New here, looking to start a "Fantasy/Nation-building" RPG!
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							<h1 class="p-title-value">New here, looking to start a "Fantasy/Nation-building" RPG!
	
	

	

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			<a href="/members/beckoncall.25395/" class="username  u-concealed" dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId4">Beckoncall</a>
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					<div class="bbWrapper">(this is a re-post I have also placed in the introduction section, be kind to me I'm new!)<br>
<br>
<br>
Hello out there, just found the forums and will likely update or edit post as I learn more about the local customs and protocols. (for example I am quite certain the type of game I want to run does not necessarily go here, so I will likely relocate or re-post it in a more appropriate place when I'm settled in. I am posting to say hello, and checking for signs of life, and signs of interest in my game!<br>
<br>
<br>
For now I'll say that I am a Veteran GM who has long had a campaign kicking around in my head that I'm dying to find expression for - Players, if I am lucky enough to have them, not only represent a singular character, but will influence and guide a small faction of one to two hundred settlers in a new world. Main characters can be political figures, adventurers, or one in the same -- and if characters die they can readily be replaced from the larger body of settlers... a player could only "Lose" if the settlement fails or their entire faction disbands. If you've read this far about what I'm proposing, I'll go into greater detail about the backstory:<br>
<br>
<br>
       In a world of sprawling empires across dozens of continents, nearly every corner of the world had been explored. Wilds tamed, monsters brought to heel -- and a dark, iron-fisted order and law -- guaranteed by the Underlords of Muurdaan, was absolute. Borders are stable, and for many life is stagnant and opportunities short. Many yearn for new lands, somehow a chance to make their fortune -- and finally that day may be coming. Eyes have turned to the last continent, the lost continent, the outlaw continent: An enormous land that centuries ago was ruled by powerful wizard kings and queens. In ages past they sealed their lands away from the rest of the world, vessels and travelers were forever turned away from its shores. Magical storms and enchantments confounded instruments and destroyed ships or other conveyances who dared to go near it. Stifled trade permitted by the Mage Kings slowed and then stopped hundreds of years ago -- and in the ages that passed, the spells that locked their lands away have slowly faded.<br>
<br>
<br>
The Underlords immediately saw this new Jewel to claw permanently into the rest of their realms, but the bonds are not yet weak enough to allow an army or great heroes to reach the new world -- but they are weak enough to allow aspiring heroes and small groups of settlers (and other expendable undesirables) to pass unseen. The Underlords made proclamations to those who would risk their lives for influence, riches, and the opportunities of a new land -- Any worthy persons would be given a Ship and a small community of pioneers with supplies to make landfall and settlement, exiles and prisoners could find redemption in the new world. In return, They would explore, tame, and claim the new lands for themselves -- Tithing a portion of any riches they find to their patrons and supporting the trade of treasures, magic, and exotics found in the new land for gold and finished goods that would no doubt be needed in the new settlements.<br>
<br>
<br>
You could be one such leader. Each leader shall guide a faction, and the factions will co-operate, compete, and make or break the community in this new world. Can the settlers put aside the grudges and vendettas of the old world behind? Can diverse races and cultures live together side by side in a hostile wilderness and establish a common law? Time will tell.<br>
<br>
<br>
Thank you much if you read the above. If there is interest enough I hope to get this game off the ground and post broader instructions on how to make a character and determine backstory, and starting faction races/resources. There will be political and cross-faction intrigue as well as hack &amp; slash adventuring and diplomacy, though it may be possible if certain players like one aspect and not another they can stick with preferences -- The game should revolve as much around the lives of the heroes/leaders as it does about the development and challenges of the settlement and it's factions. Exploration and quests are as important as making decisions about the growth and development of the settlement, laws and disputes must be navigated, and as a clear community emerges ideas of larger government and dominant religion and relationship to the homeland may need to be addressed.<br>
<br>
<br>
Mechanically, I am pretty flexible and basically either would like to run an established system like Pathfinder as a backbone, or if there is greater interest on rules-light/free-form roleplaying I would go with a much less concrete "light dice system" of my own design, or even some third method that is more aligned with customs and preferences of the population found here.<br>
<br>
<br>
Ideally I would have a small base of regular detailed players, but if there is a sufficient "community" with stuff going on, more casual players may take up roles in existing factions.<br>
<br>
<br>
If I cannot find a sufficient group to take the above nation-building journey with me, I may also try to get an Undersea nation-building campaign going, or a more evil-aligned campaign with the protagonists being body-snatching monsters.<br>
<br>
<br>
Thank you for your time and thank you doubly for any interest!</div>
				
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					<div class="bbWrapper">Hey, I have to say the idea looks quite promising and I can, for one, profess to interest. Since your new here I will not rant and rave, though it is fun to do so and will instead politely point you in hte direction of the '<a href="https://www.rpnation.com/forums/nation-building-interest-checks.1749/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fforums%2Fnation-building-interest-checks.1749%2F&amp;hash=342ed9cbdff179586f5496953b512348">Interest Check</a>' Area, effective where you post to get and gauge interest in your idea. I would also like to note that this is the right section for your thread, but not this interest one as such.<br>
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NVM saw you found the Interest Check, made some suggestions there instead</div>
				
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