BoN Age of Colonialism IC
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							<h1 class="p-title-value">BoN Age of Colonialism IC
	
	

	

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				<center>Roleplay Availability</center>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 0, Month 1, Year 320</u></b><br>
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 please add 4 tier 1 troops in your first post. <img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"> )<br>
<br>
A skeletal figure sat in a darkened room, lit only by a few candles that remained to push away the ensuing darkness. The embers of the dying candles that also littered around the room still burned a bright orange, giving off a small hue of light but not enough to truly illuminate the room. From what could be seen, all around the room were piles of books and maps generally on top of said books. Some of the maps had things circled or small figurines placed on top of them. <br>
<br>
The skeletal figure was writing down something on some parchment, With the gentle glow of red eyes illuminating through the darkness. He wrote at a quick pace and after making sure that the ink dried on each page, moved on to the next. He didn't want it to smudge after all.<br>
<br>
The door opened to the room, bringing in some much needed light as the last candles died at the change of the hour as a simple chime sounded in place of 12 am. A skeleton in light black form fitting armor knelt on one knee before the skeletal man before putting his arm across his chest in a salute. "Inziim, we have the reports of Citrona. It seems that things have been put into motion and all the pieces are on the board just as you predicted."<br>
<br>
The skeletal figure clapped two bony hands together and the room was illuminated from light fixtures on the walls and ceiling. The skeletal man was dressed in fine clothing which denoted someone of rank, but not overly ambitious clothing. It was darker hues of black, blue with a splattering of red. If his skeletal head could have given a grin, it would have in that moment.  He waved a hand in a motion of dismissal as he spoke. "Thank you Hosek. You may go. I will read your report now. Please tell the other scouts to begin taking their predisposed positions. I will need constant updates."<br>
<br>
"I am at your command Inziim." The skeleton gave a small bow before getting up from his kneeling position and leaving the room to perform his duty.<br>
<br>
Inziim pulled out from behind his stone throne, a small piece of glass that after tapping, began to show up words filling the screen along with various images and visuals. He was an avent historian in his spare time and liked to at times experience the world how his ancestors did. It was silly, but as The Eternal Watcher, he could afford to be a bit silly sometimes. "Ah yes. That is much how I believed it to be starting."<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.659437/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596397-be71c61e45488abdc6bb299577f4062d.jpg" class="bbImage " style="" alt="map.png" title="map.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Carmine Empire. Situated in the Northwestern portion of the continent on their own separate mini continent of their own. The vampires were an interesting bunch, having only been formed after the revolution against the Dark Orcs with them all starting out as humans that were freeing themselves from under their yoke that led to a civil war. But the allure of that dark cathedral did them in in the end. Inziim knew that such dark things were tempting as his thoughts went back to the Iron State of the Attolia Empire and their attempts to control the Dark Underwater Temple. However the leader of the Vampires doesn't seem too interested in expanding their borders, at least not past their own large landmass of an island, at least based on the reports. The instability proven by the very nature of the vampires makes them more prone to infighting as well. So he will have to keep and eye on them.<br>
<br>
The Jade Union. A mix of humans and various races  of spirits that came together for their mutual survival under the leadership of a Kitsune. Their peaceful nature might put them at odds with their immediate nature, but the very fact that they exist in and around a very defensible mountain range should work towards their advantage. Their peaceful nature might also allow them to better form trade routes with many other nations that would benefit from such concepts.<br>
<br>
Kingdom of Hjemriget. A proud viking people that suffered a relatively recent civil war. A people of the sea that worship a vengeful sea god that causes them great pain if they stray too far from  the sea that they hold so dear. Even though they are a warrior people, Inziim sees the ability to go a different route if the gods allow it. With their great naval prowess, they could form a grand trade empire if they so choose, their people could become followers of peace and coin, with the flow of resources that could benefit all around them.<br>
<br>
 Merchant kingdom of Origo. A nation that erupted after the great revolutions that separated the slave nations from the Dark Orcs. Many nations came into being and fell, but Origo came out of it all the stronger for it, with the bonding formed from the many different races that joined into the alliance.  As a nation of mercenaries and merchants, they can fight fiercely as long as they have enough coin to back up their claims and protect their trade routes from both the sea and the land.<br>
<br>
The Nation of Altura. A nation of extremes formed from a leper colony and very proud of their religion and its profit, their leader, Santiago del Cielo, Holy Leper, Miracle Maker. Due to their leprosy, the people have made great strides on both biological warfare and medicine, paving the way for greater such talents in the future. But their leader seems to whip his people up into a religious fever that can prove neigh unstoppable as well as making the people far more unreasonable than would be expected. He will need to be watched in order to see how he leads his people and what direction they take. They are the biggest threat to the Jade Union.<br>
<br>
Kingdom of Lothren. Having remained hidden since shortly after the grand rebellion, their forests have been peaceful and seen no war or dangers with their people having broken all ties with the outside world after the civil war that happened among the Carmine Empire. They vowed to never again interact with the rest of the world. But they will have to with what lies ahead.<br>
<br>
Sors Leporidae. A peaceful race of bunny people. The thought of their hardships in recent years with the death of their previous queen and having their people go into hiding, brings sorrow to Inziim's heart. He appreciates their want to bring peace and love into the world. They only wish to improve the world and leave it a better place than what they left behind. However with the recent emergence of the Ascended, that puts them at the highest risk of danger out of all of the nations. He will have to keep an eye open on how they deal with such hostile neighbors.<br>
<br>
The Dominion of the Ascendant. The most dangerous and aggressive of the nations on the continent of Citrona. They are a product of generations of enslavement at the hands of the Dark Orcs, followed by a near extermination by the Elves and having to turn to the Primordial Gods. Inziim had to cringe at the very word. Based on his research, he believed that the dark Primordial Gods were in fact responsible for the creation and emergence of the Demons that nearly wiped out all life on this world in the ancient distant past, eons ago and the end of his own civilization. Inziim realizes that he will need to keep a watch on them, just in case they cause demonic problems or even something worse.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><u><b>Jade Union</b></u></span><br>
<br>
<a href="https://www.rpnation.com/attachments/d9ea7bdf-c2fc-4a92-8a64-f4ac80211d7a-jpeg.659640/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596600-c315c851328d356911efe38aece1af11.jpg" class="bbImage " style="" alt="D9EA7BDF-C2FC-4A92-8A64-F4AC80211D7A.jpeg" title="D9EA7BDF-C2FC-4A92-8A64-F4AC80211D7A.jpeg" width="100" height="57" loading="lazy"></a><br>​</div>A new cycle began as the sun arose from beneath the ocean, soaring into the sky. The Age of Fox continues for one more sunrise and the residents of Seikatsu Valley devote themselves once again to the betterment of their nation. Takamagahara, the capital of the, Jade Union was alive and bustling, although the low noise levels would say otherwise. The human population was most likely engaged in some sort of business work, such as trade stalls in the market square, or starting classes for the young and old.<br>
<br>
The yōkai citizens performed tasks that helped keep the city and Mother Nature balanced. The kappa kept the waters clean and scoured the valley for any sort of pollution. Dragons were responsible for melting snow from the mountain tops which would form rivers that nourished the valley and the people. Everyone tended the farms and everyone was allowed to serve in the military. This peaceful coexistence that they enjoyed was possible only because everyone helped one another.<br>
<br>
<br>
<div style="text-align: center"><b><i>Mori</i></b><br>
<br>
<a href="https://www.rpnation.com/attachments/e9060938-7ec9-4e4a-9f38-15e4fcef8330-jpeg.659668/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596628-0ee3e60738ad213e9c068912390d406c.jpg" class="bbImage " style="" alt="E9060938-7EC9-4E4A-9F38-15E4FCEF8330.jpeg" title="E9060938-7EC9-4E4A-9F38-15E4FCEF8330.jpeg" width="100" height="63" loading="lazy"></a>​</div><br>
Up on the mountain was the mining settlement of Mori. It was the second city of the Jade Union and while it focused solely on mining resources, the people there still enjoyed a happy life. The city was governed by a foreman, Ce. Because the city’s main purpose was to extract resources from the mountain, they needed a leader that would be capable of overseeing and advising them on how best to do this. While he was human, there was no yōkai or human with more knowledge of the earth’s inner workings than Ce.<br>
<br>
“Alright, let’s have another successful shift today everyone!” His voice resounded off the walls of the mine as he and a group of people started to head into the cave. The group was a mix of yōkai and human, mainly Tengu spirits as their strength was useful during cave-ins and such. “May the Daimyo and the founders grant us luck this day.” Ce whispered just before he lit a torch and drew his pickaxe.<br>
<br>
The mining city was alive.<br>
<br>
<div style="text-align: center"><b><i>Takamagahara<br>
<br>
<a href="https://www.rpnation.com/attachments/d93deba2-6b51-47b0-a21b-d79fe933f844-jpeg.659665/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596625-1355bcd8e7fbba4e42e8482bc6854daf.jpg" class="bbImage " style="" alt="D93DEBA2-6B51-47B0-A21B-D79FE933F844.jpeg" title="D93DEBA2-6B51-47B0-A21B-D79FE933F844.jpeg" width="100" height="46" loading="lazy"></a></i></b>​</div><br>
Takamagahara was a beacon, a jewel placed upon the mountain range that would one day serve as the center of an empire, if all went according to the Daimyo’s plan. Within his home, the palace, the nine-tailed Fox spirit sat upon a throne while advisors, representatives from every species, and generals sat before him. So far the Sayo Era has been serene and the history books made note of that, but they had to look to the future to survive.<br>
<br>
<br>
“It is time that we begin the next chapter in the Union’s story.” Sayogoromo started. “This valley will still be o priority, but it cannot provide all that we need in order to grow and thrive. To this end we shall prepare for expansion, both in our borders and our way of life.” He gestured to a dragon seated on his left and the large beast bowed its head. She was the newly appointed general of the Jade Union’s military, Zetian.<br>
<br>
<br>
<i>General Zetian</i>: “Newly trained soldiers have been placed in both cities your highness and we are preparing to train more at your discretion.” The dragon’s voice was low and soft, a counter to her fiery appearance.<br>
<br>
<br>
<i>Minister Ieyasu</i>: “We are making preparations to expand the Union, Sire. We have already begun picking promising citizens for the journey through the mountains. We are just awaiting your decision on a location and a focus for the new settlement.” The<br>
<br>
Komainu spirit’s presence was regal and his form statuesque, and he was known for being serious and always focused on his work.<br>
<br>
<br>
<i>Minister Seondeok</i>: “Locations have been chosen for the new construction plans, My Lord, and the chosen sites are already being prepared.” The human woman kept her head lowered as she spoke, but sat down once she was done.<br>
<br>
<br>
“All things are going according to plan then. Let’s not forget what we’re trying to achieve or who we are doing this for.” The Daimyo’s tails stirred behind him as he rose from his seat of power and he watched all present bow their heads. The room was silent as he looked over each person in turn. “You are all dismissed. Perform your tasks with pride.”<br>
<br>
<b>Actions: </b><br>
1. Send Settlers to  R19 (Mining Settlement)<br>
2. Send Settlers to T19 (Mining Settlement)<br>
3. Send Scouts to U18<br>
<br>
Status: <br>
Resources: 0 <br>
Capital: 1 mountain tile<br>
Mori: 1x Mine, 1 Mountain tile</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">One of many</h5>
			

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<br>
It's at the dawn of dusk, a small ship lays in the harbor at the foot of a cliff, a man and his men bored as it begins to rain, one of the men with a great beard and grey eyes takes a hood over his head and looks at the gentlemen in front of him, the man is barely in his twenties but you wouldn’t be able to tell that by his face. He's the king of Hjemriget, Baldur hollow the Hardened a man known for ending one of the most brutal civil wars in the kingdom, by doing the most cursed act, slaying his own brother. The hooded man sits down in the ship and as he does Baldur states “Johan remember your job is to gather the resources and then head in land” Johan looked into the young kings' purple eyes and said “your will is my command my lord”.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1576977233418-png.659737/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596697-4849a4b8fcde7d832fc9a6049e4a7153.jpg" class="bbImage " style="" alt="1576977233418.png" title="1576977233418.png" width="100" height="57" loading="lazy"></a><br>
It had been a month and Johan was finally done, he had sent out the raiders since that was the kings command, and then he had gotten on his way, for you see his goal was much more important than raiding, he was out to find a relic of an old past.<br>
<br>
The young king sat in his great hall, his chainmail amour on even though not one man held a weapon, he waved his hand and a servant hit a bell, there was silence instantly, he looked out at his great hall with all of his loyal subjects. He stood up from his massive chair engraved with the tales of his god, and with a strong voice he bellowed “I have called you all here to inform you of a few changes that will soon come” a few whispers danced though the room, Baldur continued “our most holy of priest have read the stars and they state that for our people to survive we must expand” one of the lord stood up and yelled “why should we listen to a man who is doomed?” Baldur's tried eyes narrowed, and he spotted the man, it was a new lord, Baldur drew his sword and pointed it at the man as he calmly said, “if I am so dammed then strike me down.” the young man sat down; everyone knew that a duel with Baldur would mean death for any men. Baldur sad down and said, “therefor I encourage you all to invest in settlements on the mainland, we might never know what's to come” and with those words the bell hit again, and the men began to drink.<br>
<br>
<br>
Actions:<br>
Move diplomat to 13D and explore <br>
Move raider stack at 13B to 15B<br>
Adopt policy, a new kingdom; a new chance (give bonus of Natural Connection)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the First</b><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 1 Settlement (Farming)<br>
6 Resources, 10 Population, 4 T1 Troops</i><br>
T1: 2 Gardeners, 1 Nursemaid, 1 Researcher<br>
<i>Actions: </i><br>
1) Add new policy (Natural Connection)<br>
2) Explore (H9)<br>
3) Move Gardener and Researcher to H10<br>
4) Train Builder troop (1 more turn)<br>
5) Explore (H10)<br>
<i>Tentative Lineup for Beginning of Next Turn: </i><br>
<s>5+6-2 - 3 =</s> 6 Resources, <s>10 + 2(2+4) - 4 =</s> 18 Population, 4 T1 Troops</div>
		</div>
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</div><br>​</div>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">A moment of peace....</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Soft, chirping sounds came from the forest. Between the grasshoppers, the crickets, and the birds, it seemed like the world began to wake up at this very moment.<br>
<br>
For once, the flora and fauna’s melody did not distract the <i>Lepus  </i>woman, who had tiptoed out of her bedchamber to come upon a memory.<br>
<br>
Her feet, bare as they usually were, enjoyed the green grass that proved the world was moving in the right direction. In the forest, there was only forward or stillness. This early morning, the <i>Lepus </i>decided as she continued walking, the forest had decided to move forward. As far as she was concerned, the forest had a mind of its own. She understood it, even when it left her confused. Nature wasn’t meant to have meaning in everything. Nature was simple and complex, all at the same time. She was happy to get that, at least. Much like humans, nature wasn’t an easy read. For her, nature was easier than humans. And Nature could be so vexing....<br>
<br>
The <i>Lepus </i>woman kneeled down to look at a growth of moss, and hummed softly as she realized she was heading the right way to her destination. No time to waste, now, she thought to herself as she walked on. It only took her another ten minutes, but when she reached the clearing, when she took in everything, she felt like she was many years younger, staring into the creek’s reflecting surface.<br>
<br>
It was like she was ten years old, again. She could see as if she were looking into a mirror of the past. When she was ten, she came here to establish her people’s boundary of safety. They had felt at peace for years, since their last queen had perished after an ambush. But the young <i>Lepus </i>had been adamant about the boundary, and the builders followed her wishes.<br>
<br>
So when she looked up now, a decade and a half later, and saw a stone figure that resembled her mother, she was filled with that peace, once more. Her red eyes met grey ones, and for a few moments, she said nothing. She, they, enjoyed the peace and silence of the creek. As the chirps went on in the distance, and she began to hear croaks from the toads around them, the <i>Lepus </i>decided her cue to continue moving was the phantom breeze that passed her by. And so, the <i>Lepus </i>placed her feet into the water and moved closer to the statue.<br>
<br>
The bottom read “Beloved Queen Mother, Mirabilis Naturae, A Gift Taken Away Too Soon”. The <i>Lepus </i>placed her fingers gently over the words before looking back up at the statue, not seeming to mind how wet she was getting. Her mother was a gift. It had been years since she’d enjoyed listening to her mother while she was curled up in her embrace. That night had been hectic. She didn’t remember being able to even say goodbye before she turned and saw her mother being cut down. No kisses, no hugs. It had felt so empty, and now, the only things left of the former Queen Mother were her daughter and her memory.<br>
<br>
Every time she remembered that night, she ached for one last hug from her real mother.<br>
<br>
The <i>Lepus </i>pressed one of the letters on the statue and the plaque popped open. She reached in to grab the journal she had been looking for, closing the plaque soon after. Hidden places, she remembered her mother saying, could be anywhere and everywhere. But the best things were hidden in plain sight.<br>
<br>
This was how all of the Queen Mothers were supposed to be remembered. Statues, containing their words during their reigns. But it never truly worked like this. Since they were in constant movement, especially after the former Queen Mothers had passed on, there were barely any statues left. There was no time to build since they had no guarantee they wouldn't be ambushed. The last one she’d seen was before her own reign. It was something she wasn’t supposed to touch, but to find a journal from an earlier Queen Mother was quite exciting for a young <i>Lepus</i>. And to her credit, it would prove to be incredibly useful when everything would go wrong, weeks later. She had no idea what fate could have befallen them if she hadn’t had a plan. If she’d told her mother beforehand, though, maybe...maybe she could have been saved, too.<br>
<br>
Regret filled her heart where peacefulness had just settled.<br>
<br>
As always, responsibility fell on the Mother.<br>
<br>
“Mother.”<br>
<br>
She spoke out to the statue. As she expected, there was no response. She took a deep breath and continued on.<br>
<br>
<i>“Mater, tibi tributa.” </i><br>
<br>
<div style="text-align: center"><i>Mother, I bring you tributes.</i>​</div><br>
Out of her bag, she pulled out flowers. As she slowly plucked the flower petals from the buds, she placed them delicately into the water, watching them float off in a line. One of her mother’s favorite habits was this. One by one, the petals continued down the stream, and she spoke up.<br>
<br>
<i>“Ego sum nervea.” </i><br>
<br>
A breeze went past her again.<br>
<br>
“Very nervous. I had a strange dream, mother. A dream where the earth was on fire. You were there. It seemed everywhere you stepped, things fixed themselves. You were single-handedly fixing the fires with your energy. You were calming everything. And then you turned back to me, holding out her hand as if to guide me, and then...then ...”<br>
<br>
She paused.<br>
<br>
<i>“Erant autiem abierunt.” </i><br>
<div style="text-align: center"><br>
<i>You were gone. </i>​</div><br>
She finished the last flower, and placed the buds into the water as well, before grabbing and filling two cups with a mead.<br>
<br>
“That was a sign of something, I am certain. But I wonder what you think it means. Your people are happy. I’m happy we’re safe.”<br>
<br>
Cold air went through her hair before it settled. Safe.<br>
<br>
<i>Salutem. </i><br>
<br>
<div style="text-align: center"><i>Salutem. </i>​</div><br>
<div style="text-align: right"><i>Salutem.<br>
<br>
Quam diu?</i>​</div><br>
“Queen Mother!”<br>
<br>
The Lepus’ eyes opened - she hadn’t even been aware she’d had them closed - and she was face to face with three of her diplomats. As she sat up, she noticed she was on the opposite end of the creek, where the petals had gathered along with the two cups, her mother’s book by her side. She wasn’t sure how that had happened, but she was more concerned with the Lepus in front of her than her past.<br>
<br>
“Did I miss out on something while I was away?” She smiled, and they pouted.<br>
<br>
“You’re not supposed to leave without someone guarding you! What if you had gotten hurt?”<br>
<br>
Unfortunately for the worrisome rabbits, their Queen Mother had already begun to tune them out as they headed back to their home.<br>
<br>
She wasn’t worried. She’d sent a group of researchers and gardeners to continue bringing the forest back. The more protected they were, the more protected they’d feel. It only made sense.<br>
<br>
There was nothing for her to worry about.</div>
		</div>
	</div>
</div><br>
And then, weeks later. In a moment of peace, just like it had happened years ago….<br>
<br>


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			<div class="bbCodeBlock-content"><i>Mother!</i><br>
<br>
She could hear it.<br>
<br>
First the words were soft, gentle. So much different from their meaning. Then, the whispers grew. Louder and louder, she heard it.<br>
<br>
<i>Mater! Mother! Canum! Mater!</i><br>
<br>
The others reacted first; all that were in the room’s ears twitched, then they moved their heads in the direction of the sound. She was not given that luxury, as their leader, to have her face painted with the same pain-stricken fear the others had after discerning what was said. Instead she had to settle for the sharp pang of anxiety shooting down her spine and masking it all with a calm face.<br>
<br>
She remembered how her mother handled it. Anytime there was panic, even with the way she used to hold her hand, her mother had a sweet smile on her face as she guided her people to a new home. They always managed to escape, and her mother didn’t seem to break a sweat.<br>
<br>
But she knew from the grip she received back every time they’d needed to move that, much like her now, her mother had been afraid.<br>
<br>
It was unfortunate how close she felt to her mother in this moment, as she heard the words echo into her ears.<br>
<br>
<i>Canum! Mater! Hounds! Mater! Nocere! Et nocere! Mater placent!</i><br>
<br>
Was this...feeling in her throat she couldn’t swallow away supposed to happen? Had she become placated by their permanent home, thought they would be safe here? She never should have thought such a thing. She had to protect everyone, but she’d spent her time just trying to hide away instead of truly saving her people.<br>
<br>
Did her mother feel this way, every time?<br>
<br>
<i>Mater placent! Et nocere! Mater placent! Mater placent! Et nocere! Mater placent! Mater placent!</i><br>
<br>
Alitura Naturae closed her eyes shut for many moments, trying to hear her own thoughts over the continuous words of her people, dying or in anguish. An empty plate slipped out of her hand in her need to get a grip and before it crashed to the floor, a <i>Lepus </i>reacted and caught it before looking up to make sure she was alright. Her. They cared for her. They were suffering and yet they were also here, making sure she was okay. She...had to get it together. She couldn’t show them this. She couldn’t show her people <i>this</i>.<br>
<br>
<div style="text-align: right"><i>Mater placent! Mater placent! Et nocere! Mater placent! Mater placent!  Et nocere! Mater placent!</i>​</div><br>
Her ears twitched slightly as she addressed the room, fixing her mouth and eyes into a warm expression.<br>
<br>
“I will tend to this. Please, everyone. Stay calm and take care of one another until I am back.”<br>
<br>
When she headed into another room, a group of the diplomats followed behind her, waiting until they were effectively alone to confirm that they’d heard the same thing. They continued to talk over Alitura’s thoughts, over the still-echoing sound of her name being called through the leaves. She wasn’t sure what about all of the sounds made her feel so overwhelmed, but the feeling was there, sinking into her skin. It was like she had been there, right there. This was her fault. She had to do something.<br>
<br>
She needed them to stop chattering, just for a second.<br>
<br>
Responsibility always fell on the Queen Mother.<br>
<br>
“I am thinking of paying our attackers a visit.”<br>
<br>
She spoke up, over her diplomats. The mix of older and younger <i>Lepus </i>gave their opinions on the matter, but it was obvious to them that she had, in a matter of seconds, effectively made up her own mind and would be going, with or without them. Whenever she said she was “thinking” about something, she would hear their words and would take them into consideration when she was already halfway to the thing she was thinking about. The diplomats looked between one another and decided that a few of them would go with her, for protection’s sake, and a few of the researchers could study the land alongside them. Besides, it was already dark outside and she was thinking of leaving, before the safety of daybreak. They had to take more precaution around their Queen Mother. It had been decades, but she still could act as childish as they remembered her to be.<br>
<br>
Alitura held to that nature of hers, they realized, when she was already heading out the room and outside.<br>
<br>
“Wait--Queen Mother!”<br>
<br>
They scrambled after her, and Tura managed to genuinely smile when they almost tripped over one another to get to her side. “You are all so protective. I am very lucky to have such dedicated children.” She mused, picking up a <i>Pura </i>who had wanted her attention. “Please, remind me of what you heard in the mountains.”<br>
<br>
From the naked, human eye, they would see a gentle staredown between two creatures, but to the Lepus, it was a full-on conversation. The diplomats quieted down so they too could hear the sweet and soft words the <i>Pura </i>spoke under its breath.<br>
<br>
<i>Men and monsters under the mountain. Finally emerged. Hounds followed. Hadn’t thought it would reach us, thought they were at other nations. Killed many family. Enslaved others. I ran. I’m sorry Mother. I ran. I was scared.</i><br>
<br>
Back then, she had run too. There was nothing she could be mad about. Everything this <i>Pura </i>said, she could feel it. Could understand it. For a small defenseless bunny, that was the end of it.<br>
<br>
Alitura chittered back and kissed the top of its head. “You have done me a great justice, risking your life like this.” She mumbled into the fur before placing the <i>Pura </i>back down. To her diplomats, she turned, the smile back on her face. “I must go there at once and fix this issue. We can come up with a deal on the way so we don’t waste time.”<br>
<br>
Some of her maids were already packing her things, and she was grateful. Many of them currently in her room had known her since she was a child. They could read her so easy. It was good they weren’t trying to stop her. She was always happy to do things by herself, but she felt supported. Hiding away for decades might not have been the smartest move, especially with the looming threat at their door. But if she could come up with something so that her people were allowed to survive, maybe she could finally get the ball rolling on some of the ideas she remembered hearing the older <i>Lepus </i>discuss with her mother, years and years ago. And, of course, she had ideas of her own.<br>
<br>
Maybe playing passive was the right move for now….<br>
<br>
It didn’t take them much more time after that to be ready, but she needed to see her mother before she left. She moved quickly. Time wasn’t on her side when it came to this.<br>
<br>
<div style="text-align: center">_<br>​</div>“Did I do something to anger you?”<br>
<br>
Her feet splashed into the water, and it was obvious that if anyone was angry, it was not the stone face she was staring at.<br>
<br>
“Did I not do my rituals right? Did I stumble, <i>somewhere?</i> Because I thought I was doing right by you. Everything was fine until tonight, Mother. ”<br>
<br>
No response, but this time, it only angered her further. She gritted her teeth, tears forming in her eyes as she made her way to the statue.<br>
<br>
<i>“Mater,</i> are you listening to me? <i>Tua homines mori! Mori! </i>And I can’t do anything about it! I'm not strong enough!”<br>
<br>
Still silence. Alitura was in complete tears, unable to stop crying as she slumped into the creek. "How did you deal with it? How did you hear all of this and <i>deal with it?" </i><br>
<br>
Now that she was alone, it was so much easier to let go of her emotions. When she was surrounded by the others, it felt like she was doing them a disservice by showing any emotion. If she were honest, the first crack of bones she heard was enough to make her crumble. How could she allow this? How could her mother do nothing? How could her Mother do nothing but watch, wherever she was?<br>
<br>
They were all going to die. After all the hiding away, they were going to be exterminated, all over again. She'd have to watch more of her people get murdered, hear more of them in pain--she couldn't. She couldn't take it. Tura was exhausted, more exhausted than she'd been in her years of hiding. Obviously, hiding was doing nothing but making them sitting ducks for an aggressive nation. She couldn't hear them hurting like that in her head, anymore. She wouldn't be able to hold everything together. But she wasn't receiving any answers from the place she trusted the most, which only filled her with more despair.<br>
<br>
"Please, please--"<br>
<br>
Nothing at all--<br>
<br>
<i><b>“Quanum sinit ultra mori?”</b></i><br>
<br>
<div style="text-align: center"><i><b>..... </b></i>​</div><br>
<i>Quanum sinit ultra mori? </i><br>
<div style="text-align: center"><i>How long will you let us die?</i>​</div><br>
<i>Quanum? </i><br>
<br>
<div style="text-align: center"><i>Quanum? </i>​</div><br>
<div style="text-align: right"><i>Quanum? </i>​</div><div style="text-align: center"><i>Quanum?</i>​</div><br>
<i>Quanum?</i><br>
<br>
The words she spoke whispered back in her ears, until suddenly,<br>
<br>
<div style="text-align: right"><i>Quosque permittas mori?  <br>
<br>
Quanto diutius vultis celare?</i>​</div><br>
<i>How much longer will you allow yourself to die? <br>
<br>
How much longer will you hide? </i><br>
<br>
She wasn’t speaking to her mother, and that was quite obvious. As she looked down into the water, hearing the words in her head again, she realized the only person she was angry with had been herself, and the one answering, as per usual, was Nature. Giving her questions in response to her questions, as she did best.<br>
<br>
This had been her fault. She let her people grow even weaker by allowing them such a careful life. But that wasn’t fair either. They deserved to be happy, to not have to fight in this world. And yet, here was Nature’s response to her question.<br>
<br>
<i>How much longer will you hide? </i><br>
<br>
There had to be another solution.<br>
<br>
“If we can’t hide, and we can’t fight, what <i>exactly </i>do you expect us to do?”<br>
<br>
It was quite silent again, and then she felt a breeze. She’d asked it wrong. Nature was laughing at her. If she wanted an answer from the forest, she needed to remind herself of who she was speaking to.<br>
<br>
<i>“Quid vis facere?” <br>
<br>
Quid? </i><br>
<br>
<div style="text-align: center"><i>Quid? </i>​</div><br>
<div style="text-align: right"><i>Quid? </i><br>​</div><i>Memoro. </i><br>
<div style="text-align: right"><br>
<i>Memoro coram te quaesivit salvos. </i>​</div><div style="text-align: center"><i>I remember when you wanted to survive. </i>​</div><div style="text-align: right"><br>
<i>Salvos. </i><br>​</div><i>Ubi salvos at te?</i><br>
<div style="text-align: right">​</div><div style="text-align: center"><i>Non vis vivere? </i>​</div><div style="text-align: right"><br>
<i>Cum sit una mater, te superesse necesse est.</i>​</div><br>
<i>To be one with your Mother, you must survive. </i><br>
<br>
There was a major difference between her and the force that was Nature. Nature did not fear man, did not fear anything. Nature would not be challenged or decimated the way Alitura believed her people could be. The major difference, however, was strength. Nature could fight through much of human’s influence. Did Alitura need strength? Strength couldn’t be just it. She needed more than strength. She needed...to….<br>
<br>
The words slipped out of her mouth before she could catch them.<br>
<br>
<i>“Ludere ludum longiore.”  </i><br>
<br>
<div style="text-align: center"><i>You must play the long game.</i><br>​</div><div style="text-align: right"><i>Ludere ludum longiore. </i>​</div><br>
<i>Ludum.</i><br>
<br>
<div style="text-align: center"><i>Ludum.</i>​</div><br>
<div style="text-align: right"><i>Ludum. </i><br>​</div><div style="text-align: center"><i>Ludum.</i>​</div><div style="text-align: right"><br>
<i>Frui solis. </i>​</div><br>
<i>Enjoy the sun.</i><br>
<br>
Nature loved to speak, but speaking in riddles was her favorite past time. As far as Alitura was concerned, there was no time left to enjoy much of anything, she thought as she made her way back to the city. She had to keep moving. Maybe she could figure out what enjoying the sun exactly represented. The hushed voices as she came into the main room to make sure her diplomats were ready, wetting the floor, only worried her momentarily. It was most likely her damp attire, or maybe it was the fact that their leader was going to head in the direction of the voices they'd heard. The latter probably held their attention more than fresh water.<br>
<br>
“Mother, wait! What if…”<br>
<br>
Alitura found herself looking down at a younger <i>Lepus</i>, who seemed frightened.<br>
<br>
“What if you don’t return? What will we do?”<br>
<br>
The darling thing seemed frazzled, and that only hardened Tura’s resolve. Tura bent to look the child in the eyes, and her smile was genuine once more.<br>
<br>
“You will survive. I will return. Or you will come to me. Nevertheless, you will survive. I will make sure of that, I promise.”<br>
<br>
She placed a soft hand on the child’s cheek, wiping away the young one’s tears.<br>
<br>
“I promise.”<br>
<br>
As she stood, her people bowed solemnly.<br>
<br>
“And to all of you. As I said earlier, please stay safe. Continue to build and make more settlements while you await my return. Make sure to hold on and keep each other close. <i>Omnes tam amare.” <br>
<br>
I love you all very much.</i><br>
<br>
The older <i>Lepus </i>knew the true answer to the child’s question, but they dared not speak it, especially while the child was around. To ruin a child’s idea of the truth like that, especially after the Queen Mother had offered comfort, would do nothing but bring more pain to the severity of the situation.<br>
<br>
If Alitura did not return, then on the next year, they would have to elect a new Queen Mother, as they’d done before her reign, and as they had when her own mother had reigned before her.<br>
<br>
As was the way of Nature. They had to continue on.</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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					<div class="bbWrapper"><i>The flames were everywhere. The trees were burning, each like a pyre dedicated to the dead. The grass and sapling were burning, leaving large patches of flame all around. Left and Right, people of all species and nations were ablaze. In the many patches of non-scorched earth, his marauders and warriors were slaughtering what wasn't on fire and destroying what wasn't alive. He saw a massive Minotaur rip the roof off a house, cleaving the family within with but a heavy cleave from his massive axe. A plague-shaman pointed his finger at three soldiers, and they collapsed to the ground, cockroaches pouring out of every orifice.<br>
<br>
His armor was blazing almost to the point of glowing red-hot. The pain was unbearable, but somehow it didn't bother his movements. Only his mind felt the horrible charring, the sensation forcing him to constantly move forward, for if he stopped, then his body would feel it too. His armor was caked with blood, and in his hand was not his own warhammer, but a sword made of an unknown black and red metal. Pure primordial energy was radiating from it, and he knew that the fire was at least partially it's doing.<br>
<br>
Suddenly, there was a booming thunder from the sky. He looked above, and the sight shocked even him.<br>
<br>
The sky was falling. Cracks were appearing all over it, as if though it were some sort of glass pane. Thunder and fire could be seen on all sides, and energy was surging, like a massive, magical, thunderstorm.<br>
<b>'Varghul</b>" came the voices. Unlike the hushed whispers he occasionally heard, this time, they were booming. Deafening, almost, but not due to volume, as much as sheer presence. "<b>Thou Hast....Pleased us. Thou art... A true...Champion to our cause."</b><br>
The sky cracked further. The energy swirled. As if though the sky was a veil being lifted, he could just barely make out some figures beyond the cracks. His own eyes couldn't understand what he was seeing. The forms were bigger than mountains, stranger than oceans, and more powerful than anything.<br>
<br>
<b>"Now, Be one, with your destiny!"</b><br>
The sky cracked completely. A blinding light filled his vision, and the searing pain increased hundredfold.</i><br>
<br>
Varghul woke up abruptly, panting and covered in sweat. For a few minutes, he could do nothing but lie there in agony. He still felt the fire on his skin, somehow, and the spikes in his mind. He grabbed the bed's sheet, some rough furs taken from one of the many beasts of the region, and grasped it tightly. Once the pain had subsided enough, he rose with a groan, and donned his heavy armor. The familiar inner flame roared to life as he did so, a permanent reminder of his duty. But not the only one....<br>
<br>
For the past few months he had been extremely vulnerable and exposed, owing to the many small wars for the right to rule the Ascendant. Varghul could not fathom how it would even be possible for the other warheads to disrespect him so. Was he not the obvious champion of the Gods? Were they not convinced by his blazing armor? Ah, no matter. Their heads were mounted on a wall now, prized trophies, and reminders to all those who would dare oppose him.<br>
<br>
He exited his chambers, climbing the steps to reach the upper levels. Outside the windows and parapets, he could see the wasteland that surrounded the fist. The sight never failed to bring a smile on his face. It reminded him that the Gods, trapped though they may be, still held power over this world. And, as their favored son, he would be with the winning side.<br>


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Below, he could see the Ascendant. Almost all of them preparing for war, as they should. He could see the young fight brutally in the Mustering grounds, eager to prove their worth and be deemed worthy of going on a mighty raid. He saw some of the taskmasters, the fiends of the pits, whose cruelty made even the staunchest of marauders take pause. They were busy branding the slaves, taken from the last loyalists of his rival armies. A bad of hunters were currently hunched over a map, pondering on how to best capture their prey. All as it should be...<br>
<br>
He entered the throne room, his mere presence causing the trophies and guards to drop and give a bow. His retainers did not, only putting a fist to their hearts and dipping their heads slightly. After all, they had gained the right to consider themselves worthy of their Warlord's respect.<br>
<br>
He sat upon the large Iron throne, decorated with skulls and ornate weapons taken from foes. He savored the moment for a few more seconds, and then spoke. His voice was distorted, booming and otherwordly, courtesy of the armor<br>
<br>
<span style="color: rgb(147, 101, 184)"><b>"Loyal Retainers! After many months of silence, the Gods have shown me a most awe-inspiring vision. I know exactly what sort of Omen this is. The Gods are restless, and they demand war!"</b></span><br>
<br>
The retainers banged their weapons in approval upon hearing this, for they too, were getting tired of the pacifism. He continued:<br>
<span style="color: rgb(147, 101, 184)"><b>"Send word to the packmaster. He is to lead his hounds inside the forest. Scouts claimed that therein lie people, and settlements. He is to spare most of them: We will need slaves to fuel our future conquests!"</b></span><br>
<br>
Once more the retainers cheered and clanged their weapons together, however, this time, an orc rose up from the sides. He was a shaman, and as such, was given an honorary position by the Warlord's side.<br>
<br>
"<b>Warlord, I share your bloodlust and eagerness for battle, but I fear we may be assaulting them all too soon. They may be savages, trained in the arts of war and populous beyond measure. Mayhaps, if we waited for our forces to grow somewhat...."</b><br>
<br>
Varghyl slowly turned, and, although his face was concealed, one could tell he was irritated. <span style="color: rgb(147, 101, 184)"><b>"Doubt not my decision, shaman. The Gods sent me a sign, and I shall oblige. Besides, even if they were to attack, they would be great fools. You know that no outsider may come near the fist without the brand. Let them approach, and feel the Wrath of the Gods upon them!"</b></span><br>
<br>
<span style="color: rgb(255, 255, 255)">The shaman dared not push the matter any further, and the retainers roared in approval of the decision. It was time for blood to be shed again.<br>
<a href="https://www.rpnation.com/attachments/870498-jpg.659801/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596761-b482736a3783d1a04bf3a989d7a99f3b.jpg" class="bbImage " style="" alt="870498.jpg" title="870498.jpg" width="100" height="60" loading="lazy"></a></span><br>
<br>
<i>Later that month</i><br>
<br>
The small farming settlement of the Leoporidae was quiet and peaceful under the moonlit sky. It was so beautiful that many of the residents had elected to sleep outside tonight, bringing big blankets and cuddling with each other for warmth as they stared into the sky.<br>
Life was good for them. After all, who'd find them here, in the forest?<br>
<br>
Nearby, however, very low growls could be heard, as the mutated, vicious warhounds eyed their prey. The handlers restrained them, however, in fear of traps. It wasn't possible that the people would just sleep exposed like that, with no care given to set up sentries or dig trenches or erect palisades, right? No, it was probably a trap, and they had sent two handlers with some pups to go around and encircle them, just to ensure there was nothing amiss.<br>
<br>
Sure enough, within minutes the maneuver was done, and once again, there was no sign of an ambush. The handlers could hardly believe their own luck. Slowly, they moved into better positions, each eyeing and pinpointing his hounds target. Most of the people would leave, but they figured that making an example out of their pets would very strongly send the right sentiment... And somewhat satisfy both their bloodlust and the bloodlust of their hounds.<br>
<br>
In a moment, the order was given. The pack slowly inched closer and closer, until finally, when there was but a few meters of distance between them, they lunged, barking and screeching. Their training prevented them from maiming the humanoids, or at least, most of the humanoids, as some, in their panic to flee, tried to break through the circle of hounds, only to be viciously mauled. Those that tried to come to their aid were threatened and shoved back by the handlers, who brandished long blades.<br>
<br>
Their four-legged friends were not so lucky. The hounds viciously caught many, mangling their hind legs so they could not escape, and then proceeding to toy with them for several agonizing minutes. Even the babies were not spared, as the hounds were intelligent enough to know how to dig.<br>
<br>
It didn't take long for the rest of the humanoids to fall flat on their faces at the handler's request. Upon doing so, they were bound to prevent escape.<br>
<br>
The packmaster, a brutish man named Xel, took a few steps back and appreciated the sight. Many slaves had been caught, and with no casualties on his side: The Gods would be pleased. In a booming voice, he addressed the captives.<br>
<br>
<b>"Listen, Outsider scum! Your pathetic lives will not end just yet. You will be led back to our stronghold, to serve the true Gods. If you try to escape, or hurt any of us...." </b>He paused and merely pointed behind him, where his own two hounds were torturing a rabbit. One dragged it by it's broken leg, causing it massive agony but not severing it. The other had bitten off it's ear and tail, and was now sawing off the other ear. The rabbit screeched in panic, but could not escape. It was a heart-wrenching sight, but these men had hearts no longer: In fact, Xel found the screaming enjoyable. Luckily for him, his hounds had caught plenty.<br>
<br>
Having made his point, he took out a cattle brand, putting it over the fire until it turned red-hot, the screams of the woman joining the already-existing cacophony of the rabbits. For the next few hours, the small clearing which had been a loving sanctuary barely twenty minutes ago was turned into a nightmare of agony and wailing. The marauders were blissful, and decided to take an hour or two to cook some of the dead rabbits: A good meal is always due after a very enjoyable night, and from what they had gathered, these people were clueless in the ways of war. They were naught but free prey. Eventually, as the night began to give way to the light, the pack was once again on the move, the weeping of the captives at great odds with the nochalant conversation about whether or not they should wait before claiming one of the women as a trophy.<br>
<br>
Actions: Move Hounds to G8<br>
Hounds take Enslave action<br>
Training a unit of hunters</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'MedievalSharp';"><b><span style="color: #f44">Tags:</span></b> None<br>
<br>
The Cathedral of Blood was a fitting name for the ancient structure, predating even Alucard Carmine. It’s walls were crimson red, caked in millennia’s worth of blood that if scrubbed off would just reappear moments later. For all of its years of existence it looked eternally new as if only built days previously. The stained glass windows glowed in the moonlight crack free while the walls were completely pristine in their state.That all being taken into account, not a soul dared tread the steps leading to its giant doors unless they wished death or complete madness. Throughout the eternal darkness of the Carmine Empire nothing drew as much dread or fear as the Cathedral. That said, one man had entered the Cathedral and emerged unscathed, untouched by the poison within...Alucard Carmine<br>
<br>
“My Lord one of the Fuchs Princes attempted to enter the Cathedral. Suffice to say he has not been seen since.” The turned messenger had previously been an Orc before succumbing to the lure of eternal life. “His father is upset and wants to know why we allow such a place to exist?” <br>
<br>
Sat beneath the permanent moonlit night a figure rested on a throne made of the finest silver. The words pricked his ears and a rage began to build within his chest, his strength of mind the only thing able to keep it sated. The figure rose to reveal a long mane of white hair flanking a pale blue face with crimson, piercing eyes. A long black coat of elegance was covered by a large cloak that danced with each movement as if having a life of its own. Turning to the source of the voice the figure revealed himself to be Alucard.<br>
<br>
“His father...my own son...he knows the reason it exists. I have spoken with him in detail of it. Return the message that if he wishes to speak about this once more then he has only to come see me.” Alucard looked to his right to see a picture of his son Rutger Fuchs, a mountain of a man whose sized dwarfed even his own. Even with size and an army behind him, there was a reason nobody dared challenge Alucard.<br>
<br>
Alucard returned his gaze to the messenger and raised an eyebrow. “Are you still here?”<br>
<br>
The messenger bowed hurriedly before rushing from the chamber to give Rutger his father’s message. Alucard raised a hand and from across the room, pushed the door shut with his magic. His power was astronomical, it seemed almost wasteful to use it on something as simple as shutting an open door. <br>
<br>
He returned to his throne and stared up at the full moon above, taking in the sight of a bat swarm dancing underneath it’s gaze. For animals with a reputation tied to death and destruction, there was something graceful about the way they danced in the moonlight that soothed Alucard. He soon felt himself drifting off into a deep slumber, the lick of the cold wind against his skin turning to the warm embrace of his dreams.<br>
<br>
A soft voice whispered close to the ear of Alucard, it’s soft, dulcet tones filling his body with a warmth he had not felt since his humanity. “Come...come to me…” <br>
<br>
Alucard opened his eyes to find himself in the place that only he had ever seen...the altar within the Cathedral of Blood. The walls of the altar room were awash with constant streams of blood pouring down them, the air thick with the smell of stale blood and decaying flesh. Across the many pulpits of the room were the remains of those who the Cathedral had taken so that it could feed. Most were stripped of their flesh, others to the bone but it was one that stood out. Arnold, Rutger’s son, Alucard’s grandson, sat staring up at the altar with lifeless eyes. His flesh flaked and peeled one bit at a time, floating towards the blood falls coating the walls. There was nothing he could do for the boy, he had attempted to free people on his first visit to the altar room but to no avail. The consciousness of the bodies had long since been taken by the Cathedral to feed, the bodies taking a lot longer to consume than the soul.<br>
<br>
WIth the grace that he was known for he glided across the floor towards the altar, locking his gaze on the giant monstrosity. In his former life he had seen giant golden sculptures right down to wooden mannequins utilised as altars but before him was a writhing creature made of flesh. It’s distorted, grotesque features spewed forth all manners of bloodied fluids that all seeped into the darkened cracks of the floor. The horrific smell amplified exponentially with each movement forward, tearing at the nostrils of Alucard with unrestricted ferocity. His throat tightened as the abhorrent altar was in touching range, the smell so strong that even his taste buds recoiled in horror. Stopping a few feet away from the hulking mass of gore his eyes locked onto a large gash that formed from its base right to its top. From it a blinding light shot forth, coating the room in white such was its strength. A silhouette appeared at a great distance away, slowly approaching with a sultry walk that mirrored a shapely woman. What always worried Alucard was the light not cutting at his eyes, he thought that maybe this is what drove those who survived entering the Cathedral to total madness. Then with a simple blink the silhouette was before him, no more than a few feet away but with no discernable features...simply a shadow.<br>
<br>
The alluring voice returned as a shadowed hand reached out towards his cheek, slowly running the back of it across the Carmine leaders pale skin. “I am sorry my pet...your grandson...he..his…” several orgasmic growls interrupted the shadows speech before it could finally continue. “...he tasted so good that I had to have him.” <br>
<br>
Alucards fists clenched so tight that his fingernails drove deep into the palms of his hands, drawing blood. He had never risked striking out at the figure before him for fear of reprisal, seeing what had happened to his kin was enough to keep his temper tamed.<br>
<br>
“I can see that this upsets you...but I do not care. I will eat when I please and whoever I please. You are nothing beyond my servant and the eternal life I gifted you was something to help stave off my hunger. Immortals taste so much better than mortals.” The shadowed figure let out a high pitched cackle, finding its own twisted humour delightful. All the while Alucard focussed all his efforts into leaving his sword sheathed. The silhouette could see the struggle and leant forward, pressing what could only be described as its lips firmly against Alucard’s cold flesh. As it finished its kiss, it whispered in the leaders ear. “You would be dead before you finished drawing your sword.” Drawing its head back the shadow laughed before saying one last thing. “Now begone, remember your place!”<br>
<br>
Then in an instant Alucard found himself back on his silver throne staring up at the moon above. All hopes of it being a dream were gone as the odour of gore and decay still taunted his nostrils. Alucard bared his teeth, revealing his long, pointed fangs. He let out a beastial roar that travelled for miles around Sylvania. He rose from his throne and began to pummel the oversized solid silver chair until it was nothing more than a flattened piece of metal on the floor. He looked at his hands as the deep nail marks on his palms faded away as if their existence had been part of his imagination but the blood coated silver mass on the floor said otherwise.<br>
<br>
His raged in silence, his voice shouting within his own mind at his own weakness and inability to protect his people from the creature. “What sort of king would allow this to happen to his people? Why do I fear this creature? This demon? WHY?!” The internal monologue soon ended and Alucard retired to his chamber.<br>
<br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

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<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445039" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Cathedral that is the center of the Empire and it's growth lures people from all over the world to it's walls. Gain population each turn equal to the number of enemy settlements divided by five, rounded up.</span></i>​</div><br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Belfry I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Belfry is the organisation led by the Strieber Family. Their necromantic magic has allowed them to build a vast work force that can be deployed on a moments notice. May take an additional action as long as it is building a structure.</span></i>​</div><br>
<span style="color: #f44">⦿</span> <b>New Policy:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Immortal Scientists</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Immortality means that the Carmine keep their more intelligent scientists for eternity rather than losing them to something as trivial as death. -2 turns to reaserch at +1 resource. If it becomes 0 turns then may do an additional research with the +1 cost.</span></i>​</div><br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Spreading Darkness</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Any tile within one square of a Carmine settlement is considered Carmine territory and as such settlements can be built without the need for a unit. In addition, all enemy units in Carmine territory roll a D10 each turn. On 8+ they die as the beasts and monsters of night eat them. While this policy is in place eternal darkness is now a 4+ to kill Carmine units.</span></i>​</div><br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Summon Undead</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Summon Undead at Farming Settlement.</span></i>​</div><div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Structure Turn Reduction</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Reduce turn cost by 1.</span></i>​</div></li><li class="bbTabContent" id="tab_1736445040" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 6<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 2<br>
-Structures: 2 (Undead Builders Trait)<br>
<br>
End of Turn Amount: <b>9</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 10<br>
+Farming Settlements: 2<br>
+Settlements at start of turn: 2x2 = 4 <br>
<br>
End of Turn Amount: <b>16</b>​</div></li></ul>
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<br>
<span style="font-family: 'Niconne';"> <span style="font-size: 22px">Laeroth was watching over the forest as somekind of guardian angle. The murmuring pines bearded with moss made him feel at peace. After hundreds of years it looked like his people had finally found a safehaven. And from that moment the time passed, days and days went by without anything special happening. But Laeroth knew that most parts of "his" forest wasnt even explored fully. On this day Laeroth Father of the elves decided that the people of Lothren wouldnt sleep anymore. Laeroth turned around making his way to the throne hall but he was suddenly stopped by his son Elluin. <br>
"Father, when will the time arrive when i can create my own legend. Youre the man who defeated the orcs and stories are still being told of your greatness. When will my time come!". <br>
"My son you have arrived on just the right moment. I am sending you to go and build your legend, we should claim this forest before its too late."<br>
Eluin looked suprised but he was mostly excited. Laeroth continued "I want you to spread the message to all the members of the council."<br>
<br>
"I am on it father"<br>
The council was informed and not shortly after organised a meeting. There they all stood in a dimly lit room, they were clearly important people. You could recognize they had a high status by their clothes. The decorative pattern of falling leaves on their mantles in combination with gold and silver jewelry made them look like people of nobility. And in this case they were people of blue blood. They all stood around a big round wooden table and at the head of the table stood Laeroth. Standing at 7 feet he blocked all the moonlight but therefor he looked more gracious then ever. His white hair became angelic in combination with moonlight and his <br>
<br>
armour shined brightly.<br>
"My dear lords i think its time for us elves to go and explore. The capital has maybe become a safe haven but we still have a our duty to gaurd this forest. Therefor i am thinking of sending my son Eluin to go beyond our borders. But first i wanted to ask the permission of my wise councilors"<br>
A fair blackhaired elf with a scar across his face stood up. "My King i think its indeed time for us to go and explore. I see no wrong in this plan therefor i shall give you my permission as one of the ten councilors."<br>
The other councilors stood up and gave their permission too after the blackhaired elf Aelendil gave his permission. <br>
This was much easier than Laethor expected and he was very satisfied with the outcome. <br>
"Then it has been decided". Without Laethor knowing the fate of the elves had taken a drastic turn and all under the moons watchful eyes.</span><br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">Actions:</span></u></b><br>
<span style="font-size: 22px">* send 1 ranger to E21 (and explore)<br>
* send 1 ranger to F22 <br>
* start recruitment of 1 ranger unit</span><br>
<br>
<br>
<br>
<br>
<br>
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					<div class="bbWrapper"><span style="font-size: 22px">People of Alturia</span><br>
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Flavor Text for Action 1<br>
<br>
Jimenez brought his group of conspirators around the table. Leaning their rifles and pikes against the wall, Jimenez lit his pipe.<br>
<br>
"Gentlemen, the state of stagnation the Tetrad council has lead us into  has continued to cause us poverty and famine. The Tetrad are no holy men, its time we do something about this sham of a leadership."<br>
<br>
"You've had this talk for years." grated an old man from the dusty and dark corner of the room. "And what will you do to liberate us from this terror council, Jimenez?" The man continued scathingly.<br>
<a href="https://www.rpnation.com/attachments/440px-jan_steen_-_revelry_at_an_inn_-_wga21761-jpg.660020/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596980-c2bbf2ba404a504560c414cfe54b1be8.jpg" class="bbImage " style="" alt="440px-Jan_Steen_-_Revelry_at_an_Inn_-_WGA21761.jpg" title="440px-Jan_Steen_-_Revelry_at_an_Inn_-_WGA21761.jpg" width="100" height="72" loading="lazy"></a><br>
"We take the bold road, and kill them when they go by carriage to the Temple tomorrow." Jimenez growled bitterly, "Too long have our children gone hungry while they feast themselves on our coin and our livestock".<br>
<br>
Silence hung in the air just as the dust motes did floating in the torch light. The men were shocked at the audacity of the statement.<br>
...<br>
...<br>
Jimenez let his hand lock nervously around his pistol-- Had he gone too far? Suddenly, a force smashed his head down into the table. Jimenez saw stars. There was a cacophony of shouting as rising men drew pistols and sabres, brandishing them at each other as guardsmen quickly filed in, the little band had been infiltrated and now, none could tell friend from foe. Guardsmen of the Tetrad lowered pikes and shouted. Jimenez's vision went black.<br>
<br>
Jimenez awoke in the belly of La Castillion, the Tetrad's seat of power. Red tapestries were dimly illuminated by whale oil lanterns.<br>
"Jimenez?" whispered a burly pilgrim priest kneeling before him." Jimenez blinked away the stars and looked up at the man, barely seeing him in the complete blackness "Wha--?" he started to mumble, he was cut off when the pilgrim priest punched him hard across the face.<br>
<br>
Jimenez heard clattering as some of his teeth scattered across the marble.<br>
<br>
The pilgrim priest seized a tuft of his hair, "It is time for you to atone for your many sins, Jimenez. The orders from Zacharro are clear, you are to ride with your men to the ruins two months ride from here, you are to scavenge for holy relics of our fore-fathers, and bring back what ever you can find. Only then will your soul be allowed consideration for admittance into heaven. The tetrad have spoken. If you return with nothing, your unit shall be purged."<br>
<br>
Action 1: Desperados move from Q24 to R24.<br>
<br>
<br>
Flavor Text Action 2<br>
Maestro Carlos entered the church. Organs belched out sound and a swell of voices assaulted Carlos' ears, while he choked on incense and smoke. Carlos folded his hands, walking slowly down the side of the church. Carlos stooped to enter an ornately carved confession booth. Carlos lifted the bird beaked masked from his twisted and pocked face and stared towards the mesh screen of the booth. "Forgive me father for I have sinned..." He began...<br>
*BAM*<br>
The mesh screen inside the booth slammed open.<br>
Maestro Carlos sat facing the Arch Judge Zacharro, clad in his rich red robes and red skull cap.<br>
<a href="https://www.rpnation.com/attachments/unknown-6-jpeg.660021/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596981-d6bf94743537f82f340c4438fe9d0b38.jpg" class="bbImage " style="" alt="Unknown-6.jpeg" title="Unknown-6.jpeg" width="100" height="67" loading="lazy"></a><br>
Carlos let his fear get the better of him. Zacharro was easily the wisest, and possessed the most integrity of the Tetrad council members, but that didn't mean he wasn't a cruel man and harsh in the way he served the nation.<br>
<br>
"Silence, and drop the act." Interrupted Zaccharro. "You are very late Maestro Carlos, in the name of God, our nation cannot afford to wait on tardy agents."<br>
<br>
Carlos dropped his mangled face, looking to the ornate tiles below, "Apologies father, I am following the false prophet, Santiago, as you ordered."<br>
<br>
Zaccharro cut him off again, brandished a red gloved finger; "Your orders are to change, Santiago is now the least of your worries, Carlos, take your men and move through the mountains. If we are to take control of the Tetrad council, we must secure more and more resources. The father of heaven above has commanded us to go forth into this land and steward it, raise a new mining town. The capital will soon grow bloated and filthy, I will gather families to settle there. Report to me once you have completed your task."<br>
<br>
Carlos clenched his hands: "<i>Am I, a distinguished Maestro, to be reduced to settling mining settlements?", "</i>Very well" Muttered Carlos, but what of the false prophet?<br>
<br>
"I will handle Santiago myself, this false prophet must be discredited before he is killed, and only I have the wit necessary to destroy this man. He knows his scripture well, and the people adore him. I will send my chief scribe to debate him and trap him in heresy. Killing him now would be foolish. Now go, before I change my mind, remember all that I have promised you, and forgot not your place in heaven for which you strive."<br>
<br>
Action 2 Result:<br>
Maestro de Enfermada moves from  P22 to Q21 .<br>
<br>
Flavor Text Action 3<br>
Maestra Hanna limped up from her boat on the holy Lake Iglesia in the desert, the crutch allowed her to move, but her missing leg made all movements unsteady. Her thoughts still lay on the unassuming man she had met from Guyana. Guyanese men were normally simple, uneducated, and maybe even brutish. This one was different, speaking softly to her when he approached her.<br>
<a href="https://www.rpnation.com/attachments/woman-at-the-well-jpg.660023/" target="_blank"><img src="https://www.rpnation.com/data/attachments/596/596983-1adb2afecd731f8d641333bc1ae21b75.jpg" class="bbImage " style="" alt="Woman-at-the-Well.jpg" title="Woman-at-the-Well.jpg" width="100" height="100" loading="lazy"></a><br>
He took her hand tenderly, staring into her eyes saying:<br>
<br>
"Hear me, you Maestra. For the All-Father your God, has spoken:" “I reared children and brought them up, but they have rebelled against me. The ox knows its master, the donkey its owner’s manger, but the country of Altura does not know, my people do not understand, go I shall send a messenger, his devoted, to prepare the way of their God. To you, daughter Maestra and to the others, I grant this great commission, to spread the light of the All-Father to the world”<br>
<br>
Back in Valencia now, Hannah met with her friends, sailors, and soldiers to tell them of her new vision for the country, and the man she had met.<br>
<br>
Hannah was missing many fingers, making it difficult to don her beaked mask, but she managed it with her friend's help. Nodding her thanks, her band of motley stumbled and staggered their way out of Valencia for the last time.<br>
<br>
Action 3: Maestro de Enfermada moves from Q24 to P25.<br>
<br>
TLDR:<br>
Action 1: Desperados move from Q24 to R24 to explore.<br>
Action 2: Maestro de Enfermada moves from P22 to Q21.<br>
Action 3: Maestro de Enfermada moves from Q24 to P25.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 1, Month 2, Year 320 (In game first Year)</u></b><br>
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<br>
The air was getting crisper as the temperature began to cool. The fall was upon them and soon enough, winter would begin to emerge. Those in the Northern lands would begin to feel the harsh cold of the icy season as the snow would begin to fall next month. But for now, all could enjoy the cool air of the season.<br>
<br>
Inziim began to pour over the incoming reports from the nations. It was a shame that the nation of Sors Leporidae had their peaceful ways disrupted by the Ascendant. he felt bad for the young bunny people, but there was little that he could do without a direct intervention. It was then that an idea struck him and he summoned a scout to go relay something very important.<br>
<br>
The other nations were beginning the usual aspect of expanding and exploring in order to fortify their nations. That was to be expected in the early months. He knew that it would soon become difficult for movement in the Northern territories due to the wintery snowfall, but for now, they could move around with ease.<br>
<br>
The lich began to pour over more notes and reports, something didn't seem to add up. With a flick of his wrist, he conjured up a 3D map of the continent. "Hmm. That is so, is it not. I had not expected a move so soon. Those dwarves are troublesome. Luckily there is still some time."<br>
<br>
<u><a href="https://www.rpnation.com/attachments/map-png.660992/" target="_blank"><img src="https://www.rpnation.com/data/attachments/597/597952-331f05c772628cee812efbb48d3a5207.jpg" class="bbImage " style="" alt="map.png" title="map.png" width="100" height="100" loading="lazy"></a></u><br>
<b><br>
<u>The Jade Union</u></b><br>
Resources: 17 Population: 12<br>
<br>
The troops were moved into position to secure the locations for the new mining settlements. Soon enough, they would be able to begin building their new work homes and bring about great wealth to the Jade Union.<br>
<br>
The scouts moved deeper into the mountains and came across an old crumbling pagoda tower that looked as though it was from ages past. (To explore head to Diplomacy channel 1)<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 9 Population: 14<br>
<br>
The kingdom of Vikings soon took on a new policy that made them more in tune with the nature around them, decreasing the cost and actions of building buildings and settlements. The people rejoiced at this new policy and began to celebrate with lots of ale.<br>
<br>
The Diplomat that moved to the coastline, was able to gaze out deeply across the waters and see another shoreline across the way. His eyes soon drifted to an old beached boat that upon further inspection was damaged. Most likely due to a storm or damage from large waves. It looked larger and more capable than any boat that they possessed currently. With a keen eye he realized that if they invested 4 resources, the boat could be repaired.<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 6 Population: 18<br>
<br>
A cloaked figure approaches the Queen of the Leporidae and bows before her. "My queen. I have some vital information for you before you enter such dark lands." (Diplomacy channel 2)<br>
<br>
The Bunnies had realized that in all the time that they had spent in their forest home, hidden away, that they had never fully explored it's depths.  Upon exploring deeper, they found a hidden cash of gold coins in a series of chests. Most likely war funds from the revolution against the Dark Orcs, or from something else. (+4 Resources)<br>
<br>
The Gardner and the Researcher head out to also explore the hidden elements of the forest. Who knew what sort of wonders it might bring? Upon looking deeper into a darker portion of the home, the bunnies found a strange building made out of a strange material they had never seen before, looking similar to metal. It was partially over grown and something that seemed doorlike could be found after prying off some moss. (Diplomacy Channel 3)<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 7 Population: 11<br>
<br>
The GODS have given the leader of the ascendant a vision. The island to the far North west holds a secret that will be necessary to complete their conquest and free the GODS from their slumber<br>
<br>
The Hounds enslave the bunnies and gain +4 slave units that move at 1 tile per move action. If at any point slaves are left unattended, they immediately scatter and flee back to their home country.<br>
<br>
A unit of hunters is trained from the Capital City, ready to sow destruction and chaos among their enemies.<br>
<br>
The hounds and their masters search the location that they were making camp for enslaving the bunnies and discovered a pack of wild dogs. (+1 Hound Unit)<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 9 Population: 16<br>
<br>
Undead begin to swarm into the farming settlement in order to protect it from possible invaders as darkness begins to spread across the lands for ease of travel of its vampire subjects.<br>
<br>
There is talk of unrest among the people. They know that at the rate of people coming to their Empire, it will soon be filled beyond recognition.<br>
<br>
There is talk of a cult of the light springing up within the farming settlement.<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 12 Population: 15<br>
<br>
A new batch of rangers have been trained in the home settlement.<br>
<br>
The elves have always been hidden away, far from the world, but now they have decided to expand within the borders of their large home forest in order to reap the benefits and secure the area within their land. Exploring the deep forest, a ranger came upon a slumbering beast that began to wake as soon as it detected the presence of the ranger. The creature was green with moss growing off of it, 2 large tusks and giant clawed hands. <br>
"Who dares to disturb my slumber?"<br>
(Diplomacy channel 4)<br>
<br>
<b><u>Altura</u></b><br>
Resources: 12 Population: 14<br>
<br>
The Desperados began to explore the desert stretch near the lake. One of the members was thirsty and bend down to take a drink of water, only to recoil when they saw a figure under the water. A woman made seemingly of water emerged from the lake and smiled deeply at the soldiers. One of you must be worthy of my gift. Which among you is it? (Diplomacy Channel 5)​</div></div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'MedievalSharp';"><b><span style="color: #f44">Tags:</span></b> None<br>
<br>
The previous night had disturbed Alucard to his core, challenged his very being and belief in himself. He arose from his slumber with a burning sensation racking his body, something he had not felt before. A clinging film of sweat doused his skin and the bedsheets beneath him peeled away slowly as he arose. He ran his hands through his damp hair and floated towards the window, allowing the cold breeze to lick at his body. The attempt to cease the burning within failed and began to eke out into his extremities. <br>
<br>
“What is this that I feel?!” The question to himself pricked the ears of a man behind him who had entered in silence. <br>
<br>
Similar in stature to Alucard, the visitor had the same long, bone white hair. He cast a menacing figure with his own shadow appearing to have a life of its own, twisting and distorting in the moonlight. His attire was made of long black robes decorated with ornate armour that mimicked the human skeleton. Milky white eyes were deep set in a face that was wrinkled far beyond Alucard’s, the sign of someone who had long worked with necromancy.<br>
<br>
“Father, your retainer summoned me after hearing your groans as you slept.” The deep, gruff voice was from Johann Strieber, the patriarch of the Strieber family. The master of necromancy was Alucard’s physician and psychologist as much as he was his son. Even with their immortality and ability to resist human illness and disease, being a vampire came with its own issues. <br>
<br>
“Hmmmph…” groaned Alucard, “...it is nothing my son. I simply had a nightmare.” <br>
<br>
There was a shakiness to Alucard’s voice that Johann had never experienced before and it sent a chill through his core. He approached his father with a grace belying his appearance, almost floating across the stone floor beneath his feet. As his father came closer into view, he could see the moon’s reflection from the slick of sweat that covered him from head to toe. He paused for a moment, his pale eyes opening wide in shock at the sight of his father. He had never seen him in such a way before.<br>
<br>
“I have known you for millennia...I am your first child...You need not lie to me.” Johann reached out to his father’s shoulder with his hand only for the Carmine leader to thrust it away with the back of his hand.<br>
<br>
“Do not touch me!” he snapped. “I simply have a fever, I will be fine in a day.”<br>
<br>
Anyone else would have left the room at Alucard’s reaction but not Johann. The Strieber patriarch was entirely devoted to his father and with him in this state, even if it was just a fever, he would not leave until satisfied he was ok.<br>
<br>
“If it is just a fever then I would be more than willing to help relieve the discomfort for you.” Johann raised his hands before him to prepare a magic spell for him.<br>
“NO! WHAT DO YO….” Alucard shouted in disapproval before falling to his knees. He let out roars of pain as his arms hugged his torso tight. His attempt to hide his affliction behind his pride failed as it poured forth in cries of agony.<br>
<br>
Johann’s outstretched arms began to glow a ghostly shade of pale green, a mist like wave of magical energy began to float towards his agonised father. The glow of the spell wrapped itself around every part of Alucards for a moment before disappearing into nothingness. As it faded Johann stood with his mouth agape, his long fangs exposed in his shock.<br>
<br>
“I...I can feel the Cathedral...The blood...It flows within you…” The usually assured, bass noted voice of Johann shook with worry. The Cathedral of Blood was a cursed place that had long taunted the Carmine and in his mind Johann worried that his father was next.<br>
<br>
With the news from his son that the Cathedral and the beast from within it was the cause of his pain, he let out a roar of anger. The walls of his room shook violently and Johann was lucky to remain standing on his feet as power radiated out from the angered leader. The burning sensation within him began to turn to a far more familiar coldness and allowed him to return to his feet. Where he would often control his anger, it was now in full flow throughout his body. His teeth were bared like a ferocious beast and his exposed torso was hunched over as if ready to pounce on unsuspecting prey. Johann took several steps back as he looked at his fathers fall into the beastial nature of their condition. He did not fear his father, it was the power within him that made him give space to his parent.<br>
<br>
“This thing...this creature that has taunted us for millennia...I am done with it!” Alucard’s words were clear and rage filled, the room shaking with each syllable he spoke. Never had such power been seen within the walls of the Black Citadel but Alucard had never been driven to this point before. He could feel the power flowing through him, driven by anger, amplified by rage and it had given him one direction. “The Cathedral and whatever resides in it...it dies!”<br>
<br>
Alucard turned to the balcony behind him and looked out towards the Cathedral of Blood. It’s bloodstained walls glowed in the moonlight as bright lights erupted from behind its stained glass windows. It was a display of power, an attempt to taunt and subdue Alucard but the vampire was no longer scared. All fear, all hesitation had been replaced with irrevocable rage towards the being within the Cathedral. <br>
<br>
The voice from within began to call to him, threatening a torturous eternity filled with incomprehensible suffering. The words did nothing but fuel the power within Alucard as he stepped onto the balcony ledge. Stepping off the ledge he plummeted to the floor beneath, hitting the dirt with a heavy crack. The mud and stone kicked beneath him rose into the air and clouded the area. From it Alucard emerged unscathed, the haze parting as the power surrounding him drove it away. <br>
<br>
Once more the voice returned, its assuredness now cracking under the realisation that maybe, just maybe, it had pushed Alucard too far. The vampire felt the familiar warmth of the Cathedral’s call drape over him, trying to pull him into the altar room like the many times before. However this time he found himself continuing along the path towards the large, wooden doors of the Cathedral. He had never been able to resist the call before but now was different, now he had unleashed his full potential within. The voice of the being ceased as it realised the futility of its efforts. Instead it simply prepared for Alucard’s arrival.<br>
<br>
The steps up to the entrance were coated in blood much like the walls of the appropriately named building. Alucard could feel resistance with each movement forward, the entity trying to push him back with its power. However outside of its walls it was nowhere near enough to affect the approaching leader. <br>
<br>
Atop the steps Alucard moved to the towering wooden doors and smiled. The dread that the Cathedral of Blood once exuded was replaced with a palpable fear. Even with his unleashed power he knew that any fight would be dangerous within the walls of the Cathedral but the fact the being was scared...it gave him confidence. He raised his hand to the door as if to knock but instead, with a simple flick of his fingers sent out a wave of power tore the massive doors from their hinges. They hit the floor with a deafening crash but Alucard was unphased and unflinching as he entered the Cathedral. He stepped inside with the smile still stretched across his face.<br>
<br>
“There is nowhere for you to hide...it is time for you to pay.”<br>
<br>
<br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445039">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445041" data-tab-container-id="tabContainer_1736445039" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445042" data-tab-container-id="tabContainer_1736445039" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445043" data-tab-container-id="tabContainer_1736445039" href="javascript:">Current Status</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445041" style="display: list-item;"><br>
<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445042" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood II</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">As the Cathedral lures people they bring with them their wealth and resources. Gain resources equal to the total number of other nations settlements divided by five.</span></i>​</div><br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Belfry II</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Often with research the lack of willing test subjects make things difficult. Now the Belfry provide assistance to research through their undead. May take an additional action as long as it is research.</span></i>​</div><br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Night Barracks I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The place where the forces of the Carmine Empire are trained and made ready for war. When recruiting a unit, an additional may be recruited at the appropriate cost.</span></i>​</div><br>
<span style="color: #f44">⦿</span> <b>Settlement:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Farming Settlement</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Built immediately south of other farming settlement.</span></i>​</div><br>
<span style="color: #f44">⦿</span> <b>Research:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Improved necromancy at the Belfry has allowed for stronger undead to be raised. +1 attack and +1 defence to Undead units.</span></i>​</div><br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Roads</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Roads allow quick movement between settlements. New settlements cost +1 resource but give double movement to other linked settlements.</span></i>​</div><br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Summon Undead</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Summon Undead at tile with army.</span></i>​</div><div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Settlement Cost Reduction</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Reduce resource cost by 1.</span></i>​</div><br>
<span style="color: #f44">⦿</span> <b>Explore:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Explore Farmland</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The units within the farmlands attempt to follow the rumours of a cult and if found accurate, to root them out and make an example of them.</span></i>​</div><br></li><li class="bbTabContent" id="tab_1736445043" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 9<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 2<br>
-Structures: 3 (Undead Builders Trait)<br>
-Reaserch: 2<br>
-Settlement: 1 (Undead Builders, Necromancy)<br>
<br>
End of Turn Amount: <b>9</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 16<br>
+Farming Settlements: 2<br>
+Settlements at start of turn: 2x2 = 4 <br>
+Cathedral of Blood: 3<br>
<br>
End of Turn Amount: <b>25</b>​</div></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>The Jade Union</u></b></span>​</div><br>
Although the weather was changing, things seemed to be the same as they always were in the valley. The fields were still green for now and the snow was still on the mountain tops. The citizens in the capital were actually beginning to prepare for the Winter Solstice Festival. For the peaceful denizens of the valley something like the festival was a major deal as it got everyone excited and moving. Something else that got people excited was the news of two new settlements being built to expand the Jade Union’s territory. That would mean more work, new sights, and in the long run the nation would be stronger.<br>
<br>
<div style="text-align: center"><b>Takamagahara <br>
<a href="https://www.rpnation.com/attachments/240ca076-baa2-43b6-9e29-87419b74d325-jpeg.661333/" target="_blank"><img src="https://www.rpnation.com/data/attachments/598/598293-1355bcd8e7fbba4e42e8482bc6854daf.jpg" class="bbImage " style="" alt="240CA076-BAA2-43B6-9E29-87419B74D325.jpeg" title="240CA076-BAA2-43B6-9E29-87419B74D325.jpeg" width="100" height="46" loading="lazy"></a></b>​</div><br>
While there were still things on the mountain range that the mortal residents had not seen or didn’t know about, the yōkai were fairly knowledgeable about the mountain and its secrets. The most important one at the moment was the pass to the west that separated the two mountain ranges and allowed access to the nearby desert. Centuries ago the leaders drew up plans for the pass and now that they had a large enough workforce it was time to begin.<br>
<br>
Daimyo Sayogoromo: “Thank you all for arriving on such short notice.” The kitsune said as he entered the war room and looked over the faces of his many advisors. Reaching into the sleeve of his kariginu the fox pulled out a scroll and casually threw it into the air. As the old parchment unraveled, a green energy filled the air and the particles began to take the shape of a large structure. What it displayed was a wall so large that no yōkai could ever bring it down on their own.<br>
<br>
General Zetian: The dragon warlord was confused at first, however her memories caught up with her and she nodded her head to show that she understood. “We”re going along with the tortoise plan now?” Her voice revealed a hint of excitement, anticipation even as her large eyes turned to look at the kitsune. “I have been waiting for this day and now that it’s here, please allow me to spearhead the endeavor.”<br>
<br>
The humans present at the table were more than confused, they were lost and some struggled to even comprehend what it was they were being shown.<br>
<br>
Daimyo Sayogoromo: “Of course you will lead the mission General Zetian, no one else could be trusted to.” The Fox waved his hand through the air and the particles rearranged themselves to display the two mountain ranges. “Here we shall build a massive wall. When the orcs ravaged this land so long ago, we yōkai were only spared by the grace of these mountains, but if we are to grow then we cannot hide here. We will need villages in more places and this wall will be their mountain. The desert will be sealed off from the outside world and any threats that lurk there.”<br>
<br>
Again the humans were lost. While the orcs and their chaos was an old story passed down by the yōkai, none of the humans of the valley ever witnessed the destruction and suffering that the orcs caused. All they had to go on were vague tales.<br>
<br>
Minister Seondeok: “Such an undertaking will be very expensive my lord, is it absolutely necessary to spend our resources on this...wall?” As a human and one that wasn’t a warrior, Seondeok underestimated the hardships of war and the struggle of trying to protect large sums of people from a wave of darkness.<br>
<br>
Daimyo Sayogoromo: “If the orcs are still present on the continent then you will one day understand why it is the greatest necessity.” His tails flicked and swirled behind him briefly before they laid flat against his legs. Sayogoromo summoned the scroll back to his hand and sealed it up once more. “General Zetian will head west and claim the final region needed for us to own the pass. Once the military encampment is completed we can begin preparations for the wall and Minister Seondeok will head its construction.”<br>
<br>
All the advisors bowed their heads to show that they understood and agreed with the Daimyo’s decision. Then they each took a moment to look over their own notes and important matters which needed to be discussed.<br>
<br>
Minister Ieyasu: “The settlements are nearly complete Daimyo. Tokugawa in the west and Imagawa to the south.” The komainu spirit bowed his head as he finished speaking and then looked to the others.<br>
<br>
Daimyo Sayogoromo: He spared a moment to look around at the others, allowing them a second to say anything else that might be on their minds. When no one spoke up right away, he nodded his head and waved his hand dismissively.  “You are all…”<br>
<br>
General Zetian: “Before we depart my lord. What should be done if my troops come across outsiders?” Suddenly everyone had the same question and they all turned to their master for the answer.<br>
<br>
Daimyo Sayogoromo: “The Jade Union has never and will never start a fight General Zetian. Always approach strangers with peaceful intentions, unless they attempt to cause you harm. In the case of the military settlement…” He had to pause for a moment and think about the possible outcomes that lay before. The pass was important, but was it worth fighting over when the enemy could possibly be an ally. “If you should find the region already inhabited then we shall turn to diplomacy.” Once again he waved his hand to dismiss the advisors and Zetianks take off shook the room, stirring up powerful gusts of wind that rattled the windows.<br>
<br>
The orcs has spread enough destruction and turned nations of the past against one another out of desperation for resources and survival. Sayogoromo did not want to be the reason history repeated itself.<br>
<br>
<div style="text-align: center"><b><i>Mori</i></b><br>
<br>
<a href="https://www.rpnation.com/attachments/7c74b02b-397e-40d1-8748-87c43ccbd0fa-jpeg.661336/" target="_blank"><img src="https://www.rpnation.com/data/attachments/598/598296-0ee3e60738ad213e9c068912390d406c.jpg" class="bbImage " style="" alt="7C74B02B-397E-40D1-8748-87C43CCBD0FA.jpeg" title="7C74B02B-397E-40D1-8748-87C43CCBD0FA.jpeg" width="100" height="63" loading="lazy"></a>​</div><br>
Ce: “Welcome back everyone!” The foreman cheered loudly as he and the other villagers watched their friends and family return to the mountain top. Every month a small group descended the mountain to travel to the valley and deliver all the resources that they had collected from the mines. “Thanks for all your hard work.”<br>
<br>
Even from way up on the mountain they could see the preparations being put together in the capital. The larger than life decorations, all the lanterns, and of course all the music that was being played. While Mori was a small village, they did just as the capital did and had their own decorations to put up for the winter solstice. It was their one day off, so they made sure to go all out.<br>
<br>
<div style="text-align: center"><b><i>Tokugawa<br>
<br>
<a href="https://www.rpnation.com/attachments/4e3698bf-8aa7-40f6-b252-44fd42ddf0d6-jpeg.661337/" target="_blank"><img src="https://www.rpnation.com/data/attachments/598/598297-90350a6fbb253ba4913cf92a527d740d.jpg" class="bbImage " style="" alt="4E3698BF-8AA7-40F6-B252-44FD42DDF0D6.jpeg" title="4E3698BF-8AA7-40F6-B252-44FD42DDF0D6.jpeg" width="100" height="57" loading="lazy"></a></i></b>​</div><br>
All around the region, would be citizens were putting the finishing touches on small homes that would serve as the foundation of the new village.<br>
<br>
<div style="text-align: center"><b><i>Imagawa<br>
<br>
<a href="https://www.rpnation.com/attachments/a1adbbf0-a5a1-4206-8c69-c2cf251fca94-jpeg.661338/" target="_blank"><img src="https://www.rpnation.com/data/attachments/598/598298-c881ed47873131b4b941a18d1a328740.jpg" class="bbImage " style="" alt="A1ADBBF0-A5A1-4206-8C69-C2CF251FCA94.jpeg" title="A1ADBBF0-A5A1-4206-8C69-C2CF251FCA94.jpeg" width="100" height="63" loading="lazy"></a></i></b>​</div><br>
To the south of the capital they were just finishing the first mine shaft and were turning their focus to their new homes.<br>
<br>
<b><u>Actions</u></b>:<br>
<ol>
<li data-xf-list-type="ol">Construction of Tokugawa (MnS)</li>
<li data-xf-list-type="ol">Construction of Imagawa (MnS)</li>
<li data-xf-list-type="ol">Send Samurai unit to claim and settle Q20 (Nanbu, Military Settlement)</li>
</ol><br>
<i><u>Status</u></i>:<br>
<br>
Takamagahara: Capital, 1 Mountain Tile<br>
<br>
Mori: Mining Settlement, 1 Mountain Tile<br>
<br>
Units: 2x Archers, 2x Samurai<br>
<br>
Resources: 17 (-3 for new settlement)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Second</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TL;DR</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 1 Settlement (Farming)<br>
6 Resources, 18 Population, 4 T1 Troops</i><br>
T1: 2 Gardeners, 1 Nursemaid, 1 Researcher<br>
<i>Actions:</i><br>
1) Move Researcher and Gardener to H9<br>
2) Move Gardener and Researcher to I10<br>
3) Train Builder troop (Last Turn)<br>
4) Explore (I10)<br>
5) Diplomacy with the Dominion of the Ascendant (Trait: <i>Wise</i>)<br>
<i>Tentative Lineup for Beginning of Next Turn:</i><br>
<s>6+2+2+4=</s> 14 Resources, <s>18+2(4+2)=</s> 26 Population, 5 T1 Troops</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Before She Left,</span></span>
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			<div class="bbCodeBlock-content">Alitura hadn't seen someone appear so quickly in front of her before she'd even managed to get out of her capital city. Her Diplomats had been frightened for a moment, but when they saw Tura's amicable behavior in response to the cloaked figure. When it turned out the figure - Garrack - had been kind and assisted their Queen Mother with her task, her Diplomats were much less afraid of him and, when he left, they waved him off.<br>
<br>
Tura looked over the parchment he'd brought her on behalf of Inziim, the Eternal Watcher, her Diplomats moving around her to see as well. What an interesting being, that Inziim. She wondered if he ever felt alone, keeping an eye on everything the world had to offer. She hoped he'd take her offer for tea seriously, that Garrack would actually tell him.<br>
<br>
As she slid the necklace around her neck, she felt a strong breeze. Her ears twitched with the change, and of course she could hear a soft voice on the wind, something her Diplomats weren't able to understand:<br>
<br>
<i>Ipsum</i><br>
<div style="text-align: center"><i>Ipsum</i>​</div><div style="text-align: right"><i>Ipsum bellis.</i>​</div><i>How cute.</i><br>
<br>
Tura could tell, from Nature's tone, that she was mocking her, as she usually did. She offered a small praise to Nature as an apology, and then she heard laughter, dancing along her ears. Nature wasn't angry, at least. She understood - probably even better than Tura - that the girl was still hers. Rather, She understood the necklace wasn't a sign of defection. Nature was the one who'd told her about playing the long game first, after all. Plus, even though these Primordial Gods that the Ascendant worshiped existed....<br>
<br>
There was no escaping Nature. She was there in the beginning, and She would be there in the end. That was certain.<br>
<br>
<i>Frui</i><br>
<div style="text-align: center"><i>Frui</i>​</div><div style="text-align: right"><i>Frui solis.</i>​</div><i>Enjoy the sun.</i><br>
<br>
This, however, Tura still didn't understand. Was it dark, where the Ascendant lie? It didn't make much sense to her, personally; she'd read from the parchment that they had lived underground for centuries. But now, they had breached to the surface. Usually, Nature spoke in riddles. So Tura wondered if this was that. If it wasn't a riddle, then...maybe she needed to take it literally? But she didn't have the time for such a luxury....<br>
<br>
"Queen Mother, please wait!"<br>
<br>
And another interruption. Tura sighed with relief as she realized the ones doing so were Carta and Viridi, the Researcher and Gardener she'd sent out earlier in the month to explore. She immediately took the two into her arms when they came closer, giving them a squeeze. If she were less calm, she would have started crying. It was so good to see them okay....<br>
<br>
"My children! Oh, thank goodness. I thought you two had accidentally got caught up in the noise."<br>
<br>
The "noise" was another way the <i>Lepus </i>liked to put the echoes they could hear. It was much easier than saying, "the screams of pain and terror, along with the cries for help", and had been the phrase her mother had taught her, many years before. Whenever they heard the noise, they knew it was time to scatter, to find a place to hide. That's why everyone had been so pensive after they'd heard it earlier. She assumed it was something they passed down since they had existed.<br>
<br>
Viridi was excited as she usually was, her eyes glimmering. "Mother you cannot be<i>lieve</i> what we found out there! We have to tell you, you can't leave yet!"<br>
<br>
Tura raised an eyebrow, slightly amused, before looking at Carta. Carta had a bit more sense than her lively counterpart, and Alitura meant that in the nicest way possible. She was the one with a lust for learning, after all. She paid attention to the details. Viridi, on the other hand, loved life intensely, and nature, just as much. She found everything to be entertaining. So when Tura looked at Carta and saw the Researcher looking back at her intently. So, they <i>had </i>found something important....<br>
<br>
Tura looked up and gasped as she saw the plant woman they had brought along with them. The woman looked quite stunning; she was distracted by the beauty around her. Tura didn't know how long it had been since the plant woman had seen greenery such as herself, but from the look on the plant woman's face, never might have been the answer.<br>
<br>
Taking the plant woman in for a moment, she guessed she could spare ten minutes. They had found something extraordinary, after all. It would be alright.<br>
<br>
So she sat with Carta and Viridi, and their new friend Atropa Belladonna, to hear all about their adventure....</div>
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			<div class="bbCodeBlock-content">The same, awful dream.<br>
<br>
Every time, it felt worse to her. The world, on fire. Her mother, healing. And then her vanishing, and Tura being left alone as the flames licked her feet, her hands, her face--<br>
<br>
Tura's eyes opened, and she could feel the sweat dripping from her brow. Somehow, she hadn't made enough noise to wake up her Diplomats from their rest. She sat up, wiping her forehead. They were on their fifth day of walking, and although her legs ached, she had to make it to...! Tura opened the parchment again, as quiet as she could. One of her Diplomats turned in her sleep as she smoothed out the paper. Ah, yes, she mused internally. God's Fist. That's what it was called....<br>
<br>
She read over the parchment again, and again, until her eyes fell heavy once more. She had to memorize this all. She couldn't take the chance she'd been given for granted. Tura laid down on her side, still reading the parchment, and then suddenly it was morning when her eyes opened once more.<br>
<br>
When she sat up this time, her Diplomats were cleaning up the campfire. It didn't seem like she'd overslept. They noticed she was awake and came over to check on her, as they usually did. She smiled and waved them off, cleaning up in the nearby lake before they set off, once more. <br>
<br>
Suddenly, it had been another three days. <br>
<br>
She couldn't believe what Carta and Viridi had told her. The <i>Lepus </i>had been created to repopulate a dying world, and they had been given certain enhancements to make sure they'd survive. Incredible. She had to learn more about the Cerulean people once she--...if, she returned home. She would have to figure out a way to communicate with her people if not....<br>
<br>
They had been around for tens of thousands of years, alongside the Cerulean people. That had to mean there were more statues of Queen Mothers she had never seen before. Journals she'd never read. All of it was so exciting, she couldn't believe it. She'd missed being outside. She missed this, intensely. But they also needed more strength if they were to withstand being outside for longer than a month of so.<br>
<br>
Before she'd left, Tura had asked one of the Builders, Aedifi, if she minded taking a few builders to make a new space, and to create some buildings. They needed to start training of some sorts...she hated to have left them so defenseless. Aedifi seemed enthusiastic to be able to do her life's work, and Tura felt guilty for that, as well. It had been a while since they'd had a chance to really create something nice that wasn't just out of wood. Although they had made all the tree houses and the tunnels in their home, it still wasn't the same. Somehow, Tura understood that. They wanted a challenge. She hoped two buildings and a new settlement would ease that itch a bit for them.<br>
<br>
She'd also asked Carta and Viridi to continue exploring. The two seemed to work quite well together, so she left them in charge of the explorations, along with Atropa. And Atropa...the Cerulean people must have been quite intelligent to not only splice together the <i>Lepus</i>, but the plant woman as well. There was much to learn, and much for those three to find. She trusted them to do a good job--<br>
<br>
<i>Frui</i><br>
<div style="text-align: center"><i>Frui</i>​</div><div style="text-align: right"><i>Frui solis,</i>​</div><i>Enjoy the sun, <br>
Autem</i><br>
<div style="text-align: center"><i>Autem</i>​</div><div style="text-align: right"><i>Autem vobis quia non habes multa.</i>​</div><i>You will not have much. </i><br>
<br>
Oh. <i>Oh--</i><br>
<br>
"Queen Mother." <br>
<br>
Tura snapped out of her thoughts, giving the Diplomat who spoke up a pleasant look. "Yes, my child?" <br>
<br>
"I think...we're almost there." <br>
<br>
Tura's eyes followed where the Diplomat pointed and, yes. She was absolutely correct. The large gates in front of the compound told her everything she needed to know. They had definitely arrived. She looked back to her Diplomats, taking a deep breath as they came closer. <br>
<br>
"Alright, my dear children. I want you to be accommodating and try your best to keep your opinions to yourself. Remember the gift we were given. We have to be passive, here. If we don't secure this alliance, we might have the noise again. I'm going to do my best to keep us safe, will you please do the same for me and one another?" <br>
<br>
Their eyes seemed to soften as she spoke, and when she was finished, they nodded. With that confirmation, Tura's smile grew into a brighter one. <br>
<br>
"Excellent. Thank you."<br>
<br>
And so, Tura turned back to the gate, the sun shining on her necklace, and she took another step forward.</div>
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					<div class="bbWrapper"><u>Turn 1, Month 2, Year 320  Alturia</u><br>
<br>
Turn 1 Flavor: Carlos and his motley band continued over the mountains, aiming for the end of the range. Coming to the end of the mountains. Carlos looked out over the plains connecting the two mountain ranges. Suddenly, he heard shouts behind him. An armored rider with a group of tired looking men in tow coming down from Guyana. Carlos blinked. "Diego?" His pocked lips mouthed silently. Commandante Diego rode his horse up beside Carlos, looking imperiously down at him as his men filed into the maestro's camp.<br>
<br>
"Carlos, I come from Valencia, your orders from Zacharro are overruled. The Tetrad demands I take over this expedition, and make clear our expanding dominion."<br>
<a href="https://www.rpnation.com/attachments/images-4-jpeg.662337/" target="_blank"><img src="https://www.rpnation.com/data/attachments/599/599297-6c8769dd300bc17f92e2c1154e57a099.jpg" class="bbImage " style="" alt="images-4.jpeg" title="images-4.jpeg" width="77" height="100" loading="lazy"></a><br>
<br>
"But, Zacharro is the Tetrad!" Exclaimed Carlos.<br>
"Not anymore, he has overused his favor with the church and his time is short, get your people to work, Maestro."<br>
<br>
The groans of Carlo's men was still heard through the night over the cracks of the whip, and the clang of axe and spade.<br>
<br>
Turn 1: Maestro De Enfermada moves to Q20, nation ability utilized, <i>Brimstone from the Pulpit: a population is sacrificed to reduce the building of a settlement by two turns. IF this would reduce the cost of the settlement to 0, a second settlement or structure may be initiated. </i><br>
- Military Settlement <i>Fuerza </i>is constructed on Q20<br>
- Naval Settlement Espera is initiated on O25<br>
<br>
Turn 2 Flavor: WIP<br>
Turn 2: Port City Built South West of Valencia<br>
<br>
Turn 3 Flavor: WIP<br>
Diego rode out with his desperados from Guyana after imprisoning Zacharro. He would have to ride hard if he wanted to catch up with the Maestro. He pressed his men hard.<br>
Turn 3:  Desperados move to P21.<br>
<br>
<b>TLDR</b><br>
1. Turn 1 and Turn 3:Maestro De Enfermada moves to Q20<br>
<b>Brimstone from the Pulpit Activated: - 1 Population<br>
Military Settlement Completed in Q20<br>
Port Settlement Initiated South West of Valencia, Explore</b><br>
<br>
Turn 2: Desperados move to R23.<br>
<br>
<u>Free Explore Action: Desperados R23</u><br>
<br>
Population: 20 = 15 + 4(Public Health Initiatives) +1(normal) -1(Nation Trait)<br>
Resources: 14 = 14 + 2(Parish Collections) +2(Capital) +2(Mining Settlement) -6(Construction)</div>
				
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<br>
Baldur sat on his throne looking down on a letter from johan, he had found a shipwreck which would be extremely useful in the survival of the nation. Baldur waved for a servant to come over, he then said “take this letter to the raven master and make him send it to the colony.” The servant rushed out of the room with the note and baldur was left to his own, he stood op from his throne and walked over to a side room, he opened the door and entered a dimly lit room a map standing in the middle of the room.<br>
<br>
<br>
<br>
Lord Cristofer stood next a column and questioned Baldur “my lord you have send out the raiding party but why?” Baldur sat down in a chair opposite the door and stated “we must expand and we need them for an edge against whatever is out there” he looked over the map and said “tell one of the units that they can settle were they are currently and for the other to continue” Cristofer bowed and replied “ of course my king” he then walked out the room and Baldur was alone, he stood op and walked over to a rack in the side and grabbed a scroll, he took the map form the table and placed it in the rack, he then sat down and laid out the scroll.<br>
<br>
<br>
<br>
The king sat over the scroll it depicting a large harbor and drawings of fishing boats, its precise measurement written already, he took a ben and wrote down a name, “Aske” he looked at the plans as he mumbled “this is for you brother” he then grabbed the scroll and walked out the room, it had been a few weeks since he had left the manor, he never truly had the energy to even get out of bed let alone walk into town, but this time it was necessary.<br>
<br>
<br>
<br>
Baldur walked down to the town, it wasn’t a long walk but the harsh winds made it feel like that, after what had felt like an hour to him he finally arrived at front of the town, and made his way to the elder he had a mission he walked in to the elders hut, and placed the scroll on the table as he calmly stated “bring this to the elder and tell him I want it built soon” he then began to walk home in the cold weather.<br>
<br>
<br>
<br>
<div style="text-align: center">Before<br>
<br>
Resources: 9 Population: 14<br>
<br>
After<br>
<br>
9-4-2+2=5 Resources.<br>
<br>
14+4= 18 Population.<br>
<br>
<br>
<br>
Actions<br>
<br>
Use trait settle on one raider<br>
<br>
Move another raider D15 and explore<br>
<br>
Create structure “aske” which gives resources equal to half of the settlements.<br>
<br>
bonus action: repair boat<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><i>Once more, he had a dream.<br>
<br>
He dreamed that he was standing on the peak of the mountain. The harshest of winds pelted his face, and all around there was snow, but the flames of the War God kept him safe and hot. He took a moment to admire the landscape... Despite the horrid weather, this was the outside! It has been but months since the Ascension, and he was still bewildered by this world. There was...Color! Or there would be, if everything wasn't frozen. And the sun... it was obscured by the clouds, but it was there! There was Light!<br>
<br>
He clenched his fists, feeling the temptation come again. His masters demanded he blot out the beautiful sun, snuff out the colors. He would oblige, of course! He was happy to oblige! But... A small seed of doubt remained in his mind. That was nothing to worry about, his shaman assured him. Doubt was natural, so long as he didn't let it control his thoughts. And he didn't! He was ready to do as he was bid! Happy to! But was this the reason behind this dream? To tempt him?<br>
<br>
Just then, he saw a column of the purest flames descend from the heavens. As if though his sight was amplified a hundredfold, he could see what it was pointing at. A small island, off the coast. He looked at the sky again and he understood: The Gods had sent him a gift to help him on his quest. He smiled under his helmet. Was this the only gift he would receive?<br>
<br>
Then the skies rumbled, and the earth under his feet shook. With a horrifying roar, the world came crashing down around him, the shadow of a massive arm raised-</i><br>
<br>
Varghul awoke, screaming as loud as his lungs could go, which was a lot. He felt the horrible scorching of his armor for several seconds, the pain pinning him to his bed. It was a short while before he could finally move again, the pain subsiding to regular levels. Oh, how he wished for some warring or love-making to blow some steam! This always helped him, at least, to a degree. But now, trophies were scarce. He could only pray his packmaster managed to procure a good amount of slaves, and that there would be a settlement nearby where they could get more<br>
<br>
He got up and donned his armor, the familiar pain engulfing him once more, before he stepped out. Much to his surprise, there was a small group of people seeking an audience already in his throne room. Even more perplexingly, most of them were orcs. Their leader, a massive green beast that towered even above Varghul himself, stepped forward and bowed.<br>
<br>
"<b>Boss, me name's Ghazvur! Me and these boys have finally found our way to the surface after many months in the dark, and have come to give 'ou vows of our loyalty. Let us chop some outsider scum together!"</b><br>
Varghul smiled heartily under his armor. Ah, so the gods were not done giving him gifts! Sensing that the beast had more to say, he remained silent.<br>
<br>
<b>"But, Boss, I gotta say, your lads ain't yet fully ready for crumpin'! For one, yer training grounds too small And what's with the bleedin' long faces? We've got gits to chop! Whip up your boys!"</b><br>
<br>
Varghul pondered on the Orc's suggestions. Both were sound, and he'd much rather have his hounds back if he were to go exploring. Therefore, better preparing the grounds for the grand raids was sure to prove fruitful... He beckoned over a retainer. <b><span style="color: rgb(85, 57, 130)">"Spread the Word. Instruct some of the marauders to build upon the training grounds and armory, make it more suitable for large masses to train at once. And be sure all know of this happening. The Gods favor us, and they send me visions! Woe to those who shall oppose this tide!"</span></b><br>
<br>
The Retainer pumped his fists in the air and left, zeal already having overcome him. Varghul leaned back into his throne. <i><span style="color: rgb(85, 57, 130)">"I thank you, Gods of the universe, for these gifts."</span><br>
<br>
<br>
<br>
<br>
Elsewhere</i><br>
<br>
"<b>Sit! Stand! I said, Stand! Good! Now Fetch! I said, Fetch, you piece of shit! Fetch!" </b>The packmaster, Xel, whacked the dog hard over the head with his blackjack. the dog whelped and instantly complied with the order, running off to fetch the stick he had thrown. Xel smiled. These strays were showing great promise. While they lacked a bit of discipline, true, this was nothing a couple more weeks of training wouldn't solve. Or maybe it was the whimpering of the bunny woman that was splayed out barely two dozen steps from him, who was currently being enjoyed by two handlers. Perhaps that made the dog upset? Oh, no matter. He was supposed to have started the march again half an hour ago, but one of the handlers was his friend, and Xel'd promised him a good romp first chance they got.<br>
<br>
Finally with a growl the last of the two men finished. With now a smile on their faces, they stood and began to put their clothes back on-what little they wore, anyway. The Ascendant didn't feel much cold due to their heritage, and never lost an opportunity to show off their tatoos or scars. Xel motioned for them to get the force moving again, and they began kicking their allies and slaves awake-the latter considerably harder than the former. The woman who had been used continued laying on the ground, trembling and sobbing.<br>
<br>
<b>"Aight, cut it out. They didn't even break anything, cosider yourself lucky. Now get the fuck up."</b><br>
<br>
She stared at him with wide, teary eyes, doing her best effort to move him. "P-Please, I'm begging you... Let me go. I didn't... Do anything. I-aaaaa<b>AAAAAAAAAAAAAA" </b>Her pleas were interrupted and replaced with an agonised shriek as Xel stomped on her ear so hard it snapped with a wet, disgusting sound. <br>
<br>
<b>"LISTEN, YOU OUTSIDER SCUM! I CARE NOT FOR YOUR PLEAS, NOR FOR YOUR SUFFERING! IF IT WAS UP TO ME, I'D FLAY YOU ALIVE AND FEED YOU TO MY DOGS-THEY DON'T ENJOY SKIN TOO MUCH. NOW, SHUT THE FUCK UP, OR I'LL MAKE YOU WISH YOU WERE DOG FOOD. UNDERSTOOD?"</b><br>
<br>
With eyes full of terror, she nodded in agreement, clutching her ear, which appeared to have been mangled entirely-the entire thing appeared to have folded into itself, as if no longer having anything to keep it upright. With a final sigh, Xel spat on her and took his position as lead of the marching party, making sure to constantly run headcounts on the slaves. As they passed by a plain, Xel decided to make the effort and map it out-it may hold relics of the black orcs, items invaluable to his Warlord.<br>
<br>
Actions: Move the two Hound units escorting the slaves to F-7 and explore<br>
<br>
Construct building: <i>Training Grounds</i>: <i>The Ascendant's lust for war means that they train day and night, requiring very little input from drill sergeants or professional trainers. As such, the Ascendant army is almost always reinforced by able bodies, even when no real effort is made on the part of the Warlord.</i><br>
<br>
One unit can be trained as a free action every turn. Costs remain the same for training.<br>
Unlocks units: <i>Orcs, Pale Orcs.</i>(will be added to CS real soon)<br>
<br>
Add policy: <i>Unquenchable Zeal: In part due to the influence of the Gods, in part due to their own harsh life, in part due to their own mindset, the Ascendant are extremely determined when they have a goal, and can march to lengths that would drive most other armies to exhaustion, or press forward even when not instructed to. </i><br>
<br>
All armies gain +1 movement range. One army that has not moved normally this turn can be moved one tile, regardless of speed as a free action. An army cannot move in this manner if it has moved normally, and cannot move normally after moving in this manner in the same turn.</div>
				
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<span style="font-family: 'Niconne';"> <span style="font-size: 22px">The construction of a new settlement had been ordered. A new settlement to gather new resources to have enough resources to expand into the big forest. Although there were enough nobles that approved the plan, it would still cost alot of money and resources. Eitherway the whole nation was ready for this expansion, the kingdom had seen the rise of a new kind of determination after Laethor had taken on the role to protect the forest. The elves now had only one duty and that was too protect, it had become a kind of holy duty.<br>
Although that seems great it also had a negative influence. Atleast the elves now only believed more in them being the high race, a kind of superior race to the others. Although it hasnt yet turned into a aggressive expansion, this rise of nationalism should be watched carefully.<br>
<br>
<br>
Laeroth was walking down the streets of Thoronathrad his personal gaurds following him from a distance. He was walking through the centre of Thoronathrad, the market was well underway. Many customers looked suprised to the King that was walking amongst them, Laeroth even stopped at a Market stall and bought some fruit. Then a young boy came to him, he was approximately 10 years old. He was follow by a group of other children which were watching in awe. The young boy suddenly said "let me join the rangers my lord, i know how to fight!" with that he showed the king his martial prowess. And with martial prowess i mean he showed the king how he could fight the air. Laeroth smiled and patted the child "I think it wouldnt be wise to let you join the rangers. We need you to protect our homes.". The kid was suprised and then said "I knew it!, even the king is no match for me". Laeroth laughed and then walked back to the royal palace. <br>
</span><br>
<span style="font-size: 26px"><b>actions: </b></span><br>
<span style="font-size: 22px">* ranger unit moves from f22 to g22 and explores <br>
* al The other turns go into building A resource settlement in e21</span></span>​</div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 2, Month 3, Year 320 (In game first Year)</b><br>
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<br>
The winds began to get colder as the snow started to fall. Movement would become harsher and more difficult for those that lived in the Northern parts of the continent. It was that time of year when things would begin to get slower and more difficult for a time. AT least until the most dangerous parts of winter began to pass. But that was not the most troubling thing on Inziim's mind.<br>
<br>
The Dwarves had arrived and with a sizable expedition force on various parts of the continent. Using their Giant underground drilling machines, they emerged from deep within the ground and built military settlements to deal with the cold. Some of the dwarves seemed to have a deep seated fury inside them.<br>
<br>
-----------------<br>
<br>
The sounds of slurping and heavy biting could be heard even from the other side of the door. The messenger came into the room as the Dwarven Commander was eating messily, having his beard littered and dripping with freshly brewed alcohol and bits of food that didn't quite make it into his mouth.<br>
<br>
"Speak." He proclaimed as he burped loudly before using a fist to pound against his chest on top of the symbol of their power, the Demon that resided within the Deep Stone.<br>
<br>
"The Military settlements have been built and the forces are all ready to begin the invasion at your command, my lord." The younger dwarf bowed deeply. This commander was the victor of many battlefields and even came out on top from many rebellions and assassination attempts. All of his foes have fallen before him. It was an honor to serve under someone such as him.<br>
<br>
"The word is given young one. Spread the word among the troops. We will be bathing in the blood of our enemies shortly. Each and every one of these enemies will submit to our rightful rule, or be extinguished."<br>
<br>
And with that, the young scout left the room in order to relay the orders while the Commander drank some more alcohol that continued to drip down his beard. "I have heard of these Ascended from the reports. I wonder how they will stack up against our might." He smiled to himself as he gave a hearty laugh that echoed throughout the chamber.<br>
<br>
<b><br>
LEADER UNITS CAN NOW BE CREATED TO COMBAT THIS NEW THREAT.</b><br>
<u><a href="https://www.rpnation.com/attachments/map-png.663732/" target="_blank"><img src="https://www.rpnation.com/data/attachments/600/600692-24165bbeea398efe144026f5746d35d3.jpg" class="bbImage " style="" alt="map.png" title="map.png" width="100" height="100" loading="lazy"></a></u><br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 9 Population: 25<br>
<br>
A new farming settlement was constructed as the rumors of the cult of light were being investigated within the previous farming settlement.<br>
<br>
The people seemed far more secretive in this town than one would have thought. But at first glance at least, there seemed to be nothing to find. However, one the third day of investigation, a note was left on the pillow of one of the investigators saying "I have some information that you seek." (Diplomacy Channel 4)<br>
<br>
<b><u>The Jade Union</u></b><br>
Resources: 28 Population: 14<br>
<br>
The two mining settlements will be completed soon to the enjoyment of the people who will have additional work and help to improve the financial stability of their nation.<br>
<br>
The samurai come face to face with a group of soldiers and builders from another nation that also seemed intent on  settling in that location. (Diplomacy Channel 1 in progress)<br>
<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 14 Population: 26<br>
<br>
The population continued to grow as always exponentially while the Queen was parlaying with the leader of the Ascendant( Ongoing)<br>
<br>
<br>
The Researcher and the Gardner explored this new space deep within their home jungles, coming across something that seemed overgrown and long forgotten. A large and long metal object overgrown with moss and surrounded by trees and shrubbery. (Diplomacy Channel 3)<br>
<br>
<b><u>Altura</u></b><br>
Resources: 14 Population: 20<br>
<br>
A port settlement was being constructed on the shoreline. The troops there began to explore while the building was being constructed. In the middle of the dessert line, it looked as though there were an alter of some kind out in the middle of nowhere. (Diplomacy Channel 6)<br>
<br>
The troops and builders in the mountains came across another group from a different nation trying to build a settlement in the same location that they were wishing to build one. (Diplomacy Channel 1 in progress)<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 6 Population: 18<br>
<br>
The raiders put down roots and build a port settlement up further to the north in order to help build up their budding navel empire.<br>
<br>
The Raiders moved to D15 and explored. They found a crumbling hut that contained a large bounty of trophies worth 6 Resources.<br>
<br>
The LARGE BOAT is repaired with a large amount of resources spent. (Large Boat Gained +1 Attack/+1 Defense ,Can carry 4 troops)<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 6 Population: 13<br>
<br>
The hounds with their trainers and slaves while exploring, come across an intricate tunnel system.(Diplomacy Channel 2)<br>
<br>
Also, to the East, the black smoke that could only be coming from a forge seemed to be erupting at a great pace. There must be some great enemy that is over in that direction.​</div></div>
				
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<br>
The screams of the souls trapped within the cathedral echoed throughout its blood drenched halls, the entity deep within sending a message to Alucard in the best way that it could. Each scream spoke to the leader of the Carmine, taunting him in an attempt to make him rethink what he was about to do. He paid them no attention and the smile remained across his face. With each step the world around him seemed to bend and twist, as if reality itself was collapsing. The sensation it washed over him was the same as every previous visit and it was that which let him know he was on the right path.<br>
<br>
It felt as if he had been walking for days, his face beginning to become rough from the emerging stubble across his cheeks and chin.The corridor and the interior of the cathedral as a whole was vastly bigger than the outside would allow. Its entire existence was somewhere else, not of the mortal plane. The screams that had taunted him at the start of his walk had given way to demonic whispers promising everything from women to unlimited power. Alucard had no intention of listening. Even though he had walked for so long his resolve and anger still burned brightly. He was going to defeat the entity or die trying.<br>
<br>
Almost out of nowhere the end of the corridor appeared, two large wooden doors cut into the flesh like blood soaked walls. From the small gap in between them a bright light escaped, its rays tickling at Alucard’s flesh. He had bathed in this light previously and knew it could do him no harm but it did mean that he was almost at the altar room. He pulled back his right hand and thrust his fist firmly towards the lock of the door. The force sent the doors crashing open, splintering wood in all directions.<br>
<br>
The light engulfed him and as he looked around him all he could see was the brightest white. He stood still for a moment until a familiar voice came from behind him.<br>
<br>
“Hello grandfather...”<br>
<br>
Alucard turned to see a figure that barely resembled his grandson Arnold Fuchs. His bleached white bones were exposed over most of his body, only his family crested armour and recognisable voice giving away who he was. His skin has all been stripped away leaving only the deepest parts of his flesh. He approached Alucard, the empty eye sockets of his skull managing to convey a deep sadness and despair.<br>
<br>
“You shouldn’t be here...it doesn’t want you...it doesn’t need you…” The words were stuttered and to the point, a far cry from the brash and cocksure person Arnold was. <br>
<br>
Alucard met him step for step as the gap between them closed. He remained silent, his eyes not moving from the approaching corpse.<br>
<br>
“If you value your life...you will leave grandfather...please...listen to me…”<br>
<br>
Alucard had heard enough and drew his sword, swinging it forward in one blindingly quick motion. It cut through the air and Arnold with ease...too much ease he thought. The figure of his grandson disappeared into a puff of smoke, a demonic roar causing the floor beneath his feet to shake followed.<br>
<br>
“WHY DO YOU DEFY ME?!” The voice was the entity, its voice filled with anger and disgust at Alucard. However all the leader heard was fear. For something so powerful it would surely have killed him by now if it could but no, he still lived.<br>
<br>
“I have come to kill you! My fear has made way for a rage that burns from my very soul. You will have your way no longer! Show yourself and fight me!” Alucard’s roar was deep and forceful. With it the bright light that had ensnared him began to crack and fade, giving way for the most familiar of rooms within the cathedral.<br>
<br>
The horrific taste of rotten flesh and sinew lashed the back of the vampires throat, his nostrils tensing at the offence it brought. His glance immediately fell to the fleshy mass at the back of the room. It writhed and pulsated in a way that he had never seen previously, black ichor and bloody fluid poured forth from it. The horrific spray of liquid coated the floor around the abominable altar before collapsing in on itself. What remained was a sultry figure stood atop the repugnant pile of pulsing flesh.<br>
<br>
Alucard locked his glare at what stood before him. For his time meeting the entity he had only ever seen a darkened silhouette of it but now...now there was a material form before him. The beings flesh was blood red, its inner core glowed a dim shade of red to reveal the interior skeletature. The shape which he had often called it was in appearance at least a she. She stepped down from the mountain of gore beneath her feet and stood atop the altar steps. Each step was a battle with Alucard, an attempt to seduce him, to lower his resolve and draw him in.<br>
<br>
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<br>
“So...now you see me for what I am.” Her voice was feminine but a deep reverberation within its tone gave way to her demonic nature. “My name is Mhyress and I am a being beyond your comprehension. My existence is outside of your reality, a realm where you and your mortal brothers are tormented for eternity.”<br>
<br>
As the demon spoke she began a graceful descent of the steps before her. With each step past a pew, whatever bodies or limbs remained elevated into the air in a show of power.<br>
<br>
“You cannot hope to defeat me or anyone of my kind. I am eternal where you are fleeting. I have seen stars born and die. I have feasted on more souls than you have met in your existence. My power is beyond yours...take a knee now and I will allow you to return to your people.” <br>
<br>
Mhyress continued to glide towards Alucard, her true size becoming apparent as she got closer. She stood at a monstrous eight feet tall to the tip of her curved horns atop her head. <br>
<br>
“Now...what will it be. Will you bow before me and accept your fate?”<br>
<br>
Alucard’s fist tightened around the grip of his weapon and he lowered his head down into his chest. Mhyress smiled wide to reveal sharklike rows of teeth, taking pleasure in the submissive appearance of Alucard before her.<br>
<br>
“You speak many truths demon which is a surprise considering your entire existence is based on lies. I would be a fool to think I could defeat an eternal creature such as yourself.”<br>
<br>
Slowly Alucard raised his head, his eyes glowing a bright crimson red. His bright smile soon followed, his fangs growing long as he felt the rage within fill up every inch of his body. He locked his gaze to hers and the corners of his mouth curved upwards sharply.<br>
<br>
“That being said...I would be a fool if I allowed you to continue to butcher my family.” Alucard swung his sword upwards, starting the battle.<br>
<br>
<br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445040">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445044" data-tab-container-id="tabContainer_1736445040" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445045" data-tab-container-id="tabContainer_1736445040" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445046" data-tab-container-id="tabContainer_1736445040" href="javascript:">Current Status</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445044" style="display: list-item;"><br>
<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445045" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b>Settlement:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Port City </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Built immediately at V3 due to policy.</span></i>​</div> <span style="color: #f44">|</span> 3 Resources <span style="color: #f44">|</span><br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Alucards threat has caused the Cathedral to unleash a great power. Previous bonuses are now divide by 3, not 5.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Armoury of Darkness I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The place responsible for arming the forces of the Carmine. +1 attack and +1 defence to all units.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource [<i><span style="color: #ccc">Undead Builders</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Fuchs Redoubt I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The ferocity of those belonging to the Fuchs family make them ideal at controlling order and preventing insurrection. +2 to public order.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource [<i><span style="color: #ccc">The Belfry I</span></i>] <span style="color: #f44">|</span><br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Research:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Virkhov's Enlistment I </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Many of the soldiers and beasts enlisted in the Carmine army come from the Virkhov families home. -1 cost to recruit units and unlocks Strigoi Legion unit.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Architects</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">-1 cost to build structures and settlements.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource [<i><span style="color: #ccc">Immortal Scientists</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Tiered Belfry Crypts I </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The accomodation within the Belfry is adjusted so that it can now fit more individuals in each crypt. +5 pop limit for each settlement.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource  [<i><span style="color: #ccc">The Belfry II</span></i>]<span style="color: #f44">|</span><br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Recruit units @ W4.</span></i>​</div><br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Recruit</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Reapers</span></i>​</div> <span style="color: #f44">|</span> 2 Resources <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Recruit</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Reapers</span></i>​</div> <span style="color: #f44">|</span> 2 Resources [<i><span style="color: #ccc">Night Barracks</span></i>] <span style="color: #f44">|</span><br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Explore:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Explore Farmland</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Explore W4.</span></i>​</div><br></li><li class="bbTabContent" id="tab_1736445046" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 9<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 2<br>
-Structures: 3 <br>
-Research: 3<br>
-Recruitment: 4<br>
<br>
End of Turn Amount: <b>8</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 25<br>
+Farming Settlements: 8<br>
+Settlements at start of turn: 3x2 = 6 <br>
+Cathedral of Blood: 4<br>
<br>
End of Turn Amount: <b>43</b>​</div></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Third</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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			<div class="bbCodeBlock-content"><i>1 Capital City, 1 Settlement (Farming)<br>
14 Resources, 26 Population, 6 T1 Troops, 2 Heroes</i><br>
T1: 2 Gardeners, 1 Nursemaid, 1 Researcher, 1 Builder<br>
<i>Actions:</i><br>
1) Build One Structure on H9 (Free Action)<br>
2) Move Builder (H9) to G9<br>
3) Explore G9<br>
4) Build Farming Settlement on G9 (Free Action; Trait: <i>Can We Fix It?</i>)<br>
5) Build One Structure on G9 (Free Action; Same Trait)<br>
6) Research Aircraft, Cal, and Cerulean English [Reading]<br>
7) Research Communicators (Trait: <i>Wise</i>)<br>
8) Move Gardener, Researcher, Atropa, and Cal (I10) to H10<br>
<i>Tentative Lineup for Beginning of Next Turn:<br>
1 Capital City, 2 Settlements (Farming), 2 Structures</i><br>
<s>14+2+2+5-7 =</s> 16 Resources, <s>26+2(4+2)=</s> 34 Population, 7 T1 Troops</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Before Varghul's ceremony....</span></span>
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			<div class="bbCodeBlock-content">Alitura was woken up by a rough grab, and she panicked for a moment before the calm rushed her senses. She'd thought she'd done something wrong, but she realized it was Varghul holding onto her. He tended to wake with a scream; she wondered what his gods were putting him through. His grip was painful, for a moment, so her power flowed through, bringing him a calm, anesthetic like feeling, hopefully soothing what he was going through.<br>
<br>
After his touch relaxed, she looked up at him, cupping his face in her hands. "You're alright?" She mumbled, still quite sleepy. When he smiled at her, she should have felt unnerved by the way it looked. And then he spoke, spoke of his vision. More power? Was that necessary? She didn't say what she thought, knowing such words would only fuel his ire.<br>
<br>
He pressed his lips to hers, and she returned the favor, waking up a bit more out of her sleep as he left the bed and put on his armor. She sat up, bringing the sheets around her form, as she waited for instruction. He began to speak of a communion with his gods...she might have had fear, but it was gone quick. She could feel in her bones that this wasn't good, that this wouldn't end well...but he seemed pleased, seemed happy.<br>
<br>
But he wanted her to cover her eyes and ears? What...for?<br>
<br>
Before she could ask, he was already heading into his throne room. She began to slide on her clothing, her ears twitching as she heard...her people? She was almost excited to go out there, to see them, but something told her it would be a bad idea. She continued to listen as Varghul yelled at returning troop, and she understood: his main Packmaster had been killed for his curiosity. Tura winced as she assumed, like always, Varghul would choose violence....<br>
<br>
And she was surprised when, instead, he chose to spare the poor man. Her eyes softened as she heard him scramble away.<br>
<br>
Maybe he wasn't as bad as she thought.<br>
<br>
But those were her people out there, and they sounded hurt. Maybe she could see them, soon enough.<br>
<br>
Later that day, Alitura was brought to the Ceremony, alongside Varghul. She looked around the area, at his men, his Shamans, and--<br>
<br>
Her heart sank.<br>
<br>
Her <i>Lepus</i>.<br>
<br>
Oh no.<br>
<br>
<div style="text-align: right"><i>Ego dixi vobis.</i>​</div><i>I told you. <br>
<br>
Oh no. </i><br>
<br>
Tura watched as the Ceremony began, as the Shamans began to speak in their ancient tongue, as the runes around Varghul began to glow. It was like the warning Varghul had given her had phased her, as she saw those, because she was so transfixed on them, that the second order was given without her noticing.<br>
<br>
<div style="text-align: right"><i><b>Kai étsi archízei.</b></i><br>​</div>The screams ran out, and her eyes darted from the runes, to the <i>Lepus </i>on the right, being seared with hot iron. Her heart seemed to drop more and more, until it was buried under her feet. Her people were hurting, and all she could do was stare, frozen in place.<br>
<br>
Then, the <i>Lepus</i> on the left. Tura's eyes stared into theirs as they were dragged forward to the altar, one by one, and it felt like she herself couldn't breathe once the knives were dragged brutally across their throats. As the light left their eyes, she felt tears leave hers for the first time in twenty years.<br>
<br>
Why did he want her here at all for this?<br>
<br>
All he saw was power, and all she saw was...destruction. Desolation. Death.<br>
<br>
<div style="text-align: right"><i><b>Kai apó tin katastrofí érchetai zoí. </b></i>​</div><br>
Varghul rose into the sky as the last of her <i>Lepus </i>on the left laid breathless on the ground, and he let out a harrowing scream; Alitura covered her ears, finally, shivering. Her ears rang regardless of her hands over them, and she pressed her eyes shut until she heard Varghul's feet thud loudly against the ground.<br>
<br>
Tura's eyes opened as a gurgling sound reached her ears. She saw a creature form out of the blood of her <i>Lepus</i>, and she shivered. The voice that came from the being shook her to her core. She began to back away, from the sight of it.<br>
<br>
<div style="text-align: right"><b><i>...O gios mou. </i></b>​</div><br>
She couldn't stay here. Not with that thing. Its voice scratched at her, she couldn't--<br>
<br>
And then, Tura heard it.<br>
<br>
That <i>sound</i>.<br>
<br>
Her ears twitched as her eyes widened, and she bolted.</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">And after.</span></span>
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			<div class="bbCodeBlock-content">She heard her, she heard her.<br>
<br>
That sobbing.<br>
<br>
Alitura was desperate as she trailed the sound of one last <i>Lepus</i>, one left alive after all of this. She had to find her. She wasn't even concerned that Varghul would be upset she didn't stay for the entirety of the ceremony, she was just so nervous and had to find her.<br>
<br>
<div style="text-align: right"><i>Currere, modicum egestas.</i><br>​</div><i>Run, little bunny. </i><br>
<br>
She was. She was.<br>
<br>
Tura stopped as the sound grew - upstairs? Upstairs. And she followed it once more, followed it to the door, close to the old Packmaster's quarters. She immediately opened the door, to the man who had been hurt by his fellow men, and then she saw her.<br>
<br>
Eia.<br>
<br>
Eia was clinging to the younger man, burying her face in his chest, sobbing as she realized she was the only <i>Lepus </i>left. Or, one of them. The man saw Alitura and was shocked, moving his hands from around the Diplomat. It always interested her at how much the Ascendant found that to be a sign of weakness, but she was much more focused on the <i>Lepus</i>.<br>
<br>
"Eia."<br>
<br>
Eia gasped, looking up at the figure she could barely see through her tears. Tura came closer, moving to her knees by the Diplomat, as Eia wiped her face, finally realizing who it was in front of her.<br>
<br>
"Q-Q-Q--"<br>
<br>
Tura wrapped her arms around Eia as she started crying again, bringing the young Diplomat into her chest.<br>
<br>
"They're gone, I'm so sorry, I couldn't save them--"<br>
<br>
"Darling, it is not your fault this has happened."<br>
<br>
<i>It's mine. </i><br>
<br>
<div style="text-align: right"><i>Onus cadit super matrem suam.</i><br>​</div>Tura closed her eyes as Nature reminded her of the truth. <i>Responsibility falls on the mother.</i> She had thought she would have stopped this, with the alliance. She had desperately hoped this would save her people, for certain. But, it only saved most of them.<br>
<br>
<div style="text-align: right"><i>Non omnes salvos.</i>​</div><br>
<i>You cannot save everyone.</i><br>
<br>
Tura gritted her teeth, running her fingers through Eia's hair, the Diplomat's sobbing hiding the words her Queen spoke next, to Nature.<br>
<br>
<i>"Sed conemur."</i><br>
<br>
<div style="text-align: center"><i>Sed conemur. </i>​</div><div style="text-align: right"><i>'Sed conemur'? <br>
<b>Ha!</b><br>
Is that what you want, my little bunny?<br>
Vis valeat? You wish to be <b>strong? </b>You wish to <b>try?<br>
Exísou anóito óso gious mou. <br>
Hahaha.</b></i>​</div><br>
Alitura had...never heard Her speak in Common English like this, and whatever other language that was...it seemed familiar, but she couldn't grasp it. She hadn't even known Nature knew languages outside of the one She usually spoke.<br>
<br>
<div style="text-align: right"><i><b>Eseís ftochós. </b><br>
Oh, you won't understand that....<br>
So many <b>things </b>I must teach you.<br>
Mater tua, ut ego te hoc debere.</i>​</div><i>As your mother, I owe you this.</i><br>
<br>
<div style="text-align: right"><i>Autem primi, quia vos rogavit....</i>​</div><i>But first, since you asked....</i><br>
<div style="text-align: right"><i>I'll see you in your dreams, my little bunny.</i><br>​</div>Alitura pressed a kiss to Eia's forehead, the Diplomat's sobbing finally coming to an end. She wished she could show more emotion to the girl, to let her see how upset she was at all of this as well, but with her status as Queen Mother, after her Ascendance, she wasn't allowed to do so. Most of her emotions were blanketed by the calm feeling. Sometimes, it disgusted her.<br>
<br>
"I'm very happy you were spared, darling. Thank you for staying alive, and thank you." Tura looked to the man, whose face was still pretty beat up, and brought her hand to his cheek, as gentle as she could manage.<br>
<br>
Slowly, but surely, his face seemed to revert back to its normal, less beaten, state. Her hand glowed during the action, and where she touched him, it glowed as well, and she waited until his face seemed to lack a blemish before letting him go.<br>
<br>
"Thank you for saving her from that fate. You have done me a great justice."<br>
<br>
It was good to know that Eia had found one friend, in this wretched place. It was a blessing in disguise.<br>
<br>
Hopefully they would have more blessings soon.</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Tartarus</u></b></span><br>​</div>From across the vast ocean came a humming sound, loud and a mixture of mechanics and magic. Out of the fog emerged a pyramid that had seen better days, lightly skimming across the surface of the great blue. Slabs of stone fell from the structure into the ocean while the golden peak was dimmed by a thousand year’s worth of dirt and dust. The once magnificent pyramid was now a ferry carrying exiles from their former seat of power to lands unknown. As the structure reached the new coast line it plummeted to the ground, crashing and destroying all in the area while shaking the region like a heavy knock on a door,<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/6e1d2b66-ffce-4382-b35a-aa758d8a2539-jpeg.665272/" target="_blank"><img src="https://www.rpnation.com/data/attachments/602/602232-84d2247b5faaa57dabf1564b54d0f00f.jpg" class="bbImage " style="" alt="6E1D2B66-FFCE-4382-B35A-AA758D8A2539.jpeg" title="6E1D2B66-FFCE-4382-B35A-AA758D8A2539.jpeg" width="100" height="74" loading="lazy"></a>​</div>The occupants are former leaders of the desert empire of Tartarus, now renamed something far less steeped in blood, among these men and women was the current God-King who and what remained of his advisors, loyalists, and slaves.<br>
<br>
<i>Ptolemy II</i>: “We’ve finally arrived!” The young king rejoiced, alone, all around him were glaring eyes and stares of disappointment. Quickly he became mute, his own gaze sweeping the room for a sympathetic face.<br>
<br>
<i>Advisor</i>: “You have destroyed the oldest dynasty in the history of Khanzhig! Not only that but you have lost us our holy land and forced us to abandon our continent altogether.” The woman’s voice held so much venom that the King could feel his heart stopping simply by listening to her words.<br>
<br>
<i>Advisor II</i>: “Now we are stranded in a new land with only you to lead us and the majority of Tartarus’ upper-class looking to you to ensure their survival. You couldn’t even quell the slave uprising. There is no hope you will be able to make a new home for us here.”<br>
<br>
<i>Ptolemy II</i>: “Enough, I-I am the King and I will succeed!” The quivering in his voice only served to reinforce their doubts about the God-King’s lack of talent. “I will seek guidance from our ancestors and…”<br>
<br>
<i>Advisor</i>: “The Ancestors are thousands of miles away and they would be disgusted with your inadequacy! Do not embarrass our generation further.”<br>
<br>
The King shrunk literally and figuratively at the cold words spat at him by those who he had entrusted to guide him. If they saw him in such an unflattering way then what must his subjects think. How pathetic he must look in their eyes.<br>
<br>
Within the cold, dark pyramid the survivors of the rebellion began to toil, doing their best to restore the interior to livable conditions. Sadly it was never meant to House the living so the task was more difficult than it sounded. The civilians attempted to clean up while the soldiers did their best to repair and damages done to the interior upon their landing. The King has locked himself away in the crypt where his predecessor lay entombed with a wealth of belongings and servants. Unfortunately he had turned a blind eye to the sentiments of his subjects for too long and the remaining members of the Circle decided to act against him.<br>
<br>
<i>Ptolemy II</i>: “How could you have managed to inspire such loyalty that these fools would follow you to your grave? How did you get the slaves to build you such a structure while I could barely get them to remain in line?!” Magic whirled around Ptolemy as he vented his frustrations to the ornate sarcophagus of a thousand year old corpse. “Nothing I did worked! But you failed many times and yet...your resting place is my new home.”<br>
<br>
A sudden creaking sound echoed through the crypt as the sorcerers opened the giant doors and filed into the room one after another. “There you are your majesty.” One of them said as the group encircled him, some of them wearing sinister smiles under their hoods.<br>
<br>
<i>Ptolemy II</i>: “What is it? Can’t you see I’m busy?” The Young King couldn’t be more clueless than he was in this moment. He paid the sorcerers no mind, directing his hate and anger towards the dead.<br>
<br>
<i>Head Sorcerer</i>: “It is better that we don’t waste time explaining. Forgive us.” Suddenly the man through his hands up and conjured a black chain which he quickly wrapped around the King’s neck. “Hurry! Open the sarcophagus! We must act now!”<br>
<br>
As the others rushed to prepare their plan and he began to suffocate, Ptolemy began to realize just what was happening. Yet another betrayal ad this time from those he’d managed to save. While he gasped for air and clawed at the chain, his eyes never lost sight of the sarcophagus. As the opulent cover was removed to reveal a mummified Helian, Ptolemy felt his blood stand still in his veins. Not only did they plan to kill him, but they wanted to replace him with this...relic.<br>
<br>
<i>Ptolemy II</i>: “NO!” His whispered cry fell on deaf ears as the sorcerers began their spell and a dark green energy flowed through the air.<br>
<br>
<i>Head Sorcerer</i>: “Hear us now, Great King of old! We call you back to the world of the living!” Slowly the color began to fade from Ptolemy’s skin and his eyes started to close. “We need your brilliance now more than ever! We are lost and t with no hope!” As Ptolemy drew his last breath a purple light filled the eyes of the mummy and a faint voice could be heard coming from the bandaged mouth.<br>
<br>
<i>God-King Maat</i>: “I shall reward...treachery...with death.” His shallow voice sent chills down the spines of the living who were now confused and terrified. As they began to protest and attempted to explain their actions, the resurrected God-King brought silence to the room. A single wave of his hand robbed them all of their life force and with it he replenished his own.<br>
<br>
When the doors to the crypt next opened, Maat emerged fully restored and dressed in his old garb. He left the room accompanied by Khalida, his loyal advisor and explorer, as well as several armed troops. Their march from the crypt to the main entrance was revered as the return of a god to the mortal realm. Finally the Hel would have a true chosen one to lead them again, someone who shared a bound with the gods.<br>
<br>
<i>God-King Maat</i>: “We have been usurped.” His newly born heart broke as he gazed out over fields of grass and examined his precious pyramid. All he and his predecessors had achieved was now lost, stolen by the weak. “Khalida! Set out and claim this land for the god and goddess. These surrounding lands must be ours and any inhabitants will be brought to shackled.”<br>
<br>
<i>Khalida</i>: “Your will is my command.” Still mummified she exited the pyramid followed by two units of archers and two units of skirmishers. She and the other undead stormed out of the grasslands heading west without any hesitation.<br>
<a href="https://www.rpnation.com/attachments/698cc8cc-bf0c-475f-a32f-69136b37cd03-jpeg.665276/" target="_blank"><img src="https://www.rpnation.com/data/attachments/602/602236-4d8244b61bf00879f97733cc276242e0.jpg" class="bbImage " style="" alt="698CC8CC-BF0C-475F-A32F-69136B37CD03.jpeg" title="698CC8CC-BF0C-475F-A32F-69136B37CD03.jpeg" width="63" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/40eddb0a-bf86-49c8-b857-1e42e4061379-png.665273/" target="_blank"><img src="https://www.rpnation.com/data/attachments/602/602233-1c2c836a3643b3e1e69c8ab0e6476e32.jpg" class="bbImage " style="" alt="40EDDB0A-BF86-49C8-B857-1E42E4061379.png" title="40EDDB0A-BF86-49C8-B857-1E42E4061379.png" width="47" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/84bae790-1093-46eb-8fc6-bf2faae595c1-png.665274/" target="_blank"><img src="https://www.rpnation.com/data/attachments/602/602234-dcb50497d227cb6cca8b6c439ddcb469.jpg" class="bbImage " style="" alt="84BAE790-1093-46EB-8FC6-BF2FAAE595C1.png" title="84BAE790-1093-46EB-8FC6-BF2FAAE595C1.png" width="47" height="100" loading="lazy"></a><br>
<br>
God-King Maat: “The rest of you will stand guard over this region. Devour anything that comes toward this pyramid.” At his command the two units of Jackal Hunters marched out of the pyramid and down into the fields. He would have to begin anew and while that would have to drove him to destructive behavior, his desire to do better this time around kept him from that. He had a clean slate, a chance to design Tartarus from the ground up. With a heavy sigh he headed back into the pyramid. There was much he needed to plan for now and things that needed to be done if they were to survive in this new land.<br>
<a href="https://www.rpnation.com/attachments/82f240d8-6ada-44ed-8e0d-0e1851d131a6-png.665277/" target="_blank"><img src="https://www.rpnation.com/data/attachments/602/602237-c68e0014d93c870d2834eaf5d663abe5.jpg" class="bbImage " style="" alt="82F240D8-6ADA-44ED-8E0D-0E1851D131A6.png" title="82F240D8-6ADA-44ED-8E0D-0E1851D131A6.png" width="62" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/ff78a6e4-edaf-42cf-9280-83ab1300cdfd-png.665275/" target="_blank"><img src="https://www.rpnation.com/data/attachments/602/602235-ea0e998cc4a5a495070bb1a25e62bc72.jpg" class="bbImage " style="" alt="FF78A6E4-EDAF-42CF-9280-83AB1300CDFD.png" title="FF78A6E4-EDAF-42CF-9280-83AB1300CDFD.png" width="47" height="100" loading="lazy"></a><br>
<br>
<b>Status</b>:<br>
Capital: Yomi (K21)<br>
Resources: 0<br>
Military:<br>
2x Sand Snipers<br>
2x Tartarus Skirmishers<br>
2x Jackal Hunters<br>
Khalida (Hero Unit)<br>
Pyramid of Maat Restoration: 0/400<br>
<br>
<b>Actions</b>:<br>
<ol>
<li data-xf-list-type="ol">Move Khalida’s army from K21 to J21 and explore tile (Use Godspeed to rush movements.)</li>
<li data-xf-list-type="ol">1x Jackal Hunters explore K21</li>
<li data-xf-list-type="ol">Construct Farm Settlement on K21</li>
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<br>
<br>
<br>
<br>
<br>
<span style="font-family: 'Niconne';"> <span style="font-size: 22px">Many would die to protect this forest. It was to big to even protect it with only man power. Thoughts about building a wall were popular among the nobles, but Laeroth didnt agree.<br>
His idea to create a magical wall globe around the forest was laughed at. Nobody had the magical prowess to create such barrier let alone maintain it. Still Laethor believed that with enough mages this could be possible, it would be a spell that could only exist by teamwork. Nobody in the history of the elven race had ever tried anything ambitious like this. This plan could totally change the course of history. <br>
<br>
But the first step was to gather every capable mage that lived in the woods. Were it elf or something else, that doesnt matter. Laethor needed magical power, and he needed it badly. Thats why he would create the "university of magic". If every mage went to this university and combined forces, then this plan could succeed. <br>
So the construction of the university began, and a message was sent into the world. The most powerful mages of the kingdom should gather in the capital. A reward of 1 resource would be given to the most powerful mage. And so began the ambitious plan of Laethor.</span><br>
<br>
<span style="font-size: 26px"><b>Actions:</b></span><br>
<span style="font-size: 22px">* Develop era appropriate structure  (2 turns)<br>
* Build structure(1 turn) <br>
* Send a message into the world about the recruitment of the most powerful mage. (reward 1 resource)</span><br>
<br>
<br>
<br>
<br>
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					<div class="bbWrapper">wip <br>
<br>
actions:<br>
raider uses settle<br>
move heavy to D15 and explore<br>
build raven tower, gives another turn <br>
<br>
before:<br>
Resources: 6 Population: 18 <br>
<br>
6+2+1,5(aske)-2= 7,5<br>
18+6= 24<br>
<br>
after:<br>
Resources: 7,5 Population: 24</div>
				
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					<div class="bbWrapper"><u>Turn 3, Month 3, Year 320 Alturan Lepers<br>
<br>
A</u>s Diego arrived at the military settlement, he could hardly contain his rage to find a foreign force at his master's door steps. But far more wary of the enemy dwarves at his door, he immediately set to whipping his band of criminals and outcasts into shape.<br>
Turn 1: Train Desperados at: Q20<br>
Turn 2: Train Desperados at: Q20<br>
Turn 3: Train Desperados at: Q20<br>
<a href="https://www.rpnation.com/attachments/431fe250cbef8c013c75b00cdc4b3ba4-jpg.667726/" target="_blank"><img src="https://www.rpnation.com/data/attachments/604/604686-d357028fb643c8253274097c5435fd4b.jpg" class="bbImage " style="" alt="431fe250cbef8c013c75b00cdc4b3ba4.jpg" title="431fe250cbef8c013c75b00cdc4b3ba4.jpg" width="100" height="54" loading="lazy"></a><br>
Free Action Desperados Explore Ruins: R23<br>
<br>
Pop: 24<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 3, Month 4 Year 320 (In game first Year)</u></b><br>
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</u><br>
<br>
As another month comes to pass, the winter gets heavier and heavier as the snow falls. The northern lands have started to feel the affects of the heavy and colder snowfall.<br>
<br>
<b><u>ALL WHITE COVERED TILES, MOVEMENT IS NOW 2 MOVE ACTIONS FOR 1 SPACE. ALSO, ALL WHITE WATER IS ICED OVER AND CAN BE WALKED OVER</u></b><br>
<br>
Inziim sighs as he looks over the reports. It seems that the dwarves in the North are hunkered down for the winter, improving their defenses while the ones to the South are gearing up for immediate war and will be on the move soon to invade the surrounding nations in service to their insane King. They will stop at nothing to achieve total dominance over all around them.<br>
<br>
If only they had chosen peace instead of war.<br>
<br>
<u><a href="https://www.rpnation.com/attachments/map-png.667781/" target="_blank"><img src="https://www.rpnation.com/data/attachments/604/604741-80d1d37b2488eab2f90f1e9a869fb061.jpg" class="bbImage " style="" alt="map.png" title="map.png" width="100" height="100" loading="lazy"></a></u><br>
<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 8 Population: 43<br>
<br>
Exploring the new farming settlement, things seem very peaceful. But while walking the countryside, they discover a cave with a strange howling noise coming from it. (Diplomacy Channel 4)<br>
<br>
There seems to be some growing discontent within the Empire. The cause is most likely this growing Cult or agitation at hearing about the Dwarves setting up shop of the other end of their lands.<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 18 Population: 34<br>
<br>
<br>
The bunnies began to research multiple subjects, using their grand intelligence and research units. They gained an understanding of rudimentary flight. (Gained the ability to craft Glider Units. They move at 2 spaces a move action and are unaffected by the winter).<br>
Researching into Cal gains a rudimentary understanding of the metal armor that he is incased in. (Bunny units gain metal armor, +2 Defense)<br>
Researching Cerulean English gains a full understanding of their written and spoken language. (+5 Culture and +5 History gained)<br>
Researching the communicators gains an understanding of lines of communication. ( 1 extra unit can move a turn)<br>
<br>
Training Grounds Built (Decreases training time by 1 turn to minimum of 1 turn)<br>
Makeshift laboratory built( Allows a free Research Action)<br>
<br>
Exploring the forest around the farming settlement, the builder comes across a nest of monkeys that seem to be hooting and hollering around a series of strangely placed trees. Upon closer inspection, they seem to have been guarding some resources that they don't seem to give you any mind as you take them. (+2 Resources)<br>
<br>
A Goblin wearing a Winter coat arrived at the Capital with a small, but friendly looking entourage. Awaiting outside the village, they requested an audience with the leader of the settlement or tribe. ( Diplomacy Channel 3)<br>
<br>
The Ancient Research Laboratory is right where the group left it with R.A.I.S. having told them about the defrosting people from the past. On further consideration, if the place were studied and resources were spent to bring it back to full working capacity, the facility could be used for greater gains. Interacting with the ancient defrosted people( Diplomacy Channel 3)<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 6 Population: 10<br>
<b>Pyramid of Maat Restoration: 0/400</b><br>
<br>
As the Farm settlement is being built by the slaves that were brought across the ocean, the Jackal Hunters began to explore the surrounding area. They came across something that would be found strange, what looked like the top of a Pyramid sticking out of the ground and a section that seems to lead inside. (Diplomacy Channel 6)<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 15 Population: 21<br>
<br>
A university was constructed, bringing great learning and education to the people. (+2 Education, +1 happiness)<br>
3 Mages arrived at the request for the most powerful mage in the kingdom, A male elf with long flowing golden hair and red robes, A female elf with short cropped Silver hair wearing a long flowing yellow dress and a hooded figure of unknown race or gender. (Diplomacy Channel 5)<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 7.5 Population: 24<br>
<br>
The troops look around and find a strange crumbling lighthouse on the coast. It invites exploration (Diplomacy Channel 1)<br>
<br>
The raider uses settle, as they become the new population of the settlement, adding to its speedy growth.<br>
<br>
A Raven Tower was built in the capital to add an Extra Turn Action a round<br>
<br>
<b><u>Altura</u></b><br>
Resources: 14 Population: 23<br>
<br>
3 new full troops of Desperados have been trained at the new settlement on the mountain.<br>
The dwarven Encampment, seems ready to attack at any moment. It looks menacing with spikes and looking down within, it looks as though they have some sort of large drilling machine.<br>
<br>
The small and mostly depleted group of Desperadoes trudge through the desert and finally reach something. It turns out that this something is a large set of ruins. Some of it is exposed to the sandy air, while other parts seem to be buried within their depths. There seems to be a building that is intact. (Diplomacy Channel 2)<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 8 Population: 13<br>
<br>
New troops are trained. 2 Slaves are sacrificed to the gods.<br>
<br>
The supplies are brought back to the Fist(+5 Resources)<br>
<br>
Varghul once again has that dream about heading to the Northwest to gain some sort of vast prize from the Gods. He awakens, accompanied by intense pain as the GODS are displeased that no action has yet been taken towards this goal. They are not forgiving when they are ignored.​</div></div>
				
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<br>
The upward swing of his sword cut through the air as the towering blood demon dodged to her side. Several more swings of Alucard’s sword followed with each coming closer to cutting into the manifested flesh of Mhyress. The demon was far more agile than her height should allow, breaking all laws of physics with her movement. <br>
<br>
“You will need to do better than that,” spoke the demon. She taunted his opponent, a tooth filled smile followed before she raised a finger in between Alucard’s attacks. With a gentle point the floating corpses behind her rocketed towards the vampire. Spotting the incoming bodies turned missiles, Alucard stepped to his side watching as they flew passed his head. Behind him the sickening sound of bones crunching and innards spilling filled his ears.<br>
<br>
When he returned his glance to Mhyress his face met a fist the size of his torso. The wind erupted from his chest as he felt the impact wrack his body with pain. Alucard’s body hit the wall behind with a splash and monstrous thud. The bloody waterfalls that coated the brickwork erupted outwards before gravitating back to the wall. Alucard fell to the floor beneath, managing to brace himself with his feet. <br>
<br>
He looked up to see the demon’s fist approach him once more, not giving him an opportunity to completely regain his bearings. On instinct alone the leader of the Carmine dropped to the floor before thrusting his sword forward with a mighty roar. The silver steel blade pierced the demon flesh as if butter, drawing a heinous cry from the throat of Mhyress. In the distraction Alucard rose to his feet, freeing his sword from the muscle and bone of the creature, spraying viscera onto the floor beneath. With his free hand he leapt into the air, driving his fist firmly into his enemies jaw. An unnatural crunch echoed in the altar room as the jaw bone of Mhyress split in half. Her cry was a distorted squeal of a pig having its throat slit for slaughter.<br>
<br>
Alucard stood ready as his enemy stumbled backwards, her jaw hanging loose at the bottom of her face. <br>
<br>
“I would have expected much more from a demon such as yourself.” Alucard wasn’t mocking in his words, in reality he was genuinely surprised by how the fight was going. However, the battle hadn’t truly begun.<br>
<br>
Mhyress stood upright from her stumble and began to laugh her distinct chuckle. Her distended jaw and savaged leg twisted and moved until all signs of injury were gone.<br>
<br>
“Did you really think it would be that easy? I have existed since time itself began for your pathetic world.” Bloodied spit ran from the corner of her mouth as she spoke. The intensity of her words were extreme, her usual taunting and mocking making way for genuine anger. “You come into my realm, a speck on the tapestry of eternity and try to defeat me? Let me show you how your insolence will be repaid.”<br>
<br>
The demon raised her two hands before her and pointed them at Alucard. The left corner of her mouth curved upwards as she began to close her fists. Suddenly Alucard felt a horrific pain throughout his body, something that far outweighed anything that he had experienced before. He felt to a knee in seconds, wrapping his free hand across his stomach. Soon his limbs rocketed outwards and a mighty scream left his body. He shook violently as he felt his very being get attacked by Mhyress.<br>
<br>
“You see...I can hurt you beyond your physical form. Nothing your body goes through can compare to the feeling of your soul being torn apart, piece by tiny piece.” She laughed maniacally before continuing on. “I will keep you here and make you live through this for all eternity. You will act as a deterrent for anyone who would dare challenge me.”<br>
<br>
The laughter of the demon tugged at the core of Alucard as his cries of pain cut at this throat. He tried to think as best he could but the pain was too much, all his efforts focussed on screaming to try and alleviate even a minute part of the pain. <br>
<br>
“That’s it....yes my pet...feed me with your screams for I am starving!” Mhyress approached Alucard and leant down, caressing his cheek with one of her long, boney fingers.As her finger made contact with his skin, Alucard’s chest exploded in searing heat but it did not burn. It’s warmth washed over him, taking the pain away in an instant. Much to the demon’s shock he rose to his feet before her. She began to clench her fists once more but Alucard remained standing. The demons blackened eyes opened wide, her jaw dropping. She tried to force out some words but all that came out was demonic stuttering. Before her Alucard slowly raised his head, moving the hair from in front of his face. Mhyress shuffled backwards once she saw his face.<br>
<br>
The crimson hue of his eyes glowed bright, casting a shadow over the rest of his face. Mhyress gazed into them and immediately knew what was happening, the demon looking like a nervous child caught misbehaving. Alucard grinned wide, exposing teeth that had grown long and pointed. A strange wind began to whip up around him, his cloak and hair flowing wildly as it picked up.<br>
<br>
“What is it demon? Do you see me for what I truly am?” Alucard stepped forward and laughed as Mhyress met each of his incumbent steps with one of retreat. “Why do you cower?”<br>
<br>
With her next step the demon picked up one of the wooden pews, launching the hard wood bench at the head of Alucard. The vampire stepped to his left in a blink, the pew crashing behind him and splintering into several pieces. With fear etched onto her blood red face Mhyress threw caution to the wind and began to swing her clawed fingers at Alucard relentlessly. The first strike hit its target, tearing a large wound into the chest of the vampire. Blood began to pour forth from the gaping gash before the second swipe hit its mark. Straight across his face, the flesh which covered the front of his skull was sent across the room to come to a rest against a raise cobblestone. <br>
<br>
“I knew it was all bluster!” Mhyress let out a deafening cackle as she watched the faceless body of Alucard fall to the floor in a heap. With him motionless on the floor she raised her large foot and began to rain titanic stomps on him. In moments his body was reduced to a literal pulp of blood, flesh and splintered bone. “You had your one moment of resistance and now look at you. I will leave your remains on the steps of this cathedral so that others will know my power.” Triumphantly the demon turned around towards the fleshy mass that was once the altar.<br>
<br>
For a moment Mhyress stopped still, a strange sensation overcoming her body. She looked down to see a long blade pressed against her chest, her demonic body becoming trapped by her own fear. “What?! How?!”<br>
<br>
Before her Alucard stood looking as menacing as he had before her apparent victory. “I have powers beyond your comprehension demon. If I wish you to think that you have defeated me, then so be it. If I wish to finish you, then so be it.” The vampire began to push the tip of his blade into the flesh of Mhyress, the demon unable to move. “That being said...if you leave my people alone...then I will allow you to live…”<br>
<br>
The demon raised her brow in surprise, she was being dictated to by a being of flesh from the world of mortals. Never had she heard of such things but in her mind she knew that whatever was inside Alucard, whatever the power was, it was beyond her. She had tried relentlessly to enact her powers over him but he was immovable in his resistance. All she could do was play on his fear and with that gone, she was powerless. <br>
<br>
“I...I accept your terms…” For the first time the voice of Mhyress was completely and utterly submissive. She dropped to her knees, bringing her head just beneath Alucard’s. It hung against her crimson coloured chest, her eyes fixed on the floor at the vampires feet. She soon felt her head being raised by the hand of the Carmine leader, fixing his eyes to hers.<br>
<br>
“It is simple...you can continue to feed when you wish but it cannot be anyone from my nation.” A smirk spread across his mouth as he continued. “In addition to this, you will do as I wish, when I wish it...the only other option is death.”<br>
<br>
The demon looked truly defeated, the only satisfaction for her was that she was allowed to continue feeding on the mortal realms inhabitants. She had no idea of Alucard’s intentions for her but she did know that whatever they were, she had no option but to follow them.<br>
<br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445041">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445047" data-tab-container-id="tabContainer_1736445041" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445048" data-tab-container-id="tabContainer_1736445041" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445049" data-tab-container-id="tabContainer_1736445041" href="javascript:">Current Status</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445047" style="display: list-item;"><br>
<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445048" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b>Settlement:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Farming City </span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Built immediately at V5 due to policy.</span></i>​</div> <span style="color: #f44">|</span> 3 Resources <span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Farming City </span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Built immediately at W5 due to policy.</span></i>​</div> <span style="color: #f44">|</span> 3 Resources <span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Farming City</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Built immediately at X5 due to policy.</span></i>​</div> <span style="color: #f44">|</span> 3 Resources <span style="color: #f44">|</span> [<i><span style="color: #ccc">Necromancy Nation Trait</span></i>] <br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood IV</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">As a result of Alucard defeating the demon Mhyress, she now does his bidding rather than risk death at his hand. Bonus is now divide by 2.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Belfry III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Master blacksmiths along with the ancient texts of Johann's library have resulted in a forge capable of creating powerful items. Each turn as a free action 2 resources may be spent to roll on the table below. Each item can be equipped to a leader or hero. <br>
<br>
1-6: Failure - Loses payment<br>
7: 1 stat point - 5<br>
8: 1 stat point - 10<br>
9: Leader Trait - 20<br>
10: Nation Relic Created - No item created. Gain one nation trait/policy instead. Lost if capital is taken. Only one may exist at a time. - 40<br>
<br>
The dice roll benefits stack however the listed cost does not. So if a 9 is rolled the item will have 2 stat point increases and a trait and would cost 20 resource to forge. Items need not be forged the same turn but failure to do it on the same turn will mean a roll cannot be made on the turn it is forged. Only one item per hero. Items can be scrapped for half value instead of rolling. For every item in existence, at 5 to the cost of 7, 8, 9 and 10.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Undead Builders</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Night Barracks II</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">An extensive upgrade to the Night Barracks means even more soldiers can be trained. Another +1 unit on recruitment action.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">The Belfry I</span></i>] <span style="color: #f44">|</span><br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Research:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy II</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">More effective use of the necromantic arts improves the speed and efficiency of raising the dead. Limit of one unit of undead per turn raised through necromancy is incread to two.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Immortal Scientists</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Virkhov's Enlistment II </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Further development of his personal forces has reduced the costs assosciated with training units once again. -1 cost to unit recruitment.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">The Belfry II</span></i>]<span style="color: #f44">|</span><br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy Points Generated This Turn</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">4</span></i><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Build Settlement.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Raise Undead</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Raise a unit of undead on W3.</span></i>​</div> <span style="color: #f44">|</span> 1 Necromancy Point<span style="color: #f44">|</span> <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Explore:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Explore Farmland</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Explore W4.</span></i>​</div><br></li><li class="bbTabContent" id="tab_1736445049" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 8<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 4<br>
+Cathedral of Blood: 7<br>
-Structures: 3<br>
-Research: 2<br>
-Settlements: 9<br>
<br>
End of Turn Amount: <b>9</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 43<br>
+Farming Settlements: 4<br>
+Settlements at start of turn: 4x2 = 8 <br>
+Cathedral of Blood: 7<br>
<br>
End of Turn Amount: <b>62</b>​</div></li></ul>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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					<div class="bbWrapper">Varghul awoke screaming, as he usually did. It strained the Gods heavily to communicate their wills to him, and they made sure it strained him even more. The pain was severe, and he grabbed onto whatever was nearest-in this case, the trophy he had secured a few days ago. He found the feeling surprisingly soothing, actually, and he had managed to recover from the agony in record time. He smiled at the trophy, although with how horribly mangled his face was, it didn't seem warm at all. Instead, the torn features slowly began radiating with a malicious energy. <span style="color: rgb(85, 57, 130)">"<b>I had another vision." </b></span><span style="color: rgb(239, 239, 239)">He said, in a low voice. </span><span style="color: rgb(85, 57, 130)"><b>"Today is the day. No more hiding behind these walls. Today, I ascend! They will be back today, loaded with slaves and loot! They have gathered sufficient power to grant me such gifts, no other man has ever dreamed of their power for centuries." </b></span><span style="color: #efefef">He leaned in to give her a kiss. Alitura was a beautiful trophy, the most beautiful he ever had. He hadn't thought it possible, but she made him forget himself...Momentarily. To forget what burden had been placed on his shoulders, the ever present burning. And not to mention the prestige of getting to bed a queen! Ah, glorious. And thus, he would pay her back by not taking any more slaves from her people... For now. No guarantees for what would be done later.<br>
<br>
He climbed out of bed and donned his armor, getting ready to start his day. His last day as a measly human. And tomorrow, would be his first day as the Avatar of the Gods themselves. Power untold awaited him.... It was enough to make his mouth water. All the times he'd been afraid, all the times he'd felt alone, all the times he'd cursed loudly, begging for the pain to stop. They all seemed senseless at the time, but now he understood. The Gods had been testing him. And he had passed.<br>
<br>
He went to leave, but not before looking at Tura one last time: </span><span style="color: #553982">"</span><b><span style="color: rgb(85, 57, 130)">Tonight, I shall transcend this plane. I shall reach a communion with the Gods never before imagined for untold </span></b><span style="color: #553982"><b>millennia</b></span><b><span style="color: rgb(85, 57, 130)">. I want you to be there. I want you to see me for who I really am. Just.... When they start chanting in <i>Ephialtika, </i>hide behind someone and close your ears. Your people are weak, and have no stomach for such rituals. I wish to spare you the agony. Your...Performance has pleased me adequately enough to allow you this small courtesy." </span></b><br>
<br>
His scouts soon informed him that the party he had sent out was returning. Their numbers seemed to have swelled with many slaves, and the handlers seemed loaded with loot. As the gates opened and the miserly lot walked through, Varghul personally greeted them.<br>
<br>
<span style="color: rgb(85, 57, 130)">"<b>Excellent work, faithful of the hound! I see plentiful slaves, and much loot! But- These hounds seem mostly untainted. Where is Xel and his pack?"</b></span><br>
<br>
The faces of the men changed. Some contorted in rage. Others dropped in grief. "<b>He... He tried exploring some underground facility of great wealth. It was where we got this loot from..."<br>
"It was this one's fault, Boss. He was with him, and yet he lives still! Clearly a coward worthy of death"</b><br>
<br>
Malcazor was dragged before Varghul, his face swollen from the beating he had received. He raised his head, looking at Varghul. <span style="color: rgb(247, 218, 100)"><b>"Mighty warlord, it was not my fault! I was sent by Xel himself to get bait! How could I know he wouldn't wait for-"</b></span><br>
<br>
<span style="color: rgb(85, 57, 130)"><b>"SILENCE, FOOL! XELANDER WAS THE BEST PACKMASTER WE HAD! YOU SHOULD'VE THOUGHT TO BRING A TROPHY IN ADVANCE!" </b></span><br>
Varghul's massive bulk towered over the poor handler's form. For a moment it seemed as if though he would draw his warhammer and cave his skull in, but ultimately he dropped his hand.<br>
<span style="color: rgb(85, 57, 130)">"<b>You were trained by Xel himself. To kill you would be a massive waste. You may go, but... You, from this day onward, shall devote yourself to the Hound, in his memory. Now get lost from my sight!"</b></span><br>
<br>
Malc scurried away, not being able to believe his good fortune. Well, one must not celebrate too early.... Nonetheless, he was happy<br>
<br>
<i>Later that day</i><br>
<br>
The Ceremony was ready. The altar had been prepared and dozens of slaves put in chains. The shamans stood proud, each wearing skulls of animals and humans alike, their bodies and robes covered in runic markings. Many more markings were upon the stones, One of each of the lesser Gods, and several for the main three. All the signs appeared to have been put in an elaborate pattern, the criss-crossing lines creating An Octagon just big enough for one large man. Varghul took his place, kneeling inside of the Octagon. He could barely contain his excitement!<br>
<br>
<span style="color: rgb(147, 101, 184)">"<b>Let the Ceremony begin!" </b></span><span style="color: rgb(239, 239, 239)">Announced the lead shaman. As one, he and the others began slowly chanting, first in the common tongue. At first this seemed to have no immediate effect, but slowly, it would seem as if though the runes and marking had began having a slight glow to them, in the torchlight. After a while of this, another order was given, and the chants began being uttered in <i>Ephialtika- </i>The speech of the Gods.</span><br>
<br>
<span style="color: rgb(147, 101, 184)"><b><span style="font-size: 18px">"Kathelon Akra Q'uel Ashoths!"</span></b></span><br>
<span style="color: rgb(239, 239, 239)"><span style="font-size: 15px"><i>Glory be to the Lords of All!</i></span></span><br>
<br>
Moving almost in unison, the taskmasters who had been standing to the right side began branding, burning and beating their assigned slaves. Their screams added nicely to the choir-However, the worst fate awaited those to the left. One by one, they were dragged to the altar, kicking and screaming, and brutally murdered. The kill wasn't clean-In fact, it was intentionally sloppy and messy, for the Gods crave violence. As the blood poured from each broken body, the runes glowed brighter and brighter, and Varghul's form began constraining, as if though some great energy was pushing him and he was fighting back.<br>
<br>
<span style="color: rgb(243, 121, 52)"><span style="color: rgb(147, 101, 184)"><span style="font-size: 22px"><b>"KATHELON AKRA Q'UEL ASHOTHS! ELVA PENHNTA EKSI PERONTA!</b></span></span></span><br>
<i>Glory by to the Lords of All! Bestow thy blessing upon this warrior!</i><br>
<br>
The crowd of marauders began chanting alongside the shamans, first in an orderly manner, then increasingly louder, and finally with a ferocity to rival a thunderstorm. So loud it was, that the screams of the wounded and dying were muffled out completely-their suffering muted by the uncaring horde. The runes glowed ever brighter, and Varghul himself began slowly rising into the air-something that only further stoked the chanting. The left well of slaves was drying out, and those on the right that could still scream were fewer and fewer. As the last throat was slit and the lifeless <i>Lepus </i>was cast aside, joining it's friends in a pile of death, a final scream came: This one from Varghul himself. He was jolted several feet into the air, his entire form glowing a molten red-not at all unlike a red-hot iron at a smithy. His screams lasted for some moments, so inhumanely loud and ear piercing that even the marauders went quiet. As his ordeal was over, Varghul dropped to the ground, landing on his feet. The fire emanating from withing his armor seemed to have gotten considerably brighter, and the runes and markings on it now had a dark red-hue.<br>
<br>
Then, the blood that had made a large pool at the base of the altar slowly drifted away, forming a massive, towering form. It seemed to be a horned demon, clad in armor and wielding a massive double-bit axe. It was the avatar of Kazgor, the God of War. It spoke in a deep, piercing voice-it was as if hatred itself spoke<br>
<br>
<span style="color: rgb(184, 49, 47)"><b><span style="font-size: 22px">"Koth ang cel garun, Varghul-Xhge"</span></b></span><br>
<span style="color: rgb(40, 50, 78)"><b><span style="color: rgb(239, 239, 239)"><span style="font-size: 15px">"</span></span></b><span style="color: rgb(239, 239, 239)"><span style="font-size: 15px"><i>You have passed our glorious test, Warlord Varghul</i>"</span></span></span><br>
<span style="color: rgb(184, 49, 47)"><span style="font-size: 22px"><b>" Gel dur-thuzad, Kor: Kel Xifos dar Kroll- Barshukt, Fel Ektokseyse an thalatta! Dur Kel Amyntikos gi Tauvini. Hulda ner Deilos anapanthsaos!"</b></span></span><br>
<br>
<span style="color: rgb(239, 239, 239)"><span style="font-size: 15px"><b><i>"</i></b><i>Hear this, then: In addition to your might, I grant you the sword of Kroll the Conqueror, the one who flung the pathetic followers of the sea into their mother! And the Defender of the Faith!."Let no coward escape unpunished!"</i></span></span><br>
<br>
The demon moved his hands, and two items appeared before Varghul. One seemed to be a greatsword that was coursing with energies of many kinds, most prevalently fire. The other was a large rectangular shield, with the face of a demon engraved on it, and above it, the proverb in Ephialtika: "Hulda ner Deilos anapanthsaos"<br>
<br>
<i>Let no coward escape unpunished!</i><br>
<br>
Just then, the avatar ran out of blood, and dissapeared. Varghul slowly rose to his feet, picking up these artifacts. The followers had gone silent. He slowly turned to face them, before he spoke in a booming voice, now seemingly louder and further distorted-a lot more similar to the demon's.<br>
<br>
<span style="font-size: 18px"><b><span style="color: rgb(85, 57, 130)">"My Brothers! After all these years, the Gods have answered our prayers. Look at the strength they have granted me! So now you must wonder, what will I do with this power? Will I use it in petty squabbles between the Ascendant? Will I use it to help the land "prosper", and hang the weaponry above my fireplace?</span><br>
<br>
<span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">NO! </span></span><span style="font-size: 18px"><span style="color: rgb(85, 57, 130)">That is the resounding answer! I am not some pathetic outsider coward! I will drench them in gore! The shield will punish countless mages and cowards, and the sword shall feast on innumerable souls! The skulls of our foes shall make a mountain high enough to reach the heavens! The blood will make a sea! All who survive shall be enslaved or mutated! No longer shall we be the ones in hiding: No longer shall we be pushed around. Now, we hold the whip and the blade: We are the ones they should fear!</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(85, 57, 130)">So, tommorow, I will embark for the east. The scouts tell me a bunch of stuntie scum have set up their base, having no fear of us! I shall go, and show them exactly why this land is desolate! Are you with me?"</span></span><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(239, 239, 239)">I</span></span></b><span style="font-size: 15px"><span style="color: rgb(239, 239, 239)">t was very hard to put the volume and frenzy of the cheering into words. For several minutes, the warriors did nothing but scream in approval. Varghul basked in the glory, finally seeing it: The reason for all his suffering. The reason behind existence itself. No one else would stand before them ever again. The Gods would not be denied. Their debt would be repaid in full, his name forever to remain in the history of the Cosmos, as the one who set the Lords of All free!</span></span></span></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">cin like cinnamon !</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Fourth</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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			<div class="bbCodeBlock-content"><i>1 Capital City, 2 Settlements (Farming), 2 Structures<br>
18 Resources, 34 Population, 5 T1 Troops, 2 Heroes<br>
5 Culture, 5 History</i><br>
T1: 2 Gardeners, 1 Nursemaid, 1 Researcher, 1 Builder<br>
<i>Actions:</i><br>
1) Build One Structure on G9 (Free Action);<br>
Allows an extra unit to be trained per turn<br>
2) Build One Structure on G9 (Free Action);<br>
Allows an extra unit to be trained per turn<br>
3) Move Builder (G9) to F9<br>
4) Train Researcher at H9<br>
5) Build Military Settlement on H10 (Free Action; Trait: <i>Can We Fix It?</i>)<br>
6) Move Gardener (H9) to G10<br>
7) Research Cerulean Laboratory, <i>Ephialtika</i>, Vehicle at Hurk's, Orcs (<i>Crashing Tide)<br>
Crashing Tide:</i> Buffs <i>Orcs</i>. They gain +1 defense, and +2 attack on any attacks made via <i>The Horde</i><br>
8) Research Ascendant Basic Tactics (Trait: <i>Wise</i>)<br>
<i>Ascendant Basic Tactics:</i> Gain +2 on any checks to raid a trade route or score a great success. Great successes give an additional resource or allow the procuring of a single slave unit in addition to regular benefits.<br>
9) Bring Cerulean Lab Back to Full Working Capacity (-6 Resources)<br>
10) Explore G10<br>
11) Explore F9<br>
<i>Tentative Lineup for Beginning of Next Turn:<br>
1 Capital City, 3 Settlements (2 Farming, 1 Military), 4 Structures</i><br>
<s>18+6+2-6 =</s> 20 Resources, 34<s>+2(4+2)=</s> 50 Population, 6 T1 Troops, 2 Heroes</div>
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					<div class="bbWrapper">Actions: <br>
Build Tomb<br>
Build Armory<br>
Continue farm settlement construction on K21 <br>
<br>
Free Actions: <br>
Khalida and her army explore J21<br>
Contribute 5 Slave Pop to Pyramid Restoration<br>
Place Kraken at K22</div>
				
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					<div class="bbWrapper">A sense of dread began to permeate the cities of Altura, enemies began appearing on all sides and the people of the cities were pushed into ahrder adn harder conditions to create structures. Criminals and heretics were continually deported to form an army in the north.<br>
<br>
Action 1: Brimstone from the Pulpit Ability: Construct Temple of the All Father, then Construct Mountain Signals -2 population for ability<br>
Action 2 and 3: Recruit Desperados X2 in military Settlement</div>
				
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					<div class="bbWrapper">Recruit: 3 ranger units</div>
				
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					<div class="bbWrapper">train: one raider<br>
build a farming settlement at 14B<br>
move diplomat to 12B and explore<br>
move lightship to 12E<br>
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resource:<br>
<br>
7,5-2-3+2+2=6,5<br>
<br>
population:<br>
24+2+2+2+2=32</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 4, Month 5 Year 320 (In game first Year)</u></b><br>
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<br>
Inziim watches as much exploration was to be had that month. The ancient ruins of the old, what secrets to be had for such budding civilizations. It brings him back to his youth when he studied magic from his teachers as he pursued his true love. Other than the places that he and his people maintain, nothing remains of the vast civilization and even the very world that he had been apart of all those hundreds of thousands of years ago.<br>
<br>
The Dwarves continue to build up their forces. The ones in the south are eager already to fight.<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.671090/" target="_blank"><img src="https://www.rpnation.com/data/attachments/608/608050-98c0dc2bdc20552521066bb2e2ce1ed0.jpg" class="bbImage " style="" alt="map.png" title="map.png" width="100" height="100" loading="lazy"></a><br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 9 Population: 62<br>
<br>
The nation continues to expand on their large island as the cold winter progresses. The howling winds and snow do not do much to the people, other than slow them down. The dwarves in the area are still hunkered down during the winter, building up their reserves.<br>
<br>
Well Alfred was exploring the countryside with his new friend, he comes across a half buried structure sticking out from the ground. (Explore)<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 20 Population: 50<br>
<br>
There is much building going on with the bunnies, including a new military settlement around the laboratory that they had found and brought back up to full capabilities. R.A.I.S. was ecstatic at all the extra hands around, now that this research center was fully functional once more. She eagerly helped with the research that was going on, allowing further and greater breakthroughs to be achieved into the ancient sciences. the only thing holding them back at current, was various metalworking and building methods. Great breakthroughs can be now had. Every turn roll a d10.<br>
1-6 Nothing new happens<br>
7-9 Old World research is unlocked<br>
10 Something special happens<br>
<br>
Research attained: <i>Ascendant Basic Tactics:</i> Gain +2 on any checks to raid a trade route or score a great success. Great successes give an additional resource or allow the procuring of a single slave unit in addition to regular benefits.<br>
Crashing tide: Buffs Orcs. They gain a +1 defense, and +2 attack on any attacks made via The Horde<br>
<br>
Successfully researched and understand <i>Ephialtika.</i><br>
Researched the transport vehicle and can units traveling around now use Carriages for moving around the field. Default speed is now 2. (Is still affected by winter)<br>
<br>
The builder finds a deep hole at the edge of the forest. (Explore)<br>
The gardener spots an overgrown greenhouse surrounded by a rusted fence along with a small run down looking shack. (Explore)<br>
<br>
<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 4 Population: 9<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
Now the the Kraken, Tartarus is ready to show the world that they have naval superiority. They will bring the waters to their knees by using the ancient.<br>
<br>
A tomb was constructed. (+1 undead troop raised for same cost as a free action.)<br>
Armory Constructed- +1 Attack<br>
<br>
The slaves were worked until their deaths in order to help restore the Pyramid of Maat.<br>
<br>
F21: While exploring around, they come across a small village of animal people. (Explore)<br>
<br>
<b><u>Altura</u></b><br>
Resources: 17 Population: 23<br>
<br>
Temple to the Allfather constructed- +2 to Faith<br>
<br>
More Desperadoes have been trained at the Military settlement.<br>
<br>
Ongoing Exploration<br>
<br>
Out in the desert is a strange electrical storm.<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 19 Population: 24<br>
<br>
Ongoing Diplomacy between the mages.<br>
<br>
3 More Ranger units have been trained in the forest.<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 6.5 Population: 32<br>
<br>
<br>
The Diplomat moves across the frozen waters and into the deep, cold North. While there he comes across a strange Alter sitting out in the middle of the fields. (Explore)<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 8 Population: 14<br>
<br>
Dwarven slaves are taken and warhounds are trained. These things, the Dwarves would ignore, but what they would not ignore was in fact the taunting of the Enemy Warlord. This enraged the leader of the Dwarves from this settlement who ordered an all out attack on the enemy.<br>
<br>
CMBAT WILL BE ENSUING SHORTLY WHEN I FIGURE SOME STUFF OUT​</div></div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'MedievalSharp';"><b><span style="color: #f44">Tags:</span></b> None<br>
<br>
Mhyress, with her crimson flesh a frightful but elegant vision, moving back towards the altar. Even as her face was one of defeat, her posture and movement was as alluring as ever. She turned to look at Alucard, the fleshy mass that was once the altars centerpiece reforming. Her blackened eyes stared at him almost as if trying to glare a hole right into his soul. As the grotesque mound of pulsating blood, ichor and flesh finally returned to its former state, Mhyress stepped into it and vanished from view.<br>
<br>
Alucard, satisfied with his victory made his way towards the exit. He had defeated that which haunted him most and felt a weight lifted from his shoulders. In the process he had realised his potential and unlocked a power that put him in the upper echelons of the world's warriors.<br>
<br>
With the doors in reach Alucard glanced over the altar room for what he hoped would be the last time for a while. As he turned to leave after casting his eyes over the distorted reality he heard a voice, one that burned with a rage that predated time itself.<br>
<br>
"You have exceeded my expectations... congratulations." The voice was deep and beastial in its tone as Alucard scanned the room for its source. "You will not see me because to see me is beyond your comprehension. You have defeated my child Mhyress with ease and unlocked a level of power even I had not foreseen."<br>
<br>
Alucards teeth became bared once more. He felt frustration, having defeated one demon he didn't forsee having to have to fight another.<br>
<br>
"I can feel your blood boiling Alucard but do not worry. I have no interest in attempting to best you in combat, what I propose is something much more." The voice conveyed a sincerity that betrayed its beastial, bass notes. "I am the Blood God, Krom. Those that spill blood empower me and those that live for blood honour me. You and your transformation came from me. The battle in which you fought millennia ago, where rivers of blood flowed until only two remained, drew my gaze. The devastation that you left in your wake showed me that even mortals can be more. I gave you a gift, a part of me to spread across the world. A soldier, a warrior, a living avatar of the Blood God. Your numbers swell and now you have defeated my child, someone who should have been far beyond your capabilities."<br>
<br>
With each sentence from Krom, Alucard felt himself relax further. The words resonated with him to his core, knowing them to be truth through no more than instinct.<br>
<br>
"You and your people have kept me satiated for a long time but there is now something I need. A new threat stirs, worshippers of primordial God's who have long wanted to defeat me. They have a great champion, a living mountain of plate steel and fire who commands an ever growing army. You two will cross paths sooner or later and without hesitation you must strike him down."<br>
<br>
Anger began to build in Krom's voice, the talk of these other Gods bringing out his own rage.<br>
<br>
"You have proven your power and so I will share more of mine with you and your people. A bloody mist will descend on your people when you leave this place and from it your strength will grow. Now please return to your people, there are threats to you beyond those I've mentioned. Prepare your forces...war is on your doorstep…"<br>
<br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445047">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445047" data-tab-container-id="tabContainer_1736445047" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445048" data-tab-container-id="tabContainer_1736445047" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445049" data-tab-container-id="tabContainer_1736445047" href="javascript:">Current Status</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445047" style="display: list-item;"><br>
<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445048" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b> Recruitment:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Unit Recruitment</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Recruit x2 Units Pureblood Snipers and one diplomat at V5 (Extra units allowed due to Night Barracks I &amp; II)</span></i>​</div> <span style="color: #f44">|</span> 3 Resources (Virkhov Enlistment I &amp; II) <span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Unit Recruitment</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Recruit x3 Units Pureblood Snipers  V5 (Extra units allowed due to Night Barracks I &amp; II)</span></i>​</div> <span style="color: #f44">|</span> 3 Resources (Virkhov Enlistment I &amp; II) <span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Build Settlement</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Build Settlement U3</span></i>​</div> <span style="color: #f44">|</span> 2 Resources <span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood V</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Blood God himself, impressed by Alucard has gifted him and he people a great power. Gain new Nation trait.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Necromancy</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Walls I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">All settlements have had new walls erected to better protect them. +2 defence to all settlements.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Undead Builders</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Fuchs Redoubt II</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The stations throughout the Carmine settlements now deploy squads to hunt down anyone who doesn't fit. +1 order. In addition, enemy agents are instantly killed if in Carmine territory and not accompanied by military units.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">The Belfry I</span></i>] <span style="color: #f44">|</span><br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Research:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Virkhov's Enlistment III </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Focus on sub species talents starts to yield results. Pureblood units are +2 attack.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Necromancy</span></i>]<span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">A bigger focus on undead workers has seen vast improvements in production. +1 resource a turn for each Carmine settlement.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Immortal Scientists</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Roads II </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Quality of road construction techniques and materials is improved, with all settlements being brought up to standard. Pay research cost of one plus an additional resource for each current settlement. Future settlements are +1 to build.</span></i>​</div> <span style="color: #f44">|</span> 8 Resources <span style="color: #f44">|</span> [<i><span style="color: #ccc">The Belfry II</span></i>]<span style="color: #f44">|</span><br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy Points Generated This Turn</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">7</span></i><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Build Structure.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Conduct Research.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Raise Undead</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Raise a unit of undead on V5.</span></i>​</div> <span style="color: #f44">|</span> 1 Necromancy Point<span style="color: #f44">|</span> <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Belfry Blacksmith:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Roll to Create</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Attempt to create a magic item.</span></i>​</div> <span style="color: #f44">|</span> 2 Resource <span style="color: #f44">|</span><br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Explore:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Explore Capital</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Explore the capital to attempt to root out the remaining cultists.</span></i>​</div><br></li><li class="bbTabContent" id="tab_1736445049" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 9<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 8<br>
+Cathedral of Blood: 13<br>
-Units: 6<br>
-Structures: 0<br>
-Research: 10<br>
-Belfry Forge: 2<br>
-Settlement: 2<br>
<br>
End of Turn Amount: <b>14</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 62<br>
+Farming Settlements: 8<br>
+Settlements at start of turn: 7x2 = 14 <br>
+Cathedral of Blood: 13<br>
<br>
End of Turn Amount: <b>97</b>​</div></li></ul>
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					<div class="bbWrapper">Actions:<br>
<ol>
<li data-xf-list-type="ol">Awaken Tartarus Skirmishers (+1 Tomb)</li>
<li data-xf-list-type="ol">Research Desert Obelisk (Terraform tiles into desert tiles)</li>
<li data-xf-list-type="ol">Construct Overseer’s Offices (Will add 1 additional action per turn.)</li>
</ol>Free Actions:<br>
Kraken explores K22<br>
<br>
Status:<br>
New Yomi (CC):<br>
1x Armory<br>
1x Tomb<br>
Pyramid of Maat<br>
Pyramid of Ancients<br>
<br>
Shedet (FS): n/a<br>
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Khalida (Hero Unit)<br>
Kraken (Hero Unit)<br>
2x Jackal Hunters<br>
2x Tartarus Skirmishers<br>
2x Sand Snipers<br>
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Fifth</b><br>


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			<div class="bbCodeBlock-content"><i>1 Capital City, 3 Settlements (2 Farming, 1 Military), 4 Structures<br>
20 Resources, 50 Population, 6 T1 Troops, 2 Heroes<br>
10 Culture, 10 History</i><br>
T1: 2 Gardeners, 1 Nursemaid, 2 Researchers, 1 Builder<br>
<i>Actions:</i><br>
1) Build One Structure on H9 (Free Action);<br>
Allows an extra unit to be trained per turn<br>
2) Move Builder (F9) to F8<br>
3) Train Builders x3 at H9<br>
4) Upgrade Military Settlement on H10 (One Turn Left; Trait: <i>Can We Fix It?</i>)<br>
5) Move Gardener (I10) to I11<br>
6) Research Winter, Atropa Belladonna, Aircraft, <i>Mass Recruitment<br>
Mass Recruitment:</i> -1 costs to recruit units. If units cost falls below 0, then unit is <i>Retrained</i> and gets +1/+1.<br>
7) Research Ascendant<i> Intermediate Tactics </i>(Trait: <i>Wise</i>)<br>
<i>Intermediate Tactics:</i> Aggressive actions (raiding, sieging, enslaving, defiling) are free actions (still limit of one per turn). Gain +1 on great success rolls and rolls to raid trade routes.<br>
8) Explore I11<br>
9) Build Port Settlement (I11)<br>
10) Explore F8<br>
11) Move Gardener, Researcher, Atropa, and Cal (H10) to I9<br>
12) Bring Transport Vehicle Back to Working Condition (-4 Resources)<br>
<i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 4 Settlements (2 Farming, 1 Military, 1 Port), 5 Structures</i><br>
<s>20+6-4 =</s> 22 Resources, <s>50+2(4+2)= 62 </s>50 MAX Population, 9 T1 Troops, 2 Heroes<br>
T1 Troops: 2 Gardeners, 1 Nursemaid, 2 Researchers, 4 Builders</div>
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</div><b>W I P</b>​</div></div>
				
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			<div class="bbCodeBlock-content">Varghul awoke, and for the first time in forever he felt only a slight charring. The pain had not gone away, no, but instead it was as if though his body had hardened and barely felt anything. He looked down. His chest and neck had many runes, glowing in a low light, emanating power. Finally, his reward was here. And today, everything was finally coming together. Already from this very early hour, the Fist was brimming with excitement. He heard chiefs barking orders, the laughing and bantering of the eager marauders. Such a force had not been seen for more than half a year, ever since Varghul first emerged from the lower tunnels to beat back the claimants and pretenders to his throne. Morale was high all around-for they knew reckoning was at hand.<br>
He slowly, deliberately climbed out of his bed, staring out from the window the gathering of the men below. His victory against the dwarves was assured. But after that, where would he go? Were there more foes in the continent? Would he need ships in order to cross the sea and get to the south? And mayhaps... Mayhaps to the east lay a worthy foe? He had seen it, in a dream. A mighty God, a being of blood and shadows. From the blessings of the Lord of Power, he knew that this was a God of times past, not as old as his masters but definitely with great age.<br>
<br>
Mayhaps he had followers? These, should they exist, would not be weaklings like those he had faced before. They would be beings of considerable might, and this made this endeavor all the more alluring. Ah, he'd have to leave the daydreaming for another time.<br>
He turned back and noticed his concubine was still fast asleep. He had to admit, she was quite the find. Her people, she assured, would be able to be of great use. Of this he was not certain just yet, but he was willing to trust in her word: After all, she knew better than to lie to him. He, as gently as he possibly could, which was not much, nudged her awake. She needed her to see him off.<br>
<span style="color: rgb(85, 57, 130)">"<b>Tura, my most pleasurable concubine, it is my time to go. I shall lay waste to the dwarves that dare oppose me...and you, of course! Come, give me a kiss. I wish to have the sweetness linger with me on the road ahead."</b></span><br>
<span style="color: rgb(239, 239, 239)">She did kiss him, but it didn't feel...natural. Her lips were still sweeter than the finest honey, and her technique </span><span style="color: #efefef">unparalleled, but it lacked.... He struggled with the word for a bit, before he found it. It lacked <i>Warmth. </i>Clearly, her ignoring his warning to avert her eyes and ears from the deed was affecting her quite badly. But alas, was that his fault? He had warned her of their brutality, of their tendency to exact such a terrible blood price of any trophy. This was the way of their people, just like her was to study and play and procreate with each other without a care in the world. And she had known!<br>
<span style="color: rgb(85, 57, 130)">"<b>Tura, I feel as if though I was correct: You are faint of heart and cowardly, and you cannot handle such signs of carnage. It was for this reason I warned you to avert thine sight and hearing. Why Ignore thy lord's advice?....Nonetheless, I assure you no more of your people are to be sacrificed. I have made sure the word is spread. None of your people are to be hurt. Now, of course, laws are fickle... But alas, this will be enough to keep most away. And what more, your own cities shall be spared the wrath of these stunties, for they shall taste my blade"</b></span></span><br>
<span style="color: #efefef">She was not convinced. That much was clear as daylight, but he didn't care. Cowardice he did not enjoy, and while hers was justified, being both a woman and hailing from a race of weaklings, to stay here any longer would only stoke his anger further. He summoned his armor and banged his fist over his chest, a sign of respect amongst his people. Then, he headed out, causing loud cheers from the amassed warriors.<br>
<br>
The Taskmasters had not joined the congregation. This wonderful alliance of theirs had given them many, many plaything to experiment with. Varghul's decision to rob them of the two-legged ones angered them to no end, but they knew better than to anger their lord: Not after he'd been chosen. Instead, they had to make do with the regular bunnies. Currently, most were resting or polishing their irons and other gear. A middle aged scrapper with a slashed face was overlooking a young taskmaster who was trying out his skills on one such bunny. The bunny screamed and screamed and struggled to escape, but of course, with no avail. At the moment he was hoisting it from the scruff of it's neck( It was noted that they hated being grabbed like this-it was both painful and very stressful) while slowly pulling away small patches of fur.<br>
<br>
Suddenly, the thing seized up, then began kicking furiously for a few moments, before suddenly going limp, dead. The older taskmaster barked disapprovingly and vigorously whacked the trainee over the back of the head.<br>
<br>
"Fool! I have told you many times: Their pathetic hearts explode when under too much duress. You must stop for slightly longer periods!<br>
The young trainee bowed and quickly scurried away, not excited at the prospect of inciting his superior's wrath. He dumped the dead bunny on a pile, to be skinned and cooked or fed to the hounds. The middle aged man, a geezer named Hortz, sighed and sat down. The new generation was enthusiastic, but they didn't learn nowhere near fast enough. They were treating this like some sort of game. It wasn't a damn game! The Lord of pleasure, the Artisan might not be as powerful as the slayer or the Crow, but he was the most meticulous of them all. Pain was an <i>art, </i>and while art could not be expressed that well in such simple creatures, it was nonetheless imperative it was done properly.<br>
<br>
Sighing again, he got up and went thorugh a small door. There were pens for breeding there, with at least two dozen more bunnies-they seemed to follow their two-legged friends everywhere. The few taskmasters left behind were branding the females with the rune of fertility, a mark that all females were to bear. The Goddess of lust would grant these creatures increased pheromonal output, as well as much greater fertility, while their children would be born faster, and mature more quickly.<br>
<br>
He smiled. He might not have many, but the bunnies would breed like well, bunnies. Already, he was pondering upon a great experiment-mayhaps if the heart rate of the creature could be slowed enough.....<br>
<br>
<br>
<i>Two weeks later</i><br>
<br>
<br>
The dwarves were outside the city for important and necessary functions. Some had gone to gather, while others were there to hunt or make maps of the area. Whatever it was, they could not be prepared for the sudden, massive onslaught of warriors that suddenly poured in. With devastating efficiency, the Ascendant quickly cut off the enemy's routes, trapping many in a circle and denying them their means of escape. Realizing that they would not survive, most of them surrendered to the massive plate-clad beast. Those who did not died a painful death.<br>
They were the lucky ones.<br>
<br>
Two days later, Varghul, seemingly alone strolled up to the fortresses gates. He stopped just outside of the reach of their bows, willed his voice to thunder many times more loudly than normal, and then proceeded to taunt the enemy: A cunning ploy on his part.<br>
<br>
<span style="color: rgb(85, 57, 130)"><span style="font-size: 18px">"<b>PATHETIC, HALF-WITTED STUNTIES! YOUR BRAINS MUST BE AS SMALL AS YOUR STATURE, TO THINK THAT COMING HERE WAS A GOOD PLAN! DO YOU KNOW WHO I AM? DO YOU KNOW WHO I SERVE? MY GODS ARE TRUE, UNLIKE YOUR PATHETIC, WEAKLING DEITY! OH, AM I OFFENDING YOU? WELL, THEN, MAYHAPS YOU CAN COME AND MAKE ME REGRET MY WORDS, THEN? OH, WHAT AM I SAYING? YOU ARE TOO CRAVEN TO EVER LEAVE THESE WALLS! YOUR KIN SUFFERS HERE, AND YOU WOULD LET US TORTURE THEM YET, OUT OF FEAR. SOME WARRIORS YOU ARE! AND WHAT GREAT PEOPLE! I BROUGHT AN ARMY HERE, BUT IT WAS A GREAT WASTE OF BOTH RESOURCES AND TIME: A SMALL BAND OF HALF-WITTED GOBLINS ARMED WITH NOTHING BUT THEIR COCKS COULD COME IN HERE, AND COME THE MORNING YOU'D ALL BE WALKING BOW-LEGGED FROM HOW MANY TIMES THEY'D HAVE FUCKED YOU RIGHT UP YOUR BEHIND! COME, FOOLS! COME, PATHETIC COCK-SUCKING, MISERLY STUNTIES! YOUR SIGHT ALONE WILL BE SO PATHETIC, YOUR VICTORY IS PLAUSIBLE: MAYHAPS MY TROOPS WILL BE LAUGHING TOO HARD ON HOW WEAK YOU ARE TO ACTUALLY FIGHT BACK! </b></span></span></span><br>
<br>
<span style="color: #efefef"><span style="color: rgb(85, 57, 130)"><span style="font-size: 18px"><b>WHEN WE CONQUER A PEOPLE, WE USUALLY TAKE THEIR WOMEN AS TROPHIES. BUT FOR YOU, I'LL DO AN EXCEPTION! THE ONLY DIFFERENCE BETWEEN YOUR MALES AND FEMALES, IS THAT THE BEARDS OF THE FORMER DONT REEK AS BAD! BY THE GODS, I'VE SEEN TROLL SHIT THAT WAS MORE APPEALING! I'D RATHER EAT IT THAN HAVE TO SPEND ONE MORE SECOND LOOKING AT YOUR PATHETIC LOT. DO YOU EVEN HAVE A KING? HOW INEPT MUST A KING BE, TO ALLOW SUCH WEAKNESS TO FESTER HIS KINGDOM?</b></span></span></span><br>
<br>
<span style="color: #efefef">And so he ranted, on and on and on, while the dwarves at the walls could only hurl insults back at him. Many loosened arrows, but he was too far for the shots be accurate, or effective: Such efforts merely stoked further laughter, and soon, their commanders had to discipline them, lest they charged out right at him right then and there. </span></div>
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			<div class="bbCodeBlock-content">Varghul surveyed the enemy's battle lines as he made the final preparations for the upcoming battle. What fools! To think that they had allowed themselves to be riled up by him, and to now face him in combat-astonishingly stupid.<br>
<br>
But of course, their armamements themselves were absolutely disgraceful. Weapons of flint and powder? Massive warmachines? Where were the men ready to engage in glorious melee? Where was the rage of the demon? Varghul sighed. Ah, and to think they were technically kin, servants to demons.<br>
<br>
Without warning, the dwarves began to march forward, seemingly eager to kill their foes. Seeking to retain, Varghul roared for his troops to attack. First came the slaves, riled up by the taskmasters and rushing headlong into the opponent-a swift death in battle was much, much preferabble to what awaited them if they did not comply. The marauders, roaring and banging their weapons together, followed behind. Without hesitation, the dwarves loosened volley upon volley on the advancing slaves, cutting down the squalid masses before any of them could reach their lines. However, they had expended too much much ammunition and time. Before they could reload, the manic horde was upon them, crashing into their ranks like a tidal wave of fury. Varghul revelled in the slaughter, the puny shots of the dwarves bouncing off against his shield or armor. The Sword of Ruin cleaved through everything in it's path with stupendous ease, and soon he found himself covered in dwarven blood, carving a bloody path through their ranks. Ah, how he had missed this! The feeling of visceral carnage was intoxicating. He was already celebrating his victory when it happened. The giant drill began firing shot after shot at his amassed men. Taking advantage of the confusion, a band of axe-wielding dwarves, the only ones who seemed to be of any worth, charged them.<br>
<br>
Varghul was infuriated by such a display. Again, they relied on such antics? No matter. He bellowed for his allies to finish off the axe-wielders, and then made his way towards the drill, Eager to destroy it.<br>
<br>
<b>Elsewhere</b><br>
<br>
The door to Tura's quarters was suddenly flung open, and a marauder stepped in. While rude, most trophies didnt even have personal quarters, so he was understandably confused when trying to find her.<br>
<br>
"These two, they're looking for you. They want your help."<br>
<br>
The pair walked in, and it was quite the pair indeed. The man seemed ancient, with white hair and wrinkles that betrayed he was easily a hundred years old. He walked slowly and leaned heavily on his staff. Presenting a stark contrast, the woman next to him couldnt have been more than twenty-five. Her hair was dark red, an unnatural color, and her eyes were majestic green orbs that had a certain arrogance to them. The man spoke first.<br>
<br>
"Greetings, Leader of the Lepus and Queen-Mother. My name is Hurzed of the Shadowgrave. I am a... Supreme shaman of this Kingdom. I have heard rumors about the inquisitive abilities of your people. Mayhaps, you could help me with my research? These runes unlock great power, but decoding them is proving most troubling."<br>
<br>
Having made his case, he exited, taking the marauder with him. The two women were left alone. The red haired woman looked around the room a bit, before she smiled at Tura: "Given your own room, has he? Might not seem like much but-that means something alright.<br>
<br>
Right, Right, I should introduce myself. I'm Ava. No fancy titles to go with that, I fear. The Godess of Lust has given me such... Gifts, so that I do not appear hideous like the rest of our "glorious people"<br>
<br>
She gave a small smirk at the end of that sentence. "See, my godess does not believe in this mindless brutality. Why torture when people can be persuaded? But alas, I'm hard pressed to actually find someone to teach me some things about the more... Fun side of persuasion. So I thought, if it was anyone who would've known, it would be you. The one who managed to convince one of the most brutal fanatics to spare her."<br>
<br>
She slowly made her way to where Tura was sitting and sat on her lap. Her voice had lowered considerably. "Besides, I wanted to see for myself... So, will you show me?"</div>
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					<div class="bbWrapper">WIP:<br>
1. Build military settlement F22<br>
2. move ranger form g22 to g20 and EXPLORES</div>
				
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king Baldur sat on his oak throne, the rain falling on his halls roof like the gods knocking on his door. his lords sat quietly around waiting for him to say something when a loud banging was heard on the front door. "come in" lamented Baldur, a young woman with wet ashen hair and grey eyes pushed the door open and strolled in. "if it isn't my dear niece Astrid, late as always" Baldur bellowed, with a sterner voice he continued"why is it you are late again?". the ashen girl having taken a seat in the middle of the hall from one of the minor lords, looked up at the king, and with a glare that could kill a thousand men responded: "why would you care kinslayer?". silence, even the rain stopped for a second, then the girl burst out laughing "You should see the looks on your faces".<br>
<br>
lord Christoffer stood op and stared at the young lady, his stare had little to no effect on the girls smug expression, "how dare you to say something like that to you uncle, let alone your king" he hissed at her. Baldur stood up and announced, "I have not gathered you to fight with each other!" he sat back down and continued "I have come to inform you of some changes, from today and onwards two new guilds will be joining us, Konunglega rannsóknarstofan and utanríkisverslun guild. you may now go back to your homes. " there was a tension in the air but people began to leave, slowly but surely. the was no one in the hall, other than Astrid, even Christoffer had gone on his way.<br>
<br>
"so big guy what's your plan?" Astrid jokingly asked, "hope that they don't attack us first" Baldur quietly responded, "if I remember right last time you waited for the enemy to come to you, you lost your wife. hey, maybe you'll lose your life this time" Astrid stated as she left. Baldur sat in silence thinking about what she had said, he knew he couldn't attack with what he had, so he had to wait.<br>
<br>
Baldur walked out and towards the raven tower, he stepped in and began to scale the stairs to the top, as he did the rain began again and he looked out the window, the sea was as cold as ever he thought to himself. finally, he reached the top and sent out two ravens one to the north and the other to the west.<br>
<br>
actions<br>
<br>
train; archer<br>
build; Konunglega rannsóknarstofan: a laboratory which every two turns will research a random tec<br>
utanríkisverslun guild: this merchant guild gives a bonus to all trade routes by 1 and gives 1 gold for every civilization meet<br>
move diplomat to E9 and explore<br>
<br>
resources<br>
6,5+2+2+2-2-2-3= 5,5<br>
<br>
population<br>
32+2+2+2+2=40</div>
				
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<br>
[div class=background]<br>
[div class=mainbox]<div style="background-color: rgba(239, 229, 213, 0.7);color:#333438;padding20px;overflow:hidden;height:490px;overflow:auto;"><span style="font-family: 'Montserrat';"><span class="bbcode-justify"><b>Kingdom of Bullarum</b><br>
Morning meetings were a daily practice in the council chamber of the underwater palace. Five bulla sat around the meeting table in their usual seating arrangement, while Ophthalmos sat at the center of the table, attentively listening to the heated discussion taking place in the meeting today. Semel also took part in the meeting but he was currently asleep by Ophthalmos' feet.<br>
<br>
"I don't know... I don't think seaweed soup has enough nutrients to last you a whole day, guys," Pes chimed in meekly.<br>
<br>
"No care! Seaweed soup good!" Quam exclaimed excitedly, Optimus chuckled from her seat in agreement.<br>
<br>
"It's the texture, isn't? Is that what's throwing you off?" Mollis rubbed his nose out of habit, making it flicker ever so lightly.<br>
<br>
"Regardless of how the food tastes, one should eat for the sake of conserving energy so they can participate in any sort of activity. For example, talking like we are now, this too requires energy. Which is why it is important for everyone to finish their meals," Recipe reminded everyone firmly.<br>
<br>
Ophthalmos nodded in agreement before passing his final thoughts on the matter. "That's right, picky eaters are a disgrace. Though Pes does have a point, you cannot just simply rely on one serving of seaweed soup to sustain you for an entire day. One must eat at least three times a day - no matter how diet conscious you are!"<br>
<br>
Just then, the doors to the council chamber flung open; Ophthalmos' golden gaze shifted to the octopus-mermaid swimming towards them. This was usually the time tea was served in the morning meeting so her presence wasn't unexpected, but Egnarion was not pushing a tea cart towards them today. Ophthalmos grew wary but greeted Egnarion with a smile nonetheless.<br>
<br>
"Morning, Ophy, everyone," she began in her usual deadpan manner, she was the only one in the kingdom who could address the Deep Sea King the way she did. "Okay, so we have a little bit of a situation. There seems to a bunch of land dwellers trolling the area. They've been catching fish by throwing some kind of toxins in the water, and it's hurting all the marine life - I mean, we're good, but it's still a cause of concern, wouldn't you agree? What do you want me to do?"<br>
<br>
"What else is there to do? Kill them," Ophthalmos answered without hesitation, his smile still present. "Also, how about some tea?"<br>
</span></span></div>[/div]<span style="font-family: 'Montserrat';"><br>
<br>
[div class=box2]<div style="padding:5px;overflow:hidden;height:150px;overflow:auto;"></div>[/div][div class=box2]<div style="padding:5px;overflow:hidden;height:150px;overflow:auto;"><span style="font-family: 'Montserrat';"><br>
<div class="bbcode-height-restrict" style="height: 150px;"></div><br>
<div class="bbcode-height-restrict" style="height: 150px;"></div><span class="bbcode-justify"><b><span style="color: rgb(209, 213, 216)">Turn</span></b></span><span class="bbcode-justify"><span style="color: rgb(209, 213, 216)">1 Capital City, 1 Settlement (Normal)</span><br>
<br>
<i><span style="color: rgb(209, 213, 216)">6 Resources, 12 Population, 6 T1 Troops</span></i><br>
<br>
<span style="color: rgb(209, 213, 216)">T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank</span><br>
<br>
<b><span style="color: rgb(209, 213, 216)">ACTIONS:</span></b><br>




<blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
	<div class="bbCodeBlock-content">
		
		<div class="bbCodeBlock-expandContent js-expandContent ">
			&gt; Gather Resources
		</div>
		<div class="bbCodeBlock-expandLink js-expandLink"><a role="button" tabindex="0">Click to expand...</a></div>
	</div>
</blockquote>



<blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
	<div class="bbCodeBlock-content">
		
		<div class="bbCodeBlock-expandContent js-expandContent ">
			&gt; Train infantry
		</div>
		<div class="bbCodeBlock-expandLink js-expandLink"><a role="button" tabindex="0">Click to expand...</a></div>
	</div>
</blockquote>



<blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
	<div class="bbCodeBlock-content">
		
		<div class="bbCodeBlock-expandContent js-expandContent ">
			&gt; Build a defensive wall around the capital
		</div>
		<div class="bbCodeBlock-expandLink js-expandLink"><a role="button" tabindex="0">Click to expand...</a></div>
	</div>
</blockquote>&gt; Research Deep Sea Magic<br>
<b><span style="color: rgb(209, 213, 216)">FREE ACTIONS:</span></b><br>




<blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
	<div class="bbCodeBlock-content">
		
		<div class="bbCodeBlock-expandContent js-expandContent ">
			&gt; Explore (J13)
		</div>
		<div class="bbCodeBlock-expandLink js-expandLink"><a role="button" tabindex="0">Click to expand...</a></div>
	</div>
</blockquote>



<blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
	<div class="bbCodeBlock-content">
		
		<div class="bbCodeBlock-expandContent js-expandContent ">
			&gt; Research deep sea magic
		</div>
		<div class="bbCodeBlock-expandLink js-expandLink"><a role="button" tabindex="0">Click to expand...</a></div>
	</div>
</blockquote></span></span></div>[/div]</span>[/border][/div][div class=credits]<!--DO NOT REMOVE-->credits <a href="https://www.rpnation.com/members/55064/" class="username" data-xf-init="member-tooltip" data-user-id="55064" data-username="@RI.a" id="js-XFUniqueId74">@RI.a</a>[/div]<br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Bullarum</div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
Morning meetings were a daily practice in the council chamber of the underwater palace. Five bulla sat around the meeting table in their usual seating arrangement, while Ophthalmos sat at the center of the table, attentively listening to the heated discussion taking place in the meeting today. Semel also took part in the meeting but he was currently asleep by Ophthalmos' feet.<br>
<br>
"I don't know... I don't think seaweed soup has enough nutrients to last you a whole day, guys," Pes chimed in meekly.<br>
<br>
"No care! Seaweed soup good!" Quam exclaimed excitedly, Optimus chuckled from her seat in agreement.<br>
<br>
"It's the texture, isn't? Is that what's throwing you off?" Mollis rubbed his nose out of habit, making it flicker ever so lightly.<br>
<br>
"Regardless of how the food tastes, one should eat for the sake of conserving energy so they can participate in any sort of activity. For example, talking like we are now, this too requires energy. Which is why it is important for everyone to finish their meals," Recipe reminded everyone firmly.<br>
<br>
Ophthalmos nodded in agreement before passing his final thoughts on the matter. "That's right, picky eaters are a disgrace. Though Pes does have a point, you cannot just simply rely on one serving of seaweed soup to sustain you for an entire day. One must eat at least three times a day - <i>no matter how diet conscious you are</i>!"<br>
<br>
Just then, the doors to the council chamber flung open; Ophthalmos' golden gaze shifted to the octopus-mermaid swimming towards them. This was usually the time tea was served in the morning meeting so her presence wasn't unexpected, but Egnarion was not pushing a tea cart towards them today. Ophthalmos grew wary but greeted Egnarion with a smile nonetheless.<br>
<br>
"Morning, Ophy, everyone," she began in her usual deadpan manner, she was the only one in the kingdom who could address the Deep Sea King the way she did. "Okay, so we have a little bit of a situation. There seems to a bunch of land dwellers trolling the area. They've been catching fish by throwing some kind of toxins in the water, and it's hurting all the marine life - I mean, we're good, but it's still a cause of concern, wouldn't you agree? What do you want me to do?"<br>
<br>
"What else is there to do? Kill them," Ophthalmos answered without hesitation, his smile still present. "Also, how about some tea?"<br>
<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId76"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Turn</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 Capital City, 1 Settlement (Normal)<br>
<br>
<i>6 Resources, 12 Population, 6 T1 Troops</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank<br>
<br>
<b>ACTIONS:</b><br>
&gt; Gather Resources<br>
&gt; Train infantry<br>
&gt; Build a defensive wall around the capital<br>
&gt; Research Deep Sea Magic<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore (J13)<br>
&gt; Research deep sea magic</div>
		</div>
	</div>
</div></div></div>
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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 5, Month 6 Year 320 (In game first Year)</b><br>
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<br>
While the Dwarves in the north are on the decline from fighting with the forces of chaos. However, the Dwarves in the south are on the move, taking a Viking settelement, invading the mountains of the Lepurs and setting fire to the Eleven forest.<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.673869/" target="_blank"><img src="https://www.rpnation.com/data/attachments/610/610829-7a80adc21e29449dca4e638fc1d9cc15.jpg" class="bbImage " style="" alt="map.png" title="map.png" width="100" height="100" loading="lazy"></a><br>
<b><u>The Carmine Empire</u></b><br>
Resources: 14 Population: 90(Current Max Population)<br>
<br>
The Capital would seem the least likely place for cultists of any kind to be existing within the Carmine Empire. One would think. However, there seemed to be traces picked up by the secret police. There seemed to be 3 separate cultist cells operating within the capital. One was in a tavern. Another was operating within an abandoned warehouse and the third cell was operating from a large farmstead outside the capital.<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 10 Population: 13<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
The Overseers office was constructed, allowing Maat to give 1 extra order per turn.<br>
<br>
Research on the Desert Obelisk to turn tiles into desert tiles is making progress (1 turn remaining)<br>
<br>
Exploring the open ocean for its new masters, the Kraken discovers the ruins of an ancient settlement. It was most likely part of the old and ancient Tartarus city that used to exist on the waters. Treasures were able to be recovered. (+6 Resources)<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 22 Population: 50 (Current Max Population)<br>
<br>
Researching Winter allows the bunnies to acquire snowshoes, heavy winter clothes and coal for warmth. (No longer affected by decreased movement during Winter Months).<br>
Researching Atropa Belladona increase the understanding of plant/people hybrid physiology. (+5 Knowledge)<br>
Researching Aircraft allows a greater understanding of flight mechanics (Rudimentary Bi plane plans acquired. Still requires appropriate tools to create)<br>
Mass Recruitment researched gains -1 costs to recruit units. If units cost falls below 0, then unit is <i>Retrained</i> and gets +1/+1.<br>
Intermediate Tactics researched  Aggressive actions (raiding, sieging, enslaving, defiling) are free actions (still limit of one per turn). Gain +1 on great success rolls and rolls to raid trade routes.<br>
<br>
Exploring I11- The gardener discovers an old and dilapidated lighthouse. It looks weathered from age, with a solid thick wooden door.<br>
<br>
Exploring F8- At the edge of the forest, the builder discovers a well, sitting in the middle of the field.<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 24 Population: 32<br>
<br>
Rez begins working on the Magical Barrier surrounding the forest. Due to his magical skill, it will be finished in (1 more turn)<br>
<br>
Exploring G20: the elf finds a single metal gate in the middle of an open field<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 5.5 Population: 40<br>
<br>
The dwarves conquered the settlement at C15.<br>
<br>
Konunglega rannsóknarstofan Built: a laboratory which every two turns will research a random technology.<br>
<br>
utanríkisverslun guild: this merchant guild gives a bonus to all trade routes by 1 and gives 1 gold for every civilization meet<br>
<br>
Exploration at E9: The diplomat comes across a small group of stranded Viking hunters. (Gained 1 Folkera unit)<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 4 Population:12<br>
<br>
1 unit of infantry was trained.<br>
<br>
A defensive wall was built around the capital giving it (+2 Defense)<br>
<br>
Research: Deep Sea Magic: Gained the ability to cast Waves of protection with any 1 units stack square within Range 1 around a settlement (+2 Defense on the turn cast)<br>
<br>
Explore J13: Exploring the square reveals an ancient underwater ruin. The city was filled with metal and glass spires. One structure that is larger than the rest, has a domed top.<br>
<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 6 Population: 14<br>
<br>
Adopted Policy: The Favored Ones- All Leader and Hero Units gain +3/+1. Unlocks further research on heroes and leaders<br>
<br>
Varghul's Army attacks the Dwarves: Results Pending<br>
<br>
Train Agent: Aspiring Shaman<br>
Free Action: Train Agent: cult leader(Will be finished training next turn)<br>
<br>
Exploring D5: The hound unit reached the plains just past the mountains. It stretched for many miles in all directions. Off in the distance, they would see a large creature made of rock and covered in snow, walking with two large arms and two smaller legs. It's head was large with two sharp elongated canines on the bottom jaw extended.<br>
<br>
<b><u>Altura</u></b><br>
Resources: 17 Population: 24<br>
<br>
Things are stirring within the Country. Rumors have begun to spread of a great Woman that was once a Desperita and is now commanding an army of metal angels.​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Tu'er Shen the Rabbit God</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus</u></b></span><br>
<br>
<a href="https://www.rpnation.com/attachments/82a3c247-28e2-49d0-ba14-af9d2b26fe1b-jpeg.674606/" target="_blank"><img src="https://www.rpnation.com/data/attachments/611/611566-a90c95abfe2426486f09294e2600959f.jpg" class="bbImage " style="" alt="82A3C247-28E2-49D0-BA14-AF9D2B26FE1B.jpeg" title="82A3C247-28E2-49D0-BA14-AF9D2B26FE1B.jpeg" width="100" height="57" loading="lazy"></a>​</div><br>
The tomb brought back memories to his ancient mind, of a time when he had far more land to be responsible for, but much less stress about it. Now that the pyramid had been emptied of slaves and civilians they had begun its official restoration. Although gazing upon the work done so far...it’d take all of his immortality to complete. Maat turned his attention back to the city below, gazing out from the entrance to the pyramid. These lush lands were once property of Tartarus, but he had no use for the abundance of life within the soil. The God-King headed deeper within the pyramid and back into what had become his throne room. There he had a large table covered in charts, diagrams, and arcane symbols. With his Circle of Mages still entombed he needed to test his formulae himself and it was taking more time than he desired to give.<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/b2bc3008-e3ef-42d0-934a-cecab38bf62b-jpeg.674607/" target="_blank"><img src="https://www.rpnation.com/data/attachments/611/611567-93d4e8d79bce07f42ae43cd50bc57db0.jpg" class="bbImage " style="" alt="B2BC3008-E3EF-42D0-934A-CECAB38BF62B.jpeg" title="B2BC3008-E3EF-42D0-934A-CECAB38BF62B.jpeg" width="62" height="100" loading="lazy"></a><br>​</div>Tartarus was a work in progress, but it was coming along well enough that the upper-class men and women hadn’t been complaining. The city beneath the pyramid was now constructing a wall to add a layer of protection from outsiders, the city of Shedet in the west was a success and also building a wall. News of the Kraken’s treasure haul excited everyone as a treasury would be needed if the king was going to be able to acquire them any kind of man made luxuries. They were thriving, not just surviving as they would have been under the false king.<br>
<br>
Khalids and her undead horde were triumphant in their capturing of the animal village, but she could not stop there. Last she remembered Tartarus was still be one pyramid and that small group of slaves would not be enough to build a metropolis. They needed more and she would find them. In the distance she saw a plume of black smoke rising to the sky. Usually where there was destruction there were sentient creatures. “On me!” Her voice bellowed out as she raised her hand into the sky. The undead and the jackals quickly fell into ranks around the mummy and as she marched so did they. This fire would surely lead to potential slaves and she would waste no time getting there.<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/7ec2b410-6157-4a26-8bb1-77de02ff98c1-jpeg.674609/" target="_blank"><img src="https://www.rpnation.com/data/attachments/611/611569-f579716619aa9454b4ffd9e2833b9580.jpg" class="bbImage " style="" alt="7EC2B410-6157-4A26-8BB1-77DE02FF98C1.jpeg" title="7EC2B410-6157-4A26-8BB1-77DE02FF98C1.jpeg" width="63" height="100" loading="lazy"></a>​</div><br>
Actions:<br>
Research Desert Obelisk<br>
Construct Walls around New Yomi (using resources)<br>
Construct Walls around Shedet (using resources)<br>
Move Khalida’s army from J21 to I21<br>
<br>
Free Actions:<br>
Explore I21<br>
<br>
Status:<br>
New Yomi(CC):<br>
Walls(under construction)<br>
1x Armory<br>
1x Tomb<br>
Pyramid of Maat 5/400<br>
Pyramid of Ancients<br>
<br>
Shedet (FS):<br>
Walls (under construction)<br>
<br>
Military:<br>
Khalida (Hero Unit)<br>
Kraken (Monster Hero Unit)<br>
2x Jackal Hunters<br>
4x Tartarus Skirmishers<br>
2x Sand Snipers</div>
				
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<br>
Alucard emerged from the Cathedral to find that time had moved on quite considerably in Sylvania, his ears hearing news of an emerging cult within his nations borders. Previously he would have let his men deal with it but decided that this time required a more <i>personal</i> touch. Before that, he needed to clean himself up.<br>
<br>
Within his bedchamber he sat staring at his hands, the filth from within the Cathedral had dug deep into every finger print and crease of skin. The putrid smell of stale blood and rotten flesh still teased his nostrils, pricking them almost as if to say he will never truly be free from it. He pushed himself up to his feet and made his way to the corner of the room where a bath awaited. <br>
<br>
The heat of the water sent thick streams of vapor up into the cold air. As Alucard removed the last of his garments he entered the bath and immediately felt the comforting warmth of the water. He let out a satisfying sigh and he sunk deep into the water, his long flowing locks following him underneath. He remained still for a moment until the sound of his chamber door shutting vibrated through the water. He resurfaced, tucking his hair behind his ears to find a scantily clad female before him.<br>
<br>
Her appearance rivalled even the most beautiful of women he had seen. Her eyes were as blue as the deepest recesses of glacial ice, complemented by snow, white skin and a deep crimson lipstick. Her figure surpassed even the beauty of her face and with each step towards Alucard it was further reinforced. He sat silently as she approached, a trail of clothing left behind with each step she made. Upon reaching the bath her entire body was exposed to the cold air of the bedchamber.<br>
<br>
<i>”Good evening my Lord...”</i> her voice was as alluring as that of Mhyress, as if it pulled at his very soul, <i>”...I am so glad I could see you.”</i><br>
<br>
The Lord of the Carmine stayed silent as the women entered the bath opposite him, being sure to arch over enough to allow him a view at her most intimate regions. As she sat down he felt a strange sensation, a feeling in his gut that things weren’t as they seemed. Then with her next blink her blue eyes had made way for black, abyssal orbs and he realised who was in front of him. His immediate instinct was to tear the head from her body but he found restraint, intrigued by the visit.<br>
<br>
<i>”I thought I had done way with you creature?!”</i> His words were as taunting as they were dismissive. The woman before him let out a soft laugh before it devolved into the familiar reverberating voice of Mhyress.<br>
<br>
<i>”I can assure you that I had no intention of being in your realm.”</i> The sultry shape of Mhyress’ form disappeared below the water before reappearing. Her skin glistened as the water ran across its pale surface. <i>”My father has sent me here for a reason.”</i> Alucard raised an eyebrow before interjecting.<br>
<br>
<i>”I don’t suppose it is to have a second fight?”</i> The sarcasm of his comment was blatant. <i>”I didn’t think demons could enter this world. I still remember the tales from when I was human, a great mage built a magical barrier to keep you and your kind locked away after you nearly killed all life.”</i> His comment caused his guests face to contort in anger.<br>
<br>
<i>”’My kind’ were not responsible for what happened to your world. That was the action of the Primordial Gods. My father was more than happy to sit and feed off the nations of the world as they fought amongst themselves. A few people here and there is nothing in a world populated by so many.”</i> There was a brief pause from the demon as she glanced around the room inquisitively.<br>
<br>
<i>”However, because he didn’t answer the call to arms of the Primordials he had to hide himself out of their reach. On his own he could maybe defeat them one by one...maybe...but together they are far too strong.”</i> Mhyress’ face returned to something far more human like in appearance as she continued.<br>
<br>
<i>”As for me being in your world, I am limited for the moment by the distance to the Cathedral. Any further and I would simply cease to exist. You see, as you grow in power and blood is spilled across the world, my father’s own strength grows.”</i> Alucard stared at her for a moment before deciding to cut in.<br>
<br>
<i>”So I am bound to Krom? How does that happen?”</i> His face was one of confusion.<br>
<br>
<i>”In simple terms that is the case. The long story is that the battle you fought in all those years ago was the bloodiest the world had ever seen. The power it gave my father drew his attention right to you and that is why he blessed you.”</i> Alucard scoffed at her words.<br>
<br>
<i>”If that is the case then why has he not shown himself until now?”</i> A look of disappointment followed by frustration spread across the face of Mhyress.<br>
<br>
<i>”He was waiting for you to prove yourself once more. He has watched you fight countless battles over the millennia but he wanted you to fight a true being of power....he wanted you to fight me.”</i> Mhyress gazed across at Alucard, staring deep into his eyes. <i>”He was disappointed in how long it took you but when he saw how easily I was defeated...he decided it was time.”</i><br>
<br>
Alucard cut in once again. <i>”Time for what?”</i><br>
<br>
<i>”Time for you to reach the destiny my father has mapped out for you...the destiny that grants you great power... and the destiny that allows my father to free himself from the worry of the Primordials.”</i><br>
<br>
There was a long pause as the two simply gazed at each other, allowing the words to sink in and it was Alucard who was the first to break the silence.<br>
<br>
<i>”I see...So he needs me to spill blood in his name so that he can grow strong enough to take on these Primordial God’s?”</i> Mhyress smiled.<br>
<br>
<i>”I always thought your kind were nothing more than monkeys who learnt to use fire but you...you continue to surprise me.”</i> The demon pushed her form forward, sitting upright before Alucard. <i>”There is something else that my father wants...”</i><br>
<br>
She leant forward until her chest touched his, her breath teasing the Carmine leaders lips. Alucard didn’t flinch, his stature and expression unwavering.<br>
<br>
<i>”He wants to give you a gift...”</i> The vampire cut in once more.<br>
<br>
<i>”And what would that be?”</i> He looked deep into the blackness of her eyes as he questioned her. The response was short and simple.<br>
<br>
<i>”...Me.”</i> The gap between the two was almost completely non-existent. With each breath the pairs lips touched and for a moment nothing was said.<br>
<br>
<i>”He wants you to have me...to gift you an heir who could sweep your enemies aside.”</i> With each word her lips danced around his. <i>” I will be honest in that my first reaction was one of blasphemy...but, you have proven yourself to be...special. If I must partake in such animalistic mortal activities, then let it be the man who bested me. So what do y...”</i> Mhyress was cut short as Alucard took hold of her and firmly pressed his lips against hers. In that moment the candles of the room erupted into great pyres that scorched the ceiling above.<br>
<br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

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<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445051" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b> Movement:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Movement</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Move diplomat to Dwarf stronghold and open diplomacy.</span></i>​</div> <span style="color: #f44">|</span> No Cost <span style="color: #f44">|</span> [<i><span style="color: #ccc">x2 Necromancy</span></i>] <br>
<br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b> Diplomacy:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Open Diplomacy</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Diplomat attempts to open dialogue with the dwarves.</span></i>​</div> <span style="color: #f44">|</span> No Cost <span style="color: #f44">|</span> [<i><span style="color: #ccc">Free Action</span></i>] <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b> Settlement Upgrade:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Capital Upgrade to Level 3</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Use two actions to complete this turn</span></i>​</div> <span style="color: #f44">|</span> 10 Resources<span style="color: #f44">|</span> [<i><span style="color: #ccc">x2 Standard Actions</span></i>] <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Belfry IV</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The power of the Belfry has grown so that many more forces can be raised. Generate 1.2 Necromancy points per settlement.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood VI</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Blood God gives more power to the Carmine meaning they are capable of great things. Gain an additional action a turn.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Belfry I</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Night Barracks III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">More skilled leaders train an ever increasing number of recruits. Train an additional unit per recruitment action. Pay resources as normal.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Undead Builders</span></i>] <span style="color: #f44">|</span><br>
<br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Research:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Belfry Corpse Carts </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Unlocks unit Corpse Carts. Attack is -3 with defence also -3. Costs 3 resources and moves 1 square per movement. As a free action can create a settlement on its square, causing the unit to be destroyed.<br>
</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Belfry II</span></i>]<span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Well of Souls I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Belfry has begun to commune with the dead and have found them useful in passing messages over great distances to different units. May move two additional unit stacks per movement action.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Immortal Scientists</span></i>] <span style="color: #f44">|</span><br>
<br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy Points Generated This Turn</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">8</span></i><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Movement.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Movement.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Raise Undead</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Raise x2 units of undead on V5.</span></i>​</div> <span style="color: #f44">|</span> 2 Necromancy Points<span style="color: #f44">|</span> <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Belfry Blacksmith:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Roll to Create</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Attempt to create a magic item.</span></i>​</div> <span style="color: #f44">|</span> 2 Resource <span style="color: #f44">|</span><br>
<br></li><li class="bbTabContent" id="tab_1736445052" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 14<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 12<br>
+Research and Buildings: 24<br>
-Units: 0<br>
-Settlement: 0<br>
-Structures: 0<br>
-Settlement Upgrade: 10<br>
-Research: 2<br>
-Belfry Forge: 2<br>
<br>
End of Turn Amount: <b>40</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 90<br>
<br>
End of Turn Amount: <b>90</b>​</div></li></ul>
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<a href="https://www.rpnation.com/attachments/f5b02f3e-fb45-4d03-b707-fa98a5354288-png.675413/" target="_blank"><img src="https://www.rpnation.com/data/attachments/612/612373-605fb32bad329dbf6aa4e29fa6b0d7c1.jpg" class="bbImage " style="" alt="F5B02F3E-FB45-4D03-B707-FA98A5354288.png" title="F5B02F3E-FB45-4D03-B707-FA98A5354288.png" width="77" height="100" loading="lazy"></a><br>
<br>
Laethor was working on his paperwork on a chilly night. Candle light lit his personal room which was full of paperwork of different ideas Laethor collected and worked on over the years. He had just finished his letter that was going to be send to the newly build military base. It ordered the recruitment of new soldiers, just after the moment he had written the last word and put a dot on the paper the sound of a crowd gathering could be heard. Laethor stood up in confusion,  where could this sudden excitement in the middle could come from?<br>
<br>
The king walked to his balcony where he could be often found doing speeches and ceremonies alike. He just wanted to ask where all the excitement came from but he didn’t need to. He already saw the reason, smoke could be seen in the distance. Not only smoke but a red glowing dot, that only was enough for all the panic. Laethor who had sacrificed a lot of hours to study the forest had never seen such a fire. It just was not possible that now of all times a forest fire existed. They had plentiful of rain and it was in the middle of winter. If it was summer it could be justifiable that this was not caused by a unknown force.<br>
<br>
"People people calm down, there’s nothing to worry about. Forest fires are natural as you all know. Please return to your homes and return to your normal life. "<br>
<br>
<br>
The royal guard "guided" the people back to their residence after Laethor said this. It was only because of their deep respect for their king that they left without any nuisances. Laethor walked back into his personal residence. Actually there was a reason to worry, Laethor was freaked out. He shoved all his papers in one angry motion from his working table. The letter that he just wrote to the military base fell on the ground and would probably not ever be read.<br>
<br>
<br>
All that he just worked for was going to be ruined.<br>
<br>
<br>
The captain of the royal guard came in "My lord, in this moment we need you in throne hall. Fifnar and the nobles don’t appreciate your absence"<br>
<br>
<br>
"I’m coming Farnaer just give me moment".<br>
<br>
Laethor followed the Royal guard back to the throne hall. The nobles stood in circles discussing the matter quietly but enthusiastically. Maybe enthusiastically is not the right it was more hysterical. The conversations muffled at the moment their king walked by. Fifnar stood in the middle of the room and he didn’t look content. Actually he looked far from happy or content.<br>
<br>
<br>
With a deep rumbling voice that had the power to create several deaf ears Fifnar Said "How could you let this happen, I gave you the permission to guard my forest. And what did you do, you didn’t protect anything o high king" he said in a mocking way. This was what Laethor expected but what he didn’t expect that his son was in the room to.<br>
<br>
<br>
<br>
Before the elven king could react a ranger came limping into the hall. While he came in thunder could be heard from outside. These were all signs that there was something utmost dangerous that his nation would need to face.<br>
<br>
<br>
"My lords" the ranger stopped for a moment and stared at Fifnar "Please continue don’t mind our guest" said Laethor. “I know what caused that fire where everybody is talking about. I ran as fast I could to get here and warn you my excellence. There are short beings with long beards they looked agressive. They lit the forest my dear lords "and with that the ranger collapsed on the floor. "Please take care of our brother and reward him" Laethor said.<br>
<br>
<br>
"Now as to react to you Fifnar this just happened. I will do anything in my power to stop this race from destroying our forest. I have been sleeping for too long, I have been blind all this time. There will always be dangers around us but I will face them. Yes I WILL FACE THEM, I SHALL FACE THE DANGERS . I ONLY I WITH THE HELP OF YOU I SHALL SUCCEED. I LAETHOR HEREBY SWEAR TO YOU ALL THAT I WONT ABANDON MY FOREST OR MY PEOPLE."<br>
<br>
<br>
The king had been filled by a fury that was unknown to all. The elf began glowing from white light like the moon had just given him strength. "Soldiers get my armor and my beloved sword." but before the soldiers could preform their task the captain said “I though you would never ask Laethor. You’re finally back as I know you" and with that he drawed Laethor sword an gave it the king. Laethor held up the sword, moonlight was reflecting from it. " I hereby again swear that I will protect this forest and my people until I depart to the the afterlife. I swear that Lothren shall not suffer the presence of Men, nor Orcs, nor Dwarfs, nor vampire. If a foe takes a single step upon such sacred soil, they shall not take another. I swear this under the ever watchful eyes of our forefathers watching from the moon."<br>
<br>
The fury that had taken behold of Laethor passed to his son Amryn. "I will join you father may our enemies feel the wrath of the elves of Lothren." Amryn brought his sword high upon the air and so did all elven nobles. The moonlight that presented the power of the forefathers of the elven race embedded in all swords. Laethor had lit their hearts on fire with such fury that nothing could extinguish it. "For Lothren and for our Forefathers" even the elven royal gaurd screamed this phrase.<br>
<br>
After that night the fury that lit the hearts of the elves still hadn’t been extinguished. Amryn had been trained in a building that had been constructed specially for him. He was now ready to join his father and the royal army. Fifnar joined to ofcourse his knowledge of the forest would be needed.<br>
<br>
Every elf in the realm had heard of Laethor his oath and it would become a tradition from now on to swear this oath if you had ambitions in the elven army.<br>
<br>
<br>
The army marched out of the capital filled with their ancestors fury and ideals. They eventually encountered the place where the fire was. "Who in Melandrach's name would cause such destruction” Laethor screamed. (Melandrach is believed to be ancestor of all elves). And with that many elves had tears on their faces but they were angry. This made their resolve even stronger, and with that they tried to extinguish the fire. There they encountered what you can call the "short men" or dwarves.​</div></div></div>
				
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					<div class="bbWrapper"><b>The Tetrad (6 Units Recruited)</b><br>
Temple Grounds Building: Hero Unit:  José Valero is recruited by the Tetrad to fight in their northern war. A minor lord well beloved by the common people, his adoption into the Tetrad is a huge boost to the council's flagging popularity. José Valero is recruited in the joint settlement. José is young and foolish, but dedicated to the arts of war. His use and knowledge of mixed infantry tactics and raw cult of personality attracts tremendous amounts of followers.<br>
<a href="https://www.rpnation.com/attachments/images-11-jpeg.676042/" target="_blank"><img src="https://www.rpnation.com/data/attachments/613/613002-fc5a7844152d182d4718c92ffa40c264.jpg" class="bbImage " style="" alt="images-11.jpeg" title="images-11.jpeg" width="77" height="100" loading="lazy"></a><br>
Action 1: Desperado recruited in Joint Settlement<br>
Action 2: Three Mercenary cohorts recruited in joint settlement. Men of the Fuerza settlement, these mercenaries are of high renown, and religiously follow José Valero.<br>
<a href="https://www.rpnation.com/attachments/unknown-13-jpeg.676043/" target="_blank"><img src="https://www.rpnation.com/data/attachments/613/613003-429c367e0461123718f2f798867c6e76.jpg" class="bbImage " style="" alt="Unknown-13.jpeg" title="Unknown-13.jpeg" width="97" height="100" loading="lazy"></a><br>
Action 3: (Mountain Signals Free Action) (Unit or Movement): Consecrated Organ recruited in Joint Settlement of Fuerza<br>
<br>
<b>Inma and Angel (Seraphim)</b><br>
Action 1: Construct (Cherubim) Tin Men<br>
Action 2: Construct (Cherubim) Tin Men<br>
<br>
<b>Los Hombres</b><br>
Free Action Exploration: Jimenez, Pablo, and Alfredo frenziedly investigate their treasure map, before riding will all speed to Valencia.<br>
<a href="https://www.rpnation.com/attachments/three-arab-horsemen-at-an-encampment-artist-eugne-delacroix-french-knp7w8-jpg.676040/" target="_blank"><img src="https://www.rpnation.com/data/attachments/613/613000-07e8546a80384481683c111b8f6238ce.jpg" class="bbImage " style="" alt="three-arab-horsemen-at-an-encampment-artist-eugne-delacroix-french-KNP7W8.jpg" title="three-arab-horsemen-at-an-encampment-artist-eugne-delacroix-french-KNP7W8.jpg" width="100" height="81" loading="lazy"></a><br>
<br>
Resources = 33: Parish Collections: +8, Mining +4, Capital +2, Recruitment -8<br>
Population = 25: Public Health Initiatives: +8</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Sixth</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 4 Settlements, 5 Structures</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10)<br>
1 Port Settlement (I11)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
1 Structure of Research<br>
<i>Allows extra research to be done per turn</i></div>
		</div>
	</div>
</div><i>22 Resources, 50 Population, 9 T1 Troops, 2 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
2 Gardeners, 1 Nursemaid, 2 Researchers, 4 Builders<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa</div>
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			<div class="bbCodeBlock-content">1) Research <i>Always More Besides</i><br>
Gain +3 population per turn, +1 for every settlement after the first<br>
2) Research<i> Pawns of the Great Game</i><br>
All agents have +1 movement and move as a free action<br>
3) Research Transport Vehicle, Light Boat, Bush<br>
4) Train 3x Nursemaids on H9<br>
5) Train 2x Researchers on H10<br>
6) Move Builder (F8) to D6<br>
7) Build Mining Settlement on D6 (-3 Resources)<br>
8) Finish Upgrading Military Settlement (H10, -5 Resources)<br>
9) Build <i>Structure of Fertility </i>(-2 Resources)<br>
<i>Allows +5 more Population in a settlement per turn</i><br>
10) Build <i>Structure of Gathering </i>(-2 Resources)<br>
<i>Allows +4 more Resources per turn</i><br>
11) Move Builders (H9) to F7<br>
12) Build Expanded Mustering Grounds (D6, -3 Resources from the Ascendant)<br>
<i>An entire nation, bred for nothing but war. It is no wonder there are always soldiers available.</i><br>
Allows the recruitment of an additional unit as a free action.<br>
13) Build Da Big Boss tent (D6, -3 Resources from the Ascendant)<br>
<i>The largest tent houses the biggest orc. All orcs know this, and for an Orc to truly be distinguished, he must have such a tent</i><br>
Grants Hero: Ghazvur Horde-leader<br>
Unlocks recruitment of: Goblins, Goblin archers, Goblin Skulkers<br>
14) Fix Up the Lighthouse (-2 Resources)<br>
15) Explore D6</div>
		</div>
	</div>
</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 5 Settlements, 9 Structures</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10)<br>
1 Port Settlement (I11)<br>
1 Mining Settlement (D6)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
1 Structure of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Expanded Mustering Grounds for The Ascendant<br>
1 Da Big Boss Tent for The Ascendant</div>
		</div>
	</div>
</div><s>22+8+6-14 =</s> 22 Resources, <s>62+2(4+2)= 78 </s>50 MAX Population, 14 T1 Troops, 3 Heroes<br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
2 Gardeners, 4 Nursemaids, 4 Researchers, 4 Builders<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
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</div></div>
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</div><b>W I P</b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 6, Month 7 Year 320 (In game first Year)</u></b><br>
<u><a href="/members/athanas.55128/" class="avatar avatar--xxs" data-user-id="55128" data-xf-init="member-tooltip" id="js-XFUniqueId123">
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 </u><br>
<br>
As the final month of this long winter came upon the continent, tragedy had struck. The mighty civilization of the Jade Union was working on a magical spell based on some research for the betterment of the entire nation when something went terribly, terribly wrong and they unleashed the power of a thousand suns upon their mountains.<br>
<br>
A large fiery explosion that could be seen across the entire continent could be seen, even in the still wintery frozen North. All that remained of the Jade Union as a military power was the joint military settlement with the Altura. The remaining warriors swore fealty to the Lepurs as the lepur nation began to deal with not only a civil war, but also an influx of refuges on both sides of the conflict.<br>
<br>
Massive shards of the mountains flew off an landed in parts of the Southern Continent, one of which crushed a small nation of conquistadores. Who ever could reach these large shards first and claim them, could gain the mysteries that the Jade Union was attempting to harness.<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.676390/" target="_blank"><img src="https://www.rpnation.com/data/attachments/613/613350-7c369a4b0eeef1cf57af1fc34442bb92.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="100" loading="lazy"></a><br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 8 Population: 17<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
The Desert Obelisk research was completed. Now the Desert Obelisk can be constructed on tiles to turn them into desert tiles instead.<br>
<br>
Walls were constructed around New Yomi and Shedat adding +2 Defense.<br>
<br>
Off in the distance to the North Khalida and her troop can see a military settlement that looks as though it was those troublesome dwarves from Khanzig and to the West was some sort of magical blue shield that was protecting the forest.<br>
<br>
Exploring I21: Khalida finds the remains of an ancient battlefield. Skeletons lie both above the dirt and partially out of the ground. (Explore)<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 40 Population: 90(Current Max Population)<br>
<br>
The Vampire Capital has been upgraded to Level 3 allowing the training of tier 2 Units for the Country.<br>
<br>
The Belfry IV |  <i>The power of the Belfry has grown so that many more forces can be raised. Generate 1.2 Necromancy points per settlement.</i>| 0 Resource (Policy and Architects)| [<i>Standard Action</i>] |<br>
<br>
<b>•</b> Cathedral of Blood VI |  <i>The Blood God gives more power to the Carmine meaning they are capable of great things. Gain an additional action a turn.</i><br>
| 0 Resource (Policy and Architects)| [<i>Belfry I</i>] |<br>
<br>
<b>•</b> Night Barracks III |  <i>More skilled leaders train an ever increasing number of recruits. Train an additional unit per recruitment action. Pay resources as normal.</i><br>
| 0 Resource (Policy and Architects)| [<i>Undead Builders</i>] |<br>
<br>
⦿ <b>Research:<br>
<br>
•</b> Belfry Corpse Carts  |  <i>Unlocks unit Corpse Carts. Attack is -3 with defence also -3. Costs 3 resources and moves 1 square per movement. As a free action can create a settlement on its square, causing the unit to be destroyed.</i><br>
| 1 Resource | [<i>Belfry II</i>]|<br>
<br>
<b>•</b> Well of Souls I |  <i>The Belfry has begun to commune with the dead and have found them useful in passing messages over great distances to different units. May move two additional unit stacks per movement action.</i><br>
| 1 Resource | [<i>Immortal Scientists</i>] |<br>
<br>
The Diplomat come across the intimidating structure that was the Dwarven Military Settlement. It menaced with spikes and was made with dark metals and other materials. Surprisingly, the Diplomat received a response instead of just being shot on sight.<br>
A clearly over weight dwarf with an unkempt beard and dirty armor called down from the ramparts. "Hey, you. What are you doing out there. Are you trying to get killed?" (Diplomacy)<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 28 Population: 40<br>
<br>
Due to the danger from the invading dwarves that are trying to kill the eleven nation and burn down their forest, a call went out for mercenaries. 3 Units answered the call to fight for Lothren.<br>
<br>
The son of the King had constructed a training grounds for his personal use and has left it to join the fight. Moving up with the disgruntled Fifnar, they joined with the mercenaries in the farming settlement<br>
<br>
<b><u><s>Altura </s>The Tetriad</u></b><br>
Resources: 33 Population: 25<br>
<br>
José Valero answered the call to fight not only the great Dwarven menace that was invading their lands and capturing their cities, but also the infidel Inma and her Seraphim. He recruited mercenaries  to supplement the forces that he was training and also gained command of the 2 Samurai units that were stationed in the joint settlement. A Consecrated Organ was also constructed to assist in the war effort.<br>
<br>
From the massive explosion of the Mountains of the Jade Union, he has begun to deal with an influx of refugees that are in need of assistance. (Diplomacy)<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
Resources: 6 Population 10<br>
<br>
Inma trained 2 more units of Cherubim to assist in combat for her righteous cause.<br>
<br>
Refugees started to filter into her new settlement above the ruins having no where else to go. Some were already heading the call of the Fanatics that had already been gathering. (Diplomacy)<br>
<br>
<s>Altura </s>Los Hombres<br>
What few men remained of that ever dwinlding unit managed to escape Inma and follow the treasure map that they had recovered. Inside the trees where a small set of ruins. (Exploration)<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 22 Population: 50 (Current Max Population)<br>
<br>
1) Research <i>Always More Besides</i><br>
Gain +3 population per turn, +1 for every settlement after the first<br>
2) Research<i> Pawns of the Great Game</i><br>
All agents have +1 movement and move as a free action<br>
3) Research Transport Vehicle, Light Boat, Bush<br>
4) Train 3x Nursemaids on H9<br>
5) Train 2x Researchers on H10<br>
6) Move Builder (F8) to D6<br>
7) Build Mining Settlement on D6 (-3 Resources)<br>
8) Finish Upgrading Military Settlement (H10, -5 Resources)<br>
9) Build <i>Structure of Fertility </i>(-2 Resources)<br>
<i>Allows +5 more Population in a settlement per turn</i><br>
10) Build <i>Structure of Gathering </i>(-2 Resources)<br>
<i>Allows +4 more Resources per turn</i><br>
11) Move Builders (H9) to F7<br>
12) Build Expanded Mustering Grounds (D6, -3 Resources from the Ascendant)<br>
<i>An entire nation, bred for nothing but war. It is no wonder there are always soldiers available.</i><br>
Allows the recruitment of an additional unit as a free action.<br>
13) Build Da Big Boss tent (D6, -3 Resources from the Ascendant)<br>
<i>The largest tent houses the biggest orc. All orcs know this, and for an Orc to truly be distinguished, he must have such a tent</i><br>
Grants Hero: Ghazvur Horde-leader<br>
Unlocks recruitment of: Goblins, Goblin archers, Goblin Skulkers<br>
<br>
The Lighthouse was restored to its former glory. All allied ships crossing the water in that area gain a +1 Defense<br>
<br>
Exploring D6: Into the dark mountains, there seems to be much that was hidden and lost over time. A Black Metal Foretress can be seen poking its head out from the rock. (Explore)<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 4 Population:16<br>
<br>
Capital City undergoing upgrade.<br>
Research for Underwater Ruins(1 more turn)<br>
Research Tear shaped Crystal (1 more turn)<br>
<br>
Explore K13- An ancient large cylindrical object with circular glass windows can be seen partially buried in the ground. (Explore)<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 5.5 Population: 48<br>
<br>
The newly hired mercenaries combined with the battle ready troops have moved to engage with the dwarven menace that has already taken over one of their settlements.<br>
<br>
The battle was joined and the Dwarves were killed in glorious combat. Only 2 Mercenary units were lost in the battle.<br>
<br>
Due to the free research, Hjemriget gains Export Fishing: Trade with another nation gains +1 Resources<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 9 Population: 23<br>
<br>
The Dominion claims the Dwarven former military settlement.<br>
<br>
Varghul says behind the battlefield and explores. He sees the large drilling machine lay broken on the field of battle. (Explore)​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10131895" data-lb-caption-desc="LadyOfStars · Feb 9, 2020 at 7:08 AM">

		

		
	


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					<div class="bbWrapper"><b>Maat</b><br>
<br>
A tremendous explosion rattled the world and shook the foundation of the pyramids of Tartarus, jostling those entombed within. The shockwave that raced across the sky and cleared away the clouds was followed by the bright light of the explosion and the shower of debris that bombarded the land. Boldly Maat watched from the steps of his pyramid, eyes fixed upon the sky and the event that was unfolding. Oddly enough there was a smirk upon his face. “Few things could cause such devastation.” His eyes swept over the city of New Yomi and he watched as its occupants raced to their homes for safety. “Some foolish child played with forces beyond their understanding.” Whether the source was magical or technological remained a mystery, but the God-King was certain that the continent was now short one nation. “Destruction like that leaves nothing behind. Not even the remains.” Maat scoffed at the wasted corpses and many lost slaves, it was a tragedy.<br>
<br>
With the scene having reached its end, Maat returned to the interior of his pyramid and palace with his mind set on other things. The city was progressing, but there was still much work that needed to be done. They were not alone on this continent and that meant they would need more strength to battle any foes. To that end the God-King met with his advisors to discuss future plans.<br>
<br>
Advisors: “My liege. We have drawn up several plans to bolster the capital’s strength and the might of Tartarus. The recent explosion is a sign that we must prepare for enemies.” The advisors unraveled a piece of parchment on the table before Maat and his eyes rolled over the blueprints. “We propose an upgrade to the capital, Sire. We will improve the living conditions of citizens and slaves alike, allowing the lesser creatures to live longer and more useful lives.” While Maat examined their notes and work, the advisors pulled out another piece of parchment which was a detailed map of the city post-upgrade. “We will also construct a second tomb within the capital to allow you to raise more soldiers for your amies.” <br>
<br>
Maat: The God-King analyzed their works and suggestions carefully, even looking over things twice. The idea of strengthening the city and nation by improving the lives of its residents actually gave him an idea of his own. “Well done. See to it that you fulfill this promise to me, I will accept nothing less than what I have been shown here.” The two Helians grinned ear to ear and bowed their heads in admiration of their leader as he turned his back to them and departed. <br>
<br>
With the use of necromancy Maat’s voice filled Khalida’s mind as if he were her conscience speaking to her. “Hear me now great explorer.” Maat stepped out on to the steps of his pyramid, basking in the sunlight as he watched his jackal hunters assemble a group of 10 slaves. “Bring me the scattered shards from that explosion. Let nothing and no one stand in your way.” As he gave the command the Jackal Hunters forced the slaves into the pyramid and began escorting them to the lowest levels. <br>
<br>
“This is as far as they need go.” Maat declared as the group approached the doors of the God-King’s tomb. With all his might he threw open the doors of the tomb, wind rushing in and howling through the quiet spaces. His robe of royal blue and gold dragged over the dust covered floor as he made his way to the back of the tomb, just behind his own sarcophagus. There in the shadows of the God-King were several less extravagant sarcophagi, all marked with arcane symbols denoting their membership to the Circle of Sorcerers. <br>
<br>
“Hear me now and obey.” Maat’s voice resounded through the tomb, echoing off the many cobweb covered walls and coffins. With a wave of his hand the sarcophagi were cleared of dust and a dark purple aura surrounded him. “Return to this plane my loyal acolytes. Find your bodies once more and commit to me again!” The purple aura that was now like a dense fog began to flow back and forth between the coffins and and the captured slaves. Screams began to fill the tomb as the slaves felt their life force being drained, their skins darkening and their bodies becoming frail. “The God and Goddess demand your service! Arise once more and serve your master!” Low murmurs escaped the coffins just as the bodies of the now dead slaves hit the floor. Maat smirked and stepped back as his magic repaired their skeletal bodies and bound their souls to their bones. “With these ten, Tartarus is nearly complete.” The God-King whispered. <br>
<br>
<b>Khalida</b><br>
<br>
She could not believe the destruction that was unfolding just miles away from her home. Before she could rush back to Tartarus however, an inescapable voice filled her mind and began giving her instructions. It was the voice of her divine ruler, offering her guidance when she would have strayed from her goals. The God-King wanted the shards and that was a task she felt she could not fail. <br>
<br>
Just on the horizon a settlement of dwarves seemed to be well prepared for war and though she wanted to wipe out the halflings, she could not defy her master’s wishes. “We march for the for dwarven blood and then the shard! For our master! For Tartarus!” Khalida pointed her staff in the direction of the dwarven encampment and the ground trembled beneath the weight of her army. <br>
<br>
<b>ACTIONS</b>:<br>
<br>
Upgrade New Yomi (CC) <br>
Raise Circle of Mages   <br>
Build tomb (CC)<br>
Move Khalida from I21 to  H20 (Using Godspeed) and attack. <br>
<br>
<b>FREE ACTIONS</b>: <br>
Kraken Explore ancient ruins on K22 again. <br>
<br>
<b>STATUS</b><br>
<br>
<i>New Yomi(</i>CC): (upgrading)<br>
Walls<br>
Tomb <br>
Armory<br>
Pyramid of Maat 5/400<br>
Pyramid of Ancients <br>
<br>
<i>Shedet</i>(FS):  <br>
Walls <br>
<br>
<br>
<b>MILITARY</b>: <br>
<br>
Khalida (Hero Unit) <br>
Kraken (Monster Hero Unit) <br>
2x Sand Snipers <br>
4x Skirmishers <br>
2x Jackal Hunters <br>
1x Undead Knights <br>
1x Undead Warriors<br>
2x Undead Beasts</div>
				
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<br>
<br>
<b>???</b><br>
<br>
Nur let out a sign of relief as her gaze fell on a waiting Ramses. The sky was clear, the moon bright, and numerous stars lit the sky. A smile spread across Ramses' face once he grew aware of Nur's presence, and she, in response, smiled back. They stared into each other's eyes for some time before Nur giggled and broke the silence. Ramses' golden eyes had a mesmerizing quality to them, she knew he was aware.<br>
<br>
Both of them chose to sit under a tree like usual, their focus on the pond right in front of them. "I'm happy you could come see me on such short notice. It had been some time," Ramses beamed.<br>
<br>
"Me too! You've been so busy these days... I didn't know when we would get an opportunity like this again. I can only imagine the training you have to go through, like everyday. It must be hard," Nur nodded to herself thoughtfully.<br>
<br>
"It is, but that's part of the job. I'm afraid I don't have a choice. I'm the crown prince, I have a lot of responsibility on my shoulders. I have to continue to train and become worthy so that I can lead our people one day with my head held high," Nur rested her chin in her hand as Ramses began a long spiel about his plans for the future. "But I digress..." Ramses admitted after a while, slightly embarrassed. "Things may be hard for me, but they're far harder for you, aren't they?"<br>
<br>
"They are?"<br>
<br>
"They're not?"<br>
<br>
"Why are things hard for me?"<br>
<br>
Ramses raised an eyebrow at the question. She was going to make a point of some kind, wasn't she? Ramses braced himself as he answered her. "Well, you're a handmaiden. I'm sure things are harder for you than they are for me."<br>
<br>
Nur shrugged. "Not really."<br>
<br>
"Really?"<br>
<br>
"Really," Nur adjusted her head headscarf nonchalantly. "I'm a servant, but I work at the grand palace. As may you know, it's the safest place for anyone to work. I get fed, I'm sheltered from the heat all day, and I have a standing in my community, though it might not be a lot." Ramses was beginning to understand where she was going with this, a smirk formed on his face. "People have it<i> a lot</i> more worse than I do, Rami. Some are not even considered people, they're just slaves.<br>
<br>
When you're a slave, you have no identity - you literally don't have a name. You don't get respect, you don't get heard, and you get threatened and beaten to work until you die," Nur stated as a matter of fact. "And to be honest, it doesn't do slave owners any good either."<br>
<br>
Ramses was taken back to say the least. Why was she like this? She always made him question himself. It was like her brain was wired differently from the rest. Her intellect is what drew him to her, even though he found it frustrating at times. He wished they could just talk about lighter topics all the time but that was impossible, this was how they were with each other for years. He proceeded cautiously since he could tell she was starting to get worked up. "I understand what you're saying about slaves having a hard life, but I fail to see how slave owners don't benefit from it. You pay a one time fee and they're yours forever, you can make them do whatever you want."<br>
<br>
Nur took a deep breath. "Okay, but aren't they expensive? Especially if slaves run away or die, they have to be replaced frequently, don't they? You also have to pay other people to watch over them and make sure they don't try to escape," she continued on without waiting for a response. "Let's say they do decide to stay, they're not going to give their best. They can't, they're either too upset or live too miserably to do so."<br>
<br>
"Hmm," Ramses reflected on her answer. "So you're saying if we give them pay and treat them with respect, they will willingly put more effort into their work, <i>and</i> we would end up not only benefiting from their work, but also save money?"<br>
<br>
Nur nodded enthusiastically. "Exactly! You're quite sharp, your majesty."<br>
<br>
Ramses laughed. "Oh, am I?"<br>
<br>
"Mhhm."<br>
<br>
"Why, thank you. You make quite a good argument yourself."<br>
<br>
Nur laid her head on Ramses' shoulder, their conversations continued all night long.<br>
<br>
<br>
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					<div class="bbWrapper">The Tetrad:<br>
Flavor: Jose Valero marches on the Dwarves' settlement and attacks<br>
<a href="https://www.rpnation.com/attachments/unknown-14-jpeg.678880/" target="_blank"><img src="https://www.rpnation.com/data/attachments/615/615840-23af6b445ad11ab913d7f2a8a03390e1.jpg" class="bbImage " style="" alt="Unknown-14.jpeg" title="Unknown-14.jpeg" width="83" height="100" loading="lazy"></a><br>
Free Action Mountain Signals (Unit or Movement): Entire Force of Fuerza military settlement marches on the dwarven hold.<br>
Action 1: Jose Initiates diplomacy with the dwarves, if diplomatic failure occurs, Jose leads his motley band of soldiers in an attack. Maestros are prepared to sow plague and death, and the organ blares hymns as it trundles down the mountain.<br>
Action 2: Desperados construct mining settlement in P21, <br>
Nation Trait Activated Action (Brimstone from the Pulpit): Hospital of Humors constructed - 2pop<br>
<br>
Inma and Angel (Seraphim)<br>
Action 1: Construct Artillery Foundry<br>
Action 2: Construct (Cherubim) Tinmen<br>
<br>
Los Hombres<br>
Free Action Exploration: Jimenez and Alfredo find water and sanctuary in the port settlement on O25, hoping to meet with individuals and shipwrights willing to accompany them on a quest.<br>
<br>
<br>
<br>
Resources = 47: Parish Collections: +8, Mining +4, Capital +2<br>
Population = 31: Public Health Initiatives: +8 -2 Brimstone</div>
				
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					<div class="bbWrapper">Standard 1: x4 Corpse Carts <br>
Standard 2: New Religion: Krom The Blood God - To confirm other bits<br>
Standard 3: x4 Corpse Carts<br>
Standard 4: Movement: Alucard to dwarves with other two stacks to V5.<br>
Necromancy: x4 Corpse Carts<br>
<br>
Necromancy Structure: Cathedral VII - Gain policy - Wrath of the Blood God - On 9+ attacks explode and always hit.<br>
2: Walls II - +2 city defence<br>
3: Night Barracks IV - +1 unit per recruitment<br>
<br>
Necromancy Research: Well of Souls II - +1 movement.<br>
2: Necromancy IV - +2 defence to undead<br>
3: Soul Gate: May be created at each Carmine settlement and can only be utilised by Carmine units. Soul Gates count as being directly next to each other in terms of movement, meaning it requires one movement to move between them. There is no limit on the distance that can be travelled. Gates cost 10 resources to build(unmodifiable) and take three turns to complete which can be adjusted by structure build modifiers.<br>
<br>
Free Action Diplomacy: Alucard<br>
Free Action Explore: V5</div>
				
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							<h1 class="p-title-value">BoN Age of Colonialism IC
	
	

	

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10140695" data-lb-caption-desc="Trektek · Feb 14, 2020 at 8:51 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 7, Month 8 Year 320 (In game first Year)</b><br>
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<br>
The Winter has finally come to an end. The Dwarven presence on the continent is still strong, though it's numbers might be dwindling soon as two more of their settlements are under attack by the forces of Tartarus and Altura respectably. The forces of Chaos have begun to make their way Southwards, looking to cross into the southern part of the continent across the waters.<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.679834/" target="_blank"><img src="https://www.rpnation.com/data/attachments/616/616794-214c49a83ab1abbfa94ef6079c1c8118.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="100" loading="lazy"></a><br>
<b><u>Tartarus</u></b><br>
Resources: 3 Population: 21<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
The Capital is undergoing construction and upgrade. (2 more turns remaining)<br>
Another Tomb has been constructed for increased undead being raised per training.<br>
The Circle of mages is raised as a council for Ma'at and as powerful mages.<br>
Searching the ruins again yields no result.<br>
<br>
Battle at the Dwarven military settlement to be determined<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 4 Population:16<br>
<br>
Capital City has been upgraded to Level 2 increasing Max population and defenses.<br>
Underwater Ruins research gains a +1 Defense to Settlements<br>
Tear Shaped Crystal research gains an understanding of electricity Magic<br>
Begin Research for Red Shard(2 more Turns)<br>
Begin Research on cylinder Vessel(1 more turn)<br>
<br>
Explore G14  The crystal has destroyed what was once a vast civilization of varying cultures. The ruins of the settlement lay covered in thousands of small shards and the one large one that is being uprooted back to the capital.<br>
<br>
<b><u><s>Altura </s>The Tetriad</u></b><br>
Resources: 47 Population: 31<br>
<br>
The entire army and fighting refugee members charged up to the Dwarven base, with Jose waving a flag for negotiation under the threat of violence. The Dwarves and the Altura faced off with each guns of their own. Eventually an overweight dwarf in plate mail walks onto the center of the battlefield with a small retinue, waving for Jose to do the same. (Diplomacy)<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
Resources: 2 Population 11<br>
<br>
An Artillary Foundary has been constructed within the settlement.<br>
Another Squad of Cherubim have been constructed.<br>
<br>
Los Hombres<br>
Jimenez and Alfredo arrive at the port Settlement on O25 and find a people that have been untouched by war and cut off from the rest of the Altura. (Explore)<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 40 Population: 90(Current Max Population)<br>
<br>
The Empire embraces a new religion based on Krom the Blood God. The people rejoice. (+1 religion)<br>
Alucard arrives at the Dwarven settlement as per the negotiations.<br>
Explore V5: They come across an ancient burial ground. Gain 3 Undead<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 3 Population: 27<br>
<br>
The Hounds with their masters arrive at the location that was described to them by Varghul. They find a large cavern with stalgmites and stalagtites lining up at the entrance. (Explore)<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 28 Population: 40<br>
<br>
The Elves put out the fire that lay in from of them while another rages on further ahead.<br>
To the south, the Dwarves set more of the forest on fire.<br>
Asking for a duel with the Dwarven leader, causes the dwarves to take pause. They will send word to their leader to come and fight the Elven Hero, though they know he will stand no chance against the Demonic Might of their leader.<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 5.5 Population: 48<br>
<br>
F9 Exploration: They come across a small village<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 40 Population: 60 (Current Max Population)<br>
<br>
Large amounts of research to be added in later since I can't copy paste from my phone.<br>
<br>
Research Orange Stone: Increases food production<br>
Research Bush: Gain the ability to produce more Bush units<br>
Research Transport Vehicle; All vehicles can now hold 2 more units​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2020-02-14T09:03:49-0500" data-time="1581689029" data-date-string="Feb 14, 2020" data-time-string="9:03 AM" title="Feb 14, 2020 at 9:03 AM" itemprop="dateModified">Feb 14, 2020</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Eighth</b><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
	</span></button>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 4 Settlements, 10 Structures</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
1 Port Settlement (I11)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
1 Structure of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i><br>
1 Expanded Mustering Grounds for The Ascendant<br>
1 Da Big Boss Tent for The Ascendant</div>
		</div>
	</div>
</div><i>39 Resources, (94) 55 MAX Population, 14 T1 Troops, 3 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
	</span></button>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
2 Gardeners, 4 Nursemaids, 4 Researchers, 4 Builders<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
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</div>

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			<div class="bbCodeBlock-content">1) Move Gardener (J17) to J18<br>
2) Harvest Crystal (J18)<br>
3) Move Gardener (J18) to I14<br>
4) Explore I14<br>
5) Research Glowing Moss, Clara's Boat, Two Items of Research for <i>The Ascendant </i>(TBD)<br>
6) Build <i>Warherd's Ritual Mound<br>
The leader of the Warherd, called a Beastlord by his peers, rises to prominence through bloody conflict, often killing other contenders. To finally seal his worth, he makes a large pile of trophies and lays it upon a ritual mound-undisputable by any onlooker. This often spells doom for the beastlord himself-as rivals will seek to destroy it to prove their own worth.</i><br>
Unlocks Hero: Khazrak the Ripper Unlocks units: Gors, Beast-Tamers, Trophy-Hunters<br>
7) Finish Upgrading<i> God's Fist</i> (E6, Now Level 2, -5 Resources)<br>
8) Build Marketplace in PS (I11, -2 Resources)<br>
9) One More Building for<i> The Ascendant,</i> TBD<br>
10) Build <i>Structure of Fertility</i></div>
		</div>
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</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 5 Settlements, 11 Structures</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
1 Port Settlement (I11)<br>
1 Mining Settlement (D6)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
1 Structure of Research<br>
<i>Allows extra research to be done per turn</i><br>
2 Structures of Fertility<br>
<i>Allows +5 more Population in a settlement per turn, per structure </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i><br>
1 Expanded Mustering Grounds for The Ascendant<br>
1 Da Big Boss Tent for The Ascendant</div>
		</div>
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</div><s>39+8+2+4-7 =</s> 46 Resources, <s>94+2(4+2)= 110 </s>55 MAX Population, 14 T1 Troops, 3 Heroes<br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
2 Gardeners, 4 Nursemaids, 4 Researchers, 4 Builders<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
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</div><b>W I P</b>​</div></div>
				
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					<div class="bbWrapper"><b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Bullarum</div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
"How's Modred doing now?" Ophthalmos inquired with a grief-stricken look.<br>
<br>
"Professor Modred seems to be doing a lot better now," Recipe beamed. "I'm going to keep him under observation for a little longer, he's resting as of now. He seems to have collapsed from an overwhelming amount of stress. I'm still very confused about what took place though, he never had any <i>visions</i> before..."<br>
<br>
"Vision without action is a daydream. Action without vision is a nightmare!" Ophthalmos thought out-loud before returning back to the conversation at hand. "He was rambling about that to me as well when I paid him a visit earlier. Something about it raining beasts, people fighting rocks of various sizes, fast, screeching bats, and what was it?.... Metal? - a tall metal child of some sort?"<br>
<br>
"Um... I think you might have jumbled up the order there, Deep Sea King."<br>
<br>
"Oh, did I? Hm. In any case, ask Morgan to bring me that mysterious orb. I want to verify if it truly is mystical."<br>
<br>
Recipe nodded her head. "Not a problem. They're currently on an expedition, if I'm not wrong, but I will ask her to bring it to us as soon as possible. Our researchers are very hard-working, aren't they?"<br>
<br>
"Absolutely," Ophthalmos grinned, his face brightening up for the first time that day. Recipe knew that would get a smile out of him, she was honestly relieved. He was kind, caring and generous to a fault when it came to his people. No one was more worried for Modred than the Deep Sea King himself, he refused to leave the infirmary until his friend felt better, so she gave him company whenever she could. She sensed his hesitancy as he called out to her after a pause. "Recipe?"<br>
<br>
"Yes, Deep Sea King?"<br>
<br>
"Do you think I have a sister?"<br>
<br>
"I-I'm sorry? Sister?"<br>
<br>
Their surroundings trembled in that exact moment, bubbles materialized and dispersed around them. Opthalmos felt a disturbance of some sort, he slowly looked up above.</div></div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'MedievalSharp';"><b><span style="color: #f44">Tags:</span></b> None<br>
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Fluff to come...<br>
 <br>
<div style="text-align: center"><span style="color: #f44">__________________________________________________________________</span><br>
<br>

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<span style="color: #f44"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #f44"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445050" style="display: none;"><br>
<span style="color: #f44">⦿</span> <b> Movement:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Movement</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Move all 3 Corpse Cart stacks with each cart going in a different direction and deploying to create a variety of settlements.</span></i>​</div> <span style="color: #f44">|</span> No Cost <span style="color: #f44">|</span> [<i><span style="color: #ccc">Necromancy [Well of Souls to move 3 stacks]</span></i>] <br>
<br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b> Explore:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Explore Dwarf Settlement</span> <span style="color: #f44">|</span> <i><span style="color: #ccc">Alucard searches the dwarf settlement.</span></i>​</div> <span style="color: #f44">|</span> No Cost <span style="color: #f44">|</span> [<i><span style="color: #ccc">Free Action</span></i>] <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Structures:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> The Belfry V</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Generate 1.5 necromancy points for each settlement. Unlocks hero Johann Strieber.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Armoury of Darkness II</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Improved refinery skills have seen a further improvement to the weapons and armour of Carmine units. +1 attack and defence to all Carmine units.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Blood Altar I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Can summon Blood Storms up to 3 squares away from Carmine Settlements as a free action with a cost of 5 resources. In addition can recruit Blood Priests.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Cathedral of Blood VIII</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Cathedral windows have begun to grow brighter than they ever have previously...<br>
<br>
Leaders and heroes receive an additional trait.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Standard Action</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Walls III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Walls rising high into the sky and deep into the ground now protect the Carmine. +2 settlement defence.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Belfry I</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Fuchs Redoubt III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The Redoubt's and their personnel have grown in size, making insurrection extremely difficult. Each settlement now contains 3 Reaper Legion units, multiplied by the settlements level.</span></i>​</div> <span style="color: #f44">|</span> 0 Resource (Policy and Architects)<span style="color: #f44">|</span> [<i><span style="color: #ccc">Undead Builders</span></i>] <span style="color: #f44">|</span><br>
<br>
 <span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Research:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Well of Souls III</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Allows movement through impassable terrain but movement is reduced to half. Ignores Relentless.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Necromancy</span></i>] <span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy V </span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">The power that raises the undead increases their durability far beyond what they should be capable of. Undead units gain +2 defence.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Belfry II</span></i>]<span style="color: #f44">|</span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Universities I</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Eternal existence can make people bored and so many of the Carmine turn to education. -1 turn and -1 cost to research.</span></i>​</div> <span style="color: #f44">|</span> 1 Resource <span style="color: #f44">|</span> [<i><span style="color: #ccc">Immortal Scientists</span></i>] <span style="color: #f44">|</span><br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Recruit:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Recruit 5 units of Dread Knights @ V5</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Night Barracks and Virkhov Enlistment</span></i>​</div> <span style="color: #f44">|</span> 10 Resources <span style="color: #f44">|</span> [<i><span style="color: #ccc">Necromancy</span></i>] <span style="color: #f44">|</span><br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Necromancy:</b><br>
<br>
<span style="color: #fff"><span style="color: #f44"><b>•</b></span> Necromancy Points Generated This Turn</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">10</span></i><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Movement.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Research.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Additional Action</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Recruit.</span></i>​</div> <span style="color: #f44">|</span> 3 Necromancy Points <span style="color: #f44">|</span> <br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Raise Undead</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Raise a unit of undead on V5.</span></i>​</div> <span style="color: #f44">|</span> 1 Necromancy Point<span style="color: #f44">|</span> <br>
<br>
<span style="color: #f44">_______________________________________________________</span><br>
<br>
<span style="color: #f44">⦿</span> <b>Belfry Blacksmith:</b><br>
<br>
<div style="margin-left: 20px"><span style="color: #fff"><span style="color: #f44"><b>•</b></span> Roll to Create</span> <span style="color: #f44">|</span>  <i><span style="color: #ccc">Attempt to create a magic item.</span></i>​</div> <span style="color: #f44">|</span> 2 Resource <span style="color: #f44">|</span><br>
<br></li><li class="bbTabContent" id="tab_1736445051" style="display: none;"><br>
<div style="text-align: center"><b>Resources</b><br>
<br>
+Current: 40<br>
+Natural Turn Gain: 2<br>
+Forests/Mountains: 2<br>
+Farming Settlements: 12<br>
+Research and Buildings: 24<br>
-Units: 10<br>
-Settlement: 0<br>
-Structures: 0<br>
-Settlement Upgrade: 0<br>
-Research: 3<br>
-Belfry Forge: 2<br>
<br>
End of Turn Amount: <b>65</b><br>
<br>
<b>Population</b><br>
<br>
+Current: 90<br>
<br>
End of Turn Amount: <b>90</b>​</div></li></ul>
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					<div class="bbWrapper">Actions this turn(Fluff inbound soon)<br>
<br>
-Move Cult Leader and Aspiring shaman to B-13 and initiate diplomacy<br>
-Move Varghul, G7 units to God's Fist.<br>
- Sacrifice the 2 slave units(3 favor)<br>
-Move army from Military settlement to F7<br>
-move Warhounds, Visstrog to B4<br>
<br>
Expend 5 favor to invoke <i>Kazgor's Fury </i>and train the following AT God's Fist.<br>
<br>
5 Orcs<br>
 2 Goblins(can train 2 units for the action of one)<br>
 6 Goblin archers(likewise) 2 Marauder Slashers<br>
 1 Marauder Maulers <br>
All retrained due to costs falling below 0</div>
				
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Laethor had upon arriving immediately given the order to stop the forest from burning any further. Nevertheless new forest fires could be seen in the distance, it had become a mess. The whole nation had been enlightened and filled with fury. No one could say that the elves were the agressors here, but this caused something strange to happen. The peace loving elves had not only been filled with fury but too with nationalism. The nation would no longer accept the other  races destroying what they had worked so hard for. This forest is seen as the hope for the entire world, a green gem of goodness. A sign that there still is a race that would dare to fight for mother earth and her ideals. For a long time this idea of a pure nation had been forgotten. The elves including Laethor had burried this ambition but it had now awakened again. No race should spread hatred nor war anymore. The endless cycle of violence needs to be stopped, war after war would only cause more hatred and thus violence. Every elf had now finally after hundred of years dig up this ambition and taken up arms. Elves shall be hated for their plans but they shall continue their holy task. We elves shall take on all the hatred and carry it on our shoulders for everyone. We elves shall sacrifice ourselves for the greater good and that greater good is peace. So walk with us or stand against us, it doesnt matter since we shall succeed!<br>
<br>
<b>And if we fail may our forefathers look down and take pride of their sons!</b><br>
<br>
Amryn was sharpening his sword he still didnt understand why Laethor didnt gave a signal to attack the dwarves. The dwarves were heavily outnumbered and the elves could take them on but instead of that the king had ordered to wait for their king to return. Reports about unrest in the capital had reached the camp, many elves had started to organize grand meetings. Where they  discussed the future of the elven race. Everyone including the nobility had the same opinion it was now only the king that needed to change. Amryn wasnt afraid to overthrow his father if he would need to. Although he loved his father dearly this was about the future of the elven race. He couldnt allow his fathers pacifist ways to undermine their glorious future. Amryn thoughts were disrupted by a sudden hymning of a song. This was song was sung throughout the campaign it had become the song of Lothren.<br>
<br>
<br>
From forest, the dense forest of lothren<br>
From Thoronathrad , the capital<br>
As silent, fearsome thunder<br>
Into battle march the Lothrenians<br>
As silent, fearsome thunder<br>
Into battle march the Lothrenians<br>
<br>
The forest Made them tough<br>
The silent forest,<br>
Ruthless fires<br>
And evil dark creatures.<br>
Ruthless fires<br>
And evil dark creatures.<br>
<br>
No tiredness nor fear,<br>
They fight for night and day,<br>
<br>
Huh, Lothren, my home Lothren,<br>
We'll stand up for you.<br>
To the waves of Southern sea and the Northern sea<br>
We'll send your greetings.<br>
To the waves of Southern sea and the Northern sea<br>
We'll send your greetings!<br>
<br>
Just remember, Lothren, in the dark times<br>
As an ode to old glory<br>
The honor of a gorgeous folk<br>
Your sons will defend.<br>
The honor of a gorgeous folk<br>
Your sons will defend.<br>
<br>
Freedom of the other races is bound to rise<br>
Blazed by our faith<br>
And this song will be heard<br>
by our forefathers<br>
And this song will be heard<br>
by our forefathers<br>
<br>
The honor of a great nation<br>
Your sons will defend.<br>
<br>
The honor of a great nation<br>
Your sons will defend!<br>
<br>
The gaurds near the prince could be heard singing "The honor of a gorgeous folk Your sons will defend." The time had finally come for the young prince to proof himself once and for all. He would fight for Lothren and would spread the empire. Yes , Amryn was planning to change this nation to a empire. To establish peace you first need to use some violence its inevitable. Atleast that was the philosophy of the young prince<br>
<br>
The king stood up and walked to the captain and made a small talk. Laethor then continued inspecting his camp and walked from tent to tent. He met Fifnar laying under a tree, the guardian was sleeping. "Fifnar why are you sleeping in this time of need".<br>
The giant opened one eye and looked Laethor in his eyes. He then smiled and said "I trust you Laethor. Or atleast i know that you will do everything  you can. If you dont i will kill you." . Fifnar then closed his eyes again. This answer didnt suprise Laethor, during the march Laethor made sure that Fifnar trusted him. He now vaguely remembered  what he said "Over my dead body they will destroy this forest and Lothren Fifnar. I have already put everything on the line and you know that." He remembered Fifnars answer as if it was yesterday "I shall place my trust in you once more. But i swear if you betray me one more time. I shall not hesitate in killing you".<br>
<br>
Actions:<br>
* Adopt new policty "Defenders of earth" Double unit recruitment in 1 turn. So if you use 1 turn you will train 2 units.<br>
* Adopt new policy "The eternal holy goal" 1 extra turn for the accomplishment of the eternal holy goal<br>
*train rangers capital</div></div>
				
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					<div class="bbWrapper">The Tetrad: Having defeated the dwarves in a spectacular battle, Jose marches west, green grass gives the men pause. They are searching for the last of the dwarves and their drilling machine. The loss of their brothers is saddening, but a mass grave is dug for their brothers. The dwarves are left to rot.<br>
Exploration: Dwarves military settlement<br>
<a href="https://www.rpnation.com/attachments/750201a96572722f30712aec903bbe70-jpg.682093/" target="_blank"><img src="https://www.rpnation.com/data/attachments/619/619053-6708fa26d0a7e430f818f6ab2c3ea57f.jpg" class="bbImage " style="" alt="750201a96572722f30712aec903bbe70.jpg" title="750201a96572722f30712aec903bbe70.jpg" width="73" height="100" loading="lazy"></a><br>
<br>
Free Action Mountain Signals (Unit or Movement): Desperados move to O21 and found mining settlement using Brimstone from the Pulpit Ability, -2 population<br>
Action 1 and 2: Jose marches with his army to N20 (Requires 2 actions)<br>
Jose Free Action: Hire 3 mercenaries<br>
Nation Trait Activated Action (Brimstone from the Pulpit): Mining Settlement<br>
<br>
Inma and Angel (Seraphim)<br>
Action 1: Construct Long Range Artillery<br>
Action 2: Move Army to R24 (Sorry sully, all of the Tin men and cherubim are light robots stat wise. I was just calling them that for flavor change that on the map as you like.)<br>
<br>
Los Hombres<br>
Action 1: Jimenez and Alfredo construct a second ship in the port city of O22. (Could you also add in this port city and ship? And move the desperado unit by Inma here? The settlement was made a long time ago and I forgot to remind you <img src="https://www.rpnation.com/media/emoticon1-winkingsmile.23677/full?d=1488655014" class="smilie" loading="lazy" alt=";)" title="smile wink    ;)" data-shortname=";)">.)<br>
<br>
<br>
<br>
Resources = 51: Parish Collections: +8, Mining +4, Capital +2, Construction and Recruitment - 12<br>
Population = 39: Public Health Initiatives: +8 -2 Brimstone</div>
				
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<br>
The Dwarves in the North have either been killed or joined with their former enemies. The Dwarves in the southeast have almost been obliterated but those in the South west are still going strong enough to continue building their forces and threatening the forest with complete annihilation by burning.<br>
<br>
Varghul has assembled a mighty horde to ride down south while in the Northwestern part of his empire, he has discovered an ancient gift from the Gods that can only aid in their fight.<br>
<br>
<u><a href="https://www.rpnation.com/attachments/map-png.682307/" target="_blank"><img src="https://www.rpnation.com/data/attachments/619/619267-23dddfb2606f19a208927adadc84aefa.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a></u><br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 46 Population: 110 (Current Max Population)<br>
<br>
Explore I14: Discovers 5 Resources.<br>
Research Glowing Moss: All units now carry glowing moss and can see even in complete darkness.<br>
Research Clara's Boat: Can now craft speedy boats that can move at 3 spaces a turn action<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 4 Population:16<br>
<br>
Research for Red Shard(1 more turn)<br>
Research for Cylinder Vessel: Increases understanding of water dynamics: +1 move in water<br>
Adopt Manadtory electricity Magical Learning.<br>
<br>
Research mystical Orb( 1 turn remaining)<br>
Research Ice Statuette (1 turn remaining) <br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 65 Population: 90(Current Max Population)<br>
<br>
Explore the Dwarven Settlement:  Alucard discovers the underground path that the Dwarves have carved through the earth with their lareg drilling machine.<br>
<br>
 <br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 4 Population: 13<br>
The Tower Restoration: 0/400<br>
<br>
 <br>
Cult Leader and Aspiring Shaman initiate Diplomacy with the Vikings.<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 42 Population: 45<br>
<br>
Defenders of the Earth Policy: Every other turn you can gain +1 troop for each unit you recruit.<br>
The Eternal Holy Goal: Adds +1 action a turn<br>
<br>
The Dwarven King accepts the Duel Challenge which will now commence.<br>
<br>
<b><u><s>Altura </s>The Tetriad</u></b><br>
Resources: 53 Population: 36<br>
Hired 3 more mercenaries for his ever growing cause.<br>
<br>
Exploring the Dwarven military Settlement: The army comes across a strange series of tablets.<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
 Resources: 0 Population 13<br>
<br>
Long Range Artillery is currently being constructed(2 more turns remaining)<br>
<br>
 Los Hombres<br>
Resources: 0 Population: 2<br>
 Jimenez and Alfredo Gained control of the POrt city with very little difficulty and procured the resources necessary to build a second ship there.<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 7 Population: 27<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
The Capital is undergoing upgrade (1 turn remaining)<br>
Attack on the Dwarves underway.<br>
Khalida arrives at an empty field<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 8.5 Population: 60(Current Max Pop)<br>
Build: Noble Heimavatn company: Allows trading routes to be made with colonies of the country but only if they give 1 resources and cost one resource to make.<br>
<br>
Council of the Lords: For every three colonies, a new policy slot is unlocked, but for each time this is doen, it takes three more for the next one.<br>
<br>
Adopt Policy: Manadotry Education gives one free and random research every three turns.<br>
<br>
Protecriomn of the fatherland: Gives +1 in attack and defense to any troops within three tile radius of a settlement.​</div></div>
				
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					<div class="bbWrapper">Putting it here so it's considered a forum post hueheueh<br>
<br>
<br>
-Waste all three actions on movement. Get to G18.<br>
-Khazrak uses <i>Summon the Bray Herds</i> on H19.<br>
Bray herds take the <i>Raid</i> action.<br>
<br>
-Horde takes Defile action on G18. Tier one taint achieved.<br>
-Free action: Move Warhounds and Visstrog to D6<br>
-Free action: Move F7 army to D9. Explore</div>
				
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					<div class="bbWrapper">Next Turn:<br>
<br>
***Edit- Forgot to do explore with Johann***<br>
<br>
1: Virkhov Enlistment IV: The specialties of the each sub-race in combat is finally showing. Strigoi 0/+2 and Reapers +1/+1.<br>
2: Move Diplomat (South), Dwarf and Alucard stack (Join army stack to North) and move Johann (North west)<br>
<br>
Structures:<br>
1: Cathedral of Blood IX: The light emanating from the Cathderal is blindingly bright, something big is about to happen. Blood for Blood God Unlocked (Details to follow)<br>
2: Blood Altar II: The faith of the Priests makes them even more efficient. Ability now negates -2/-2 rather than just -1/-1.<br>
3: Night Barracks V: The expertise and quality of the trainer's at the barracks, after the numbers that have gone through there, is second to none. All units are +2/+1.<br>
<br>
Research:<br>
1: Well of Souls IV: The ability to enter the realm of the dead allows for further improved movement speed. +1 Movement<br>
2: Weaponised Gun Powder I: The arrival of the Dwarves brings a new, deadly substance to the Carmine. Combined with the immortal scientists of the Vampires, new weapons are in development. Unlocks at level 3.<br>
3: Hybridisation I: The discovery of Lycans within the borders of Carmine territory has resulted in a search of how the creatures power can be utilised to increase the power of the Vampire rsce. Unlocks at level 5.<br>
<br>


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			<div class="bbCodeBlock-content">Necromancy:<br>
Movement - Extra move<br>
Movement - Extra move<br>
Recruit - x5 Corpse Carts<br>
Recruit - x5 Corpse Carts<br>
Recruit - x5 Corpse Carts<br>
Summon Single Undead Unit - Summon 2 undead units</div>
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New Resources: 123</div>
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					<div class="bbWrapper">Jose has received a letter from the Tetrad, he is to be relieved of command for his hanging of Diego and his generals. Further, he has sinned greatly by allowing the jade union foreigners to join the covenant. He must report for his atonement. Jose and his officer's rend their clothing-- "How could the Tetrad be so foolish as to remove Jose from command?", they murmured. Chosen by the people, Jose surely boosted the wizened council's popularity. Jose must go his own way, and achieve even more victory if he wishes to hold onto the army. Somehow, defeating the dwarves was not enough. Jose calls on every favor he has left. He sits in counsel with his officers and perfect their tactics.<br>
<br>
Now on the planes, Jose sees it, Smoke rises in the west. A dark structure rises out of the landscape.<br>
<br>
Action 1: *Capital goes to level 2, Brimstone from the pulpit increased speed -2 population<br>
Mountain Signals: *Hire 3 mercenaries at Jose's position<br>
<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Mixed Infantry Tactics: Mixed Infantry Tactics: Mixed Infantry Tactics allow the Lepurs to live up to their perfected art of fighting defensively. In armies with a ranged and melee unit-- that army gains certain abilities due to the cohesion of pike and shot. Any enemy force that attempts to move through this army requires a roll of a d10. On a 6 or lower, the move action is negated. Units embroiled in the whirl of pikes and bullets for too long suffer. Units using multiple attacks must roll a d10 for every additional attack, on an 9, that enemy unit suffers a wound. Increased cohesion increases map speed over long distances. If an army with a melee and ranged unit moved at least two tiles, they may move one more tile at the cost of 2 resources.<br>
<br>
*Jose Ability Activated: Roll 1d3: 3 Mercenaries converted to Tier 1 infantry: Maestro, Maestro, Maestro (-6 resources, -3 Mercenaries from unit stack)<br>
*Nation Trait Activated Action (Brimstone from the Pulpit): Temple Minaret Constructed<br>
<br>
<u>Inma and Angel (Seraphim)</u><br>
*Action 1 and 2: Move Army and Crystal to Valencia, the capital.<br>
*Action 0: Continue Constructing Long Range Artillery piece (1 turn remaining)<br>
*Inma Trait: Roll of 5: Fanatics Recruited at her location<br>
<br>
<u>Los Hombres</u><br>
*Action 1: Jimenez and Alfredo construct a third light boat in the port city of O22 -4.<br>
------------------------------------<br>
<br>
Inma:<br>
Grand Prophet Inma Unit type: Ranged Attack:+1 Defense:+1 Trait: Inspiring: Gives +2/+2 to all allied troops within the same tile as well as a permanent +1/+1 to herself Ability: Summon Allies: Once per turn, Inma can call allies to her side. 1-3 refugees. 4-7 Fanatics. 8-9 Tin men. 10 a new Hero Unit<br>
<br>
Jose:<br>
Trait: Halves recruitment cost of mercenaries and may recruit at his location, may recruit for no action, but for every recruitment, subtract two population.<br>
Ability: May roll a 1d3 every turn, may convert equivalent number of mercenaries to tier one infantry. Pay 3 resources for every unit converted in this way.<br>
<br>
Resources = 50 Cap: Parish Collections: +8, Mining +8, Capital +2, (Construction and Recruitment - 18)<br>
Population = 47: Public Health Initiatives: +12 -2 Brimstone -6 hospital of humors</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2020-02-29T11:59:16-0500" data-time="1582995556" data-date-string="Feb 29, 2020" data-time-string="11:59 AM" title="Feb 29, 2020 at 11:59 AM" itemprop="dateModified">Feb 29, 2020</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 9, Month 10 Year 320 (In game first Year)</b><br>
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 <br>
<br>
Battle at the Elven Forest </u><br>
<br>
The fires burned all around the Elven army as the Dwarves had taken position in the treeline. The Light Dwarves with their rifles struck first, down tens of troops before they could even make it to the front line of the battle. They snickered with glee at the demoralized elves, some of which tried to run as soon as their fellows started to get gunned down by the strange weapons. The next line of elves managed to wipe the smirk off of those short and stocky men as they charged up on their mounts and cut them down in order to make room for the others to charge into the fray. The heat of the fires was getting more and more intense as Dwarves that raged with the fires of a thousand infernos came out from blazing trees themselves, striking down elf after elf before themselves getting stabbed and falling to the ground as the life drained out of them. The elves were far more numerous, but even with their losses and the their demoralized nature from the death of their great leader. At least until the machine came. Bursting from out of where the inferno was blasting brightest and strongest, the glinting metal and spinning drill crushed the great Wolfren from the land of the High Elves, before drilling into the much smaller infantry.<br>
<br>
When the sounds of the last elf echoed its last echo, the Dwarven King, Brozmeak Blazingmaul laughed a hearty laugh, plunging his axe through any corpses that he saw in order to make sure that none of the elves tried any of their fancy resurrection. His next stop, The Elven Capital.<br>
<br>
<u><a href="https://www.rpnation.com/attachments/map-png.685459/" target="_blank"><img src="https://www.rpnation.com/data/attachments/622/622419-302cded7b2bcb6c1a6d0e0c9ae3c0f16.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a></u><br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 6 Population: 15<br>
The Tower Restoration: 0/400<br>
<br>
Explore D9: The army comes upon a small peaceful village full of happy and scantily clad men and women. They seem to be free with their sexuality.<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 123 Population: 177<br>
<br>
<b><u><s>Altura The Tetriad</s>Jose</u></b><br>
Resources: 50 Population: 47<br>
Hired 3 more mercenaries for his ever growing cause.<br>
<br>
Current Interaction with the Elven Refugees<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
Resources: 2 Population 15<br>
<br>
Long Range Artillery is constructed.<br>
Attack: +0<br>
Defense: -3<br>
Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack<br>
<br>
Los Hombres<br>
Resources: 0 Population: 2<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 36 Population: 47<br>
<br>
The Elven Army has lost the battle. The Dwarven King and his Large Drilling Machine survived the onslaught from the large but demoralized Elven Army. The remainders of the army are holed up at the capital.<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 13 Population: 27<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
3 Sand Snipers and 3 Divine Guards are raised from the Tombs in the Capital.<br>
New Policy: Eternal Slavers: The Undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.<br>
Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resources(+2 currently)<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 46 Population: 110 (Current Max Population) <b>(Numbers to be updated)<br>
<br>
A bunch of Stuff</b><br>
<br>
Research the Drill Machine: Can construct small drilling machines for 4 resources and +2/+2<br>
The Ascendant Tomb: Unlocked the ability to control one full stack of Ascendant Units if within same Tile<br>
Dwarven Runes: If inscribed onto unit or armor, gains +1/+1 Costs 2 extra Resources per unit<br>
<br>
Explore E5: A small cabin on top of the mountain waits with a cold chill in the air.<br>
<br>
Explore F11: A village looms in the distance with a strange metal tower erupting in the middle of it.<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 6 Population:19<br>
<br>
Research Mystic Orb: Unlock prophetic Visions. Once per turn, visions that might come to pass will be revealed<br>
Research Ice Statuette: Gain the ability to cast Ice Magic<br>
Research Red Shard: Gained access to GREAT MAGICAL POWER<br>
Researc Deeop Sea Magic: 1 turn remaining<br>
Research cYLINDRICAL vESSEL(1 TURN)<br>
Research Underwater Mining (1 turn)<br>
<br>
Explore I13: The mining settlement underwater revealed a small cave lined with crystals<br>
Diplomacy at I14<br>
<br>
School of Fish gains +2 Education<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 14.5 Population: 60(Current Max Pop)<br>
<br>
Two Heavy Navel ships<br>
Two infantry trained<br>
Research: Steam Engines(2 tursn remaining)<br>
New Technology Gained: Carriages- All troops now move a base speed of 2<br>
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					<div class="bbWrapper">For the past two months, the Cathedral of Blood began to emit a strange light unlike anything else it had done previously. All attempts to enter by Alucard were met by an immoveable force that obstructed him. He called to Krom daily only to be met with total silence. The entire situation was one of concern but he and his people still retained their powers and so he continued to wait, maybe this was something...bigger.<br>
<br>
"My lord, our The Belfry have raised concern about the power being emitted from the Cathedral. It is reaching levels exponentially greater than anything anyone has felt before." The Leader of the Carmine sat staring down at the Cathedral as the crimson light from within cast thing beams of light in all directions.<br>
<br>
"My lord?" Questioned the messenger, his pointed ears and wiry frame a give away of his former status as an elf.<br>
<br>
"Tell them they needn't worry. This is Krom's work, something so powerful that he cannot even communicate with me. Now...begone." Alucard gestured with his hand at the messenger who wasted no time in rushing out of the room.<br>
<br>
Alucard rose from his chair and leant on the balcony before him, casting his glance down at the Cathedral. The solid beams of light began to falter, flickering like a candle teased by the wind. The leaders stomach turned, was this all a waste? Soon the flicker had stopped and no light left the windows of the Cathedral. Alucard's jaw hung low, the shock etched firmly into his face. The issue had been that he had built up some epic event in his head, had it all been for nought? The answer was no.<br>
<br>
With a deep rumble and roar a massive tower of light erupted from the Cathedral and pierced the sky above. The permanent night that had plagued the Carmine as part of their gift began to dissipate, replaced by the glory of the day light sky. Black turned to blue, except for where the tower of light rose up into the clouds. At it's peak there was a loud crash, enough force that all the windows of Sylvania shattered into tiny shards. Alucard's face turned to a smile and soon laughter followed, a deep, satisfying laugh. The sky above began to tear open under the power of the light, revealing a gateway to another reality. From within the growing tear, a deep, demonic laugh emanated, filling the ears of every member of the Carmine empire.<br>
<br>
"Finally, the shackles which bound me and in turn, bound you, have been shed! The sun is no longer a risk to you and the holiest magic of light is no more effective than any other school! May now go out into the world and spread the gift that I have given to you all! I Krom, the Blood God, urge you to follow your leader Alucard in all his quests for he will bring about a new age, one in which nobody shall want for anything. An age where the vampire race is allowed to live in peace, without fear of persecution. My loyal subjects...it is time the world met you!"<br>
<br>


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			<div class="bbCodeBlock-content">1: Move<br>
2: Move<br>
Necromancy: Move<br>
<br>
Movement:<br>
-Johann to J7<br>
-Diplomat to T18<br>
-Corpse carts move in variety of directions to build settlements<br>
<br>
Structures:<br>
<br>
1: Cathedral of Blood X: The Carmine weaknesses fade away into nothingness.<br>
2: Blood Altar III: Blood Priests +1 HP<br>
3: Cathedral of Blood: The Cathedral could be so much more than it is. Krom has asked for hordes of undead to help him achieve this feat. Necromancy points must be allocated to continue its production. It will be completed after 1000 spent total.<br>
<br>
Research<br>
<br>
1: Architects II - -1 turn and -1 cost to build.<br>
2: Weaponised Gun Powder II: Unlocks next turn.<br>
3: Hybridisation II: Unlocks level V.<br>
<br>
Diplomacy<br>
<br>
1. Bunnies<br>
<br>
Explore<br>
<br>
1. Giant Crater<br>
<br>


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			<div class="bbCodeBlock-content">Necromancy - 32<br>
<br>
Free - Item creation - 10 rolled - Eye of Foresight: If attacked by enemy units, will always automatically count as having declared an attack. Immune to lightning strike, ambush and any similar abilities.<br>
3 - Settlement Upgrade<br>
3 - Settlement Upgrade<br>
3 - Build Soul Gate @ V5<br>
3 - Recruit x5 Knights @ V5<br>
3 - Recruit x5 Blood Priests @ V5<br>
3 - Recruit x5 Catapult @ V5<br>
3 - Movement<br>
8 - x5 Undead<br>
2 - x2 Undead</div>
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			<div class="bbCodeBlock-content">Population: 266<br>
Resources (After actions): 69<br>
Soul Gate - 10<br>
x5 Knights - 10 (-2 to base cost)<br>
x5 Blood Priests - 65 (based on assassin cost even though not assassins, -2 to base)<br>
x5 Catapults - 15<br>
Created Item - 40</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Tenth</b><br>


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			<div class="bbCodeBlock-content"><i>1 Capital City, 7 Settlements, 8 Structures<br>
Roll for Cerulean Lab: 9 (Old World Research)<br>
Roll for Nursemaids: 1 (No)</i><br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
1 Structure of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><i>56 Resources, 125 MAX Population, 19 T1 Troops, 3 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
2 Gardeners, 4 Nursemaids, 4 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
	</div>
</div>

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			<div class="bbCodeBlock-content">1) Move Builders (3, F11) to D14<br>
2) Build Joint Military Settlement on D14<br>
3) Research Dwarven Drilling Machine, Orange Sphere, Aircraft, Black Fortress Armor, Ascendant Tome<br>
4) Research Two Things for The Ascendant<br>
5) Build Two Structures of Research<br>
6) Build Three Things for The Ascendant<br>
7) Build Three Structures for The Kingdom of Hjemriget<br>
<i>Allows the Kingdom to train three free units a turn</i><br>
8) Move Nursemaids (J7) to N5<br>
9) Explore D14<br>
10) Explore N5<br>
11) Explore J7<br>
12) Train Gardeners (3) in E5<br>
13) Train Builder in E5<br>
14) New Policy: <i>Dilectio et Exhibenda</i><br>
The <i>Lepus</i> have watched the work of their allies, <i>The Ascendant</i>. Currently, they are no fighters, but they were inspired to come up with a method to force their enemies to submit to them. If four or more of a <i>Lepus</i> unit surround an opposing enemy unit, they are allowed to enact an action that goes before their enemy's to that cuddles the unit into submission on a d5 roll. If they get a 3+ roll, the unit is forced to become immobile. The enemy can attempt to roll a d5, and on 4+, get out of the hold, but if they fail this, they are immobile until the fight is over. If all of the opposing units are immobile, dead, or give up, then the battle is won in the <i>Lepus</i>' favor.</div>
		</div>
	</div>
</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 8 Settlements, 10 Structures</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
3 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>56+5+6+2+2+11 =</i></s><i> 82 Resources, <s>125+2(5+2)= 110 </s>145 MAX Population, 22 T1 Troops, 3 Heroes</i><br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
5 Gardeners, 4 Nursemaids, 4 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
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</div></div>
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</div><b>W I P</b>​</div></div>
				
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					<div class="bbWrapper"><b>The thunder of drums rouses the army for the march. Flutes, fife and drum ring the call. With thousands of feet they beat the soil, making the ground play their tune.</b><br>
<br>
Action 1:  Hire 3 mercenaries at Jose's position - 6 resources<br>
Action 2: Hire 3 mercenaries at Jose's position - 6 resources<br>
Mountain Signals and Mixed Infantry Tactics: <b><u>Jose's army moves to (L21)</u></b> (Mixed Infantry Tactics Supply Train for movement: - 6 resource)<br>
Jose Ability Activated: Roll 1d3: 1 Mercenaries converted to Tier 1 infantry: Siege Organ (-2 resources, -1 Mercenaries from unit stack)<br>
<br>
<br>
<u>Inma and Angel (Seraphim)</u><br>
*Action 1: Move all units and crystal to Valencia, the capital.<br>
Inma gains control of Hospital of Humors<br>
*Action 2: Construct additional light artillery. 3 turns remaining<br>
Light Artillery appears in capital<br>
*Inma Trait: Roll of 1: Refugees gained<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Research the crystal<br>
<u>Los Hombres</u><br>
*Action 1: Jimenez and Alfredo construct a fourth light boat in the port city of O22 -4.<br>
------------------------------------<br>
<br>
Inma:<br>
Grand Prophet Inma Unit type: Ranged Attack:+1 Defense:+1 Trait: Inspiring: Gives +2/+2 to all allied troops within the same tile as well as a permanent +1/+1 to herself Ability: Summon Allies: Once per turn, Inma can call allies to her side. 1-3 refugees. 4-7 Fanatics. 8-9 Tin men. 10 a new Hero Unit<br>
<br>
Jose:<br>
Trait: Halves recruitment cost of mercenaries and may recruit at his location, may recruit for no action, but for every recruitment, subtract two population.<br>
Ability: May roll a 1d3 every turn, may convert equivalent number of mercenaries to tier one infantry. Pay 3 resources for every unit converted in this way.<br>
<br>
Resources = 52 Cap: Parish Collections: +10, Mining +8, Capital +2, (Construction and Recruitment, and movement - 24)<br>
Population = 54: Public Health Initiatives: +12 -2 Brimstone -6 hospital of humors</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><i>Once a upon time, there was a monster named Ophthalmos. <br>
He was big and had just one eye at the center of his face.<br>
Ophthalmos was kind and smart, but longed for family and friends to call his own.<br>
Ophthalmos had a special gift: the gift of sight, he saw things no one else could. <br>
He dreamt a nearby village was burnt to ashes one night, he woke up from his sleep completely terrified.<br>
The next day he warned the humans about the fire and asked them flee.<br>
They instead called him names, hurled rocks at him, and yelled at him to leave.<br>
Later that night, the fire started and spread throughout the village.<br>
Ophthalmos watched as the humans burnt to crisp, with a torch in one hand.</i>​</div><br>


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			<div class="bbCodeBlock-content">1 Capital City, 2 Settlements (Normal, Mining)<br>
<br>
<i>12 Resources, 29 Population, 7 T1 Troops</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat<br>
<br>
<br>
<b>WIP:</b><br>
&gt; Research Deep Sea Magic<br>
&gt; Research Cylindrical Vessel<br>
&gt; Research Underwater Mining<br>
<i>*All to be resolved this turn.</i><br>
<br>
<br>
<b>ACTIONS:</b><br>
&gt; Build Farming Settlement at J14 (Activate trait <i>Yes We Can!</i>: -2 Turns for Building and Upgrading Trade Routes)<br>
&gt; Build Workshop at J14, allows 1x Building/upgrading when building/upgrading something. (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
&gt; Research GREAT MAGICAL POWER (Activate trait<i> Dat Bass</i>: 2x Research or Explore/Turn)<br>
&gt; Research Electricity Magic<br>
&gt; Research Ice Magic<br>
&gt; Research SAM (Activate trait<i> Dat Bass</i>: 2x Research or Explore/Turn)<br>
&gt; Research Derrick<br>
&gt; Research Glowing Purple Crystal<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources. Gain 1 resources for this turn.<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore J14</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Tu'er Shen the Rabbit God</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus </u></b></span>​</div><br>
ACTIONS: <br>
<br>
Finish Necrotic Barrier <br>
Move Jackal Hunter from K21 to K 20<br>
Upgrade Capital to Level 3 (Sacrifice 6 Pop to finish) <br>
Move War Chariot from K21 to L21<br>
<br>
<br>
BONUSES/TRAITS<br>
<br>
When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.<br>
<br>
The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.<br>
<br>
Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)<br>
<br>
Tombs +1 undead troop raised for same cost as a free action (+2 currently)<br>
<br>
Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.<br>
<br>
For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.<br>
<br>
Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.<br>
<br>
In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.<br>
<br>
Trade routes with other nations can generate population for Tartarus instead of resources.<br>
<br>
STATUS<br>
<br>
New Yomi(CC): Lvl 2 <br>
Walls<br>
Tomb x2<br>
Armory<br>
Pyramid of Maat 5/400<br>
Pyramid of Ancients <br>
<br>
Shedet(FS):  <br>
Walls <br>
<br>
Ra-Kadet (MS): <br>
Dwarven Kings Palace: +1 Resource Generation<br>
Training Grounds: -1 resources, -1 turn on troops<br>
<br>
MILITARY: <br>
<br>
Khalida (Hero Unit) <br>
Kraken (Monster Hero Unit) <br>
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)<br>
1x Undead Knights <br>
1x Undead Warriors<br>
3x War Chariots (+1 damage toward non-monster/beast units)<br>
3x Divine Guard (+1 to defense)<br>
3x Sand Snipers (Can fire twice at the beginning of a battle.)<br>
1x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)</div>
				
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					<div class="bbWrapper">Baldur stood atop of a cliff looking out at the seas, his men resting in their tents, training, talking around campfires. it cloud night as it was drizzling, as Baldur looked out he heard a faint song, he looked around seeing stairs carved into the cliff he began to walk down them, noticing runes cut into the wall telling a story of a people long ago and their flight from the mainland, showing a world of pure chaos and a dead god of machine and will. <br>
<br>
he continued down until a door was in front of him, it opened inwards, revealing a passage towards a light, Baldur walks towards it entering into a vault, its walls lined with sapphires in the shape of waves, all looking towards a pedestal, were a trident lay dormant. Baldur walked towards it as the song began to form more and more, yet its words foreign to Baldur. he stood in front of the pedestal and reached for the trident, he pulled it up and examined it, at the point where all the spears split a grey gem was. <br>
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as he picked it up he heard the singing stopped, he went out and looked at the sea, a faint shine from the horizon as the wind slapped his face. he looked at the trident as he thought of something his brother used to tell him, "there's a myth that the first captain of the high vessel, uses a trident so that the men who die can always fish for their feast. its also said that if the trident was to ever leave the first captain's hands he would finally die, and a new one would be found." Baldur began to ascend the stairs up as he heard a familiar voice "fra vand vi kom, gemmen årende vi stod mod alt, vi var små men som vandet hvors far kunne selv en å lave en flood"</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 10, Month 11 Year 320 (In game first Year)</u></b><br>
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 <br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.687931/" target="_blank"><img src="https://www.rpnation.com/data/attachments/624/624891-db73006321ee309019c9245e44676e9b.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a></u><br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 69 Population: 266<br>
<br>
Structures:<br>
<br>
 1: Cathedral of Blood X: The Carmine weaknesses fade away into nothingness.<br>
 2: Blood Altar III: Blood Priests +1 HP<br>
 3: Cathedral of Blood: The Cathedral could be so much more than it is. Krom has asked for hordes of undead to help him achieve this feat. Necromancy points must be allocated to continue its production. It will be completed after 1000 spent total.<br>
<br>
 Research<br>
<br>
 1: Architects II - -1 turn and -1 cost to build.<br>
 2: Weaponised Gun Powder II: Unlocks next turn.<br>
 3: Hybridisation II: Unlocks level V.<br>
<br>
Diplomacy occurs with the Lepus<br>
<br>
Explore T18: The Diplomat made his way further and further into the crater. He could feel the pulsing energy even from this far away. It felt painful, but something was drawing him deeper and deeper towards the center of the crater as he started feeling weaker and weaker. When he finally arrived, there it was, a large swirling purple portal with a single blinking eye looked down upon him. A deep booming voice emerged from the portal as purple tentacles grabbed the diplomat and caused him to start to transform into a pulsating mass of purple flesh. <b>"YES. YOU SHALL MAKE A GOOD HOST AVATAR FOR MY RETURN TO THIS WORLD. THE WORLD THAT HAD ME LOCKED AWAY AND FORGOTTEN FOR UNTOLD EONS. THEY SHALL SOON REMEMBER THE NAME OF GORGRAZORK THE FORGOTTEN GOD!" </b>The mass of flesh finally coalesced into a large monstrous being with claws, tentacles, multiple horns a single large eye on the center with many smaller eyes around it. He raised some tentacles up in the air and some purple energy began to fly into the air. <b>"RISE MY NEW MINIONS AND WE SHALL SPREAD TO EVERY CORNER OF THE WORLD."</b><br>
<br>
ALL FORMER DESTROYED JADE UNION SETTLEMENTS ARE NOW RESSERECTED FOR GORGRAZORK EACH WITH 5 BLOB UNITS<br>
<br>
<br>
<b><u>Sors Leporidae</u></b><br>
 Resources: 82 Population: 145 (Current Max Population)<br>
<br>
Research Dwarven Drilling Machine- Capable of making hand held large drills for use during siege<br>
Research Orange Sphere- Increase food supply by 1<br>
Research Aircraft: Biplanes can now move 6 spaces a turn due to improved biofuel<br>
Research Black Fortress Armor- Hero Units can purchase armor for an extra 4 Defense<br>
Research Ascendant Tome- Capable of controlling Ascendant over the space of 5 tiles away<br>
<br>
Gained OLD WORLD TECHNOLOGY: GATTLING CANNON<br>
<br>
New Policy: <i>Dilectio et Exhibenda</i><br>
 The <i>Lepus</i> have watched the work of their allies, <i>The Ascendant</i>. Currently, they are no fighters, but they were inspired to come up with a method to force their enemies to submit to them. If four or more of a <i>Lepus</i> unit surround an opposing enemy unit, they are allowed to enact an action that goes before their enemy's to that cuddles the unit into submission on a d5 roll. If they get a 3+ roll, the unit is forced to become immobile. The enemy can attempt to roll a d5, and on 4+, get out of the hold, but if they fail this, they are immobile until the fight is over. If all of the opposing units are immobile, dead, or give up, then the battle is won in the <i>Lepus</i>' favor.<br>
<br>
Explore D14: Bunnies discover a secret cash of resources hidden away in a small cave. 10 Resources<br>
 Explore N5: The Nursemaids arrive at the edge of the forest and are greeted by a Goblin in nice clothing. "Hail and well met. Welcome to the Firebrand Forest."<br>
 Explore J7: On the water, a few water spirits can be seen playing near the shore.<br>
<br>
<b><u><s>Altura The Tetriad</s>Jose</u></b><br>
Resources: 52 Population: 54<br>
 Hired 6 more mercenaries for his ever growing cause.<br>
<br>
Gained Militant Elves: +1/+1 Always attack first<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
 Resources: -1 Population: 13 Seraphim Research Project: 6/400<br>
<br>
Construct additional light artillery. 3 turns remaining<br>
 Attack: +0<br>
 Defense: -3<br>
 Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack<br>
<br>
<br>
Research Crystal: Gain access to Seraphim Research Project<br>
<br>
Contact with "God" via communicator Diplomacy<br>
<br>
 Los Hombres<br>
 Resources: 0 Population: 2<br>
<br>
Another boat has been constructed.<br>
<br>
<br>
<b>Kingdom of Bullarum</b><br>
 Resources: 12 Population:29<br>
<br>
&gt; Research Deep Sea Magic: All magical units gain +2/+2<br>
&gt; Research Cylindrical Vessel: All water units gain +2 speed while wearing "underwater jet packs"<br>
&gt; Research Underwater Mining: Gain +2 resources from underwater mining.<br>
<br>
&gt; Research GREAT MAGICAL POWER (Activate trait<i> Dat Bass</i>: 2x Research or Explore/Turn) (1 Turns Remaining)<br>
&gt; Research Electricity Magic- Units gain the ability to power certain OLd World Tech via electricity magic<br>
&gt; Research Ice Magic- Units can freeze a unit for 1 turn<br>
&gt; Research SAM (Activate trait<i> Dat Bass</i>: 2x Research or Explore/Turn) (2 turns remaining)<br>
&gt; Research Derrick: Gain an understanding of Humans. (+1 attack/Defense against human units)<br>
&gt; Research Glowing Purple Crystal (1 turn remaining)<br>
<br>
Explore J14: While building the new settlement, they discover a strange artifact sticking out of the ground.<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 13 Population: 27<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
Capital city upgraded to level 3 by working slaves to death<br>
Necrotic Barrier erected over settlements.<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 14.5 Population: 60(Current Max Pop)<br>
<br>
H9: Viking Diplomat comes across the Lepus Capital( Diplomacy)<br>
E18: The Raider comes across a crumbling castle from ages past. It has been partially overgrown by moss.(Explore)<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 36 Population: 47<br>
<br>
4 Rangers and 3 mercenaries are recruited by Rez in an effort to stave off the Dwarves.<br>
<br>
Research Encahnted Weaponry( 2 turns remaining)<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 4 Population: 11<br>
 The Tower Restoration: 0/400<br>
<br>
F9: The Horde comes across a settlement that has standing guards and fences, but looks like a peaceful place with people milling about for their daily routines.<br>
<br>
The land begins to become tainted and the settlement becomes under siege. The Dwarves response is to fire off some cannons in the direction of the horde killing 3 Goblin Archers. The Dwarves continue to make lewd gestures at the Horde.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom Of Tartarus<br>
<a href="https://www.rpnation.com/attachments/4a7e7264-c1e5-4921-8b44-b450549b888f-jpeg.688042/" target="_blank"><img src="https://www.rpnation.com/data/attachments/625/625002-15843f6b7857faeb1bb885fea19600e8.jpg" class="bbImage " style="" alt="4A7E7264-C1E5-4921-8B44-B450549B888F.jpeg" title="4A7E7264-C1E5-4921-8B44-B450549B888F.jpeg" width="100" height="44" loading="lazy"></a></span></u></b>​</div><br>
<b><i>New Yomi</i></b><br>
<a href="https://www.rpnation.com/attachments/87e03062-04ea-4344-ad3a-49ad8f0c6b93-jpeg.688049/" target="_blank"><img src="https://www.rpnation.com/data/attachments/625/625009-ff07b39d8b6274a81c5e82da5eca07ab.jpg" class="bbImage " style="" alt="87E03062-04EA-4344-AD3A-49AD8F0C6B93.jpeg" title="87E03062-04EA-4344-AD3A-49AD8F0C6B93.jpeg" width="100" height="54" loading="lazy"></a><br>
Long ago a single Helian stepped forward and out of everyone else, was chosen by the God and Goddess to be their avatar. The unbroken dynasty trickled down to a now undead King and a handful of snob citizens. As he wandered out on to the balcony of his palace, Maat surveyed his lands and the took in the progress he had made. Several months had gone by since he awoken to find his hard work decimated by an ill prepared boy king. Now he felt a hint of the weight his ancestors carried when they first set out to build an empire. Even as he was now undead, the task was still tiresome and draining. But the god and goddess had saved him and his pyramid for a reason, this was something only he could be entrusted to do.<br>
<br>
Looking out past the scaffoldings and the slaves, his eyes focused on the large barrier that now ensured the safety of his capital. The fruits of his labor were now a little safer and he felt a bit more at ease. Every plot of land he claimed for himself would be guarded by legions of the undead and the powerful barrier he and his Circle had created. Tartarus was growing now, slowly but surely and soon enough he would not be able to manage it all by himself. His advisors would be needed sooner or later, but for the time being he’d have to improvise.<br>
<br>
God-King Maat: “You four have been hand selected by myself and the divine for this important task.” Before the king knelt four members of Tartarus’ remaining nobility, and its only living population. Three men and one woman had thrown themselves at the king’s feet, their foreheads upon the cool, stone floor.<br>
<br>
Man #1: “We live to serve, Your Eminence.” He quickly promised while his head remained fixed to the floor. His voice was filled with fear and uncertainty, wavering and faltering with every word. Even as nobility it was rare for them to have an audience with the supreme leader of their land, especially in these times.<br>
<br>
Woman #1: “Even though your absence is felt across the nobility, my liege, we still-.” The woman’s words were cut short as the God-King’s hand was raised high above his own head. She lost her words, as well as her breath and began to gasp for air.<br>
<br>
Man #2: Just beside her another noble was doing the same as a black collar materialized around his neck and began to squeeze tighter and tighter. His nails clawed and scratched at his own skin in an attempt to remove the collar.<br>
<br>
Man #3: As the veins in his face and neck started to swell and blood seeped into his eyes, the man remained still upon the floor. His face darkened, turning different shades as he felt his eyes slowly closing. Whatever was happening it was the will of their sovereign, who was he to fight back against someone he had swore to always follow and obey. Opening his mouth to speak, al he could do was gasp and choke and blood emerged from the corners of his lips.<br>
<br>
As his hand tightened into a fist, a symphony of last breaths resounded throughout the throne room, like the last conversation ending before a play began. Maat’s hand came down and he leaned back into his seat of power.<br>
<br>
God-King Maat: “Arise now to your new purpose.” At his behest the four corpses slowly started to move. Each one struggling to find its footing after the bodies had fallen limp against the floor. His silver gaze swept over their lifeless faces, drinking in the newfound obedience and control he held over them. Sure the living population had just dropped, but this was a new era for Tartarus, these would not be the last sacrifices made in the name of progress.<br>
<br>
“You four stand as the pillars of our society now. You shall support me as my governors and oversee the operations of our territories away from the capital.” The King arose from his seat and right away the governors bowed their heads, averting their gaze. “You three will be granted jurisdiction over the three slave slums that produce our workforce.” He gestured to the three male governors and as he assigned them their new roles they departed from the room. “For the time being you will be responsible for Rā-Kedet, until I find awaken a suitable general to lead the military outpost.” Now given her assignement, the female governor exited the throne room with haste and like her peers she set off for the outside world.<br>
<br>
Maat looked around the room, his eyes darting to the many slaves that stood along the walls. Governors would be able to quell any thoughts of rebellion in distant lands while he took care of things here. They would also allow him to control things that went on outside of the capital with greater ease.<br>
<br>
“Someone summon the Circle of Sorcerers.” And so the cogs continued to turn as the undead civilization refused to halt or yield to sleep or time.<br>
<br>
<br>
<b>Khalida</b><br>
<a href="https://www.rpnation.com/attachments/4557bd40-250a-42db-b79f-8d4c7f7af392-jpeg.688043/" target="_blank"><img src="https://www.rpnation.com/data/attachments/625/625003-f579716619aa9454b4ffd9e2833b9580.jpg" class="bbImage " style="" alt="4557BD40-250A-42DB-B79F-8D4C7F7AF392.jpeg" title="4557BD40-250A-42DB-B79F-8D4C7F7AF392.jpeg" width="63" height="100" loading="lazy"></a><br>
Over 100 miles from her new home, but all she could think about was the pyramid she had awoken in. How could she think of anything else when she could see large barriers being erected and disturbing the pathways of the clouds. Standing still in the open field, with no orders from her master, the mummified explorer was beginning to feel forgotten and abandoned by the god and goddess. What was she to do?<br>
<br>
<b><u>ACTIONS</u></b>:<br>
<br>
<ul>
<li data-xf-list-type="ul">Enact Policy: Your Will, My Hands - To better govern the individual settlements of Tartarus, each settlement receives a governor who will oversee the day to day within their specified region. (Grants +1 action for every settlement penned by this nation.)</li>
<li data-xf-list-type="ul">K20 Build Slave Slum (Apu)</li>
<li data-xf-list-type="ul">Upgrade Capital to Level 4 (Sacrifice 6 Pop to finish)</li>
<li data-xf-list-type="ul">L21 build Slave Slum (Thebes)</li>
</ul><br>
<br>
<b><u>BONUSES/TRAITS</u></b><br>
<br>
When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.<br>
<br>
The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.<br>
<br>
Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)<br>
<br>
Tombs +1 undead troop raised for same cost as a free action (+2 currently)<br>
<br>
<i>Eternal Slavers</i>: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.<br>
For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.<br>
<br>
<i>Slaver Nation</i>: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.<br>
In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.<br>
<br>
Trade routes with other nations can generate population for Tartarus instead of resources.<br>
<br>
<i>Your Will, My Hands</i> - Grants 1 action for every settlement. (+5 currently)<br>
<br>
<b><u>STATUS</u><br>
<br>
New Yomi(</b>CC): Lvl 3<br>
Walls<br>
Tomb x2<br>
Armory<br>
Pyramid of Maat 5/400<br>
Pyramid of Ancients<br>
Necrotic Barrier<br>
<br>
<b>Shedet</b>(SS): <br>
Walls<br>
Necrotic Barrier<br>
<br>
<b>Ra-Kedet </b>(MS):<br>
Dwarven Kings Palace: +1 Resource Generation<br>
Training Grounds: -1 resources, -1 turn on troops<br>
Necrotic Barrier<br>
<br>
<b>Apu</b>(SS)<br>
<br>
<b>Thebes</b>(SS)<br>
<br>
<b><u>MILITARY</u></b>:<br>
<br>
Khalida (Hero Unit)<br>
Kraken (Monster Hero Unit)<br>
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)<br>
1x Undead Knights<br>
1x Undead Warriors<br>
3x War Chariots (+1 damage toward non-monster/beast units)<br>
3x Divine Guard (+1 to defense)<br>
3x Sand Snipers (Can fire twice at the beginning of a battle.)<br>
1x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Eleventh</b><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 8 Settlements, 10 Structures<br>
Roll for Cerulean Lab: 4<br>
Roll for Nursemaids: 1 (No)</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
3 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><i>82 Resources, 145 MAX Population, 22 T1 Troops, 3 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
5 Gardeners, 4 Nursemaids, 4 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
	</div>
</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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			<div class="bbCodeBlock-content">1) Train Researchers(4) on D14<br>
2) Retrain Gardener Units<br>
<i>Updated Trait: Gardeners are able to speed up the creation of a forest tile by two turns each. Only three Gardeners in a tile can activate their trait at the same time.</i><br>
3) Research Cal, Dwarven Runes, Gatling Cannons, Clara's Boat, Crystal, <i>Theoretical Uses of Magic and Possible Limits, Advanced Thamaturgy, Holy Scripture of the Religion of Inziim</i><br>
4) Build <i>Temple of the War God</i>  for <i>The Ascendant</i><br>
Building a temple around the shrine of the War God to fortify his power.<br>
<i>Upgrades Nation Trait: Whenever an Ascendant unit takes damage, roll a d10. On a 9+, the wound is ignored. Heroes, Tier 3 Units, and Leaders must roll an 8+. </i><br>
5) Build <i>Improved Orc Camp </i>for <i>The Ascendant </i>(-2 Resources)<br>
Making better quarters for the Orcs and improving tactics, alongside godly favor, improves all Ascendant units and their allies.<br>
<i>All units get +2/+1.</i><br>
6) Build <i>Advanced Runic Forge </i> for<i> The Ascendant </i>(-2 Resources)<br>
<i>Gives all Heroes and Leaders +2/+1 and an extra attack.</i><br>
7) Build <i>Forward Defenses</i>  for<i> The Ascendant </i>(-2 Resources)<br>
<i>All units gain an attack bonus equal to the defense bonus of the fortifications, and +1. </i><br>
8) Build <i>Beastmen's Camp</i> for<i> The Ascendant </i>(-2 Resources)<br>
<i>Offers +1 Defense. Warcamp can be built if it hasn't moved more than half its movement per turn (e.g. 1 tile without Zeal, 2 tiles with). While armies are in the Warcamp stance, they can recruit units as if they were in a settlement. </i><br>
<b>Feature</b>: Chaotic Portal<br>
This portal allows a connection to the Gods, however they cannot come through it. The buildings and structures for the Ascendant are replicated behind the barrier that holds their deities captive. Even if their buildings or structures are destroyed on this side of the barrier, the Ascendant still maintain the bonuses of said items, because of this portal, including the very building itself.<br>
<i>Whenever the Ascendant or an ally completes research, roll a d10. On a 10, that ally can research something extra this turn.</i><br>
9) Train Gardeners(2) in D14<br>
10) Move Gardeners(3, E5) to G7<br>
11) Explore G7<br>
12) Build Two Structures of Research (-4 Resources)<br>
13) Upgrade Capital City to Lvl 2 (-5 Resources)<br>
14) Move Builders (3, D14) to E17<br>
15) Explore E17</div>
		</div>
	</div>
</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 8 Settlements, 12 Structures</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9)<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>82+5+6+2+2+11+10 -5-4-2-2-2=</i></s><i> 103 Resources, <s>145+2(5+2)=</s>165 Population, 28 T1 Troops, 3 Heroes</i><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div><b>W I P</b>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10177568" data-lb-caption-desc="CaptainSully · Mar 8, 2020 at 12:55 PM">

		

		
	


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			<div class="bbCodeBlock-content">Johann's conversation with the Lepus had been one that drew him and the Carmine closer to their goal. Having left Sylvania two months ago, he felt a longing to return to the Belfry and go about his business but his father had requested he go and so it was. He only spent a few hours walking through the thick forestry before he emerged into open plains and felt a strange sensation. Looking westward he sensed a great power, the very sky seeming to twist and turn under its influence.<br>
<br>
<i>Is this where they spoke of?</i><br>
<br>
Johann looked at the flatness of the land, not a single mountain in sight. It must been something else entirely. Rather than risk his life he looked northward, deciding the plains would be a better route than trying to scramble through the forests of the Lupus. With that decision made he continued on.</div>
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			<div class="bbCodeBlock-content">Some time later Johann had reached the limits of his legs and decided it was time to begin the second part of his fathers plan. He raised his hands before him, the boney fingers pointing upwards. An ethereal energy began to extend outward from his hands, the power of necromancy reaching out to the world before him. It began to twist and grow until it formed a giant, swirling vortex.<br>
<br>
"COME FORTH! IT IS TIME!"<br>
<br>
His voice bellowed loudly towards the bright, pale green wall of power he had conjured. It didn't take long until he started to see movement, the first of the undead stepping forward towards him. Soon the rest followed and he found his face hurting as it tried to smile, the plan coming to fruition. Rank after rank of undead came forth from the giant portal before finally the full weight of the Carmine undead battalion had arrived. They were a far cry from their first incarnations, weak and useless cannon fodder and were now a fighting force capable of taking on whatever the world would throw at them.<br>
<br>
Then, just as he was about to close the portal a familiar figure emerged, it was his father.<br>
<br>
"Father!" he called out.<br>
<br>
Alucard simply raised a hand in greeting as he closed towards his son. Johann was glad to see his father but soon his face was one of shock as the entire war machine of the Carmine emerged from the vortex.<br>
<br>
"What? Why is the entire army here?!"<br>
<br>
Alucard simply laughed before embracing his son. He savoured the hug before breaking it to look him in the face.<br>
<br>
"You have done well Johann. I am proud of you."<br>
<br>
The master necromancer bowed his head in acceptance of the compliment.<br>
<br>
"Father, I do not understand why you have brought our full army to bear?" Johann's voice was as inquisitive as it was confused.<br>
<br>
"I have decided on a plan that may well save us all. Krom has told me of the man mountain and his deities. They are self serving, egotistical creatures and their mortal is the same. If I challenge him to a duel he should accept without hesitation, his Gods and his ego will not allow him to refuse it. If by some means he does refuse it or does not honour the agreement, the army is here to lay waste to everything." Alucards voice was rife with confidence.<br>
<br>
"Do you really think we could end all the threat with a simple duel?" Where his father was filled with confidence, Johann was filled with doubt.<br>
<br>
"They are a fickle nation, all bound to this person because he is their God's chosen. They serve simply because he is the strongest. If I end him, they will devolve into arguing and in fighting about who should replace him. They'll no longer be a threat to us or anyone else." The words Krom had shared with Alucard were a sound strategy but the reality of the situation was far less simple. The man in the flame armour was blessed by the Primordial God's, clad in thick armour and a towering man.  "Send out a horde of undead to their homestead and let us make arrangements."<br>
<br>
Reluctantly Johann nodded and began to make preparations for a group of undead to head west.</div>
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			<div class="bbCodeBlock-content">The undead unit marched forward coming to stop outside the massive settlement. In unison they stood to attention, the zombie at the front stepping forward away from the rest. Years prior it would have shambled forward but years of perfecting necromancy allows the Carmine to raise corpses with the mobility they had in life. Before it could reach the gates however, a growl came from behind. The undead turned to see a group of scruffy, but most certainly dangerous looking individuals. The leading undead moved away from the gate and handed a sealed letter to one of the men, standing to attention once handed over. The entire unit remained still as stone while the man took it to read.<br>
<br>
<div style="width: 50%; border: 1px solid #ebebe8;">




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			<dd class="first  " style="display: none;">
				<div class="bbcode-background" style="background-color: #fbfbf8;"><div class="bbcode-background-text"><span style="font-family: 'Alex Brush';"><span style="font-size: 24px"><span style="color: #8a0303">To the Burning Man Mountain, <br>
<br>
<div style="margin-left: 20px">I hope this letter finds its way to you well. My name is Alucard Carmine and I like you have been blessed with power from beings far beyond our own capabilities. It would seem that we are bound to meet on the field of battle regardless of our own wants or needs. The God I serve appears to have a problem with your own and so even if we were on opposite ends of the world, we would eventually be drawn together by their grand designs. It is because of this that I write this letter and make you an offer.<br>
<br>
What I propose is a duel, a battle to the death between us. The victor will inherit, not just the knowledge that they are the strongest warrior in all of the land, but also the land itself. The winner will be allowed uncontested rule of the continent, the loser unable to interfere in any affairs of the victor. The loser will provide fifty percent of their resources to the victor every month as tribute.<br>
<br>
I am sure that a man of your calibre does not need the petty things I have listed above and the call of a duel alone would be enough to see you accept. That being said, when there is possibility for a wager, why not take it up?<br>
<br>
To give you total transparency, I am now in your lands with my forces and we have built a fortress to consolidate our position. I could quite easily order the destruction of your settlements but where would that leave us? Take this restraint as a sign of my genuine intent to see this duel happen. Why slaughter each others armies? Something that would leave us both exposed to the rest of the world when we could end a war before it begins by a simple duel.<br>
<br>
On the back of this letter is the destination the duel will be held. Bring your army and I will bring mine so that they can both witness the result. If you haven't arrived by the end of the first month of the new year I will assume that you have rejected the duel, in which case be warned. I will hunt you down to the ends of this world until our swords clash.<br>
<br>
I hope to see you soon.<br>
<br>
<div style="margin-left: 20px">Kind Regards​</div>
</div>
<span style="font-size: 36px"><div style="text-align: center">Alucard Carmine​</div></span></span></span></span></div></div>
			</dd>	
		
	</dl>
</div><br>
<br>
The man turned the letter over to see a map of the continent, a large red X placed on it to show the sign of the proposed duel. With the letter read it was down to the Ascendant to decide the next course of action.</div>
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			<div class="bbCodeBlock-content"><b>Research</b><br>
<br>
Weaponised Gun Powder III: All ranged infantry units can choose from the following before combat begins: pistols, rifle or marksman rifle. Cannot be changed until combat ends. In addition, cannons, rocket artillery and hellblaster units unlocked.<br>
<br>
Hybridisation III: Unlocks in two turns.<br>
<br>
Battlefield Tactics I: Unlocks new battlefield tactic.<br>
<br>
Sanctified Blood Rituals I: With the rift in the sky above Sylvania, Krom can share vast amounts of power to both enhance and protect his followerss. Any roll that the Carmine would need to make outside of normal combat attacks, to see if they die, will be 2 better off in the Carmine units favour. If the requirement reaches zero or goes above 10 then the roll isn't made and they are assumed to be safe.<br>
<br>
<b>Structures</b><br>
<br>
Blood Altar IV: Blood Priests only ever have 1 attack and gain no extra beyond this rule. Successful attacks explode.<br>
<br>
Settlement Artillery I: With the development of weaponised Gunpowder, the walls of Carmine cities are being developed to allow them to hold great weapons designed by the new dwarven members of the Carmine. Any artillery units in a settlement can attack enemy units, even if the settlement has refused to meet them in combat. This can continue while the settlement is under siege.<br>
<br>
House of Flesh I: Trained in all manners of sexual experiences, the courtesans of the House of Flesh are as ferocious on the battlefield as much as they are in the boudoir. +2 to happiness. Unlocks Courtesans.<br>
<br>
Black Armoury III: Further improvements to the forge see greater gains. Double effectiveness of current Armoury bonus.<br>
<br>
<b>Change Policies</b><br>
<br>
Recruitment Efficiency [Replaces Immortal Scientists]: Unit recruitment time is halved, before any other modifiers, rounding down. If this doesn't reduce turn count to one before modifiers then increase unit cost by 25%, rounding up. If it does, reduce units cost by 25%, rounding up.<br>
<br>
Demonic Focus [Replaces Spreading Darkness]: When large numbers of the Carmine get together, the veil to the Realm of Blood weakens and allows more demons to pour through. For every ten units in a Carmine army (not including demons) gain a unit of Bloodletters. For every fifty units gain a Bloodthirster. When the number of units drops below the threshold, they are returned to the realm. This does not affect those summoned by the Blood Tithe.<br>
<br>
<b>Explore</b><br>
<br>
Undead explore G7<br>
<br>
<b>Diplomacy</b><br>
<br>
Undead arrive at Fist to conduct diplomacy<br>
<br>
<b>Movements</b><br>
<br>
• Johann moves to G6<br>
• Army 1 moves to G6 through Soul Gate. 1 unit of undead continue to Fist while another goes to G7.<br>
<br>
<b>Recruitment</b><br>
<br>
• 7 Undead spawn on Johann through Necromancy.<br>
• x5 Dread Knights and x5 Pureblood Snipers spawn on V5.<br>
<br>


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			<div class="bbCodeBlock-content">8- x5 Undead (Johann)<br>
2- x2 Undead (Johann)<br>
3- x5 Dread Knights (V5) [10 Resources]<br>
3- x5 Pureblood Snipers (V5) [5 Resources]<br>
3-Movement<br>
3-Build Military Settlement G6 [2 Resources]<br>
3-Build Structure - Black Armoury III<br>
3-Research - Sanctified Blood Rituals I<br>
6-Change Policies x2<br>
Free- Item Creation [2 Resources] - Roll 1<br>
3- Item Creation [2 Resources] - Rolled 8 - [+2 Atk - Purchased for 10 Resources and equipped to Alucard]<br>
3- Item Creation [2 Resources] - Rolled 3<br>
14- Cathedral of Blood - 14/1000</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10179579" data-lb-caption-desc="Athanas · Mar 9, 2020 at 5:31 PM">

		

		
	


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">A hollow victory</span></span>
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			<div class="bbCodeBlock-content">Varghul was sitting by a campfire, staring up at the sky and contemplating. It was bizarre that he was alone-he had come here with an entire warband. But he had told them to forge onwards and secure the settlement. The men had seemed puzzled by his sudden decision but they had obliged. From the thick smoke he had seen in the distance, he could only guess they had been succesful.<br>
<br>
He didn't have to light a fire, of course: Cold didn't really affect him, not in this plate. If anything, it was still painfully hot. But it was something he always did while he was out, a bit of routine that made him feel a sense of safety, as fire scared away the cave spiders. Of course, he was out of the tunnels, and no cave spider could hope to match his strength-but he still felt safer with the flame, anyway.<br>
<br>
He had hoped that with his Ascension, things would be different. And some of them were, indeed: His strength was now comparable to an Ogre chief. His durability and stamina to those of a Troll. The artifacts were of untold power. The Gods themselves were connected to him, and he could channel their own power.<br>
<br>
And yet... He still was tormented by visions in the dark. He felt exposed, Vulnerable, <i>weak. Unworthy</i>. It just didn't make sense to him. He was chosen! The greatest of honors! What did he have left to fear? To feel sad about?<br>
<br>
It didn't matter, he decided. He just needed to seek more blood and carnage. This battle had pleased them-He knew this now, thanks to his deeper connection with them. Mayhaps if he found more? But where could he-<br>
<br>
<span style="color: rgb(184, 49, 47)">"<b><span style="font-size: 22px">It does not suit you to Sulk, Champion</span><span style="font-size: 18px">"</span></b></span><br>
Varghul raised his head, and his eyes widened as he saw the apparition of the War God, created from the fumes of a massive corpse-fire which had been fed for most of the day. It was hard to discern it's appearance, and Varghul's heart sank as he realized it was not yet apparent if the Gods were happy with his performance. He remained silent, merely nodding at his Lord, for he did not wish to waste his limited time on this plane with such foolish questions as those on his mind.<br>
<span style="color: rgb(184, 49, 47)"><span style="font-size: 15px"><b>You have proven yourself by disposing of these pests, but make no mistake: These Vermin were nothing compared to the future battles to come. For I have sensed something. A pathetic minor deity stirs in the east. While weak, his followers are many, and the temporary boost to his power has given him the audacity to think he can face me.</b></span></span><br>
<br>
<span style="color: rgb(239, 239, 239)"><span style="font-size: 15px">The apparition chuckled loudly at that last statement, reverberating with laughter. </span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 15px"><b>"We are creatures as old as the first Humanoid, champion. We nearly destroyed the world, and it took the entire surviving pantheon and a powerful lich to seal us away-and even then, we couldn't be killed. And this miserable, this petty God of Blood seeks to eliminate us. On his own! He shall be taught his place soon enough. Already, my brother prepares a scheme to alter magic itself-To deny him other's spoils. He shall earn his due, or he shall feed us instead. </b></span></span><br>
Varghul nodded half-heartedly with the statement. He couldn't be defeated. It didn't matter what fool dared challenge him. The apparition noticed his lack of enthusiasm. <span style="color: rgb(184, 49, 47)"><span style="font-size: 15px"><b>"I sense doubt and fear in your heart, champion. I sense these emotions and I am sickened. How can you hope for victory when you have not wholly given yourself to the slaughter? When you worry about what you leave behind? They are your slaves, Varghul. Be wary not to become theirs...</b></span></span><br>
He rose, trying to protest: <span style="color: rgb(85, 57, 130)"><b>"Their slave?! Me? No! I am the one who they serve! They exist only to provide, for me! It is absurd to even-"</b></span><br>
<span style="color: rgb(239, 239, 239)"><b>His words were cut short as a massive wave of agony washed over him, and he doubled over, screaming in pain.</b></span><br>
<span style="color: rgb(184, 49, 47)"><b>"DO NOT LIE TO ME! YOU KNOW FULL WELL THE THOUGHTS WITHIN YOUR MIND ARE FORFEIT! YOU ARE MY PAWN, AND YOU WILL SERVE OUR DESIGNS! DO. YOU. UNDERSTAND!?"</b></span><br>
Varghul slowly nodded. His God was right. This was not supposed to be an emotion<br>
<br>
<br>
<span style="color: rgb(184, 49, 47)"><span style="font-size: 15px"><b>Cross the sea, Champion. Find me more souls. Get yourself ships. More shall come to you from me, when the barrier weakens...And remember: You are the Champion. Nothing else matters but that. Do not make me have to remind you again</b></span></span><br>
Varghul nodded again, the prospect of slaughter at least bringing a small smile to his face. The War God seemed approving, although he had not forgotten his earlier anger<br>
<span style="color: rgb(184, 49, 47)"><b>"A gift, before I depart.... Some of our first servants. They have been hiding in the edges of the world for too long, but now it is time they stopped hiding. One particularly cunning amongst them has been given a horn. He will be able to summon more and more of his kin, until the world drowns....And if you have done an apt job, we may even be able to send one of our aspirants to join you..."</b></span><br>
<span style="color: rgb(239, 239, 239)">From the bushes nearby,a lone horned figure emerged. It bore a horn in it's hand, and it blew into it, the sound reverberating across the valley. For several moments, nothing happened. Then, as if out of nowhere, more and more appeared, until the valley was chokeful of the braying and bleating of Beasts. The firstborn of the Gods, the Bastards of Mother nature.<br>
The World would know fear.... Yet Varghul himself was afraid, too.</span><br>
<br>
<span style="color: rgb(85, 57, 130)"><i>What has she done to me?</i></span><br>
/SPOILER]</div>
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<br>
<br>
<br>
Actions: Defile( Dwarven settlement reaches 100% taint-Monolith spawned)<br>
Hero spawned on Horde-Molvar the Seeker(Fimir Meargh)<br>
-Unit spawned-Minotaur<br>
-2 Units of Ungor raiders spawned<br>
Ungor scout moves to G12. Explore.<br>
<br>
Gors to G14. Erect monolith.<br>
Visstrog and warhounds to B3<br>
Military settlement(non-joint) units move to G10.<br>
Recruited at Joint settlement: 2 Marauder Lunatics, 1 aspiring shaman, 1 Marauder Bulwarks, 1 Marauder slashers.</div>
				
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					<div class="bbWrapper">José ability 1: Hire 3 mercenaries at Jose's position - 6 resources<br>
Action 1, 2, mountain signals, mixed infantry tactics: Jose arm you moved to J16, (4 actions)<br>
Mountain Signals and Mixed Infantry Tactics: Jose's army moves to (L21) (Mixed Infantry Tactics Supply Train for movement: - 6 resource)<br>
Jose Ability Activated: Roll 1d3: 3 Mercenarios converted to Tier 1 infantry: 2x desperados, 1x Maestro (-2 resources, -1 Mercenaries from unit stack)<br>
<br>
<br>
Inma and Angel (Seraphim)<br>
*Action 1: Move all units and crystal to Valencia, the capital.<br>
Inma gains control of Hospital of Humors<br>
*Action 2: Construct additional light artillery. 2/3 turns remaining<br>
Light Artillery appears in capital<br>
*Inma Trait: Roll of 1: Refugees gained<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Research trench warfare<br>
Los Hombres<br>
*Action 1: Jimenez and Alfredo construct a fourth light boat in the port city of O22 -4<br>
<br>
Resources = 52 Cap: Parish Collections: +10, Mining +8, Capital +2, (Construction and Recruitment, and movement - 24)<br>
Population = 54: Public Health Initiatives: +12 -2 Brimstone -6 hospital o</div>
				
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					<div class="bbWrapper"><b><b><div class="bbcode-centerblock" style="width: 80%;"></div></b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Bullarum</div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
"Riku is so happy everyone made it! Riku will do Riku's best to perform!"<br>
<br>
A mermaid with long, dangling twin-tails exclaimed from on top of a stage and everyone present in the crowed cheered her on. She broke into one of her popular songs, which had everyone singing and dancing along. The concert continued throughout the night and Fran stayed for most of it. It had started to get really late and she didn't want her father to be worried, so she headed home with Poppy.<br>
<br>
"<i>You dream about going up there, but that is a big mistake</i>..." Fran sang softly. Poppy immediately recognized it as one of Riku's most popular songs and gave a chuckle of delight.<br>
<br>
"<i>Just look at the world around you, right here on the ocean floor. Such wonderful things surround you! What more... is you lookin' for?</i>" Riku paused and stared at the path in front of them.<br>
<br>
"You have such a lovely voice, Fran," Poppy smiled at her best friend. "You should sing more often."<br>
<br>
"Thanks," Fran replied shyly. "But Riku is truly amazing, she has this enigmatic ability to draw people in. Her voice, her looks, her personality - I wish I was more like her."<br>
<br>
"Francine," Poppy interrupted her with a stern look, it was kind of scary. "You're fine just the way you are."<br>
<br>
"Easy for you to say. You have someone, you don't need that validation. No one likes me, and no one will like me. I'm just a boring catfish who works at the boring library. I've kind of accepted that already," Fran was starting to get worked up.<br>
<br>
Poppy sighed. "<i>I </i>like you, Fran. Your father likes you. So many people like you. I don't know why you're so hard on yourself. If you don't like yourself, why would anyone else?"<br>
<br>
"You don't understand. You won't understand."<br>
<br>
Fran couldn't sleep that night. Once she reached her home, she sat on her study desk and opened her favorite book. A smile crept on her face as she turned its pages, she had the entire script memorized by now. Once she was done with it, she gently pushed it away from herself, only to knock a bottle down. The bottle rolled towards her, it held a scroll of some kind.</div><br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Bullarum</span></span>
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			<div class="bbCodeBlock-content">1 Capital City J13 (Lvl 2), 3 Settlements (Normal K13, Mining I13, Farming J14)<br>
<br>
<i>20 Resources, 35 Population, 7 T1 Troops, 2 Heroes</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat<br>
<br>
<b>WIP:</b><br>
&gt; Research GREAT MAGICAL POWER (Resolves this turn)<br>
&gt; Research SAM (1 more turn)<br>
&gt; Research Glowing Purple Crystal (Resolves this turn)<br>
<br>
<b>ACTIONS:</b><br>
&gt; Move 1 Hero Unit to H13<br>
&gt; Build Engineering Wing for School of Fish that allows recreation of technology for a unit. (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
&gt; Train Mage, Tier 1<br>
&gt; Research Strange Artifact (Activate trait<i> Dat Bass</i>: 2x Research or Explore/Turn)<br>
&gt; Research Metal<br>
&gt; Research Mermaids<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.<br>
- Once per turn, visions that might come to pass will be revealed<br>
<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore H13</div>
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			<div class="bbCodeBlock-content"><i>I'm sorry, I'll try to get the math by next turn.</i><br>
<br>
<b>WIP:</b><br>
Research Enchanted Weaponry (1 more turn)<br>
<br>
<b>ACTIONS:</b><br>
EXTINGUISH THE [censored] FIRE!<br>
&gt; F20<br>
&gt; F21<br>
&gt; F22</div>
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							<h1 class="p-title-value">BoN Age of Colonialism IC
	
	

	

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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 11, Month 12 Year 320 (In game first Year)</b><br>
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<br>
The Forgotten God will not wait any longer than necessary. It raises a clawed hand in the air and begins to send some blobs out into the world. Already, they are changing and growing into something new. Soon they will become powerful creatures beyond reckoning.<br>
<br>
Summer has started late this year. But all units in the bottom half of the map have their movements halved due to the immense heat.<br>
<br>
<u><a href="https://www.rpnation.com/attachments/map-png.691002/" target="_blank"><img src="https://www.rpnation.com/data/attachments/627/627962-3afea08f1f8604311a3a58a7fe6712f8.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a></u><br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 5 Population: 27<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>​</div><ul>
<li data-xf-list-type="ul">Enact Policy: Your Will, My Hands - To better govern the individual settlements of Tartarus, each settlement receives a governor who will oversee the day to day within their specified region. (Grants +1 action for every settlement penned by this nation.)</li>
<li data-xf-list-type="ul">K20 Build Slave Slum (Apu)</li>
<li data-xf-list-type="ul">Upgrade Capital to Level 4 (Sacrifice 6 Pop to finish)</li>
<li data-xf-list-type="ul">L21 build Slave Slum (Thebes)</li>
</ul><div style="text-align: center"><b><u>Sors Leporidae</u></b><br>
Resources: 103 Population: 165<br>
<br>
Explore G7: A large overgrown field could be seen in the distance<br>
<br>
Explore E17: A series of holes in the ground can be seen of varying sizes.<br>
<br>
Research combination effect: Researching Cal, Gattling Cannons, Clara's Boat and the Crystal unlock Light WW1 Tanks<br>
Research Magical Books: Gain the ability to create a mage unit<br>
Research Holy books: Unlock Inziim Religion as well as te ability to create Priest Unit<br>
<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 69 Population: 266<br>
Cathedral of Blood - 14/1000<br>
<br>
Explore G7?:<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 6 Population: 15<br>
The Tower Restoration: 30/400<br>
<br>
The remaining dwarven troops launch an all out attack.<br>
<br>
Explore G12: The ruins of a small village lurk up ahead. It looks as though it is old and beginning to be overgrown with foliage.<br>
<br>
<b><u><s>Altura The Tetriad</s>Jose</u></b><br>
Resources: 44 Population: 54 (Over Max)<br>
Hired 3 more mercenaries for his ever growing cause.<br>
<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
Resources: 4 Population: 11 Seraphim Research Project: 6/400<br>
<br>
Construct additional light artillery. 2 turns remaining<br>
Attack: +0<br>
Defense: -3<br>
Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack<br>
<br>
The entire Tetriad has been captured except for Zacharro<br>
<br>
<br>
Light Artillery appears in the capital<br>
<br>
Los Hombres<br>
Resources: 0 Population: 2<br>
<br>
Another boat is constructed at the port.<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 20 Population: 35<br>
<br>
&gt;Research GREAT MAGICAL POWER- All magical troops gain a bonus of +2 and unlock the power to summon a random unknown unit per turn<br>
&gt; Research SAM (1 more turn)<br>
&gt; Research Glowing Purple Crystal- Boost the effects of elemental magic<br>
<br>
Engineering Wing built- Gains 1 free tech a turn<br>
<br>
&gt; Research Strange Artifact9 2 more turns)<br>
&gt; Research Metal(1 more turn)<br>
&gt; Research Mermaids(1 more turn)<br>
<br>
Explore H13: Fran and SAM spot a beautiful beach up ahead<br>
<br>
A vision is gained: A large mass of writhing blobs moving from the crater of a former glorious mountain, heading North across the waters, leaving the land corrupted with writing grey flesh like substance.<br>
<br>
Over another mountain, two figures, one immensely large and the other smaller but with lightning speed fight during a thunderstorm with lighting erupting at every clash as the sky breaks open and demons arrive, laughing as they cut through everyone like a knife through butter.<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 36 Population: 47<br>
<br>
Research Enchanted Weaponry (1 more turn)<br>
<br>
Fires put out.<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 14.5 Population: 60(Current Max Pop)<br>
<br>
Building A hollowed monument( 1 turn remaining )<br>
City upgrade at B13 (2 more turns)<br>
Building military settlement ( 1 more turn)<br>
<br>
Free technology: Created rudimentary Muskets​</div></div>
				
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<b>ACTIONS</b>:<br>
<br>
<i>Research</i>:<br>
<br>
Research Mirage Curse - casts a one time illusion on a tile that causes enemies to become lost, slowing their progression. (Enemies become stalled upon entering the tile.)<br>
<br>
Research Gateway Spell - Creates portals linking two tiles.<br>
<br>
Research Long Distance Viewing Spell<br>
<br>
<i>Recruitment</i>:<br>
<br>
Awaken Hex Hurlers at Capital (+2 Tombs)<br>
<br>
<i>Construction</i>:<br>
<br>
Upgrade Capital to Level 5 (sacrifice 6 Pop to finish)<br>
<br>
Finish Slave Slum at L21<br>
<br>
Finish Slave Slum at K20<br>
<br>
<b>BONUSES/TRAITS</b><br>
Circle of Sorcerers decreases the time required to research and construct magic.<br>
<br>
When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.<br>
<br>
The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.<br>
<br>
Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)<br>
<br>
Tombs +1 undead troop raised for same cost as a free action (+2 currently)<br>
<br>
Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.<br>
For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.<br>
<br>
Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.<br>
In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.<br>
<br>
Trade routes with other nations can generate population for Tartarus instead of resources.<br>
<br>
Your Will, My Hands - Grants +1 action for every settlement. (+3 currently)<br>
<br>
<b>STATUS</b><br>
<br>
<i>New Yomi(</i>CC): Lvl 4<br>
Walls<br>
Tomb x2<br>
Armory<br>
Pyramid of Maat 5/400<br>
Pyramid of Ancients<br>
Necrotic Barrier<br>
<br>
<i>Shedet</i>(SS): <br>
Walls<br>
Necrotic Barrier<br>
<br>
<i>Ra-Kedet</i> (MS):<br>
Dwarven Kings Palace: +1 Resource Generation<br>
Training Grounds: -1 resources, -1 turn on troops<br>
Necrotic Barrier<br>
<br>
<i>Apu</i>(SS)<br>
<br>
<i>Thebes</i>(SS)<br>
<br>
<b>MILITARY</b>:<br>
Khalida (Hero Unit)<br>
Kraken (Monster Hero Unit)<br>
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)<br>
1x Undead Knights<br>
1x Undead Warriors<br>
3x War Chariots (+1 damage toward non-monster/beast units)<br>
3x Divine Guard (+1 to defense)<br>
3x Sand Snipers (Can fire twice at the beginning of a battle.)<br>
1x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">cin like cinnamon !</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10183611" data-lb-caption-desc="cinnabuns · Mar 12, 2020 at 1:10 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Twelfth</b><br>


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			<div class="bbCodeBlock-content"><i>1 Capital City, 8 Settlements, 12 Structures<br>
Roll for Cerulean Lab: 4<br>
Roll for Nursemaids: 1 (No)</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9) [Level 2]<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14)<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
3 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
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</div><i>103 Resources, 165 MAX Population, 28 T1 Troops, 3 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
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			<div class="bbCodeBlock-content">1) Move Researcher (H7) to I6<br>
2) Move Researchers (2, D14) to D17<br>
3) Move Gardener and Bush (I14) to I12<br>
4) Move Gardener (D14) to D13<br>
5) Move Gardener, Researcher, Cal and Atropa (I9) to H10<br>
6) Research Summer, Cal, Crystal, Magical Books, and Holy Books<br>
7) Explore I6, D17, D13, and I12<br>
8) Upgrade Capital City (H9) to Lvl 3 (-5 Resources)<br>
9) Upgrade Joint Settlement (D14) to Lvl 2 (-5 Resources)<br>
10) Eventual Research/Buildings for <i>The Ascendant</i> (TBD)<br>
11) Build Mini Research Lab for the Kingdom of Hjemriget  (-3 Resources)<br>
<i>This laboratory gives the Kingdom the ability to passively complete research, allowing the Kingdom to use their actions for other purposes. </i></div>
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</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 8 Settlements, 12 Structures</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9) [Level 3]<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 2]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>103+5+6+2+2+11-13=</i></s><i> 104 Resources, <s>165+2(5+2)=</s>179 Population, 28 T1 Troops, 3 Heroes<br>
<i>10 Culture, 10 History, 5 Knowledge</i></i><br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
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</div><b>W I P</b>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2020-03-12T13:32:29-0400" data-time="1584034349" data-date-string="Mar 12, 2020" data-time-string="1:32 PM" title="Mar 12, 2020 at 1:32 PM" itemprop="dateModified">Mar 12, 2020</time>
			
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
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Move half of army with Alucard to meeting point.<br>
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<b>Exploration</b><br>
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Alucard and his army explore current square.<br>
<br>
<b>Recruitment</b><br>
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x5 Cannons<br>
x2 Hellblasters &amp; x3 Rocket Artillery<br>
x5 Courtesans<br>
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<b>Research</b><br>
<br>
Weaponised Gun Powder IV: Improved grain makes armour piercing much more effective. Ranged weapons ignore saves.<br>
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Hybridisation IV: Unlocks next turn.<br>
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Battlefield Tactics II: Next tactic unlocked.<br>
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<b>Structures</b><br>
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Blood Altar V: Wielding giant axes, blood priests can kill even the mightiest beasts in one swing. Rolls of 9+ to hit by Blood Priests instant kill their target. Valeria unlocked.<br>
<br>
Settlement Artillery II: The adjustments installed by the dwarves have seen further improvement to defences. Ranged units can now fire the same way as artillery.<br>
<br>
Beast Stables I: Carmine beast masters are specialised at breaking beasts of all sizes so that they blindly follow the Carmine generals. Carmine monster units cannot be controlled, affected or impacted by any enemy ability that would change their ownership or reduce their capability to fight.<br>
<br>
<b>Weapon Creation - 9 Rolled</b><br>
<br>
Blade of Blood: <i>The Blade is blessed by the Blood God Krom. When it has tasted enough blood it opens a tear in reality that allows demons to pour forth.</i><br>
<br>
+2 atk and ignores saves. In addition, for every five hits made by the bearer, summon a unit of Bloodletters. These remain after combat. Equipped to Alucard.</div>
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3- Structure<br>
3- Movement<br>
8- x5 Undead<br>
2- x2 Undead<br>
38- Cathedral (52/1000)</div>
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					<div class="bbWrapper"><b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Lothren</div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
Eldrin and Gaelira were chatting about how their day went at the dinner table. The cutlery they were using was made out of the finest silver and it glistened as they waved it around during their heated discussion.<br>
<br>
"Would you believe it? Haela had the audacity to speak over <i>me</i>. If she thinks she can get away with that sort of behavior, she has another thing coming."<br>
<br>
"I know, dear. Here, drink some water. It'll calm you down," Eldrin passed her a cup with a smile. Gaelira grunted, yanked the cup from her husband and took a long sip of her drink before setting it aside. Gaelira continued to complain about her day for a little longer until she broke into a coughing fit. Both of them assumed the cough would end, but it didn't. Blood started to spew out of her mouth. Eldrin yelled for help, but no one came.<br>
<br>
The light suddenly went out at that exact moment, and when it came back, Eldrin's head was decapitated and placed on top of the dinner table. Gaelira was on the ground, struggling to breathe.<br>
<br>
There was no doubt about it, the Daughter of the Forest had paid them a visit.</div><br>
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			<div class="bbCodeBlock-content">1 Capital City J13 (Lvl 2), 3 Settlements (Normal K13, Mining I13, Farming J14)<br>
<br>
<i>28 Resources, 39 Population, 8 T1 Troops, 2 Heroes</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage<br>
<br>
<b>WIP:</b><br>
&gt; Research SAM (Resolves this turn)<br>
&gt; Research Mermaids (Resolves this turn)<br>
&gt; Research Metal (Resolves this turn)<br>
<br>
<b>ACTIONS:</b><br>
&gt; Move 1 Hero Unit to G12<br>
&gt; Build Starbuck's: a hip underwater cafe with service so good, people from all over come to try it. Allows 2+ population every turn. (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
&gt; Move Gatherers x2 to H16 to gather resources<br>
&gt; Research "Bunnies" (Activate trait<i> Dat Bass</i>: 2x Research or Explore/Turn)<br>
&gt; Research Writhing Blobs from vision<br>
&gt; Research Art of Seduction<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.<br>
- Once per turn, visions that might come to pass will be revealed<br>
- Engineering Wing: Gains 1 free tech a turn<br>
<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore G12<br>
&gt; Explore H16<br>
&gt; Initiate Diplomacy with José</div>
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<br>


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			<div class="bbCodeBlock-content">Resources: 48 Population: 51<br>
<br>
<b>WIP:</b><br>
Research Enchanted Weaponry (Resolves this turn)<br>
<br>
<b>ACTIONS:</b><br>
&gt; Extinguish the fire at F23<br>
&gt; Build Normal Settlement at N20<br>
&gt; Move Elf Refugees to N18<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore N18<br>
&gt; Initiate Diplomacy with King Brozmeak</div>
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					<div class="bbWrapper">Los Hombres<br>
Action 1: Jimenez and Alfredo construct a fifth light boat in the port city of O22 -4.<br>
<a href="https://www.rpnation.com/attachments/52652868-5848-4b10-8728-32c3ccdc2ad0-jpeg.693535/" target="_blank"><img src="https://www.rpnation.com/data/attachments/630/630495-aa9dbf4266042644a81bff6ab113ef57.jpg" class="bbImage " style="" alt="52652868-5848-4B10-8728-32C3CCDC2AD0.jpeg" title="52652868-5848-4B10-8728-32C3CCDC2AD0.jpeg" width="100" height="73" loading="lazy"></a><br>
<br>
Jiminez spoke then. “I go to pray”. And venturing then forth up the bluff overlooking the sea, he came upon a stone with clear water pouring from it and the spirit of God came upon him and said. “Go I shall send a messenger, Santiago, to prepare the way of the lord. Your name shall no longer be Jiminez, but Santiago, which is James.” And Jiminez was very afraid. And said, “Lord, I cannot do this, for I cannot walk well and I am not strong enough.” And the Lord was exasperated with Jiminez and said take this branch to be your staff and use it as a symbol to your people. Alfredo will be your strength and take on those things most burdensome. Now go.” And Jiminez went up into Barco and stayed there for sometime.<br>
<br>
José ability 1: Hire 3 mercenaries at Jose's position - 6 resources<br>
Action 1, 2, mountain signals, mixed infantry tactics: Jose arm you moved to G16<br>
Mountain Signals and Mixed Infantry Tactics: Jose's army moves to (L21) (Mixed Infantry Tactics Supply Train for movement: - 6 resource)<br>
Jose Ability Activated: Roll 1d3: 1 Mercenarios converted to Tier 1 1x Maestro (-2 resources, -1 Mercenaries from unit stack)<br>
<br>
<br>
Inma and Angel (Seraphim)<br>
*Action 1: Move 1 fanatic and crystal toward desert HQ.<br>
*Action 2: Construct first heavy artillery. 2/3 turns remaining<br>
LigjtArtillery appears in capital<br>
*Inma Trait: Roll of 1: Refugees gained<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Research trench warfare II<br>
<br>
Resources = 58 Cap: Parish Collections: +10, Mining +8, Capital +2, (Construction and Recruitment, and movement - 24)<br>
Population = 50 Public Health Initiatives: +12 -2 Brimstone -6 hospital</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 12, Month 1 Year 321 (In game Second Year)</u></b><br>
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<br>
The Forces of the Forgotten God have started moving towards the north as the Blobs being to writhe and grow, beginning to transform into something else, something greater and more powerful. The Forgotten God laughs as his power continues to grow while unleashed from his imprisonment. Some of the forces begin to attack the dwarves that have taken over the entire mountain range settlements  belonging to the Lepurs. They have now become the only bastion of defense against the growing horde of writhing flesh. <b>ALL FORGOTTEN GOD SETTLEMENTS REGAIN 5 BLOB UNITS. BLOB UNITS WITH THE FORGOTTEN GOD ARE UPGRADED TO GREATER BLOBS.</b><br>
<br>
Inziim had managed to convince Khalida to join his cause, a greater cause then what has been going on this continent. Threats currently greater than that of the Forgotten God which he has his forces keeping an eye on. Khalida might have come from a darker background and been deafened to the ideals if all that is good, but her magical potential is great enough that he needs it. And her nature will surely change over time, given enough knowledge and history.<br>
<br>
<u><a href="https://www.rpnation.com/attachments/map-png.694049/" target="_blank"><img src="https://www.rpnation.com/data/attachments/631/631009-036cc71db2c29f3e92d29a6cb8f85895.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a></u><br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 7 Population: 33<br>
<b>Pyramid of Maat Restoration: 5/400</b><br>
<br>
Research Mirage Curse - casts a one time illusion on a tile that causes enemies to become lost, slowing their progression. (Enemies become stalled upon entering the tile.)<br>
<br>
Research Gateway Spell - Creates portals linking two tiles.<br>
<br>
Research Long Distance Viewing Spell<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 104 Population: 179<br>
<br>
Research Summer- Not affected by summer heat and decreased movement<br>
Research Cal- Gained the ability to construct Worker Robots (Worker bots+0/+0 Decrease building cost by 2<br>
Research Crystal- Powered Farming Equipment- Increase Resource gain by 2 per Farming Settlement<br>
Research Magical Books- Gained access to Wind Magic<br>
Research Holy Books-Unlocked Missionaries which will automatically spread the word of Inziim<br>
<br>
Explore I6- A group of water spirits could be seen near the shore<br>
Explore D17- Across the coast, the Capital of the Vikings can be see on an island off in the distance. On the shore, a graveyard of ships can be seen scattered about.<br>
Explore D13- In the Ocean, using the keen eyes of the bunny, it looks as though something large lays deep under the water<br>
Explore I12- A whirlpool appears up ahead<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 69??? Population: 266???<br>
Cathedral of Blood - 14/1000<br>
<br>
Explore E8: The ruins of a village can be seen nearby<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 28 Population: 39<br>
<br>
&gt; Research SAM: Unlock new ability for SAM- Mirror Images: Should SAM take damage, on a 7+, it was a hologram copy instead<br>
&gt; Research Mermaids: Mermaids become even more irresistible and decreases the check by 2 <br>
&gt; Research Metal: Bullarum units can craft rudimentary metal armor and gain +2 Defense<br>
<br>
&gt; Explore G12: SAM and Fran continue on their journey and find a small shack on the newest beach. The sand looks lush and fresh<br>
&gt; Explore H16: The beach is littered with dead ogres and halflings<br>
<br>
<b><u>Kingdom Of Lothren</u></b><br>
Resources: 48 Population: 51<br>
<br>
Research Enchanted Weaponry: Ignores 2 points of defense<br>
<br>
The Elven Refugees build a new settlement for themselves near the mountains.<br>
<br>
&gt; Explore N18: The Elves come across the ruins of an ancient village, damaged beyond repair<br>
&gt; Initiate Diplomacy with King Brozmeak: The Dwarven King seemed to be laying in wait for the Elven Diplomat, as he sat on a gran mobile throne surrounded by pallbearers and the remaining troops of raging frenzied dwarves that remained. "Welcome Diplomat from the Elven Kingdom. I have been expecting you."<br>
<br>
<b><u><s>Altura The Tetriad</s>Jose</u></b><br>
Resources: 30 Population: 10<br>
 Hired 3 more mercenaries for his ever growing cause.<br>
<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
 Resources: 58 Population: 50 Seraphim Research Project: 12/400<br>
<br>
 Construct additional light artillery. 2 turns remaining<br>
 Attack: +0<br>
 Defense: -3<br>
 Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack<br>
<br>
<br>
 Light Artillery appears in the capital<br>
<br>
 Los Hombres<br>
 Resources: 0 Population: 2<br>
<br>
Another boat has been added to their fleet.<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 14.5 Population: 60(Current Max Pop)<br>
<br>
Adopt Policy: Field Commander give all units +1 in all areas<br>
Holoowed Mounument finished construction<br>
Research Steam Engine: New steam boats can be constructed<br>
City uprade<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 12 Population: 15<br>
 The Tower Restoration: 40/400​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">​</div><b><i>Week 1</i></b><br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/ebe5f2d9-b5c8-4287-bb63-a8cada587255-jpeg.694442/" target="_blank"><img src="https://www.rpnation.com/data/attachments/631/631402-a90c95abfe2426486f09294e2600959f.jpg" class="bbImage " style="" alt="EBE5F2D9-B5C8-4287-BB63-A8CADA587255.jpeg" title="EBE5F2D9-B5C8-4287-BB63-A8CADA587255.jpeg" width="100" height="57" loading="lazy"></a>​</div><br>
This feeble heatwave was what passed for a summer on this continent? The Helians of Khanzhig endured the sun’s glare all year round, coupled with the scorching sand of the vast desert. Maat started out at the grass covered fields and sighed heavily as he reminisced about the dunes and desert creatures. Then Khalids came to mind and all the exploration reports she had brought back to him during his first reign as God-King. Despite his best efforts he could no longer feel the Explorer’s presence or divine her location, it was as if she had just vanished. Still it was his magic that returned her soul to the world of the living, so one day should would be found and answer for his absence. That was a task for another day, perhaps even another century even. Maat turned away from his landscape view of Yomi and headed back within the pyramid. It’s immaculate, lavish interior was enough to distract him from the fact it was still in a state of disarray on the exterior. It’s restoration had been halted for so long that it seemed like a far off dream to believe it’d ever be back to full functionality. As he remembered the glorious unveiling of his grand project, Maat felt his still heart breaking. At the same time, he felt a fire begin to burn within his chest. <br>
<br>
Tartarus was now a speck of dust on the world’s map and here he was twiddling his thumbs, Espinosa over his broken toy. Such weakness and frailty was what landed his successor in this predicament in the first place. Slowly that fire he felt began to grow, feeding off of his drive and ambition it burned brighter, reigniting the passion he’d lost in finding stability here. <br>
<br>
God-King Maat: “Here me and obey!” Maat’s fist reached up into the air and his voice resounded throughout the pyramid, filling every crack and crevice with the thundering of his absolute tone. “Gather every slave and bring them to me!” All across the city the eyes of his undead minion glee brighter as his magic surged through them, demanding they do his bidding. Right away the soldiers obeyed and the screams of unsuspecting mortals rang out across the region. <br>
<br>
As he strolled to the entrance of the pyramid, slaves were dragged kicking and screaming by corpses that wore the faces of their loved ones. Surprisingly, what remained of the Helian nobility was also present. <br>
<br>
Noble 1: “What is the meaning of this?!” The man shouted as he pushed through the undead horde. “Return my slaves at once you rotted imbecile or you'll be chew toys for the jackals!” His palm found its way to the skeleton’s face, delivering a hard slap to the decaying creature. <br>
<br>
God-King Maat: “You would dare to strike a defender of Tartarus? Of servant of the Goddess of Death?” His voice weighed heavy on the aggravated noble who quickly spun around to see the King stepping out into the light. Maat’s silver eyes glee brighter as he scanned the current scene, watching as salves attempted to flee the horde or break their chains. <br>
<br>
Noble 1: “Your Eminence.” He approached the King, forgetting all the rules of interacting with the chosen of the gods. “Whatever you have planned for these slaves, our need for them is greater. I must insist you return them at once.” <br>
<br>
God-King Maat: “Insist? You forget yourself, worm. I am supreme ruler of Tartarus, old and new.  No one may make demands of me.” <br>
<br>
Noble 2: “You forget that we were the ones who brought you here, we were the ones who had you awakened from your tomb.” <br>
<br>
God-King Maat: “I am the one who brought you all here! My magic and my pyramid ferried you cowards across the great ocean to this ancient home. I am your savior, and your executioner!” The nobles quickly stepped back and each one raised their hands in an attempt to cast, but none were as well versed in magic as Maat. With a quick wave of his hand a barrier was erected around him and their bolts of lightning and fire were negated. <br>
<br>
Without a word from him the skeletal soldiers quickly leapt to action, their spears and swords tore through the flesh of the nobles, rending their skin from their bones as the warriors descended upon the traitors like vultures upon a fresh carcass. “Round up what remains of the nobility! Spare none of them my wrath! Tartarus will be cleansed of the living and be reborn!” <br>
<br>
As the slaves witnessed the carnage their last embers of hope were snuffed out, drowned in the blood of centuries old Helians. “As for you all.” Maat turned to the slaves gathered before him. “The pyramid will not build itself. Get to work!” His words ripped through the air, amplified by the magic coursing through him. “Guards, ensure they do not stop even to piss. Work them until the skin has peeled from the fingers, and then work them still.” <br>
<br>
Soldiers exited the pyramid and surrounded the slaves to then begin escorting them to the construction site. As he watched the undead run the streets of his city he could only feel pride and joy. He had truly changed the face of Tartarus for ever and now his words would truly be absolute. <br>
<br>
<b><i>Week 2</i></b><br>
With the reconstruction of the pyramid being handled by the slaves and the living population finally reduced to zero, Maat had very little to worry about as far as infrastructure. The undead had no need for such a thing. This freed up a great deal of his personal time to which he devoted to research. <br>
<br>
Meeting with the Circle of Sorcerers he and the other undead Sorcerers set to the task of creating an encyclopedia of death, necromancy, and the cheating of death. All they knew of the death would be catalogued within the pages of the text, including spells, their experiences in the afterlife, and their experiences being undead. Chronicling the information would make it easier to recall things in the future as well as make improving upon things easier. Of course the book was also written in old Helian. <br>
<br>
God-King Maat: As he watched the Circle catalog their individual entries, he skimmed their pages and one thing stood out to him. It wasn’t what they had written about, but what they didn’t write about. “None of you mention the God of Goddess in your tales of the afterlife.” His words broke the silence, but more than that what he said sent chills down their exposed spines. <br>
<br>
His eyes went back and forth between each of them and he could tell simply by their silence that they were lacking on stores about the divine. But they weren’t the only ones. “I did not see the God or Goddess either. Nor did I hear their words.” <br>
<br>
The entire room seemed to pause as if they had all been frozen. Maat raised his left hand and waved it dismissively. “We will get to the bottom of that in the very near future.” The God-King made a mental note of this and promised himself he would not let it be swept under the rug. <br>
<br>
<b><i>Week 3 </i></b><br>
<br>
Now with the nobility dead and their corpses gathered, Maat was inspired to put their grand treachery to use. Under his command the bodies of the nobility had been gathered and brought to the crypt within the Pyramid of Maat. There he and the Circle of Sorcerers gathered. <br>
<br>
“The Book’s importance is greater than this, but it will be brief and I require this to be added to the book.” The Sorcerers entered the crypt to find a large collection of bones and body parts arranged on the floor into three groups. Each group seemed to be arranged into the shape of a body, a rather large body. Maat moves to the center of the room and held his hands out to his sides. A purple aura engulfed the God-King, slowing illuminating the room, and as Maat squeezed his hands into tight fists, the aura traveled to the three sets of bones. <br>
<br>
Behind him the Sorcerers were taking notes, scribbling down the display on papyrus. Their eyes followed along as purple threads emerged from the bones and began to weave the joints together, mending and connecting the many parts that wouldn’t have normally gone together. “These remnants of the weakened Tartarus will serve as our new, most powerful warriors.” Maat explained briefly just before the sound of bones cracking filled the room. His magic reshaped the mismatched pieces, correcting their form, repairing any broken bits, and creating a perfect skeletal structure. <br>
<br>
“Giants.” One of the Sorcerers whispered as the skeletons took their final form. As Maat’s magic poured into the giants the room grew dark and cold, his aura dying down and all became silent. <br>
<br>
“Ragh!” The noise of voices of the three giants erupted through the pyramid and out into the city. The slaves in their shocked state paused and looked to one another, only to feel the sting of a whip upon their backs. Before they could return to work however, the giants emerged from the pyramid, crawling through the entrance and rising to the feet. They towered over ever building and every tree, they filled the slaves with paralyzing fear and cast a cold shadow over the streets of New Yomi. <br>
<br>
Stepping out of the dust, Maat gazed up at the colossal skeletons and smirked. “Mortals will turn pale when these grace the battlefield. Tartarus is on the rise.” <br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/6cdf2ee6-c4bd-45d2-acc6-6e57800d43e8-png.694426/" target="_blank"><img src="https://www.rpnation.com/data/attachments/631/631386-d4210438231f1e4d33db368f09179776.jpg" class="bbImage " style="" alt="6CDF2EE6-C4BD-45D2-ACC6-6E57800D43E8.png" title="6CDF2EE6-C4BD-45D2-ACC6-6E57800D43E8.png" width="47" height="100" loading="lazy"></a>​</div><br>
Week 4<br>
<br>
Time seemed to be passing by so fast, but he kept making time for new things in his busy schedule. One things he made time for was searching for nearby populations and when the King and the Sorcerers found a nearby settlement, they were overjoyed. “Prepare an army. I’m going to speak with the ancients, and when I return we will send the army to capture that settlement.” <br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/66613b98-8fb2-41a3-b4b1-a2242497125f-jpeg.694427/" target="_blank"><img src="https://www.rpnation.com/data/attachments/631/631387-8a9506dbc4ff903e4889a7eadd303d9d.jpg" class="bbImage " style="" alt="66613B98-8FB2-41A3-B4B1-A2242497125F.jpeg" title="66613B98-8FB2-41A3-B4B1-A2242497125F.jpeg" width="62" height="100" loading="lazy"></a>​</div><br>
<b><u>ACTIONS</u></b>: <br>
<br>
<i>Research</i>: <br>
<br>
Begin work on the Book of the Dead<br>
<br>
<i>Recruitment</i>: <br>
<br>
Summon Scarab Swarm<br>
Raise Bone Colossus (+2 Tombs) <br>
Tartarus Skirmishers (+2 Tombs) <br>
<br>
<i>Construction</i>: <br>
<br>
Construct Forge in Capital <br>
Sacrifice 33 Slaves and 7 resources to Pyramid Reconstruction<br>
<br>
<i>Spells</i>: <br>
<br>
Cast Long Distance Viewing Spell<br>
<br>
<br>
<i>Movements</i>: <br>
<br>
Move War Chariot from L21 to L20<br>
Move Units from K21 to N20 via portal (3x TS, 3x BC, 3x HH, 3x DG, 1x SS8)<br>
<br>
<i>Free Actions</i> <br>
<br>
Diplomacy with Ancients<br>
<br>
<b><u>BONUSES/TRAITS</u></b><br>
<br>
<ul>
<li data-xf-list-type="ul">Circle of Sorcerers decreases the time required to research and construct magic.</li>
<li data-xf-list-type="ul">When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.</li>
<li data-xf-list-type="ul">The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.</li>
<li data-xf-list-type="ul">Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (0 currently)</li>
<li data-xf-list-type="ul">Tombs +1 undead troop raised for same cost as a free action (+2 currently)</li>
<li data-xf-list-type="ul">Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.</li>
<li data-xf-list-type="ul">For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.</li>
<li data-xf-list-type="ul">Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.</li>
<li data-xf-list-type="ul">In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.</li>
<li data-xf-list-type="ul">Trade routes with other nations can generate population for Tartarus instead of resources.</li>
<li data-xf-list-type="ul">Your Will, My Hands - Grants +1 action for every settlement. (+5 currently) </li>
</ul><br>
<b><u>STATUS</u></b><br>
<br>
<i>New Yomi</i>(CC): Lvl 5<br>
Walls<br>
Tomb x2<br>
Armory<br>
Pyramid of Maat 45/400<br>
Pyramid of Ancients <br>
Necrotic Barrier<br>
<br>
<i>Shedet</i>(SS):  <br>
Walls<br>
Necrotic Barrier <br>
<br>
<i>Ra-Kedet</i> (MS): <br>
Dwarven Kings Palace: +1 Resource Generation<br>
Training Grounds: -1 resources, -1 turn on troops<br>
Necrotic Barrier <br>
<br>
<i>Apu</i>(SS) <br>
Necrotic Barrier<br>
<br>
<i>Thebes</i>(SS) <br>
Necrotic Barrier<br>
<br>
<b><u>MILITARY</u></b>: <br>
<br>
Khalida (Hero Unit) <br>
Kraken (Monster Hero Unit) <br>
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)<br>
1x Undead Knights <br>
1x Undead Warriors<br>
3x War Chariots (+1 damage toward non-monster/beast units)<br>
3x Divine Guard (+1 to defense)<br>
3x Sand Snipers (Can fire twice at the beginning of a battle.)<br>
4x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)<br>
3x Bone Colossus<br>
3x Hex Hurlers <br>
2x Jackal Hunters <br>
1x Scarab Swarm</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Thirteenth</b><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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			<div class="bbCodeBlock-content"><i>1 Capital City, 8 Settlements, 12 Structures<br>
Roll for Cerulean Lab: 8 (Old World Research is Unlocked)<br>
Roll for Nursemaids: 2 (Yes)</i><br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId81"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9) [Level 3]<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 2]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
3 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><i>104 Resources, 179 MAX Population, 28 T1 Troops, 3 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
	</div>
</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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			<div class="bbCodeBlock-content">1) Move Builders (3, E17) to G19<br>
2) Move Researchers (2, D17) to D20<br>
3) Move Gardener and Bush (I12) to I11<br>
4) Upgrade Joint Settlement (D14) to Lvl 3 (-5 Resources)<br>
5) Upgrade Capital City (H9) to Lvl 4 (-5 Resources)<br>
6) Research Cal, Crystal, Biofuel, Nature Magic, Magical Books<br>
7) Build Farming Settlement on D20 (-3 Resources)<br>
7) Eventual Research/Buildings for <i>The Ascendant</i> (TBD)<br>
Upgrade God’s Fist to Lvl 5 (-10 Resources)<br>
Build <i>Altered Focal point</i>: Whenever an enemy army enters the wasteland, their speed instantly becomes 0. This effect cannot be negated, and any bonuses to speed that would make it above 0 are nullified. Cooldown of two turns for that same army. (-5 Resources)<br>
Build <i>Bastion of the Damned<br>
God's Fist </i>has +3 defense. In addition, powerful enchantments and massive walls line the city. An army must have besieged this city for at least two turns to be able to attempt assault, even with monsters, demons, or artillery(takes two building slots) (-10 Resources)<br>
Research Protective Runes<br>
<i>Champions are hard to replace, and as such, the Gods ensure that they are very difficult to kill</i><br>
Heroes and Leaders gain +1/+2 and <i>Protective runes</i><br>
Whenever a hero or leader is reduced to 0 hp, they do not die outright-Instead they become <i>Grievously injured</i> and are removed from the battle. Grieviously injured characters cannot fight, buff, or move. If there are no ally units left on the square of the grieviously wounded hero, the hero dies-unless someone wants to capture them....<br>
<br>
However, if there are no enemy units and at least one allied unit in the same square as a grieviously wounded character, then, they recover, returning to health with 1 hp, and their full hp the turn after that.<br>
Research <i>Gifts of agony<br>
The flesh of champions mends in an instant. The triumph of foes turns to ash as they rise again</i><br>
-The roll for *Death temple* increases to 7+ for heroes and leaders<br>
-Once every two turns, if an attack would connect, the hero(or leader) can ignore the damage. This stacks with any other similar ability.<br>
8) Move Tura to the site of the duel</div>
		</div>
	</div>
</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 8 Settlements, 12 Structures</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9) [Level 4]<br>
2 Farming Settlements (G9, I9)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 3]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>104+5+6+2+2+5-25-25=</i></s><i> 69 Resources, <s>179+2(5+2)=193</s>Population, 28 T1 Troops, 3 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div></div><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The fire spreads.</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">It was quiet.<br>
<br>
Ever since he left, it had been so quiet.<br>
<br>
There was no peace, however. Peace wasn't here. It would never exist, here, not in a place where she could hear her children being tortured to death. She didn't know how she could allow such a thing to happen to them.<br>
<br>
Of course, it wasn't her fault. She hadn't known this would be the result of everything. Even when the Taskmasters stopped with their experiments for the night, she could still hear the echoes from their version of an ascendance ritual. Every scream still haunted her.<br>
<br>
And truth be told, she still hadn't heard from the Mother.<br>
<br>
She'd said she would visit Alitura in her dreams months ago. And all she'd gotten were nightmares. The same one, different ones, all nightmares, that never seemed to end. And the same feeling of calmness would overwhelm her before she could express that feeling of fear, mixed with rage.<br>
<br>
It was exhausting. Some might have thought it was easy, even nice, never having to worry about an emotion other than calmness.<br>
<br>
She remembered a conversation with her mother. One about this exact situation. She had asked if it made her mother a better leader, never having to feel anything other than sereneness, covering her like a blanket.<br>
<br>
Her mother had fixed her crown, turned to smile at her daughter, and had let the truth fall from her soft lips.<br>
<br>
"Honey, I feel it. I feel all of it. Just because I look peaceful doesn't mean I'm not hurting. It just means I'm not truly allowed to feel that hurt."<br>
<br>
With a hand on Alitura's cheek, she continued, a gentle smile on her face. "Sometimes I'm a bit jealous of you, darling. Please, enjoy your emotions. Who knows if, or when, you'll be in my shoes?"<br>
<br>
Three weeks before It had happened.<br>
<br>
When the nightmares had started.<br>
<br>
Now, it had been decades. Decades of the same nightmares. It seemed they only got worse, but she wasn't in control of them. She didn't know how to even get into control. She'd hoped, the last time she'd spoken with the Mother, that she would help with this, but...she hadn't heard anything. She wished she could say how it bothered her.<br>
<br>
She wished she were home; these letters back and forth weren't enough. She'd missed so many things already. So many rituals, so many birthdays...and, of course, then she saw her.<br>
<br>
Peanut.<br>
<br>
As clear as day.<br>
<br>
And as much as Tura wanted to cry, she couldn't. Even if the tears were ones of relief, it didn't matter. She couldn't express anything other than a smile, when she saw the youngest triplet of the Builders Three peering at her behind at magical veil.<br>
<br>
Tura remembered when she'd held the three in the palm of her hands. And now, here was the youngest, exhibiting very strong magic. Where had the time gone?<br>
<br>
<i><b>What has she done to me?</b></i><br>
<br>
Tura's eyes opened. What had that been? A voice, she recognized...it was him. Or maybe she'd missed something her children had said in their sleep...no. No, that voice was indistinguishable. She couldn't figure out who he was speaking of, but being able to hear him...was she getting stronger herself?<br>
<br>
Her daughter gripped her side, nuzzling closer to her mother's body. Tura's fingers found her way through the girl's hair, and her grasp lessened, as if she were soothed.<br>
<br>
Just like her father.<br>
<br>
Tura closed her eyes, a small smile finding its way to her face.<br>
<br>
<div style="text-align: right"><i>I remember when you were that small.</i>​</div><br>
Her heart almost leaped out of her chest.<br>
<br>
<div style="text-align: right"><i>So how is the long game? I know, I know. Common English. It's not my usual style.</i>​</div><br>
She sounded quite exhausted, Tura noted. How odd. And how much more odd, that she could visualize the two at a table, Nature pouring them tea as she properly spoke to Alitura for the first time in what felt like ages. The mention of her fatigue had the Mother smirk.<br>
<br>
<div style="text-align: right"><i>Yes, yes. Tired of dealing with pests. But there are more important things to discuss. Like, you're still here, while you could be back home. Lucky for you, I have something big to share. </i>​</div><br>
Tura watched as the Mother lifted the teapot from her cup, giving her a proper amount of the hot liquid. Of course, when Tura brought it up to her lips, it wasn't hot in the slightest. It wasn't really anything. Just a dream drink.<br>
<br>
<div style="text-align: right"><i>Did you hear, of the fanged men from the East? Vampires. Challenging the man you laid with to a duel. Whoever wins leaves the others' nation in shambles.</i>​</div><br>
"You're telling me he might die." She pieced together. "Or this other leader. Whoever he is."<br>
<br>
<div style="text-align: right"><i>Exactly. I've been so busy tending to other things, that we haven't had time together in months. Excuse the catty behavior. </i>​</div><br>
The Mother smiled as she drank her tea, letting out a small noise of appreciation. Tura was confused, taking another sip of her own before speaking up.<br>
<br>
"You can taste something?"<br>
<br>
The smile immediately left her lips and was replaced with a frown. Tura could feel the disappointment radiating off her in waves.<br>
<br>
<div style="text-align: right"><i>Don't be so <b>dull</b>. Your powers are growing in the real world, but you can't warp your perceptions in a dream? </i>​</div><br>
Tura's eyebrow raised, looking down into her tea. Of course, it had something to do with her magic. She thought for a moment, and her tea, which had seemed quite bland in color and taste, seemed to swirl in her cup. Her Mother looked pleased.<br>
<br>
<div style="text-align: right"><i>I knew I picked you for a reason. Now. I must leave. Like you, Alitura. You cannot be here for much longer. </i>​</div><br>
"...My children--"<br>
<br>
<div style="text-align: right"><i>Also, should not stay here. They are at risk of death, as spawn of the Ascendant. You can't trust either side in this war to have your best interests at heart. You've gotten stronger. So, handle your business.</i>​</div><br>
The Mother placed down her tea, and it was empty. Tura finally took a sip, and was surprised to find it taste like her favorite. The look on her face made Nature laugh, as their dream world began to fade, Tura feeling a nudge at her side.<br>
<br>
<div style="text-align: right"><i>Motherly duties await. I'll be around more often. I have something to show you, next sleep. But until then, vale</i>​</div><br>
<div style="text-align: center"><i>vale</i>​</div><i>vale </i><br>
<br>
<div style="text-align: right"><i>vale puer mea. <br>
Goodbye, my child.</i>​</div><br>
<i>"Mom."</i><br>
<br>
Tura's eyes opened for the second time, and she came face to face with her son.<br>
<br>
"Are you okay?"<br>
<br>
A slight amount of worry was easy for her to spot, and she smiled at him, trying to calm him. When her hand reached his cheek, her son pressed his face into her palm, letting out a sigh. "I thought you weren't alright. I had a nightmare."<br>
<br>
"Oh, sweetheart. Look, I'm fine. It was just a dream, after all."<br>
<br>
While she comforted him, her mind was elsewhere. Should she go to see the duel? Should she leave as soon as possible? Should she head home? Her daughter yawned and curled up more as the two spoke in hushed whispers about an awful dream he'd had, where she'd disappeared while leading him.<br>
<br>
She'd disappeared into the fire, but her son hadn't stopped looking. He'd decided to go through to find her. But every time, the fire seemed to block her from him.<br>
<br>
It was the fire, every time.</div>
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					<div class="bbWrapper"><i>The nights were getting worse and worse.<br>
He was huddled up in the corner of his tent, arms over his head, rocking back and forth and muttering a prayer in a desperate effort to calm his nerves. To no avail at all-It had been weeks since he slept.<br>
Every time he did, the visions came. Visions of futures and visions of pasts. He saw a great battlefield strewn out before him, with creatures of unknown names and beasts of monstrous size. It might be tomorrow. It might be a thousand years away. He didn't know.<br>
He saw his death, over and over, at the hands of some smirking Ponce. Avatar of a petty deity. And yet, if he lay slain, was the deity truly petty? No matter the answer, he smirked and smirked.<br>
How could you hope to defeat me and my demons, fool? My God is real, and my God is here! Where are yours? All I see are pathetic tribals and dumb beasts! Look at how little your taint affects me!<br>
<br>
He jolted his head. The visions changed. There was fire and blood and chaos. The sky had come apart. The Gods were free.<br>
He saw a Greater Demon of War easily bat aside 20 of his kin, who dared call themselves "equal". A demon of Power destroyed and reshaped reality itself, leaving the desperate spellcasters of the enemy powerless and weak. An endless tide of warriors overrun all defenses.<br>
But she was there.<br>
She was fixing everything. The Warriors that went near her instantly threw down their weapons and began looking blandly ahead, like they were in a stupor. The fires went out, the spawn died where they stood. The buildings repaired themselves, and even the demons backed away.<br>
He didn't. He walked up to her, slowly, the Sword of Ruin in Hand. He knew he could kill her.<br>
Only the artifact in his hands could kill her. He had thought it would be to stop necromancy, or life leeching, or regenerating flesh.<br>
No. It was for her. The Sword of Ruin. No wound inflicted by this blade would ever heal. No armor or flesh or shield could stop it's swings. No magic could ever stem the bleeding, and the bleeding wasn't physical, either-It destroyed the very essence of the creature struck. It could kill demons, Healers, Undead, Demigods, Gods.<br>
It could even kill Hope. Forged by a Hatred so intense, so absolute, so unreasonable and self destructive, nothing could survive. Nothing at all.<br>
He was facing her now. She made no effort to back away, or hide, or cast a spell on him. Why would she? He couldn't kill her.<br>
She smiled, like a mother smiling at her naive child's questions. She knew perfectly well how powerful that blade was. And she didn't care.<br>
<br>
Because a blade is only as strong as the hand that wields it. And the hand that wielded it trembled and shook with doubt.<br>
"Dearie, you can't kill me. Don't you think it's long due you stopped trying? Come, Come to mother. I promise to fix you."<br>
He remained there, still twitching but unmoving.<br>
"Mommy is sorry she left you alone. She understands that you were overwhelmed by your role, child. But you had to leave the nest. That's the same for everyone"<br>
It was so tempting. To just drop the Sword and collapse then and there. He'd be happy. He'd finally be able to stop fighting, both his inner and outer demons. He could be free.<br>
He slowly looked down, his gaze meeting hers. Was it his anymore? He felt tears in his eyes, something which he hadn't felt since his childhood. And he-</i><br>
<br>
<span style="color: rgb(251, 160, 38)">"The Gods show very cryptic visions, I fear."</span><br>
<span style="color: rgb(239, 239, 239)">Varghul was shaken out of his trance by the sudden voice. Molvar was in his tent. Normally he'd have executed whoever disturbed him, but Molvar was a friend: The oldest servant of the Gods. He seemed to understand Varghul's predicament, or at least, come close to it. He sat next to the man, offering him a flask of ale.</span><br>
<span style="color: #fba026">"I can see the Ascension has not been kind to you. The breaking of the barrier does little to help. Pay no heed to them for now. They are not gibberish, I assure you-But I don't really have time to explain to you how they can be interpreted."<br>
<span style="color: rgb(239, 239, 239)">Varghul finished his drink and looked at Molvar. </span></span><span style="color: rgb(85, 57, 130)">"My friend, I wish for your advice. I feel.... Unworthy. My foe has demons, artillery, a bizzare substance that explodes! Blood magic! And I have nothing! Nothing at all! And as if that wasn't enough, an Impossible choice is forced upon me. If I leave this army be, They will surely crush my monoliths and thralls! But if I do not accept his challenge, He will move against my capital. The only reason we still stand a chance is because he has chosen the path of honor. What kind of "Ascended Avatar" am I, to rely on my opponent's honor to even stand a chance?"</span><br>
<span style="color: rgb(239, 239, 239)">Varghul fell back into silence. Molvar's singular eye fluttered in thought as he examined the Warlord. After several moments, he spoke.</span><br>
<span style="color: rgb(251, 160, 38)">"You're afraid. All options lead to you losing something, and your foe seems undefeatable."</span><br>
<span style="color: rgb(239, 239, 239)">Varghul remained silent. For a Warlord to admit fear? He might as well cut his own throat while he was at it. Yet Molvar still seemed to ponder on what he had heard, making no action to berate him. He closed his eye, and began to chant in <i>Ephialtika</i>. Runes swirled around his body as Varghul gazed at him, perplexed. In some moments, it was over.</span><br>
<span style="color: rgb(251, 160, 38)">"The Gods have not abandoned us. This is the only guarantee I can provide. But maybe, you need to see for yourself.<br>
So far, your road has been without challenge, without strife. Your foes fell before you, like wheat to a sickle. Those who did not die surrendered quickly to your rule. It's the uncertainty that has you concerned.<br>
You do not know if your warriors will manage to defeat these foes on their own, and you are equally unsure if you will stand a chance against this "Alucard of Carmine" if you have not fed them countless souls first. Yet, here we stand.<br>
<br>
You must take this leap of faith, my friend. Go meet this Warlord alone. Let the army crush the opposition alone. Put faith in the Gods, and that they are with us in this. That's the only way to be sure of your worth. To be sure you have the Strength of mind required to temper the visions, to be the master of your own mind."</span><br>
<span style="color: rgb(239, 239, 239)">Varghul seemed taken aback by this proposition. </span><span style="color: rgb(85, 57, 130)">"B-But Molvar! The incoming army is massive! Without me..."</span><br>
<span style="color: rgb(239, 239, 239)">Molvar merely smiled as he understood what he meant. <i>A leap of faith</i>.<br>
For the first time in years, Varghul would be going into a battle he stood a serious chance of losing. He'd be leaving his army knowing that they might perish, that he might come back to find his war camp despoiled, and his lieutenants dead. And, he finally made the realization:<br>
The uncertainty scared him. He had been fighting all his life to eliminate it. To ensure that he would win every duel, that his warband would triumph in every raid. He had received so many gifts that he had thought nothing would be able to threaten him again.<br>
<br>
He was wrong, and due to his overconfidence, the Gods were punishing him. But he would accept their punishment.<br>
Hastily, he got up and began packing some basic provisions. Molvar smiled. </span><span style="color: rgb(251, 160, 38)">'Don't despair, Varghul. If the Gods will it and you survive, be cautious on your return-We might not have"</span><br>
<span style="color: rgb(239, 239, 239)">Varghul chuckled lightly at the remark. </span><span style="color: rgb(85, 57, 130)">"And should I perish, Molvar, ensure the warriors kill the enemy before they start mangling one another."</span><br>
<br>
<span style="color: rgb(239, 239, 239)">The ambush was set. The warriors were eager.<br>
And in the Fog, none would notice that the Warlord was not part of it. Molvar had assured him of this. The warbands had each their own respective leader-They did not need his presence to stay organized.<br>
<i>A leap of Faith</i></span><br>
<br>


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			<div class="bbCodeBlock-content">Khazrak summons 1 Bray, 1 Gor and 1 Bestigor at current location.<br>
Horde moves against leper army. Take attack action(free due to research)<br>
Lightning strike automatically succeeds due to bonuses(DC 11)<br>
Gors move to G16. Join the attack<br>
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Forsaken move to F15. Erect Monolith.<br>
Recruit: 2 Orcs, 1 Slashers at Fist.<br>
1 marauder bulwark appears at fist, 1 at former dwarven settlement.<br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10206705" data-lb-caption-desc="Bruhaha · Mar 24, 2020 at 10:51 PM">

		

		
	


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					<div class="bbWrapper">An ambush! Beasts of el Diablo himself have attacked from the forrest! The leper's second line dig in to repel the enemy using mixed infantry tactics and their newly perfected art of trench fighting. They have drilled and drilled awaiting this day.<br>
<br>
<b>The desperados form a formidable battle line, but will it be enough?</b><br>
<a href="https://www.rpnation.com/attachments/8f43551d8afd0c60d6660842bfc2c845-jpg.697870/" target="_blank"><img src="https://www.rpnation.com/data/attachments/634/634830-1e4fb8517362bcab96a9af388661704a.jpg" class="bbImage " style="" alt="8f43551d8afd0c60d6660842bfc2c845.jpg" title="8f43551d8afd0c60d6660842bfc2c845.jpg" width="100" height="65" loading="lazy"></a><br>
<br>
<b>The Samurai of the Jade Union will lead the vanguard meant to staunch the bleeding from the chaos attack.</b><br>
<a href="https://www.rpnation.com/attachments/images-jpg.697871/" target="_blank"><img src="https://www.rpnation.com/data/attachments/634/634831-b67612fd9470ec68e38de7d013811139.jpg" class="bbImage " style="" alt="images.jpg" title="images.jpg" width="100" height="56" loading="lazy"></a><br>
Jose and his generals draft a hurried plan and ride into battle themselves, Anastasia and Saria at their side.<br>
<a href="https://www.rpnation.com/attachments/images-11-jpg.697874/" target="_blank"><img src="https://www.rpnation.com/data/attachments/634/634834-fc5a7844152d182d4718c92ffa40c264.jpg" class="bbImage " style="" alt="images-11.jpg" title="images-11.jpg" width="77" height="100" loading="lazy"></a><br>
<br>
<br>
José ability 1: Hire 3 mercenaries at Jose's position - 6 resources<br>
Action 2: Dig Trench<br>
Action 3: Attack the enemy<br>
Mountain Signals: After army engages the enemy, fall back to H16 to reform.<br>
Jose Ability Activated: Roll 1d3: 1 Mercenarios converted to Tier 1 1x samurai (-2 resources, -1 Mercenaries from unit stack)<br>
Sarai ability: Assassinate Khazrak<br>
<br>
Inma and Angel (Seraphim)<br>
*Action 1: Construct second heavy artillery 2/3<br>
*Action 2: Construct third heavy artillery. 3/3 turns remaining<br>
*Inma Trait: Roll of 7: fanatic gained<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Hopeless cause<br>
<br>
Alfredo<br>
Alfredo takes boats to L25<br>
<br>
Resources = 26 Cap: Parish Collections: +6, Capital +2, (Construction and Recruitment, and movement - 24) Resource hit from occupation<br>
Population = 30 max with occupation? Public Health Initiatives: +12 -2 Brimstone -6 hospital</div>
				
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					<div class="bbWrapper">Alucard stood, the wind flowing free through the long locks that reached down from the top of his head. His hair and long cloak floated on the wind as s towering, glowing figure appeared through the distance haze. There was no sound of marching, no sound of ravenous hordes...the man had come alone. At the sight, Alucard called forth his children who had made the journey with him. Johann and Carmilla strode towards their father, keeping their eyes on the incoming mountain.<br>
<br>
"My children, it seems he has come alone. I must pay him the respect and honour of doing the same. Take the army northward and if I do not rejoin you in several days you will know the outcome."<br>
<br>
Both siblings tried to object but Alucard was having none of it.<br>
<br>
"A man's word is his bond and even against feral creatures like this, we must retain that distinction. I do have something to share with you before you depart..."<br>
<br>
Alucard pulled his children in close and spoke in hushed tones.<br>
<br>
"In the coming months you will be getting a new sibling...he will be a gift from Krom. Should I fall you must ensure he reaches maturity. Do not allow him to come to harm and follow him as you would follow me."<br>
<br>
The siblings were too taken aback to push for answers, standing still in stunned silence.<br>
<br>
"Now go my children...take the army north. I love you both."<br>
<br>
For a moment the family embraced before Johann and Carmilla made their way north, the giant army following in tow.<br>
<br>
For Alucard the marching steps moving off to the distance were little more than background noise, his focus remained on his breathing and the soft dance of the wind across his ears. As the mountainous man clad in armour came close the disparity in their size became quite clear. The Carmine leader wasnt phased however. He began to walk forward, matching the man step for step until the gap between them was but a few steps. There was a ghostly silence for a moment, as if nature and all of the pantheons in all of the universe turned their attention to this one meeting. Alucard was the one to break it, his army no longer even in sight behind him.<br>
<br>
"Welcome, my name is Alucard Carmine. I hope this location is suitable to you...I think we are going to need the space..."<br>
<br>


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			<div class="bbCodeBlock-content"><b>The War Begins</b><br>
<br>
-Attack Varghul in duel<br>
<br>
<b>Movement</b><br>
<br>
-Spawned units of undead travel with family to E11<br>
<br>
<b>Exploration</b><br>
<br>
-Explore E11<br>
<br>
<b>Research</b><br>
<br>
Weaponised Gun Powder V: Ranged units(not artillery) have First Rank, FIRE! All ranged units have an extra attack each turn.<br>
<br>
Hybridisation V: Through experimentation and large amounts if research, the vampires have become something more, something greater in order to combat the Chaos and bring Order to the World for the God of Blood. Werewolf strength and rage combined with vampire speed and difficulty to kill, makes for an an unstoppable duo. With their powers combined, they gain the ability to attack two additional times and on a roll of a 8+ can survive a hit once per battle if it would be a killing blow.<br>
<br>
Battlefield Tactics III: Next tactic unlocked. (Blinding Strike - If attack is declared, it takes place before any other abilities or actions are rolled for).<br>
<br>
<b>Structures</b><br>
<br>
-Blood Altar VI: When a Blood Priest is in a unit, the rolls for taint are made at the start of the turn as normal however rather than units dying occuring at the begining of the turn, half of those that failed are removed at the end of the turn instead.<br>
<br>
Settlement Artillery III: Enemy that move within one square of a Carmine settlement with artillery or ranged units in it, can be attacked, even if they end up more than one square away when they complete their movement.<br>
<br>
Beast Stables II: Carmine monsters are +1/+1.<br>
<br>
<b>Necromancy</b><br>
<br>
3- Recruitment: x5 Blood Knights<br>
3- Recruitment: x5 Terrors of Carmine<br>
8- x5 Undead<br>
2- x2 Undead<br>
38- Cathedral</div>
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					<div class="bbWrapper"><b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Bullarum</div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
"... Bunnies?"<br>
<br>
"Bunnies!"<br>
<br>
Modred fixed his glasses and stared at the excited axolotl beside him. "Why do you want to learn about bunnies?"<br>
<br>
"I heard you know everything about everything, Professor Modred, so help me! They're my friends. They gave me sandwiches when Semel stole my lunch," Fall explained. "They said they were le-leopards, or something! I don't remember. I'm going to go see them tomorrow."<br>
<br>
"I don't know everything, Fall, no one does. I also don't know if that's such a good idea... Are you sure it's safe for you to meet these leopard? friends of yours? The Deep Sea King is not going to very happy," Modred advised out of paternal instinct.<br>
<br>
Fall frowned. "That's why it's a secret! It's our secret, so you can't tell anyone, okay?"<br>
<br>
Modred sighed and flipped through pages of a very old book in front of her. He scanned the contents of it, until he finally found what he was looking for. Modred visibly became uncomfortable not too long after that, he could feel his cheeks getting warm. He coughed into his fin before speaking. "Oh, uh, these bunnies appear to be very fertile creatures. Where did you meet them exactly?"<br>
<br>
"Ohhhhh! Fertile?!.....<span style="font-size: 10px"> Wait, what's that</span>?"</div><br>
<br>


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			<div class="bbCodeBlock-content">1 Capital City J13 (Lvl 2), 3 Settlements (Normal K13, Mining I13, Farming J14)<br>
<br>
<i>38 Resources, 46 Population, 8 T1 Troops, 2 Heroes</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage<br>
<br>
<b>MISSING FROM LAST TURN:</b><br>
1 Free tech<br>
<br>
<b>WIP:</b><br>
&gt; Research Strange Artifact (Resolves this turn)<br>
&gt; Research "Bunnies"  (Resolves ???)<br>
&gt; Research Writhing Blobs from vision  (Resolves ???)<br>
&gt; Research Art of Seduction (Resolves ???)<br>
&gt; Resources from Gatherers<br>
<br>
<b>ACTIONS:</b><br>
&gt; Build Flooding Fortress: An underwater facility that specializes in training units. Gives 1x unit when training a new unit. (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
&gt; Build Military Settlement at H13. (Activate trait <i>Yes We Can!</i>: -2 Turns for Building and Upgrading Trade Routes &amp; Workshop allows 1x Building/upgrading when building/upgrading something.)<br>
&gt; Build Normal Settlement at H14<br>
&gt; Build Mining Settlement at H15 (Activate trait <i>Yes We Can!</i>: -2 Turns for Building and Upgrading Trade Routes &amp; Workshop allows 1x Building/upgrading when building/upgrading something.)<br>
&gt; Build Military Settlement at H16<br>
&gt; Move Gatherers to I15<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.<br>
- Once per turn, visions that might come to pass will be revealed<br>
- Engineering Wing: Gains 1 free tech a turn<br>
<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore I15</div>
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<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Elves</span></span>
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			<div class="bbCodeBlock-content"><i>Kingdom of Lothren</i><br>
Resources: 60 Population: 53<br>
<br>
<i>North Tetriad Elves</i><br>
Resources: 2 Population: 2<br>
<br>
<i>South Tetriad Elves</i><br>
Resources: 4 Population: 4<br>
<br>
<b>ACTIONS:</b><br>
&gt; Move Elf Refugees to N14<br>
&gt; Build Normal Settlement at N14<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore N14</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 13, Month 2 Year 321 (In game Second Year)</u></b><br>
<u><a href="/members/athanas.55128/" class="avatar avatar--xxs" data-user-id="55128" data-xf-init="member-tooltip" id="js-XFUniqueId108">
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 </u><br>
<br>
The Forces of the Forgotten God have continued moving towards the north as the Blobs being to writhe and grow, beginning to transform into something else, something greater and more powerful. The Forgotten God laughs as his power continues to grow while unleashed from his imprisonment. The Blob and Dwarves are intermingled in conflict and are the only things keeping the blobs from moving deeper into the desert.<br>
<br>
Meanwhile, an epic clash between two titans is happening on the other side of the continent. Who will be the victor? The Vampires and their forces of Law or the Ascendent and their forces of Chaos? Whose God(s) shall reign supreme? Find out next time on Birth of Nations Z.....<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.698722/" target="_blank"><img src="https://www.rpnation.com/data/attachments/635/635682-7eaa87742373020c1fe1ce18b6cc7112.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a><br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 2 Population: 15<br>
<b>Pyramid of Maat Restoration: 70/400</b><br>
<br>
Research Book of the Dead: Can summon new Undead Hero<br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 69 Population: 193<br>
<br>
Research Cal, Crystal, Biofuel: Gain the Ability to Craft Magical Golems: +2/+2 Gains +4 against magical attacks, Can sacrifice unit to save hero unit from harm<br>
, Nature Magic: Decreases Forest building speed by 2<br>
, Magical Books : Unlocked Fire Magic<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 7 Population: 17<br>
 The Tower Restoration: 50/400<br>
<br>
<b><u><s>Altura The Tetriad</s>Jose</u></b><br>
Resources: 23 Population: 10<br>
 Hired 3 more mercenaries for his ever growing cause.<br>
<br>
Engage with Ascendent forces and after battle regroup at H16<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
 Resources: 58 Population: 50 Seraphim Research Project: 20/400<br>
<br>
 Construct additional light artillery. 1 turns remaining/3 TURNS REMAINING<br>
 Attack: +0<br>
 Defense: -3<br>
 Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack<br>
<br>
<br>
<br>
 Los Hombres<br>
 Resources: 2 Population: 4<br>
<br>
Boats Move to L25: The waters seem calm and clear. Up ahead, it looks as though another boat is up ahead in their path.<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 69??? Population: 266???<br>
Cathedral of Blood - 14/1000<br>
<br>
Explore E11: A small makeshift village appears off in the not too far distance.<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 38 Population: 46<br>
<br>
Free Tech: Unlocked sonar for the Sub to detect units 2 spaces away<br>
<br>
&gt; Research Strange Artifact: Gain the ability to build underwater magical thermal reactor<br>
&gt; Research "Bunnies" : Increases fertility rate by +2 a settlement<br>
&gt; Research Writhing Blobs from vision : Gain +2 against Blobs<br>
&gt; Research Art of Seduction: Increases rate of seduction by 2<br>
<br>
Explore I 15: Come across a small group of fishing boats<br>
<b><u>Kingdom Of Lothren</u></b><br>
 Resources: 60 Population: 53<br>
<br>
<i>North Tetriad Elves</i><br>
Resources: 2 Population: 2<br>
<br>
<i>South Tetriad Elves</i><br>
 Resources: 4 Population: 4<br>
<br>
Explore N14: The new elven forest was smaller, but no less glorious. Inside its depths, the refugees spotted a group of gorillas up ahead in a nest.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10212364" data-lb-caption-desc="cinnabuns · Mar 27, 2020 at 2:23 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Fourteenth</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 9 Settlements, 12 Structures<br>
Roll for Cerulean Lab: 1<br>
Roll for Nursemaids: 1 (No)</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9) [Level 4]<br>
3 Farming Settlements (G9, I9. D20)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 3]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
3 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><i>104 Resources, 179 MAX Population, 28 T1 Troops, 4 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top</div>
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</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1) Explore G19<br>
2) Explore D20<br>
3) Explore I11<br>
4) Upgrade Joint Settlement (D14) to Lvl 4 (-5 Resources)<br>
5) Upgrade Capital City (H9) to Lvl 5 (-5 Resources)<br>
6) Research Crystal, Elven Barrier (x2), Nectrotic Barrier, Tip Top<br>
7) Build Farming Settlement on D20 (-3 Resources)<br>
7) Eventual Research/Buildings for <i>The Ascendant</i> (TBD)<br>
8) Tura is sitting pretty-- (Diplomacy with Inziim)<br>
9) Resources to SAM's home (D13, -15 Resources)</div>
		</div>
	</div>
</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 9 Settlements, 12 Structures</i><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9) [Level 5]<br>
3 Farming Settlements (G9, I9, D20)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 4]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>69+5+6+2+2+5-13-15=</i></s><i> 61 Resources, <s>193+2(5+2)= </s>207 Population, 28 T1 Troops, 4 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top</div>
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</div></div>
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<br>
Whats the purpose of life? wasn’t that something that everybody had asked themselves on a certain point in their lifes. Nevertheless he couldn’t find the answer to that question.  His whole life had been one big mess, he had never fought for ideals. No the Aymon everyone knew was a impoverished elf who never talked and if he did it was about the job that was about to be done. He didn’t have any friends or family and he didn’t try to make or maintain relationships with people.  Aymon had joined the army and that was in his eyes a step a further to his lifes destination. Now you may think what was his life destination and why did he suddenly question it now. I shall give an answer to all of your questions if you will first hear me out.<br>
<br>
Laethor the ex-king of the kingdom of Lothren had after fighting the orcs left the Carmine empire. Onto new horizons to re-establish the hopefully the peaceful kingdom of Lothren. The journeys were long and not always without danger, after marching for long and failed attempts to sail the oceans in their small river ships the elves began to march on foot. Laethor who had been known in his youngers year to not about racial differences now approached with his people a majestic city. It was not inhabited by elves but inhabited by humans. The elves with their arrogant ways tried to avoid contact but Laethor had seen a girl. On his diplomatic meeting with the ruler(s) of the city he had seen a beautiful lady. It was love on first sight, Laethor being young immediately began his foolish attempts to get her attention. In his meeting with the ruler(s) of the city he talked about gaining acces to the city and lied about the elves wishing to live in the area. The other elves who were utterly surprised by their king tried to protest. The king made up his mind and his opinion was not easily swayed.  So began a decade of a “pause” in the journey for new lands. Laethor managed to get in contact with the so beautiful lady her name was Elindine. Elindine was the youngest daughter of the ruler of the city and thereby a treasure to protect. Although the elves saw the humans as a inferior race this opinion was shared by the humans. They detested their “pointed ear” neighbours and wished them to be gone. So when the marriage between Laethor and Elindine happened riots broke out. Humans and elves started showing their savage sides and started to fight eachother till death. After 9 months of unrest a son was born named Aymon so when Elindine died the king needed to flee. Elindine died while giving birth to Aymon. For the safety of the child his birth was never announced and he was born a bastard.  The ruler(s) of the city decided that Laethor should leave before a civil war broke out but it was too late. What he didn’t know was that the cities policy had changed to killing all the newborn babies of the elves. They aimed at killing the in hiding Aymon, but Aymon was saved. Although the elves wanted to take revenge Laethor knew that this would cause a bloody war so he left. He stole the cities ships and he left for new lands.<br>
<br>
Aymon was disregarded and discriminated for being the cause of the greusome event that happened. If only he wasn’t born the elves wouldn’t have to lose their newborns.  He was easily recognized by his humanlike ears. On an evening the people of Lothren couldn’t take it no more so they saw to it that they would have vengeance. Aymon was 15 years old when they casted a freeze spell on him (which has now been forgotten) that caused Aymon’s soul to be imprisoned in an amulet. He was imprisoned in the amulet of Laethor the amulet had been stolen. The people said to themselves and said he shall be unfrozen in 2000 years when everybody has forgotten the history between us and the human city. He shall be safe then and so it happened. But at the time that Aymon was “unfrozen” his father rejected him. Laethor just couldn’t believe that this was Aymon he had believed that Aymon had been death for 2000 years.  Aymon was kicked out of the palace and left to fend for himself.<br>
<br>
Now that you know the background of Aymon’s birth you can maybe understand Aymon’s seek for vengeance. The thing that kept him alive was revenge against the royal family, revenge against the elven nation revenge against the world! It was Aymon against the world it was always him against the world. There had been nights that he would cry himself to sleep other nights he would fantasize about the sweet revenge he so craved for. Aymon was beaten up so many times for being “unpure”, his entire existence had been hanging from a silk thread that threat was the his longing for revenge.<br>
<br>
Then at the moment he reached the age of 18 he joined the army. The training was harsh but he became a captain. He was just appointed at the age of 100 when suddenly a war broke out. The forest was set onto fire it was unbelieveable. The king and his marched and confronted the dwarven intruders. The king was killed in a duel, Aymon felt sick. That was his task, he was called into this life to take revenge. But now revenge had slipped from his hands. The next day the grand battle against the dwarves had been fought. The forest was littered with arms, wounded fighters and gore. The air which would normally be rich with scents was now carrying a thick, black smoke and small embers, enough to destroy whatever courage was left in the survivors.  Aymon had dragged himself away from the battlefield. He had taked down many dwarves but eventually he met a specially vicious dwarf who wounded him severly. It was at the moment that the prince had fallen he had lost his last chance for revenge. He the so ill treaten bastard who had experienced nothing but misery had now lost his only chance to fullfill his purpose. By using his last energy he dragged himself from the battlefield till he became unconcious.<br>
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<br>
When Aymon opened his eyes he saw the roof of a wooden cabin. He was shocked to find himself in a hut and looked panically around him. He saw a elderly man with a long grey beard sitting at what looked to be a table. “I don`t wish to live anymore although I respect that you took the time to bandage me up but I am afraid its in vain ”. The old man said “You say you do not wish to live anymore why is that?”. Aymon responded “If you failed to fulfill your purpose in life would you not rather die then live on?”. “I don`t think there`s a way for me to fail anymore. Since all my choices in my life have apparently led to me saving you. I have had vision and dreams about you my child it seems that you are destined to do something greater than your own thought “purpose”. “               Old man don’t play games with me I have known only misery how am I to do something great. My purpose was taking revenge and it has been taken from me”. The old man lifted his eyebrow “Is that really a valid life goal or purpose. I think you`re capable of doing greater things than that. But before I can show you your destiny I need you to convert to the one true faith, otherwise it will not happen”. “What’s the one true faith?” Aymon had never been interested in religion. He thought of it as a excuse for the weak minded to keep on living in their miserable situation.  “The one true faith is the our faith. It tells the tale of the one true god who has created all. Our faith is a monotheistic faith meaning that all other  gods are false. To be able to show you your destiny I need you to abandon your old ways and allow the almighty one to heal you and restore everything that has been broken”. Aymon had nothing to lose eitherway he cursed his old gods and abandoned him. This way according to the old man he would be freed from all of his sins.<br>
<br>
The next day Aymon was baptized in the nearby river and so his apprenticeship began. Although Aymon was already a pretty reliable warrior this priest taught him the way of mental warfare. He was taught how to live and taught that only the true god could save him from the underworld. The priest whose name was Manuel de lerma taught him so much. On one day Aymon asked the old wise man how he could possibly attain for his sins. He had learned and heard the stories about the legendary wise heroes/figures who put their lifes in danger and lived a divine life. So Aymon asked how he could possibly do that. Manuel answered “Through an Action, a Man becomes a Hero. Through Death, a Hero becomes Legend. Through Time, a Legend becomes Myth. Through hearing a Myth, a Man takes an Action. You have all the variables to become a legend yourself Aymon. You just need to trust the lord and take that first step”.<br>
<br>
It was not long before Aymon started to getting visions. About the north where darkness reigned and terror was a continuous fact. Aymon couldn`t believe what he saw and thought that it was his fantasy until he told Manuel about his dream. The priest immediately knew what the dream meant and he explained that this was his destiny. “Your destiny my son is to free the world from this terror before it spreads”.<br>
<br>
After a couple of months Manuel was dying. Manuel was on his deathbed when Aymon stood beside him. Aymon was crying and had not known what to do but on Manuel´s last moments the priest said “My child why do you fear my death. When I found you ,you were ready to die and now suddenly you have become sad and like a helpless stag. I shall tell you your destiny once more albeit that I have fulfilled my purpose after that. I believe my son that you shall need to bring peace to this continent. I want you to head east and go visit the grand city where I come from. You shall find all your answers their and you can prepare your journey to head north. Promise me Aymon that you wont avoid your true purpose. Head north and please face the beast of darkness for all of us, the prince of lies the one opponent.” That were Manuel´s last words.<br>
<br>
Aymon buried Manuel´s body near the hut, he had made a makeshift cross from wood. It was decorated with the few gemstones Aymon had. He knew that this chapter of his life had come to an end. Aymon shall head east and find the answers he so longed for, after that he shall defeat the prince of terror!<br>
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 is this ok?<br>
<br>
music to describe the theme: <span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/6wR_ftdwJEo/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/6wR_ftdwJEo\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/6wR_ftdwJEo&quot;]"></span></span></span>​</div></div>
				
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					<div class="bbWrapper"><u>José ability 1</u>: Hire 3 mercenaries at Jose's position - 6 resources<br>
<u>Action 1:<br>
Action 2:  Sum both to move to G14<br>
Mixed Infantry Tactics x 2 - 6 resource: Construct military Settlement on G14</u><br>
Jose Ability Activated: Roll 1d3: 1 Mercenarios converted to Tier 1 1x desperados (-2 resources, -1 Mercenaries from unit stack)<br>
<br>
Jose looking to Regroup<br>
<a href="https://www.rpnation.com/attachments/english-civil-war-hero-h-jpeg.701912/" target="_blank"><img src="https://www.rpnation.com/data/attachments/638/638872-9d4b7d4460d568a0d9388cb4df452cc9.jpg" class="bbImage " style="" alt="english-civil-war-hero-H.jpeg" title="english-civil-war-hero-H.jpeg" width="100" height="33" loading="lazy"></a><br>
Jose disengages the enemy. Seeking to establish a true camp now that the chaos army has been discovered. Jose marches to re-establish his forces on profitable ground.<br>
<br>
<br>
<br>
Free Action: Explore<br>
<br>
Inma and Angel (Seraphim)<br>
*Action 1: Construct Battle Tank: Tier 3 Cavalry<br>
*Action 2: Construct Battle Tank: Tier 3 Cavalry<br>
*Action Mountain Signals: Construct Battle Tank: Tier 3 Cavalry (stats pending)<br>
*Inma Trait: Roll of 6: fanatic gained<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: <u>Heavy Armor (Production of Battle Tank)</u><br>
<br>
<br>
<b>Grand Prophet Inma</b><br>
<a href="https://www.rpnation.com/attachments/unknown-2-jpeg.701910/" target="_blank"><img src="https://www.rpnation.com/data/attachments/638/638870-cf92798dcb71124daa868ef805104355.jpg" class="bbImage " style="" alt="Unknown-2.jpeg" title="Unknown-2.jpeg" width="69" height="100" loading="lazy"></a><br>
Benefiting from the cream of the Tetrad's general staff and the hologram's guidance, newly condemned Desperados are being fitted with new war machines of terror to use against the dwarven... and yet other unknown threats. The campaign to reclaim the mountains has begun in earnest.<br>
<a href="https://www.rpnation.com/attachments/unknown-1-jpeg.701907/" target="_blank"><img src="https://www.rpnation.com/data/attachments/638/638867-7c4ad41ee8c1114afc33dffd97241d28.jpg" class="bbImage " style="" alt="Unknown-1.jpeg" title="Unknown-1.jpeg" width="100" height="61" loading="lazy"></a><br>
<br>
Alfredo<br>
*Alfredo takes boats to L28<br>
<br>
Resources = 10 Cap: Parish Collections: +6, Capital +2, (Construction and Recruitment, and movement - 18) Resource hit from occupation<br>
Population = 30 max with occupation? Public Health Initiatives: +12 -2 Brimstone -6 hospital of humors</div>
				
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					<div class="bbWrapper"><b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Lothren </div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
<br>
Gael nervously flattened his tunic as he sat on top of the wet, uncomfortable grass.<br>
<br>
The source of his nervousness appeared in front of him not too long after, she stomped her way to where he sat, her hands on her waist and fury brewing in her eyes. "Listen, I don't know why in the world you agreed to this, but I'm here to tell you I'm not going to tolerate another second of this. <i>You</i>, of all people, are not fit to be my suitor. I understand, I really do, our fathers have been close friends from their childhood and when they grew up, they promised each other they would wed their children, so they could become family - but why should I sacrifice my life to fulfill my father's promise? Why should you? Doesn't that make you upset? They have been after us since we were born, they gave us similar names to really drive home that message. I have known you all my life, we are nothing alike, this won't work out. Besides, I love somebody else.... Hello? Are you even listening to me? Are you going to saying anything?!"<br>
<br>
"You're beautiful, Gaelira," Gael finally blurted out a response after a brief pause.<br>
<br>
"What?! Have you lost your mind?"<br>
<br>
It was at that moment Gael knew he was in love.</div><br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Bullarum</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 Capital City J13 (Lvl 2), 7 Settlements (2 Normal K13/H14, 2 Mining I13/H15, Farming J14, 2 Military H13/H16)<br>
<br>
<i>54 Resources, 65 Population, 8 T1 Troops, 2 Heroes</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage<br>
<br>
<b>MISSING FROM LAST TURN:</b><br>
1 vision<br>
<br>
<b>WIP:</b><br>
&gt; Resources from Gatherers<br>
<br>
<b>ACTIONS:</b><br>
&gt; Build Underwater Magical Thermal Reactor from Strange Artifact research. (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
&gt; Move Hero Unit from G12 to to D13<br>
&gt; Upgrade Capital City (J13) to level 3 (Workshop at J14, allows 1x Building/upgrading when building/upgrading something.)<br>
&gt; Upgrade Military Settlement (H16)<br>
&gt; Research contents of vision<br>
<i>"Over another mountain, two figures, one immensely large and the other smaller but with lightning speed fight during a thunderstorm with lighting erupting at every clash as the sky breaks open and demons arrive, laughing as they cut through everyone like a knife through butter."</i><br>
&gt; Research contents of vision<br>
<i>"The dreams came as they came every month. This one was no different in that regard. Dwarves fighting with frenzied strength and large machines against large pulsating blobs of flesh that devour anything and everything in their path. Past the mountains in the desert, a young power mad woman raises an army of humanoid machines under the guise of angels surrounded by cheering fanatics. The desert rising up and beneath its depths arises something large as the sand moves around, the sunlight obscuring the view as the vision ends."</i><br>
&gt; Research Rust to unlock the door with broken handle found in the small cave lined with crystals.<br>
<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.<br>
- Once per turn, visions that might come to pass will be revealed<br>
- Engineering Wing: Gains 1 free tech a turn<br>
<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore D13<br>
&gt; Explore H13</div>
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			<div class="bbCodeBlock-content"><b>Kingdom of Lothren?</b><br>
1 Capital City E22, 2 Farming Settlements E21/F21, 1 Military Settlement F22<br>
<i>Resources: 74 Population: 55</i><br>
<br>
<b>ACTIONS:</b><br>
&gt; Commence Ritual<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore E22<br>
<br>
<br>
<b>(Kingdom of Lothren) North Tetriad Elves</b><br>
Resources: 8 Population: 4<br>
<br>
<b>ACTIONS:</b><br>
&gt; Adopt Policy: <i>Animal Crossing - </i>North Tetriad Elves are more attuned to nature and its wildlife than their predecessors, giving them the ability to summon random fauna (and even flora) to their aid when possible. (Can be recruited as units or population per turn for free)<br>
&gt; Build Farming Settlement at N13<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore N13<br>
<br>
<br>
<b>(Tartarus) South Tetriad Elves</b><br>
Resources: N/A Population: 6<br>
<br>
<b>ACTIONS:</b><br>
&gt; Research Necrotic Barrier<br>
<b>FREE ACTIONS:</b><br>
&gt; Explore K21</div>
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					<div class="bbWrapper">ACTIONS: <br>
<br>
Research: <br>
<br>
Research Advanced Construction<br>
Research Magic Engineering<br>
Research Improved Desert Obelisk<br>
<br>
Recruitment: <br>
<br>
Raise Divine Guard in Military Settlement <br>
Raise Tartarus Skirmishers (+2 Tombs) in Capital <br>
Awaken Akhenaten (Hero Unit) in Capital<br>
<br>
Construction: <br>
<br>
Construct Tomb in Military Settlement  (H20)<br>
Build Slave Slum on L20<br>
Build Desert Obelisk in Capital<br>
<br>
Spells: <br>
<br>
Movements: <br>
<br>
Free Actions <br>
<br>
Enslave Southern Elves <br>
<br>
<br>
<br>
<br>
BONUSES/TRAITS<br>
<br>
Circle of Sorcerers decreases the time required to research and construct magic.<br>
<br>
When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.<br>
<br>
The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.<br>
<br>
Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)<br>
<br>
Tombs +1 undead troop raised for same cost as a free action (+2 currently)<br>
<br>
Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.<br>
<br>
For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.<br>
<br>
Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.<br>
<br>
In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.<br>
<br>
Trade routes with other nations can generate population for Tartarus instead of resources.<br>
<br>
Your Will, My Hands - Grants +1 action for every settlement. (+5 currently) <br>
<br>
STATUS<br>
<br>
Population: 19 (4 Elves) <br>
<br>
New Yomi(CC): Lvl 5<br>
Walls<br>
Tomb x3<br>
Armory<br>
Forge<br>
Pyramid of Maat 70/400<br>
Pyramid of Ancients <br>
Necrotic Barrier<br>
<br>
Shedet(SS):  <br>
Walls<br>
Necrotic Barrier <br>
<br>
Ra-Kedet (MS): <br>
Dwarven Kings Palace: +1 Resource Generation<br>
Training Grounds: -1 resources, -1 turn on troops<br>
Necrotic Barrier <br>
<br>
Apu(SS) <br>
Necrotic Barrier<br>
<br>
Thebes(SS) <br>
Necrotic Barrier<br>
<br>
Akhetaten (SS) <br>
<br>
MILITARY: <br>
<br>
Akhenaten (Hero Unit) <br>
Kraken (Monster Hero Unit) <br>
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)<br>
1x Undead Knights <br>
1x Undead Warriors<br>
3x War Chariots (+1 damage toward non-monster/beast units)<br>
3x Divine Guard (+1 to defense)<br>
3x Sand Snipers (Can fire twice at the beginning of a battle.)<br>
4x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)<br>
3x Bone Colossus<br>
3x Hex Hurlers <br>
2x Jackal Hunters <br>
1x Scarab Swarm</div>
				
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					<div class="bbWrapper">Build Settlement: Build on location of Carmine army/Alucard and Varghul fight. Statue outside marks the battle with a statue of both fighters.<br>
<br>
Movement: Move half of Carmine army through Johann's portal to the settlement immediately north of Forgotten God.<br>
<br>
Diplomacy: Carmilla attempts to collect the bodies of Alucard and Varghul, to take them to Sylvania to be entombed in a memorial shrine to their epic battle. Start diplomacy with Tura.<br>
<br>
Research<br>
<br>
House of Flesh II: Gain 2 happiness. In addition, for each Courtesan unit, any roll of 1 to hit in combat by the enemy results in the enemy hitting themselves. E.g. 5 courtesan units would mean the first 5 1's rolled.<br>
<br>
Daemonic Altars I: Can now build altars that allow for tributes to the Blood God so that he may send forth his demons in greater numbers. For every 10 resources spent at a Blood Altar, gain 1 blood tithe point. Character abilities cannot impact this (e.g. characters allowing 2 blood tithe points to be generated rather than 1 won't work.)<br>
<br>
Battlefield Tactics IV: Siege Specialists. For every 20 units in an army, may skip sieging against the level of settlement. E.g. level 3 settlements can be skipped by army of 60 or more.<br>
<br>
Structures<br>
<br>
-Blood Altar VII: The Blood God sends through warded banners that feed on bloodshed. No matter how a unit dies for the Carmine whether inside or outside of combat, they gain blood tithe points for that unit.<br>
<br>
-Beast Stables III: Leaders and heroes can take a Terror of Carmine as a mount at a cost of 30 resources. The hero/leader gains 2HP, the abilities of a Terror of Carmine and attacks equal to the Terror of Carmine. When a hero/leader loses their first 2HP these benefits are lost until repurchased.<br>
<br>
Necromancy<br>
<br>
-x5 Blood Knights<br>
-x5 Terrors<br>
-x5 Undead<br>
-x2 Undead<br>
-Rest of points to Cathedral</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 14, Month 3 Year 321 (In game Second Year)</b><br>
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<br>
The battle between the Ascendant leader of Varghul and the Carmine leader of Alucard, ended with both leaders dead in the end, surely depending on the outcome of the two women that now talked, Valeria of the Carmine and Alitura, leader of the Sors Leporidae, it would determine the fates of both Empires and their allies.<br>
<br>
Meanwhile, the Forgotten God continues his journey to the Northern Lands of the Vampiric Carmine Empire, stopping only to be met by some of their forces. The large Monstrous Form prepares to talk.<br>
<br>
Lord Rez, leader of the Lothren people after the death of their King and Prince, stood in front of the Grand Tree that was not only a symbol of the forest, but also one of its people and contained the power of this great forest. He was gathered there today with the most powerful spellcasters within the Kingdom and the runmasters of the Dwarves in order to enact their grand plan, to change these elven people forever and in doing so, gain great powers for himself as well.<br>
<br>
The chanting begins in earnest by the Elven Mages while the Dwarven runmasters begin hastily carving out runes as needed for the ritual. Rez, himself begins to chant before finally raising his hands in earnest out above him to finish the spell.<br>
<br>
"From the Great Darkness Beyond and Below, we have come to you to deliver us from the mortality and powerlessness that we have all dealt with in this life. We humbly ask of you, a small piece of this power in order to bask in your greatness and spread all of the power before those who do not believe or understand its Greatness. With this sacrifice of blood, we send you a gift." Rez and all the mages took out a kris dagger and sliced their palms to let blood drip onto the ground before the tree. After a few moments, the tree began to turn blackened and glow a deep blue. A pulstating energy rippled through the air, blowing all around backwards as all the elves, Dwarves and Lord Rez were bathed in light. When the light ended, the elves now had blackened skin, they were dark elves now, but pulsating with power. Dark energies now flowed through their veins.<br>
<br>
<a href="https://www.rpnation.com/attachments/map-png.705762/" target="_blank"><img src="https://www.rpnation.com/data/attachments/642/642722-d48c322b5c4030f1ed9fe46ab3852ade.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="86" loading="lazy"></a><br>
<br>
<b><u>Sors Leporidae</u></b><br>
Resources: 61 Population: 207<br>
<br>
1) Explore G19- A large lake is to the builders right and further up ahead is a large necrotic shield, blocking the path ahead<br>
2) Explore D20- As a farming settlement is set up outside the large forest, a shield of dark energies could be seen surrounding the entirety of the forest<br>
3) Explore I11- The bunnies uncover a cash of buried treasure (15 resources)<br>
<br>
Research Crystal, Elven Barrier (x2), Nectrotic Barrier: Researching the Crystal in conjunction with the two barrier types<br>
, the bunnies have enabled a small hole to open up for a short time that can let in 1 unit per turn.<br>
Resarch Tip Top: Gain the ability to create small worker bots that decrease building cost by 1<br>
<br>
<b><u><s>Altura The Tetriad</s>Jose</u></b><br>
Resources: 25 Population: 8<br>
<br>
G14 Explore: They uncover a large cavern that seems to go deep.<br>
<br>
<b><u><s>Altura </s>The Inma Insurrection</u></b><br>
Resources: 48 Population: 30 Seraphim Research Project: 40/400<br>
<br>
Battle Tanks (2 more turns)<br>
<br>
<br>
Los Hombres<br>
Resources: 4 Population: 6<br>
<br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 54 Population: 65<br>
Research Visions: +2 Defense against Lepurs, Dwarves, Blobs, ASCENDENT, and Carmine<br>
<br>
Free Tech: Lighthouse- +2 movement in water<br>
<br>
<b>The Drelvor Imperium</b><br>
<i>Resources: 74 Population: 55</i><br>
<br>
Explore E22: The City and its people were now changed by the ritual. They were all Dark Elves now. Exploring out past the deeper places of the forest, the explorers find a cave.<br>
<br>
<b>(Kingdom of Lothren) North Tetriad Elves</b><br>
Resources: 8 Population: 4<br>
<br>
Explore N13: A small set of ruins could be seen up ahead within the deep parts of the forest.<br>
<br>
<b>(Tartarus) South Tetriad Elves</b><br>
Resources: N/A Population: 6<br>
<br>
Explore K21: The Capital of Tartarus was grand indeed. Those who were not slaves, were all undead however in these days, having angered their leader. Searching around, they found a small entrance to the Grand Pyramid which was still under construction.<br>
<br>
Research the Necrotic Barrier(1 more turn)<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 2 Population: 15<br>
<b>Pyramid of Maat Restoration: 90/400</b><br>
<br>
Research Advanced Construction- Buildings take half the resources to construct. Resources or slaves used for the Pyramid of Maat are now worth double<br>
Research Magic Engineering: The Pyramid of Maat has improved its construction by 20<br>
Research Improved Desert Obelisk: Desert Obelisk is now twice as effective.<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: ??? Population: ???<br>
Cathedral of Blood - 14/1000<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 14.5 Population: 60(Current Max Pop)<br>
<br>
3 Heavy Boats Constructed<br>
<br>
<b><u>AYMON</u></b><br>
N22: The Mountain terrain is rocky and rough. But searching around yielded a small cavern to explore.<br>
<br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 7 Population: 17<br>
The Tower Restoration: 70/400​</div></div>
				
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					<div class="bbWrapper"><b><div class="bbcode-centerblock" style="width: 80%;">Kingdom of Bullarum </div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
"Are you sure you have caught sight of her?" The Deep Sea King asked once more from his throne, his concern audible.<br>
<br>
"Positive. Poppy and the rest of the gatherers were sighted by our builders in the newly formed Bullarum territories. We're keeping a close eye on them, so don't worry. It seems like they're caught up in some sort of a mess but the situation might escalate if we send reinforcements," the second-in-command answered with a blank face as she poured her leader some tea. "We have to tread lightly. We can't help anyone if we're all dead."<br>
<br>
The Deep Sea King burst into tears without really listening to the mermaid's response. "I should have been more careful! I saw it all, in my visions, yet I didn't send anyone to escort them. My friends..."<br>
<br>
"Ophy, they're <i>fine</i>. You have taught them well, please believe in them. Poppy has a good head on her shoulders - though she is a little bit too nice for her own good sometimes."<br>
<br>
Tears continued to stream down Ophthalmos' face in a comical fashion. "You're right, Poppy is too good for this world," he sniffed and took a sip of his tea. "What about Fran? Any news on her? It's been months since she left with SAM."<br>
<br>
"Nope, but no news is good news, right? I'm not worried anyway, SAM is with her, I'm sure she's fine."<br>
<br>
"That's alright but-"<br>
<br>
"-What did I say about believing in your friends? Ophy, you know you can't keep all your friends sheltered and hidden forever, right? We can't help the world from being destroyed underwater."<br>
<br>
Opthalmos sighed in defeat. "Right. You're right. You're always right."</div><br>
<br>


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			<div class="bbCodeBlock-content">1 Capital City J13 (Lvl 3), 7 Settlements (2 Normal K13/H14, 2 Mining I13/H15, Farming J14, 2 Military H13/H16 Lvl 2)<br>
<br>
<i>70 Resources, 75 Population, 8 T1 Troops, 2 Heroes</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage<br>
<br>
<b>MISSING FROM LAST TURN:</b><br>
Explorations (But we're doing them!)<br>
<br>
<b>WIP:</b><br>
&gt; N/A<br>
<br>
<b>ACTIONS:</b><br>
&gt; Gatherers flee with lepers from battle (Activate trait: <i>Bermuda Triangle: </i>Bulla have the ability to flee from battles into the depths of the sea, or any body of water, without fail. (Bulla can also use this ability to help allies flee from battle if they're in water and have rolled higher than a 2 in a 1D10.<b> Rolled a 4</b>.)<br>
&gt; Move Gatherers with lepers to J13<br>
&gt; Upgrade Capital City (J13) to level 4 (Workshop at J14, allows 1x Building/upgrading when building/upgrading something.)<br>
&gt; Upgrade Military Settlement to level 3 (H16)<br>
&gt; Build Underwater Inn, a place devoid of water that can be used by others to reside in. (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.<br>
- Once per turn, visions that might come to pass will be revealed<br>
- Engineering Wing: Gains 1 free tech a turn<br>
<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Initiate diplomacy with lepers</div>
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<br>


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			<div class="bbCodeBlock-content"><b>The Drelvor Imperium</b><br>
1 Capital City E22, 2 Farming Settlements E21/F21, 1 Military Settlement F22<br>
<i>Resources: 78 Population: 57</i><br>
<br>
<b>ACTIONS:</b><br>
&gt; Plant trees at E19<br>
&gt; Plant trees at F19<br>
&gt; Research Runes<br>
<b>FREE ACTIONS:</b><br>
&gt; N/A<br>
<br>
<br>
<b>(Kingdom of Lothren) North Tetriad Elves</b><br>
Resources: 16 Population: 7<br>
1 Normal Settlement N14, 1 Farming Settlement N13<br>
<br>
<b>ACTIONS:</b><br>
&gt; Research Tree Houses<br>
&gt; Research Magen The Steel Maiden<br>
<b>FREE ACTIONS:</b><br>
&gt; N/A<br>
<br>
<br>
<b>(Tartarus) South Tetriad Elves</b><br>
Resources: N/A Population: 8<br>
<br>
<b>WIP:</b><br>
&gt; Research Necrotic Barrier (Resolves this turn)<br>
<b>ACTIONS:</b><br>
&gt; Research God-King<br>
<b>FREE ACTIONS:</b><br>
&gt; N/A</div>
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				Last edited: <time class="u-dt" dir="auto" datetime="2020-04-09T07:54:05-0400" data-time="1586433245" data-date-string="Apr 9, 2020" data-time-string="7:54 AM" title="Apr 9, 2020 at 7:54 AM" itemprop="dateModified">Apr 9, 2020</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Fifteenth</b><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 9 Settlements, 12 Structures<br>
Roll for Cerulean Lab: 5<br>
Roll for Nursemaids: 2 (Yes)</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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			<div class="bbCodeBlock-content">Capital City (H9) [Level 5]<br>
3 Farming Settlements (G9, I9, D20)<br>
1 Military Settlement (H10 [Level 2])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 4]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><i>104 Resources, 179 MAX Population, 28 T1 Troops, 4 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top</div>
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</div>

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			<div class="bbCodeBlock-content">1) Move Researcher, Gardener, Cal, and Bella to I10<br>
2) Explore I10<br>
3) Train Researchers (3) and a Builder on D20<br>
4) Upgrade Joint Settlement (D14) to Lvl 5 (-5 Resources)<br>
5) Upgrade Military Settlement (H10) to Lvl 4 (-10 Resources)<br>
6) Research Crystal, Elven Barrier, Nectrotic Barrier, Tip Top (yes, again), Gun Boat Schematics, Larger Boat Model<br>
6) Eventual Research/Buildings for Kingdom of Hjemriget<br>
(2 Items of Research, 1 Building)<br>
7) Eventual Research/Buildings for <i>The Ascendant</i> (TBD)<br>
(3 Items of Research, 2 Buildings)<br>
8) Tura is STILL sitting pretty, little bloody now tho, nothing a nice bath can't fix-- (Diplomacy with Valeria)</div>
		</div>
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</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 9 Settlements, 12 Structures</i><br>


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			<div class="bbCodeBlock-content">Capital City (H9) [Level 5]<br>
3 Farming Settlements (G9, I9, D20)<br>
1 Military Settlement (H10 [Level 4])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 5]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>69+5+6+2+2+5-13-15=</i></s><i> 61 Resources, <s>193+2(5+2)= </s>207 Population, 32 T1 Troops, 4 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 11 Researchers, 5 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top</div>
		</div>
	</div>
</div></div>
		</div>
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</div><br>
[ Not writing anything this turn because...everything I would write for Tura is currently in her Diplomacy Channel. Please forgive me! (': ]​</div></div>
				
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					<div class="bbWrapper"><b>The Forgotten God's Resting Place</b><br>
<br>
As the clouds of smoke dissipated, what was left before the Carmine forces was little more than masses of grostesque gunk and the corpse of Gorgazork. Extreme levels of gunfire and artillery had delivered the Forgotten God and his beasts their doom. Valeria arrived with the magic sword in hand, the one that would forever end the God. She was greeted by Bastibella, the dwarf giving her an embrace for the loss of her father.<br>
<br>
"Thank you, but we must get to the corpse of the Forgotten God." Valeria's words were rushed, her body twitching with anxiety.<br>
<br>
Bastibella looked at Valeria in confusion.<br>
<br>
"But he is dead. We put enough lead in him to bring down a hundred Terrors." Confidence radiated in her voice but Valeria knew better, her meeting with Tura had told her so much.<br>
<br>
"He is not. This weapon is all that can completely finish him. You must take me to his corpse...now!"<br>
<br>
Bastibella's expression became one of urgency and with her short legs, she broke into a run towards where the God had fallen. As the pair approached it Bastibella pointed at it, Valeria in turn drawing the sword from it's sheath. When she was in range she leapt forward and brought the sword down onto what was before her. There was a loud shattering sound as the sword hit its mark and the target broke into a hundred shards. Valeria and Bastibella looked down to see the shards which looked like a jigsaw to make a person and it became clear that something wasn't right.<br>
<br>
"I think we are too late..." Valeria's face was one of concern and fear and as she raised her head she could see that she was indeed correct. Just a few steps past the shards, scratched into the cobblestones beneath their feet was a message.<br>
<br>
<div style="text-align: center"><i>You think you have defeated me?! Think again!<br>
I am eternal! I am forever! I will take my rightful<br>
place as ruler of this realm! Not a soul, being or<br>
deity will stand in my way! You will all bow to me<br>
or suffer for all of eternity! This was nothing more<br>
than a test to gauge your power! You are weaker<br>
than even I had dreamed! All of the world will<br>
fall to my rule and my law or it will burn for all time!<br>
I look forward to seeing you again real soon...</i>​</div><br>
Valeria stood silently for a moment, her hand tightening on the sword before finally speaking.<br>
<br>
"We must prepare for his return..."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<b>Elsewhere</b><br>
<br>
The screaming of a being not of this world could be heard coming from the depths of the cave. The winding twists and turns of the rocky passageway ended in a massive chamber, flush with adornments in tribute to the Blood God. A group of ten cloaked men from the Belfry stood around a stone altar, atop it was a female, the human form of Mhyress. It had been nine months since she had lay with Alucard and this was the outcome of that single encounter. Her cries shook the walls around her, several of the cloaked men having to cover their ears on the more intense screams.<br>
<br>
She had been in labour for several hours but she was nearing the culmination, the moment the new leader of the Carmine would enter the world was drawing close. Soon the calls of the head being visible could be heard and calls for pushes followed. The demon let out an wail so loud that all the attendants fell to the floor clutching their ears. What followed was sheer silence. The first of the robed men to return to his feet took several steps back in horror as Mhyress' beauty had been replaced with the appearance of a burnt out husk. As the man scanned her body, his open mouth soon made way for a tooth filled smile. He approached the altar and reached over it, taking hold of a small baby. It wriggled gently in his arms before he finally identified it as being male in nature. The cloaked man turned to the others and raised the baby before him.<br>
<br>
"Behold...our new leader...Drakül Carmine!" The others dropped to their knees and bowed to the baby who looked no different to a normal child, but looks are deceiving. The child the man held had the power to change the world for ever...for better...or for worse...<br>
<br>


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			<div class="bbCodeBlock-content"><b><u>Update</u><br>
<br>
New Leader Unit</b>: Drakül Carmine has been born and currently resides in a hidden location. As a baby he is weak and impressionable but he will only stay that way for a short time.<br>
<br>
<b><u>Actions</u><br>
<br>
Blood Altar VIII [Free Build Action]:</b> <i>The Cathedral demands more from the Belfry...</i><br>
<br>
Any necromancy points spent to feed the Cathedral are doubled.<br>
<br>
<b>Runic Forge I [Build Action]:</b> <i>The Dwarves have assisted the Belfry in creating powerful items for the leaders of the Carmine to wield into battle.</i><br>
<br>
May add up to +1 to item roll each turn.<br>
<br>
<b>Daemon Forge I [Build Action]:</b> <i>A forge utilising the power of Krom to create weapons and armour with the capability to destroy all before them. As the power required for this forge is so much, each level costs 20 resources and the benefits apply to all Carmine units considered Daemon</i>.<br>
<br>
Daemonic Weaponry: Weapons infused with the power of Krom tear apart reality itself. Enemy units will always be -2 to any save or revive roll they take whether this is relating to armour, magic, revives or anything else. +2/0.<br>
<br>
<b>Battlefield Tactics V [Free Research Action]: </b><i>Blitzkrieg</i><br>
<br>
When the Carmine successfully defeat an opponent/settlement, they may move up to 2 squares and initiate a further combat if possible.<br>
<br>
<b>Daemonic Altars II [Free Research Action]: </b><i>Daemon altars set up wherever the armies of the Carmine go allow the demons of Krom to get a stronger grip on reality around them.</i><br>
<br>
All blood daemons will always hit on a 6+, irrelevant of the roll needed.<br>
<br>
<b><u>Exploration</u></b><br>
<br>
Explore site of the battle against the Forgotten God<br>
<br>
<b><u>Movement</u><br>
<br>
Movement Action:  </b>Valeria, Courtesans and Nazghul to join with Army 2 and 7 Undead to rejoin Army 1<br>
<br>
<b><u>Recruitment</u><br>
<br>
Recruitment Action: </b>x5 Rocket Artillery<br>
<br>
<b><u>Purchases</u></b><br>
<br>
Terror of Carmine for Valeria and another for Johann<br>
<br>
<b><u>Necromancy</u></b><br>
<br>
-x5 Pureblood Snipers - 3 points<br>
-x5 Pureblood Snipers - 3 points<br>
-Build Soul Gate - 3 points<br>
-x5 Undead - 8 points<br>
-x2 Undead - 2 points<br>
-40 points to Cathedral (Makes it 168/1000)<br>
<br>
<b><u>Blood Tithe</u></b><br>
<br>
-Spend 50 resources for 5 points<br>
<br>
<b><u>Resources and Pop (Have started from last figures you have)</u></b><br>
<br>
New Population: 409<br>
New Resources: 31<br>
Cathedral: 168/1000<br>
Blood Tithe Points: 8</div>
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					<div class="bbWrapper"><span class="post-heading post-heading-"><u><i>Aymon the second chronicle </i></u> </span><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<div style="text-align: center"><span style="font-family: 'MedievalSharp';">Aymon had walked into the cave thinking it would be an easy task. That he would just easily walk into it and find hopefully another citivilization. He couldn’t have been further from the truth. It had been a pain in the ass. But ithad atleast given the young elf or orc new powers. Aymon had to find shelter too after his long journey walked into a cave that he found in a mountain range. He regretted it after he found a strange cat that attacked him for no apparent reason. He would find out later that it was guarding a mystical powerful weapon and a cursed belt. The weird creature teleported away after it had wounded Aymon's hand right after that Aymon found a table and many different vials with strange colored liquids in it. Aymon was desperate and he drank them all like they were somekind of cocktails. After that he immediately regretted it he turned into a green creature what you may call an orc. After that to top it off he turned into a female. That's how Aymoness came to life while you may think that these events are putting a negative strain on his body you're quite wrong. It did the exact opposite it made alot stronger.<br>
<br>
Aymon was very desperate to turn him back into an male and his elven form. So he continued his little adventure in the cave and eventually encountered a wooden door. He knocked but found out that nobody was in there. Aymon with his new found strength easily kicked in the door and walked inside. He found himself situated in a strange room with a kitchen and alot of books. Thinking about finishing all those books made him feel dizzy already. Aymon had never found himself interested in books. Since they almost never contained information that he could use to take his sweet revenge against his family. Although major changes had been made to his body he didnt start panicking until he saw the same kind of vials in the room. He instantly started runned to the vials and read their labels and searched the strange terms up into the books that happened to be in the room. He found many strange books who contained alot of interesting information he would find out later.<br>
The most interesting one was a book called "<i>The Secrets of the Ages" </i>out of this book Aymon managed to find out that there was a well that could grant incredible power in the north. A forest north of that well contained an ancient relic of power. Aymon didn't even have to decide where he would need to go, the almighty one gave him hints and clues for where to go. He was truly blessed and he finally understood that. He had a purpose now where he could'nt easily walk away from, someone finally desired something from him after all the years of being neglected.<br>
<br>
<br>
After a while of study and nervously trying to find an answer to his problems he managed to find the ingredients to turn him back into an female and elf. He lacked only 2 things: Grave dirt and Eye of newt. Grave dirt was literally dirt that came from an grave and Eye of Newt was an eye that came from an creature called Newt. Aymon later found out that this creature liked to thrive around moist places. Aymon left taking all books and ingredients that he found and went to search for the creature. But he didnt found the create he found an second room. Which was filled with dead people and the cat that attacked him. After a vicious fight with the cat where Aymon lost his hand, Aymon managed to kill it. He chopped of the head and then inspected the strange room full of corpses. It reeked of death inside the cell but he was lucky that he explored the room. Because he found an powerful probably ancient sword that when unsheathed gave him great power. The belt once put on changed him back to a male. The times of Aymoness were luckily over. He dragged one of the skeletons out of the room and with the skeleton tied on his back he bagan his adventure.<br>
<br>
He finally knew what to do now to become stronger and he would'nt let anybody stop him  </span><br>
<br>
<br>
<b><u>ACTIONS</u></b>:<br>
<br>
*Aymon moves <b>O20 </b>and explores the area searching explicitly for the well​</div></div>
				
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					<div class="bbWrapper">And so for her was fashioned a halo, made of spun gold, and a crown and armor of cold plates she became clad in. The burden of it was such that in her frailness, she could not bear its weight, and was supported by her men of the Foot Guards, the loyal Tercios.<br>
<br>
She thought of herself as lovely and terrible to behold.<br>
<br>
She was too uneducated to write, too boorish to rule justly, and too harsh to be kind. However she felt safe, and that was what was important... through it all, it never occurred to her just how little power she had.<br>
<a href="https://www.rpnation.com/attachments/4e78357422427fa42d5d9a1923f92e9b-jpg.709036/" target="_blank"><img src="https://www.rpnation.com/data/attachments/645/645996-b030c9f708239e4537f5f5c6a5e602a2.jpg" class="bbImage " style="" alt="4e78357422427fa42d5d9a1923f92e9b.jpg" title="4e78357422427fa42d5d9a1923f92e9b.jpg" width="56" height="100" loading="lazy"></a><br>
<br>
<u>José ability 1</u>: Hire 3 mercenaries at Jose's position - 6 resources<br>
<u>Action 1: Given to Inma<br>
Action 2: Given to Inma</u><br>
Jose Ability: 3 mercenaries are converted to Tercios<br>
<br>
Free Action: Explore Bullarum<br>
<br>
Inma and Angel (Seraphim)<br>
*Action 1: Build Tercios at Inma's Position<br>
*Action 2: Build Tercios at Inma's Position<br>
*Action 3: Build Tercios at Inma's Position<br>
*Action 4: Build Tercios at Inma's Position<br>
<br>
*Action Mountain Signals:<br>
*Mixed Infantry Tactics: Move Inma's complete force to O22, Engage The enemy<br>
<br>
*Inma Trait: Roll of 1: Refugees gained<br>
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: <i>Loyal, Unto Death.</i><br>
<br>
Benefiting from the cream of the Tetrad's general staff and the hologram's guidance, newly condemned Desperados are being fitted with new war machines of terror to use against the dwarven... and yet other unknown threats. The campaign to reclaim the mountains has begun in earnest.<br>

		
		
	


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<br>
Alfredo<br>
*Alfredo takes boats two west, and two north<br>
<br>
Resources = 10 Cap: Parish Collections: +6, Capital +6, (Construction and Recruitment, and movement - 12) Resource hit from occupation<br>
Population = 30 max with occupation? Public Health Initiatives: +12 -2 Brimstone -6 hospital of humors</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10248888" data-lb-caption-desc="Trektek · Apr 13, 2020 at 12:26 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>Turn 15 Month 4 Year 321 (In game Second Year)</b><br>
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</u> <br>
<br>
The Defeat was only  a temporary one. He was still in a weakened Avatar Form and not yet brought back to his truest potential. The eons spent locked away have caused it to be more difficult to transfer his powers to his new avatar back on the mortal planes. But with each time that he need to return, he becomes stronger and stronger. Eventually, all will feel his true power and wrath. Especially those vampires that believe that they can lie to him. He will crush them before him and they can watch as the world crumbles around them.<br>
<br>
The Forgotten God waved his hand around in the city around him. The flesh pulsated with a vibrant energy as 4 humanoid figures on horseback erupted fully formed before him from. Each one looked different and powerful in their own way. They stood there waiting for orders.<br>
<br>
He smiled at each of them as he spoke. "You Four shall usher in the new era that will spread worship of me and destroy those that will not submit. Famine, Pestilence, War, and Death. All of you will take my forces to the Four corners of this continent and do my bidding. With that, each of them left and was teleport to a specific location with troops to fight those that were not under their banner.<br>
<b><br>
THE FORGOTTEN GOD AND HIS FORCES ARE NOT SUSCEPTIBLE TO ANY EFFECTS THAT DECREASE ATTACK /DEFENSE OR HP OTHER THAN THE MAGICAL SWORD</b><br>
<br>
<a href="https://www.rpnation.com/attachments/map-1-png.709460/" target="_blank"><img src="https://www.rpnation.com/data/attachments/646/646420-1c30fe7fef3e3ee58b124ac12ceab006.jpg" class="bbImage " style="" alt="map (1).png" title="map (1).png" width="100" height="86" loading="lazy"></a><br>
<br>
<b>Kingdom of Bullarum</b><br>
Resources: 70 Population: 75 <br>
<br>
Free Technology: Barrier Shield Magic<br>
<br>
Vision: A large humanoid monstrous figure stood before four figures on horses, giving them speeches and sending them out into the field. One caused all the land to die around them, another caused massive disease to spread rampant throughout the land, a third cut a major swatch through all who opposed them with great forces of a blade and the last just was the embodiment of DEATH. All around them, things both living and undead just ceased to function. <br>
<br>
A loud cackling can be heard through the storms that raged in the background. The world was clashing. People in metal boxes causing explosion against dwarven fortresses, Gun lines firing against barbarian hordes. Viking boats beaching on shores while Dark Elves unleash powerful magic at the undead hordes on their doorstep.<br>
<br>
 <br>
<b>The Drelvor Imperium</b><br>
<i>Resources: 78 Population: 57</i><br>
<br>
Research Runes (1 more turn)<br>
<br>
<b>(Kingdom of Lothren) North Tetriad Elves</b><br>
Resources: 16 Population: 7<br>
<br>
&gt; Research Tree Houses- Gain 2 additional pop a turn due to proper housing<br>
&gt; Research Magen The Steel Maiden (1 more turn remaining)<br>
<br>
<b>(Tartarus) South Tetriad Elves</b><br>
Resources: N/A Population: 8<br>
<br>
&gt; Research Necrotic Barrier (Capable of getting one person through the shield)<br>
&gt; Research God-King (Gain +1 Attack against the God King)<br>
<br>
<br>
 <br>
<b><u>Sors Leporidae</u></b><br>
Resources: 61 Population: 207<br>
<br>
Research Crystal, Elven Barrier, Nectrotic Barrier (Capable of opening a big enough opening through all kinds of portals for 5 Units to be able to move through the barrier<br>
<br>
Tip Top (yes, again), Gun Boat Schematics (Capable of constructing fully automated Gun Boats to patrol the waters)<br>
<br>
Larger Boat Model (Gain access to Large Metal Military Boats)<br>
<br>
 Explore I10-  The wolves lurked nearby as the group approached. Hurk came out to meet them. "Hello. It's been a long while since you last came here."<br>
<br>
<b><u>The Carmine Empire</u></b><br>
Resources: 31 Population: 409<br>
Cathedral of Blood - 168/1000 <br>
<br>
Explore T7: The Forgotten God is no longer there, but what is still there are large mounds of still writhing flesh. Even though they are no longer mobile and dangerous, the ground is still unsettling as it continues to pulsate.<br>
<br>
<b><u>AYMON</u></b> <br>
<br>
022: Aymon searches to forest and comes across a clearing that contained a large well. The trees in the area look a bot ominous however, best not ti drop your guard.<br>
<br>
<b><u>Tartarus</u></b><br>
Resources: 2 Population: 12<br>
<b>Pyramid of Maat Restoration: 120/400</b> <br>
<br>
Research: Supreme One's Armor (1 more turn)<br>
<br>
Contact Torliga and Hitol through ritual sacrifice: The God King has a vision. Two figures, a man and a women stand before him standing in silence.<br>
<br>
<b><u>Kingdom of Hjemriget</u></b><br>
Resources: 14.5 Population: 60(Current Max Pop)<br>
<br>
Research: Fire Shelling<br>
<br>
<br>
 <br>
<b><u>The Dominion of the Ascendant</u></b><br>
Resources: 7 Population: 17<br>
The Tower Restoration: 270/400<br>
<br>
Avalleigh negotiates with Carmine settlement at E8​</div></div>
				
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					<div class="bbWrapper">"...and with that your father was given the gift."<br>
<br>
The young child atop the knee of the wetnurse grinned from ear to ear.<br>
<br>
"Tell me more about father!" He enquired, his inquisitive eyes looking straight into the very soul of his carer.<br>
<br>
"Well my boy he is the reason we are as we are and not savages. He took us on a path of sophistication, appreciating the sciences, music and art. Were it not for him I dare say we would still be sat in mud huts of old." Her words forced another question from the young child.<br>
<br>
"Was he a good man?" His voice had softened as excited questioning gave way to heartfelt inquiry. The nursemaid smiled before speaking.<br>
<br>
"Your father like all of us had his moments of anger and frustration. Your uncle tried to take advantage of your father's kindness once and I had never seen such anger in your father. Apart from that one instance I always found your father to be someone who had the sole interest of his people at heart. Everything he did was for them, including his last act..." The nursemaid trailed off.<br>
<br>
"Do you mean the fight against the burning man?" Asked the child.<br>
<br>
"Yes...the fight against him," she replied.<br>
<br>
"If I ever see him I will slay him myself!" The childlike voice made way for a noticeably more demonic one as the nursemaid felt power radiate from the child.<br>
<br>
"Well fortunately he was slain by your father."<br>
<br>
The child looked at her with a scowl, clearly angered by her words. His long white locks began to elevate slightly under the power radiating from him.<br>
<br>
"Why do you lie to me?" The child's voice felt like a distant memory to the nursemaid as she felt a wave of fear wash over her.<br>
<br>
"I…I'm…" she stuttered, struggling to find the words. "...that is what I was told my lord."<br>
<br>
The child thought long and hard before the scowl faded and his voice returned to normal.<br>
<br>
"It's ok, it's not your fault," he patted on her leg with his hand. "I can sense him, he lives once again, but only until I am big enough"<br>
<br>
The nursemaid's expression was a forced smile, how did the child know such a thing? Had he simply had a dream and believed it truth or did he really know?<br>
<br>
"It will be ok my lord. There will be plenty of time for that." The child lunged at the nursemaid, hugging her tight.<br>
<br>
"I couldn't ask for a better nanny," he said before slowly looking up at the nursemaid's eyes. "Also, please don't ever lie to me...it wouldn't be nice for either of us…"<br>
<br>
The nursemaid felt a cold chill rush over her before forcing a smile wide across her face.<br>
<br>


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			<div class="bbCodeBlock-content"><b><u>Destroy Own Settlements</u></b><br>
<br>
Completely destroy settlements E8 and G6<br>
<br>
<b><u>Movement</u></b><br>
<br>
Teleport army 1 home, move 1 and 2 to Death<br>
<br>
<b><u>Attack</u></b><br>
<br>
Attack Death with army 1 and army 2 - Bastibella wielding the Mythical Blade<br>
<br>
<b><u>Build</u><br>
<br>
Runic Forge II [Free Build Action]:</b> <i>The Dwarves have assisted the Belfry in creating powerful items for the leaders of the Carmine to wield into battle.</i><br>
<br>
May add additional +1 to item roll each turn. Limit of items on a 10 increased from 1 to 2.<br>
<br>
<b>Daemon Forge II [Build Action]:</b> <i>The forge production is now in full swing. </i><br>
<br>
Daemonic Armour: Friendly daemon units are bulked up by a far more efficient and thicker armour, coated in tactically placed spikes.<br>
<br>
Enemies cannot make extra attacks of any kind. Gain 0/+2.<br>
<br>
<b><u>Research</u><br>
<br>
Gunpowder VI [Free Research Action]: </b><i>The development of cartridges has seen a major jump forward in gun powder weapons. </i><br>
<br>
+1/0 to ranged and artillery. In addition artillery can now fire up to 1 square away.<br>
<br>
<b>Daemonic Altars III [Free Research Action]: </b><i>Further units have been sent by the Blood God.</i><br>
<br>
Blood Crushers can be recruited. 30 Blood Tithe points and every 30 units for Blood Focus.<br>
<br>
<b><u>Mounts</u><br>
<br>
Purchase: </b><i>Two Terror mounts purchased. </i><br>
<br>
One for Bastibella and one for Drakül.<br>
<br>
<b><u>Item Creation</u></b><br>
<br>
<i>A new set of armour has been created for the leader of the Carmine, ready to be given to him once he is of age.</i><br>
<br>
Mirror armour created.<br>
<br>
<b><u>Exploration</u></b><br>
<br>
<i>If the battle goes the way it is hoped, there may be opportunities to learn.</i><br>
<br>
Explore battlefield if Carmine are victorious.<br>
<br>
------<br>
<br>
<b>Blood Tithe Points:</b><br>
-6 from last turn<br>
-155 from first Blobs fight<br>
-Summon x1 Bloodthirster and x10 Bloodletters<br>
<br>
--------<br>
<br>
<b>Necromancy:</b><br>
All points on Cathedral: 225/1000<br>
<br>
--------<br>
<br>
<b>Drakül</b><br>
Turn: 2/7<br>
<br>
--------<br>
<br>
<b>Population, Resources and Blood Tithe</b><br>
New Population: 548<br>
New Resources: 60<br>
New Blood Tithe: 11<br>
New Cathedral: 225/1000</div>
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					<div class="bbWrapper">Now summoned into this world pestilence is met with the stench of healthy and living beings. Through the twisted forest, Pestilence leads his blobs on a hunt to find the source of such a terrible smell. As Pestilence travels through the already twisted forest the trees quickly begin to decay as wart-like shapes bubble upon the bark on the trees. It was as if he was leaving his mark or redecorating as he would say, as he was making his way towards the signs of living beings.<br>
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It didn't take long for the animals near Pestilence to start to be affected. All that crossed paths with Pestilence were infected with incurable, not dying right away the animals scurry away infecting more of their kind, leading to a slow and painful death that would be experienced by all that fall sick. Continuing forward Pestilence was neither slowed or harmed by the twists in the forest, if anything he was turning the forest into his own playground of rot and decay.<br>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/imageedit_8_4114983750-gif.711978/" target="_blank"><img src="https://www.rpnation.com/data/attachments/648/648938-3b0c9f9b9d8ca4c28cd941d76c4fcd7a.jpg" class="bbImage " style="" alt="imageedit_8_4114983750.gif" title="imageedit_8_4114983750.gif" width="100" height="100" loading="lazy"></a><br>​</div><b>Announcement:</b> There will be no fluff this week! I'm tired from all the diplomacy I've been writing, so instead we're going to have a recap episode. Let's summarize all the events that have taken place in everyone's favorite underwater kingdom as we approach the climax of this game.<br>
<br>
&gt; Ramses gets falsely imprisoned underwater for eternity by members of his own royal family.<br>
&gt; He's sealed off from the rest of world for years with powerful concealment magic, losing his kingdom, his loved ones, and himself in the process.<br>
&gt; Ramses decides to adopt the name Ophthalmos AKA Ophy AKA The Deep Sea King and turns his underwater prison into his very own nation.<br>
&gt; He finds cute magical sea creatures, better known as bulla now, down there that agree to be his subjects and he vows to protect his new friend from the rest of cruel world.<br>
&gt; Mother Nature pays him a visit in his dream and sets him free from his magical shackles!<br>
&gt; Professor Modred, a well-renowned researcher, gets his hands on a Mystical Orb that gifts him with visions. He has a hard time coping with them so he kinda nopes out of the situation and lets Ophy handle it.<br>
&gt; The visions show them rocks falling from the sky and eventually the rest of the cast of BoN.<br>
&gt; In the meanwhile, a certain catfish catfishes a stranger through letters.<br>
&gt; The gatherers eventually meet a human and said stranger from the letters (who turns out about a super cool ancient robot!).<br>
&gt; Ophy continuously gets visions about everyone, as well as The Forgotten God. He thinks it's Mother Nature indirectly telling him to protect their world, his attitude towards other races changes.<br>
&gt; Ophy decides to put a stop the destruction of their world but realizes it's impossible for him to do it alone.<br>
&gt; The catfish and the ancient robot start dating and they go on an adventure together to find more about ancient robot boyfriend's origins.<br>
&gt; The gatherers stumble upon more people, the lepers! They attempt to coerce them into converting until a horde of beasts interrupts their ritual.<br>
&gt; The gatherers flee from the scene, but they remember the kind elves that marched alongside the lepers. To repay their kindness, the gatherers rescue the lepers from their battle with the beasts and take them to Bullarum.<br>
&gt; The catfish and the ancient robot boyfriend finally arrive at the facility he was created to find a bunny.<br>
&gt; Ophy meets Jose.<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId41"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Bullarum</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 Capital City J13 (Lvl 4), 7 Settlements (2 Normal K13/H14, 2 Mining I13/H15, Farming J14, 2 Military H13/H16 Lvl 3)<br>
<br>
<i>82 Resources, 90 Population, 8 T1 Troops, 2 Heroes</i><br>
<br>
T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage<br>
<br>
<b>MISSING <s>FROM LAST TURN</s>:</b><br>
&gt; Rust research results<br>
&gt; Magical Thermal Reactor ability<br>
<br>
<b>WIP:</b><br>
&gt; N/A<br>
<br>
<b>ACTIONS:</b><br>
&gt; Cast Barrier Shield Magic around settlements (or just H16 if I can do one at a time.)<br>
&gt; Train Infantry (T1) Unit (Flooding Fortress: An underwater facility that specializes in training units. Gives 1x unit when training a new unit.)<br>
&gt; Train Ranged (T1) Unit<br>
&gt; Train Support (T2) Unit (Flooding Fortress: An underwater facility that specializes in training units. Gives 1x unit when training a new unit.)<br>
&gt; Train Mage (T2) Unit<br>
&gt; Build Watchtower, alerts the nation when there are others present a tile away from Bullarum settlements.  (Activate trait <i>Speedy Builder</i>: Derrick can build 1 building every turn for free at 0 turns)<br>
<br>
<u>Additional traits in effect</u>:<br>
- Research is reduced by one turn due to School of Fish.<br>
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.<br>
- Once per turn, visions that might come to pass will be revealed<br>
- Engineering Wing: Gains 1 free tech a turn<br>
<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Continue diplomacy with lepers</div>
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</div><br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId42"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Elves</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>The Drelvor Imperium</b><br>
1 Capital City E22, 2 Farming Settlements E21/F21, 1 Military Settlement F22<br>
<i>Resources: 80 Population: 59</i><br>
<br>
<b>WIP:</b><br>
Research Rune (Resolves this turn)<br>
<b>ACTIONS:</b><br>
&gt; Attack Bloobs with Dark Elf Swordsmen at F22<br>
&gt; Attack Farming Settlement at D20 with Dark Elf Ranger<br>
&gt; Corrupt trees at E19<br>
<b>FREE ACTIONS:</b><br>
&gt; <i>Cackle</i><br>
<br>
<br>
<b>(Kingdom of Lothren) North Tetriad Elves</b><br>
Resources: 24 Population: 11<br>
1 Normal Settlement N14, 1 Farming Settlement N13<br>
<br>
<b>WIP:</b><br>
&gt; Research Magen (Resolves 1 turn)<br>
<b>ACTIONS:</b><br>
&gt; Research Gorillas<br>
&gt; Research Trees<br>
&gt; Research Wildlife<br>
<b>FREE ACTIONS:</b><br>
&gt; N/A</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10260568" data-lb-caption-desc="cinnabuns · Apr 18, 2020 at 7:05 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Post the Sixteenth</b><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">TLDR</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>1 Capital City, 9 Settlements, 12 Structures<br>
Roll for Cerulean Lab: 1<br>
Roll for Nursemaids: 1 (No)</i><br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId47"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9) [Level 5]<br>
3 Farming Settlements (G9, I9, D20)<br>
1 Military Settlement (H10 [Level 5])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 5]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><i>104 Resources, 179 MAX Population, 32 T1 Troops, 4 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
7 Gardeners, 4 Nursemaids, 11 Researchers, 5 Builders, 5 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top</div>
		</div>
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</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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			<div class="bbCodeBlock-content">1) Train Gardeners (3) on H9<br>
2) Train Diplomats (4) on I11<br>
3) Upgrade Joint Settlement (D20) to Lvl 3 (-10 Resources)<br>
4) Upgrade Military Settlement (H10) to Lvl 5 (-5 Resources)<br>
5) Research Crystal, Elven Barrier, Nectrotic Barrier, Tip Top, Gun Boat Schematics, Larger Boat Model<br>
(once more, with feeling!)<br>
6) Eventual Research/Buildings for Kingdom of Hjemriget<br>
(2 Items of Research, 1 Building)<br>
7) Eventual Research/Buildings for <i>The Ascendant</i> (TBD)<br>
(3 Items of Research, 2 Buildings)<br>
8) Tura: Sitting pretty, did revive someone tho-- (Diplomacy with Varghul)</div>
		</div>
	</div>
</div><i><b>Tentative Lineup for Beginning of Next Turn:</b><br>
1 Capital City, 9 Settlements, 12 Structures</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Settlements and Structures</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Capital City (H9) [Level 5]<br>
3 Farming Settlements (G9, I9, D20 [Level 3])<br>
1 Military Settlement (H10 [Level 5])<br>
2 Port Settlements (I11, F11)<br>
2 Mining Settlements (D6, E5)<br>
1 Joint Military Settlement with The Ascendant (D14) [Level 5]<br>
4 Structures of Knowledge<br>
<i>Allows # extra units to be trained per turn</i><br>
5 Structures of Research<br>
<i>Allows extra research to be done per turn</i><br>
1 Structure of Fertility<br>
<i>Allows +5 more Population in a settlement per turn </i><br>
1 Structure of Gathering<br>
<i>Allows +2 more Resources per turn</i><br>
1 Structure of Vigor<br>
<i>Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)</i></div>
		</div>
	</div>
</div><s><i>69+5+6+2+2+5-13-15=</i></s><i> 61 Resources, <s>193+2(5+2)= </s>207 Population, 39 T1 Troops, 4 Heroes<br>
10 Culture, 10 History, 5 Knowledge</i><br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId51"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Troops</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>T1</b><br>
10 Gardeners, 4 Nursemaids, 11 Researchers, 5 Builders, 9 Diplomats<br>
<b>Heroes</b><br>
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div></div>Was she good enough for her people?<br>
<br>
Alitura sat, in between her family - her children, their recently revived father, and smiled softly, but the question was still on her mind. Especially after speaking with Valeria. Was it the right thing, bringing him back just for her own selfish wants? Valeria had seemed so worried. And as she looked around herself, she saw the land was dying. Her last, her forest...it was all dying. Was this worth it, at all?<br>
<br>
Mother didn't seem to mind, and that scared her. If Nature didn't mind this destruction, what was she truly after? Was her deity in the wrong here?<br>
<br>
<div style="text-align: right"><i>Ah, so you're worried about that, hmm? Why? Are you afraid your Mother cannot handle her own affairs, child?</i><br>​</div>She tried not to show how she was feeling in front of her children, in front of Varghul. But my goodness, it was nice hearing Mother's voice. She visibly relaxed a bit, the only sign that something had been off. And then she felt it.<br>
<br>
The blanket of calm, figuratively draped over her. For once, she thought, finally. She had never wished for it to be there, ever, but now? She'd been so used to it that now it was like a safety net for her.<br>
<div style="text-align: right"><br>
<i>Calm yourself. You have a bigger family to worry about, daughter of mine. Let's get to work. </i>​</div><br>
Bigger family. Her eyes looked over her children here, and then she looked back to the forest. Her Children.<br>
<br>
They all needed her. She had to stop thinking about just herself. The smile on her face became genuine. She could do this.<br>
<br>
She could make things better.<br>
<br>
<div style="text-align: right"><i>And fix my forest!</i><br>
<br>​</div></div>
				
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					<div class="bbWrapper">Click on the picture<br>
<a href="https://www.youtube.com/watch?v=1QCAHHFxMU4&amp;t=3s" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D1QCAHHFxMU4%26t%3D3s&amp;hash=a52b9676c312e2e66c6c1bd3f7c6a4cc" rel="nofollow ugc noopener"></a><a href="https://www.rpnation.com/attachments/1587252559002-png.712022/" target="_blank"><img src="https://www.rpnation.com/data/attachments/648/648982-8dfec5d9a9c2d56690fa546269d7435c.jpg" class="bbImage " style="" alt="1587252559002.png" title="1587252559002.png" width="75" height="100" loading="lazy"></a><br>
<br>
Baldur stood at the top of the lighthouse looking out at the sea, its rage crashing against the cliffs of his home, a powerful rainstorm was here, something had gone terribly wrong, was this chaos doing? he began his descend when saw a flashing light from atop of the mountain, curiosity would get the better of him and he knew this but he could not stop himself from going up there.<br>
<br>
holding the trident in his hand as he made his ascent up the mountain the harsh winds clashing against him, but his willpower was stronger than it. as he finally made it to the top of the mountain he saw a figure standing there, its glow resonating though him, he approached it with the trident ready to the strike, as it turned he saw a familiar face.<br>
<br>
not a word left his lips as he saw his brother stand before him, there was no doubt about it he could even see where his hands had strangled him, he could see the eyes that had lost their life so long ago, the same eyes that had stared at Astrid as she held her dead father in her hands,"you cannot be" he muttered as the figure stood in front of him, he fell to his knees,  as he cried out "HAVE YOU COME TO TAKE ME, BROTHER? EVEN IN MY NIGHTMARES YOU STILL HAUNT ME" his tears falling heavier than the rain around them, as he continued "HAS MY JUDGMENT FINALLY COME TO TAKE MY GUILT AWAY, WILL IT ALL END HERE AND NOW" the ghostly figure approached him, taking the trident from Baldur. "I FAILED FATHER, I FAILED YOU, I FAILED OUR NATION!" Baldur screamed out in anguish. "OUR FAMILY IN SHAMBLES BECAUSE OF ME, OUR NATION IN SHACKLES, IT WAS MY FAULT, PLEASE I BEG YOU END IT, LET MY PAIN END EVEN IF BECOME CLOUDED" he held his head down ready for his release before a signal thought grazed his mind, "Astrid" he muttered as the sprite raised the trident ready to strike.<br>
<br>
<br>
like thunder, it struck down at him, but just before it could reach his flesh he grabbed it, his shattered voice with now full determination yelled out "THOUGH MY GUILT AND SHAME HAUNT ME, I MUST ENDURE THIS HELL, FOR ELSE SHE WOULD HAVE TO LIVE IT!" the sprites eyes lit up, dozens of other spirits emerging from the sides of the mountain, as Baldur screamed "I WILL NOT BE TAKEN YET!" they had him now circled, there was no way out, as he readied his trident for battle his loved ones starred at him with cold expressions.<br>
<br>
<br>
<br>
his brother approached him, kneeling before him, Baldurs hands let go of the trident, as the ghostly figure softly told him " a king's greatest virtue, is not when he stands stubbornly, letting his people die for his pride, it is when he kneels to save them, to cast away his pride for his people." with those words the ghostly figure held the trident out to Baldur, "brother they fought for you so that you could make a better world for our people, not let them die in endless wars that you would never win" the sprite continued "out east a great monster comes its powers great enough to eclipse the stars themself, this beast you cannot run from, so prepare your weapons brother, and stand strong like our waves" and with those words, Baldur took the trident and the spirits faded, gone with the rain. he descended the mountain looking out at the horizon, his gaze full of resolution, for now, he knew what he must do.<br>
<br>
actions: train 3 heavy boats, three range<br>
<br>
research: volley fire, grants an extra attack roll<br>
muskets, +1 attack, and +1 defense to range units<br>
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					<div class="bbWrapper">ACTIONS: <br>
<br>
Research: <br>
Research Supreme One’s Armor <br>
<br>
Recruitment: <br>
Sand Snipers x3 <br>
Bone Colossus x3<br>
Divine Guard x3 <br>
<br>
Construction: <br>
Construct granary on L20<br>
Construct granary on K20<br>
Build Slave Slum on J20<br>
<br>
Spells: <br>
Cast Long Distance Viewing Spell <br>
<br>
Movements: <br>
Move Scarab Swarm from K21 to O21<br>
 <br>
Free Actions <br>
<br>
<br>
<br>
<br>
<br>
BONUSES/TRAITS<br>
<br>
Advanced Construction - Buildings take half the resources to construct. <br>
<br>
Magic Engineering - Resources or slaves used for the Pyramid of Maat are now worth double<br>
<br>
Improved Desert Obelisk: Desert Obelisk is now twice as effective.<br>
<br>
Circle of Sorcerers decreases the time required to research and construct magic.<br>
<br>
When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.<br>
<br>
The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.<br>
<br>
Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)<br>
<br>
Tombs +1 undead troop raised for same cost as a free action (+2 currently)<br>
<br>
Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.<br>
<br>
For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.<br>
<br>
Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.<br>
<br>
In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.<br>
<br>
Trade routes with other nations can generate population for Tartarus instead of resources.<br>
<br>
Your Will, My Hands - Grants +1 action for every settlement. (+5 currently) <br>
<br>
STATUS<br>
<br>
Population: 15 (4 Elves) <br>
<br>
New Yomi(CC): Lvl 5<br>
Walls Lvl 2<br>
Tomb x3<br>
Armory<br>
Forge<br>
Pyramid of Maat 120/400<br>
Pyramid of Ancients <br>
Necrotic Barrier<br>
Desert Obelisk<br>
<br>
Shedet(SS):  <br>
Walls<br>
Necrotic Barrier <br>
Desert Obelisk<br>
<br>
Ra-Kedet (MS): <br>
Dwarven Kings Palace: +1 Resource Generation<br>
Training Grounds: -1 resources, -1 turn on troops<br>
Necrotic Barrier <br>
<br>
Apu(SS) <br>
Necrotic Barrier<br>
Desert Obelisk<br>
<br>
Thebes(SS) <br>
Necrotic Barrier<br>
Desert Obelisk <br>
<br>
Akhetaten (SS) <br>
<br>
MILITARY: <br>
<br>
Akhenaten (Hero Unit) <br>
Kraken (Monster Hero Unit) <br>
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)<br>
1x Undead Knights <br>
1x Undead Warriors<br>
3x War Chariots (+1 damage toward non-monster/beast units)<br>
6x Divine Guard (+1 to defense)<br>
6x Sand Snipers (Can fire twice at the beginning of a battle.)<br>
4x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)<br>
6x Bone Colossus (Greater Ranged Defense)<br>
3x Hex Hurlers <br>
2x Jackal Hunters <br>
1x Scarab Swarm</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Final Battle</b><br>
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<br>
<br>
<br>
It had been a full year since the arrival of the four horsemen and what they brought was nothing but devastation. Many cities fell, nations lost capitals and the loss of civilian life was estimated to be close to half. Even the might of the Ascendant horde struggled to defeat those that crossed their paths, the horsemen and their writhing blobs making a mockery of their gods. With each nation feeling the effect of their individual wars, when it came time to destroy the Forgotten God the most fragile of alliances was formed thanks to one person.<br>
<br>
Alitura Naturae of the Sors Leporidae used her array of connections to pull in all of the leading players of the nations of Citrona. She visited each one by one as they licked their wounds, intelligent enough to keep everyone as far from each other as they could until the time called for it. From the slaver nation of Tartarus to the rebellion led by Inma in the south east, she managed to convince everyone that the single greatest threat at that moment was the Forgotten God. They all agreed that whatever remained of their forces would march together on the Forgotten God to hopefully bring him down once and for all.<br>
<br>
She was concerned most by the Carmine, they had the weapon that was needed to slay the God but news of Varghul’s revival wouldn’t have gone down very well. Irrelevant of his part in stopping the horseman he was still responsible for the death of Drakül’s father. To her surprise however, they accepted willingly. The rapport she had with Valeria meant she could sway Drakül that this was the best course of action for everyone, revenge could wait.<br>
<br>
Eventually the time came and the largest combined army the world had seen marched upon the giant crater the Forgotten God called home. At the base of its mountainous sides each army stood waiting for instruction while warily eyes those around them. A single misfire would have set off a chain of events that the world would never have recovered from, but fortunately each leader kept their soldiers in line.<br>
<br>
The leaders of each nation walked towards a patch of land slightly elevated before the massive army. Tura made sure she was the first one there and purposefully put herself between Varghul and the leader of the Carmine. The white haired Drakül approached with a smile and politely bowed before both Varghul and Tura.<br>
<br>
“Fear not...I hold no grudges. My father fell in combat which is what he wanted. Unfortunately he didn’t have the nine lives that you had,” he said gesturing to Varghul with a wink.<br>
<br>
Tura pulled on the hand of the Ascendant leader as she could see him curl his fingers tight into a fist.<br>
<br>
“I meant no offence. Please forgive me.” Drakül bowed once more before making his way off to greet the other arrivals. Meanwhile Tura took a moment to talk to her partner.<br>
<br>
“The fact he has come, with the sword shows that he is serious. We can’t afford any bickering or everything will fall apart. We need him and he needs us. Valeria has promised me that once this is all done we will move forward.” Her soft, loving tones soothed the anger within Varghul and his tight fist loosened. He would let it go, for now. For he knew that in time, they would have to fight again, if only so that he could prove the superiority to his Gods for which he has plans to continue to spread their taint and unleash them upon the world. This was merely a hold on his plans, and not a setback as many might think.<br>
<br>
“You should let me take the sword from him…” Varghul grunted.<br>
<br>
“Stop it!” Tura snapped, her patience wearing thin with the fate of the world in the balance. The last thing that she wanted was for them to break out into a fight that would spread throughout their forces right before what should be the final battle in order to bring down this greater evil that hangs over all of their heads. “He is more powerful than his father ever was...just trust me...." Realizing that these words were not enough, she sought to sooth her husband. "Now is not the time in order to prove your strength. Everyone assembled here knows of your Great Power.”<br>
<br>
Varghul growled before stomping off to look towards the edge of the crater, expecting a mass of flesh to begin swarming out.<br>
<br>
Tura made her way around the others in the group to thank them for their arrival. The first was Baldur, fellow slave to the Ascendant who greeted Tura like a daughter with a wide smile.  The man looked haggard from the constant warfare as it weighed on him, the greater loss of life that his people had sustained as did so many others, but brightened up upon seeing Tura, looking almost 10 years younger. “It is good to see you looking so well, but you had better keep yourself away from the action, we may need you later.” They embraced before she moved on. Next up was a flamboyant man sat atop a giant platform who looked down his nose, literally, at Tura.<br>
<br>
“I am the God King Maat and I hope you don’t think this alliance is a guarantee of your safety child. I will return to my capital once this is done and continue my preparations for the day of reckoning.  Soon enough, all shall be under my banner with the might that my Gods have granted me. Now be gone.” Maat gave Tura no chance to speak, still no more humble than he was all those millennia ago when he was bested by a small lizard. Tura simply nodded as if to say thank you before moving on.<br>
<br>
Lord Rez, the human that ruled over the Dark Elves wore purple colored robes and nodded at Tura. "Thank you for coming with your elves, Lord Rez. Your help is great;y appreciated." He responded with a soothing, deep voice. "Yes, We shall do our part and then shall return to our forest."<br>
<br>
The Dwarven King, wearing his thick armor was laughing with some of his men when the Leader of the Bunnies walked over to him. "You there. I'm impressed that one of such pacifism could hold together an alliance of this grand might."<br>
<br>
Tura held back her disgust at his mannerisms and held her tongue on the subject as they needed everyone working together as Inziim had told her all that time before. "Yes, its due to this cause that needs everyone working together that helped me bind everyone to the task. be safe, o Dwarven King." She smiled as she walked away at a quickened pace.<br>
<br>
Next was Jose who greeted Tura with a firm handshake. The young man had grown much over his time away from his nation after his leadership kicked him out. He had grown to respect both women and other races due to their council and helpfulness even in the wake of his distrust. He smile as he spotted Ophthalmos arrive to his left and quickly moved to shake his hand. “It is good to see you,” he said. The two nations had been getting on well since their first meeting and had formed a fairly strong partnership with the threat of the Ascendant not far away. Before they could deal with that however, the horsemen arrived and together they managed to protect Bullarum. Tura smiled at the leader of Bullarum and continued on to find a lone Orc.<br>
<br>
She looked at him confused, not knowing who he was. “Excuse me, who are you?” she asked.<br>
<br>
“My name is Aymon and I am a wanderer. I have no real home to speak of anymore as it was taken from me. I came across a group of refugees who told me about this plan to take out a God and I thought I would tag along. The Mystics had told me that I would have a great Destiny....And I think it might be this.” For an Orc he spoke very well, a little too well Tura thought.<br>
<br>
“Well we are glad to have you. Every little helps. If you would excuse me.” Tura politely smiled before meeting the final member of the group, Inma.<br>
<br>
The lady carried herself in a way that screamed charisma, it was no surprise she had led a rebellion against Altura. What was more exciting was the level of artillery and armor that she had brought with her. Giant walking suits of metal which would surely make quick work of the Forgotten God’s forces.<br>
“I am glad you could make it Inma,” Tura said gratefully.<br>
<br>
“It is no bother. We must cleanse this filth from the lands so that they can once again be clean.” Every one of Inma’s words carried such weight that even with a single sentence Tura could feel herself buying into them. To anyone that had known Inma previously to her finding her "God", the transformation over time had become so great. From meek young girl that seized upon the opportunity of a lifetime to gain power, to a woman that exuded the charisma and leadership that made people want to follow her.<br>
<br>
With everyone briefly spoken to Tura made her way in front of the others.<br>
<br>
“Thank you all for coming here. I know that it wasn’t easy to agree to work together, especially for some of you, but as you all know we need to do this to ensure victory.” Tura raised her posture, her expression one of determination as she focused on the nature all around her, giving her strength as she tapped into Mother Nature's reserves. “The horsemen nearly took everything from us and now there is one last hurdle to ensure that doesn’t happen again. We must work together and keep our focus on the real enemy...if we do that..we wi…” Tura was cut short as a monstrous, echoing laugh rose from the crater.<br>
<br>
“You puny fools. Do you think you can stop me? There aren’t enough of you left to bring me down!” The voice was that of the Forgotten God, his voice a mixture of glee and rage. “I, Gorgrazork, can bend reality itself. Your armies will be irrelevant as I take you to what had been my prison. Now...COME WITH ME TO YOUR DOOM!”<br>
<br>
There was a loud crack as reality itself broke apart, a portal opening next to the ragtag group. A massive force began to pull at each of them, drawing them into the opening. Some fought it while others embraced it, instead drawing their weapons and readying themselves for the fight. In the space of a few seconds all had been drawn into the black vortex and transported to the realm Gorgrazork had called home for millennia.<div class="bbImageWrapper  js-lbImage" title="qNGtYvlN-WCfh_RXeJew-qGEsF6ZeZ61eHapZcSe5eYZAxSfjxg1wxsu0jwsSOpJP6TwfdfzXR2ItnzwpXekfhtJNb-ZT_p45XYND4STYMGgahw-tT7rkIfduE4tjzp6qbP9tTzP" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FqNGtYvlN-WCfh_RXeJew-qGEsF6ZeZ61eHapZcSe5eYZAxSfjxg1wxsu0jwsSOpJP6TwfdfzXR2ItnzwpXekfhtJNb-ZT_p45XYND4STYMGgahw-tT7rkIfduE4tjzp6qbP9tTzP&amp;hash=4bbe6f96dfb3300948105917ba06df8e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
Tura rose from her feet to find herself in a very elegant looking palace hall, stained glass window, marble pillars and all levels of finery. For a moment there was a feeling of safety, a hope that he had transported them somewhere by accident but the truth was far from that. The others around her were all regaining their footing when the familiar laugh of Gorgrazork echoed throughout the hall.<br>
<br>
At the far end of the epic hall a figure began to approach, each step bringing with it the realization of how grave their situation was. Each inch forward drained the very essence from around the figure, as if reality itself was peeling away from the walls and floor, leaving behind a festering mass of death.<br>
<br>
“Do you see what my power does to even reality? It strips it away...destroys it...feeeeasts on it.” The Forgotten God gestured with his arms as he approached. “You should have all taken the knee and joined my followers. They will live forever in worship of me while you...you won’t live to see another sunrise.”<br>
<br>
Now in the middle of the room, Gorgrazork stopped still and slowly raised his hands outwards at his side. “Shall we begin?” he said softly. He thrust his arms down to his side and the rot that had followed him shot out towards the group, turning all it came across into an abhorrent version of itself. The group all waited for the wave to pass but thankfully found it hadn’t affected them. Looking at each other confused they returned their glance to Gorgrazork to find him within ten foot of the group.<br>
<br>
He raised his hands high above his head and started to conjure a deep, purple ball of energy. The group split in two trying to flank him. The group to his left were on the receiving end of the attack. The ball struck the floor and unleashed a massive shockwave that projected Tura, Varghul, Inma, Rez and Jose into a nearby wall.<br>
<br>
Varghul was first to his feet and rushed to Tura, baring his teeth beneath his helmet as he saw her unconscious. He drew his blade from its sheath, setting it alight the instant it was free from its binding. He charged forward towards the towering foe, ducking under a sweeping arm before thrusting his weapon deep into the enemies leg. Gorgrazork let out a muted cry before swatting Varghul away. The others watched as the large man, clad head to toe in thick plate, was flicked away like an annoying fly.<br>
<br>
From the other side, Drakül, Ophthalmos, Maat, Aymon and Baldur charged forward in unison. Their enemy swung his arms wildly but couldn’t stop the sudden onslaught of the four, each getting at least one strike against the monster before falling back to a safe distance as they avoided multiple limbs. On the other side Jose and Inma both stood up to find the Forgotten God distracted by the others. For but a moment each thought about striking out at the other  and to be done with it now while the other was distracted, but now wasn’t the time and they both charged forward. Jose gave a quick shot with his pistol before whipping out his saber and cut low at the back of the enemies legs while Inma used her powers to crush down on the location before jabbing in a short sword. Gorgrazork stumbled backwards until he felt a stabbing pain in his back and Inma drove her blades deep into him. Using one for leverage she began to repeatedly stab him with the other, coating herself in a thick, black ichor.<br>
<br>
Lost in her relentless onslaught, Inma missed one of Gorgrazorks tricks. His arms snapped back and twisted, his head turning a full one hundred and eighty degrees. He looked down at the woman stabbing at him and laughed. He gripped her in one of his massive hands and with little effort squeezed until he heard a satisfying pop. Thrusting his arm forward he threw the contents of his hand at Drakül, knocking him from his feet. The Carmine leader pushed the mangled remains of Inma from himself and returned to the fray.<br>
<br>
The floor around the Forgotten God began to glow a similar color to the ball he had thrown earlier. Soon it ignited into a bright purple flame and rocketed outwards. The group did their best to block it but none of them got away without suffering a burn of some kind.<br>
Aymon rushed forward as soon as the fire faded and unleashed a quick flurry of sword strikes against the enemy, each hitting the target. As Gorgrazork tried to swat him away, the orc moved with a sidestep. With an opening, available Ophthalmos, Baldur and Jose began to work on the other leg. The Forgotten God cried out in frustration with every miss on the orc and so decided to opt for the others slashing his leg. He summoned a small ball of energy in his hand before twisting his body and slamming it in the midst of the trio. Each was knocked to the floor and was very slow to their feet.<br>
<br>
The Forgotten God laughed as he raised his feet above Ophthalmos, ready to stomp him into non-existence. As it came crashing down there was a loud cry, but it was not from Ophthalmos.  It was the loud grunting of the Dwarven King as he wielded his shield in order to hold off the stomp attack, waiting for the others to get away.  His strength gave out as the full force of the Forgotten God smashed down. Looking at the bottom of his foot Gorgrazork saw the smashed remains of the Dwarven King who had thrust his original target from the danger zone.<br>
<br>
“Foolish mortal...your sacrifice will be for nought…” teased the Forgotten God.<br>
<br>
Varghul looked over to Drakül who returned a glance. A knowing nod was shared between the pair and together they rushed forward. Varghul drove his sword deep through the heel of his towering foe before tearing it out from the side of his foot. A plethora of ichor ran forth from the gaping wound. Drakül did the same on the other side, bringing their opponent down to his knees.<br>
<br>
Gorgrazork let out a deafening cry as he felt his legs become useless, buckling under his own weight. His cry soon turned to angered roar and he raised his hands above his head once more.<br>
<br>
“Everyone move!” called out Drakül.<br>
<br>
Two large orbs of power began to form above the head of their enemy. This time taking longer than it had done previously, their size far bigger. Maat stepped forward and began to conjure his own magical energy.<br>
<br>
“You fools, your weak blades and weaker bloodlines are not enough to defeat him. You need the power of a king...the power of THE God King! Witness what true power looks like and prepare to witness your future fates.” Maat spoke with unabashed confidence and pushed his ball of magic at the Forgotten God. His was met by one Gorgrazork’s while the other was thrown towards the still unconscious Tura.<br>
<br>
Varghul rushed to Tura but was too far away and watched helplessly as the attack approached. Before his eyes he saw Drakül rush to grab her body, managing to make some distance between them and the blast before it impacted the space Tura had just occupied. They didn’t escape the blast completely however and Drakül let out an anguished grunt as he felt his body become wracked with pain. He rose to his feet and gave Tura to Varghul and watched as he put her out of harms way in a nearby doorway.<br>
<br>
“You can think what you want about me..she’s the reason I’m here and after this is all done, will be the reason why the world will finally be at peace.” Drakül didn’t expect a response from Varghul and so returned to the fray.<br>
<br>
Turning to Maat he saw the leader of Tartarus caught in a tug of war with the Forgotten God. Their attacks had clashed and were trying to eek out every inch towards their opponent. Then Gorgrazork laughed.<br>
<br>
“I really do love your confidence but i’m finished playing with you...you are the king of nothing.” Gorgrazork pushed his arm forward and his blast rocketed forward. It hit Maat with a tremendous force, splattering him into the wall behind where he had been stood. A rapturous laugh escaped from the Forgotten God as he returned his attention to those that were left. They had formed a line before him.<br>
<br>
Varghul, Opthtalmos, Baldur, Aymon and Drakül all stood with weapons drawn. They were battered and bruised by the encounter but they were all that stood between the Forgotten God and his conquest. They charged forward once again at the crippled foe, dodging an array of arm swings and strikes. In range to attack the group began to unload on their enemies torso. Slashes, cuts and deep, gouging stabs began to tear at the body of the Forgotten God who let out a roar of pain that shook the walls around them. In a fit of rage he reached with both hands, taking Drakül in one and Opthalmos in another. Baldur and Aymon began to hack at the arm that had taken hold of Opthalmos but were unable to get past the stubborn bone within. The Forgotten God grinned as he squeezed his fist shut, spraying gore all over Baldur and Aymon.<br>
<br>
Drakül did his best to break Gorgrazorks grip but to no avail. He decided to close his eyes and to focus himself before his death but it didn’t come. He felt the grip around him loosen and upon opening his eyes found the hand that had bound him on the floor next to him. He looked to see Varghul who had severed the hand in one swing of his blade. No words were exchanged but a simple nod of the head showed his thanks.<br>
<br>
The Forgotten God’s stump began to gush inchor over everyone and everything. His anger caused reality around them to become thick, almost like wading through a deep river. It made it difficult for the remaining four to move.<br>
<br>
“Never in my lifetime have I ever been so disrespected by such insignificant beings. You will now know my true power and with it...your ends.” His voice was certain and believed the words it had said. His mouth began to open wide, distending like a snakes. Deep from within his throat a bright light began to glow, so blindingly intense that the group had to turn away. Soon the brightness made it so that even turning away was futile. They all let out a cry of pain as they could feel the power building within Gorgrazork.<br>
<br>
Then without a word, Gorgrazork let loose a beam of searing power that he had used to destroy whole cities before his imprisonment. He felt pure elation at the demise of his enemies, laughing as the beam began to dissipate. He threw his head back in elation, roaring with laughter at his victory. It was then he heard something that unnerved him. A deep, gasping pant. Lowering his head he saw the group of four still standing, their weapons at the ready. Before them was the cause of the heaving breathing...Tura. She had raised a shield over the group and with almost every last ounce of her power protected them. Dropping to a knee her hands fell to her side and she looked Gorgrazork square in the eye.<br>
<br>
“You should have stayed locked up…” declared Tura, “...now you’re finished.”<br>
<br>
The four others charged from each of Tura’s flanks. Drakül pulled in behind the other three who could see the fear spreading over Gorgrazorks face. He swung his remaining hand for Drakül only for Varghul to display a feat of speed someone his size should be incapable of. The Forgotten God’s remaining hand was separated at the wrist, crashing into the far wall of the hall. He tried to use his stump from his other arm to squash the Carmine leader but was met by the weapons of Aymon and Baldur.<br>
<br>
With the path clear Drakül drove his feet hard into the floor beneath him and leapt up into the air. He sailed upwards with the mystic sword trailing behind him. Approaching the head of the Forgotten God, Drakül could see right into his enemy’s being and saw nothing but fear and terror. The Forgotten God gave out a large roar that knocked all remaining to the ground. As Drakül landed on the ground, the sword fell out of his grasp, landing at the foot of the young Orc, Aymon. Drakül shouted, "Use the blade!!"<br>
<br>
Now was his chance, he thought. This was his destiny. Right here, and right now. To defeat the Forgotten God and bring about peace within the world. He let out a roar as he swung the sword forward deeply into the God's chest, sending him down onto the ground as the blade pierced further through his chest. Drakül pulled himself up, and pulled the blade out via the sharp end through Gorgrazork's back. As the God pulled himself back up to his knees, Drakül jumped, cutting through the air before making easy work of flesh and bone. When Drakül came to rest he was on the other side of Gorgrazork. He turned slowly and watched as the Forgotten God’s head slowly peeled away from his neck before crashing down to the floor.<br>
<br>
For a moment there was complete silence, not even a murmur until the sword in Drakül's hand began to glow bright. The body of the Forgotten God began to break down into dust that was drawn into the light of the sword. It didn’t take long before all signs of Gorgrazork were gone, leaving the remnants of the group. They all remained quiet as they regrouped into the middle of the hall.<br>
<br>
The first to break the silence was Tura as she spoke them all.<br>
<br>
“I have to try and get the others revived, please...go wait for me back through the portal and we can celebrate.” She was still breathing heavily but was clearly improving.<br>
<br>
“I would rather stay, just in case something happens. I do have this sword after all.” Drakül protested.<br>
<br>
Varghul grunted in disapproval but Tura gave him a smile.<br>
<br>
“It’s ok, he does talk a lot of sense, just help the others once they get through.” Asking Varghul to help anyone was a long shot but she had hoped recent events had softened him just enough to listen to her. With that, Varghul, Buldur and Aymon returned to the portal and went through it.<br>
Left alone with Tura, Drakül helped her move from person to person and watched in awe as their smashed and broken bodies were mended. By time she had revived the final one she was unable to walk and so Drakül picked her up in his arms. The pair walked slowly behind the others talking amongst themselves as Maat, Inma, Jose, Rez, The Dwarven King and Ophthalmos left through the portal one by one.<br>
<br>
“Thank you for coming again Drakül. If I was being honest I didn’t know if you would come...so thank you.” Tura looked up at him to see a smile on his face.<br>
<br>
“Valeria has a way of convincing people to do what she wants. She said this was important and so I listened to her.” His smile grew wider. “I’m just glad that everyone turned up to do their part.”<br>
<br>
“I know, it is really pleasing. There really could be a chance of peace after this.” The hope in her voice was clear. The portal was within several steps of the pair as Drakül continued on.<br>
<br>
“Well the thing about peace is that it only takes one person to break it and then everything else falls with it.” His smile had faded, replaced with a more sincere expression. “Take your partner for example. He is bound to his Gods and no amount of love for you will change that. The second he disowns them is the moment he is removed from existence.”<br>
<br>
He looked down and looked Tura square in the eye.<div class="bbImageWrapper  js-lbImage" title="8aBymtPvLBrPouc7ldi3M4wtX9o_RU9iZhLJ0n3LjzkpMRAONrKKXMKouGNjfmmCtkmABTTad-RgZGt1Leh3oVOZrGecd2yxM0k7PaYCYFDrqSa21JliT5R4bnoK7LzEg4LkM52Z" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2F8aBymtPvLBrPouc7ldi3M4wtX9o_RU9iZhLJ0n3LjzkpMRAONrKKXMKouGNjfmmCtkmABTTad-RgZGt1Leh3oVOZrGecd2yxM0k7PaYCYFDrqSa21JliT5R4bnoK7LzEg4LkM52Z&amp;hash=36d4acf923a3c45fb00abd9842858f55" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
“You see there is no hope for this world while the Ascendant are in it. In truth...there is no hope while any mortal resides in it.” Drakül’s voice began to reverberate in a daemonic manner, his form changing and twisting to reveal the reality of his existence. He was an arch demon.<br>
<br>
Tura began to experience flashes of the Carmine’s home, Drakül severing the head from Valeria’s shoulder before a horde of demons far outnumbering that which he had brought with him. As she snapped back to reality her face was covered with fear as she stared at the demonic form before her. The rotten ceiling gave way for the blackness of the portal before she was looking up at Drakül with a crimson sky backdrop.<br>
<br>
“Behold Tura...This is what you have brought to the world…” Drakül spoke in a simple tone, there was no need for gloating or mockery.<br>
<br>
Tura turned her head away from Drakül’s true form, her eyes immediately filling with tears. Before her was a slaughter as the demonic hordes of the Blood God poured forth from tears in reality scattered all around the battlefield. Wherever she looked demons were tearing through any mortal in their path with no concern for what banner they came under. Her people, the Ascendant, the Alturans...all were on the receiving edge of this onslaught.<br>
<br>
“I will now thank you for bringing all these armies to one place and allowing me to kill the Forgotten God. That was the final straw in feeding Krom, granting him the power to finally show his true plan.”<br>
<br>
Drakül carefully put Tura down onto the floor before caressing her cheek with his hand.<br>
<br>
“I am truly thankful for your help in bringing this new world to Citrona. You will be allowed to live as the last mortal for all you have done and then I will put an end to you in the quickest, most painless way I can.” Drakül bowed before leaving to join the fray.<br>
<br>
Tura’s face was red with tears all over, her eyes completely bloodshot. Her chest was tight as if her heart was literally tearing apart over the anguish of what had come to pass. She had wanted to save everyone...this was going to kill everyone. She had wanted to believe the best in everyone, and now she had led them to this. This was not what she had wanted. She had wanted this to bring everyone together for a new avenue of peace through cooperation. First cooperating against the Forgotten God and then let that lead to bigger and greater things. But not this.<br>
<br>
While Tura sat in shock the others from the group that had defeated the Forgotten God had returned to their armies to try and stave off the demon attack. With every man that fell, there was a demon to take his place. It was like the mortals were treading water against a demonic tidal wave they could make no headway against.<br>
<br>
Varghul had been the first to rejoin the fray, keen to deliver some payback to the demons he felt had wronged him. He cut through demon after demon, his sword splitting them in two with every connection he made. Behind him was a line of demonic corpses reduced to pools of ichor, but their numbers appeared to continue growing. All around him the Ascendant were swarmed, fighting their hardest to afford even a single breather. Even the might of the Chaos Warriors was for nought as the gigantic axes of the towering Bloodthirsters cut through them like blades of grass. The leader of the Ascendant was defiant, cutting through whatever stood in his path. For him, at the peak of his prime, these demons were no match for his strength, endurance and Powerful Might.<br>
<br>
Baldur’s men had joined the fray amongst the Ascendant, providing some much needed ranged fire from their bowmen. However their foot soldiers struggled to gain any sort of advantage with the demons. Baldur held the line with his bowmen and demanded for quicker loosing of arrows. With the sheer number of demons it was impossible for them to miss and the only satisfaction he had was seeing demons drop from the falling arrows.<br>
<br>
Jose had rejoined his men to find them holding a firm defensive position, their training giving them a level of structure that helped them not become immediately overrun. However tactics could only prevent superior numbers from overwhelming them for so long. Jose watched on defiantly, shouting at his men to hold the line as rank after rank began to fall. He called for his organs to unleash a barrage and watched with a smile as their blasts took out multiple chunks of the swarming horde but almost instantly those holes were filled by the next row of demons.<br>
<br>
Inma and her machines made initial headway, their encased soldiers managing to survive long enough to take out numerous demons. However the attrition from losing soldiers eventually stalled their advance and soon they were in a similar position to the others. Trying to hold on, trying to survive.<br>
<br>
The Lepus and Bullarum forces operated mainly in a supporting fashion, rushing to heal those around them while picking off any demon that they could with their powerful magic. Unfortunately for them it put them directly into harm's way and so they were butchered along with those around them.<br>
<br>
Maat and his horde of undead fought hard, the God King and his necromancers resurrecting their units as quickly as they fell. Of all the nations, Tartarus were the ones who managed to hold their ground the longest. It appeared to be going well, the bluster of Maat on show as his lines refused to break. Then the demons changed tact, targeting the necromancers with no concern for their own life. As his mages began to fall so did his godly facade. The undead were not resurrecting as quickly and were now staying down. It would only be a matter of time before they were completely overrun.<br>
<br>
From her position Tura watched with no hope, her people and the others of the continent were being massacred in a way that she could never have foreseen. She blamed herself, the mistake of giving away the sword, trusting Drakul to do the right thing...it all assaulted her conscience. She had wanted to see the best in everyone and for a time she even came to believe that the new Carmine leader's intentions were pure. Looking up to the sky she placed her hands onto the ground.<br>
<br>
“Inziim...please...if you can hear me...we need you…” Her voice shook as she wept, begging, pleading for the man who had trusted her with the mystic sword to arrive and help with this swarming threat.<br>
<br>
Moments passed by and there was no answer. No voice, no portal...not a thing. She agonized over it, cursing his name for not helping them in their hour of need. She looked on and could see Drakul, cutting his way through the Ascendant hordes on a line straight for Varghul. His speed and grace was as frightening as his true form, decapitating everything in his path with the pair of blades he wielded. Man or beast, it didn’t matter...they fell before him. She felt genuine worry for Varghul and decided to make her way to the fray.<br>
Amongst the Ascendant, Drakul could now clearly see Varghul. A minotaur charged at him, horns aimed firmly in his direction. Unfortunately for the beast it found itself meet the same fate as those before it, falling into the blood soaked mud with its head several feet away from its body.<br>
<br>
“Varghul...I am coming for you…” Drakul spoke softly. His words reached the Ascendant over the deafening sounds of battle, his demonic power speaking directly to the leader. He watched as his head snapped to his direction and could see that he had his attention. Drakul continued his dance through the horde while Varghul’s far more brutal charge brought the two closer and closer.<br>
<br>
Eventually a gap opened between the pair and they both broke into full sprints towards each other. Each thunderous step from Varghul shook the ground around him while the light steps of Drakul kept him balanced. Both warriors let out an angered roar as they moved within striking distance, weapons drawn back ready to swing at the other. Then as both weapons were brought forward a bright, blinding light drove both warriors back. Along the length of the entire battle, a wall of light separated the demon forces from the mortals.<br>
<br>
The mortals looked on in awe while the demons hit it in sheer futility, their weapons feeling as if they had come up against an immovable force. Then looking up into the sky Drakul spotted something strange, a large streak appeared overhead. It cut through the air heading northward, a bright ball of energy that grew bigger as it got closer. As it disappeared over the horizon his face was one of shock and concern. Then for a moment everything fell<br>
silent, as it felt like the air had been pulled away from the battlefield. The entire horizon lit up in a blinding light before a powerful shockwave knocked mortal and demon alike from their feet. Drakul had maintained his balance but the reality of his situation caused him to cry out in anger.<br>
<br>
His connection to Krom had gone, no words and no feeling of power came from him. The tears in reality that the demons had poured through had gone. Sylvania, the Cathedral of Blood, the entire Carmine Island had been wiped from the map. He couldn’t see it, but Drakul knew what had happened. He felt the anger within him rise to a level he thought impossible. He turned to face the glowing wall and thought how to break it, but it soon became clear that was not an option.<br>
<br>
From it came a voice, an old, powerful voice that echoed across the battlefield. Tura’s tears turned to joy as she realized whose voice it was.<br>
<br>
“I freed this planet from the grip of demons once before, I shall not allow you to gain a foothold again. This planet is under my protection. Now watch as your demons fall beneath the power of my coalition.” It was Inziim. As he spoke his last word the sound of snarling and ear shattering roars began to come from the wall. The demons looked on unperturbed but Drakul was concerned. Then like his own demonic tidal wave, a mass of heavily armored skeletons and lizardmen began to pour out from the wall. They immediately hit the demonic lines and started to cut swathes through them. Giant constructs of bone and towering lizards tore through the initial demonic ranks.<br>
<br>
Moments after the initial wave two figures emerged from the wall. One was skeletal in nature, his black robe loosely hanging from his frame. To his left came a floating palanquin, a top it a large amphibious looking creature.<br>
<br>
“Tokotol this is far worse than I envisioned,” said Inziim with concern. “The sheer scale of this demonic force is beyond my expectation of the events. They unfolded at a far greater speed than I would have thought possible.  If I had even realized what was fully going on..."<br>
<br>
“With their connection to their god gone, they will be far less powerful.” Tokotol responded with confidence.<br>
<br>
“That is true.” The Eternal Watcher sighed. “I would ask you to summon more now but the risk of collateral damage is far too high. I will put faith into the mortals to do what is right.” Inziim clicked his fingers and the wall of light behind him faded away into nothingness, opening the way for the mortal nations to re-enter the fray. They all stood in shock before the charge of Varghul who immediately began hacking away at the nearby demons as Drakul had moved back deeper into their mists. The rest of the troops returned to do the same.<br>
<br>
The formidable force of demons began to falter, their strength and capability far less than it had been before. Across the entire battle line the mortals began to make progress. Jose and Inma cast aside their differences, both coming from the same land and nation, finding common ground within the enemies that lay before them to cut a hole in the middle of the demonic force, separating them from each other.  Inma launched gravity crushing abilities with her mind onto the lesser demons as they had been weakened from the lessened connection with their realm. She smirked as she gave the order with a flick of her wrist for her Angels to begin their assault as her human troops pulled back. They worship her and would continue to follow her to their deaths, but now was the time to soften up the greater demons with metal and superiority. Her long ranged support began to bombard the enemy into the middle of their crowds.<br>
<br>
Jose charged in on the front lines with his troops, getting separated from Anastasia as she was blasting light magic near him. A large bull headed demon charged forward towards Jose and all seemed as though it was going to be lost and over with for the young man.  In the midst of all the bloodshed, Saria protects Jose one last time as she gets in between him and a blade being plunged towards him. A gasp escapes her lips as the sword enters her but nothing audible, tears start to slide down her face as she feels the stinging pain of the metal. She looks down at her torso and attempts to stop the bleeding by covering it with both her hands, she is already battered and worn out from the battle so she collapses instead and Jose rushes by her side, supporting her head in his head and yelling at her to speak. For the first time since Saria met Jose, maybe even several years before that, Sara smiles. The smile is subtle, albeit a strained one, but genuine. "Good thing I quit being.... an assassin, huh?..... I'm really bad at it...." She speaks with difficulty, her breathing irregular as she attempts to laugh one last time.<br>
<br>
She wanted to say she had been looking forward to have him see the forest with her all this time, the beautiful and magical forest where she was abandoned and also raised. She wanted to climb on top of trees with him and tell him stories about the fey that roamed there, as well as her many mishaps with them. She wanted to visited her brother's grave, the brother who she made her own, whose death changed her completely. She wanted to tell him about that. She wanted to tell Jose she loved him, maybe ever since they first met on that fateful night in his tent. Her feelings for him only grew with time, but there was never a good time to tell him, and now time had run out for both of them. She wanted to say a lot of things, but no matter how hard she tried, words didn't escape her mouth. Her consciousness started to fade away and Jose's screaming continued. The elf wanted to laugh. This world had been so unkind to them, maybe they'll meet again in another world under different circumstances, and maybe she'll tell him how she feels then.<br>
<br>
That is how the story ended of a girl that wanted to kill, but couldn't, and a boy that wanted to die, but didn't.<br>
<br>
In the midst of the fighting, the bull headed demon gave a hearty full bellied laugh. This type of torture was what it lived for. It made it all worth while. Jose carely placed Saria down on the ground as he wipes the tears from his eyes. He thought back to the dancing that the pair shared in the underwater kingdom as he reloaded his pistol, taking out a second pistol and loading that as well.<br>
<br>
While the demon was still laughing, Jose gave his first bit of retaliation, blasting on shot into it’s eye,causing it to reel back in pain, dropping it’s weapon from it’s grasp, clattering onto the ground as Jose blasted off his second shot into it’s right knee, causing it to drop down. Unflinchingly, the young man took out his saber, stabbing it’s other eye. “This is for the devastation.” He stabbed into the liver. “This is for the deaths of my people.” The final slash cut deeply into the beasts throat. “And this is for Saria.”<br>
<br>
With the final strike, the demon was trying to keep it’s lifeblood in as Jose merely kicked it over with his thick heavy boot, only taking a moment to admire his handiwork before charging back into the fray.<br>
<br>
The Ascendant and Baldur’s fighters took advantage and began to cut through the thinning ranks of demons, as they began working well in conjunction with each other, no small task.<br>
<br>
Baldur was a front line fighter, fighting the demon horde alongside Astrid. Her training in many things, including fighting from the Lepus had finally paid off during the year of harsh bloodshed against the Four Horsemen. Bladur used the scepter of his people in order to summon large amounts of ancient Viking Spirits to fight back against the demons. They pushed them back during the worst of it before returning back to the afterlife from once they had come. Baldur plunged his blade deep into the human sized demon that had made the mistake to pick a battle with him.<br>
<br>
A large three story sized pig headed demon with four arms began to slash through Baldur’s army. He nodded to Astrid, she knew what to do without a word as the pair charged forward to engage with the beast. The pair worked in conjunction with each other, slashing at it’s legs while avoiding the blades carried in each of its arms as they swung and slashed with reckless abandon. Balder was doing well until one of the wildly singing blades caught his left arm, severing it clean off. The dumb beast of a demon pused for but a moment to adire it’s handywork as the blood gushed from the open wound, giving Astrid her moment to take full advantage of it. She jumped up from one arm to another and managed to jump up onto it’s shoulder, giving a wide strike at its neck, once, twice and three times until it brought it’s hands to try to stop the bleeding, before collapsing onto it’s knees and eventually the ground.<br>
<br>
Astrid ran over to Baldur. The paller of his skin a brighter shade than it usually was due to the tremendous blood loss. “You have done well Astrid. I knew that you would and could do this kind of work. I’m entrusting the fate of our people to you. You will be their Queen. I...I always knew that I was on borrowed time ever since I did what had to be done. But now that I have done my piece, I can move on.”<br>
<br>
Astrid held his remaining hand in hers and squeezed tightly. “I will ensure that you are taken care of with full honors. Your honor has been restored. It...It is a glorious death…..”<br>
<br>
She made sure that his blade was well encrusted within his hand tightly so that he can go to the afterlife with his weapon in his hand to fight in the afterlife. A smile was on his lips as the life faded from his body. With that, Astrid dove back into the fray so as to make sure that Bladur and the rest of her ancestors could see her great deeds.<br>
<br>
The Lepus and Bullarum found the time to heal and revive the fallen without having to avoid murderous demons. The many allies of the Lepus that they had acquired over the years piled onto the battlefield in aid in their fight. Spellcasters from foreign lands shooting off spells that would explode and entrap enemies, Men with armies of wolves in the fray that bot and dragged their opponents to pieces, Robots on Large spinning tops that barreled through the enemy lines, Plant people that grew large plants to attack and pull down the demons, turning them into mulch, Robots shooting off their gatling guns.<br>
<br>
It was here that the Lepus were even bringing to bare weapons that they had only begun to bring out during the fight with the forces of the Forgotten Gods. Flying airships shooting down from up on high, Balloons that were dropping small powered bombs, and smaller mechanized tanks than the ones that were being fielded by Inma’s troops.<br>
<br>
A roaring sound from up on above as S.A.M. and a handful of other cohorts flew on overhead, shooting off extremely powerful laser attacks that were vaporizing Demons at a quick pace. He needed to make this world a better place for his beloved.<br>
<br>
The forces of the Bullarum were firing off various powerful magical attacks, led by Ophthalmos, The Deep Sea King. He had a mad look in his eyes as he blasted demon after demon. Up ahead, one of the smaller groups led by Poppy had gotten cut off from the others. The King rushed in to defend his subjects. Poppy had been an ever loyal member of his court. A demonic fireball was headed for her as she thought this was the end, only for the Mad King to jump in front of her and effortlessly swing it aside with his enchanted blade. Shouting out to the ruffians, he performed great feats of prowess fighting back. The demon however was furious and began to shoot off fireballs at a faster pace. The King swung back, deflecting blast after blast as he wore away at the demon firing them off. This time the demon shot a full spread at some of his nearby subjects. He splashed them away, only to be hit by one that was fired off as he was deflecting the current group. This merely infuriated the King whom struck back at the demon, piercing him over and over again. AGain and again until the pincushion that he had become fell over silently.<br>
<br>
Smiling at Poppy and the others, it was then that he realized his injuries and collapsed upon the ground. She rushed to his side, tears in her eyes as he told her not to cry. These last two years were the best of his life in a long time and now he was to be reunited with his truest love. He handed her the crown. “This is your time now. Do me proud.”<br>
<br>
With those last words, the light faded from the underwater King’s eyes. Poppy was now leader of an entire people, with all the responsibility that that came with in the here and now. She wasn’t ready. But she had to be.<br>
<br>
Elsewhere Maat and his undead were close to reaching their full complement, the break in the battle allowing him to revive much of his numbers. Of all the nations however, he was the only one who didn’t rejoice as the wall of light came down. Seeing the Itzan soldiers before him, the ones who had defeated him all those millennia ago lit an anger within him he had buried deep. That said, he knew that his forces still had a part to play and so they charged into battle.<br>
<br>
The God-King channeled into the magical energies that he received from his own Gods, brining down to bear, several Balls filled with dark energies that once they slammed down on the battlefield, destroyed Demons and his undead troops alike. He had no care for his forces. After all, they were only tools, a means to an end. He was the only valuable member of his civilization left. All elsewhere would bend to his whims.<br>
<br>
Varghul had wanted to continue his fight with Drakul. The now Demonic Entity had gotten away from him and that was not something that he was going to let stand. He spotted him further down the battlefield, but before he could get to him, a pile of sludge blocked his path and transformed into a sludge version of Drakul. It smirked at him. “I have been imbued with all the powers and strength of my Lord. You will never get past me in order to fight him. It laughed a hearty laugh. Varghul was unimpressed as while the being was laughing, he charged forward and slashed with his large blade. It melted away out of the range of his strike. “Attacking an opponent before he was ready? Naughty, naughty Varghul.”<br>
<br>
Varghul did not find this thing before him worthy enough to give any sort of retort and launched back in for another attack. However as the sludge tried to melt away back to the floor again, this time, Varghul was ready for him and altered his strike to hit the ground where he was going to be.<br>
<br>
The sludge Drakul shrieked out on pain before jolting back and reforming, this time the blades at the ready. It was this time that Varghul stood still and took a battle stance as the Sludge charged forward with the dual blades at high speed hitting Varghul, once, twice, three times. He didn’t wince or move from any sort of pain, but on the third strike, Varghul had dropped his weapon and grabbed hold of the creature as he had been studying it, managing to decipher an opening in his attack, slamming it down hard into the ground.<br>
<br>
Before it could recover, Varghul recovered his weapon and pierced the downed beast with his blade. Varghul’s voice was full of contempt for the sludge as he spoke aloud. “Do not worry. Your Master will be along to join you shortly. So you won’t be alone for long.”<br>
<br>
With that, Varghul returned himself to the fray of battle, looking for his quarry once again.<br>
<br>
The battle between Varghul and Drakul had been stopped, the hectic battle meaning that they had been separated. However for Drakul he spotted his new targets, the two being who stood alone unleashing powerful bolts of magic that decimated his forces with each explosion. He cut his way through the swarms of men, lizards and skeletons until he reached the pair.<br>
<br>
“You will pay for what you have done…” snarled Drakul as he rushed forward.<br>
<br>
Inziim raised his hand towards Drakul only for Tokotol to speak. “Stop...allow him to approach, my bodyguard will be more than capable of taking him.” Inziim lowered his arm to his side before unleashing another powerful barrage of magic into the demon armies lines.<br>
<br>
Drakul closed towards Tokotol and Inziim with his swords ready to strike. He lunged forward to inflict a killing blow on Inziim only to find his swords completely miss to the side. He looked down to see a small lizard wielding a single, large macuahuitl.<br>
<br>
Drakul paused for a moment laughing, “What is this small creature? How do you expect to defeat me?!”<br>
<br>
The small lizard spun his weapon around before thrusting its blunt end deep into the stomach of Drakul, knocking the demon back.<br>
<br>
“My name is TikTaq, Hero of Itza, Defender of Reality...you will fall to me!” TikTaq’s words caused a wide smile to cross the face of Tokotol. Upon meeting Inziim he discovered that death wasn’t the permanent fate he had been brought up knowing. It involved a lot of learning and time to learn the ways to truly bring someone back from the dead and for Tokotol the first person he would bring back would always be his most trusted advisor and friend.<br>
<br>
“I can appreciate your willingness to die and so I will grant you your wish,” grinned Drakul as he took his fighting stance.<br>
<br>
Then in a quick motion he leapt forward and began to thrust, stab and slash his swords towards the four foot tall lizard. Where TikTaq had deflected his initial strike, this time he used his size and agility to dodge each attack with relative ease. The speed of the blades picked up and it began difficult for TikTaq to keep up until finally he had to resort to a block. The force of Drakul’s strike knocked the lizard back several feet but he had little chance to react before the onslaught continued.<br>
<br>
The speed with which Drakul attacked was like a fast moving turbine, a wall of steel that showed no sign of stopping. TikTaq was immediately back on the defensive, trying his best to avoid the fate of so many that had crossed Drakul that day. The little lizard had a surprise however. The last time he had been seen only the great Kroakun had a grasp of magic, but millennia with Inziim had meant the winds of magic blessed even the smallest Itzan.<br>
<br>
Pulling his left hand from the hilt of his weapon TikTaq curled his fingers and uttered words of an ancient language. In moments a small, bright ball of energy had formed and with an acrobatic backflip he threw it at his opponent. The ball exploded on contact with Drakul, causing him to stumble backwards. TikTaq took the opportunity to rush forward the moment his feet touched the group and swung his weapon towards the arm of Drakul. Before the demon could react, still blinded by the lizards heavenly magic, he felt a sharp, horrific pain in his arm. He looked down to see the tiny lizards weapon wedged firmly in his flesh, leaving it hanging loose by a few strands of muscle fibre and skin. The hand attached to the hanging limb opened, dropping the weapon from its grasp.<br>
<br>
“You insolent little creature!” Drakul bellowed, watching as his opponent withdrew his weapon from his arm. Trying to move it was a useless endeavour, the damage inflicted too severe. With an audible grunt he used the sword in his other hand to completely sever it. TikTaq looked on and raised an eyebrow.<br>
<br>
“What use is that arm to me if I cannot use it?” Said Drakul defiantly.<br>
<br>
He then launched a counter attack and began to unleash his flurry of attacks once again. This time however he began to change the pattern, adjusting on the fly to his opponents movement. Soon TikTaq found himself little space to move and finally Drakul drew blood. His blade cut through the lizards armour like it was bare flesh, slicing the skin beneath. TikTaq let out an audible yelp, his free hand quickly going to the sight of the pain to check the severity of the wound. Before he could draw his hand back to check he felt a stabbing pain throughout his entire shoulder. He found himself being driven backward at a quick pace, his feet not touching the ground. Inches from his face was the grinning visage of his opponent who had run his sword through the lizards shoulder.<br>
<br>
“How does it feel to have cold steel tear through your flesh?” mocked Drakul.<br>
<br>
Grimacing as his responded TikTaq’s sarcasm was obvious. “How does it feel to have your arm severed by a midget?”<br>
<br>
The smile on Drakul’s face faded and he punched TikTaq free from the blade, sending him crashing to the ground. TikTaq kicked himself up from the floor, the pain in his shoulder worse than he had ever felt before. He looked up at Drakul who prepared himself to charge forward but the small lizard was overcome with his pain, suffering too much to lift his sword from the dirt. Instead he decided to channel one last blast of energy.<br>
<br>
Seeing the small lizard conjuring another attack, Drakul rushed forward. His own strength had knocked TikTaq back quite a distance away and so he hurried as fast as his demonic legs could carry him. The ball of energy TikTaq formed grew to a considerable size, well beyond that of the initial one. It’s blinding light began to draw the attention of those nearby, strong winds began to swirl and twist at the power being generated. As Drakul drew closer he could feel the power from the small creature, burning away at his very being. The pain was beyond anything of the flesh, feeling as if he was being removed from existence entirely. Then as he was less than three steps from TikTaq, the small lizard unleashed his attack.<br>
<br>
A powerful wave of energy erupted forward, catching all those before TikTaq in it. The magic of the heavens, the power of the Old Gods, cut through all demons within an arc in front of him. They were reduced to ash in an instant but for Drakul it was a much harsher fate. The skin flaked from his flesh before that burned away from his bones, leaving nothing more than a screaming, burnt husk before TikTaq. The lizard, still too weak to pick up his weapon stared at Drakul as his agonised cries stabbed at his ears. Then in one quick motion TikTaq swung his uninjured arm at his opponents throat. His sharp claws cut through what little flesh remained on his throat. The screaming stopped and Drakul’s head fell backwards before tumbling across the floor.<br>
<br>
Inziim moved over to Tura. “Hello, my dear. I apologize for my tardiness. Things have been quite hectic lately. But I am glad that you are safe. It looks as though the battle is going to begin to die down soon. Especially now that Drakul has been dealt with. On that account, I apologize again. If I had Known just how much he was going to be following down the path of Krom, I would have stopped them before this. It was a miscalculation on my part.”<br>
<br>
Tura’s eyes were filled with barely held back tears of joy. “You came. And that was what mattered. Mother had steered me right about you and most of the others. And it looks like things will be better now that we have gotten rid of that horrible monstrosity that was the Forgotten God. May he now be completely forgotten.”<br>
<br>
Inziim put a comforting hand on Tura’s shoulder. “It is now once again your time to shine. You formed this alliance in order to fight something that was going to destroy you all. Now, you might even be able to keep some of it together in order to find a better place for your people and theirs.”<br>
<br>
His eyes changed from Green to Blue as the his voice became warmer than it had been before. “I know that you can do this. You have a strong and kind heart that has helped to weather many a storm so far and you’ll continue to do so in times of great hardship. But I believe that you can form a ship that can hold together against any danger that lurks before it.”<br>
<br>
Inziim looked back at Tokotol and Tiktaq. “However, I must go. The work of the Eternal Watcher is never done. If you need me, please, don’t hesitate to call.”<br>
<br>
Tura looked him and smiled, giving him a big hug with which, the undead man returned with gusto. “Please, be safe Inziim. And when things settle down, you'll have to come over for tea sometime. I won’t take no for an answer.”<br>
<br>
Inziim chuckled. “Of course my dear. I wouldn’t dare to say no to such a kind and wonderful offer. Good luck with everything down here.”<br>
<br>
With that, portals opened up and the undead and lizard troops walked back through them, ending with Inziim being the last one through, giving a wave to Tura.<br>
<br>
Tura took a deep breath, wiping the last vestiges of the tears from her eyes. She knew what she had to do as she stood on top of a large Demon corpse as the final demons fell before the massive coalition before them.<br>
<br>
It was time to make history…..<br>
<br>
Epilogues:<br>
<br>
<b>The Demise of the Carmine</b><br>
<br>
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<br>
After the fall of Alucard his children heeded his words and put all their faith into Drakül, his demonic offspring that the Blood God promised would usher in a new age for the Carmine. What Alucard and his children didn’t realise was that the new age would be the complete possession of their people by Krom’s demonic horde. Discovering the plan, Valeria and her brothers confronted their demon half brother. He hid nothing from them and explained in full what Krom’s intentions were. They all immediately launched an attack on him but it became apparent quickly that the difference in power was far beyond anything the siblings were capable of.<br>
<br>
Surrounded by the decapitated corpses of the fallen Carmine siblings Drakül unleashed Krom’s full power from the Cathedral, bathing all of the island in his crimson light. All beings instantly began to twist and contort, letting out horrific cries of agony and pain. When all was said and done Drakül stood before a massive demonic host ready to enact Krom’s plan.<br>
<br>
With the Forgotten God the main distraction of all Citrona, Drakül decided to play along with the wishes of Tura to join forces. He even forged his sisters handwriting in a letter to her claiming that convincing him had been a success.<br>
<br>
When they arrived on the proposed field of battle Drakül didn’t know the Forgotten God would drag them all away to another reality but it changed nothing. The demonic horde, hidden behind their mortal forms stood side by side with the other nations waiting for their time to strike. When Drakül extinguished the light of the Forgotten God’s existence it gave Krom the boost in power he needed.<br>
<br>
All around the combined armies of Citrona massive tears in reality opened and from them Krom sent forth a wave of demons to sweep away all before it. The host that Drakül had taken with him to the battlefield showed their true forms and joined the fray. The surprise attack caught everyone off guard and when the leaders who had battled the Forgotten God returned, they saw nothing but carnage.<br>
<br>
The battle clearly swung in the favour of Krom’s horde who had left their Carmine roots well and truly behind. The mortal forces struggled, no matter how their powerful leaders tried to change the course of the battle. It looked as if the continent and then the world was going to be doomed to become an eternal bloodbath.<br>
<br>
However, Inziim and his coalition arrived to assist the fight against the demons. Massive numbers of skeletal warriors and lizardmen emerged from a towering wall of light and charged straight into the demonic lines. During this the ancient leader of Itza, Tokotol, called down a comet from the heavens and completely obliterated the Cathedral of Blood and it’s entire island from existence.<br>
<br>
This cataclysmic attack completely severed the demonic forces from Krom, significantly reducing their power. This combined with the arrival of Inziim and Tokotol’s forces meant the battle started to turn in the favour of the mortal armies. Angered by what had happened, Drakül decided to cut the head from the snake and made for Inziim and his ally. Inziim stopped short of killing Drakül himself and at the request of Tokotol, allowed the resurrected TikTaq to fight him.<br>
<br>
The fight was closely fought but ultimately TikTaq was victorious, the little lizard's luck continuing on since when he was last seen on the mortal plain. With Drakül dead and the ferocious fighting from their opponents they were soon all defeated.<br>
<br>
While other nations celebrated and moved to lick their wounds, the Carmine were wiped out by the deity they had grown to worship. Believing the promise of eternal life it was clear that nothing in life was free and ultimately the Empire paid with their lives and their souls...apart from one.<br>
<br>
On a boat sailing east from the Carmine Island before its annihilation was a cloaked figure, his undeniable exposure to necromancy the only reason he continued to live. He wrote in a large tome, a diary of his life and experiences.<br>
<br>
My father was a clever man, intelligent in both academics and the social aspects of life. Unfortunately he fell for the broken promises of Krom and ultimately that has resulted in the end of the Carmine Empire. My father and all my siblings are dead. Everyone else is possessed by the demons of Krom. I will forever curse his name and until my true, final breath, I will make it my mission to find a way to kill him. Gods rise and gods fall and I will be the one who looks down on Krom as he ceases to exist.<br>
<br>
Johann Strieber - Entry 2151<br>
<br>
<br>
<b>The Dominion of the Ascendant</b><br>
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During the year while the main battles were commencing against the forces of the Forgotten God, Molvar, servant of the Chaos Gods of Old saw potential and the ability to cause greatness for his people and further their own goals. As such, he went back behind Vargul’s back, thinking that his weak heart would be unable to follow such a bargain. The light that Tura brings has brought nothing but peace and warmth to the Warlord. Something that should never have occured and something that would not be allowed to continue. They have made “allies” with other nations instead of subjecting them to their will. Even the great Tower that was left by the Gods for them to cause other nations to bow to them, has sat unfinished.<br>
<br>
Molvar did what had to be done. He had made a deal with The Horseman of War. In exchange for sparing their Gods and Killing Nature, the Ascendant would help the forces of the Forgotten God, subjugate all others in the world.<br>
<br>
Upon Varghul and his troops returning from their valiant victory against all their enemies, Molvar realizes that his plan was all for naught. They defeated the Forgotten God after all. But, he heard rumors from the men that The Carmine had been defeated as well and that the other nations of the continent were weakened. Now was the time to strike.<br>
<br>
Molvar told this plan to Varghul and while Varghul at first seemed for it, it was Tura that said that there was a better way. She was already working on creating a Continent Wide Coalition, a Council to discuss all the nation wide issues. Reminded of her plans in motion, Varghul brushed it off as all part of the greater plan of the Gods. After all, if he were to be at the head of this government force, he could direct them to attack other continents and spread the God’s worship there along with the taint. With enough of it spread, the Gods would emerge.<br>
<br>
Molvar later approached Varghul in the dark in a secluded location within the Capital, imploring him that for the greater needs of the Gods, he would have to kill Tura, that she was poisoning his thoughts and his way of life. That she was driving him further and further away from what the Gods wished. Her love was but a curse destined to destroy all of the Ascendant from within.<br>
<br>
Varghul brushed it off and denied this. He was the leader of the Ascendant and he was following the plans of the Gods. After all, they had granted him great strength and constitution. If they were angered with him, surely he would have received greater pain and visions describing their displeasure. Molvar responded that his connection to them was fading as was his abilities. If he was not willing to do what was necessary for their people, then he would replace Varghul with a leader that would be able to do so and bring the other nations of the continent to their knees.<br>
<br>
Molvar summons warriors that were hiding in the shadows that begin to strike out at Varghul, digging in deeply in the blind spots in the armor as though they had practiced this type of strike for a while. Varghul did not scream out in pain and instead lashed out, killing three of them with a powerful blow right off the back. The leader of the Ascendant lashed out verbally at Molvar, that he would kill him with his own bare hands.<br>
<br>
“It was far too late for that” Molvar retorted. “Those blades were coated in powerful poison and so ends the powerful Varghul, one who was not strong willed enough to resist the temptations of a trollop of a Lepus. I won’t make the same mistake with the next leader.”<br>
<br>
Varghul could feel himself getting weaker. The power of the Gods had left him and soon enough his own strength will have been sapped. He charged through the warriors gathered, killing one after another as he approached Molvar’s position. Molvar merely smiled as Varghul collapsed mere feet from his position. The beast of a man was dead. Now to appoint the next leader of the Ascendant.<br>
<br>
In a simple but ultimately elaborate ceremony in the town square, Avalleigh, ascended the throne as the leader of the newest leader of the Ascendant. His first act as he waved around the severed head of Varghul was the slaughter of any of their “allies” that existed within the capital. There were many warriors that had now fought alongside their allies and others at the great battles against the Forgotten God and the Carmine. They had been shown a different way and some of them liked that new path that Varghul had set them on. Other warriors were not so inclined as to change their ways and began to kill the Lepus that had the audacity to exist within their walls unshackled or otherwise.<br>
<br>
One of the loyal warriors brought the news to Tura who at this point had already heard the death that was once again to be running rampant. She believed that they were finally past this. That with convincing Varghul of the ways of alliances and peace, that the days of the salighter of her people were finally gone. Apparently she was wrong and would now have to do something that one of her people had discovered a while back, but that she thought she would never have to use.<br>
<br>
Tura gathered up the loyal warriors and moved herself out onto the balcony. She needed a high location for this. She spoke out load the ancient command words. Again. Louder. Another time. Even Louder. The other Lepus that had been informed of these words previously, had begun to chant them as well. It kept going until the chant was loudly spoken  by each and every Lepus in the Capital. It soon became a cacophony of a chant. The words loud and clear enough to be heard by every man, woman, and child within and without of the walls of the settlement. Until each and every Ascendant stopped what they were doing. They soon realized that they were unable to do anything.<br>
<br>
Tura spoke loudly, using magic to further echo her voice throughout the large settlement. “I have tried to be patient. I have tried to help your people see that there were better things than killing indiscriminately. Many of you, including my late husband, The Great Warlord Varghul saw the value in keeping allies rather than slaves. To enjoy the world instead of pillaging it for all its worth. That there were far greater long term gains to be had. That together we could handle anything that the world could throw at us. But others…” Tura shot a look that contained a million daggers at Avalleigh and Molvar. “...Some just wish to watch the world burn. I have used the ancient control words that have been ingrained into your very essence by the Dark Orcs when they changed your people millenia ago into what you are now. I did not wish to do this. And I did not do this lightly. So in honor of my late husband and all that he held dear, I offer you all a choice. Either you stay and help me forge a better future for your people and this continent or you leave and never return. For those that wish to stay, I offer you the full support of my people. For those that wish to leave, I will advise the Kingdom of Hjemriget to provide you with boats and you will be escorted off of the continent to ensure that there is no trickery. This will be your one and only chance. I am kind and forgiving. More so than nature is. But I also only give second chances and not thirds. Test me and there  is nothing in this world or the next that will stop me from ending your lives.”<br>
<br>
Tura then began to say other words that seemed to release the Ascendant forces from the binding that they had been under. Most placed one arm over their chest and bowed their heads slightly, even ones that had previously been killing others. Clearly they saw the worth and strength within Tura. Where before they had only seen a weak woman, here they saw a powerful sorceress that was capable of stopping their entire army in its tracks.<br>
<br>
Avalleigh and Molvar along with their army began to head towards the coast, escorted by those Loyal to Tura, both Lepus and Ascendant. The coup had not gone as expected. It most likely would have been a success if not for the Lepus uncovering those notes buried within the ancient fortress of the Dark Orcs.<br>
<br>
As time passed, The Ascendant began closer with their Lepus allies, with many being impressed by the strength that Queen Tura had shown in the face of utter annihilation of her people and how well and quickly she put an end to their insurrection. Many couples had formed and as time went one, The Ascendant began to take on many traits from the Lepus, most notably, the bunny ears.<br>
<br>
The Ascendant Malc and The Lepus Eia became the poster couple for the successful integration of the two peoples. Their children bore the signs of being of both worlds and helped usher in more bonding between the two peoples. The kind hearted nature of the Lepus easing in the destructive nature of the Ascendant, eventually over the hundreds of years leading to a cohesive blending.<br>
<br>
Malc and Eia became King and Queen of the Ascendant with Tura becoming the Queen mother, taking steps back after a number of years to spend more time with her grown children, their children and other major matters of the continent.<br>
<br>
King Malc and Queen Eia ruled the Ascendant with a fair hand, leading them into greater prosperity than they had ever known in their entire existence. Those of their number that still wished to fight, soon became protectors and trainers of others. Understanding the fighting styles of others and melding into a formidable fighting force that could repel outside invaders or nations that would move back into the darker paths.<br>
<br>
A statue of Varghul had been placed in the center of the Capital as a monument to the man that had been the cause of the Ascendant coming into their own on their eventual more lenient nature. The statue was of Varghul in combat against Drakul, in solid Gold with the inscription on a placard near the bottom: “Love can change the hearts and minds of even those that are in the darkest of spaces.”<br>
<br>
Eventually all the lands that were covered in taint had been repaired and brought back under nature’s wings with life spreading among them once again. All of the stone towers that spread the taint were destroyed and even the ever oppressive taint that lingered over the capital, dissipated over time, with lush forests and wildlife having been brought back.<br>
<br>
Rumors continued to persist of raids around the world from a group of barbarians that bore the descriptions of Avalleigh, Molvar and the other more monstrous Ascendant members that had disliked peace. A section of the Ocean became known as the Dead Sea due to what those could only describe as it being Tainted and filled with truly monstrous sealife. Rumors persist that The Ascendant Pirates lived in this zone, only leaving to raid the mainlands or ships for supplies and people.<br>
<br>
<b>Kingdom of Hjemriget</b><br>
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Baldur had been laid to rest the way that all of his people had been laid to rest. With his weapon and armor in his on remaining hand, having been pushed out in a small boat and his body set ablaze under the careful shot of an arrow.<br>
<br>
Astrid wielded the longbow that shot the final arrow, watching as Baldur’s spirit went to meet with the ancestor’s having died in glorious battle fighting not one, but two enemies of the world. She knew that his were to be large boots to fill. Even with the dishonor that he had caused previously, he did many good things for their people. He helped bring them into a more modern age and greatly expanded their fleets into metal warships powered by steam. She knew that she was going to have to take everything that she had learned from the Lepus in order to make sure that she was a good and worthy successor.<br>
<br>
During her time training with the Lepus, she had fallen in love with one of their members. A male Lepus named Fortis. Astrid was asexual, but that did not mean that she was incapable of falling in love with someone. And he was always there for her during all of her training. Being there, they were able to bond over the little things. Like how she would turn her country around.and bring in greater trade with the other nations. How their burgeoning navy could be used not only for protection, but for long term trading with the other continents, to expand their wealth and knowledge beyond their home island and the surrounding lands. She learned that he wanted to see and explore other land and peoples as well. The Lepus had been confined to a small portion of their home forest for so long. But now with things that the Queen Mother was doing, that would change.<br>
<br>
Astrid took Fortis as her husband when the time came for her to choose a mate to continue on the family legacy. Interbreeding with the Lepus in any other time would have seemed as though it were a betrayal of their people and their ways. But after all that they had done to bring everyone together and help save the world, that alone changed many a mind. And besides, as Queen, Astrid could follow her heart and do as she wished.<br>
<br>
Queen Astrid soon enacted many new policies towards having their people become great traders. They started producing great goods within their borders. Textiles, greater crafts, salted foods and excavated goods from the Old world. That always had a market for people throughout the continent and even with those that were on other continents. Their trade network soon moved far and wide to many markets, allowing her people to prosper in a way that they had never done before.<br>
<br>
In time, The Hjemriget were known more for their superior trading skills and shrewd business cunning than their fighting skill. The Royal family and many Noble Houses eventually started showing traits of the Lepus which were predominant in offspring. Both Baldur and Astrid had statues in the capital made out of Silver, showing the great path that they had each led their people on for the better future that had become known. The Baldur Trading Corporation was the most successful trading company to ever come out of the Kingdom of Hjemriget, and still millenia later, is a household name.<br>
<br>
<b>Kingdom of Bullarum</b><br>
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After the final battle and with the death of their King, Poppy had been made the leader of the Bullarum. It was a change that very few had any issues with. AFter all, poppy was already a leader of many out in the field. She was just not sure that she was ready in order to lead their entire nation into the future. That was something that had never even been on her radar and seemed to her to be the furthest from her mind. She had been happy and content to continue doing what she had been doing. BUt now it was the wish of their late King that she take up his mantle and lead their people.<br>
<br>
During the course of the war and afterwards, their people had become far more exposed to the abilities of magic. Spellcasters were coming about more and more often from their people and as such, Poppy thought it wise in order to set up a magical school in order to teach them.<br>
With the help of the newly married Derrick, a magical school was built of the coastline so that not only members of the Bullarum could get a magical education, but those of other races could be able to do so as well.<br>
<br>
She named the school in honor of their founder and former leader, The Ophthalmos School of Magic, or OSC for short. Teaching staff were made up of Bullarum, Lepus and even a few Elves, Dark Elves, and humans as well. All various experts in their magical fields, from fighting in the war and even just given life experiences. The student body was drawn from near and far throughout the continent, and even over time, began drawing in members of nations from around the world, becoming the only major rival to the Raere Academy.<br>
<br>
Derrick eventually settled down with the mermaid that he had been seeing as they eventually became exclusive, giving birth to many half mermaids. A love of humans and all things human soon began to spread throughout the nation from his arrival and natural charisma with the ladies. As more humans came to their establishments near the shore, including the magic school, the Bullarum began to pair up with them. Over time, the Bullarum were more half human/ half fish hybrids that existed both in land and on water, but were not limited to only being in one over the other. Their weakness of drying out on land soon enough faded into the history books. But their love and protection of the water that was their ancient home, never went away. They continued to make sure that not only was their ancestral home kept beautiful and clear of pollution, that all waters would be so. At least as much as they could extend their protection.<br>
<br>
Even Poppy eventually found love with a human from the former nation of Altura. Even though at the first meeting with these humans, she had been scared for her life, the time spent fighting side by side and learning more about them warmed her up to them. Even more so than what she had already learned from Derrick. His name was Enrike and he as many others, tired of the war. Following Jose, they had earned back their lives, and now it was his time to actually spend the life that he had earned. He had wooed Poppy with all of the romantic gestures at his disposal and eventually they had married in an extravagant wedding under the full moon and the stars. Tura, Jose, Astrid, and even Inma had been in attendance for the event. They would have many children together and live a happy life ruling the waters as a pair.<br>
<br>
After they helped resettle Bullarum and the other nations, SAM and Fran decided that they needed to get away from all the others. They retreated to their small isolated hut on the beach that they had previously found when they had started traveling together. It held a significance to them in many ways. It was where they had become far closer, both mentally and physically. It was here and now that SAM had gotten on one knee and produced a small box. Opening the box within was a ring with a pretty looking diamond that sparkled in the light that came in through the window. He proposed to Fran and with her in tears of joy, she said yes.<br>
<br>
The pair spent a over a year long trip around and throughout the continent of Citrona, exploring all around and seeing how all the reconstruction changed the very face of the continent and all the people that had lived there. They saw how people came out through the darkness, all the better for it. They were happy with the roll that they had played throughout this chapter of history and were content to be able to focus on their own path forward.<br>
<br>
When their long honeymoon came to an end, they came back to their home away from home. That very same hut on the beach, but waiting for them was a surprise that SAM had arranged through RAIS and Tura. A grand wedding for the two heroes. A four tier wedding cake which all along it detailing their journey together starting with the letters back and forth, finding each other, traveling together, and ending at the top with them getting married. All their friends and family were there waiting for them. Bullarum, Lepus, Robots and many others. Tura led Fran away to get changed into a gorgeous wedding dress of white with red and black highlights while SAM came back with a black suit with blue highlights. Married under the setting sun, the party continued until late into the night.<br>
<br>
A few years later, with the help of technology and magic, the pair were blessed with a beautiful daughter and soon after that, two sons. The hut was fixed up to be a full home, adding on more as their family continued to grow. They got to have their happily ever after.<br>
<br>
<b>The Free Elves</b><br>
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The elves that had managed to escape the destruction and changing of their former home that was the Kingdom of Lothren, set up their own place of residence within a small forest. They had lost everything that they had had during the Dark Dwarves attacks, escaping only by the narrowest of margins. Even those of their party that tried to settle in the south had met an unfortunate fate, being killed by Tartarus.<br>
<br>
But these elves were able to end up making a life for themselves here in this forest. Guided by the Steel Maiden Magen, she was able to help them set up infrastructure and defense. Magen had many such tricks for various things up her sleeves, aiding the elves in ways that they wouldn't even think possible.<br>
<br>
Gael and Gaelira eventually ascended to leadership of their settlement after making allies of the Great Apes that lived within their borders. Building settlements into the very trees and living more off the land then their people had previously done before. The pair endured many hardships together, and even after the war was long over, it still took much wooing on his part before he was able to earn the affection of his partner with some careful coaching from Magen.<br>
<br>
The Free Elves became known for taking in many refugees from the war that had no homes to go back to. A bit of a melting pot in the end, but they knew what it was like to lose your home to devastation. This open hearted nature continued down the line of history as first a continued tradition of their people, but eventually manifested itself in more modern times as an organization known as Assistance without Borders, that aided people all over the continent and in select parts of the world that they had branches.<br>
<br>
<b>Aymon The Hero</b><br>
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Aymon, the half elven bastard son of the former elven king, had remained as an Orc even during the final battles that ensured the victory and safety of the continent as a whole. He had taken a major part of that battle, leading to his added confidence that he could do just about anything. This was the start of a new chapter in his life. A life free from all his previous obligations and burdens.<br>
<br>
But he knew that there was still more that he could accomplish. It was not yet time to lay down his enchanted arms and armor. He was an adventurer now and he would still continue to do so until he had managed to accomplish a great many things.<br>
<br>
It was then on one of his many journeys over the years that he came across a hidden settlement of Dark Orcs. It had seemed to him that they had been building up an army and weapons for years in secret. That they were waiting for the right time to strike, and that that time would be soon. Right while the continent was still in recover from all the bloodshed and combat that it had previously faced. That was not something that he could stand for and he marched right up to the gates and demanded to challenge their leader to a duel.<br>
<br>
The leader laughed, but accepted the challenge. There was no way that this young upstart that came out of nowhere was going to kill him or stop his plans from coming to fruition. Aymon, however was far quicker and stronger than the Orc Leader had ever dreamed of. He couldn’t block the attacks due to their speed and even his armor could not protect him from the blows. The fight was over in mere moments as Aymon left their leader bleeding out on the ground.<br>
<br>
The Dark Orcs operated under the strongest was most fit to lead and gave him command of all their forces. Aymon had gone from the bastard son of an elven king, a nobody to leader of the remnant of the Dark Orc forces. He vowed that he would use this force to do good and be a better leader than his father ever was.<br>
<br>
Through the happy and harsh times ahead, Aymon fulfilled his promise, leading the Dark Orcs down a better path. He even eventually took an orc as his wife and was the father to his children that his own father never was.<br>
<br>
<b>The Dwarves of Mirir Barakzad</b><br>
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After the War, The Dwarves did not seem interested in staying around for too much longer. Whatever it was that they were after, they must have gained in during the intervening years of before, during and after the war. Their goals a full mystery, they left just as suddenly as they came.<br>
<br>
The only one that had had any sort of contact with the Dwarven King before they had retreated back underground, was Lord Rez of the Dark Elven nation and he was keeping whatever words were said close to the chest.<br>
<br>
Their settlements were left standing after leaving, with only their equipment having been taken as they left, leaving the structures fully intact. Something that The Holy Kingdom of Inma was quick to capitalize on, especially considering that most of those settlements belonged to their people originally before, giving them back complete control of the mountain range with all the protection that was then afforded.<br>
<br>
<b>Tartarus</b><br>
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The God King Maat after the war, retreated back to his nation of Tartarus. It was a nation that at this point the only living members were slaves. Slaves that were forcibly bred in order to create more slaves and then when those slaves were no longer useful, they were worked to death in construction of the Great Pyramid.<br>
<br>
While other nations worked in peace with each other or became mostly isolationist if a part of things at large on the continent, Tartarus did not deal with outsiders at all, longing to be far apart from all others. There was nothing that any of them could offer the God King. He wanted nothing from the living and nothing at all from anyone else. He was far above everything in this world. After giving in worship to these Older Gods of their people, Maat had never felt stronger. He knew that with his powers and the restoration of the Great Pyramid, that he could conquer the continent and then the world. After he gained control of Citrona, he would take back that which was rightfully his and lost be his useless descendant. What had since become known as the Free State of Tartarus. They would be reenslaved and nothing would save them from his wrath, for he was a wrathful God-King. Holding him back would be impossible.<br>
<br>
As time, passed, his plans began to take shape. The lands around his settlements had all been turned to desert, spreading the type of terrain that was all for his people and no others. With the eve of his victory assured, God King Maat sacrificed the majority of the slaves from the slave pits to work and finish up the Great Pyramid.<br>
<br>
Glowing with a red energy, the Great Pyramid lifted up off of the ground where it had laid for years, bringing with it much uprooted desert sand. The God King wished to test the great power that was contained within his grand design. With a wave of his arm, the undead coordinator fired the laser from atop the pyramid, destroying what to him was a useless settlement filled only with slaves were pawns in his great schemes. He had no need of it anymore and soon would have plenty more as he conquered the continent in the name of Tartarus, in the name of God King Maat, the greatest King that Tartarus has ever and will ever have.<br>
<br>
Now then, to destroy his enemies. He flew the Great Pyramid at high speeds to the Dark Elven Forest and began to blast away at the Powerful shield that was protecting it from all outsiders. After but a few hours of extended blast from the powerful energies, the shield collapsed and the forest was set ablaze. Settlements were being destroyed and while the Dark elves were trying to contain the fires and fight back against the Great Pyramid, there was nothing they had that could pierce both its shielding and it hardened outer hull.<br>
<br>
Maat would soon be free of his first enemy and then move on to the next ones. He would steamroll over all that were not Tartarus, for Tartarus was him and him alone now.<br>
<br>
His thoughts were disturbed by the Great Pyramid shaking from some sort of hit. The pilot revealed that the blast came from behind them and not the forest. It was the forces of The Holy Kingdom of Inma. Their heavy mortars and artillery were beginning to pelt the Great Pyramid with blasts of immense power.<br>
<br>
God King Maat turned the lasers onto these long ranged weapons, blasting them to atoms, many at a time. He laughed at their impudence until a large blast destroyed the shielding around the pyramid.<br>
<br>
A large angelic looking Giant Robot of some kind had shot at them. A holographic image appeared before the God King Maat. It was a much older looking Grand Duchess Inma. As she was not an undead like Maat, time continued to pass for her, but she was not going to let this fight happen on the southern part of the continent without her being there in person. She announced as follows: “This is your one and only final warning Maat. Surrender and follow the One True God or be obliterated into nothingness, your legacy all for not and forgotten by all future generations, looked to as only an example of failure of the highest degree.”<br>
<br>
God King Maat snarled. “Impudent wench. You dare threaten a God? I will kill your people but let you live so that I can continue to inflict great pain on you for generations to come. My magic will keep you alive, lingering just on the precipice of death, while you beg for it, it will never arrive.”<br>
<br>
Inma smirked. “So you have chosen Death then. It is what I have expected, but thought perhaps that I would be surprised for once.” The hologram disappeared and Maat fired the Laser at the Seraphim, only for a shield to flicker into place, deflecting the blast.<br>
<br>
The large machine soon charged from its position on the hill towards the Great Pyramid, dodging the Laser fire until it came right up to the flying fortress, grabbed it tightly and slammed it hard into the ground.<br>
<br>
Maat hit the ceiling on the way down, something that would have broken his ribs and caused immense pain if he were still alive. This would not be the way that his story would end. He would not let it be this way.<br>
<br>
As he tried to stand up, he realized that his legs were not working. With great frustration, he began to crawl on his elbows to the controls, firing the lasers which were now within the boundaries of the shield of the Seraphim, blasting the right leg to smithereens, causing it to fall onto the Great Pyramid.<br>
<br>
God King Maat chuckled slowly, a mad kind of small chuckle that got louder as he heard the sounds of a buildup of magical energies. That last shot combined with the Seraphim falling on the Great Pyramid must have caused irreparable damage to the magical crystals containing all the energies. There wasn’t time. But at least he could rest easy knowing that he would take out that wench of a leader with him.<br>
<br>
He opened up a magical visual to speak to her so that at least he could taste her fear before they met with oblivion. Inma looked relatively calm as she was shouting orders for people to leave the Seraphim or make repairs.<br>
<br>
God King Maat smiled at Grand Duchess Inma. “It seems that you stopped my Great Pyramid, but there is one thing that you did not anticipate.”<br>
<br>
“And what is that Maat?”<br>
<br>
Her continued impudence was bothersome, but at least this should wipe that look of superiority off of her face. “You are going to die in a firey explosion of death and destruction that will not only consume this pyramid, but also you and your machine.”<br>
<br>
Inma closed her eyes and placed her hands together. “Then I shall go to take my rightful place with The One True God. I have earned my rightful place by his side.”<br>
<br>
Maat could not understand her calm and serenity at the face of certain death in this manner. “Your empire will fall and all that you have worked for will be nothing.”<br>
<br>
Inma opened her eyes and looked straight at Maat. “I think you are confusing me with yourself. The Holy Nation of Inma will survive my death. My son will follow my path to greatness and continue to lead our people. But with your death, your nation will crumble back to the darkness from whence it came. Your nation is nothing but your own greed, held together by your hate and nothing else. Whereas I had matured with age and grew, you are the same impetuous man child from my youth. Goodby Maat, perhaps you will find some contentedness within the void that you are surely to end up in.”<br>
<br>
God King Maat was filled with unbridled rage, screaming at the top of his lungs as the energy that lay contained within the Great Pyramid, detonated, destroying the Great Pyramid, The Seraphim and anyone that happened to be within a few miles of the battlefield. The explosion was observed by Inma’s troops on the distant hills and came to investigate. There was very little left after an explosion like that. God King Maat and Grand Duchess Inma were both pronounced dead at the Battle of the Fields of Death.<br>
<br>
Soon afterwards, reports of all of the undead within the borders of Tartarus disappeared, being led away into portals by a woman wearing what could only be described as wearing Tartarus garbs.<br>
<br>
The remaining slaves were freed and most went to live with The Free Elves. The settlements of Tartarus were left to collect dust and would eventually be buried under the very sands that they had created around their lands. The history books marked the God King Maat as a powerful undead madman who only cared about himself and no one else within his borders, which led to his ultimate demise.<br>
<br>
<b>The Drelvor Imperium</b><br>
<br>
Lord Rez had been through much after the Great War. There were both good and bad events. A major magical school was opened up in Bullarum, of which he was surprisingly an occasional guest speaker. Lord Rez loved when the center of attention was not only on himself, but that it was about something in which in his m<div class="bbImageWrapper  js-lbImage" title="fT47cLmwOMgUibMjoXjejRPpnELxm9xQfu8R95UQiE7VVhbLrFz_KBAlD5BbBVwfckXc59fUTU40yJ2krg5LQdflWxvPqc80vkfogS_9Zg0Y8vSMFklBd2x3R7sQRdQn3uhpyLRj" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FfT47cLmwOMgUibMjoXjejRPpnELxm9xQfu8R95UQiE7VVhbLrFz_KBAlD5BbBVwfckXc59fUTU40yJ2krg5LQdflWxvPqc80vkfogS_9Zg0Y8vSMFklBd2x3R7sQRdQn3uhpyLRj&amp;hash=f62be2f59341d56f021de092ab9b9191" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>ind, he excelled at to a very high degree. Also, his nation had been violently attacked by the Kingdom of Tartarus, by their God-King Maat.<br>
<br>
Unfortunately, he had not been able to stop the Grand Pyramid before they were saved by the Holy Nation of Inma. He didn’t want himself or his nation to be indebted to anyone, anymore than they had to be.<br>
<br>
The Drelvor Imperium was everything that he had hoped it would be when he concocted this plan. The Dark Elves were loyal to him as he made them far more powerful than they had ever been before, and with his darker magics tied directly into the life tree in the forest, his powers were greater than they had ever been before. While not limitless, a magical genius of his ability could easily do great and fantastic things with what he has access to.<br>
<br>
Even though access to the Dark Forest was restricted, Lord Rez did the appropriate thing and set up a statue of Grand Duchess Inma to commemorate her and her peoples sacrifice to help protect their home. It lay outside the forest in the middle of the battlefield.<br>
<br>
Lord Rez had granted Queen Mother Tura access to the Dark forest in order to locate something of great importance. He sent her in with a small escort.<br>
<br>
What Tura found, was something that she had been searching for ever since RAIS had told her that there was another, larger facility that was where the Lepus were actively created and not just a small research facility.<br>
<br>
Traveling into its depths, Tura and crew come across a difficult computer system known as HIARM that tries to hamper or harm them at every turn. First by locking down the systems that they were trying to use and then by sending brainwashed and monstrous versions of the Lepus that required the group to run away from.<br>
<br>
Eventually using their bravery and intelligence, they managed to calm down the monstrous Lepus and track down the mainframe of HIARM by uploading a copy of RAIS into the operating system. What followed next was an epic battle inside the computer system of RAIS vs HIARM with RAIS eventually proving victorious.<br>
<br>
With RAIS searching through the system, it seemed that HIARM had been infected by a major computer virus uploaded by spies from the enemy of the Cerulean people which caused the secession of all proper cellular creation of the Lepus for helping with the environment.<br>
<br>
Having taken full control of the systems, RAIS started the cryorelease on the many, many containers that held Lepus. After waking them all up, Tura didn’t want the system falling into anyone’s hands, especially since she didn’t have easy access to it and had RAIS subtly sabotage the systems so that they wouldn’t work.<br>
<br>
Lord Rez allowed Tura to leave with all the new Lepus and went to have the facility studied, but did not have access to anyone that could work that level of technology. It was something that he would continue with for a long time.<br>
<br>
Not much was known about the Drelvor Imperium after that, however. They were a secretive people and it is very difficult to get a permit even in this day and age to enter the Dark Forest, where the Dark Elves remain supreme rulers of.<br>
<br>
<b>The Nation of Altura</b><br>
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	</div><br>
All that really existed of the former nation of Altura existed with Jose and the men and women that he had brought with him on his exodus from their lands in the face of expulsion from the Tetrad. Those that had not gone with him, were either killed by the Dwarven invaders or absorbed by Inma’s revolution.<br>
<br>
It came from him expanding their people and taking in those that were different. Something that was against some of the teachings that they followed, but they were consecrated in the name of the One True God and that was what truly mattered. At least to him.<br>
<br>
It allowed him first to bring into the fold humans from another nation that had previously dealt with spirits, some of whom like Anastasia knew and wielded magic. That alone had opened his eyes when he took in the wayward elves that no longer had a home either, meeting Saria. Saria had saved his life during that final battle, dying to a demon’s blade. That had changed him. IN the underwater capital in Bullarum, he had gotten somewhat closer to Saria, there was something that drew him to her. Perhaps it was her exotic, elven appearance, or perhaps that she seemed to always fight for what was right. But there was a definite draw there. Something that especially in that juncture in his life, he would never have been able to act on. But then the time passed and was too late, even if he did really know what his feelings were.<br>
<br>
Jose was a leader of his people, of all this melding of people, the new Nation of Altura, the elven refugees, the Jade Union refugees, and other refugees that they had picked up along the way. They were all lost people, but under him and the One True God, they were found.<br>
<br>
Together they built a new Capital City in the lush grasslands that had survived the battles, anming it Saria City after the fallen assassin, with a statue in the square, dedicated to her service, so that the people wouldn’t forget all that she had done for them.<br>
<br>
Jose eventually settled down with Anastasia, fully uniting the two peoples under a combined banner once and for all. Together they had two sons that would help continue the line.<br>
<br>
A Grand Cathedral had been constructed in the name of The One True God. Inside was the Holy Sword that killed The Forgotten God. Stories were soon told of how The Great Hero Aymon, an Orc that had heard the teachings of The One True God used the Holy Sword that was gifted by the true God to defeat the False God. These teachings were of course disputed by followers of the Church of Inziim that stated that Inziim was the gifter of the sword and not The True God. Saria City soon became a part of the Great Pilgrimage in the name of The One True God that existed across the continent. Missionaries of The One True God soon flocked from both The Nation of Altura and The Holy Kingdom of Inma, spreading new worship around the continent of Citrona, gaining converts from many people including Bullarum, Lepus, Dark Elves and even Ascendant.<br>
<br>
<b>The Holy Kingdom of Inma</b><br>
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	</div><br>
Grand Duchess Inma had managed to unite the entirety of the South Eastern desert under her rule, reforming the Nation of Altura into the Holy Kingdom of Inma, followers of The One True God with whom, Inma was said to have a direct connection to. Her angelic machines helped her maintain control and order. Her advanced technology helped aid her in better commanding her people.<br>
<br>
As time went on however, she began to see that having power was not just a means to an end. SHe began to use the vast technological gift to aid the people. Building farms in the desert, rapid construction of housing, education reforms so that her people wouldn’t die of stupidity and advanced medical research so that her people wouldn’t die of disease.<br>
<br>
Within her lifetime, she vastly improved the quality of life for her people, doing a far better job than that blasted Tetrad. She even managed to find someone suitable for marriage and had a son that would one day help carry on her legacy.<br>
<br>
Under her leadership, the desert soon began to bloom and become more livable for her subjects. Her God assisted her in her tasks, but its main hold over her had faded over time. Its original plans and machinations fell by the wayside as he returned to being a more useful servant. One day perhaps, its country would rise again. But it was not this day.<br>
<br>
As Inma got older, she even established better trade relations with Jose and The Nation of Altura, and he allowed pilgrims from The Holy Kingdom to arrive. They were the only two nations that fully and wholeheartedly followed the religion of The One True God, so they had to stick together.<br>
<br>
Inma finally met her end saving The Drelvor Imperium from Tartarus and the Mad King Maat. She was succeeded by her son, Xavier. He proved to be a strong leader and helped continue his mother’s reforms, making The Holy Kingdom of Inma, a place that people would come from all over to visit. With Holy sites and Old World dig locations, it was a premier location for explorers and Lepus historians.<br>
<br>
<b>The Los Hombres</b><br>
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	</div><br>
Jiminez and his people had taken off into the deep sea. They had given up on Citrona. The land was too harsh and unforgiving. They would never find a proper home there and they would need to go elsewhere. So they continued on their journey for many months at sea, keeping together with the large amounts of supplies that they had picked up at the beginning of their journey.<br>
<br>
Eventually they settled on a distant land and started a new life, far from everything that they had known. It was a peaceful life. Something that was so strange and foreign. And somehow, Jimesniz was made the leader of this large group of people, a task that went far better than expected when it was made up of people that actually wanted to follow his orders instead of break down into infighting at the first sign of a beautiful nude woman made of water.<br>
<br>
They built a lasting civilization that would stand the test of time.<br>
<br>
<b>Sors Leporidae</b><br>
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	</div><br>
The Queen Mother Alitura Naturae had managed to do the impossible. She had managed to not only unite the various bickering countries together into a fighting force to defend the continent from the dangers that threatened to engulf them all,  but also managed to set up a major government.<br>
<br>
Her speech was moving and heartwarming in all the right places, and most of the remaining nations were willing to take a part in the Council of Nations. The only one that had outright refused had been Tartarus. After the battle and hearing out Tura’s request, Maat merely gave a huff and stormed off with his troops. But all others were open to the idea.<br>
<br>
It had taken a lot of time to set up. IN the intervening time was when Varghul was assassinated by his own people. Of which, the damage to the Ascendant and others was vastly limited due to her knowledge and skills.<br>
<br>
The Council of Nations was set up so that each Nation would have a single vote and all the nations could vote on various policies that would affect all of them. It should hopefully keep the nations from fighting each other, or at least extend the periods of peace that would be between the fighting.<br>
<br>
It wasn’t perfect, but it did help avoid many a confrontation that previously would have ended in needless bloodshed. Tura was very happy with the end result. She had only wished that Varghul had been able to live to see it and be a part of it. At least she would be able to continue to steer his people down a better path.<br>
<br>
The Lepus continued with Tura at the helm to be peacemakers, explorers, inventors, gardners and general friendly people.They no longer had to worry about having to be hunted to near extinction. Tura had brought them out into the light and in doing so, made the world a much better place. SHe had done what Mother Nature had willed and always intended for her to accomplish.<br>
<br>
Inziim often visited when he could, sharing tea and scones, going catching up on current events. She told him about how the Council was working well and he told her about how the world was now safe at present with new allies gathered.<br>
<br>
Over the years as the world moved along, Tura had many lovers, and many more children, but never really seemed interested in taking another partner. It seemed that without being hunted, the Lepus lived a long time as they began to spread all over into many countries.<br>
<br>
Tura had spent the time doing many things. Once she had fully set things up and her children were old enough, she took a step back from the Council for them to take a leadership position inside the Council, even though her protege would eventually take the position of Queen Mother . She then explored around the continent, learning from its people and tracking through ancient unexplored ruins. She learned new languages, and trained in new skills.<br>
<br>
It was in her later years where it had looked as though she had only aged about ten years when she had aged hundreds of years that Inziim came to her.<br>
<br>
Inziim’s eyes glowed a brillant green. “Tura, my dear. You look radiant as always. I do so hope that you are well.”<br>
<br>
Tura chuckled. “I am, my friend. What did you want to discuss?” She poured them both the customary tea, even though it was clear that Inziim had something different that he wished to discuss.<br>
<br>
Inziim blew on the tea and then took a sip. “Lovely as always, Tura. And yes, I did have  a reason for this visit. I wish for you and by extension, some of your people that you feel would be up for it, to join me.”<br>
<br>
That was certainly not what she had been expecting. Why would he want her to help him. And wasn’t her place truly here on this planet and not galavanting out elsewhere in the cosmic abyss.<br>
<br>
Inziim placed a hand up in front of him. “I know what you are thinking. And I know that you’d be plenty useful. Your skill here in setting up a council for the people of this continent was certainly reason enough, not including your genuine compassion and the way that you have with people. I really would be honored if you joined myself and Tokotol as defenders of this world. You have so much more to give and selfishly, I would like you to give that to me so that we could help people on a grander scale than ever before.”<br>
<br>
It was a lot for her to take in. “C..can I have some time to think this over. It’s really a lot to process.”<br>
<br>
Inziim’s eyes changed to a deep blue. “But of course Tura. There is not rush at all. Now, about those scones….”​</div><br>
The conversation continued on as per their usual meetings over tea. But Inziim’s words continued to linger in her mind long after he had gone. Could she make an even greater difference? Could she manage to prevent more callous deaths in the future and even in other places than here? It was a lot. When asking Mother Nature, she only responded with that one should follow their heart.<br>
<br>
It was a few weeks later that she finally made her decision. She decided that she was going to leave with Inziim and be a part of his team. In an elaborate ceremony, Peanut was raised to Queen Mother. Her and her sisters were all in tears as to the matter, but held it together for the ceremony. Peanut even had her teacher, Tibor by her side.<br>
<br>
After gathering up those of the Lepus that would be joining her and them all saying their goodbyes, Inziim came by, opening up a portal. As they all walked inside, they knew that they were walking towards their future.</div>
				
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