BoN: Stone Age
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>BoN: Stone Age
	
	

	

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			<a href="/threads/bon-stone-age.530106/" class="u-concealed"><time class="u-dt" dir="auto" datetime="2023-06-15T22:23:24-0400" data-time="1686882204" data-date-string="Jun 15, 2023" data-time-string="10:23 PM" title="Jun 15, 2023 at 10:23 PM">Jun 15, 2023</time></a>
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After ten thousand years, civilization is finally recovering from the mass extinction that it had suffered through the demonic purges of The Old World. All of the old vestiges had been cast away, leaving only relics,some buildings and vaults to be found and discovered.<br>
<br>
Nothing of the cultures or the people of that Old World truly remained any longer. Now it was to be the time of the new clans that have formed and could possibly grow to great heights. Though technology was lost, over time it could improve once more.<br>
<br>
But for now, cultures will clash as they explore the land for resources and territory. Most likely violence will erupt as religious ideologies come into contact with each other with conflicting ideas. Races that are incompatible with others will consume and grow or falter and wither.<br>
<br>
Now is the time to see which clans will turn into nations. Now is the time to see which nations will endure. Now is the beginning of The Stone Age!!<br>
<br>
<br>
(Each player will get to perform 2 actions a turn. Each turn, players will choose from 1 of 3 options during a Break Point. Players will only have 1 NPC event/Adventure a turn. Players can have multiple Player interactions a turn. Movement is 1 named territory per turn unless you have mounted units which can move 2. Turn posts will be processed as they are posted. The following turn will only begin once all players have posted for that turn.)<br>
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—------------------------<br>
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<b><span style="font-size: 26px"><u>Astoria</u></span></b><br>
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<b><span style="font-size: 26px"><u>The Goliaths of The Stormwrath Peaks </u></span></b><br>
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The Devil’s Hand was filled with volcanic ash and soot at this time of day and The Skypiercer was not different in that regard. So as such, it was not a particularly clear day, but a day that was still worthy of entertainment to stave off any boredom.<br>
<br>
 Some Goliaths were throwing stones around to each other in a form of game that they called Stone Throw. The point of the game was to catch the Stone and make it past the other Goliaths to their side of the Ash Field. You scored a point if you managed to add your Stone to the pile without getting caught. The first team to land one land in the pile for each member of their team would win.<br>
<br>
As one of the teams managed to win, a volcanic eruption seemed to answer the cries of victory. Another lava flow occurred a few miles from the clan’s camp. The Skypiercer seemed especially active in recent years. But of course, this gave them strength, strength against the elements. They were strong and would continue to grow stronger. But could they use that in another way to their advantage?<br>
<br>
This gave an idea to The Great Hearted Alexandros. He had a few options that he could give a try.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Create Magma Moats by diverting any coming lava flows​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Set up a Blacksmith near the volcanoes active lava flows​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Use the remains of the Lava Flow to create Ash Golems​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Followers of Izel</u></span></b><br>
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	</div><br>
The Amazonians were all dark skinned beauties whose looks were as equaled to their strength. They had been created from the very stone in the ground, given a breath of life by their goddess Izel, to serve her daughter, Tikal.<br>
<br>
They were fierce, they were strong, but most of all, they were devout in their beliefs. Every morning, they gave their prayers to the goddess and their immortal leader, her daughter, the demi goddess Tikal. And every night they did the same once more. They were grateful for the life that had been given and do not forget their humble origins, no matter how many generations might pass.<br>
<br>
Their home, the Jungle of Tikal, they knew, was not fit for a goddess, not yet at least. But they had ideas to do so. Some ideas could give their home beauty, while others, strength.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Use the Natural Stones to craft a Holy Temple​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Use the Natural Stones to craft a Defensive Wall​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Use the Natural Wood to craft an Effigy of Tikal​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Moonsworn</u></span></b><br>
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	</div><br>
King Izgil was born from the Skystone. He knew its power, as did the Dawi that served under him. He could feel its power when it thrummed with the mystical energy that glowed. He would know when more of that emerged from its dormant slumber, whether having fallen from the sky, or even just emerged from a dormant state in the ground. He would know.<br>
<br>
The dwarves of The Moonsworn did not necessarily have some of the numbers of other clans that were out there, but what they did have was the strength of technology and access to at least some stores of Copper from which to build great things.<br>
<br>
Some of those great things were the freshly minted Copper Golems that were currently lugging around large chunks of Copper, placing them into stone carts and depositing them in the depot to be crafted into weapons, armor or even more Golems. These golems were very ornate, but also intimidating looking. Any who wronged The Moonsworn would soon see themselves on the wrong side of their heavy copper fists.<br>
<br>
However, there must be a better way to do things than just wield their state of the art golems as mere laborers. Even if they are good at it.<br>
<br>
Current Copper: 20 Units<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Using existing Rock formations, cultivate pathways to PUSH the Copper.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Using existing Stone, carve out a simple group of STONE SERVITORS to aid in Copper retrieval.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Using Cuneiform, set up a work schedule for the Dwarves.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>Woodland Federation</u></span></b><br>
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	</div><br>
The forest was ancient by any normal race standards. Heck, especially by its own animal inhabitants. For them, it had been around longer than they can remember. And longer than their parents and grandparents could remember.<br>
<br>
For them, it was always there. But for Kwerkus, well, Kwerkus itself was probably always there. They say that it was the progenitor, the very first oak. At least, perhaps it was the very first Oak in these lands.<br>
<br>
The Grovelings went about their normal play. The mice played tag, while the ducks raced each other in the small ponds that littered about.<br>
<br>
It was a calm time. A peaceful time for the Woodland Federation. It was always a peaceful time for them. For they were an eternally peaceful people and as far as they knew, they would continue to be for ages forward.<br>
<br>
They told each other stories. These ranged from simple daily quests from the mice, to the wind patterns of the ducks and other avians from the skies above.<br>
<br>
But soon, tales began to circulate of a GREAT MONSTER that was on the outskirts of the forest. What would they do?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the rumors of this GREAT MONSTER​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Send a Delegation to TALK with the GREAT MONSTER​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Leave an offering for the GREAT MONSTER​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Penitent</u></span></b><br>
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	</div><br>
Orpheus and the others had over time been drawn into the area around the ancient cathedral. They are pulled there by forces that they don’t truly understand and it is doubtful that they would, even if it was explained to them. So far beyond their knowledge.<br>
<br>
Those drawn in have set up a series of tents that they are living in, small things that are made of wooden sticks, vines and leaves to try to keep out the elements. Though it is difficult to keep out the rolling fog that occasionally comes in from the East.<br>
<br>
The assembled worship the Archlector and all he has to speak in front of is the ancient cathedral. While it provides a great backdrop, there could be MORE. The only way that his words would carry them ever forward was if they could get inside the ancient structure.<br>
<br>
It was apparently well built as the elements have not left it open and it is by far a sturdy lock. The Penitent have come up with some options on the matter.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to pick the lock on the door.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to Break Down the Door​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Decorate the Outside to make it extra holy, while barring any from Entering​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Blackrock Troop</u></span></b><br>
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	</div><br>
The Old World Obelisk known as the BlackRock has stood there since time immemorial. It had seen civilizations grow and civilizations fall. But now, it has created its own. The Blackrock Troop were monkeys that were taught by the BlackRock and educated on the ways of civilization so that they could become one, spreading far and wide.<br>
<br>
Though they are but a young civilization, they are greater than many, having been given the secrets of early technology from the Blackrock itself. They have become more than they were and more than other clans around them. The only tales they hear of a people more advanced than they were of The Dwarves in the West.<br>
<br>
However, some have decided that they are not learning and growing fast enough, that they need more, now. These monkeys that feel this way are being led by a young upstart, a Great Warrior known as Jo. It is only a matter of time before this could come to a head.<br>
<br>
Perhaps they would fight those loyal to Blackrock. Or perhaps they would attempt to make their way West and find these technological dwarves.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk some sense into Jo​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Have Jo challenged to Single Combat by a chosen champion​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Situation at Present (Perhaps it will go away)​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Glimmerhill Giants</u></span></b><br>
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	</div><br>
The Stone Giants lived a peaceful life up in the hills and mountains of the North Forests. For ages, they have been mostly undisturbed as those whom had did not last very long. They were strong, though slow. But lived in a semi harmonious state with nature.<br>
<br>
They lived in one of the most bountiful forests in all of Astoria and there was not much in their own mountainous area that they did not know what was going on. The hunting grounds were plentiful, the fruit trees were in bloom and there was plenty of potable water for drinking.<br>
<br>
A few Grungle Grunks returned with some Slops, looking quite disheveled, even for Grungle Grunks and Slops. Apparently, they had come across a group of bandits that made a camp in the forest. Something had to be done, right? <br>
<br>
How could these bandits have arrived there without their knowledge on their home lands. And without paying any tribute?<br>
<br>
It seemed that someone needed a lesson to be taught, right? Can that be let stand, or perhaps something else could be reached?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Bandits​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Parlay with the Bandits​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Leave the Bandits Alone (For now)​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>The Shifting Covenant</u></span></b><br>
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	</div><br>
The Elven barbarians, gladiators and beastmasters all wished to become more. That was the very goal of their leader, Ekco A’thuun. They all wanted to believe in the power of evolution so that they could become stronger, faster, smarter. So that they could spread their ideology to all the corners of Astoria and possibly even beyond into the great unknown.<br>
<br>
Their ancestors were much more, having lost much in the ages since the Old World. No longer were they all well lived. That was a luxury that only some were still afforded, such as their leader.<br>
<br>
Now they fought for pleasure, for their own or for others. And they trained animals who would help them in their fighting. Crude fighting pits were crafted in times of battle and washed away with the seasons. Nothing permanently remains, at least not yet.<br>
<br>
A young elf named He’o discovered a small well in the forest. He thought he saw something shiny down it and wanted help to get it. The young elf believed that it was something of value. Something that he needed.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Help He’o check down the well.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore He’o. Your warriors have far better things to do.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Demand recompense before helping He’o check​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>Boltavia</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="YC6XY4dt7SZn5IWJkXwQaelUPPS_33D3iLhnLED4U6f1lUOSzadOCMozgmyxdVIE16QM_qmEy8HVuNaG8QRqM6UhiKhYOkRzGcTk6Ek2U1ryZ1qU4LAaxUe0jOcKMsH0pat6YVqEveHWeCzJHoNi_wg" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FYC6XY4dt7SZn5IWJkXwQaelUPPS_33D3iLhnLED4U6f1lUOSzadOCMozgmyxdVIE16QM_qmEy8HVuNaG8QRqM6UhiKhYOkRzGcTk6Ek2U1ryZ1qU4LAaxUe0jOcKMsH0pat6YVqEveHWeCzJHoNi_wg&amp;hash=25c9f8e18c815a94309f628a80a12bd9" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Eternals</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="UwQlkApiC6Vy941lxfjZJuxLGbdcEUadJA2PQnXjE5ZrfJeFchLG7HczsBn5HLCTORLza4ZKZF5fDL8YDv2cUSFtvtuy-QZ8oUvLSKwAJwJTwiQDxLu5dq3CJ4TM3-0QXhLgzx6mGrHdCVP3JWuMW1g" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FUwQlkApiC6Vy941lxfjZJuxLGbdcEUadJA2PQnXjE5ZrfJeFchLG7HczsBn5HLCTORLza4ZKZF5fDL8YDv2cUSFtvtuy-QZ8oUvLSKwAJwJTwiQDxLu5dq3CJ4TM3-0QXhLgzx6mGrHdCVP3JWuMW1g&amp;hash=58752f880249f53a64bd6a40beb80f17" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FUwQlkApiC6Vy941lxfjZJuxLGbdcEUadJA2PQnXjE5ZrfJeFchLG7HczsBn5HLCTORLza4ZKZF5fDL8YDv2cUSFtvtuy-QZ8oUvLSKwAJwJTwiQDxLu5dq3CJ4TM3-0QXhLgzx6mGrHdCVP3JWuMW1g&amp;hash=58752f880249f53a64bd6a40beb80f17" data-url="https://lh5.googleusercontent.com/UwQlkApiC6Vy941lxfjZJuxLGbdcEUadJA2PQnXjE5ZrfJeFchLG7HczsBn5HLCTORLza4ZKZF5fDL8YDv2cUSFtvtuy-QZ8oUvLSKwAJwJTwiQDxLu5dq3CJ4TM3-0QXhLgzx6mGrHdCVP3JWuMW1g" class="bbImage" data-zoom-target="1" style="" alt="UwQlkApiC6Vy941lxfjZJuxLGbdcEUadJA2PQnXjE5ZrfJeFchLG7HczsBn5HLCTORLza4ZKZF5fDL8YDv2cUSFtvtuy-QZ8oUvLSKwAJwJTwiQDxLu5dq3CJ4TM3-0QXhLgzx6mGrHdCVP3JWuMW1g" title="" width="" height="" loading="lazy">
	</div><br>
Mythanar Fesandoral was something of a mystery. At least he was to his fellow elves that he had assembled on the Black Archipelago. He looked young, but he commanded a presence and a level of magic that was beyond them. He also had with him, a plethora of powerful magical items that he kept hidden away.<br>
<br>
He was a true enigma to the people that followed him. But he made them all stronger just with his presence. And the Sea Elves and the Fire Elves knew that he was the one that would and could lead them all to greatness.<br>
<br>
They would help him bring back the elven people to what had been lost. And it started with this tower that Mythanar had led them to.<br>
<br>
For the last fortnight, they had camped outside it with tents made from wood and leaves. But something had drawn their leader there. And so they waited.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Use Magic to Open up the Tower​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Have the Fire Mages Blast the door down​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Conduct research using Magical relics on what to do with the Tower​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Valora Pod</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="tY47Ltjt8kVOdbMh9Cm8Byt1eRKl-ZLLU0pk6LhGmkX4cckr2OLIfBou3-zHMy29qXozu8YhxNLh1T1VFxfmIo9s1GFH3E7uhQLgHMo9QFPUEY6WOuJsND74Gy4TrzbYepX52Xlj4urHw_JabTSE_No" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FtY47Ltjt8kVOdbMh9Cm8Byt1eRKl-ZLLU0pk6LhGmkX4cckr2OLIfBou3-zHMy29qXozu8YhxNLh1T1VFxfmIo9s1GFH3E7uhQLgHMo9QFPUEY6WOuJsND74Gy4TrzbYepX52Xlj4urHw_JabTSE_No&amp;hash=67b8b8be11a15c84bc3064d5af3c523e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FtY47Ltjt8kVOdbMh9Cm8Byt1eRKl-ZLLU0pk6LhGmkX4cckr2OLIfBou3-zHMy29qXozu8YhxNLh1T1VFxfmIo9s1GFH3E7uhQLgHMo9QFPUEY6WOuJsND74Gy4TrzbYepX52Xlj4urHw_JabTSE_No&amp;hash=67b8b8be11a15c84bc3064d5af3c523e" data-url="https://lh5.googleusercontent.com/tY47Ltjt8kVOdbMh9Cm8Byt1eRKl-ZLLU0pk6LhGmkX4cckr2OLIfBou3-zHMy29qXozu8YhxNLh1T1VFxfmIo9s1GFH3E7uhQLgHMo9QFPUEY6WOuJsND74Gy4TrzbYepX52Xlj4urHw_JabTSE_No" class="bbImage" data-zoom-target="1" style="" alt="tY47Ltjt8kVOdbMh9Cm8Byt1eRKl-ZLLU0pk6LhGmkX4cckr2OLIfBou3-zHMy29qXozu8YhxNLh1T1VFxfmIo9s1GFH3E7uhQLgHMo9QFPUEY6WOuJsND74Gy4TrzbYepX52Xlj4urHw_JabTSE_No" title="" width="" height="" loading="lazy">
	</div><br>
The Pod is Life. The Pod is Happiness. The Pod is all that they have known. But it has been all that they have needed. They welcome all to the pod. Selkie and Sharkmen alike inhabit the lands and waters of the Leviathan Islands.<br>
<br>
They have always provided everything that they have needed. And as far as they were concerned, they always would. After all, they never over fished, or pulled too many coconuts from the trees.<br>
<br>
They did it all in moderation.<br>
<br>
A wooden ship crashed into the island directly south of the Valora Pod’s home. A bunch of humans seemed to be shipwrecked and some even seemed to have perished. What would be done about this?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Try talking with the Shipwrecked Humans​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Have the Sharkmen EAT the shipwrecked humans​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Shipwrecked Humans​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Flesh Prophets</u></span></b><br>
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		<img src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FF3qPuOI7MOSUdDT-NCHZ_LQWQOud91a8EpMiVyi5DpJilZIhwrcXwexoRhJPVIbSG31rsbbsnKdImBCX4eqWFgtEp5_BLP39r7B7-mM7N8M8Jg5xXKEPA6hf0knnqu0QSvPrEDBZT6ELIqDpNWLWgVE&amp;hash=d1105e2676c8bb0840bb6a344d05df53" data-url="https://lh5.googleusercontent.com/F3qPuOI7MOSUdDT-NCHZ_LQWQOud91a8EpMiVyi5DpJilZIhwrcXwexoRhJPVIbSG31rsbbsnKdImBCX4eqWFgtEp5_BLP39r7B7-mM7N8M8Jg5xXKEPA6hf0knnqu0QSvPrEDBZT6ELIqDpNWLWgVE" class="bbImage" data-zoom-target="1" style="" alt="F3qPuOI7MOSUdDT-NCHZ_LQWQOud91a8EpMiVyi5DpJilZIhwrcXwexoRhJPVIbSG31rsbbsnKdImBCX4eqWFgtEp5_BLP39r7B7-mM7N8M8Jg5xXKEPA6hf0knnqu0QSvPrEDBZT6ELIqDpNWLWgVE" title="" width="" height="" loading="lazy">
	</div><br>
All will become one. All your pain will be lost to the aether. All your desires will be our desires. Do you not want to live at peace? Do you not want to be somewhere that you belong?<br>
<br>
We are growing and we are willing.<br>
<br>
You wish to belong.<br>
<br>
You wish to be OURS.<br>
<br>
HAPPINESS IS WITHIN REACH<br>
<br>
The Call is Strong, even across the Scorched Valley. And more will arrive each day to answer the call. The Sun does not scorch us. Only our enemies. Their flesh is added to our own.<br>
<br>
The Tower of Belonging aids the cause, bringing them all in by droves. The Flesh Guardians protect the Tower covered in flesh, while the Flesh Puddings roam the perimeter. The mass of flesh and parts would drive many people out of their minds. But to those that follow Zoa, it is a normal sight. As are the Moving Parts, the leftovers from those either became a part of the whole, or from those who did not.<br>
<br>
It was brought to the attention of The Leader that there was a Single Massive Golem trudging through the Scorched Valley.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Golem​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Golem​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Golem​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>The Aros Tribe</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="CxznsmFI5zWP29BscsavJAeE7-HVu103E6wKWcNtco_HB3zGIhfmHvGt74jFC-1K3j5LZ_U0QFnGeU8iBvzNfCZuGP2ovlYFCMZ7eX7XZBktNert9176xeMqOTbYP3d7xyj-i4_YvE0fvk7_DAOROIQ" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FCxznsmFI5zWP29BscsavJAeE7-HVu103E6wKWcNtco_HB3zGIhfmHvGt74jFC-1K3j5LZ_U0QFnGeU8iBvzNfCZuGP2ovlYFCMZ7eX7XZBktNert9176xeMqOTbYP3d7xyj-i4_YvE0fvk7_DAOROIQ&amp;hash=09796ecf840289618d2f7ce6b2c66b4c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FCxznsmFI5zWP29BscsavJAeE7-HVu103E6wKWcNtco_HB3zGIhfmHvGt74jFC-1K3j5LZ_U0QFnGeU8iBvzNfCZuGP2ovlYFCMZ7eX7XZBktNert9176xeMqOTbYP3d7xyj-i4_YvE0fvk7_DAOROIQ&amp;hash=09796ecf840289618d2f7ce6b2c66b4c" data-url="https://lh4.googleusercontent.com/CxznsmFI5zWP29BscsavJAeE7-HVu103E6wKWcNtco_HB3zGIhfmHvGt74jFC-1K3j5LZ_U0QFnGeU8iBvzNfCZuGP2ovlYFCMZ7eX7XZBktNert9176xeMqOTbYP3d7xyj-i4_YvE0fvk7_DAOROIQ" class="bbImage" data-zoom-target="1" style="" alt="CxznsmFI5zWP29BscsavJAeE7-HVu103E6wKWcNtco_HB3zGIhfmHvGt74jFC-1K3j5LZ_U0QFnGeU8iBvzNfCZuGP2ovlYFCMZ7eX7XZBktNert9176xeMqOTbYP3d7xyj-i4_YvE0fvk7_DAOROIQ" title="" width="" height="" loading="lazy">
	</div><br>
Kuro Aros had built this tribe up from nothing. He had loyal warriors and animals and this forest was his. There was no doubt that it was his intelligence, skill as a leader and powerful magics that had gotten them this far and it would take them even further.<br>
<br>
He just knew it. He knew it in his young bones. Though a strange thought. Why would he feel it in his bones? The thought passed on from his mind.<br>
<br>
His people’s skills as using the forest to their advantage had already netted them tents of the HIGHEST QUALITY and his people were often able to get good rest on piles of well kempt leaves.<br>
<br>
Some Green Soldiers on patrol of their territory came across a large Treant that was moving through the area. It seemed a tad bit shift for them. So they came back to report to Aros to find out what they should do about it.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk with the Treant​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Kill or capture the Treant​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Treant and let it move through their territory.​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Mystics of The Calm</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="8eYUb85p-kBnuKvyRxLyVpv-p74daJWWbvJw3nr3JAr7KvgB-jxGdOn4tc2OZRPyJXz7iNp4LlL5CSGe_-7iry90_dWRRq_Jj2qm1KKn71XLc412te07Fm6ahn0qjrO8_sP2mKsiVNuLIeVJx4NDtO0" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2F8eYUb85p-kBnuKvyRxLyVpv-p74daJWWbvJw3nr3JAr7KvgB-jxGdOn4tc2OZRPyJXz7iNp4LlL5CSGe_-7iry90_dWRRq_Jj2qm1KKn71XLc412te07Fm6ahn0qjrO8_sP2mKsiVNuLIeVJx4NDtO0&amp;hash=ba7bdfe4ac45aacae1f16b73a89a65bd" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2F8eYUb85p-kBnuKvyRxLyVpv-p74daJWWbvJw3nr3JAr7KvgB-jxGdOn4tc2OZRPyJXz7iNp4LlL5CSGe_-7iry90_dWRRq_Jj2qm1KKn71XLc412te07Fm6ahn0qjrO8_sP2mKsiVNuLIeVJx4NDtO0&amp;hash=ba7bdfe4ac45aacae1f16b73a89a65bd" data-url="https://lh5.googleusercontent.com/8eYUb85p-kBnuKvyRxLyVpv-p74daJWWbvJw3nr3JAr7KvgB-jxGdOn4tc2OZRPyJXz7iNp4LlL5CSGe_-7iry90_dWRRq_Jj2qm1KKn71XLc412te07Fm6ahn0qjrO8_sP2mKsiVNuLIeVJx4NDtO0" class="bbImage" data-zoom-target="1" style="" alt="8eYUb85p-kBnuKvyRxLyVpv-p74daJWWbvJw3nr3JAr7KvgB-jxGdOn4tc2OZRPyJXz7iNp4LlL5CSGe_-7iry90_dWRRq_Jj2qm1KKn71XLc412te07Fm6ahn0qjrO8_sP2mKsiVNuLIeVJx4NDtO0" title="" width="" height="" loading="lazy">
	</div><br>
The Mystics of the calm consisted of intelligent capybaras and racoons. As such, they were far smaller than other clans out there. But what they made up for in size, they made up with in large numbers and technology.<br>
<br>
Their control over irrigation allowed them in the warmer months to farm the land. They knew that they were lucky that they did not live further north or they would have to deal with the permafrost.<br>
<br>
As it was, if they could control land further south, they could have a higher crop yield and allow their people to flourish even more. They are a patient people though. And could wait.<br>
<br>
A more pressing issue was that the humans were spotted cutting down trees at the edge of the forest. They seem to have set up a rudimentary logging camp.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Send a delegate to talk to the humans​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the humans (They shouldn’t steal your trees)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Human Loggers​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Tendua Tribe</u></span></b><br>
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Vokar had made his deal. He and his heirs would have strength and speed beyond their wildest dreams. But his soul was to be lost to the demons and his bloodline forever tainted by the deal.<br>
<br>
But now he and his kin have begun to rebuild their lives underneath the Great Skull Mound. It’s subterranean jungle giving a lush and plentiful bounty. With this, they could grow. With this, they could be protected from the dangers of the outside. With this, their people will flourish greater than they have ever before.<br>
<br>
A pygmy fighter bowed to Vokar. “Great Chieftain. We have found an ancient temple covered in vines. What should we do?”<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Send an exploration team to explore the Temple​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Bar any from entering the Temple and make it forbidden​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Leave the temple for now. (There are other things of greater importance to deal with)​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Nowhere Herd</u></span></b><br>
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The Nowhere Herd was always on the move, rarely staying in the same place for too long. The strange elongated people that made up the clan loved the cold and brought it with them, always. <br>
<br>
The lands they traveled were harsh, not just because of their temperature, but also because of all the dangerous creatures that dwelled there. One had to be tough to survive. And the ones that lived there fought tooth, nail and claw to do so.<br>
<br>
It was why The People were so tough. They used the land and even the mammoths against the other animals or even others who entered their lands with hostile intent.<br>
<br>
Maya was using the Strange Glass Eye. It was a Relic of the Old World that was passed down and allowed strange information to fill her head when she looked at things.<br>
<br>
As she was using it to look through the snowstorm, she spotted a Ruby Red Obelisk that had not been there before. The Glass showed DANGER!<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Investigate the Ruby Red Obelisk​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Leave the Obelisk Alone​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Build a Snow Wall to Block it From View​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Brothers of Odin</u></span></b><br>
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	</div><br>
The Brothers were a well kept group of warrior people. Almost all of their people fought or knew how to fight. Their leader, Bjorn Sigurdson was a reckless man. But one that was able to inspire his people to greatness.<br>
<br>
They had carved out a life in The North, far away from all other major clans. But they would expand and grow. More warriors would become a part of their cause as they would populate the North and spread their way of life.<br>
<br>
They would find other great warriors and they would fight them for honor and glory. To earn their path to greatness in that which lay beyond the here and now.<br>
<br>
A scout named Thorhild reported that the Bridge to the South was guarded by a fierce Troll. It would most certainly try to block any egress to the rest of The North.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Troll​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Troll​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Troll and focus on a fleet to avoid the bridge​</div></li>
</ol></div>
				
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					<div class="bbWrapper"><blockquote data-attributes="member: 72944" data-quote="Trektek" data-source="post: 11703025" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
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				<a href="/goto/post?id=11703025" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-11703025">Trektek said:</a>
			
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			<div style="text-align: center">​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Create Magma Moats by diverting any coming lava flows​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Set up a Blacksmith near the volcanoes active lava flows​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Use the remains of the Lava Flow to create Ash Golems​</div></li>
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</blockquote><span style="font-size: 26px"><span style="font-family: 'book antiqua'"><b>The Goliaths of The Stormwrath Peaks</b></span></span><br>
<hr>Breakpoint Select: <b>2</b><br>
The Goliaths could indeed make moats with the flows of lava, or craft forth ash golems, but the people of the Stormwrath Peaks feared no foe and needed no strength that was not their own. What beast was there that they feared might cross a moat of flame? What feats did they wish to perform, that they needed men of ash to do it in their stead? No, these things were accomplished by the strong and mighty arms of his people already. But what they did <i>not</i> have, what they did yet seek, was the secrets of flame and molten earthblood, For this, Alexandros sets his people to work, hewing forth black mountain-stone. They set it about near a bend in a river of lava, setting down a slab for a foundation, before raising up a Blacksmith, so that they might begin to experiment with the nature of the Earth's molten blood, and see what artifice they might be able to tease from it.<br>
<br>
Alexandros anoints the new structure with the rumble of thunder, and names it <i>Stoneblood Point</i>. Then, he calls to his people that it was time to go forth into the world, and see what they might make of it. The world beyond the Skypiercer awaited, and it was time for the Goliaths to claim it!<br>
<br>
<b>Action 1: The World Below</b><br>
Alexandros and his people will explore the lands around the Skypiercer for oddities, seeking to see if there were any other peoples in the stretch of the Devil's Hand near their mountainous home. Or if there were any hidden structures, resources, or treasures that they had never found, or if there was a threat that they had yet to learn of, that may yet strike at the Goliaths upon their mountain. Slabs of <b>stone</b> marked with <b>pigments</b> would note down what they had found in symbols, so that future generations would remember the shape of it. <br>
<br>
<b>Action 2</b>: <b>Challenging the Flame</b><br>
After the immediate environs are explored, the Goliaths would set forth with towards the <b>Tower of Flame</b>, seeking to explore that strange remnant of a bygone age. Despite being so near, none of the Goliaths had yet investigated its chambers, but now with the dawning of a new age, Alexandros is resolved to seek out its mysteries and master them for his own people. This was a time of legends yet to be sung and stories unborn. This, he swore, would be the first of the great sagas of the Goliaths in these days!</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 1 - The Penitent</span><div class="bbImageWrapper  js-lbImage" title="Sully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FsbQKDqx%2FSully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png&amp;hash=a44b6d97ea94762ca81646da682b482c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<span style="font-size: 12px"><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">The unassuming visage of Orpheus was far from the glorious beauty one would expect or a messenger from a deity, yet there was a draw to him that was unexplainable. People from the far reaches of the continent walked through scorching deserts and Greenskin infested lands just to join his flock. Orpheus himself did not truly understand how he held such sway with people, even those he had only met briefly. He saw himself as little more than a man of the people and a servant to The Divine, yet he was much more.<br>
<br>
He was the vessel of The Divine's power, capable of great feats beyond a mortals own capability. He was the voice of The Divine's will, tasked with spreading its gospel to the world. He was The Divine's hope, the hope against the threat that lingered in darkness, corrupting and devouring with tendrils that stretched through reality and time. The threat that they dubbed, The Song.<br>
<br>
A singular being or entity is a worthy foe or adversary, someone or something you can draw a weapon against to slay and claim victory over, yet The Song was something else. It was formless, inhabiting a void in in reality that allowed it to fester and grow, to reach out and touch untold world's and feed upon those that lived there. It was an idea more than something alive, able to creep into someone's subconscious and corrupt them to its way of thinking. <br>
<br>
Its name may sound weak or unintimidating, yet those that are touched by it hear a song. At first just a few notes, taunting and teasing as if music is being played in the distance. Then it grows in depth and volume, turning into a vast orchestra of corruption that either twists the listener into something unhuman, or the individual is driven insane, as if peering into the very abyss.<br>
<br>
That is what Orpheus stands against.</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Break Point: Attempt to pick the lock on the door.<br>
<br>
Movement: Orpheus, 5 Holy Clerics and 10 Fanatics travel to Greenskin Pass territory.<br>
1. Try to make contact/board Sky City.<br>
2. Create a school at home to start educating children and assist in researching new technologies.</span></span>
</fieldset><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Leadership Gains</legend>
<span><span style="color: white">Population: +9<br>
Fanatics: +8<br>
Zealot Champion: +1</span></span>
</fieldset><br>
</span><br>
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					<div class="bbWrapper"><span class="post-heading post-heading-"><span style="font-family: 'Caveat';">Followers of Izel</span></span><br>
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<br>
In the shadow of the mountain, beneath the jungle’s canopy, Tikal and her mighty Amazon women gathered to celebrate a wonderful hunt. The Jungles of Tikal teemed with life and through ceremony and rituals that life fed the Amazon women. The hearts, antlers, and brains of their kills were not wasted either. Those vital organs were offered to the Demi-goddess in sacrifice, regular worship and prayers given by her people.<br>
<br>
The Demi-goddess sat in a stone platform that raised her above the warriors below, but three women approached her throne and all knelt with their heads lowered. “Preparations have been made, my lady. The warriors are ready to set out for the Star Tower.” One woman proclaimed.<br>
<br>
“The Iron Keep expedition is also ready.” A second warrior declared.<br>
<br>
Then the third woman, who was not meant to be present spoke up. “Lady Tikal. My sisters and I have begun to gather resources from the jungle, we are ready to start construction on a project of your choosing.”<br>
<br>
While the other amazons feasted and partied below, Tikal pondered over what the best use of the resources would be. “Build be a temple where our people may worship and be under my gaze.”<br>
<br>
<b>Actions</b>:<br>
<br>
Dispatch 20x Amazon Regulars to explore the Star Tower.<br>
<br>
Construct Jungle Watchtower <br>
<br>
<b>Breakpoint</b>:<br>
<br>
Use Natural Stone resources to construct Holy Temple</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><i><u>The Shifting Covenant</u></i></b></span><br>
<span style="font-size: 18px"><b><i>Turn 1</i></b></span><br>
<br>
<span style="font-size: 15px"><b><u>Breakpoint:</u></b> 1. Help He'o check down the well.<br>
<i>Value could be anywhere, even at the bottom of a well. Ekco was partially agreeing out of curiosity being peaked, but she wouldn't be opposed to punishing the young elf if they were to be toying or wasting precious time. </i><br>
<br>
<b><u>Action 1:</u></b> Search the Tower of Dreams with an expedition party.<br>
<i>There were two very noticeable towers on opposite sides of The Split, both of which seemed like homes to trouble but also held great potential. Forming a party from suitable members of the combat force the Shifting Covenant had at their disposal, Ekco would lead an expedition for the southern tower.</i><br>
<br>
<b><u>Action 2:</u> </b>Use <b> Wood</b> and <b> Stone</b> to start a mineshaft system.<br>
<i>The Shifting Covenant believes in the Uu'naened's powers of evolution to direct them to a more powerful future, but Ekco believes they need to do their own part to bolster their civilization and forces. Creating mine systems will help with discovering strong resources in their homeland, and provide practice for future excavation work when it comes to building. These systems would also help connect them to the Uu'naened.</i><br>
<br>
<b><u>Evolution of the Body:</u></b> Dino Horde (1d10 = 6) (40 Units)<br>
<i>The evolutionary power from the Uu'naened had to be initially tested somewhere. Perhaps the beastmasters could provide some of their lesser dinosaurs as subjects. <br>
<br>
---</i></span><br>
<br>
<i>Slime Alliance: +1 Slime Champion gained.</i><br>
<br>
<span style="font-size: 15px"><i><b><u> Fluff</u></b></i></span><br>
Ekco sat at the throne of High Crown. Or atleast what qualified as a throne wasn't anything much more than a really good sitting rock that was pretty high to give her a view of some things. There was a lot of work to be done, for their unified kind had set ambitious sights to lay claim to all on their land and to even then take things further if they felt like it. She sat watching a small group of Slime Drinkers get boosted on a hit of summoned slime by a Dark Mage before duelling against eachother for no reason more than sport and ego, people gathering and chanting not caring for who even won. She had took her own hit of direct Uu'naened sludge before coming up to her little throne in order to try and develop her own clarity and understanding on where to lead the people.<br>
<br>
She was trying to grasp on possibilities on construction projects and how to handle their growth, knowing that their kind had a wide audience of interests that she felt was rightful to appease when they had the capabilities to do so. The Dark Mages had requested great chambers of their own to practice magical experimentation and slime creation. The Beastmasters had requested land and buildings to help tame and breed the mightiest of beasts. Everyone had badgered for duelling pits, training grounds and the like to amass champions and warlords, but only so much could be done. Perhaps evolution could help reach those out of reach desires. Mineshafts weren't suggested by anyone, but it was reason that she was in charge that she could think logically for those who didn't. Then, she'd get around to what they desired. <br>
<br>
Thinking about the matter of out of reach desires, the pterosaur riders of the beastmasters had given her a little insight to the local area. There lied a particularly interesting tower to the south of High Crown of which they dubbed the Tower of Dreams. Some time briefly before they had told her of the Tower of Nightmares to the west, and claiming power over both opposites sounded like a dream come true. Since dreams sounded more prosperous, it would be where they lead their travels first of all.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 5px outset Sienna;"><div class="bbcode-background" style="background-color: SaddleBrown;"><div class="bbcode-background-text"><span style="color: Bisque"><span style="font-size: 26px"><span style="font-family: 'Permanent Marker';"><span class="post-heading post-heading-">The Quiet Grove</span></span></span></span></div></div></div></div><div class="bbcode-border" style="border: 5px outset Sienna;"><div class="bbcode-background" style="background-color: SaddleBrown;"><div class="bbcode-background-text"><br>
<hr><br>
<div style="text-align: center"><span class="float-left"><a href="https://www.rpnation.com/attachments/general_deth_glitch_redwall_squirrel_taking_an_oath_drinking_tr_996947b9-47c6-40a4-b715-3a0bcb-png.1094914/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032044-053ad90476b0016eab323cf19d85e34e.jpg" class="bbImage " style="" alt="General_Deth_Glitch_Redwall_Squirrel_Taking_an_Oath_drinking_tr_996947b9-47c6-40a4-b715-3a0bcb...png" title="General_Deth_Glitch_Redwall_Squirrel_Taking_an_Oath_drinking_tr_996947b9-47c6-40a4-b715-3a0bcb...png" width="100" height="100" loading="lazy"></a></span><span style="font-size: 18px"><span style="color: bisque"><span style="font-family: 'Patrick Hand';">Oswald stepped up to the tree. The Elders of the grove had informed him and Kwerkus had chosen him to take up the Old Oak Oath. Oswald wasn't entirely convinced that the Elders could talk to the tree but he knew that it was no ordinary tree. The Oath takers that had existed before he was born were more then mere legends and he knew it well. As he approached tree and the old gnarled natural font that, it is said, Kwerkus provided for the ceremony ages past, he considered the trade he was making. He truly cared for the Grove, his family and friends. He cared for it more then anything, surely that was enough? But the price was to live three lifetimes, serving the grove, serving Kwerkus, and watching three generations wither and die before his time would come. Could he really survive that and still be himself? Perhaps that was the price of taking the Oath, learning from the loss and sharing the knowledge of generations? Regardless of whether it was Kwerkus or the Elders that chose him, he was chosen and he had made his way here, to the font, to take the oath. To drink the Sap of Kwerkus and receive the power and blessing of three lives. So, as the elders chanted, he did exactly that. To be the first of a new generation of Oath takers. Oswald of the Old Oaken Oath.</span></span></span>​</div><span style="font-family: 'Patrick Hand';"><br>
<hr><div style="text-align: center"><span class="float-left"><a href="https://www.rpnation.com/attachments/general_deth_glitch_woodland_creatures_telling_stories_around_a_f53fadbe-3f68-4bb8-a6a5-c6577e-png.1094913/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032043-e7bfe8a6eea8457b4a527949136cc9bb.jpg" class="bbImage " style="" alt="General_Deth_Glitch_Woodland_creatures_telling_stories_around_a_f53fadbe-3f68-4bb8-a6a5-c6577e...png" title="General_Deth_Glitch_Woodland_creatures_telling_stories_around_a_f53fadbe-3f68-4bb8-a6a5-c6577e...png" width="100" height="100" loading="lazy"></a></span><span style="font-size: 18px"><span style="color: bisque">'A Monster' cry the whispers of many. The stories of those the wander farther from Kwerkus mention it more oft' then not. When pressed on the matter the Elders preach on the matter with words like tolerance, understanding and kindness. Asking people to not assume the worst. Yes, people talk of this 'monster' and yet so little is know how can we know it to be a monster. The Tree, they say referring to Kwerkus, tells us in fables of the dangers of misunderstanding. They say that such actions can lead to dire consequences and repeated ask that those of the Grove do not assume to know or understand that intentions of this unknown monster. The knew ordained Sir Oswald, they say, will lead a party to parlay with the creature and learn whatever there is to learn. </span></span>​</div><hr><div style="text-align: center"><span class="float-left"><a href="https://www.rpnation.com/attachments/general_deth_glitch_woodland_creatures_having_a_village_fete_re_83c6f4e1-b839-4001-b1f6-1adb0a-png.1094912/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032042-68e30ab66284121f7111dc093e0bee53.jpg" class="bbImage " style="" alt="General_Deth_Glitch_Woodland_creatures_having_a_village_fete_re_83c6f4e1-b839-4001-b1f6-1adb0a...png" title="General_Deth_Glitch_Woodland_creatures_having_a_village_fete_re_83c6f4e1-b839-4001-b1f6-1adb0a...png" width="100" height="100" loading="lazy"></a></span><span style="font-size: 18px"><span style="color: bisque">Dispite the fear the Elders have invited local musicians and performers to come visit the grove and put on a festival in honour of Sir Oswald taking the Oath and decreed that celebrations should be held throughout the grove and that feasting and celebrating should be undertaken by all. It is known that a festival was planned to occur regardless to thank Kwerkus for the continued healthy growth of the grove and its inhabitants, though the emergence of a new Oath keeper gave all the more reason to be merry and joyful.</span></span>​</div><hr></span></div></div></div><hr>Break Point: Take Option 2 - Talk with the Monster<br>
Action 1: Gather nuts, berries and insects as a gift for the supposed 'Monster'<br>
Action 2: Host a grand festival<br>
<hr>Population: 18<br>
Champion(s):<br>
Sir Oswald</div>
				
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					<div class="bbWrapper"><div style="text-align: center">The Valora Pod<br>
Natalie awakes to Eric, one of the sharkmen, pounding on the door of her little cabin, calling out about a shipwreck and injured humans. She gets up quickly, draping her skin around her, and runs out to him to get more information. Why were they here? Humans rarely come here, there is no great trade civilization or commodified resource that she knows of. Do they mean harm? But why would they? She and her pod are peaceful, surely no one would come all the way out here just to pick a fight. <br>
<br>
She gathers a group of other Selkie, telling all of them to keep their skins close. As much as she doesn't want to believe the stories... she's also not ready to risk her people becoming enslaved and trapped.<br>
<br>
The others will continue working on another project of hers, a boat that can be pulled by several swimming units, to carry children and those otherwise unable to swim should the need arise.<br>
<br>
A final team will search the water around their coasts to see what valuable resource someone might come here for.<br>
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BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Try talking with the Shipwrecked Humans​</div></li>
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<div style="text-align: center">OTHER ACTIONS: <br>
Attempt to build a simple boat to carry those who can't swim<br>
<br>
Search the coast for resources.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">The Mystics of the Calm</span><br>
<span style="font-size: 18px">Colekas Sargo</span><br>
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<span style="font-size: 26px">The Awakened</span><br>
[<a href="https://www.youtube.com/watch?v=ZuSTDk8bORE" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DZuSTDk8bORE&amp;hash=e4aa12cefa8548edbfd6efc65ff14cb9" rel="nofollow ugc noopener">Mystic Theme</a>] - [Turn 1]​</div>
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<div class="bbcode-row"><div class="bbcode-column column-width-span3"><a href="https://www.rpnation.com/attachments/3-astral-sea-void-ambient-4k-hd-png.1094902/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032032-0a4b9cd92dc055f8ecf21f083fb5b3a2.jpg" class="bbImage " style="" alt="3 - Astral sea void ambient. 4k HD..png" title="3 - Astral sea void ambient. 4k HD..png" width="100" height="100" loading="lazy"></a><br>
One of the visages of the Astral Sea.<br>
</div>The Mystics of the Calm. They stayed to themselves for the longest time. Musing, uttering strange words and sounds. Those of sightless sight, soundless sound, and of unexperienced experience. Encounters have been few and far between. But, an astral wind has been blowing, and it seems that the calm of yester age has subsided. And for the mystics, the time of thought is over. It is time to act. And that subconscious urge to act will not be silenced, but it can be channeled. How shall Colekas channel his people remains to be seen. How the rest of the clans will react is questionable as well. Time will tell, thoughts will tell. But, the Astral sea will always flow and ebb. That, Colekas could count on.<br>
<br>
Since the beginning of the Mystics, there lived the Awakened. Ones with an abnormal connection to the Astral Sea. This story begins with Comrade Ivan Jokosvich, the name he remembered and spoke to his clan the first moment he could speak. Since then, they simply call him Comrade Ivan.<br>
<div style="text-align: center">---<br>
<span style="font-size: 18px">Death Is Not the End</span><br>
<br>​</div>Death is not the end. What comes after, I do not know. It begins again, and the rest matters not. What body I have changes. I remember having no fur, no snout. A nose, palms, beard; features of a human. I once was human. Now, I am Disaaran. Yet, I am different. What they will be in the future, but I don't know why or how. I simply am. My name is Ivan, and I will have no other name. For that is who I am. No matter the body I have, the memories I have, the brothers and sisters I have; I am one in many forms. And my clanmates celebrate me. For I embody everything they wish to be. Transcendent and deathless. One identity. The fur, the teeth, the paws; I am different, but despite these changes in flesh, I feel attuned. I love it. And this world; the flowers under my feet, the gentle rain, the breeze amongst the pines, remind me of places that I can't remember. Places that do not exist here. The memories want to bubble up into my mind, but they can't. Why? But, joy and ease fill me. Worlds apart. I am always at home. And those that loved me before, those I cannot remember are always with me.<br>
<br>
And I hear their voices now, words of love, of remembrance as a stalk through the forest pines. Awaiting to reap the cycle anew for the fuana of the woods. For a deer, it would meander into my sight. Pull of the arm, stretch of the string, release; a thud and the deer would crash down. Fear and anxiety, still trying to run. Foot after another, I approached. It calmed. It resisted no longer. For it understood, Death is not the end. My hand glided over its fur, blood smearing my paws... My mind echoed, and a human hand replaced my own. A hand that was once mine. Blood, my blood. Anxiety, fear, tears; a metal stick through my chest. My body fading. I looked up and I saw him. It was a shadowy face, but it felt familiar. An extreme amount of love. Holding me... on my back now. Cold, so cold. I could barely lift my arms. His tears falling over me. Who was he? All I knew; it was the first time. My first death. How many? I don't know. But, he's still here. He's like myself. And maybe, I will see him again.<br>
<br>
The deer, dead, but at peace. I returned to my home. Saigon awaited me, a brother in this life. The deer next to the fire, Saigon climbed on top of my back (Ivan is 6'4", most Disaaran's are somewhat bigger than a raccoon). He licked my ears and snuggled against my neck. <br>
<br>
"You had a vision?" Saigon whispered.<br>
<br>
"How do you know?" <br>
<br>
Saigon chuckled, "You walked into the village wreathed in fire. Astral fire." <br>
<br>
I laughed, "Then yes, it was my first death. Someone was there, he was there. Someone important to me. I know he is alive. And here with us. Somewhere in our world."<br>
<br>
"You going to go find him?"<br>
<br>
"No, not yet. I will find him. I can wait. We've waited long enough."<br>
<br>
Saigon nodded, "Colekas wants to see you. Humans have begun logging on the forest's edge. He felt you should talk to them."<br>
<br>
"Wise indeed."<br>
</div></li><li class="bbTabContent" id="tab_1736445488" style="display: none;"><br>
N/A<br></li><li class="bbTabContent" id="tab_1736445489" style="display: none;"><br>
<ol>
<li data-xf-list-type="ol">Breakpoint: Option 1: <i>Send a delegation to the human loggers lead by 'Comrade Ivan'. 5 Holy Tribesman and 15 Trash Pandas will accompany him. </i></li>
<li data-xf-list-type="ol">Action 1: Construct Granary: <i>With the mystics abilities to produce food, it seemed only natural to construct somewhere to store their food.</i></li>
<li data-xf-list-type="ol">Action 2: Construct Fletcher's Workshop: <i>Peaceful and calm, the Mystics understand that storms come. And they, like the mountain, must not bow to it. Thus, they must continue to develop means to defend themselves. Archery has proven useful, and the arrows can always be thrown telekinetically. </i></li>
</ol>No movement this turn.<br></li><li class="bbTabContent" id="tab_1736445490" style="display: none;"><br>
<br>
'Comrade Ivan':<br>
<a href="https://www.rpnation.com/attachments/1686923370236-png.1094903/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032033-83a23973435e3dd45ae1dce64905bf42.jpg" class="bbImage " style="" alt="1686923370236.png" title="1686923370236.png" width="100" height="126" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445491" style="display: none;"><br>
Holy Tribesmen- 20 Higaaran who can wield Telekinesis and Pyrokinesis<br>
Disaaran Bow Launchers- 10 Disaarans who wield large two-person longbows<br>
Trash Pandas- 50 Disaarans wielding light Bone Clubs and Stone Daggers. They wear light Bone Armor<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'"><span style="color: rgb(147, 101, 184)"><span style="font-size: 26px">The Moonsworn<br>
Turn 01<br>
Phase: New Moon</span></span></span><br>
<a href="https://www.rpnation.com/attachments/new-moon-jpg.1095081/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032211-c7b8202b21b8bfa5c056e70b2ef2d8dd.jpg" class="bbImage " style="" alt="New Moon.jpg" title="New Moon.jpg" width="142" height="100" loading="lazy"></a>​</div><hr><div style="text-align: center">Izgil sat upon a great stone throne made for him as he regards his people. The Dawi Izgil were a devoted and dedicated people who had made him to be their eternal guide and ruler. He was not sure if he should be trusted with such authority. These people did need guidance. He could feel the moon. The sky stone thrummed above in the Great Ring as he watched it. At times he felt he could see things in the movement or when watching mighty Geminos continue his journey across the tapestry of the night sky. It would be a betrayal to not help those who had made him and he was not one to do that. He was carved of Sky Stone, his heart and mind filled with countless souls of fallen dwarves.<br>
<br>
"Mmmm, we must build. Yes. The Great Plain is our land, for we need the clear skies to watch the Great Ring for Stone Fall. And behold the Moon for its many blessings. Geminos calls to me and we must build a home for the faithful. We shall build farm land to feed hungry mouths with our knowledge. Show them the way of the Moon," Izgil declares as he strokes his stone beard some while looking on at those listening to him with rapt attention.<br>
<br>
"We also shall do a great working. We shall build the first of many Bastion Walls around Moonhold and even the farmland. We shall stand as the stone in river, diverting  the course of many into the teachings of the Moon. I have spoken," Izgil declared as he casts his hands wide. He pulls upon the powers of the New Moon. They needed more workers for the copper, but the Dawi Izgil needed to be freed up for the great workings. He would have them make STONE SERVITORS, but beyond that he would have them carved in his likeness to unleash powerful Illusion and Enchantments to make the Simulacrums to better serve his people.​</div><hr><div style="text-align: center">Population: 10<br>
Copper: 20<br>
<br>
<u>Breakpoint:</u><br>
Using existing Stone, carve out a simple group of STONE SERVITORS to aid in Copper retrieval.<br>
Izgil uses his magic empower the STONE SERVITORS as Simulacrums of himself to have working and useful minds for the tasks given to them.<br>
<br>
<u>Actions:</u><br>
-Develop farmland with their knowledge of irrigation<br>
-Build the Bastion Wall around the Moonhold and its developing farmland.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Nowhere Herd</b></span><br>
<u><b>Turn 1</b></u><br>
<br>
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<br>​</div>A call for the herd to halt cuts through the howling winds of the blizzard. The cry is copied and echoed down the arctic caravan, mixed in with the snorts of the great mammoths as their handlers slow them to a stop. Alarmed, the Snow Master set to point guard rushes back to Maya, who gave the first call. “Path Finder, what’s wrong? Have the worms doubled back once more?”<br>
<br>
“No. Summon the Bone Carver, I require their counsel. For the moment the people may rest, but shall go no further than here,” Maya pulls her cloak tighter about her and places her thin fingers for just a moment upon the Snow Master’s arm, before he turns with a nod to retrieve the old Bone Carver from his protected position at the center of the herd. The glass eye upon Maya’s face remains focused on the barely visible glow of the red pillar in the distance. A single word conveyed through the magical connection, “DANGER.” The wait felt unbearably long until there was the clamorous sound of the Bone Carver approaching. Even in the blizzard’s winds the sound of the bones decorating their body clashing together still rang out their arrival.<br>
<br>
The stooped figure of the Bone Carver stops before Maya and stretches their arms until their fingers brush the snow on the ground. Beside him, a youngling, no more than three migrations old, copies the gesture. Maya has heard that the Bone Carver’s apprentice has been a quick learner of the language off the bones, so she does not mind that he listens in on this otherwise private conversation. “Path Finder, you seek my wisdom?” When they speak it is the sound of ice grinding together, difficult to bear on the ears, but important to endure all the same.<br>
<br>
“Tell me, do the bones hold tales of the eye calling out a pillar of red as ‘danger,’ to the bearer?” With a smooth gesture her arm unfolds to its full length and points dead ahead to the silhouette that remained in the center of the herd’s path.<br>
<br>
They seem to contemplate this for a moment as their apprentice squints into the snowstorm, coughing for a moment, until then, “I cannot say that our ancestors have found such a pillar before. The herds are not often known to stray. It takes dozens of migrations to close the northern loop, but it has been walked hundreds of times. Not once have our ancestors spoken of a structure such as this.”<br>
<br>
Nodding, Maya quickly responds, “I thank you for your counsel, I shall investigate at once for the safety of the herd.”<br>
<br>
As she turns to fully face the pillar in the distance, the Bone Carver’s arm flicks out in the blink of an eye as they firmly grab the edge of Maya’s cloak, “Path Finder, I was not finished. There are no stories of this pillar, but there is a story of the eye of the Path Finder speaking of danger.” They wait until Maya turns back to face them before continuing, “The Path Finder was seeking to transport the herd across a great ravine. It seems sickness had caused them to lag behind the ice worms and they were desperate to gain ground for the sturdier shelters their passage provides. The eye told them that the bridge carried danger, but they crossed it themselves and thought it safe. It collapsed with the center of the herd atop it. Many lives were lost to the fall. This is what the bones say to me.”<br>
<br>
With another gesture like a spider unfurling its legs, the Bone Carver and their apprentice take their leave back into the protection of the herd. A moment later the Snow Master returns to Maya’s side. She remains in silence for many minutes, considering the story that the Bone Carver shared, and reasoning with her own innate curiosity. At last, she turns to the Snow Master and gives the command, “Tell the herd we will remain here for the day, there is a small structure ahead that we must hide from sight. Gather the mammoths and the people, and we will build a wall of snow and ice to encompass it.”<br>
<br>
As the Snow Master turns behind and starts to shout the orders, Maya stares ahead into the wind and snow, and the red glow that cut through it all. DANGER. To herself, she says, “We must be careful, lest a Path Finder walk this path without a Bone Carver to guide her.”<br>
<br>
<br>
<b>Movement:</b><br>
The Herd travels to THE NORTH.<br>
<br>
<b>Actions:<br>
1)</b>  Maya, 1 Snow Master, 10 People, and 4 Mammoths trudge to <b>the Longboat Inn</b> to speak with the locals and trade their wares. She casts a spell of Tounges upon herself to communicate with the locals.<br>
<b>2)</b> The Herd celebrates their arrival to new hunting grounds and perform the ritual of the deep ice, training new <b>Ancients</b> to aid in the hunt.<br>
<br>
<b>Diplomacy:</b><br>
While following the hunting herds, Maya takes her previous entourage to meet <b>THE BROTHERS OF ODIN</b>, to speak and trade their wares. She once again casts a spell of Tounges upon herself to speak with these new people.<br>
<br>
<b>BREAKPOINT:<br>
Option 3:</b> Build a Snow Wall to Block it from View.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Eternals</b></span><br>
"In the presence of my esteemed kin, I address you, my children, with a vision of a future where the elven race reclaims its former glory. Today, in this hallowed place, within the embrace of this tower, we embark on the journey to restore what was lost. The threads of destiny weave themselves, guiding us towards this construct. Remember, our actions resonate through eternity, paving the path to transcendence. Let us delve into our investigations, fueled by this purpose."<br>
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Mythanar Fensandoral beamed at the resounding cheers of his fellow elves, their enthusiasm fueling his determination. Gazing upon the tower before him, anticipation shimmered in his eyes.<br>
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"In due time, the High Elves shall rise once more, reclaiming their rightful place as masters of the arcane," he mused, a fleeting golden glimmer igniting within his gaze. Retrieving an object from his pocket, he unfolded it, revealing the magic glass—a treasured artifact that held great significance to Mythanar. Once a technologically advanced instrument he utilized during his research in the previous age, the true nature of the device remained concealed from his kin.<br>
<br>
With a touch of concern, Mythanar frowned as he cradled the magic glass. Though he had bestowed upon his people the name of Eternals, he understood the impermanence of all things, acknowledging that nothing lasts forever. It was this realization that fueled his unwavering commitment to achieving eternity. The relics he had brought with him had survived the apocalypse thus far, but he was well aware of their eventual decay. He pledged to make the most of their power before they succumbed to the inexorable march of time.<br>
<br>
Breakpoints: Mixture of 1 &amp; 3 (Study it with Relic and Open with Magic) [SOLVED]<br>
Relevant Descriptor: [Seeker]<br>
Relevant Relic: [Magic Glass]<br>
<br>
Order 1: Further Develop the Magic Tower into a Place of Magical Learning and Rituals. The ancient runes and seals from the ages past are studied as well to see if it can boost Elven magic. The Tower itself has the descriptor of [Magic]<br>
Relevant Descriptor: [Seeker]<br>
Relevant Relic: [Magic Glass]<br>
<br>
Order 2: Investigate the Tattered Parchment Relic. It was vaguely related to the conquered tower. <br>
Relevant Descriptor: [Seeker]<br>
Relevant Relic: [Magic Glass]​</div></div>
				
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<span style="font-size: 18px"><b>Leader</b></span><br>
BlackRock<br>


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			<div class="bbCodeBlock-content">Race: Old World Obelisk<br>
Age: Immortal<br>
Keywords: Inspiring, Ominous, Unbreakable<br>
Martial/ Magic: 3 Martial<br>
Character Strength:  The Black Rock has stood for countless lifetimes, and will remain for countless more. (Starts with a regenerating save.)<br>
Character Weakness: Watching and waiting for those who seek its wisdom, the Black Rock remains constant in its vigil. (Cannot move or attack)</div>
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<span style="font-size: 18px"><b>Army</b></span><br>
<span style="font-size: 15px">5 Monkey Warriors</span><br>


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			<div class="bbCodeBlock-content">Monkey Warriors that wield Heavy Stone Axes and wear Heavy Stone Armor. Capable of Pack Tactics</div>
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</div>20 Monkey Battalions<br>


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</div><br>
<b><span style="font-size: 18px">Technology</span></b><br>
Wood<br>
Stone<br>
Pigmentation<br>
Wheel<br>
Cuneiform<br>
<br>
<span style="font-size: 18px"><b>Relics</b></span><br>
<span style="font-size: 15px">None</span><br>
<br>
<span style="font-size: 18px"><b>Population</b></span><br>
<span style="font-size: 15px">10</span><br>
<br>
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<br>
<span style="font-size: 22px">Astoria</span><br>
<span style="font-size: 18px">Turn 1</span><br>
<br>
<i>Countless centuries i have stood here. I have seen life vanish. For the earth to wither and die. To watch the unforgiving rays of the Sun scorch these Great Wastes and turn it into glass. <br>
<br>
But i have remained constant in my vigil. Unrelenting in my watch. Forever ready to impart the wisdom only I possess.<br>
<br>
It has been lifetimes since the last. But now, I have fulfilled my duty once again. From me, savage beasts ascend to intelligent beings.</i><br>
<br>
The BlackRock scanned his surroundings, watching his 'people', once mindless apes, hard at work, painting their stone weapons in his ebony image and splitting wood atop glass and mineral. Visions of what could be flashed before the monolith, images of carts and chariots, of rolling columns and barrels, warpaint and camouflage.<br>
<br>
So much untapped knowledge waiting to be unlocked, the BlackRock thought, casting its gaze on Jo, the monkey on his knees, his head thrown backwards and his eyes glazed over as the monolith shared with him it's thoughts. With a voice that bordered on the divine, the BlackRock silently spoke.<br>
<br>
<i>My gift to you, Jo, has given you your wants and needs. It is a sign of your greater intelligence. But you are mistaken as to whom these truly belong to Jo. These <b>ambitions</b> are my own. <br>
<br>
Already your kind toil around us for the same destiny. A destiny you could share in young Jo. <br>
<br>
Become my vassal. An extension of my will. A mighty champion for my cause.<br>
<br>
Become my Mighty Jo Young.</i><br>
<br>
Jo's nose began to bleed, as the monolith's sightless stare bore into him, his brothers and sisters hollaing and screaming all around him as they worked.<br>
<br>
And all in service to the BlackRock.​</div><br>
<span style="color: null"><b>Actions<br>
1. Train New Unit with Technology (Wheel) constructed with Wood/ Stone(Inspiring Keyword used) (10 population used)<br>
2. Train 10 Monkey Battalions with Technology (Pigmentation) (Inspiring Keyword used)</b></span><br>
<br>
<b><i>BREAK POINT:</i></b><br>
<ol>
<li data-xf-list-type="ol"><i><div style="text-align: center"><i>Talk some sense into Jo</i>​</div></i></li>
<li data-xf-list-type="ol"><i><div style="text-align: center"><i><s>Have Jo challenged to Single Combat by a chosen champion</s></i>​</div></i></li>
<li data-xf-list-type="ol"><i><div style="text-align: center"><i><s>Ignore the Situation at Present (Perhaps it will go away)</s></i>​</div></i></li>
</ol></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-17T10:25:58-0400" data-time="1687011958" data-date-string="Jun 17, 2023" data-time-string="10:25 AM" title="Jun 17, 2023 at 10:25 AM" itemprop="dateModified">Jun 17, 2023</time>
			
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				<a href="/goto/post?id=11703025" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-11703025">Trektek said:</a>
			
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<li data-xf-list-type="ol"><div style="text-align: center">Fight the Troll​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Troll​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Troll and focus on a fleet to avoid the bridge​</div></li>
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</blockquote><b>The Brothers of Odin <br>
Turn 1</b><br>
<br>
Breakpoint Select: <b>1</b><br>
Bjorn Sigurdson, as is his norm, chosen to attack first and talk later. He assembles a group of 20 of his finest <b>holy soldiers</b> and leads them towards the bridge.<br>
Shortly before reaching the bridge he assembles his men and gives them a speech intending to put them into a state of rage and pride before the fight.<br>
"Warriors of the North!<br>
<br>
Today, we stand on the precipice of greatness, with the taste of victory lingering in the air. We gather here, not as mere men, but as the embodiment of valor and honor. The time has come to face a formidable foe, a menacing troll who guards the bridge that leads to our destiny. It is our duty, as Vikings, to overcome this challenge and claim what is rightfully ours!<br>
<br>
Look around you, my brethren, at the fierce and unyielding spirits assembled here. We are not intimidated by the grotesque monstrosity that stands in our way. For we are the descendants of Odin, the chosen few who walk the path of legends. Our ancestors' blood pumps through our veins, empowering us with unmatched strength, courage, and the audacity to defy fate.<br>
<br>
Today, we march forward to seize that bridge. Its significance cannot be understated, for it is more than just a stone structure spanning a river. It symbolizes our connection to the realms beyond, the gateway to untold treasures and glory. It is a gateway to the future our forefathers dreamed of, and we will not let a troll snatch it away from us!<br>
<br>
We have faced trials and tribulations before, triumphing over countless enemies that dared to challenge us. Today shall be no different! Draw your swords, clutch your shields, and prepare your hearts for battle. Let the thunderous clash of steel resonate through the air as we charge forward, unwavering in our purpose.<br>
<br>
Remember, my comrades, victory favors the bold. Fear not the troll's grotesque visage or its bellowing roar. Instead, embrace the adrenaline coursing through your veins. Let it fuel your determination, your resilience, and your unwavering belief in our cause. We are warriors, bound by a code of brotherhood, forged in the fires of the harshest winters and most treacherous seas.<br>
<br>
Today, we embark on a journey that shall echo through the ages. Our children will sing songs of our bravery, and our enemies will shudder at the mere mention of our names. So, raise your voices, Vikings! Let the gods themselves hear our battle cry and bear witness to our indomitable will.<br>
<br>
To the bridge we go, my brethren! The troll may stand tall, but we shall strike it down with the fury of a thousand storms. With every step, we shall forge our legacy, etching our names into the annals of Viking lore. No obstacle, be it troll or any force of darkness, shall hinder our march towards glory.<br>
<br>
Now, my warriors, raise your weapons high and let your battle cries shake the very foundations of this land. Today, we conquer the bridge, vanquish the troll, and claim our rightful place among the gods!<br>
<br>
Onward, brothers! Onward to victory!"<br>
<br>
<br>
<b>Action 1:<br>
The beginnings of a navy.</b><br>
<br>
Before he left, Bjorn heard from the other scouts that he sent out, that he is on a peninsula, surrounded by water. Hearing this he decided to send a small force of his men lead by his trusted second in command and brother, Harald Siguardson, to lead a section of 15 <b>rabble rousers </b>to the east to find a suitable area to build a small area where they will be able to start building ships and finding out which design suits their needs the best.<br>
<br>
<br>
<b>Action 2:<br>
The expansion of farmland.</b><br>
<br>
Knowing of his people's needs, Bjorn (also before he left) has ordered the expansion of the farmland surrounding their capital of Shockhaglo in order to sustain his population and, potentially, have more to trade.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Goliaths of The Stormwrath Peaks<br>
<a href="https://www.rpnation.com/attachments/1687139908029-png.1095576/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032706-0fb62472f14226adc1a5b3802283a408.jpg" class="bbImage " style="" alt="1687139908029.png" title="1687139908029.png" width="100" height="123" loading="lazy"></a></u></b>​</div><ol>
<li data-xf-list-type="ol">Set up a Blacksmith near the volcanoes active lava flows</li>
</ol><br>
Through Hard Work and effort, the Goliaths manage to set up a fine forge near the active lava flows. Jorge, a skilled blacksmith in the given tools of the trade that the Goliath's had available, was able to make great use out of this brand new shop.<br>
<br>
He would soon be able to churn out great works of strength in the forms of high quality Weapons and Armor. FROM NOW ON, ALL GOLIATH STONE ARMOR AND STONE WEAPONS COUNTS AS HIGH QUALITY AND GAIN A +1<br>
<br>
<b><u>Action 1: The World Below</u></b><br>
The search was not as fruitful as it could have been. The fuming ash had hampered the main exploration of the region. However, they did manage to find a few things of note:<br>
<br>
A roving Kobald clan was traveling in search of a MIGHTY DRAGON to serve. They had yet to find one in many generations, but would continue to search.<br>
<br>
An odd cave that was boarded up with Flame Resistant Wood that had the symbol of a skull and crossbones(?) over it.<br>
<br>
A deposit of GOLD  was found.<br>
<br>
<b><u>Action 2</u></b><u>: </u><b><u>Challenging the Flame</u><br>
(Resolved on Discord)</b><br>
<br>
Gain Warlord Champion- H'Thor<br>
Martial 2 Magic 1<br>
Skills: Violent Rage- Able to shake off a single deadly blow due to being too enraged to DIE<br>
Pure Offense- Gains a +1 to attack and a -1 to Defense<br>
Weapon: Heavy Stone Greatsword<br>
NO ARMOR</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Penitent</u></b><br>
<a href="https://www.rpnation.com/attachments/1687141050582-png.1095584/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032714-7931520e49df619e1c52291581870457.jpg" class="bbImage " style="" alt="1687141050582.png" title="1687141050582.png" width="186" height="100" loading="lazy"></a>​</div>Attempt to pick the lock on the door.<br>
<br>
(Resolved on Discord)<br>
<br>
Movement: Orpheus, 5 Holy Clerics and 10 Fanatics travel to Greenskin Pass territory.<br>
1. Try to make contact/board Sky City.<br>
<br>
If there was anyone in the flying GIANT CITY, it was unknown. They did not respond to hails of any kind, magical or non magical. Just silence. And they had no way to get up to the City. It just hung there in the air, slowly flying off in one direction as it did not seem to stay in any one place for too long.<br>
<br>
Perhaps one day they would be able to board that Flying GIANT CITY, but unfortunately, today is not that day.<br>
<br>
However, while they were attempting to do so, they stumbled upon a LARGE SUPPLY OF SALT. (If you set up an outpost or a settlement in the region, you can gain a near unlimited supply of SALT. Otherwise, you are able to take back 5 units of SALT.<br>
 <br>
2. Create a school at home to start educating children and assist in researching new technologies.<br>
<br>
A school was just what they needed to have their children learn and grow. Constructing a good sized structure out of wood on a stone base, they make what they need for a school. They take to their education well and soon enough are able to help improve the technology level of the clan. TECH LEVEL 1: PIGMENTS UNLOCKED<br>
<br>
Zealot Champion- Zerrod<br>
Martial 2 Magic 1<br>
Skills: Devout- When Fighting against a different religion, count as Martial 3 instead<br>
Moral Boost- When leading a troop of soldiers, removes any -1 penalties on the army</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/druid_concept_art_by_telthona-d4qm8ci-jpg.1095089/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032219-3c8ba33a41a10af33d5a0e3cd9e4c40c.jpg" class="bbImage " style="" alt="Druid_concept_art_by_telthona-d4qm8ci.jpg" title="Druid_concept_art_by_telthona-d4qm8ci.jpg" width="100" height="142" loading="lazy"></a><br>
<span style="font-size: 22px"><u>The Aros Tribe</u></span><br>
<br>
"An excellent job young one, you have a fine gift within you," Kuro smiled at the child in front of him, the little girl having presented a woven basket to him. Thinking for but a moment he plucked an unflowered bulb from the ground and presented it to her, watching as it grew within his hand. As the child was distracted by the small bit of magic, he was quick to discreetly mend a small hole in her basket with another spell, making sure that she wouldn't learn of the minor mistake. "Now run along Emily, I need to talk to your father."<br>
<br>
Watching the girl run off, Kuro's smile grew. His village was growing, it was becoming a safe place for families to be made and for the next generation to have an easier life than the one that their parents had to face in this forest. His idea was growing to fruition and it was a beautiful thing to witness. For now it was simple tents and beds of leaves, but soon? It could be so much more.<br>
<br>
"Corvo! It is good to see your safe return, you sent word ahead about a treant of some kind?" Kuro stepped forward and locked forearms with one of the green warriors, this one in particular wearing a wooden mask across his face.<br>
<br>
"Aye Kuro, we witnessed one traveling across the territory, not something that we are used to," Corvo reached up and pulled the mask from his face, his tired eyes being revealed. "Many of the others have asked that you go out and speak to it so that we can see what it wants."<br>
<br>
"Then that's what I'll do, while I'm gone have some of the men and women prepare for the idea we discussed. I think it's about time that we make this our real home rather than a temporary camp after all."<br>
<br>
"Yes sir, stay safe Kuro."<br>
<br>
"I will my friend, I will," Kuro smiled once more, his eyes alighting a bit with some of the magic hidden within.​</div><hr><div style="text-align: center"><span style="font-size: 18px"><b>Actions</b></span><br>
1. Begin attempting to sing homes from the trees of the forests<br>
2. Explore the surrounding area for anything important<br>
<br>
<b><span style="font-size: 18px">Breakpoint</span></b>​</div><ol>
<li data-xf-list-type="ol"><b><div style="text-align: center"><b>Talk with the Treant</b>​</div></b></li>
<li data-xf-list-type="ol"><div style="text-align: center"><s>Kill or capture the Treant</s>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><s>Ignore the Treant and let it move through their territory</s>​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 18px">Leader</span></b><br>
<span style="font-size: 15px">Kuro Aros</span><br>


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			<div class="bbCodeBlock-content">Race: Human (Mutated)<br>
Age: 24 (Aging Immortal)<br>
Keywords:  Intelligent, Archmage,  Leader<br>
Traits:We Know These Woods- When fighting in the woods, force a reroll of an enemies successful Action. (Once per Game Turn)<br>
I know Magic- Choose one level 1 Close Range Spell and cast it at Long Range<br>
Magic: 3 Martial: 0 <br>
Army: 1 Technology: 1 Leadership: 1 Relics: 2<br>
Character Strength - Highly competent command of magic at all levels<br>
Character Weakness - Immortality prevents death in any form, but does not prevent Kuro from ageing, eventually leading to him being little more than skin and bones that can't move as he ages</div>
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<b><span style="font-size: 18px">Relics</span></b><br>


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			<div class="bbCodeBlock-content">Light Sword- A strange blade that forms out of Light from a small handle<br>
Boots of Air- Boots capable of allowing limited flight</div>
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</div><br>
<b><span style="font-size: 18px">Army</span></b><br>


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			<div class="bbCodeBlock-content">Forest Barbarians- 5 Forest Barbarians who wear Light Wooden Armor and wield Stone Hatchets. They strike hard and fast, giving in to blood rages that make them harder to take down<br>
Green Soldiers- 20 Green Soldiers, called such because they wear Green Foliage draped over their Heavy Stone Armor. They wield wooden Spears<br>
Wolfpack- 30 Wolves that are loyal to you directly. They obey without question and are capable of PACK TACTICS</div>
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</div><br>
<b><span style="font-size: 18px">Technology</span></b><br>


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			<div class="bbCodeBlock-content">Wood<br>
Stone<br>
Pigments</div>
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</div><s><br>
<br>
</s>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Followers of Izel</u></b><br>
<a href="https://www.rpnation.com/attachments/1687204178852-png.1095722/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032852-87ecc1b47683d6a5275f0a479190dfc6.jpg" class="bbImage " style="" alt="1687204178852.png" title="1687204178852.png" width="134" height="100" loading="lazy"></a>​</div>Dispatch 20x Amazon Regulars to explore the Star Tower. (Being Resolved in Discord)<br>
<br>
Construct Jungle Watchtower--- The Jungle Watchtower is carefully constructed from stone and wood, blended intp the jungle itself so that outside observers would see it more like an extension of the actual surroundings instead of sticking out like a sore thumb. It helps give their troops the home field advantage and will alert them if anyone tried to enter the lands surrounding their capital. (All troops fighting in or near the capital gain first round attack before the invading player or NPC clan.<br>
<br>
<b>Breakpoint</b>:<br>
<br>
Use Natural Stone resources to construct Holy Temple.<br>
<br>
It takes time, but before they knew it, they had managed to use the plentiful natural stone to build a magnificent Holy temple. It brings about much worship and drives others to worship there. Gain new unit type- Priestess: Light Robes woven from vines, wielding Heavy Wooden Staves. Can cast level 1 Magic and specialize in HOLY MAGIC. Gain 1d4 Priestess units a turn<br>
<br>
Priestess Champion- Tula<br>
Magic 3 Melee 0<br>
Skills: Holy Healing- Gives all units in the same battle a save against death<br>
Wrath of the Goddess- Can Boost a Single magical attack to do double damage. (Usuable only once a battle)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><i><u>The Shifting Covenant</u></i></b><br>
<a href="https://www.rpnation.com/attachments/1687205144166-png.1095724/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032854-12b84bb3ca391af01d750d671b98bbb3.jpg" class="bbImage " style="" alt="1687205144166.png" title="1687205144166.png" width="200" height="100" loading="lazy"></a>​</div><b><u>Breakpoint:</u></b> 1. Help He'o check down the well.<br>
<br>
He'o comes back up from the well with a shiny silver coin. Upon closer inspection down the well, it seemed that there was a cavern. Inside the cavern was a LARGE SUPPLY OF SILVER COINS from a bygone age. They must have been hidden there for who knows how long, carefully preserved from most of the elements.<br>
<br>
GAIN 30 SILVER COIN (PILE)<br>
<br>
<b><u>Action 1:</u></b> Search the Tower of Dreams with an expedition party. (Being Resolved on Discord)<br>
<br>
<b><u>Action 2:</u> </b>Use <b> Wood</b> and <b> Stone</b> to start a mineshaft system.<br>
<br>
It is hard work, but they managed to use their simple tools to dig out a mine shaft. They managed to discover a small vein of Copper<br>
<br>
<b><u>Evolution of the Body:</u></b> Dino Horde (1d10 = 6) (40 Units)<br>
The Power of Evolution worked! The dinosaur horde each developed either horns or additional horns which would help them in fighting or charging. Their horns allow them a +1 to their attack, making them a powerful, large group.<br>
<br>
<br>
Slime Champion- OG<br>
Martial 1 Magic 2<br>
Skills- Slime Blast- +1 Damage when using ranged magical attacks<br>
Diplomat_ Gain a +1 to all diplomacy rolls (Can also reroll a singular Crit fail, once per encounter)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Quiet Grove</u></b><br>
<a href="https://www.rpnation.com/attachments/1687205607660-png.1095728/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032858-cd8fb1e87c23c18ae4f2d5518640920b.jpg" class="bbImage " style="" alt="1687205607660.png" title="1687205607660.png" width="178" height="100" loading="lazy"></a>​</div>Break Point: Take Option 2 - Talk with the Monster (Resolved on Discord)<br>
Action 1: Gather nuts, berries and insects as a gift for the supposed 'Monster' (Resolved on Discord. Assisted Break Point)<br>
<br>
Action 2: Host a grand festival- The Grand Festival was a success. Now that the "threat" of a dangerous monster has been dealt with, the Grovelings were ecstatic and eager and quite willing to throw a huge extravaganza. Each and every one of them joined in, eager to forget the possible dangers of tomorrow and focus on the here and now. Population Growth will be doubled next turn and for the next turn, all troops at home will gain a +1 Defense<br>
<br>
Champion: Sir Oswald<br>
Martial 2 Magic 1<br>
Skills: Diplomacy- Can reroll any number of failed dice in an encounter (This can only occur once an encounter)<br>
Leadership- When leading troops into battle, they gain a +1 to attack and defense.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Valora Pod</u></b><br>
<a href="https://www.rpnation.com/attachments/1687206129791-png.1095730/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032860-4598d5255f37b1d1e26b44a0e8797369.jpg" class="bbImage " style="" alt="1687206129791.png" title="1687206129791.png" width="150" height="100" loading="lazy"></a>​</div>BREAK POINT:<br>
<ol>
<li data-xf-list-type="ol">Try talking with the Shipwrecked Humans (Resolved on Discord)</li>
</ol><br>
OTHER ACTIONS:<br>
Attempt to build a simple boat to carry those who can't swim- A simple boat has been constructed to be able to help carry anyone who can't swim. In fact, they were able to use enough resources that they were able to even make two of them. But to say it was a boat is a bot of a stretch. It is more of a LARGE RAFT which can hold up to about 4 people each. Two people could paddle using the large oars while the other two if they had ranged weapons, would be able to shoot at others. It was relatively stable to provide that.<br>
<br>
Search the coast for resources.<br>
Searching the coast was an easy task, especially for such well swimmers as those among the Valora Pod. They soon managed to discover a near unlimited amount of SEA KALE. It wasn't necessarily super valuable. But could be used as a good trading resource or food source.</div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">The Glimmerhill Giants​</div></h2><br>
Wroggi was tired. The sun beat down. The boar he was ranging with had eaten their fill, but were misbehaving. Beating the drum used to bring them all in, but now several stragglers still ran about.<br>
<br>
A bad sign.<br>
<br>
With a sigh, Wroggi blocked the cave entrance partway with large stone he kept nearby and began plucking the boar from their paths, their confused squeals cutting the air. The boar nearly drowned out the approaching duo.<br>
<br>
Kamut and Kessel were Kimmer's lads, two Grunks of elvish blood. Known for going farther than the rest of the tribe, they often came with news. Wroggi liked news. Most giants gave him old grumblings, or brought fights to his door. As the leader, they did what he said, but sometimes Wroggi does not care to decide who ate who's sheep. Sheep weren't that good anyways.<br>
<br>
"Wroooggi," Kamut began, barging into the clearing, and kicking up clods of earth the hogs had freshly turned. "There are wild men in the woods. Smelly-faced weewards with flints and spears. They did not like us," he added after a pause, as Kessel was catching his breath. By the stench, they maybe ran most of the way back.<br>
<br>
Wroggi's brow knotted, his facing becoming an exaggerated mask of worry. "Any hurt?" Wroggi did not care for weewards, though most were glad to see a talking giant. Better than a stomping giant.<br>
<br>
"No, though one threw a stick. Flimsy thing," Kessel said, hefting a short - at least for him - stake of wood, a knapped stone jammed and bound to the end.<br>
<br>
"Give," Wroggi commanded, and the stick was handed over.<br>
<br>
Studying the stick for a bit, Wroggi's thoughts turned over. "Work of fine fingers. Fine fingers may go crunch if they throw again."<br>
<br>
Kamut looked excited, and began to get his energy back, scaling a low stone cliff nearby. "What will we do? Talk? Fight?! I get my club and skintack!"<br>
<br>
Wroggi's face unfolded to one of bemusement, an elder's beard forming on his face. Though he was quite young himself, clearly the half bloods had too much fire to make good choices.<br>
<br>
"We talk. Then, maybe, we fight," he said, in his deep-set eyes a glimmer of amusement.<br>
<br>
<hr><br>
BREAKPOINT:<br>
<br>
"How could these bandits have arrived there without their knowledge on their home lands. And without paying any tribute?<br>
<br>
It seemed that someone needed a lesson to be taught, right? Can that be let stand, or perhaps something else could be reached?<br>
<br>
BREAK POINT:<br>
<ol>
<li data-xf-list-type="ol">Fight the Bandits</li>
<li data-xf-list-type="ol">Parlay with the Bandits</li>
<li data-xf-list-type="ol">Leave the Bandits Alone (For now)"</li>
</ol><br>
The giants will move (en masse) to parlay with the bandits, bringing a small group of boar but fully prepared to start stomping should things get ugly.<br>
<br>
ACTIONS:<br>
<br>
1. Kessel, Kamut, and a ranging party will scout for interesting things in the southeastern crags. (Bringing 2 Tuskfire Marauders, 2 Mammoths, 20 Grungle Grunks, and 10 Living Rocks).<br>
2. The Giants will use the Slop and Living Rocks to help carve out a rugged amphitheater/forum near the peak of Onan's rock.<br>
<br>
<hr><br>
 
    			<div class="tabsBb" id="tabContainer_1736445488">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445492" data-tab-container-id="tabContainer_1736445488" href="javascript:">Basic Info</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445493" data-tab-container-id="tabContainer_1736445488" href="javascript:">Relics &amp; Leadership</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445494" data-tab-container-id="tabContainer_1736445488" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445492" style="display: list-item;"><br>
Name: Wroggi Tuskfire<br>
<br>
Race: Giant (Stone)<br>
Age: Generational (Young)<br>
Keywords: Huge, Strong, Cursed<br>
<br>
Stat points:<br>
Martial: 3<br>
Army: 3<br>
Technology: 0<br>
Leadership: 1<br>
Relics: 1<br>
<br>
Character Strength: Herder (bountiful food)<br>
Character Weakness: Small Minded (does not think outside the box)</li><li class="bbTabContent" id="tab_1736445493" style="display: none;"><br>
Relics:<br>
Flamer- A machine that seems capable of making harsh fires at your enemies. Used by the Chief for ceremonies and cooking fires.<br>
<br>
Leadership:<br>
Peaceful Giants- Gain advantage on diplomacy with NPCs<br>
Giant Horde- Improve the birth rates of the Giants</li><li class="bbTabContent" id="tab_1736445494" style="display: none;"><br>
Tuskfire Mauraders- 5 Tuskfire Mauraders wearing Wooden Armor and wielding Large uprooted Trees as weapons. Kinsmen that are strong, tough and loyal<br>
<br>
Wolly Mammoths- 10 Wolly Mammoths that are trained for combat as well as usable as pack animals. Sharp tusks can impale enemies.<br>
<br>
Grungle Grunks- 30 Grungle Grunts which are Half Giant,  half something else. They are half the size of normal giants are wield Stone Great Clubs, wearing Medium Wooden Armor<br>
<br>
Slop- Gain 50 Slop which are Mud Elementals that continously follow the Giants and for some reason listen to their commands<br>
<br>
Living Rocks- Gain 50 Living Rocks. They can roll and speak or be thrown by Giants</li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Mystics of the Calm</u></b><br>
<a href="https://www.rpnation.com/attachments/1687292022719-png.1095979/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033109-4577191dcc1193e9af8a92d76495a96d.jpg" class="bbImage " style="" alt="1687292022719.png" title="1687292022719.png" width="179" height="100" loading="lazy"></a>​</div><ol>
<li data-xf-list-type="ol">Breakpoint: Option 1: <i>Send a delegation to the human loggers lead by 'Comrade Ivan'. 5 Holy Tribesman and 15 Trash Pandas will accompany him. (Resolved on Discord)</i></li>
<li data-xf-list-type="ol">Action 1: Construct Granary: <i>With the mystics abilities to produce food, it seemed only natural to construct somewhere to store their food.</i></li>
</ol>The granary has been constructed which will allow them to better store the food supplies, leading to an excess of food stores. GAIN FRUITS AND BERRIES as a commodity. You people are WELL FED and gain a +1 to non combat skill rolls in your HOME TERRITORY <br>
<ol>
<li data-xf-list-type="ol">Action 2: Construct Fletcher's Workshop: <i>Peaceful and calm, the Mystics understand that storms come. And they, like the mountain, must not bow to it. Thus, they must continue to develop means to defend themselves. Archery has proven useful, and the arrows can always be thrown telekinetically.</i></li>
</ol><i>The Fletcher's workshop allows them to construct bows and arrows made out of wood and at an improved skill. All bow weapons now have a +1 attack bonus </i></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Moonsworn<br>
<a href="https://www.rpnation.com/attachments/1687292803725-png.1095984/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033114-09628a39174a3c3c932cb54252df3204.jpg" class="bbImage " style="" alt="1687292803725.png" title="1687292803725.png" width="140" height="100" loading="lazy"></a></u></b>​</div>Using existing Stone, carve out a simple group of STONE SERVITORS to aid in Copper retrieval.<br>
Izgil uses his magic empower the STONE SERVITORS as Simulacrums of himself to have working and useful minds for the tasks given to them.<br>
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20 Stone Servitors are carved out of the Stone which are then doubled by the magic of Izgil to a total of 40 STONE SERVITORS. They are strong and capable for the task at hand. It isn't long before they start managing to ramp up the amount of copper stores in the mines. GAIN AN ADDITIONAL 20 UNITS OF COPPER. They also managed to discover a small vein of SILVER in the mine.<br>
<br>
Stone Servitors, while not constructed for the purpose of fighting, can still be used to defend your home. <br>
<br>
<u>Actions:</u><br>
-Develop farmland with their knowledge of irrigation<br>
<br>
The farmland is carved out and with the added benefit of irrigation, it isn't long before they managed to cash in on large and bountiful crops of fruits and vegetables. GAIN NEW COMMODITY: CORN, WHEAT, STRAWBERRIES, CUCUMBERS, POTATOES.<br>
YOUR PEOPLE ARE NOW WELL FED, THEY GAIN A +1 TO NON COMBAT RELATED ROLLS IN THE HOME TERRITORY<br>
<br>
<br>
-Build the Bastion Wall around the Moonhold and its developing farmland.<br>
<br>
The Bastion Wall takes up large stores of stone from the mountains, but due to the large mountains, it is more than enough to construct such a great structure. Now their home would be safe. ANYONE WISHING TO ASSAULT THE MOONHOLD MUST BREAK THROUGH THE BASTIAN WALL TO DO SO.<br>
<br>
Many dwarves wished to join up in the defense of such a wall. It had become their sworn duty to do so. GAIN NEW UNIT TYPE: <br>
<br>
Dwarven Crossbowmen- Wields Heavy Wooden Crossbow with Copper Tipped Arrowheads and wears Light Copper Armor.<br>
<br>
Gain 5 Dwarven Crossbowmen. Generate 1d4 Dwarven Crossbowmen every turn as long as the Bastian Wall Stands.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Nowhere Herd</u></b><br>​</div><b>Movement:</b><br>
The Herd travels to THE NORTH.<br>
<br>
<b>Actions:<br>
1)</b> Maya, 1 Snow Master, 10 People, and 4 Mammoths trudge to <b>the Longboat Inn</b> to speak with the locals and trade their wares. She casts a spell of Tounges upon herself to communicate with the locals. (Resolved on Discord)<br>
<b>2)</b> The Herd celebrates their arrival to new hunting grounds and perform the ritual of the deep ice, training new <b>Ancients</b> to aid in the hunt.<br>
<br>
The Ritual of the Deep Ice was a Grand Success. They gained 8 New Ancients to their cause. In fact, it was such a success that there was another Ancient that seemed to Grow Larger, Stronger and Smarter than the Rest. Gain Ancient Hero- <br>
<br>
Ultur<br>
Martial 3 Magic 0<br>
Skills: One with the Snow- When in an active Blizzard, becomes Martial 4<br>
Snowdrift- Gives off an aura of cold that allows others in its pack to survive a powerful flame. (Usable Once an encounter)<br>
<br>
<b>Diplomacy:</b><br>
While following the hunting herds, Maya takes her previous entourage to meet <b>THE BROTHERS OF ODIN</b>, to speak and trade their wares. She once again casts a spell of Tounges upon herself to speak with these new people. (Resolved in Discord)<br>
<br>
<b>BREAKPOINT:<br>
Option 3:</b> Build a Snow Wall to Block it from View.<br>
<br>
The Red Pillar, while tempting was not to be trifled with, they decided. They built a snow wall to block it from view and later when they had checked, it was gone. Just as mysteriously as it had arrived. But in its place, they discovered a large Animal Skeleton with two ruby eyes and Ruby Teeth. Before they could fully investigate, it raised itself up from the ground, puffing out white smoke as it spoke, "I will follow you for the rest of your days."<br>
<br>
Gained Ruby Mammoth.<br>
<br>
Ruby Mammoth<br>
Martial 2 Magic 1<br>
Skills (Immortal)<br>
Charge!- Adds an additional attack to the army when they charge</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Eternals</u></b><br>
<a href="https://www.rpnation.com/attachments/1687310764175-png.1096066/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033196-942b59188f8e1df6a3cae61dacb4af91.jpg" class="bbImage " style="" alt="1687310764175.png" title="1687310764175.png" width="100" height="100" loading="lazy"></a>​</div>Breakpoints: Mixture of 1 &amp; 3 (Study it with Relic and Open with Magic) [SOLVED]<br>
Relevant Descriptor: [Seeker]<br>
Relevant Relic: [Magic Glass]<br>
<br>
Order 1: Further Develop the Magic Tower into a Place of Magical Learning and Rituals. The ancient runes and seals from the ages past are studied as well to see if it can boost Elven magic. The Tower itself has the descriptor of [Magic]<br>
Relevant Descriptor: [Seeker]<br>
Relevant Relic: [Magic Glass]<br>
<br>
It takes some doing, but they managed to convert the Magic Tower into a Place of Magical Learning and Rituals. Using the surrounding islands, they were able to gather more regents for the tower itself, greatly enhancing the training potential. It wasn't long before they managed to attract others with the potential of magic. Unlocked Stone Elf Mages.<br>
<br>
Stone Elf Mages- Gain 5 Stone Elf Mages who wear Light Stone Armor and wield Heavy Stone Staves. Specialize in Earth Magic.<br>
<br>
Decision- There is power in these walls. Using that in conjunction with the magical tutoring, It can be used to boost up the following:<br>
Improve either Hearty Sea Elves, Fire Elf Mages or Stone Elf Mages to casting Level 2 Magic or Mythanar is boosted to Level 4 Magic<br>
<br>
Order 2: Investigate the Tattered Parchment Relic. It was vaguely related to the conquered tower.<br>
Relevant Descriptor: [Seeker]<br>
Relevant Relic: [Magic Glass]<br>
<br>
It is difficult to fully understand, but it seems to talk about Demons, a sealing or control process and listing THE FORGE located in the PLAINS OF PLENTY. It also seems to list some sort of PASSWORD to gain access through a secret side entrance.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Blackrock Troop</u></b><br>
<a href="https://www.rpnation.com/attachments/1687311938077-png.1096070/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033200-ec155fb225e20ead79df2d1bcabf6d70.jpg" class="bbImage " style="" alt="1687311938077.png" title="1687311938077.png" width="100" height="100" loading="lazy"></a>​</div><b>Actions<br>
1. Train New Unit with Technology (Wheel) constructed with Wood/ Stone(Inspiring Keyword used) (10 population used)</b><br>
<br>
An inspiration had struck the monkey hordes of the Blackrock Troop. They would create a grand battle weapon that would be on Wheels. Something that no one around here had ever seen before. It would strike fears into their foes and inspire their own troops. A true weapon of Monkeykind.<br>
<br>
The Battle Wagon, it was to be called. It was capable of throwing large rocks a great distance very hard and it didn't take too many of them to have to operate it either. It was covered in spikes with the front shaped like a large skull and they also painted the battle wagon Red. Since everyone knew that Red Things moved faster.<br>
<br>
Unlock new unit type: Battle Wagons<br>
<br>
Gain 2 Battle Wagons<br>
Ranged Boulder Attacks<br>
Fear(1)<br>
<br>
<b><br>
2. Train 10 Monkey Battalions with Technology (Pigmentation) (Inspiring Keyword used)</b><br>
The Monkey Battalions were trained, but not well enough as 3 of the 10 wandered off into the wastes. Rumors had it that they had been swallowed up by some great beast that lay out there, just waiting to pick off lone stragglers or the uninitiated. But when out searching for the missing 3, they came across something BETTER. A Copper Club<br>
<br>
<b><i>BREAK POINT:</i></b><br>
<ol>
<li data-xf-list-type="ol"><i><i>Talk some sense into Jo</i></i></li>
<li data-xf-list-type="ol"><i><i><s>Have Jo challenged to Single Combat by a chosen champion</s></i></i></li>
<li data-xf-list-type="ol"><i><i><s>Ignore the Situation at Present (Perhaps it will go away)</s></i></i></li>
</ol><br>
<br>
Jo was reborn as Mighty Jo Young, becoming an even greater warrior than he had ever been before. If he were to live, his children would become great as well.<br>
<br>
Mighty Jo Young<br>
Martial 3 Magic 0<br>
Connection to the BlackRock- If this champion survives until a natural death, his lineage is guarantied to produce Champions that will grow progressively stronger over time due to this connection with the BlackRock.<br>
Lead by Example- When charging into battle at the front, becomes a Martial 4 and gives his troops a +1 to attack.<br>
<br>
Weapon: Heavy Stone Club<br>
Armor: Heavy Stone Armor</div>
				
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	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Vokar
			</dt>
			<dd class="first  " style="">
				<b>Name: </b><br>
Vokar<br>
<b>Race:</b><br>
Human (Pygmy)<br>
<b>Age: </b><br>
Generational<br>
<b>Keywords: </b><br>
Mythical, Medium, Martyr<br>
<b>Martial:</b><br>
2<br>
<b>Magic:</b><br>
1<br>
<b>Character Strength:</b><br>
Vokar has made a pact with Bagheeret, the Panther Demon, granting him, and each of his heirs, the strength, speed and senses of Bagheeret's totem; the Shadow Panther.<br>
<b>Character Weakness:</b><br>
In exchange, Vokar has forfeited his soul to Bagheeret, forever tainting his blood with demonic energies.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Leadership
			</dt>
			<dd class="between  " style="">
				<b>Animal Handlers:</b> <i>Tendua gain a bonus to capturing/training new animals.</i><br>
<b>One with the Greenery: </b><i>All troops gain a passive bonus to stealth when in Forests or Jungles. </i><br>
<b>Tendua Fighting Culture:</b> <i>Gain a Pygmy Champion every turn.</i><br>
<b>Plentiful Wood:</b> <i>When using wood to build, can gain additional building bonuses.</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Army
			</dt>
			<dd class="between  " style="">
				<b>5x Stealth Panthers: </b><i>Stealth Panthers gain a large attack bonus when attacking from Stealth or the shadows.</i><br>
<b>10x Pygmy Fighters:</b><i> Pygmy Fighters wear Heavy Wooden Armor with Poison Tipped Wooden Spears. POISONS LIVING ENEMIES.</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Relics
			</dt>
			<dd class="between  " style="">
				<b>Shadow Vestment of Assassination:</b> <i>A vestment that is coloured a dark purple. It renders the wearer invisible as long as it is being worn.<br>
</i>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Technology
			</dt>
			<dd class="between  " style="">
				<i>Wood<br>
Stone<br>
Pigments</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Population
			</dt>
			<dd class="between  " style="">
				10<br>

			</dd>	
		
	</dl>​</div>Vokar, great Chieftain of the Tendua Tribe, sat upon a large strange coloured rock in quiet contemplation of the events that had brought him and the rest of his tribe here to this otherworldly realm deep beneath the earth.<br>
<br>
Upon returning to his tribe, he was met with a mixture of awe, fear, and uncertainty. His body bore the marks of a struggle that surpassed the limits of mortal endurance, leading many to believe he had become nothing more than a phantom. They huddled around him cautiously as he addressed them, his voice carrying the weight of his ordeal. He described his harrowing encounter with the Shadow Panther and then his exchange with the Panther Demon itself. Though he spoke of the subterranean jungle and the wonders it held, he made no mention of the pact he had made with the demon that precipitated it, aware of the unease it might invoke.<br>
<br>
The notion of an underground haven, teeming with strange and wonderful resources, both enticed and unsettled his tribe. While apprehension lingered in the hearts of the Tendua, they knew their chief would never bring harm upon them and they mustered the courage to embark on the journey into the depths of the Skull Mound. Equipping themselves with whatever they could carry, they ventured into the unknown, following Vokar's lead. The Shadow Panthers that had obstructed his path before with savage fury, now granted him and his tribe easy passage.<br>
<br>
As they descended into the subterranean realm, Vokar's animal keen hearing could pick out the concerned whispers of one of his warriors as fear crept in and they remarked that he was leading them straight to the underworld, or as the Tendua knew it, Patala. There may have been truth to his companion's words, for the strange alien environment was almost beyond comprehension, but Vokar did his best to alleviate his tribe's fears, for Patala held the potential to sustain them and provide a future for the tribe.<br>
<br>
As the Tendua began to settle into their new home, it became clear that they were not the first outsiders to travel here for refuge. The animals that they once shared the land with above had made their way down here before them. The tribe had assumed that they had all been wiped out in the cataclysm that befell their lands but it appeared that some of them had found sanctuary here, in this alien space, too. This revelation gave renewed hope to Vokar for if they had managed to carve out an existence here, then he and his tribe surely could as well.<br>
<br>
Vokar was torn from his musings by the sound of hurried footsteps approaching him from one of his returning scouts. He had sent out an advance party to explore their new home whilst the rest continued building a settlement. He looked in the direction of the Pygmy Fighter as he relayed his findings. "I shall explore this Temple personally." Vokar said to his comrade. "I want you and the other scouts to continue investigating our new home. We need to learn as much as we can about the animals and plants of Patala if we hope to survive here."<br>
<br>
<div style="text-align: center"><dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Break Point
			</dt>
			<dd class="first  " style="">
				1. Send an exploration team to explore the Temple<br>
<s>2. Bar any from entering the Temple and make it forbidden<br>
3. Leave the temple for now. (There are other things of greater importance to deal with)</s><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Actions
			</dt>
			<dd class="between  " style="">
				1. The Tendua Tribe will investigate/familiarise themselves with the fauna of Patala.<br>
2. The Tendua Tribe will investigate/familiarise themselves with the flora of Patala.<br>

			</dd>	
		
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Brothers of Odin</u></b><br>
<a href="https://www.rpnation.com/attachments/1687378596486-png.1096274/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033404-5ce0db6d306ca570235dc3446f0d7b7b.jpg" class="bbImage " style="" alt="1687378596486.png" title="1687378596486.png" width="150" height="100" loading="lazy"></a><br>
Breakpoint Select: <b>1 (Resolved on Discord)</b>​</div><b>Action 1:<br>
The beginnings of a navy.</b><br>
<br>
Using the 15 Rabble Rousers, they were able to find a location on the coast that was perfect for constructing "boats". They managed to build 4 Large Raiding Rafts. They are capable of holding up to 4 individuals on the raft and contains a secret compartment for holding up raided Goods. Each raft can hold 1 GOODS <br>
<b>Action 2:<br>
The expansion of farmland.</b><br>
<br>
The farmland was grown with relative ease. They knew that with a growing population, that they would need to have more food to supply them. Without knowledge of Irrigation, it was not as easy as they would have liked, but they still managed to grow some hearty crops within a season. GAIN POTATOES and CARROTS</div>
				
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					<div class="bbWrapper"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><span style="font-family: 'Butcherman';"><div class="bbcode-border" style="border: 0px; font-size:100px;;"> The Flesh Prophets </div></span></span></span><br>
<br>
<span style="color: rgb(184, 49, 47)"><span style="font-size: 10px"><span style="font-family: 'roboto';"><div class="bbcode-border" style="border: 0px; font-size:20px;;"> </div></span></span><span style="font-family: 'roboto';"><div class="bbcode-border" style="border: 0px; font-size:20px;;"></div></span></span><span style="font-family: 'roboto';"><div class="bbcode-border" style="border: 0px; font-size:20px;;"><br>
Selassie stood, crackling with newfound power. Lightning pulsed through her veins with each heartbeat. Atop her head sat a bone crown with steel tips. Her forehead was marred with the interlinked sun symbols of ZOA. Melenik let his massive sledgehammer fall to the ground in awe of Selassie's transformation. It hit the ground and shook the earth. This simple changeling diplomat had been blessed by the empyrean will of their God, and was now a living single of the divine metamorphosis. The sun beat down on the duo, congratulating them on the hard-fought battle. <br>
<br>
Crumpled, dribbling corpses surrounded them both. Melenik took a knee and bowed his head for his lost allies. The golem had taken much from the hive. But ZOA has always persevered. The hot sand cooked the flesh ever so slightly and gave off a nauseating aura, reminding the duo just how deadly the golem had been. <br>
<br>
The duo trudged home. Happy, but full of trepidation at the thought of new golems. They were met with nearly every single member of ZOA’s collective standing and staring with awe at Seleassie.<br>
<br>
Happiness radiated through their psionic network. It had been a long, hard fought battle. But Selassie came back home and realized why it was all worth it. Her people looked at her with awe.<br>
<span class="float-left">
<a href="https://www.rpnation.com/attachments/1687380101678-png.1096279/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033409-216a090fe6aa34b6b7b7e979821407ff.jpg" class="bbImage " style="" alt="1687380101678.png" title="1687380101678.png" width="100" height="142" loading="lazy"></a>
</span>From a rocky outcropping, an anthropomorphic bat stared at Selassie. His skin was flain off and a massive, putrid insect was woven throughout his skull. He was the leader of this tribe. Mr. Shadows, first herald of ZOA was the name his enemies said with trembling breath. Jealousy flared in his entrails as he watched his people surround Selassie as he worked on a new flesh golem.<br>
<br>
Mr. Shadows never felt like he was truly one with ZOA. He was the result of a hasty mind control procedure in the pitch of battle. As a result, he was never gifted with powerful transformative abilities that came so naturally to even the most pitiful neonate. <br>
<br>
With a crunch he socketed in the arm of his current project, then melted the flesh together with a beam he pulled from the sun. He couldn’t take his eyes off the beautiful crown that sat atop Selassie’s head. Why did ZOA bless her of all people? She was but a simple diplomat. He tried to connect with her telepathically but failed. It always failed. <br>
<br>
He angrily shoved his golem over. None of this was fair. He was an audience to one of the greatest families in existence, but all he could do was watch everyone else have fun. <br>
<br>
Perhaps one day when the landscape was blanketed with flesh and every being turned to a prophet, ZOA would reward him. <br>
 </div></span><br>
<br>
Actions <br>
1. Send shapeshifted humans into Oakdale to evaluate its military capabilities, and how much biomass there is.<br>
2. Begin butchering local wildlife for more MOVING PARTS. <br>
<br>
Breakpoint: <br>
Resolved in DMs, gained hero<br>
<br>
<br>
For future reference I will post sooner, I thought this was a weekly thing. I will also update my sheet with my military and whatnot.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u>The Aros Tribe<br>
<a href="https://www.rpnation.com/attachments/1687401375611-png.1096398/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033528-4d2dd1792cc75c8bacc7af8284da2fbc.jpg" class="bbImage " style="" alt="1687401375611.png" title="1687401375611.png" width="100" height="125" loading="lazy"></a></u>​</div>1. Begin attempting to sing homes from the trees of the forests<br>
<br>
Through Kindness, song and their own physical prowess, they cultivate the trees to grow in such a way as to naturally be used for homes with just a bit of additions without damaging or injuring the trees themselves. The people are in tune with the nature around them and it shows. Due to the relative comfort of their homes, your people are now HAPPY AND CONTENT- They gain resistance against outside forces that would attempt to subvert their happy lives and homes. Also, as long as this settlement stands, gain an additional 1d6 Green Soldiers a turn<br>
<br>
<br>
2. Explore the surrounding area for anything important<br>
<br>
The people explore the surrounding area in the forest and uncover a few things:<br>
<br>
-A Swamp Witch and a Mud Witch seem to be having an argument. It apparently has been an ongoing issue for the last hundred years or so at least.<br>
<br>
- A talking sword is trapped in a Stone. It says that whomever can pull it out will be the NEXT KING OF BOLTAVIA<br>
<br>
- A deposit of SILVER was uncovered in a small cave<br>
<br>
<b>Breakpoint</b><br>
<ol>
<li data-xf-list-type="ol"><b><b>Talk with the Treant (Resolved on Discord)</b></b></li>
<li data-xf-list-type="ol"><s>Kill or capture the Treant</s></li>
<li data-xf-list-type="ol"><s>Ignore the Treant and let it move through their territory</s></li>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Glimmerhill Giants<br>
<a href="https://www.rpnation.com/attachments/1687402095233-png.1096400/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033530-01cd41b6d53498041c6f32ffec05e2e1.jpg" class="bbImage " style="" alt="1687402095233.png" title="1687402095233.png" width="120" height="100" loading="lazy"></a></u></b>​</div><br>
BREAK POINT:<br>
<ol>
<li data-xf-list-type="ol">Fight the Bandits</li>
<li data-xf-list-type="ol">Parlay with the Bandits</li>
<li data-xf-list-type="ol">Leave the Bandits Alone (For now)"</li>
</ol><br>
The giants will move (en masse) to parlay with the bandits, bringing a small group of boar but fully prepared to start stomping should things get ugly. (RESOLVED ON DISCORD)<br>
<br>
ACTIONS:<br>
<br>
1. Kessel, Kamut, and a ranging party will scout for interesting things in the southeastern crags. (Bringing 2 Tuskfire Marauders, 2 Mammoths, 20 Grungle Grunks, and 10 Living Rocks).<br>
<br>
They search the Southeastern Crags from "something interesting" and eventually find something very interesting. A large PINK BLOB that seemed to be slowly engulfing nearby mushrooms. With each mushroom that it ate, it got bigger and bigger. As they watched it, it eventually was half the size of a Grunkle Grunk. If it kept growing, could it possibly get larger than a Giant?<br>
<br>
What little thought process that was going on in their heads was put to a stop when the PINK BLOB exploded and covered Kessel in Pink Goop. It tasted delicious.<br>
<br>
Looking a bit further, they find a small group of them in between the rocks. GAIN PINK BLOB FARM<br>
<br>
2. The Giants will use the Slop and Living Rocks to help carve out a rugged amphitheater/forum near the peak of Onan's rock.<br>
<br>
With the combined effort of the Slops and Living Rocks, it is a job that was made easy to create a forum. Soon enough, they are writing crude plays that usually involve playing a PRANK on someone in the audience. But that becomes part of the fun. Especially since its someone different every time.<br>
<br>
Its so much fun, that the human bandits from the nearby town come to partake in the joy too. GAIN +1 HAPPINESS. ALL FRIENDLY UNITS IN THE HOME TERRITORY ARE ABLE TO RESIST -1 NEGATIVE PENALITIES.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Tendua Tribe<br>
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Break Point​</div>1. Send an exploration team to explore the Temple (Being Resolved on Discord)<br>
<s>2. Bar any from entering the Temple and make it forbidden<br>
3. Leave the temple for now. (There are other things of greater importance to deal with)</s><br>
1. The Tendua Tribe will investigate/familiarize themselves with the fauna of Patala.<br>
<br>
There were many different and unique fauna of Patala. Some were basic, such as The Bonjo, the Chimapanzee, The Elephant, Gaur. But there were also others that they would have thought long since extinct. Large and Great Lizards roam these lands in addition to the normal animals. Dinosaurs of old, living in this Forgotten and Hidden Land of the Lost. There seem to be Raptors and Brachiosaurs as well as a single solitary t-rex.<br>
<br>
They are quickly able to domesticate the Bonjo and the Gaur, insuring that they can have both a steady supply of meat and animals to be used in manual labor. GAIN COMMODITY: MEAT<br>
<br>
2. The Tendua Tribe will investigate/familiarize themselves with the flora of Patala.<br>
<br>
There is a wide variety of flora. Some are able to be crafted into salves or tonics to aid in good health. ALL TENDUA TRIBESMEN GAIN A BONUS AGAINST DEATH SAVES AS WELL AS DISEASE<br>
<br>
<br>
Pigmy Champion- TuLo<br>
Martial 3 Magic 0<br>
Skill: Hold My Head Up High- Gain a +1 to damage when fighting head on in battle<br>
Make them Run- When causing Fear in an Enemy, cause them to flee to another Region<br>
Weapon: Heavy Stone Spear<br>
Armor: Light Wooden Armor</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Flesh Prophets</u></b><br>
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1. Send shapeshifted humans into Oakdale to evaluate its military capabilities, and how much biomass there is.<br>
<br>
Oakdale as it turns out, is in fact an extremely large city, especially by the standards of the time. Who would have thought that this many people would live in one place. It seemed in fact to have a heavily regimented system for living. Everyone had their lot in life and lived according to that very lot. There were those who were the laborers, those who were the blacksmiths, those who were the soldiers and those who were the nobles.<br>
<br>
It was difficult to gauge exactly how large the military was, but it was more than the Flesh Prophets would be able to handle in a straight up fight. But that was not to their strengths. At least not yet. If they could manage to acquire this town and all the FLESH that resided within it, that would allow them to grow and grow.<br>
<br>
But they would need a solid plan of attack. As the biomass there was large.<br>
<br>
<br>
2. Begin butchering local wildlife for more MOVING PARTS.<br>
<br>
It wasn't hard to find wildlife and it was even less hard to butcher said wildlife to replenish their ranks of moving parts. Unfortunately for all that they managed to rend and tear, they only gained 29 MOVING PARTS from it all.<br>
<br>
Breakpoint:<br>
Resolved in DMs, gained hero<br>
<br>
Flesh Champion- McRoy<br>
Martial 1 Magic 2<br>
The Flesh is Strong- Subtract 1 from an Enemy Martial if they attack this unit<br>
Light as Air- Counts as a Flying unit(But only in Battle)<br>
Weapon: Flesh Staff with an Eye at the Top</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>BoN: Stone Age</b><br>
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<b>TURN 2 BEGINS</b><br>
—------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Astoria</u></span></b><br>
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<br>
<b><span style="font-size: 26px"><u>The Goliaths of The Stormwrath Peaks </u></span></b><br>
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	</div><br>
The Scorched land continues to crack and flow from new eruptions. Land begins to pile up more and more. It feels as though one day, these volcanoes might cease their violent explosions and cool down. But these are not yet the days.<br>
<br>
For now, they are used to churn out such high quality equipment that the Goliaths can use for fighting enemies. When they find enemies, that is.<br>
<br>
As if to answer the call, an enormous Stone Golem emerged from one of the volcanoes, itself covered still in glowing magma. What will be done about this?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Stone Golem​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Stone Golem​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Stone Golem​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Followers of Izel</u></span></b><br>
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	</div><br>
The Followers have over the course of time, now interacted with both the Goliaths to the South and the Dwarves to the East. They have even offered to give up that which they believe to be the way to rise up their Goddess to the Dwarves because of the Dwarves religion which relies upon the Moon Stones.<br>
<br>
But, another possible path has been presented to the Goddess. A traveling cloaked figure tells of a Glowing Moon Pool in a cavern on the opposite side of Mt Itza that could increase the Goddess’s powers.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Take the Cloaked figure at their word and check out the Glowing Moon Pool​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Lock the Figure up in the dungeon and torture them for more information​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Words of the Cloaked figure. (They are clearly lying for favor with the Goddess)​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Moonsworn</u></span></b><br>
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	</div><br>
The plan improved with magic worked perfectly. The Copper was mined faster than ever and it did not diminish their defense force. Now that, along with their powerful wall, they could be stronger than ever.<br>
<br>
With a Moon Stone calling to them from the North, it certainly seems as though an alliance with the Amazons would bear fruit. Especially if they could bring back the fallen stone to improve themselves and their people.<br>
<br>
Word of a great wall had attracted many nearby humans to come to watch it. In a short time, a shanty town of tents and ramshackle mud and wooden structures were erected near parts of the wall, outside the settlement.<br>
<br>
Current Copper: 60 Units<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Send the humans away (Either with words or violence)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Convince the Humans to worship the moon​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Teach the Humans their written language to have them become workers for the cause in exchange for protection​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>Woodland Federation</u></span></b><br>
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	</div><br>
The woods were more eventful than ever before. With the additional of Errt, the younger creatures always managed to get rides to and through the forest to places faster than they ever had been before.<br>
<br>
But, the forest has not been as open to all outsiders, as the Dwarves were mostly brushed by in their dealings. The worst of it came in response to Errt.<br>
<br>
“The Hurty People” began to be seen searching through the forest. They must be looking for Errt. But would they find him? Would they find the rest of them? Should something be done?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Hurty People​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Intercept the Hurty People and Talk to them​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ambush the Hurty People​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Penitent</u></span></b><br>
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	</div><br>
With their new home secure and an alliance or at least trade deal with the Giants to the North, things seemed to be going well for the Penitent. The desert, however, was a truly dangerous place. And in that regard, a large horde of roaming undead has been seen nearby.<br>
<br>
At first, it had seemed as though it would turn around, back deeper into the desert as they have when seen in the past, but something was different this time? Were they drawn to the Church? Or was that just their imagination?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Undead Horde (Perhaps they will turn away from the Church)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Lay an ambush for the Undead Horde​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Sacrifice the Giant Workers to give a HUGE advantage to fighting the Undead Horde​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Blackrock Troop</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="cDXan0lOz9GsN-kHDfnoMQmObrr09uR9ht-5cpzrLQlfA_P6B6PubxqDTGYBvzc6dNjFf4fAnM18fDZ1lmQqy2br2Xxy9Lla7V3JLfy2pb6tlhvpres7K4x6bALa_unbIMA6R-1aHIVyCfNllr45P44" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FcDXan0lOz9GsN-kHDfnoMQmObrr09uR9ht-5cpzrLQlfA_P6B6PubxqDTGYBvzc6dNjFf4fAnM18fDZ1lmQqy2br2Xxy9Lla7V3JLfy2pb6tlhvpres7K4x6bALa_unbIMA6R-1aHIVyCfNllr45P44&amp;hash=e6e84204c0a5a76d5c24ad3c6c5e7b3d" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
The monkies have their written language, now being used by the Northern Stone Elves. With Mighty Jo Young as their champion and their continual growth of technology, the Blackrock Troop is beginning to position themselves as a leader in Astorian History.<br>
<br>
An opportunity has fallen into their laps. A veritable horde of abandoned human children were found living in a small community in The Wastes. What would they do with them?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk them into joining with the Blackrock Troop​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight them and claim the survivors as slaves to the Troop​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Set up Trade with the Child Community​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Glimmerhill Giants</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="gkjveX3-9ao-Ir71fjeBcQszawtc_dSR7ZGAwE8IMmSQmFouI_atB-1akJfxXZ6XUO5lqbB7pmLW8OJKwqqr4sOG0cZLLKQBg-OHtrk15ez3aRmDx-LtHn7EvwNA8mB7UCMD1dxbWHKA_kEaqwj1I4I" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FgkjveX3-9ao-Ir71fjeBcQszawtc_dSR7ZGAwE8IMmSQmFouI_atB-1akJfxXZ6XUO5lqbB7pmLW8OJKwqqr4sOG0cZLLKQBg-OHtrk15ez3aRmDx-LtHn7EvwNA8mB7UCMD1dxbWHKA_kEaqwj1I4I&amp;hash=981dfeacdc67e09733b124b75d5f4b0b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FgkjveX3-9ao-Ir71fjeBcQszawtc_dSR7ZGAwE8IMmSQmFouI_atB-1akJfxXZ6XUO5lqbB7pmLW8OJKwqqr4sOG0cZLLKQBg-OHtrk15ez3aRmDx-LtHn7EvwNA8mB7UCMD1dxbWHKA_kEaqwj1I4I&amp;hash=981dfeacdc67e09733b124b75d5f4b0b" data-url="https://lh6.googleusercontent.com/gkjveX3-9ao-Ir71fjeBcQszawtc_dSR7ZGAwE8IMmSQmFouI_atB-1akJfxXZ6XUO5lqbB7pmLW8OJKwqqr4sOG0cZLLKQBg-OHtrk15ez3aRmDx-LtHn7EvwNA8mB7UCMD1dxbWHKA_kEaqwj1I4I" class="bbImage" data-zoom-target="1" style="" alt="gkjveX3-9ao-Ir71fjeBcQszawtc_dSR7ZGAwE8IMmSQmFouI_atB-1akJfxXZ6XUO5lqbB7pmLW8OJKwqqr4sOG0cZLLKQBg-OHtrk15ez3aRmDx-LtHn7EvwNA8mB7UCMD1dxbWHKA_kEaqwj1I4I" title="" width="" height="" loading="lazy">
	</div><br>
The Bandits home continued to grow and grow, eclipsing the small encampment that the Giants had found mere decades ago. With the help of the Giants and the large supply of trees provided, they carved out not only space for their homes, but also farmland and a logging camp.<br>
<br>
It seemed as though their goal was to continue to grow and expand, with or without the approval of the Giants. Would the Giants allow this growth to continue? Or would they put a stop to it, once and for all?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Bandits​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Tax the Bandits (Get more cool items) in exchange for the continued logging​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Bandits (This has gone on long enough)​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>The Shifting Covenant</u></span></b><br>
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	</div><br>
The Stone Elves on the Northeastern coast had gained control of the Tower of Dreams and in doing so, managed to learn something about themselves and wanted to help others learn things about themselves too.<br>
<br>
It certainly seemed like an interesting structure and one that proved amenable to their situation. Near the tower, strange crystalline creatures of a humanoid nature were seen huddling for cover.<br>
<br>
They were made up of blue crystals that glowed and gave off a high pitched singing sound as soon as someone came near.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk with the Crystalline Creatures​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Crystalline Creatures​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Destroy the Crystalline Creatures​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>Boltavia</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="G1WRbrJmXWWXOSylAgpFykChemYn-ZcCHhteK3yrgpAqQpkgp9Cr83QbMk3LYb5ZMTx_yGhMdsFpnGXgxcaLJr_yAS_Jx1NIalTp_9Zq53NpQRHZuEPfT6-beh5xBfgm0PtdazrFCfS6FVIUJUKLlvI" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FG1WRbrJmXWWXOSylAgpFykChemYn-ZcCHhteK3yrgpAqQpkgp9Cr83QbMk3LYb5ZMTx_yGhMdsFpnGXgxcaLJr_yAS_Jx1NIalTp_9Zq53NpQRHZuEPfT6-beh5xBfgm0PtdazrFCfS6FVIUJUKLlvI&amp;hash=18499240d3d69c718234c05d87534daf" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Eternals</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="XMO81RUbKN0uqtWUUy1PkzJF5fLhF0j65iyD_Q-14-msds_BVJt1hNpSBvx8yKhNIHSKV8FnLpF_6WKawecCtlvd5vhi02rRxGZMR_argbtMS-g2T7iBV5Uf4qlIG_W_a7bBgfL8WkRC3lNlv8QZZ9s" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FXMO81RUbKN0uqtWUUy1PkzJF5fLhF0j65iyD_Q-14-msds_BVJt1hNpSBvx8yKhNIHSKV8FnLpF_6WKawecCtlvd5vhi02rRxGZMR_argbtMS-g2T7iBV5Uf4qlIG_W_a7bBgfL8WkRC3lNlv8QZZ9s&amp;hash=619289d82a83317dffe73736be7cadb2" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
The Tower was now theirs. Not only was it their new home, but a fine place for teaching and learning as well. Magical elves would soon flock to the Eternal Cause sooner rather than later once they saw what was to offer.<br>
<br>
In fact, soon enough a horde of Lizard Men who were walking on water arrived, seeking an audience with the Leader of the Eternals. It was quite clear that they were capable of casting magic, but what kind, that was the mystery.<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Send them away as they aren’t elves​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk with them as they might have good magic​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Pretend to invite them for talks and the kill them to use for magical regents​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Valora Pod</u></span></b><br>
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	</div><br>
The Valora Pod as already had a peaceful interaction with the Shipwrecked humans. In time, they could grow and flourish on the more southern of the islands. But as it stands, the island they are on seems to be suffering from some sort of coconut disease that is killing one of their staple crops that they need.<br>
<br>
There are a few options that could help them out of danger.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Search one of the other nearby islands for an alternative food source to bring to the Islanders​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Resettle the Islanders on one of the larger islands in the island chain​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Use Magic to cure the mystery coconut plague​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Flesh Prophets</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="2ASnlXkzKPxlUx6lldcUlb9mjeML2dTG-DlIJxTyS71dMnpsSaF2un6fpw4lnJszGtoCYoXqcAzoqcoLLPUUVCK6yDxpi9dyGz21rsuHqQn-DNdgnEazcf8wIde2FANsAJveSqlCvhWS-CqfKAecExc" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2F2ASnlXkzKPxlUx6lldcUlb9mjeML2dTG-DlIJxTyS71dMnpsSaF2un6fpw4lnJszGtoCYoXqcAzoqcoLLPUUVCK6yDxpi9dyGz21rsuHqQn-DNdgnEazcf8wIde2FANsAJveSqlCvhWS-CqfKAecExc&amp;hash=58055400056ed167f7e63016636a7a1b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
With the golem destroyed and one of their own empowered by its very life essence, it was soon time to turn to the large human settlement to the West. It was large and heavily defended, at least by the standard issues of the time. And could take careful planning to manage something like that.<br>
<br>
But in the meantime, One of the Flesh Guardians managed to track a large beast to its lair, a deep and dark cave. Perhaps its mass could be added to their own and help them assault Oakdale.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Flesh Guardian​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Track the Creature within its lair​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Lure the Creature outside its lair​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>The Aros Tribe</u></span></b><br>
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	</div><br>
The special tree grew within the center of their village and with it, a beautiful dryad that was full of life, making sure that all who saw her had been filled with joy. It gave more splender to the village and the people in it.<br>
<br>
A wondrous thing that made all their lives better than they had even been before.<br>
<br>
However, word had traveled to the Aros tribe from a trader that there was a large group of bandits along the southern path on the road and they were attacking travelers and traders alike. He said that if they managed to get back his supplies, not only would they be able to keep the others items and such that was taken, but that he would give a reward as well.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Track down and fight the Bandits​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Trader​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Track down and attempt to Talk with the Bandits​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Mystics of The Calm</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="XsGc7nOH-9X0XjH0AXvw2ls9ijwecxBOGBPAfyTHq2TZkZ1sT3GQHA5M2rRCN4Yrc_zLao3QG-jPF_JLDWdunLXR6N5z4FHJE04xdGrUvNkHJOwejsD3YkuR1NQsbeSe_ci7nqyfBceocYhoYsPrXBg" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FXsGc7nOH-9X0XjH0AXvw2ls9ijwecxBOGBPAfyTHq2TZkZ1sT3GQHA5M2rRCN4Yrc_zLao3QG-jPF_JLDWdunLXR6N5z4FHJE04xdGrUvNkHJOwejsD3YkuR1NQsbeSe_ci7nqyfBceocYhoYsPrXBg&amp;hash=8b915604bb58c2ac30d25f346eba60b5" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
Word has reached even those of the Mystics that war has broken out between Reijkhold and Lakeside. Apparently it all began as a dispute over foresting rights and then it blew up when one of the mages of Lakeside had accidentally killed a Reijholdian sheep.<br>
<br>
The fighting has gone on now for over a year and it isn’t known how likely it is to stop. Neither side seems interested in hearing out the other and only wants to be RIGHT. <br>
<br>
Even though it has been a couple decades since you first started interacting with the humans of the logging camp from Reijhold, you might hold sway over th conflict.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Send a delegate to talk to the humans and attempt to Broker Peace​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Align your faction with either Reijhold or Lakeside in the conflict​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Conflict. It does not affect your people​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Tendua Tribe</u></span></b><br>
<div class="bbImageWrapper  js-lbImage" title="_sV70vpInG6aUOeXlA-qK5cohTZHkz3n693-Wuv8KA0iK-KvdnW6IqVgmJv-HHFhNPMn-ayaC_6835z7d3JXpSSg9c74sq86bKB50nuvkO3eMq3qd_1PN_LnsFH1fK_m3xzO0gMhDARuSCZo9KJWM1Q" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2F_sV70vpInG6aUOeXlA-qK5cohTZHkz3n693-Wuv8KA0iK-KvdnW6IqVgmJv-HHFhNPMn-ayaC_6835z7d3JXpSSg9c74sq86bKB50nuvkO3eMq3qd_1PN_LnsFH1fK_m3xzO0gMhDARuSCZo9KJWM1Q&amp;hash=8a5f1880b8ddb37986d5ca371f823d98" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
The land and the Tribe continue to flourish under the banner of the Panther Demon. A member of the tribe comes across a vial which was said to aid in the magical growth of a single individual. It is mentioned in the tales of old that if one was to take it, they would get abilities beyond compare.<br>
<br>
Could it be true? Or was it merely an old tale to tell at bedtime? Would it truly do what was said, or would it cause unnecessary harm to the drinker?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Drink the vial to see what it holds​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Have another member of the tribe drink the vial​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Do not take the vial (This is a falsity)​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Nowhere Herd</u></span></b><br>
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First contact had gone well with the Brothers of Odin. They were beginning to come out of their frozen shell and explore the world around them. Though they are creatures made of ice and snow, they are warm and kind.<br>
<br>
As they continued their travels, they came across an unusual cave that they had not seen before on their journeys. After consulting the Glass Eye, it only listed that there was ENERGY within, but it did not give a DANGER message.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Investigate the Unusual Cave​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Leave the Cave Alone​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Block up the cave so no one will ever find it​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Brothers of Odin</u></span></b><br>
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The Brothers of Odin had taken down a massive troll and with it, gained sole control of the bridge that allows them to travel by foot to the mainland. Not only that, but they had constructed boats from which to raid settlements that were nearby and collect things of necessity for their warrior people.<br>
<br>
However, apparently their legend in battle has already preceded them because now their outpost could see a large clan of ICE LIZARDMEN approaching the bridge.<br>
<br>
Many of them, it seemed, wielded Heavy Stone Clubs and no armor but their own thick hides. However, at the very least, the one leading them was much bigger and stronger looking than the rest.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Lizardmen in Open Battle in front of the bridge​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Begin attacking the Lizardmen from the bridge first and let them charge​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Let them take the bridge and attack from the Homeland side​</div></li>
</ol></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Eternals</b></span><br>
In the highest chambers of the tower, Mythanar Fensandoral, the Immortal High Elf King, stood resolute, his presence commanding. Once containing the sealed red crystal of immense power, the room now revealed an ethereal spectacle as the ceiling dissolved into the boundless expanse of the starry sky. His eyes shimmered with a moonlit hue, reflecting his profound connection to the celestial realm. Analyzing the celestial dance of stars, he sought to unravel the intricate tapestry of fate that lay before the elven race.<br>
<br>
A sigh escaped Mythanar's lips, resounding within the chamber as he returned to his mortal state. The outcome of his cosmic readings proved inconclusive, neither a failure nor a resounding success. The fate of the elves remained shrouded in uncertainty, casting a fog over his visionary sight. Eternal glory or eternal damnation, the path ahead remained elusive.<br>
<br>
Yet, amidst the uncertainty, one truth stood firm in Mythanar's mind—they must continue to evolve, to push beyond their current limitations in pursuit of their goals. His gaze shifted towards the northwest, as if his vision could pierce through obstacles and span thousands of miles. There, he sensed the irresistible call of destiny—a forge, demons, and ancient seals entwined. Demons had never garnered his favor, and given a choice, he would steer clear of their influence. However, the elves' power now stood as a mere fragment of its former glory. Growth was imperative, regardless of the cost, even if it meant tapping into the aid of demons. Yet, caution would be his guide, for the perils they presented could not be overlooked.<br>
<br>
<b><i>Some time later...</i></b><br>
<br>
In a vacant expanse just outside the tower, Mythanar stood tall, his arms outstretched, and his voice carried on the wind as he called forth the ancient spirits of the world. "Oh, spirits of the realm, guardians of this land, hear the cry of your elven children. I, Mythanar Fensandoral, the High King of the Elves, beseech your presence. Reveal yourselves, for I summon a majestic winged mount to aid our noble cause."<br>
<br>
As his words echoed through the air, the atmosphere stirred with a palpable energy. The air grew charged, and a flicker of anticipation sparked within Mythanar's eyes. He had long cultivated a connection with the ethereal forces that dwelled in the realm, harnessing their power for the greater good of his people. Now, with unwavering determination, he sought to secure a formidable ally.<br>
<br>
Silence enveloped the area, as if nature itself held its breath in response to the High King's invocation. Moments stretched, as Mythanar's gaze scanned the horizon, seeking signs of a celestial manifestation. Then, from the distant reaches of the sky, a glimmer of radiant wings emerged, growing larger and more distinct with each passing moment.<br>
<br>
A magnificent creature descended from above, its wings spanning wide in ethereal beauty. Its feathers shimmered with hues of gold and silver, reflecting the dappled light of the sun. With regal grace, the majestic mount landed before Mythanar, its eyes glowing with ancient wisdom.<br>
<br>
"My noble steed," Mythanar whispered with reverence, his voice filled with gratitude. "Together, we shall traverse the realms, forging a path to restore the elven race to its former glory. With your strength and guidance, we shall conquer the challenges that lie ahead."<br>
<br>
Mounted upon the awe-inspiring creature, Mythanar soared into the sky, the wind carrying the echoes of his declaration. The spirits of the world had answered his call, granting him a magnificent companion as they embarked on their grand journey to shape the destiny of the elven race.<br>
<br>
As Mythanar ascended into the sky upon his celestial steed, he cast a glance back at the gathering of elven mages who had accompanied him. With a nod of assurance, he spoke with unwavering confidence, his voice carrying across the expanse. "Fear not, my fellow mages. I shall journey to the Plains of Plenty, where I shall establish a potent teleportation circle. Await the activation of the corresponding circle in Aeternus, for it is through this mystical link that we shall unite our forces. Once our preparations are complete, we shall venture forth together, delving into the depths of the Forge."<br>
<br>
His words sparked renewed determination in the hearts of the mages. They understood the significance of their mission and the crucial role they would play in unlocking the Forge's secrets. With Mythanar's guidance and their combined magical prowess, they would bring about a new era for the elven race.<br>
<br>
With a final glance at his compatriots, Mythanar urged his mount to soar higher into the heavens, leaving behind a trail of hope and purpose. The challenges ahead may be daunting, but together, united in purpose, they would navigate the path toward their shared destiny.​</div><br>
<hr><br>
<div style="text-align: center">Order 1: The Verdant Star Palace: The Eternalis Arcana 2 of 3<br>


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			<div class="bbCodeBlock-content">A major plan to construct the core of Eternal City 'Aeternus' was initiated. The goal was to construct the Verdant Star Palace with the refurbished magical tower, recently renamed as "Eternalis Arcana" at its center. Foundations were already established on the tower for a place of magical learning and rituals (refer previous order), but Mythanar's ambition is grand. He wants it to be more! To be a Magical Wonder of this world. The human influence of the tower will be erased, converted to that befitting more of the elves. Where it was once a prison, it will turn into the greatest magical tower this realm has ever seen. It will be expanded and upgraded.<br>
<br>
Mythanar personally participates in the construction of this tower, using his superior magic boosted with the Red Power Crystal he will attempt to unearth its full potential. Rituals will also be permanently engraved in the tower (Use a unit of shade dust). This tower will be a true symbol of eternity.<br>
<br>
The lizardfolk will be drafted to help in the construction. <br>
<br>
Note: The Verdant Star Palace will be a multi-stage construction involving different parts or buildings of the Star Palace. I plan the Eternalis Arcana (magic tower) to be a 3-stage construction with this one being the second and the previous order being the first.</div>
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Order 2: Explore the Black Archipelago<br>


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			<div class="bbCodeBlock-content">Relevant Descriptor: Seeker<br>
Relevant Item: Magic Glass<br>
<br>
The Black Archipelago will be explored carefully. Unlike humans and those lowborn incapable of magic, the elves explore the lands uniquely. Not only do they attempt to look for resources but they will carefully look for sources of arcane power in the archipelago, the leylines of magic, and if possible, magical crystals, the condensation of arcane power and mana.<br>
<br>
The lizardfolk would also be invited to view these leyline/loctions of power to see if it would be suitable for the dragon breeding grounds. Mythanar guesses that this will raise their favorability and possibly allow them access to their pure magic users as well as more units of their blood. <br>
<br>
Note: Locating the leylines would be important for future construction projects as well.</div>
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</div><br>
Movement: Teleporation Circle in Aeternus and Plains of Plenty. Mythanar with his mount moves to the Plains of Plenty. (Two units of reagents consumed)​</div></div>
				
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					<div class="bbWrapper"><span class="post-heading post-heading-"><span style="font-family: 'Caveat';">Followers of Izel</span></span><br>
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Time seemed to be crawling by to the young goddess and yet she could not deny it’s passaging. Her warriors constructed for her a temple of such beauty that the jungle was now more picturesque. Her neighbors, The Moonsworn and The Goliaths had found their way to her doorstep and in acts of good faith and friendship, struck their own respective bargains with her. And while her people seemed to thrive from their success and their new partnerships, she could only see the wrinkling of their beautiful faces, the fading of their hairs. Her warriors, her women, were aging.  It pained her to acknowledge their finite lifespans and imagine a day when she would not she their faces or have their love.  It was a heavy thought that weighed in her mind constantly.<br>
<br>
But she had distractions. As promised to the Goliaths, Tikal and the Amazons were to host a competition. It had taken time, cooperation, and many years of logistical planning, but the women of the jungle had nearly finished the construction of a stadium,  the Itzan Arena. Once completed they would be able to put their warriors against one another in friendly competition. Tikal was just as ecstatic as the rest of the jungle for this would be the first time she watched her warriors in action. Not only was it a chance to see them fight, but it was a chance to observe the other peoples she planned to protect.<br>
<br>
Aside from preparing for the great games, the Amazons also tended to their infrastructure and had been working on a hunting lodge. General Sade wanted to systemically improve their food income without disrupting the wildlife too much. A hunting lodge would hopefully permit a select few to become more connected with the jungle and ensure that no species was hunted to extinction within their lands. This would also allow them to prep the meat for transport to Moonhold and Skypiercer. It still required more time before the local wildlife would be numerous enough to hunt and feed so many though.<br>
<br>
Her relationship with her neighbors was important as the more people who worshipped and/or prayed to her, the closer she got to ascending. And then they would all thrive. So while time was kicking in and sadness hungover the Goddess, she was not without her fair share of distractions.<br>
<br>
<b><u>Actions</u></b>:<br>
<ol>
<li data-xf-list-type="ol"><div style="text-align: left">Construct Hunting Lodge​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Host The Ogun Games (Invite Goliaths and Moonsworn)​</div></li>
</ol><u><b>Breakpoint</b></u>:<br>
Check out the glowing pool.</div>
				
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 2 - The Penitent</span><div class="bbImageWrapper  js-lbImage" title="Sully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FsbQKDqx%2FSully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png&amp;hash=a44b6d97ea94762ca81646da682b482c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">The arrival of the Giants was a welcome sight for the people of The Penitent. While they were mostly as intelligent as young children, they also shared their innocence and willingness to explore and learn. The much smaller worshippers of The Divine greeted them with open arms and even threw a small festival in their honour. It was a pleasant affair albeit free from surprises or shock…a far cry from what Orpheus and his expedition experienced.<br>
<br>
There was a loud crack and a thunderous boom, the clouds in the sky parted as an object fell from the heavens themselves. It glowed bright, even against the rays of the scorching sun in Greenskin Pass it stood out. It flew overhead low where work had begun on the Salt Outpost and crashed not too far away. The giants stopped to stare while The Penitent workers took time to pray, some going as far as to bow to the object.<br>
<br>
"It is a gift from The Divine!"<br>
<br>
"The Heavens send up a prize for our devotion!"<br>
<br>
Calls erupted all over the camp and all praised the object as something for The Penitent, a reward or a gift from The Divine. Orpheus watched the object until it crashed and without so much as a word he began to walk towards it. His fanatics and holy clerics accompanied him while the workers continued to build the Salt Outpost.<br>
<br>
Whatever it was, Orpheus wanted it and he was determined to make it his.<br>
</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Break Point: Lay an ambush for the undead horde.<br>
<br>
Movement: Holy Clerics return with Orpheus to Caerleon while Zerrod moves to Salt Outpost.<br>
1. Build a walled Salt Outpost using Giant workers (bonus to speed, development and high chance of additional ability or unit gain).<br>
2. Collect fallen star and return to Caerleon for study in the school.<br>
</span></span>
</fieldset><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Leadership Gains</legend>
<span><span style="color: white">Population: +7<br>
Fanatics: +8<br>
Zealot Champion: +1</span></span>
</fieldset><br>
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As if to answer the call, an enormous Stone Golem emerged from one of the volcanoes, itself covered still in glowing magma. What will be done about this?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Stone Golem​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Stone Golem​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Stone Golem​</div></li>
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<br>
<span style="font-size: 26px"><span style="font-family: 'book antiqua'"><b>The Goliaths of The Stormwrath Peaks</b></span></span><br>
<hr>Breakpoint Select: <b>1</b><br>
The Goliaths are abuzz with energy, as warriors prepare for a saga that had been in the making for a generation. The Flamespitter, the great Beast, Alexandros would lead the tribe's mighty warriors against it within its lair. To wrest forth a tooth, and earn from the Wizard the secrets of a lost age. They had all been waiting for this moment...! And then the earth shakes and the mountains shudder, and forth emerges a giant golem!!! There's some discussion of whether to go face it in battle, but Alexandros instead to go converse with the great lumbering thing. After all, perhaps it would join them in their great adventure against the flame-spitting serpent?<br>
<br>
If not, then he may yet find another friend in these lands. The Goliaths found themselves rather alone, save for the Kobolds still obsessed with finding a worthy Dragon to serve. And after visiting the tower, he knew well the wonders that could be found by speaking to those of ancient form. Though whether or not the Stone Golem had been buried in these mountains only to emerge through an eruption, or whether it was born anew from the volcanic fury of these mountains, who could truly say? Alexandros would certainly hope he could find out, and hear what stories the stone itself had to tell!<br>
<br>
<b>Action 1: The Art of Gold</b><br>
The Tribe will build a <b>Mine</b> over the gold seam to extract its resources, before using the <b>Blacksmith</b> to refine this strange metal into goods with which to adorn their warriors. Its weight would lend their weapons greater striking power, but more importantly, the adornment of gold would be a sign of a warrior's strength and prowess; the greater the feat, the finer and heavier the golden jewelry that would be granted to a warrior to commemorate the occasion. Thus, martial excellence would be further encouraged among the Goliaths, as ambitious young warriors seek to obtain the accolades symbolized in physical form by golden ornaments and weapons of gold and stone combined.<br>
<br>
<b>Action 2</b>: <b>Flamespitter's Fury</b><br>
The Wizard had asked them to obtain the tooth, and so, off Alexandros and his warriors would go! They would wield their new gold weapons and prepare great stone harpoons, but Alexandros knew that they might wish to bargain for the tooth and befriend the creature.... <i>if</i> it could be bargained with. If not, then it would be a great hunt, the likes of which had never before been seen!</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/feel_the_warmth___ai_by_pndora_dg04pku-fullview-jpg.1095759/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032889-115cba6aaf9a25fefb8a105f685d64b2.jpg" class="bbImage " style="" alt="feel_the_warmth___ai_by_pndora_dg04pku-fullview.jpg" title="feel_the_warmth___ai_by_pndora_dg04pku-fullview.jpg" width="178" height="100" loading="lazy"></a><br>
<span class="post-heading post-heading-">The Fire Within</span><span style="font-size: 22px">[<a href="https://www.youtube.com/watch?v=DpaKTvvKUDQ" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DDpaKTvvKUDQ&amp;hash=d2ef68c924f421850f1508d2750440b9" rel="nofollow ugc noopener">Post Theme</a>] - [Turn 2]</span>​</div>
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Wisps of the Astral Sea, strange creatures known to the Mystics and their musings.<br>
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<a href="https://www.rpnation.com/attachments/3-starbright-seascape-love-passion-hd-4k-colorf-png.1096237/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033367-a797e34e99f7a5e0d13c9efbeab63091.jpg" class="bbImage " style="" alt="3 - Starbright Seascape love passion. HD 4k colorf.png" title="3 - Starbright Seascape love passion. HD 4k colorf.png" width="100" height="125" loading="lazy"></a><br>
</div><br>
Deep within the Astral Forest, away from the Study. Ivan stumbled alone in the snow, in the howling wind. His fur whistling. A tinge of grey and loss of color shows his progression from youth in this body. But, despite that, Ivan's posture held youthful strength even as he could barely keep his balance. Snow grabbed onto his arms, caking them in their frozen embrace. Ivan closed his eyes and gave a soft sigh. A rush of warmth and the snow evaporated. His fur brightened in response and the ground around him sighed in relief to its respite from its snowy prison. Ivan, clad in nothing, approached a pyramid of pebbles and stones. His stride formed like a trance. Uniform and sleepy. His eyes glazed over, and his mouth giving a soft drool. Five steps away, he exfoliated flame from his finger tips. Arms limp and dangling from his shoulders. Dripping like blood, it melted the snow and filled into crevices in the ground. Carved with Raccoon claws. The astral energy rushed through the crevices, forming a large network of circles along the ground. Encompassing a thirty foot radius. The pyramid marked the center. Ivan's periwinkle eyes flared and the crackle in his eyes escaped the prison of his irises. Twin fires burning in his soul. One of his own, one from another. One of the Aether, an Aeon. One of Sufuragas, a Zorac. Ivan's side is clear. Aeon, of stars, of still, of order. Eric's... Zorac, of Earth, of passion, of chaos. A perfect balance between two lovers. Yet, nothing is black and white. They each have portions of the other side. The Astral Sea, full of color, a myriad of colors. Some beyond the sight of most sentient species.<br>
<br>
As the circle completes, Ivan crashes to the ground. A thud to mark the end of his crash, a climax in the endless murmuring of the wind. A trickle of blood leaves his mouth and he laid almost lifeless in the center. His hands outstretched. His chest rises and falls once, then nothing more.<br>
<br>
Fire erupts from the circles, engulfing the surrounding woods. Ivan's fur burning away leaving human skin. His snout retracted into a familiar nose. Hair forming over his scalp. Ivan became human once more. The first flesh, the first life, the first voice; a purity in the first, a sense of truth to its visage. But, all was not lost for his current self. A faint after image could still be seen. Minutes pass as auroras pass over Ivan. His chest still, his body cold. Then as the auroras faded, drifting into Ivan's body, he gave one exasperated breath. Blood dripped again on the dried path. The fires receded, leaving the forest unharmed. Warmth returned to his body, coughs and moans as he tossed to his left side.<br>
<br>
From sliver grey to periwinkle, light gushed from Ivan's eyes. He lived once more. Was he truly dead? Depends on who you ask. But to the Mystics, there is an inbetween stage. Some call it Bardo, others call it pugatory. To the Mystics, it is called Uren. Some cultures say it is a place, others a state of being. For the Mystics, it is all. In Ivan's case, it would be hard to say from the outside. What he would experience in this moment. Remembering it would be a different idea altogether.<br>
<br>
Yet, the disturbance from his brief departure of life would be felt by his other to the south. A surge of rage would likely come accompanied by unbearable grief. Hours would pass before relief would come as Ivan returns to life. Though, how this sudden event would pan out wouldn't be knowable from Ivan's end.<br>
<div style="text-align: center"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span style="font-size: 22px"><span class="post-sub-heading post-sub-heading-">Starbright</span></span>[<a href="https://www.youtube.com/watch?v=bQ4NswM_h4c" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DbQ4NswM_h4c&amp;hash=fb089828dcca9d3cc6a52208ff059e28" rel="nofollow ugc noopener">Section Theme</a>]​</div>My chest... so heavy. All my strength to breathe. Hard earth, falling snow... the dead of night. My fur was gone. A human hand, just as the one I saw those years ago. My arms, my chest. Human again. My head... I could barely move. So tired. My body felt as mud, as mushed fruit. Where was I? Was I still in the Astral Forest? Saigon? Maji? No one. Alone. Wind, falling snow, and faint cries of owls; death was eerily on the table... And I could feel nothing. My body could feel the ease of the cold stone, the brushes of the wind, the rush of air as I breathe... My body felt fine. My heart, my mind. Alone in the middle of the woods, having blood drip out of my mouth for some reason. And I felt no fear, no anxiety, no care at all. My emotions should be flowing as a tide as Colekas said. Flowing through various states, a Mystic should always channel the tides and become the masters of their own waters. I am a desert. No water at all. I just feel nothing. And I know that the Astral Sea isn't to blame. This isn't the first time. Every day, I feel nothing. As a body moving long after my spirit has moved on. Dead on the inside. From life to life it follows me. But, those years ago, when I killed that dear, I felt something. Love, longing, and excitement; waters flowing and moving. How did I not get overwhelmed by them? My emotions?<br>
<br>
'The deepest permafrost melts slowly and you will hardly notice the change.', Colekas tells me that every day. And right he is. I guess I just didn't notice feeling again. I'm so cold, so far gone that I easily miss how it affected me. And the lies to myself. The fake laughing. So much its toxic. Even to myself... This is what it means to be dead inside. Have I faked other emotions? Probably. I guess after so many lives, some things follow you even if you don't remember. I must be good at it. Colekas seems to be the only one to notice. And I doubt any outsider would notice either. It does let me understand the feelings of others better. In silence, sound and clarity are one. But, it isn't healthy. What tolls have been taken on me from this? How much longer can I go on like this? Living in a sea of grey. Sinking deeper into nothingness, into the Void. Closer to the Godeater for which the Astral Sea abides. Was it seeking me? To reach around the Astral Sea and do as it does? Consume the divine? Not that any know why. The Void and its transcendence would imply it would be above such things. But, it wields a deadly hunger and desire to assimilate. So strong that it corrupts divine to serve its mysterious ends. Colekas mentioned that one such Divine lingers in this world. One that has been corrupted or one that has become idiotically useful. But he also spoke of a rival to the Void. Something else that has similar goals. I would say I am curious about how it will respond. But, I would be lying if I actually felt that way.<br>
<br>
But, suddenly. He came back into my mind, like the sun after an eclipse. My mind couldn't stop thinking of him. Why is it when I feel the emptiest inside. I think of him the most? Every moment, every breath. I just can't stop. That man in my past life, the one I loved so much. That I still do. Why can't I remember him? His name, his face, the greatest mystery. The answer I want more than anything. The meaning of life? Origins of existence? Don't give a damn. I want to know who he is. He's my existence, my meaning. A want that hurts more than the body ever could. In years past, I could have waited, but the anticipation, the need, the tender feelings tell me to wait no longer. I have to go. I need to know. I need to be in his big, muscular arms again. To be home again. Feel his chest along my back, his heart beating. His hair in my hands. And as I lay here tired beyond belief, I realize that I love him. I really do. I can feel it. Water rushing into my heart, my soul. Love, longing, hurt, sweetness, belonging; a torrent of others followed in the wake. A desert now a powerful ocean full of life.<br>
<br>
Ocean waves glide over the snow and wrap around my skin. And my tired body relaxed. Energy flooded in and the tiredness faded away. His breath on my neck, gentle kisses through my hair. I stood, fresh as if I slept for a thousand years. And I felt his arms around my shoulders. His bare skin against mine. After images of scattered memories, I'll piece together more eventually. I am sure. But, ocean waves? Likely just the Astral Sea. What if it was more?<br>
<br>
The circles and the pile of stones remind me. I'm north of the Study. By the mountainside. I'm not far from the coast. I ran like my life depended on it. Through the trees and the clearings, I had a beat in my chest. Astral wisps fluttered around me. Following me. I reached the coast, dipping my feet into the waves. And I felt compelled to look up into the stars.<br>
<br>
"I'm not letting this moment slipaway, when I finally understand what means everything to me. Who means everything. It took me decades to finally understand. And I'm sorry it took so long. And since I don't know your name, can I call you Starbright? At least for now?" My chest felt heavy, sweating. I'm... nervous. Not like he'll be able to hear me. It feels so strange, yet so exhilarating. "All I know is you are the light that shines down on me. And I need you by my side. There are things out there, beyond the worlds that are terrible. I think one wants to use me as a body. Take my ever numbing heart and consume me. You... You bring me back to life. Make me feel again. And I know we've wondered through many lives apart. But, I know you're here. Somewhere. Now that we're not worlds apart, I can finally be in your arms. Because I am yours, forever."<br>
<br>
I paused as my lungs hurt... screamed at me. I coughed and looked out to the horizon, "Save me from myself... I love you."<br>
<br>
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</div><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span style="font-size: 22px"><span class="post-sub-heading post-sub-heading-">The Oracle of Miriam</span></span><br>
"May these words bring you peace. Ivan." A spirit drifted between the waves before me. A deer floating on ethereal wings. Of starlight. She was beautiful.<br>
<br>
"Thank you, Oracle. Do you know why I am here?"<br>
<br>
"It is about him. About the man you saw when saw your first death. I have seen him."<br>
<br>
I sputtered, fell into the waves before I dried my skin, "What?! Please tell me."<br>
<br>
She flapped her wings softly, "Look for someone who has multiple bodies yet uses no Astral gift. One who leaves final impressions. One that is mired by death. That will lead you to him."<br>
<br>
That was vague, yet also useful too. Something I'd have to ponder. And it tell me something about him.<br>
<br>
"Thank you Oracle, for coming on such short notice."<br>
<br>
"There is a lot on your mind. If I have anything else for you Ivan, you will feel my presence."<br></li><li class="bbTabContent" id="tab_1736445490" style="display: none;"><br>
<ol>
<li data-xf-list-type="ol"><div style="text-align: left">Construct Structure: Meditation Hall: <i>The Mystics are of knowledge and self-reflection. To these ends, a place to dedicate to the pursuits they enjoy most would only make the most sense. A place for all to learn, of all ages. A place for all to enjoy solitude and look within themselves. </i>[With Telekinesis and Mold Earth, stone would be preferable.]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Construct Structure: Astral Wisp Chamber: <i>A chamber to place summoned Astral wisps into clay birds (as in the shape of the animal) for various purposes such as scouting, carrying messages, or aerial support. Coming in many varieties such as Pigeon, Dove, and Eagle. These wisps will be have astral anchors and animate the clay. [Stone would be preferable.]</i>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Movement: None​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Breakpoint: Option 1: Ivan and Colekas, with an escort of 5 Holy Tribesmen, 30 Trash Pandas, and 2 Bow launchers, move from the Astral Forest and attempt broker a peace between the two factions. [From previous breakpoint, Ivan will see if Gunnar will come with them to help broker the peace.] [Keywords: Calming]​</div></li>
</ol></li><li class="bbTabContent" id="tab_1736445491" style="display: none;"><br>
Comrade Ivan, The Astral Avatar: An awakened with multitudes of past lives who seeks someone important to him. His lover, Eric. With his memories, he tries to piece together what happened and why he became the way he is.<br>
<a href="https://www.rpnation.com/attachments/1687218387737-png.1095781/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032911-de85e6e3887ef0d383d920aa08bfbbf7.jpg" class="bbImage " style="" alt="1687218387737.png" title="1687218387737.png" width="100" height="125" loading="lazy"></a><a href="https://www.rpnation.com/attachments/1687835687987-png.1097497/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1034/1034627-597747cef6de77d96d356949c2869de4.jpg" class="bbImage " style="" alt="1687835687987.png" title="1687835687987.png" width="100" height="143" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445492" style="display: none;"><br>
Holy Tribesmen- 20 Higaaran who can wield Telekinesis and Pyrokinesis<br>
Disaaran Bow Launchers- 10 Disaarans who wield large two-person longbows<br>
Trash Pandas- 50 Disaarans wielding light Bone Clubs and Stone Daggers. They wear light Bone Armor<br>
<br>
18 Population [8 Gained this turn.]<br></li><li class="bbTabContent" id="tab_1736445493" style="display: none;"><br>
Granary: <i>With the mystics abilities to produce food, it seemed only natural to construct somewhere to store their food.</i><br>
GAIN FRUITS AND BERRIES as a commodity. You people are WELL FED and gain a +1 to non combat skill rolls in your HOME TERRITORY<br>
<br>
Fletcher's Workshop: <i>Peaceful and calm, the Mystics understand that storms come. And they, like the mountain, must not bow to it. Thus, they must continue to develop means to defend themselves. Archery has proven useful, and the arrows can always be thrown telekinetically.<br>
The Fletcher's workshop allows them to construct bows and arrows made out of wood and at an improved skill. All bow weapons now have a +1 attack bonus</i><br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="color: rgb(147, 101, 184)"><span style="font-size: 26px">The Moonsworn<br>
Turn 02<br>
Phase: Waxing Moon</span></span></span><br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/waxing-crescent-moon-jpg.1097502/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1034/1034632-f5d9b51e2c55eab4298470cc176a21f5.jpg" class="bbImage " style="" alt="waxing-crescent-moon.jpg" title="waxing-crescent-moon.jpg" width="122" height="100" loading="lazy"></a>​</div></div><hr><div style="text-align: center">Humans gathering outside the walls of Moonhold was troubling for the Dawi Izgil. The priesthood was split and debating on what to do about them. There were calls for conversion if they were to be dwelling there. There were calls to drive them away as a blight upon their growing holy city. Yet others had proposed to show kindness and uplift these desperate people, that showing them the knowledge and power of their faith might be the greatest of options for the Moon was ever-shifting. Should not the faithful shift as well and expand beyond Dawi? Three figures stood upon the wall and looked down at that human shanty town. King Izgil stroked his stone beard as Lunar Izmir and Lunar Izwot stood at either side of their great king they had both helped to carve from the skystone that had shattered Dawidrugan.<br>
<br>
"Look at them down there. Bunch of loons coming here to gawk at our wall like that," Izwot grumbled as he looks down at the humans with annoyance. He'd been in a foul mood for years since the efforts to forge ties with the strange critters of the Quiet Wood. The Moonsworn had pointedly left the region alone to avoid confrontation and didn't bother to approach it since their extended hand of friendship was rebuffed. His bald head had garnered more tattoos of intricate design as a sign of his devotion.<br>
<br>
"They're curious is all. We should find work for them, teach them and show them the ways. I know some of the Lesser Lunars want to drive them off, but can we afford to spurn our mission on behalf of mighty Geminos?" Izmir asked as he strokes his long beard, having added even more copper rings to it.<br>
<br>
"You mean waste our food on them?" Izwot scoffed a little and glowers some. "Then again maybe they'd at least listen."<br>
<br>
"You see my point, brother. The faith cannot simply wallow in Dawi minds. These humans are a new facet, a new opportunity. Just as we forged bonds with the Amazons and their Lady Tikal. These people could embrace Geminos as well and swell our numbers. Moonhold could become even more grandiose.," Izmir said as he looks on at the mass of people below.<br>
<br>
"We shall take them in and teach them," King Izgil said in his deep and resonant voice, his gaze upon the humans as he listened to the two high priests of his faith. "We shall build a Great Warren of homes for them and all others who come to seek the faith and comforts of our knowledge. Even if their words are hollow, their children will see our kindness and faith. Their children will turn if they do not. And if not them, their children's children."<br>
<br>
"As you say, my lord," Izmir and Izwot declare and bow their heads at the declaration of their great king.<br>
<br>
"The Skystone calls to the North. I will lead forces there to recover it either in peace or through power. Send a fighter as well to the games of Lady Tikal. It would do good to show our hand in such things if only to show we do no forget them or our pledges," King Izgil ordered and strokes his stone beard to the sound of grinding sone. "The moon waxes in power. I shall use that power to aid our claiming of the Skystone. We shall rely upon the Stone Servitors to protect Moonhold for now as the Priesthood can control them and they can deal with any trouble from our new human population. I have spoken."<br>
<br>
The Skystone golem thudded  away, his orders given. The Moonsworn would march their force in search of this prized Skystone. All the while they would grow Moonhold for these humans and prepare it for future pilgrims as well. The Great Warrens would be built.​</div><hr><div style="text-align: center">Population: 17<br>
Copper: 60<br>
<br>
<u>Breakpoint:</u><br>
Teach the Humans their written language to have them become workers for the cause in exchange for protection<br>
<br>
<u>Actions:</u><br>
-King Izgil will march North into the Greenskin Lands to seek and claim the Skystone with his forces<br>
King Izgil will provide his empowered casting of Evocation and Transmutation to support his forces.<br>
(King Izgil, 20 War Priests, 3 Copper Golems, 6 Dwarven Crossbowmen)<br>
<br>
-Build the Great Warrens to house the new human population, Dawi Izgil and future pilgrims in well made stone homes and quarters.<br>
(40 Stone Servitors and Humans)​</div></div>
				
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					<div class="bbWrapper">BROTHERS TURN 2<br>
<br>
<br>
Breakpoint Selected: 2<br>
<br>
After seeing the clan approaching the bridge, the recently reinforced outpost (10 holy soldiers and 20 Rabble Rousers commanded by Bjorn's brother Harald Sigurdson (he counts as 1 mighty commander name is just for fluff)) begin to mobilise to meet the clan on the bridge. 1 Rabble Rouser is sent back to Stackhaglo to warn Bjorn and request reinforcements.<br>
<br>
Bjorn, after hearing of the approaching clan, mobilises a large force of 8 mighty Commanders, 5 heavy soldiers, 40 Rabble Rousers, 15 holy soldiers and of course Bjorn himself.<br>
<br>
As the lizard people approach the bridge, Harald stands in front of his men and gives this speech.<br>
<br>
"Hear me, brave warriors of the North! Today, we stand united on the precipice of battle, as the winds of fate blow in our favor. Our ancestors would be proud to witness the valor that runs through our veins. Today, we face a formidable adversary, a clan of lizard people who seek to claim our lands and trample upon our sacred traditions. But I say unto you, let them taste the fury of our weapons and the indomitable spirit that resides within each and every one of us!<br>
<br>
For generations, our people have defended these lands with blood, sweat, and tears. We have weathered storms and fought countless battles, forging a legacy that echoes through time. We are the sons of the North, the chosen few who embrace the harshness of our surroundings and thrive in its unforgiving embrace. This bridge, this hallowed ground beneath our feet, represents not just a physical passage but a symbol of our resilience, our unwavering determination, and our unyielding spirit.<br>
<br>
Look around you, my brothers, and see the faces of your fellow warriors. They are not mere companions in arms but kin, bound together by the sacred bonds of brotherhood. Today, we fight not only for ourselves but for each other, for the generations that will follow in our footsteps. Our children, our grandchildren, and their descendants will sing songs of our bravery and recount the tales of our triumph. Let us not disappoint them!<br>
<br>
The lizard people, with their scaly hides and cunning ways, believe they can overpower us. They underestimate our might, our cunning, and our battle-hardened souls. But we shall prove them wrong! As the sun rises above the horizon, let it illuminate our path to victory. Our axes shall gleam with the fire of our spirits, and our shields shall stand as an impenetrable wall against their onslaught. We shall march forward, resolute and undeterred, knowing that the gods themselves look down upon us with favor.<br>
<br>
Fear not, my warriors, for fear is a burden that does not befit a Viking's heart. The spirits of our ancestors watch over us, guiding our hands and lending us their strength. Draw your weapons and hold them high, for today we claim our destiny! Let the clash of steel and the battle cries resound across these lands, a symphony of our indomitable spirit. Each drop of blood spilled upon this bridge shall be a testament to our defiance, our unyielding determination, and our unwavering loyalty to our kin.<br>
<br>
Remember, my brethren, that victory is not measured solely by the lives we claim or the spoils we gather. It is measured by the spirit with which we fight, the honor with which we face our foes, and the unwavering bonds that unite us. Should we fall, let it be known that we fell as one, united in purpose and unyielding in our pursuit of glory.<br>
<br>
Now, my warriors, let your battle cries pierce the sky! Let the enemy tremble in the face of our might! For today, we shall defend this bridge with every ounce of strength we possess. We fight not only for ourselves but for the honor of our ancestors and the future of our people. My brothers, stand tall and fight with all your might! Victory awaits us, and together, we shall claim it!"<br>
<br>
<br>
<br>
Action 1:<br>
<br>
The expansion of the navy.<br>
<br>
After the success of the initial building of a navy, Bjorn has ordered for 6 more rafts to be constructed and has sent the smartest of his people to the area in order to see if they can find a way to improve the rafts and optimise them for raiding purposes. He has also ordered for them to make it so that they can use the ships for civilian purposes (i.e. fishing, trade).<br>
<br>
<br>
Action 2:<br>
<br>
Training of the military.<br>
<br>
(This will happen after the battle)<br>
<br>
After an inspection of his troops, Bjorn realises that a large portion of his army consists of largely untrained and underequiped (compared to the rest of the army) and has decided that it is time to change that. He decides to take 20 of his Rabble Rousers 2 mighty Commanders and four Holy Soldiers, (split into 2 groups) and orders the Commanders and holy soldiers to train the Rabble into a better, more organised fighting force. He decides to change the equipment status later on.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Valora</b><br>
"Eric needs help! Orca! Orca!" Comes the shrill, desperate cry of Natalie from the shore. The word itself doesn't mean what it once did after generations in these warm waters. But what it means for the pod remains. Anyone not ready to fight for their lives rushes for the shore as soon as they hear it. No hesitation, no questions, just get the fuck out. <br>
<br>
She does a quick head count, nods, and looks back to where four Sharkfolk are holding down Eric, who is stuck halfway through a transformation. They're using coconut shells to get water over his gills, as his lungs are entirely devoted to screaming. He's already wounded two of them, some of the Selkie wrapping kelp and coconut fibers over the vicious, flesh shredding bites. <br>
<br>
"Okay throw him in the water! Everyone's clear! He'll come back ashore once his mind's back." The others nod, and pick up the snarling, Furious Eric, throwing him into the sea. He finishes his transformation in an instant, swimming off to find something, anything. <br>
<br>
<i>It's happening again. I've lost him.<br>
<br>
I HAVE LOST NOTHING! HE WAS STOLEN!<br>
<br>
Who even is he? Why does this happen to me? What did I do to deserve this? What did either of us do?!<br>
<br>
IT HURTS! WHY DOES THE WORLD TORTURE ME LIKE THIS! HE'S GONE, LET ME GO! LET ME GO TO HIM, PLEASE!<br>
<br>
What if he's not? What if he's out there somewhere? I don't want him to be suffering like this too... I love him. He deserves better.<br>
<br>
I don't know where I would find him, though... unless he's here? I was always the blind one, but he would recognize me at least... right? <br>
<br>
Would he even want me? It was my fault. If I had been better<br>
<br>
NO! THEY DID THIS! THEY STOLE HIM FROM ME! THEY CUT OUT MY HEART! THEY MADE ME A MONSTER!<br>
<br>
Am I a monster?</i><br>
<br>
<br>
It's nearly two days before Eric returns to the land, exhausted, and passes out on the beach. Kendrick, his father for this life, is the one to pick him up and carry him home, starting on some fish stew for the poor boy. No one knows why this is happening. It just... does, every so often. But this was one of the worst of these episodes any of them have seen. He sighs, looking down at his bandaged arm. The others were just him trying to get away. This attack... it felt very personal. He shakes his head. This can't go on. Hes heard of some spiritual soul speaking types up north. He's going to ask Natalie if they can use one of the rafts. He doesn't trust Eric in the water.<br>
<br>
<b>Actions:</b><br>
Use Magic to cure the mystery coconut plague<br>
<br>
Send Eric Kendrick, 5 Druids, 10 Sharkfolk, and 10 warriors up north to the Bog with the raft for Eric/injured members/sleeping members as needed.<br>
<br>
Attempt to figure out fish farming with assistance from the druids. <br>
<br>
Offer to exchange skills with the human residents.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Nowhere Herd</b></span><br>
<u><b>Turn 2</b></u><br>
<br>
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<br>​</div>It is quiet in the tunnel save for the periodic scratching of the Bone Carver making another etching, another line in the tale. He works by the globules of light sent floating in the cramped space by Maya’s hands. It is just the two of them in this tunnel, left by a juvenile Ice Worm traveling with its pack. Maya had asked for privacy for her confession.<br>
<br>
Partway through the last migration the Bone Carver fell and had not risen again, and, as is tradition, the young member of the herd he had been tutoring had risen to take his place. Yet, with his passing, Maya felt a sudden pressure on her consciousness. It was a sacred duty of the Path Finder to ensure that the Bone Carver had access to all tales, so that they may decide which to record for future generations. This was a duty that Maya had fulfilled in all circumstances but one. She had never told him the truth of her encounter with the creature that called its puppet Droga.<br>
<br>
Despite, or maybe because of, the Herd’s perpetual state of travel, an extended conversation far away from prying, judging ears could be difficult to maintain for long. Especially, for the length of time that bone carving required. It was why when it was discovered that the juvenile ice worms had shed, and grown wide enough that a herd member could lay in their tunnels, she assigned a tunnel for herself and the young Bone Carver. She knew her mate, the Snow Master, laid somewhere above, keeping watch should anything begin rooting about the entryways to the tunnels the Herd had dug. It was just as well, if anyone else were to know of her mistakes, she would want it to be him. He must have guessed a fair portion of it by now anyways.<br>
<br>
The Bone Carver pauses, his pointed ear twitching for a moment, a habit he takes, she’s noticed, when he is waiting on the next piece of the tale. Slowly, in a low, quiet voice, she tells him of the deal she made with that creature of shadow. Secretly, she prays that her duty as the Path Finder will see her fall before the creature comes to collect his favor, but she knows it is cowardice to think such thoughts. And there is no guarantee the creature will not attempt to find the Herd, whether or not she still lives. Yes, she would rather he come and be seen by someone who can see what he truly is.<br>
<br>
At last, the tale is concluded. The young Bone Carver, for his part, does not voice his judgment for Maya’s foolishness. The deal was, after all, made many, many migrations ago. From within her belongings Maya extracts the skull she had bargained for so long ago. Even as the spell fades and the two creatures that lead the Herd are plunged into comforting darkness, she can still feel the gaze of its empty eye sockets. It can be so terribly quiet in the tunnels.<br>
<br>
<br>
<b>Movement:</b><br>
The Herd travels to FROSTHOLM.<br>
<br>
<b>Actions:<br>
1)</b>  Maya, 1 Snow Master, 5 People, and 2 Mammoths trudge to <b>Reijkhold</b> to speak with the locals and trade their wares. She casts a spell of Tounges once again upon herself to communicate with the locals.<br>
<b>2)</b> The Herd hunts in these bountiful lands, hoping to restore their supplies of meat, for trading, and bone, for consumption.<br>
<br>
<b>Diplomacy:</b><br>
While following the hunting herds, Maya meets <b>THE MYSTICS OF THE CALM</b>, perhaps they will speak and trade their wares? She, as always casts a spell of Tounges upon herself to speak with these new people.<br>
<br>
<b>BREAKPOINT:<br>
Option 1:</b> Investigate the unusual cave.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 5px outset Sienna;"><div class="bbcode-background" style="background-color: SaddleBrown;"><div class="bbcode-background-text"><span style="color: Bisque"><span style="font-size: 26px"><span style="font-family: 'Permanent Marker';">The Quiet Grove</span></span></span><br>
<a href="https://www.rpnation.com/attachments/dethglitch_humanoid_squirrel_nervious_drinking_tree_sap_8dde39fd-3547-4b5a-97f5-e0282def8f82-png.1097886/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035016-7cf5197652d2a4bbe5addb7b99208881.jpg" class="bbImage " style="" alt="dethglitch_humanoid_squirrel_nervious_drinking_tree_sap_8dde39fd-3547-4b5a-97f5-e0282def8f82.png" title="dethglitch_humanoid_squirrel_nervious_drinking_tree_sap_8dde39fd-3547-4b5a-97f5-e0282def8f82.png" width="100" height="100" loading="lazy"></a><br>
<span style="font-size: 18px"><span style="color: bisque"><span style="font-family: 'Patrick Hand';">Mertyn stepped up to the tree. He had grown up idolising Oswald and so when Oswald appeared at his home and told him that the Kwerkus had picked him to join him and take the oath, well.. he was beyond honour and excited. Unlike Oswald, the worries of prolonged life and the added toll of loss didn't seem to register for him. He just saw an opportunity to be someone. To make a difference. To be seen. Seen unlike anyone else. To be a hero. Growing up it was lucky if people even acknowledged him to not bump into him on the street. Mertyn had never stood out, until now. As he sipped from sap of Kwerkus he was no longer little unknown tiny Mertyn, smallest quietest squirrel in the grove, he was Sir Mertyn, Oathtaker. Hero and protector of Kwerkus and the grove. He wasn't just somebody, he was an Oathtaker. He was one of only two. He was somebody very special indeed. He felt all that and so much more as the magical sap ran through his system imbuing him with the powers of an Oathtaker.</span></span></span><span style="font-family: 'Patrick Hand';"><br>
<a href="https://www.rpnation.com/attachments/dethglitch_redwall_group_parley_squirrel_talk_with_people_suspe_76033ac6-82a3-4181-8555-844ab1-png.1097887/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035017-7648f5e972cc350b023a49cb50247ad9.jpg" class="bbImage " style="" alt="dethglitch_Redwall_group_parley_squirrel_talk_with_people_suspe_76033ac6-82a3-4181-8555-844ab1...png" title="dethglitch_Redwall_group_parley_squirrel_talk_with_people_suspe_76033ac6-82a3-4181-8555-844ab1...png" width="100" height="100" loading="lazy"></a><br>
<span style="font-size: 18px"><span style="color: bisque">Reports that the Dryads had returned to Oswald and the elders were quickly corroborated by Errt. Hurty men were here and they seemed to be looking for something. This was the result of the actions of a young and inexperienced Oswald. Should he have travelled forth to meet them back when Errt first joined their little home? Perhaps. Though he suspects that even with his new experience he would act much as he had back then. Swiftly he gathered a party to parley, though they would be ready to act if needed. This was his home and they had no right to advance in with such hostility, though he was sure the Dryads would be doing their level best to slow their approach he didn't want to risk them being discovered and hurt by the hurty men. Oswald just hoped that this wouldn't lead to fighting and other such horrific acts.  <br>
<a href="https://www.rpnation.com/attachments/dethglitch_redwall_woodland_critters_building_a_festival_festiv_ef247ac1-a160-4770-8be7-980d11-png.1097885/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035015-5082dfaf5f3b7aa6af8413f6c0c70f0d.jpg" class="bbImage " style="" alt="dethglitch_redwall_woodland_critters_building_a_festival_festiv_ef247ac1-a160-4770-8be7-980d11...png" title="dethglitch_redwall_woodland_critters_building_a_festival_festiv_ef247ac1-a160-4770-8be7-980d11...png" width="100" height="100" loading="lazy"></a><br>
Work was underway, a great festival ground was to be constructed to ensure that the yearly festivals would be able to get grander and grander year by year. Druidic elders were growing a tall narrow tree to act as a maypole and large open areas were slowly being cleared in such a manner as to disturb none of the natural undergrowth and paired with large constructions of markets, indoor party spaces and other great additions to ensure that not only would their yearly fetes be better then ever but also create a space that could be used for all sorts of occasions throughout the year and hopefully lead to more celebrations among the people of the grove.</span></span><br>
</span></div></div></div><br>​</div><hr>Break Point: Take Option 2 - Talk with the Hurty Men (Sir Oswald and Errt)<br>
Action 1: Send Sir Mertyn with some Ducks to scout out Ashurst and find out any threats or worries and generally gain information<br>
Action 2: Construct a festival ground in the Quiet Grove to facilitate bigger and better festivals every year.<br>
<hr>Population: 25<br>
Champion(s):<br>
Sir Oswald<br>
Errt<br>
Sir Mertyn</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><i><u><span style="font-size: 22px">The Shifting Covenant</span></u><br>
<span style="font-size: 18px">Turn 2</span></i><br>
<br>
<u>Breakpoint:</u></b> 2. Ignore the Crystalline creatures.<br>
<i>"Do you want my humblest opinion?" Ekco asked to the stone elf who had rode back to deliver the news of their discovery near the tower. Obviously it had been noticed by attendants of the tower on their breaks or sneaking off to whatever lies deep inside their mind. She noticed him about to answer, reminding him that she didn't want his answer in reality. "I don't really care. If they're in the way, poke them out of it or just grab a rock and do the rest, we have more important matters to attend to".</i><br>
<br>
<b><u>Action 1:</u></b> Start work on a place for the Beastmasters for them to train and breed the beasts at their disposal (Currently: Dino Horde, Mammoths, Pterosaurs), and to find new ways to utilise them. This will probably be expanded later. <b>Using Wood, Stone. Giant Labor applies here.</b><br>
<i>Listening to the bickering circle of unaligned preferences, the mages and fanatics of slime love and the trainers and tamers of beasts argued with eachother meaninglessly over whose own quarter of the Shifting Covenant's territory should begin being built first. The gladiators would have likely tried to raise a word, but were too busy fighting eachother for the moment.<br>
<br>
"Look, fine. I'll get to you all eventually. For now, we need examples of evolution and some fine creatures to do it. If you go northwest from High Crown, you'll find a nice area where the land meets the sea. It'll do you good to be by the water in case you figure out how to pet something in the ocean without losing a hand".</i><br>
<br>
<b><u>Action 2:</u> </b>Visit 'the Fort' with some forces. 3 Dark Mages, 6 Beast Masters, 12 Flying Cavalry, 24 Slime Drinkers, 38 Dino Horde, plus Champion OG.<br>
<br>
<i>"And what about them?" one of the slime drinkers had asked, arriving after getting out of whatever pointless scuffle with another of their own. Ekco raised an eyebrow as she waited for him to explain himself. "Those living in the little pen, up at the end of the world, you're gonna just let them be in the Split like that?".<br>
<br>
Ekco sighed as she didn't think such a topic required an explanation. "We'll be going there, and having a civil discussion with the inhabitants. But lest not forget, we are the inheritors of this land, and while on our land they will abide by our rules. We WILL treat them nicely, but if they want to be an ass about something then we'll give them a firm reminder that we won't be leaving so simply".</i><br>
<br>
<b><u>Evolution of the Body:</u></b> Dark Mage (5 Units) - 1d10+1 = 6<br>
<i>"I need to see those mages surprise me, at least for now. We'll see how willing of evolutionary subjects they turn out to be" - Ecko A'Thuun<br>
<br>
---<br>
<br>
Slime Alliance: Gain +1 Slime Champion a turn.<br>
Tower of Dreams: +1 on Non-Combat rerolls.<br>
Giant Labor (Glimmerhill Giants Trade Deal): Chance for additional abilities from built structures.<br>
Mammoth Trade: Can train mammoths, but not when Glimmerhill Giants are doing so.<br>
<br>
<b><u> Fluff</u></b><br>
To be done.</i>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Eternals</u></b><br>
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Break Point: Resolved on Discord<br>
<br>
Order 1: The Verdant Star Palace: The Eternalis Arcana 2 of 3<br>
<br>
The Crowning achievement of his people, the Verdant Star Palace was to become as such. And for now, he certainly managed to transform the tower from what it was. Where before it seemd an unimpressive human design from Mages of the Old World, now it was a much more refined and elegant design of the new. The elven architecture, aided by Elven Magics and Lizardman muscles was efficiently and rather quickly constructed in almost half the time.<br>
<br>
With Mythanar using his Red Crystal boosted magic, he managed to bring something more out of the tower. First, it seemed to become encased in a subtle Red Glow and any runes placed within its walls also carried the same red glow in them.<br>
<br>
The energies emerging from the tower felt DARK and almost Forbidden. But they were intoxicating  which brought in more types of elves and their magic as well. The tower brimmed with more power than ever before.<br>
<br>
Can now train Dark Elf Mages<br>
<br>
Gain 5 Dark Elf Mages<br>
Wear Robes covered in dark lichen with Heavy Wooden Armor under them while wielding Heavy Wooden Scepters <br>
CAN CAST DARK MAGIC<br>
<br>
<br>
Order 2: Explore the Black Archipelago<br>
<br>
Searching around the Black Archipelago, they manage to find a few things of interest:<br>
<br>
A large flock of Yellow Sheep that had Red Fangs. They seemed to have a Shepard that looked more Scarecrow than man.<br>
<br>
One of the Islands contained a series of Trees that were FAKE and upon closer inspection, the ground near those trees was fake as well.<br>
<br>
A Huge Supply of Arsenic. It could possible be mined for even more.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Followers of Izel</u></b><br>
<a href="https://www.rpnation.com/attachments/1687987479849-png.1097943/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035073-2839419975e635d8b5d0ef5568c3df86.jpg" class="bbImage " style="" alt="1687987479849.png" title="1687987479849.png" width="240" height="100" loading="lazy"></a>​</div><b><u>Actions</u></b>:<br>
<ol>
<li data-xf-list-type="ol">Construct Hunting Lodge</li>
</ol>The Hunting Lodge was a HUGE success. With careful training and due diligence, they are able to successfully hunt throughout the jungles without causing harm to the environment or over hunt the wrong types of animals, causing an extinction. This allows the protection of the animals in the Jungle. Gain PROTECTORS OF THE JUNGLE ANIMALS. WHEN OPERATING IN HOME TERRITORY, ANIMALS MIGHT COME TO YOUR AID WHETHER IN BATTLE OR EVEN DURING EXPLORATIONS/ADVENTURES.<br>
<ol>
<li data-xf-list-type="ol">Host The Ogun Games (Invite Goliaths and Moonsworn)- The Amazons, the Goliaths and the Moonsworn were all happy by the creation of THE OGUN GAMES. All 3 clans gain an additional 1d10 population boost. REMAINDER OF BONUSES WILL OCCUR ON DISCORD AFTER THE EVENT OCCURS</li>
</ol><u><b>Breakpoint</b></u>:<br>
Check out the glowing pool. (To be Resolved on Discord)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11712909" data-lb-caption-desc="Trektek · Jun 28, 2023 at 5:34 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Penitent</u></b><br>
<a href="https://www.rpnation.com/attachments/1687988042310-png.1097953/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035083-d761d0e021878d33870afe7799bdd365.jpg" class="bbImage " style="" alt="1687988042310.png" title="1687988042310.png" width="100" height="134" loading="lazy"></a>​</div>Break Point: Lay an ambush for the undead horde. (To Be Resolved on Discord)<br>
<br>
Movement: Holy Clerics return with Orpheus to Caerleon while Zerrod moves to Salt Outpost.<br>
1. Build a walled Salt Outpost using Giant workers (bonus to speed, development and high chance of additional ability or unit gain).<br>
<br>
With the Giant Workers assisting with the construction of the Salt Outpost, it only takes a matter of weeks instead of months for its construction. With the outpost up and running a PERMANENT SUPPLY OF SALT IS GAINED BY THE PENETENT AS LONG AS THEY HAVE ACCESS TO THIS LOCATION.<br>
<br>
Zerrod is able to enjoy salt on his meat. It not only increases the taste, but he soon discovers just by accidently leaving it out for a while in his room, that it manages to keep for far longer than normal. GAIN ACCESS TO LONGER FOOD STORES AS LONG AS SUPPLY OF SALT IS CONTINUED.<br>
<br>
<br>
2. Collect fallen star and return to Caerleon for study in the school.<br>
<br>
After the very long travel, Caerleon finally returned home to the school and began studying the Fallen Star. He managed to discover that this fallen star was made out of far stronger material than their stone. They even had difficulty to even break off small pieces for the examining and testing. If properly harnessed, this material could make much stronger weapons and armor for them. However, it also seemed to be filled with potent magic. Instead of attempting to harness its physical strength, they could boost their own magical abilities through THE STONE of the Fallen Star.<br>
<br>
<br>
Gain Zealot Champion:<br>
<br>
Alois<br>
Martial 2 Magic 1<br>
Skills: Holy Damage- Deals an extra 1 damage against unholy creatures<br>
Might Makes Right- Whenever he kills an enemy, he will gain +1 during that battle (Max+3)<br>
<br>
<br>
Gain War Cleric:<br>
Father Perlig<br>
Martial 1 Magic 2<br>
Skills: Holy Word- Gives a +1 to all Penitent Troops when in battle with them<br>
The Word of God- Once per turn can reroll an failed die roll</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Goliaths of The Stormwrath Peaks</u></b><br>
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Break Point: In Progress on Discord<br>​</div><b>Action 1: The Art of Gold</b><br>
<br>
Building the mine was a great success. Soon enough, they were taking out large chunks of gold to be processed by the Blacksmith. Jewelry was disseminated throughout the people as a sign of luxury not seen elsewhere. This gives them a +1 MORALE BONUS. With the new weapons and armor, there is currently enough to OUTFIT A SINGLE UNITS WORTH OF TROOPS with Gold Weapons and Armor. they are substantially heavier and the blacksmith warns that they might not last up to extended battles as much as STONE.<br>
<br>
<b>Action 2</b>: <b>Flamespitter's Fury</b><br>
<br>
Following the directions of the Wizard from years ago was not much of an issue. The lair of the GRIZZARD, the Fire Breathing Lizard stands before them. The cavern opening is taller than at least five goliaths stacked on top of one another and just as wide. The creature must be of an immense size. Littered outside the cave are the bones of various creatures ranging from small flightless birds to huge monstrous like ones. (Continued on Discord)</div>
				
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<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"><br>
<br>
Shaping the tribe had been a long and arduous process. Mr. Shadows was thoroughly exhausted by the end of his first year. As the years piled up, so too did his exhaustion. Each flesh champion he created was taxing, and he was growing increasingly frustrated at his lack of connection with the other tribesmen. Had ZOA abandoned him? It made no sense. He was there to witness the Great Betryal. He predicted every single order ZOA wanted and executed it with ruthless efficiency. Hundreds had died by his hands, or been forcibly brought into the fold.<br>
<br>
So what was it? What was wrong? He scratched at the giant insect worming its way through his skull. It had grown so big over the centuries. It twitched and shuddered when he ran his fingers down its rough carapice. It was the closest thing to a friend he had. Once its mind-controlling powers began to wane, they entered in a loose facsimile of companionship. At this point Mr. Shadows didn’t even know why he was serving ZOA. He wasn’t compelled by the insect anymore. But he still loved ZOA all the same. Watching people’s screams of horror give way to sobs of joy moved something deep within the ancient bat. ZOA was truly a deliverance from the suffering of the world. <br>
<br>
While Mr. Shadows was pondering this, the elegant yet terrifying shadow of Selassie fell over him.  <br>
<br>
"Hello there dear leader. Care to play a game? You seem glum."<br>
<br>
He pondered briefly and toyed with his gnarled cane. "What kind of game did you have in mind?"<br>
<br>
"Chess. Come on, we're all playing down by the beach."<br>
<br>
The duo walked through the scorched valley, basking in the glorious sun. There was an odd lack of animals skittering about, as most of them had been recently butchered to make more cannon fodder. The salty smell of the beach wafted from the ocean. Many aberrations frolicked on the beach, shoving one another playfully or engaging in jovial conversation. A giant flesh ooze threw around a leather ball. When they saw Mr. Shadows, they ran for him and embraced him. The old bat felt a twinge of belonging that was swiftly overtaken by nascent jealousy. <br>
<br>
Selassie got a chessboard out and placed bone pieces on the board one at a time. A small crowd formed around the odd duo. "So Mr. Shadows. Think you can beat me?" she implored. <br>
<br>
He grabbed a white pawn and moved it forward, gazing into Selassie's eyes, sizing her up. "I don't think you'd have asked me to play if you thought I'd win," he mused. <br>
<br>
She chuckled and moved a pawn. "I don't think like that. You just seemed so lonely on that rock, working on your constructs."<br>
<br>
As the game picked up in intensity, the crowd grew in size. The flesh ooze lofted smaller flesh-forms on its tendrils to get a better view of the game. It was a difficult game for both parties. Selassie was a defensive player, preferring to protect all of her pieces. Mr. Shadows, on the other hand, had no qualms about sacrificing pieces for a better position. <br>
<br>
By the end of the game, Selassie gained a second queen by promoting a pawn. This devastating blow spelled the end for the old bat. He slumped his shoulders when she checkmated him, and got up to leave. To his surprise, flesh-forms surrounded him and cheered. <br>
<br>
"Why are you being nice to me? I lost," he muttered. <br>
<br>
Selassie put a hand on his shoulder. "We're just happy you're here man. Now come on, we're playing ball in a few minutes."<br>
<br>
"But my-"<br>
<br>
"Your constructs can wait," she said with a smile. "Just have fun with us today."<br>
</div></span><div class="bbcode-centerblock" style="width: 75%;"><br>
</div></span><div class="bbcode-centerblock" style="width: 75%;"><br>
</div><br>
<br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Julee';"><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Materials</span></span></span><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Julee';"><br>
<span style="font-size: 18px"><br>
Materials<br>
Population: 48<br>
Hag-Slime: 0<br>
<br>
Rules and Troop Counts<br>


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			<div class="bbCodeBlock-content">Abilities<br>
<ul>
<li data-xf-list-type="ul">Offensive capabilities increased in the sun</li>
<li data-xf-list-type="ul">Passive defense bonus</li>
<li data-xf-list-type="ul">Gain a flesh champion every turn</li>
</ul><br>
Base Units<br>


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			<div class="bbCodeBlock-content">18 flesh pudding- amalgam of flesh bits with tendrils. CAPABLE OF DEVOURING <br>
<br>
70 moving parts- dismembered bits capable of moving and attacking independently <br>
<br>
5 flesh guardians- heavy stone armor, stone axes, thick flesh. IMMUNE TO PAIN</div>
		</div>
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</div><br>
Selassie, the True Herald <br>


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			<div class="bbCodeBlock-content">[Eternal] <br>
<br>
Martial 2, Magic 2<br>
<br>
Absorption - Selassie can absorb an organic creature and take an ability from them of her choice. Selassie can gain 2 new abilities in this manner, but may swap them out as she wishes if she finds new, better abilities she'd rather have. [Kill bosses or champions to really enjoy the benefits]. A queen thrives on the sacrifice of pawns.<br>
<br>
Control - Selassie can 'hijack' another scion of FLESH to 'oversee' them, letting them push past their limits. She can sacrifice her attacks to grant them a bonus to any action they take. [Can grant a creature a +2] In a major battle, this would be giving up attacks to grant a +1 to hit aura. <br>
<br>
Zoa Is Watching -  She has caught the eye of Zoa, for better or worse. Whenever she prays to Zoa, she rolls two die and takes the best... However, if Selassie fails or proves unworthy, she will be punished. <br>
<br>
... But there was a downside to her change..<br>
<br>
Golem's Burden - The Rune still bears that final command, the command that haunted the golem for its existence.. but Selassie is a being of FLESH, she can resist it. Normally. If she rolls a crit 1, she loses a turn as she is forced to walk in a random direction. (edited)<br>
[3:18 PM]</div>
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The Three-Sisters<br>


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			<div class="bbCodeBlock-content">[Unique Life - Stages]<br>
<br>
This creature is.. kind of immortal. When it would 'die', it instead reaches another stage in its life and 'molts' into something new. At turn 5, The Sisters Three will become something new.<br>
<br>
The Young, the Old, and the Prime<br>
Before it goes to attack or do an action, roll a d4 to see which head is in control. The Young is Martial 2, Magic 1. The Old is Magic 3. The Prime is Martial 4.<br>
<br>
However, if a 1 is rolled on the D4, they bicker and become much easier to hit [the youngest defaults to being in charge on a 1]<br>
<br>
1 - Bicker, Youngest<br>
2 - Youngest<br>
3 - Old<br>
4 - Prime<br>
<br>
Engulf<br>
When fighting something smaller then it, it has a chance to utterly engulf a target. While engulfed, the prey takes large amounts of Acid damage until dissolved. <br>
<br>
Oily<br>
Sucretts a magical mucus that can be colleted. It is, sadly, not flammable, but you may discover unique properties with study and experimentation. Gain 1 Magical Mucus each turn.</div>
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Champions<br>


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			<div class="bbCodeBlock-content">((Flesh Champion- McRoy- Gained start of turn 2<br>
Martial 1 Magic 2<br>
The Flesh is Strong- Subtract 1 from an Enemy Martial if they attack this unit<br>
Light as Air- Counts as a Flying unit(But only in Battle)<br>
Weapon: Flesh Staff with an Eye at the Top))</div>
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</div></div>
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</div></span><br>
</span><br>
</div><br>
<br>
<div class="bbcode-centerblock" style="width: 40%;"><br>
<span style="color: rgb(209, 72, 65)"><span style="font-size: 26px">Actions</span></span><br>
<span style="color: rgb(204, 204, 204)"><span style="font-size: 15px"><b>Begin Evangelizing:</b> Flesh Prophets will enter the town of Oakdale. They will assume the form of beautiful, normal humans. They will begin to evangelize to find more people to mutate, and slowly undermine the authority of Oakdale.<br>
<br>
<b>Research:</b> Mr. Shadows, being the old tinkerer he is, will begin researching the black ooze coming off the Three-Sisters, and investigating to see if it can be used for anything useful. </span></span><br>
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				<center>Roleplay Availability</center>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Mystics<br>
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<li data-xf-list-type="ol"><div style="text-align: center">Construct Structure: Meditation Hall​</div></li>
</ol><div style="text-align: center"><br>
The Stone and Earthen structure was built with one thing in mind, the peace and quiet for meditation. And with that in their thoughts, it went off without a hitch. It was soon enough that those that entered managed to feel even more enlightened than before they had gone in. With inner peace achieved, they were able to reach further and deeper inside themselves and improve.<br>
<br>
All mystics that have psionic magic increase by 1.<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Construct Structure: Astral Wisp Chamber​</div></li>
</ol><div style="text-align: center"><br>
The Clay Birds animated by the ASTRAL WISPS allow greater speed of communication through the territory. As well as providing a +1 to scouting and a +1 to initiative in battle.<br>
<br>
Break Point (Resolved on Discord)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Moonsworn</u></b><br>
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<br>
Break Point:<br>
Teach the Humans their written language to have them become workers for the cause in exchange for protection.<br>
<br>
The humans take to the written language like sponges. Something about them was filled with a sense of wonder to learn and grow. It isn’t long before they are working in the mines alongside the golems, digging ditches and latrines and even assist in the construction of structures.<br>
<br>
Gain Human Population of 30. This will grow separately every turn at 1d10+1<br>
<br>
Gain 2 Human Foremen<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">King Izgil will march North into the GreenskinLands to seek and claim the Skystone with his forces. (Resolved on Discord)​</div></li>
</ol><div style="text-align: center">​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Build the Great Warrens to house the new human population, Dawi Izgil and future pilgrims in well made stone homes and quarters.​</div></li>
</ol><div style="text-align: center"><br>
The humans had never lived so well before. They are enamored by the stone craftsmanship and happy to be so well provided for. It isn’t long before they are chanting the prayers and distributing the religion of the Moonsworn throughout the others.<br>
<br>
WORD HAS BEGUN TO BE SPREAD TO OTHER CLAN SETTLEMENTS THROUGHOUT THE CONTINENT OF THE GENEROSITY OF THE MOONSWORN​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Brothers</u></b><br>
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<br>
Breakpoint 2 (Resolved on Discord)<br>
<br>
Action 1: The expansion of The Navy<br>
<br>
Six more rafts have been completed at their makeshift docks. These ones even now have built in fishing rods, which are just thick sticks with small pieces of vines. But it will do the job to help assist in the fishing operations.For each 2 Population you use, you’ll gain +1 Fish every turn. This can help build up your food stores in times of need, or even trade goods with others.<br>
<br>
Action 2: Training of the military<br>
<br>
12 of the Rabble Rousers take to the training and become Holy Soldiers. The other 8 seem to get somewhat of a grasp on the education and become- Holy Rabble- When fighting alongside Holy Warriors, gain an additional +1 to the other bonuses when fighting alongside more Rabble Rousers.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Valora</u></b><br>
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<a href="https://www.rpnation.com/attachments/1688183033416-png.1098481/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035611-dc05ef83eed439824f3747e7ba5b4d3e.jpg" class="bbImage " style="" alt="1688183033416.png" title="1688183033416.png" width="134" height="100" loading="lazy"></a><br>
<br>
Break Point- (Resolved on Discord)<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to Figure out fish farming with assistance from the druids.​</div></li>
</ol><div style="text-align: center"><br>
Using the druids to help, it isn’t long before they manage to set up fish farms by the knowledge of which locations that they swim in so that they stay free ranged. Gain resources FISH and CRAB<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Offer to Exchange Skills with the Human Residents​</div></li>
</ol><div style="text-align: center"><br>
The humans on the island are eager to exchange skills with their savors once more. They teach them the proper ways to build a boat. GAIN ACCESS TO WAKA AMA (Outrigger Canoes)​</div></div>
				
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				<center>Roleplay Availability</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11714812" data-lb-caption-desc="Trektek · Jun 30, 2023 at 11:53 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Quiet Grove</u></b><br>
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<br>
Break Point- (Being Resolved on Discord)<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Send Sir Mertyn with some ducks to scout out Ashurst and find out any threats or worries and generally gain information.​</div></li>
</ol><div style="text-align: center"><br>
Sir Mertyn discovers some very interesting information. It seems that the ‘Hurty Men’ ran a very profitable circus act/ freak show where they have all manner of strange creatures and animals. They treat them poorly, keep them in small cages and generally beat them to get them to do things for those who pay to see the acts.<br>
<br>
Its most horrendous.<br>
<br>
Outside of that, Ashurst seems normal enough. Though its obvious that some life much better lives than others. It seems to be a very large town and one that has access to the Ocean. It even seems that they have a fleet of ships of all kinds of sizes.<br>
<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Construct a festival ground in the Quiet Grove to facilitate bigger and better festivals every year.​</div></li>
</ol><div style="text-align: center"><br>
The Festival grow is constructed quite quickly and with great precision and care. Making sure that there is a festival every year brings great joy to the animals. INCREASE HAPPINESS BONUS BY +1​</div></div>
				
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<a href="https://www.youtube.com/watch?v=xoA-dGb7cBs" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxoA-dGb7cBs&amp;hash=c7f302a276405bb0ba3e42cd395aa178" rel="nofollow ugc noopener"><b><i>BGM</i></b></a><br>
<br>
<span style="font-size: 18px"><b>Leader</b></span><br>
BlackRock<br>


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			<div class="bbCodeBlock-content">Race: Old World Obelisk<br>
Age: Immortal<br>
Keywords: Inspiring, Ominous, Unbreakable<br>
Martial/ Magic: 3 Martial<br>
Character Strength:  The Black Rock has stood for countless lifetimes, and will remain for countless more. (Starts with a regenerating save.)<br>
Character Weakness: Watching and waiting for those who seek its wisdom, the Black Rock remains constant in its vigil. (Cannot move or attack)</div>
		</div>
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</div><br>
<b><span style="font-size: 18px">Leadership</span></b><br>
Monkey Madness- In the first round of a battle, all units do extra damage.<br>
More Technology, More Power- When you use higher technology based units, you can reroll a failed attack once per battle.<br>
It Will Be A Wasteland- When you attack an enemies lands, they'll lose 3d10 population.<br>
<br>
<span style="font-size: 18px"><b>Army</b></span><br>
<span style="font-size: 15px"><b>Champions</b></span><br>
Mighty Jo Young<br>


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			<div class="bbCodeBlock-content">Martial 3 Magic 0<br>
Connection to the BlackRock- If this champion survives until a natural death, his lineage is guarantied to produce Champions that will grow progressively stronger over time due to this connection with the BlackRock.<br>
Lead by Example- When charging into battle at the front, becomes a Martial 4 and gives his troops a +1 to attack.<br>
<br>
Weapon: Heavy Stone Club<br>
Armor: Heavy Stone Armor</div>
		</div>
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</div><br>
<span style="font-size: 15px"><b>Units</b><br>
5 Monkey Warriors</span><br>


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</div>17 Monkey Battalions<br>


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</div>2 Battle Wagons<br>


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			<div class="bbCodeBlock-content">Capable of throwing large rocks a great distance very hard and easy to operate. Covered in spikes with the front shaped like a large skull and painted Red, since everyone knows that Red Things move faster.<br>
<br>
Ranged Boulder Attacks<br>
Fear(1)</div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Technology</span></b><br>
Wood<br>
Stone<br>
Pigmentation<br>
Wheel<br>
Cuneiform<br>
<br>
<span style="font-size: 18px"><b>Relics</b></span><br>
Copper Club<br>


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			<div class="bbCodeBlock-content">Might be more to it..</div>
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</div><br>
<span style="font-size: 18px"><b>Population</b></span><br>
<span style="font-size: 15px">20</span><br>
<br>
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<br>
<span style="font-size: 22px">Astoria</span><br>
<span style="font-size: 18px">Turn 2</span><br>
<br>
<span style="font-size: 15px">The Blackrock stared into a pit as cold and dark as itself, as the first of it's 'people' neared the massive Void that almost separated them from the rest of the continent. With primitive trepidation, some of the vanguard slowed their march as the chasm loomed closer, but with Jo at their head and the Battle Wagons rolling unerringly forward at the rear, the Monolith held no such doubt.<br>
<br>
From savagery they had been ascended, and soon these primitive feeling's that his followers felt would be transcended in the light of their technology. Plagued for a generation with the chatter about an unseen predator of the Wastes, the Monolith's march of progress would quell the irrationality and fear of the Troop's ancestral heritage.<br>
<br>
Through the BlackRock the races of Astoria would be uplifted into so much more. And for those that resisted the ascension..<br>
<br>
The Obelisk moved an unseen eye towards the array of tiny houses, and even smaller beings, that shared the Wastes with them. The Sun glinted over the BlackRock's towering frame.<br>
<br>
....A purge.<br>
<br>
With a scientific curiosity, the Old World Obelisk wondered on what side this community of children would fall?</span>​</div><br>
<span style="color: null"><b>Actions<br>
1. <span style="color: null"><b>Train New Unit with Technology (Pigmentation) (Wood/Stone used) (Inspiring Keyword used) (20 Population used)</b></span><br>
2. Explore the Void</b></span><br>
<br>
<b><i>BREAK POINT:</i></b><br>
<ol>
<li data-xf-list-type="ol"><i>Talk them into joining with the Blackrock Troop</i></li>
<li data-xf-list-type="ol"><i><s>Fight them and claim the survivors as slaves to the Troop</s></i></li>
<li data-xf-list-type="ol"><i><s>Set up Trade with the Child Community</s></i></li>
</ol>(Offers of protection and technology will be used as incentives)</div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">The Glimmerhill Giants​</div></h2><br>
Near the peak of Onan's Rock, Wroggi sat and chewed on a tree branch, looking out towards the smoke rising from Woodmere. Small Ogdan and Wee Raskil were playing at his feet, too young to be bothered with the landmarks he had brought them up here to see.<br>
<br>
Vrizz approached, as she had many times before, to report on the ongoing efforts of the weewards in destroying their peace and quiet. "Wroggi, great chief, they keep cutting and burning. We told them to slow, be one with the herds, but they do not listen. At this rate, there may be no beasts left in the wood come death. "<br>
<br>
Wroggi sat back, taking this in. It certainly was much quieter these days, as the sounds of beasts and birds from the west grew muted. The rapid growth of the settlement was started by them, sure, but he assumed the weewards would grow content once they had somewhere to sleep and fine foods. Wroggi was shocked to find that the more they had, the more they bit into the earth and wood, the more they scoured the land for flesh to eat, the more they struck out, trampling the hunting grounds and walking paths his tribe had been using for as long as they'd remembered.<br>
<br>
He looked to his children, budding mudlets without a care in the world as of yet. When they grow to care, will the greed of the wee ones be what they ought to worry about? To that question, he knew the answer.<br>
<br>
"Perhaps we knock them down them down a bit," Wroggi eventually said. "Them as gets up can join the tribe should they behave. Them as don't behave get knocked down harder."<br>
<br>
"Aye, I'll gather the clan. We'll make short work of tiny skulls," Vrizz said, turning from the chief, a vindictive smile upon her face.<br>
<br>
The battle will be joined at dawn, the sun rising over Onan's Rock signalling the March of the Giants, and, if all goes well, the burning of Woodmere.<br>
<br>
<hr><br>
BREAKPOINT:<br>
<br>
It seemed as though their goal was to continue to grow and expand, with or without the approval of the Giants. Would the Giants allow this growth to continue? Or would they put a stop to it, once and for all?<br>
<br>
BREAK POINT:<br>
<ol>
<li data-xf-list-type="ol">Ignore the Bandits</li>
<li data-xf-list-type="ol">Tax the Bandits (Get more cool items) in exchange for the continued logging</li>
<li data-xf-list-type="ol"><b><b>Fight the Bandits (This has gone on long enough)</b></b></li>
</ol><br>
The giants will march on Woodmere, tired of their endless encroachment. The full army (minus 20 slop) is streaming into the woods, and marching as the sun rises over Onan's Rock. Wroggi is wielding the Flamer, and bears the Crown of the Lost King and the Bracelet of the Gods.  The Giant's Toothpick, after a brief altercation, is wielded by Kurlap, his long trollish arms lends wide swings to the bloodletting blade.<br>
<br>
ACTIONS:<br>
<br>
1. The Giants will train more Marauders for the coming fight.<br>
2. The Giants will try to steward the balance of the ecosystem in the wake of the bandit's growing appetites and learn about the natural world around them, forming a RANGER'S REST near the base of the mountains.<br>
3. (Free Action) War Paint will be provided to the Grungle Grunks for the upcoming battle.<br>
<br>
<hr><br>
 
    			<div class="tabsBb" id="tabContainer_1736445491">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445491" data-tab-container-id="tabContainer_1736445491" href="javascript:">Basic Info</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445492" data-tab-container-id="tabContainer_1736445491" href="javascript:">Relics &amp; Leadership</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445493" data-tab-container-id="tabContainer_1736445491" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445491" style="display: list-item;"><br>
Name: Wroggi Tuskfire<br>
<br>
Race: Giant (Stone)<br>
Age: Generational (Middle)<br>
Keywords: Huge, Strong, Cursed<br>
<br>
Stat points:<br>
Martial: 4 (Base 3)<br>
Magic: 0<br>
Army: 3<br>
Technology: 0 (Wood, Stone, Pink Goop)<br>
Leadership: 1<br>
Relics: 1<br>
<br>
Character Strength: Herder (bountiful food)<br>
Character Weakness: Small Minded (does not think outside the box)<br>
<br>
Equipment:<br>
<i>-Crown of the Lost King (Can be worn as a Pinky Ring- Boosts a character up by 1 Martial. There might be a ghost attached to this.<br>
-Giant's Toothpick- A Solid Stone Sword that is etched with Glowing Runes. Currently stained in Dark Red Blood.<br>
-Bracelet of The God's (Can be worn as an ear Piercing) Allow up to 2 full rerolls. After that, it breaks.</i><br></li><li class="bbTabContent" id="tab_1736445492" style="display: none;"><br>
Relics:<br>
Flamer- A machine that seems capable of making harsh fires at your enemies. Used by the Chief for ceremonies and cooking fires.<br>
<br>
Leadership:<br>
Peaceful Giants- Gain advantage on diplomacy with NPCs<br>
Giant Horde- Improve the birth rates of the Giants<br>
<br>
Population: 20 (plus whatever bonus Giant Horde gives).</li><li class="bbTabContent" id="tab_1736445493" style="display: none;"><br>
Tuskfire Marauders- 5 Tuskfire Marauders wearing Wooden Armor and wielding Large uprooted Trees as weapons. Kinsmen that are strong, tough and loyal<br>
<br>
Wolly Mammoths- 10 Wolly Mammoths that are trained for combat as well as usable as pack animals. Sharp tusks can impale enemies.<br>
<br>
Grungle Grunks- 30 Grungle Grunts which are Half Giant,  half something else. They are half the size of normal giants are wield Stone Great Clubs, wearing Medium Wooden Armor<br>
<br>
Slop- Gain 50 Slop which are Mud Elementals that continuously follow the Giants and for some reason listen to their commands<br>
<br>
Living Rocks- Gain 50 Living Rocks. They can roll and speak or be thrown by Giants</li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/kuro-jpg.1098260/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035390-3c8ba33a41a10af33d5a0e3cd9e4c40c.jpg" class="bbImage " style="" alt="Kuro.jpg" title="Kuro.jpg" width="100" height="142" loading="lazy"></a><br>
<br>
<span style="font-size: 26px"><b><u>The Aros Tribe</u></b></span>​</div><hr><div style="text-align: center"><span style="font-size: 22px"><i>Laetalos, 2 AF (After Forming)</i></span>​</div><hr><div style="text-align: center">Kuro observed the Dryad, sitting atop the tree home that he had claimed as his own. She had been seen commonly around the growing village for only a week now, and yet already she has become one with the community. The children loved her, the people felt safe, and him? He felt drawn to her, to her beauty, to her power, to <i>her. </i>Perhaps it was simply his imagination, she was, after all, the only other person within the Tribe who had the same command of magic that he had. Whatever it was though, he knew that he wished to learn more about her.<br>
<br>
"Kuro, think fast!" The mage barely had time to look up before he was hit in the face by a ball of water. Ad he wiped the liquid from his eyes he heard the laughter of the children and a high, tinkling laughter that could only be Asari's. With a mischievous grin the young mage took control of water for himself, launching it back to cover the entire group. With a laugh of his own he used his boots of air to launch himself to the ground, joining in the game that they had now started.​</div><hr><div style="text-align: center"><i><span style="font-size: 22px">4 AF</span></i>​</div><hr><div style="text-align: center">She still wouldn't leave his thoughts, even after having been within the village for two years. He thought of her constantly, of her hair, her face, her laugh, her voice, all that was her. He knew, he was smitten with her. He wished to constantly be near her, to spend as much time as he could talking to her and to hear her perspective on all that he saw. And yet, he refused to act. To tell her how he felt, to pursue and court her. For she was an immortal, one who would never die for as long as she lived. She would live as long as her tree was not destroyed, as long as it was protected. And so that was what he would do, he would protect it for as long as he lived and would ensure it would be protected long after that. It would become the responsibility of those who he called family and of the Aros Tribe.<br>
<br>
"Kuro! Stop brooding and come give me some help with the new houses!" Kuro looked down from his perch, having taken to sitting in the boughs of his home tree in recent months, and smiled.<br>
<br>
"I am coming Asari, I know not why you ask for my help though, my singing sounds as if it is a dying beast when compared to yours," Kuro smiled as the joke made her laugh, allowing her to lead him to their newest job.​</div><hr><div style="text-align: center"><i><span style="font-size: 22px">17 AF</span></i>​</div><hr><div style="text-align: center">Swearing to himself, Kuro ducked under the bolt of flames, allowing them to slam into the rock face behind them. A quick response of a latching vine was countered by a blast of pure magic, only to be countered itself by a launched ball of frost. A lull in the fighting came after the last spell, the duo of mages both panting heavily as they stared the other down.<br>
<br>
"Tell me Kuro, why have you not asked to court me yet," Kuro sucked in a breath and stiffened at the question, being caught off guard as Asari charged him. It was but a moment after she had spoken that he found himself wrapped in vines and being held in place.<br>
<br>
"Asari-"<br>
<br>
"No, Kuro. You have been staring at me for over a decade, I'm not blind. Why do you refuse to ask?" The dryad glared at him, a nervous tension about her.<br>
<br>
Kuro sighs and closes his eyes, growing limp in the prison of vines. "I am afraid to. You are immortal Asaria, and I am but a human. I would not presume you would wish to be with me since I will die long before you do. I refu-"<br>
<br>
Kuro's eyes shot wide as he was cut off, finding that the Dryad who had claimed his heart was kissing him deeply. His eyes slowly closed again and he knew, she didn't care.​</div><hr><div style="text-align: center"><span style="font-size: 22px"><i>20 AF</i></span>​</div><hr><div style="text-align: center">Kuro looked around nervously, standing upon the cliff far above the forest. Visible to him was the soon to be setting sun, the bounds of the forest, and even the village. It truly was a beautiful spot to be, and he felt nervous about the fact that his beloved would soon join him there.<br>
<br>
"Kuro! There you are, I had to have Varos show me the way here!" Kuro turned to the voice, his breath hitching at the sight of his beloved dressed in a regal dress of leaves. Atop her shoulders were the duo of barn owls that they had summoned as their familiars, the pair mated for life in the feywilds and now here. "Why did you call me all the way out here instead of joining in with the spring festival with the others?"<br>
<br>
"Come my love, take in the view for a time first before we speak," Kuro gestured to the cliff face, turning once more to look out upon the view. As Asari joined and leaned into his arm he began to smile, the expression only growing as the sun began to grow low in the horizon. As the world was alit in the golden rays, he turned to her and dropped to a single knee. "Asari, you who have claimed my heart. I know that I love you and that you love me. I treasure your presence every day and find my thoughts always have you in them. For this, and for the thousand other reasons I love you, I ask, will you become mine for all eternity? Till the stars do fall and the sun does die? Till the forests and mountains of this world crumble into naught but dust? I ask you, will you marry me?" Kuro lifts a beautiful wooden amulet to her, the pendant carved into the shape of her tree by his very hands and inlaid with gold that had been created by his magic.<br>
<br>
"Yes!" Asari, overcome with emotions, began to cry. Reaching down and pulling him to his feet, she embraced him, holding him tightly. "Yes! Yes! I will be yours, and you will be mine! For as long as I may live!"<br>
<br>
With a childish and excited grin Kuro wrapped the amulet around her neck, barely having gotten it settled before he was pulled into a deep kiss. As the couple kissed, framed by the setting sun, their familiars began to fly a dance around them, and the village knew that good things had come to pass.​</div><hr><div style="text-align: center"><span style="font-size: 22px"><i><b>Actions</b></i></span>​</div><hr><br>
<div style="text-align: center">1. Begin attempting to develop a system of characters to pass on stories (Writing)<br>
2. Attempt to resolve the fight between the Mud Witch and the Swamp Witch<br>
<br>
<b><span style="font-size: 18px">Breakpoint</span></b><br>
<s>Track down and fight the bandits<br>
Ignore the Trader</s><br>
<b>Track down and attempt to talk to the bandits<br>
<br>
<span style="font-size: 18px">Leader</span></b><br>
<span style="font-size: 15px">Kuro Aros</span><br>


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			<div class="bbCodeBlock-content">Race: Human (Mutated)<br>
Age: 24 (Aging Immortal)<br>
Keywords:  Intelligent, Archmage,  Leader<br>
Traits:We Know These Woods- When fighting in the woods, force a reroll of an enemies successful Action. (Once per Game Turn)<br>
I know Magic- Choose one level 1 Close Range Spell and cast it at Long Range<br>
Magic: 3 Martial: 0<br>
Army: 1 Technology: 1 Leadership: 1 Relics: 2<br>
Character Strength - Highly competent command of magic at all levels<br>
Character Weakness - Immortality prevents death in any form, but does not prevent Kuro from ageing, eventually leading to him being little more than skin and bones that can't move as he ages<br>
<br>
<b>Lahara's Ward</b><br>
Gain [Fey Presence] [Misty Escape]<br>
Kuro is now <i>immune</i> to any and all forms of poison. Not only is he immune, but particularly powerful or deadly poisons will actually heal him.</div>
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</div><b><span style="font-size: 18px">Champions</span></b><br>


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			<div class="bbCodeBlock-content">Asari<br>
[Martial 0/Magic 3] [Immortal]<br>
<i>My Tree, My Heart, My Home</i><br>
Asari cannot be gone from her tree for long. Every turn that ends, and she is not at her tree, her magic level will drop by 1. If it reaches 0, she will die. It may be possible to find a solution to this... eventually.<br>
<br>
<i>Power of the Forest </i><br>
Asari can cast 3 level 4 Spells from the Druid list an event.<br>
<br>
<i>If the tree is strong, and she is happy, you will flourish </i><br>
So long as the village respects the forest and its ways, cherishes nature and Asari is 'happy'<br>
<br>
While Asari is alive, gain D3 units of Dryad Wood a turn. Dryad Wood is stronger then any mundane wood and has natural magical properties.</div>
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<b><span style="font-size: 18px">Special Goods</span></b><br>


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			<div class="bbCodeBlock-content">Dryad Wood - 3 Units<br>
Amber - 5 units</div>
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<b><span style="font-size: 18px">Relics</span></b><br>


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			<div class="bbCodeBlock-content">Light Sword- A strange blade that forms out of Light from a small handle<br>
Boots of Air- Boots capable of allowing limited flight<br>
The MAYONNAISE Jug -This Pottery Jug can be magically compelled to fill with one of the below once a day. Once the jug starts producing, it can't produce a different one until the next day. The Jug has a 'maximum' of each thing it can create and will not make more of that until it is gone [The jug KNOWS]<br>
Beer - 4 Units<br>
Wine - 1 Unit<br>
Honey - 1 Unit<br>
Mayonnaise - A Disgusting Amount<br>
Vinegar - 2 Units<br>
Water, Fresh - 8 Units Worth<br>
Water, Salt - 12 Units Worth</div>
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<b><span style="font-size: 18px">Army</span></b><br>


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			<div class="bbCodeBlock-content">Forest Barbarians- 5 Forest Barbarians who wear Light Wooden Armor and wield Stone Hatchets. They strike hard and fast, giving in to blood rages that make them harder to take down<br>
Green Soldiers- 26 (+6) Green Soldiers, called such because they wear Green Foliage draped over their Heavy Stone Armor. They wield wooden Spears<br>
Wolfpack- 30 Wolves that are loyal to you directly. They obey without question and are capable of PACK TACTICS</div>
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<b><span style="font-size: 18px">Population</span></b><br>
<span style="font-size: 15px">17 (+7)</span><br>
<br>
<b><span style="font-size: 18px">Technology</span></b><br>


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			<div class="bbCodeBlock-content">Wood<br>
Stone<br>
Pigments</div>
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	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Vokar
			</dt>
			<dd class="first  " style="display: none;">
				<b>Name: </b><br>
Vokar<br>
<b>Race:</b><br>
Human (Pygmy)<br>
<b>Age: </b><br>
Generational<br>
<b>Keywords: </b><br>
Mythical, Medium, Martyr<br>
<b>Martial:</b><br>
2<br>
<b>Magic:</b><br>
1<br>
<b>Character Strength:</b><br>
Vokar has made a pact with Bagheeret, the Panther Demon, granting him, and each of his heirs, the strength, speed and senses of Bagheeret's totem; the Shadow Panther.<br>
<b>Character Weakness:</b><br>
In exchange, Vokar has forfeited his soul to Bagheeret, forever tainting his blood with demonic energies.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Leadership
			</dt>
			<dd class="between  " style="display: none;">
				<b>Animal Handlers:</b> <i>Tendua gain a bonus to capturing/training new animals.</i><br>
<b>One with the Greenery: </b><i>All troops gain a passive bonus to stealth when in Forests or Jungles. </i><br>
<b>Tendua Fighting Culture:</b> <i>Gain a Pygmy Champion every turn.</i><br>
<b>Plentiful Wood:</b> <i>When using wood to build, can gain additional building bonuses.</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Army
			</dt>
			<dd class="between  " style="display: none;">
				<b>5x Stealth Panthers: </b><i>Stealth Panthers gain a large attack bonus when attacking from Stealth or the shadows.</i><br>
<b>10x Pygmy Fighters:</b><i> Pygmy Fighters wear Heavy Wooden Armor with Poison Tipped Wooden Spears. POISONS LIVING ENEMIES.</i><br>
<b>Pygmy Champion - TuLo</b><br>


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			<div class="bbCodeBlock-content"><b>Stats</b><br>
<i>Martial 3 Magic 0<br>
<b>Skill(s):</b> <br>
Hold My Head Up High- Gain a +1 to damage when fighting head on in battle<br>
Make them Run- When causing Fear in an Enemy, cause them to flee to another Region<br>
<b>Weapon:</b> <br>
Heavy Stone Spear<br>
<b>Armor:</b> <br>
Light Wooden Armor</i></div>
		</div>
	</div>
</div><b>Gained Champion - Muskaan </b><br>


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			<div class="bbCodeBlock-content"><i>[Repeating Cycles]<br>
Muskaan does 'age' but he doesn't 'die of old age'. He starts off as a child [turn 1], then becomes an adult [turn 2], then middle aged [turn 3] before finally becoming an elder [turn 4]. After elder, his life will *restart* in child and he will lose all his memories. [So child again on turn 5].<br>
<b>Stats</b><br>
<s>Child - Martial 1/Magic 0</s><br>
Adult - Martial 3/Magic 0<br>
<s>Middle Aged - Martial 2/Magic 1<br>
Elder - Martial 0/Magic 3</s><br>
<b>Skill(s)</b><br>
Power of Ages - Everytime Muskaan's life cycle restarts, add +1 to either Martial or Magic. This is permanent. [So at turn 5, if you gave him +1 martial, he'd be Martial 2 as Child, Martial 4 as Adult, Martial 3 as Middle Aged, Martial 1 as Elder.] If the RP goes long enough, it is possible for him to become Martial 10/Magic 10<br>
Golden Bracelet - When Muskaan was still a child, one of his bracers grew too large and slipped off his wrist. He gave it to Vokar, who he saw as his father, as a gift. Both Muskaan *and* Vokar benefit. When the duo fight side by side, they may add either +1 Martial or +1 Magic for the scene. [You may split it, so Vokar can have +1 Martial and Muskaan +1 Magic, or give them both magic, whatever. You can change this buff between scenes]. This has no effect if the bracelets are split. When Vokar passes away, Vokar's heir, the new Demon Panther, will gain this effect.<br>
Monkey Kung Fu - Muskaan has a prehensile tail, as such, he may equip *three* melee items [Can wield three swords, two swords and a shield, etc] </i></div>
		</div>
	</div>
</div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Relics
			</dt>
			<dd class="between  " style="display: none;">
				<b>Shadow Vestment of Assassination:</b> <i>A vestment that is coloured a dark purple. It renders the wearer invisible as long as it is being worn.<br>
</i>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Technology
			</dt>
			<dd class="between  " style="display: none;">
				<i>Wood<br>
Stone<br>
Pigments<br>
Salves/Tonics<br>
(ALL TENDUA TRIBESMEN GAIN A BONUS AGAINST DEATH SAVES AS WELL AS DISEASE)</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Population
			</dt>
			<dd class="between  " style="display: none;">
				10<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Commodity
			</dt>
			<dd class="between  " style="display: none;">
				<i>Meat</i><br>

			</dd>	
		
	</dl>​</div>The passage of time had marked Vokar's face with the lines of experience, his once youthful features now etched with the wisdom and hardships of their new life in Patala. It had been many years since the Tendua first sought refuge in the subterranean jungle, and they had come a long way since then.<br>
<br>
Throughout the years, the Tendua had managed to adapt to their environment, harnessing the resources provided by the bountiful land of Patala. They had forged a unique bond with some of the creatures that roamed the underground realm. Bongo and Gaur, once wild and untamed, now provided vital sustenance and worked side by side with the Tendua, assisting in various tasks and carrying the burdens of their growing tribe.<br>
<br>
The Tendua had also unlocked the secrets of the plants that thrived in Patala's depths. They knew which ones to eat, which ones to avoid, and with the guidance of Zurin, the tribe's skilled medicine man, they had mastered the art of creating tonics and salves from the alien flora. Zurin felt a special connection with this new land. Taking from its grass and trees, he constructed a special hat made of interwoven blades of grass and sturdy wood that had become synonymous with him and his position.<br>
<br>
The Tendua had welcomed a new addition to their tribe as well, a peculiar monkey-like child that Vokar had found in the now vanished overgrown temple. He had named the boy Muskaan, meaning smile in their language, for the joy he would inevitably bring into their lives. Vokar, having lost his own family to the devastation left in the wake of the meteorite, saw in Muskaan a chance to rebuild what had been shattered. He took the child under his wing, offering him warmth, protection, and a place within the tribe. At first, the Tendua were taken aback by Muskaan's presence, for they had never encountered anything like him before. But over time, Muskaan's endearing nature and the love and care Vokar bestowed upon him erased any doubts. In the eyes of the Tendua, Muskaan was no longer a stranger but a cherished member of their family.<br>
<br>
As the years passed, Muskaan grew under Vokar's nurturing care, guided by the wisdom and teachings of his adoptive father. Vokar imparted not only practical knowledge but also the values of the Tendua, teaching Muskaan about their customs, traditions, and the importance of unity. Their relationship bloomed into something beautiful; a bond that transcended blood and physical differences. Muskaan, in turn, looked up to Vokar as his father, mentor, and protector. He admired Vokar's strength, resilience, and unwavering dedication to the tribe. Vokar's words became Muskaan's guiding light. In Vokar's presence, Muskaan found reassurance and the unshakable belief that he, too, had a vital role to play in the tribe's journey.<br>
<br>
Vokar had also made another discovery, in addition to Muskaan, in the temple. Ancient parchments with strange symbols inscribed upon them that he could inexplicably read, despite having never seen them before. Using these enigmatic symbols as a starting point, Vokar embarked on a quest to develop a system of writing for the Tendua, a cuneiform that would chronicle their own stories and triumphs. Muskaan observed Vokar's endeavour with keen interest, for the symbols he studied were a part of his lost heritage, offering his own insights and aid with the budding script.<br>
<br>
The Tendua's nomadic existence had taken them across the underground jungle of Patala as they followed the ebb and flow of the wildlife. Yet, as the years passed, a longing for stability began to settle within the hearts of the tribe. They yearned for a place they could truly call home. Driven by this collective desire, Vokar led the tribe in constructing a permanent settlement. Using the natural resources that surrounded them, they began fashioning sturdy structures from timber and animal skins and coloured them with pigments.<br>
<br>
As building work got underway, Zurin presented Vokar with a vial he had in his possession, mentioned in the tales of old that if one was to take it, they would get abilities beyond compare. Although he had no reason to doubt the wisdom of Zurin or the tribe, his bargain with the Panther Demon played on his mind. One does not gain such a thing without potentially losing something in return. He briefly contemplated giving it to another member of the tribe to observe its effects but quickly dismissed the idea. He could never ask them to do something that he wouldn't do and so, throwing caution to the wind, drank the vial's contents and awaited the results.<br>
<div style="text-align: center"><br>





	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Break Point
			</dt>
			<dd class="first  " style="display: none;">
				1. Drink the vial to see what it holds <i>[Marytr]</i><br>
<s>2. Have another member of the tribe drink the vial<br>
3. Do not take the vial (This is a falsity)</s><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Actions
			</dt>
			<dd class="between  " style="display: none;">
				1. The Tendua Tribe will establish a permanent settlement in Patala using Wood <i>[Plentiful Wood]</i>, animal skins from the Bongo and Gaur and Pigments.<br>
2. Using the symbols on the parchments he found at the overgrown temple, and his understanding of them, as a basis, Vokar will attempt to develop Cuneiform.<br>

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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Shifting Covenant</u></b><br>
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<br>
Breakpoint: 2. Ignore the Crystalline creatures.<br>
<br>
The Crystalline creatures soon begin to set up their own settlement nearby. They seem to grow it right from the very ground as its structures are also made out of crystal. A new society seems to be developing. When approached, they merely warn of THE OLD ONE in the Crystal Fields to the South.<br>
<br>
Action 1: Start work on a place for the Beastmasters for them to train and breed the beasts at their disposal (Currently: Dino Horde, Mammoths, Pterosaurs), and to find new ways to utilise them. This will probably be expanded later. Using Wood, Stone. Giant Labor applies here.<br>
<br>
Gain 35 Dino Horde. <br>
<br>
Dinos can now be used for carrying and assisting with labor. An entire new subculture of worker class dinos is bred. They bring food and supplies to those that are near the tower as well as transport between the various locations in The Split.<br>
<br>
Action 2: Visit 'the Fort' with some forces. 3 Dark Mages, 6 Beast Masters, 12 Flying Cavalry, 24 Slime Drinkers, 38 Dino Horde, plus Champion OG. (Resolved on Discord)<br>
<br>
Evolution of the Body: Dark Mage (5 Units) - 1d10+1 = 6<br>
<br>
Dark Mages grow a Powerful Dark Tentacle out of their back that helps fend off enemies in close range.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Flesh Prophets</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1688519576789-png.1099646/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1036/1036776-f2d131850710242edb7ab8044e04b076.jpg" class="bbImage " style="" alt="1688519576789.png" title="1688519576789.png" width="100" height="142" loading="lazy"></a><br>
<br>
Actions<br>
Begin Evangelizing: Flesh Prophets will enter the town of Oakdale. They will assume the form of beautiful, normal humans. They will begin to evangelize to find more people to mutate, and slowly undermine the authority of Oakdale.<br>
<br>
A small, but very vocal subculture begins to form within Oakdale over the years that begin to follow the Flesh Prophets. Those in power and the vast majority are still resistant. But now there are people who feel that way of life is valued or at least better than what they currently have.<br>
<br>
Many were still found UNWORTHY…..<br>
<br>
Gain 2 Flesh Puddings, 10 Moving Parts and 2 Flesh Guardians<br>
<br>
Research: Mr. Shadows, being the old tinkerer he is, will begin researching the black ooze coming off the Three-Sisters, and investigating to see if it can be used for anything useful.<br>
<br>
It seems to be a remarkable POISON. In small doses it will corrode the insides of any LIVING CREATURE and in large doses can even do so in mere seconds. If applies to non living weapons it will add +1 to Damage and POISON.<br>
<br>
If ingested by a creature such as a FLESH PUDDING, it will become a CORROSIVE BOMB. This affect can ONLY be done right before battle or else it will violently explode.<br>
<br>
Gain Flesh Champion- Artur<br>
Martial 3 Magic 0<br>
Downtrodden- Artur was from Oakdale, the lowest of the low class. When fighting an enemy more powerful than him, Gain +1 Martial against the target.<br>
True Believer- A believer in the cause, he is immune to all NEGATIVE PENALTIES​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Black Rock</u></b><br>
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<br>
Actions: Train new unit with Technology (Pigmentation) (Wood/Stone used) (Inspiring Keyword used) (20 Population used)<br>
<br>
They needed something good. They needed something Strong. They needed something POWERFUL. And that was where they had it. That was where they made the ultimate tool to fight back against those that did not belong. The Battle Podium was born.<br>
<br>
It was a large Stone Podium on a thick wooden frame with two large wooden wheels. It would be pulled by two Monkey Men wearing Red Face Paint. On the Podium itself is a Monkeyman giving an inspirational speech to the troops or a demoralizing one to the enemy with two Monkey Men with Red Face Paint and spears on the podium to protect the speaker.<br>
<br>
Gain 4 Battle Podiums<br>
<br>
Battle Podium<br>
(Either +1 to Allied Troops or -1 to Enemy Troops. This can stack up to +/- 3)<br>
<br>
Explore the Void- (This will be resolved on Discord)<br>
<br>
BREAK POINT: Talk them into joining the Blackrock Troop.<br>
<br>
The children are at first worried by the sight of the Monkeymen. But quickly they are excited about not having to purely defend for themselves. They willingly join up with them.<br>
<br>
Gain: Child Village<br>
15 Human Population (Keep track separately)<br>
Gain Human Hero<br>
Gerald<br>
Martial 1 Magic 1<br>
Growth- Every turn until Death, Gerald will gain +1 Martial<br>
Magic- Gerald can cast Holy Magic​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Nowhere Herd</u></b><br>
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<a href="https://www.rpnation.com/attachments/1688609864543-png.1099913/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037043-d840e56742a8ad811deaa3454cc8d4bc.jpg" class="bbImage " style="" alt="1688609864543.png" title="1688609864543.png" width="190" height="100" loading="lazy"></a><br>
<br>
Action 1: Trading in Reijkhold-  For trading Spirits and Pigments: CHOOSE ONE<br>
<br>
The Golden Hat- A hat made out of heavy gold with strange insignias on it. They say it's from the OLD WORLD.<br>
<br>
The Singular Boot of Ice- A Boot missing its pair. It feels cold to the Touch<br>
<br>
Bag of Ice- A Bag filled with strange Ice Cubes<br>
<br>
Action 2- The Herd hunts and resupplies. Gaining- 10 BOAR MEAT, 10 MYSTERIOUS BONES and 5 ICE PEARS​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Glimmerhill Giants</u></b><br>
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<a href="https://www.rpnation.com/attachments/1688609940490-png.1099914/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037044-85b70b9769f530c9aefeba5590b5ba73.jpg" class="bbImage " style="" alt="1688609940490.png" title="1688609940490.png" width="178" height="100" loading="lazy"></a><br>
<br>
BREAK POINT-  Fight the Bandits(Resolved on Discord)<br>
<br>
Training more Marauders- Gain 15 Tuskfire Marauders<br>
<br>
Giants form a Rangers Rest near the base of the Mountains for the balance of the Ecosystem.  More and more creatures come back to the mountain and the forests. Even many that were beginning to be scared off from the beginnings of the over foresting done by the Bandit Humans.<br>
<br>
GAIN NEW COMMODITY: GIANT DEER MEAT​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Aros Tribe</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1688734579666-png.1100304/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037434-a5b9c23668a46b53af81e58eb032db87.jpg" class="bbImage " style="" alt="1688734579666.png" title="1688734579666.png" width="148" height="100" loading="lazy"></a><br>
<br>
Break Point-  Track down and talk to the bandits(Resolved on Discord)<br>
<br>
Actions: Begin attempting to develop a system of characters to pass on stories (writing)<br>
<br>
The Aros Tribe unlocks Cuneiform and begins to keep track of stories. Tales of the greatness of Kuro Aros seem to be the most popular stories to tell. Mainly of how he made friends with a treant, the beautiful love story between him and Asari as well as how he frightened off a horde of terrible bandits that were pillaging the countryside.<br>
<br>
These written stories spread as far as Lakeside, Reijkhold and Oakdale. Heroic tales that would be passed down through the ages.<br>
<br>
It also helps keep a schedule with the system of writing.<br>
<br>
Action 2: Attempt to resolved the fight between the Mud Witch and the Swamp Witch-<br>
<br>
Through extremely careful negotiation, Aros is able to broker a peace between the Mud and Swamp witch. In fact, they are so happy with the terms that Aros is able to make that they decide to join his clan.<br>
<br>
Gain- Mud Witch<br>
Martial 0 Magic 3<br>
(Immortal)<br>
Mud Golems- As a action, the Mud Witch can create 1d3+1 Mud Golems to help in battle (Usable Once a Turn)<br>
Quick Mud- The Mud witch is capable of creating traps if mud based quicksand to place in locations to trap her opponents.<br>
<br>
Swamp Witch<br>
Martial 0 Magic 4<br>
(Immortal)<br>
Summon Fishmen- As a action, the Swamp witch can summon 1d3+1 Fishmen from the depths of the Swamp to assist her in battle. (Usable Once a Turn)<br>
Living Swamp- Her swamp domain gives her a +1 and her enemies a -1​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Tendua Tribe</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1688734639244-png.1100305/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037435-eaa03c8eca5273b55a246645078572c8.jpg" class="bbImage " style="" alt="1688734639244.png" title="1688734639244.png" width="200" height="100" loading="lazy"></a><br>
<br>
Break Point: Drink the Vial to see what it holds (Martyr)<br>
<br>
A massive change occurs over Vokar. He first turns green and then becomes larger and more muscular, soon enough towering over all the pygmies at six feet tall. Vokar gains +2 Martial and gains trait: GIANT. These two traits will be passed down through Vokar’s descendents. (Though not the Green Skin)<br>
<br>
Action 1: Create a permanent settlement in Patala using Wood, animal skins, and pigments.<br>
<br>
A glorious settlement is crafted using the materials at hand. A flourishing and SAFE settlement is created. A gain of an additional 1d10 population a turn as well as 5 Pygmy Fighters and 5 Stealth Panthers arrive to the cause over time.<br>
<br>
<br>
Action 2: Develop Cuniform from symbols in the parchment in the old temple.<br>
<br>
Using the preexisting written language, it was only a matter of time before they could manage to uncover it and use it for their advantage. Gain Ancient Cuneiform. Can read ANCIENT, but not OLD WORLD texts.​</div></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-ogJjJ1SfNLFd" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-ogJjJ1SfNLFd">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-j5Z4mA9eddIt" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-j5Z4mA9eddIt">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11720679" data-lb-caption-desc="Trektek · Jul 8, 2023 at 10:29 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>BoN: Stone Age</b><br>
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	</div><br>
<br>
<b>TURN 3 BEGINS</b><br>
—------------------------<br>
<br>
<b>Astoria</b><br>
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	</div><br>
<b><span style="font-size: 26px"><u>The Goliaths of The Stormwrath Peaks<br>
<br>
<a href="https://www.rpnation.com/attachments/1688868947803-png.1100696/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037826-ec78360aaebf53d13ffb2efdca494cd4.jpg" class="bbImage " style="" alt="1688868947803.png" title="1688868947803.png" width="100" height="132" loading="lazy"></a> </u></span></b><br>
<br>
A large Horde of Humans cross the Bridge to the East. They wear strangely colored metal armor with the symbol of a Bloody Sword. They wish for the Goliaths to swear fealty to their leader, Lord Virdun of the IRON KEEP. They wish to bring THE DEVILS HAND into their domain.<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Horde of Humans​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Horde of Humans​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Swear Fealty to Lord Virdun​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Followers of Izel</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869018812-png.1100697/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037827-cbe52a0c32ebfa483548823cd190d78d.jpg" class="bbImage " style="" alt="1688869018812.png" title="1688869018812.png" width="100" height="100" loading="lazy"></a></span><br>
<br>
A collection of Hedgehogkin have begun set up a village in the forest. They seem to mostly keep to themselves, but they worship a Forest Goddess and not Izel. Is this something that will be permitted? Or will they only bring about a crisis of faith?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Chase the Hedghogkin away from the forest​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk with the Hedgehogkin​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Hedghogkin​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Moonsworn</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869075520-png.1100698/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037828-59b6bdad4342e8ded297043d79fa95fa.jpg" class="bbImage " style="" alt="1688869075520.png" title="1688869075520.png" width="146" height="100" loading="lazy"></a></span><br>
<br>
The Orcs and the Goblins have begun to be integrated into the religion of The Moon. However, each seems to have a different idea on how to best do this. The Orcs wish to build a large and aggressive weapon to fight the enemies of the Cause. But the Goblins wish to build a large statue dedicated to King Izgil<br>
<br>
Current Copper: 80 Units<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the Orcs to build their weapon in the name of the Moon​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the Goblins to build their statue of The King​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Tell them to build neither and focus on religious studies​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>Woodland Federation</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869134857-png.1100699/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037829-48e9784086aa108eda272f5cbd17da05.jpg" class="bbImage " style="" alt="1688869134857.png" title="1688869134857.png" width="137" height="100" loading="lazy"></a></span><br>
<br>
The Rumbling Circus Bros have come back in force. They seem to have amassed a large army consisting of:<br>
<br>
Sam and Eric, leaders of the Rumbling Circus Bros<br>
10 STRONGMEN<br>
20 Alligatermen<br>
30 Whipmen<br>
40 Busyboys<br>
<br>
They have come for Errt. If the Federation Refuses, they attack and burn down the Forest<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Give up Errt​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Rumbling Circus Bros​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Rumbling Circus Bros​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Penitent</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869175686-png.1100700/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037830-1b4de35d130e74316e7578d7c86e3919.jpg" class="bbImage " style="" alt="1688869175686.png" title="1688869175686.png" width="161" height="100" loading="lazy"></a></span><br>
<br>
With the undead horde broken, things seemed to go back to more peaceful ways. A trader arrived at the village offering rare goods in exchange for trade. He seems to have a wide variety of goods. Some magical and some not so magical.<br>
<br>
Red Stone<br>
This stone seems to be a light red and has some serious heft to it.<br>
<br>
Shield of the Ancients<br>
A shield from Ancient Times. Most likely gathered from the shifting sands of the desert.<br>
<br>
Clay Pot<br>
This pot has an image of a man fighting a beast, naked<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Trade​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Mug the Trader of his possessions​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Kill the trader and take everything​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Blackrock Troop</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869219175-png.1100701/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037831-ac9792149d4ab4c1446d4eda7a7ff4c9.jpg" class="bbImage " style="" alt="1688869219175.png" title="1688869219175.png" width="134" height="100" loading="lazy"></a></span><br>
<br>
A flock of seagulls seem to have taken a permanent position flying above the Blackrock troop and Blackrock itself. Nothing seems to make them go away and they are making everything and everyone filthy. Will this be able to be dealt with? Or will this become the new norm. It certainly doesn’t seem too sanitary.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to reason with the Seagulls​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Kill the Seagulls​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Trap the Seagulls​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Glimmerhill Giants</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869264924-png.1100702/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037832-81863298aef3085e5d07dd7b39b5a6bc.jpg" class="bbImage " style="" alt="1688869264924.png" title="1688869264924.png" width="100" height="100" loading="lazy"></a></span><br>
<br>
With the bandits vanquished and their large intrusive village destroyed, the Giants moved on to other bigger and better things. Getting back to the way they wanted life to be and integrating the remaining humans that stuck around into their way of life.<br>
<br>
Soon enough, it become apparent that the surviving Bandit warriors, under their leader, Jekoby, who had survived the battle raised a NEW ARMY in order to kill the Giants. Even though he was an old man, he was ready to give his life to crush them.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the bandits​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Challenge Jekoby to a duel​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore Jekoby (He is old and most likely won’t be able to hold the army together for long enough to be a problem)​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>The Shifting Covenant</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869298944-png.1100703/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037833-2b86d7ebc3ed6d3a66f6d0833bc88d6e.jpg" class="bbImage " style="" alt="1688869298944.png" title="1688869298944.png" width="100" height="106" loading="lazy"></a></span><br>
<br>
<br>
The crystalline creatures continued to speak of something dangerous from the Crystal Fields and now after all this time, something has emerged.<br>
<br>
A Giant Crystal Monster that is destroying all land it touches as it moves. It seems pretty dangerous. But also, its not heading directly at any sort of civilizations. <br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Giant Crystal Monster​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Crystal Monster​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to wrangle to Crystal Monster​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b>Boltavia</b><br>
<div class="bbImageWrapper  js-lbImage" title="c174kX7qMF1-ppoiwETJw0-WnJR-UJX7ZIckJVam10LcmS9dFmGTj07N4qdEvaZM0e4WPGiJfh1ySNefO8dUC4QcdfPe8AUgeHjET7zKwSU3p1YX7xM5mMFSyW1lDDQC946TwKOE8Glazd8D9wGCt68" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2Fc174kX7qMF1-ppoiwETJw0-WnJR-UJX7ZIckJVam10LcmS9dFmGTj07N4qdEvaZM0e4WPGiJfh1ySNefO8dUC4QcdfPe8AUgeHjET7zKwSU3p1YX7xM5mMFSyW1lDDQC946TwKOE8Glazd8D9wGCt68&amp;hash=b15f79c9b8936db028fc5713f1a87b18" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2Fc174kX7qMF1-ppoiwETJw0-WnJR-UJX7ZIckJVam10LcmS9dFmGTj07N4qdEvaZM0e4WPGiJfh1ySNefO8dUC4QcdfPe8AUgeHjET7zKwSU3p1YX7xM5mMFSyW1lDDQC946TwKOE8Glazd8D9wGCt68&amp;hash=b15f79c9b8936db028fc5713f1a87b18" data-url="https://lh3.googleusercontent.com/c174kX7qMF1-ppoiwETJw0-WnJR-UJX7ZIckJVam10LcmS9dFmGTj07N4qdEvaZM0e4WPGiJfh1ySNefO8dUC4QcdfPe8AUgeHjET7zKwSU3p1YX7xM5mMFSyW1lDDQC946TwKOE8Glazd8D9wGCt68" class="bbImage" data-zoom-target="1" style="" alt="c174kX7qMF1-ppoiwETJw0-WnJR-UJX7ZIckJVam10LcmS9dFmGTj07N4qdEvaZM0e4WPGiJfh1ySNefO8dUC4QcdfPe8AUgeHjET7zKwSU3p1YX7xM5mMFSyW1lDDQC946TwKOE8Glazd8D9wGCt68" title="" width="" height="" loading="lazy">
	</div><br>
<b><span style="font-size: 26px"><u>The Eternals</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869351090-png.1100706/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037836-ab9946161f13d21c3d295db4bc00ff1a.jpg" class="bbImage " style="" alt="1688869351090.png" title="1688869351090.png" width="178" height="100" loading="lazy"></a></span><br>
<br>
<br>
The Lizardfolk seem to be attracted to the magical aura of the tower and strangely enough, some of the elves have taken a liking to the Lizardfolk (Even though the higher ups have attempted to discourage such behavior). This obviously would dilute elven purity. However, perhaps the magic flowing through the lizardfolk could make the magical energies stronger down the bloodline? Or it could just continue to thin Elven Blood<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the Elves and Lizardfolk to mingle​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Refuse the mingling of Elves and Lizardfolk​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the Elves and Lizardfolk to Mingle openly, but secretly find a way to make them sterile​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Valora Pod</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869392593-png.1100707/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037837-9cf89e082f0bd54757aeb08674c78b29.jpg" class="bbImage " style="" alt="1688869392593.png" title="1688869392593.png" width="181" height="100" loading="lazy"></a></span><br>
<br>
The Islanders continue to grow and flourish. In celebration of all the good deeds and kindness that the Valora Pod have shown them over the countless decades, they wish to throw a major FEAST with various events for both tribes to participate in.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Agree to the FEAST​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Turn down the FEAST​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Other Player Option?​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Flesh Prophets</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1688869496643-png.1100708/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037838-4c3e5ab1784f70f4a01a95e78a7ce85e.jpg" class="bbImage " style="" alt="1688869496643.png" title="1688869496643.png" width="196" height="100" loading="lazy"></a><br>
<br>
A strange Goblin like creature beckons the Flesh horde with the time of their lives in some sort of roaming Carnival(?). They hadn’t even heard it arrive or set up. And they certainly hadn’t known of its existence. It had just suddenly appeared almost out of thin air.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attend the Carnival​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Carnival​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to Absorb the Carnival​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><span style="font-size: 26px"><u>The Aros Tribe</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869537253-png.1100709/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037839-c98ad6a47218bb727a57a7c53800f8a3.jpg" class="bbImage " style="" alt="1688869537253.png" title="1688869537253.png" width="125" height="100" loading="lazy"></a></span><br>
<br>
A Stone Man emerges from the depths of the forest. He tells a tale that his life mate has become trapped in an ancient labyrinth. If Aros will help him free his lifemate from the dangers, he will reward him greatly.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Travel with the Stone Man to the ANCIENT UNDERGROUND LABYRINTH​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the Stone Man​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Convince the Stone Man that he needs to MOVE ON​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Mystics of The Calm</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869586632-png.1100711/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037841-67cffcd9de14087e4465606f61851241.jpg" class="bbImage " style="" alt="1688869586632.png" title="1688869586632.png" width="100" height="140" loading="lazy"></a></span><br>
<br>
A small following has occurred from Reijkhold. They wish to learn the ways of the Mystics. But they do not have the gift of magic and it seems unlikely that they will be able to perform such tasks. What can be done on the matter?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Teach them anyway, even though they cannot perform Magic​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Tell them that they are unable to learn their magical ways​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Divert them into a non magical and teach philosophy instead​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Tendua Tribe</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869636846-png.1100712/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037842-9f88fb2099863b0bb12ce0fe8ab5146f.jpg" class="bbImage " style="" alt="1688869636846.png" title="1688869636846.png" width="142" height="100" loading="lazy"></a></span><br>
<br>
The Tribe continues to Flourish, even with the strange transformation of their leader. A Skeleton wearing a Black Cloak and metal Armor arrives at the village. He says that his name is Tarkoof and that for a PROMISE, he will teach the tribe BONE MAGIC.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Accept the Price​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Refuse the Price​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attack Tarkoof​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Nowhere Herd</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869683481-png.1100713/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037843-ac0253859333d3163544a7eeefd17919.jpg" class="bbImage " style="" alt="1688869683481.png" title="1688869683481.png" width="126" height="100" loading="lazy"></a></span><br>
<br>
A traveling group of humans are in celebration. It is the YEAR OF THE MOON and they have interesting drinks and food. They share with coming and going travelers during their long travels and wish to have The Nowhere Herd partake in the festivities.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Partake in the Festivities​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Do not Partake in the Festivities​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Counteroffer the Festivities​</div></li>
</ol><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Brothers of Odin</u></span></b><br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688869746149-png.1100714/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037844-ee7b424a44ab23aef96a98e1df5d2212.jpg" class="bbImage " style="" alt="1688869746149.png" title="1688869746149.png" width="157" height="100" loading="lazy"></a></span><br>
<br>
The Bridge once again stands at a precipice, a turning point in the stories of the Brother of Odin. Another battle on the horizon, but this one seemingly much more finite than before. This would be one that would determine if many older brothers would go to Valhalla or pass away without dying in mortal combat.<br>
<br>
A tall Skeleton wearing especially heavy Stone Armor and a Stone Axe that is twice as big as the figure itself arrived with an undead army. THEY HAVE COME FOR BATTLE!<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Skeletons in Open Battle in front of the bridge​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Challenge the Leader to one on one combat​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Let them take the bridge and attack from the Homeland side​</div></li>
</ol></div>
				
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					<div class="bbWrapper"><div style="text-align: center">The Eternals - Turn 3<br>
<br>
Breakpoint<br>
Allow the Elves and Lizardfolk to mingle<br>


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			<div class="bbCodeBlock-content"><a href="https://www.rpnation.com/attachments/1688925818099-png.1100843/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037973-2900cc0fed3df45bcf678c9dafc7780f.jpg" class="bbImage " style="" alt="1688925818099.png" title="1688925818099.png" width="100" height="150" loading="lazy"></a><br>
"Your Majesty, I bear news." Nier kneeled down as Mythanar smiled at the arrival of one of his most trusted aides. Mythanar  gestured for the red-haired elf to stand and speak. Nier nodded and proceeded to deliver her report, "Some of our kind has started to mingle with those damned-" She stopped herself and looked at Mythanar who remained stoic and expressionless. Taking it as a tacit agreement, she continued, "They have mingled with the lizardkin. T-this entire situation is simply aburd! I don't know what they're thinking. Why would they mingle with those ugly look lizards?! And to willingly dilute the purity of the elven bloodline?" <br>
<br>
Mythanar frowned and could already feel a headache coming. The High Elven Lord sighed before closing his eyes and sinking into thought. If Nier didn't know any better, she would think that Mythanar is asleep. She gulped as she resisted the urge to walk up to him and touch his face. Mythanar was simply just too beautiful! He radiates charm and regality. <br>
<br>
Nier was shook from her daydream and felt her heart leap when Mythanar abruptly opened his eyes and gazed directly at her. <br>
<br>
"Preposterous." A single word rang within the chambers.<i> <br>
<br>
I'm fucked.</i> Nier began to sweat as she thought that the High Elven King might have read her thoughts. How could a lowly elf like her even dream of the High Elf before her. Not just a regular High Elf but one who possesses the royal bloodline of the elven race that's closest to the Deities. "How dare they indeed to even entertain the thought of mingling with the lizardkin. Mere toads lusting over the flesh of swans." <br>
<br>
Nier just blinked and internally sighed in relief. She thought she was a goner. What was she thinking? Even her mighty king wouldn't be able to passively read minds. She hurriedly dispelled all her non-professional thoughts before replying to Mythanar, "Yes, my King. I suggest an edict be announced forbidding our kind to mingle with the lizardkin and those who violates the edict will be banished." <br>
<br>
"If this was the previous Astralwynd Empire, I would have considered that. But... times have changed." Mythanar sighed. Nier looked at him in confusion since he agreed to her opinion. Could the King perhaps think otherwise?<br>
<br>
"Mingling between elven kind and lizardkin is discouraged, but not explicitly forbidden. Those who decide to sacrifice the purity of the elven blood in exchange for love may do so, however... Aeternus is the Sacred City of the Elves - a sanctuary of purity. As such, elves who choose to stay together with lizardkin may not stay in Aeternus. Instead, they will relocate to a new location where a new settlement will be built. This is where they will stay along with their lizardkin partner as well as their descendants." <br>
<br>
"My King...." Nier's mouth was agape as she didn't expect this decision from his King. Wasn't he the strongest advocate for bloodline purity? Doesn't he disdain the mingling of elves and non-elves? Then what the hell is she hearing? <br>
<br>
"I understand your confusion, my dear Nier." Mythanar casually replied which made the red-haired elf blush. "I am prejudiced, however, above everything else, I am a Leader, the King of the Elves. Our race is merely in its infancy, I can not afford to take drastic actions."<br>
<br>
Nier merely sighed and bowed her head, "As you wish, my King. You wisdom is infinite and your actions are as complex and intricate as the web-" Mythanar raised his hands to stop her from continuing. "You're dismissed. Go and deliver my edict."<br>
<br>
Nier bowed again before leaving the chambers. Mythanar was looking at her back with a smile before she disappeared. Do those lizardkin think that it's easy to steal his people from him? In the contrary, it might be him who will benefit with the sacrifice of a few. <br>
<br>
The new settlement will be established and it will be populated by both lizardkin and elves, yes, but management of it will come under the elves. Slowly but surely, more and more lizardkin would be integrated into this settlement which means more labor under the direct disposal of the elves. As time passes, Mythanar would then be able to raise lizardkin who would be under him. <br>
<br>
Eness and the other lizard leaders might be suspicious but what can they do? This is a normal development. <br>
<br>
Mythanar is also curious what happens if elven and lizardkin blood is mixed. Perhaps it would result in an interesting bloodline? Who knows, it's an experiment. Yes, Mythanar has sacrificed a few of his people to the lizardkin for something he merely views as an experiment. It is their decision to dilute the purity of their blood afterall, in Mythanar's eyes, they are a bunch of sinners. Still, the High Elven King is still willing to show them kindness. <br>
<br>
Those with sufficient talent in magic will still be admitted to the tower for studies.</div>
		</div>
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</div><br>
<br>
Order 1: The Verdant Star Palace: Stellarum Sanctum, The Eternalis Arcana 3 of 3<br>


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			<div class="bbCodeBlock-content">The tower stood as an awe-inspiring structure, but Mythanar envisioned it as a beacon of magical marvels, not just on this continent, but potentially throughout the entire realm. With unwavering determination, he set his sights on this ambitious goal. As part of the tower's grand evolution, Mythanar meticulously planned the third upgrade, utilizing the topmost chamber where the powerful crystal had been sealed. This chamber would now be known as the 'Stellarum Sanctum,' a name befitting its celestial purpose—a Sanctuary of Stars.<br>
<br>
The name 'Stellarum Sanctum' resonated with the observatory's celestial nature, capturing the essence of its sacred role in divination and the profound study of the stars. It evoked a sense of wonder and reverence, reflecting the magnitude of Mythanar's vision and the magical significance he aimed to infuse into the observatory.<br>
<br>
Upon stepping into the chamber, one would seem like as if they were transported to the heart of deep space, enveloped by a breathtaking display of twinkling stars in constant motion. The celestial dance held secrets within its patterns—a gateway to the past, present, and even glimpses of the future. Those who ventured within could draw upon this celestial symphony to unravel the mysteries that lay intertwined with the cosmic tapestry.<br>
<br>
Beyond its divinatory capabilities, this chamber held an additional purpose—to enhance the [Seeker] abilities of the elven kin. Here, their innate talents for seeking and perceiving would be amplified, honed, and refined. Within the 'Stellarum Sanctum,' the elves would unlock new depths of insight and connection, harnessing the very essence of their celestial heritage.<br>
<br>
Mythanar's dream of the celestial observatory, the 'Stellarum Sanctum,' stood poised to become a testament to elven ingenuity and magical prowess—a sanctuary where the stars themselves would illuminate the path to wisdom and shape the destiny of the elven race.<br>
<br>
tl;dr: Star observatory, place of divination, [Seeker] booster</div>
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Order 2: Explore The Forge<br>
[Discord scene, please]​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-07-09T14:32:31-0400" data-time="1688927551" data-date-string="Jul 9, 2023" data-time-string="2:32 PM" title="Jul 9, 2023 at 2:32 PM" itemprop="dateModified">Jul 9, 2023</time>
			
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Tu'er Shen the Rabbit God</h5>
			

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					<div class="bbWrapper"><span style="font-size: 26px"><span class="post-heading post-heading-"><span style="font-family: 'Caveat';">Followers of Izel</span></span></span><br>
<div style="text-align: center"><span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1688187139567-png.1098501/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035631-ac90cae14907fbb8cf37813ec92178d4.jpg" class="bbImage " style="" alt="1688187139567.png" title="1688187139567.png" width="100" height="150" loading="lazy"></a></span><br>
<br>
The passing of years saw the relocation of the Amazon women to the Tower of Stars. While it was a tedious process to move your home and your people, it was worth it to Tikal and what she deemed worthwhile the Amazons did not question. By making the tower her home, Tikal was able to if only somewhat, silence that nagging voice in her head that taunted her with threats of immortal isolation and loneliness. Instead she would have her new companion, the Tower, to be by her side for as long as time would permit. There were other benefits to the change in scenery, but Tikal was not as focused on those.<br>
<br>
From her place atop the tower, Tikal watched as homes popped up around the base of her new home. The scenery hadn't changed too much so the women were settling in with little trouble and that made their Goddess very happy. She was also overjoyed about the new generation of warriors grow and challenge their predecessors. Through parthenogenesis the Amazons were able to reproduce without the need for a male counterpart. Tula, who had become an old woman now, was given the title of High Priestess among the women after having proven to the Goddess that she was skilled and reliable.<br>
<br>
General Sade, also known as the Blade of The Lady, introduced daily combat sessions where the  warriors fought for Tikal's favor. To prove worthy of the Goddess' attention they had to spill blood, but no life was ever taken. The ritual combat caught on quick and became a common practice as well as a good way to keep even the youngest of Amazons in fighting form.<br>
<br>
They had been living in total peace and bliss, but that was not their purpose, and the High Priestess and General were called upon by the Goddess to rectify their complacency. Summoned to the top of the tower. Respect for the Tower and love for the Goddess altered their perception of the structure and they had come to see it as sacred and holy, especially those who were born in its shadow and only knew that the Goddess dwelled at the very top. The High Priestess and General arrived to the peak of the tower and both knelt on the edge of the room.<br>
<br>
<a href="https://www.rpnation.com/attachments/1688262005665-png.1098721/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1035/1035851-4f034091ab0f2149336d0d3f0f941ed3.jpg" class="bbImage " style="" alt="1688262005665.png" title="1688262005665.png" width="100" height="135" loading="lazy"></a><br>
<br>
"You called for us, Goddess?" Tula spoke softly.<br>
<br>
For a moment the sun was eclipsed as a shimmering, golden light burst into existence at the center of the room. A warmth radiated from the celestial form as Tikal's body of gold manifested several feet in the air. "Yes, thank you for your swift arrival." She replied with her vibrant blue eyes fixed upon the two women.<br>
<br>
"It is our honor and pleasure to come when you call, My Lady." Sade swiftly declared.<br>
<br>
Flying across the room Tikal closed the gap between her and the faithful warriors. "Rise." Her voice filled their airs, soft and inviting as she commanded them.<br>
<br>
"To the south east there is a land shrouded in mist where I believe new neighbors, great secrets, or items of power may be hidden. I want to go and uncover the secrets of that land, invite any who call it home to join us, to know me. The Dawi Izgil grow with each passing year and it is far pass time we do the same." Tikal had been keeping an eye on her eastern neighbors and she could not help but to admire the initiative shown by the Dawi King.<br>
<br>
"It is dangerous for you to leave, Goddess, but..." Tula looked to Sade and the two Amazons discussed with one another for a moment. "...perhaps you should take your army with you to this new land." The High Priestess recommended.<br>
<br>
"To my surprise our neighbors have all offered to accompany me on this venture, but I will still bring with me a squad of our warriors."<br>
<br>
Sade was surprised and somewhat unhappy, but knowing her sisters would be there to protect the Goddess eased her mind a little. "What should we do while you are away, My Lady?"<br>
<br>
Tikal did not take much time to contemplate the next steps for her people. "Tula and our other priestesses shall travel to the homes of our neighbors and share with them my light."​</div><hr><br>
<span style="font-size: 15px"><b><u>Actions</u></b>:<br>
<br>
1. Build Shrine of Tikal in The Great Plains <br>
2. Send Tikal and 10x Amazon riders to explore The Misty Canyon with the Stormwrath Goliaths, The Penitent, and The Moonsworn<br>
<br>
Free Actions: </span><br>
<br>
1. Send Champion Tula to Moonhold<br>
<span style="font-size: 15px">2. Send Priestess Champion to The Skypiercer<br>
<br>
<b><u>Breakpoint</u></b>:<br>
<br>
Talk to the Hedgehogkin</span></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A lovely day in the demiplane of dread</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Nowhere Herd</b></span><br>
<u><b>Turn 3</b></u><br>
<br>
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<br>​</div>By all accounts it had been a joyous day. The morning hunt had been plentiful, the path ahead had been kind and free of obstacle, and the howling winds of the afternoon had faded into a calming heavy snowfall into the late evening. Now, with the sun long set and heavy flakes drifting to the ground in serene calmness, the Herd celebrates their arrival to new hunting grounds. Blue tinged lights of arcane power dot the large circle that the Herd has assembled into, casting their lanky forms into even longer shadows. A short distance away the last mammoth is lead underground into the tunnel of an elder worm, and the last of the mammoth riders are welcomed into the circle. In the dark and gloom several Ancients and Snow Masters sit in wait, senses straining for any sign of a predator that may try approaching the Herd at this late hour.<br>
<br>
Maya almost wishes she were out there in the darkness with them, as she casts her own lights that dance and shine above the gathering. Even now they still seem dull in her eyes. From her side the Bone Carver rises with a clamorous sound and takes his place at the center of the gathering. Grasped gingerly in his spidery fingers is a bone drained of marrow, long and thin, fresher than many others in his collection. Story has it that it is the bone of a demon.<br>
<br>
The Herd holds its breath in anticipation. All is silent but for the sound of his bones swaying together as he stands and the barely perceptible sound of snowfall. He takes a deep breath, then the tale begins once again as his fingers trace the divots and grooves upon the bone, a story that only he can read. It is a favorite story among the Herd. After all, how could it not be? To have a tale as daring and exciting and heroic as what Maya had done. As what Maya had told the Bone Carver she had done. Who could fault any of them for being entranced by the words leaving the Bone Carver’s teeth as he spoke the tale of <i>Maya and Droga</i>?<br>
<br>
Maya watches but she does not listen. She had made the mistake of listening the first time the tale was told back to her and it had nearly crushed her beneath its weight. No, she shall not hear those words spoken to her ever again, and so she simply does not listen. Instead she sweeps her gaze slowly around the gathering, taking in the faces of her people, her Herd. Ultur is not here, she notes. Most likely gone off with the Ancients to keep watch. For a moment she considers casting a spell to tell him to summon her away from the gathering, but thinks better of it. It would ruin the celebration if the Demon Slayer wasn’t there to hear her story.<br>
<br>
One by one she picks out the faces she’s come to know far better than her own. Distantly, she realizes she’s searching for someone, and allows herself the indulgence of pretending to be puzzled by this until she spots Ublureak on the edge of the circle, leaning in with wide eyes at the story being spun. Yes, of course, why wouldn’t she be searching for her child in the crowd? She tells herself she has found what she was searching for, and decides to keep her eyes trained on him for the remainder of the tale. How tall he is getting, mouth pulled into a wide grin showing off tiny points of ice just beginning to form into teeth as they glint in the changing light. The only sign that the story is progressing is the changing light, after all. The Bone Carver has gotten very good at telling this tale and has added his own flair for the dramatic after so many retellings.<br>
<br>
Ublureak looks entirely enchanted as the lights fade one at a time. What comes next is his favorite part, Maya knows. As the final light is dispelled and the Herd is plunged into darkness Maya steps into the circle until she is at the Bone Carver’s side. Oh how she dreads this part. With the practiced ease of one who has done this dozens of times, she draws Nevermore, bathing the Herd in its brilliant light. With careful fingers the Herd brushes their fingers to the ground, a low hum sounding at the tale’s brilliant conclusion. Maya catches sight once more of Ublureak and fights the overwhelming urge to drop the sword, the hot sensation of terror and dread still present along the back of her neck. There is nothing but adoration in his eyes as he looks at her.<br>
<br>
Slowly the light returns, cast again by dozens of hands, and she hides Nevermore away once again. Swiftly she returns to her place in the circle, and slowly the ever present gaze of her Herd drifts back to the Bone Carver as he begins another tale. Except for Ulbureak, whose eyes are still fixed on her, the Demon Slayer. She holds his gaze, and tries to offer him a smile as she motions for him to pay attention to the Bone Carver. One day, she thinks, he will sacrifice his eye to The Story, just like her, and the Path Finder before. Will they still hold that same look of love when he remembers this story on that day? Some steadily growing part of her prays that they do not. He gives her a wave of his hand at being caught, but upon her instruction he listens and looks back to the new story being begun.<br>
<br>
<br>
<b>Movement:</b><br>
As their prey moves south, the leadership ability Bring on the Snowstorm activates (will last 2 turns). The Herd travels to the <b>PLAINS OF PLENTY</b>. The plains are now covered in a blizzard as the Deep Freeze descends.<br>
<br>
<b>Actions:<br>
1)</b>  Maya, 5 People, and 2 Mammoths trudge to <b>Lakeside</b> to speak with the locals and trade their wares, and run into familiar faces. She casts a spell of Tounges once again upon herself to communicate with the locals.<br>
<b>2)</b> The Herd rejoices in the easy hunting of the plains, and takes time to tame more <b>Heavy Mammoths</b> with the use of Maya and the Ruby Mammoth's spellcasting.<br>
<br>
<b>Diplomacy:</b><br>
While following the hunting herds, Maya meets <b>THE AROS TRIBE</b>, perhaps something can be learned from them? She casts a spell of Tounges upon herself to speak with these new people.<br>
<br>
<b>BREAKPOINT:<br>
Option 1: </b>Partake in the Festivities</div>
				
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  <span style="font-size: 15px"> The Three Sisters’ arrival was a day of celebration for the Flesh Prophets. Her oily form, formerly wracked with pain, oozed through the sands of the Gorescape. An acrid smell emanated from her folds and gave the senses of the Flesh Prophets something new to relish in. The Three sisters weren’t fully integrated, and her hunger was coming back. Prophets scrambled to feed her impossibly large maw with hunks of flesh. The psychic shockwave of her hunger unsettled the Prophets. The empathetic hivemind was proving to be a burden now, as the pain of the Three Sisters was ripping through the hive.<br>
<br>
    Mr. Shadows watched the abomination feeding on material he inteded to use on his golems. He parted the crowd of Flesh Prophets and walked up to the monster. He noted the growing wave of unease in the crowd, and was for once thankful that he wasn’t intimately connected to the hivemind like his kin. “What the hell is the meaning of this?” he fulminated. “You’re causing problems.”    <br>
<br>
    The new member of the hive wasn’t paying attention. She was ripping apart a large torso that Mr. Shadows had painstakingly assembled over the course of thre months. She tore through the muscles with ease and tossed the ragged flesh into the gaping maw that spanned the center of her body. “Yummy yummy. The woman promised us yummies. She GAVE us yummies. She is so nice” one of the heads spoke. <br>
<br>
    “Selassie.” Mr. Shadows thought to himself. He clenched his fist and gazed at youngest head of the Three Sisters. “Stop eating and speak to me. Now.” <br>
<br>
    “Why can’t you talk in our heads like the woman? Are you weak?” The Three Sisters said with a malicious glint in their eyes. Much like Selassie had noted earlier, there was a strange intelligence in the seemingly mindless brute. <br>
<br>
    Mr. Shadows was vexed. He raised his hand and flexed his bat wings. The worm in his head shivered and quaked with exertion, and a wave of telekentic energy shrouded the Three Sisters and brought them low. “Prostrate yourself before the First Herald of the Flesh Prophets.” He strained harder and buried the Three Sisters’ faces into the sand. Strangely, the Three Sisters were not resisting. He heard muffled laughter from the sand. He flared his large bat nostrils. <br>
<br>
    A melodic, singsongey voice rang out through the desert and hit Mr. Shadow’s sensitive ears. Selassie sauntered out from behind some brush. On her back were massive angelic wings. Her visage was becoming more regal with each passing day. First the metal crown, now the imposing wings. She locked eyes with Mr. Shadows. “This isn’t how we treat new guests. This isn’t what the leader of the Flesh Prophets should be doing. Plus our new friend could kill most of us without much effort,” she said in that irritating voice of hers. “This is our new siege engine.”<br>
<br>
    “A damn poor seige engine at that! She has no respect for me,” Mr. Shadows yelled. <br>
<br>
    “Respect is earned,” Seleassie said in an even tone. “She’s clearly hungry. And instead of feeding her, you attack her and berate you. We will never conquer Oakdale if we treat new family members like this.” A few members of the crowd nodded and begin yelling at Mr. Shadows to let the Three Sisters back up. He did so, and slinked back to his makeshift laboratory. He said nothing, and held his head low.  Selassie held her arms to the sun. “My brothers and sisters. This is the best thing that could have happened to us. The Three Sisters are powerful. They will help us convert Oakdale to our way of life. ZOA is pleased. I hear their babbles of joy in my mind. Let us celebrate.” <br>
<br>
    From the cliffs, Mr. Shadows watched the ensuing party, slowly tinkering on his new golem. He felt nothing. What was it like to feel that kind of happiness? To feel like that part of a family. The way they all just naturally gravitated towards Selassie put a heavy feeling in his stomach. She was beautiful. She had angelic wings and a crown of steel. It was no secret that the tribe had taken off since her ascension. She bore the mark of ZOA on her head, and exemplified ZOA in her actions. Was this the end? Was this the only purpose ZOA had in mind? To guide the tribe until a real herald showed up? <br>
<br>
    Mr. Shadows pressed a bone dagger to his neck with trembling hands. Trickles of blood dripped down, but he couldn’t will the dagger closer. Was this the worm’s doing? ZOA’s? He threw the dagger down and cursed. Was this his fate? To be cuckholded by a clearly better person? <br>
<br>
    Several days passed. Mr. Shadows had been working on a new golem- one that would be utterly devoted to his orders and the will of ZOA. Then he saw the blasted winged shadow of Selassie fall over him. “What do you want?” he spat, not turning to face her. His hands fumbled with his fleshcrafting tools. <br>
<br>
    “I want to talk about last week. I’m not going to apologize for how I acted, because you were not acting in a way that pleased our god. But I want things to be happy for us. You just sit and rot on this rock, watching us all have fun.” She advanced closer, and the smell of freshly cooked stew hit Mr. Shadows’ nostrils. “You can come down and celebrate with us. The Three Sisters would probably forgive you if you said something.” She set down a plate behind the old bat. <br>
<br>
    “You want to usurp me. Just kill me and get it over with. ZOA wants you to lead the tribe.” He turned around and gazed at Selassie. Defeat ran through his veins as he gained at her form. Tall. Statuesque. A halo of sunlight followed her wherever she walked- the mark of a true Herald. “I won’t even fight back. Just do it. I’m sick of feeling like a failure.” <br>
    <br>
    She hugged Mr. Shadows and pulled him close. “I would never do that to a member of our family. You may be severed from the hivemind, but ZOA wanted you to lead. You built this tribe from nothing.”<br>
<br>
    “But my purpose is served. Someone better came along.”<br>
<br>
    She stopped hugging him and put a hand on his shoulder, gazing into his eyes, searching for…something. “I can’t kill you. ZOA named you the leader of this tribe. Come on and celebrate with us. And take a bath in the river. You fucking stink,” she said with a smile. “Plus we need you to figure out what that black goo on the Three Sisters is. Menelik thinks we can weaponize it. You’re the smartest guy here! Figure it out.” <br>
<br>
She walked away and Mr. Shadows gorged himself on the stew. He trudged down to the hive and celebrated. He felt hollow. Disconnected. Everyone was smiling and laughing and clearly drinking in the empathetic waves- feeding off one another’s happiness. But he felt nothing. Doomed to watch everyone else be happy. <br>
<br>
He swallowed his pride and apologized to the Three Sisters. They almost seemed to expect the apology and accepted it uncritically. He studied the goo on them and figured out how to turn the flesh puddings into living, corrosive bombs with it. <br>
<br>
When he told this to Selassie, she smiled and said “See, ZOA has so many uses for you. You’re the brain of the hive. Maybe brains weren’t meant to feel.” </span><br>
</div><br>
</span><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Julee';"><br>
Materials<br>
Population: 66 - 3 Three Sister tax = 63<br>
Hag-Slime: 1<br>
Hag Slime <br>


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			<div class="bbCodeBlock-content">Mr. Shadows, being the old tinkerer he is, will begin researching the black ooze coming off the Three-Sisters, and investigating to see if it can be used for anything useful.<br>
It seems to be a remarkable POISON. In small doses it will corrode the insides of any LIVING CREATURE and in large doses can even do so in mere seconds. If applies to non living weapons it will add +1 to Damage and POISON.<br>
If ingested by a creature such as a FLESH PUDDING, it will become a CORROSIVE BOMB. This affect can ONLY be done right before battle or else it will violently explode.</div>
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</div>Rules and Troop Counts<br>


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			<div class="bbCodeBlock-content">Abilities<br>
<ul>
<li data-xf-list-type="ul">Offensive capabilities increased in the sun</li>
<li data-xf-list-type="ul">Passive defense bonus</li>
<li data-xf-list-type="ul">Gain a flesh champion every turn</li>
</ul>Base Units<br>


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			<div class="bbCodeBlock-content">20 flesh pudding- amalgam of flesh bits with tendrils. CAPABLE OF DEVOURING <br>
72 moving parts- dismembered bits capable of moving and attacking independently <br>
7 flesh guardians- heavy stone armor, stone axes, thick flesh. IMMUNE TO PAIN</div>
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</div>Selassie, the True Herald <br>


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			<div class="bbCodeBlock-content">[Eternal] <br>
Martial 2, Magic 2<br>
Absorption - Selassie can absorb an organic creature and take an ability from them of her choice. Selassie can gain 2 new abilities in this manner, but may swap them out as she wishes if she finds new, better abilities she'd rather have. [Kill bosses or champions to really enjoy the benefits]. A queen thrives on the sacrifice of pawns.<br>
Control - Selassie can 'hijack' another scion of FLESH to 'oversee' them, letting them push past their limits. She can sacrifice her attacks to grant them a bonus to any action they take. [Can grant a creature a +2] In a major battle, this would be giving up attacks to grant a +1 to hit aura. <br>
Zoa Is Watching -  She has caught the eye of Zoa, for better or worse. Whenever she prays to Zoa, she rolls two die and takes the best... However, if Selassie fails or proves unworthy, she will be punished. <br>
... But there was a downside to her change..<br>
Golem's Burden - The Rune still bears that final command, the command that haunted the golem for its existence.. but Selassie is a being of FLESH, she can resist it. Normally. If she rolls a crit 1, she loses a turn as she is forced to walk in a random direction. (edited)<br>
[3:18 PM]</div>
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</div>The Three-Sisters<br>


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			<div class="bbCodeBlock-content">[Unique Life - Stages]<br>
This creature is.. kind of immortal. When it would 'die', it instead reaches another stage in its life and 'molts' into something new. At turn 5, The Sisters Three will become something new.<br>
The Young, the Old, and the Prime<br>
Before it goes to attack or do an action, roll a d4 to see which head is in control. The Young is Martial 2, Magic 1. The Old is Magic 3. The Prime is Martial 4.<br>
However, if a 1 is rolled on the D4, they bicker and become much easier to hit [the youngest defaults to being in charge on a 1]<br>
1 - Bicker, Youngest<br>
2 - Youngest<br>
3 - Old<br>
4 - Prime<br>
Engulf<br>
When fighting something smaller then it, it has a chance to utterly engulf a target. While engulfed, the prey takes large amounts of Acid damage until dissolved. <br>
Oily<br>
Sucretts a magical mucus that can be colleted. It is, sadly, not flammable, but you may discover unique properties with study and experimentation. Gain 1 Magical Mucus each turn.</div>
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</div>Champions<br>


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			<div class="bbCodeBlock-content">((Flesh Champion- McRoy- Gained start of turn 2<br>
Martial 1 Magic 2<br>
The Flesh is Strong- Subtract 1 from an Enemy Martial if they attack this unit<br>
Light as Air- Counts as a Flying unit(But only in Battle)<br>
Weapon: Flesh Staff with an Eye at the Top))<br>
Gain Flesh Champion- Artur Gained start of turn 3<br>
Martial 3 Magic 0<br>
Downtrodden- Artur was from Oakdale, the lowest of the low class. When fighting an enemy more powerful than him, Gain +1 Martial against the target.<br>
True Believer- A believer in the cause, he is immune to all NEGATIVE PENALTIES</div>
		</div>
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</div></span><br>
</div><br>
<br>
<span style="font-family: 'Julee';"><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="color: rgb(235, 107, 86)"><span style="font-size: 22px">Actions </span></span><br>
<ul>
<li data-xf-list-type="ul"><span style="color: rgb(235, 107, 86)"><span style="font-size: 22px">Send perfect spy to oakdale to aid in subversion efforts. Have it and other shapeshifters try and impersonate town officials to subvert the town’s will</span></span></li>
<li data-xf-list-type="ul"><span style="color: rgb(235, 107, 86)"><span style="font-size: 22px">Create more flesh puddings and flesh pudding bombs </span></span></li>
</ul></div><br>
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					<div class="bbWrapper">BROTHERS TURN 3<br>
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Breakpoint Selected: 2<br>
<br>
After Harald sees the approach of the undead army, he marches forwards under a flag of truce to attempt to negotiate a duel between their leader and Bjorn (I think he is still fishing atm). Harald uses his extreme skills as a negotiator to arrange this duel and sends a man to go get Bjorn from his fishing expedition. In the meantime the remaining garrison gets to work building a small arena with a pit for the duel to happen in.<br>
Bjorn arrives shortly after the arena's completion and he is accompanied by several of the high priests of Uppsala, his wife - Finna Thorkelsdottir - and his son and heir - Canute Bjornson.<br>
<br>
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Action 1:<br>
<br>
Exploration.<br>
<br>
After the recent fleet has finished construction, Bjorn has ordered 5 boats, each crewed by 4 holy soldiers each except 1 which has 3 holy soldiers and one mighty commander (Dave), to head south until they find an area that is not covered in the permafrost of their homeland.<br>
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Action 2:<br>
<br>
Naval expansion <br>
<br>
As is Bjorn's custom, Bjorn has ordered the coastal boat building settlement to build more ships, and to see if they can improve the design to enable it to travel faster for longer distances, and have more storage capacity.</div>
				
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<span class="post-sub-heading post-sub-heading-">When the Repudiated Gain Believers</span><br>
Alone... Silence... Isolation... Finally, it stops. It all stops for now. The 'My Avatar' and the 'My Lord'. Could I not be called my name? Ivan isn't hard to pronounce. If I never heard those phrases again, I may regain my sanity, regain myself. Ever since Miriam spoke of the chalice, of Lakeside, of the Lord, of myself, it started to spiral out of control. Just being Astrally inclined pulled enough. Now being the literal god for hundreds of people. How did I manage that? Why did I let it get this bad? I must have realized what a terrible idea it was to do that to those people. Sister Cyra's disappointment... I'm not what she expected. A disorganized, unkept, numb human with mind powers. Most of the time I have my powers. Okay, not a lot anymore, Colekas has helped me hide it. I... I can't do anything anymore. I've become normal again. That would be fine. But, the expectation, the attention, the weight. It's still here. I've just become far more useless. What does she think of me? What would she think, knowing the truth? So much faith and devotion. So much of her life directed towards me. Towards something incredibly pointless. Believing that I could actually save them. That I can do anything at all. A fraud. I've defrauded countless people. Dedicating their lives, their hard work for something that wasn't what they thought it was. Now I lay here, at the beach. How in the hell am I supposed to fix this? I'll need to journey to the chalice. What then? Will the chalice suddenly fix me? Suddenly allow me to do what I need to do. To fulfill what they have been expecting.<br>
<br>
At least, why can't my numbness stop this. Make it... go away. So worried about the flows of my emotions. I didn't realize how preferable it is. I don't have emotions. I have a emotion. Hurt, pain, suffering; there's nothing else. No matter how hard I search, I investigate. More pain, that my entire collage of lives have mounted to fraud. That I've collected all these faces, all these names. As if something within me wants to be a con artist. But, I can't do that. No one deserves to be tricked. Not this hard. They deserve someone real, something that actually deserves what they given me. I never wanted this. I never wanted to have this powers, or to be anything else than a guy and live his life. To live with the man I love. It didn't work out that way. Now, I've dragged him into this too. What absolute hell must have I put him through? I have to be why he's living multiple lives too. And that kills me the most. No peace, no rest, just living over and over again. Searching for me, looking for relief. I don't know if I can be that for him. If I can give him what he needs. And what has he been doing all these lives? Besides searching, has he been having good lives? I doubt it. It must be hell. Living over and over again, never being right, never being okay. Just in pain. I've passed it over to him. In some futile attempt to ease my own. But, why? Why would I do that? How could I? He must be mad at me. I've put him through this. Over and over again. And I won't be able to tell him why. Not a damn good reason. And everything he went through, I did to him. Because, how else would you place blame. He wouldn't have gone through anything... if he never met me. How happy he could have been if I never existed at all. Could have found someone that wasn't this toxic. I love him, but that doesn't mean I'm right for him. Doesn't mean that I'm what he needs. Honestly, it is likely I'm the first love he needs to move on from. And just the thought made me feel something else.<br>
<br>
I want to die.<br>
<br>
For his sake, so that we both could have our rest. But, that may not be a good idea. No telling what would happen to him. And even worse if I find a way to end the cycle. There probably is one. None of which I'm comfortable with. And my chest feels heavier at the thought. I can't let him go even if I wanted to. Maybe this is my hell. Holding the man I love hostage. Make him go through intense pain, loss, and confusion. Drive him insane. Maybe even turn him into a monster. And not be able to do anything about it at all. That I have to whip him and cut him, make him bleed. And I don't know why I started this. Why I did this.<br>
<br>
Hell. Absolute hell. And it is all my fault.<br>
<br>
A glow appeared. It was close. "Ivan..."<br>
<br>
"Miriam, I'm sorry. Leave me alone."<br>
<br>
"I cannot do that. Not in your current state. Something must be shown."<br>
<br>
"What is that Miriam?"<br>
<br>
She twinkled, "Why you feel this way. Why this came to be."<br>
<br>
My body ached as she spoke, "Why would that help?"<br>
<br>
"All things have its source. To fix the trickle of poison, it must be stopped at its source. To do so, is to know the source. Ruminating now will not help you."<br>
<br>
"I have to know one thing before we do this. Have I... have I done it before. Have I ended it all before?"<br>
<br>
Miriam paused. She must be thinking on how to respond, "Many times Ivan. More than most would want to know. And you do it again and again. It eludes me why."<br>
<br>
"I never asked for this. Never wanted this. I want it to stop. But, I know I shouldn't. A reasonable compromise..."<br>
<br>
Miriam glared at me, "The pain it must cause him. For it is different. He knows the difference. From a death by another, to death by one's own hand. Only you could know now what that would do to him. What it has done to him.<br>
<br>
"So, I've hurt him even more. Nothing I do is victimless. So much passed around pain."<br>
<br>
Miriam touched the ground, her hooves phasing through the snow, "Ivan. Your love and consideration for those around is deep and natural. Painful, draining, and... life-ending; the willingness to die for others for any reason is a sign of moral virtue. But, it leaves a question."<br>
<br>
I shivered. What was she going to ask? She looked into my eyes, "Can you look into the water and accept what you are?"<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<span class="post-sub-heading post-sub-heading-">In Silence, the Greatest Clarity of Sound</span><br>
[<a href="https://www.youtube.com/watch?v=8yAyO5-OG2o" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8yAyO5-OG2o&amp;hash=936d3b91d2e397e302a90c4ff15b4b7b" rel="nofollow ugc noopener">Section Theme</a>]<br>
<br>
A campfire, a calm night. Out in the woods. Different trees, they were calmer, more mundane. I could not sense any astral energies. Just one astral echo. None of this is real... The smell of fruit, berries, cooked meat. Delicious. But, something felt off. Something was not being genuine. Standing just inside the treeline, a young boy approached the fire. Rags, ripped up clothes. Dirty as all get out. He looked to be living in the woods alone. A hard life, especially for a ten year old? Somewhere around there. I stepped out into the clearing, letting the boy see me. He stepped right through me. An echo. Nothing I do can change anything. Miriam gave me this to remember. No, to see for myself where this comes from. To see the root of the problem.<br>
<br>
She is doing this for me. To help me. Without him, she's the one person who can help me. Colekas can only do so much, and Life will leave him soon. I will not have him much longer. But, she made this for me to see. I ought to hear her out. And I am curious myself. Will I see his face? Starbright's? I don't know. But, I hope I do. So... is this him? Is this my love or...<br>
<br>
The boy had a glimmer in his eyes. An unnatural one. A periwinkle fire. Just a spark. Nothing like it is now. Yet, as a puddle covered a hole and his reflection showed, the spark wasn't there. As if I could see what those of the time could not. Which is curious... Maybe why I can't see his face in echoes is because... because he is a Zorac and they would have a shadow around them... Of course, I won't be able to see his face directly. But, if I look and see a reflective surface, I should be able to see his face. Then... I'll know what to look for. I might even get his name. That... that would be amazing. I deviated there. Heavily. Its hard not to think of him. He makes me so happy. But, as the boy moved, he laid out meat next to the fire. Rabbit and small bird mostly. Though, he didn't have a weapon. So, traps of some kind. Smart kid. Wonder where he learned it from. He sat on a rock and looked out into trees, a valley. A massive cliff face in front of him. The view felt familiar as I noticed lights, fires. A town, buildings. Nestled in the valley. Smoke flowing from tall towers of the buildings. My heart jumped at the sight. A mix of peace and chaos. Like if two parts of me were fighting. I looked back at the boy. The light of the fire made his face clearer.<br>
<br>
Wait, he's... he looks like me. Younger, much younger... Miriam said this would be at the source. My past. Memories I don't have anymore. Another person, older. Looked to be mid-teens. A feeling of love came over me. I could see his face clearly. Not my love. But, he looked too much like me. Family?<br>
<br>
My younger self looked over his shoulder and smile erupted from his face. A toothy smile. "Alexei!" That name sounds familiar. I knew him. Knew him well. Alexei gave a smile and ruffled my hair. He sat down beside me with a bag beside him. "More books?"<br>
<br>
Alexei snickered, "Of course. A fresh batch from Osleari. I think you will like these ones. History, philosophy, and all kinds of other stuff. Don't understand most of it."<br>
<br>
"You still can't read."<br>
<br>
He yawned, "Yea, gotta teach me sometime." His shoulders relaxed, back falling into the dirt. A soft exhale and Alexei turned his head towards my young self. His leather tunic and grieves looked clean. "Maybe, you could read to me?"<br>
<br>
My young self giggled with a sparkle in my eyes, "Yea!" Alexei sat up against a rock, holding me against him in his lap. And I would read to him for hours. Until the sun went down. And I stayed there, watching. As Alexei would hold me, snuggle in my hair, and make jokes as I read. How I would giggle, lay my head back into his chest, and continue to read. Peaceful, happy, and tender; Alexei... my older brother. My best friend. Fuzzy, very fuzzy, but my mind began to feel something. Something coming back. But, it was far away. These moments I am watching letting the drip of memory come back... Letting me remember. As Miriam said. The source. But, this doesn't make sense. I feel like shit. Why would these tender moments make sense?<br>
<br>
And as I thought, the scene paused and it folded together into a fog scene as shards of glass. I felt a glow. Miriam.<br>
<br>
"You are confused. Are you not?" Miriam spoke softly, floating in the fog.<br>
<br>
I scratched my back. A bad itch, "A day of reading to my loving older brother isn't what I was expecting."<br>
<br>
She smiled, "And yet, its purpose is clear and completed."<br>
<br>
I sighed, "What was that suppose to show me?"<br>
<br>
"No horrible person feels empathy for another, no horrible person would accept the duty to help Lakeside, no horrible person would have such a tender heart as you do then and now." She paused, "You are resourceful, curious, compassionate. And while you will see more darker memories, I want you to know you have good ones. That you are worthy of love, that the powers you wield have always been yours, and what comes from that is not your fault."<br>
<br>
"I've always been psychic?"<br>
<br>
Miriam nodded, "How you learned to read, made money for books, and how you survived many of the trials of your first life. Your eyes have sparked with flame since your birth. Maybe even before then. Your essence is Astral essence. Its ebb and flows reside inside you. Of the light, of all that is the Aether. But, you also are yourself. And with that, comes your own reflection. Your own choices, your own identity. A paradox. One that only the Astral Sea could provide. Or in a way, you could provide yourself. After all Ivan, the line between you and Astral Sea is blurry. And even then, all so clear."<br>
<br>
"I have only begun to find myself have I?"<br>
<br>
"Indeed."<br>
<br>
I sighed, "So, Miriam. What is next for me to see?"<br>
<br>
Miriam nodded again to me, twirling around in the fog, "Its time to see your parents. And how they truly were."<br>
</div></li><li class="bbTabContent" id="tab_1736445495" style="display: none;"><br>
<ol>
<li data-xf-list-type="ol">Expand Structure: Study Hall onto Mediation Hall [Material: Stone, furs for flooring.]: <i>The Study was named in the Mystics reverence to the pursuit of knowledge. Somewhere to speak with others, store ingredients, and hold forums would bolster the ability to create new knowledge. Naturally, it would go as an expansion to the mediation hall for ease of access.</i></li>
<li data-xf-list-type="ol">Conduct Quest: Chalice Pilgrimage: <i>Understanding now what he means to the people of Lakeside, Ivan makes the reluctant journey to Lakeside. To help those people, to help himself understand why, and for clues on the lover he misses. Ivan cannot avoid for which he is.</i></li>
<li data-xf-list-type="ol">Movement: Move Ivan, Yanik, and Sister Cyra to <i>Plains of Plenty.</i></li>
<li data-xf-list-type="ol">Breakpoint: Teach them anyway, even though they cannot perform Magic. <i>Spiritual enlightenment is important to all. The Mystics would gladly teach anyone.</i></li>
</ol></li><li class="bbTabContent" id="tab_1736445496" style="display: none;"><br>
Comrade Ivan, The Astral Avatar: An awakened with multitudes of past lives who seeks someone important to him. His lover, Eric. With his memories, he tries to piece together what happened and why he became the way he is.<br>
<br>
The Oracle of Miriam: A spirit guide that assists Ivan on his journey as others have before.<br></li><li class="bbTabContent" id="tab_1736445497" style="display: none;"><br>
Holy Tribesmen- 20 Higaaran who can wield Telekinesis and Pyrokinesis. Magic 1.<br>
Disaaran Bow Launchers- 10 Disaarans who wield large two-person longbows<br>
Trash Pandas- 50 Disaarans wielding light Bone Clubs and Stone Daggers. They wear light Bone Armor<br>
<br>
Previous: 18 Population (5 Stationed in Rejikhold) &gt; Current: 20 Population (5 Stationed in Rejikhold) [Plus 2 gain]<br></li><li class="bbTabContent" id="tab_1736445498" style="display: none;"><br>
<span class="post-sub-heading post-sub-heading-">Gained Turn 3</span>Sister Cyra<br>
Martial 0/Magic 4<br>
<br>
Sister of Faith - Any spells from the Cleric list are empowered.<br>
<br>
Prayers of the Astral Sea - When in trouble, Cyra can pray. Roll a d1000 and something good or bad will happen. This can turn the tide or seal your fate. Be careful when using this.<br>
<br>
Astral Touched - Cyra's body hasn't been quite the same since the astral sea touched her.. Sometimes, almost at random, time is reversed on her body and wounds or age is removed. This is not consistent enough for her to be considered 'immortal', but it does give her a form of regeneration and the chance to ignore a death blow.<br>
---<br>
Yarik<br>
Martial 3/Magic 0<br>
<br>
Colekas managed to heal the infection Gunnar had, it was a simple thing to do. Gunnar has gotten too far in age to really repay this, so Yarik, First Son of Gunnar, has offered his services in his place... This feels different, as you are not getting just Yarik, you are getting his bloodline. Every time the 'age' passes [so turn 5, 9, etc], tag me. Your old champion will die and I will give you a new champion that will be their son or daughter.<br>
<br>
Forest Strider - Gain a large combat bonus when fighting in the woods.<br>
<br>
Charming - Yarik is considered 'charming' and is rather likable. If using him to try and persuade, seduce or otherwise influence someone, gain +1.<br>
<br>
Tall Tales and Oath of Ages - Yarik has a chance to pass on his wisdom and experience to his children increasing their power when they become champions. The chance is increased the more he does/achieves while in the Mystic's service. The wood gathering village can be beseeched for aid. If you do so, you will gain 20 Woodsmen, they have large stone axes and two throwing wood javelins. These are temporary units and will disappear when no longer needed. If many of them die in a scene or battle, the wood gathering village may disappear completely, unable to recover.<br></li><li class="bbTabContent" id="tab_1736445499" style="display: none;"><br>
Granary: <i>With the mystics abilities to produce food, it seemed only natural to construct somewhere to store their food.</i><br>
GAIN FRUITS AND BERRIES as a commodity. You people are WELL FED and gain a +1 to non combat skill rolls in your HOME TERRITORY<br>
---<br>
Fletcher's Workshop: <i>Peaceful and calm, the Mystics understand that storms come. And they, like the mountain, must not bow to it. Thus, they must continue to develop means to defend themselves. Archery has proven useful, and the arrows can always be thrown telekinetically.<br>
The Fletcher's workshop allows them to construct bows and arrows made out of wood and at an improved skill. All bow weapons now have a +1 attack bonus</i><br>
---<br>
Meditation Hall: <i>The Mystics are of knowledge and self-reflection. To these ends, a place to dedicate to the pursuits they enjoy most would only make the most sense. A place for all to learn, of all ages. A place for all to enjoy solitude and look within themselves. [Stone]</i><br>
<br>
All mystics that have psionic magic increase by 1.<br>
---<br>
Astral Wisp Chamber: <i>A chamber to place summoned Astral wisps into clay birds (as in the shape of the animal) for various purposes such as scouting, carrying messages, or aerial support. Coming in many varieties such as Pigeon, Dove, and Eagle. These wisps will be have astral anchors and animate the clay. [Stone]</i><br>
<br>
The Clay Birds animated by the ASTRAL WISPS allow greater speed of communication through the territory. As well as providing a +1 to scouting and a +1 to initiative in battle.<br></li><li class="bbTabContent" id="tab_1736445500" style="display: none;"><br>
Brothers of Odin: Being Mechanically Finalized. Began Turn 2.<br>
Herd: Began Turn 2<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11720776" data-lb-caption-desc="Crocodile · Jul 9, 2023 at 12:44 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="color: rgb(147, 101, 184)"><span style="font-size: 26px">The Moonsworn<br>
Turn 03<br>
New Moon</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/uxfoa23skHg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/uxfoa23skHg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/uxfoa23skHg&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">The Hall of Izgil sat within the Great Warrens as they bustled with the activity of various people. The Dawi Izgil felt strangely outnumbered by the humans they had convereted to the faith. Already the first Moon Priests of human stock were completing their training. It was to be a great celebration. The Greenskins had embraced the Moon as well but their natures had them already competing in a manner that Izgil knew he must guide to more productive energies. It had been long years of debate and arguing, but Moon Shamans must be made amongst the Greenskins. Izmir and Izwot sat in their seats, facing the throne of Izgil. The golem king's own throne was more practical than ostentacious, carved well and marked in runes of the moon.<br>
<br>
"I've word from the land of Lady Tikal that they will finally take up our hospitality and build a shrine here," Izmir said as he strokes her greying beard as its numerous copper rings clink. Each ring carefully scribed with some major teaching. "I believe they are sending a ranking follower as well."<br>
<br>
"Oh, now they want to send their faith here. Fancy that after our population has swelled," Izwot grumbles as he shifts in his seat. His bald head a working of intricate tattoos and runes far more complex than ever before. His short beard trimmed and tidy.  "Bad enough that southlands brute was allowed to wallop Izmir like he did."<br>
<br>
"I knew what I was getting into, brother," Izmir shot back sternly as he looks over at Izwot.<br>
<br>
Izgil felt an odd sense of sadness as he looked upon his closest advisors and agents. These two who had carved him from the living stone of the fallen Skystone. The Doom of Dawidrugan born again as the savior of the Dawi. Their population continued to grow but their faith had spread further due to Izgil's guiding hand and stony patience. War had been avoid, instead swelling the ranks more with Greenskins of all things.<br>
<br>
"Still, he went at you like that... He's lucky it was for sport. I'd have cracked his head open," Izwot huffs but then looks over the tablets before him. "We need to take care of this Greenskin issue, my king. They're going to start fighting again if we don't give them something stronger to work with. Much as I hate to say it, Moon Shamans might be the thing. Teach them the phases and the ways of Geminos."<br>
<br>
"You're actually suggesting a cooperative endeavor? All that ink soak into you skull? When haven't you wanted to crack skulls?" Izmir joked as he looks at Izwot with a bit more surprise.<br>
<br>
"I'm getting old, brother. We bother are. Our sons will graduate the Lunar Houses soon to begin their own journeys as Moon Priests. I don't... I don't want to leave them a legacy of blood. Sure those forest critters still make my blood boil with dismissing us like that they did. They also never violate our territory or bother us. So... I guess I want to see those rowdy louts get something more," Izwot said as he ran a hand along his tattooed scalp. Dwarves aged well, strong of body until the end but both men knew they were entering the final phase of their lives. It was a gift of the Mother they could die on their feet with strong backs, but die they would.<br>
<br>
"I will teach them," Izgil rumbles as he strokes his stone beard in thought. It was a testament to his craftsmanship that his habit of doing that hadn't worn  the carving down. "The New Moon swells in my soul and I shall use is magics to teach by illusion and enhantment. The Greenskins learn well by seeing and hearing, so I shall give them a grand performance to teach them. Izwot, I want you to oversee the construction of a grand arena in the Pass. We shall call it the Moon Ring and codify their competitive nature in a manner that will entertain them while sating their appetite to battle one another. It may even make greater minds are warriors in the service of the Moon as they attempt to surpss one another. It feels like the flow of the Moon... so I declare it."<br>
<br>
"As you wish, my king. I will guide them in building this. Perhaps that will help your teachings. A focal point for the great purpose we all serve," Izwot said happily with a nod.<br>
<br>
"Izmir, you are to do something just as grand. It is time. The Dawi Izgil and the Moonsworn as a whole will build a great stepped temple to the Moon. This Moon Ziggurat will rise at the center of our growing city. The heart of our faith. And a way to be closer to Geminos. Perhaps its height will also help us spot the coming falls of future Skystones as well. In either case, it is time to build a true center of the faith, that our priesthood may better utilize and even train within," Izgil said with a firm now as he rests his hands on his knees.<br>
<br>
"It will be done, my king. I will give it every bit of my effort. We shall build two great monuments to the Moon in our lands. Dawi and Man shall forge the Ziggurat as Greenskins build the Moon Ring. A fine end to a long journey," Izmir said with a melancholy tone as he smiles. He knew his and Izwot's time were coming. This final two workings would be their lasting gifts to the Moonsworn.<br>
<br>
"As to this issue in the Misty Canyon, I will go when Lady Tikal departs. I will trust my safety to them at this time, but I will help them. It is best we find out just what is going on with this potential aggression with the Goliaths in the Southlands," Izgil declared firmly.<br>
<br>
"My king! You shouldn't! They can handle that!" Izwot protested with a concerned expression.<br>
<br>
"Truly, my king, must you really do this?" Izmir asked for worry as well. Both brothers wary of losing their divine ruler. Izgil was what had made the Dawi Izgil stronger, given them a truly divine purpose. He had spread the faith of the Moon with patience, wisdom and perhaps a bit of crafty planning.<br>
<br>
"Just as we promise these other faiths peace, we must show our words are stone. Real, firm, reliable. I will go, but only after my other work is handled. The faith can survive no matter what hardship, We have proven this already. Besides which, I have many protections should I need them. My word is given. Praise the Moon."<br>
<br>
"PRAISE THE MOON!"<br>
<br>
Even as Izgil saw his two most trusted advisors leave, he felt that pang again. The sadness of knowing he would live beyond his creators. That he was intended to be an eternal guide even as those he learned to love and lead passed on to join with mighty Geminos. Already he made plans to discreetly ensure both brothers would be given the highest of honors. They would both have places of honor with the Moon Ziggurat as the first Exemplars of the Moon Faith.​</div><hr><div style="text-align: center"><u><b>Breakpoint:</b></u><br>
The Orcs and the Goblins have begun to be integrated into the religion of The Moon. However, each seems to have a different idea on how to best do this. The Orcs wish to build a large and aggressive weapon to fight the enemies of the Cause. But the Goblins wish to build a large statue dedicated to King Izgil<br>
<br>
-Tell them to build neither and focus on religious studies<br>
-King Izgil will go to do this himself, tapping into the magics of Enchantment and Illusion to make a Grand Tale of the Moon Faith to better teach the Greenskins<br>
<br>
<u><b>Actions</b></u><br>
1. Build the Moon Ring in Greenskin Pass, a great arena to ritualize Greenskin competition to drive it into more productive methods and resolution. It is also to function as a religious symbol of the Moon Faith, representing the shifting nature of the Moon as winners and losers shift in the area. It is also an intended focus for the religious studies King Izgil is personally seeing to for the seeming split of faith.<br>
(Tapping into Stone, Wood and Copper)<br>
(Izgil and Izwot will guild Goblin and Orc labor into the great undertaking, tapping Warmaster Krug and Chief Mechanic Daklon to help)<br>
<br>
2. Build the Moon Zigguart in Moonhold, a vast and towering temple to more strongly unify and codify the Moon Faith and its priesthood to prevent divergent behavior<br>
(Built with Stone, Wood and Copper)<br>
(Utilizing Dawi and Human labor with Stone Servitors and 2 Human Foremen)<br>
<br>
<b><u>Free Actions</u></b><br>
-Dawi Forces returning to Great Plains<br>
-Izgil helping resolve the Breakpoint<br>
-Izgil will support Lady Tikal's expedition into Misty Canyon​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 3 - The Penitent</span><div class="bbImageWrapper  js-lbImage" title="Sully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FsbQKDqx%2FSully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png&amp;hash=a44b6d97ea94762ca81646da682b482c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">The mist sat thick on the ground as the group made their way to The Whispering Cave, led by Zerrod they were sent to enter the cave and to learn it's secrets. Did it have precious materials inside? Was it the cause for the permanent mist? Or were there people in there that they had yet to meet.<br>
<br>
"We are blessed to be entrusted with this task," Zerrod said as his feet crossed over the rough terrain.<br>
<br>
"Oh certainly, Archlector Orpheus has some very important business to attend to. You are more than capable of leading us in this endeavour," Alois replied.<br>
<br>
"You are too kind Alois," Zerrod said turning to Father Perlig. "How are you father? This is your first time out of the settlement and potentially in live battle?"<br>
<br>
A hearty laugh echoed from the belly of a hulking figure who was Father Perlig. He spoke with a deep and powerful voice, there was nothing quiet about him.<br>
<br>
"I look forward to enacting the will of The Divine. It is my aim, my goal, my purpose."<br>
<br>
Zerrod smiled as he responded, "That is good to hear. I am sure that whatever we find, you will do well in the name of The Divine."<br>
</span></i><br>
<br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Breakpoint: Trade - Will pray to The Divine and use magic to decipher the nature of the items. This is to understand which, if any are magic and if any are blessed by The Divine or Evil in nature. <br>
<br>
[Bonuses:<br>
-Great Orator: Bonus to beneficial trade terms.<br>
-Magic 3 with Holy Magic: Helping understand the items and to check the alignment of the trader.<br>
-Divine Protection: Bonus to finding out if any items are bad/cursed/negative.<br>
-Ruby Vision: +1 identifying/deciphering magic.<br>
<br>
Action 1: Build The Healing Church for the advancement of healing, the training of Holy Clerics and the furthering of magic development. <br>
<br>
[Bonuses: <br>
-Copper - Use to create adornments and holy items.<br>
-Giants - Faster construction with greater development. In addition, high chance of unlocking additional ability/unit gain from construction.<br>
-Copper Construction Tools - You haven't said what benefit these would provide but listing anyway.<br>
-Pigments - Paint murals, religious symbols and such.<br>
-Religious General - Orpheus creates a training regiment that is effective at training strong Holy Clerics]<br>
<br>
Action 2: Zerrod [Heavy Copper Sword], Alois, Father Perlig, 5 Holy Clerics and 20 Fanatics travel to The Whispering Cave in search of what lies within - Stats, buffs etc will be added to Discord channel.<br>
<br>
Movement: Orpheus moves to Misty Canyon and joins Tikal on her exploration.<br>
</span><br>
</span>
</fieldset><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Leadership Gains</legend>
<span><span style="color: white">Population: +17<br>
Fanatics: +5<br>
Zealot Champion: +1</span></span>
</fieldset></span><br>
<br>
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					<div class="bbWrapper"><h2><div style="text-align: center">The Glimmerhill Giants​</div></h2><br>
Wroggi sat back, watching his sons play out a ragged pantomime of the Burning of Woodmere in the amphitheater. Over the years, the battle had developed into a story quite far from the source material, in no small part due to the giant's capacity to create larger than life scenarios (or at least exaggerate everything from the size of the forces to the size of the sun). Even several of the weewards joined in on the fun after several runs, and between the perspectives and heroes of both sides, a sort of rivalry had begun. It had even developed into a game of sorts. The humans always lost, of course, as the giants would never declare themselves the losers, but often enough the weeward's had a decent enough strategy going in that they could not be adequately countered by anything but exasperation and fiat. They were clever little mites, Wroggi had to admit.<br>
<br>
"THE BREAKING OF THE LINE HERE THREW YOUR ARMY INTO CHAOS. ESTIMATED DEATHS OF... 30,000 PROGENITIVE BEINGS, AND 50 HYBRID GIANTSPAWN...." The dreadful voice hissed behind him. Wroggi waved his hand back, dispersing the phantom for but a moment, and the voice continued.<br>
<br>
"ABSOLUTE DISCIPLINE IN A SOLID DEFENSIVE STANCE IS THE GREATEST ASSET ONE CAN HAVE IN BATTLE, MY DEAR ABEL. YOU WILL SEE ONE DAY, WHEN THE RED SUN FALLS-"<br>
<br>
"Not Abel," Wroggi mutters to himself, glaring at the show intently. The silvery crown gleamed in the august light as his fellows glanced at him, worry flashing over their faces.<br>
<br>
"NONSENSE, MY BOY," the dread tones responded, evoking all the congeniality of a cave in. "IF YOU ARE TO LEAD THIS KINGDOM YOU MUST UNDERSTAND WHAT HAS MADE IT SO GREAT. NEXT WE WILL DISCUSS THE IMPORTANCE OF PROPER ARMOR MAINTENACE...."<br>
<br>
Wroggi simply hung his head, willing for the day to be over and the ghost to rest, so he can hear the sounds of the forest under the moon in peace....<br>
<br>
<hr><br>
Vrizz hacked at the massive deer before her with a large stone knife, as her companions looked on. Many of the humans have taken to spending time at the Ranger's Rest with her and the more well traveled of the Grunks, as they were more comfortable around people near their size, and to whom "human" didn't carry the same weight as "insect." The bloody affair occurred in a clearing below a great sentinel tree to the south of Onan's Rock, where a variety of watchpoints and platforms have been put up over the years to listen for the subtle signs of migrating beasts.<br>
<br>
"Good catch, mah," Arol, one of her younger children, remarked, wiggling one of the deer's feet. "Nothing like a nice deer meat."<br>
<br>
"Yes, child," she said, through gritted teeth as she <i>tore</i> the skin back from the flesh. The scouts from Woodmere taught her the precision of the blade, but there were some feats that could only be dreamt up by one with a strength far greater. Using both, the beast of cleanly dressed and portioned into 4 groups. <i>One for the hunter, as the beast lies, one for the hangers on, gathering like flies,</i> she mused, passing the bloody red meat to the rangers and her kids in a wide stone bowl. "Cook it up good, Vrizz has some errand to make," she says with a forced smile and returns to her work.<br>
<br>
She left her share on the cutting board, and put the other two in fine hide sacks. The wee ones taught her their sewing and archery, and after some brief hesitation - it didn't seem like it could be fun, hunting animal from afar - took to it like Kurlap to that pink goop found in the mountains. Descending further into the forest, into a deeper valley, she found what she was looking for.<br>
<br>
A wide flat stone had settled here many ages ago, before a low pool of standing, ruddy water. Small cairns had been set up on either side, and the stone was stained a murky brown. A snapping turtle eyed her as she tromped over to the stone, and set her burdens down. She dumped the darker of the two bags onto the makeshift altar, scattering the bones and viscera over its surface.<br>
<br>
Placing the deer skull at the center of the heap, she murmured, <i>"One for Armok, of Mud, Blood and Strife."</i> Hesitating for a moment, she suddenly lashed out, beating on the brow of the skull until it was caved in, the antlers falling into two neat halves in the shattered remains. Sweeping all but one of the antlers into the pond with a quick motion and sucking on her bloody knuckles, she walked quickly away from the altar, as if to put that place behind her as quickly as she could.<br>
<br>
Winding back towards the mountain in a path she knew all too well and followed many times in these past several years, she slowed a bit, feeling the bark of the trees, and listening to the wood. Eventually steeling her resolve, she continued, finding herself at a rocky gulch nestled within the southern range. The top had been covered by a rook of tree trunks. The working of the scouts had little use in giant society, but the combination of soft pines and lashings of giant deer sinew afforded this spot a roof to keep the sun off. Would that she could do more.<br>
<br>
Entering the dark expanse, hidden by the rock face and the tightly knitted wood above, she waited for her eyes to adjust, and saw two glimmers of light in the corner, reddish fires in the narrow expanse of the cave. She knocked the massive antler against the wall and anxiously threw the bundle of meat ahead of her, where it spilled across the damp ground, great lumps of flesh scattering in the scree. A single hunk fell near the fire, the great heart of the deer, with a ragged hole where her arrow found its mark.<br>
<br>
The higher of the two lights flickered in response to the intrusion, then lay dormant again, as if analyzing the bloody heart closely. <i>And one for the beast, who still clung to life.</i> The light flickered again, as if the mantra gave away her position; the shadows surrounding it coalescing into a contorted face surrounding a single, giant eye that she had come to fear and love in equal measure.<br>
<br>
"Hello Mother," the beast said, as Vrizz fled the lair, throwing the antler behind her. She did not stop until she was well clear of the valley, the snapping and crunching of the trophy in his gnarled teeth following her all the way.<br>
<br>
<hr><br>
Wroggi just stared at the scouts ahead of him. He had begun to slow down in the past few years, and some of the giants thought he would soon sink into the earth as all the chiefs did. The waited patiently, fidgeting and looking down at the valley, where smoke once again rose, the familiar crackling and an raucous yells of the bandits echoing up the hillside.<br>
<br>
<i>"They're back?"</i> He eventually said, as if the idea would never had occurred to him.<br>
<br>
"Ye-es, Wroggi, it looks so," the one scout said.<br>
<br>
"And looks like they ready to rumble," the other said.<br>
<br>
"Huh. Hmmm," Wroggi said, holding out his m's for far longer than one ought. "IF WE MAINTAIN OUR STRONG POSITIONING, AND USE THE HIGH GROUND FAVORABLY, WE COULD PERHAPS DEAL HEAVY LOSSES WITHOUT RECEIVING THE SAME. ESTIMATED DEATHS OF-"<br>
<br>
"None," Wroggi cut the ghost off, the scouts looking on in confusion. "Send runner to this, er, Jekob, tell him we fight special. I kill him, he dies. He kill me, I dies. Then this stops. Seems fair."<br>
<br>
"Wroooggi, he want more, me thinks," the first scout says, worried.<br>
<br>
Wroggi sighs. "We talk. Then, at last, we fight," he finally responds, in his wizened eyes a glimmer of finality.<br>
<br>
<hr><br>
BREAKPOINT:<br>
<br>
Soon enough, it become apparent that the surviving Bandit warriors, under their leader, Jekoby, who had survived the battle raised a NEW ARMY in order to kill the Giants. Even though he was an old man, he was ready to give his life to crush them.<br>
<br>
BREAK POINT:<br>
<ol>
<li data-xf-list-type="ol">Fight the bandits</li>
<li data-xf-list-type="ol"><b><b>Challenge Jekoby to a duel</b></b></li>
<li data-xf-list-type="ol">Ignore Jekoby (He is old and most likely won’t be able to hold the army together for long enough to be a problem)</li>
</ol><br>
Wroggi is sick of this guy sticking around, and knows his people have yet to recuperate. He just wants to squash this old man into the earth, and is bringing every artifact he has with him as the giants look on:<br>
<i>-Crown of the Lost King (Can be worn as a Pinky Ring- Boosts a character up by 1 Martial. There might be a ghost attached to this.<br>
-Giant's Toothpick- A Solid Stone Sword that is etched with Glowing Runes. Currently stained in Dark Red Blood.<br>
-Bracelet of The God's (Can be worn as an ear Piercing) Allow up to 2 full rerolls. After that, it breaks.<br>
-War Paint: +1 to rolls for one type of unit per battle</i><br>
<br>
ACTIONS:<br>
<br>
1. As giants die, they become mud and stone again, a reminder that they were made of the skin and bones of the earth itself. From these remains, new Slops are pulled, to serve the new waves of GIANTS in their dominion. [RECRUIT MORE SLOPS]<br>
2. Vrizz and the rangers will continue their bloody rites and offerings to Armok, developing a CULT OF MUD AND BLOOD below the glittering peaks of Onan's Rock.<br>
3. (Free Action) War Paint will be provided to the Wroggi for the upcoming battle.<br>
<br>
<hr><br>
 
    			<div class="tabsBb" id="tabContainer_1736445493">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445493" data-tab-container-id="tabContainer_1736445493" href="javascript:">Basic Info</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445494" data-tab-container-id="tabContainer_1736445493" href="javascript:">Relics &amp; Leadership</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445495" data-tab-container-id="tabContainer_1736445493" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445493" style="display: list-item;"><br>
Name: Wroggi Tuskfire<br>
<br>
Race: Giant (Stone)<br>
Age: Generational (OLD)<br>
Keywords: Huge, Strong, Cursed<br>
<br>
Stat points:<br>
Martial: 4 (Base 3)<br>
Magic: 0<br>
Army: 3<br>
Technology: 0 (Wood, Stone, Pink Goop, GIANT DEER MEAT)<br>
Leadership: 1<br>
Relics: 1<br>
<br>
Character Strength: Herder (bountiful food)<br>
Character Weakness: Small Minded (does not think outside the box)<br>
<br>
Equipment:<br>
<i>-Crown of the Lost King (Can be worn as a Pinky Ring- Boosts a character up by 1 Martial. There might be a ghost attached to this.<br>
-Giant's Toothpick- A Solid Stone Sword that is etched with Glowing Runes. Currently stained in Dark Red Blood.<br>
-Bracelet of The God's (Can be worn as an ear Piercing) Allow up to 2 full rerolls. After that, it breaks.</i><br></li><li class="bbTabContent" id="tab_1736445494" style="display: none;"><br>
Relics:<br>
Flamer- A machine that seems capable of making harsh fires at your enemies. Used by the Chief for ceremonies and cooking fires.<br>
<br>
Leadership:<br>
Peaceful Giants- Gain advantage on diplomacy with NPCs<br>
Giant Horde- Improve the birth rates of the Giants<br>
Giant Tactics- The giants had learned tactics from a major battle. During a fight with at least 1 Champion or Leader in it, can make a roll for some sort of advantage in battle.<br>
War Paint- By making Pigments unavailable for a turn, they can give 1 unit type a +1 in battle.<br>
<br>
Giant Population: 30 (plus whatever bonus Giant Horde gives *2).<br>
<br>
Human Population: 6</li><li class="bbTabContent" id="tab_1736445495" style="display: none;"><br>
Tuskfire Marauders- 20 Tuskfire Marauders wearing Wooden Armor and wielding Large uprooted Trees as weapons. Kinsmen that are strong, tough and loyal<br>
<br>
Wolly Mammoths- 5 Wolly Mammoths that are trained for combat as well as usable as pack animals. Sharp tusks can impale enemies.<br>
<br>
Grungle Grunks- 18 Grungle Grunts which are Half Giant,  half something else. They are half the size of normal giants are wield Stone Great Clubs, wearing Medium Wooden Armor<br>
<br>
Slop- 0 Slop which are Mud Elementals that continuously follow the Giants and for some reason listen to their commands<br>
<br>
Living Rocks- 0 Living Rocks. They can roll and speak or be thrown by Giants<br>
<br>
Bandit Warriors - 5<br>
<br>
Bandit Archers - 5<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>Valora</b><br>
Eric looks to Kendrick with concern, seeing the white in his hair. "Why did you do this, father?" He asks quietly. "Why would you choose to spend your winter so far from home? I could have waited." Kendrick shakes his head. <br>
"No, my boy. You spent far too long alone as is, I couldn't let you go this alone too. And if it means I get to see you finally get peace, then I will have just done my job as your pop." <br>
Eric smiles, pulling him close in a one armed hug. "Alright then. But still, thank you. I think we're almost to the bridge now."<br>
<br>
<b>ACTIONS</b><br>
The expedition team is headed for Lakeside.<br>
<br>
The pod will accept the offer of a festival<br>
<br>
A large number of canoes will be made, in case evacuation ever becomes necessary.<br>
<br>
Some of the sharkfolk will swim out and try to find Merchant vessels to make contact with.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Eternals</u></b><br>
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<a href="https://www.rpnation.com/attachments/1689128395583-png.1101396/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1038/1038526-f1094e5dbb52a90fb69253ea8d11e0b1.jpg" class="bbImage " style="" alt="1689128395583.png" title="1689128395583.png" width="120" height="100" loading="lazy"></a><br>
<br>
Order 1: The Verdant Star Palace: Stellarum Sanctum, The Eternalis Arcana<br>
<br>
The True Beauty of Mythanar’s plan was beholden to all with this part of the construction. All who saw it felt as though they had been  transported amongst the cosmos. It was a true elevation of Elven culture and standing in the region. It greatly improved any elves ability to discern artifacts of The Old World, perform Divination Spells or observe the Stars in the Heavens<br>
<br>
Order 2: Explore the Forge- (Mythanr and his entire Army except Nier was eliminated. The Creature inside obtained Mythanar’s artifacts for itself)<br>
<br>
<br>
BREAK POINT: Allow the Elves and Lizardfolk to Mingle<br>
<br>
The Elves and Lizardfolk that mingle do indeed form their own settlement, which in turn allows them to create their own culture, one that does not revolve around Mythanar Fensandoral being their one true leader. Especially after the loss of the massive army of Elves and Lizards on a doomed expedition which became known as Mythanar’s Folly.<br>
<br>
This became a common bedtime story and later on, a play that was soon spread throughout the continent of Boltavia.<br>
<br>
The Lizard and Elven descendants began to thrive, producing more members at a much faster pace than elves typically produced, bringing their numbers back up to more acceptable levels in a few decades.<br>
<br>
Edess rose to prominence among the Lizards and Elves.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Followers of Izel</u></b><br>
<a href="https://www.rpnation.com/attachments/1689128971812-png.1101400/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1038/1038530-d8fb481a4defe3a1ccb103a54cfc8901.jpg" class="bbImage " style="" alt="1689128971812.png" title="1689128971812.png" width="100" height="100" loading="lazy"></a><br>
Action 1: Build a Shrine of Tikal in The Great Plains<br>
<br>
A Shrine of Tikal was constructed in the Great Plains and while they were able to gather a small following of worshipers among the humans, the vast majority of them preferred the worship of the Moon along with the Dawi. Any Orc or Goblins instead brushed the place off completely as they worshiped strength, having been shown it in their homelands.<br>
<br>
Action 2: Explore the Misty Canyon: (Being Resolved on Discord)<br>
<br>
BREAK POINT:Talk to the Hedgehogkin<br>
<br>
The Talks with the Hedgehogkin go well and while they will not budge from worshiping their forest gods, they will pay tribute to the Followers for being in their lands. GAIN COPPER ORE OR TIN ORE​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Nowhere Herd</u></b><br>
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<a href="https://www.rpnation.com/attachments/1689129556368-png.1101409/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1038/1038539-89b490d3d6e552003154bd3c4dd94f98.jpg" class="bbImage " style="" alt="1689129556368.png" title="1689129556368.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
Action 1: Trade at Lakeside<br>
<br>
Using the eye, they came across a wide variety of interesting items at Lakeside. EACH OF THESE CHOICES WOULD REQUIRE EITHER A RESOURCE TO BECOME UNAVAILABLE FOR A TURN OR AN EQUALLY VALUABLE OBJECT IN RETURN<br>
<br>
Floppy Hat<br>
A Blue Hat with White Stars on it. It looks magical<br>
<br>
Garden Gnome<br>
A small statue of a Gnome. Did it just wink at me?<br>
<br>
Small Key<br>
It seems almost comically small. Does this go to something?<br>
<br>
Action 2: Tame more Heavy Mammoths<br>
<br>
Using all the skills at their disposal, they managed to round up and train 12 Heavy Mammoths. All in all, a considerable haul considering the terrain and its surroundings. But it certainly helped that a decades long snowstorm was summoned to the region.<br>
<br>
BREAK POINT: Partake in the Festivities (To Be Resolved on Discord)​</div></div>
				
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					<div class="bbWrapper"><span style="font-size: 26px"><span style="font-family: 'book antiqua'"><b>The Goliaths of The Stormwrath Peaks</b></span></span><br>
<hr>Breakpoint Select: <b>FIGHT</b><br>
So much lay open to the Goliaths, but now men came from the east demanding they bow. The Goliaths were proud, even if the battle with the Grizzard had bloodied them. No matter. The Goliaths had their own friends, and they did not fear the threats and bluster of men in shiny clothes! If it was a war the Iron Keep wanted, then it would be a war the Iron Keep would have!<br>
<br>
<b>[Free Action</b>]: The books at the Tower of Flames would be studied for arts of flame and warfare that could be taught to the Goliaths' warriors(possible new troop type or troop upgrade?), in preparation for the looming battle with the Iron Keep.<br>
<br>
<b>Action 1: Raise an Army</b><br>
The Storm Wrath Stone Warriors who had survived the Grizzard would be equipped with the recently created Golden weapons and Grizzard leather fashioned into armor to form an elite core, while a new crop of Goliath Soldiers would be trained and outfitted to prepare for the coming battle.<br>
<br>
<b>Action 2</b>: <b>Drill and Drill!</b><br>
A Training Yard would be established for Alexandros and his warriors to hone their skills in, getting as much practice in and turning combat into an <b>art form</b>, with 'books' that were more akin to tablets carved with words recording down the secrets of martial combat the Goliath's warriors had learned and accumulated, building up and increasing knowledge of the warrior arts over generations. This includes whatever is gleaned from the books at the Tower of Flames!</div>
				
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					<div class="bbWrapper">A sharp, piercing pain radiated from the ends of Fula’s tendrils as the Cainite bit down suddenly on the vines she had inserted into its mouth, causing her to recoil and spill the serum she had raised to it’s lips.<br>
<br>
She cursed violently and retracted her leafy tendrils, examining their ends and muttering to herself as she massaged the bite marks on the ruined ends.<br>
<br>
Not an uncommon occurrence, she grabbed a small clay pot from a table along the edge of the hide-covered hut as the Cainite thrashed pointlessly against it’s restraints. She removed the unpainted top and dipped her fingers into the milk-white salve below, applying it to the mangled ends of her vines.<br>
<br>
She glanced back at the Cainite, more annoyed than angry. It was a short thing, appearing almost as if it were a Daeva or a Brothiate, but it was twisted. It stood no taller than her waist, it’s arms long in proportion to its body and it’s face scrunched as if permanently exposed to a foul stench. It’s body was covered in fresh bruises and scars that barely stood out against its dark colored skin.<br>
<br>
She sighed as she finished applying the salve, and then took a small obsidian blade from the table, trimming the ends off that were beyond saving down to just above the closest intact node, applying the salve carefully to the cut ends to encourage rapid recovery and growth.<br>
<br>
Returning to the work at hand, she gathered up the dropped cup, and refilled it with a thick, reddish salve. She approached the Cainite, whose beady eyes stared up at her with a fiery defiance. Not risking another bite, she pinched the creature’s nose with one hand.<br>
<br>
It looked up at her with a puzzled expression at first, almost seeming to begin to laugh before realization dawned.<br>
<br>
It began to kick and struggle against its restraints with renewed purpose, twisting its body to and fro, but it was tied too tightly, it’s recent beatings and fasting having starved it of the strength needed to truly resist its fate. The imp clenched it’s mouth down tight, it’s lips pursed from the effort. But it was only a matter of waiting, as the oxygen began to dwindle in it’s blood stream. Purple began to slowly discolor the hue of its cheeks, growing to cross it’s entire face as it’s veins and eyes bulged, threatening to explode from their place.<br>
<br>
Suddenly, it opened it’s mouth to gasp for breath. This was the opportunity Tula has been waiting for and she sprang into action.<br>
<br>
Still holding its nose closed, she grabbed its chin with her other hand, and used her vines to shove the cup to its lip and pour the thick substance into its mouth.<br>
<br>
It tried to turned it’s head to the side side, open it’s mouth the smallest amount it could to breathe, but it was no use. Tulsa’s iron grip kept its head steady and the relentless flow of the irchor forced it’s way into its mouth. She then used the hand on its chin and her vines to keep its mouth closed.<br>
<br>
It began to panic, kicking pointlessly out at her, though it’s feet could not move more than a hairs width. She could see fear gather in the pits of it’s eyes as the head inevitability of its situation sank in. After a short struggle, it’s body, desperate for air, forced him to swallow.<br>
<br>
Fula released her grip on the creature and stepped back as it sputtered, coughing and hacking up thick red globules. It began to wretch, craning out its neck and opening its mouth wide in exaggerated motions to try and force itself to vomit, but it was a pointless effort. Fula simply stood and waited, until the Cainite slowly slumped over, it’s thrashing replaced by a slow rhythmic rising and falling of its chest as the sedative kicked in.<br>
<br>
The hardest part over with, Tula moved over to another side table, grabbing a polished stone spear-tip with a T shaped handle and the obsidian knife from before. She placed these on a small thatched wooden table. From one of the many pots placed about the edge of the dwelling, she fetched a cupful of a thick amber paste and placed this beside her implements.<br>
<br>
Glancing back towards the doorway of the hut where a hide curtain was draped and tied across the entrance and she paused, letting the sounds of the village overcome her. She heard the mundane bustle of her people; the knaps of stone being worked, shovels breaking dirt and children shouting. Finding her little corner of the world seemingly adequate ignored, she took the obsidian blade and grabbed the unconscious creature by the hair. Slowly, delicately, she used the sharp edge to shave away a patch of hair from the back right of it’s head. She took a dollop of the salve and rubbed this into the bald spot she had created. Then the tiresome work of drilling began.<br>
<br>
Using the spear point, she drilled a hole no bigger than an acorn into the skull of the Cainite.  Once this was done, she set the bloodied drill onto the table, dabbing up the blood dripping from the hole with a hide and sprinkled herbs and drizzling a black pumice onto the wound, to force the spirit of the creature to vacate it’s body. Then reaching into a basket set under the table. Out from it she retrieved a small leather draw-string pouch. Gingerly, she opened it and stuck two fingers within, pulling out an oval seed the size of a pea, colored a soft brown and speckled white. She used a shaven wooden rod to gently press the seed within the tissue of the Cainite’s skull. She packed the hole in with a mixture of the amber paste and a pumice that smelled of earth and wrapped the creatures head in hide.<br>
<br>
Just as she stitched the last of the thin hide to the creatures skull, she heard foot steps approach her tent and heard a hand fumbling to untie the knot she had made to hold the curtain taught.<br>
<br>
“Why must you tie back the curtain?” An exasperated voice chided from behind her. “I know the children’s prying gaze and questions are tiresome, but it is simply how the knowledge is passed.”<br>
<br>
Nomsa stopped and stood beside her pupil, examining her work. She felt the hide bandage with her age-worn fingers and frowned.<br>
<br>
“You placed the seed in the wrong place. This one will not grow properly.”<br>
<br>
Shaking her head, she grabbed the obsidian blade and moved it toward’s the humbled’s throat.<br>
<br>
“No! Nomsa, wait!” Tula grabbed her wrist just as the blade began to slice into the humbled’s flesh.<br>
<br>
Nomsa looked back at her, eyes narrowed.<br>
<br>
“Did you not free it’s spirit, again?”<br>
<br>
“I did, I did.” Tula nodded her head. “I just wanted to experiment with this one. We have so many already… I dont know why we cant just try and make them better, more useful. Make them a little smarter… so we dont have to feed and guide them, and breed them…”<br>
<br>
“Tula… we have talked about this.” Nomsa put down the blade. “Humbled made wrongly do not grow, or grow wrong. This is just how it is. Without the soul, it cannot be guided. It is an empty husk in which we may plan out fruits. The Jade seed simply keeps the body from rotting, but it is a shell.”<br>
<br>
“But there are other seeds we can try!” Tula bent down and grabbed the draw-string bag. “Look, I went out into the bog and stole a seed from a Bog Screecher. The elder’s have said that they contain a soul, right? That is why they are able to react to us and screech until our ears bleed. If we try, we can get it humbled to grow with the,.”<br>
<br>
“You fetched Screecher seeds?” Nomsa sighed and grabbed Tula’s head. “Child, you are foolish” She chided as she looked into Tula’s ear. Satisfied that she was not damaged, she let go of her. “You are too stubborn, you will only learn from your failure.”<br>
<br>
She shook her head and began to make her way out of the tent. “Just make sure you do not hurt yourself in the process. Humbled made wrong can be dangerous, violent machines without direction.”<br>
<br>
“I will.” Tula promised, and mentally made a note not to mention the seeds she had asked one of the hunters to fetch from a Firebelly tree…<br>
<br>
<br>
<br>
<b>Action 1: </b>The Daeva have bred and made The Humbled the same way for generations now. It is a tradition, the methods now imbued with cultural and even spiritual importance- the thought that things could be done better not even occuring to most. It is curious how people can become complacent with even the most laborious of tasks. The Humbled can barely be said to be alive- the fact that if they are cut and bled they begin to rot being the only sign of life. They will not eat, drink, breed or even move to escape danger without being given suffiicent prodding. All aspects of their existence must be tended to by their Gardners. But why be satisfied with this? The Daeva imbed themselves with all manner of plants to achieve all amnner of effects- some greater, some lesser. Surely the Humbled can be made better. Tula shall find out. (Trying to tinker with The Humbled, wanna lean into having SLAVES)<br>
<br>
<br>
<br>
<b>Action 2: </b>Explore The Rock<br>
<br>
In the beginning, there was nothing but Assem, who was naught but a mind floating in nothingness. Empty, he began to think and imagine, and the world sprung forth from his thoughts.<br>
<br>
Wanting to explore the world that he had made, Assem gave himself a corporeal form with which to walk the barren earth. This form was that of man. He wandered the empty rocky expanse of the earth and admired his creation, but with time, grew bored. He tired of his lonesome company, and thus made three beings, all in his image, each using a small piece of himself. He named them Cain, Abel and Seth, his children.<br>
<br>
Together they wandered the empty earth, until like their father, the three sons grew bored of the world and of each other. They wanted to create, like their father had, so he gave onto them the power of creation. From their thoughts, sprang forth life. But they were not satisfied with the simple animals that they had created, they wanted children of their own. So they created the first men, created in their image, the image of Assem. They guided humanity, and gave to them many gifts. But the three Brothers could not agree on what way to push and pull humanity, but none could equally agree how to split them up.<br>
<br>
Seeing their bickering, Assem pulled down one of the stars and formed it into a crown, declaring he who wore the crown would be the ruler of all mankind for a century. He ordered that they trade off this crown. He gave the crown first to Abel. This inspired jealously and rage in the other two brothers, who felt betrayed by Assem and both believed that they should be the first to wear the crown. Poisoned by rage, they went to war against Abel and agaisnt each other, each trying to claim the crown for themselves.<br>
<br>
In their fight, they created all manner of creatures and demons, great spirits and gods in their bid for the crown. They sent these beings against the creations of the other, tearing down all that had been built until the domains of man and all others lay in equal ruin. Seeing that all of creation threatened destruction, Assem was forced to slay his nly sons.<br>
<br>
Distraught, Assem shattered the crown into thirds and buried each son with a piece, declaring that if all three pieces were reunited, his sons would live again. Shameful, Assem withdrew, taking his gaze from creation and disappearing.<br>
<br>
This is the story of creation that the Daeva hold. They believe that within their "capitol" lay the body of Cain, and a fragment of the crown. They believe that if the crown is remade, the war between the three brothers will destroy the world utterly. To avoid this calamity, they will set out in search of the pieces, to guard them until the return of Assem, and perhaps, find Aseem himself and ask him to fix the broken world.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u>Shifting Covenant</u></b></span><br>
<span style="font-size: 18px"><b><i>Turn 3</i></b></span><br>
<br>
<span style="font-size: 15px"><b><u>Breakpoint:</u></b> <b>A</b> (Fight the Crystal Monster). This will be done with the help of BlackRock.<br>
<i>"You're telling me, this- thing with crystals and all, dragged its unwelcome self onto our land and didn't bring us a gift or even knock? Come, let us teach it some manners. Perhaps its head'll do nicely as a trophy, or even fresh product for OUR cycle of evolution." - Ekco A'thuun</i><b>, </b><i>briefly after being told there's some land-damaging crystal monster.</i></span><br>
<br>
<b><u>Action 1:</u></b> Research and attempt evolution for herself for longetivity and to try to bridge the gap of living forever like immortals. If it's possible for Ekco to stay in power, she will do it, and prove the potential of evolution by doing so. (<b>+1 on Non-Combat rolls, Evolving keyword, Salt, Hydra Meat and Hydra Leather as available suitable resources.</b>)<br>
<br>
<b><u>Action 2:</u></b> Start construction on a colosseum for their people and all generations of the world to come. Dubbing it the World Colosseum, this will be worked on further in order to be the pride and joy of the Shifting Covenant's people both as for a center of experimentation and training as well as the best sport and entertainment to exist. At least, for them. Violence is pretty cool when you put it in a pit and place bets on it apparently. (<b>Stone used, Copper Tools, +1 on Non-Combat rolls, Giant Labor for chance of additional abilities from structures, Working-Class Dinosaurs (detailed below), Gladiator keyword, Pigments as well as being on the council of the Fort if either can apply for benefits</b>.)<br>
<br>
<br>
<b><u>Evolution of the Body:</u></b> Flying Cavalry (20 Units worth): Rolled 10 (8+2)<br>
<b><u>Slime Alliance: </u></b>Gotta get a new Slime Champion this turn.<br>
<br>
---<br>
<br>
<i>Slime Alliance: Gain +1 Slime Champion a turn.<br>
Tower of Dreams: +1 on Non-Combat rolls.<br>
Giant Labor (Glimmerhill Giants Trade Deal): Chance for additional abilities from built structures.<br>
Mammoth Trade: Can train mammoths, but not when Glimmerhill Giants are doing so.<br>
Penitent Trade Deals: Gain 2 units of Salt a turn (added), roll a D10 each turn and on a 10, gain a technology The Penitent has that the Covenant doesn't. (10+1, gained Copper Tools)<br>
Working-Class Dinosaurs: Dinos can now be used for carrying and assisting with labor. An entire new subculture of worker class dinos is bred. They bring food and supplies to those that are near the tower as well as transport between the various locations in The Split.</i>​</div></div>
				
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					<div class="bbWrapper">(Real Sorry Gang if I been holding yall up, I suspect I have, been a busy week and next week is no better, in fact its busier so Ima get a quick post out to help speed the game along and add fluff when I get time. Hopefully Monday)<br>
Breakpoint - 2 Fight them<br>
Army consists of:<br>
Leaders of Oswald, the First Oathtaker, Sir Mertyn, the Second Oathtaker and Lady Spinzer, the Third Oathtaker<br>
<b>10</b> Dryad Maidens | wield powerful forest magic and can walk from tree to tree as though passing through air<br>
<b>20</b> Squirrel Commanders <b>GIVE A BOOST TO SQUIRREL TROOPS</b> | wield small sized Wooden Swords and Heavy Wooden Armour<br>
<b>40</b> Duck Doodlers <b>CAPABLE OF DIVE BOMBING FOES.</b> | can swim, fly and waddle.<br>
<b>60</b> Mice Minions <b>CAPABLE OF SWARM TACTICS.</b> | fear the mice most. For they are many.<br>
<br>
Actions:<br>
1: Kwerkus begins to shift magic to daze and confuse all who dare entreat on the woods in future, making them get turned around and lost before finding themselves back where they started<br>
2: The Grove now knows the horrors of the outside. Caltop like defenses are constructed around the outside of the main inhabited section of the grove to absolutely WRECK the feet of any would be attackers<br>
<br>
Errt has a nice chill time playing with the children of the Grove<br>
<br>
Pop growth: 10</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Flesh Prophets</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689472319715-png.1102470/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039600-afa46a2d0ab76735e26cb7a1f14263fd.jpg" class="bbImage " style="" alt="1689472319715.png" title="1689472319715.png" width="100" height="100" loading="lazy"></a><br>
<br>
Action 1: Send Perfect Spy to Oakdale to aid in Subversion Efforts. Have it and other Shapeshifters try and impersonate town officials  to subvert the town’s will.<br>
<br>
The Perfect Spy was able to effortlessly blend into Oakdale and impersonate various town officials to an absolutely scary degree. Within a series of weeks, many town officials are blaming each other for various unauthorized changes, directions or movements of people and troops.<br>
<br>
It isn’t long before there is a seed of distrust among many of the officials in the town. Though the Order is still able to be maintained as the Head of the Guard, Markus Zarius has a tight hold on the Soldiers. <br>
<br>
Action 2: Create more flesh puddings and flesh pudding bombs<br>
<br>
19 Flesh Puddings are created to be part of the upcoming attack force. All but 3 were prepared to become Flesh Pudding Bombs for the attack. All that they would need to do was perform the finishing touches before the actual battle itself. Otherwise, a funny thing would happen and they would have demolition of their own forces before they could even arrive.<br>
<br>
In the end, there were still 19 Flesh Puddings to add to the horde and 16 of them were available to become bombs with the amount of supplies that they possessed.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Brothers</u></b><br>
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<a href="https://www.rpnation.com/attachments/1689473108170-png.1102474/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039604-61cb2dd20417a0f7376ca440c0284e32.jpg" class="bbImage " style="" alt="1689473108170.png" title="1689473108170.png" width="134" height="100" loading="lazy"></a><br>
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Action 1: Exploration- Dave and co head south  to an area not covered in PermaFrost<br>
<br>
Dave and co travel down the waters to the lands of the South, arriving at areas that were not covered in eternal snow. But in the waters near these lands, they came across a sea wreck. A massive metal boat from the Old World that had been crashed upon some rocks. Much of the boat was still above the waters. But in time, this would not be the case.<br>
<br>
After much exploring of its hull, they found some interesting items, besides the skeletons of the crew, of course.<br>
<br>
They found boxes and boxes of Food stuffs that were small and easy to carry. They were labeled MREs. They also found a metal skeleton and they found a tattered Book. <br>
<br>
GAIN MREs, Metal Skeleton and Tattered Book<br>
<br>
Action 2: Naval Expansion- More Boats/ Better Boat construction<br>
<br>
Two more Boats are constructed.<br>
<br>
But in the process, they discover that they can craft COMBAT RAFTS. These Rafts have Spears attached to Ropes and come with a Skeleton Boat Peddler to ensure that it keeps moving while allowing 6 Soldiers to fight or board enemy craft with ease.<br>
<br>
Gain 2 Combat Rafts<br>
<br>
BREAK POINT: DUEL (Resolved on Discord- Glorious Death)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Mystics</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689473720141-png.1102476/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039606-8db318e53b2c7aaf009fb1751ac99cc1.jpg" class="bbImage " style="" alt="1689473720141.png" title="1689473720141.png" width="100" height="100" loading="lazy"></a><br>
<br>
Action 1: Expand Structure: Study Hall into Meditation Hall<br>
<br>
The Study Hall had been a glorious thing. It had allowed improved teachings and learnings. But now, it was time to take that beyond what had been before. It was now time to become a Meditation Hall. The next step in its evolution.<br>
<br>
Holy Tribesmen are now upgraded to Magic 2<br>
<br>
Action 2: Conduct Quest: Chalice Pilgrimage (Being Resolved on Discord)<br>
<br>
BREAK POINT: Teach them Anyway<br>
<br>
While the people from Reijkhold were unable to learn the psychic magics that The Mystics used, they were taken in by the philosophies that these small creatures espoused. It helped them form a psychic link between those that could use magic.<br>
<br>
Gain 10 Reijkhold Defenders- They wield Light Stone Axes and Heavy Wooden Shields with Light Wooden Armor. When in battle with Holy Tribesman or other Mystics that can use magic, gain a +1 Defense and Armor​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Moonsworn</u></b><br>
<br>
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<br>
Action 1: Build the Moon Ring in the Greenskin Pas, a great arena to ritualize Greenskin competition to drive it into more productive methods and resolution. Also function as a religious symbol of the Moon Faith<br>
<br>
The Moon Ring proves to be a great success in helping to focus the Greenskins competition drive. Instead of killing each other, fights can now be decided without death, creating a more friendly atmosphere and uniting not just the Orcs and the Goblins, but also the humans and Dwarves as many from among the Moonsworn soon enough began to participate in bouts for the glory of the Moon.<br>
<br>
As such, the Orcs and the Goblins put more of their all into their machines.<br>
<br>
Gain 2 Orc Catapults and 2 Wood Mech<br>
<br>
<br>
Action 2: Build the Moon Ziggurat in Moonhold, a vast and towering temple to more strongly unify and codify the Moon Faith and its priesthood to prevent divergent behavior.<br>
<br>
The Moon Ziggurt stands tall and is a most glorious structure. Much more than anything else that had been built by Dawi or any Moonsworn hands. But with the focused effort and the assistance of the Human Formen, they were able to craft this magnificent masterpiece. It helped focus the Dawi, but also the Humans as well.<br>
<br>
Gain 10 Dwarven War Priests<br>
<br>
Gain 5 Human Moon Paladins.<br>
<br>
Human Moon Paladins- They wear Heavy Copper Armor emblazoned with the symbol of the Moon and wield Heavy Copper Hammers. Can cast Smite as well as Level 1 Holy Magic<br>
<br>
BREAK POINT: Tell them to build neither and focus on religious studies. King Izgil will go to do this himself, tapping into the magics of Enchantment and Illusion to make a Grand Tale of Moon Faith to better teach the Greenskins.<br>
<br>
At first, both the Goblins and Orcs had been disappointed that both of their projects were turned down. But when King Izgil himself taught them the Faith in his own inspiring way, that helped them greatly. And was a turning point for them. It wasn’t long after that both Greenskins had their own “Bishop” to lead the Flock of their Moonsworn.<br>
<br>
Gain Mork and Mindy<br>
<br>
Mork- Orc Bishop<br>
Martial 2 Magic 1<br>
Holy Fire- Mork specializes in enchantments, especially making weapons have “holy” Flames. Weapons blessed this way deal an extra 1 damage than normal<br>
Flock- Mork is never without his Flock. During battle, summon 2d4 Flock Orcs who wield Stone Claws and wear no armor<br>
<br>
Mindy- Goblin Bishop<br>
Martial 0 Magic 3<br>
Behind the Shields- When Mindy fights with others in front, gain a +2 to Magical attacks<br>
Goblin Diplomacy- Can reroll failed diplomacy rolls twice an encounter​</div></div>
				
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			<dt class="first " style="text-align:center;">
				Vokar
			</dt>
			<dd class="first  " style="display: none;">
				<b>Name: </b><br>
Vokar<br>
<b>Race:</b><br>
Human (Pygmy)<br>
<b>Age: </b><br>
Generational<br>
<b>Keywords: </b><br>
Mythical, Medium, Martyr, Giant<br>
<b>Martial:</b><br>
4<br>
<b>Magic:</b><br>
1<br>
<b>Character Strength:</b><br>
Vokar has made a pact with Bagheeret, the Panther Demon, granting him, and each of his heirs, the strength, speed and senses of Bagheeret's totem; the Shadow Panther.<br>
<b>Character Weakness:</b><br>
In exchange, Vokar has forfeited his soul to Bagheeret, forever tainting his blood with demonic energies.<br>

			</dd>	
		
			
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				Leadership
			</dt>
			<dd class="between  " style="display: none;">
				<b>Animal Handlers:</b> <i>Tendua gain a bonus to capturing/training new animals.</i><br>
<b>One with the Greenery: </b><i>All troops gain a passive bonus to stealth when in Forests or Jungles. </i><br>
<b>Tendua Fighting Culture:</b> <i>Gain a Pygmy Champion every turn.</i><br>
<b>Plentiful Wood:</b> <i>When using wood to build, can gain additional building bonuses.</i><br>

			</dd>	
		
			
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				Army
			</dt>
			<dd class="between  " style="display: none;">
				<b>10x Stealth Panthers: </b><i>Stealth Panthers gain a large attack bonus when attacking from Stealth or the shadows.</i><br>
<b>15x Pygmy Fighters:</b><i> Pygmy Fighters wear Heavy Wooden Armor with Poison Tipped Wooden Spears. POISONS LIVING ENEMIES.</i><br>
<b>Pygmy Champion - TuLo</b><br>


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			<div class="bbCodeBlock-content"><b>Stats</b><br>
<i>Martial 3 Magic 0<br>
<b>Skill(s):</b> <br>
Hold My Head Up High- Gain a +1 to damage when fighting head on in battle<br>
Make them Run- When causing Fear in an Enemy, cause them to flee to another Region<br>
<b>Weapon:</b> <br>
Heavy Stone Spear<br>
<b>Armor:</b> <br>
Light Wooden Armor</i></div>
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</div><b>Gained Champion - Muskaan </b><br>


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			<div class="bbCodeBlock-content"><i>[Repeating Cycles]<br>
Muskaan does 'age' but he doesn't 'die of old age'. He starts off as a child [turn 1], then becomes an adult [turn 2], then middle aged [turn 3] before finally becoming an elder [turn 4]. After elder, his life will *restart* in child and he will lose all his memories. [So child again on turn 5].<br>
<b>Stats</b><br>
<s>Child - Martial 1/Magic 0<br>
Adult - Martial 3/Magic 0</s><br>
Middle Aged - Martial 2/Magic 1<br>
<s>Elder - Martial 0/Magic 3</s><br>
<b>Skill(s)</b><br>
Power of Ages - Everytime Muskaan's life cycle restarts, add +1 to either Martial or Magic. This is permanent. [So at turn 5, if you gave him +1 martial, he'd be Martial 2 as Child, Martial 4 as Adult, Martial 3 as Middle Aged, Martial 1 as Elder.] If the RP goes long enough, it is possible for him to become Martial 10/Magic 10<br>
Golden Bracelet - When Muskaan was still a child, one of his bracers grew too large and slipped off his wrist. He gave it to Vokar, who he saw as his father, as a gift. Both Muskaan *and* Vokar benefit. When the duo fight side by side, they may add either +1 Martial or +1 Magic for the scene. [You may split it, so Vokar can have +1 Martial and Muskaan +1 Magic, or give them both magic, whatever. You can change this buff between scenes]. This has no effect if the bracelets are split. When Vokar passes away, Vokar's heir, the new Demon Panther, will gain this effect.<br>
Monkey Kung Fu - Muskaan has a prehensile tail, as such, he may equip *three* melee items [Can wield three swords, two swords and a shield, etc] </i></div>
		</div>
	</div>
</div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Relics
			</dt>
			<dd class="between  " style="display: none;">
				<b>Shadow Vestment of Assassination:</b> <i>A vestment that is coloured a dark purple. It renders the wearer invisible as long as it is being worn.<br>
</i>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Technology
			</dt>
			<dd class="between  " style="display: none;">
				<i>Wood<br>
Stone<br>
Pigments<br>
Salves/Tonics<br>
(ALL TENDUA TRIBESMEN GAIN A BONUS AGAINST DEATH SAVES AS WELL AS DISEASE)<br>
Ancient Cuneiform</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Population
			</dt>
			<dd class="between  " style="display: none;">
				22<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Commodity
			</dt>
			<dd class="between  " style="display: none;">
				<i>Meat</i><br>

			</dd>	
		
	</dl>​</div>Vokar stood at the heart of an immense chamber within the Skull Mound, chiselling away at a single large slab of stone with a sharp rock he clutched in his emerald hued hand. His weathered features and strong arms echoed the very stone he worked, the imprint of a life drawing ever closer to the end. With each deliberate strike, he carved his vision of a great throne into existence, the centrepiece of a grand throne room. It would be a vast hall, the first sight that greeted anyone who stepped foot into the cavern. In the centre, a raised platform would hold his throne and on either side of it, ornate stands would bear lit torches, illuminating the room with an imposing glow.<br>
<br>
The Throne Room would serve as a gathering place for the elders of the tribe where they could congregate to discuss matters of importance. It would be the seat of justice from which Vokar would arbitrate disputes and an audience chamber to receive messengers and visitors. It would also be a refuge for the tribal chief, a place of solitude for quiet contemplation and communing with the spirits.<br>
<br>
Vokar worked tirelessly in his endeavour, for it distracted him from the crushing pain he felt in his heart. In the intervening years, his life had taken on another dimension as he married Mahila, a woman of grace, beauty and regal manner. Together, with Zurin and Muskaan's assistance, the couple welcomed a son named Vetaal into the world. Born within the mystical confines of the Skull Mound, Vokar chose to present Vetaal to the Panther Demon to signify his continued commitment to upholding the pact they had forged many years ago.<br>
<br>
Cradling his newborn son in his arms, Vokar had entered the cavernous depths of the mound and met with his benefactor. The air crackled with tension as the Panther Demon regarded the infant with its glowing eyes. As the creature of darkness inspected Vetaal, a subtle nod of acknowledgment passed between them, a gesture that spoke volumes in the silent language of their agreement. The pact had been reaffirmed, its weight resting upon the shoulders of both Vokar and his blissfully unaware son.<br>
<br>
With this action, Mahila, Muskaan and Zurin had come to fully understand the extent of pact that Vokar had made and the burdens that came with it. While Zurin and Muskaan accepted the necessity of Vokar's commitment, Mahila believed that his obligations should lie with his family, not the enigmatic entity that resided in the depths of the Skull Mound.<br>
<br>
Cracks had begun to form in Vokar and Mahila's relationship which only became further fragmented when, in the days that followed Vetaal's birth, Mahila became consumed by agonising pain. Zurin did all he could to help her but he was powerless in the face of Mahila's mysterious malady and she found herself forever paralysed from the waist down. Blinded by grief and anger, Mahila believed her suffering to the work of the Panther Demon, and her heart turned cold toward Vokar.<br>
<br>
As a result, Vokar's relationship with Vetaal grew strained. Vokar's duties to the tribe and Mahila's resentment left interactions between father and son few and far between. As the years passed, the gulf between them remained, a chasm that seemed almost insurmountable. The path ahead was shrouded in uncertainty, and Vokar could only hope that, in the time he had left, he would find a way to bridge it.<br>
<div style="text-align: center"><br>





	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Break Point
			</dt>
			<dd class="first  " style="display: none;">
				<s>1. Accept the Price</s><br>
2. Refuse the Price<br>
<s>3. Attack Tarkoof</s><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Actions
			</dt>
			<dd class="between  " style="display: none;">
				1. Build a Throne Room in the Skull Mound using Stone, Wood, Pigments and Cuneiform <i>[Medium, Mythical, Giant]</i>.<br>
2. Reaffirm the pact with the Panther Demon, ensuring its continued protection and assistance for future generations<i> [Martyr, <i>Medium</i>]</i>.<br>

			</dd>	
		
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/mud_witch3_by_photographybyai_dfntzqa-pre-jpg.1100820/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037950-ed05bdc1ed6e2838d7215122fde3d6ea.jpg" class="bbImage " style="" alt="mud_witch3_by_photographybyai_dfntzqa-pre.jpg" title="mud_witch3_by_photographybyai_dfntzqa-pre.jpg" width="100" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/kuro-old-jpg.1100817/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037947-f3a608d904880a5c3d459d255e1c9c81.jpg" class="bbImage " style="" alt="Kuro Old.jpg" title="Kuro Old.jpg" width="100" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/peter-x-lucier-dryx-jpg.1100818/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037948-8c9ccd17caae1d0a2dd307d47d1374a4.jpg" class="bbImage " style="" alt="peter-x-lucier-dryx.jpg" title="peter-x-lucier-dryx.jpg" width="100" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/swamp-jpg.1100819/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1037/1037949-db4add1f7f2e6d4827b5d9945b05b322.jpg" class="bbImage " style="" alt="Swamp.jpg" title="Swamp.jpg" width="100" height="169" loading="lazy"></a><br>
<span style="font-size: 26px"><b><u>The Aros Tribe</u></b></span>​</div><hr><div style="text-align: center"><span style="font-size: 22px"><i>Laetalos, 32 AF (After Forming)</i></span>​</div><hr><div style="text-align: center">"Magic, in its most basic form, is little different from life. It is wild, free, and does whatever it pleases. It galivants and plays as if it was alive," Kuro smiled as he directed pure streams of magic between his hands, captivating the children in front of him. "It can be both our best friend," Here the streams of magic changed instantly, crackling with black lightning and glowing a dark red. "Or it can be your worst enemy."<br>
<br>
"Magic, young ones, is a gift though. Never abuse it should you gain it, for it is a gift from the very mother of nature herself," Asari took over, allowing her husband to shake away the darker magic that he had used. "That is why we use it to create our homes and food, it allows us to grow ever closer to her embrace."<br>
<br>
"Tomorrow, we will begin to have you all try to learn magic so that we may cultivate any talents among you. For now though, I'm sure your parents are eager to see you all again," Kuro gestured to the parents coming to take their children back to their homes, allowing the children to run and babble about the day's lesson. Pushing himself to his feet he smiled at his wife, pulling her into a chaste kiss.<br>
<br>
"I do wish that we could have our own quicker," Asari nodded towards the children, caressing her growing stomach as she did.<br>
<br>
"They will come at their own pace my love, we will simply have to wait," Kuro's smile grew larger, becoming giddy at the thought of having his own family. Even if it was when he was past fifty years of age he was still far spryer than he properly should have been, a benefit to a life of drawing magic through his body.<br>
<br>
"I can't wait to meet them," Asari gently pulled out of her husband's grip, turning to face him with a mischievous grin. "Of course, I do hope you are ready for all the life of having a newborn child oh dear husband."<br>
<br>
"Of course my love, I have been ready for years now," Kuro's smile grows slightly bitter as his hand itches, his scorpion strike scar itching as if a reminder of what he had promised his patron in return for his child's future.​</div><hr><div style="text-align: center"><span style="font-size: 22px"><i>37 AF</i></span>​</div><hr><div style="text-align: center">"Nyra, get down from there young lady!" The young girl giggled as she looked down, the stern mask over her mother's face barely staying in place as she struggled not to laugh. Kuro grinned mischievously, floating just behind his daughter invisible. With a deft movement, he picked her up, allowing his invisibility to fade, as he laughingly carried her higher. As her shrieks of laughter grew louder, he began to float downward towards his wife.<br>
<br>
Once he reached the ground, he passed her to Asari and watched as she took their daughter back fo her lessons, scolding her the entire way. Kuro chuckeled to himself, he found it hard to believe that even only being four years old his daughter was closer to a ten year old in terms of growth, her fey genes causing her to age quicker. She was a rambunctious child, always getting in to trouble or "borrowing" her father's boots of air, or skipping her lessons. Shaking his head, he continued his rounds chuckling the entire time. Near the edge of the village he encountered the Witch duo, the pair arguing about something small as they passed a jar back and forth. It wasn't until he got closer that he realized <i>which</i> jar they were passing back and forth. It was <i> the</i> jar of Mayonnaise, and from the smell it was filled with its name sake.<br>
<br>
"Ahh, Kuro, excellent timing! We were just trying to decide whether a spell that allows one to read any language or a spell that allows one to speak any language was better," Sarela waved at Merasa for the first spell and at herself for the latter. "Which of us would you agree with?"<br>
<br>
"Bah! Don't let her lie to ya, I argued that her spell was to bloody costly on your magic to cast, not that it wasn't useful!" Merasa turns the jar up, taking a long guzzle of the sauce contained within and wiping her mouth after.<br>
<br>
"Both have their places ladies, but I can't stay to chat for long. I must return to my rounds," Kuro nods to them and walks away rapidly, feeling sick from the sight of the duo. As he leaves the cackling duo he looks deep into the forest, eyes narrowing as he catches sight of, a man made of stone?​</div><hr><div style="text-align: center"><span style="font-size: 22px"><i><b>Actions</b></i></span>​</div><hr><br>
<div style="text-align: center">1. Begin attempting to understand how to mine the SILVER deposit found previously (Using Dryad Wood as necessary for Contruction purposes)<br>
2. Begin Gathering Information on the Elf that tricked the tribe<br>
<br>
<b><span style="font-size: 18px">Breakpoint</span><br>
Travel with the Stone Man to the ANCIENT UNDERGROUND LABYRINTH</b><br>
<s>Ignore the Stone Man<br>
Convince the Stone Man that he needs to MOVE ON</s><br>
<br>
<b><span style="font-size: 18px">Leader</span></b><br>
<span style="font-size: 15px">Kuro Aros</span><br>


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			<div class="bbCodeBlock-content">Race: Human (Mutated)<br>
Age: 74 (Aging Immortal)<br>
Keywords:  Intelligent, Archmage,  Leader<br>
Traits: We Know These Woods- When fighting in the woods, force a reroll of an enemies successful Action. (Once per Game Turn)<br>
I know Magic- Choose one level 1 Close Range Spell and cast it at Long Range<br>
Magic: 5 Martial: 0<br>
Army: 1 Technology: 1 Leadership: 1 Relics: 2<br>
Character Strength - Highly competent command of magic at all levels<br>
Character Weakness - Immortality prevents death in any form, but does not prevent Kuro from ageing, eventually leading to him being little more than skin and bones that can't move as he ages<br>
<br>
<b>Familiar</b><br>
Varos- Barn Owl<br>
<br>
<b>Lahara's Ward</b><br>
Gain [Fey Presence] [Misty Escape]<br>
Kuro is now <i>immune</i> to any and all forms of poison. Not only is he immune, but particularly powerful or deadly poisons will actually heal him.</div>
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</div><b><span style="font-size: 18px">Champions</span></b><br>


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			<div class="bbCodeBlock-content">Asari<br>
[Martial 0/Magic 3] [Immortal]<br>
<i>My Tree, My Heart, My Home</i><br>
When in their home region, Asari counts as being one spell level higher. [Meaning she is level 4 and can cast 3 level 5 spells while you are within the Crooked Forest]<br>
<br>
<i>Power of the Forest </i><br>
Asari can cast 3 level 5 Spells from the Druid list an event.<br>
<br>
<i>The Tree Is Strong</i><br>
The roots of the dryad tree have spread far, its bark is like iron and it stands to resist all enemies.. Love holds true, and so will it. The tree, itself, is immune to fire and sickness. It will never wither, it will never rot, it will never burn. So long as Kuro lives, so too does Asari's heart. Asari is <i>no longer bound</i> to the tree and may travel wherever she wishes. If she is slain, she will be reborn from the tree after a certain period of time. If Kuro falls, Asari and her tree will wither and die, unable to live alone. The duo may suspend all actions to cast a single spell together. If they do so, the spell will have much greater power. As they grow in magic, so to do does this grow in power.<br>
<br>
While Asari is alive, gain D3 units of Dryad Wood a turn. Dryad Wood is stronger then any mundane wood and has natural magical properties.<br>
<br>
<b>Familiar</b><br>
Farin - Barn Owl</div>
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			<div class="bbCodeBlock-content">Gain- Mud Witch<br>
Martial 0 Magic 3<br>
(Immortal)<br>
<i>Mud Golems</i><br>
As a action, the Mud Witch can create 1d3+1 Mud Golems to help in battle (Usable Once a Turn)<br>
<br>
<i>Quick Mud</i><br>
The Mud witch is capable of creating traps if mud-based quicksand to place in locations to trap her opponents.</div>
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			<div class="bbCodeBlock-content">Swamp Witch<br>
Martial 0 Magic 4<br>
(Immortal)<br>
<i>Summon Fishmen </i><br>
As a action, the Swamp witch can summon 1d3+1 Fishmen from the depths of the Swamp to assist her in battle. (Usable Once a Turn)<br>
<br>
<i>Living Swamp</i><br>
Her swamp domain gives her a +1 and her enemies a -1</div>
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<b><span style="font-size: 18px">Special Goods</span></b><br>


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			<div class="bbCodeBlock-content">Dryad Wood - 5 (+2) Units<br>
Amber - 5 units</div>
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<b><span style="font-size: 18px">Relics</span></b><br>


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			<div class="bbCodeBlock-content"><b>Light Sword</b>- A strange blade that forms out of Light from a small handle<br>
<b>Boots of Air</b>- Boots capable of allowing limited flight<br>
<b>The MAYONNAISE Jug</b> -This Pottery Jug can be magically compelled to fill with one of the below once a day. Once the jug starts producing, it can't produce a different one until the next day. The Jug has a 'maximum' of each thing it can create and will not make more of that until it is gone [The jug KNOWS]<br>
Beer - 4 Units<br>
Wine - 1 Unit<br>
Honey - 1 Unit<br>
Mayonnaise - A Disgusting Amount<br>
Vinegar - 2 Units<br>
Water, Fresh - 8 Units Worth<br>
Water, Salt - 12 Units Worth<br>
<b>Stone Mask</b> [One Use] - If the Mask is put on, it will allow the user to completely, and TRULY, alter their form. This spell counts as a divinely cast True Polymorph. As if casted by a Godlike being, the transformation is final and cannot be dispelled. Choose wisely.<br>
<b>Shield of Thorns</b> - If struck by a powerful blow, the holder can force its striker to feel the same suffering they do. BOTH of them will take the full damage of the attack. This ability can be used even if the holder would, normally, be killed outright by the blow.</div>
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<b><span style="font-size: 18px">Army</span></b><br>


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			<div class="bbCodeBlock-content">Forest Barbarians- 10 Forest Barbarians who wear Light Wooden Armor and wield Stone Hatchets. They strike hard and fast, giving in to blood rages that make them harder to take down<br>
Green Soldiers- 38 (+2) Green Soldiers, called such because they wear Green Foliage draped over their Heavy Stone Armor. They wield wooden Spears<br>
Wolfpack- 30 Wolves that are loyal to you directly. They obey without question and are capable of PACK TACTICS</div>
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<b><span style="font-size: 18px">Population</span></b><br>
<span style="font-size: 15px">26 (+9)</span><br>
<br>
<b><span style="font-size: 18px">Technology</span></b><br>


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			<div class="bbCodeBlock-content">Wood<br>
Stone<br>
Pigments<br>
Writing (Cuneiform)</div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://fontmeme.com/fonts/easy-cuneiform-font/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Ffontmeme.com%2Ffonts%2Feasy-cuneiform-font%2F&amp;hash=4dee4cb19d1a961ba1fb3182ed9f0a76" rel="nofollow ugc noopener"><img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F230616%2Fd4e1e02b99be9db5ac7bfc5625be6e10.png&amp;hash=3a523b17dbcc366b3901d5e6bdc4ccac" data-url="https://fontmeme.com/permalink/230616/d4e1e02b99be9db5ac7bfc5625be6e10.png" class="bbImage " loading="lazy" style="" width="" height=""></a><br>
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<br>
<span style="font-size: 18px"><b>Leader</b></span><br>
BlackRock<br>


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			<div class="bbCodeBlock-content">Race: Old World Obelisk<br>
Age: Immortal<br>
Keywords: Inspiring, Ominous, Unbreakable<br>
Martial/ Magic: 3 Martial<br>
Character Strength:  The Black Rock has stood for countless lifetimes, and will remain for countless more. (Starts with a regenerating save.)<br>
Character Weakness: Watching and waiting for those who seek its wisdom, the Black Rock remains constant in its vigil. (Cannot move or attack)</div>
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<b><span style="font-size: 18px">Leadership</span></b><br>
Monkey Madness- In the first round of a battle, all units do extra damage.<br>
More Technology, More Power- When you use higher technology based units, you can reroll a failed attack once per battle.<br>
It Will Be A Wasteland- When you attack an enemies lands, they'll lose 3d10 population.<br>
<br>
<span style="font-size: 18px"><b>Army</b></span><br>
<span style="font-size: 15px"><b>Champions</b></span><br>
Mighty Jo Young<br>


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			<div class="bbCodeBlock-content">Martial 3 Magic 0<br>
Connection to the BlackRock- If this champion survives until a natural death, his lineage is guarantied to produce Champions that will grow progressively stronger over time due to this connection with the BlackRock.<br>
Lead by Example- When charging into battle at the front, becomes a Martial 4 and gives his troops a +1 to attack.<br>
<br>
Weapon: Heavy Stone Club<br>
Armor: Heavy Stone Armor</div>
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</div>Gerald<br>


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Martial 2 Magic 1<br>
Growth- Every turn until Death, Gerald will gain +1 Martial<br>
Magic- Gerald can cast Holy Magic</div>
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</div>Melissa<br>


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(Will live for 4 Turns instead of 3)<br>
Doctorate in Science- Every turn, unlock a new technology<br>
Educator- Ability to convert Human population to Alchemist unit*</div>
		</div>
	</div>
</div><br>
<span style="font-size: 15px"><b>Units</b><br>
5 Monkey Warriors</span><br>


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	</div>
</div>17 Monkey Battalions<br>


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</div>2 Battle Wagons<br>


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			<div class="bbCodeBlock-content">Capable of throwing large rocks a great distance very hard and easy to operate. Covered in spikes with the front shaped like a large skull and painted Red, since everyone knows that Red Things move faster.<br>
<br>
Ranged Boulder Attacks<br>
Fear(1)</div>
		</div>
	</div>
</div>4 Battle Podiums<br>


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			<div class="bbCodeBlock-content">A large Stone Podium on a thick wooden frame with two large wooden wheels. It would be pulled by two Monkey Men wearing Red Face Paint. On the Podium itself is a Monkeyman giving an inspirational speech to the troops or a demoralizing one to the enemy with two Monkey Men with Red Face Paint and spears on the podium to protect the speaker.<br>
<br>
(Either +1 to Allied Troops or -1 to Enemy Troops. This can stack up to +/- 3)</div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Technology</span></b><br>
Wood<br>
Stone<br>
Pigmentation<br>
Wheel<br>
Cuneiform<br>
Mathematics<br>
<br>
<span style="font-size: 18px"><b>Relics</b></span><br>
Copper Club<br>


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			<div class="bbCodeBlock-content">Might be more to it..</div>
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</div>Shiny Stick<br>


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			<div class="bbCodeBlock-content">Adds +1 Martial and lightning damage.<br>
Once per encounter,  can do a massive burst of energy, dealing an extra 4 damage. However this will render it unusable until repaired by Melissa</div>
		</div>
	</div>
</div><br>
<span style="font-size: 18px"><b>Population</b></span><br>
<span style="font-size: 15px">BlackRock Troop - 27<br>
Child Village - 18</span><br>
<br>
<span style="font-size: 18px"><b>Allies</b></span><br>
<span style="font-size: 15px">The Shifting Convenant<br>
Child Village</span><br>
<br>
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<br>
<span style="font-size: 22px">Astoria</span><br>
<span style="font-size: 18px">Turn 3</span><br>
<br>
"O' ye Children of this land, remember that it is this interwoven web of life that guided us to our new home. That it was the spirit in each stone that lined our step, and each tree that guided us on our path, that we must be ever thankful for. For without these noble souls we would not have found our destiny among the BlackRock and our new friends"<br>
<br>
In the middle of his sermon, Gerard took the time to look around at the mixture of Ape and Human all around to emphasise his point. Dark skinned but lighter than most of the other Children, Gerard had long hair and an even longer beard he had no idea what to do with, however what truly stood out was the unusual red colour of it all. Adorned in black paint, which glistened in the sun Gerard stood atop the simple stand he had forged.<br>
<br>
An artless attempt by Gerard at making one of the Podiums their teachers used, it was nevertheless doing it's job, allowing the Children now mostly in their 20's and 30's, to better hear and see their leader for their daily rites. Looking back at him with a mixture of awe and agreement, his people stood much like him, their bodies painted black in honour of their Leader.<br>
<br>
With a soft expression and a gentle smile, his arms outstretched to either side, Gerard continued. "From them we have received much, and learnt far more. Without them we would not have survived, unable to embrace the life that our parents knew was destined for us..."<br>
<br>
"We forgive you!" the crowd rumbled, at the mention of their progenitors. Gerard had long preached forgiveness for their abandonment by their parents as part of his faith, naively and perhaps childishly thinking it had to be for their betterment. Why else would the Children be simply left behind?<br>
<br>
"... a life they did not believe deserving of. But we know their spirits are with us, forever connected in this cosmic network."<br>
<br>
He looked to the West, lowering his right arm and leaving his left to point towards Glass Hill.  "And surely at it's heart stands the BlackRock. Standing watch for all time, as a beacon of hope, and the centre of knowledge. The very epitome of our beliefs. Through him, we have acquired a past; and now we can begin to have a future."<br>
<br>
Gerard placed his hands on his bare, painted chest, uttering the final words of prayer "Hoo Hoo" he called softly, ending the sermon<br>
<br>
"Hoo! Hoo!" the gathering responded in kind.<br>
<br>
Gerard stepped down from his stand as the crowd slowly dispersed, offering a smile or a hand to any who wanted to show their appreciation.<br>
<br>
Something he now planned to do for the members of the Troop that had been stationed in their village, for all their hard work. Night and day they had been building, huge slabs of stone and tremendous logs brought back and forth around the settlement to help defend it. Though as usual it was under the judgemental eye of David it seemed as Gerard spotted him in the near distance.<br>
<br>
"Don't you have classes today?" Gerard asked as he approached, pointing at a nearby Podium, it's monkey lecturer speaking to a small group of humans.<br>
<br>
David turned his head upon hearing Gerard, only offering a dispassionate murmur at the question before looking back at a growing section of stone bricks. As a small community of children before the BlackRock, everyone knew everyone but David proved enigmatic at best. Taller than most, with dark hair and stern features, David often didn't fit in with the others of the Village though this seemed to be a deliberate choice by the man, the lack of black paint most of the Children wore visibly less on David as if a silent statement to that fact.<br>
<br>
But Gerard was a patient sort, and in time had ingratiated himself with the man as an empathetic ear, or at the least a sounding board. Watching the Apes work alongside David, it was only after a few minutes that the man spoke. "It's strange, isn't it?" mumbled David<br>
<br>
"What is?"<br>
<br>
"The Man Ape's construction"<br>
<br>
"How so..." asked Gerard, his brow furrowed.<br>
<br>
David paused, as if searching for the right words. Seeing Gerard, patiently waiting for his answer from the corner of his eye, he judiciously sighed. "Doesn't it seem.. off?" David continued, as another block was added to the pile. Then another. "Like we're... under guard?"<br>
<br>
Gerard almost chuckled, though he stifled it for David's sake, the amused expression appearing as a quick exhale. "Our friends are providing us protection, David. Like they have always promised us."<br>
<br>
David's head shook ever so slightly. "I think we're missing something here." The pile grew larger still as another block was added, slowly blocking out the outside world. "A bigger picture, we're not aware of..."<br>
<br>
Gerard placed a hand on David's shoulder, smiling contently as the Apes continued their work before them. "You worry too much, brother."<br>
<br>
They stood together for a while, the pile now more than double their size and spanning further before Gerard bid David farewell. "Ominous... That's the word" murmured David, as another block was placed, the outside world disappearing from sight and leaving only the BlackRock in the distance in plain view.​</div><br>
<span style="color: null"><b>Actions<br>
1. Build defences around the Child Village<b> (Wood/Stone used) (Inspiring/Ominous/Unbreakable Keyword used) (20 Population used)</b><br>
2. Explore the Crystal Valley</b></span><br>
<br>
<b><i>BREAK POINT:</i></b><br>
<ol>
<li data-xf-list-type="ol"><s>Attempt to reason with the Seagulls</s></li>
<li data-xf-list-type="ol"><s>Kill the Seagulls</s></li>
<li data-xf-list-type="ol">Trap the Seagulls</li>
</ol>(Seagulls will be used as a food source, for feathers and if possible trained)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Penitent</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689734810350-png.1103165/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040295-b6d69fac141ab25ab19d5ec9aca91aa1.jpg" class="bbImage " style="" alt="1689734810350.png" title="1689734810350.png" width="129" height="100" loading="lazy"></a><br>
<br>
BREAK POINT:<br>
<br>
Red Stone<br>
This Stone seems to be a light red and has some serious heft to it<br>
<br>
Summons 1d2 Fire Ant Swarms during Battle<br>
<br>
Shield of the Ancients<br>
A shield from Ancient Times. Most likely gathered from the shifting sands in the desert.<br>
<br>
When hit by an enemy, gives the wielder a +1 Martial for the rest of the combat<br>
<br>
Clay Pot<br>
This pot has an image of a man fighting a beast, naked<br>
<br>
While holding this, gives a +2 against magical Beasts<br>
<br>
Action 1: Build the Healing Church for the advancement of healing, the training of holy clerics and the furthering of magic developments.<br>
<br>
The building is built with ease using the copper tools and the with the assistance of the Giants. After a number of months, the building  is constructed and the applicants are trained in a grueling test of skill, both in the holy magical arts as well as fighting in melee. In the end, <br>
<br>
Gain 5 Holy Clerics and Clerics gain a +1 Magic <br>
<br>
Action 2: Resolved on Discord​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Glimmerhill Giants</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689734883709-png.1103167/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040297-2889bf967fc134ddc2df4d162c68cf47.jpg" class="bbImage " style="" alt="1689734883709.png" title="1689734883709.png" width="100" height="100" loading="lazy"></a><br>
<br>
Break Point: Fight the Bandits (Resolved on Discord)<br>
<br>
Action 1: When Giants Die, the bones and skin are combined with the earth for new slops. An entirely new rite has begun, one which will continue onwards and always in their culture. If this persists, it might even extend to the humans of The Rock as well. But for now, it only exists among the Giants, the Upper Class of the clan.<br>
<br>
Gain 8 Slops and every time a GIANT dies, gain a new Slop.<br>
<br>
Action 2: The Bloody Rites and offering to Armok are accepted. It is the dawning of a new age and Armok Priests are now an example of this new age. The Bloodlust and Rage that comes along with Armok is becoming prevalent. Surely, it marks a new age that is coming. One that is filled with much more death and fury than before. Gain 2 Armok Priests.<br>
<br>
Armok Priest. Wield Heavy Wooden Staff with a Blood Crystal at the end of it and are capable of casting Level 2 Magic. Specializing in Blood and Bone magic.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Valora</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689735098876-png.1103168/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040298-170731c8cf59583b5f6e9b3108333694.jpg" class="bbImage " style="" alt="1689735098876.png" title="1689735098876.png" width="100" height="105" loading="lazy"></a><br>
<br>
BREAK POINT: Accept the Festival (Resolved on Discord)<br>
<br>
Movement: Expedition Team to Lakeside. (Resolving on Discord)<br>
<br>
Action 1: A large number of canoes were commissioned just in case a mass evacuation of the Pod and their allies were ever necessary in times of extreme danger. It was seen as a very solid plan and one that put deep thought into the times ahead. Though the current time had been mostly at peace, there was the possibility of a more turbulent one in the future.<br>
<br>
Gain 3 Wanaka Canoes.<br>
<br>
Action 2: The Shark folk swim out and come across a merchant ship willing to offer trade. They seem an odd bunch of traders, but they have a few things that they are willing to barter with. Including one of the passengers offering themselves up in trade. This is what they present:<br>
<br>
<b>3 Units of Diamond<br>
<br>
10 Units of BREAD<br>
<br>
The Masked Man</b><br>
<i>This man offers himself up in trade. He wears a mask with a strange smile on it and refuses to take off the mask.</i>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Goliaths</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689735328724-png.1103169/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040299-1498b320b5ec36e1b6cef8db2be0a823.jpg" class="bbImage " style="" alt="1689735328724.png" title="1689735328724.png" width="114" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: FIGHT (To BE RESOLVED ON DISCORD)<br>
<br>
Free Action: Studying the books at the tower unlock a new unit type: Goliath Fire Mage- Gain 3 Goliath Fire Mage.<br>
<br>
Goliath Fire Mages wear the finest in Golden Jewelry and are capable of Level 1 FIRE MAGIC<br>
<br>
Action 1: Raise an Army.<br>
<br>
The CALL TO ARMS has been raised. The Goliath People have been threatened in a way that they know means war. War with the Iron Keep looms in their future, but for now, for now, they need to train forces to take on this enemy army. They manage to raise 1 Storm Wrath Stone Warriors and 6 Goliath Soldiers for the Cause<br>
<br>
Action 2: Drill and Drill<br>
<br>
The training yard and establishing an actual warrior training does wonders. It makes sure that the Goliath warriors not only are able to hone their craft, but also that they are respected with the next generation growing stronger and stronger.<br>
<br>
Gain new ability: War is An Art Form- Goliath Soldiers and Storm Wrath Stone Warriors gain a +1 in combat and if they survive a major war campaign, could be promoted to a more powerful unit.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Daeva</u></b><br>
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<a href="https://www.rpnation.com/attachments/1689810414005-png.1103347/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040477-fae53d30f7f5dbfa2499dda966763ffd.jpg" class="bbImage " style="" alt="1689810414005.png" title="1689810414005.png" width="100" height="100" loading="lazy"></a><br>
<br>
Action 1: Tinker with the Humbled, leaning into having Slaves<br>
<br>
Through careful cultivation of The Humbled and experimentation through the slaves of the Daeva, a new class of control over the Humbled has been created. The Humbled can now perform basic tasks such as CONSTRUCTION, FARMING, and MINING without having to be constantly supervised.<br>
<br>
One of these Humbled was able to gain enough sentience that it could supervise normal slaves.<br>
<br>
Gain 1 Humbled Supervisor<br>
<br>
Humbled Supervisor is capable of commanding up to 20 slaves to perform tasks and monitor.<br>
<br>
Action 2: Explore Rock (Completed on Discord)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Shifting Covenant</u></b><br>
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<a href="https://www.rpnation.com/attachments/1689810478347-png.1103348/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040478-7e07b3a8418ce0f21dbed02d8289a460.jpg" class="bbImage " style="" alt="1689810478347.png" title="1689810478347.png" width="100" height="146" loading="lazy"></a><br>
<br>
BREAK POINT: Fight Crystal Monster- (To be resolved on Discord)<br>
<br>
Action 1: Ecko used the salt, Hydra Meat and Hydra Leather to make sure that she could evolve and evolve in such a way that she could live forever, outlasting her typically normal life span.<br>
<br>
The Evolution worked, Ecko will live another 2 turns.<br>
<br>
Her appearance has been altered from the various parts used in the transformations. In addition to her previous draconic transformation of a tail and small wings, she now has Thick Leathery Red Scales and Two Heads. Her elven like features are now all shriveled, at least those that are not covered up with scales.<br>
<br>
Ecko gains the following ability-<br>
<br>
Hard to Kill- Ecko is very hard to kill. If any part is chopped off, it will return double. The only way to cause permanent harm to her is with magical damage.<br>
<br>
<b><u>Action 2:</u></b> Start construction on a colosseum for their people and all generations of the world to come. Dubbing it the World Colosseum, this will be worked on further in order to be the pride and joy of the Shifting Covenant's people both as for a center of experimentation and training as well as the best sport and entertainment to exist. At least, for them. Violence is pretty cool when you put it in a pit and place bets on it apparently. (<b>Stone used, Copper Tools, +1 on Non-Combat rolls, Giant Labor for chance of additional abilities from structures, Working-Class Dinosaurs (detailed below), Gladiator keyword, Pigments as well as being on the council of the Fort if either can apply for benefits</b>.)<br>
<br>
The Coliseum allows 3 rerolls under combat every turn.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Quiet Grove</u></b><br>
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<a href="https://www.rpnation.com/attachments/1689810532536-png.1103349/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040479-bb22345711a47f754d6e7acb90b228fa.jpg" class="bbImage " style="" alt="1689810532536.png" title="1689810532536.png" width="134" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: (TO BE RESOLVED ON DISCORD)<br>
<br>
Action 1: Kwerkis magic to daze and confuse attackers to get them lost in the woods. (To be Resolved during Battle)<br>
<br>
Action 2: Catrop like defenses are constructed outside the main inhabited section of the Grove. All those who now enter the Grove will have to deal with these sorts of traps all around the Forest.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Tendua Tribe</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689810600721-png.1103350/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040480-4906e6a24ed98f0d25769423d59623fd.jpg" class="bbImage " style="" alt="1689810600721.png" title="1689810600721.png" width="100" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: (Resolved on Discord)<br>
<br>
Action 1: Build a Throne Room in the SKull Mound using Stone, Pigments and Cuniform<br>
<br>
 A large and ornate Throne Room is constructed. It is made out of carefully crafted stone blocks with symbols of the Panther Lord throughout the room. An image of the Current Ruler of The Tendua Tribe is created using pigments on the wall, with the name beneath it in Cuneiform. There is enough space on the walls for many, many more leaders to have their images painted onto the walls with their name beneath it.<br>
<br>
This gives a greater legitimacy to the ruler of the Tribe. <br>
<br>
Gain Legitimacy- Whom ever controls the Throne Room will have greater influence among the people of the Tendua.  <br>
<br>
Action 2: Affirm the pact with the Panther Demon, ensuring its continued protection and assistance for future generations.<br>
<br>
The Panther Demon seems to respond to this. All those that would wish harm to The Tendua Tribe will suffer a -1 to attack rolls as long as the FAITH is not broken in the Pact.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Aros Tribe</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689810675185-png.1103351/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040481-0c9c258ba3876debca64081fb7b2f477.jpg" class="bbImage " style="" alt="1689810675185.png" title="1689810675185.png" width="100" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Travel with the Stone Man to the ANCIENT UNDERGROUND LABYRINTH (Resolved on Discord)<br>
<br>
Action 1: Begin to attempt to understand how to mine the SILVER deposit found previously (Using Dryad Wood as necessary for Construction purposes.<br>
<br>
It takes many years, but they manage to cultivate a method using Dryad Wooden Tools in order to properly mine the Silver Deposits. <br>
<br>
GAIN 15 SILVER ORE<br>
<br>
In the process, they manage to figure out how to make a Silver based Effigy that can boost their nature magic, giving a +1 to all nature based magical rolls. The Silver effigy can also be destroyed to reroll on one failed spell. This reroll will not allow Crits, positive or negative to happen.<br>
<br>
This Silver Effigy, if destroyed will take 2 turns to make another one as long as the Aros Tribe controls the mine.<br>
<br>
Action 2: Begin Gathering Information on the Elf that tricked the Tribe<br>
<br>
It takes some time, but rumors have managed to pinpoint the mysterious Elf to the Water Market in The Great Forest. With any luck, they'll be able to track him down in a large town on the water and get JUSTICE.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Black Rock</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1689810746342-png.1103352/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040482-116a55713d85702a64e344d4c77678d7.jpg" class="bbImage " style="" alt="1689810746342.png" title="1689810746342.png" width="100" height="101" loading="lazy"></a> <br>
<br>
<br>
BREAK POINT: Trap the Seagulls<br>
<br>
The Seagulls, as it turns out, are rather easily tamed by the Monkey men. Soon enough, they have a steady store of SEAGULL MEAT. Some have even proven easy to tame and can be used for long ranged communication with allies using written using Cuneiform on small rocks. GAIN COMMUNICATION UP TO 2 PROVINCES AWAY<br>
<br>
Action 1: Build Defenses around the Child Village<br>
<br>
With the amount of labor being used, the Wall was an impressive and imposing one. High wooden palisades with reinforced Stone Gates and Wooden Towers reinforced with Stone. The wood itself from the outside had nasty looking large spikes that would intimidate any that came across it.<br>
<br>
The Village is now Defended with a Powerful Wooden Wall. Wall also has Fear 1<br>
<br>
Action 2: Explore the Crystal Valley- (To be Resolved on Discord)​</div></div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">Succession, 1st of this Era​</div></h2><div style="text-align: center"><br>
----<br>
<br>
<a href="https://www.rpnation.com/attachments/ice-2-png.1104077/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1041/1041207-907f885f198bbe8c86c7ed9c88990b66.jpg" class="bbImage bbImageAligned--left" style="" alt="Ice 2.png" title="Ice 2.png" width="100" height="100" loading="lazy"></a>Wroggi was tired. The sun beat down. The boar he was roasting were nearly done, but the last few were misbehaving, cooking unevenly in the afternoon light. His drum, broken time and time again, was being refashioned by his sons for the evening festivities.<br>
<br>
Prodding the fire back into submission, he let himself have a look over the forum. Fatty torches and stone sconces lined the rings of rough hewn seats, ready to be lit in the evenings to keep the light a little longer. A mud pit had been mashed into the center stage for the event of his demise, and the Succession that comes after. Racks of different treats and meats were being gathered, as many of their smaller cousin's dishes have been sized up to fit on a giant's feast table.<br>
<br>
It would be a pretty good funeral, all things considered.<br>
<br>
----<br>
<br>
Later that evening, as the time was drawing near, more and more talk came to Wroggi's ear of the succession. This sort of thing excited him a lot when he was younger, and wasn't the one that would die immediately before the fight began, but this time around, Wroggi felt... simply content. The world would go on without him. He was not needed, anymore. He would be remembered, for at least a generation, as a shepherd so great he even brought the weewards into the fold. Sure, it took a little prodding, but the forest was at peace, and he can rest well.<br>
<br>
Digging into another hunk of deer, he decided to figure out what he new advisors were arguing about. They'd been going on for some time, and it's the chief's job to resolve these sorts of disputes.<br>
<br>
"I don't see any room for disagreement here. Aike is the only serious contender in the running. Oglaf said he would, but would likely die of embarrassment if he actually won. The Odun twins, clever as they think they are, could not possibly share power, and would likely kill each other after a week. No one else can stand close to these contestants in raw power. It's simply inconceivable." Despite being with the Glimmerhill Giants for nearly a decade, the ghosts of the Crown of Thorns did not have a good grasp of Succession.<br>
<br>
"There has been talk amongst the rabble- er, others-" a second stammered, fully aware that his conceptions of superiority will likely get him squashed back into the crown for a number of years. He continued after recomposing himself, "of another contender. This Vrizz spoke of a son putting their fist in the ring-"<br>
<br>
"A son of Vrizz? Nonsense. Sure, a few of the rangers seem to have tapped into some feral brand of magic lately, but there's no way that will win them the Crown. I don't think I've ever seen a mage live through a melee such as this."<br>
<br>
"Ah, no, you see," a third chimed in, "her tone made it clear that there was something else afoot, I'm sure you've heard the rumors, the Beast in the Dark, and all-"<br>
<br>
"Bah, that thing has scarce been seen, and hardly leaves its cave. Besides, I've been questioning the others, and they've never heard of a cyclops on the throne-"<br>
<br>
They all stopped, as Wroggi let out a great belch between them. "One eye a good omen to us. Shows focus. That good things ahead may be right in front of us." As the ghosts pondered that oddity, Wroggi chuckled. "Funny ghosts have much to learn about giants. There will be a good fight ahead. If it not seem so, even better fight will be had. Something will happen to make a night worth living by. Wait and see.”<br>
<br>
----<br>
<br>
And wait they did. The fires had died down, and the soon-to-be combatants were getting anxious. The drummer was joined by two others with their own instruments, a surprise, but welcome enough in the dying light. Wroggi was beginning to slow down, not that he was very animated to begin with. The rumors of another contestant for the crown were running their course, until finally, a lone figure was seen picking their way up the mountainside to the forum.<br>
<br>
It turned out to be Vrizz, with her great horn bow slung over her shoulder. She had faired well over the years, her elvish blood extending her life far beyond normal for her kind. As she entered the firelight and was greeted by the forest giants she had grown close top over the years, she merely nodded when asked if one of her sons was joining the fight.<br>
<br>
Wroggi noticed her arrival, and nodded slowly. It is good. A good fight to be had, as promised.<br>
<br>
Just then, footfalls that were heavy even for a giant began to echo up the pass, and a fiery glow could be seen<a href="https://www.rpnation.com/attachments/horned-eye-1-png.1104075/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1041/1041205-d1fdeb0a5e39297c609905329fabe7f2.jpg" class="bbImage bbImageAligned--right" style="" alt="Horned Eye 1.png" title="Horned Eye 1.png" width="100" height="100" loading="lazy"></a> from the stair. What approached was not a Grunk as Vrizz was, nor even a true giant, as most of the contenders were prepared for, but a full blown colossus, torn from the nightmares of sleeping cities. Standing at near 100 feet tall, the hulk had a bestial air about him, covered in black fur streaked with grey, and occasionally loping up the steps on all fours. His face was similar to that of a great boar, with thick serrated tusks framing a single emerald eye on his brow. A large mane of fiery red hair glowing in the crisp air, catching the light of the torches and throwing it back as if in spite.<br>
<br>
In a voice far more clipped than the giant's normal cadence, he merely said, "I have come for the crown. Those who would stop me, know that there is a place for you under my rule." As he spoke, an acrid smoke rolled from his mouth, enveloping some men who were not quick enough to get out of the way.<br>
<br>
The Odun brothers, despite their big talk, looked to one another and met their odds in the other's eyes. They suddenly kneeled, their gaze dropping to the mud pit before them, bowing out before they lost themselves as well as their aspirations.<br>
<br>
Oglaf, coming from a long line of pranksters and fools, grew silent, looking between the burning figure before him and the ceremony he was planning on making light of. <i><i>The newcomer was certainly out of place here,</i></i> he had thought, and decided that now was likely not the time for fun to live on. He sat down, defeated before he began.<br>
<br>
The rest of the smaller contenders also hurried out of the way, leaving only Aike still in the ring before the beast, uncertain of her next move.<i> Not everyone could back out, there has to at least be a match of some sort, </i>she thought, though idly began wondering if there were any traditional competitions where being three times the opponent's size wouldn't result in an immediate blowout<i>. </i>As she failed to think of any, the creature regarded the kneeling contenders with no small amount of disdain, and Wroggi began to stand. This took some time, and all other eyes were locked on him. He too looked down at the forfeiting masses, a look of confusion in his eye, and turned to Aike, the last other true giant standing.<br>
<br>
<b>"Our way is to fight," said Wroggi with a small smile. Not the fight he was hoping for, but a fight to remember.</b> He then turned to the newcomer. "NAME YOURSELF, OUTSIDER!" He bellowed, his voice cracking in his age.<br>
<br>
<a href="https://www.rpnation.com/attachments/paw-1-png.1104078/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1041/1041208-605d3ed2e7f2ee033b2ea3ff3f6eaf97.jpg" class="bbImage bbImageAligned--left" style="" alt="Paw 1.png" title="Paw 1.png" width="100" height="100" loading="lazy"></a>"I am called GRAETULTKA," the beast replied, looking down at the frail chief before him.<br>
"ARE YE GIANT? ARE YOU SON OF GLIMMERHILL?" Wroggi asked again, taking a few steps forward, into the pit.<br>
<br>
"I am the true son of Vrizz, and have right to be here," the beast replied, clearly understanding the script ahead of him, if not knowing it.<br>
"IS GOOD. AND WHO YOUR FATHER? I KNOW NO GIANT SO GREAT," Wroggi continued.<br>
<br>
"I am borne of ARMOK, GOD OF BLOOD, as declared by my flesh and in my dreams," the beast howled, pressing a stone as hefty as a tombstone into the earth, a jagged script crawling across its surface.<br>
<br>
"Ah," Wroggi said, taken by surprise, and carried on the winds of illiteracy, "THAT IS WELL, YES. CONTESTANTS, SUCCESSION IS FIGHT WITHOUT WEAPONS. THE LAST STANDING WINS, AND IS CHIEF. YES?"<br>
<br>
"Yes."<br>
<br>
<a href="https://www.rpnation.com/attachments/w2-png.1104073/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1041/1041203-652bffb99840a0e418eb9a85fceb6add.jpg" class="bbImage bbImageAligned--right" style="" alt="W2.png" title="W2.png" width="100" height="100" loading="lazy"></a>"Ye-es," Aike said, still taking in the last interaction. Did this creature just say he's the son of a <i><i>god?</i></i> She saw Graetultka looking down at her, though she is one of the greatest in her family at nearly 30 feet tall. Forest giants are often looked down on when it comes to Succession, but it usually isn't this literal. She could swear the beast was grinning, but the look in his eye was anger through and through.<br>
<br>
"IS GOOD," the giant’s chief said, now standing between them with his ghostly advisors. "I LEAVE THEN," Wroggi added, and fell forward. <b>What hit the ground was not chief of the Giants, but a caricature of mud and stone, merging with like in the pit of the forum.</b><br>
<br>
A beat passed, and Aike realized the drum, a soft reminder of the importance of the occasion, had stopped beating. The beast lunged, scattering the bones of the chief across the pit. Before she could react, an excruciating pain had split her jaw, her feet had left the ground, and all she could see around the jagged spike of Graetultka's tusk was the great eye itself, mocking her with a creased brow.<br>
<br>
She drove her fists as hard as she could into the tusk, and with a <i><i>crack,</i></i> she was freed, the beast howling as the world fell away from her and consciousness fled into the dark.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>BoN: Stone Age</b><br>

		
		
	


	<div class="bbImageWrapper  js-lbImage" title="p2VQjWkzXHaIkz1Yi5j9L8Gl3ZKbbMWYitlttZa9wzGVh3hT6PtEbtn1VDWZ6__ZuedhjgKBoDE19jmp5KMQwc8bmsq-87BuOPqi-1AYKO_RNAE_iaK0w97arYMsSZZSeC05F1EJx8XrcdZlmilz8aY" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2Fp2VQjWkzXHaIkz1Yi5j9L8Gl3ZKbbMWYitlttZa9wzGVh3hT6PtEbtn1VDWZ6__ZuedhjgKBoDE19jmp5KMQwc8bmsq-87BuOPqi-1AYKO_RNAE_iaK0w97arYMsSZZSeC05F1EJx8XrcdZlmilz8aY&amp;hash=ec59cd6d8327713dbb352474105bbb0f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b>TURN 4 BEGINS</b><br>
—------------------------<br>
<br>
<b>Astoria</b><br>
<div class="bbImageWrapper  js-lbImage" title="8g10W3UVJp79IZr229gT7MSYX2W7oIk_1lmZo3_M3-dQzy0p6bBJYRCGjBIfSniXBNAU_OKs20N9GNgSL5siKQvZe0QYh5L3Lzcs2Rctl_R7ZnSEMy2b-7k89W86hiLt1U1PnolGgi8QvmFarexROr4" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2F8g10W3UVJp79IZr229gT7MSYX2W7oIk_1lmZo3_M3-dQzy0p6bBJYRCGjBIfSniXBNAU_OKs20N9GNgSL5siKQvZe0QYh5L3Lzcs2Rctl_R7ZnSEMy2b-7k89W86hiLt1U1PnolGgi8QvmFarexROr4&amp;hash=15964639d209c1b495a8e3adac9c58e6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b><u>The Goliaths of The Stormwrath Peaks </u></b><br>
<div class="bbImageWrapper  js-lbImage" title="o2Ol3GlD0OOvGxjtWt6zR2hHezY5zAQ0q_qEu8MZURSbdx64_3krMmCJQnWhuoCCES1QjBbyiFQOQFFW6yq37e_IvCv4yjcOmPN5mbIyYm2qWxnytJUs5vq2ajL3s7dfX3P0Re4_u017ta7p6ioRwJM" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2Fo2Ol3GlD0OOvGxjtWt6zR2hHezY5zAQ0q_qEu8MZURSbdx64_3krMmCJQnWhuoCCES1QjBbyiFQOQFFW6yq37e_IvCv4yjcOmPN5mbIyYm2qWxnytJUs5vq2ajL3s7dfX3P0Re4_u017ta7p6ioRwJM&amp;hash=58e56792da154b6322e711740e0e80c7" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2Fo2Ol3GlD0OOvGxjtWt6zR2hHezY5zAQ0q_qEu8MZURSbdx64_3krMmCJQnWhuoCCES1QjBbyiFQOQFFW6yq37e_IvCv4yjcOmPN5mbIyYm2qWxnytJUs5vq2ajL3s7dfX3P0Re4_u017ta7p6ioRwJM&amp;hash=58e56792da154b6322e711740e0e80c7" data-url="https://lh3.googleusercontent.com/o2Ol3GlD0OOvGxjtWt6zR2hHezY5zAQ0q_qEu8MZURSbdx64_3krMmCJQnWhuoCCES1QjBbyiFQOQFFW6yq37e_IvCv4yjcOmPN5mbIyYm2qWxnytJUs5vq2ajL3s7dfX3P0Re4_u017ta7p6ioRwJM" class="bbImage" data-zoom-target="1" style="" alt="o2Ol3GlD0OOvGxjtWt6zR2hHezY5zAQ0q_qEu8MZURSbdx64_3krMmCJQnWhuoCCES1QjBbyiFQOQFFW6yq37e_IvCv4yjcOmPN5mbIyYm2qWxnytJUs5vq2ajL3s7dfX3P0Re4_u017ta7p6ioRwJM" title="" width="" height="" loading="lazy">
	</div><br>
A large horde of Kobolds have shown up at the Capital, demanding tribute for THEIR DRAGON GOD. If tribute is not given freely, they will TAKE THEIR TRIBUTE BY FORCE.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Pay a “Tribute” to the Kobolds​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Kobolds​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Talk to the Kobolds​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Followers of Izel</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="FkfBOJY9_HMEx2Bb1WFuobC2LmsBQ8IO5TbYEFWKXaBXUyhs_NRSqnOwmIX0esG2yaoH3cve6qgaIVOPl8d6OSNryJMbkMrw9m21_jXmXa9qs3Tih-ZlX89VmwG7CDI4lC8MI-ldYxPt02_6OstuD38" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FFkfBOJY9_HMEx2Bb1WFuobC2LmsBQ8IO5TbYEFWKXaBXUyhs_NRSqnOwmIX0esG2yaoH3cve6qgaIVOPl8d6OSNryJMbkMrw9m21_jXmXa9qs3Tih-ZlX89VmwG7CDI4lC8MI-ldYxPt02_6OstuD38&amp;hash=18a66e71cfddc3f2ad6445b2c544761b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
A strange mist descends on your capital and with it comes the disappearance of the general populace. You awaken alone and there is no soul in sight. You can stay in your home to ride it out or you can go into the fog…what was that groaning?!<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Stay in the house to ride it out.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Go to the barracks to get help.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Go to the town center to check on the general population.​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Moonsworn</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="7VjzRrfgdIJR_puBxuHADHJK2BQpO8IXPykR7A_2wCi31J_Jbvuiipwoh90z1kb5CG0UCPU80j6_KinlSSTKjAqOEkyMjI859Mcsi-Ck_V290i6gzTvZ-9ZtncJxMOHnV9zDJFln8rOGtSvpBMR_JUE" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2F7VjzRrfgdIJR_puBxuHADHJK2BQpO8IXPykR7A_2wCi31J_Jbvuiipwoh90z1kb5CG0UCPU80j6_KinlSSTKjAqOEkyMjI859Mcsi-Ck_V290i6gzTvZ-9ZtncJxMOHnV9zDJFln8rOGtSvpBMR_JUE&amp;hash=8b9d0aee1f7c9217730f53ce36934abc" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
A large sinkhole has opened up outside your town. People have reported hearing voices within and at night seem silhouettes climb in and out. Nobody has noticed anything missing or out of the ordinary beside that.<br>
<br>
Current Copper: 100 Units<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to fill in the sinkhole.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Enter the sinkhole.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the sinkhole.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><u>Woodland Federation</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="FwZ1LZ76OLeXdgK3B89hIEzDzuPwWJkOwYMoqBXpuMUqh2cyEaJp1KIcJYGHdu435OII2l7ir0AR1nv3Qq0GndQuBWFOcYhCJiurr83Htv6e5h-ha4QYgNI1RXzFMmnFGq50luvp7zpwsT-bQOgZkvo" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FFwZ1LZ76OLeXdgK3B89hIEzDzuPwWJkOwYMoqBXpuMUqh2cyEaJp1KIcJYGHdu435OII2l7ir0AR1nv3Qq0GndQuBWFOcYhCJiurr83Htv6e5h-ha4QYgNI1RXzFMmnFGq50luvp7zpwsT-bQOgZkvo&amp;hash=01446515def160696c3242b70a762a27" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FFwZ1LZ76OLeXdgK3B89hIEzDzuPwWJkOwYMoqBXpuMUqh2cyEaJp1KIcJYGHdu435OII2l7ir0AR1nv3Qq0GndQuBWFOcYhCJiurr83Htv6e5h-ha4QYgNI1RXzFMmnFGq50luvp7zpwsT-bQOgZkvo&amp;hash=01446515def160696c3242b70a762a27" data-url="https://lh3.googleusercontent.com/FwZ1LZ76OLeXdgK3B89hIEzDzuPwWJkOwYMoqBXpuMUqh2cyEaJp1KIcJYGHdu435OII2l7ir0AR1nv3Qq0GndQuBWFOcYhCJiurr83Htv6e5h-ha4QYgNI1RXzFMmnFGq50luvp7zpwsT-bQOgZkvo" class="bbImage" data-zoom-target="1" style="" alt="FwZ1LZ76OLeXdgK3B89hIEzDzuPwWJkOwYMoqBXpuMUqh2cyEaJp1KIcJYGHdu435OII2l7ir0AR1nv3Qq0GndQuBWFOcYhCJiurr83Htv6e5h-ha4QYgNI1RXzFMmnFGq50luvp7zpwsT-bQOgZkvo" title="" width="" height="" loading="lazy">
	</div><br>
The sound of hooves could be heard as a large vehicle arrived in the woods and began unloading, setting up a portable shop run by a Halfling with a piece of straw in his mouth.<br>
<br>
“What’ll it be? We have all kinds of swell goods for purchase, if you want to make some sort fo trade?”<br>
<br>
Elegant Toothpick<br>
<br>
Purple Flower<br>
<br>
Bucket Helmet<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Purchase items​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Don’t purchase any items​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Chase away the trader​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Penitent</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="-K1lac-Bx_XL_F5ul9fjjkv9r0qO4LJyMRajl4KKOK0DVnH0TLGNgVMejJYg9bHeABxof5xC5MZS__-u7vTuFLGbxOAxaYXAjB4epmq4cP1PxnbTOQdy8IyiJUMzBICi40WbHXMK37kiMXah7BnJNQM" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2F-K1lac-Bx_XL_F5ul9fjjkv9r0qO4LJyMRajl4KKOK0DVnH0TLGNgVMejJYg9bHeABxof5xC5MZS__-u7vTuFLGbxOAxaYXAjB4epmq4cP1PxnbTOQdy8IyiJUMzBICi40WbHXMK37kiMXah7BnJNQM&amp;hash=018dd881a2a688b06adb265e66ad0977" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
A small, wandering band of musicians arrives in town and begins to play music in the streets regularly. The population takes to them well but not long after their arrival people have started to go missing. Many people begin to call for the musicians to be arrested and tried for murder while others posit it as just a coincidence.<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Arrest the musicians​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the growing mob to enact their own revenge​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Investigate rumors of another cause​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Blackrock Troop</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="D_2-uN8qR-8ot6M79bK3Q4RJfa0i6Xe8ex6Dfz1C4xTl9P1FB9dhWbaqvBWnV-P-w0klO9cNoYsrA0kvPKmRAc6kPyRIuYQlt4sTLlyePtJoK9eZq51sCX5JvJKNm96bh4qh7bwbyWAs_zvJ4QLfA_k" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FD_2-uN8qR-8ot6M79bK3Q4RJfa0i6Xe8ex6Dfz1C4xTl9P1FB9dhWbaqvBWnV-P-w0klO9cNoYsrA0kvPKmRAc6kPyRIuYQlt4sTLlyePtJoK9eZq51sCX5JvJKNm96bh4qh7bwbyWAs_zvJ4QLfA_k&amp;hash=36a64194786d0da2b2d43bb5058c317c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FD_2-uN8qR-8ot6M79bK3Q4RJfa0i6Xe8ex6Dfz1C4xTl9P1FB9dhWbaqvBWnV-P-w0klO9cNoYsrA0kvPKmRAc6kPyRIuYQlt4sTLlyePtJoK9eZq51sCX5JvJKNm96bh4qh7bwbyWAs_zvJ4QLfA_k&amp;hash=36a64194786d0da2b2d43bb5058c317c" data-url="https://lh4.googleusercontent.com/D_2-uN8qR-8ot6M79bK3Q4RJfa0i6Xe8ex6Dfz1C4xTl9P1FB9dhWbaqvBWnV-P-w0klO9cNoYsrA0kvPKmRAc6kPyRIuYQlt4sTLlyePtJoK9eZq51sCX5JvJKNm96bh4qh7bwbyWAs_zvJ4QLfA_k" class="bbImage" data-zoom-target="1" style="" alt="D_2-uN8qR-8ot6M79bK3Q4RJfa0i6Xe8ex6Dfz1C4xTl9P1FB9dhWbaqvBWnV-P-w0klO9cNoYsrA0kvPKmRAc6kPyRIuYQlt4sTLlyePtJoK9eZq51sCX5JvJKNm96bh4qh7bwbyWAs_zvJ4QLfA_k" title="" width="" height="" loading="lazy">
	</div><br>
While walking the coast you find a small shipwreck, it's ornately made hull crushed against the rocks. Face down in the sand you see the body of a man in strange armor, a tanned complexion and a strange curved blade at his side. <br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to rouse the man.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Explore the shipwreck before it is completely destroyed against the rocks.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Kill the man and leave his corpse as a warning.​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Glimmerhill Giants</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="MGrY-L5eF63TYdz1m92BDDeRjchU4pGNzww02MUE0-uFosLC_h883VBVzgG08pY2Ff32Xxdj0qr_HlgFBTCRWyx__1QtLS7fD5iEsbb-4EwdHrrBvXNZ8QOU2HaFpAzyyDwHJjeda0nYEVnXI9ciNHE" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FMGrY-L5eF63TYdz1m92BDDeRjchU4pGNzww02MUE0-uFosLC_h883VBVzgG08pY2Ff32Xxdj0qr_HlgFBTCRWyx__1QtLS7fD5iEsbb-4EwdHrrBvXNZ8QOU2HaFpAzyyDwHJjeda0nYEVnXI9ciNHE&amp;hash=48596c5304e66b7e3ffeee25be8f8495" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FMGrY-L5eF63TYdz1m92BDDeRjchU4pGNzww02MUE0-uFosLC_h883VBVzgG08pY2Ff32Xxdj0qr_HlgFBTCRWyx__1QtLS7fD5iEsbb-4EwdHrrBvXNZ8QOU2HaFpAzyyDwHJjeda0nYEVnXI9ciNHE&amp;hash=48596c5304e66b7e3ffeee25be8f8495" data-url="https://lh6.googleusercontent.com/MGrY-L5eF63TYdz1m92BDDeRjchU4pGNzww02MUE0-uFosLC_h883VBVzgG08pY2Ff32Xxdj0qr_HlgFBTCRWyx__1QtLS7fD5iEsbb-4EwdHrrBvXNZ8QOU2HaFpAzyyDwHJjeda0nYEVnXI9ciNHE" class="bbImage" data-zoom-target="1" style="" alt="MGrY-L5eF63TYdz1m92BDDeRjchU4pGNzww02MUE0-uFosLC_h883VBVzgG08pY2Ff32Xxdj0qr_HlgFBTCRWyx__1QtLS7fD5iEsbb-4EwdHrrBvXNZ8QOU2HaFpAzyyDwHJjeda0nYEVnXI9ciNHE" title="" width="" height="" loading="lazy">
	</div><br>
A strange odor has started to be emitted from a nearby lake with wildlife near it falling over dead after drinking from it. The smell is rotten and a strange haze now floats across the surface.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Investigate the lake.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Drain the lake.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Do nothing.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><u>The Shifting Covenant</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="ZzlvyYAmnCs7Q36nVvsafD3e639rvPK4XIO_BTnsCA-yi-ZuV4tijoib9baRnb3Z-buTK-hFRgWv6GZWLmtqlggk0umAFsEhukczD9vtwS2iGnO4318o98t4uS1WGHfi53GQjpEPte3T9nJQnsn5UlI" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FZzlvyYAmnCs7Q36nVvsafD3e639rvPK4XIO_BTnsCA-yi-ZuV4tijoib9baRnb3Z-buTK-hFRgWv6GZWLmtqlggk0umAFsEhukczD9vtwS2iGnO4318o98t4uS1WGHfi53GQjpEPte3T9nJQnsn5UlI&amp;hash=ef8dcb23faee0519dc5a5daabd873448" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
A Horde of Crystallians flood the land now that the Giant Behemoth is dead. They are moving into not only the crystal village, but other settlements as well. This is starting to make others uncomfortable.<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Let the Crystallians settle where they want​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Confine the Crystallians to the Crystal Village​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ban the Crystallians from further entering Shifting Covenant Lands​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b>Boltavia</b><br>
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	</div><br>
<br>
<b><u>Tribes of Daeva</u></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="B1yq8z5DCjxGZxXOPdXTlW18o-8E1q4KoDfiEQV47ezRHfXoxmEqLLAwewXEWNsMr4Y46Qt9IHY0jJHKJccueB71HARAkImPo9p_dlxu9KHNESgAX-6sKsHsQZT_typbDuxd7r7Xm4SO-LUvYJBC65Y" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FB1yq8z5DCjxGZxXOPdXTlW18o-8E1q4KoDfiEQV47ezRHfXoxmEqLLAwewXEWNsMr4Y46Qt9IHY0jJHKJccueB71HARAkImPo9p_dlxu9KHNESgAX-6sKsHsQZT_typbDuxd7r7Xm4SO-LUvYJBC65Y&amp;hash=860061da8a610ac0ad2e42d03e74210e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
While asleep you find yourself approached by a mysterious being, promising you a wealth of power. They instruct you to complete three rituals before going to a nearby landmark to summon them. The rituals are: cut the hair from a holy person; shave the hair from a cat and drain the blood of livestock.<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Complete the rituals and attempt to summon.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the dream.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Do not complete the rituals and attempt to summon.​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Valora Pod</u></b><br>
<br>
There has been an over abundance of sea creatures as of late. At first, it was seen as a great boon, improving their stores of food. But soon larger creatures came from the deep. It seemed that they too came in abundance. There was something deep under the waters that was disturbing them.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Investigate The Deep​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the more dangerous creatures arriving​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Other Player Option?​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Flesh Prophets</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="-HrZwgW4bxW9nAbURwHWqQyrztWjulpoSspf93chon0LOjrC9OSMWmG6K3_he-bSrqRIuhAAi--cp2C3JTsOTOfkSsLKrY1SDCWDSgiigxgVjo5YX8e0wIZvr6AX_3OvgEax34XRnmE_QT0JwdsA0Ck" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2F-HrZwgW4bxW9nAbURwHWqQyrztWjulpoSspf93chon0LOjrC9OSMWmG6K3_he-bSrqRIuhAAi--cp2C3JTsOTOfkSsLKrY1SDCWDSgiigxgVjo5YX8e0wIZvr6AX_3OvgEax34XRnmE_QT0JwdsA0Ck&amp;hash=4d2976d02c985305cf702e604828958e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
The Sun seemed to be acting strangely. It was the connection to their god, but for some reason, it turned Green? Instead of its normal beautifully tinted yellow. What was the meaning of this? It seemed as though they were beginning to lose their connection to their God…..<br>
<br>
As if to answer this, a woman dressed in a Forest Green Dress Appeared. With each step, flowers grew behind her footprints.<br>
<br>
She sat down in midair and smiled as a deck of odd looking cards appeared before her. “Care to play a game?”<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Play the Game​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Kill the Woman​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to absorb the woman​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><u>The Aros Tribe</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="RMBTI61NhWICVf9Q8BAfQHEIO4MAdpB2clBRLhEVN92Lcl92xalcOeNuaZwuHqsuqtP8slNA22oJXqff2dlxzyYAXZTyS1PjD46lZoldq_hU2Uj3sZR00iFQPEj4PayJh6fsH05mxUlc4d4N0GLrVB8" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FRMBTI61NhWICVf9Q8BAfQHEIO4MAdpB2clBRLhEVN92Lcl92xalcOeNuaZwuHqsuqtP8slNA22oJXqff2dlxzyYAXZTyS1PjD46lZoldq_hU2Uj3sZR00iFQPEj4PayJh6fsH05mxUlc4d4N0GLrVB8&amp;hash=efc08d65e3d8932717dabfb6bc6033c0" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
A “small” group of goblins, numbering no more than 30 or so, showed up at the town. Most are women and children. The leader of the group was an old and grizzled looking goblin man with only one eye and using a cane to walk.<br>
<br>
“Please let us join your village. We are all that is left of ours. A creature of pure FIRE  destroyed our village after we refused to pay it tribute and we are all that are left.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Let the Goblins Join the Village​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Tell the Goblins that they cannot stay​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Set up a village nearby for the Goblins​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Mystics of The Calm</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="kD3uabq_QTdjlwtRM1anL5fXp3eOewwAmY5nyBTEomgK6L0N_7NW93z1eNjM57T6bky2mhpfZoyMzNxPBTrEYoQrBZhLTefCyyUCaLQto0n9zx3NFhNsqlI5Z5gZL1XIclW5IA_56NIfmKkKr5wBDhM" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FkD3uabq_QTdjlwtRM1anL5fXp3eOewwAmY5nyBTEomgK6L0N_7NW93z1eNjM57T6bky2mhpfZoyMzNxPBTrEYoQrBZhLTefCyyUCaLQto0n9zx3NFhNsqlI5Z5gZL1XIclW5IA_56NIfmKkKr5wBDhM&amp;hash=7c48d02e3b498e57dd37ae59b6f350b0" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FkD3uabq_QTdjlwtRM1anL5fXp3eOewwAmY5nyBTEomgK6L0N_7NW93z1eNjM57T6bky2mhpfZoyMzNxPBTrEYoQrBZhLTefCyyUCaLQto0n9zx3NFhNsqlI5Z5gZL1XIclW5IA_56NIfmKkKr5wBDhM&amp;hash=7c48d02e3b498e57dd37ae59b6f350b0" data-url="https://lh6.googleusercontent.com/kD3uabq_QTdjlwtRM1anL5fXp3eOewwAmY5nyBTEomgK6L0N_7NW93z1eNjM57T6bky2mhpfZoyMzNxPBTrEYoQrBZhLTefCyyUCaLQto0n9zx3NFhNsqlI5Z5gZL1XIclW5IA_56NIfmKkKr5wBDhM" class="bbImage" data-zoom-target="1" style="" alt="kD3uabq_QTdjlwtRM1anL5fXp3eOewwAmY5nyBTEomgK6L0N_7NW93z1eNjM57T6bky2mhpfZoyMzNxPBTrEYoQrBZhLTefCyyUCaLQto0n9zx3NFhNsqlI5Z5gZL1XIclW5IA_56NIfmKkKr5wBDhM" title="" width="" height="" loading="lazy">
	</div><br>
An uncharacteristically cold summer takes hold and your capital is beset by multiple feet of snow. You do what you can to protect your crops but your farmers grow more concerned. Out of the blue a pale, robed woman arrives and offers her help in improving the weather. Her complexion is gaunt and her figure thin, yet there is plenty of life in her glowing, blue eyes.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Pay the woman what she wants​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Refuse her offer and attempt to resolve yourself​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Apprehend the woman and force her to assist​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Tendua Tribe</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="6mltI7n9tMG7IcMsU3MP3_MJmyhmK9PKNCcGJe0QGM4bV42WhO1YoEEiuTe4Z3LCx-Uxwd_Ahd9OZkeuOkaQXGlf6IM7h4XzUJfLkZsNfw3xtCUr8OXxPEeJXISPHL0MoyfnZWrm7KonF4nzjL9ykhI" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2F6mltI7n9tMG7IcMsU3MP3_MJmyhmK9PKNCcGJe0QGM4bV42WhO1YoEEiuTe4Z3LCx-Uxwd_Ahd9OZkeuOkaQXGlf6IM7h4XzUJfLkZsNfw3xtCUr8OXxPEeJXISPHL0MoyfnZWrm7KonF4nzjL9ykhI&amp;hash=9289f890ea333cc8b08981b1d7d7d270" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
A strange area of Jungle has been growing recently. Inside, it contains plants that eat flesh, vines that strange living creatures and growth that seems to expand much faster than any of the typical growth. Is this a boon of the Demon? Or some sort of parasitic plant growth that will threaten their new way of life?<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Cut down the new growth​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Cultivate the New Growth​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Wait and See What happens​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Nowhere Herd</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="GTqjRjtH-8LydmHH3vjfAbYgJOPSBxzgnHTrmrpcKXXG-T8ZPVq2JxfZoOInSaoZvchACiQMaG23kuYeLTlHZrwJLKmc_biy4WHqjNJCJrhq9yvfqabJw7UM424MFF8EgGp2nXe4TFeCOzTAZNsGpPw" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FGTqjRjtH-8LydmHH3vjfAbYgJOPSBxzgnHTrmrpcKXXG-T8ZPVq2JxfZoOInSaoZvchACiQMaG23kuYeLTlHZrwJLKmc_biy4WHqjNJCJrhq9yvfqabJw7UM424MFF8EgGp2nXe4TFeCOzTAZNsGpPw&amp;hash=e0310ef785f6eac309aa42806015d49f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FGTqjRjtH-8LydmHH3vjfAbYgJOPSBxzgnHTrmrpcKXXG-T8ZPVq2JxfZoOInSaoZvchACiQMaG23kuYeLTlHZrwJLKmc_biy4WHqjNJCJrhq9yvfqabJw7UM424MFF8EgGp2nXe4TFeCOzTAZNsGpPw&amp;hash=e0310ef785f6eac309aa42806015d49f" data-url="https://lh3.googleusercontent.com/GTqjRjtH-8LydmHH3vjfAbYgJOPSBxzgnHTrmrpcKXXG-T8ZPVq2JxfZoOInSaoZvchACiQMaG23kuYeLTlHZrwJLKmc_biy4WHqjNJCJrhq9yvfqabJw7UM424MFF8EgGp2nXe4TFeCOzTAZNsGpPw" class="bbImage" data-zoom-target="1" style="" alt="GTqjRjtH-8LydmHH3vjfAbYgJOPSBxzgnHTrmrpcKXXG-T8ZPVq2JxfZoOInSaoZvchACiQMaG23kuYeLTlHZrwJLKmc_biy4WHqjNJCJrhq9yvfqabJw7UM424MFF8EgGp2nXe4TFeCOzTAZNsGpPw" title="" width="" height="" loading="lazy">
	</div><br>
A trader dressed in dark clothes arrives offering you an array of items:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Hardwood Pole​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Glowing Green Ring​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">A Plain Looking Sack​</div></li>
</ul><div style="text-align: center"><br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Buy items​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to steal items​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Kill the trader and take the items​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Brothers of Odin</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1690510185514-png.1104954/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1042/1042084-9025adda9dd7a63456223424256e5865.jpg" class="bbImage " style="" alt="1690510185514.png" title="1690510185514.png" width="178" height="100" loading="lazy"></a><br>
<br>
A Large Skeleton Man with two Ruby Eyes arrived at the Bridge with a small army of lesser skeleton men. These seem much different than the ones before. Each one seems unique, laughing, telling jokes or even just talking with others around them. <br>
<br>
The large skeleton Spoke in a deep booming voice. “I AM Xassin of the Black Concord and wish to pledge myself and my men to your cause IF you can acquire the Horn of the Great Horned Yeti!”<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Accept the Challenge​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Skeletons instead​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Tell them to leave, that they are unworthy to join​</div></li>
</ol></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(251, 160, 38)"><span style="font-size: 26px"><u><span class="post-heading post-heading-"><span style="font-family: 'Bad Script';">The Golden Order</span></span></u></span></span>​</div><a href="https://www.rpnation.com/attachments/1689485192998-png.1102515/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039645-ac90cae14907fbb8cf37813ec92178d4.jpg" class="bbImage bbImageAligned--left" style="" alt="1689485192998.png" title="1689485192998.png" width="100" height="150" loading="lazy"></a><br>
With her neighbors having accepted her into their pantheons and lives, and new followers joining her flock, Tikal was more than a little confused as to why her power had not begun to grow, even a little. So much time had passed and now she had started to grow angry with her lack of progress. While she took comfort in the fact that she and her friends had managed to create and maintain peace in their regions, so felt she was still far from achieving the purpose for her own creation.<br>
<br>
Seated on the highest level of the Tower of Stars, the Goddess watched a glimmering sun setting on the horizon. "I have King Izgil's respect, Alexandros' admiration, and...Orpheus' love? What am I lacking to earn their devotion?" She posed her question to the sky, hoping her mother in the heavens would send her a sign, an answer. "is it fear?"<br>
<br>
So far she has committed herself to peace and to gaining followers through the maintaining of it, but perhaps that was the wrong way to go about it. "Perhaps a show of strength or power is needed." As the last rays of sunlight reflected off of her golden skin Tikal exhaled all of her doubts and worries.<br>
<br>
She would need a clear mind for what was to come next...and for Tula's burial.<br>
<br>
<span style="font-family: 'Bad Script';">- The Next Day -</span><br>
<br>
Gathered at the base of her tower, Amazon, Beastmen, and Hedgehogkin observed the Goddess' luminous visage. The sun high in the sky also bore witness to Tikal's radiance<br>
<br>
"It is time we refocused ourselves on our purpose!" She started. "The world is still fraught with servants of chaos and darkness lurks around every tree! No longer can we rests here in the shade of our canopy while our enemies loom in the distance and grow stronger in our complacency!"<br>
<br>
Cheers and applauds crescendoed from the Amazons and Beastmen and while the Hedgehogkin were not officially part of the faith, Tikal would not permit them any lazy days in her jungle.<br>
<br>
"From this day forth I declare myself the Goddess of Order and Protection! Safety and purpose will be given to those who worship at my altars and divine judgement rained down upon those who revel in destruction and chaos!" Blades and spears clanked against shields as the warriors sang their battle cries to the Goddess' proclamation.<br>
<br>
"We will spend every day striving towards the Golden Age! The time of order is upon us and we shall grasp it firmly in our hands and never let it go!" Tikal's voice flooded the air, shacking the birds from the trees of the jungle and sending ripples through the rivers and streams.<br>
<br>
"Let the world rejoice for the Golden Order is born."<br>
<br>
<br>
<div class="bbcode-side bbcode-side-left"> Actions:<br>
- Use 27 Amazon Pop and Copper to create new units.<br>
- Construct Temple of Tikal in Devil's Hand<br>
Free Actions:<br>
- Priestess Hira to meet with the Hedgehogkin<br>
- Send Priestess Jura to The Penitent<br>
- Tikal joins Orpheus in the Sky city.<br>
Breakpoint:<br>
- Go to the Barracks to get help</div></div>
				
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<span style="font-size: 26px">The Nexus</span><br>
<span style="font-size: 18px">[<a href="https://www.youtube.com/watch?v=8yAyO5-OG2o" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8yAyO5-OG2o&amp;hash=936d3b91d2e397e302a90c4ff15b4b7b" rel="nofollow ugc noopener">Post Theme</a>] - [Turn 4] - [Above Image Text Irrelevant]</span>​</div> <fieldset class="bbcode-fieldset">
<legend>On the Rising Sun</legend>
<span><span style="font-size: 22px">“Hearts rebuilt from hope resurrect dreams killed by hate.”</span><br>
<span style="font-size: 15px">- Aberjhani, The River of Winged Dreams</span></span>
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</div><br>
<span class="post-sub-heading post-sub-heading-">Bubbles</span><br>
One bubble, two sides. So far away, yet he was so near. In the Astral Sea together for the first time. Our various lives always kept us away, even here. While I was here, he was alive somewhere and vice versa. And yet, I can't hear him and as I call to him, he doesn't respond. I look around the vast, seemingly empty place. And he is nowhere. Yet, I felt him in my heart as if my human senses were not the only ones. Here, I sensed more. But, I don't understand what they mean. At least, not yet. So, here I am standing, alone yet not so. A look into the sky above Lakeside, yet with some focus, I could see another sky. I could hear ocean waves, birds, and a long green leaf blowing in the breeze. A tree with fewer big leaves over the many leaved ones I knew in the North. Just into view. Eric looked to be going back to his clan. At least from what he told me. My eyes began to tear up at the thought. No, I shouldn't be like that. Hold him too tight and I will suffocate him. As Colekas said, "A love of titanic grip does not give attention to what it holds, only what it believes it to be." At the time, it was some dispute to a lover and her controlling nature over her husband. An absolute mess it was. Saigon was gossiping the entire time as the drama queen he was. Colekas always said that Morael was much like his father. So, I have that to look forward to in my nephew.<br>
<br>
But, it is something I should avoid. Something I should understand. I have to let him go. Even after all our time apart, all the pain in my heart, all the urges in my chest to be with him constantly, these feelings show my love to him. But, they will hurt him if I let them blind me. I've never had much experience with healthy relationships. Am I really afraid of losing him? My hands shaking, thoughts rushing around in my mind. Must be my old habits catching up to me again. Even here, I don't remember, yet I am closest to myself. So much more to flood through me, but it reminds. I shouldn't take him for granted. We may have always been meant to be, but that doesn't excuse me to control him. He has a life outside of me and I should respect that. I am but a piece of his life. A large piece I suppose. But, a piece nevertheless. That means, to truly love him is to let him go. And so I know we will be apart again. How long will it be? I don't know. But, I will manage. If it means I have to suffer, then I'll suffer.<br>
<br>
What I do for love.<br>
<br>
Maybe sometime in the future things will change. Have our own getaway where no one can find us here in the sea. What a wonder that would be. A dream that would be. He and I looking out to enjoy Can't blame myself that the only place I want to be is in his arms. I must be obsessed... must be annoying. I hope I'm not overbearing on him. Sometimes I can't tell. And the thought I've done too much sends chills down my spine. Am I too overbearing? Maybe I'm just overthinking... Maybe if I actually talked to him about this I wouldn't have this problem. Yeah, a snowball's chance in a firepit. I hope he doesn't take this the wrong way. I love him more than myself. Never about him. More about myself... But, there isn't a point to this. When I see him again, I'll talk to him about it. We really should.<br>
<br>
My body laid out on the bubble, sinking a bit as I gazed into the collage that was the Astral Sea's core. Reality fading in and out. Slowly, fragments of my body began to sweat off into sparkles, flooding into the air, into a ball. It was time. Time to return to Lakeside, to my people. I wonder what they see right now. I felt my body tense up as I began the next cycle. I laid my head back, closing my eyes. Slowly, I began to hear the streets, the bustle of people, its change to awe, and finally the hums and sounds of the Astral Sea began to fade. The feelings of him became fainter and fainter.<br>
<br>
I hate goodbyes, so until then, until I see you again, my love.<br>
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<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span class="post-sub-heading post-sub-heading-">The Second</span><br>
[3 After Chalice (AC)]<br>
<br>
The winter solstice, the darkest day of the year. That is when Ivan returned. Seven days after he departed to the Astral Sea. One week of held breaths, curiosity, and uneasiness. Ivan dematerialized peacefully. As a feeling in his bones, he knew when this life's time came to an end. And from that moment, a promise. He would be back... and soon. And that promise he did keep. On the dark, winter night. Lakeside buzzed with wonder and concern as a ambient glow crescendoed in the sky. Was this another trick? Another threat to deal with? Most were too tired to ponder the evidence. And they would not need to for very long. In the midnight sky, the glow would concentrate in a focused spec, lowering to the center of town. An exultation of bright sands glided across the ground, letting Lakeside be enlightened to where the streets could be easily navigated through. Rain and cloud faded away leaving a quiet sky. Any small sounds of the night subsided. Lakesiders rush to the scene. Guards readied their spears at the glowing mass. Their eyes shaking in nervousness. Then, as the light faded, skin and hair began to show and they quickly lowered their weapons. A familiar face and a rather large figure told them enough. Ivan had returned.<br>
<br>
What they had not accounted for was how he would come back. Nude, warm, and grumbling; Ivan held his head. His flaming periwinkle eyes unfolded from his eyes, noticeably . Rising to his feet, Ivan stretched his arms and let out a large yawn. Towering over the entirety of Lakeside, Ivan looked out and then down at himself. A smile formed over his face with a tug of nervousness. Those close to Ivan could see every inch of him, and some fainted at the sight of Ivan's nudity. Wasn't every day you gaze upon the body of your god, especially considering the size difference between Ivan and his followers. Did any of them have a chance? Definitely not. With a blush, he looked over to the guards. His arms behind his head, hands on his nape.<br>
<br>
"Could you grab me some clothes... Would rather not have most of town faint." Ivan whispered over to the nearest guard. The guard ran off into the city for Ivan's clothes. As he ran, another bright flash appeared behind Ivan. The guards pushed Ivan away facing their spears against a large white fox with a faint periwinkle glow webbed in its fur. Ivan held his hands out and the spears were lowered. The fox's tail wrapped around Ivan's waist, covering his parts and rear. With a snicker, the fox telepathically spoke.<br>
<br>
'Hey assface, how the hell are you?'<br>
<br>
Ivan raised his eyebrows, 'Who are you? And I am good.'<br>
<br>
The fox yawned, 'Name's Trey, Trey Solfren. Been wandering around in the Astral Sea forever. Now I'm here. I think we're related somehow?' The fox, Trey, curled up around Ivan.<br>
<br>
The name rang some distant bell in Ivan's mind. His face contorted as he thought, looking over the fox, 'I remember something about you. The name shakes the branches of the trees. We should talk about this later and privately.'<br>
<br>
Guards nervous, shaking as the fox wrapped around Ivan until a Disaaran approached and held up his hand. They looked at him and held confusion. A mystic here? The Disaaran wrapped in blue dyed leather wrappings with his hands held together in a circle. He looked over to the guards, "It is alright. The fox came with Ivan for a reason."<br>
<br>
One guard spoke back, "Who are you?"<br>
<br>
The Disaaran smiled, "Morael Kindras-"<br>
<br>
Ivan looked back and spoke, "My nephew. Do not be worried. Good to see you, Morael."<br>
<br>
Morael shuffled a little dance, "Good to have you back, uncle. Looks like we have much to catch up on."<br>
<br>
Ivan rolled his head in a stretch as the guard from earlier returned with a fine set of clothes. A fine purple and black outfit with some fur inlaids. Tunic, grieves, and a primitive leather jacket with a sewn collar. Far too fancy than Ivan was comfortable with. But with the crowd, Ivan gave a smiled sigh and clothed himself. He ruffled the hair of the guard that brought him clothes, then he turned to face the crowd.<br>
<br>
"I am back. Please everyone, I know it is late. Please, get some rest. We have much work to do. In the morning, I will explain." Ivan watched through the crowd as those that fainted recover. Mostly women, though there was one guy amongst them that fainted. Trey curled around Ivan almost naturally with a protective stance. Ivan continued, "Until then, rest well." The crowd gave a cheer before shuffling back to their homes. Smiles all around. Ivan came back as he said he would. And looks to be something new to buzz about in the morning. To be someone during this time is to learn something new everyday about your god. Depending on the person, it was an exciting time. And there was no shortage of mystical events happening. And just as they dispersed, multitudes of rice appeared in town. Food! Food for free. Ivan raised an eyebrow until Trey gave a wink. The crowds rejoiced again. The regular scheduled programming of mystical events have returned.<br>
<br>
Trey smiled, 'That's me. Or this ole fox. I'm kind of piloting it right now. Why? Who knows?'<br>
<br>
Ivan held his face, 'We need to figure you out immediately... For multitudes of reasons.' Trey stood up and stretched his paws, legs, and body. Ivan started to walk back to his residence with Morael at his side. Trey curled before them, blocking their path.<br>
<br>
'Want a ride?'<br>
<br>
Ivan nodded, 'Sure. Thank you.'<br>
<br>
Trey kneeled down to let Ivan on. With some jostling to get the balance right, Ivan laid face down, resting his head on Trey's neck. Morael raised an eyebrow. Ivan gave a soft smile.<br>
<br>
"Morael, it will be fine. We can talk in the morning. You must be tired. And anyway, I should speak to Trey alone."<br>
<br>
Morael opened his mouth to speak, but he closed again before saying anything. A nod and Morael walked away with the other mystics that had arrived with him. Leaving Trey and Ivan to move through the streets to his residence. A peaceful ride with Ivan laying on Trey. Strange feelings in his chest. A deep trust but Ivan couldn't place why. And he had yet to know how reciprocated that feeling was.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span class="post-sub-heading post-sub-heading-">Dear Brother of Mine</span><br>
Ivan's residence stood near top portion of town, near the coast. A beautiful place, one that Ivan didn't ask to be the prime real estate of Lakeside. But, that is his theme. Guards were nearby as always. Ivan gave them a polite hug as he jumped off Trey. Trey carefully entered, moving to a back room with a sleeping mat and a straw pillow. He was quite large for the house. Ivan's towering height encouraged Lakeside and the Mystics to built Ivan's residence large, so Trey's size didn't inhibit him as would every other house in Lakeside.<br>
<br>
A pile of rice appears to the right of Ivan's bed as Trey curls and lays on the floor next to it. Ivan walked inside with his hands behind his head. He sat beside Trey as he secured the door and covered the windows. Leaving the room in complete darkness. With a deep breath, a spark of light illuminated the room. Trey's eyes sparkled as he looked at the light. His eyes folded into his head and Trey crawled over to Ivan.<br>
<br>
'Wow. That's cool.' Trey held his breath in wonder. But, the spark dissipated as a familiar starlight glow emanated in the room. 'Wait, who's that?'<br>
<br>
"May these words bring you peace, Ivan."<br>
<br>
Ivan smiled, "Miriam. The Oracle of Miriam. That is her name Trey. I called her because I hope she can help us."<br>
<br>
Miriam looked at Ivan then at Trey then back again, "Two Astral signatures. What is your full name, Trey?"<br>
<br>
Trey spoke out loud this time, though Ivan suspected Miriam could hear Trey's messages, "Trey Michael Solfren, of Restfall. Long way from home."<br>
<br>
Miriam listened carefully to the name. Her gaze on Trey, never faltering. Gears were turning in her head. Then, it struck her. She approached Trey carefully, "Yes, I remember that name. You are far from where you hail from." Miriam turns to face Ivan, "Do you feel a connection with Trey? One that you cannot understand?" Ivan nodded. Miriam twinkled, "Could you describe that to me?"<br>
<br>
Ivan raised an eyebrow, "Yeah... I trust Trey. Especially considering I just met him. It is a feeling of trust, great trust. One of great love as well. Not as with Eric, but as a sort of self love or brotherly love."<br>
<br>
Miriam nodded, "As I suspected."<br>
<br>
Ivan scratched his head, "What is that Miriam? The name does sound familiar."<br>
<br>
"When you entered the Astral Sea, one of your past lives was reconnected to you. The Astral Convergence has started to consolidate all of your lives together. You will grow stronger over time. The first past life that was integrated was Trey Solfren."<br>
<br>
Trey turned his head, with his eyes sparkling with dashes of Ivan's periwinkle light. His fur brightened again with the same glow, "What. If I was integrated, how can I be embodying this fox?"<br>
<br>
Miriam looked over at Ivan, then back at Trey, "You once were Ivan. He was once you. When that cycle ended, you became an Elacyn. You gained a life of your own. But, your connection to Ivan remains. That remembrance, that bond, brought you to him when he reconnected with you. To a degree, you are Ivan. And he is you. Brothers... twins in the astral sense. That is why I sense two astral signatures within Ivan. For you are there, Trey. As your human self. And I sense your body in the Sea still, awaiting a time where you can enter this world. What do you remember?"<br>
<br>
Trey's tail wagged, bumping Ivan on the head, "Not much. Just the basics ya know?"<br>
<br>
Miriam nodded, "It will come back to both of you in time."<br>
<br>
Trey ruffled his paws together, "Wait, so Ivan and I lived the same life? If we did, then who am I? Is my name truly my name?" His eyes widen as confusion wrapped around his head. Ivan rubbed Trey's head with a soft pet before taking his hand back remembering that Trey was human. Trey grumbled, "This doesn't make a lot of sense. Who am I?" Trey began to shiver in a panic. Ivan leaned into Trey, with a squirm in his lips. A sudden feeling of anxiety surged and Ivan crept over to Trey, pressing himself against the top left of Trey's fox back. Ivan pet his head and stayed silent as Trey began to cry, "Am I a lie?"<br>
<br>
Miriam stepped forward to speak, but Ivan held up his hand. He looked up at her, "Let me talk to him." Miriam sighed, but with a short bow, she disappeared, leaving the duo in the darkness. In the brief moments, no more tears were shed... there was silence. Both still as the silence crept all around them. Ivan gave Trey a soft pet before he spoke again, "Its okay. You're alright. Trey, you're okay. Listen to me buddy."<br>
<br>
Trey sniffled, "A literal Oracle just told me that I used to be you. Don't you understand how insane that is? Was my life really mine? I don't even know that much about you, but the glowing eyes and the fact you have an Oracle on call tells me you're someone important."<br>
<br>
Ivan gave a hug, letting the glow of his eyes illuminate the room, "You feel me?" Trey nodded. "You hear me?" Another nod. "Then you're here. You're yourself. I have lived many lives, but that doesn't mean I've always been myself. I become different people. Only recently have I really became myself again. When we were together, I traveled through your life. Lived it with you. Your choices were yours. It's just, many of my lives become a part of me, they don't grow to the level you do."<br>
<br>
Trey ruffled his neck, brushing Ivan off, "Yeah, still doesn't help the fact that I am one of your lives. What, the fuck, are you anyway?"<br>
<br>
"I am an avatar of the Astral Sea, the Aether, the light. And here in Lakeside, I am their god, the Lord." Ivan held his stomach as he spoke. A sudden queasy feeling from Trey. Ivan looked at his hands. He could feel Trey's emotions. Could Trey feels his?<br>
<br>
"Holy shit... that does make me feel better. Don't understand the avatar stuff. But, god I understand. So, when I was alive... normally alive, you were inside of me? Was that why weird things happened all around me? I don't remember what, but I do remember them."<br>
<br>
Trey curled up, pushing Ivan to the center of him. Ivan snuggled around in Trey's fur, "Yeah, that was me. Trey, I have the honor to have been you. And now, I have the honor to be with you. Let's take this one step at a time. You'll understand as we go. How about we talk about something else. Get to know one another."<br>
<br>
Ivan leaned back into Trey as Trey's tail covered him, leaving Ivan in a cocoon of fur.<br>
</div></li><li class="bbTabContent" id="tab_1736445496" style="display: none;"><br>
<ul>
<li data-xf-list-type="ul"><u>Construct Structure: Lakeside Starhelm Wall (With Gate): </u>Materials: [Stone] Relevant Effects: [Non-Combat Bonus (All Rolls): +3] [Faithful Enlightenment Leader Strength] Tech: [Construction &amp; Cuneiform] Magic Assistance: [Mold Earth, Telekinesis, Stone Shape, Passwall.]<ol>
<li data-xf-list-type="ol">Lakeside's central location and useful defensive lakes should be taken advantage of for the city's defense. With Ivan's blessing, Morael draws up plans for a new wall to secure Lakeside from hostile parties. Morael, of course, would spare no expense to make the wall beautiful. With plenty of tools and magic at his disposal, Morael began first with making the wall functional, then he set in with adding carvings (such as Monsol Carvings) and other decorations to make the wall beautiful. A cultural icon was Morael's intention. Ivan's only stipulation was that Morael leave farmland to be developed later.</li>
</ol></li>
</ul><br>
<ul>
<li data-xf-list-type="ul"><u>Construct Structure: Shrine to the Heroes of the Night of Fate:</u> Materials: [Stone, Pearls] Relevant Effects: [Non-Combat Bonus (All Rolls): +3] [Faithful Enlightenment Leader Strength] Tech: [Construction &amp; Cuneiform] Magic Assistance: [Mold Earth, Telekinesis, Stone Shape.] <u>(Let me know how many units of pearls this consumes. I have 4.)</u><ul>
<li data-xf-list-type="ul">A series of statues to celebrate and remember those on the <i>Night of Fate</i>(Chalice Shenanigans) and their actions. It includes seven statues and a carving. Statues include Eric, Kendrick, Yarik, Colekas, Cyra, Maya, and Ivan (reluctantly). Morael added Ivan to the assembly despite Ivan's protests to having idols in his image. Ivan caved and allowed it only if Eric was included. Making Eric the only person that appears twice. Each statue includes pearls that have been astrally imbrued to allow visitors to experience that night through psychic methods. The seven statues are formed in a sexagon pattern with one at the center (Ivan). The two points forming the top and bottom points. See spoiler below. Statue descriptions:</li>
<li data-xf-list-type="ul">---- (Below is just fluff)<ul>
<li data-xf-list-type="ul"><b>Eric (Top most statue):</b>Sculpted to show the thespian's (demon) shadow form beneath Eric in his shark form, his mouth ripping out the thespian's throat. Showing his many wounds and his closeness to death. A series of astral runes around the base allow the statue to reveal a glossy, pure onyx glow that mimics ocean water around the chest and shark head.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "To my love, my anchor, my sanctuary; you are the crown jewel of my life. For your courage, resilience, and affection, this is for you. A reminder of your heart. If you ever wonder Eric, always remember that night and I am sure you will know. As always, I am yours." - Ivan.</li>
</ul></li>
<li data-xf-list-type="ul"><b>Kendrick (Left of Eric): </b>Sitting on a simple stool with a book in one hand, Kendrick gives a soft smile with a thunderous chest.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "To the man who consoled my love, you have my solemn and sincere gratitude. Full of humor, compassion, and tolerance, thank you for being the father he needed. Without you, I would not have him. Would not know his name. Would not have him when I needed him most." - Ivan.</li>
</ul></li>
<li data-xf-list-type="ul"><b>Maya: </b>Reaching out and yanking something back with Nevermore by her waist.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "Your expertise offered insight into the defilers that stalk this world. In time, we will understand and overcome. Until then." - Ivan.</li>
</ul></li>
<li data-xf-list-type="ul"><b>Cyra (Bottom most statue): </b>In her vestments, hands held in prayer.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "To the sister that guided me back to where I belong, to the people I protect, thank you. In the direst of nights, your devotion stayed firm. An inspiring one for the ages. Until you return, Saint Cyra." - Ivan.</li>
</ul></li>
<li data-xf-list-type="ul"><b>Yarik (Right of Cyra): </b>Blowing his horn with flowing hair. Axe in his other hand.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "With nothing but a stone axe in hand, you ran towards the demon. A true show of bravery. For your quick thinking when Eric needed it most, I am grateful. He may have not needed it. But, it speaks for itself." - Ivan.</li>
</ul></li>
<li data-xf-list-type="ul"><b>Colekas (Right of Eric): </b>A simple statue with Colekas standing as if he was teaching in the Study.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "To the voice of wisdom in ignorant times, thank you for being the pillar of serenity for which was needed. To recognize how all would come to be. Your teachings will be missed." - Ivan.</li>
</ul></li>
<li data-xf-list-type="ul"><b>Ivan (Center): </b>The only statue with two individuals on it. In the front was Ivan with a butterfly on his finger. Its wings glowing a soft periwinkle glow. He wore his simple tunic and grieves, nothing fancy. The enflamed leylines (in glowing color), wounds, and scars were accounted for across Ivan's body. Ivan's head nuzzled in Eric's neck, his face looking forward. Eric as his normal human self. His arm around Ivan's shoulder and neck.<ul>
<li data-xf-list-type="ul">Written on a placard at the base: "To my humble Uncle, who's purity is evident as the light in your eyes. To the inspiration of character, of love, of sacrifice. Power is not what you seek, yet, here it lays at your feet. More to come. You do all for love, especially for Eric's. He is all that you want. That is why he is behind you. And your loyalty to him is a poem of the sweetest words. An Avatar of the People. A Lord of the People." - Morael.</li>
</ul></li>
</ul></li>
</ul></li>
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<br>
<ul>
<li data-xf-list-type="ul">Movement: N/A</li>
<li data-xf-list-type="ul">Breakpoint: Speak with the woman about her assistance. If her offer is unfavorable, move to resolve independently with various methods. (Option 1, just don't auto accept the deal. Option 2 otherwise.) <a href="/members/cosmo.6698/" class="avatar avatar--xxs" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId30">
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</div></li><li class="bbTabContent" id="tab_1736445497" style="display: none;"><br>
Comrade Ivan, The Astral Avatar, The Aeon, The Lord: An awakened with multitudes of past lives who tries to piece together vast experience he as, heal from his past traumas, and become who his people need him to be.<br>
<a href="https://www.rpnation.com/attachments/63c861fa-ea7b-48b3-bb63-ce6aeffa42da-png.1103983/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1041/1041113-597747cef6de77d96d356949c2869de4.jpg" class="bbImage " style="" alt="63c861fa-ea7b-48b3-bb63-ce6aeffa42da.png" title="63c861fa-ea7b-48b3-bb63-ce6aeffa42da.png" width="100" height="143" loading="lazy"></a><br>
The Oracle of Miriam: A spirit guide that assists Ivan on his journey as others have before. With a mysterious past, not a lot is known about her. And it is clear almost no one knows who she is. Ivan trusts her, but he doesn't understand why.<br>
<br>
Trey Solfren: Ivan's Eclayn. One of his past lives that has become independent and a life of its own. When Ivan reconnected with that part of himself, Trey was called to him. As a new part of him, they have a natural trust of each other.<br></li><li class="bbTabContent" id="tab_1736445498" style="display: none;"><br>
Total Army Numbers: 123<br>
<br>
Holy Tribesmen- 40. Higaaran who can wield Telekinesis and Pyrokinesis. Magic 3.<br>
<br>
Disaaran Bow Launchers- 10. Disaarans who wield large two-person longbows.<br>
<br>
Trash Pandas- 50. Disaarans wielding light Bone Clubs and Stone Daggers. They wear light Bone Armor.<br>
<br>
Lakeside Spellmaster- 3. They wield a Thick Oak Staff with a Sapphire tip and Light Wooden Armor draped with a Blue Cloak. CAN CAST LEVEL 3 MAGIC.<br>
<br>
Lakeside Soldier- 10. They wield Stone Tipped Spears and wear Heavy Stone Armor. CAPABLE OF ADVANCED TACTICS.<br>
<br>
Reijkhold Defenders- 10. They wield Light Stone Axes and Heavy Wooden Shields with Light Wooden Armor. When in battle with Holy Tribesman or other Mystics that can use magic, gain a +1 Defense and Armor.<br></li><li class="bbTabContent" id="tab_1736445499" style="display: none;"><br>
Sister Cyra - Lost in the Astral Sea.<br>
Martial 0/Magic 3<br>
<br>
Sister of Faith - Any spells from the Cleric list are empowered.<br>
<br>
Prayers of the Astral Sea - When in trouble, Cyra can pray.. Roll a d1000 and something good or bad will happen. This can turn the tide or seal your fate. Be careful when using this.<br>
<br>
Astral Touched - Cyra's body hasn't been quite the same since the astral sea touched her.. Sometimes, almost at random, time is reversed on her body and wounds or age is removed. This is not consistent enough for her to be considered 'immortal', but it does give her a form of regeneration and the chance to ignore a death blow.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Yarik<br>
Martial 3/Magic 0<br>
<br>
Colekas managed to heal the infection Gunnar had, it was a simple thing to do. Gunnar has gotten too far in age to really repay this, so Yarik, First Son of Gunnar, has offered his services in his place... This feels different, as you are not getting just Yarik, you are getting his bloodline. Every time the 'age' passes [so turn 5, 9, etc], tag me. Your old champion will die and I will give you a new champion that will be their son or daughter.<br>
<br>
Forest Strider - Gain a large combat bonus when fighting in the woods.<br>
<br>
Charming - Yarik is considered 'charming' and is rather likable. If using him to try and persuade, seduce or otherwise influence someone, gain +1.<br>
<br>
Tall Tales and Oath of Ages - Yarik has a chance to pass on his wisdom and experience to his children increasing their power when they become champions. The chance is increased the more he does/achieves while in the Mystic's service. The wood gathering village can be beseeched for aid. If you do so, you will gain 20 Woodsmen, they have large stone axes and two throwing wood javelins. These are temporary units and will disappear when no longer needed. If many of them die in a scene or battle, the wood gathering village may disappear completely, unable to recover.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Ivan<br>
Martial 2/Magic 4 (+1 bonus) [Psionic]<br>
Eternal - Cycle<br>
Every generational cycle, Ivan 'dies' and is reborn. When he is reborn, you may elect to keep one of his previous abilities, he will then gain 2 new ones. If you keep none, he will gain 3 new ones.<br>
<br>
Oracle of Miriam [Constant ability, regardless of what you pick to keep, this one will always remain so long as the Oracle exist].<br>
Ivan may beseech the Oracle for aid. Often, the Oracle will offer hints or useful information, but this isn't always guaranteed as the Oracle may be unavaible at times. when things are truly dire, Ivan can beseech her for aid.<br>
<br>
The Lord, Returned<br>
Humans of Lakeside [The town or from your human population pool/soldiers] are Dauntless [Immune to fear, treat Terror as Fear] so long as they share the battlefield with Ivan. As he inspires them, they get a +1 to their attacks and any checks they must make.<br>
<br>
Fated Ones<br>
When fighting, side by side, with Eric, Ivan may reroll any missed hits. In addition, Ivan may freely pass off hits that would normally hit him to Eric who is better suited for taking a punch. Like most pairings, they may sacrifice all their actions to do a single combination attack but beware, if one of them falls, the other will recieve large debuffs. Fated to meet again or not, losing your loved one for an era is painful.<br></li><li class="bbTabContent" id="tab_1736445500" style="display: none;"><br>
<span style="font-size: 22px">The Study Structures:</span><br>
<span style="font-size: 9px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span></span>Granary: <i>With the mystics abilities to produce food, it seemed only natural to construct somewhere to store their food.</i><br>
GAIN FRUITS AND BERRIES as a commodity. You people are WELL FED and gain a +1 to non combat skill rolls in your HOME TERRITORY<br>
---<br>
Fletcher's Workshop: <i>Peaceful and calm, the Mystics understand that storms come. And they, like the mountain, must not bow to it. Thus, they must continue to develop means to defend themselves. Archery has proven useful, and the arrows can always be thrown telekinetically.<br>
The Fletcher's workshop allows them to construct bows and arrows made out of wood and at an improved skill. All bow weapons now have a +1 attack bonus</i><br>
---<br>
Meditation Hall (level 2): <i>The Mystics are of knowledge and self-reflection. To these ends, a place to dedicate to the pursuits they enjoy most would only make the most sense. A place for all to learn, of all ages. A place for all to enjoy solitude and look within themselves. [Stone]</i><br>
<br>
All mystics that have psionic magic increase by 1. Holy tribesmen increase magic by 2.<br>
---<br>
Astral Wisp Chamber: <i>A chamber to place summoned Astral wisps into clay birds (as in the shape of the animal) for various purposes such as scouting, carrying messages, or aerial support. Coming in many varieties such as Pigeon, Dove, and Eagle. These wisps will be have astral anchors and animate the clay. [Stone]</i><br>
<br>
The Clay Birds animated by the ASTRAL WISPS allow greater speed of communication through the territory. As well as providing a +1 to scouting and a +1 to initiative in battle.<br>
<span style="font-size: 22px">Lakeside Structures:</span><br>
<span style="font-size: 9px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span></span></li><li class="bbTabContent" id="tab_1736445501" style="display: none;"><br>
<b>Metal Ingot</b> - Mithril.<br>
<br>
<b>Map</b> - Points to a solitary Well on the northern most part of the continent, a crude text writes, "Its here. Its in there. Its watching us. Its always watching us. What is it waiting for? I can hear it calling to me.. It wants me to go in. It wants me.. Please. Don't come. Stay away. Stay far away.  It wants us. It wants all of us. It won't let us go. Oh, gods, what have we done?"<br>
<br>
Cyra feels an icy hand wrapped around her heart the longer she looks at the image of the well on the map. She can almost hear something whispering in the back of her mind to come to it. Come to me. But there is another feeling, a primal terror that is slowly creeping up on her. There is something in that Well, she knows for certain. She doesn't know how, or why, but she knows.. And she knows there is no hope for those that enter.<br>
<br>
<b>Broken Sword</b> - This is a Ghost Blade. When carried by someone with magic, a ghostly blade will emerge that takes on the primal tendency of their user. This blade ignores all armor and applies bonus damage. For example, if wielded by Cyra, the blade will be a brilliant white and cause Radiant damage. If used by a psionic, it will be purple and cause Force damage.<br>
<br>
<b>Black Orb</b> - Orb of Trancendence. This Orb can be touched by one person to grant D3 Rerolls. The Orb needs to 'recharge', so it can be used once a scene. Target c annot gain more rerolls until the current rerolls have been used.<br>
<br>
<b>Chalice of Clear Waters</b> - The Chalice will fill with Astral Sands, it takes a turn to charge [so one use a scene], but when it is charged it may be used a number of ways: Drunk, Splashed onto something, or someone, Used to Fuel/Tap into the astral sea, You may even think of other strange ways to use the sands that may be possible [although subject to review in that moment]. When used, roll a d1000 to see what happens.<br></li><li class="bbTabContent" id="tab_1736445502" style="display: none;"><br>
Tech: Wood, Stone, Pigments, wheels, Construction [Basic Brick/Timber, can build walls], Boats, Cuneiform, Spirits, and Irrigation.<br>
<br>
Clan Races: Higaaran (Sentient Capybara), Disaaran (Sentient Raccoons), Soverigian (Lakeside Humans).<br>
<br>
Study Resources: Wood, Stone, Leather, Furs, Fruits, Berries.<br>
Unavailable Resources: Furs, leathers, and pigments until turn 6 (2 turn duration). Fruits, wheels, and lumber for 1 turn. (Turn 5 Return)<br>
Special Resource Inventory: 4 Units of Pearls.<br>
<br>
Population: 38 (11 Disaaran / 10 Higaaran / 17 Soverigian )<br>
Population Gain: 1d10 Disaaran &amp; Higaaran / 1d10+5 Soverigian<br>
Available: 33 // 5 Population stationed in Reijkhold as healers.<br></li><li class="bbTabContent" id="tab_1736445503" style="display: none;"><br>
Golden Rule- Gain a +1 Order to each region that you control.<br>
<br>
Religious Doctrine- The religion of The Lord will spread from Lakeside to other Regions. If it takes hold, a +1 non combat bonus will be gained in that region.<br>
<br>
Home Is Where The Heart Is- When in Home Territory, gain a +1 to all non combat rolls.<br>
<br>
Freedom Is The Right of All Sentient Beings- Gain a +2 to intimate slavers. And deal +1 damage to them.<br>
<br>
Higaaran Honor- Gives a passive  bonus to combat.<br>
<br>
The Calm- If an enemy attempts to disrupt your army, you can re-rally them on a successful d10 roll.<br></li></ul>
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 4 - The Penitent</span><div class="bbImageWrapper  js-lbImage" title="Sully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FsbQKDqx%2FSully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png&amp;hash=a44b6d97ea94762ca81646da682b482c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">The pain was still raw in his chest as he dismounted his faithful steed. His feet planted firmly into the grass as members of the public rushed towards him, calling his name with great joy. Orpheus had to do what any great leader does, put his people first. He buried the heartbreak deep and greeted his people with the widest smile he could muster. He stretched his arms out wide and embraced person after person, until a giant came bundling over.<br>
<br>
"Fanks for lettin' us stays 'ere! We likes dis place!" The large fellow said, towering over Orpheus.<br>
<br>
"It is no problem, your people are welcome here as much as anyone else. You have done so much for us already, helping turn this place into a home…it is as much yours as it is mine," the Archlector said with a smile.<br>
<br>
The giant roared with excited laughter and nodded at Orpheus.<br>
<br>
"Fanks boss. We'll keep buildin' and you keep bringin' dat warm light!" <br>
<br>
Of course the giant referred to the warmth that The Divine blessed its followers with, Orpheus had little to do with it. <br>
<br>
"Just keep in mind that we see you as brothers and sisters, not just builders. If you ever wish to try something else then you are well within your rights to ask." Orpheus was sincere, he did not want the giants thinking they were only there to build, they had so much potential that he didn't want them feeling like they could only do one thing.<br>
<br>
"Are you serious? I can't do nuffin' else but some of da lads and lasses can do uvva fings! Please forgives me, I'm gonna let dem all know!" The giant rushed off to tell his kinfolk the news like an excited child, leaving Orpheus with the growing crowd.<br>
<br>
Men and women alike swarmed around him as he made his way to the great cathedral he called home. His smile and welcoming embrace lasted the length of the walk, only breaking the moment he shut the door behind him. The thick wooden slabs drowned out the cheers and calls of his name, making them sound miles away. Orpheus led against the door until the sound completely disappeared and as it did, he slumped to the floor in an emotional mess. <br>
<br>
For close to a day he was a ghost of his normal self, unseen by anyone. As he arose a day later he took a deep breath and exhaled.<br>
<br>
"You have taken your time to mourn…you must focus now…true leaders handle defeat as well as they do victory," he thought to himself. He was being dramatic of course, but a generation of feelings had to be suppressed so as not to affect his job as Archlector of the Penitent.<br>
<br>
In his quarters was a crudely drawn map with small figurines placed on it. It wasn't to scale and it wasn't totally accurate but it provided some idea of continents layout. His eyes were immediately drawn to one figure in particular, a large horizontal surface rising up from the ground below.<br>
<br>
"We have tried once, but it's time to try again…"</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Breakpoint: Investigate rumours of another cause.<br>
<br>
[Bonuses:<br>
-Alois, Samson, Whispering Herald and Jokuun, along with the 59 Fanatics in Caerleon investigate. Jokuun with his ability to cast level 4 Holy and any other level 2 spells takes the lead. He uses spells like Divination and Zone of Truth to assist.<br>
-Great Orator: Better at getting the truth from people.<br>
-Divine Protection: Bonus to spotting deceit and from potential attack.<br>
-Religious General: Able to better use the Fanatics to do what is required during the investigation.<br>
<br>
Action 1: Orpheus and the 15 Holy Clerics go to the Sky City to investigate. Tikal joins him. [Discord]<br>
<br>
Action 2: Build The Healing Church Workshop  - The purpose of the workshop is to advance the weapons and armour of The Penitent. With the new addition of Tin to their resource pool they are creating a new alloy by combining it with Copper, they call it Bronze. <br>
<br>
This will be used to equip all current units and all units created in future with bronze weapons and armour. The present units are:<br>
<br>
- All Characters<br>
- 15 Holy Clerics<br>
- 59 Fanatics<br>
- All Griffon mounts<br>
 <br>
Giants will not be equipped with bronze due to the quantity that would be needed. Instead, they would be granted large bows the size of siege engines with large, stone tipped arrows. They would be granted thick wooden armour made of overlapping plates. Priestess Jura will assist due to Amazon's having bows.<br>
<br>
In addition, as part of the opening ceremony of the Healing Church's latest expansion, a new policy has been introduced in which all magic sensitive children are given a place within the church to train as Holy Clerics. <br>
<br>
[Giants: Faster construction with greater development. In addition, high chance of unlocking additional ability/unit gain from construction.]<br>
<br>
Movement: Father Perlig to Followers of Izel.<br>
</span><br>
</span>
</fieldset><br>
<br>
</span><br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A lovely day in the demiplane of dread</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Nowhere Herd</b></span><br>
<u><b>Turn 4</b></u><br>
<br>
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	</div><br>​</div>The night is silent as Ublureak waits for the cloud to pass. It is a true moment of peace. The weather had been calm all night; his people slept in the tunnels beneath his feet, and far past the extent of his magically augmented vision laid the Snow Masters, ever vigilant even at this late time. And of course, the immaculate night sky glitters overhead. His stars. Well, immaculate except for that single puff of cloud currently obscuring his view. A short ways behind him the Ruby Mammoth stirs, shifting weight as it lies, crushing tons of snow beneath its skeletal form. Carefully he sets down the hide he was sketching pigments onto in the snow, and picks his way through his scattering of supplies until he can lean against the exposed ribcage of his friend.<br>
<br>
“<i>Quiet</i>,” he hears the word echo in his mind, and nods by way of a response to the creature. Sometimes it astounds him that when he was an emergling he was terrified of the Ruby Mammoth, would run at the sight of its gemstone eyes. At some point, he supposes, that terror must have turned to fascination. And now, well, he is glad to have a friend in the cold.<br>
<br>
Idly he reaches out a spidery hand and drums his fingers on a barely perceptible row of scratches along one of the ribs, an old scar. Noticing this, the mammoth brings its trunk around to lightly jab at Ublureak’s leg in turn. <i>“Almost took me to the marrow.”</i><br>
<br>
He ‘tsk’s at the teasing, recalling how the Path Finder-. How the prior Path Finder had to yank him off the bone when he was just a youngling. He lost a tooth in the process, but no real harm was done. She never did let him live that down.<br>
<br>
The mammoth jabs at him again, and gestures to the sky, now clear of obstruction. Peeling himself away, Ublureak hops back towards his supplies and resumes his sketching. After a few moments, dark pigment on his fingers, he gives a frown of dissatisfaction. Turning back to the lounging mammoth, he sends it a thought, <i>“I need you to give me a boost, I’ll see better.”</i><br>
<br>
He senses the sigh more than hears it, but his friend dutifully rises all the same. It is with practiced ease that he climbs onto the lowered trunk, hide and jar of pigments in hand, and keeps his balance as he is lifted high into the air. It’s not that great a distance, really, when he could just fly himself after all, but it feels closer. He hurriedly finishes his sketch, taking a long thin bone from his waist and using its pointed end to put in some additional notes. It’s not the language of the Bone Carver, that will forever be left to that position of tradition after all, but this newer manner of short stories on hide and bone has its uses. Such as here, a means of slowly tracking the changing sky over the many migrations, a small hobby whenever the skies are kind to him.<br>
<br>
In long arms he holds the finished hide away from his body to finish drying, and bids his friend let him down with a, <i>“Thank you.”</i> Feet back on snowy ground he takes a moment to adjust his cloak before bending down to gather up the last of his materials. Arms full, he bids the mammoth goodnight and it is gone in a barely perceptible puff of the arcane. At the mouth of the tunnel he steals one final glance up at the sky, his stars, before he drops down for a well deserved rest below.<br>
<br>
<br>
<b>Movement:</b><br>
The Herd travels to THE GREAT FOREST. The Blizzard leads their way.<br>
<br>
<b>Actions:<br>
1)</b>  Ublureak, 1 Bone Master, 2 Ancients, the Ruby Mammoth, and 3 Mammoths trudge to <b>Water Market</b> to speak with the locals and trade their wares. He casts a spell of Tounges upon himself to communicate with the locals.<br>
<b>2)</b> The Herd goes about constructing sleds to be able to move overland from place to place faster (trying to give the effect of the Herd being Calvary so long as they have Mammoths to pull them). To accomplish this task they apply Wood, Wheels, Pigments, Mathematics, and lastly Cuneiform so they may be easily made once again.<br>
<br>
<b>Diplomacy:</b><br>
-<br>
<br>
<b>BREAKPOINT:<br>
Option 1:</b> Buy items.</div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">The Glimmerhill Giants​</div></h2><br>
A great chief of giants has fallen, and as is custom, a new one full of youthful fire has taken its place. In this case, the fire is a bit more literal, as smoke continuously escaped from Graetultka's lips around his overlarge tusks. One of these tusks is now broken. Anyone foolish enough to mention it has been thrown down the mountain.<br>
<br>
He surveyed the bumbling populace he now ruled from the top of Onan's rock, his bulky form parched right at the edge, balancing on all fours. His great eye glanced across the excavation in progress. His maker's power was instilled quite quickly in the populace, and they had begun to grow over the course of the past day. Most had shoveled their keepsake out of their homes before the growth had gotten out of hand, and were spending the afternoon using was few minor slops they had left to carve out larger caves for themselves. A few more trees have fallen to the hands of the men that joined them, and a few buildings had been fashioned among the rocks for the younger ones to brace for winter in, but most still lived under the stones or under the trees, wild and free.<br>
<br>
As he watched, a commotion began near the Weaver's Chamber, a low-lying cave just beneath the rock.<br>
<br>
<i>Good. She was awake. </i><br>
<hr><br>
Aike awoke to the sound of chanting and the worst toothache she had ever felt.<i> Didn't get much chanting nowadays, </i>she thought, blearily trying to clear her head and eyes. The chanters stumbled a bit as she stirred, and a ragged cheer went up from her unseen company. After a moment more a deer skin was pulled off of her by a familiar figure. Viric, a man who often was seen to follow the wise crone Vrizz, was a friendly face to her, and often followed Aike on her hunts as well. Aike pushed herself up from the floor and tried greet him, but a sharp pain <i>shot </i>through her mouth and she collapsed back down. "Easy there, Achey," he said, looking over her nervously. "You had quite the, er, fall. Best be taking some rest here, while we try to keep you all together."<br>
<br>
Aike sat back, trying to process this while her head swam. She remembered the feast, Wroggi on his throne of stone, the lads putting on a few shows, and lighting of the fires - and then she remembered him, just as a shadow blocked out the light from the cave mouth.<br>
<br>
"Is she awake?" a deep and austere voice asked, as the figures around her moved away in a blur.<br>
<br>
"Er, yes my chief, barely, but now may not be the best time-" Viric began, doing his best.<br>
<br>
He was cut off by the voice, somehow harder, saying, "Enough. I will speak to her now. Remove yourself."<br>
Viric managed to let out a squeak before his footsteps faded from Aike's notice.<br>
<br>
The massive bulk of Graetultka coalesced in her vision, his brilliant green eye fixed on her. This brought the rest of her memory crashing back, of the same sight not too long ago. She groaned, pushing herself back, turning away from that monster, hoping to put him out of her sight and mind. But a low rumble game from the beast through, and it almost sounded like he was laughing.<br>
<br>
"You fought exceptionally poorly, Aike, daughter of Haruud. But, you have survived, through the great effort of my disciples, so you may yet learn from your weakness. For this, and your brethren, you should be grateful." The beast's tone was measured, as if he had spent a lot of time preparing his next words. Aike turned back to him slowly, confused.<br>
<br>
"You fellows seem to believe that while I did not use a weapon in our fight, that the spirit of the ceremony had been broken, much like that imbecile's drum. Therefore, I cannot bear the title of chief of the Glimmerhill Giants. This is nonsense, of course, but they seem fixated on this detail. The other point on what passes for their minds is that there is no one else who could hold the title, as you clearly lost under the eyes of every giant on this rock. You see how this turn of events is a problem, yes?"<br>
<br>
Aike tried to focus on the figure in front of her. <i>What the hell was he talking about? </i>She could barely grasp anything he was saying. <i>Was he... not chief? </i>As she continued to stare, he sighed, somewhat dramatically.<br>
<br>
"You don't get it, do you?" he said, the acrid smoke pouring from his jaws. "I can't be chief, and you can't be chief, but we're the only two possible options. You can see how this is a problem, right?"<br>
<br>
Aike again moved to speak. "Wha-AAAUGH!" She ended up saying, as the splitting pain came crashing back, and blood began pouring from the hole in her jaw, reopening from the exertion. A few Blood Weavers rushed over as she set herself back down and began stitching the wound back together with their magic. Tears welled up in her eyes, as she stared at this abomination ahead of her. Graetultka simply watched the blood pool beneath her as his disciples worked to keep it inside her.<br>
<br>
"It truly is a miracle you're still alive," he said with every hint of malice, "and though I won this fight of theirs, your clan will not accept either of us holding power alone. The only option left, unfortunately for you and I, is to... both... hold power." This outburst stuns even the blood weavers for a moment, who then quickly return to their work, redoubling their efforts. "Know that I have considered the weight of your life compared to the foothold I would lose here, and the balance is very slightly in your favor. If you get in my way, though, remember how easy it was for me to put you in this state. Now, it appears you can't very well agree verbally, and there's no other option available that wouldn't immediately tear this mountain apart, so I will tell the others that we are... sharing. Get better soon, chief of the giants," he spits, lumbering back out of the cave.<br>
<br>
<hr><br>
As he emerged from the cave, Graetultka immediately became aware that something had changed. Sure, some of the giants had heard already (the shorts ones scurry so fast) that power will be shared, but something had happened. Something in the sky, by the way the giants were staring upwards, passed the afternoon light.<br>
<br>
As his eye finally began to figure out what was floating towards them, it nearly popped out of his skull. "Rally the marauders, and all but one with the Chieftess'," he spat the word again, "tenders. We need to meet these invaders head on. And especially before they're over the Rock."<br>
<br>
The glimmering jewel of the flying city had entered the Giant's turf. And there was very little that would stop him from facing this challenger, in the first true hour of his rule. <br>
<br>
<hr><br>
BREAKPOINT:<br>
<br>
A strange odor has started to be emitted from a nearby lake with wildlife near it falling over dead after drinking from it. The smell is rotten and a strange haze now floats across the surface.<br>
<br>
BREAK POINT:<br>
<ol>
<li data-xf-list-type="ol"><b><b>Investigate the lake. (not as an scene)</b></b></li>
<li data-xf-list-type="ol">Drain the lake.</li>
<li data-xf-list-type="ol">Do nothing.</li>
</ol><br>
Weird, supernatural problems were not formerly the giant's forte, but Graetultka was not one to balk at a challenge. He quickly ordered his priests and disciples to investigate the source of the lake using what magics they had available, and to try and root out the cause or any benefits this noxious pit could have. They would be well guarded in case of an emergencies (and to stop anyone from stumbling over and drinking it).<br>
<br>
ACTIONS:<br>
<br>
1. The arrival of a giant floating city over the giant's realm was a strange turn of events, as Graetultka and a retinue of his elite troops go to investigate. (Graetultka and company will investigate the sky city while Aike heals) (hopefully as a scene, maybe meeting trespassers on the way)<br>
2. In the wooded groves the cult practices in, scripture has been brought, that may better help them refine the teachings and practices of their order in greater recognition of the blood god. While the final design eludes them for now, the ENSCRIBED ALTAR is constructed at the based of the mountains to create a greater connection to the GOD OF BLOOD. (Construct a CRUDE TEMPLE to deepen the cult's ties to ARMOK) (Resources: Wood, Stone, Leftover Bones of the GIANT DEER, stone bones of the FALLEN GIANTS) (Technology: Carpentry, Cuneiform, PIGMENTS, Rather Large Giants, level 3 casting)<br>
<br>
<hr><br>
 
    			<div class="tabsBb" id="tabContainer_1736445496">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445504" data-tab-container-id="tabContainer_1736445496" href="javascript:">Basic Info</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445505" data-tab-container-id="tabContainer_1736445496" href="javascript:">Relics, Leadership and Tech</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445506" data-tab-container-id="tabContainer_1736445496" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445504" style="display: list-item;"><br>
<br>
CURRENT LEADER:<br>
<br>
Name: Graetultka, son of ARMOK<br>
<br>
Martial 4<br>
<br>
Strength: SON OF ARMOK: improved mage strength<br>
<br>
Weakness: UNSETTLING: disadvantage on diplomacy when a giant in nearby<br>
<br>
Keywords: HUGE, CUNNING, BLOODY<br>
<br>
Equipment:<br>
<i>-Crown of the Lost King (Can be worn as a Pinky Ring- Boosts a character up by 1 Martial. There might be a ghost attached to this.<br>
-Jekoby's Blade- A massive blade that can be used as a dagger by giants. Magical, grants a +1 to rolls I think<br>
-Crown of Thorns- Can summon 1d4 ancestral guardians once per scene or so. </i><br></li><li class="bbTabContent" id="tab_1736445505" style="display: none;"><br>
Relics:<br>
Flamer- A machine that seems capable of making harsh fires at your enemies. Used by the Chief for ceremonies and cooking fires.<br>
<br>
Leadership:<br>
Peaceful Giants- Gain advantage on diplomacy with NPCs<br>
Giant Horde- Improve the birth rates of the Giants<br>
Giant Tactics- The giants had learned tactics from a major battle. During a fight with at least 1 Champion or Leader in it, can make a roll for some sort of advantage in battle.<br>
War Paint- By making Pigments unavailable for a turn, they can give 1 unit type a +1 in battle.<br>
Rage against Magic- Gains an extra +1 attack and Damage against anything magical<br>
One With The Darkness- In addition to Slops, Dark Slops can be created by harnessing inner darkness.<br>
Something in The Water- All units count as 1 size category larger than normal<br>
<br>
POST START TECH:<br>
WOOD<br>
STONE<br>
PIGMENTS<br>
CARPENTRY<br>
CUNEIFORM<br>
COPPER SMITHING<br>
<br>
POST START RESOURCES:<br>
WOOD<br>
STONE<br>
PIGMENTS<br>
HOG MEAT<br>
PINK GLOOP<br>
GIANT DEER MEAT<br>
<br>
Giant Population: 40 (plus whatever bonus Giant Horde gives *4).<br>
<br>
Human Population: 12</li><li class="bbTabContent" id="tab_1736445506" style="display: none;"><br>
CURRENT ARMY:<br>
Tuskfire Marauders- 20 Tuskfire Marauders wearing Wooden Armor and wielding Large uprooted Trees as weapons. Kinsmen that are strong, tough and loyal<br>
<br>
Wolly Mammoths- 5 Wolly Mammoths that are trained for combat as well as usable as pack animals. Sharp tusks can impale enemies.<br>
<br>
Grungle Grunks- 18 Grungle Grunts which are Half Giant, half something else. They are half the size of normal giants are wield Stone Great Clubs, wearing Medium Wooden Armor<br>
<br>
Slop- 8 Slop which are Mud Elementals that continuously follow the Giants and for some reason listen to their commands<br>
<br>
Dark Slop- 0 Dark Slop, bound from inner darkness<br>
<br>
Living Rocks- 0 Living Rocks. They can roll and speak or be thrown by Giants<br>
<br>
Bandit Warriors - 25<br>
<br>
Bandit Archers - 25<br>
<br>
Bandit Sorcerors - 4, level 1 magic<br>
<br>
Cyclops Ragers- Gain 3 Cyclops Ragers. These Cyclops are even bigger than the Giants. They wield Stone Pillars in combat or throw Large Rocks. They have GREAT RAGE AND LOW PATIENCE.<br>
<br>
Grunkle Blood Weavers- Gain 5 Grunkle Blood Weavers. They carry around large jugs filled with blood and manipulate it to attack their enemies. Have access to level 2 Magic (As celestial warlock).<br>
<br>
Reavers- Gain 15 Reavers. These are humans that follow the bloodlust of Graetultka. They wield Heavy Stone Clubs and wear war paint with no armor. RAGE MAKES THEM STRONG.<br>
<br>
Priests of ARMOK - 2, have access to level 2 magic, specialize in BLOOD and BONE magic (As cleric, but with any other spells dealing in BLOOD and BONE).<br></li></ul>
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					<div class="bbWrapper"><b><u>BROTHERS TURN 4</u></b><br>
<br>
<br>
<u><b>Breakpoint Selected: 2</b></u><br>
<br>
After Canute sees the approach of the new undead army, he assembles his army of both living and dead warriors, the lizard and Oberon the Bear. (Literally every soldier except Dave and the contingent sent on the boating trip). He assembles the army in a giant shieldwall in front of the bridge and awaits the attack. (Those without shields will hide behind)<br>
<br>
<br>
<br>
<b><u>Action 1:</u><br>
<br>
Training of the General population </b><br>
<br>
Seeing how, despite our large army, our general population stands little chance - if somehow our army gets defeated - of winning or surviving a fight. Canute has decided to begin training every able bodied citizen to be able to fight. <br>
This is so that, if it is ever needed, then we will be able to continue fighting even if our army is defeated.<br>
<br>
<br>
<br>
<b><u>Action 2:</u><br>
<br>
Naval expansion </b><br>
<br>
As was Bjorn's custom, Canute has ordered the coastal boat building settlement to continue to build more ships, and to see if they can improve the design to allow it to move faster through the water.<br>
<br>
(BTW, if you haven't already guessed, this is going to show up every turn. I will rule the seas)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Valora</b><br>
Eric feels himself fading. He could stay here. He could cling to Ivan, and never let go. But he could never dare disrespect Kendrick like that. The man gave him a home, a family, a community. And to turn his back on them now that Kendrick helped him get to Ivan would be absolutely disgraceful behavior from his son. He gives the book to one of the warriors, knowing they're coming back the long way, and runs to the water, as his body dissolves into salt and foam once more. <br>
<br>
He answers the call of sea, and sun, and family, washing ashore to a confused Crab woman poking at him with her claw. When he opens his eyes, she helps him up, bringing him to Jace. He's been gone so long since he was gone. Jace was barely at an age to say a few words. But the stories of him remain, and many more are told now that he's returned. <br>
<br>
He feels... different. The longing remains, but a lot of the rage has faded. He feels more... focused. Precise. Now it's time to try and make travel to the mainland easier. He can't go without Ivan for long. <br>
<br>
Jace himself has had a strong start to his rule as chief. His mother left big shoes to fill though, and frankly, he's not sure he knows what to do first. For now, well... they do have a lot of types of mages. Why not have them teach each other? Perhaps new traditions of magic can form from it, and some will become stronger.<br>
<br>
<b>Actions:</b><br>
Break point: Investigate the deep.<br>
<br>
Expedition team starts making its way back home through the Bog.<br>
<br>
Druids and Sorcerers try to figure out how to make a bridge of ice to the bog. <br>
<br>
Attempt centralized training between magic users.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11734715" data-lb-caption-desc="Wew the Polymath · Jul 29, 2023 at 6:39 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1690670190908-png.1105342/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1042/1042472-4fe76a967fa73fc7e9fced4f198daf2a.jpg" class="bbImage " style="" alt="1690670190908.png" title="1690670190908.png" width="178" height="100" loading="lazy"></a><br>
<span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">Flesh Prophets<span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets</span></span><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh Prophets<span style="font-size: 26px">Flesh Prophets</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>​</div><br>
<span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"><br>
    Mr. Shadows sat atop his rock, watching the endless joy of his fellow Prophets from down below. Even after Selassie failed to conquer or subvert the daemon circus, they did not chide her. They embraced her and said she did her best to keep the family safe. In their eyes, she was perfect. <br>
<br>
    His hands shook with rage. They never treated him like that. He was just a brain to them. He threw his flesh golem to the ground and screamed in the air. “ZOA! Why must you forsake me? Why must you show me something I will never have? I serve you. I embody you. I am an extension of your will! And yet you say nothing when I succeed. When I beg for your gifts, you forsake me. I was there to witness your betrayal. I watched you DIE.” <br>
    <br>
    The furious bat held up an unstable chemical bomb near his face. The acidic contents sloshed around inside and gave off a sinister gray glow. He stared into the brew, willing it to begin detonation. “Selassie will take my crown,” he murmured. “Have it, you bitch.”<br>
<br>
    He awoke with a throbbing head, reached to clutch his temple, and didn’t feel his mind-controlling worm weaving through his skull. Puzzled, he looked down at his hands. They weren’t flain. He cried out in fear and heard his old voice. The one he lost hundreds of years ago at the betrayal. A glimmering reflection in a pool of water stared a hole in him. It was his old visage- a black, anthropomorphic bat with two sets of wings. <br>
<br>
    A dark forest surrounded the bat. Home. Bioluminescent fungus wreathed the woods in a soft yellow glow. Insects scurried about the underbrush and large mammals stared at Mr. Shadows from the nooks and crannies. <br>
<br>
    Sitting up, he cautiously explored the forest. Perhaps his suicide had resulted in him being taken back home. Maybe it was all a bad dream. A hauntingly familiar, cold voice echoed through the woods. “Hello there, honey. I made dinner.” His old wife sat in a tree with her legs crossed. Mr. Shadows didn’t know what to think. Part of him wanted to spill his guts about the lifetime he lived before this moment. But she wouldn’t listen. She never did. <br>
<br>
    “Thank you, dear,” he managed to muster out, still reeling from his old voice coming out of his throat. The female bat listlessly took him back to the den. He ate his food with his old family. Time passed and she took him to gatherings with his former friends. This repeated for years. The routine and lack of connection made a stone in his stomach that weighed heavy. Every day Mr. Shadows woke up, he cursed the gods for his life. The dreams of flesh golems and conquest faded with each passing hour. He rationalized it as an escapist dream.<br>
<span class="float-LEFT"> <a href="https://www.rpnation.com/attachments/1690670287066-png.1105344/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1042/1042474-bcbba3975242bb3fe777f952c2429eb1.jpg" class="bbImage " style="" alt="1690670287066.png" title="1690670287066.png" width="195" height="100" loading="lazy"></a></span>    His wife only talked about minutia and never genuinely asked how his day was. His friends looked at him with something that was almost like contempt. They despised him for his leadership position among his kind. Once he fell and shattered his left wing. He cast magic to call out to each of them, and they all made some kind of excuse as to why they couldn’t come. He drug himself back to his den and his wife applied a salve while saying nothing. Mr. Shadows couldn’t help but think about what Selassie would have done if he broke his wing. She would have immediately rushed to his aid with an army in tow, patched his wing up, and invited him to a picnic or something stupid. But she was probably just a figment of his imagination. <br>
<br>
    Then he heard murmurs of the god of the night returning. One of the great betrayers. His children excitedly babbled about how a new age would begin. But there were other murmurs too, about how the night god was returning with a pantheon at his side. Mr. Shadows went into his room and grabbed his silver dagger, ready to do something suicidally stupid.<br>
<br>
    Mr. Shadows ran to the mouth of the woods and saw a sight he’d never have imagined in ten thousand years. He saw the night god tending to some plants. The thin, pale figure got up from his nook, dusted himself off, and held out a wineskin. “Hey there! Fancy a drink?” Mr. Shadows’ hands were trembling. Dozens of emotions flashed through his mind all at once, and it felt like his heart would beat out of his chest. The world got dim, and he felt dizzy. The night god cocked his head to the side. “Are you alright?”<br>
<br>
    Mr. Shadows thought quickly and pointed at the night god. “Sorry, you appear to have a grave centipede crawling up your back. They’re quite venomous. Let me get it for you.”<br>
<br>
    The twinkish man turned quickly, fear crossing his face. “Oh shit! Get it off!” <br>
<br>
    This was too easy. Mr. Shadows slid the dagger from his sleeve and drove it into the night god’s armpit, pouring every antimagic spell he could muster into the god. The night god screamed and thrashed, blood spraying onto the forest floor. Mr. Shadows pulled the dagger out and drove it into his stomach, wrenching it in a wide arc. Steaming entrails poured from the dying god as he brayed in agony into the empty forest. <br>
<br>
    After the screams died down, everything was eerily silent. Mr. Shadows wiped the dagger down and returned it to his sleeve. He hunted through the forest for the site of the betrayal- hoping to catch the second betrayer. The search lasted hours, and he was beginning to get discouraged. <br>
<br>
Then, something found him. A bolt of pure fire assaulted the bat, throwing him backwards into some trees. A stern looking man flanked by giant black iron constructs stepped out from the darkness. Beside him was a limping night god- his wounds already healed over. Mr. Shadows cursed himself for thinking he could take on a god. “Is this the local that assaulted you?” the stern man asked in an almost bored tone. The night god nodded. One of the black iron constructs moved with a surprising haste and grabbed Mr. Shadows. It punched his head with a staggering blow, and teeth flew out of his mouth. The stern man continued. “This is why you shouldn’t trust filthy locals,” he said through clenched teeth. <br>
<br>
A misty-step spell allowed Mr. Shadows to escape from the golem’s grasp. The single punch was humbling though. His vision was blurring and he could barely stand up. Mr. Shadows wished with every fiber of his being that his army was here, even a smug Selassie bailing him out would be a welcome sight. He stood up straight and began casting a spell. The stern man countered it like an afterthought, and then retorted with a beam of pure energy. <br>
<br>
    Mr. Shadows barely dodged the beam, then the beam turned around midair and seared through his abdomen. Blood dripped from his mouth and all he could smell was burnt hair and cooked flesh. One of the golems rushed up to Mr. Shadows, pushed him to the ground, then stomped on his spine. The sickening crack resonated through his body. <br>
<br>
With his last bit of energy, Mr. Shadows screamed into the forest. “Zoa! They’re going to betray you and the jackal! Get out of here!” The golem slammed his chest repeatedly, and each time he choked out Zoa’s name, tears in his eyes. Eventually each “Zoa” was nothing more than a whimper. Life faded from the bat. <br>
<br>
He awoke once more in a seething red realm. The sky, floor, and walls were a twisting, infinite expanse of flesh. Eyes and mouths formed and faded on the flesh rapidly. Limbs spawned from the expanse and then withered as quickly as they came. It felt warm. Familiar. <br>
<br>
When Mr. Shadows realized where he was, he sobbed. “I’m sorry I failed you Zoa. I’m sorry for screaming at you on the rock. Please ju-”<br>
<br>
An authoritative voice cut him off. “You have every reason to hate us. We used what was left of our power to reach out to you and show you that vision.” <br>
<br>
He looked up and saw his god- ZOA, sitting on a throne made from wrought bone. Their current form was a form so human it was alien. They were muscular, perfectly symmetrical, and exaggerated in their physique. A red cape ran from their neck into the swirling expanse, making Mr. Shadows realize he was technically wrapped in a strange flesh-cape. The bat stood up, too ashamed to even look ZOA in the eye. “I don’t care if I’m never one with the hive. I want to go back. Please.” <br>
<br>
    ZOA smiled, revealing polished white teeth. “You’re going back, don’t worry. We just want to explain why you haven’t received our gifts.” A fleshy pillar grew from the ground. Two reeking flesh flowers popped onto the table, and blossomed. In the center of each was fragrant tea. ZOA stepped down from their throne. Their muscles flexed with each step, revealing carefully crafted striations. They sat down at the table, and gestured for Mr. Shadows to join. “Have some tea. You’ve had a long dream.” <br>
<br>
    The tea smelled like home. Mr. Shadows wiped tears from his eyes and sat down. He clutched the teacup in his hands. It was just the right temperature, and tasted of lemon and honey. “Why am I not one with the hive?” he asked, still looking away from ZOA in shame. <br>
<br>
    ZOA sighed and slumped their shoulders. They ran their fingers through their sea of shining hair. After sipping tea awkwardly for a few minutes, they finally came up with the best words they could muster. “The worm in your brain no longer affects you. You have as much free will as any other conscious being. But the devotion you show is legendary, beyond that of even desperate neonates. Many beings would recoil in horror and abandon us if they fell out of our spell. But not you.”<br>
<br>
    Swallowing a hard lump in his throat, Mr. Shadows contemplated if he should even talk. It sounded like heresy. <br>
<br>
    “You know, we can sense your emotions. Say what’s on your mind.”<br>
<br>
    Mr. Shadows tensed his body, awaiting a fiery rebuke. “But I hate being an outsider. It breaks my heart to see Selassie experience something I never will for a quarter of the effort. I don’t mean to question your genius, but I don’t understand why I have to be like this.” He felt his chin being gently lifted by ZOA, so his gaze met theirs. He saw tears in the god’s eyes. <br>
<br>
    “It is our own hubris. We wanted to witness something serving as devoutly as you without the incentive of biology. After being thrown from two pantheons, we were worried that we were not worthy of admiration. But after speaking to you face-to-face and feeling your pain, we will make you one with the hive if you want.”<br>
<br>
    The words hung heavy in the air, the duo staring at one another. Mr. Shadows broke the silence, shocked at the god’s vulnerability. “If watching me serve on my own free will makes you happy, then that is what I will continue to do. Fuck Selassie. Maybe someday I will ask to join the hive, but I don’t want to right now.” <br>
<br>
    ZOA had a strange look on their face. It was like a parent hearing their child was accepted into a respected but dangerous branch in the military. “If that is what you wish.” They touched Mr. Shadows’ head and lightning coursed through his veins. “Take this blessing. And don’t fret about Selassie. She means well, but is a young champion. Goodbye Mr. Shadows. We will always be with you.” <br>
With that, he woke up crackling with newfound power. A mark of ZOA dripped on his head, much to the surprise of the Flesh Prophets surrounding him. When he saw Selassie, he hugged her tight. “Fuck I missed you,” he choked out. <br>
<br>
Suffice to say, she was taken aback. She stared enviously at the mark on his head. Sunshine poured from the mark- unlike hers. “What…what happened to you?” <br>
<br>
“I saw ZOA,” he said, staring at the crowd with a massive dopey smile on his face. “I saw our god, guys!”<br>
<br>
Selassie’s mouth hung agape. She felt the newfound power emanating from Mr. Shadows. She heard the conviction in his voice, and sensed the emotion of honesty pouring from him with her empathic magic. A sinking feeling clutched her chest. This abomination was the true herald, not her. She sulked off wordlessly. <br>
<br>
A few weeks later, Selassie returned from a journey. She ran to the center of the desert and tried getting the Prophets to play a game of beachball with her. But they were all surrounding Mr. Shadows, watching him work on a flesh golem and teach the new converts about fleshcraft. <br>
<br>
She tried peeling the group away from him, but she actually got shushed by Melenik in the process. Eventually Mr. Shadows stopped his craft and indulged her in the beachball game. <br>
<br>
And now the shoe was on the other foot.<br>
</div></span><br>
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<span style="font-family: 'Julee';"><br>
<br>
<span style="font-size: 18px">Materials<br>
Population: 83 -3 sister tax = 80<br>
Hag-Slime: 2<br>
<br>
Hag Slime <br>


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			<div class="bbCodeBlock-content">Mr. Shadows, being the old tinkerer he is, will begin researching the black ooze coming off the Three-Sisters, and investigating to see if it can be used for anything useful.<br>
<br>
It seems to be a remarkable POISON. In small doses it will corrode the insides of any LIVING CREATURE and in large doses can even do so in mere seconds. If applies to non living weapons it will add +1 to Damage and POISON.<br>
<br>
If ingested by a creature such as a FLESH PUDDING, it will become a CORROSIVE BOMB. This affect can ONLY be done right before battle or else it will violently explode.</div>
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Rules and Troop Counts<br>


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			<div class="bbCodeBlock-content">Abilities</div>
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<li data-xf-list-type="ul"><span style="font-size: 18px">Offensive capabilities increased in the sun</span></li>
<li data-xf-list-type="ul"><span style="font-size: 18px">Passive defense bonus</span></li>
<li data-xf-list-type="ul"><span style="font-size: 18px">Gain a flesh champion every turn</span></li>
<li data-xf-list-type="ul"><span style="font-size: 18px">Our Cause is Just- Gain a +1 on contested rolls</span></li>
<li data-xf-list-type="ul"><span style="font-size: 18px">Monster Haven- When a new region is claimed, gain a Powerful Monster Champion</span></li>
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<span style="font-size: 18px">Tech <br>
Cartography. Helps with Navigation. Living mimic maps?<br>
Base Units<br>


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			<div class="bbCodeBlock-content">20 flesh pudding- amalgam of flesh bits with tendrils. CAPABLE OF DEVOURING <br>
<br>
72 moving parts- dismembered bits capable of moving and attacking independently <br>
<br>
7 flesh guardians- heavy stone armor, stone axes, thick flesh. IMMUNE TO PAIN <br>
<br>
3 Hell Mouth- Walking Mouths filled with rows and rows of incredibly sharp teeth. These things have a Hardened epidermis and if necessary can safely keep 5 full sized units inside for transport.<br>
<br>
10 Hivards- These are of the Flesh that have a stronger connection to the hive mind. For every 5 together, they can attempt to mind control a single unit. Especially strong minds such as Champions and Leaders will not be able to be controlled this way.<br>
<br>
20 Cultists- These are normal humans that have not yet been accepted as part of the hivemind. They wield Stone Clubs with no armor. Just Tattered clothing. CAN BE SACRIFICED FOR ADDITIONAL MOVING PARTS AND FLESH PUDDINGS. 1d2 a sacrifice for flesh puddings, 1d6 a sacrifice for moving parts.</div>
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Selassie, the True Herald <br>


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			<div class="bbCodeBlock-content">[Eternal] <br>
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Martial 2, Magic 2<br>
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Absorption - Selassie can absorb an organic creature and take an ability from them of her choice. Selassie can gain 2 new abilities in this manner, but may swap them out as she wishes if she finds new, better abilities she'd rather have. [Kill bosses or champions to really enjoy the benefits]. A queen thrives on the sacrifice of pawns.<br>
<br>
Control - Selassie can 'hijack' another scion of FLESH to 'oversee' them, letting them push past their limits. She can sacrifice her attacks to grant them a bonus to any action they take. [Can grant a creature a +2] In a major battle, this would be giving up attacks to grant a +1 to hit aura. <br>
<br>
Zoa Is Watching -  She has caught the eye of Zoa, for better or worse. Whenever she prays to Zoa, she rolls two die and takes the best... However, if Selassie fails or proves unworthy, she will be punished. <br>
<br>
... But there was a downside to her change..<br>
<br>
Golem's Burden - The Rune still bears that final command, the command that haunted the golem for its existence.. but Selassie is a being of FLESH, she can resist it. Normally. If she rolls a crit 1, she loses a turn as she is forced to walk in a random direction. (edited)<br>
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The Three-Sisters<br>


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			<div class="bbCodeBlock-content">[Unique Life - Stages]<br>
<br>
This creature is.. kind of immortal. When it would 'die', it instead reaches another stage in its life and 'molts' into something new. At turn 5, The Sisters Three will become something new.<br>
<br>
The Young, the Old, and the Prime<br>
Before it goes to attack or do an action, roll a d4 to see which head is in control. The Young is Martial 2, Magic 1. The Old is Magic 3. The Prime is Martial 4.<br>
<br>
However, if a 1 is rolled on the D4, they bicker and become much easier to hit [the youngest defaults to being in charge on a 1]<br>
<br>
1 - Bicker, Youngest<br>
2 - Youngest<br>
3 - Old<br>
4 - Prime<br>
<br>
Engulf<br>
When fighting something smaller then it, it has a chance to utterly engulf a target. While engulfed, the prey takes large amounts of Acid damage until dissolved. <br>
<br>
Oily<br>
Sucretts a magical mucus that can be colleted. It is, sadly, not flammable, but you may discover unique properties with study and experimentation. Gain 1 Magical Mucus each turn.</div>
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Melenik <br>


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			<div class="bbCodeBlock-content">Martial 3/Magic 0<br>
<br>
Delayed Gratification - Melenik can voluntarily go last in the initiative order [must be decided before initiative is rolled] to gain increased offense and damage.<br>
<br>
Less Talk, More Fight - Melenik imposes a -1 to diplomacy checks, but a +1 to intimidation checks with his presence. If fighting anything considered to be 'Large' or larger, gain a bonus to damage rolls and gain Fearless<br>
<br>
Bring The Hammer Down - Melenik can sacrifice all his attacks to, instead, do a single massive hit with his hammer. If it connects, it will automatically count as a crit and a nat crit goes even further beyond [to Super Saiyan 3] super crit</div>
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Champions<br>


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			<div class="bbCodeBlock-content">((Flesh Champion- McRoy- Gained start of turn 2<br>
Martial 1 Magic 2<br>
The Flesh is Strong- Subtract 1 from an Enemy Martial if they attack this unit<br>
Light as Air- Counts as a Flying unit(But only in Battle)<br>
Weapon: Flesh Staff with an Eye at the Top))<br>
<br>
Gain Flesh Champion- Artur Gained start of turn 3<br>
Martial 3 Magic 0<br>
Downtrodden- Artur was from Oakdale, the lowest of the low class. When fighting an enemy more powerful than him, Gain +1 Martial against the target.<br>
True Believer- A believer in the cause, he is immune to all NEGATIVE PENALTIES</div>
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Olga Gained at start of turn 4<br>
Martial 0/Magic 3<br>
Holy Fudge Batman- Gives 3 rerolls in a battle<br>
Dancing Sludge- Summons 1d3 Dancing Sludge Minions at the start of battle<br>
<br>
Relics <br>


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			<div class="bbCodeBlock-content">Tower of Belonging- Radio tower covered in meat. +2d10 population a turn.<br>
<br>
LARGE 'N SLOW- A Strong, but SLOW movable Old World Platform Vehicle. Only moves 1 province, and requires 5 population a turn to operate. Can transport the tower of belonging and can carry 75 units. Without tower can carry 150 units. <br>
[/SPOILER</div>
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					<div class="bbWrapper"><span style="font-size: 26px"><span style="font-family: 'book antiqua'"><b>The Goliaths of The Stormwrath Peaks</b></span></span><br>
<hr>Breakpoint Select: TALK<br>
While the Goliaths were willing to face the Kobolds in battle, they decided to speak with them, to see if an equitable resolution could be reached. The Goliaths knew the Kobolds for generations, and this merited at least the extension of a bit of leeway. <br>
<br>
<b>Action 1: Bounties of the Earth</b><br>
The Goliaths would prospect for resources, in particular that boarded-up mine they found, Arvek leading the expedition into the mine with his fire-immunity boots and flaming sword. Copper and Tin in particular were in demand, for the GOliaths hoped to be able to forge <b>Bronze</b> now that they had the knowledge of it.<br>
<br>
<b>Action 2</b>: <b>Reach Out</b><br>
The Goliaths would travel to the Academy of the Gifted, hoping to find friends and allies against the threat of the Iron Keep there, and hoping to trade for arcane knowledge with their own wealth and knowledge gleaned from exploring the world and from their allies.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(147, 101, 184)"><span style="font-family: 'verdana'"><span style="font-size: 26px">Moonsworn<br>
Turn 04</span></span></span><br>
<br>
The streets of Moonhold were bustling with activity as the countless souls of the city were moving to the plaza before the Moon Ziggurat. Already the sound of various copper instruments could be heard as the funeral was starting. Dwarf War Priests were making their rounds in the crowd to offer blessings or solace in a time of sadness. The pair of stone sarcophagi were solid looking with carved versions of those within on top of the lids. The face of Izmir and Izwot looked at rest rather than dead thanks to the skill of the stone masons.<br>
<br>
King Izgil stood behind the pair, looking solemn in his stance while being silent. He left the priests to their works as they continued to move among the countless Dawi, Goblins, Humans and Orcs. Moonhold had swelled in population and size. Thankfully Izgil had long ago planned ahead with what improvements had been built. More such work was about to take place to only continue to expand the reach of the Moonsworn but also ensure an ongoing flow of goods and people into the grand settlement.<br>
<br>
"Izmir and Izwot were the closest things to fathers to me," Izgil declared in a sad but firm tone. "They turned to me to guide you all together under the auspices of the Moon. Even now I feel its flow and change, and a certain sadness that two such great servants have moved on. Yet they move on to join the Moon, as all souls who embrace it do. We have the comfort of knowing our souls are secure in their destination and future."<br>
<br>
"These two great men were integral to the peace forged with others along with building the future that I have seen for our great faith. Four peoples have come together beneath the Moon by their works. I may have been the guiding hand, but their hands were that which forged that which I asked of you. Let us not mourn but celebrate them! Praise the Moon!"<br>
<br>
"PRAISE THE MOON!" The entire city seems the shudder as those words echo through it.​</div><hr><div style="text-align: center">Izgil eventually sat in his Hall again, four chair sat where once there had been two. A Human Paladin and Dawi Warpriest were joined by the Greenskin Bishops who even now had taken up roles of leadership as age was coming upon Krug and Dakon. Mork and Mindy were arguing at the moment, almost making a game of it while the Paladin known as Regis and the War Priest Izton were talking. Izgil soon entered and sat on his stone throne and regards the four as they go silent.<br>
<br>
"It is strange to see new faces here, yet it also pleases me. You are the souls entrusted with the next era of the Moonsworn. Welcome to the Moon Council. I had no name for it before, but now four races have joined in worship of the Moon. Your peoples are all bound together in a great journey with me. Our faith shall keep us strong and guide us. We shall continue to grow and change," Izgil declared with a happy toney.<br>
<br>
"Beggin' yer pardon, boss. What work can da Pass do fer da Moon? Da great Ring gives us plenty of fun in da worship and fightin' but we want ta do more," Bishop Mork said as he managed to  fit in his seat despite his orcish bulk.<br>
<br>
"Yeah, like Mork said. We wants to do somethin' worthy of da Moon!" Mindy declares as she stood up in her seat excitedly.<br>
<br>
"We all serve," Regis retorted with a sigh as he regards the Greenskins.<br>
<br>
"Aye, but they want something to do more for the faith. Nothing wrong with that," Izton, son of Izmir declared as he looks to Regis with a calm smile.<br>
<br>
"Right, King Izgil gave us purpose. So we wants ta do more!" Mindy said while Mork nodded with her in agreement. He favored letting her do more the speaking when both were present. His charm was more with his own kind when he wasn't ready to go to battle for the faith. His preaching was blunt and loud but worked well with Orcs.<br>
<br>
"Sure, but we have plenty of joint workings that could be done," Regis counters with a frown but at least nodding in acknowledgement.<br>
<br>
"Well, I have an idea," Izton said as he grins a bit more. "Moonhold has swelled in population. We need more meat to go with all the farmland. And we could use a more suitable means to feed the land. Hogs are prevalent in the Pass, why don't we make Hog farms. Lots of meat for the people and muck for the farms."<br>
<br>
"That... is actually very useful," Regis admits as he leans back in his seat thoughtfully.<br>
<br>
"We can raise hogs fer da faith!" Mork declared with wide delight. "They make fer good eatin' and fightin'. This sound like a fun job fer da  Moon."<br>
<br>
"Plenty to make of the muck that don't go to da farms too! Lotsof burny things..." Mindy grins widely like only a goblin could at the prospect of pyrotechnic endeavors.<br>
<br>
"Hmmm, these Hog Farms will be an excellent idea. The Pass has the Hogs and clearly the desire to explore this. More food is good for all, especially Moonhold in meat and fertilizer. I command this done. Have Krug and Dakon help. I'm sure they'll enjoy the challenge," Izgil commands with a nod. A generation of leading had made him less hesitant in his decrees when his advisors gave him a good option to pursue.<br>
<br>
"With that said, I have another great working all can work owards. We shall build a Moon Road through the Great Plains and Greenskin Pass. We shall use our great knowledge and resources to build stable paths to move goods, people and our soldiers more easily. With it we can spread the faith as we find regions or areas to extend it to," Izgil delcares as his second commandment for the Moon Council.<br>
<br>
The four bowed in agreement and then erupted in who and how this Moon Road should be built. It would be a lively night for the Moon Council, yet a good sign that the faith had strong leaders who cared for their people to give their all to the workings.​</div><hr><div style="text-align: center">King Izgil looked over the tablets where the new metal lores were recorded. Copies had already been made before even more copies were carved from those. The metallic lores would help greatly in the coming years. They would need to get the materials for Bronze, for they had much Copper to convert. Iron seemed fascinating, yet they would need veins of it. Their Geology would help to find it, but for now they would study and learn. Even if they shared the knowledge, the Moonsworn had greater expertise in such things.  The Tunneling One had taken almost all that Silver from the vein, but it was a worthy sacrifice for his people. Metal was the power of this world if the Moon's shards could not be found and gathered. They had lost one, but gained many faithful for forgoing war.<br>
<br>
<i>So much to do for those who have taken me as their guiding hand. I must tread carefully. My allies worry me at times. I must watch this Golden Order. I must hope the Moonsworn are not dragged into ruin by the ambitions of those I have given much to. Geminos, give me guidance in these times. May I continue to serve you and your people who have embraced you with all their hearts.</i>​</div><hr><div style="text-align: center">Current Copper: 100 Units<br>
<br>
BREAK POINT: Enter the sinkhole.<br>
-King Izgil negotiated with The Tunneling One.<br>
-Trade agreed to sacrifice the majority of the Silver Vein in the Copper Mine in return for Rare Knowledge in Metals.<br>
<br>
Actions<br>
-Build the Moon Road through Moonsworn territories<br>
-Build Hog Farms in Greenskin Pass​</div></div>
				
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<span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Flesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFleshProphets</span></span><br>
<br>
<span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">Turn 4 Actions and Lore Bit </span></span><br>
<span style="color: rgb(0, 168, 133)"><span style="font-size: 18px">(I posted a more detailed story and unit writeup a couple of posts back. Intelligent, chadly beings should read that as well)</span></span><br>
<br>
<span style="color: #d1d5d8"><span style="font-size: 18px">One of the lesser-known facts about the Flesh Prophets is their propensity for games. Even adult prophets are known to play for several hours a day. These games can range from something as simple as catch to highly complex card games. A favorite sport of the tribesman is something called "handball," in which teams of 7 will try to throw a ball at the opposing goal. Occasionally they will play a version in which they assume combat forms and maul one another to help complete the objective. Due to their resilience to pain and quick regeneration, this is their favorite modification to the game. It also serves as valuable combat training. Unfortunately, pilgrims and random normies that join the game are NOT immune to pain and injury, so they can end up in ribbons if a prophet decides to get violent for fun. <br>
<br>
Recently, Mr. Shadows created a new game he christened "Arcane, the Assembly." This is a card game where the objective is to reduce the opponent's health total to zero. There are 5 types of arcane spells one can cast. Green focuses on strong monsters, red focuses on fast damage, and blue focuses on slowing the game down and countering opposing plays. Black likes to do a little bit of everything, and will often harm the user for benefits. White likes to play fair- and to force the enemy to play fair. <br>
<br>
It should come as no surprise that Mr. Shadows favors blue. It is said he gets quite angry when he loses. The more skilled Selassie often outmaneuvers him with her simple but effective white aggro deck.</span><br>
<br>
<br>
<span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">ACTIONS</span></span></span><br>
<br>
<span style="color: #d1d5d8"><span style="font-size: 18px">* THE ASSASSINATION BEGINS. THE GREAT DAWN FOR OAKDALE WILL BEGIN. THE PERFECT SPY SHALL ATTEMPT TO SLAUGHTER THE CAPTAIN OF THE GUARD AND TAKE HIS PLACE.<br>
<br>
* THE FLESH PROPHETS WILL TRY AND MAKE NEW PUDDINGS AND MOVING PARTS OUT OF THE DEAD FROM THE CARD BATTLE, AND SCROUNGE UP MORE FLESH FROM THE WILDLIFE. THEY WILL ALSO USE AS MUCH POPULATION AS REASONABLY POSSIBLE AS FLESH PUDDINGX/HELPERS TOO</span></span><br>
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				Leader
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				<div class="bbImageWrapper  js-lbImage" title="Vokar.png" data-src="/proxy.php?image=https%3A%2F%2Fmedia.discordapp.net%2Fattachments%2F1107698467310162021%2F1107699172246827118%2FVokar.png&amp;hash=a2f549948085853af6b712c57f7574b6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<b>Name: </b><br>
Vetaal<br>
<b>Race:</b><br>
Human (Pygmy)<br>
<b>Age: </b><br>
Generational<br>
<b>Keywords: </b><br>
Mythical, Fiery, Scribe, Giant<br>
<b>Martial:</b><br>
5<br>
<b>Magic:</b><br>
1<br>
<b>Character Strength:</b><br>
Vokar, chief of the Tendua Tribe, made a pact with Bagheeret, the Panther Demon, granting him, and each of his heirs, the strength, speed and senses of Bagheeret's avatar; the Shadow Panther.<br>
<b>Character Weakness:</b><br>
In exchange, Vokar forfeited his soul, and those of his heirs, to Bagheeret, forever tainting his bloodline with demonic energies.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Leadership
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			<dd class="between  " style="display: none;">
				<b>The Way of Stealth:</b> <i>Greater Stealth bonus for all light or no armor wearing units.</i><br>
<b>Panther Demon's Disciples:</b> <i>Gain a Panther Cultist Champion every turn.</i><br>
<b>The Natural World:</b> <i>Gain a bonus to non combat rolls, the lower level of technology they are compared to the rest of the continent.</i><br>

			</dd>	
		
			
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				Army
			</dt>
			<dd class="between  " style="display: none;">
				<b>10x Stealth Panthers: </b><i>Stealth Panthers gain a large attack bonus when attacking from Stealth or the shadows.</i><br>
<b>35x Pygmy Fighters:</b><i> Pygmy Fighters wear Heavy Wooden Armor with Poison Tipped Wooden Spears. POISONS LIVING ENEMIES.</i><br>
<b>Pygmy Champion - TuLo</b><br>


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			<div class="bbCodeBlock-content"><b><i>Stats:</i></b><br>
<i>Martial 3 Magic 0<br>
<b>Skill(s):</b> <br>
Hold My Head Up High- Gain a +1 to damage when fighting head on in battle<br>
Make them Run- When causing Fear in an Enemy, cause them to flee to another Region<br>
<b>Weapon:</b> <br>
Heavy Stone Spear<br>
<b>Armor:</b> <br>
Light Wooden Armor</i></div>
		</div>
	</div>
</div><b>Gained Champion - Muskaan </b><br>


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			<div class="bbCodeBlock-content"><i>[Repeating Cycles]<br>
Muskaan does 'age' but he doesn't 'die of old age'. He starts off as a child [turn 1], then becomes an adult [turn 2], then middle aged [turn 3] before finally becoming an elder [turn 4]. After elder, his life will *restart* in child and he will lose all his memories. [So child again on turn 5].<br>
<b>Stats:</b><br>
<s>Child - Martial 1/Magic 0<br>
Adult - Martial 3/Magic 0<br>
Middle Aged - Martial 2/Magic 1</s><br>
Elder - Martial 0/Magic 3<br>
<b>Skill(s)</b><br>
Power of Ages - Everytime Muskaan's life cycle restarts, add +1 to either Martial or Magic. This is permanent. [So at turn 5, if you gave him +1 martial, he'd be Martial 2 as Child, Martial 4 as Adult, Martial 3 as Middle Aged, Martial 1 as Elder.] If the RP goes long enough, it is possible for him to become Martial 10/Magic 10<br>
Golden Bracelet - When Muskaan was still a child, one of his bracers grew too large and slipped off his wrist. He gave it to Vokar, who he saw as his father, as a gift. Both Muskaan *and* Vokar benefit. When the duo fight side by side, they may add either +1 Martial or +1 Magic for the scene. [You may split it, so Vokar can have +1 Martial and Muskaan +1 Magic, or give them both magic, whatever. You can change this buff between scenes]. This has no effect if the bracelets are split. When Vokar passes away, Vokar's heir, the new Shadow Panther, will gain this effect.<br>
Monkey Kung Fu - Muskaan has a prehensile tail, as such, he may equip *three* melee items [Can wield three swords, two swords and a shield, etc] </i></div>
		</div>
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</div><b>Pygmy Champion - Yeno</b><br>


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			<div class="bbCodeBlock-content"><b><i>Stats:</i></b><br>
<i>Martial 2 Magic 1<br>
<b>Skill(s):</b> <br>
Poison Power- Specializes in Poison Magic and growing Poisonous Plants<br>
Guardian Spirit- Gains a +1 to defence from outside forces<br>
<b>Weapon:</b> </i><br>
???<br>
<i><b>Armor:</b> </i><br>
???</div>
		</div>
	</div>
</div><b>Pygmy Champion - Iren</b><br>


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			<div class="bbCodeBlock-content"><i><b>Stats:</b><br>
Martial 3/ Magic 0<br>
<b>Skills</b><br>
Guardian Jungle- When fighting in the Jungle, gain 1d3 Guardian Vinemen<br>
Trap Master- Can set traps before the start of a battle to entangle or slow down the enemy<br>
<b>Weapon:</b> </i><br>
???<br>
<i><b>Armor:</b> </i><br>
???</div>
		</div>
	</div>
</div><b>5x Panther Warriors:</b> <i>Panther Warriors wear Light Stone Armor and Light Stone tipped poison Spears. CAN FADE INTO THE JUNGLE</i><br>
<b>10x Gorilla Warriors:</b> <i>Gorilla Warriors wear Heavy Stone Armor and wield Heavy Stone Spiked Fists. CAN BREAK SHIELD WALLS</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Relics
			</dt>
			<dd class="between  " style="display: none;">
				<b>Shadow Vestment of Assassination:</b> <i>A vestment that is coloured a dark purple. It renders the wearer invisible as long as it is being worn.<br>
</i>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Technology
			</dt>
			<dd class="between  " style="display: none;">
				<i>Wood<br>
Stone<br>
Pigments<br>
Salves/Tonics</i><br>


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			<div class="bbCodeBlock-content">(ALL TENDUA TRIBESMEN GAIN A BONUS AGAINST DEATH SAVES AS WELL AS DISEASE)</div>
		</div>
	</div>
</div><i>Ancient Cuneiform</i><br>


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			<div class="bbCodeBlock-content">(Can read ANCIENT, but not OLD WORLD texts)</div>
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			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Population
			</dt>
			<dd class="between  " style="display: none;">
				38<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Commodity
			</dt>
			<dd class="between  " style="display: none;">
				<i>Meat</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Structures
			</dt>
			<dd class="between  " style="display: none;">
				<i>Settlement</i><br>


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			<div class="bbCodeBlock-content"><i>A flourishing and SAFE settlement. A gain of an additional 1d10 population a turn as well as 5 Pygmy Fighters and 5 Stealth Panthers arrive to the cause over time</i></div>
		</div>
	</div>
</div><i>Throne Room</i><br>


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			<div class="bbCodeBlock-content"><i>It is made out of carefully crafted stone blocks with symbols of the Panther Lord throughout the room. An image of the Current Ruler of The Tendua Tribe is created using pigments on the wall, with the name beneath it in Cuneiform. There is enough space on the walls for many, many more leaders to have their images painted onto the walls with their name beneath it.<br>
<br>
This gives a greater legitimacy to the ruler of the Tribe.<br>
<br>
Gain Legitimacy- Whom ever controls the Throne Room will have greater influence among the people of the Tendua.</i></div>
		</div>
	</div>
</div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Effects
			</dt>
			<dd class="between  " style="display: none;">
				<i>All those that would wish harm to The Tendua Tribe will suffer a -1 to attack rolls as long as the FAITH is not broken in the Pact.</i><br>

			</dd>	
		
	</dl>​</div>Vokar, great chief of the Tendua Tribe, prophet of the Panther Demon, first to step in the sacred realms of Patala, was dead.<br>
<br>
Muskaan was the one who discovered Vokar's body,<!--. One day, as he laid food and water down at the entrance of the Skull Mound, as he had come to do for his father while he went about his work on the Throne Room, Muskaan found the previous meal undisturbed. Anxious, he called out to his father but when there was no reply, Muskaan stepped inside the cavern and found Vokar--> sat slumped upon the grand throne that he, with his own two hands, had carved into existence. After completing the monumental task of constructing the throne room, his aging frame had seemingly just given out. Muskaan had raced off to find Zurin, in the vain hope the medicine man could do something, but when they returned Vokar's body was gone. All that was left of him was the vestment he wore, made from the pelt of the shadow panther he had slain so long ago, and the golden bracelet that Muskaan had given to him as a gift.<br>
<br>
The tribe soon learned of Vokar's fate and a simple ceremony was held in his honour in the centre of the Tendua settlement. The sound of the tribe's chants and prayers filled the air as they mourned their fallen leader. Yet, amongst the heavy hearts and crying faces of the Tendua, one individual stood apart from the rest. Clutched closely by Muskaan, Vetaal's heart remained empty. Despite sharing his blood, Vetaal felt nothing over his father's passing. He had scarcely known the man, the few times they had crossed paths, they had exchanged only fleeting glances and awkward pleasantries, their interactions invariably overshadowed by the tension that still lingered between his mother and father. Looking up at his brother's heartbroken face, Vetaal couldn't help but feel guilty for the way he felt about the man who had undeniably touched the lives of the tribe so deeply.<br>
<br>
Following Vokar's death, the aging Muskaan assumed his father's duties as chief of the tribe, until such a time that Vetaal was ready to take up the role himself<!--while also preparing Vetaal for the day he came of age and was ready to take up the role himself-->. In the years that followed, Muskaan passed down Vokar's teachings to his younger brother, while also training and preparing him for the responsibilities that came with being chief. He shared stories and memories of their father, of his words, actions and deeds, and Vetaal was a committed and enthusiastic student, hungry to learn more about the father he never knew.<br>
<br>
It was during this period that the Tendua also had a startling visitor to their settlement. Under the cover of darkness, one of the Panther Demon's shadow panthers began roaming the encampment. This was highly unusual behaviour for the phantom beasts, who rarely strayed from their home inside the Skull Mound or the surrounding jungle that was assumed to be their hunting grounds. According to those fortunate enough to glimpse it, the animal also had a peculiar coat. Typically, shadow panther's were absolute purple from head to tail but this individual's body was said to be adorned with unique rosettes of a faint emerald hue. Then one night, the creature's forays into the settlement simply stopped and it was never seen or heard from again.<br>
<br>
In the days that came after, an unshakable belief took root amongst the tribe, a belief that the shadow panther which had visited their settlement was none other than their fallen leader, Vokar. It's emerald-hued rosettes, the same unique shade as Vokar's skin after consuming the magical elixir, became testimony to their beliefs. They came to believe that Vokar had not died, he had simply changed shape, transitioning into a form better suited to the subterranean realm they now called home. His ventures into the settlement were him checking in on each and every member of the tribe before he bid his final farewell and moved on to fulfil a new role within Patala. He had become an immortal being, a ghost that stalked the land and watched over the tribe in an eternal vigil. With this belief at it's core, a religious order was formed, the Panther Cult, to guard the Skull Mound and defend it from outsiders. At the cult's head was the Shadow Panther, a religious and ceremonial title given to the eldest of Vokar's bloodline, with the Shadow Vestment Vokar once wore, a symbol of his office.<br>
<br>
At the age of nineteen, Vetaal became chieftain of the tribe, while the elderly Muskaan became his closest advisor and confidant. Amidst his duties to the tribe, Vetaal set about building on the work his father started by constructing two more rooms within the Skull Mound; a Burial Vault and a Chronicle Chamber. The Burial Vault would be where the Shadow Panther and his family would be interred. Vetaal laid to rest his mother here in a tomb and, in honour of the man he once was, erected a cenotaph for his father as well. While excavating the site, Vetaal also discovered the remains of a petrified man who had seemingly been entombed in the Skull Mound hundreds of years ago. Vetaal left him to rest in peace where he lay and fashioned a separate alcove around him within the Burial Vault. Meanwhile, the Chronicle Chamber would hold the collective experiences of the Shadow Panthers, a map of their lives that future generations could call upon for advice or information. Vetaal recorded his father's story here, as recounted to him by Muskaan, while also making a start on his own. Having never really gotten to know his own father, Vetaal wanted his descendants to know more than just the names of their ancestors, he wanted them to know who they were as people too.<br>
<br>
While Vetaal set about his work in the Skull Mound, one of the tribe discovered a strange area of jungle growing that contained carnivorous plants. Reporting his findings to Vetaal, Vetaal ordered the tribe to avoid going near the area whilst he and the elders decided what to do. Aurin, son of Zurin and the new medicine man of the tribe, shared his late father's appreciation of the land. While some of the elders believed that the plants posed too much of a danger and should be cut down as a result, he argued that the Tendua were not the masters of Patala, they were merely its custodians, and could not just do as they please. He asked to handle the situation personally and Vetaal gave him his approval. Using some of Bongo and Gaur meat, Aurin planned to cultivate the growth, influence its development so it might pose less danger to the tribe and allow the plant to find it's own position, in harmony with the land.<br>
<br>
<!--Muskaan also told Vetaal a startling tale. Yet, hidden within the shadows, a feline shape, with rosettes of a faint emerald hue adorning it&#039;s otherwise purple coat, disappeared into the bowels of the Skull Mound, to begin its service to the Panther Demon in earnest. Muskaan had gone in search of his father&#039;s phantom inside the vast network of tunnels that lay within the Skull Mound but found himself opposed by the Shadow Panthers that vigilantly patrolled it&#039;s corridors at almost every turn. After coming close to being mauled by the ferocious beasts on more than one occasion, Muskaan had no choice but to call off his search or risk losing his life.--><br>
<div style="text-align: center"><dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Break Point
			</dt>
			<dd class="first  " style="display: none;">
				<s>1. Cut down the new growth</s><br>
2. Cultivate the New Growth <i>(using Meat)</i><br>
<s>3. Wait and See What happens</s><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Actions
			</dt>
			<dd class="between  " style="display: none;">
				1. Build a Burial Vault in the Skull Mound using Stone, Wood, Pigments and Cuneiform <i>[Scribe, Mythical, Giant]</i>.<br>
2. Build a Chronicle Chamber in the Skull Mound using Stone, Wood, Pigments and Cuneiform <i>[Scribe, Mythical, Giant].</i><br>

			</dd>	
		
	</dl>​</div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11737629" data-lb-caption-desc="Femboy · Aug 3, 2023 at 3:37 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u><span style="color: rgb(226, 80, 65)">The Shifting Covenant</span></u><br>
Turn 4</b></span><br>
<span style="font-size: 18px"><b><u><i><span style="color: rgb(226, 80, 65)">Fluff</span></i></u></b></span><br>
<i>(There is a new <b>wall</b> of history on Discord in the Covenant pagething)</i><br>
<span style="font-size: 15px">The Uu'naened sat and pondered in silence within the prison of its own weakness and trapped state. It had been a while since that elf had stumbled into the chamber it knew as home. Although, it was hard to grasp how long it had been. From an internal feeling, it felt like forever. Perhaps the elf wasn't alive anymore. No, that wasn't the case. They were connected between eachother by the evolutionary capability that the Uu'naened had given upon them. The elf was still alive, the Uu'naened could feel its own split power being used albeit very faintly. There was all the pieces for change and perfection right within itself, it just needed to figure out how to-</span><br>
<br>
<a href="https://www.rpnation.com/attachments/1691086394093-png.1106278/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1043/1043408-43e4ee97c0ea1a05f859ce4432be1a98.jpg" class="bbImage " style="" alt="1691086394093.png" title="1691086394093.png" width="100" height="156" loading="lazy"></a><br>
<span style="font-size: 15px">The Uu'naened's vision came conscious, feeling itself as a projected fragment of itself somewhere on the outside surface during the night. It had been so long since it had seen the surface, but it could tell it wasn't really present. It was experiencing things as part of its own memory being projected from someone else. Being just a small imaginary conception of itself, it faced its broken visage to the same 'elf' that it had originally met, albeit something was very noticeably different about them. The scales, tail, wings and especially the two heads weren't there before. Someone had gotten busy with their new capabilities.<br>
"<b><span style="color: rgb(147, 101, 184)">How long has it been since we met?</span></b>" The Uu'naened asked as its first introduction, Ekco whom of which wasn't expected to be eavesdropped on by some unnatural entity. Ekco recomposed herself and pondered on the moment, her two heads both sharing an expression of consideration as she took a rough estimate.<br>
"<span style="color: rgb(243, 121, 52)">Probably about an entire lifetime's worth of time. A generation come and gone</span>" Ekco responded nonchalantly, which bewildered the Uu'naened even further. <br>
'<b><i><span style="color: rgb(147, 101, 184)">Did this elf just bypass their naturally given lifespan from their own discovery and just look past it like its nothing? Giving part of my abilities to a nobody on their own in primitive lands seems to have discovered some interesting developments on their own, even if I could've done and learned such in a matter of seconds</span></i></b>' the Uu'naened thought to themselves, noticing that the stone elf's rather distinctive elven ears and features were somewhat shrivelled and covered up by the draconic scales and features. They had not told Ekco about the High Elf's empire, such information might be dangerous or too much for them to know. That, and she couldn't risk that from their potential given ancestors that they may hold a long-time hatred for the High Elves of wherever and whatever may have happened to them after the Demon Invasion. In the Uu'naened's life as Kindreth, they had managed to figure out a risky yet working escape plan. Surely there must be something left of that empire somewhere in existence, it couldn't possibly fall to nothingness <i>that</i> easily. <br>
"<span style="color: rgb(243, 121, 52)">Are you going to sit there ominously or are you gonna say something?</span>" Ekco bluntly asked as she broke the Uu'naened's silence. They were visibly just a ghost in their heads to them, likely nobody else could see or hear anything the Uu'naened spoke or acted.<br>
"<b><span style="color: rgb(147, 101, 184)">Yes, I have transcended my prison albeit briefly and restricted in order to check upon your progress or if you were even still alive. You have surpassed my expectations, little one</span></b>" they spoke, somewhat impressed Ekco had managed to get so far after accepting her new powers. The Uu'naened knew they would've done it way better though.<br>
"<span style="color: rgb(243, 121, 52)">Big words for a goopy puddle who can't move, I'll consider coming looking for you after I'm done with all my business like we said. I have my own lands to make prosper, and my own mortality to conquer. Besides, I'm infatuated with something else currently. Or rather, someone... </span>" Ekco hummed with a small smile as she stared off into the distance, thinking about her dreamy admiree as the Uu'naened was silently questioning to themselves if they had picked a good candidate to receive their powers or should've tried to get Ekco to find someone else as the recipient.<br>
"<b><span style="color: rgb(147, 101, 184)">You have proven yourself smart, and must be a good leader in order to unite your people and bring them this far. I have trust that you will conquer your own limited lifespan and build the new world you desire. As for this man you must admire, I am sure that if you prove your resolve and how great you are, anyone will return your romantic interests</span></b>" the Uu'naened answered. Truly, it was just trying to get her to remain on its side and remember that it exists. Having Ekco achieve their goals and dreams was just motivation that they were allies with that the Uu'naened's evolutionary gifts were very helpful. Truly, who cared about such romantic endeavours? If she was going to try to live forever, why at all would she need offspring? Must be some terrible mortal urges that she has fallen prey to.<br>
"<span style="color: rgb(243, 121, 52)">Man? What man? I'm not talking about anyguy, she's a lady. A gorgeous, strong one at that, and the most perfect person I'll ever meet. A true master of creation and change, if you will. A beautiful warrior who faces any enemy with both power and smarts</span>" Ekco rambled as she dreamed about the one she was infatuated with. At this point, the Uu'naened was just questioning everything that lead up to this moment before starting to get a sudden realisation that they might know who she was talking to.<br>
"<b><span style="color: rgb(147, 101, 184)">Are you... talking about-</span></b>"<br>
"<span style="color: rgb(209, 72, 65)">It's her, she's always been with me</span>" Ekco proclaimed as she dreamily stared herself in the eyes with a smile, both of her two heads facing eachother in love. The Stone Elves of the Shifting Covenant were greedy, cocky and had large egos which was what set Ekco apart as being an actual good leader. She didn't have those qualities. At least, that was what both Ekco and The Uu'naened originally thought about her.<br>
"<span style="color: rgb(250, 197, 28)">Oh, we're so in love. I love the crimson colouring of her scales, the way she commands charge but can demean anyone she comes across, oh how you pull living things limb from limb and remove their flesh just to add it to the body of yourself and your people for such insane but genius ideas. Nobody could ever come close to you</span>" Ekco's second head spoke as she boasted about herself, the two heads sharing a romantic moment as both used a different hand to cup eachother's cheek. Sharing a silent and passionate stare at eachother under the starry night sky, they both passionately kissed as they shared a brief moment of pure expressed love.<br>
Now, the Uu'naened was lost. Where did Ekco go so wrong? Did she just turn completely insane and couldn't handle evolution or were exiled primitive elves truly just idiots and nothing compared to the greatest that were the High Elves? The imaginary projection of the slimy entity sighed and shook it's head which was essentially just the mass of its ghostly image body as it came back to giving its attention to the Ekco heads who were both sharing a moment and talking like two different people, but the Uu'naened could tell they were both controlled by the same single Ekco and shared the same thoughts. It was hard to tell if she was just going completely insane or was just so full of herself that the Uu'naened had just started returning to listening to how they were going to hold a ceremony of wedding and eternal love for... well, themself.<br>
"<b><span style="color: rgb(147, 101, 184)">You're.... doing great, remember to keep a level head and focus on your progress. I will be looking forward to seeing if you bypass your own lifetime once more, you surely have proven to me you are capable person of great feats and potential</span></b>" the Uu'naened struggled to say in full seriousness. Ekco was probably losing it and wasn't a good subject for evolution at all. Either way, Ekco would either succeed or pass and die with time. And if she died, perhaps a new successor would not be so ridiculous. Dissipating its projected self so it didn't have to be around the presence of Ekco any longer, the evolutionary hybrid of an 'elf' just glanced at the disappearing being before returning to herself.<br>
"<span style="color: rgb(209, 72, 65)">That thing thinks I'm completely deluded</span>" she chuckled softly to herself, nuzzling the face of her other head.<br>
"<span style="color: rgb(250, 197, 28)">Perhaps you are, but you're my deluded little algamation</span>" the other head answered in a soft tone as Ekco reaffirmed love for herself.<br>
"<span style="color: rgb(209, 72, 65)">Gosh, I absolutely love the way you incinerate living beings with fire. It's so hot</span>" she grinned. She had lost the quality of selflessness and lack of greed, but gained new motivation by doing so. Whether it would turn out to be a positive change would be answered by time, but her identity of who she was had completely evolved into something else.</span><br>
<br>
<span style="font-size: 22px"><b><u>Actions</u></b></span><br>
<u>Population:</u><br>
(Tower of Dreams +1, United Split (Extra 1d10))<br>
Stone Elves: 27 &gt; 38<br>
Humans: 20 &gt; 30<br>
Monke: 5 &gt; 13<br>
<br>
<span style="font-size: 15px"><b><u>Breakpoint:</u></b> (1) Let the Crystallians settle where they want.<br>
<i>It was to be a kingdom after all, ruled by whom other but Ekco herself? The races of all far and wide would flock to reside in the Split and live in the best land. It would be important to set things straight that they're on her land however.</i><br>
<br>
<b><u>Action 1:</u></b> Explore the Sky City in the North Forest. (Scene)<br>
<i>In order to build her own kingdom, she needed people, and whatever it was made the greatest kingdom. She could spot something in the neighbouring lands that caught her eye; an entire floating fort. Whoever lived up there surely knew how to live big. Time to pay their city a visit before it floats off elsewhere out of reach.</i><br>
(Movement: The Split &gt; North Forest, Flight)<br>
Units Taken:<br>
20 Flying Cavalry (Can carry an additional large unit, able to bring 1 unit for each one) (For note, 5 reserved to carry none/carry S'va as they are 1 size category larger) (Ekco has flight already)<br>
OG<br>
S'va<br>
Oogyr<br>
2 Dark Mages<br>
7 Slime Drinkers<br>
4 Slingshotters<br>
<br>
<b><u>Action 2:</u></b> Establish economy and trade with the technology and support gathered.<br>
<i>There was a lot to do, but they needed a basis. A language that everyone in the Split spoke and understood and encouraged more to come to the Split to be a part of the greatness. With people following her rules and guidelines, she would benefit from everything done, and potentially people would just help her build a kingdom in time if it would help themselves also. She also needed to get people who would help build the Colosseum, or just have more space for potential with all the new hands on deck it could bring. She would be out of the Split for a little while, luckily having the support of the Fort meant that a group of intelligent and capable individuals were there to handle things.</i><br>
(Support of the Fort and being a part of its Council, Mathematics, possessing 25 Silver Coin Piles, Cuneiform (originating from Blackrock), Pigments, Tower of Dreams +1 to non-combat rolls, Labour Dinosaurs to transport goods (trade caravans))<br>
<br>
<b><u>Extra Things that need doing</u><br>
Slime Alliance: </b>Every turn, gain a Slime Champion.<br>
<br>
<b>Evolution of the Body:</b> Once a turn, you can choose one unit type to undergo a random transformation in the name of evolution.<br>
(1d10, with +1 from Tower of Dreams and +1 from Evolving descriptor)<br>
Chosen Unit: Beastmasters (10 Units), rolled a 5 (3+2).</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Golden Order</u></b><br>
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<a href="https://www.rpnation.com/attachments/1691364563675-png.1106974/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044104-ccdc006379c260c1df6388242c7b2ec1.jpg" class="bbImage " style="" alt="1691364563675.png" title="1691364563675.png" width="177" height="100" loading="lazy"></a><br>
<br>
<br>
BREAK POINT: Go to Barracks to Get Help (Being Resolved on Discord)<br>
<br>
Action 1: Use 27 Amazon Pop and Copper to create new Units<br>
<br>
Through experimentation and knowledge gifted from the dwarves of the Moonsworn, they figured out how to make a new type on infantry that would be able to attack enemy fliers. The Copper Battalion would be an élite squadron of Amazonian women.<br>
<br>
Copper Battalion- Gain 18 Copper Battalion who are Amazonian women wearing Heavy Copper Armor and wielding Copper Tipped Two handed Spears. ARE CAPABLE OF ATTACKING FLYING UNITS<br>
<br>
Action 2: Construct Temple of Tikal in Devil’s Hand<br>
<br>
The Temple of Tikal in Devil’s Hand was constructed with no issues. Many Goliaths took to the worship of the goddess, causing her powers to grow from all the additional influx of worship. Tikal gains +1 Magic​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Mystics</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1691364796577-png.1106975/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044105-87b441898cde0282338c6f7e3b1c3da6.jpg" class="bbImage " style="" alt="1691364796577.png" title="1691364796577.png" width="204" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Peak with the woman about her assistance. If her offer is unfavorable, move to resolve independently with various methods (Being Resolved on Discord)<br>
<br>
Action 1: Construct Structure: Lakeside Starhelm Wall (With Gate) Materials: Stone<br>
<br>
A grand Stone Wall has been constructed around Lakeside, making the place feel that much more secure than ever before. Now it is far easier for guards to inspect people and goods before they reach the market from outside. Mercenary numbers allowed within the city limits armed has been severely limited as a result of the previous battles, allowing this to be done more easily as well.<br>
<br>
The vast beauty of the wall carvings brings forth many sculptures and artisans from all throughout the region, making the place have a grand cultural boon.<br>
<br>
As a result, many volunteer for training to protect the walls.<br>
<br>
New Unit: Slingers- Gain 10 Slingers, Humans of Lakeside who wield Heavy Slings and wear light wooden armor.<br>
<br>
Gain 1d4 Slingers every turn that the wall remains standing<br>
<br>
Action 2: Construct Structure: ShrineShrine to the Heroes of the Night of Fate: Materials (Stone, Pearls) All 4 Pearls are consumed by this Action<br>
<br>
The statues, commemorating the heroes of the Night of Fate brings an improved sense of national pride and welcoming nature of Lakeside to many other kinds of races from all over the continent. Specifically those that belong to the Nowhere Herd, Disaaran and Higaaran.<br>
<br>
Gain a +1 Combat Bonus for the Plains of Plenty.<br>
<br>
Gain 1 Champion from either Human (Lakeside), Human (Reijkhold), Nowhere Herd, Disaaran or Higaaran​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Penitent</u></b><br>
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<a href="https://www.rpnation.com/attachments/1691456918041-png.1107182/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044312-415878865af19482382ba0463da21ab6.jpg" class="bbImage " style="" alt="1691456918041.png" title="1691456918041.png" width="179" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Investigate Rumors of Another Cause .<br>
<br>
After an extremely thorough investigation, it seems that the Musicians were not responsible for the missing people after all. What was discovered were many large Rat tracks that seemed to lead deeper into the desert. Perhaps now that they have been discovered, the kidnappings will stop, but the people remain outside of their reach at the moment.<br>
<br>
<br>
<br>
Action 1: Orpheus and the 15 Holy Clerics go to the Sky City to investigate. Tikal Join him (Discord)<br>
<br>
Action 2: Build the Healing Church Workshop-  The Healing Church Workshop is created and will help assist in furnishing all o the Penitent characters, 15 Holy Clerics, 59 Fanatics and all Griffen Mounts with Bronze.<br>
<br>
With the new expansion of the Healing Church and all magical children being trained as Holy Clerics, it becomes much more easy to acquire them.<br>
<br>
Gain 2d4 Holy Clerics a turn.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Nowhere Herd</u></b><br>
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<a href="https://www.rpnation.com/attachments/1691456981074-png.1107183/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044313-bbbbf4e2c44b19281b4b666d4c97d8d6.jpg" class="bbImage " style="" alt="1691456981074.png" title="1691456981074.png" width="210" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Buy Items (Items Chosen)<br>
<br>
Action 1: Ublureak, 1 Bone Master, 2 Ancients, the Ruby Mammoth, and 3 Mammoths trudge to Water Market to speak with the locals and trade their wares. (Resolved on Discord)<br>
<br>
Action 2: Herd goes about constructing sleds to be able to move overland from place to place faster. To accomplish this task they apply Wood, Wheels, Pigments, Mathematics, and lastly Cuneiform so they may be easily made once again.<br>
<br>
Every Heavy Mammoth can now carry 5 units with the sleds. When this is done, the Herd can move 2 territories in a single turn.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Glimmerhill Giants</u></b><br>
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<a href="https://www.rpnation.com/attachments/1691545867789-png.1107412/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044542-f4bd60dff463f9fae5f63cda7d26b2f2.jpg" class="bbImage " style="" alt="1691545867789.png" title="1691545867789.png" width="100" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Investigate the Lake- As it turns out, a rotting Demonic Corpse had fallen into the middle of the Lake. After it was carefully removed, the lake was soon restored after a number of weeks.<br>
<br>
Gain: DEMONIC CORPSE: It seems to speak to you in your sleep.<br>
<br>
Action 1: Investigate the Giant Floating City (Being Resolved in Discord)<br>
<br>
Action 2: Construct a CRUDE TEMPLE to deepen the cult’s ties to ARMOK<br>
<br>
A temple that was far better than the CRUDE one that they had envisioned was constructed.<br>
<br>
The base of the structure was crafted using the Stone and Wood, but the vast majority of it was made out of the GIANT DEER bones and the Bones of fallen giants.<br>
<br>
A crude, but effective image of ARMOK was pained above the Inscribed Stone Altar.<br>
<br>
All mages gain +1 to all rolls.<br>
<br>
Gain 2d4 Blood Mages every turn.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Brothers</u></b><br>
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<a href="https://www.rpnation.com/attachments/1691545933523-png.1107413/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044543-0c35b8b9d660f56081894013fb4ce7ea.jpg" class="bbImage " style="" alt="1691545933523.png" title="1691545933523.png" width="100" height="132" loading="lazy"></a><br>
<br>
BREAKPOINT (Being Resolved on Discord)<br>
<br>
Action 1: Training of the General Population<br>
<br>
Due to the vast training, if the army was ever wiped out or an enemy was attacking the village, Population can be converted to temporary Rabble Rousers.<br>
<br>
Action 2: Naval Expansion<br>
<br>
4 MORE BATTLE BOATS are constructed. Boats are now capable of moving 3 provinces per turn due to increased speed from better and more aerodynamic construction.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Valora</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1691546045115-png.1107414/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044544-8a56675ca0ebabc85004060193235269.jpg" class="bbImage " style="" alt="1691546045115.png" title="1691546045115.png" width="158" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Investigate the Deep (Resolved on Discord)<br>
<br>
Action 1: Druids and Sorcers try to figure out how to make a bridge of ice to the Bog.<br>
<br>
Through Careful research, investigation and trial, the Druids and Sorcerers manage to construct a permanent Ice Bridge that connects to the Bog.<br>
<br>
As long as the ICE BRIDGE remains standing, gain 1d4 Ice Guardians every turn<br>
<br>
Gain 4 ICE GUARDIANS<br>
<br>
Ice Guardians- Creatures made out of Ice and dirt to defend the Ice Bridge from invaders. They attack with Sharp Ice Claws or Ice Spears. CAN SACRIFICE THEMSELVES TO REPAIR ANY DAMAGE MADE TO THE BRIDGE<br>
<br>
Action 2: Attempt Centralized training between magic users<br>
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<br>
Through carefully cultivated training and regulation of magical learning and education, all magic users are now raised to Magic level 2. One magical hero can now in addition, gain +1 Magic​</div></div>
				
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<span style="font-size: 18px"><b>Leader</b></span><br>
BlackRock<br>


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			<div class="bbCodeBlock-content">Race: Old World Obelisk<br>
Age: Immortal<br>
Keywords: Inspiring, Ominous, Unbreakable<br>
Martial/ Magic: 4 Martial<br>
Character Strength:  The Black Rock has stood for countless lifetimes, and will remain for countless more. (Starts with a regenerating save.)<br>
Character Weakness: Watching and waiting for those who seek its wisdom, the Black Rock remains constant in its vigil. (Cannot move or attack)</div>
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<b><span style="font-size: 18px">Leadership</span></b><br>
Monkey Madness- In the first round of a battle, all units do extra damage.<br>
More Technology, More Power- When you use higher technology based units, you can reroll a failed attack once per battle.<br>
It Will Be A Wasteland- When you attack an enemies lands, they'll lose 3d10 population.<br>
<br>
<span style="font-size: 18px"><b>Army</b></span><br>
<span style="font-size: 15px"><b>Champions</b></span><br>
Mighty Jo Elder<br>


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Connection to the BlackRock- If this champion survives until a natural death, his lineage is guarantied to produce Champions that will grow progressively stronger over time due to this connection with the BlackRock.<br>
Lead by Example- When charging into battle at the front, becomes a Martial 4 and gives his troops a +1 to attack.<br>
<br>
Weapon: Heavy Stone Club<br>
Armor: Heavy Stone Armor</div>
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</div>Gerald<br>


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Martial 3 Magic 1<br>
Growth- Every turn until Death, Gerald will gain +1 Martial<br>
Magic- Gerald can cast Holy Magic</div>
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</div>Melissa<br>


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(Will live for 4 Turns instead of 3)<br>
Doctorate in Science- Every turn, unlock a new technology<br>
Educator- Ability to convert Human population to Alchemist unit*</div>
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</div><i>Crystal Giant</i><br>


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The Might of the Crystal- When fighting with additional Crystal units, Gains an extra +1 Martial<br>
Tough- Has an extra 2 HP</div>
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<span style="font-size: 15px"><b>Units</b><br>
10 Monkey Warriors</span><br>


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</div>34 Monkey Battalions<br>


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</div>7 Battle Wagons<br>


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<br>
Ranged Boulder Attacks<br>
Fear(1)<br>
Upgrade: Dark Crystal Ammo- When using Dark Crystal Ammo, gain a +1 to attack and living creatures need to roll against FEAR</div>
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</div>4 Battle Podiums<br>


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			<div class="bbCodeBlock-content">A large Stone Podium on a thick wooden frame with two large wooden wheels. It would be pulled by two Monkey Men wearing Red Face Paint. On the Podium itself is a Monkeyman giving an inspirational speech to the troops or a demoralizing one to the enemy with two Monkey Men with Red Face Paint and spears on the podium to protect the speaker.<br>
<br>
(Either +1 to Allied Troops or -1 to Enemy Troops. This can stack up to +/- 3)</div>
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</div><br>
<b><span style="font-size: 18px">Technology</span></b><br>
Wood<br>
Stone<br>
Pigmentation<br>
Wheel<br>
Cuneiform<br>
Mathematics<br>
Astronomy<br>
Copper Mining<br>
Metallurgy<br>
Water Purification<br>
<br>
<span style="font-size: 18px"><b>Relics</b></span><br>
Copper Club<br>


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</div>Shiny Stick<br>


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Once per encounter,  can do a massive burst of energy, dealing an extra 4 damage. However this will render it unusable until repaired by Melissa</div>
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</div><br>
<span style="font-size: 18px"><b>Population</b></span><br>
<span style="font-size: 15px">BlackRock Troop - 30<br>
Child Village - 25</span><br>
<br>
<span style="font-size: 18px"><b>Allies</b></span><br>
<span style="font-size: 15px">The Shifting Convenant<br>
Child Village<br>
Crystallians</span><br>
<br>
<span style="font-size: 18px"><b>Trade Deals</b></span><br>
Crystallians<br>


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			<div class="bbCodeBlock-content">10 Blue Crystals<br>
10 Red Crystals<br>
5 Purple Crystals<br>
Gain an additional 1d10 Crystals every turn</div>
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Shifting Covenant<br>


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			<div class="bbCodeBlock-content">BlackRock Troop teaches the Shifting Convenant their written language (CUNIEFORM) in exchange for dinosaur beasts of burden (LABOUR).<br>
BlackRock Troop teaches MATHEMATICS to the Shifting Convenant to establish CURRENCY, recieving 5 SILVER COIN PILES in exchange as future investment in the new system.<br>
A Symposium of Apes (SHIFTING COVENANT PERMANENT POPULATION) is established in the Split to educate the races within it. Those more learned or receptive of the Split races will be brought in and recruited by the BlackRock Troop (BLACKROCK RECRUITMENT ROLL FOR EACH SPLIT RACE A TURN)</div>
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<b><span style="font-size: 18px">Resources</span></b><br>
Seagull Meat<br>
10 Blue Crystals<br>
10 Red Crystals<br>
5 Purple Crystal<br>
10 Crystals<br>
<br>
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<br>
<span style="font-size: 22px">Astoria</span><br>
<span style="font-size: 18px">Turn 4</span><br>​</div>Excerpts, marked IMPORTANT, from Melissa's personal station.<br>
<br>
<div style="text-align: center">"It's been hard going but I've finally managed to restore my access to the main systems and my personal station. However it seems much of my data files have been lost or damaged, not surprising considering how long I've slept. In time, SAIA and I may be able to restore much of what was lost but for now I'm just glad I won't have to keep recording my findings on the back of old papers. When I have some free time, I'll digitize the hard copies I've made... as I write this I notice that I've had a lot of that in this new world.."<br>
<br>
   "Woke up with a hell of a start today. Had the horrible face of Jo staring down at me when I woke up this morning. With a hideous smile, Jo told me the Troop have come to collect on our agreement. Seemingly waiting for something, Jo's eyes lingered on me as I pushed myself upright in my bed. Pulling the sheets over my chest, I eyed him warily. I could see his black brow furrow in unknown deliberation. After a few long minutes, the Ape grunted and left. Note to self, lock door to personal quarters at all times."<br>
<br>
"I heard them long before I saw them, the screams and shrieks as they traversed the cavern system loud enough to wake the dead. Pulling with them carts full of stone and wood, the Troop has officially begun to move in. While I am hesitant, Jo and I did have an agreement though I would like to note there was little leeway in the matter. But with the relative ease in which they dispatched the experiments that plagued the halls down here, I am somewhat indebted to them. They did after all bring life back to the facility and awoke me from cryo freeze so perhaps my fears are unfounded..."<br>
<br>
"My convictions grow stronger with each passing day. Jo's actions, his gestures, his moniker for me 'Bright Eyes' — my certainty that he holds romantic intentions remains unshaken. His efforts during construction, the way he stands by my side, the food he brings—these are not mere acts of friendship. They are the foundation of a belief that I dare not speak aloud. The pressure of his presence intensifies, and my unease turns to resentment."<br>
<br>
"My patience wears thin as Jo's protectiveness deepens. Every time he steps in to help, my conviction solidifies. The bunker, once my sanctuary, has transformed into a suffocating cage."<br>
<br>
"The Troop it seems has advanced their knowledge. Bringing into the Void crystals, the Apes now seemed to ponder their use in construction. With their recent attempts to analyse the metals of the bunker's structure and foundations, I believe their 'Leader' the Old World Obelisk has begun to access more of it's data. A startling premise, by all meanings of the word."<br>
<br>
"Frustration festers within me. Jo's attempts to protect, to provide, only fuel the fire of my belief. The food—seagull meat, a strange but heartfelt offering—only cements my perception of his intentions. As the construction progresses and he stands by my side, I find myself resenting his presence more and more."<br>
<br>
"Jo informed me of his desire to start a family within the Void, to raise his offspring surrounded by this places technology. He believes it will make the child strong, and deepen the Troop's connection with the BlackRock. While I wonder whose intention such a goal truly is, Jo's closeness as he tells me this distracts me from thinking too deeply on the matter."<br>
<br>
"Leaving the confines of the Void behind, I ventured into the Child Village today. Their ways are primitive, but their eagerness to learn is palpable. To them, my knowledge of science is akin to magic, a form of alchemy that can transform their lives. It's a strange feeling to be looked up to in this way, a stark contrast to the stifling dynamics within the bunker. For a brief moment, I find solace in the act of teaching, a respite from the tense atmosphere that has become my daily reality."<br>
<br>
"Among the eager faces in the village, one stands out—the quiet and guarded young man named David. He lingers at the edges of the group, his eyes holding a mix of curiosity and wariness. Unlike the others, he doesn't hang on my every word, but instead he seems sceptical of my intentions. I notice he looks upon the Troop in a similar manner, and I find myself intrigued by it."<br>
<br>
"With the Mighty Jo now an Elder, the Monkey Man has developed for himself a harem of females, each competing for his attention. Despite all their intentions, I can see his eyes staring at me as I go about my business and I can't help but shudder."<br>
<br>
"The village becomes a welcome escape, a chance to share my knowledge and contribute to a world that is in desperate need of rebuilding. The Children's excitement is infectious, and their curiosity reminds me of the joy that once fuelled my passion for science. As I teach them the principles of chemistry, physics, and biology, I can almost forget the weight of my tangled emotions that haunt my interactions in the bunker."<br>
<br>
"David's reticence intrigues me. As I continue to teach the villagers, I find myself drawn to him, seeking to bridge the gap he keeps between himself and the others. His questions are thoughtful, his observations astute. We engage in quiet conversations after each lesson, his guardedness slowly giving way to a cautious camaraderie. In him, I see echoes of my own doubts, a reflection of the unease that has taken root within me."<br>
<br>
"David's quiet presence becomes a source of solace, a reminder that I'm not alone in my scepticism. His guarded nature mirrors my own, and our whispered conversations become a lifeline. As our rapport deepens, I'm reminded that not all bonds are born of trust alone; sometimes, shared doubt can be just as powerful a catalyst."<br>
<br>
"I finally snapped today. A pipe burst in one of the halls, blasting hot steam everywhere. Lost in my head as I stood alongside Jo, the BlackRock champion narrowly saved my life, grabbing hold of me and taking the red hot heat in my stead. Thinking my fears had finally come true, I raked his face with my nails in a bid to get free, screaming at him my disgust, my loathing and my hate of him. Only after the flow had been cut off, did he let go. Burnt and bloody, the Ape Man threw me to the ground, his bloody visage staring at me with teeth bared like a vision of evil. But the look in his eyes, the fear and confusion as to what I had done to him, only then did I realise my mistake. Hurrying away, I fear I have been wrong about Jo all along"<br>
<br>
"Jo and I haven't spoken since the incident and I'm starting to think we never will again. His partner of six months, Suzu, I have found is pregnant with his child."<br>
<br>
"I saw Jo's child today, all bright eyed and bushy tailed, curiously exploring his new home. I couldn't help but smile at it's adorable antics though I found my mirth quickly replaced by regret as Jo heavy handily pulls the child away as it excitedly approaches me. Taking the babe away, I share a sombre look with Suzu before she takes after her husband. With unease I wonder what my actions have done for this child's future..."​</div><br>
<span style="color: null"><b>Actions<br>
1. Settle within the Void. Melissa will oversee construction and integration of the new Black Void.(Wood/Stone/ Cuneiform/ Mathematics/ Metallurgy/ Water Purification used)(Crystals used) (Ominous/Unbreakable Keyword used) (25 Population used)<br>
2. Melissa will train Human Alchemists (20 Human Population used) (Inspiring Keyword used)</b></span><br>
<br>
BREAK POINT:<br>
<s>Attempt to rouse the man.</s><br>
Explore the shipwreck before it is completely destroyed against the rocks.<br>
<s>Kill the man and leave his corpse as a warning.</s></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Goliaths</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1692144454617-png.1108722/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1045/1045852-6559f9fb68fb0c0e5a20f6316d0f31e8.jpg" class="bbImage " style="" alt="1692144454617.png" title="1692144454617.png" width="210" height="100" loading="lazy"></a><br>
<br>
BREAKPOINT: Talk (To be Resolved on Discord)<br>
<br>
Action 1: Bounties of the Earth<br>
<br>
The Expedition into the abandoned mines went well. They traveled deep inside, Arvek managed to find a source of TIN within the mine, untapped and untouched, ready to be mined to create BRONZE. GAIN A SOURCE OF TIN.<br>
<br>
Action 2: Reach Out<br>
<br>
The Academy of the Gifted wishes to remain out of any conflict with the Iron Keep, but they are willing to TRADE KNOWLEDGE. Especially for that OLD WORLD KNOWLEDGE that the Golaiths possess.<br>
<br>
For Goliath Knowledge they are willing to trade for two of the following:<br>
<br>
 Improved Fire Mage<br>
Improved Earth Magic<br>
Improved Metalwork<br>
Water Purification<br>
Irrigation<br>
Animal Husbandry​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Moonsworn</u></b><br>
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<br>
BREAKPOINT: (Resolved on Discord)<br>
<br>
Action 1: Build the Moon Road through Moonsworn Territories<br>
<br>
A laborious task, the road is constructed throughout the territories of the Moonsworn, improving travel through their lands. All units moving through the lands of the Moonsworn using the road gain an extra +1 movement due to the ease of travel opposed to the previous difficult terrain.<br>
<br>
The people are now better able to make the journey to the Holy Lands and the word begins to spread further.<br>
<br>
Gain an additional 10 population for each race within the Moonsworn.<br>
<br>
Action 2: Build Hog Farms in Greenskin Pass<br>
<br>
The Hog Farms are constructed to help provide more food to the growing population that make up the orcs and goblins of the Greenskin Pass. This allows the Greenskins to be better fed and are all the stronger for it. Greenskin units gain an additional +1 HP due to improved sustenance.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">As Kuro slowly came to he felt a deep sense of pain, the aches and pulled muscles of a man pushed far beyond what his mortal form should be doing, especially when one was as old as he was. He heard muffled speaking, feeling as if his ears were stuffed with cotton, and his eyes refused to open, feeling heavier than the largest of beasts. Struggling, he forced himself to speak through a throat as dry as it had ever been, the pain of it near unbearable, managing to whisper only a single word. “<span style="font-size: 10px">Asari</span>.”<br>
<br>
Instantly he heard the speaking stop before an explosion of noise came to his ears, he felt hands grabbing at his body, hands that sat him up in a seating position. He felt bombarded as words that seemed to be pointed at him were spoken, still nothing more than muffled sound to his ears. With greater effort than anything he had seemed to put towards anything else within his life, Kuro slowly forced his eyes open, hissing in pain at the blinding light that invaded them but pressing on regardless of it. As his eyes cleared he found that the voices had belonged to Asari and Nyra, the duo of women still frantically checking him over, the younger with tears dripping from her face.<br>
<br>
“<span style="font-size: 10px">Water</span>…” The elderly mage was barely able to croak the word out, his throat feeling as if it was on fire through the path it took. Luckily though, the duo heard and a waterskin was pressed to his lips, allowing him to greedily drink from it. As he drank more and more came into focus, his hearing returning and his sight coming fully into focus, allowing him to see the duo of Green Soldiers guarding the entrance of what he could now tell was his home. Finally, after drinking his fill, he pushed the waterskin away gently, the strength in his limbs returning more slowly, and spoke. “Thank you, my loves. What happened?”<br>
<br>
“I was hoping you would be able to tell us my love, the last thing I can remember was the sight and smell of a Jabberwock’s mouth as it tried to eat me. And then, I was standing before our home watching as you collapsed onto the ground beside Merasa’s body,” As Asari spoke she tried to motion the Green Soldiers away, scowling as the duo continued to refuse to budge. “As soon as I gathered myself, I had these two help Nyra and I carry you inside. That was yesterday, since then you’ve been muttering in your sleep about a wilting garden and a growing scorpion!”<br>
<br>
“That would be due to the soon to be death of an Archfey my love,” Kuro sighed wearily, feeling once more the age upon his bones. “The flower that we succeeded in capturing will allow Lahara to take the realm and kill the one who claims it as their own, I was likely dreaming of it even if I do not remember know what I may have seen.” Kuro smiled gently at the duo of women. “But we succeeded in our own mission. You are an immortal Nyra, free to live so long as you wish to.”<br>
<br>
The young woman’s face broke into a wide smile, practically glowing as she embraced her father tightly. Mother and father both smiled upon their daughter at the sight, one from joy with the knowledge he now had and the other more melancholic, believing that her husband had just ensured that only he would leave her one day soon. “Corvol, Sarin, I assume you both know that this stays among us?” Asari’s gaze moved smoothly over the duo of soldiers, both of them quick to nod with small smiles of their own. “Excellent, though I do still bare sad news my love. Merasa is gone, and the only spells I know which may bring her back as herself require reagents which we do not have.” Asari’s face grew somber as she spoke, a tear forming at the corner of her eye. The witch may not have been as close to her as her own family, but she was a friend through and through. “Serala has gone to try to gather them now but there is no guarantee she will succeed, at least, not in time for the spell to still work.”<br>
<br>
“We will have to hope that she does,” Kuro gently pushed his daughter away, studying her face and smiling as he did. “I have other news as well, as Lahara spoke to me after our task was completed, she told me some information that shocked me.” He looked to Asari for a moment before his eyes returned to his daughter. “Nyra, when your mother and I first met Lahara she said something which has puzzled me to this day. She called me <i>mostly</i> human after correcting herself, and it was this statement that has kept me awake on many nights.” Nyra stared at her father, confused, at the statement, looking to Asari for a moment to confirm the statement.<br>
<br>
“But aren’t you a full human father? That is why you undertook her task to ensure that I would inherit mother’s immortality is it not?” The half-dryad asked the question curiously, her own prodigious mind whirring as she tried to find the answer to the sudden riddle.<br>
<br>
“That is what I have thought for all the years since that first meeting, but it would appear that she withheld a secret from me until last we spoke,” Kuro looks to his wife, staring deep into her eyes with a smile fit to act as a sun. “I am an immortal as well, I will not bea leaving the two of you anytime soon.”<br>
<br>
A few moments passed, Asari and Nyra both staring at him in shock, before Kuro found himself once more embraced tightly by the duo. Tears flowed freely from the two women as the impact of the news was realized and with teary eyes of his own the Archmage held his family tightly, promising to himself that he wouldn’t dare to leave them anytime soon.​</div><hr><br>
<div style="text-align: center"><b><span style="font-size: 18px">Actions</span></b><br>
1. Undertake Lahara's Task (Resolved in Discord)<br>
2. Attempt to gather the Reagents for the Reincarnation Spell within time to revive Merasa (Mud Witch)<br>
<br>
<b><span style="font-size: 18px">Breakpoint</span><br>
Let the Goblins Join the Village</b><br>
<s>Tell the Goblins they can not stay<br>
Set up a village nearby for the goblins</s><br>
<br>
<b><span style="font-size: 18px">Leader</span></b><br>
<span style="font-size: 15px">Kuro Aros</span><br>


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			<div class="bbCodeBlock-content">Race: Human (Mutated)<br>
Age: 99 (Aging Immortal)<br>
Keywords:  Intelligent, Archmage,  Leader<br>
Traits: We Know These Woods- When fighting in the woods, force a reroll of an enemies successful Action. (Once per Game Turn)<br>
I know Magic- Choose one level 1 Close Range Spell and cast it at Long Range<br>
Magic: 5 Martial: 0<br>
Army: 1 Technology: 1 Leadership: 1 Relics: 2 Fate Points: 1<br>
Character Strength - Highly competent command of magic at all levels<br>
Character Weakness - Immortality prevents death in any form, but does not prevent Kuro from ageing, eventually leading to him being little more than skin and bones that can't move as he ages<br>
<br>
<b>Familiar</b><br>
Varos- Barn Owl<br>
<br>
<b>Lahara's Ward</b><br>
Gain [Fey Presence] [Misty Escape]<br>
Kuro is now <i>immune</i> to any and all forms of poison. Not only is he immune, but particularly powerful or deadly poisons will actually heal him.</div>
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</div><b><span style="font-size: 18px">Champions</span></b><br>


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			<div class="bbCodeBlock-content">Asari<br>
[Martial 0/Magic 3] [Immortal]<br>
<i>My Tree, My Heart, My Home</i><br>
When in their home region, Asari counts as being one spell level higher. [Meaning she is level 4 and can cast 3 level 5 spells while you are within the Crooked Forest]<br>
<br>
<i>Power of the Forest </i><br>
Asari can cast 3 level 5 Spells from the Druid list an event.<br>
<br>
<i>The Tree Is Strong</i><br>
The roots of the dryad tree have spread far, its bark is like iron and it stands to resist all enemies.. Love holds true, and so will it. The tree, itself, is immune to fire and sickness. It will never wither, it will never rot, it will never burn. So long as Kuro lives, so too does Asari's heart. Asari is <i>no longer bound</i> to the tree and may travel wherever she wishes. If she is slain, she will be reborn from the tree after a certain period of time. If Kuro falls, Asari and her tree will wither and die, unable to live alone. The duo may suspend all actions to cast a single spell together. If they do so, the spell will have much greater power. As they grow in magic, so to do does this grow in power.<br>
<br>
While Asari is alive, gain D3 units of Dryad Wood a turn. Dryad Wood is stronger then any mundane wood and has natural magical properties.<br>
<br>
<b>Familiar</b><br>
Farin - Barn Owl</div>
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</div>

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			<div class="bbCodeBlock-content">Swamp Witch<br>
Martial 0 Magic 4<br>
(Immortal)<br>
<i>Summon Fishmen </i><br>
As a action, the Swamp witch can summon 1d3+1 Fishmen from the depths of the Swamp to assist her in battle. (Usable Once a Turn)<br>
<br>
<i>Living Swamp</i><br>
Her swamp domain gives her a +1 and her enemies a -1</div>
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</div>[/SPOILER]<br>
<br>
<b><span style="font-size: 18px">Special Goods</span></b><br>


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			<div class="bbCodeBlock-content">Dryad Wood - 2 (+1) Units<br>
Amber - 5 Units<br>
Silver Ore - 12 (+5) Units<br>
Gorgon Peppers - 2<br>
Ice Pear - 1</div>
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<b><span style="font-size: 18px">Relics</span></b><br>


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			<div class="bbCodeBlock-content"><b>Light Sword</b>- A strange blade that forms out of Light from a small handle<br>
<b>Boots of Air</b>- Boots capable of allowing limited flight<br>
<b>The MAYONNAISE Jug</b> -This Pottery Jug can be magically compelled to fill with one of the below once a day. Once the jug starts producing, it can't produce a different one until the next day. The Jug has a 'maximum' of each thing it can create and will not make more of that until it is gone [The jug KNOWS]<br>
Beer - 4 Units<br>
Wine - 1 Unit<br>
Honey - 1 Unit<br>
Mayonnaise - A Disgusting Amount<br>
Vinegar - 2 Units<br>
Water, Fresh - 8 Units Worth<br>
Water, Salt - 12 Units Worth<br>
<b>Stone Mask</b> [One Use] - If the Mask is put on, it will allow the user to completely, and TRULY, alter their form. This spell counts as a divinely cast True Polymorph. As if casted by a Godlike being, the transformation is final and cannot be dispelled. Choose wisely.<br>
<b>Shield of Thorns</b> - If struck by a powerful blow, the holder can force its striker to feel the same suffering they do. BOTH of them will take the full damage of the attack. This ability can be used even if the holder would, normally, be killed outright by the blow.</div>
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<b><span style="font-size: 18px">Army</span></b><br>


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			<div class="bbCodeBlock-content">Forest Barbarians- 10 Forest Barbarians who wear Light Wooden Armor and wield Stone Hatchets. They strike hard and fast, giving in to blood rages that make them harder to take down<br>
Green Soldiers- 41 (+3) Green Soldiers, called such because they wear Green Foliage draped over their Heavy Stone Armor. They wield wooden Spears<br>
Wolfpack- 30 Wolves that are loyal to you directly. They obey without question and are capable of PACK TACTICS</div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Population</span></b><br>
<span style="font-size: 15px">29 (+3)</span><br>
<br>
<b><span style="font-size: 18px">Technology</span></b><br>


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			<div class="bbCodeBlock-content">Wood<br>
Stone<br>
Pigments<br>
Writing (Cuneiform)<br>
Astrology<br>
Basic Metallurgy</div>
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	</div>
</div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Flesh Prophets</u></b><br>
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<br>
BREAK POINT: Resolved on Discord<br>
<br>
Action 1: The Assassination begins. The great dawn for Oakdale will begin. The Perfect Spy shall attempt to slaughter the Captain of the Guard and Take his Place.<br>
<br>
The Perfect Spy manages to catch the Captain of the Guard in his home, alone, asleep. Or at least they thought he was asleep. Apparently the man was prepared, having had to deal with many assassination attempts over the years. And even in his older age, he was still not going to go down without a fight.<br>
<br>
But went down he did. Not, however, before delivering a fatal wound to the Perfect Spy. The Wounds are severe enough that only DIVINE INTERVENTION can save them.<br>
<br>
The Perfect Spy is able to stay alive well long enough to deliver and act upon 3 Orders within OAKDALE.<br>
<br>
Action 2: The Flesh Prophets will try to make New Puddings and moving parts out of the Dead from the Card Battle and scrounge up more flesh from the Wildlife. They will use as much population as reasonably possible as Flesh Puddings/Helpers too.<br>
<br>
From the remains of the battlefield and mostly the sacrifice of the available population, the forces of the Flesh Prophets have flourished and grown into a nice and large number.<br>
<br>
Gain:<br>
<br>
136 Moving Parts<br>
42 Puddings​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Tendua Tribe</u></b><br>
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<a href="https://www.rpnation.com/attachments/1692663087879-png.1109846/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1046/1046976-271dce01081be4b9e02e9aedea04058f.jpg" class="bbImage " style="" alt="1692663087879.png" title="1692663087879.png" width="125" height="100" loading="lazy"></a><br>
<br>
BREAK POINT: Cultivate New Growth<br>
<br>
The New Growth is now controlled by the people using the MEAT. It is through this that a new symbiosis is crafted. They will attack outsiders, but protect The Tendua Tribe as they understand that they are their caretakers and suppliers of meat at all times.<br>
<br>
GAIN PLANT DEFENSES: All those who must walk through your lands and are unguided by one of your fellows, will be attacked by the HOSTILE plantlife. ALL THOSE OF THE TRIBE WILL BE UNAFFECTED.<br>
<br>
ACTION 1: Build a Burial Vault in the SKull Mound using Stone. Wood, Pigments and Cuneiform<br>
<br>
A brilliant Burial Vault is crafted. It will be one that will stand the passage of time, colorfully decorated to show the previous and current rulers of The Tendua Tribe. Each location in the Vault contains a space for the name and an image of valor, bravery, or some kind of achievement to go above so that the people and other leaders could remember their greatest deeds, even in death. <br>
<br>
The people are happy with this and throw a vast feast which leads to a greater boon in population. Gain an additional 1d10 population and an additional 1d10 every time that a feast is thrown.<br>
<br>
ACTION 2: Build a Chronicle Chamber in the Skull Mound using Stone, Wood, Pigments and Cuneiform<br>
<br>
The Chronicle Chamber will hold all the leader’s deeds in completion to be remembered. Not just their greatest achievement that will be in the Burial Vault. Each Leader will have their owns section which will detail in words and images all the vast accomplishments in their lives. The next generation of leaders will learn from this as they grow.<br>
<br>
Gain +1 Martial or Magic. Every generation, gain an additional +1 Martial or Magic on top of normal generational upgrades.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Shifting Covenant</u></b><br>
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<br>
BREAKPOINT: Let the Crystallians settle where they want.<br>
<br>
It isn’t long before small settlements of Crystallians begin to pop up all over the kingdom. Some of the people are grumbling about it, but there isn’t much that they can do. Gain 10 Crystallians population and 1d10 population every turn.<br>
<br>
ACTION 1: Explore the Sky City in the North Forest (Resolved on Discord)<br>
<br>
Action 2: Establish economy and trade the technology and support gathered.<br>
<br>
Using the Coin Piles in reserve for the Shifting Covenant, the region begins to use Silver and Crystal Ingots for trading purposes. For the first time, a sort of currency has been introduced that is not just trading goods for other goods. The people take some time to get used to the idea. But it soon enough became common practice.<br>
<br>
Gain +1 Stability of Government​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Black Rock</u></b><br>
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<br>
BREAK POINT: Explore the Shipwreck before it is completely destroyed against the Rocks.<br>
<br>
Onboard the strange shipwreck, they manage to discover a number of objects that were odd and foreign. But the biggest gain was a large pile of GOLD BARS. Other than that, a chest containing a large number of COPPER SWORDS and objects later described by Melissa as being a COMPASS and A CROSSBOW.<br>
<br>
The ship soon enough afterwards is completely destroyed on the Rocks and the man was found to have passed away. His CURVED BLADE is recovered at the very least.<br>
<br>
Action 1: Settle within the Void. Melissa will oversee construction and integration of the new Black Void (Wood/Stone/ Cuniform/ Mathematics/Metallurgy/ Water Purification used)(Crystal used) (OMINOUS/UNBREAKABLE KEYWORD USED)(25 POPULATION USED)<br>
<br>
The Black Void soon enough becomes a home to many of the Black Rock Troop. The areas are expanded and living conditions improve dramatically. The place is not only safe from the elements, but also has the access to the fresh water from the water purification. This helps a new breed of warriors to emerge from within the ranks of those that live within its walls.<br>
<br>
Void Warriors- Gain 10 Void Warriors. These Warriors wear Black and Red pigment in intimidating form over their face while wielding Heavy two handed Spiked Stone Clubs and wearing Heavy Spiked Stone Armor. They Possess FEAR 1 due to their intimidating nature.<br>
<br>
Action 2: Melissa will train Human Alchemists (20 Human Population used)(Inspiring Keyword used)<br>
<br>
The Human population is eager to learn and take to it like a sponge in a puddle of water. It isn’t long before they are trained in the ways of SCIENCE.<br>
<br>
Human Alchemists- Gain 20 Human Alchemists. They wear Heavy Cloaks which contain a variety of chemical mixtures based on the learning of Melissa. They carry a Light Stone Dagger if needed, but their true capabilities are in SCIENCE. These units do well om the back lines as they are able to use their knowledge and mixtures to either: HEAL OR BUFF THE TROOPS DURING BATTLE or HIT THE ENEMY WITH DANGEROUS CHEMICAL MIXTURES​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Aros Tribe</u></b><br>
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<br>
BREAK POINT: Let the Goblins Join the Village<br>
<br>
The Goblins are overjoyed and throw a celebration with what little they currently possess. It is a momentous time for them in their lives.<br>
<br>
GAIN 30 GOBLINS. Gain 2d10 Goblins every turn.<br>
<br>
Gain Garlick The Goblin Chieftain (OLD)<br>
Martial 1/ Magic 3<br>
Goblin Chieftain-  Garlick is old and as such will only remain for 1 turn. However, there will ALWAYS be a Goblin Chieftain as long as the Goblins remain alive and in your realm. When a New Goblin Chieftain is chosen, they are able to move the Martial/Magic stats around with an additional +1. They also keep current abilities and gain 1 new one every new Chief<br>
<br>
An Old Goblin Trick- Goblins are Crafty and have ways of accomplishing things that would be considered difficult to others. As long as there is a Goblin in your adventuring party or army, gain +1 to non combat rolls. Also, will never SUFFER THE EFFECTS OF A CRITICAL FAIL.<br>
<br>
Action 1: Undertake Lahara’s Task (Resolved in Discord)<br>
<br>
Action 2: Attempt to gather the reagents for the reincarnation spell within time to revive Merasa (Mud Witch)<br>
<br>
Through careful cunning and sweeping the region with a wide net, they are able to find all the ingredients to cast the reincarnation spell in order to save the Mud Witch from her untimely fate. In fact, they managed to secure enough that it can be cast a second time, however, the region has now been swept clean of the reagents necessary to cast such a spell a third time.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 80%;"><span style="font-size: 22px"><b>Tribes of Daeva</b></span><br>
</div></div><div class="bbcode-centerblock" style="width: 80%;"><br>
Each labored breath pulled in suffocating sulphurous air that seared his eyes and seeped into his lungs. His feet, now curled and blistered, rhythmically pounded against the scalding red sand. Despite the agony, Alf pressed on, driven by a mixture of adrenaline and fear.<br>
<br>
From seemingly impossible distances, skeletal hands and grotesque claws extended toward him. Each limb carried its own unique terror, connected to beasts and demons with an excess of eyes and limbs. These horrors were tethered by chains to the obsidian mountains encircling the desert valley, gazing down upon him hungrily.<br>
<br>
Although the hands remained distant, almost minuscule from Alf's vantage point, an unshakable knowledge settled within him. He understood that these grotesque appendages had the potential to reach him, to elongate over immeasurable spans of space and seize him in an unbreakable grip, to haul him back toward their monstrous owners. Within the hands, he saw his fate. And so, he ran.<br>
<br>
Ahead, the landscape stretched into an expanse of unending red sand, a monotonous wasteland that offered no respite. Alf's gaze darted desperately across the landscape, seeking an avenue of escape, a glimmer of salvation. <br>
<br>
Gritting his teeth, he willed his gaze ahead, battling the onslaught of burning sand. At the summit of yet another dune, his weary eyes beheld a sight that ignited a spark of hop. A lone crypt, an ancient relic weathered by time, its weathered pillars and massive red granite blocks testifying to its enduring history.<br>
<br>
A surge of newfound vigor coursed through his veins at the sight of this potential sanctuary. With every ounce of his remaining strength, he channeled his energy toward the crypt, the promise of deliverance propelling him forward. <br>
<br>
The crypt loomed mere strides away from the dune's base, its grand metal gates mercifully eroded to dust, unveiling an obscure interior. Alf's cheeks were marred by streaks of tears, mingling with the sweat that trailed down from his brow, his heart aflutter with every stride that carried him closer. Fingers grazed the weathered pillars and his feet, wearied yet resolute, met the cool tiles just before the entrance, their refreshing touch offering solace to his blistered flesh. A cool breeze bellow from deeper within the crypt, never before had anything felt and tasted so pure.<br>
<br>
Yet, in that moment, a searing agony, fiercer than even the scalding sands, erupted from his leg as metal fastened onto his ankle. His gaze plummeted downward instinctively, and his heart was plunged into an icy abyss. A chain, forged from obsidian-hued metal that glowed with an unholy fervor, seized his ankle in a vice-like grip, its malevolent intention undeniable.<br>
<br>
With an unforgiving force, the chain yanked him down to the hard ground, his skull meeting the unyielding pavestones with a resounding crack. Agonizing pain surged through him, his vision wavering as though caught in a feverish dream. Despite the blurriness that threatened to engulf his sight, he drew sharp, shocked breaths, the acrid air cutting through the haze and grounding him in grim reality.<br>
<br>
Yet, even as his consciousness fought to remain, the relentless chain had already succeeded in wrenching him away from the crypt's entrance. The dull throb in his head was a bitter reminder of his predicament, his thoughts sluggish as if mired in a swamp of terror. Amid the confusion, his instincts sharpened, his terror becoming a cruel tutor that guided his movements.<br>
<br>
Outstretched hands flailed before him, desperate fingers seeking purchase in the shifting sands. The paver stones' edges became his lifeline, yet they too conspired against him, conducting the chain's blistering heat into his flesh. With each searing touch, his grip faltered, and he was dragged ever backward, back up the dune.<br>
<br>
The chain's grip tightened. It wound its way up his leg, encircling his chest, Tartarus claiming its dominion over him. The dune was now transformed into an ominous mountain of obsidian, mirroring the black sentinels that encircled the valley like a cursed crown.<br>
<br>
Chains continued to snake their way, constricting his arms and splaying them wide against the mountain's rocky facade. His body pinned, he found himself a captive audience to the desolate expanse before him, elevated and bound, a tragic monument to his own vulnerability. As the grotesque claws grew, blotting out the sun's feeble light, Alf's breath caught in his throat, a tremor coursing through his body.<br>
<br>
A crescendo of terror reached its climax as the tip of an otherworldly claw grazed his cheek, a chilling touch that promised agony. Just as the darkness threatened to claim him completely, Alf was yanked from the clutches of Tartarus, torn from the nightmarish abyss and thrust back into consciousness. His eyes snapped open, his body drenched in sweat, heart hammering against his ribs as he gasped for air. The room's reassuring familiarity surrounded him, an anchor against the tempestuous memory of his dream.<br>
<br>
Even in the realm of wakefulness, a residual sensation lingered, a weight pressing against his leg. The sensation was accompanied by an intense heat, a searing reminder of the torment he had endured in the realm of dreams. <br>
<br>
On instinct, he kicked away, his body reacting before his mind fully registered the sensation. In the pale embrace of moonlight, a solitary chain link caught his eye as it vanished into the obscurity of his hut's interior, swallowed by the enveloping shadows.<br>
<br>
<div style="text-align: center"><b>***</b><br>​</div>ACTIONS:<br>
<br>
1. Move army to THE PLAINS<br>
The Rajmata (Leader)<br>
3 Slaves<br>
Alf (Champion)<br>
2 Grand Plant Wizards<br>
5 Green Wizards<br>
10 Green Quickened<br>
20 Moss Trappers<br>
1 Humbled Controller<br>
30 Humbled<br>
<br>
2. CONTACT the BANDITS - Offering an ALLIANCE<br>
The Daeva will contact the local BANDITS of the region in an attempt organize a coalition based on mutual kinship (fellow "humans!") and related interests- the Bandits love to capture and sell slaves, and the Daeva love to capture and buy slaves. It is only natural that the two should work together- they are all of the same Kind after all!<br>
<br>
The Daeva will offer the Bandits/Slavers a military and economic alliances. The Daeva will gift to them the food they need to continue their operations despite the previous BLIZZARD and any future ones. The Daeva will also offer to them that they may build camps and cities within the outskirts and mountains of the Bogs from which they can operate with impunity under the protection of the Daeva, who will point out to them that there is an isolated tribe of Cainnites to the North, one which makes for favored slaves of the Daeva, and they are welcomed and ENCOURAGED to capture them, the Daeva protecting them from retaliation.<br>
<br>
In return, the Daeva ask for a steady supply of slaves as tribute, and cooperation in efforts to ensure the flow of slaves remains free and the Daeva and all Assemites (humans) rule over all others. <br>
<br>
Additionally, they wish to sell THE HUMBLED and HUMBLED CONTROLLER to them in return for RELICS, as a secondary thing to the main offer of an entrenched alliance.<br>
<br>
3. Build THE BREEDING GROUNDS where slaves will be bred with cruel efficiency <br>
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 5px outset Sienna;"><div class="bbcode-background" style="background-color: SaddleBrown;"><div class="bbcode-background-text"><span style="color: Bisque"><span style="font-size: 26px"><span style="font-family: 'Permanent Marker';">The Quiet Grove</span></span></span><br>
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<span style="color: #ffe4c4"><span style="font-size: 18px"><span style="font-family: 'Patrick Hand';">The First to take the Oath in this new era of danger and fear, Oswald, is laid to rest alongside the beast that he took great pains in protecting. Errt and Oswald's faces appeared slowly shifting into the bark of Kwerkus trunk before dissapearing, a statue erected in their honour, a symbol of the culture and Ethos of Kwerkus' children. A shock to many as he had seemed as permanent as the great Kwerkus itself. Having lived three lives he was ready to pass on to the next adventure, joining the tree in eternity. A moving ceremony was held by his successors as an attempt to waylay the uncertainty caused by the loss of the hero that even their great grandparents once looked to for hope. <br>
Following this, a second ceremony was done in private to welcome a new Oathtaker to replace their fallen brother. There must always be three, or atleast that was the decree from Kwerkus as Mertyn understood it. Sir Oylivur joined them as the newest member of their solemn oath.</span></span></span><span style="font-family: 'Patrick Hand';"><br>
<br>
<span style="font-size: 18px"><span style="color: bisque">After the completion of the Ceremony Mertyn was determind to ensure the safety of the grove going forward. Assigning Lady Spinzer in charge of ensuring the future safety of the grove, he set off toward their southern neighbours, intent on finding a peaceful path forward between their two peoples. </span></span><br>
<br>
<span style="color: #ffe4c4"><span style="font-size: 18px">Mertyn was expecting some level of recruitment or something similar from Lady Spinzer in his absence. She had a slightly different interpretation and began working with Kwerkus' magic to ensure the isolation of the grove against unwelcome visitors. Let them get lost and confused and ensure a wall for if that would ever fail.</span></span><br>
</span></div></div></div><br>​</div><hr>Break Point: Take Option 1 - Purchase the Purple Flower<br>
Action 1: Erect a statue to Oswald and Errt<br>
Action 2: Work on the magical defences of the grove, using trickery magic and, failing that, a dense wall of trees and thorns in all but a few areas to stop or slow attackers<br>
Movement: Sir Mertyn moves to begin diplomacy with their southern neighbours<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Daeva</u></b><br>
<br>
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<br>
BREAK POINT: (Resolved on Discord)<br>
<br>
Action 1: Contact the Bandits, Offering an Alliance<br>
<br>
The self appointed Bandit King is intrigued by this offer. Especially as the recent uptick in anti-slavery that has been popping up from Lakeside and The Forests to the North due to The Mystics influences.<br>
<br>
“Us Humans have to stick together”, he stated with a devious grin.<br>
<br>
He certainly appreciated the information about the possible slaves to be gained from North of the Bog as previously, they had thought those lands to be uninhabited. Certainly they appreciate the information.<br>
<br>
Gain 1d3+1 Slaves every turn<br>
<br>
Upon selling The Humbled, they are quite interested and offer the following options:<br>
<br>
For every 10 Humbled and 1 Controller you sell to them you may choose one of the following:<br>
<i><br>
<b>Claws of The Ancients</b><br>
Sharp Claws taken from an Ancient Ice Creature. They Pierce through armor like butter<br>
<br>
<b>Staff of Power</b><br>
This staff glows at all times and seem to occasionally spark with energy<br>
<br>
<b>Cape of The Cunning</b><br>
A tattered cape that is said to make its wearer more intelligent<br>
<br>
<b>Boom Stick</b><br>
A very loud metal tube that creates large holes in your enemies</i><br>
<br>
Action 2: Build The Breeding Grounds<br>
<br>
Slaves are forced into the cruel breeding ground which ensures that there is an even greater supply of slaves. Gain an additional 2d10 Slaves every turn. If an action is taken to further force slaves copulation, on that turn, slave gain is doubled.​</div></div>
				
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<br>
BREAK POINT: Purchase the Purple Flower<br>
<br>
The Purple Flower glows and will resurrect one fallen ally in battle. (It will wilt after one use)<br>
<br>
Action 1: Erect a statue to Oswald and Errt<br>
<br>
The Statues bring out great pride in the those that reside within the Quiet Grove. ALL QUIET GROVE UNITS WHILE INSIDE THE GROVE GAIN A LARGE BONUS TO MORALE.<br>
<br>
Action 2: Work on the magical defenses of the Grove, using trickery magic and, failing that, a dense wall of trees and thorns in all but a few areas to stop or slow attackers.<br>
<br>
The magic of their great tree, along with their casters is able to fortify their defenses and make sure that it is now extremely difficult for anyone not in the know to be able to get inside their forest. Any attackers would have to travel through vast mazes of foliage, both real and imaginary, along with carefully cultivated shrubs and trees that would slow them down for easy pickings.<br>
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ANY ENEMIES THAT MANAGE TO GAIN ACCESS TO THE QUIET WOOD SUFFER A PENALTY TO THEIR DEFENSE</div>
				
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<b><br>
TURN 5 BEGINS</b><br>
—------------------------<br>
<br>
<b>Astoria</b><br>
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<br>
<i><b>Map 1 Event<br>
</b></i><br>
<b><i>A bright flash crosses the sky for all of the continent to see, before disappearing in the north. Something similar had been seen before, that time a fragment of Meteorite found by the Penitent. This time it came to rest in the North Forest, the region of the Giants.</i><br>
<br>
<u>The Goliaths of The Stormwrath Peaks </u></b><br>
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	</div><br>
While exploring near your settlement, your people find a vast cache of gold, gems and treasures amongst what appears to be a burial site.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Leave the treasure be.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Claim everything for your people.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Something Else?​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Followers of Izel</u></b><br>
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	</div><br>
A giant bird has been seen flying above the town in recent days, some claim an omen, others a messenger. While walking through the streets your leader was plucked into the air by the creature and flown over the continent before crossing the vast seas. The journey took its toll and your leader fell asleep. When they awoke they were on a small island, it's entire land mass covered in ruins. The bird sat atop its nest eyeballing them while the sound of rattling bones could be heard deeper in the ruins. Before them is a lit bonfire, a rusted sword driven into its center.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Beg the creature to return you home.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Explore the ruins.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Something Else?​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<br>
<b><u>The Moonsworn</u></b><br>
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	</div><br>
A beautiful black monolith has been unearthed during construction works in your capital. At first it was a simple marvel that attracted people from far and wide, however in recent days people have started to have terrible night terrors. Some are now experiencing waking nightmares and starting to show signs of deformity.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Leave the monolith alone and see what happens.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to destroy the monolith.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Something Else?​</div></li>
</ol><div style="text-align: center"><br>
Current Copper: 150 Units<br>
<br>
<br>
<br>
<b><u>Woodland Federation</u></b><br>
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	</div><br>
Due to the new magical defenses, it seems to have managed to attract adventurers who now see traveling through your part of the forest as something to check off their adventuring lists. Even though none have managed to penetrate your defenses, it may only be a matter of time before someone does, if only for the bragging rights that go along with it. This could become an issue, but it may not.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Let the Adventurers continue their adventure​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Stop the Adventurers​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Make things HARDER​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Penitent</u></b><br>
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	</div><br>
A family claims to have seen a man in the room of their young adult daughter before disappearing into the night with her in his arms. They beg your leader to act and track him down. They tell you that she recently met a new partner who lives outside of the town, a stranger who only recently arrived. They claim they have only ever seen him at night.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Track the man during the day.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Track the man at night.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore the requests​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<b><u>Blackrock Troop</u></b><br>
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	</div><br>
The Children Village is continuing to expand as the years go on. Many among them wish to go out and form a new town for the Troop. However, they request that this be an all human excursion and for the monkies to allow them this right of passage to try to fend for themselves.<br>
<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the humans to go forth and build a new town​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Allow the humans to go forth and build a new Town. But send monkies with them​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Refuse the humans​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Glimmerhill Giants</u></b><br>
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	</div><br>
Your leader comes across a strange puppet in a nearby woodland. As they approach, it laughs and a thick fog erupts from the nearby ground, knocking the leader unconscious. As they wake they find themselves strapped to a strange device, the puppet sat across the room from them.<br>
<br>
"Hello &lt;insert leaders name&gt;, you have lived your life as the leader of your people, but your life is one of luxury. You have given little of yourself while your people toll in the fields, cutting their hands and breaking their bones. You sit atop of a throne of pain and suffering, caring nought for your people. The device you find yourself in will help you understand the pain they have suffered over years, in a matter of moments."<br>
<br>
The puppet turns its head to gesture to an hourglass fitted to a nearby wall.<br>
<br>
"You have until the sand runs dry to escape your bindings or your people will need to find themselves a new leader, hopefully one more deserving of their efforts. To free yourself you must push your hands through the rotating blades and once your blood has filled the containers beneath, you will be freed."<br>
<br>
The puppet returned it's glance to them.<br>
<br>
"Live or die…make your choice."<br>
<br>
The puppet laughed as it rode a small red bicycle off into a nearby room.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Try to escape​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">DIE​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<br>
<b><u>The Shifting Covenant</u></b><br>
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	</div><br>
While exploring near the capital, one member of an adventurer's party found a plant they had never seen before. They sniffed it and immediately began to convulse. They were then comatose for a period of time before strange growths began to form on and under their skin. Soon enough he arose, his head twisted like the flower of a plant. He killed two fellow adventurers before finally being put down. However, moments after death the corpse released a cloud of pollen, catching all but one adventurer. They all fell comatose like the first victim and the lone adventurer who remained awake rushed home.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Listen to the man and dispatch a hunting party.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ignore his pleas, it's probably a practical joke.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Burn the entire forest to the ground.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<br>
<b>Boltavia</b><br>
<br>
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	</div><br>
<i><b>Map 2 Event<br>
</b></i><br>
<b><i>A large tremor shakes the land, felling trees and destroying some buildings. Everyone has their own theories as to the cause but the strength and ferocity grew the closer to the epicenter. Just south of the Giants Spine, a large tower has grown from the ground, its meaning and purpose appearing almost as sinister as the growing clouds above it.</i><br>
<br>
<u>Tribes of Daeva</u></b><br>
<br>
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	</div><br>
A strange man has arrived to pay tribute to your leader. Dressed in ragged clothes, their face scarred from years of torture, he offers a small black box, etched with a variety of golden patterns over its surface.<br>
<br>
"I hear you are a great leader and one deserving of great power. This puzzle box is a key to a place holding a great prize for those who are willing to take up it's challenge."<br>
<br>
The man soon disappeared after offering the gift, leaving you to ponder it's worth.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to solve the puzzle box and see what happens (your leader cannot take part in any actions/movements this turn)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Destroy the puzzle box.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Attempt to draw whatever power you can from the box.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<b><u>The Valora Pod</u></b><br>
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	</div><br>
A man sitting eating with his family told the story of coming across a strange egg in the nearby forest, from which a spider-like creature emerged. He only remembers waking up on the floor with the spider next to him dead. As the meal continues he complains of chest pains that quickly amplify until his chest erupts in a fountain of gore. A small creature rushes from the sound and into the forest.<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Search for more eggs.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Burn the nearby forest.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Do nothing.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<b><u>The Flesh Prophets</u></b><br>
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	</div><br>
A man arrives to see your leader who promises you a total of three wishes.<br>
<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Listen to the man and make wishes.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Send the man away.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Have the man executed for heresy.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<b><u>The Aros Tribe</u></b><br>
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	</div><br>
A human that seems to have flames erupting around him arrives at the outskirts of the city and shouts so that all may hear him.<br>
<br>
“I know that the Goblin Tribe has fled to your village. My Master wishes to consume them as he has done the remainder of their tribes. If you do not give them up, I will have the PLEASURE of warming you up for him.”<br>
<br>
As he speaks, two Fire Elementals emerge from behind him.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Give the Goblins up to Save the Village​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Fire Mage​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Ask for an Extension on your answer(?)​</div></li>
</ol><div style="text-align: center"><br>
<b><u>Mystics of The Calm</u></b><br>
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	</div><br>
To the great concern of your population, the burial sites of your dead have been dug up leaving nothing but empty holes. Few graves remain untouched but rumors abound of glowing lights flickering in the night, some claiming them to resemble eyes.<br>
<br>
Footsteps were found to lead to a nearby cave…<br>
<br>
BREAK POINT:<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Block the cave or its entrance to bury whatever is within.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Lay a trap at the cave entrance the following night.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Enter the cave.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<br>
<b><u>Tendua Tribe</u></b><br>
<br>
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	</div><br>
<br>
"Where is my son?!" <br>
<br>
"My daughter, she's missing!"<br>
<br>
At first the calls were few but in the last few days they have crescendoed into a mass cry of despair. The children of your home have started disappearing in great numbers with no apparent reason why. Travelers come and go but there is no correlation between any new arrivals and the sudden disappearances.<br>
<br>
<br>
BREAK POINT:<br>
<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Round up all non-natives and interrogate them.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Set up a trap, using a family's children as bait, without their knowledge.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Investigate.​</div></li>
</ol><div style="text-align: center"><br>
<br>
<b><u>The Nowhere Herd</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="pwiHy-kRjh6uHUpDXQ7_EyhJA9aqLlArIFHkFntEJROtCkaWiQUX-wFD_b_sq-VMr8hZvYelkc6thYhIs_Pdck3iG8YGyWJb1jukZfd9xBav65Mr9dWVEYNn9FZo9S2dWGc0lp4X0CT3hMC9fi45LxU" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FpwiHy-kRjh6uHUpDXQ7_EyhJA9aqLlArIFHkFntEJROtCkaWiQUX-wFD_b_sq-VMr8hZvYelkc6thYhIs_Pdck3iG8YGyWJb1jukZfd9xBav65Mr9dWVEYNn9FZo9S2dWGc0lp4X0CT3hMC9fi45LxU&amp;hash=117938c37363b14ec6cd36ce52d7f0eb" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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A small Army of Snow Men seemed to appear out of a blizzard. One of their members approached, branches up in a sign of peace(?)<br>
<br>
“We are called The Blizzen, living snow people and we have heard many tales of your ways of the Ice and Snow. We wish to join your people if you will have us.”<br>
<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Accept the Blizzen into the Herd​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Refuse the Blizzen​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight the Blizzen​</div></li>
</ol><div style="text-align: center"><br>
<b><u>The Brothers of Odin</u></b><br>
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In the Nearby Plains, Two ICE GIANTS are battling it out, causing massive destruction to the lands in what is surely a duel of epic proportions. If they keep this up, however, their destruction might directly affect your lands and villages.<br>
<br>
BREAK POINT:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Fight Both​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Fight one of them​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Somehow redirect them so that their fighting heads towards land not your own​</div></li>
</ol></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Tu'er Shen the Rabbit God</h5>
			

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					<div class="bbWrapper"><span style="color: rgb(250, 197, 28)"><span style="font-size: 26px"><b><u><span class="post-heading post-heading-"><span style="font-family: 'Bad Script';">The Golden Order</span></span></u></b></span></span><br>
<div style="text-align: center"><br>
<span style="font-family: 'Bad Script';">A Hero Reborn</span><br>
<br>
<a href="https://www.rpnation.com/attachments/1693085737788-png.1110766/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047896-9a0de87094c14e1afb3fef48ec7e1a13.jpg" class="bbImage " style="" alt="1693085737788.png" title="1693085737788.png" width="138" height="100" loading="lazy"></a>​</div><br>
From the realm of the afterlife a soul feels tugged and hears the familiar voice that brought her comfort and joy. From the afterlife a soul is plucked, pulled across realms and planes back to the continent of Astoria. "return to us Tula, Champion of the Ogun game, mother of Zulu, and...my most favored." Tikal Smiled down at the human form that appeared before her and watched as Tula examined herself. "Goddess?" She greeted with uncertainty and disbelief.<br>
<br>
"Mother?" Zulu stepped forward from Tikal's side and echoed her mother's confusion and surprise. By the grace of the Goddess Tula had been reincarnated as a human, given a second chance at all things.<br>
<br>
<a href="https://www.rpnation.com/attachments/1691271817971-png.1106677/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1043/1043807-07037af99a0d19a6bbc592e220f98e1b.jpg" class="bbImage bbImageAligned--left" style="" alt="1691271817971.png" title="1691271817971.png" width="147" height="100" loading="lazy"></a>Change was on the horizon for the Ogun region and the nations who called it home as alliances forged by The Golden Order saw the spread of technology and the sharing of resources strengthen of Tikal's neighbors. The jungle welcomed outsiders for the first time in a century to come and set up homes beneath the canopy. Beastmen, Humans, Dawi Izgil, and the mighty Goliaths were all cohabitating under green banner of the jungle's foliage. The Amazons taught the the ways of the jungle, helping them all assimilate to the new lifestyle. No one could deny the fun and excitement of it all. The Jungle of Tikal was abuzz with new life and the tlachtli were worked day in and day out as celebrations gave way to competitions of strength and skill between the new residents.<br>
<br>
<b><a href="https://www.rpnation.com/attachments/1691272298696-png.1106681/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1043/1043811-ac90cae14907fbb8cf37813ec92178d4.jpg" class="bbImage bbImageAligned--left" style="" alt="1691272298696.png" title="1691272298696.png" width="100" height="150" loading="lazy"></a></b>Finally she felt as though she was making progress on the path towards the golden age. Not only her own people, but her much beloved neighbors were benefitting from  cooperating with one another and coming together. Even the great Dawi King who had his reservations was willing to put his suspicions aside.<br>
<br>
However all was not perfect in their little corner of the continent. The Iron Keep threatened the peace that she'd been working so hard to establish and maintain. With a heavy sigh the Goddess turned away from the games and merriment that happened at the base of her tower. And looked to the Southeast, where her eyes settled upon the Iron Keep in the distance.<br>
<br>
"Will you march on the Iron Keep, Goddess?" The talking skull of Delilah inquired as Tikal laid her hand on the telescope. "They are not an easily beaten foe. " She added.<br>
<br>
"If I am to secure peace and defend my new allies, then yes. The Iron Keep disturb a plan a century in the making with their unwarranted aggression. Actions like that must be punished lest we invite chaos into the land." She took hold of the telescope and turned it towards the Sky City.<br>
<br>
"Too easily could any of us become like that distant rock.." Tikal said with venom on her tongue. "And I've claimed the Misty Canyon so I must protect it and those who live there from the Iron Keep's barbarism."<br>
<br>
While she thought of war and the power needed to win, Tikal was reminded of the temples built in the neighboring lands by her priestesses. The last one would be going up soon and then they could direct their efforts elsewhere.<br>
<br>
"I am glad to be able to continue to aide you in these trying times then, Goddess." Tula's familiar tones entered the room before she did and She knelt down when she did. Her new body did not ache like her previous one, but she would have taken all the woes of old age if it meant she could be her to protect and serve. "I feel I will never be able to repay you, My Lady, for reincarnating me and giving me a second chance to be at your side. A second chance...to be with my daughter." Tula rose to her feet with tears in her eyes, but she didn't dare let them fall.<br>
<br>
Your dedication and loyalty to our cause is just the ingredient we need to ensure our success. But for now find Zulu and spend as much time with her as possible." Tikal smiled down at the familiar woman, who despite not having the face she once did, still managed to be the same person and carry the same air about her.<br>
<br>
<div style="text-align: center">Actions:<br>
Construct Temple of Tikal in Caerleon -<br>
The Amazons of Caerleon build a Temple of Tikal grander than any previous iterations in the homeland of The Penitent.<br>
(Use Advanced Architecture, Copper and Bronze, and Carpentry)<br>
<br>
Upgrade Tower of Stars -<br>
The Golden Order endeavors to give the tower a grand redesign by increasing the height of the structure and its ability to chart the stars. Plus a facelift.<br>
(Use Advanced Architecture, Gold, Astronomy, Carpentry, and Mathematics)<br>
<br>
Free Actions:<br>
Zulu moves to Skypiercer<br>
Priestess Jura remains in Caerlorn<br>
Priestess Hira remains in Moonhold<br>
<br>
Breakpoint:<br>
Explore the ruins​</div></div>
				
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					<div class="bbWrapper">Pain jolted from the tip of Tula’s finger and up through her arm as the raw-hide ball smashed into it.<br>
<br>
Instinctively, she pulled her hand away, momentarily overwhelmed by the sudden pain as the ball bounced off her finger and began to fall to the soggy ground.<br>
<br>
“Tula! Catch it!”<br>
<br>
Ciko’s desperate cry ripped her back to reality and to the game at hand. Her attention snapped to the ball, which had nearly completed its fall back to the earth.<br>
<br>
Heart leaping to her throat, she dove forward, pain already forgotten.<br>
<br>
The ground absorbed her impact with a wet squelch as she landed elbows first, hands outstretched, ball just barely caught.<br>
<br>
But she had no time to celebrate as the wet patter of feet sinking and ripping out of the mud was growing louder by the moment.<br>
<br>
She looked upwards towards the noise, face covered in speckles of black grime, to see Gagasi and Dube sprinting towards her.<br>
<br>
Scrambling to her feet as the duo gained ground, she took 3 leaps backwards as far as her short legs could take her, gaining as much distance as the game would allow. She whipped her head frantically about looking for Ciko, but the charging duo blocked him from view.<br>
<br>
“Tula! I’m open! By the Man-Eaters!”<br>
<br>
Tula’s head snapped to her right to see Sigle frantically waving his arms, standing wide open before a dense patch of tall reeds that stood as a wall that marked the line behind the safety of their camp and the wilderness..<br>
<br>
Knowing she had just moments before the pair closed in and blocked the fifth and final pass, Tula dropped the ball and kicked it mid-fall towards Sigle with all her might. It rocketed through the air, flying high over his head as he jumped in vain to snatch it as it flew into the dense patch of reeds.<br>
<br>
“Noo! Tula!” Dube whined, ending her sprint just feet before Tula. “That was our last ball!”.<br>
<br>
Besides her, Gagasi stopped and threw himself to the ground in defeat. “Fikile said he wouldn’t make us another.” He began in a high pitched whine as he shoved his head into his hands.<br>
<br>
“He said we’d have to make our own but I don’t know how to.” Gagasi moaned as he began to sniffle. “Mine never come out round like his.” He used his finger to draw a lopsided circle in the mud for effect.<br>
<br>
“I-I’m sorry”. Tula could feel her face flush red with heat. She looked at the accusatory faces of her friends and began to back away as tears threatened.<br>
“Why don’t we just go get it?” The statement shattered the mounting tension and all eyes turned towards Ciko, who had begun walking towards the reeds.<br>
<br>
Gagasi’s head shot up, tears being replaced by terror. <br>
<br>
“Ciko, you can’t!” He cried, immediately standing and running after him. “The Hunters said there’s Man-Eaters in there. The Elders told us we can’t play in there.” Gagasi grabbed onto the older boy's shoulder, trying to pull him from his course, but Ciko easily shook the younger Daeva off as he took the final steps towards the brush.<br>
<br>
“Ciko…” Sigle’s voice trailed off as he strode past her, crossing the last few feet before stopping to stand just one step before the tall line of dense reeds poking up from the edge of the field, where muddy grass turned to the shallow stagnant water of the bog.<br>
<br>
Gagasi stepped back, eyeing the mixed weeds with anxious suspicion while Sigle stood silently, rubbing the seed that sat in a pouch tied around her neck between her thumb and pointer. Instinctively, Gagasi reached up and did the same.<br>
“Ciko! Ciko, I’ll- I’ll go tell!”. What was meant to be a harrowing threat came out a garbled whimper.<br>
“G-get away from it!”. Gagasi bent down, grabbing a small stick off the ground and threw it at Ciko, who ignored both the boy's stammering and his assault.<br>
<br>
Near total panic, the young Daevite turned and began to run towards their camp just a short sprint away, but was suddenly tackled to the ground and pinned by Ciko.<br>
Gagasi opened his mouth to scream but the older boy’s had clamped down upon it before he could utter a syllable. Gagasi glanced to his right, towards the tree under which sat Elder Rumaski, and thrashed desperately in his direction.<br>
<br>
As Gagasi struggled, head thrashing from side to side, screaming all the while into Ciko’s hand, the elder boy watched for any sign of movement from the old man set to watch them. Rumaski was often the one picked to watch the children while they played close to the tribe's encampment, only in the areas the Hunter’s had already checked and cleared. The old man was too battered by time to do much more than sit and, more often than not, sleep. The older man did not stir, even when Gagasi’s mouth slipped from its muzzle for a moment to let out a stifled scream. The slow and rhythmic rise and fall of his stomach was only punctuated by the occasional snort and shake of the sleeping Rumaski. .<br>
<br>
Suddenly, pain erupted from Ciko’s palm as the younger boy suddenly bit into it. Cursing, he used his other hand to smack Gagasi on the head until he let go, not daring to remove the sacrificial gag.<br>
<br>
“Do you want to keep playing the game?” He hissed into Gagasi’s ear, whose resistance had stopped as he reeled from the blow.<br>
<br>
Shaking from silent, muffled cries, the younger boy nodded.<br>
<br>
“Then we need a ball, right?”<br>
<br>
Another nod.<br>
<br>
“Then we need to go get it.”<br>
<br>
Gagasi began to squirm and shout again, but was shushed back to silence by Ciko.<br>
<br>
“You don’t have to come. I’ll go by myself and bring it back so we can play again.”<br>
<br>
He pinched the younger boys neck, leaving a white mark in the boys dark skin.<br>
<br>
“I’m going to let you go. If you shout or tell Rumanski I won’t let you play with us anymore.”<br>
<br>
Slowly, Ciko uncupped his hand from Gagasi’s mouth. When the boy didn’t immediately shout, Ciko got off of him and stood up, walking back towards the reeds while keeping one eye on Gagasi and the other on Rumanski.<br>
<br>
Gagasi picked himself up halfway to sitting, tears freely rolling down his face, but keeping silent.<br>
<br>
Ciko looked at rest with a look that got across that the treat applied to them as well, before turning and pushing his way into the reeds.<br>
<br>
“Wait!” Tula ran forward towards Ciko, who barely glanced back as his feet splashed into the water of the bog.<br>
<br>
“I’m… I’m coming with you.” Tula nervously clutched at the small hide pouch hung around her neck by a thread. “Y-you can’t go alone. The Hunters always go in pairs.”<br>
<br>
Ciko only nodded and then stepped fully into the bog, disappearing behind a curtain of tall grass.<br>
<br>
Tula caught the mix of reeds that shook in CIko’s wake, feeling the sharp edges of their triangular blades on her palm as she stood, foot hovering just above the water’s surface. Turning to look at the camp, it was no more than a few shouts away. The hide-covered tee-pees were arranged in neat rows and she could just barely make out the images and shapes painted on them in charcoal. She couldn’t see her own family's shelter, but she could see that of Ciko’s. His mother stood outside it, streaking black marks across the hide as she finished the decorations. Just past her, in the center of the row of tee-pees, various older children and others worked to finish setting up their latest camp, starting cooking fires while the hunters sharpened spears in preparation.<br>
<br>
She briefly considered turning back and running to the camp, to Ciko’s mother, but kept her course. Hunters would be sent out, and the entire village would know. Fikile would chastise her for carelessly losing their last ball and her father would scold her for letting the other children play near the Man-Eaters. “The Rajmata’s daughter must take on the role” he would say. It was easier to fetch the ball and return to the game.<br>
<br>
Tucking the pouch that contained her seed beneath her tunic, she stepped into the bog.<br>
<br>
***<br>
<br>
As the reeds closed behind her, Tula seemed to have crossed a threshold between worlds. The wall of grass seemed just as impenetrable from this side as it had before entering, blocking all sight of her friends and the camp behind them. Even sound seemed to struggle to weave its way through the stalks, which blocked the hustle and bustle of the camp and plunged the wilderness on the other side into deafening silence. Only the sounds of her bare feet sloshing through the shallow water and the rustle of Ciko ahead of her broke the calm. <br>
<br>
Wet slime pushed its way between her toes with each step and she pushed through croppings of reeds to catch up with Ciko who pushed on ahead without pause. The bog beyond the reeds was a patchwork of clumps of grasses and bushes and the occasional tree that seemed to break the flooded landscape into a maze of corridors. Fog clung to the water’s surface, casting Ciko in a dark light.<br>
<br>
“Ciko, let me lead. I saw where the ball went.” Finally caught up to the eldest boy, Tula made to squeeze her way in front of him but was stop by his extended arm.<br>
<br>
“No, I saw where it went, I can lead us there.” He used his arm to shove her behind him as he continued to make his way through the bog.<br>
<br>
“The Hunters have already cleared this place anyways, it’s safe, look.” He pointed to a nearby patch of brush, where trunks ranging from as thin as a finger to as thick as an arm poked up from the water, stopping short at roughly cut ends. Before them lay the trampled remains of Man-Eaters, large plants with bulbous heads that formed into a mouth with spines as big as fingers for teeth.<br>
<br>
Tula bent down to examine the man eaters, some of which seemed big enough to swallow a small child whole, and saw them covered in slashes and punctures. One’s mouth hung open, seeming to form a sadistic, toothy grin. Reaching into it, she grabbed onto one of it’s thorny and yanked, ripping it from the rotting flesh. She placed it within the drawstring of her plants, securing the “knife” in place.<br>
<br>
They continued through the bog, the water growing slowly deeper. Cut trunks emerged from the water line around them, but the leaves and bulbs of the felled Man-Eaters were increasingly submerged beneath the murky waters.<br>
<br>
Tula could feel small vines wrap around her feet and ankles as she walked, grasping at her with just enough strength to make her movements jerky as she ripped from their grip with each step. Just ahead, she could see Ciko doing the same, feet kicking out forcefully with every step.<br>
<br>
“Maybe we should turn back, ask a Hunter to fetch the ball for us.” Tula suggested as her foot became stuck, momentary panic rising before she managed to rip her foot from the grasp of the Man-Eater.<br>
<br>
“No, it’s fine. Sometimes they miss the baby ones, they can’t hurt you anyways. Plus the parts beneath their water always last a few days after their cut.” Ciko brushed away her suggestion, and pushed his way through a strand of stalks.<br>
<br>
Just as he did so, a shape lunged out from the brush. An open, bulbous head of a Man-Eater with a vertical mouth running across it, oval shaped head split in two, teeth reaching for Ciko.<br>
<br>
Surprised, Ciko fell backwards just as the dog-sized head snapped shut inches from his head and he landed with a splash in the dark water, showering Tula. She reeled back, the dirty water stinging her eyes.<br>
<br>
Through the burning, she tried to force her eyes open as she rubbed the dirt and algae from them, searching for Ciko beneath the ripples. The area where he fell was still for just a moment before erupting into a chaos of thrashing limbs as Ciko emerged from the water feet first, a tendril as thick as her arm wrapped around one of his legs, dragging him through the water and into the reeds.<br>
<br>
Eyes still stinging Tula fumbled with the thorn at her side, trembling hands pulling it from beneath her belt and dropping it into the black water in the same instant. She knelt, hands in the water, searching the muddy bottom for the thorn as Ciko was dragged into the reeds, kicking and grabbing at the reeds.<br>
<br>
He gripped onto a bundle of woody weeds, halting his advance. He strained, grunting with effort as he tried to pill himself from the Man-Eater’s grip, the dark skin of his knuckles turning pale with strain. With a lurch, the reeds snapped, sending him back into the water.<br>
<br>
Thorn lost to the bog, Tula grabbed the first hard thing she could find- a broken femur of some beast and charged forward into the reeds just as Ciko disappeared within them.<br>
Shoving them aside, she entered into a small clearing with the bog. In the center was Ciko dangling above the water, both feet now wrapped by a series of brown tendrils that were slowly inching their way up his body. The vines emanate from the creature at it’s center, a Man-Eater shaped like a small bush with a ring of leaf-filled branches arrayed around a bulbous head at their center.<br>
<br>
Ciko was pulled into the mass of branches and the mouth shot forward to engulf his head. But Ciko was quick. He had a branch he had snapped off in his struggled in one hand and he shoved it into the mouth of the Man-Eater.<br>
<br>
It bit down hard on the branch, but it held firm, keeping the mouth from closing and impaling his head.<br>
<br>
While it struggled to crush the stick, Ciko reached into his trousers and pulled out an obsidian blade bound to a bone handle. He used it to slash at the fleshy vines, which peeled away from his legs as the plant let out a high pitched screech. It dropped him and he landed at it’s base.<br>
<br>
Not wasting a moment, he stood up, soaked but with a look of determination. He lashed out with the knife at the struggling Man-Eater, cutting at it’s stalk.<br>
<br>
It shrieked and flailed at him with its damaged tentacles. The small boy rolled to the side, out of the way and then lunged forward again, driving his knife deep into the stalk that connected the head to its body. He grabbed onto the hilt with both hands and ripped the knife through the stalk with all his might.<br>
<br>
The tentacles thrashed and then suddenly went limp as the head peeled away from it’s severed throat and fell off to the side, only attached by a small leafy thread.<br>
<br>
“Ciko! Are you ok?” Tula dropped the shattered bone and ran over to the elder boy as he picked himself up out of the water, an oversized grin spreading across his face.<br>
“Did you see that?!” He pumped the knife into the air triumphantly. “At first, I thought I was screwed, but then I remember what my brother had taught me about fighting Man-Eaters.”<br>
<br>
He sliced the air with his knife dramatically. “You gotta cut off their head, and then they can’t eat anymore so they give up.” He finished his flourish by stabbing the severed trunk of the Man-Eater.<br>
<br>
“The stick in it’s mouth though? I came up with that.” He bragged, picking up the stick that now floated around the base in the felled Man-Eater. “Just wait until I tell Kafle, he said if I proved myself, I could start the trials early. Venture to the Tomb next year and get my first plant the year after.”<br>
<br>
Ciko pounded his chest and let out a war cry, imitating the boisterous celebrations of the Hunters after a successful hunt as he danced around the fallen plant.<br>
<br>
It was hard not to be drawn into the moment, as Ciko pranced victoriously around the Man-Eater, kicking and splashing the limp vines. Tula joined in the celebrations, the pair taking turns renacting the battle, one grabbing the vines and pretending to try and snag the other while they slashed at it with the knife.<br>
<br>
The enemy defeated, the pair strode out from the clearing confidently, stick and knife at Ciko’s side, as they continued their search for the ball. The bog seemed to have taken on a different feeling as the waters continued to grow deeper. It seemed brighter, the fog cleared and the water clear.<br>
<br>
One Man-Eater under their belt, the pair didn’t flinch when small tendrils lashed out from nearby reeds, slicing them away. They stopped and laughed and Ciko even brazenly chased after them into the reeds, dispatching the infant Man-Eaters.<br>
<br>
Slowly, the sight of cut trunks just sticking out from the water line became less common as the water grew deeper. Small tendrils pulled harder at their feet, at one time they wrapped so tightly around Tula’s foot she was anchored in place until Ciko sliced her free.<br>
<br>
But these small challenges didn’t phase them. Ciko boasted that he probably had more kills under his belt than most hunters and that when he got back, he would demand to start the trials early.<br>
<br>
They trudged on until the maze of reed-crowded passageways opened up into a large clearing in the bog.<br>
<br>
“Ciko, the ball!” Tula pointed towards the center of the clearing, where the hide ball gently bobbed up and down at the base of the largest Man-Eater the pair had ever seen.<br>
<br>
It stood at the height of a small tree, set atop a thick trunk at the top of which sat a head large enough to swallow one of them whole. Emerging from the base of its mottled green bulb were thick tendrils that hung lazily down, floating on the waters surface.<br>
<br>
Looking down at their feet, they could just barely make out a web of thin tendrils spread across the muddy bottom of the bog; a network of feelers for the sleeping Man-Eater.<br>
<br>
Unfazed, Ciko strode forward towards the ball.<br>
<br>
“Wait…” Tula grabbed onto Ciko’s arm, who paused and looked back at her with confusion.<br>
<br>
“What?” He chuckled and tried to rip his arm from her grip. Finding it iron-tight, he sighed. “I have my stick, remember?.” He wiggled it in front of her face mockingly. It was about half his height and two fingers thick, but looked no more than a twig compared to the Man-Eater.<br>
<br>
“That one’s too big Ciko”. She tugged on his arm.<br>
<br>
“Let’s turn back, as the Hunter’s to get it for us. Or maybe we can get Fikile to-“<br>
<br>
“No!” With a sudden, ferocious yank he ripped his arm from Tula’s grasp, almost sending her falling forward.<br>
<br>
“We can’t tell anyone, we’ll get in trouble.” Red began to color Ciko’s face as he shouted.<br>
<br>
“If they find out I was in here and got scared, they’ll never let me do my rites early.”<br>
<br>
He slammed his stick down against the water in frustration, dangerously close to the feelers.<br>
<br>
“But what about all the man-eaters we killed?” Tula countered, eyeing the man-eater.<br>
<br>
“They were babies! Anyone can do that.” Ciko stomped the ground, resolve filling him.<br>
<br>
“This will be the real deal. Sneaking past it to grab the ball. They’ll have to let me start the rites then, it’d be… it’d be wrong if they didn’t! All the elders would agree.” Tula could see the expectant triumph in Ciko’s eyes as he spoke and knew there was no stopping him.<br>
<br>
“B-be careful.”<br>
<br>
Ciko ignored her and began to pick his way through the minefield of tendrils towards the raw-hide hall, carefully, slowly placing each foot down in the water.<br>
<br>
It was a slow process, as the water grew deeper the closer he came to his goal. The feelers grew thicker as he went, packing together tighter and tighter. At times he could only stand just on the tips of his toes, hairs widths away from feelers on all sides. Other times they were so dense he had to double back and pick a new route.<br>
<br>
Tula watched from the sidelines with a sense of unease. One though that lessened as Ciko expertly picked his way through the network of mines until finally reaching his goal.<br>
<br>
Now at the ball, he triumphantly shot a smirking glance towards Tula as he picked up the ball.<br>
<br>
“Ohh no, it’s awake!” He shouted mockingly, waving his arms in mock terror at the sleeping giant.<br>
<br>
“Knock it off!” She shouted back, half laughing.<br>
<br>
Ciko laughed in return, and then turned to the Man-Eater, raising his stick.<br>
<br>
“Ciko… don’t”<br>
<br>
The boy grinned mischievously and slashed his stick through the air, stopping its momentum just before it hit the trunk of the plant.<br>
<br>
“Ciko, I’m serious, don’t.” The laugh was gone from her voice.<br>
<br>
Ciko only grinned wider as he pretended to beat the Man-Eater, each swing getting closer and closer as he grew more and more brazen.<br>
<br>
“CIKO!” Tula shouted as loud as she could, anxiety boiling over.<br>
<br>
The sudden shout startled Ciko as he was mid swing. Momentarily taken aback, the stick slammed into the trunk of the Man-Eater with a thick THUMP.<br>
<br>
Ciko and Tula both froze as the thump rang out.<br>
<br>
Ciko’s face dropped as both eyes turned<br>
Towards the slumbering vines, his grin gone and cocky demeanor stripped away.<br>
<br>
There was total, utter silence for a few moments as they both waited. Slowly though, after both realized they had been holding their breath, the world began to move again.<br>
<br>
Smirk returned, Ciko scooped the ball up under his arm and stepped forward. He opened his mouth to shout a mocking quip but the words were suddenly ripped out from him as he was lifted into the air by a thick vine wrapped around his waist.<br>
<br>
The dormant Man-Eater erupted into sudden life, limp vines now rigid and hovering in air above the bog, gently swaying in an invisible wind as Ciko was pulled up and towards its head.<br>
<br>
In moments the plant was dangling him above it’s waiting jaws, which opened wide enough to swallow him whole. Ciko didn’t even have time to draw his knife before he was dropped head first into its maw.<br>
<br>
Tula watched in awe-struck horror as Ciko’s upper half disappeared into the vertical mouth, which closed down around his waist.<br>
<br>
But rather than snap him in half, the jaws jolted to a stop, the tips of the needle-like teeth just piercing their way into his flesh. Ciko’s lower half dangled out the beasts mouth as within the maw he placed his stick between it’s jaws, forcing them open as he had before.<br>
<br>
Tula could see his hand reach out of the mouth, grasp the knife at his waist, before there was a loud SNAP and the mouth finished it’s motion, closing shut around Ciko’s waist, the lower half of which fell to the murky waters with a thick slosh.<br>
<br>
All Tula could hear was her heart pounding in her head as she found herself tearing through the bog on legs that she did not register moving. The sounds of water splashing and reeds snapping seemed distant even as she could see her legs kick the water and her arms bat away the clumps of brush. The journey that had seemed to take an hour lasted mere moments before she broke through the threshold separating the bog from the village.<br>
<br>
On the other side she saw the tear-stricken face of Gagasi standing beside the hunched figure of Rumanski, who wore a face crossed by worry. He knelt down, grabbing her shoulder with both arms. She could see his mouth moving, but all she could hear was a low droning sound as he seemed to speak in slow motion. Rumanksi repeated the sounds, shaking her gently at first and then vigorously until Tula felt as if her head threatened to snap from its place.<br>
<br>
Rumanski said something to Gagasi, who turned and ran to the village as Rumanski continued to speak. Slowly, the words seemed to morph and the pounding in her head lessened, turning into a ringing that grew into a crescendo of itnensity until suddenly bursting.<br>
<br>
“Tula, where is Ciko” His voice was slow, deliberate, but marred by a subtle quiver.<br>
<br>
“He-he-” She felt light headed, her vision unfocused.<br>
<br>
“Tula, where is CIko” Rumanski repeated carefully, gently grabbing her chin to focus her eyes on his.<br>
<br>
“The-the ball.” Her words caught in the lump in her throat. “There was-was a Man-Eater”.<br>
<br>
Rumanski grimaced, looking downwards as a group of Hunters, vines splayed out from their forearms like serrated whip, sprinter towards them.<br>
<br>
“A man-eater in the bog, I thin-” Rumanski was cut off by Hunters, who sprinted into the bog.<br>
<br>
***<br>
<br>
Two dozen hunters entered that clearing. It only took a quarter of them to slay the Man-Eater, severing its stalk after carefully cutting its limbs. The rest were there to help search for Ciko’s seed so that he could be buried. They searched that clearing for days, digging in the mud around the Man-Eater and out the brush and tendrils to see if it had gotten caught in there. Some forced me to take them through the path I took to get to that clearing, searching as we went, just in case Ciko had lost his Soul-Seed along the way. A few even searched downstream of the clearing for a hawk’s flight, but none ever found anything.<br>
<br>
After a week, most had given up. A few continued, if only because of his mom’s constant pleading. Eventually, even these gave up, leaving Ciko’s mom to search the bog alone with his father for weeks until our tribe packed up and moved on. Every time we would return to that spot, she would be out there every day, searching for Ciko, convinced his seed had sprouted somewhere out there. Eventually, we stopped coming to that spot, and changed our path so Ciko’s mother could move on.<br>
<br>
Father wasn’t there that day. He was at Able’s Tomb, as usual. But when he heard, he came to see us. The first few days, he didn’t really talk to me. Which was alright, cause I didn’t really want to talk to him anyways. We would sit there, by the cooking fire, alone, and just look at each other. He would open his mouth to say something, utter a few words maybe, but then trail off.<br>
<br>
Eventually, I made the first move. I told him everything. Me kicking the stupid ball, Gagasi begging him not to go, his triumph over the small Man-Eater, and his stupid stick. He listened, not saying anything. When I was finished, he mulled it over for an uncomfortably long silence, before telling me that it was dangerous and foolish to go into the Man-Eater grove. That I should have considered the risks versus the rewards of my actions before taking them. That when I am the Rajmata, everything I do has to be judged against the lives that could be lost. That this was a lesson.<br>
<br>
That was it, just a few sentences, and then nothing. He didn’t ask if I was ok, only gave me a quick hug and then went back along his way.<br>
<br>
***<br>
<br>
BREAK POINT:<br>
3. SLUUURRRRP the magic and power from it. Fuck Hell Raiser. <br>
<br>
Army moves back to THE BOG<br>
<br>
Action: Army then explores THE TOWER!<br>
<br>
Action: RITE OF PASSAGE - For many generations, the youth of the Daeva must prove their worth, their mettle, their strength and abilities in order to transition to adulthood, bear the burden of responsibility and live as a DAEVA. In the past, this meant venturing out on ones own and surviving away from the tribe, venturing to THE GREED OF CAIN where THE RAJMATA would bless them and send them back along their way with their first SEED OF LIFE implanted beneath their forearm.<br>
<br>
But times change. Surviving the bog does not pose the threat it once did, it does not prepare the young for the world that is to come. It does not teach them the skills that will saeguard Assemites against the Cainnites. Already Laketown has fallen under the saw of a SPIRIT, a creation of SETH.<br>
<br>
To prepare their people for the dangers to come, all youth must prove their worth by spending TWO YEARS amongst the BANDITS and SLAVERS, raiding and pillaging the Cainnites, taking slaves and sharpening their blades with Cainnites bones. They will return as warriors, strengthened while their enemy is weakened. (Hoping to increase the martial level/power of my melee units! Maybe strengthen the cute little bandits a bit too :3 lets fuck shit up!)</div>
				
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<span style="font-size: 26px">Lux Aeterna</span><br>
<span style="font-size: 18px">[<a href="https://www.youtube.com/watch?v=4H_s_ODWS-Q" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4H_s_ODWS-Q&amp;hash=17663f8f74dc9607697dabe40d61c0a9" rel="nofollow ugc noopener">Post Theme</a>] - [Turn 5]</span>​</div>
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</div><span class="post-sub-heading post-sub-heading-">Doomed to Die, Destined for Else</span><br>
[Time: Pre-turn 1] - [World of Kern] - [Outside City of Redam, Redfall Republic]<br>
<br>
Running, pants of breath, broken arm; nothing had been bright for a while. If ever in memory. Despair, the littering of bodies, rotting blood; a dense fog made vision limited. Only twenty feet in any direction could be seen. A winter chill rolling down the spine as one lone man ran and ran. Where was he going? Slip and slap of water as the mud beneath his feet crashed. His legs covered in scratches, welts, and dried blood. A torn and ragged pair of jeans tried their best to shield them from elements. But, running this long with little rest would enact its toll. Legs stumbling, buckling under the pressure. He stumbled to the door, bonking his head on it. Looking around, he found the knob to the door and busted it down with his foot. Was it the panic? Stupidity? Raw confidence? With this man, any guess was good. He runs inside. Glancing over his shoulder, the fog covered what he hoped he would learn. Not even their glowing eyes could pierce it. But, a soft gargle and a just audible moan told him all that he needed to know. They were here and not too far behind.<br>
<br>
"Gods damn it. I...I need some sleep damn it." He leaned up against the wall, panting... his eyes desperately trying to close. His left arm slung against his chest. He pushed forward, scrambling through the lobby into the store room multiple rooms down. Throwing down bookcases and shelves to obstruct the hallway. Passing many doors, he comes to the supply room of the structure. Plastered across the wall, the words "Installation 38". The wires, pipes, and stores of bullets covered the room first. As if some desperate scavenger sprayed its contents everywhere. To be fair, the if is almost certain. The man throws down more shelves and pushes some boxes after locking the door, as best as his one arm could manage. He pants and checks the room. Flashlight in hand, he scanned the shelves. MRE's, blankets, and water; there was a lot here. He paused as he saw it. Suspicious. How did so much go untouched? Then again, the installation looked relatively untouched entirely. Eerie. How was that possible?<br>
<br>
A deep sigh, and he collapsed to the floor. He pulled a blanket over himself and another under his head. Was it the best decision? No. His eyes stayed wide for just a moment as he listened. Moans, grumbles, and shuffles move all around him. Idle sounds. They lost him as what his ears could hear. And that was all that he needed. He closed his eyes and took a deep breath. Away into sleep. Away into dreams.<br>
<br>
Pray they do not turn into nightmares. In this case, they won't. They already are.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
[Time: Present Day, 28 AC (After Chalice)] - [Lakeside]<br>
<br>
It was on the outskirts of town, within the starhelm wall. Clanking of tools, astral words, and overall grumbles filled the air as a Disaaran worked away over a medium-sized structure. A runed rock hovered in the center of a covered assembly. Multiple connections of periwinkle energy flowed from it to runes around the sides and vice versa. A web of carefully created energies to mimic various effects without the need of conscious intervention. Was a marvel of an idea. It was the dead of night, with the structure itself illuminating the space. Multiple dirt pillars supported webs of fire. A faint shimmer of a bubble echoed around the structure. Warming and the wind calmed in its influence. But neither was needed on warm, summer night. Next to a lone tree amidst the plains, the Disaaran worked away until a set of footsteps approached from behind.<br>
<br>
"Hard at work still Morael?"<br>
<br>
"Yes, the only time I can concentrate is when the noise sleeps." Morael's voice gruff and coarse. Not of dehydration, mostly of his mood.<br>
<br>
"Take a break, talk with me. Its about Trey."<br>
<br>
Morael sighed and climbed down the structure. Once he landed on the ground, he wandered over to the tree and sat down, "Uncle, you know my opinion. Not a positive one. I could care less about him and his tendencies. He would not be in our care if it wasn't for you."<br>
<br>
Ivan sat beside Morael, scratching his chin and thin shroud of facial hair pondering what to say, "Morael, you really need to get out more. Be social. I understand that you are busy. So am I. It sounds like you distrust Trey because he's social and active. He has never meant any harm with his pranks. And they are pretty hilarious at times. Its clear you need to loosen up and relax."<br>
<br>
Morael grumbled, "Clearly he needs to calm down and act like an adult. No one goes around scaring people as a bear. We've had to help the elders who had befoulments of illness because of that. He makes messes, he says terrible things that don't need to be said."<br>
<br>
Ivan stretched his arms, "What did he say?" His eyes focused on Morael, but the slight furrow showed a hint of distaste. Ivan glanced down at Morael's bag, full of writings and bindings of books. Many of them written in extensively. Notes and musings that would be used for generations to come. A place to store Morael's notes would be good. Maybe in the Study, a library could be made.<br>
<br>
Morael coughed with a hint of annoyance, "The bitches follow the butter because they hope it buttercreams." Morael grumbles, "Only HE could say that. Only He could think of that."<br>
<br>
Ivan raised an eyebrow, "To be fair, he has a point."<br>
<br>
Morael twitched, "Are you kidding me? Ivan. He doesn't look good for you. He speaks his mind. He's a risk to leaking information or insulting someone."<br>
<br>
"And what is wrong with honesty? But, I get it. We can't have him risking information or relations. But, how we do this is work with him to ensure that won't happen. Let me do that. He listens to me. Alone. And this time, don't stalk us with invisibility like last time. I'd like to have private conversations with him." Ivan stared at Morael.<br>
<br>
Morael glared back, "No. I don't trust him with you. He's possessing a large fox. Clear enough threat to you. I rather you have someone with you."<br>
<br>
Just in view, a small mouse looked on the pair and Ivan noticed as Morael spoke. It acted strange. Why be out of night with all the predators out? It was a day mouse, usually collecting seeds from the local trees that would wait to drop the seeds at large amounts. Then, it hit Ivan. Inari can shapeshift. That wasn't a mouse. That was Trey. Watching right now. Seeing how this would go. Ivan growled, "Why? I get that you care about me. But, that is for me to decide. If I wish to speak to Trey alone, I will speak to him alone. He is my brother, your uncle. He never asked for this, and I want him to feel loved and welcome with so much going on for him. His memories gone. But, he knows this isn't his world. His nightmares of his life. Of how it and his world ended. He has a lot on his mind. Please, give him some slack."<br>
<br>
Rolling his eyes, Morael facepalmed, "My job Ivan is to manage affairs and advise you. That is what Colekas set me out to do. And that is the role of the Medium. I handle the clan so that you can do your destiny. Be the Lord, be the Avatar, attune yourself. You trust too easily. You make friends too quickly. You see the best in people, overshadowing the bad. I have to be the voice of reason when you fail to see the problem in front of you. Trey is that problem. He came with you from the sea. We have no idea where he came from. Sure, Miriam told you what he is, but she spoke nothing of his intentions. Only what we have is his word. And with his mouth and his actions, I can't trust that. I'd get rid of him to be safe."<br>
<br>
Ivan boiled but he took a deep breath. Before he could speak, the mouse transformed into its true form, an inari. With a sniffle, Trey spoke, "I just wanted to be loved." And he ran swiftly back towards Lakeside.<br>
<br>
"Trey, wait!" Ivan called out to him. Trey sprinted faster. Ivan jumped to his feet, "Morael. Your drama is far worse than his pranks."<br>
<br>
"Sure... Maybe he'll actually run off." Morael yawned, stood up and climbed back onto the structure. A belfry it would be called.<br>
<br>
"This must be what Eric meant with hard to deal with family."<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
[Time: Pre-turn 1] - [World of Kern] - [Outside City of Redam, Redfall Republic]<br>
<br>
Our survivor, Trey, awoke from his sleep. Moans, screeches, scratching; the sounds filled the air from all around. There was no where to go, no where to hide. The store room was vast, but the shelves were designed to prevent anyone from comfortably using them to hide. Not like it take the Iysayil long to sniff him out. Hiding from world eaters of death never lasts long. With his broken arm, jammed gun, and lack of armor, resistance looked bleak. He stood to his feet slowly. His body shivering and shaking. Tired but less tired. He began scouring the shelves for anything that could help. He managed to find a pistol, more of a handcannon. But, it would do. A good amount of shots but only 3 shots could be inside. Problematic with the hordes Trey would face. A faint mist entered the room but he paid it no mind. He continued to scavenge, finding some grenades and a flashbang. At least what we would consider their "WW2" counterparts.<br>
<br>
The moans, the screeches stopped. Eerie silence. Why? Trey glanced over his shoulder. There was nothing there. Then as he gazed through the stacks and shelves of supplies, a sickly humanoid shape appeared. Sickly in shape and thickness. Something that even to Trey's eyes was not organic. Or really matter. Iysayil. One of the horde's masters had arrived in the supply room. Splatters of Unlight appeared and marked its arrival. The graying of the world, then a sudden burst of depixelization marked a haze. A Rendam Air Corps uniform on the top. The name Spinners brazen on its right chest with various runes underneath signifying awards.<br>
<br>
Coughing under his breath, Trey sobbed immediately on the sight, "What have they done to you Max?" On cue, the white eyes of the Iysayil gazed in his direction. Neither Max's arms, legs, or eyes remained. Just the head and torso. And they were 'corroded' by the Iysayil. It took long strides, almost hopping step to step. Its feet leaving audible slices in its wake. The floor unchanged as it moved. Trey skittered away, keeping his eyes on 'Max'. Not hard given the depixelated haze around the creature. Trey focused his mind, let a flood of periwinkle embers form above his head, rolling onto his arms. Then, a collage of sounds entered the room. Footsteps, talking, and banging on the shelves. They looked metal, so an approximate sound would be easy to make. The creature looked around at the sounds and crouched, sending out tendrils of energy to probe the surroundings. Trey sighed and snuck through the shelves searched for something useful. Claymores! That would work. Maybe the creature would fall for them. As he rummaged, the Iysayil looked in his direction. It approached the door of the supply room and sliced its claws through the barricades. Door open, the dead fumbled through the doorway and began to fan out. Mostly in Trey's direction. Trey crouched as he collected the explosives. A damage in the floor clipped his feet and he flopped on his face. The loud thud and soft moan from Trey pinpointed his location and the dead began to crowd around him. A wall of them. The supply room L-shaped, the long portion of the L had no where to go outside into the loving arms of the dead. Fish in a barrel.<br>
<br>
Trey hobbled to the back and began setting down claymores. Tunnel vision, a buzz of electrical equipment, and the moans of the dead made him blind. Horrifically blind. Only with a slicing sound did Trey turn around. Too late. The claws snagged his neck and held him off the floor. The creature extending its legs to support lifting Trey off the ground. With a broken arm and his other restrained, he was helpless. The face of the creature approached and multiple tendrils encircled Trey's head.<br>
<br>
Vision blurring, body enfeebled, hearing lost; the creature dropped him onto the ground. Skin greying, eyes darkening, and hair fraying; only the moans of the damned signaled the end. Tears streaming down his face as the glowing eyed monsters hovered around him. All looking down. A swift bite to Trey's neck and a swift death, in a pool of his own blood. Looking at the face of his best friend. Or what was left of it.<br>
<br>


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</div><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><span class="post-sub-heading post-sub-heading-">To Hide Amidst Friends</span><br>
[Time: Pre-turn 1, Shortly After Trey's Death] - [Core of the Astral Sea] - [<a href="https://www.youtube.com/watch?v=tJh5sqSvI84" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DtJh5sqSvI84&amp;hash=d51f470b5d8dab42e01cb455d4736754" rel="nofollow ugc noopener">Section Theme</a>]<br>
<br>
In the swirls of color and shadow of the core, a warm house laid in the 'empty' expanse. It looked like a large log cabin hotel fixed in space and time. Yet, on the inside, the interior could not be any more different. White, pure, and techy; there were murals and complex architecture between various rooms. Everything seemed alien and foreign to our modern eye. Various diamond cut outs, orbs of light fluttering around, and various folds of space concealed more of its functionality. Yet, there were little people. As if designed for occupants that have yet to exist. A young woman with starlight white hair and lime eyes shuffles through the spaces until she holds up her hand and a grand shift in reality revealed a small room. A small slab autopsy bed, various screens with runes behind them. She sat down on the fluffy chair with a sketchpad in arm, pens in pocket, and headphones on her ears. She laid on the chair and flipped the sketchbook open, flipping through countless pages of drawings (impossibly too many) while the shift in reality reverses. The room opens again to a colorful river ravine with periwinkle trees and dancing golden lights twinkling like the Northern Lights.<br>
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</div></div>She stopped at a drawing of Trey dying in a pool of his blood. Yet as she investigated and added details to the drawing. Trey's body disappeared and in a yelp, Trey slammed into the river of the core. Swimming in the tides of creation, Trey flailed as he adjusted to his surroundings. A dark cloud appears beside the woman. And a black-haired woman holding a plushie raccoon in her arms stood beside her. While the white-haired woman wore a large hoodie, that a man would wear, the black-haired wore a dress belonging in the 1960's. They both look at Trey in shock, wonder, and glee.<br>
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</div></div>"Did you plan that Titania?" The black-haired murmured as she hugged her plushie. The air whiffed with the smell of candy canes.<br>
<br>
"No, I did not. Of all the lives Ivan is to have or had, this one was the last I expected would become an Elacyn. But, it is a welcome surprise. A cocky prankster may be the best companion he could need. At least once he starts to be himself again."<br>
<br>
The black-haired woman giggled, "What's his name?"<br>
<br>
"Trey Michael Solfren, Juliette. Just died, his world now consumed by the Iysayil. Let us see how his form responded to that." Titania sketched on a fresh page, Trey standing before them. Dry, as the river is not truly water. He looked up at them, readying his fists in case of a fight. Titania laughed and drew a bubble around him and encased he was. A soft ring alarm appeared before her, "Oh of course, Joi is trying to get in again. Doesn't he know better?"<br>
<br>
Trey blurted out, "Who the hell are you people?"<br>
<br>
Juliette yawned, fanning her hand, "Later darling." Titania gave a glare, "Sir." Titania sighed, phasing out. A distance scream could be heard before a burst of energy scattered across the expanse. Juliette shook her head, "Took you long enough to deal with that arrogant god. Did he learn anything?"<br>
<br>
"No. He learned nothing."<br>
<br>
"Then the plan continues. Would you like to see my new weapon designs? I do say. Test subject 37,561 did particularly well with this Uhkyn minigun. The inhibiting effect on those captured demons were a third better than expected. I think its from the bullet accelerator runing mechanism that does the cake."<br>
<br>
Titania sat down in her fluffy chair. A screen with recordings, spreadsheets, and an AI assistant appeared to her. With a swipe of her hand, a comprehensive analysis of Trey appeared. Various biometrics, genetic reports, and more supernatural elements appeared; she read them, pondered, then looked at Trey, "A portion of the Iysayil's power still remains inside of you. How curious. A valuable opportunity for study."<br>
<br>
Trey growled, "I'm no damn lab rat. Where the hell am I? Why are you doing this!" He banged on the bubble to utter uselessness. His arm healed. His body looked fine. Clean, healthy, like all of his wounds on his world were gone in an instance. Or that they never happened.<br>
<br>
"I am sorry Trey. I know you have many questions. But, they cannot be answered now. Sleep now. You will awaken when he needs you. I am sure once the convergence begins I will add you back in first so that you may help him where I cannot. Until then, rest. You have suffered enough." Trey fell unconscious, flopping like a fish. The bubble came down and Trey floated with a trail of saliva waterfalling from his mouth. Titania epeed out a soft chuckle. "He is hilarious. Ivan will love him. No one would be better for him than a jokester with energy."<br>
<br>
"Especially for that old vet." Juliette yawned. She stretched her arms and brushed the raccoon's hair, "So, what are going to do with him?"<br>
<br>
"Stasis, wait until the convergence, then release him to help Ivan. An Elacyn as himself will be invaluable."<br>
<br>
"No different than an Anbrexi."<br>
<br>
Titania shook her head as Trey disappeared into a blanket of stars, "Elacyn are to squares as Anbrexi to rectangles. Similar but not the same. Anbrexi arrive from the clones and paradoxes that arise from astral phenonium and gain full independence. Elacyn, through sheer force of will, become a new life, a new 'soul', and a separate entity all together with an incredible bond. Anbrexi never achieve that. Only independence. Like standard androids across the multiverse a false slimily of sentience. Elacyn are new life, built derivative of another. Trey the extreme of all cases as the Elacyn of an avatar."<br>
<br>
"The light has replicated itself?"<br>
<br>
"More that Ivan now has a twin brother. Trey's relationship with the Aether will need to be studied. Unprecedented. But, I see he has wings now. An astral angel. A useful quality. Not many of those."<br>
<br>
"Try not to babble too much. He not have a soul or something?" Juliette sat down beside her sister, gazing at the screen.<br>
<br>
"Technically yes, something else. A hallmark of an Elacyn. Functions similar to a soul. But, naturally, it is not. Apples to oranges. I'll need some time to ponder it and understand it."<br>
<br>
"Well, you do that. I'll go back to what I need to do. You have a new cycle to prepare for. Where is Ivan going this time?"<br>
<br>
"In a remote reality on the opposite edge of the multiverse. A world called Uionboi. An old world with incredible technology. I think something is important there. Not my idea."<br>
<br>
"Trust in him. Not all of him knows what is going on. But, some of him does. The important parts."<br>
<br>
Titania nodded, returning to her sketchbook and drawing a spaceship. A hospital starship. Her sight granting her an idea of where Ivan would be born next.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
[Time: Present Day, 28 AC (After Chalice)] - [Lakeside] - [<a href="https://www.youtube.com/watch?v=lDujqg6yQFQ" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DlDujqg6yQFQ&amp;hash=95d1c0f9da18f6d3fa544e1f0e26b2ae" rel="nofollow ugc noopener">Section Theme</a>]<br>
<br>
Ivan jogged through the streets, looking through the alleys and using his mind to detect his large fox companion. In whatever form he happened to be in. Would it be easy to find him? No. Did Ivan care no? Long ago, he did the same thing. Alexei searched and searched. He never gave up. And Ivan wouldn't either. Deep in Ivan's heart, its what a brother does. So, he searched. A commotion was coming over the town concerning the disappearances of the dead. Cyra already began to gather the townsfolk to gather information. Ivan held a queasy feeling like a stone. Bodies missing? Ivan stopped, found an empty alley and summoned Miriam.<br>
<br>
"May these words bring you peace, Ivan."<br>
<br>
'Miriam, I am sure you notice the missing bodies from the graveyards. Could he be connected to it? Could Trey be causing it?'<br>
<br>
'The mote of the Iysayil's power within him cannot follow him into a possession. It would stay inside of his body. If his body is here, the mote would be there without anything to control it. Possible. Yes. His body was stuck in the Sea as I remember it.'<br>
<br>
'It could have passed through. And be causing a ruckus... with his nightmares, that would make sense. They have become intense.'<br>
<br>
'Yes. The Iysayil are powerful. Even a mote can do many things. If his body has passed through and is causing issues, you will have to care with dealing with. As if you kill his body...'<br>
<br>
'We lose him.'<br>
<br>
Miriam nodded. 'You will lose him. You will have to help him gain control of his body again. Take Trey into the cave. All a theory as I have heard it Ivan. From what I understand from the complex processes within him and yourself. You must be prepared for it to be much different. If you endeavor to venture the cave, efforts to ensure the safety of Lakeside should be done. The cave could be a ruse.'<br>
<br>
'Let's not make the same mistake. I trust him Miriam.'<br>
<br>
'And that trust is not misplaced. He is loyal to you. You standing beside him has only ensured that. This may be a time to prove himself. Take caution as always. And trust yourself Ivan. You give yourself little.'<br>
<br>
'Thank you Miriam. I'll speak with Morael on how to handle this problem.'<br>
</div></li><li class="bbTabContent" id="tab_1736445498" style="display: none;"><br>
<ul>
<li data-xf-list-type="ul">Construct Structure: The Academy of the Mountain; Location: Lakeside Materials: [Stone, Wood] Relevant Effects: [Non-combat Bonus (All rolls): +3] Leader Strength: [Faithful Enlightenment] Keywords: [Awakened, Inventor.] Tech: [Construction, Wheel, Cuneiform] Related Spells: [Mold Earth, Telekinesis, Stone Shape, Major Image, Borrowed Knowledge]<ul>
<li data-xf-list-type="ul">With the bandits, slavers, and demons looming, preparations should be made. Many have been made such as the Starhelm wall. But, a wall is only so effective without a garrison to man it. Thankfully, the Mystics have garnered a sizable amount of recruits and volunteers. A place for them to train and become stronger would be beneficial. Improve constitution, strength, and cohesion. Allow recruits and others to study and grow their understanding of martial principals. It would be a building in three parts. The biggest, center portion would have an indoor training ground where Morael would install training dummies, various traps to train escaping or outwiting them, and finally his adventurous addition, an illusion-powered battlefield using spells such as Major Image and other illusion spells to allow attendees to practice against various foes including the Thespian demon. At least, what is known and what Morael would likely guess based on Ivan's descriptions and memories. An option Morael confidently believes will be one of the more popular options.</li>
<li data-xf-list-type="ul">As an offshoot from the training room, to the left, a medium sized library would be made with leather bound fur books, on top of stone shelves, containing the wisdom and advice of those who came before. Some written by them, but mostly from their students who faithfully recorded them. A place where knowledge could be stored so that future students could be receive their teachings. To the right, an equipment room where various training supplies would be stored for ease of access.</li>
</ul></li>
<li data-xf-list-type="ul">Construct Structure: Heat-Field Belfries; Location: The Study + Lakeside. (Lakeside first if only one.) Materials: [Stone, Wood, 1 Unit of Pearls] Relevant Effects: [Non-combat Bonus (All rolls): +3] Leader Keywords: [Awakened, Inventor] Tech: [Construction &amp; Cuneiform] Related Spells: [Fire Shield, Widogast's Web of Fire, Immolation, Control Winds] Spell Effectiveness Buffs [Pyrokinesis - Holy Tribesmen]<ul>
<li data-xf-list-type="ul">Heat. Flame. The famous of which, among the Mystics, is Ivan's periwinkle flame. Or Astral Flame. Using their powers to generate heat to manage the ice and snow, colder weather was always manageable. However, it was always an individual solution. For the young who have yet to learn and for the Lakesiders, it still left them vulnerable. And the heat could help considerably with With the looming great storm also on Morael's mind, he decided to finally enact his father's work. Saigon originally designed a stone to project heat. But, Morael was no simple Disaraan. That would just not do. Morael had to go big or go home. Well, he was already there... you get the point. And that is where he started. He decided to first begin with a belfry design with a runed stone suspend in the center with rope. Naturally, a belfry design to incorporate Lakeside religious practices with standard Mystic musings. Various runes around the side to accent the astral design. This positioning of runes would allow some exchange of energy, allowing the astral energies to mingle and take form without the need of sentient guidance. This would allow the heat to made from the energies.</li>
<li data-xf-list-type="ul">After completing the heating system, it would need to be dispersed. That was one area Morael had many ideas for. Through carefully application of spells, he could alter them and apply these altered versions to the outside of the belfries. There would be three Morael would attempt. First, inspired by Fire Shield, the belfry would project a Mystic heat field out and provide a wind break to mitigate the effect of the elements. Then, inspired by Widogast's Web of Fire, Morael began to make strands of fire to spread out from the belfry, attaching to other stone structures and onto stakes in the ground, adding additional heat while lighting up a large area. Finally, the stakes that the webs would connect to in the ground, using an altered version of Immolation, allowing some heat to be pushed into the ground. Most stakes would be used to heat soil to assist with agricultural pursuits.</li>
</ul></li>
<li data-xf-list-type="ul"><div style="text-align: left">Movement: N/A​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Breakpoint: Option 3: Enter the Cave.​</div></li>
</ul></li><li class="bbTabContent" id="tab_1736445499" style="display: none;"><br>
Total Army Numbers: 135<br>
<br>
Holy Tribesmen- 40. Higaaran who can wield Telekinesis and Pyrokinesis. Magic 3.<br>
<br>
Disaaran Bow Launchers- 10. Disaarans who wield large two-person longbows.<br>
<br>
Trash Pandas- 50. Disaarans wielding light Bone Clubs and Stone Daggers. They wear light Bone Armor.<br>
<br>
Lakeside Spellmaster- 3. They wield a Thick Oak Staff with a Sapphire tip and Light Wooden Armor draped with a Blue Cloak. Magic 3.<br>
<br>
Lakeside Soldier- 10. They wield Stone Tipped Spears and wear Heavy Stone Armor. CAPABLE OF ADVANCED TACTICS.<br>
<br>
Reijkhold Defenders- 10. They wield Light Stone Axes and Heavy Wooden Shields with Light Wooden Armor. When in battle with Holy Tribesman or other Mystics that can use magic, gain a +1 Defense and Armor.<br>
<br>
Slingers- 12. Humans of Lakeside who wield Heavy Slings and wear light wooden armor.<br></li><li class="bbTabContent" id="tab_1736445500" style="display: none;"><br>
Tech: Wood, Stone, Pigments, wheels, Construction [Basic Brick/Timber, can build walls], Boats, Cuneiform, Spirits, and Irrigation.<br>
<br>
Clan Races: Higaaran (Sentient Capybara), Disaaran (Sentient Raccoons), Soverigian (Lakeside Humans).<br>
<br>
Study Resources: Wood, Stone, Leather, Furs, Fruits, Berries.<br>
Unavailable Resources: Furs, leathers, and pigments until turn 6 (2 turn duration).<br>
Special Resource Inventory: 1 Unit of Pearls<br>
<br>
Population: 55 (12 Disaaran / 12 Higaaran / 31 Soverigian )<br>
Population Gain: 1d10 Disaaran &amp; Higaaran / 1d10+5 Soverigian<br>
Available: 50 // 5 Population stationed in Reijkhold as healers.<br></li><li class="bbTabContent" id="tab_1736445501" style="display: none;"><br>
<b>Metal Ingot</b> - Mithril.<br>
<br>
<b>Map</b> - Points to a solitary Well on the northern most part of the continent, a crude text writes, "Its here. Its in there. Its watching us. Its always watching us. What is it waiting for? I can hear it calling to me.. It wants me to go in. It wants me.. Please. Don't come. Stay away. Stay far away. It wants us. It wants all of us. It won't let us go. Oh, gods, what have we done?"<br>
<br>
Cyra feels an icy hand wrapped around her heart the longer she looks at the image of the well on the map. She can almost hear something whispering in the back of her mind to come to it. Come to me. But there is another feeling, a primal terror that is slowly creeping up on her. There is something in that Well, she knows for certain. She doesn't know how, or why, but she knows.. And she knows there is no hope for those that enter.<br>
<br>
<b>Broken Sword</b> - This is a Ghost Blade. When carried by someone with magic, a ghostly blade will emerge that takes on the primal tendency of their user. This blade ignores all armor and applies bonus damage. For example, if wielded by Cyra, the blade will be a brilliant white and cause Radiant damage. If used by a psionic, it will be purple and cause Force damage.<br>
<br>
<b>Black Orb</b> - Orb of Trancendence. This Orb can be touched by one person to grant D3 Rerolls. The Orb needs to 'recharge', so it can be used once a scene. Target c annot gain more rerolls until the current rerolls have been used.<br>
<br>
<b>Good Luck Charm</b> - Prevents a single critical fail effect. Then it shatters<br>
<br>
<b>Chalice of Clear Waters</b> - The Chalice will fill with Astral Sands, it takes a turn to charge [so one use a scene], but when it is charged it may be used a number of ways: Drunk, Splashed onto something, or someone, Used to Fuel/Tap into the astral sea, You may even think of other strange ways to use the sands that may be possible [although subject to review in that moment]. When used, roll a d1000 to see what happens.<br></li><li class="bbTabContent" id="tab_1736445502" style="display: none;"><br>
Saint Cyra - Branded<br>
Martial 0/Magic 3<br>
<a href="https://www.rpnation.com/attachments/1693166981620-png.1110943/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048073-1c78e08361ba2582ef3e6d0276afa2e6.jpg" class="bbImage " style="" alt="1693166981620.png" title="1693166981620.png" width="100" height="142" loading="lazy"></a><br>
Sister of Faith - Any spells from the Cleric list are empowered.<br>
<br>
Prayers of the Astral Sea - When in trouble, Cyra can pray.. Roll a d1000 and something good or bad will happen. This can turn the tide or seal your fate. Be careful when using this.<br>
<br>
Astral Touched - Cyra's body hasn't been quite the same since the astral sea touched her.. Sometimes, almost at random, time is reversed on her body and wounds or age is removed. This is not consistent enough for her to be considered 'immortal', but it does give her a form of regeneration and the chance to ignore a death blow.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Ivan<br>
Martial 2/Magic 4 (+1 bonus) [Psionic]<br>
Eternal - Cycle<br>
Every generational cycle, Ivan 'dies' and is reborn. When he is reborn, you may elect to keep one of his previous abilities, he will then gain 2 new ones. If you keep none, he will gain 3 new ones.<br>
<br>
Oracle of Miriam [Constant ability, regardless of what you pick to keep, this one will always remain so long as the Oracle exist].<br>
Ivan may beseech the Oracle for aid. Often, the Oracle will offer hints or useful information, but this isn't always guaranteed as the Oracle may be unavaible at times. when things are truly dire, Ivan can beseech her for aid.<br>
<br>
The Lord, Returned<br>
Humans of Lakeside [The town or from your human population pool/soldiers] are Dauntless [Immune to fear, treat Terror as Fear] so long as they share the battlefield with Ivan. As he inspires them, they get a +1 to their attacks and any checks they must make.<br>
<br>
Fated Ones<br>
When fighting, side by side, with Eric, Ivan may reroll any missed hits. In addition, Ivan may freely pass off hits that would normally hit him to Eric who is better suited for taking a punch. Like most pairings, they may sacrifice all their actions to do a single combination attack but beware, if one of them falls, the other will recieve large debuffs. Fated to meet again or not, losing your loved one for an era is painful.<br>
<br>
Tapping the Past<br>
Ivan can tap into a different past life to, temporarily, gain their power. Once per event, he can swap around his martial/magic mix to whatever he wants. At any time, during the event, you can 'end' this effect to go back to your normal state. It automatically reverts at the end of the scene/event.<br>
<br>
[So you could swap to all Martial or all Magic, or a combination of whatever, if you wish]<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Jorgen, son of Yarik<br>
Martial 2/Magic 5 [Psionic]<br>
<a href="https://www.rpnation.com/attachments/1693167070500-png.1110944/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048074-27bd2c6aaf2aad7b7cf7837bf4e45d78.jpg" class="bbImage " style="" alt="1693167070500.png" title="1693167070500.png" width="100" height="151" loading="lazy"></a><br>
Pyrokinesis, Telekinesis<br>
<br>
1 Armor, 1 Defense<br>
<br>
Colekas managed to heal the infection Gunnar had, it was a simple thing to do. Gunnar has gotten too far in age to really repay this, so Yarik, First Son of Gunnar, has offered his services in his place... This feels different, as you are not getting just Yarik, you are getting his bloodline. Every time the 'age' passes [so turn 5, 9, etc], tag me. Your old champion will die and I will give you a new champion that will be their son or daughter.<br>
<br>
Psionic<br>
Jorgen is one of the few human successes the Mystics have had in flurshing Psionic powers in their kind. It is unknown if it is an accident, fate or if the close proximity to them has created this blessing. Jorgen gains all the benefits of Psionic and benefits from any psionic perks, and maluses, of your tribe.<br>
<br>
Mind War<br>
Jorgen can attempt to force an enemy into a 'Mind War' where the two of them will engage in a struggle within the Astral Realm. This will consume all of Jorgen's actions until the Mind War ends, but the foe will still be 'here' and gain maluses to anything they try to do as part of them is stuck fighting Jorgen on another plane. If Jorgen is 'slain' in the physical world, he will be trapped a wandering entity in the Astral Sea.<br>
<br>
Astral Blade<br>
Jorgen can 'create' blades of pure psionic energy. These blades use his Martial to attack, but ignore armor as they attack the souls mind directly.<br>
<br>
The wood gathering village can be beseeched for aid. If you do so, you will gain 20 Woodsmen, they have large stone axes and two throwing wood javelins. These are temporary units and will disappear when no longer needed. If many of them die in a scene or battle, the wood gathering village may disappear completely, unable to recover.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>H'Kip Tynduras, Son of Olbeyin Tynduras<br>
<a href="https://www.rpnation.com/attachments/1693167141503-png.1110946/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048076-b763e7a4cde2bc1f1e8d49f17a709270.jpg" class="bbImage " style="" alt="1693167141503.png" title="1693167141503.png" width="100" height="159" loading="lazy"></a><br>
Martial 1 Magic 3<br>
<br>
Speed to the Max- Will ALWAYS go first in the initiative order<br>
<br>
Magical Reserves- Has a much higher level of Mana than other Champions and can cast for longer<br></li><li class="bbTabContent" id="tab_1736445503" style="display: none;"><br>
Golden Rule- Gain a +1 Order to each region that you control.<br>
<br>
Religious Doctrine- The religion of The Lord will spread from Lakeside to other Regions. If it takes hold, a +1 non combat bonus will be gained in that region.<br>
<br>
Home Is Where The Heart Is- When in Home Territory, gain a +1 to all non combat rolls.<br>
<br>
Freedom Is The Right of All Sentient Beings- Gain a +2 to intimate slavers. And deal +1 damage to them.<br>
<br>
Higaaran Honor- Gives a passive bonus to combat.<br>
<br>
The Calm- If an enemy attempts to disrupt your army, you can re-rally them on a successful d10 roll.<br></li><li class="bbTabContent" id="tab_1736445504" style="display: none;"><br>
<span style="font-size: 22px">The Study Structures:</span><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Granary: <i>With the mystics abilities to produce food, it seemed only natural to construct somewhere to store their food.</i><br>
<br>
GAIN FRUITS AND BERRIES as a commodity. You people are WELL FED and gain a +1 to non combat skill rolls in your HOME TERRITORY<br>
---<br>
Fletcher's Workshop: <i>Peaceful and calm, the Mystics understand that storms come. And they, like the mountain, must not bow to it. Thus, they must continue to develop means to defend themselves. Archery has proven useful, and the arrows can always be thrown telekinetically.<br>
<br>
The Fletcher's workshop allows them to construct bows and arrows made out of wood and at an improved skill. All bow weapons now have a +1 attack bonus</i><br>
---<br>
Meditation Hall (level 2): <i>The Mystics are of knowledge and self-reflection. To these ends, a place to dedicate to the pursuits they enjoy most would only make the most sense. A place for all to learn, of all ages. A place for all to enjoy solitude and look within themselves. [Stone]</i><br>
<br>
All mystics that have psionic magic increase by 1. Holy tribesmen increase magic by 2.<br>
---<br>
Astral Wisp Chamber: <i>A chamber to place summoned Astral wisps into clay birds (as in the shape of the animal) for various purposes such as scouting, carrying messages, or aerial support. Coming in many varieties such as Pigeon, Dove, and Eagle. These wisps will be have astral anchors and animate the clay. [Stone]</i><br>
<br>
The Clay Birds animated by the ASTRAL WISPS allow greater speed of communication through the territory. As well as providing a +1 to scouting and a +1 to initiative in battle.<br>
<span style="font-size: 22px">Lakeside Structures:</span><br>
<span style="font-size: 15px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Lakeside Starhelm Wall: A grand Stone Wall has been constructed around Lakeside, making the place feel that much more secure than ever before. Now it is far easier for guards to inspect people and goods before they reach the market from outside. Mercenary numbers allowed within the city limits armed has been severely limited as a result of the previous battles, allowing this to be done more easily as well. The vast beauty of the wall carvings brings forth many sculptures and artisans from all throughout the region, making the place have a grand cultural boon.<br>
<br>
Gain 1d4 Slingers every turn that the wall remains standing</span><br>
---<br>
<span style="font-size: 15px">Shrine to the Heroes of the Night of Fate: The statues, commemorating the heroes of the Night of Fate brings an improved sense of national pride and welcoming nature of Lakeside to many other kinds of races from all over the continent. Specifically those that belong to the Nowhere Herd, Disaaran and Higaaran.<br>
<br>
Gain a +1 Combat Bonus for the Plains of Plenty.<br>
<br>
Gain 1 Champion from either Human (Lakeside), Human (Reijkhold), Nowhere Herd, Disaaran or Higaaran, each turn. </span><br></li><li class="bbTabContent" id="tab_1736445505" style="display: none;"><br>
Comrade Ivan, The Astral Avatar, The Aeon, The Lord: An awakened with multitudes of past lives who tries to piece together vast experience as he heals from his past traumas, and become who his people need him to be.<br>
<br>
<a href="https://www.rpnation.com/attachments/1691890651523-png.1108099/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1045/1045229-1672dc71919745e23cc612b4424ba6f4.jpg" class="bbImage " style="" alt="1691890651523.png" title="1691890651523.png" width="100" height="143" loading="lazy"></a><br>
<br>
The Oracle of Miriam (Titania): A spirit guide that assists Ivan on his journey as others have before. With a mysterious past, not a lot is known about her. And it is clear almost no one knows who she is. Ivan trusts her, but he doesn't understand why. She lives inside the core of the Astral Sea and her iteration is just a partition. An independent aspect of herself to conceal her and the plans she has made from those who would use her.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693358210523-png.1111349/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048479-caced64e337bee5e98006e523d63ecea.jpg" class="bbImage " style="" alt="1693358210523.png" title="1693358210523.png" width="178" height="100" loading="lazy"></a><br>
<br>
Juliette, Titania's Twin Sister: A mysterious woman that lives in the core of the Astral Sea. She works with her sister on their plans. Raising armies of undead and other dark beings for some unknown purpose. She always has her signature plushie raccoon. She also is rumored to be an enthusiast of exotic weapons.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693358097610-png.1111348/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048478-5c882e513aec0e8b9b7a9176b1b3eaa9.jpg" class="bbImage " style="" alt="1693358097610.png" title="1693358097610.png" width="100" height="152" loading="lazy"></a><br>
<br>
Trey Solfren: (Currently Possessing Inari), Body in Astral Sea, Ivan's Eclayn. One of his past lives that has become independent and a life of its own. When Ivan reconnected with that part of himself, Trey was called to him. As a new part of him, they have a natural trust of each other. Trey's a bit of a prankster and likes to run his mouth.<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-09-01T17:27:41-0400" data-time="1693603661" data-date-string="Sep 1, 2023" data-time-string="5:27 PM" title="Sep 1, 2023 at 5:27 PM" itemprop="dateModified">Sep 1, 2023</time>
			
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					<div class="bbWrapper"><h2><div style="text-align: center">THE GLIMMERHILL GIANTS​</div></h2><br>
Aike plodded through the woods, the blood dripping down her chin as she gently brushed the treetops aside. It was a good day. The sun was shining down, and the meat had been plentiful. She had wandered for some time now. Many suns.<br>
<br>
She heard a bellow from behind her, and her heart sank. Looking back, Crawma was flying through the air, his wiry form seeming to be supported by the stick he uses to carry two large pots of life's blood. She watched the scarecrow approach, impassive, and gave it time to put its thoughts in order.<br>
<br>
"Aike, y'can't just leave, least let us know," the odd grunk said in admonishment. Aike shrugged at him, her catch of the past few days thrown over her shoulders. "Glad you keeping busy, at least," Crawma remarked, "ARMOK bid us strive and rage against our lashes, that they might break across our souls."<br>
<br>
Aike looked around, half paying attention to the new prophet's sermons. <i>It's not as if the bloody god has spoken to you or anything. Just the words of an odd, bloody cyclops.</i> She wandered into the woods a bit further, the blood weaver following quietly, having said his piece. The towering trees and distant cries of pterodactyls made for an idyllic trek. It was easy to be at peace here, with naught but a bumbling priest to bother her.<br>
<br>
As the sun set over the familiar vision of the Tower of the Sun on the horizon, she came to a favorite spot of hers. She gazed over the rocky ridge for a moment at the Tower, nodding her head to acknowledge a fellow figure standing alone. She uprooted a tree for Crawma to take a seat before setting about cleaning her catch for their supper. Crawma, knowing this ritual well, stayed silent, meditating on the words of the divine until the meal was complete, red and steaming from the fire pit dug many years ago.<br>
<br>
Only after the meal was completed, and the leftover bones had been picked over for later use, did he say, "Graetultka has been gone for some days now. Your time may come yet, should the red god return him to the earth."<br>
<br>
Aike glaring at him, straining to hear any sound of the lumbering movements of the giant's de facto leader. After another minute or so, she relaxed a bit, saying carefully, "Naaah good t' shay shuch. He con gak shoon enouh. Ya go' return, he 'ill." Aike found the less she moves her jaw, the better.<br>
<br>
"He's not my god," Crawma replied, he voice barbed as he scanned his other chief's face for any sign of a joke. "ARMOK is god, and he more than just his son.<br>
<br>
"Hnnnn. Eh," Aike eventually responded, laying out her sleeping furs and dozing off, the lonely Tower centered in her mind.<br>
<br>
BREAK POINT (scene):<br>
Graetultka laughs at this puppet, clearly a strange incarnation of his cruel bloody god, who knows nothing of how the giants live and bleed. He will, of course, prove himself the [BLOODY BLOODY] heart of his tribe. He will gladly mar his flesh and give his blood to this weird little puppet demon, for he is the Son of ARMOK.<br>
<br>
Should he die anyways, his head will be brought back to the temple of ARMOK to act as a mouthpiece for his priests (likely via speak with dead and such).<br>
<br>
ACTIONS:<br>
1.) Supposing Graetultka lives, the meteorite landing will be investigated and revered, funnily enough, as a powerful omen and gift from their god. Assuming it's moonstone, they'd probably grind it up and use it to clot and infuse the bloody remains of Graetultka's arms, trying to empower him. (If it's metal, they'll keep it in the Temple of ARMOK until they figure out how metal works.)  (HUGE, CUNNING, BLOODY, Many blood priests (specializing in BLOOD and BONE magic), knowledge of STONE and how it works)<br>
<br>
Supposing Graetultka dies, the giants will use the slops they have to carve the moonstone into a statue of Graetultka in all his glory, and move it to the Temple of ARMOK, as he is the son of god after all. (HUGE, CUNNING, BLOODY, 7 slops (due to the dead Reavers from last turn), knowledge of STONE and how it works, prior creation of glorious TEMPLE OF ARMOK)<br>
<br>
2.) Supposing Graetulka lives, he will try to commune with the demonic corpse in his dreams and antagonize it/trick it into revealing secrets and technology to further his understanding of the strange metal he found in the flying city (obviously for bloody and nefarious ends, if that helps his cause). (The priests and other giants will of course try to figure it out as well through more mundane means). (HUGE, CUNNING, BLOODY, Old World Flamer (heat stuff good), Knowledge of Copper Smithing (a good starting point))<br>
<br>
Supposing Graetultka dies, the giants will still attempt to seek understanding of the metal they found, and how they might work it to create great things, but they will likely not commune with the demon corpse to do so, because that's kinda weird. (HUGE, CUNNING, BLOODY, Old World Flamer (heat stuff good),  Knowledge of Copper Smithing (a good starting point))<br>
<br>
<hr><br>
 
    			<div class="tabsBb" id="tabContainer_1736445498">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445506" data-tab-container-id="tabContainer_1736445498" href="javascript:">Basic Info</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445507" data-tab-container-id="tabContainer_1736445498" href="javascript:">Relics, Leadership and Tech</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445508" data-tab-container-id="tabContainer_1736445498" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445506" style="display: list-item;"><br>
<br>
CURRENT LEADER:<br>
<br>
Name: Graetultka, son of ARMOK<br>
<br>
Martial 4 (5 with items)<br>
<br>
Strength: SON OF ARMOK: improved mage strength<br>
<br>
Weakness: UNSETTLING: disadvantage on diplomacy when a giant in nearby<br>
<br>
Keywords: HUGE, CUNNING, BLOODY<br>
<br>
Equipment:<br>
<i>-Crown of the Lost King (Can be worn as a Pinky Ring- Boosts a character up by 1 Martial. There might be a ghost attached to this.<br>
-Jekoby's Blade- A massive blade that can be used as a dagger by giants. Magical, grants a +1 to rolls I think<br>
-Crown of Thorns- Can summon 1d4 ancestral guardians once per scene or so. <br>
- STRANGE METAL ARMOR: May only be worn by Graetultka. Graetultka may only be damaged on crits, and is weak to lightning damage.</i><br></li><li class="bbTabContent" id="tab_1736445507" style="display: none;"><br>
Relics:<br>
Flamer- A machine that seems capable of making harsh fires at your enemies. Used by the Chief for ceremonies and cooking fires.<br>
Wheel of Wonder: Gain Saurian Population, and Greatultka gains +1 to all rolls and may reroll once per adventure.<br>
<br>
Leadership:<br>
Peaceful Giants- Gain advantage on diplomacy with NPCs<br>
Giant Horde- Improve the birth rates of the Giants<br>
Giant Tactics- The giants had learned tactics from a major battle. During a fight with at least 1 Champion or Leader in it, can make a roll for some sort of advantage in battle.<br>
War Paint- By making Pigments unavailable for a turn, they can give 1 unit type a +1 in battle.<br>
Rage against Magic- Gains an extra +1 attack and Damage against anything magical<br>
One With The Darkness- In addition to Slops, Dark Slops can be created by harnessing inner darkness.<br>
Something in The Water- All units count as 1 size category larger than normal<br>
A Trade of Beasts-  Each of the Giants and the Covenant can train units involving Mammoths or Pterodactyl but the other is unable to train any of that type on the same turn<br>
<br>
POST START TECH:<br>
WOOD<br>
STONE<br>
PIGMENTS<br>
CARPENTRY<br>
CUNEIFORM<br>
COPPER SMITHING<br>
MATHEMATICS<br>
<br>
POST START RESOURCES:<br>
WOOD<br>
STONE<br>
PIGMENTS<br>
HOG MEAT<br>
PINK GLOOP<br>
GIANT DEER MEAT<br>
STRANGE METAL AND WEIRD FURS FROM THE FLYING CITY<br>
<br>
Giant Population: 47 (plus whatever bonus Giant Horde gives *5).<br>
<br>
Human Population: 21 <br>
<br>
Saurian Population: 5<br>
<br></li><li class="bbTabContent" id="tab_1736445508" style="display: none;"><br>
CURRENT ARMY:<br>
Tuskfire Marauders- 20 Tuskfire Marauders wearing Wooden Armor and wielding Large uprooted Trees as weapons. Kinsmen that are strong, tough and loyal<br>
<br>
Wolly Mammoths- 5 Wolly Mammoths that are trained for combat as well as usable as pack animals. Sharp tusks can impale enemies.<br>
<br>
Grungle Grunks- 18 Grungle Grunts which are Half Giant, half something else. They are half the size of normal giants are wield Stone Great Clubs, wearing Medium Wooden Armor<br>
<br>
Slop- 8 Slop which are Mud Elementals that continuously follow the Giants and for some reason listen to their commands<br>
<br>
Dark Slop- 0 Dark Slop, bound from inner darkness<br>
<br>
Living Rocks- 0 Living Rocks. They can roll and speak or be thrown by Giants<br>
<br>
Bandit Warriors - 25<br>
<br>
Bandit Archers - 25<br>
<br>
Bandit Sorcerors - 4, level 1 magic<br>
<br>
Cyclops Ragers- 3 Cyclops Ragers. These Cyclops are even bigger than the Giants. They wield Stone Pillars in combat or throw Large Rocks. They have GREAT RAGE AND LOW PATIENCE.<br>
<br>
Grunkle Blood Weavers- 5 Grunkle Blood Weavers. They carry around large jugs filled with blood and manipulate it to attack their enemies. Have access to level 2 Magic (As celestial warlock).<br>
<br>
Reavers- 8 Reavers. These are humans that follow the bloodlust of Graetultka. They wield Heavy Stone Clubs and wear war paint with no armor. RAGE MAKES THEM STRONG.<br>
<br>
Priests of ARMOK - 2, have access to level 2 magic, specialize in BLOOD and BONE magic (As cleric, but with any other spells dealing in BLOOD and BONE).<br></li></ul>
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-09-08T18:00:42-0400" data-time="1694210442" data-date-string="Sep 8, 2023" data-time-string="6:00 PM" title="Sep 8, 2023 at 6:00 PM" itemprop="dateModified">Sep 8, 2023</time>
			
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 5 - The Penitent</span><div class="bbImageWrapper  js-lbImage" title="Sully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FsbQKDqx%2FSully-bloodborne-cosmic-eldritch-space-horror-tarot-horror-scar-b3b6bddd-7cca-4974-93a5-30f97840f291.png&amp;hash=a44b6d97ea94762ca81646da682b482c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">Orpheus stood watching the construction of the multiple new buildings in the city, the grandest of all being the Divine's Lighthouse. A structure of unparalleled scale and brilliance, it towered far above the giants, even if they were to stand on each other's shoulders. He looked around and saw his people going about their daily lives, each with a purpose to further the cause of The Penitent. Those that weren't assisting the building of the Lighthouse were either training, researching or helping to construct the monstrous wall around the city.<br>
<br>
"It is a shame we need a wall to keep our people protected, but if we must, we will do it correctly," Orpheus said, turning his glance to The Whispering Herald who had recently taken the name Gaius.<br>
<br>
"It would certainly make sense, particularly if the demons are to return. Before then however, I dare say we will have other threats knocking at the door."<br>
<br>
Orpheus sighed, he knew Gaius was right. The continent was too small for the number of personalities on it. He only had trust in one person, the lady who held jod heart, however the rest were unknowns. His recent missive to King Izgil was an attempt to build bridges but one nation was of particular concern, the giants to the north. The previous king had been a reasonably warm and welcoming person compared to the almost feral beast that now led them. He was clearly of the mindset that it was his way or the way of his fist. That made him extremely unpredictable and dangerous.<br>
<br>
"I fear that is true my friend. We must do what we can to bring in a closer alliance, not just with Lady Tikal's people but that of the Moon Dwarves and the Goliath's. This is why I offer support in the retrieval of the meteor. It risks the ire of the giants but for longevity, we will need the southern people."<br>
</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Breakpoint: Hunt for the man during the day - [Discord]<br>
<br>
---<br>
<br>
Movement: Send units to assist the Moonsworn in the retrieval of the meteor if they require assistance. Numbers to be decided on request.<br>
<br>
---<br>
<br>
Action 1: Build The Divine's Lighthouse: A great structure that looms tall in the sky, towering over the entire landscape and all of Caerleon. It is a de facto shrine to The Divine and a link to the great protector. The Lighthouse amplifies the prayers of those who pray to The Divine but more importantly, it acts as a beacon to lost souls in search of meaning in their life. No matter where in the world they are, the Lighthouse allows The Divine to reach out to people in need. People travel great distances to begin their new life in Caerleon and bring with them their own knowledge and skills to further The Penitent's cause to protect life in the world.<br>
<br>
Furthermore, the Lighthouse has a tribute area to the greatest heroes and contributors to The Penitent to inspire the general population to achieve their own feats of greatness. Most will be inducted upon death but in certain situations outsiders may be inducted while living to pay homage. Initial inductees will be Zerrod The Demon Slayer, Alois, Father Perlig and Lady Tikal of The Followers of Izel.<br>
<br>
- Giants: Faster construction with greater development. In addition, high chance of unlocking additional ability/unit gain from construction.<br>
- Wheels: Use wheeled equipment to expedite construction.<br>
- Gemstones: Imbue the gemstones with magic.<br>
- Old World Reading Comprehension: Use the old world language to write books of the knowledge passed on by fallen heroes along with the stories of their accomplishments.<br>
- Advanced Architecture: Better quality construction.<br>
- Basic Demonology: Use to provide a protective aura over the region against demons<br>
<br>
---<br>
<br>
Action 2: Build Fortress Walls and Defences: Build a giant stone wall around the capital. Build tall and thick walls with battlements while also incorporating the watchtowers of the Amazon's. Using the template of the Giants large bows, combine with wheel technology to create moveable ballistae to be placed in the towers and on top of the walls. Equip the bolts with barbed, bronze arrowheads.<br>
<br>
- Giants: Faster construction with greater development. In addition, high chance of unlocking additional ability/unit gain from construction.<br>
- Stone: The only viable option for strong defences.<br>
- Bronze Forging: Improved quality of defences.<br>
- Wheels: Use wheeled equipment to expedite construction and create mobile ballistae.<br>
- Advanced Architecture: Better quality construction.<br>
- Basic Demonology: Use to provide a protective barrier against demonic attacks.<br>
</span><br>
</span>
</fieldset><br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The Nowhere Herd</b></span><br>
<u><b>Turn 5</b></u><br>
<div class="bbImageWrapper  js-lbImage" title="winter-white-skies-cacti-2019.jpg" data-src="/proxy.php?image=https%3A%2F%2Fallthatsinteresting.com%2Fwordpress%2Fwp-content%2Fuploads%2F2019%2F01%2Fwinter-white-skies-cacti-2019.jpg&amp;hash=9e60fe4d405ed7d9634398e30cb8466e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>​</div><br>
The sun is rising over the snow-dusted desert as Path Finder Ublureak climbs up the slippery slope. The only other figure on the hill, the Bone Carver, sits and observes the Nowhere Herd’s daily preparations. Truly ancient in his age, the Bone Carver’s leg had fallen just one migration ago, and the wooden crutch that has assisted him since sits in the snow beside him as he gently pats a worn and thin hand on the other side to encourage Ublureak to take a seat. Ublureak pauses for a moment, gentle breeze catching his cloak and he feels Puck, the iridescent faerie-like dragon, shift his weight on his shoulders so as not to slide off. He’ll get used to his new perch, Ublureak is sure.<br>
<br>
Fanning his cloak out around him, Ublureak sits next to his old friend, and watches as Puck wastes no time in leaping off to trot about and nose around in the snow and soil. The Bone Carver watches him for a few moments, mild amusement clear on his face, before a harsh cough rakes through his body, and he returns his attention to the Herd down below as they load up the mammoths and sleds. Ublureak speaks first, voice weary despite the morning hour, “What’s on your mind, Bone Carver?”<br>
<br>
“I was just about to ask you that very question,” comes the raspy response, a smile tugging at the corner of his mouth. With a shaky hand he gestures out to where the Herd is now gathered, “Not a dull day, is there? How go your star pelts?”<br>
<br>
“Star charts, Bone Carver,” Ublureak corrects him, not for the first time, and, given his health, hopefully not for the last. “And they are fine, still working on the newest. The skies are clear here, almost all the time. Wish we could have snow and clear skies. Ha.”<br>
<br>
The Bone Carver merely nods at his response. They had discussed at length the weather, and the Bone Carver assured him that the storm’s fading was not without clear president. Still, it had the Path Finder somewhat nervous, the harsh weather being otherwise consistent throughout his life. “And the day’s hunt? All is well?”<br>
<br>
“Yes, I think the Lady of the Axe will be heading it. She’s, ah, right there,” Ublureak points down below where the young champion is stashing wooden javelins onto a mammoth, and watches as the Bone Carver’s gaze follows, his expression becoming unreadable. Ublureak lowers his hand and idly pets the frigid dragon head being rammed into his arm as he awaits the Bone Carver’s next words, the old creature obviously thinking something over with due care.<br>
<br>
At last the Bone Carver speaks, “She reminds me much of another, at that age.”<br>
<br>
Ublureak can’t help but bristle slightly, and Puck nips at his hand as his attention falters, “Yes, well, the Lady says that her story was an inspiration to her, like many others. It’s common, after all.”<br>
<br>
The Bone Carver can’t help but grin at Ublureak’s apparent embarrassment, assured as he is in the truth of the old stories, “I did not say that our young champion reminded me of her, rather, I meant of him, the hunter.”<br>
<br>
Ublureak is silent at that, gaze breaking from his people down below to watch and prod the nimble dragon demanding his attention. After some time Puck loses interest and returns to searching the snow for anything of interest, and Ublureak looks up to find that the Bone Carver had been watching him. Sighing, Ublureak asks the question he knows he has been waiting to hear, “What is your wisdom on the Blizzen? They’ll be returning for an answer in a few days time.”<br>
<br>
The Bone Carver leans back gingerly, not bothering to hide his smile at being consulted for this new issue, “It would seem, Path Finder, that a unique opportunity has been offered to the Herd.”<br>
<br>
Ublureak squints for a moment, not entirely following what the Bone Carver means, “As in, interacting with a new peoples?”<br>
<br>
“No, don’t be ridiculous, we do that frequently,” the Bone Carver frowns, waving that train of thought away, “A new opportunity in having a sentient people walk alongside us. Many have offered, but such temperatures and diets would be their death, and thus they had always been turned away. But, here are a people unaware of the gift of the Deep Freeze that still live and need not eat that which we ourselves need. Such an opportunity, of course, is not without its own risks.”<br>
<br>
“Go on, then,” Ublureak prods.<br>
<br>
“By their own admission they seek us out on reputation alone, a reputation that, you may very well know, does not tell of our lives. Our hunts, our failures, our showings of cowardice and deceit. We follow where the Path Finder leads, but the Path Finder is the leader of the Herd, first and foremost, to maintain such a trust. What then happens when the Path Finder is the leader of two peoples? Blizzen and Herd? Who does he turn to save first when the Ice Worms double back on the trail? His people who know of such hardships, for they are their lives? Or the newcomers, who came expecting happiness and good faith, with little else but their own bodies to offer? Perhaps they are excellent hunters, or practitioners of the arcane. But it is not a question of their worth, but of the worth of the one that leads them. A flock is measured by its shepherd, and thus the question is this. Are you a skilled enough shepherd to manage two flocks? Or will one be eaten by the wolves under your watch?”<br>
<br>
Ublureak frowns, suddenly wishing he did not ask the Bone Carver to continue as the ancient sage finishes with, “Such is my wisdom, Path Finder Ublureak.”<br>
<br>
Silence stretches between the two, the answers to the Bone Carver’s questions becoming ever clearer as the sun steadily rises higher into the sky. At last, the Bone Carver grabs for his crutch and hoists himself up to stand. With a nod, he begins his journey down the slope, to the Nowhere Herd, as they await their Path Finder below to begin the day’s trials.<br>
<br>
<div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/bHlxgTTZNEE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/bHlxgTTZNEE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/bHlxgTTZNEE&quot;]"></span></span></span>​</div><br>
<br>
<b>Movement:</b><br>
The Herd travels to THE SCORCHED. The Blizzard finally ceases, giving way to far less violent winter weather. (Bring on the Snowstorm leadership ability has ended, it will recharge turn 7.)<br>
<br>
<b>Actions:<br>
1)</b>  Ublureak, 1 Bone Master, 2 Ancients, the Ruby Mammoth, and The Lady of the Axe journey to <b>Oakdale</b> to speak with the locals and trade their wares. He, as he was taught, casts a spell of Tounges upon himself to communicate with the locals.<br>
<br>
<b>2)</b> The Herd creates two icons of the Deep Freeze, small statues to aid in the ritual that creates the Ancients to grant an easier and deeper connection with the spirit of the Ice. During the ritual one is to be held by the Path Finder and the other is to be held by the Bone Carver. To accomplish this task they apply Stone, Mathematics, Basic Metallurgy, Astronomy, Cuneiform (tales of the Deep Freeze are inscribed along the bases), Macuahuit (idea of them knowing how to use obsidian), 2 Units of Silver, 2 Units of Obsidian, 2 Units of Monster Bones, 2 Units of Mysterious Bones, 2 Units of Dryad Wood, and 2 Units of Werekin Fur (to protect the icons when not in use). (Relevant Keyword: ICE MAGIC, and the Bone Masters will use their BONE MAGIC to assist).<br>
<br>
<b>Diplomacy:</b><br>
For better or worse, Ublureak meets <b>THE FLESH PROPHETS</b>, what shall be gained when these groups meet? He casts a spell of Tounges upon himself to so he may be clearly understood.<br>
<br>
<b>BREAKPOINT:<br>
Option 2:</b> Refuse the Blizzen. They can be allies, but Path Finder Ublureak cannot lead them. Ublureak tells the Blizzen of their ancestral home, The Glacier, far to the north. There they may be safe, and when the day comes that the Herd can welcome them to walk beside them, they can be easily found.</div>
				
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					<div class="bbWrapper"><b><u>GOLIATHS, TURN 5</u><br>
<br>
BREAK POINT</b>:<br>
<ol>
<li data-xf-list-type="ol">Leave the treasure be.</li>
<li data-xf-list-type="ol">Claim everything for your people.</li>
<li data-xf-list-type="ol"><i><b><b><i>Something Else?</i></b></b></i></li>
</ol>The Goliaths refuse to desecrate a grave to a being that was clearly once of great renown and standing. They will, however, study the treasures and contents of the tomb to see if anything can be gleaned of who the being was in life. Once all that can be learned has been learned, the Goliaths will leave it as a memorial and respect the distant dead; if the tomb's occupant appears particularly noteworthy, they may even dedicate a ceremony to respecting this hero of a distant past.<br>
<br>
<br>
<b>Actions:<br>
1)</b> SEARCH FOR COPPER AND THE CASTING OF BRONZE: The Goliaths will search for copper, and if found, they will begin to produce great armaments and armor of Bronze from such copper deposits and the already existing tin deposits they have found, girding themselves in the finest armaments for war against their tin-plated enemies with their great expertise at metallurgy.<br>
<br>
<b>2)</b> KNOW THY ENEMY: Scouts will be sent to investigate the lands around the Iron Keep and learn what they can about the foe; particularly regarding contact with peoples who the Iron Keep may have subjugated in their aggressive expansionism, tried to subjugate, or otherwise. When the Goliaths march to war, they shall not face the Keep unprepared to face the full force of the Keep's armies. <br>
<br>
<b>FREE ACTIONS</b><br>
Speak to the Great Wizard Niktos and ask if he knows anything about the Iron Keep and/or the nearby Great Tomb.<br>
<br>
<b>Movement:</b><br>
Devil's Hand -&gt; Misty Canyon</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(147, 101, 184)"><span style="font-family: 'verdana'"><span style="font-size: 26px">Moonsworn - Turn 5 - New Moon</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/eKtzIxCTJhk/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/eKtzIxCTJhk\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/eKtzIxCTJhk&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">King Izgil stood within his Hall and gave one of his deep and sonorous sighs, like wind passing through a canyon. To be made to lead was not something he had desired, but his people required it of him. He was called to rule by now dead friends, whose memory he would not soil with cowardice. They had all seen it, the Skystone falling northwards towards unknown lands. His army was preparing to march north, for there was no other option. They must try to seize the stone before some other rogue element took it and destroyed it for their own gains like the last one lost. The Moon had gifted this world another piece of itself and he hoped it was his destiny to bring this portion home to Moonhold.<br>
<br>
It was a dire consideration as even now another stone idol seemed intent upon harming the Moonsworn since its unearthing. It was twisting the flesh of the faithful and assaulting their minds with nightmares. This was unacceptable. The answer seemed simple enough though. The stone was resonating a signal. Dwarves understood resonance, for stone could be heard and tuned. It sang if you did it correctly, but also could crumble and crack should you match just the right tone. The Moonsworn and Izgil would resonate the Monolith until it shattered to pieces, its stone to be checked and cleansed as needed should it still hold some sinister property. Only the Moon was allowed to engage with their flesh and frames, to heal and guide it. This Monolith was a device of hubris that would be shattered for the harm it caused.<br>
<br>
Beyond that, missives were going out between Izgil the and Penitent. The brave souls and their curious faith had proven allies again in the seeking of the new Skystone. Already word was sent of the mustering crusade army the Moonsworn would bring to march north throug hthe King's Desert. Preparations and supply lines being set. The Moon Road would be expanded to allow this as the army marched. The Desert portion to be gifted to the Penitent if anything else aside from other future boons for their support.​</div><hr><br>
<div style="text-align: center">Movement: The Moon Crusade marches through the King's Desert, joining with Pentient forces before continuing North in search of the Meteor<br>
<br>
Decision Point: Destroy the Monolith - The Moonsworn will use their knowledge of stone to attempt to resonate and shatter the Monolith. They will also commence cleansing and blessings to ward against its horrible effects, in the hopes of saving their people.<br>
<br>
King Izgil: Utilize his Illusion magics to guard and conceal the Moon Crusade against attack or harassment on their march.<br>
<br>
1: King Izgil command the Moon Road expanded, being constructed by the Moon Crusade as it marches to provide them a stable supply line and means of quick retreat should they secure the Meteor.<br>
<br>
2: Scout the Kings Desert to ease passage of the Moon Crusade or prepare to face resistance.​</div><hr><div style="text-align: center"><span style="color: rgb(147, 101, 184)"><span style="font-size: 26px">Moon Crusade</span></span><br>
King Izgil<br>
Bishop Mork<br>
Bishop Mindy<br>
Copper Golems (3)<br>
Dwarven Crossbowmen (10)<br>
Dwarf Soldiers (5)<br>
Dwarven War Priests (20)<br>
Greenskin Militiamen (20)<br>
Human Moon Paladins (5)<br>
Human Pikers (10)​</div></div>
				
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				Leader
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				<div class="bbImageWrapper  js-lbImage" title="Vokar.png" data-src="/proxy.php?image=https%3A%2F%2Fmedia.discordapp.net%2Fattachments%2F1107698467310162021%2F1107699172246827118%2FVokar.png&amp;hash=a2f549948085853af6b712c57f7574b6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<b>Name: </b><br>
Vetaal<br>
<b>Race:</b><br>
Human (Pygmy)<br>
<b>Age: </b><br>
Generational<br>
<b>Keywords: </b><br>
Mythical, Fiery, Scribe, Giant<br>
<b>Martial:</b><br>
5<br>
<b>Magic:</b><br>
2<br>
<b>Character Strength:</b><br>
Vokar, chief of the Tendua Tribe, made a pact with Bagheeret, the Panther Demon, granting him, and each of his heirs, the strength, speed and senses of Bagheeret's avatar; the Shadow Panther.<br>
<b>Character Weakness:</b><br>
In exchange, Vokar forfeited his soul, and those of his heirs, to Bagheeret, forever tainting his bloodline with demonic energies.<br>

			</dd>	
		
			
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				Leadership
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			<dd class="between  " style="">
				<b>The Way of Stealth:</b> <i>Greater Stealth bonus for all light or no armor wearing units.</i><br>
<b>Panther Demon's Disciples:</b> <i>Gain a Panther Cultist Champion every turn.</i><br>
<b>The Natural World:</b> <i>Gain a bonus to non combat rolls, the lower level of technology they are compared to the rest of the continent.</i><br>

			</dd>	
		
			
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				Army
			</dt>
			<dd class="between  " style="">
				<b>10x Stealth Panthers: </b><i>Stealth Panthers gain a large attack bonus when attacking from Stealth or the shadows.</i><br>
<b>35x Pygmy Fighters:</b><i> Pygmy Fighters wear Heavy Wooden Armor with Poison Tipped Wooden Spears. POISONS LIVING ENEMIES.</i><br>
<b>Pygmy Champion - TuLo</b><br>


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			<div class="bbCodeBlock-content"><b><i>Stats:</i></b><br>
<i>Martial 3 Magic 0<br>
<b>Skill(s):</b> <br>
Hold My Head Up High- Gain a +1 to damage when fighting head on in battle<br>
Make them Run- When causing Fear in an Enemy, cause them to flee to another Region<br>
<b>Weapon:</b> <br>
Heavy Stone Spear<br>
<b>Armor:</b> <br>
Light Wooden Armor</i></div>
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</div><b>Gained Champion - Muskaan </b><br>


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			<div class="bbCodeBlock-content"><i>[Repeating Cycles]<br>
Muskaan does 'age' but he doesn't 'die of old age'. He starts off as a child [turn 1], then becomes an adult [turn 2], then middle aged [turn 3] before finally becoming an elder [turn 4]. After elder, his life will *restart* in child and he will lose all his memories. [So child again on turn 5].<br>
<b>Stats:</b><br>
Child - Martial 1(+1)/Magic 0<br>
<s>Adult - Martial 3/Magic 0</s></i><br>
<s><i>Middle Aged - Martial 2/Magic 1</i></s><br>
<i><s>Elder - Martial 0/Magic 3</s><br>
<b>Skill(s)</b><br>
Power of Ages - Everytime Muskaan's life cycle restarts, add +1 to either Martial or Magic. This is permanent. [So at turn 5, if you gave him +1 martial, he'd be Martial 2 as Child, Martial 4 as Adult, Martial 3 as Middle Aged, Martial 1 as Elder.] If the RP goes long enough, it is possible for him to become Martial 10/Magic 10<br>
Golden Bracelet - When Muskaan was still a child, one of his bracers grew too large and slipped off his wrist. He gave it to Vokar, who he saw as his father, as a gift. Both Muskaan *and* Vokar benefit. When the duo fight side by side, they may add either +1 Martial or +1 Magic for the scene. [You may split it, so Vokar can have +1 Martial and Muskaan +1 Magic, or give them both magic, whatever. You can change this buff between scenes]. This has no effect if the bracelets are split. When Vokar passes away, Vokar's heir, the new Shadow Panther, will gain this effect.<br>
Monkey Kung Fu - Muskaan has a prehensile tail, as such, he may equip *three* melee items [Can wield three swords, two swords and a shield, etc] </i></div>
		</div>
	</div>
</div><b>Pygmy Champion - Iren</b><br>


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			<div class="bbCodeBlock-content"><i><b>Stats:</b><br>
Martial 3/ Magic 0<br>
<b>Skills</b><br>
Guardian Jungle- When fighting in the Jungle, gain 1d3 Guardian Vinemen<br>
Trap Master- Can set traps before the start of a battle to entangle or slow down the enemy<br>
<b>Weapon:</b> </i><br>
???<br>
<i><b>Armor:</b> </i><br>
???</div>
		</div>
	</div>
</div><b>5x Panther Warriors:</b> <i>Panther Warriors wear Light Stone Armor and Light Stone tipped poison Spears. CAN FADE INTO THE JUNGLE</i><br>
<b>10x Gorilla Warriors:</b> <i>Gorilla Warriors wear Heavy Stone Armor and wield Heavy Stone Spiked Fists. CAN BREAK SHIELD WALLS</i><br>
<b>Panther Cultist Champion - Li'Tor</b><br>


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			<div class="bbCodeBlock-content"><i><b>Stats:</b><br>
Martial 3/ Magic 0<br>
<b>Skills</b><br>
Panther Whisperer- Summons 1d3 Panther Spirits before battle.<br>
Natural Magics- Able to cast cantrips, but no other spells<br>
<b>Weapon:</b> </i><br>
???<br>
<i><b>Armor:</b> </i><br>
???</div>
		</div>
	</div>
</div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Relics
			</dt>
			<dd class="between  " style="">
				<b>Shadow Vestment of Assassination:</b> <i>A vestment that is coloured a dark purple. It renders the wearer invisible as long as it is being worn.<br>
</i>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Technology
			</dt>
			<dd class="between  " style="">
				<i>Wood<br>
Stone<br>
Pigments<br>
Salves/Tonics</i><br>


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			<div class="bbCodeBlock-content">(ALL TENDUA TRIBESMEN GAIN A BONUS AGAINST DEATH SAVES AS WELL AS DISEASE)</div>
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	</div>
</div><i>Ancient Cuneiform</i><br>


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			<div class="bbCodeBlock-content">(Can read ANCIENT, but not OLD WORLD texts)</div>
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</div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Population
			</dt>
			<dd class="between  " style="">
				47<br>

			</dd>	
		
			
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				Commodity
			</dt>
			<dd class="between  " style="">
				<i>Meat</i><br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Structures
			</dt>
			<dd class="between  " style="">
				<i>Settlement</i><br>


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			<div class="bbCodeBlock-content"><i>A flourishing and SAFE settlement. A gain of an additional 1d10 population a turn as well as 5 Pygmy Fighters and 5 Stealth Panthers arrive to the cause over time</i></div>
		</div>
	</div>
</div><i>Throne Room</i><br>


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			<div class="bbCodeBlock-content"><i>It is made out of carefully crafted stone blocks with symbols of the Panther Lord throughout the room. An image of the Current Ruler of The Tendua Tribe is created using pigments on the wall, with the name beneath it in Cuneiform. There is enough space on the walls for many, many more leaders to have their images painted onto the walls with their name beneath it.<br>
<br>
This gives a greater legitimacy to the ruler of the Tribe.<br>
<br>
Gain Legitimacy- Whom ever controls the Throne Room will have greater influence among the people of the Tendua.</i></div>
		</div>
	</div>
</div><i>Burial Vault</i><br>


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			<div class="bbCodeBlock-content"><i>A brilliant Burial Vault is crafted. It will be one that will stand the passage of time, colourfully decorated to show the previous and current rulers of The Tendua Tribe. Each location in the Vault contains a space for the name and an image of valour, bravery, or some kind of achievement to go above so that the people and other leaders could remember their greatest deeds, even in death.<br>
<br>
The people are happy with this and throw a vast feast which leads to a greater boon in population. Gain an additional 1d10 population and an additional 1d10 every time that a feast is thrown.</i></div>
		</div>
	</div>
</div><i>Chronicle Chamber</i><br>


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			<div class="bbCodeBlock-content"><i>The Chronicle Chamber will hold all the leader’s deeds in completion to be remembered. Not just their greatest achievement that will be in the Burial Vault. Each Leader will have their owns section which will detail in words and images all the vast accomplishments in their lives. The next generation of leaders will learn from this as they grow.<br>
<br>
Gain +1 Martial or Magic. Every generation, gain an additional +1 Martial or Magic on top of normal generational upgrades.</i></div>
		</div>
	</div>
</div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Effects
			</dt>
			<dd class="between  " style="">
				<i>PANTHER PACT:</i> <i>All those that would wish harm to The Tendua Tribe will suffer a -1 to attack rolls as long as the FAITH is not broken in the Pact.<br>
GAIN PLANT DEFENSES: All those who must walk through your lands and are unguided by one of your fellows, will be attacked by the HOSTILE plantlife. ALL THOSE OF THE TRIBE WILL BE UNAFFECTED.</i><br>

			</dd>	
		
	</dl>​</div>Vetaal wandered around the Chronicle Chamber in the Skull Mound, gathering up the various tablets that lay scattered haphazardly across the room. He was diligent in his documentation of events and so had already amassed a significant collection of them. Their underground haven had been struck by a great earthquake that seemed to shake the entire realm, laying waste to its jungles and threatening everything that called them home. The Tendua were fortunate, although some of their number had been injured by the tremors, no lives had been lost. Their settlement had also managed to come away largely intact but had needed significant repairs. After fixing the damage that had befallen the village, Vetaal had begun assessing the damage to the mound. The cave appeared to have escaped unscathed as well although the Chronicle Chamber lay in shambles.<br>
<br>
He reached down and picked up a tablet from the cavern floor. On it was a pictograph, illustrated in black pigment, of stick figures around a crude table representing the remembrance feast the Tendua held in honour of those who had passed on following the completion of the Burial Vault. Filing it away, he proceeded to pick up another, this one depicted a stick figure wearing a distinct hat presenting small offerings to long, green objects which represented Aurin's efforts to cultivate the carnivorous plant life that had appeared in Patala. Putting it back where it belonged, Vetaal reached down and picked up another. On it was an image of two stick figures, identical in appearance apart from their size, both with tails and bands in yellow pigment, a yellow starburst between the two figures. This one was of special significance to Vetaal as it represented the rejuvenation of Muskaan.<br>
<br>
Huddled around his aging brother's bedside as he drew what he thought was to be his last breath, what should of been a time of sorrow had quickly become one of surprise then joy as Muskaan was engulfed in a bright light and when it faded, instead of an old man, in his place lay an infant. The Tendua had no idea why or how this miracle had occurred but they were grateful all the same. It was a curious role reversal for Vetaal. Although he had been his brother, Muskaan was the closest thing he had ever had to a father figure in his life. He was the one he had looked to for guidance and wisdom, and now with their positions suddenly switched, Muskaan would be looking to him for protection and advice.<br>
<br>
The whole thing had been made more challenging as of late with the startling disappearances of children from the village. With children vanishing in greater and greater numbers, no child was safe and Vetaal feared for Muskaan's safety. At the forefront of his mind was the emissary of the Great Necromancer, Tarkoof. He had promised to return and claim one of his two children, could the tribe's missing children be a prelude of events to come, a testing of their defences, or something more ominous? Yet, even if it wasn't the work of the Great Necromancer, his forces were coming. That much was certain. It wasn't a question of if, but when, and the Tendua had to be prepared. While the tribe's fighters primed themselves to combat the threat, Vetaal would look into the matter of the missing children.<br>
<br>
Once that situation had been resolved, Vetaal and some of the warriors from the tribe would begin preparations to venture outside Patala for the first time in a generation. Vetaal had conferred with the Panther Demon and the entity informed him of the source of the tremors; a large tower that had grown from the ground above, its meaning and purpose unclear but almost certainly sinister. Vetaal felt the demon may have known more than it was telling him but did not press the issue. Vetaal had no idea what to suspect in the land above. There was the possibility that something may befall he and his fellows and so he wished to ensure the chronicles were in good state so, if the worse happened, the tribe had the benefit of its wisdom. That unfortunately would require every tablet, slab, slate and stone to be in its proper place and so Vetaal took a deep breath as he steeled himself for the laborious task that lay ahead of him.<br>
<br>
<div style="text-align: center"><dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				Break Point
			</dt>
			<dd class="first  " style="">
				<s>1. Round up all non-natives and interrogate them.<br>
2. Set up a trap, using a family's children as bait, without their knowledge.</s><br>
3. Investigate.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				Actions
			</dt>
			<dd class="between  " style="">
				1. Vetaal and his forces will move Southwest to investigate the Ominous Tower.<br>
2. Train 15 Pygmy Fighters to combat the undead and necromancy.<br>

			</dd>	
		
	</dl>​</div></div></div>
				
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<span style="font-size: 18px"><b>Leader</b></span><br>
BlackRock<br>


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			<div class="bbCodeBlock-content">Race: Old World Obelisk<br>
Age: Immortal<br>
Keywords: Inspiring, Ominous, Unbreakable<br>
Martial/ Magic: 4 Martial<br>
Character Strength:  The Black Rock has stood for countless lifetimes, and will remain for countless more. (Starts with a regenerating save.)<br>
Character Weakness: Watching and waiting for those who seek its wisdom, the Black Rock remains constant in its vigil. (Cannot move or attack)</div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Leadership</span></b><br>
Monkey Madness- In the first round of a battle, all units do extra damage.<br>
More Technology, More Power- When you use higher technology based units, you can reroll a failed attack once per battle.<br>
It Will Be A Wasteland- When you attack an enemies lands, they'll lose 3d10 population.<br>
<br>
<span style="font-size: 18px"><b>Army</b></span><br>
<span style="font-size: 15px"><b>Champions</b></span><br>
<s>Mighty Jo Young</s><br>


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			<div class="bbCodeBlock-content">Martial 3 Magic 0<br>
Connection to the BlackRock- If this champion survives until a natural death, his lineage is guarantied to produce Champions that will grow progressively stronger over time due to this connection with the BlackRock.<br>
Lead by Example- When charging into battle at the front, becomes a Martial 4 and gives his troops a +1 to attack.<br>
<br>
Weapon: Heavy Stone Club<br>
Armor: Heavy Stone Armor</div>
		</div>
	</div>
</div>Gerald<br>


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			<div class="bbCodeBlock-content">Human Hero<br>
Martial 4 Magic 1<br>
Growth- Every turn until Death, Gerald will gain +1 Martial<br>
Magic- Gerald can cast Holy Magic</div>
		</div>
	</div>
</div>Melissa<br>


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(Will live for 4 Turns instead of 3)<br>
Doctorate in Science- Every turn, unlock a new technology<br>
Educator- Ability to convert Human population to Alchemist unit*</div>
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</div>Crystal Giant<br>


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The Might of the Crystal- When fighting with additional Crystal units, Gains an extra +1 Martial<br>
Tough- Has an extra 2 HP</div>
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</div>Mojo<br>
(Son of Mighty Jo)<br>


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Science Monkey- MOJO has been exposed to much science in the void, at least as much as he could manage. Reroll up to 3 failed technology rolls during an adventure.<br>
Always A Plan- During a battle, can reroll up to 3 times</div>
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<span style="font-size: 15px"><b>Units</b><br>
10 Monkey Warriors</span><br>


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</div>34 Monkey Battalions<br>


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</div>7 Battle Wagons<br>


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			<div class="bbCodeBlock-content">Capable of throwing large rocks a great distance very hard and easy to operate. Covered in spikes with the front shaped like a large skull and painted Red, since everyone knows that Red Things move faster.<br>
<br>
Ranged Boulder Attacks<br>
Fear(1)<br>
Upgrade: Dark Crystal Ammo- When using Dark Crystal Ammo, gain a +1 to attack and living creatures need to roll against FEAR</div>
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</div>4 Battle Podiums<br>


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			<div class="bbCodeBlock-content">A large Stone Podium on a thick wooden frame with two large wooden wheels. It would be pulled by two Monkey Men wearing Red Face Paint. On the Podium itself is a Monkeyman giving an inspirational speech to the troops or a demoralizing one to the enemy with two Monkey Men with Red Face Paint and spears on the podium to protect the speaker.<br>
<br>
(Either +1 to Allied Troops or -1 to Enemy Troops. This can stack up to +/- 3)</div>
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</div>10 Void Warriors.<br>


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			<div class="bbCodeBlock-content">These Warriors wear Black and Red pigment in intimidating form over their face while wielding Heavy two handed Spiked Stone Clubs and wearing Heavy Spiked Stone Armor. They Possess FEAR 1 due to their intimidating nature.</div>
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</div>20 Human Alchemists.<br>


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			<div class="bbCodeBlock-content">They wear Heavy Cloaks which contain a variety of chemical mixtures based on the learning of Melissa. They carry a Light Stone Dagger if needed, but their true capabilities are in SCIENCE. These units do well om the back lines as they are able to use their knowledge and mixtures to either: HEAL OR BUFF THE TROOPS DURING BATTLE or HIT THE ENEMY WITH DANGEROUS CHEMICAL MIXTURES.</div>
		</div>
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</div><br>
<b><span style="font-size: 18px">Technology</span></b><br>
Wood<br>
Stone<br>
Pigmentation<br>
Wheel<br>
Cuneiform<br>
Mathematics<br>
Astronomy<br>
Copper Mining<br>
Metallurgy<br>
Water Purification<br>
<br>
<span style="font-size: 18px"><b>Relics</b></span><br>
Shiny Stick<br>


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Once per encounter,  can do a massive burst of energy, dealing an extra 4 damage. However this will render it unusable until repaired by Melissa</div>
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</div>Curved Blade<br>


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</div><br>
<span style="font-size: 18px"><b>Population</b></span><br>
<span style="font-size: 15px">BlackRock Troop - 33<br>
Child Village - 10</span><br>
<br>
<span style="font-size: 18px"><b>Allies</b></span><br>
<span style="font-size: 15px">The Shifting Convenant<br>
Child Village<br>
Crystallians</span><br>
<br>
<span style="font-size: 18px"><b>Trade Deals</b></span><br>
Crystallians<br>


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			<div class="bbCodeBlock-content">10 Blue Crystals<br>
10 Red Crystals<br>
5 Purple Crystals<br>
Gain an additional 1d10 Crystals every turn</div>
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</div><br>
Shifting Covenant<br>


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			<div class="bbCodeBlock-content">BlackRock Troop teaches the Shifting Convenant their written language (CUNIEFORM) in exchange for dinosaur beasts of burden (LABOUR).<br>
BlackRock Troop teaches MATHEMATICS to the Shifting Convenant to establish CURRENCY, recieving 5 SILVER COIN PILES in exchange as future investment in the new system.<br>
A Symposium of Apes (SHIFTING COVENANT PERMANENT POPULATION) is established in the Split to educate the races within it. Those more learned or receptive of the Split races will be brought in and recruited by the BlackRock Troop (BLACKROCK RECRUITMENT ROLL FOR EACH SPLIT RACE A TURN)</div>
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</div><br>
<b><span style="font-size: 18px">Resources</span></b><br>
Seagull Meat<br>
10 Blue Crystals<br>
10 Red Crystals<br>
5 Purple Crystal<br>
19 Crystals<br>
Gold Bars<br>
<br>
<b><span style="font-size: 18px">Items</span></b><br>
<span style="font-size: 15px">Copper Club<br>
Copper Swords<br>
Compass<br>
Crossbow</span><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="tumblr_ndbsllTc0B1tgbziwo1_400.gif" data-src="/proxy.php?image=https%3A%2F%2F64.media.tumblr.com%2F83c66aa9792eca9819b96e69efa15ce9%2Ftumblr_ndbsllTc0B1tgbziwo1_400.gif&amp;hash=46b1eece07788d9c5e44ecfee071ec8e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<span style="font-size: 22px">Astoria</span><br>
<span style="font-size: 18px">Turn 5</span><br>
<br>
Gerard descended the stairs into the Black Void, the light of the Crystals growing brighter as he worked his way down the solid stone steps of the Troop's construction. Gerard shivered despite his downy cloak, the heavy garment lined with seagull feather, as he circled deeper, the air growing colder with every step. However the radiant smile on his face dispelled any notion that he trembled because of the cold but rather, Gerard was trembling in excitement.<br>
<br>
Taking the last step Gerard was met with two Alchemists. "Hello Aliz." he greeted, looking to them in turn "Star"<br>
<br>
The two women nodded. "This way" said the taller of the two, Aliz, as she gestured with her arm, the motion lifting her cloak to reveal long elegant feet.<br>
<br>
Gerard nodded and fell in behind them with only a momentary delay, as the young Star lifted the hem of her cloak as to not become tangled in it as she walked. "How does your sister fare, Aliz?" asked Gerard.<br>
<br>
"She is doing much better, thank you" replied the Alchemist steadily. "Lidde seems to have gotten over the worst of it. And just in time too"<br>
<br>
Gerard nodded thoughtfully. Lidde had been ever so eager to join the 'pilgrimage' as he himself had called it. "That is good news indeed"<br>
<br>
With long liquid steps, Aliz pushed further ahead through the network of tunnels, leaving the struggling Star to fall back beside him. Slowing his pace, Gerard made sure he kept Aliz in sight, as he matched step with the young Alchemist.<br>
<br>
"We've missed you at Sermon recently, Star" said Gerard, aiming his gaze at the young lady. She halted for a second, and Gerard could see her cheeks redden.<br>
<br>
"Sorry." answered Star quietly, tentatively looking at her Leader through the corner of her eye.<br>
<br>
Gerard smiled "It is no problem, my dear. It was just an observation of mine. I'm happy that you have taken your studies so seriously."<br>
<br>
She smiled shyly. The sound of marching feet ahead stayed the conversation as Gerard and Star pushed themselves up against the wall to allow the Void Warriors past. Burly and broad chested, the Apes that called this place home could just about fit two by two through the network of tunnels. Gerard nodded in respect to each of the passing pairs, watching them go with quiet admiration.<br>
<br>
Star tugged at his cloak, and Gerard turned to see Aliz further down the way, the Alchemists head popping out from around the corner. Letting Star lead, they joined up with Aliz, and after a short walk down one of the corridors, they were met with a room.<br>
<br>
The door opened automatically, a slight mist seeping out from within and revealing a beautiful woman in a white 'cloak' and a small Ape crowding around a large standing box. Gerard recognised Melissa instantly, grinning at her when she looked at him but the strange simian he could only infer was Mojo.<br>
<br>
 Keeping a long white 'mouse' on his person, it's tail bound around his neck, the Ape was brownish in colour with a long tail tipped with a spool of thick blackish material. Though he paid Gerard no mind, the human hero could not miss the resemblance to his hero, the late Mighty Jo Elder.<br>
<br>
With a dour expression, Melissa approached Gerard, Aliz and Star moving away to their stations across the room. "Hello Gerard." her tone was low "Any complications, injuries, illnesses since we last met?"<br>
<br>
Gerard shook his head.<br>
<br>
"Any mental issues? Loss of memory, untoward voices..." quizzed the Scientist<br>
<br>
"Feeling as fit as ever, Melissa"  he replied, a grin still plastered on his face.<br>
<br>
Melissa visibly winced as she looked up at the old man's childish grin. "You don't have to go through with this Gerard" she said quietly, her eyes darting to either side. "You could go with David. Start anew, Away from here."<br>
<br>
Gerard's raised an eyebrow for a moment before relaxing, his tone soft and reassuring "Do not worry, Lissa. They do not need me anymore, especially David. Trust in them, like I do in you. And we all do in the Troop and the BlackRock. For it is by it's awe-inspiring will, we have come to this"<br>
<br>
"You've... spoken... to it? Haven't you?"<br>
<br>
"It is by it's holy hand that I've come here, Lissa. To perform my divine destiny."<br>
<br>
Melissa let out a heavy sigh. "Drink this." Melissa said, the defeat apparent in her tone.<br>
<br>
Aliz appeared beside her, handing Gerard a cup of water.<br>
<br>
Gerard eyed it for only a second, the brew perfectly clear, before drinking it in one huge gulp. "Blessed be the spirits of water.." he whispered at the taste.<br>
<br>
"Drink one of these, every ten minut... 'prayers' for the next... 'sermon'"<br>
<br>
Star appeared next, holding a neat bundle of white garments. "Remove your cloak and put these on, please."<br>
<br>
Melissa turned away to allow Gerard some privacy, putting her gaze firmly on the standing box in the center of the room. The Cryogenic Chamber. Beside it, Mojo ran his hairy hands over the device with wondrous intrigue and excited anticipation. She shook her head, sombrely, as everyone around her eagerly followed their monolithic masters plan. <br>​</div><br>
<span style="color: null"><b>Actions<br>
1. Build the Black Road, connecting Black Rock Territory with that of the Split and beyond. Herms made of stone and crystal will line the road, giving directions and warnings to those who use it, in BlackRock Cuneiform. The Troop will use Astronomy to help navigate the project, as well as the tracks from their Wheels. The Crystal Giant will help with the construction.  (Inspiring/ Ominous/Unbreakable Keyword used) (20 Population (Troop) used)<br>
2. Melissa and Mojo, alongside 3 Human Alchemists, will attempt to use the Cryo Pod within the Black Void to preserve Champions of the BlackRock. Gerard will be the first subject of the process. (Unbreakable Keyword used)</b></span><br>
<br>


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			<div class="bbCodeBlock-content">I'm thinking Unit receives the Immortal descriptor but they cannot move or attack. Effect can be stopped at the beginning of any turn and Unit can act as normal.</div>
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</div><br>
BREAK POINT:<br>
Allow the humans to go forth and build a new town (Alongside 10 Human Alchemists)<br>
<s>Allow the humans to go forth and build a new Town. But send monkies with them<br>
Refuse the humans</s><br>
<br>
Diplomacy<br>
Seagull messengers are sent as far as two provinces away to find signs of civilisation, offering them protection and a chance to be connected by the Black Road in exchange for falling under their banner.</div>
				
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					<div class="bbWrapper">Golden Order<br>
<br>
BREAK POINT: Explore the Ruins (Being Resolved on Discord)<br>
<br>
Action 1: Construct Temple of Tikal in Caerleon- The Amazons of Caerleon build a Temple of Tikal grander than any previous iterations in the homeland of The Penitent<br>
<br>
A Grand Temple is constructed in Caerleon and it soon begins to attract followers from the region. In some cases, drawing away followers from The Penitent. This begins to anger some of the more staunch loyalists of The Penitent that begin to question having such an elaborate temple to another God within their lands.<br>
<br>
They begin to petition their Leader to do something about it.  <a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/captainsully.65722/" class="username " dir="auto" data-user-id="65722" data-xf-init="member-tooltip">CaptainSully</a>
 <br>
<br>
Gain 5 Holy Clerics (Under the banner of Tikal)<br>
<br>
Action 2: Upgrade the Tower of The Stars- The Golden Order endeavors to give the tower a grand redesign by increasing the height of the structure and its ability to chart the stars. Plus a Facelift<br>
<br>
The already high heights of the Tower of The Stars has grown even greater. Though not as strong as the original parts of the structure (Due to unknown construction techniques and metallurgy of the Old World), it is still quite sturdy and easily holds up to the powerful winds at this height.<br>
<br>
It manages to help improve their navigation by the stars. +1 to all navigation rolls as long as they can see the stars</div>
				
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					<div class="bbWrapper">The Mystics<br>
<br>
BREAK POINT: Enter the CAVE (To be Resolved on Discord)<br>
<br>
Action 1: Construct Structure- The Academy of The Mountain- Location Lakeside<br>
<br>
The LAKESIDE Academy proves to be a popular training location and unifying force throughout all the different types of actual martial abilities that are currently residing in Lakeside. This allows a new style of soldier to be bred for battle and defense of the city, especially from Raiders.<br>
<br>
Gain 10 Lakeside Defenders- They Wield Heavy Stone Spears with Heavy Stone Shields and wear Heavy Stone Armor. DON’T SUFFER FROM CRIT FAILS, BUT ALSO CANNOT BENEFIT FROM CRIT SUCCESS. (Count as Martial 2)<br>
<br>
<br>
Action 2: Construct Heat field Belfries- Location BOTH Lakeside and The Study<br>
<br>
The Bellfries were at great success. Not only did they provide large amounts of heat for both locations, but they provided extra light at Night, allowing the people to be out later and safer than ever before. Especially in this age of uncertainty, this allows more trade, crop growing, and celebrations to happen in both the nighttime and the winter months.<br>
<br>
DO NOT SUFFER PENALTIES IN COLD WEATHER IN LAKESIDE AND THE STUDY.</div>
				
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					<div class="bbWrapper">The Penitent<br>
<br>
BREAK POINT: Hunt The Man (Resolved on Discord)<br>
<br>
Action 1: Build The Divine’s Lighthouse-<br>
<br>
The Huge Structure becomes a SHINING BEACON for the region. People begin traveling from all over to at least see the massive construction. Certainly having Giants aid in its construction helped with the sheer size of the thing. Even those who do not directly join, SPREAD WORD of what they see. The majesty and beauty.<br>
<br>
Gain an additional 1d10 population every turn. This can be Human, Elf, Lizardman, Monkeyman, Dwarf, Goblin, Orc, Goliath, or Giant. (MUST BE ANNOUNCED EVERY TURN BEFORE ROLL)<br>
<br>
The tales of the fallen heroes of The Penitent are nothing less than inspiring. A woman rises up from the passing rabble and wishes to join. Her name is Ingrid and she wears engraved Copper Armor while wielding a Copper Lance from atop a Large Armored Horse. She does not take no for an answer. Gain Champion: Ingrid<br>
<br>
Ingrid<br>
Martial 4/ Magic 0<br>
Mount: Heavy Black Stallion<br>
Brilliant Charge- As long as Ingrid can charge, she can TRAMPLE. Weak enemies will be killed, while Powerful Champions will suffer a penalty to their attack<br>
The Chosen- When leading a group of believers, gains an extra +1 Martial for every 10. (Up to a max of +3)<br>
Defiant- Can not be affected by MIND BENDING MAGIC<br>
<br>
Action 2: Build Fortress Walls and Defenses-<br>
<br>
A strong and tall fortress wall is constructed out of stone in quick time by the Giants who make excellent laborers once again. Placed atop the walls on copper moveable track with wheels(Only truly moveable by a Giant or at least a dozen men), large ballista protect the Capital. Four of these Giant constructions add much protection, one for each Cardinal Direction. These large constructions are equipped with just as large bolts with barbed, bronze arrowheads.<br>
<br>
A Giant comes forth to constantly man the Main Ballista. Hirog, the Big. He wants to do his part to defend the Holy Land<br>
<br>
Hirog, The Big<br>
Martial 4/ Magic 0<br>
Ballista Expert- While firing a ballista, can reroll up to two failed rolls in the battle<br>
Dumb, But Strong- Hirog can move two Ballista up next to each other and then fire BOTH<br>
Devoted- OIf Hirog should fall in battle, chose one enemy and he gets a free, final attack on them.</div>
				
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					<div class="bbWrapper">Daeva<br>
<br>
BREAK POINT: SLUUURRRP the magic and power from it-<br>
<br>
The Magic is DEVOURED, but safely. And as such, some of the Power was LOST. But, there was still enough of it that was slurrped up that it made a difference. +1 Magic<br>
<br>
A feeling of being watched, however, was also gained. Something was not happy about the siphoning of the magical energies. Perhaps something would come of it down the line……<br>
<br>
Action 1: Explore the Tower (To be Resolved on Discord)<br>
<br>
Action 2: Rite of Passage–<br>
<br>
The Rite of Passage has become a huge success. The members of the Daeva and even the bandits whom have taken them in for raiding, pillaging and the like, have improved in ability. A closeness has begun to develop between the Bandits and the Daeva as their alliance continues to strengthen. Together, both group can become factions to truly contend with and those who will be deemed their enemies can fall with their combined MIGHT!<br>
<br>
Due to spending two years with the Bandits in training, the Green Quickened or the Moss Trappers become Martial 2<br>
<br>
BANDITS NOW HAVE ACCESS TO MARTIAL 2 UNITS</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u><span style="color: rgb(226, 80, 65)">The Shifting Covenant</span></u></b></span><br>
<span style="color: rgb(226, 80, 65)"><span style="font-size: 22px"><b>Turn 5</b></span></span><br>
<span style="font-size: 15px"><b>Fluff</b><br>
It was an entirely average day in the Split. Birds were chirping, the sun was shining, life was thriving, and Ekco was talking to herself.<br>
<br>
She had done work and had prevented her mortality, and her people also had a Colosseum where they could now pointlessly beat eachother for bragging rights that only lasted about 5 minutes. Watching as others egged on those who were willing to throw their hand in combat, Ekco fiddled with the colourful puzzle cube she picked up on the Sky City. She had solved it once, now she was just fidgeting with the thing as if it were a toy rather than the puzzle lockbox it was meant to be. Even after becoming a mechanical immortal, she would rather talk to herself between her two heads rather than listen to the likes of others in her spare time.<br>
<br>
"<span style="color: rgb(250, 197, 28)">You know, you haven't been active in real scraps much recently. I get we're better than all these other barbaric peasants and all, but when are you gonna prove why you're on top again?</span>" Ekco asked with an almost taunting tone, poking at the other head's cheek and receiving an agitated side-eye in return.<br>
<br>
"<span style="color: rgb(226, 80, 65)">Don't do that, I'm using that hand too. This takes both hands and more brainpower than others have</span>" Ekco answered in retort as she returned both hands to her Rubix-esque Cube, pondering on the thought. It had been a while since she just beat the living daylights out of a living being to the death, and she was always interested in new parts or interesting things.<br>
<br>
"<span style="color: rgb(250, 197, 28)">Sooo, whatchu thinking?</span>" Ekco asked herself.<br>
"<span style="color: rgb(226, 80, 65)">Well there's a lot I'm thinking, but funnily enough I heard this little rumour or sorts about people going all weird and killing eachother. Sounds ridiculous, but I'll go check it out. I've got a lot to do, so I've been thinking</span><span style="color: null">-"</span><br>
<span style="color: rgb(250, 197, 28)">"Thinking?</span>".</span><br>
<br>
The Ekco head that was focused on the Cube in the meanwhile stopped what she was doing, and disappointedly looked at the other who had ended up interrupting her for no reason. After a moment of silence, she returned back to the cube as she continued.<br>
"<span style="color: rgb(226, 80, 65)">People do things right? And when we're in control, people do things for us. We, as it stands right now, have a lot of people. But, I fully think we can have more</span>".<br>
"<span style="color: rgb(250, 197, 28)">More? How many more?.. do you have some sort of pregnancy-inducing evolution?</span>".<br>
"<span style="color: rgb(226, 80, 65)">What? No. Good idea, but no. See, if we get people to come to the Split, and they live here, they live here under our expectations and our Covenant. We just need our kingdom to be the very best that everyone wants to come here</span>".<br>
"<span style="color: rgb(250, 197, 28)">And how do we do that?</span>".<br>
"<span style="color: rgb(226, 80, 65)">Violence, and wealth</span>".<br>
<br>
The other Ekco head fell silent briefly unsure if the other was serious or not, although the followup of no other answer was the telling point.<br>
"<span style="color: rgb(250, 197, 28)">Y-you care to elaborate on that or</span>?".<br>
"<span style="color: rgb(226, 80, 65)">Well... no</span>" Ekco said as she chose not to elaborate. She knew what she was thinking anyway.<br>
- <i>Fluff to be added/continued -</i><br>
<br>
<span style="font-size: 22px"><b><u> Actions</u></b></span><br>
<span style="font-size: 15px"><u>Populations</u><br>
54 Stone Elf Pop (-8 = 46)<br>
45 Human Pop (-10 = 35)<br>
23 Monke Pop (-8 = 15)<br>
23 Crystallian Pop (-8 = 15)<br>
13 Giant Pop (-6 = 7)<br>
<br>
<b>Free Action (Giving Population to Sky City)</b>: Trek said 5 is necessary, 10 to get their attention and support n' stuff or something. Here's 40.<br>
<b>Evolution of the Body: Dark Mage: Rolled a 9 (7+2) </b>(Once a turn, choose a unit type to undergo a random transformation in the name of evolution)<br>
<br>
(Movement: Moved to The Split)<br>
<br>
<b>Breakpoint: 1 - Dispatch a hunting party (Scene).</b></span><br>
Ekco will dispatch a hunting party, and also go with them.<br>
<br>
<i>For fun. If things go south, we'll just torch everything and not think about it.</i><br>
<br>
<b>Action 1 - Upgrade and improve The Colosseum. </b><br>
Ekco is investing more time and resources into The Colosseum.<br>
Resources: Stone, 10 Units of Crystals, Giant Crystal Skull<br>
Tech: Copper Tools, Pigments, Mathematics<br>
Keywords (Gladiator, Captivating), Labour Dinosaurs for carrying and transport, Tower of Dreams +1 to Non-Combat rolls, Giant Labour has a chance to grant extra bonuses to structures, support from The Fort.<br>
<br>
<i>Remember how one of those things we had was violence? This doesn't make violence, but it's an improvement. And then when there's value, it'll cause people to fight. See? And it took wealth to do it. Comes full circle. And we might get more, honestly haven't thought that far yet.</i><br>
<br>
<b>Action 2 - Research and study evolutionary powers to be more efficient.</b><br>
Ekco wants to be able to do more evolution in littler time, and to be able to try out resources more for their effects. She aims to find a way to do it. Whether it be her evolutionary Actions, Evolution of the Body, or even both.<br>
Tech: Cuneiform, Mathematics<br>
Keyword (Evolving), Tower of Dreams +1 to Non-Combat rolls, Oogyr's Think Tank trait (When used to assist evolution, gain a +1 to the roll). If Evolutionary Accomplishments matter, Ekco's highest accomplishment is extending her lifespan by two turns.<br>
<br>
<i>So many options, so little time... time, time, can we evolve time? Has that one been done yet? What about evolving evolutions, what about that one?</i><br>
<br>
<b>Slime Alliance - Every turn, gain a Slime Champion.</b>​</div></div>
				
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					<div class="bbWrapper">The Nowhere Herd<br>
<br>
BREAK POINT: REFUSE THE BLIZZEN<br>
<br>
THE GLACIER IS NOW POPULATED BY THE BLIZZEN<br>
<br>
Word of The Blizzen travels through all of the North.<br>
<br>
Action 1: OAKDALE Trading (Resolved through Discord)<br>
<br>
Action 2: Two Icons of the Deep Freeze are created.<br>
<br>
Using all the given supplies, they manage to craft two immaculate Icons of the Deep Freeze. They radiate cold and in fact anyone who isn’t immune to the cold, will be hurt by them (The effect is as if touching DRY ICE). When used separately, they give a +1 to any cold related rolls. If used together in conjunction, they give a +2 to Cold based Rolls and give an extra +1 HP to the wielder.<br>
<br>
During the construction of the Icons of the Deep Freeze, they accidentally awakened an Ice Golem. Upon seeing the completed Icons, it was willing to follow the Nowhere Herd. Gain Ice Golem<br>
<br>
Ice Golem<br>
Immortal<br>
Martial 4/ Magic 1<br>
The Ice Man Commeth- In the first round of battle, gains +1 Martial and TRAMPLE<br>
Hard to Kill- When something would kill the Ice Golem, it instead is brought down to 1 HP. (Usable once per battle.)<br>
Ice Claws- Can unsheath Ice Claws. These pierce 1 Armor<br>
<br>
Diplomacy: The Nowhere Herd and the Flesh Prophets (FUN TIMES. Cold vs Heat)</div>
				
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					<div class="bbWrapper">Goliaths<br>
<br>
BREAKPOINT: Something Else(?)<br>
<br>
Study the Tomb and its treasures.<br>
<br>
They discover that the Tomb was for a series of Great Warriors that died in battle against a Powerful Foe. Unfortunately, merely studying this tomb and its contents doesn’t tell much. Other than that if they had removed anything from the tomb would have delivered a POWERFUL and DANGEROUS Curse to those who would have committed such a heinous act.<br>
<br>
<br>
Action 1: Search for Copper and the casting of Bronze<br>
<br>
The Goliths managed to find enough copper to form Bronze Armor to have two Unit Types be Upgraded to BRONZE ARMOR. After that, they will run out of Copper supplies in their own land and will need to check for additional deposits elsewhere.<br>
<br>
Action 2: Know Thy Enemy<br>
<br>
The Scouts were sent to investigate the lands around the Iron Keep. However, once their heads are recovered at the edge of Goliath lands, it becomes quite clear that they were captured and tortured for information. Whether or not they ended up giving up anything becomes a subject among the Goliath Leadership. For if they did, it would be putting their own forces at great risk should they enter Iron Keep Lands.<br>
<br>
Free Actions: Speak to the Great Wizard Niktos<br>
<br>
While the Great Wizard Niktos knew nothing about the mysterious tomb, clearly it came into being sometime after he became a hermit in his tower, he did know something about the lands of the Iron Keep. Or something about how they used to be. A long time ago in the Old World, there was a city called Jumtis that was in the region. They specialized in building Powerful Machines and Metal Men and Women. But, chances are high that the Demons would have destroyed the place.</div>
				
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					<div class="bbWrapper">The Moonsworn<br>
<br>
BREAKPOINT: DESTROY THE MONOLITH<br>
<br>
Destroying the Monolith seemed to have an extremely adverse effect on those that had already been feeling the effects of the Monolith itself. While the Army is out on the CRUSADE, those that had been changed by the Monolith, changed much further, becoming MONSTROUS and VILE.<br>
<br>
It could have become something extremely disastrous, especially with the army out on a CRUSADE, but with the protective magics that had been cast and the can do nature of the MOONSWORN BELIEVERS, they managed to take down any of those that had been transformed before it became a major disaster.<br>
<br>
<br>
GAIN MONOLITH SHARDS<br>
<br>
Action 1: Moon Road Expanded <br>
<br>
As the army marches through the Moonsworn lands and beyond, road and supply lines are constructed as they proceed. This slows their march a bit, but makes sure that they have a constant life line to their homeland as well as allowing one of their allies a better path for some of their return trip.<br>
<br>
This would later lead to a Pilgrimage Road from the North to the Central Lands of the Moonsworn as long as the CRUSADE proceeds smoothly and with their VICTORY.<br>
<br>
Action 2: Scout the King’s Desert<br>
<br>
The Scouting goes as well as it can be through the desert. It is believed that the army is being observed from the distance by possible single observers, but no sign of anyone is ever there when they proceed to check. The journey through the desert proceeds well as the CRUSADER ARMY manages to face no incident and meets up with the Penitent CRUSADERS.<br>
<br>
(CRUSADE TO BE RESOLVED ON DISCORD)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">THE AROS TRIBE</span><br>
<span style="font-size: 18px">Turn 5</span><br>
<br>
“Well, this is certainly a different look for you,” Merasa watched as her friend circled around her new body, the Swamp Witch having finally speaking to her for the first time since she Merasa’s reincarnation the day before. “And you are still able to draw upon all your magic and feel the immortality within your bones?”<br>
<br>
“Aye, though I can tell that I am stronger than before,” The new Half-Orc looked down at her green tinged skin and the new muscles that could be seen underneath them. “There are some mental changes as well, mostly in just how to move in a different body, but also a minor urge to eat more meat than before.”<br>
<br>
“And I’m sure if he were here Boralus would agree that your temper certainly matches your new form,” Sarala’s smile only lasts for a moment after mentioning the name. “Gods what fools we have been since their deaths.”<br>
<br>
“Fighting for nigh on three centuries? Jerin would have laughed and forced us to apologize as soon as he had heard, Verlon would have been disappointed in us and we would have apologized the moment she looked sad, and Boralus would have done either or to be sure,” the duo both chuckled, thinking back on memories of a time long past. With a frown, however, Merasa’s turned to the final years before their friend’s demises. “We have squandered the chance that they lost their lives to give us, wasting our time fighting with each other rather than solving issues that they wanted to solve. Gods above, we let our people turn to dust around us just to hurt each other!”<br>
<br>
“Aye, perhaps we did,” Sarala sighed, looking down at her own hands. “I questioned why Kuro never attempted to find out how we were immortals you know.”<br>
<br>
“Really? I had wondered about that myself; he is devoted enough to Asari that I would have thought he would have tried to be with her for eternity,” Merasa tilted her own head in thought, keeping herself from flashing back to <i>that </i>day by the barest of margins. “We were lucky though, and he is lucky he didn’t question us before he found out that he was one of us.”<br>
<br>
“Aye, he said that he could sense the magic that held our lives still though, and could feel the tainted edge to it,” Sarala drew forth a small ball of her magic, the once pristine green now interspersed with red, browns, and blues. “He knew that whatever we had done to achieve our state had left a taint upon our souls that we would always be able to feel, and he didn’t want to burden himself with that same taint.”<br>
<br>
“He is smarter than we were then,” Merasa snorted, drawing forth a ball of her own magic and looking as the same trio of colors swirled around a yellow core. “But, we can at least take reminders of our friends into the future with us so long as we live.”<br>
<br>
“That’s not the only thing I’ve been reminded of though,” At her friends questioning look Sarala continued the errant thought. “I have been reminded of some things from the time before we went on our grand adventure, things that I had thought long forgotten but have been corrected upon.” As she spoke Sarala grew closer to her friend, having to look up to look into her eyes now rather than down. “Feelings that I had long thought were gone.” She reached up, taking Merasa’s face in her hands. “And this time, I’m going to act upon them.”<br>
<br>
As her friend’s face grew closer to her own, Merasa decided that she was rather happy to have died, if only to return to her a chance she had long ago thought ruined. And, closing her eyes, she embraced the new chance that she had been given.​</div><hr><div style="text-align: center"><br>
Prif paced in front of her grandfather’s tent, worrying at her lip as she did so. The goblins had not been a part of the village of Laetalos long, they hadn’t even been able to build enough homes for the thirty remaining members of her tribe, before he had taken ill. She watched as the Swamp Witch, Sarala she thought was her name, leave the tent and look for her.<br>
<br>
“How does he fare?” She questioned once she had caught her eye, moving quickly to stand before her. “Will he live?”<br>
<br>
“I don’t believe so young one, he is old, and the sickness is deep within his lungs,” the witch’s face offered not pity, nor maliciousness, just a deep sense of understanding to the young goblin. “He has asked for you, and any you may wish to join you.”<br>
<br>
“I will go alone for now, none who I would trust for what I’m sure is coming survived the fires,” Prif was once more reminded of that pain, knowing that her family and friends had been slaughtered around her as she and her Grandfather had lead what few they could away. So many friends, so much family, all gone in a single night to those bastards.<br>
<br>
As the witch nodded and took her leave, Prif took a deep breath and steeled herself for what was to come. She took her first steps into the tent and nearly stopped in shock, staring at the decrepit goblin who lay in the bed as if she had never seen him. <i>This </i>was her grandfather after only a day of sickness? Where was the one who used to carry her upon his shoulders and entertain her with illusions, who led their people with a strength that betrayed what he looked like?<br>
<br>
“Is that you Prif?” His voice rasped out, one eye barely opening to look at her as he struggled to speak. “Come closer dearling, we must speak before I leave this realm.”<br>
<br>
“Yes Grandfather,” She stepped forwards, taking one of his hands as she got close enough to. Using her other one she pulled a small stool to the edge of the bed and sat with him, feeling the prick of tears at the edge of her eyes.<br>
<br>
“You know the history of our people, and I’ve spoken to you before about how so long as our tribe lives our power will grow,” Coughs wracked the words as he spoke, often leaving gaps of several seconds between them. “But now, it is time for you to <i>truly </i>gain that knowledge. This is a spell that has been passed down among our family for decades, one that has allowed us to grow beyond average. When I cast it, I will die. There is no other recourse. It will give you all the power, all the knowledge, and all the strength of our family.” Coughs wracked the old goblin once more, taking longer this time to stop and sounding much worse than they had before. “You will not know the spell, not until it is truly your turn to cast it. Just remember child, you are the pride of our family, no matter who may tell you otherwise.”<br>
<br>
Before she could speak Prif felt her grandfather’s grip turn to iron, and his other hand grabbed her by the wrist with the same shocking strength. Magic seemed to boil off him and she could feel as moisture in the air formed droplets along her arms. And then, suddenly, a burning began. Where his grip held her wrist she felt liquid fire pool, forming an unseen pattern and causing her to cry out in pain as. It felt as if she was being burned to her very bones, no, her <i>soul. </i>As if a mark was being laid upon her very being. And, just as suddenly, it was over. Her grandfather shuddered and fell back, going limp as his eyes looked to the roof of the tent.<br>
<br>
“Guide them well dearling, for they need you to be strong,” Prif just barely heard the words that seemed to slip out of his lips, the final words that she would ever hear from him. And as the hot tears began to fall, she could feel something akin to a drumbeat begin deep within her chest.​</div><hr><br>
<div style="text-align: center">The sound of wood upon wood echoed around Nyra as she stared her opponent down, forcing herself not to blink for fear of missing the opening movement. Across from her Prif did the same, both refusing to make the first move for fear of making the first mistake of the match. At some unseen signal, perhaps a particularly loud clash of wood, perhaps simply a fly that caught bother their eyes, the duo charged each other. Their first strikes met in a clash of wood louder than any other within the training grounds, and their second was much the same. Axe and sword met and the two gave each other savage grins, ready for the true battle to now begin.<br>
<br>
“Getting soft there Aros?” The goblin taunted her friend, forcing Nyra’s sword back as she gripped her axe with two hands.<br>
<br>
“You wish Prif!” With a quick movement Nyra stepped to the side and launched her fist forward, using the buckler attached to the back of it to hit the goblin in the side. Pressing the advantage, the eldritch knight pushed her friends axe to the side now that she was distracted and launched her practice sword into her chest. The goblin went down hard and groaned, tapping the ground twice once her friend’s sword was pressed to her chin.<br>
<br>
“Winner, Nyra Aros! The total between the two now stands at 27 to 84, Prif’s favor,” Nyra turned and faced the speaker, watching as her mother approached them with a mischievous smile on her face. Time, as it ever had and likely ever would, had been kind to the now century old dryad, and mother and daughter had been thought of as sisters by the goblins at first. “You are finally starting to catch up sweetling.”<br>
<br>
“Mother!” Nyra’s cheeks flushed as several of those around her laughed, her goblin friend included. “Why must you tease me so!?”<br>
<br>
“It is part of my duty, as you shall know eventually, I’m sure,” Asari smiled at her daughter before muttering a spell, a healing pulse of green magic surrounding Prif for a moment. “No matter, for now I would speak with you.”<br>
<br>
“Of course!” Nyra was quick to follow her, waving briefly as she left. The duo approached the edge of the village, sitting upon rocks that had been gathered for that very purpose. “Something has happened with father, hasn’t it?”<br>
<br>
“Yes, he has lost the ability to move his fingers in the proper ways to cast spells,” Asari’s face was grim, and tears shined at the edge of her eyes. “He is growing weaker by the hour, and I fear that even for his immortality he will succumb to time anyway.”<br>
<br>
Nyra felt her own tears begin to form at the thought, the man who had shown her strength all throughout her life was growing old and frail. He was the strongest mage of their village and was the only reason that many of them had made it through sickness and famines that would have killed them. “How has he taken it?”<br>
<br>
“As well as he takes anything, with that damned smile and assurances that everything will be alright,” tears truly began to fall from Asari’s eyes now as she let out a wet chuckle.<br>
<br>
“It is okay mother, we will find a way to help him,” Nyra embraced her, holding her as tight as she safely could and holding her own corrosive tears back to keep from hurting her.<br>
<br>
Mother and daughter held each other for a time, both of their thoughts on one of if not the most important men in their lives. It was only as a green soldier, one of the most loyal they had, approached them with news of a man approaching the village with a pair of elementals did they separate.<br>
<br>
“Go mother, I will speak with him. Have the others prepare for a battle,” Nyra dried her tears and grimly prepared herself, ready to defend her home.<br>
“Stay safe Sweetling, and come back to us no matter what,” Asari pressed a kiss to her daughter’s forehead before they separated, prepared for the worst.​</div><hr><br>
<div style="text-align: center">Kuro looked down upon his village, an impassionate look upon his face as he flew above it. The runes upon his arm flashing in the final dying remnants of flame, he slowly floated down to the village. All around him he watched as people ran, only a few stalwart souls able to stand the new aura that he produced. He strode forwards, passing the charred corpses that littered the area, and found the place where one of the many naga had been slain.<br>
<br>
“Kuro, Kuro!” He felt another body impact his own, and it took all the iron willpower he possessed not to turn around and rip it to shreds.<br>
<br>
“Asari, my love,” ‘<s>YoUR BlooD WiLL StAin mY TaLonS</s>’ Kuro felt for the first time one of his new urges try to break the surface, the words just barely being kept from spilling out of his mouth. “Thank the divine you are alive.”<br>
<br>
“What happened? Is this the form that the mask gave you?” Immediately she began to inspect him, properly taking in the sight of his wings, his horns, all the changes that had occurred due to a single magical artifact.<br>
<br>
“It is, I am a demon now, though not one of great power,” ‘<s>I WiLl FeAST upOn YoUR SoUL’</s>, Kuro brought his hands to her face and cupped it, staring into her eyes as he felt more and more of his humanity be attacked by his new nature. “I feel it though, the darkness, the urges, all the vile things that a demon has been said to do. I feel the thoughts at the edge of my mind, pushing me down the dark path they want me to tread. I don’t know how long I will be able to keep from succumbing to it.”<br>
<br>
“We will find a way to fix this my love, no matter what,” And as tears began to fall from her eyes, Kuro could feel just a bit of the darkness fade. But, he knew it would not last, not for long.​</div><hr><div style="text-align: center"><b><span style="font-size: 18px">Actions</span></b><br>
1. Attempt to reshape the Fire Pikes and Silver Ore into Weapons usable by the Aros Tribe (Metallurgy)<br>
2. Gather rumors about the Elf who has now tricked Kuro Aros twice<br>
<br>
<b><span style="font-size: 18px">Breakpoint</span></b><br>
<s>Give the Goblins up to save the village<br>
Fight the Fire Mage</s><br>
<b>Ask for an extension on your answer<br>
<br>
<span style="font-size: 18px">Leader</span></b><br>
<span style="font-size: 15px">Kuro Aros</span><br>


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			<div class="bbCodeBlock-content">Race: Human (Mutated)<br>
Age: 99 (Aging Immortal)<br>
Keywords:  Intelligent, Archmage,  Leader<br>
Traits: We Know These Woods- When fighting in the woods, force a reroll of an enemies successful Action. (Once per Game Turn)<br>
I know Magic- Choose one level 1 Close Range Spell and cast it at Long Range<br>
Magic: 5 Martial: 0<br>
Army: 1 Technology: 1 Leadership: 1 Relics: 2 Fate Points: 1<br>
Character Strength - Highly competent command of magic at all levels<br>
Character Weakness - Immortality prevents death in any form, but does not prevent Kuro from ageing, eventually leading to him being little more than skin and bones that can't move as he ages<br>
<br>
<b>Familiar</b><br>
Varos- Barn Owl<br>
<br>
<b>Lahara's Ward</b><br>
Gain [Fey Presence] [Misty Escape]<br>
Kuro is now <i>immune</i> to any and all forms of poison. Not only is he immune, but particularly powerful or deadly poisons will actually heal him.</div>
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</div><b><span style="font-size: 18px">Champions</span></b><br>


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			<div class="bbCodeBlock-content">Asari<br>
[Martial 0/Magic 4] [Immortal]<br>
<i>My Tree, My Heart, My Home</i><br>
When in their home region, Asari counts as being one spell level higher. [Meaning she is level 5 and can cast 3 level 6 spells while you are within the Crooked Forest]<br>
<br>
<i>Power of the Forest </i><br>
Asari can cast 3 level 6 Spells from the Druid list an event.<br>
<br>
<i>The Tree Is Strong</i><br>
The roots of the dryad tree have spread far, its bark is like iron and it stands to resist all enemies.. Love holds true, and so will it. The tree, itself, is immune to fire and sickness. It will never wither, it will never rot, it will never burn. So long as Kuro lives, so too does Asari's heart. Asari is <i>no longer bound</i> to the tree and may travel wherever she wishes. If she is slain, she will be reborn from the tree after a certain period of time. If Kuro falls, Asari and her tree will wither and die, unable to live alone. The duo may suspend all actions to cast a single spell together. If they do so, the spell will have much greater power. As they grow in magic, so to do does this grow in power.<br>
<br>
While Asari is alive, gain D3 units of Dryad Wood a turn. Dryad Wood is stronger then any mundane wood and has natural magical properties.<br>
<br>
<b>Familiar</b><br>
Farin - Barn Owl</div>
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			<div class="bbCodeBlock-content">Gain- Mud Witch<br>
Martial 0 Magic 3<br>
(Immortal)<br>
<i>Mud Golems</i><br>
As a action, the Mud Witch can create 1d3+1 Mud Golems to help in battle (Usable Once a Turn)<br>
<br>
<i>Quick Mud</i><br>
The Mud witch is capable of creating traps if mud-based quicksand to place in locations to trap her opponents.</div>
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			<div class="bbCodeBlock-content">Swamp Witch<br>
Martial 0 Magic 4<br>
(Immortal)<br>
<i>Summon Fishmen </i><br>
As a action, the Swamp witch can summon 1d3+1 Fishmen from the depths of the Swamp to assist her in battle. (Usable Once a Turn)<br>
<br>
<i>Living Swamp</i><br>
Her swamp domain gives her a +1 and her enemies a -1</div>
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</div><br>
<b><span style="font-size: 18px">Special Goods</span></b><br>


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			<div class="bbCodeBlock-content">Dryad Wood - 5 (+3) Units<br>
Amber - 5 Units<br>
Silver Ore - 17 (+5) Units<br>
Gorgon Peppers - 2<br>
Ice Pear - 1</div>
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<b><span style="font-size: 18px">Relics</span></b><br>


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			<div class="bbCodeBlock-content"><b>Light Sword</b>- A strange blade that forms out of Light from a small handle<br>
<b>Boots of Air</b>- Boots capable of allowing limited flight<br>
<b>The MAYONNAISE Jug</b> -This Pottery Jug can be magically compelled to fill with one of the below once a day. Once the jug starts producing, it can't produce a different one until the next day. The Jug has a 'maximum' of each thing it can create and will not make more of that until it is gone [The jug KNOWS]<br>
Beer - 4 Units<br>
Wine - 1 Unit<br>
Honey - 1 Unit<br>
Mayonnaise - A Disgusting Amount<br>
Vinegar - 2 Units<br>
Water, Fresh - 8 Units Worth<br>
Water, Salt - 12 Units Worth<br>
<b>Shield of Thorns</b> - If struck by a powerful blow, the holder can force its striker to feel the same suffering they do. BOTH of them will take the full damage of the attack. This ability can be used even if the holder would, normally, be killed outright by the blow.</div>
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<b><span style="font-size: 18px">Army</span></b><br>


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			<div class="bbCodeBlock-content">Forest Barbarians- 8 Forest Barbarians who wear Light Wooden Armor and wield Stone Hatchets. They strike hard and fast, giving in to blood rages that make them harder to take down<br>
Green Soldiers- 30 (-14 +3) Green Soldiers, called such because they wear Green Foliage draped over their Heavy Stone Armor. They wield wooden Spears<br>
Wolfpack- 30 Wolves that are loyal to you directly. They obey without question and are capable of PACK TACTICS</div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Population</span></b><br>
<span style="font-size: 15px">27 (-9 +7)<br>
(21 Human<br>
6 Goblin)</span><br>
<br>
<b><span style="font-size: 18px">Technology</span></b><br>


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			<div class="bbCodeBlock-content">Wood<br>
Stone<br>
Pigments<br>
Writing (Cuneiform)<br>
Astrology<br>
Basic Metallurgy</div>
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<span class="post-sub-heading post-sub-heading-">The Trials of the Oracle</span><br>
[<a href="https://www.youtube.com/watch?v=lgP54zzmThU" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DlgP54zzmThU&amp;hash=ce89d677cfd700f51116c1990b71b29c" rel="nofollow ugc noopener">Section Theme</a>] - Core of the Astral Sea - Pre-Turn 1<br>
<br>
Inner discovery, inner peace. A spiritual destination, a culmination of self-awareness and study. The first step begins with self-acceptance, to look into clear waters and accept what you see. A difficult, long step. One that is done concurrently with the others. A journey within itself. For the acceptance of the self, is the truest trial. But, it eludes all for like the Astral Sea, it is not simple neither is it absolute. What may be true for one, may not be for another. To accept oneself, is to know oneself. To do so, requires confronting one's flaws without diminishing their colors, their individuality. A balance that can be hard to do. To balance passion with still. That is what inner peace means to the Mystics, to balance all the parts of one self together. But, each is different. Each person has their own path. One that they must travel alone, crossing with others on their path for some time. Most undertake their journey deep with the Astral Forest. Speaking with those further on the path, to provide guidance and help illuminate how to move forward. For the path ahead is never easy. To face one's greatest fears and flaws, to gaze into the mirror and face what lies there. Many run, many deny, many pretend. The Trials of the Oracle, the path to self-acceptance. How many and what they are is a study within a person, and identifying the trial stands paramount to progress. Titania knew all of these things.<br>
<br>
Sketchpad in hand, she gazed in a holding dimension, at Trey in stasis. A blank space, devoid of anything. Trey himself had little, a basic spandex undergarment around his waist to cover his parts. Nothing more. Floating above the ground with his wrists tied together above his head with ropes made of light. Ethereal sensors reveal various lines, lights, and anomalies across Trey's body. Mainly in his chest and head, though there were notable projections in the hands and feet. Unconscious, snoozing with a trickle of saliva, Trey's eyes were closed and his body only occasionally shivering. Titania stepped through the dimensional lines in her fuzzy bear slippers, serpa black dress robe, and butterfly hair pin. A dress that would pass as pajamas and as an office dress with the strengths of both. Feeling the hairs on Trey's chest, Titania's hand massaged the glow found by the sensors, slowly relaxing it until it unfurled across Trey's torso. The clap of gothic boots accented the silence and Titania looked over her shoulder.<br>
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</div></div>"Hey, something about him peak your curiosity? Bonding with him? Looks a little drooly for bonding."<br>
<br>
White hair brushed off her face, Titania kept her hand on Trey's chest, moving in circles as if comforting him, "He misses his friends, his family, his world. He's lost everything. Thrusted into things he does not understand, despair runs rampant in his soul. Snuffing out the faint embers, a caligo remains. A deeper motion at play within. I want to understand better. Before he sees Ivan, I need to understand so that I may prepare his arrival. Ivan will cherish him."<br>
<br>
Juliette sighed, "Its always about preparations isn't it? Can't you do something for anything else?"<br>
<br>
"A single focus is good sister. To focus on one task, one goal."<br>
<br>
"And what for Trey? To be our pet person?"<br>
<br>
"I want him to succeed. And where he will do so will be with Ivan. I need to prepare so I can understand how." The emptiness changes, to a forest deep in autumn. A moon hangs over head. Sparks of light fall from the sky of all colors, a faint reminder that this was the Astral Sea. Titania yawned and walked out of the dimension. She sighed, sat down, and a phantasmal screen appeared. In an instant, Trey fumbled to the ground, coughing and gritting his teeth. Raking through his hair, Trey climbed to his feet slowly with a trickle of blood falling from his front lip, over his chin. Not from his mouth but seemingly he had coughed blood. Now, it spills from his mouth. Swaying, Trey collapses face first into the grass. Knees buckling as a house of cards. A series of moans echo out with arms shakily pushing Trey off the ground.<br>
<br>
Crawling, falling face first multiple times, Trey leans up against a decaying stump. Chest heaving up and down, blood spilling from his mouth, skin tarnishing into grey; Trey leaned his head back and took a deep breath. With his little strength, he let out a scratchy yell, "Help! I'm dying here. Anyone?" Trey tried to lift his arms, but they refused every attempt. Another cough and more blood flooded up from his throat. Hands shaking, legs weighted as stones. "Fuck. Anyone?" He waited for a moment or so, then he closed his eyes, took a deep breath, and relaxed. His hands feeling the grass beneath him.<br>
<br>
Juliette dazed until now, looks over at Titania, "He is dying. He is literally resigning himself to his death."<br>
<br>
Titania sipped a mug of tea, "Not all is as it seems sister. Even he is not aware of what resides inside him. He isn't dying. Oh no, his astral self is unfurling. I did not expect it, but I did feel it within him. Once he has recovered, I will run some basic combat tests. A prelude."<br>
<br>
Juliette crossed her arms, "Dammit, I'm going in there to save him."<br>
<br>
Titania held up her hand, "Watch, he will live. For great change to happen, you must reach a point of weakness for it to occur. This is Trey's time, and after it has passed, I will look inside of him. Watch Juli, he will make it." Juliette sighed, but she stood still and watched.<br>
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</div></div>It would take minutes, but Trey's coughing slowly subsided, the blood flow stopped. Slowly, he got to his feet, wiping his mouth of his blood. He breathe heavily, leaning up against a tree. As he began to look around the canopy, Titania entered and walked up to him. Trey stood still and held his breath, a 'wow' passing through his face. Titania reaches out with her hand, pressing above Trey's heart. The network of glows returned, more pronounced. A silhouette of a fox rose from Trey's body with various lights mimicking stars forming constellations around him. Titania looked all around him with Trey in visible confusion.<br>
<br>
"Interesting, they say that this shows who you truly are. A fox, a constellation. Astral, cunning, tricky; there is always more. The Solfren foxes, for which you are named after, influence this. Larger, stronger, infused with the strength of the wolf; the Freeze of the Frozen Jungle flowing through your veins. Impressive, muscular vascular development strong as well." Titania squeezed Trey's bicep in a scientific curiosity. Eventually, she realizes and takes her hand back. Trey grins.<br>
<br>
"So, you were going to do some combat tests?"<br>
<br>
Titania flustered, "Full of surprises aren't you? But, yes." The scene changes to an ancient arena, typical to that of ancient Rome, "Ready?"<br>
<br>
Trey smiled, "Born Ready."<br>
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</div></div>Titania returned to her seat, now embedded in the arena stands. Clean yet abandoned, Titania seemed to be the only one in attendance. She sipped her tea, pondering over a list. Beasts, demons, celestials; all collected data from across the worlds. But, what would be a good test? What should Titania place before Trey? She pondered, conversing with her notes on the convergence. No one knew exactly where it would occur. Well besides Ivan and Eric in some layer of their minds, then it was a maybe. Many variables, many levers to change and adjust; madness most would call it. But, Titania had statistics, regression models, and an understanding how things generally go. So, she consulted her calculations and her sight. And she found a variety of creatures that could appose the Astral Sea, demons were a definite. Practically everywhere, they were always a good choice. But, what sect? Titania had accounts of thousands. Each with their quirks, the call would be to which ones. A jester demon. As the idea popped in her head, she nodded and opened the catalogue. Why do the basic combat tests and other tests separately? Why not together?<br>
<br>
Test ruffled his shoulders, looking over at Titania. Then, a pillar of smoke and the dark jester appeared. Trey lowered himself into a fighting stance, hands spread as if he had claws. His eyes meld into amethyst glows, lights vibrant with galactic color. Tendrils of lavender flowing and moving as energy travels through his body. A stark contrast to his cold, chrome, metallic eyes. His right arm, covered in black scorch marks left behind from his electrician work, lit up and the black scars of the past illuminated into an amethyst glow. Clearly darker and more saturated than Ivan's periwinkle glow, the resemblance uncanny and unquestionable. If there was any doubt in Titania's mind, there was none now. And as any doubt left, the fox roared to life, as a ghost covering Trey. Freezing skin, claws of energy, translucent body; Trey's breath froze the air. He looks towards the Jester and grins. The jester smiles, whisking itself around. Then suddenly, the arena went dark. Laughs and grants as the melee begins. Slides, swipes, thrusts; Titania used her sensors to keep track of Trey's status and position. The Jester demon started right into its games.<br>
<br>
It was not long before the darkness faded and multiple sets of train tracks appeared. On one track, a phantasmal version of Trey in an electrician's uniform and another version wearing a beekeeper's uniform. A much younger version. From a time where he used to keep bees with his mother, Alexis Solfren. Trey glanced at each, then to the incoming trolleys on each track. The Jester appeared before him, yet Trey's fox eyes revealed it to be an illusion. Damaged, Trey wounded it quickly, though as he held his stomach, blood did come out. His skin freezing over to prevent bleeding. The wound closing slowly.<br>
<br>
"Fucker. What you onto now? Wasting a lot of energy."<br>
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</div></div>The Jester giggled, "Not all things may be conquered by blunt attacks. Choose. Choose Wisely." Two levers appeared before him, "Your profession or fond memories with your mother?" Trey looked bewildered at the situation. Anyone would be. The Jester gestured to each lever. Trey pulled the level on his memories. That trolley advances, the other disappears. As it crashes into the phantom, the memories fade and Trey shakes his head. Titania watched intently. The Jester was making things interesting.<br>
<br>
She mumbled to herself, "It will exit its safety soon. Will its effects diminish your combat abilities? If you are to survive with Ivan, you must endure the insanity for which demons will present. Your pedigree with the Iysayil lends that you will do well, but it always good to test."<br>
<br>
Trey closed his eye, letting his astral sight open. Behind, to the right, crouched; Trey focused and in an instant, he appeared above the Jester, blasting frost from his face. The Jester attempts to stand, but Trey swipes the demon's legs. Ice ravages around as other demons invisible around the Jester have their blood freeze. Only Titania could have demons in her possession and things not go sour. Of course, over countless encounters and eons with demons, Titania knows a thing or two. These goons supporting the jester come from the Outer Edge, the very edge of existence. Called Gemnsi, they come from gems that have been corrupted by Jinn Demons. The Jester happens to be a rare hybrid demon; a class of demon similar to the Thespian and Jinn demon. The Gemnsi attempt to claw at Trey, a couple climb on top of him as he slashes the Jester. They do minimal damage as layers of ice protect Trey's skin. A thrust of telekinetic force and they scatter like debris. Still, some blood spilled from his body. He slashed up the jester until it scattered into mist. Then, the darkness returned. Trey unleashed a pillar of ice, implanting an illusion of himself. A light comes from the ice, refracting in all directions making multiple illusions. Refracting to look doing various activities. The darkness receeds and the Jester again appears before Trey. The Gemni rush various illusions as the tracks show two new phantoms. On the right, Trey in his Engineering Corps Uniform of the Redfall Army. A robe with various cloth straps and armor plates to protect him. On the left, his dirty and scraped clothes in the apocalypse that followed once the Iysayil destabilized the government and army. The soldier, the survivor.<br>
<br>
Which would Trey choose? Almost immediately, he choose the soldier. Yet, his footing trembled as the trolley passed by. Then, a series of archer demons appeared, wielding crossbows. Firing shots, Trey's electrical scar disappeared from his air. Forming like dust into a large field, the bolts form into illusions. And just as quickly, they reflected back towards the demons. Confusion, fear across their faces as their own bolts materialize and clash into their bodies. The Jester shrugged its shoulders as the archer demons flailed from their wounds. Draining of their vitality and shooting new illusions, they eventually faded into the background of the fight. The Gemni froze and flailed around. As it started, it returned. The Jester and Trey. The darkness appeared again immediately. And two new tracks appeared. A final set.<br>
<br>
It was different this time. One, himself, as he is now. The other, someone he didn't recognize but he strangely knew. A warm feeling, like a long lost brother. Titania knew immediately, Ivan. A perceptive demon. What a choice. It seemed so obvious from the random stranger, but the Jester knew to tailor its experiences well. And learn Titania has. Now, it was an interesting choice, and the review of Trey's file irked in Titania's mind. She knew what he choose. And it was rather heartbreaking. Trey took his time, but eventually, he pulled the lever on himself, leaving Ivan on the tracks. And immediately as the Jester materialized, Trey sliced its head from it shoulders. The demon returning to its storage box that Titania made for it.<br>
<br>
She sighed, "You know you are capable and skilled; you are not happy with how you are. Self-love. You don't love yourself. And while you don't know him yet, you love Ivan instinctually. His cycle allowing you to be as you are. You love him as you both were once together, and it gives you hope that he can help you. Change you. But, he won't change you Trey because I know he will love everything about you. He will be glad to have you, by his side." The arena fades as Titania prepares another test, but she makes a louge chair for Trey, letting him rest from his wounds. "Collect yourself, and when you are ready, we can start another."<br>
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<span class="post-sub-heading post-sub-heading-">Creatures of the Astral Core, Part One</span><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><div class="bbcode-row"><div class="bbcode-column column-width-span3"><br>
<a href="https://www.rpnation.com/attachments/1696969866350-png.1118712/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1055/1055842-23cdddc9f11151cd8dd3edf17ca75b4d.jpg" class="bbImage " style="" alt="1696969866350.png" title="1696969866350.png" width="100" height="158" loading="lazy"></a><br>
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<span style="font-size: 22px">Hsyjorni, "Candlelit Seer"</span><br>
<br>
To the eye untrained to the filth of demons, an hsyjorni would be mistaken for one, a terrifying one. A mirage full of onyx, haunting neon pick, and plum purple; the hsyjorni stalks the core of the Astral Sea awaiting trespassers to emerge from the "fog". A predator of upmost grace and agility known to use portals and rifts in pocket dimensions to trap and slice its foes. Shattering armor and flesh as its complex motions undo space around a target. The various runes across its body appear at first glance to be demonic reveal to be Astral runes written in a demon-like fashion. Not written, but an adaption from the hsyjorni's appetite for demonic flesh, leading to a constant draining of demonic energies whenever it is present near a demon. The various floating rings around the body and above the head appear detached, though that is just an appearance. Connected to the body as a dimensional tether as the hsyjorni is part dimension itself. A place, alive. Like its origin, the Astral Sea.<br>
<br>
Its numerous eyes deliver bursts of psychic energy, corroding surfaces with a shrinking immaterial haze, causing objects to compress and loss shape. Breaking down the bonds between atoms and on dense materials, causing nuclear reactions with enough application. These eyes do allow it to see in the true sense, foiling the tricks and illusions of demons, among others. Hsyjorni are commonly found in the Candle Clouds, a place secluded from the rest of the core, when not patroling.<br>
<br>
Hysjorni feast on demons with an uncharacteristic savagery. Guzzling demon blood, ripping and tearing flesh with its beak and teeth, and mutilating demon corpses with complete disregard. Hsyjorni also have non-guard dog applications, usually in regard to transporting goods. As they can fly (magically and normally), they can cover great distances. Over that flight, they may use pocket dimensions to carry goods and use their brains to make deliveries without the need of a rider. Titania's regorish testing has found this out, no actual use outside of security has been done.<br>
<br>
Hysjorni have a long lifecycle. An individual does not reach reproductive age until 300 - 315 years of age. They live for thousands of years.<br>
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<span style="font-size: 22px">Thogyk, "The Azure Demise" </span><br>
<br>
The Core of the Astral Sea is an ecosystem unto itself with its own prey and predators. A place full of strange creatures that make the core visibly distinct from its more well known portions. No aberrations lie in the core. Only true Astral beings. The Azure Demise arose to keep populations of Arsas in check as their predator. A quadruped that stalks the Wisp Hallows, where Astral Wisps are born. The Wisp Hallows also is where astral souls and souls worshipping astral beings enter first before spreading out to other biomes. The Wisp Hallows is full of vertical ground and various fields of gravity. Climbing or flying is incredibly useful. The Azure fashions claws to climb out of Core energies. Over its evolution, its claws allow it to return to previous positions, saving its position at a previous point in time. With some careful planning, the Azure will chase its prey into a trap, returning to that location. From this adaptation, the Azure has incredible spatial awareness, understanding complex environments with ease. Managing attackers from multiple angles. A useful adaption for when Arsa populations rise as they defend themselves in packs. Along the back, the Azure Demise has hooked spines, not used to discourage attackers primarily. The spines extend and pierce surfaces like grappling hooks allowing the Azure Demise to traverse across the Wisp Hallows in new ways. Slinging itself like Spiderman. Like its claws, it is made of Core energies which is toxic to many creatures across existence. Effects include hallucinations, becoming paralyzed, out of body experiences, and more. The energies often reflect some problem or issue with a person. True astral beings or those with astral gifts are generally immune to their effects outside of the sea. Inside, the Azure Demise has its special blends for hunting purposes.<br>
<br>
The Azure feed off of the astral radiation from the core until Arsa populations become too high. Then, they enter predator mode and begin to cull the population. The Azure Demise uses various tactics while hunting including turning its tail into a mace and creating projections of it. Younger Azures make 1 and as they age, they will be able to make more. On average, an adult generally makes 4 projections. The projections wield core energies and spread its toxic effects to the Azure's prey. Making them excellent at dealing with crowds and incredibly deadly. Azures are also one of the few creatures capable of casting Psionic Storm. Blasting and spraying toxic astral lightning everywhere. Melting foes and poisoning their minds until they cannot think straight. Lastly, as shown above, the upper end of the tail includes glands that emit a deceptive mist. To the mundane, naked eye, nothing appears. To an assisted eye, a fine series of petals flay out and begin to stick to surfaces and in the air, creating connections and priming themselves. With a splatter of otherwise harmless saliva, the petals ignite and burst causing intense psychic screams, mentally deafening targets and burning them. Damaging the body's ability to distinguish itself from others, which can lead to autoimmune disorders among other more supernatural problems. The Azure Demise gathered its name from the few fools idiotic enough to have meet one outside of the core. As with all core beings outside the core, most could not place where it came from and considered some rare bird. But, its ravaging of minds and its blue tint left a deep impression. Not a good look, the outside universe has little information about them as like the Azure's peers. Seeing one in the Material plane would be incredibly rare and almost a sign that some being of the (Ivan, Titania, etc.) has called them there.<br>
<br>
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<span style="font-size: 22px">Yasjirik, "Astral Jackal"</span><br>
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<a href="https://www.rpnation.com/attachments/1696996948520-png.1118788/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1055/1055918-8a311fe992177c7984a56ca4ae71e2bb.jpg" class="bbImage " style="" alt="1696996948520.png" title="1696996948520.png" width="100" height="100" loading="lazy"></a><br>
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<span style="font-size: 22px">Tolsukj, "Bubblé"</span><br>
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					<div class="bbWrapper">Black Rock<br>
<br>
BREAK POINT: Allow the Humans to Go Forth and Build a New Town (Alongside 10 Human Alchemists)<br>
<br>
The Town is a success. It is a town for humans and by humans. While the humans all use the Monkie script that was the written language, they begin to develop their own dialect that is specifically their own. Apart from that of the Black Rock main tribe.<br>
<br>
GAIN HUMAN SUBCULTURE- +1 to all non combat rolls involving humans<br>
<br>
It is with creating their own traditions that they manage to make their own warrior caste as well. So that they will not be undefended from the dangers that exist in the wilderness.<br>
<br>
UNLOCK HUMAN MACE-CARRIER<br>
<br>
Gain Mace Carrier- Gain 10 Mace Carriers which are all humans that wield Heavy Stone Maces while wearing Light Stone Armor. GAIN GREATER ATTACK THE MORE OF THEM THEIR ARE.<br>
<br>
Action 1: Build the Black Road<br>
<br>
The Black Road is a HUGE Success. It becomes an intimidating force to outsiders, but an inspiring one for those of Black Rock and The Shifting Covenant. All outsiders traveling the road take a -1 penalty to all roads while traveling on it. All Black Rock or Shifting Covenant that travel along it, gain a +1 to all rolls while traveling on it. <br>
<br>
Action 2: Melissa, Jojo, and 3 Human Alchemists attempt to use the Cryo Pods to preserve Champions.<br>
<br>
The team manages to unlock the secrets of the Cryo Pod, but only possess enough Pods to allow 3 Champions to be inside at the time. Units placed inside gain IMMORTAL as long as they are inside the Pod. Once they come out, they continue to AGE as normal.</div>
				
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					<div class="bbWrapper">Glimmerhill Giants<br>
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BREAK POINT: Garetulka faces the challenge (Resolved in Discord)<br>
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Action 1: Moon Rock<br>
<br>
The Giants grind away much of the outer casing of the Moon Rock to fill Graetulka’s wounds, but a dense metal seems to exist within and is then placed on the Altar in the Temple of Armok.<br>
<br>
The people then begin to worship this Metal Rock as a GIFT OF THEIR GOD.<br>
<br>
Graetulka gains +1 Magic.<br>
<br>
The Glimmerhill clan gains RELIGIOUS FERVOR.<br>
<br>
Religious Fervor- When Fighting against an opposing religion, all troops can a +1 in Combat <br>
<br>
Action 2: Commune with Demon Corpse<br>
<br>
The Demon is successfully antagonized, but not in a helpful way. In fact, it is only angered by Garetulka’s words. The people suffer a minor pox which decreases the population increase for the following turn. All pop gains are reduced by -2 for the next turn due to the disease.</div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">The Immortal, Magnificent, and Powerful Lord Gloom, Regent of the Hells and Abyss, The Realm Thief, the Keeper of Mystical Records, and hundreds of other great titles...​</div></h2><div style="text-align: center"><b>"Hahahahahaha, fuck yeah. My precious! My sweet baby!"</b> Lord Gloom kept kissing the Crown of the Emerald God that he stole from the Godking as he flew away into wherever the heck he was flying to. What Godking? He has that big of a treasure horde and he's not even using it for himself. He's just hoarding it! Like, like, like a dragon! Yes, definitely like a dragon! A thought appeared in his mind which made his back trickle with sweat but then he quickly waved it off.<br>
<br>
<i>Fuck<br>
<br>
Fuck<br>
<br>
Fuck</i><br>
<br>
"Hahahahaha, that shouldn't be the case... definitely not. He's just a stupid human king with a stupid big treasure horde like a stupid dragon.” Thinking back to that treasure horde, Lord Gloom's mouth salivated and his eyes shone with greed. It was so risky and he wasn't able to grab the Key of Eternity and the Jar of the Unlimited but he definitely grabbed the best of the three.<br>
<br>
Lord Gloom was definitely happy but was also severely worried. He then spotted an inn in the distance. "An inn? Should I rob it? Or rob its guest? Meh, I think I've done enough robbing.... No, I haven't, but it doesn't hurt to check out what's interesting about it or if the people there has anything nice to trade. And I need one fucking good drink."<br>
<br>
Order 1: Lord Gloom explores The Inn<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Order Details</span></span>
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			<div class="bbCodeBlock-content">Lord Gloom explores the inn. Before he does that, he casts a contingency spell that will trigger a non-detection spell if he’s about to be scried. (I request for inn exploration to be a scene)</div>
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</div><br>
Order 2: The Hidden Temple of Gloom<br>


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			<div class="bbCodeBlock-content">The cultists will create a hidden and secret Temple for Lord Gloom. Here, they worship Lord Gloom in all his mightiness, majesty, and grandness. <br>
<br>
Lord Gloom will mark the temple as a 'Sanctuary' and bound to a Word of Recall spell.</div>
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					<div class="bbWrapper">Breakpoint Selected: 2<br>
<br>
After hearing of this battle, Canute has decided to lead an expedition to attempt to end this fight by aiding one of the giants.<br>
He will march out at the head of the army and, once arriving on the scene, he will assess the battle before deciding which side to join. <br>
<br>
<br>
<br>
Action 1:<br>
<br>
Naval training <br>
<br>
After the fleet had its most recent expansion, Canute has decided to form a new 'branch' of the army, the Navy.<br>
He has dedicated 1/6 of the current army to be trained to more efficient use the boats. He hopes that with this he will be able to use them more effectively and be able to quicker move around across the waters.<br>
<br>
<br>
<br>
Action 2:<br>
<br>
Securing the border<br>
<br>
Seeing the relative ease with which threats are able to approach the bridge which marks the furthest extent that the Brothers have settled, Canute has decided to set up three outposts using the skeletal warriors that will be able to provide warning of any imminent threats.</div>
				
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					<div class="bbWrapper">The Shifting Covenant<br>
<br>
BREAKPOINT: Dispatch a Hunting Party (To Be Resolved on Discord)<br>
<br>
Free Action (Giving Population to Sky City)<br>
<br>
Gain 5 Parade Floats<br>
<br>
Parade Floats- Strange Metal craft that move on their own, but bring joy to those that are near with their brightly colored nature and fun sounds and songs.<br>
<br>
Evolution of the Body: Dark Mage- Dark Mages gain Dark Tendrils that improve their magic. Gain +1 Magic<br>
<br>
Action 1: Upgrade and Improve the Colosseum<br>
<br>
The structure soon become a major landmark of the region, bringing in far off Stone Elves, humans and the odd drifter types.The Fighting becomes enormous and plentiful with many being injured or dead over the course of the years after its greater construction.<br>
<br>
This brings great joy to the people. They love the Blood sport and in fact want it even bigger and bloodier than ever before. It is their destiny to FIGHT.<br>
<br>
Gain new unit type: Gladiator Berserker<br>
<br>
Gladiator Beserker- gain 5 Gladiator Beserkers. They wield Heavy Two handed Stone Clubs and wear NO ARMOR. But they are INCREDIBLY HARD TO PUT DOWN.<br>
<br>
Action 2: Research and Study Evolutionary Powers to be more efficient.<br>
<br>
Evolution is difficult to understand and even more difficult to pin down. As per their alliance with the slime, they are capable of great evolutionary feats, but they are unable to control it. Perhaps with this dedication to SCIENCE, they can do something about it.<br>
<br>
Gain new unit type, Evolutionary Expert<br>
<br>
Evolutionary Expert: Gain 1 Evolutionary Expert. They are spent to allow a single change to a unit<br>
<br>
Slime Champion<br>
Coco<br>
Martial 2/ Magic 2<br>
INVINCIBLE: Can only be defeated, but not killed in battle<br>
Solid: Gains a +2 to Defense</div>
				
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					<div class="bbWrapper">The Aros Tribe<br>
<br>
BREAK POINT: Ask for an Extension on your answer (Resolved on Discord)<br>
<br>
Action 1: Attempt to reshape the Fire Pikes and Silver Ore into Weapons usable by the Aros Tribe<br>
<br>
It takes some working, but it isn't too long before the Aros Tribe suddenly has new available weapons. The Silver Ore is turned into Swords and Hammers while the Fire Pikes were manipulated into Pikes that could cast low level fire magic from their tips. The Remaining Silver Ore was able to be further manipulated into Armor for a select few.<br>
<br>
GREEN SOLDIERS BECOME MARTIAL 2. THEY CAN BE EQUIPPED WITH FIRE PIKES<br>
<br>
Gain new unit Type-<br>
<br>
The BLADES OF AROS- Gain 10 The Blades of Aros. they Wield either Silver Swords or Hammers and wear Silver Armor. They are LOYAL to Lord Aros and are made up of Goblins and Humans. CAN NOT BE SWAYED OR MANIPULATED TO BETRAY THEIR LORD<br>
<br>
Action 2: Gather Rumors about the Elf who has now tricked Kuro Aros twice<br>
<br>
Rumors of the Elf having turned up at the CrossRoads. He has been positively identified as being seen there.</div>
				
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					<div class="bbWrapper">The Tendua Tribe<br>
<br>
BREAK POINT: Investigate<br>
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The investigation turned up many strange tracks that led out of their homeland and beyond.<br>
<br>
It seems as though those that were kidnapped were taken into slavery in a nearby Bandits encampment near the edge of the swampland <br>
<br>
Action 1: Vetall and his forces move to investigate the Ominous Tower (Resolved on Discord)<br>
<br>
Action 2: Train 15 Pygmy Fighters to Combat the undead and necromancy<br>
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Pygmy Fighters gain +1 Damage against UNDEAD units</div>
				
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					<div class="bbWrapper">Lord Gloom<br>
<br>
Action 1: Lord Gloom Explores the Inn (To be Resolved on Discord)<br>
<br>
Action 2: The Temple is built in secret and well obscured from outsiders. (Others that do not know where it is will suffer a disadvantage to rolls in order to find it.)<br>
<br>
Inside, their is a glorious effigy statue of Lord Gloom that is worshiped eagerly by his many followers. The Temple is the sanctuary to him and all of his followers. Word of Recall is bound to the temple for him to return there as long as no one manages to find and dispel the incantation.<br>
<br>
At the inside entrance of the Sanctuary, there exist two Stone Statues that are secretly Golems that will fight any intruders that attempt to enter the Temple if they do not have permission to be there.</div>
				
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					<div class="bbWrapper">Brothers<br>
<br>
BREAKPOINT: Aid one of the Giants (To be Resolved on Discord)<br>
<br>
Action 1: Naval Training<br>
<br>
A dedicated navy has been formed to actively work with their burgeoning fleet. This massive undertaking of training to have effective troops wielding the mighty power of the boats has gone well. It has increased the movement of their boats by +1 and given a +1 to all boat related rolls.<br>
<br>
Action 2: Securing the Border<br>
<br>
The Skeletal warriors set out to construct 3 outposts that can give an advance warning on those outsiders that would approach the bridge. However, they were just that…warriors and not builders. All in all, that had difficulty with such a task as while their fighting abilities were good, their construction skills were at best, sub par.<br>
<br>
CHOICE:<br>
Build a Singular Outpost of Good Quality<br>
Build 3 Low Quality Outposts</div>
				
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					<div class="bbWrapper">TURN 7 UNLOCKED FOR MAP 1<br>
<br>
<a href="https://www.rpnation.com/attachments/bon_stone_age_-_astoria8-1-jpg.1150186/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1087/1087315-eb5f11ab90a0124582bf105fac1692ff.jpg" class="bbImage " style="" alt="BoN_Stone_Age_-_Astoria8-1.jpg" title="BoN_Stone_Age_-_Astoria8-1.jpg" width="120" height="100" loading="lazy"></a><br>
<br>
Major events unfolding during the 25 intervening years:<br>
<br>
- In the Von Erich Mountains, a Demonic Keep appears.<br>
- The Northern Forest holds the incrediblely popular Glimmerhill Tournaments on a regular basis.<br>
- The Split gains two new nations: New Crystallian Republic to the NW and The Tower Evangelicals to the South.<br>
- King's Desert has Kohtep's Rest be usurped politically and is now under control of a Trio of MummyLords. A thriving road built by the dwarves helps trade in the region.<br>
- Misty Canyon, The Iron Keep's Wall is the perfect protection stolen from The Goliaths and repurposed. The Iron Lord waits for his opportunity.</div>
				
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 7 - The Penitent</span><script class="js-extraPhrases" type="application/json">
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<span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">The people stood before Orpheus, a sea of followers who had joined the Penitent for a better future for all. However, what their leader was about to ask was their biggest challenge.<br>
<br>
“My brothers, sisters…I have grave news. Our fears of the darkness from beyond are founded in truth. I have spoken with those who have fought it, their entire kingdoms reduced to little more than collective consciousness of walking dead to avoid falling to that which waits in the void.” He pauses for a moment, looking out across the forlorn faces of the men, women and children before him. Parents crouch to console young children, while others are blessed with a look of steeled defiance in the face of fear.<br>
<br>
“We must prepare for what is to come…without a divine army the world will fall. This goes beyond nations…this goes beyond race…we must all stand together, shoulder to shoulder, to defeat the evil that would consume the world. All hands must contribute to the effort to ensure that once the threat comes, we are ready for it. Whether it is fighting with weapons, feeding our army, arming our warriors…everyone needs to do their part.”<br>
<br>
He raises hands before the crowd and gestures towards them.<br>
<br>
“The only way we survive is together. I will speak with our allies and warn them of the threats we all face and then after that...” he pauses, considering his next words. “...I will try to commune directly with the Divine.”<br>
<br>
The crowd gasped in unison and knelt down in prayer, dropping to their knees like a tidal wave.<br>
<br>
“I have grown in power in recent months and I now feel strong enough to be able to try and reach The Divine…I just hope that I can find it…”<br>
<br>
As the crowd continued to pray Orpheus bowed before his people.<br>
<br>
“I must now leave…my brothers, my sisters…I love each of you. The Holy Clerics will be in the town square for the next week, please visit them and tell them how you can help us against the darkness…” He feels a tear well in his eye as his followers begin to shout words of adoration towards him. “...I love you all…I will see you soon…”<br>
<br>
Orpheus turns and leaves, entering the depths of the grand cathedral in Caerleon.<br>
<br>
Several hours later, a large portal stands before Orpheus and his eight most loyal holy clerics. The magics around it crackled and hissed as reality itself was torn apart.<br>
<br>
“We go where no mortal has gone before, we step through here to find The Divine and to seek its blessing directly. Threats come from all directions and we will be the sword that smites the darkness. Let us go.”<br>
<br>
Orpheus and his honour guard enter the portal, their forms disappearing like a stone into water, the portal rippling with each person passing through it. As the last man stepped through, the portal collapsed in on itself almost instantly. The noise of reality breaking was soon replaced with silence…they had gone.<br>
</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Breakpoint: N/A<br>
<br>
---<br>
<br>
Movement: TBC<br>
<br>
---<br>
<br>
Action 1:<br>
<br>
The Divine Army: Convert all population to units. Magically attuned people will be sent to the Healing Church to train as Holy Clerics regardless of race.<br>
<br>
For non-magically attuned people, they will be split based on their race:<br>
<br>
-Humans, Elves and Amazons will join the Fanatics.<br>
-Giants will continue to specialise with their giant bows, using them both as siege weapons and anti-horde weapons.<br>
-Werewolves will be given bronze armour and act as shock units, looking to break enemy formations and induce fear amongst their ranks.<br>
<br>
Pop Numbers for Generation Purposes:<br>
<br>
Human: 90<br>
Giants: 45<br>
Amazons: 29<br>
Elves: 55<br>
Werewolves: 28<br>
<br>
Action 2:<br>
<br>
With his new power, Orpheus will use Plane Shift along with his 8 best holy clerics and visit the plane of The Divine. He will seek counsel with The Divine itself. He will tell it that he has confirmation of The Song’s existence as a threat amongst others, and has also found a means to protect against it. He will then seek training/power/ascension to become a divine being for both him and his honour guard, to better help protect his people further.<br>
<br>
</span><br>
</span>
</fieldset><br>
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					<div class="bbWrapper">The Penitent<br>
<br>
<br>
Action 1:<br>
<br>
The Divine Army: Convert all population to units. Magically attuned people will be sent to the Healing Church to train as Holy Clerics regardless of race.<br>
<br>
For non-magically attuned people, they will be split based on their race:<br>
<br>
-Humans, Elves and Amazons will join the Fanatics.<br>
-Giants will continue to specialise with their giant bows, using them both as siege weapons and anti-horde weapons.<br>
-Werewolves will be given bronze armour and act as shock units, looking to break enemy formations and induce fear amongst their ranks.<br>
<br>
Pop Numbers for Generation Purposes:<br>
<br>
Human: 90<br>
Giants: 45<br>
Amazons: 29<br>
Elves: 55<br>
Werewolves: 28<br>
<br>
<br>
The population hears the cry of their divine leader. They will ALL take to the call.<br>
<br>
All population becomes 0. If too many troops are lost in battle,  it will cause MAJOR ramifications to your nation.<br>
<br>
Gain: 174 Fanatics<br>
45 Giant Bowmen<br>
28 Werewolves<br>
<br>
<br>
Action 2:<br>
<br>
With his new power, Orpheus will use Plane Shift along with his 8 best holy clerics and visit the plane of The Divine. He will seek counsel with The Divine itself. He will tell it that he has confirmation of The Song’s existence as a threat amongst others, and has also found a means to protect against it. He will then seek training/power/ascension to become a divine being for both him and his honour guard, to better help protect his people further.<br>
<br>
The small group plane shifts to the plane of The Divine. A white light surrounds them, seemingly blinding them, but only for a moment.<br>
<br>
When they could see again, they find themselves at a divine golden gate with an angelic figure wearing Heavy armor standing out in front of it and a large, almost Neverending line of people waiting at the gate to be received.<br>
<br>
He looks your group over at a distance, motioning you forward to the groan of the people in the line. <br>
<br>
In a deep booming voice that reverberates from the Golden Armor, he says:<br>
<br>
"You are expected by The Divine. Go inside."<br>
<br>
The gate opens forward. (To be Resolved on Discord)</div>
				
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					<div class="bbWrapper"><span style="color: rgb(250, 197, 28)"><span style="font-size: 26px"><u><span class="post-heading post-heading-"><span style="font-family: 'Bad Script';">The Golden Order</span></span></u></span></span><div style="text-align: center"><span style="font-size: 18px"><b>Turn 7</b></span><br>
<br>
<span style="color: rgb(250, 197, 28)"><span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1710460697888-png.1150463/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1087/1087592-317bd58a608a68507d0fc39e3a4703b6.jpg" class="bbImage " style="" alt="1710460697888.png" title="1710460697888.png" width="100" height="150" loading="lazy"></a></span></span><br>
<br>
<b>A Call To Arms!</b><br>
<br>
"Demons!" A fearful silence fell over the crow, almost as if the word had cast a spell upon the masses and left them no more than statues. Gathered around the base of the Tower of Stars, the High Priestess spoke to The Lady's flock with conviction and faith saturating her every word. "Our allies to the north have located demon armies and have called upon the alliance to aid in their destruction." Dread became a common expression within the crowd, but still the people listened attentively. "Be not afraid for, The Lady is with us! Our goddess has prepared us for this very battle! We are the world's shield and spear and by our Lady's grace we will rid the world of these pests!" The High Priestess yielded the stage to the general of Tikal's armies.<br>
<br>
"Lady Tikal requires able woman and men for the fight ahead. We must shore up our numbers to be able to stand side by side with our allies. Now any volunteers step forward and receive The Lady's blessing."<br>
<br>
<b>A Ritual of Protection</b><br>
<br>
Within the Holy Temple of Queenspear, the priestesses and devotees were gathered in a circle; incenses burned, bells and gongs rang out in a rhythmic sequence, and choral chanting could be heard all the throughout the jungle.<br>
Atop the Tower of Stars the demi-goddess Tikal felt her body overflow with power, power gained from the prayer and worship of her people down below. Her golden aura bloomed even bright and more brilliant, turning the tower into a beacon. She slammed her hands to the floor and her divine power surged through the tower, traveling through the brick and wood to the earth. Her magic cascaded through the jungle, transforming the environment entirely and altering the jungle itself. <br>
<br>
<br>
<b>Actions</b>:<br>
- Train Golden Order Exorcists - <br>
With Delilah's demon knowledge the Golden Order trains an elite unit of demon hunters outfitted with Copper gear.<br>
(27x Beastmen, Copper.)<br>
<br>
- Cast Spell: Druid's Grove -<br>
Empowered by her followers, Tikal cast a permanent spell upon the entirety of the Jungle, making it a living fortress.<br>​</div><a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
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					<div class="bbWrapper">The Golden Order<br>
<br>
- Train Golden Order Exorcists -<br>
With Delilah's demon knowledge the Golden Order trains an elite unit of demon hunters outfitted with Copper gear.<br>
(27x Beastmen, Copper.)<br>
<br>
The Golden Order Exorcists is to be the epitome of elites within The Golden Order. They are to fight Demons with the strongest type of equipment that The Ogun Alliance can muster.<br>
<br>
As such, not everyone can become a member and make it through the grueling training.<br>
<br>
And yet, through sure force of will and determination, almost every Beastman that applied themselves did.<br>
<br>
Gain GO Exorcists- Gain 25 GO Exorcists. They wear Half Plate Copper Armor and wield HEAVY Copper Maces. Can Cast level 2 Cleric Spells<br>
<br>
- Cast Spell: Druid's Grove -<br>
Empowered by her followers, Tikal cast a permanent spell upon the entirety of the Jungle, making it a living fortress.<br>
<br>
The Druids wanted to make the Jungle a veritable fortress to help keep others out. And in that, they succeeded. It is hard to get out. But it is also difficult to get in.<br>
<br>
ALL UNITS BOTH ALLIED AND ENEMY THAT MOVE IN OR OUT HAVE TO USE AN EXTRA MOVEMENT TO MAKE IT THROUGH THE DENSE JUNGLE.<br>
<br>
Enemies have a -1 to all rolls within the Jungle Borders.</div>
				
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					<div class="bbWrapper"><h2><span style="color: rgb(251, 160, 38)"><span style="font-family: 'arial'">THE GIANTS OF GLIMMER HILL</span></span>​</h2><h3><span style="color: rgb(251, 160, 38)"><span style="font-family: 'arial'">TURN 7</span></span>​</h3><span style="font-family: 'arial'"><br>
<h3><span style="color: rgb(251, 160, 38)">A NEW BEGINNING</span>​</h3></span><h3>​</h3><br>
<span style="font-family: 'arial'">Jok squinted in the setting sun, judging the distance between his position and his foes. They were watching him closely, waiting to see his next move. Giants didn't know the meaning of trepidation, but they have certainly figured out good-natured fear.<br>
<br>
He took one step up the ridge.<br>
<br>
Gree and Bhurt looked at in terror as their fate was one step closer to sealed. They leaned back a bit, legs unmoving as if rooted in place.<br>
<br>
Himmel and Fir stayed in their positions in the valley, and relaxed a little, leaning on the nearby trees and breathing heavily. The sun was blocking their view, but the groaning of the earth underneath Jok's feet gave them some clue as to his direction.<br>
<br>
"MIS-TAKE!"<br>
<br>
Himmel heard the shout, they heard the CRUNCH of the stone and dirt come towards them, but by the time their eyes could focus it was too late. The last thing he noticed before landing flat on his back was the blown up skin of a boar heading right for his head at high speed.<br>
<br>
"Tha's D, me think. Yer out, Himmie." A jovial voice said above him, as Jok grabbed him by the shoulders and pulled him back to his feet.<br>
<br>
"How come no go for Fir? Always throwing at Himmel, not very nice," Himmel grumbled, pulling a branch of a tree to scrape some mud from his back.<br>
<br>
"Fir too quick. She dodge, you don't." Jok tried to play it off easy, but Himmel wasn't having it.<br>
<br>
"Nor, me thinks you jus' don't wanna hit hur. Thinks you think she too pretty to throw cow at face."<br>
<br>
"Yep," Jok said quietly, with a grin and a blush. As the rest caught up to them, he continued a bit louder: "Too pretty good at dodging to throw cow at face, yes. Forest SPUD too hard to aiming, maybe in desert better for hitting others. Yur face big target, anyways." This got a guffaw from Himmel as he passed the ball to Gree.<br>
<br>
"Keep play, if you like. I got chief stuff to do."<br>
<br>
Gree nodded without a word and smacked Bhurt with the cow, quickly turning the event into a brawl as Jok strode off towards Onan's Rock, thinking on his late mother's many words of wisdom. "Not good t'punch one you like in da mouth," Aike said to he and his sisters. "Same with throwings. Rude as pigs."</span><br>
<br>
<hr><br>
ACTION 1:<br>
Jok got ideas tossing cows in many places: What if there was one place they toss cows in, that they could change up, make things fun? Asking the others (an optional step in Giant Hierarchy, but there's not point in doing something people don't like), they thought it sounded like good fun. The next several years they began work on a large training ground and stadium near the base of Onan's Rock, so that they can have a central place for sport and training mirroring the Forum above. (Wood, Stone, Pigments, [HUGE], [Friendly], Puzzling Stone (+1 to noncombat rolls).<br>
<br>
ACTION 2: (Scene?)<br>
Jok thought it would probably be a good idea to check out what the TOWER OF THE SUN was all about. Aike always told him wistfully that she never had a chance to enter, and there must be something neat inside. So he's gonna go with a small group to see what it's about. (Bringing Muzuq the Muddy, a Priest of ARMOK (duly cowed), a Grunkle Blood Weaver, and 5 Smartlings)<br>
<hr><br>
 
    			<div class="tabsBb" id="tabContainer_1736445500">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445501" data-tab-container-id="tabContainer_1736445500" href="javascript:">Basic Info</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445502" data-tab-container-id="tabContainer_1736445500" href="javascript:">Relics, Leadership and Tech</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445503" data-tab-container-id="tabContainer_1736445500" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445501" style="display: list-item;"><br>
<br>
CURRENT LEADER:<br>
<br>
Name: Jok of the No Gods Clan<br>
<br>
Martial 5 (6 with items)<br>
<br>
Magic 1 (Druidic)<br>
<br>
Strength: Star Player: Through friendly competition and extreme physical training, the best and brightest rise to the top! (Chance of heroes improving every turn (maybe 8+?))<br>
<br>
Weakness: Pretty Dumb<br>
<br>
Keywords: HUGE, QUICK, FRIENDLY<br>
<br>
Equipment:<br>
<i>-Crown of the Lost King (Can be worn as a Pinky Ring- Boosts a character up by 1 Martial. There might be a ghost attached to this.<br>
-Jekoby's Blade- A massive blade that can be used as a dagger by giants. Magical, grants a +1 to rolls I think<br>
-Crown of Thorns- Can summon 1d4 ancestral guardians once per scene or so. </i><br></li><li class="bbTabContent" id="tab_1736445502" style="display: none;"><br>
Relics:<br>
Flamer- A machine that seems capable of making harsh fires at your enemies. Used by the Chief for ceremonies and cooking fires.<br>
Wheel of Wonder: Gain Saurian Population, and Greatultka gains +1 to all rolls and may reroll once per adventure.<br>
Puzzling Stone- It's got strange markings on it and the markings sometime to  glow a calming blue. Once a turn,  you can roll a d10 to attempt to solve the Puzzling Stone. Until it is solved, the holder gains a +1 to all non combat rolls.<br>
<br>
Leadership:<br>
Peaceful Giants- Gain advantage on diplomacy with NPCs<br>
<br>
Giant Horde- Improve the birth rates of the Giants<br>
<br>
Giant Tactics- The giants had learned tactics from a major battle. During a fight with at least 1 Champion or Leader in it, can make a roll for some sort of advantage in battle.<br>
<br>
War Paint- By making Pigments unavailable for a turn, they can give 1 unit type a +1 in battle.<br>
<br>
Rage against Magic- Gains an extra +1 attack and Damage against anything magical<br>
<br>
One With The Darkness- In addition to Slops, Dark Slops can be created by harnessing inner darkness.<br>
<br>
Something in The Water- All units count as 1 size category larger than normal<br>
<br>
A Trade of Beasts-  Each of the Giants and the Covenant can train units involving Mammoths or Pterodactyl but the other is unable to train any of that type on the same turn<br>
<br>
Training Grounds- Every turn, roll a d10+2 and gain that many of one unit type.<br>
<br>
Winners Prosper- When you win a battle, any heroes gain a new ability.<br>
<br>
Back to Nature- By rejecting more modern technology,  your troops gain a +1 to hit and damage.<br>
<br>
Temple of Armok: All mages get +1 to all rolls. +2d4 blood mages per turn.<br>
<br>
Chalice of Blue: Gain a SMART HERO every turn. <br>
<br>
POST START TECH:<br>
WOOD<br>
STONE<br>
PIGMENTS<br>
CARPENTRY<br>
CUNEIFORM<br>
COPPER SMITHING<br>
MATHEMATICS<br>
<br>
POST START RESOURCES:<br>
WOOD<br>
STONE<br>
PIGMENTS<br>
HOG MEAT<br>
PINK GLOOP<br>
GIANT DEER MEAT<br>
STRANGE METAL AND WEIRD FURS FROM THE FLYING CITY<br>
<br>
Giant Population: 53 (plus whatever bonus Giant Horde gives *6).<br>
<br>
Human Population: 29<br>
<br>
Saurian Population: 10<br>
<br></li><li class="bbTabContent" id="tab_1736445503" style="display: none;"><br>
CURRENT ARMY:<br>
Tuskfire Marauders- 31 Tuskfire Marauders wearing Wooden Armor and wielding Large uprooted Trees as weapons. Kinsmen that are strong, tough and loyal<br>
<br>
Wolly Mammoths- 5 Wolly Mammoths that are trained for combat as well as usable as pack animals. Sharp tusks can impale enemies.<br>
<br>
Grungle Grunks- 18 Grungle Grunts which are Half Giant, half something else. They are half the size of normal giants are wield Stone Great Clubs, wearing Medium Wooden Armor<br>
<br>
Slop- 8 Slop which are Mud Elementals that continuously follow the Giants and for some reason listen to their commands<br>
<br>
Dark Slop- 0 Dark Slop, bound from inner darkness<br>
<br>
Living Rocks- 0 Living Rocks. They can roll and speak or be thrown by Giants<br>
<br>
Bandit Warriors - 25<br>
<br>
Bandit Archers - 25<br>
<br>
Bandit Sorcerors - 4, level 1 magic<br>
<br>
Cyclops Ragers- 3 Cyclops Ragers. These Cyclops are even bigger than the Giants. They wield Stone Pillars in combat or throw Large Rocks. They have GREAT RAGE AND LOW PATIENCE.<br>
<br>
Grunkle Blood Weavers- 5 Grunkle Blood Weavers. They carry around large jugs filled with blood and manipulate it to attack their enemies. Have access to level 2 Magic (As celestial warlock).<br>
<br>
Reavers- 8 Reavers. These are humans that follow the bloodlust of Graetultka. They wield Heavy Stone Clubs and wear war paint with no armor. RAGE MAKES THEM STRONG.<br>
<br>
Priests of ARMOK - 2, have access to level 2 magic, specialize in BLOOD and BONE magic (As cleric, but with any other spells dealing in BLOOD and BONE).<br>
<br>
Blood Mages - 11 level 1 mages (Wizards?). +2d4 per turn from TEMPLE<br>
<br>
Wooden Wind Ups- Gain 15 Wooden Wind Ups. These are strange Wooden "men"(?) That move much faster than they look. CAN CRUNCH THROUGH BONE WITH THEIR SHARP JAWS.<br>
<br>
Smartlings- 10 - They are Grunkles that are as smart as humans and can FORM A SHIELD WALL. Wield Spiked Stone Guantlets and Heavy Stone Shields.<br>
<br>
Glib Globs- 60 - These are larger slimes that are best at slowing down the enemies for others to attack. EATING A GLIB GLOB WILL HEAL YOUR TROOPS, BUT HURT ENEMY TROOPS<br></li></ul>
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<div style="text-align: center"><span style="font-size: 12px"><b>- I -</b></span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 26px">The Stonekin</span><br>
<span style="font-size: 18px"><i>Misty Canyon Mountains - Turn VII</i></span></span></b>​</div><hr><div class="bbcode-row"><div class="bbcode-column column-width-span3"><div class="bbcode-border" style="border: 4px groove lightgray; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-50px; width:100%; height:98%; overflow-y:scroll; overflow-x:hidden;;"><div class="bbImageWrapper  js-lbImage" title="M9E0lOVCLy.jpg" data-src="/proxy.php?image=https%3A%2F%2Fmedia.wizards.com%2F2022%2Fimages%2Fdaily%2FM9E0lOVCLy.jpg&amp;hash=97823ec9a3b9587bd4239d8ff6b8d7b3" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center"><i><span style="font-family: 'courier new'">~ Goromedes Earthmaker ~</span></i>​</div><hr><div class="bbcode-row"><div class="bbcode-column column-width-span4"><span style="font-family: 'times new roman'"><u>Race</u><br>
<i>Stonekin</i><br>
<br>
<u>Age</u><br>
<i>Immortal</i><br>
<br>
<u>Keywords</u><br>
<i>[Relic-linked | Reconstituting | Wise]</i><br>
<br>
<u>Location</u><br>
<i>Misty Canyon</i><br>
</span></div><span style="font-family: 'times new roman'"><div class="bbcode-column column-width-span4"><u>Leader Pts</u><br>
<i>Martial 0 | Magic 6</i><br>
<br>
<u>Strength</u><br>
<i>~Enigmatic Interface~ May interact with Relics &amp; command them without the usual requirements of use.</i><br>
<br>
<u>Weakness</u><br>
<i>~Central Locus~ Cannot personally stray too far from the [Metal Box of Creation].</i></div></span><div class="bbcode-column column-width-span4"></div></div><hr><div style="text-align: center"><u>Nation Stats</u><br>
<i>Army 3 | Technology 2 | Leadership 6 | Relics 4</i><br>
<br>
<u>Population</u><br>
<i>Stonekin 22 | ...</i><br>
<br>
<u>Structures</u><br>
<i>Tower of Brimstone | ...</i><br>
<br>
<u>Tech</u><br>
<i>Stone | Coal Mining | ...</i><br>
<br>
<u>Army</u><br>
<i>Warrior Heroes 1 | Rockmen Guardians 10 | Rockmen 30</i><br>
<br>
<u>Leadership</u><br>
<i>Tougher Than Average | We Control The Relics | You Are My Avatar | What The Maker Decides | Alpha &amp; Omega | Warrior Forges</i><br>
<br>
<u>Relics</u><br>
<i>Bunker of Ancients | Metal Box of Creation | Tower of Brimstone | Golden Axe</i>​</div><br>
</div></div></div><div class="bbcode-column column-width-span5"><div class="bbcode-border" style="border: 4px groove lightgray; padding:0px; width:100%; height:800px; margin:auto; background:black; overflow:hidden;"><div class="bbcode-border" style="border: 0px; padding-right:-5px; width:100%; height:98%; overflow-y:scroll; overflow-x:hidden;;">
<br>
<div style="text-align: center"><span style="font-size: 12px"><b>- I -</b></span><br>
<span style="font-size: 18px"><b><span style="font-family: 'courier new'">AWAKEN</span></b></span><span style="font-family: 'courier new'"><br>
<hr><i>"It's strange how time can make a place shrink, make its strangeness ordinary." <br>
~ unknown author ~</i></span>​</div><br>
He had always wondered what millennia of rest would feel like. To sleep like there was no plan to ever wake again, playing the pharoah. In waxing, waning dreams he entertained notions of leaving his responsibilities behind, casting off his molten shackles of vigilance, to meld deeper into a neverending slumber of disjointed and disconnected memories. With the powers that had been, and those that were likely to be, who was to say any reality was more 'real' than the next? Who was to say, indeed...<br>
<br>
Far below the Tower of Brimstone lay an ancient bunker, unbeknownst to all but one. In this underground complex was a small room, every surface lined with metal. Strange machines and panels of light hummed quietly, feeding huge cables into a shiny sarcophagus. There was an alerting chime and the front of the wall-set box crumbled to sand - revealing a man made of stone.<br>
<br>
Seizing a violent breath in, Goromedes hacked a cough reflexively and stepped out into the room, his voice a grinding rumble, <i>"Too much dreaming... Was that a psychosomatic cough?"</i> He shook his head and turned his attention to the screens on the wall. From the readings it seemed the bunker had finally used up its remaining emergency power, ejecting Goro as it's last active facility shut down. As if on cue, the screens promptly powered down and the faint humming stopped.<br>
<br>
<i>"I suppose asking for eternity is too much after all..."</i> Looking down at himself, he took a moment to inspect his body. It was entirely made of stone, shiny and polished, with impressively ornate detailing all over, <i>"As it goes, if you want something done right."</i><br>
<br>
Exiting the small room, Goro came to the main service hallway that led to the bunker's exit. Normally the massive metal gates were held open for its residents to visit the surface at their leisure, but now they remained resolutely closed. He made his way to the control panel and activated the doors. As they struggled to rumble open, a glint in the dim light caught Goro's eye. In a nearby crate there was a golden axe, laid in a cushioned case. As his hand drew near, the man of stone could feel a tingling sensation emanate from the weapon. Ah - he knew what this was. Picking it up, knowledge flooded into his mind as if mechanically unlocked: this was a powerful weapon, and getting struck by it was likely to paralyse.<br>
<br>
Shouldering it for now, he continued out of the bunker's exit and made for the surface.<br>
<br>
<div style="text-align: center"><span style="font-size: 12px"><b>- II -</b></span><br>
<span style="font-size: 18px"><b><span style="font-family: 'courier new'">ACTIVATE</span></b></span>​</div><hr><br>
The tunnel spiraled up until he found himself stepping through a reinforced doorway into a great hall; beautiful paintings, carved-stone tapestries, tall chandeliered ceiling. Despite the rare materials present, everything else seemed to be mostly constructed with stone. To the left was a grand staircase that twisted up past the ceiling, to the right was another that twisted down. Carved in the far wall laid a wide-stretching scene, seemingly depicting the history of an ancient race. The pictures are worn with age, but it looks to be a group of humanoids who forged items of great power that helped them prosper for many ages before their souls all ascended to the heavens.<br>
<br>
<i>"Hmm... My memory falters. I must find the Box."</i><br>
<br>
Proceeding up the stairs to the left, Goro passed many corridors and checkpoints until he reached a dead end. Placing his hand against the smooth stone, there was a faint rumbling and the wall slid to the side with a clockwork accompaniment. Inside was a simple stone room and a large metal box. Stopping just short of the grey cube, Goro ran his gaze across its immaculate surface with wistful recollection. This was by far one of the best Relics this place had to offer, one that Goro was particularly familiar with, <i>"And we created man from sounding clay, from mud moulded into shape..."</i><br>
<br>
Laying a hand on its surface, bright light shot from Goro's eyes and mouth as powerful energies surged throughout the room.<br>
<br>
<div style="text-align: center"><span style="font-size: 12px"><b>- III -</b></span><br>
<span style="font-size: 18px"><b><span style="font-family: 'courier new'">ASCEND</span></b></span>​</div><hr><br>
And like before, the Stonekin walked the earth once more...<br>
<br>
On a ridged platform near the base of the Tower of Brimstone, golems of stone stood lined up in evenly paced rows and divided by type. A dense fog obscured most of the surrounding terrain, but several hundred feet down were rolling plains with rocky outcroppings. Designated labourers had already set off to dig an underground network of near-surface tunnels that stonekin would use as housing. These were rockmen, soldiers of the stonekin people. Goro stood before them, inspecting their bodies and wondering if it was even right to refer to them as 'people'. He saw them as extensions of his mind, controlled by his intentions, and thus extensions of himself. They could certainly talk and think, but it felt more akin to conversing with one's subconscious in a dream. They had no individuality, no oneness separate from Goro himself.<br>
<br>
He would have sighed, if his body even could, but this had always been as good as it was going to get. If he wanted more advanced workers, he would need more advanced resources, <i>"It's time. You know what to do."</i><br>
<br>
'Yes, my lord' was the unison reply, a dull chorus as each stonekin turned to embark on their tasks. Twenty rockmen immediately set out west for the Deep Tunnels, accompanied by five of their guardian variants. Making their way through the Western Maw, the largest of the tunnels, they secured the eastern ridge of the Misty Canyon and began building an outpost. As construction begins, the group formed two scout divisions: five rockmen led by a guardian each. One would go north deeper into the continent, while the other would explore south to see if the School of the Gifted still remained. The remaining rockmen would stand guard as more stonekin arrived to assist the project.<br>
<br>
As his people moved to bring forth prosperity, Goro pondered what he could do to maximise the efficiency of the projects he sought to build in the future. For some strange reason, his mind felt clouded as if something were blocking him from ascertaining the exact machinations to his own knowledge. He would have to rediscover some things, perhaps it would remind him of times long passed too. Luckily, there was plenty of inspiration simply lying half-buried in the ground.<br>
<br>
Goro felt a rueful smile play on his stony lips, and a chuckle escaped him, <i>"From ruin to riches, right?"</i><br>
<br>
</div></div></div></div><hr><div class="bbcode-border" style="border: 4px groove lightgray; padding:-1px; width:98%; height:100%; margin:auto; overflow-y:hidden; overflow-x:hidden;;"><b>Summary - Turn 7</b><br>
<hr><span style="font-family: 'times new roman'"><ul>
<li data-xf-list-type="ul">Free Action: Send an expedition into the <i>[Bunker of Ancients]</i>. They return with a <i>[Golden Axe]</i>. It only tingles when Goro touches it, but through his <i>~Enigmatic Interface~</i> he learns that it deals +1 damage and stuns those it strikes. <br>
(D10 / 8+ Save)</li>
</ul><ul>
<li data-xf-list-type="ul">Movement/Action 1: Send the Rockmen through the Western Maw tunnel to create an outpost on the eastern ridge of the Misty Canyon. It will act as an intermediary as Rockmen scouts go north and south to scout the region. Southern scouts are to find the 'School of the Gifted'. <br>
[Resources: Stone, 20 Rockmen - 10 to be split between the north and south scouting parties and 10 to remain at the outpost, 5 Rockmen Guardians - 2 to be split between both scouting parties and 3 to remain at the outpost.]</li>
</ul><ul>
<li data-xf-list-type="ul">Action 2: Observe nearby ruins for clues to superior research. Goro is unsatisfied with the quality of his Stonekin and their construction skills. He spends time figuring out how to program his Stonekin with the skills to build things better. (Looking for things like advanced construction, stoneworking, tools or architecture please! Also hoping this affects the outpost.) <br>
[Keywords: Relic-linked, Reconstituting, Wise, Bunker of Ancients, Metal Box of Creation, Tower of Brimstone, Stone, Coal Mining]</li>
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					<div class="bbWrapper"><b>Turn 7 - The Zgaki Tribes - Map 2</b><br>
<i>Current leader:</i> Sqwak Snailchoker<br>
<i>Age</i>: Generational (Short-lived)<br>
<i>Population:</i> 20 Zgak (+14 Zgak this turn)<br>
<i>Technology:</i> Stone, Wood, Agriculture<br>
<i>Army:</i> 15 Zgak Marauders, 10 Multiheaded Demon Leopards, 20 Planzards, 50 Zgak Peons (+11 this turn from "Our Numbers are Legion")<br>
<br>
<a href="https://www.rpnation.com/attachments/murlocs-dancing-joyfully-557818498-png.1153630/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1090/1090759-0f9d36d965a83b6d37410fc1acd49e90.jpg" class="bbImage " style="" alt="murlocs-dancing-joyfully-557818498.png" title="murlocs-dancing-joyfully-557818498.png" width="100" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/swamp-png.1153631/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1090/1090760-e68575af8e79b414bcf4a9a754f3e057.jpg" class="bbImage " style="" alt="Swamp.png" title="Swamp.png" width="100" height="100" loading="lazy"></a><br>
<div style="text-align: center">​</div>Amidst the dense fog and lush vegetation of the southern Great Bog, the peace and quiet of the dangerous ecosystem found itself thoroughly disturbed. Scenes like these had become more and more common amongst the mangroves and razor-sharp ferns of the swamp, as the Zgaki tribes were growing faster than ever before and with their numbers exploding, so did their parties. The dense vegetation could only do so much to contain the noise caused by a raucous horde of amphibious creatures, small in stature but filled with energy. On the outskirts of their settlement - a wild hodgepodge of straw houts, treehouses and pile dwellings - intoxicated Zgaks tumbled through the rice fields, loosely propped up against one another while still singing in a slurred manner. All of them would engage in the ancient tradition of releaving oneself through all openings at once to fertilize the fields and quickly make room for more intoxicants, whilst regaining some sort of sobriety. Further into the settlement, the singing would have been much clearer, if it wasn't for multiple groups attempting different songs at once, all accompanied by several disorganized groups of musicians hammering their instruments. The Zgaks displayed great creativity when it came to functioning everything and anything into musical instruments and if one lingered at one place, the rhythms would suddenly become much clearer and the pursuit of Mee-Tok soon washed away all inhibitions.<br>
<br>
On one side of the settlement, a large crowd had gathered to dance around a fire, all holding hands as they danced around the pyre whilst joyfully singing about a cockroach in desperate need of marijuana. Towards the more swampy side, colorful bogflies had been captured in nets and their escape attempts caused their abdomen to flicker, adding to the already funky lighting supplied by torches, bioluminescent mushrooms and the Zgak trapping swamp gases in the bladders of enormous swamp toads, the ensuing explosion providing a short but intense visual effect. Towards the centre, the crowd was entirely entranced by their dances, as music from all sides blared towards them, every Zgak gleefully shaking away. The more foresty side was slightly quieter, if only for the reason that the Zgak didn't feel the vibe of it today. And right in the middle of the festivities Sqwak Snailchoker, great shaman of Xee-Loo and Mee-Tok, was throning on a wonky high chair, waving to the crowd as he showed off by throwing little magical explosions right over the crowd, causing many Ooohs and Aaaahs before the dancing inevitably resumed. Sqwak himself had already done his fair share of dancing and was now taking deep drags from an unnecessarily elaborate pipe, his eyes rolling back as he passed out for a short moment each time. When he regained his senses this time, a familiar face was staring right at him.<br>
<br>
<b>"Yom'amaa, blessed be all toes you lick!"</b>, he joyfully greeted the yellow-eyed priestess, whose added weight caused the high chair to swivel precariously. <b>"Have the Peons run out off rice wine?"</b>, he jokingly asked, but she shook her head. <b>"No, it is much more severe! You haven't danced with me yet, that means very bad Mee-Tok for seven minutes!"</b>, she laughed and as Sqwak joined, the high chair finally collapsed in itself, sending both Zgak falling to the ground, where they laughed even harder. <b>"Where is Kag-Offony, by the way?"</b>, Sqwak asked as he stumbled upright, immediately starting to join the dance with the priestess. <b>"What?!"</b>, she tried to yell over the noise, which reminded the shaman as to where their tribes greatest and loudest warrior would be - at the core of the loudest group of musicians. Not in any hurry, the two merrily danced their way through the crowds, until they spied the notorious loudmouth. Kag-Offony was going absolutely mental, beating a large drum with a set of maracas whilst singing in the only way a Zgak knew how - at the top of their lungs. Sqwak smiled and waved excitedly, causing the great warrior to jump on top of his drums and showing off a step-dance routine before the spirit of Xee-Loo possessed him for a brief moment. With dilated pupils, brilliance struck young Kag and he jumped from his drums towards the dancing crowd, thus inventing the stage dive.<br>
A sea of ecstatic Zgaki hands carried him towards Sqwak, until he was unceremoniously dumped to the ground in front of them. <b>"Reckon I got a bigger cock than you now.", </b>Kag-Offony bragged after Sqwak pulled him to his feet, causing all around to laugh wildly. This included the shaman and they both danced with Yom'amaa until they somehow stumbled their way next to a group of Zgaki roasting a big thing of meat on a spit. This time, it was Sqwak who got struck by Xee-Loo. <b>"You know what? Fuck you, Kag. I will have the biggest cock the Zgak ever witnessed."</b>, he boldly announced before stumbling towards the part of the swamp where the Demon Leopards prowled. Kag and Yom looked at each other for a moment, before shrugging and joining the massive conga line forming elsewhere, unaware of Sqwaks plan to tame some swamp-dwelling cockatrice, as he knew even this species would benefit from Zgaki presence. The Leopards had long been their hunting companions, as the Zgaks could help encircle foes and their abundant noise scared off other predators who would otherwise compete with them. The mysterious Planzards were even more friendly to the Zgak, living among their settlements high in the tree tops, because the Zgak would clean off parasites and provide them with enough opportunities to claim carrion. Sqwak estimated, that the cockatrices could learn similiar behaviours, if kept around long enough by magical means.<br>
<br>
<a href="https://www.rpnation.com/attachments/thenightwalker-png.1153632/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1090/1090761-378e0ccfec841fdd4577d83fe9b00a03.jpg" class="bbImage " style="" alt="TheNightwalker.PNG" title="TheNightwalker.PNG" width="118" height="100" loading="lazy"></a><a href="https://www.rpnation.com/attachments/thebasilisk-png.1153633/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1090/1090762-d366463a24983c0814df54233d891e19.jpg" class="bbImage " style="" alt="TheBasilisk.PNG" title="TheBasilisk.PNG" width="100" height="130" loading="lazy"></a><br>
<br>
Action 1: Sqwak Snailchoker, using the Multi-Headed Demon Leopards for tracking, will attempt to add cockatrice(s) to the Zgaki army by establishing a new symbiotic relationship or - if that fails - using his magical prowess.<br>
(Magic 6; Beastcaller - Bonus when summoning into battle or establishing new symbiotic relationships; The Swamp is our home - +2 bonus to all rolls when in your swamp; Boots of Flight; Bracers of Wonder)<br>
<br>
Action 2: Heroes Kag-Offony and Yom'amaa will scout the surrounding area for points of interest and possible threats, finishing their mission at the southern-most tip of the Great Bog to establish an outpost near the bridge towards the Great Forest.<br>
(Supported by 30 Zgak Peons, 10 Planzards)</div>
				
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					<div class="bbWrapper">The Zgaki Tribes<br>
<br>
Action 1: Sqwak Snailchoker, using the Multi-Headed Demon Leopards for tracking, will attempt to add cockatrice(s) to the Zgaki army by establishing a new symbiotic relationship or - if that fails - using his magical prowess.<br>
(Magic 6; Beastcaller - Bonus when summoning into battle or establishing new symbiotic relationships; The Swamp is our home - +2 bonus to all rolls when in your swamp; Boots of Flight; Bracers of Wonder)<br>
<br>
<br>
It takes some doing to get the job done. First, there was some name calling, then some poking and prodigy. And then last but not least, when all else failed, a big ol pile of meat helped seal the deal.<br>
<br>
After that, it wasn't that much to do for them to be “domesticated” by Squwak.<br>
<br>
Gain 5 Cockatrices<br>
<br>
Cockatrices- Powerful large bird like creatures that can kill others by petrifying them with their special breath weapon.<br>
<br>
Action 2: Heroes Kag-Offony and Yom'amaa will scout the surrounding area for points of interest and possible threats, finishing their mission at the southern-most tip of the Great Bog to establish an outpost near the bridge towards the Great Forest.<br>
(Supported by 30 Zgak Peons, 10 Planzards)<br>
<br>
Points on interest that were discovered:<br>
<br>
A large settlement of humanoid people that have plants growing on them called The Daeva, a large group of Human Bandits in a fort, A strange Shaman living in seclusion, An Ice Bridge that leads down to a series of Islands, A cave that is said to belong to The One Who Breathes, and a small tribe of kobolds. ((You may interact with one of these on Discord for turn. All exist can be be interacted with at other turns.))</div>
				
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>BoN: Stone Age
	
	

	

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					<div class="bbWrapper">The Giants of GlimmerHill<br>
<br>
Action 1:<br>
<br>
Jok got ideas of tossing cows in many places: What if there was one place they toss cows in, that they could change up, make things fun? Asking the others (an optional step in Giant Hierarchy, but there's no point in doing something people don't like), they thought it sounded like good fun. The next several years they began work on a large training ground and stadium near the base of Onan's Rock, so that they can have a central place for sport and training mirroring the Forum above. (Wood, Stone, Pigments, [HUGE], [Friendly], Puzzling Stone (+1 to noncombat rolls).<br>
<br>
The construction takes far longer than it should. (Mainly due to the construction workers getting distracted by many things over the years). It eventually is completed over budget and at a far later date than originally envisioned by.<br>
<br>
As such, Wood and Stone is currently unavailable next turn.<br>
<br>
Cow Tossing Stadium (Work in Progress Name given by Giants)- Once per turn as a free action, can train 5 units. On a roll of an 8+, they become a hero unit.<br>
<br>
ACTION 2: (Scene?)<br>
Jok thought it would probably be a good idea to check out what the TOWER OF THE SUN was all about. Aike always told him wistfully that she never had a chance to enter, and there must be something neat inside. So he's gonna go with a small group to see what it's about. (Bringing Muzuq the Muddy, a Priest of ARMOK (duly cowed), a Grunkle Blood Weaver, and 5 Smartlings)<br>
<br>
The Tower of The Sun appears to practically shine in the light. It is filled with engravings of the sun in a variety of different styles. The entrance is a thick stone covering, surrounded by red rubies. The surrounding land looks very inviting. Nice, soft grass to lay in, a small babbling brook for drinking from, small animals froliking to and fro.<br>
(Continued on Discord)</div>
				
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					<div class="bbWrapper">The Stonekin<br>
<br>
Movement/Action 1: Send the Rockmen through the Western Maw tunnel to create an outpost on the eastern ridge of the Misty Canyon. It will act as an intermediary as Rockmen scouts go north and south to scout the region. Southern scouts are to find the 'School of the Gifted'.<br>
[Resources: Stone, 20 Rockmen - 10 to be split between the north and south scouting parties and 10 to remain at the outpost, 5 Rockmen Guardians - 2 to be split between both scouting parties and 3 to remain at the outpost.]<br>
<br>
The Rockmen seem to only have a rudimentary grasp of what they are trying to do when building an outpost. What constituted an outpost, they wondered. Ah yes, something to stand inside, they all agreed.<br>
<br>
They eventually settled on and built a small four person structure out of stone as an “outpost” for them to “rest” between scouting missions and keep a watch for enemies trying to travel into the tunnels.<br>
<br>
The Northern Scouts didn’t manage to find much, mostly dirt and stone.<br>
<br>
The Southern Scouts had no trouble trying to contact the School of The Gifted. They were greeted at a metal gate by an eleven woman in a blue robe.<br>
<br>
“Hello visitors and welcome to The School Of The Gifted. Have you come to tour our prestigious facility to possibly join in on improving your education?”<br>
(Continued on Discord)<br>
<br>
<br>
<br>
<br>
Action 2: Observe nearby ruins for clues to superior research. Goro is unsatisfied with the quality of his Stonekin and their construction skills. He spends time figuring out how to program his Stonekin with the skills to build things better. (Looking for things like advanced construction, stoneworking, tools or architecture please! Also hoping this affects the outpost.)<br>
[Keywords: Relic-linked, Reconstituting, Wise, Bunker of Ancients, Metal Box of Creation, Tower of Brimstone, Stone, Coal Mining]<br>
<br>
Unfortunately, Goro doesn’t have too much luck in his task. He eventually manages to teach the Stonekin Stoneworking, but it took many more years than he was originally planning on trying to do it. As a creature of immortality, he had the time, but it felt to him as if he could have done other more worthwhile things with the time.<br>
<br>
All in all, the Stonekin do obtain Stoneworking. <br>
<br>
Gain: Stoneworking and UNIQUE RESOURCE: Fancy Inscribed Urns</div>
				
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					<div class="bbWrapper">TURN 7<br>
<div style="text-align: center"><i><b><span style="color: rgb(0, 0, 0)"><span style="font-size: 26px">THE BLACK TIDE</span></span></b></i>​</div><br>
It was dark when she awoke. A brilliant night sky overhead cast. She shifted her bulbous body, shifting her head upwards, the numerous multifaceted compound eyes taking in the environment. She had far greater color vision compared to numerous other animals, allowing her surprisingly good vision, even in the dimlight. The myriad of colors in the moonlight dazzled and surprised her. When did she awake? Who created her? Her memories were vast, but none applied to this current situation. There was no time to dwell on such unimportant matters, however. She was exposed. As big and massive as she was, she was vulnerable, even if she was a truly formidable foe in normal combat. It was not her place to fight, but that of her brood. <br>
<br>
<i>Propagate. Adapt. Swarm.</i><br>
<br>
That was what she knew. <i>Conquer. Expand. </i>This world was new, unknown to her. She hauled herself forward, her many legs powerfully moving her forward. There. A large hole. Perhaps a burrow for some unknown creature? There were no pheromones she could detect, however. She moved into it. It was old. Unused. And it was perfect. To accomodate one of her size, the animal that had once resided her had to have truly been of considerable size. She positioned herself ideally, and focused herself. With a few spasms, she laid the first of her eggs. The first of her brood. <br>
<br>
They would hatch soon, and they would feed her. Care for her. And expand for her. In this world, they were new. There was no name for them. But the Queen remembered. Visions of the past. A veritable sea of insects swarming, infesting, chewing. An unstoppable tide of blackness. The Black Tide. Time would tell if that vision would come true. But the Queen was weary. She shifted her body slightly, even as she heard the soft crackling of the first eggs hatching. How much time had passed? It was hard to tell. For one such as her, time was uncountable. Immortal, she could not die. Not through aging or disease, at least. <br>
<br>
If needed, she could devote precious time and energy to cocooning herself, to change her body and shape. To adjust. But now was not the time for that. She rested, but not for long. It would be time for the next eggs to be laid. Already, she could hear the workers digging, expanding the burrow. She was too close to the surface; that would have to change. To go deeper. But for now, this was sufficient to start her Hive. Days and months passed, and she transitioned to an even deeper chamber, below the earth. More workers were spawned. And among them, a hero. Gayla, she christened him. For a brief time, he would fight for her, protect her. Champion her neophyte army that was still gestating. They grew, and more time passed.<br>
<br>
Deeper, and wider, the Hive grew. The forest was rife with animals and creatures that would sustain their growth. And then finally, the present day arrived. Deep within the Hive, the Queen stirred. A peculiar scent filled the air, one the Tide were well familiar with. A command, if you would. An order. <br>
<br>
It was time. <br>
===========<br>
ACTION 1: The Queen will adjust her internals to facilitate faster egg laying (research more population growth per turn, hopefully an extra 1d10?)<br>
<br>
ACTION 2: Obtain an insect with paralytic properties and use that as a basis to develop a new military unit designed to paralyze opponents from range (modified urticating hairs, perchance?)</div>
				
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					<div class="bbWrapper">The Black Tide<br>
<br>
Action 1: The Queen will adjust her internals to facilitate faster egg laying (research more population growth per turn)<br>
<br>
The Queen adjusts her internals, but not as well as she would have liked. It was difficult work and one that perhaps under the guidance of one more skilled than she, could have made better progress. <br>
<br>
Squeezing every last egg out that she could, she managed to boost their numbers to an additional 1d10 every turn.<br>
<br>
Action 2: Obtain an insect with paralytic properties and use that as a basis to develop a new military unit designed to paralyze opponents from range. <br>
<br>
The scouts searched far and wide for a new insect for which to base a new military unit. They were all eager to assist their queen in such a task. After much searching, they brought back three possible choices for the new creation.<br>
<br>
CHOOSE ONE:<br>
<br>
-The Mugwug<br>
-The Golden Horned Req<br>
-The Buzzing Zig Zug<br>
<br>
<br>
EVENT: <br>
A thick fog rolled in out of nowhere and from within it, emerged a Black Robed figure. Its hands twirled around as though beckoning someone or something to it. It seems to have something for your kind and perhaps, to talk(?). <br>
<br>
Who can tell with two leggers. If they even only had two legs. It was hard to tell with the thick black robe, after all.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px">Hive of the Great Mother</span></span></b><br>
<br>
<a href="https://www.rpnation.com/attachments/targo-sirol-devorahenv1-jpg.1158054/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1095/1095183-217636cf11847a0de5d43c056e8b7986.jpg" class="bbImage " style="" alt="targo-sirol-devorahenv1.jpg" title="targo-sirol-devorahenv1.jpg" width="178" height="100" loading="lazy"></a><br>
<br>
The Queen was lonely. She was telepathically connected to all the other members of her hive but they only followed her commands. They never said anything themselves.<br>
And the Queen hated being lonely.<br>
So she experimented. Crafted her own traits into the newborn. And eventually she heard it: "Mom?"<br>
<br>
The Queen was no longer alone. She now had children that could communicate with her. And she loved them so very much. She spend her time to teach them all that she knew and raised them into fine members of the hive. And when the time came, her children also had children.<br>
<br>
It had been many years since then, although time had little meaning so deep underground. The Queen herself stopped laying eggs and taught her children how to craft their desired traits into their eggs. And her children taught everything they knew onto their children and the Queen was so very proud.<br>
<br>
The Queen herself also learned from her children. About desire and discourse. About ownership and trade. About sharing and keeping. And she loved it all so very much as she never felt less lonely before.<br>
<br>
The children and their children call her the Great Mother and she wished that they could spend their time together for all eternity in the safety of their hive but she knew that was not possible. The caves were vast and dangerous and the hive was growing. Change had to happen.<br>
<br>
So the minds of the hive convened and came to a consensus. They had to explore and expand. For their own safety and future. And although the Queen hated seeing her children leave the nest, she knew it was for the best.<br>
<br>
-----------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
Action 1:<br>
<br>
The 10 Hunters in Darkness will explore the vast cave systems. Exploration is their main goal but they will also see what happens when they are away for a long time from the hive. They will also try and communicate with creatures as their telepathic communication is very different from others. Combat is only a last resort.<br>
<br>
Action 2:<br>
<br>
The rest of the Military and the hive population will expand the hive and prepare more space for future expansion.<br>
(What The Maker Decides: +40)<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Shifting Covenant<br>
Turn 7</b><br>
<br>
Following the abysmal events of the last many years, Ekco only found more continued enjoyment in the delightful power that was bestowed upon to her by the great big floating mess of an afterlife that sat above the Split. Despite the fact she found pleasure in it and many still followed, having created a rather frustrating divide in the people that once followed. Having toyed with plentiful ideas over the years, Ekco raised herself from her own self-anointed throne that was merely a rather shoddily carved rock. Beckoning forth a Dark Mage servant in order to hear out orders, she only smirked a devious grin.<br>
<br>
"<span style="color: rgb(226, 80, 65)">Fellow adept, send yourself or others to band together. I will not tolerate such fragmentation of perfect unity in our covenant as well as such disgusting and intolerable disobedience among vile subspecies I have protected and given life to. If it wasn't for my own efforts and actions, they would not even have a home or brain to believe with, it is time we once more open our hearts for apologies and the welcome wagon in order to convince them to come and rejoin the right side. Perhaps we'll give them freedom of being sent up to the sky, but that is their own dejected outcome</span>" Ekco voiced, noticing rather a gathering of others in her following that would come to listen to her plans. Looking among the barbarians and warriors, she hummed in thought before continuing.<br>
<br>
"<span style="color: rgb(226, 80, 65)">For those of you that actually wish to fight for glory and a purpose, simply continue to trust in me and follow my lead, but even if some of you... aren't as bright, it is right that we still open our hands to those who continue to reject us out of their own fearful minds. On that day, I made a statement that someone had to be in charge to keep control of our grand home, and that Crystalians and others couldn't go and do as they pleased thinking they owned the place. We had slain the grand titan that plagued and threatened them, and we had given them new home and purpose, and it's about time that they remembered such things. That, and the Tower Evangelicals, for it was my own and the first group whom walked with me who conquered the Tower of Dreams. They are not entitled to it as they so please, and they will be reminded of it</span>" Ecko answered, for once sounding like violence and combat was not her first result to solving the problem. Smiling deviously, she made hand gestures to get people to clear out and leave, sending off her followers to spread the message and prepare for travel and diplomatic work. Meanwhile, she waited for things to be rather clear as she called upon another Dark Mage and a Beastmaster whose voice held experience and knowledge among those who practiced the same interests. Smirking deviously, she was not fully out of ideas.<br>
<br>
"<span style="color: rgb(226, 80, 65)">Of course, while I had other things to seek out, it would appear that I would need a back-up plan to if the Crystalians and the Evangelicals aren't easily cooperating. Now, I'd rather not put a dent in my own kingdom or throw away my people in war, and just as a pure interest to see if it could be done, I've got a much more fun idea</span>" Ekco grinned with a delighted little laugh, letting them know of her grand visualisation.<br>
<br>
"<span style="color: rgb(226, 80, 65)">My fellow followers, we have experimented and trialed much in the arts of evolution and biological growth, but I must ask myself, are we truly the masters of our growth and power if we cannot undo what has been done or attempt to change the past?</span>" she asked, making a hand gesture to them both.<br>
"<span style="color: rgb(226, 80, 65)">I'd like to see some of you get to work on studying evolutionary change once more, and evolutionary revertion. Not only might this provide some interesting answers, but if these people want to leave our perfected and unified covenant, then why not try turning them into the animals they so aspire to be? Beastmaster, I want your fellows to be on hand and ready for handling new creatures if they should come your way. If they're originated from those who chose to go against us, give them a quaint reminder whose in charge while they live in their unintelligent animalistic husks on a leash</span>".<br>
<br>
---<br>
<b>Evolution of the Body</b> (Spearmen): 3 (+1 from Tower = 4)<br>
<b>Gain a Slime Champion every turn: </b>Unreceived.<br>
<br>
<b>Donations to Sky City: </b>5 Stone Elves, 5 Humans, 1 Giant<br>
<br>
<b>Action 1: </b>Go pay the Tower Evangelicals a personal visit in order to return them back into the Covenant under Ekco's leadership, bringing along Parade Floats and some units too. (+1 Stability to Government)<br>
<b>Action 2: </b>Research 'De-Evolution' and how to weaponise it. (+1 from Tower to non-combat rolls) (Techs: Mathematics, Cuneiform, Pigments)​</div></div>
				
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					<div class="bbWrapper">Hive of the Great Mother<br>
<br>
Action 1:<br>
<br>
The 10 Hunters in Darkness will explore the vast cave systems. Exploration is their main goal but they will also see what happens when they are away for a long time from the hive. They will also try and communicate with creatures as their telepathic communication is very different from others. Combat is only a last resort.<br>
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The Hunters in Darkness come across three creatures in their travels. They seem to be ambivalent and non sapient animals. It is possible that they could be tamed.<br>
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Choose 3 from this list to find what you discover:<br>
<br>
Hordo<br>
Pit Killer<br>
Mottle<br>
Quacklord<br>
Virp<br>
Guardian Dian<br>
Ein<br>
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Action 2:<br>
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The rest of the Military and the hive population will expand the hive and prepare more space for future expansion.<br>
(What The Maker Decides: +40)<br>
<br>
At first, it seems as though expanding the hive is a complete and utter failure. They begun digging and very quickly come to a very hard, very impassable cold wall.<br>
<br>
However, upon further digging, it seems to be a metal door of some kind. Perhaps they could open it? (SCENE ON DISCORD)</div>
				
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					<div class="bbWrapper">Map 2: Turn 7<br>
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					<div class="bbWrapper">Shifting Covenant<br>
<br>
Evolution of the Body (Spearmen): 3 (+1 from Tower = 4)<br>
<br>
The Spearmen do not manage to evolve into anything and remain the same.<br>
Gain a Slime Champion every turn: Unreceived.<br>
<br>
P'In<br>
slime Champion Hero<br>
Martial 2/Magic 2<br>
Fight With Your Might- Deal an extra 2 damage with each attack.<br>
My Magic Is Better Than Yours- Choose one spell in your level and you can Cast it at one level higher<br>
<br>
Donations to Sky City: 5 Stone Elves, 5 Humans, 1 Giant<br>
<br>
Action 1: Go pay the Tower Evangelicals a personal visit in order to return them back into the Covenant under Ekco's leadership, bringing along Parade Floats and some units too. (+1 Stability to Government)<br>
<br>
You are recived by The Courier Of The Tower, a prestigious title you are told. They wish to keep their independence. But are willing to discuss terms that are favorable to them. (Discord Diplomacy)<br>
<br>
<br>
Action 2: Research 'De-Evolution' and how to weaponise it. (+1 from Tower to non-combat rolls) (Techs: Mathematics, Cuneiform, Pigments)<br>
<br>
The ideas were sound and perhaps in the future they can de evolve their enemies and stomp them into dust. But unfortunately for now,  that ability lays beyond them.</div>
				
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<span style="font-size: 26px"><b><span style="font-family: 'Platypi';">The Pinstripe Fellowship</span></b></span><span style="font-family: 'Platypi';"><br>
<i>Turn I</i></span><br>
<br>
<span style="font-family: 'Bitter';">It would be hard to notice, the growth of such vibrant creatures in such a gloomy place like the forests of Ashurst. With dry trees and gray skies, most creatures would never be able to flourish in such a desperate environment. Many stayed away, or at least, creatures of the surface did. <br>
<br>
Yet despite every setback that life could possibly have, magic came and went within the crooked woods. A young and somewhat small clan of Dark Tabaxi discovered it some time ago, a lush (or as lush the still air of Ashurst would allow) glade, where curious people of fruit and vegetable roamed. They were a fresh species, to be sure, but with discovery came teamwork, and with teamwork came collaboration. Despite not having much, the Pinstripe Fellowship was born from the connection between these people, and the strange Poppets they encountered in the night. <br>
<br>
With a gang of the strange and plenty, the Fellowship put a Gourdian in charge, a Mayor: Jack Horner, a jolly fellow with a good heart and nice disposition. With his guidance, they might have a chance to make survival more comfortable for everyone. </span><br>
<br>
<b><u><span style="font-family: 'Platypi';">Actions</span></u></b><span style="font-family: 'Bitter';"><br>
<ul>
<li data-xf-list-type="ul">Use the Plantfolk's knowledge of irrigation to begin attempting to build farmland. </li>
<li data-xf-list-type="ul">Begin constructing a large barn shelter to be used as a meeting place and temporary home for all folks of the Fellowship.</li>
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					<div class="bbWrapper">The Pinstripe Fellowship<br>
<br>
Use the Plantfolk's knowledge of irrigation to begin attempting to build farmland.<br>
<br>
The irrigation of the potential farmland goes well. Not spectacular,  but we'll enough that they are able to begin growing crops.<br>
<br>
Choose 3 from this list:<br>
- Redmonts <br>
- Pol<br>
- Turpin<br>
- Mitlorp<br>
- Hornswaggle<br>
- Wjop<br>
- Glint <br>
<br>
<br>
Begin constructing a large barn shelter to be used as a meeting place and temporary home for all folks of the Fellowship.<br>
<br>
The large barn structure construction goes well. In fact,  the people soon consider it the best place in the region for their kind.<br>
<br>
It soon holds all kinds of parties and shindigs, boosting the happiness of your people.<br>
<br>
<br>
The Barn- defensive structure that serves as a meeting/party hall for your people. Gives +1 Happiness and an increase in pop of +2d10 a turn.</div>
				
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<span style="font-size: 26px">The Mantle Taken &amp; A Brother in Full - [Fluff WIP]</span><br>
Mystics of the Calm - [<a href="https://www.youtube.com/watch?v=Ea5-O9_O7Nk" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DEa5-O9_O7Nk&amp;hash=e9b7328d8f35eb461db8b26ea4ccb629" rel="nofollow ugc noopener">Post Theme</a>] - Turn 7​</div>
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[Lakeside] - [77 AC - After Chalice, Fall]<br>
<br>
A fair wind blow down from the Peaks of Music as the sun began to set. A little chill to show the coming winter in the Astral Forest. But, it was the season of Sai, where the balance of the Astral reached its apex. Ebb and flow coalesced into unity. Where leaves shift into radiant balls of light, falling gently into the Hajni river. Cleansing the water and the soil of impurities, of demonic corruption, should there be any. Cleansing and bringing balance to this world, return it to its primal state. And each passing year, the forest did its work. Leaves whistling through the wind, forming into many colors. Streaks of black, grey, and umbral color meandered through, tickling and carrying the orbs of light from the banks of Hanji to the rest of the forest. Sai, the holy season, where pilgrimages are made from Lakeside, Rejikhold, and other parts of the land. Afterall, when Ivan claimed the chalice, no one could pilgrimage for that. So, Sai became the new site for the pilgrimage and the Mystics of the Study prepared carefully for them to arrive. Working in conjunction with Scalvanes and its people who lived just on the forest's edge. Between the closeness to the Study and the tourism did Scalvanes become a town of its own. One that lived with the colorful dolls and toys the Mystics would make for the children, the healing when needed, and the companionship both holds had. But, that is nor here or there for today.<br>
<br>
For in the season of Sai is when Ivan makes his trips to the Astral Forest. To enjoy the solitude from the bustle of Lakeside. Not like he would be gone if the need rose as his power grew to allow easy transport between Lakeside and the Study. It did mean Ivan was rather difficult to nail down. As much who needed him could send him a sending spell. The ability to do so rather widespread amongst much of the Higaarans and Disaarans. Some of Soverigian could do so as well. A nice benefit to speak with those of other towns easily. Slowly, a code was forming to transmit great deals of information in such a short span of a phrase. A language of itself. One, to be written and catalogued for future generations. So, Ivan laid on a rocky craig of the Hajni river watching as the orbs of light flutter by, as the trees whistled sacred tunes. As his very being felt at ease and in its element. Balance, harmony, as prescribed so long ago. Truly it was a miracle that all of this had happened. Uplifting of the mystics, intervention with Lakeside, tethering of the Astral forest, and so much more. And with each passing day, Ivan could feel more and more colliding together. A thump in his mind growing stronger, a pulse through his body ever stronger with each passing moment.<br>
<br>
<br>
<br>
<br>
</div></li><li class="bbTabContent" id="tab_1736445502" style="display: none;"><br>
<ol>
<li data-xf-list-type="ol"><div style="text-align: left"><b>Diplomatic Mission</b>: Attempt to Integrate Rejikhold and Scalvanes into the Clan as the close ties made sense. And in the coming decades, as Ivan's followership in the hold grew, it made less and less sense for Rejikhold not to be apart of what would be known as this budding nation. A lot has happened since Ivan walked into the Jarl's palace so many years ago. And he hoped this would be better. To return not as a diplomat, but as a patron deity, even though he didn't like the thought of that. But, Ivan never wanted to be a people's god. He simply knew he was the man to do it. So, he does. Out of love and service to those that take his faith. For his purity, his simplicity, his observance of the pleasures of life, his moral strength, made him into the force he was today. An icon for prosperity, freedom, and safety in a time where it wasn't so. The Mystics enjoyed an abundance, they know it so. And their efforts to help those of the North show that they don't mind sharing. And Ivan was ready to put past the Inghard ordeal. Time to move forward in unity.​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Mechanical Bonuses:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">[+3 Non-combat bonus]​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Champions:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Jorgen Ryraac, son of Yarik; A bloodline originating from Rejikhold who's hometown is Scalvanes. A psionic human. Showing astral gifts to Rejikhold, that they too can be blessed. Very influential in Scalvanes as his grandfather once led the village, Gunnar.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Svajorn: An impressive champion from Rejikhold that stands as peak strength and endurance.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Units:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Rejikhold Defenders: People from Rejikhold who serve in the Mystic military and have gained minor psionic abilities.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Structures:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Shrine to the Heroes of the Night of Fate; Includes a resident from Rejikhold, showing cultural ties to the hold and its people.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Heatfield Bellfries: Demonstrate to the Rejikholders that the Mystics have a lot to offer for integration should cultural ties not be enough.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Leader Keywords, etc: [Harbinger of Salvation][Strength: Light of Creation][Golden Rule][Religious Doctrine]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant History:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Mystics helped negotiate peace with Lakeside before its integration into the Mystics.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Mystics have been a friendly and helpful neighbor since the beginning of the game.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Other:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">On turn 2, 5 pop worth of healers were sent the Rejikhold and they have been there since, faithfully healing the populace. Deal made with Jarl Inghard.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Mystics are Extremely Well Fed and can cover any food shortages they are experiencing.​</div></li>
</ol></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left"><b>Implement Astral Tradition</b>: Astral Arms, Armor &amp; Tools. Jorgen is a psionic prodigy. The Mystics first success in humanity of this world has gained exotic abilities. Mainly his astral blades. This skill would be invaluable for many respects. The obvious military applications are there. Weapons need not be made for the soldier has their own unbreakable one. And in conjunction with the psionic armor of the Rejikhold Defenders would be a major step forward in the Mystic military. Though, this idea would be taken a bit further. Afterall, if you could forge a sword of energy in your hand. Why not bows? Why not shields? Or even further. Why not tools? Like hammers or pickaxes? That is where the most interesting part comes in. How revolutionary would it be to make a hammer that does not break? THat need not be repaired? Need not be carried? It all seemed in sight now.​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Mechanical Bonuses:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">[+3 Non-combat bonus]​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Champions:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Jorgen Ryraac, son of Yarik; The first human psion cultivated in this world. Jorgen is an incredible psion (magic 5), capable of entering mental wars and creating blades of pure astral energy. A perfect teacher to teach how to make these blades and help break more of humanity into psionic gifts. A testament that its possible.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Units:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Rejikhold Defenders: People from Rejikhold who serve in the Mystic military and have gained minor psionic abilities. They have a bonus to armor and defense through minor psionics.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Structures:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">The Academy of The Mountain: A martial academy that offers a place and resources for this effort. In Lakeside.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Meditation Hall: A dedicated place for psionic meditation and gaining knowledge.​</div></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Leader Keywords, etc: [Apex Psion][Wisdom of Uncountable Lifetimes][Strength: Light of Creation]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Relevant Items:​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Chalice of Clear Waters: An item of important religious significance and relevance to Ivan. Can access the sands of the Aether to assist with Psionic cultivation.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">The Ghostblade: A hilt that allows the bearer to summon a ghostly blade to use. Good item to compare techniques and use as a training tool.​</div></li>
</ol></li>
</ol></li>
<li data-xf-list-type="ol"><div style="text-align: left">[Free] Lakeside Restoration Trigger - A soft reminder.​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">"Laketown survives, and with their Lord's Return, they are willingly annexed by the Mystics [You may play with this in fluff however you wish, but for all intents and purpose, you own Laketown]. Laketown's wealth and military had been devastated, you will not gain anything until they've had time to recover [Will not gain resources or units from this town until next generation, but will get a large influx when you do]."​</div></li>
</ol></li>
</ol></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b><u>The Culexus Sicarius Tribe - Turn 1</u></b></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/vkuX7ybgFpI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/vkuX7ybgFpI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/vkuX7ybgFpI&quot;]"></span></span></span><br>
<br>
<b><i>"... Tell me young one... why do you think we feel pain?"<br>
<br>
<span style="color: rgb(184, 49, 47)">"....."</span><br>
<br>
"I see... an interesting... perspective.... and yet, you can not be any farther from the truth."</i></b><br>
<br>
<i><b><span style="color: rgb(184, 49, 47)">"...? ....."</span></b></i><br>
<br>
<b><i>"You see, the reason we feel pain is far more complex than simply being a 'weakness'. Its to remind us of who we are... creations of the Earth, casted into the endless cycle that nature puts us on. To feel pain is to be alive, to be mortal. It is what reminds us that we are alive, and strives to encourage us to try and survive. To not feel pain is to not accept the blessing that the Earth gave us. To refuse natural death is to sever your ties with what gave us life. Without pain, there would be no death. No death, and too many shall be born on this planet. And too many... means unbalance, resulting in the evetnual demise of the Earth."</i></b><br>
<br>
<i><b>"So, do not call the gift that was given to all life on Earth a 'weakness', instead, find happiness in such. For it means that you are truly alive."</b></i><br>
<br>
<span style="color: rgb(184, 49, 47)"><i><b>"... I will... Father..."</b></i></span><br>
<br>
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<br>
<span style="font-size: 15px">The vast forest within the Misty Canyon… a harsh environment for those considered not native to these lands. Whether it would be the various beasts that trail the floor of the forest searching for any unlucky creature to crossing paths with them, to the very plants themselves feasting on the living to grow. It was a fight to survive within such a location, certainly not a place not meant for many. However, despite just how harsh a living was… some individuals managed to make a life in the forest, not thrive, mind you. But they certainly were in no struggle as of yet.<br>
<br>
High above the dangerous foggy floors of the forest were a series of makeshift huts, camouflaged with leaves and branches, hanging along trees… a small civilization. A variety of what seemed to be humans can be seen traveling about from hut to hut, whether by climbing the trees themselves or using a series of vines to climb to another. Many of them adorned cloaks made of branches and leaves, each movement they made carefully planned out as to not reveal their position to anything that may be wandering below, speaking in hushed whispers or speaking through hand signals to communicate with one another. Many would simply pass this off as individuals fearfully attempting to survive in such a place.<br>
<br>
But a closer look would reveal that they were certainly doing better than some others, the small population of ‘humans’ wore masks made of bones  and skulls. And with the stone weapons that they have at hand, they were no strangers when it came to fighting for survival. Spirits were as high as it can be in a place such as this… some of the hunters had come back from their task, having slain a pack of Direwolves after noticing their numbers have been rising just a bit too quickly. It was their task to ensure that the balance of nature wasn’t tipped too much in one side, after all… if naught a thing was done about it, then the planet would spiral down until it meets its demise.<br>
<br>
One of the hunters had made their way to a hut in particular, dragging about the head of a Direwolf, soon dropping it on the floor in front of them and kneeling. On the other side of the hut, a large figure began to get up. They wore a large black cloak that covered most of their body, wearing an oversized raven skull in front of their face. They had rose a large clawed hand, some parts of the skin having been replaced by that of an avian’s own, creating the sight of a sickly and mutated limb. The clawed hand reached down to grasp onto the Wolf’s head, pulling it closer to himself and inspecting it, soon glancing at the hunter.</span><br>
<br>
<span style="color: rgb(184, 49, 47)"><span style="font-size: 15px">“… you have done well, fletching. Take this moment to rest. We will begin scouting outside of the forest to see what may lies behind the veil of fog.”</span></span><br>
<br>
<span style="font-size: 15px">Short and straight to the point, the large figure wasted no time speaking. The other hunter, seemingly getting the hint, nodded, having no need to waste any precious words as they exited the hunt to gather their resolve for the next day. The leader of the tribe gave a soft sigh as he casually tossed the wolf’s head to the side, soon getting up and slowly making his way out of the hut, taking the moment to glance about the different huts and seeing the makeshift irrigation system that was being made to water the few plants they were growing here, makeshift abacuses being used to keep track of the crops. At the very least… even if this scouting party were to fail, they certainly weren’t going to come back empty handed.<br>
<br>
<br>
Free Actions:<br>
Scouting party shall head towards the East, engaging in diplomacy with the ‘men made of stone’.<br>
<br>
Paid actions:<br>
<br>
1. Creation of a makeshift irrigation system on the tree tops, using bowl like structures to store water within them, in order to help water the plants within small garden beds. The plants themselves will be kept in check, harvested using sustainable practices as to not use up too much of them at an time or waste any that is harvested and stored, only using when necessary.<br>
<br>
Technologies used: Abacus, Irrigation, Clay<br>
<br>
2. Scouting the area within the Misty Forest, with scouts sticking to the treetops, hoping from tree to tree and avoiding contact with the forest floor as much as they possibly could.</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Moonsworn<br>
Turn 7</b><br>
<a href="https://youtu.be/5pXFciXKHM8?si=5pFc7kQuBkZjkd4J" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2F5pXFciXKHM8%3Fsi%3D5pFc7kQuBkZjkd4J&amp;hash=1abe42bdb948ccbd37bc1092361cac33" rel="nofollow ugc noopener">Call to War</a><br>​</div>King Izgil looked upon Moonhold with pride, the eternal king of the Moonsworn surprised how much the ranks of the faithful had swollen. Another era flowing by as the new threats began to arrise. The need to face a demonic incursion was now upon them. The Moon had not love for those things, he could feel it deep inside. These things came to destroy and harm those who had taken the Moon into their hearts. To spread death and mayhem that only they could enjoy. The priests were ordered to begin preaching for war and toil, to forge the tools of war needed to slay the powers of darkness that now posed a threat.<br>
<br>
"War is coming."<br>
<br>
The entire chamber was silent as the Golem King spoke to the court he sat before. He was often silent, simply watching his subjects as they went about their lives. None were foolish to think him asleep or dormant. Izgil thought long and hard about problems, as was his purpose in being the King. The Moonsworn as a whole knew he cared for them and for the faith of the Moon. His every action intent upon improving the lives of the faithful and their allies. His every though bent towards expanding the faith and forging ties with those less interested in conversion.<br>
<br>
To be told that was ominous. Izgil once marched before in pursuit of a Moon Shard. That very treasure now linked Moonhold to an entire other continent, bringing ice and oak wood that could be use for craft, fire and charcoal. Word had indeed come of grim tidings in the far north. Demons. Even the Moonsworn knew to dread and hate those things. It would seem that Izgil had come to a conclusion about that matter.<br>
<br>
"We must prepare. A great foundry will be built to forge stronger armor and weapons in greater numbers. I must divine the means to harm these fiends. To battle them so that we endure what Doom they seek to bring upon us. Let the work commence!"<br>
<br>
Action<br>
1: The Moonsworn commence work on the War Foundry to begin a major arming and militarization against the Demon Horde.<br>
2: King Izgil will engage in Divination magics to research the Demons to find weaknesses and intel to prepare for war.</div>
				
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<span style="font-size: 26px"><span style="color: rgb(209, 72, 65)">Flesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh ProphetsFlesh Prophets</span></span>​</div><div class="bbcode-centerblock" style="width: 75%;"><br>
You feel yourself lying across the warmth while the sun beats down in such a loving manner. It speaks to you, it tells you how beautiful and perfect and marvelous you are. It lusts for you to become one with it, to become one with everything. You feel a great yearning deep within your breast. You have spent your entire life alone before this. You lie in the hot sun. You lie in the hot sun and feel the blood ooze from your torn midsection. You laugh at the cruelty of it all. You laugh as the blood bubbles and oozes in your throat and drips down your mouth and sizzles on the hot sand. Why. Why must they have been enemies? Their loving shards of bone lace your body and sap your life. It hurts. It hurts and makes you angry. Why do they give you parts of them, and then take your life away? They've shown you the truth. You want this. You want to be one flesh with them. <br>
<br>
All you can do is laugh at the cruel irony of the world. All its secrets laid bare before you, in your last moments of life, the slivers of bone working deeper and deeper into you as your nectar runs out and is lapped up by those ambling past you, in their perpetual state of orgasmic bliss. It could have been you, too. <br>
<br>
Such a boring day turned into such a marvelous thing. You weep. You weep and laugh and rage at the cruelty of it all. But the tears are not just angry, they are thankful. Thankful for seeing the ultimate axiom of the world. <br>
<br>
"Do you really want this, Bahram?" <br>
<br>
You cry out to the sky, your broken body twitching in the sand, "Yes, please! I am sorry I fired my arrows at you! I didn't know!" It hurts to move, a firey ripple dancing across your body. You want mercy. You want them to know you love them and lust for them and want to be one with them. Even if you die, you do not want to die with them thinking you hate them. <br>
<br>
"It is ok." <br>
<br>
You feel a wave of emotion. You scream to the sun, choking on your own blood and hurling a gurgle out to the world. It is happiness to surpass all happiness, this is all you ever wanted. You didn't know you wanted this until now, but had you known, you would have spent your entire life clawing your way to this moment. Tears stream down your face, mixing with the grime and blood and snot. You're not pitiful though, you're saved. <br>
<br>
The sun fills you and scalds away your filth, an itching surges across your body as your wounds close and your muscles swell and your skin snaps and twists and bones sickeningly crunch into new and greater forms. Your head is filled with a choir of your family, your kin, your lovers. You love them and are one with them. <br>
<br>
You dance through Oakdale, singing with your family and finding new things. It is true heaven on earth. <br>
</div><br>
<div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(209, 72, 65)">Actions</span></span>​</div><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="color: rgb(204, 204, 204)"><span style="font-size: 15px">You didn't think we'd tell you, really? You aren't us. You aren't one of us. Your flesh is selfish and refuses to share its love with us. Scurry away from the sunlight you treacherous sow. Just as our love is infinite, so is our hatred. We hate you. We hate everything you stand for. Most of all, we hate how you sway others away from our truth. You deprive your kin of dizzying and intoxicating love. Fuck you. Die in the mud and be forgotten as we exist eternally. <br>
</span></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>THE AROS </b></span><br>
<span style="font-size: 18px"><i>Turn 7</i></span><br>
<br>
Reginald twirled the training spear in his hands, staring down his opponent icily. Resisting the urge to let loose a scream, the same kind that stories of his ancestors mentioned, he lashed out with his weapon at his opponent, a simple probing strike. Smirking across at him, Nyra slapped away his weapon with her sword and stepped forwards into his guards. Reginald smirked and dropped the spear, stepping forwards and throwing a heavy strike into her face, shocking her and causing her to take a step back as a slow trickle of blood began to flow from her nose and burn away the ground where it dropped.<br>
<br>
“And a point to Reginald, first blood!” Irnon spoke from the side of the small arena, sliding a knife along a smooth piece of wood as he carved yet another mask. “I believe that makes the score 7 to 926. Are you sure you will ever catch up there Reginald?”<br>
<br>
“Ah quiet ya masked Bastard, she has near a hundr’d years on me!” Reginald rolled his eyes at the masked being, picking up his spear and giving it a small glare as it snapped in half with a hole burned in the center. “Damned, gonna have ta make a new one again.”<br>
<br>
“I’ll carve you one Reginald, it was my fault it broke after all,” Nyra’s hand glowed for a moment and her nose snapped back into place, a sigh of relief escaping her as it was fixed. “Though I suppose that puts an end to sparring for the day.”<br>
<br>
“Good, I don’t have near as much energy as you youngsters,” Prif grumbled from her position opposite Irnon, one eye opened to watch the others as she rested. “Gods how did I ever have that much energy.<br>
<br>
“The effects of aging Prif, always a joy to discover,” the quartets eyes shot to the speaker, taking in the sight of both Sarala and Merasa approaching them hand in hand. The Swamp Witch smiled at the aging goblin sadly as she continued to speak. “I’m thankful that we no longer feel their effects, and I do so wish we could allow you to do the same.”<br>
<br>
“Bah, don’t you worry about me ya old witch, I’ve got a few years left in me before I turn control of the tribe over to that granddaughter of mine,” Prif smirks at the witch for a moment before turning back to face the East with a troubled expression. “He is preparing again, and I don’t think we will be able to stop him this time.”<br>
<br>
“My father is still shackled by his promise Prif, we know this,” Nyra sighs as she faces the same direction as her friend. “That we have kept him here so long, I am amazed that he hasn’t lost himself to the demon within yet.”<br>
<br>
“Oh he should just let it out already, give us a real show!” All eyes shot to Irnon as he spoke, the mask on his face having changed to a blood red one with a smiling face carved into it. “It would be oh so <i>interesting </i>to see after all!”<br>
<br>
“Ya would think that, wouldn’t ye ya crazy bastard,” Reginald rolled his eyes at the ‘man’, rolling his shoulder out of habit. “I’m hoping we can convince this fae of yer pa’s ta turn him back, or at least inta somin that won’t drive him insane.”<br>
<br>
“I doubt it, you’ve never had the misfortune of meeting her,” Sarala shivered slightly, mind shooting back to her own brief meeting with the Archfey.<br>
<br>
“Even if she doesn’t, I’ll find a way to help turn him back, to free him from the hell he is in now,” Nyra’s voice was filled with determination, the iron will that both her parents held fully in evidence. “No matter what it takes.”<br>
<br>
“I suppose you’re stuck with us then,” Merasa’s own fanged smirk met the daughter of the Aros’, Sarala leaning in flush to her side. “I owe him my life after all, not a chance in hell I abandon him.”<br>
<br>
“He took my tribe in when we didn’t have anywhere else to go and protected us from the elementals when they attacked,” Prif groaned as she stood, grumbling under her breath for a moment about her knees. “I owe him the life of every living goblin in the forests.”<br>
<br>
“I swore my blade ta him, aren’t a chance in hell I’ll abandon him now,” Reginald cracked his knuckles as he spoke, the pops coming one by one. “Not till he is saved and them fleshy bastards are all dead.”<br>
<br>
“I suppose that I’ll stick around to see what happens then! Why, this is the best entertainment I’ve had in years!” Irnon’s mask had once more changed, this time to yellow wood with a face of pure glee. “Oh will this turn out to be a tragedy? Or a story of true heroics?”<br>
<br>
“We are all in agreement of a sorts then,” Once more all eyes shot to the West, back towards the home of the Aros. Asari, as radiant as ever and yet appearing tired and worn down, approached them. On her shoulder stood Farin, the familiar watching the group as she had been doing from the air. “We set out tomorrow for the Crossroads. All of us. Kuro is taking no more risks this time, Kharis can not escape us a third time.”​</div><hr><div style="text-align: center"><br>
<span style="font-size: 18px">Actions</span><br>
Action 1 - Recruitment - The Aros will attempt mass recruitment into the Green Soldiers and Forest Barbarians (20 Human pop, 20 Goblin pop)<br>
<br>
Action 2 - Kuro will lead his forces in an attempt to locate and capture the ELF within the Crossroads<br>
<br>
<span style="font-size: 15px">Movement - Kuro, Asari, Nyra, Sarala, Merasa, Reginald, Prif, Irnon, 10 Blades of Aros and 20 Green Soldiers (10 Equipped with Fire Pikes) will travel to the Plains of Plenty</span><br>
<br>


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			<div class="bbCodeBlock-content">Race: Demon<br>
Keywords: Intelligent, Archmage, Leader<br>
Traits: We Know These Woods- When fighting in the woods, force a reroll of an enemies successful Action. (Once per Game Turn)<br>
I know Magic- Choose one level 1 Close Range Spell and cast it at Long Range<br>
Magic: 8 Martial: 0<br>
<br>
<b>Lahara's Ward</b><br>
Gain [Fey Presence] [Misty Escape]<br>
Kuro is now <i>immune</i> to any and all forms of poison. Not only is he immune, but particularly powerful or deadly poisons will actually heal him.<br>
<br>
<b>Demonic Form</b><br>
Gain [Fire Immunity] [Cause Fear] [Flight]<br>
<br>
<b>Familiar</b><br>
Varos- Barn Owl<br>
<br>
<b>Mount</b><br>
Green Laoying Serpent<br>
Swims through the sky, poison breath. (Bonus when fighting alongside bonded partner)</div>
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			<div class="bbCodeBlock-content">[Martial 0/Magic 4]<br>
[Immortal]<br>
<b>My Tree, My Heart, My Home</b><br>
When in their home region, Asari counts as being one spell level higher. [Meaning she is level 5 and can cast 3 level 6 spells while you are within the Crooked Forest]<br>
<br>
<b>Power of the Forest</b><br>
Asari can cast 3 level 6 Spells from the Druid list an event.<br>
<br>
<b>The Tree Is Strong</b><br>
The roots of the dryad tree have spread far, its bark is like iron and it stands to resist all enemies.. Love holds true, and so will it. The tree, itself, is immune to fire and sickness. It will never wither, it will never rot, it will never burn. So long as Kuro lives, so too does Asari's heart. Asari is <i>no longer bound</i> to the tree and may travel wherever she wishes. If she is slain, she will be reborn from the tree after a certain period of time. If Kuro falls, Asari and her tree will wither and die, unable to live alone. The duo may suspend all actions to cast a single spell together. If they do so, the spell will have much greater power. As they grow in magic, so to do does this grow in power.<br>
<br>
While Asari is alive, gain D3 units of Dryad Wood a turn. Dryad Wood is stronger than any mundane wood and has natural magical properties.<br>
<br>
<b>Familiar</b><br>
Farin - Barn Owl<br>
<br>
<b>Mount</b><br>
Blue Laoying Serpent<br>
Swims through sky, breaths Lightning. (Bonus when Fighting alongside bonded partner.)</div>
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			<div class="bbCodeBlock-content">Martial 0 Magic 4<br>
(Immortal)<br>
<b>Summon Fishmen</b><br>
As an action, the Swamp Witch can summon 1d3+1 Fishmen from the depths of the Swamp to assist her in battle. (Usable Once a Turn)<br>
<br>
<b>Living Swamp</b><br>
Her swamp domain gives her a +1 and her enemies a -1<br>
<br>
<b>Familiar</b><br>
Obeah - Weasel<br>
<br>
<b>Mount</b><br>
Madcap<br>
Barely sentient mushroom, tough and surprisingly fireproof. Constant stream of poisonous spores streaming from underneath.</div>
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			<div class="bbCodeBlock-content">Martial 1 Magic 3<br>
(Immortal)<br>
<b>Mud Golems</b><br>
As an action, the Mud Witch can create 1d3+1 Mud Golems to help in battle (Usable Once a Turn)<br>
<br>
<b>Quick Mud</b><br>
The Mud witch is capable of creating traps if mud-based quicksand to place in locations to trap her opponents.<br>
<br>
<b>Familiar</b><br>
Allures - Raven</div>
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			<div class="bbCodeBlock-content">Martial 4 Magic 1<br>
Immortal<br>
<b>Guardian</b><br>
So long as Nyra is 'close', she can elect to 'step in front' of a blow and take the damage for another character. If she is damaged in this means, any damage reduction or armor she has will be ignored [takes pure HP damage].<br>
<br>
<b>Eldritch Knight</b><br>
Nyra can 'charge' any weapon she has with her magic, picking one of the primary elements: Fire, Ice, Lightning or Acid, and infuse her weapon with that power. If she is using a magical weapon that already grants that damage type, its damage is improved.<br>
<br>
<b>Queen's Child</b><br>
Nyra has been granted immortality by Lahara and, in a strange sense, has also become Lahara's child. Nyra has acidic blood and <i>extremely</i> poisonous saliva.. which does make future potential partner options a bit limited. Once per scene, Nyra can 'give herself' over to her fae blood. If she does this, four chitinous limbs will emerge from her back and greatly increase her power... But every time she uses this, she can feel she is becoming something... and isn't sure she wants to go down that path.<br>
<br>
<b>Familiar</b><br>
Etheri - Spider</div>
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			<div class="bbCodeBlock-content">Martial 4/ Magic 0<br>
Immortal<br>
<b>Hate The Prophets</b><br>
Gains +2 to hit and +2 Damage against all Flesh Prophet units<br>
<br>
<b>A Leader to His Men</b><br>
When leading from a battle, all troops under his command gain +1 to hit and +1 HP</div>
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			<div class="bbCodeBlock-content">Martial 3/ Magic 4<br>
Immortal<br>
<b>Insanity Under Wraps</b><br>
As a full round action, the Masked Man can remove his mask. Any that can see underneath MUST pass an 8+ Sanity Check or be incapacitated<br>
<br>
<b>Our</b> <b>Magic Is Our Magic</b><br>
Can cast Magic even when in anti-magic fields<br>
<br>
<b>Familiar</b><br>
Gozin - Imp<br>
<br>
<b>Mount</b><br>
Flying Tree<br>
A large sized Tree that flies through the air at will. Can fight in battle at 2d10 dice. Has 1 natural Armor.</div>
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			<div class="bbCodeBlock-content">Martial 5/ Magic 0<br>
Goblin Chieftain- There will ALWAYS be a Goblin Chieftain as long as the Goblins remain alive and in your realm. When a New Goblin Chieftain is chosen, they are able to move the Martial/Magic stats around with an additional +1. They also keep current abilities and gain 1 new one every new Chief<br>
<br>
An Old Goblin Trick- Goblins are Crafty and have ways of accomplishing things that would be considered difficult to others. As long as there is a Goblin in your adventuring party or army, gain +1 to non combat rolls. Also, will never SUFFER THE EFFECTS OF A CRITICAL FAIL.<br>
<br>
Hidden Strength- Despite her small size, Prif is capable of dealing a large amount of damage with her Axe that is twice her height. Deal an extra 2 damage on a successful strike.</div>
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</div><br>
<b>Population</b><br>
31 - Human<br>
27 - Goblin<br>
<br>
<b>Army</b><br>
Green Soldiers - 40<br>
Forest Barbarians - 8<br>
Wolfpack - 30<br>
Blades of Aros - 10<br>
Dire Wolves - 5<br>
Dire Foxes - 10<br>
Dire Bears - 2<br>
<br>
<b>Resources</b><br>
Silver Ore - 5 (+5)<br>
Dryad Wood - 7 (+2)<br>
Gorgon Peppers - 2<br>
Amber - 5<br>
Ice Pear - 1<br>
Fire Pikes - 20 (One Wielded by Reginald, Nineteen by Green Soldiers)<br>
<br>
<b>Relics</b><br>


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			<div class="bbCodeBlock-content">Light Sword- A strange blade that forms out of Light from a small handle (Equipped by Nyra)<br>
<br>
Boots of Air- Boots capable of allowing limited flight (Equipped by Nyra)<br>
<br>
Shield of Thorns - If struck by a powerful blow, the holder can force its striker to feel the same suffering they do. BOTH of them will take the full damage of the attack. This ability can be used even if the holder would, normally, be killed outright by the blow. (Equipped by Nyra)<br>
<br>
The MAYONNAISE Jug -This Pottery Jug can be magically compelled to fill with one of the below once a day. Once the jug starts producing, it can't produce a different one until the next day. The Jug has a 'maximum' of each thing it can create and will not make more of that until it is gone [The jug KNOWS] (Carried by Sarala)<br>
Beer - 4 Units<br>
Wine - 1 Unit<br>
Honey - 1 Unit<br>
Mayonnaise - A Disgusting Amount<br>
Vinegar - 2 Units<br>
Water, Fresh - 8 Units Worth<br>
Water, Salt - 12 Units Worth</div>
		</div>
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</div><br>
<b>Technology</b><br>
Wood<br>
Stone<br>
Pigments<br>
Writing (Cuniform)<br>
Astrology<br>
Basic Metallurgy​</div></div>
				
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					<div class="bbWrapper">Mystics of the Calm<br>
<br>
1. Diplomatic Mission: Attempt to Integrate Rejikhold and Scalvanes into the Clan as the close ties made sense. And in the coming decades, as Ivan's followership in the hold grew, it made less and less sense for Rejikhold not to be apart of what would be known as this budding nation. A lot has happened since Ivan walked into the Jarl's palace so many years ago. And he hoped this would be better. To return not as a diplomat, but as a patron deity, even though he didn't like the thought of that. But, Ivan never wanted to be a people's god. He simply knew he was the man to do it. So, he does. Out of love and service to those that take his faith. For his purity, his simplicity, his observance of the pleasures of life, his moral strength, made him into the force he was today. An icon for prosperity, freedom, and safety in a time where it wasn't so. The Mystics enjoyed an abundance, they know it so. And their efforts to help those of the North show that they don't mind sharing. And Ivan was ready to put past the Inghard ordeal. Time to move forward in unity.<br>
<br>
<br>
A large group of friendly people arrive at the outskirts of the settlement to greet the arriving ambassadors. They give a gift of A FLOCK OF SHEEP.<br>
<br>
((To be Resolved On Discord))<br>
<br>
<br>
Implement Astral Tradition: Astral Arms, Armor &amp; Tools. Jorgen is a psionic prodigy. The Mystics first success in humanity of this world has gained exotic abilities. Mainly his astral blades. This skill would be invaluable for many respects. The obvious military applications are there. Weapons need not be made for the soldier has their own unbreakable one. And in conjunction with the psionic armor of the Rejikhold Defenders would be a major step forward in the Mystic military. Though, this idea would be taken a bit further. Afterall, if you could forge a sword of energy in your hand. Why not bows? Why not shields? Or even further. Why not tools? Like hammers or pickaxes? That is where the most interesting part comes in. How revolutionary would it be to make a hammer that does not break? THat need not be repaired? Need not be carried? It all seemed in sight now.<br>
<br>
<br>
The training was not easy in any regard. But it led to a complete success for a specialized group of Psionic Warriors that can use Psionic Weapons<br>
<br>
Psion Blades- Gain 5 Psionic Blades. These Warriors have been trained to create a single psionic blade. 2d10 dice.<br>
<br>
Psion Bowmen- Gain 5 Psion Bowmen. These ranged Warriors can create a psionic bow and as many arrows as their abilities can handle. 2d10 dice<br>
<br>
Psion Builder- Gain 2 Psion Builders. They create their tools using psionic abilities. If used on a project, ignores a crit fail. If both are used on a singukar project, it can increase the effect of a crit success<br>
<br>
<br>
Free] Lakeside Restoration Trigger - A soft reminder.<br>
"Laketown survives, and with their Lord's Return, they are willingly annexed by the Mystics [You may play with this in fluff however you wish, but for all intents and purpose, you own Laketown]. Laketown's wealth and military had been devastated, you will not gain anything until they've had time to recover [Will not gain resources or units from this town until next generation, but will get a large influx when you do]."<br>
<br>
<br>
Gain: <br>
-Green Dye<br>
- Sheep Milk<br>
- Red Clay<br>
<br>
Every turn Gain 1d3 of these units:<br>
<br>
-Laketown Summoner- These mages focus on using summoned units in battle. Cast at lvl 4 (But can only cast summon spells)<br>
- Laketown Mountains- These Warriors are the strongest and toughest of the men and women of Laketown. They wear Extra Heavy Armor and a Heavy Blade. 2d10 dice</div>
				
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					<div class="bbWrapper">The Culexus Sicarius Tribe<br>
<br>
1. Creation of a makeshift irrigation system on the tree tops, using bowl like structures to store water within them, in order to help water the plants within small garden beds. The plants themselves will be kept in check, harvested using sustainable practices as to not use up too much of them at an time or waste any that is harvested and stored, only using when necessary.<br>
<br>
Technologies used: Abacus, Irrigation, Clay<br>
<br>
The irrigation system is a HUGE success. The people rejoice as they enter a period of GREAT PROSPERITY. Your people have enough food stores that they CAN SURVIVE a BAD FAMINE or BAD HARVEST season.<br>
<br>
2. Scouting the area within the Misty Forest, with scouts sticking to the treetops, hoping from tree to tree and avoiding contact with the forest floor as much as they possibly could.<br>
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Scouting does not go particularly well. Much of their traveling involves avoiding the forces of The Lord of The Iron Keep as they have begun moving troops towards the South West.<br>
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They do manage to discover a strange wooden statue in the woods as well as a seemingly abandoned cottage.</div>
				
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					<div class="bbWrapper">The Moonsworn<br>
<br>
1: The Moonsworn commence work on the War Foundry to begin a major arming and militarization against the Demon Horde.<br>
<br>
The War foundry was constructed and behan militarization mobilization for the Moonsworn to help combat the Demon Horde to the North. Through their processing, they came up with 3 methods that they could do.<br>
<br>
CHOOSE ONE:<br>
<br>
- Upgrade a Dwarven Unit to an additional 2d10 dice.<br>
- Upgrade Greenskin Militiamen to Greenskin Soldiers<br>
- Upgrade Human Pikers to Human Stabbers<br>
<br>
<br>
2: King Izgil will engage in Divination magics to research the Demons to find weaknesses and intel to prepare for war.<br>
<br>
There are many different kinds of Demons and with them, many different types of weaknesses. The most common types of Demons such as IMPS are weak to SILVER or ENCHANTED WEAPONS.</div>
				
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					<div class="bbWrapper">Flesh Prophets<br>
<br>
SECRETS SECRETS SECRETS</div>
				
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					<div class="bbWrapper">THE AROS<br>
<br>
Action 1 - Recruitment - The Aros will attempt mass recruitment into the Green Soldiers and Forest Barbarians (20 Human pop, 20 Goblin pop)<br>
<br>
Recruitment goes well enough, though not from the massive recruitment drive that occurred. Merely because as soon as they heard that they would be going after THE ELF who in their mind was the cause of much of the problems of their people, that they needed to fight! <br>
<br>
Gain 7 Green Soldiers<br>
Gain 5 Forest Barbarians<br>
Gain 5 Blades of Aros<br>
<br>
Action 2 - Kuro will lead his forces in an attempt to locate and capture the ELF within the Crossroads.<br>
<br>
<br>
It doesn't take much effort to find the location of THE ELF. However, it seems that he is hold up in a Fortified Manor that is protected by Heavily Armed Men and who knows what else!<br>
<br>
((To Be Resolved on DISCORD))<br>
<br>
Movement - Kuro, Asari, Nyra, Sarala, Merasa, Reginald, Prif, Irnon, 10 Blades of Aros and 20 Green Soldiers (10 Equipped with Fire Pikes) will travel to the Plains of Plenty</div>
				
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					<div class="bbWrapper"><div style="text-align: center">BoN: STONE AGE<br>
<br>
Turn 8<br>
<br>
((All events will come to the players as their turn posts are processed))<br>
<br>
<b><u>Astoria</u></b><br>
<br>
The continent has been all abuzz as of late as The Lord of the Iron Keep has begun pushing into Goliath Lands.<br>
<br>
<a href="https://www.rpnation.com/attachments/202452155524893-png.1164520/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1101/1101649-f9864fc2c76360a9f03adde4904bedaf.jpg" class="bbImage " style="" alt="202452155524893.png" title="202452155524893.png" width="100" height="100" loading="lazy"></a><br>
<br>
It seems it is his intention to claim The Devil's Hand Region for his growing Kingdom.<br>
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<a href="https://www.rpnation.com/attachments/202452154817515-png.1164519/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1101/1101648-4ffeb6fc87d3e34f9717b480d46fa6bd.jpg" class="bbImage " style="" alt="202452154817515.png" title="202452154817515.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
To the North,  people have heard about a DEMON that has brought a major fortress with him in the Von Erich Mountains.<br>
<br>
That has people on edge.<br>
<br>
<u><b>Boltavia</b></u><br>
<br>
A strange and deadly sickness has been spreading throughout The Water Market in The Great Forest.<br>
<br>
This illness has caused the town to become isolated and quarantined for threat of its contagion running rampant throughout the region.<br>
<br>
Frost's Rest has begun a major trading boom as it expands into a small township due to trade from another civilization through a magical portal. The word is that they are from another continent known as Astoria.​</div></div>
				
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<span style="font-size: 26px"><b><span style="font-family: 'Platypi';">The Pinstripe Fellowship</span></b></span><span style="font-family: 'Platypi';"><br>
<i>Turn II</i></span><br>
<br>
<span style="font-family: 'Bitter';">The Barn quickly becomes a center of the Fellowship's culture. Many of the folks that need shelter sleep inside, celebrations of singing and folktales are held in a small campfire pit in a sullen area by the barn. Dance begins to form, including the Arc-Step and the Clap. On top of that, the beaten soil from the Fellowship's actions has helped with cultivated conditions, allowing for more citizens to ripen and live (+4 Gourdians).<br>
<br>
Despite the tough conditions of the bitter forest, the initial success of new crops has given the community hope in helping Ashurst achieve a new full-leaved season. The Plantfolk and Gourdians celebrate by focusing even harder on bringing life to the gray soils of the forest. <br>
<br>
Meanwhile, the Tabaxi and Poppets, creatures that need to eat moreso than their neighbors, begin to move on from simple berries and vegetables. What about finding a similar crop to grains, and mixing the two together? What great feasts could stem from that?<br>
</span><br>
<br>
<b><u><span style="font-family: 'Platypi';">Actions</span></u></b><span style="font-family: 'Bitter';"><br>
<ul>
<li data-xf-list-type="ul">Continue to focus on cultivation of farmland, and the land in general. Primarily, there's a focus on helping Ashurst from it's sullen, near-apocalyptic environment, and into a more lush environment. </li>
<li data-xf-list-type="ul">Attempt to invent new small structures for baking/fermenting/cooking/etc. in order to create food that isn't simply grown or found.</li>
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					<div class="bbWrapper">The Pinstripe Fellowship<br>
<br>
1. Continue to focus on cultivation of farmland, and the land in general. Primarily, there's a focus on helping Ashurst from it's sullen, near-apocalyptic environment, and into a more lush environment.<br>
<br>
The cultivation of the nearby land was a GREAT! success!! Through hardworking, careful diverting of a nearby stream and a steady supply of fertilizer, The Pinstripe Fellowship managed to bring back greenery to their home and the next surrounding handful of acres.<br>
<br>
This manages to attract a large group of roaming Goblins! They wish to join you in your lush and verdant land.<br>
<br>
<br>
2. Attempt to invent new small structures for baking/fermenting/cooking/etc. in order to create food that isn't simply grown or found.<br>
<br>
Using the ingenuity that can ONLY come from a member of the Pinstripe Fellowship,  they manage to construct a series of structures that allow cooking hot foods, ones that allow the fermenting of alcohol and for Baking!<br>
<br>
Gain: <br>
- COOKED FOOD<br>
- Wheat based Alcohol<br>
- Bread<br>
<br>
<br>
<br>
EVENT:<br>
<br>
Two Men from the city of Ashurst arrive. They say that they have a wonderful opportunity for your people. <br>
<br>
They have a show that they perform and wish to bring along a few of your members to BE in the show.<br>
<br>
They introduce themselves as Sam and Eric of The Rumbling Circus Bros.</div>
				
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					<div class="bbWrapper">"It was strange. There were bones everywhere," An Emissary told his tale to a crowd of workers, Antmen, and other Emissaries, who were listening intently. By now the whole Hive had heard  of the robed stranger, who was known only as the 'Artist'. For his efforts, he had been gifted two items of great value. The bone knuckle was nothing to write home about, but the cleaver was certainly of worth. It was currently being used by Gayla, who...speaking of which, was also there listening. <i>"Get back to work. This is not productive."</i> His chittering voice cut through the air, and the workers began to resume their daily workload. Tersk watched as they scattered, and Gayla approached him. <i>"If you must tell others about your story, do it where it won't interfere with the work." </i>The spider knight had a peculiar voice that seemed to grate on the ears. Not that Tersk had any ears in the traditional sense. He shifted his antennae, waving them in a gesture of acknowledgement. The spider knight grunted in response, turning around and proceeding further down a tunnel.<br>
<br>
It was a peculiar thought, but they had a tangible goal now. Tersk quietly began to move towards the Emissary Quarters. In the Hive, there was always work to be done.<br>
======<br>
Free Action: Equip Gayla with the Cleaver<br>
Action 1: Send out a war party consisting of Gayla with the intent on obtaining corpses and bones to further the expansion of the Hive and accumulate bones for the artist<br>
Action 2: The Queen will dispatch yet another group of individuals with the intent on discovering options for ranged poison (same action as last time. I'm getting those units dammit!)</div>
				
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					<div class="bbWrapper">The Black Tide<br>
<br>
Action 1: Send out a war party consisting of Gayla with the intent on obtaining corpses and bones to further the expansion of the Hive and accumulate bones for the artist.<br>
<br>
<br>
While killing all sorts of animals to expand the hive and collect bones,  they first manage to collect a decent amount of them for their mysterious "friend".<br>
<br>
In the Quest for obtaining corpses However,  they soon encounter a group of HOSTILE TRIBALS. Humans wearing HEAVY WOODEN ARMOR and Wielding HEAVY STONE AXES.<br>
<br>
They don't understand what is being said, but it seems they are angry about the killed animals and are ready to fight.<br>
<br>
((To Be Resolved on Discord))<br>
<br>
<br>
<br>
Action 2: The Queen will dispatch yet another group of individuals with the intent on discovering options for ranged poison (same action as last time. I'm getting those units dammit!)<br>
<br>
Another search for critters that have Ranged Poison Attacks. They come across three promising one.<br>
<br>
CHOOSE ONE:<br>
-The Jonker<br>
- Florp Flipper<br>
- Quap<br>
<br>
<br>
<br>
EVENT:<br>
<br>
While expanding the Hive,  some Drones come across a LARGE WOODEN CHEST. It has a symbol of a Skull with two bones across it.<br>
<br>
((To be opened on Discord))</div>
				
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					<div class="bbWrapper"><b>Turn 8 - The Zgaki Tribes - Map 2</b><br>
<i>Current leader:</i> Zlurm Toadsmoker<br>
<i>Age</i>: Generational (Short-lived)<br>
<i>Population:</i> 34 Zgak (+19 Zgak this turn) = 53 Zgak<br>
<i>Technology:</i> Stone, Wood, Agriculture<br>
<i>Army:</i> 15 Zgak Marauders, 10 Multiheaded Demon Leopards, 20 Planzards, 15 Poison Shooters, 3 Flower Mages, 10 Sludges, 61 Zgak Peons (+22 this turn from "Our Numbers are Legion") = 83 Peons<br>
<br>
As the large procession of Zgak congas its way out of the gravewoods, a trail of vomit, excrement and trash leaves a visible and smellable mark in honor of the late Sqwak Snailchoker. Losing their beloved leader to an unfortunate cock-handling accident had threatened to send the tribe into a deep pit of Kha-Teer driven sadness, but instead his funeral party had been so rowdy and loud that the Zgak couldn't help but be enlightened by his Xee-Loo one last time. Their lack of leadership would soon sort itself out the way it had always done, by means of one loudmouthed warrior stepping up during the party and everyone mostly agreeing that he had the right vibe. In a way, it was similar to the democratic approach suggested by the great Kobold hunter living along them, albeit much less organized or formal. Jeb Bush had indeed pushed for a change in system for a while, but it never went anywhere, as most Zgak felt like it was too much of a hassle and noone was too keen on voting for him anyways.<br>
As the party engulfed the main settlement of Bunghole, a fresh face did indeed step into the spotlight. With a bloated gut covered in drool, a warrior by the name of Zlurm boldly announced how the Snailchokers Xee-Loo had guided him towards an artifact of great power. Producing a strange device still covered in swamp weeds, Zlurm explained how his Fun Time Amplifier could absolutely zoot out anyone but himself. His slurred speech and lack of coordination during these proclamations would have deterred other species, but for the Zgak his foul-mouthed bragging was a pinacle in statesmanship and after sharing his discovery with enough folk to animate piles of runoff into moving Sludges he was proclaimed as Chief Zlurm Toadsmoker.<br>
<br>
The ensuing coronation was sufficiently wild to drain the Zgaki supplies to dangerous levels and as such, Zlurm needed to act. Grabbing his best mates and the Flower Mages, he devised a cunning plan. If they grew more stuff, they could consume more stuff. And if there was enough stuff to go around, they could even get more exotic stuff from other folk around them. These revolutionary concepts were soon tested out, as a rapidly growing number of Zgak expanded the murky fields and floating pods in which they grew everything they could in their swamps. Spots with promising mushrooms weren't just sporadically plundered anymore but instead mapped out and genuine efforts to cultivate them began. The Flower Mages did their best to grow more herbs, inspired by their new leader Blart - recently promoted by virtue of being one of Zlurms mates. Though strange and crass in his methods, his eagerness to succeed or consume his own undergarments helped them. Zlurm meanwhile also had a way of motivating the regular workers, tricking them into believing their work to be an elaborate party game and encouraging offensive language, singing, hallucinogenics and alcohol (OSHA) during their work. But he knew, that it would soon become a hassle for his people and fearing they might not feel his vibe anymore, Zlurm set out to organize one of the greatest parties in recent memory. He would join together two people or at least scrounge from the Kobolds.<br>
<br>
Arriving with his other mate, Liza Kos, the Kobold hunter Jeb Bush and a random gaggle of volunteers, Zlurm shared his Fun Time Amplifier with the Queen of the Kobolds. His intentions were clear, since their people were already friends and party buddies, they should really get a lot closer to protect each other from whatever the jungle had in its nasty stores. Of course, he would follow the honored Zgak tradition of flattering her with gifts, starting with the Cockatrice which slew Sqwak Snailchoker. His diplomacy was somewhat hindered, however, as he just couldn't stop giggling while he tried to make several attempts of bad puns around that gift.<br>
<br>
<br>
<br>
Action 1: The Zgak will expand their fields and swamp pods to increase growing potential and produce trade goods. (Technology: Agriculture; support from Flower Mages and Sludges; support from Blart (Magic 4))<br>
<br>
Action 2: A confederation is offered to the Kobold tribes, joining the Tribes together to party more and protect each other. (Probably a scene?)</div>
				
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Orpheus - Turn 8 - The Penitent</span><script class="js-extraPhrases" type="application/json">
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<span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>When the sun and the moon share the same sky, darkness will sweep the land and there will be no discrimination between man or beast. All will fight for their eternal salvation against that which lurks in the void.</i><div class="bbcode-blockquote-speaker">Orpheus</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">Orpheus stood atop a weathered stone plinth, the camp around him was a hive of activity, men and women preparing their gear, sharpening swords, and uttering prayers to The Divine. He let the moment stretch, absorbing the gravity of what lay ahead, before raising his arms to command their attention.<br>
<br>
"Brothers and sisters," he began, his voice carrying over the hustle and bustle, "Tonight, we stand on the brink of destiny. The darkness we march against is not merely a horde of demons, it is a blight that threatens our world, our homes, our very existence."<br>
<br>
He paused, his glance sweeping over the crowd. Each face was a testament to their shared resolve, determination and faith. "I see before me not just soldiers but the embodiment of courage and righteousness. Each of you has pledged your life not just to a cause but to The Divine. It is this faith that sets us apart from our enemies. They are driven by chaos and malice, but we…we are driven by purpose and unity."<br>
<br>
Orpheus stepped down from the plinth, moving amongst his followers, his presence causing others to kneel in resorct. "You have trained tirelessly. You have sacrificed much. And now, The Divine calls upon us to be the shield and the sword, to defend the light against the darkness."<br>
<br>
He approached a group of seasoned warriors, their faces scarred by past battles, the formidable Holy Clerics. "Remember, the demons we face are not invincible. They are creatures of fear and shadow, and in the light of our faith, they will falter. Hold fast to your belief in The Divine, and let that belief be your armor. Let it be your strength."<br>
<br>
Orpheus turned gesturing towards the horizon. "Our path leads north, to the very heart of this demonic scourge. We will march into their lair, not as invaders, but as liberators. We bring with us not just weapons forged of steel, but the unbreakable will of The Divine."<br>
<br>
He walked through the ranks placing his hands on shoulders. "Some of you are young, facing your first battle, others have fought in many, but know that age and experience matter little in the eyes of The Divine. What matters is the purity of your heart and the strength of your spirit."<br>
<br>
Orpheus returned to the plinth, his voice rising once more. "The Divine has blessed us with a gift…the gift of unity, of purpose and of strength. Each of you carries a spark of the divine within you and together, we are a blazing fire, a force that no darkness can withstand."<br>
<br>
He raised his sword high. "Let this sword be a symbol. As it cuts through the air, so too shall we cut through the ranks of the demonic horde. Let its edge remind us of our faith, to protect, to defend, and to vanquish the evil that seeks to consume our world."<br>
<br>
The crowd erupted in a cheer, a roar that echoed across the plains. Orpheus felt their energy surge, a tidal wave of collective will. "Tonight we rest and prepare, tomorrow we march north and as we do, remember…The Divine watches over us. We are the chosen. We carry the light…and with that light, we shall drive the darkness back into the abyss from whence it came."<br>
<br>
He descended from the plinth, moving among his people once more. "Hold fast to your faith my friends, for in faith there is no fear. In faith there is only victory."<br>
</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">Action 1: Prepare the Crusade<br>
<br>
<br>
Action 2: Launch the Crusade<br>
</span><br>
</span>
</fieldset><br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">The Golden Order</span></u></b><br>
Turn 8<br>
<br>
<a href="https://www.rpnation.com/attachments/img_8705-jpeg.1165733/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1102/1102862-cfb2bac9b615abf94f3f3c2434de775d.jpg" class="bbImage " style="" alt="IMG_8705.jpeg" title="IMG_8705.jpeg" width="200" height="100" loading="lazy"></a>​</div><br>
“Today Astoria is calling out for help! War has surrounded us and our Allie’s call for help!” The Hugh Priestess stood before the holy temple and addressed Tikal’s followers with authority and confidence.<br>
<br>
“The legions of the goddess are ready! We will march out to meet these evils and put chaos in its grave!”<br>
<br>
She raised her sword to the heavens and held it firmly. “For the Goddess! For the Ogun alliance!” A roar of eager enthusiasm caused the jungle to tremble as the warriors prepared for the upcoming battles.<br>
<br>
<u><b>Actions</b></u>:<br>
Convert 37x Human Population to Copper Battalion.<br>
<br>
Send Priestess Champion Ilia, Immortal Hero Delilah, 25x Exorcists, 5x Holy Clerics of Tikal, 10x Priestesses to fight alongside The Penitents under Orpheus’ command.<br>
<br>
Tikal and Ratal Cyclops will travel to The Devil’s Hand with 5x Legendary Amazons, 26x Amazon Regulars, 18x Copper Battalion, 18x Amazon Riders, 14x Amazon Archers, and reinforce the Goliath armies.<br>
<br>
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					<div class="bbWrapper">The Penitent<br>
<br>
Action 1: Prepare the Crusade<br>
<br>
Population converted into military forces. ((IF TOO MANY FORCES ARE LOST IN BATTLE, THIS WILL HAVE MAJOR RAMIFICATIONS FOR YOIR FACTION))<br>
<br>
<br>
Fanatics: 37<br>
Giant Bowmen: 7<br>
Werewolves: 6<br>
<br>
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Action 2: Launch the Crusade<br>
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((Massive battle of The Ogun Alliance versus Demons will be resolved on Discord))</div>
				
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					<div class="bbWrapper">The Golden Order<br>
<br>
1. Convert 37x Human Population to Copper Battalion.<br>
<br>
2a. Send Priestess Champion Ilia, Immortal Hero Delilah, 25x Exorcists, 5x Holy Clerics of Tikal, 10x Priestesses to fight alongside The Penitents under Orpheus’ command.<br>
<br>
((To be processed on Discord))<br>
<br>
2b. Tikal and Ratal Cyclops will travel to The Devil’s Hand with 5x Legendary Amazons, 26x Amazon Regulars, 18x Copper Battalion, 18x Amazon Riders, 14x Amazon Archers, and reinforce the Goliath armies.<br>
<br>
((To be processed on Discord))<br>
<br>
<br>
EVENT:<br>
A Book arrives entitled, "The Divine Path to Godhood"<br>
No one saw how it arrived, only that it did.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper">Lord Gloom<br>
The Great and Might Lord Gloom have been chilling in his demiplane when a demonic butler reported the news of an imminent invasion. <br>
<br>
"Eh? Who cares." Lord Gloom shrugged him off as he lay on the lap of the Demon Lord Abyzouma while being fed grapes by the all-powerful demon. Abyzouma, who heard of the news frowned. "How dare these puny mortals attempt to lay their hands on our joint vacation home in the mortal realms?"<br>
<br>
Lord Gloom, sensing the shift in his wife's mood suddenly sat up as if very alarmed. "Yes! How dare them! This is our home, indeed. Worry not, my wife! We will deal with this and then we can go on that journey of robbing other demon lords!"<br>
<br>
Abyzouma smiled. <br>
<br>
Action 1: [REDACTED]<br>
<br>
Action 2: Rob people</div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center">THE GLIMMERHILL GIANTS​</div></h2><br>
<h3><div style="text-align: center">Turn 8​</div></h3><h3><div style="text-align: center">​</div></h3>The scouts returned early in the morning. Jok was just getting done with his morning workout. Soon to follow was breaking fast with his kinsmen, then the midmorning workout, then brunch with the weewards (he brings his own, after some confusion was had the first time around), surveying the tourney grounds for the next scenario, and so on, and on. Being Chief is hard work sometimes. <br>
<br>
"Mighty Jok, the weelings of the south have come to our wood with talks of war!" the scout bellowed, nearly collapsing with exhaustion. <br>
<br>
There was a pause, as Jok considered this. War hadn't been on the schedule. He might have to miss brunch. Or worse, his workshop with Oola and Grom. Stratagems don't develop themselves, and if they were going to win the tournament they'll need to find a way to break through the Mudrake's stone wall in the next bout...<br>
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"Uh, boss? It ain't fer us, we think, least. War with others."<br>
<br>
Jok remembered where his was and began another set of pushups. "What? Others? Uh. Who?"<br>
<br>
"Dunno."<br>
<br>
"Seems fine then." <br>
<br>
And that was that. <br>
<br>
<hr>Free Actions:<br>
<br>
<b>Gain a Smart Hero from the Blue Chalice!</b><br>
<br>
Attempt to Open the Puzzling Stone <b>(Rolled: 10! Probably success!)</b><br>
The stone: <i>It's got strange markings on it and the markings sometime to  glow a calming blue. <b>Once a turn,  you can roll a d10 to attempt to solve the Puzzling Stone.</b> Until it is solved, the holder gains a +1 to all non combat rolls.</i><br>
<br>
Training heroes in the Cow Tossing Stadium <b>(Rolled: 8! Success!)</b><br>
Cow Tossing Stadium - Once per turn as a free action, can train 5 units. <b>On a roll of an 8+, they become a hero unit.</b><br>
<br>
Training heroes with Star Player: Failure!<br>
<br>
Action 1: The Hammers of War (Devising war strategy through war games)<br>
Jok and his friends, in their ever evolving conduct and sport, have grown fond of games with ever more complicated rules of engagement. The surlier giants were sure to drag Jok into enough talks of threats on the horizon that he thought that was a jolly good thing to make a game about. Through the method of visualizing and analyzing complex fields of battle, troop positions, and other key indicators of success by beginning war games in the Cow Tossing stadium, perhaps something could be gained for real scenarios. <br>
<br>
(Boons: Cow Tossing Stadium, Giant Tactics)<br>
<br>
Action 2: A Frolic in Foreign Grasses (Seeking a kinder patron for the Blood Priests in the Pink Forest)<br>
Life in the Northern Forest was mostly peaceful. The Saurians tinkered away at the Tower of the Sun, learning what they could from the old orc before he passed and continuing their studies after. A few odd hiccups involving the followers of Armok occasionally muscling in where they don't belong, however, as brought their ongoing presence to Jok's attention. This is normally a difficult task. Jok, in his overestimable wisdom, has decided that Priests and Blood Mages and Blood Weavers and all that rot need to find a new direction, maybe some of that funny nature magic those lizards had. <br>
<br>
<i>Where were them lizards from again? The Pink Forest? Time to find something new for these folk to follow.</i><br>
<br>
 (Boons: [Friendly] Keyword, Peaceful Giants (Advantage on Diplomacy with NPCs))</div>
				
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					<div class="bbWrapper">Lord Gloom<br>
<br>
Action 1: [REDACTED]<br>
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((To Be Resolved on Discord))<br>
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Action 2: Rob people<br>
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((To Be Resolved on Discord))</div>
				
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					<div class="bbWrapper">THE GLIMMERHILL GIANTS<br>
<br>
Free Actions:<br>
<br>
Gain a Smart Hero from the Blue Chalice!<br>
<br>
Gront The Wise<br>
Smart Hero<br>
Martial 2/Magic 4<br>
Is That How It Went?- Reroll a failed roll, once per scene<br>
I Forsee a Better Option- Roll a d1000. On a high roll, gain a HUGE advantage for that scene<br>
<br>
Attempt to Open the Puzzling Stone (Rolled: 10! Probably success!)<br>
<br>
The Puzzling Stone unlocks with a Loud CLICK. Inside is a small metal Circle. As soon as it is touched, a figure made of light emerges.<br>
<br>
"Hello. I am SAI, Semi Artificial Intelligence. I will assist you in whatever endeavors you wish to pursue."<br>
<br>
Gain S.A.I.<br>
A.I. Intervention- Every Turn Action is Rolled at advantage.<br>
<br>
Training heroes in the Cow Tossing Stadium (Rolled: 8! Success!)<br>
<br>
Mongo The Magnificent<br>
Athletic Hero<br>
Martial 6/Magic 0<br>
Showman- During battle, instead of fighting, can use his turn to distract the enemy with his athletic prowess<br>
Far Thrower- Throws at Triple the Normal Rate with Double the Damage<br>
<br>
Action 1: The Hammers of War (Devising war strategy through war games)<br>
Jok and his friends, in their ever evolving conduct and sport, have grown fond of games with ever more complicated rules of engagement. The surlier giants were sure to drag Jok into enough talks of threats on the horizon that he thought that was a jolly good thing to make a game about. Through the method of visualizing and analyzing complex fields of battle, troop positions, and other key indicators of success by beginning war games in the Cow Tossing stadium, perhaps something could be gained for real scenarios.<br>
<br>
<br>
The game turns out to be not only fun and Thought provoking, but also a great experience by everyone. People from all over the continent hear about thos wonderful game and eventually form their own teams.<br>
<br>
The game is eventually called Strat- E- Gem. And the winner usually gets a pile of worthless Gems in a Copper Trophy.<br>
<br>
The way it is played is thus: First, a battlefield is selected. This can range from Desert,  to Forest, to Open Plain or even Mountain.<br>
<br>
Then they select up to Five different types of units and place them in small contingent on the battlefield by The Commander. Then they have to attempt to capture an object that the enemy is Guarding.<br>
<br>
This game provides great insight into battles and gives The Giants not only ADVANTAGE on Initiative checks, but also can give their own troops a +1 or the enemy troops a -1 by outmaneuvering them.<br>
<br>
<br>
Action 2: A Frolic in Foreign Grasses (Seeking a kinder patron for the Blood Priests in the Pink Forest)<br>
<br>
The Grasses seem warm and welcoming. But any and all attempts to reach out to a better patron unfortunately go unanswered.<br>
<br>
Perhaps if they returned with a GIFT in the near future. It could make the difference.</div>
				
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