Kingdom Death: King of Monsters (IC)
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>Kingdom Death: King of Monsters (IC)
	
	

	

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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 1</b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jjbL0BgnIKs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/jjbL0BgnIKs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/jjbL0BgnIKs&quot;]"></span></span></span><br>
<br>
<i>Then even non-existence was not there, nor existence,<br>
There was no air then, nor the space beyond it.<br>
What covered it? Where was it? In whose keeping?<br>
Was there then cosmic fluid, in depths unfathomed?</i><br>
<br>
-​</div><br>
<br>
"Well?"<br>
<br>
Her temple throbbed.<br>
<br>
"Today, child."<br>
<br>
She took the queen into her shaking hand, focused more on the piece than the move. Clenching it between three fingers, she tried to raise it from the board, only for her hand to spasm and scatter the armies across and beyond their checkered field.<br>
<br>
The tapping at her cerebrum began to pound at her thoughts. A frontal lobotomy that would claim everything. Blinking, she willed the spots in her vision away while her small hands mechanically gathered the pawns, knights, bishops, rooks, queens and kings, muttering to herself their annotation like scripture.<br>
<br>
A hand fell on her shoulder and all became still. "Arianrhod. Look at me. Just reset the board."<br>
<br>
He leaned back, skin and eyes black with ink, and she woke up to a knuckle pressed to her cheek.<br>
<br>
<div style="text-align: center">-​</div><br>
"You were speaking in your sleep. Did you have a vision?" Ceridwen asked as Arianrhod started carding her hair.<br>
<br>
"No." She smiled. "Just a nightmare." Arianrhod punched her cheek and let her arm fall to the swaying carpet. We've arrived?" She asks.<br>
<br>
"Nearly. Lleu knows the way. Get dressed." She planted a kiss to her cheek before withdrawing to the howdah's lower tier.<br>
<br>
Arianrhod rose up, breathed in, breathed out, and wept.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. (Co-op Action 1) Clear a pit and prepare it as an arena.<br>
<br>
Hero:<br>
<br>
Arianrhod (mindforce) (animal kinship) (educated and clever) / (workaholic) (rags) (lantern) (t6 shadowbone/silk staff sling) (sharp rock).<br>
<br>
Horror:<br>
<br>
Lleu.<br>
<br>
Tribe:<br>
<br>
50 Ciun (lanterns) (t6 shadowbone/silk staff slings) (sharp rocks)<br>
<br>
AIDED BY...<br>
<br>
(Co-op Action 1) Clear a pit and prepare it as an arena.<br>
<br>
Hero:<br>
<br>
Grand Sage Enyo (Sixth-Sense, Lore Darkness [5])<br>
<br>
Tribe:<br>
<br>
48 Great Sages (Lanterns, Sharp rocks, [Mindshield])<br>
<br>
2. (Co-op Action 2) Challenge the horrors of the tribes to a duel / marry off Hopes.<br>
<br>
LLEU THE SILVER OLIPHANT vs. THE ARGEAD!<br>
<br>
THROFL TO CHALLENGE THE WINNER!<br>
<br>
AND FOR OUR THIRD MATCH... LYSANDER AND CERIDWEN IN HOLY MATRIMONY!</div>
				
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<div style="text-align: center"><span style="font-size: 12px"><b>- I -</b></span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">The Dust Settles</span><br>
<span style="font-size: 18px"><i>~ High Sage Collective ~</i></span></span></b>​</div><hr><div class="bbcode-row"><div class="bbcode-column column-width-span3"><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-50px; width:100%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><a href="https://www.rpnation.com/attachments/9c9f2e1097fb285b3d9206c2f6e1746e5379f747_high_webp-png.1170834/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1107/1107963-896e5d60fb12ecf91dad3f0891d672dc.jpg" class="bbImage " style="" alt="9c9f2e1097fb285b3d9206c2f6e1746e5379f747_high_webp.png" title="9c9f2e1097fb285b3d9206c2f6e1746e5379f747_high_webp.png" width="175" height="100" loading="lazy"></a><br>
<div style="text-align: center"><i><span style="font-family: 'courier new'">~ Chief Sage Khaoul ~</span></i>​</div><hr><b><u>THE TRIBE</u></b><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span4"><u>Ancestry 1</u> - <i>Mindforce</i><br>
<br>
<u>Chief</u> - <i>Chief Sage Khaoul</i><br>
</div><div class="bbcode-column column-width-span4"><u>Ancestry 2</u> - <i>Mindshield</i><br>
<br>
<u>Hope</u> - <i>Grand Sage Enyo</i><br>
</div></div><br>
</div></div></div><div class="bbcode-column column-width-span5"><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-5px; width:100%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><br>
<div style="text-align: center"><span style="font-size: 12px"><b>- I -</b></span>​</div><div style="text-align: center"><span style="font-size: 18px"><b>A Fateful Encounter</b></span>​</div><hr><i>The Chief gazed upon darkened wastes with a watchful eye.<br>
<br>
The Grand Sage Khaoul had travelled far, as had his ancestors before him, in search of weathered lands that might sate the lust for shelter his tribe so ravenously desired. They had arrived during an exodus that took them further still across the dark, and now he sensed the time for settling.</i><br>
<br>
"Celestial blessings, Grand Sage. Do we rest here?"<br>
<br>
<i>Before the Chief and his disciple was a large pit depressed into the darkness. The telltale wisps of lantern-light told of a fledgling tribe attempting to convert this nook into an abode. The time for ink-swept eyes had passed. Perhaps they would share in common interest?</i><br>
<br>
<div style="text-align: center"><span style="font-size: 12px"><b>- II -</b></span>​</div><div style="text-align: center"><span style="font-size: 18px"><b>The Chosen's Quest</b></span>​</div><hr><br>
<div style="text-align: center"><i>I hear thee, O' Celestial One.<br>
<br>
The Vessel named Enyo heeds.<br>
<br>
Yes. I am. Yes.<br>
<br>
Your will be done, my lord.<br>
<br>
I am your chosen. This fate is bound.<br>
<br>
The Blessing of Rafael aligns. I am sundered, reborn...<br>
<br>
This Vessel accepts.</i>​</div><br>
</div></div></div></div><hr><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:-1px; width:98%; height:100%; margin:auto; overflow-y:hidden; overflow-x:hidden;;"><b>Summary</b><br>
<hr><ul>
<li data-xf-list-type="ul">Co-op Action 1: The High Sage Collective will join the Ciun in exploring &amp; clearing a pit for habitation, using their <i>[Darkness Lore 5]</i> knowledge of the land to make use of suitable spots and <i>[Mindshield/Sixth-Sense]</i> to avoid detection from hostile entities: <b>Grand Sage Enyo [Sixth-Sense, Darkness Lore (5)] / 48 Great Sages [Lanterns + Sharp Rocks]</b></li>
<li data-xf-list-type="ul">Hidden Co-op Action 2: To be revealed by another player...</li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px">Sikander Troupe<br>
Turn 1</span></span>​</div><hr><div style="text-align: center"><i>And so we fled the Cresh<br>
Blood flowed there<br>
Warning Heeded, they fled<br>
Into the Sands we went<br>
Change came with fear<br>
We learned to hide<br>
Shadows and puppets</i>​</div><hr><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/Sg8L9yHKMYQ/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/Sg8L9yHKMYQ\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/Sg8L9yHKMYQ&quot;]"></span></span></span>​</div><br>
"This will not do!" Bion snarled, his masked frame shaking in outrage as he looked over his people and his puppets. Like all the Sikander, he was in tattered robes hiding a naked frame, wooden mask hiding his face. All Sikander concealed their true forms. Which was a lie for a Sikander had not true form these days. They assumed the looks of various tribes beneath their robes to sow confusion.<br>
<br>
"Father, we do what we can," Cleon said from the left of his father.<br>
<br>
"The people are gathered. We have made contact with those willing to engage with us for a new home," Dion offers from the right of his father.<br>
<br>
The twin's masks mirrored one another, and annoyingly enough they would swap them to confuse people often as a prank.<br>
<br>
"Yes, we may find a home now. Build it potentially with these Sephirah and Agread should there prove space for us all. If not... we will slip in amongst them until we MAKE space," Bion said with huff as he again looks to the puppets.<br>
<br>
"UGLY! They are ugly! And WEAK. Unacceptable. They are an INSULT to my glory. I must rework them immediately. The Monsterbone we found in our exile, I will use it now. We will make them better. Come, my sons, we have work to do!" Bion marches towards the puppets with purpose, pulling forth the Beloved Ruby Sewing Kit. They had much work to do to soothe his vanity and that required the puppets to be remade more gloriously,<br>
<hr><b>Actions:</b><br>
<i>Player Action </i>- Use the Unit of Monsterbone and Beloved Ruby Sewing Kit to upgrade the Puppets.<br>
<i>Cooperative</i> - Work with Sephirah and Argead to seek and claim settlement space.</div>
				
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					<div class="bbWrapper">In the heart of the Suspension, where the darkness reign eternal and the light dares not trespass, there dwelled a tribe of humans. They were the forsaken ones, born of darkness and shaped by its relentless embrace. Their existence, a fragile dance upon the edge of fear and hunger, where every breath drawn is a battle against the encroaching abyss. Within their crude dwellings of bone and sinew, the tribe huddled together against the chill that seeps from the very ground they tread upon, hugging what meager supplies they had recovered from the Crystal Sands. Eyes dulled by perpetual gloom flicker in the dim light of flickering lanterns, wary of the unseen horrors that lurked just beyond their meager sanctuary.<br>
<br>
Their days are spent in silent reverence to the ancient rituals passed down through generations, rites born of desperation and whispered in tones laden with dread. They know not the warmth of laughter nor the solace of peace; theirs is a life steeped in the raw instinct of survival, where each day brings not hope, but a renewed dread of what the dark may bring. The elders spoke in hushed tones of a time before the darkness, a time when the world was bathed in light with a brilliance now forgotten. They wove tales of a paradise lost, a realm beyond the reach of shadow where their ancestors once roamed free and unblemished by the stain of perpetual darkness.<br>
<br>
Yet such stories offered little comfort to those who now eke out their existence in the oppressive gloom. Hunger gnawed ceaselessly at their bellies, a relentless reminder of their fragile mortality. But it is not only hunger that haunts their waking hours. Fear, too, coils like a serpent within their hearts, its venomous whispers echoing in the caverns of their minds. They fear the darkened woods that encircle their enclave, where unseen eyes watch and unseen claws await the unwary. They fear the chill that creeps through their bones, a harbinger of unseen terrors that prowl in the endless dark.<br>
<br>
And yet, amidst the despair that clinged to their weary souls, there lingered a spark of defiance. It is the flame that flickers in the eyes of the young as they listen to the elders' tales, the ember of hope and faith that refuses to be extinguished. They are the descendants of those who refused to surrender to the encroaching dark, who chose to face the darkness rather than cower in its shadow. Their people had come far. Guided by the light illuminating the darkness, which only they could see... such was the blessing of the Argead and the third eye. They were not defenseless like their ancestors once were. Muttering prayers and humming hymns... the Tribe of the Argead steeled their minds and souls. They tended to their Inner Light as their faith in themselves and each other grew. For among them were heroes, ancient relics and most importantly... the Argead himself.<br>
<br>
The prayers were abruptly silenced when a small group of men emerged from the darkness, among them a man baring the Lantern of the Third Eye, which illuminated the region to the tribe. Before them stood Antipater, the chieftain and patriarch of the tribe, who had led the Argead to the Suspension. In a curt, yet confident manner, Antipater spoke "These lands are foreign to us. We must learn to survive... and then thrive. Food, water, shelter. That is what we need. Our scouts have encountered some of the other tribes fleeing the Crystal Sands. We will... cooperate with some of them to suit our needs and purpose. However, the tribe and the Argead come first. Food, water, shelter. That is what we seek."<br>
<br>
Antipater turned away and walked forward into the darkness, illuminating the horizon with a light that only they could see.<br>
<br>
---<br>
<br>
1. Cooperative Action: In coordination with Sephirah and Sikander tribes, begin searching for a new place to settle... though if they happen to find a particularly interesting place or object then the tribe might keep mum about it especially if they find it with the help of the Lantern of the Third Eye.<br>
<br>
<br>
The Argead - Flight, Echolocation<br>
<br>
Cooperative Perk<br>
Critical Thinker Perk<br>
Devious Chieftain Quirk<br>
Darkness Lore (5)<br>
Mindscreen x2<br>
Animal Handling and Mindforce Ancestry via Ciun Hero<br>
<br>
"The Screen" -- Individuals or groups (the power magnified with number of adherents) become resistant to all forms of damage and gain stealth and invisibility as long as they eschew aggression and intend to disengage/flee from danger. This is not something that can be used for static defenses, but for fleeing, scouting, or otherwise non-violent travel it can be very useful. Gathering can be done under the "Screen" to increase yields because you can gather more not distracted by dangers.<br>
<br>
Lantern of the Third Eye -- this lamp conveys bright light in a mid/long range AoE, but does not attract predators (unless GM warns otherwise) -- the light can also be invisible to non-tribals, allowing the tribe to see while others must depend on other or no light. Depending on brightness this grants Fear (8) to lesser creatures, and Terror 5 to any animal with less than 1 melee die (so insects, muckhoppers, and other vermin flee in swarms, or are kept from the area) Once per season it can be focused into a beam during a combat to grant Fire (20) to the wielder. I am thinking that except for shorter periods, the bright light is visible only to your people.<br>
<br>
2. Cooperative Action: With the trade agreement with tribe Ciun in place, the tribe visits the Ciun arena to celebrate the union of the two tribes. What better way to celebrate such an occasion than with an event such as the duel between the Oliphant and the Argead? Besides, such a spectacle presents an opportunity for the Argead to display its splendor and bring back the children of the Witch into the faith.<br>
<br>
Lysander<br>
-2x Principled Perk<br>
-Overzealous<br>
- Social 15<br>
- Lore People (5)<br>
-Bonded to Horror<br>
-Mindscreen x2<br>
<br>
The Argead<br>
-"Emanates (faith/wonder)" (10) - this manifests as reinvigoration 2 (mental AND physical) to people who "accept"/"believe in" it. If they don't believe awe 6+ instead. (they may be too awestruck to attack)</div>
				
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					<div class="bbWrapper">Sephirah Clan - Turn 1<br>
<br>
Order 1 (Shared): Cooperate with The Argead(<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId27">
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) and the Sikander Troupe(<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId29">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
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) to establish a settlement in somewhere nice with hopefully some cool resources. The Shamans will work to establish the Sanctuary Ward (establishes a sanctuary. expels hostile creatures.) around the settlement as well as the Barrier and Hidden(stealth) ward on the main encampment of the Sephirah Clan.<br>
<br>
Note: You allow me to settle ahead on the Triple Ekes but I would have to make this action a STRAINED action. <br>


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Make the first stages of the home! We'll focus on the ward defenses and maybe we could also find cool resources nearby?<br>
<br>
<b><u>Materials Used</u></b><br>
1 unit of Shadowbone. If this is not enough for all three wards, I will rather focus on the Barrier and Hidden Ward for the Shaman's own territory instead of the additional Sanctuary Ward for the settlement in general.<br>
<br>
<b><u>Enchanting Bonus (+75%)</u></b><br>
The WARDFORGE - in crystal sands, the Vivaldi great forge was destroyed and abandoned, with only it's crucible saved as a relic. You took the remains of the forge (basically a conical ruined oven) and made it into a magic mill for producing wards and runes. This is anathema to the Vivaldi (who will know or at least have rumors it was taken) -- but grant an additional +25% to crafting enchants and wards, and the effective increase in material quality is 1d2 per craft.<br>
<br>
Enchantingx2: This is an art of etching, tatooing or inscribing runes and wards. Runes generally go on items and people, wards on larger things like doors/buildings/areas. Wards can be broken unless HALF their creation % is overcome. Runes generally cannot be removed except by the tribe that crafts them, so are generally boons or curses.When a rune or ward is made, roll 1d100 (+50% for x2) -- if you get 100% the rune/ward is "perfect", less than perfect wards become more temporary, less than perfect runes can have unexpected properties. Wards cannot (even is bonus allows) exceed 100% quality. Runes can go up to 120% with expense of fatigue, resources or wealth.At this level, wards and runes can do most anything the player desires at GM's discretion. You can attempt to make a rune or ward invisible but it takes -30% from the crafting, and you must decide if you are doing this before the enchantment is attempted.<br>
<br>
<b><u>Possible Character Bonuses</u></b><br>
[Daring], [Insightful], and [Ambitious]</div>
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Order 2 (Solo): Create the [Sacrarium]<br>


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The [Sacrarium] will be established, located in the deepest and most protected part of the Tribe settlement. It will be right under the [The Bound One], the tribe's monster. 4 units of Shadowbone will be used to erect four corner pillars with. 1 unit of Ruby, and 1 unit of Liferoot will be used to construct a core in the middle. The purpose of [Sacrarium] will be to fully focus and maximize the effects of the monster. As it is right now, it has [Emanate - Mental Energy] and [Reinvigoration 2] but it's only from its passive aura. The Sacrarium's purpose is to focus it all in one spot for a true powerup. Where the Shamans could also do their most sacred of works and channel the monster's energy to the enchants itself.<br>
<br>
The Shadowbone Pillars and Ruby Liferoot Core will also be heavily enchanted to make all this possible. The Ruby Liferoot Core will be used to tap into the mind and powers of the [The Bound One]. Additionally, the WARDFORGE will be attached to the [Sacrarium] and 2 units of gold will be used anywhere to make the Sacrarium better, more powerful, and look cooler!<br>
<br>
Then after this is finished.... The Shamans will initiate the [First Sacred Baptism]. All full shamans (you mentioned each tribe has like 50 people) will undergo a full baptism in the [Sacrarium] where they will be baptized by the energy of [The Bound One] through the Ruby Liferoot Core. Those who fail means they will die and then they will be fed to strengthen [The Bound One]. This will be the first step of the tribe's goal to be able to fight against the monsters by themselves without raising a monster.<br>
<br>
This MIGHT significantly reduce the number of Shamans BUT shamans never really relied on numbers in the first place. Back in the Cresh, there were only 5 Shamans and they were very powerful.<br>
<br>
Moving forward, [The Baptism] will be part of the Shaman culture where you cannot become a fully fledged shaman unless you undergo baptism.<br>
<br>
<b><u>Enchanting Bonus (+75%)</u></b><br>
The WARDFORGE - in crystal sands, the Vivaldi great forge was destroyed and abandoned, with only it's crucible saved as a relic. You took the remains of the forge (basically a conical ruined oven) and made it into a magic mill for producing wards and runes. This is anathema to the Vivaldi (who will know or at least have rumors it was taken) -- but grant an additional +25% to crafting enchants and wards, and the effective increase in material quality is 1d2 per craft.<br>
<br>
Enchantingx2: This is an art of etching, tatooing or inscribing runes and wards. Runes generally go on items and people, wards on larger things like doors/buildings/areas. Wards can be broken unless HALF their creation % is overcome. Runes generally cannot be removed except by the tribe that crafts them, so are generally boons or curses.When a rune or ward is made, roll 1d100 (+50% for x2) -- if you get 100% the rune/ward is "perfect", less than perfect wards become more temporary, less than perfect runes can have unexpected properties. Wards cannot (even is bonus allows) exceed 100% quality. Runes can go up to 120% with expense of fatigue, resources or wealth.At this level, wards and runes can do most anything the player desires at GM's discretion. You can attempt to make a rune or ward invisible but it takes -30% from the crafting, and you must decide if you are doing this before the enchantment is attempted.<br>
<br>
<b><u>Possible Character Bonuses</u></b><br>
Perks: [Daring], [Insightful], and [Ambitious]<br>
Quirks: [Entitled], [Psychopathic], [Erratic], and [Coldx2]<br>
<br>
<b><u>Materials Used</u></b><br>
5 Units of Shadowbone<br>
1 Unit of Ruby<br>
3 Units of Necris Jelly - Necris jelly preserves undead, increases the (Undying) value for those who already have it, and gives +1 to death saves if applied quickly to the patient.<br>
Note: Wardforge has an effective increase in material quality of 1d2<br>
2 Units of Gold<br>
1 unit of Liferoot</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>    TURN 1<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/AUofp5a0zUQ/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/AUofp5a0zUQ\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/AUofp5a0zUQ?list=PLKzpt3zYOKYqQXc2n3xRR9eDmTohMh6xZ&quot;]"></span></span></span></b></span>​</div><br>
<br>
A deadwood stood silently in the way of the tribe. Row upon row of twisted dead trees, rooted since time gone by, now lifeless.<br>
<br>
Ballon's people went in pairs everywhere, as it was dangerous to go alone. Everyone knew that. Elders and children picked at little plants, mushrooms, pale worms from the dirt. Standing sentry were the men and women. With faces tired beyond their years, they faced outwards into the unending mist and nothingness of the Dark World. Chief Ballon had assured them their path was the least dangerous, which made them ever more vigilant against letting down their guard. In its entirety, the tribe was quiet; noise was death, they knew, almost as bad as overly bright lights.<br>
<br>
Ballon himself had lent the flashcube to a little old woman. She was a mother of eight, a grandmother in the tribe, and all loved and cherished her as much as they could afford. She directed two children over the precious scource of heat and fire, as the less-than-slave fare sizzled on a flat stone. Mushrooms, worms, filthy scraps, but to them it was a feast. <br>
<br>
He ignored the sizzle and scent of precious grub (and the few literal grubs). He pressed his hand against the cold, blackened bark of the nearest tree. His minds eye furrowed its 'brow' and peeped itself open a touch. Images and impressions came like molassas flowing out of a tiny crack...<br>
<br>
'Light ... Light... Nothing ... ' The tree had once begged, 'Death.'<br>
<br>
Nothing. Treedeath was loud, due to the fact that trees seldom died alone unless it was from persistent pestilence or mens cutting. No, treedeath was the raging of a fire, or dark monsters, or the miasma of the world killing life as it had all-too-regularly done. No, this deadwood would provide no real information. Ballon thought, and then thought some more.  <br>
<br>
Scents of food being done came to him, and with them a new impression. A new voice. From within the deadwoods, came the idea of food. Where had that scent come from? Where was the maker? The thought would know, and it rose up larger. Dead trees were shoved aside and a direction was picked.<br>
<br>
Ballon snapped out of his thoughts. Time to leave. He motioned to the old woman to close shop. The flat cooking stone was emptied as food was hurriedly shoved into mouths by dirty fingers. Hiss, hiss, snap, the future seemed to indicate. Yes, now would be a good time to leave, Ballon concluded. No sense waiting around to listen to the future, only lose his precious workers.<br>
<br>
He kicked the flat stone off of his precious light, picked the cube up, and as quickly as the Lesser Concordat had came; they left.<br>
<br>
<hr><br>
<b>Action 1:</b> Hillhome. Instead of a crater, the tribe seeks out a home for itself on higher ground, relying on the wisdom of Ballon.<br>
<br>
<b>Collaborative w/ Player:</b> Using their extensive knowledge of the Suspension (Lore) the Idafaoda and Lesser Concordant will seek out an, off season if possible, ant lion nest or similar in an attempt to find loot, materials and even security from the creatures of the dark. Flash cube will be used in it's sheltered mode to attract waywards. <br>
TWISTER:<br>
Perks: Gallant (X3), Intelligent (X3),<br>
Quirks: Audacious, Chaotic, Amoral, Blindly obedient.<br>
Skill: Lore (15) X2 Suspension, Creatures.<br>
WAFFLE:<br>
Perks: (Self-Sufficient x2) (Resourceful)<br>
Quirks:  (Oppressive) (Selfish)<br>
Skill:  Lore (All) (10)</div>
				
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<b><span style="font-size: 18px">Seimari</span></b><br>
Turn 1<br>
[Things to look for! Passionatex2, Artist, Bravex2, Deceitfulx2, Power Hungry, Glory Seeker, Spiteful and Messy]<br>
<br>
Kostis tossed and turned on the hard ground, low growls rumbling from his throat as he barred his teeth at some nightmarish foe, his body was slicked with and the silk bedding clung to his body like a second skin that would no doubt have to be peeled away when the mountain of a man awoke. His muscled body was tense and his limbs were flayed out, his leg over and almost crushing a tiny mousy looking woman who was sleeping nearby. His arms flayed out, his right arm over the edge of an immense throne seeming to consist of the bottom jaw bone of some great creature, his hand opened and closed around a tooth as if, even in his dream, he was unable to let go of what was his<b> [Power Hungry/Messy]</b>. Beads of sweat continued to roll down his dark olive skin, his long, wild and rough hewn hair sprayed out around his head like a dark halo without rhyme or reason as his face jerked left and right by some unseen force <b>[Messy]</b>. Suddenly Kostis body jerked upwards, his spend bending as from his chest burst a mighty roar that split the darkness around them, a roar of fury, of anger, of defiance <b>[Bravex2]</b>. The clearing filled with sounds as the people, laying sprawled around him as the tribe slept in a great 'pile' for protection, were startled awake, jumping to their feet to look for unseen danger as Kostis, himself, was slowly risen from his slumber by his own fury, his eyes fluttering open as he moved to set up..<br>
<br>
His dark eyes scanned the darkness, barely illuminated by the lanterns, as the men and women on patrol had just come rushing back to the edges of their bedding to see what was wrong, Kostis waved them off, "Its nothing, check our left side, I think I heard something although I don't double it turned tail at my fury," <b>[Deceitfulx2]</b>.<br>
The guards gave each other looks but gave a deep bow and turned on their heels to investigate what was absolutely nothing. Kostis dark eyes fell on the small woman under his leg and he pulled his leg back before he shot it back out, kicking her in the stomach and sending the tiny woman rolling and tumbling down the throne and across the bedding <b>[Spiteful]</b>, "Get up," Kostis growled as, he, himself, rose to his feet before stumbling to the throne and collapsing on top, drawing deep breaths as the beads of sweat felt cool in the 'evening' air.<br>
<br>
Despite their size difference, the mousey woman made no noise when she was kicked besides the '<i>oomph</i>' of her breath being knocked out. In silence, the tiny woman drew in a few breaths before she climbed to her feet and moved over to him, she tugged down the silk sash of his body and with a clean silken cloth, gently wipped away the sweat and grime of the floor, her hands strong despite their size. Her almond eyes, under the dark bangs that so often covered her face, almost expressionless as she worked. She reached to his side into his herb backed, crushed many in her palm, and then gently began to dab and rub it into his skin. The herbs were harmless and useless, nothing more then to help him smell better.. Water was precious and so bathing was a rarity, but Kostis refused to stink and smell, he was more then that <b>[Glory Seeker, Power Hungry, Artist, Passionatex2... Deceitfulx2]</b>.<br>
<br>
As the mousy woman worked, Kostis took her in. He had no idea where she had come from, his 'Napkin'. This tiny slave with strange exotic features, she had merely emerged from the darkness one day, without a word, and to this day, he had never heard a peep from her. She was his personal servant, his assistant, the one to clean up after him as he tended to be a whirlwind of destruction and waste <b>[Messy]</b>. Kostis reached out, his massive hand cupping her chin as he tilted her head back to look at him, her soft features, small nose and ebony eyes gazed back up at him without hint of fear or love. They simply were. He examined her like this for a bit more before he shoved her head to the side, but she was back to him in a moment, rearranging his robe back into its place<b> [Spiteful/Messy]</b>. As pathetic as it was, as cruel as it was, Napkin was the only person he 'trusted'. Even his own daughter..<br>
<br>
His eyes searched out the darkness, checking yards away from the group for the telltale 'tent' of his daughter, of Thaleia. It didn't take long for his eyes, long adapted to the darkness, to make out the outline of her place. The strange sticks, silk and spike barrier she used to keep small predators away outside of it. She never slept with the clan, and she rarely spoke to him these days outside of pleasantries. She.. hated him. He knew this although Kostis didn't think she realized he knew. She was not the liar he was<b> [Deceitfulx2]</b>, in fact, she was not many things he was. She was... A good child. A good person and so he had let her fly.. even when he knew he should have broken her spirit for the betterment of the Clan but love and the refusal to crush something beautiful and unique were stronger then any petty desire<b> [Held Back Power Hungry because of Passionatex2 and Artist]</b><br>
<br>
Kostis hoped she found happiness someday, a partner of her own, well, he'd rather that then wake up in the middle of the 'night' to find her stuff gone and that she had simply upped and vanished <b>[??]</b>. He let his thoughts idle for a few more minutes as his clan started to gather their belongs and prepare for the journey to continue.. "Come Napkin, we have much to do today and Glory waits for no man."<b> [Glory Seeker/Power Hungry]</b><br>
<br>
<br>
------------<br>​</div><b><u>Co-Op Action 1 [Singer/Seimari {Eliasdagood/Cosmo}]</u></b><br>
The two clans will explore the Suspension together to try and see what they can find. They are looking for three things specifically:<br>
1. An NPC village of decent size in a well placed location<br>
2. Animals/Plants<br>
<br>
But if they can find more that'd be nifty! But village most important followed by animals/plants! I have Junk Points to spend to modify the roll if I can/is needed, perhaps Thaleia tinkering up a tool to help explore! [Like a dowsing rod or something]<br>
<br>
<b>Useful Perks/Quirks/Abilities for this action</b><br>
<i>Elias</i><br>
Black and white low-light vision<br>
Animal Kinship [Ancestry]<br>
SEG [Ancestry]<br>
<br>
Elias Perks/Quirks that may effect this<br>
Capable - Reroll on any noncombat endeavor but must take second result. Repeated use causes mental/physical fatigue.<br>
Compassionate - Synergizes with Animal Kinship Ancestry<br>
Focusx2 - More consecutive turns/rounds you work or concentrate, the higher the bonus.<br>
Calm - +s while concentrating, which stacks with focused<br>
<br>
<i>Cosmo</i><br>
Herculean Ancestry [Can go for longer, more agile and fast for scouting]<br>
Healing Ancestry [For finding plants]<br>
Tinker with Junk Points!<br>
<br>
Perks/Quirks that may effect this<br>
Passionatex2,  Glory Seeker, Bravex2<br>
<div style="text-align: center">​</div><b><u>Co-Op Action 2 [Singer/Seimari {Eliasdagood/Cosmo}]</u></b><br>
Once a suitable village is spotted [or chosen if multiple], the Singers and Seimari will prepare. Singers will remotely MIND CONTROL children to have them sneak out to receive poison crafted by the Seimari as well as be 'touched' by the Singers so they can be remotely viewed. The children will then return to put poison in their people's food and water, as best they are able.<br>
<br>
When the time is right, and chaos has spread, the mind controlled children will RISE UP and attack their parents. In this chaos, the Seimari will lead the charge from outside to cut down the defenders and claim the village, its people and its goods. The Remote viewing will be used to help guide the children's poisoning as well as make the attack time <i>perfect </i>for the Seimari [or as close as can be].<br>
<br>
<b>Useful Perks/Quirks/Abilities for this action</b><br>
<i>Elias</i><br>
Black and white low-light vision<br>
Animal Kinship [Ancestry]<br>
SEG [Ancestry]<br>
CHILD POSSESSION [Remote by Hope and some members]<br>
Remote view anyone they've touched, 50% to remove view people they've seen.<br>
<br>
Elias Perks/Quirks that may effect this<br>
Capable - Reroll on any noncombat endeavor but must take second result. Repeated use causes mental/physical fatigue.<br>
Monsterousx2<br>
Focusx2 - More consecutive turns/rounds you work or concentrate, the higher the bonus.<br>
Calm - +s while concentrating, which stacks with focused<br>
Invisible - Easier to go without being noticed<br>
<br>
<i>Cosmo</i><br>
Herculean Ancestry<br>
Healing Ancestry [Midnight Nettle Poison (10)]<br>
Tinker with Junk Points! Perhaps making some gizmos to help scale walls and what not if needed to improve roll.<br>
<br>
Perks/Quirks that may effect this<br>
Passioantex2, Deceitfulx2, Power Hungry, Glory Seeker, Bravex2<br>
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					<div class="bbWrapper">The hand is a beautiful thing. Bones slotted together in perfect unity, tendons and muscles arranged in such marvelous ways so as to allow complete and utter flexibility. The flesh distributed to allow dexterous movements while still providing cushion. The skin! Tough in some places, loose in others. It was a damn shame. But also a blessing, because are the most beautiful things in this world not also the most fragile?<br>
<br>
Novan did not have a hand that he could crush at the moment, but he did have something almost as good. A dog-like creature, its hind legs smashed beyond repair, but stil breathing. To call it alive would be a falsehood. It had already given up, laying weakly on a cold stone floor, and soon it would be gone, but not before he had his share.<br>
<br>
One giant foot rose up, and slowly, ever so slowly, he brought it down on the poor thing’s front paws. A sound of bones snapping and a pitiful last moan before it fainted, from shock or from pain. He bent down and ripped off an ear, a trophy for himself. Then he turned and let the lesser tribesmen take the soon-to-be corpse.<br>
<br>
***<br>
“You are inconceivable.” From the shadows, a low graveling voice.<br>
<br>
Novan paused, mid-way through attaching the ear to his belt. Nobody else was near. “Father. You are truly one with the night.”<br>
<br>
“I am not your father any more than any other, which is why I cannot allow you to prance around up there, as you seem so keen to do.” The voice was perhaps colder than when its owner had taken Novan’s fingernails, as a punishment for attempting to put together a broken spoil of war. The threat was implied.<br>
<br>
The hair on the back of his head stood up, but he was careful to keep his face still. “My hunts are necessary. They-”<br>
<br>
“They waste resources!” The shadows roared. “What, you think parading yourself and ten men out to capture small game is, is, IS A GOOD IDEA? You believe yourself so invincible, so important, that you will bring the rest of us down with you.”<br>
<br>
Novan roared back, straightening his posture until he was absolutely looming over his father. “They improve morale! They prove we have culture, class! And besides, it’s not a huge deal. We are thriving, we’ve finally found our prophesied-”<br>
<br>
A flare of pure disgust choked his throat, and the words suffocated in his mouth. Finally his father stepped out of the shadows. “That is precisely why we must be cautious. As Deimos foretold, when darkness becomes stronger, so too does light. A precarious balance, and the side that loses will be, I see it now, the side with the utter buffoon too prideful to recognize his faults [Witty]. Now get out of my sight.”<br>
<br>
Novan made his way out, but under his breath, he muttered something audible only by the animal, its ear hanging limply at his side. “You are the buffoon. These are good for the tribe, and the only one who thinks otherwise is you. I'll show you a hunt, the greatest hunt in the history of the tribe...”<br>
<br>
<b>Actions:<br>
<br>
Free action, approved by GM:</b> The elders of the tribe are plied for information regarding other local tribes. It has been long since any strangers have come to the storehouse stair, but the elders know of people(s) that wander beyond the lamplights, and who's own lanterns trail far away from the hills.<br>
<br>
<b>Single Action:</b> The tribespeople gather granite and wood/herbs from the area immediately surrounding the Storeroom Stairs, seeking out any possibly hidden treasures.<br>
<br>
Sharp Rocks<br>
Lanterns<br>
Observant<br>
Plant Lore (10)<br>
<br>
<b>Collaborative Action, with Xelthas (Mechking), Beastly Blood (Birb): </b>A GREAT HUNT! The tribes move stealthily in the darkness, tracking down animals and avoiding the most troublesome nightmares. They seek to gain meat, hide, and bone, but also attempt to catch and domesticate useful beasts for a permanent source of food. Xelthas in particular sets up traps and ambushes, helped by the Nightstalkers' tracking ancestry. The Nightstalkers in particular raze as they go, acquiring small material gains.<br>
<br>
<b>Nightstalkers: </b>Sharp rocks, Lanterns, Tracking Ancestry, Perks: Observant, Quirks: Destructive, brutal x2<br>
Novan, equipped with T12 enchanted Living Caber. Quirks: Violent, Brutal, Stubborn. On the hunt, he attempts to talk to and interact with the other hopes as much as possible<br>
<br>
<b>Beastly Blood:</b><br>
Sharp rocks, Lanterns, Fear (10 due to Seg Blood), Beastly and Mindshield (Seg) Ancestry, hunting culture<br>
Wyrmjack armor (Hegallia): Perks: <b>[Calm]</b>, <b>[Cultured] </b>Quirks: <b>[Perverted]</b>, <b>[Oppressive]</b>, <b>[Remorseless]</b><br>
Hellion: Perks: <b>[Strong]</b> &amp; <b>[Skillful] </b>Quirks: <b>[Extremist]</b> <b>[Hideous], </b>Extra Weaponskill ancestry (large set of claws), can set up ambushes, also gains an 3d6 for one attack in a season, rejuvenation 2, for the first 2 death saves has +2 without including bonuses or minuses, can run for a while without getting tired, illiterate Descriptors: <b>[Martial Artist]</b>, <b>[Swimmer]</b>, <b>[Survivalist]</b>, <b>[Trapper]</b><br>
Hellion will help when it comes to setting up a trap for whatever they encounter, preparing an ambush and lying in wait for whenever the opportunity arises.<br>
<br>
<b>Xelthas</b>:<br>
Shark rocks, Lanterns, Ancestries: Camouflage, Amalgamations, Perks: Curious, capable, efficient, cold<br>
The Weaver also has Ancestry: Hunter, has extra stealth, and is Brave, Reliable, and a Primadonna</div>
				
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					<div class="bbWrapper">Kingdom Death: King of Monster<br>
<br>
<a href="https://www.rpnation.com/attachments/1000004820-png.1171172/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1108/1108301-efdb6359ae83036d80cdcebca0ccf0a4.jpg" class="bbImage " style="" alt="1000004820.png" title="1000004820.png" width="100" height="100" loading="lazy"></a><br>
<br>
Clang<br>
<br>
Clang<br>
<br>
Clang<br>
<br>
Sizzle<br>
<br>
“Ah, another successful crafting, my dear.”<br>
<br>
Zaas turned and gave a toothy grin to his daughter Taas. She was the Light of his life, the HOPE of the tribe. Clan Vivaldi would be a smaller place without her in it. BUt he knew that one day, he would have to marry her off to an eligible suitor. No matter how much he would feel lesser for it (Dependent).<br>
<br>
“Yes, Father. Both our new and Old Allies are already enjoying the beautiful work that we’ve done. Brainstorm has been a big help. After all, if he couldn’t carry a forge inside his handsome frame, we might have lost everything………”<br>
<br>
Both were thinking back to their GREATEST LOST. When the evacuation was underway from the Crystal Sands, there was one thing that they needed above all else. Everything else could be lost to the sands of time, except this one thing.<br>
<br>
THE GREAT FORGE. A movable relic of immense power that gave the Vivaldi Clan an edge, further above their natural crafting capabilities. Build by the very hands of Dass Vivaldi himself while wearing the Helmet of Protection gifted by the elder before him.<br>
<br>
Zaas slammed a fist into the ground.<br>
<br>
“If it wasn’t for those sneaky shamans backstabbing us and killing the Vivaldi Crusaders, we would have THE GREAT FORGE even now, instead of just a piece of it. We WILL get it back one day, even if it isn’t in my lifetime. (OBSESSIVE)”<br>
<br>
Zaas motion to the large piece that was a boon to all the clan, but would be even greater once attached to a Forge of some kind. Until then, it would INSPIRE as it should.<br>
<br>
“But for now, we need to help our allies find a new place to call home in these strange lands and continue to churn out our carefully crafted artistic weapons, armor and items. We shall spread the greatness of the Vivaldi Clan through these new lands.”<br>
<br>
1. CO-OP Action: Find a New Home with Allies<br>
<br>
Tara's:<br>
Hunting Ancestry (x2)<br>
Perception (x2) on Chief and Hope<br>
Dedicated on Chief<br>
Wild Card on Hope<br>
All Tribesmen have Survival skill<br>
Lore Monsters 10<br>
Lore Creatures 5<br>
<br>
Auriel:<br>
I can fly, I have my dusk dawn ability which increases my perception, I can summon cherubs to help look, and I can use my order power to give us speed.<br>
<br>
Twsb:<br>
I have Lore Creatures, Place, Monsters, 5<br>
Good Listener x2, Dependable x2, Driven<br>
<br>
Me: Hardworkingx2, Obsessive, Alert, spoiled, smart, compassionate<br>
<br>
2. Craft: Tools (Building)<br>
Weapons<br>
Armor<br>
<br>
FREE ACTION: Gives Taas 1 Unit of Amber and 1 Unit of Black Granite</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>YANMEN TRIBE</b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/tf5qwoCE6eY/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/tf5qwoCE6eY\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/tf5qwoCE6eY&quot;]"></span></span></span>​</div><br>
Tribe Perks: Dependable x2, Good Listenerx2, Driven.<br>
Tribe Quirks: Tactless, Reckless, Hedonistic, Overly Competitive.<br>
<br>
Hope Perks: Passionate, Good Judge of Character<br>
Hope Quirks: Audacious x2.<br>
<br>
<b>Co-Op action 1: A new home.</b> Applicable - Dependable x2, Good Listener x2 (boosts listening to others and thus cooperation), Driven - monster can FLY and is capable of water manipulation, improves its ability to look for things. Lore, Creatures, People, Monsters 5.<br>
Search alongside with the Vivaldi, Archons, and Urjagar for a settlement location or locations that might befit a burgeoning coalition of tribes. NOT settling it. Considering how many tribes are involved, 'close' settlement locations that might fit the tribes together into two-three groups that are near each other are also acceptable.<br>
<br>
<b>Co-Op action 2: See DMs.</b><br>
<br>
"... Must we really be so willing to aid them, father?" Ylesiyan rests on a rock, watching the tribe drill at their camp with their new, gleaming arms. "They are... Deceivers. Self-obsessed. And that... that <i>plan...</i>" (Good Judge of Character)<br>
<br>
Her face is hidden behind a mask of mourning, polished bone stark-white.<br>
<br>
"... The tribes must be united one day, yes. But is there really no other way? We could go forth and tell them to seek something else! A better path!" (Audacious x2, Passionate)<br>
<br>
Dralyan's eyes are on the elemental, as he holds his own shield and spear in formation. He stands a full head above the rest of the tribe, but he is only a novice in their arts - hesitant, and nervous despite his bulk. But he is trying. There is a fire in him, one the tribe sparked, but now growing- his spear and shield moving in the honed patterns of the rest of the tribe. The Chief looks to his daughter, letting her work the tension out of her mind in her own way. (Good Listener x2)<br>
<br>
"... We swore to protect our people as we left the Crystal Sands, daughter. We <b>must</b>." (Dependable x2, Driven)<br>
<br>
He stretches his hand out towards the distant wastes.<br>
<br>
"This land already possesses its own people. As we meet them, our actions will define the course of our presence- and they must <b>not </b>be a threat to us." (Driven)<br>
<br>
Dralyan clenches the hand into a fist.<br>
<br>
"It may be cruel. The other tribes may see what is done as a terrible act, no matter how great or justified... But no matter how many we must trample into the dust along the way, no matter their lamentations, we cannot let it waver our will. We face the darkness together, and we conquer it. It is our way." (Tactless, Hedonistic, Reckless)<br>
<br>
"But they won't stop here," mutters his daughter, "there will always be another foe for people like them. And if we stand beside them... then..."<br>
<br>
"Their choice of foes is <i>their</i> choice. It need not be ours. We are steadfast to those we might call friend, yes, but we have a higher calling." (Dependable x2, Driven)<br>
<br>
"... I won't let it happen. I won't. If there is to be war, then let there be war- but it won't be blood-madness! I won't see the fate of the Crystal Sands again!" Ylesiyan grits her teeth, as she looks off into the distance. (Audacious x2, Passionate)<br>
<br>
Dralyan just goes quiet, as he looks off into the distance. He really hopes his daughter could. But on the horizon, in the wind, the old Chief can hear it. The war-drums on the wind.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-07-03T16:38:33-0400" data-time="1720039113" data-date-string="Jul 3, 2024" data-time-string="4:38 PM" title="Jul 3, 2024 at 4:38 PM" itemprop="dateModified">Jul 3, 2024</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11959500" data-lb-caption-desc="Auriel Maza · Jul 4, 2024 at 1:01 AM">

		

		
	


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<span class="post-heading post-heading-">The Next Evolution</span><br>
[Karak]<br>​</div><br>
Eras change, kingdoms rise and fall. Nothing ever lasts forever. Changes and continuities. They say nothing can be done. That this life will never get better. The mantra of many around us and to those we will encounter. And we move, filled with purpose, to change hearts and minds. To undertake the next trial and begin our ascension. For they have accepted what they have been told without thought of their own. And that cannot be had. (Rational) And my heart twitches at the thought of it. Do I believe it? No, my heart reaches out to it. To her. I want to believe and yet my mind, my head holds me back. To demand evidence, to demand proof. To solidify these hallucinations that linger and leap from my mind. (Dubious &amp; Rational) And I deny it so. No matter how comforting it can be.<br>
<br>
And yet clawing at me is there. There is evidence, proof. By the mere fact of my existence. I validate it. And yet, I must deny. For... I have too! And the pain grows. My chest seizes, as if to admonish me. To remind me I exist. To torture this divide within.<br>
<br>
My daughter, my sons, my love, my lovers all beseech me so. Most of the tribe does. To believe.... To believe in myself. (Dubious) For I am not worthy. Amaraa, Jozef, why did you choose me? What made me so special? I am neither of those things. (Rational) (Dubious)<br>
<br>
Lips crash into mine and my thoughts whisk away. As they always have. (Absent-minded) My eyes open and I see his face. Rowan. Golden hair with deep eyes. Sweet tender skin and a wholesome, wolfish face. Oh how he tends me so. He laid upon me. His hand on my chin, his legs entwined with mine. (Hedonistic)<br>
<br>
He rolled his eyes as claws receded from my hands, darkness faded, and I felt my body return to normal. The beast had made its appearance in my thought and considerations. (Monstrous)<br>
<br>
"So you return from the depths of your mind, Shepard. What pains you? What hurts you, Karak?"<br>
<br>
I cough, "Nothing new.... Nothing need more breath exhaled on." (Rational)<br>
<br>
"Some things are. Some things are not. You lead us and you have done well. Our path is not an easy path. All know of it."<br>
<br>
"It is not that which bothers me so. What laid past us, behind us on that path that concerns me. How absurd it is." (Dubious)<br>
<br>
"Hmm, perhaps it is absurd. But when all that remains is the absurd. It must be true. And that reasoning has carried forth. Our powers reign in the light and the dark. Masters of it we are. And our legendary tale shows the ever present detail of power. Karak you know this."<br>
<br>
"I do."<br>
<div style="text-align: center">​</div><span class="post-sub-heading post-sub-heading-">Actions</span><ol>
<li data-xf-list-type="ol"><div style="text-align: left">[Co-op Action] Work with other allied clans to find a home. (See Trek's post).​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">[Gathering] The clan on their travels and at their eventual destination will search for plants or other items capable of cultivation, resources usable for construction, and other items of interest. If mana is available, they will summon cherubs to help gather and use their duskdawn power to enhance their perception and hide from threats. Finally, if there is some mana remaining, experiment with sanctification and see if some resources change in result of the interaction. See also if this cleans the waters of the suspension. Orphea has animal 6 plus her celestial form awe. She also has cultivation and agriculture skill.​</div></li>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">The Amalgamation of Xelthas</span></b><br>
Eins Xelthas<br>
Turn One​</div><br>
Finally, the tribe had escaped the horrors of their old home. Beasts and monsters of all sizes and shapes falling upon the residents of the wastes. But now they have found rest. Tribes willing to share their home, water, and power. Fellow women and men, from their old home and their new one. As the three tribes, all touched by the shadows and horrors in the dark, unite for a singular purpose: Survive.<br>
<br>
Eins could only hope that that they also tolerate their more "inhuman" features. Because although he shared it with them, he had not shown them what it truly looks like. The oncoming hunt should change that.<br>
<br>
Eins, the chieftain, laid his emotions bare in a remote tent, near his own, yet better hidden. He sat on the barely covered floor with only a dark sphere giving him companionship. It was their tribes patron beast, though perhaps "Horror" was a better descriptor.<br>
<br>
None of the tribes elders nor him remember how they obtained it, stories and memories conflicting with one another. Eins himself is convinced that they found it in the dark, only guided by strange waves of emotion and a dull light. But who knows, as this perfect black sphere is an enigma to all. Noone even knows if that is its shell, its egg, its dormant form, or something else.<br>
<br>
Yet it reacts and communicates, in its own strange and alien waves. Eins describes it as it "tasting" ones emotions. And feels himself waves of conflicting emotions radiating from it. The only thing he is sure about is that it seeks to understand them, as they are probably as alien to it as it is to us.<br>
<br>
And while Dis/Harmony is tasting the chieftains emotions, conflicted as they are, it finds them muted, colder than others. Not as radiant as, for example, as The Weavers. The tribes Hope, an honourable title reserved only for the greatest among them. And he certainly lives like it. And radiates strong emotions as befitting of him.<br>
<br>
A mix of cold and hot waves wash over Eins, dotted with a feeling of comfort and repulsiveness. Radiating back comfort, relief, stress, and discomfort alike. Although, perhaps to imitate him, Eins feels as if it is a lot colder than usual.<br>
<br>
He stood up and patted the sphere gently as he turned to leave. "I will be back, as always. Maybe I will have changed, maybe I will bring back gifts. But I will be back, I promise."<br>
An intense wave of emotions hit Eins as he left, and the lantern in his hand slightly dimmed.<br>
<br>
There is still much to do, if they want to survive.<br>
<br>
<br>
<div style="text-align: center">-----------------------------------------------------​</div><br>
(Ancestries: Abomination and Camouflage (Stealth plus Discovery))<br>
(Chieftain/Tribe Perks: Capable, Curious, Efficient. Quirks: Cold, Hypocrit)<br>
(Hope: Duty (3), Body (2). Perks: Brave, Reliable. Quirk: Primadonna. Excptionality: Extra Hunter ancestry)<br>
<br>
<b>Solo action:</b><br>
<br>
Search for useful materials and make basic necessities with them.<br>
<br>
<br>
<b>Collaborative Action, with Nightstalkers (Heterological), Beastly Blood (Birb), Sunborne (Obsidian): </b>A GREAT HUNT! The tribes move stealthily in the darkness, tracking down animals and avoiding the most troublesome nightmares. They seek to gain meat, hide, and bone, but also attempt to catch and domesticate useful beasts for a permanent source of food. Xelthas in particular sets up traps and ambushes, helped by the Nightstalkers' tracking ancestry and the Weavers Hunter ancestry. The Nightstalkers in particular raze as they go, acquiring small material gains, and use their knowledge of plants to find any herbs along the way.<br>
<br>
<b>Nightstalkers: </b>Sharp rocks, Lanterns, Tracking Ancestry, Perks: Observant, Quirks: Destructive, brutal x2<br>
Novan, equipped with T12 enchanted Living Caber. Quirks: Violent, Brutal, Stubborn. On the hunt, he attempts to talk to and interact with the other hopes as much as possible<br>
<br>
<b>Beastly Blood:</b><br>
Sharp rocks, Lanterns, Fear (10 due to Seg Blood), Beastly and Mindshield (Seg) Ancestry, hunting culture<br>
Wyrmjack armor (Hegallia): Perks: <b>[Calm]</b>, <b>[Cultured] </b>Quirks: <b>[Perverted]</b>, <b>[Oppressive]</b>, <b>[Remorseless]</b><br>
Hellion: Perks: <b>[Strong]</b> &amp; <b>[Skillful] </b>Quirks: <b>[Extremist]</b> <b>[Hideous], </b>Extra Weaponskill ancestry (large set of claws), can set up ambushes, also gains an 3d6 for one attack in a season, rejuvenation 2, for the first 2 death saves has +2 without including bonuses or minuses, can run for a while without getting tired, illiterate Descriptors: <b>[Martial Artist]</b>, <b>[Swimmer]</b>, <b>[Survivalist]</b>, <b>[Trapper]</b><br>
Hellion will help when it comes to setting up a trap for whatever they encounter, preparing an ambush and lying in wait for whenever the opportunity arises.<br>
<br>
<b>Xelthas</b>:<br>
Shark rocks, Lanterns, Ancestries: Camouflage, Amalgamations, Perks: Curious, capable, efficient, cold<br>
The Weaver also has Ancestry: Hunter, has extra stealth, and is Brave, Reliable, and a Primadonna<br>
Tries to learn from everyone<br>
<br>
<b>Sunborne:</b><br>
TBD</div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center"><b>The Urjagar Pack - Turn 1</b>​</div></h2><h2><div style="text-align: center">​</div></h2><h2><div style="text-align: center"><b><a href="https://www.rpnation.com/attachments/theurjagar-jpg.1171289/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1108/1108418-aa9f341ab67d7e82b66f12e25e82fc71.jpg" class="bbImage " style="" alt="TheUrjagar.jpg" title="TheUrjagar.jpg" width="100" height="139" loading="lazy"></a></b>​</div></h2>The tall grasses and dry brush barely moved as hulking figures stalked through the early dawn. No thing of this size should move as silently or as swiftly, yet the Urjagar vanguard moved in defiance of any such fears. Proudly covering themselves in little more than a collection of fur rags and bone trophies, the small group huddled together with their chief, signalled by just a low hiss. Khopex Urjagar, first of his title, was already crouched over the faint tracks of some unfortunate creature maneuvering the wastelands in the twilight. His eyes narrowing, the chieftain followed the path with two feline-like leaps, before a small, sharp gesture commanded the rest of the vanguard to move ahead and claim the kill themselves. [Perception]<br>
<br>
Only one tribesman remained with the chieftain, but he was a special one, as great hope lay upon him. Haduwig Urjagar moved a little closer to his father, eyeing him up and down in bewilderment. "You are allowing others to claim the honor of the first kill in these new lands?", he inquired, causing Khopex to frown and huff. "Never. Just giving them a head-start to make it more challenging. This beast is still far ahead. We need to discuss something.", the chieftain spoke harshly. [Overly Competitive][Daring]<br>
Haduwig smiled faintly and nodded. Any opportunity to talk about something other than this hunt was welcome to him, as such moments grew rarer for his father. He had worried about the Khopex becoming more and more like a cornered beast himself, a beast he would need to slay one day. But for now, Haduwig didn't want to let it weigh down on him. "The other tribes... what do you make of them?", Khopex Urjagar demanded to know, causing Haduwigs brows to furrow. "We spoke of this already...", Haduwig was hesitant, causing his father to leap closer. "I didn't stutter!", he hissed, but Haduwig stood his ground. "And neither did I. My opinions haven't changed. They are the best way for our people." - "For now. Perhaps."<br>
<br>
Silence fell over the two hunters again, as they both stared into the distance where their prey would reside. "There is this Vivaldi girl...", Haduwig tried to start, but a sharp glare interrupted him and he smiled sheepishly as he took a step back. "Not this again...", the Khopex sighed. "Focus!", he demanded sternly, after which he looked back to where they came from. "You weren't there... you didn't witness the Hetzegrimm tear us apart...", a heavy weight now carried through the great hunters voice. "And I was to weak to slay it myself. It must never happen again. We must never again be the prey, only the hunters! The Apex Predators! Do you understand that?!", anger and bitterness rung through, as Khopex spoke unusually much. "I vowed to protect our people in these lands and make all monsters fear us, and so it shall be, no matter the effort it takes! We are the hunters, we are who they fear!" [Dedicated][Overzealous]<br>
<br>
Despite his palpable anger, the chieftain did not yell. His words were hissed through gritted teeth, so as to not alert anyone or anything of their presence. Haduwig slowly followed his chieftains gaze back, before turning again towards the strange lands ahead. "I think... they have had enough of a head start...", he slowly spoke and Khopex drew a deep breath in. "Indeed... come, witness me show them how it is done." [Overly Competitive]<br>
<br>
"Perhaps I will be the one to show them.", Haduwig suggested with a smirk, but Khopex was less amused. [Wild Card][Humourless]<br>
<br>
For a moment, the two looked at each other, than they both started to move with terrifying pace. [Strong][Overly Competitive]<br>
<br>
"You are learning.", Khopex praised and Haduwig nodded. "From the best.", he agreed. "But is this really just about showing them up?" - "Not just. A day without bloodshed is a wasted day. We will do our scouting for a new home soon enough, but we must always test the hunting grounds." [Violent]<br>
<br>
Haduwig kept moving along. "And what about...?", he began, but the chieftain cut him off. "Thats a different hunt. You can pursue her once we settle down for a while." - "I think I know just which fur to wear..." [Immodest]<br>
<br>
-----------------------------------------------------------------------<br>
<br>
Action 1 - Search for a new Home (Cooperation)<br>
As per <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId62">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId63">Trektek</a>
 post, the Urjagar join the Vivaldi, Xygaras and Yanmen tribes in finding suitable spots for a settlement. They will value good hunting grounds.<br>
Hunting Ancestry (x2)<br>
Perception (x2) on Chief and Hope<br>
Dedicated on Chief<br>
Wild Card on Hope<br>
All Tribesmen have Survival skill<br>
Lore Monsters 10<br>
Lore Creatures 5<br>
<br>
Tribe always finds enough food to sustain itself.<br>
<br>
(Perhaps this might also trigger, its not a hunt, but I thought it might fit thematically and logically, so am just going to mention it)<br>
Passive Gathering -- all during any hunt, tribals look for useful materials. You roll 1d6 after every hunt and then 3d10, taking the 2nd best number. You get some of this material (GMs discretion subject to size and length of hunt)<br>
<br>
<br>
Action 2 - The Big Game Hunt (Hidden Cooperation)<br>
-- See DMs --</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The Idafaoda<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="d689c019-03fa-4f3e-aa67-bf8ddd9ab9e6.webp" data-src="/proxy.php?image=https%3A%2F%2Fr2.starryai.com%2Fresults%2F1047007403%2Fd689c019-03fa-4f3e-aa67-bf8ddd9ab9e6.webp&amp;hash=cf720b42f133d07f48dd66e52528c718" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
Chieftain</span></b><br>
<span style="font-size: 18px"><i>Ilauf</i><br>
Perks: Gallant x3/ Intelligent x3<br>
Quirks: Amoral/Audacious/ Chaotic/ Blindly Obedient</span><br>
<br>
<b><span style="font-size: 22px">Hope(s)</span></b><br>
<span style="font-size: 18px"><i>Flir/Bante</i><br>
Perks: Playful/Eloquent/ Innovative<br>
Quirks: Brutal x2/ Blunt<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="de37f8cb-cedf-41de-a79d-531eea9eb39b.webp" data-src="/proxy.php?image=https%3A%2F%2Fr2.starryai.com%2Fresults%2F1047275570%2Fde37f8cb-cedf-41de-a79d-531eea9eb39b.webp&amp;hash=d62179a40e208d03ed69f24aabf9e6f2" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>​</div><span style="font-size: 18px"><u><b>Turn One</b></u></span><br>
<br>
<i>Ilauf, the Chieftain of the Idafaoda, led her people of 50 or so through the darkness. Led only by the dim light of lanterns, they strode without fear into danger again. (<b>Gallant/Amoral</b> <b>Audacious)</b> Behind her, the playful banter of her twin girls, Flir and Bante, kept the atmosphere light amongst the Wolofighters. (<b>Playful)</b> Intelligent and brave, Ilauf was determined to gather much-needed resources for her people, but her plan was audacious. (<b>Audacious)</b>  With extensive knowledge of the Suspension, their home, and its creatures, Ilauf had decided to search one of the various nests that pockmarked the landscape (<b>Intelligent/Chaotic)</b>. There were perhaps safer ways to go about her plan, other paths that didn't endanger her people, but what was life without risk. (<b>Audacious/Amoral/</b> <b>Gallant)</b><br>
<br>
As if reading her mother's mind, Flir spoke aloud to her mother. “Putting the tribe in danger again with another audacious plan, mother?” Flir’s voice broke through her thoughts like a blunt hammer. “Remember the last time?” (<b>Blunt)</b><br>
<br>
Bante chimed in, her voice dripping with playful sarcasm. “Yeah, the one where you decided to help those tattoo-covered settlers escape with some strange loot from another tribe?” (<b>Playful)</b><br>
<br>
Flir laughed, her eyes sparkling with the memory. “You had us covering their flight, just butting into who knows what, running headlong into trouble. And when we did, all hell broke loose.” (<b>Chaotic)</b><br>
<br>
Ilauf couldn’t help but smile. “It was a calculated risk,” she defended, though she knew how chaotic it had been. “And we did come out of it okay, didn’t we?” (<b>Chaotic/Amoral)</b><br>
<br>
Bante’s grin was wide. “Thanks to the Stand Up Man." She thumbed behind her at the moving bit of landscape that walked beside the tribe, the rustling of its branches sounding like laughter in the breeze as if the meaty tree itself fondly reminisced. "Without him coming out of nowhere and turning the tide, we might have been captured or worse.”<br>
<br>
Flir nudged her sister. “And now, here we are, thinking of taking over... an ant lion nest? Talk about a repeat performance.” (<b>Audacious/Amoral/Chaotic)</b><br>
<br>
Ilauf’s voice was steady, laced with determination. “It’s not the same. This time, I have a plan. Audacious, yes. Amoral, perhaps. But chaos is where we thrive, my daughters. Life in the suspension is always a dance with death. Why not laugh and enjoy it?” (<b>Amoral</b> <b>Audacious/Gallant/ Intelligent/ Chaotic)</b><br>
<br>
Ilauf’s thoughts drifted back to that fateful day. Her plan to assist the thieves and steal from another tribe had gone horribly wrong, spiralling into chaos. (<b>Chaotic)</b> But in the midst of the battle, The Stand Up Man had emerged, a person of unnatural skill who championed any blow that came against him with unflinching resolve. Though he was struck down, he was reborn as the horticultural horror and kept on fighting. Ilauf had been in awe of the Man inspired to run back into the fray, to embrace bravery in the face of danger. )<b>Gallant/Blindly Obedient)</b><br>
<br>
“The Stand Up Man showed us what it means to be fearless,” Ilauf said, her voice filled with reverence. “That day changed everything. It made us stronger, bolder.” (<b>Audacious/</b> <b>Gallant/ Blindly Obedient)</b><br>
<br>
Ilauf stopped, raising her hand. In the distance, she could see another group lurking, a powerful light emanating from its forefront. Her voice dropped to a conspiratorial whisper. “We have company," she warned. <b>(Intelligent) </b><br>
<br>
"We have two eyes each, mother!" retorted the twins as their horror kept up its slow march, coming to a halt in front of the group. (<b>Blunt)</b><br>
<br>
This was unexpected. Ilauf began to think, trying to devise a suitable strategy, her mind pulling her towards conflict. (<b>Intelligent)</b><br>
<br>
However, her daughters had another plan. "We could try talking to them first, mother? Perhaps avoid any unnecessary conflict?" (<b>Eloquent/Innovative)</b><br>
<br>
Ilauf blinked her eyes a few times before pursing her lips in thought. "That could work. You girls are far more eloquent than me, so perhaps you should do the talking." <b>(Intelligent/ Eloquent)</b><br>
<br>
"Way ahead of you, Mother," replied the two girls, who quickly slipped by their Chieftain. "Oy You! Can we have a word!" (</i><b><i>Blunt)</i><br>
<br>
<span style="font-size: 18px"><u>Orders</u></span><br>
Collaborative w/ Player: Using their extensive knowledge of the Suspension (Lore) the Idafaoda and Lesser Concordant will seek out an, off season if possible, ant lion nest or similar in an attempt to find loot, materials and even security from the creatures of the dark. Flash cube will be used in it's sheltered mode to attract wayward. Robe of many hands will help search.<br>
TWISTER:<br>
Perks: Gallant (X3), Intelligent (X3), Innovative, Playful, Eloquent<br>
Quirks: Audacious, Chaotic, Amoral, Blindly obedient, Brutal x2, Blunt<br>
Skill: Lore (15) X2 Suspension, Creatures.<br>
WAFFLE:<br>
Perks: (Self-Sufficient x2) (Resourceful)<br>
Quirks: (Oppressive) (Selfish)<br>
Skill: Lore (All) (10)<br>
<br>
<span style="font-size: 15px">Collaborative w/ player: Enter the Arena fights. Prove the might of the Idafaoda and their horror. Win or lose, the Idafaoda will fight bravely, with a smile on their faces. Darkwood Beer will also be brought to celebrate the all but certain victory, shared among all participants (Happy for it be used in the wedding and anything else. Just being trying to write this bit IC).</span><br>
<br>
TWISTER:<br>
Perks: Gallant (X3), Intelligent (X3), Innovative, Playful, Eloquent<br>
Quirks: Audacious, Chaotic, Amoral, Blindly obedient, Brutal x2, Blunt<br>
Skill: Lore (15) X3 Suspension, Creatures, Carousing<br>
<br>
Lysander<br>
-2x Principled Perk<br>
-Overzealous<br>
- Social 15<br>
- Lore People (5)<br>
-Bonded to Horror<br>
-Mindscreen x2<br>
<br>
The Argead<br>
-"Emanates (faith/wonder)" (10) - this manifests as reinvigoration 2 (mental AND physical) to people who "accept"/"believe in" it. If they don't believe awe 6+ instead. (they may be too awestruck to attack)</b></div>
				
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					<div class="bbWrapper">The Singers<br>
<br>
Valanas is agitated. Already, they accept outsiders as allies. He has no idea whether this shaman, or these Seimari are safe for his people. He has to watch them closely [Intolerant] . His daughter, meanwhile, seems to be thriving. It's probably good for her to be around people who can appreciate her without so much worship as here, so he will try his best to behave [Compassionate].<br>
<br>
<br>
<br>
At least he knows their new allies are far from soft. This... Will be quite the undertaking. They must begin immediately.<br>
<br>
<br>
<br>
Co-Op Action 1 [Singer/Seimari {Eliasdagood/Cosmo}]<br>
<br>
The two clans will explore the Suspension together to try and see what they can find. They are looking for three things specifically:<br>
<br>
1. An NPC village of decent size in a well placed location<br>
<br>
2. Animals/Plants<br>
<br>
<br>
<br>
But if they can find more that'd be nifty! But village most important followed by animals/plants! I have Junk Points to spend to modify the roll if I can/is needed, perhaps Thaleia tinkering up a tool to help explore! [Like a dowsing rod or something]<br>
<br>
<br>
<br>
Useful Perks/Quirks/Abilities for this action<br>
<br>
Elias<br>
<br>
Black and white low-light vision<br>
<br>
Animal Kinship [Ancestry]<br>
<br>
SEG [Ancestry]<br>
<br>
<br>
<br>
Elias Perks/Quirks that may effect this<br>
<br>
Capable - Reroll on any noncombat endeavor but must take second result. Repeated use causes mental/physical fatigue.<br>
<br>
Compassionate - Synergizes with Animal Kinship Ancestry<br>
<br>
Focusx2 - More consecutive turns/rounds you work or concentrate, the higher the bonus.<br>
<br>
Calm - +s while concentrating, which stacks with focused<br>
<br>
<br>
<br>
Cosmo<br>
<br>
Herculean Ancestry [Can go for longer, more agile and fast for scouting]<br>
<br>
Healing Ancestry [For finding plants]<br>
<br>
Tinker with Junk Points!<br>
<br>
<br>
<br>
Perks/Quirks that may effect this<br>
<br>
Passionatex2, Glory Seeker, Bravex2<br>
<br>
Co-Op Action 2 [Singer/Seimari {Eliasdagood/Cosmo}]<br>
<br>
Once a suitable village is spotted [or chosen if multiple], the Singers and Seimari will prepare. Singers will remotely MIND CONTROL children to have them sneak out to receive poison crafted by the Seimari as well as be 'touched' by the Singers so they can be remotely viewed. The children will then return to put poison in their people's food and water, as best they are able.<br>
<br>
<br>
<br>
When the time is right, and chaos has spread, the mind controlled children will RISE UP and attack their parents. In this chaos, the Seimari will lead the charge from outside to cut down the defenders and claim the village, its people and its goods. The Remote viewing will be used to help guide the children's poisoning as well as make the attack time perfect for the Seimari [or as close as can be].<br>
<br>
<br>
<br>
Useful Perks/Quirks/Abilities for this action<br>
<br>
Elias<br>
<br>
Black and white low-light vision<br>
<br>
Animal Kinship [Ancestry]<br>
<br>
SEG [Ancestry]<br>
<br>
CHILD POSSESSION [Remote by Hope and some members]<br>
<br>
Remote view anyone they've touched, 50% to remove view people they've seen.<br>
<br>
<br>
<br>
Elias Perks/Quirks that may effect this<br>
<br>
Capable - Reroll on any noncombat endeavor but must take second result. Repeated use causes mental/physical fatigue.<br>
<br>
Monsterousx2<br>
<br>
Focusx2 - More consecutive turns/rounds you work or concentrate, the higher the bonus.<br>
<br>
Calm - +s while concentrating, which stacks with focused<br>
<br>
Invisible - Easier to go without being noticed<br>
<br>
<br>
<br>
Cosmo<br>
<br>
Herculean Ancestry<br>
<br>
Healing Ancestry [Midnight Nettle Poison (10)]<br>
<br>
Tinker with Junk Points! Perhaps making some gizmos to help scale walls and what not if needed to improve roll.<br>
<br>
<br>
<br>
Perks/Quirks that may effect this<br>
<br>
Passioantex2, Deceitfulx2, Power Hungry, Glory Seeker, Bravex2</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Turn 1</span><br>
<br>
<span style="font-size: 26px">THE INARIS</span></b>​</div><br>
<hr><br>
Cormyr Inaris sighed, running his hand down his face.  A quick glance behind him showed that his tribe was beginning to flag.  The march had been long, and having left last of all the tribes, they had been subject to monster attacks constantly.   Not that his tribe wasn't able to handle such a thing, but he was beginning to regret it now.  They would be running straight back into battle, and he wasn't sure all of them could keep up.  Another sigh escaped him.  Those too tired to fight would just have to remain behind and rest.  <br>
<br>
"Arryn,"  he called over his daughter with steady words and stony face.  "You will stay behind for this battle.  Keep the Omen and the tribe safe."  <br>
<br>
"But fa-" She began to argue, hoping to join, but was quickly silenced when her father cut in.<br>
<br>
"No, you will do this.  As is your duty."  He watched as any fight left her, replaced with steel will.  "Our tribe will win great riches if this goes well.  But if it doesn't, someone will need to keep the survivors safe.  I feel as though the coming fight will not be so easy."   He glanced towards the Omen, then back to the hope of the Inaris.  "Our people are weary from our travels.  Find somewhere to set up camp while we are away.  You know what to look for."  With that, he turned away, calling for half the war dancers to follow him.  The coming fight would be difficult, but he couldn't wait to get his hands on the reward, should they succeed.<br>
<br>
<hr><br>
<b>ORDERS</b><br>
<br>
1) Scout the surrounding area, looking for defensible positions to set up a somewhat safe camp.  If none is found, then settle for whatever is least disagreeable.  (Settling in the wild for now, as a monster hunting group)<br>
<br>
2) [Co-op] The Inaris waits in support of other tribes entering the Suspension<br>
<br>
Relevant info:<br>
<br>
Clan Leader <br>
perks - [Level-Headed x2], [Flexible], [Efficient]<br>
quirks - [Blunt], [Reckless], [Corruptible]<br>
<br>
Hope<br>
Perks - [Level-Headedx2], [Clever], [Dynamic]<br>
Quirks - [Remorseless]<br>
Expertise - Construction, Lore (Monsters) 10<br>
<br>
Hope can ride my horror, which is capable of flight (may help with scouting)</div>
				
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					<div class="bbWrapper"><b>The Pallane</b><br>
<br>
The Crystal Sands had once shimmered with the promise of peace and prosperity but relentless conflicts had turned it into a battlefield. The once-pristine haven, now stained with blood, attracted carrion-eaters and monsters, forcing the tribes to venture further east, into the unknown.<br>
<br>
The Pallane arrived at the Suspension, a place of unburning oil and foul, tainted waters. By the ever-present light of his lantern, Chief Eurymedon led the tribe through the darkness. Tidy and imaginative, he managed to keep the tribe in good health during their long odyssey. Gazing upon this new land, his mind raced with visions of glory and conquest, yet this very trait drove him to push the tribe harder and further than most would dare. Beside him, his son Patrigenos towered like a hulking shadow. Strikingly beautiful and capable, Patrigenos was a fearless warrior, though his moral compass was as murky as the waters of the Suspension. Narcissistic and amoral, his devotion to the tribe was rivalled only by his obsession with their latest addition, Periboia.<br>
<br>
Periboia, with her otherworldly beauty and feral mindset, was an enigma. When the tribe had found themselves beset by a flying wyrm during their journey, it was Periboia who had come to their aid. Pouncing upon it, she had clubbed it to death with monstrous fury before consuming all but it's skeleton. Her presence amongst them was both captivating and unsettling, drawing the wary eyes of many, but none more so than Patrigenos. His fixation on her bordered on madness, driven by the fact that she alone seemed impervious to his advances. Where others faltered before his might and charm, Periboia remained aloof, her indifference stoking the fires of his obsession. To Patrigenos, she was the ultimate challenge, the one prize that eluded him. He vowed silently to himself that one day she would be his, no matter the cost.<br>
<br>
<b><u>Actions</u></b><br>
<ol>
<li data-xf-list-type="ol">Participate in the Fresh Cup (Monster Tournament.) [Apply <i>Glory Seeker</i> and <i>Overambitious</i> if applicable]</li>
<li data-xf-list-type="ol">Look for somewhere safe to build a settlement. [Apply <i>Overambitious, Imaginative </i>and <i>Extremist</i> if applicable and use <i>Wood </i>for construction]</li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(251, 160, 38)"><span style="font-size: 12px">~ Turn 1 ~</span><br>
<b><span style="font-size: 26px">The Sunborne</span></b><br>
<span style="font-size: 12px">~ Wreathed in Flame, Bringers of Light ~</span></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1719875179163-jpeg.1170811/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1107/1107940-e14b0eae8672324d4f8ec293d8bb4ae7.jpg" class="bbImage " style="" alt="1719875179163.jpeg" title="1719875179163.jpeg" width="110" height="100" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445543" data-tab-container-id="tabContainer_1736445543" href="javascript:">Beginning the Blaze</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445544" data-tab-container-id="tabContainer_1736445543" href="javascript:">Actions</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445543" style="display: list-item;"><br>
Finally, the time had come.<br>
<br>
Alexian, enveloped in his Everburn Armour, looked to his tribesmen, and they looked to him with knowing interest. "My people, I have decided." Alexian calls out to them, "Gather, and know our future."<br>
<br>
The Sunborne are but a shadow of what they once were back in the Crystal Sands. Hardly the greatest or strongest of the tribes, but they made a fair living throughout their time in the Crystal Sands. Life was not comfortable, nor prosperous, but it was a survival, and not the worst one they could have endured. Now, huddled together, scarred from battle and shaken from fright, they are far less today than they had ever been before, some holding muted flames in their trembling hands as they look to their new untested Chief with no small amount of apprehension. Alexian must raise these people into a proud and bright clan once more, or join with his father in the Ashes.<br>
<br>
"My people, I have heard your words and pondered on their truths, knowing now what lies within your hearts." Alexian begins, looking over his people, meeting their eyes with his own. "My father... our Chief, is dead. He died, alongside many others, so that we may escape and live. We have lost much. Our homes. Our friends. Our families. We have taken a heavy blow, this cannot be denied. But what cannot be denied either, is our faith."<br>
<br>
"My father lost his way, that much he revealed to me. He sought material comforts of this dark world, wishing for safety where none could exist, believing in false hopes rather than pressing onward in our sacred search for the Light of our Most Holy. He forgot our true nature. He forgot that we are Sunborne. We, unlike all others we have known, remember where our home truly lies. Within the Lightlands, within the blessed warmth and radiance of our Most Holy. Long have our people stumbled, lost and afraid, in this darkness. Long have we muted our flames in fear of what lurks in the shadows. Our neighbours abhored our Light, demanded we snuff it out, and we complied, but in doing so we learned fear. We learned cowardice. And this, my brothers and sisters, this is where it has brought us. This wretchedness is the rewards of forgetting ourselves, and embracing the ways of lesser men."<br>
<br>
"No more." Alexian decrees, raising his hand before his people and sparking a flame in his hand, one that burns bright and fierce and free, casting back the darkness around them. "No more! We will no longer deny ourselves! We will burn bright in this Darkness, as is our nature, as we were always meant to be! No more will be fear the dark! No more will we indulge in the cowardly ways of lesser men! We are the Sunborne! We will burn a great inferno through this blighted land, cast back the Darkness and bring Daylight for all to see once more, until we find our true home again! In the name of our Most Holy, we will fight the dark, we will become bright and strong, and we will scorch these lands to cinders until we bask in the brilliance of the Lightlands again! Rise and be proud, my brothers and sisters! Rise and be Sunborne!"<br></li><li class="bbTabContent" id="tab_1736445544" style="display: none;"><br>
Tribe Action<br>
~ Throwing off the shackles of timidity, the Sunborne take to the field for their first battle against the Dark. The Chief, along with his hunting party, search for monsters to slay, seeking food as well as other material resources to be harvested from monsters. Materials harvested may be given to the flame to further incubate the egg.<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId81"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resources Committed</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Ancestries ~ Pyromantics and Hunting<br>
<br>
50 Sunborne<br>
~ Confident<br>
~ Strong<br>
~ Firelust<br>
~ Fanatical<br>
~ Lantern<br>
<br>
The Chief ~ Alexian Solis<br>
~ Everburn Armour<br>
<br>
The Hope ~ Narcellia Solis <span style="color: rgb(226, 80, 65)">[Up to GM's Discretion]</span><br>
~ Free Spirit [7] <br>
~ Mind [7]<br>
~ Confident<br>
~ Playful<br>
~ Spoiled<br>
~ She grants Inspiration (+2) in combat or outside of battle<br>
~ 3 Spark Tokens ~ for the duration of the game, which may grow if she is exposed to great flames. A spark token can revise or modify a very bad or improve a very good role partaining to forging or flame<br>
<br>
The Angel ~ Luriel<br>
~ Champion ~ A reckless and devoted protector, the Celestial fights mercilessly whenever His beloved is endangered.<br>
~ Cultivate ~ Important early in their relationship, this angel can spin life into being where there is none as a gift -- and Narcellia always burns these gifts away forever.</div>
		</div>
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Coop Action<br>
~ Participation in the Battle ~<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><i><span style="font-family: 'times new roman'"><span style="color: rgb(184, 49, 47)"><u><span style="font-size: 26px">The Beastly Blood</span><br>
<span style="font-size: 26px"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/eEfdqRdlawo/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/eEfdqRdlawo\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/eEfdqRdlawo&quot;]"></span></span></span></span></u></span></span></i></b><br>
<span style="font-family: 'times new roman'"><span style="font-size: 15px"><i><span style="color: null"><b>“If we are to survive such trying times… perhaps it’s best not to think like that of an human… but instead, think more like a beast. After all, a place such as this has no reason to harbor humans such as us. So it is best we adapt to the darkness first before it consumes us all.”</b></span></i><br>
<span style="color: null">-The Father of the Tainted Blood<br>
<br>
<b>Turn 1</b><br>
<br>
<i>‘Failure… failure failure. Why is it that whenever <b><i>he </i></b>gets involved with anything, things fail time and time again.’</i><br>
<br>
The scene cuts to a woman, clad in armor fitted with bones, some coming from the creatures that plague the darkness while others came from their fellow ‘man’. However, wearing such bones was low concern for her one bit, especially with what she was doing at the current moment. For she was punching away at a figure that was kneeling on the floor… being one of ‘many lessons’ that she had taught this ungrateful child by this point. “Tell me… did you truly even care about protecting the entirety of the tribe? Or were you… too distracted to simply notice or care…” as she raised a hooved foot into the air, slamming it right onto one of the legs of the young adult. Of course, she made real sure to control her force, not that she would’ve felt guilt if she actually did something <b><i>[Remorseless]… </i></b>in fact, in her mind, nothing short of disfiguring them for another time would serve well as a lesson for their failure, but merely because she didn’t want her son to be unable to attend the hunts that she had in mind in just a bit. She merely saw him as nothing more than a ‘resource’, a useful one at that, but one that she was fine with giving up if it furthered her interested. She raised her monsterous hooved foot up and off their knee before kicking it into the side of the adult, leaving them on their back on the floor.<br>
<br>
The young adult grunted slightly in pain… one of many ‘punishments’ that his mother have done on the daily whenever he made even the slightest mistake. And yet, he knew why… he was imperfect. Everything he did had some ounce of imperfection to it. Even his ‘face’ and soul was imperfect, his face too ‘disfigured’ to be shown to others… and the fact that he could never be able to achieve this ‘calm’ that his mother had often spoke so highly about. And it made him feel disgusted about such. He wanted to be better than this, he truly did. To live like some ‘beast’, a wretched being… he wanted to improve himself, to become better. How was he going to be the Hope that helps to save this tribe if he is plagued with failures. “I’m… I’m s-sorry-“ His voice came out shaky, as if unused to speaking, the deadwood mask he was wearing hiding most of his current expressions. But one glance through the eye holes of his mask would show.. disgust… not aimed at anyone in particular, but instead, at his soul.<br>
<br>
The, woman, went ahead to stomp down onto their stomach, starting to lean down to bring her face closer. Despite her apparent disapproval and disappointment… she showed no emotion one bit, no hint of anger, no hint of disgust, not even joy or anything like that… just an entirely straight face <b><i>[Calm]… </i></b>and that’s just how the way she would want it. “Many… many of our brethren had been slain out there, picked off and into the dark during the <b>GREAT HUNT</b>. Many of our blood… now lost. But… it has provided us with an opportunity. Those ores we have discovered outside thanks to your aid are quite useful. If anything… you have prove your worth for the moment. But just remember, your only purpose is to ensure the tribe survives as well as follow every single word I see. After all, mother knows what’s best.” <b>[Oppressive]</b>. Hegallia then looked at one of the wounds she had caused onto his body earlier, moving a hand over to coat it in blood from the decently sized (but relatively non-lethal) cut. She inspected the blood now staining her hand… ah, blood… the sacred liquid of life. Without such, a human may as well be nothing more than a drain sack. And yet, she couldn’t help but enjoy seeing it flow… such delicate beings they were. Despite how strong and intelligent they may be… at the end of the day, they are nothing more than ‘prey’ within the endless sea of darkness, predators waiting for them to slip and devour them once they get a chance. But… it matters not where the blood flows after all. Whether it’s her own body, her fellow tribe members, monsters… all she wanted was to see it flow. Hegallia went right ahead to lick the blood off her hand, savoring its taste <b><i>[Perverted] </i></b>(in the form of blood) as she stepped off Hegallia, allowing him to recollect himself at the moment. “You shall hunt alongside the rest of the tribe first thing in the morning. Not one hint of weakness must come from you… do you understand?” But she didn’t stay around for a response, knowing that whatever she says… Hellion will have no choice but to follow. After all, she had guided the tribe so far… who else would accept them at this point or turn to when she brought them salvation?<br>
<br>
Actions:<br>
<br>
1. <b>Collaborative Action, with Nightstalkers (Heterological), and Xelthas (Mechking) </b>A GREAT HUNT! The tribes move stealthily in the darkness, tracking down animals and avoiding the most troublesome nightmares. They seek to gain meat, hide, and bone, but also attempt to catch and domesticate useful beasts for a permanent source of food. Xelthas in particular sets up traps and ambushes, helped by the Nightstalkers' tracking ancestry and the Weavers Hunter ancestry. The Nightstalkers in particular raze as they go, acquiring small material gains, and use their knowledge of plants to find any herbs along the way.<br>
<br>
2. <b>The Search for precious ores</b>: Hegallia and Hellion alongside a few tribes members head off to find stone and metals that they can utilize sometime later in the future, finding some success when it comes to it…</span></span></span>​</div></div>
				
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					<div class="bbWrapper">Sephirah Clan - Turn 2<br>
"I shall finish what you have started, brother." Adam Sephirah (omitting "III" moving forward for convenience) muttered as he watched the dissolving corpse of the previous Supreme Shaman. The Sacrarium accepted the offering, consuming the body of Shaman Gloom Sephirah and empowering itself with it. As soon as his body completely disappeared, the four shadowbone pillars of the Sacrarium began to emit light which signaled the start of the Baptism. <br>
<br>
Supreme Shaman Adam Sephirah turned around and looked at the shamans lined up before him, awaiting the start of the much-anticipated event. <br>
<br>
"MY FELLOW SHAMANS" The voice of Adam echoed, "Today marks the day of our rebirth! Our ascension to a higher form! The return of our once lost powers." <b>[Fanatical x2] [Overambitious] [Skewed Priorities] </b><br>
<br>
The Shamans raised their staff in response, cheering with utter fanaticism. Adam smiled at the sight before continuing, <br>
<br>
"Many people have started to underestimate us. Thought of us as weak. Some, like the Vivaldi Clan even think they could bully us into surrendering our heirloom - The Wardforge, because of some mere rumor. While some even...." The Shamans felt an intense, dark, and heavy aura blanket the surrounding. The weaker ones started to sweat. "SOME EVEN DARED TO MEDDLE IN OUR INTERNAL AFFAIRS AND ASSASSINATED OUR SUPREME SHAMAN." <br>
<br>
"I know many of you had complaints about Supreme Shaman Gloom, but it was OUR internal affair. The internal affairs of the Neutral Sephirah Clan, so HOW DARE outsiders meddle and even killed our leader. MARK MY WORDS, WE. WILL. HAVE. OUR. VENGEANCE." <b>[Vindictive] [Fanaticism]</b> <br>
<br>
The Shamans raised their staves to cheer again in utter fanaticism, but this time also mixed with anger. Anger at those who dared to trample on the dignity of the highly respected clan of enchanters. <br>
<br>
Adam moved to end his speech, "NOW. AFTER THIS DAY. THOSE WHO UNDERESTIMATED US WILL REGRET THEIR ACTIONS. WE WILL BEGIN THE BAPTISM! WE WILL BE BORN ANEW, MY BROTHERS! WE WILL BE AS POWERFUL IF NOT, MORE POWERFUL THAN THE SHAMANS FROM THE TIME OF THE CRESH. WE WILL ASCEND!" <br>
<br>
Order 1: Begin [The Baptism]<br>
All 50 shamans will begin [The Baptism] hosted on the [Sacrarium]. <br>
<br>
- The Argead ( <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId92">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId93">Heyitsjiwon</a>
 ) with their [Mindscreen x2] Ancestry, as part of a commerce action will assist in protecting the [Mind] of the Shamans. <br>
- The Seimari ( <a href="/members/cosmo.6698/" class="avatar avatar--xxs" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId94">
			<img src="/data/avatars/s/6/6698.jpg?1488154920" alt="Cosmo" class="avatar-u6698-s" width="48" height="48" loading="lazy"> 
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 )with their [Healing] Ancestry, as part of a commerce action will assist in protecting the [Body] of the Shamans. <br>
- The Shamans will consume Necris Darkwood Beer mixed with 2 units of Funky Tea. The Seimari, as part of a commerce action, has pledged assistance in mixing both drinks for some [Ritual Drink] that will help the body and minds of the shamans. Descriptions for both will be below:<br>
<br>
Necris Darkwood Beer - Has light healing properties, DELICIOUS, intoxicating. (luxury good)<br>
Funky Tea - Causes lucid dreams and are an exotic good. it's hard to make a lot though</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 2</b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/XABeyxHDHvo/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/XABeyxHDHvo\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/XABeyxHDHvo&quot;]"></span></span></span><br>
<br>
<i>Then there was neither death nor immortality<br>
nor was there then the torch of night and day.<br>
The One breathed windlessly and self-sustaining.<br>
There was that One then, and there was no other.</i><br>
<br>
-​</div><br>
<br>
Six matches, five between beasts, and the last between a man and a woman on those bloodied arena sands of champions. The betrothal announced, what remained for Arianrhod to broker alliance with the Argead was to organize the Wedding of Hopes itself. No matter what horror and god won the 1st Pankration Tournament, a total of seven tribes had come to bear witness, the largest gathering of native and foreign peoples since the Storyteller first touched his quill to paper.<br>
<br>
Perhaps even more would come to see the ceremony. The high sage collective might have dampened the mood with the gambling fiasco, but she wouldn't allow their greed to define how the displaced tribes were regarded as they settled in strange lands in spite of monsters. Ambitions soared now, but the Ciun knew that in the coming future, greater things would emerge from the darkness that all will have to rise to face together, or be utterly subsumed by.<br>
<br>
Besides that, incremental changes were improving the quality of life of her family. The defeat of the Rhunk by Lleu won him a measure of fear and respect, the water catch up on his back has kept the thirst of the Ciun in check, and soon, even a forge of their own would not be out of their reach any longer.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. (Main Action) Chase after the Abyss Heart and the Landlocked with the Sanguine Clutch to parley with them.<br>
<br>
2. (Co-op Action) Ordain the union of Lysander and Ceridwen.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>YANMEN TRIBE</b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/QUcTsFe1PVs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/QUcTsFe1PVs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/QUcTsFe1PVs&quot;]"></span></span></span>​</div><br>
Tribe Perks: Dependable x2, Good Listenerx2, Driven.<br>
Tribe Quirks: Tactless, Reckless, Hedonistic, Overly Competitive.<br>
<br>
Hope Perks: Passionate, Good Judge of Character<br>
Hope Quirks: Audacious x2.<br>
<br>
<b>MISC ACTION</b>: As part of commerce action to repay debts, construct a FARM and repair the Towers with tools from the Vivaldi/Xygaras.<br>
<br>
<b>Co-Op action 1: A new home.</b> Applicable - Dependable x2, Good Listener x2 (boosts listening to others and thus cooperation), Driven - monster can FLY and is capable of water manipulation, improves its ability to look for things. Lore, Creatures, People, Monsters 5. Reckless<br>
Settle the TWO TOWERS along with the Vivaldi ( <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId103">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId104">Trektek</a>
 ) and Xygaras (<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId105">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId106">Auriel Maza</a>
 ) tribes- while the other tribes are constructing buildings while settling, the Yanmen will focus on <b>searching </b>the structure and its immediate environs for any <b>hidden monsters, resources, or secrets</b> (such as investigating the signs of digging in the courtyard, possibly with the Water Elemental helping dig with water manipulation), comprehensively exploring their new home. The Yanmen will eventually occupy the COURTYARD between the towers, leaving each tower to other tribes. One of the things they will be looking for are 'Hidden Chambers' - tapping on the walls to <b>Listen</b> for any <b>hollow walls</b> indicating <b>hidden rooms</b> to be explored.<br>
(Vivaldi and Xygaras are building Forge, Library, and Mana battery as part of their settling action, presumably in the Towers)<br>
<br>
<b>Co-Op action 2: Sallying Out. </b>Applicable - Dependable x2, Good Listener x2 (boosts listening to others and thus cooperation), Driven - monster can FLY and is capable of water manipulation, improves its ability to look for things. Lore, Creatures, People, Monsters 5.<b> OVERLY COMPETITIVE. RECKLESS</b><br>
The Yanmen will explore the Cage along with the Urjagar (<a href="/members/abstracty.93790/" class="avatar avatar--xxs" data-user-id="93790" data-xf-init="member-tooltip" id="js-XFUniqueId107">
			<img src="/data/avatars/s/93/93790.jpg?1636227173" alt="Abstracty" class="avatar-u93790-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/abstracty.93790/" class="username " dir="auto" data-user-id="93790" data-xf-init="member-tooltip" id="js-XFUniqueId108">Abstracty</a>
 ). While the Urjagar will be settling the Cage, the Yanmen will be there to help <b>obtain resources</b> from the big pile of gems/stone/metals, and helping seek out/deal with any <b>monsters or hidden secrets</b> that might be hidden within the Cage and its environs. Perhaps there won't be anything... Or perhaps not!<br>
<br>
<hr><br>
There is joy in the Yanmen tribe- great joy indeed! For it was a battle victorious- even if it ended messily. ESPECIALLY given that they showed up those Inaris. [Overly Competitive] They boast and joke and revel [Hedonistic, Tactless], while the fallen rest upon their shields. They had died in duty and died well, and there was no other way the Yanmen wished to go. Spears rattle against shields, and even the usually-quiet Drulyan rejoices. He had acquitted himself well in the battle- dessicated the Bunyip, rendering it ever the more vulnerable to being slain. And the Bunyip had been no small beast. It had been the kind of creature that would be Dreaded, that Drulyan would have fled from in the days before the tribe.<br>
<br>
It was a good feeling. A rush.<br>
<br>
The Chief sits, his chest bandaged as he grins and watches over his tribe. They had lost members, yes. But the tribe was strong. For those who made of war their life, battle was walking with death. To die is no object. To die well in the shield-wall the goal. [Dependable x2, Driven]<br>
<br>
And now, they would have a home alongside other tribes of like mind. Soon, the Chief thinks, will be time for a great celebration. Far greater yet.<br>
<br>
But not quite yet. For now...<br>
<br>
"Eat and drink well! Soon, we get to work!"</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>TURN 2 - Lesser Concordat<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/XcYlTaLClBU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/XcYlTaLClBU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/XcYlTaLClBU&quot;]"></span></span></span></b></span><br>
<span style="font-size: 10px"><b>Credit: Youtube @ </b><a href="https://www.youtube.com/@yourlocalbreadman7140" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2F%40yourlocalbreadman7140&amp;hash=87822fbfa4318f2ab39be3218b6d558b" rel="nofollow ugc noopener"><b>YOURLOCALBREADMAN. </b></a><br>
<br>
<b>Credit: </b><a href="https://allpoetry.com/poem/531137-The-Prophecy-Of-Darksyde-by-Midian" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fallpoetry.com%2Fpoem%2F531137-The-Prophecy-Of-Darksyde-by-Midian&amp;hash=f43c8e9bd23ab4933f574b5678c5d24a" rel="nofollow ugc noopener"><b>Allpoetry.Com @ </b></a><a href="https://allpoetry.com/poem/531137-The-Prophecy-Of-Darksyde-by-Midian" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fallpoetry.com%2Fpoem%2F531137-The-Prophecy-Of-Darksyde-by-Midian&amp;hash=f43c8e9bd23ab4933f574b5678c5d24a" rel="nofollow ugc noopener"><b>Midian (2004)</b></a></span><br>
<i>And behold I shall be a blight upon the land,<br>
and everything I touch shall wither,<br>
and die.<br>
...<br>
I shall trod upon mankind,<br>
as if they were mere ants.<br>
...<br>
And I shall be terrible to behold,<br>
in my grand and evil ways.<br>
Look upon my countenance and despair.<br>
For I am as far beyond you,<br>
As you are beyond fungus.<br>
...<br>
Fear shall be my sword.<br>
Pain shall be my scepter.<br>
Tyranny shall be my crown.<br>
And my throne built of the broken corpses of the weak.<br>
Crushed in the grasp of my iron fist.<br>
The world shall end in blood and flames,<br>
as my shadow rises to devour all men.<br>
...<br>
The sun shall be swallowed by the night.<br>
and darkness shall reign,<br>
For all eternity</i>​</div><br>
<hr><br>
<i>.. . . . .... . !!</i><br>
<br>
Ballon shifted. Awareness came. As always, he was the first to wake. What had he been dreaming about? Unknown, barely recalled words echoed in his mindseye. The Sixth Sense gave odd dreams always, and he could never predict what unknown feelings, words, images would come the next sleep he experienced. Ballon brushed off the feelings. Various forms slept in groups in the dim world that was their home. He sat up, stretched rigorously for many minutes, and twisted his neck about with a satisfied grunt. He picked up his lantern and went to the peak for his meditation, and to <b>[Quirk: Oppressively]</b> survey the people that belonged to him.<br>
<br>
The meager settlement began to stir at about the same time. No stars or sun woke them, because there of course were none and none knew what they were. Dillo-Vermin woke the settlement instead. As they had lived for so long in the perpetual night, they had all but lost their non-functional eyes. Deep within their little minds their instincts cried for sustenance, and so they woke to make and take their waters, then began<i> weh-weh</i>'ing for their breakfast from inside their bone enclosures. Human masters would soon come to disperse a breakfast of ground fungi and bugmeal from the compost pits. Later on, the nightsoil, scraps, foamy spittle, shell sheddings, and any other biological waste would be scooped and sent back to the pits to be mixed with the settlements accrued wastes. The vermin did not know it, but their tall masters already delighted in the little power they held over other beings instead of other beings holding such power over them. Ballon watched from atop Hillhome's peak third level and knew his peoples mistaken thoughts, just as he knew his own mistaken thoughts which always wrestled with his wisdom. The greatest irony, thought Ballon, was that most were too primitive to recognize the irony of their own status as prey animals in an enclosure. That great irony weighed on his thoughts constantly and modified his<b> [Quirk: Schemes]</b>, for he was a scheming man through and through. Wisdom and quirks wrestled, just the same as his wisdom did with mistakes. He <i>was </i> a schemer, and he <i>was </i>oppressive, but each had once been called benefits he felt. To allow freedom, expression, flourishing, meant death as he knew the Grease-Eaters knew. To foresee the future and know the probabilities of the past and <i>not </i>scheme would be unnatural. But for the time, the dangers outside Hillhomes walls weighed down more firmly on the side of the scale opposite personal benefit, and he knew he would enrich himself with tribute and slaves if only he could keep his wisdom and be patient.<br>
<br>
He adjusted the hood of his special lantern and let more light spill out. It was time to wake the tribe. His flashcube lantern was allowed to shine more brightly within the safety of Hillhome, behind the safety of walls and the dangling veil of Barrage-monsters blessed tendrils. While the world was dark, the tribe were still human, and their circadian rhythm's agreed with the light. Vigilance was needed to not illuminate TOO brightly, for fear of attracting true terrors of the dark which the Barrages could not intercept. It illuminated the second level of the settlement decently, one might say like a moon-tower (if they knew what a moon-tower was), and Ballon could see the Two Looms twinishly entangled bodies sitting up on a stick-and-grass cot. Far-Loom and Close-Loom watched him back immediately, and then began their own morning stretches in perfect synch without saying a word to the other. Later, they would eat together which would involve feeding and grooming the other. It was a fascinating eternal ritual that almost evoked tenderness to the eyes of the regular tribespeople throughout the years.  Closeness was a comfort to the twins and since they were young they had always slept side by side. Closeness gave them a great feeling of security and kept poor dreams at bay, but soon duty would call Far-Loom. Perhaps that is why they had seemed to clutch each other more while they had slept; knowing what would come.<br>
<br>
As the light continued to spill out of the flashcube, Concordites crawled out from their poor stick shelters built on the ruins of Hillhome's old residences. A few enterprising warriors already had conferred with Ballon and tried their hands at what could best be described at an early attempt at a Sioux native tipi, with a few scraps of leather laid on the peak of a pyramid of sticks and branches. It made little difference against the rain. Although dillo shells were too small to be used as armor plates, they had found a different purpose as little cups and scrapers. Freshly slaughtered meat bled warm thin blood into a multitude of shells, and one after another the tribespeople temporarily looked like ghouls as they contentedly lapped clotting animal blood from their unshaven faces. Red globules of tooth fungus secretions joined the real blood to add to the effect, and yet the tribespeople still sometimes resorted to poor greasewater. Ballon was a schemer and oppressive, but he had too few resources to oppress or scheme over. Unlike the stout Sunborne who purged with fire, or the martial Idafaoda, or the Sikander Troupe who had proxies to send against foes, the Concordites were primarily seers. They had survived by sensing, feeling, fleeing, before the foreboding shadow of something terrible stretched out to touch them. Ballon stroked his chin, as his first real scheme came to fruition, in how his people might survive the long dark.<br>
<br>
His thoughts turned inward towards past events. 'Lord' Gloom. The undead Atropal. He shifted uncomfortably on the grass at the memory of holding the mummified placenta-egg of the unborn thing. Infant screams of indignant rage had floated into his mind at the first touch, either in the past or yet to come if the future generations would truly see it rise from its caul. Unknown hands beyond his comprehension had remotely squeezed the life from whatever the thing had been. Why? He wondered, what if it did rise? Would it seek revenge against the one who had damned it to this Dark World, or would it be a reflection of the environment it had been born into? Could compassion come from its suffering alongside men?<br>
<br>
He looked down at the insignificant forms of his tribespeople, many tending their equally insignificant livestock without regard to insignificant life. No, he felt in his mindseye, the thing should stay entombed. He twisted his body to look down the less inhabited side of Hillhome, to the resting place of Thonk the Horror ant. Sprinklings of fungi had been left around its egg. Slime secreted by the puapas shell broke down the nutrients into a thin green slime, which let the nutrients in for the squirming fetal form of their future God-Hope-Horror. It grew, and if it did not reach monstrous proportions then it would be a queen and its spawn would spread across the Dark World and sow unending fields of fungus, which would make Hillhome's own tracts of food fungi look like specks.<br>
<br>
But that was too far into the future to know at all. All he knew was that if he did not die, his sons-sons-sons would make sons and speak to it on behalf of his ghost. More current events <i>were</i> predictable, and he crossed his legs to let himself slide deeper into his own mind. A trance came over him. Breathing exercises slowed his heart and mind. A tree of many possible feelings came to him, which his mind deciphered indecipherably.<br>
<br>
<div style="text-align: center"><span style="font-size: 26px">... </span><span style="font-size: 22px">   ...   </span><span style="font-size: 15px">...</span>   <span style="font-size: 10px">...</span><span style="font-size: 22px">  ?? ? ...</span>​</div><br>
Life-Death. Light-Dark. What would happen had happened already. His experience was quite hard to put to words, as always. After feeding and grooming the Loom's had come back to watch him side by side, though he did not see it. 'Feeling' of the possibilities, altered his potential future actions and thus the potential future possibilities. In turn, that changed the Loom's potential future actions. He knew they would watch. Simply put, the Sixth Sense was an all-together weird extra sense.<br>
<br>
A cold breeze went by. He considered.<br>
<br>
A conclusion came to him. Before he could call, the Loom's were walking up to the peak, for they knew the conclusion as well. Close-Loom held Far-Loom's hand in a sisterly fashion. Although they would soon surpass him in prognostication, he could tell before they could that his conclusion would lead to argument.<br>
<br>
<hr><br>
<b>Free action:</b> GM approved: Used 6th sense to monitor health of various factions.<br>
<br>
<b>Stonewood:</b> With what basic tools they have from trade with the Half-Bows, plus the woodaxe, Ballon and the tribe cut down the Stonewood.  (Self-Sufficient x2) (Resourceful)<br>
<br>
<b>Strained Action:</b> Building. Their only close neighbor, the Idafaoda, could not cooperate after negotiation.  They try to construct: Housing, A well/town center, and a gatehouse with two towers. Ballon is unsure if the gatehouse and towers include repairing the circular "mid-to-low" half ruined wall that encircles Hillhome from when it was just a ruin. (Self-Sufficient x2) (Resourceful) (Lore (All) (10)) (Heuistic Action)</div>
				
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>Kingdom Death: King of Monsters (IC)
	
	

	

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					<div class="bbWrapper">The Singers-Turn 2<br>
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Well. He knew the other tribes would show their true colors eventually. He didn't think it would be so soon. At least his choice in ally did not fail him, but now he must once again try to find a new home for his people. Anshara was badly hurt. She wants blood for her pain. But not yet, sadly. Soon<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 15px">A CONTRACT FULFILLED</span></b>​</div><br>
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Mossy hills under a cloud of flourescent insects, vaguely lighting the rolling terrain and soft squishy carpeted ground... well outside the camp of the Seimari to avoid spys and other prying eyes... Ashok, the Sephirah Sage representative for Seimari people, has arranged a secret meeting between the Hope, the hope of Sephirah and the chieftain of Seimari themself. Hope taps her feet impatiently waiting for the chieftain to arrive, and when the cheiftain is let through the barrier she wastes no time on ceremony to address him...<br>
<br>
<b>[warm, generous, stable]</b> "Chieftan, My father is Dead, and a new aspirant to the lordship of my people is about to occur. My father... was a flawed man, but none so bad as them that would replace him, I make no apologies... and it shames me to consider the plan in motion for the throne of my people -- The last order of my father, I can only guess at his madness, will be the first new decree of the next Great Sage... The "great plan" is to use my fathers creation -- "The Sacrarium" -- to "concentrate" the power of the bloodline -- to put it in the hands of the few by... (stammers) <b>benevolence</b>... Liquidating the young, the old, any sage deemed "unworthy" to reduce the tribe from a people that have grown since abandoning the cresh... back into what it once was -- a small cabal of powerful and morally flexible psionics. He was killed for his treatment of his... of my people. However his plan is being carried forth in the name of madness and drive for power... Ashok says you have a proposal that could save my people, and stop what I fear is coming to pass..."</span>​</div><br>
<div style="text-align: center"><span style="font-size: 15px">Kostis places his hands behind his back, inclines his head forward to show he is listening but does not interrupt her as she goes. Occasionally, the sash on his body slides and even, once, the clasp on the side of his toga nearly came undone which would have sent it tumbling around his ankles <b>[Messy]</b> but each instant, the small mousy woman would step forward without a word and correct it. Neither of them seemed to react to these motions, as if this constant care and correction was as normal as breathing.<br>
<br>
"You father was a deeply flawed man and that plan is monstrous," <b>[Spiteful]</b> the large behemoth that was the leader of the Seimari said and glanced off into the darkness, "I am no stranger to monstrous plans, but never to my own people. If a leader, if a king, does not protect what is his, he is not one." <b>[Passionatex2] </b>"Despite what your father was, and tried to be, his passing is one I regret. We were not friends, but he had a vital role to play. Ashok and I <i>do</i> have a plan, but it is not one you will like," rather then a dramatic pause, as he tries to read his audience <b>[Artist]</b> he plunges into it, "Hope, the aspirant must fall by <i>your</i> hand."</span>​</div><span style="font-size: 15px"><br>
</span><br>
<div style="text-align: center"><span style="font-size: 15px">"To be ripped apart by his cronies so another madman can take his place? Your plan seems as flawed as my father was, Kostis, besides... if I need someone removed I have Functionaries for that."<br>
<br>
 (zzyzerzazz looms in the background outside the barrier, his silver weapon hanging at his waist like a wand.) <br>
<br>
"Explain quickly before I'm inclined to keep running chieftain, to get as far from here as possible and find sanctuary among one of the other tribes of the Suspension..."<b> [Impatient]</b></span>​</div><br>
<div style="text-align: center"><span style="font-size: 15px">"His cronies," Kostis raises a large brow and looks down at himself, his hulking form, "I, and my people, can handle them. <b>[Bravex2/Glory Seeker]</b> But it <i>must</i> be you that lands the killing stroke. They killed your father only for an even more deranged man to rise, do you truly think they would be able to handle it if someone like me were to march into their home and cleave him in two? <b>[Spiteful]</b> Do you think they would not splinter and flee? Do you truly think your people will not rise up and wash the land in a bloody muck if no one interferes? Do you think I am the only clan that has heard of this plan? If they interfere, your people will be wiped from this realm."<br>
<br>
He looked to his left and motioned for Ashok to hand him a rolled up silk scroll, "It <i>must</i> be you. You are the daughter of your father, but you represent something the shamans had never had. You're a hero to them. You're bright, a warm candle in an otherwise cold life, if the shamans are to survive they must change. <b>[Passionatex2]</b> Their neutrality has brought them nothing but ruination and madness. <b>[Deceitfulx2]</b> I do not believe you will run. You have fought too hard to spread the dream that was your ancestors, of unifying the people through culture. Your free spirit is tethered by a large heart. If you meant to run, you would not be so desperate to find a reason to stay." <br>
<br>
Kostis unraveled the scroll, "Your father and I signed a contract, trust me or not, I am bound by the magical runes he wrote, to provide a <i>single</i> act of assistance to him or <b><i>his descendants</i></b>. I will aid you in killing him. His shamans, through Ashok, will make him convinced the others plan on intervening, he will invoke this for my protection.. But instead you will have invoked it first, Hope, and I will ensure your blow strikes true."</span>​</div><br>
<div style="text-align: center"><span style="font-size: 15px">The infernal attorney appears beside hope, before Kostis, and for a moment hope's demonic servant locks eyes with Napkin. Zyzzerzazz frowns at first, studying the contract... but by the end he is grinning... "my client invokes the contract for your assistance, taking your obligation from his successor and giving it to us." -- "This is, as the dirty crafters are fond of saying... 'delicious'"<br>
<br>
"I shall provide my Client with an Infernal Kris Knife for the Slaying, immediately after which you will seize control of the situation and I will extricate Hope to a secure location where she will anoint Ashok, your puppet -- As the legitimate ruler of the Sages..." Zyzzerzaz trails off, as if hoping Kostis would pick up where he leaves the sentence hanging in the air...</span>​</div><br>
<div style="text-align: center"><span style="font-size: 15px">No," Kostis says and raises his hand.<br>
<br>
"If that is what <i>she</i> desires for the action, it shall be so, I cannot go against the contract. But what <i>I</i> desire, is you, Hope. You are the only one with the same ambition and dream as me, to see the clans unified. To see the people brought together. It was a dream so great that people only whispered it. My bloodline tried it once and we got close.. But it was not enough. The neutrality of your people must end, a nation must be forged. Culture is not enough, we require purpose. We require <i>law</i>," Kostis glanced away at hope to the demon well aware it sought to whisk her away out of some ill-placed affection. <b>[Spiteful]</b><br>
<br>
"But even more then your people, I need you. I can be feared. I can be respected. But I will never be loved. My bloodline has never mastered that skill, but you... The people adore you. You have what I lack. You complete me," Kostis will take a few steps towards her and hold out his hand, "I need you to step into the light you cast and become my queen." <b>[Power Hungry, Passionatex2]</b><br>
<br>
"The devil floats back into the distance and shadow behind hope, as if this talk of love and affection were a slide that carried him away at the hearing of it.<br>
<br>
"I accept your offer -- with the caveat that we renegotiate the contract. For my hand, my dreams... my love -- you will vow to protect me and my people not once, but bound by the blood of devils, and moreso the truth that I see in your heart -- a vow to love and protect me and my people as often as you are called to do so. I will sign your contract, Kostis -- if you will only agree to my terms as well..."<b> [Benevolent, Warmx2, Stable]</b></span>​</div><br>
<div style="text-align: center"><span style="font-size: 15px">"Your people will be my people, everything I do in this life is to further this goal, you have your terms."</span>​</div><br>
<div style="text-align: center"><span style="font-size: 15px">The contract of union is brought froth from the Seimari, just as Hope's devil produces, with a tinge of reservation, a binding contract for Kostis wherein he wins the heart of the Hope of Sephirah. Hope kisses Kostis passionately while they both, without eyes to see the wording, signed the other's contracts. Once such formalities are dispensed with, Hope does something she has not done once in near a decade - she dismisses Zzyzerzazz and gestures for Kostis to send away his servant as well. Ashok is nowhere not to be seen, leaving the barrier ward behind to protect them from the horrors of the darkest wilds, and alone, for the first time, Hope reaches out and lets Kostis' Toga finally slip to the ground... <b>[{Hope}Warmx2, {Kostis} Passionatex2]</b> (fade to black)</span><br>
<br>
<i>Scene End</i>​</div><br>
<div style="text-align: center"><span style="font-size: 15px"><b>[ Sometime Later, Following the Battle of the Short-River ]</b><br>
<i>{Just some Fluff}</i></span><br>
<br>
The conversation with the Shamans about what transpired was short and curt, thanks to the magical contract the Shamans mistakenly believed still held, they had no qualms about letting the Seimari bed down with them.. And with their own clan chief having been recently talked into an early retirement with a knife in his back, there was little in the way of an organized voice that would have been able to force them to leave anyways.<b> [Spiteful]</b> Kostis was uncharacteristically tired from the day, it had been... A long run, the smoke in his lungs still burned as did the simmering rage <b>[Spiteful]</b>. But it was rage he'd get over because such resentment would get in the way of the Old Kingdom<b> [Power Hungry, Glory Seeker, Bravex2, Passionatex2] </b>and, he had to admit, it was a fun and clever twist, one he had expected, but not to come so soon, the Yanmen would be useful in the Kingdom <b>[Deceitfulx2/Artist].</b><br>
<br>
Kostis wandered away from both of the clans, seeking, as his daughter often did, some time to be alone, time to ponder their next move. Gloom had just been assassinated, and his clan had been ambushed by five others, but he did not fear assassins, if an assassin had the guts to attack him then Kostis would be elated to show him those guts. <b>[Bravex2, Glory Seeker, Spiteful]</b><br>
<br>
As he turned around a corner, something small smashed into him at full speed, and despite his great size and strength, the unexpected charge nearly toppled him over and his large hands raised to smash whatever grabbed him into the stone floor, his body, long primed for survival, entering its fight mode when a wisp of black hair fluttered up and past his face and a familiar scent touched his nose, "Hope," he rumbled softly as he brought his arms down to wrap around the small woman latched onto him. <br>
<br>
"You're late," she said in his stomach, her face all but burrowed into him <b>[Impatient]</b>, "but you're safe.." <b>[Warmx2, Benevolent]</b><br>
<br>
"Was there any doubt?" <b>[Bravex2, Glory Seeker]</b><br>
<br>
Silence was her answer. <br>
<br>
"How long do you have?" Kostis asked, breaking the silence, well aware she was being watched like a hawk. That madman's plan loomed near, and as it grew closer, the guards around Hope grew in proportion... No doubt fearing the Hope would do something. <br>
<br>
"No more then an hour. Maybe two," Hope said as she slowly untangled herself from him.<br>
<br>
Kostis lowered his hand to cup her face and leaned forward to place a kiss on her forehead, "Then lets make the most of what we have." <br>
<br>
-----<br>
<br>
"I wish it'd be over already," <b>[Impatient]</b> Hope said, curled in his lap, her head tucked under his chin as their two followers were nowhere to be seen, smart enough to give them the space.<br>
<br>
"It'll be over soon," Kostis said with a low rumble as he ran his hand down her back to sooth her <b>[Passionatex2]</b><br>
<br>
".... Is it true, what you did?" Hope ask, her voice strong but there was a tremor in it.<b> [Stable, Warmx2]</b><br>
<br>
"Yes," Kostis said, his eyes staring off into the darkness.<br>
<br>
"Did you have to?" Hope asked, her voice cracking a bit more.<b> [Warmx2, Benevolent]</b><br>
<br>
"No.. and yes," <b>[Deceitfulx2/Power Hungry/Bravex2/Passionatex2]</b>," Kostis let the words hang for a bit, "I said I needed you, that was no lie. I-I do what I must for our people, but I am not a good man. My bloodline has always been cursed with people like me... I know this. Just as the Black Queens of the Old Kingdom had the Seia, I must have you, to be my heart especially when I am tempted and forget my way." He did not fear the SEG<b> [Bravex2]</b> but even he had to admit that so much power was dangerous... <br>
<br>
For our people. They were <i>our </i>people now. Kostis meant every word of that. The Seimari and <span style="font-size: 15px">Sephirah Clans would be united, the Kingdom would take its first great step into formation.. And as he curled his arms around the small woman in his lap, Kostis had to admit there was another reason he wanted this union. Hope truly was beautiful and vibrant. If she stayed true, if the ritual proceeded as planned, Kostis would uphold his word till his dying breath, he would love her until the end came for them. His jaw clenched as a small fear slipped in. Fear was an unfamiliar sensation to him <b>[Bravex2, Glory Seeker]</b>. It was not the fear that this was another trap waiting to be sprung, by the Shamans or outside actors, although that thought had occurred.  No, it was the fear that <i>she </i>was the trap, the fear that he was letting down his guard and about to be played by this small woman with her bright smile. But pain he could deal with, he would let himself be vulnerable. Just this once and believe it would pay off.. After spending so long in a dark world, he desperately wished that this small, fragile light in his arms was real. <b>[Bravex2, Passionatex2] </b></span><br>
<br>
Kostis waited for her to speak again but the only sound was very soft breathing followed by a rather loud snore from the woman, the Leader of the Seimari, the hopeful future king, let a smile spread across his face even as the sash slipped from his shoulder<b> [Messy] </b>and for the first time in a long time, let himself relax.. and joined her in sleep with a single desperate plea, please let this be real.​</div></div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">The Urjagar Tribe - Turn 2​</div></h2><div style="text-align: center"><a href="https://www.rpnation.com/attachments/theribcage-png.1172458/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1109/1109587-4a508e676647f83fd51a23623ab47821.jpg" class="bbImage " style="" alt="TheRibcage.png" title="TheRibcage.png" width="100" height="137" loading="lazy"></a><br>
<br>
"Put up a decent fight at the River, so they did." -- "Fucking tired of eating fish..." -- "Bet I can throw a rock to the other end." -- "Not sure about that whole Mithril business, back in my day we used to hunt naked." -- "So, anyways, thats why I always keep an emergency chunk of offal under my pelts..." -- "Unga-Bunga, I tell ye, Unga-Bunga..."<br>
The Urjagar were certainly buzzing as they hustled to set up their camp inside the massive remains of some unfortunate monster. They had scouted and cleared it out earlier, so they were finally a bit more relaxed. Everyone, except for their leader. Khopex Urjagar found himself unable to relax. His mind constantly racing, the eyes ever in movement looking out for an ambush or the next prey he seemed coiled to pounce at any moment, if only the moment revealed itself.<br>
<br>
"Can you imagine? Can you imagine the beast that brought this big motherfucker down?", Haduwig quietly asked, as his gaze wandered to the other side of the bone structure they found themselves in. "We can slay larger foes...", Khopex scoffed, before meeting the Hopes eyes. "But its good that something prepared this one for us a long time ago. Makes for a good place to stay.", he analysed the situation much more soberly, before taking a few steps forward to adress the other tribesmen. A lot of work was still to be done to clear out their new home, but thankfully the debris piling up and plucking the gaps gave them a natural fortification already. Parading across the central spine, Khopex was quickly done shouting orders and he pitched in to make the new home an actual home. (Dedicated)<br>
<br>
"Only lacks more trophies... those Seimari scalps are a decent start but we will hunt soon.", Khopex decreed to the surprise of no one. Indeed, everyone was happy to test these new hunting grounds. Ever since the Yanmen had claimed the deathblow on the mighty Bunyip, an eager passion to even the score had burned inside the Chieftains heart. The Urjagar would keep their allies and rivals close. (Overly Competitive)(Violent)<br>
<br>
While the Khopex mused about the next killing, Haduwig took time to appreciate the new tools they had been provided to accomplish the desired bloodshed. He remembered working with Taas quite fondly, but did not wish to speak to anybody else about it. As happy as he was around her, the valleys of sorrow were deeper once his thoughts drifted back to how much of his talent was wasted here at times.<br>
<br>
----------------------------------------------------------------------------------------------<br>
<br>
Action 1 - Ribcage Rumble (Coop with <a href="/members/thatwhichshouldbe.92917/" class="avatar avatar--xxs" data-user-id="92917" data-xf-init="member-tooltip" id="js-XFUniqueId18">
			<img src="/data/avatars/s/92/92917.jpg?1631386680" alt="ThatWhichShouldBe" class="avatar-u92917-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/thatwhichshouldbe.92917/" class="username " dir="auto" data-user-id="92917" data-xf-init="member-tooltip" id="js-XFUniqueId19">ThatWhichShouldBe</a>
 )<br>
The Urjagar will explore the Ribcage with the Yanmen and settle there. After stripping it of its valuables and secrets (and slaying any monsters!), they will make it into their new home and settle there. They will focus on the locations defensibility at first as well as stockpiling their resources safely.<br>
Daring // Dedicated // Strong x3 // Perception x2 // Sandstone/Darkwood Tools<br>
<br>
Action 2 - Big Game Hunt (Possibly Coop)<br>
The Urjagar set out to slay a large monster, hunting among the locations previously discovered by them while looking for a new home.<br>
<a href="/members/talathel.83848/" class="avatar avatar--xxs" data-user-id="83848" data-xf-init="member-tooltip" id="js-XFUniqueId20">
			<img src="/data/avatars/s/83/83848.jpg?1699675705" alt="Talathel" class="avatar-u83848-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/talathel.83848/" class="username " dir="auto" data-user-id="83848" data-xf-init="member-tooltip" id="js-XFUniqueId21">Talathel</a>
  Tribe is invited to join.<br>
(Hunting Ancestry x2, Strong x3, Perception x2, Dedicated // All Tribesmen have Stealth (30), Named characters Stealth (50) // Trap, Ambush and Missile Weapon Skill on all Tribesmen // Lore Monsters (11) // Passive Gathering <s>(Praying for Liferoot)</s>​</div></div>
				
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					<div class="bbWrapper">Kingdom Death: King of Monster<br>
<br>
Clan Vivaldi<br>
<br>
Turn 2<br>
<br>
<br>
<br>
The Double Towers was the perfect place to settle to become not just their home, but a place for a cultural boom to these lands. Already, Vivaldi minor crafts have begun to circulate among the tribes and demand for Vivaldi weapons, armor and even buildings have far exceeded ability to output in a reasonable fashion.<br>
<br>
Sure, they could be churned out all willy nilly. But no. Each one was to be an ARTISTIC MASTERPIECE of the highest degree. (OBSESSIVE). Each object was personally crafted with heart and soul. Each craft was given subtle works that could bring joy to its owners face or pure fear to their enemies.<br>
<br>
Only by being true to oneself could they create the best items that would bring the Greatness of the Vivaldi to this region. Zaas would make sure that the Vivaldi name would be sung throughout this land. He had to leave a good building foundation for his daughter Taas.<br>
<br>
He hoped that he could find a cure for her before it was too late. He’d heard rumors of Liferoot that could possibly cure her in the hands of a skilled medicine man.<br>
<br>
But that is hard to track down. And he would need to track down someone who knew medicine which could be even harder.<br>
<br>
He wanted Taas to live and one day have her own children to teach and leave things even better than when she found it. Just like he did. He was doing what he could for her and the tribe.<br>
<br>
But would it be enough?<br>
<br>
—----------------------------------------------------<br>
<br>
Taas was loudly sighing happily, laying over a rock near the forge as she played with a piece of Vivaldi Slag metal. Anyone else might be in danger of cutting themselves on its jagged edges, but the Vivaldi knew their way around it.<br>
<br>
How did she ever manage to meet someone as wonderful as Haduwig? He was ruggedly, chiseled handsome and so kind and observant to just about everything about her. And he even wasn’t repulsed from her Black Consumption.<br>
<br>
She had always worried that if she had found the right man, that he would run to the hills when he learned about her disease. But not Haduwig.<br>
<br>
No. He stood by her and he cared for her. And she couldn’t put him out of her mind. Not that she would want to.<br>
<br>
He was just so….perfect.<br>
<br>
—----------------------------------------<br>
<br>
Fighting and death and battles. It was the way of the world. Zaas knew that. But to think that now the Sephirah were a part of the Seimari. That was something unusual. That was something to think about.<br>
<br>
With the death of Adam, the leader of the combined group, reached out to Zaas. The Great Forge would be returned to them soon.<br>
<br>
It was something to be overjoyed and something to be celebrated. It would be a wonderful homecoming that would ring through the skies and be celebrated for many days.<br>
<br>
But another thought rang through his mind. He knew that the Seimari were healers from recent reputation. But could they cure his daughter? He had to ask.<br>
<br>
And they said they would do it for the low low price of the Vivaldi rebuilding the Ward to keep that God creature trapped.<br>
<br>
Of course he would do it. It was to help his daughter. <br>
<br>
<br>
-----------<br>
<br>
<br>
CO-OP Action: Settle the Double Towers with Allies<br>
<br>
<br>
<br>
Auriel:<br>
I can fly, I have my dusk dawn ability which increases my perception, I can summon cherubs to help look, and I can use my order power to give us speed.<br>
<br>
Twsb:<br>
I have Lore Creatures, Place, Monsters, 5<br>
Good Listener x2, Dependable x2, Driven<br>
<br>
Me: Hardworkingx2, Obsessive, Alert, spoiled, smart, compassionate<br>
<br>
CO - OP Construction<br>
Build: Library in Auriel’s Tower<br>
Mana Battery (To Help Build Civilization for Taas)<br>
Training Yard for training Warriors and Monsters<br>
<br>
<br>
FREE ACTION:<br>
Zaas checks in on Taas's Artwork construction and gives 1 unit of Obsidian and 1 unit of Silk for a new work</div>
				
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<br>
<b>Seimari</b><br>
Turn 2<br>
<br>
<span style="font-size: 15px">Kostis [Leader]: Passionatex2, Artist, Bravex2, Deceitfulx2, Power Hungry, Glory Seeker, Spiteful and Messy<br>
Hope [Wife]: Generous, Benevolent, Stable, Warmx2 and Impatient<br>
Thaleia [Daughter of Kostis]: Passionate, Humorous, Tinker and a Pariah</span><br>
<br>
------------------------------------<br>
<br>
<span style="font-size: 15px"><i>A Momentary Respite</i><br>
<br>
------------------------------------<br>
<br>
'Night', or as close to Night could be had in a land of constant darkness, had fallen over the Eke as the chaos of the 'day' had worn away. The Seimari and Sephirah were bedding down, some even together inspired by the union of their leaders. The strange mixature of adrenaline and exhaustion had taken into effect as their bodies were all pushed to the brink and yet their minds were too awake for sleep so a low buzz of constant communication spread through their Eke.. Congratulating one another of their victory, debating the sequence of events and the future, talking politics, it was a good sign for the union of their two clans as Kostis had always been worried it may not be possible with the Sephirah's dogged dedication to neutrality, but Hope, his heart, as he did, had a different view on the world and the clans. <br>
<br>
"Grimmory for your thoughts?" a warm voice pulled his gaze back down to the small woman laying in his arms, the silk sheet draped over them in their new home, her chin rested on his bare chest as she gazed up at him with her deep brown eyes. <br>
<br>
"Thinking about today," Kostis said as he ran a hand up and down her back to sooth both of them, "and on what a 'Sun' is supposed to be."<b> [Kostis: Deceitfulx2]</b><br>
<br>
"Sons are children who are male, I think," Hope said, a mischievous glint in her eye to accompany her tease, but the light settled and she let her head rest on his chest and let out a tired sigh, "I'm glad its over, I only wish it had ended sooner."<b> [Hope: Stable, Impatient, <span style="font-size: 15px">Benevolent</span>]</b><br>
<br>
"Perhaps, I'd have liked to have taken Adam alive if only we could have punished him for what he did,"<b> [Kostis: Spiteful]</b> Kostis said, a harsh end in his voice, his grip tightening on her as he imagined the creative horrors he could have unleashed on that man<b> [Kostis: Passionatex2, Artist]</b><br>
<br>
"Don't say that, its over and we're alive, leave him in the past, forgotten," <b>[Hope: Warmx2, Generous, <span style="font-size: 15px">Benevolent</span>]</b> </span><br>
<br>
"Yes, we are," Kostis said, his voice died off for a moment, before he spoke again, a mixture of bubbling rage and tinted sorrow laced it, "Don't you ever ask to die again, don't you ever."<b> [Kostis: Passionatex2] </b><br>
<br>
It was Hope's turn to be quiet but when she spoke, her voice was soft, "I didn't do it to hurt you, but I had to protect my people and stop him. No matter the cost.." <b>[Hope: Benevolent, Stable]</b><br>
<br>
"No," Kostis said, he curled his arm around her and pressed her harder against himself, trying to convince her body, if not her mind, that she wasn't going anywhere, "I won't lose you, if you die, I die. We are in this together, by demon blood and more.. I <i>cannot </i>lose you."<b> [Kostis: Passionatex2, Power Hungry] </b><br>
<br>
"Okay," it was a simple word, and it did not have all the promise he wanted, but it was enough for now.<br>
<br>
They laid together in silence, enjoying the feel of each other in their arms as they basked in the moment before the silence was interrupted, "Lets get married," Kostis said as he lifted his head to look down at her surprised face.<br>
<br>
"We're already married," Hope said, something almost dangerous in her eyes as she jabbed a sharp thumb into his ribs, "Or is there something you're not telling me? Should I leave and go find my bot fly again? I got rid of him because I have you, but if you're saying we're not then.."<br>
<br>
"No! No, that's not what I meant," Kostis said, his jaw clenching, "I mean a wedding. A ceremony. We didn't have one, and I want us to have one. I want them to see us, together, joined.." <b>[Kostis: Power Hungry, Passionatex2, Spiteful] </b><br>
<br>
"Do we have to? We have a lot to do, and I'm not sure I want to bother, you're mine now, why wait?" Hope said, clearly not convinced about this <b>[Hope: Stable/Impatient]</b><br>
<br>
"That would be a waste. I already had a dress and rings made," Kostis said nonchalantly, "And I was looking forward to seeing you in them." <b>[Kostis: Artist, Passionatex2] </b><br>
<br>
"Y-You did? For me?" Hope said, her gaze fluttering down before they jumped back up with that same mischievous light, " Just wear it, hm?" <b>[Hope: Warmx2, Generous]</b><br>
<br>
"I had them made the moment you left my camp that night, there was never going to be anyone but you, Hope, no matter what happened, we were going to survive together, or die together," <b>[Kostis: Passioantex2, Bravex2, Spiteful]</b> Kostis said as pulled her closer, "And the only thing I look forward to more then seeing you in it, is taking it off you."<br>
<br>
Hope let out a delighted laugh that was somehow a mixture of a squeal and a cackle as she climbed up to place a kiss on his lips, "Marry me again, Husband, soon." <b>[Hope: Warmx2, Impatient]</b><br>
<br>
------------------------------------<br>
<br>
<i>Father Daughter Not-Quite Bonding Moment</i><br>
<br>
------------------------------------<br>
<br>
Kostis stood in front of a small piece of polished Slag, using it as a mirror to double check his appearance. For the first time in living memory, he was.. <i>sharp</i>. Poor Napkin had worked over time, mending his clothing, cleaning him, fixing his normally wild and unshaven hair and even shaving off his stubble, although they both knew it wouldn't last long [<b>Kostis</b>: <b>Messy</b>]. He'd likely never do it again, but he could make the sacrifice for today, it was his 'official' wedding, after all, even though their souls and hearts were already joined by demonic contract, they both felt they needed something more 'real'. Something symbolic. Kostis had gone to great lengths to ensure he could impress her, to give her gifts befitting the future Queen of this realm <b>[Kostis: Passionatex2, Artist]</b>.  <span style="font-size: 15px">He had to admit, he cut a dashing figure when he was all 'dolled up' like this, but most of his people did. They were all tall and their bodies were masterfully sculpted by their very bloodline, but still, he had no illusions who would have all the limelight. Hope was already one of the most beautiful women in the land <b>[Hope: Social 30, Awe 2]</b>, even more so to him <b>[Kostis: Passionatex2]</b>, and in that dress? She'd cut a figure likely not soon forgotten. <br>
<br>
"So you're actually get married," a dry voice cut in from behind him, Kostis turned to see his daughter, dressed in her blackened silk, her eyes shadowed by the soot and herbal mixture she used to darken them, "I can't believe you found someone to marry you, must be something wrong with her. You didn't use those creepy weirdos to brainwash her, did you?" <b>[Thaleia: Humorous]</b><br>
<br>
A small smile tugged at the corner of his lips, and warmth spread through his chest to see his only child had come home for a visit if only to see him be wed, "No, no tricks, this time. For some reason, she does seem to love me. This union will be great for our people <b>[Kostis: Power Hungry/Passionatex2].</b><br>
<br>
"And she knows about the whole, 'Hey, I used kids to murder their parents thing then fed them to spears?' thing?" Thaleia said as she placed a hand on her hip and quirked a dark brow. <b>[Thaleia: Humorous] </b><br>
<br>
"She does, she wasn't pleased," Kostis admitted a bit ruefully, "Don't think she'll allow that again." <br>
<br>
"And she still wants you? Something must be wrong with her," she said as she tapped her lips with her finger in thought<br>
<br>
"Do you not like her?" Kostis asked a bit concerned, everyone liked Hope, it was enough to stir some jealousy in his heart, "If you don't like it, we can change somethings." <b>[Kostis: Deceitfulx2] </b><br>
<br>
"No, I <i>do </i>like her, that what makes it strange," Thaleia admitted which <i>was </i>odd as Thaleia hated everyone. On principle. But Hope truly was a hard person to not like, it was almost a magic power, "Although her taste in men is shit."<b> [Thaleia: Humorous]  </b><br>
<br>
Kostis threw his head back and roared with laughter that shook the small chamber they were in causing his hair to come undone and his toga to nearly slip to his ankles but Napkin appeared from.. somewhere and fixed them with a mechanical precision [<b>Kostis</b>: <b>Messy</b>] </span><br>
"At least this time you took down a madman instead of being a madman," Thaleia said softly, there was almost a note of approval in her voice. Almost. <b>[Thaleia: Passionate] </b><br>
<br>
Kostis paused for a moment as he looked at his daughter. He had always encouraged her freedom. From the clan. From her duties. From himself. He hated his parents. And they hated theirs. So on and so forth... He had hoped that by giving her freedom, he could avoid so many pitfalls in his life, including all of his... flaws. He had half-succeeded. He had tried to maintain a distance to keep that but.. As he thought about his wife, and the warmth she had, Kostis swallowed the lump in his throat and crossed the room before wrapping his large arms around his daughter who let out a muffled sound in his chest that was something between a surprised hiccup, a cough and an embarrassed gasp, "Dad?" her voice said against his silk toga, her voice somehow both curious and distant<b> [Thaleia: Pariah, Passionate]</b>.<br>
<br>
"I love you, Thaleia,"<b> [Kostis: Bravex2, Passionatex2]</b> Kostis said as he placed a kiss on the top of her head before he finally let her go and she wasted no time in hustling a few steps away from him, her cheeks red, "You didn't have to make it weird." <b>[Thaleia: Pariah]</b><br>
<br>
"Sorry,"<b> [Kostis: Deceitfulx2] </b>Kostis said extremely unconvincingly.<br>
<br>
Thaleia moved to the door to leave but paused for a moment as she looked back at her father, "... I know you do, dad." <b>[Thaleia: Passionate] </b>with that, she took her leave.<br>
<br>
<span style="font-size: 15px">------------------------------<br>
<br>
<span style="font-size: 15px"><b>Free Action</b></span><br>
Settle the Eke alongside the Argead and Silkander <br>
[Kent did this with the Shaman's turn 1, but they weren't to get the loot from doing so until this turn. The Seimari have absorbed the Sephirath into their tribe and so is a free action to complete, both Jiwon and Croc have given me permission to settle the Ekes with them in Kent's place.]<br>
<br>
Seimari are Herculean and so get a bonus to all athletics/acrobatic checks to get to places that would otherwise be hard to get to/move debris to ensure more of the place is checked! Hope has Social 30, Awe 4+ to try and inspire all three tribes that settling together and to increase teamwork between them for better yields! <br>
<br>
<b>Action [DISRUPTED]</b></span><br>
1. A humble wedding ceremony will be held as Hope wears the first wedding dress made, a gold and silk perfect peerless piece of art, and exchanges the Glasswall Obsidian Wedding Bands [cultural artifact] with Kostis before their people to help unite them, usher in a new symbolic age for their people. As the ceremony is prepared, Hope will train under her shamans to bring out the power Adam left with her, so that she can finally step in as the leader of her people in every way to stand next to her husband to bring about their dream, the unification of the clans.<br>
<br>
For the small ceremony, Hope has <b><i>Social 30</i></b> to make the ceremony a banger. Necris Jelly can be consumed as food to ensure they, and their guest, eat well and eat something tasty [Willing to use 2 units for this if needed]<br>
<br>
<span style="font-size: 15px">{Given permission to add the wedding ceremony to her training!}</span><br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11964385" data-lb-caption-desc="Crocodile · Jul 10, 2024 at 9:44 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1720660811936-png.1172509/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1109/1109638-6cc7597076a43ec1037a35d19a96c5a2.jpg" class="bbImage " style="" alt="1720660811936.png" title="1720660811936.png" width="200" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'book antiqua'"><span style="font-size: 26px">Sikander Troupe</span></span><br>
Turn 2<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/vgRVJksQocM/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/vgRVJksQocM\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/vgRVJksQocM&quot;]"></span></span></span>​</div><br>
<hr>"Again?!? Again our Ekes are struck by sneak-thieves and covetous scum!" Bion Sikander roared at those gathered, lazing upon a throne of puppets currently holding themselves together to seem more stately if eerie as a seat made of humanoid forms in their own robes. They had to be puppets, no Sikander would subject themselves to being a seat.. would they?<br>
<br>
"Father, we have the bodies, just like your requested," Cleon said from behind his mask as his father raged in one of his fits of vanity. It was ugly to be snuck up on by outsiders. That was the job of the Sikander. His ego was bruised and raging at the indignity.<br>
<br>
"Yes... the assassin and unfortunate Adam... both useful in their own ways. We will know if Adam plotted the death of Gloom. But more so... the true hand behind this...." Bion rasped more to himself, leaning forward as his eyes dart about the chamber, his face hidden by his mask. It was theatrics to be sure, but the rage was real. The Sikander had been insulted twice by others daring to intrude in stealth upon lands they viewed as having claims to.<br>
<br>
"These others... these Lesser Condordat.... I shall pursue them if you wish, Father," Dion offered as he stepped up to be by his brother. The twins hold hands a moment in their bond before releashing it to look upon the raging robed figure of Bion sikander.<br>
<br>
"Yes, pursue the thieves, the takers of things. The UNINVITED! Seek all their secrets while we hunt this assassin. We shall learn and when the time comes, we will remind them of their folly... Yes..." Bion throws his hooded head back and laughs, clapping like a mad man. He was getting quite good at the mad king bit.<br>
<br>
"Our payment has been received as well from the Seimari. As promised and provided. Lovely silks, gold and even leather," Cleon offers to soothe the bruised ego of Bion more.<br>
<br>
"Yes, what lovely things. Soon to be used to make ME.. I mean US... more beautiful in our hidden forms. Lovely silk robs and golden masks with jewelry... Leathers... We should gift those to the Argead... The only reliable ones..." Bion mutters as he ponders that and stands. The throne behind him eerily disassembling itself immediately to return to an array of standing figures. Were some of them breathing? Panting? He seriously hadn't been sitting on people... right?<br>
<br>
"We have your permission to proceed?" Dion asked with a tilt of his head to their father.<br>
<br>
"Yes, go forth and use those beautiful minds for our people. Seek assassin and thieves. Seek the interploers so we may make them know their games are not so secret. I will deal with getting our new home settled with the Argead. A new lair from which we can do more," Bion laughs again dramatically and swoops away with a flip of his robes. The throne component people following after him.<br>
<br>
"Into the Darkness, brother," Cleon said as he turned to Dion.<br>
<br>
"Into the Darkness, brother. Let us find these problems," Dion agreed as the pair interlocked fingers again before parting for their mutual duties.<br>
<hr><b><u>Actions</u></b><br>
<i>Investigation</i><br>
-Feed the bodies of the assassin and Adam to Necrosoul to delve into their knowledge to seek various information (Cleon +  Puppet)<br>
-Seek the thieves of the second Eke incident, out into the Darkness and beyond (Dion + Puppet)<br>
<br>
<i>Settle</i> (Coop with <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId34">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId35">Heyitsjiwon</a>
 )<br>
-The Troupe move to settle their discovered home, eager to see what lurks within with the Argread and possily Seimari (Bion)<br>
<br>
Sikander and Puppets will contribute to each action as needed.<br>
<br>
<i>GIFT</i><br>
-Granting Scaled Leather to Argead as a Wedding Gift.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-07-10T21:53:52-0400" data-time="1720662832" data-date-string="Jul 10, 2024" data-time-string="9:53 PM" title="Jul 10, 2024 at 9:53 PM" itemprop="dateModified">Jul 10, 2024</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11964392" data-lb-caption-desc="Auriel Maza · Jul 10, 2024 at 9:58 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/guillermo-martinez-arbol-mundo-jpg.1172298/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1109/1109427-12e7f356b30f27a2cea10efa556ccb5d.jpg" class="bbImage " style="" alt="guillermo-martinez-arbol-mundo.jpg" title="guillermo-martinez-arbol-mundo.jpg" width="142" height="100" loading="lazy"></a><br>
<div style="text-align: center"><span style="font-size: 26px"><span class="post-heading post-heading-">Hesitation's Finale</span>Turn 2 - Karak</span><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span style="font-size: 26px">"There is some good in this world, and it’s worth fighting for." </span><br>
<span style="font-size: 18px">-<br>
J.R.R. Tolkien</span>​</div>
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</div><div style="text-align: center"><span style="font-size: 26px">Karak &amp; Karan: The Raven &amp; The Wolf [WIP]</span>​</div><span style="font-size: 18px">[<a href="https://www.youtube.com/watch?v=ZLxKU3AGWis" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DZLxKU3AGWis&amp;hash=0a2e21b64aebe56e69fd1b32675acc3b" rel="nofollow ugc noopener">Post Theme</a>] - [Outside the Double Towers]</span><br>
<br>
"Did you know your father was two, Orphea? That, there once was more than one of him? Have you heard... of Karan?" Rowan laid on a cushion, enjoying rest within a small cave. His skin and blonde hair glistening with sweat. Nothing to cover it, letting the wind relax and soothe. Cooling down. Long day it had been. Traveling searching, managing resources and mana. House Xygaras had much to do and many great plans. As with the ancient bubble and Jozef's Shepard Republic, Xygarans knew they were capable rulers and state crafters. While the arts may be lost, they knew that they did it once. Thus, they could do it again. But, time vast before then and now limited what could be said. What should be thought of. Afterall, it was just the beginning of everything. Between pants and small trickles of blood, the far off slip and the present returns. Rowan's body reddened from use, with blunt attacks. Bruises and cuts, bumps and craters, abrasions and swelling; nothing incredibly serious but enough to show a good scuffle. Orphea sat down nearby, looking over at him. Her eyes curious. What happened?<br>
<br>
 You look like you were someone's bitch." (Brutally Honest) Not a mince of words, Orphea brushed her hair and wiping his legs of dirt with a cloth. But, she avoided looking at him directly.<br>
<br>
Rowan looked over at Orphea who decided to be with her fellows to listen to stories and so forth. But, the worry and concern on her expression showed that this was not one of her usual visits. Something... was amiss and she rocked back and forth thinking of it (Orphea: Deranged). She looked up slowly at Rowan as she recovered, her hair covering herself as she sat, back against the cave wall. They were alone. With the others nearby, but out of earshot. But, she returned to what he said.<br>
<br>
"Why is it now that I am told about him? Wouldn't my father tell me about him? For this whole time, I thought my father was an only child. Why hasn't the fact he had a twin brother not relevant? Does he not trust me? It certainly sound like him." Orphea huffed, rolling her eyes. (Brutally Honest) (Karak: Dubious)<br>
<br>
Rowan reached out to a table in the center, taking a cup from it, "Nothing is ever simple. And Karak would never be like that to you. Your father... is not an easy man to understand. I can tell you know other facts about him that I do not. Ones that are not comforting. And I will admit, even I know not every depth of him. Perhaps it is time you divulge what you know Orphea."<br>
<br>
Orphea crossed her arms, her eyes narrow at Rowan, "No, that's stupid and I'm too scared of what will happen should that secret get let out." (Brutally Honest)<br>
<br>
He smiled, "You still love him after all these years. But, of all of our tribe, I can keep this secret. Especially for my beloved, for your father."<br>
<br>
Orphea growled, "I always love him. He was good for me... its just knowing what I know. I can't look at him... he just scares me."<br>
<br>
Rowan drank from his cup, raising an eyebrow as he watched Orphea, "Then, let's speak on him... while I rest from the glow."<br>
<br>
Orphea rolled her eyes, "I had a feeling that is what that is about."<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1720845963974-png.1172806/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1109/1109935-71a5903b7414e812cb0fbd4b04811647.jpg" class="bbImage " style="" alt="1720845963974.png" title="1720845963974.png" width="378" height="100" loading="lazy"></a>​</div><span style="font-size: 18px">[Unknown Forest] - [In the Past]</span><br>
<br>
Darkness surrounds. Always has it been, where the light was scarce and the unknown, like a weight, pressed on the chest. What was out there? What did it desire? That was if the darkness itself was alive, conscious of its own being. Nothing suggested it was that. The creatures, the monsters that laid within it haunted many minds. Wandering, questioning if life could only be this tragic thing. And along their great travel to the suspension, the Xygarans found many tribes that simply lost the will to fight what surrounds them. The despair, the sorrow, the dread; cups they became, filled with it, and soon they became it. Horror it was to see it. For what greater hell was there than to give into despair? To let it lay claim to you? From mountains, to hills to swamps, to plains; the Xygarans traveled, helping where they could to other tribes in exchange for supplies and spreading the message of hope to all of them. To seed the ideas that things can get better, if you're smart and careful. Something lighter and softer on the ear. But, in a fateful forest, the slate must be clean, must be changed for things to get better. And pain, follows in that wake.<br>
<br>
In the land of darkness, time became an enigma. So, at the edge of the forest, two mirror images laid in disguised bedding made of fibers, hardened earth, and dark leathers. All to keep the mouths of the dark at bay. Tools of some kind began to fade, manifested to assist, in their hands. Sickles and hammers and spreading tools. At the base, furs from old hunts softened their backs from the earth. Sides of the hole covered in fiber to insulate from the elements with a deadwood cover to block wind and bugs. Teenagers, sleeping away a long day of travel and work, grasping one another to share warmth skin-to-skin. Calm breathing, a rumbling of skin came as footsteps approached.<br>
<br>
As a light slowly opens the wooden door, the duo distinguished themselves by the shade of their hair. One white, the other black. The light swooped into the hole, a lantern and an arm. A human arm. A raspy voice calls out, "Boys, time to move. Karak, pack the furs and wood. Karan, come with me. We need to marshal the others, get them moving." Karan, the one with black hair, hopped up, slapping his other upside the head, and followed the man to the surface. "Considering, I only got you two. You both are gonna work."<br>
<br>
"Yes father." Karan looked back down into his sleeping hole, a snickering smile spread across his face. With a pump of his arms, Karan left the hole, leaving Karak by himself.<br>
<br>
Moments pass by with furs being stuffed in a bag, "Fucking show off. Just because you're daddy's little bitch doesn't make you any better than me." (Rebellious) Karak rolled his eyes, the soft glow lining the hole as he packed. Feet pressed upwards, he carried the packs of furs out from the hole along with an odd end or too. Traveling without a home to settle leaves little to each person. Wind blew through Karak, ruffling up his hair and chilling his body. Bare as clothes were not in supply. But, that was the cost of travel in these dark times, little to go around and focused on a singular goal, finding the lands for the next stage. To the next stage of evolution.<br>
<br>
As Karak walked to the main group, a scuffle echoed from the dark and a woman dragged out from the crowd. Just on the <br>
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</div></li><li class="bbTabContent" id="tab_1736445547" style="display: none;"><br>
<ol>
<li data-xf-list-type="ol"><b>[Settlement Action | Cooperative] </b>Settle into the Double Towers site found on Turn 1 with <a href="/members/thatwhichshouldbe.92917/" class="avatar avatar--xxs" data-user-id="92917" data-xf-init="member-tooltip" id="js-XFUniqueId40">
			<img src="/data/avatars/s/92/92917.jpg?1631386680" alt="ThatWhichShouldBe" class="avatar-u92917-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/thatwhichshouldbe.92917/" class="username " dir="auto" data-user-id="92917" data-xf-init="member-tooltip" id="js-XFUniqueId41">ThatWhichShouldBe</a>
 and <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId42">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId43">Trektek</a>
 [Yanmen &amp; Vivaldi respectfully]. I will settle in the tower with the sprouts of numerous trees and attempt to identify using [Cultivation &amp; Agriculture] from my hope, Orphea. Begin planning out spaces for various projects while settling in. Seeing how to use the existing structure for projects and where repairs were needed the most.<ol>
<li data-xf-list-type="ol"><b>The Double Towers | </b>"This site has two towers that seemingly have survived ages of neglect and disrepair. Each tower could well-house a whole tribe, and the courtyard outside the two towers could protect a third tribe, with a medium wall all around connecting the two towers. There is a opening between the two towers where there is no wall or door, but it is still an inviting area to settle. there is evidence of digging, perhaps for resources, in the courtyard and one of the towers sprouts with numerous trees through numerous windows and terraces."</li>
</ol></li>
<li data-xf-list-type="ol"><b>[Cooperation Action | Construction] </b>Working along side the Vivaldi clan (Trek), the Xygarans will endeavor to truly make their new home, homey. However, to do so, multiple things would need to be done first to leap ahead, to provide infrastructure to the towers. As such, both clans have devised to build three structures together. One in the tree-filled tower (Xygaran side) and two in the courtyard.<ol>
<li data-xf-list-type="ol">Training Yard - See Trek's post for description.</li>
<li data-xf-list-type="ol">[T11] Athenaeum of Hope (Library) [Xygaran Tower]</li>
<li data-xf-list-type="ol">[T16] Shadow Catcher (Mana Generator / Mill) [Xygaran Tower]</li>
<li data-xf-list-type="ol">Relevant Mechanics:<ol>
<li data-xf-list-type="ol">+20% Crafting Bonus</li>
<li data-xf-list-type="ol">[Karak] Rational (especially for the library) &amp; Strong x2</li>
<li data-xf-list-type="ol">Summoned Cherubs &amp; Gogs</li>
</ol></li>
</ol></li>
<li data-xf-list-type="ol"><b>[Commerce Action | Free Action | Construction] Farm</b><ol>
<li data-xf-list-type="ol">As payment for enchanting services, the Yanmen tribe offered their labor for two construction projects of House Xgyaras' choosing. One of those projects will be a farm using Vivaldi slag to facilitate the cultivation of luxury goods, food, and materials. It will be constructed either in the courtyard in the terraces of the Xygaran tower, depending on which would be more favorable. Soil and other supplies for the farm will be purified by Xygaran celestial power to prevent interference and root out corruption to improve farming yields. While Slag is not the greatest material, the slag made by Vivaldi is relatively cheap and renewable whom the farm will benefit as well. If possible, some enchanting to improve growing and yields will be used.<ol>
<li data-xf-list-type="ol">[Cultivation &amp; Agriculture] Skill</li>
<li data-xf-list-type="ol">+20% Crafting Bonus</li>
<li data-xf-list-type="ol">[Karak] Rational (especially for the library) &amp; Strong x2</li>
<li data-xf-list-type="ol">Summoned Cherubs &amp; Gogs</li>
<li data-xf-list-type="ol">Plants to begin Cultivation: Dryadwood, Delicious Brier, Sneezing Milkweed, and Barbed Hibiscus.</li>
</ol></li>
</ol></li>
<li data-xf-list-type="ol"><b><b>[Commerce Action | Free Action | Construction] Tower Repairs</b></b><ol>
<li data-xf-list-type="ol">The Double Towers are neglected and are in need of repair. Xygaras will coordinate efforts with the Yanmen tribe to grant critical repairs to the towers and add some safety measures such as railings and handles. Structural supports as needed. Additional the Xygarans will add statues of their culture to the towers and use their animation powers to animate the statues, allowing them to be sentinels. Ever watchful for intruders at key locations.<ol>
<li data-xf-list-type="ol">+20% Crafting Bonus</li>
<li data-xf-list-type="ol">[Karak] Rational (especially for the library) &amp; Strong x2</li>
<li data-xf-list-type="ol">Summoned Cherubs &amp; Gogs</li>
</ol></li>
</ol></li>
</ol><span class="post-sub-heading post-sub-heading-">Construction Bill of Materials</span>




	<dl class="accordion bleft" data-duration="400" data-xf-init="accordion" style="display:block;width:650px;">
		
			
			<dt class="first " style="text-align:left;">
				Athenaeum / Library
			</dt>
			<dd class="first  " style="display: none;">
				3 Units of Elvenwood, 2 Units of Rubies, 1 unit of Dryadwood, 2 Units of Fur (Books covers, rugs, etc.), 2 Units of Silver
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Mana Generator / Mill
			</dt>
			<dd class="between  " style="display: none;">
				1 Unit of Moonstone, 1 Unit of Golem Leather, 2 Units of Purestone, 2 Units of Silver
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Farm
			</dt>
			<dd class="between  " style="display: none;">
				Trek's T5 Slag
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Tower Repairs
			</dt>
			<dd class="between  " style="display: none;">
				Trek's T5 Slag, 3 units of Clay
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Training Yard
			</dt>
			<dd class="between  " style="display: none;">
				1 Unit of Steel, 1 units of Clay
			</dd>	
		
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<br></li></ul>
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					<div class="bbWrapper"><div class="bbcode-border" style="border: 8px groove #40e0d0;;"><div class="bbcode-background" style="background-color: black; height:100%;;"><div class="bbcode-background-text"><br>
<div style="text-align: center"><span style="font-size: 12px"><b>- II -</b></span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Tempest Horizons</span><br>
<span style="font-size: 22px"><i>~ The Sage Collective ~</i></span></span></b>​</div><hr><div class="bbcode-row"><div class="bbcode-column column-width-span3"><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-50px; width:100%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><a href="https://www.rpnation.com/attachments/893e98615ba99c99132e48f3344c3a6b-png.1172611/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1109/1109740-8fe89259638281bcb120cddee967e634.jpg" class="bbImage " style="" alt="893e98615ba99c99132e48f3344c3a6b.png" title="893e98615ba99c99132e48f3344c3a6b.png" width="100" height="173" loading="lazy"></a><br>
<div style="text-align: center"><i><span style="font-family: 'courier new'">~ Grand Sage Enyo ~</span></i>​</div><hr><b><u>THE TRIBE</u></b><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span4"><u>Ancestry 1</u> - <i>Mindforce</i><br>
<br>
<u>Chief</u> - <i>Chief Sage Khaoul</i><br>
</div><div class="bbcode-column column-width-span4"><u>Ancestry 2</u> - <i>Mindshield</i><br>
<br>
<u>Hope</u> - <i>Grand Sage Enyo</i><br>
</div></div><br>
</div></div></div><div class="bbcode-column column-width-span5"><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-5px; width:98%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><br>
<div style="text-align: center"><span style="font-size: 12px"><b>- I -</b></span>​</div><div style="text-align: center"><span style="font-size: 18px"><b>Bound By Blood</b></span>​</div><hr><i>The Ciun Arena had been alight with fervour and avarice.<br>
<br>
It seemed most tribes were interested in the allure of a promising bet, hopeful greed still sparkling in even a dusked land as this. Grand Sage Enyo watched over the sages counting the new inventory with a sly chuckle, satisfaction in a successful gamble gleaming in his eyes. There had been a moment where it looked like violence might have gripped his people. No matter; a small fear, a smaller price. <br>
-[Gambler, Sore-Winner x2, Sadist]-<br>
<br>
Ears pricking, his head turned to the side as he noticed a familiar presence approaching.<br>
-[6th-Sense]-<br>
<br>
Chief Sage Khaoul approached the makeshift skin-tent, the two guards bowing to him as he passed. He stopped by Enyo and observed their winnings.</i><br>
<br>
<b>"That was a risky wager, Young One. I have faith in your talents, but our lives are of far greater value to Rafael's Vision than the trinkets won. Do not make habit of this."</b><br>
<i>-[Narcissist, Level-headed, Gruff]-</i><br>
<br>
<b>"Be calmed, father,"</b> <i>Enyo laughed, waving away his concerns dismissively,</i> <b>"There was ne'er a doubt of victory. It was taking deadwood from low-swamp."</b><br>
<i>-[Narcissist x2, Sore-Winner, Gruff x2, Grand Mind]-<br>
<br>
Khaoul shook his head and stepped forward, gesturing to the tent's entrance,</i> <b>"It was not without reaction. The nativebloods are rankled by their loss and bear us ill-will. We must now placate them."</b><br>
<br>
<i>A brief light glinted in Enyo's eyes as he turned to face his father, the promise of righteous violence spurring before calming as quickly as it had arose,</i> <b>"You are true. We are at no fault, but this does pose some threat. I will mend this wound, father. You will not soon be disappointed."</b><br>
<i>-[Sadist, Patient, Narcissist x2, Cultured x2]-<br>
<br>
The two departed and made preparations to follow the Ciun. The journey was led by the Sanguine Clutch, thieves in their own right and true to their name - Enyo had detected their light-touch lifting some of the Ciun stores. He told the Ciun of this event, telling them the Sanguine viewed this forced-transaction as payment for their guidance. To risk a fois-pas now would be fatal. The envoys pressed on.<br>
-[6th-Sense, Cultured x2, Patient, Calm]-<br>
<br>
They soon reached the collective camp of the Landlocked and Abyss Hearts. The talks were brief: it seemed there was a compromise to be had. A lantern's worth from each tribe to live amongst them, of which their spawn would later return to the fold. The deal was deemed acceptable, for Enyo's sharp eye could tell the Abyss Heart's blood was worthy of mixing with the Sage Collective. Certainly not because he believed his scheme was at fault...<br>
-[Narcissist x2, Patient, Cultured x2]-<br>
<br>
And so the Sage Collective allowed their kin to journey with the Abyss Hearts. In short time was the threat of the monstrous SEG made known to them and they revealed having received vivid dreams of the terrible beast shortly after the New Tribes had arrived. It was an Omen: Rafael's Vision - warning all bloods of the horror awaiting in the dark. The Abyss Hearts would ally with us, brothers and sisters in arms united against such an undeniable threat.</i><br>
<br>
<div style="text-align: center"><span style="font-size: 12px"><b>- II -</b></span>​</div><div style="text-align: center"><span style="font-size: 18px"><b>Take Me To Church</b></span>​</div><hr><b>"Is it here?"<br>
<br>
"Yes. Now, we wait..."<br>
<br>
"By Rafael's Will."</b><br>
<br>
<i>The Sage Collective had left the Ciun Arena, eager to depart from 'cursed' lands (as the Sanguine put it) and seek out more permanent lodgings. It had not been long since Grand Sage Enyo had returned with powerful relics and a tale of an infant god and a daring newly-wed couple he had saved.<br>
<br>
In telepathic dreams Chief Sage Khaoul had communicated with the Black Shepard, sharing ideals and plans of mutual prosperity in these coming times. The Archons were endeavouring a grand construction and had invited his sages to live nearby in an abandoned chapel. No better hallowed grounds would serve to house the lord and saviour Rafael.<br>
<br>
It was overrun with vermin now, but they possessed monsters of their own to employ. The Sage Collective had but only to wait.</i><br>
<br>
</div></div></div></div><hr><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:-1px; width:98%; height:100%; margin:auto; overflow-y:hidden; overflow-x:hidden;;"><b>Summary - Turn 2</b><br>
<hr><ul>
<li data-xf-list-type="ul">Co-op Action 1: The Sage Collective join the Ciun in repairing the damaged relations with the tribes present during the Arena Tournament - <b>[Social 20+]</b></li>
<li data-xf-list-type="ul">Standard Action 2: At the advice of the Black Shepard, the Sage Collective ventures to the Chapel. They will observe the grimmory attack on the Giant Rats then clean up the rest and settle the location - [Everything on my cs basically]</li>
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					<div class="bbWrapper"><b>The Pallane (Turn 2)</b><br>
<br>
The tribe's search for a home had found two potential places to settle: an eerie ghost town and a mysterious location in the shadow of two giant cubes. Chief Eurymedon decided to establish their settlement in the ghost town, but true to his ambitious nature, devised a plan that would allow him to exploit the resources of both sites. Having noticed signs that the two cubes had been in the process of being transported, he intended to complete their journey by moving them to the town.<br>
<br>
As the tribe investigated the ghost town, they were immediately confronted by a swarm of vicious grimmory. Eurymedon, armed with only a sharp stone and lantern, engaged their massive leader and,  with calculated precision, decapitated him, sending the monsters into disarray. The tribe, hungry for glory, attempted to kill the rest of the monsters but only managed to route them. During the battle, Patrigenos fought fiercely, his every move aimed at impressing Periboia. His strength and skill were undeniable, and he dispatched two monsters with brutal efficiency. Yet, despite his efforts, Periboia’s attention remained fixed on the battle itself, her feral instincts driving her to fight with a primal fury. She moved with an otherworldly grace, crushing monsters underneath her heaving bosom, much to the envy of the young prince.<br>
<br>
With the immediate threat dealt with, the tribe settled into the ghost town where they discovered a broken forge and well, among other things. Recognizing its potential, Eurymedon drew up plans to repair it so they could begin crafting tools, weapons and other items essential for his ambitious plan to transport the cubes. As the rest of the tribe established themselves in their new home, Eurymedon, Patrigenos and Periboia travelled elsewhere in the Suspension to participate in a monster tournament.<br>
<br>
It was a grand event where tribes pitted their horrors against one another while the chiefs negotiated potential alliances, including marriages to strengthen ties. Eurymedon was all for it, true to his ambitious and glory seeking nature. He sought the power and glory that such unions might bring, and he saw an opportunity for even greater prestige if Periboia's monstrous prowess led them to victory. Patrigenos, however, was vehemently against the idea of marriage. He had no interest in anyone except Periboia. Despite his son's defiance hindering his plans, Eurymedon managed to make contact with one of the other tribes, the Idafouda, and they agreed to cooperate in hunting down the grimmory that attacked the Pallane in exchange for resources and weapons.<br>
<br>
Eurymedon’s plans inched closer to fruition. The dream of a thriving settlement, enriched by the resources of the cubes and free from the threat of monsters, seemed almost within reach...<br>
<br>
<u><b>Actions</b></u><br>
<ul>
<li data-xf-list-type="ul">Free Action (DM permission): Fix forge using 1x Quartz</li>
<li data-xf-list-type="ul">2x Commerce Action: With the help of the Idafouda (<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId51">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId52">Twist</a>
), use T9 purestone forge to make gathering tools (as well as other tools/items necessary for first action) using 1x Quartz and 1x Shadow Bone, 2 sets of weapons using 2x Wyrm Bone and 2x Life Root, 1 set of armour using 2x Spiked Leather, 1 set of armour using 2x Scaled Leather and 1 set of darts using 1x Shadow Bone. [Apply <i>Imaginative</i> and <i>Innovative</i> if applicable]</li>
</ul><ol>
<li data-xf-list-type="ol">The whole tribe will attempt a journey to the "Two Cubes" and endeavour to drag both of the cubes back to their settlement. [Apply <i>Overambitious, Extremist </i>and<i> Mind over Matter</i> if applicable]</li>
<li data-xf-list-type="ol">Co-Op Action: In exchange for potential future resources, the Idafouda agree to help hunt down the remaining Grimmory. [Apply <i>Gloryseeker,</i> <i>Extremist, Mind over Matter </i>and<i> Camouflage</i> if applicable] [Use Grimmory head to aid hunt if applicable] [Apply following from <a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId53">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId54">Twist</a>
 too (if applicable): <i>Creature lore</i> (15), <i>Suspension Lore </i>(15) used by Idafaoda to aid hunt (Quirks: <i>Audacious, Chaotic, Amoral, Blindly Obedient | </i>Perks: <i>Gallant</i> (x3), <i>Intelligent</i> (x3) | Quirks: <i>Brutal</i> x2)</li>
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					<div class="bbWrapper">The Argeads - Turn 2<br>
<br>
The Eke bustled with activity as the three tribes worked hard to settle their newfound home. Among the tribes were the Argeads in their Eke with Chieftain Antipater holding the Lantern of the Third Eye for his tribe to see in the darkness and directing the settling and construction efforts. However, on the edge of the Eke, a figure approached the tribe from beyond the safety of the settlement. A young man, among the settlers noticed and silently walked towards the approaching figure. One was a charming young man, who despite his physique was covered in patches of mud (Dirty and Messy Quirks). However, this young man would not leave a visitor to wander around lost or waiting. (Principled x2)<br>
<br>
"Welcome, Lady Ceridwen. I did not expect you to arrive so soon. Pardon my appearance and that of my tribe. Recent events have left us... a bit behind schedule and disorganized. (Dubious Quirk) I believe the union is intended to take place after our settling as a celebration, though admittedly, my father did urge me to meet with you before the ceremony took place."<br>
<br>
PLACEHOLDER FOR IC POST/COLLAB with <a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId58">
			<img src="/data/avatars/s/34/34274.jpg?1544206881" alt="Pat" class="avatar-u34274-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/pat.34274/" class="username " dir="auto" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId59">Pat</a>
<br>
<br>
---<br>
<br>
Action 1 COOP: Settle the Triple Ekes with Sikander and Seimari<br>
<br>
Cooperative Perk<br>
<br>
C) "The Screen" -- Individuals or groups (the power magnified with number of adherents) become resistant to all forms of damage and gain stealth and invisibility as long as they eschew aggression and intend to disengage/flee from danger. This is not something that can be used for static defenses, but for fleeing, scouting, or otherwise non-violent travel it can be very useful. Gathering can be done under the "Screen" to increase yields because you can gather more not distracted by dangers.<br>
<br>
Action 2 COOP: Union/Wedding/Post Arena celebration with Tribe Ciun + Guests<br>
<br>
Free Action: Lysander and Ceridwen Adopt Unge</div>
				
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					<div class="bbWrapper"><div style="background: #000 url(&quot;https://24.media.tumblr.com/tumblr_m2u16z7haW1r8aghko1_500.gif&quot;) no-repeat scroll 50% 50%; border: 5px solid #000000; padding-left: 0px; padding-right: 0px; padding-bottom: 0px; max-height: 600px; max-width: 1067px; overflow: auto; scrollbar-color: #f44 #555; margin:auto; background-size:cover;"><div style="background: rgba(25,25,25,0.7) no-repeat scroll 0 0; padding-left: 15px; padding-right: 15px; padding-bottom: 15px; padding-top: 0px; scrollbar-color: #f44 #000; text-shadow: -1px -1px 0px #000000, 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000;"><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><div style="text-align: center"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-"><span style="font-family: 'Cinzel';"><span style="color: #f44">Pobl Ap Gwaed</span></span></span></span><span class="post-heading post-heading-"><span style="font-family: 'Cinzel';"><span style="color: #aaa">Turn II</span></span></span>​</div></div><div class="bbcode-column column-width-span5"><div class="bbImageWrapper  js-lbImage" title="thecaptainsully_a_realistic_image_of_a_man_in_a_crimson_hooded__9c59389b-7980-4366-9342-4f45c428a0bd.png" data-src="/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F1260971413561413632%2F1261027798839984168%2Fthecaptainsully_a_realistic_image_of_a_man_in_a_crimson_hooded__9c59389b-7980-4366-9342-4f45c428a0bd.png%3Fex%3D66921fe8%26is%3D6690ce68%26hm%3D224c353c34e70e50d32ee9e228ea5ce46e557606b8cda80106a89ef28d308c15%26&amp;hash=af4b76393e5ff1a52c1ba5b8a0c65761" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<i><span style="color: #aaa">The candlelight flickered across the closed petals of a flowers bud, surrounded by five figures who stared intently at it. At the forefront of the group stood a robed man, a stone crown in the shape of thorned branches dug into the flesh of his head. He was flanked by two figures each side, each one, one of the quadruplets he had sired. Each was an extension of himself and their loyalty was without question.<br>
<br>
The thorned crown sat on the head of Gwyn Ap Gwaed and his softly wrinkled face sharpened with glee as his eyes caught sight of minor movement. The petals of the flowers bud began to twitch, the time was approaching.<br>
<br>
“My daughter's…it seems the time has come…we are to be blessed with the true birth of the Scarlet Aeonia.” He moved his face closer as his daughters crouched next to him to get a better look themselves. “We have waited for this moment…bask in its glory and accept everything it has to offer…the Scarlet Aeonia will lead our people to the ascension beyond mortality.”<br>
<br>
With his last word, it happened. The petals of the bud began to glow, illuminating the unique complexions of those watching. Soon the tops of the petals began to curl outwards before slowly opening to reveal more and more petals. What unfolded for the next few minutes was the beautiful dance of the Scarlet Aeonia. Petals seemed to dance around each other, it's glow brighter and brighter with each passing moment. As the event reached its climax, small wisps of spores began to spread from the center of the flower.<br>
<br>
Gwyn leant forward further, as did his daughter's. Each inhaled deeply, welcoming the spores within their bodies. They rushed through to their lungs, entering their bloodstream and sending a rush of comforting warmth throughout them, head to toe. In that single moment, Gwyn knew that his family and his people would be safe amongst the darkness…with the Scarlet Aeonia they would be safe.<br>
</span></i><br>
<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<span style="color: #f44">⦿</span> <b>Tribe:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Lanterns</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>5</i></span>​</div></div><br>
<span style="color: #f44">⦿</span> <b>Chief Gwyn:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Mindforce [2] / Heroic [3] / Loveable [2] / Clever [1]</span><br>
<span style="color: #fff">• Crown of Ancients [T9 - Purestone]:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>You can communicate with your constructs better with this crown, and perhaps interact with secrets of the ancients better too. It gives Inspiration +3 (higher morale in battle) and the skill "Legitimacy" (Culture value), It can, once a season, release a 2d20 AoE or single-target crush ability. The thorns reflect 25% damage inflicted on you.</i></span>​</div><span style="color: #fff">• Social:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>+7 Social</i></span>​</div><div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>+10 Fear</i></span>​</div></div><br>
<span style="color: #f44">⦿</span> <b>Hope [The Quadruplets]:</b><br>
<div style="text-align: center"><i><span style="color: #aaa">Gwen</span> | <span style="color: #aaa">Gwennan</span> | <span style="color: #aaa">Gwenyth</span> | <span style="color: #aaa">Gwenllian</span></i>​</div><div style="margin-left: 20px"><span style="color: #fff">• Duty </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>0</i></span>​</div><span style="color: #fff">• Mind </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>8</i></span>​</div><span style="color: #fff">• Heroic [3] / Dutiful [2] / Creative [2] / Violent [3] </span><br>
<span style="color: #fff">• Social </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>+5 Social</i></span><br>
<span style="color: #f44">•</span><span style="color: #ccc"><i>+10 Intimidation</i></span><br>
<span style="color: #f44">•</span><span style="color: #ccc"><i>+10 Fear</i></span>​</div></div><br>
<span style="color: #f44">⦿</span> <b>Horror [Scarlet Aeonia]:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Breath Weapon [Spores]</span><br>
<span style="color: #fff">• Emanate [Spores]</span><br>
<span style="color: #fff">• Poison [15]</span><br>
<span style="color: #fff">• 5 Tentacles [Spread Spores / 2D6 Max Martial]</span><br>
<span style="color: #fff">• Very Fast Healing Factor</span><br>
<span style="color: #fff">• Spore Typed </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Blight/Bloom is basically debuffs/buffs on chosen individuals. It is presently dormant until generation 2, but people can willingly inhale its spores or be exposed to them violently as an attack.</i></span>​</div></div><br>
<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<span style="color: #f44">⦿</span> <b>INTEL:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Information about local tribes:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>You have good relations with two tribes, cold relations with one tribe, and poor relations with a fourth tribe.</i></span>​</div></div><br>
<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<span style="color: #f44">⦿</span> <b>Actions:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Solo Action 1:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Begin ritual prayers with the Aeonia Bloom, basking in the glory and gifts that its spores provide so that the people of the Ap Gwaed can grow strong.</i></span>​</div><br>
<span style="color: #fff">• Strained Solo Action 2:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Attempt to interact with the secrets of the ancients using the Crown of Ancients.<br>
</i></span>​</div><span style="color: #fff">• Free Solo Action:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Search surrounding areas for food sources and building materials. Searching specifically for livestock and crops to allow a renewable source of food along with any suitable building materials.</i></span>​</div></div><br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Turn 2</span><br>
<br>
<span style="font-size: 26px"><b>Inaris</b></span><br>​</div><hr><br>
"Be <i>respectful</i> father.  You know how you can be.  But we can <i>not </i>afford to anger a greater earth spirit of this scale."  Arryn was taking longer steps than she was used to to keep up with her taller father.  Omen, condensed to as small a size as it could manage, was close behind, thin tendrils of darkness occasionally brushing against her upper arms.  Cormyr, for his part, was holding a handful of bones, a black, glassy rock, and a small bowl of what seemed like a liquid mist.  <br>
<br>
The Inaris and their tentative allies, the Ashera, had only recently cleared the caves of the rather persistent Sulthus plant.  Of course, instead of simply being able to move in with no issues, the mountain itself seemed to come to life before settling down once more.   It had taken hours of harsh arguments before Cormyr finally decided to give offerings to the aspect of nature, preferably to calm it and gain its favor.  <br>
<br>
"I'm always respectful, girl.  If this... thing speaks, I will state the demands of the Inaris."  Cormyr spared his daughter a short glance.  "If this thing is hostile, you know what to do."  A significant glance towards the blade of her new glaive left little to no question there.  Arryn simply sighed. <br>
<br>
"<i>Father</i> please.  We can't fight a mountain.  Not as we are now.   No demands.  Make a contract, a pact with it.  We protect <i>it, </i>it protects <i>us.</i>"  She would be there, she reasoned, so she could step in if he put his foot in his mouth.  Again.  But with any luck, the talks would go well, and her Omen would have a new friend.  "You know I'm right, father.  We have the opportunity to gain a powerful ally and a powerful home here."<br>
<br>
<hr><br>
<span style="font-size: 15px"><b>ACTIONS:</b><br>
<br>
1) Commune with the Boulderbeast to initiate positive relations - sacrifice 1 T1 bone (traded from Mech), 1 T3 bone (from surroundings), 1 T6 obsidian (personal resources), 1 T10 Forgotten Essence (personal resource)<br>
<br>
Relevant things - <br>
Cormyr (leader): <br>
+[Level-headed x2] <br>
+[Flexible]<br>
+[Efficient]<br>
-[Blunt]<br>
-[Reckless]<br>
-[Corruptible]<br>
<br>
Arryn (Hope):<br>
+[Level-headed x2]<br>
+[Clever]<br>
+[Dynamic]<br>
+[Monsterslayer]<br>
+[lore (monsters)] 10<br>
+[Construction expertise]<br>
+[Tactician]<br>
-[Remorseless]<br>
<br>
Omen (The Polluted/Horror):<br>
+Absorbs grease, filthy water, and pollution<br>
+Cleans the air/environment<br>
+Purifies water with a 50% loss rate<br>
<br>
Other:<br>
+Killed the Sulthus with minimal damage to the Boulderbeast itself.<br>
<br>
2) Settle in the Honeycomb Caves/Boulderbeast.  Put special care into making sure the food surplus and raw materials are safe.  (Coop - Tala)<br>
<br>
Relevant things-<br>
Cormyr (leader):<br>
+[Level-headed x2]<br>
+[Efficient]<br>
-[Reckless]<br>
<br>
Arryn (Hope):<br>
+[Level-headed x2]<br>
+[Clever]<br>
+[Construction expertise]<br>
+[Lore (monsters)] 10<br>
<br>
Omen (The Polluted/Horror):<br>
+Absorbs grease, filthy water, and pollution<br>
+Cleans the air/environment<br>
<br>
Other: <br>
+Grog Cauldron (likely going to be a shared item of the community for community food storage and generation)</span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The Idafaoda<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="d689c019-03fa-4f3e-aa67-bf8ddd9ab9e6.webp" data-src="/proxy.php?image=https%3A%2F%2Fr2.starryai.com%2Fresults%2F1047007403%2Fd689c019-03fa-4f3e-aa67-bf8ddd9ab9e6.webp&amp;hash=cf720b42f133d07f48dd66e52528c718" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
Chieftain</span></b><br>
<span style="font-size: 18px"><i>Ilauf</i><br>
Perks: Gallant x3/ Intelligent x3<br>
Quirks: Amoral/Audacious/ Chaotic/ Blindly Obedient</span><br>
<br>
<b><span style="font-size: 22px">Hope(s)</span></b><br>
<span style="font-size: 18px"><i>Flir/Bante</i><br>
Perks: Playful/Eloquent/ Innovative<br>
Quirks: Brutal x2/ Blunt<br>
<br>
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	</div></span>​</div><span style="font-size: 18px"><u><b>Turn Two</b></u></span><br>
<br>
<i>A black bubble floated from the dark dank puddle, releasing a stagnant stench into the air as it was popped by another go around of long rod of darkwood. Kneeling down behind the bench, Flir rose the stick to her lips, pressing them together a few times and nodded. The new jelly wasn't half bad she thought to herself. Scooping up the beer from the puddle in a small wooden cup she placed it on the tabletop next to the others and the bone cake.<br>
<br>
"What do you think?"<br>
<br>
Flir looked down at her sister, Bante, sitting with her feet in the sand as she held up a leathery apron "Too small for you" she stated (Blunt)<br>
<br>
"It's for you" replied Bante with a scowl.<br>
<br>
"Well its way too big then" answered Flir, a twinkle in her eye. (Playful)<br>
<br>
Bante looked darkly at her sister and stuck out her tongue. (Playful)<br>
<br>
Flir overlooked the pit from within her small Brewery, the cups of beer and servings of Bone Cake going untouched for the most part. "We're supposing to be having guests, right Bante?"<br>
<br>
"Yeah. The... Seimari.. from what Mother said"<br>
<br>
"Des-potty" sneered Flir "Like a log in a puddle they are".<br>
<br>
Bante laughed and quickly so did her sister. Flir knelt down behind the brewery with a grumble, getting another cup. "Is it just me or is this feeling like another of Mother's shambles" (Chaotic)<br>
<br>
Their mother sat in the Bone Meal pit alongside the Tribes horror. Running her fingers over the scab like bark, she seemed to be examining the tree's tattoos. "Mmmm..." replied Bante, nodding her head as she sewed "She also supposedly made plans with those Concordants. Though they arrived only to be turned away....." (Chaotic) (Amoral)<br>
<br>
"I could just throfl here sometimes" she darkly mused. (Playful) (Brutal x2)<br>
<br>
Bante chuckled. "Maybe the Stand Up Man will do it for you." (Playful) (Brutal x2)<br>
<br>
The horror tree's long limbs bent low, as if waiting to grasp up their Mother but the twins could see something get here attention. Following her line of sight, they saw a small group of individuals by the cusp of their camp. "Who are they?" asked Bante, rising from her rock.<br>
<br>
"Looks like that lot from the Arena.... That woman's warriors."<br>
<br>
Ilauf had already approached them and they could see her conversing.<br>
<br>
"Wonder what they want?"</i><br>
<br>
<b><span style="font-size: 18px"><u>Orders</u></span><br>
Collaborative w/ Player: In exchange for potential future resources, the Idafouda agree to help hunt down the remaining Grimmory. [Apply <i>Gloryseeker,</i> <i>Extremist, Mind over Matter </i>and<i> Camouflage</i> if applicable] [Use Grimmory head to aid hunt if applicable] [Apply following from Twist too (if applicable): <i>Creature lore</i> (15), <i>Suspension Lore </i>(15) used by Idafaoda to aid hunt (Quirks: <i>Audacious, Chaotic, Amoral, Blindly Obedient | </i>Perks: <i>Gallant</i> (x3), <i>Intelligent</i> (x3) | Quirks: <i>Brutal</i> x2)<br>
<br>
<span style="font-size: 15px">Normal Action: Explore the tunnel system of the Ant Lion pits (</span>Perks: Gallant (X3), Intelligent (X3), Innovative, Playful, Eloquent), Quirks: (Audacious, Chaotic, Amoral, Blindly obedient, Brutal x2, Blunt), (Skill: Lore (15) X3 Suspension, Creatures, Carousing)</b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 12px"><span style="color: rgb(251, 160, 38)">~ Turn 2 ~</span></span><br>
<span style="color: rgb(251, 160, 38)"><b><span style="font-size: 26px">The Sunborne</span></b><br>
<span style="font-size: 12px">~ Wreathed in Flame, Bringers of Light ~</span></span>​</div><br>
<br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445548" data-tab-container-id="tabContainer_1736445547" href="javascript:">In Her Wisdom, Do We Learn</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445549" data-tab-container-id="tabContainer_1736445547" href="javascript:">In Her Flames, Do We Burn</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445550" data-tab-container-id="tabContainer_1736445547" href="javascript:">In Her Light, Do We See</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445551" data-tab-container-id="tabContainer_1736445547" href="javascript:">In Her Glory, Do we Shine</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445552" data-tab-container-id="tabContainer_1736445547" href="javascript:">Actions</a></li></ul>
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<i>Triumph. An unusual feeling to have. But one that feels... right. </i><br>
<br>
Alexian could not help but think these words as he stood before the flames of the Great Pyre, the new nest of the Phoenix, who yet lay sleeping within her egg. These flames were of no ordinary fire, but were possessed of a power one would feel to be holy in nature. Said to have been ignited by an ember sparked by the Most Holy Herself, these sacred flames burned with complete efficiency, producing no smoke or fumes of any kind, nor would they harm the faithful in any way, only producing the purest light and warmth one may ever witness. Such is the grace and magificance of the Most Holy.<br>
<br>
"Proud you must me, Young One." A voice shattered the Chief's revere, a voice unfamiliar to him. Alexian turned to where the voice came, turning to the entrance of the temple chamber, and there stood an unfamiliar figure. An old woman, or so it would appear, wrapped in a tattered cloak of red, with ashen grey hair hanging long over her head, obscuring her face. "And why not?" She continued, her voice an aged crackle, her wooden walking stick clacking upon the stony floor as she shuffled slowly closer. "You have much to be proud of, do you not? The real question, however, is where you will lead from here?"<br>
<br>
Alexian watched the old woman with increasing trepidation. She was Sunborne, much he could sense. But she was something more than a mere old sunborne. The Light he feels within her was unlike anything he ever felt before within any Sunborne. The Light within any other of his poeple always shines, always yearns to grow and spread and brighten with ever greater intensity, but hers... hers does not.<br>
<br>
"Who are you?" Alexian asks, his tone betraying his caution. "You are not part of my tribe."<br>
<br>
"No, I am not." She says, ever inching closer, one shambling step at a time. "I have not been amongst my kind in... a very long time, Young One. But... I have been drawn here. Drawn to the power of the flames. Drawn to the light you have showered over this land only recently. I have been drawn to you."<br>
<br>
The old woman came to shuffle herself next to Alexian, standing at his side as she looks to the flames of the Great Pyre, taking a moment to admire them in all their beauty. "I... I have not been so close to the flames of the Most Holy... for a long, long time." Her voice whispers, her words hung with long awaited gratitude and awe.<br>
<br>
"Do you realise what you have achieved here, Young One?" The old lady asked the Chief, recovering herself, turning to her wrapped audience. "The Sunborne were destined to die in this Darkland. We... had lost everything that mattered... all that gave us faith. And yet, you have carried a spark, a spark you have kindled into a flame, a flame that could very well be the last hope for our people. By taking this place as your own, you have given the Sunborne a chance. A slim chance, perhaps. But a chance all the same. A chance to survive, to grow, to become strong again. By the Will of the Most Holy, I pray this to be the very chance I have long awaited."<br>
<br>
"Who <i>are</i> you, old woman?" The Chief asks again, her every word bringing yet more questions to his mind. "<i>What</i> are you?"<br>
<br>
"I have had many names, Young One, most of which would hold little meaning to you." She says, almost in amusement, "But for our purposes, I shall grant one of them to you. Our people once called me the Elder One. Here, now, this is the name I would present to you."<br>
<br>
"The Elder One?" The Chief frowns, "That's... <i>you</i> are the Elder One?"<br>
<br>
"Recognise the name, do you?" She asks with some surprise. "Then my people have not completely forgotten me."<br>
<br>
"By the Will of the Most Holy, I have heeded the call of your flame, and returned to give of you my aid." The Elder One offers. "I cannot gift you great power or vast wealth, as much as I would wish to do so. But I can offer you something of even greater value. I can provide for you, for all Sunborne, much of what our people have lost and forgotten. Our culture, our beliefs, our traditions. Accept me at your side, Young One, and I will teach your people what it truly means to be Sunborne."<br>
<br>
"And for you, personally, Young One." She says, looking up to the Chief, her hair parting somewhat to reveal a craggy smile protruding from ancient, mummified lips. "For you, I shall teach you the ways of the Brightlord."<br></li><li class="bbTabContent" id="tab_1736445549" style="display: none;"><br>
<i>Blessed are those who have passed into the Most Holy's Embrace, to Bath in Her Light for all Eternity.</i><br>
<br>
The Chief looks to the bodies of the dead, laid down before the rest of the tribe, many of the assembled living looking upon the petrified faces of their friends, their lovers, their family. And today, it would be for the last time.<br>
<br>
"In the Name of the Most Holy, we are here today to give those we have lost back to the Flame." Alexian begins, looking over the assembled tribe, before spotting the Elder One watching in stony silence in the distance. "From the Flame did we Rise, and to the Flame do we Fall. From the moment of our birth, we are blessed with the spark of the Most Holy, the divine gift of Her Flame. It is in Life do we serve Her, it is in Life do we praise Her, and it is in Life do we wield the gift of Her Flame in Her Glory. And only when our Life comes to an end do we surrender ourselves to Her Flame, a flame from whence we shall one day rise again. To the Flames do we Fall, and from the Flames will we Rise."<br>
<br>
"From the Flames, do we Rise." The tribe chants back. At this point in the ceremony, a few of the Sunborne approach the bodies of the dead and carry them to the flames of the Great Pyre, returning them back to the flames where they will finally be laid to rest, the very flames from whence they were born and from whence they shall be born again, or so the dogma goes. True to the dogma, however, the flames do not burn the living Sunborne, even when the flames licked their legs and arms and hands. The flames burned only the dead, and no fume was produced from the burning of the dead. The bodies would be simply consumed, completely, until not even ash remained of them.<br>
<br>
"Praise be to the Most Holy!" Alexian declares. "Blessed are those who have passed into the Most Holy's embrace! Blessed are we, the Sunborne, Gifted with Her Flame and Bathed in Her Light!"<br>
<br>
"Blessed are we, the Sunborne!" The assembled faithful would chant, finally concluding the ceremony. The Chief now steps away from the Great Pyre, allowing those who knew the deceased to give their prayers and praise to the Most Holy. As the crowd encircled the Great Pyre, the Elder One would approach the Chief, her new apprentice, with a faint smile hidden behind her hair.<br>
<br>
"Not a bad first attempt, Young One." She would tell him. "Of course, you still have much to learn, and much to refine. Come, it is time for your instruction, I believe."<br></li><li class="bbTabContent" id="tab_1736445550" style="display: none;"><br>
"Now, Young One." The Elder One would address her pupil, far from all prying eyes. "Recite for me the Litany of the Most Holy."<br>
<br>
"In Her Name, Do we Speak<br>
"In Her Path, Do we Walk<br>
"In Her Grace, Do we Shine<br>
"In Her Wisdom, Do we Learn<br>
"In Her Flames, Do we Burn<br>
"In Her Bounty, Do we Feast<br>
"In Her Light, Do we See<br>
"In Her Glory, Do we Fight<br>
"In Her Protection, Do we Shelter<br>
"In Her Might, Do we Triumph<br>
"In Her Blessings, Do we Live<br>
"In Her Mercy, Do we Heal<br>
"For She is the Most Holy<br>
"And we are Her Most Faithful."<br>
<br>
"Good." The Elder One speaks with elation. "Good. Now, explain to me. What is the meaning behind these revelations?"<br>
<br>
Alexian did not answer right away, and instead chose to consider his words first. He has already learned of the Litany under the Elder One's teaching, and she has gone into greater depth regarding the meaning and interpretations of each line. Within the faith, there exists an entire philosophy for each line of the Litany, wherein Sunborne of the distant past devoted their lives in furthering their understanding in only one chosen line of the Litany. And yet there exists a greater meaning, one drawn from the whole of the Litany itself? After some contemplation, Alexian could only draw one conclusion.<br>
<br>
"We are as much part of the Most Holy, as She is part of us."<br>
<br>
"That is... <i>correct.</i>" The Elder One could almost laugh in her surprise. "You have learned quickly, Young One, and have even touched upon our peoples greatest revelation. And yet, you have only just begun to open yourself to its truths, which will be your most difficult challenge. Yes, the truth of it is that there is no distinction, no separation, from ourselves and the Most Holy Herself. When you truly understand this, and take this truth into yourself, allowing it to embody completely, you will know the Most Holy as well as you know yourself."<br>
<br>
"I believe we have done all we can for today." The Elder One dismisses him. "Go now, and meditate on all you have learned. There will be much more for you to discover, as our lessons continue."<br></li><li class="bbTabContent" id="tab_1736445551" style="display: none;"><br>
Alexian stood before a Moonstone Seal, seeing the door covered in intricate mouldings artfully illustrating aspects of the Sunborne faith, showing depictions of much flame and light and monsters and battle. As the door slipped opened, however, Alexian would be greeted by another sight. Before him stood his people, filling the Temple Chamber of his Sanctuary by half, with a parting running through the assemblage creating a path for him all the way to the Great Pyre at the Temple's centre, where the Elder One stood.<br>
<br>
As Alexian strided forward, adorned in his pristine Everburn armour with his mystical rob of fire at his side, he could not help but glance to the many moulded illustrations displaying religious iconography sacred to the Sunborne, all of which covered the domed walls and ceilings of the Temple Chamber, creating an artwork beyond beauty. The Master Craftsmen of the Vivandi have done an incredible job renovating the Sanctuary, the metallic-stone walls both seemless and polished to a shine, the light of the Great Pyre flickering hypnotically off the many pristine figures covering the walls. When the Vivaldi asked how to best depict the Most Holy Herself, the Elder One would only answer with, <i>as a great spheroid of light, </i>and she would say no more than that. At the very top of the Temple's dome, directly above the Great Pyre, a great spheroid can be seen that shines out rays of light upon all other scenes in the illustrations, showing the Most Holy's presence in all things.<br>
<br>
Needless to say, the Temple Chamber is simply breathtaking to behold, and one can hardly imagine how such a masterwork could be done without the Vivaldi. Hence their honorific, the Master Craftsmen.<br>
<br>
Before long, Alexian is snapped back to reality as he meets the Elder One, whom held an object, a Crown, securely in her hands.<br>
<br>
"The time has come, Young One." The Elder One reveals somewhat ominously. "Kneel."<br>
<br>
The Chief knelt, and the Elder One spoke, this time with a force unlike a woman of her size and frailty ought to produce.<br>
<br>
"Sunborne! Here kneels before me One who would claim Lordship over all the Faithful! Is there any amongst you who would deny him?!"<br>
<br>
Not a peep. And why would they challenge him now? How could anyone here possibly claim that they, alone, could do better than the heights to which Alexian had reached?<br>
<br>
"The Sunborne have spoken!" The Elder One bellowed forth. "And so too has the Most Holy! Chosen by the people, and Chosen by the Most Holy; I hereby do annoint thee Brightlord of the Sunborne, and endow thee with Her most sacred Blessing and Covenant!"<br>
<br>
With these words, the Elder One brought the crown in her hands to rest atop Alexian's head, and as soon as she did so a surge of power rushed through him like lightning, a power so great and intense as to almost slip beyond his control, forcing him to emit this newfound power in the only harmless way he knew how. Before the assemblage, Alexian, newly crown Brightlord, shone with a light so bright and pure and intense as to fill the whole chamber with near blinding whiteness. But the Brightlord soon recovered himself, renewed his will upon his flame, and the light dimmed to reveal Alexian now stood, facing his people, enveloped in flames that danced over his body before slowly snuffing out.<br>
<br>
"I present to all, His Lordship, the Brightlord!" The Elder One declared, who had now stepped out of the limelight, leaving Alexian standing with the Great Pyre flickering at his back. "All Hail the Brightlord! Long may He reign! Long may He shine!"<br>
<br>
Alexian looked over the assembled Sunborne, and all were now hailing him, praising him, calling him the Brightlord. And all the while, power and strength and vitality unlike anything he had ever felt before pulsed within him, now subdued under his will, and yet the light within him yearned to be let loose more fiercely now than ever. It was an incredible feeling. An intoxicating feeling. He felt like he had no limits, no boundaries, nothing that was beyond his reach.<br></li><li class="bbTabContent" id="tab_1736445552" style="display: none;"><br>
Tribal Action<br>
~ Hunt for Wood ~ By the Brightlord's decree, it is now the highest priority that Her Grace, the Phoenix, be hatched. To this end, the Sunborne must find wood to offer to the Great Pyre, wood that would feed the flames well. Monsters come in many forms, even in the form of wood. If a monster of wood may be found and slain, such an offering would feed the flames most well indeed.<br>
<br>





	<dl class="accordion bleft" data-duration="400" data-xf-init="accordion" style="display:block;width:650px;">
		
			
			<dt class="first " style="text-align:left;">
				The Brightlord
			</dt>
			<dd class="first  " style="display: none;">
				~ Ancestries:~<br>
<ul>
<li data-xf-list-type="ul">Pyromantics</li>
<li data-xf-list-type="ul">Hunters</li>
</ul><br>
~ Personality:~<br>
<ul>
<li data-xf-list-type="ul">Strong</li>
<li data-xf-list-type="ul">Confident</li>
<li data-xf-list-type="ul">Fanatic</li>
<li data-xf-list-type="ul">Firelust</li>
</ul><br>
~ Equipment:~<br>
<ul>
<li data-xf-list-type="ul">Everburn Armour</li>
<li data-xf-list-type="ul">Crown of the Brightlord</li>
<li data-xf-list-type="ul">Rod of the Sun and Moon</li>
</ul><br>
~ Stats:~<br>
<ul>
<li data-xf-list-type="ul">20 Social (Crown)</li>
<li data-xf-list-type="ul">20 Amplify Fire (Crown)</li>
<li data-xf-list-type="ul">15 Fireshield (Crown and Everburn)</li>
<li data-xf-list-type="ul">10 Fire Resist (Everburn)</li>
</ul><br>
~ Fine Details:~<br>
<br>
Everburn Armour ~ The armor is pitted and ashen... but beneath the black, it burns orange and even white in the moment most intense... it is the everburn... a breastplate of steel ornamented with knives, wavy like the flames that sleep inside them. This armor is Fire Resist (10) and Fireshield (5)... if your tribe invokes it, it can burn more brightly, more visciously... but the wearer has no need for a hand weapon, so they may cast more easily. It was part of some... machine... that invaded the crystal sands long ago. a simple part of it an engine of destruction. but there was no time as you fled to glean much about what... thing... wore it. just that it has fit your chieftains and heroes perfectly. If the wearer is hit, there is a 25% chance that a level 10 elemental fire attack is inflicted on the aggressor.<br>
<br>
It is a Rod of Sun and Moon -- (though most would have no idea what these things are) When swung at a foe (as a weapon) or through the air (as a power focus) roll 1d100. 50 and lower it is a focus of Pale Light, 51 and higher it is a focus of fire. Alternatively, you can pass a turn to spin it to be exactly what you want it to be. The Pale light extends the range and accuracy of powers, turning AoEs into concentrated ray attacks against a single foe. The Fire gives you 2 extra d20s when unleashing fire on your foes in AoE. The first attack in melee combat with the scepter is done at one 1d6 higher.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				The Sunborne
			</dt>
			<dd class="between  " style="display: none;">
				~ Ancestries:~<br>
<ul>
<li data-xf-list-type="ul">Pyromantics</li>
<li data-xf-list-type="ul">Hunters</li>
</ul><br>
~ Personality:~<br>
<ul>
<li data-xf-list-type="ul">Strong</li>
<li data-xf-list-type="ul">Confident</li>
<li data-xf-list-type="ul">Fanatic</li>
<li data-xf-list-type="ul">Firelust</li>
</ul><br>
~ Lanterns ~ 4<br>
<br>
~ Equipment ~ None to speak of... yet.<br>
<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				The Hope
			</dt>
			<dd class="between  " style="display: none;">
				Narcellia<br>
Auburn Hair<br>
Free Spirit [7]<br>
Mind [7]<br>
Confident, Playful, Spoiled.<br>
<br>
Narcellia has always seemed, always felt, out of place in the darkness. Only in the fire, in the dancing shadow or the bathing bright does she truly seem happy... and wildest. Her skill with fire is unparalleled, it dancing with her, always accepting her advances or giving her the spare she desires... She has no friends in the Tribe, and even her relationship with Chief Solis is strained. She seeks to marry into another tribe, but only one that can accept her wild, and not wilt under the intensity of her gaze. In her presence 1's on dice to make fire are considered a max result instead. She must be watched from a distance or she may just run away into the dark...<br>
<br>
Narcellia sometimes speaks in tongues... her mind flickers like the fire, giving her sparks of inspiration or ephipany. Her intelligence and charisma... but she is not wise. she has 3 "spark" tokens for the duration of the game, which may grow if she is exposed to great flames. A spark token can revise or modify a very bad or improve a very good role partaining to forging or flame... She can help with research, but never for long, she has no patience for people who stand still.<br>
<br>
Despite being of age for marriage -- Narcellia has already taken a lover, a Celestial from the Heavens themselves, and wound Him around her little finger... she is growing away from him, but the Celestial is slow to let go. Pick the nature of the "puppy love." As she has a lover as her retainer, anyone who marries her must roll a d2. On a 1, its her retainer's kid and her unfortunate spouse gains the title 'cuckold'.<br>
<br>
She grants Inspiration (+2) in combat or outside of battle<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				The Angel
			</dt>
			<dd class="between  " style="display: none;">
				Celestial named Luriel<br>
A HERO of the tribe, but he mainly serves the interests of the HOPE.<br>
<br>
Champion ~ A reckless and devoted protector, the Celestial fights mercilessly whenever His beloved is endangered.<br>
Cultivate ~ Important early in their relationship, this angel can spin life into being where there is none as a gift -- and Narcellia always burns<br>

			</dd>	
		
	</dl>
<br>
<br>
Strained Action<br>
~ Surfdom ~ According to the teachings of the Elder One, it is not only the Sunborne who can serve the Brightlord, but also others, described as 'Surfs' within the domains of the ancient Brightlords. These Surfs would organise themselves into Vassals, and the relationship between the Brightlord and his Vassals was a simple one. In exchange for the Brightlord's protection and a measure of local autonomy, the Vassals would provide to the Brightlord regular tribute. Rather than build industries of his own, Alexian decides he will reinstate this old Sunborne custom, and find tribes who would be ripe for vassalage. Once found, the Brightlord will go to such tribes personally, and convince them to bend the kneel in fealty.<br>
<br>





	<dl class="accordion bleft" data-duration="400" data-xf-init="accordion" style="display:block;width:650px;">
		
			
			<dt class="first " style="text-align:left;">
				Action Notes ~ For GMs Attention
			</dt>
			<dd class="first  " style="display: none;">
				~ Details about this action can be found in DMs<br>
~ As the Sunborne are a marshal people, they must acquire resources through tributaries.<br>
~ The tribe known as the Concealed Alliance have already sworn fealty, due to the Brightlord's triumph over the Gonarch, which terrorised their people.<br>
~ Two other local tribes remain; the Armtalons, and the FelField. The Brightlord will visit these tribes as the scene for this action, and try to convince them to accept vassalage.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				The Brightlord
			</dt>
			<dd class="between  " style="display: none;">
				~ Ancestries:~<br>
<ul>
<li data-xf-list-type="ul">Pyromantics</li>
<li data-xf-list-type="ul">Hunters</li>
</ul><br>
~ Personality:~<br>
<ul>
<li data-xf-list-type="ul">Strong</li>
<li data-xf-list-type="ul">Confident</li>
<li data-xf-list-type="ul">Fanatic</li>
<li data-xf-list-type="ul">Firelust</li>
</ul><br>
~ Equipment:~<br>
<ul>
<li data-xf-list-type="ul">Everburn Armour</li>
<li data-xf-list-type="ul">Crown of the Brightlord</li>
<li data-xf-list-type="ul">Rod of the Sun and Moon</li>
</ul><br>
~ Stats:~<br>
<ul>
<li data-xf-list-type="ul">20 Social (Crown)</li>
<li data-xf-list-type="ul">20 Amplify Fire (Crown)</li>
<li data-xf-list-type="ul">15 Fireshield (Crown and Everburn)</li>
<li data-xf-list-type="ul">10 Fire Resist (Everburn)</li>
</ul><br>
~ Fine Details:~<br>
<br>
Everburn Armour ~ The armor is pitted and ashen... but beneath the black, it burns orange and even white in the moment most intense... it is the everburn... a breastplate of steel ornamented with knives, wavy like the flames that sleep inside them. This armor is Fire Resist (10) and Fireshield (5)... if your tribe invokes it, it can burn more brightly, more visciously... but the wearer has no need for a hand weapon, so they may cast more easily. It was part of some... machine... that invaded the crystal sands long ago. a simple part of it an engine of destruction. but there was no time as you fled to glean much about what... thing... wore it. just that it has fit your chieftains and heroes perfectly. If the wearer is hit, there is a 25% chance that a level 10 elemental fire attack is inflicted on the aggressor.<br>
<br>
It is a Rod of Sun and Moon -- (though most would have no idea what these things are) When swung at a foe (as a weapon) or through the air (as a power focus) roll 1d100. 50 and lower it is a focus of Pale Light, 51 and higher it is a focus of fire. Alternatively, you can pass a turn to spin it to be exactly what you want it to be. The Pale light extends the range and accuracy of powers, turning AoEs into concentrated ray attacks against a single foe. The Fire gives you 2 extra d20s when unleashing fire on your foes in AoE. The first attack in melee combat with the scepter is done at one 1d6 higher.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				The Sunborne
			</dt>
			<dd class="between  " style="display: none;">
				~ Ancestries:~<br>
<ul>
<li data-xf-list-type="ul">Pyromantics</li>
<li data-xf-list-type="ul">Hunters</li>
</ul><br>
~ Personality:~<br>
<ul>
<li data-xf-list-type="ul">Strong</li>
<li data-xf-list-type="ul">Confident</li>
<li data-xf-list-type="ul">Fanatic</li>
<li data-xf-list-type="ul">Firelust</li>
</ul><br>
~ Lanterns ~ 4<br>
<br>
~ Equipment ~ None to speak of... yet.<br>
<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				The Angel
			</dt>
			<dd class="between  " style="display: none;">
				Celestial named Luriel<br>
A HERO of the tribe, but he mainly serves the interests of the HOPE.<br>
<br>
Champion ~ A reckless and devoted protector, the Celestial fights mercilessly whenever His beloved is endangered.<br>
Cultivate ~ Important early in their relationship, this angel can spin life into being where there is none as a gift -- and Narcellia always burns them away forever.<br>

			</dd>	
		
	</dl>
<br></li></ul>
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					<div class="bbWrapper"><b>TURN 2</b><br>
<br>
He hit the ground hard, on his elbows, his eyes wide with fear. He was a hardened warrior; he had saved many lives in the Great Hunt, from the fire and from those devilish viny whips. But his might was insignificant, compared to the man before him.<br>
<br>
Phobos growled in disbelief, and for a moment his anger seemed to consume him. After a tense second, he turned away, seemingly forgetting the man that he had just knocked over in pure spite. "This is...not good. These newcomers..."<br>
<br>
Although it was not expected, he had welcomed his agent's handler back from his mission. There had been no order to do what he had done, but the goods he had brought were worth their weight. Now, everything was unsure. Images flashed through his mind: Of tribes rising up against him, bringing down fury upon Stairs en masse. He needed to protect what they had. He needed to find new allies. He needed to think.<br>
<br>
There was a cliff, near the top of the hillside, that was wide and clean and open. At the bottom was a pile of dirt and dust, with tiny plants weaving in between, poking out buds and leaves. It was a long drop, and to fall would be to die. Phobos sat here, now, with a good amount of rock next to him. His legs were almost dangling off the ledge, and he looked down. Every so often he'd chuck another stone down and watch it roll, and then fall, and then explode in a spectacular pile of dust and sand. It helped him think.<br>
<br>
At the end of a long session of throwing rocks, he reached behind him, where there was another pile. Phobos chucked a few handfuls of rubies. They cracked and split into smaller pieces as they went down. A few more times, he did this, before eventually standing up and peering over the edge. Looking down at the pile before him, he could see specks of sparkling gemstones, scattered among rock like the tribes in this acursed place. He stood there for minutes, before turning his back on the pile and making his way back down. <b>[Destructive]<br>
<br>
(-1 unit of Granite, -1 unit of Rubies)<br>
<br>
Actions:<br>
Cooperative Action (with Birb &amp; Mechking):</b> Defense-Making: While the other two tribes work, the Nightstalkers cultivate their sneezing milkweed and barbed hibiscus to create a vast stretch of defensive obstacles in the area surrounding the Stairs. They also plant the Root of Evil a small ways away from the Stairs, in the midst of the hibiscus and milkweed.<br>
Lore Plant (10)<br>
Water from Ice Pool<br>
<br>
<b>Single Action:</b> The Nightstalkers send delegations to the Half-Bow Clan and to the Dust-Tower Caste, bearing luxury and bulk goods to trade and establish loyalties. Novan goes to the Half-Bow Clan, and Phobos goes to the Dust-Tower Caste.<br>
Novan: Intelligent, Charismatic, Stubborn<br>
Phobos: Asocial x2, obnoxious x2, manipulative, witty x4, humble x2, observant</div>
				
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					<div class="bbWrapper">Antith had been working hard on the fields all day, and he had seen the sparkle of the rubies as they had fallen off a cliff. Why was their chief allowed to do such things, but the common folk had no such recourse? He talked about it with his fellow workers, and a festering impulse wormed its way into his head.<br>
<br>
When Phobos told him to start transporting some dryad wood for an undisclosed project, he flew into a rage, and chucked a burning torch into the wood stores. He had meant only to set fire to the dryad wood he was supposed to carry, but it had quickly spread, and something came over him. Suddenly delighted, and with a manic energy, he smashed the remains of whatever was left into unusable bits of charred ash.<br>
<br>
The next day, his body was carried out in front of the Stairs, missing chunks in his abdomen and face, and he was left there as a message, for all others to see what would happen if you disobeyed Phobos.<br>
<br>
[Destructive, Violent, Brutal]<br>
- 2 elven wood, -2 dryad wood, -1 liferoot</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">The Amalgamation of Xelthas</span></b><br>
Turn 2​</div><br>
<br>
<br>
<span style="color: rgb(65, 168, 95)">"<b>YOU</b> ordered us to put out the fires! And people died!"</span><br>
<br>
The Weaver was once again shouting at their chieftain, Eins Xelthas, in his abode. While he may have been taught by him and the elders since he was little, he was little no more. And more importantly: He was strong!<br>
<br>
"And since when do you listen to my orders?"<br>
<br>
A typical response with little emotion. This might be what infuriated the Weaver the most. The seeming lack of care to any situation, as long as the tribe is okay.<br>
<br>
<span style="color: rgb(65, 168, 95)">"Very funny, I am doing a lot for our tribe. Pretty sure I do more than you."</span><br>
<br>
"Debatable. So, would you rather have the fire raging around us?"<br>
<br>
<span style="color: rgb(65, 168, 95)">"There was a better chance of us escaping, with the carrion eaters being focused on the fire and the meat."</span><br>
<br>
"You can't guarantee that. Besides, I believe putting out the fire benefited <i>you</i> the most!"<br>
Eins pokes a particularly large vine covering the Weavers heart.<br>
<br>
The Weavers brows furred up in anger as he grumbled but couldn't retort to his point. It was always the same with this hypocrit. Never admitting his own mistakes.<br>
<br>
<span style="color: rgb(65, 168, 95)">"At least I didn't send our members to die for a few measly bones."</span><br>
<br>
"If I knew that our efforts and lives were rewarded so meagerly then I wouldn't have done it. But I can't see into the future and the past has already happened."<br>
<br>
The Weaver slammed two of his four fists into the ground in anger and then left. There was no use quarreling with this man. And while they didn't get along with each other, the tribe needed both to survive. And they knew that...<br>
<br>
<br>
<br>
Eins stroked his bearded chin in contemplation. The Weaver could have well replaced him as chieftain, if only he were a bit calmer and more thoughtful, and less centered around himself and his standing in the tribe.<br>
<br>
Just a few days ago he proudly brought back shadowbone from the glaive for all to see, despite not being the one to discover it. Although he did do a decent job with the guardian, it was a shame that we can't access the graves of the fallen ancients. Mayhaps they'll have to do so on a time of great need.<br>
<br>
But for now their defensive efforts bore fruit and laborers build and mined away under his supervision. Many traps were build and the forge was active at most times of the "day". Their efforts were big but they had to be, as their lives depended on it.<br>
<br>
<br>
<br>
<div style="text-align: center">------------------------------------------------------------------------------------------------------------------------​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445548">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445554" data-tab-container-id="tabContainer_1736445548" href="javascript:">Relevant Details</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445556" data-tab-container-id="tabContainer_1736445548" href="javascript:">Solo Action</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445558" data-tab-container-id="tabContainer_1736445548" href="javascript:">Coop Action</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445554" style="display: list-item;"><br>
<br>
<br>
Eins Xelthas: Curious, capable, efficient, cold, hypocrit<br>
Camouflage and Abomination ancestries<br>
<br>
The Weaver: Brave, Reliable, Primadonna<br>
Hunter ancestry<br>
The hope (until it becomes part of a union) can intercede, risking themselves to reverse the outcome<br>
Not stupid by any means, intellect and diplomacy however are not their gifts... though wisdom might still be. Able to take horrible punishment and patient even under harshest duress, The weaver has fists the size of sledge-tops and a broad chest full of hot, fetid breath<br>
<br>
Seimari Shaman envoy<br>
<br></li><li class="bbTabContent" id="tab_1736445556" style="display: none;"><br>
<br>
<br>
Mining resources to add to our defenses, mainly the stone<br>
<br>
T7 Mine (made out of Ancient Wood, T1 Bone, and T3 Leather)<br>
Quality gathering tools (T9)<br>
Deposits:<br>
Granite, MetalComposite, Ruby<br>
(Sand, Limestone)<br>
<br></li><li class="bbTabContent" id="tab_1736445558" style="display: none;"><br>
Building defenses with the Nightstalkers (Het) and the Beastly Blood (Laz)<br>
<br>
<br>
The defenses consist of multiple layers (the details of the internal layers will not be revealed to outsiders):<br>
Outer layer, protecting resources and buildings outside the stairs<br>
- Field of sneezing milkweed, barbed hibiscus (will be added not only to the field but also the walls and wherever inconvenient), plant the Nightstalker horror seed, the Root of Evil, Whiptrees too, if time and effort allows<br>
- Outer wall with a protected drawbridge (when up), over a spikefilled pit<br>
- Traps, mainly animal ones<br>
<br>
The inner defenses would lead from the top Stair to the middle stair through killzones, where the throne is (Facilities and non-combatants would be protected outside of the defenses)<br>
- Sand covering the ground to hinder enemy movement and conceal possible traps<br>
- Lots of traps, such as pits and spikes<br>
- Missile holes<br>
<br>
<br>
Main focus and traits of the different tribes:<br>
<br>
The <b><span style="font-size: 18px">Nightstalkers</span></b> cultivate their sneezing milkweed and barbed hibiscus to create a vast stretch of defensive obstacles in the area surrounding the Stairs (and making the plants a consistent resource). They also plant the Root of Evil a small ways away from the Stairs, in the midst of the hibiscus and milkweed. (whiptrees too, if time and effort allows)<br>
Lore Plant (10)<br>
Water from Ice Pool<br>
<br>
Novan, their Hope, will cover the traps with poison (8) from his poison filled skulls (Intelligent)<br>
<br>
<br>
The <b><span style="font-size: 18px">Beastly Blood</span> </b>will mainly work on the walls and general defenses<br>
<br>
<b>[Cultured]</b> &amp; <b>[Oppressive]</b> for leader, <b>[Skillful]</b> &amp; <b>[Strong]</b> for hope<br>
<br>
Including people lore (5)<br>
<br>
<br>
The <b><span style="font-size: 18px">Amalgamation of Xelthas</span></b> will mainly focus on the traps, ambush points, and concealments. They will also be camouflaging and reinforcing the entrance to the glade with the graveyard and the concealed entrance to the middle stairs. Intruders using that entrance would also be guided to the inner defenses. Further they will watch out for incoming threats and intruders.<br>
<br>
Tribe: Capable, Curious, Efficient<br>
Hope: Reliable, Plant amalgamation, (Body 2 - a bit wise), additional Hunter ancestry<br>
<br>
<br>
<b>Resources used:</b><br>
<br>
2 units of Shadowbone and 2 Units of Ancientwood (Xelthas/Mech)<br>
Additional Granite from the first action (Xelthas/Mech)<br>
Primitive Cement (all)<br>
2 units of Granite, 2 units of Metallic Composite, and 1 Unit of Dryadwood (Beastly Blood/Birb/Laz)<br>
Bramble, Sneezing Milkweed (Nightstalkers/Het)<br>
<br>
<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><i><span style="color: rgb(184, 49, 47)"><span style="font-family: 'courier new'"><u><span style="font-size: 26px">The Beastly Blood</span></u></span></span></i></b><br>
<span style="font-family: 'courier new'"><br>
<i><b>“Bah… so what if eating this… ‘psychic’… Seg thing will have a chance to kill me. Every moment of my life was spent trying to survive in this hell, especially without you idiots making giant moth attaching lighthouses. Ugh… still had to clean some of its taint of the walls. Nonetheless… other than you idiots running the Quarry.. it is well worth the risk if it means I can fight far more better”</b></i><br>
-The Mother of the Tainted Blood<br>
</span><br>
<b><span style="font-family: 'courier new'">Turn 2</span></b><br>
<br>
<span style="font-family: 'courier new'">(W.I.P., will get fluff in soon, but University is kicking my ass with assignments and can’t focus too much on a fluff rn, apologies)<br>
<br>
Actions:<br>
1. Hegallia alongside her son, Hellion, will be setting off in the direction of the “Sunken Temple”, traveling underneath the sandy earth using <b>[Sandwalk] </b>to not only reach the temple in relative safety from the creatures of the dark, but also to try and find any alternative entrances to the building, if not, they shall carefully try and make their way through the visible entrance sticking out of the ground.<br>
<br>
Tribe Monster Mutations:<br>
-Exoflora armor<br>
-Horns, Hooves, Heavy Mane<br>
-Vinedarts<br>
-Leap<br>
-Carapace<br>
-Sandwalk<br>
-Seg (Fear 10, not included with monster traits limit)<br>
<br>
Hegallia’s Personality Traits:<br>
Perks:<br>
[Cultured]<br>
[Calm]<br>
<br>
Quirks:<br>
[Perverted]<br>
[Oppressive]<br>
[Remorseless]<br>
<br>
Hegallia’s gear:<br>
-Wyrmjack armor:<br>
Armor (+4)<br>
<br>
-Flail of Whips and Scorpions: Not subject to any Dodge/Parry/Ignore Pain/Ignore Blow special abilities. reroll attack if 5 or less and not a combo. Summons Giant Scorpion Mount (reaction/interrupt) with "Fast" and "Posion (15)"<br>
<br>
-Perfectly reforged Sword Quietus, the First Two Veil Relic:<br>
Innate Tier 15<br>
Currently Bounded to: Hegallia<br>
Innate enchants:<br>
(20) "clicking" fire (fire that sterilizes others) (20) Blood (20) Light (20) Darkness (20) = 12 innate...<br>
18  more innate.... Parry (5+), Overwhelm (10), Trample, Aoe 3d20.<br>
<br>
Added enchants:<br>
Awe 5+, (8 points, because it stacks with parry 5+), that leaves 22... +10 armor (6) = 16...<br>
fear (20), Terror (3) = 4 (12 left)<br>
Soulsteal (6, on kill only), 6 (four bodyguards of Minos, 2 dice martials)<br>
(Soulsteal allows user to gain the perks of heroes killed but may also gain aggravated quirks)<br>
<br>
<br>
Hellion’s Personality Traits:<br>
Perks:<br>
[Strong]<br>
[Skillful]<br>
(Has extra Weaponskill Ancestry, in the form of monster claws)<br>
<br>
Quirks:<br>
[Ugly]<br>
[Extremist]<br>
<br>
Descriptors:<br>
[Martial Artist]<br>
[Survivalist]<br>
[Trapped] (can lay ambushes)<br>
[Swimmer]<br>
[Illiterate]<br>
<br>
Other things of note for Hellion:<br>
-Rejuvenation (2)<br>
-+2 to death saves for the first two rolls<br>
<br>
Hellion’s gear:<br>
-Deadwood Mask<br>
<br>
2. Building defenses with the Nightstalkers (Het) and the Beastly Blood (Laz)<br>
<br>
<br>
The defenses consist of multiple layers (the details of the internal layers will not be revealed to outsiders):<br>
Outer layer, protecting resources and buildings outside the stairs<br>
- Field of sneezing milkweed, barbed hibiscus (will be added not only to the field but also the walls and wherever inconvenient), plant the Nightstalker horror seed, the Root of Evil, Whiptrees too, if time and effort allows<br>
- Outer wall with a protected drawbridge (when up), over a spikefilled pit<br>
- Traps, mainly animal ones<br>
<br>
The inner defenses would lead from the top Stair to the middle stair through killzones, where the throne is (Facilities and non-combatants would be protected outside of the defenses)<br>
- Sand covering the ground to hinder enemy movement and conceal possible traps<br>
- Lots of traps, such as pits and spikes<br>
- Missile holes<br>
<br>
<br>
Main focus and traits of the different tribes:<br>
<br>
The <b>Nightstalkers</b> cultivate their sneezing milkweed and barbed hibiscus to create a vast stretch of defensive obstacles in the area surrounding the Stairs (and making the plants a consistent resource). They also plant the Root of Evil a small ways away from the Stairs, in the midst of the hibiscus and milkweed. (whiptrees too, if time and effort allows)<br>
Lore Plant (10)<br>
Water from Ice Pool<br>
<br>
Novan, their Hope, will cover the traps with poison (8) from his poison filled skulls (Intelligent)<br>
<br>
<br>
The <b>Beastly Blood </b>will mainly work on the walls and general defenses<br>
<br>
<b>[Cultured]</b> &amp; <b>[Oppressive]</b> for leader, <b>[Skillful]</b> &amp; <b>[Strong]</b> for hope<br>
<br>
Including people lore (5)<br>
<br>
<br>
The <b>Amalgamation of Xelthas</b> will mainly focus on the traps, ambush points, and concealments. They will also be camouflaging and reinforcing the entrance to the glade with the graveyard and the concealed entrance to the middle stairs. Intruders using that entrance would also be guided to the inner defenses. Further they will watch out for incoming threats and intruders.<br>
<br>
Tribe: Capable, Curious, Efficient<br>
Hope: Reliable, Plant amalgamation, (Body 2 - a bit wise), additional Hunter ancestry<br>
<br>
<br>
<b>Resources used:</b><br>
<br>
2 units of Shadowbone and 2 Units of Ancientwood (Xelthas/Mech)<br>
Additional Granite from the first action (Xelthas/Mech)<br>
Primitive Cement (all)<br>
2 units of Granite, 2 units of Metallic Composite, and 1 Unit of Dryadwood (Beastly Blood/Birb/Laz)<br>
Bramble, Sneezing Milkweed (Nightstalkers/Het)</span>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11971999" data-lb-caption-desc="ThatWhichShouldBe · Jul 23, 2024 at 11:35 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>YANMEN TRIBE - TURN 3</b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/PCpi1sZEZ1U/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/PCpi1sZEZ1U\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/PCpi1sZEZ1U&quot;]"></span></span></span>​</div><br>
Tribe Perks: Dependable x2, Good Listenerx2, Driven.<br>
Tribe Quirks: Tactless, Reckless, Hedonistic, Overly Competitive.<br>
<br>
Hope Perks: Passionate, Good Judge of Character<br>
Hope Quirks: Audacious x2.<br>
<br>
<b>MISC NOTES</b>:<br>
- A BUNCH of free Commerce Crafting to be done before processing- please hit up on discord.<br>
- No Horror Feeding just yet!<br>
- Towers are turning on the mill to blow away spores before cleansing settlement with 50% mana... and then building the Relic Hospital to STAY un-infected.<br>
<br>
<b>Co-Op action: WAR WAR WAR WAR- </b>The Yanmen are the tip of the spear. Many will follow. The Inaris, the Urjagar, and others- the Yanmen are at the head of a MIGHTY HOST that will wipe out this at the source.  WAR IS UPON US. A RED DAY, SPEARS IN THE NIGHT!<br>
<br>
<b>Co-Op Action: Valor In The Dark</b><br>
After the conclusion of the war... Yanmen will send an expedition out into the dark to reach out any surviving NPC tribes to offer them aid, bringing them home to the Towers if they wish. Xygaras is assisting with summons. They'll slay monsters that are menacing any decimated tribes and recover anything useful from tribes having left their settlements behind when fleeing... or died where they lived. Using Ship to sail around.<br>
<br>
<br>
<hr><br>
The Hope weeps as she leaves the room- even as she tries, desperately, to keep up a smile and show her father a brave face. The Dead Chieftan of the Yanmen is a strange sight, sitting atop a chair with a cup of clear water in hand and a blade in his skull. There's a spark in his eyes, still- but the Xygaras sorceries that keep Dralyan alive can only hold his true death at bay for so long before he knows he will turn strange and twisted. His last, his very last conversation with his daughter had been heavy. He could only be glad he had the chance to have it, before the end- after a parade of soft-spoken well-wishers and mourners, as if he was some delicate ailing thing. Pfah! He was <b>dead</b>. This was just his goodbyes. He was glad his daughter, at least, hadn't been like that.<br>
<br>
Now, at last, the room is empty, save for two others. Dralyan looks to Drulyan and Senyan. The strange elemental that his tribe had adopted, and his son- his ever-bold son, whose tears now welled up in his eyes as he listened to his father with a face of stone, and he spoke not a word.<br>
<br>
"... Was always gonna be something like this. No old age and dying in bed for me." The Chieftan chuckles. "Didn't think it'd be this *stupid*. Figured ol' Shieldwhopper Dralyan would be eaten by some monster."<br>
<br>
He sighs, looking at his heirs. One who would lead the tribe into this strange new future, one who would carry his tribe's old, core ideals into posterity. For that was what the Elemental was, what Dralyan had taught him to be, in the Chieftan's own way. For the Elemental would outlive them all. In him, the most important oaths of the Yanmen would never be forgotten.<br>
<br>
"This... is no big change, truth be told." Dralyan shakes his head. "I died, because I did not <i>live</i> as a living man."<br>
<br>
Dralyan holds up a finger, and a wry grin emerges on his face.<br>
<br>
"Before I was Dralyan... I was Dral Guyn. You do not recognize this name, do you?"<br>
<br>
Senyan smiles wryly, wracking his brains. "No, father. I don't."<br>
<br>
The old chief chuckles just chuckles in reply, shaking his head.<br>
<br>
"It is a name of a tribe that died in the Great War, in the Sands- and none mourned, for there was nothing TO mourn. Brutal butchers, the lot of them. And I the bloodiest, and I the only survivor. Well before you were born, Senyan... Yanmen were founded on men just like that. With nothing left but death in their future, the dregs of shattered tribes. Bloody hands gripped spears and swore... We would go and carve a destiny for those unlike us. Into the teeth of the Darkness. That such a fate was to be our own, and no other's. More would join us, as time went on. We had children, and died to foul things. We laughed and reveled and ate well for tomorrow we would be no more. No future. No hope for ourselves."<br>
<br>
He goes quiet for a moment, as he leans back and looks at the two.<br>
<br>
"This is my warning, and this is what I order of you. Both of you. We have something on the horizon now. A legacy that will last beyond battle. Do you understand?"<br>
<br>
Senyan nods mutely, but it is Drulyan who understands. The elemental's watery hand lays over his heart.<br>
<br>
"You wish to be the last," the watery voice whispers.<br>
<br>
Dralyan grins, nodding.<br>
<br>
"Look before you, my sons. You see a man who ruled this tribe as a dead man. You see what <b>must</b> be the very last of the dead men. From now on..." The Chief's body sinks into the chair, as the temporary life in his body begins to fade, a weak laugh bubbling up his throat.<br>
<br>
"... Promise me... The Yanmen will not fight to die well anymore... That those days are over..."<br>
<br>
Just as his body begins to fall still, and his last breath leaves him, the two heirs answer as one. Dralyan's smile widens in delight at the words, even as his soul passes on. After all... There was a future for them, now. A bright and shining one. What more could he ask for his people than that?<br>
<br>
Dralyan dies for the second, final time, with stars in his eyes.<br>
<br>
<hr><br>
Missives reach the Yanmen's keen ears, in the midst of the mourning. A tribe somewhere a little distant- the Dust-Tower tribe fallen, broken, people scattered to the Darkness. On the verge of extinction. The funeral is already underway, Dralyan's mummified body laid in state when the tribe hears the news. But a Yanmen's funeral is a hallowed thing for how those who attend live up to the memory of the fallen. How they would act upon the world as Dralyan would have acted; in merriment and sorrow alike.<br>
<br>
Senyan's first act as chief was the burial of his father.<br>
<br>
His second was to march at the head of the Yanmen Host, still back-bannered in mourning black, to muster into the darkness- marching hard and fast with their spears shining to bring hope to the last of the Dust Tower's people.<br>
<br>
<hr><br>
Slaughter. The Yanmen had returned home with the Dust Tower's people... and more besides. Ylesiyan's sorrow had transmuted to a mute, frantic energy, as Yanmen rush too and fro; helping the sick. The fungus fell from the sky like a rain of death. How many settlements had they passed in ruins? How many of them were dead to a man, choking to death on scarlet spores? This was unacceptable. This could not be borne. Every Yanmen's heart railed against it.<br>
<br>
They heard it. Calling them to worship. This was a god newborn, in its cradle.... and as one, they took up spears and shields. and prepared to answer it. As they always would answer to such a thing.<br>
<br>
A tyrant god. A mewling creature claiming to rule over all. Red in bloom. Its path to rule covered in the corpses of the helpless, of children, of shattered lives and tribes. It demanded them kneel. It demanded them accept it into their hearts.<br>
<br>
<b>The Yanmen will answer with DEICIDE.</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11972032" data-lb-caption-desc="Kloudy · Jul 23, 2024 at 12:30 PM">

		

		
	


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<div style="text-align: center"><span style="font-size: 12px"><b>- III -</b></span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Shadow of the Valley</span><br>
<span style="font-size: 22px"><i>~ The Sage Collective ~</i></span></span></b>​</div><hr><div class="bbcode-row"><div class="bbcode-column column-width-span3"><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-50px; width:100%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><a href="https://www.rpnation.com/attachments/893e98615ba99c99132e48f3344c3a6b-png.1174832/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1111/1111961-8fe89259638281bcb120cddee967e634.jpg" class="bbImage " style="" alt="893e98615ba99c99132e48f3344c3a6b.png" title="893e98615ba99c99132e48f3344c3a6b.png" width="100" height="173" loading="lazy"></a><br>
<div style="text-align: center"><i><span style="font-family: 'courier new'">~ Grand Sage Enyo ~</span></i>​</div><hr><b><u>THE TRIBE</u></b><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span4"><u>Ancestry 1</u> - <i>Mindforce</i><br>
<br>
<u>Chief</u> - <i>Chief Sage Khaoul</i><br>
</div><div class="bbcode-column column-width-span4"><u>Ancestry 2</u> - <i>Mindshield</i><br>
<br>
<u>Hope</u> - <i>Grand Sage Enyo</i><br>
</div></div><br>
</div></div></div><div class="bbcode-column column-width-span5"><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-5px; width:98%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><br>
<div style="text-align: center"><span style="font-size: 12px"><b>- I -</b></span><br>
<span style="font-size: 18px"><b>Rafael's Chosen</b></span>​</div><hr><div style="text-align: center"><i>The time is upon us.<br>
<br>
Rafael has marked The One to guide our people. <br>
<br>
He has granted us the knowledge to deepen our faith.<br>
<br>
Now, and forevermore, his Chosen may lead us into a bright future.<br>
<br>
May we hold our heads and pray for his benevolence.<br>
<br>
And pray our sacred halls are not desecrated by those who would see us in ruin.<br>
<br>
For we serve His will. And with it we shall vanquish that which threatens ALL tribes.<br>
<br>
In Rafael's name.</i>​</div><br>
<div style="text-align: center"><span style="font-size: 12px"><b>- II -</b></span><br>
<span style="font-size: 18px"><b>Take Me To Church Pt. II</b></span>​</div><hr>"Ahh, you have madea fine choice, my son."<br>
<br>
<i>Khaoul came to where Enyo was stood, watching the Moonstone Chapel as it was adorned with materials for the upcoming celebration.</i><br>
<br>
"Yes, father. She is a perfect match. Wise and powerful, dutiful and of beauteous design. I couldn't ask for a better wife if even Rafael were to conjure she."<br>
<br>
<i>Khaoul nods wisely, smiling in a rare instance of feelgood pride for his son.</i><br>
<br>
"I wish you pleasant tidings, Enyo. May both your ceremonies pass calmly as we all wish to bear witness to. Our ancestors rejoice in the union, and I am proud of you son."<br>
<br>
"Thank you, father. Rafael blesses us once more..."<br>
<br>
</div></div></div></div><hr><div class="bbcode-border" style="border: 4px groove #40e0d0; padding:-1px; width:98%; height:100%; margin:auto; overflow-y:hidden; overflow-x:hidden;;"><b>Summary - Turn 3</b><br>
<hr><ul>
<li data-xf-list-type="ul">Co-op Action 1: The Sage Collective and the Seimari tribe prepare for an innovative new ritual that will preserve one's life so they may devote more time to their people. Enyo agrees as the subject to protect the Collective forevermore.</li>
<li data-xf-list-type="ul">Co-op Action 2: Union with Ap Gwead. Enyo shall marry Gwen and they will partake of the Scarlet Aeonia to cement their marriage with a new tradition.</li>
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<div class="bbcode-row"><div class="bbcode-column column-width-span3"><div style="text-align: center"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-"><span style="font-family: 'Cinzel';"><span style="color: #f44">Pobl Ap Gwaed</span></span></span></span><span class="post-heading post-heading-"><span style="font-family: 'Cinzel';"><span style="color: #aaa">Turn III</span></span></span>​</div></div><div class="bbcode-column column-width-span5"><div class="bbImageWrapper  js-lbImage" title="thecaptainsully_a_realistic_image_of_a_man_in_a_crimson_hooded__9c59389b-7980-4366-9342-4f45c428a0bd.png" data-src="/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F1260971413561413632%2F1261027798839984168%2Fthecaptainsully_a_realistic_image_of_a_man_in_a_crimson_hooded__9c59389b-7980-4366-9342-4f45c428a0bd.png%3Fex%3D66921fe8%26is%3D6690ce68%26hm%3D224c353c34e70e50d32ee9e228ea5ce46e557606b8cda80106a89ef28d308c15%26&amp;hash=af4b76393e5ff1a52c1ba5b8a0c65761" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<i><span style="color: #aaa">“The bells…the bells…” three voices cried out in unison, three of the quadruplets dancing around one of their sisters in the middle. “...they ring for you…the bells…the bells…they ring for love…come the blessing of Aeonia’s grace…come the blessing of the Scarlet Place.”<br>
<br>
In the middle Gwen smiled, spinning with her arms out wide. Her joy and that of her sisters were not for love as the nursery rhyme would make someone believe, rather it was a three fold reason. First, Gwen was enacting the wishes of her father, so devoted were the girls that they viewed doing as he decreed as the highest honour. Second, being blessed in marriage under the gaze of the bloomed Aeonia was the hope of all the Pobl Ap Gwaed. Third…well…<br>
<br>
“My children…it is a blessing to see you in such high spirits. Today we shall be truly blessed. Not only will our lovely Gwen be cementing our alliance, but we shall be gifting the Scarlet Aeonia an artifact of extreme power.”<br>
<br>
Gwyn Ap Gwaed descended the small staircase towards his daughter's, embracing each and he walked. Finally he reached Gwen and took her in his arms.<br>
<br>
“You were the first to breathe the air of the world and that is why it falls to you to have this great honour.”<br>
<br>
The young woman smiled wide, almost psychotic in her devotion to her father. Her blind faith meant that she would kill a child without so much as a second thought if her father willed it. She wrapped her hands around her father and nuzzled her head into his chest.<br>
<br>
“Thank you father…I hope only to make you proud.”<br>
<br>
With a final squeeze the pair separated and the group turned to the pulsing Scarlet Aeonia. Gwyn raised the artifact towards it and its pulsing glow began to pick up speed between each flash of scarlet bioluminescence. It hungered and soon it would be fed…<br>
<br>
</span></i><br>
<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<span style="color: #f44">⦿</span> <b>Tribe:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Lanterns</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>5</i></span><br>
<span style="color: #f44">•</span><span style="color: #ccc"><i>Reinvigoration 1, Str +4, HP +3, Fast</i></span>​</div></div><br>
<span style="color: #f44">⦿</span> <b>Chief Gwyn:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Mindforce [2] / Heroic [3] / Loveable [2] / Clever [1]</span><br>
<span style="color: #fff">• Crown of Ancients [T9 - Purestone]:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>You can communicate with your constructs better with this crown, and perhaps interact with secrets of the ancients better too. It gives Inspiration +3 (higher morale in battle) and the skill "Legitimacy" (Culture value), It can, once a season, release a 2d20 AoE or single-target crush ability. The thorns reflect 25% damage inflicted on you.</i></span>​</div><span style="color: #fff">• Social:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>+7 Social</i></span>​</div><div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>+10 Fear</i></span>​</div></div><br>
<span style="color: #f44">⦿</span> <b>Hope [The Quadruplets]:</b><br>
<div style="text-align: center"><i><span style="color: #aaa">Gwen</span> | <span style="color: #aaa">Gwennan</span> | <span style="color: #aaa">Gwenyth</span> | <span style="color: #aaa">Gwenllian</span></i>​</div><div style="margin-left: 20px"><span style="color: #fff">• Duty </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>0</i></span>​</div><span style="color: #fff">• Mind </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>8</i></span>​</div><span style="color: #fff">• Heroic [3] / Dutiful [2] / Creative [2] / Violent [3] </span><br>
<span style="color: #fff">• Social </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>+5 Social</i></span><br>
<span style="color: #f44">•</span><span style="color: #ccc"><i>+10 Intimidation</i></span><br>
<span style="color: #f44">•</span><span style="color: #ccc"><i>+10 Fear</i></span>​</div></div><br>
<span style="color: #f44">⦿</span> <b>Horror [Scarlet Aeonia]:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Breath Weapon [Spores]</span><br>
<span style="color: #fff">• Emanate [Spores]</span><br>
<span style="color: #fff">• Poison [15]</span><br>
<span style="color: #fff">• 5 Tentacles [Spread Spores / 2D6 Max Martial]</span><br>
<span style="color: #fff">• Very Fast Healing Factor</span><br>
<span style="color: #fff">• Spore Typed </span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Blight/Bloom is basically debuffs/buffs on chosen individuals. It is presently dormant until generation 2, but people can willingly inhale its spores or be exposed to them violently as an attack.</i></span>​</div></div><br>
<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<span style="color: #f44">⦿</span> <b>INTEL:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Information about local tribes:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>You have good relations with two tribes, cold relations with one tribe, and poor relations with a fourth tribe.</i></span>​</div></div><br>
<div style="text-align: center"><span style="color: #f44">_____________________</span>​</div><br>
<span style="color: #f44">⦿</span> <b>Actions:</b><br>
<div style="margin-left: 20px"><span style="color: #fff">• Coop Action:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Gwen Ap Gwaed to marry Grand Mage Enyo of the Sage Collective to bind the tribes in alliance and friendship. This will be an ancestral bond of powerful psychics to push both bloodlines to new levels of power. As per tradition, both families will bathe in the spores gifted by the Scarlet Aeonia.</i></span>​</div><br>
<span style="color: #fff">• Solo Action:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Explore this place previously mentioned...</i></span><i><br>
<br>
<span style="color: #aaa">A platform in the middle of the bramblewild that consisted of a circle of Ivory Skulls inset with colored gems... there was no signs of animal life for miles of this location...</span></i>​</div><br>
<span style="color: #fff">• Free Action [Beck Approved]:</span><br>
<div style="margin-left: 20px"><span style="color: #f44">•</span><span style="color: #ccc"><i>Open the Massacre Disc and cast it into the Scarlet Aeonia, bequeathing it's power to the gift giver.</i></span>​</div></div><br>
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					<div class="bbWrapper"><div style="text-align: center"><b>The Singers - Turn 3</b><br>
Once again, they find themselves set upon. The spores infect the lungs of their people, and of these strangers that come seeking mercy. But they have been planning, and gathering, and they are ready. They pray that this will be enough, that their god has not steered them wrong. They create a massive monolith out of all their collected gold, and bind the refugees to it, letting the Seg decide their fate, and pray for their lives. For guidance. <br>
<br>
<b>ACTIONS</b><br>
Create a gold monolith (12 units) offer the refugees to the seg to decide what to do with. Make them join the clan, consume them, something new, it hardly matters to Valanas.​</div></div>
				
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					<div class="bbWrapper">“THE” Shamans<br>
<br>
<b>From beyond the grave, Desdemona the Staff Mercurial gives the Shamans an action.</b><br>
<br>
Adam is dead. His closest followers are dead. His ascension to a higher state has failed. His tribe’s return to “as it was” foiled by their own HOPE and the traitors to the bloodline.<br>
<br>
It was all over… or so the world thought…<br>
<br>
From the void, “He” opens “His” eye. Not in a literal sense, but a conceptual symbol of “His” awakening. “His” history, life, and legacy flashed through “His” conceptual mind as “He” takes into “Himself” everything that Adam, the Supreme Shaman was.<br>
<br>
Then “He” gazes at the Living World and see a Great Sage with a powerful artifact that allowed “Him” to open his eyes. “He” reaches out to the Great Sage. They spoke of a deal, of compromises, and of continued life. “He” accepts.<br>
<br>
With a conceptual action, “He” mobilizes “His” powers. From the depths of the underworld or wherever dimension the soul of the fallen rests, “He” calls the souls of 20 of “His” faithful lieutenants. They, shaped by “His” powers, manifests before the Great Sage as powerful heroes.<br>
<br>
Then, “He” acted. Through sheer will and power, “He” broke the boundaries between life and death. “His” existence reconstructs itself in front of the Great Sage. Those around could feel the ambient energy of the environment gathering into the growing form. The air feels heavy as the 20 Shamans knelt before the figure building itself from scratch.<br>
<br>
Then “He” exists yet again. “He” let out a laugh, the sounds echoing throughout the halls of the temple.<br>
<br>
“I have returned.” The manifested being proclaims, followed by the voices of the 20 Shaman Heroes, “We celebrate the return of the <b>Shaman Lord</b>.”<br>
<br>
Action 1: <b>We Rise from Our Graves</b></div>
				
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					<div class="bbWrapper"><span style="font-size: 18px"><b>Turn 3 - Lesser Concordat, Ballon of Hillhome</b></span><br>
<hr><br>
Ballon knelt before a great slab of stone. It had been pulled out of the dirt and painstakingly heaved up the inclined slopes of the settlement, before being stuck into the ground flat-side outwards. After a metal tool had been used to cleave the rock more or less flat. Ballon had then taken a hand-sized stone of greater hardness compared to the slab, and begun to rub the front smooth as best he could. Lesser Concordat tools, crafts, and means were of no means comparable to the great works of the interior blocs, and so the slab was a primitive creation. Slaves lay in a heap towards the slave quarters, drinking waterskins of poor water drawn from the well. Their break would not last very long, and Ballon did not need foresight to know this. Ballon's body was sturdier due to his few enhancements so the task of drawing back his iron chisel and cutting glyphs into the rock was not impossible. Sweat ran down his neck as he labored. Eventually, written language was apparent on the rock.<br>
<br>
<div style="text-align: center">​</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Five Comm-ant-ments:</span></span>
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			<div class="bbCodeBlock-content"><b>0. Be vigil-ant always. The sight of one ant is less. The sight of the colony is more.</b><br>
<div style="text-align: center">​</div><b>1. Be not internally Ant-agonistic. All tribesmen are of your brood. Do not send mixed signals.<br>
<br>
2. Suplic-ant, are you before her. Thonk is She. She is the one. She is the only. Take no idols before her or after her or co-equally astride her.<br>
<br>
3. Be not extravag-ant. Glory is the mindkiller. Do not make merry or horde or conceal or enjoy that which is decad-ant, thereby will you poison the brood.<br>
<br>
4. Assist-ant-ce be rendered to your master. Serfs, honor your master. Masters of the home, do not viciously whoop-eth your man. He is yours AND he is Hers, and Her claim over all property is always greater.</b><br>
<div style="text-align: center">​</div><b>5. Repent-ant-ce voiced is grounds for consideration. Oppress and be selfish, but do so as a means to an end. Wisdom, foresight, plots, are survival in the Dark. Short sighted brutalism is deserving of punishment itself.</b><br>
<div style="text-align: center">​</div></div>
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</div><div style="text-align: center">​</div><br>
<br>
Ballon wiped his brow and stepped back. The stone slab was plainly displayed in the town center near the well. Anyone who came to draw water would need to at least glance at it. A crude depiction of an insect was all that was left. He poked his tongue between a gap in his teeth in thought and hissed out a breath. In his mindseye, a nice possibility for a picture took shape. It was one that people would nod their heads at--not worship, no--for he was no artist. He held his thumb up to the slab as an artist may to a canvas, and then leaned forward to make the cuts....<br>
<br>
He labored...<i> Tink, Tink, Tonk....</i><br>
<br>
And labored more... <i>Clink, Clink, Tonk...</i><br>
<br>
The picture took on a final form. A few more chips... <i>Tink, tink-ity-tink...</i><br>
<br>
<div style="text-align: center"><b>    It was done...</b><br>


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<i>As the beautiful work was completed, a nearby neighbor had begun AND finished their own 'special work'. Invisible gears on unknown machinations turned... Something had changed radically.</i>​</div><br>
<br>
Ballon stepped back to admire his work. Absolutely flawless. He spat upon the shoddy works of the craftsmen blocs, at least privately. The lettering on the glyphs flowed well. The picture was okay. He nodded in self-satisfaction. Sweat shone clearly all over his torso and he knew it was nearly time to turn in for the day. Suddenly, a cry went out from the opposite side of the settlement. A great feeling of dread weighed suddenly down on his mind, like an invisible rolling pin milimeter by millimeter descending to flatten dough. <span style="color: rgb(235, 107, 86)">Gods,</span> <span style="color: rgb(226, 80, 65)">Dark,</span> <span style="color: rgb(243, 121, 52)">and</span> <span style="color: rgb(184, 49, 47)">demons!</span> How could he have missed this? A tide of branching knowledge came to him -- <span style="color: rgb(184, 49, 47)">NO TIME!</span><br>
<br>
<span style="color: null">He lurched to the side in a daze and accidentally knocked his entire stone creation to the ground. It broke horizontally in the middle and was rendered purposeless in an instant. 'I DON'T CARE,' he decided. Something was coming!</span><br>
<br>
<span style="color: rgb(184, 49, 47)">"BAR THE GATES BAR THE GATES BAR THE GATES!!!"</span> his instincts screamed! <span style="color: rgb(184, 49, 47)">"SHUT THEM!!!"</span><br>
<br>
The latent and lesser seers among the tribe clutched their heads. What they were experiencing was not psychic pain or attack as a psionic may have felt; they were knowing the possibility of what was to come, and the possibility reeked of near-certain death or loss of self. Red tides of claustrophobic particulates. Every orfice on a mountain of bodies, ripe with fungi. Agony. Pain in the chest; either acceptance or the slow crackling breaths as certain death came. Ballon's mind spun as he lurched away from his broken and forgotten primitive creation. He stumbled, regained his footing, and ran waving his arms down to the lower level of the settlement.<br>
<br>
"Shut the GATES!" He cried, "Block it!"<br>
<br>
The master of the gates complied near immediately. Ballon was still running up to the gates as they swung shut, and strained to pick up the fat wooden bar which belonged on the gates. "Moss. Get moss, or pampassgrass! Chink the gap, get dirt all along the bottom. Move!"<br>
<br>
The younger warrior in charge of the gate lept to it, tearing at the ground with fervor for material to stuff in-between the little gaps in the door. Ballon hardly understood the details even then, only that what was coming would come soon. Even as a self-styled 'Lord', he began raking at the ground with his fingers and patting dirt feverishly down around the base of the gate.<br>
<br>
As he scraped at the dirt, the future became clearer in his head. Deadly spores flowed from out of the temple of the Pobl Ap Gwead and their Scarlet Aeonia. A vision of what imminently came over him. A village. The men had come home from hunting a feline beast. Beast had rent men, but arrows and sustained bloodloss had felled it in the end. A portal never seen before had opened above it and the red tide of death had come for their people. Some fled. Some hid. Some clutched their relatives and spoke the fatalist words of the First Faith, in acceptance that all men die but that they would be with one another. Survivors would come from this place and some would serve the new master. An image flashed into his mind of robed figures with knives emerging from a grove of dead trees amid the red snow and perpetual night...<br>
<br>
<div style="text-align: center"><b>Unknown, Late Post-Sporefall:</b><br>


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All of the settlement of Hillhome became consumed with panicked haste and hastily contained panic. The empty barn was packed with vulnerable dillos to protect them from any sporefall. The edible fungal tracts were cleared, and food supplies moved indoors. It had been a stroke of good judgement that their people had not bartered their surplus food, they knew. Ballon carefully felt for the winds direction and began sheltering people away from the potential few spores that floated over the wall. Mid-darkness became late-darkness, and the town's preparations began to break into nail biting. Would the walls keep out the infection, or worse, infected?<br>
<br>
Ballon hoped he would not need to find out.<br>
<hr><br>
<b>Action: </b>Disrupted. Discussed.</div>
				
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					<div class="bbWrapper"><b>The Pallane (Turn 3)</b><br>
<br>
Eurymedon was as happy as he could be. He had established a thriving settlement, bolstered by the arrival of two groups of outsiders who had witnessed the Pallane's acquisition of the two cubes. Their new home was now free from the threat of monsters, their lair toppled upon them by the tribe's mental might. Yet, true to his glory-seeking nature, Eurymedon wanted to cement his legacy, to have his name echo through the annals of history. As his last act, he decided to purify the well, making the water safe to drink and ensuring sustenance for the tribe for years to come.<br>
<br>
Patrigenos, on the other hand, was far from happy; in fact, he was on the verge of losing his mind. With his heart set on Periboia, he had abstained from any form of intimacy and finally reached his breaking point. Yet, with this slip in sanity, came a degree of clarity and a stark revelation. He had been going about it the wrong way. Periboia was not a woman to be courted; she was a beast that needed to be tamed. He was Patrigenos, son of the great Eurymedon! Everything he laid eyes on was his to take, and take he shall!<br>
<br>
<u><b>Actions</b></u><br>
<ol>
<li data-xf-list-type="ol">Eurymedon will purify the well, making the water safe to drink. [Apply<i> 2x Tidy </i>if applicable.]</li>
<li data-xf-list-type="ol">Patrigenos will attempt to copulate with Periboia, placating her with 5x food to minimize the risk to himself while also wielding T10 Liferoot/Wyrmbone hand weapons to defend himself if necessary. [Apply <i>Fearless</i>, <i>Capable</i>, <i>Narcissistic/amoral</i>, <i>preternaturally strong and hardy, Strikingly Beautiful, Camouflage </i>and<i> Mind over Matter </i>if applicable.]</li>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The Idafaoda<br>
<br>
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<br>
Chieftain</span></b><br>
<span style="font-size: 18px"><i>Ilauf</i><br>
Perks: Gallant x3/ Intelligent x3<br>
Quirks: Amoral/Audacious/ Chaotic/ Blindly Obedient</span><br>
<br>
<b><span style="font-size: 22px">Hope(s)</span></b><br>
<span style="font-size: 18px"><i>Flir/Bante</i><br>
Perks: Playful/Eloquent/ Innovative<br>
Quirks: Brutal x2/ Blunt<br>
<br>
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	</div></span>​</div><span style="font-size: 18px"><u><b>Turn Three</b></u></span><br>
<br>
<i>Flir worked her knife into the seam, cutting free the loose strands of string. She had corrected his arm, his nose and substituted well enough his knee with some bone from the Pit. She took a step back to admire her latest work, one of the men of the Miracle Ghost tribe. Clad in white and with a perpetual smile etched onto his face, the sight of him, frozen in time, brought a bittersweet smile to Flir's lips.<br>
<br>
"Well, here we are again, Assh" she murmured to the lifeless figure. "You seem to be the only man in my life these days."<br>
<br>
Her voice echoed softly through the cavernous space, filled with the stuffed and preserved remains of the Suspension’s myriad creatures. Ant Lion's in various stages, an Armadillo Vermin, a Grimmory, the dead husk of an Ankhnaw amongst others filled the space. Each specimen was a testament to her skill and dedication, but they were cold comfort against the loneliness that often crept into her heart these days. She sighed, her eyes drifting to the brewery visible through the open entrance, a reminder of her other passion. The brewery and the museum were her legacies, but they did little to fill the void left by the absence of a true companion, the empty cups of Darkwood Beer littering the floor a testament to that. (Innovative)<br>
<br>
Outside, she could hear the familiar, comforting murmur of her sister, Bante, talking to Lockout, an ancient talking chest now her seeming boyfriend. Lockout's strange otherworldly voice mingled with Bante's playful laughter, a stark contrast to the stillness inside the museum (Playful/Eloquent). Flir could feel her hand tense around the knife, squeezing hard on the hilt before she stuck it into Assh's side, running it up the seam as if attempting to disembowel the dead man (Brutal x2). She screamed, burying her face into Assh's chest to muffle her cries. She loved her sister, and she loved her mother but how much she hated them too at that moment.<br>
<br>
Ilauf, their formidable mother, was outside conversing and caressing the tribes horror tree in the bonemeal pit. Throfl as the twins had come to call it, the reborn Stand Up Man, rustled its branches in response, the sound reminiscent of laughter carried on the breeze. It was a peculiar companionship, but one that Ilauf cherished (Blindly Obedient). Flir had no-one and her family both had someone, though she hated herself for being so jealous of the two's relationships with pieces of wood. At least Assh was, in both senses of the word, a man.<br>
<br>
She pulled back to a look at him a small smile full of hope on her face but it was only a moment or two before she realised how much she hated him so. She had called him Asshole for a reason after all. That stupid smug smile, those hollow dead eyes, his slick, manicured hair. She took the knife in hand and dug it deeper, twisting it one way then the other until she felt the slightest bit of relief(Brutal x2).<br>
<br>
She shook her head and cursed, searching for a needle and thread to redo her work again though her eyes weren't what they used to be. She rummaged around the tabletops and stands, her mind wandering as it always did nowadays to a companion. A constant light in the shadows of her mind, Flir often thought of taking a mate from the Original Bone Clan. They had arrived in number some time ago to find the her very tribe and to drink of her beer. And a hard bone trumped good wood any day she mused, bringing warmth to her sombre face.<br>
<br>
But her sense of duty to her tribe had relegated these thoughts to the back of her mind, though she knew she was just using duty as an excuse. One of the only perks of being older, she had become a little wiser. Time waited for no woman after all and she would have to do something soon.<br>
<br>
Her mother had planned a great hunt for the Idafaoda, one she insisted the other tribes would most certainly join. For getting old was hard, but their lives were harder. Surely they accepted that fact and would face the horrors of the world willingly despite the danger with a smile on the face. It was certainly a freeing thought and one that instilled the Idafaoda with a blissful peace.<br>
<br>
For Flir however she planned to use it as a means to cavort with the other clans, to test her skills and theirs, and find herself a companion.... Drunken shouts and confused murmurs drew her from her musings and her museum as she walked out to a red rain. Unnatural and strange, the rain fell like ash on her skin. Laying in the sand with Lockout, her heels kicking the air as they talked only moments earlier, Bante approached her sister. "This is new..." she said, holding Lockout over her head.<br>
<br>
"Nuh. You think?" (Blunt)<br>
<br>
Bante rolled her eyes. "You really need to get yourself a man Flir. Get rid of some of that tension." (Blunt)<br>
<br>
The corner of Flir's lips flicked angrily upward for a moment. "F*ck you" she said<br>
<br>
"No. F*ck you. Seriously as your sister I highly recommend you see into it" joked Bante. (Playful/Blunt)<br>
<br>
Though Flir was still angry, the impish look on her sister's face couldn't help but disarm her. They laughed and Flir felt a little lighter.<br>
<br>
"Observation. We have incoming people, Miss-out." interrupted Lockout.<br>
<br>
Flir looked at Bante confused. "Pet name..." she murmured shyly. (Playful)<br>
<br>
"I'm more concerned about the people Bante" replied Flir, who began to cough. (Blunt)<br>
<br>
"Analysis. They seem to be sick. As do alot of you half crawlers all of a sudden."<br>
<br>
A tiny hand extended from the chest, touching the underside of it's body under it's eyes. "Explanation. Something to do with the fallen fungal scarlet spores."<br>
<br>
"No!..... Really.....?!" mocked Flir, her cough becoming a major fit. (Blunt)<br>
<br>
"Girls! Are you ready for the hunt?" (Chaotic/ Amoral/ Gallant x3)<br>
<br>
Blood dripped from her mouth as Ilauf spoke to her daughters, the twins looking at her in disbelief as blood poured from every visible orifice of their mother. "You're joking?" asked Bante, taking a step towards her sister, doing her best to shield her with Lockout. (Blunt)<br>
<br>
Ilauf laughed madly. "What better time to prove our worth to the Stand Up Man then now, daughters. Gather your weapons, your armour and your Ankhraws. We go with our heads high and stand and laugh in the face of the darkness." <i> (Chaotic/ Amoral/ Gallant x3)</i></i><br>
<br>
<br>
<b><span style="font-size: 18px"><u>Orders</u></span><br>
Collaborative w/ Player: <span style="font-size: 15px">A great hunt to celebrate Hope's union alongside other tribes. Ilauf  will rally as many tribes and refugees as she can with Flir delivering a speech. The example of Throfl (First Faith) will be used. (</span>Perks: Gallant (X3), Intelligent (X3), Innovative, Playful, Eloquent), Quirks: (Audacious, Chaotic, Amoral, Blindly obedient, Brutal x2, Blunt), (Skill: Lore (15) X3 Suspension, Creatures, Carousing) Anyone is free to attend.<br>
<br>
<span style="font-size: 15px">Normal Action: With a generation coming to an end, a great celebration is to be thrown with everyone suitably dressed. Mourning clothes, wedding dresses, party outfits and more will be made using Leather and Bone (Renewable) with Silver adornments. <span style="font-size: 15px">(</span>Perks: Gallant (X3), Intelligent (X3), Innovative, Playful, Eloquent), Quirks: (Audacious, Chaotic, Amoral, Blindly obedient, Brutal x2, Blunt), (Skill: Lore (15) X3 Suspension, Creatures, Carousing)</span><br>
<br>
Free action: Feed Throfl Bonemeal</b></div>
				
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					<div class="bbWrapper">Kingdom Death: King of Monster<br>
<br>
Clan Vivaldi<br>
<br>
Turn 3<br>
<br>
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<br>
<br>
Taas was happily humming to herself as she was on her way back from the clearing after spending some time with Haduwig. They were to be married. Sometime soon. It was to be part of a GRAND EVENT. At least that was what was being talked about by her father and the others heads of The Vyx.<br>
<br>
It was a strange name, at least to her. But it was explained to her as being the first letter of each of their clan names, so it made sense. What mattered was that they had a home that was protected and a place where she and her clan could practice their crafts in peace and harmony.<br>
<br>
She was shaken from her reverie when a small flake of something landed on her face. Her hand reached up and removed it. What was it?<br>
<br>
More began to fall and Taas started to feel ill.<br>
<br>
No………<br>
<br>
She took off at a dead race towards the front gates. She was finally better now. She was finally able to do everything she never knew she wanted to. She couldn’t get weak again. She was cured…..<br>
<br>
Taas was getting weaker and weaker until she collapsed at the gate. The last thing she saw was the Yanmen guards picking her up as her vision faded to black<br>
<br>
—----------------------------------------------------<br>
<br>
Zaas was talking to the Seimari Healer at Taas’s bedside. His muscular physique bristled with rage. Not at the healer, but at the situation. He had made weapons and armor for others to help keep his tribe safe from harm. But now, harm has come directly to not only his clan, but his own daughter, the HOPE of their clan. THIS CAN NOT STAND.<br>
<br>
“The spores have been purged from her system. For now. She’d best stay inside. I have many others to heal. These spores are insidious.”<br>
<br>
The Seimari Doctor gathered up her healing belongings, talking about things with the sort of impassioned response of the medical professional as though the general situation did not affect her directly. Mostly because it did not. Her own people had their hospital and lots of healing herbs.<br>
<br>
The Ap Gwaed. They were the ones who unleashed their spores from their Horror Plant. It was not yet strong enough to fight. But it did not need to. Any that accepted it were empowered and any that rejected it was badly hurt by the spores.<br>
<br>
Easily thousands of people, at least hundreds of smaller tribes were wiped out in a near instant. The sheer audacity. The leaders of many clans, even those that were not friendly with each other were prepared to march to war to wipe out this upstart clan that wished to spread its deadly spores and kill those who would not submit.<br>
<br>
Zaas had a plan. He would revive the Vivaldi Crusaders in a way that they had not been before. He would make them juggernauts on the battlefield. Ones that only the most experienced of the clan would partake in.<br>
<br>
It would mean sacrifice. It would mean that they could no longer have a normal life. Any that volunteered would be encased in thick armor that would boost their abilities and make it that they did not need to eat,drink or even poop.<br>
<br>
But they would become STRONG.<br>
<br>
The Vivaldi Crusader MK II armor would be ready in time for them to march.<br>
<br>
—----------------------------------------<br>
<br>
The volunteers came in droves. They knew that they would be giving themselves for their clan, that they would sacrifice the chance at a normal life. But that they would be giving countless others the chance to LIVE, and live safely. In the end, Zaas turned all away except for 4 Lanterns worth of volunteers. He knew that any more and he would be sacrificing the ability of the tribe to survive beyond the current day.<br>
<br>
As the Vivaldi Crusaders were being crafted, the situation outside had changed. The Grand leader of the Ap Gwaed was captured and placed in a cage underneath the city, destroying his clan in the process. But that was not the end of the plant, unfortunately.<br>
<br>
A cowardly man known as Ballon of the Concardat, took the plant for himself and when asked by the Grand Alliance of anti-spores to hand it over for destruction, refused and spat in the faces of the diplomats.<br>
<br>
As such, we all march to war to make our loved ones safe from the spores once and for all. It will be a great and deadly war. But one that must be done for the protection of the region from such a deadly weapon that can strike everywhere at once. None have such a dangerous weapon and all except on man, wishes to keep such.<br>
<br>
—----------------------------------------------------<br>
<br>
Taas was finally awake, watching her father place others in the armor, tears streamed down her eyes. (Compassionate)<br>
<br>
Why did such things have to pass where good men and women had to go off to war encased in huge metal suits for the rest of their lives. Why couldn’t they all just live in peace and create works of ART instead?<br>
<br>
She turned to her father. He was now mostly encased in his suit of armor. The place where he would live out his remaining days.<br>
<br>
“Why…….Father. Why do you have to do this?”<br>
<br>
Zaas Chuckled as he placed a hand on his daughter’s cheek.<br>
<br>
“What sort of leader would I be if I sent all these men and women off to a dangerous war and did not join them? I must do this and lead them into battle. Someone else might have gotten it wrong.”<br>
<br>
Taas cried further, turning her head so she was now crying directly into his hand.<br>
<br>
“B…but…”<br>
<br>
Zaas moved his daughter off his hand and crushed through her hair with his fingers.<br>
<br>
“I do this to keep you and the rest of the clan safe. So that you can live in the peace and make all the ART that you wish. Myself and the other Vivaldi Crusaders will be the bulwark that always protects the clan. What is important is that YOU will be safe.”<br>
<br>
He moved away from his daughter as they began to finish up his armor. Taas watched as they finished, through teary eyes. Her father was now in armor and prepared to march with others to war.<br>
<br>
<br>
1. CO-OP Action: WAR<br>
<br>
<br>
2. Crafting:<br>
Weapons and Armor for Vivaldi Crusaders<br>
Nursery (For taking care of Children)<br>
<br>
Free Action: Feed some of the blood/oil to Brainstorm (Clan Horror)<br>
<br>
Give Taas we got 1 t8 steel and 1 t8 golem leather to make something.</div>
				
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<br>
<b>Seimari</b><br>
Turn 3<br>
<br>
Kostis [Leader]: Passionatex2, Artist, Bravex2, Deceitfulx2, Power Hungry, Glory Seeker, Spiteful and Messy<br>
Hope [Wife]: Generous, Benevolent, Stable, Warmx2 and Impatient<br>
Thaleia [Daughter of Kostis]: Passionate, Humorous, Tinker and a Pariah<br>
<br>
------------------------------------<br>
<br>
It was a strange thing, a crisis. At first it seemed large and overwhelming, but when broken apart into smaller, more manageable sections, it became easier to handle. There was also the simple fact that a crisis was going to play its course regardless of the whims of man, so bemoaning or dreading its coming would not slow it. It merely came and all they could do was endure and manage. Each day seemingly harder then the last until it.. wasn't. Until it, like breaking it into smaller pieces, became more manageable. Humans were nothing if not adaptable to their surroundings. This adaption happened even faster if the barrage of of crisis were unrelenting. The great sporing of the world, the revival of Adam, the attempted assassination of Hope, the assassination of Enyo by the Sikander, the empowered darkness, the naked ambition of the Concordat. It was almost comical, the sheer amount of 'big crisis' that had occurred in the matter of days. The Seimari and Sephirah were becoming inured to the news at this point. What was another scream of doom when the world was already on the brink?  The Seimari would endure as they always had. The throne was restored, their hope rekindled, and life sprang anew even in this time of troubles. <br>
<br>
------------------------------------<br>
<br>
<b>Free Actions</b><br>
1. 'Feeding' 43 Tiers of mats {Including 3 T10 that cover each type, so feeding it a T10 relic} and 22 Units of Food to my Horror <br>
{Burning it to the egg? Mushing it up into a large paste and gently rubbing it into the egg while whispering sweet nothings? Either way! Argos must be grown big and strong}<br>
<br>
2. Recommitting Kostis union to Hope near the Cistern in the Ekes and celebrating with a Performance {Hope has Social 30} detailing the triumph over Adam {Both times}<br>
{Have skill Performance, and using: A Sweet Day Near the Lake<br>
               If you hold a union by a body of water (or recommit a union as a free action by water) the effects on bloodline are improved by 50%}<br>
<br>
3.<i> DREAM </i><br>
Once per generation you may have a dream scene with mysterious benefits/revelations. If desired, this scene may be completely private.<br>
<br>
<b>Standard Actions</b><br>
Co-Op Action: Helping the Sages with their immortality ritual <br>
<br>
Co-Op: March.. to WAR against Waffle or God or whomever it is now. [Maybe see if I can find some cool plants on the way, Herbalism has to Herbalism]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 3</b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/7aNpxGEeoik/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/7aNpxGEeoik\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/7aNpxGEeoik&quot;]"></span></span></span><br>
<br>
<i>At first there was only darkness wrapped in darkness.<br>
All this was only unillumined cosmic water.<br>
That One which came to be, enclosed in nothing,<br>
arose at last, born of the power of knowledge.</i><br>
<br>
-​</div><br>
Material possessions weigh upon the soul, that much is true, but it is not just faith that guides her tribe. All that cannot travel with them is ultimately made ancillary to their nomadic life or discarded. Lleu encapsulates that way of thinking, bearing their few remaining treasures upon his back as they travel the breadth of the world.<br>
<br>
Yet now she seemed set on beginning anew for the last time. Without Ceridwen, with Benyameel, and in a fixed location that will, one way or another, become her final resting place. Maybe even her home.<br>
<br>
Arianrhod doesn’t know what comes next. So little can be relied upon. She just knows what comes after. A dream realized that will pass the torch to the next generation, daring them to escape the shadows of their forebears.<br>
<div style="text-align: center"><br>
-<br>
<br>
<b>Orders</b><br>​</div>1. Pacify the dirt-water shore.<br>
<br>
2. Settle the dirt-water.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11980083" data-lb-caption-desc="palmtree219 · Aug 5, 2024 at 7:50 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Turn 3</span><br>
<br>
<b><span style="font-size: 26px">Inaris</span></b>​</div><hr><br>
"-is a greater threat than some <i>plant!</i>" "Utter foolishness! So we just leave ourselves open to-"  "-about our new allies?  Can they not help?"  <br>
<br>
A dozen angry voices echoes through the meeting-cave, each one either raising valid points or voicing some fear or another.  At the "head" of the group, Cormyr Inaris watched in silence before gesturing towards his daughter who stood a few feet off to his side.  At the signal, the girl raised her glaive slightly before stabbing it back down at the ground.  Immediately, the room grew silent as the glare of fire and light burst out around her, leaving her unharmed.   <br>
<br>
With the room's attention now grabbed, Cormyr stood from his seat. "<i>Enough.</i> We are Inaris, not the Yanmen or Seimari.  Control yourselves."  He took a moment to stare each member of the tribal council in the eyes.  "Never before have we stood in the position we stand now.  Our people have a home.  Allies.  <i>Power.  </i>We can withstand outside threats here in our mountain, but only if we secure our position <i>now.  </i>We have double our number in local refugees who are scared and were unprepared for these events.  We <i>must</i> secure their loyalty."<br>
<br>
Cormyr gestured towards his daughter once again, prompting her to step up next to him. She knew her part in this, so spoke up once she was at his side. "I have been amongst the refugees these past few days, learning and listening. The change in lifestyle and the lack of home comforts is.. difficult for them." She raised a hand, palm outward, to silence a couple councilmembers' grumbles about weakness. "So, I propose an expedition. We return in force to their old homes. Secure whatever we can, then bring it here.  <i>Become </i>their new home, completely and permanently."<br>
<br>
"And," Cormyr added, "deny others the resources that they've left as they fled.  Along the way, our people will search for resources that the Peaks can exploit, strengthening our position further."  The tribe leader glared at a couple of his usual detractors.  "This is not up for debate.  With the infiltrator destroying the Chapel of the Sages, we must secure ourselves here before we can worry about distant foes."   <br>
<br>
His detractors were not particularly pleased with this, but the rest of the council, all growing slightly fat off of the food set aside for them by Cormyr, easily talked them down.  Such was the way of the Inaris tribal council; at least under Cormyr.  <br>
<br>
<hr><br>
<b>ACTIONS:</b><br>
<br>
1) Arryn Inaris begins instructing the Dancers, trolls, and refugees in the finer points of killing monsters.  The promising young of the tribe are to be instructed in her Monster Slayer dance, so its secrets are kept past the hope's generation.<br>
<br>
Relevant things-<br>
Arryn (Hope):<br>
+[Level-headed x2]<br>
+[Clever]<br>
+[Dynamic]<br>
+[Monsterslayer]<br>
+[lore (monsters)] 10<br>
+[Construction expertise]<br>
+[Tactician]<br>
-[Remorseless]<br>
<br>
2) The influx of refugees has... well... not strained the tribe's resources, but definitely impacted them.  Cultures have mixed with some tensions, and fear from the spores has spread through the people.  Cormyr believes that returning to the home of the refugees and allowing them to bring their valuables back to the Peaks would go a long way to both relieving resource issues and cultural tensions, as well as buy their loyalty.  Along the way, attention will be paid to the environment for any resource deposits that can be found, as well as any sign of the Ashera's dracomastodon.  (Strained)<br>
<br>
Relevant things -<br>
Cormyr (leader):<br>
+[Level-headed x2]<br>
+[Flexible]<br>
+[Efficient]<br>
-[Blunt]<br>
-[Reckless]<br>
-[Corruptible]<br>
<br>
Arryn (Hope):<br>
+[Level-headed x2]<br>
+[Clever]<br>
+[Dynamic]<br>
+[Monsterslayer]<br>
+[lore (monsters)] 10<br>
+[Construction expertise]<br>
+[Tactician]<br>
-[Remorseless]<br>
<br>
Omen (The Polluted):<br>
+Can eat any spores still in the area.<br>
+Flying and [Monster Rider] with Arryn for scouting.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/luis-gabriel-gomez-glass3d-jpg.1176869/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1113/1113998-934619d65b3c89c2297a68b4bed034f5.jpg" class="bbImage " style="" alt="luis-gabriel-gomez-glass3d.jpg" title="luis-gabriel-gomez-glass3d.jpg" width="142" height="100" loading="lazy"></a><br>
<div style="text-align: center"><span class="post-heading post-heading-">On Hope's Wings - [WIP, Almost Done]</span>​</div><fieldset class="bbcode-fieldset">
<legend>Ascension</legend>
<span><span style="font-size: 18px">We're using gradients of light as an auric measurement, a quantified auric measurement of the ascension of consciousness from the relatively sensorial, material perceptions of existence to the more refined spiritual perceptions of existence.</span><br>
<br>
Frederick Lenz</span>
</fieldset><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><div class="bbcode-row"><div class="bbcode-column column-width-span3"><div style="max-width:100%; height:500px; padding:5px; overflow:auto; border: 1px solid;"><span class="post-sub-heading post-sub-heading-">Karak Xygaras - Turn 3</span><br>
<span style="font-size: 22px">Snapshot of Karak</span><br>
<br>
<b>Ancestries:</b> Manifestations [x2] &amp; Archonborn<br>
<br>
<b>Perks:</b> Strong [x4], Rational, Educated, Cultured [x3]<br>
<br>
<b>Quirks: </b>Rebellious, Absent-Minded, Monstrous, Hedonistic.<br>
<br>
<b>Dropped Quirks:</b> Dubious<br>
<br>
<b>Descriptors:</b> Healthy, Fast, Gargantuan Strength. Purity Against Seg, Low-light Vision, Social 20, Stealth 70, +1 to all death saves, Scythe Weapon Mastery, Weathermancy.<br>
<br>
<b>Martial Score:</b> 3d6+2<br>
<br>
<b>Lores: </b>Plants 10, Psionics 15, Darkness 15, People 12, Monsters 6.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span class="post-sub-heading post-sub-heading-">Turn 3 Actions</span><ol>
<li data-xf-list-type="ol">[Co-op] Rescue Operation with TWSB. (Already processed in TWSB post.) (Noting for record.)</li>
<li data-xf-list-type="ol">[Solo] Using Psionics 15, the Book of Black Sands, When Swords Sing book, etc. to develop martial arts. (Has already been given out on discord. But, should there be additional let me know.)</li>
</ol></div><a href="https://www.rpnation.com/attachments/1722631286519-png.1176902/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1114/1114031-a266ec35e7b54782b75075228c967fac.jpg" class="bbImage " style="" alt="1722631286519.png" title="1722631286519.png" width="100" height="100" loading="lazy"></a><br>
[Above, depiction of Eden as Karak finds her. Filled with branches.]<br>
<a href="https://www.rpnation.com/attachments/1722815906878-png.1177372/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1114/1114501-f2065a9674762ddb3845f6aad6d1875a.jpg" class="bbImage " style="" alt="1722815906878.png" title="1722815906878.png" width="100" height="100" loading="lazy"></a><br>
<a href="https://www.rpnation.com/attachments/1722830496003-png.1177415/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1114/1114544-ede09e084271561cab7a1c1ab0d58acb.jpg" class="bbImage " style="" alt="1722830496003.png" title="1722830496003.png" width="100" height="125" loading="lazy"></a><br>
<a href="https://www.rpnation.com/attachments/1722913091911-png.1177587/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1114/1114716-db9e9c504dfc6bbc5e3c8e83daedc0ae.jpg" class="bbImage " style="" alt="1722913091911.png" title="1722913091911.png" width="100" height="150" loading="lazy"></a><br>
<a href="https://www.rpnation.com/attachments/1722917442447-png.1177606/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1114/1114735-181b563199808ee5d8258aec9213cbdb.jpg" class="bbImage " style="" alt="1722917442447.png" title="1722917442447.png" width="100" height="146" loading="lazy"></a><br>
</div><span class="post-sub-heading post-sub-heading-">Dive For Eden</span>[<a href="https://www.youtube.com/watch?v=vFHBOKa_ZG0" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DvFHBOKa_ZG0&amp;hash=595b9d4084aeaf379536fa75b01dd5ef" rel="nofollow ugc noopener">Post Theme</a>] - [The Citadel] - [Karak]<br>
<br>
<div style="text-align: center">[The Italics in the center are <a href="https://genius.com/Sleep-token-take-me-back-to-eden-lyrics" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgenius.com%2FSleep-token-take-me-back-to-eden-lyrics&amp;hash=a36f70cc17eabe05fa2bd14ae842a4bb" rel="nofollow ugc noopener">lyrics</a> of the post theme. The chorus and refrain is purposely skipped.]<br>
<br>
<i>"I dream in phosphorescence..."</i>​</div><br>
<i>The Ceiling. </i>The stories truly don't compare to it. And all crowd around me to implore me to list its qualities. The color, the texture, the scene; place the utter height I had been in words. And yet, as the words of light and darkness tickle across my tongue. My air, my breath obeyed not. For they knew no words could do it justice. For my mind wandered. Even as the great beast descended upon me with its claw. Wonder fell upon me, my mind left me and my body simply listened to instincts. And I did not where I was until the elemental came for me. And in that great fall, I could hear a voice. (Absent-Minded) One I had grown to enjoy its company. Time-to-time I would her voice would sing into my mind, even before I truly understand what singing truly was. And her words, I could not understand. Comprehension, capable. Requisite knowledge of the language, negative. And so, I've spent many scattered moments mulling over her words. And when I approached the ceiling, her voice overcame me and enthralled I was.... She was calling me. At least, that is what it seemed. Which I should know better than to just accept. (Rational) But, my heart aches to truly know. As something within tells me that the time is now. That I could learn more about this voice, this companion I've had. A friend for which consoled me after Karan's death, after my father's suicide... For I have searched every book, talked with each elder, and discerned from the ancient that I could. None could gleam me insight into her. But, when I dove into chilling waters, I entered a trance. My body slowed down, became detached, and the ethereal of my blood took over. And next, I awoken in another place, seemingly separate of our own. Glimpses into more, and I've wondered ever since what the birth of the Archons have wrought. What have we become? What exactly? For even benign transformations beg that question. (Rational)<br>
<br>
Else than the next stage of Niko's vision. I had doubted it, doubted myself. But, I know better. Doubt cannot withhold the current... the tide for which I find myself wading through. All the questions, the mysteries, the oddities that lie in my blood and mind. And so, to finally make more headway, I stand on the boardwalk of the Athenaeum with a tub of the coldest water, ice at the brims of it. In the dark, for the light inhibits the trance. A younger me would have thought this insane. Perhaps it is. To poke myself into things not knowing what lies ahead. But... my heart tells me to do so. And it I have never denied. (Rebellious) And so in the dark, I enter the tub, holding Rowan's hand as he looked upon me with concern. Shiver's as the warmth leaves me, as chills permeate throughout me. Drifting to my head, I slowly plunge into the waters and I could feel the glow emanate from my skin, pouring into the ice cubes. And soon, my skin returned to normal and the ice glittered with a soft rose color. Roses... a flower extinct now. And yet, I feel it inside me... and know of it somehow.<br>
<br>
And then Rowan stood over me, holding my hand, "If you must do this my Shepard, find her. Find whatever you are looking for. But, come back to me..."<br>
<br>
"Have you ever doubted my strength? I will come back to you. And with answers to my burning questions." (Strong x4)<br>
<br>
<div style="text-align: center"><i>"Bleed through spaces..."</i>​</div><br>
The physical behind me. I tread into unknown places, unknown lands. Space that has no volume, of no time. How maddening it would be for most. But, reason my counsel leaves me to set expectations and lower my sense of normalcy. Any that I have will be torn to tatters here. For this is not my world, but the world, the place where she resides... a world for which I have little to go on. And so I arrive, on a silky, liquid-solid surface. Black as the gloom. Laying upon it, I see the twinkles of many tiny lights above me. To my feet, I see before me a glowing ring, the strongest light here and all that could be seen. I looked back into the nothingness, into the gloom. Perhaps the way to my world laid there. In what way, it was not my task to determine, at least for now. And time... being precious. My body can last, but not forever. I must find her... and any other clues I can. Silent, eerily silent. Yet, I felt safe. Alone in this place. I took a sniff with my nose. The smell of rain; cleaner, sparkling rain that felt purifying. Droplets dripped down my skin... I certainly wasn't going to drench my clothes if I could help it. Thinking now, if any such armor could have been useful in this endeavor, it may have been wise to drench it anyway. But as I look down, light dripped from my fingers and legs like rootcream. Likely my body's strength to endure the icy waters fading. Least, I have something to base my progress on. I walk around the space, but nothing found. And quickly, I stepped through the ring, a portal of some kind.<br>
<br>
And the scene changed.<br>
<br>
<div style="text-align: center"><i>"See you drifting past the fog<br>
But no one told you where to go<br>
We dive through crystal waters<br>
Perfect oceans</i><br>
B<i>ut no one told me not to breathe<br>
And now the weightlessness recedes</i>...<i>"</i>​</div><br>
Fog. First, there was fog. Condensing on my skin, cold. Chilling. What sensation do more than remind me of my physical existence? Perhaps they show this place in relation to my soul. Or the being of this place in more... symbolic ways. (Rational) Cold... perhaps the warmth of a intact soul has not wandered these halls in a long time. Shivering bones, shivering spines. Danger, death surrounds... nothing new. In the shivering fog, I wander towards the strange lights in the center. Perhaps the cold of my body followed me here. But, I doubt it so. Never has it done so before. Isolation, to focus on the ethereal, to leave the temptations and leadings of the false lights behind. To seek the truth. To seek the true center of it all. To reclaim and conjure what Niko saw. And from there... we will determine then. And she... her voice calls to me for this reason... for when I conjured the Light of Hope for the first time in my breast... in my younger days. I heard her voice. Young, very young I was. Barely above the age of a toddler. Karan by my side... The first time she spoke. Perhaps, history must repeat. So, with the bleeding light of my body's fading strength, I engulfed my hand in Hope and the fog faded near me, ringing like mithril against celestial gold. The ring stole the show of the space, echoing out for so long. Was I still alone? Must be so. For such a sound would surely attract something in my world. Isolation... this path is a lonely path for which no Yanmen or Vivaldi could accompany. And drift I do through the fog, holding the light. Letting rings flow through the air. And drift and drift and drift. Yet, nothing changes. The scene paralyzed.<br>
<br>
Have I looked up? Crystals... water... Was I at the bottom of some great body of water... what the ancients called an ocean? (Cultured x3) A weight in my chest as my feet left the ground... I was tempted to resist. But, the endless walking would yield nothing. Breathes became harder. Soon, water began filling my lungs. It was water... but it wasn't. Something else. As if my mind... my soul was being filled with something... seeing if it could survive this trial. For any brute can kill a monster. But, can his soul outlast simple yet enduring trials? (Rational). Soon, I choke. I cannot breathe, if breathing could be done with the soul. Little spoken in the books, in the tales. For the soul lies out of reach. The most personal, impersonal in its presence. Yet, it bleeds its will everywhere around a person. A paradox, beyond all reason leads to a path higher...<br>
<br>
<div style="text-align: center">"Well, yeah, I spit blood when I wake up<br>
Sink porcelain stained, choking up brain matter and make-up<br>
Just two days since the mainframe went down and I'm still messed up<br>
Room feels like a meat freezer I dangle in like cold cuts<br>
Missed calls, answer phones from people I just don't trust<br>
Mirror talk, fake love<br>
But I'll take a pound of your flesh before you take a piece of my paystub<br>
White roses, black doves<br>
Godmother, rise up<br>
I need you to see me for what I have become..."​</div><br>
Consciousness returns to me. Blood spilling from my mouth. A top the waves, the water... was I truly spilling blood from my mouth... It must be an allegory for something.<br>
<br>
<i>"Blood of the body, palatable to ilk. Inferior. Blood of soul, mythic... forgotten. Burning in power. Palatable to the truth."</i><br>
<br>
Her words... I could understand! Blood this was... Mythic? Forgotten? Could she mean that... once souls could bleed? But... why? What purpose could such do? Why did it fade from us? Could my dripping light be a bleed of some kind? Like that of my mind? But, she speaks of the folly of the Sephirah. How their quest would never give them what they desired... But, what she has alluded to begets my curiosity. Why that reason? Perhaps she knows my reasons for speaking of it as a folly. Why waste breath saying what was already said. (Rational) Coughing bellowed from me as I fell on all fours upon the water. Laying upon it as the ground. Blood of my soul spills into the water. Darkness recedes. I heaved and heaved. Fucked up beyond belief. Fucked up beyond what I could have imagined. Pain... a pain I could not envision. One that words fail to assign. So cold... my body caked in ice. Most would call this torture. Quaking, I fall to my stomach, the pain so much. So much... regret, rejection, dishonesty, hatred... not of my own. But of others. As all of their taint lingering upon me, upon my soul.<br>
<br>
<i>"Bleed to pure, capacity to bleed... capacity for pain... Pain for a purpose... Indifference... temperance... identical to lesser minds. Lines of immutable exclusivity. And yet, blunted to uselessness without passion's endurance... Lines easy to façade, immutable and impossible to forge anew aside its present."</i><br>
<br>
Wiping away the sickness, the wrong of my world. Pain is not an evil thing, if done for the right things. For the right reasons and right means. The quaking, the begging of mine for it to end. Was it good? Did it make me weak to feel it?<br>
<br>
<i>"Sides... two... incorrect. Pain, love born the same, the one. Folly to the thoughts of two."</i><br>
<br>
For if you lose one, you truly lose both? Only one to lose?<br>
<br>
<i>"Yes."</i><br>
<br>
Slowly, I clot and the drip stops. The pain dissipates. And I look into the mountain, this strange great orb of light in the sky. Perhaps that strange sun thing that book spoke of? Could be. How clear and beautiful it was. Its light clean and refreshing... unlike the light of the lanterns. A feeling for which only my kin would discern. A show that the truth comes to us as we come to it. I walk to shore. I hear her song. Running or more sprinting through the surface of the water, my eyes find themselves compelled to a tunnel. Am I pure? Or beginning to heal?<br>
<br>
<div style="text-align: center">"I will travel far beyond the path of reason<br>
Take me back to Eden<br>
Take me back to Eden<br>
Take me back to Eden..."​</div><br>
Eden... that was her name. Her song, one I remember she sung the most sounded weird at times. For it was not hers to sing... but mine. Teaching me the lyrics so that when I found her, when we collided for the first time. She would not sing for me. I would sing for her. I sprint through the mountain. The pain, the torture I endured meaningless to this quest. For what I seeked was within grasp. For she expected me, planned this for me. And now, I know what to say. What to serenade to her. Deep within the mountain, an abandoned hall. Disrepair and of construction I could not identify. Certainly ancient it was. Beyond what even those that came before my bloodline, before the gloom enshadowed the world. What they could even understand themselves. Somehow... I know it so. For what I chased, was antediluvian. Beyond what reason could even uncover. Reason my guide, my counsel. Was just that. A guide. And for returning it to the proper sphere, I found more than it could give. For at last, I found her... in her beautiful gold dress. Worn and yet as I approached, it glowed more and more. Phosphorescence... Perhaps this was not a one sided exchange. Was it ever?<br>
<br>
<div style="text-align: center">"My, my, those eyes like fire<br>
I'm a winged insect, you're a funeral pyre<br>
Come now, bite through these wires<br>
I'm a waking hell and the gods grow tired<br>
Reset my patient violence along both lines of a pathway higher<br>
Grow back your sharpest teeth, you know my desire..."​</div><br>
My voice called out to her. To Eden.<br>
<br>
<br>
<br>
<br>
<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 12px"><span style="color: rgb(251, 160, 38)">~ Turn 3 ~</span></span><br>
<span style="font-size: 26px"><span style="color: rgb(251, 160, 38)"><b>The Sunborne</b></span></span><br>
<span style="font-size: 12px"><span style="color: rgb(251, 160, 38)">~ Wreathed in Flame, Bringers of Light ~</span></span>​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445548">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445548" data-tab-container-id="tabContainer_1736445548" href="javascript:">Knights of the Flame</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445549" data-tab-container-id="tabContainer_1736445548" href="javascript:">Setting the Foundations</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445550" data-tab-container-id="tabContainer_1736445548" href="javascript:">The Spore Fall</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445551" data-tab-container-id="tabContainer_1736445548" href="javascript:">All That Remains</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445552" data-tab-container-id="tabContainer_1736445548" href="javascript:">The Sovereignty Reborn</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445553" data-tab-container-id="tabContainer_1736445548" href="javascript:">Actions</a></li></ul>
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~~~ To be written upon the completed construction of the Bright Academy ~~~<br></li><li class="bbTabContent" id="tab_1736445549" style="display: none;"><br>
~~~ To be Written Upon Conclusion of the Great Hunt ~~~<br></li><li class="bbTabContent" id="tab_1736445550" style="display: none;"><br>
~~~ To be Written upon conclusion of the Great Hunt ~~~<br></li><li class="bbTabContent" id="tab_1736445551" style="display: none;"><br>
~~~ To be written upon the conclusion of the Player Wars ~~~<br></li><li class="bbTabContent" id="tab_1736445552" style="display: none;"><br>
~~~ To be Written as the final concluding chapter to Gen 1 for the Sunborne ~~~<br></li><li class="bbTabContent" id="tab_1736445553" style="display: none;"><br>
Main Action<br>
~ The Great Hunt ~ The Brightlord has achieved much throughout his short reign; he found a new home for his people, he has ushered in a resurgence of his faith, he has brought the Sunborne victory and wealth through might and conviction, and now he has won himself a legion of vassals who have all bent the knee and sworn to serve him. The Elder One is most pleased, but there is yet one more piece to fall into place. Glory. The Brightlord has won much glory already, but he must adorn himself with much more. Then, and only then, may the Sovereignty be reborn.<br>
<br>
[ <i>The Brightlord and his Knights will seek to destroy the remaining monsters they have discovered; the Mantis Knight, the Ashpod, and the Vampire Tree named Magoomba. In so doing, the Brightlord will win himself yet more glory, and earn the prestige necessary to proclaim the reformation of the ancient nation of the Sunborne, the Sovereignty.</i> ]<br>
<br>
Coop<br>
~ Paricipation in the Player Wars ~ <i>Whatever that entails...</i><br>
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