World building system based on the format from "The Cube"
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							<h1 class="p-title-value">World building system based on the format from "The Cube"
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto">Mad Scientist,or Loose Cannon Inventor,you decide!</h5>
			

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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">I have been considering making a system for creating worlds either entirely randomly generated or any degree down to fully custom placed based on the old movie "The Cube".<br>
<br>
Features:</span></span></span><br>
<ol>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Effectively each room is a self contained encounter, zone, or whatever you wish it to be.  </span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">No one (aside from maybe the Big Bad) knows the entire layout of the world.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Each new door has the potential to open onto a horrific trap, a neutral zone, a blocked route, or even a very rare boon.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Most traps have a way to survive them if you are careful.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Supplies are rather limited compared to most world types.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Players have at least one clear goal; try to escape if possible.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Near infinite replay-ability with little set up required.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Easy complexity adjustment based on the size of the room.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Easy difficulty adjustment by adding or removing certain tables.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">By switching out tables you can have realistic (any era kinda), scifi, fantasy, or scify based stories.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">By adding in teleportation or similar rooms you can use this to create a travel network for other worlds via exits.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Can be used to transfer players/characters into/out of worlds in the story's lore.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">Allows for any kind of player to have any kind of adventure just by adding in a few rooms.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">The module rooms could easily be taken into other world types for dungeons or towns.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">To let the different player experience levels play together changing how they see/use maps can be a simple fix, a new player could be allowed access to public maps and the player maps all the time, a slightly more experienced player could have to record their own maps or copy maps when they are with another player, a true veteran player could have to have the right materials with them to make a new map page/ink/the knowledge to know how to clearly mark paths and objects.  if used right this lets new players not feel too badly lost or trapped while older players can gain in-game trade value by selling well mapped rooms, potentially even allowing new generations of players to have better and better chances to escape by slowly revealing the map</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">Due to 3 dimensional traveling a DM can fit more into a smaller area or make paths take far longer to traverse.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">The recommended rate of travel and such would be to allow players one room of movement a day (or for less active chats a week) which lets the DM and the players have decent chance to do what they wish to do without having to worry about being swept away in the middle of something, however this could be altered by letting them have a set number of "move tokens" which they can try to stockpile should they wish, and should you as DM say so, so that they could try to move much further ahead at once while they work in a particularly safe zone.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">In order to keep things lively you can occasionally spring rare traps in a safe room to move people out from time to time or set up times when rooms switch around on the players, also of course making maps somewhat of a task for the players to try to maintain.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">Very easy to keep track of who knows what or whom just by the DM noting who was in which room when.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">Economy and trade routes are very easily added as are factions.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">Easily managed RP chats since each room is cut off unless you give a player a way to communicate at a distance.</span></span></span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">Can easily be made into either a full voice RP or a full dice RP or anything else.</span></span></span></li>
</ol><span style="font-family: 'times new roman'"><span style="color: #4d4dff"><span style="font-size: 18px">So my basic question would be this, would y'all like me to try and get this project finished so i can at least run a rough draft of it, or do you guys think there is a big issue with this? <br>
<br>
I do know that meta-gaming could be an issue with maps and such, however aside from that or players not liking being killed because they chose poorly, in general this seemed to be a decent idea.<br>
<br>
Looking forward to input and/or feedback, i hope you like this idea and im not completely off base.</span></span></span></div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Cube Sizes (X*Y*Z)</span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Quick play;<br>
10 closet<br>
25 bedroom<br>
50 lounge<br>
<br>
Normal dungeon room, d&amp;d dungeon crawl feel and pace;<br>
100 great hall<br>
250 yard<br>
500 shack</span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Feels similar to a town, each room will have enough to fully entertain you for a day’s RP if not a few RPs<br>
1,000 house<br>
2,500 factory<br>
5,000 mansion</span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Similar to the standard open world rpg, each “room” being like a full map area/point of interest, good for simple economy, can have simple factions pretty easily<br>
10,000 town<br>
25,000 city<br>
50,000 capital<br>
<br>
Similar to a one continent story, good for slow play and wars/intrigue/factions<br>
100,000 metropolis<br>
250,000 county<br>
500,000 state<br>
<br>
About like a standard world, each “room” taking on a full nation’s story range<br>
1,000,000 country<br>
2,500,000 small continent<br>
5,000,000 medium continent<br>
<br>
Very slow, marathon style games<br>
10,000,000 large continent<br>
25,000,000 temperate/cardinal zone<br>
50,000,000 hemisphere<br>
<br>
Use only for multi-verse type game play with very long lasting story<br>
100,000,000 small world<br>
250,000,000 medium world<br>
500,000,000 large world<br>
<br>
Please don’t, most players would never even leave the first cube<br>
1,000,000,000+ Insane world</span></span></span></div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">What i would suggest for any size "cube" is to make the spawn room as coordinate 0,0,0  even if you want them to be close to a side, edge, or corner this at least helps you to keep your paths, numbers, and so forth in check, it lets you easily make a path back to start if you wish to, it keeps numbers somewhat low, and other building ideas such as making difficulty spike areas (aka anything past any point with a 10 in it now has one re-roll if the result is not a trap... or whatever you choose to do</span></span></span></div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Cube spawn lists<br>
<br>
Step 1 room type [Numbers are a WIP]<br>
1: auto death<br>
2-5: continuous super challenge<br>
6-10: continuous damage<br>
11-20: challenge<br>
21-30: reaction challenge<br>
31-40: easy challenge<br>
41-60: npc<br>
61-70: entrance<br>
71-80: safe room<br>
81-90: temporary boon<br>
91-95: useable boon<br>
96-99: permanent boon<br>
100: exit</span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">Step 2 locked door condition [Numbers are a WIP]<br>
1-10: entombed<br>
11-30: lockdown<br>
31-50: locked<br>
51-70: timed<br>
71-90: unlocked<br>
91-100: one way view<br>
<br>
Step 3 size variant [see other post]<br>
(choose a size group)<br>
<br>
Step 4 room sub type selection [WIP]<br>
(for each type there will be a corresponding subtype list in the cube size chosen)<br>
<br>
Step 5 room layouts [WIP]<br>
(each subtype then has a list of rolls to determine how the items, traps, people, surfaces, and so forth are laid out)</span></span></span></div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">When a player goes to move it is advised to use a standard D6 to represent the direction they will be traveling, either that or make a custom D6 with north, south, east, west, up, and down on it, but be warned, this tends to confuse the players if they don't stay facing the same direction, if using a standard D6 then the 6 is always up and the 5 points in the direction in which they are facing as in most cubes gravity is... odd</span></span></span></div>
				
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<blockquote data-attributes="member: 23325" data-quote="Hazeron" data-source="post: 7599973" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
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				<a href="/goto/post?id=7599973" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-7599973">Hazeron said:</a>
			
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			<img src="https://secure.gravatar.com/avatar/820ac3459e7e1c9b74cef91b6647550e?s=48" alt="infinitetech" class="avatar-u20837-s" width="48" height="48" loading="lazy"> 
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 <br>
HORY SHET A GOOD IDEA.
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</blockquote>thanks, i am currently working on the rest of the tables, its just slow to make them well, however once a part is done i will post it as i have posted the rest</span></span></span></div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #4d4dff">thank you, i am still working on this, life has merely been crazy the last few days, i will hopefully have time to complete work on some if not most of the tables within the next couple weeks, i will post them as they become completed, i just hope that my creation will make things easier and happier for people who by chance get to see this.</span></span></span></div>
				
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