"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">THREAD NAVIGATION!:<br>
<br>
Faction Status thread: <a href="https://www.rpnation.com/threads/beckoncalls-fantasy-nation-building-rpg-thread.161688/#comment-7495195" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Fbeckoncalls-fantasy-nation-building-rpg-thread.161688%2F%23comment-7495195&amp;hash=c7a0e05a18c38ab0398b67aa60962ec0">Nation Building - BeckonCall's Fantasy Nation-building RPG thread</a><br>
(Beginners start here!)<br>
<br>
OOC Thread: <a href="https://www.rpnation.com/threads/beckoncalls-fantasy-nation-building-rpg-thread.161689/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Fbeckoncalls-fantasy-nation-building-rpg-thread.161689%2F&amp;hash=d540a2fd749b7921bb800123186b1a08">Nation Building - BeckonCall's Fantasy Nation-building RPG thread</a><br>
<br>
IC Thread: <a href="https://www.rpnation.com/threads/lost-continent-flight-from-muurdaan-beckoncalls-fnb.161687/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Flost-continent-flight-from-muurdaan-beckoncalls-fnb.161687%2F&amp;hash=6c4d3e9e794b232658c4effeda462e53">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)</a><br>
<br>
RP Discord Channel: <a href="https://discordapp.com/channels/260226411216896001/260226411216896001" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fdiscordapp.com%2Fchannels%2F260226411216896001%2F260226411216896001&amp;hash=b09784244416ba493d6d695a5686013c" rel="nofollow ugc noopener">Discord - Free voice and text chat for gamers</a><br>
<br>
Current Players are: Elendithas (Aymaran/Reptiles), HeyitsJwon (Human/Attolians), KamiKhazy (Ratkin/Clans), Prince Vaethorion (High Elves), Spiralerrant (Minotaurs/Tyren). <a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId11">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId12">Enemy Standoo</a>
 (st. Victoria) <a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98" id="js-XFUniqueId13">@Tori_98</a> (Reuben), <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId14">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId15">General Deth Glitch</a>
 (tba)<br>
<br>
<br>
This initial post is "preface" before the expedition sets sail for, much less arrives, in the "new world."<br>
<br>
<br>
You may also introduce yourself to the other faction leaders, as the first time you ever meet is but a week before the expedition begins -- you've all been moved in cramped caravans and baggage trains to "Port Cestus", a dirty and sprawling city that seems to have thrown itself up (literally and metaphorically) around a Muurdaan Naval base. Security is high, but you and your people are treated decently and are left surprisingly unmolested, even Deth's penal colonists are allowed to shuffle about a tarped courtyard, heavily watched and forbidden to wander, but largely unantagonized. The populations are compartmentalized, and it quickly becomes obvious that the larger city is not supposed to be aware of your undertaking. you as leaders will enjoy well-appointed quarters and a Murdaanian Delegate is available to answer questions and field requests should you wish to do so. (in the context of the game, materials (hopefully everything you'll need) will be procured and loaded on-ship for you by your secondaries and city officials, though if you are curious about lore or clues or just want to dialog with the representative of those who financed your expedition, you may do so. If you wish to commune with other leaders before the expedition you may do so, albeit briefly, at this stage. There is much to do before the ships can set sail, new friendships, alliances and emnity may be sown -- but will have to steep during the voyage...</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2018-08-27T03:40:41-0400" data-time="1535355641" data-date-string="Aug 27, 2018" data-time-string="3:40 AM" title="Aug 27, 2018 at 3:40 AM" itemprop="dateModified">Aug 27, 2018</time>
			
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					<div class="bbWrapper">For all players, a wax-sealed letter with golden trim is slipped under each of your doors -- bearing the seal of one of the high houses of Muurdaan -- only the underlords or their direct agents have these seals. The letters are all identical, and read:<br>
<br>
<br>
"Willing Taskmaster of the Empire,<br>
<br>
<br>
There is a matter of some discretion required of one of the would-be leaders of the new jewel in the crown of the Eternal Empire -- by responding to this missive, you are demonstrating your particular willingness as an agent of your Lords, and it is a matter of some discretion. Haste is a factor, so the first personage of a mind to comply will likely be given the task, most grave. The Underlords are not fools, and know where your loyalties lie, and where they do not. Do not consider this undertaking if honor for the Lords is not in your blood. Failure will be costly for all involved.<br>
<br>
<br>
Most Respectfully,<br>
<br>
<br>
-F"<br>
<br>
<br>
(There is an address of an office on the Naval base below the stylized Signature, a flourishing script that appears as if almost written in a... clawed hand?)<br>
<br>
<br>
Upon reading this, please post what you will do with the letter. If you wish to go to the office, post as such -- if more than one player posts they are going within a close window, they may arrive together. Otherwise one will be told they have arrived after the other and will be RP'ed as such.</div>
				
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					<div class="bbWrapper">FOR MAEDER DRATIC:<br>
<br>
<br>
After a final check of cargo inventory is run by muurdaan officials, One of your Country-men, Haakon ("Who's breath stinks of killing"), comes to you with his own run of the cargo manifests. Half of the pot-able water for the voyage is mismarked -- it's barrels of BEER and even some wine. Additionally, a few boxes marked basic tools and construction materials actually contain a non-assembled, but likely perfectly functional BALLISTA. You don't have the talents to tell for sure, but you are smart enough to deduct that somebody (likely a criminal or criminals in your retinue) has been able to counterfeit official Muurdain shipping labels... even wilder than that, they've been able to move undetected on the base to actually get those labels swapped on containers of very specific commodities. Given Underlord Beauracracy, it is unlikely the cargo will be checked again... but there is still the matter of what to do, if anything -- (it is worth noting that there is not enough water for your entire group to make the voyage -- I will list below choices you may make, or you may come up with your own solution...<br>
<br>
<br>
1) Screw it! A ship full of drunken prisoners?! It'll be good for morale!<br>
<br>
<br>
2) Plan to trade some of the beer or wine under the table for water, either before or during the voyage with one of the other factions<br>
<br>
<br>
3) My countrymen and laborers will have plenty of beer and some water, water alone for the criminals.<br>
<br>
<br>
4) These Shenanigans will get us all hung before we even set sail... (report the infraction)<br>
<br>
<br>
Or like I said, RP your own solution or your version of one of the above. If you do not address the situation it will likely resolve itself... though perhaps not as you'd like.</div>
				
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					<div class="bbWrapper">Belanor slowly stepped close to the door of his room, bending over to pick up the message. Upon close inspection he could easily tell from who it came, one of the Underlords, and the writing its self seemed strange in some way, as if written by a clawed hand. This was most interesting for Belanor, and of course, he wished to do nothing less than figure out what this task was, even if he had no intention of actually doing anything for the Underlords.<br>
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Stepping out from his room with the message in hand he would slowly begin making his way to the office. Purposely attempting to arrive late he would do so, just in time to see the first of the individual invited enter the office. Deciding this to be a perfect chance to discover information not meant for his ears Belanor would turn down another hallway. Making sure that there was nobody around to see him he would then climb out a window. Using his impressive elvish agility he would climb the sides of the building with relative ease, making his way towards one of the offices windows. It was then that he would look for any opening the window already had, such as a crack or pre-existing hole for him to listen through while remaining undetected.</div>
				
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					<div class="bbWrapper">(awesome, Leusis -- Totally jazzed to have a player in you) -- what you seek to do is easily achievable for you. should somebody else take up the task, you will be privy to all that happens...</div>
				
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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Maeder Dratic</span></span></span></div></div><br>
<br>​</div><br>
<br>
<br>
"A letter?" He stifled a laugh 'The Underlords are not fools, and know where your loyalties lie' he read and then immediately held it over a candle burning in the corner to light the room, as he watched the scroll burn away he said "You know where my loyalties lie and yet you still send me this letter?" As he was enjoying the flames and thinking of his home and the Summer, primarily the celebration for Dracos. How he missed those wonderful festivities, as fire engulfed the ships of the dead and much drink was drunk. He was sitting, staring into the enticing flames when Haakon enters quite suddenly, ripping him from his day dream. With a sigh Maeder looks over, "Yes brother?" he questions, wondering why the darker gods felt the need to interrupt his reverie.<br>
<br>
<br>
"Well I thought I might need to tell you, half the waters been turned to beer and most the rest into wine. If there was still enough water for all then I would feel no need to assail you with such findings but there isn't." He said "I assume we must get rid of it and trade it for water?" as he said this he looked a little down heartened, but Haakon not only respected Maeder but also respected his judgement, the man who could win any battle suddenered to save his people, as far as Haakon was concerned Maeder only did it so he wouldn't have to lose so many men and would have no doubt won, even if Maeder's victory was unlikely at best.<br>
<br>
<br>
"What we must do, as far as those 'Underlordlings' give a damn, is tell the bastards so they can blame us, take away the beer and leave barely enough water for the journey." Then he smiled at Haakon, he trusted Haakon, "But we have no master save Dracos, so I say we trade away the wine, watered down drink is of no use to us, and enjoy the beer. I am sure those pointy tree folk would appreciate some wine, or perhaps the loyal fella, but his loyalties may run too deep, despite being sent along with us into hell." He looked at Haaken fondly, remembering how they fought side by side against the dreaded lord they are now forced to serve. "See if you can contact the elves and, while your at it, ask around about that Trajen bloke"</div></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
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<br>
General Deth (Maeder Dratic, leader of a faction of human exiles and criminals, just to clear perhaps initial confusion) has made moves that could effect you.<br>
<br>
<br>
Namely for Icerex: One of the wild-men warriors, possibly just barbarians maybe zealots of some dragon god -- named Haakon, Seeks to make introduction between his leader and your countenance. Haakon invites you to come to the quarters of his boss, he is a crude man, but respectful and you can tell in his attitude he does not wish to cause embarassment or disfavor for his friend and leader, though he is far from a refined emissary.<br>
<br>
<br>
For Leusis: A trusted clerk (one of Maedr's skilled workers that he obviously feels he can trust) has come to you with an offer of wine in exchange for... of all things, some of the water barrels in your ships hold. The clerk brings a sample of the vintage and it is clear as day to your agents that this man has no idea what he's holding in his hands. This is a Pre-Courritian Gahg-ahgley -- one of the few human vintages an elf would deign to savor. Even if the wine does not appeal, the value of a few casks of it is undeniable, and would make great tribute, barter, or sale to those who could appreciate it.<br>
<br>
<br>
It will be up to Leusis and General Deth to come to an agreement on what the terms of the trade will be. For goodwill between factions? with the expectation of some favor owed to one party or the other? Looking forward to seeing it emerge in the thread.<br>
<br>
<br>
NOTE: It is worth noting that Leusis' character is presently indisposed, so any exchange is expected to happen after he returns from spying on the Imperial Agent and whomever, if anyone, answers the call.</div>
				
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<br>
<br>
Approached by the clerk Belanor would listen carefully to the offer that has been sent his way. Taking a taste from the sample the answer was simple, he would indeed trade his water for such an expensive wine. However, he knew perfectly that there was only one reason a man would trade such a valuable thing for something as simple as water, and that would be the fact that they do not have enough water for the journey. Knowing such a thing Belanor would focus his eyes on the clerk, speaking simply "I shall give you one barrel of water for every two barrels of wine I recieve, as well as this I am only willing to trade a total of four barrels of water to your people". Knowing that this amount of water would only last, even if rationed carefully for four to five days at max, limiting Belanor's loss while giving him much to gain. This also limited the amount of aid he was truely giving these humans to a depressing degree, only giving them enough water to finish their journey and perhaps have a days rations remaining when they made land fall.<br>
<br>
<br>
This of course would make survival much harder for the human in the first week and possibly eliminate some of the competition for resources and land. As well as this, Belanor knew that Maeder had no choice but to accept, for if he did not, his people wouldn't even survive to see the new land that awaited them all.<br>
<br>
<br>
(This post takes place after Belanor listens to the conversation in the office, just to make sure that the timeline isn't all weird)</div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #b30000"><i>Marcus Trajan:</i></span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><br>
</span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 14px"><br>
The clatter of iron-shod hooves on cobblestone broke through the afternoon air, causing various denizens of the street to dash out of the way as a horse-drawn carriage traveled down the packed thoroughfare of Port Cestus. The carriage was painted a dark red, with the black eagle of the Corvus emblazoned on the side panels in lacquered metal. It eventually rolled to a stop in front of an official-looking building down by the shipyard, 'The Office of Imperial Commerce and Trade,' a broad wooden sign on the front of the building proudly proclaimed. The scent of rotting fish, tar and sea salt hung thick on the air as the door to the carriage was pushed open, a coated figure stepping down onto the dusty ground. The man looked around, pushing a gold-trimmed letter into one of the inside pockets of his coat. Dark of hair, with sharp green eyes and a hard set to his mouth, the man was clearly military. He was dressed in a fitted dark red coat and black breeches, a short-sword hanging at his side. Black leather riding boots and metal-backed gauntlets held under his arm completed the outfit. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 14px"><br>
Marcus tapped the back of his gauntlets in the palm of his hand, surveying the scene before him. He seemed to be the first to arrive, or at least the first to arrive by carriage, who new what other ingrates where being sent along on the 'expedition.' He took a step towards the building, intending to meet with his </span></span><span style="font-family: 'times new roman'"><span style="font-size: 14px"><i>benefactor, </i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 14px">he grimaced slightly at the thought, but was stopped by a scruffy-looking man with a message. The man seemed to be an emissary from one of the other, dare he say it, commanders, and was requesting a meeting of sorts between himself and Marcus. Marcus nodded at the man, telling him that he had urgent business with the Office, and would be more than happy to meet with the man after he had finished. If that was to late of a time, Marcus said, the man was more than welcome to make his own way down to the office, from where they could have a nice chat. Marcus dismissed the man with a tight fake smile, then turned away with a grimace, walking up and opening the heavy wooden door of the building. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 14px"><br>
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
<br>
<br>
The clerk is at first visibly down-trodden, then outright offended.<br>
<br>
<br>
(True or not, the clerk is not privy to whether the situation for water is desperate, only that the way the wine was obtained might be suspect.)<br>
<br>
<br>
"In my province, some folk told me some pretty harsh things about the Wood Elves -- I had resolved to reserve such judgements for m'self. I'll tell the boss about your 'offer', but I am reasonably certain you can't be the only interested party, sir. Most respectfully I wish you a good day."<br>
<br>
<br>
The clerk bows, in an almost laughable parody attempting a line with elvish custom with his flourish. Clearly this was meant to impress you, or at least demonstrate a lack of complete ignorance of your ways. Such as the attempt was, that is.<br>
<br>
<br>
Maeder's Advisors: Your countrymen,the only folk let in with full confidence the particulars of the situation, have this to say:<br>
<br>
<br>
"The elves give us a choice to thirst with wine or thirst with just enough water for us to be miserable. To hell's with them, we say -- we'd not suffer the indignity of that type of "aid"... We'd rather take triple shifts watching a throng of murderers drunk to the gills then bear our throats to those tree-climbers. It'll be hardship, but beats the hardship and dishonor THEY propose!" ... Another chimes in "We are brawlers, we are rough folk, and it's not like many of us hasn't been drunk the morning of a fight in any case -- If we must that grapey-piss, let our breaths stink of it, let the Dragon herself light our breath from it should needs must!"<br>
<br>
<br>
(if the matter carries forward I leave it to you two how it proceeds) -- The General still has other prospectives to trade with, and it may also still be possible if need is dire enough, to pour out the barrels and have them discretely refilled from one of the more secluded wells near their settlers quarters.<br>
<br>
<br>
You could go with one of your advisors ideas, or you could continue to negotiate, or try something else entirely, Deth. Your countrymen are already negatively disposed towards the elves in light of this development, that they would take some kind of delight in their suffering on their voyage. Consider what you do carefully. Discovery of the mislabeling could be embarrassing at the very least, and there is still the issue of the water problem.<br>
<br>
<br>
DIPLOMATIC SHIFT: Maeder's advisers, (some countrymen with full confidence to know the full reality of the situation) suggest these alternatives to what they perceive as an insult to Maeder, and their part in the settlement. It might be days or weeks after landfall when the rumor would get out, but once spread there would be little love to come of it from the people loyal to Maeder, that is, if the situation as it stands does not evolve...</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
<br>
<br>
The door is opened for Marcus, and a lady page with full diplomatic regalia ushers the Tactician in... The person he was here to see wasn't a lowly page. The face of the Empires agents could often be soft, but you knew from War College and what exposure you had to Muurdaan culture -- that the faces of decision makers were stern, or worse.<br>
<br>
<br>
"I will let the Fetch know that you've arrived, Tactician -- He has told me to expect you." she pauses as if remembering the first time she met her overseer.<br>
<br>
<br>
"You may find the presence of his Stewardship... disconcerting at first. I find it is easiest to listen to his voice, and think less of his... countenance."<br>
<br>
<br>
After a brief pause, witnessed by Belanor as he resolves to exit and scale to the window, Marcus is lead up to an office on the second story of the building. down the hall from the door he is lead to, an eerie green light can be seen emanating under the door. From the up on the stairway he briefly catches a glimpse of a metal crate filled with what seems to be a mish-mash of black, pitted armor. The page steps away with a curtsey, and the door opens on it own...<br>
<br>
<br>
The Fetch, as they are so called, looks nothing more than a heap of black and brown robes, his face ensconced in the shadow of a hood. A loose sleeve pulls back revealing a hand with fingers twice as long as a man's, the skin pulled so taut over it that it might seem his fingerbones might burst from their tips. Despite seeing so little of the Fetch, you can tell he? she? it? is horribly distracted... as if concentrating on something very far away, a sharp mind horribly contorted with the confusion of some unseen undertaking...<br>
<br>
<br>
...It speaks with the voice of an Angel. Beautiful, sonorous, compelling and even disarming. From the window Belanor has a much different view -- from just the right angle, and for only a moment, Belanor sees beneath the hood, as the eyes of an elf see in ranges hidden to men. The Face beneath the hood is a patchwork of what seems to be the skin of what could be many people... knitted together with silver stitches. A baleful glow shines dimly behind lidless eyes. It is hideous.<br>
<br>
<br>
"Ahhh... Marcus -- so glad you have finally arrived. I should have made a finer welcome for you Marcus, but in the excitement of these final preparations I had forgotten we hadn't actually met." His clawed hand ushers you to an ornate chair at his equally ornate desk, before pulling it back into it's robe, like a snake.<br>
<br>
<br>
"There is a matter of some sensitivity that I must ask of you, Marcus... You see, "beings" such as myself would not normally be able to cross the barrier into the new world. Not normally. And yet, I have been ordered, perhaps from close, perhaps from afar, to monitor the colonies progress for my masters, your masters as well. Which leads us to my quandry."<br>
<br>
<br>
Pulling a cloth cover from an object on the table, the fetch turns your attention to a black crystal, bound with wrought iron covered in dull spikes, barely the size of a fat strawberry -- you still can sense it's power.<br>
<br>
<br>
The sonorous voice continues: "This is a Kolifax, Marcus. It is a prison for extra-planar beings... like myself. It's merest presence so close to me fills me with such dread and agony that I can barely focus... so you must forgive me yet again if I am less than sparkling company. As I said, one such as I could never normally travel to the new world. But in this prison, I may be carried -- in your protection, past the barrier so I might do as I must... as we must, Mar-cus."<br>
<br>
<br>
"You see that what I ask is far less pleasant for me than it is for you. I only ask that after the proper rites are performed, you take the Kolifax into your possession and shatter it someplace close, yet locked away from the colony. You will of course garner great favor with me, and the Underlord I serve -- Marcus. But I have more to offer than mere praise and gladhanding..." (He produces a steel box with some bizarre puzzle for a lock, which spins open with a wave of his hand.) -- The box is full of sparkling jewels of various colors, glowing with inner lights.<br>
<br>
<br>
"I call these the Tears of Divinity, though they have gone by many names" (it pauses) "The Mage Royalty of the lost continent unlocked a means to make them, and for a time traded some of them with our Empire. We have reason to believe they may be the first stepping stones on the path to some unknown magic they unlocked that spelled their undoing, ages ago. They might be of some significance in the new world -- laid in the foundation of a building, socketed in a weapon, placed in a site held sacred or expended in some endeavor of fierce intent... they grant power in the new world, though exactly how we cannot guess right now..."<br>
<br>
<br>
"The Underlords have decreed that each faction receive one of these gems to aid them in the new world... we shall perhaps profit from studying how they are used... but help me with this small matter Marcus... and you shall have two... That, and the grace of your patrons-- which, come winter may be very valuable indeed. Consider this, my offer -- but consider refusal doubly carefully. I know you are a man of the... people... Mar-cus... but I am sure there is little doubt who it is you truly serve, and you shall be rewarded accordingly." (The box showing the spectacular jewels snaps shut, and you realize you had been starting at them since the box opened.)<br>
<br>
<br>
The fetch twists in it's chair, covering the Kolifax once again with the cloth. For a moment it cocks it's head and turns to the window... but quickly lowers it's head as if distracted by some pain, and instead of turning around simply gestures to the curtain-rod, which violently drops a heavy layer of exotic fabric over the window... Belanor was unseen, but would not be party to what would come after that moment...</div>
				
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<br>
<br>
If you would like to make a "lore" check to determine if your character knows anything particular about "Fetches" you may roll 1d20. The modifier for Leusis is -3 (for intentionally being insulated from the Underlords) and +2 for Icerex because The reasons the Fetch serve the Underlords are likely to be under the purview of his education at the War College...</div>
				
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					<div class="bbWrapper">Belanor watched carefully and listened doubly so, trying to make sense of every last word this, thing spoke. The two most shocking things to come from his spying was firstly, the appearance of the creature that would apparently be watching over the several factions. It was grotesque to the greatest degree, a monster forged of what seemed to be many men or women. Shuttering at the sight of this being alone, but Belanor remained still, unwavering in he pursuit to know all which was supposed to be hidden from him.<br>
<br>
<br>
The second most shocking occurrence was that of the jewels, the name of which Belanor committed to memory, knowing he would attempt to learn all he could about them. The power they possessed could not be denied, as even Belanor, a very disciplined warrior and hunter had his gaze drawn to them like a moth to a flame. His focus on the kewels themselves almost broke his concentration towards the conversation at hand, but luckily before his focus was completely broken the jewels were hidden once more.<br>
<br>
<br>
It was however at this point that the creature looked towards the window, causing Belanor to move from view very quickly, only moments before the curtains shut. Releasing a mental sigh he would quickly climb down from the building, making very sure that nobody would witness his descent. Now, having obtained this new information he proceeded back to his room, where he would be greeted by a clerk.<br>
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(The end of this post is where my second post took place.)<br>
<br>
<br>
[dice]16946[/dice]</div>
				
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<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Maeder Dratic</span></span></span></div></div><br>
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"Aye, I know your views and I do not disagree. But I will have it known, that while I like to think of you and treat you as brothers and near equals, you are below me, even if just to maintain order so these aggressive tones are not helpful, you will have a whole world to be angry with soon." Then he smiled, a reassuring smile, he didn't want to upset his friends and hardly could afford their dissent. "I agree, better to be drunk then thirst to these elves. Once the water runs low then we open the fancy grape water, hell even ration it to the convict if we run low, sure some of them may be cold blooded killers but some of them are just like us, we just got a better deal. Two damn barrels of water that calms your soul just for one of unclean elven piss water? Aye, to be damned with them but not here, not now. We are still prisoners here, prisoners with certain... advantages but prisoners non the less, until we arrive in this distant world of theirs. THEN we MIGHT look to showing those pointy ears a thing or two, alright?" He didn't actually have immediate plans to take revenge of these actions of the elves, however he knew what was just and, indeed, what his men wanted to hear, but that didnt make it right, now all he has to do is hope all that wine makes them forget so that this new colony doesn't become a war zone, at least not before he has the forces to win against those clearly untrustworthy elves. He took a deep breath "So we shall drink up and be merry while the rest all drown in true sorry, that of months of sobriety at sea!" He smiled, not for a reason but because he just felt tired and would rather not look grumpy "I saw we make merry and then enjoy these fine bed provided to us, a little to soft for my liking!" this brought a laugh. "If this Trajan fellow deigns to meet us, let him, if not there shall be plenty of time for that once we reach this distant land" Then one of Maeder's men started telling a tale, one of when he and Maeder was trapped alone behind a Muurdaan legion with only a few men and how they fought their way to freedom, killing so many more then they lost and making their way back in time for evening supper that night.</div></div></div></div></div></div></div>
				
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Of specifics regarding fetches you know little, but the older winterborn remember songs of history, even events far from the living memory of men of the day. Two tales are told of the Fetch, one of elves, and one of men.<br>
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The first song tells the tale of how the Fetch came to join the accursed "Eternal Empire" as these walking mayflies call themselves -- In the early wars of their expansion, the Muurdaan penned tales of when their minions came against a large and powerful empire, rich in gold and thick jungles. This land was known as Mictlan, though there are no more of them now. On first encounter Mictlan vowed never to take an oath of fealty to Muurdaan, and in the ensuing decades, perhaps over a century, countless wars were fought to wear them down. The Mictlan, facing their extinction, trapped powerful extra-planar beings and bound them to servitude. For a time the tide of the war turned (it is thought the fetch army killed several Underlords themselves), but it was already too late. In the last battles of their war -- the Muurdaan briefly broke the bindings the Mictlan held over the Fetch. It was said many of them killed themselves where they stood, clawing at the skin inside their robes. But a few of them offered to change sides, turning on Mictlan and their "kinfolk" alike -- if after the war the Underlords would somehow help them return home. They have been slaves of the Underlords ever since.<br>
<br>
<br>
The second tale tells of a distant and until the time of this tale unrelated community of Wood Elves, who's people joined yours after being shattered by the Underlords. A Fetch was sent to communicate with them after they refused to allow agent after agent, force after force, to leave their woods alive. At the end, A fetch arrived to deliver the ultimatum: Submit to the Underlords, or be exterminated. The reply was swift, and it was a hail of arrows so thick the creatures robes were festooned with shots, pinning him to the ground in an "archer's thicket" (a name reserved for targets so riddled with arrows, so quickly, the corpses are unable to fall, propped up on it's missiles.) It didn't die. It was rooted to the spot, but it did not die. It crooked it's finger, and unleashed the Imperial lap dogs. Many Fetch had died in martial combat with humans in the Mictlan wars, perhaps hundreds of them, or more. But that was the sole encounter any you'd call kin would tell true -- could the fetch have become more enduring, or the last of them be somehow harder to kill? Perhaps the history of men as they would write it is false. One must wonder.</div>
				
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					<div class="bbWrapper">I believe after Maeder meets Marcus, (or does not) -- the last of the loose ends should be tied, and the voyage will begin. There may or may not be events or choices to make during the voyage, after which the settlers will make landfall. The "Preface" is almost over...</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
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Here is a suggestion, let me know if anybody accepts or rejects it as a good mechanic to keep things moving... at the end of each post, you throw 3d20. This would allow me to have rolls on hand if say, your character had to avoid a trap, or spots something hidden. How you react and relate your action will still be yours to choose and relate in your post, but I will be able to state as a result of the roll if you are able to take action or notice something. I in no way intend to take agency away from any player (and if you ever feel I do, PM me and we can work it out) -- but this gives me something that I can go on without staggering the action while people throw buckets of dice for non-monumental stuff. Sound like an Okay convention? If anyone objects we can just see how we do without the convention and maybe address the issue later *IF* the game gets bogged down. I threw some dice behind the curtain to see if Belanor would be detected by the fetch, but it would have been even better to have a roll on hand that Leusis made in that instance. Let me know how you guys feel about that convention.</div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 14px"><span style="color: #b30000"><i>Marcus Trajan:</i></span></span></span><br>
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Marcus sat in his chair, studying the- being, listening as he put forth his plans to cross the vast ocean and settle in the new land. </span></span><i><span style="font-family: 'times new roman'"><span style="font-size: 14px">So, magic was part of why the Empire had not yet colonized the mysterious continent.   </span></span></i> <br>
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[dice]16963[/dice]</div>
				
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					<div class="bbWrapper">Belanor chuckled quietly as the man bowed to him, a custom the wood elves didn't even practice except in rare situations. How foolish were these humans, refusing the only offer they would likely get, but to hell with them. In all honesty Belanor felt that the fewer humans on the new continent the better. The only people going across the ocean that he even thought he could get along with were the minotaur, as they were the only ones who could possibly relate to his people. After all, they may be beasts but they were opressed even worse than his own people, and this was something Belanor felt they could bond over.<br>
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Waving for one of his Winterborn to come closer he would speak firmly "Send two barrels of water to the minotaurs before we leave the port. And be sure that those barbarian humans witness the transaction". This action was for one simple reason, to piss off the humans and make them understand fully the circumstances of their relationship. Knowing the minotaur though Belanor could only assume those two barrels would barely last a day due to their huge size. But luckily for him, this gesture would likely buy him some favor with a very powerful faction, but also make the humans even more agressive for quite some time, though luckily he cared little for this.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4418713" data-lb-caption-desc="Beckoncall · Nov 30, 2015 at 9:32 PM">

		

		
	


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<br>
<br>
You strain your mental faculties... surely anybody with the flimsiest grasp of Muurdain Military history knows the Fetch have for centuries been the fear-inspiring heralds of the Underlords. At the moment, you are far better remembering the childish grab-assing you partook in when you decided in your immaturity to coast the course this was covered. You had a lot to be proud of, it went to your head. You'd since learned from such mistakes.<br>
<br>
<br>
The Fetch never accompanied the Underlords prior to the first wars of Imperial Expansion. But that doesn't tell you anything. Something-something about "The savage cultures" and wars to end the practice of human sacrifice in Oxtlotl. Something-something about a river of blood? But you do remember one bit, a fragment you cited in a treatise... for partial credit. As you watch the figure obscured under the cowl, it comes back to you, like a reminder...<br>
<br>
<br>
"They were aliens in every sense of the word, and the world would not have them. They hid under the skins of men so that they might be disguised, and they hid that under robes of deception to hide even deeper still. For a fetch to be seen by the world, is to have the world reject it. No sun, no star, no eye of any god could fall upon them and let them live. They took to their husks, and wept."<br>
<br>
<br>
...In the new gloom, come over the room from the drawn curtains blocking out the light, you can see the dull glow of the pained eyes within the robe. It gestures to you, almost beseechingly, while at the same time it's back straightens in it's chair... Animals do this when they wish to appear bigger to other predators -- you cannot help thinking. The splendid, angelic voice addresses you once again, as if to shoo away the pregnant pause in your conversation.<br>
<br>
<br>
"Where was I? Ohhhh, Yes... Tomorrow the ships will be set to sail. Neither of us has time to tarry. I know you see the value and importance of Order in this world. There are concerns of security, oversight, guidance -- all the things... the people... you so adore so desperately need, even when they rail against it -- like a baby who cries when their boil is lanced... I do not cry or reel from pain, but I, like your people -- require YOUR security, oversight, and guidance for the establishment of order. If you can agree, the Kolifax will be in your possession on the morrow, on a chair you would wear about your neck... what say you, Marcus, beings of ambition need powerful friends -- I think we can both see the value of this... partnership."</div>
				
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<br>
<br>
A commotion is heard outside the administrative offices of the Naval base, cargo managers arguing with longshoremen, they bickering too with a quartermaster, in turn berating the cargo managers to sign something so they can wash their hands of whatever morass they're making. Snippets of the conversation reach the ears of all your agents (Excepting the Tyren, for this fuss is actually about them) interpretations of the situation reach your advisors, who ask of you to make of it what you will...<br>
<br>
<br>
"It says "LIVESTOCK" -- that's ALL it says. The Patron won't approve financing of another ship. See these seals?! Not gonna happen."<br>
<br>
<br>
"This is ridiculous. There is clearly license and issue, customs and ex-migration forms... Sure, there is livestock here, sheep, goats, cows -- but there is NO WAY any sane officiant would bequeath a ship to be piloted by cattle!! This is insane!"<br>
<br>
<br>
"Good Sirs -- I have protocols to adhere to, and there is no way I am winding up in a gibbet for defying direct imperial orders. Put a captain-hat on a sheep, make a goat the first mate. I wash my hands of it. This is madness, and I'm not getting flogged. Sign the release, The carts are coming, YOU can sort it out."<br>
<br>
<br>
"Does it at least say which of the other ships the livestock go to? Look here -- there's a special designation for around TEN of these animals. So they're either military, or somehow magical. LEAVE THEM ON THE DOCKS, and either the Corvus will see them and grab 'em, or the mulch-sniffing pixies will. Problem solved."<br>
<br>
<br>
"This is preposterous! You can't do that, I'll inform the magistrate!"<br>
<br>
<br>
"Bottom of the bay with you, AND BOTTOM OF THE BAY WITH YOUR BUMBLING MAGISTRATE -- these ships are gone TOMMOROW -- by the time the magistrate gives a hot fart for any of this these ships and everything in quarantine will be gone for good. Die in a fire, spit-shine -- my shift was over four hours ago. I'm going to the paymaster and I'll be drinking to your displeasure."<br>
<br>
<br>
Three hours later, Orm's "people" arrive in Port Cestus. Black, salty rain and wind fall on the tiny caravan, half the water torn for a roaring ocean. Windows slam almost in unison to hold out the weather just as their carts turn onto main street.<br>
<br>
<br>
"Better the rain than a hail of baneful eyes, eh Baumong?" One Tyren snorts to another.<br>
<br>
<br>
The gates of the fort open before the Tyren -- at least they were expected. A torch-bearing page in a leather cape and hood runs up to the caravan, holding his cowl to his head with one hand to keep it from coming off in the deepening cold and rain.<br>
<br>
<br>
The page gets within 4 feet of Orm before he squints to see the hulking minotaur... minotaurs, stoically herding their animals through the gate.<br>
<br>
<br>
He drops the torch and runs. The next person the Tyren see is the Quartermaster, his face twisting into first shock, then confusion, then the strangest expression akin to enlightenment, before his natural scowl reasserts itself.<br>
<br>
<br>
"You all stand on the docks. The boats leave tomorrow. Somebody will claim you. I wash my hands of this."<br>
<br>
<br>
The Tyren usher their wagons forward, the herd does not mind the weather, or the road. The warriors stand at the edge of the dock and marvel at the sea, not even wondering so much as if their leader has a retort.<br>
<br>
<br>
Shul, who was walking behind Orm as he often has to shield himself from wind, turns to Orm as he walks towards the docks.<br>
<br>
<br>
"Did YOU see the SIZE of that chicken?!" he stammers, popping another strange mushroom into his mouth and smacking his lips together.<br>
<br>
<br>
"These folk are strange. How's a chicken gonna wash his hands?!"<br>
<br>
<br>
And the rain poured down.</div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #b30000"><i>Marcus Trajan:</i></span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
The sharp patter of rain on glass wove its way through Marcus' subconscious, a small part of his mind automatically factoring in what a heavy downpour would do to his soldiers arrival time. Hopefully not much, if his First Spear Jundar Pella wasn't being completely ham-strung by those new tribunes they had just got. Most where good men, if young and inexperienced, and Marcus thought he could turn them into something more than the over-privileged aristocrats they would have turned out to be in any normal Muurdaanin legion. These thoughts flashed across the recesses of his mind, while most of his attention was focused on the daunting decision before him. Not much of a decision really, as he hadn't a choice but to accept the- </span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i>creature's</i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"> offer, no other recourse was left to him that would still leave him in his current position. Or alive, if he judged the atmosphere surrounding the offer correctly. He suppressed a shudder as the remembrance of the creatures eyes came unbidden to his mind. Yes, no choice at all really.</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
Marcus stood, gripping his leather gauntlets in one hand, if only to hide the tension he felt.</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"Your grace," he judged that to be an adequate way of addressal. "It is my sworn duty to serve the Underlords, in all manners. You can expect my full cooperation in this endeavor, no matter the obstacles. Now, if you would excuse me, I have some matters to attend to before the morrow." He saluted, closed fist to chest. "Pro honore et victoria!"</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><br>
<br>
<span style="font-family: 'times new roman'"><br>
</span><span style="font-family: 'times new roman'"><span style="font-size: 24px"><span style="color: #b30000"><b>~</b></span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><br>
</span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #b30000"><i>Jundar Pella:</i></span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"All right you crow-bitten vermin-" The pouring rain did little to stifle Jundar's sharp bellow, the grunts and curses of marching legionaries seeming to encourage him. "-get your thrice damned corpses moving! You want to be stuck out here all night!" He ended in a screaming howl, the symbol of his office, a short staff of twisted dried vine, coming down on the back of a particularly unfortunate soldier, causing the man to curse darkly and redouble his efforts in moving a piece of siege equipment. They always had the unfortunate habit of becoming stuck fast in mud. First Spear Jundar Pella was not a cruel man, but the legion was a cruel mistress, and she required hard men. He peered through the heavy rain, jogging along at the front of the marching column, guiding them along as they tramped through the muddy outskirts of the city. "Move you bastards, move!" They eventually arrived at the dockyards, drenched and splattered in mud. Thankfully the roads closer towards the center of the city were paved with cobble stones, making the going much easier. There seemed to be some sort of commotion going on at the water front and Jundar motioned for a small squad of legionaries to follow as he marched through the pouring rain to investigate. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
As he got closer to the hulking figures, (he knew almost immediately they weren't human by their gait) he could make out the muttering of deep voices and the bleating of livestock. "Oi!" He called, cupping hands around his mouth to be heard over the deluge. "You lot, what in the bloody-blazes are you doing milling about like sheep-brained louts! This is the staging area for the Tenth Invictus!" He slowed to a jog as he reached the group. </span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i>By the gods they're big brutes,</i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"> he thought to himself, seeing the Minotaurs. He stopped in front of a group of the creatures, a few of them seemingly to be eating </span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i>mushrooms</i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"> of all things. "Now, who's responsible for this fuck-up."</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5"><span style="font-family: 'times new roman'"><span style="font-size: 18px">@SpiralErrant</span></span></a> <br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
(Going to give some time for the most recent encounters to play out, and then the voyage will begin but for now, a final plot-point...)<br>
<br>
<br>
The Commodore's page personally delivers a lacquered box to each of your quarters. With it, a gold-trimmed letter of a familiar sort. Inside is a familiar clawed script, but seems heavy and rushed of hand.<br>
<br>
<br>
"Agents of the Eternal Empire,<br>
<br>
<br>
The Underlords are generous. In addition to the outfitting and transport of your people - It has been deemed fitting to grace your endeavor with a special gift to help ensure your success is this new endeavor. We offer each lord a choice of one of the only treasures garnered from the lost continent - Magical Jewels known as 'Tears of Divinity' -- these stones bear mysterious powers that may only truly be unlocked on the lost continent. Their power may be unlocked when placed in the foundation of a building, or imbued on a weapon or instrument, worn on the body or perhaps even sacrificed at a critical moment - little more is known, but should you unlock their secrets may it be to your gain. If nothing else keep them as boons for your bravery, and a reminder of the excellence that is the Eternal Empire."<br>
<br>
<br>
Enclosed in this box are 8 polished discs and a note on the Stationary of the Commodore of Port Cestus:<br>
<br>
<br>
"Place the desired talisman in the box and dispatch it to the hall of the Commodore. Appropriate parcel will be placed in ship's quarters. Delivery assured by order of the Black Diplomat, Glory to the Eternal Empire"<br>
<br>
<br>
The discs, or "talismans" are all different:<br>
<br>
<br>
There is a talisman of red iron with a rune of flame,<br>
<br>
<br>
there is a quartzl talisman with a rune of air,<br>
<br>
<br>
a Lapis talisman with a rune of water,<br>
<br>
<br>
and an Amber one with rune of earth.<br>
<br>
<br>
A glass talisman with a rune of stars,<br>
<br>
<br>
and a slate talisman with a rune of bones.<br>
<br>
<br>
Finally at the bottom is a jade talisman with a rune of a tree,<br>
<br>
<br>
and lastly one of amethyst bearing a rune of blood.<br>
<br>
<br>
NOTE: The dispatch of the box is your final move before slumber to wake on the day of your voyage. When all Talismans are dispatched (unless somebody is far delayed) The voyage will begin and soon after that, landfall.<br>
<br>
<br>
PS: Yes, I know the minotaurs didn't get sleeping quarters or an invitation to get a special gem (and Marcus gets to pick two!) Racism sucks -- But who's going to tell them? How or why would it even come up?</div>
				
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					<div class="bbWrapper">What a day to do this on. Orm bristled under the heavy downpour, as his hooves kicked up a fresh spray of mud. All this much and water was going to knot up his fur something fierce, and they hadn't even gotten on the boat yet. The rest of the caravan walked on unperturbed, so as the chief at their head Orm had to stifle his grumbling. The black bull had to channel that irritability into something and so he picked up a brisk pace as his tail swished from side to side, a habit he'd picked up since becoming chief. He did it whenever his nerves were up. Which was often.<br>
<br>
<br>
Finally they got to the fort. Or was it port. Whatever it was called, Orm was sure it was the right place. It stuck out like a sore thumb with its high grey walls and imposing stonework. A far cry from the usual backwater villages the caravan usually visited.<br>
<br>
<br>
The gates slowly swung open with a groan and Orm took the chance to calm himself one last time. This was it... the beginning. The caravan made their way inside, cart axels creaking and livestock bleating. They were quickly approached by a human in a funny hat. Thinking this was someone sent to meet them about the journey, Orm made sure to straighten up to his full height in order to make a serious impression as he stepped towards the agent. Then the human ran away.<br>
<br>
<br>
Typical.<br>
<br>
<br>
At least a second one showed up to take their place. This one was dressed even fancier than the last. He stood up to the collected Tyren with a lot more confidence than a lot of hornless usually did. At least, when they weren't backed up by a mob. Orm nodded along with the little one as he spoke at them, pretending to understand half of what the man said before he left without another word.<br>
<br>
<br>
Shul wasn't being much help but Orm had to give a snort at the chicken line. Though he quickly realised that the shaman may not have been making a joke about human fashion and had just been eating too many mushrooms.<br>
<br>
<br>
"What were they talking about?" Orm asked.<br>
<br>
<br>
"They said we had to go to the boats where someone would <i>claim</i> us." The smaller minotaur sneered the word as he nestled deeper into his hood and over sized cloak. (By small that meant he was only 6'7")<br>
<br>
<br>
"They must mean there are guides there waiting to show us the way." Orm pondered. Humans always made things sound unnecessarily aggressive so he doubted they meant there were actual slavers still active in this part of the world. There hadn't been for many Tyren generations. "Come on, we move out and see if we can get some shelter for the herds." Orm signalled for their procession to follow him as they made their way to the water.<br>
<br>
<br>
All the way there he clutched at the papers under his ragged armour. Orm had been given them by the under-one when they'd made the deal to make this trip. They'd said the papers would serve as proof of identity. He supposed it made sense in an untrusting sort of way, something about under-text always sat poorly with Orm. Like the way it danced all over the place.<br>
<br>
<br>
They got to the boats and the place was swarming with more humans than Orm had ever seen in one place. He was sure he even saw some elves running about the place! They didn't look as different as people said. Maybe if they'd stayed still he'd have gotten it. All this was a distraction anyway, he had to find their ships and shelter.<br>
<br>
<br>
Then yet another voice started screaming at them. Honestly, why couldn't the hornless ever speak calmly?<br>
<br>
<br>
<b>"Now, who's responsiblefor this fuck-up."</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
"What's he saying?" Orm asked, leaning down to Shul's ear.<br>
<br>
<br>
"He's asking who is here to sex them up." The pale furred bull said plainly. It seemed his knowledge of human slang had steered him wrong on this occasion.<br>
<br>
<br>
"What?!" Orm gawped in surprise. Well he was having none of that! He'd put this one straight himself, stepping up to the human and his gang, blocking them from trying to have their way with any of the Tyren women present.<br>
<br>
<br>
"Tyren... look for ship." Orm's voice boomed over the din. "Owed boats... was given by unders to go cross water."<br>
<br>
<br>
( <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a>)</div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i><span style="color: #b30000">Jundar Pella:</span></i></span></span><br>
<br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px">Jundar stared up at the hulking figure, rain rolling down his cheeks. "You bloody lot are colonists?" He swept his gaze over the churning horde of bedraggled Minotaurs and their belongings, a note of disbelief tinging his words. He noted that they didn't seem to posses any form of shelter, nor did it seem they had been assigned any form of housing to pass the night in before they set sail. "Well, colonists or no, you'd better get indoors, the weather here can be quite rough at times." He turned to one of his companions, a young man named Cato. "Cato, go tell centurion Hadrian that the 4th through 7th cohorts are to double up for the night, now move." He said the last with a wave of his arm, turning back to face the Minotaur. "Right, since it's pretty flaming clear that the pen-pushers fucked up with the logistics here, why don't you lot take quarters in those two barracks there." He pointed to a pair of squat, wide slate-tiled buildings to the far left of the group. "My men won't mind sleeping a little cramped tonight, and it sure beats camping out in this storm." A gust of wind howled down out of the night as if to punctuate his words, sending rain slashing almost horizontally. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"AND SOMEONE GET THOSE BLOODY ANIMALS OFF THE DOCKS!" </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
He bellowed at a group of Corvus legionaries, waving wildly at a huddled group of miserable-looking  cows, pigs and sheep. "Gods above, heads will roll for this one." </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5"><span style="font-family: 'times new roman'"><span style="font-size: 18px">@SpiralErrant</span></span></a> <br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><br>
<br>
<br>
<i><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #b30000">Marcus Trajan:</span></span></span></i><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
The dim firelight caught the polished face of the amethyst, sending rays of purple light to dance on the ceiling and walls. Marcus did not notice however, eyes unfocused and distant as he absently thumbed the stone. </span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i>Two, he had been told to choose two. </i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px">Thoughts whirled through his head, ideas and plans, some only fragments of such. He sighed, shaking his head as he placed the carved </span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i><b>amethyst</b></i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"> and </span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><i><b>quartz</b></i></span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"> gems in the gilded box. He closed the lid and fastened the clasp, signaling for a waiting courier to take the significant package.</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
When the man left, Marcus leaned back in his chair, fingers drumming on the carved wooden armrest. There would be no sleep for him this night. Thunder crashed outside, rattling the windows as he stared into the fire. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185"><span style="font-family: 'times new roman'"><span style="font-size: 18px">@Beckoncall</span></span></a></div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
"Tyren... look for ship." Orm's voice boomed over the din. "Owed boats... was given by unders to go cross water."<br>
<br>
<br>
Umuush, who had been standing amid the herds to calm them, perhaps to calm himself, opened his eyes for the first time in hours. Maybe longer. Shul's stupor was something he'd tolerate as long as it was not a barrier to Orm's will -- but for now, the Chief wanted results. He would have them. The herd, parting like some biblical ocean, gave Ummush a clear line to Shul as he and Orm seemed on the tail end of some exchange with the humans. In what to anyone watching in the dark and rain could tell, Ummush was upon Shul in three strides, and with a giant hand basically palmed his head like a human sport-ball -- lifting him slightly off the ground as he did.<br>
<br>
<br>
Shul's mind cleared as if it had been rung by a bell, wisps and phantoms of distracting spirits fleeing as if an end had come. The bellow of the chief rung clearer in Shul's ear as well -- and Ummush had obviously been angered. Shul turned and looked almost vertically to the head shaman and he put him down. It was hard to tell in the rain, but the smell was unmistakable. Ummush's eye for a moment ran with blood, and then he pointed to a stone building that almost teetered over the the innermost part of the fort, bristling with lighted windows. It was almost impossible to make out, but a crazy-quilt of stairs lead up the wall on the other side of the port grounds, to this building that perched on a higher level of the city above. Shul reflexively dove his hand into a sleeve in Orm's armor and retrieved the papers -- it was him that placed them there after all, once the necessarily preliminaries of reading them to Orm had been dealt with.<br>
<br>
<br>
Shul strode one-directly to the wall where he imagined the base of the steps might be -- One of the warriors, Blakshuk, followed him instinctively.<br>
<br>
<br>
"You're not sick or dying Shul -- herdsmen should not go alone, shaman or no shaman" ... he mumbled under his breath about gods and spirits not counting, and hurried after the Shaman. Blakshuk was nearly exhausted from watching human patrols and brigands ever since the reaching the outskirts of this province. Humans always thought the caravan was too dangerous to confront, but too dangerous not to watch... But Blakshuk and his brothers would not rest... if you relax, that is when they'll pounce. He felt that on the deepest level of his being. They left the exchange on the docks behind them...<br>
<br>
<br>
Almost an hour later and they were still climbing a crazy-quilt of stairs. Often the path would fork and they would find themselves in a dead end or the door of some greater building. The Caravan had strolled up mountains in worse weather, but the narrow spaces, lit only briefly by peals of lightning, disoriented the pair as they climbed. Shul showed no signs of tiring, but Blakshuk felt his forced march. His gait hunched, the cleaver that dangled at his side now occasionally struck the cobblestones, occasionally sending sparks flying when it did down to the shrinking houses below...<br>
<br>
<br>
Near the top the stairs snaked around a corner, taking them out of the lee of the wall -- the stairs ahead looked more like a waterfall. A batch of "Hornless", merchants and city-dwellers alike, stood stranded under eaves and overhangs at this point, waiting for the storm to abate before they could dream of proceeding. The Beastmen strode on, ever upward, their sure hooves obscured beneath a foot and more of water as they made the final turn onto "Commodore's Rest", Shul finally looked back at Blakshuk and he knew they must be nearing their destination. "Administrative Offices" swung another sign, the lamp light flashing over it as it did, as if it were an advertisement. They turned again. They walked through a gate marked "Office of the Diplomatic Attache' to Port Cestus" -- the word NEW had very recently been crudely carved into the wood, some kind of jeering defacement.<br>
<br>
<br>
They would have knocked on the door, but it was already wide open. "The New Attache' wants it gone. All of it. Take this accursed trash outside. If the Fetch left anything behind he won't be back for it, and I promise you any refuse of that "thing" could only bring the foulest of fortune." -- Overly costumed attendants seemed to be moving crates of pitted metal armor and small containers of loose refuse and dropping it outside the building. If Shul thought anything of this, it did not supercede his Chief's instruction, nor would it do anything to calm Ummush's anger. They strode up the walk as they always did when travellers came the other way, and like they always did the travellers moved aside.<br>
<br>
<br>
Just to the right of the Interior a page of some sort, stark white and soaking wet -- turns to the doorway as first Shul Eclipses then Blakshuk completely obliterates the light coming from the foyer. At first his look of sheer horror vanishes in an instant when he sees the clutch of soaking papers, seals and singe-stamps all over them. Relief comes over him like a wave. Looking further into the house he calls out "They're here! The Papers, ma'dam. The Papers are here."<br>
<br>
<br>
His whole hand grabs Shul's smallest digit and he pulls them into a dining area, a lady hornless lounges like some sort of new royal, her feet up on a table lined with a variety of fancy eats. She beckons to two of the strangely attired servants, who come in from the hall and place crates down for the minotaurs to sit.<br>
<br>
<br>
The lady is surprisingly accommodating. Whoever her boss was -- she seems almost deliriously happy to see him go, apparently also she has inherited his station. She welcomes the herdsmen to help themselves to whatever they like, the servants willing to jab the food with little needles lest they flatten a whole dish to grab a handful. Shul finds the company of the woman somewhat disarming -- only brave children seemed less intimidated than this woman was upon first meeting them. The woman seems to notice this into the conversation (shortly after pleasantries are dealt with and Shul is able to within the lines of what he thinks is human decorum, to press his business.)<br>
<br>
<br>
"Ohhh, you don't frighten ME, gorgeous. I've had to deal with a fellow far more imposing than you for FAR too long." She sucks the tail of some strange crustacean while tilting her head to be fitted for some outragous looking hat.<br>
<br>
<br>
"I see you are rushed so I will make this as straightfoward as I can. The Voyage begins in the morning but I will tell you the best I can do. Option one, you are met at the docks before first light by myself and my page -- and we attempt to gain you welcoming passage on one of the other ships -- if that works out, I will then and there write you Imperial scrip for the price of the booking of passage, and my PAGE (she waves languidly as the color runs out of his face anew) shall be sure that any supplies you were promised will be waiting to board with you. Option two you have probably guessed -- there is no way we can secure a ship in time for you to set sail on the morrow. You're held up one week, let me be frank maybe three, as my page is ground up in the gears of this bureaucracy<br>
<br>
<br>
as we get this sorted." She winks as the page nearly faints, catching himself on the door-frame to the dining hall.<br>
<br>
<br>
"I needn't pull your, or your chieftain's ear with how mistakes were made. Trust in me that those responsible SHALL be punished."<br>
<br>
<br>
The page excuses himself hurriedly, likely from some sort of digestive distress.<br>
<br>
<br>
The Hornless have only one stomach. Blakshuk laughed to himself. It's true, you know. He'd had occasion to check. All above his attention. Shul would let him eat, or he wouldn't. Shul would entertain or relay this offer, or he wouldn't. The chief and the High Shaman would be angered, or they wouldn't. Nothing moved in the corner of his eye, and he was at rest. Nothing merited thought at all. Blakshuk steadied his weary body by leaning on his cleaver, the floorboards screaming in reply. Nope. All is well.<br>
<br>
<br>
(it is also worth noting that the case of an 'extra box' is no longer a mystery. Spiral may choose a Talisman and later perhaps receive a Tear of Divinity, if he so wishes, also note that Imperial Scrip is likely to be worthless in the new world, but legal tender regarding trade for goods with the old world... Having a line of credit for needful things when a supply ship comes could be very useful indeed.)</div>
				
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					<div class="bbWrapper">Sitting by the window of his room Belanor held but a single candle in his left hand. With his right he slowly sifted through the different runes before eventually spotting one made of jade. The rune upon its surface was that of a tree, and knowing his people and their close relationship with nature. Holding the rune firmly for a moment he would gently place it into the box, ordering a Springborn who had been called in earlier to take it to its determined destination. The choice was not difficult for him, though sadly he felt as though he had made the wrong choice. After all, the rune he had chosen could easily be the weakest of them all and do nothing more than grow a bit of vegetation.<br>
<br>
<br>
Standing from his seat by the window he would exit his room, stepping out into the rain. To him the constant splash of water against his skin was comfortable, despite all of the humans in this port sprinting just to get under something. Slowly walking over to one of the Springborn standing under a close by tree he would wave to him with his hand. "I want you to find out where the minotaur will be staying, and I want you to give them two barrels of water, get as many of our kin as you need to carry them there. Also, make sure those Dracos worshipping barbarians witness the transaction".<br>
<br>
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(Posting this since it seems my last post doing the same thing seemed to be ignored)</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
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<br>
I caught it, but with the minotaurs just arriving it likely would have come up at first light, or spiral might have processed it. With everything going on, a couple of giant casks of water could easily be lost in the shuffle. As well, with the minotaurs not yet having a ship to speak of, there is scarcely a place for your agents to load them...<br>
<br>
<br>
In any case, I wouldn't think anything got ignored as much as there is so much data flying invariably some things will be overlooked... such is the way of things in and out of games. It won't be the last time, I'm confident -- so if you think an action or gesture goes unacknowledged for sufficient period of time, PM me and/or any players pertinent -- leaders (and GMs) miss details from time to time. We can all help by keeping each other informed. <img src="https://www.rpnation.com/media/emoticon5-heart.23727/full?d=1488657999" class="smilie" loading="lazy" alt="<3" title="heart    <3" data-shortname="<3"><br>
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That being said, I must wonder what a minotaur chieftain would say when elves deliver two giant casks of water in a rainstorm...  xD</div>
				
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<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Maeder Dratic</span></span></span></div></div><br>
<br>​</div><br>
The storm was lashing against the window, sure back home they didn't have storms quite like this, they had blizzards and frost droughts, when the water was frozen beyond easy reach for months but the weather was not as cold as home and the rooms were about as warm. Then a man came in and handed him some runes, said something about powerful objects and such and told him he had to pick one. "This man comes to interrupt our gathering to show us what we can have? All that power we 'could' have? There is three parties leaving, eight runes and we pick one? The others get more no doubt, that posh soldier especially. Well if we are to only have one then it is to be the one of flames!" His companions gave out varied cries of agreement as the man was sent on his way. Soon after shouting could be heard out of the window, faintly "get those bloody animals off the docks!" it sounded like. Waving the man to go and show his master Maeder's choice he then said to some of his men "Go down to the docks, see what this commotion is about and make sure it is of no threat to us or this new world, our new world." He said. He then grabbed a drink, for there had been some waiting for him in the room and drank as another giant of a man began his tale of wit and woe.</div></div></div></div></div></div></div>
				
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					<div class="bbWrapper">(It seems I have overreacted when it comes to delivering the water barrels. Just assume that the barrels will be delivered just before we all leave. My bad guys)</div>
				
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					<div class="bbWrapper">No harm no foul! Stated or unstated, relations between factions should always be taken into account by me. Even if the leaders don't blanche, the common people can never stop talking...  <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"></div>
				
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					<div class="bbWrapper"><b>"-and my PAGE shall be sure that any supplies you were promised will be waiting to board with you."</b><br>
<br>
<br>
What?! They were just willing to <i>give</i> them supplies? Shul didn't even think they'd be doing something like that. For weeks the caravan had been scrimping and saving every little bit they could in their usual supplies in preparation for the long journey. Their carts were stuffed with all their worldly belongings out in those rain slicked streets. Not that they wouldn't have been anyway, when you live the nomad life style taking everything you have with you everywhere just came with the territory. But to be just <i>given</i> something important, now that was something else. It was the rest of the offer that gave him pause.<br>
<br>
<br>
They'd all come here hoping for their own boats that could carry them over to the wild lands where they could set up their own community. Now the Tyren were being given the options of throwing their lot in with some hornless - and risking putting themselves in debt or at risk from whatever plans the little ones put up - or being left behind. That didn't sound so bad, they'd have more control of their own actions that way. But they'd run the risk of all the good land being claimed by the time they got there and then they'd be right back where they started.<br>
<br>
<br>
Shul started hungering for his snacks again. He wasn't used to facing these kind of decisions, this was something the chief was supposed to do, Shul was just the middle man. At least when he was dealing with spirits their desires and demands were simple things. Either way Shul looked at it, they were losing something and not gaining much in return. Except with one of those options... well maybe they could gain or lose a little less.<br>
<br>
<br>
"We accept your offer." He nodded, eyes darting around the place like he had the jitters. "We will meet you on the docks tomorrow before the light." Yes, yes, he'd made the right choice. Maybe.<br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
They were just going to <i>give</i> them their rooms?! Orm wasn't even sure how to react to that, since when were humans the type to hand out friendly charity? Well he wasn't about to look a gift goat in the mouth. Orm gave some quiet (by Tyren standards) thanks to the shouty, sex wanting, human and ordered for the caravan to make for these houses they were offering. They could get their animals and tired out of the rain, hopefully to get some rest. There was little chance of attack so long as they all stuck together and the herdsmen would guard their animals like their own children. Now if only their shaman could have been so easy to herd. Orm wasn't sure where Shul had run off to, he was just glad someone had gone with him. Working around the eccentricities of the moon touched was just a part of everyday life in the caravan.<br>
<br>
<br>
Something Orm would have to pitch in with as they made their way to these rooms. "You need any help there?" He whispered, offering an arm to Umuush. The old bull smelled of blood and strain. Not uncommon for him but there would not be a day where Orm would deny his old mentor a shoulder to lean on, even if he rarely took it. Umuush did so hate to be treated like he was elderly. At least that was what Orm thought. It was getting harder to tell what Umuush was thinking as he became more distant with each season.<br>
<br>
<br>
The barracks was close enough and the Tyren quickly went about making themselves at home, most still keeping a suspicious eye on all the nearby humans. They weren't used to being so deep in hornless territory. Orm didn't get long to settle in as he was quickly approached by the first sensibly dressed people he'd seen in this place. A band of elves carrying a pair of barrels and loudly proclaiming that they were offering the caravan these casks of water as an act of friendship. Orm wasn't even surprised by how loud they were all being anymore though he wasn't sure why they all thought he was deaf.<br>
<br>
<br>
He was still very surprised by how many free gifts they were getting tonight! Was this a trap? These hornless must have wanted something, his mind going through all the possible worst situations as he thanked the elves for this gesture, saying he would remember it happily. "Tyren remember this good." As he put it so eloquently in the common tongue.<br>
<br>
<br>
That didn't stop him from giving the barrels over to Bruul for checking first. He simply nodded to the shaman. He knew what to do from there.<br>
<br>
<br>
<i>'Now where the hell did Shul get to? As if we didn't have enough to keep track of tonight.'</i><br>
<br>
<i><br>
</i><br>
<br>
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(<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> )</div>
				
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					<div class="bbWrapper">OKAY! I am giving a relatively fair span of time for <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> , <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a>, <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> to make an offer of hospitality on board their ships -- as the situation of the Tyren rapidly becomes common knowledge after their arrival.<br>
<br>
<br>
Bear in mind that it is not just a few dozen (sizeable) Tyren, but a substantial amount of livestock that would need to be housed.<br>
<br>
<br>
As it stands, Maeder's ship is not only the most crowded, but also his prisoner population has to be kept for the time being compartmentalized. While I don't dismiss the possibility of some brilliant idea posed that would solve this problem, I don't think the Exiles are in the running -- the manure situation would lead to general mutiny and/or disease running rampant on the ship... at least as I see it.<br>
<br>
<br>
The Corvic and Elven ships have approximately the same number of folk, but elves may be perfectly comfortable in far less space -- The legionaires can deal with most complexities this situation poses, but it is possible, even likely, that the 75 civilians on board cannot. Concerns of sanitation, disease, and quality of life are at issue here. I could go over them at length, but I'd prefer any decisions to be at your respective peril.  <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"><br>
<br>
<br>
If the Tyren aren't snapped up in a few hours, despite best intentions the voyage will go on without them (I may create some contrivance to assure this) -- once the fate of the Tyren is clear, I can post the start of the voyage, each player will likely have to make a decision (or two?) along the voyage, then LANDFALL.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> -- because at least 6 bereaucrats were certain they'd be hanged unless they found out where the fetch's last box of talismans was supposed to go, Orm is quickly (but Kurtly) given the box and missive to make a decision on the "Gift" presented in the "Tear of Divinity"... if the Tyren were suspicious about offers of hospitality and water, I'm DYING to see how they respond to offers of potentially priceless treasure. If you can, please send me your choice of Talisman (you can find it easily if you scroll up the posts and look for some "left justified" text, that looks kind of like a poem. Otherwise a Jewel will be assigned to you at random, or you may not get one at all. If you lack sufficient time, just PM me your choice as I'll make it part of the sendoff post. If you have sufficient time to put in a good post I'll respond to it in the sendoff.</div>
				
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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Maeder Dratic</span></span></span></div></div><br>
<br>​</div><br>
<br>
<br>
It was not long before the men who went to get some information on this new band of misfits returned with news, largely about the barrels of water from the elves and their anger at it. "I see, so they want to play at like that, ask these new beastfolk what they think of wine, or should they not have heard of it, fruity alcohol. If they like it then offer to trade, we need water they have water. Perhaps a cask of wine for two of water. However, if this offer does not seem apitizing to them, then offer a fair trade of two for two, I am sure they will prefer wine to water, but we have too many men think about what we 'prefer'." He smiled "I think that's a good deal, no? If you have any brighter ideas please tell me, I rely on your council dear brothers. The elves have already made friends of these beastfolk and we cant risk being alone in this new world, we cant let our ambitions fail before we have even left this desolate empire." He then stopped them, "Hang on, I wish to meet these folk for myself. Never have I had the honor of looking at such folk and I would like to gauge the honor and grace of their leader. I have heard they are much like us, so perhaps they will be strong allies in this new place"<br>
<br>
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					<div class="bbWrapper">If the Tyren agree to trade (in reference to the post immediately above), it can be staged in the context of the departure from docks -- or spiral can PM me and I'll resolve it to his specifications. It's been a good while and nobody has had the chance to post about it, so it is possible, quite soon, the the Tyren will be left behind, at least for a time. We shall see...<br>
<br>
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					<div class="bbWrapper">Give me a sec to read the PM before making any changes... it might be fine as it is. thanks for working with me.</div>
				
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #b30000">Jundar Pella:</span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
Jundar's brow creased as he frowned, staring at the sheaf of papers held in one hand, the other rubbing his chin. "So," he spoke in a quiet tone, voice cold and icy. "You mean to tell me that somehow, despite the vast resources of the Department of Imperial Commerce, you still managed to fuck up. Fuck it up on such an immense scale, that it will effect the very state of readiness of the expedition." The short, balding man standing in front of Jundar, the head quartermaster for the Department, seemed to grow ever smaller with each passing word, looking as if he wanted to sink through the floorboards. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
Jundar had awoken early that morning to be met with the news, picked up from some idle gossip from some of the sentries, that the Tyren had no ships ready, or even available, for them to set sail with the rest of the fleet. Needless to say, he was furious, if not so much with the thought of the Tyren stranded for a couple of days, but with the sheer incompetency of it all.  </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"WELL! WHAT HAVE YOU TO SAY FOR YOURSELF!" The man cringed, wringing his hands ferociously. "I, well, you see..... We didn't exactly expect for the Tyren to get here when they did, or at all. W-we didn't have the proper authorization to commission any extra ships." He looked up pleadingly at Jundar. "And I c-c-can't approve the departure of any more ships then what are listed on the manifest......." He trailed off at Jundar's steely look. He swallowed, tugging at the neck of his buttoned shirt. "I will not have my men deprived of Auxiliary support, even if it's from a bunch of Minotaurs." In Jundar's mind he had already started thinking of the Minotaurs as support troops, maybe as scouts or a form of cavalry. "Now, you will get the ships they need or else I'll-" He was cut short when the door to the building they had been talking in, a low ceilinged entrance room of one of the Departments' warehouses, banged open. In walked Marcus Trajan, Legate of the Corvus expedition. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"I got your message centurion, now what seems to be the problem here?" The question was aimed at the distressed-looking head quartermaster. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
</span></span><span style="font-family: 'times new roman'"><span style="font-size: 18px"><span style="color: #b30000">Marcus Trajan:</span></span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"W-well good sir, ah, my lord. I don't have the proper authorizations to procure any more ships, that has to be approved by the Commissionaire herself!" He ended in a strangled squeak, wringing his hands. "And even if I did have the authority, there's nary an Imperial ship left in these waters, only merchant craft and fishing boats!" </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
Marcus stared at the man, fingers drumming lightly on the pommel of his short-sword. He spoke in a calm voice, an authoritative tone to his words. "What do merchantmen normally carry quartermaster?" He continued on without waiting for an answer. "Cargo, good sir, cargo. And what are people but another form of cargo." The man shifted nervously, sweat beading on his brow. "You are to procure as many merchantmen as it takes to contain the Tyren and all of their belongings, and you will do it this very morning." The quartermaster gaped in shock. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
"B-b-but your grace, I can not possibly do what you have asked! Why, the manpower needed alone will take hours to coordinate. Not to mention the merchants themselves, or the authorization notices!" Marcus waved a hand in dismissal. "You will have Corvus legionaries for manpower, as well as to handle the merchants. Any inconvenience for the merchants will be handsomely reimbursed in gold. As for the authorization...." He pulled out a heavy piece of folded parchment, handing it to the man. The quartermaster unfolded it and quickly scanned its contents, taking note of the official-looking wax seal and signatures. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
It was fake of course, having been forged just a bit earlier. Marcus had had Jundar go and stall the man so he could quickly put together at least a moderately-official looking missive before it was time to sail. The offer of monetary compensation was real however, and the notice had letters of writ to Marcus's own bank accounts. Marcus was going to need those Tyren, he had the feeling that good auxiliaries, or allies for that manner, would be hard to come by in the new world. Those bloody elves, nor the ragged band of convicts, could be trusted. He coughed loudly, startling the small man, making him look up. "Well, get on with it man, we don't have all day!" Marcus ended with a firm bark, hoping to keep the man from examining the paper too closely, the wax was a bit on the messy side.....</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
The man scurried out of the room, shouting for his assistants. "You had better go with him Jundar, I have a feeling that those merchants won't like being evicted from their ships, even with compensation." Jundar nodded, turning on his heel to follow the man. "And take the 4th with you, they could use a bit of action." He was referring to the greenest of the cohorts, men newly recruited and untested. Jundar gave a smile, saluting and jogging off after the still-shouting quartermaster. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><br>
The Tyren would have their ship.</span></span><br>
<br>
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					<div class="bbWrapper">Finally, the day of the voyage is at hand.<br>
<br>
<br>
The weather is warm in contrast of the recent storm, though a thick overcast remains over the port. Passengers and the more delicate or perishable items are being loaded aboard the ships, Three Large, if somewhat antiquated “Merchantmen” type ships; Three tall iron-shod masts each, with white sails hanging in the yard-arms. A skeleton crew of 15 could sail it, and carries somewhere short of 200 folk, depending how far you stretch your definition of comfort. Behind those three (and sometimes to the sides and front) would be the newly “Acquisitioned” Tyren Sloop; Its sails a wall of Yellow and Blue Bars, It was a smaller and lighter vessel, and barely housed all their animals and gear amicably, but it was faster and more maneuverable than the rest – an asset that might prove valuable in the days ahead.<br>
<br>
<br>
The Diplomatic Attache’, newly promoted, is present for the sendoff with her attendants in full regalia, some of whom swiftly run the talisman-boxes hastily to the leaders quarters of each vessel. There are no teary sendoffs or flowery speeches lest the leaders of each ship intended to make them. Once the final bureaucracy and grunt-work is attended to, the Attache’ approaches Marcus directly, when she is confident there is little attention. It is then she presses the Kolifax into Marcus’ hand. You can’t remember when you have seen a woman more relieved, and when you take the thing and the chain attached, you have seldom seen one so thankful. She leans in to kiss Marcus on each cheek, a custom to bid farewell to Corvosean sailors, leaning close at the end of the gesture…<br>
<br>
<br>
“Throw it in the ocean.” She whispers. “Since we may never to meet again, I shall pray that you did.” She then backs away, raises her rapier before her face, and swishes it down, gracefully, as would a duelist in farewell salute. The clouds from last night’s storm seem to part over the fort as Marcus tucks the thing away.<br>
<br>
<br>
Maeder is pleasantly surprised to learn, cramped though be his ship, and dangerous be his crew – that there is apparently no shortage of sailing talent among criminals. Of the Elves, enough were talented by the measures of men and a handful even master sailors – they quickly set to modifying the rigging to make the ship a bit faster than then the other cargo vessels – though like anything constructed by the hands of men, nothing they would say was elegant or agile. Marcus’ men did what legionaires always do – they found a way or they made a way. Master sailors none, would-be sailors all. By trial and error the ship would go where it had to… with the help of some of the unskilled workers, a barely passable level of seamanship was learned and began to propagate.<br>
<br>
<br>
The final rolls were called, and the ships set sail from Port Cestus, many wondered if they would ever see the Old World again – though only a subset of those among them might have minded. The wind abided and the charts showed a clear path – unless something dire were to occur, the voyage would not need to make any intermediate stops on the journey.<br>
<br>
<br>
They would sail to where any map they’d seen or indeed any map made in centuries would abruptly end. Those corners of the map often said “Thar be dragons” or “The Barrier” – it was said any vessel set for the Barrier would suddenly sink to the bottom of the ocean, or burn, or disappear – the tales were countless but uniform. But on their charts were a series of coal-penned axis, uniting at a single point, with a circle. Holding course from that point, there was supposedly a weak area of the barrier… and beyond that, a new world…<br>
<br>
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					<div class="bbWrapper">During the voyage, unexpected events happen... (dice are rolled) events for each player are to follow...</div>
				
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<br>
Early on in the voyage it becomes apparent that the Tyren are seriously lacking in sailing skills. Bruul, the second shaman is the only one of the caravan with any skill with sailing ships, long ago when he ran with mercenaries in his youth. When the wind is high, the sloop picks up vastly in speed -- and to remain on course they rectify this by sweeping the sloop around the formation to take the velocity off of the vessel. The constitution of a Tyren is strong, but without some form of help or counsel this will be stretched to the limit by the end of the voyage...<br>
<br>
<br>
Orm did not really understand what was happening back on the docks when the little hornless ones insisted he pick a Talisman -- he chose the Amber with the Sign of earth, and dismissed the event as just another one of the myriad things hornless do with no perceptible reason for it. Upon finding the box again in his quarters however, he finds not a talisman inside but an obviously precious and magical jewel -- orange of hue, that glows dimly with an inner light. It seemed to sleep there in the box, and when the waves rose highest it seemed to "slumber" even further.  Bruul, who scarcely had time to go below for a moment lest he fear the ship capsize, determined that if the stones strength was tied to earth, it was fair to assume the stone would sleep at sea. Shul did not know what to make of it, but told Orm the spirits that might be familiar with this magic were far away -- perhaps one could be found after they made landfall... Orm could not be certain if that was the truth of the matter, or if Shul was simply trying to hide his increasingly apparent sea sickness which had yet to abate. Uumush could not be bothered to see the trinket -- He was down in the hold, in some kind of trance that kept the livestock at peace.<br>
<br>
<br>
The way Bruul looked at him, it was rapidly becoming apparent that they might need some help. Bruul would be too proud to ask for it, and too proud to admit his basic abilities of navigation might not be enough to see them through. Orm would have to think of something, or find somebody that could in order to keep the voyage safe for his caravan... (Edit: This event has been addressed in part by another player -- read further before posting a response to take into account other factions acting)</div>
				
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The Corvus had hit a reef mid-voyage, as the course plotted takes them around “Chalice Rock” – the tip of an extinct volcano where giant mountains take their eons to rise from the bottom of the sea. While sailing over one of these “sea mountains” the boat scrapes over such rocks more than once, though the vigilance of the Legion keeps the ship from complete disaster…<br>
<br>
<br>
The damage is not superficial, but the soldiers tireless bilging and carpentry at the site of the damage keeps the vessel seaworthy. An amount of lumber they brought for construction was used in the repairs however, and a minor  amount of “Hard Tack” (non-perishable food) was waterlogged. In addition, some of the pitch they brought for torches and bond-making was likewise consumed…<br>
<br>
<br>
On the gain side of things, Marcus was awarded two of the so-called "Tears of Divinity" -- The Air Jewel shone brightly when the winds blew high, as if daring him to call upon it. The light within the stone grew so bright at times that the box that held it had to be covered, as the light shone almost blindingly bright when the winds moved the ship it's fastest.<br>
<br>
<br>
The "Blood" Jewel still, was the stranger of the two. A purple stone, it barely glowed at all -- instead it throbbed in time with Marcus' heartbeat when he held it. Upon first touching it all the veins in his hand and fingers rose to prominence, as if pulled towards the gem. When he first held it, his own blood seeped without wound through his skin, in a small pool around the device... Upon noticing this he recoiled, but before dropping the stone the small amount of blood permeated back into his hand and the gem resumed it's eerie throbbing. One could only wonder what either of them did -- though Jundar Pella remarked that the "Windstone" could be extremely useful just keeping the dark away on a windy night...</div>
				
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The elves had the voyage well in hand. The hazards of Chalice Rock and the like were no obstacle to their ship, if they wanted to they could leave the formation behind and perhaps make landfall before the rest... Their sharp eyes and quick reflexes kept them at the crest of the wind, and they tacked ably when the wind was against them.<br>
<br>
<br>
As a gain, your Winterborn herbalist has enabled the springborn to forage even at sea. Numerous times the ship passes through or by seaweed blooming or floating at the surface. The sea-plants harvested are hung and dried above deck, which coupled with the fish they easily catch has them eating well better than any of the "Food" the humans saw fit to send with them. When the elves make landfall, they will have a Surplus of "Food" -- picking only what they find most palatable among the foodstores. Perhaps they could trade it, silo it for lean times, or find some other purpose for it... (If the colony or the elves face a food shortage, remember this boon and make use of it!)<br>
<br>
<br>
Of the Green Jewel -- any thought Belanor might have had about the stones weakness could be rightly dismissed. His winterborn could immediately feel it's power, the tree-singer especially. When Belanor first held it, the coiled bracer of ironvine he had kept long on his wrist sprouted a single, tiny leaf that twisted, as if by tropism to the relic. It's power seemed to grow in the presence of the elves -- and perhaps with the presence of the stone the power of the elves would grow as well...</div>
				
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It was decided by Belanor on the morning of the journey that he and his people would aid the Tyren, as he could only assume the two human factions would join forces. And if such a thing happened, even the might wood elves would require an alliance with a relatively strong force in case the humans began a conflict. Sending a Winterborn to the minotaur people as they were loading their supplies and animals onto their much smaller ship he would pass on Belanor's message of aid. Telling the Tyren that if they felt comfortable with it, the elves would take some of their animals onto their own ship, even feeding the animals from their own supplies. However, the wood elves refused to take more than they could fit comfortably on their boat, though this was likely still a sizeable relief if the Tyren decided to accept.<br>
<br>
<br>
As for the voyage they could easily see the struggles of the Tyren, and do to Belanor's mild fondness for their lifestyle and similar history in the empire he decided he would aid them. After all, they seemed more receptive to the elves than any of the other factions, and in all honesty the elves didn't wish to have their relationship with the humans flourish. They would much prefer to make friends with a strong race who shares their views and history to some degree. It is with this understanding that Belanor ordered his men to sail closer to the Tyren, being extremely cautious about their approach. When close enough to board Belanor would order two of the winterborn to board with a mix of other elves. The objective was obvious, and that was to help sail the Tyren ship and add to their food supplies just as they did on their own boat. Of course, seeing as the elves had such good fortune with speed on their own boat, getting this smaller boat to move at the same rate likely wouldn't be much of an advantage. And as such the Tyren would likely lose all disadvatages, while gaining the advantages of the elves, making them capable of making landfall faster than the other factions.<br>
<br>
<br>
Of course however, Belanor would personally come aboard the Tyren ship to speak with their leader. Assuring the Tyren knew they could have any land they wished, so long as they left whatever forests that were available to the elves. Hopefully the Tyren would understand and be thankful of the help they recieved, enough so that possibly good relations could slowly begin forming. However, knowing the wood elves this would take longer than the voyage to the new continent, as the elves are extremely wary of making friends with people outside of their own culture.<br>
<br>
<br>
(Hopefully I'm not posting too quick considering you haven't finished Deth's post, but I assumed since this didn't involve anybody else that its alright. Also, waking up only like 4 hours after going to bed after a 10 hour shift is just fantastic lol)</div>
				
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It was almost to be expected -- but a mutiny broke out on the ship. Criminals needed to help sail the ship waited until a critical moment and attempted to lock Maeder and many of his countrymen in their quarters at the front of the vessel. When they got below, however -- they did not receive the unmitigated support of the rest of the criminals below... and if many in the brig would have joined they could readily see it was to be on the losing side. A large, red faced Tundra Barbarian -- who is known as Baez, personally pulled the head and arms off of the ringleader... a pirate named Jarrod, to bring a quick end to the gambit. Between the goodwill and wine given to them at the start of the voyage, and the fact that the new world represented the farthest they could hope to be from a constable of Muurdaan, the call to seize the ship for piracy rang hollow. Sill, 14 conspirators remain now that Jarrod lies dead -- any by almost any naval law the punishment for mutiny is death. Maeder would have to reconcile this, in a manner he saw fit...<br>
<br>
<br>
Of the gem, it was surely a boon from Lady Dracos... When the box's lid was lifted, the torches and lanterns nearby would burn brighter... the inner light coiled within it, as if daring him to direct it. To wield it... to *unleash* it. Maeder found himself admiring it more than perhaps he ought. It's lights danced in his eyes, visions of a sword with this gem in the pommel, or a crown with the jewel embedded, danced in his mind. If he thought the Muurdaan were fools before, as of now he was certain of it. It was when he first laid eyes on the Jewel that he himself in the depths of his own heart felt like he might become the Legend his people boasted him to be...</div>
				
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<br>
With the elves help, the Tyren can rapidly put an end to the sea-sickness -- and if desired potentially even make landfall before the others if they want to speed ahead with the elves, though by how much is questionable. The Tyren can likewise take up the elves offering of Kelp-cake and assorted fishes, but they will not have the same surplus as the elves have secured -- the appetite of a Tyren is great, and the appetite of bored Tyren warriors Idling during the voyage is twice-so. They would have some extra food to silo or market, but not much. It rapidly became clear that if Orm did not keep discipline, the warriors would begin looking longingly at some of the goats...<br>
<br>
<br>
(I am assuming the Tyren will accept the assistance because the Tyren people desire it, but it may be rebuffed or negotiated by spiral if desired -- you may make use of the food help, sailing help, and even collude to see if your factions can break ahead of the rest of the voyage... I'll hear tell before rolling any dice behind the scenes)</div>
				
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<br>
<br>
Lastly, an event happens to most of the ships at once (as a group, regardless of overall speed advantage the ships are, at this point in the voyage within at least sight range of each other at times in the fog)<br>
<br>
<br>
When the voyage comes into the seas beyond their map, a rigid course must must be maintained to be sure the ships reach the lost continent at the supposed break in the barrier. Along this route the ships move through what appears to be a sea of... caviar? What first looks like a foam of dark-blue bubbles reveals itself to be some kind of mass-spawning for an unfamiliar form of sea-life, in the thick mist on this leg of the journey it is hard to tell how large this "slick" may be, but it is doubtless enormous. The Cargo ships glide over the substantial layer of dark and glassy eggs, a layer of scum accumulating on the front and sides as it glides through what seems to have been a colossal fish-orgy. The Tyren sloop, it's profile higher in the water and sharper of prow pushes the slick away from it as it passes through, however. In the mists the voyage slows for a time, enabling the ships to find each other in the dark -- though distant from one another and at times only the very tops of the sails can be seen in the fog.<br>
<br>
<br>
Numerous times you see large marine creatures feeding deeply on this odd terrain feature -- mostly whales it would seem, but in the mists several times one cannot be so sure. On several occasions sailors try to point out some great luminescent light rising out of the water, and when the fog clears -- the strangest of the phenomenon becomes visible. A greenish luminescent orb -- the size of a canoe -- rises above the water nearly 30 feet on a jet-black stalk... it's full length adorned with a string of tiny bio-luminescent dots. Each time the tendril pierces the surface, a disturbance in the water nearby can be seen -- never where expected, and only ever for an instant, a whale-sized gulp of the caviar vanishes from the surface in a roiling boil of bubbles and turbulence. While first the phenomenon is only a catalyst for heightened vigilance and some anxiety among the more common folk... it starts to become apparent that between "feedings", the the light is moving close enough to the surface to occasionally be seen in the wake of the larger ships...<br>
<br>
<br>
(this is an event, which may or may not be resolved without a response from one or more players -- resolve any earlier voyage events your faction may have before navigating this one)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The last night.</b><br>
<br>​</div><br>
<br>
<br>
"You did what?!" Orm bellowed, stamping his hoof and cracking a floorboard in the process.<br>
<br>
<br>
Shul cringed under his chief's glare. "It was a one time deal. If I didn't take it we could have been waiting weeks, maybe months for our own ships."<br>
<br>
<br>
"The whole point of this was so we could claim our own land, on our own terms. Now you'd have us start the voyage as beggars." Orm's voice was a rumbling growl as he paced the small room where he and the three shaman had gathered.<br>
<br>
<br>
"I thought it better now than get there later and be moved off all the territory the others claimed. Would you have us travel across the blue just to live as we do here already?" Shul was finding more of his backbone now as he looked to his peers for support. "And this way they give us special trading papers, worth at least two boats, to spend on what we want. And they give us fresh supplies."<br>
<br>
<br>
Orm was quiet for a moment. He stopped in his pacing, his breath falling loud and heavy as he tried to calm his frayed nerves. His blood was rising and it took concentration to quell its cry without releasing the pressure the old fashioned way.<br>
<br>
<br>
"No." He finally sighed. "No, you did well, Shul. We can make this work." Orm lowered himself down onto one of the beds as it groaned in protest. He'd been down to the docks, seen the mass of people that were all swarming out to sea. Their caravan seemed so tiny next to all of that.<br>
<br>
<br>
They would need to attach themselves to another group if they wanted that same safety in numbers. They had to make real connections with other people this time around. Luckily for the Tyren it seemed everyone else was thinking something similar.<br>
<br>
<br>
First those armed humans had gone and offered them rooms out of charity, something Orm had never known a human to do, much less when they were backed by armed friends. Then the normally reclusive elves rolled up with gifts of free water. Then even MORE humans had come along seeing if they wanted to trade for a fancy smelling drink! Orm had turned them away, he wanted to keep as much good food and drink handy for the herds and his people.<br>
<br>
<br>
All the older Tyren were in agreement that this had been the strangest day ever. Orm gave out a huge yawn and just thanked the darkening sky it was over. He hadn't stopped all day and it was catching up with him.<br>
<br>
<br>
Then there was a knock at the door and someone let in a manic looking human who was panting for breath. After some translation Shul told them he was here to offer them some jewels but could only give them one.<br>
<br>
<br>
"What is this?" Orm blustered "Is this a dream? Was the world I knew just a lie?!" The three shaman had a good laugh at their chief's expense as he was hen pecked into choosing the amber one with the sign of earth.<br>
<br>
<div style="text-align: center"><br>
<b>*****</b><br>
<br>
<b><br>
The first day (</b><a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <b>)</b><br>​</div><br>
<br>
<br>
The morning came far sooner than Orm would have liked as he was left standing on the docks among a throng of his people and their herds. Orm held his bull iron ax in one hand like a shepherd's staff as he waved everyone around so that they wouldn't get caught up in all the chaos. He'd found that looking as threatening as possible was the only real way to get things done around here. Bureaucrats feared very little in the way of physical harm it seemed, mostly just things on paper, but it was all Orm had to work with.<br>
<br>
<br>
They wandered around the docks for what felt like hours, trying to convince someone to offer them passage. Not just on the other settler vessels but among the fishermen and merchants that littered the place. They weren't having much in the way of luck. Until some shabby office worker found them, hat in hand and pointed them towards some boat with brightly coloured covers, not unlike the Tyren caravans.<br>
<br>
<br>
"So sorry for all the mix ups, Sir. Please accept this, courtesy of our Corvus friends."<br>
<br>
<br>
Orm cocked his head at that one. "Coor... vuuss..." He mimicked among Shul's translations. They pointed him towards the ships that all the heavily armed humans were getting on. Among them he saw the shouty man who wanted to sex their women or something. So this was his doing? He must have been the Corvus they were speaking of. It was all too hectic to stop and speak to the man but Orm gave him a solemn nod as he watched them get on their boat.<br>
<br>
<br>
"Shuuuul!" He called over his shoulder. "Come with me to find the fancy woman-lady! I want to make sure we get all she promised us before we go!" Orm wanted their fancy trading paper.<br>
<br>
<div style="text-align: center"><br>
<b>***** </b><br>
<br>
<b><br>
Rough winds</b><br>​</div><br>
<br>
<br>
"So this is good, right? We're the first Tyren to cross the great blue. What heroes we are." Orm quietly grumbled as he leaned over the side of the ship. He'd never been to sea before and now he'd decided that Tyren were never meant to have done so.<br>
<br>
<br>
The ship did another harsh turn and Orm was forced to lean into it as the floor swerved around under his hooves. He was running empty, as were half the crew. Shul's herbs and remedies could only do so much as the world tossed and swayed around them every minute of every day. Orm was exhausted, he hadn't managed to relax for a moment as they struggled against the wild winds. (Have you ever seen a minotaur throw up? It's not great.) Bruul was doing the best he could but he was seriously limited by the lack of experience held by those he commanded. Thank the spirits for Ummush keeping all the herds placated down below.<br>
<br>
<br>
The old warrior shaman was too proud to admit that he couldn't care for his caravan in this way but it was becoming clearer with each wild swerve of the sails. But Orm was the chief, it was his place to swallow his pride for the group and do what had to be done. As soon as they gained back on the formation he'd try to reach out to the other ships for assistance. Maybe the elves, they had offered a message of friendship the day they all left and their ship seemed to be having the time of its life. Orm had turned down their offer to take some of their livestock for the trip. The herdsmen would have never stood for it, to a Tyren their animals were worth more than gold.<br>
<br>
<div style="text-align: center"><br>
<b>***** </b><br>
<br>
<b><br>
Horns and pointed ears (</b><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <b>)</b><br>​</div><br>
<br>
<br>
 As it turned out he didn't need to ask for help! The elves must have read Orm's mind because they were quick enough about sending some ships over, clear and plain about their intentions as they offered to show the Tyren travelers the ropes of sailing. Between the elves' quickness and the bulls' brute strength there was little they couldn't manage. They even brought extra food! If there was one way to a Tyren's heart it was through his stomachs. Of course Orm couldn't allow himself to be out done as he fell further into the debt of the other settlers and made sure the elves were given some shares of cheese for their troubles. Cheese being the fanciest dish the minotaur had to offer.<br>
<br>
<br>
Soon enough the ship was running like clockwork, the extra hands weren't even a problem since the elves took up so little room. It was like having little pale skinned goats scampering all about the place, quite cute really. Though Orm never could quite lose the paranoia that he'd step on one's toes and break their foot by accident.<br>
<br>
<br>
Then there was the day the elf leader came to visit. Luckily the language barrier and Shul's selective translation stopped them from finding out Orm mistook him for one of the elven women. Hornless all looked so similar, it was an easy mistake! The two of them sat down like proper diplomatic folk and talked over their hopes for the future colonies and the pasts of their people. With Shul's help. Orm was sure to be on his best behavior as they did, he was still hoping banking on improving their chances through forming strong bonds with the other groups. They seemed to want it too, after all they were all working with limited supplies in a foreign land. They were all in the same caravan, as the old Tyren saying went.<br>
<br>
<br>
They had some shared customs. That would help matters, especially the shared experiences with the humans and the empire. It made the overt acts of friendship the elves were throwing around make a lot more sense. Though it made Orm even more skeptical of all those 'free' gifts the Corvus human had been throwing around. He'd have to talk to the others about it when he got the chance. At least the elf were being up front about it. Like when he gave an outright ultimatum about the land they claimed. Orm would have been lying if he said that didn't bristle him some, the whole point of this trip was to get away from people telling him where he could and could not go, especially when he hadn't even gotten there yet. But he held it in for the sake of peace.<br>
<br>
<br>
Forests made little difference to the Tyren anyway, they were always full of predators and made it difficult to keep track of the herds. He made it clear to the elf that he agreed and that if this was the case the Tyren were claiming any mountain hill lands they found. With their intents out in the open he could wish the elf well and hoped their people could work together to keep a safe future.<br>
<br>
<br>
It was clear that the two leaders were the tense sort who weren't used to dealing with those outside their own kind. That fine by Orm so long as they knew where they stood. It was his job to think the worst of everyone that wasn't his own. Let their people on the deck make friends and laugh. So long as they were free to do so he was doing his job right.<br>
<br>
<div style="text-align: center"><br>
<b>***** </b><br>
<br>
<b><br>
The bored bull and the sea</b><br>​</div><br>
<br>
<br>
The mountains had always been where the caravan hunkered down for winter and since they were going to be making a permanent home in the new land it made sense to do it in a similar place. That and his curiosity about the orange jewel he'd been given. His mystical council had put forward the theory that it was linked to the earth in some way (even Orm could have guessed that! Eventually) so he was planning to give it as much as it wanted. Maybe then he'd get to taste what magical power felt like himself. An immature part of him wondered if this was linked to the legendary birth kingdom. If ancient minotaurs had used crystals like this to make their realms.<br>
<br>
<br>
Orm's daydreaming quickly got interrupted as Bruul loomed in his cabin doorway.  "We've got ourselves a bit of a problem." The gruff bull intoned. He quickly dragged Orm from his hay pile and brought him up top. "You see what's going on here. They're walking on needles, waiting for land."<br>
<br>
<br>
It didn't take much explaining for Orm to catch up. He'd seen how restless the warriors had been getting over their time at sea. Orm didn't know how they could be, he had the blood to contend with and he was still going to sleep each night in a daze. Stupid young bulls and their having everything to prove. Orm refused to believe he was ever like them... despite what everyone said... and his own memories... and the truth. Stupid kids. Tyren were not meant to be cooped up for so long. Everyone was feeling the onset of cabin fever and each of them were in need of entertainment and exercise. That didn't mean Orm wouldn't bring his hoof down though.<br>
<br>
<br>
"Bring the warriors down bellow. I'll be waiting." He said simply to Bruul.<br>
<br>
<br>
The shaman brought them down to the hold where they all found Orm sitting on one of the cargo crates cradling his bull iron ax. The young bulls lined up in front of their silent chief with Brull standing behind them in a dark corner. The atmosphere was set as each of them stood there like children waiting to be chastised. Because that's what was about to happen.<br>
<br>
<br>
"So you're all feeling bored are you?" Orm said gravely, slowly rising to his feet. "Decided you're going to laze the days away and treat this boat like your very own shitter?!" Orm was walking up and down the line now, looking each of them in the eye and making sure they knew to feel low enough to not meet his glare. "You remember why are warrior is chose? You are not where you are now just because you can fight... you were chosen because you showed the fire, the passion, the discipline to put this tribe ahead of yourselves! And here you are, trying to eat them out of their stores on the high seas!" He bellowed at the group, continuing in his little speech until he knew each one felt appropriately ashamed. The respect given a Tyren warrior was not done so lightly and Orm would make damn sure they would remember that.<br>
<br>
<br>
But he hadn't been so cruel as to shame them all in front of their peers. Nor would he be so mean spirited as to leave it at that. "But there is a way you can still test yourselves." And a way they could entertain the others on board.<br>
<br>
<br>
Orm held out a handful of straws he'd taken from the pens. He'd dipped them in the various herbs and powders they had just to colour them. He explained to the assembled warriors that this was how he'd pair them up for the tournament. That peeked all their interest! He went on to tell them how each afternoon from now they would hold a single match in this very hold, they'd set up a ring and the warriors would face each other, one match a day. He stressed that part. That way things wouldn't get too rowdy and he could make it last, giving them something to look forward to. There would be no weapons, just a simple wrestling match, the first Tyren to knock his opponent on their back or push them out of the ring would be declared the winner.<br>
<br>
<br>
That'd give whoever wasn't on shift a good show. Orm had been tempted to put it out on deck and give it a bigger audience, but he was a worrier and didn't trust this not to disrupt the workings of the ship. Or that one of this lot wouldn't get knocked overboard.<br>
<br>
<br>
"The winner not only gets the pride of victory but should they show enough skill and will... they will earn their tribe name." Orm said smugly. Now he had them dancing to his tune. Each of the warriors was looking at him with wide eyes and whispering to each other about that.<br>
<br>
<br>
A tribe name was something only reserved for a minotaur that had done a great deed in service of the caravans or had proven themselves to be of great skill. It was how Orm had earned the name Black-charger. It was something warriors were always chasing and something they could carry with them forever. Now they'd be fighting to prove who could set the best example among the caravan. "Bruul will referee when I am not able. Whichever one of us is there, our word on the fight is law. Now pick your straws." And the starting matches were chosen. "It begins tomorrow." Orm nodded to them.<br>
<br>
<br>
That ought to spice things up around here.<br>
<br>
<div style="text-align: center"><br>
<b>***** </b><br>
<br>
<b><br>
From the depths</b><br>​</div><br>
<br>
<br>
The fog had crept up on them and now it seemed to be all there was. This was the closest their little sloop had been to the human ships since the start of the voyage. The last time they'd been within earshot of them Orm could have sworn he heard fighting coming from one of the ships but nothing came of it. He'd kept a double watch on the sentries that night. And he was keeping a full one on now.<br>
<br>
<br>
No doubt everyone had seen the glowing by now. That same ominous light heralded the broiling waste that washed away the blue slime all around them. None of this sat well with Orm. He'd never seen anything like this strange slime that covered the water but he was certain it was evil. Especially when all these creatures kept rising from the depths. These weren't like any fish Orm had ever seen, they were monster. Tyren were not meant for the sea he decided. Again.<br>
<br>
<br>
Still Orm stood out on the middle of the deck, walking around the edges and keeping his ax at the ready. "Spears! Spears at the ready." He called to the warriors. "Hold now, be ready. Keep them low until my word." He said, eyeing each of them sternly and leading by example as he lowered his ax head to the floor. He didn't keep anyone up top at the moment beside the crew they needed and those that could fight. Better to keep the herders safe below with the Shaman. Of the moon-touched's numbers only Bruul was present.<br>
<br>
<br>
"Bruul. Be ready... just in case." He urged the shaman. Between the two of them they could help keep everyone's nerves in check. But there was still the command to be ready. Bruul knew what that meant... to have his magic ready to let fly... just in case.<br>
<br>
<br>
"Stay calm and breath steady." Orm called to his warriors. "If a rabid blood-touched can do it then so can you! Is just another animal out there. So long as it leaves us alone we shall do the same." These defenses were just in case the worst happened, Orm would not start a fight on this demon's territory unless he had to. So far it seemed as if it was only interested in taking the blue filth.<br>
<br>
<br>
His eyes never left the light. It was getting closer to those lager ships. <i>'Nothing there for you. Just move along.'</i> Orm thought to himself and hoped his thoughts could make it true.</div>
				
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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">At Sea</span></span></span></div></div><br>
<br>​</div><br>
Maeder was watching the Tyren as they set off and was prepared to offer help, not just for improving relations but also out of respect for their powerful culture. Then he saw the elves board and was worried they were attempting to take the ship and its supplies for their own greed but then they left and the Tyren seemed happy. "Double faced bastards!" he muttered to himself since all he could think was that they were to be alone in this new world, friendless and alone <i>The elves will no doubt poison them against us! </i>he thought as their ship made a good way, holding itself in front of the legionary ship. Every day he made his presence known and reminded the convicts/sailors that good work here would garner great reward once they made landfall, perhaps even freedom. He knew he life was in their hands just as much as theirs was in his. Then as the sun grew tired and Dracos took up here watch of the sky he would gaze at the gem, its flickering beauty and tantalizing taste of power. His mind often considered if this was a gift from Dracos to free them of elven tyranny but he soon thought that perhaps it was designed to prove his devotion, perhaps this was all a test to see if he was worthy at her side, a true defender of life, as he thought he was. <i>A church </i>he thought <i>And laid into the door, this gem. Dracos will surely reward us. </i>But the thought of conquest was not quite vanished, perhaps the gem would find another use, only time would tell.<br>
<br>
<br>
Then it happened, he knew it would, but he thought he would crush it before it succeded in anything. Locked in his room by the prisoners he had rewarded daily, using their extra wine as an incentive to work and prove their worth. He heard a commotion and as he smashed open the door with his axe, a valuable tool for door breaking, he saw one convict completely destroy another convict, one of those who were working that shift. "Whats your name friend?" He asked the man. "My name is Baez, lord." "Ok, Baez, why did you tear this man limb from limb?" "He wanted to mutany sir and that meant replacing kindness with brutality, he was not a fit lord, like yourself, lord."<br>
<br>
<br>
Maeder smiled "I am not your lord Baez, no. You are my brother. ALL OF YOU! This man has proven his worth and loyalty, as have you all to an extent by not taking advantage of the opportunity presented to you by this corpse. Do you know of my faith Baez?" "Yes lord." "Are you willing to practice it and learn it?" "Yes lord" "Then don't call me lord, call me brother. You are a free man. You have proven your worth and I will have you all know this. This thing happened because She Who Watches, the Divine Dracos, saw fit to present this man with an opportunity to prove himself. She has pans for us all, but if she deems you unfit then just look at this man, what was his name?" "Jarrod, Lo-" "I have told you, you can call me Maeder or you can call me brother but you have no lord now, no lord but Dracos. To the rest of you, those who follow Dracos, and show respect and loyalty to myself and my brothers, will follow in the steps of brother Baez and those who see fit to prove themselves unworthy and dangerous to her infinite and nessisary plans will follow the way of Jarrod. Now Baez, unlock the doors of our brothers and help me punish Jarrods co-conspirators." He did so and they talked and discussed, eventually it was decided that they would be given reduced rations, nothing but water and would be punished more appropriately on land, should they survive that long.<br>
<br>
<br>
Then the fog appeared, like a cast over them. <i>This must be the edge of the barrier </i>he thought as the winds picked up and water turned to foul devil spawn. "Keep us on course, we must not waver now. Baez, keep the convicts below in good spirit and be ready" He ordered his newest brother as the devils approached, then he saw something glowing off to the distance, it came and went with the fog but it was always there, sometimes the sea would clear around it, becoming once more water. "Brother, get Baez, tell him to get the best seamen and the convicts he finds most trustworthy and meed us on deck. That thing is not just a threat to us but to the entire colony. We will attempt to put ourselves between it and the other ships, better to face a warriors death then to watch as the rest die before us, we are not cowards!" He said the last part to stop objections, knowing they would do so, especially since at the front of this 'caravan' of sorts was the elves, they would reach danger first, and at the back were the loyal legionares, ready to protect the Muurdaan interests. However he knew this thing could pose a threat and hoped he could get himself and his crew between it and, at the very least, the Tyren (A peoples whose past he knew a little of and deeply respected) so that should only one faction cross this dire sea then it would be they. "Hopefully this beast will not assail us but if it should we shall fight for our Tyren brothers and provide them safe passage, better they then a ship full of cold blooded killers." As he said this his mind flashed back to the gem in his room. <i>Was now the time it was needed, for fire could counter water and water is what we fear now </i>he thought as he gingerly gripped the head of his axe. Soon Baez returned with what he had asked for "Men, keep us between that thing" He pointed off into the distance at the glowing demon "And the other ships, Dracos will reward us for our bravery and, should we succeed in saving their lives and slaying this foe of the lady dragon, some of you may find your rise to fame and fortune follow swiftly after. I dont want to risk our lives fighting it if it does not wish to fight but, should it try to attack any of the ships then it is our job to sail to their aid. Dracos does not kill off entire peoples, only the individuals who defy her and so would seek us to aid any who face such a horrific threat for she is busy fighting a greater battle in the heavens, can you not feel the energy of that battle on the storm?" He called as his ship made its way to cut the thing off from the rest of the ships, though should it strike the elves he did not know if his men would let him rally to their aid... nor if he wanted too, though he knew Dracos would will it.</div></div></div></div></div></div></div>
				
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<br>
<br>
“His eyes never left the light. It was getting closer to those lager ships. <i>'Nothing there for you. Just move along.'</i> Orm thought to himself and hoped his thoughts could make it true.”<br>
<br>
<br>
The Tyren were just becoming aware of what many of their elvish aides had been aware of for miles. The constant banging, tapping, and nailing coming from the bottom of the Corvus cargo ship was creating an irresistible stimulus to whatever that misfit of the deep was…<br>
<br>
<br>
One of the winterborn warriors, who remained after Belanor had made an audience of the Tyren Chieftain Smiled inwardly, he wondered if there wouldn’t be far fewer humans to contend with by the time they made landfall. His brother did not allow himself such cheer, but for a moment he secretly reveled at the spectacle of two hundred humans, half of them legionaires, screaming in their own blood as they raced to the bottom of the ocean in the bowels of some abomination. But it was not to be…<br>
<br>
<br>
…The Chieftain had rallied Bruul and the other warriors onto the deck. If the Tyren were going to provoke this thing, Belanor would want the elves to end this engagement quickly and decisively. If that meant backing the Tyren aggression moments before this monster struck the humans, so be it. The winterborn are nothing as much as they are patient.<br>
<br>
<br>
The last two times the light rose from the water, it had not skimmed the slime as it previously had. This change of behavior told Orm instinctively that these were “mock charges” – that a real attack was coming. With the aid of the elves they moved the sloop ever closer to the Corvus craft, closing the distance with the bulbous light as it moved beneath the water. Shul ran about the side of the ship where Bruul, Orm, and all of the warriors stood, spears raised as they and the ship leaned in the water. The elves had “kneeled” the ship somehow, so that it listed closer to the surface on the side the Tyren prepared their attack. The surface of the water sped beneath them, it was at once hypnotizing and disorienting. “Focus on Light!” Bruul snorted. The warriors suppressing their braying which to the elves sounded like wheezes or coughing fits. Nostrils flared, and for a moment, no-one moved.<br>
<br>
<br>
The winterborn ran two fingers past his lips and grabbed an arrow from his quiver, such a small gesture went completely unnoticed to the Tyren, but every glade guard interpreted it and knocked an arrow into their bows and pointed it straight up at the sky. For a moment the light vanished beneath the waves, then came streaming up behind Marcus’ Merchantman.<br>
<br>
<br>
“BWWWWWWAAAAAAAAAAHHHHHHHHH-OOOOOOOOOOOOO!!!!” The beast ROARED as it began to break the surface, sounding like a 500-yard long Quintus Horn they used to wake whole cities in the West. The Tyren didn’t flinch, neither would they notice that the elves were already almost noiselessly loosing arrows straight up into the sky.<br>
<br>
<br>
Terror should have engulfed the men at the deck of Marcus’ ship but instead a single shout of “Pilum!” rung out and a hail of javelins sailed over the back of the craft. Where they hit, they bent against the creature, the water battering the hafts against the thing as it surged through the water. “It would not be enough, Jundar grimaced. As its White, sightless eyes rose above the water and great armored slits slid up to cover them. Before they could do so, The fog parted making way for Maeder’s ship passing behind them, It’s armored keel SMASHING into the creatures eye just as the Tyren sloop pulled along-side the giant fish…<br>
<br>
<br>
The Tyren thrust their spears into the broadside of the creature, but could not dream of penetrating it’s armored hide. As the sloop raced along-side it, a geyser of white blood from the massive wound on the far side of the fish’s head sprayed over the deck, Freezing the instant it hit the planks and contracting the wood so quickly boards shattered between their nail-pins. One of the Warriors was blasted by the spray – bellowing loud and long as it flung it’s weapon away and pawed madly at the bloody ICICLES that were spraying forth from a long vertical wound wending from right leg to breast. Shul dove for the wounded, his look of horror subsiding as he felt the glower of Orm upon him.<br>
<br>
<br>
Maeder’s ship stopped dead against the creature’s bulk and spun 90 degrees as the creature ripped past it. Were the entire ship not already in a high state of alert after the mutiny, injuries could have been far more severe. Maeder could hear the tumbling of crates in the hold, and the screams of some of his workers as half of what was not nailed down on his ship became tumbling missiles. There may have been casualties.<br>
<br>
<br>
The Fish had reared it’s full head out of the water now, charging the final distance to the Corvus ship It was much larger than first imagined. It’s jaws, almost as wide as the back of the Cargo-ship itself, were FULL of disgusting needle-like teeth thrice the length of a man. Hundreds of transparent, eyeless parasites clung to its fangs at the gumline, as if to swarm to the sound of the Behemoth’s roaring dinner-bell. Then a hail of arrows came down, right where the elves had lead their aim.<br>
<br>
<br>
In a seemingly impossible concentration, the arrows fell full on into the maw or the creature, and all along it’s bulbous, Obsidian head. Water in its mouth frothed, then froze as it’s hideous blood made contact with the sea. Many of the arrows fell on the armored hide of the creature and bounced off harmlessly, but as the giant baleful glowing black tentacle rose above the creature right before it’s jaws would strike -- the last arrows still fell, many of them skewering the tendril straight through, and popping the smaller lights along the writhing thing like so many sick and glowing pustules. The creatures roar immediately converted to a screaming WAIL. The Tyren ignored it, The elves kneeled at the pain of it, and many of the legionaires and Mader’s Exiles alike fell to the deck cupping their ears and howling madly to drown it out.<br>
<br>
<br>
In that moment, the bleeding and hideous tendril swung over the sloop barely more than 10 feet over the heads of the Tyren. Like a tremendous mace the Fishes Angler-horn struck the mainmast of the sloop, an audible cracking throwing splinters off the structure. In that moment, the Skiff-sized bio-luminescent ball hovered lazily, for just an instant, right above Bruul’s massive horns.<br>
<br>
<br>
Bruul let loose a chambered punch that made the sound of the strike against the mast sound like the bleating of a baby calf. In the following instant the hideous sphere DETONATED – throwing a spray of glowing ichor away from the point of impact before the tentril POURED a deluge of the freezing excrement in a pool at the front of the deck – sending elf and Tyren both flying for cover… and then it was gone.<br>
<br>
<br>
Bruul would later explain that he had been chambering punches for the entire voyage so far, as he had long since run out of things to calm his mind when he was not struggling with the sails. He admitted he had never managed to contain so many. Each, he said, was like stuffing a box that had already been filled. Bruul’s robes almost at once flooded with sweat, and his whole body shook with his exhalations. He leaned against the mainmast, spuriously justifying that “He needed to check its soundness.”<br>
<br>
<br>
In the aftermath that followed, the waves fell silent and the ocean for a time became as quiet as a tomb. The only thing that could be heard in the dark was some screaming, and tears, as the wounded in the hold of Maeder's ship were brought up on deck, the women trying vainly to minister to the injured.<br>
<br>
<br>
The wounded Minotaur, hideously scarred, would go on to win the Tyren tournament almost a week later.</div>
				
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<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Honour and Glory!</span></span></span></div></div><br>
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Maeder fell across the ship, falling nearly 6ft from where he stood just moments before the thing shot past. He didnt quite catch what had happened but he saw the thing go down next to the Tyren ship <i>They must have wounded! </i>He thought and hurriedly ordered those who had held their footing, being most of the seamen on the deck and that was about it, to prepare the ship to board with the Tyran. Once this was underway he followed Baez down, below decks, to the crew and convicts who wern't on deck when it happened. Needless to say tempers were high but no one really thought Maeder, or any man for that matter, could turn a ship by a right angle instantly, let alone do it on purpose. "Do we have any doctors, be you convict or a freeman, we need to tend to the wounded and then we will see if we can tend to the wounded of our allies." Then he had a thought, it was almost a rude thought considering it was about sentient folk, but he thought it to be true "For the latter do we have anyone trained in mending or healing beasts, any farmers or veterinarians, mainly those skilled in tending to and healing the injuries of large wounded beasts, such as horses and cows?" even saying it felt wrong but surely a human was different to tend to then a Minotaur was and the closes man would get to healing such things would be livestock, sadly. Then he added "Those who are able to get every last damn crate fixed to the floor, use rope or nails if you must. Now we work as one, convict and freeman, tend to the wounded and strap the world to the deck. This may not be the last of those things we face and I cant be sure the ship will hold against another impact, its not one our ships." <i>That would have dealt more damage to the beast then the beast did to us </i>he thought, knowing that Dracos was just testing them, watching them as they made their way to this new land, HER new land. As he made his way above deck someone shouted to him, he looked over, it was one of his brothers "Your head brother, your bleeding, get down their and get tended to like the rest!" he said. Maeder felt his brow, indeed there was a small rivulet of blood cascading down from his right side, dropping below his chin where he began to pool and stain his clothes. It was not life threatening, at least Maeder did not perceive it to be so, he had suffered much worse from the war. "Nay Brother. I have to attend to the matter of the Tyren, see what they need, how many are wounded and if they will need men replaced. We have men to spare and so I would rather they made it to this new world with us then we made it only to find ourselves trapped between the empire and elf 'pyre'. They are good men, likely the creation of one of Dracos allies, perhaps fated to aid us in this very endevour!" While he was preparing for this and ropes were being readied to be thrown over to the Tyren crew, Baez was toiling hard below deck, seeking to help and guide those working hard below to get everything back to how it was, bones and boxes to their right positions and binded still and strongly, had he known his new brother was injured he would not have let him leave the hold but the blood had not started running until he was headed back out.</div></div></div></div></div></div></div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">Belanor, keeping his Glade Guard on his own shipped prepared for combat just as those on the Tyren did would fire his own arrows along side his kin. A large amount of their arrows flying true and striking the massive creature to do a sizeable amount of damage. It was then however that the true damage was done, the Tyren ships mast being struck by the creatures large tendril. "To the Tyren ship!" he spoke loudly to his crew, having them quickly approach from the opposite side that the barbaric humans did. Knowing well that if those Dracos loving men boarded the Tyren ship that there was a chance of problems, and thus he elected to board the ship along side four of his Forest Kin, with the powerful tree gem. It was when they boarded that they would immediately begin using their magic in an attempt to mend the mast of the ship, trying to meld the cracks of the wood together again, thus fixing all of the damage caused. However they did not just do it in a normal fashion, they also attempted to use the gem to speed the process, though only to a limited degree. They of course did not trust the gem enough to even try to use a fraction of its power yet, they needed to test it many times and different strengths to assure it was safe.<br>
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Immediately going to find Orm after the mast was fixed, Belanor decided now was an appropriate time to speak with him. Waiting for the massive bull to be left alone he approached, speaking simply "Hello, Orm" knowing well that speaking with him would be difficult considering his lack of skill in common speech. "We move ahead of others now, or we stay near humans, your choice" he spoke in the most simplistic way his several hundred year old elven mind would allow. It was when he recieved his answer that he and his Tree Kin would return to the elven ship, following the Tyren bulls orders to some degree, though still staying several hundred yards ahead of the human ships.</div>
				
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<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">The Tyren</span></span></span></div></div><br>
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Maeder walked onto the ship and saw the elf walk to the Tyren <i>"We move ahead of others now, or we stay near humans, your choice" </i>Maeder was meant to be a diplomat, he was supposed to show himself as equal and kind to all but these elves were abhorrent. "Great Tyren leader, I want to know if you have taken losses. Have any of your people died, unlike these elves I care for more then just running away and trying to 'beat' our allies. If you have wounded or dead I want to help heal the wounded and replace the dead, not that they can truely be replaced. Dracos wishes to console you, if you have wounded I will attempt to heal them with my people should you want or need it and until they are fit and healthy again, I am willing to send across workers to take up the burdan and help you sail to this new world." Then he stared daggers at the elven lord "Feel free to leave us and sail to that new land before us. All it means is that if there are horrors and evils there then enjoy facing them alone and taking the losses. To survive this hell the empire has thrust upon us we need to work together, but you don't seem to understand that. "I am Maeder, I fought against the Muurdaan to free my people for as long as I can remember. I know of your people past and wish to assure you, there is nothing I want from you, the little I know of your people fills me with respect. Unlike the elves who tried to make my people die from thirst." </div></div></div></div></div></div></div>
				
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(not advancing play because I think more people need to weigh in, but I had to throw some dice in light of Leusis' actions, note accordingly)<br>
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His forest kind did not look optimistic -- "Tree singing" was of little use on dead trees hacked and gutted by human hands. Belanor would not be deterred however, and with the Jewel in their possession they applied it's power to their craft...<br>
<br>
<br>
Belanor held the gem in his hand and focused his intent to mend the mainmast. As he did, the gem pulsed, and strings of spores and tiny leaves seemed to float away from the gem and into the wind. As they did, the long-dead mastwood sprouted roots at it's base, growing in an instant to flow over and absorb the shod-iron that previously bolted it to the floor. Where the mast spread at the point of impact, a swirl of branches burst forth and spun around the damage, pulling the point together like a cast, and oozing a thick sap that joined the whole thing fast in place. The deluge of frozen blood on the deck had likewise done considerable damage, but at least the ship was no longer at risk of being crippled in the next high wind.<br>
<br>
<br>
Belanor could not be certain he could perceive his use of the gem had any visible effect on it -- the jewel felt just as powerful as it did the moment before he loosed this fraction of it's power. Perhaps some small fragment of essence was lost, perhaps not. These things were unheard of by even his people, and until a moment ago, completely untested. More experimentation would be needed.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a>:<br>
<br>
<br>
Anfel-evoravel-lohai-phaedraellian, Belanor's Musician and one of the Winterborn counsel sent to Advise Belanor -- stood at the prow of their rickety human conveyance. with one foot planted on the end of the jutting edge of wood at the front of the ship, and the other foot resting like a dancer on her heel -- she tilted her head into the wind to hear her charge's exchange with the outsiders. A tear formed in her eye, and as it fell she turned the wooden harp at her side to catch this token of emotion. The wood drank the droplet greedily, and she smiled a soft smile as she struck a soft and mournful tone with it.<br>
<br>
<br>
Belanor the Autumn-born, Belanor the bringer of change, Belanor who’s foes are Falling Leaves, Belanor the shifter of colors, Belanor on Winter's way. How could she guide him?<br>
<br>
<br>
As belanor returned, she matched step with his as he attended his duties on ship. Walking two steps behind him, silent at first, she quickly, languidly shifted her gait which put her two steps in front of Belanor, faster than the human eye might process the gesture, but only observed by the eyes of Belanor. She breathed a soft sigh and walked two steps ahead now, remaining out of his way, like a leaf that floated at the front of a puff of air…<br>
<br>
<br>
“How many elven lives do you think the Exiles are worth, my lord? I plead you do not answer me now, meditate on this question carefully before you answer.”<br>
<br>
<br>
“How. Many. Kindred. Lives?”<br>
<br>
<br>
“That ship filled with <i>Mayflies </i>(an epithet elves used against beings with far shorter lifespans) – and many of them pitiful and unfortunate even by the standards of men… How many of our kin are you willing to lose in confrontation with them? Is the sum total in all of their feeble skulls equivalent to one scintilla of the art, the passion, the fury, the purity of expression in even one of our kinfolk? Who of us can be replaced? What is the loss to our race when held against the loss to theirs?”<br>
<br>
<br>
“If you cannot stomach to work with the humans, then let us set off upon landfall and let them not even find where we make our homes… but this antagonism – you are no springborn! You are the hand that HOLDS the arrow, my lord – you are not the bow that looses it without thought of consequence.”<br>
<br>
<br>
“Another thing for you to consider – We know the measure of man and find them wanting, but are you unable to see that that “Mayhe-dehr” (she rolled the word on her tounge, making it a parody of the elven word for “Mayfly shit”) creature’s enemies are our enemies as well?”<br>
<br>
<br>
“You must look for the mother bear in the distance, not the bear cub in the foreground. Contempt for the humans? Of course… but ask yourself this – when the true human enemy rears it’s head, and the Muurdaahani come back to take what they perceive is due… would you rather elves die, or humans as our catspaws?”<br>
<br>
<br>
“Think on this my advice, dear autumn-born and lord.<br>
<br>
<br>
I, who hold your chin up to the stars,<br>
<br>
<br>
I, who hold you fast to my heart, as the trunk holds the bough.<br>
<br>
<br>
Hear my plea that not one of our elven kin should die that needn’t have to.”<br>
<br>
<br>
Upon finishing her diatribe, she gracefully sprung through an open porthole and pulled herself up onto the deck, disappearing as quickly as she appeared. He could hear her footfalls as the ran back to the tip of the prow, and for the rest of the night could hear her mournful harp.<br>
<br>
<br>
The Barrier would come soon… and beyond that, Landfall.</div>
				
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					<div class="bbWrapper">This man known as Maeder was starting to get on Belanor's nerves. Not only did he interupt a conversation that did not involve him, he also spoke in such an agressive way. Sighing slowly as the man finished his speech filled with piss and vinegar Belanor would look back at the man, his facial expression void of emotion unlike Maeder who attempted to stare daggers. "You seem very upset, and this makes you speak false truths. You blame us because we would not trade you our water at a fair price, even though it was your own fault that you didn't already have a proper supply of water. It is not my fault that I did not see your wine as an equivalent to water considering water is needed for survival, while wine is a luxury". Belanor thought his words sounded reasonable enough, though he highly doubted that this man could ever get over what Belanor could only view as racism. Looking to Orm he would simply nod, basically telling him to make his own decision on if he wanted to continue ahead or not.<br>
<br>
<br>
Returning to his own ship Belanor slowly walked around the ship, easily hearing the steps of one of the winterborn behind him. Stepping in front of him he could tell it was Anfel, a beautiful woman, even by the standards of elves. Listening to her speak he would nod every so often, making sure she could tell he was listening closely to her every word. Belanor wasn't foolish, he knew she was right, however, actually getting himself to the point where he could use her advice and get along with the humans would be difficult. "I understand, I will heed your advice when we interact with the others from now on. We will stay with the other ships, though I still plan for us to stay ahead of the others by some distance, this way we will be the first allowed to claim land".</div>
				
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<br>
<br>
Pain. Pain and Sorrow.<br>
<br>
<br>
Pain for the cries of the Surgeon's bonesaw, of the unskilled workers, Tam lost his arm at the elbow, and Yaris a foot.<br>
<br>
<br>
Weeping -- for the three skilled workers that died in the tumult, crushed by cargo as it slid in the hold. Of the lost, Sammason the glassblower, Haxye the appraiser, and Bannondari the Cooper. The Windows weep as they are given hasty burial at sea... at least in the case of Bannon and Sam. Haxye would be a more complicated matter -- as his body is presently smashed flush to the floor and back wall of the hold, behind at least seven tons of cargo, and at least 3 crates deep. Candles are placed in the back of the hold  -- one of Maeder's countrymen holds a vigil to see that Haxye's soul finds the fiery light that shall lead him on to the next world... The exiles were most of the way through their journey, but had already lost 4 of their number. Maeder had only Draco to thank, and perhaps Jarrod -- in being her instrument in raising the alarm before the would-be disaster. Had the crash occurred while some slept, or lay prone or sitting the hold -- a full fifty men could have died horribly.<br>
<br>
<br>
Cold comfort for the wives of Sammason and Haxye. Their weeping was the only sound to cut the silence for some of the days that remained at sea.</div>
				
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<br>
Jundar Pella swung the back of his spear like a man possessed. Marcus had been in his quarters much of the time recently -- though Jundar was not sure if he was scrutinizing the charts for the voyage, their newfound mysterious treasure, or some other quiet pursuit. It was not for him to know.<br>
<br>
<br>
"SCRAPE, LEGIONARIES! I'll not allow any of you to trapesing around with some mer-harlots beared upon you -- and neither will Marcus allow some Mer-whores' beard upon his ship! SCRAPE!"<br>
<br>
<br>
He yelled and exhorted the legionaries in their task -- Marcus wanted discipline run high throughout the voyage so that there would be no lassitude when lives were at stake. With tools both fitting and improvised, the Corvus ship was cleaned from starboard to to stern -- many men hung with contrived harnesses to push the slime off of the craft into the waters below. When the task was complete, all was well -- It was true that an accident with the ropes had almost keel-hauled Scippiai, but naught for a few newly minted grey hairs the young man was fine. Hopefully now their ship would seem less of a floating buffet to the beasts of the abyss...<br>
<br>
<br>
The Tyren ship had no such concerns -- the lighter craft, it's profile higher in the water, did not collect the film of mephitic sea slime their ship had. Similarly, the full dress of caviar-slime fell in sheets from the hull of the Exile's ship during their crash, after which it seemed not much of the eggs did adhere and so dried in the sun... Which only left the elven ship...<br>
<br>
<br>
Whether in hours or days after passing through the fog and soup of sea-eggs... the eggs on the hull of the elven ship began to hatch, and almost all at once. Their yet-unhardened chitin allowing them to squeeze into every hole and crack in the ship's hull that they could find. Eloi, one of the springborn, was the first to see one of the tiny Euripatids crawl onto the deck. With tiny ovular claws and a tail seemingly stuck to it's back with it's own slime, she picked the little beastie up and turned it in her hand to examine it. As it shook it's birthing slime off of it, it looked like nothing so much as a sea-scorpion... which is exactly what it was. It's tail flung erect and tagged Eloi directly on the wrist, sending shooting pain throughout her body. Scant moments later the deck was AWASH with them... tiny, famished, and newly hatched sea-scorpions... they formed a sheet over large quantities of the deck, and had already begun to show up in small numbers EVERYWHERE below deck. The grace and agility of the elves quickly proved enough to protect them once their full response was organized -- but several of the springborn had already been stung before and during the counter-offensive. Faced by scores of stomping elves with flashing daggers in every hand -- the vast majority of the loathsome things scurried off the deck and into the ocean. But alone or in small numbers, they were EVERYWHERE you looked below. They were in every glove no matter where you folded them. They were in every boot you hadn't worn. They were in every quiver, and almost every bowl. Even to the elves it became exhausting simply at finding them... and they were always. always. always there.<br>
<br>
<br>
Few elves slept soundly after that day while they remained on the ship. Only Anfel seemed immune to them, her musing harp luring the hatchlings occasionally from their hiding-places, where she would gently sweep them off deck, or if below -- quietly grind to death under the heel of her slipper.<br>
<br>
<br>
Landfall was soon, but mayhap it could not come soon enough. By final count, a full 15 of the springborn had been poisoned. The elves herbalist was quick to administer remedy, but it made the afflicted tired, and exceedingly thirsty. It was hoped that all would fully recover some time after they arrived in the new world.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Battle at sea</b><br>
<br>​</div><br>
<br>
<br>
"Steady... steady..." Orm growled to all those at his side as their ship slowly leaned towards the ever shifting light. The tension was killing him. The wheezing and braying of the other warriors filled his ears, feeling like a cloud of horseflies buzzing around his head while his own heartbeat pounded like a drum. The pressure was building in the back of Orm's  skull as he watched the light float and dance. It was faking out on its charge, just like a smart predator should and yet it only served to entice Orm more. For a moment the bull clenched his eyes tightly shut and focused himself, fighting the urge to jump off the side and fight the beast with hoof and horn.<br>
<br>
<br>
Orm got his wish soon enough as the sea erupted into a mountain of scales and teeth. The monster glowed all over with unnatural ooze and was making straight for the Corvus ship. It all became a blur to Orm from that point on as the collected ships and their warriors sprang into action, hurling spears and arrows at the creature as fast as they could. Orm and his boys let out a collected roar to try and match the monster as they took their chance and jabbed at it with their stake like spears, yet as hard as he tried to run the things flesh through he couldn't pierce its bizarre hide. Everything Orm could see just bounced harmlessly off its flanks, how were they going to manage this if they couldn't even wound the thing? Yet Orm couldn't be seen to be uncertain in front of his peers. There was nothing else for him to do but double his efforts and cheer on those around him.<br>
<br>
<br>
He wasn't sure how it came about, if they did it on purpose or not but amid the mad scramble one of the other ships crashed into the fish's side. rocking it on the spot and causing it to scream out in pain. It wasn't the only one as its blood sprayed over the deck. Most of it was just in a light sprinkle and orm raised his large arm to block his eyes, only to see the blood clot over and freeze like ice, sending tingling pricks of pain up Orm's arm. He hurriedly brushed the frost off himself, feeling a panic threaten to come over him at this demon magic. Orm had only tasted a bit of this though as he turned to see one of his warriors splayed out on the deck, clawing at himself in agony as the ice had cut him open from leg to chest. Shul was readily on task but the youngest shaman was no warrior and he chaos raging around them was threatening to overwhelm him.<br>
<br>
<br>
Orm didn't have time for a soft touch as he was at their side in a flash, grabbing the shaman's shoulder and bringing him to his senses. "Control yourself, Shul! You must be strong for him!"<br>
<br>
<br>
The spirit speaker swallowed down his nerves and set himself to applying the healing solutions he had on hand to the would and trying his best to clean away the ever spreading ice. Orm shouted for two of the other warriors to retrain the thrashing of their pain mad comrade and to carry him down below.<br>
<br>
<br>
Orm turned just in time to see the beast rise against them. Its deadly fluids were pouring from a flood of smaller gaping wounds inflicted by the projectiles of the others. Its glowing feeler was swing about as it thrashed around in desperation. This was it, they'd cornered the thing and now it would be at its most dangerous. Orm braced himself for whatever attack was about to come... he wasn't ready. The tendril swung around to their ship and crashed into the mast with a mountain of force, sending Orm and several other Tyren stumbling across the deck. Yet the power the fish was bringing against them was nothing compared to the thunderous blast Bruul was set to unleash.<br>
<br>
<br>
While their foe struggle to untangle themselves from the ship Bruul let out a bellow of fury and brought his stored force to bare. The air rippled all arounf his arm and fist as he punched at the face between them. The globe of light burst like so much fruit, painting the deck in disgusting slime. Having learned their lesson the bulls and elves all scrambled to not get hit by whatever <i>this </i>stuff might do. Orm rushed to Bruul's side as the shaman slumped against the cracked mast, covered in sweat and panting up a storm.<br>
<br>
<br>
"Never... held that many at once before. Think it went pretty well, eh?" The gruff bull laughed breathlessly.<br>
<br>
<br>
The creature screamed and wailed until it slowly sank below the waves, left to retreat to the dark and bleed to death. The Tyren let out a great cheer at their apparent victory. They had won this night.<br>
<br>
<div style="text-align: center"><br>
<b>*****</b><br>
<br>
<b><br>
After the storm </b><br>​</div><br>
<br>
<br>
"I still say you need some rest." Orm chided Bruul like a stern parent at the shaman's stubbornness.<br>
<br>
<br>
"I told you I'm fine." Bruul protested, despite how utterly worn out he looked. "I just... I just haven't had to push the charges that far before. It's like any other big release, just bigger. You've seen it, I just need to walk it off."<br>
<br>
<br>
"And you're doing a hell of a lot of that right now, aren't you?" Orm quipped as he cocked his head the ragged figure that may as well have been glued to the mast.<br>
<br>
<br>
"I'm just making sure it's in good condition! Besides there's those here hurting worse than me, how's Rahg doing?" The injured minotaur's cries of pain had been heard all throughout the ship as he'd bitten through the gag Shul had given him to bite down on.<br>
<br>
<br>
"He'll live. Not sure his mood will recover any time soon but it could be worse."<br>
<br>
<br>
A deckhand called over to the pair and let Orm know that the other ships were all wanting to send people over to help with repairs and talk of the fight.<br>
<br>
<br>
"By the sky, how did we become so popular among the hornless?" Orm sighed, rubbing at his head. "Let them come aboard! Why turn down some hands when offered?" Maybe they would know something about how to fix all the broken bits around here. Orm doubted they'd try anything when they were all in battered states like this.<br>
<br>
<div style="text-align: center"><br>
<b>*****</b><br>
<br>
<b><br>
Meeting of leaders</b><br>
<br>
<b><br>
(</b><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><b>@General Deth Glitch</b></a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><b>@Leusis</b></a> <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19"><b>@Icerex</b></a><b> )</b><br>​</div><br>
<br>
<br>
Orm had to train his mental faculties to manage translating things for himself as Shul was rushed off his feet as it was. He couldn't even call on Bruul for backup as he'd finally managed to convince the hsman that there was work that needed doing down below. Hopefully the prideful old goat would take the chance to sneak himself a nap in between all the meaningless busywork Orm had set him.<br>
<br>
<br>
The elf seemed to be asking if they'd move on ahead of the other ships in their ragtag convoy. It made sense, Orm supposed, between the elven hands and the light size of the Tyren ship they'd been running rings around the other vessels. Orm could certainly see the advantage of steaming ahead, it was even more tempting given that this whole thing started out looking like they'd be arriving a month late. Orm shuffled his hoof in thought, pondering on his answer until he was distracted by one of the freshly arrived humans.<br>
<br>
<br>
A few of them had been ambling about he deck since they came over from the rougher looking ship, each of them being eyes suspiciously by the warriors present. Orm had no idea why it was rambling on so loudly but it sounded fancy, like the chicken dressed humans back from the port. Orm could cover some of the words himself, the dangerous ones mostly. As a blood-touched, Orm didn't get  brought in to deal with the other races when things were going well. The man seemed to be bickering with the elf now and Orm wasn't sure which of them was angry with what or why. Yet for all their growling these humans were still helping out on the ship as the working Tyren waved them on to help clean up all the evil ice and slime. It seemed everyone wanted to make friends with the caravan these days.<br>
<br>
<br>
That old phrase about being in the same wagon came to mind and Orm could see some reason in it. As well as a chance to gain a better foothold in the new world for his tribe. He'd already seen that the small Tyren tribe would need to seek support from the more numerous races, now those chances were handing themselves to him open handed.<br>
<br>
<br>
"Tyren stay." Orm nodded to the elf. "Together... ships safe... fight strong." He managed to piece together. After all, it was only through the combined effort of all four parties that they managed to best the sea giant and he didn't savor the idea of fighting what else lived in the blue at half strength. That and this way he could build on the idea of the Tyren being a group the others wanted and needed around.<br>
<br>
<br>
It was later that day that Orm got called over to their broken mast by one of the herdsmen. Only it wasn't broken anymore... in fact it looked healthy!<br>
<br>
<br>
"Did Bruul do this, Chief?"<br>
<br>
<br>
All Orm could think to say was: "Hmm... hmm..." Well at least having a tree around the place made the ship feel a bit more like home.<br>
<br>
<div style="text-align: center"><br>
<b>*****</b><br>
<br>
<b><br>
Fight for your name</b><br>​</div><br>
<br>
<br>
The braying cheers of the Tyren crowd could be heard across the entire convoy. After days of calm sailing Orm had moved the tournament bouts up to on deck where more people could enjoy the show. It had been full of twists and unexpected upsets. None more surprising than the winning streak set by the same warrior that had been so horribly wounded during the battle. That same Minotaur now stood before his caravan, fist raised as the final winner.<br>
<br>
<br>
"What a display we've been treated to. Acts of strength and prowess so great that, I tell you now, all he fought may hold their heads high as proud Tyren warriors!" The crowd hollered and beat their hooves. "And finally we have our winner! A soul so spirited they fought their way back from death's path to show their worth!"<br>
<br>
<br>
Orm made his way into the ring where Rahg, the winner, stood. "I thought hard on this and your deeds, lad." Orm said, his tone becoming more serious.<br>
<br>
<br>
"You are among the first Tyren to ever cross the great blue. You withstood an evil cold the likes of which we've never seen." Indeed Rahg carried that massive scar and the cold burns that dotted his face and torso with ease, making him look a fierce brute even to his own people. "And you stood strong through all these struggles. So much so I can only think your spirit and body to be forged like bull-iron. So you'll have a name to show it..."<br>
<br>
<br>
Orm gave a pause before clapping the stern looking warrior on the shoulder and turning him to the crowd. "I show you, Rahg Cold-iron! Named warrior and champion of the crossing!"<br>
<br>
<br>
A great cheer went up from all over the deck as people chanted the new name, much to its owner's glee. Though he seemed even happier about the looks he was getting from some of the women spectating.<br>
<br>
<br>
After things died down Orm went to find Shul. "Send a message to each of the other ships. We are celebrating our recent victories and their leaders and two of their own are invited to eat so we can thank them for all the help they've given. I would know these folk. I would learn of them proper."<br>
<br>
<br>
It was a rare thing to invite strangers into the caravan's dealings like this but Orm was feeling confidant enough to push his luck.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/14797-icerex/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F14797-icerex%2F&amp;hash=9b94b72179060460a5424d3650997d19">@Icerex</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
The final weeks of the voyage draw to a close, and the would-be settler fleet is entering the reach-zone of its supplies. Resources for the most part were well brokered, and where they were not made to stretch (as in the case of the Tyren) resourcefulness had risen to need.<br>
<br>
<br>
The ships came upon the Barrier… and it was a Barrier… A sheet of white light, that rippling like an aurora from east to west all along the horizon and stretching up into the heavens. The barrier appeared mere miles from the front of the leading craft, it’s strange glamour fooling even the elves that the ocean might go on forever. As the ships close on the barrier, the craft pass over the continental shelf – the deep blue below breaking starkly into a gleaming aqua and an almost sun-blinding white in the shallows miles ahead. Exactly where charted, a small tear, barely a mile wide, hung like a door in the Barrier’s impossibility. One by one the ships pass through, rendering the barrier invisible behind them – and the lost continent, the new world – is laid bare before the settlers.<br>
<br>
<br>
With land finally visible on the horizon, two intermediate features are of note to the boats as they lurch the final distance to the rising line of brown topped with green in the furthest distance. Far to the west, a tiny island rises at a angle -- like a splinter, above the water around it. The black spear of rock is topped with white sand and patches of white and yellow vegetation. Atop that, a strange domed structure takes up the majority of its surface -- a broad foundation supporting a dome of greyish marble, with arch-like tunnels to on it's sides -- the whole structure seems the size of a castle, with the island only slightly larger than that. As the ships come closer on their way to the mainland the wind turns and with it brings a cacophony of howling dogs from the island. Echoing from inside that structure the baying and howling can barely be heard, but it is unmistakable. Those in authority quickly calm the nerves of their subordinates, but to pass closer to the island would doubtless be a far more disturbing experience.<br>
<br>
<br>
The second notable feature lay just off the coast of the landing beach, a small seemingly quasi-tropical island resting just off the shallows nearest to the mainland -- the only such contour in the terrain of it's type with the exception of the "castle-dome" -- it looks somehow even more out of place. The region, for the most part, is temperate, if a little in the warmer range. The plants and animals of this other little island look unseasonable to the current clime -- Palms and jungle trees lay about in random patches around what appears to be a small caldera in the center of the terrain. An odd geyser of what appears to be steam routinely bursts from inside the cone, ejecting small amounts of rock and large amounts of water seeming to continually keep the surface of the island in a light rain... the sunlight is cut into an almost ever-present rainbow in the mist flung from the caldera, but the entire island itself may not be more than a mile or less in diameter east to west, and only a fraction of that distance wide. A flock of colorful birds of paradise flit from one copse of palms to the next, seemingly skimming the ejecta from the caldera for warmth or somehow sustenance.<br>
<br>
<br>
The ascribed beach landing is the most suitable place visible for miles in either direction along the coast. In fact, with the exception of a roaring waterfall some distance to the east, high cliffs are the only feature along to coast that is perceptible, with only narrow beaches here and there along their foot. Where elsewhere those tiny beaches wind around impossibly craggy cliffs, the landing beach is on a slope slowly rising up almost the whole way up the cliffs, as if long ago this part of this wall came down all at once letting loose the sand and soil behind it. Hundreds of yards of sand sweep up the slope to finally take one into a depression only one or two hundred feet from the top of the cliffs, into a kind of valley which terminates a short walk inland in five small cul-de-sacs, the largest on the west which with weathered ramps in the rock giving relatively easy ingress off the beach and onto inland proper, with the other four east of it of progressively smaller size and cast in shadow.<br>
<br>
<br>
From sea-level at the foot of the cliff the only other feature perceptible above are three GIGANTIC Coast-Redwood trees, reaching what might be assumed to be as much as 300 feet high (approx. 30 stories tall) from the TOP of the cliffs – and if the eyes do not deceive they are as wide as any residential-building most of the settlers might have seen anywhere in the Eternal Empire. Trees this <i>Tall</i> do indeed exist in the Old World in places, but nothing of this width have been spoke of outside of myth in the old world. The sight of them is at once awe inspiring and humbling at once, with many settlers staring slack jawed from the decks.<br>
<br>
<br>
A relatively short distance from shore the azure blue of the continental shelf rises to a pearl-white shallows – the water less than 20 feet deep in places. Here and there on “The landing beach” a handful of deep blue holes color the underwater landscape, schools of tiger-sharks swirling above them on unseen eddies beneath the tranquil waters around them. With the exception of the Tyren Sloop, for the other ships to come any closer rather than anchor on the border of the shallows risks running aground and becoming stuck in the sandy shallows. Nothing gives stronger testament to this than the fact that the husks of two Muurdaanian Galleons, of style and design far antiquated, lie rotting and scuttled by time and weather scant distance from shore. One wreck lay the better part submerged on its side. The other, not far away is another almost buried on one side by accumulated sand, the deck leaning away from the continuing weight that leans against it, mastless and full of holes. These ships it would seem belie the fate of the previous failed attempt to establish a colony, though whatever secret as to why the wreckage keeps.<br>
<br>
<br>
The settlers had arrived. They had only to drop anchor, go ashore – and the hearts of gods and mortals willing, they would find their new home…<br>
<br>
<br>
(Please note there is also an important post about getting started in the out of character posts -- I @-linked everyone I believe, but if you didn't read that post yet MAKE SURE YOU DO before declaring additional actions on land! Good luck!)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Landfall</b><br>
<br>​</div><br>
<br>
<br>
["Do you see this? Do you actually see this though?!"] Shul cheered as land finally came within sight. ["I never thought we'd see it again! I feel like a yearling in my first summer all over again."]<br>
<br>
<br>
Orm snorted in disdain at the shaman's giddy reaction. ["Honestly, Shul, get a hold of yourself. We haven't been on the water that long."] The chief turned away from the side of the boat and made sure everyone wasn't getting distracted from their work. All while screaming in his own head. <i>'Oh thank the sky I didn't think I was ever going to get off this blasted thing!'</i> Never again, Orm vowed he'd never do this again.<br>
<br>
<br>
The caravan practically stampeded off the ship as everyone eagerly tried to get their hooves back on solid ground. It took Orm and some of the older bulls yelling and yanking people by the scruff of the neck to remind them to keep calm and not go nuts in case they hurt themselves or broke the elves that were on board. Of course the grumpier herders refused to get excited until their animals were safely off the ship, while younger folk made their own fun as they splashed in the shallow water and kicked up the sand, looking at all the shapes they could make in it. Orm had forgotten that none of them had really seen the coast before. The closest look they'd gotten was the stone port of the human city, normally their caravan had little reason to leave the forest and hill lands they normally traveled. Orm included. But he didn't have time to stop and enjoy the view, he had to look over everyone as they brought the animals and goods ashore, splashing their way through the water.<br>
<br>
<br>
["Come on, everyone, the herds have been shut away down there just as long as you! Time to let the little ones stretch their legs."] Ummush had hardly come up for air since the voyage started. Orm had been grateful to have him keep the animals calm during it all, especially during the fight, but he worried about the old minotaur's health. It couldn't have been good for him to be down among those cramped conditions so long.<br>
<br>
<br>
Everyone knew their tasks soon enough. Despite all the extra water this wasn't so different to a usual day for the caravan anymore. The collected Tyren gathered up into their usual teams according to whatever craft or role they had in the tribe, handling the herds or goods that they were usually in charge of. Some such teams had grown a bit since the settling party was formed but the extra hands were competent enough and the seasoned minotaurs knew their way well enough to guide them.<br>
<br>
<br>
Orm's instructions were clear, they needed to get off the beach as soon as possible and up to the top of the cliffs where the herds could find good grazing. Once they had a lay of the land they could decide which way to head in order to set up a more permanent settlement. Having to pitch camp for a night or two wouldn't be anything new for the tribe. He wasn't sure what he'd do about the boat. It wasn't in any good kind of condition but it had been good enough to sail them the rest of the way and into the shallows. For now they'd leave it anchored where it was, maybe to come back for it later. With its bright blue and yellow striped sails the ship wouldn't be hard to spot, besides, they'd be setting up near the top for now by the looks of it and they could keep an eye on it from there. Hopefully the scouts would find some good paths to follow.<br>
<br>


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			<div class="bbCodeBlock-content">Going to try doing these little spoiler bits like we did in pillars when I make a potentially large number of actions just to keep things clear and easy to follow among all the farm animal themed flavoring that litters my posts!<br>
<br>
<br>
Little note for it, speech that is in square brackets ["Like this."] represents when the Tyren are speaking in their native language.<br>
<br>
<br>
Early actions for landfall:<br>
<br>
<br>
The Tyren have anchored their sloop in the shallows and are making their way off the landing beach and up its slope to the mainland. The helping elves have been thanked for their help and left to their own devices. They can either come along with the caravan or wait for their own ship.<br>
<br>
<br>
The Tyren unload their things, animals included, and are split into 10 teams of workers as they go about it. Those teams being made up of 1 Skilled worker leading a team of 4 unskilled workers. The remaining 6 skilled workers are spaced out around the caravan as general helping hands if anyone runs into trouble. They do not intend to travel far once they reach the top of the cliffs, once they find some good grazing ground Orm will order for them to setup camp for the day so they have a base of operations and everyone can recover from spending so long at sea.<br>
<br>
<br>
The 3 shaman stick with the caravan. Orm has sent out 5 fighters as scouts to get a lay of the land and give them an idea of the land and which direction they will want to travel in. The remaining 5 fighters are staying to guard the caravan.</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4464552" data-lb-caption-desc="General Deth Glitch · Dec 7, 2015 at 1:32 AM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">LAND AHOY!</span></span></span></div></div><br>
<br>​</div><br>
As Maeder stepped of from the Tyren vessel, eventually followed by the men who had stepped in to help clear the frozen blood. He soon found his way below deck and stepped in to help attend to people injuries, working alongside the convicts to do as he could to keep as many men alive as possible and, in doing so, so gained yet more respect from the convicts.<br>
<br>
<br>
"Land ho!" Screamed the convict who was standing atop the crows nest. Ever since they had come into sight of the silver barrier the leader of the 'exiles' had stood on deck in wonder as he admired the beauty and impossibility of what he could see. "This is surely a world set aside for us by Dracos" he mused in admiration as he gazed upon the tropical oasis in the bay. He saw the landing beach and immidately ordered the ship to set a course straight for it and when one man said "If we keep going lord, we will beach oursel' on the sands!" he just replied "You think we are planning to sail back in this thing?"<br>
<br>
<br>
Once the ship was moderately beached on the coast he had the convicts climb down and great huge ropes were thrown down to them and they were ordered to haul it further inland so that there would be no chance of the ship being caught adrift. Baez once again took charge of the convicts and screamed "Haul, slack in. HAUL, slack in. haul, slack. HAUL, slack" and as he did the convicts, most of whom were indeed half drenched from getting into the shallow water, pulled on these great ropes as one, slowly dragging the ship onto the land. Soon only the sternmost sections of the ship were still in contact with the sea and the supplies were being lowered down to the beach, meanwhile some of the convicts had been tasked with safely removing the lower bow of the ship to give access directly from the beach to the lower deck. Once this was done the supplies began to be removed through the hole.<br>
<br>
<br>
Maeder made it known that he intended to use the interior of the ship as base until more permanent solutions could be put into place. Once most of the cargo had been lowered onto the beach he gave orders to set about construction of a basic building to house it, using supplies they had and could find. One of the convicts, a man from more coastal regions of Muurdaan, reminded him where high tide was and so the location for the construction was set just above what clearly looked like the location of high-tide, not too far from the ship itself. The wood that had been cleared from the bow of the ship was soon used to make both a basic door to cover the hole it had made, and a walkway so that you could always access the beach without getting you feet wet, even in high tide. Maeder considered setting up walls to keep the convicts from escaping but then realised there was really nowhere for them to go and so left things like that in the longer term plan as he looked to the cliffs and the trees and already set about plans for resource gathering so that buildings could be made quickly. Once he could reliably gather stone or wood, he could begin work on his grand design, the church. He envisioned it would be the crown jewel of the settlement, rising above other structures, positioned near the cliff face so that it could been seen for miles around and would help guide people safely to this place.. now he just had to name it. History told him tales of 'Dracos' both the god and the city, one of the old kingdoms that followed Dracos named its capital after her in respect and reverance.. he hoped to do the same and create a new Kingdom in her honour.<br>
<br>
<br>
<div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #ffffff">Events of this are as follows, Ship is safely beached and now acts as the exiles base, resources are stored on the beach and the first 'building' has been made which is simple a bare scrap storehouse to keep the exiles resources dry whilst also freeing up space on their ship for more productive activities. Also plans are being made for a chruch and to name their settlement Dracos, also I plan on claiming the land close to the shore as my own, basically setting up base literally where I landed.</span></div></div></div></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a>:<br>
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<br>
Cannibal Murders?! – with all the criminals off the ship moving the cargo, crafting the front entrance to "The sea house", and constructing the makeshift warehouse, one of your countrymen makes a gristly discovery in the hold. 2 people… the remains of two bodies actually… are found behind a tunnel between two crates leading to a small maskshift chamber filled with blood and gnawed bones. Bare footprints and slipstains lay all about the tiny room, candles stained red with blood and black with waste still burn in one corner of the room. Amid the candles is a book of some kind, it’s cover and spine made from the furry skin of rats – the tails of which seem to be used as bookmarks for certain passages. Some skin of their two victims has been pulled over the first two pages, which seem to be made of much older and dessicated layers of skin. The eyes of rats and two human eyes of different colors are stitched into the spine and cover of the book – and your country-man SWEARS the eyes – all of them, looked towards him when he first entered this accursed sanctum. The eyes in the book look dead and milky now, but the candle-light plays strangely in this room. One thing is certain, Dracos is not the only religion that seems to has made it’s passage to the new world on this vessel… though little else is evident.<br>
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-2 prisoners- mark accordingly</div>
				
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"Euripatid, Euripatid, where did you go?"<br>
<br>
<br>
In the first days of the Euripatid bloom, the most aggressive specimens were easily killed, or expelled, by the diligent wood-elves. This left a much smaller (but significant) population of more skittish and stealthy sea-scropions, who avoided direct confrontation with their hosts but were seemingly getting themselves into everything. The elves quickly adapted to this as well, and the population was further winnowed down -- apparently down to specimens that actively fled close proximity to the elves, and instead crawled in the smallest and darkest recesses of the ship... and fed on, it was occasionally surmised... other Euripatids. With only scant hours before landfall, it seemed like the problem might be resolving itself, if the elves were fortunate.<br>
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Of the 15 springborn bitten by the little beasties, all were capable of work more or less -- but were tired and poorer of spirit.</div>
				
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For the first time in 12 years, Uumush looked like something approaching happy. “I was certain such sights would never be for these eyes, Orm. Yet here we are.” The look subsides as quickly as it came, Ummush wincing as he grasps for a spot on his side beneath his robes. “It falls to you, Orm – how we shall celebrate this occasion. Of the voyage, our strange new wealth and magic, and of the naming of Rahg – these great hands have much work ahead of them inscribing the tiny runes in the memories of our ancestors. Perhaps when I am done, I can appropriately perform a homecoming rite for the caravan. He yawns a yawn with no sound coming out of it, throwing his head back and exposing every tooth brightly against the dark insides of his rough and giant head: some silver, some gold, and many in the back were rotted black, but capped with shotglass sized thimbles of Bull-iron. While nothing formal had ended their conversation, Orm knew it to be over. Ummush pulled his nigh-everpresent hood down over his eyes and after Orm was assailed yet again for clarity of instruction by a herdsman the Chief noted that Ummush was already far away.<br>
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The Tyren started to lumber their way up the sand-slope with their animals, the exiles unloading across their path making a considerable traffic-snarl, until the Tyren Designated to assist in such matters volunteered to help the exiles move crates when the animals were not making their way – The Tyren could lift or push crates that several humans pulled along the ground. It had seemed the minor measures of kindness or familiarity between the peoples was bearing at least a bit of fruit. These hornless, while doing a poor job of hiding their uneasiness, were equally transparent in their good-will.</div>
				
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					<div class="bbWrapper">The First Forays:<br>
<br>
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After building the warehouse and unloading/modifying the ship, the convict settlers would be exhausted by sundown. Of the skilled and unskilled workers with pertinent skills volunteers stepped forward (and others who's jobs were known but were less stalwart were "encouraged" by peers.)<br>
<br>
<br>
The men watched as the Tyren were slow to disembark their cramped and now-rickety ship, but once on the slopes it shone through their relative strength. The Minotaurs and their animals, with even some wagons in tow made a bee-line up the sand-slope, and the last of them were winding their way out of the west Cul-de-sac and onto the mainland proper. Since the Boss had stated the plan was to likely claim land close to the cliffside the scouting team started by exploring the depression at the part of the slope. Headre, the cartographer began to map the dimensions of the lowland slope starting with the modest semi-circle of the beach below. One of the unskilled workers, Bran, took measurements under the oversight of Bertre. Five of Maedre's countrymen walked the perimeter, the other ten sitting on the beach watching over the convicts and making sure all were more tired than they might still be desperate -- especially in light of the cursed shrine, a secret the countrymen would keep until Maeder or perhaps Dracos willed it be seen. Mostly buried deep in the sand, it nevertheless was barely visible in some places, if you were looking carefully like the scouts. At one time, long ago, a ramp of countless logs was built from the near-side of the depression down the length of the slope... a cracked, rotted, and mostly weathered away stair running alongside it in random patches. The ramp itself had fallen apart in places, but after the sand covered it, it remained flimsy but more or less intact. The wood was dry and pitted and soft, and it would take a great amount of labor to uncover it, but it was no doubt they'd discovered some means the first colonists made for transporting people and things more easily along the slope.<br>
<br>
<br>
Upon examining the ouside of the depression where it joined the cliffs around it, here and there similar wood-artifacts were found. Most weathered beyond recognition, it would seem a Wooden pallisade, perhaps (when it still stood) was wide enough to surround the depression and deep enough perhaps to allow men to stand behind at the top. What hasn't worn to nothing or blown away is mostly piles of charcoal laying amid the rocks at the foot of the depression. There's a lot of it though, and it's fuel. Maeder would be notified. (Resource: Charcoal)<br>
<br>
<br>
Of the Cul-de-sacs, the westmost and "Exit" to the depression was most open, and well lit. The other ones were cast in shadow from the walls of the cliff. All of the cul-de-sacs were ringed with vegetation, revealing that the land above must be very verdant indeed. When one stood before the cul-de-sacs to one's right the sky was considerably eclipsed by the Three Giant Redwoods, even though they must be a fair distance from the depression. Mud from rain had likewise deposited a fair amount of soil in the cul-de-sacs as well, erosion slowly turning the sandy pits into little gardens -- Gnarled and wild Pecan and Walnut trees strain from the ground and rocky walls to catch every bit of light falling into the center cul-de-sac. The floor of the rocky alcove awash with heaps of seeds and shells. (Resource: Nuts?)<br>
<br>
<br>
In the far rightmost cul-de-sacs a different bounty is found -- here the crop is only gravestones. The two smallest alcoves in the depression are filled with graves, all seemingly weathered beyond recognition. A statue in the Muurdaain style, weathered almost beyond recognition, stands prominently in the back of one of the gravesites. Sand and mud having run over it for centuries, only the faintest details can be made out. At the back of the alcoves the gravestones are larger, but by the front the stones become smaller, more broken, and in the front there is only the faintest evidence of long-gone wooden markers.<br>
<br>
<br>
In the center of the depression one of the skilled assayists finds evidence of building foundations here and there beneath the sands. Sound structures, seemingly long gone rest upon them, with evidence of more recent earlier colony-structures placed over them, they too almost weathered away to nothing.<br>
<br>
<br>
It would take a lot of work and time to clear away the sand around these constructions, but if one did it is speculated that the layout of an earlier settlement might become clearer. The spots are marked on Headre's map and the scouts are called away from the sites just moments before Alef and Ktang suddenly vanish through the ground in a sandslide down a marble shaft and into a chamber below. Feet from the ceiling of what might be a far larger chamber, they quickly clamor back towards the only light in that claustrophobic darkness to be pulled up by ropes. The location it, was decided, would be covered with a plank and guarded by a country-man until Maeder knew what to make of it.<br>
<br>
<br>
The depression searched and catalogued, the men finally climbed the rest of the way to the mainland proper. It was gorgeous. one or two miles of sandy and rocky territory dotteded the grassland until beyond that full and unadulterated grassland asserted itself. Patches of rocky ground could be seen to be in places actually cobblestone or brick laid of white stone, cracked apart and buried by ages of growth come over to claim it. Beyond the rolling plains to the north rose a collection of hills to the northwest, particularly high in one place, but for the most part just occluding further vision beyond the plain. The men nickname the grassland "Boulder Fields" -- as what would normally advertise itself as prime farmland is actually BOILING with great boulders of white stone and debris akin to the patches of cobblestone.  Before tucking away the map of the depression to start anew, one of the workers comments... "Ey Headre... you daft or taking a piss? taking down his monocle he blinked just as incredulously as the others. The depression, the beach, the cul-de-sacs... they were the shape of a footprint... as if some Massive god or titan stepped out of the ocean and made a mark on the earth where it stepped up upon the cliffs. Headre had his assistant map the depression again.<br>
<br>
<br>
To the West is the ruin of a MASSIVE city, only a few miles away from the depression. the outline-shells of countless houses lay on the relatively flat terrain, almost everything above the first story shorn away, as if all at once. The footprints of most of the houses were reasonably intact, what remains taking it's time to be lost to the ages. Deep within the center of the ruin is an area in an artificial valley of sorts, where structures below the ground level are seemingly more intact. A tower sheared off at the height of the rest of the ruin, and below that what might be marble villas or great halls of some kind.<br>
<br>
<br>
All of this steals your attention from the far closer and more intact features before you just outside of the depression. just before the rocky territory gives way to the green of boulder fields, you see an area that might have been a square or Marketplatz of some kind. concentric circles of weathered paving stones run tighter and tighter until they reach a great Marble and Sandstone Fountain in the center... the empty fountain is easily 30 feet deep and far enough across to look more like a small arena than a fountain.<br>
<br>
<br>
Only one other structure on the west side of the "Marketplaza" stands by the fountain, rising high above where the buildings in the west were uniformly cut or weathered down. It looks like a Temple or Government building of some kind, though weathering has done a fine job of hiding much more than that. Pillars line the front of the rectangular structure, with half of them cracked or fallen down before it. To the east, the boulder fields slowly run into a less fecund plain of short grasses, almost entirely eclipsed by the great trees overlooking the cliffs. It seems the shadows of the great redwoods deprives the pastures below of much sun -- stifling the growth of larger plants in the fields.<br>
<br>
<br>
Further east beyond the great trees is a wide and roaring river cutting the prairies from a deep woods, rolling over slopes and more hilly terrain the forest to the east seems absolute even as it scales the mountains beyond. The river RAGES with spring meltwater from where it must eventually reach the mountains, but it can only be observed snaking far to the north as far as the broken hills, and terminates, as one would expect, at the cliffs -- to become the roaring waterfall the settlers saw on their approach to the beach. It was getting dark and the scouts did not wish to clamor down the sandslope by torchlight, the men descended to make their report.</div>
				
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The Tyren and their herds lurched forward, always forward up the sand-slope to the sky. While the humans that bumped around in their patch stopped below, none of the caravan could resist getting just that much closer to the sky, and out of the restrictive enclosure of the depression. The new world spread out before them, at once empty and beautiful. Some kind of road or pathing lay beneath their feet in this area -- sometimes laid bare, sometimes exposed by the weight of their hooves as the clan and it's herds moved away from the cliffside.<br>
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<br>
One ornate stone structure lay mostly intact above the depression. Orm mused it was either a temple, or a bank -- he so seldom could tell the difference between such buildings made by the hornless... even after it was supposedly made clear. Built well, it would seem though -- for while it was showing signs of considerable wear a whole city to the west lay cut off at what would seem it's knees. just boxed outlines of bricks and stones where countless hornless must have lived. He turned to Shul, Who stood in the wind blowing off of the ruin, and said the spirits were silent. As they walked past the marble structure into the grasses beyond, they noticed some marble-pit, with spouts on a center-spire betraying it had once been a water source. Shul picked at his ear as he did when there were too many flies buzzing in it. "Spirit makes a home somewhere here though, Orm. Weak spirit, but very old. Old and PUSHY methink." He quickly put it out of his mind, and perhaps Orm would too. The fields ahead were fine and sunny grazing land -- pitted though it was with rocks and stones. Great pains would need to be taken if such land was to be farmed, but for the herd? It seemed ideal. Here and there in the boulder fields a strange type of vegetation they had never seen in the Old World grew on this prairie -- Single leaves that grew and turned, all day towards the sun and it moved east to west. The livestock seemed to adore the tender shoots of these plants, and quickly more than half of the fields were bare of them. The herdsmen spread out and kept the animals grouped, but free to roam.<br>
<br>
<br>
Slightly lowland to the east were the scrubby fields that grew in the shadows of the colossal redwoods. Where the full breathe of nature lay in boulder field it seemed the better part of this lowland was dwarfed by the constant shifting of the tree's shadow taking light that would otherwise allow more to flourish. Then it occured to Orm... No birds here, like on that island -- at least, not many. The herdmen remarked similarly few if any rodents or other little beasts of the plains... and more to the fact nothing that would prey on them. Where animals were found, they were few and young it would seem to this area -- the herdmen whispered such, and Shul seemed to concur. Something not long ago had driven all the animals away -- and they were only now beginning to return. Some Warriors remarked that if hunting for sport or food was something they or the others meant to do, it would be slim pickings. Shul was confused by this -- and headed back to where he thought Ummush might still be trailing behind... something did not seem right to him.<br>
<br>
<br>
Beyond the plains were some rolling hills that rose to meet a low hanging layer of clouds above -- terminating the view of the Tyren beyond. The hills were highest in the west in one area in particular, rolling in broken sets and valleys until they were split in half by a mighty river running east of the great redwoods. at the foot of the hills here and there seemed patches of new-growth forest, that could one day spread into the plains or the hills beyond. Past that river lay a dark and dense forest, and beyond that, high mountains. Though unseen, it was obvious the river was being fed by the mountain thaw -- Orm wondered if it could even be forded before the end of spring. The river ran north to south until it threw itself from the cliffs they themselves had come.<br>
<br>
<br>
Had they just set foot in the lands of their ancestors? There was certainly no sign of them here -- But Orm wondered if this caravan would not be ancestors to distant generations of Tyren in this new land...</div>
				
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					<div class="bbWrapper">Word of the first scouts rapidly spreads throughout the entirety of the settlers -- Exiles talking to Corvus and Tyren speaking with elves, and all of the first onshore viewing the terrain from atop the depression. If further plans to scout are made, they can be made generally as previous or centering on more specific points of interest.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4472431" data-lb-caption-desc="General Deth Glitch · Dec 8, 2015 at 3:55 AM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Getting a 'foot' hold</span></span></span></div></div><br>
<br>​</div><br>
<br>
<br>
Maeder was surrounded by, and assailed by, reports of the landscape and all its many features. That ofcourse was after the... incident. The incident involving black magic. "Keep everyone away, find out what you can and then prepare one of the useless small boats" he said referring to the small rowing boats that seemed pointless to him, given time he would have a proper Dracosian longship built to explore this new place and then you beach a ship just to stop it floating a way and push in back to sea the next morning to continue your journey, no silly boats. "Once you have seen what you can, and locked these foul implements of the destructive ones, haul the bodies down and give them a true Dracos Funeral, give the men something to see, perhaps Dracos will reward our faith, even in light of this treason on her name." He said. They did so and then kept out, keeping the bodies wrapped up in a small section of the sail that was taken apart and stored on arrival.<br>
<br>
<br>
Of all the reports, including the one about the whole area being shaped like a giants foot, the one about the deep hole in the rockside was the one he felt most interested in. While his mind was thinking about the pallisade and the possible use of one of this cul-de-sac's as a simple fort, his mouth was issuing orders to search the depression. "Make torches and take the hauling ropes. Move in groups and keep the ropes tied about you and tied fast onto the surface, make and anchor if you need to." A large interior space... his mind was filled with ideas, it could act as the ultimate defend-able keep, a mighty cathedral of stone, perhaps a grand storehouse for the entire colony, perhaps it could serve to house the convicts or possibly it was to be his arena, though the fountain also gave him impressions of that possibility. Part of him thought that it may end up being smaller then he hoped or just utterly useless for some other reason but he wanted it to be useful. A few men went about setting that up but it was ultimately expected that it wouldn't be until tomorrow that it was to actually be explored.<br>
<br>
<br>
"Baez, make sure to help the other two factions off their ships and up the hill, the elves may be bastards and the others loyal to the forces of destruction but should we sow distrust then we this endeavour may already be over." He finished, knowing Baez knew full well what he meant by forces of destruction, apparently he had been reading the words of the Red Book every night and Maeder had been approached by him to answer some questions more then a few times. Sure, it would be unpopular but that's why he had Baez and the convicts worrying about that, rather then his countrymen and the other freemen. <i>Quicker we get them off the beach the quicker I can calm my people and get everything under way </i>he thought. In reality he just wanted the whole transition to be swift, getting the other factions away from his men was paramount to keeping the peace.<br>
<br>
<br>
As the sun began to set (Feel free to have all the actions happen before this) Maeder and his countrymen hauled the dead into the row boat and put some of their new found charcoal in with it. On top of it all they put a torch coated with some of the oil for the laterns in the ship and then Baez cut in "Maeder, Lor-Brother, <span style="font-size: 10px">sorry,</span> might I say the death rite?"<br>
<br>
<br>
"Of course brother, it is every man's right to lay their brothers to rest and they were closer to you then they were my other brothers."<br>
<br>
<br>
He looked a little shaky but, as two more of Maeders brother stood either side with torches lit and heads bowed, he stepped forward and loudly proclaimed to the moon above "Ave Dracos, protecter terram nostram et creator mundi Domini nostri et vita. Quacumque die invocavero te in sempiternum vigilent custodiam ducere vitam habeant animarum, ad quas expertus iterum de novo vitae gloriae tuae. Sciretur eorum iniurias et libera nos eorum igni. Ignosce illis temporibus exhibito fecimus victam et praeparavero vobis locum novum consilium ut serviamus tibi restituam." About halfway through, one the que of 'Sciretur oerum' the two men placed their burning torches against the unlit one sitting in the boat and then grabbed the stern of it with their free hand and pushed it out into the sea. Then as the boat drifted off, away from the possible salvation of the new men, men who knew them were asked if they had anything to say and step forward. The life of a convict meant you told little about yourself and so the stories reflected more of who the two men were aboard the ship rather then their lives before and how they had stood by their brothers the day of Jarrods mutiny and supported Baez among other tales. Once they had all finished Baez stood forward again, he was not close to these men but he wanted to speak for them all the same. "They travelled across this endless sea, hoping to find a new land, to find their salvation. One told me he dreamt of freedom in this new world and, as my brother has shown us all, we can all prove ourselves worthy of Dracos in time. Their ambitions were not only just, but also so close within their reach. This new world, our home now, was to be their salvation and the forces of darkness and destruction acted against them and snuffed their inner flame before they could see their ambitions through! We are strangers here but they arrived as corpses. Its our job to see their vision through and make this a world of freedom and allow us all to strive to be our best. Not one of us are without darkness in our souls but as I said earlier 'Sciretur eorum iniurias et libera nos eorum igni' or in common tongue. We light this fire to burn their wrong doings and free their glory. Hail Dracos and hope for her light to shine on this new world!" As he finished all were silent, those still clinging to their old beliefs stood far away or took shifts watching for danger but in that moment all felt equal. They all took a moment together as a colony and just stood in thought. Maeder couldnt be more pleased, not at their deaths of course but as a leader does he got over them quickly, for he hoped this moment, seeing their old cell mate so full of devotion, would bring them together and bond them, perhaps making this traitor stand stark against the backdrop of loyalty.<br>
<br>
<br>
Then out of the silence one of Maeders longer toothed brothers, though all were relatively young, began to sing an old folk song about searching for hope and ending in death. After the first chorus most of Maeder men, other then himself and Baez joined in.<br>
<br>
<div style="text-align: center"><br>
<br>
<br>
<div class="bbcode-print print bbcode-print-parchment"><div class="bbcode-print-top-tear"></div><span style="font-family: 'tahoma'">"The lord arose where the shadow flows</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
At Ocean’s silent brim;</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Through the mouth of night as a ray of light</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Where the shores are sheer and dim</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
He launched his bark like a silver spark</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
From the last and lonely sand;</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Then on sunlit breath of day’s fiery death</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
He sailed from Dracos' land.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
He threaded his path o’er the aftermath</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Of the splendour of the Sun,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And wandered far past many a star</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
In his gleaming galleon.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
On the gathering tide of darkness ride</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
The argosies of the sky,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And spangle the night with their sails of light</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
As the streaming star goes by.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Unheeding he dips past these twinkling ships,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
By his wayward spirit whirled</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
On and endless quest through the darkling West</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
O’er the margin of the world;</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And he fares in haste o’er the jeweled waste</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And the dusk from whence he came</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
With his heart afire with bright desire</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And his face in silver flame.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
The Ship of the Moon from the East comes soon</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
From the Haven of the Sun,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Whose white gates gleam in the coming beam</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Of the mighty silver one.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Lo! with bellying clouds as his vessel’s shrouds</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
He weighs anchor down in the dark,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And on shimmering oars leaves the blazing shores</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
In his argent-timbered bark.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Then the Lord fled from that Dracos dread</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Beyond the dark earth’s pale,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Back under the rim of the Ocean dim,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And behind the world set sail;</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And he heard the mirth of the folk of earth</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And the falling of their tears,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
As the world dropped back in a cloudy wrack</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
On its journey down the years.</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Then he glimmering passed to the starless vast</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
As an isléd lamp at sea,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And beyond the ken of mortal men</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Set his lonely errantry,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Tracking the Sun in his galleon</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Through the pathless firmament,</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
Till his light grew old in abysses cold</span><br>
<br>
<span style="font-family: 'tahoma'"><br>
And his eager flame was spent."</span><div class="bbcode-print-bottom-tear"></div></div><br>
<br>
<br>
<span style="font-size: 10px"><br>
(Credit to J.R.R.Tolkien with some minor edits on that one)</span><br>
<br>​</div><br>
<br>
<br>
As he spoke his tune some of the men set off to retire or go about their duties, no one spoke aloud until it was over or it had left their earshot. Culture and legends run deeper then their warrior ways in, Maeders people but Muurdaan cared nothing for it and were going to snuff it all from the world. Maeder did not sing the 'Tale of the Traveling lord' with his brothers for it reminded him of happier memories that he wasn't ready to really face, though they assailed him as they sung. If a normal man felt as Maeder did after that their faces would been streaming with floods of tears but his tears were all dried up and as a single tiny diplet of water flowed down his cheep he just stared off, through the now invisible barrier, over the endless sea and all they way through the Muurdaan empire to his home and simpler times. His eyes glazed over. All but Baez left him alone and went to retire within the ship with most of the rest, either that or take up their shifts watching. Baez didn't move, didn't speak and didn't worry. He just stood and watched his fearless leader, his new brother and his mighty lord as he cried, inside, Baez knew his lord was crying inside. After some minutes had passed Baez too set off, nodding to his lord who didn't turn or face him, and smiling warmly as he left his friend, above all else he was his friend, to his past.<br>
<br>
<br>
<div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #ffffff">So plans to explore the cave thingy, funeral to respect the dead and a deep, moving moment for the exiles.. I think that covers everything in the post?</span></div></div></div></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
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<br>
It rapidly becomes evident that clearing this chamber is going to take a lot of work. While loose at the top, the sand is progressively more packed the deeper it goes. The skilled workers quickly get together and build a winch, with unskilled workers taking some of the sail fabric down to make bags to remove the sand with. While this goes on, convicts do the work of widening the hole to it's original size (the actual aperture once surface sand is cleared away is close to 6x6 feet.<br>
<br>
<br>
Once the winch is set up, convicts filling bags below tie them onto the rope to be hauled up, where empty bags are replaced on the line.<br>
<br>
<br>
"Wot you think Maeder wants to do with all 'esser 'ere sandbags, eh?" -- "Keep 'em! Maybe we make a barricade with em or something." (Substantial pile of sandbags created)<br>
<br>
<br>
With many men working up until the funeral in the evening -- it becomes clear (with the chamber half empty) that it is a large grain or cargo silo. the tops of decanters and storage pots, some as high as a man, begin to show themselves through the top of the excavation. at one end of the chamber is a barred archway, but none can speculate what lies beyond.<br>
<br>
<br>
After the funeral, the assembled host are somber and seemingly feeling their solidarity. Somewhat less uplifting however is the relatively slim rations suggested by the steward, especially after a day of such hard work. The steward is adamant however -- "You must understand this is ALL the food we have! If we are not careful, or do not find additional means of sustenance on scale large enough to feed all of us, things could get dire, quickly."<br>
<br>
<br>
It was not likely anything they found in the excavation would be edible, if even it ever was...<br>
<br>
<br>
Food Status: Strained<br>
<br>
<br>
Morale change: Anxiety among skilled/unskilled workers</div>
				
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<b>Striking new ground</b><br>
<br>
<b><br>
(</b><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185"><b>@Beckoncall</b></a><b> )</b><br>​</div><br>
<br>
<br>
Only a few days had passed since they'd arrived at the unknown continent and Orm still wasn't sure how he actually felt about it. Being off that cramped wooden bucket had done him the world of good and he liked to think it was the same for the others, though some were stull grumbling about stiff joints and necks. The Tyren had easily fallen back into their old routines as they made their way across the landscape. Everywhere they went Orm could still hear the sea, this must have been what island living was really like. He didn't mind it, actually, the noise was nice and soothing and the coastal winds helped clear the cobwebs from his head in the morning. Orm decided that he now quite liked the sea, so long as it stayed where it was and minded its own business so that he didn't have to travel on it again.<br>
<br>
<br>
Still he couldn't shake the worry that had taken up residence in the back of his head since this whole thing started, slowly creeping its way to the front of his thinking whenever Orm let his guard down. Before there were set paths, known roads. Orm may not have known what the next day would bring but he had a good idea of it. Now he was somewhere almost totally alien, full of huge bands of hornless and strange island castles full of brightly coloured animals he'd never seen. Any decision could lead them to disaster and cost so many of the few lives that had trusted him enough to travel this far... and they all lay on Orm. He was going to start losing his fur at this rate!<br>
<br>
<br>
At least he could brag that he was the first Tyren chief in living memory to try something like this so no one could judge him if he failed miserably. Ummush seemed pleased at least. The old short horn had opened up more than Orm had seen him do in months. If only it hadn't been cut short by whatever it was that was plaguing him. Of course Orm knew what it was and that there was nothing he could do to help, he just didn't want to admit it. Hopefully he'd find a safe place where he could rest easy in the new home they'd set up for themselves. After their first night of grazing in the stone covered plain they'd packed up and moved on to the reported hills. From what the scouts had told Orm it sounded like exactly what he was looking for.<br>
<br>
<br>
The ranging hills offered plenty of land that the sheep and goats liked while offering the herdsmen a high ground to spot danger and defend themselves from. As well as space to live comfortably as the caravan had spread itself over a clump of hilltops. Not the ones that pierced the clouds, obviously. They'd set up camp just a short walk away from the river that ran east of the redwoods so the animals and minotaurs alike could find an easy source of fresh water. Folks were already wondering what might be in the dense forest beyond the river's border and the mountain range beyond that but for this season at least it was no concern of Orm's. One step at a time he thought to himself. For now they'd send folk out gathering and the warriors could do some hunting on occasion as they beefed up their stores because a Tyren could never have too much food and Orm was determined to have his people live comfortably here. With plenty to eat and soft beds to sleep in (getting softer by the day what with it being spring, the sheep were getting an overdue sheering) as they made their own country. Soon Orm was going to see about building some proper houses as they pitched their claims. This would make a good spot, he thought.<br>
<br>
<br>
But that was a business for the others to handle today! Rahg was in charge of the warriors today, leading a hunting party into the small forested clumps that scattered the hills. While Shul and Ummush were in charge of tending to the people back at the caravan. the two of them had been deep in discussion about what they'd seen at the redwoods on their way here. Orm wasn't sure about any of it really, he didn't see it as their problem. If he was one to guess then those trees may have already had an elf flag wrapped all the way around them. For today Orm had a mission.<br>
<br>
<br>
He'd traveled with Bruul back to the rock covered scrub plains, a small box tucked under his arm.<br>
<br>
<br>
["Are you sure about this?"] Bruul fretted as the two of them came to a stop and Orm knelt in the grass.<br>
<br>
<br>
["I need to see if your theory was right. If this thing has any strength in it then it could prove a key to our future here."] Orm nodded. He opened the box he'd been given back at port and slowly brought the amber stone out into the air. Tentatively, almost afraid to touch it in case it burned.<br>
<br>
<br>
The shaman had theorised that the stone was linked to the earth, that its glow would strengthen when the stuff was near, maybe do more. So far it seemed to be right as it was shining with a life it had never shown on board the ship. Now here they were, surrounded by plenty of little stones to experiment on. Orm felt himself blinking more as he gulped down his nerves. He'd brought Bruul along as he knew more about practical magics than any bull Orm knew. He could just have given it to him to handle in his capable hands.<br>
<br>
<br>
... But they'd never seen anything like this. Any of them. And Orm was the chief here, wherever the caravan went it was up to him to take the first step. Duty weighed down on his shoulders like a sack of chains. But Orm knew this when he'd gone after the role. So here went nothing.<br>
<br>
<br>
["Let's see what happens next..."] His voice was little more than a whisper as he reached out with the gem in hand and touched it against one of the larger stones.<br>
<br>


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			<div class="bbCodeBlock-content">The Tyren have laid claim to the hills and valleys near the bank of the mighty river running east of the great redwoods. They've set up their camp there as they normally would and the herdsmen are going about the business of tending their animals and storing their supplies. The sheep are also been shorn for wool (is that a thing I can do? Recourse: wool?)<br>
<br>
<br>
Shul and Ummush are holding down the fort at the caravan camp. They continue to discuss the redwoods situation that was mentioned in the last Tyren GM post. (possibly, up to you, Beckoncall.)<br>
<br>
<br>
Rahg Cold-Iron is leading a group of 2 other warriors in hunts in the patches of new-growth forest for more food and pelts.<br>
<br>
<br>
Orm and Bruul have gone to the boulder fields to experiment with the amber earth stone and test its abilities.</div>
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					<div class="bbWrapper">It was finally here, the new continent in sight the spirits of even the previously stung Sprngborn were lifted. Luckily their illness was swiftly taken away by the skill of one of the Winterborn and all fifteen of them would live, though likely be of little use for the next few days. This of course would be a hit to the man power of the elves, but not so much so as to assume it would put them in far more danger than they already would be on this foreign land. Using all available elves however Belanor would order them to make landfall as quickly as possible, attempting to beach their ship before anyone else could.<br>
<br>
<br>
Immediately starting to unload all of the cargo on the ship the elves would take the sick off the boat first, letting them rest on the beach. It was likely only a few minutes later that the humans and Tyren would land, allowing Belanor to use the elves he had sent over to the Tyren, speeding up the unloading process. However, elves, not being known for their physical strength were having a harder time at this than the other factions, though not by too much when compared to the humans. The first step to take after unloading all of the cargo was to immediately send a few Glade Guard to scout up the sandy hill and follow behind with all of the elves resources, attempting to make it to the same area as the Tyren. Belanor planned that if he could camp among the Tyren for the night he could make sure all of them would be safe, as the elves marksmanship and skill mixed with the toughness and strength of the Tyren would easily protect all the civilians if they came under attack in the night. One odd thing did happen however. As the elves were moving their resources up the hill, they were aided by the barbarians, something that vastly increased the speed at which they made it to the top of the cliffs.<br>
<br>
<br>
Knowing of the great forest beyond the wide river Belanor decided that was where they would make their home once they were capable of crossing the river. But for now he would simply send his Forest Kin and a dozen Glade Guard towards the three massive Redwood trees in an attempt to use their magic to change the trees into structures capable of housing the entirety of his population. Essentially creating three massive towers where each dozen feet or so there would be a floor for his people to sleep on or conduct certain activities. Depending on when the trees were ready to be filled with Belanor's people he would immediately move them inside the trees.<br>
<br>
<br>
However when night slowly began to creep over this new continent Belanor made a very important choice. Ordering about two dozen Springborn and half a dozen Glade Guard to proceed down to Maeder's camp with enough food for a filling dinner. This of course was comprised of mostly the fish they had caught and food they had brought along from the old continent. The leves even used the fires of the humans to cook it personally, many of the Springborn being rather skilled cooks compared to most of those the humans did or did not have. Once this was done however the elves would proceed back to their own camp. Before Belanor would slumber however he came to speak with Orm. "I wish to take the forest across the river, if you aid me in making it there I will aid you in any way possible to assure you make it to your desired landscape as well. Do we have a deal?" he questioned the large bull.<br>
<br>
<br>
- Beach ship and unload supplies.<br>
<br>
<br>
- Get to top of cliffs and set up camp with Tyren for the first night.<br>
<br>
<br>
- Send all Tree Kin and a few Glade Guard to protect them as they use magic to shape giant redwoods into capable housing for colony.<br>
<br>
<br>
- Give Maeder's camp a filling dinner because they helped the elves get to the top of the cliffs faster.<br>
<br>
<br>
- Belanor speaks with Orm about them helping the elves get to the forest and helping the Tyren get to their desired location.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4477652" data-lb-caption-desc="Beckoncall · Dec 8, 2015 at 10:58 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> "Of further scouting -- High, Low, and Home."<br>
<br>
<br>
The Tyren headed into the hills beyond boulder-fields. The herdsmen and animals fanned out with a freedom Orm could scarcely remember on a lowlands in spring – in the mountains, in winter, sure the hornless far more readily yielded the fields to the Tyren, but this was something to celebrate. After boulder-field the tyren loped up and down over the hills and scouted further than before. To the north a good distance the hills seem to shear up to another wall of cliffs, as if the land beyond suddenly jumped and decided to stay aloft. West of these cliffs were more rolling and broken hills until one reached the “Sky Hill”, mooring the chain of hills that divided the “short ruins” by the Cliffside from what appeared to be a growing dampness of a swamp further north.<br>
<br>
<br>
From the side of “Sky Hill” the Tyren could make out a feature that was obscured before. A spire of rock grew from halfway up the hill like a chimney on a winter yurt. Could it be a tower? An Obelisk? It was not likely a natural structure at all, but it would require closer scrutiny. Even when the warriors returned from their hunt there was little more to be said about what it actually was.<br>
<br>
<br>
Even in the hills and by the river the absence of wildlife was again apparent here. The new spring nests of ground-breeding birds are here and there, but so rare that herdsmen, fearful of disturbing their new host spirits, run ragged trying to keep their animals away from where they might trample what is clearly a recovering population. Stronger sounds of wildlife could be heard perhaps over the roar of the meltwater river, deep in the wood – but how much of this was trick of noise and wishful thinking was unclear. From the highest hills overlooking the river the tyren could see the woods over the river to the northeast descend a steep decline, a deep forest, below sea-level even, looked as solid as a fruit-pit to the forest around it.<br>
<br>
<br>
The Iron-makers of the clan mused that there might be suitable ore in the “Shear-cliffs” – but STARTING a mine was not something anyone in the caravan had been a part of for countless generations, perhaps not since the travelling lifestyle of the Tyren became the norm. The caravan traded for raw ore, or when they could traded the day-labor of bulls in iron mines for a share of the minerals they tended to bring forth where a vein was shown to them… but if the rocks held wealth it might require the counsel, or shudder perhaps <i>guidance </i>of the hornless.<br>
<br>
<br>
The clan in as much as could be said, seemed joyous. The gifts heaped upon them when they began the voyage seemed to pale in comparison to the bounty laid before them… not a single sign of claim, not a single soul to give suspicious eye or attempt to move them. Shul’s face painted a less carefree picture, however… as he ran his hands along the clean break of the rocks, he seemed to be straining his ears to the cliffs, as if following the faintest of sounds…<br>
<br>
<br>
Orm could see Shul as he vanished, quite surprisingly into the cliff-face. Be it trick of light, or of color – the cliff in this place hid a narrow passage. Perhaps any hornless could have found it easily, but the vison of the Tyren was different, and in almost any way most cared to think it, superior. Subtle hues can distract from subtle movements, it was said.<br>
<br>
<br>
Shul could not move far into the crevice… while smaller by minotaur standards, his massive bulk would not allow it. He pulled some loose rock (and some not so loose) aside to give himself purchase, his ears almost quivering in pursuit of some noise. He craned his head into a low and uncomfortable position and pushed a bit farther with his hooves… as far as he dared, lest he surely become stuck. Then he saw it.<br>
<br>
<br>
On the other end of the crevice was a long-forgotten heap of rigid fabrics and bones. It was hard to tell who these hornless were, as they all looked similar even when all the meat <i>was</i> on them. It was striking to him that despite the site having been exposed to the elements for a hundred years or more, much of their fabric and effects, however dilapidated, had yet to fully decompose. Shul was a speaker of spirits and no stranger to the dead and their treasures. He wondered what craftsmanship could keep a tunic recognizable of form whilst exposed to the elements for so long. Shul would have laughed to himself at the strange preoccupation of his mind as he continued to strain to find that which he sought, except the cliffs pressed hard on his lungs. His eyes focused on the pile, and he shut them… he found the source. The illusion of snow crawled from the ground to bury the bodies, a cascade of icicles forming beneath the empty eyeholes of the figure in the center of the mound… And his vision began.<br>
<br>
<br>
…A lady, an elf frantically runs in the wild, in tow with her a score of the smallest infants of her group in a hand-held chain snapping behind her like a whip. Some so small they cry, but most are silent and of purpose even for seeming so tiny. Behind that, a horrible fight is taking place. Something grim and unmatched, A woman taking forever to lose against many. She orders the oldest child into the crevice, who have the rest of the young reeled like a fishing line within. Her quiver is empty. Her bowstring is broken. She demands no child leave their hiding place and plunges to the sound of the fighting.<br>
<br>
<br>
The image is broken here, whatever sights or thoughts this spirit left – and it had indeed left, this was how it was with “Latent readings” – spirits pass on but they can leave a trace of their trauma, but whatever the exchange with their comrade that fought, it is smoke and dust to Shul. Something of sadness, of denial, and peace.<br>
<br>
<br>
The rest of the traces are faint, but he collects them. The starvation, the endless heroic attempt to maintain the calm. In her weakness, the oldest leave the hiding place, and she knows they are gone almost right away, perhaps immediately. She pulls the cloths around them tightly now. The winter is cruel. She holds the door for each child as they go, and when the last is gone, she takes the door herself with her lover’s blades. The vision fades.<br>
<br>
<br>
Shul attempted a sigh in his release of exertion and sympathy to the departed, but he was rapidly growing increasingly uncomfortable with the pressure on his chest. He could not reach them to see or know more, but the image of that pristine blanket, unmarred by time – woven with the image of three trees… stuck in his mind as it curled around the heap of tiny bones. He looked at the odd hump behind the single adult form, and realized her bones still lay on blades of some kind.<br>
<br>
<br>
A Minotaur Warrior had finally decided Shul’s strangeness was enough, and sought to pull him free before the hunt. Shul was relieved for it.<br>
<br>
<br>
HOME:<br>
<br>
<br>
Where the Hilly pasture knelt between the Shear-cliff and the Roaring River, the majority of Tyren agreed this was the perfect place to settle. The herds would have all they needed. Mineral and Trees might be for the taking, if wisdom and river-current allowed. The Shear-cliff, mysterious and perhaps ominous as it was, offered geographic and weather protection… and with the river at a right angle to it, it provided anything a Tyren would want to make a defense… protection of the flanks and greater ease to force a direct confrontation. If the Warriors saw trouble coming, they would likely face it head-on, and with a downhill charge. Perhaps best of all it was both far enough away from the rest of the settlers for now, but close enough to make finding them not a hassle, which is what nomadic traders want most of all in a customer.<br>
<br>
<br>
The hunt was enlightening, but brought little home in the way of game. A herd of some kind of plains-gazelle, if you could call it that – they were so few, were far too cautious and on edge for the warriors to easily catch. Ragh proclaimed that this was a dare from the spirits of the new land, and he exhorted his warriors to make a kill, and they did. It would be hardly worth the effort. It was too close to nightfall when they saw the milk-white hind amid one of the tiny hillfoot-forests. Ragh growled in longing to capture the creature, its ivory hide would make a fine Hero’s Loincloth, and draw much attention where needed come breedingtimes.<br>
<br>
<br>
Such concerns were not for Orm… he was with Bruul in the Boulder-fields… though to what end it was never for a warrior to guess. The <i>Work</i> of shamans and chiefs too often got in the way of the games of warriors… best to think of the Hind. These “single-leaves” sure were tasty… getting harder to find, but tasty.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
<br>
<br>
"A tale of beasts and bones"<br>
<br>
<br>
The elves, proud in all ways, were indeed the first ship to hit the mainland. Keen to the eddies that stirred in the sharkpools, the elven sailors executed an maneuver that both inexorably beached the ship and indeed flung it halfway up the beach mostly obscured by rocks from the cliffs and the intervening shipwreck debris from where the humans would later land. Indeed, with minimal effort the ship would be near indistinguishable from the other wrecks once the sun had its way with it. Maeder and his Exiles would never see, nor know an elf was already there until the elves began unloading the ship… and so slim was their profile in this operation that most of his people seemed to forget a rearguard remained there hours after they truly had all their gear atop the cliffs. A few humans scurried about in the depression near the top of the slope… collecting charcoal and digging some kind of hole… By the time the elves had gotten this far, human labor shifted from getting all the cargo up to the cliffs (which was of significant help to the elves) to whatever inscrutable reason the humans needed a pile of sandbags. The springborn lowered their guard slightly… as it seemed impossible these lumber-foots could possibly be a threat. Eteel, one of the winterborn soldiers did no such thing. These beings could possibly be the worst humanity had to offer… hounds let off a chain in a boundless yard. There were rumors among the springborn that Maeder was having a funeral for the humans that were eaten during the voyage… Eteel dismissed this, preposterous scare-tales springborn always said about humans and their ilk. The humans did not look nearly so poorly fed to have gone cannibal, though a less familiar elf might not be so sure with how voraciously they accepted the elves offer of unappetizing Imperial food and leftover fish. Eteel, thrice versed in the body language of men and orcs, wrote a treatise for his bicentennial on how much the lesser races gave away regarding their intentions just by the positioning of their feet and hands… often without the humans themselves knowing. When the elves gave their grace he saw several harder men soften in their spirits. Eteel struggled to care about this, but ultimately failed. To him, a human was always dead of old age before his friendship had a chance to steep. Still, their demeanors were worth noting. In his cross through the depression to the mainland he noted a few humans here and there that were clearly wolves playing along with the sheep… but it was not his concern, hopefully it would never be.<br>
<br>
<br>
The elves had assayed much of the land at the same time as the Tyren, though until camps were made there was little intermingling. The largest minotaurs stomped endlessly about, until tearing off for some kind of hunting excursion. The elves could not be sure why as of yet, but it was obvious to them some phenomenon, more likely mundane than magical – had purged the immediate vicinity, and possibly beyond, of almost all animal life while leaving the plants entirely intact. The Glade guard fruitlessly searched for scat, or tracks, but months if not years of weather promised the trail was cold as the stones they ran their hands over as they marched past boulder field. From some of the higher hills the elves could see beyond the river to even deeper, ancient woods to the northeast… An invitation and promise almost in league with what these towering redwoods presented. MaeKith, Matron of the Forest Folk mused that a standard or emblem should be designed, and woven on the finest of spidersilk – depicting the three trees as a symbol of their new nation and glorious birthright to new generations of elves. As the glade guard tapped the mud from their boots with the flats of their elvish blades, they waited expectantly for the folk to follow them to said redwoods… and the Kin could barely contain their joy and excitement. Improvisational song, the promise and dream of new and awesome art would find expression on that walk… at least, until they arrived.<br>
<br>
<br>
The elves gave little notice to the ruins as they marched inland. The Grand-Redwoods were far more alluring to the eye. A pair of glade guards running sentry on that side of the column however remarked there were tracks just within the ruins that were not very old. A few shuffling trails that were as recent as last night, but more to the point signs of relatively discrete campmaking on the inside of house-husks on the periphery. Nothing anywhere approaching permanent settlement, but evidence of natives nonetheless. To learn anything more they would have abandoned their vigilance to the column, so instead they would report.<br>
<br>
<br>
Anfel’s eyes danced and studied the rocks of boulder field, just as she danced amid the stones. Without doubt, she told belanor – that as one might expect, the city to their west was obliterated (perhaps in moments) by incredible magical forces. That which that was not disintegrated likely flew onto this prairie, where the rains slowly buried it. At the bottom of these layers of debris might even be objects even elves might value… but she would not pull Belanor’s ear with such musings. “This land has been wrought and wracked by magicks as powerful as any I witnessed when I walked among our so-called ‘High-kin’… and with them I walked through kingdoms unnamed of both dreams and nightmare.”<br>
<br>
<br>
Belanor could tell that she and the herbalist were almost lost, so deeply were they in thought. They tasted the winds of magic to divine its flavor just as any fledgling race would smell the morning air. There was much hidden that remained unseen – great time and labor would need to be devoted if much of what was concrete to be learned could be revealed.<br>
<br>
<br>
One of the more naïve springborn started a conversation as to whether humans, being so able at bearing loads, could make passable mounts were elves to raise them from birth. Eteel’s brother scowled at them. The Forest Kin left with their gladeguard detatchment to place themselves at the feet of the great trees. The rest of Belanor’s host languidly walked the territory in the direction the Tyren were settling, marking the changes in terrain. Ruins west, Hills north, swamp north of that… river east and then deeper woods, with the redwoods resting in the center of the arc surveying the shade-plains and boulder field. Beyond the woods – mountains… and also deeper woods. The guard made light sketches of the terrain, from the patterns of houses at the edge of the ruins, to prominent boulders in the prairie they walked.<br>
<br>
<br>
When the elves came to rest well beyond the Tyren camp, and Belanor approached to make his audience – he was somewhat bemused that the elves, despite song and parade… were virtually if not totally unnoticed by the beast-folk. Many a herdsmen turns in alarm at the assembled elves on the nearby hills… a few concerned that their privacy, if not safety might be at risk. The elves read this well and took steps to accommodate, making their position known while becoming virtually invisible right afterward. When the herds forgot they were there, the Tyren seemed to, at least outwardly, shortly after. This “purity of nature” was enduring to them. Belanor seemed welcome when he entered their camp… though there was little doubt his appearance was unexpected.<br>
<br>
<br>
Before nightfall and before this audience, one of the two gladeguards left to catalog and protect that which remained at the beach, came running – full bore, over the hills. On his heels were chimes that sounded to almost all the noise of wind, but the glade-guard knew these rang true as a mark of alert.<br>
<br>
<br>
“Belanor… we have known for some time that the Euripatid have turned away from the cost of elven blood, to instead feed on their own in the bowels of that vessel.” The elf showed no signs of fatigue, but his exertion was obvious.<br>
<br>
<br>
“There is only one Euripatid left, Autumn-Lord – and it is as high as a horse and twice as wide. It had retained its fear of elves, so Hadonai has cornered it in the deepest part of the hold. But it is ravenous, a threat to anyone on the beach, and while my fellow sentry and I feel confident we could slay it, Hadonai insisted I receive your word before facing danger – as the threat is contained. The wind from your mouth is the law, Autumn-Lord… what ho?”<br>
<br>
<br>
By this time, the glade guard had successfully lead the full complement of kinfolk almost to the foot of the redwoods. Younger elves, and the less-blooded in the arts of slaughter would be absorbed in the fecundity of beauty manifest – but not these. To lose vigilance might be to vanish as did most every other animal to live on these fields. Their demeanor was neutral, surprise as far away as the moon above. None would die this day… and the price for elven blood was high… <i>Very High. </i><br>
<br>
<br>
The Glade guard laid eyes on it the same second the forest kin ceased their singing. The high grass did a good job of obscuring it, but now it was unmistakable…<br>
<br>
<br>
The bones… the bones of thousands of animals… countless animals… the bones of likely almost every animal living nearby for miles, lay scattered around the base of one of the great trees. From birds, to the smallest rodents, to the largest beasts of the field… all their bones, stripped clean, lay as if rained from the top of the tree onto the ground below. The majority of the guard without pause swooped up the Forest folk and initiated a very tactical withdrawal to where the rest of the elves had camped in the hills bordering the boulder fields. A few of the glade guard remained to examine the “field of bones” – the other trees did not have such rings, but they spent little time beyond that with their study. A glade guard remarked that the number of canine skulls seemed disproportionate… another remarked that the bones had fallen in layers, strata that suggested this was something that happened in a season or cycle. Nothing but business-like, a glade guard shoved his arm shoulder deep into the patina of bones that lay almost flush with the ground, and pulled up the skull of a human. Not a word was spoken, but the guard all wondered the same thing… and that was how many, if any bones of elves would be found here if they dared to look. The remaining guard looked high into the impenetrable canopy of the redwood above them, and nearby gently clattered the leg-bone of an owl. Bloodless, marrowless, lifeless. They did not turn their backs on the tree as they moved away. Not until being far into boulder field did they even profess to run, to tell the Autumn-Lord and the Winterborn…</div>
				
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<br>
<br>
["Let's see what happens next..."] His voice was little more than a whisper as he reached out with the gem in hand and touched it against one of the larger stones.<br>
<br>
<br>
The light inside the jewel seemed to pulse, but as Bruul and Orm stared at the gem resting on the boulder nothing seemed to happen. Orm pulled his hand back, and to his surprise pulled the better part of the huge piece of weathered masonry with it -- it floated there for a moment, Bruul instinctively throwing up some kind of protection charm for his chief -- but almost before Orm could process what had happened it fell back to the ground, rolling a short ways down the hill leaving a gaping pit of exposed grassroot and smaller stones, and the teeming of tiny mundane crawlers, as such things do when they are suddenly exposed to light.<br>
<br>
<br>
The stone, now laying at the bottom of the hill, had far more identifying detail on the underside that laid buried than the part exposed to elements. It was not a natural boulder at all, but a large chunk of a building, perhaps a small fragment of a white-granite tower or minaret. Far more certain was the fact that with a subtle pull he had wrested from the earth something heavy enough to have remained in place for... a long time. Maybe even a very long time.<br>
<br>
<br>
The jewel in his hand seemed to awaken after the transaction, it beat, semi-plaintively -- like the heart of a tiny animal pulled free of it's body. When Bruul and Orm returned to camp, he produced the gem once more to put it back in safekeeping. It still beat, but at a more relaxed cadence than before. Bruul watched Orm place the jewel back in it's container, wiping away a long rope of saliva that showed perhaps a bit of avarice. "Just pondering what such powers could do in the hands of a Shaman, Great Chieftain... if tiny hornless wizards want to break the loyalty of the Tyren herds, they will need to produce baubles far mightier than these!" He brayed a Minotaur's laugh that showed his sincerity. He shook the rope of spit stuck to his hand and flung it to the earth below him, stretching his full height in response to some far chatter in the camp.<br>
<br>
<br>
"Elves are here, Chief. Not a messenger either -- though we'll both be damned to guess if it's a lord or a lady this time. I shall be careful not to offend."<br>
<br>
<br>
Belanor had arrived, likely with more schemes of hurry and claim for the beastmen.</div>
				
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<b>Crossing</b><br>
<br>
(<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a>)​</div><br>
<br>
<br>
To command the rock itself. Orm could still feel a tingle in his arm as he put the stone away to sleep again. Tyren had never been great builders and architects, sticking to crafting wagons and tents from wood and cloth. But with this they could literally shape the world! Make their caravan a new mine. Build castles and towns with ease. It could opened up so much if they could learn to use it right.<br>
<br>
<br>
But Orm was getting ahead of himself. Right now he had an elf to see.<br>
<br>
<br>
Bell was back and looking grim as ever. At least that's how he looked to Orm. Elf faces always looked small and puckered up at the best of times. Shul was quickly summoned to work his wordy stuff and repeated back the elf's words in ways Orm could understand better.<br>
<br>
<br>
["What about the bones I found, Chief, do we tell them about those?"]<br>
<br>
<br>
Ah... amidst everything that was going on Orm had almost forgotten about that. He scratched at his chin and decided on it. Seeing how the elves seemed to wander wherever they pleased and disappeared at will it didn't seem a push to think they'd find the bones eventually. And take news of them being hidden poorly.<br>
<br>
<br>
Besides there was the kinder side of things. Orm may not have held huge stock in the spirits but the moon-touched were always preaching respect for them. Add to that the babes among them. They would deserve putting to rest and the elves would know of it better than a tyren would. Before that though they had Bell's haste to deal with.<br>
<br>
<br>
Orm gave his answer to Shul to pass on. "He says he is willing to lend hands to help you pass but urges caution. The winter melts and the river rages fierce for it. Safer to wait until next season when it calms and cross then." Orm was a direct thinking minotaur so he assumed the elves meant to ford it.<br>
<br>
<div style="text-align: center"><b>Snacks!</b><br>
<br>​</div><br>
<br>
<br>
["Come on yous, gather up the seeds and all."] The lead Minotaur called to his apprentices. He was still munching on one of those delicious single leaf plants. Sunwatchers, he called them.<br>
<br>
<br>
["Just enough to start a patch, you know how it is. Chop chop now!] If he could grow some of this and the dark leaf he'd stand to make a killing. Haha!<br>
<br>
<br>
Action:<br>
<br>
<br>
- A skilled worer and their four unskilled labourers begin trying to harvest the single leaf plants to grow their own crop. They also plant some of the dark leaf that was brought along to grow more of that.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> :<br>
<br>
<br>
The excavation continued, though to what end few of the workers could guess. The search for treasure was exciting to most, and they kept each other excited with their chattering of it. The elves had brought the fullest meal they'd had in over a week, and the finest meal they'd had in the new land. Some of the convicts whispered that Maeder was testing them, or that his dragon god was... still, they had the shelter of the ship and were far from what any of them perceived as real danger -- two other factions had gone over the top and surely they'd find trouble before the exiles did. But did Maeder intend for them to remain in that cramped merchantman forever? Surely he had a plan for building homes someplace. The countrymen urged patience to these requests, but they were getting more pressing.<br>
<br>
<br>
The initial chamber was cleared and it was indeed a storehouse. Likely for goods coming from, or bound to the beach. The chamber was indeed as long as wide as a city-church, were the exiles to re-dress it for the job. it seemed the sand had ground and crushed the majority of effects in the area (though one corner of the area was speculated to be an office at one time) though more than 80 decanters, urns, and storage pots remained intact -- though some would have to be cleansed of the dusty detritus of the goods they once held. The vessels were worthy of storing grain, or fluids, all manner of things... and they were of superior quality as well, likely worth trading empty either to back home as curiosities or to their neighbors for more practical uses.<br>
<br>
<br>
Of all the goods in the warehouse only a small row of vessels remained sealed... with a strange combination of rocksalt-impregnated wax. These vessels contained a generous amount of Tar-oil. Extremely flammable, extremely sticky, it was as often used in war as it was used as a water-sealant or a source of fuel. When first opened, the vessels vented fumes that demanded the excavation be quickly vacated. However, the size of the exit and the spirit of those helping above permitted this to be done with little incident... some bumps and bruises, a welcome switch to the surface crew for the worst exposed, and that was that. The Tar-Oil, often called "Earth's Blood" in the lands of Maeder's people, was a promising find indeed.<br>
<br>
<br>
Beyond that the silo held three further mysteries -- an archway from the main chamber that was blocked with some kind of barred gate or portcullis, long since rusted in place. nearby the gate was found a bronze sign that was at one time affixed to the gate, marked "Contraband!" in familiar imperial script, though perhaps in a style a bit antiquated. As to what lay beyond the gate only rough-packed sand could be seen, and perhaps a bit of what might be some stone-wrought shelving. Besides this passage there was additionally a large circular grating in the center of the silo, perhaps some form of drainage or means of sanitation. the sand beneath the grating was packed almost as hard as rock however, and great effort would need to be expended even to get through the grating to get to it. Most of the convicts wished that Maeder would forget about it, there were much more pressing tasks to accomplish in the sunlight, wasn't there?<br>
<br>
<br>
The last secret unearthed in the silo was without a doubt a safe of some kind. Fashioned of some kind of dwarven high-grade steel, the safe has two keys and some kind of combination mechanism hopelessly jammed with sand. It the deepest corner of what was thought to be the office area, it was almost a miracle Maeder's men didn't miss it entirely -- the last workers sweeping up the last bits of sand by chance uncovered the outline of the thing, but nobody on that detail harbored any illusions they could open it.<br>
<br>
<br>
A couple of days had passed and another job was done. The Exiles had recently taken to sleeping under the stars in the depression, though many still slept in the safety of the ship. The last of the beer was found and passed round for a job well done, and some of the more culinarily talented workers of Maeder's folk had done their best to enhance, and stretch the Exiles rations with much of the nuts that were found in one of the cul-de-sacs. Most of the folk were pleased at this. Few mused how many seasons it might take for planted orchards of nut-trees to bear fruit... If Maeder willed it, it might be so... though it would not be a stable source of food on the timetable the faction knew they needed it. Maeder's men were free, and their spirits were beginning to recognize it. Gruff posturing gave way to crude jest amid former prison-mates... and most were too tired to fight anyway. A cool breeze blew off the ocean and many were content with a patch of sail for a cover and a sandbag for their head. The stars seemed to spin in the heavens above. Things were well.<br>
<br>
<br>
(You may note your Acquisition of Pottery and "Earth's Blood" if you so choose. you may note the chestnuts and walnuts as potential commodities)</div>
				
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["Come on yous, gather up the seeds and all."]<br>
<br>
<br>
The Chief was wise. It did not matter that they already had a fine store of Darkleaf to trade, mostly dry but some wet in the caravan's stores. It would not do until the Tyren could renew the resource, for their own pleasure if not prospective customers. Minax supervised her workers as silver coins danced in the ether between her horns. Perhaps should they ever encounter natives they might enjoy the darkleaf... demand made for polite neighbors and steady customers -- though many Tyren fancied the prospect of having no neighbors at all.<br>
<br>
<br>
In the smattering of trees and shrubs that grew on their side of the river they found environment suitable to grow the Darkleaf. A small plot was outlined amid moist soil and scattered wood that would give the seedlings shade. If the Tyren could keep the herds away from them until their scent was suitably strong to keep them away on their own, they would have a fine nursery to sustain and expand a business.<br>
<br>
<br>
The planting of "Sunwatchers" was another task entirely... for they had no history with the plant, and would have to attempt to cultivate it by trial and error. They knew it needed lots of light of course, and so chose a couple of hills midway between shear-cliff and boulder field so that the regular traffic of grazing animals could give it a wide birth. It was already known that perhaps just a handful of goats could eat every sunwatcher on the prairie in no time, and the sheep or cattle almost as quickly. Even then a few unskilled workers would be needed to watch, tend, and track the plants progress under different conditions... not to mention no one Tyren could be entirely trusted not to help themselves to at least <i>some </i>of the new and tender sunwatcher shoots they expected to grow. Growing wild the Tyren seldom saw more than one sun-watcher growing close to another -- unfettered tropism and lack of competition might be necessary for their growth. Just in case the workers got the attendance of a warrior and scattered the last of the seeds randomly on the far-side of the hills in the direction of the swamps. If the crop could not be domesticated, Tyren were no strangers to leaving plants to grow wild where they would later travel.<br>
<br>
<br>
It was in the hands of time now. Orm's instruction and the attendance of his followers would see the efforts bear fruit, or not.</div>
				
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					<div class="bbWrapper">The spirits of his people were high, something that gave Belanor a positive outlook on this new land, though his judgement would not be off by any means do to this. He was optimistic but extremely protective of his people, he would not allow a single drop of elven blood to soak this new land if he could help it. Hearing many things from his people as they continued on their path to the Tyren he had much to think about. The first was the boulders that dotted the landscape around them. If Anfel was correct in what she assumed this meant that attempting to excavate the field at some point could produce great things for his people. Sadly however they currently did not have the work force or the supplies to conduct such an operation and so it would have to wait.<br>
<br>
<br>
Meeting up with the Tyren camp his people were accepted and even welcomed to some degree. It seemed like the Tyren enjoyed the company of elves to some small degree and the elves felt the same way, though in only a miniscule way. After giving all of his orders and just before he went to go speak with Orm he was contacted by one of the Glade Guard sent to the ship. From what he was told it seemed that one of those creatures that had spawned on the deck of the ship had grown to a ridiculous size and was now being held in the ship due to its fear of the elves. Picking his bow up off the ground and the box that held the tree gem he would hand them both to whoever happened to be the best wood worker. "I need you to carve a holder for the gem into my bow, it only needs to be capable of holding it for a short period, nothing too intricate. This night will be the time in which I test the offensive capabilities of this gem, and the night where I slay the last of those sea creatures". Belanor spoke with confidence before waiting patiently for the work to be finished on his bow. Once it was he would strap his quiver to his back and order one of his Winterborn warriors to follow him to the ship.<br>
<br>
<br>
Moving as swiftly as possible it was likely that the exiles would witness Belanor himself come running down the sandy hill followed by both the Winterborn and the Glade Guard who had come to get him. Entering his ship he would immediately have the Glade Guard lead him to where his comrade had trapped the creature. Ordering the Guard who had trapped it to exit the room, Belanor and the Winterborn would take up their positions. Quickly drawing an arrow from their quivers both would nock their arrows and draw the bow strings swiftly and with ease. Each of them releasing an arrow at the same instant the Winterborn aiming for the eyes and Belanor aiming just above they intended to swiftly slay their foe. Hoping that his arrow would have some kind of added offensive capability Belanor would simply draw another arrow and wait to see if combat would commence or if the creature would die under the might of the magical gem.<br>
<br>
<br>
So long as the fight went well Belanor would return back to camp with the three warriors who were on the ship only to be given more information. According to his Guard and Tree Kin there were bones around a single redwood and they seemed to simply fall from the tree. Among the bones was also a human skull and more likely than not, elven skulls as well if they decided to look. This worried Belanor, as the three trees were their best option for housing everybody and these bones could be a sign that living there was little more than danger for his people. Belanor however formed his decision almost instantly and voiced it to the returning Guard and Tree Kin. "We will abandon the trees as a home until we are able to discover what is truely happening around them. Until then I task you all with finding the largest wooded area on this side of the river, still close enough to easily keep an eye on the other colonies. Once that location is discovered I wish for all Tree Kin, under the protection of a dozen Glade Guard to begin using their magics to shape those woods into suitable housing". Belanor's words were final, he would not risk the lives of his people, even for the possability of living within those grand trees.<br>
<br>
<br>
As for his conversation with Orm later that night, his reply pleased Belanor, though it seemed Orm didn't completely understand the time frame in which Belanor wished to cross. "I understand, and my intention was to cross once the spring melt had ended. And thank you for informing me of what your shaman had seen". Reaching a hand out to Orm he intended to shake the bulls massive hand, despite the risk he was probably running of having his crushed. It was a universal sign of respect, one that nearly every race understood, though Belanor wasn't so sure if the Tyren did. Leaving Orm shortly after he would give orders for a few Glade Guard to collect the dead in the morning and when they did, take all of the materials they had with them, including the cloth with the three trees depicted on it. They would then perform the ancient funeral tradition of there people by burying the dead on the outskirts of one of the small forests near the river and planting seeds where they were layed to rest. This was usually so that they could become one with nature, having their body feed the growth nature itself, but sadly the dead were little more than bones and would supply little nutrients to the growing trees.<br>
<br>
<br>
- Kill sea scorpion using a bow with the tree gem<br>
<br>
<br>
- Send elves out to find the largest forest near the other colonies and colonize it<br>
<br>
<br>
- Speak with Orm and accept his offer and advice<br>
<br>
<br>
- Bury the dead elves to feed the growth of trees and take the resources they had left behind as they would not need them anymore, as is the tradition of the wood elves.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Speaking to the dead</b><br>
<br>​</div><br>
<br>
<br>
["You should go with them, Shul, make sure they find them proper."] Orm whispered as the elves turned away. He'd give them some escort and a wagon to pull the bodies back. It was common courtesy among all to not have their bones carried home in a bag. Orm was sure even an elf would agree with that.<br>
<br>
<br>
Shul gave a solemn nod and come the next day he and two warriors were waiting on the path to the cliffs where the skeletons were to be found. The elves were an aloof lot so they could only really wait around and hope they would show up, luckily the minotaurs were more than easy to spot and made their intentions clear. Shul being able to easily speak the common tongue made things easier for all of them, even if he was still his strange, absent minded, self.<br>
<br>
<br>
Made even clearer when the elves asked him how they found the bodies and Shul simply shrugged and said. "They called to me." As if that was the kind of answer anyone would give. "They were cold. been cold for so long. Scared... but they were so brave." He choked up a little at the memory. These visions could come on so strongly sometimes that Shul might feel their emotions as if they were alone. He had tasted the deaths of many passed souls and the wild minds of the spirits that lurked in the untouched places of the world. And the others wondered why he ate and smoked so many odd leaves! It was possible he'd taken a little hit this morning to calm his nerves.<br>
<br>
<div style="text-align: center"><br>
<br>
<br>
<b>Growing with time</b><br>​</div><br>
<br>
<br>
Back at the camp, Orm was inspecting the freshly planted saplings. One of their head planters was standing by his side while he looked over the little shrub spot that they'd set aside for the sunwatchers and pretended to know what he was examining. She knew he didn't know the first thing about growing crops but she was nice enough to indulge him as chief as Orm nodded his head letting out hums of approval. It looked like it was going well to him at least.<br>
<br>
<br>
["You've been doing a lot of good work here."] Orm said, feeling like the compliment wasn't enough considering all the effort.<br>
<br>
<br>
["Thanks, Chief. Gunna be tricky though. We don't know much about this leaf so the crops are guess work at the moment, then there's keeping the herds off 'em, let alone the hands left to mind 'em."] She was a matter of fact kind of woman. Orm could appreciate that and no one had to tell him how tasty those new leaves were.<br>
<br>
<br>
["I'll see you get some extra help for it. The young ones need to find some craft for themselves beyond odd hands now, if any of them prove to have an eye for this you can take them on as apprentices, full on. We'll be needing more growers soon."] He nodded with a happy snort. Orm was the kind of simple Tyren that still used childish terms like 'growers' for the herbalists of the caravan.<br>
<br>
<br>
["More growers, eh?"] The cream coloured female minotaur tilted her head. If her people were known for their facial expressions she would have been smirking in amusement there. The caravan knew when they chose him that the Black-charger wasn't going to be as noble like as other chiefs, but she couldn't help but find his little ways funny at times. ["Things sure are changing much, eh Chief?"]<br>
<br>
<br>
["And more by the day!"] Orm pepped up.<br>
<br>
<br>
["We going to get any rest while we spring here?"]<br>
<br>
<br>
["Some soon. Everyone's been working hard but we'll celebrate soon, I promise. It'll all get recognised. Just some more stuff I got to be doing first."] Orm nodded along, full of a surprising amount of energy today. Well it was still morning, he'd have time to get irritable later no doubt. There was that spring in his step today though as he walked down the hill from her, his head full of plans.<br>
<br>
<br>
["No rest for you though, eh chief?"] She called after him.<br>
<br>
<br>
["Never for me, not allowed."] He called back up the hill, waving at her. ["Well... uh...bye!"]<br>
<br>
<br>
Orm shook the odd feeling out of his head and filled it back up with all the plans he was making. He'd sent people out on their morning jobs and handed out more as he passed some idle bulls and cows on his way through the camp. There was an easy way to help the leaf patches, Orm thought, with plenty of easy supplies. That would be in hand by the end of the day he hoped.<br>
<br>
<br>
For himself, Orm had to go meet Rahg and some of the other warriors to scout things out. They were going to the 'Skyhill' to look into the spike of stone on its side. Orm didn't like the thing, ever since he'd heard of the bones Shul had found, along with all the abandoned stone work in the fields, the ominous structure filled him with dread. But he planned to control this land and he wouldn't have his own cursed tree thing so close and not know more about it. He patted the stone that now hung around his neck, beating gently in time with his own heart. If there was magic there, maybe the amber would be the key. A better use of its power than clearing the fields anyway.<br>
<br>
<br>
<b>Actions:</b><br>
<br>
<br>
- Shul takes a wagon and two warriors to help the elves recover the dead he found. (Chance for more in character interations if <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> likes)<br>
<br>
<br>
- More hands are given over to growing the "Sunwatchers" and Dark leaf plants. New total is: two Skilled Worker, six unskilled workers.<br>
<br>
<br>
- Ten Unskilled workers are sent with some wagons to clear the prairie of the scattered stones and boulders to bring as much back to camp as they can so they can build some low pile stone walls around the dark leaf and sunwatcher patches to help keep out wandering animals. Two Skilled workers/craftsmen are leading the task. Two warriors are sent with them as escort and to lend some raw strength when needed.<br>
<br>
<br>
- Orm, Rahg and two other warriors are going to scout out the stone spire on the "Skyhill". Orm is carrying the earth gem.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> :<br>
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<br>
"I need you to carve a holder for the gem into my bow, it only needs to be capable of holding it for a short period, nothing too intricate. This night will be the time in which I test the offensive capabilities of this gem, and the night where I slay the last of those sea creatures"<br>
<br>
<br>
An impossible request of a normal enchanter -- but perfectly within the Wheelhouse of the tree-singer Ilythyrra. Ilythyrra the shaper, Ilythyrra of the mazes, Ilythyrra Hearthweaver.<br>
<br>
<br>
She took Belanor’s bow over her knee and bid he place the magic jewel nearby. As if pulling tiny strands with her fingers between the two objects, fibrous hairs rose from the side of the bow, and from the surface of the gem itself. Moving her fingers more delicately the strands of fiber reached for one-another and knitted themselves into one. The gem hung from this strand along the handle of the bow. Ilythyrra almost bored by the task handed the fused treasures back to the Autumn Lord.<br>
<br>
<br>
“Nothing too intricate. Have your fun – their link should break after one or two applications of the conduit to magical force. If it does not, discontinue use of the bow until I can divorce them. More than that and you risk breaking the bow, or the gem. To do better the objects must become one. She was already producing some other object of craft and seemed not to notice Belanor take his leave back to the ship…<br>
<br>
<br>
On his arrival the Elf Lord and his attendants relieved the single glade guard that had backed it into the deepest part of the hold. The beast recoiled in the dark, snapping it’s claws aggressively but not charging forth… it was cornered.<br>
<br>
<br>
His intended actions were brought to effect. Even as he drew back the bowstring a line of green light spread in an arc from the center handle, to the tips of his fingers that touched the arrow at the end of his pull. Thorns seemed to sprout from the arrowshaft, and the arrowhead grew over with some kind of seed. He gave the order for the winterborn to fire. The shot of the winterborn alone was nearly enough to kill it, piercing it’s eye and sending half of the beast into involuntary spasms from a shattered nervous system. At the same time, Belanor loosed his arrow hitting it square at the front of it’s head, and the whole arrow seemed to burst into a small cloud of spores at the point of impact.<br>
<br>
<br>
Belanor was not impressed. He knocked another arrow and in the same motion the winterborn had as well. But before the second volley could be loosed, an expanding net of writhing vines burst from the tiny cloud and wrapped around the Sea-Scorpion’s Body, claws, and tail. Belanor stayed his hand for a moment longer, and then watched as the vines strangled the life out of the enormous scorpion. Moments after that, the chitinous shell of the creature began to snap and pop under the pressure. It lay with legs splayed on the ground, one leg twitching hideously long after the rest of it was dead. Quite an effect, really – though he wondered if there was not more breadth or variation he could bring to the incanting of arrows in this manner.<br>
<br>
<br>
Eteel, the winterborn warrior, shouldered his bow. It occurs to me perhaps too late now, that if we cared to we could have made a mount of that creature. The beasts of this land may become the best allies we have – regardless of such things not being such common practice in modern times and in our homeland. But not too late I think to utilize the husk of this creature as a material for armor, Lord. He inspected the corpse and pulled up a plate burst open by the now withering vine that consumed it. The armor is light, and I think we’ll not find a more fitting armor to keep out rain or not impede the swimmer… consider this. (You may note “Armor Chitin” as a non-renewable resource if you wish)<br>
<br>
<br>
HOME:<br>
<br>
<br>
As the claiming of territory went, the small copses of trees at the foot of the hills were less than ideal for so many elves. Each “Foothill forest” could comfortably house approximately 30 of Belanor’s kin, with hundreds of yards or more between the assemblies. The accommodations were pleasant (if a bit too quiet from the absence of wildlife) – but their home as it presently stood spread the elves very thin over half the length of the foothills. The springborn gazed longingly at the thick wood beyond the river, and were given a sense of pause relating to the great redwoods that so roused their excitement. A somber but restrained tone pervaded the Wood Elves that night. It would do for now, but in the long run – this location had to be temporary.<br>
<br>
<br>
The tree singers however did their best to make it a bit more like home, creating bent boughs and mooring points for elves to climb more easily, and to hang their effects, bedding, and hammocks. Larger structures would take much more time and focus – something they wanted to be sure Belanor intended once it became clear they could not stay here indefinitely. Perhaps with enough magic or time the elves could merge the small wooded areas into a larger forest, also posited was the idea that should they unleash a great deal or perhaps even the full measure of the Green Tear’s power, that the problem of their home might be solved at once.<br>
<br>
<br>
It was also worth mentioning that not far from the west was the landform the Tyren referred to as “Sky Hill” – A raincloud hovered in the area obscuring much of what could be seen, but it seemed to be a folk-made structure – not a natural outcropping. Glade guard on watched saw the minotaur chieftain and a small retinue head in the direction of the tower… though they did not consider the Tyren’s movement anything more than something to report in the morning.<br>
<br>
<br>
The Grave of rock and sky:<br>
<br>
<br>
The Tyren waited nearby with a wagon and a guide to show the Woodfolk exactly where the site was found. While very narrow for the Tyren, it was wide enough, if a bit close, for an elf. Barely intact glyphs revealed them to indeed be wood elves very likely from the previous attempt to colonize this continent. Very distantly related, these folk’s lands were little more familiar to Belanor than a point on a map despite his extensive travels and considerable years. A lady, clearly summerborn and likely a matron or educator, had futilely but bravely prolonged the life of 30 of her charges, likely the youngest and perhaps the last elves of her group. Wrapped around them was a spider-silk banner, with 3 trees representing their new elven settlement. If he wished he could use this piece as a regimental standard for the glade-guard, or have it fashioned into a cloak that was lighter but with better tensile strength than steel. Even more curious were the knives found on the matron – They were a pair of naught else but Sylvan “Gleamsplitters” A type of paired blades that were first invented in ancient times, when dwarves and elves put aside the worst of their enmities long before humans were doing little more than slapping the dirt with sticks. That relatively brief age of cooperation saw many innovations for both races, the Gleamsplitter being one of them. When enmities reignited these weapons went out of fashion, but they were still highly prized by elven thieves, scouts, intruders, and adventurers…<br>
<br>
<br>
…You see, a Gleamsplitter, in the hands of an elf that knows the correct forms – does not reflect light like other metals, in fact it absorbs it. Treasured by those that valued stealth above all else a blade that did not reflect the light of the moon or a torch was an invaluable ally. Additionally, true masters of the weapon could release small amounts of this stored light, enabling thieves and adventurers discrete and ever present light source when they delved in darks too dim even for elven eyes. If the blade was old enough and seldom used, there could be enough light to release blinding flashes to assist such folks in rapid exfiltration if the need to flee arose. Belanor could tell these gleamsplitters were absolutely awash in hidden light, and they had a balance and wicked sharpness that demonstrated they were quite magical. For such a treasure to be reunited with his people was something to be glad for, and gain honor by. Even his kin at home would be interested in the news of their recovery. That the blade was enchanted was doubly a boon – for the colonist could bring few if any such treasures with them on their voyage.<br>
<br>
<br>
The elves were laid to rest. The springborn took the Tyren up on the offer to ride them back to the copses… for they did not want to run with the bones of their kin. Songs of tranquility were quietly sung as they were committed to the soil of the wood, a wood that was claimed by their kin. They were finally and eternally back among friends. They took heart in this.</div>
				
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<br>
Clean up boulder fields, eh?” one of the Tyren workers scoffed. “We’re making WALLS now! HA!”<br>
<br>
<br>
The rest of the detail nodded and grumbled in assent. Strange days indeed. The idea of a static settlement for their people where all their needs could be met sounded more fantastical to them then perhaps the idea of a lost continent – doubly so now that both realities applied to them.<br>
<br>
<br>
They started systematically, the Tyren Directors parsed out the entire field into patched, and they would start clearing them from closest to the settlement all the way to “whenever it is Chieftain Orm tells us we should stop.” – this was work the Tyren were well suited for. The first patches were cleared of all but the smallest and largest debris in very little time… though once the initial rush smoothed into a routine they cleared a little slower, perhaps more methodical – with the Watchers coordinating the movement of the largest pieces onto a lever to be loaded onto the wagons. That is, until the warriors began to compete with one another about who could pull the greatest boulder free, and who could then throw said boulders into the wagon. Productivity rose somewhat after that, until there were almost injuries. The Warriors liked the sport of it, less so to plod around where the Watchers guided them.<br>
<br>
<br>
With the exception of a few stubbornly large pieces, a full fifth of boulder field was cleared in less than two days. If they kept it up, they probably wouldn’t be calling it boulder field for long. The Watchers stopped the project as it seemed they had all the stone they’d likely need for the wall, and a good more than that above. (You may note Three carts of stone EXTRA beyond that which was needed to wall the gardens.) They would get more if Orm required it.<br>
<br>
<br>
It was worth mentioning that boulders were not the only thing they found in the field, especially when large pieces of rock were unearthed. Rusted weapons and dilapidated homewares for hornless folk littered some of the pits, broken bits of pottery… and occasionally the odd gold or platinum bit. Tiny bronze bracelets, bits of loose jewelry… the most obviously valuable the Watchers gathered so it could be brought in a small pouch to Orm as spoils. The majority of the artifacts and remnants they left where they found them. (You can note “Pouch of loot from boulder field” – it’s not nearly enough to constitute a wealth point, though.)<br>
<br>
<br>
At the end of the detail, the Warriors got back to their games trying to outdo their rival before called upon to stop. Their last trial was to take turns trying to hoist free a great hunk of semi-buried stone, taking turns when the other simply had to relent. As the Watchers set forth to stop the rough-housing the stone broke along a cleft the Tyren were using as a hand-hold, causing the whole thing to tumble away in two pieces. Underneath that debris was a graven head of silvery-flecked marble. It’s features were weathered by the same forces as all the debris of boulder-field, that of sudden powerful energy then slow decay. Much of the features of the face were hard to make out, but that it was part of a large statue of a rarer type of stone than most found amid the debris was evident. Not far, and partly uncovered seemed to be a part of an arm outstretched in embrace as one might a young child… it was impossible to tell, but the arm might be attached and part of some larger buried monument of some kind. Its discovery was a fine point, a sign perhaps, that their task was done for the moment. They would report their findings and bring back the stone.<br>
<br>
<br>
...Orm would not be there to meet them, However -- There was the matter of Sky-hill spire to attend to, either the task itself or perhaps to discuss it's significance with the shamans... (con't)</div>
				
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<span style="font-family: 'courier new'">The tower of sky-hill:</span><br>
<br>
<br>
<span style="font-family: 'courier new'">Ragh "Cold-Iron" walked tightly packed to the chief and his companions -- they would still have strength in numbers even if they were few. The Tyren were excellent warriors when they needed to be, but they were well resigned to the fact they were seldom quiet or unassuming when on the move. The idea of scouting this spire undetected did not even occur to Rahg - "We march for the Blood-Touched Chieftain, so let them know we are coming!" The other warriors raked the grass with their hooves in response.</span><br>
<br>
<br>
<span style="font-family: 'courier new'">As they traveled west they noted how the largest gatherings of trees at the edge of boulder-fields seemed literally festooned with elf-kin... but their sentries showed in their posturing their passage by their camp was not a problem, or if it was, they were still going to let them pass.</span><br>
<br>
<br>
<span style="font-family: 'courier new'">It was late afternoon when Orm and his warriors came to the outskirts of Sky-Hill... The clouds seemed to pack around the apex of the hill, partially obscuring the top of the spire. From this close Orm could make out that the winds and clouds seemed to whorl above the landform but he did not think much of this. Finding out what something was, to Orm, seemed often enough to decide what something did -- or at least to come to an informed conclusion as to whether an offending object should be greeted, smashed, or ignored. He attempted to carry such slow-learned axioms into his style of leadership. They stomped onward.</span><br>
<br>
<br>
<span style="font-family: 'courier new'">In the high grasses the Tyren began to detect strange phenomena -- always a middling distance ahead and/or to the sides of them, they would occasionally hear a sudden whirring of little metal wheels, or clanking of what sounded like metal cups dragged on strings. After the first few times the Tyren stopped hesitating at the phenomenon and instead tried to charge over and catch whatever was making the noise. They only ever saw drag marks in the dampened grass, the odd drag-trail of whatever it was that was scrabbling away, and the occasional fleck of rust. </span><br>
<br>
<br>
<span style="font-family: 'courier new'">The Tyren assumed they were being watched now. They pulled loose the "peace ties" on their weapons and either slung them over their shoulders or dragged them behind them as they walked...</span><br>
<br>
<br>
<span style="font-family: 'courier new'">The spire was partially obscured by the bulk of sky hill at this proximity... they still had not seen whatever was avoiding them, the whirrling, and buzzing and clacking grew more irritating to the Tyren with each fruitless search for the culprit... Orm especially was not amused. Rusted and broken springs and cogs could be found here and there in the grass now. The minotaurs were familiar with such baubles as part of clockwork and certain more exotic devices or toys they occasionally saw in their travels to stranger markets... but the Tyren were not attracted to such things. Such devices broke easily in the hands of Tyren. Ragh gave a wicked smile to Orm as they continued their vigil -- as if Orm and Rahg might be thinking the same thing...</span><br>
<br>
<br>
<span style="font-family: 'courier new'">Moving around the perimeter of Sky-hill they finally came around the bend of a steep rocky hillside awash with loose rocks and other scree that proscribed it being climbed directly. Stepping from behind the intervening terrain Orm and his Tyren stood almost at the foot of the spire now. A narrow "ant's path" trail seemed to wind up and around the entire hill more than once, taking a path of least resistance to an entrance more than half way up the spire. There were no windows or observation slits on the tower at all, save near the top where a stuttering yellow light could be seen, and a great white beam rising from the top that was from here, clearly causing Sky-Hills distinct corona of clouds. A short distance up the trail was what seemed to be a small man-made plateau or parade-ground -- like part of one of the hilltops that clotted around the central mound was shorn off to make space on the trail.</span><br>
<br>
<br>
<span style="font-family: 'courier new'">Here he saw a small but growing number of clockwork soldiers -- There were barely over two dozen of them in any state of repair, but these were quite busy scouring the high grass for their rusty and damaged counterparts in the surrounding terrain and... Winding them up? Yes -- great keys spun in the backs of the silvery ones, and they jerkily were picking up delapidated soldiers and attempting to wind them as well... Orm saw the automatons fail to revive a fallen comrade more than once, as he approached he saw one of their number break the key right off the back of a damaged companion only to subsequently drop it on the ground and look for another one. When Orm's Tyren reached the foot of the ant's path -- he could see that many of the soldiers in assembly (whether to meet or impede them) were sheared in half, and stood in formation as a torso would prop itself on rusted and pitted arms. Some hunched over exposing clanking and grinding parts. They moved with purpose though... but for what purpose seemed a growing concern.</span><br>
<br>
<span style="font-family: 'courier new'"><br>
Orm thought of them as soldiers because most every one of them was armed. Blades bound with cords to disintegrating hands, an axe jury-rigged onto a spoke in one's shoulder, while many of the best-maintained ones had long halberds seemingly clinging to their backs as if by magnets. Orm could now see these things were forming a regiment. A regiment in the way of Orm finding out what lay ahead.</span><br>
<br>
<span style="font-family: 'courier new'"><br>
At this distance, one of the shiny clockworks actually turned to take notice of Orm's party -- turning it's head in a range of motion that made it look like it's neck was broken, then the entire body turning to align with it before descending down the ants-path. It did not draw it's halberd, but it did not look like a peaceful construct. It stopped at a distance Orm thought was more typical of parley than attack, and heard the whirring of tiny pieces as the "Toy" focused it's eyes on them. Behind it, as industrious as ever, the growing host was scouring sky hill for their fallen, and bringing them to the parade ground to wind them... and with it the whirring and clanking rose ever higher...</span></div>
				
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					<div class="bbWrapper">["What are we supposed to do with the rest of them?"]<br>
<br>
<br>
["I don't know, just leave it until Orm gets back."] Shul sighed as the working hands went about their business. ["Maybe he'll want to build <i>even more</i> walls or houses and castles!"]<br>
<br>
<br>
He regarded the sack of metal niceties the workers had gathered up in their rock picking and threw it on the pile. They'd been gone for a while now and Shul had been anxiously watching the rain clouds over Skyhill. The place looked so unwelcoming and ominous... Shul wouldn't want to go up there. So of course that thick headed fool had marched up there the first chance he got. Orm really had to take those old sayings about being the chief so seriously but nooo!<br>
<br>
<br>
<i>"If there's a path to be trod then it falls on the chief to take the first step."</i><br>
<br>
<br>
Shul gave a snort as his idle hands fidgeted with one of the smaller rocks. ["You believe this nonsense?"] He sais to Ummush. He may as well have spoken to the rock.<br>
<br>
<br>
<b>- Finish setting up the low pile stone walls around the crops. Excess materials are stockpiled.</b><br>
<br>
<div style="text-align: center"><b>*****</b><br>
<br>​</div><br>
<br>
<br>
<i>'Every time I think maybe I can like this place, that maybe it isn't so bad, it just thinks of something new to throw at me'</i> Orm grumbled away inside his own head. First he had to put up with the boat and getting tossed around like a ragdoll! Then it tried to kill him with giant monsters! This whole land seemed to be dead before anyone got here! And now, NOW, he was being stalked through the rain. Each time he or the others charged through the long grass towards the sound of this annoying buzzing and clacking the source was long gone. Orm huffed and snarled along with his warriors as they carried on trudging through the mud. But despite their bravado each of them was getting more on edge, their weapons were drawn and each of them sniffed at the air as they glanced at each rustle among the grass.<br>
<br>
<br>
It wasn't until they reached the crest of the hill that they got they found the things that had been pestering them... and suddenly all those little tinker pieces they'd found strewn among the grass made sense. Orm felt himself take a gulp of shock as he stopped dead on the spot. All the others seemed to think similar, this kind of thing wasn't like anything they'd ever seen! The fighters muttered curses of shock and made claims that these must have been strange demons or monsters of the isles. One naive fella offered up that maybe they were just wearing armour. He got put down quick enough when Rahg pointed out that - some of them didn't have any damn legs! They were like dwarven toys brought to life or something.<br>
<br>
<br>
It was freaking Orm out! He kept looking at the weapons that were stitched to them or actually held in the hands of those in better repair. He had to fight the primal urge to charge right at them and smash the lot to pieces. Not even because of his cursed rage, just because they seemed so unnatural they must have been wrong. Then one of them turned to face them (in the most disgusting way possible) and approached the group.<br>
<br>
<br>
All of them tensed up. They'd each been in enough fights to see that these things were forming up like human soldiers were known to do. The Tyren warriors readied their weapons for the fight they were each expecting. They might have charged themselves if Orm hadn't hurridly raised his hand to halt them.<br>
<br>
<br>
["Hold up! Hold up, lads! They haven't started anything yet."]<br>
<br>
<br>
["You kidding, Chief?!"] Rahg said in disbelief.<br>
<br>
<br>
["If there's fighting to be done, I'll be the one to start it!"] Orm snarled over his shoulder, putting the freshly names bull in line. ["Just keep an eye on my ax."]<br>
<br>
<br>
With that he stepped forward, towards the waiting metal man that had broken off from the group. He couldn't help but hear the sound of more of these strange things coming to life. Orm was used to fighting out numbered but that was against things he knew. These things though, they just raised dread and questions and Orm wasn't about to risk their limited numbers against a threat like that so close to the caravan. Not unless he had to.<br>
<br>
<br>
He raised his hand and waved to the shining metal thing before spreading his arms in as nonthreatening a manner as he could while holding his rough bladed war ax. "Hello!" Orm bellowed over the gap between them. "We Tyren. No fight. You friend?" Maybe he should have gone with someone else to try and parlay but he was the chief. Besides, who could say if this thing even understood anything?</div>
				
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<br>
<br>
The noisy machinations inside the eyes of the creature whirred quizzically as Orm made his gestures. It's head tilted in a manner that would indicate on anything living that it's neck was broken. It seemed to scan and measure the placement of Orm's hands and arms, trail up his horns, then line up it's feet followed by the rest of it with the space to the right of the group.<br>
<br>
<br>
It too took a less militant posture and a tiny window opened up in it's solar-plexus. Within, he could barely make out a series of tiny grooved gears resting perpendicular to some kind of needle. one of the grooved gears rose in line with the needle, turning upon meshing with a gear above it. The needle slid horizontally to strike the gear, and a slow burbling noise emanated from a meshed area on it's shoulder blade. For a few seconds the slow burbling continued, seeming to skip and repeat a final syllable over and over and over again. The window with the discs closed, and it turned it's back on Orm and his comrades, then after a pregnant pause began to clitter-clack it's way up the "ant's path"... before the bend necessitated that the object turn, it quickly whips it's arm behind itself holding it's halberd horizontally as if to make a wall behind itself. It's elbow spins once in yet another range of motion Orm sees as wholly unnatural, spinning the weapon on it's axis to strike the ground behind the thing leaving a distinct horizontal line cutting across the gravel path. In another fluid motion it places the halberd onto it's back and proceeds to walk back up to the parade ground.<br>
<br>
<br>
On that area above, one of the rustier automatons standing in formation suddenly bends it's spine backwards 90 degrees, begins to fling sparks from underneath it's body/breastplate, then shoots numerous gears through it's own armor towards the sky. Crumpling into a smoking and ticking heap, one of the better-conditioned automatons uses it's halberd to sweep it out of formation where another one takes it's place, it's entire front caked with mud and grass stains.<br>
<br>
<br>
When the metal thing that came down to perform his strange exchange reaches the parade ground, the entire regiment of clockwork soldiers turns towards the path further up the hill, with the most intact ones picking up the more dilapidated or legless ones out in front of themselves maintaining a uniform distance from the rank ahead and behind them. Further up the path a tunnel cuts through the center of sky hill ostensibly to eventually wind up at the spire.<br>
<br>
<br>
The things clattering and clacking echoes louder as they enter the tunnel, then stops altogether at once. Rahg and the other warriors looked to Orm to decide what they would do next...</div>
				
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					<div class="bbWrapper">Belanor would do exactly as expected and bring the Chitin Armor to camp, asking that the most suitable worker for the task create as many sets of armor as possible. As for the meat of thee creature, that would have been dragged over to the Exiles so that they could cut it up and eat it due to their low food supply. However, Belanor gave specific warning that theey knew nothing of the meat they were giving and that it could possibly be dangerous to consume. Once back to camp Belanor would simply continue his basic duties, even help with the burial of his kin, giving a Gleamsplitter to each of his Winterborn warriors.<br>
<br>
<br>
Days later Belanor had been spending his time doing many things, the most important of which was managing the food supply of his people, sending many elves out to fish, hunt and gather what they could without harming the ecosystem. The elves however with everything they picked would attempt to harvest and plant seeds in hopes of growing a surplus of the bushes or trees that harbored fruit. When Belanor recieved word of that the Tyren had gone up Sky Hill he was slightly upset that his Glade Guard had not informed him earlier. Even though he was busy traveling between the many small forests his people now lived in he still wanted to find time to know the movements of thee other colonies and either aid them or at least figure out what they were doing. In this instance Belanor elected to ignore the tyren warriors for now, simply waiting for them to return so that he could ask what the saw. If they didn't return by the next morning however he would send out a search party with himself among their number to look for them.</div>
				
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					<div class="bbWrapper">Well that happened.<br>
<br>
<br>
Orm stood, slack jawed at all the alien actions that unfolded in front of him. He'd followed up the ant path just far enough to see the metal man rejoin his friends. One of them looked like it was just keeling over dead before they left but he honestly couldn't tell with these. The last few weeks had been throwing one world rocking encounter after another at him!<br>
<br>
<br>
["Y'okay, Chief?"] Rahg mumbled as he came up beside Orm who was still looking up the hill towards the tunnel opening. ["We not going after them?"]<br>
<br>
<br>
They'd both stopped on their side of the line that had been cut in the path. Maybe neither of them were the brainiest of bulls but they knew the traveler's sign for when a boundary had been set. A line marked in steel was certainly one the maker did not want you to cross. But damn if Orm wasn't tempted. He'd cut and smashed through armour before, cleaving the flesh behind it in half. He could smash his way through a few of those he reckoned, half of them couldn't even walk on their own! But the way that lead one had moved, the speed and the way its limbs could twist and bend in impossible ways, that could give him pause. He had to remember they were still few and he had others to defend before laying siege to whatever lay ahead.<br>
<br>
<br>
["We don't even know what could be in that tunnel."] He said, his tail twitching in agitation. ["Could be more of those things. Could be traps. There's magics at work here, that much is clear."] He should go back to camp, get the word of a shaman on this.<br>
<br>
<br>
<i>'Or I take another step. This stupid toy man, what is he to tell me where to go?!'</i><br>
<br>
<br>
No! No, Orm wasn't a moody youngster anymore! He wasn't the type to rush in like that anymore, he'd promised himself. He'd promised the caravan!<br>
<br>
<br>
["We go back for now. Hear out the experts on this first."] He turned and headed back down the hill with the others in tow.<br>
<br>
<br>
It was further into their trip back that Rahg let his own grumblings out. ["I think we could have taken them, little things like that, they'd break easy."]<br>
<br>
<br>
["Or they'd slice us easier."] Orm grunted. He still had his own urges to keep in line, he didn't need this. He sped up his step, pulling Ragh along with his so the two of them walked further ahead of the group and out of earshot. ["You know how many of us there are that can lift a blade with any skill, Ragh, I don't have to tell you there aren't many. And how many times back in the old country did any of us go out looking for fights? Not many is what."] Nothing that wasn't vengeance fueled or desperately needed. ["And now, here, there's even fewer of us. Our job is to defend those that need it so they can live peaceful like. A boring day for us is a happy one for the herdsmen."]<br>
<br>
<br>
["So we let them live knowing that those... <i>demons</i> are over the hills?"]<br>
<br>
<br>
["Course not!"] Orm gave him a cuff round the back of the head. ["We defend them there, where the ground's on our side. What would you have us do, walk into the dark at half strength? Not knowing who we're fighting or what they're up to?"]<br>
<br>
<br>
["Well... I mean..."] Rahg didn't have much of an answer to that.<br>
<br>
<br>
["I'm not saying we leave it, Cold-iron, I'm saying we leave it for now is all."] Orm was using the other fighter's war name, an open sign of repect among those that had them, something to be done among equals. ["We've gotta fight smart from now on, friend. Can't just be goin' rushin' in blinded, bad enough that I do it anyway. Just cus others think us stupid beast doesn't mean we should act like it. It means we fight to prove them wrong. You and me more than any other."] His tone was softening a little here but he was still looking dead at the other minotaur, his eyes stern and serious as he held Rahg's attention. ["You're a named fighter now, Rahg, responsibility comes with that. The others look up to you and it'll be up to you to help lead them when I can't. That means when the time comes you'll be using this..."] He tapped Rahg's head. ["As much as you use this."] He tapped at the sword blade. ["Do that and you'll win every time."]<br>
<br>
<br>
["Don't see how that could kill me as many as you have, Charger. Last I saw you didn't use your head that much in a fight past smashing stuff with it."] Rahg wasn't angry there, just a little confused by it. In all his experience Orm was always running far ahead of the warriors, usually off on his own and picking fights with as many foes as he could at once.<br>
<br>
<br>
["It's harder for me, true. So I gotta cram it all in before the rage hits and then I count on Bruul from there."] Orm nodded ["Why do you think you lot never had to face too many blades, cus we'd herd them like the others do cattle so they'd have to fight me on worse terms. Soften 'em up for you lot to grab all the glory!"] He gave Rahg a playful shove with his shoulder as the two of them carried on.<br>
<br>
<br>
["Well that 'aint fair!"] Rahg laughed. ["How am I to be beating my victory in the tournament now with you two up to that?"]<br>
<br>
<br>
["Nah, Rahg. For me victories aren't about how many of theirs I can kill. It's how many of ours come back."] He had to remember that Rahg was a younger bull, his fire was still burning hotter and he still had more he wanted to prove. ["If you want to learn more about the ways of these things then I can help you and Bruul's even better at teaching it then me. He learned a lot out there in his time away. You're named now, it's your right to learn... and you could earn some more deeds out here with it."]<br>
<br>
<br>
["Aye, suppose I might want to be better ready to fight the things that live out here."] Rahg pondered and stroked at the mass of scar that ran down his body. ["A moon-touched war maker and a blood-touched thinker. A fine strange bunch we make. eh chief?"]<br>
<br>
<br>
["Strange enough to fit right in here!"] Orm roared and slapped his comrade heartily on the back. ["Come on. Let's go home."]</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
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Men on the deck of Maeder’s once ship, now fort saw the elves approach, It was none other than the boss of the elves, Belanor – flanked by what was obviously his two toughest warriors and a couple of his soldiers. Belanor’s warriors each held up one corner of a wooden palette upon which seemed to be a large mound of chopped shrimp. “The boss is in repose, suh good ewf suh” the obviously under-educated Exile minion grunted. Once it was understood that the elves had come to offer more food (that they found too disgusting to eat) the under-educated folk then demonstrated their over-appreciation. They seemed to nod at Belanor’s warning that it might not be entirely safe to eat… he turned in his head the thought of if it would be more annoying or darkly humorous if they somehow managed to poison themselves. The sweating apes scampered down the side-ropes and started to pull the Euripatid meat through a crude gate they built into the Keel of the ship. As it opened a rumor of the odor within wafted out, rising to just the level of notice that Belanor and his company would find it utterly repulsive.<br>
<br>
<br>
The exiles found that if they cooked the meat until it was very tough, it was not the most pleasant of proteins, but many felt that meat was meat. (Food level of Exiles is temporarily STABLE) One of the skilled workers, an apothecary charged with cleaning the meat, located the poison glad for the creature and harvested it. (Potential Resource: Blade Venom) – while very mild by the standards of aquatic and cold-blooded creatures, this poison nevertheless is excruciatingly painful to warm blooded creatures. While not lethal except in large doses, applying it to weapons could cause significant discomfort and give the poisoner an advantage.<br>
<br>
<br>
The elves turned promptly and carried the Chitin plates of the creature back to the Forest Kin for crafting. They would be long gone before the next human would attempt to hail them. Back at camp, he saw the Forest Kin, fresh on their minds the daunting scene at the great trees, they were fortifying the center-most woods they were making their camp in – The tree-singers spun fast-growing bracken in between the outer-most trees, serving like barbed wire on the outskirts of their forest wall. Trees that were closest together had their branches shaped to form fence-like obstructions and platforms for archers. In the center of the wood several trees were spun around each other like cables, all the boughs being bent into a central platform which all the trunks supported. On this elevated platform, the elves could make a concerted defense, as well as lay seating and comforts as a place to hold court. A lone chair rested in the center of the platform, a hurriedly shaped but suitably elegant and comfortable throne for the Autumn lord. Underneath this “Kneeling Wood” Platform was a dark crawlspace that would remain cool and damp, making hot days comfortable on the platform, and allowing the Forest folk to grow mushrooms and root vegetables. The springborn hung knitted drapes of leaves and other brush as camouflage, and dug a ring of pits at staggered intervals where the elves would be sure not to come and go upon.<br>
<br>
<br>
With the work of the Winterborn tree-singers all of this was accomplished in days. Nothing the elves would call sufficient, but well into the realms of efficient. The mushrooms and roots, with the power of the tree singers – would start sustaining the faction in a matter of days to a week, superficially at first, but over time it would be a sustainable and reliable food source right under their feet. Anfel remarked that if Belanor was willing to apply some of the power of his gem, the defenses, and food supplies could be accelerated further still. It would still be a fair amount of time before every elf in his faction enjoyed such amenities, but they were well on their way.<br>
<br>
<br>
As his forest kin tended to improving defenses and creature comforts (at least in the center-most camp as of yet) The springborn were sent to fish under glade guard supervision. At first fishing was fairly poor, with the current making it both hard to see, and control their lines, but by the second day the Springborn had mapped out a series of wading areas and deep spots in the middle of the river where the largest fish apparently lurked. Before long the Long-leaves the elves laid their catch on were nearly covered with fish, then subsequently rolled up for transport back to the foothill woods. The elves surmised that by targeting the fish at the top of the river ecosystem they might grant additional relief to lower food chain animals and speed the recovery of the ecological distribution in the area.<br>
<br>
<br>
The springborn were also able to identify many types of edible and even somewhat medicinal plants along the riverbank. A particular reed, very similar to a “cat-tail” had very nourishing roots and seeds below water level, and it’s bloom, properly dried, could be ground into a painkiller and clotting agent.<br>
<br>
<br>
(NOTE ELVEN FOOD RESOURCES: MUSHROOMS, ROOT VEGETABLES, RIVER FISH, WATERPLANTS)  ELVEN FOOD STATUS: AMPLE.<br>
<br>
<br>
After exploring the full length of the river, the springborn discovered two likely ways to ford the river relatively easily. Half way down the river was an old and cracked poured-stone wharf, where riverboats once moored. From far the edge of that platform rope-lines could be fired into the trees at the far end and allow elves to cross hand over hand.<br>
<br>
<br>
The second crossing was a bit more disturbing… close to the mouth of the river but far enough upstream from the worst rapids and the falls inself, lay what at first appeared to be a large collection of fallen logs cobbled together like a bridge – when the elves drew close they could see that it was not a bridge at all, but the rotten body of a giant Tree-Ent. It’s head, arms and legs completely distinct, It’s center trunk unmistakably topped with a large open mouth and eye-pits, Long years of decay, moss, flowers and all manner of plant life have sprung up all over and around the Tree-man’s body. If an Elf (or anyone) dared to, they could walk across this Ent-body to ford the river, even now – though to fall into the river below would be a genuine peril so close to the falls.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
Naehorn, the glade guard Belanor was displeased with (if not outright chastised by) had sworn to redouble his efforts. Hours later the movement of the Tyren as they returned was reported immediately - and if possible the Tyren would be hailed for information. he also went as far as to track them the way they went and attempt to determine what they had been up to, now that they were returning. He reports later of seeing rusty cogs and springs scattered in the hills to the west, He also found a badly corroded kris knife (a wavy dagger, perhaps weighed for throwing) in the fields as he went… its style altogether foreign to the elves, and too subject to the ravages of time to say much about its quality. It was obvious the Tyren went to examine the Spire of Sky-Hill, but stopped short at the base for reasons that were not entirely clear. The elf stealthily surveyed the terrain, noticing that overgrown frescoes and carving was barely visible on overgrown hillsides leading up sky hill. He saw the barrier line and decided not to violate it, instead gathering the best intel he could from the ground, which was substantial. Most notably it seemed that a wooden sign, recently placed and just as recently fire etched, was stuck plaintively on the path uphill. a “No Trespassing” sign in all likelihood, though for the amount of characters used to convey it was surely some kind of rodomontade. The lettering seemed distantly related to Arcanic Alphabets in the far west of the old world, but was otherwise thoroughly unrecognizable. The Scout rapidly sketched the sign on a reed pad and intended to show it in his report.<br>
<br>
<br>
The shapers proclaimed that the Chitinous plates of the “Euripatid Alpha” would be made into 15 suits of carapace banded-mail. Reinforced with their normal plant-armor materials it was as strong as scale mail with a fraction of the weight. In water a streamlining property of the shell improves mobility even further – giving it additional utility on river or sea should it be needed.<br>
<br>
<br>
(NOTE: 15 suits of Chitin-Scale – this may also be a marketable commodity)</div>
				
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[media]<br>
<br>​</div><br>
[/media]<br>
<br>
<br>
The ship and its crew had left port Cestus just a few weeks after the first colonials , but it seemed to them that they had fared much worse than the others , there had been no sign of land since they left muurdaan it was just a vast , still ocean all around them .<br>
<br>
<br>
The men grew weary and tiresome of the long voyage some even started to regret ever coming on board , so what do privateers do when doubt and fear takes over? well yes they sing . They sang while the rigger furled the sails or as the swab mopped the deck but alas all good things must come to an end and in our case the singing ended when the man on the crows nest started shouting like a madman  ["land ho! land ho!"] .<br>
<br>
<br>
<b>The Admirals cabin </b><br>
<br>
<br>
["I daresay sir , if privateering doesn't work out for the men above they'll have a real future in the music industry."]<br>
<br>
<br>
Vorenus gave out a slight simile and continued speaking<br>
<br>
<br>
{"As I was saying Mr. Cyrus , I would like to have a detailed inventory list before we ....."}<br>
<br>
<br>
The Admiral was interrupted by a knock on the door<br>
<br>
<br>
{"Come on in , what seems to be the matter?"}<br>
<br>
<br>
["land m'lord , we've spotted land."]<br>
<br>
<br>
{"Well then, i suppose there is no rest for the wicked eh.?"}<br>
<br>
<br>
Vorenus got off of his chair , dismissed the castellan and made for the deck.<br>
<br>
<br>
<b>The Main Deck</b><br>
<br>
<br>
The Admiral was met with silence and anticipation as he exited his cabin , all of the men on board the  ship had made a circle below the helm . The Adm. walked on over to the wheel and was greeted by his first mate who handed him the spyglass .<br>
<br>
<br>
{"The island looks safe enough as far as i can tell from this distance , what worries me tough is that there are no signs of another colonial vessel , there were four of them if i'm correct"}<br>
<br>
<br>
["Yes sir four colonial ships made the voyage from Port Cestus just a few weeks before us. If I may sir , i'd suggest we make camp on the island first and then worry about the rest of the colonials , the men grow weary of travel sir."]<br>
<br>
<br>
{"Yes i suppose you'r right"}<br>
<br>
<br>
Vorenus hands the spyglass back to his first mate and shouts<br>
<br>
<br>
{"Make ready men we sail for land, welcome to the New world!!"}</div>
				
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					<div class="bbWrapper">And all was safely gathered. Orm could finally take a load off his weary legs as he sat down against the wagon that was given over to the three shamans. The reek of smoke had long since made its own home in the canvas covering. At least the garden walls were getting put up, Orm could see the sunwatcher one going up on its hilltop placing as they came through the valley back to camp. He assumed the lower one given over to the dark leaf was going well too. He could just leave it at that, close his eyes and treat himself to a nap while everything was going well! Only there were evil metal folk living just a few hills away with what might have been a death fortress, Orm didn't know. And not knowing was a bad thing for a chief.<br>
<br>
<br>
["You're looking well."] Shul scoffed as he passed by. ["Been all go around here, y'know, the others brought back more stone than we know what to do with. We building a village now or something?"]<br>
<br>
<br>
["Go get the others."] Orm said, not looking up from the grass. Shul would know who he meant. ["I need all of you on this... and I need to see the plates."]<br>
<br>
<br>
Shul gulped at that part. Orm wasn't kidding around by the looks of him. The ragged shaman ran off to fetch his fellows.<br>
<br>
<br>
<i>'Building a village. So what if I am?' </i>Orm was in no mood for anyone giving him a hassle after it felt like he'd spent near two days wearing his hooves down to nubs for nothing. Could they not see how things were going back across the sea? Their ancestral grazing grounds were being snatched up each season and grounded settlements were becoming less welcoming every winter. The bandits got bolder and the supposed lawful armed types got edgier or more brutal until Orm couldn't tell the difference between them. Other folks in the caravan talked about things so differently Orm wondered if the world out there was different for them.<br>
<br>
<br>
For the longest time he'd been 'kept in the back' as a last resort. No one had trusted the blood-touched to come into town or deal with the merchants for fear something would happen and he'd snap. Orm only ever got let off the leash when things had already gone horribly wrong. He never really got to see people of other races at their best. Maybe all the presents they so openly gave back before they set off was normal.<br>
<br>
<br>
Either way it didn't matter. He knew enough about the world to know how things would go if they kept up their roaming ways. They'd make a fresh start here. Orm would find the birthing lands, and if he couldn't... then he'd make some fresh ones! In fact that gave him an idea!<br>
<br>
<br>
["You lads!"] He called over to some passing minotaurs. ["I've got important work for you. Bring one of the merchants and some bigger lads here, quick!"] Once they were gathered he gave them their orders. The merchant and their idle hands would head back to the beach landing with a pair of fighters as escort for the trip. Once there, they'd gather up that blue and yellow striped cloth from the boat they'd come on. They were a little uncertain of the task until Orm told them that once they'd taken that they'd see if they could sell the boat onto the humans that had set up shop around there. He didn't plan on going to sea again in a hurry. They liked the idea of that better.<br>
<br>
<br>
Once he was done giving orders out the three moon-touched arrived shortly after. ["Hello, fellas, do I have a story to tell you."] Orm clapped as he walked with them to their communal yurt. He only hoped they'd believe him, it still sounded mad to Orm himself, and he'd seen it.<br>
<br>
<br>
<b>- Send 1 skilled worker (Merchant) and 2 unskilled workers with 2 warriors as escort to the sloop. Their task is to retrieve the striped sails and to talk to the humans about possibly selling them the ship. (</b><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><b>@General Deth Glitch</b></a><b> )</b><br>
<br>
<b><br>
- Orm holds a meeting with the 3 shamans and tells them about what he saw at Skyhill. He's hoping to get their thoughts on the matter and consult Ummush's iron plates on it. </b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a><br>
<br>
<br>
{"Make ready men we sail for land, welcome to the New world!!"}<br>
<br>
<br>
The Merchantman of the Imperial Oriental Company Glistened above the water, even as the sea glistened beneath. It’s cosmetic barding and gilding was a challenge to all that would face it – Them aboard did not fear pirates. On deck, a regiment of mercenaries – “The Faith of the Rich” gleamed themselves as well in the moonlight, their partial plate and chainmail adorned with seals of veterancy, trophies, and the trappings of war. Their helms trimmed with gold and silver, each one sporting ostentatious plumage. The champion of the regiment, known simply as “the paymaster” paced in front of them.<br>
<br>
<br>
The sound of the waves lapped at the vessel the small and unseasonably tropical island was their target of soon landing… the time had come – in minutes the company would have its boots on the ground… ground at last.<br>
<br>
<br>
“Hear this, dogs! Admiral Lucius has paid us – and paid us well for the fighting and the dying, and you will look good doing so! If you dream of spoils, if you dream of opportunity – WAKE THE DEVIL OUT OF IT – THAT DREAM IS UPON YOU. We shall make our fame and fortune by making flesh the will of Vorenus… and none of you shall disappoint. This new land may not know of our great and prestigious heraldry, it will fall upon us to teach them. If any who know of the powers we represent seek to forget – it shall fall to us to remind them. You need only know that from top to bottom this venture is of one mind… fortune. In this capacity each of us has already won this campaign – for untold fortunes shall undoubtedly pass beneath the beaks of every one of us that lives, and for them’s with fates to die here – you have already earned your pensions paid in full for taking this voyage. If your kins and heirs will be paid handsome for your sacrifice. Remember this and do not break. No horror or unknown eclipses the facts we know – Our masters are just, our purses fat, and the might of the Old World comes with us to learn upon the natives – do not disappoint with less than a full measure of all that stands behind us. We brothers, are emissaries in the ways of kicking ass, hauling goods and smiling into the bleeding darkness  -- and we shall do it well.<br>
<br>
<br>
Lucius Vorenus looked down on his soldiers from the deck above, the moon behind him casting him in silhouette, his shadow cast over the men working beneath him. Standing in a perimeter around him, four massive bodyguards stood by – the Muurdaan house elite. The descendants of slaughtered kings and others who opposed the eternal empire, now their only realm, their only birthright, was to protect their charge, to protect Lucius. Lucius could almost forget they were there were they not so massive, just as he could almost forget about danger in their presence if that too were not massive in this endeavor. He turned on his heel from his troops who seemed full and ready to make beach-head and take ground no matter condition, and instead took his spyglass to monitor them as they did so.<br>
<br>
<br>
It was a couple of hours past dusk, but it was a moon-lit night and land was here. Somewhere in the darkness were the rest of the factions, but as with everything else there was first the case to carve out for his own.<br>
<br>
<br>
The Ship barreled towards the small island, no sign of reef, sandbar, or even perceptible shallows to be wary of. The craft dropped anchor while still at speed and it fell to unsuspected depth before the ship strained on its chains and came to a rest in deep water right against the beach. The gang-plank when down and the full regiment stormed onto the new land – fanning out and placing long-torches in their staging area. Even in the dark, every man could see it was but a short run from the beach to a ring of vegetation and scattered palms, and beyond that the only high ground on the island. The regiment broke into three squads, 10 running both east and west, with a spearhead of 15 heading straight inland. Shields slung to their backs, they held drawn weapons and torches high.<br>
<br>
<br>
As the largest group hit the greenery scores of ground-nesting birds screeched and rose in alarm, flying skyward and circling until the noise and action would subside. The main force stomped through a patch of some type of squishy melons and stopped short of high ground when it suddenly erupted with a violent geyser – the warm water, likely from volcanic or other thermal activity, filled the air with a humidity and a stark contract to the cold waters off the beach. From this position, the Paymaster could survey the other two forces, despite their armor, were moving at a double-time march the full circumference of the island… When he could observe by flash of blade and torchlight they have slowed to a cautious approach as they drew to the area on the far side of the island from each direction. To support any potential hostile action, the main force sought to encircle between the two wings forcing whatever foe that might stand against them into the sea…<br>
<br>
<br>
…Which is seemingly exactly where their would-be adversaries went. The other squads both reported seeing an assembly, two dozen or more folks cavorting about until they were startled by the screeching of the birds – and upon seeing the torches closing in, they all seemed to flee into the water. But there was nobody to be seen treading or swimming – just the water, and far beyond that the massive wall of cliffs that made up the mainland.<br>
<br>
<br>
In light of this it was possible for the men to think the whole thing was the trick of sea-mammals or the night playing tricks on stir-crazy folks cooped up at sea… if not for the other effects they found on the beach.<br>
<br>
<br>
Bowls made of clamshells lay here and there spilled, an oderous and inky brew clinging to them. A coral staff with various shell adornments, and a shield and knife made of similar material hastily dropped in the press to flee. Perhaps most ominous of all was that all of these effects were scattered at the foot of three strange cairns or idols – unworked stones from perhaps the beach, or perhaps the ocean, they looked recently erected and ominous. One of the statues had garlands of weeds and decidedly pointy ears. One of the statues was made of much larger stones, and had two long rocks precariously perched on it’s “head”, the third was more non-descript.. of a man that perhaps had a beard… or an axe? In the moonlight it was hard to tell. Stranger still beside these rough “monuments” was a pile of loose stones and debris about what was obviously a work in progress… one with fan-coral for shoulders and a large Conch shell that sat in a crude parody of a naval-man’s hat… if it were cobbled together by people who had never seen one. A full report would be made to the Admiral.<br>
<br>
<br>
Vigilant watches were posted and it was resolved that all hands stay with the ship until dawn to take and hold the territory by light of day. The island was only a mile wide if that from end to end, and narrower than that going across. Lucius noted that there were fragrant and exotic fruits on this island, Most notably a kind of pulpy jungle melon the likes of which he had never seen before, and a few strains of far more familiar temperate-clime berries the seeds of which must have been carried by bird or wind. Likewise in the brush were the fairly large and seldom protected eggs of the birds of paradise. There was food here, and a good bit of it – which was fortunate for not so much remained in their larder. The birds themselves might be appetizing, if they cared to try and catch them…<br>
<br>
<br>
The geyser seemed to erupt with a regimented frequency, though not with the sudden-ness or force from when Lucien’s mercenaries first landed. Quite a blast, that one – by comparison.<br>
<br>
<br>
Scouting from the beach, it was from here the Admiral and his agents began to see by spyglass and hear on the wind the activity of men on the mainland beach nearby. This island might make an excellent naval base, Lucien thought – though there was the fact that it’s ground might be sacred to some water-dwellers yet unmet. His bodyguards did not speak, but he could feel their contempt. To them any foes that would drop their weapons and flee were hardly suitable to be called foes. Having his bearings he could survey that many of his more academically minded followers wandered about the island marveling at the strangeness of it, with the Mercenaries dispersed to watch them all. The sand felt new under his boots, a veteran of many shores – this sand was somehow novel to him – and the geyser seemed to nourish the plants of the island with its constant warm rains… occasionally ejecting solid materials with the water.<br>
<br>
<br>
(Resources: Exotic Birds, Eggs, Tropical Melons, Berries)<br>
<br>
<br>
Food Level: Stable<br>
<br>
<br>
WEALTH: Lucien’s faction arrives with 4 wealth total. 2 from sponsor and one personal coffers, and one last point in Imperial scrip – credit with the only world that has no value in the new except by those that might recognize it.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a>  : Your men too, see the arrival of the new ship by high light after dawn -- and may plan or act accordingly.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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<b>“Orm holds a meeting with the 3 shamans and tells them about what he saw at Skyhill. He's hoping to get their thoughts on the matter and consult Ummush's iron plates on it.”</b><br>
<br>
<br>
Orm calling a counsel of shamans was not to go unnoticed in his camp – while many thought such a happening was to be expected in this uncertain time, shaman counsels had ritual significance to the whole caravan… for the voices of the ancestors were seldom closer, it was believed. The Female Tyren gathered in an almost full circle to reflect the current phase of the moon and discussed issues of family, business, and fertility. The Warriors gave loud ululating brays to the moon, to catch and hold the ears of Tyren past. The rest of the menfolk took this time as a sort of holiday, though they were expected to put aside conflict and be hospitable as they did…. All that went on outside was barely perceptible to orm.<br>
<br>
<br>
The Walls of the “Rite-Wagon” were strong and thick, and Bruul loudly beat the “Hrull-Bodhran”, the ceremonial heart of the departed ancestors. Much of what took place in this wagon was secret even to Orm, solely the domain of shamans – As a yearling he heard tales that the head-skin of the Hrull-Bodhran was the tanned skin of evil wizards the high shaman had slain, or the skin of the most recently passed high shaman himself… To Orm it looked like a goat skin drum, nothing more. His tail swished behind him as Shul performed some kind of dance or drama in a circle around them. Bruul sad on the edge of a circle inside of that, and Orm on a fur-covered dias a short distance closer than that. The smallest circle was in the middle, and for now empty. The wagon seemed barely large enough for the rite, Shul had to move carefully to avoid bumping into the seated Tyren, and at times actively placed a hand on them for balance. From behind a black and tattered curtain at the farthest end of the wagon, Uumush emerged – not with the book of plates as Orm normally saw it, here he saw only 9 plates, hung in lines of three from over the shoulder of the high shaman.<br>
<br>
<br>
“I have selected memories I think the ancestors wish us to see, and some I must confer on myself. Orm suddenly felt far away – the sound of Shul’s dance being the main thing convincing him he had not nodded off. In a moment of lucidity, he sees his experience at Skyhill reflected in the eyes of Uumush – Shul is reading his spirit, as it yet lives but as if he were a ghost.<br>
<br>
<br>
“Stillness Orm… in the presence of the ancestors it is we who become insubstantial” – he’s sitting in the center now, gazing into Orms eyes. Orm sees the events again as Uumush sees them, then as the vision fades he sees something far more familiar – the cold eye of a Tyren steadfast in pain. On the battle-field, you revel in your wounds or you ignore them. Uumush was ignoring MUCH, Orm could tell. Is he always in so much pain, Orm wondered? Or is this just a particularly taxing rite so far from the lands of our kin?<br>
<br>
<br>
“You ask what we make of this, Great Chief – first the obvious. They are defenders. The vision states clearly these things will not move from the area, even as they slowly wear away into nothing. The ancestors whisper of two runes here, that represent the defenders of that which is hidden – Protectors, and Silencers. These things, or what made them, feels it is their right or responsibility to keep people away, but want folk to know and to tell others that this place is barred from them, you were not what they are there to protect from, so they did not attack. What is more interesting… (Ummush runs his giant fingers over the tiny runes as if reading braile) …is that the sentry seemed to recognize you. It studied your Frame, Orm -- and seemed to recognize it. The farthest voices of the ancestors bid us take notice of this, I strained to hear them… and I think I see that too. I also may see in your eye what you might think this could mean, Chieftain… tread lightly here, for to show ignorance or false legend at the ear of the ancestors can bring great sorrow, not only to us – but the ancestors themselves.<br>
<br>
<br>
Bruul mutters loudly, and as if far away “We tend the fields of our own afterlife. Embody shepherd, or our young will walk the world as sheep. In life we see little but can do all, and in the next we see all but can do little. Share your eye as we would give you our hands.”<br>
<br>
<br>
Uumush continues: “Something horrible happened here, like the vanishing of the animals here – but on a much larger scale. These things are protecting a piece of this puzzle. We do not need this piece yet, but if we seek to master this land and not share the fate of its ghosts we may be fated to visit that place again. I am shown runes talking of a hornless one always screened by guardians… he refused the Tyren to set foot on his land, but he kept the passes clear in winter so we would have freedom to walk through. One year the hornless one’s guards fell to some evil… and to keep the passes open the Tyren took up the burden of his defense. This says to me, that if those that guard this place fall, it may become our burden to protect."<br>
<br>
<br>
Uumush’s hands slowed down their gesticulations over and on the plates. “If you have questions, I will dare to ask the ancestors for you. We are far from the lands of any kin we know, but all shamans are in agreement – this land very close to divine realm… scarred by it, I say…”<br>
<br>
<br>
Bruul continues to beat the Hrull-Bodhran, but goes to interrupt Ummush, sheepishly – Bruul has given almost everything in the name of supporting the high shaman, and Orm had seen that… bur Orm had never learned that Bruul had given Ummush his fear… more secrets Orm could not understand. He could see in the boundaries of his vision that Shul was crawling on the floor now, throwing shattered bits of colored glass like dice… divining fortunes for others of the tribe no doubt. Ummush holds his thought, and you know in his mind he is leering at his apprentice, as Bruul may one day wear his mantle.<br>
<br>
<br>
Bruul continues “You are running out of words, Uumush – save the rest for the chieftain, and if he will not have them, the elders of the caravan.” Uumush nods.<br>
<br>
<br>
Bruul speaks to Orm as Ummush slips deeper into his trances. “The Herd-Heart does not beat faster with regard to the clockworks… we likely will not have fight with them unless we make it. The beat is not relaxed however, suggesting there is likely danger nearby. Without trade, our way of life may change dramatically – we may do well to set up a market and bid others to do the same. The heart is fed by many bloods, Chieftain – the first of these is Herd, but the second is Trade.”<br>
<br>
<br>
Shul crawled directly behind Orm and Orm’s tail swatted at him reflexively. He was spitting pieces of polished glass onto the floor as he went, and stuffing them in his pockets. He looked ridiculous. The drum continued… and Orm could tell that Uumush was in the deepest of trances. His eyes were wholly black, and his breathing was almost entirely undetectable. Bruul kept drumming.<br>
<br>
<br>
“This is the time you ask questions and leave, Chieftain, then bid the elders to come inside in turn. With luck, maybe answers in the morning. Maybe. Orm gazed at the black pits of Uumush’s eyes and nostrils the shamans snout almost rigid in the weird floating light of the wagon…</div>
				
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					<div class="bbWrapper">Vorenus admittedly was quite impressed by the organisation and discipline shown by the "Faith of the Rich" something which he was not expecting from a mercenary company , although there was the matter of having paid them a hefty amount , so he supposed he got his moneys worth.<br>
<br>
<br>
It was a strange place this island filled with wonders the likes of which he had never seen before but something didn't feel right , this place gave off an eerie presence as if someone , something was always watching them.<br>
<br>
<br>
Seeing Visibility drop and having heard rumors of strange natives on the Island Vorenus ordered his men to return to the ship until dawn to take and hold the territory by light of day. the island although would serve their initial needs was not nearly large enough to house their main settlement. Although Vorenus noted that it would make an excellent Naval base. Vorenus also dispatched a message to the paymaster asking to meet him in his quarters on the ship in earnest.<br>
<br>
<br>
.........................<br>
<br>
<br>
<b>Admirals Quarters</b><br>
<br>
<br>
{Ah, the "Paymaster" arrives , I have been waiting for you . So tell me what news do you bring}<br>
<br>
<br>
[Well, I don't know how to put this sir but , some of my men have reported having seen these strange.....creatures , a group of about a dozen or so were said to have been seen fleeing into the water but there was no sign of them treading or swimming.]<br>
<br>
<br>
[Furthermore sir, we have been able to find these "monuments" or idols in the inner parts of the island , now weather these hold some kind of spiritual importance to these people I cannot say but what I am most certainly sure about is that we are not alone.]<br>
<br>
<br>
After the severity of what the captain had said settled in the Admiral spoke having had some time to think.<br>
<br>
<br>
{I seems to me that the only rational thing to do now would be to try and communicate with these .....natives and I don't think that I am the only one who would like to know more about these people before we converse with them , so I would like you to send a contingent of men  along with some archaeologists in order to study and learn about these people . oh and also send the healer along with them just in case these are considered to be sacred grounds.}<br>
<br>
<br>
{Also I would like to send 2 foraging parties into the island guarded by some men off course , in light of recent events . One will be headed by the Horticulturist whose secondary objective would be to find a suitable place to grow crops and the other will be headed by the tanner who will search for and try and capture these exotic animals I keep hearing about.}<br>
<br>
<br>
{I personally will be heading a scouting party}<br>
<br>
<br>
{That will be all thank you, you are dismissed . Tell everyone to get some rest its going to be a long day tomorrow }<br>
<br>
<br>
{Oh , I'm sorry I almost forgot , tell my nephew that he'll be braking bread with the other colonials on the nearby beach , you will be accompanying him with a contingent of men also bring the shipwright with you just in case he can acquire any materials he needs to build a new ship.}<br>
<br>
<br>
<b>ACTIONS:</b><br>
<br>
<b><br>
-Send 2 foraging parties into the island headed by the tanner and the Horticulturist. constituting of 5 skilled workers , 5 mercenaries , 5 thralls each</b><br>
<br>
<b><br>
-Send 5 mercenaries  along with the Archaeologists to study these idols/monuments , also accompanying is the Healer.</b><br>
<br>
<b><br>
-Personally head a scouting party mapping out the area.</b><br>
<br>
<b><br>
-Send Nephew (Adventurer) to break bread with the other colonials , also accompanying is the paymaster and the Shipwright.</b><br>
<br>
<b><br>
(this is after emptying the essential contents of the ship to be done by thralls)</b><br>
<br>
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					<div class="bbWrapper">Orm's head was swimming through most of this. Between the strange beats of music, the distant sound of everyone outside... and add to it all that smoke, the damn smoke. He hated coming to them like this. There was trust between the four of them, sure, Orm didn't fear for his safety around the moon-touched bulls. He just hated the haze that came over him when this happened. Like he couldn't trust his legs to hold him up when he moved while the world blurred around him. This was why Orm didn't drink, he'd keep his mind his own by whatever means. At least here he still had others he could trust putting it in the care of. Although it didn't make handling all the information they were sending at him any easier.<br>
<br>
<br>
It was a lot to take in. He'd already pondered that the clockwork things would stay on their guarding grounds but the idea that they might hold a key to finding out what happened here peaked his interest. Add to that the knowledge that there could have been other Tyren here before them! They warned him not to get his hopes up, not to read too much into things. There were countless stories of chiefs misreading the omens of the ancestors and leading their folk to ruin. But Orm couldn't help himself... the legend of the birthing lands was being dangled in front of him like a carrot on string.<br>
<br>
<br>
Orm sat in silence for a while, gathering his thoughts and muttering under his breath as he did so. Until he came up with a question he thought wise. He'd ask only one,  to pester the spirits was to invite trouble. "The way you tell it... sounds like they know who this secret one who kept the paths clear and hides behind their metal guard... if they know them,  their tale or how they know of our folk... I'd ask them to share that with me."<br>
<br>
<br>
And then Orm left, as he was instructed to do. Without a word he stepped from the wagon and out into the night air, the sounds of the gathered caravan were a blur to him. People may have called out to him, he thought, but he didn't have the strength to turn and face them. They may not have known what went on between the four but they could tell it was a heavy thing. So Orm went on and found the tent he claimed as his own. It was a small thing by chief standards but that was how he liked it when he slept. He threw the woolen blankets over himself as the weight pulling on his eyes was brought to bare. Sleep took him quickly as the endless trials of the past few days promised to wait until morning.</div>
				
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<br>
Bruul entered orm's wagon, utterly exhausted... long after the festivities of the clan snuffed out, the shaman counsel conducted both their secret business and tended the spiritual ministration and queries left by the caravan. Bruul seemed to be leaning on a huge cleaver as if it were a crutch. When Tyren committed to an act, it was with full investment like a maddened charge. If the Tyren was not panting from their undertaking it was likely they had not been long at it. Still, Orm had seen the strongest of his clan so exerted with far greater frequency since the voyage began than in weeks or months on the roads before. The new normal for their way of life might already be changing. He heard his people talking of this too -- "Before we are the grass but it seems today we are the wind that blows it!" ... Orm just knew there was work ahead as far as any road he'd dreamed of... he would rise to meet it.<br>
<br>
<br>
Your question, Chieftain: "In the plates the protector figure was a noble that saw to the maintaining of a wall for most of the year, and the facilitation of trade and transport during the winter... The ancestors say the story of this place is similar. The Tyren in the story were recognized as partner to an organization of traders, and so had right and recognition. The spirits do not know who the secret lord of the spire is, or what it is -- but it's relationship to us may be the same. It saw us as not a threat for some other relationship to it, perhaps that we somehow resemble. But the spirits also chose the story we think, because like the Tyren taking up the guard of the hermit hornless chief, if these clockworks fall perhaps it must fall to us to become guardians of the tower. Make of that what you will, but the threads between this story and our situation... close and ken."<br>
<br>
<br>
Aside the matters of the moon, no word on the selling of that ship to the hornless, we've let you sleep in. The walls around the crops are complete, and as you know there is plenty stone to spare. The herdsmen want to take some to make a secure paddock for the herds -- our beasts shall surely roam wide in the manner of custom... but the Herdsmen are thinking a place to hold them if thieves or other threats present themselves. There has seldom been a winter in the old world that men did not come to poach the herds out of desperation... even in the absence of natives, the men may grow so hungry in the future -- even if just a few the are dumb or enterprising... and with the hornless these traits are often enough linked.<br>
<br>
<br>
... And one more thing, one of high herdsmen says sheep and goats are nervous when watered at the river at night. Warriors stand around and watch, see nothing... but Minax says herd rattled. Maybe loud water, maybe not. Maybe not, Chieftain.<br>
<br>
<br>
Bruul drew a deep breath as if to punctuate his statement, and chambered a punch. He pulled the curtain closed on the wagon, and the day dared Orm again to leave it for slumber...</div>
				
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<br>
<br>
By day, Voranus walked about the island that he would claim his own… in the high-day light he could see the island was almost aligned with a massive waterfall that roared from the mainland cliffs beyond… when the wind blew right, a cool mist blew from the waterfall, further irrigating the island and giving clearer understanding for the strange fertility here. In the old world this would perhaps be a resort. He had higher ideas for it.<br>
<br>
<br>
In the days that followed, his followers exerted his will. The Tamer, made short work with his workers of mapping the nesting areas of the birds, and laying snares in them for when the birds would return. For as much as The company would care to, they could gather the eggs for food, and from a distance unalarming to the birds, activate the snares to catch them as well. The most resplendent of them were placed in gilded cages and brought aboard the ship, some of the more affluent on the voyage had already taken to them.<br>
<br>
<br>
NOTE: Birds of Paradise are worth ONE LUXURY POINT – Luxury points will matter more later as the game progresses.<br>
<br>
<br>
The Birds can both be roasted, and their eggs taken as meals. These resources can be utilized by your faction for food (or a number of people of approximate size) without straining supply. To push beyond this level could feed many more, but would not be sustainable after a few years at most. Some folk advocate grabbing all the birds and shipping them back to the Old world as exotic treasures – that they may be too valuable as an export to simply eat.<br>
<br>
<br>
The Horticulturalist and his foraging parties catalogued the largest concentrations of edible crop, though the given manpower was far from sufficient to exploit it. Five workers to pick an island of melons? How long would it take?! That said, they had gathered a fair store of familiar berries and several barrels of the exotic melons, and until told otherwise would continue to gather more. What further, Lucius’ Preserver had sought to keep the exotic fruit in sealant salt-wax and sovereign glues… it was thought that by controlling climate of the barrels (cooled in seawater) and kept hermetically sealed, the melons could keep for a considerable time, and if resources would be expended – The preserver might be able to see to it that such melons could arrive fresh enough to sell (or at least plant) should they be sent to the old world. The melons as a resources was hearty – the vines even if picked clean would bear fruit again, and depending on the weather of the island, could conceivably grow year round (at least in proximity to the hot spring geyser at center isle.<br>
<br>
<br>
The thralls unpacked the majority of the cargo on the shore of the island, and moved it under tarps strung between palm trees of the sand a bit inland, to protect from waves and as best as they could the ever-present moisture. The paymaster and his Adventurer Nephew would make contact with some colonials almost immediately… in particular the “Exiles” as it seemed they were loosely called, at least for now. Upon his arrival he could also see a small group of Hulking Minotaurs, apparently futilely attempting to get some settlers on the beach to summon their leader for some kind of business proposition. The paymaster could tell they were attempting to use pictographic “trade-talk” – an easily grasped shorthand for commerce, often between traders that shared no common language… it looked somewhat like a game of charades, but written in the dirt, and on paper. The paymaster did not know much, but to while away time during the voyage he had learned some second-hand from the Castellan, who was attempting to learn means of communication that might be accessible to indigenous folk in the lost realm. It seemed the sloop off the beach belonged to the Minotaurs, and the Minotaurs were trying to sell it to the humans! The Beastmen were convinced that the humans they were dealing with preferred to live in “Sea Wagons” – he conveyed this information to Lucius’ Nephew, who would surely share this intelligence with his Uncle. The shipwright noted there was at least one wreck on the shore – maybe such ships could be reconditioned back into service. He would need a detail of skilled workers to assess the potential, and the damage, however.<br>
<br>
<br>
The Archeologists were almost giddy with excitement that there was already artifacts and evidence of culture to study from their first step off the boat. For the next few days they would come to numerous findings and conclusions… First, this island was relatively well trafficked by the sea-people – evidence of tools and gatherings could be found all over the island if one knew where to look, not just on the beach where the idols were found. It would be reported that if Lucius did indeed intend to settle here, he should be prepared to disabuse its former occupants of their ownership – at point of sword. This place was of religious significance, and interlopers would likely not be welcome. The next time the sea-people will be met, it will likely be on their terms, and aggressively. Technologically they seemed for the most part a very primitive culture – while they threaten to bore Lucius to death with explanations for why this might be, they go on to mention that some of the relics dropped at the idol site are of much higher sophistication. A curved coral blade with an edge made of honed volcanic glass, a fibrous staff inlaid with red and black pearls… they were items worth keeping as curiosities, but suggest a higher tier or priest class of this culture which might be more formidable than a likely more primitive majority. The Agnostic Healer confirms that this is a place of holy significance, and with appropriate resources (and payment) can tap into its conduit of (un)holy energy. Healing magic could be drawn from this place… and were Lucius to be willing to make a sacrifice (of birds or thralls perhaps?) it might be a way of cementing alliance with the god or gods of this place. Even if they did not however, He was confident his spells would work anywhere near this island, even well inland – if an altar could be prepared and maintained here.<br>
<br>
<br>
Lastly, the archeologists found that where there were symbols or signs of craft on the idols or other discarded effects, the craftsmanship was oddly identical, even for the few pieces they uncovered that were much older than the rest. While not so evident on the more common items (where it seemed uniformity was something <i>strived </i>for, on more sophisticated or permanent installations (idols, the occasional graven obelisk) it seemed most intentionally and convincingly created by the same hand… most curious.<br>
<br>
<br>
Lucius Vorenus himself had little more to scout after the footfalls of his soldiers and agents, for so much ground was covered. Though he did make one disturbing discovery… a patch near the geyser, not a pit per se but an area traditionally dug out of the sand and slightly hidden by the encroachment of the plants growing over the area… within this ditch of sorts lay dozens of broken idols, the fragments smeared with red dye-pigment of mysterious origin, as well as scattered with and laying in a great assortment of red coral and stones. If Vorenus hadn’t already guessed it, his archeologists would tell him – this is a place where old idols are taken and ritually “killed” when they are broken and reddened. The idols at this site might be old enough to coincide with the previous attempts to colonize the continent in prior centuries… and if that is true, it can be assumed that the “new” idols represent the new colonists – and what is likely planned for them…</div>
				
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					<div class="bbWrapper"><b>"... And one more thing, one of high herdsmen says sheep and goats are nervous when watered at the river at night. Warriors stand around and watch, see nothing... but Minax says herd rattled. Maybe loud water, maybe not. Maybe not, Chieftain." </b><br>
<br>
<b><br>
</b><br>
<br>
<br>
"Don't just say <i>maaaybe</i> like that!" Orm whined, propping himself up on his elbows. "You say it like that and I'm going to think it's something more sinister than rushing water!"<br>
<br>
<br>
Bruul gave a shrugged and shouldered his way out into the light of day. Orm couldn't help but wonder what he'd been up to so early to get so tired. Probably magical stuff that he couldn't possibly fathom. Or he was storing up too many of those 'charges' of his, these days it seemed like Bruul was using that odd form of rapid meditation as a form of stress relief. Orm couldn't say he approved, seeing how it had effected the shaman so heavily back on the boat but he wouldn't stop Bruul from doing it either. If a fight did break out he knew they'd all be thankful for every punch Bruul could throw. So it was that with a lot of grumbling and shuffling Orm managed to untangle himself from his blankets and went out to do the business of the day.<br>
<br>
<br>
His first stop took him down to the river near the crashing falls.<br>
<br>
<br>
"You'll have all the stone you need to make the paddocks." Orm assured the oldest herders. "You lot know the business of your herds best." He'd been told it only took a few hands a short time to gather up all they had and there was still pelnty left out in the fields if they needed it. This was a good temporary step, maybe they could start adding things like barns later. wouldn't that be something?<br>
<br>
<br>
"What about the nerves that have been getting on 'em lately, Chief. It 'aint good for their health I tell you. Gunna give us tough meet and still borns come the right season. Plus sometimes they look like somethin's spooking 'em proper."<br>
<br>
<br>
"Probably just the noise, like you say. At worst maybe they smell something nasty across the river. Tell you what, build the walls closer to your wagons and tents, put some of the hill between them and the river at night, that should help them."<br>
<br>
<br>
That wasn't anything unusual. The herders would often keep their charges close at night during winter or in lands they knew to be more dangerous. Orm talked the idea over with the elder herder who lent some of their expertise until they came to a plan for sorting it out. The paddocks would be built close to the camp with the herders setting up their tents and wagons close by, since they wouldn't be parted from their living easily. This would give the animals some space from the rushing water and some peace at night as they stayed in their enclosure until sunrise. If they needed watering then it was a simple matter of finding the means to make a trough for it until they could graze and roam during the day. Nothing too unusual.<br>
<br>
<br>
What Orm didn't bring up was that it could distance them from predators as well. Everyone was thinking it, wolves and other hunters following the herds was nothing new, so most felt it went without saying. But some looked at the water uncertainly and Bruul's words still followed him. They'd already faced a demon of the deep getting here and most of the camp had heard stories about the clawed beasties that had infested the elf ship. It had been made clear to Orm that this land was home to predators they'd never dreamed of before and that was just from the sea. Who knew what dwelled in the water or the woods.<br>
<br>
<br>
With the plan for the animals in motion, Orm set a few warriors to scouting out the river. They'd been living by it long enough that he should have done it already. besides, the elves seemed to like it for fishing, maybe they could find something of their own to claim from it too. In the mean time Orm set off for the cliffs, he had another long walk ahead, this time with the smiths in tow. They'd told him that stone might have been good for mining but that the starting of such a venture could have been too much for them. Orm had a good feeling that with the glowing gem on his side, he might be able to fix that.<br>
<br>
<br>
<b>Actions:</b><br>
<br>
<br>
- Give the herdsmen the stone they need to make paddocks for their animals near the camp and on the furthest side of the hill from the river. 30 Unskilled workers given over (20 herdsmen to mind and herd the animals. 10 regular/unspecialised unskilled) 4 skilled workers lead the effort. (2 eldest herders and 2 unspesialised skilled workers)<br>
<br>
<br>
-Some warriors are sent to scout out the river in detail (3 including Rahg Cold-Iron) and 1 unspecialised skilled worker)<br>
<br>
<br>
-Orm, along with 2 smiths (skilled) and their apprentices (2 unskilled) and 2 warriors go to the Shear cliffs to scout them out further and look into the possibility of mining and gathering materials.</div>
				
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The herdsmen set out to do as allowed and instructed. The stone paddock would go up swiftly, with the proper supervision and some of the tool and material supplies provided for their voyage. It would be a matter of a few days before the structure was not only done, but tested, with a strong mid-height wall to keep the animals in, a fence-gate, and a quarter of the area with a crude thatch overhang so there was additional protection from the elements and berthing. The herds would be far less vulnerable -- especially with several herdsmen's wagons moving into the vicinity of the paddock.<br>
<br>
<br>
Rahg and his detail scouted the full length of the river -- midway to the cliffs an old and dilapidated stone dock stretched a third of the width of the river. There were signs of larger structures and perhaps even riverboats, but they were all so sorely overgrown with river-plants that it was hard to tell what were sticks and trees fallen in the river and what was debris. The stone foundation of the dock was sound however -- if they cared or had any talent to make a riverboat, they could be moored and landed here easily. Further down the river, closer to the cliffs, and well into the shadow of the great redwoods, the minotaurs found a kind of log-jam... a bunch of trees (or perhaps one great tree?) that had fallen across some high ground on either bank, forming a kind of bridge that blocked some of the current in the spring rapids, but was likely high above the river in other season. The wood "bridge" seemed strange to the Tyren, but they could not put their fingers on just why.<br>
<br>
<br>
On their way back, as they passed the dock coming in the other direction -- they spotted a small group of hornless ones on the far side of the river. They wore bark and wicker costumes that might pass for camouflage or light protection in the wood. They could not tell what type of hornless they were -- it was hard enough to tell them apart normally, but these hornless were covered in greyish mud (Rahg thought perhaps for concealment of scent?) and they wore wooden masks... with skeletal hands woven over them, as if they were "peeking" through a bony hand. There are six of them on the far bank... and while Rahg couldn't be certain, He believes one of them might be a sentry, taking the others to the point he saw something to report -- Saw them, likely.<br>
<br>
<br>
The Muddy hornless were caught flat-footed on the far side of the river, they are clearly quite alarmed to see Rahg and his men... there is an awkward silence that seems to go on forever, Rahg would have to act, or react, to this situation...<br>
<br>
<br>
Elsewhere, at Shearcliffs, Orm and his smiths and retinue assayed the rock for potential deposits. It was painstaking and laborious, and required a fair bit of climbing and scanning about. While they could not be certain they found everything that the rocks might hold, they signs of possible iron in two separate places. The quality or quantity could not be guessed at, from cursory examination -- but they knew enough that some ore was present in the rock. Far more promising was a spot closer to the top of the cliffs that have a visible vein of silver exposed from the rock -- when the hills tore, the silver deposit was laid almost bare to the surface, though dirt and foliage had done their part to hide it. It was likely that there was some amount of silver right under their feet at the foot of the shearcliffs -- and if they were willing to build scaffolds (or use magic) to extract it, it could be pulled in greater quantities from the the high cliffs as well... at least it seemed so. This was a find -- The smiths could barely believe their luck.</div>
				
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Work continues at the silo site in the absence of additional orders from above. Additional digging at the compacted sand in the center drainage grille saw that parts of the grating could be broken away. After that, with some of the larger exiles taking whacks at it with picks discovered in one of the crates, they made a crack in the barrier, causing sand to slip and creating a fissure broad enough for men to get through. They stopped immediately at this point to get further counsel on how to proceed... it seems the fissure lead to YET ANOTHER smooth-brick chamber below... but there was little light to say they saw much more than that. It's cold down there, the witnesses said... and they some of them swear they hear water. If there is a water supply down there, it could prove very useful... although some workers have already begun to haul water from the river... they've been spooked doing so -- it's said that one of the great redwoods is cursed, and that bones are strewn all about it. The exiles would prefer not to have to pass through that area to fetch their water... until at least the area can be deemed safe by men of action.<br>
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Besides that, some enterprising workers have begun to setup some rather crude wooden houses on the foundations in the depression. Even though such tasks have been spontaneous, clandestine efforts (without the most skilled guidance) the stone foundations make the wooden structures sufficiently structurally sound, and may also do a better job of maintaining heat in winter than they otherwise might. Without more rigid controls, Exiles are starting to grab supplies from the cargo hold and just make shelters.<br>
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There has also been some shark-fishing among some of the more brave unskilled workers -- using skiffs from the now-beached merchantman... if the effort was better organized it might have greater success, but so far some sharks have been caught without mishap, and have as such broadened the diet of some of the exiles.<br>
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It is also worth noting that the exiles have made contact with a more aristocratic faction of humans, who say they have taken refuge on the semi-tropical island off the coast a minor distance from the beach. Initial parley did not go poorly -- though the exiles wonder what these dressy humans stand for, being such close neighbors....</div>
				
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In the days that follow the tree singers continue to bolster the habitability and defenses of the Foothill wood. Where first there was just a central defensive camp, all three tree-stands have become more developed. Elves can survey from treetops and smaller bough-houses have begun to be formed.<br>
<br>
<br>
Anfel suggests that if they were willing to explore the full powers of the gem, the tree singers might be able to enchant the woods further -- to increase it's potential for food production, or to attempt to hide their occupation, or perhaps even to locate, contact, or even bind any spirit they might find within the wood. She warns Belanor that if such pursuits are taken it may drain or at least require the full commitment of the power of the gem to sustain any prolonged effect... otherwise the longer they occupy the wood, the more the Tree-singers may accomplish on their own.<br>
<br>
<br>
Belanor also hears word of the new faction arriving on the Paradise Isle... the exiles are not quiet or discrete, and it does not take much effort for a glade guardsmen to occasionally spy on them. Some kind of Aristocrats, Belanor is informed -- which may be bad news...</div>
				
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					<div class="bbWrapper">"What the crap are those?"<br>
<br>
<br>
The call went up and each of the warriors went tense as their eyes locked with the strange twig men across the river. Rahg instinctively reached for his weapon and stepped forward towards the river edge as if he might just charge across the rapids. In a moment his flat topped sword was free of its holdings and hanging at his side. Tyren didn't hold their weapons high, traditionally. They were so used to fighting opponents shorter than themselves it was almost instinctive to their warriors to guard lower than most races. Their blades may have dragged but bull-iron wasn't renowned for being the keenest of metals and thanks to the sheer size of their weapons and the force behind each swing it didn't have to be to slice.<br>
<br>
<br>
The two groups looked at each other, each one quietly baffled by the others' sudden appearance. Rahg couldn't see their faces behind the masks but he could bet they were gasping and talking just like him and his fellows.<br>
<br>
<br>
"Go back to camp and tell the others about this." He said, turning to the working bull they'd brought along for a technical eye. He nodded and quickly turned tail to run back to camp and spread the word. The others were all wondering what they were or where they came from. Rahg was pretty sure they'd just found what had been spooking the herds.<br>
<br>
<br>
His scars were itching and these hornless looked even punier than the usual kind. Just the three of them could probably smash through them with no problem. At least that was how it looked to Rahg's eyes. But however much you might have felt like it yu didn't charge in and risk the caravan without the chief's leave, not unless you were forced. And Rahg didn't want to go ahead being <i>that</i> warrior, not after the talk about being a bull of standing he'd gotten from Orm. As if he could with the rapids blocking his way anyway.<br>
<br>
<br>
So he stood his ground and made some of the basic signs, clear for all to see, saying the words as he did. "Ours!" He motioned to the ground. "Stay there. No further!"<br>
<br>
<br>
Rahg might not have been the most cultured of minotaurs but he at least knew more words than Orm. Most he'd learned from the threats of bandits and and angry farmers.<br>
<br>
<br>
===================================<br>
<br>
<br>
"So it's a good haul, right? We can work with this?" Orm panted. All that running around scouting and now they had him climbing cliffs and scrambling up and down like a goat. He was getting too old for this nonsense.<br>
<br>
<br>
"Certainly is, Boss." The smiths seemed plenty pleased with all this. "Can't say how much we'll find low but that vein up above looks to give us plenty silver."<br>
<br>
<br>
That'd be nice for all that trade they were in need of...<br>
<br>
<br>
"We'd need to build rigs though. Walkways, some winches-"<br>
<br>
<br>
Orm was already tired just thinking about it. He didn't even know this lot could make scaffolding but sounded like it'd take more time and hands than they had at this tender stage.<br>
<br>
<br>
"We can cheat that maybe." Orm mused. This seemed as good a use of the gem's power as anything else. "Everyone get back." He ordered the rest.<br>
<br>
<br>
Orm still wasn't sure if this thing would explode or not. He held it out in front of him, amber light beating to the presence of the stone. Held remembered the feeling from the field when he'd made the rock float. Orm focused on the silver glinting above them and thought only: <i>'Come to me.'</i></div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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"Ours!" He motioned to the ground. "Stay there. No further!"<br>
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This seemed to break a kind of spell that hung over the masked, mud-smeared natives. Where the handful of them was slowly growing in number as they emerged from the forest, Rahg's bellow quickly sent the rearmost packing -- and of the ones on the riverbank all but one immediately started walking backwards into the overgrowth with their heads and hands lowered in a non-threatening manner. All but one of them. The tallest among them, his vine belt ringed with the skulls of large dogs, lifted the lower part of his mask showing blackened and filthy teeth. He gestured as if to pick at them with a crude throwing spear -- all the while staring into Rahg's eyes... without fear. He tilted his head as if turning Rahg's words of the common tongue inside his head, and croaked some broken common in return: "You be no horned one, ?@$&gt;!" The last word was not one that Rahg had heard before -- but it was likely bastardized common, like the rest.<br>
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The filthy hornless then cast the javelin half-heartedly, like a taunt, across the river to land just ahead of Rahg at a spot between his wide-set hooves. Without even waiting for a reply or reaction he quickly turned about and scrabbled into the bushes and thicker growth -- his movements simian and wild.<br>
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Rahg's fellows grunted at the gesture. One of them reached down for the javelin and snapped it into multiple pieces with a single defiant gesture of his own while at the same time putting a hand onto Rahg to push him towards home. Another of the warriors intentionally brushed past his shoulder to turn him homeward -- basic body language for a race of beings for whom civilization was not the most easily gifted... the Tyren EARNED that early in their history and the warriors especially had to work for it. Rahg saw that whelps toss as a challenge -- and Rahg was loathe to shy from one of those... but the critter was already gone. He would have to tell Orm about what had transpired, regardless of whatever he might have felt about this happening.<br>
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Meanwhile, Orm was at shear-cliff -- bidding the very rock to heed to his will...<br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4564796" data-lb-caption-desc="Beckoncall · Dec 21, 2015 at 1:29 AM">

		

		
	


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<br>
<br>
"We can cheat that maybe." Orm mused. This seemed as good a use of the gem's power as anything else. "Everyone get back." He ordered the rest.<br>
<br>
<br>
Orm still wasn't sure if this thing would explode or not. He held it out in front of him, amber light beating to the presence of the stone. He'd remembered the feeling from the field when he'd made the rock float. Orm focused on the silver glinting above them and thought only: <i>'Come to me.'</i><br>
<br>
<br>
The instant he TRULY exerted his intent, the gem flashed with brilliant intensity -- all present including Orm were INSTANTLY STRUCK BLIND by a veritable blast wave of orange light that emanated from the gem in all directions. For a split second Orm and his cohorts were in shock and terror that the release of power might destroy them utterly -- only to find themselves basking in the almost painfully hot light emanating from the gem. They could hear the rumbling and movement of rocks above on the cliffs, but could not see it -- which quickly gave way to the concern that Orm might have survived this radiating blast only to bury them in a rockslide...<br>
<br>
<br>
Something massive and reflective flew overhead of them... rebounding the light that hit it and made it even harder for them to see. The noise was incredible and the Smiths literally fell to the ground from the shock of it all. It was hard to tell from above, but the block of SOLID SILVER seemed between 30 and 40 feet long. An ungodly sum of money... or perhaps godly was the better word for it, judging by the way it gleamed in the sunlight.<br>
<br>
<br>
By contrast, the Gem in Orm's hand had gone almost utterly dim...</div>
				
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<br>
<br>
Another day had ended, The thralls had built a sturdy enough storehouse to cover all the goods they'd unloaded from the ship onto Paradise island. While the wood on the island itself was hardly suitable, there was more than sufficient building materials on board to complete the task. Within, the Preserver was tending to making sure a stock of eggs and fruit would keep. Just outside, the hulking metal frame of one of the Muurdaan House Elite shifted from one foot to the other, constantly scanning the shore for movement. Another plate-mailed lumberer came up to relieve him -- The Admirals VIPs had to be guarded. The sentry greeted his replacement...<br>
<br>
<br>
"The Master?"<br>
<br>
<br>
"...Yet lives." came the reply, sounding as if echoing within the steel helm that housed the voice.<br>
<br>
<br>
The sentry allowed himself to be relieved and walked the perimeter of the island. Most of the faction for now remained on the ship during the night -- at least until the admiral said differently or the former inhabitants had been deemed "safe"... The hulking bodyguard looked over his shoulder as the geyser in the island's center fired again, a warm spray falling on him virtually unnoticed. He wished there could be a guard tower near the center of the isle... there was no way walking the perimeter was going to spot much of consequence until it was well under way. He pulled the "Peace tie" from his weapon then threw it into the sand. He would not be needing such things, he was confident. The locals always try to "test the fences" eventually... In previous campaigns more than one indigenous group had risen against the Muurdaan, and he had taken a meticulous hand in destroying them. This would be no different.<br>
<br>
<br>
He felt the eyes upon him as he walked the entire circle of the beach. Seeing nothing, he always felt there was something there. You cannot surprise the House Elite, you see -- you can only confirm their suspicions. Upon reaching the ship at it's point on the beach, he greeted a different hulking guardian there and issued his greeting.<br>
<br>
<br>
"The Master?"<br>
<br>
<br>
"...Yet lives." came the reply, sounding as if echoing within the steel helm that housed the voice...</div>
				
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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">A new power?</span></span></span></div></div><br>
<br>​</div><br>
<br>
<br>
The Excavation had been going well, he decided to have a small group keep at it while the larger workforce put itself to more vital aims, setting up perminant centres for interaction and trade, <i>what was the point in monopolising Old World tradelines if they ended at the beach </i>he thought as detailed investigation of the buildings in the Marketplatz by skilled workers pertaining to useful crafts and a fair number of convicts working under their guidance to look at what could be done. Unlike the camp, turn village, below Maeder did not plan to have complete control over most of the large expanse of, what was likely once, a town and intended for all the factions to have a small say in its operation and help to provide to its upkeep, he just had to pout his own limited resources into setting it up.<br>
<br>
<br>
While this was happening Haakon had requested to start building a wall at the slope down into their depression and, eventually, another one just up from the beach to protect from coastal assaults should, for example, the Muurdaan want the exiles gone at any point. With no objections from his lord he soon had a bunch of convicts building the wall. He was planning to, for now, leave a gap rather then worry about a gate while their resources were, truly, stretched thin.<br>
<br>
<br>
Maeder then had another of his brothers look into the 'Sharking' or Shark-fishing that some of the men had decided to do and work out effective, safe and reliable ways to make that a fairly steady supply of meat. Hopefully supplimenting their diet until longer term plans like farming and such could fall to fruition.<br>
<br>
<br>
While all this was happening a man arrived from the new colonials, he seemed important like he was potentially running his faction but also young. Maeder was forced to worry about this detail while one of his brothers was trading with the Tyren over their ship. Maeder planned to then trade with the elves to use the sail from their ship, he could just take it since their ship was on HIS beach but good relations were the order of the day. So he trusted one trade while he attended to meeting with the young new leader (He doesn't yet know he is the nephew)<br>
<br>
<br>
Baez was told to do whatever he deemed nessisary to weed out the cannibalistic heathens and bring them to heel. They would be tried in a Drackti court, though with no spiritual leaders around Baez would likely be commanding that event.<br>
<br>
<br>
<div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #ffffff">Did I miss anything? If so I will put it in my next post, I know its not as detailed as I would like but I am still, in a way, using borrowed tech so... </span> :/ <span style="color: #ffffff"> yeah</span></div></div></div></div></div></div></div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4585563" data-lb-caption-desc="SpiralErrant · Dec 23, 2015 at 4:13 PM">

		

		
	


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					<div class="bbWrapper">Orm slowly opened his eyes, hesitantly, just in case looking at the world around him might confirm that he was dead. There was a blast of heat and light and noise just then that made it sound like the land around them was going wild. Even as Orm shielded his eyes from the blast he couldn't bring himself to let go of the jewel that was the source of it all. Be it the power of the magic itself or some quiet instinct of his own, his hand stayed wrapped around it in an iron grip as it worked its stuff. He wasn't sure what happened next, all Orm could make out for sure was the crash of breaking rock and the pained roars of those around him (and himself) as they were each struck low by the force of the blast. For a moment he could have sworn that something flew over their heads.<br>
<br>
<br>
Eventually though he had to face reality... and what a turn it had taken! The collected tyren looked in disbelief at the giant slab of gleaming silver that had crashed before them. It was as if they'd pulled up some massive root vegetable from the very earth itself. So this was the power the gem held inside? Or maybe not, as Orm looked at the little chunk of amber in his palm, its once vibrant glow had gone and had been replaced by a faint flicker. It seemed to have taken most of the colour of the amber with it too. Orm might not have been a great magical mind but he could recognise a fading life when he saw one. He'd seen plenty. Pondering on that would have to wait though, as the others were practically salivating over the haul this rock magic had brought them. This was more silver than the caravan had ever owned, more than any of them had probably ever seen in their lives!<br>
<br>
<br>
"alright everyone j-just calm down!" Orm yelled, having them back off it. Too late, the crafters were already going mad with talking over ideas of what they could make of it. Even the warriors were eyeing it up in a serious way. "Come on now! We can get excited about it when we actually have it back at camp, until then it's just a big lump." Orm scolded them.<br>
<br>
<br>
"You two, stay here and guard it, just in case. The rest of you can come back with me to camp, I'm guessing you'll need your tools." The smiths all nodded and talked over the logistics of what they needed. Orm just nodded along. The smiths would have extra hands and at least two wagons to help carry the metal back to the camp along with however many hands they needed to make it happen. Once it was there they could start breaking it down properly. This was all stuff they could work out on the walk back to the camp while the two warriors were left to stand around and get better acquainted with the silver while they were on guard duty.<br>
<br>
<br>
They weren't the only ones on the move. With their work all but wrapped up at the beach the small merchant party was hoofing it back across the prairies. The two youngest of their number had been handed the short straw task of carrying the striped sails back with them, couldn't leave without those after all, the chief was real insistent that they bring those back.</div>
				
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					<div class="bbWrapper">Things were going suprisingly well in this new land for Belanor's people. However his people still had problems of their own, such as the spacing between their community. It would not suit them well if they were ever attacked and it made giving orders much more difficult. For this reason Belanor decided he would take action to give his people a more permanent home. Ordering a few of his Glade Guard to follow him they would dig up a sapling on the outskirts of the forest. Taking it to a more northern section of the river they would plant it again, exactly ten feet from the edge of the rapids. Pulling the tree gem from a small pouch on his waist he would hold it firmly in his right hand. Kneeling next to the sapling he would place his left hand on its bark, focusing on it, willing it to grow its roots outward, expanding them in size to create a small bridge with which two or three elves could walk across shoulder to shoulder. Not knowing the full extent of the gems power he limited the size of the bridge he wished to create so that the power drained from the gem would be minimal.<br>
<br>
<br>
After this act was done he would return to his people, telling them of his actions. It was then decided that every day from then on that half the Tree Kin and a dozen Glade Guard would travel to the forest across the river, first finding a suitable place to live and then begin forming their new home. Making it large enough for all the wood elves to live together in one protected location, an even greater distance away from the possibly dangerous new arrivals. This of course would take time as it was meant to go slow and be done carefully, always cautious of what might be in the forest. The estimiated time of completion should be just a few days after the spring melt is over. It would be at this time that the entirety of the wood elf population would be moveed into the forest where they would live from then on.<br>
<br>
<br>
However, as this work was still being done Belanor had to focus on a great many things. One of which being an exile approaching his peoples hill forest, requesting trade with them. From what the man said he wanted their sails from the ship, something Belanor knew his people wouldn't need, or at least wouldn't need for the near future. "You will not have our sails, but you may take apart our ship, using the lumber for whatever needs you have. However, in return you are never to take an lumber from the forest across the river at any point from this day forward". This seemed like a fair enough deal to Belanor, the exiles would get a very large amount of lumber from the elven ship but in return could not touch the land Belanor planned to claim for his people, keeping it pure in the eyes of the wood elves.<br>
<br>
<br>
It was after this deal was made that Belanor sent a small group of Glade Guard to their ship, removing all of the sails and bringing them back to the hill forests, leaving the empty ships behind to let the exiles rip it apart if they so wished as the elves no longer had a use for it. The next bit of business was discussing something with Orm. Belanor, journeying to the Tyren camp would meet with their leader as soon as he was available, as Belanor knew how busy one could be when running a colony. "I wish to inform you that I have created passage across the river, once my colony is created within the trees I offer you my aid in journeying to whatever location you deem fit for your people". Belanor's words were simple, though it was very likely Orm still needed help understanding what was being said. However, once Belanor was finished speaking with Orm he would hang around the camp for a while, trying to learn bits of their language here and there so that he could share it with his people. However he did not expect to be allowed to just sit around while everybody else worked. In fact, Belanor used his trained elven agility and skill to help the much larger and somewhat clumsy Tyren with several tasks that required a more nimble approach.<br>
<br>
<br>
- Use gem to make a bridge across the river<br>
<br>
<br>
- Send Tree Kin and Glade Guard to begin shaping the forest so the elf community can inhabit it by the time the spring melt ends.<br>
<br>
<br>
- Refuse to give exiles the sails but instead give them the empty ship in return for them not touching the forest beyond the river, EVER.<br>
<br>
<br>
- Take the sails from the ship.<br>
<br>
<br>
- Tell Orm about the bridge Belanor created and hang around the Tyren camp to help them out and try and figure out their language to some small degree so he can teach his people so communication could be better between the factions.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> :<br>
<br>
<br>
Maeder’s large workforce did a careful examination of MarketPlatz – a few semi-intact structures were on the side of the area closest to the depression, with a few others scattered about. Maeder’s men marked off an area of marketplatz where they could easily refurbish a few structures and in the vicinity build a few more. They could cobble a little building material from skimming smaller rocks from the border of boulder field, and some of the debris in Marketplatz itself, but the builders and planners said that for the task to truly proceed optimally they would need to gather or acquire stone for construction. If Maeder decided to proceed without stone the project would take longer and the buildings would be more ramshackle, as was typical of the hovel-houses in the depression. Rumor was that the Tyren had more stone than they knew what to do with – so the lead architect sent a missive to Maeder to see if an arrangement could be made.<br>
<br>
<br>
Besides the construction, there were two primary structures of interest in “The ‘Platz.” One was a great fountain, nearly 30 feet deep at the center, with a spire rising high above in the center with various holes and spigots, that one assumed once dispensed into the fountainbed. Unlike the wear and overgrowth all over the Marketplatz, the fountain seemed to be in perfect shape, made of polished marble and fine white limestone. One of Maeder’s skilled workers, a farmer with experience in irrigation, discovered a small but complex series of valves and knobs at the base of the spire, but doubted any plumbing would still be functional. A surveyor, Hiram – and a couple of the criminal work detail were reported to have said they could hear the fountain <i>calling to them… </i>though all moved to another area of the detail rather than have any uneasiness or paranoia confirmed. Only later in the evening when it was learned their experiences weren’t isolated did it seem to be something beyond a little too much sun and a little too little water.<br>
<br>
<br>
Besides the fountain, there was the one most intact marble building in the marketplatz… some kind of bank or temple by the look of it… 3 of the 6 pillars in front of it had crumbled under the weight of the structure, but it was otherwise intact… and as the work-detail would learn… quite secure. To get inside Maeder’s men would have to ram the door open, or dig through part of the wall to make ingress. The structure was secure and there was no obvious means of entry at this point.<br>
<br>
<br>
All in all Maeder’s men felt they had seized some of the best real estate in the marketplatz, and it was close to their holdings in the depression as well. In the days to come it would be seen what they could do with it.<br>
<br>
<br>
Of the criminals and countrymen assigned to the excavation – they were quickly able to set up a rope ladder into the vault below the silo and after dropping SEVERAL torches down the hole descended well into the open and otherwise dark chamber to find themselves in a wide and rounded tunnel that ran east to west… A stone tube that seemed to be part of a sewer system that once functioned beneath the Marketplatz… Placing torches and subsequently mounting some lanterns they found that after about 200 yards to the west, the tunnel was collapsed by rubble, though it seemed there were some holes near the top and bottom of the blockage that nobody was feeling particularly enthused of crawling into to explore. A few hundred yards east, however and the tunnel opened into a large square water-catch, 30 or so feet down the bottom of which was filled with murky and filthy dirt-water leached from the groundwater above. On the other side of the chamber directly across from where the excavators stood was another similar sewer tunnel, but there was no obvious way (nor strong inclination) to go up there. What WAS found however, was that unlike the animal life on the surface, apparently some animals below ground had been spared. This watery pit (and presumably areas adjacent that were not readily evident) was home to an impressive number of very large rodents – a kind of Capybaras, or “Donkey Rats” The countrymen did not find them so appealing, but the penal colonists were thrilled at the discovery of this new source of meat. Some “Cappies” were killed right there and roasted in the sewer tunnel, and a bunch more were herded into a net and snatched up into the tunnel above, to be brought back to the surface. After a time, the donkey rats fled through what was likely means of egress below the water… but many of the excavators were already thinking of ways they could lure, herd, and trap the animals as a food source… it would require Maeder’s approval… but compared to the nut trees, this was a very promising source of food, even when held next to the Sharking – Sharking has some inherent risk to it, but considering how many of his penal colonists had experience as pirates or fishermen, competent teams were assembled and bringing in a reliable amount of catch. While the stable diet of the Exiles now seemed to primarily be meat, few complained at this and it seemed at least for now that Exile food supply was STABLE.<br>
<br>
<br>
Capybara and Shark stew actually smelled pretty damn good… if only there were more vegetables to put in it!<br>
<br>
<br>
Kumoi – a portly cook and one of Maeder’s skilled workers immediately made plans to develop one of the buildings in the ‘Platz into a restaurant… or if Maeder would provide resources, an Inn. It would be called “Donkey Rat’s” – or he supposed anything the boss preferred to call it… Maeder could call it anything he wanted as long as he was willing to approve the construction.<br>
<br>
<br>
Haakon didn’t have a lot to work with, but he was an enterprising and creative man, especially when it came to defense. While they didn’t have enough wood planks or logs for a decent stockade wall (at least not with the more ambitious construction projects up the sandslope) one thing he did have a GREAT supply of was wooden cargo crates. Not only those of the exiles, but the elves had left some behind and the Tyren had discarded many of their own after loading their wagons more efficiently. Haakon had his workers stack a row of cargo crates three high, for a full height of 15 feet, fully across the width of the sandslope bisecting it from the beach proper. A crate-wide aperture in the middle left open… and this row of crates was filled with wet sand making them surprisingly heavy and strong as a barrier. Behind that he had a second row of crates, this time 2 high, behind the outer wall, this way men could stand on the Depression side of the wall and have at least 5 feet of cover where they stood to watch or hold the wall if need be. The wall wasn’t really flush with the sides of the slope near the top – but remembering the sandbags left over from the excavation, the bulwark was actually quite impressive.<br>
<br>
<br>
Near the top of the depression the defenses did not look so hot. The slope in the cul-de-sac leading up out of the depression was uneven and broken ground, not really suitable for a crate-wall, which would be precarious and shoddy. Instead, Haakon’s men built a crude barricade – a wall of planks, nailed together with a bit of metal banding… piled high with one layer of sandbag “bricks” facing outward, and on the depression side propped up by evenly distributed piles of sandbags and leaning logs buried deep in the sand at one end and pressed against the wall at the other to further boost structural integrity. This wall was about 7 feet high, with the main means of defending it being holding the choke point through the wall. It was speculated however that attackers on this side of the depression would have the high ground, so these defenses might be found wanting.<br>
<br>
<br>
Baez, ordered to flush out the grotesque traitors in their midst, consulted with Maeder’s countrymen that were not already hopelessly preoccupied with the aforementioned pursuits. It was decided that rumors would be leaked that the evil tome recovered from the cannibal cultists’ shrine was going to be disposed of in a purifying ritual in one of the graveyards, at a time when most of the men would be resting. On the night this was scheduled to happen, Baez carried the disgusting tome to the graveyard cul-de-sac alone, where he was subtly followed by two of the penal colonists…<br>
<br>
<br>
Baez built a small firepit and placed the book atop it. His pursuers revealed themselves as they stepped into the enclosure – their forms obscured in shadow.<br>
<br>
<br>
“Attempt to burn the book and we kill you, Barbarian.”<br>
<br>
<br>
Baez turned around, lighting a torch in one hand with a block of flint then using that one to light another torch that he held in the other. A terrible visage was his face as he replied to his pursuers…<br>
<br>
<br>
“I do not fear death. Death is my friend. I hold in my hands the fires of dracos, and it is by that purifying flame you will be judged.” – at that, ten of the countrymen rose from behind the graves cutting these traitors from their exit. In the firelight, The men began to hunch and change… legs and backs bent, sporting narrow claws, and chisel-teeth… Were-rats!<br>
<br>
<br>
The creatures fought furiously, but Baez excoriated them with the flames of Dracos he swore he wielded in hand – bringing them to heel, they had to be staked to the ground with spears, before being hog-tied hand and foot with rope. They were then quickly thrown in the hold of the ship and Maeder would be informed, and a Drackti proceeding would have to be held. It was only after the drama was well behind them that both Baez and one of the countrymen noticed they had been scratched during the battle.<br>
<br>
<br>
Could they have contracted the Were-rat curse? How could one tell, and how could one cure it? How many others amount them were a part of this cult, who else among them could be monsters?! Eyes would turn to their leader to decide how to address this concern…</div>
				
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					<div class="bbWrapper"><b>Paradise Isle Storehouse</b><br>
<br>
<br>
[Lord Vorenus , I wasn't expecting you here sir.]<br>
<br>
<br>
The Preserver get's up from his seat and brushes the dirt off of his clothes.<br>
<br>
<br>
{I just came by to check up on how things were progressing , well how are things progressing?}<br>
<br>
<br>
[it seems my lord that our food stocks will keep , but I'd say we should start planting food crops sire , one can only live for so long on eggs fruit and mead.]<br>
<br>
<br>
{Your concern is noted rest assured we will shortly begin sowing. On a more urgent note I was told that you had to inform me about something.}<br>
<br>
<br>
[Well , yes my lord I almost forgot , I was thinking that if we we were to keep the exotic melons in sealant salt-wax and sovereign glues….what I mean to say sir is that we could possibly...]<br>
<br>
<br>
{.... be able to see to it that such melons could arrive fresh enough to sell , should they be sent to the old world ? No, I don't think that this should be a priority on our part at least initially , we need to develop a self sufficient colony first , although this could be useful in trading with the other colonials.<br>
<br>
<br>
Keep the Idea in mind I might still have use of your services at a later date.}<br>
<br>
<br>
As Vorenus walks out of the storehouse the Preserver runs after him<br>
<br>
<br>
{M'lord I had forgotten to mention that the Tamer and the Horticulturists wish to speak to you before you attend the meeting with the archaeologists , they await you at the deck of the ship.}<br>
<br>
<br>
Vorenus pays heed to what the Preserver had to say and and then makes for deck.<br>
<br>
<br>
ACTION'S<br>
<br>
<ul>
<li data-xf-list-type="ul">The Melons are being continually harvested and are being used to feed a large no. of the people on board (although this is not just what they eat this is supplemented by other items but in lesser quantities .)<br>
</li>
</ul><br>
<br>
<b>Main Deck</b><br>
<br>
<br>
[These beautiful and elegant creatures don't deserve to be sent to the slaughterhouse and eaten by us if anything the wild life here deserves  respect and compassion.](Horticulturist)<br>
<br>
<br>
[so you would have us die of starvation , do you know how long it has been since I have had a good tender piece of meat?  far too long and now that I finally have some meat in my sight I have to listen to your crap.](Tamer)<br>
<br>
<br>
[Ah M'lord it is good to see another mind of reason in these lands , the god's know that there aren't many "reasonable minds" out here especially on this deck. Onto the matter , me and Mr...um ...this man were having some form of a debate on what to do with these birds sire , would you care to settle that M'Lord?](Horticulturist)<br>
<br>
<br>
{I did overhear a part of the conversation and I fear that I cannot take the side of either one of you. I believe that we must harvest these animals for food and also at the same time keep a few of them caged with us to be "gifted" to the associates of the company encouraging increased investments.}<br>
<br>
<br>
{Oh and please conduct some tests to derive as to whether or not these berries and exotic fruits have any special properties or if they can be of any harm to us.Furthermore start sowing crops such as wheat,rice,paddy etc. so that we can enjoy a decent meal come harvesting season.}(To the Horticulturist)<br>
<br>
<br>
Both men dispersed and went back to work without mention of the animals again , it was as if the admirals word was law.<br>
<br>
<br>
ACTION'S<br>
<br>
<ul>
<li data-xf-list-type="ul">The Tamer continues capturing and hunting down the birds , most of the catch is used as food for the members of the company.The rest of the birds are caged in order to be sent to the new world once a trade ship was constructed. The Tamer is accompanied by 5 soldiers who assist him in hunting and generally keep him safe<br>
</li>
<li data-xf-list-type="ul">Crops are sown in regions that are deemed to be fertile , with the Horticulturist and a few skilled laborers supervising the work of the Thralls - 15 thralls and 4 skilled workers.<br>
</li>
</ul><br>
<br>
<b>Admiral's Quarters</b><br>
<br>
<br>
[Ah, Admiral we have been waiting for you , I trust you are well?]<br>
<br>
<br>
{Never been better , although I enjoy exchanging pleasantries sir's , I would like to get down to business.You have something of value to report about the Idols?}<br>
<br>
<br>
[Well, yes of course sire , you will be interested to know  that a lot has been gathered through our initial investigation , we suspect that these "Idols"and other carvings are very meticulously crafted so there must be some some symbolic value that they hold towards these items . It could be replicated and used as the offering you were talking about.]<br>
<br>
<br>
{I don't suppose we have any masons in our employ if we do tell them to get ready if not then we shall have to do with an architect/engineer . You my friends you will accompany this mason or architect/engineer to find the stones with which these idols were made from perhaps in the beach, or perhaps in the ocean since they may still hold religious significance . If your search bares no result then you shall be using any other type of stone found .}<br>
<br>
<br>
{Please tell the Healer that after he is done with helping you acquire the stone he will be taking a few thralls and make the "sacrifice" we talked about , also the necromancer will accompany him.You are dismissed please go forward with what I have told you to do.}<br>
<br>
<br>
ACTION'S<br>
<br>
<ul>
<li data-xf-list-type="ul">A party consisting of the Archaeologists (since they have studied these stones it would make sense for them to know what the material looks like)a few soldiers and a mason/engineer/architect  - 5 soldiers<br>
</li>
<li data-xf-list-type="ul">A sacrifice is made to forge an alliance with the gods of this land - Healer , Necromancer ,5 thralls, 2 soldiers<br>
</li>
</ul><br>
<br>
<b>Main Deck</b><br>
<br>
<br>
Since the commander had landed on the Island his pocket containing the Water Tear of Divinity grew to become somewhat heavier and heavier , so he pulled it out and instinctively started looking trough it as if it was a spyglass , just at that moment two of his house guards said to each other<br>
<br>
<br>
[The Master?]<br>
<br>
<br>
[Yet lives]<br>
<br>
<br>
It seemed to be the greatest extent of their conversation's<br>
<br>
<br>
{What is it? }asked Vorenus<br>
<br>
<br>
One of them pointed towards the center of the Island and said [watch tower].<br>
<br>
<br>
To which Vorenus replied<br>
<br>
<br>
{Alright take a few thralls and begin construction , take an architect with you too.}<br>
<br>
<br>
ACTION'S<br>
<br>
<ul>
<li data-xf-list-type="ul">Watchtower is built in the middle of the Island.-10 thralls , 1 architect , 1 Muurdaan  House Elite.<br>
</li>
</ul><br>
<br>
<div style="text-align: center">The Beast Men<br>
<br>​</div><br>
<br>
<br>
It was really hard for the Paymaster to Imagine how creatures of such stature could have been subdued and subjugated by the Muurdaan  but now was not the time to ponder about pointless things , he was on a diplomatic mission.<br>
<br>
<br>
The Paymaster inquired as to who they were taking the sloop to , the answer came to be a bit of a surprise.<br>
<br>
<br>
[What? your selling it to men who live in "Sea Wagons"?]<br>
<br>
<br>
["Sea Wagons"?, am I saying that right?]<br>
<br>
<br>
The Paymaster switched to sign language and inquired the same which was returned with the previous answer.<br>
<br>
<br>
[Men who like to sleep on boats eh? I hate to break it to ya but I think you've been duped.]<br>
<br>
<br>
As the Paymaster finished the sentence the Nephew - Virus stepped in ask him to tell the beast that they would give his master double the amount promised for the ship if a shipwright is allowed to assess the potential of reconditioning the ship back into service., and the damage, ect.<br>
<br>
<br>
After that the two parties part ways.<br>
<br>
<div style="text-align: center">At The Lions Den<br>
<br>​</div><br>
<br>
<br>
After a fair bit of walking the party finally made it to a camp that had human inhabitants , their initial joy was short lived and was replaced with disdain , the camp was filled with what looked like vagabonds and thieves exactly the kind of dissenters to Muurdaan that his uncle Vorenus hunted for sport but Virus wasn't a fool he knew that the company needed to cooperate in order to survive at least initially.<br>
<br>
<br>
A man in his late 30's or early 40's greeted the party as they entered camp it looked as if this man had seen a lot in his age.The man invited him to his quarter's where they were to speak.<br>
<br>
<br>
Virus asked the Paymaster and his guards to wait outside and went into his quarters.<br>
<br>
<br>
Virus was offered some alcohol , although accepting he didn't take a sip.<br>
<br>
<br>
Whilst  Virus spoke he had a strange air to him as if whatever he said was always right ,<br>
<br>
<br>
something that one would notice in Virus was that his mannerisms and way of speaking would change as and when the people he was speaking to would change and this time was no different.<br>
<br>
<br>
Virus told the man that their ship had left port just a few weeks after the man and his people had , he stated that he worked for the "Imperial Oriental Company" or simply "the company" and that they had set up camp on the small Island just south of here .<br>
<br>
<br>
Virus Also mentions that there is an abundance of food in those lands and his people would be more than happy to trade with them in exchange for resources such as wood.<br>
<br>
<br>
before leaving the man's Quarters he said<br>
<br>
<br>
{I'm sorry , I seem to have forgotten to ask you your name?}</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> :<br>
<br>
<br>
Belanor's men hastily re-planted the sapling as the Autumn lord willed into it the power of his tear of divinity -- Just as he envisioned, the roots bored both into the ground then began to quickly spiral and knit their way across the river... three elves wide, shoulder to shoulder. The wood of the magically spawned root at once looked old and new, and was immensely strong. At the other side, the roots grew into an identical tree as the sapling they planted on the west side of the river -- a mated pair with perfect symmetry. Now, halfway between the middle of the river and the Tyren camp was an expectably permanent avenue of ingress into the deep woods beyond.<br>
<br>
<br>
Belanor beheld the pulsing gem and saw that a fair amount of power had been expended. If he wished to truly stretch the powers of the gem to their fullest potential, he saw now that he would need the skills of the tree-singers to spend it's powers most efficiently. Still he felt that much power swirled within the confines of the jewel... but there was no arguing that there was less than there had been.<br>
<br>
<br>
The foray into the woods beyond was not secure, it quickly became apparent... the Glade Guard sent the Forest Kin back to the Foothill forest on the very first day of scouting... these woods were inhabited. Gnolls -- and as far as from what the elves could tell, a good many of them -- made the woods beyond the river their home. Gnolls, or Dog-men as they were often called -- were humanoids of Canine and Jackal heritage, in the old world most often known as warlike 'peoples' and desert raiders... though gnolls could live anywhere. They were opportunists, and true survivors... and often willing to become one with nature, lashing out at any who would encroach on their lands. That at least the wood elves could appreciate... but besides that, their hunched gait, their constant whining, barking and snapping at each other... the endless slavering over the crude whips, flails and spears they carried with them... there was little to endear these creatures as neighbors.<br>
<br>
<br>
Consummate masters of stealth in the forest, the glade guard rapidly set to shaming the gnolls at their own game of skulking in the wood... The glade guard scouted and mapped a fair distance into the forest without a single Gnoll ever SEEING an elf, though as the days wore on they could tell the Gnolls were becoming aware they were being watched. Due east of the Tyren camp before the woods deepened and darkened in the lowlands beyond, was a sizeable settlement of the Gnolls, concentric rings of mud and daub houses, reinforced with fallen logs for structural integrity, the entire settlement spread in a semi-circle around a lake that sprung from a waterfall pouring out of a rock-face... presumably the mouth of an underground river somehow linked to the greater river above shear-cliffs, most likely. The settlement was well-hidden -- just not hidden well enough for the glade guard. The Glade guard repeatedly made sport of tailing patrols and following the Gnoll's movements in the wood, always reporting to Belanor to make what use he would of their intel. Still, thorough investigation of the woods would not be possible without forcing an encounter with the Gnolls. The glade guard felt they could likely stay hidden indefinitely if they wished, but certain parts of the wood had too much overlapping activity... points of interest were surely missed, gaps in their scouting persisted even after repeated shadowing of patrols... unless of course, Eteel reminded, that Belanor would merely give the word to kill them...<br>
<br>
<br>
After three days, as full a report as the glade guard could manage was submitted to the Autumn-Lord: There were well over 200 adult gnolls in this community... and just how many more than that was of broad uncertainty without taking captives or doing reconnisance-in-force. The glade guard were confident that a guerrilla-war with the gnolls would be very effective -- at least until the gnolls reformed their present tactics to operating in larger numbers -- The gnolls were evidently accustomed to being the ambushers and skulkers of the wood, and they would find themselves severely wanting using these strategies against the elves. Besides that, a bit more could be determined -- Gnoll military presence was strongest south of where the elves had made their bridge -- despite the fact that it was OBVIOUS the gnolls were <b>quietly watching the Tyren with some interest.</b>  It was clear that they perceived things further south in the wood as a greater threat, and that their boundary with the deep woods northeast was perceived as secure. A bit south of where the gnolls most policed their border the glade guard noticed an unhealthy turn in the character of the forest... will-o-wisps could be seen floating in certain areas -- mischievous and often dangerous nature spirits, known to the wood elves as frequent guardians of magic and secrets in the wood. The Gnolls did not seem to be guarding from the wisps, however -- though they maintained very respectful distances from them. As their final discovery, the glade guard spotted a large cave northeast of the Gnoll settlement, on the slope descending into the deep wood. the path between the village and the cave was well worn, as if the gnolls had used it for many many years in tandem with their village. It seemed that a fair amount of Gnolls were taking all manner of containers and assorted junk out of the tunnels below... as if the gnolls were finishing the last legs of some great unpacking. The village itself consisted of 3 rings of squalid houses in a half-circle around a lake at the foot of a cliff utterly obscured in the wood -- the largest structures easily making up the inner-most ring. An elf by chance happened to detect a hidden path behind the waterfall from the cliffs above... but it was narrow, and well patrolled by what seemed to be the largest and best equipped of the gnolls -- these black-furred gnolls wore a crude imitation of banded armors the woods elves often saw low-bred human curs wearing in the old world... though overall the Gnolls seemed to have utilized some of the best materials the wood had to offer... to which the glade guard tried to find respect for... such secrets were seldom if ever discovered by non-elves in the old world.<br>
<br>
<br>
At dusk of the fourth day the glade guard reported that they had to re-enfold their position a bit too much than they had previously... once too often they had to go to ground or take to the trees -- and it was then they knew that some of the Gnolls were looking for them, too. The time of scouting had passed, Eteel pressed. Contact, by point of word or weapon, would soon be inevitable. From behind him, Jareel Winterborn glared down at his gleamsplitter and made a terse gesture to his brother -- indicating that this may be so, but either way it would be on the Autumn-Lord's terms...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4624220" data-lb-caption-desc="Beckoncall · Dec 29, 2015 at 8:23 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a> :<br>
<br>
<br>
The thralls worked tirelessly to clip the island almost free of wild melons. Those that were overripe were later crushed to re-seed and fertilize the area. Under the guidance of the horticulturalist the existing vines were virtually undamaged, inviting the prospect of an even larger crop next harvest. Once done with the task, the thralls loaded their harvest into the ship to supplement the diet of the faction. As they did they stooped and scraped about the feet of the mercenary guards and other personages on their rounds... For they had reason to fear. Rumors were going around that the master's necromancer might be taking thralls to sacrifice... That a slave was good but an uneating, unsleeping corpseman might be better. This couldn't be true, most thought. Some of the thralls merely could not believe their luck that work had taken them to a tropical island... One of the thralls reassured those near him... "I have overheard vorenus speaking of respecting the life of this land... Surely he does not value a melon over a human life!?" They nodded in assent... Surely this master vorenus was not a MONSTER...<br>
<br>
<br>
As they boarded the tamer and his detail went to gather the birds. Several of the smaller species were flightless and irredescent, they could not have been easier to catch. The more resplendent plumed fliers were not much harder... Trapping their nests enabled them to be caged on the ground, and of those that took to air often a rough stone was enough to take them down. Many specimens were captured for trade, but the impact of the hunting and trapping seemed to take its toll... Even the tamer had to concede that hunting the birds might not be sustainable for an extended period of time... Still, the island was fat enough with at least a few more such bird-harvests, yes?<br>
<br>
<br>
Far less encouraging was the prospect of farming on the island. It was too small, for one- the outer ring of shore was far too sandy and even the more lush interior had topsoil far too shallow before the ground below it, too, was mostly sand. Grigor, The horticulturalist scanned where two small plots could be sown with wheat, but between the salty air off of the sea and the constant warm dampness of the geyser, he was sure the yields would be meager at best. Rice was likewise out of the question, as the lightest storm would poison the entire paddies with saltwater. Grigor looked to the cliffs on the mainland and wondered how much better the crops might grow above sea level. They did not waste much seed, but the yield even after considerable time would provide a scant amount of bread for only the richest among them to enjoy. Somewhat better news was that a few strains of the more tropical berries produced a variety of stain almost ideal for fabric dyes. An investment of skilled labor and likely resources would be called for, but from green, to blue, to grey a variety of dyes and inks could potentially be manufactured. (Potential RESOURCE: dyes and inks, raw material: wild berries)<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
Virus and the Paymaster gave their proposal to the Tyren representative - twice the standing offer for the sloop if it could be examined and deemed seaworthy. Though without sails, it was otherwise a fast and fine craft... Whether it was worth TWO units of wealth, or if the Tyren would sell it to "the company" had yet to be seen...<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
Likewise, (as related in the post above) the adventurer virus and the paymaster opened channels with the exiles for trade of fruit and game-meat for any building materials.<br>
<br>
<br>
The guard tower went up well enough. The one hulking elite sent to attend the task held the center-beam in place for HOURS as the rest of the support beams went up around it. Built off-center on the spine of the island, it gave good fields of view in every direction, with the exception of the brief moments the geyser vented, which filled the air around the tower with mist, and during the day made visible an array of rainbows from the covered tower-house that several of vorenus' more pampered professionals enjoyed as mild spectacle. It was speculated that with a supply of stone and other resources, it could be built up to house a signal-fire... Something valuable considering the ambitions of shipping... And the terrible proximity of the island to those unrelenting cliffs... Rather quickly the job was done, but the cost in resources was significant. If vorenus hoped to build houses for his followers and much more in the way of utilities, they would need to find a means to acquire them.<br>
<br>
<br>
The engineer and his detail set out to find suitable materials for their "offering" : the easiest answer was fragments from the discarded idols that were found in a shallow pit near the intact ones... The archaeologists discouraged this however, as most of them had already been carved and there was no way to be certain if what was already upon them would be misinterpreted. Smaller bits of this coral-rock could be found on the beach, but none longer or wider than a mans arm could be found. There was a rock reef not far from the island between the beach and the cliffs, but the engineer dismissed the idea of quarrying a reef as preposterous. That left diving for the appropriate type of stone. A soldier, de-clad of armor was tied to a rope and set to dive offshore.<br>
<br>
<br>
"One tug for more slack, two tugs we reel you in" the soldiers said to their comrade... And he walked offshore, in knee-deep shallows for a distance, then to dive down a seemingly vertical drop. There was a request for slack during his dive, then he surfaced away from shore. "Can't see the bottom!" More slack, and another dive. More slack. Upon surfacing the second time, the soldier looked deep red from pushing his breath. "Can't see bottom even at the reef. Just down and down!" He panted. "Can't trust my eyes anymore, either - I'd swear this island was floating! One more go on my swim back - then somebody else can try." He dove again. There was a request for some reeling, then a tug to stop it. A few moments later there was a sudden two tugs, then a frantic tempo of double tugs as the mercenaries reeled in with full force. A moment later, the motion on the line was replaced by a LONG, STEADY, PUUUUUULLLLL. The engineer reflexively slashed the cord in two, just as the over four soldiers were JERKED forward and into the shallow water, such was the pull on the other end of the rope. Still they reeled... Quickly now... They knew there was no weight any longer on the line. In the glassy blue water the smallest bloom of blood diluted at the surface, followed by a small line of bubbles. The platinum "Tal" on his armor was pulled from its holder. Serving both as contract and dog-tag, it would be given to the paymaster. One death benefit to be paid. (-1 soldier)<br>
<br>
<br>
It was decided there would be no second dive to find suitable stone. The engineer would offer what coral they could gather, put forth the idea of using a shattered idol that didn't seem to show much engraving, or lastly to make the offering out of palm-wood. It would be fast and easy to work... And perhaps the material was not as important as the crafting. Vorenus could decide... But there was no way except under direct order he'd pay any more blood for some rock...<br>
<br>
<br>
Vorenus had taken time here and there to examine the water gem and it's possible applications... When held to his eye it had the peculiar attribute of making the air look milky and cloudy, while the water in the air seemed to shimmer like bubbles. When the geyser blew it seemed like the only thing that was real, when viewed through the gem, the waves looked more substantial than the beach... The surface of the sea seemed to shimmer like a glassy mirror, the image twisting as if to reject the clouds and sky reflected in it. Most curious.<br>
<br>
<br>
Night was falling fast and the preparations for the sacrifice were almost in order...<br>
<br>
<br>
"Those five will do" sneered the necromancer. The two soldiers gathered them up where the small group was milling about on the periphery of the boat-camp, where the necromancer had given them some busy work where they would not be seen by many to leave...<br>
<br>
<br>
With one soldier at the head with the healer and necromancer and the other at the tail end subtly herding the thralls along, they made their way to the idol site...<br>
<br>
<br>
Anais, a maiden thrall not fourteen years of age, stole glances at Pliny - who was not two years older but talked like he was far more worldly... At first to impress Anais, but ever since they began conducting their affair in secret, he kept up the ruse mostly so that Anais would not be afraid. They could hear the healer chanting something over and down the dunes but it was mostly muted by the wind and the pounding of the ocean. The other soldier came back to them, and at the beckoning of the necromancer the soldier brought the other three thralls over the dunes to the ritual area leaving Anais and her lover behind. Anais was afraid... Pliny could tell. The mercenary did not fail to notice their stolen glances, and he rubbed the Tal on his breastplate as he gave each of the two thralls a hard pat on the back.<br>
<br>
<br>
"All be done wif soon, l'il darlings - den it's double melon all around, you'll see!"<br>
<br>
<br>
The lovers found little reassurance in his voice, and less in his pearly grin. They stood there. What else could they do? This island was tiny. The house elite would find them in moments if they tried to run. Pliny nodded knowingly to Anais as his brain wracked itself for an idea, for courage, for anything. Time passed. THINK!<br>
<br>
<br>
Anais held her breath a moment when the soldier pushed them forward. Silhouetted by a large fire, the necromancer beckoned again. Pliny did not look afraid, so Anais decided she would be brave, for him. Carried over the dunes they saw three wooden posts, slung with chains and dripping with blood. At the behest of the necromancer the WALKING SKELETONS of two of the former thralls were busy ripping the flesh and muscle off of the third thrall yet on his pole. The healer was burning their flesh in a great brazier as some kind of offering, tilting it towards the ocean to create a rivulet of blood that ran to the sea.<br>
<br>
<br>
Pliny vomited onto his own feet, and Anais immediately began sobbing uncontrollably. The skeletons flexed their bony claws as they made way for the soldiers to bind them to the posts. The necromancer began to ritually flay Pliny at his post, carving grooves in his flesh that would help it come free while doing minimal damage to the bones. The screaming and sobbing of these slaves fell on deaf ears... The necromancer was too engrossed in his work, the skeletons had no ears to hear them, the healer was lost in the crescendo of his rite, and the soldiers, wanting no more part of the proceedings, strode rapidly back to camp.<br>
<br>
<br>
Anais stopped looking over to Pliny when he abruptly stopped screaming. This was a nightmare, she thought... It had to be. She closed her eyes. Any moment now she'd wake up on the ship, and Pliny would hold her, and chide her again for all her fears... Was she not told that this master was different? She muttered under her sobbing: "Vorenus is not a monster..." Her downcast head running rivers of salty tears over her lips and down onto her dress...<br>
<br>
<br>
"Vorenus is not a..."<br>
<br>
<br>
Then the monster rose from the depths -- like the fishmen seen before, but this one was impossibly large. It pulled itself onto a reef with scaly and muscular arms, hunched in the moonlight at just under 20 feet as the firelight danced on it's hide. The beast jumped from the offshore reef to the ritual site in a single fluid gesture, scooping the entire brazier of meat into its sword-toothed maw before reaching forward and in a movement that sent both the healer and necromancer diving for cover, pulled the stakes holding Pliny and Anais out of the ground and over its head.<br>
<br>
<br>
"...MONSTERRRRRR!"<br>
<br>
<br>
Anais shrieked in horrified disbelief. She looked for Pliny one last time in the whirling night before she felt the cold of the sea engulf her, watched in disbelief as her lungs surrendered all they held in her final noiseless cries as she watched the moon... The silvery moon, shrink and fade into a speck, then into nothing as the depths inexorably took her.<br>
<br>
<br>
Rhadrighal, the healer, was already washing the blood from his arms in a ritual bowl... He gestured it towards Ebon, as the necromancer waved it away and instead wiped his gory dagger on the inside of his robe. He crooked his fingers at his skeletons, who marched in unison to the water's edge to splash the last bits of blood and gobbets of flesh off so that they might be more... "Presentable."<br>
<br>
<br>
"It would seem not every 'god' you deal with prefers it's sacrifices prepared." Scoffed Ebon. To which Rhadrighal replied, "indeed... Perhaps this one prefers his offerings... Alive... Still, any offering taken I can consider a success. I can already feel the mana in this site dialating for me... Indeed, this is a success I shall remain here to receive an answer for. Mark my words, that which is sacred here will grant us audience!"<br>
<br>
<br>
"Speak for yourself, Rhadrighal, as I am short two skeletons... This has been a waste for me unless vorenus grants me more... Materials... The first invocations often set the price for those that follow... Indeed, this will not do for me at all..."<br>
<br>
<br>
The roar of the beast, and the cries of the sacrifices were heard faintly atop the cliffs by some exiles, who pulled their cowls tight around them... This land held much promise, but could it be home more even to ghosts than men? <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
Back at the ship, one of the house elite cracked both of his knuckles against each other, the sound akin to ten-penny nails rattling in his gauntlets. He stifled a yawn as he saw the necromancer and his skeletons board the ship... Just another day at the company.<br>
<br>
<br>
(-5 thralls, +3 skeletons)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Haul of the earth</b><br>
<br>​</div><br>
<br>
<br>
Orm was a living ball of flustered energy as he saw the carts come back to camp, each one laden down with a tyren's weight in silver. Word had quickly spread of the find and almost everyone around the biggest cluster of tents had come out to see it brought in, making all kinds of noises of awe at the glittering masses that were being awkwardly carried out to the smiths who were eagerly rubbing their hands together as their tails spun in wild circles with anticipation. One of them might have been drooling just a bit. Then the questioning came, as everyone in sight swarmed around Orm, wanting to know if they'd get a cut of it.<br>
<br>
<br>
Tyren didn't have much in the way of solid ownership laws, given their traditionally communal way of living, but what they could claim as their own they tended to guard fiercely in a way similar to how a child might guard their favourite toy from their siblings. An individual could easily hold claim of anything they needed for their craft or daily needs, even something they'd bought or traded for themselves but the needs of the caravan and the group had to be put first. The chief - with held from the shaman and merchants - could gather together any luxuries and trading goods if they were needed. They could even redistribute things if some families were in dire need. Though, given how small and close knit tyren communities tended to be then being so stingy as to deny your struggling neighbor blankets and food to help their family was just inviting social backlash. But of course that also meant that hoarding too much was equally fround upon and if the caravan did come into a large amount of wealth (say a big find in the wild made by their leader) then it was only gracious to spread it around to help out everyone equally too. It was thoughts like that which Orm was being lambasted with now.<br>
<br>
<br>
"Yes, yes everyone's going to get some, you don't have to worry!" Orm yelled over the din of voices that were surrounding him now as badly as they did on any battlefield. "Just need to get it weighed out and cut into bits like coins or something, you want something special with your share you talk to the smiths." Just not before Orm did.<br>
<br>
<br>
He quickly gathered all the smiths and their apprentices in one of their tents before their glittering bounty. "So... how do we do this?"<br>
<br>
<br>
And so the plans were drawn up and weighed out. some would be bars and given over to the heads of the caravan for safe keeping, should it ever be needed for the big stuff. Some would be goblets, pendants, other fancy things like them either for trading or at the request of those tyren who were so minded. The rest was wealth for folks who'd traveled with Orm across the great blue and into lands new. A thanks for faith shown and hard work given. That would take many forms but was weighed out so as to have equal shares among all except Orm himself. He took less by choice, his own raising had been simple and he saw himself having little need for such things. Besides it'd be poor showing.<br>
<br>
<br>
The odd part was when the smiths asked what form the majority should take. In the rare cases they'd done work like this they'd melted and shaped the metal to the form of the coins of whatever land they were in but none existed here that were known. So were they just to split the silver into chunks and let that be it? Orm thought so, until one smith apprentice joked about making their own coins. A thought Orm liked, one he enjoyed greatly! IF they were to make a village here as he hoped, a place of tyren power, then they should have their own coins! So that was the shape it took and it was with some amusement and glee that the smiths went about designing them. Orm's only real instruction that as tyren coinage they should bare a bull head on one side.<br>
<br>
<br>
They followed his instructions a bit. The smiths knew that the hornless who valued such things liked to print images of buildings, symbols and wonders on their money so on one side went a crude showing of the cliffs where the metal had been found, cut down the middle by the what was meant to be the waterfall. When that got tiresome from effort they mixed it up with outlines of hills which they called home and on others went the spoked wheel of the caravan wagons. They also knew they liked to show the faces of their kings on coins and since Orm was chief now that made him the closest to a thing they had. So they made the bull head he asked but with an extra touch. Like Orm the bull in shaped here would have its left horn cut short, showing their chief's most visible battle scar.<br>
<br>
<br>
By the time Orm had left the tent it seemed everyone had heard and was eagerly awaiting the results. "Yes that's right, just a little patience and let the fellas do their work. Everyone's going to see their share of this you mark my words." He cheered to folks as he passed.<br>
<br>
<br>
"Quite the time to be here, eh Chief?" Came a familiar voice and Orm stopped to see he was crossing paths with the white furred grower he'd talked about the sunwatchers with.<br>
<br>
<br>
"Oh... uh yeah, good find made today. Wasn't sure we'd get something that quick so soon." Orm looked at her blank faced. Though he tended to look that way most of the time, Uumush told him.<br>
<br>
<br>
"Folks are saying you ripped it from the rock single handed. Mighty strong thing by the sounds of it." Again that head tilt that served as a smirk.<br>
<br>
<br>
Orm snorted something close to a laugh. "Yeah, something like that." He shrugged. He could probably have done that anyway if he put his back into it. He liked to think...<br>
<br>
<br>
Orm didn't get to think on this long though, as Shul came along to pull him away. "Rahg's been waiting for you. He's got big news, something's got him proper worked up." And that was the end of it.<br>
<br>
<br>
"No rest for the chief, eh?"<br>
<br>
<br>
"Not allowed." Orm said, helping to add water to their growing in joke. He was about to leave when something nagged him to turn round again. "I didn't ask before but I don't think I got your name."<br>
<br>
<br>
"It's Anuc." The female tyren called back.<br>
<br>
<br>
"Nice to know you proper, Anuc, I'm-"<br>
<br>
<br>
"I know who you are, Chief!" Everyone knew who Orm Black-charger was.<br>
<br>
<br>
- <b>Estemated wealth of silver 6 points. Splitting of points to be decided and declared in next post.</b><br>
<br>
<br>
- <b>Silver breaking and smelting into various shapes:</b> 2 skilled workers (smiths) 2 unskilled (apprentices) 2 skilled (general laborers acting as assistants)<br>
<br>
<div style="text-align: center"><b>Sightings and plans</b><br>
<br>​</div><br>
<br>
<br>
"And then it had the nerve to throw its spear at me! How is anyone supposed to see that and not want to smash the little shit's head in? The savage challenged me, dared me! I gotta face it off now or what am I?!" Rahg's report had been a very animated one as he threatened to pace the ground in Orm's tent to mud.<br>
<br>
<br>
"And you'r sure about what it said?" Orm asked him, sat in his little fold out chair and leaning on his axe like a staff.<br>
<br>
<br>
"Yeah! It said, you are not horned one and then some other crap I couldn't catch." Rahg yelled petulantly.<br>
<br>
<br>
"<i>Not</i> horned one. That's a new one." Orm mused. Normally the horns were among the first things to get insulted. "You catch what they were? Humans or something else?" Human was usually a safe bet. For all their inner conflicts the little ones tended to spread to any place you wouldn't expect them. how they did it was anyone's guess.<br>
<br>
<br>
"Can't say. Tehy were too far and covered to get a proper look and they hid their scent. I can say they're smaller than us." That wasn't much to go on, most things were smaller than them. "And all but the one backed down from the fight, for now at least."<br>
<br>
<br>
Poachers. That or bandits. No one present was surprised by that, it was a known risk of the herdsman's life on the road, there was no reason it wouldn't be the same here in the new land. It was the kind of thing Orm was trying to make a thing of the past. But that was a long way off, he just thought that it'd be wild animals who tested the defenses first, not some native tribe. It looked like they'd tread on someone's toes.<br>
<br>
<br>
"What are we going to do about this? We can't just let them have free reign!"<br>
<br>
<br>
"And we wont, Rahg!" Orm cut him off with a snarl. "But they aren't going to be charging across the rapids in a hurry, we have time to prep. You run around in a panic and you play into their hands. For now we keep up the guard and ready our defenses."<br>
<br>
<br>
It was later that day when Orm was left to think on what that actually meant that he was left stumped. The best he could think of was better walls and weapons but most needed iron they didn't have or wood that was already claimed. It was Bruul that came up with a fresh answer.<br>
<br>
<br>
"You remember when our herds mixed with those hornless folks of the gold fields? Their shepherd boys got all upity and started throwing rocks at us." He mused to Orm.<br>
<br>
<br>
"I remember them. One blooded my face that way."<br>
<br>
<br>
"Cus those weapons they had let them throw the rocks harder than they could normally. Lots of their herdsmen use more than just sticks. Tehy have these slings made of leather straps that can throw a rock hard enough to break a skull, let alone bloody a face. I saw used by light fighters back when I was in the companies. Some'd even use metal balls or pottery. Though how a pot can kill a man is beyond me." Bruul did enjoy to tell his mercenary stories. He'd go on for much longer if Orm didn't stop him. In fact he was fairly certain he knew where this one was going. This sounded like the breaking the spear wall on the beach story... or was it a desert?<br>
<br>
<br>
"So why haven't our folk used things like that?"<br>
<br>
<br>
"Well it was hard to find rocks that were a good size for it, that wouldn't just get lost in the fist or pouch. Until you brought a ton home that is." He gave a little smug snort there.<br>
<br>
<br>
"Ooooh, oh I think I like where you're going there." Orm was perking up.<br>
<br>
<br>
"I'll get some lads on it!" They had leather to share around this camp. "I'll spread the word, I'll bet you even some of the warriors'll want in on that."<br>
<br>
<br>
"You let them try." Orm waved him off. "I'm too old to get taught new tricks!"<br>
<br>
<br>
<b>- Bruul is making some slings sized for a tyren so the hersmen can better defend themselves:</b> 1 Bruul. As many of the herdsmen he can rope into trying it and training them in the use. (max 20 unskilled and 2 skilled workers but no concrete work detail set). 3 warriors that he did manage to get into this thanks to some graphic war stories about all the damage he'd seen slingers do in the past.<br>
<br>
<div style="text-align: center"><br>
<b>Autumn on the hills </b><br>
<br>
<b><br>
( </b><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><b>@Leusis</b></a><b>  )</b><br>​</div><br>
<br>
<br>
Things had calmed down some by the time Belanor arrived. The initial excitement of the silver rush had worn off as everyone waited for the smiths to finish their business. The tyren without important tasks set from those in charge were milling about and doing their everyday chores and errands. It was a big highlight for them to see one of those leaf and flower scented elves running about and offering to help them with their food cutting and blanket sewing like some helpful pixie spirit.<br>
<br>
<br>
Some older minotaurs were more than welcoming to him, inviting them to their circle as they went about sorting out the shearing cuts and making some fresh woolen blankets. They were having a great time of it, watching the little one try to learn their words as they chatted among themselves. His very serious efforts quickly endeared him to them and they started pointing things out around the camp to him, saying each one's name until Belanor could repeat it half competently.<br>
<br>
<br>
And slowly they worked their way through everyday tyren nouns. Tent. Wagon. Sheep. Wool. Among other things, though they hit a bit of a bump when trying to teach him their words for male and female tyren but they got there in the end. Each time he got it right they'd cheer and clap for him like he was a yearling managing it for the first time. They want on with this until he was called to the chief.<br>
<br>
<br>
Belanor was welcomed with the same lack of pomp and circumstance that the caravan treated most political meetings. He got a welcome in the common tongue from Shul and a nod from Orm, though he didn't rise from his chair. With Shul acting as translator things went easier than previous meetings as Belanor explained the elves' latest antics.<br>
<br>
<br>
["Get Rahg."] Orm said to Shul, his tone going dark.<br>
<br>
<br>
The cream furred tyren came running, his breathing getting more tense as he heard out about the bridge that had sprung up so suddenly. Now he had his way to get his fight. ["We can take 'em now. Move or not, we'll face 'em one way or another. You know that."] He looked like he was braying to get going.<br>
<br>
<br>
["Peace, Rahg."] Orm raised a hand to quiet him. ["The forest is elf domain and this new lot's. Do you know how to wage a full war in the trees?"]<br>
<br>
<br>
["C-could cut the trees down..."] Even Rahg didn't buy that answer and by the looks of the others, neither did they.<br>
<br>
<br>
Shul went on to translate Orm's words for Belanor. "Our offer to help still stands but the chief warns that others hold the forest now. They make a threat we think..." He paused as Orm went on. "If a fight is made then we have those willing to help there." His eyes flicked to Rahg. "But the chief will not draw blades lightly. If battle is made then he will be a part of it, field and planning."<br>
<br>
<br>
The two went on for a while, talking about the smaller details of possible battle plans and future trade for a lighter turn. Nothing was set but Orm would meet the elf half way and do his part to try and make bonds. It was as Belanor left that he looked Belanor in the eye as best he could and grunted something in his native tongue, left for Shul to hand over.<br>
<br>
<br>
"Let your sky be open."<br>
<br>
<br>
As the elf left the tent his newly made friends called out to him and threw a woolen shawl over him as they all talked over each other. Apparently it was his now.<br>
<br>
<br>
<b>- The Tyren confirm the ongoing agreement and openness to sharing military aid and information. </b><br>
<br>
<b><br>
- Bell gets a nice wool shawl so he doesn't catch a cold. That boy needs more meat on his bones. </b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Port Cestus (Flashback, soon before arrival in new world)</b><br>
<br>​</div><br>
<br>
<br>
Lord Wolff stood upon the wooden dock and looked upon the ship that would be his home for the next few weeks. It was far from a majestic vessel, but the construct of creaking, damp, wooden planks represented his dreams. The deck of the ship was bustling with activity as men excitedly bustled to prepare for departure. Yet, Lord Wolff stayed on the dock and continued to just gaze at the ship, undeterred by the loud noises. He simply just kept staring in a reverie, still as a statue. That is until a man, clad in the colors of the Kingdom, came up from behind and put his hand on Caelis' shoulder.<br>
<br>
<br>
"What are you doing just dozing off here?" the man asked.<br>
<br>
<br>
Caelis turned to look and saw a familiar face with a a very familiar grin.<br>
<br>
<br>
"Just thinking. It's surprising that this is finally happening." Caelis replied<br>
<br>
<br>
"Thinking about what? The hovel that we're leaving behind?" the man retorted.<br>
<br>
<br>
"It's not a grand estate, but home is still home, brother." Caelis admonished.<br>
<br>
<br>
His younger brother, Lothar, the 2nd son of the family, was accompanying him on this voyage. He was a Sundered King, a noble in service to the royal family. The Sundered Kings formed the elite core of the Kingdom of Attolia's military. Heavily armored, Sundered Kings rode into battle with lance, shield, and sword and proved to be a decisive part of many conflicts as they broke ranks and caused disarray among the enemy. However, since the Kingdom of Attolia had largely been in peace in recent times, these Sundered Knights have seen little combat, little opportunity, and have been reduced to being nothing more than an honor guard for the King.<br>
<br>
<br>
Lothar laughed and said "I jest, I jest. But, I'm excited to finally get things rolling. I've had enough being a color guard for his majesty. I'm a bloody soldier! I should be exploring and seeing the world!"<br>
<br>
<br>
Caelis nodded. He was excited too. Just a few years ago, this expedition just seemed to be a distant dream. However, with the ship being loaded with supplies and his personal retinue, it was obvious that his dream was slowly becoming a reality. However, he was not naive. There was a possibility that none of them would ever be able to comeback for the good or ill. But, he and his family knew that there wasn't much for him here if he just stayed, so there wasn't much to miss.<br>
<br>
<br>
Lothar interupted Caelis' thoughts again and said "Look, they're loading up the horses now. Looks like we're about to depart. It's about time! I heard that a few days ago another ship commissioned by the Empire had departed. We're already late for the party!"<br>
<br>
<br>
Caelis replied "Indeed, there are some people who have already landed in the new world. They've probably settled in and everything, but I'm not that concerned. I'm sure that we'll find our place in the colony. Besides, it is folly to think that anyone can survive out there alone. We will need to help each other if we wish to see our wished fulfilled."<br>
<br>
<br>
Lothar nodded and said "Aye, we should try to get along with everyone."<br>
<br>
<br>
Caelis responded "Speaking of which, have you met everyone who will be joining us for this upcoming journey?"<br>
<br>
<br>
Lothar shook his head and said "I only know of the other Sundered Knights, but I have yet to meet anyone."<br>
<br>
<br>
Caelis retorted "Well then, you'll have plenty of time once we start this journey. Come, it appears that we're departing now." The two brother then walked up the ramp that led to the deck of the ship. They got settled and began to meet the fellow colonists, and before they knew it they were on their way to the land of their dreams.<br>
<br>
<br>
---<br>
<br>
<br>
<b>Months Later</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Caelis entered a cabin in the ship that was converted into a sick ward for those who fell ill. There weren't any major incidents as most people were initially only visiting for sea sickness, but most adjusted eventually. However, there were a few who seemed to constantly become sick for some reason. Regardless, Caelis wasn't too worried. After all, among the colonists on this ship was a physician. Caelis approached a cleanly dressed gentleman who was tending to one of the sick, and said "Sir Fleming, how are they today?"<br>
<br>
<br>
The man turned and replied "Rather poorly, my lord. They need to get on solid ground and they'll become better quickly. I understand that we are close to land, but these months spent on the ship are starting to take their toll." Caelis nodded and said "We will be there soon enough. I trust you to be able to help them for just a little bit longer." Doctor Fleming nodded and said "Understood, my lord." as he then returned his attention to the matter at hand.<br>
<br>
<br>
Caelis took his leave. He was certainly sick of being stuck on this ship as well. The constant swaying was... mind numbing at times, but he was too busy to noticed usually. Still, he wanted answers. They should be arriving soon, but rather than vague generalizations, Caelis wanted a definitive answer. So he began to make his way to another cabin.<br>
<br>
<br>
As he entered the cabin, Caelis could hear the excited chatter of a male. "And thus, my hypothesis is that the leylines will enable these constructs to be self powering!" Caelis saw another male, who had a bit of a disheveled appearance despite his rather expensive clothing, and a young lady who looked a bit... bored to say bluntly with her eyes closed. Caelis strolled into the cabin and said "Nicolas, please. I understand your interests in the magics and your prestigious background as an artificer, but I think that Lady Cassandra is rather tired right now." Nicolas chirped "Ah, yes. Lord Wolff. I just merely wanted to get her opinion on magical absorption seeing how she is naturally attuned. Either way, I must take my leave and return to my experiments." Nicolas stood and began to walk.<br>
<br>
<br>
Caelis looked at the lady and was about to speak when Nicolas turned around suddenly and said "Oh! Yes, I almost forgot. Lord Wolff, I've heard that at the beginning of this trip you were offered a magical stone as a gift by the Empire. Is this true?" Caelis nodded and reached into his right pocket and pulled out a clear jewel that shined gently like a star even in the relatively dark cabin. Nicolas' eyes widened in surprise and excitement. He said "My lord! If you would, please allow me to examine the stone more closely at some point. I would gladly like to see the magical attributes of the stone." Caelis replied "Of course, even I would like to know exactly what this "tear" does. Nicolas smiled and finally took his leave.<br>
<br>
<br>
Caelis looked at Lady Cassandra, whose eyes were closed this entire time. Caelis knew that she wasn't sleeping. Rather, Lady Cassandra was a seer, and during times that she is resting she keeps her eyes closed. She could "read" things, which was a tiring ordeal. Caelis broke the silence between the two and asked "Lady Cassandra, how do you feel?" She curtly replied in a soft, quiet voice "<i>Fine</i>." Caelis noticed how she had dropped formalities, which wasn't so unusual. She never was the type to fuss about it. "When do you think that we're going to finally reach land?" Caelis said. She replied "<i>Is that an actual request</i>?" Caelis thought about it for a few seconds in silence and replied "No, I must admit that I've been starting to become restless on this ship, but there's no reason to waste energy on this. We'll be arriving soon enough." Lady Cassandra simply nodded.<br>
<br>
<br>
Almost right after he said that, Caelis could hear a commotion from the top deck as feet were scrambling and a bell could be heard. "What is this..." Caelis muttered. He bid Lady Cassandra farewell and quickly began to make his way to the deck. As he climbed the stairs, Caelis was momentarily blinded by the sunlight as his eyes had adjusted to the darkness of the lower decks. However, he could tell that many people were amassing at the bow of the ship and there was a clamor. He approached the group and he could finally see what it was that they were cheering about. In the distance, he could see the faint outlines of land. They had finally arrived.</div>
				
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<br>
<br>
Before Belanor had gone off to speak with Orm about the bridge he had created it seemed like quite a bit of news was being thrown his way. Not only were gnolls living in the forest, but there were many of them, possibly even double his colonies own number. As well as this news Belanor was also told it seemed like the gnolls were watching the Tyren, for what purpose Belanor did not know, but he couldn't see any reasoning they had for this to be innocent. It was this information that Belanor would take to Orm when he visited the Tyren camp. However he would also do as he planned, learning the language of these people the best he could so they could communicate. Being accepted surprisingly well by a group of older Tyren he would be taught their language as if he was a child, though Belanor couldn't blame them, as it was likely his own people would treate an outsider in a similar way, if not litter them with arrows. A little agitated when the Tyren would clap and cheer for him as if he was a toddler taking its first steps he would hide it well, only chuckling and thanking them in their own tongue, something he had been taught rather early by them, as manners were always important in conversation, at least to Belanor. The work itself was much easier than the infromation he was taking in, as Belanor was likely more than tripple the age of any of the Tyren around him, and thus he had learned a plethora of skills.<br>
<br>
<br>
Eventually leaving to go speak with Orm he would explain how they had built the bridge to cross the river, and let Orm speak, even calling in another Tyren to give Belanor information. It was when Orm was done that he would give the Black Charger even more news he likely didn't wish to hear. "Our initial scouting party across the river discovered a large number of gnolls in the forest. They seem to be large in numbers, easily more than you or I possess alone, and as you likely know through your caravans travels, gnolls are rarely friendly, even to members of their own race. I apologize that I bring news to you like this, I did not expect two hostile factions to be among the trees, only wildlife. It seems my rush to get to lands more suitable for my people has put both of our people in danger, though I am grateful that you are still willing to fight for us, and I assure you that we are willing to do the same, you need only call". Belanor paused, pulling an arrow from his quiver slowly before reaching out to hand the weapon to Orm, a gesture of good faith that he and this bull had already exchanged before. However, spending the day with the Tyren has given it much more meaning to Belanor than it previously had, and with the look in his eyes Orm would likely be able to understand this.<br>
<br>
<br>
This was a first for Belanor, he was putting faith in another race of people, not just as allies however, but as friends, as they were the first people Belanor has ever met of another race that was actually willing to help the Wood Elves in their struggles. Waiting for Orm to take the arrow, and possibly recieve something in return he would pause for a moment, looking to Orm and speaking to simple words in the bulls native language ["Thank you"]. Exiting the tent soon after he would be greeted by the older Tyren that he had been helping in their daily tasks, it was then that they presented him with a gift, a wool shawl. It sat heavy on his shoulders, as it was made by a race many times stronger than his own but nothing uncomfortable for him to wear as it was obviously made for his much smaller frame. Thanking the Tyren before he left he would remove a rather large dagger from his belt, something that was likely similar in size to a kitchen knife for a Tyren. Handing it to one of them it was extremely obvious that its quality was well beyond everything but the absolute best weaponry the Tyren had and could easily chop through meats and many other things that their tools would struggle with. Due to its size however it was obviously not meant for them to use in combat, but instead in every day life for common chores and such. Pointing at the dagger and then each of the older Tyren, Belanor attempted to convey that they were to share it. Luckily Belanor didn't think this would be a problem for them as it seemed these people shared many things with each other without bickering.<br>
<br>
<b><br>
- Learn a bit of the Tyren language.</b><br>
<br>
<b><br>
- Tell Orm about the Gnolls in the forest.</b><br>
<br>
<b><br>
- Give master crafted dagger to older Tyren.</b><br>
<br>
<br>
Returning to his own camp Belanor would simply wait, having his Glade Guard scout the gnolls foor several days until it was clear that action needed to be taken. Ordering only the best of the Glade Guard to remain in the forest for scouting to make sure none of the gnolls movements suddenly changed over night and made the odds of them being spotted minimal at best due to fewer numbers Belanor would call back all other Glade Guard. Also order all Glade Guard remaining in the forest to remain farther away from the gnolls than before, trying to remove any threat of them being spotted, however staying close enough to still watch carefully. Having all of his people meet for a single night within the central most forest for little more than an hour he would propose two options to them. The first option was to go to battle with the gnolls, using the element of surprise and Tyren strength to overwhelm the gnolls and slaughter as many of them as possible in a single night. Or, to journey to the gnolls lands and begin peace talks with them, something that seemed very unlikely due to the reputation of the species. A large pile of small stones had been collected during the day, each member of the community would place a stone in one of two piles and once counted the majority vote would be Belanor's course of action. "This is our first interaction with a native population, I wish not to take action without you all picking the course we will take, as this is your community as well as mine. Just know that the peaceful way might also lead to the loss of more life than the agressive path, as if we reveal ourselves and they wish only for combat they will be on equal footing with us and with far greater numbers with which to fight. But, if you really believe peace can be achieved then vote for diplomacy". It was obvious with the last bit of Belanor's speech that his personal belief that going to war with these people was the best option, and Belanor hoped this would swing more in favor of action instead of diplomacy.<br>
<br>
<br>
<b>- Have a vote on how the elves should react to the gnoll presence in the forest.</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
Of course, regardless of the vote Belanor would go to Orm once again, telling him of the outcome and either leaving his camp or staying to plan a strategy of attack. As well as this Belanor would also send Eteel to the Exiles for him to explain the situation if the vote was in favor of combat. Letting the leader of these Exiles know that this campaign could spread to his own people as the Gnolls could see all outsiders as a threat. For this reason Eteel would urge Maeder to join the Wood Elves and Tyren to defeat the gnolls and possibly the tribe of ape like people the Tyren had encountered if they proved to be agressive. As well as this Eteel would promise Maeder that he would recieve the sails of the elven ship and a large supply of food if he joined in the fighting, though only if he was willing to send an equal force compared to what Belanor and Orm would send.<br>
<br>
<br>
<b>- If agressive action is voted on, Belanor goes to Orm to explain that they are going to war with the gnolls and try to hash out a strategy and send Eteel to explain the situation to the Exiles and request their aid as well, giving them the sails from the elven ship and a large supply of food if they do so.</b></div>
				
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<br>
<br>
<b>- Have a vote on how the elves should react to the gnoll presence in the forest.</b><br>
<br>
<br>
There is some talk back and forth before and during the vote... several sentiments prevail in the conversation...<br>
<br>
<br>
"The gnolls are out to eat the Tyren livestock -- and maybe the Tyren themselves."<br>
<br>
<br>
"So they are aggressive. War is inevitable. Cut them down."<br>
<br>
<br>
"Do YOU want to die for the life of a cow or sheep? Hear this -- the Tyren are our new friends, and we are here to die for their livestock! I submit we are NOT."<br>
<br>
<br>
"Can we really decide on the fate of an entire people without ever talking to one of them? We did not flee the Muurdaan to BECOME THEM!"<br>
<br>
<br>
"And YOU would share your bedroll with GNOLLS!? Humans are filthy and disgusting enough. We are to stand with DOGS now? How far must we stoop!?"<br>
<br>
<br>
The voting begins...<br>
<br>
<br>
of the 70 springborn, 50 vote for at least initial diplomacy, and 20 for war. The reasons are varied, but aside from naivete of not having centuries beneath your belt, the sentiment seems to be that the element of surprise is not all the wood elves have, and the Gnolls are possibly fighting the mud-covered masked tribe the Tyren met to the south... Many votes are in favor of "Let's you and him fight" -- which is a wood elf saying relating to getting two of your enemies annihilate each other for you. Why remove one enemy just to leave the territory still in contest to another? It is also mentioned that elves needn't fear losing the element of surprise when they have Tyren and perhaps even humans to do their dying for them.<br>
<br>
<br>
of the 35 glade guard, 35 vote for war. Because Jareel wants it, and Eteel wants it, and they're pretty sure the Autumn Lord wants it too. Oh, and they want it.<br>
<br>
<br>
Of the Forest Kin, all 15 vote against war. They say from what they hear the Gnolls are not out of touch with nature -- they may have things to learn from the wood elves, and perhaps, though doubtful, they may have things to teach the elves about this new land that is still so strange to them.<br>
<br>
<br>
Of the winterborn, The warrior twins both vote for war. It's not even in question. There is a place in the forest for slavering beasts, and it is not where you intend to sleep. The idea of peace with these creatures is folly. To kill them quickly before they know anything is amiss is at least merciful.<br>
<br>
<br>
Maekith, Matron of the Forest Kin and first-attendant to the springborn votes against war. Wood elf blood is sacred and must not be spilled lightly - there is little doubt the wood elves would win this war. It is far less likely it can be won without casualties.<br>
<br>
<br>
Ilythyrra, lead tree singer votes against war. These creatures are just another type of wild animal, albeit perhaps more easily manipulated. If the Gnolls could be allies, the elves home in the canopies might never be violated with an army of territorial dogs that might guard it.<br>
<br>
<br>
Anfel, musician advisor to the Autumn Lord votes against. "You know my heart on this matter, Autumn lord -- it does not matter how much fur is on the creature... be it human or Gnoll. I have spoken my word on this, and I say no number of gnolls is worth a single elven life. Not when there are other options."<br>
<br>
<br>
The last of the winterborn votes for war.<br>
<br>
<br>
With Belanor in support, the vote comes to 67 against, and 60 for conflict with the Gnolls. Hardly a decisive vote -- even the winterborn are split on the matter which would otherwise sway things.<br>
<br>
<br>
The situation is tense in the elven holdfast this hour... nobody is happy with the result of the vote, with it being so close. It feels as if the wood elves are at odds with themselves... it is not a cherished feeling, and quite uncommon. Disagreement is PARTICULARLY acute among the springborn, as the ones advocating conflict resent that even a small number of springborn switching sides would change the result...<br>
<br>
<br>
(Happiness/Morale falls in faction)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4641379" data-lb-caption-desc="Beckoncall · Dec 31, 2015 at 3:23 AM">

		

		
	


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<br>
<br>
<b>- Bruul is making some slings sized for a tyren so the hersmen can better defend themselves:</b> (Natural 20!)<br>
<br>
<br>
They'll need practice, and training time -- but enthusiasm for the idea is red hot among the herdsmen -- the idea of learning to defend the herds and perhaps even assist the Tyren Warriors at range is a UNILATERALLY accepted idea. Before Bruul can even make enough slings herdsmen are impatiently jockying for turns with them. A few of the Herdsmen even seem to have a talent for it, gauging distance with both eyes before turning their heads to the side, leading the target based on perceived movement. Most agree that it would be most effective at closer range, and maybe with bigger rocks... but for scaring predators away from your herd you only need to land near the target... Bruul chides that precision, that distance and precision is essential. Bruul is confident that if there was concentrated training over time this group of herdsmen at least could learn to be very dangerous with fist-sized missiles... a few of them seem pretty good already. He asserts that Tyren may never be able to compete with more fleet-footed and keen-eyed races for ranged supremacy, but "every edge is keen in war." He also recounts that even one volley of massed missile fire before closing into melee is tried and true strategy in the battles he has seen.<br>
<br>
<br>
Of the skilled Tyren, there is less acceptance for the idea... "it goes against tradition" one says. "We came to a new land, we did not become new things!" says the other. They will likely tell others of the craft wagons that this idea is crazy. They are prepared to do many new things, in particular they remark that they are prepared to be wealthy in this new land... but Orm asking the craft-wagons "to archer without bows" may be too much to ask. He is chief, and they must go where he will lead if they must, but there is much resistance to the idea. Perhaps the craft-wagons have a different role to play? "If the new ways of the herdsmen and the craft-wagons are the same, will we lose sense of our identity? It will make the festival dances look weird if we all do the same thing!"<br>
<br>
<br>
Of the warriors cajoled to participate, Bruul is quickly frustrated with them. There is much insistence that just throwing the rock is much better, at least for the Warriors. Bruul is a War Shaman, but he is a Shaman. Shamans do complicated thinking stuff when they fight. It's unfair to expect all the warriors to fight like shamans - how then will the shamans fight? A joke is made that Bruul has "enormous stones" to even try to get this idea off the ground. This joke evolves when one of the Warriors steals a dirty leather loincloth of Bruul's off a laundry-line and begins swinging a giant rock in it, akin to a hammer-throw... spinning himself dizzy, he lets go only to send the missile flying a full two hills away, shattering it and another rock on the fringe of boulder field. The warriors become very interested with their own version of the sling... though there is much snorting and guffawing about what they should call it. Bruul at first thinks to admonish the warriors severely for their shenanigans... and then he starts thinking about his experiences with catapults...</div>
				
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					<div class="bbWrapper">The distant outlines of land slowly became more and more detailed. To the east was a small island. It could serve as a good naval base based on Caelis' assumptions. To the west, seemed to be some sort of castle, but it simply gave off a strange vibe. He was in no urgent mood to quickly stop by there by any means. As the Attolian merchant ship came closer and closer, he could see a merchant ship moored off the coast of the small island. It boor the familiar colors. "The Imperial Oriential Company? Ahh, perhaps that was the ship that left just before us." Caelis thought. He then turned back and yelled "It is time, ladies and gentlemen! We have arrived at the promised land! Raise the colors!"<br>
<br>
<br>
There was a flurry on the ship as people hurried to get ready. A flag slowly rose on the main hast, bearing the Lord's coat of arms. Lothar walked up to Caelis and said "We've finally bloody arrived! So, what's first?" Caelis replied "We should meet the other colonists. They probably have a good idea of what's going on, and without a doubt... they've already made their claims to land." Lothar nodded and said "Aye, we need to figure out where to begin settling. I imagine the prime spots are already taken." Caelis nodded and replied "Well, we are supposed to be one colony. So, I imagine that we will be sharing our "lands". It's just a matter of how attached people have become to their claims." Lothar nodded as he looked at the approaching land. "The Imperial Oriental Company? Well, I'll be damned. I guess where ever there is money to be made, they'll be there."<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a>  <a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a><br>
<br>
<br>
Caelis replied "Still, it's somewhat pleasant to have someone that we have done some business with already. That said, I would like you to take 5 soldiers as your entourage and meet these people. See if you can learn anything from them. Remember, this isn't a war council. It's a diplomatic meeting. We're here to build relationships." Lothar replied "I know, I know. Address the person properly, have some banter." Caelis smiled and said "Good, in the mean time, I'll be taking everyone else to the main land and meeting with the residents there, while getting a feel for the land. Once we disembark and unload, I'll have the ship come back for you." Lothar replied "Very well, I suppose I better don my regalia. I'll see you on land." as he then made his departure.<br>
<br>
<br>
Orders:<br>
<br>
<br>
1. Lothar is to take 5 soldiers and meet with the Imperial Oriental Company in order to begin establishing relations and see if he could learn anything from them.<br>
<br>
<br>
2. Caelis is traveling to the beach to meet with the mainland colonists in order to establish relations with them.<br>
<br>
<br>
3. 1 Sundered King and the engineer are to each take 2 soldiers with them while they look around the nearby grounds for a good place to start settling.<br>
<br>
<br>
4. The geologist is to take 2 soldiers and 5 unskilled laborers as well, but instead of looking for a place to settle they are to begin prospecting nearby ground for any minerals or deposits.<br>
<br>
<br>
5. Everyone else is to start bringing everything off the ship while the remaining soldiers are to maintain watch over the unloading process.</div>
				
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<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Welcome</span></span></span></div></div><br>
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"He wants an inn? Yes, but make sure he knows he will still be expected to help when it is needed until the inn is ready and can function. However he must either buy the land from me with.. well I doubt he will manage that.. or a small percentage, perhaps fifteen percent, of his profits will go to the colony. I hope he achieves his ambition and who knows, perhaps he manage to afford to purchase it for himself, this is a land where all may follow their own ambition.. atleast I hope it is" said Maeder when someone approached him on the matter after evening meal.<br>
<br>
<br>
"Secure the entrances to the lower cavernous region, we shall look to its uses later but I don't want some form of subterranean creatures finding their way to us through it and contact the elves, they may hate us but they return kindness likewise to perhaps an alliance may grow between us. Find out what they know of the beasts that attacked my men and whether or not I will need to them to lock themselves away and be watched, I would rather not."<br>
<br>
<br>
"More damned colonists?" Said Maeder "I suppose they hope to overwhelm us with loyal supporters of their barbarism now that their useless wastes have been sent to die to make way for them!" He muttered to his council over a meal. "Let us break bread and make peace, we are are stuck with them after all." he ordered, he always had a direction and in the eyes of his people never faltered, not because he always knew what to do but because he always made it look like he did. People liked to follow men with direction so he made up some as he went to keep them happy. "Have any men not working help them unload, let them store their resources with us until they have somewhere to keep it all, we really need to kick up work in the marketplatz another gear. Have word sent to the Tyren, something like 'while we apreciate the offer of the ship we have little use for it as of the moment and no sail of which to use, but we would like to inquire about trading for their stone'" With that he headed off to the ship to meet with the new colonists.<br>
<br>
<br>
<div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #ffffff">Sorry its all jumbled and all over the place </span> :/ <span style="color: #ffffff"> but I am sure I have missed stuff just been super busy and need to catch up with it all SORRY!</span> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> </div></div></div></div></div><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"></div></div></div></div></div><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"></div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4644400" data-lb-caption-desc="SpiralErrant · Dec 31, 2015 at 3:49 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Preparations</b><br>
<br>​</div><br>
<br>
<br>
"Gnolls!" And suddenly the tent was in uproar at Belanor's news.<br>
<br>
<br>
"Bloody dogs!"<br>
<br>
<br>
"It'll be a fight then, you mark me, it will be."<br>
<br>
<br>
"When has it not?"<br>
<br>
<br>
Orm called for quiet. He wouldn't have them acting out like this in front of big wig guests. This just left them with more to do. When gnolls put down roots they did so like weeds. In the past this had always meant that someone had to budge and get uprooted... and it had always been the caravans who had too much to lose and protect. The choice had always been that or let themselves be picked apart. Orm's grip tightened on his axe and he thought to himself, <i>'Not this time.'</i><br>
<br>
<i><br>
</i><br>
<br>
<br>
This time things were different. The tribe was prepared and they were not alone. They said their farewells to Belanor and Orm was left to think on the meeting as he turned the arrow around in his hand.<br>
<br>
<br>
"We going to take 'em on, Chief?" Rahg finally offered, having calmed down.<br>
<br>
<br>
"Aye, seems like we will be." Orm nodded. "I'm too old to stomp all through the woods for them, mind. They want our herds they can come for them over here. They may well now that bridge is up, so let them try it on ground of our choosing. Rahg, you keep the guard on a steady cycle and lets get some more torches up for sundown, add a few more sticks to the fire pits if you like. Whenever they come I want eyes out to spot them fast." It looked like Orm would be glued to his weapon for the near future.<br>
<br>
<br>
"Will do to that, Chief!" Rahg stomped a hoof in eager agreement. "You think we should move folks away from grazing on that side of the hills 'swell?"<br>
<br>
<br>
"That's some forward thinking!" Orm cheered him on. "Move some aside but not all. If they're watching us and see too much change too fast then they'll know we're onto them and come at us with worse force. Let 'em think us blind cattle and hopefully keep 'em cocky. Just make sure the herds stay clear of the bridge and keep camp in sight. We're safe and gathered at night so if they want to catch us short they'll have to come in the day and there's plenty of open ground for them to cover."<br>
<br>
<b><br>
Action: </b>Ready defenses and sentries to be ready for incursions from across the river.<br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
The two warriors and the gathered shaman went over things further long after the meeting. At a later time Bruul came back to Orm with tales of how the sling work was going. Orm had already caught some of it when he was out and about the camp. He liked what he saw. "Good stuff. If they're happy to keep at it then you keep training 'em. We need every keen edge we can get, as you say."<br>
<br>
<br>
Bruul was happy to oblige in the training of his own little militia force and getting a taste of the power that the mercenary captains must have had each day in his younger days. "A shame the bigger lads didn't take to it so well. Bunch of stone brained yearlings, those lot. Did have a good swing on 'em mind, if we ever need some siege gear we can just load them up." The gruff minotaur laughed. "Did you hear one of them managed to throw a rock two hills away? We found it round all this smashed up earth."<br>
<br>
<br>
"I heard! That was insane!" Orm nodded. "Didn't he do it with one of your loincloths?"<br>
<br>
<br>
"... I have training to do."<br>
<br>
<br>
"Okay, Bruul. See you at the meeting tonight!" Orm waved him off, content to be deflected.<br>
<br>
<br>
He had plenty of work to do before the camp gathering later tonight. Folks in the caravan tended to spend most night meals out and around in the open together anyway but sometimes a chief might like to hold a large gathering of the whole tribe. Sure you could never get EVERYONE to attend or hear you properly when you gave the fancy speeches but it was like a chance to gather happily and feast. They all deserved a chance to celebrate getting through the crossing properly. Uumush would probably want to do some ritual for it too, as was only proper. And it'd help add to all that Orm had planned for it.<br>
<br>
<br>
The trader crew had come back with the sails he'd asked for and everything was finally complete. They hadn't managed to sell the ship to the exile folk but they'd brought word back of new human colonists arriving and that their lead merchants had stayed behind to go over a deal with this lot. From what they told Orm these ones were a lot more colourful and fancy than those they'd seen here so far. At least they could keep basic trade open with the rougher hornless who were asking to trade for some of the stone stores. From what word Orm had gotten the boat dwellers had found plenty better hunting material than what they'd managed to drag out of the ravaged forests this far inland, something Orm was in the mood for trying. He had the runner send them word back and open up future trade channels. They just made sure to hang onto the smaller stuff in case they needed some throwing rocks for some dogs...<br>
<br>
<b><br>
Actions: </b>Take the I.O.C up on their offer to buy the sloop. (<a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a> )<br>
<br>
<br>
Agree to trade the exiles the excess stone stores in exchange for shark and capybara meat. (<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> )<br>
<br>
<br>
Give Bruul leave to keep up the training of any herdsman who wishes to practise their slinging.<br>
<br>
<div style="text-align: center"><b>Tonight we feast!</b><br>
<br>​</div><br>
<br>
<br>
But before they could feast there was business to attend to. As chief Orm had his share of things to do. It was custom at gatherings like this to handle any grievances or matters of urgent importance first so that any unpleasantness could be set aside in good spirits when celebrations began properly. He had some little disagreements to mediate and a pairing to bless as one of the smith apprentices finally got one of the merchants to agree to be his life partner. A younger fella and an older lady, an ongoing time of new things. Minax seemed pretty pleased with herself over getting her young bull tamed. Orm wished them his best for the future.<br>
<br>
<br>
Then there was the old herdsmen who were busy complaining about all the training Bruul had been giving their lads. What did archering without bows even mean? Orm had never heard that one before.<br>
<br>
<br>
"You can stop your worrying right there, alright?" Orm commanded them, stopping the old goat horns from their constant blathering. Clearly there were some things that needed to be said. "You think I want to take your folks' trades away from them and force them into crafts and fighting? Then you're fooling, I say!" Ooh, they were intrigued now.<br>
<br>
<br>
"Your boys have all made themselves sticks and staffs, does this make them woodsmen now? No! Am I trying to make them a fresh wave of warriors? No!" He was practically roaring out the words, standing on his feet before a mostly seated crowd, making sure every shepherd could hear him. Orm wasn't one for great speech composing, he mostly relied on speaking his thoughts as brainily as possible. They could follow him or not, at least he'd been honest.<br>
<br>
<br>
He softened up a little, looking at the older folks seeming so small before him. "What I want to do is give them a chance. How many of you have been out in the fields had to face down a pack of wolves or bandits with nothing but a strong branch to defend yourselves? All at some point, I'd reckon and some more than others. Sure, fighters and friends have come running - and by the sky I hope they always shall - but I'll bet you it felt like a long time when you just had sheep to back you up first." He looked out at the crowd, some of them rubbing at scars they'd earned in situations just like the one he'd spoken of, when help had arrived a second too late. "You folks are tough, you don't need to prove that. You're skilled too, the war shaman himself has been bragging of you to me! Something you can each feel pride for there! You're smart too, smarter than me not that it says much." Little polite snickers and grunts to that one. "You gotta have worked it out that you could send a pack running with a single rock."<br>
<br>
<br>
He was coming to his point now and Orm's little rant was winding down as his blood slowed and he started to think harder on what he planned on saying this whole night anyway. "If you don't want to use a sling I won't make you. I'm not lookin' to force anyone into being a warrior. But we're in a dangerous land that's getting more dangerous as you probably know." Orm couldn't believe that word of those that lived across the rivers had spread by now. "And we've all seen fights forced on us that we never went looking for. So that's what I was thinking of. A way to make folks strong for themselves, so they can protect themselves when I aint there to do it. And when I am... well I'm the blood-touched chieftain, you just try and stop me fighting for you!" Rahg and his mates were kind enough to cheer for him at that line at least.<br>
<br>
<br>
"Yes, change is coming, you've all seen that. I promised you that when I told of this trip across the great blue. A change from getting pushed on from our ancestor's lands. A change from getting a little hungrier each winter and you each said you wanted that. None forced you, some even left this caravan cus they didn't want it!" Now Orm was rummaging through the furs he's sat on earlier and was pulling something out that was hard to see in the dark but it could fit under his arm. "I don't want to force folks away from our old ways, it was those that made me chief. I just want to add a few new ways to the pile."<br>
<br>
<br>
"So here is what I promised!" And then there were bright twinkles of light shining in the firelight. Orm had flung his arm out and thrown some freshly minted silver coins out among among other bits of jewelry and things at the herdsmen who were gawking in surprise. "You wanted to be wealthy? Here it is! You wanted to eat well? Then look around you!" Shul was handing out some dark leaf smokes, Bruul was brandishing his sunwatcher and goat cheese salad. There wasn't much else to do for flare there as the roasts of meat had been on display since the start of the night. "But most of all I promised you this!"<br>
<br>
<br>
And Orm unveiled his masterpiece! He unrolled the thing under his arm which turned out to be a cut out portion of the sails from the ship, its blue and yellow tones glowing to the tyren eyes against the camp light. Orm was holding it so the piece showed two horizontal blue stripes with a yellow one running through the middle. On that yellow stripe, in the dead centre was the old rune for the tyren themselves, a circle with a curled line above it representing horns that he'd drawn on in charcoal.<br>
<br>
<br>
"Here it is! The great blue waters we crossed." He pointed at the bottom blue stripe. "The open sky above." The top blue stripe now. "And between them both in fields of gold and plenty is us." He pointed to the yellow and the symbol in the middle.<br>
<br>
<br>
Now Orm was stood with this crude flag held high above his head, roaring for the moon to hear him if it wanted. "This is what I promised you, this is what I'll deliver! All across the old lands our people are being pushed to the edge as others put up their flags and claim their countries, well I say we beat them at their own game! Let more tyren join us, let caravans come and go and explore all this place has to see. Let every one of you wander your paths free but let every tyren near and far know that so long as this flag stands, so long as I draw breath then wherever they go they shall always have a home to return to. A warm fire and warmer friendship. Here on these hills let us do what only our legends have done, build wonders that are strong and proud for all to see. For I say now, for all to hear that these hills will for now until the sky's falling will be our land that NONE may take from us! The tyren will not be pushed aside or moved on anymore, we will stand strong, as equals to any of these kings and emperors!"<br>
<br>
<br>
The crowd was in shock! Some were cheering and stamping, others were talking among themselves, others seemed lost for words.<br>
<br>
<br>
"If you will follow me, then let the shaman give the rights of home coming. For this is Hrun'taras and it is the home that none may take from us. And I promise you, it's just the start." Now the feast could start in earnest.<br>
<br>
<br>
<b>Actions:</b> Orm holds a communal feast and gathering for the tribe to properly celebrate the crossing and to distribute the new silver. (3/6 wealth points reserved for faction use. 3/6 wealth points worth given out to population in the form of coins, pendants, cups and other assorted forms.)<br>
<br>
<br>
At the peak of his speech Orm unveils the newly made flag of the Tyren Nation and declares the founding of the settlement of Hrun'taras in the hill lands. This is its tyren name which translates to High Ground. (They call things like they see them)</div>
				
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					<div class="bbWrapper"><b>EVERYONE READ! NEW GAME ELEMENT AHEAD!</b><br>
<br>
<br>
Happy new year! Will process more after a good rest after new years excess -- Hope the trade goes through for <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> and <a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a> ... and good trades to come for all!<br>
<br>
<br>
I also have to contemplate what the HECK 3 wealth points put in the hands of less than 100 minotaurs will actually mean... that's like... silly money. that's like every 25 minotaurs could buy their own ship. Whoa.<br>
<br>
<br>
Also... there is enough food changing hands or on offer to form a GROCERS GUILD. Anybody with skilled workers to spare (which should be everyone) can participate in the forming of a collective market for food for the colony -- a more varied diet will make for healthier and happier colonists, and form a basis for a shared community.<br>
<br>
<br>
How do you form a grocer's guild? Basically any faction can say they are joining the grocer's guild, (you can announce briefly in the main thread) along with all the food types they have access to (Ie, Exiles have access to nuts, capybara, and sharks.) -- after an appropriate period of time, I'll calculate the total strength of the guild based on participants. The strongest participant may gain an economic or prestige advantage... but anybody contributing significantly will have improved health, morale, and economy for their faction. The Grocer's guild will basically form a collection of stalls in the Marketplatz, and all food types of participants can be considered accessible to everyone else participating. Even if you don't have any "controlled" food resources, You can still devote merchants to the guild and gain food market access for your faction. If for any reason you don't/won't join, you can join later if you wish... As people find additional food resources they can declare they are adding them to market, so bonuses or level of control of the market can shift over time.<br>
<br>
<br>
Making colony objectives like this will be like "Quests" that develop the colony. There are lots of other quests out there... but I guess a few of those are only beginning to be discovered. Completion of Colony Quests, as well as other quests may grant prestige, bonuses, or even additional manpower in some cases (sooner or later.)<br>
<br>
<br>
<b>So as an example: </b><br>
<br>
<b><br>
"Demonstration Demons are forming the grocers guild! We have bagels, birthday cake, and crumpets." </b><br>
<br>
<b><br>
You can also list that you have skilled workers to make dedicated merchants, or if you have any other V-skilled workers or personalities that could have a positive effect on the guild/market... this may give you a bonus when calculating the value of your contribution.</b><br>
<br>
<b><br>
"I also make 5 skilled workers designated merchants, I have a merchant Very Skilled worker, and I have a cook who can make fancy preparations for sale" </b><br>
<br>
<br>
I hope this idea goes over well -- When the factions together have a shared economy, another dimension of the game will open up where wealth can flow into the collective economy and also there will be ways for it to flow back to the factions. If a guild doesn't form... maybe the minimum criteria will be met eventually... wealth hasn't mattered much yet... but it WILL when the colony starts rolling... it will matter for old world (and possibly new world) trade, and the development of the colony from a backwater with just the stuff on your backs to a place that could train mages, or produce magical equipment, exotic mounts... all sorts of stuff. Once a viable shared economy exists, people may start coming to trade with the colony, or even potentially immigrating and joining factions.<br>
<br>
<br>
Good luck and great times ahead!</div>
				
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<br>
"Admiral..." Wheezed Ebon as he crept into Vorenus' stateroom... Sweeping his wispy and mousey clumps of white hair, Vorenus thought that the necromancer had the fragile, small-beaked face of a rat. That such an uncomely person spoke with such candor and force belied his obvious lack of fear- Ebon was not someone to be trifled with, and doubtless a powerful potential asset for the company...<br>
<br>
<br>
Closing the door behind him, he addressed Vorenus formally before getting right to business:<br>
<br>
<br>
"You have likely heard by now that since... The rite... You requested was completed, there have been some complexities. I will neither bore nor blither about the delicacies of forging a conduit with the negative plane, I will get to the point. With two sacrifices taken prematurely, I am at an imbalance -- I request five more... Specimens... To balance this deficit. We shall have more tireless workers, and the subsequent imbalance will be in our favor.<br>
<br>
<br>
Secondly, Rhadrighal the healer reports that he is ready to invoke the God of this place - as an "offering" your team has made an ornate wood and coral palanquin/throne and a finely carved scepter... Which you may either present to this god (or more.limely it's avatar) or hold the throne and scepter yourself as a gesture of belonging... But less fealty? Not my forte, but the healer wants to know when you will be ready to invoke the powers."<br>
<br>
<br>
"And DO get me the warm bodies I require... Or tell me if I must seek other means... They are needed not only for... "Animates", but also very much for my research. I am not a well man, Admiral - and I must stay ahead of death if either of us hope to master it."<br>
<br>
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<a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
Do get back to me... One more thing, a skiff from an Attolian trading faction is coming ashore... You may have to break bread with their emissary...</div>
				
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<br>
Haakon was somber in his tone... He had called meader to the "mini-brig" where the mutineers were previously held. Inside, Baez and one of the other countrymen, Varna - shivered with teeth clattering on litters... Despite this it was quite hot in the brig, they were piled with blankets, and running fevers you could swear there was steam coming off them.<br>
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"Fighting the wererat curse, boss" my money is on Baez beating any disease... But Varna... I just can't imagine him becoming some traitorous monster. We got a saw-doc, but we need other expertise. Also, if we don't make sure we've weeded out this rat-cult... It's gonna spread, boss."<br>
<br>
<br>
 Behind the two wounded, beyond  a barred gate, were the two men... Or half-men, captured in the graveyard... One had clearly succumbed to his injuries sustained in his capture, but squatting over him, his sell mate was slowly picking at the corpse of his cell-mate... Having messily gorged himself on his rump the night before.<br>
<br>
<br>
"And then there's THAT thing... You wanted Baez to put that thing on trial? Well what now, pray Dracos tell, boss - do we do with it NOW?"</div>
				
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					<div class="bbWrapper"><b>Admirals Quarters</b><br>
<br>
<br>
[M'lord , may I enter?]<br>
<br>
<br>
{What have I told you about not disturbing me in my study}<br>
<br>
<i><br>
{You are a Thrall , you don't assume you obey, now leave me and tell Ebon that he shall receive his "specimen" although discretion is advised and that I might have some work for him.}</i><br>
<br>
<i><br>
[Yes , M'lord]</i><br>
<br>
<i><br>
{Aren't you forgetting something ? ..... hand over the letter}</i><br>
<br>
<i><br>
The thrall hands the letter to Vorenus and exits the room weary of whether he would be the next in the list of thralls he would sacrifice.</i><br>
<br>
<i><br>
{Ah , so my nephew isn't as incompetent as I thought he is }</i><br>
<br>
<i><br>
Vorenus starts to pen a letter instructing Virus to accompany the Shipwright To the colony of beast men he spoke off and asses whether this ship could be reconditioned back into service.</i><br>
<br>
<i><br>
</i><br>
<br>
<i><br>
ACTIONS</i>                                                      <br>
<br>
<i><br>
</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><i>Send word to Vorenus's nephew asking him to accompany the shipwright and an entourage of 8 skilled workers to the sloop in order to asses its value and if possible bargain the price.</i><br>
</li>
<li data-xf-list-type="ul"><i>Ebon and his skeletons are sent to search underwater for the stone that is required for the ''offering'' , their secondary objective is to scout underwater since Vorenus believes that doing so might just uncover a few secrets of this island.</i><br>
</li>
</ul><br>
<i><br>
</i><i><b>Sore house</b></i><br>
<br>
<i><br>
[Ah , Lord Vorenus I hadn't expected you so soon but no matter I am sure you shall be very pleased with the work of me and my team , please follow me]</i><br>
<br>
<i><br>
Vorenus is taken to the area where the Throne and scepter are housed , a great spectacle indeed.</i><br>
<br>
<i><br>
{I must say , you have outdone yourself this time but I shall have to ask you to toil a bit longer since you shall be carving another item with some stone that I have faith will be acquired shortly , till then I wish that you stay ever ready. convey this to Rhadrighal I fear he grows restless .}</i><br>
<br>
<i><br>
{Oh and please tell Grigor to use whatever resources he requires to put those berries off his to use . Now if you will excuse me I have a guest to attend to.}</i><br>
<br>
<i><br>
[Yes M'lord]</i><br>
<br>
<i><br>
</i><i>ACTIONS</i><br>
<br>
<i><br>
</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><i>The Throne and the scepter are safely kept away in the store house until further notice is given.</i><br>
</li>
<li data-xf-list-type="ul"><i>Grigor along with a team of 5 skilled workers and 5 thralls along with necessary resources is sent to harvest and utilize the raw materials : berries.</i><br>
</li>
</ul><br>
<i><br>
</i><br>
<br>
<div style="text-align: center"><br>
<i><b>A Hero's Welcome</b></i><br>
<br>
<i><br>
( </i><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><i>@Heyitsjiwon</i></a><i> )</i><br>
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<i><br>
(Closest picture I could get)</i><br>​</div><br>
<br>
<i><br>
As the Ship bearing Attolian colors neared the shore of the Island Vorenus shouted a command making his soldiers form two horizontal lines facing each other with their weapons raised - A guard of honor , common practice in Muurdaan whence attending Nobles of high status.</i><br>
<br>
<i><br>
As the Lord Lothar and his envoy passed each pair of soliders they would sheathe their weapons signifying that there was no ill will amongst the factions .</i><br>
<br>
<i><br>
At the end of the Lines Vorenus stood with arms wide</i><br>
<br>
<i><br>
{The Imperial Oriental Company welcomes you to the New world , I am Rear Adm. Lucius Vorenus  , it is a pleasure making your acquaintance}</i><br>
<br>
<i><br>
{Come now , let us take a walk together we have much to discuss , don't worry about your men they shall be taken care off.}</i></div>
				
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					<div class="bbWrapper">And this was the reason why kings and lords never allowed their followers to vote on what action to take. Even the long lived and wise race of elves had been reduced to little more than children when faced with differing views. Frustration slowly taking Belanor as he listened to his people bicker back and forth, and it seemed he had little choice but to scold them like a parent would to their child. Slowly picking up one of the smaller rocks from one of the piles he would strike it against a near by tree several times. The clash of bark and stone ringing out into the crowd as he yelled out to his people "Silence!" in a tone that demanded nothing but what he requested, and obedience. "What are you, children?" he questioned the crowd that stood before him, looking to each of them with anger and disappointment in his facial expression. "Does it take little more than a difference of opinion to turn you into fools? You are all acting just like the humans you like to claim you're better than. If one vote can disrupt our unity then I know now that you can't even be trusted to make decisions for yourselves. If you wish to watch our society crumble just as it did in the Old World then go ahead, bicker like children up until they day the Empire crosses the sea and cuts down our forests just as they did before. Only united can we withstand this new world and the old that will eventually follow". Dropping the rock he held in his hand he would wave for Eteel to come closer, speaking to him personally. "I want you and your brother to take a group of ten of our best Glade Guard to journey into the forest, I will follow and we shall meet these gnolls, and we will speak with them. If they only wish for bloodshed then we shall give it to them, hundreds of times over if even one elven life is lost in the chaos". Eteel would nod his head, walking off to gather his brother so they could decide which Glade Guard members they would take.<br>
<br>
<br>
Turning back to the crowd Belanor would speak his final words "Go home, think on the childish actions you have all taken, and continue your work in the morning" he spoke, walking off to journey to the Tyren camp so that he may speak with Orm about what was decided. Moving quickly it would take him little time to arrive, quickly proceeding to Orm's tent where he would request that his translator be called upon. "My people and I have decided we will conduct diplomacy with the gnolls in the forest, however, if they show even the slightest sign of agressive behavior we will slaughter them. We request that you send a small group of your warriors with us, we do not wish to weaken your defense so do not send more than you think necessary for the task. Even if that happens to only be one warrior". Waiting for Orm's response he would simply say goodbye and quickly begin making his way to the Dracosi settlement. Arriving rather quickly compared to most other races he would request entry, wishing to speak with their leader, Maeder. Once granted permission to speak with him Belanor would explain the situation. "We have discovered gnolls in the forest that my people wish to live in, they could be dangerous and we wish to warn you, so that you can tighten your defences in case they think of all of us as enemies. As well as this, I and the Tyren will be sending warriors to meet with the gnolls, though of course, we will do it on our own terms as my Glade Guard have maped out their patrols and we can avoid any that we wish to. We request that you send warriors to aid us in this task, as many as you wish as we all want to keep casualties to a minimum for all if it turns out war is the only path. For your aid we will gift you a large amount of food, as well as the sails you wished to have so badly, but only if you contribute to the cause". Once finished explaining he would listen to the mans response just as he had with Orm, then leave, returning to his people.<br>
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<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
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<br>
Gathering on the northern side of the hills close to the river to hide from any watching gnolls Belanor would have his Winterborn warrios as well as ten Glade Guard standing with him. Having sent a Glade Guard to each of the factions he had talked to telling them to meet him here if they chose to commit warriors. Once all had arrived the plan was simple. The elves would lead the Tyren and Human warriors across the bridge and into the forest, making sure to avoid any paths the gnolls would take on their patrols, as it was unlikely that the other races with them would be unable to hide from them effectively. Reaching a path the elves knew was traveled often by gnoll patrols they would take their time, assuring that even the massive Tyren were hidden well and far enough from the path to not be noticed. The Glade Guard would wait in the trees on both sides of the path and Belanor, as well as the two Winterborn warriors would wait on the side of the path.<br>
<br>
<br>
Stepping out onto the trail as gnolls were walking by Belanor and the twins would stand before them, bows drawn and arrows nocked. Ready to release arrows onto them if they tried anything the Glade Guard in the trees would do the same, aiming for the gnolls. If any agressive stance was taken by even a single gnoll Belanor would whistle, signaling for the other two factions to spring out of their hiding spots, surrounding the gnolls on all sides. "Do you speak common?" Belanor questioned, hoping they did as his ability to speak the language of gnolls was a bit rusty, as he had run ins with this race before, but not often for more often than not they were slaughtered by his people before they even had a chance to conduct conversation.<br>
<br>
<br>
- Try to calm the crowd of bickering elves by shaming them into peace.<br>
<br>
<br>
- Speak with Tyren and Dracosi about joining the elves in the forest to speak with the gnolls.<br>
<br>
<br>
- Gather combined forces and hide in the forest to surround patrolling gnolls on a well scouted path so that diplomacy can be conducted with the upper hand.</div>
				
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					<div class="bbWrapper"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
<br>
<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Food for Blood</span></span></span></div></div><br>
<br>​</div><br>
<br>
<br>
That bastard of the elves arrived again, speaking of offers relating to war. "Aye, I'll fight for you but each man is to make his own choice when it comes to offensive wars in my land, so I shall 'ave a talk with 'em but I shall want to discuss summat with you. Should you consult with me on that I shall try my best to raise a band of warriors." As he said that he thought about actually getting some men trained, it wouldn't take more then a few days to give them basic combat knowledge but it would prove invaluable should they end up fighting against anyone or should the faction fall under attack.<br>
<br>
<br>
He also started to spend more time in the Marketplatz, grafting with the rest of the men to create his master plan. While he does this <b>"Exhiles form Grocers Guild, We have Capybara, Shark and Nuts!" </b>Requesting that five of his unskilled workers accompanied by a skilled worker and one of his countrymen dedicate themselves to this 'guild until he decides otherwise or it becomes a fully formed organisation.<br>
<br>
<br>
Meanwhile the situation in the 'brig' was unfortunate. "For your safety and the safety of this colony I ask that the two of you maintain locked away, be it until we understand better. Keep a fair few men loyal to m'self and keep enough men ready should anyone in this room need overpowering, even you two should it come to it. But make sure those keeping watch be of my countrymen or those Baez feels he can trust with all our lives." he ordered, hoping the buy time until a solution could come, no matter where it need come.<br>
<br>
<br>
<div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text">I think its safe to say I didnt understand the quest thing fully  <img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> </div></div></div></div></div><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"></div></div></div></div></div><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"></div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4658718" data-lb-caption-desc="Beckoncall · Jan 2, 2016 at 2:05 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
Lothar and his soldiers disembarked their skill in the shallows of paradise isle to the full pageantry of “The Company” troops assembled. Vorenus quickly took Lothar into his company, and bid that his soldiers would be tended to. The sailors in the skiff got set to return to the Attolian naval craft, when a small group of thralls presented themselves as would be expected, offering to help push the skiff off so the sailors need not get wet to do it themselves. The sailors happily obliging this, gave a stern push with their oars to assist in the endeavor, and would in moments be speeding back to the faction to return for Lothar when Caelis bid them. Just as the tiny craft was achieving escape velocity from the shallows, one of the thralls pushing the boat outward lurches his arms into the lap of one of the sailors, leaving a scrap of cloth covered with crude ink stains. With both hands on his oars, the cloth quickly bounces off the sailors leg and falls in the bottom of the boat, part of it getting soaked in the process. It is only when the skiff is moving by its own inertia moments later that the sailor thinks to pick it up and examine it…<br>
<br>
<br>
“<b>Please</b> help us. Vorenus is (smudge drip smudge smudge totally runny, erased)” the rest of the message is ruined by the saltwater on the fresh ink. The sailor is taken aback by this, but quickly shrugs at the idea that indentured servants likely as they are – there are bound to be those that would be whiny about their lot… still, wasn’t his call. He’d make sure Caelis saw it, if it had anything to do with the jaunt taking the lords own brother to shore, it was getting reported.<br>
<br>
<br>
Meanwhile, Caelis himself had landed on the beach at the foot of sandslope, and the exiles had generously began helping them to unload their ship and get their supplies up to the top of the depression where they could easily head inland. Whilst in the midst of the depression area, amid the shanty houses and squalid huts and lean-tos the exiles were making there, his men carrying their supplies could see an organized group of merchants – (or they at least acted like merchants, the state of their clothing and hygiene suggested if they were they were quite poor besides their supposed trade) They were cataloging food supply, and discussing logistics of starting a grocer’s guild and a food market just inland… It also seemed in the center of the makeshift slum was some huge kind of pit that some of the exiles were standing around… Guarding it might be the better word. They would be sure to report this to Caelis after his meeting with whatever king-of-the-robbers ran the show in this mess…<br>
<br>
<br>
One of the sundered kings and his detail set to examine the surrounding area for good locations to settle. They found some of the exiles altogether cooperative talking about the ley of the land… if their boss had told them to lug their burdens up the sandslope, it was thought by at least a few that Maeder thought of them well enough to not be stone-faced and try to be neighborly. While many of those they dealt with were clearly standoffish and untrustworthy of the Attolians (which is often the case when have-nots come into close proximity with those far better off) they were not altogether without warmth.<br>
<br>
<br>
“Dis area up here’s the ‘platz… level ground, good drainage, some semi intact buildings scattered around. Stay off of the southmost side and you won’t upset any Exile claims. Got a big marble house on the northwest part, but nobody getting in there. Weird empty fountain on the north of the ‘platz too. Most o’ dah blokes don like milling about it. Dunno why. Over in the platz we got an Inn going up o’er ‘dere… and we tryna start a food market because all we been eating is pecan pies and shark n’ cappie stews. Boss hopes other people bring different food to trade with us. Sure hope so. Stew is salty, and nut pie does NOT take the edge offa dat.”<br>
<br>
<br>
“Oh-yeah… werwuzzi? West yo’ got the big ruins. Nobody gone in there, and nobody gonna go in there until somebody tells us. If the fountain gives some people the creeps the ruins gives everyone the creeps. When we first got here somufus tried to hop around in ‘dere and see whawuz up… maybe turn a coin from the wreck. Nuh-uh. Eever scary wind or mind playing tricks or something else entirely, but nobody wants to be the first to know. You wanna go? Be my guest. Aside that, you got boulder fields to the north which would be nice farmland if it wasn’t full of rocks, and shadowfields which would be great farmland if it wasn’t cast in shadow half the day from dem big redwoods. Stay away from dem redwoods – we move around or past em as fast as we can to get water from the river? Don’t ask why. It’s bad.”<br>
<br>
<br>
East of the river is the forest… elves and minos been talking that there’s folks in the wood, but we ain’t seen nothing, and it’s not like we haven’t been up to the river just as well as thems, methinks. Norf beyond the plains it gets hilly and the woods there gots elves in it… don’t go into them woods unbidden… wood elves is twitchy. Minos not nearly as jumpy – but They running around most of the up lowhill prairie and further north up to the cliffs. They ain’t seen much on the south hills though, so maybe you wanna check those parts out.<br>
<br>
<br>
Supposed to be a swamp up north somewhere, and some Tyren come trading cheese and some specks of silver for a bunch of odd tools said there was… something about clocks running on the biggest hill over ‘thar. No idea what they saying half the time, other half the time they are drawing pictures until we guess what they want. That’s why I’ll tell yah.”<br>
<br>
<br>
The Settlement detail spent a few hours corroborating as best they could the information they’d been given with what they could rapidly assess. They quickly had a functioning map of the area between high-ground viewing on the prarie hills and no shortage of hearsay.<br>
<br>
<br>
The engineer would remark that the best places to settle might indeed be in the ruins if it could be proven to be safe, or perhaps boulder field in that there was building material all around as well as prime land for development as it was cleared for construction materials.<br>
<br>
<br>
Perhaps even more promising was the majority of the “Marketplatz” itself… already pretty well paved despite weathering and overgrowth, there were semi-intact structures here and there to be refurbished, and the engineer saw that patches of vegetation grew in various locations throughout the ‘Platz… mostly due to existing wells, drain channels, and mostly compromised sewer access channeling water about. With a bit of planning the Outer parts of the Marketplatz could not only be fit for development, but would readily offer a jumpstart to sanitation and ready water access. The scouting team also <b>found a jammed floor-hatch or two, stairs leading down into basements that no longer had structures above them, and a couple of places where the pavement caved into darkness below.</b> The detail mapped these points of interest but would report them to Caelis before taking emphasis away from getting a lay of the land.<br>
<br>
<br>
The Geologist detail had some prospects of their own. <b>Tommen, the Geologist </b>found much to speculate about. At first he spent hours just analyzing the rocks that made up the huge and dauntless cliffs that ran all along the coast… he was fascinated at the types of geological, and likely magical, process that would be required to create them… yes, create. These cliffs were not natural landforms, he asserted – they were created with powerful geomancy, most obviously for defense of the mainland by way of area denial… as he put it. He excitedly concluded that it was possible that with some of the forces necessary to cause these landforms, tremendous pressure and forces were at work… it was wild speculation at this point, but Tommen postulated that 99.9% of the Cliffside dirt would mostly be coarse sand and mineral-free sediments and dirt… but if one could locate the points along the cliffs where these spectacular forces had to vent the energies demanded for their construction… well, pint-goggled academics and mad treasure hunters referred to them as “Crystal Castles” – basically tubes or tunnels deep down into the earth where precious stones, diamonds… even one could speculate magical gems could be formed in these “quasi-natural” geoformations. Tommen is nearly delirious with the idea that anywhere along the coast could be almost unfathomable riches… but to find such a spot would be akin to searching for a straw of hay barehanded in a stack of needles.<br>
<br>
<br>
He scrawled and sketched and ruminated on and off for the rest of the detail and likely would for weeks to come, at least – but his task required a broader view. The flatlands along the river were poor prospects for minerals. The hills of lowhill prairie could be assayed for minerals – but all but the southmost hills seemed well in the purvew of the Tyren. Of the five southmost hills that could be prospected without attracting undue attention of the Tyren, two seemed inconclusive, one seemed downright poor, but two others showed definite promise with trace amounts of minerals in the soil. He could be ordered to dedicate time to assaying the hills specifically, but before too long Tyren Herdsmen were watching them from afar… and eventually started approaching them in a cautious but non-threatening manner. Tommen and his detail were tactful, and gracious, but withdrew until Caelis could advise them on how to do the work required without friction or confusion with the Tyren. The Tyren also seemed to have settled at the foot of a very promising Cliffside, referred to by locals as “Shearcliffs” – and the elves occupied a series of woods at the feet of some potentially promising hills Tommen was confident they would not be allowed NEAR without inciting elvish violence. During this study from afar the “Spire of Sky Hill” was detected… but little more than the shape and location of that tower was discernable.<br>
<br>
<br>
Lastly the Geologist studied the contours of the woods from afar, the patterns of highs and lows and overall forest topography, relative to the mountains – the mountains to the east were promising, but between them was trackless miles of unexplored territory and unknown wilderness. The Geologist however speculated that the mountains are still, over untold ages, slowly being pushed up from below much closer to their position… he speculated the tips of these yet unborn mountains could be in a couple of areas east of mid-river, far into the forest – but the topography tells the tale… Batholiths – areas where rock and deep-earth metals sometimes punch through to the surface, might be found there if sought for. It was counter-intuitive to speculate that minerals would be found easily in a wood – which made the prospect of a good claim even more likely to Tommen…<br>
<br>
<br>
As all of this took place, the first and last of the Attolian cargo was moved into storage into the depression, or that which was envisioned as more likely needed placed in the slope just below the marketplatz… The Attolians were perched ready to make their purchase on these lands, they had but to choose where to begin…</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4658797" data-lb-caption-desc="Beckoncall · Jan 2, 2016 at 2:17 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
As the fist Attolians examine the lay of the land in the Marketplatz, they rapidly gain the attention of some kind of town crier drawing attention to some kind of barn or... tavern or inn? being advertised in the 'Platz...<br>
<br>
<br>
"NEW FRIENDS! COME TO DONKEY RATS! BEST FOOD OF MAEDER'S EXILES!"<br>
<br>
<br>
"Try our salt broth! It's salty! I promise it's not saltwater! It's good!"<br>
<br>
<br>
"we've got Rat ala Shark! It's a large rat stuffed in the head of a shark!"<br>
<br>
<br>
"Not interested? We've got Shark ala Rat! It's one of our biggest roasted cappies, stuffed with baby sharks! It's fancy! You eat it!"<br>
<br>
<br>
"Like nuts!? We got pecans AND almonds! Lots! You TOTALLY won't go out of your mind because it's all we have to eat here! They're good!"<br>
<br>
<br>
"Keep coming round and see our facilities as we renovate! At Donkey-Rats' -- we're INFESTED WITH HOSPITALITY!!!"<br>
<br>
<br>
The outside and edifaces are a wreck, but it actually is starting to look pretty comfy inside. Lots of tables with no fewer than four enormous fireplaces. Lots of seating and... ahem... dining... but the real draw is a bar which serves both watered-down beer, and <b>some of the finest vintage wine most Attolians have ever seen? (exiles gain ONE luxury point)</b><br>
<br>
<br>
Maybe looks can be deceiving regarding this venue's promise and it's true potential...<br>
<br>
<br>
"DID WE MENTION SHARK ALA SHARK!?"<br>
<br>
<br>
....then again, maybe not.</div>
				
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The harshness of the Autumn-Lord's words quiets the din of strife in the elven camp... but it does little to elevate the already declining mood. The springborn steel themselves, but all the elder kin can tell they do not wear their shame well... The loss to their morale is compounded by their guilt in disappointing their lord and being found so wanting for what the young perceive as their asked-for opinion...<br>
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The Glade Guard are stoic, and the Forest Kin let Belanor's ire roll over them, as the flower must bend to the wind, so the kin must bend to the Autumn-lord.<br>
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The Winterborn warriors seem to be the only ones heartened by Belanor's rebuke. If either of them ever felt like talking, it's possible they might have done the same.<br>
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Of the rest of the Winterborn, they are all accepting, save Anfel. Though looking a bit younger than Belanor she is considerably older... and is saddened by Belanor seemingly stripping down the spirit of the elves when it seemed so clear to her they needed lifting.<br>
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The law of the Autumn Lord remained absolute... though many wondered how freely his followers would feel to share their honest thoughts with him hereforward...<br>
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(Morale is STRAINED -- fighting spirit is stable, but general happiness lowered)</div>
				
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Belanor and his warriors stand ready at the rally point given to the Tyren and Exiles... unless otherwise directed, they would wait here until the Tyren and Exiles met to join them here... (Declare when you are enacting plan)</div>
				
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By Orm's command, the Tyren take their defensive actions in case their "new neighbors" decide to show up unannounced. As subtly as possible the herds are moved, the paddocks are watched, and the entire outside of the camp had eyes scanning for movement into the night. The warriors on watch swish their tails anxiously... Rolled Leaf and lids of chew are passed around to calm nerves and show brotherhood.<br>
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The Elves had some kind of plan, it seemed. Either they'd stay on watch -- or Orm would call some of all of them away from their vigil to follow the wee-woods on their gambit. Rahg and the eldest warriors walked along the river, and the youngest and most unruly were ordered to watch the elves new bridge, lest it be used against them.<br>
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They could not have been more pumped at the prospect of combat. Orm had inspired the entire caravan with his lofty words and vision for the Tyren. Orm was a good Chief, or they would not have followed him across the great blue. Many wagons parted ways with Orm when he began talk of this new land -- but the caravan knew now... viscerally... that Orm's strange ideas and curious goals were no pipe dream... in a wave of his mighty fist Hrun'taras was REAL -- a land of their own, and with a wave of the other most of his followers held more weight of coin than they had even previous at one time.<br>
<br>
<br>
...When Uumush did the rites of homecoming, It became one of the grandest and proudest revelries any could remember -- and as the first celebration since their arrival in the new land, it would not soon be forgotten. The Warriors could still hear the revelry in the back of their minds, even though the feast-fires had long gone to smoulder and they were now watching for baleful eyes in the forest across the river.<br>
<br>
<br>
When the revelry ended, the consensus was that the time of worry about the gamble of this new land was over. They were no longer following the Chief and Circle of Shamans in faith and hope -- If the Tyren had a word for providence, that would be what they would call it. But they didn't. It was enough to know hat Orm's dreams came true, and his dreams were for his people. Orm willed wealth from the earth, and it was. Orm called an end to the ways of the nomad and declared the Tyren have a flag, and what the hornless called "a realm"... and it was. Orm was a chief before this voyage, but in the eyes of his people he was officially a hero. Orm's place of the plates of memory were assured -- and none thought anymore of "If" their colony might fail. Orm would not will it to fail... so it would not.<br>
<br>
<br>
So the warriors waited, and watched. To their feined indifference, the warriors nodded at the arrival of several herdsman slingers who first brought comforts to the warriors on watch, and then remained to hold torches into the night to make brighter the occlusion of the wood.<br>
<br>
<br>
The Gnolls were out there. In particular there were definitely at least a number off into the woods across the bridge. Occasionally a Tyren or two could hear hushed yips or low growling, and insubstantial movement in the wood. There was something strange about these watchers though... and the Tyren Warriors had been watched a thousand times -- could pick up the subtleties of their would-be assailants -- who poised to strike, and who menaced to drive away. The Tyren Watch began to come to the conclusion that a Gnoll attack was not forthcoming... they were on the defensive. They knew not how many Gnolls lay hidden in the wood across the bridge -- but they were likely anticipating TYREN aggression, not planning their own. The shadows in the wood were furtive... these were not Gnolls on the prowl, or they wanted the Tyren to believe they weren't.<br>
<br>
<br>
This was enough to keep the Warriors on their toes. Leave thinking to Orm and Shamans. Don't think, you can't be fooled... Mmmmm... sun-catcher. Flag. Mutton. Dead and screaming Gnolls. Happy thoughts.<br>
<br>
<br>
outside the seeing and the knowing of the Warriors, a full score Tyren were training religously for Bruul to become accomplished slingers. It would not happen overnight, which was a shame... because the way things were seen to be going it might be better if they would be...</div>
				
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<br>
<b>Lady Cassandra the Seer </b>is struck with a vision... she must share this with Lord Caelis as soon as she is able... the Exiles ship... it's crawling with rats. There are rats in the walls, rats wearing clothes, rats crawling all over the feed of the Leader of the Exiles. It must be stopped... the beasts in their midst must be purged before it is too late. She sees into an accursed future where lord Caelis himself shakes the paw of a rat, and the vermin begin to twist beneath his clothing... she is shocked from her waking dream... if Caelis and perhaps others act quickly, this possible future may be prevented... she can only pray it will be.</div>
				
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					<div class="bbWrapper">What a night that had been. It was a good thing they didn't have any booze or Orm's head would have been weighing heavy as a stone. As things were now he just had the taste of too much meat and dark leaf to contend with. <i>'I bet the others'll be spending that silver on bringing back as much beer and ale as they can find down at the beach now.'</i>  Ha!<br>
<br>
<br>
Unlucky for him, Orm wasn't going to have any more time to celebrate any time soon and neither would anyone else. It was made pretty clear that a lot of work was still ahead of them if they were to make Hrun'taras a solid reality. A collection of tents and wagons did not a city make, even to Orm's muted vision. They'd need materials to build up some solid defenses and foundations, especially with the dogs across the river. That didn't seem a bother to the tribe though, they were all talking about making towers to rival Sky Hill and carving out some fancy statues like they'd seen in their travels. A little out there maybe, but Orm was loving the energy they were bringing.<br>
<br>
<br>
He'd been so terrified in those silent moments when he held up his crudely made flag. As if the unblinking eyes of his peers might crush him under the weight of their stares before they declared him a mad animal and banished him from the caravan for daring to defy tradition so greatly. It had swelled his heart to hear them support him so greatly, filling Orm with a sense of pride that made him feel like one of the raucous young lads. There was an energy about him today, one that embraced the unending list of challenges he would be facing today. Axe in hand, Orm strode from his tent and set about seeing to the camp's running with vigor. It turned out he wasn't the only one as his people were already busy and taking their own initiative.<br>
<br>
<br>
First thing to do was to replenish their stockpile of building material. Orm was suddenly regretting trading away their large supply of stone to the beach humans but the prospect of those tasty strange meats was a tempting one and since the party that made the delivery got back he was only hearing more interesting things about it. SHARK ALA SHARK, what a time to be alive! Going a step further from that they went on to tell Orm about how the humans there were trying to form a proper organization that would see to the regular trading of foods among the different groups. Well that was just perfect, he thought. Trade was one of the rivers that fed the herd heart and this way they could make sure it would beat strong... or something like that. Either way it would make worries about food a concern of the past. The merchants were happy to try and snap up a strong source of income like this and even one of the veteran labour lads wanted to step up and give it a try.<br>
<br>
<br>
"It's kinda like folks have been saying, Chief. If we aint travellin' no more then what are we? Well I think I'd like to try my hands at being this. Get up each day knowing what I'm going to do instead of wandering about looking for it. Besides I already got stories of dealing with the hornless, reckon I'm better suited to this than most."<br>
<br>
<br>
Orm had to respect that. Time would tell how popular this food handler business would get. With that sorted he had to see about replacing the stone he'd so hastily traded away. The minotaurs on boulder gathering duty weren't being given the most exciting of jobs but it was an easy one as they'd found the last time the tyren went to harvest rocks from boulder field. Maybe they'd dig up something interesting this time while they did it? Orm was still stuck for what to do about getting some lumber. There was no way they'd take the wagons apart and he couldn't touch the woods around here until the elves had moved on. That would have to wait for now.<br>
<br>
<br>
Until it could be sorted he'd get back to the exploring side of this place. There was talk of a possible swampland further along the cliffs and he knew exactly who to send to handle its mapping.<br>
<br>
<br>
"Wha? You sure I'm a good pick for this?" Shul squeaked.<br>
<br>
<br>
"Shul if that marsh is worth anything then it's probably full of strange, poisonous, plants and mushrooms. I can't think of anyone who kows more about those kinds of things than you." Orm slapped him on the back nice and heartily. Shul couldn't help but think he'd been given a backhanded compliment. He'd still go though, his stash was running low.<br>
<br>
<br>
Orm had to ponder if there was anything else left to have done. The gnolls didn't look to be acting any time soon on their own accord but their presence was still being felt. He had to keep spirits up and the best way Orm could think to do that was to keep folks busy and to not give them time to dwell on possible threats. Oh, metal! They'd be needing plenty of that. Nails, hinges, all kinds of things for when they really got to work. Much more than the odds and ends they kept around if a wagon needed fixing. The smithing lads had found iron back in the cliffs where they'd gotten the silver, it was time for them to nab up some of that while they were at it.<br>
<br>
<br>
With the last of any tasks he could think of doled out, Orm set off to join the elves in their planned meeting. He wasn't holding out much hope of avoiding a fight with the gnolls but if he could avoid any great risk to the caravan then he'd take it. <i>'Guess I'll have to stop calling us that now.'</i><br>
<br>
<br>
"Keep an eye on things while I'm away." He asked Bruul. "You and Uumush are in charge of stuff while I'm gone and we might need the fighters ready in case things go bad."<br>
<br>
<br>
"Uumush isn't here." Bruul shrugged.<br>
<br>
<br>
"What?! Then where is he?"<br>
<br>
<br>
"Last I saw him he was around the southern hills. There's some new hornless poking around there and I guess he was curious or something. Hard to say why he does anything anymore."<br>
<br>
<br>
"Oh by the- alright, leave him be then." Orm sighed. He was already late as it was. He and Rahg needed to head out, the two of them should be enough to handle themselves and get back if there was trouble.<br>
<br>
<br>
<b>To do list:</b><br>
<br>
<b><br>
- </b><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><b>@General Deth Glitch</b></a><b> Tyren join the Grocers Guild. They bring milk, cheese and mutton. Dedicating 2 skilled workers. (1 dedicated merchant and 1 skilled labourer who wished to become a dedicated grocer)</b><br>
<br>
<b><br>
- A work detail is sent to Boulder Field to gather up fresh stone. (1 Skilled labourer and 4 unskilled workers)</b><br>
<br>
<b><br>
- A foraging party is sent to explore the western swamp area. (1 Shul the shaman. 1 Skilled worker/herbalist. 1 Warrior escort. 3 unskilled workers)</b><br>
<br>
<b><br>
- A crafting party is sent to the Shear cliffs to mine for iron ore. (3 Skilled workers/craftsmen. 3 Unskilled workers/apprentices. 2 Skilled labourers. 2 Warrior escorts) </b><br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
Orm and Rahg were walking towards the meeting point where they could see some of the elves already waiting. They were coming in some serious force. "You ready for this?"<br>
<br>
<br>
"I just hope I don't come back with mange." The pale minotaur huffed, shouldering his sword. Like most of the lads, Rahg was itching to smack in some dog skulls.<br>
<br>
<br>
Neither of them had much faith in the elves' ability to keep them hidden as the group made their way through the forest. The gnolls would probably hear their hooves crunching the undergrowth from a mile off and smell them from even further. The place was certainly full of scents for Orm and Rahg but they gave it a try anyway, stepping as lightly as they could. Orm dissuaded the younger warrior's fears that this would blow up in their face.<br>
<br>
<br>
"Look at it this way, we can handle some gnolls in a fight and they'll be so busy looking at our big selves that they'll miss those." He nodded up to the quiet moving elves up above.<br>
<br>
<br>
They both had to agree to being worried when Belanore stepped from cover and had his lands point arrows in the faces of some passing gnolls! Clearly elves and tyren had different thoughts on what peaceful talks were. Orm gripped his axe tight and breathed in time with his beating heart as the anticipation that had been growing since they entered the trees threatened to reach a boiling point. He couldn't see anyway this would be taken as anything other than an ambush.<br>
<br>
<br>
<b>- </b><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><b>@Leusis</b></a><b> Orm and Rahg go to meet the elves at the rendezvous point and accompany them to the talks.</b><br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
True to the gossip, Uumush was sitting on the slopes of the southern hills. he'd been there, still as a stone, for a while, he didn't know how long. The time just passed by. He'd help himself to some snacks that he kept in his robes now and then. They'd attracted some of the ground dwelling birds around here who seemed to think him calm enough to walk around. He was fine with sharing little bits with them. He didn't offer to share his pipe with them as he lit up and enjoyed some dark leaf mixed with... some things of his own design. They helped.<br>
<br>
<br>
He'd been watching the land stir as the wind blew it around, sparing a glance as he saw the younger ones going to boulder field as they called it. He'd been watching the new hornless too, the blue colours they wore making them stand out against the land. They'd easily seen him, a large mass of dirty grey and brown against the hillside as he sat there, crumpled hood over his head. He was comfy and not about to get up any time soon.<br>
<br>
<br>
<b>- </b><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><b>@Heyitsjiwon</b></a><b> Uumush the shaman is sitting on one of the southern hills and watching the Attolian explorers. He's not being sneaky, he's just chilling. </b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> : (Going to give you an amount of time to get in on the Elves "diplomatic overature" -- if enough time passes I'll process it with just elves and tyren present...) <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
in response to Maeder's call to arms, a handful of skilled/unskilled workers volunteer... 3 unskilled and 1 skilled -- One of which is a very odd sight to rally for a fight. Enoc, a farmer and sometime distiller -- looks to be 90 pounds soaking wet, and nothing about his frame suggests he has ever raised a weapon in anger before this expedition. Beyond that, a surprising 60 convicts put forth they would march for Maeder -- many of which are red-hot from hearing news that Baez was among the wounded, and there seems to be confusion as to whether dog-people and rat-people really are the same thing or not... the rumors of both are flying so fast they are effectively blended. Improvising weapons from picks and shovels, to belaying pins, to some of the sailor folk wrapping their hands with Rope "To make 'em heavy"... The convicts state reasons as revenge, defense, pre-emptive violence, and several who quote Baez in saying "I am of Dracos' fire, and I shall not be extinguished." Caeliss' Physician cautions against letting any of these persons go however -- a low-key quarantine should be kept for the "general rabble", as he called it.<br>
<br>
<br>
All of the Countrymen volunteer, especially if Maeder has any intention of going himself. The Physician quickly examines those fit for combat, and detects strange scratches under the tunic of one of the countrymen he cannot explain getting -- The Attolian Soldiers Promptly restrain him, and there is almost a row right then and there -- before <b>Dr. Fleming </b>explains that this just a precaution, and he aims to get to the root of the problem before any sickness in question causes any complexity for the patient, beyond his being temporarily contained. The countryman in question thankfully relents, finding concern over the tiny markings far more threatening than the imposition of the Attolians... seeing this, his axe-brothers back down, leaving all but two of the countrymen cleared for battle....</div>
				
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<br>
<br>
Caelis finally landed on the beachhead, however, it was a queer sight that greeted him. The entire beach seemed to have turned into some sort of base for the current residents there with a lot of the movement and activity happening near a beached merchantman. Not to mention that there was another, wrecked merchant ship on the beach as well as a sloop with no sails. Quite a queer sight indeed. This was all ignoring the residents themselves. They did not carry themselves like normal people. Most of them seemed like they were accustomed to working at the shore like there were dock workers, a rough bunch. Still, it made sense. A lot of people looked to leave the old world to leave behind whatever restrained them from their dreams. Plus, the new world could be a difficult place to live at, so being a hardy man could hardly be considered to be a negative trait.<br>
<br>
<br>
However, one man among the current settlers at the beach stood out. He looked at the approaching Attolians with purpose and carried himself differently. He looked like he was in charge of the rabble. Thus, Caelis approached the man, offered a hand, and said "Hail, I am Lord Wolff of the Kingdom of Attolia. I must say, it's quite a pleasant surprise to meet other humans already after all these months spent at sea. I imagine that we will be working together often for the foreseeable future."<br>
<br>
<br>
The man who greeted him for this new bunch of colonists seemed like an influential man, possible one of the Muurdaan Underlords, certainly didn't look like a king but perhaps a wealthy and influential duke or other such noble. He was well spoken and reminded Maeder of his foe but he was no savage, despite their depictions of him. "Hail, I am Maeder, lord of these men. I 'ope we do form goodly relations, two more colonys arrived with m'self, they be further inland and generally keep to each others company, perhaps they don't like the race of men" he said before adding to himself '<i>Not that I blame them</i>' He offered his hand and shouted over his shoulder "Get any man who 'aint busy to 'elp this lot disembark!" and soon there was a flurry of activity and he turned back to continue his discussion.<br>
<br>
<br>
Caelis nodded and thanked Maeder for his help in unloading the ship as they shook hands. He then continued to speak "Well, then. I'm sorry, but I believe that you said two more colonies? I was under the impression that we were meant to be pioneers of a colony. Surely, it is folly to think that we would be able to survive alone? I believe we must learn to be able to help each other if we are to prosper in these foreign, untamed lands." as he looked around the shore. Caelis returned his attention to Maeder and said<br>
<br>
<br>
"Either way, I do not think it is wise to make camp far from each other in the event that one of us need help. By all means, if there's anything that you or your people need desperately, then do not hesitate to ask. Although, we have just arrived, I have brought many skilled individuals with me. In fact, I have a physician on board, a true doctor educated at the Royal Attolian Academy with years of experience in medicine and anatomy. I'm sure that medical expertise will be a very desired skill here in these remote lands."<br>
<br>
<br>
With Caelis' offer to support Maeder and his people, Caelis then moved on "Well then, I was hoping that you could tell me of what you and your people have discovered so far in these lands? Perhaps another, pre-existing species inhabiting these very grounds?"<br>
<br>
<br>
"Aye, When I arrived I settled here and helped the Tyren up off the beach, they and the elves then set off to claim distant lands. Your welcome to stay within my little region but I warn ye' most me men are convicts, dumped with me in this new land. Most be shapin' up to be good men but I cant vouch for them. Not yet. Well there is good land just up from the coast that I hope to transform into a trading hub for us all and, all goin' well bring us all closer together an' suchlike. I would advise keeping close to there, perhaps we can develop this plan together." he said "Until you need to though you are welcome to store your supplies with mine just make sure to have a way to signify which are yours and which 'aint"<br>
<br>
<br>
Then he actually became quite serious "A skilled doctor you say? I have a fairly serious matter I would like looked into by a man of professional medical skill. If you don't mind its quite a sensitive subject I would like to keep away from prying ears"<br>
<br>
<br>
Caelis nodded as he heard from Maeder about plans to develop the region. He replied "Thank you very much for your offer. I'll make sure that things are separated. I hope you won't mind having a few men stick around to make sure a mishap doesn't occur between our supplies. I'll see if we can find land close to this area." Then he noticed the very sudden change in Maeder's demeanor. This was far from a good sign especially since it seemed to be a very significant medical concern.<br>
<br>
<br>
Caelis nodded. "Sir Maeder, I understand there may be... serious topics that you do not wish for everyone to hear. However, at a certain point, a serious matter that affects your men will ultimately affect all of us in this new land. Now, it appears that this issue is medical. However, because of the nature of it. I wish to be at least somewhat aware of the situation, especially if it be concerns of plague or some illness that is very virulent. Thus, that is my condition, I will be glad to offer my physician to this matter and any other assistance needed.<br>
<br>
<br>
However, secrets like these are simply... unhealthy to keep. For both your people and mine. I wish to be aware of what is going on. If this matter can be contained and dealt with privately or will not affect anyone else, then the only people who will ever know of the situation will be me and my physician. You have my honor and my word as a Lord. Of course, in the event that something dramatic like plague happened to my people, then I would extend the same courtesy to you as well and inform you the moment I find out. "<br>
<br>
<br>
Meader was heartened to hear this, most men, especially those of Maeder's origin and occupation, would be quite the opposite. "Aye, the men are no issue though I will have men of my own with them or watching, more so since I do already and indeed with convicts its nessisary. About the other concern it was not that I did not wish for you to be aware rather for those about us whom I know not if I can trust. I would have you follow me to my temporary holding, the ship, for inside is where the matter lies, though I doubt it to be spread by breath." He looked at the man "Yes, no, it is only right of course that such matters be openly communicated for the safety of all. Although, if I may ask, what is it you are lord of? To save old rivalries rising up shall we say.." he said as he began to lead them to his ship and men hurried past to help with hauling.<br>
<br>
<br>
"Wonderful, lead the way." Caelis replied. As the two men walked to the ship, Maeder brought up a question. "What am I lord of. Well, Sir Maeder, my family was granted estates and land by the Royal Family of Attolia generations ago. Therefore, I am a nobleman soon to be under the service of current King of Attolia. However, I am not yet beholden to him, for my father still lives and is quite lively. Thus, I am the heir of my family's holdings. What am I Lord of? Quite frankly, nothing, other than the men that I have led here, but that is the title that my name bears."<br>
<br>
<br>
As the two walked to the ship, Lord Wolff saw a man that he hoped he would come across. "Sir Fleming! Would you please accompany me? There are matters in which I would enjoy your judgement." He then turned to Maeder and said "Sir Maeder, meet Sir Fleming." as he introduced the two while they walked closer and closer to the secret that Maeder seemed to be concerned about.<br>
<br>
<br>
Maeder saw this 'Sir Flemming' and hesitated "I hope he is your medical man?" he said as he assumed as much, taking them into the ship. Maeder was then greeted by a fair number of his countrymen who accompanied them inside. "The issue, now that we are away from people who would cause undue panic threatening us all in the long run, is relating to 'Ware Rats'. A curse 'o which we know little and seek to solve before it, as ya' say, becomes a plague to all our peoples."<br>
<br>
<br>
Caelis was caught off guard. "Were Rats, you say? Well, that's certainly not what I was expecting. I was thinking it was consumption, or perhaps even plague. But, I suppose that Sir Fleming can take a look." as he looked over to his companion who nodded in affirmation. Caelis then continued "How widespread is this issue? Is it contained?"<br>
<br>
<br>
"Well we cannae be certain but I'd wager we got it contained but it all depends on if the two we captured had any friends, but we plan to draw any out once we can. Two of my men were bit and I need them up and running." he said as the headed in and saw the half eaten corpse and the prisoner alongside the two shivering men. And men they were indeed, large strong men. "I warn you its not a pretty site, he ate his his friend."<br>
<br>
<br>
Caelis slightly grimaced as he came upon the grusome scene. "Savages." He muttered as he looked upon the mutilated body that was half eaten. He then looked at Sir Fleming and said "See to it if you can't help the two that may be cursed as well now." He then looked at Maeder and said "This is an issue that I will certainly be willing to help with. God knows what could happen if this were to be left alone. Now, I don't know if your two companions can be saved, but I can tell you this. Sir Fleming is a master of anatomy. If he were allowed to... 'study' the specimens, then we may be able to find a way to identify these were rats poising as humans. In fact, we brought along a chemist who may be able to concoct a solution that is revolting only to were rats or perhaps out right poison them while leaving the unaffected alone."<br>
<br>
<br>
"However, I am concerned... if you don't mind, I would like your two companions to be restrained at all times. They may turn at any given moment, and I do not want to risk any more than needed. As of now, Sir Fleming is the only doctor in this new world that I know of. So, I wish to ensure his safety as much as possible and of my chemist. To which point, I request that they be able to have 5 of my soldiers escorting them at all times even in here. Also, anything he needs, I want it to be available to him. Any help from your men would be appreciated, but... as you said there is no certainty that these are the only were rats around."<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a><br>
<br>
<br>
<b>Orders:</b><br>
<br>
<b><br>
Sir Fleming is to start seeing the two potentially infected Exiles once they are restrained.</b><br>
<br>
<b><br>
He and the chemist is also to start "studying" and experimenting on the were rat subjects to see if they can determine something of note to help stop this terrible curse. They are to have a constant 5 soldier escort. Granted this is all assuming Maeder agrees to Caelis' terms.</b><br>
<br>
<b><br>
Both the physician and the chemist are each granted permission to pick an assistant/apprentice from the skilled workers to help them from this point on.</b><br>
<br>
<br>
---<br>
<br>
<br>
Caelis left the Exile's ship with things in regards to the Exiles' "public health" concern being dealt with. He hoped that it would be solved with little incident. Until then, he had a job to do as well. He walked over to the depression where all their stuff was being stored for now. There all the people who were waiting for him or needed to speak with him were all waiting. First, was one of the sailors who had apparently gotten Lothar onto the island off the beach to meet with the Imperial Oriental Trading Company. He approached with some cloth that one of the company's indentured servants had dropped onto his lap as he left. On it seemed to be a message, but the exact contents were indecipherable. All that was obvious was that at least one of them was in desperate need for help. He nodded and thanked the sailor for bringing this to him. He thought about what he could do. There wasn't much that could be done based on this single parchment other than bring up the potential ill treatment of the indentured servants. After all, everyone on this island is depended on to do the best for the colony, but an oppressed person would look out for his best interests first. He needed to investigate further to figure out what was going on, but that was not his primary concern for now. His people needed guidance first.<br>
<br>
<br>
Next came reports from his various scouting attempts. The sundered king that he sent out to scout provided Caelis with a rough draft of a map of the nearby lands and the rumors surrounding them. He thanked everyone for their work as it provided very valuable feedback. He ultimately addressed the settlement outfit and told them "For now, we should at least have some shelter. Thus, it goes without saying that developing the northern region of the Marketplatz seems ideal. The foundation is strong, there's developed infrastructure and we're right next to a massive source of stone. We could further expand north into these fertile grounds. However, these ruins propose an interest place to at least visit and so are these locked doors and that building as well. Finally, it appears that a community is building over the sales and distribution of food. I wager that joining this group would be beneficial for us since we have yet to secure a food sourse."<br>
<br>
<br>
<b>Orders:</b><br>
<br>
<b><br>
1. The Architect is to begin leading construction of buildings in the northern area of the Marketplatz. He has 20 unskilled workers under his supervision and 5 skilled workers.</b><br>
<br>
<b><br>
2. In order to supply the architect with ample material, 20 unskilled workers and 5 skilled workers are to go to the north, collect stone, and clear the land to allow for farming and further development.</b><br>
<br>
<b><br>
3. The Engineer is to take 10 skilled workers and they are to begin investigating and explore more about the marketplatz such as trying to gain access to the jammed doors that lead to basements, the sealed temple, and the water system in place at the marketplatz.</b><br>
<br>
<b><br>
4. 1 Sundered King is to take 5 soldiers to the eastern outskirts of the ruins to scout the area and see if there's anything valuable or notable. However, they are not to go too far into the ruins, just the outer region.</b><br>
<br>
<b><br>
5. The Attolians are joining the Grocer's Guild. While they have no food to contribute, they are bringing in 9 unskilled workers, and 5 skilled workers (merchants) to help the guild.</b><br>
<br>
<br>
---<br>
<br>
<br>
Then came Tommen the geologist. He seemed to be ecstatic about the prospects of hidden troves of jewels hiding under the cliffs. However, for now, that was a fool's errand to chase. Caelis was more interested in the prospects of deposits at the hills. However, it seemed that the minotaurs that settled that area was claiming the region, which Caelis found to be a bit ridiculous especially since the ships were to form one colony. Regardless, it seemed like it was a good idea to visit the Tyren and build a relationship with them, and figure out exactly what grounds they claimed their own. For now, Caelis just wants Tommen to focus on the southernmost hills and make sure which ones do have deposits.<br>
<br>
<br>
<b>Order:</b><br>
<br>
<b><br>
1. Tommen the Geologist is to take 10 unskilled workers and 2 skilled workers and focus his attention on the southern most hills that he examined before. He is to confirm if these hills do have deposits and try to determine what kind of deposits.</b><br>
<br>
<br>
---<br>
<br>
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<br>
<br>
Caelis wandered until he finally found the man he was looking for, his falconer. While Caelis wasn't that into falconry, his brother, Lothar certainly is. So, that's partly why they brought a falconer. However, there were 2 other reasons. 1 was that falconry could help supplement their food supply if they could find bird to hunt for game. The second was that certain species of bird were invaluable. He remembered hearing about how one king rejected a peace offering of 200,000 golden coins, rather he demanded 12 white gyrfalcons. Thus, if they could find a very desirable bird, or perhaps a new species, then that could be shipped back to the old world for a very large sum. Therefore, Caelis wanted the falconer to begin his search for birds immediately.<br>
<br>
<br>
<b>Order:</b><br>
<br>
<b><br>
1. The falconer has 5 skilled workers (hunters/people with experience in dealing with animals), to begin catching birds.</b><br>
<br>
<br>
---<br>
<br>
<br>
As Lothar prepared to leave to establish relations with the Tyren, Lady Cassandra came to him in a hurry, looking concerned. This was rarely good news. Lady Cassandra then said "Rats. Rats everywhere. The Exlies' ship. It... it's infested with rats!" Caelis tried to calm her and said "I think I know what's going on. Don't worry. I have it being worked on right now. Sir Fleming and the chemist are working on solving the issue as we speak. It appeared that the Exiles had a case of were-rats hidden among their people. That was what your vision was probably trying to work on, but like I said. It's being worked on, so please. Do not worry." as he firmly held her shoulders. Lady Cassandra regained her composure and nodded in acknowledgement.<br>
<br>
<br>
Caelis smiled and said "Good, now. Let me know if you have any other visions. Until then..." Caelis then paused for a second. He then said "Some of the people among the exiles said that they got weird vibes from the fountain, but more so from the ruins to the west. A scouting party is leaving to go investigate the area. Could you please join them and see if anything magical or evil is about?" Lady Cassandra replied "Understood." She then turned to leave, but as she left she looked back and said "Please, be careful, Caelis." right before she was too far to hold a conversation with.<br>
<br>
<b><br>
Order:</b><br>
<br>
<b><br>
1. Lady Cassandra is to join the party scouting the ruins to the west and see if there's anything that concerns her in regards to the magical or anything that she senses.</b><br>
<br>
<br>
---<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
With everything set, Caelis took his gear, and was accompanied by 6 people on his trip to the Tyren. 5 of them were soldiers, but the last person was the Attolian Linguist. Caelis had little faith in the Minotaur's ability to fluently speak common, and thus he thought it would be prudent to be ready with someone who was at least familiar with the minotaur language. After all, Caelis hoped to build a good relationship with the minotaurs , and hope to find out exactly how far they wished to extend their domain. They might even be able to reach a deal on something.<br>
<br>
<br>
The cliffs beside their camp were supposedly good and rich with ore, but he suspected that the Tyren would have to resort to guessing and a lot of physical work to find the ores. He would be willing to offer his geologist's services for a share of the haul. But, more importantly, he wanted to try and convince the minotaurs to have more of a presence at the Marketplatz. They had to be one colony if they want to survive, not separate domains, and the first step to accomplishing this was to spend more time with the other colonists so that they would be willing and able to cooperate more.<br>
<br>
<br>
<b>1. Caelis departs with a Linguist and 5 soldiers to the Tyren settlement in order to open relations and find out more about their fellow colonists.</b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a> :<br>
<br>
<br>
Virus, the company shipwright and the detail Vorenus assigned to them set out in a landing craft for Exile’s Beach – their task? Assess the condition and value of the sloop anchored there, so an informed decision could be made on its purchase.<br>
<br>
<br>
With the exception of an absence of sails, at first sight it was a quality vessel – relatively modern design, fine lines and displacement. Could be fairly fast on the seas if crewed right, and more to the point maneuverable.<br>
<br>
<br>
What it didn’t have going for it was some kind of frost damage on the front deck and to a lesser extent the outer hull below it. Many boards were warped, and some even were cracked. The repairs would not be costly, but for them to be done fast would require a goodly amount of labor.<br>
<br>
<br>
Oddly, the mainmast also seemed to be a living tree. It began to grow branches at various points, and leaves from those. The metal mooring on the other masts seemed to be replaced by a root system… but it seemed the more secure and sturdy for it.<br>
<br>
<br>
Lastly, the entire cargo hold seemed to be CAKED with manure. While many people would consider this a liability, it was speculated that this could actually be fairly good fertilizer if they wished to utilize it… one way or another it would have to be removed before the cargo area could be cleaned and fit for travel.<br>
<br>
<br>
The base value of the ship was in the vicinity of 1 wealth point… maybe a bit more if you had the crew to push it to its fullest. That said, it seemed like there might be more than one potential buyer, so if the company WAS interested, they might have to be willing to pay the premium of 2 wealth.<br>
<br>
<br>
While this took place, Ebon enlisted on the house elite to carry a wooden chest with him to a part of the beach farthest from the ship. When they arrived, the chest was plunked down unceremoniously and the Plate-clad guardian was bid to take his leave of the necromancer. Ebon opened the chest, and out climbed his undead minions – without emotion or thought they clattered forth and stood on the sand awaiting the necromancer’s instructions. Ebon had them fetch ropes from the chest and tie them about themselves, then tie the other end of the ropes to a hanging palm that grew close to the shallows. He then bid them to dive from the shore. Commanding them without line of sight was difficult, but Ebon could occasionally catch a glimpse from the perspectives of the skeletons as they took to their tasks.<br>
<br>
<br>
The first discovery was quite the strange one…but perhaps something some had begun to suspect… the island was without doubt at rest on the dorsal of some kind of giant fish or cetacean of some kind. An eel-like head seemed to bow low to the sea floor below it, and ebon caught a glimpse of it grazing on the coral reef languidly, as though asleep. Rocks and sand were expelled from gill-slits all along the sides of the “Island-Fish” but Ebon speculated that a byproduct of its respiration and perhaps it’s digestion, had to do with expelling excess sand, rock, and to a lesser extent organic matter out through the blowhole on its back… the Geyser. Ebon did not care to speculate how old the fish might be, nor how many exhalations of debris were required for “Paradise Island” to be created… but there was no disputing that their base of operations was alive, and seemingly gorging itself while simultaneously in some sort of torpor…<br>
<br>
<br>
The skeletons fell past this spectacle to the sea floor a good distance below. The water was clear, and upon reaching the bottom Ebon was able to see that a great number of caves seemed to be hewn into the cliff face in the area that seemed to be below the waterfall. In the semi-fresh water, scaly humanoids seemed to be carrying on inscrutable business. At one point it seemed clear the skeletons were detected, but they were unassailed by these fish-like denizens... perhaps for their un-natural nature… but it also seemed like they might be going through their business as if in a trance. The skeletons moved around slowly along the sea bed, kicking up small clouds of sediment as they went. Skates and rays, resting on the bottom, were repeatedly shaken from hiding by as they walked. It did not take them long to find a large chunk of coral rock on the sea floor, and two of the skeletons untied the ropes about them and instead tightly bound the rock with it. It could be hoisted up later, Ebon mused. Whilst walking closer to the cliffs parallel to the “wall of caves” it could be made out that there was some kind of great fissure at the foot of the cliff… small bubbles, a brisk current, and what appeared to be a bit of heat distortion seemed to rise from the crevasse… Ebon would keep the skeletons well away from it.<br>
<br>
<br>
On the sea bed, small patches of water-plants grew in scattered clumps. Sponges and corals seemed to grow in great swathes separated by narrow valleys of sandy bottom. The fish here, though sparse, seemed to laze about on the rocks over these valleys, filter feeding it would seem on smaller fish and bits of organic debris floating around.<br>
<br>
<br>
In one such shallow valley, Ebon spies through his constructs an array of blood-red mollusks of some kind… a clam-field, actually. Bottom feeders, when one had the occasion to move it would sift the sand for nourishment, expelling sand violently and often upon other mollusks which would too be triggered by this activity. At this point, he began to feel the hold on his puppets weaken… so he wasted no time. Calling them back they all scaled the remaining rope to the surface, and climbed back into the chest at his behest. Upon returning to camp, he would order a company of thralls to pull the coral rock to the surface, where Vorenus’ artisans would have their way with it by his command…<br>
<br>
<br>
Grigor, the Horticulturalist was happy to have another task worthy of his talents cut out for him. Vorenus certainly seemed to be the kind of man that could appreciate his talents. His skilled worker detail quickly set to the business of constructing a series of small vats nearby to where the colorful dye-berries could be found. Once properly shaped and sealed, the thralls were put to work gathering the berries and stomping them in the vats. The crushed solids could be harvested and dried to make a variety of fabric dyes… with the added benefit of the berry-juice being captured in compartments beneath the vats, where they could be emptied into vessels if desired. The berry juice alone was quite inviting, but some of the skilled workers considered how it might be pleasurable, and profitable – to ferment these juices into berry-wines and lambics… approval of such a project would need to be cleared with Vorenus, but he was expected to see the promise in this enterprise. (<b>New Resource: Fabric Dyes / New Commodity: Berry-Wine)</b></div>
				
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<br>
<br>
With much aplomb and strong spirit, even in light of the possible dangers ahead, Orm’s work details set to the tasks at hand…<br>
<br>
<br>
Orm sends a smaller number of workers to gather stone than before, but they do a respectable job of loading two carts full of masonry before becoming absolutely exhausted. (4 unskilled workers need rest before returning to work) – it seems many hands make light work, though a minotaur is still a minotaur when it comes to hauling weight…<br>
<br>
<br>
As for the miners, they find a spot on the cliff-face suggested before to perhaps have iron deposits. They spend a bit of time and material building a scaffold, and then proceed to work on an area of stone that shows some ruddy stone which is often evidence of iron exposed to elements. The efforts of the skilled craftsmen keep the Tyren safe, but they rapidly come to the conclusion that mining is a job with an economy of scale. The scaffolds are sturdy, but the job still feels unsafe to some. A full cart of stone is broken away from the shear-cliff before a minotaur-sized hole in the rock has been made by the miners. Breaking a bit further, they hit a large pocket of gravel which is practically loose enough for them to pull away with their hands. Here and there floating in the gravel is the odd chunk of coal or iron – but more time and labor will need to be expended… and the workers find the bottom of their reserves of endurance before true “pay dirt” is struck. These workers too, will require a rest… but it is thought promising what might be yielded from the rock at next attempt. By the end of the detail, much of the concern has subsided… why did hornless make mining seem so difficult before? True they were weedy and slight next to a mighty Tyren, but this cliff seemed to be giving up its secrets easily. A good bit east of here was also the giant maw in the rock where Orm had SUPPOSEDLY pulled all the silver down from the mountain, in a single gesture… if the Tyren could make their way up there, they might be able to explore inside that “ready made” mine as well..<br>
<br>
<br>
(<b>3 carts of stone total</b>, negligible amounts of iron and coal)<br>
<br>
<br>
…Shul walked in the shadow of <b>Goefuran, youngest of the Tyren Warriors</b>. Although taller than even most of the other warriors in of Hrun’taran, he still had yet to completely fill out, his frame considerably more narrow than that of his older kin. After proving himself to join the Warriors of the caravan, his peers finally stopped calling him “Hordu”, or “Horse” as the hornless might say, though perhaps if it was dark enough one might see the resemblance. GoeFuran had the distinction of being relatively quick-reflexed, for a Tyren… but that would likely change when his inevitable bulkening up nearly tripled the width of his torso and stance. With them walked <b>Weome, the herbalist</b> – in her youth she tirelessly pursued Shul for a partner, but very young since Shul was Elevated into the outer ring of shaman she since put those feelings away. Still, she idolized him – She saw cavalier in what many others saw as tomfoolery from Shul, and she relished every opportunity to work with him, which happened almost often enough for her liking. Behind them walked three more Tyren, huddled together and grunting and posturing about news of the day. Were the Tyren the richest of the newcomers, they wondered? What does that even mean? When are the first wagons of exotic meats from the Exiles likely to be delivered? Can you domesticate and herd Capybaras? Their minds were far from the task at hand.<br>
<br>
<br>
It was only when the group crested the westernmost of the Barrier Hills that they noticed the Spire of Sky hill behind them to the south, and the opposite slope from where they stood led into trackless moors, scattered pools of black water, and sog-grasses and reeds growing a full head taller than any Tyren among them. It was here that Shul stepped forward, with one eye closed he seemed to look around, while with the other he continually prodded the ground ahead of them with his staff. Every so often he would disturb some nest of vibrant-colored frogs, or scare away fat mudskippers the size of small dogs. The trees growing further into the swamp were black and gnarled, but Shul lead his party towards them, on the pretense that the ground might be more firm where they were. Once the edge of the swamp was well behind them, they finally picked their way into a twisted grove of blackened, twisted, misshapen trees that seemed to list insecurely in the muddy each around them. Where this ground was treacherous to a hornless, foolish steps here could be truly lethal to a Tyren, where too much misplaced weight could trap one’s limb or worse send somebody sinking swiftly to the bottom of the thick but yielding muck.<br>
<br>
<br>
The ground here was solid enough, so Shul bid the group to look for plants of interest – one worker paired to Shul, Weome, and Goefuran respectively…<br>
<br>
<br>
Shul and assistant found another nearby “island” of wet but solid earth a slight distance away – the mound intermittently diffused with several asymmetrical holes or burrows. Shul poked one of the holes with his staff, and a cat-sized bug or crab (perhaps a mix of the two?) instinctively lunged from the burrow to strike the walking-stick. It seemed highly aggressive, and took several steps towards the backpedaling Shul before the carapace of the thing began to smoke, and it quickly turned around and darted back into its hole just as he saw a small lick of fire erupt on its back, apparently just from exposure to sunlight. More rasping and clicking and hissing issued from other holes in the mound, and Shul quickly took his companion back from whence they came. As if to answer the cries from the first mound, similar cries seemed to erupt from mounds in several directions at once...<br>
<br>
<br>
“Loaf around here past dusk and I’m thinking <i>these critters</i> will be finding exotic edibles and not the other way around.” … his assistant did not reflect the amusement in Shul’s face. Shul would call it an "Onlyday bug", unless another name presented itself... so named because Shul imagined the Tyren would only be safe from swarms of these things if they traveled the swamp during the day...<br>
<br>
<br>
                                                  &lt;p&gt;&lt;a href="&lt;fileStore.core_Attachment&gt;/monthly_2016_01/Vilebug.png.5c8d4015c28f8a61dd2446a77c837bd9.png" class="ipsAttachLink ipsAttachLink_image"&gt;&lt;img data-fileid="96548" src="&lt;fileStore.core_Attachment&gt;/monthly_2016_01/Vilebug.png.5c8d4015c28f8a61dd2446a77c837bd9.png" class="ipsImage ipsImage_thumbnailed" alt=""&gt;&lt;/a&gt;&lt;/p&gt;<br>
<br>
<br>
                                                "Onlyday bug"<br>
<br>
<br>
Weome, however, has happened upon what seemed to be a criss-cross of little paths away from the tree-clearing… hard packed mud ran in odd straight lines and junctions, as if something heavy had been dragged there. She gave a low Ululation to signal the others, and waited for their arrival.<br>
<br>
<br>
Goefuran and Shul arrived with their companions in tow.<br>
<br>
<br>
“Caught fat mudskip” rasped the Warrior… holding up the back end of the semi-devoured critter on his spear – “fat tasted rotten. Blech.”<br>
<br>
<br>
“swiped a few vivid frogs” Shul coughed back, as he took a furtive lick off the back of one after taking an extended pause to smell the wiggling thing. As he slipped the froglet back into his pouch, his associates could see his pupils expand almost to the outside of his eyes.<br>
<br>
<br>
“My catch more pleasant. We go further.” He followed with.<br>
<br>
<br>
They examined the strange line-paths in the swamp for a time carefully before deeming they were safe. They seemed to lead deeper and deeper into the swamp, often connecting areas of more solid ground. Shul urged that time was not on their side, so with all precaution they hurried from islet to islet in the swamp, looking for points of interest.<br>
<br>
<br>
Coming to a particularly dry area of the swamp, a cobweb-like moss seemed to grow and hang from everything... snaking vines, the reeds, every rock and twisted branch. Off-center in this area they found a dome of thorny brambles almost thirty feet in diameter… deep within, they could see shiny blue and glassy fruits or pods growing in the heart of the bramble, Shul and Weome were instantly piqued by this discovery. Goefuran quickly proved his worth in cutting through the outer layers of the bramble, where even Shul was quickly repulsed by the raking mess of nail-like thorns, Goefuran swiftly cut, and by reflex held many whipping arms of the “HegPag” – or “Hedgehog”, as it were. Even with these best efforts Goefuran was raked time and time again, his non-dominant arm and hand began to glisten from scores of tiny cuts. Still, after a bit more effort he held the inner-most branches open, and allowed both the shaman and herbalist into the center of the plant to examine the shining bits within. All throughout nature there are examples of food and favor that yielded itself to whatever animal was devoted enough to curry it out. The nectar of this flower it turns out, was very sweet indeed. While not edible, the glassy seed-pods at the center of the bramble were hard as stone, and quite beautiful. Shaped like elongated eggs, they seemed to be absolutely lovely even as ornaments. Resembling a handful of sapphire but lighter than rock, in a Tyren’s hands the pods could be broken apart much like a pomegranate, the seams between the kernels only showing when fully separated. As such, the organic crystals could be broken into ever-smaller pieces… The adorners and embellishers of the craft wagons would LOVE these… more to the point, it was likely that they could be made or worked into very saleable objects, if not be sold on their own… If they had any other secrets, The herbalist could not tell, and Shul did not imagine he had the time to ponder. (<b>New Commodity: Bramble Gem, +1 luxury)</b><br>
<br>
<br>
They quickly loaded up a great basket of the things, (1 unit, or bushel) and resolved to note where they could see others deeper in the swamp but not readily accessible. Weome and Shul crawled out of the spiky dome giggling like they did as children, their backs packed with glassy pods, and their hands and fur slick with mud from dragging themselves about in the confined space.<br>
<br>
<br>
“Two more island and we double back home” Shul tittered. His eyes twinkled but he re-located his center and returned to vigilance as they proceeded. A great hollow log gave more solid footing through a particularly slippery flat in the swamp, halfway through it broke at an upward angle with the ground, and the Tyren had to climb hand over hand. This tree was huge, it’s shell more than enough to fit them with room to spare… perhaps this was the same type of tree that grew so large on the coast, but fallen? Weome thought so.<br>
<br>
<br>
Peering over the top of the log to the swamp beyond, they could see three reptilian hornless standing in the center of an area where the reeds seemed cut low… Two of them were brown and green in color, their skin appearing as alternating patterns of diamond-shaped and dark earthy patches – terminating in a snake-like head at the top, muscular arms protruded from a bulky and shiny torso (though perhaps not as mightily thewed as the Tyren observing them) – Below which was a serpentine body that seemed to hold up the rest of the creature as if on a pontoon, they slid around more like slugs than snakes – not undulating as much as it seemed they used the muscles outside their body to force their fluids powerfully down the length of them, seemingly gliding as if by hydraulic principles largely beyond the understanding of the Tyren that watched. Arching their necks they seemed to flick their tongues at the air… searching for something, and the Tyren could guess what that might be. Standing bipedally between the two snake-things was another type of hornless entirely – bright yellow for the most part, it had cyan scales running along it’s ventral side, under its bulbous newt-like eyes, and at various joints about its body. Its entire dorsal side was dominated by a blue-spined ridge running from head to tail, which as the Snake-things turned to the opening in the log suddenly flared up like a great pink sail along the back of the creature, intimidatingly boosting it’s apparent size. It’s jaw appeared to dislocate to burst forth a bristling phalanx of spiny teeth, it’s eyes and mouth weeping fluids as a pouch below its head began to flare and pulse, disturbingly.<br>
<br>
<br>
Goefuran was already climbing over Shul to get on even ground with these things just as one of the snake-men pulled some kind of stick with a broken loop, the inside of which had pointed bits of graven stone – Tyren had seen such tools before… “man-catchers” the hornless called them.<br>
<br>
<br>
The other snakeman closest to the Tyren unslung his quiver of sticks and dropped it on the ground behind him, advancing quickly and babbling and hissing in a manner more worried than aggressive. Behind him, his partner had slipped the man-catcher over the head of their crested friend, and was desperately trying to pull the thing away from the Tyren spying place, which is clawed and slavered at in a manner WHOLLY violent and brazen. The snake-thing sliding towards them had his hands out, making a gesture as if the push them away.<br>
<br>
<br>
Shul could feel Goefuran unstrap his cleaver, but Shul interpreted the body language of other humanoids far better than most of his brethren. Any Tyren warrior would perceive an open handed pushing gesture as a challenge, a demand for a pitched fight in single combat. Goefuran could likely not be more wrong, Shul thought – and Shul practically stood on the Warriors head and pushed down on his leading hand with both arms to stay his attack before it might be too late…<br>
<br>
<br>
…He was successful. Goefuran slid down the tree-truck to the ground below, taking three of the workers climbing behind him down with him and collectively breaking their falls. The snake-proceeded to push Shul down the chute as well, his tongue flashing with some odd nonsense that was on the very boundary of decipherable. It’s tone and manner was urgent, but beseeching… as if trying to conceal some great embarrassment to a guest.<br>
<br>
<br>
“Ssssl Pa’aani, VARM –“ It placed its EXTREMELY cold and clammy hand over Shul’s wrist, pulling it away suddenly, as if it was very hot.<br>
<br>
<br>
“Ssssl Pa’aani Varm sllst Tasoth KESH!”<br>
<br>
<br>
Shul had NO IDEA what this bizarre thing was saying. It slid past him, coiling the end of its tail around his ankle as if to redouble his emphasis to pull him back the way he came.<br>
<br>
<br>
“Pa’aani Ahmbra?!” Once they were all back at the bottom of the log-tunnel the shrieking and flailing of his frilly companion seemed to grow lower, and the struggle of his snake-kin to restrain it seemed to laxen as well, it then became distant, then subsided altogether.<br>
<br>
<br>
The Tyren, most of them still coming to their feet, just stared at this new creature, who continued to babble, even as his back was turned to them and he seemed to be waving his hands up and down as if on unbalanced scales.<br>
<br>
<br>
“Tasoth KESH VARM, Pa’aani VARM. Ssssoollliss Tasoth, shuk shliss!” It seemed exasperated and apologetic. It continually bobbed it’s head in beats of two to each of the Tyren in turn. An apology?<br>
<br>
<br>
Shul did his best to put this mess together... the gesticulating of the creature helped a great deal in at least THEORIZING what this creature was talking about.<br>
<br>
<br>
“Huh. We’re “Pa’aani” – whatever under the moon that means. Tall, bright, and crazy up there? He’s “Tasoth”… Tasoth goes nuts when he sees “VARM” – warm-bloods? Bobble-head over here is really sorry about that. Humph.”<br>
<br>
<br>
“CAN SOMEBODY PLEASE TELL ME HOW I AM GOING TO EXPLAIN THIS TO ORM IN ANY WAY THAT HE COULD POSSIBLY BEGIN TO UNDERSTAND?”<br>
<br>
<br>
Shul absent-mindedly pawed at his pouch and got a good bit of toad-stuff on his fingers, and began to agitatedly rub at his gums. He felt better.<br>
<br>
<br>
The snake tilted it’s head at Shul’s exasperated exclamations, and continued his head bobbing.<br>
<br>
<br>
“Pa’aani APSHAI??” he seemed to gesture towards the center of the swamp, as if bidding them to follow.<br>
<br>
<br>
Shul duplicated the snake-heads bobble-skulled apology… dusk was coming. This native seemed keen on keeping them alive, but he was far from letting the sun set on his companions if it meant leaving their fates in his hands.<br>
<br>
<br>
“Yeeeeeaahh… Pa’aani Apshai. But not now.” (points at the setting sun)<br>
<br>
<br>
“Pa’aani come back with more daylight, and a whole mess of torches.”<br>
<br>
<br>
The snake man continued to bobble-head as it slid backwards up the log-tunnel, it’s hands open the entire time – save for a moment when it patted for it’s back-quiver and seemingly recalling it left it in the clearing above.<br>
<br>
<br>
“If we don’t want our bones to be bleaching in the sun tomorrow morning, let’s get back to the tribe and out of this bog as fast as our hooves can take us.”<br>
<br>
<br>
Shul’s words were accepted without comment. Goefuran absent-mindedly licked at the wounds on his arm, and returned to the front of the line. Shul and the other workers hurried behind him, as Weome swooned shamelessly as she followed Shul back to the camp. Her sisters were going to get an earful of this story, to be sure.<br>
<br>
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> :<br>
<br>
<br>
A large group of elder Tyren approach Orm, just as the Chief prepares to leave and rendezvous with the Elven leader in an attempt to make initial contact with the Gnolls...<br>
<br>
<br>
"We elders have pondered in our revelry at the founding of Harun'taran -- we have also fire-gazed and leaf-smoked in contemplation of what our new fortune means, and how it relates to the old ways."<br>
<br>
<br>
"You are preoccupied, Chief -- but we look to the sky and moon and it tells us that it is not enough that WE believe in Harun'taran -- we must make the hornless believe, as well. We propose a great feast day -- some of the wagoner's new wealth and coin will be purposed to this end. It will be a yearly festival where we proclaim the ships a caravan of the great blue, and invite the hornless to believe they travel with us in spirit, as well as in the sheeted sea-wagons. The caravan is no more -- we are one wagon, ever placed... but the others, are they not wagons too? Perhaps in this way we are still a caravan, only it has grown in scope with your dream of home, which we too now dream."<br>
<br>
<br>
Another Tyren piped up, as if to check his comrade's enthusiasm.<br>
<br>
<br>
"This does not mean we trust the hornless, but there is little doubt the wee-woods are our allies, and even before our arrival the hornless have come more in trade or in the name of cooperation than as else. We should encourage this trend, especially now that fortune gives us the 'speed' to do so."<br>
<br>
<br>
(Elder Tyren request permission to spend 1 unit of personal wealth on a great feast for the elves and other hornless factions that crossed the blue.)</div>
				
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					<div class="bbWrapper"><b>GROCER'S GUILD IS FORMED!</b><br>
<br>
<br>
<b>DOMINANT FACTION: </b><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5"><b>@SpiralErrant</b></a> <br>
<br>
<b><br>
Tyren join the Grocers Guild. They bring milk, cheese and mutton. Dedicating 2 skilled workers. (1 dedicated merchant and 1 skilled labourer who wished to become a dedicated grocer. (FACTION INFLUENCE +1 - if needed/desired, you now have the power to levy the market for funds. However, at the moment there is 0 wealth in the market.)</b><br>
<br>
<br>
<b>In addition, the most commonly used currency in the colony at present is "the silver Orm" -- (+1 FACTION INFLUENCE, for a total of +2)</b><br>
<br>
<b><br>
RUNNER UPS: </b><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><b>@General Deth Glitch</b></a> <br>
<br>
<b><br>
</b><b>"Exhiles form Grocers Guild, We have Capybara, Shark and Nuts!" </b><b>(FACTION INFLUENCE +1 - if needed/desired, you now have the power to levy the market for funds. However, at the moment there is 0 wealth in the market.)</b><br>
<br>
<b><br>
</b><br>
<br>
<b><br>
</b><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><b>@Heyitsjiwon</b></a> <br>
<br>
<b><br>
</b><b>The Attolians are joining the Grocer's Guild. They bring Fat redwood blackbirds, they are bringing in 9 unskilled workers, and 5 skilled workers (merchants) to help the guild. (NO INFLUENCE GAINED, AS NOT MUCH FOOD TO CONTRIBUTE - </b><b>if needed/desired, you now have the power to levy the market for funds. However, at the moment there is 0 wealth in the market.)</b><br>
<br>
<b><br>
</b><b>Morale of all factions in guild goes up as diet, health, and food security increases.</b><br>
<br>
<b><br>
HOWEVER -- there is a distinct shortage of fruits and vegetables in the colony's diet. This is now strongly sought after to maintain happiness -- though the Tyren have wild grasses and sun-catchers to cover this weakness)</b><br>
<br>
<b><br>
</b><b>KEEP TRACK OF YOUR INFLUENCE, JUST LIKE YOUR WEALTH -- Influence will have an effect on events, and future resources like MANPOWER.</b><br>
<br>
<b><br>
</b><br>
<br>
<b><br>
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					<div class="bbWrapper">Caelis and his company were off on their way to the Tyren camp. As they walked northeast, they came across a small group of minotaurs in boulder fields, gathering stones. At the moment, it didn't seem like the stones would ever run out, but a few months of constant gathering and there would be a noticeable decrease in the amount of stone available. Still, for now, there was plenty of easy stone to pick, so he wasn't too concerned. The group continued to travel, and they came across a few more minotaurs once they arrived at the hills. One particularly stood out because that minotaur, instead of working like the others, seemed to be just sitting on a hill and enjoying nature. Still, that didn't matter much as Caelis simply gave a friendly wave at each minotaur that they came across.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
When the small group finally arrived at the Tyren encampment, Caelis asked his linguist to translate, which was no small feat as the linguist was only somewhat familiar with the language since minotaurs were not a very populous people in the old world. Caelis introduced himself as a lord from the Kingdom of Attolia, which the caravan may have conducted business at in the past, and asked that the two groups be able to maintain amiable relations in the new world as well. Caelis then asked for their leader Orm. However, a minotaur named Bruul seemed to indicate that Orm was not at the camp. Thus, Caelis was left to simply leave a message for the Tyren leader as he wanted to return to overseeing his people. His requests and proposals were simple.<br>
<br>
<br>
1. Caelis offered the industrious Tyren the skills of his geologist to help identify where ores may be in the Shearcliffs, so that they would not have to rely on luck to find deposits and waste time. The Attolians would like to split the located ores 50/50.<br>
<br>
<br>
2. Caelis also desired that the Tyren be more present at the Marketplatz where things seemed to be centralized. Thus, he requested that the Tyren consider making a small settlement/outpost at or near the Marketplatz so that it would be easier to coordinate among the different races at this colony. This, especially when considering that the Tyren were now a part of the newly formed Grocer's Guild, seemed to be a good choice for the Tyren and the colony as a whole.<br>
<br>
<br>
3. Finally, Caelis also offered to have his Linguist teach the Tyren how to speak common so that it would be easier for all the colonists to communicate as a language barrier was extremely undesirable especially when this colony required its people to support each other for the hard times to come in the not so distant future.<br>
<br>
<br>
With those terms communicated, albeit at a time-consuming matter with the Linguist needing time to convey the ideas, the group began walking back to their camp. As the small group walked Caelis asked his Linguist what he thought about the Tyren. He responded "A bunch of wild things especially with their runnic language system. However, they are not mindless, as I have had met minotaurs who spoke fluent common in the past. While they're certainly not the ideal dinner guest I could think of, they are a hardy, diligent people. If only they stopped acting like animals..."<br>
<br>
<br>
Caelis nodded. He agreed with the general sentiment that the Linguist had of the Tyren. Still, the Tyren didn't seem to be an annoyance to the development to the colony. Yes, they were seemingly backwards in some things, and the language barrier was concerning. However, Caelis' own experiences with minotaurs were that they are hard working, and relatively honest. Those kind of neighbors were never bad to have around. Thus, with contact established with another group of colonists, Caelis was satisfied with the current progress being made.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
<br>
<br>
<b>Orders:</b><br>
<br>
<br>
<b>“Something that could be harmful to the Wererats, but not to humans?” Doctor Flemming turned the words over in his mouth… Caelis’ suggestion must have a solution. Rigel the chemist</b>, immediately spread a gigantic smile, before quietly uttering “Colloidal Silver! Colloidal silver – Were-creatures are notoriously vulnerable to silver and to a lesser extent other native elements… While a small amount… dissolved in food or drink, would be relatively if not completely harmless for humans. But how can we get a large enough quantity?!? Doctor flemming, you use colloid silver to cleanse your instruments, yes?”<br>
<br>
<br>
“Perhaps enough, if we intend to perform all future surgery with rusty razors, Chemist.” Flemming sighed.<br>
<br>
<br>
Anfel, Wood-elf Counselor to Lord Belanor, had dropped into the hold from above undetected, and pushed her way up to the host of soldiers flanking the men as they talked. “The humans are seething with disease, it would seem? Why is this even surprising?”<br>
<br>
<br>
The soldiers turned and placed their gauntlets to their weapons, each of them startled but ready to fight. The elf behind Anfel slipped into the shadows. Anfel lifted slightly off the ground, energy crackling between her eyes, and between her boots. She spoke in a low and measured tone, addressing the Doctor and Rigel directly, ignoring the warriors that sought to bar her path.<br>
<br>
<br>
“Stay your hounds, gentlemen – we have been sent by the Autumn Lord to help with your… rat problem… but by all means press your attack if it pleases you, and you shall see how a 'Doctor' of the Ancient Glade Bruig dies.”<br>
<br>
<br>
“Stand down, men – Unlike our guest I am not one to let pride get in the way of cooperation. You are most welcome here, Wood Elf. Lend care however you feel you can.” Flemming said, his voice a calming force in the room.<br>
<br>
<br>
“What do you need for this… ‘colloid silver’… this intrigues me.” Anfel began to walk the rest of the host into the chemists lab… as if she were at home there.<br>
<br>
<br>
“Silver wire, Pure Water – cleaner the better, a bit of rigging… but it’ll take me days to build a power source… I have NO idea where I’ve put my Cadmium…” The chemist flopped open a tome with illustrations as he brushed piles of random fizbins and geegaws from the workstations.<br>
<br>
<br>
Anfel’s assistant was already mantling up out of the cargo hold, she swung upside down to speak to Anfel before departing: “The Exiles have Silver coins from trading with the Tyren… I shall seize some in trade for some souvenirs those men might find attractive. I shall return.”<br>
<br>
<br>
Anfel pulled a long barkskin glove from her hand, wiggling her fingers as if to count how many she had. “Any water I touch I can make pure, repairman of ape-flesh. And Power...” Anfels hands crackled with energy as she spoke… “That is one song I carry the tune for in this... ensemble. Tarry not mayfly, it would be a pity you die of old age before this task is complete.” Anfel pushed her silver hair away revealing a wry grin on one side of her face, the other side deadly serious.<br>
<br>
<br>
“Four Hours” The Chemist replied. One for rigging, 3 to dissolve the silver and stabilize it in medium. Then what?”<br>
<br>
<br>
“We tell Maeder to call a feast for all of his men at the inn – and we feed them all a meal prepared with trace amounts of silver fluid. Those most recently exposed will be cured outright – those in transition will become sick, and easy to quarantine until the cure takes effect or to dispatch if neccessary. Those fully changed – they may die outright, but we should be prepared to finish them off.” Flemming mused… was it really going to be this easy?<br>
<br>
<br>
Anfel stepped past the chemist and began looking at the crude drawings, It seemed to her so clever – in the same way perhaps an armless man might tie a shoe. She flipped some pages. “It would appear you chemists like to pour acid on everything and watch what happens… is this the only way you know how to make nature surrender her secrets? ...Don’t answer. If you watch me carefully, you might learn something you can tell your grandchildren…”<br>
<br>
<br>
The chemist sighed. In four hours the likely cure would be ready, and they would inform the leader of the exiles how to deliver it.<br>
<br>
<br>
“We will be taking some of the colloid silver ourselves” Anfel stated flatly. “Innoculation vs. Lycanthropy could be valuable, not to mention what an ampule on the end of an arrow might do to a were-creature or other such monstrosity...”<br>
<br>
<br>
The game was on… Now if only Dr. Flemming could take steps to prevent Arygaria… it might not do to turn the skin of ALL the exiles grey…<br>
<br>
<br>
<b>(New Commodity: Exiles, Attolians, Wood Elves gain 2 units of colloid silver) </b><br>
<br>
<br>
<b>Orders:</b><br>
<br>
<b><br>
1. The Architect is to begin leading construction of buildings in the northern area of the Marketplatz. He has 20 unskilled workers under his supervision and 5 skilled workers.</b><br>
<br>
<br>
“Invest I say!” <b>Alred, the Architect</b> hooted… absentmindedly twirling the one wisp of grey hair that remained on his head in front of his pint-glass spectacles… “we build a CRANE, and this whole side of the ‘platz is going to go up with a vengeance! You’ll see!”<br>
<br>
<br>
His skilled underlings raced everywhere, Taking the delegations of the Architect to the workers with rapidity. In one day, the crane would be built. On day two, all loose stone they could pick up in the northeast ‘Platz would be loaded onto pallets. By day three, the materials would be moving virtually on their own leaving the team of workers solitarily directed at restoring structures. Would they had even more stone than they’d likely gather things could be even better… would they had twice the labor! <b>(+1 cart of stone)</b><br>
<br>
<br>
The Architect would likely not be disappointed. The gathering detail would likely bring more stone in the next three days than he likely expected… perhaps even moving up the construction timeline even further. The skilled workers “sliced the pie” for the job in the most efficient way possible… wasted effort for large or stubborn boulders would take deep backseats to “low hanging fruit” – Or was that low hanging brick? When the first plot was cleared, the men took rest on what they hoped to be new farmland. Many of the workers wistfully talked about how grand it would be to sow crops before the first summer rains came. Did it even rain here in the summer?” <b>(+2 carts of stone, for total of 3)</b><br>
<br>
<br>
As the men dreamed of their flourishing fields, they saw a wild-flower spring up, in moments, out on the fields… and four more in a dirt-pit which once held a boulder. A soft wind blew in the direction of the Tyren lands… a broken line of flowers seemed to pop up leading to the northeast-most part of boulder field…<br>
<br>
<b><br>
3. The Engineer is to take 10 skilled workers and they are to begin investigating and explore more about the marketplatz such as trying to gain access to the jammed doors that lead to basements, the sealed temple, and the water system in place at the marketplatz.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
“No warriors on this detail, so NOBODY TAKES NO RISKS FOR NOTHING!” <b>Engineer Randall </b>barked. “Every one of you is irreplaceable. Lord Caelis surely wants all his tools returned to him in working order! Do your best work for me, and tell me you’d have had ANY idea where you’d be in a year! This is my promise – if luck holds us, and we hold a hammer, then every bloody problem on this continent is gonna look like a NAIL!” The men set to work.<br>
<br>
<br>
In one basement which might have apparently been a bronze-works, a series of 8 foot tall bronze statues, perhaps twelve of them, were seen slowly patina-ing from moisture – they looked to be of remarkable quality, material wise – but it was obvious that whatever décor or finishing was supposed to take place on them, never did. This was a good find just in the name of the metal as a resource, but if a little more love was given to them they might make a gorgeous complement to a home, square, or street…<br>
<br>
<br>
<b>(8 bronze statues +1 Luxury point, or 4 statues can make 1 cart of bronze)</b><br>
<br>
<br>
A couple other basements revealed little more than cobwebs. The underground storage space made them prime locations for the first buildings the Attolians cared to make, though it was interesting that in one case it looked like the stairs and choke-points further in were blocked from the INSIDE, but dug out haphazardly from without. At the bottom of the under-area was a soil-floor room, with patches of wild growth growing under rays of light from cracks in the ceiling… The engineer had no doubt that this was at one point a <b>Root Cellar.</b><br>
<br>
<br>
“Looks like some people got stuck down here… lucky somebody seems to have came and got them, right?” The work detail mused together. One of them picked up the top part of a skull half-buried in the soil. “Indeed. Lucky for them.”<br>
<br>
<br>
Under one of the hatches, a small shrine was found – two banks of 10 pews, which perhaps seated 40 people total. There was a dias on the far end, but it seemed the place was ransacked, or never finished… no holy symbol hung here… no tapestries, no mosaic, just a full two feet of accumulated dust. Still, a find.<br>
<br>
<br>
As far west as the detail went, just beyond the fountain – was a potentially disconcerting find. The hatch was not new, but it was much more recently installed than anything in the ‘platz seen so far. It was also made of one solid piece of wood, and far thicker than it would seem necessary for such a portal meant for the inside of a house. The workers broke the hinges, and when they did they immediately heard the sounds of surprised scrabbling in the chambers below. Remembering what the Engineer said, they did not descend, but instead called a double detail and threw torches ahead of them when they were absolutely SURE there was no more activity below. Normal basement. A long guttered but fairly recent campfire covered the second landing of stairs down before they reached the room below, a full 3 flights down. On one side of the empty room below there was a hole dug in the wall, seemingly from the sewers beneath the ‘Platz INTO this basement… that is, most of the debris and brickwork had fallen or been pushed inward. In the dust and accumulated soot, strange wet footprints lead into the sewer tunnels… though the sewer tunnel on the other side looked bone dry – quite intact as well, it would seem. There was a pile of wood debris piled in the basement area – looking mostly like extremely old wood doors, rails and fittings from inside the sewer itself… firewood?<br>
<br>
<br>
The engineers stuck their head into the sewer tunnel and saw the yawning darkness loom both ways down the tunnel, the brick wall on the other side of the tunnel barely lit by the caution of their torches.<br>
<br>
<br>
They’d mark the sewer entrance here and file a report  -- but if the sewers had even the possibility of danger, they'd want soldiers to stand with them. Just as they left, one of the workers kicked over some detritus and stepped on something soft… Encrusted with the dust and filth from his boot, it was unmistakably a crude doll… It’s fabric made of some kind of red hairy plant material with black fibrous stitching. It’s arms were cute and rounded, it’s head? Looked kind of like a Valentines heard, with two black nail-heads for eyes, similarly sewn in place.<br>
<br>
<br>
If the sewers were inhabited, it wasn’t for these guys to find out. They covered the broken hatch with a large stone block, and put a bottle on it’s side on top of that. In the short term the hole was secure, and if somebody tried to move the stone, they’d have proof if there was broken glass…<br>
<br>
<br>
Altogether, They found three entrances to the sewer in their rounds -- the basement they just sealed off, a large rusted (but intact) grating near the center of the 'Platz, and a hole on the northeast corner of the 'platz that just seemed to cave into one of the sewer tunnels. As best as they could assess, relatively clean water came into the sewers in small amounts in the east, probably slowed by damage and blockages below. By the middle of the 'Platz the water was filthy and slow running -- a perfect environment for the capybaras. By the time it reached the west side of the 'platz is was guessed that no water flowed at all... and least none yet seen... either the water was draining elsewhere or cave-ins and blockages kept those tunnels dry.<br>
<br>
<br>
As for the "Temple"... that would be a problem for another detail to handle... they'd have their hands full with all they'd seen above. It just looked like a tough nut to crack...<br>
<br>
<br>
<b>4. 1 Sundered King is to take 5 soldiers to the eastern outskirts of the ruins to scout the area and see if there's anything valuable or notable. However, they are not to go too far into the ruins, just the outer region.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
The men walked shoulder to shoulder in front of the heavy-barded cavalryman. The sky was cloudy, so thankfully the Sundered would not quite be BAKING in his armored-getup. Not wanting to view the ruins through a tiny slit, the Sundered flipped up his visor and observed the east perimeter of the ruins with his footmen. The streets were good ground for a scrap, he thought – his foes, if any, would be clustered like knocking-pins should he need to charge. Sweeping the outside there was signs of campfires and other non-permanent settling, that couldn’t be more than a few months old. Several streets were criss-crossed with strange footprints… armored boots, steel-shod shoes, and far more common tracks of a type they really couldn’t recognize… the soldiers even argued if they were humanoid or animal tracks… but they were all over the streets in the ruin as they scouted. In straight lines, at 90 degree turns, all around the ruin as far as they cared to go these strange tracks were there. Caelis had given word that his Oracle would help them in their search of the outermost area of the ruins... but they had waited long enough. They would proceed without her, and Caelis would be notified.<br>
<br>
<br>
The outermost three most blocks' constructions were shaved from knee-height to half a story... house after house, building after building just shattered footprints of the layouts of buildings and their foundations. They could see a distance away from them like this, but there was plenty of intervening debris. A little further in, a mostly intact Mastaba-like structure could be seen on their left. It seemed to cover a broad marble stairway that lead straight down into the ground, which was clean – perhaps from rain cascading down the steps over the years. The steps were so long the horseman had no trouble trotting his steed down into the area below… the infantry-men still leading the way. At the base of the broad steps was a large enclosed amphitheater, the kind that would house plays and public forums, and seat over 300 people. On the theater floor lay 5 or 6 bleached and shattered skeletons… and all throughout the seating… innumerable piles of bones. The ones closest to the stairway (and thus the men) were scattered in the aisle and upon and before the rows of marble seating. At the farthest ends of the venue it seemed some skeletons were even sitting intact, held in place by armor worn, or propped on the seating in front of them. The infantrymen lit torches, which did little more than cast eerie shadows throughout the enclosure. They wondered if what leveled the city had been at least partially shielded by this amphitheater… it looked like a packed crowd. 300 or so souls… and not a whisper between the men all wondering how all these lives might have been snuffed out at once in some cataclysm...<br>
<br>
<br>
The Sundered King heartened his comrades. “Must have been a hell of a show, lads… but whatever it was I think we missed it.” He reeled his horse around and they returned to the streets. Another block in there seemed to be several rows of tracks or drag-marks… leading to another covered structure, a walled Agora of some kind with a covered marble edifice inside. The high walls, surprisingly intact relative to the flattened building footprints around it, cast long shadows inside the enclosure, where it seemed numerous skeletons lay or sat propped against them... but seemingly disproportionately laying in shadow.<br>
<br>
<br>
The Sundered King slowly spurred his horse forth… the horse would never likely break, but his rider could tell it was agitated. The infantry followed the rider into the enclosure, a place where likely innumerable stalls once sported wares.<br>
<br>
<br>
Inside, innumerable skeletons <b><i>stood… </i></b>as if waiting, silently, for some bell to ring. A particularly tall skeleton, clad in armor and leaning against one of the many pillars in the Agora… <b><i>turned its head on the horse’s entry. </i></b>Other skeletons began to turn their skulls towards the entrance… whether they lay sprawled on the ground, sitting against the walls, or on their knees on impossibly tattered rugs spread with filthy, rusted, corroded wares.<br>
<br>
<br>
The soldiers held firm, waiting for a prompt from their Cavalryman in command…. The Sundered King had to wonder if this was what Caelis would consider “too far” into the ruins… and wondered equally if it was time to lower his visor…<br>
<br>
<br>
Meanwhile, the seer had not caught up to the detachment searching the ruins… the fountain seemed to call to her, and since Caelis had indicated it as something she should investigate, she let the subtle pull of the fountain lead her onward. For a moment she closed her eyes and saw the street leading into the fountain square as it once must have been – buildings of gleaming marble, fountains, painted statues of various assortment… as she walked forward the sun fell on her face through a part in the clouds and she was snapped from her vision – still in a ghost town, but now the ruin as it was. Upon entering the square… a voice seemed to whisper from the fountain. Straining to hear it, she drew ever closer… until she laid her head on the outer rim of the fountain itself…<br>
<br>
<br>
“Regard me…” The fountain seemed to plea.<br>
<br>
<br>
“And if I do?” Cassandra asked –<br>
<br>
<br>
The voice grew almost imperceptibly louder. “You can hear me… almost the very last of my power, I wasted calling to men who just walked away… I am on the boundary between worlds – Regard me, for without belief I can have no dominion… no place in this world…”<br>
<br>
<br>
“Very well – I Regard you…” Cassandra replied. The voice grew slightly louder.<br>
<br>
<br>
“I was pulled from… oh… what word would encapsulate it for your fragile mind… Tartarus – we shall call it Tartarus. A prison for Titans, fallen gods, and the agents thereof when gods ascendant deem that the beings who helped forge their creation become a threat to their power. So much else is fragmented. I somehow offended a Divine being when the current age was new. Later, I was worshipped, then forgotten, I was honored again, much later, and then too forgotten… now, with almost nothing left… you and your others appear… perhaps my tie to this world can be strengthened… I am not sure what I can offer you, even my memory is fragmented to the very final degree – but in ages past I had purpose, I was a valuable ally… I could be so again, If you would only bring me to greater notice! Believe…”<br>
<br>
<br>
Cassandra was wary. Of affairs of mortals she could often see much, predict many futures – she had never come into contact with an entity of this kind… At the moment, it seemed at the brink of death – and if she were to wish it away or curse it perhaps indeed it would be gone. However, in her mind’s eye she could feel the power that this entity once wielded, and could yet wield again. She would have to tell Caelis Immediately.<br>
<br>
<br>
The voice grew softer… pleading once again… “Belief. Sacrifice. Honor me… I am starving. Become my Prophet, and I shall serve in the name of any deity or lord you might choose. Attach me to something greater… any power, if even your prayers alone. You are a seeker… I can feel it… we have so much to show one another…”<br>
<br>
<br>
Cassandra lifted her head from the cold stone of the fountain, and heard no more… she would run back to Caelis… at once.<br>
<br>
<ol>
<li data-xf-list-type="ol"><b>The falconer has 5 skilled workers (hunters/people with experience in dealing with animals), to begin catching birds.</b><br>
</li>
</ol><br>
<br>
“Where are we going?” Stopping their dice game, the pack of squatting hunters looked up to the falconer, and rose to their feet… one of them stopping only a moment longer to swipe up the pot with a laugh and grin.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a>:<br>
<br>
<br>
<b>Holt, The Falconer </b>Shrugged. "Caelis didn’t say, boys – that means he’s trusting us to know what in blood and fire we’re doing. We shall endeavor not to disappoint." They headed north first – just enough to get out into the fields and away from the ruins. Taking the hood off his falcon, he cast it skyward and it made a wide loop overhead – weaving above the boundaries of Boulder-field, shadowfields, and the hills of the Tyren beyond. The hunters saw there was a cluster of birds on a hill well north of them… a seeming flock of them gathered around what they first thought was a statue, but upon closer inspection saw it to be a hulking hooded form with massive horns. There was talk of minotaurs that way… indeed Caelis had gone out to meet them -- but it was still strange for the hunters to behold one. It sat as would a mayor to the birds of the field… The falcon did not miss the fact that seemingly all its quarry had gathered in one place below it. Before the falconer could call it back, it descended directly for the minotaur and the mass of birds around it…<br>
<br>
<br>
As it neared the ground – High Shaman Ummush held out a single massive finger out for the falcon – it swooped down, and landed on this calloused digit – such an event would've shred the flesh of a regular human, but Ummush barely felt a pinch as it gently landed. The bird would not seek to hurt him… unless perhaps directed to do so. The birds that hopped around in his presence did not react to the presence of the raptor – it was as if Uumush quieted the nature of all the animals as he rested.<br>
<br>
<br>
He turned his massive head slowly to look the bird in the eye. It too turned to look at him, barely aware that its master was calling to it…<br>
<br>
<br>
…And then it took flight again, wheeling back to the glove of the falconer. Holt was puzzled by this, but he was not about to antagonize a minotaur – he would take his hunters elsewhere. Ummush went back to his quiet contemplation. This new group of hornless... at least their animals seemed to speak well of them. He would pass this information on to Orm when a moment permitted... Information worth knowing... To a Tyren this could be one of the best indicators for what Tyren considered "sense."<br>
<br>
<br>
Where the cliffs met the great redwoods, there was better hunting for birds. While the falcon strangely would not go near one of the great redwoods, it repeatedly dove through the upper branches of the other two… at times it could fell several corpulent blackbirds in one pass… and after harrying the flock enough, great squadrons of them could be chased closer to ground where the hunters could get to them. What at first seemed like a bust rapidly turned around to a bumper-crop of blackbirds… Holt and the hunters could only wonder what in the high canopies could have made them so plump!<br>
<br>
<br>
<b>(Food source discovered: Fat Redwood Blackbirds)</b></div>
				
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<br>
<br>
Orm listened to the elders give out their smoke inspired thoughts. He hadn't even considered something like that but they did a good of selling it to him. He remembered wanting to do something like this after their big fight with that sea monster but the cramped conditions of the ship hadn't allowed it. Now they all had more food and space than they knew what to do with. Yeah, the wee-woods had proven themselves solid allies and though they didn't have close relations with the beach folk they seemed like a good sort. Just trying to get by the same as them and they'd proven to have a  trustworthy word so far. Maybe this would be a good chance to bring the three crossing groups that remained even closer together. Orm had told himself to do that when they started, those strong ties could only help the herd heart.<br>
<br>
<br>
["Aye! Aye sounds like a stompin' good idea there. And good on all of you for offering to fund it. We'll talk on this properly once I'm back from the woods, gotta see how this plays out first."] Orm nodded enthusiastically, giving the lead elder a pat on the shoulder before he and Rahg took their leave. He wondered if they should invite the new hornless he'd heard about, just to be polite. Orm knew chieftain types could take invitations like this very seriously. It always made large caravan gatherings a great pain.<br>
<br>
<div style="text-align: center">*****<br>
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<a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
With no one else to meet them it was up to Bruul to put his best foot forward and represent the tribe. His first bit of diplomacy in their newly named settlement, it was all pretty exciting, he even slicked back some of the stray fur on his head to be smart. He may not have been as fancy with word play as Shul was but he'd spent years living among the hornless in his youth and he could proudly boast a good knowledge of humans and their ways. Granted, the rougher ways more than most. These ones looked to be the fancy kind but he could greet them nicely enough.<br>
<br>
<br>
Only they beat him to it! As one of the scrawnier hornless practically bellowed a hello at Bruul in his mother tongue. ["Greetings! We are children of Attolia! This is Chief Caelis..."] The rest of it just kind of washed over Bruul. At first he was pleasantly surprised to hear a hornless that had actually taken the time to learn his native language, however crudely. Then he noticed how the lead one that they named Caelis was saying the words first and giving them to his man to pass on in fragments the same way Orm did with Shul.<br>
<br>
<br>
<i>'Do they... they think I can't understand them? Okay then.'</i> Bruul could go with that. He wasn't so stuffy yet that he couldn't have some fun with the hornless and besides, this could prove a crafty trick. In the past he'd played dumb just to avoid annoying conversations with fellow mercenaries but he'd also learned that folks let their guard down around you when they thought you couldn't understand them.<br>
<br>
<br>
So dumb he played. Mooing and grunting along with them, drawing in the ground, tilting his head in confusion here and there. Bruul felt it wasn't boastful to admit that he judged himself a FANTASTIC actor. In another life he'd have been strutting the stage boards, if only he weren't heavy enough to fall right through them. This got less fun as he heard out the message they had to leave.<br>
<br>
<br>
The offer of using their metal hunter man in exchange for half of what they found.<br>
<br>
<br>
That sounded a lot like the mine labor work they used to hire their boys out when they passed through mining towns to Bruul. Only they'd already found themselves some metal from what he'd been told. True they hadn't brought back much but those doing it were confident they were close to a good load. Sounded like a poor deal to Bruul.<br>
<br>
<br>
Then came talk of the Tyren moving closer to the market town.<br>
<br>
<br>
That one didn't sit well with Bruul. They were already closer to the massed human settlement than a lot of the tribe felt comfortable with and it took their grocer folks less than a day to travel to it even with a wagon of goods. Besides they still had their tents if over night stays were needed or there was that fancy inn the ship dwellers had made, which was easily the fanciest public house the minotaurs had ever been given access to. Moving for a solid setup sounded foolish to Bruul's ears and arrogant on the part of this pompous little human. <i>'Typical hornless. What's good for them must be best for all.'</i> But what really rubbed him the wrong way was how it sounded like an ultimatum. One they'd heard so many times. To move on, leave where they were and go somewhere else because these hornless said so. Even if this Caelis didn't mean it that way, that was how it sounded to Tyren ears and Bruul wasn't the only one within earshot through these thin tent walls.<br>
<br>
<br>
Besides that... it just sounded so STRANGE. Here they were meeting for the first time and right out of it they were saying the Tyren should move their people around. Clearly this one was far too used to having every word obeyed. <i>'Well they are from Attolia.'</i><br>
<br>
<br>
And finally he wanted to offer them this straw stuffed rag man to teach the Tyren the common language so they might talk better.<br>
<br>
<br>
It took all Bruul had not to snort in outright disdain at that one. First they talk about moving their merchants and now they wanted to shove their language on them. It was downright condescending! <i>'Shove food down a mouth that's full and it'll just get spat out again.'</i> You didn't have to be a shaman to work out that there were better ways of attracting students.<br>
<br>
<br>
The only bull in this camp that needed language lessons was their chief. Apparently this lead hornless had lead just as sheltered a life as their blood-touched charger. The others had been through plenty of times when they had to communicate with folks of other races in one way or another. Some had some basic common under their belt already, maybe not as good as Bruul or Shul but they got by. Bruul would have taken a bet of silver right now that these hornless didn't even know the trade tongues. Maybe he was being overly judgmental but to hell with it! This whole meeting had soured his mood.<br>
<br>
<br>
Bruul told these blue coats that he'd pass on all they'd said to Orm when he got back. They'd kept it as brief as they could and all of them left the tent together, stepping out into the middle of the camp. Bruul said he'd walk them to the far hills as they went home, at least he could be civilized. He went on quietly as the humans talked among themselves... and then he heard it.<br>
<br>
<br>
<b>"If only they stopped acting like animals..." </b><br>
<br>
<br>
And Bruul felt his entire body tense. He had heard that insult so many times he'd lost count. Yet it never lost its sting. He tried not to let it show, as if they could read his face anyway. That was all the hornless cared to see and all they saw was an animal. He walked them to the far hills and waved them goodbye, reminding himself he was to be a diplomat.<br>
<br>
<br>
He walked through the open for a little, taking the time to calm himself and resist the urge to unleash a punch on the next thing unlucky enough to cross his path. Not that there were any animals or people about anyway. In fact there was a strange lack of them. That was when he noticed a thick collection of birds fluttering around on spot and he knew exactly why.<br>
<br>
<br>
Bruul found Ummush doing his usual thing and sat down next to him with a heavy thud, causing some of the birds to scatter and fly away.<br>
<br>
<br>
["Attolia."] He growled. Ummush didn't say anything in response, as was his way but the word carried good weight for both of them. ["Of all the things that could have followed us across the great blue it had to be those..."] Bruul couldn't finish it. He let out a nasty, frustration filled snort and set to scratching at the back of his neck. The two of them sat in silence after that.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4697766" data-lb-caption-desc="Beckoncall · Jan 7, 2016 at 5:41 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> :<br>
<br>
<br>
<b>"Meet the Natives"</b><br>
<br>
<br>
Maeder’s men quietly moved with purpose towards the rally point in the hills that Belanor indicated was where their "diplomatic mission” was to begin. The sun was going down but the plan was supposedly to make contact with a clandestine patrol… so they supposed it made sense. Maeder’s countrymen had rubbed charcoal on their weapons and parts of exposed skin to hide them better in the dark. If stealth was called for, it would not be their fault that they were detected.<br>
<br>
<br>
Coming up upon the rally hill, they saw Orm and a massive, scar-torn minotaur in repose under the moonlight, sitting in the grass. Thirteen elves revealed themselves in unison – all around them… if the action was meant to inspire confidence, it had the opposite effect… Wood elf feats of stealth made the Exiles nervous… only Maeder instead seemed amused – perhaps because for a change it was not him jumping out of the terrain and scaring people…<br>
<br>
<br>
The task force fell in line allowing Belanor and his men to take point, Maeder and 10 countrymen followed as close behind as the elves felt comfortable, which wasn’t very close at all. Behind them, Orm and Rahg did their best to pantomime the stealth of the smaller humanoids, but it was a losing game. With nearly every step some litter would snap or their hooves made audible crunches in the terrain. This was already getting interesting…<br>
<br>
<br>
Moments later, they began to pass the Herdsmen slingers and a few Tyren warriors on guard on the colony’s side of the bridge. Surveying carefully, Belanor and the Winterborn could see that just as the Tyren recognized the strategic significance of the bridge, this fact had not escaped the Gnolls either. A substantial number, perhaps three patrols, were camouflaged in the tree-line on the opposite bank of the river. The elves took steps to mask the scent of the humans and Tyren, applying a compact of grassy mulch which actually seemed to do the trick… but there was no way they were going to get the Tyren across the bridge without detection, and even the humans were a tall order. The elves were not about to shy from a challenge however…<br>
<br>
<br>
Belanor and his elves managed to sneak across the bridge, and his glade guard were able to get into positions in the trees above the gnolls position. Making a diversion deeper in the woods, Eteel and Jareel lured two of the three patrols away from their position and deeper into the wood… in the confusion and shuffle of the movement of patrols, Maeder and his men were actually able to cross the bridge stealthfully and take cover in the brush and rocks on the far side of the river.<br>
<br>
<br>
There was no way the Minotaurs would cross the bridge undetected… However Belanor had his isolated patrol. When the winterborn circled back to Belanor’s side, they presented themselves as was decided to the Gnolls, if things turned ugly at least there were more Tyren nearby if things became more… “conventional.”<br>
<br>
<br>
Surprising perhaps to virtually no-one, the gnolls did not wait to be addressed when confronted by armed wood-elves pointing deadly weapons at them. They drew their flails and crude blades, and Howled a warning to split the night. Belanor wouldn’t have had to make the signal even if he had decided to with-hold the command – the Gnolls were trying something, and the Glade guard ventilated them utterly. Before Maeder’s men could even spring from the brush, five Gnolls did not so much as lie dead as they were propped on the infamous “Archer’s Thicket” – riddled with so many arrows they were fixed upright where they should have fell.<br>
<br>
<br>
With no-one to witness them, Orm and Rahg, perhaps with slight resignation to the situation at hand, stomped as gingerly as they could across the creaking wooden span. The party converged on what remained of the patrol, steam rising from the multiple holes that vented their fading body-heat into the descending cool of night as it fell.<br>
<br>
<br>
“Well, do you think they speak common?” Guffawed one of Maeders countrymen.<br>
<br>
<br>
“If they did, we’ll never know and they sure as the High Fires never will again.” Replied another.<br>
<br>
<br>
The wood elves could already hear the distracted patrols making their way back to the crossing… The task force of men and Tyren stood around the fallen patrol, the glade guard still in their positions in the trees.<br>
<br>
<br>
…One of the malnourished-looking mud-covered Masked-wearers stepped into view from their place hidden in the brush where they must have watched the scene unfold. His open-mouthed grin and lolling tongue was as obvious sign of merriment at the current state of affairs. It spoke slowly, so it’s broken and bastardized common had a fair chance of being understood.<br>
<br>
<br>
“Horned one want meeting sabotaged… So well you do that for me.”<br>
<br>
<br>
The little bastard then threw a javelin for the second time Rahg had the displeasure to witness. The scarred Tyren recognized the voice, and anticipated the familiar challenge. Before the missile hit the ground behind him, he had charged into the reach zone of his massive bull-iron weapon and split the slimy imbecile from head to crotch where he stood. A cloud of steam rose at once from the corpse and the smell of <b>elven </b>blood pumped into his nostrils.<br>
<br>
<br>
The other Gnolls were coming, and Eteel and Jareel were already gesturing to Belanor that a number of other Mask-folk were also TRYING to conceal themselves a bit downriver of their position.<br>
<br>
<br>
The alarm had gone up on their side of the river… more minotaurs were moving in, no doubt moon-bent on protecting their chief. A handful of Tyren Slingers stood on their side of the river, swinging their leathers and waiting for any target to present itself… the situation was escalating, and showed no sign of slowing down.<br>
<br>
<br>
Soon… A battle would be joined right where three of the leaders were standing…</div>
				
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<br>
<br>
Baumong was FURIOUS. He had heard Bruul's exchange with the Attolians, and had a similar interpretation of the exchange with them as did the Shaman of the second ring. The "Feast of Great Caravan" was initially his idea, and he felt woefully embarrassed that not only he but his PEERS as well thought far less of the idea now. Baumong was leader of the craft-wagons, and was taking this very personally. Even if he had a mind to preserve the idea, the rest of the craft-elders talk had well burned the idea to the ground.<br>
<br>
<br>
"THERE WILL BE NO FEAST, IF MY WORD MEANS ANYTHING IN THIS NEW ORDER!" He bellowed.<br>
<br>
<br>
Things were changing rapidly for the Tyren, it was no doubt sobering for this sentiment to come crashing full-on with how much things had stayed the same it appeared with relation to the hornless...<br>
<br>
<br>
It looked almost as if Baumong would kick the council fire into the plains beyond the wagons... but then the alarm ripped through the Tyren camp. A handful of herdsmen ran towards the bridge, while the rest of them prepared to guard their livelihood.<br>
<br>
<br>
"Do not move the craft-wagons until ordered to do so by the Cheiftain!" Baumong roared again.<br>
<br>
<br>
"DO NOT THINK FOR A MOMENT WE SHALL <b>MOVE </b>HRUN'TARAN!"</div>
				
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					<div class="bbWrapper">When Caelis returned to the marketplatz, he could see the progress that the building team had already made. While things were far from finished, his architect and the builders were doing a fantastic job. However, he soon saw a familiar concerned face approach as he walked into the settlement. Lady Cassandra spoke "We need to speak, privately." The two then walked a fair distance from the marketplatz into boulder field, but as they walked Caelis noticed the odd trail of flowers that led to the northeast. The line was too much of a coincidence to ignore, but for now Caelis had to talk with Lady Cassandra. When they were safely out of ear's reach, Lady Cassandra spoke up "I looked into the fountain. I don't know the exact way to say this, but a... forgotten deity resides there."<br>
<br>
<br>
Caelis was surprised. He wasn't exactly sure what to say in fact as a silence fell between the two. For now all he could ask was "Is it a benevolent being?" Lady Cassandra replied "I don't know. It is on the verge of... "death" from being forgotten so long. It's powers and limited and so are it's memories, but once it was a powerful being. It asked for us to worship it and said that it could be a great ally." Caelis was unprepared to deal with such a spiritual being of that nature. He himself was never that religious. Perhaps, it was because the gods of the old world seemed to never be as direct as those here. However, he now faced a problem, a god was asking for help, but what kind of god was this being in the fountain? It could prove to be a divine protector of his people, but at the same time it could be a death sentence for his people and everyone from the old world.<br>
<br>
<br>
Caelis saw a few options. He could ignore the god and wait for it to lose all presence in this world. Alternatively, he could perhaps try to limit the god's growth and see if he could learn more about the god before he became significantly powerful again, but was it wise to meddle in the matter of gods? Caelis did not know. Thus, he said "I want to speak with this being before I make any decision, but what do you think Lady Cassandra?" as the two began to walk towards the fountain so that Caelis could try to speak with this being.<br>
<br>
<br>
---<br>
<br>
<br>
When the two returned to the Marketplatz, Caelis ran into his brother who had just arrived from his meeting. It seemed like it went pretty well. However, soon after their reunion, Randall, the Engineer, came running to the two and told them of their discoveries, but most importantly the sewers and how there appeared to be some people who lived in the sewers. Lothar joked "Well then, it seems that we have neighbors! Well then, we should at the very least go say hello." Caelis nodded. The presence of beings in the sewers were concerning since there were so many potential entrances and exits in the marketplatz, and they hoped to have running water set up using the infrastructure. They would have to deal with this as this was not something that could be ignored. Caelis looked at Lothar and said "For now, let's try to make them think that we're not hostile. But, I want a constant watch of 5 soldiers around the area." Lothar nodded as he then proceeded to give orders to the 5 soldiers who had escorted him before.<br>
<br>
<br>
Caelis then turned to Randall and said "Could you go back to the basement where you heard all that movement and leave some trinkets, coins and food? Hopefully, they'll come back to that basement and see the gift soon. I'll have soldiers make an expedition down there soon, but I don't want to start off on the wrong foot when we first meet them." Randall nodded and went back to his men.<br>
<br>
<br>
Lothar then turned to Caelis and said "This place is rather strange. There's ruins that stretch far to the western horizon. There's been a lot of people here before." Caelis nodded "Question is, what happened to them? Hopefully, Sir Gaston's expedition into the ruins will provide some clues. Speaking of strange... the workers are talking about flowers that are popping up in bolder field, which is strange in itself. But, stranger yet is that the flowers seem to all be in a line... a trail of some sort that lead to the north east. Could you take 5 soldiers again and go see what this trail is about? Apparently, soon after they lift the rocks, flowers literally pops out of the ground." Lothar replied "Of course, I want to see more of the land as well." he then left to explore this flower trail.<br>
<br>
<br>
With those pressing matters now dealt with, he returned his attention to Lady Cassandra and continued to walk to the fountain to meet with this "God of the Fountain".<br>
<br>
<br>
Summary:<br>
<br>
<br>
The building team keeps doing what it's doing.<br>
<br>
<br>
Caelis asked Lady Cassandra for her opinion on the fountain god.<br>
<br>
<br>
5 Soldiers are now guarding/patrolling the settlement.<br>
<br>
<br>
The Attolians are leaving small trinkets, coins and food at the basement where they first had interaction with whatever lives in the basement.<br>
<br>
<br>
Lothar and 5 soldiers and exploring the strange trail of flowers that popped up in Boulder Field.<br>
<br>
<br>
Caelis is walking to the fountain to speak with this god himself.<br>
<br>
<br>
---<br>
<br>
<div style="text-align: center"><br>
Inside the Ruins<br>
<br>​</div><br>
<br>
<br>
Sir Gaston pulled in the reins of his horse and brought the horse to a complete stop. Something fool was afoot, anyone with eyes that worked could tell as animated skeletons stirred in this accursed place. The drag marks seemed to make a lot of sense all of a sudden now that he had entered the agora. There really only seemed to be one solution to the situation, run.<br>
<br>
<br>
Sir Gaston barked "Retreat! Double pace, lads! Stick together in a wedge! I'll clear the way if anything blocks us, so keep close to me! We'll break through any skeleton comes across our path!" as he led his horse back out into the street. The streets while narrow, would be a boon to these men after all it limited the number of fighters that the men had to fend off and in those situations the heavily armored soldiers fared much better.<br>
<br>
<br>
The narrow roads were a place where these men shined at, at least against mortal foes. This wasn't a normal enemy. Still, some of the basics still applied. Sir Gaston believed that these skeletons would likely be brittle and easily be crushed with enough force. So, he planned to charge into the skeletons if they ever blocked their path in order to break their ranks and allow the infantrymen to push through the gap that Sir Gaston made by following close behind his charge. Hopefully, they would be able to get back to the settlement to warn everyone of the evil that rested within a mere kilometer away, as the bird flew. But, would they be able to fight off a true army of these things if they were to follow them back to the settlement? Sir Gaston wasn't sure. The only thing that he was sure was that next time, he would sure as hell listen to his horse more.<br>
<br>
<br>
---<br>
<br>
<div style="text-align: center"><br>
The Marketplatz<br>
<br>​</div><br>
<br>
<br>
Dr. Fleming came to the marketplatz. It seemed that the were rat issue would soon be solved as long as nothing unexpected happened. That said he had to remain vigilant. At this point, he was treating the situation like a plague. Everyone had to be inspected, and the newly arrived Attolians were no exception. Even if one person were to have been infected, then there would be no telling what that chaos that could cause. He was given the duty of dealing with the were-rats, so he would see it through to the end. Dr. Fleming looked at the soldiers that were escorting him the entire time and said "Gentlemen, our job is not yet over. I want to inspect every single Attolian as well." He then led the men towards the settlement so that he could make sure that despite the short period of contact that no one among the Attolians were affected as well.</div>
				
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					<div class="bbWrapper">This encounter had definitely not proceeded as Belanor had hoped. Not only were the gnolls put down due to their belief that they were under attack, something that was Belanor's fault, as he was the one who had come up with it. But as well as this, one of the masked men the Tyren had talked about emerged and challenged one of Orm's warriors. Of course the massive bull easily struck him down, but that was when thing became more disturbing. Moving closer to the vanquished foe Belanor could easily tell. This being was of elf lineage, though far removed from a pure blood, and not only this but it adorned itself with the bones of not only elves, but humans and gnolls as well. A pit forming in Belanor's stomach he would turn to the others who had followed him across the river, waving his hand to gesture for them to go back across the bridge. "All of you, go back across the river and stand down. This was not how this was intended to play out and I will take responsibility, however if they attack, I wish for the Glade Guard to cover my escape, but do not aim your arrows to kill, only to stop them from chasing. Eteel and Jareel, I want the two of you to remove the life from those masked men down river, they are the true enemy, take a few warriors with you if you find it necessary".<br>
<br>
<br>
Waiting for the others to cross the bridge Belanor would stand quite a distance from the treeline, keeping on guard incase the gnolls or masked ones wished to attack him while he was alone. It was in the open that he would wait, keeping any kind of weapon out of his hands, hoping that the gnoll patrols would return so he could try and speak with them. If they did not attack immediately he would slowly, in the least agressive manner as possible draw one of his swords, gently placing it on the ground in front of him as he took a knee. Trying to show the gnolls who likely did not understand common that he meant no harm. From the little bit of gnoll speech that he understood he tried to convey that it was an accident, as the gnolls they encountered drew their weapons and Belanor and his kin were forced to respond with violence. He also tried to convey that they meant no harm and that it was a misunderstanding and that Belanor was willing to speak with their leader to make up for the deaths he had caused. His reasoning for doing all of this was simple. He understood why the gnolls were watching outsiders now, and why they seemed so concerned with finding the patrols Belanor had been sent into their forest. They were not the agressive faction in this forest, they were afraid that these new people were like the masked ones, that if they were discovered that they would be attacked. The bones that the masked man adorned himself with were evidence of this, it seems he had taken trophies, as if he and his people hunted the gnolls. The gnolls were not the true enemy, but instead it was the primitive elf-like race that lived within the gnolls forest.</div>
				
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					<div class="bbWrapper">This whole thing just felt embarrassing. Orm and Rahg were forced to swallow their pride as the elves smeared them in mulch and they tried to tip on toes that they didn't have. Now more than ever Orm could feel the unseen eyes in the forest. Stealth was not his strong suite and it never would be, at best the two of them could hope they wouldn't make the ground shake too much when they took a step. They made their way through the camp - no Hrun'taras - where it brought Orm some small comfort to see their eager slingers and fighters still guarding near the bridge. If things went badly wrong then help wouldn't be far away.<br>
<br>
<br>
None of this felt right. Stealth was the death of diplomacy, if they wanted to speak then Orm would have entered the open space before the woods and called for the gnolls to meet him plainly. Yet the elves had sent scouts all through these woods and knew more of the dogs than he did, Orm hadn't even seen or heard from them until a few nights ago, they were the ones in the know here so he'd trust their leader's judgment. Besides, he'd had enough nasty encounters with gnolls to know to be wary of them. Not that he ever got to meet people when things went well. Still... the doubt wouldn't leave him.<br>
<br>
<br>
Even as he watched the others disappear into the dark. ESPECIALLY then!<br>
<br>
<br>
<i>'Maybe we should have just done this ourselves.'</i><br>
<br>
<i><br>
</i><br>
<br>
<br>
It felt like they had been waiting all night when an ear splitting howl pierced the night. Orm and Rahg looked at each other. That was their signal to step in if ever there was one. The two of them gingerly stepped onto the smooth rounded surface of the tree bridge. Wide as it was it still made Orm feel on edge. They'd have to make a new bridge if they lived through this. He'd bet having toes would have felt pretty nice about now.<br>
<br>
<br>
By the time they got there it was long done. The gnolls were on clear display and looking more like blood soaked hedgehogs. ["No! No. Son of a mule, no!"] Orm growled trying to ignore the thick scent of blood in the air.<br>
<br>
<br>
["That's not surprising. Dogs only know one language."] Rahg seemed more disappointed that he'd missed it than anything.<br>
<br>
<br>
The group was still trying to work out a plan when a newcomer arrived on the scene.<br>
<br>
<br>
<b>“Horned one want meeting sabotaged… So well you do that for me.”</b><br>
<br>
<br>
It was baring its teeth in some lurid fashion and Orm could grasp half of what he said. His mind was too frantic to focus enough on grasping at words. Some details stood out to him though. Horned one, it said horned one and wore a mask like how Rahg had told him. It was just as Orm was starting to put things together when Rahg pretty much gave him an answer and slashed the mask man wide open.<br>
<br>
<br>
["That was the ones from the river, wasn't it?"]<br>
<br>
<br>
["Damn right it was!"] Rahg said, all triumphant. ["Little shit thought to step to me, did he? Well this is mine now, fisrt named kill and all!"] He yanked the mask from the corpse's face and held it high like the trophy it now was. Both the tyren could smell the elfiness in the blood that had sprayed into the air though only one of them seemed to care about it. Mostly because it was like a thousand needles in Orm's self control. The burst of action, the sound and rush, the smell. The blood was calling to him.<br>
<br>
<br>
<i>'Not now, not now!'</i><br>
<br>
<br>
["Give me that!"] Orm snapped, snatching the mask from Rahg's hand. ["And get moving, we need to get out of here."] The elf was issuing for people to get out of the forest and back across the river. On that at least they were of the same mind, they needed to get out of lands the gnolls could control and ambush them. They'd need the body too. Orm and Belanor seemed to be thinking the same thing and if it was to work then they'd need a clear display.<br>
<br>
<br>
The minotaur shouldered the eviscerated corpse as their party made a dash for the river. The sound of padded paws was not far off. It was when they got to the bridge that Orm gave his next order. ["Rally the others... and go get Shul and Bruul!"] He snarled through panted breaths. Words, they needed words and those two were their best shot of speaking and fighting their way out of this. Orm didn't cross the bridge with the others, he stayed with the elf, planting the dead mask elf's body down for all to see in the clearing so the gnolls would have to see it before they got to them. He still held the mask, it should all have sent a clear message that they had crossed blades with a shared enemy. It was the clearest way Orm could think to send that message.<br>
<br>
<br>
Orm stuck near the front. The two shaman could escape behind him if they had to, with covering fire from the slings and the archers. And that was the most strategy he could think of right now. The blood was scratching at his mind as it had done so many times before. But he'd fight it back and command it just as he'd done so many times before. But it had been so long since he'd let it out, too long. The flood gates were threatening to open but if they did they'd do it at his word, at his wish! And he'd let them flood over any gnoll fool enough not to back down.<br>
<br>
<br>
Until then he'd try. He had to try for peace or he'd never be able to meet his ancestors for shame.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> :<br>
<br>
<br>
"Bow to the woodsie lord, and offer up your flesh eyes so that our eyes of ice may see..."<br>
<br>
<br>
"...Breaketh bane and time and wind and song, and sing to him an anthem of blades that shall root in earth and shine each year in Rime and Rhyme"<br>
<br>
<br>
"Fools and man-things spring each moment, and with every turn the Winter shall bring them to the ground, to rest."<br>
<br>
<br>
"To us, every second is the year -- To us, every foe's spring is an invitation to harvest it in it's fall... and in the end, only the winter shall remain..."<br>
<br>
<br>
"...In silence."<br>
<br>
<br>
                     -- Song of Winter Vengeance Twinned, by Anfel of Ancient Glade Bruig; First season of landfall-new.<br>
<br>
<br>
<b>The Twins of Winter:</b><br>
<br>
<br>
“Eteel and Jareel, I want the two of you to remove the life from those masked men down river, they are the true enemy, take a few warriors with you if you find it necessary".<br>
<br>
<br>
The brothers grinned. Tonight there was to be a fight they’d been hoping for since first setting foot on that accursed ship. Jareel’s eyes, like cracked ice, shined with the scope of Belanor’s orders.<br>
<br>
<br>
Eteel could see where this was going – and raced after his brother without pause. There would be no taking the glade guard if he hoped to keep up. Where Jareel would take him this night he doubted any of the glade guard would return… leaves and branches fell in slow motion ahead of him as he flew forward, legs pumping to catch his loosed kin – he sought to pass each leaf fallen ahead before they hit the ground… “steady, keep pace, and you will catch him” Eteel could hear himself thinking.<br>
<br>
<br>
Too late so far. The six would-be ambushers, masked ones all, had been descended upon by the winterborn and hacked to pieces. Eteel vaulted over the still-steaming bodies and kicked against a tree behind him, landing in a small clearing where his brother already exalted in unrestrained slaughter. The woods were thick, but they could see the masked ones were running past them on either side, a great many streaming north they supposed to collide with the gnolls.<br>
<br>
<br>
Eteel somersaulted ahead, coming to his feet back to back with his brother – heading north into them, a steady stream of masked-ones began to stack up against the whirling blades of the Winterborn. Jareel was show-boating – by keeping his back to the north he denied Eteel a “Zone of Control” where the masked-ones piled in, at least if Eteel meant to cover his brother's back in the manner Jareel intended. If his brother had any plan at all, it was a smart move to try to stick with it. Things were happening quickly… it was amazing how much one could get done in the span of a breath if one was truly determined…<br>
<br>
<br>
So he was to face north – fine. Throwing his daggers casually to the right he pinned the body of a masked-one to a tree as it attempted to run past him. In the same fluid motion he dug one heel into the ground and rested his back on his brother behind him, lending him strength and weight against his tide of melee attackers just as he braced, breath held, for volley after volley of arrows into the backs and heads of the scum who sought to bypass them. He did not look behind him, but listened to the tempo of lopping noises versus the clatter of his brother’s steel when it met opposition.<br>
<br>
<br>
Moments passed, an eternity in fight time, the heat of the blood spilling on the earth began to be perceptible to the expanding senses of the winterborn. When Eteel heard the clattering of parries in the fight behind him rise above the sound of blood spilled and falling limbs, He dug in his other heel…<br>
<br>
<br>
Their spin in tandem was so fast, that it was likely certain that all but the closest would have no idea that it had even taken place. They had switched sides for exhaustion, but to the <b>Mask folk</b> they were staring at the same and seemingly tireless champion standing knee-deep in their dead – and if they believed the ruse – even if they somehow stopped the one, they would still have the other to contend with. The move had the predicted effect…<br>
<br>
<br>
While a semi-winded Jareel took up Eteel’s task of firing arrows out at any movement in the dark, Eteel duplicated the dual-sword forms of his brother perfectly. Making it look as if the piled throng had merely been allowed to accumulate before cutting the dozen or so of them down, Eteel was left with more foes watching him in horror than those maniacally charging. He wasted no time shooting every vapid half-breed and sub-human who gawked at him dead where they stood. While scores of masked folk had passed them on either side, the entire column they were in line with had broken in terror. To the night-eyes of a wood-elf, the ground around them shone WHITE with the heat of spilled blood and bile. A few scum still floundering in their own guts Eteel shot summarily almost without a thought, each twitching once then laying forever still. Jareel, half mad with hatred climbed on all fours over a pile of slippery corpses to stare straight into the face of some kind of mud-covered war-leader, decked with feathers and wearing the scrimshawed skull of an elf woman for a hat. He reached into the gaping chest cavity of the dying half-breed with both hands, literally squeezing the offal from his intestines before the troglodytes very eyes as the dying cur succumbed in terror and shock.<br>
<br>
<br>
Eteel knew well before now, that his twin was “lost on the path” – the highest passions of an elf can run deeper than the souls of men could likely ever know… his brother had given himself over to hatred and slaughter of the foe – and he would need to bring him back… literally and metaphorically. Who knew how long they had been fighting – though Eteel knew with growing authority his brother was nearing exhaustion… his own arms burned with the labor of all the arrows he had fired. Eteel gave his brother an arm and a knee and pulled him to his feet. In the same gesture Jareel had counted both of their remaining arrows and split them between them. They had four. Eteel cocked an eye at his rampaged brother, who panting, seemed delighted at this state of affairs.<br>
<br>
<br>
“Dream of the dead in number” Jareel gestured silently.<br>
<br>
<br>
“I dream of a fight where you do not brilliantly contrive a way for us to die at the hands of a lucky thousandth fool, brother.” He gestured back. He was not getting through. Jareel looked happier than he had in years, just for his brother’s admonishments. Eteel began to put his mind out of the scope of the concluded melee – He attempted to make reason of what they’d done to halt the Masked-one’s offensive, and the path of least resistance of Gnoll war parties pushing south if they had, as Eteel suspected, broken the Masked-one offensive for them single-handedly having cored out the middle of the masked-one’s advancing line. In the same moment his strategic accounting began to whirl down below a dizzying speed – his concerns were given flesh.<br>
<br>
<br>
They were utterly surrounded by Gnolls. Not like the patrols… center-line infantry – big, black-furred ones with banded armor. Jareel crouched into a grass-snake martial sword-form, most likely because he lacked the strength to stand in a sufficiently threatening manner. Jareel laughed. In the last 200 years, the days that Jareel laughed had unilaterally been the worst. Eteel knew his brother was using all of his effort to keep his hands from shaking as he unclasped his gleamsplitter…<br>
<br>
<br>
The Gnolls closed in from every direction, carefully, a closing ring of spears and shields, in two ranks, around the winterborn… If their service to the Autumn-Lord did not involve their capture, or worse… decisive action would need to be taken…<br>
<br>
<br>
(Recall: Jareel does NOT speak, and Eteel considers even talking to the Autumn-lord briefly in passing a departure from a carefully gardened silence he has maintained for literally centuries -- and that most <i>nobles</i> are too filthy to be worthy of his voice. Just Fyi in going forward)</div>
				
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<br>
Fighting… Howling… dying… the forest sounds like a crash of Rhinos, as the battle escalates. A tense border situation has erupted into a full scale conflict – The Tyren on the hills on the other side of the river see trees deep in the forest shake, some even fall. Howling of various tones and inflections seem to follow the pace of the struggle… Screaming, snarling, dying.<br>
<br>
<br>
Some kind of rear-regiment of Gnolls with crude shortbows appear in the tree-line across from the Tyren camp – arcing arrows in broken volleys high into the air and amid the wagons of the Tyren. As the Tyren folk flee for cover, some are wounded – but at the moment none can tell how badly. The Holdfast of Hrun’Taras is rapidly spiraling into chaos – a volley of BOULDERS goes flying across the river and into the wood. Likewise casualties cannot be determined, but it breaks up their formation and allows the Tyren folk to take cover behind and in their wagons. One boulder hits the slope at the foot of the wood and goes rolling into the brush like a bouncing cannonball. Another shatters against the tree it strikes, nearly pulping half of the trunk at the point of impact and sending the tree cracking and falling into the wood behind it.<br>
<br>
<br>
Random and intermittent sling fire flies from the home-side hills above the river… Orm has difficulty determining what has happened, but I believes he sees a stone the size of a pint-glass shatter the jaw of a Gnoll in the brush.<br>
<br>
<br>
All at once the glade-guard loosed their own staggered volleys that utterly pinned and suppressed Gnoll resistance at the head of the river. Once all their heads were down, they focused on letting any Gnoll who sought to pop his head up that there was an arrow for him. The regiment withdrew.<br>
<br>
<br>
The patrols arrived and saw the group of Gnolls pitilessly slaughtered in the tree-line where they stood. They saw the glade guard maintaining their suppression. The glade guard had fallen back across the bridge, and Maeder’s forces covered their rear falling back as well to come into line with three Tyren warriors that were previously tasked with guarding their side of the bridge. Belanor took his knee as a show of contrition, with Orm awash in the blood of the mask-kin he carried then laid at the clear before the bridge. He held the mask up, just as Belanor laid his weapon down.<br>
<br>
<br>
Almost at once a rank of Gnolls bearing wooden shields most resembling iron-shod doors formed in an echelon screening the side of the Gnolls advancing on the bridge from flanking arrow and sling fire, were it to come. Behind this strategic barrier a large force of gnolls came to the very edge of the treeline, less than 40 yards separating where they came to a growling, snapping and salivating halt in cover from where Orm and Belanor resided in near the broken cover and brush of the riverside.<br>
<br>
<br>
Behind this regiment, or perhaps at the back of it, was a stark white Gnoll – not large, but clearly regarded with deference. Belanor could see for a moment that this Gnoll had seen him too.<br>
<br>
<br>
All attempts Belanor took to speak to the Gnolls was responded to with even louder barking, snarling, and more aggressive posturing… the front rank of Gnolls seemed as if straining on leashes to keep from bounding to the waterside and descending on them en masse…<br>
<br>
<br>
…In response to Belanor’s attempts at de-escalation, Gnolls seemed to repeatedly look back to the utterly demolished patrol they had only begun to pull away from the scene of their demise.<br>
<br>
<br>
The Gnolls began to do two things, clearly evident… They threw four sets of crude shackles out of the wood and within a stone’s throw of where Orm and Belanor were standing, and they began to light a few arrows and fire them at the Elf-bridge. The Gnolls bayed and snapped and shouted and nobody could guess a single word of what anybody was saying – but the message was clear – They wanted everyone already on the other side of the river to stay there, they wanted to demolish the bridge, and they wanted to take Belanor and Orm prisoner.<br>
<br>
<br>
The shackles provided were for man-sized creatures however – so even if Orm wished to show compliance by surrendering there was no way to cuff his wrists, and only one spot at his ankle was narrow enough to accommodate such shackles on his legs, and even that would preclude his ability to walk without falling face first. The Gnolls meant it though… The fighting in this area of the wood was starting to die down, perhaps one side had already routed – but these Gnolls were focused on securing this flank from Invaders…<br>
<br>
<br>
…If Belanor made a break for it, he could likely get to bridge swiftly and escape, but the same could not at all be said of Orm, who would likely be charged by an entire regiment of Gnoll infantry…</div>
				
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Shul hangs some kind of wicker censer full of smoking embers from one of his horns, occasionally fanning the fumes from it into his eyes, nose, and mouth. Blowing smoke on some of the wounds, he rapidly "field treats" a couple of Tyren workers struck by arrows in the conflict. The warriors roared to the Herdsmen, and the Herdsmen roared to the Elders, and the Elders roared to them, the Shamans... and Shamans would come. Uumush had given Shul a black stone when Bruul called him from their tent, with it Shul could give the Tyren he chose "The moon eye" -- or the ability to see more clearly in the darkness. Shul ran along the northmost point of the line over the river and raised the vigilance of the Warriors and Slingers her passed... Bruul had taken a more direct approach, coming to a stop on the Tyren side of the bridge, looking in stunned amazement at how Orm was out of position with the entirety of his forces, and so seemed also the lord of the elves...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4705678" data-lb-caption-desc="Elucid · Jan 8, 2016 at 9:51 AM">

		

		
	


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					<div class="bbWrapper">ADMIRALS QUARTERS<br>
<br>
<br>
"You saw what?!!!" a bewildered and confused Vorenus shouted at  Ebon who with a completely straight face had just told him that they were not on an Isle of any kind but were indeed on the back of some giant fish of some kind.<br>
<br>
<br>
"You heard me sire we're on a living , breathing "fish" although I presume it is in some state of physical or mental inactivity , we should still tread lightly lest we wish to awaken a sleeping giant or in this case a fish" The man had a smirk across his face as if this new revelation brought him enjoyment , something that Vorenus found very disturbing.<br>
<br>
<br>
"You are certain , beyond any reasonable doubt that this is true?" Vorenus had seen many a strange occurrence in his time as admiral but never something nearly to the scale of what Ebon had just described.<br>
<br>
<br>
"Well Yes , of course M'lord iv'e seen it with my own eyes or at least through the eyes of the many subjects that you so graciously 'donated' ."<br>
<br>
<br>
Vorenus sank into his seat without saying a word , he had thought of every possibility , every situation that could possibly transpire , this was something he could have never prepared for.<br>
<br>
<br>
"Then , if there's nothing else my lord I shall be on my way ..... oh , word from your nephew , it seems he's been able to strike a deal with the 'Beast-men' for the sloop , the goods required for the repairs are being transported as we speak."<br>
<br>
<div style="text-align: center"><br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> , <a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a><br>
<br>​</div><br>
<br>
<br>
ACTIONS:<br>
<br>
<br>
-Negotiations with the Tyren have bore fruit and the sloop has been acquired by the company for the total of one wealth point, resources needed for repairs are being ferried so the work should begin shortly.<br>
<br>
<br>
PROSPECTIVE ENTERPRISE<br>
<br>
<br>
Grigor had been at work all afternoon supervising the work of his Thralls and skilled worker detail , it seemed that if they continued to work such as they had the investment would come to fruition , as far as the possibility of fermenting the juices of the berries in order to produce berry-wines , lambics ect. Grigor had been given the all clear by Vorenus and the resources along with additional thralls and skilled workers were provided for the task of constructing a winery of some sorts.<br>
<br>
<br>
ACTIONS:<br>
<br>
<br>
-An additional 5 thralls and 5 skilled workers were sent to assist Grigor in setting up a Winery.<br>
<br>
<br>
THE OFFERING<br>
<br>
<br>
The artisans had begun work on the coral rock brought in by Ebon and his entourage although they were of the opinion that surely the type of rock used in constructing the offering would be of little consequence but Vorenus was not a man to be argued with and hence kept their mouths shut . The work was easy enough since they had been through a "test run" before , It was suggested that this particular object be a crown of some type.The Healer is notified that as soon as the crown is constructed Vorenus shall have audience with the God(s) of the land.<br>
<br>
<div style="text-align: center"><br>
<div class="bbImageWrapper  js-lbImage" title="9f135fd6d59a5149b9dfaf016f6b5bd9.jpg" data-src="/proxy.php?image=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2F236x%2F9f%2F13%2F5f%2F9f135fd6d59a5149b9dfaf016f6b5bd9.jpg&amp;hash=ef1fd88b4168608b0d894d8b5ce893a7" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><div class="bbImageWrapper  js-lbImage" title="images" data-src="/proxy.php?image=https%3A%2F%2Fencrypted-tbn1.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcSq8aP6tKd1fmeUvN9F4IMy8qS0tH9KbxEzakVdrOUgbR3GnDbS&amp;hash=c76267b7622048c6065781cec60499c4" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
(Something along these lines)​</div><br>
<br>
<br>
ACTIONS:<br>
<br>
<br>
-The group of artisans get to work in constructing the crown . the obsidian that was found will be used as the jewels pictured above (Should be easy enough and quick with their experience and the relatively easy design.)</div>
				
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				Last edited by a moderator: <time class="u-dt" dir="auto" datetime="2016-01-08T10:08:22-0500" data-time="1452265702" data-date-string="Jan 8, 2016" data-time-string="10:08 AM" title="Jan 8, 2016 at 10:08 AM" itemprop="dateModified">Jan 8, 2016</time>
			
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					<div class="bbWrapper">The twins were surrounded, and sadly by the same race they were sent to help, by defeating a ridiculous number of the masked ones. Sad really how simple minded these creatures were, even when the twins were surrounded by the bodies of the gnolls enemy they could not tell that Eteel and Jareel were trying to help. Both of them unsheathing their gleamsplitters in unison they need not even glance at each other to discover what the other was thinking. Back to back they would raise their blades, unleashing a torrent of light so bright that it not only blinded the gnolls that surrounded them, but also likely caused intense pain in their eyes. This sudden flash of brilliance mixed with the fact their eyes were already adjusted to the dark of night was an excrutiating combo, something that could likely faulter even the most disciplined of lines. It was of course in this instant that the twins took their chance, dashing towards the north, either slipping by the gnolls or hacking them down as they ran, only needing to bypass four at most as their ranks were only two deep.<br>
<br>
<br>
From this point on it would be a game of cat and mouse, evading any gnoll they came across with expert skill as they were the best of the Glade Guard, unmatched in stealth and combat among the kin who crossed the ocean. Proceeding north quickly but silently they would make their way to the fallen Tree-Ent, the ominous crossing that now elf up to this point had even thought of using. However, this was their only way of moderately safe escape, though if they fell in they would likely be carried far down river if not drowned. But at least they would not be forced to cross under fire and assault by foolish gnolls who wished for only their heads, despite them slaughtering their enemy for them. Moving across the fallen Ent slowly they would make sure to keep their steps light, never keeping weight on an area that seemed or felt weak to their delicate touch. If they made it across, their trip would be simple, move along just south of Shearcliffs until they could head south back into their forests.<br>
<br>
<br>
- Twins used gleamsplitters to blind gnolls so they can escape the surrounding formation.<br>
<br>
<br>
- Travel north to cross the river via dead Ent and proceed back to the forests.<br>
<br>
<br>
Belanor, watching as the gnolls growled and barked took particular notice of a white gnoll near the back, one who seemed to be the leader, and a foolish one at that if he thought he could get away with attacking either the Tyren or Elves. Due to the fact that if he unleashed the wrath of the Elves and Tyren, he would also have to deal with the masked ones and it would become a two front war for his people, something that would doom them. Seeing the shackles thrown to he and Orm he looked to the crowd of gnolls, each one full of piss and vinegar, not understanding what their actions could mean for themselves, their mates, and their pups. If it was prisoners they wanted, they would not recieve them, but if it was war, then they would have it, and feel the sting of elvish arrows and bitter edge of Tyren blades alike.<br>
<br>
<br>
Glancing over at Orm for mere moments he gave him an unmistakeable look, a look that declared that he was willing to fight for their escape or die along side this honorable bull who seemed to be willing to do the same. They had given it their all, but at this point war was unavoidable, and thus Belanor whistled the tone of a Robin, the signal for the Glade Guard to unleash hell. However, the Glade Guard knowing the size of the stones the Tyren used and the strength of their arm, waited for them to send their first volley, hoping the massive stones that could bring down entire trees would smash and break the gnoll line. It was then, when the gnolls were vulnerable that they would loose their arrows, aiming only for vital areas on the gnolls, hoping to thin their line quick enough that they would not dare leave the cover of the tree line. Hopefully this would give Belanor and Orm enough time to cross the bridge. Surprisingly enough however Belanor would wait for Orm to proceed across the bridge first, walking backwards, his back pressed against the Bull so that he could guide him across. Bow held firmly in his hands Belanor would begin loosing several arrows at any gnoll foolish enough to try and rush after them, and with his impressive aim he didn't just aim for center mass. Any exposed flesh that was not protected by a shield or tree would be free game, disabling of the enemy being enough for him as he only wished to escape with his and Orm's life intact.<br>
<br>
<br>
- Order the Glade Guard to fire volleys at the gnolls while the Tyren sling their stones to try and give supressing fire for Belanor and Orm to escape.<br>
<br>
<br>
- Belanor fires at any approaching gnolls while crossing the bridge behind Orm.</div>
				
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					<div class="bbWrapper">So this was how it was going to go. All things considered this had not been a great night. Things had gone from bad to worse with a speed that Orm couldn't even fathom. But at least it had all calmed down. All around them had been chaos as stones and arrows shot through the air with bloody intent and Orm could hear screaming from all sides, including that of his own. That had really pushed him to the edge. The rage was creeping up as they stared down the phalanx of slavering gnolls and it was now that Orm started to regret the spray of blood carrying that corpse had covered him in. Only a little bit though. He held the mask high and pointed from it to the corpse, trying his best to show how they'd fought a common foe, that there were threats to all of them here. Just as Belanor was doing the same thing and Orm hoped against reason that it might be enough to calm the canine natives.<br>
<br>
<br>
But they kept looking back and Orm knew they were thinking of their dead kin, stuffed full of arrows. At last things became still and all Orm could hear through the tense quiet was the waterfall. He focused on that, letting the noise drown his cravings and urges. The chains were at their feet. Enough shackles for two. Orm couldn't understand the yapping language of the dogs but he'd communicated enough through actions to know their intent.<br>
<br>
<br>
He took a step and picked up one of the chain sets. They were tiny things that Orm couldn't even fit around his wrists. Then he looked to the line in front of them, full of snapping, slathering, jaws. The gnolls were straining at their own bloody desires, he could empathize. That was what was waiting for him and Belanor if they gave themselves over... Orm had heard stories of gnoll mercy. Was this the deal, would they spare the tribe if he walked away? Chains in hand he turned to look across the river, at the life he'd be leaving behind and through the gloom could see the clear shape of Bruul's massive horns, darting all over the place. Orm held his arm out, dangling the chains towards the line in front of them, not just the gnoll warriors but the shattered trees and scratches in the earth.<br>
<br>
<br>
For a moment he locked eyes with Belanor. Orm could never tell much difference in the little faces of the hornless but sometimes, if he got a good look, he could read their eyes alright. He looked into the elf's sharp gaze with his own blood shot stare. He must have looked like a mindless animal... but he could see the elf's make. He was a fighter, that was something they had in common. They had both made their choice. at least Orm could say he tried.<br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
What bloody madness had taken over Orm that he'd stayed over there?!<br>
<br>
<br>
All hell was breaking loose and now the camp was being forced to watch as the chieftain of this freshly made settlement was about to be torn apart by wild animals! Bruul couldn't let this happen, he couldn't be the war shaman that let the chief die on his watch! Wjat was the lad thinking staying behind to die with some stranger? And now he was jangling something around like - like he was just giving up!?<br>
<br>
<br>
Then Bruul saw it. Around the group of gnolls was smashed trees, littered rocks and... and... and those bastards had been using his loincloth again!<br>
<br>
<br>
But it did get Bruul back to thinking of his experience with catapults just like before. He could brag about how good his ideas were if this worked. For now he needed some strong arms and keen eyes.<br>
<br>
<br>
Bruul set to work like a bull possessed. ["Boulders! I need the biggest ones you can throw and I need you lot getting ready for more!"] He yelled, smacking the warriors back to attention. ["Whoever threw those biggest rocks there, you're doing it again! Shul you get over here, we need that moon eye!"]<br>
<br>
<br>
["What are you up to?"] Shul panted as he ran over, trailing smoke from his horns as he went. ["You want to try for a keen shot?"]<br>
<br>
<br>
["Not just a keen shot, a great one."] Bruul growled, pulling out the trick he had up his sleeve. The AMBER GEM. Orm never liked to carry it around, he always kept it in storage with the shaman and now was as good a time as any to use it. The thing didn't have much glow left but it would have to do. Bruul had heard and seen for himself how it had made stones fly and guided them about. Well he didn't need to make a boulder fly, he had his boys for that. He just needed to guide it a little and mixed in with his PUNCH MAGIC he might just be able to combine those powers together for extra effect.<br>
<br>
<br>
Shul set about charming those on the large stone crew, lighting up the darkness for them as if the moon shone like a pale sun.<br>
<br>
<br>
Bruul readied himself, punches clocked and amber at the ready. They'd only get one shot at this... hopefully they had enough. ["Swing away!"] He yelled and his slingers let loose, even the herdsmen with their smaller stones. Bruul only had a mind for the large boulder that was now sailing over their heads. He'd pointed the team to aim at the assembled gnolls and throw it with that same tree breaking force. Maybe that would be enough but he wasn't about to leave it to chance.<br>
<br>
<br>
He readied the combined magics in his hands. He didn't need much from the gem. With that and his own power... he just had to guide the rock towards the heads of the shield wall. He just had to nudge it towards them. He just wanted to SPIKE IT DOWN ON THEIR HEADS! Bruul charged his power up and let rip, hoping to shatter that formation like the pins they'd set themselves up like.<br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
Orm tensed and waited. Then the cry went up and then he saw a massive form arc through the air. Orm looked to the elf and yelled one of the common tongue words he knew all too well. "RUN!!!" And with that he broke for the log bridge. All they had to do was get across and they could do it, they could win whatever fight followed them across.<br>
<br>
<br>
Orm expected Belanor to break into the same run and skip across the log with the same ease his kin had, instead he seemed to weave around Orm like some protective spirit as Orm charged forward. He could even hear the distinct twang of a bowstring letting loose fresh arrows. He'd have been lying if he said he wasn't thankful for the extra cover. With his axe tight in hand all Orm could think of how close to home he was... and how far too.<br>
<br>
<br>
- Bruul gets Shul to aid the eyesight of the tyren that threw the tree splitting boulder and orders them to do it again, this time aiming at the gnoll formation. He is combining the earth stone and his punch magic to help guide the rock and augment their shot and aim as he sees it. The other slingers are also opening fire on the gnolls while Orm and Belanor make a break for it.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
<b>The building team keeps doing what it's doing.</b><br>
<br>
<br>
Caelis asked Lady Cassandra for her opinion on the fountain god.<br>
<br>
<br>
"I will tread carefully, for a special fate awaits oracles that make the minds of their patrons up, rather than showing them the possible fates they choose. I am of two minds – on one hand, we have no idea the nature of the entity of the fountain, the entity itself may not know or express it’s powers this close to extinction… It is worth mentioning that it has had at least two followings before – were they here? In another time? Another plane? What became of them, and if we cast our fortunes with it – it seems to have been unable to shield its adherents in the past…<br>
<br>
<br>
Still, it presents an opportunity – we are surrounded by strange bedfellows, is there a line drawn that we cannot align with a magical fountain? In its few whispered words it may have shared great secrets with us! Prisons for gods and their agents? What else might it know?<br>
<br>
<br>
The safest bet may be to wish it away from the fountain and be done with it – but it is weak now… you may be able to tend and nurture it at a pace we can at least learn more about it, and decide on the basis of your knowing more…<br>
<br>
<br>
…It might also be possible, even advised, to bring more magical experts or priests into examination of it. I can see fates, but I cannot divine the nature of the entity, only what it might do should it become more corporeal in relation to this plane. How the fountain was made, or scrying the magic of the fountain could tell us far more."<br>
<br>
<b><br>
5 Soldiers are now guarding/patrolling the settlement.</b><br>
<br>
<br>
Some older exile workers run up to the Attolian patrol from the slowly forming Inn in the ‘Platz…<br>
<br>
<br>
“There is some kind of police force now? Is this because the boss headed north with all the countrymen? Is this about the dog people?”<br>
<br>
<br>
“In any case, Dracos BLESS YOU for doing your part to keep us safe… just watch out around some of the work details on the south-side… many of Boss Dradic’s men were convicts you see, and I think a great many may feel… well… worried that there are constables about. After your shifts please come down to the inn and introduce yourselves around – let some of ‘em know yer real folk and maybe you can get some stories running ahead of yah the will warm their ways. Here’s a Silver for your troubles, mates – I can’t tell you how lovely it is to know somebody is watching out for us. That’s good money, too! Tyren made – good quality, we tested it!”<br>
<br>
<br>
The workers departed, seemingly sincere in their wish that these newcomers be properly introduced to the locals…<br>
<br>
<br>
<b>The Attolians are leaving small trinkets, coins and food at the basement where they first had interaction with whatever lives in the basement.</b><br>
<br>
<br>
Randall took a number of men off the crane detail and told the rest to take a break until he could return with full staff for safety. Wiping sweat from brow and dust from cloth the workers were happy to hear it. The Engineer took the detail to where they had covered the broken hatch, and levered the block from the hole. No sound greeted them this time, as it had before. He handed a parcel of food, trinkets and other valuables to the leader of the team and asked them to descend. When they reached the bottom, the basement chamber with the collapsed wall into the sewers was smeared with strange glyphs, tribal or religious in nature – all over the walls… it seemed a broad and crude system of symbols, but seemingly applied in haste and not without a certain style. The pictograms were largely indecipherable, but it seemed red people with heart-shaped heads were playing horns and taking the hands of white, insubstantial people. The trail of runes went through the basement and directly east down the sewer tunnel. Where Randall’s men sought to put down their gifts, they found a crude map of the sewer, seemingly with directions through the sewer – to head west under the main street of the ruins, ostensibly to wind up at one of several buildings inside the city. There also seemed to be a thin rectangular parchment as well, with a large single symbol on one side and a series of altogether unfamiliar alphabet on the other side, going less than a third of the way down the scroll.<br>
<br>
<br>
Randall left the package, and tried not to think too much about the fact that there was now no denying somebody – something – was living in the sewers and was well versed in them… and they had offerings for them too…<br>
<br>
<br>
<b>Lothar and 5 soldiers and exploring the strange trail of flowers that popped up in Boulder Field.</b><br>
<br>
<br>
“Sir Lothar!” The lieutenant of the footmen called up to the barded horse of the Sundered King…<br>
<br>
<br>
“You think it strange that your brother assign as much force, if not more – to investigate a bit o’ wildflowers than he does to police our would-be town?” <b>Lieutenant Aekold </b>itched his mustache through the gap in his helm with a finger of his shiny, gilded gauntlet.<br>
<br>
<br>
“Not for us to ask, Lieutenant. Certainly not for you.” Lothar replied. It was hot under the helm today… even with a cold night coming on. He looked at the cloudy sky above and gave a short sigh. It’s never any better in the rain, or sun, or snow, this getup – the only weather for which this suit was ideal was carnage… and if the lieutenant was right they were ill dressed for the affairs of wildflowers.<br>
<br>
<br>
The path of flowers was winding and circuitous, almost playful in how it wound around one hill only to go right over another. The flowers behind seemed to wilt even as they passed them, the grass reclaiming them, as if they alone might be part to some secret for following….<br>
<br>
<br>
In the northeast of boulder field, Sir Lothar found on the far side of a hill south of the Tyren encampment – a pit. A pit, surrounded by wildflowers. The soldiers knelt around the outside of the muddy hole and saw…. The upper part of some kind of statue… a pretty large one, they’d say by the look of it. Although weathered by age and naught knows what else, the rough shape of a woman, her arms held bowed in front of her as if the statue held a great basket at one time, or was inviting the embrace of a child. A great rock nearby had shown that something had uncovered the statue by removing that debris that covered it, and since then the rain was eroding the part of the hill that concealed the statue.<br>
<br>
<br>
Below the statue’s bosom was a pool of murky water where rain had collected, giving the statue the odd quality of a lady bathing.<br>
<br>
<br>
“It’s a statue. What to make of it?” A soldier said.<br>
<br>
<br>
“It’s a statue with flowers around it. Surprise?” added another.<br>
<br>
<br>
Sir Lothar wasn’t really paying attention to this however… he had removed his helmet and tucked it into the crook of his arm. Further to the northeast, over the sounds of the wind and the river, he could hear the noise of battle….<br>
<br>
<br>
<b>Caelis is walking to the fountain to speak with this god himself.</b><br>
<br>
<br>
Cassandra led Caelis to the fountain and walked him to the place she laid her head on the lip of the dry marble structure. Rain did not accumulate here, though perhaps it had some means of drainage that was not readily apparent. Cassandra bid he lay his head on the stone, and listen for the voice of the fountain…<br>
<br>
<br>
“So… so far away… farther than you think, mortal.” The fountain seemed to croak in a voice so barely audible Caelis thought he might have imagined it.<br>
<br>
<br>
“Sacrifice. The currency of mortals and the divine is sacrifice.”<br>
<br>
<br>
Caelis still thought he could hear the voice, but it was too quiet to make anything of it, as he knelt at the side of the fountain, a gleam off the lacquered sheath of his boot-knife drew his attention, then faded just as quickly.<br>
<br>
<br>
“Can you hear it, lord?” Cassandra asked. “For I cannot.”<br>
<br>
<br>
Silence reigned in the ‘platz...<br>
<br>
<br>
Sir Gaston barked "Retreat! Double pace, lads! Stick together in a wedge! I'll clear the way if anything blocks us, so keep close to me! We'll break through any skeleton comes across our path!"<br>
<br>
<br>
Sir Gaston wheeled his horse and bid his soldiers move behind him… as they left the agora, they could see to the right and left where skeletons had since rose, and were standing, one might say patiently, for the sunlight that fell in their way to fade. One skeleton was a mere four feet from the outer wall and seemed to be laying it’s hands on the border a sunbeam as if it were a wall. It turned its grinning skull to follow the men as they bustled past it.<br>
<br>
<br>
The entire formation wheeled left, onto the main street… Sir Gaston snapped the reigns and prompted the horse into a trot, the men moving double-time behind him. Four blocks to the east and they would be out of this place… Though Gaston wondered if he might be bringing the place to them…<br>
<br>
<br>
After two blocks of hurried movement they saw the “Mastaba-Theater” staircase coming up on their right. The clouds moved slightly in the windy sky and covered further obscured the sun, as if the vanishing day had been put to a dimmer.<br>
<br>
<br>
At once, a solid THRONG of skeletons, in tattered robes, in tattered armor, in tattered souls – they at once expelled from the theater-venue… A large number already blocking the way on main street. In moments, thrice more would be on the streets before them… until perhaps every bone they saw below would be between them and freedom.<br>
<br>
<br>
“Charge!!!” Sir Gaston cried, his vison and lance dropping in the same gesture… the wedge of men behind him ran as their full speed behind him, while he careened towards the mass of bones ahead.<br>
<br>
<br>
Sir Gaston Braced, just as his horse did – in an action that they’d both trained ad infinatum to execute. The Charging weight of horse and man suddenly slowed against the mass of weight against it, and in an instant it seemed as if they would crash into an immovable wall – before it yielded in the same instant. The skeletons directly in front of the Charger were either trampled or pulverized, shrapnel of bone flying in every direction outward. To their sides the walking bones were cast to the ground, and a handful of skeletons themselves were trashed upon the lance of the Sundered King. The horse LEAPED from the back of the formation, and Sir Gaston wheeled his horse again as he saw his men recklessly hacking and pushing their way through the fleshless mob.<br>
<br>
<br>
They had broken through. Sir Gaston allowed them to pass him before marching his horse behind them, at least for a pace. The clouds moved again, and he saw the skeletons stop in their animations, and instead lazily walk back down into the Amphitheater… A couple of the robed skeletons seemed to pause and consider the carnage of bones, filling their arms with skulls, hips, and femurs before following the rest back down into their eternal venue…<br>
<br>
<br>
The men descended the slope from the ruin where the path lead both into the ‘platz, and the deep slope lead into the depression.<br>
<br>
<br>
“Are they coming, Sir Gaston!?” All the men were asking, but not one looked back until they had finally seen another living person…</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24934-the-elusive-shadow/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24934-the-elusive-shadow%2F&amp;hash=6b4d449d5ebc3e7020805ac407616cac">@The Elusive Shadow</a> :<br>
<br>
<br>
Grigor merrily accepted the additional personnel and immediately set to designing a modest addition to the warehouse where the wine could be kept from salt air and moisture. With the preserver’s help, they contrived a system to seal a corner of the warehouse with pitch, and create a door-seal that would maintain a preferable temperature and humidity.<br>
<br>
<br>
The berry gathering and stomping continued, and the first batches were emptied into great casks to be stored. It would take some time for the first batches to be ready, but after that point production would be steady. If they had the services of a chemist, it might be possible to accelerate the fermentation process… but where would they find such talents?<br>
<br>
<br>
Vorenus notified the healer that he was ready to seek an audience with whatever power held sway here… he sat on his carved throne, coral embellishments at arm’s reach. A thrall kneeled at the foot of his throne, holding the crown in supplication.<br>
<br>
<br>
All was in readiness, and the healer walked out in the shallows at the idol site where the previous sacrifices were made, and spread his arms while channeling the mana of the sacred site.<br>
<br>
<br>
Deep below, in the rift deep below the waterfall, a great rush of bubbles flooded upward. Moments later, the water off the beach where Vorenus sat began to become turbulent and almost effervescent. Steam began to rise off a great whirlpool that took shape off of the shallows, and the healer ran back to the sand for the heat rising out of it…<br>
<br>
<br>
Bursting to the surface and hovering above the whirlpool, was the translucent, almost jelly-like apparition of a young girl. The rumor of a human skeleton seemed to float in her watery body, a jaw bone floating completely loose from the empty skull above it. Through her chest could be seen a chain of roiling filaments – like a man-o-war twisted in her innards, pulsing with fluorescent light. Her back was cloaked in what appeared to be a living stingray, which alternatingly folded around her and flapped as if to give the disturbing form wings… looking straight through her chest Vorenus could make out some other kind of animal embedded at the base of this being’s skull, three vertically stacked jet-black eyes on it’s ventral side seeming to stare through the girl’s body unblinking back at Vorenus as he beheld it. Two squid like tentacles spread out of the seeming parasite, hovering almost menacingly above the creature, the whirlpool, and lurching forward as if to loom over the beach. The form of the “jelly-girl” hovered several feet over the whirlpool in a rising pillar of steam and bubbles, to land gracefully on the edge of the beach… turning it’s skull, it beheld Vorenus, The cowering thrall, and the Healer that had run to the side of the throne…<br>
<br>
<br>
“Standing before you is Anais-T’leth-Aboleth” – the voice was low, burbling and disturbing – as if rising from a throat that was filled with seaweed…<br>
<br>
<br>
“It means Anais, mouth of Aboleth – and it is I you have contacted. I have used the shell of the slave you kept to create this avatar, for I speak in the tongues of all whom I have consumed… and I have consumed so very many…”<br>
<br>
<br>
“It is fortunate of you that you are a Master…” The fluidic form paused…<br>
<br>
<br>
“…Vorenus.” It continued – “In my eyes there are only masters, and slaves. Because you are a Master I can commune with you thusly – were you not, I might have simply dragged your lot to the bottom of the sea bed, or sank the island you presently inhabit without a second thought…”<br>
<br>
<br>
“...But it seems you are not a slave, Vorenus, you are a Master – and I can bear to speak with you because of this. There are only two types of beings in my dominion, Vorenus – Masters allowed freewill and to think, and those others whom I control utterly, like this vessel I use to speak with you. The minds of your followers are yours to crush, however – I feel it is much better to command one’s puppets then let them pretend to do your bidding… slaves are so insincere, Vorenus – if you hope to live as long as I have you will internalize this fact.”<br>
<br>
<br>
One of the creatures tentacles gestures slightly, and the crown of coral and obsidian is pulled from the hand of the cowering thrall, through the air, to rest on the head of ‘Anais T’leth Aboleth”… The being seems to pulse again with inner light, as if the gesture held some hidden gravity.<br>
<br>
<br>
“You have a name by which you will know me, and you too are a will that dominates. You will not be drowned at this time… but that leaves much space as to the nature of our proposed agreement… you do seek an agreement Vorenus? I doubt you would have called to me otherwise…”<br>
<br>
<br>
The gelatinous form on Anais plants its feet in the sand, and particulate matter from the beach visibly swirls inside of it. Crossing the back-tentacles high above its head two rods form in the oval tips of the appendages, barbed hooks curling out of the myriad suckers to hold the wands in place…<br>
<br>
<br>
“If you take the black rod, you propose to be my partner – as another master regards a master – I can tell you are a being of avarice, purpose, and… shall we say… moral flexibility… As such, we can do business. My first proposal is that for every human you consign to me as you already have, I will give you two of my deep ones… Mindless, unquestioning, for you or any caster you designate to use and spend as you see fit. It has been so long since I dined on the flesh of humans, you see… and while I do not find them particularly… palpable… so few thoughts, so little fat… They help me to remember a happier time, Vorenus – surely you would not deny me such enjoyments? You would be wise to consider the generosity of my offer…”<br>
<br>
<br>
“If you take the white rod, you accept me as your master – your cause becomes mine and the reverse too is true. You and but a handful of your drones will keep your minds intact, but you will rapidly behold and wield powers so terrible your simple mind can barely find expression for them. Take the white rod and submit, and the pallid earthly goals you came here to realize will fade like the smallest fish is torn asunder in my abyss…”<br>
<br>
<br>
“As a show of my power and indomitable will, I finally give you this vessel, the one once called Anais… It was a wish of yours to make this expedition with a translator – and above all a T’leth Aboleth is that – She can speak to the minds of mortals, and knows the languages of all whom I have consumed…”<br>
<br>
<br>
“…and as I have stated I have consumed so many, Vorenus.”<br>
<br>
<br>
“I have spoken my peace. Take one of the rods from my avatar, and use her as you see fit. Ply her with questions, and I may… I may answer them. Once we have clarified the nature of our… relationship… we can both take steps to assure each of us feels we have the better part of the deal…”<br>
<br>
<br>
With that, Anais’ tentacles flick down, spontaneously capturing and eviscerating the thrall that once held the crown she wears. In another small gesture she whips the dead and bleeding slave into the whirlpool, which seemingly pulls the thrall to a boiling hell beneath the ocean, and who knows what other fate that might await.<br>
<br>
<br>
Anais turns her head again, once more towards vorenus... a moment later the skull inside also seemingly spins in the fluid of her head to face correctly with the turn. Hermit crabs seem to twist in the concaves of her eye-sockets… The voice of the girl rises slightly in her throat:<br>
<br>
<br>
“I died in pain and terror so thorough my suffering will be considered legendary, even in hell.”<br>
<br>
<br>
Anais then took her side in the bloody sand where she had killed Vorenus’ thrall. She was his now. Looking down at her kneeling at his throne, he saw her stingray cloak pull tight around her, and the pulsing parasitic thing that clung to the back of her neck twisted inside her, retreating into a broken hole at the base of her skull and pulling the impossibly long and muscular tentacles inside there with it. The rods fell into her hands as the bulbous tips of the tentacles sucked inward, and Anais held the rods up to Vorenus to make his choice… The healer seemed quite satisfied with himself.<br>
<br>
<br>
<b>(-1 thrall, +1 avatar of Aboleth {translator})</b></div>
				
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					<div class="bbWrapper">As Caelis listened for slightly longer, he came to realize that the voice had fallen completely silent. He would hear no more. Caelis looked back at Lady Cassandra and said "For now, let us leave it be. We'll give it the "regard" needed to keep it still present in this world, but until we get someone more skilled in these matters I want this fountain to be left alone." He then heard the sound of horse hooves heavily clapping against the paved ground of the marketplatz. Caelis turned to look at the approaching Sir Gaston. It had not been that long and yet... Sir Gaston looked like he had just been in the midst of a long skirmish. Sir Gaston dismounted his horse, and took off his helmet. He then looked at Caelis with a slightly weary face and said "Lord Wolff. I brought a scouting party into the city as you had requested."<br>
<br>
<br>
He then took a moment to gather his thoughts before he spoke again. "On the outskirts, the ruins are nothing more than that with barely a wall standing. However, we found a few intact buildings only a few blocks into the ruin. Specifically, an underground amphitheater of sorts, and then one block further away a walled agora. In those buildings were... skeletons. Remains of hundreds of people. When we first entered the amphitheater, we only saw the fallen skeletons. However, the moment we entered the agora... they began to stir and rise. My lord, there are hundreds of undead skeletons, residing in those ruins. I know not what evil resides deeper in the ruins, but the place is surely cursed. It was a blessing that the skeletons did not pursue us any further once we left the ruins. Perhaps, they are protecting something? I do not know, but the ruins are not a safe place to enter. I already am concerned that we are residing so close to these unholy beings."<br>
<br>
<br>
Caelis nodded and replied "Thank you Sir Gaston. I am glad to see that no harm has befallen upon you or any of the men. Now, go take a well deserved rest. I will figure out what to do about this." Sir Gaston gave a curt bow and then remounted his horse to take his leave. Caelis then looked at Lady Cassandra and said "We must hold a council. Call the others."<br>
<br>
<br>
---<br>
<br>
<br>
A few moments later, Caelis was in the company of his trusted advisers: Lady Cassandra, Dr. Fleming, and Sir Nicolas. He gave them a summary of the things that the men had discovered. Everyone held a sullen face as they listened to the concerning news. With Caelis' summary over, they began to discuss the matters. First was the issue with their new neighbors below them. Dr. Fleming spoke up first "Lord Caelis, if I may, would you allow me and the linguist to examine these drawings on the walls and the parchment that they have left us? I may be able to determine what these beings are or at least make some assumptions about their physical capabilities based on how they are depicted. The linguist may perhaps be able to read some of this or at least begin to make sense of their writing." Caelis responded "Very well, however, I will assign you two each a soldier just in case to escort you two."<br>
<br>
<br>
The next issue that came up was the ruins. No one seemed to have a great solution, but for now... it seemed that they were safe. The only suggestion that made some reasonable sense was to build a watchtower on the top of the slope to the west. This watchtower on top of the slope would have a vantage point over everything to the east of it and give them a decent warning if something came from the ruins.<br>
<br>
<br>
With the two pressing matters dealt with, they began to talk about more general affairs. "The sun shines brighter by the day." Lady Cassandra commented "Summer will be upon us soon." Dr. Fleming then added "Yes, we must begin to be concerned about the food. While our current diet is rather rich... we're simply not eating enough vegetables. It's not a sustainable diet in the long term." Caelis nodded and said "Yes, we must begin to plant this year's crop as soon as possible. I'll give word. We need to make as much land as possible available to develop on and farm. In the mean time, I'll have the men contribute our recent catches to the guild. That way we can generate a bit more pull in the guild."<br>
<br>
<br>
"What of the fountain?" Sir Nicolas asked. Caelis responded "We are simply not able to deal with it right now. I believe the wisest option is to wait for someone who has more knowledge and skill in these matters to arrive on the island." Sir Nicolas nodded, but he seemed bored. So far, he had not seen anything magical in these new lands. Caelis then remembered about the Tear. He reached into his pocket and pulled it out. He then said "Ahh yes, Nicolas, I believe that you wanted to analyze this stone, correct?" Nicolas replied "Yes! It's obvious that it contains magical properties. I could find out exactly how the stone works, and perhaps replicate its power." Caelis nodded and said "Very well, Sir Nicolas, I would like to know exactly what this stone can do." as he handed the Tear over to Nicolas.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
There was then the last issue. Some of the exiles felt nervous about there being a proper guard around the settlement. It was to be expected since many people in that ship were fearful or spiteful of authority. Caelis thought that a joint guarding force could be a solution. That way, the Exiles would be less tense about having a police force since some of their own brothers would be a part of the guard. It would help encourage more cooperation between the two. Plus, it would help with the security in the Marketplatz, which benefited both the Attolians and the Exiles. Thus, Caelis wrote a message to Maeder, asking for his opinion on a joint guard for the Marketplatz and for him to contribute some men to the current 5 soldiers that Caelis had on patrol.<br>
<br>
<br>
With that, the council was over.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Dr. Fleming, and the linguist are to enter the basement to examine the drawings and the parchment that was left for the Attolians. They have 2 soldiers to escort them.<br>
<br>
<br>
The Engineer is to lead 5 skilled workers and 10 unskilled workers to build a watchtower on top of the slope that leads to the ruins to the west. They have 5 soldiers to escort them as well.<br>
<br>
<br>
10 Skilled Workers and 20 Unskilled Workers are to clear the field and plant seeds for this year's crop.<br>
<br>
<br>
The Attolians are bringing their new catches, <b>Fat Redwood Blackbirds, </b>to the Grocers Guild.<br>
<br>
<br>
Sir Nicolas, the artificer, is to examine and study the Star Tear.<br>
<br>
<br>
Proposal is sent to Maeder to form a joint guard for the Marketplatz.<br>
<br>
<br>
---<br>
<br>
<br>
The South of the Tyren Camp<br>
<br>
<br>
Lothar looked over to the soldiers that were with him and said "We found out what the flowers lead to. That's all we had to do in regards to that, so we can report about the statue, where it is and what not. But, you boys hear that, right? It's the sound of a good battle. We are going to go up north a bit and scout out what the bloody hell is going on up there. If I remember correctly, some of the minotaurs in the first group of colonists live up there supposedly, and while I am not quite fond of them I'm sure that Caelis would at least want us to take a gander as to what's going on and help if there's an issue. Besides..." Lothar then donned his helmet again and said "I've been itching for a good fight since we were on that blasted boat months ago." He then urged his horse up north up the hill with his men in tow.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Lothar and the 5 soldiers go north to check out what's going on, and perhaps help if it looks like their fellow colonists are in trouble.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> :<br>
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Eteel and his brother saw the net that was closing around them. Neither would suffer a cage.<br>
<br>
<br>
The moment both blades were unsheathed and turned in their hands, a pulse of light BLAZED in the wooded clearing where they stood so bright that it was visible to any being within many, many miles. The twins practically hid in their cowls for the sheer intensity of it, even prepared with their eyes closed and covered the light almost seared them into blindness.<br>
<br>
<br>
At once, the entire array of gnolls surrounding them screamed and recoiled as if their very ends had come. Yelps of terror rose in their throats, and continued as many of them utterly panicked.<br>
<br>
<br>
“Crow” Jareel Gestured. Eteel shook his head – why must everything his brother suggests be a frontal assault? A straight line? He gestured back – “Toad and Scorpion” and Jareel Nodded. In the same instant the near exhausted Jareel was boosted to stand on his brothers shoulder with one foot, and on Eteel’s right hand held level with it for the other foot. Crouching, he took back his brothers two arrows from his quiver…<br>
<br>
<br>
…And Eteel ran for the foe still twisting and screaming in their blindness. Carrying his brother, he jumped from foot, to knee, to shield, to head and over the ranks of the foe, his boots making a crunching noise on all he touched as he turned his weight to spring again. From braced position carried aloft by his brother, Jareel shot the requisite four enemies to enable them to vault over the formation. Each shot piercing eye or throat…<br>
<br>
<br>
The gleamsplitters felt lighter in their scabbards – it was doubtful they would shine with such potency again, not unless they were again left under the sun in some mouldering grave for years untold…<br>
<br>
<br>
Such was not of highest concern now – they needed to return to the camp of the Autumn-Lord. Masters of stealth as they were, they made their way along the river to the Ent-Bridge downriver of their position. Here and there they saw pockets of Gnolls clashing with Mask-folk, but they did not intervene… let them kill each other to a man if they wished. They were one-directed of purpose.<br>
<br>
<br>
Reaching the fallen Ent they could sense the faintest magic enveloping the wilds around it… clouds of greenish fireflies seemed to rise out of it as they walked, perhaps aggressive were they not of wood elven kin – instead they seemed to light the way as they walked, swarming out where they laid their feet and returning just as swiftly where they passed.<br>
<br>
<br>
Once across the river, they made a bee-line back to the foothill woods. By now Eteel was relaxed and measured, but Jareel had pushed his elven frame to the limit… he would not let his brother outrace him, however – he beat Eteel by two hand-spans before mantling onto an outstretched tree-bough and curling up to sleep. His brother would tell the tale, he figured. He had run out of words to give voice to centuries ago. He rested his hand over the trophy he held on his belt -- the elf-skull helm of the masked-one warlord... it would have to be handed over to the Autumn lord or Tree Folk for rites of burial, but for the moment it was just a trophy of his artful bloodshed.<br>
<br>
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<b>(item: Feathered-Skull war crown)</b></div>
				
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					<div class="bbWrapper">Bruul gave the orders. Shul used the moon-eye on each of the Tyren standing on their opposing hillside, and a handful of Tyren workers had moved a wagon to the ridge for cover as some herdsmen moved a cart of stones behind it. As this unfolded quickly, Gnoll skirmishers continued to take shots into the Tyren camp… but the watching glade guard made that a costly proposal. A small wagon caught fire, but it was pulled to the lee of the hill and extinguished with blankets… at the cost of injury to more Tyren.<br>
<br>
<br>
Mirgarak, one of the warriors – taunted the gnolls with his war cries, it drew fire from camp onto him… he seemed to have been hit many times… but the smell of his own blood only made him roar louder.<br>
<br>
<br>
A loud thump could be heard by Bruul from behind the hill-wagon, and Bruul knew the gambit would soon be put into play. Belanor signaled to his warriors to wind down fire until after the Tyren had made their play…<br>
<br>
<br>
From the Stone cart and behind the wagon came Goefuran and one of the larger young warriors. They ran behind a massive block of masonry dug from boulder field, easily one of the largest the Tyren dared move whole – each of them holding one end of Bruul’s infamous leathers as they sped it to the edge of the hill, where it began to ROLL… breaking away from them and heading straight past where Bruul stood.<br>
<br>
<br>
Bruul held out the stone, and with the last of its energy seemed to lift it several feet off the ground, diving behind it as it passed, he placed the boulder between him and the enemy regiment – hoping his chambered punch, and physics, would take care of the rest.<br>
<br>
<br>
The strike was not particularly accurate, but it was DEVASTATING… out of the blue it looked as if the Tyren shaman had called down a METEOR, which had struck the tree-line and UTTERLY DEMOLISHED a row of trees, three ranks of gnolls, and indeed portion of the far slope in front of where Orm and Belanor stood. Dirt and leaves rained down for several seconds afterwards, giving Orm and Belanor the beginning of the cover they’d need to escape.<br>
<br>
<br>
Bruul postured with burning hands – demonstrating with frightful intensity that the Tyren had a MAGE, and he was calling down ARTILLERY. When the cloud of debris settled, the Glade guard fired full into the enemy regiment, without the benefit of their frontal cover. Just then, a WAVE of light from deep inside the wood seemed to TEAR through the battlefield, which confused the devil out of the colony forces assembled, but did doubly to the Gnolls now sure that Bruul was about to drop something even worse on top of them.<br>
<br>
<br>
Still, most of their shield-wall was still intact, so after one rather withering volley from the glade guard they were able to withdraw tactically into the wood.<br>
<br>
<br>
Just as it seemed the gnolls were going to yield the field to the Colonists, The Attolian detatchment arrived. If the colonists wish to press a counter-attack, they’d received reinforcements.<br>
<br>
<br>
Orm and Belanor made it across the river. A large black-gnoll took a parting shot at Orm with a long spear, and struck true, hitting Orm in the shoulder-blade… it was not a deadly wound, but it was agonizingly painful, and until it was removed and tended to moving his off-hand would only aggravate the wound. Belanor saw who made the throw and sent them flying back into the brush with their hand pinned between their eyes and an exit wound at the back of his skull.<br>
<br>
<br>
With the main regiment denied their prizes and given GREAT reason to find cover from mage-fire, it seemed the battle would be over for the colonists unless they wished to pursue.<br>
<br>
<br>
Unmolested, the glade guard made short work of any skirmishers too stubborn to fade into the brush.<br>
<br>
<br>
Cries began to ring out in the Tyren encampment… injuries might have mounted. Of the Tyren fighters, two Herdmen slingers were lightly wounded, and 2 warriors were wounded, Mirgirak seemingly critically.<br>
<br>
<br>
A single glade guard lay unconscious from injuries, but was expected to pull through. The humans, who had not particularly committed to the fight, were unscathed.<br>
<br>
<br>
The extent of Tyren Civilian casualties would not be known until the battle had definitively ended, however… but it seemed there were at least a few…<br>
<br>
<br>
Elsewhere in the wood fighting between Gnoll and Mask-folk could be seen and heard… to the NE it became apparent that a small part of the wood was on fire... Even if the Colonists broke off the fight, battle in the woods would carry on almost until dawn…</div>
				
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					<div class="bbWrapper"><b>NEW COLONY QUEST! (Council)</b><br>
<br>
<br>
If a central colony is to take shape, some kind of central authority/government must exist -- It should consists of skilled workers or designated representatives of faction leaders -- the folks designated to be a part of this council will discuss what are the most pressing needs of the colony, and if factions have any way to cooperate to realize those goals.<br>
<br>
<br>
Pros:<br>
<br>
<br>
(It takes away some degree of micromanagement, followers may suggest improvements for colony)<br>
<br>
<br>
Cons:<br>
<br>
<br>
(It may be a place of contention for factions that are not getting along)<br>
<br>
<br>
Not any/all factions are required to contribute workers/representatives to council, but participation may have impact on future events.<br>
<br>
<br>
WHERE the council will be held is also something that must be agreed upon, at least 3 factions must participate if a council is to form.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
Dr. Fleming, and the linguist are to enter the basement to examine the drawings and the parchment that was left for the Attolians. They have 2 soldiers to escort them.<br>
<br>
<br>
The soldiers descended into the infamous basement in question – though it rapidly became clear that there had been no new occupants in the area since humans last left it. Everything remained in (or out) of place as it was left, and the basement and adjoining sewer were deathly quiet. They gave the all clear, and Dr. Fleming and the Linguist entered the basement proper to examine the strange markings left by their mysterious subterranean neighbors…<br>
<br>
<br>
It seemed there was more than one alphabetical system at play in the odd diagrams, larger glyphs and symbols with pictographic representations, as well as a more specific and possibly distantly related general alphabet. The linguist took exhaustive notes of everything, but sadly submitted that he would need far more time to analyze the alphabet to decrypt it, though a fair amount could be gleaned from the symbolism in the larger drawings…<br>
<br>
<br>
…The linguist is reasonably certain that whomever left these writings, is convinced that the Attolians are ghosts, or more particularly, skeleton-ghosts? There is representation of “we” (red figures with heart shaped heads?) and “you” (dead humans?) – it’s still quite confusing, but it seems the markings are an invitation, or perhaps a command, to move through a certain path in the sewer that would take the Attolians (or any other restless spirits) back into the ruins from below. There seems to be an element of pity or courtesy implied – that lost souls should be reunited with their families, and if they wander they hope to be of help getting them back where they belong…<br>
<br>
<br>
Dr. Flemming also recognizes what purpose he believes the parchment is supposed to serve – as a physician he has often been called upon to perform pre-burial funerary rights, and he believes he recognizes the odd piece of paper as a “Death Blessing” – something placed over the eyes of a restless spirit, that gives them directions in front of their eyes to follow (back to a grave, or to the next world) with a glyph of compulsion if the spirit is restless or wicked on the out-facing side. Death-blessings are familiar devices in many completely distinct cultures, especially those with histories or environments that pertain to their dead not resting easily, by default or design.<br>
<br>
<br>
It is thought that over half of any nuance to this information is hidden in the other alphabet, but both the Linguist and the Doctor seem to think their particular lens on this environment at least corroborate one another…<br>
<br>
<br>
The Engineer is to lead 5 skilled workers and 10 unskilled workers to build a watchtower on top of the slope that leads to the ruins to the west. They have 5 soldiers to escort them as well.<br>
<br>
<br>
While technically against, if not actually IN, the ruins – orders were orders. The soldiers set up a perimeter and watched carefully for any sign of the undead, should they attempt to disturb the work detail. Gathering some of the loose stone from the area, a strong foundation for the watch tower was made, followed by a light but sturdy wooden frame, and a watch-house at the very top. It was easily the highest structure in the ruins for some distance, so its scope of vantage would be considerable.<br>
<br>
<br>
Not wanting to tarry in the ruin any longer than necessary, the project was finished extremely fast – after which the work detail returned to the ‘Platz, and the soldiers remained at the watch-tower until Caelis or one of his agents decreed they do otherwise. It was worth noting however that even though it was understood there was supposedly a great dashing and scattering of bones a few blocks into the ruin, there could be little evidence of that now… perhaps it was too dark, perhaps the moon-light played tricks, but even for an intrepid warrior who walked a ways down the road to make sure the area was safe before construction began – he could find no signs of bones anywhere near where Sir Gaston had supposedly executed his charge…<br>
<br>
<br>
10 Skilled Workers and 20 Unskilled Workers are to clear the field and plant seeds for this year's crop.<br>
<br>
<br>
Economy of scale and the importance of the task at hand produces some great results here. An additional <b>+3 carts of stone </b>is removed from boulder field – clearing what could be four distinct plots of land in total since the Attolians arrived. If the Attolians and Tyren kept hauling stone like they were doing, boulder field would soon be a predominantly fallow field, ripe for planting…<br>
<br>
<br>
The Attolians are bringing their new catches, <b>Fat Redwood Blackbirds, </b>to the Grocers Guild.<br>
<br>
<br>
The Grocer Guild Summary is added to Overview Section, with Redwood Blackbirds included. A general market guild or healers guild might also be a good idea to try to form… though presently a COUNCIL is being proposed by some…<br>
<br>
<br>
Sir Nicolas, the artificer, is to examine and study the Star Tear.<br>
<br>
<br>
Fascinating! Strong signatures of clerical/divine energy, raw magical power, and it also emitted signs that an artificer would unmistakably recognize as some kind of “animate” signature – the kind of things magical creatures, constructs, and elementals give off that pass for “life signs” of those types of creatures. The crystalline structure however is so far complex and intricate that the Artificer could not dream of understanding it, much less emulating it, without a much deeper understanding of how it was made.<br>
<br>
<br>
Beyond those observations, the gem was crystal clear and it was immediately noted that it had a unique aspect to the way it reflected light. Light seemed to be cut into several prisms when viewed from most angles, but in one particular angle (the artificer believes this particular angle is light in line with the weakness in the barrier) the prisms line up and become a concentrated beam of light. While the light itself is not very strong, it functions similarly with any light source – and as such, the gem is a spectacular navigational tool, if you needed it to find your way through the weakness in the barrier, or by extension of that, the way back to the colony landing. In the simplest sense, it’s a compass that always points the way towards home… if the place of the new colony could be called that.<br>
<br>
<br>
Besides the above, it is obvious that a large amount of magical energy is stored in this crystal. The power of the crystal can either be expended by directing “intent” by the wielder, or it could be used to enhance a particular building or structure, or even enchant a specific item.<br>
<br>
<br>
To guess what kind of effect it would have on an item, the Artificer would need to experiment – ie, given weapons, armor, or the like to attempt to speculate synergy between tool and catalyst.<br>
<br>
<br>
As buildings went, the artificer would be absolutely OVERJOYED if he could take the crystal and make it a power source for a dedicated golem laboratory. If Caelis had other ideas for structures to bind to the stone, the artificer could speculate what effects those might have… but he was certain if he was able to use the stone as an enhancement for his own magical practices it could have potentially profound effects, without necessarily depleting it’s power… Draw from it after integration into a structure might be impressively sustainable, but he could not promise that it would be safe to the structural integrity of the crystal if Caelis later sought to remove the Jewel for some other purpose…<br>
<br>
<br>
In short, it expends power so that mages and lords can exercise their will through it. If not used for that, it can give Stellar/Astral Power to a tool, weapon, armor or some other item, or be used to bless/power/improve a colony structure with improved properties. In particular, it could be used short term to more rapidly build a force of golems, or have such golems produced be more powerful... however if Caelis was willing to commit the<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
Proposal is sent to Maeder to form a joint guard for the Marketplatz.<br>
<br>
<br>
(Please direct such offers/invitations to the other player(s) in question)<br>
<br>
<br>
In the interest of simplicity, I will summarize that the Attolians want to police the Marketplatz and potentially the surrounding area. They appreciate that many exiles are not particularly fond of constables… as such, they invite the Exiles to take part in the security of the marketplace to both help out and increase trust in the objective.</div>
				
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					<div class="bbWrapper">Orm roared out in pain as his back exploded into pain as if it was as on fire. He stumbled the rest of the way across the bridge and into the waiting company of tyren and elves. The tense silence had yet again erupted into chaos and panic. People were running all around him and the world smelled like blood and smoke. Orm tried to move further only for his arm to scream in protest. He was panting and growling like a wounded animal.<br>
<br>
<br>
With the chief wounded and a good view of the battlefield it was time for Bruul to step in. He watched the gnolls fall back from the gash of devastation he'd carved in the forest side. The arrows that had fallen on them had slowed down until the elves took command of the ranged battle. The only fighting that was going on for now was deep in the other woods as they sprang up in distant lights and flames. Bruul didn't see them following any time soon, not with all the injuries they had going around. For tonight the tyren were done, they had to withdraw and lick their wounds.<br>
<br>
<br>
["Get the injured to safety, pull the wagons to cover, far side of the hill, now!"] He roared for the able bodied folk around him. ["We're up, Shul, it's all hands at the ready!"]<br>
<br>
<br>
The shaman and those who were able scrambled to pull the wounded to safety and circle the wagons for further cover, trying to keep them on the far side of the hill and out of the danger zone of falling arrows. Orm was stubborn enough to walk himself back to the hills but Mirgirak was more blood than bull by this point. ["You mad *beast."] Bruul sighed over the coughing warrior. He'd seen from up high how his roars had pulled the arrows away from the herdsmen, how he'd taken them all on himself.<br>
<br>
<br>
["Someone get Ummush, get the elves, anyone you can!"] He bellowed to any runner that would hear. These wounds were horrific, he may have been even beyond a shaman's power by this point but Bruul wasn't about to give up. ["You aren't allowed to die, you hear me? You gotta hear the songs they're going to sing about you."] He whispered as he wiped the bull's slick brow.<br>
<br>
<br>
Hrun'taras was coming together in their time of crisis as best they could. The three shaman tended to the wounded as best they could with Shul moving among the more lightly injured with his censor basket and other tricks with Bruul seeing to the more sever cases and Ummush to the absolute worst. Helping them out where they could were the two herbalists who had learned their fair share of tricks, along with any able bodied tyren who could lend a hand. Orm could only look on impotently as he braced himself against someone bulling the spear from his shoulder, it took Rahg holding him down to make sure he didn't lash out on instinct while the herb grower saw to his wound. He wished he could say this was the first time the caravan had gone through something like this.</div>
				
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					<div class="bbWrapper">Belanor watched as the combined efforts of the Elves and Tyren drove the gnolls back into their forest, where it seems they were forced into the same struggle as the rest of their kin. As well as this Belanor witnessed a great flash of light, something he knew came from the direction of the twins, and thus he expected they were in some kind of danger and forced to flee. This raised the question of just how many masked people there had been, and how many more gnolls were among them, fighting for the forest. However, Belanor could not worry about this at the moment, hearing the roar of Orm and looking over his shoulder he spotted the spear that was lodged in his flesh. This was exactly what he was trying to avoid, he wanted to keep damage to his allies and his own at a minimum. From what he could see however that was not what happened, plenty of Tyren were injured, including their leader, and even one of the Glade Guard was unconscious.<br>
<br>
<br>
Ordering the Glade Guard to take the one elf that was injured to the Tyren camp so that they could give him medical care he would wave for one of the Glade Guard to come closer. He was one of the younger members, though he was also one of the most physically impressive, easily the fastest runner in the entirety of the elf colony. "Go back to our kin, bring Anfel and as many healers as you can and run them back here. Anfel is to make sure our injured man is stable first while the rest of the healers work on the injured Tyren. When Anfel is done she is to help for a short time with the Tyren and then return to our central wood". The young Glade Guard simply nodded, running off with swiftness and determination unmatched by most beings. The Glade Guard, moving to the Tyren camp would offer small pouches filled with a dried and ground up herb they had found in the river to the Tyren. It was a piankiller and clotting agent and could be used well to stop the bleeding and suffering of the injured bulls, giving the elves who were to come and help more time to arrive and save lives.<br>
<br>
<br>
Belanor would personally go to Orm, helping those who pulled the spear from his body, and afterwards offer his own herb pouch, using any medical knowledge he had picked up in his long life to assure that the Tyren chief would have a quick recovery. It was when the elf healers arrived that Belanor would bid farewell to Orm "I must go and speak with my council on what has happened tonight, five of my Glade Guard and all of the healers who have come will stay and help treat and protect your people". Leaving the Tyren camp Belanor would quickly travel back to the central forest of his people, taking a seat on the throne that was made on the platform in the trees. All of the Winterborn except for Anfel would stand before him, waiting for her to return an hour or so after Belanor. "We have gone to talk with the gnolls and we have learned two things, the first being that war is unavoidable, and the second being that there are others within the forest, who decorate their bodies with the bones of our kin, as if it were jewlery. They seem to be of questionable elf lineage, and for that I will deem them Mud Elves, I can only assume that this is because they had taken the women from a previously colony and forced themselves upon them" Belanor spoke, Jareel coming forward to hand Belanor the skull he had taken, Belanor showing it to them, proving that it was an elf womans skull. "I do not know your feelings, and I wish to apologize for treating you all like children when I specifically asked for your opinions. But I hope now, with this new information that you will commit yourselves to the defense of our kin, as words will not reach the ears of the beasts that live within the forest".<br>
<br>
<br>
"I hope that you hear the cries of our fallen kin, calling to us for retibution for the slaughter these beings brought upon them. And I hope" Belanor spoke as he stood from his throne, placing a hand on his chest "That you will honor the lives that were lost with the blood of those who thrust the blade into their hearts". His words honest, and it seemed as though he was hurt by the fact they had been living only a few short miles away from those who slaughtered their people, men, women, and children alike, and did god knows what with them before they did it. This was not a call for vengeance coming from some dark place within Belanor's soul, it was a call for justice against the Gnolls who threatened their current holdings and the Mud Elves who had already committed terrible acts upon his kin.</div>
				
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<div style="text-align: center"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="color: #000000"><span style="font-family: 'Lobster Two';"><span style="font-size: 36px">Swallowing pride.</span></span></span></div></div><br>
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Maeder could have rushed the bridge but he men were hidden. He hoped to protect should their be an assault from the rear and his men were hurriedly whispering, asking that they be allowed to charge but Maeder conducted his men like he had against the Muurdaan so many times before. He swolled his pride and let events play out, somethings require finesse. He distracted by one of his men when Orn was stuch alone and, just as he made preparations to rush to his aid it become unnessisary. <i>The others may think worse of me after this </i>he thought but once the Gnolls dissapeared off to fight the masked men he and his men made their way over the bridge. "They dont know I am here, thanks to your magic elf lord, I will see what I can find out with my men and then set up a fortification at the bridge. We need to keep it under our control if we plan to push onto their village and repay them for their kindness today." he said as his men went on ahead of him. Without the helf masking their scent from the elves, an operation like this would be useless against the Gnolls but it worked on the Muurdaan so it shall work on the Gnolls now that their noses have been neutralised. Once the far side of the bridge was indeed assured to be clear he sent one of his men back to rally some of the freemen and any convicts hoping to assure their place alongside their freer brothers "Tell them that any man who dies to this foe will be treated a hero and, I am sure, be greeted by Dracos before starting a better life in her glory. Tell them also that any man who slays two of these fiends will win his freedom." With that he snuck off, his men with their shields at the ready and raised, sneaking behind him to find what they can. Should they find the victors of this battle between the masked and the mongrels then he will happily finish off the victor. Should their numbers be too great or the odds of success to slim then he would return with what he learns and set up the bridgehead.<br>
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					<div class="bbWrapper">As the Attolian detachment marched north, getting closer and closer to the sounds of battle, they heard a near deafening boom soon followed by a flash of light. It seemed that magic was at play. With a few more steps, they reached the peak of the hill and saw the devastation that had wrecked this part of the river. There were arrows that spotted the ground as far as the eye could see. For now, it appeared the battle was largely over as the gnolls began to fall back unto the forest on the otherside of the forest. The Tyren, and what seemed to be elves rushed to tend to their wounded and reorganize themselves.<br>
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Lothar looked back at his men and said "We best see if they need any help." He then rode forward into the Tyren camp with his men in tow. As the group apprached the camp, a group of familiar looking humans crossed the river via large trees that interconnected the two riverbanks. The Exiles are here too? Lothar wondered. This battle seemed to be a rather intentional conflict rather than a random skirmish seeing how so many of the other colonists were here and armed. He wanted to know what in the world was going on. Lothar had his men help secure the camp and the bridge while he went off to find out what had happened.</div>
				
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Anfel crouched over the fallen elf -- the wound was not serious, what could have laid him low?<br>
<br>
<br>
"Poison" she exhaled the word as she rubbed some of the blood from the wound between her fingers. A paralytic. This was something the dogs used to soften foes up before they closed for battle. It was a pity they were such poor shots... it might have mattered strategically if they could be sure to charge elven archers while they slept.<br>
<br>
<br>
Elven field medicine had controlled bleeding and treated the pain of most wounded -- which indeed did buy time for more skilled medical attention to arrive where needed. As such, The Minotaur constitution vs. the Gnoll arrow poison was significant -- two Tyren youngsters were indeed shot during the struggle, the poison did more to keep them calm and still while being treated than it did to bring them low, and similarly almost a dozen other Tyren had at least semi-superficial arrow injuries that were quickly treated by Shamans, Herbalists, or elves and promptly released. Pain and fear had come to live in Hrun'taran, however -- every Tyren would have sworn they felt safe up until the moment the poison arrows fell...<br>
<br>
<br>
However, some injuries were more serious. Kunai, one of the elder Herdsmen -- was shot directly through his nasal cavity and slain instantly in the first moments of the battle. Mehrra, one of the youngest of the crafters was felled by a lucky shot in the open and was subsequently killed by indirect fire in the chaos. Worst however, was the case of Mirgirak. Long after all the injured, even Orm -- had been fully treated, There was much hovering and administering to Mirgirak's wounds. The problem however was the sheer volume of venom that Mirgirak had been exposed to... At first, Mirgirak was very lucid and calm -- though confused at why he could no find his anger. By the time his bleeding was controlled and his wounds were dressed, he was aware and awake but very quiet. It began to become clear that even with anti-venoms proferred by Tyren and Elven Herbalists that he was too heavily innoculated with it. He was being soothed into the grave. Orm sat with him, a Poultice of Belanor's packed on his wounds and his shoulder stitched shut by a strange elven technique -- the application of great wide-mandibled ants, that when held over his gash would pull it shut with their bite after which elven medics would promptly pinch their heads off and leave them as stitches. Orm sat with Mirgirak and Uumush as they heard his last utterances. His breathing became labored... then he ceased all but blinking... and Uumush performed a burial rite of homecoming when even that ceased.<br>
<br>
<br>
His final words however, Uumush would record in the plates of ancestors -- "I sleep in home of my sons. I sleep in Harun'taran."<br>
<br>
<br>
"Too much Poison, Great Chief... what more I could do would be against nature, and all of our ways. He will be free."<br>
<br>
<br>
<b>(Tyren Losses: -1 Unskilled worker, -1 Skilled worker, -1 warrior -- scattered injuries w/ rapid recovery.)</b><br>
<br>
<br>
It was a cold splash of bitter rain on the spirit of the Tyren -- who had been in the space of an hour pulled from a near delirious dream of good fortune and promise... to a cold reality that despite how they felt, they may be as close as ever to folk that would see them scatter to the winds, or die...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4735640" data-lb-caption-desc="Beckoncall · Jan 12, 2016 at 12:00 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
Maeder's runner took no time in making his way downriver and back to the 'Platz, from there he would descend into the depression and rally the troops as Maeder ordered. Bearing a torch as he ran in the enveloping dark, he found himself met by two Attolian sentries who saw him approach -- Policing the Marketplatz, they asked him his hurry and if they could help.<br>
<br>
<br>
"The Gnolls have been repulsed back into the wood, but the fight is not over! Maeder Dradic has called for all his men to meet him for to bring the fight to the dog-men! Even now he fortifies the approach to the bridge!"<br>
<br>
<br>
"We hear you and lead the way, we shall be your escort!" replied the sentry -- after which they jogged behind the tired countryman for a few steps before one of them quickly tripped him and sapped him into unconsciousness... to the utter alarm of his comrade.<br>
<br>
<br>
"WHAT IN THE HONORABLE WAYS OF ATTOLIA POSSESSED YOU TO DO THAT!?" Barking in anger, he struck the shoulder of the other sentry with the pommel of his weapon -- hard.<br>
<br>
<br>
"Lemme ask you a question, Jav -- who do you guess it is we stand in the service of?" The first guard scoffed, pulling the unconscious countryman towards a barrel at the edge of the construction area taking a moment to be gentle about it.<br>
<br>
<br>
"Lord Caelis! Have you gone daft?"<br>
<br>
<br>
"And who do we serve operating in his name, and in his stead?"<br>
<br>
<br>
"Doctor Flemming, Sir Nicholas, Sir Lothar and Lady Cassandra! You ARE mad!"<br>
<br>
<br>
"And how'd you think Doctor Flemming would like it if some exile rabble-rouser gave every exile in the depression a reason to scatter to the four winds, diseased or not?"<br>
<br>
<br>
"Oooooooh. I'm reckoning it would make him very off indeed Tomaz -- Think this guy is a were-rat trying to loose the infection?!"<br>
<br>
<br>
"I'm telling you IT DON'T MATTER EIVER WAY, JAV! The Exiles need to stay in camp until Flemming Administers a cure! You give yourself a great bloody pat on the BACK, Jav! 'Cuz if we weren't here, and that rally DID occur..." Tomaz slips Maeder's Countryman into a barrel, bidding his comrade to help him carry the barrel to Maeder's Ship where Flemming would likely have this poor fellow caged up with Baez and those others that were definitely exposed...<br>
<br>
<br>
"I'm telling you that if we DIDN'T sap this guy, the next thing we'd likely be hearing about is a few dozen people ratting-out in the middle of a warzone, and causing epic and pandemic on a scale we'd never be able to control, Jav. Pat your back, and give it another pat -- because that's what being a guard means. Nobody's gonna know we just saved the colony, pal... nobody's gonna know, and even if they did, they'd never believe it."<br>
<br>
<br>
They carried the barrel to Dr. Flemming, and it redoubled his urgency to distribute the cure...<br>
<br>
<br>
"Had Maeder gone MAD?! I thought we had an understanding! Tell Caelis DISCRETELY that we may need to take steps to contain the exiles in the depression... Maeder has either forgotten the threat this unchecked disease poses, or we can only assume otherwise that HE HIMSELF has been infected. Either way, Caelis needs to tell us how we can get this cure convincingly distributed without causing a panic -- or we're going to lose a hold on this thing, and with a cure IN HAND that would not only be a disaster, but OUR SHAME... Go! Inform Lord Wolff!"<br>
<br>
<br>
The Sentries hopped to it...<br>
<br>
<br>
Maeder and his men had cautiously taken the far side of the bridge once more, and secured the bridge-head. While the elves had withdrawn completely, a handful of Tyren Slingers and the stationed Tyren Warriors continued to overwatch for them from the home side of the river.<br>
<br>
<br>
Fighting was without a doubt taking place all over the wood, more seemingly far from the home territory of the gnolls -- it seemed momentum of the fighting had moved WELL away from where Maeder held the bridge, perhaps the Gnolls were pushing a successful offensive against the mask-folk even if the forces of the colonists had humbled them here.<br>
<br>
<br>
When the Boulder struck dispersing the Gnoll offensive, they were pretty thorough exfiltrating with all of their wounded, and even the majority of their dead. Blood trails, drag marks, and even the odd limb or crushed mess was still locatable -- but the physical presence of live Gnolls remained undetected.<br>
<br>
<br>
With the area secured, Sir Lothar and the other Attolians arrived late to the scene -- however, they seemed more than willing to assist the Exiles in fortifying the position. The countrymen, long used to guerrilla warfare, quickly pushed some of the more manageable rocks from the riverside to make a crude barrier on the far side. The Attolian Halbardiers showed a bit of ingenuity by demonstrating how they could slip shovel-heads into a groove at the tail end of their polearms, enabling them to rapidly dig a trench around the front of the low rock-wall. At the same time, Maeder and his men wasted no time bringing their axes to bear on some of the fallen wood -- and the two forces together built a wide wooden barricade rooted with deep post-holes and rear reinforcement.<br>
<br>
<br>
The Trench was then extended in the shape of a "U" that spanned almost to the river, and filled with odd n' end wood whittled into spike-tips. To access the bridge the gnolls would practically need to set foot in the river and come behind it, under full survey of friendly troops on their side. The Exiles however could rapidly cross the trench by dropping one of their barricades over it.<br>
<br>
<br>
They were well pleased with their work when they realized that reinforcements should have arrived by now, as Maeder had requested them... The Boss of the Exiles had to wonder if something had gone amiss.<br>
<br>
<br>
While this fact began to sink in he saw where the Attolians had set up and lit firepits along the perimeter and behind the barricade, keeping the area well lit and with fair visibility.<br>
<br>
<br>
Sir Lothar and Maeder perhaps too doubted they would have to go very far into the woods to encounter enemies however -- It was one thing for the Foe to withdraw from this front, it was another entirely to think they would leave this front vulnerable to attack...<br>
<br>
<br>
In hours, the sun would rise. Unsteady peace reigned... but for how long?</div>
				
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					<div class="bbWrapper"><b>NOTE!: While digging by the river -- patches of CLAY are found, and are likely to be found all along the river...</b><br>
<br>
<br>
<b>Rew Resource/Commodity: CLAY</b></div>
				
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					<div class="bbWrapper"><b>"I sleep in home of my sons. I sleep in Hrun'taras."</b><br>
<br>
<br>
And then he was gone. There was no pain or fear, Mirgirak simply drifted off as if he was going to sleep. The elf had said it true, he was eased into the grave as gently as a babe into a cot. Orm and Ummush had sat with him for hours alongside the warrior's family. He hadn't been the only casualty but for a time he was the worst hurt that could still draw breath. The arrow rain that had fallen on them had taken both old and young alike. Tyren that Orm had known for years. Voices of their little community, snuffed out like flames in the wind. Orm could only hope they didn't suffer... but he knew that hope would be wasted.<br>
<br>
<br>
Mirgirak's words and deeds were promised a place in the iron pages of the caravan's history along with the name he had been given. Orm had knelt with the felled warrior back when he was more lucid and his fight with these injuries seemed most vicious. He had heard about how the bull had drawn the attention of the gnoll archers on the hillside, challenging them to try and down him and refusing to back down even when they dotted his flesh with crude iron.<br>
<br>
<br>
Orm had taken the warrior's hand and said in front of all his kin he had earned his war name ten times over this night. Hearing it spoken had brought a prideful puff to Mirgirak's chest and perhaps given some comfort to those he left behind, however hollow. He only held the name for the night but none could take it from him.<br>
<br>
<br>
Now as he entered the iron pages, the highest honour a tyren could receive, he would be remembered for the ages and greeted by the ancestors as Mirgirak Fire-Shout.<br>
<br>
<br>
He deserved it, unlike some of them. After this chaos Orm couldn't bare to hear someone call him "Great Chief".<br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
It was a bitter night, filled with the sound of distant battle until it was met by the harsh light of day come the morning. Each side had been given time to lick their wounds but the scars were there to stay. Mental and physical. All the merriment from the previous nights felt like a distant memory as the camp went about their business in a tense quiet. And yes, Hrun'taras felt very much like just a camp at this point.<br>
<br>
<br>
Mirgirak, Kunai and Mehrra were laid to rest one hillside over from Hrun'taras where their graves could watch over the forest, river and off over the sea. Traditionally the tyren burned their dead and scattered their ashes, a symbolic gesture of how their spirit would wander freely as any nomad. But times had changed and the families wanted the same treatment Mirgirak had wanted. To sleep in their new home. Now even in death they would not be moved on.<br>
<br>
<br>
Laying the fallen to rest may have given some closure to their families who had lost their loved ones but it had only compounded the mood that had fallen over the tyren. The circle of shaman had gathered together in their tent and talked in hushed whispers. There was something they could do, it'd be risky but they needed to try something or the caravan would scatter in their hearts before the gnolls even struck a second blow. So it fell to Bruul to burt in on their chieftain's tent where he was glumly getting his wounded tended to by Anuc the herbalist.<br>
<br>
<br>
["What is it, Bruul?"] Orm winced against the little pincers dotting his flesh.<br>
<br>
<br>
["Well I thought I'd see as to why our brave leader is hiding himself away like a mewling coward?"] The shaman huffed boisterously without a hint of humility.<br>
<br>
<br>
["What?"]<br>
<br>
<br>
["Well not just me, the whole circle is wondering about what under the sky happened last night. My money is on you messing it up royally and now your slinking back here in an attempt to hide your stupidity."] Of course Bruul had a good idea of what happened, some of the guards had clearly seen Orm and Rahg at the bridge and then rushing off when the howl went out. But that wasn't the point of why he was here. ["So since you're such and honest lump of a brute I was wondering if you'd enlighten me."]<br>
<br>
<br>
Orm bristled where he sat, his ears twitched and his jaw clenched. ["I tried to off the gnolls peace."] He growled as he glared daggers at the foolhardy mystic.<br>
<br>
<br>
["You tried to give them peace?!"] Bruul yelled back in disbelief, his voice easily carrying past the walls of the tent for anyone passing by to hear. ["What was going through your blood addled mind to make you think those hounds would ever think of us as anything but food?!"]<br>
<br>
<br>
["I had to try."] Orm said, standing up to face his accuser and raising his own voice as the rage began to stir in him. Anuc was still behind him and kind of hoping to find a back way out of the tent. Somehow he guessed she wasn't supposed to be seeing this.<br>
<br>
<br>
["And when they had blades and chains drawn on you, you had to try it then? You didn't think it was maybe time to do what you're born for and smash their skulls?"] Bruul brayed, some genuine frustration creeping in as he remembered the sight of Orm stuck on the far side of that damned log bridge.<br>
<br>
<br>
["I had to try everything. I couldn't meet my ancestors if I didn't."] Orm barked back, thinking that a shaman of all people should understand that.<br>
<br>
<br>
["Why in blazes would the ancestors even care about some flea bitten gnolls?"] Bruul went in for the kill now. He'd pushed Orm to the brink and now it was time to get him going. He shoved the larger minotaur right in the chest, just with one hand, the kind of shove that was meant to agitate.<br>
<br>
<br>
["Because this was their land first!"] Orm roared back, baring his teeth. ["Because the gnolls lived here before us and that made it THEIR forest! THEIR ancestral lands! Just like we used to have ours! And I wouldn't storm in from the night just to rob them of their peace and home, Bruul!"] The shaman was taken aback, cowed before the sight of the Charger's anger. He stumbled out some question of why and Orm was on so worked up he was quick to oblige. ["Because I promised, the day I made that flag. I might ask to change the way we live but I don't want to change who WE ARE! I'll die before I let us become like those that drove us from the old lands..."]<br>
<br>
<br>
The two stared each other down, their primal instinct kicking in. The quiet had given Orm time to gather himself and calm his heart. And that same sorrow crept back in. ["... Doesn't matter anyway. I failed. Failed them all and now we go with blades. So think of me what you want, either way I'm about to go do what I'm made for."] Orm practically spat out those last words. ["You know what happens then."]<br>
<br>
<br>
Orm walked out of the tent, startled to see the number of passersby that had paused to look at him. He didn't even think of how loud they'd been yelling, he may as well have said all that in the open. And to think before this he'd been brewing over ideas to build houses with thick walls. That dream of privacy would have to wait, if it survived the coming days. He'd sent a message to the leaders of all the groups that had gathered at the river last night inviting them to come themselves or send representatives to make a sort of "War council" to plan for how to respond. If the others planned on showing up and adding troops. Oh Orm would have to sit next to Bruul for that meeting! This was going to be awful.<br>
<br>
<div style="text-align: center">*****<br>
<br>​</div><br>
<br>
<br>
Bruul gave a huff at the awkward herbalist and stormed out of the tent, looking to see how many of their folk had been curious enough to stay and eves drop. He turned a tent corner and found Shul waiting in the shade.<br>
<br>
<br>
["Worked like a charm on him at least."] Bruul shrugged.<br>
<br>
<br>
["I'm checking up on all the injured I tended last night, plenty of chances to make chatter and spread the word you want. You sure this'll work?"] The smaller minotaur wondered anxiously.<br>
<br>
<br>
["Best idea I can think of. We're in too far now, we gotta make it work, and we will."] Bruul muttered and the two of them parted ways. He was feeling proud of himself anyway.<br>
<br>
<br>
The dread of last night was hanging heavy over them all, threatening to smother every spirit in Hrun'taras. The circle knew this was something they couldn't afford to happen so they'd given everyone the night to recover, themselves included and then set to work. It was Bruul's idea so he took the lead on it with Shul's help since Ummush didn't have enough words left in him for this. They couldn't expect Orm to give a rousing speech in front of everyone to fix this, that wasn't his way and it probably would have rung hollow. But they needed someone to rally folks' spirits. Bruul had put enough together to form an idea and knew Orm well enough to manipulate him for their cause. Tyren caravans were small communities and always full of gossip, soon this overheard argument between the two would spread and with some work Shul and Bruul could shape the story to how they wanted it. Word of mouth always warped things anyway.<br>
<br>
<br>
They would hear how the chief was still strong enough to put one of the shaman in their place. They'd hear about how Orm had gone to the savage gnolls to offer the hand of peace and friendship they had been so often denied. All to preserve the safety and the spirit of the tyren people. And those monsters answered him with a blade in the back and by bringing death to their kin! Now the chief was going to go back into those woods and unleash all the his rage upon those beasts as only a blood-touched could and claim a VENGEANCE for the fallen the likes of which the tyren had never been given. If they played their cards right then by the day's end the camp would be saying something similar. It may have seemed underhanded but the shaman circles were there to guide the spirit of the caravan and sometimes they had to be a little sneaky about it.<br>
<br>
<br>
Bruul had seen enough battles to know this situation well enough. They couldn't raise the spirits here, not really. But they could warm them up, light a fire in them that only hatred could kindle. They were living in fear of the gnolls right now but with some help they'd be seeing them as monsters in need of slaying. That would be the story they would tell here, a good simple one that would once again pump up the morale of their warriors so they could beat this enemy back with a fury.<br>
<br>
<br>
What the caravan needed to understand was that they weren't just fighting some tribe of dog-men. They were going to fight and beat everyone who had ever oppressed them. Then no one would ever dare try to hurt them or Hrun'taras ever again.<br>
<br>
<br>
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<br>
<b><br>
Orm has sent out a call to all the factions that were involved in the river fight to meet at Hrun'taras for a war council to discuss strategy and troops. If they intend to give troops for the fight with the forest natives.</b></div>
				
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					<div class="bbWrapper">It was an eerily quiet night. The kind of night where disaster seemed to be just looming, waiting to strike. Caelis walked along the perimeter of the Attolian settlement as he just took a night stroll. There were so many problems and unknown issues that just bordered them that could end the lives of everyone instantly if everyone was not cautious. Considering everything and coming up with solutions was stressful indeed, but he was called Lord for a reason. He was brought up to lead people through the dark and towards the light at the horizon. He was the one that everyone relied on, and he was someone who hated to disappoint. Thus, Caelis took his duty seriously. He served his people as they served him.<br>
<br>
<br>
Caelis' reverie was broken when two soldiers of the guard came running towards him. No news was good news. They saluted him and then came closer to begin speak quietly "Lord Caelis, there is an issue..." they began to explain the situation to him. After a brief rundown, Caelis replied "Jav and Tomaz, right? Good work you two. I expect great things from you two from now on. Now then... we need to figure out a discreet way to get the cure to everyone... I see a few options. We could try to have our members of the grocer's guild to try and put the cure into any food sent to the Exiles... but... that would take a bit of time. Perhaps their water?"<br>
<br>
<br>
Tomaz spoke up "Lord Wolff, I believe that the exiles send men to collect water from the river daily. We could stop the next shipment and "check" the water." Lothar nodded, but then said "It might dilute the cure too much though..." He then looked at the men and said "Maeder wants to have men come join him to fight. Maybe we should let them leave. But, it's not a good idea to march on an empty stomach. Perhaps, we can offer a hearty, special meal to the brave... men before they depart. Who declines free food after all? I also believe that most of the afflicted will attempt to leave the quarantine." He then looked at the men and said "Tell the Doctor that he's free to administer the cure to the already afflicted in the brig. Time is of essence at this point and it is obvious that Maeder is simply too occupied to deal with the matter right now. I want you two to pick 2 soldiers to escort the doctor." He then looked at the inn and said "Perhaps, a meal together would be a good idea."<br>
<br>
<br>
"We are sending 5 soldiers over to the Tyren camp. I suspect that Lothar may have arrived there already since he was already heading in that direction... and he is not the type of person who runs at the sound of conflict. But, before they depart, they should join the Exile volunteers in a meal before they march off to fight and not make the meal not seem suspicious. Go ask the innkeeper if he would be willing to host this... feast for the warriors who will go march off to fight for the safety of the colony. The ones who are fit to fight after the meal can be sent to go help Maeder." In the meantime, the rest of Exiles will have to be slowly treated. Ask the our merchants of the Grocer's guild if they could indicate what foods are going to the Exiles and have the cure inserted. As for all the other soldiers... I want you five to continue your patrol and the 3 remaining soldiers to man the watch tower. We have to remain alert like you two have have been, keep making us proud."<br>
<br>
<br>
The two soldiers saluted and said "Yes, My lord." before they went off to perform Caelis' will. This night was obviously too quiet, and Caelis now knew why.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Dr. Fleming has the green light to treat the infected in the hold.<br>
<br>
<br>
The Attolian merchants in the Grocers guild are asked to help identify and insert the cure into the Exiles' food.<br>
<br>
<br>
5 soldiers are being sent to help the Tyren.<br>
<br>
<br>
The Exiles are to be informed of Maeder's request to join him, but they're also to be told that there will be a hearty meal for them before they depart for their long march.<br>
<br>
<br>
Before the Attolian soldiers are sent, they are to join a "feast" for the Exiles men who are to march to the Tyren camp. This feast, however, will feature food that will contain the cure.<br>
<br>
<br>
---<br>
<br>
<br>
With the barricade up on the other side of the river, the Attolian soldiers were now just standing guard. Lothar pieced together bits of information from the minotaurs that lived at this camp after he paid respects to the minotaurs that died in battle. A warrior was a warrior, and in the end they deserved respect for making the final sacrifice. For now, he got back to the men and was surprised by the discovery of clay along the riverbank. He asked the men to continue fortifying the beachhead that they had on the other side of the river by applying clay to the wooden parts of the barricade in order to help make it more flame resistant. He watched the men and the treeline. He couldn't help but feel like he was being watched from from the treeline in front of him; in fact, he wouldn't be surprised if he were being watched.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
As he overlooked the construction efforts, Lothar was approached by a messenger. It appeared that they wanted to form a war council. Lothar wasn't sure if the Attolians should get involved in an offensive against the gnolls. While the gnolls were... difficult beings to speak to, he found the idea of a war to wipe them off the map to be revolting. After all, would they not be merely projecting the Eternal Empire's will by invading the natives of this land? Lothar believed that there could be a better way for this to end that would benefit the colony. Lothar replied that he would attend the war council, but hopefully to talk some sense to the grieving and war-hawkish factions.<br>
<br>
<br>
Summary:<br>
<br>
<br>
The soldiers are to help further fortify the fortifications by applying nearby clay to the wooden parts of the barricade to make it more flame proof.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
Lothar will attend this War Council</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4746991" data-lb-caption-desc="Beckoncall · Jan 13, 2016 at 6:39 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><b>@Leusis</b></a><b> :</b><br>
<br>
<b><br>
"I do not know your feelings, and I wish to apologize for treating you all like children when I specifically asked for your opinions. But I hope now, with this new information that you will commit yourselves to the defense of our kin, as words will not reach the ears of the beasts that live within the forest"</b><br>
<br>
<br>
Belanor gave his full and sincere peace to his council, he would hear them speak.<br>
<br>
<br>
Jareel shrugged. He silently gestured -- "Attack, Defense, Same thing."<br>
<br>
<br>
Eteel spoke softly. "We let them know that we will not stand idly by as plans are hatched against us. The price of elven blood has been stated -- and it is astronomical." He gestured further - "We let them know this WITH PLEASURE."<br>
<br>
<br>
The leader of the forest folk replied: "Ours is not to question to will of the Autumn-Lord, We fall in line."<br>
<br>
<br>
The last of the winterborn stayed silent, not willing to test the temper of their leader.<br>
<br>
<br>
Anfel, latest to the circle, stepped in...<br>
<br>
<br>
"Oh Belanor, I truly meet your contrition evenly if that is what you hoped for -- I truly understand now that words cannot reach the ears of the beasts you have<b> filled with arrows.</b> I am commited to the defense of my kin more than I ever have been, Autumn-Lord -- if only because you seem so storm-bent on placing their lives at risk. I see that you wanted this war, and that you will have it... it falls to US, the Winterborn, to protect you, and our people -- from any folly on this intrepid venture. At the onset, the highest hope was to turn the hand of the Gnolls against the Mud-elves for our benefit... and I concede to an extent that your kicking up this slaughter has indeed agitated the blood on their borders... But none of us, even the Twins-Silent, likely believe that you had anything less than what has come to pass in mind."<br>
<br>
<br>
"You startled a dog, and now proclaim it inevitable that he tried to bite you -- Nobody, I doubt even you, believes that." Anfel narrowed her eyes, then blew the hair from her face with a smile that seemed to cast all prior frost away from it. Her next words were more sunny -- almost cheerful.<br>
<br>
<br>
"Though you have truest grasp of all other facts, Autumn-Lord -- Indeed there are enemies in the wood, and that the mud-elves indeed are a grotesquery we would not abide even if we did not seek to annex their wood. You will have your war, and... with the cooperation of your best advisers, and your clever use of the Tyren and other "colonists", perhaps the songs sung about it in history will not be too bittersweet."<br>
<br>
<br>
The Winterborn council stayed in the presence of the Throne-of-Oak -- The rest of the Winterborn either stood silent, or in shock of the color and candor of Anfel's words. The Autumn-Lord would continue to hold court, or he would dismiss them...</div>
				
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					<div class="bbWrapper">The words of Belanor's council were comforting, though sadly this was not what he was looking for. He knew he had made mistakes and it wasn't hard to see that all of the Winterborn knew it as well. However Anfel seemed to be the only one to call him out on his mistakes, and she knew how to make her words sting. Sitting calmly on his throne as she spoke he waited for her to finish, leaning forward to rest his elbows on his knees, nodding to the woman as she returned to where she was previously standing. "I wish for the twins to pick the twelve greatest of the Glade Guard, granting them the chitin platemail and forming an elite advanced guard that will be known as the Way Watchers. The two of you will lead this elite unit and guard the Tyren camp and bridge, though I expect you to stay out of sight, picking of gnoll skirmishers or scouts whenever they present themselves, but never commit to any kind of large scale combat. Anfel, I want you and Ilythyrra to gather up our best merchants and send them to the Grocers Guild with all of the resources we have at our disposal. After all, if we wish to win the humans trust we have to play along with their little games from time to time don't we? MaeKith, I want you to continue the grows of the vegetables and mushrooms, but I also want you to focus a substantial portion of the Forest Kin efforts towards fortifying the three hill forests as quickly and effectively as possible. And with this all said, I wish for you all to do what you do best, keep me informed and protect our people".<br>
<br>
<br>
Shortly after the council had scattered Belanor still sat on his throne, his face pressed into his palms as he struggled with the pressure he had just put himself and his people under. His latent anger towards almost all other races keeping him from leading properly, and instead leading his kin into conflict. It was then that he heard the sound of an elf approaching, telling him that Orm requested elf presence at a war council between all the colonists. This was obviously something that Belanor approved of, and was glad Orm had not been scared out of helping with the conflict. Though it also meant he would have to deal with the childish bickering of the humans that were sent to discuss for their own factions. Nodding to the elf messenger he would send him on his way, gearing up in his own personal chitin armor, only leaving the helmet off and clipping it onto his belt so his face could be visible. As he exited the camp he could see the newly formed Way Watchers preparing their armor, aiding muds and such things to hide their scent and camouflage themselves in the grass and trees. Belanor decided this was likely smart for him to do as well, having a few of the elves who had already finished help him do the same, his armor now covered with muds and foliage.<br>
<br>
<br>
The journey to the War Council would be rather short and he would be accompanied by the Way Watchers, as well as the twins who would take up positions around the Tyren camp and the bridge, perfectly hidden and almost undetectable by all but the sharpest eyes. Prepared to strike down any Gnoll or Mud Elf that ventured too close to the forests edge. Belanor on the other hand would proceed to wherever the council was being held, likely being seen as little more than a dirty but armored nobody to any of the people who had not seen him before.<br>
<br>
<br>
- Elite, 12 man chitin armor wearing unit called the Way Watchers is formed with the twins as their leaders.<br>
<br>
<br>
- Merchants are to be sent to the Crocers Guild to set up shop next to the Tyren, selling root vegetables, mushrooms, fish, and cat-tail.<br>
<br>
<br>
- Forest Kin are to increase defenses in all three hill forests.<br>
<br>
<br>
- Belanor goes to the war council along side the entirety of the Way Watchers, the elite unit guarding the camp/bridge from any Gnoll or Mud Elf with the stones to come anywhere near the edge of the forest.</div>
				
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					<div class="bbWrapper">Summary: <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a><br>
<br>
<br>
<b>Dr. Fleming has the green light to treat the infected in the hold.</b><br>
<br>
<br>
Dr. Flemming Made his way back into the tiny brig inside the hold – which was interesting to remark upon because it was rapidly becoming clear that the larger cargo hold was fitted as an even greater brig… seemingly this is how you transport a bunch of criminals across the sea without falling to a mutiny…<br>
<br>
<br>
The first cases to be administered were one of Maeder’s countrymen and a leader among the convicts, Baez… after delivering the colloidal silver to these patients both seemed to swing from fever to full-on chills. Moments later the two of them were heaving violently, expelling what seemed to be a black bile with a strangely viscous texture… A soldier held a torch to the bile to burn it utterly. Baez quickly returned to some semblance of lucidity and pulled into a sitting position.<br>
<br>
<br>
“Waaaaahter.” Baez groaned. His cellmate, after fully expelling his evil instead lost consciousness. Dr. Flemming would monitor him. The cure is then quickly administered to the sapped countryman still asleep in quarantine, and shows no signs of disturbance. Shortly after ingesting the cure a silverish “spot” can be seen on the inoculated subjects hands, between the thumb and forefinger… some kind of elegant signature effect added by the elves, with the added benefit of indicating who is vaccinated and who is not against the were-disease.<br>
<br>
<br>
“Now” said the doctor, “We shall see what the administration of the cure does for our cannibalistic friend back there…” The soldiers steeled themselves… the prisoner had been consistently eating at his deceased associate, even now well after corruption began to take over the body… the soldiers pinned the subject down with the backs of their halberds before they even got the gate open. Held to the floor by all five of Flemming’s guardians, the cure was poured into the were-rat’s shrieking mouth. Quickly dissolving on his tongue it subsequently permeated through his body with violent speed and effectiveness. So overcome it failed to even make another noise as it twisted and bubbled whilst wracked by “the cure” – in a span of moments the convict was a dried and ashy pile of chalky debris – every bit of life having left the form that once existed.<br>
<br>
<br>
“Results satisfactory.” The doctor remarked… on to broader clinical trials…<br>
<br>
<br>
<b>The Attolian merchants in the Grocers guild are asked to help identify and insert the cure into the Exiles' food.</b><br>
<br>
<br>
Although suspicious of such a request by their superiors, they are more suspicious still of the Exiles and the sickness they may carry. Once the merchants are convinced that the cure will not be harmful to people (though the same cannot be said of wererats) they consent to the practice. Agents are reasonably certain this bit of conspiracy went over discretely, and is unlikely to be discovered.<br>
<br>
<br>
<b>5 soldiers are being sent to help the Tyren.</b><br>
<br>
<br>
The garrison at the river crossing by the Attolians is thus raised to 10 soldiers and 1 Sundered King. The Exiles are welcome to see the reinforcements, though the border seems stable despite all the activity fortifying. While it is doubtful they are not being observed, overt surveillance by gnolls is complicated by elven archers prepared to snipe any reconnaissance that gets too careless.<br>
<br>
<br>
<b>The Exiles are to be informed of Maeder's request to join him, but they're also to be told that there will be a hearty meal for them before they depart for their long march.</b><br>
<br>
<br>
The exiles find it strange that the Attolians are delivering the message of their leader regarding participation in the Gnoll conflict, but the words indeed sound akin to Maeder so their legitimacy are scarcely if at all questioned. The word “Feast” is like a siren-song to the Exiles, who are particularly excited about the prospect of Resthouse fare at the Inn since word that the elves have brought their own food to market and the standard “all protein” diet in the ‘Platz now had more variety. Some exiles seem to demur participation in the feast, but are rapidly pressed in by peers. Nobody wants to seem like the odd one out, so even most of those who had been busy or otherwise might have taken a pass are pulled into the festivities. News of Baez’s expected recovery at the feast makes most merry, but a few apparently uneasy. Dr. Flemming watched for any suspicious activity, as did his soldier detail who positioned themselves strategically at the exits. Dr. Flemming has little difficulty convincing the cook and manager of the Inn to cooperate once he is shown the cure is tasteless and therefore shouldn’t harm his business… he is extremely anxious regarding the feast’s reception, as he explains he is soon to unveil a new dish… “Rat ala Rat.” The doctor was incredulous, but glad for the cooperation.<br>
<br>
<br>
The food is spectacular and presented at table before the guests are allowed to sit and eat. A full dose is in each serving, but is dissolved well enough that it should not take immediate effect before everyone is at least exposed. The exiles eat heartily, and the boldest among them re-hash the proclamation that Maeder has made for their freedom… it seems as if as many as 60 convicts are interested in taking up arms… and even a small number of workers, despite not having a need to earn their freedom.<br>
<br>
<br>
A short time into the feast, the vast majority of people don’t bat an eye for their consumption of the cure… but then sickness hits pockets of the feast-hall like a WAVE. Five people here, Twelve people there… a few scattered here and there. There is some panic that the food has somehow been poisoned, but Dr. Flemming, with the Aid of Baez… keeps the peace. A weakened Baez is brought forward before chaos can take hold, and he explains that the “illness” is instead the “cleansing fire of Dracos, sweeping from their midst an evil that was growing in the very bosom of their community.” The symbolism rings true as the full-on Wererats crisp, blacken and die at their placemats – 8 in all full-blown were-creatures… a further 26 folk exhibit nausea and vomiting indicating prolonged exposure to the disease, but are expected to make a full recovery. It is worth noting that almost every exposed Exile was one of the Volunteers to join Maeder in battle… which likely would have been an untold catastrophe were it allowed to come to pass. The only one sickened by the food who does not perish, is the old matron Kjeld… a sweet and unassuming lady, largely above the reproach of all who know her…<br>
<br>
<br>
…She instead Errupted into a smoking, semi-hulking and agonized mass of rodent muscle, claws, and teeth. In her contorted paroxysm of combatting her poisoning, her twisted form flies from her table, kicks its way into a corner, and falls through a hole in the floor do to construction. The Attolian Police quickly take steps to secure any exits from the basement, but it is obvious <b>Were-Matron Kjeld </b>is not going to go easily, quietly, or quick.<br>
<br>
<br>
Her roars and cries in the basement do take the merry edge off of the proceedings of the feast, but at least it can be said that the vast majority if not all of the Exiles have been inoculated against the disease. If the Attolians are subsequently inoculated, and steps are taken to check for the hand-marker, 100% inoculation is a realizable goal. It is also thought by Dr. Flemming that if the Were-Matron were to be killed, that would likely break the curse for the others as well, if they are not yet too far gone.<br>
<br>
<br>
<b>(The Were-Matron is trapped in the Basement of the Inn – something must be done about this!)</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
While this is going on, The patrolmen – not needing to be pulled away from their rounds to oversee the feast, see a small group of exiles skipping out on the festivities – instead seemingly opting to head for the bridge-head directly. Four of Maeder’s unskilled workers, unlikely warriors to be sure, are with four more dangerous looking convicts… a sentry stops the group a block away from the edge of the ‘Platz, where the Fountain plaza opens up to the start of boulder field to the north. The guard successfully and unassumingly alerted the rest of the guard to come to his aid before addressing them, and an uncomfortable exchange takes place under the moon, above the silent broken grass and smooth marble of the ‘Platz…<br>
<br>
<br>
“Missing out on the celebration, are we?” The Attolian puts forward, amicably.<br>
<br>
<br>
“We all had just ate before we heard the announcement. Besides, If the boss asked for help – I’m guessing he wants it soon as possible, not after we all have dinner.” One of the workers replies.<br>
<br>
<br>
A glassy eyed convict seems to furrow his brow somewhat, as if smelling something on the wind.<br>
<br>
<br>
“I do believe I have forgotten to bring dinner to the lady Kjeld, my friends… I must depart to do that… quickly.” This convict makes to leave the assembly, just as two other sentries come across his path in the square.<br>
<br>
<br>
Just then another two sentries cross the exit path from the plaza, effectively blocking their route from the ‘Platz.<br>
<br>
<br>
“What’s all this then?” Another convict mutters, His hand twisting around a crude pick he’s fashioned out of a metal spike and a chair-leg…<br>
<br>
<br>
<b>The silence grew tense. The Attolians would have to defuse or escalate this situation before it escalated on it’s own… and quickly to boot.</b><br>
<br>
<br>
In the tense air of the moment, everyone in the plaza, standing in the shadow of the fountain, felt they were being watched… but by what none could guess…<br>
<br>
<br>
<b>The soldiers are to help further fortify the fortifications by applying nearby clay to the wooden parts of the barricade to make it more flame proof.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
This action will take place after the above event is navigated – it is safe to say that the fortifications will be reinforced with clay daub to strengthen them, but to the degree defenses are improved, it will be processed once the labor can actually arrive.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a>:<br>
<br>
<br>
<b>(9 casualties sustained from administration of cure - 2 unskilled workers, 7 convicts -- this includes the cannibal wererat that died in the hold, above) </b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
<br>
<br>
<b>- Elite, 12 man chitin armor wearing unit called the Way Watchers is formed with the twins as their leaders.</b><br>
<br>
<br>
The armor was done some time ago, masterfully crafted in the loving hands of the Forest Kin under the direct oversight of Ilythyrra, mistress of the Hearth. Made of outwardly rigid but internally pliable interlocking plates, The armor gave protection in the vicinity of scale-mail at a fraction of the weight. Brushed by the crafters to give it a non-reflective, matte appearance, the armor seemed to melt into the dark, reinforced at the joints by more traditional composites of root and bark weaves or meshes more traditionally used as armor. Also lending to its origins from sea-scorpion, it aided the wearer in water, giving additional buoyancy, streamlining, and agility in the water. Some of the more sensitive elves remark that it makes the wearers smell like insects, but given Wood elf propensity to mask their scent with olfactory camouflage from nature it just seemed an added benefit. For the armor of the twins, parts of the claws of the Euripatid are fashioned into the bracers and greaves, giving untested potential for added defense if they willfully attempt to employ it. Indeed, the watchers are a fearful looking unit -- to the unfamiliar it is doubtful they would at first even be recognized as elves.<br>
<br>
<br>
<b>- Merchants are to be sent to the Crocers Guild to set up shop next to the Tyren, selling root vegetables, mushrooms, fish, and cat-tail.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
The receipt of the wild, natural, and most notably plant-based fare of the wood elves had been long anticipated by the populace. Popularity of elven goods, and indeed their essentiality to a healthy diet make the Wood elves presently the most influential faction in the Grocer’s guild, unseating the Tyren by a minor margin. <b>+2 Influence for elves. </b>Finally the diet of the common folk in the colony can be considered not just stable, but healthy… It is likely fortunate indeed that this turn of events happened before undue cost to overall health…<br>
<br>
<br>
(This adjustment is already made to the guild in the overview section.)<br>
<br>
<br>
<b>- Forest Kin are to increase defenses in all three hill forests.</b><br>
<br>
<br>
“Please tell the Autumn Lord we have been working consistently to this end ever since it was decided we should fall back from the great redwoods, Ilythyrra!” A member of the Forest kind is purported to say.<br>
<br>
<br>
“First, we made sure that bough and canopy were shaped to the comfort and safety of the folk, forest wide – then primary care was given to strengthening reasonable levels of defense of the center wood so as to shield the Autumn-Lord and give us a fall-back position should our woods be attacked. Since then, We’ve put great effort and pains into the sculpting of his throne and court-in-the-wood, and for the cultivation of generous food production in each of the three glades.” She paused.<br>
<br>
<br>
“Now we will fortify further as the Autumn-Lord requires – more bramble and pit for the outer wood, more interlocking branches to prevent the unseating of any given tree, especially those deepest and outward-most, but we are far from a level of development that would enable greater defensive enchantments, and we still are devoting a great amount of our efforts to making the root-lodges that will rise in the winter to shield us from winter should nature choose to show her teeth. Put simply, without additional magical resources or commodities, the fortification will be slow-going hereforward… in part because the wood is spread out and our songs cannot be shared between them simultaneously, and partially because there are only so many of us who can be in any one place at one time. Remind The Autumn Lord that our powers will go further once or if we are re-located into a true and fuller forest…”<br>
<br>
<br>
<b>- Belanor goes to the war council along side the entirety of the Way Watchers, the elite unit guarding the camp/bridge from any Gnoll or Mud Elf with the stones to come anywhere near the edge of the forest.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Belanor will arrive at the war council with the Tyren at appointed place and time (waiting for involvement of other factions) – In the meantime the newly adorned Watchers lay low, mostly covering the fortification taking place by the Attolians and Exiles… it is thought that Gnoll observers must be out there somewhere, but no overt or close observation, and certainly no preparations for aggression, can take place without their notice. It seems what Gnolls there are may be competent scouts as well, for the Watchers occasionally see rumor of them, but nothing that presents as an opportunity to strike. The Watchers conclude there is either very little Gnoll recon going on, or there is some – but it is very reserved, and likely talented.</div>
				
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					<div class="bbWrapper">Doctor Flemming was rather pleased with the results of the cure. Granted, the were-rat matron's ability to resist the poison and scurry off into the basement was a predicament. Still, it presented an opportunity as well. He quickly approached the soldiers blocking off the exit from the basement and handed them one of the vials of the colloid silver. He said "Apply the liquid to your weapons. They should harm the beast even further. We must hunt it down immeadiately before the poison it has consumed wears off." Doctor Flemming then ordered one of his bodyguards to run and retrieve Caelis and the Sundered Knights since this could be a nasty fight.<br>
<br>
<br>
Finally, he went over to Baez and said "With your blessing." before he began to loudly speak. Despite being a quite man, he was a noble who was trained in oration and speeches. "Men of Maeder and Dracos! As you saw, an evil resided amongst you, within your very hearts. Those who could not be redeemed were smited. The sinners, punished. Yet, you all can redeem yourselves. Will you not raise arms to fight against that... MONSTROSITY that dared to take the guise of a kind old lady? Those of you who can fight. Help us so that we may purge that foul beast that has no place in our hearts and our new home!" He hoped that those able would be willing to join the assault on the were-rat matron.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Dr. Flemming distributed a vial of colloid silver to apply to the soldiers' weapons.<br>
<br>
<br>
A soldier was sent to alert and retrieve Caelis and the 2 other Sundered Kings.<br>
<br>
<br>
Dr. Flemming gives an passonate speach asking the Exiles to purge the "evil" that has been subverting them.<br>
<br>
<br>
The soldiers are to begin their attack on the matron once either help arrives in the form of the Exiles in the inn or Caelis and the Sundered Kings.<br>
<br>
<br>
---<br>
<br>
<br>
Tomaz didn't like the feeling he had right now. Not only did one of the convicts pull out a weapob, he had a strange feeling that he was being watched by someone or somethinh else. But this was not the time to be nervous. He spoke up "Whoa, mate. Take it easy. I know you're itching for a fight and want to go help out your boss, but we're not here to fight you. Not at all." He then thought quickly on his feet on how to get these men to the inn as well where the doctor could treat them as well. "But, it ain't a good idea to be marching off like that by yourselves in the middle of the night. Safety in numbers, you know? Anyways, tell you what. I heard that Baez is at the inn. Let's just drop by the feast really quick and see if he'll let you guys go off on your own. It should take a minute at most. After all, isn't he in charge if Maeder ain't around? You should see if he would let you lads do that. It ain't a good idea to go somewhere without letting others know, especially if its your boss. Trust me, I know. I got chewed out by my Sargeant too many times." as he tried to calm the situation down with a joke.<br>
<br>
<br>
"What a mess you've gotten yourself into this time, Tomaz" He thought to himself as he kept a firm grip on his halberd, ready to fight if it came down to it. But, he hoped that it would be easy and that they could talk a stroll to the inn and then proceed to get them innoculated as well, by force if needed. However, he was not eager to start a fight.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Trying to de-escalate the tense situation and convince the group to take a walk to the inn with the patrol. There he hopes to let the Doctor do his job and have the patrol provide physical support if needed.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4757766" data-lb-caption-desc="Beckoncall · Jan 15, 2016 at 4:19 AM">

		

		
	


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<br>
<br>
A vial of colloid silver is barely enough to wet the edge of all the soldiers weapons... more colloid silver was needed, but fortunately plenty was brought to the inn should it have been necessary.<br>
<br>
<br>
"Did Caelis depart to take part in the council the Tyren's are assembling? I know Sir Lothar is back that way aiding in their defense... if they are coming back, I doubt they'll be here very soon" One of the soldiers stammered to Dr. Flemming.<br>
<br>
<br>
"We may have the escapes to the surface covered, Doctor," interjected another soldier -- "But I was on one of the details that took some peeks at the sewer system... it's quite possible the basement has access to those tunnels -- and if the Matron gets into the sewers we might never catch her! Do we have that much time to waste?!"<br>
<br>
<br>
Dr. Flemming and Baez brought some quiet and order to the assembly, but he could tell even Baez felt his presence and command in Maeder's stead was growing unwelcome... and thin. The situation was stable, which was saying a lot considering several exiles -- who had friends and a place in the colony, had just died through the application of Flemming's "Cure"... still... he could see the atmosphere was delicate, and that perhaps trying to rally somebody else's forces, even though Maeder gave him some permissions, might be dangerous at this juncture.<br>
<br>
<br>
"We take our orders from Maeder Dradic and his countrymen -- it is Baez's presence, strengthened and on the mend, that gives you enough currency here." Many are still in shock that folk that they worked with, broke bread with, may not have been what they seemed, may even have exposed them before they took the cure. Distrust is heavy in the room... Flemming's bodyguards step in and take him courteously away from the mob, to the back of the Inn where the hole and the downstairs doorway were presently being barred...<br>
<br>
<br>
___________________<br>
<br>
<br>
<b>"I heard that Baez is at the inn. Let's just drop by the feast really quick and see if he'll let you guys go off on your own. It should take a minute at most. After all, isn't he in charge if Maeder ain't around?"</b><br>
<br>
<br>
As Tomaz gets those words out, he sees the gravity in the plaza shift -- It seems there is a prurient interest in the exile group to lay eyes on Baez once more...<br>
<br>
<br>
"Baez has recovered? That is GREAT news, indeed." Spoke one of the workers.<br>
<br>
<br>
"I heard he had a terrible fever -- once it's broken, he'll be a whole new man..." added one of the convicts...<br>
<br>
<br>
"We should go to the Inn and see what Baez wants to do next... if all of... the fiercest of us... are assembled there, it may very well be a feast we cannot afford to miss." Put forward a third.<br>
<br>
<br>
"It will allow me to check on the lady Kjeld, as well -- something's not right. One of us should check on her." The entire group began to turn back to the Inn... the patrol walking behind them but still maintaining a semi-friendly banter...<br>
<br>
<br>
"Bad apples, this lot." Jav whispered nervously to his comrade patrolmen. When they first got this assignment, they'd thought it was rosie as all get out. Watch wagons. stomp around in public... since then they've had run-ins with one of Maeder's closest agents, and had been the first and last line of defense against a thinking plague that sought to consume them all... Rosie indeed.<br>
<br>
<br>
As they left the plaza they felt an almost longing, sighing presence fade away...</div>
				
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					<div class="bbWrapper">The air in the inn was... tense. Rather than feeling outraged, the Exiles appeared to be feeling downtrodden, which was understandable as some of their own friends, or people who they thought were their friends had just died in a rather gruesome manner. This rabble would be of no help any time soon. Doctor Flemming uttered a curse under his breath. There was a lack of manpower, but there was nothing much to be done about it at the moment. He planned to bring up the lack of muscle later to Caelis. However, for now, he had to deal with what he had. He looked at the 5 soldiers blocking the entrance to the basement and said "I am going to need you boys to get down there and finish the job. Remember, the solution is very harmful to it, so there's no need to get too close or look for an instant killing blow. Even a light cut will bring it great pain. There's only 1 while there's a lot of you. Land a couple of good strikes, and the solution will do its job. The matron is going to go down eventually from all the injuries and the solution. If any of you get cut by the matron, then drink a little bit of the solution immediately. Good luck."<br>
<br>
<br>
He then looked over to his two escorts and said "I need you two to be ready in case of... unexpected circumstances. Those 5 going downstairs might need help, but until it seems like they do, just be ready on stand by with your weapons ready." Dr. Flemming wasn't a soldier, so he didn't want to get involved and prove to be a hindrance in the fight below. He was far from a man of faith, but all he could do was trust in the abilities of the brave soldiers of Attolia.<br>
<br>
<br>
Summary:<br>
<br>
<br>
5 soldiers are going down to fight the Matron<br>
<br>
<br>
Dr. Flemming's 2 escorts are on standby to deal with any situation that rises<br>
<br>
<br>
---<br>
<br>
<br>
Tomaz whispered back to Jav "What did you expect? A couple of good ol' boys? Now, do your job and keep a sharp eye out for any funny business." It appeared that the 8 men were cooperating for now, but he wouldn't be surprised if they were to suddenly pull something. He and the rest of the soldiers kept a respectable distance from the lot walking towards the inn. This was to allow them the reach advantage that their halberds offered them in case the lot were to suddenly do something. Tomaz was ready to act. Ideally, however, they would get to the inn, he could indicate to the Doc that these boys needed to be treated as well, and they could eat some of the food that the doctor had specially "garnished". After that, that lot could go wherever they bloody pleased, but for now... he couldn't help but suspect that these 8 were infected as well. He just hoped that this night would go smoothly and without too much trouble.<br>
<br>
<br>
Summary:<br>
<br>
<br>
The Patrol follows the 8 men to the inn, ready to get physical if needed</div>
				
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					<div class="bbWrapper"><span style="color: #000000"><span style="font-size: 14px">Prologue: The voyage to Port Cestus. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
Before the trip, to Port Cestus, Prince Vaethorion Velegion the High Elf of the East took some precautions and made some preparations. To confuse his enemies, he ordered four loyal Elves to dress as body doubles and sail in decoy ships with a uninformed retinue to head off in different directions. These crews were led to believe that they had the Prince on board. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
Meanwhile, the actual ship of the Prince was boarded in secret, at night by longboat by the Prince and his most loyal Nobles. No one in the crew was informed of his presence until long after they set sail to Port Cestus. No one was allowed to know the heading, or the final destination. The voyage itself was treated as a state secret. There were two vital interest at stake. One was the preservation of life of the Prince and the other was the success of the colony to be established in the New world. There was another mission, an even more important mission at stake, a secretive mission, that was not to be discussed and was only known by the a handful of souls. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
The crews itself and the colonist that sailed on this journey were hand picked. A delicate balance was reached between loyalty, and ability. This vetting process was handled by the intelligence officer. It was important that these subjects loyalty were without question. For this reason the majority of the subjects were young High Elves from the militia, others were more mature militiamen and skilled, some were elite fighters loyal to the Kingdom and the rest were ten nobles of high skill and valor. This crew were chosen for what they thought was a drill. Once on board, they were informed very little and were asked to take a sacred vow of secrecy. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
These precautions were per-requisites laid down by the Prince's Mother, the Queen of the Eastern High Elves, herself. The Prince felt these precautions to be in the extreme, but trusted his Mother's judgement. His Mother already lost one child to the conflict with the dreaded Dark Elves, she would not lose another. The Prince would have preferred to remain to exact further revenge, but could not resist a royal decree laid down by his parents. The Prince was being asked not just to lead, but to remove himself from present danger. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
The voyage to Port Cestus was relatively uneventful. Care was taken not to be followed. A fair distance was kept from other ships and the sleek High Elven vessel pulled into range of Port Cestus at night. It was decided to go to the port by long boat. The High Elves disguised themselves as Human. To the best of their abilities, not speaking much and putting their cloaks up to hide their pointy ears. High Elves were tall, and although clearly not human if scrutinized could pass at a distance. The arrangements with the Fetches were made, supplies were loaded onto long boats, the stone was chosen and no mention of the Prince or High Elves was publicly mentioned. It was hoped that the ruse succeeded, but one could never be sure. A touch of the arcane was utilized to help in the subterfuge, but this would only work on the uninitiated and weaker minded. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
The ship, the “Pilin en' Templa” (“Magic Arrow”) set off with it's holds full of supplies. There were supplies from home, and the supplies provided by the Muurdan loaded onto the ship. Every detail was thoughtfully undertaken. Preparations for survival and for comfort were made. High Elves were not ones to live in squalor. The High Elves were accustomed to comfort and luxury. They would need to learn to rough it, but there was a limit to their ability and more so tolerance to forgo their creature comforts. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
The Ship passed through the barrier and the crew was excited, but nervous. The legend of the barrier and it's potential danger had the High Elves on edge. The mage in particular was a bit nervous having studied the history of the barrier and the horror stories attributed to it. He attempted to minimize it's effects by internalizing his power by going into a meditative state in order to radiate less mana. Whether these precautions worked or not are unknown, but the vessel passed through the barrier unscathed. The new world lay ahead. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
The Present:</span></span><br>
<br>
<br>
<span style="color: #000000">Pr</span><span style="color: #000000"><span style="font-size: 14px">ince Vaethorion Velegion, a high elf stood on the bow of his royal Elven ship “</span></span><span style="font-size: 14px">Pilin en' Templa” (“Magic Arrow” in common tongue). </span><br>
<br>
<span style="font-size: 14px"><br>
The Eastern High Elven ships are sleek, light, fast, and carved from a solid piece of the largest tree known to Elves from ancient times. The main sail has a sigil. A sword, with a red dragon eating it's tail, on the tip a star, flanked by two trees. </span><br>
<br>
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<br>
<span style="font-size: 14px"><br>
The Elven ships moves silently. Only the wind can be heard. It's low profile and </span><br>
<br>
<span style="font-size: 14px"><br>
grayish sails blends into the ocean much like the rest of the High Elves on deck.</span><br>
<br>
<span style="font-size: 14px"><br>
Prince Valethorion stood regally, just shy of 6 feet tall,</span><span style="color: #000000"><span style="font-size: 14px"> he has long, braided silver hair, hazel eyes, pointed ears and objectively speaking (to humanoids) is beautiful to look at.  His expression is one of excitement and alertness. </span></span><br>
<br>
<span style="color: #000000"><br>
</span><span style="color: #000000"><span style="font-size: 14px">He wears full length mithril armor, a mithril helm covered by a  hooded green cloak made from a strong plant material (*his plant material clothing serves as light armor , is warm, water resistant and was woven by High Elven handmaidens). The properties of the cloak seem to blend in with the environment varying from blue to gray. He wears a dull polished, silver bracelet and necklace with sapphires with an insignia. He wears a tunic of a indiscernible color, gray sash as a belt, which attached is two sheath with long curved, High elvish swords. He wears soft boots made from plant material. His clothing is notably of high quality even for High Elves and is both practical and comfortable.  His long tunic style top, and long skirt is made of a silk like material also made from plants. His entire ensemble is clearly designed to serve as camouflage. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
On the deck of the ship, ocean spray and wind blows his long silver, braided hair. He squints at the beach in the distance. He is relieved having gone through the barrier and having arrived safely. The ship stayed for now in the distance of shore in order to reconnoiter the coast line. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
Anchored off far in the distance ( far away enough that human eyes could hardly even see the shore). “Lower the sails”, the Prince ordered, “change the sails to the short, plain sails for navigating closer to shore and lets not announce our arrival just yet”. </span></span><br>
<br>
<br>
 <span style="color: #000000"><span style="font-size: 14px">*Prince Valethorion gives an order to his sailors to lower the sail, replace it with a short, plain sail with no Royal sigil. and turns to face his men on the deck of the ship. *“Prepare the boarding crafts, we will go to shore discretely in small long boats. Keep the Pilin en' Templa out of sight for now. We need not announce our arrival, stay unseen from (dreaded ones) Muurdan patrols if possible.. Remember what we discussed before embarking, this is a discrete mission. We need not demonstrate our greatness to the mortals and standout.” As the Prince says this he removes his fine, sapphire jewelry with the Eastern High Elves royal insignia of his House, and replaces it with opal Jewelry with silver. He then places his royal Jewelry and a scroll in a small silver box with elven inscriptions. The box makes a small locking sound. He puts this aside for safe keeping.</span></span><br>
<br>
<br>
 <span style="color: #000000"><span style="font-size: 14px">Prince Valethorion addresses his second in command and closest advisors. I hope we threw off their trail, This was a long distance to travel for such subterfuge to fail. “ </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
He then turns to the 100 assembled High Elves on deck. On the deck, wearing armor of different kinds. There are 40 militia bowman, 25 militia spearman, 25 Elite swordsman and 10 nobles. The militia have varied armor , some a armoe that their families passed down to them, some that the fashioned at home and/or bought piecemeal. The elite soldiers have uniform armor of a superior quality. The Nobles wear finery, with very fine mithril. and are outfitted with the best that High Elves can possess. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
“ Noble Brethren, Remember at all times this briefing. I cannot emphasize the secretiveness of this mission and it's importance. “</span></span><br>
<br>
<br>
<span style="color: #000000"><span style="font-size: 14px">The 100 tall High Elves stood at a disciplined attention. Five rows of 20 with the each five set apart to form a unit of five. 50 carried tall elven shields. The spearman in the front. The swordsman behind them. The archers in the back and the nobles behind them. </span></span><br>
<br>
<br>
<span style="color: #000000"> “</span><span style="color: #000000"><span style="font-size: 14px">At this time and from now on till you are told differently, you are to address me as “Nikerym Ithil'quessir” (Captain Moon Elf in common tongue), [Valethorion's nomme de guerre among the High Elves]. You are all sworn to secrecy. I am not to be called your Prince, not in private, and definitely not in front of our inferiors.”</span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
The 100 High Elves in tight formation stood riveted listening to their Prince address them. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
“ I will remind you once more of your orders, the guidelines, goals, and policies before we land and disembark. “</span></span><br>
<br>
<br>
<span style="color: #000000">“</span><span style="color: #000000"><span style="font-size: 14px">First, we are representing not just the High Elves of the East, but ALL High Elves. We all realize that we are the superior race, our noble blood is recognized throughout the world, but we must remember that we are not to lord our superiority over the other inferior races. We know not what races, humanoids, creatures and beasts we will encounter. We must keep our thoughts on their inferiority to ourselves. It is better to stay silent on this matter than risk alienation, tension and potential bloodshed. Although, these humanoids are our inferiors, we are her to work with them for the greater good of forming a sustainable colony. This colony potentially will bring prestige, and wealth to our people. “</span></span><br>
<br>
<br>
<span style="color: #000000"> ]</span><span style="color: #000000"><span style="font-size: 14px">The High Elves nodded subtly in assent. </span></span><span style="color: #000000">[</span><br>
<br>
<br>
<span style="color: #000000"> “</span><span style="color: #000000"><span style="font-size: 14px">Furthermore, we are here to reclaim our historical dynasty. Much of the world was once governed by High Elves until the “ Gayaerea“ (dreaded ones the Muurdan) slayed our kin and took our lands. We regrettably now must cooperate with them for our preservation and to keep the peace. Just as we have endured cooperating with the “Gayaerea”, we will endure cooperating with the lesser humanoids on this colony. We will demonstrate our superiority through actions not words. This means no needless scuffles, hostilities, insults, or violence. I direct this especially at you young elves of less than a hundred years whom are impetuous.”</span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
</span></span><br>
<br>
<span style="color: #000000"><br>
“</span><span style="color: #000000"><span style="font-size: 14px">We will maintain discipline, we will work hard, we will seek out glory, but more importantly we will seek out lost knowledge and create beauty. This new world is our palette, our block of clay, wood to whittle into whatever we dream of. We will recreate the comfort and aesthetic perfection we are accustomed to. However, this will not happen over night. We first must live like Elves of old, like the Sylvan elves that lived primitively. We will go back to basics, but not indefinitely. Our first goal is survival and after we master this, we will make this New world our home. There will likely be hostiles and we will train everyday to defend ourselves. Every morning before breakfast we will train and every afternoon before dinner.”</span></span><br>
<br>
<br>
 <span style="color: #000000"><span style="font-size: 14px">The Younger high elves are not enthused by this information, but knew what they were getting into. </span></span><br>
<br>
<br>
<span style="color: #000000"> “</span><span style="color: #000000"><span style="font-size: 14px">We are the best the world has to offer, our knowledge, our skill, our love of beauty is unrivaled. We will thrive here and our enemies will know only pain.” </span></span><br>
<br>
<span style="color: #000000"><br>
</span><br>
<br>
<br>
 <span style="color: #000000"><span style="font-size: 14px">At this, the Prince gives them the Salute. Two arms crossed like an X in front of his face. The 100 men return the salute in unison. </span></span><br>
<br>
<span style="color: #000000"><span style="font-size: 14px"><br>
“</span></span><span style="color: #000000">[</span><span style="font-size: 14px">Aranthil ! (sergeant), organize a landing party in long boats, assemble the Megilturas (swordmasters)! , you will go to shore with me just before dawn,with the Megilturas (sword party to Scout out a suitable area on the Leeward side of the beach to dock the ship.)</span><br>
<br>
<span style="font-size: 14px"><br>
“If there is no suitable harbor, then we will need to consider constructing a dock on the Eastern beach, digging moors for mooring the ship or beaching the Ship. Consult the Engineer on how to moor the ship. Once landing is secured. Prepare to unload supplies. I, and the linguist will speak to the fellow colonist and introduce ourselves. Remember, we do not know what lies on this new world, if there are hostile forces and what are the intentions of the fellow colonist. Do not act hostilely unless we are threatened first. Adopt a defense stance, secure the beach and be ready for anything!” </span><br>
<br>
<span style="font-size: 14px"><br>
“Have the all the High Elves on full alert!”</span><br>
<br>
<span style="font-size: 14px"><br>
* Orders a landing party to scout beach under the cover of darkness before dawn on the Leeward (eastern side)</span><br>
<br>
<span style="font-size: 14px"><br>
* secure landing site </span><br>
<br>
<span style="font-size: 14px"><br>
* attempt to moor ship to beach if possible. Dig mooring points in beach</span><br>
<br>
<span style="font-size: 14px"><br>
* see if a dock can be built for the ship (have engineer assess) </span><br>
<br>
<ul>
<li data-xf-list-type="ul"><span style="font-size: 14px">establishes local contact with fellow colonist (comes in peace)</span><br>
<br>
<span style="font-size: 14px"><br>
leader and Linguist (assuming contact with made)</span><br>
</li>
<li data-xf-list-type="ul"><span style="font-size: 14px">have archers on ship in range to offer support if needed to give covering fire to swordmasters </span><br>
<br>
<span style="font-size: 14px"><br>
* have Skilled workers/militia spearman land once initial beachhead is secured. </span><br>
</li>
<li data-xf-list-type="ul"><span style="font-size: 14px">Once beach head is established have Skilled militiamen spearman be ready to deploy if need be</span><br>
<br>
<span style="font-size: 14px"><br>
* order High elves to be on high alert and be prepared for hostilities </span><br>
</li>
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				Last edited by a moderator: <time class="u-dt" dir="auto" datetime="2016-01-17T07:29:45-0500" data-time="1453033785" data-date-string="Jan 17, 2016" data-time-string="7:29 AM" title="Jan 17, 2016 at 7:29 AM" itemprop="dateModified">Jan 17, 2016</time>
			
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					<div class="bbWrapper"><span style="font-family: 'Consolas';"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"></div></div></div></div></div></div></span><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
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<div style="text-align: center"><span style="font-family: 'Consolas';"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="font-size: 36px"><span style="font-family: 'Consolas';"><span style="color: #000000">Maeder</span></span></span></div></div><br>
<br>​</div><br>
<br>
<br>
<span style="font-family: 'Consolas';">A good deal of Maeders Countrymen stay at the fortification while Maeder makes his way to the meeting. More then prepared to help in the defence of the other factions and more then happy to join in an offensive attack. However he first heads to try to visit the Doctor, doctor flemming to find out if everything is in order with his men. Not realizing that he broke his curfew when trying to bring in re-reinforcements. It was while he was on route to meet with the doctor that someone mentioned a joint patrol to guard the.. well.. everything, mainly the Platz but still. He was more then happy with this idea but said it would have to be for them to choose if they wanted to do so, he would rotate some of his freemen, but the convicts would have to choose and would be informed that they would be under double the scrutiny if they abused such a position. Once he had met with the Doctor he would leave for the meeting or War Council, blissfully unaware that yet more ships had landed on his coast. Baez would have to deal with that. </span><br>
<br>
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It was fairly dark when Baez was informed of the new arrivals and the fact that all other heads of factions seemed to be attending a meeting and so he went with some men to protect him to meet with the fellow. He would use Maeders office on the ship, that had yet to be properly repurposed yet. Politely inviting them in and discussing politics with them, however he would have a couple skilled and an unskilled worker with him to advise him, for he was not a political man.</span><br>
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<b><i><span style="font-size: 24px">War Meeting!</span></i></b><br>
<br>
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<br>
<br>
So the gathered representatives and their crews met up on the tyren hills and entered the tent Orm had set up for this meeting, far away from prying ears and positioned to have a good view of the the terrain across the river. The large tent had a circle of chairs and large rocks formed around its edges where each could sit and the bare dirt had been scratched at with sticks to make basic depictions of the river and the lands that flanked it on each side. Orm sat at the far end of the tent with Bruul and Shul beside him. One was to talk strategy, the other to help Orm with any words that would be needed. By the looks of things the others had already come prepared as each walked in with rough and ready clothing and armour.<br>
<br>
<br>
Orm started things up, with shul providing translation as he went on more comfortably in his native tongue.<br>
<br>
<br>
"The chief thanks you each for coming and for support shown. Most already know that opening talks with the gnolls of the forest failed last night and lead to an attack on Hrun'taras... and costing the lives of some of our people. Now the question is how to carry on and secure future safety." The smaller tyren said, addressing the gathering as formally as he was able.<br>
<br>
<br>
Bruul took over from there in his more gruff way. He and Orm may have been tense after the prodding Bruul had given him earlier but the two had butted heads in the past and were old enough to put things aside for greater dealings. "Our caravan's faced gnolls some in the past. They're hunters by nature, real wolf and pack folk. If they sniff weakness in possible prey they'll pounce for it. Settled ones like these more than any other for them lacking a nomad's need to tread soft. Strength is what drives 'em, further than most. If we want to sleep through a night without listenin' for howls then we need to defang these dogs. Make 'em see we aren't prey to be hunted and hit 'em back hard enough to make sure the can't even if they want to."<br>
<br>
<br>
Orm stepped back in with Shul's speech converting his words. "There's also the other clan in the woods. The masked folk. Our own folk met them once before when scouting the river where one of their warriors threw a spear their way. From what we saw last night it seems safe to say these ones and the gnolls are already fighting each other fierce and aim to pull us into it as well. So our meaning for this meeting is to pool all the knowledge our seperate folks have gathered on these two sides and plan on how best to act on it."<br>
<br>
<br>
For their own share though the tyren seemed to have very little to share on their foes. What they could offer was that the gnolls and the masked folk had fought last night and done some damage to the forest itself, along with the destruction of some of the treeline thanks to Bruul, giving some clear space between the riverbank and the forest.<br>
<br>
<br>
They could tell without a doubt that the gnolls dipped their arrows in poison. A sleeping or calming thing that could soften prey up for their fighters. Orm himself had seen a large formation of them up close last night, showing that some of them at least had both armour and shields, maybe not of a good make but a working one.<br>
<br>
<br>
The mask folk on the other hand seemed to fight with cruder gear or at least the ones they'd found so far did, their armour mostly being leather and the bones of gnolls and other hornless. They also painted themselves in mud to mask their scent, as Rahg and his warriors had seen, making them harder for the tyren to sniff out. However the two tyren present last night had gotten a good whiff when Rahg had cut one open and its blood had smelled like that of an elf. They openly said they didn't know what to make of that and wondered if Belanor could shed some light. The fact that one tried to attack them all while alone made Bruul think that the masks were even more aggressive in their ways than the gnolls that lived closer.<br>
<br>
<br>
Of casualties from the night's fighting there were three tyren. Both and elder and a youngster as well as the warrior who'd drawn fire away from the camp. Shul said a little charm at the mention of the fallen out of respect as Bruul seemed to bristle at the subject. Orm seemed unreadable by hornless standards but the sorrow was clear on his face to any who knew how to read his kind.<br>
<br>
<br>
As for the other sides, they only knew of the one masked elf being slain by Rahg's blade and the handful of gnolls that had been killed by Bruul's gambit with the boulder. Along with the gnolls that had tried to attack the elves and humans that had crossed the bridge. (Afterall Orm and Rahg were still on the bridge when the fight went down, as far as they knew the two other parties had come in open peace when the gnolls attacked, as gnolls usually did in their experience). Besides all that there had been plenty of fighting between the natives as well as rocks and arrows being thrown into the gnoll lines but there was no way of telling what damage had been done, if any.</div>
				
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					<div class="bbWrapper"><span style="font-family: 'Consolas';"><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"></div></div></div></div></div></div></span><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-border" style="border: 6px ridge #8b0000;"><div class="bbcode-background" style="background-color: #E9967A;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 4px double #8b0000;"><div class="bbcode-background" style="background-color: GhostWhite;"><div class="bbcode-background-text"><br>
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<div style="text-align: center"><span style="font-family: 'Consolas';"><span style="color: #000000"><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"></div></div></span><div class="bbcode-background" style="background-color: #8b0000;"><div class="bbcode-background-text"><span style="font-size: 36px"><span style="font-family: 'Consolas';"><span style="color: #000000">War Council</span></span></span></div></div><br>
<br>​</div><br>
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<br>
<span style="font-family: 'Consolas';">Maeder walked into the meeting and was greeted warmly by the Tyren. All the Tyren seemed able to tell him was what he already knew. There were two forces, the fact one had elvish blood, or at least seemed to was most certainly odd but likely not the fault of any elves on their side. However Meader did think that it may be something they could use "If they are of your folk, perhaps some of your brothers who traveled to this new land long before your memories serve, could we perhaps use what you know about yourselves and your history against them?" Then he moved over to the crude battle-map, politely taking a stick. "From what me men an' I could tell, this area" he then marked it on the map "Seems to be avoided all around, no one seems to like it overly much. It seemed wholly undisturbed despite the fact that it seemed to be on their warpath, as though both sides made an effort to avoid it. On top of that, they aint 'alf bad at body removal. Even most of the dead were taken away with them, making it hard to gauge any real info about them or their numbers or, even, how big a dent we made." Then he marked two lines lightly in the earthen map. "I advice clearing the area between these lines of trees, allowing us to, hopefully, avoid a Gnoll ambush should we decide to push across the bridge, starting on clearing our side and then theirs." Then he felt the need to reiterate "As I said they are good at removing bodies so despite the search we did, we found some masked ones lying dead but chose to leave them, for we were deep in their land and hoped to stay hidden, but other then the very small number of dead Gnolls near the bridge we found non. Despite the impressive defense we managed we have no way of telling if the Gnolls are weak or just as strong as ever. Personally I vote to push the attack before either of our foes regather their wits and, potentially, call allies. We don't know if there are more Gnoll encampments and villages out there ready to help and we knew even less about the masked folks strength and numbers." he said.</span><br>
<br>
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Meanwhile Baez, still weak, was awaiting the two gentlemen in Maeders office. His breathing was far from steady and he needed some help getting to the office. He had sent word to Maeder and the warcouncil but did not know when it would arrive. On either side of him stood two convicts, both armed but among Baez's more trusted former companions.</span><br>
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					<div class="bbWrapper"><span style="font-family: 'times new roman'"><span style="font-size: 24px">Dr. Flemming bid the soldiers to unbar the door and go after the were-matron… just as they opened the door, the hulking semi-bipedal rat pulled a rack of bars away from the wall near the corner of the basement. Hissing and spitting behind her, she quickly wriggled down into the sewers, the sound of shallow splashing leading away.</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
Steeling themselves, the Attolian soldiers mantled down into the sewer one by one and quickly set off in the direction of the noise halberds shouldered with torches raised. They moved quickly at first, there being only one direction to go, but as the water channel widened on a turn they began to slow down to listen for their quarry. Two soldiers climbed a ladder up to the lip of the water channel to scout from above with the other three moving down the channel to make sure she wouldn’t get past them. A collapsed sewer tunnel veered off to the left, and the channel forward lead to a giant grille almost rusted into one solid piece. A passage turned right, leading into a deep stepwell, at the bottom of which they could hear bars shaking. –Clank! Clang! Clank!- –Clank! Clang! Clank!-</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
They slowly descended the stepwell, seeing the soggy rat-tracks the matron left as she scurried down the spiral. Her attempts at getting lost in the sewers seemed frustrated below… and the tugging and clanking stopped for a moment before resuming more frantically. </span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
At the bottom of the stepwell, layers of mold, fetid mushrooms, and fungus grew unchecked in the dank, moist oubliette below. A locked and rusted gate seemed the only way forward, and the Matron sagged against it, panting – before turning around to face her pursuers. She was quick, but not as quick as three of the soldiers. Dropping their torches about on the floor, one soldier hung back to hold two torches aloft to assure that darkness would not be the matron’s ally – the firebearer fell back a ways up the staircase, so that if the matron charged she would have to cross his flames to escape.</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
A Halberd swung above her head and another thrust past her as the were-matron dodged… The third soldier however, thrust true and pierced the already wounded and now fatigued were-rat at the center of its chest. It’s long yellow and jutting teeth bared as the matron’s wholly black eyes went full wide. Blood poured out of the creature in great gouts, and with force and volume enough to extinguish one of the dropped torches shedding light. The rest of the soldiers wasted no time running the beast through, and the torch-bearer too fell upon her and set her fur aflame. Not trusting that such a creature would die easily, they disemboweled it, piled some wood debris collected among the mold and the damp and meticulously built a fire under her. It took some work to get the sodden debris to burn, but once it got going it began to consume the matron utterly – the rotten wood quickly flooding the bottom of the stepwell with thick and greasy smoke. They quickly excused themselves, and picked their way slowly back to the tunnel where they could again return to the in…</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
At about this time – Jav, Tomaz, and the rest of the Attolian police squad saw they were almost to the Inn… the tension was palpable, a couple of the citizens they were escorting were particularly shifty… they kept looking back at them. They knew that when they reached the Inn this situation was going to shake out one way or another, and likely not neat and clean…</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
Just then all 8 of the exiles fell to their knees, onto their faces, or onto their backs. As if candles blown out all at once they were immediately thrown into a very deep slumber. At first the Attolians were incredulous, but with minor scrutiny it became obvious this was no ruse. Under close guard they sent one sentry to get aid in moving them at the Inn, only to find when they arrived there that the soldiers had slain the Primogenitor of the Were-plague… They would be taken to Dr. Flemming for observation – but it was believed highly likely that this gruesome threat to the colony had finally been overcome – and not a moment too soon!</span></span><br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px"><br>
</span></span><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><span style="font-family: 'times new roman'"><span style="font-size: 24px">@Leusis</span></span></a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><span style="font-family: 'times new roman'"><span style="font-size: 24px">@General Deth Glitch</span></span></a><br>
<br>
<br>
<span style="font-size: 24px"><b><span style="font-family: 'times new roman'">WERERAT THREAT ELIMINATED!</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">ATTOLIANS PRIMARY ACCOLADES: +3 INFLUENCE!</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">WOOD ELVES (HELPED WITH CURE): +1 INFLUENCE!</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">EXILES (UNCOVERED PLAGUE, TOME): +1 INFLUENCE!</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">(-1 unskilled worker for exiles: The matron rat!)</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px">Although there is some friction relating to how suddenly the conspiracy was uncovered, and the means the cure was administered, a great many exiles slowly put aside their grudging attitude toward the Attolian interference, and in the days to come much prestige and approval comes to the direction of Dr. Flemming. He is asked (by exiles and Attolians alike) to open a clinic in the ‘Platz so people with health concerns or injuries might be able to seek help there… The Doctor would need effort and resources for such a thing, and he wondered if it was within possibility to bring together a healing community among all the colonists…</span></span><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><span style="font-family: 'times new roman'"><span style="font-size: 24px">@General Deth Glitch</span></span></a><span style="font-family: 'times new roman'"><span style="font-size: 24px"> : </span></span><br>
<br>
<br>
<span style="font-family: 'times new roman'"><span style="font-size: 24px">There was also the matter of the vile tome of rat-magic -- what secrets might it hold, what threat could it pose, now that the Were-plague has been cured?</span></span></div>
				
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					<div class="bbWrapper">The bulls were all in agreement on that. The dogs had already shown they could reach into Hrun'taras and if the Tyren wished to stay then that would have to be countered quickly. If they could strike while the forest dwellers weakened each other then all the better.<br>
<br>
<br>
Maeder's own mention of the cleared bodies wasn't wholly unexpected though Bruul was irked at it clouding their view of the matter. "I hear tale some gnoll clans eat their dead. See off the spirit, carry its strength." He grunted. Maybe that was something they could use, though the thought sat ill with him.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Platz</b><br>
<br>​</div><br>
<br>
<br>
Doctor Flemming sighed a breath of relief as he saw the soldiers who chased after the were rat matron return without a hitch. The deed was done and while minimizing losses as much as possible. Granted some did not make it since they were far too into the process of turning, but considering the potential scale of the threat they were acceptable losses. Still, the mood in the inn was somber despite the success that they had accomplished. He tended to a few of the exiles who seemed to still feel ill, but he quickly excused himself from the inn once everyone was tended to. After all, his job was done. The rest just needed time to understand what had just happened and rest.<br>
<br>
<br>
Once the Attolians left the inn, Dr. Flemming turned to the five soldiers who chased after the matron and said "You men should move on and head off to the Tyren camp. I'm sure that Lord Lothar is expecting you. Thank you all for your good work today. You have helped to stop an illness that could have led to the end of this entire colony. I will make sure that Lord Caelis hears of your valiant efforts." The men saluted before they began marching off towards the war council. Dr. Flemming turned to the patrolmen and his two body guards and said "Well done, gentlemen. Who knows what may have happened if that group left the settlement. For now, you are all dismissed, and may continue your patrols." With that, they went off on their way as well.<br>
<br>
<br>
In the days to come, some cursed at him. They were convinced that some of their friends could have been saved and that their cure was a crude cleaver that indiscriminately killed the infected. But, for the most part, people came to thank him for his quick response to the potential epidemic. In fact, some of the men requested that he open up a clinic so that people with concerns can come to him. That way people who have early stages of a virulent illness could come to him and be quickly treated before it spread. It was a very attractive idea, but he was the only person that he knew of who could be called a proper doctor. They would need a lot of skilled manpower and resources to start up a clinic that could serve hundreds of people. He suspected that he could convince Caelis to help fund this project of his. Plus, there were numerous basements around the platz that could serve as the basis of the clinic if they couldn't get a proper building up any time soon. But, the issue remained, who else could help treat people? Dr. Flemming was still a part of Caelis' council, so he couldn't spend all his time at the clinic. Of the Attolians, he figured that only up to 5 of them could be considered competent enough to work at the clinic. He figured that he would have to ask around and see if there were others in the colony with medical knowledge who would like to work at this clinic. He retrieved some parchment and began to draft a letter.<br>
<br>
<br>
Summary:<br>
<br>
<br>
5 Soldiers march off to join Lothar at the Tyren Camp<br>
<br>
<br>
7 Soldiers are now patrolling the area<br>
<br>
<br>
Total Soldiers: 20<br>
<br>
<br>
10 at Tyren Camp<br>
<br>
<br>
3 in Watchtower<br>
<br>
<br>
7 Patrolling the Platz<br>
<br>
<br>
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<br>
<br>
Dr. Flemming drafts a letter to all the communities to see if they have any people skilled in medicine that they would like to contribute to open up a proper clinic in the colony<br>
<br>
<br>
<b>"Attolians are forming a healer's guild. They are contributing 5 skilled workers versed in medical knowledge to help form this organization."</b><br>
<br>
<br>
---<br>
<br>
<br>
Lothar sat in on the War Council and here were leaders and representatives of all the factions. He listened to what each had to say, but he found some... inconsistencies in what was said. What seemed to be stated was that there was an attempt at open conversation with these gnolls, but this attempt was met with hostility that led to the Tyren Camp being attacked. While Lothar knew that the intelligence of the gnolls were... questionable, he still did not believe that they were stupid enough to instigate another war while already at war with the masked men of the south. In addition, if the gnolls did desire to attack the Tyren camp and instigate a war, then why would they attempt to do so when there was an army ready to fight in front of the entrance to their homes? These gnolls, Lothar believed, were smarter than normal especially when one considers how they formed a functioning village. That was something that Lothar had never heard of as gnolls typically travelled in packs or large hordes. This was the first time that he had heard of a settled group of gnolls. This was also the first time that he heard of gnolls fighting in proper rank and file rather than as a rabble.<br>
<br>
<br>
In the end, no matter what kind of gnolls these were, logic would dictate that the gnolls would launch a surprise attack suddenly and quickly before their target was prepared in an attempt to wipe them out before the colonists did something, but the gnolls did not do that. Rather, the group managed to make and cross a bridge unharassed. Any hostile force would have attacked right when they were crossing. Lothar was skeptical of what was being said by in the council because the words of the other factions did not make sense when the actions of the gnolls are considered. He believed that the gnolls were instigated to attack because of something that the Elves and Tyren did otherwise their actions would make no sense, and now... the rest of the colony was being dragged into a conflict where some of the colonists were likely the instigators. Lothar wanted to fight. It was what he was trained to do all his life, but when people were trying to mislead him or intentionally leave out certain information... well he didn't look upon that very fondly. Lothar continued to politely listen to what was said. After all, they had only arrived after the fight was over and had not seen any of the action.<br>
<br>
<br>
However, as the council turned into discussing how to attack the gnolls, Lothar spoke up "Gentlemen, if I may intrude, the Attolians are more than willing to help defend against any aggression against the colony. However, I bear some grievances. I have heard that the first attempted peace talk consisted of numerous armed men. I am sorry, but if armed men showed up in front of my doorstep suddenly and in force... I would be ready for a fight. Would you not consider one more attempt at reaching a peaceful resolution? We Attolians were not a part of the fighting, so perhaps the gnolls will not draw their weapons at the first sight of us if we attempted without bearing arms and brought peace offerings."</div>
				
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					<div class="bbWrapper">Sitting silently as the others spoke Belanor would slowly begin drawing on the crude map shaped from the dirt with his finger. In rather impressive detail creating two small settlements, a waterfall placed closely to one of them. Then drawing a straight line from the Tyren Camp to each of the Gnoll villages he would detail the exact distance between them from point A to point B. This gave the others in the tent the exit distance the gnoll villages were from their current location, as well as their locations.<br>
<br>
<br>
Looking up at the human who had just began speaking Belanor would wait for him to cease. "I will give you 24 hours to prove peace can be achieved, send your men and gifts if you would like, but I will give you no protection once you cross into that forest. My men will stay where they are most needed, and that is protecting the Tyren from another possible skirmisher attack from across the river". Slowly looking back down at the villages he created on the dirt map he would slowly draw an X above each of them. "If you are attacked or return without peace, the gnolls will be wiped off the map entirely. I will not sit idle while Orm and his people are under the threat of another gnoll attack, so I suggest you hurry". His words were spoken as if he was giving an ultimmatum to a child, purposely meant to jab at the mans pride. After all, Belanor knew who this man represented, he knew that their leader was little more than the lap dog of the Muurdaan, and Belanor knew it well. His colors and armor were something commonly seen in the empires armies, and were commonly seen among the men who destroyed the civilizations of Belanor's kin. Its certain none of the Attolians here had anything to do with these actions as they had taken place well of a century before the current date. But that did not mean that Belanor did not hold a grudge against them for the actions of their ancestors.<br>
<br>
<br>
- Give Attolians 24 hours to achieve peace or war will commence with the gnolls.</div>
				
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					<div class="bbWrapper">As Lothar listened to the elf speak, he couldn't help but find some of what he said to be a bit amusing. In fact, if he wasn't used to dealing with people all the time, he might have even bursted out in laughter. The elf seemed like he was attempting to admonish or lecture him, but such was the haughty nature of elves. He had seen it before and this was nothing new. Still, there was a concerning factor. It appeared that the elves would act in the event that the Tyren were attacked, but not the Attolians. Pity. Lothar thought. The elves were steadfast in their resistance to the Empire during the pacification wars, which was admirable... however at some point one had to wonder at what cost? Was fighting for your right to rule worth more than the duty to your people and their lives?<br>
<br>
<br>
 Yes, the Attolians were among the armies that burned their forests to the ground. However, it was also the Attolians who sought to care for those who remained in the ashes. It was commonly known in the courts of Attolia that while many voices in the Empire demanded that the elves be reduced to slaves for their impetuous actions the Attolians petitioned for leniency. Still, this elf seemed to be focused on the fact that the Attolian colors flew amongst the flags during combat rather than when the Attolian colors flew above the caravans that came to help rebuild. It appeared that the gnolls would not be offered the same leniency that the elves were given and rather genocide was the only recourse that the elves saw fit.<br>
<br>
<br>
Lothar couldn't change how people thought, but he found the words of the elf to be sanctimonious. There was one simple way to respond to such a person who demands something. Overwhelm them with courtesy, politeness, and reason that they would lose face if they were to completely disagree to a counteroffer. Once the elf finished speaking, Lothar replied politely in an even tone "Lord Elf, I assure you that no one here would consider sitting idly if this settlement were attacked. As we pledged to help defend the Tyren settlement from unwarranted aggression, that pledge is extended to your people as well. However, there is one aspect of the peace attempt that I should elaborate upon. It will not be a man that will broker peace. Neigh, rather, I intend to bring a woman, a representation of nurture and grace. Even the most simple minded savage would understand that there is no intention to fight if women are present. Thus, the simple act of conveying all of this back to the platz would take the better part of a day. Then there is the matter of having the representatives arriving here as well. Unfortunately, we are not gifted with the speed and grace of your people, and thus require more time to travel. Thus, I do take your suggestion to heart, but 24 hours is infeasible. 72 hours would be much more fitting. The first day to prepare and arrive at our destination, the second to initiate contact, build trust, and better understand their culture and language, and the third to discuss and settle terms for a peace agreement or at the very least a truce. Of course, if peace ends up not an option, then we must resort to other means. However, 3 days is not an exorbitant price to pay in order to pursuit peace. Would you not agree, Lord Elf?"<br>
<br>
<br>
Lothar framed his last question intentionally. He understood that the elves considered months and years to be inconsequential amounts of time due to their long lives. Rather, they thought in terms of decades if not centuries. So, for an elf to nitpick over a few days would be quite alarming and highlight the Elf's war-hawkish nature and bloodthirst if the Elf did decide to do so. Besides, the life of an elf was very precious to them, and Lothar was rather surprised that the Elves were insisting on fighting a war that would put lives of their brethren at risk rather than avoid the conflict. The elves could easily walk away from the settlement and away from this mess. Afterall, it seemed that the gnolls had no interest beyond the forest. Otherwise, the Tyren would have been attacked or at least warned the moment they arrived here, but based on what Lothar had heard the only similar thing that the Tyren received were from the masked men when one threw a spear across the river. Thus, it seemed to Lothar that there were some ulterior motives among the elves to destroy every single gnoll village rather than simply defend the Tyren since elves rarely care for those of other races. Perhaps it was to claim the forest for themselves. Lothar could only suspect, but the last thing he wanted was to be dragged into a war that could have been prevented.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260"><span style="font-size: 36px"><span style="font-family: 'times new roman'">@Prince Vaethorion</span></span></a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><span style="font-size: 36px"><span style="font-family: 'times new roman'">@General Deth Glitch</span></span></a> <br>
<br>
<br>
 <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Wordlessly, A white-wood skiff of the high elves silently glides to shore and almost as swiftly they plant their oars in unison and equidistantly - halting silently and immediately in the shallows. Moments after, another skiff, and another slides alongside it – as the elves coarse towards land they see the broad shallows punctured below the surface into the deep and by darkness seemingly bottomless “shark-holes” – because the profiles of the elven craft did not make much disturbance, the elves were able to see firsthand how full of tiger-sharks the deeps, and to a lesser extent the shallows were. There would be no dock-making by night – between dusk and dawn any person in the shallows was doubtless at risk if they were in the water outside of a craft… Upon making landfall and with a coincidental turn of the wind, the odor of stinking chum assaulted their nostrils. All along the beach it seemed were signs of where folk – likely already-arrived colonists, had gutted, cleaned, and hung sharks all along the beach – some kind of crude industry was being made of fishing them… and it was a mess. Rivulets of shark-blood ran from the sand from several presently unoccupied camps, eventually meeting the waves that lapped at the beach and made apparent yet another reason the sharks were so active near the shore. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The elves quickly examined the fishing camps – and saw crude barrels of some kind of fat over fires – from the heaps of rodent hair and other effects, it seemed the people here during the day use these metal-shod barrels of fat to flash-fry or at least quickly skin… capybaras? Capybara skulls and tails lay amid the piles of fur. The smell was sweet in a disgusting sort of way, the cold grease and the rotten blood made the youngest among the high-elves cough… pinning elegant veils anointed with oils and herbs to the open-faces of their helms, they proceeded to fan out…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">They immediately found the ship-wreck of one of the previous colony craft – it was obvious it had only come to rest here months if not weeks ago – elsewhere on the beach much older wrecks could be seen further up the beach, as if pushed up towards the cliffs by ancient storms. Far on the other side of the beach was another wreck… but it showed many signs of occupation – laundry lines, strewn effects and garbage – a crude but sound fortification built out of supply crates, that blocked most of the way inland. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“Inform the… Captain that the wreck by our landing zone would make ready materials for a dock, should daylight make it safer from the sharks.”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Swordsmen rapidly fanned out, Some taking points on the rocks about the beach as they swept and cleared… while this area seemed to be an area of normally high activity, it seemed at this time of night, and perhaps for some reason now more than normally, the area was deserted… plans were made to examine the seemingly occupied wreck, then go further inland through the barricade of crates. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Engineer, still on deck, assessed the situation – the rudder under the vessel would become inextricably stuck if they attempted to move into the shallows – but the ready supply of sea-worthy waste-wood in the wrecks would promise by daylight, if a concerted effort was made, a dock could be run over the shallows between the “shark-holes” up to the sea-shelf, where their craft was presently anchored. It would delay the unloading of almost all of their supplies – but unless commanded otherwise the Engineer thought it a simple exchange to remain seaworthy. The Engineer noted the Sloop and Attolian craft – The colors of the lap-dogs of the Muurdaan were easily recognizable, they too had chosen to keep their crafts offshore – though without a dock harsh weather would punish them for doing so… The dock might not only be the civilized thing to do, but perhaps an early contribution to the colony as well… if what can be seen so far could be called a colony, that is.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“It’s too quiet on shore” One of the Swordmasters posed – “Wouldn’t it be typical if we go ashore and find most if not all of them already dead to disease, starvation, or infighting?”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“You heard our vaunted Captain, Erilidar – keep such musings on the deck of this ship and out of earshot of our new neighbors…” The fellow Swordmaster flashed the tiniest spark of a wry grin before returning to narrow-eyed composure “That is, if they are not all dead of disease, starvation, or infighting…” Erildar gave an almost imperceptible nod back. Gallows humor. What cursed place had fate brought them to this time?</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Almost immediately after getting a lay of the land a lookout on the beached ship on the other end of the shore spotted them and called them out. Vaethorion and his Linguist were invited aboard the wreck that the “Exiles” seemed to think was a kind of club-house. A club house that stank of a recent sea-voyage… how quaint. Lead into the Captain’s stateroom Vaethorion is greeted by two tattooed criminals, each flanking what might be the largest hulk of a human either he or his Linguist had ever seen. Scars, the wrinkles of cold rather than the premature aging of humans wracked his features… Likely a Tundra-Barbarian… their leader was a tundra-barbarian? Giant teeth, like gaming dice spread along a tired grin of welcome that was more perfunctory than sincere. He bid them sit, and wait briefly – that their own interpreter “was coming.” Vaethorion almost instantly grew bored, but maintained decorum in the awkward silence. The linguist made quick work of translating his assistants many prison tattoos – One was a murderer by the looks of it, the freshest tattoo was of a red dragon crudely covering over the words “Mutineer” and “Never Loyal”… Just when Vaethorion thought that this awkward staring contest had gone on forever, “Baez” – the barbarian called himself – Produced a bottle of EXQUISITE old-world wine in an offer of hospitality… Vaethorion considered the gesture much as if he might have followed a dung beetle into a burrow and been offered the finest Crème’ Brule’. Rather than drink it from the filthy mugs offered, the Linguist, well equipped with most odds and ends for diplomacy and savior faire, produced a compact set of telescoping stem-ware… the kind high elven officers drink their own wine from during entrenchments… Baez snapped the glass neck off of the bottle and poured for the Elves, then an almost symbolic amount for himself. Baez furrowed his brow as if he had backed himself into a corner – he rose his glass and as the High Elves drank, he quickly passed his cup to one of his agents who drank the wine instead. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“Baez sometimes forgets he is priest of Dracos now. Priest cannot drink, even though I may offend. Rimak drinks my portion so you know we do not try to poison you.”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The uncomfortable silence returned, swooping down like a pall over the room. But the wine was very good… good wine made most things tolerable, Vaethorion remarked to himself.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">A moment later, a few bedraggled and gasping persons fumbled their way into the room -- it seemed these emissaries had run, or perhaps tumbled, all the way down the cliffside to make this meeting. They explained that “Maeder”, their “Boss” – was indisposed, but they were here to assist in navigating the formalities of their being welcomed to the colony. At least these folk seemed like they could read – of the three, a weaver, a scribe, and of all things a Florist formed the “Delegation” to greet the High Elf leader and their faction… if this was a joke, it seemed a little too clever for these folks to be pulling it…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">They did their best, and amicably so, however – Baez let on that the Exiles, or many of them at least, were adherents of a Far-West Dragon-cult… They adulated some real or imaginary entity they called “Dracos” – The command structure of the Exiles consisted of around a dozen West-folk who seemed to be infamous guerilla-murderers of Encroaching Muurdaani… banished here as part of a treaty brokered with the Eternal Empire. This at least was impressive -- Muurdaan never leave foes alive without reason. The rest were desperate poor, and thrown-away prisoners sent to serve their life (or death) sentences as grist for the mill in the new world. They were disgusting people, but they had heart… Vaethorion’s Linguist gave them that. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Vaethorion might have been even more impressed when he heard the florist address them in a passable dialect of high-elvish! It seemed this woman, “Aithche”, before horrible twist of poor fortune, learned plant-craft and arts at an Arboretum-school in Taesh-Sulthaar, one that in fact had been founded by one of Vaethorion’s most recently-born nieces. Not allowing this surprise to alter his outward affectation (not the least reason being his cover) – he nonetheless bid his Linguist to turn the communion in her direction – the woman, though plain, had a voice more pleasant to him than the scribe, or the weaver, or the boiling quarry of rocks Baez called a mouth – and he began to relax a bit more with his wine.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Plying with questions, Vaethorion pressed that his intentions were not hostile, and did his best to diplomatically put his hosts at ease so that they might get the best out of their audience… The scribe presented them with a crude map of much that had been explored thus far, with various scribblings that hinting at this and that all about – clockmen, idols, bones, places where wood elves and minotaurs lived in the woods and hills to the North. Lots of gossip, little of substance. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">…There was mention of a plague of some kind recently overcome by the Exiles and Attolians working together… a Hero, “Doc Flemming” had supposedly lead the colonists to overcome “rat-men” – that was the most recent news. Also, that Maeder and other leaders were holding some kind of “War Council” in a camp in the northern hills – The enemies were supposedly wolf-people and… did Vaethorion hear that correctly? “Wolf… no DOG… Dog-men…” (blinking) Yes… she said “Elf rapists.” This was likely a horrible misapplication of the elven tongue, and the inflection left ambiguous whether they were rapist elves or some creatures that raped elves. Again, the talk became awkward. Vaethorion had little time for these commoners at this point anyway – if there was a gathering elsewhere where leaders and decision-makers were gathering, he should tarry no longer here. The linguist took the crude maps and manifests of goods (food?) that were available in “The ‘Platz” – the seeming central-market of the colony… and they excused themselves. They knew a rough layout of the land, and the names of several people of note… Apparently there was some grand feast at the top of the cliffs preceding a levy of volunteer troops to fight “the dogs” – If a fight was brewing somewhere in land, if the elves wanted any part of it they would have to show strong initiative it would seem… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">…Were Vaethorion’s men already bound for bloodshed with less than an hour of land under their feet? The prince had many decisions to make… getting swept up in this fulminating conflict was merely one of them. Taking leave of the fetid club-house of the exiles, Vaethorion drained the last of his field-chalice before handing it back to the Linguist. His mage greeted him on the shore – the vanguard of the spearmen already landing to assess to start of the dock-building for morning…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The mage waved a runic arc in greeting to Vaethorion, his face pointed, consternated. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“I have no idea what we shall find inland… Captain… but the islands off the coast glow in poor omen… I have pulled at the ley-lines that criss-cross the inside of the barrier – and the island to the west is a beacon advertising an ancient danger… to the east – We may look by day but there may be a boat moored there – but what I can see clearly is necromancy. Not much, but the stink of corruption is unmistakable. Be wary, leader. There may be would-be enemies even among our would-be “friends”… </span></span></div>
				
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<br>
Orm listened as the brightly dressed human rambled on for all to listen, Shul relaying the words in his ear as they went. This one seemed to spin talk like a spider did web, needing five words where any other could have used one. A poor sign in Orm's personal experience.<br>
<br>
<br>
Though they at least shared a common wish to avoid fighting. Even if Orm doubted their motives. The elves and Dracosi had stood by his people and helped them since the beginning, even leaping to their aid and risky life and limb. Yet all he'd known of the Attolians was waffling words and insults as so many hornless had offered.<br>
<br>
<br>
["We should still try."] Orm muttered to his advisors.<br>
<br>
<br>
["You can't be serious?"] Bruul scoffed.<br>
<br>
<br>
["I don't fully know what happened last night but I know it was a disaster from start to finish. I know none will listen to reason when blood runs wild, better than any here. For the soul of our people and our ancestors I must try."] Orm stamped his hoof as if to silence any argument the shaman might have before addressing the tent himself.<br>
<br>
<br>
"We... want peace most." He managed to put together, looking at each hornless in turn. "Feel safe in... Home."<br>
<br>
<br>
He motioned to Shul and asked him to take over in translation.<br>
<br>
<br>
"The chief says he has not given up on peace. That he wants to go talk with the gnolls under the sun. But our young have been killed and could be again, so he'd use today as a chance to plan for the worst. We know gnolls well from experience and it is a slim chance we take." Shul then cocked his head and listened as Orm went into seemingly greater detail.<br>
<br>
<br>
"And he doesn't trust you." He said bluntly, pointing at Lothar. "He says we've had your d-diplomacy and it was your leaders coming here. Telling our people where they should live for his ease and learn his language for his ease. That he called our shaman and our folk like animals when he thought they could not understand him. Oh yeah!" Shul perked up and seemed to go off script. "Yeah I heard about that! Yeah half the camp heard him AND understood him. I mean YOU'RE even throwing the word savage around like you already think that of the lot anyway." It was possible Shul had licked some frogs before this meeting. He kinda wished he had some now as he felt all these eyes on him. "So uh... yeah all... all signs say you're bad at this. He says he'll meet them as folk of fur and tail."<br>
<br>
<br>
Oh no... that'd mean Shul would have to go! Well- well he'd done okay with the snakes right.</div>
				
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					<div class="bbWrapper">Belanor listened to the Attolian man, he was more intelligent than he gave him credit for, but he was still a mayfly. He understood how to make a counter offer, and how to try and hide the fact he was attempting to push Belanor into a corner. Sadly for him however this was not Belanor's first conversation, in fact Belanor was likely an adult long before this individuals great great grandfather was born. "You'll have your three days, but if you are unable to accomplish peace I still have every intention of wiping out the gnolls, as well as the mud elves, or masked people as I've heard the people at the beach call them". Sitting and thinking of the Attolians, Belanor amused himself with the thought that this man truly thought anything he or his people ever did was truly peace. Not only did they destroy cultures, but they then forced their own upon what was once unique, calling it rebuilding. No doubt this man knew nothing of this, as such short lived races are generally ignorant of the fact many of the elves they conquered centuries ago are still alive. And yet the Attolians still question why wood elves have no trust or care for them. If only they could imagine somebody coming to their home, burning it down and then the arsonist telling them to get over it.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4791280" data-lb-caption-desc="Beckoncall · Jan 19, 2016 at 3:50 AM">

		

		
	


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<br>
At the Inn, the "departure feast" sullied somewhat by the fact it might actually have been entirely a ruse to root out were-creatures, came to a close. Baez had left for some official capacity and Doctor Flemming had moved on as well. Shortly afterwards a couple of the workers were called down by Baez to welcome some more newcomers on the beach. These were exciting times... and not in the best of ways.<br>
<br>
<br>
Nevertheless, 60 convicts volunteered to serve in the fight against the Gnolls. Maeder had raised the call, and along with his countrymen he would have additional support. More might have taken up arms, but it seemed many of those exposed that were not slain by the cure were instead greatly fatigued when the Matron was slain... some kind of connection to the curse had drained them with it's passing. Still others Insisted that some must hang back and defend the Depression, and the 'Platz, in Maeder's Absence... 20 convicts put forth the sentiment that they wished they could fight to earn their freedom, but the old, the young, and the weak in Maeder's camp needed their protection.<br>
<br>
<br>
<b>60 convicts stand ready to join Maeder's and will march for him against the Gnolls.</b><br>
<br>
<br>
<b>(Unless </b><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><b>@General Deth Glitch</b></a><b> /Maeder calls them away, 20 convicts join forces as patrolmen with the Attolians) </b><br>
<br>
<br>
Still others express they are either afraid or think it is reckless to go out to fight the dog-men on their own ground -- They would like a fight, but in a dark wood? After so much excitement already? They would earn the favor of the boss some other way...</div>
				
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					<div class="bbWrapper">Lothar nodded and replied "If peace is not an option, then war is our only option. But, I have no intention in seeing this attempt to broker peace fail, Lord Elf." Lothar turned to the leader of the Tyren and replied "Thank you for your support, Chief Orm. Although, I must express some concern as that is very much not like my brother. However, if that is indeed what you did hear, then I apologize on behalf of him. I am sure that he had good intentions after all we are meant to support each other in this new world. But, the way that it was conveyed seems to have been flawed as I can assure you that he had no intention of offending your people. Still, I do apologize for the earlier incident and hope that we can work together in the days to come. As for Cheif Orm's desire to partake in this 2nd attempt, I would not recommend that he not be present for the first contact. I do not want the gnolls to be any more agressive than they already are and seeing a combatant from last night would not help placate them. However, if we manage to begin speaking with the gnolls, then I would not be as concerned with the Chief participating and being present." as he finished, Lothar thought of Lady Cassandra. Perhaps she could try and see the fate of this attempt at peace? When he finished talking one of his soldiers whispered into his ear.<br>
<br>
<br>
It appeared that 5 more Attolian soldiers had arrived and 60 convicts of the Exiles were en route as well. They had amassed a significant force here. But, more surprising was news of the were rats, which was incidently resolved decisively. Lothar turned to look at Maeder and then the leader of the elves. He then said out loud "Well, then gentlemen. It appears that the infestation back at the depression is now under control. I am sorry for the losses that your men saw in the treatment of the affected. Also, Lord Elf, thank you for your assistance. I hear that one of your people helped to create the cure for the plague. Your assistance is most certainly appeciated." He then looked at Orm again and said "My Lord has sent 5 additional soldiers to help protect this settlement. I hope, while you may not trust us now based on our words, that our commitment and actions will prove otherwise."<br>
<br>
<br>
Summary:<br>
<br>
<br>
Within a 72 hour time limit.<br>
<br>
<br>
The Attolians will attempt to initiate peace talks with the gnolls once more. However, the 1st party will feature at least 1 woman and nothing that could be visibly threatening. The current tenative roster is (if everyone else agrees):<br>
<br>
<br>
A woman (Lady Cassandra perhaps?)<br>
<br>
<br>
The linguist<br>
<br>
<br>
and two men bearing food and gifts<br>
<br>
<br>
The plan is for the group to wait at the outskirts of the forest with their offerings for the gnolls until they show up.<br>
<br>
<br>
Before this is attempted though, Lady Cassandra is asked if she could tell the future and if this attempt will be successful or if there's anything that could be done to improve their fate.</div>
				
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<br>
<br>
AT THE WATCHTOWER:<br>
<br>
<br>
<span style="font-family: 'times new roman'">“Di’yoo hear it THAT time?” The sentry said. This was the sixth time, and Dorian, first alarmed, then supportive, had since become annoyed with Blaze’s repeated insistence that somewhere down in the ruins a bell was ringing. It was windy up in the watchtower, but Dorian and Maison had shifted to the stance that Blaze was crying wolf… Everyone had heard that there were evil spirits in the ruins, it’s why they built the tower in the first place – but it was bad enough they had something to actually watch for, much unwelcome was the idea of jumping at every shadow – or at least having to sit a whole shift with Blaze insisting something was amiss…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
“rrrrriiiiinnnngg!” Blaze saw his comrades had heard it that time. Small and tinny, like a little hand-held temple-bell…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
“You ‘eard it that time! Tell me you dint!” – Blazes compatriots were silent, instead grabbing for their halberds that were racked behind them.</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Far below, they could see what appeared to be two little lights in the ruins below… no… not lights, EYES… the kinds of eyes that dogs and cats have at night, when they reflect the light – the brazier-fire that shed light all around the tower shone down on whatever was down there, and the light was bouncing back at them from some misbegotten thing with nightvision... Blaze leaned over, and he saw a crimson-red – like a mural-devil red – hand hold up a bell and ring it again…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
“rrrrrrrrriiiiiiinnnnnnnggggg!” the bell was swung like a fishing reel to make it’s noise, the gesture the strange three-fingered crimson paw made seemed to beckon them. </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Dorian hadn’t seen the hand – but he dropped a torch in the space between the tower and where the eyes were, and shouted “Who goes there!?” – Blaze was speechless, but grabbed for his halberd as well… he had spent hours trying to get the ears of his compatriots that now that he had them words failed him… he stammered and blithered… “R-rred-red-man, govs.”</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
The torch fully lit the thing that crouched in the debris below… Showing a five-some-foot tall impish thing, that promptly stopped ringing the bell when the torch hit the ground. It looked at the light cast on itself confusedly… and put the bell away. The sentries prepared to raise the alarm, but they did not want to provoke the aggression of the creature, or scare it away, until they could gather more information about it… well, Dorian wanted to, oh HOW he wanted to, but his compatriots stayed his hand…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
...The imp-thing, seemingly naked except for a cross of bandoliers about his torso – kneeled again where the torch fell, with similar alarm and incredulity as the sentries above looking down. It reached for the torch as if it expected it to vanish at the slightest touch, or for his center-claw to at least pass through it... it pulled it’s crimson claw/paw/whatever it was (It didn’t seem to have nails or talons or anything at the end of its digits) back away in surprise almost unconvinced it was an actual physical object. It moved its hand quickly through the fire, and pulled it back similarly alarmed when it found the flames to be hot…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Then, it sloooowly put the bell down – gently, while looking up at the sentries in the tower… it locked eyes with Blaze, and a mutual alarm, or excitement – seemed to charge the expression of both. Blaze could swear the thing down there was a sentry too – and that it was equally if not more alarmed to have seen something as he was. </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
After placing the bell down, the creature pushed it, cup down, a short distance towards the tower with one of its strange, triangular digits. Its eyes reflected in the fallen torch seemed to gleam like topazes… Then it GRABBED the torch and bound into the debris and rubble of the ruin. </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Dorian rose the alarm… something happened, and they were going to report it. The description of the creature seemed similar to beings depicted in the sewer-paintings, the patrol-men seemed to think. </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
“And it WASN’T a skeleton?” Jav asked.</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Tomaz swatted him on the back of his helm with the flat of his Halberd. </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
“Does it SOUND like they’s describing a skeleton to you!? OH, It’s friggin’ red wif’ a heart-shaped ‘ead cuz it’s got horns or it’s ears is pointy, it’s got three finders, and it’s got glowing eyes! MUST BE A SKELETON!” Tomaz gripped his forehead with his mailed gauntlet then pushed his helmet back down. “Jav, It’s a good thing you is a guard, and not a detective – or this colony would be in a heap of trouble.”</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Jav shook off the derision of his partner and walked over to the bell laying in the road ahead of the tower. He poked it over with his gauntlet then picked it up – it was made of hammered copper, with crude glyphs of a dancing imp, leading a procession of what seemed to be stick figures… with ribcages… skeletons? </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
“Tomaz – check ‘dis! What if the thing weren’t a skeleton, but it thought WE was the skeletons!? Imagine that!”</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Tomaz resisted the urge to ring Javs’ helmet with the flat of his halberd once more… his polearm was long enough to reach him from where he stood... that is until he saw the bell himself… He’d seen a similar ritual item in Chemish houses of worship – it was thought mindless spirits could be convinced to follow the living when called by the bells of the priesthood – The Chemish decoration and embossment was far more stylized, but he’d be damned if that wasn’t a spirit-herding bell… what to say in a report about this!?</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
/ \ _/ \</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
\ oo /</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
    \  /</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
(the above is a crude stick-drawing blaze makes of the shape of the Imp's head)</span></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
<b>Lady Cassandra is asked if she could tell the future and if this attempt will be successful or if there's anything that could be done to improve their fate. </b><br>
<br>
<br>
It is hours before word reaches back to the settlement and Lady Cassandra is addressed -- still more time before Lady Cassandra is brought to the outskirts of the Tyren Camp... She reluctantly explains that she must be near the site of the conflict to get the best reading "through the corners"... whatever that means. She feels a presence in boulder field, a spirit of some kind that is willing to aid her in her vision.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a>:<br>
<br>
<br>
(It is then that Shul feels the presence in the field of stones as well, as he is sensitive to the landscape of spirits)<br>
<br>
<br>
"Something old in the ground that has felt the past has given me a line to look beyond the veil" Cassandra says -- She sits in the southernmost hills of the Tyren-claimed range, and it is here that Caelis meets her to task her with the vision...<br>
<br>
<br>
"A fleet has sunk. Powerful men in the Old World are afraid. Fewer ships this time, and not of conquering imperial blood. One of these ships, the dogs astride -- they can raid no more in the known lands, they seek new pastures where every arm is not raised against them for the bane of reputation..."<br>
<br>
<br>
"...They and others land. Things go wrong. Titans walk among them -- sides are taken -- but the Gnolls will not. It may take ages or not at all, but a colony falters, it dies -- long before this the Gnoll have hidden in a cave deep in the wood. At the ends of some winters a horror comes -- the colony is washed clean, and only the Gnolls, forsaking the others and their titans, and sealed within their caves, are spared. They return many springs later, into the sun, and make houses once again on the surface beside the lake. At first, they are few and ever fearful -- but over time, returning to the caves to hide, the village on the surface grows... It is culled, but the Gnolls learn the cycle... the village grows."<br>
<br>
<br>
"They meet some of the others they departed from on the beaches when they made the forest their home... what is left of them. They too live in the forest, but they are husks and puppets of the Titan they followed -- they too survived after a fashion, twisted by the pretender they made their savior, and then their god... The HORNED ONE."<br>
<br>
<br>
"The Masked ones revel in the apocalypse that had befallen them and not the Gnoll. They first flirt with the Gnoll, and Tempt the Gnoll, then Siren Sing... Their shared past becomes history, then Myth, then fantasy -- only the standoff in the wood is real, and the Gnolls dare not wander far from the cave that hides them. Muddy ones cry If only the Gnolls would embrace their god of the wood. Some go, and flee homeward proclaiming the descendants of them they supposedly departed from are worse than their former would-be founders ever might have been. Witches... Woodsie-Witches and the Horned one both eat the flesh of kith and kin... their god is a Mouth, a Maw... They worship an abomination with no face -- and it HUNGERS."<br>
<br>
<br>
"The cycle continues. Gnolls sleep underground when the masked ones dare not look for them -- when they return to the surface, they forever watch the border of their part of the wood, and the line has moved time and time again over the generations. The Masked have even burned the Gnoll village more times than the oldest Gnoll remembers, but the Gnoll always return from underground. The Masked ones cannot take the wood completely from the Gnoll -- the Gnoll from underground have long repelled the hardest push of the masked ones -- and when the Gnoll hide, so too do the masks in the bosom of their pretender god -- The Gnolls are kept from victory because they have no Titan, and the Masks are kept from victory because above ground, Hungry god or not -- there is, and always will be, a CULLING... The witches eat within, and another nightmare eats without... the TREE... By the VEILS! THE TREE!!! IT'S RAINING BONES!! FOR CENTURIES THE TREE IS RAINING BONES!!!!"<br>
<br>
<br>
....And Cassandra snaps from her trance... she looks at the silhouette of the great redwoods to the south, and begins weeping in terror... she has seen something indescribable,  something horrible in the eyes of an Oracle, who stocks and trades in both Dreams and Nightmares...<br>
<br>
<br>
"TWO SPRINGS, CAELIS!!! BEFORE THE END OF TWO SPRINGS MORE BONES SHALL RAIN AT THE FOOT OF THAT TREEEEEEEE!!!!" Cassandra weeps hysterically, and after a time inconsolable faints even, but instead of sleeping soundly, she slumbers as a frightened child acusp an awakening in cold sweat...</div>
				
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					<div class="bbWrapper">The vision that Cassandra saw terrified Caelis. There were powers and beings on this continent that were beyond comprehension in the old world. He looked at Lothar who bore a similar look of bewilderment. This was the first time that Lady Cassandra had told of such an ominous vision that she herself was not able to bear the terror. For now, they saw to it that she would be taken to somewhere in the settlement where she could recover. Once they made sure that Lady Cassandra was in a more suitable place to rest. They walked back to the place where she had her vision. They looked at the large trees in the distance and for a few minutes they simply looked on in shock and confusion. As they slowly gathered their thoughts, the two began to speak<br>
<br>
<br>
"The gnolls... it appears that they were part of an earlier colony." Caelis muttered.<br>
<br>
<br>
Lothar replied "Aye, and the mud folks as well..."<br>
<br>
<br>
"No, they have been corrupted by this... horned one. They are not the same as their ancestors once may have been."<br>
<br>
<br>
"At least we now know that the gnolls are likely to at least know a little bit of common."<br>
<br>
<br>
"Perhaps, but it is more urgent than ever that we find a way to cooperate with these gnolls. They know of the evil that resides in these lands and know how to survive. We have until the end of next spring to figure out everything."<br>
<br>
<br>
"Yes, but it appears that Lady Cassandra will not be able to partake in the envoy tomorrow. We will need to bring another woman, but now we need someone to represent us instead of Lady Cassandra."<br>
<br>
<br>
"I know, I...."<br>
<br>
<br>
Lothar proceeded to cut him off and said "No, you will not be going on that peace talk. I will. The people listen to you, Caelis. You are their lord, and it is your duty to serve them by leading them not to risk your life."<br>
<br>
<br>
Caelis nodded and said "I will trust you, brother. Let us lead our people to the prosperity that they deserve."<br>
<br>
<br>
Lothar nodded and responded "For today, I will go back to the Tyren camp and inform the others of what Lady Cassandra saw. Tomorrow morn, I will bring one woman and the linguist with me. May whatever benevolent gods that reside here watch over us."<br>
<br>
<br>
Caelis replied "I think we may have to involve ourselves in the matter of gods. I will go offer a sacrifice of some of our caught birds at the fountain. Perhaps that will be enough for the being of the fountain to begin remembering his past and what has transpired in these lands or at least tell us what being resides in the tree that produces a field of bones."<br>
<br>
<br>
"Fortune, bless us for the days to come."<br>
<br>
<br>
"And protect us from the horrors that we will face."<br>
<br>
<br>
Summary:<br>
<br>
<br>
Lothar is leading the peace envoy with a woman and the linguist in tow. Lothar and the woman will bring food and tokens to help ease tensions.<br>
<br>
<br>
---<br>
<br>
<br>
Caelis arrived back at the marketplatz as he planned to have some of the birds that the falconer has been catching to serve as a small sacrifice to the fountain. However, as soon as he arrive, Tomaz and Jav came up to him, saying that they had something urgent to report. They took several minutes to explain what had transpired until they finally handed him the bell. The timing was rather poor as the linguist was at the Tyren camp in order prepare for the peace envoy for tomorrow. There was not much to be done. However Tomaz made a comment stating that it appeared that the "imps" seemed to believe that the Attolians were apparitions and were shocked to discover that they were corporeal.<br>
<br>
<br>
Caelis replied that for now there will be no action taken as the imps did not seem to be aggressive and in response that the Attolians will not exhibit any aggression unless attacked. Another war at the moment would be disastrous. Thus, until a proper envoy could be assembled, Caelis did not want to risk taking action in regards to the imps. With that, the guards were dismissed and told to carry on. He then continued on his way to the fountain. Among the patrols in the platz, it appeared that the Exiles provided some men, although of dubious traits, to help maintain the peace. For now, Caelis could not complain as they had done nothing wrong so far. He approached them and made some polite small talk. With the patrols now moving on, Caelis continued on his way to perform the sacrifice of the birds.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Caelis is sacrificing some birds to the fountain in hopes that it would regain enough power to regain some of its memories and see if it could help the Attolians with some information or anything.</div>
				
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					<div class="bbWrapper">With the agreement that there would be one more try for peace or at least a truce the meeting seemed to slowly draw to a close. The only thing left to discuss was possible tactics in case violence proved to be their only option. Bruul took charge of that one for the tyren though with only limited knowledge of the other groups' forces he could only make some basic suggestions. Such as forming a flexible battle formation if it came to pitched battle with the more numerous humans making up a solid center while the minotaurs covered the flanks, using their charge to tackle enemies from the side and intercept possible threats while the elves did what they did best and covered the ranged warfare. Though from all he'd heard about these same troops being good scouts that could pass unseen the option to use ambush tactics was also on the table. Especially thanks to the foundation laid by the elves in finding where the gnolls made their homes. With good planning they might be able to launch their own counter raid.<br>
<br>
<br>
This was all assuming things went arse up in a few days time of course.<br>
<br>
<br>
It was hours after the meeting and Shul was taking the air when it hit him. A tingling thud that ran in from the edge of his senses. He'd already been on edge thanks to all these strangers wandering about the place, it had put his guard well up there. Something old was waking up and nearby. How had he not noticed something like this in all the days they'd been living here? He'd managed to sense much smaller spirits that lurked about the place! This couldn't have been by chance, not after all that had happened. Something had disturbed a spirit of the land from its slumber.<br>
<br>
<br>
Well searching out these things was all part of his many jobs around here so Shul supposed it fell to him to see what was going on. Honestly, the whole caravan would probably fall apart without him around to notice these things. At least that was what he thought right now, allowing himself a little morale boost of pride. With all the confidence of a seasoned hand Shul went to the southernmost hills to investigate this new stirring.<br>
<br>
<br>
<b>Shul is headed to investigate the spirit stirring in the stone field.</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a><br>
<br>
<br>
"I think we should do it!" Anuc said firmly.<br>
<br>
<br>
"I don't know... sharing food with them is one thing but herbs and supplies. It's tough enough getting the supplies for our own people and you've seen the hornless, they get sick and hurt easy as lambs." Weome snorted hesitantly.<br>
<br>
<br>
The two of them had been back and forth on this issue since the word had reached them of the beach dwellers curing their plague and looking to make a gathering of healing arts the same way they had with the grocers. So far the two main herbalists (or growers as some tyren were want to call them) were divided on the matter. They were the main makers of curatives outside of the shaman circles, those three tended to save their tricks for nastier hurts and like everything else they did were loathe to share much of the trade.<br>
<br>
<br>
Weome argued that they were hard pressed as it was and that spreading themselves across the other groups would leave them too hard worked to tend to their own people. While Anuc was quick to remind her that it was thanks to the elven help the other night that they managed to limit their casualties as far as they did, as well as helping the injured to heal as quickly as they were. The grocers had taken a lot of pressure off of the herdmen and this could potentially do the same for them. While Rhag - who was sharpening his sword nearby at the time - wanted to be kept well out of it. He wasn't in the business of making people feel better.<br>
<br>
<br>
That was when Orm wandered in and got dragged into it, with Anuc going on another diatribe, this time aimed at her chief. "I mean think about it! If it weren't for them you might have lost your arm by now and they've clearly thought about using wildlife and roots that we never have. Then there's the humans who've got all these fancy resources that I can never afford at market all around them. Imagine what we could take away from that, the things we could cure."<br>
<br>
<br>
"Yeah sounds nice." Orm shrugged.<br>
<br>
<br>
"That's why we- wait you agree with me?" Anuc blinked at him.<br>
<br>
<br>
"Yeah you make some good points. We're already trading a lot with them anyway, may as well take full advantage." They might be needing all the healing gear they could get soon anyway. He didn't notice Weome bemoaning what kind of nonsense her friend had dragged her into this time.<br>
<br>
<br>
"Alright.. well... thanks, chief." Anuc perked up, her tail swishing happily at the thought of getting some higher up support. "Oh I talked all over you though, what had you stopping by?"<br>
<br>
<br>
"Just looking for Ummush. You seen him?"<br>
<br>
<br>
"He's down south again!" Rahg called over from where he was sat. "Now get out of here before my sister tries to bore us all to death again!"<br>
<br>
<br>
Wait, sister? Well now that Orm saw them together he could see the resemblance. Then he felt very awkward. <i>'Oh come on. War's looming and I'm far too old to be getting like this.'</i><br>
<br>
<br>
<b>Tyren</b> <b>join The Healers Guild! They send Anuc and Weome the herbalists (2 Skilled workers)</b><br>
<br>
<br>
Orm did indeed find Ummush sitting in the southern hills as he often did these days. He sat lower on the slopes so as to be looking down along the valleys rather than over the highlands and into the horizon. Orm always figured he saw more than that anyway, like maybe things were going on down there that interested the old bull more than the tension building up around the river. Ummush had never hinted at that kind of thing but he'd shown himself full of enough surprises over Orm's life that it seemed like a safe bet.<br>
<br>
<br>
"You mind if I sit here?"<br>
<br>
<br>
Ummush didn't say anything.<br>
<br>
<br>
The two of them sat in the quiet for a moment, listening to the wind and the distant waterfalls crashing in their endless cycle until Orm worked up the courage to break it. "I feel like I'm leaning on you too much these days. I shouldn't... supposed to be the chief and all and supposed to be strong for all and... all." Orm felt his stomach go sour, he sounded like some mewling babe in arms. A small gutteral growl of frustration crept its way out from between his lips. "Did the chiefs before me ever doubt like this? It's like I can see so many roads spreading out in front of us and there's death down 'em all and the wind's calling me every which way till I can't trust my own sense."<br>
<br>
<br>
That was this whole situation right there. Since it had happened Orm had been questioning himself. Had he been wrong to follow the lead of these others to go into the woods that night, or even in coming to the new land in the first place? Maybe his people just weren't meant to have a settled place to call their own as now that they tried it other folk seemed to hover around them more fiercely than ever before, clamoring for a share. Even if they did manage to make a go of it then what action would they have to take to protect it? Orm kept telling himself it would all be to protect his own that had suffered so much, that he didn't want them to become those that had chased them to this and the more he thought on it the more it felt like he was just trying to convince himself.<br>
<br>
<br>
"I'm going to go with the humans across the river again. Were I in the gnolls' place I'd see anyone not returning while trying this as a total coward and put no trust in any of it. The Attolian may be trying to take charge of this whole thing but I'll not have my steps made for me and hide behind the hornless. Probably have to bring Shul and some others." It was funny how clear things could feel just by talking to the blank silence Ummush offered. A listening ear that somehow managed to bounce his thoughts back at him and letting Orm see them differently just by being there.<br>
<br>
<br>
There was just one thing still bothering him. "Ummush, am I doing the right thing? Because the higher this rises the more blind I feel."<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
<b>Orm is making a party to meet with the Attolian peace group and cross with them to meet the gnolls.</b></div>
				
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					<div class="bbWrapper">Lothar gathered at the bridge with his small party, as they were ready to embark on this attempt to negotiate peace, Lothar saw the Tyren Chief approach with what appeared to be his addition to the peace talk. Lothar greeted them and said to Shul "Like mentioned earlier, I wish to establish contact with my group first so that the gnolls will understand that we mean no harm. Once talks actually begin, then I would not fear having the Chief and your people among us. However, if your envoy comes with us from the start, then... that is potentially putting both of us at more risk, which is something that you and I both want to avoid. Thus, please, allow us to enable the path to peace to be paved with minimal difficulties."<br>
<br>
<br>
Lothar trusted that Orm would wait until the Attolians had made peaceful contact with the gnolls before entering the peace talks. He was the one who seemed most sincere in his desire to establish peace with the gnolls. With that settled, he looked at his envoy, a young seamstress and the linguist. He himself carried small trinkets, and coins in his hands, but made it visible to anyone looking. The young seamstress held a basket of some recently caught game and various other edibles that the Attolians thought that the gnolls would eat. Finally, the linguist held a simple, makeshift white flag. If the gnolls were from the old world, then they would surely understand what a white flag was symbolic of. He took a deep breath. Then said "Let us proceed." He then began to walk across the bridge with the envoy with the outskirts of the forest as their destination where they would wait for the gnolls to receive them.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Lothar and his group goes on to walk towards the outskirts of the forest with their offerings. As per the Tyren delegation, it's up to them if they accept Lothar's request.</div>
				
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					<div class="bbWrapper">About a month ago, in a continent far, far away. (Cue derpy Star Wars intro music)<br>
<br>
<br>
The coastal storms this time of year were a boon to his people, especially since they had just been 'recruited' to go to some supposedly dangerous new island way out into the ocean. And all for their word that they would do work when called upon. The Muurdaan were great conquerers, sure, but they were far too trusting these days. Or they figured they would just pound his people into the ground were they to not follow up on their end of the bargain. As far as Tocxhol was concerned, they would die trying to squeeze labor out of them. The clan was rather large for how young it was. Only made a year or so ago in the name of wanderlust. Or at least that's what he told everyone to start with. The real goal was something on a much grander scale.<br>
<br>
<br>
"What sort of food do you think will be in this 'new world'?" Quetankha questioned from seemingly out of nowhere, walking slightly behind and to the side of Tocxhol. Tocxhol wasn't exactly in the mood for talking. The Muurdaan on his mind and an upcoming journey across the ocean weren't exactly the most soothing of thoughts. Not to mention there wouldn't be much of anything to do the whole time and there would be quite a lot of brutes in the hold. "We'll eat what we find." growled the hulking beast of a... beast. The way they spoke was almost too deep for a normal human to hear, making it sound like they were in fact just growling at each other, and thus added to the terror that most the civilians had when they noticed a pack of 60 giant bipedal reptiles storming the city. Or rather it looked like they were storming the city given the thunder-storm in the background and their brandishing of armor and weapons. There wasn't an especially long walk to the docks, but they certainly weren't the fastest of races. This meant plenty of time to hear people slamming and locking their doors as they went. "I don't understand humans. If they're threatened by us, why don't they just challenge us already!?" asked Quetankha. "Humans are a cowardly people. The only ones of any worth are their best. And they're hardly a match for a single Aymaran." stated Goq-quet, walking alongside Tocxhol. The pleasent thunder-storm was beginning to die down by the time they arrived at the docks and started to load their things onto the boat. In fact, they were already locking the brutes up and getting ready to set sail before the dockworkers even noticed they had commandeered the ship. "Hey! What d'you folk think yer doin'!" One of the foremen yelled as he ran up on the ship, only discovering what exactly had taken the ship after he was too far in to ignore them. Luckily enough Goq-quet was standing idly by the ramp onto the ship for when a dock-worker inevitably approached to tell them not to do whatever they were doing. "Be calm, human. We are here on behalf of the Muurdaan." he said in common as he produced a manifest with the exact details of the transaction to the foreman. The man were certainly not soothed by this statement as much as Goq-quet were hoping, but apparently it were enough to avoid any further action, as he made a very quick check of the thing and jogged back to his post.<br>
<br>
<br>
"Set sail!" yelled Tocxhol from the deck of the ship as the few scarred he had begun to man the sails. The cunnings aboard were given the manual labor of rowing while Tocxhol and his chosen discussed their course of action for when land was inevitably reached. The bulk of the journey was surprisingly calm. Fighting among the brutes and cunnings was kept to a minimum, supplies lasted well enough, and overall morale didn't sink to the bottom of the barrel... as far as Tocxhol could tell that is. Boredom, however, was rapidly growing amongst everyone aboard, and with it restlessness. It wouldn't be long until fighting broke out just for the fun of it, and with the size of the combatants that could spell disaster for the human ship they were given. Fortune seemed to smile upon Tocxhol at the time, though, as land was spotted a short few days after the problem had arrisen.<br>
<br>
<br>
Off the coast were a number of things. First of all a few islands which were in Tocxhol's opinion, completely pointless. Boats, however, were of importance, and upon the beach were plenty of them. Not quite the numbers he would consider dangerous, but a concerning amount nonetheless. It made sense that so many boats would land so closely to each other as well, what with the sheer cliffs on either side of the beach for miles. Hopefully they were those of previous colonists that had come earlier, but as far as Tocxhol knew they could just as easily be Muurdaanian. It would be a shame to have to muscle his way through a bunch of cowardly Muurdaan just to get to some semblance of a swamp, or anywhere with fresh water, really. "Take us to the shore. Goq-quet and I will be the first off." Tocxhol commanded, staring intently at the beach. Sure enough, they made landfall and hopped off the side of the ship. Goq-quet and Tocxhol took in their surroundings as they relished the feeling of ground beneath their feet. The time for appreciation would have to come later, however. First they had to make sure the place was at least somewhat safe, and what better way to do that than to follow the banners.<br>
<br>
<br>
<b>Summary:</b><br>
<br>
<ul>
<li data-xf-list-type="ul">Calm, albeit boring, trip<br>
</li>
<li data-xf-list-type="ul">Boat makes landfall<br>
</li>
<li data-xf-list-type="ul">Tocxhol and Goq-quet make their way towards nearest signs of civilization<br>
</li>
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					<div class="bbWrapper"><blockquote data-attributes="" data-quote="Beckoncall" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch is-expandable">
	
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			<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260"><span style="font-size: 36px"><span style="font-family: 'times new roman'">@Prince Vaethorion</span></span></a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><span style="font-size: 36px"><span style="font-family: 'times new roman'">@General Deth Glitch</span></span></a> <a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185"><span style="font-size: 36px"><span style="font-family: 'times new roman'">@Beckoncall</span></span></a> <br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'">Disembarking onto the beach went smoothly thought the Prince, despite the perilous Tiger sharks. The sight of the slovenly hovels, the smell of chum, the assorted rabble, the carcasses of large rodents, sharks was distasteful to the Prince to say the least. "Order and beauty is needed here" he mused to no one in particular. "Why do humans kill other living things so wantonly?" The Prince asked the Linguist rhetorically. The Prince had traveled over the known and unknown world and had seen just about everything, so these sights did not phase him. Regardless, the smells and signs made him a bit queasy. </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">  "This beach needs to be cleaned up at some point, the docks and a port need to be constructed if this colony is to be successful." the Prince said to the engineer. "Begin, with the individual dock, lets make no assumptions about the wreckage. The docks are for the good of the colony at whole, but as humans are very possessive over refuse, lets tread lightly in what resources we cultivate and ask first. Once we determine that the wreck is abandoned, we can dismantle it for dock material.  By the looks of it, blood shed could occur over a coconut husk here."  The engineer nodded in assent, and immediately began the task of designing, the docks, to begin building once the sun was up. </span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
"I believe we can create a safe area to work in the water, by using fish nets, sails, weaving sea plants to form a improvised barrier we should be able to keep sharks at bay. The chum can also be used to draw the sharks away." The Engineer noted. </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">"I suggest to post spearman and archers on skiffs to protect the builders" The tactician added. </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">"All good ideas" the Prince assented. "In time I'd like to see a proper port built here with stone breakers, but for now a dock or too would suffice, complete it as you see fit. Also make sure a guard is posted." The Prince ordered. </span></span><br>
<br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'">"Wait till the dock is built to bring all of the supplies  ashore, see if any of the craftsman, can construct some carts to haul our supplies off the beach". </span></span><br>
<br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"> The Prince was pleasantly surprised at the reception they were given. He had imagined this day many nights on the voyage, but never imagined he would be drinking fine wine in a putrid smelling abandoned ship with convicts. He never thought, he would find a murdering, mutineer Tundra-Barbarian's hospitality so gracious. This new world is a wondrous, strange place he mused. The Prince noted that he must find out more about this Dracos religion. </span></span><br>
<br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'">As time stopped, even for a immortal elf. The Prince and linguist were relieved to meet the exile delegation. At least these colonist distrust the dreaded ones as much as we do he thought. How delightful to meet this Aithiche the florist that spoke their language, understood the value of beauty and even knew his niece. The downside being that she might be able to identify him and let his identity be known. The Prince would not worry about this. It was not his nature. </span></span><br>
<br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"> The Prince soaked up the new found knowledge about the new world and the colonist. There were many dangers, and potential hostiles to deal with. The knowledge that tree folk Elves were present was a comfort. Despite their differences, Elves were elves in his mind. Even if some Elves lived like squirrels in a tree, they were still elves and reminded High Elves of their primitive roots. Minotaurs, Vaethorion thought to himself. These are beastly entities that raided Elven villages besides their Orc allies. This is a brutish, unrefined race he thought. No matter, there was work to be done, lots of work and fighting as well. The Prince processed all he was told and ordered the linguist to document the information, so it could be passed on to the nobles and with discretion his people. </span></span><br>
<br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"> The Prince was determined to make haste with a host of soldiers and some nobles to go meet with the other leaders. He was prejudiced against beast like creatures of all sorts, especially Gnolls. How crude they are, how brutish he thought. </span></span><br>
<br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"> There was not much time to tarry the Prince thought. The wine was very good. The Prince must see how he could procure more. Upon leaving, the fresher air when not downwind of the chum felt good. There was much to do. The omen from the mage left him cold. Dark magic is at work. High Elves and the prince despised dark magic and those who wielded it. </span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
As he thought this, the Prince begin to give out directives once the sun went up. He would not waste time getting to the meeting if possible to do so in time. Once back at the sight of his people's landing he issued orders.</span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">*inventor devise a means to create a barrier from the sharks, so engineer's crew can work safely. </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">*Engineer, "Make building the dock a priority (wait till day), do so in the safest most efficient manner, use what resources and labor is needed. Do not endanger a single elf". </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">*Cooks, "Procure some vegetarian food from the market and set up an improvised mess tent to feed our people. Have skilled gatherers see what food resources are nearby". </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">*Builders,  "Help build the docks, and build some carts and/or litters to carry supplies"</span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">*Intelligence officer, "Once day time arrives, form an armed expedition, and scout out the Market Platz for suitable, temporary housing." Either find structures we could rehabilitate and/or set up some tents in a preferred location. Report back to myself at the meeting with what you find. </span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">* Tactician, "Bring five of your best swordsmen, five skilled spearman, five archers and accompany me to the war council meeting (if still in progress)."</span></span><br>
<br>
<span style="font-size: 36px"><br>
</span><span style="font-size: 36px"><span style="font-family: 'times new roman'">* Cleric " give the parties going out a benediction,  stay vigilant and offer moral support"</span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
*  War Mage "Incant some protective spells, to protect ourselves from the dark magic at work". </span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
* Bard "play some music for our people to keep them in high spirits". </span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
* Tamer/hunter "take some neophyte hunters and see if you can find any food an elf can consume"</span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
* Drill Master "start your exercises and begin training the troops today. One hour before breakfast and one hour before dinner. We will train more once settled. Also, manage the guard, defend the ship and perimeter with any swordsmen and militia you can spare."</span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
* "who ever is the best at foraging, please step forward, we need a foraging party to gather some food". </span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'times new roman'"><br>
</span></span><br>
<br>
<span style="font-size: 36px"><span style="font-family: 'verdana'"><br>
</span></span><br>
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<b><br>
Caelis is sacrificing some birds to the fountain in hopes that it would regain enough power to regain some of its memories and see if it could help the Attolians with some information or anything.</b><br>
<br>
<br>
Caelis stood at the fountain once again, he knelt down and reached into the small wooden cage that held a clutch of the fat redwood blackbirds, and one by one dropped them into the fountain. Almost immediately upon hitting the base of the fountain, the offerings seemed to vaporize – the feathers and bones seemed to vanish is a puff of smoke, leaving thick expanding circles of blood that quickly bubbled, boiled, and steamed away as if the bed of the fountain were white-hot… though Caelis could not feel the slightest change in ambient temperature.<br>
<br>
<br>
Caelis sought to put his ear to the stone, but before he could, the voice addressed him… still a whisper, but audible from where he stood:<br>
<br>
<br>
“Ahhhhhh… these fat little offerings will do perfectly… I was so far gone, so small was the shattered essence of me that I thought without a virgin I was beyond re-incorporation for sure… but these, these birds are special… fed on so many different essences… each one a banquet of so many carrion souls – you… Caelis… you know how to make an impression with a gift. More – Bring me as many as you can suffer to spare me – if you will not or cannot give me the blood of awakened souls (he means people, race irrelevant) then I do prefer to have more of these birds. Can you guess why? Tell me if you can guess – it would impress me, your deduction… or, since you’ve paid a price… you could ask me…”<br>
<br>
<br>
A vine growing from a crack in the bottom of the fountain and snaking up the center spout-spire suddenly shakes, and SNAPS as a hairline crack at the base of the fountain seems to mend itself, cutting the vine and leading it to fall into the basin.<br>
<br>
<br>
“I am at your mercy, and I suppose that would mean your service. I need offerings, you have questions. Let us do business… In this communion, I will field two of your questions – though I cannot promise to answer them until I know what they are… and depending their importance, I may need more… Sacrifice.”<br>
<br>
<br>
There was a pause in the voice, which seemed to emanate a sense of being slightly pleased with itself.<br>
<br>
<br>
<b>“If you cannot guess why I favor these birds so, let it be known I shall grant a boon to the one who can answer the question satisfactorily… secrets of blood, they are answers I long to hear, even if I know them already.”</b><br>
<br>
<b><br>
 </b><br>
<br>
<br>
“But for now… ask your needful things – you have given me time, and I will try and give you wisdom… hopefully this will be the first of many, many exchanges…”<br>
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<b>(Caelis may ply the fountain with two questions relating to the history of the area, or something else the fountain might know…)</b></div>
				
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<span style="font-size: 18px"><b>Shul is headed to investigate the spirit stirring in the stone field.</b></span><br>
<br>
<br>
 <br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
Shul loped in the crisp evening air to the southern hills to see if the traces of this old awakening spirit could be found… and once found if the spirit could be contacted. Wet grass pulped under his hooves, little dandelion-like weeds seemed to pop up overnight in the wet mist of the hills… they left a kind of rising smokescreen behind him – wherever he stepped the little seed-heads of the dandelion-things exploded… carried upward and away in the wind behind him. It was like that will smaller spirits too – spirits of nature, spirits of element, even the most faint spirits of perhaps souls departed from here… but he passed them like he did the dandelion seeds – they rose up and away from him on the wind…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><a href="http://hl.udogs.net/files/Gaming/" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fhl.udogs.net%2Ffiles%2FGaming%2F&amp;hash=2d3533402bcefc848dc65c808828e98c" rel="nofollow ugc noopener"><span style="font-size: 24px">Ambiance of communion with the spirit: (click!)</span></a><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">It was at the foot of a small hill on boulder field – in the very area the Tyren had originally cleared, that the trail of spirit lead him. It was the Idol the Tyren had partially uncovered perhaps weeks ago now… In the time since, rain had seemingly washed away almost a fifth of the hill that was covering the figure, where the first Tyren saw only what might have been a head, and a hand, he could now see the crude and weathered monument of a humanoid woman… of race or heritage Shul could not guess. He was better at identifying different races than many Tyren, but the best he could determine was that this was the type of hornless that only had two breasts…great opulent ones, but Shul always wondered if the reason hornless were always so ornery was because their mothers never had enough teats to feed them…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">…The elements seemed to be uncovering the statue of the woman at a steady pace – the Tyren had rolled a great block away from the hill to uncover the idol, and the pit that it left behind had filled with rainwater that seemed to slowly be washing the idol free. From the navel up he could see almost the full form of the figure, it’s arms bowed in front of it as if embracing something… the head, tilted down, in a motherly fashion… below the navel is looked as if bathing nude in a muddy pool… water lilies and flowers seemed to congregate around the idol where they did not anywhere else in boulder field, as if seeds from the river and forest found purchase in the soil around the Idol alone…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">…A warm, nurturing presence was felt by Shul. He did not realize how heavy he had carried the loss of his fellow Tyren in the attack so heavily until a feeling of wellbeing washed over him, allowing him suddenly to feel as steadfast as he formerly imagined he was. For a moment he felt like he had when he was just a newborn whelp in the meadows the caravan wandered in his infancy… He was lulled with the strange comfort of a calf’s unsteady legs, which buckling sat him down before the pool and set to open his mind… and in the expanding nothingness of mind only a shaman of the third ring is accustomed, he found further forgotten memories of mother’s milk…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">…As if to answer this image in his mind, a plant seemed to spontaneously burst forth from the Idol’s navel – Shul did not recognize the plant at first, but the smell was unmistakable… this was the stalk of the sugar-milk poppy – the extract of which nobles have spent fortunes, wasted whole lives chasing the dreams it’s milk produces… the stalk reached out, stretched, and matured in moments as if to seek the hand of the sitting shaman – by its full height it was maximally ripe, it’s great bulb dripping it’s intoxicating white milk onto the soil just within Shuls gob-smacked reach. “Don’t mind if I do,” Shul remarked… grabbing the bulb in his hand as if to shake it in greeting before pulling it off… “very nice to meet you, spirit.”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The sap in his hand smelled more wonderful to a connoisseur of mind-altering substances than the musk of the first love of his youth… when he had time and a more clear head for such dalliances carnal in lieu of spiritual. He placed the bulb in a black-stone bowl between his crossed legs, and flicked a stream of sparks from the fingernails of his index fingers as he struck them against each other… a simple shaman’s cantrip. The thick smoke that rose from the poppy rolled up Shul’s Torso as he breathed, curls of smoke seeming to climb up the shaman before he finally inhaled and drew the smoke like grasping ivies into his flaring nostrils…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">….Bliss… it was here he finally made contact with the ancient and seemingly motherly fertility spirit that appeared to reside within the statue. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“As is so often the case, little shaman, the pleasure is in fact mine.” Sang the voice, or whispered, or nurtured… the very sound of the voice felt like the perpetual beginning of a laugh or sincere smile…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“You have my thanks and my blessings, little shaman – for your people’s uncovering me, when last I saw the sun I was housed high above one of the tallest buildings in that dust nearby that was a city… I stared the sun eye to eye and greeted it for the little ones, and heard their prayers that I would ever greet that sun again… I smiled upon their crops, and upon their newborns…”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">A moment of somberness passes, if for just an instant, and Shul sees in his dreaming, wandering, euphoria a flash of light eclipsed by the statue high in the sky, and sees the idol, and all the rocks of boulder field… fly on some kind of blast-wave to be covered over this field, then buried by time, then slowly by rain be uncovered again. It is almost enough to rouse Shul ever-so-slightly from the enfolding arms of poppy-ecstasy, before he feels the spirit pull him subtly back into that gentle womb of comfort. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“You are probably learning, little shaman – that there are many ancient spirits in this place… and you may also be learning that for a realm of loose, forgotten, and fallen divines – this is a very scary neighborhood for little mortals to be dwelling… You can ponder those another time… you are with me now, and it is sufficient you treat with me alone at this time… It is so nice to see one of the wild children again…”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The voice seems to catch herself… “And just look at you! You have come so far, haven’t you? That’s so nice…” Shuls thoughts seem to sail about on the breeze that is the spirit’s voice. As a shaman, he had communed with hundreds of spirits – it could be thousands by now… but this was different… if he had a more spiritual experience than he was having now, he could not remember it, though the part of him that a shaman’s training demanded be lucid wondered if this was perhaps by design. If Shul had ever communed with a spirit this powerful, it was not so pleasantly inclined. When you lock horns with a spirit, they play tricks to inflate their auras sometimes… but Shul felt as if he was indeed in the presence of a divine. An Angel, A Goddess? Something else that mortals have no name for? He had seemingly lost the thread of the conversation briefly, and as if that was the desired end, the spirit began talking again…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“This land was brought to ruin by the misuse of divines, little shaman… the magical sciences that produced those gems given to your kin and so too your </span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"><i>tiny</i></span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"> peers…” (there was almost a stifled chuckle from the spirit as she tried to quantify the hornless as somehow smaller than he) </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“Were but one facet of a new field of holy and magical science – Your chieftain, your shaman for fleeting moments wielded the powers of divines, for that is the power that the mage lords learned to harness… to encapsulate, just as you harness the power of my sweet and soporific poppy… It is a soothe to my heart to allow the smallest of my spirit to light on a mortal again… Were it only me, you Tyren would be soooo welcome in this realm…”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“But I am one of Legions, sadly – After the mage lords learned how to craft and harness the gems, little shaman – they unlocked the gates of… Tartarus… we shall call it Tartarus… you see, this place is where all the creations that prove too powerful, or displease the gods that made them, or whom the era of which has passed… you Tyren are so out of time, I feel – but if only you had strode creation during the age before the winnowing… this whole world would feel your home… I mourn for your little spirit, whose people have tread such a vast piece of this world for feet so little, to find the smallest acre you might feel at home… No, I dare not weep – the summer rains are coming and that shall be enough heavenly tears for the lot of you…”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“…Take me for example, in the wind age, a god ascendant made me a goddess of the fields, and his mortals made me also a goddess of the sun, and a goddess of love, and of rebirth, and… Like any divine, I proudly wore their mantles... and I had worn </span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"><i>soo many</i></span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'">. This was not here, little shaman – your gods, if you follow any did not smite that city there and throw this Idol here... let us say this happened ‘a thousand times a thousand years ago’… that will do, for now… do any mortals still remember the dragonewts? No? Then that is a suitable number… My creator was offended, or feared, or justifiably scornful that the mortals began to put me beside him… so I was cast into Tartarus – with the Collosal Snake of the Earth, and The Deyvas of the Black, and The Raven of the Underworld, and the Glyph of Om, and all the other misfits any ascendant divines through any and all the ages – ever – sought to put away… Until the Mage Kings and Queens, that is… they used the gems to open Tartarus… and like the gems they sought to bind, to use, to wield what they found there to making a better life for themselves… and for a while they did – until they took their titans up in arms against each other… The god that made me was score-fold more forgotten than a dragonewt when I was freed, but I am a monument – and when the continent became the playground of armies of fallen divines… My city, my people, my tiny kings and tiny queens… were scattered… like me, into this field.”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“…It’s so nice to see the sun again… if only I was facing the south, in time I might one day be able to look on the barrier… I can feel it’s light behind me, even through the rock, the soil, the ages... I am so glad it is there… one of my most beloved tiny ones had a tiny hand in how it was made… so selfless as his world died around them…”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Again the spirit pushes Shul back into his bliss where otherwise his delightful chemical venture might be disturbed –</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“But the world has come back… life returns… nature returns… I return and…" the spirit seems to light on Shul's horns for a moment, and he sees in his dream the sullen form of his chieftain… "So much has returned to this wounded corner of a world.”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“I would bid thee, little shaman – to uncover my monument and see that it looks to the south -- at the barrier – but I will not. This land is full enough with strutting and weedling pretender gods – and like the grass, like sun, like love, my blessings are free.” Shul felt a warmth in his palm, and the rumor of his worldly faculties returning. He turned his hand over to examine it and saw that the milk that oozed upon it as he handled the pod had coalesced into the image of the sugar-milk poppy… like a mark, or sigil, or like a bright reflection of the dull holy symbols he’d seen in the dry and joyless temples of the hornless.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">“Wash your hand in the rainwater here, or in any muddy water before the next full moon, and my sign… will leave your little mitt forever… keep it an hour longer than that, and it is no longer mine, but it is ours. Them that would see it as foe might better be your best of friends </span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"><i>apart</i></span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"> – Them that recognize it as friend will know you likewise such of mine. Little shaman, thank your people for uncovering me, either in my stead, or silently in your own way. Let people come to me, or let me be forgotten, I shall look upon the sun and the fields again for as long as I can – and revel in every moment I’ve stolen outside the confines of Tartarus…”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Then suddenly, he awoke after seeming hours had passed. It was after dawn, close to full sunrise – and he was sure Orm had some task for him to have attended or at least took to before now…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">He wobbled to his feet, laughing to himself in an odd feeling of youth and refreshment… In his nostrils he swore he could smell the mane of Weome in her first rutting year, a scent he stole in his youth and felt so strangely remembering… and then, like so many things from dreams, he forgot it. In fact, the whole vision he just experienced seemed to begin slipping away – he turned over his palm, and remembering the poppy much of the communion flowed back to him… it would take his greatest discipline, and most driven vision quests to hold onto what he could, and recall what he could not.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">…Orm strangely, would have a solid week of the best slumber, and dreams, he could ever remember having… </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><b>(Shul has gained a holy mark of fertility -- unless he chooses to relinquish it)</b></span></span></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> :<br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'Symbol';">·</span></span> <span style="font-size: 24px"><span style="font-family: 'times new roman'"><b> Boat makes landfall </b></span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'Symbol';">·</span></b></span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">  Tocxhol and Goq-quet make their way towards nearest signs of civilization</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">A strong wind blew behind the Aymaran vessel as it came upon the beach – at first little could be made out specifically… lots of movement… lots of white cloth whipping about… cloth with little elves in it… definitely smelled like elf. The clean kind, not the dirty kind. Tocxhol worked to remember the distinction. Different elves have very different tactics. Elves can also be deceptively dangerous – Did this make them worthy neighbors? Worthy adversaries? Worthy prey? Tocxhol revealed nothing in his expressionless visage. The huge crocodile man stood at the front of his craft and prepared to disembark with his servant… a different scent caught his attention… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Ship to the west stank of humans. The dirty kind, not the clean kind. The warlord and his interpreter squinted to take in what seemed to be going on around them. One of the shiny elves was telling all the other shiny elves what to do. Tocxhol found it distracting, then annoying, to see all the white cloth whipping about as the High Elves raced to and fro. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The air at least was welcoming… the salt air behind him was overtaken by the stink of rotting fish and burnt mammal-flesh… apparently a large amount of food was caught and/or processed on the beach. Inviting barrels of rendered fat burned on campfires… Goq-quet saw the drool pooling at the edge of his Warlord’s mouth, and asked if he should inquire about acquiring one of the vats of fat for a snack… but Tocxhol would not be distracted by meals… at least not yet. Once he had a lay of the land he could seek to gorge himself as befit his station. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">They heard a splash behind them, and then another… brutes were jumping over the sides of the ship, and trying to catch the sharks as they sped about in the shallow water. Tocxhol FUMED silently, and Goq-quet barked a base-tone series of utterances to the Aymaran on the deck on the ship. “SECURE THE BRUTES OR THEY’RE GOING TO FILL THE ENTIRE SHALLOWS WITH BLOOD, AND WHEN THE SHARKS FRENZY THEY’LL BE HEADED TO THE BRUTES AND NOT AWAY! SCARRED GET IT DONE!” </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Brutes milling about above were put under more direct control, and ropes and skiffs were used to retrieve the already wayward brutes and pull them back aboard the ship. Adhoc, one of the bigger and stupider of the brutes, had to be lassoed by Aymarans standing on the ship’s forecastle, all while he slowly crushed one tiger-shark to death in his arms while at the same time doing a horrible job of trying to swallow another whole. The exile fishermen were disturbed by the spectacle, but seemed obviously not to want any trouble. They were just glad the brutes would stop scaring away all the fishes.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The high elves made full notice of the Aymarans, and Tocxhol could tell the High Elves were evaluating any threat his tribe posed… Goq-quet assessed the elves as they flitted about, and being more sensitive to minor details like facial expressions, explained to Tocxhol, that the High elves did not seem to fear them… They had shiny armor and fancy weapons. They must have arrived a day if not hours before them. They seemed to be organizing the construction of some kind of dock… pity it appeared the Aymaran craft had beached itself when it made landfall. Tocxhol was unmoved by this. If he needed the boat again, he would have the brutes move it.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">With his forces restrained and the beach examined, Tocxhol and his interpreter began seeking a greater lay of the land. Interestingly, it seemed the leader of the elves had been met by a welcome delegation of one of the more early arriving settlers – seemingly a bunch of weedy humans, but many of them seemed tough by the regular flimsy measure of humans. Tocxhol was greeted in turn by this delegation, who introduced the Aymaran and his interpreter to what seemed to be the leader of the Exiles… a giant hulk of a man, it only made sense he’d be in charge… Tocxhol recognized him as a Tundra-Barbarian… He had killed one of these in the Arenas long ago, and it was a terrific fight. Both his jaw and his tail had been broken before he exploded the barbarian’s head like some kind of children’s party favor, with a rock he managed to scoop up in the fracas… good memories of a proper battle… Tundra Barbarians were what humans should be from an Aymaran perspective.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">More surprising however, was when Goq-quet explained that this barbarian, “Baez” he was called – was NOT in fact the leader of the exiles… and if he wasn’t the biggest human among the exiles, perhaps there was another leader, somehow bigger than this one. Tocxhol smiled inwardly – he would have to meet this “Maeder, Boss of Exiles.” It might be interesting to lay eyes on a human that didn’t immediately raise thoughts of a meal. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Baez seemed strong, so the Aymarans listened to him, mostly. The others assembled, two convicts who seemingly wished they were somehow a threat, and three gibbering monkeys – one a pusher of papers, another who’s role neither Tocxhol nor Goq-quet could possibly determine, and what smelled like a female human that appeared, for no justifiable reason, to be there in the capacity of a florist. Goq-quet conceded he might have misunderstood a fair amount of what was said, but he didn’t think so. They gave the Aymarans maps, and basic information about how the colony had come so far. They said the colony had aggregated it’s food at the top of the cliffs, up the sand-slope, and there was seemingly a lot of meat. This was pleasing, at least. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The two Aymarans surveyed the depression above them, some kind of human slum growing out of the top of the cliff, where beyond lay some central location they called “PLATZ”… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">With a maps in hand, and his interpreter possessed of what MIGHT be accurate information about the surrounding terrain… The warlord could make further decisions for his tribe… and perhaps, if he felt like it, attempt to parlay with the high elves on the beach… very militant these elves. If he tried, Tocxhol could even force his eyes to adjust to their swishy movements… they seemed to know the value of a life of brutality… he knew how a pale-skin warrior carried himself differently from a pale-skinned morsel, (it was one of the first things you learned in the sport-fighting pits)… and he did not seem to see any of these elves as morsel pale-skins… interesting… High Elves also had in common with the Aymaran the fact that both kept the Muurdaan at arms-length by being too deadly for the Eternal Empire to handle on their own turf... that was something perhaps that Aymarans could respect... or perhaps they were just a bunch of mincing would-be snacks. Tocxhol would have to make up his mind. For now he was two parts angry, two parts hungry, and one part curious -- which was about as inquisitive an Aymaran like him could ever expect to be. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Goq-quet had started scooping piles of rotting fish guts off of the sand and absent-mindedly devouring them. Either the humans didn’t like innards, or this was some kind of welcome offering. Goq-quet indicated that the piles of stinking organs in buckets were called “Chum” and the humans used it to fish with… but many of the piles of organs laying around might actually be offerings, a kind of 'free for all' they would never have seen in their native land. The exiles were telling them before where all the food could be found… maybe this is one of the things they were getting at.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">(if desired, the Aymarans can choose to gather ‘Stinking Chum’ as a food source)</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Crocodile men had arrived. Let this new land’s creatures tremble, for it is the Aymarans themselves who may come for them now…</span></span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4799902" data-lb-caption-desc="Heyitsjiwon · Jan 20, 2016 at 12:41 PM">

		

		
	


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					<div class="bbWrapper">Caelis faced the fountain and said "A banquet of essences?" He pondered as to what that meant. He thought back to where the falconer had caught the bird. It was near the great redwoods... and close to the boneyard. Something was feeding on top of that accursed tree, a giant mouth as Lady Cassandra described. Was it the remains of these poor victims that fed these great trees that enabled them to grow so large? Thus, by proxy, the blackbirds that fed on the berries, seeds, and insects of the area, who are sustained by the remains in the boneyard, would be consuming the remains as well. It seemed like a reasonable assumption. Thus, Caelis began to present his hypothesis. "These birds are from the great redwoods to the east. Some... being has been feasted upon bodies and bodies for years there, gnolls, elves, humans. All types of remains are found there. The trees themselves and the native ecosystem are feasting on this banquet of "carrion", which enables them to all grow. These birds themselves like eat seeds and berries that are grown from the remains or perhaps the remains themselves. That is why each of these birds are a "banquet" as you say. That is my hypothesis."<br>
<br>
<br>
As for the questions, he didn't ask quite yet. He wanted the being to speak more before he asked as every sentence that was spoken seemed to give off a bit of information. Caelis wanted to makes sure that he was asking the right questions, but that in itself needed knowledge. Thus, we waited to see if his guess as to why the fountain spirit was delighted by his offering.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Caelis presents his hypothesis about the blackbirds.<br>
<br>
<br>
---<br>
<br>
<br>
Back at the Tyren camp, Lady Cassandra woke from her terror filled slumber in a fit. She was breathing heavily as she couldn't seem to calm down. The images of her vision filled her mind. She couldn't make sense of them. All she felt was dread and horror. She needed to understand why she saw this in her vision. She remembered how a spirit seemed to guide her in her vision. It seemed like it wanted her to see what had happened in these lands and what was to come. The future was grim, but why did this spirit want here to have this vision? Was it warning them? Did it want to help them to fight against this terror? She needed answers. She quickly stood and began hurrying to the boulder fields in search of the spirit that helped her have her vision.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Lady Cassandra begins her search for the spirit that she felt earlier.</div>
				
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					<div class="bbWrapper">Orm watched anxiously from the base of the hills as he watched the small human party march their way across the tree bridge towards the gnoll camp. Any moment now he'd have to leap into that river or something when arrows flew out from the tree line and last night's events repeated themselves. The wagons were still arrayed around the back of the hills thanks to the attack and he was keeping his people far away from the range and sight of any ranged attack that might come their way... and he hated that this was the best he could do right now. All he could do was hope that this Lothar was as good as his word and actual talks could break out between the two sides instead of more bloodshed. Deep down Orm knew they couldn't afford to enter into some three sided war right now and all the combined voices of the other leaders had come together that they would hold back to start with in case their appearance rubbed salt in the gnolls' own wounds. So fine, he could swallow his pride and wait, at least they'd agree they'd come over and speak for themselves to get to the bottom of this once the way was cleared. Orm had to admit it made sense now that he was thinking with a rested head. A really well rested one actually, it was weird considering all the stress that was surrounding him. Maybe it was all the armed backup they had hanging around.<br>
<br>
<br>
They were more reliable than Shul at least, who'd wandered home early in the morning all bleary eyed and rambling about a statue.<br>
<br>
<br>
"It's alive, Orm, I'm telling you. Well not actually but- but it's a spirit in there and it's a good one. Like it knew stuff and it made the flowers grow and it was telling me.... ugh! It'll come back to me I just have to focus, I'll get there!" The little shaman had gone on in frustration.<br>
<br>
<br>
If it was anyone else Orm would have waved them off as a drugged up fool. But he and Shul had grown up together and he'd known the third ring's craft enough to know the role strange plants played and that gathering up all the talk he heard in the moment could be a tricky thing. If only it had arrived at a better time. For now he'd humour his old friend if it helped him focus for the task ahead. "Fine I'll send some of the rock clearing crew to bring it back for you, Shul, they know where it is. Now go wash that gunk off yourself."<br>
<br>
<br>
Shul looked down at his hand, remembering the poppy mark that had been left on him. A mark of a bond. Of a pact made. He still had time, he remembered that much, just a little water before the moon and he could be rid of it. But the feeling that spirit had given him, the knowledge it had let him glimpse that waved in a haze just beyond his sight and promises it made... or implied anyway had some potential to them. Power Shul could bring to Hrun'taras.<br>
<br>
<br>
"I don't think I should."<br>
<br>
<br>
<b>A team of Tyren workers are sent to boulder field to retrieve the idol statue and bring it back to Hrun'taras. (2 skilled workers, 2 unskilled)</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4806055" data-lb-caption-desc="Prince Vaethorion · Jan 21, 2016 at 12:31 AM">

		

		
	


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					<div class="bbWrapper">@Elendithas @Beckoncall<br>
<br>
<br>
A very Tall High Elf spearman on watch with violet eyes and silver hair named "A'maelamin" blew an elven whistle (in a pitch that Elves and a few other creatures can only hear) to alert the other High Elves of an approaching vessel.<br>
<br>
<br>
"My Lord Captain, there approaches a vessel of what seems to be of Driconyl (the Elven name for Aymaran)" A'maelamin chirped in High Elvin.<br>
<br>
<br>
The surreal, graphic scene of brutes hunting for Tiger sharks was a sober sight for the highly disciplined High Elves. Many of the High Elves witnessing the spectacle thought the same thing, that these creatures were a potential threat to them. As a consequence, without even a touch of fear, many of the Elves tightened the grip on their weapons and instinctively prepared themselves for hostility.<br>
<br>
<br>
The veracity and raw power of the Aymaran are well known in Elvin lore. This was recounted by the War Mage. Not all Elves however recalled the long history of the Elves and Driconyl. This was a story that was forgotten by many with the exception of better students of Elvin history.<br>
<br>
<br>
In brief, in a time very, very long ago before the history of humans even existed, an Elf and a Dwarf were traversing a swamp near an ancient temple. On their route, they were attacked by a group of hunting Troglodytes (a historic enemy of the Aymaran). The Elf and Dwarf were surely dead meat (literally), if not for the arrival of a fierce Driconyl whom with spear slew four Troglodytes and caused the rest to flee. The Driconyl who could not speak any known language other than their own took the Elf and Dwarf back to his people. This began a relationship that lasted some time. The Elf taught the Driconyl leaders how to speak Elven, and later some common. This was an important advancement for the Driconyl. The Dwarves gifted the Croc-Folk with the technology of the Dwarven Axe and the technology for better weapons. Thus goes the lore<span style="font-size: 24px"><span style="font-family: 'times new roman'">. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">This story although interesting, was not much comfort to those High Elves seeing a crocodile man crush a Tiger Shark to death while attempting to eat it. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">That said, the High Elves felt confident, that their superior speed, martial prowess and very sharp weapons could slay such creatures if need be. The Prince knew of the Aymaran race, of their kinship with his Sylvan ancestors, but did not care for such primitive brutality. "What kind of colony is this to be?" he commented discretely to his second in command. "exile criminals, Minotaurs, Aymaran, Muurdan lap dogs...,  Is this another cruel joke made by the vile Muurdan? Perhaps this is all a test of some sort? Nonetheless, we have work to do and we have a mission to accomplish." The Prince said in resignation. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">The Prince turned to the linguist. "I will need you to help me communicate with these beast and to do so in a manner that does not belie my contempt." </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">The linguist nodded tacitly, "Yes, my Lord Captain, that is my job, to make you seem far more tolerant than you actually are.". </span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="font-family: 'times new roman'">The Prince paused for  a second detecting a backhanded compliment, or perhaps an insult, no matter. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">"As long as these creatures have plenty of meat to eat we shall get along fine. The moment the food runs out, we will ALL be on their menu if we allow".  The Prince said to his people. "Keep this is mind and note where their vitals are and remember that their eyes are the most vulnerable spot. If one tries to eat you, use your speed and skill to strike at their eyes. Their underbellies are soft and there are points between their armor that an arrow, spear or sword can penetrate. I think it goes without saying that do NOT let them get too close to you in a fight, or the upper hand in water or you will be their lunch! they are slower than us, but much stronger. Do NOT act like prey and they will not treat us like prey." The Prince said firmly. "On a positive note, these animals will eat our enemies alive". the Prince said confidently. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"> Despite the Prince's innate prejudice against such abdominal creatures, he reminded himself of their joint history in ancient lore and of the fact they both fought the Muurdan. "We will do our best to get along with them, and all the other foul creatures on this horrid, cursed world." The Prince ordered his commanders. "Lets use these beasts to our and the colony's advantage. They are colonist like us for better or worse. Lets offer them the knowledge and skill to build a dock for the ship, if in return they would keep tiger sharks at bay and lend some of their brute strength to rapidly complete the task of building two docks (presuming there is enough material to do so or one dock with a vessel on each side). </span></span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
The Prince took out a special silk purse from under his cloak, and took a pinch of a prized flower, crushed and sniffed it. The effects of exhilaration were immediate. The Prince seemed far more focused now, and ready to take on the New world with gusto. </span></span><br>
<br>
<br>
Orders<br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">* instruct High Elves how to kill Croc-men if High Elves are attacked (likely by hungry brutes) eyes, and soft under bellies are weakness </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">* Order linguist to speak to the Amayran and establish rapport </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">* Initiate contact with Amayran, make offer to help with know how to build a dock  for their ship in return for keeping Tiger Sharks at bay and for lending man power to build docks rapidly (and perhaps port). Their abilities to swim well, and their strength are well suited for aiding in building under water. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">* A port would ultimately require boulders to be moved and sunk in ocean to build sea wall. (this is the next more ambitious project, but would help insure the safety of ships in bad weather) </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">* maintain alert, and continue with other orders laid out as needed. </span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><b>Elves join healers guild. Allow up to three Skilled medics to work at guild in 8 hour shifts each. </b></span></span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
</span></span></div>
				
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Baez was certainly a worthy example of a human, though still quite a lot smaller than himself. Regardless, it was nice to know that the humans hadn't only sent their brutes to this new world, but a few of their chosen as well. Then Goq-quet started to talk about all these entrails lying around and how apparently the humans <i>didn't</i> use them for food. "What? There must be enough of these innards around to fill our stomachs for days. Get some of the Cunnings to gather up what isn't in barrels or buckets, and make sure they're watched." Tocxhol replied. It was nice to be recieving gifts this early from the humans, though whether it was because they were afraid or respectful hadn't quite been discovered yet. Tocxhol and Goq-quet begun to make their way back to the boat when all of the sudden a swishing white robe approached. Tocxhol had to cover his eye for a moment so he didn't just lose it. Damned elves and their bright colors. Once the elf begun to speak however, he started to move his hand. At least the swishing had stopped, but now the thing was talking in such a high-pitched and smooth voice that it may as well have started up again. "Deal with the elf." Tocxhol interrupted as he turned and continued on his path to the ship, yelling "CUNNINGS!" to get their attention. Bastards may as well have been eating their own snot this whole time.<br>
<br>
<br>
Goq-quet on the other hand was handling the voice and attire of the elf in a completely normal way for diplomatic purposes. "Forgive Tocxhol, he doesn't spend much time among the fairer races of the world." He said in elven, starting the talks off with a compliment. The way he spoke was in as deep a tone as any other time, but his elven were highly refined and his voice as smooth as any elf. A product of the enhancements made to his voice. Listening again to what the linguist had to say Goq-quet replied "As knowledgable as your people are, we know well how to build a simple dock. Our engineer is quite good at her job. Though, we could come to another agreement. We will help you with the docks if in turn you help us in gathering food. Nothing ridiculous of course, simply enough to justify the physical power our people possess being in your service for a time. What do you say?". Goq-quet was standing with surprisingly good posture in the presence of the elf, mimicing their own way of standing to the best of his ability. In said position, he must have stood at double the height of the elf, making things a bit odd, though he was standing a fair distance away so he wouldn't have to look directly down to meet his eyes.<br>
<br>
<br>
Back at the ship, Tocxhol was organizing a crew of five cunnings and one of the scarred to go gather the chum lying on the beach. They were unloading empty barrels and crates from the ship to fill, each Aymaran carrying four, one in each hand and one under each arm. Aside from the Cunnings occasionally starting to eat from the piles and the scarred barking orders to stop at them, the run went smoothly, and they went several times, filling as many crates and barrels as they could with the stuff. Tocxhol, meanwhile, was looking at the map they had retrieved from the Exiles, noting a possible swamp a fair distance away. There was also a river, however close it may have been to the ongoing battles as he were told. That actually made it an even better position in his mind, though it may be best to discuss potential sites with the rest of the chosen. Deciding without any of their input has gotten him into trouble before. Nothing they couldn't handle of course, but enough to more or less permanently affect the way the clan lived. Council on his mind, tocxhol went about gathering his advisors. With Goq-quet busy though, he would have to weigh in later. Great One knows how long his "diplomacy" usually takes. Setting up a makeshift circle of chairs, or rather triangle given who all was there, Tocxhol placed the map in-between them all. Every chosen understood common even if they couldn't speak it, so the markings weren't trouble. "The way I see it, we can set up at the swamp or the river. The river is closer to battles these colonists have been fighting. That's the only real reason I see to even have a discussion about this." Tocxhol stated as he looked about to his advisors, Teqti, and Quetankha.<br>
<br>
<br>
Summary:<br>
<br>
<ul>
<li data-xf-list-type="ul">Goq-quet discussing labor terms with high-elf linguist.<br>
</li>
<li data-xf-list-type="ul">5 Cunnings, 1 scarred gathering "stinking chum" from beach<br>
</li>
<li data-xf-list-type="ul">Tocxhol consulting advisors on where to set camp, temporary or permanent.<br>
</li>
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><span style="font-size: 24px"><span style="font-family: 'times new roman'">@Heyitsjiwon</span></span></a><span style="font-size: 24px"><span style="font-family: 'times new roman'"> :</span></span><br>
<br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'">"THE SECOND OVERTURE OF DIPLOMATS":</span></span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
Sir Lothar turned to his Linguist and nodded – It was time. The elves would not stay their hands for long. The Sundered King would make this mission on foot, his linguist carried a basket of coins and other valuables, and behind them, The lady Phaedra, a farmer and singer by trade, carried a basket of food offerings. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The sun is rising... the first light is cutting through the night's grey clouds, and seeming to tear through the forest ahead... casting dappled light into the wood that was so impenetrable to the eyes only hours before...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The stalling of the Tyren behind them was at an end... SIr Lothar was free to proceed... the way into the wood is visible... but nonetheless foreboding as they stood at the very front of the colony's fortifications across the river…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Exile convicts, arriving from the Martketplatz, were settling into vigil, looking at them incredulously… a lone knight, a man of letters, and a farmgirl going to meet the gnolls? The Attolians were mad, that was the exile consensus.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Lothar moved forward towards the forest with confidence, and his companions in tow. The mood was somber. Without a doubt, everyone was concerned. Death was a very real possibility for this envoy if fortune did not smile upon them today.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Phaedra, dear, could you sing us a little ballad? Tis a dreary mood to be going on a nature walk!" Lothar joked</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">the group, with courage, climbs the slight grade that separates the riverside from the wood... they pick their way through the path of least resistance, the area of the woods border that was pulverized by the Tyren Shaman's rock, at the end of the previous fighting.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">And Phaedra sang.... a somber tone, but one lilted with hope... the song seemed to echo in the wood, and the sound of running paws seemed to head away from Lothar's company...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Sentries, likely far in the wood, had been alerted....</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The linguist turned his feet in the ground beneath him... "Well, they know we are hear at least, eh m'lord?" He let go a nervous laugh.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Ahh, well. It seems that our hosts know that we have arrived. Perhaps, we should be proper guests and wait at the entrance until they're ready to receive us." Lothar once again joked. He intended to simply wait near the outskirts with the group. There was no need to make it difficult for the gnolls to find them or be suspicious of their movements.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Time passed... the woods got a little brighter... Phaedra kept singing, to keep the spirit up... in the fortifications behind, they see some of the convicts too, are soothed by the music... however,</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">the overall atmosphere is that they are still going to their deaths…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">More time passes, but you get the feeling you are being watched... from well beyond the range of your senses, you are being observed.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Far to the south, somewhere unplaceable, can be heard distant howls and fighting in the wood.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The first light has meant the resumption of hostilities between the gnolls and the masked ones....</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">More time passes... Lothar can't be sure, but his observers may have settled in to watch him…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"It appears that the battle is not yet over." Lothar commented. Without a doubt, the gnolls will be on edge and suspicious of all. Obviously, not the most opportune time to attempt this envoy, but there was no better time if the gnolls were to be saved. Thus, he continued to slowly walk towards the forest, intending to enter just a bit deeper with the group.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Tyren and elves on the other side of the river look quizzically at the group... they are wondering, no doubt, why nothing has happened yet.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Lothar's entry, his steel-shod boots snapping wood with every step... cast noise deep into the forest ahead...just at the limit of his vision... he can see the shadow of a gnoll.... watching... it retreats, but slowly.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Hello!" Lothar says. "Anyone speak Common?"</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">To the northwest, and northeast, similar sentries move back...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">There is a baying yip from the Northwest... it is echoed in the northeast... but no further reply is forthcoming...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">He can no longer see your observers, but they are no doubt still watching.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">not far ahead of their position, is the place where Belanor's elves had first slain the gnolls nights before… The bodies are gone, but blood trails and drag marks are evident in the brush…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">A chorus of howls sounds far to the southeast... it would seem some minor skirmish has been won by the gnolls...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The observer to the southeast, cast in shadow, can be seen settling in to watch them...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"It appears that our hosts are currently too busy." Lothar said. "Perhaps, it might be better to leave our gifts for them, and continue waiting at the entrance once more." Lothar indicated to Phaedra that she should leave the basket at a clearing. While she did so, Lothar took the effort to take a piece of bread from the basket and eat it slowly.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">little can be divined of their vigilant monitor, not color nor equipment... using its superior senses to mind their moves out of human sight...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Lothar continued to eat -- This was to show the gnolls that the food was not poisoned. Once he finished the bread, he looked at the group and indicated that they should walk back a bit to allow the gnolls to safely reach the basket. The gifts were placed... and the sentry watches Sir Lothar intently. As they begin to move back to the river... a low growl issues from a different direction as the sentry they see...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Grrrrrrrrrr...." whatever the gnolls want, they are not enthused at the prospect of them going back to the river, now that they had already set foot in Gnollish wood…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Well then. It appears that they desire us to stay." Lothar stated as he stopped. He looked at the linguist and said "I don't imagine that you know how to speak their language, would you?"</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The linguist sort of shrugs... "Without hearing some of their own diction I can barely begin to IMAGINE what they'd understand... I know some early era druidic sign-language, and a mite bit of Koblodo-Gnollic Posturing... what should I be attempting to convey?” He twisted his monocle reflexively over his eye, blinking under the pressure to remember obscure lore…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"What we're doing right now, waiting and wanting to talk." Lothar said. He then decided to take a seat on a rather comfortable looking rock as they would continue to wait for the gnolls to initiate some form of communication or contact.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The linguist looks ridiculous... intermittently shifting between strange hand gesticulations, and a kind of crouching movement that places his hands and weight behind him... it seems to be presenting an ability to move forward, but with restraint....</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"GrrrrrrrrRRRRRRRRRRRRRR"</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Gnolls don’t seem to like this at ALL. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra remarks that she can hear the movement in the southeast coming closer...it is possible one of the sentries has gone to alert whatever forces were fighting deeper in the wood.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Well then. It appears that they don't appreciate it. You may stop." Lothar told the linguist.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Say Phaedra, while we wait, Know any other good songs?" Lothar asked.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">More yipping from the north, and the east...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra thinks, and then she begins to sing a canyon hymnal... rock country-folk use a kind of yodeling dirge to sing to other workers across rough terrain... when she starts... the yipping quickly stops. Deep to the east, a deep yodeling howl responds.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Lesser howls break out all around their position... giving away the trace of more sentries than you previously thought.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Well then... looks like that song is stirring the m a bit." Lothar said. "Hope they like it."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra stops, and the howling in the wood stops... deep to the east again, the gnoll this time seems to be trying to mimic the song... or at least a note or two of it.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra looks to Lothar, wondering if she should continue.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Seems like they're just having a bit of fun. Why not? Better than just sitting here in silence. no?" Lothar replied.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Linguist pipes up... "Gnolls, as a species, respect strength most over all, at least commonly... I am afraid that if our actions are not seen as decisive, very soon... we'll essentially be provoking them to attack, sir." The linguist was very worried indeed… he had to remember that while Sir Lothar was a Knight and Warrior of some expectation, A noble cavalryman seldom has the attitude or knowledge necessary to the survival of an infantry-man… Up on his horse, Lothar need only know where his enemy was… for the footman, life was often more complicated, and dangerous, than that… he would be mindful to be counsel as well as translator…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra continues to sing... and the scattered chorus of howls returns... the sound scattered about the forest, just as the new morning light is scattered through the canopy… but something is wrong. The howls, in aggregate, are closer still…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Ahh, now that's something I wish I knew earlier before we started this." Lothar replied. "Very well... let's see if they'll let us slowly walk forward since they're not wanting us to walk back."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The linguist can see that a number of gnolls had been coming closer to the southeast... but as Lothar steps forward they begin to move back... even lothar can see the disturbance in the brush... though it is minimal. The linguist wondered, were those gnolls to have charged them had they not taken a step forward? He gulped. It was at this moment the good Linguist began to contemplate that he might actually die this morning. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Well, if that's not a sign for us to follow, then I'm not quite sure what is." Lothar said. As he looked around to see if gnolls in any other direction were moving back as well.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra looked physically and palpably frightened... it seems obvious to her those gnolls were going to pounce when they got close enough. It becomes harder for her to sing... but the strongest howl continues to be mirrored in the east, then scattered elsewhere as if in reply…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The gnolls in the east were steadfast... but Lothar felt if he advanced they'd retreat... the Gnolls to the North however, did not look like they might move at all – eyes and weapons shined behind bough and brush there where they looked... Thusly distracted, when Lothar turned, the ones in the southeast were already gone from sight....he'd have to advance to even see if they were still there.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra looked like she was going to break for a moment, but the Linguist calms her. This woman was known to be brave, she was chosen for her willful spirit for this mission among the workers of the Attolians – but she was no fighter. If her singing meant peace, or even at this point survival… he would sing. She must.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"The strongest voice is to the east. Is it not? I imagine that's their alpha male and the person that we want to speak with." Lothar began to slowly walk. "Do not fear Phaedra. A lady is prettiest when she smiles. Tears do not belong on the face of a woman." As he came over to hand her a handkerchief.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra is heartened by sir lothar's chivalry and apparent lack of fear...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I sing for Lord Caelis and the grace and hospitality at the heart of Attolian pride" she whispers to herself... "Gods please let this not be my time."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">But as he expects... the gnolls to the east yield the pass as they approach...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">With that done, Lothar urged the group to continue heading east to the sound of the strongest howling. It did not take long for Lothar and his company to come to the edge of a clearing... in the center of the clearing were two baskets just as Sir Lothar's group had brought...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Sir Lothar's hairs on his sword-hand raised... there was a VERY strong presence here... out of sight, but CLOSE. Almost at once, all signs of gnolls around them vanished... The Linguist was sure they'd circled behind them... but just as suddenly they seemed waved away.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Lothar looked at Phaedra and indicated that they should go ahead slowly and check the baskets. After all, it was rude to reject a gift if this was one. As he walked, he allowed his eyes to continually scan the forest line.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">They searched intently, but still no sign of gnolls... only the forboding cloud of presence that seemed to descend in their absence… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">In the basket... heads of masked ones... and skulls. They are human skulls mostly, though some with slight sylvan bone structure, Lothar could imagine. He imagined they may be older trophies taken from dead masked ones, or the bones taken from masked ones themselves.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"The heads of the masked ones." Lothar said. "War trophies...”</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I am thinking in comparison to this, our offerings will not make an impression" sighed the linguist.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Aye, these are quite the gifts." Lothar nodded.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Just then... something akin to language half-snarled from the east... “eeyou nari ahchah klah? Eeyou Tvin wost makken Sun?” The voice was like the words of an ancient play, funneled through a long snout, lazy tongue, and a mountain of anger…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Lothar has no idea what is being said, but the Linguist is straining to find meaning...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra, is terrified. she sits holding her knees with the baskets you've brought, turning her head away from the gristly discovery in the baskets, and the even more gristly sound seeming to come from almost above them, deeper in the wood...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Just Then, The linguist seems to have an ephiphany...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"2nd dynastic pre canonic common.... centuries old dialect, but unmistakable."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"So they are, indeed, from the old world... were you able to ascertain any meaning?" Lothar asked.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I'm trying..." He clears his throat and tries his best to mimic sir Lothar's voice and countenance.... he's translating what Lothar just said... it sounds NOTHING like the growling you hear... but it still evokes a reply...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">FLYING over the wood to the east, an almost GIANT, JET-BLACK hulking form FALLS into the clearing... landing on all fours... it is BARELY recognizable as a gnoll... When it lands, Phaedra almost bounced from her sitting position, and Lothar’s Linguist is thrown instantly to the ground. A ring of dust and dirt rises from where the beast fell before them… Only Lothar remained aloft. The creature, crouched as it was – was eye to eye with the armored knight. It’s eyes shone like amber fire… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">(Oh shi!) Was Sir Lothar’s reaction to its arrival… he had the weight of his armor, and the natural reflex to brace learned from a thousand charges to thank for even being still on his feet..</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">It is easily the largest specimen the Attolian ever heard tell of, much less seen.... covered in some kind of plated-mail... but </span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"><i>what</i></span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"> could move like that under such weight of armor? Its back plates were rowed with scythe-like blades... and so too his arms end in what would appear to be the fore-claws of mantises.... all about elsewhere, almost seeming at random, thick, spiky, hair-like filaments stuck out from the black armor…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The thing was entirely covered in the chitanous armor of some hideous type of bug... Something of size that every aspect suggested hostility and predation…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The creature standing before him looked less like a Gnoll than a furry insect, crossed with an iron-maiden bristling with spikes.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The linguist translates his growl... as he skulks an even distance from the baskets in the clearing.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">"I am Walks-in-Cull..."</span></b></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"> the Linguist translates.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">His furry claws curl near the ground, the fingers seeming to be pulling for a reply... covering his hands are the heads of hideous insects... it seems his entire armor is a trophy to the defeat of some hideous predatory creature. Clearly enraged, the beast is nonetheless restrained – It looks at Lothar as if he’d perhaps expected to meet someone else… but the fact that he was still standing and likewise heavily armored gave him pause.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra wept softly... she wondered if bravery even mattered now…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Phaedra, fear is the poison of the mind. Be strong." Lothar said. He then continued "Hail! Walks-in-Cull"</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">It sniffs at sir Lothar... he can't tell, but it seemed to be evaluating the quality of your armor... something you at least have in common. It likewise eyes the weapons Sir Lothar had brought to bear… Lothar would never know, but the beast scanned intently for a quiver – or a bow… if he did not have one, then who stood before him?</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I am Sir Lothar Wolff."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The creature snorts incredulously.... and barks in return...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"You greet me as somebody who does not tear the flesh of my people... this is a mistake."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Is that so." Lothar replied "To be frank, I find greetings to be rather... boring."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The giant gnoll glances asconce at the south, to the place so many masked ones had been found felled… then seemed to be tilting its head to examine his sword... it listens.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"To the point, I came here to be granted audience with the leader of the gnolls. I am sure you are aware that we are foreigners to this land, but what we also know of is your current conflict with the masked ones to the south... and the long, painful history that you have with them." Lothar continued.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">It sniffs in the direction of the baskets they’d brought... and in the direction of Phaedra... a low, displeased growl emanates... with perhaps a tinge of contemptuous disappointment. This seemed not to be one of the aggressors in the attack… it’s eyes narrowed… there would be little vengeance for the souls of his brothers in the slaughter of this man-thing…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Gnoll halts as the Linguist translates...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"You know of our conflict... and you know of the type of gifts we appreciate....", he gestured to the basket of heads between them and waved contemptuously at the offerings Sir Lothar had for tribute… he lowers his head to the ground and with a single puff, blows the food basket over... spilling its contents in a line behind Phaedra... it’s breath smells like iron, it’s gruesome bug-mask drips with bloody froth and issues from its rasping jaws – where seen, his pulse is nearly visible on his gum-line… when he speaks, his aggression runs his mouth white and red, his fangs flashing, his gums bleeding…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"My great great grandfather said that the folk of the old world were fools, that the only wisdom was to turn our back on them... but I wonder perhaps if he would see the truth of that... in this meeting..."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Sir Lothar gestured to the scattered food and shiny baubles --</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Yes, these are yours. A gift from my people. We seek to make a cooperative agreement with your people. We know little of the... evil that resides in these lands, but we know it lives and thrives. Yet, your people have braved generations here, and against the malicious masked men to the south. I seek to have us both help each other so that we may prosper in these lands and for our children."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The Gnoll continues to take the vision of the three of them in... to him, it seems perhaps that you are the living embodiment of a lie you tell to children... It is obvious that while he was taught the language of the old world, he clearly never expected to see an old-worlder... in fact, the linguist muses that common is likely the language they use to speak only with their enemy... lest it serve no purpose but as a dead language to know…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"We have men who can help your people in their generations of war for survival. If you are willing to see an agreement to come to fruition. Ultimately, we do not seek to fight with you and your people."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The gnoll seems to half laugh... then consider a response...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I propose THIS.... old-worlder...." The beasts lip curled… it’s black fur bristled as slowly blinked at Lothar, continually summing him up…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Take your paltry crumbs and your specks of shining metal... you have taken from my people blood, and we shall see that debt repaid... take OUR gifts instead... and...."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The creature licked the froth from his lips before continuing:</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Leave the girl. Surely, a small price to pay for the lives of my kin you so brazenly stolen."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra is HORRIFIED.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Sir Lothar retorted. "And what of the blood of your children and the future of your kin? Will YOU pay for the price of their lives by allowing this war to continue? Will YOU pay the price for allowing more of your kin to die? I offer YOU a path to peace for your people, a duty that YOU have as a leader."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Man-fool....." it pauses...."I shall be perhaps the last being any of your folk will see two years hence, before you are swept from this world like the fleas you are... And my folk will not have to lift a paw to see that happen... it is pre-determined. You already know in the back of your mind.... My people will survive... your fate is sealed just like the same foolish humans who blustered to my ancestors. The same threats and promises. You… to me, are little more than a comical villain in my culture’s fairy tales – arrogant louts that existed only as a footnote to make my predecessors seem wiser. I am already considering the last conversation that I will have with the last of your people... when the culling time comes..."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Sir Lothar retorted again: "Survive? What is it to survive? To cower inside your cave? I offer you the opportunity for you people to be liberated from the torment that your people have suffered for so long. Will you cast it aside that simply? Will you not fight for your kin to prosper?"</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I think mayhap that helm will serve as a gauntlet of mine, on that day the soul is ripped from your fleshy bones, screaming."  scoffing, it then considers his words...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"You offer and end to our war, and to break the cycle of the culling?" It laughs as it says this.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"We know of the culling. We will not sit like cattle, waiting to be slaughtered. Will you?" Lothar was on unsteady ground – but if the creature respected strength, Sir Lothar felt the best he could show his adversary was his lack of fear, and his purity of intent… questioning the beast’s bravery was a brazen move – but it was the best way to get a warrior’s answer from a warrior, he felt…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">The giant gnoll was clearly driven near-mad with the questioning of his steel against his foes:</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">"I am WALKS IN CULL!"</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">"DO YOU THINK I FEAR IT!?"</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">It takes deep breaths of Lothar, who sweats in his armor... as if his smell might reveal some secret...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I do not ask if YOU fear it. I ask if you can fight, or have the balls to do so that your people will no longer hide in a cave for generations to come." Lothars’ hand rested on his hilt – his pointed reason akin to a duel all its own with the creature…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I am the only thing within range of the loudest howl that can walk in the days of the cull without the stink of divines to protect him." It growled… "the ONLY thing. Not a beetle, or a bear, or a giant can stand the cull. I am the gate that slams shut at the way to my people."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Simply walk.” Lothar mused – “Yet, you do not speak of fighting the cull. Will you not be Fights The Cull?"</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"I was taught as a child that I may one day hear this bluster. I shall sit atop one of your crooked houses and watch the last of your people bravely stand... what do you think of that – we shall see what name you will be worthy of on that day, steel-fool – and it will not be flattering." The beast blew it’s hot breath out into the clearing… it’s body seemed to rise and fall with it’s respiration.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">If this talk was a duel, then Lothar would make a Lunge, to see where it might lead their battle of wills -- "I say that you are coward for not wanting more for your people."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Just then... a ragged howl sounds from the north... and all, even walks in cull, must respond... A twinkle seems to light in the creature’s eye, as if it had made up his mind to kill and devour Lothar – if not where he stood, then at another time… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"It seems... our time grows short, steel-fool, but I will say this... I will grudgingly respect your decision not to surrender a member of your pack... this gives you more credit than any of the wind you blow through my pelt... I will also say... that if this war is ended, and the cull is stopped, on that day I will drag your bloody corpse to a dunghill, which shall be thy grave... and there I will bite off your most ungracious head." </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">"Take your piss and vegetables. We do not want them. Take OUR gifts, for they actually have value.... your people OWE the gnolls... 4 times the baskets of heads and skulls... put the stink of killing behind your breath.... your empty words disgust me. Bring us this payment and we may talk again.... but one way or another.... even on the day of the cull, I shall return to settle OUR debt, steel-fool."</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">He holds his great claw ahead of him as if to size it against your helmet, before bounding off into the wood...</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Phaedra fought to her feet and she and the Linguist steadied each other as the very ground shook as the weight of “Walks-in-Cull” throws itself to the edge of the clearing....</span></span></div>
				
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					<div class="bbWrapper">Caelis presents his hypothesis about the blackbirds.<br>
<br>
<br>
A trickle of blood ran from tiny holes at the top of the spire in the center of the fountain... it pooled at the base of it before similarly "cooking off" the bottom of the basin... "You have spoken the words, and spoken them rightly enough. I am well pleased... you and I should seek to understand each other. Take this... A small circular puddle of crimson flowed from the center spire... and ran along the base of the basin to below where Caelis was in attendance... Then, the puddle rose into a ruby-colored ball of ichor, which coalesced into an amulet or a chain of red iron --<br>
<br>
<br>
"The wounder of the wearer of this charm will in turn harm themselves as well. Be more enduring than your enemy with respect to his blows, and he shall bring himself low as well as he'd attempt to make ends for you. Like all my boons, be sure you tend to it so that it's power remains pure."<br>
<br>
<br>
(<b>Caelis gets "Amulet of Backlash")</b><br>
<br>
<br>
Lady Cassandra begins her search for the spirit that she felt earlier.<br>
<br>
<br>
"You can do this, Cassandra -- leave the tent, and seek the spirit." -- Cassandra had meditated all morning -- she cleared her mind and had ritually blinded her all-seeing eye so that she would not be so viscerally haunted by the terror of her former vision... if she did not feel ready... she at least felt ready to try.<br>
<br>
<br>
Opening the tent-flap, she expected to see the congregating assembly of the colony's soldiers ramping up for their aggressions to come.<br>
<br>
<br>
She did not.<br>
<br>
<br>
Everywhere she looked outside the tent, there were the black shadows of the dead. They lay all about the hills where the Tyren seemed to walk unfazed. They stood in THOUSANDS in boulder field, confused with limbs slack... and everywhere else she saw the psychic debris of thousands of souls who ran for their lives, and failed... Cassandra closed the tent flap, lay on her side... and shivered... Caelis would have to find her this way -- she lacked the resolve to even muster a whimper...</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a><br>
<br>
<span style="font-size: 18px"><br>
The High Elven linguist conveyed the Amayran counter proposal to the Prince. "Labor for Croc food my Captain, that is their counter proposal."  The Prince thought of this for a moment and replied "Did you emphasize that this was an Elven Crafted dock, not just any dock?" The Prince asked with mild annoyance. "it was implied, that this was understood, my lord, they stated that they have an engineer that can build their own dock if need be."  The Prince seemed amused at this idea. The Prince quipped, "Yes, the whole world marvels at croc people craftmanship" The prince said with dripping sarcasm. Never mind, I overlooked the idea that in my own appreciation of fine Elven craftelfenship, that less developed races might not have the appreciation for the same. This is fine. It's in our own interest and in the interest of the colony to keep the Driconyl well fed. Additionally, their great strength and natural proclivity towards water will be a great asset in this endeavor. Tell them that their proposal is satisfactory and well met." </span><br>
<br>
<span style="font-size: 18px"><br>
</span><br>
<br>
<br>
<span style="font-family: 'trebuchet ms'"><span style="font-size: 18px">The Prince being done with the linguist, politely nodded to him as a sign that he was dismissed and made a slight sign with his left hand. On command, a High Elf swordmaster aide de camp was by his side. "Yes, my Lord Captain!", the aide said with a crisp salute. The Prince lazily said "Find the spearman and Archers with the most experience at fishing and tell them to slay the poor sharks from the safety of the skiffs. Additionally, see to it that the Inventor and said fisherman devise nets and fishing lines to catch fish. The sharks must be here because there are fish to eat. Find out what fish the sharks are eating, and have them capture it in nets or with fishing lines. </span></span><br>
<br>
<span style="font-family: 'trebuchet ms'"><br>
</span><span style="font-family: 'trebuchet ms'"><span style="font-size: 18px">Additionally, If the tamer has not left yet, inform her, to keep a look out for a source of meat to feed hungry crocodile people</span></span><span style="font-family: 'trebuchet ms'">.</span><span style="font-family: 'trebuchet ms'"><span style="font-size: 18px">That is all for now." With a polite nod the Prince sent the Aide de camp on his way. </span></span><br>
<br>
<span style="font-family: 'trebuchet ms'"><br>
</span><br>
<br>
<br>
<span style="font-family: 'trebuchet ms'"><span style="font-size: 18px"><i>The Prince was thinking that he hated to kill animals, but the sharks were a threat to his desire to swim leisurely in the ocean and a means to placate a greater threat,... gigantic, hungry crocodile people. The fish were eaten by some elves, but they were not typical of a High Elf diet and most definitely not the diet of Nobles and High born, so harvesting fish was a acceptable compromise to gain the benefits of Amayran labor and furthering the colony's interest, but not in competition with a preferred High Elven food source. </i></span></span><br>
<br>
<br>
<span style="font-family: 'trebuchet ms'"><span style="font-size: 18px"><i><b>The need to establish as stable source of food and water for the High Elves remained a priority and time was of the essence...</b></i></span></span><br>
<br>
<br>
<span style="font-family: 'trebuchet ms'"><span style="font-size: 18px">Orders:</span></span><br>
<br>
<br>
*Have linguist assent to arrangement with Amayran<br>
<br>
<br>
*Order archers and spearman with the most fishing experience to slay sharks to offer as food and to do so safely.<br>
<br>
<br>
* Have inventor alter/add to his plans to create shark barrier (barrier might be unnecessary with Amayran laborers and the Elves actively killing sharks) , but make nets and fishing lines instead with woven plant life, and excess rope. Have Elves catch fish.<br>
<br>
<br>
* If the Tamer/huntress has not left, <span style="font-family: 'tahoma'">Prince</span> request she look for large game to feed hungry crocodile people.<br>
<br>
<span style="font-family: 'trebuchet ms'"><br>
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					<div class="bbWrapper">"THE WHITE HYDRA OF COMMANDS":<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a>:<br>
<br>
<br>
<span style="font-size: 24px"><b><span style="font-family: 'verdana'">*inventor devise a means to create a barrier from the sharks, so engineer's crew can work safely. </span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">“Mantling Nets – The answer is clear.” – The inventor referred of course to the reams and reams of web-like and wiry rope that humans had a tendency to drape all over their ships. The absence of elven agility and surety of foot made such devices essential to the (oft-inebriated) human sailor, but was little more than a relatively unneeded safety measure for the highborn, especially now the craft had come to rest. They staked down a fence in the shallows they could snake out and around the present area of dock-work, and found they had all they needed with plenty to spare… though the shape of the nets at the end of the endeavor would be suspect at best. Later, when Aymarans brought their labor on – the nets would serve the secondary purpose of keeping the brutes where they needed to be instead of randomly striking out at sharks, or each other (when they suspected their neighbors might be sharks) – Brutes understood barriers. There was a near religious experience on the part of the brutes when they saw the power of the magical barrier their lord had seemingly violated. It was seen as a great portent by those clever enough to remember the thought more than a day later… But in short, this problem had a ready solution… </span></span><span style="font-size: 24px"><span style="font-family: 'verdana'"><b>Nogoth, </b></span></span><span style="font-size: 24px"><span style="font-family: 'verdana'">confident in her solution… returned to the deck of the Magic Arrow to lazily overwatch the construction and with far more fierce concentration mentally wrestle with some kind of puzzle-device. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4"><span style="font-size: 24px">@Elendithas</span></a> <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><span style="font-size: 24px">@General Deth Glitch</span></a><span style="font-size: 24px">:</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">*Engineer, "Make building the dock a priority (wait till day), do so in the safest most efficient manner, use what resources and labor is needed. Do not endanger a single elf".</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">The Captain’s orders were thorough and pointed – she would not waste time in their execution. The initial layout and placement of the nets and dock-posts was a minor challenge – but the brutes that stood idly by to help with the heavy lifting did more than their share of keeping sharks away as the nets went up and after they were in place. The exiles were glad as glad to see the nets go up as the Highborn, as it kept the Aymaran’s away from their fishing skiffs, and if nothing else the work area began to repel the sharks with their noise, minimizing the area of shallows the Tiger sharks would cruise. Since fishing over the shark-holes was considerably more difficult and somewhat dangerous – the Exiles quickly saw the silver lining.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">The foundations and beach-side of the docks were constructed exclusively of the white lumber the elves had brought with them from home. The engineer surely thought these timbers might be missed inside of a highborn home – but believed in her own heart in what her leader meant that this world was in need of some beauty. By the time the “beachwalk” ends of the docks were complete – many exiles had stopped work just to remark on how lovely the previously helter-skelter beach settlement was becoming. The Aymarans had happily scooped up much of their garbage – and the highborn had built a sea-walk of shining ivory wood? “Here come the neighborhood” some of the convicts were purported to say – but overall, it was seen as “Dracos’ blessing” – whatever that meant.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">(Morale and health of exiles improves due to sanitation and quality of life!)</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5"><span style="font-size: 24px"><b><span style="font-family: 'verdana'">@SpiralErrant</span></b></span></a><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">Once the beach-runs were finished however, the engineer resigned to using more practical materials to subject to the stresses of salt and sea… It was a great comfort however, that some of Maeder’s exiles INSISTED they could take all the wood they needed from the eastern-most wreck – that they had purchased it fairly “For two barrels of water.” It seemed a strange way to put it, but perhaps this was a human euphemism for “cheap”… The Aymaran wasted no time smashing great pieces of the ship into movable parts where high elves cut them to shape so Aymarans could take to the water to lay them, after that refining their work. The Dock was going up REMARKABLY fast – an Aymaran could bear a load far heavier than a highborn dreamed, and even when they LOOKED at the limits of exhaustion there was little perceivable change in their level of effort… It became apparent that pain didn’t matter to these creatures… It was splendid to see them move the weight for highborn hands – but there was a creeping malaise to never seeing one tire… that was, until nightfall. A cold wind and colder water seemed to take the Vinegar right out of the Aymaran… at least comparatively to their efforts during the day. “Cold Blood” one of the Swordmasters was purported to say – Fighting an Aymaran in the hot Summer is a nightmare envisioned. Fighting Ayamaran in a hard Winter? Let’s just say we’d repay the favor by doing the heavy lifting for THEM, then.” Some of the exiles watched merrily as the dismal wreck on the east shore was slowly being ripped to pieces and turned into what really was shaping up to be a lovely and sturdy edifice… It would much later be learned that “Two barrels of water” meant a return on an insult made back in the old world – and many of the wood elves, springborn in particular, would feel slighted. </span></span><span style="font-size: 24px"><span style="font-family: 'verdana'"><b>(minor relations reductions between Wood Elves vs. Exiles, Highborn, and Aymaran.)</b></span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">*Cooks, "Procure some vegetarian food from the market and set up an improvised mess tent to feed our people. Have skilled gatherers see what food resources are nearby". </span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">This task would prove more colorful than most. While indeed the market had a wide variety of edible fungi, root vegetables, and waterplants – it seemed like the entire vegetarian diet of the colony had been curated by the wood elves… without the wood elves contributions, this colony would seemingly subsist on little more than meat and derivative animal proteins like milk and cheese. It did not speak well to the culture of the colonists in the new world so far – but to the Highborn it brought relative comfort in seeing the guiding hand of the elvish already at work here… </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">Beyond that – Gathering was a less spectacular prospect than first hoped, they later reported that more specific parameters for where they should forage would help… but beyond finding many of the water-plants the wood elves already seemed to gather for the colony, The best the gatherers could come up with was “Dohvamon” – a survival ration made of edible grass-meal. Prohibitively labor-intensive without economies of scale, High elves have beaten starvation eating Dohvamon… but few if anyone truly LIKED the stuff. It kept, it was readily available with the presence of certain grass species… and the nutritive value of much of the grass, especially in the area of the great redwoods, was massive. The gatherers assured their officers that the quality of Dohvamon would almost be palatable… almost… Though an enterprising gatherer wondered, after seeing Tyren at market – would find the stuff far more appealing…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">(High elves gain resources: Edible Cat-tail, Dohvamon (if processed))</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
@General Death Glitch</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">*Builders, "Help build the docks, and build some carts and/or litters to carry supplies"</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">These men were already hard at work under the direction of the engineer… with so many elves running about, it was obvious there was not enough labor to make the docks – if the Aymaran hadn’t so readily stepped in. When the builders looked at the work detail, they saw the Captain had spread their numbers way too thin in light of the size of their task – but with the Croc-men… they were coming out ahead. They used their labor instead to perfect the awful misalignment of virtually any task done by the Aymaran, and while not doing that, to beautify the construction with Burn-runes, carvings, railings and light stems. The Exiles were amazed as they saw the beach even further change shape. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">After a time, it began to become apparent that SOME of the exiles were getting worried. Elves could read the hearts of men easily when they had little skill or desire to hide them, It was becoming clear that the Exiles saw the beach as THEIR home – that while perhaps the entire colony used it, it was their claim above the rest. </span></span><span style="font-size: 24px"><span style="font-family: 'verdana'"><b>The high elves would have to</b></span></span> <span style="font-size: 24px"><span style="font-family: 'verdana'"><b>address these tensions before they presented themselves unavoidable.</b></span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">*Intelligence officer, "Once day time arrives, form an armed expedition, and scout out the Market Platz for suitable, temporary housing." Either find structures we could rehabilitate and/or set up some tents in a preferred location. Report back to myself at the meeting with what you find. </span></b></span><br>
<br>
<span style="font-size: 24px"><br>
Awful. Awful. Awful. This “Marketplatz”, as the colonists so far called it, was little more than an extension of the ruins that spread seemingly endlessly to the west. At the top of the sandslope the exiles had built downright appalling houses – many were thought to be unsafe, much less attractive. The only thing in the entire area that seemed the slightest bit inviting to anything walking on two legs was an Inn, that while still under construction looked like it was up and operating… the establishment’s name was “Donkey Rat’s” – as if it was some kind of human whimsicality that inferred a disgusting rodent was the owner of the establishment. The menu consisted almost exclusively of heaps of butchered animal with only a seemingly recent thought given to even including any vegetable matter in the fare at all. Why did it entice at all? They only had two drinks to serve – awful beer, and some of the best wine ever offered in human lands… This particular vintage enjoyed most commonly by the Muurdaan Elite, the Highborn history books often say that the peace between the Highborn and Eternal empire was written in blood, but signed in wine. The highborn stopped here for a time with the gatherers during their market procurement, and enjoyed a bottle… that was given to them without glasses. The Exiles had no liking for the wine, and no appreciation for it. They were willing to part with it to the high elves for a pittance, something that almost made the highborn feel guilty. They clearly knew not what they had… and how much could they possess to throw it around so!?</span><br>
<br>
<span style="font-size: 24px"><b><br>
</b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">The drink was needed, because no place in the ‘Platz was found to be, by what a highborn would call appealing… only one house on the west side of the ‘platz was even found to be worth restoring… the base of a manor-house south of an unsightly Attolian Guard-tower… the ground floor itself, once examined, seemed to have the entirety of its floors done of mosaics of water, earth, and nature scenes… a couple of rooms had a more urban theme, but the craft was still appreciable, which was saying something by hands of men… and at worst if they decided to take the structures such works could be hidden with floor-coverings. At the end of the detail, it was decided that Highborn tents and Pavilions would be erected in the southwest most area of the ‘Platz. It was close enough to the manor-ruin should they choose to rebuild it, and by the cliffs it was relatively free of disgusting human masonry wreckage. The west side was also home to the only freestanding structure that seemed to be virtually intact… it looked like a medium sized temple or marble bank… the type of structure that is almost attractive but always falls just short of being. Signed of examination and attempted entry were evident – but it stood firm… and for who knows how long. Further dedicated operations would be necessary – but the High elves wondered why the rest of the colonists seemed to walk around like this place did not exist… Were it to be opened, it would doubtless be of great utility.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'"> Overall though, the ‘Platz was an eyesore… for three reasons above all, despite being in every way a RUIN – on the west side a hastily built Attolian watchtower was a complete eyesore. It’s necessity was established, considering conditions deeper in the ruins, but it was ugly as what men would call “sin.” Secondly, and more appalling – was an Attolian construction crane that towered over everything else in the ‘Platz. It was obstreperous and offensive to the elven eye, despite it’s obvious utility and application. It seemed the Attolians were already hard at work creating disgusting little houses from the ruins of disgusting little houses. Lovely.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">@heyitsjwon</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">But these two concerns PALED to what was seemingly presented by the third… in the North section of the ‘Platz… a mysterious fountain squatted ominously. It was reported that </span></span><span style="font-size: 24px"><span style="font-family: 'verdana'"><b>Caelis</b></span></span><span style="font-size: 24px"><span style="font-family: 'verdana'">, the lord of the Attolians, had been throwing birds into the fountain seemingly as part of some misbegotten blood-rite. The intelligence officer could not be sure without the scrying of a mage, but to him it STANK of blood magic… and blood magic stank of DARK ELVES. The intelligence officer did not quantify what this would mean to the highborn – that was for their leader to decide… but </span></span><span style="font-size: 24px"><b><span style="color: #000000"><span style="font-family: 'georgia'">“Sereg'wethrin”</span></span></b></span><span style="font-size: 24px"><span style="font-family: 'verdana'"> was displeased to find it, and further displeased to see it being used, and by folk of influence no less. Caelis seemed an unlikely pawn of a Dark Elf… but seldom did pawns know that they were such. News of this must reach the ear of the leader, he thought… and cancelled the rest of the detail to report.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span> <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">* Tactician, "Bring five of your best swordsmen, five skilled spearman, five archers and accompany me to the war council meeting"</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="color: #000000"><span style="font-family: 'georgia'">“Ama handasse Marenven”, her blonde locks shining by morning light, crested the slope out of the depression and into the ‘Platz with her task force. Word was that the council had already met, but that forces were still garrisoned at a crossing in case negotiations failed and there was a mobilization. There would likely still be leaders there, and if her leader wanted this colony protected – those folk would have her arm and the full measure of her calculus. A warm wind beat against the group as they crested the clifftop, and Ama’s golden hair splayed in the wind like the rays of an angry star. Her absurdly heavy, but perfectly balanced sword rocked in it’s scabbard as she pressed her thumb on the gleaming ruby at the base of the hilt. The enemies of the colony would be butchered, if need be – and it was her goal to make sure that there was not only victory, but one worthy of pageantry. With more care to speed than noise, the taskforce moved out and would soon be at the Tyren camp…</span></span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">* Cleric " give the parties going out a benediction, stay vigilant and offer moral support"</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="color: #000000"><span style="font-family: 'georgia'">Amandil was as busy as any other of the highborn – so many tasks, this leader! So many! The litanies of the nets came after prayers for understanding between the races, the graces of five different powers for seeing them safe across the sea and for their wisdom and grace on the undertaking to come… and on and on… it seemed every elf had a task and Amandil had to grace them all. If the powers would shine upon each endeavor, it would be worth it… but by nightfall, the Cleric was PAINED… they would seek council with the Highlord as soon as they seemed able and attempt to explain that he no longer had a throng of clergy to grace his every move… he would be tireless in the scope of any endeavor, but it was rapidly becoming clear that he could not be tireless in EVERY endeavor.</span></span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'verdana'">(Cleric needs rest and/or connection to a holy place to draw mana)</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b>* War Mage "Incant some protective spells, to protect ourselves from the dark magic at work". </b></span><br>
<br>
<span style="font-size: 24px"><br>
There were traces of dark magic here and there – on the wind, as detected, but also fading signatures on many of the exiles themselves. Nothing to speak of the content of their souls, per se – but that dark magic had influenced them, but was ebbing. It did not take long to discover, with the forming of the healer’s guild – that this was because the Exiles had brought with them a Were-rat plague… but the wood elves, exiles, and attolians had pooled expertise to overcome it. This however was disconcerting for a deeper reason. After discussion with the intelligence officer – it was confirmed that Red Cathexis had used the infection of such magical plagues as tools of assassination in the past… and that the existence of the were-plague might be solid evidence that the royal assassin not only knew where Vaethorion was headed, but that she may have planned to have him slain by poisoning the entirely of the colonists with the were-plague before his arrival. </span><br>
<br>
<span style="font-size: 24px"><br>
It was possible that a focus of dark magic might have been used in the endeavor – and if there was, and the mage had reason to believe there might be such an item somewhere between the ‘Platz and the beach – that it should be contained or destroyed.</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b>* Bard "play some music for our people to keep them in high spirits". </b></span><br>
<br>
<span style="font-size: 24px"><br>
Lindar walked the full range of Highborn influence… he played music first in an attempt to soothe the aggressions of the Aymaran brutes – only to find that the sounds instead riled them further… He rapidly found place playing music for the Exiles, distracting and cooling the ire of those that saw the High elves as possible claimants to their “Turf” – he later ended the day playing songs at the Inn – as High Elves went, he was one you might say “less above” the rustic pleasures of the humans – and he took great pride and happiness in whipping an assortment of grim convicts into almost laughably high spirits – bawdy songs, they liked – and Lindar knew them all. Ones the Exiles knew familiar, and ones that calmed their hearts… once he had gained their attention, he captured them with raucous and salacious ballads the likes of which they’d never heard. It was a good time. Were he to keep this spot on his rotation, this Inn might actually be someplace to be, rather than to just take a drink or choke down animal flesh… Between sets, he played familiar songs of home to the Highborn work details… things that would remind them of home, and give them hope of old comforts.</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b>* Tamer/hunter "take some neophyte hunters and see if you can find any food an elf can consume"</b></span><br>
<br>
<span style="font-size: 24px"><br>
With meat not the most welcome aspect of the high elven diet, and the work of the procurers (gatherers) successful in the marketplace… this detail rapidly lost it’s priority. The Tamer noted that there were birds to hunt in small numbers, but game here was unnaturally scarce. The locals had tell that supposedly there may have been some sort of event that scared all the animals away, though they were slowly returning… The tamer had little to show for her efforts.</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b>* Drill Master "start your exercises and begin training the troops today. One hour before breakfast and one hour before dinner. We will train more once settled. Also, manage the guard, defend the ship and perimeter with any swordsmen and militia you can spare."</b></span><br>
<br>
<span style="font-size: 24px"><br>
The Drillmaster did so – a schedule of training was well enough – though it would take labor away from all other tasks going forward, it made sense to keep the edge of the Highborn keen. They were too few to have the luxury of peaceful hands, he thought… that’s what he always thought…. Always.</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b>* "who ever is the best at foraging, please step forward, we need a foraging party to gather some food".</b></span><br>
<br>
<span style="font-size: 24px"><br>
None volunteered… none could with good conscience! There was so much to do that in the days that came the Highborn would be run near ragged – and with little comfort to look forward to. They lost no pride, nor fighting spirit, but they were young for elves, and had seldom if ever made due with so little. This had an impact on their spirits.</span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b>(Highborn Morale reduced slightly)</b></span></div>
				
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					<div class="bbWrapper">Having listened to Orm's plans at the end of the council Belanor would silently nod, planning to stay in the camp with the Way Watchers until the Attolians time was up. Exiting the tent Belanor would simply walk the camp, eventually visiting the old Tyren that had once taught him bits and pieces of their language. It was here he intended to help them with their daily chores once again, his elven dexterity allowing him to complete tasks they usually struggled with. Using this time to listen and learn even more of their language he would eventually leave, moving on to help even more Tyren with their work in any meaningful way he could. The reason for this was simple enough, he thought if he was going to have his elites hanging around their camp day and night they might as well get some kind of help for letting that happen.<br>
<br>
<br>
Eventually however, Belanor would be forced away from his work by one of the Way Watchers, telling him that High Elves had been spotted coming towards the camp. Shaking his head in disappointment Belanor wasn't glad the obnoxious cousins of his race were coming to this new continent to act just as pompous as they did in the old. "I will greet them first" he spoke, signaling for the elf who had brought him this news to return to his position. Exiting the camp he would proceed towards the detachment of elven forces that were coming to the river. Greeting them as they came to the top of a small hill he stood before them in his chitin platemail, recently cleaned as he thought the high elves would probably just laugh and sip expensive wine as they passed him if he looked dirty. After all, his racial cousins were known very well among every race for their superiority complex and love of a fancy setting.<br>
<br>
<br>
"I welcome you to this new land" he spoke in perfect high elvish, his mind wondering as he thought of any reason these people had to be wearing full armor and be rushing to what could be a war zone very soon. The high elves were never known for being protective of anybody who wasn't their own kin, not even wood elves. So why in all hell would they be rushing to the aid of a community they had just arrived in? "Tell me, is your leader still residing on the beach among the Exiles and Attolians?" he questioned simply, waiting for a response and then journeying to wherever they tell him he is.<br>
<br>
<br>
- Belanor helps Tyren throughout the camp with their daily chores.<br>
<br>
<br>
- Belanor greets the high elves that were sent to the bridge and asks where their leader is.</div>
				
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					<div class="bbWrapper">Caelis took the amulet. It was a rather useful artifact, but the nature of this... being seened rather ominous seeing how it required sacrifice and the blood magic that occur in front of his eyes. Futher interactions with the fountain would require caution. Still, for now, he could ask 2 questions. He thought of them for a moment until he realized that a new faction had arrived. High elves, they were unmistakeable with their outlandish regalia. It would be a good idea to at least meet them. This, he asked the spirit of thr fountain to wait for a moment as he left to find Dr. Fleming and Nicolas.<br>
<br>
<br>
Once Caelis found the men, he asked Dr. Fleming to meet with these High Elves. Afterall, he was currently the face of the Attolians with his recent work on the were rats. Caelis them asked Nicolas to meet him at the fountain because he wanted someone with magical abilities to at least be present in the converstation. Caelis then looked for his engineer and indicated that he should take a good look at the temple to try and gain entrence once again with a team of his choosing. With new factions arriving, space in the Platz was shrinking, so claiming land was a concern. With that settled, Caelis returned to the fountain where Nicolas waited<br>
<br>
<br>
Caelis approached and asked, "My first question is what is the cull that is to occur 2 years from now?" His second question would require more time and may ask deeper about the subject.<br>
<br>
<br>
Summary:<br>
<br>
<br>
The Engineer is taking his select team of 5 skilled workers and 10 unskilled workers to attempt to crack open the temple once and for all. They have the benefit of 2 soldiers to oversee and protect the men of anything comes up.<br>
<br>
<br>
Caelis asks his first question with Nicolas present.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
<br>
<br>
Dr. Flemming is off to meet the High Elves as the Attolian Ambassador.<br>
<br>
<br>
---<br>
<br>
<br>
Lothar and his company slowly walked back towards the Tyrem encampment not because they had to, but rather they could not summon the energy to walk quickly after encountering Walks In Cull. It would take a while, but so far it seemed the the sentries from before were letting them go through the forest without any hassle. Lothar planned to report back to the council in detail and how he had not secured a talk, but rather thr gnolls wanted 8 baskets filled with the heads of the masked ones as pay back for the gnoll losses and casualties. Only after then would they consider talking. He also planned to go check up on Lady Cassandra as she seemed to be horrorfied by her vision. How traumatizing could they have been to reduce her to like that? Because she needed some spiritual or magical hell to help shake off her fear.<br>
<br>
<br>
Summary:<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
Lothar is returning from the meeting in order to deliever good and bad news.<br>
<br>
<br>
Lothar plans to also check up on Lady Cassandra.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4822160" data-lb-caption-desc="Beckoncall · Jan 23, 2016 at 10:57 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5"><b>@SpiralErrant</b></a><b> :</b><br>
<br>
<b><br>
A team of Tyren workers are sent to boulder field to retrieve the idol statue and bring it back to Hrun'taras. (2 skilled workers, 2 unskilled)</b><br>
<br>
<br>
The Tyren work detail was glad to have reason to leave the camp – in times like this the natural propensity was to stay close, to become an indomitable group like their herds, ever an eye out for predators and the protection of the sick or elderly… but every day it seemed more soldiers were milling around the camp – And the loss of the Elder Crafter weighed heavy on everyone’s mind. Shul had said that the statue here was a good portent – something that brought well-being. Each Tyren was proud to be chosen for this task, and if it had any chance of bringing succor to the beleaguered group it was worth their most strenuous efforts.<br>
<br>
<br>
The Skilled workers had brought a winch, the type the Tyren generally only used when large wagons or heavy obstacles that might block the caravan. It took some wood and some setting up, but when finished, they tied chain and rope about the exposed parts of the Idol – criss-crossing the torso, then fixing the arms and neck together – testing the tolerances of the idol (which were quite resilient, they found) before the four of them began pulling the idol free of it’s strange little grotto that was growing around it. The Tyren were not much a people for any specific god, but they recognized many spirits in addition to their ancestors. There was little doubt even at first glance that a spirit resided In this monument – and the Shaman of the 3rd circle had declared that it could be of help to the Tyren, and that it should be protected in Harun’taran… Foosdor and his bonded apprentice both appreciated the craftsmanship of the stonework, however weathered it might seem… a strong stone monument might be a symbol that wasn’t just something to protect, but a symbol that could protect Harun’Taran itself… or at least this is what they mused as they endlessly pulled at the winch while the laborers dug it free…<br>
<br>
<br>
….All around the statue, the mud seems to slough off of the monument… and it is not long before it is rising slowly from the pit. At a tipping point, the statue ceases to rise and instead tips out of the mud-pool and with the laborers lifting behind and the builders still puling, it tears another part of the side of the hill away… The laborers lose their balance and falter after their load, and they and the statue are partly washed out of the cavity as the cistern of muddy water pours out into the level grass – Washing the statue almost clean on its previously mud-caked back…<br>
<br>
<br>
<a href="http://hl.udogs.net/files/Gaming/ Myth Series/Myth III - The Wolf Age/Soundtrack/Myth3_Connacht_Gentle.mp3" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fhl.udogs.net%2Ffiles%2FGaming%2F+Myth+Series%2FMyth+III+-+The+Wolf+Age%2FSoundtrack%2FMyth3_Connacht_Gentle.mp3&amp;hash=f6ce37a5e00145dbedb5a672195b1a19" rel="nofollow ugc noopener">Something Happens! (click for musical accompaniment)</a><br>
<br>
<br>
The Tyren laborers are for a moment forced to avert their gaze, as a great green light emanates from where the bottom of the pool once was… The Builders gape in awe at what they find to have been laying under the feet of the statue… It is none other than a tear of divinity – a green one akin to what the wood elves were thought to have had… if perhaps a bit smaller. Covering their eyes, the Tyren laborers pawed the ground for the stone until one covered it with their hand… it’s shining dimmed, but only to it’s familiar and nonetheless great resplendence…  Foosdor ran with the treasure back to the Camp, where Uumush was waiting almost as if expecting it… where he would show it to the Great Chieftain.<br>
<br>
<br>
Additional Tyren, now more excited about the find – aided the work team in quickly pulling the statue into Harun’taras… A log-pole was hastily posted deep into the earth, and the Tyren detail and bystanders alike pulled the statue upright against it. It wasn’t a proper foundation for a statue of this sort, but now she stood. Facing south – towards the barrier… a light rain began to fall almost immediately, washing the dirt and debris off of the once-buried Idol like tears… And as the Beleaguered Tyren of the camp began to gather around it to investigate, Shul among them coming to see the spectacle – the poppy symbol on his hand began to glow.<br>
<br>
<br>
Almost at once, and in sight of EVERYONE, the head of the statue lifts it’s chin, half seeming to peer skyward, and half as if embracing the rain that rapidly cleans it down to the bare sandstone surface. The Waywatchers, normally ever vigilant – are likewise drawn into the spectacle, and a mild sense of natural order and wellbeing seems to emanate from the monument.<br>
<br>
<br>
Uumush arrives behind Orm – if he has an opinion about all this, he has remained mum. Bruul shouts to the Warriors not to lapse in their vigil, but when he gets within a stone’s throw of the statue Orm recognizes the grim pleasure on Bruul’s face that he’s seldom seen when not in relation to magic of great Utility.<br>
<br>
<br>
It is with most of the elves and Tyren in attendance that the statue lays its blessing :<br>
<br>
<b><br>
Orm Gains “Greater Endurance!” (note as blessing)</b><br>
<br>
<b><br>
Shul and Bruul Shamans gain “Lesser Regenration!”(note as blessing)</b><br>
<br>
<b><br>
(Uumush does NOT...?)</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
As the last of the rain falls, the morning clouds part over the statue, and shine a telling light upon it. It is then the statue is seen to grow ears more akin to that of a wood elf… and if that were not enough, at either side of the statue’s head a small sapling begins to grow… Reaching a full five feet above the statue's already vaunted height, it is now crowned seemingly with verdant horns akin to a Tyren maid.<br>
<br>
<br>
If the elves are moved in any way by this, they do not show it… if it is of any significance to the Autumn Lord, he will say so. Not so much this sentiment amid the Tyren… It is seldom anything of this kind is seen by the eyes of the non-shaman – Expressions on the Tyren Townspeople are as varied as the Tyren themselves, but one thought seems to burn or gleam in the eyes of many… <b>Does this mean Harun’taran now has its own Spirit? </b><br>
<br>
<br>
Much more, is it one that can be seen to act by the eye of the common townsfolk not privy to the circle of shamans?!<br>
<br>
<br>
Not long after that, almost everyone about the camp has mustered to some extent to see what is going on… the Exiles and Attolians arriving later to see what all the fuss is only note the new presence of the statue, but nothing that surprises…<br>
<br>
<br>
“Here we is, digging in for a war with whatever may pour out of that wood… and what are the Tyren and Woodfolk doing? Topiary. Topiary and stonecarving? Strange ways indeed this wild lot prepare for war.” seems to be the sentiment of the human rank and file...<br>
<br>
<br>
Shul and the Shamans can feel the strength of the spirit emanating from the statue… but neither Orm, nor the rest of his kin, sense it so viscerally any longer. He does know that this new robustness has not faded however… the memory of the blessing itself quickly becomes elusive… then leaves him… but the new power in his sinews does not. His attention is drawn to the new Tear the Settlement has seemed to attain – and Shul… shul has never had a manure-eating grin on his face this large in all of his born days Orm had known him…<br>
<br>
<br>
….For at the foot of the statute, Little white stalks topped with pods seemed to grow from between it’s toes and snake up the ankles of the monument…<br>
<br>
<b><br>
(Tyren gain resource: Sugar-Milk Poppy)</b><br>
<br>
<br>
<b>(If you have not already, make note of the green treasure!)</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
Cassandra that night finally sleeps well – forgetfulness of the nightmare, the vision, and even the spirit falls upon her like an Anvil… but when she awakes she is refreshed, and in higher spirts than even before the voyage…</div>
				
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					<div class="bbWrapper"><b>THE HEALER'S GUILD HAS FORMED!</b><br>
<br>
<br>
<b>GUILD MEMBERS: Attolians, Highborn, Tyren.</b><br>
<br>
<b><br>
ATTOLIANS PRESENTLY LEAD THE GUILD WITH MOST WORKERS! </b><br>
<br>
<b><br>
"Attolians are forming a healer's guild. They are contributing 5 skilled workers versed in medical knowledge to help form this organization."</b><br>
<br>
<b><br>
(+2 INFLUENCE!)</b><br>
<br>
<br>
<b>RUNNERS UP:</b><br>
<br>
<b><br>
High Elves join healers guild. Allow up to three Skilled medics to work at guild in 8 hour shifts each.</b><br>
<br>
<b><br>
(+1 INFLUENCE!)</b><br>
<br>
<b><br>
Tyren</b> <b>join The Healers Guild! They send Anuc and Weome the herbalists (2 Skilled workers)</b><br>
<br>
<b><br>
(+1 INFLUENCE!)</b><br>
<br>
<br>
If additional factions decide to join, keep in mind that the dominant power and total influence may shift -- the current status of any guild will always be in the overview thread.<br>
<br>
<br>
RESULTS:<br>
<br>
<br>
The Guild commandeers one of the sturdier buildings restored by the Attolians in proximity to the crane (northeast 'Platz) In the days to come various walking maladies and nuisance conditions rife throughout the exiles receive proper diagnosis and treatement. <b>The average Exile worker is healthier, and the average Exile fighter may be a bit tougher too!</b><br>
<br>
<br>
High Elves in the days to come learn a good deal about Tyren Herbal Remedies, and effective -- though crude, field medicine. <b>High Elf Medics Stabilize fallen with minor bonus! </b><br>
<br>
<br>
The Tyren learn quickly that their standards of care and preventative medicine are far behind their neighbors in many ways -- mostly in part because their nomadic lifestyle does not normally allow such luxuries as hospitalization and convalescence... While none would know for a great time to come... <b>Tyren average lifespan increases by a few years.</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4822833" data-lb-caption-desc="Beckoncall · Jan 23, 2016 at 12:32 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a>            <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<ul>
<li data-xf-list-type="ul"><span style="font-size: 24px"><span style="font-family: 'times new roman'">Goq-quet discussing labor terms with high-elf linguist.</span></span><br>
</li>
</ul><br>
<br>
 <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Arrangements were made – Advance of Aymaran Labor for the construction of the dock (easy work) in return for devoted Highborn energy towards catching sea-life (sharks and/or fish) for now, and providing game and large-animal meat when it can be found – although preliminary scouting seemed to suggest a relatively low density of hunting fare in the locale… unless one counted enemies in the forest. At present without any game to offer, Goq-quet found the terms somewhat attractive, but proposed as well </span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'"><b>That high elves render slain enemies to the Aymaran as part of the hunting bargain. </b></span></span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Perhaps this idea would press their soft elven sensibilities – but it hardly made any sense for elves to just leave the slain on any battlefield when there are hungry Aymarans that would appreciate it. The proposal was generated, it was up to the elves to Attain such food resources so they might be rendered to the Aymaran by proxy. In any case, it would not take too long for the Aymaran to do their part... and the Highborn would be in their debt... for MEAT.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">HIGH ELVES MUST GAIN ACCESS TO PROTEIN FOOD SOURCE TO UPHOLD BARGAIN!</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<ul>
<li data-xf-list-type="ul"><span style="font-size: 24px"><span style="font-family: 'times new roman'">5 Cunnings, 1 scarred gathering "stinking chum" from beach</span></span><br>
</li>
</ul><br>
<br>
 <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">It was amazing – so much fragrant meat just laying all over the beach, and hardly any of it seemed to be claimed… what’s more, with Elven and Exile fishing proceeding apace, this source of food seemed highly renewable… and the Exile folk rather than challenging Aymarans for these spoils, seemed to THANK THEM for taking it away! The cunnings could not understand this – though the Scarred had a pretty good idea that what Aymarans found palatable, or even digestible, varied greatly between their races. Rotten flesh seemed to spread disease and illness among warm-bloods if eaten – while Aymarans found carrion positively heavenly… Naturally aged meat was often more tender, and smelled inviting… It would make sense for the great scarred TzaTza to even pity the warmbloods... if TzaTza had any pity to begin with – which of course he did not.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
Crate after crate of Chum, from newest to ripest, sandy or slick, was packed indiscriminately and hoisted back aboard their vessel. The mere presence of the aromatic crates made the brutes visibly happier and more docile to control. After a brief time in the hold, further decomposition of the edibles would unleash not just a heady odor but an outright HEAT from the roiling slurry of fish-guts… further making an inviting environment for a ship that was by the end of their voyage almost too confining to entertain staying on. The Aymaran would still need to find a place to settle quickly – but for now the Brutes were pacified with their salty savories…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><b><span style="font-family: 'times new roman'">(Brute Morale Temporarily Extremely High!)</span></b></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<ul>
<li data-xf-list-type="ul"><span style="font-size: 24px"><span style="font-family: 'times new roman'">Tocxhol consulting advisors on where to set camp, temporary or permanent.</span></span><br>
</li>
</ul><br>
<br>
 <br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'times new roman'">Tocxhol, the Largest, Held his court as he would had he a temple to hold it in – his advisors sat before and below him, and he pressed them for their thoughts and plans as he exalted in a great meal they could have none of until the matter was settled, or at least advanced to his satisfaction.</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
His advisors, one by one – would discuss prospective settling areas. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
Goq-quet was first to speak, on the idea of the northern swamp – The locals discovering it had dubbed it the “Onlyday Swamp” – on the pretense that at night it was an extremely aggressive predatory ecosystem. How much of that was weakling warmblood fear and how much of it was actual territorial danger was hard to say – The home Jungles of Aymara are considered “Deathlands” by many warmbloods, even the Muurdaan – because not knowing the threats and wildlife in the swamp is often and quickly lethal to the weak… but that raises the point that this swamp is on a Continent no-one living in the old world today knows anything about – The Swamp might be an ideal home in the long term – but thorough examination and challenge to the environment would have be performed before the Aymarans could suppose to be masters of “The Onlyday”…</span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
Next was Quetankha’s turn to speak – about the river. True, the river would normally be a suitable place to make settlement – but the spring thaws of meltwater presently make the current in places along the river somewhat hazardous even to an Aymaran – in later season it might be possible to put work into yoking, channeling, and even damming the river to slow it so that it might be perfectly habitable year-round. At present the rapids in the south would threaten to cast careless Aymaran off the cliffs into the Ocean… by careless that is to say every single brute in the Congregate. It is extremely inviting the idea that the Aymaran could lay in wait by the river for hostile or unwelcome humanoids to supplement the Aymaran diet -- The idea might be worth revising in the summer, a few weeks hence. </span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'times new roman'"><br>
Lastly, Engineer Teqti was to speak – with his own idea… the Aymarans should take over the Sewers under the Marketplatz. When prodded as to why by his contemporaries, he was quick to give a throaty, almost gloating ululation enumerating the idea’s advantages – for one, it seemed to have a ready food supply of large rodents... if care was taken to not interfere with areas Exiles already hunted them their presence might not even upset surface food supply – rats breed quickly… especially when settlements thrive. Secondly, The Sewers were insulated from the elements better than other proposed locations – and until they knew how harsh the winters could be it might be at best exhausting or at worst costly – to learn the hard way how harsh the cold might get. Additionally, The sewer tunnels had a few deep flood-pits found already by exiles, and there might likely be many more – the water and land terrain would suit the Aymaran VERY well indeed. There was supposed concern about indigenous occupants in the sewers – but Teqti believed based on the numbers and nature of the encounter that the “Imps” of the sewers actually live deeper under the ruins to the west – and merely range under the Marketplatz, for reasons that are currently unclear. They are purported so far not to be hostile – which likely means they are weak… it should be a small matter for Aymarans to teach the Imps, should the need arise, that there is a new border to respect there. Teqti also noted that with a modest amount of wealth and the voyage’s resources, he could see about building a great furnace in a central location in the sewers – if successful, it might be able to make at least a portion of the Sewers very comfortable to Aymarans and their young… even perhaps in winter… His final observation was that if the Aymaran settled below the other colonists, the other colonists would be a barrier to direct threats to Aymarans – Not to confuse this with hiding, but if an attack on the colony did happen – it would be great to know the Aymarans would not likely be caught surprised – if anything they could storm from a tactically advantageous point, or all over the ‘Platz at once, if it was so desired… On the same note, if the great Tocxhol one day decided that everyone else in the colony should be devoured, a similar stratagem could be employed…</span></span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4823932" data-lb-caption-desc="Elendithas · Jan 23, 2016 at 2:57 PM">

		

		
	


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					<div class="bbWrapper">Goq-quet stood in awe at how the prince didn't even acknowledge the fact he were speaking his own tongue. Apparently everything he had heard about the high elves were true, despite previous encounters with them in the past. Perhaps actual diplomats of the high elven variety were less blatantly racist, or not at all even. Those weren't the ones Goq-quet were dealing with it seemed. Despite the horrible impression he gave Goq-quet of his people, he went along if only for the fact that his clan would be getting more food out of it and it wasn't exactly a lot of work for them. After the stunningly odd encounter with what was supposed to be a leader, he made his way to the ship where the council lie in wait where he presented his advice.<br>
<br>
<br>
Tocxhol sat, contemplating his actions whilst the others sat in wait. It was all sound advice, though Teqti's suggestion showed why she was in fact at a position which best uses the brain. In the sewers they would have access to a plentiful food source, a relatively disease-free location in comparison to their normal environment, and access to just about anywhere they would need to be in the 'Platz. The major downside, however, was the limit of foes they would be facing. The imps may prove to be a force worthy of attacking, but from what he had heard of imps, they were small, weak, and more stealthy than he would like. Hardly the type of foe an Aymaran would consider worthy. "We will take to the sewers for the time being. The swamp will be our first long-term goal." He said as he stood, signalling that they were all free to gorge themselves on the stinking chum brought aboard not too long ago. And that's exactly what they did. A feast of some sort occurred below deck in what would only truly be described as a disgusting mess to any other race. This went on for some time before Tocxhol once again began barking out orders. "Teqti!" He called out over the feast. "To the sewers!" Tocxhol commanded as he grabbed Goq-quet from the chum he were downing. They needed a translator after all, were they to convey their meaning to the humans.<br>
<br>
<br>
Tocxhol and his chosen, excluding Quetankha, hopped off the edge of the ship and begun their trek up the beach. Arriving at the ruins, and later the 'Platz, he came upon the sight of a whole community in work. This would be annoying to live underneath, but hopefully there was enough rock between them that they wouldn't have to actually hear what was going on up there, unless of course the screams of death came down one of the sewer entrances. A number of things above ground brought his interest to them, namely the huge temple, or what he thought was one, that seemed largely untouched and had a number of tiny apes trying to pry it open. That would be something to look at later, but for now they had to find a suitably large entrance to the sewer system for a whole clan of Aymaran to fit through. The pipes weren't large enough, and most of the holes into it were sized for humans, or similarly sized things he supposed. <b>Making</b> an entrance was always an option, but that would probably upset the humans... though he didn't really care. Tocxhol went to the nearest covered hole, lifted the hatch, and begun to pound away at the surrounding stone, knocking it down into the depths of the sewage system. It might take some time for him to clear the whole way down, but in the end there would be a suitably sized hole for an Aymaran to fit through down to their new temporary, perhaps permanent, home. Teqti figured she could probably have devised something to do that in a much less violent and more organized fashion, but it would have taken longer.<br>
<br>
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<a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
Meanwhile, Goq-quet took it upon himself to go and find whoever happened to be in charge of the Attolians. It would be best to inform them of their intentions to live beneath them, and of course to establish diplomatic relations for future purposes. Where better to start than to question the locals? Goq-quet figured this was a sound course of action, and thus approached the nearest Attolian that looked like they weren't a total coward. "Have you any idea where your leader may be at present?" Goq-quet asked in perfect common.<br>
<br>
<br>
Back at the ship, Quetankha was busy tearing into some fresh rotting organs. A fantastic haul this was, but something wasn't quite right, he though as he looked up. BRUTES! The damned brutes were eating this stuff faster than everyone else put together. "BRUTES!" He shouted. "Back in the hold!" Quetankha ordered as he grabbed a crate full of chum and tossed it into the hold, grabbing some of the brutes afterward and tossing them into the hole he put the crate in. He bore no hatred towards the brutes, though he made no attempt to hide the fact he viewed them as little more than slaves. Also he wanted to save some of the chum they had for when they were in their new home.<br>
<br>
<br>
Summary:<br>
<br>
<ul>
<li data-xf-list-type="ul">Tocxhol, Teqti, and Goq-quet going to 'Platz to scope out sewers<br>
</li>
<li data-xf-list-type="ul">Goq-quet trying to find and make contact with Attolian leader<br>
</li>
<li data-xf-list-type="ul">Tocxhol making sizable entrance to sewers<br>
</li>
<li data-xf-list-type="ul">Quetankha trying to keep brutes from eating all the chum<br>
</li>
</ul></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4828427" data-lb-caption-desc="Prince Vaethorion · Jan 23, 2016 at 10:50 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185"><span style="font-family: 'verdana'"><span style="font-size: 18px">@Beckoncall</span></span></a> <br>
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<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The Prince standing on the dock in the light of day still wrinkled his nose at the smell. The chum was removed by the Amayran which was a welcome development, but much of the stench still remained. The rickety hovels that made a small shanty town would eventually need to be demolished, or would be anyway due to a strong storm surge. </span></span><br>
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<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
Having a life span of a thousand years allowed High Elves to be a patient folk, but not patient enough to live in substandard conditions for very long. The Prince would have to remedy the poor living conditions or the morale of his people would continue to sink lower. </span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The Prince as always was very proud of his people. If only the world was full of High Elves he thought to himself for a moment, but then realized this might be boring and make the High Elves less special. </span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
</span></span><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4"><span style="font-family: 'verdana'"><span style="font-size: 18px">@Elendithas</span></span></a> <br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The docks were beautiful and an instant improvement. The barrier that the Inventor devised was ingenious and efficient. The hard work and strength of the Amayran race was impressive to say the least. The Prince was reminded to not let his haughtiness blind him to the reality that each animal, each race, every being had it's strengths. It will be the pooling of these strengths that will make this colony successful he thought. When the Linguist was asked how the negotiations were conducted with the Amaryan (the Prince assumed they spoke Common tongue), the Prince learned that one of the Amayran spoke High Elvin well. This left a good impression on the Prince, and he rebuked the Linguist for not telling him this important detail earlier. The Prince also learned that the Almaryan representative had confused the linguist for the Prince. Perhaps their High Elven was not as good as he had been led to believe. </span></span><br>
<br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px">The effects of the barriers on the brutes were not lost on the Prince. He turned to his </span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><span style="color: #ff00ff">engineer </span></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px">who was still basking in her latest project and was still lovingly making small adjustments, carving decorative ruins and designs to make her work (the dock) perfect.</span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
"Arwen en amin Aglar" (my Lady Glorious), the Prince said in a soft voice he reserved for beautiful women. "Your craftelfenship on the docks is splendid as always. Such exquisiteness, however, the complete perfecting of the embellishments on it needs to wait." High Elves did not like to be disturbed while making art and Aglar gave him a look. The Prince not wanting to annoy his engineer, said "Don't rush (High Elves did not like being rushed), pace yourself, but when you are ready I have some additional tasks for you."</span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The </span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><span style="color: #ff4dff"><b>Engineer</b></span></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"> being a practical person, understood there was more pressing matters at hand, so she listened. The Prince commanded, "Assemble a team of </span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><b>2 skilled craftselves (carpenters) and 12 archers</b></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px">. That will be your crew until you hear otherwise. I will spare additional labor as needed. Here are the tasks at hand. first, We need to </span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><b>construct a fence/barricade</b></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"> around the pavilion near Markplatz. Sharpened sticks, thorn bushes, whatever materials are available. Does not need to be perfect, but something that will improve the defenses from Gnolls, skeletons, hungry brutes or whatever else."</span></span><br>
<br>
<br>
<span style="font-size: 24px"><b>Order: </b></span><span style="font-size: 24px"><b><span style="color: #ff4dff">Engineer</span></b></span><span style="font-size: 24px"><b> to assemble a team of 2 craftelves (carpenters) and 10 archers to construct barricade around tent pavilion.</b></span><br>
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<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The Prince instructs his best merchant "Harma-Neled" (treasure tree) to bring the "Dohvamon" to the Market. Harma-Neled is a very thin, very tall high elf (7'0), with close together eyes that shifted to and fro when he spoke. He spoke in the drone of an auctioneer, even when making basic conversation. "Bring the Dohvamon to the market one time, one time, bring the Dohvamon..., yes, going to bring the Dohvamon...", as if random unseen people were bidding. The Prince found this a bit disconcerting, but Harma-Neled was a very, very successful merchant who was convinced that the New world was going to be a trade bonanza (the Prince might have had some influence in this belief). The Prince trying not to be distracted by the bidding occurring in his Merchant's mind, said calmly "</span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><i><b>see if the Bull people are interested in purchasing this grass or trading it for something else like Cheese. If so look into cultivating it in bulk, speak to the growers and begin processing it.</b></i></span></span> <span style="font-family: 'verdana'"><span style="font-size: 18px"><b><i>If they are interested in it. Take 12 archers and one skilled grower, have them process it into a commodity.</i></b></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><b>"</b></span></span><br>
<br>
<br>
<span style="font-size: 24px"><b>* Order 2 skilled farmer, 10 archers to process Dohavamon for food and trade</b></span><br>
<br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><b>* Order have one skilled Merchant bring grass to trade</b></span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The Prince still needed his carts or some kind of conveyance to bring supplies up the hill from the docks, so he turns to his inventor. "we need a means of getting the supplies up the hill from the beach." </span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><i><b>The i</b></i></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><i><b><span style="color: #b300b3">nventor</span></b></i></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><i><b> a stunning female High Elf Nogoth suggests a pulley system with baskets. </b></i></span></span><br>
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<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
</span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><b>*Order: Assign </b></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><b><span style="color: #b300b3">Inventor</span></b></span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><b>, 1 skilled spearman, and 10 Archers to build pulley system to convey trade goods and supplies, up and down the beach.</b></span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
The Prince was not a happy elf upon hearing the news of the Marketplazt and it's status. Why are humans so gross he asked himself. This is why humans and pigs live so closely together he thought. They both like sties. The situation would have to improve for his Elves to be happy. The Prince would also need in coming days to form a scouting party to scout out the ruins and clear them en masse if need be. The Prince called upon his skilled masons and those experienced in renovation to restore the house on the West side of the house. The Prince called his </span></span><span style="font-family: 'verdana'"><span style="font-size: 18px"><i><b>skilled Mason and restorer over. "Take ten archers and put them to work restoring the house." </b></i></span></span><br>
<br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><b>Order: Assign 2 skilled spearman and 10 archers to restore house</b></span></span><br>
<br>
<span style="font-size: 24px"><br>
</span><span style="font-size: 24px"><span style="font-family: 'verdana'">The War mage informed the Prince of the possible threat against his life by using the Wererat plague. The Prince did not even seem surprised. The Prince said scornfully. "My enemies are cowards. They use their petty spells, and evil ways to get to me. They fear to confront me directly, less I slay them like the rats they are." The War Mage, was concerned, and realized that he must redouble his efforts to defend the Prince and the colony from dark magic. I will go look into the fountain where there is blood magic being performed."</span></span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'verdana'"><br>
</span></span><span style="font-size: 24px"><span style="font-family: 'verdana'"><b>. </b></span></span><br>
<br>
<span style="font-size: 24px"><span style="font-family: 'verdana'"><br>
</span></span><span style="font-size: 24px"><span style="font-family: 'verdana'"><b> Order: War mage goes to investigate fountain</b></span></span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4833250" data-lb-caption-desc="SpiralErrant · Jan 24, 2016 at 1:35 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Dealing with the divine.</b><br>
<br>​</div><br>
<br>
<br>
And life just kept on throwing fruit at Orm's head! As if dealing with rabid dogs demanding a bloody debt that would shame the toll that Chief Thunder-Hoof placed over his head, now he had folks bringing home living statues and beings of ethereal power! This whole land was proving to be an infuriatingly complicated place. The whole caravan was gathering around it now and looking on in wonder as the  depiction of a formerly hornless female sprouted herself some branched horns that mimicked those of a young Tyren maid and pushed them to fetishistic levels. <i>'Well damn... good thing there aren't any yearlings around.'</i><br>
<br>
<br>
Orm couldn't say he understood this properly, not as the shaman might but it was clear to see all the magic that was at play here. That mark on Shul's hand glowed like a beacon and the implications made Orm's skin crawl.<br>
<br>
<br>
"We need to get that thing off of you. That thing's branded you like damn cattle!" He demanded of the smaller Tyren.<br>
<br>
<br>
"I'm telling you, Orm, I think this thing can help us." Shul protested. "Its terms aren't even bad and we've entered into pacts with spirits before, it's just the way things are. You just don't see it like we do." Shul seemed certain that he had a handle on this still.<br>
<br>
<br>
"While we were passing through their territory! Short term deals nothing more, you lot told me that. We don't bind ourselves too them for long. Even I know that a spirits are too wild to be trusted for long. This one's got you hopped up on poppies, trying to lure you in."<br>
<br>
<br>
"'Cept we aint moving on from this turf, right? That's what you said." Shul kind of had him there. "This spirit lives in the lands that we're making Hrun'taras, neither side goin' nowhere, we gotta live together one way or another and don't you tell me we can't use friends these days."<br>
<br>
<br>
Damn. That one left Orm struggling for words. That all... made sense. But what would it mean for them? A permanent spirit pact, a RELIGION? Tyren didn't do that, that wasn't their way. Orm hadn't seen it the night he unveiled his little flag but he'd messed with the natural order a lot more than he'd first anticipated. He'd hoped to change just a little bit, for survival. Be a moderate kind of minotaur and keep the elders and the young happy in the middle ground, he didn't think he'd be opening the flood gates! At least they had the green gem to show for it. The amber one, now long faded, had been a great boon to the group so hopefully this one would do the same. Orm had to admit he was pretty excited about that development, his brain cranking away with possible ideas. It was as if all these goings on were fueling him instead of wearing him down, like he was a young bull again. Unless that was this spirit's doing as well...<br>
<br>
<br>
At least Ummush seemed to share his thoughts on the matter. Probably. Maybe. It was hard to tell. He didn't look pleased anyway! "Our third ring seems to have already made up his mind on the matter." Orm grumbled, turning to the elder shaman. "I don't know what this is about, but I don't like this thing getting free reign around here and messing with my head." As a blood-touched Orm's life had been one made up of routines designed to enforce iron willed self control. Repetitive tasks, mantras, meditation, years of practice and hard work to claim control of the blood thirsty shadow at his back. The idea of someone, anyone, coming in and casting all that aside made his stomachs turn. It was half the reason he hated those smoke fueled meetings he had to take with the circles.<br>
<br>
<br>
"I want you and Bruul on this. I want as many eyes and views here, between all three of you we need as much knowledge as we can grab on it before anything gets decided on this thing." It was rare for Orm to speak so firmly to his old mentor but his blood was up and it was clear he had his chief horns on.<br>
<br>
<br>
<b>Ummush and Bruul are being put onto investigating the spirit statue to learn all they can.</b><br>
<br>
<b><br>
</b><br>
<br>
<div style="text-align: center"><b>Rough diplomacy</b><br>
<br>​</div><br>
<br>
<br>
It seemed Hrun'taras was getting more crowded all the time as everyone wanted in on a piece of the action across the river. Orm must have been away from the coast for longer than he thought as even more colonists had arrived, seemingly overnight. Now they had even more elves on their hands. These ones were supposed to be different to Belanor and his folk though how they were so different besides their taste in clothing but he could work out the little details later. For now they'd offered greeting and were already leaping to the aid of the wounded caravan so that was a good start. Orm and those with knowledge of the common gave them their own little greeting. If these ones were anything like their current elven friends then they'd be more than welcome in Hrun'taras.<br>
<br>
<br>
As for the news that the human had to bring... well it wasn't totally unsurprising. Gnolls were infamous for their single minded worship of strength and combat, everyone knew this wasn't going to be easy. Though the odd talk they reported back about how the gnoll had spoken of a 'cull' that was intriguing. A death that had swept over the forest and one that seemed to do so regularly. That would explain why the animals were so rare around these parts. Though it sounded a dreaded thing. Something they'd have to prepare for even after this was done. Was a third group the colonists didn't yet know of?<br>
<br>
<br>
All these questions and more would have to wait though, they still had the very immediate and physical danger across the river keeping one eye on them. By the sounds of things the gnolls were the more dangerous of the two sides. Their warriors were stronger and better organised as well as their senses giving them an edge in the woods. Folk of fur and tail had a habit of that, they were as much a part of the land as they were the things they lived on it, staying closer to it than many other races. Molding it and themselves in kind. <i>'A little like that statue.'</i> Orm pondered before shaking the thought from his head.<br>
<br>
<br>
So the real question was: What to do about the gnolls? They could accept their demands. Give them the baskets of heads from a common foe but that had a whole other baggage to it. The dog folk might see that as the colonists admitting submission to them, the Tyren who'd been attacked might even think the same. After all it had been the gnolls that started this in their eyes, they knew next to nothing of some hidden mask folk in the trees. Even if they did give them over, their warleader had only given the word that he MIGHT talk with them again. A poor foundation for peace by the sounds of it. Whatever the others thought Orm believed they could all agree that this force of soldiers had been milling around idle for too long. The threat of attack had caused the seeds of settling they'd each sown to falter in their growth, a final decision had to be made.<br>
<br>
<br>
To him it seemed unclear if the gnolls would even attack again, they were so preoccupied with their southern foe and sounded confident that this cull would take care of the colonists for them. Perhaps they didn't need to fear a second attack... but for the Tyren that was a bad risk to ask. So with Shul's help Orm made his position on the matter clear to all the leaders and generals that had gathered in his camp.<br>
<br>
<br>
The Tyren would respect the positions taken by the other leaders as for the saftey of their own people, seeing as the minotuars themselves had the fewest fighters to commit to any future battle. But it was their firm belief that with all the numbers and varied skills they had assembled here they had the ability to take the fight back to the forest dwellers and if not destroy them then to declaw them with enough force to stop any future attacks. Until a final course was decided on his people would work on ways to improve things on this side of the river.<br>
<br>
<div style="text-align: center"><b>Back into motion</b><br>
<br>​</div><br>
<br>
<br>
It was with that same thought in mind that Orm strode through his camp later that day. The other leaders would probably be talking and deciding with their people on how best to proceed later but for now Orm would prepare for either outcome. This stand off threatened to make them crumble under unseen stares, his people needed purpose again, they needed to feel as if they could control their new home and not be prisoners in it. One solution was easy enough, as he went straight for the craft wagons.<br>
<br>
<br>
"You fellas said you were close to striking real iron last time? Well good cus you're going back for it and you'll get as much help as you need. Bring me iron and stone, as much as the wagons can carry. Hrun'taras wont get made with us sitting around like this, so let's show those who'd stop it what we're made of." They marshaled the craft wagons in their entirety along with some of the general laborers.<br>
<br>
<br>
He also sent Rahg and some of the warriors along with them. The scarred up minotaur protested being sent away to the shearcliffs while their was possible fighting to be done until Orm put him in his place. "You are going with them, Rahg. No one goes off alone and no one gets caught in the open. And more than anything you keep your fighters in line, no mucking about. You keep the crafters safe and able to mine as good as they can cus it's us that metal will be sitting on after." Orm patted at his forearm to emphasize the point and Rahg suddenly understood the idea.  The chief was talking about making some proper bull iron. Armour and the like. Now that was something the warriors could get behind!<br>
<br>
<br>
Meanwhile people were still wandering about the new statue when they could. Things just felt nicer around it, especially in these grim times. Plus their was the whole fact that it was honest to goodness magic! Happening right in front of them, the kind of thing that the shaman got to deal in everyday and seemed to guard so jealously. For Anuc though there was something more practical that drew her to it.<br>
<br>
<br>
"Actual sugar milk poppies. Can you wonder what we might be able to do with these? These things are like growing gold and they're sprouting up all around the thing." She was all full of glee like a yearling discovering sweet.<br>
<br>
<br>
"I don't know... are you sure we should be messing with these? They could be magical too or holy to the spirit or maybe the shaman have claimed them already?!" Weome's tail was swishing everywhere. Her adventures in the swamp had been one thing but this was far out of her comfort zone. "Besides aren't poppy seeds too dangerous for healers to be using?"<br>
<br>
<br>
"It's an old saying from somewhere. The only difference between poison and medicine is the amount you have. Or something like that." Anuc assured her. The stuff that had coated the gnoll arrows was proof of that. The same stuff that had calmed the wounded and grazed, ironically helping to heal their cuts better. Then there was poor Mirgrak but neither one wanted to speak of that right now. There was too much pain in it still. "Besides, the shaman work for what helps us all and just think of how impressed Shul will be when he hears about all the breakthrough's you're helping make."<br>
<br>
<br>
That won Weome over! The two of them were both sure that between all the medical minds at the guild they'd be able to work something great out of the seeds of the sugar milk. Anuc could even put aside a spot to help grow her own crop. At this rate she'd need her own apprentice.<br>
<br>
<br>
<b>Fresh mining detail is sent out to Shearcliffs to double the iron effort. Including all craft wagon elders and their remaining apprentices (6 skilled 5 unskilled) Along with some of the general labor workers (2 skilled, 5 unskilled) and a warrior escort including Rahg (6 Fighters)  </b><br>
<br>
<b><br>
TYREN BRING SUGAR MILK POPPIES TO THE HEALERS GUILD AS A MEDICAL RECOURSE!</b><br>
<br>
<br>
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<br>
<br>
After some looking Orm managed to find Belanor, busy as usual. Shul had come with him in the usual role of translator. To think Orm had hoped to take some language lessons once the village was up and running. That seemed like a distant dream at this point.<br>
<br>
<br>
"Uuh, the chief wants to talk to you... privately about a uh... what's the word... proposal he has."</div>
				
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					<div class="bbWrapper">Hearing the words of the High Elf tactician Belanor would simply nod with a smile. "I and my kin welcome you to this new land, I am Belanor" he spoke before pausing and taking a bow "Lord of the Sylvan Elves, a pleasure". Waving for the military detatchment to follow him he would proceed back to the Tyren camp so that he could speak with any of the other leaders that were willing to hear him. Afterwards Belanor would simply go off and begin helping the Tyren again as after all, they have been the ones feeding the Way Watchers every so often as they watched over their camp, and this deserved compensation.<br>
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<br>
<br>
Belanor turned from the meat he was helping cut as Orm approached with his translator close behind. The older bulls he was helping smiling and bidding him farewell as they heard what was wished of Belanor. ["I see"] he spoke roughly in the tyren language, trying to test out what he's learned over his visits to the Tyren. ["Lead, way"] his speech was similar to that of a small child that was trying to keep up with the adults, but not quite able to do so.<br>
<br>
<br>
ORm lead the way back to his yurt, a solemn air hung around him like a smog. These next few words could decide a lot for them in the days to come. Hopefully for the better so long as luck and patience were on their side. The three sat down on the broad wooden folding chairs that were made for meals and meetings, Orm and Shul sitting across from Belanor. Though the elf lord's efforts at learning their dialect were appreciated Orm couldn't afford for misunderstandings so the role of his mouth would be going to Shul who spoke on in short bursts after each one Orm finished. The two of them had it down like an old habit by this point.<br>
<br>
<br>
"He says thank you." Shul stated plainly. "You and yours have been of great help to ours since this journey first started. Without them he doubts we would have made it this far and... uh m-mourns that he hasn't been able to return the favor. Until now he thinks."<br>
<br>
<br>
Orm seemed to go on for some time with Shul nodding along and adding his own annotations in their mother tongue as they went. When both seemed happy he began again. "Back in the old world our people... we had no home but we had land. Then kingdoms and empires came and none wanted us as theirs so they moved us in great numbers from the lands we tended for generations. It was not a war but it was not peace... and we died in it... slowly. So we came to these hills and we called them Hrun'taras. In the shared tongue to you this mean High Ground. And the chief here he says we will put down our wheels and say this is our land to guard. A final home that none can take from us so we can have it for each our days and the like."<br>
<br>
<br>
"Now we don't know much of elves and their past but as we understand it, we think you and yours came here looking for the same thing. That's why you set your eyes on the distant woods, since you tend trees as we do grass and sheep." There was a quick exchange between the two bulls before Shul picked back up where he left off. "But it 'aint so easy, as you seen. Lots of those in those woods mean you harm between dogs, bad elves and now this odd cull we're learning of. And everybody grows umm... STAGNANT while we wait. We can't build any way for fear of attacks and both sides left to live in spots that they think of nothing but camps. We spent a lot of spring here already and wanting to be prepared for the colder months that threaten so much."<br>
<br>
<br>
This was it. Orm swallowed back his nerves as the big pitched went down. "So we suggesting we learn from those further off. The humans are building bigger cities and sharing together in place of differences. That which they call Platz. The chief suggests the same here. You've helped us a ton and both of us seen we're stronger together. So he's inviting you Wee-woods here to Hrun'taras. Call it your home, grow out your trees or cut and move 'em here, however it works for you, we can work it out later he says. Point is together ours build houses and homes on these hills and in these valleys. Call it a land of elf and bull that both know and tended with their own hands. True alliance as yours call it. Hitch our wagons together and make a grand caravan, is how he puts it. Then when winter passes and we're stronger we can cross the river strong and numbered."<br>
<br>
<br>
It was here that Orm leaned forward in his seat. He and Shul almost spoke in tandem at this point. "He says you once offered him an arrow as vow of friendship. So he offers this." Orm reached into his leather strappings and pulled out a bull iron knife. By hornless sizes it was more like a broad bladed short sword. "And if you choose to grow with us and make this eerr... <i>forest platz</i>? Then he offers this."<br>
<br>
<br>
At that Orm opened his other clenched hand and presented the shining green jewel they had found with the statue.<br>
<br>
<br>
Belanor followed Orm and Shul into the hut, calmly sitting down in front of them both. His expression was unreadable, especially by the Tyren due to their inability to spot minor changes in elven facial expressions. Listening to Shul translate for his chief Belanor easily understood this was of great importance, and thus his minimal understanding of the bulls language would not be enough. Taking in the information quickly and attempting to process it, he was surprised that Orm was willing to share his land and resources with Belanor's people. Even more surprising was the gifts he offered the elf lord, a bull iron dagger, easily the size of an elven longsword and a tear of divinity, one seemingly for the same use as the one Belanor recieved from the Muurdaan. Though it was noticeably smaller it still obviously held a great amount of power, something that could easily be used for great things if used by the Tree Kin.<br>
<br>
<br>
Pondering on Orm's invitation for a few moments, Belanor would slowly lean forward in his chair. Reaching out with one hand he grabbed the noticeably heavy Tyren dagger in one hand and the tear in the other. Standing, Belanor would bow to thhe chief, it was at this point that he knew the Tyren to be true allies to his people. After all, seeing the power of a tear and handing it away so simply just to secure closer ties with a seperate faction was no easy thing to do. Considering the aid this object could have given Orm's people he must have put a tremendous amount of trust in Belanor and his kin. It is for these reasons that Belanor spoke his response "You will have I and my peoples aid so long as Hrun'taras. However if both our people are to live here, I wish for the name to show such a thing, I purpose the name be changed to (insert Tyren word for twin here) Kaar (Sylvan word for heads). If you find the change to the name acceptable I will go to gather my Forest Kin now so that we may begin the growth of the forest".<br>
<br>
<br>
Orm and Shul both gave little cheers and happy snorts to themselves as Belanor took the gifts and gave his pledge of support. Then he went on and the two of them flustered a little.<br>
<br>
<br>
"Whoahwhoahwhoah whaooah, slow down there." Shul spluttered as he stepped forward, Orm grunting over them. The little shaman quickly put his hand over the gem and Belanor's hand as if to keep him there. "This is good, this is all good but- but we can't just do it now. We can't just j- ambush people with it! We gotta play this SMART!"<br>
<br>
<br>
Orm nodded along, waving his hands around in a calming manner. The two Tyren went on to explain that their people had never lived with those of another race before, and if they'd heard right then the elves hadn't done it much either! The average person of their groups well that would be a big change, they explained. Especially after the founding of the first ever Tyren settlement so recently. They had to be patient here and sell this to their people, especially with so many foreign soldiers around and the gnoll threat a very real and close thing.<br>
<br>
<br>
They put forward their plan of waiting until clear action had been taken about the forest dwellers or the gnolls at least, seeing as they were closest. Once action was taken, whatever it might be come the time, they could do it then. Holding a feast here on the hills where the two worked together, they could announce it properly. "Maybe have a big ceremony, people see Orm handing you the jewel in front of everyone, you give a... a <i>thing</i>or something. We seal it like brotherhood when everyone's happy and then they all love it and we all cheer!" As Shul put it.<br>
<br>
<br>
They went on to explain how there were many things to consider when it came to the making of this. The elves lived in their trees but there was no way the tyren could do the same, they'd need to gather lumber and stone to make more traditional houses. All things their combined craftsmen could work out come the time but something to think on until then too. Then there were the herds and the latrines and- well they thought Belanor got the idea. "The point is, we have to sow the seeds first so people aren't surprised. Get them used to the idea and liking it. You been helpin' with that already, walking our camp and yours helping out so much. Even the merchant and grocer are getting to know the city elfs you sent by name. So now we deal with the big threat and in mean time we send some of ours to your woods too. Get folk used to each other, then they aint sharin' their homes with strangers on our word, they sharin' it with these firends they made. Like proper neighbours, yeah?"<br>
<br>
<br>
Belanor listened to Orm and Shul's concerns and they made perfect sense. Perhaps it was just in Belanor's nature to lead as he saw fit, not really worrying about what people thought so long as he knew it would help them. This was likely a problem of his, and being spoken to like this by Orm made Belanor realize he was being far too rash with his actions lately. Something that many elves didn't like due to their long lifespans making them able to sit around for years before actions are taken. "I understand" Belanor spoke to Orm, slowly stretching his hand out to give him his gem back "I will find something suitable to give you when we decide to make the announcement. For now I'll return to my people and try and sow the seeds of friendship, perhaps you could send a few of your people to the woods within the next few days to get them used to my kin".<br>
<br>
<br>
With everything having been discussed with Orm, Belanor would take his leave, bidding the chief and his shaman farewell in the Tyren language before exiting the hut. Immediately heading out of camp he would begin his journey back to the central woods and gather his Winterborn, except for the twins as they were currently busy leading operations around the Tyren camp. "The Tyren will be sending a few of their kin here to aid us in any way possible. I'm sure this can be appreciated as they are strong and durable folk, able to do tasks with ease that we may struggle with. When they arrive I will allow them to do what they consider to be their trade, whether it be manual labor or engineering. It seems they are willing to aid us just as we have aided them, and I hope that you share my vision of a closer bond between our people. Not a relationship where we use them as we intend to do with the humans, but one of respect and friendship, so long as if we help them, they will do the same for us. After all, we need this type of kinship with the Tyren, as it seems the humans and even the high elves are forming some kind of alliance by the beach. If we wish to remain independent from the humans we will need our own allies, and I believe we have found that in the Tyren".<br>
<br>
<br>
Looking to his advisors he noticed very little denial in the fact that the Tyren have been decent friends up to this point, though looks of disappointment were noticed. After all, the Sylvan Elves have never been known for their trusting nature and the eldest among the colonists have seen far too many friends turn into foe to count. "Now, I want you all to continue your work, and Anfel I wish for you to join this Healers Guild, learn what the other races have to offer but do not share the most important secrets of our medicine, as it is sacred and only to be shared among our own kin. Do give them what they want to know about our medicine so long as you do not think it should be kept from them. As for the gnolls, they wish for eight baskets of Mud Elf heads as recompense for the deaths of our people, luckily however I can assume that the other factions will do this themselves, and thus war will not be necessary unless the other factions fail to do so. Tell me of what actions you believe we should take, should we simply sit back and allow things to play out until they involve us or shall we simply take action ourselves to try and achieve peace with the dogs?".<br>
<br>
<br>
- Talked with Tactician<br>
<br>
<br>
- Spoke with Orm and Shul about joining the Sylvan and Tyren<br>
<br>
<br>
- Inform council about certain things<br>
<br>
<br>
- Send Anfel to join Healers Guild<br>
<br>
<br>
(The conversation between Belanor and Orm was done through PM, I just so happen to be the one whos posting it)</div>
				
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					<div class="bbWrapper">Lothar returned to the Tyren camp. It appeared that even more new colonists had arrived at the new world, and to his discomfort they weren't familiar faces. No, rather high elves and a tribe of... walking alligators were amongst the numbers now. Both likely had rough relations with humans in the past, so initial relations would already be difficult. Still, the new world was hostile and unfriendly. They would have to learn to get along with each other, or else. Lothar went ahead and greeted the newcomers as a representative of Attolia. Soon after he made it clear to the others what his stance on the matter was. To him, the gnolls were a known enemy that were rather predictable.<br>
<br>
<br>
They had a good sense of the gnolls' numbers, formations, settlements and leadership. Thus, the gnolls would not be able to surprise the colonists easily. The masked men to the south, however, they were relatively unknown. How many of them there were, where they lived, how they lived, and who led them were all still a mystery. All they knew was of this one called the "Horned One". Thus, the masked men seemed to pose more of a threat as they seem to be somehow tied to the cull and the tree that rains bones. Something supernatural was at work, and the masked men were a part of it. Lothar wanted to figure out what was going on in these lands and how to prevent the cull that rendered Lady Cassandra incapable.<br>
<br>
<br>
Therefore, Lothar believed that for now, the colonists should focus on the masked men and attempt to bring the gnolls to the table. After all, if the gnolls were not interested at all in diplomacy, then the Attolian envoy would have not made it out of the forest. Thus, the course seemed clear to Lothar as to what should be done going forward. It was just a matter of the other factions and what they thought.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Lothar expresses his opinions on what should be done in regards to the gnolls and masked men<br>
<br>
<br>
---<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
<br>
<br>
Dr. Flemming walked to the high elves. It appeared that they were ready to receive him. When he finally met the leader of the High Elves he greeted "Hail, Lord Elf, I am Lord Flemming, a doctor in service of my liege Lord Wolff. First, I wish to welcome you to these new lands. Second, I wish to warn you and discuss of the dangers that we have so far encountered and seek amicable relations so that we may come to work together in pursuit of our goals. Now, I am sure that you have already heard of one of our most recent issues, were rats. It was certainly a concerning issue, but I assure you that the problem was dealt with due to my Lord's diligence and concern of the matter. If you have any other questions or concerns, then I will be more than willing to entertain them in my capacity as counsel to Lord Wolff."<br>
<br>
<br>
Summary:<br>
<br>
<br>
Dr. Flemming meets with the High Elf leadership<br>
<br>
<br>
---<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a><br>
<br>
<br>
Caelis' conversation with the spirit of the fountain was interrupted when one of the new colonists appeared to be seeking him as someone in the platz had directed his to Caelis. But, Caelis was not exactly ready to see what his new neighbors looked like, and was slightly taken back to have been greeted by what seemed to be a walking reptile. Still, manners were manners and he quickly collected himself and said. "Hail, and welcome to the new world. It appears that you have been seeking me. I am Lord Wolff, leader of this expedition of the Kingdom of Attolia. May I ask what it is that you wish to discuss?"</div>
				
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<br>
Doctor Flemming looked at the drink and pipe offered to him, but politely declined the pipe. He clarified "I'm afraid that in the interest of a prolonged life, I avoid certain vices. Pardon me if I decline your kind gesture, but I am not privileged to enjoy the good health that elves are privy to." He then took a small sip of the wine before he continued "Lord Elf, I am sure that you are aware of the history of the Kingdom of Attolia and of the Empire. However, you must surely remember that the royal family of the two are quite distinct despite the two having a historically close relationship. I personally serve no man other than my liege. Lord Caelis Wolff, 17th in line to the throne of Attolia, in name, serves his Highness, the King. I assure you that no one here directly serves the Lords of the Eternal Empire. The Kingdom has certainly benefited from association with the Empire, but the Wolff family has seen little of this. They are a cadet branch of the Royal family after all who, to say bluntly, have been used to secure political alliances through marriages as you are aware. In fact, if I remember the Wolff lineage correctly, at one point Lord Wolff had an Elven ancestor. Without a doubt, that was likely a political marriage that the Wolff family had to partake in due to the will of the Attolian Royal Family and their ambitions in elven lands. "<br>
<br>
<br>
"Thus, you ask where my Lord's allegiance lies with? In name, it is to the Royal Family, yes. But, as you said, we are alone in this new world. Our goals are Lord Caelis', and although I can not speak as to everything that he desires or seeks, I can tell you that he harbors no particular good will to the Eternal Empire and never has. After all, he is not the King of Attolia. He has his own ambitions separate of the alliance that the Empire has with the King." emphasizing the point that the Royal Family of Attolia is the one who has an alliance with the Empire. The Doctor then continued "In the end, Lord Wolff seeks what all good lords do, the best for his people. Thus, I can assure you that Lord Caelis has every intention of seeing a prosperous colony flourish here, and that is why I have followed him to these queer lands."<br>
<br>
<br>
"Thus, being able to work together to this common goal is very welcome, Lord Elf. However, there are a few concerns... the Tyren seemed to have settled on their lands and have even started to name their camp. This raises some alarm as it seems that the Tyren consider themselves as separate from the colony, but as you said before... these new lands are dangerous. We will need to work together to overcome the challenges we will face in the near future. In regards to the actual dangers that we have encountered, I am sure that you're well versed on the matter of gnolls and the masked men to the east as there is much discussion of that around the platz, so there's no need to waste time on that. As of now, all we know of are two other species. One is a red humanoid race that we have occasionally encountered in the sewers and to the west, but they appear to be peaceful, for now. Where they live and how many of them exists are unknown. Then there's the matter of the... undead that we encountered to the west. They seem to reside in whatever shelters they can find in the ruins, and are numerous. I do not know much about magic, but there is something foul in the works. We only encountered them once when we sent a small military patrol into the ruins. Needless to say, they are far from friendly. As per the Cull, much is speculative. The only thing is certain is that in 2 years... the colony will see certain death if things continue as they are."<br>
<br>
<br>
Dr. Flemming then ended by saying "Despite these dark prospects, we must do what we can to ensure the prosperity of this colony. Perhaps, the formation of a local, civil, government would help facilitate relations among all the colonists? What would you say to such a proposition to build a council of sorts that consists of our people that decides on mundane, civil matters of our aspiring colony?"<br>
<br>
<br>
Summary:<br>
<br>
<br>
Dr. Flemming replies<br>
<br>
<br>
Proposes the formation of a civil governing body for the colony (Quest)</div>
				
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					<div class="bbWrapper"><b>Caelis approached the fountain and asked, "My first question is what is the cull that is to occur 2 years from now?" His second question would require more time and may ask deeper about the subject.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Nicholas looks pensively at the fountain while Caelis prepares to interact with it – he runs his eyes all over the object – “Definitely high artifice, Subtle sanguinary raiment and array – faint but distinct divine and arcane radiences… Blood Magic, certain clerical or divine conduit… if we had a priest, we could channel mana from this thing… I’d need a better look at the sewer underneath it to see if I could channel water through it, though… You said the thing is a sentient artifact? It has a spirit or presence Caelis?”<br>
<br>
<br>
Caelis Knelt down to lay his head on the lip of the fountain, but nodded to Nicholas and bid him do the same. “What is the cull that is to occur 2 years from now?”<br>
<br>
<br>
A slight vibration seemed to run through the stone… it did not whisper this time – instead it conducted it’s vibrations right onto the inner ears of Caelis and Nicholas, so that they heard the fountain speak without it making an audible sound.<br>
<br>
<br>
“The Cull is a name given to the phenomenon by those local to this region, either still surviving or subsequently perished to it – it is likely you have discovered it largely strips the area of life, and had most recently occurred a short time before you and the other newcomers arrived. To be more specific, The Tartarus Prison was, and still is, a receptacle for all sorts of forgotten and undesirable divines… In the beginning, the Mage Kings only took entities that had already perished (pauses) after a fashion anyway, but after that they discovered how to free entities that either already embodied or occupied monuments or similar static fixtures or how to bind noncorporeal Titans and the like to said objects. I’d likely be put in that category…. But as the Mage Kings grew in power from the use of the Divines, so too did their capabilities to free increasingly more powerful, animated, and ambulatory banished divines to increase their powers even further… and if you look around I am sure you can see that the eventual weaponization of this magical discipline it would seem became their undoing… In some cases this was manifested in divine power loosed to create armies of clockwork soldiers…<br>
<br>
<br>
(Nicholas’ jaw drops at the mention of this – he explains that he had heard rumors of the Tyren encountering these things in the hills, and if he could only study their worksmanship… just think of what they could learn, or build!) –<br>
<br>
<br>
(The fountain continues) – “In other cases it was the creation of whole races, like perhaps the gods would, but simply for the purpose of making soldiers to fight for one Mage Kingdom or another – Much like the <b>Zebani</b> that live nearby… or the <b>Anafracti</b>, who fought for Pan during the last days of the Kingdoms…”<br>
<br>
<br>
“But in the last stages, to Annihilate their enemies, some mage kings loosed things from Tartarus that even any foolish mortal should have agreed should remain bound forever… Beings or forces that gods created to unleash holy or unholy wrath, spread biblical plagues, even the forgotten instruments of the Armageddon of many an age – Creations created to end creations. The Cull was, and I suppose one could say to a certain extent still is, one such entity… and it has not given up it’s charge.”<br>
<br>
<br>
The fountain grew silent, but before the men could lift their heads it added:<br>
<br>
<br>
“I sense there are those in the colony that would in ignorance and fear see me destroyed, disenchanted, or banished simply out of fear or ignorance to my motivations and a hatred of sacred blood magic. If I am to answer your remaining two questions… I will need you reassurance that you will protect me, that my vessel is mine to inhabit… Lord… what I am seeking is your protection and I have only given my wisdom in exchange for your regard – you hopefully appreciate you are wiser with my counsel than without – vow you will protect me, and I can continue to reach for the answers you seek…. What say you?”<br>
<br>
<br>
The Engineer is taking his select team of 5 skilled workers and 10 unskilled workers to attempt to crack open the temple once and for all. They have the benefit of 2 soldiers to oversee and protect the men of anything comes up.<br>
<br>
<br>
“Fifteen men are not getting in here any time soon” – Remarked the engineer. “I’d need a mage to be 100% sure, but this thing looks GEASED. It’s obvious that whatever flattened the rest of the city and the ‘platz barely scratched this thing – to get in we’d need serious arcane, divine, or otherwise magical energy… if we knew more about the nature of the binding it might be easier to see what it would take, or if even there was something like a key, or password, or some other condition for entry… It’s possible the bonds have weakened over who knows how long – but we’d need more than a dozen or so guys with a good plan… A wish would work… we know any lords who have that kind of magic? The next best thing would be some kind of portal mage… Or maybe we could ask Nicholas what it would take to build some kind of dimension door or short-range teleport? I’ll tell Caelis I’m glad he sent me, though – It’s elegant how this thing is ensorcelled – somebody else could have wasted a lot of time and energy on this…”<br>
<br>
<br>
The collection of skilled workers shook their heads and wrung their hands… they had only recently got to work, and were already rolling up all of their would-be plans… the same thing was on all of their minds, though…<br>
<br>
<br>
“You going to tell Caelis that despite all that seeming to be the facts, that there seems to be <b>a set of burnt-in footprints leading up to, and through, the front gate – that look very recent?</b> Maybe Caelis should try to find out if one of the other factions has gotten in already – we don’t want there to be a conflict over this….”<br>
<br>
<br>
The Engineer replied: “It’s my job the be the bearer of bad news. Take all the heart, men – this may simply be a job deferred – The Attolians don’t give up on an opportunity, and this here is likely a grand one. We just need better resources or ideas from command…”<br>
<br>
<br>
Caelis would have his report.</div>
				
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					<div class="bbWrapper">Caelis looked up to see approaching elves. No doubt they were newcomers, and it was without doubt that they knew that the fountain was unique. The being of the fountain knew that they had intentions of destroying the vessel that bound him to this world. Caelis was not willing to let a potential asset to this colony from being destroyed too prematurely. He would see to it that it be protected for now. He rose from the fountain, while dismissing Nicolas to go as he pleased, no doubt to examine these clockwork soldiers he heard from the fountain. He walked over to the approaching elves and stated "Hail, noble elves. I am Lord Wolff, leader of the Attolian colonists here in the new world. I am sure that you are aware of this fountain and its unique feature. However, I request that you refrain from destroying it for it serves as a vessel of a being that knows much of this world. While, I do not know much of its capabilities and its intent. For now, it serves as an invaluable reference, and it will draw my ire if you were to rid of a great boon to this colony. If there are any concerns regarding the fountain, then I will be more than willing to hear them. But, unless it is apparent that the fountain wishes ill or is a malevolent being for the colony, then I will not tolerate anything that will harm the vessel."<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
<br>
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Summary:<br>
<br>
<br>
Caelis stops talking with the fountain and stops the High Elves in their path to the fountain.<br>
<br>
<br>
---<br>
<br>
<br>
Nicholas went off at Caelis' command. He was more than excited to go explore the spire where the Tyren supposedly encountered these clockwork soldiers. He directed the engineer, architect, skilled laborers, and unskilled laborers to return to restoring their part of the platz and preparing boulder fields for farming. But, he had 3 soldiers to escort him. This left 5 soldiers to patrol the platz and 2 soldiers on the watchtower. With the Attolians hard at work in making the place habitable, Nicolas set off towards the Spire so that he could examine and analyze the clockwork soldiers that he heard so much about.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Everyone returns to rebuilding the platz and preparing the fields.<br>
<br>
<br>
Nicolas goes off towards the Spire with 3 soldiers to examine these clockwork soldiers.</div>
				
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<span style="font-size: 18px"><br>
The High Elven War Mage </span><span style="font-family: 'georgia'"><span style="font-size: 18px"><span style="color: rgb(0,0,0)"> Shaalth Val'istar, in his long robe with arcane, elven runes on it, holding a long staff with a bladed crescent on it approached the potentially corrupted magical fountain. Accompanying the War Mage were five elite Swordmasters in full mithril plate with two handed swords drawn in front of them in a phalanx encompassing their commander. The High Elves could sense dark magic at work, even the Swordmasters whom were not as well versed in the arcane could sense the taint of blood magic. The Swordmasters behave initially in a protective manner, as the mortal stood in their path, but the War Mage with a small gesture waved them off indicating for them to stand down. </span></span></span><br>
<br>
<span style="font-family: 'georgia'"><span style="font-size: 18px"><span style="color: rgb(0,0,0)"><br>
Shaalth greeted Lord Wolff cordially, and calmly in heavy accented, formal Common tongue. "Greetings Lord Wolff!  Well met, I am Shaalth Val'istar, second in command to our Commander. You can put your mind at ease, my orders are to assess the fountain, not destroy it." the War Mage said matter of factually. The War Mage continued "My specialty is the arcane, and our concern is also the welfare of the colony. Looking upon you now, seeing your reaction, MY concern presently is the potential effects of that this fountain might be having on you Lord Wolff and others. Blood magic is not something to trifle with lightly." The War Mage said concernedly. "However, put your mind at rest, I do not trifle with these matters lightly myself and do not intend to do anything hasty." The War Mage states gently. </span></span></span><br>
<br>
<span style="font-family: 'georgia'"><span style="font-size: 18px"><span style="color: rgb(0,0,0)"><br>
"Now if you please, I will only assess what this fountain is about and will inform you and my Lord what I discover. No further action at this time will be taken. Thank you for your understanding." </span></span></span><br>
<br>
<span style="font-family: 'georgia'"><span style="font-size: 18px"><span style="color: rgb(0,0,0)"><br>
The War Mage then deftly in one motion, with the agility of an Elf side steps Lord Wolff  bypassing him. The Swordmen follow suit flanking the War Mage in anon-hostile, but protective formation protecting the commander War Mage. The War Mage then proceeds to observe and take readings from the fountain and report his findings to Lord Wolff and the Prince. (assuming no further interference is met Lord Wolff)</span></span></span><br>
<br>
<span style="font-family: 'georgia'"><span style="font-size: 18px"><span style="color: rgb(0,0,0)"><br>
Order:  War Mage analyses Fountain and reports findings to his Commander</span></span></span></div>
				
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<br>
The Drillmaster was putting the militia through its paces. After consulting some of the other specialists, they were given some basic training on what to expect in combat with an Aymaran – “They have capacity to endure terrible trauma! Try to feint, evade, or block their initial sudden attack and then attempt to use speed against their bulk. Attempt to use their weight against them – to attempt to make any overwhelming attack from an Aymaran a kind of deadfall, and to never expect any single wound, no matter now extreme, to be all that it takes to fell one. Be also warned of their superior speed in water, and the likelihood of water being a feature of any Aymaran defense. Be told the cold weather and season make all but the most spirited Aymarans sluggish… and that it may be foolish to count for certain on elven magic alone winning the day for them – Aymaran armies are notorious to have spellbreakers – Elven mages would have to be protected from them, and a martial solution to their countermeasures would likely be needed. Above a certain level of sophistication, much of the least-armored parts of their bodies may be partially covered by plates – especially if the Aymaran are fully mobilized. Additionally, you can also count on an Aymaran brute’s almost offensive stupidity – never interrupt them when they are making a mistake, and never count on a battle turning against them to register to the brutes unless they are very well led. Well led brutes can <i>almost </i>function as you’d expect untrained soldiers… if you subtract the fear. As a final note – never expect the withering fire of elven archers to have the same effect on Aymaran as other beings… you must either rain them out from a distance, or hit and run. Even Mortally wounded Aymarans may need some time to <i>realize</i> they are actually dead if they have been slain by smaller wounds. Striking through the eyes towards the brainpan, through the mouth, or at the neck vertebrae through the front are the easiest places for a telling wound on an Aymaran. The underbelly is easier to penetrate than the dorsal ridge, but shields and armor may mitigate this substantially.”<br>
<br>
<br>
When the militia was not drilling but instead invested in other tasks, it became apparent that the dock was finally complete – and in almost no time. The Aymaran, who had chafed under their confinement at sea were very spirited in exercising their brawn, and their burdens were buoyed by the water. Without the shipwreck to provide the materials, the dock would have been a crippling expense of resources – but now the grotesque wreckage was mostly gone… and in it’s place a structure far more attractive and useful.<br>
<br>
<br>
<b>DOUBLE-DOCK IS COMPLETE! (Highborn gain +2 Influence!)</b><br>
<br>
<b><br>
Aymarans gain +1 Influence!</b><br>
<br>
<b><br>
Exiles gain +1 Influence!</b><br>
<br>
<b><br>
Bonus: Any faction listed above as having interests with the dock can leverage profits from overseas trade – they may gain bonus wealth or material when other factions or trade-ships load/unload ships. (MAKE NOTE OF THIS!)</b><br>
<br>
<br>
* A port would ultimately require boulders to be moved and sunk in ocean to build sea wall. (this is the next more ambitious project, but would help insure the safety of ships in bad weather)<br>
<br>
<br>
With the docks complete, the engineer mused that this might be a considerably more attainable goal – if the cooperation of the Aymarans could be maintained. The beach was dotted with some rather large collection of rocks, some quite huge, having fallen from the cliffs above in whatever massive action caused the creation of the sandslope… much of the rock was flaky and sedimentary, but in the quantities available it could make a fine port enclosure… if this project could actually be accomplished – and indeed it was an ambitious one, then perhaps it would not be the occasional rickety trading ship that might visit the colony, but larger and more numerous vessels, if they knew their craft, and investments, would be protected – the task would not be easy however… the Engineer imagined it’s benefit and durability would be congruent to the amount of labor and resources applied to the task – it might be an undertaking worthy of finding even more cooperation than simply the aymarans… but it would have twofold result… For one, the colony would have a port that almost outstripped what the colony could currently offer in trade goods (at least from what was on offer) – but it would have the added benefit of practically doubling the free space on the beach, and making said space more attractive, to boot. The Engineer drew up plans, and would submit them to the Price for hopeful approval and for his diplomacy and shrewdness to provide the resources he’d require…<br>
<br>
<br>
In the meantime, what little time the militia had not scrambling in 4 directions at once – they put some downtime into fishing – it was relaxing, and enabled shifts to rest while still remaining productive in the endeavor of garnering a catch that hopefully would demonstrate the value and return for the Aymaran’s investment in doing labor for the Elves… For now, even with considerable catch coming in, it seemed not at all to slake the seemingly cavernous hunger of the Croc-men. The Brutes, as the more clever and fleet Aymarans seemed to call them, were definitely more docile since they began anticipating no shortage of meals… however it was hoped the elves could contrive a more efficient way of catching sharks if they intended to make it obvious their trade was fair…</div>
				
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</ul><br>
<br>
<span style="font-family: 'times new roman'">“Shortage of foes, you say?” Goq-quet blinked his beady eyes at Tocxhol as Teqti hunched over a water-resistant hide he was fire-etching with spiked thimbles he held repeatedly over a torch. Tocxhol towered over both of them, steam issuing from his nostrils in the muggy sewer air. Tocxol absent-mindedly stuffed the last bits of the tail-end of a huge water-snake down his gullet with his fist, dragging the other half absent-mindedly in the sewage behind him. Before that it was a giant mole of some kind, who pounced on Goq-quet before the three of them turned on it and drove it fleeing, sadly in all likelyhood to die of it's wounds in some hidden lair after they lost it's trail. This area of the sewer could be interesting...</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Here and there, sunlight shone through far-above grates and cracks of various sizes in the floor of the ‘platz. Their expedition was slow-going – and they had been having very poor luck with constant unintentional detours leading them back to where they’d been. It seemed where they had entered was a particularly isolated area of the sewer, with GREAT barriers of rubble blocking off most other areas around the ‘Platz… they knew where they were, but as of yet the sewer was not offering the freedom of movement it promised. However, the area was not absent of points of interest – at the southern-most point in this sewer section, a collapse revealed a natural cave system… one whole side of it seemed to be nothing less than the INSIDE of the great cliff face that rose above the ocean… but it descended precipitously into an almost lightless, smooth, and damp cavern system. Salt condensed from sea-water crashing far below seemed to cake on everything, giving the cavern a strange white patina. Here and there, Tocxhol could see and hear the skittering of cave creatures… bulbous glowing eyes, the sudden strike of a cave-fisher beast grabbing some unsuspecting subterranean denizen to a gristly death of chomping teeth and noisome suck… If Tocxhol wished to match viciousness with strange prey – this area might be a fine spot for that. In addition – Salt is not a bad trade good, in certain parts of the world… it might be mined here if the Croc-men saw merit in that endeavor… even if only to make noise to draw the beasts to make fight with them… Teqti continued to map… they might continually be finding themselves back where they’d been, but she would not miss any key details, nor lose their way.</span><br>
<br>
<b><span style="font-family: 'times new roman'"><br>
Commodity found: Salt</span></b><br>
<br>
<b><span style="font-family: 'times new roman'"><br>
Point of interest: Salt Cavern</span></b><br>
<br>
<span style="font-family: 'times new roman'"><br>
Elsewhere, an area of the sewer was found that was surrounded by tunnels, but in fact was an area where storage and sewer-workers might once have been housed. Even Darker and considerably more cramped than the wide tunnels – this area was still within Tolerances for Aymaran to move about. Debris way in every chamber – all the forces of nature conspiring together to render anything once here both useless and unrecognizable. Here and there portcullis once blocked the perimeter entrances to this area – but all such gates had fallen, rotten, or long since disintegrated. In addition, it was virtually over-run with bats. Their Guano made the entirety of the floor within the enclosure slick and pungent – the fume rising from it in certain chambers even raised the life of Teqti’s flame with it’s gasses, which achieved the rarely seen phenomenon of making her seem nervous. The bats were everywhere – but quite mundane, and to hear Goq-quet tell it, quite tasty. If they put labor to the task, they could catch quite a few of these crunchy little mammals – though singular hunters might find them quite difficult to catch without great patience…</span><br>
<br>
<b><span style="font-family: 'times new roman'"><br>
Potential Food Source! – Bats</span></b><br>
<br>
<br>
<span style="font-family: 'times new roman'">Besides this, they found a vault of some kind – clearly predating the construction of the sewer – though how old this would make the structure no Aymaran on this voyage could guess… perhaps less likely they’d really care to know. Teqti remarked that it was obvious the sewer was built around this structure to hide it rather than demolish it, and that if the stonemasonry hadn’t fallen away from it on two sides it might never have been discovered… and perhaps that was the intention. The outside of the vault had bat-like gargoyles engraved at it’s corners, but besides that it was almost completely smooth and nondescript. The corner of a plaque however was spotted behind some of the crumbling brick – and Tocxhol, with one slap of his tail, smashed the obscuring rock away from it so that Goq-quet could tell him what it might mean.</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
The plaque was in Draconic – the language of Dragons was wildly popular in certain magical circles, so Goq-quet had sought to learn it early in his studies… Very hard to learn, and almost impossible for non-reptiles to speak, Draconic was a great means, quite fashionable over the ages, to allow lore-versed peers to leave record that would be inscrutable to all but a few, and likely akin in discipline. The plaque reads: “Here lies the entrance to the Oubliette of the Chiropteran Behemoth – the Crimson Bat. Once mount to Kyzzerzazz, Mage King of the early dynasties, Symbol of power for the Lunar armies, and finally a horror beyond control of mortals. Sleep eternally with the lasting sentiments of all the Subjects Majic of this great city-state. The price of loosing you on our enemies can no longer be justified. Ad Eternam.”</span><br>
<br>
<b><span style="font-family: 'times new roman'"><br>
Point of Interest: Vault of Crimson Bat</span></b><br>
<br>
<span style="font-family: 'times new roman'"><br>
Further behind a more solid section of brickwork – the seam of an entrance to the vault – an awesome obsidian gate, still lay almost completely hidden. </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Teqti spoke: “The mess of the vermin makes this place a poor prospect to settle unless we really worked hard to take it back from the bats, and their droppings… Bats that get in our way could easily be made as dead as what’s buried in there.” </span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Goq-quet wondered if any treasure might be inside, or if any fossil inside could be potentially of value… They both scanned Tocxhol’s face for any sign of his thinking…So stoic was their leader at times this seemed to be as great a challenge as any Aymaran could hope to face…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Their leader ruminated… they had other tasks to accomplish – but he would share his ideas soon enough.</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Quetankha hissed. The elves had certainly been doing their part bringing more sharkmeat to the ship for the Aymaran to eat – and the discarded fish-guts of the Exiles piled up, however gradually, almost daily… they were rapidly running out of the most fetid and aged tender gobbets of flesh they found when they first arrived. Quetankha’s eyes rolled back into their head as they slurped down a final handful… did he detect a hint of a whole dead seagull obviously poisoned by the rotten debris? He believed he did. The Brutes were DONE enjoying any more of this delicacy… he sought to guard what dwindling amount remained of this “Special reserve” for himself and the other Chosen. Perhaps he could convince Tocxhol of the merits of creating a vat of some kind with which to combine sun and time to renew their supply of said carrion. Besides… if properly displayed, it could additionally serve as a form of deterrent, given it’s offensive odor to lesser warmbloods, and perhaps as well if said vat was seasoned with the corpses of such humanoids to send an even clearer message…</span><br>
<br>
<span style="font-family: 'times new roman'"><br>
Just then, he saw one of the cunning creeping towards the crate as he sought a sledge to seal it. “FOR CHOSEN!” he lashed out with speed, leaving numerous bleeding tooth-marks on his subordinate, that the cunning barely registered. The cunning spread his claws in a sign of submission and retreated from the area… there were plenty of dead sharks on deck, anyway…</span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4872678" data-lb-caption-desc="Beckoncall · Jan 29, 2016 at 4:23 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
<span style="font-family: 'times new roman'">Tyren:</span><br>
<br>
<br>
<b>Fresh mining detail is sent out to Shearcliffs to double the iron effort. Including all craft wagon elders and their remaining apprentices (6 skilled 5 unskilled) Along with some of the general labor workers (2 skilled, 5 unskilled) and a warrior escort including Rahg (6 Fighters) </b><br>
<br>
<br>
This was no small endeavor. Two dozen Tyren had been ordered by the chief to make the rock give up it’s treasures, and that was no small amount of force to bring to bear. It turned out wise that Rahg and his warriors were in attendance, because when the detail reached shearcliffs it was apparent that Gnoll scouts, on high ledges, were sneaking about. At first the Tyren were sure this was a sneak attack from the higher elevation and an avenue of attack they did not anticipate – but after the Warriors managed to scale the craggy ledges to where the scouts were seen, it seemed more likely the Gnolls, seemingly knowing the land better than the Tyren could hope to at this point… were merely watching to make sure this avenue of approach was not used against them. Rahg and two of his warriors searched for where the scouts had gone, leaving the other warriors to cover the working Tyren as they prepared for the task at hand.<br>
<br>
<br>
They made two Discoveries:<br>
<br>
<br>
At the easternmost ridge of shearcliffs, from whence Rahg could see all of the settlement of Harun’Taras to the south, and down into the impenetrable wood to the east… there was an old, but seemingly sturdy rope and coil bridge that was anchored with crude Iron spikes on the Cliffside, spanning some 60 feet over the forest to a Tall, Dead Tree, where the Gnolls had obviously built an outpost. It was hard to tell how many Gnolls were present in the structure – but the side of their “treehouse” could hide up to a couple dozen. Rahg Didn’t like the idea of a path-structure being built into their claimed land… but in a moment of lucidity, Rahg saw – (with his good eye) the Elven bridge doing the very same thing in the lands below. He pawed the ground with his hoof to convey he would brook no aggression – but he would not escalate this confrontation until Orm could be informed. He posted two of the guards there with a horn to declare if the Gnolls did not like him wish to stay on their side of the bridge, and returned to the hunting detail…<br>
<br>
<b><br>
Point of interest: Gnoll-Tree Bridge</b><br>
<br>
<br>
The Craft workers had already begun to outdo themselves. Their greatest Oxen had pulled a great wagon of supplies to the old site they had broken through the rock into the mineral-flecked gravel… and the skilled Tyren had already started setting up a great scaffold to expand and reinforce the small support structure they previously had in place. Soon… the hole in the gravel “wall” of the shearcliff was wide enough for two minotaurs to stand shoulder to shoulder, and deep enough for six and soon more to be working there at once. Most of what they had found so far was loose rock and gravel – but for every gang of pick and shovel-blows a few nuggets of Iron could be shook from the chaff. The workers began to shovel all the loose rock out of the tunnel, where the iron separated naturally as it bounced down to the base of the cliff. A great pile of sandy gravel began to grow at the base of the scaffold… with a couple of the workers grabbing any crude ore and taking it to the wagon.<br>
<br>
<br>
Glorduuk, One of the iron-crafters, looked thoughtfully at the growing pile of gravel… he remembered long, long ago back in the old world, the caravan had hired out some of its muscle to mine gravel like this for its own sake – they had no idea what the hornless would do with it, they thought it was just another bit of foolishness in a sea of almost anything else the hornless seemed to do for no perceivable reason – but the pay was good enough not to ask questions… though remarking on the growing pile of silty rock Glorduuk was wishing aloud that he HAD asked… because could they potentially be missing out on something of value here? The Old Tyren bellyached that the idea made his head sore, but none of the other crafters could guess either… perhaps some of the hornless here would have a clue, or perhaps it was just another hornless fool’s errand… it didn’t matter… the bed of the wagon already had a thin layer of precious iron ore in it, and it was starting to look like the Miners might even find a vein before long, if they got lucky…<br>
<br>
<br>
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<br>
<br>
“WHAT IN THE FOURTEEN COURTS ARE THEY DOING UP THERE!?!” Caelis’ Geologist twisted his spyglass in and out of focus on the Tyren Worksite… his excitement interfering with his capacity to focus.<br>
<br>
<br>
“THIS IS TERRIBLE! TERRIBLE!”<br>
<br>
<br>
Tommen, still conducting exhaustive mapping and sampling of soil contents in the southernmost hills, stopped immediately what he was doing and ran break-neck towards the Staging area where all the different factions seemed to be milling about in and out of the Tyren Camp. Twice he dropped maps and instruments behind him… twice he did not even stop to pick them up. Only when his spectacles slid from his necklace did he stoop to grab them before barreling on, caking in sweat, to where everyone was gathered.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a>, <a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a><br>
<br>
<br>
“STOP THE TYREN!” He yelled – the scene immediately drew wood and high elf, Attolian, exile, and Minotaur alike from the spectacle… A confused Tyren Warrior strode forward, clearly offended by Tommen’s mysterious display…<br>
<br>
<br>
“YOU HAVE NO IDEA!” Tommen plead… The warrior was getting more angry with the passing moment. These were the ones who supposedly thought them animals. What he was getting on about wasn’t nearly as important to the warrior as soon making the bleating hornless stop yelling…<br>
<br>
<br>
Tommen turned to the humans and elves that were gathered – he had clearly lost cache with the Minotaurs.<br>
<br>
<br>
“THEY DON’T UNDERSTAND! SHEARCLIFF IS A GEOMANTIC SEDIMENTARY *FAULT!*” – it didn’t seem like many non-tyren could understand what he was getting on about either. Caelis appeared from the commotion, and with his arrival it seemed like the Tyren wasn’t going to smash this pest while his own lord watched… Belanor had an IDEA what this might mean, but The High-Elf Tactician was sure of it.<br>
<br>
<br>
“I’LL EXPLAIN!!! EVERYWHERE YOU LOOK THERE IS EVIDENCE OF MASSIVE MAGICAL FORCES UNLEASHING DESTRUCTION ON THE LANDSCAPE, RIGHT?” Tommen finally started hyperventilating from yelling on the tail end of his run…<br>
<br>
<br>
“SHEARCLIFF IS THE RESULT OF TWO OPPOSING FRONTS OF GRAVEL BEING SMASHED TOGETHER IN A SUDDEN JOLT OF NATURAL, OR FAR MORE LIKELY MAGICAL, GEOMANTIC FORCES – THE CLIFF IS BASICALLY A THICK *SHEET* OF COMPACTED GRAVEL SOLIDS, WITH LOOSE EARTH BEHIND IT… COUNTLESS *TONS* OF IT! IF THE TYREN JUST DIG INTO IT LIKE THEY ARE DOING – WITHOUT *SUPREME* ENGINEERING AND SUPPORT ARCHITECTURE… A *MONUMENTAL*... sheet..."<br>
<br>
<br>
"a monumental... sheet of the cliff face <i>just might</i> slide off onto…” (pant pant)<br>
<br>
<br>
“…onto…” (pant pant)<br>
<br>
<br>
Belanor Interjected, putting an urgent point to what he now felt was becoming grandeloquent babble: “Slide off onto the Tyren miners – or onto Harun’Taras itself.”<br>
<br>
<br>
Tommen caught his breath – “YES!!! EXACTLY!!! WE HAVE TO STOP THEM!!! LORD CAELIS OFFERED MY SERVICES SO THAT SOMETHING LIKE THIS MIGHT NOT HAPPEN, BUT ONLY TODAY COULD I HAVE PUT TOGETHER EXACTLY HOW DELICATE THE TASK OF MINING SHEARCLIFF IS!!!! WE HAVE TO STOP THEM! EVEN IF THE CLIFFSIDE <i>DOESN’T </i>COME LOOSE – Rainwater filtering through the cliffs is going to ERODE THAT TUNNEL AND FLOOD THE HILLS BELOW WITH GRAVEL!!!! SOMEBODY DO SOMETHING!!!!”<br>
<br>
<br>
Tommen finally collapsed in the grass, as if he needed every last word expulsed violently before he could finally rest. The Attolian soldiers were already in the process of finding him water and shade before taking him to the river.<br>
<br>
<br>
<span style="font-size: 24px"><i>“somebody do something. Lord Caelis, please…” </i></span><br>
<br>
<span style="font-size: 24px"><br>
</span><br>
<br>
<span style="font-size: 24px"><br>
 </span><span style="font-size: 24px"><span style="font-family: 'Calibri';">The spectacle was over – but it seemed many in attendance looked to the cliffs to the west, fearful that another spectacle entirely might lay in store…</span></span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-4872717" data-lb-caption-desc="Beckoncall · Jan 29, 2016 at 4:42 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><b>@Leusis</b></a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><b>@Heyitsjiwon</b></a><b> (NOTE YOUR INFLUENCE IN THIS GUILD HAS CHANGED)</b><br>
<br>
<b><br>
POWER IN THE HEALER'S GUILD SHIFTS!</b><br>
<br>
<b><br>
ATTOLIANS USURPED BY WOOD ELVES AND TYREN! Power shifts!</b><br>
<br>
<br>
<b>GUILD MEMBERS:  Wood Elves, Attolians, Highborn, Tyren.</b><br>
<br>
<br>
<b>LEADER: WOOD ELVES</b><br>
<br>
<b><br>
Wood elves send Mage and Doctor Anfel to lead the Healer's guild!</b><br>
<br>
<b><br>
(+2 INFLUENCE!)</b><br>
<br>
<b><br>
"Attolians form a healer's guild. They are contributing 5 skilled workers versed in medical knowledge to help form this organization."</b><br>
<br>
<b><br>
(+1 INFLUENCE! Down from +2)</b><br>
<br>
<b><br>
High Elves join healers guild. Allow up to three Skilled medics to work at guild in 8 hour shifts each.</b><br>
<br>
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(+1 INFLUENCE!)</b><br>
<br>
<b><br>
Tyren</b> <b>join The Healers Guild! They send Anuc and Weome the herbalists (2 Skilled workers) </b><br>
<br>
<b><br>
THEY BRING SUGAR-MILK POPPY AS MEDICINAL COMMODITY!</b><br>
<br>
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(+1 INFLUENCE!)</b><br>
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If additional factions decide to join, keep in mind that the dominant power and total influence may shift -- the current status of any guild will always be in the overview thread.</div>
				
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<br>
<br>
Anfel Sighed. This makeshift “hospital” they called a healer’s guild seemed more to her a display of colony-wide ignorance of standard first aid and medical practice. Even the high born, militia field-medics as they were, had their medicines and techniques, to her, stinking of ignorance. While some clever solutions seemed to be within the grasp on the non-Sylvan (needs must she supposed) overall things could be much better… While Belanor had cautioned her not to give up anything the wood elves considered “Secrets” there was perhaps a VOLUME of simple healing knowledge she was frankly SHOCKED the other races did not possess… whether they were sewing wounds in a manner that virtually guaranteed scars, or demonstrating giant gaps in understanding on how to stabilize the fallen… she could perhaps understand why Belanor chose to send her here… Without her this guild was like a body without a head… at least the Attolians had done a good enough job keeping the environment clean… did they SCRUB all these surfaces? Had they no astringent disinfectants?<br>
<br>
<br>
They didn’t… Anfel shivered… This might mean that practically EVERYTHING humans and Tyren touched was CRAWLING with filth. She knew the Highborn were clean too, but the same could not be said for their techniques…<br>
<br>
<br>
This task would be insufferable… but she could not dispute the wisdom of Belanor’s decision… and if allowed to remain here long enough – all would soon enough know of the superiority of the ways of Wood Elf Medicine…<br>
<br>
<br>
Just then she saw that Anuc had brought in the most recent supply of Ivory, nectar dripping poppies… after handling one… a tiny jolt of energy ran up her arm with the handling of one… these plants did not just have medicinal qualities… <b>they were a source of magical power!</b><br>
<br>
<br>
<b>ALL MAY TAKE NOTE!</b><br>
<br>
<b><br>
Sugar-Milk Poppy is a *MAGICAL* commodity. As such, it can provide a bonus to spellcasting in certain endeavors (usually ceremony, industry, or perhaps other ways) – when crafting or making something with sugar-milk poppy – you may get a bonus for mentioning you have access to it. </b><br>
<br>
<b><br>
This in particular may effect enchanting items, crafting golems, summoning! Enterprising folk may find other applications for it as well…</b></div>
				
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					<div class="bbWrapper">Now that part Shul understood! ["They said there's bad rock around the cliff and it aint safe!"] He yelled to Orm and the others.<br>
<br>
<br>
["Well why didn't he say that sooner?!"] The dark furred bull sighed. Honestly, these humans had serious communication issues to work out. ["Bruul, come with me, we gotta warn the others! You boys too, whoever's fastest, get moving!"] Orm bellowed to the nearby minotaurs. ["Whoever's fastest, don't wait for us!"]<br>
<br>
<br>
And with that they were off, hooves kicking up the loose dirt. As commanding as he sounded Orm was sprinting in cold terror. Could he use that green jewel they found? Dig up the rock himself? Maybe it'd be fine... but given their luck, it probably wouldn't. He ran on with Bruul as they pushed themselves harder, just hoping they got their in time to get their folk out of harm's way. Anything else he could deal with... just not more burials.<br>
<br>
<br>
Meanwhile, back at the camp, Shul looked on in confusion as the little human seemed to faint just from running and talking a lot. All while calling out for what he assumed was their lover. What strange creatures this breed of hornless were. At least it lightened his mood a little as it seemed doom loomed over them in the shadow of the cliffs. "Let's hope they do okay." He said absentmindedly to the freshly horned statue. "Or we'll all be going underground again soon enough."<br>
<br>
<br>
<b>Orm and Bruul are off to get those miners out of there, calling for the fastest runners around to go on ahead of them. Run boys, run!</b></div>
				
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					<div class="bbWrapper">Lothar watched the rather bizarre sight of Tommen nearly fainting from exhaustion after what seemed like he ran for his life. Although, it ended up being their lives and not his own. Thankfully, the Tyren seemed to realize the importance of the message and quickly ran off to stop the miners. The cliff face was perilous in more than one way and had to be watched carefully. This place became much more dangerous than initially thought. There were so many thing unknown to them and seemed that every day their lives become more and more perilous. Such was the life of pioneers, Lothar thought. None of them came here expecting it to be easy, but even then each day seemed to bring its own myriad of problems.<br>
<br>
<br>
He returned his attention to the forest line. Based on his observations, the gnolls had sentries posted in the treeline, watching the Tyren camp. But, for the most part, their forces seemed diverted to the south, so their forces were divided. A sudden attack and march to the north where the settlements would likely be devastating for the gnolls, but if they were able to hold off the colonial forces long enough for the southern armies to arrive, then the colonial forces would be caught in a nasty pincer, and the way to the rest of the colony would be wide open to the gnolls. But, if the colony had to go to war with then gnolls, then now would be the most opportune moment. Still, Lothar did not like the idea of waging war on the gnolls especially when the suspects of the cull seemed to be the masked men, or they were at the very least a part of the cycle. He prayed that the others would see the urgency of the matter. The largest enemy was not the gnolls, but the cull.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Lothar's reaction to the sudden arrival of Tommen<br>
<br>
<br>
---<br>
<br>
<br>
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<br>
Lady Cassandra eventually found her way back to the Attolian settlement after waking up at the Tyren camp. It seemed that she had a vision, but all the memories she had of it were nowhere in her brain. It was then that she came upon a queer sight. The Tyren seemed to be carrying and bringing poppies to the platz. However, these poppies looked... immaculate somehow. They were pristine as if they had never suffered from a single scratch nor were they discolored. Lady Cassandra came closer and touched the product that they brought. A familiar feeling tingled her senses, but she couldn't determine exactly what it was that she felt. However, she could tell that these poppies were magical. The idea was simply exciting to her. In fact, an interesting thought came to mind. She was certain that Nicolas would find these poppies to be interesting as well. She looked at some of the nearby Tyren, and asked "Would it be possible to purchase a crop of your poppy?"<br>
<br>
<br>
With an agreement to purchase settled, Cassandra quickly began her search for two people, Dr. Flemming and the Chemist. Cassandra was somewhat familiar with certain plants, but the poppy had a very significant presence in certain rituals due to its qualities. Once she finally discovered the two, Lady Cassandra presented the recent addition to the colony's market to the two.<br>
<br>
<br>
Dr. Flemming immediately said "Poppy seeds. We can have medication produced in the new land. Do you know how many lives we can save with this?" The Chemist nodded as he said "I could begin producing opium from the poppies, and then further refine the medicinal properties of it." Dr. Flemming looked genuinely excited by the prospect. Opium was a drug that relieved pain effectively, and could be used to help treat a myriad of illnesses and symptoms. They just had to make sure that the doses were properly administered. With nothing more to be said, the Chemist gathered some of the nearby unskilled workers to provide some labor and proceeded to begin processing the poppies so that opium could be produced.<br>
<br>
<br>
Summary:<br>
<br>
<br>
The Attolians purchase some of the Tyren's Sugar Milk Poppy.<br>
<br>
<br>
The Chemist and 5 unskilled workers begin work on producing opium from the Poppies.</div>
				
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Tocxhol had examined the crude map his follower gave him and the markings that should put him above the Barracks and Storage area they located in their previous expedition below. A large ventilation grating lay exactly where it should… It was dark in the ‘Platz, and the vision of an Aymaran is not what many would say keen in many situations – but Tocxhol compensated for this with a superior understanding of special relationships. Movement and location… he had found his mark…<br>
<br>
<br>
*<b>KRAAAASH!!!</b>* -- Tocxhol shoved his huge claws through two spots on the grating that seemed particularly corroded. Putting a great piece from the barrier, he proceeded to shake it back and forth with all his weight, applying shear and compression forces that first sent rust raining down the area where he stood – and after a time – the tortured rusted bolts holding the grate together started to shake loose, or break out the entirety of the pitted metal that held them. After the Initial Crash, the metal seemed to squeal in protest of Tocxhol’s bulk – filling the east side of the ‘Platz with a harrowing noise.<br>
<br>
<br>
Approximately two blocks away, Attolian patrolmen stapped to attention with a start… assembling quickly, the majority of Halbardiers formed a response team, eight of which headed in the direction of the noise, the others – including all but one of the tower sentries, attempted to rally the exile volunteers…<br>
<br>
<br>
Approximately 20 exile convict volunteers – bearing torches and ad-hoc weapons, converged on the make-shift entrance Tocxhol was “constructing” – or destructing, depending on how you looked at it. With a mighty slap of his tail he knocked almost half of the remaining grate down into the sewer before turning to face the rank of halbardiers and their assembled volunteer patrolmen. The Attolians weren’t sure what the protocol for catching one of the newer colonists demolishing an area of the ‘platz for some inscrutable reason – but the Attolians worked hard enough to familiarize themselves with recent developments to be able to guess that this was the leader of the Aymarans… or at the very least one of his chosen… Tocxhol did not speak very good common – but he could deduct the gist of what they were saying… or at least what he thought they were saying.”<br>
<br>
<br>
They were, in some diplomatic or contrite fashion – calling for him to halt, and perhaps explain. He was slightly pleased that they had at least thought to bring dozens of guards to address him… he might have felt insulted otherwise… Tocxhol was pondering whether to try to speak common back to them or simply roar a challenge in defiance… when a smell pumped into his nostrils that made him turn…<br>
<br>
<br>
…Adrenaline… Mud… Aggression… It was coming downwind, from the east.<br>
<br>
<br>
Tocxhol couldn’t SEE them, but he could sense some movement… They would have to come a bit closer, but the stink of forest-men caused his stomach to contract violently and a cocktail of hunger-inducing hormones to begin steeping his brain. They were moving fast now. His body seemed to relax at the coming prospect of violent action.<br>
<br>
<br>
Then the guardsmen saw them – Masked ones – perhaps fifty of them, emerged from their camouflage and began to race into the ‘Platz…<br>
<br>
<br>
…Where the Attolians and Exiles first stood in confrontation with the Aymaran, they rapidly came about in a loose rabble with the Halbardiers standing behind them. Threatening with their polearms to protect their supporting infantry…<br>
<br>
<br>
The masked ones lifted spear, axe, mace and all manner of crude weaponry – this was an attack on the colony – all that remained to be said was how it would be responded to…</div>
				
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Attolians clear 6 fields, will they start planting? And Attolians have been making houses… how is that coming along?<br>
<br>
<br>
While the Attolian soldiers and their leader had been quite busy trying to establish and maintain an unsteady people within and without the colony – the bulk of their workers had been continuing their work painstakingly clearing boulder field and attempting to set the fields right to planting – while at the same time gaining materials for housing in the ‘Platz. In all six plots of land had been cleared of all but the most troublesome rocks and debris – and they while the planting was quite late in the spring, if they acted fast it was likely that might reap a relatively mature harvest in the fall. It was worth noting however that a modest amount of stone, a few carts full – had been liberated from the fields and could be used, if it was not dedicated to some other use, to speed up reconstruction of houses in the marketplatz. It was slow-going, but a small number of houses had already been for the most part refurbished, with several others approaching, but not quite reaching a level of comfortable human habitability. As it was now, a small circle of houses under the sweep of the crane was slowly making its way outward from the North East corner of the ‘Platz… it was worth also noting that sowing the fields as the Attolians must would take additional labor off of the housing effort… If only there was a way to acquire more labor, or co-operate in this endeavor?<br>
<br>
<br>
<b>The Attolians had brought seed wheat and barley for planting – but it would be need to be decided how many plots of each might be sown of the six…</b><br>
<br>
<b><br>
Decision Point!: Attolians must decide if they are building regular stone homes or Tenement houses. For their labor for the better part of a season, they can have 10 modest stone houses, or 30 tenement buildings. One of these buildings is already reserved by the healer’s guild… (giving you a share of it’s revenue.) </b>This decision will effect the overall atmosphere of the fledgling “Attolian Housing District” – will you have your people cramped approximately 10 to a house, but the houses are decent… or approximately 3 to a house, but the houses are smaller and less well appointed?</div>
				
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					<div class="bbWrapper">Having just discovered a rather pleasant place for his people to take up shelter, Tocxhol felt it now was more welcoming than ever to finally give his people a potential home. The caverns were practically full of food and even something to trade if they ever needed it, the sewers were nice and damp, dark, and full of surprisingly aggressive small creatures which were essentially jumping into their mouths, and there was even a crypt or something of the sort with a giant bat in it. That was sure to be fun later, but Tocxhol had further business to conduct before cracking that baby open. After the crew came back up, Tocxhol went along his business of tearing the 'Platz a new one, literally, before a bunch of concerned citizens showed up. He was just getting ready to point at the hole and say his people's name, which honestly would have just sounded like a growl to them anyway, to clear up this misunderstanding when suddenly he caught the smell of something new to the 'Platz. Not Aymaran or High elf either; more like mud than any creature, but the undeniable stench of life drifted beneath the muddy smell of these newcomers, and they didn't seem to be anything close to friendly.<br>
<br>
<br>
Tocxhol's eye lit up when he realized that he would finally taste blood so long after first touching land here. The first of many slaughters by Aymaran hands was about to begin in this new world. As the halberdiers and convicts took up a position behind him, Tocxhol himself quickly brought one hand to his back and took out a maul larger than the average man, swinging it to the sky and releasing a blood-curdling roar as he recklessly charged forward into the battle, or if he were in fact the first there, the poor sap who happened to be closest to him. The Chosen still in the 'Platz when this happened would undoubtedly recognize Tocxhol's war cry and were certain themselves to join in as soon as their admittedly slow legs could get them to Tocxhol. Tocxhol himself was a monstrous warrior both because of what he was and how well-trained he were. Wherever he went in battle appeared to be little more than a flurry of limbs, tail, tooth, and hammer, but to the trained eye each blow was timed almost to perfection and placed well enough to nearly, if not actually, kill instantly. Unfortunately, this wasn't something he could keep up for very long. His kind are traditionally ambush predators, and as such have huge bursts of power and speed at the start of a battle that quickly wanes with it. After a time he begun to fight almost like a normal soldier, albeit more skillful and surprisingly slowly comparative to what he were just unleashing seconds ago.<br>
<br>
<br>
Before this whole fiasco, however, Tocxhol were pretty much giving orders as any other time. Before they had left the sewers even, he had ordered Teqti to head back to the ship, gather what supplies they had and get everyone into the sewers safely, where they were to begin sprucing the place up. For all intents and purposes, sprucing the place up meant get some basic living quarters ready for everyone, aside from the brutes. The brutes were to be contained in a sort of makeshift pen until a more secure place could be provided for them. No need to have the brutes wandering around and spotting the odd human in the sewers. That could make for some nasty diplomacy. Goq-quet on the other hand, was to investigate the vault in greater detail. On the off-chance that whatever was resting inside was still alive somehow, it would need someone almost constantly watching the vault until further action was decided.<br>
<br>
<br>
Summary<br>
<br>
<ul>
<li data-xf-list-type="ul">Tocxhol and Aymaran in hearing range to partake in battle for 'Platz<br>
</li>
<li data-xf-list-type="ul">Teqti to bring boat's supplies and Aymaran population to Sewers to begin settlement<br>
</li>
<li data-xf-list-type="ul">Goq-quet to further study vault of crimson bat and potentially discover what lies inside, despite risk.<br>
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					<div class="bbWrapper">Caelis found himself talking with some of the farmers about starting to plant seeds for the year. They had both wheat and barley available to them. Both matured in a relatively short period of time, approximately 4 months, so they would be ready to harvest by winter. But, each had unique properties. Wheat simply produced more food in a limited space than barley. However, barley was much more tolerant to temperature and drought. In addition, they could use some of the barley to brew beer if they wanted to later on, which would be a pleasant treat for all. But, this was a strange world where they didn't know what the seasons were like and of the potential diseases here as well. One nasty germ could wipe out the entire harvest. With that in mind, Caelis decided to split the fields in half. They would alternate between wheat and barley for each field that way they would be maintaining a bit of crop rotation by not depleting the same area of the same nutrients. Thus, the sowing began on the cleared fields.<br>
<br>
<br>
Caelis walked back to the settlement and looked at the buildings that they had put up in the short time that they had arrived to the new world. 10 modest homes stood on the Northeast section of the marketplatz. They were far from grand, but they were "home" and the product of their hard work and effort. However, Caelis knew that things would be cramped in these homes. This in itself wasn't a major issue pers say, but sanitation would be a larger concern. If they could restore the sewers in this part of the platz, then that would alleviate a lot of those concerns. The restoration of the sewers were definitely a major priority for Caelis. Besides, these houses weren't too important currently. Winter was the better part of the year away, so they still had time to tackle the housing issue.<br>
<br>
<br>
Suddenly, Caelis' thoughts were interrupted by the loud sound of a crash. Caelis began to walk over to investigate. By the time he could see the incident, the settlement guard had already arrived on scene and at the same time Lady Cassandra came to see what the ruckus was about. As Caelis tried to make sense of what happened. Something surprised him. A large group of camouflaged masked men suddenly appeared to the east. It appeared that they were being attacked. Caelis looked back at Lady Cassandra and said "Start evacuating the civilians towards the beach! Ask the other colonists to help fight! And get the Sundered Kings here immediately!" She went off running to do what Caelis requested without a word. Caelis drew his sword and ran towards the guards. There he saw what appeared to be the leader of the Aymarans charging straight into the attacking force. "What in the bloody world is he doing?!" Caelis said. He then looked around the area and said "Stick together men! We will not let them get further into the platz!" He then barked orders to get the group into formation so that they could use the urban terrain to their advantage by holding a choke point in order to make the enemy's numbers less tactically advantageous. The worst thing that could happen was for them to be scattered in a field against a numerically superior force. Thus, the plan was to hold the enemy until further help arrived to fight.<br>
<br>
<br>
Summary:<br>
<br>
<br>
The fields are to be split in half. With 3 fields planted with wheat and the other 3 with barley<br>
<br>
<br>
The Attolian Housing district currently consists of 10 Modest Homes<br>
<br>
<br>
Lady Cassandra runs off to alarm the rest of the colony and begin evacuating nearby civilians towards the beach<br>
<br>
<br>
Caelis joins the guards and takes command while hoping to hold the enemy long enough for more help to arrive</div>
				
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					<div class="bbWrapper"><b>News About the 'Platz: </b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> :<br>
<br>
<br>
"That Anfel woman is ghostly an' altogether aloof, but I'll be  sandcrab if she hasn't had an impact on the healer's guild... All sorts of questions getting answered -- many of them the type people are loathe to share as complaints. Bottom line is, many of us are looking at being healthier than the people who lived in Port Cestus!" <b>(popularity of wood elves with citizenry goes up, colony-wide)</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
"The prince says he wants fish -- but all we've been bringing in is these sharks! Checking stomach contents, we only find two things: Firstly -- we find other sharks... and frequently! The sharks off the beach are generally basking, resting, or in pursuit of mates... they seem to do all their feeding below, in the "shark-holes" -- and the only other thing it seems their eating are huge chunks of whitish blubbery tissue... damned if I can tell you what it is, but few of the exiles even are willing to think it palatable. We can look for schools of fish further out, but small fish off the beach have seemingly been edged out of this niche completely... In short, you can tell the prince that if he's looking for fish, he needs to try the river -- whatever the sharks are eating is down in that abyss, and with the frequency smaller sharks are eaten, there must be some tremendous feeding frenzies going on down there..."<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24">@General Deth Glitch</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a>  :<br>
<br>
<br>
"You know what's funny -- I haven't seen camp or cooking fires on paradise isle since the Aymarans got here... for a while many of us figured it was the weather -- clouds, fog, rain... but something's amiss there. I mean... the I.O.C. is supposed to be a trading company, right? Ever wonder why they haven't come around to trade? Somebody should check that out... just seeing the watchtower and their ship every now and then on a clear day -- tells me somethings not right. We're better off knowing, right?"<br>
<br>
<br>
"One of them exile patrolmen was snooping about in those graveyards in the depression... and you know what he said he found? Some kind of <b>Mausoleum! </b>Can't be sure if it's from the last colony or before that -- but he said the front busted up, and he could see a bunch of space to move around down there... I ain't that kind of enterprising... but maybe there's something valuable in there? I mean, if we're to believe the Attolians the dead are already not resting very easy... can't make 'em madder, can we?"</div>
				
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					<div class="bbWrapper">Belanor looked around with a quizzical expression as he noticed all those standing around the huffing and puffing man doing absolutely nothing. The only ones who even seemed to be looking for any kind of direction were Belanor's Way Watchers, simply waiting for any orders. {"Go to the forest and bring five of the Tree Kin to this mine the Tyren are digging, I will meet you there"} Belanor spoke in the sylvan tongue as he waved for the fastest of the Way Watchers to begin sprinting back to camp. It was then that Belanor noticed Orm was organizing and rushing off to the aid of his people. And like any ally, Belanor was right behind him, moving as quickly as his lean muscular frame could take him. It was likely that Belanor would have arrived before Orm if he had not had a head start and his strides were not as long as two men. Coming to a stop a few feet ahead of the massive bull he would look up to where the miners were working, screaming in the Tyren's language ["Stop now!"]. Hoping that the Tyren above would hear him and Orm and realize that not only their leader was telling them to stop, but the leader of another faction as well. During all of this however Belanor kept his hand in a small pouch on his waist, hand gripping the large nature gem that his people were gifted at the beginning of their journey. If they mine began to collapse, Belanor would need its power to prevent such a horrible fate from possibly destroying the Tyren utterly.<br>
<br>
<br>
-Belanor orders the fastest Way Watcher to gather five Tree Kin to meet him at the mine.<br>
<br>
<br>
-Belanor rushes off to the mine with Orm, screaming for the Tyren to stop and prepared to use the nature gem if the mine begins collapsing.<br>
<br>
<br>
{} &lt;--- will be used to signify when an individual is speaking sylvan.</div>
				
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<br>
<br>
Nicholas had departed at the same time the rest of the Attolians, but while the rest of the host veered right to the domain of the Tyren past boulder field, The Artificer and his bodyguards turned due west, walking a fair distance past the foothill woods of the Sylvan elves, and the hills that ran east to west above them that would eventually terminate at the “Spire”, which sidled up the landform of by far the highest hill in the chain like some bizarre ivory smokestack. As they grew nearer, it began to grow apparent that clouds passing over the spire, and perhaps the entire hill, seemed to bisect and flow around the area above it – the skies above the spire and “Sky Hill” seemed perpetually clear – even on a thoroughly overcast day it was said there was still the smallest of windows above the tower… strange business afoot for sure, Nicholas mused.<br>
<br>
<br>
A short distance from the spire, Nicholas had still seen no clockwork men – but he had begun to see signs of them… Rusted gears, strange spokes with keyed ends… a metatarsal structure? And a few scattered cogs. He prompted his guards to keep eye out for such treasures – but they were far more engrossed with watching for threats, and simply left Nicholas to his cautious flight of fancy. For a period of time it seemed almost that his attendants were herding him, lets they never reach the tower with his constant digressions scrounging for pieces.<br>
<br>
<br>
“It’s quite fascinating, really – the better preserved cogs… there are tiny bumps between many of the teeth… polarizing crystal? Spar maybe? The cogs are doing work… but the crystals… are directing mana? Conveying information? These alone were worth the trip… could take my research in entirely new directions! "<br>
<br>
<br>
A short time later they were finally at the foot of Sky Hill, and from the bottom it where a narrow path snaked around and seemingly through the hill, the spire was barely visible so obscured as it was by the intervening hill. Nicholas could see that Bas Relief and other rock carving, mostly buried under mud, moss, and ivy, poked out in places at the base of the hill, a bit above head level in another place, and seemingly more carvings that were less obscured further up the path along the Cliffside.<br>
<br>
<br>
A short way up the path was a small gathering area of some kind, but beyond a gravel floor instead of the otherwise everpresent grass there was little to be said about it. Further up the path the walkway passed through a tunnel that wound around the hill itself – and the tunnel was very dark. From inside the tunnel, he could hear the whirring of some kind of mechanical device, but it was far enough away that it was barely audible. On the ground, half buried in the gravel… was a rusted and disembodied automaton arm.<br>
<br>
<br>
Nicholas was tempted to grab the object, and then he heard the whirring stop. Then he thought, perhaps they could grab the object and run? Pressing on and encountering the clockwork men would be highly enlightening – but the idea of meeting them and perhaps being forced to give up the artifacts he found? He had to decide what he would do – whether to press onward… or to gather what he could from the area and depart – before he was confronted and asked to depart like it was rumored the Tyren were…</div>
				
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  The Prince did not mind that the Doctor turned the pipe down, more for him he thought, but was pleased he shared the wine because declining was impolite in Elven society.  The Prince listened patiently to the Attolian regarding their relationship with the Muurdan. The Doctor's answer was satisfactory to the Prince, and the Prince thought that these are people that can be reasoned with and worked together for a common good. Good relations were desired and seeing how that Lord Wolff had an Elven ancestor it was a good sign that human prejudices would not interfere with their working relationship. That is more that the Prince could say about his own people who tended to look down on mortals and those who are not High born. My people are stubborn, but time has taught them to bow like a tree or snap.<br>
<br>
<br>
 The Prince gathered his thoughts and gave the Doctor a penetrating look assessing the Doctor's true being. He began "Your words are pleasing to hear good Doctor. I can see you are an educated man and a man who prefers peace to blood shed. These are good attributes in an ally. We are ALL allies are we not, or must be if we are to survive and even prosper. We cannot afford division. I must admit when I saw the Amayran land, I was wary that they would view us as food, and went so far as to tell my Drill Sargent to prepare my people to defend themselves from their brutes. Not long after, the brutes helped us finish the dock. I am pleased to hear of your Lord's Elven ancestry, of the lack of good will to the Eternal Empire. These were concerns of mine and you have allayed them."<br>
<br>
<br>
 The Prince held up his glass and said "To our fledgling colony!" The Prince looked about to toast, others, but everyone was hard at work.<br>
<br>
<br>
The Prince said enthusiastically, "It is good to see we share common goals and can discuss our concerns in a civilized manner.<br>
<br>
<br>
What you say about the Tyren is disconcerting, but not surprising. These are beasts. Their instincts are animalistic, and they are herd animals by nature.  These beasts, excuse me, these Bull People, I am told, seem reasonable enough for beast, but I should inform you that I have seen these creatures behave with extreme brutality and violence. They may seem like placid creatures that graze in peace, but they are natural born killers. My reports tell me that they have not seen these Tyren to be the same brutal beasts that murdered my people and razed our villages, but lets not be lulled into believing these are innocent sheep. They may not eat us like the Amayren, but they will bash your head like a pumpkin with little remorse". The Prince said bitterly.<br>
<br>
<br>
The Prince caught himself, perhaps in reaction to the Doctor's expression "However, at present, This is not what is being described to me. These creatures seem to behave more like talking Bulls and Cows in the field then mass murderers, but I am warning you of their brutal potential."<br>
<br>
<br>
 The prince absently minded put his hand on the pommel of one his swords, but then adjusted the scabbard to be more comfortable, as to seem more at ease. He continued, "Yes, the Gnolls, my Tactician is right now assessing the threat and the masked Elves? Perhaps we can make contact with them. I awair the intelligence report on the Gnolls. These are nasty, nasty, nasty creatures, that understand only violence. They are formidable and will need careful execution to successfully annihilate. I do not envision a peaceful existence with them." The Prince made a gesture, like he was removing lint, and the Gnolls were this lint. The other humanoids fascinate me. My Lore master might know of them. He knows a lot. The Undead are no doubt the end result of the dark magic we detect here and will likely need to be undone by arcane means, as you have pointed out." The Prince seemed to be sniffing the air as if the magic was a scent."<br>
<br>
<br>
 The Prince changed his countenance to one of utmost seriousness. "The Cull is something very serious. This is nefarious and I have heard of such things from times long passed. We must make this our utmost priority. If we cannot find it's source, protect ourselves, we will need to seek refuge. Perhaps once the Gnolls have no more need for their caves...or perhaps we find alternatives. We must find out the source, and prevent this from occurring if at all possible. There is much power here, and it's not all good power."<br>
<br>
<br>
 The Prince nodded in agreement  "I concur with the formation of a "Government". This is exactly, what I was referring to  earlier Good doctor. We need to meet with the heads of the factions and form a High Council. From this High council, we can form local bodies to oversee the various projects and departments needed for a functioning society. We must pool our resources and Elfpower. This is the only way we will thrive. I completely agree. Thank you for your visit, good Doctor, I believe our two people can work together for a better colony and lives for our respective people. Good day."<br>
<br>
<br>
.<br>
<br>
<b><br>
Quest: Form High council with Attolians and other factions if they agree and from this High Council form lesser bodies to oversee projects and various departments like agriculture, civil engineering, defense, magic, sanitation etc.</b></div>
				
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It took some time to react, as the High Elves were so busy completing the tasks that their taskmaster/Prince ordered them to do, but the Tactician took note of the impending disaster about to occur as a result of the Tyren digging. The Tactician commands her fastest Archers. to run a message. "You, Warn those in path of the cliff to move away to safety immediately!  Have them spread the word! You, (she orders to others)  (to another archer) "Tell the Prince about the impending danger. "Go now and with Haste!!!"<br>
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<b> Orders four archers to warn anyone in path of the  potentially collapsing cliff to clear out of it's path, orders another Archer to tell Prince about threat.  </b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
<span style="font-size: 24px"><b>Order: </b></span><span style="font-size: 24px"><b><span style="color: rgb(255,77,255)">Engineer</span></b></span><span style="font-size: 24px"><b> to assemble a team of 2 craftelves (carpenters) and 10 archers to construct barricade around tent pavilion.</b></span><br>
<br>
<br>
“Not many men, and not much time to make the Captain happy, soldiers…”<br>
<br>
<br>
The Engineer was half saying this to himself while at the same time addressing his work detail.  Taking measurements of the area on the outskirts of the ‘Platz that was to presently be pulled into Highborn control, with an amount of room to grow, the Engineer outlined a semi-broken arc of houses that would become the “highborn defensive zone” – if the platz became fully developed this bulwark could be dismantled, but for now, if they lived in a ruin – it cost nothing to designate part of that ruin a Kill-zone.<br>
<br>
<br>
Supplies of wood were slow to arrive (Why hadn’t the colony any market or centralized storage for materials? The closest to such a structure was a dilapidated warehouse the Exiles and Attolians shared in the Depression… but none such material was for sharing or sale… he would report to the Captain this was most uncivilized, and likely dangerously counter-productive. The team expected that once the anticipated freight-line was complete however, their task would become easier, at least with relations to materials.<br>
<br>
<br>
The rear walls and rubble of the kill-zone were fortified somewhat with additional stone that laid nearby – in front of this, and staggered over gaps in the footprints of these structures, were close-packed sets of wooden stakes. The investment of materials was minimal, and they hoped it would do much at this point to break up advancing formations, slow down attackers, and give a place for spearmen to fight behind defended obstacles allowing for archers to strike from the rear. In addition, consulting with the Tamer and Inventor, they were able to easily improvise a kind of trap for the defensive line – where there were breaks or expected points of contacts, Bend pieces of metal – held with tension, were placed just below patches of rubble, rough terrain, or camouflaged under debris on more solid flagstones. The devices, nicknamed “Trespassers boots” would snap shut on intruders – and while not likely to maim or harm overmuch, it could potentially ensnare an enemy or at least encumber them after they managed to pull their foot, and most of the device with it, from the ground. Overall, in a short period of time the Engineer was able to report a defensible perimeter, even if it wasn’t a true and full barricade around the pavilion area… If the Captain ordered the detail to remain, they could likely do more, especially once their supply lines had solidified through the work of other details.<br>
<br>
<br>
<b>result: Defensive zone of the High elves created... can be improved. fighting spirit increases slightly on home ground, as it will now play to their tactics.</b><br>
<br>
<br>
 <br>
<br>
<b><br>
Of grass and Dohvamon:</b><br>
<br>
<br>
Harma-Neled set to her task, and her subordinates, with an analytical focus and almost frantic tempo.<br>
<br>
<br>
She pondered her prospective customer just as she pondered the means and facility required for trade… they were all just different stars in the same constellation – a puzzle she grappled with, trying to find elegant calculation and efficiency in her systemic thinking…<br>
<br>
<br>
Unlike most of the rest of her fellow settlers, she knew well the differences between the Mercenary Tribes of Minotaurs in the Orc-lands and the more gentle and colonnaded ways of the Tyren. According to distant folklore, All minotaurs began to show up in several areas of the world at around the same time – but accounts of from where, when, and how often differed dramatically or outright contradicted… this was a minor amount of time by elven standards – but the appearance of minotaurs and other types of beast men predated the formation of the Eternal Empire, but not before the world was populated by a significant number of powerful human city-states. Many minotaur tribes did become mercenaries, or even thralls or labor-castes around the world. Most of these died of attrition or slowly dissolved. The main exceptions were the Mercenary clans of the Orclands, of which most any highborn knew of vividly – but known far less and generally only to the most intrepid or trade-centric elves, were the Tyren… The tribes that out of necessity broke apart into nomadic groups, but maintained a kind of persistent cultural identity. As nomads, many clans were prolific traders, and while Harma-Neled had little if any dealings of her own, she knew well of them – particularly their broad fluency with a variety of trade languages, and how if you looked far back enough, how they had a hand in propagating them over vast distances to facilitate their trade and those that came after them.<br>
<br>
<br>
The enterprise was not without complication – Harma-Neled was able to design a very inviting product, but adjustments to make the product particularly inviting to the Tyren required a far denser paste (The caloric intake of an elf is DWARFED when held against a Tyren) – to be efficient required to construction of a Crude Millstone – during talks with the engineer and inventor, they were able to design a diminutive prototype, but to be economically viable and labor efficient (pulverizing enough grass to feed cattle-men was a daunting prospect) a larger millstone would need to be built. That would require more, resources, and perhaps wealth that Harma-Neled did not have claim to, at least at this time.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
By the time to report, Harma looked visibly harried… she had a product for the Tyren, but a very small amount of it, though with a real mill and additional time she expressed that an economy of scale would begin to present itself. She had also taken a gamble on mixing wild <b>single-leaf </b>into the Dhovamon – something the Tyren had begun to cultivate themselves, but at present was still an increasingly rare delicacy for them.<br>
<br>
<br>
One of her workers had offered samples to the Tyren Herbalists of the Healers guild, and they almost embarrassed themselves with their enjoyment of it. Harma-Neled was pleased to hear this, but she was concerned the prince would be disappointed at what so far they had to show…<br>
<br>
<br>
<b>Dhovamon (grass cake) is now a high-elf commodity. More time and labor will be required to produce significant amounts, for now the highborn have amounts too small for market, but can offer it as gifts and exotics in encounters. So far, Tyren partaking of them enjoy them IMMENSELY.</b><br>
<br>
<br>
 <br>
<br>
<b><br>
The pulley System: </b><br>
<br>
<br>
“This would not do… not do at all” … Nogoth surmised. More planning, more scheming. Nogoth had sought to create a pulley-way that would trail from the beach, all the way up the cliffs to the corner of the Marketplatz where the Highborn had set up their pavilion…. It was NOT a task for just 10 people, even if they did have good organization and guidance. Two times enthusiastic militia, eager to prove their worth to their leadership – endured mishaps relating to the placing of pinions on the Cliffside below the cliff-edge under the ‘platz… once incident involving a snapping rope and another relating to reckless climbing… one of the militia was taken off the detail for injuries – nothing life-threatening, but beyond superficial. Nogoth would be forced to scale back the ambition of her project. While she had at first sought a way to bring cargo, water, and even small numbers of people directly to the Highborn camp, she and her team eventually scaled back to a less sophisticated and elegant solution – basically a “Crate-Lift” that transported freight of modest weight up a series of columns along the side of the sandslope. – While this system terminated at the depression, it still represented an inspiring achievement for moving material up and down from the water, which had formerly only been done by power of folk and wagons. Building to last it took substantial lumber from supplies, but it would last… were the entire colony to have access to it, it promised to save a tremendous amount of labor, especially in the eventuality of trade. Were it to begin to be used for this purpose, it was likely the highborn would gain <b>Influence </b>for its utility and convenience.<br>
<br>
<br>
As it stood however, the elves still needed to bring their supplies across the ‘Platz… but with a slight application of coin they were able to secure some carts from the Exiles to cover the remaining distance… and great relief and pride was taken by those that need no more carry a burden up that slope!<br>
<br>
<br>
 <br>
<br>
<b><br>
Restoring the Manor: </b><br>
<br>
<br>
Again the elves felt the weight of too few hands… how long would it take such a small detail to rebuild the edifices, much less the vaulting interior of this place! They had sufficient stone in and around the construction site to make a very good run of building up the structure, but for it to be truly elegant and stable would require much more wood than they had to spare in cargo. Wealth would need to be applied for gilding and comforts like heating… The prince was simply asking too much of too few of his followers. Plans were drawn, the land was assayed and the structural integrity of what remained of the building was thoroughly assessed… and best of all the mosaics were properly cleaned and even to a small extent restored – the crude art of the human was easy to improve, even that of existing quality.<br>
<br>
<br>
In the end of the detail, the manor was FAR from done – The overseers wondered if the Prince could again entreat the Aymaran to bring their weight to this task as well, at least at first… but there was no denying the area around the pavilion was significantly beautified for their efforts, and many elves enjoyed taking their meals and calmly reflecting in the more open and well-lit areas of the grounds…<br>
<br>
<br>
<b>(morale of elves slightly increases)</b><br>
<br>
<b><br>
The War-mage and fountain: </b><br>
<br>
<b><br>
Shaalth Val’istar </b>walked slowly, and with purpose – this whole new land was full of an almost blinding number of magical currents, spoor, waste, and even scars. The winds of magic were eerily calm, but strong. A lesser mage scrying as he was would likely be blind or harrowed to their very soul with all the arcane chaff floating around the ruin, the land, the air… but Shaalth Val’istar was not a lesser mage.<br>
<br>
<br>
He could sense currents of magic, pulling like streams in the Ether… the slight but growing trace of necromancy off the coast faded behind him as he headed deeper into the marketplatz… the annoyingly small, but significant mote of dark magic Essence that seemed to almost whisper down where the exiles made their sand-filled beds… for a moment he even caught trace of some of the tears of divinity brought to the settlement, and how likely the associated faction-leaders or their agents might not be far away…<br>
<br>
<br>
However the greatest ley-lines Shaalth perceived were in line with other points… the weakest signature, and a recent one, seemed to pulse plaintively from inside the intact temple-like structure in the ‘platz… after that, a pulse of energy deep below the waves just southeast of the marketplatz, far below the cliffs. A force of life and nature was seemingly awakening in the direction of the Tyren camp, where he had gotten word of some idol they had unearthed… perhaps something that should have remained buried – he would decide that for himself… aside that there was a kind of blighting, eldritch force that emanated from the direction of the great redwoods… not necromancy, but something else – something that grew fat on corruption and death. Far to the north, in the direction of the spire, there was undoubtedly an awesome source of magical power – but the nature of which escaped even him… too much interference, and not at all familiar in its composition – which intrigued the mage Val’istar… for he had seen and heard and felt the composition of the magics of many races, over many years, and the effects of some that are now long gone and likely never to be seen again… That spire held a spark of the <b>Godly, </b>Shaalth remarked to himself… and likely of powers too great to simply be left to fall into ruin… Over the millennia his kin had found many such things – relics and artifacts of previous ages even – and many such things were guarded, or secreted from the world of lesser races even if the highborn had no use or application for them. This might be one such source of power. Of places mana might be drawn, the easiest (most fluid?) sources were from below the ocean near paradise isle, the source now growing in the Tyren holdings, A few locations that seemed to nebulously glow from deeper inside the ruins…<br>
<br>
<br>
And finally, he came to the fountain… almost the smallest of the signs of magic that stood out against the arcane landscape and firmament above it… the fountain was nonetheless a mana well… albeit a weak one. As he approached it, Shaalth could detect the unmistakable aura and dweomer of Blood Magic… Offensive as this was to the High Born, Val’istar could tell this was born of a wholly different science as the blood-magic of the dark elves… this had a kind of clerical tinge or patina to it, as if it was granted by some kind of entity or power as a conduit to a larger magical force. The conduit itself was weak – some kind of vanquished spirit that resided within the stonework of the fountain… the spirit was ancient, perhaps even from a bygone age – that is to say, older than the highborn – which is worth remarking as there are many spirits and even gods to have come and gone in the history of the elves…<br>
<br>
<br>
Weak spirits such as these were always easy for Val’istar to read… so easily do they give up their secrets, in exchange to keep their tether to the prime material plane. This spirit defied the natural order – it felt of an age long swept clean of this world… that was brought back to some unknown end and now clings so as not to be returned whence it came… It evidently knew better than to try to hide it’s presence from Val’istar as well. His aegis was marked and also moulded in his fight against blood magics – so he was not surprised either when the spirit seemed to radiate concern… perhaps even fear… that was wholly incongruent to it’s (perhaps long former) power.<br>
<br>
<br>
The spirit’s voice coiled around the mind of the Highborn mage, only to be unwound and placed outside it… it spoke, but it’s will sounded distant and faint when compartmentalized by Val’istar.<br>
<br>
<br>
“You are a destroyer of blood magic – but I am not your enemy – Just as there are gods and heroes of evil as much as of good, so too can blood magic be flexibly purposed. In this world, I was used as an instrument of peace – I gave strength to them that needed strength, I offered a deterrent to aggression in that such aggression might return to them.”<br>
<br>
<br>
Shaalth Val’istar did not interrupt the spirit – he felt the entity sought to show him nothing, but it was already telling him everything. This thing came from Tartarus – a place fabled to many races, but that the mages of the highborn knew to be quite real. Forgotten gods, cast down idols, divine symbols and forces and agents that remained after the reigns of their pantheons – they were cast, or just as often slipped – into Tartarus – the prison of the gods. As such, this being in a way was an affront to the natural order as lesser races might understand it, but some highborn had a more pragmatic perception of this… the gods of a former age could be the pets and propulsion of ages yet to come – and while such arcana was not party to Val’istar himself, he had heard tell of such entities being bound, or contracted, or bartered with, in this and former ages.<br>
<br>
<br>
It was dirty (perhaps impure is more fitting) though… much time and power had passed to clean it, directly or indirectly, but this thing fed on innocent blood. In its first incarnation it’s avatars were blind and virgin girls – that the spirit would occupy so that it might walk among it’s subjects. It had risen and fallen at least twice in the eons of it’s existence… and it had changed it’s stripes it seemed… though likely more out of necessity than will of its own. It spoke again…<br>
<br>
<br>
“You seek a mana pool – I can give you that, a conduit to greater magical power so that your energies might recover faster, as well as expand in scope… you have none in this land – this fact alone should dictate that we have things to offer one another… I would open this conduit to you and to other mages aligned with you, and by doing so I might inspire you to take steps that I become stronger… From one eternal to another, however younger you may be – you can at least respect such practicalities… Forever DOES make such strange bedfellows, does it not?”<br>
<br>
<br>
 it seemed to turn it’s thoughts around themselves for a moment… Val’istar could not put out the image of a snake when he felt it’s will twist in the winds of magic…<br>
<br>
<br>
“And that is not all – if you are an opposition of blood magic… another school of it, but blood magic nonetheless, than dare I say you may have great need of me some time… occasionally one must fight fire with fire… or if one will not, the intelligence and understanding of the tools of one’s enemy can be the greatest boon if a war is to be decisive…”<br>
<br>
<br>
It made a case, and not one without merit – as it presently stood, Val’istar might singularly be able to extinguish it in a duel of wills – but he felt that this reality might change before long. As it stood now, whether this being remained, or was hurled screaming back into it’s abyss, was for him to decide…<br>
<br>
<br>
Might he ply it with questions, or elsewise divine it’s past or purpose… might he consult the other highborn regarding his findings? Might he take the source of mana in this foreign land, where the elves were currently so far from familiar and ancient ley-lines of old? Or might he more likely destroy it – It is said amongst the High Magicians that the Devil you face on the field is seldom as dangerous, or as powerful, as the one that might suckle at the breast of your allegiance… but these things had their uses… and while he’d never tell the Prince – this would not be the first time he had heard tell of brokered wisdom with infernal powers for a greater good… when the fabric of reality and the souls of the immortal are at stake… strange bedfellows indeed…</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185"><span style="font-size: 18px">@Beckoncall</span></a> <br>
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<span style="font-size: 18px"><br>
</span><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><span style="font-size: 18px">@Heyitsjiwon</span></a> <br>
<br>
<span style="font-size: 18px"><br>
</span><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4"><span style="font-size: 18px">@Elendithas</span></a> <br>
<br>
<span style="font-size: 18px"><br>
</span><a href="https://www.rpnation.com/profile/17501-general-deth-glitch/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F17501-general-deth-glitch%2F&amp;hash=1db1206d6cd3e39ad766940c38f6ff24"><span style="font-size: 18px">@General Deth Glitch</span></a> <br>
<br>
<span style="font-size: 18px"><br>
Lindar the Bard was entertaining some exiles, in the Inn. He was singing a song about the virtues of the dock on the Beach to the Exiles " </span><span style="font-size: 18px"><span style="font-family: 'verdana'"><i><b>traders will come here to our dock, Money will flow like  beer,...and feel as good as a mouth on a....." |</b></i></span></span><br>
<br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px">The hearing of Elves was keen, the Bard's ears were trained and even keener. The reptilian roar to him was unmistakably a battle cry. One which caused him to stop his entertaining and spring into action. </span></span><br>
<br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px">"Men, alert your people, TO ARMS, TO ARMS!" the Bard Exclaimed in a deeper, inspiring voice that had been used for centuries to inspire troops in countless battles. The Bard drew his sword and rushed outside the INN. He took out a enchanted Unicorn horn (or what appeared to be one). He blew this ancient, rare horn which emitted an uplifting, resounding sound, a rallying call reverberated out! The High Elves from some distance knew this sound and the High Elf that blew it. DANGER APPROACHED! WE MUST RALLY! The horn's blast reverberated afar with the hope, that the entire colony would be alerted."TO ARMS, TO ARMS!" the Bard sung loudly to the humans present. The Bard continued blasting his horn, to alert the colony that they were under attack. </span></span><br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px"><br>
"Astalderea, asca melloneamin! (Valiant ones, Haste!) </span></span><br>
<br>
<br>
<span style="font-family: 'verdana'"><span style="font-size: 18px">The medics at the healing guild began to prepare for incoming wounded and to defend Medical guild from attack by posting sentries of armed colonist available. </span></span><br>
<br>
<br>
<span style="font-size: 18px">The blowing of the Bard's horn certainly alerted the High Elves in the Markplatz, they drew their weapons and upon the Drills Sargent's orders rallied into formation as trained into defensive positions awaiting orders. The blowing of the horn carried over albeit faintly to the hill above the beach, which alerted those working on the conveyance pulley. Those on the hill signaled with flags to those on the beach that the Platz was under attack.</span><br>
<br>
<span style="font-size: 18px"><br>
At the High Elf pavilion, the War Mage was by then back at the Pavilion meditating on the Magical fountains mysteries and thinking deeply about what action to take. His reverie was interrupted by the sound of the Bard's battle Unihorn. He ran outside his tent to see that the drill Sargent was already up on his feet and issuing orders to the Sword-masters, Spear-man and archers to prepare for battle. </span><br>
<br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><b><i>Drill Sargent commands!:  </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>"Curucuar!!!" (archers!!!) </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>Archers: "Cuamin linduva yassen megrille!" (My bow will sing with your sword!) - the archers said in unison and nocked their arrows</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>Drill Sargent: "Belegohtar!!!" (spear-men!!!)</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>Spear-Men: "Gurth gothrimlye!!!!" (Death to our foes!)  the spear-men snapped back with a sound of their spears tapping their shields</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>Drill Sargent: "Megiltura!!!"   (sword-masters) </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>Sword-Masters: "Lye khiluva lle a' gurtha ar' thar!!!!" (We will follow you to death and beyond!)- the Sword-Masters bellowed with a Flourish of steel. </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>All High Elves in formation in Unison:</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><b><i><br>
"Lye naa lle Nai!!!" ( WE ARE YOURS TO COMMAND!)</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><b><i><br>
The Drill Sargent raises her Sword and says: </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>"Lye nuquernuva sen e dagor!!!"  (we will defeat them in battle!)</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><b><i><br>
</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>The War Mage Commands: </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>"Mallen pelu e' n'alaquel en' se!"(Circle around behind them!) </i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><b><i><br>
</i></b></span></span><br>
<br>
<span style="font-size: 24px"><span style="color: #000000"><br>
</span></span><span style="font-size: 24px"><span style="color: #000000"><b><i>"Once the enemy is engaged we will out flank them and prevent their escape!"</i></b></span></span><br>
<br>
<br>
<span style="font-size: 18px">On the beach, Upon the signal that they were being attacked, The Prince got his Elves ready for battle and to ensure there was not a sneak attack on the beach, the Prince cried out to his High Elves to get armed and ready.</span><br>
<br>
<span style="font-size: 18px"><br>
The Prince has the exiles alerted that they under attack! </span><br>
<br>
<span style="font-size: 18px"><br>
&lt;More to come...&gt; </span><br>
<br>
<br>
<span style="font-size: 18px">Summary:</span><br>
<br>
<span style="font-size: 18px"><br>
* Bard blows Unicorn horn to alert High Elves and colony that they are under attack</span><br>
<br>
<span style="font-size: 18px"><br>
* Drill Sargent and War Mage order High Elves in Pavilion to arm themselves and get into formation and prepared to flank enemy. </span><br>
<br>
<span style="font-size: 18px"><br>
* Those at Cliff side use flags and signal colonist on beach they are under attack.</span><br>
<br>
<span style="font-size: 18px"><br>
* Exiles on beach are alerted that colony at Platz in under attack</span><br>
<br>
<span style="font-size: 18px"><br>
* Prince readies High Elves on beach for battle. </span><br>
<br>
<span style="font-size: 18px"><br>
Troop count and whereabouts:</span><br>
<br>
<span style="font-size: 18px"><br>
At Pavillion/top of hill:</span><br>
<br>
<span style="font-size: 18px"><br>
Approx (as far as I can tell):</span><br>
<br>
<span style="font-size: 18px"><br>
15 Sword-Masters</span><br>
<br>
<span style="font-size: 18px"><br>
19 Spear-man</span><br>
<br>
<span style="font-size: 18px"><br>
24 Archers</span><br>
<br>
<span style="font-size: 18px"><br>
7 Nobles </span><br>
<br>
<span style="font-size: 18px"><br>
At Tyren Camp:</span><br>
<br>
<span style="font-size: 18px"><br>
5 Sword-masters</span><br>
<br>
<span style="font-size: 18px"><br>
5 -Spear-man</span><br>
<br>
<span style="font-size: 18px"><br>
5 Archers</span><br>
<br>
<span style="font-size: 18px"><br>
One noble -Tactician </span><br>
<br>
<br>
<span style="font-size: 18px">At Beach:</span><br>
<br>
<span style="font-size: 18px"><br>
  5 Sword-Masters</span><br>
<br>
<span style="font-size: 18px"><br>
   5 Spear-man</span><br>
<br>
<span style="font-size: 18px"><br>
    9-Archers</span><br>
<br>
<span style="font-size: 18px"><br>
     one- noble -Linguist </span><br>
<br>
<span style="font-size: 18px"><br>
      Prince</span><br>
<br>
<br>
<span style="font-size: 18px"> At medic: One medic (spear-man)+one wounded archer </span><br>
<br>
<span style="font-size: 18px"><br>
At Inn-  One noble - Bard </span><br>
<br>
<span style="font-size: 18px"><br>
</span><span style="font-size: 18px"><span style="font-family: 'verdana'">The medics at the healing guild began to prepare for incoming wounded.</span></span></div>
				
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					<div class="bbWrapper">Nicholas eyed the tunnel once again. What he would give in order to closely observe these automatons in person, but what they are designed to do was a mystery. Thus, he erred on the side of caution. After all, he had quite a lot to study already. Besides, Nicholas didn't think that the clockwork soldiers would be going somewhere. They were programmed to guard this spire for eternity, or at least so it seemed. Thus, Nicholas began to dig out the disembodied arm that was half buried. That was the last artifact that he would go after before returning to the settlement so that he could study and properly analyze the parts that he had so far gathered.<br>
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Summary:<br>
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<br>
Nicholas begins to dig out the arm and plans to return to the settlement to study his findings once he is done digging.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> :<br>
<br>
<br>
<b>Investigation of the Idol:</b><br>
<br>
<br>
Bruul could determine little with his disciplines of magic – the statue radiated energies of earth and nature, The statue itself was magical and not just the spirit contained in it… it was very likely that the idol was specifically made to hold this spirit, and by virtue of that he speculated it would be very hard to destroy. There was very little “edge” on its magical radiance – to Bruul this generally meant enchantments, summonings, and augmentations to a dweomer of this type. From what he learned in battle around such forces – it wasn’t the thing in question you needed to worry about… it was whatever the heck it was being used to Augment. There were passive auras as well, but a War Shaman, or indeed no Shaman out of the first circle, would likely be able to read those… but he was confident Uumush could. Most people felt slightly more elated, even rejuvenated, when in proximity to the statue – but Bruul could tell Uumush did not… Bruul could tell Uumush still had his body-pains – not the ones of age, though they were considerable… He knew, perhaps better than anyone, That Uumush was carrying a great and magical burden – one that Uumush was utterly unwilling to share. Whatever it was, it’s weight more than compensated for the lift this idol might grant… though that could hardly be said for many of the other folk – the Late-spring/mid-summer rutting season would begin in earnest soon… and already many elders expected more pregnancies than usual… especially as sired by the Warriors. The Augur and card readers – usually just known for their cantrips and intuitive fortune-telling for strangers began to swear they saw twins in the future… Indeed, the herdmen had also noted that spring mating amid the flock had redoubled in earnest since the Idol arrived… but it was hard to say if this was not because the herd had never been so sedentary without travel to otherwise tire the herds… This was a boon indeed, though Bruul was loathe to lay responsibility all at the feet of a spirit. The Tyren had come here by themselves and had made good. The Tyren should be blamed for their own success…<br>
<br>
<br>
Uumush examined the statue from afar, sitting atop a wagon as Tyren children underwent their firstlessons… The yearlings were taught to fear the first shaman, and Uumush played up his role as their boogeyman up until their rites of maturity where he proudly recruited them to bedevil their youngers in the tests of courage. He put forth a Rictus face for the youth of his community – they needed to know that indeed terrors lurked beyond the caravan and the herd, and someone was testing them to make sure they would be strong… this mask fell away with the rites of passage however, when those of age learned that Uumush, despite often being distant and almost silent – was the parent of every Tyren old enough not to have them. He was “all-father” – and if this new spirit they kept camp with need be tested, he would be the one to do it…<br>
<br>
<br>
He stared long at it, and confirmed his suspicions… it could not see him… it could not perceive him, and that was why he was not blessed with the “Great Chief” and the other shamans… the reasons for this were obvious to him, but he considered it a potential complication if this small fact came to light… he would remain aloof and at a distance, and if the spirit never saw him, and no Tyren saw him near it, perhaps the spirit would never hear of him either. He opened a small black box and rubbed various powders, filings, and dusts on his fingers, playing them together as he focused on the idol. In his other hand, he held a blind eye he retrieved from a small jar… and set it on a holder above his pack atop the wagon. He casually regarded the eye as if it were a friend, waving a hand to disrupt the light around it. Occasionally he would whisper something to the eye, and for once, if anyone noticed, he instead had the countenance of a listening student rather than the brooding headmaster he normally maintained.<br>
<br>
<br>
He determined that the spirit had basically spoken true to the Tyren thus far, but the eye seemed to wonder if that statue had not simply fallen in boulder field, but if it was not also subsequently buried. It rapidly had the power to free itself through natural magic once uncovered… it seemed so convenient that it was covered so thoroughly. He was able to see that the entirely of Harun’Taran was bathing in a sort of unseeable glow spread by the idol… The Darkleaf and Singleleaf were blooming apace, and the herds, and even Tyren themselves were more ardent for the health this aura lent… This was a valuable boon – if it did not come with hidden price…<br>
<br>
<br>
<b>DarkLeaf and Single-Leaf are now renewable and can be brought to market! Single-leaf is a luxury for Tyren but otherwise basic food for other races.</b><br>
<br>
<br>
It was not of this age… not originally – it was very old… Uumush didn’t know as much as many wizards might about the structure of the planes and the cycles of creation – but he knew a little. This spirit was small and young when the world was very new – before any mortal that was not a giant walked the world. The first creation, who those who found fossils or means to see back would call the ages of the “Neverborn” – gigantic beasts and titans wrought of raw divine, which stomped and swam and flew with mighty powers that shaped the very earth. This spirit – was one of legions that first sowed the grass so that the great bull of the sun and the great bull of the moon would stone the ceaseless earthquakes of their fighting and settle down to graze… Uumush could read a type of rings around the spirit, like those of a tree – the smallest spirit at the center, a few times empowered and favored, until it eventually became regarded as a goddess in its own right. Scars in the immateria (or Wyrrd-wounds as he was taught to recognize them) marked the spirit at several points. It grew large to the point it threatened to steal devotion away from its creator, and was laid low – banished to the prisons of divines. Much later, it was reborn here by means and magic unguessable even to Uumush – and again slowly grown in regard until more and more regard was heaped upon it… only to fall again… and to then be found in the ground. Uumush saw that he people who treated with this spirit, in quick or in time – come to depend on it. While there was no ill-will as Uumush might perceive it, he looked at the spirit with consternation… the Tyren should not become another ring on this tree, and might do well to be careful not to. Above all, two things were clear – it would refuse no devotion… and it does NOT wish to return to Tartarus…</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> :<br>
<br>
<br>
<b>"The rising green and falling grey" </b><br>
<br>
<br>
Belanor and Orm were the first to reach the mine – while Orm was by no means the fastest of the Tyren, his newfound endurance allowed him to out-pace his runners. Indeed, Belanor would likely have left him far behind were he not pushing these newfound reserves of stamina to the limit. Running further west would be Belanor’s agents – to bring back a team of Forest Kin though both wondered if they might arrive in time should the threat be precarious and immanent.<br>
<br>
<br>
The High Elf Archers, not knowing precisely where the mine was – instead fanned out through the hills raising a warning to any folk about south of Shearcliffs. A number of herdsmen, thus alarmed – set to return to the Harun’Taran until an all clear was given… The High elves had the thanks of some of the Tyren for this…<br>
<br>
<br>
Looking up at the Scaffolding, Belanor’s eyes widened at what he thought he might be witnessing… Orm, possessing not the same speed of wit nor sharpness of vision, seemed to process the same but breaths behind him. The Mine was filled with the Tyren mining detail, working enthusiastically, pulling chunks of iron, lead, and chalky blocks of whitish stone from the phenomenally loose gravel – much of which was becoming so fine around the excavation that a kind of sandy-gravel was running from the hole down the cliffs to the wagons below – where a couple of other workers combed the silt for any significant chunks of material and placed them in the cart.<br>
<br>
<br>
<b>Tyren now have 1 cart of Iron ore, a half cart of lead ore, and a small amount (not nearly enough for a cart, but significant) of “Chalky White Stone” – The Tyren don’t know what it is,  but TWO of the Skilled workers swear they’ve seen it for sale somewhere in their travels in the old world, so even if it’s not valuable it might have a use – if they can find out what it is…</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
To Belanor, the mine looks like an hourglass of sorts, or a sand-clock… it’s only a matter of time before the Tyren displace enough gravel before literally tons of loosened earth collapses into the space below it, buries the workers, and potentially ejects massive amounts of stone and gravel into the landscape underneath as the shifting mass pushes against the shale-rock wall of the outer shear-cliffs. To Orm, the entire thing looks brilliant, just as his followers must have – the mine is obviously productive, and the rivulet of silt is practically a conveyor for material to make its way out of the mine! However, Orm knew that appearances were often deceiving, and he had it on convincing authority that the threat was real.<br>
<br>
<br>
Orm gave out a cry of warning – a call more than a word, which would travel far and be an unmistakable<br>
<br>
<br>
Sound of alarm, at the same time, Belanor called to the miners on the scaffold in their own Tongue, first<br>
<br>
<br>
Incredulously blinking down at the figures below then quickly rising to urgency when they saw that Orm<br>
<br>
<br>
Was present with Belanor as companion.<br>
<br>
<br>
The foremen Tyren quickly begin calling into the mine – and shortly afterwards a veritable STAMPEDE of<br>
<br>
<br>
Panicked Tyren are storming out of the mine, causing the area around the opening in the cliff to visibly<br>
<br>
<br>
Shake and disturb the scaffolds as well. The Foremen and Orm and Belanor attempt to manage the<br>
<br>
<br>
Throng from below, but once silt begins to pour ankle-deep and rising from the shaft – it becomes apparent that while the rising terror was precipitated by the alarm outside, the trampling crash of Tyren<br>
<br>
<br>
Are now fleeing what is obviously a shift of earth within the mine… most, but not all of the Tyren workers have made their exit but still scramble outside and beneath the mine as the scaffold GROANS in response to the strain and the mob of fleeing miners.<br>
<br>
<br>
<b>**WHHHRUMP!**</b> The Entire scaffold seems to jump in place, and Belanor and Orm both feel a shift in the ground, as if the top of this part of Shearcliff seems to lurch above the excavation -- several Tyren are thrown from the scaffold closer to the ground, some tumbling to the ground whole tiers below them. They both know, in this instant, that if they do not do something decisive to intervene – something terrible is going to happen. Without discussion, they both reach for their tears of nature – Orm throwing a bolt of wild Creation, while almost simultaneously Belanor looses his own ray of natural energy – Releasing a substantial amount of his gem's power but as is his tendency attempting to control its channeling so as only to use as much as is needed…<br>
<br>
<br>
Belanor’s narrow and focused beam strikes and then winds around the Great spike of dark green energy that flies furiously from Orm’s hands in the direction of the mine… the whole of the rock-face around the scaffold is instantly COATED in a SHEET of thick moss, the glow from both jewels bathing everything around them in a green glow that seemed to pulse and suffuse everything with crackling energy… the moss began to creep into the mouth of the mine-entrance and then for a brief moment seemed to block it entirely just after the last of the miners escapes into the sunlight and begins to clamor down the scaffold… the moss bulges forth, as if holding back a tide of silt seeking to erupt from the tunnel.<br>
<br>
<br>
…just then-- another THUMP, this one louder and stronger than the first, is felt by all, not just those standing at the foot of the Shearcliff -- but as far as the outskirts of the Tyren and Wood-elf domains themselves. To the complete shock of Belanor and Orm – and to the absolute horror of the substantial number of Tyren still clinging and climbing down the Scaffold – A nauseating peal of crumbling rock runs up the cliff-face – two cracks run up the cliff – one on either side of the scaffold, which rapidly BURST into yawning wounds in the rocky mass like a great grey dam breaking away to unleash an unstoppable wave of sandy gravel behind it… The mossy growth on either side of the cracks seems to throw reaching tendrils to bridge the gap, but Orm is certain at this point that the entire face of the cliff around the mine is going to fall, in one piece, like a massive and all destroying monolith down upon him, upon Belanor, and upon every one of his kin at the mercy of this disaster. Clapping one of his hands down upon Belanor standing beside him – part in hopes of bringing greater synergy between their powers but just as much in what might be a quiet thank you and farewell should they be dead in the space of the next moments, his eyes slit and bloodshot in utter defiance – he squeezed his Tear of divinity in his hand as if he might break it…<br>
<br>
<br>
…At that very moment back at camp, Shul snapped out of a brief but particularly convincing hallucination, while half regarding the fainted Attolian "Rock-Scholar" with similar incredulity as his phantasms...<br>
<br>
<br>
"Let's hope they do okay." He said absentmindedly to the freshly horned statue. "Or we'll all be going underground again soon enough." Almost as if in response, the symbol on his hand seemed to warm.<br>
<br>
<br>
Just then back at the mine GREAT VINES ERUPTED FROM THE MOSS – The power of the gems seemed to both resonate and intensify. The great fibrous and living cables jumped from all about the rocky cliff,<br>
<br>
<br>
Entwining with other vines simultaneously to pull the cracks back together like MASSIVE SUTCHERS on the skin of the very earth. The vines coiled about the scaffold, both securing and reinforcing it as the fleeing Tyren continued to flee and sisperse. Shortly after the writhing stalks, many as wide as trees began to snake and converge on the mine entrance – Orm could see the verdant cables spiral around the corridor into the rock, with still other great vines seeming to knit into a lattice emanating from Belanor’s supporting energy. The sound of the straining and crawling and snaking vegetation rose quickly above the din of the heaving rock, and then almost all at once both noises seemed to subside...<br>
<br>
<br>
…As the last of the miners tumbled to the ground or ceased their running from the crisis, all stopped to stare in awe at the green pulsing illumination that emanated from bioluminescent bulbs within the corridor…<br>
<br>
<br>
<b>Orm and Belanor have created: “The Mines of Vines” – this is an enchanted structure, but more investigation in necessary to determine its capabilities. Belanor’s forest kin quickly learn that the plant life within is highly responsive to tree-singing, and it is consistently (but dimly) lit at all times… It is also considered a Nature Mana Source. </b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Miraculously, not a single Tyren was lost in the event, however terrifying it was as it unfolded – much rejoicing was had when all hands were accounted for, though 8 of the unskilled workers had sustained<br>
<br>
<br>
Various light to moderate injuries in the evaculation – the worst being a couple of broken bones, and the majority minor lacerations or heavy bruising. However marked or unmarked, all were glad to be alive.<br>
<br>
<br>
Belanor held court to his Forest Kin who excitedly reported their reading of the magic coming from the mine – The older among them, Belanor included, knew of such enchanted tunnel systems – but they were seldom if ever able to be made by tree singers outside of the grounds of the most ancient or sacred glades – and the largest of these had long fallen into disuse with the ascendance of the Muurdaan and the taming of wild lands that they brought…<br>
<br>
<br>
Such places were both valued and revered to the wood elves, if these tunnels were anything akin to what they’d seen in the old world – enabling the most gifted Sylvan a means to tap not just Nature magic, but of earth as well!</div>
				
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					<div class="bbWrapper">Orm let out something between a tired laugh and some ragged breaths as he looked on the... the... he didn't even know at this point! Vines and trees and all kinds of things that had gone and held the mountain face back like a dam! It was bloody impressive there was no doubting that. And pretty too. But that glimpse of godlike magic craft would have to wait because right now the biggest thing in his mind right now was the safety of those he'd sent to this deathtrap and all them not getting buried alive. Heart still in his chest, Orm paced over to the wagons and the crafters that were leaning against them as they all got themselves together. The call had gone out and heads had been counted, by some miracle (a leafy one in this case) no one had been lost. Though the apprentices had suffered some nasty falls and knocks. They wouldn't be running around for a while.<br>
<br>
<br>
"Can't believe I didn't see it happening!" One of the elder crafters moaned, admonishing himself. "Such a fool I am."<br>
<br>
<br>
"You couldn't have known." Orm comforted him, cutting off a building rant of self hatred. "None of us could. What's important now is that we're all making it home. And with a damn fine haul!" He patted the side of the wagon, now weighed down with half a hill of ore. Another cheer went up from the nearby tyren who were riding high on making it out of there.<br>
<br>
<br>
Orm had to admit, now that he had some calm to think in that they had really snatched something great from the jaws of tragedy. Even the elves seemed very excited about the seeds that had taken root in the cliff opening. Which got those clunky gears in Orm's head turning... this was it, this was their chance. A Better one than this wouldn't present itself if they tried! The elves had helped save some of the most important folk in the caravan and this joint action seemed to have given the elves a treasure of sorts judging by the way their plant mages fussed over it. If this didn't get both sides riding high of brotherly love for one another then Orm didn't know what would.<br>
<br>
<br>
Orm managed to catch up to Belanor before they all took their leave for camp. The language barrier between them but they'd had to work together a few times now and the minotuar liked to think there was <i>something</i> of an understanding between them. Orm clamped a meaty hand on the elf's shoulder, shaking him a little more heartily than he might have intended.<br>
<br>
<br>
"Thank you." He managed to say, 'Th' noises always gave Orm trouble. It was a little more solemnly that he handed the green jewel over to Belanor in open sight of all those nearby. "Now." Orm nodded to him, shaking his head in the direction of the other elves and the forest, hoping the message would get across. Maybe it wasn't as fancy as he'd imagined this happening but it was probably best to strike while the iron was hot. Feasting and things could wait until after things were more secure and they had some things to actually feast to.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a>: <b>Orm gives his nature gem over to Belanor</b><br>
<br>
<br>
They returned to camp to be greeted by cheers and an avalanche of hugs from worried well wishers and family members. It seemed the sound of the rock break had been heard even from here, leaving everyone to assume the worst. It looked like Orm had a few tearful mothers to avoid as he made his way to the waiting shaman. They all had things to say about the new guest in town.<br>
<br>
<br>
Bruul was talking about the statue itself. Shul was saying how the mark on his hand had gotten warmer for a bit, it had stopped now but he couldn't be sure of what it meant. Ummush gave a quiet warning, more with a look than words. This statue was much like the poppy it brought. Sweet and uplifting but gripping in its way. All very interesting stuff but for now the statue and the spirit could wait, they had much more material matters to deal with right now.<br>
<br>
<br>
Orm spread the word to his mostly gathered people once things had calmed down some. ["All should be ready to expect more elves soon. As of today we're opening up the lands we've claimed to them in full and theirs to us!"] A lot of tyren were pretty confused by that as was expected. ["The wee-woods have done some great goods by our people these past seasons. Without them we might never have made it here and now they've even helped to have saved the lives of many our folk!"] No one was denying that. ["If we are to see ourselves as a wagon in a grand caravan made of these many folks then I'd see us bond it in our own terms."] Orm said to them, mirroring the words many wagon elders had spoken to him since their arrival.<br>
<br>
<br>
["The forest folk want much the same as us and would treat us as equals better than most hornless we've gone and met. I promise this aint the last you'll be hearing of this but for now, as chief, I ask of our wagons to trust in this and that we'll be stronger together than apart."]<br>
<br>
<br>
The news quickly spread through the caravan but Orm would have to wait to find out what the big gossip about this was, he hardly had any time to rest before it was time to set off again.<br>
<br>
<br>
No one may have died at the rock but it looked clear for Orm to see that some of the smaller youngsters had suffered some broken bones. He'd seen enough in his time to recognise them easily. They'd want to fetch Anuc and Weome from the healers building to see to the injured right quick. Normally something as simple as that wouldn't need the chief's presence, Rahg was happy to go get his kin himself, but Orm had more business to attend to on the coast than just that. If this incident had taught him anything it was that his people had lost more knowledge of the crafting arts than he cared to admit. The elders of the craft wagons were great artisans and makers of things, Orm would fight anyone who said otherwise, but architects they were not.<br>
<br>
<br>
If they didn't want a repeat of what had happened here then they'd have to consult the other groups who were better versed in stone crafting and building. Even without that Orm was hearing about the mystery uses of a white stone and the gravel that needed to unravel. So he'd start with the Dracos exiles. They'd already worked with these humans at the market and they'd shown themselves to be an honest sort, plus Orm had heard good things about an inn they'd built in the town. This was the kind of thing he was looking for. With the promise of some of all the coins they'd saved up maybe they could hire some of their better builders. Now that would be something! For the tyren to be the ones having others working for them! That would be moving up in the world.<br>
<br>
<br>
He brought Bruul along as well to act as translator and to help with any negotiations. Despite the gruff shaman's grumblings it was agreed that Shul would be better fitted to helping with things back at camp with all the foreign folk wandering about. They weren't even sure how soon the elves might start moving in.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185"><b>@Beckoncall</b></a><b>: The trio of Orm, Bruul and Rahg head out to Market Platz to fetch healers and business.</b><br>
<br>
<br>
Things were looking grim back at the healing house. The sounds of fighting could be heard even from there, mixed with feral shouts and roars of various races that were each giving themselves over to adrenaline and bloodlust in whatever way they could to survive. Weome's arms were hugged around herself as she anxiously paced the inside looking out but unable to see anything that was happening so far off. The others had seen to the injured elf and his injuries seemed well in hand it seemed.<br>
<br>
<br>
["You should come away from there. You'll do yourself no good making yourself worry, I'm sure they've got it handled all those fighters out there."] Anuc assured her.<br>
<br>
<br>
Weome wasn't convinced. ["Maybe we should go back to- what was that? I think I saw something moving out there!"] She squeaked as much as a tyren could, clutching at the window frame.<br>
<br>
<br>
["Let me see."] Anuc whispered, pushing her way up for a view. Their sight may not have been good at a distance a minotaur's eyes were more sensitive to movement than any sort of colour. It wasn't much to Anuc at this point with all these scents and sounds mixing together on top of it... but maybe it was better to be safe. Something was moving closer, whatever it was.<br>
<br>
<br>
"Block the doors." She said firmly, switching to the common tongue. They didn't have much in the way of defense in this little building but there were tables, chests and other things they might be able to use to barricade the ways in until help arrived and they could be sure it was safe.</div>
				
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					<div class="bbWrapper">The conjuring of such a magnificent web of vegetation that held back the tide of dirt and stone left Belanor speechless. Only moments ago he had thought that they were to be crushed, even with the combined power of the earth and nature gems. But it seemed like something greater had different plans, as something had obviously boosted the strength of both stones. This both excited and worried Belanor, as it may have saved him and the others for now, but he knew little to nothing about what caused it. Belanor decided he needed to return to his council and discuss this matter with them immediately. But before he could even travel ten paces he was gripped by the shoulder and jerked back and forth rather hard by the joyful bull. Listening to his simple words and grabbing hold of the nature gem as it was presented to him Belanor would simply nod his head in response, understanding perfectly what the Tyren Chief was trying to get across.<br>
<br>
<br>
Journeying back to his home as quickly as possible once the Tree Kin were done with their initial evaluation of the new vegetation. It was only when he had gathered all of his available council members before him as he sat on his wooden throne that one of the more elder Tree Kin explained what they had discovered about the glade that seemed to sprout from the cliff side. Shock and excitement took the faces of a few of the assembled Winterborn, something very few things could do to such experienced and generally reserved characters. There was no denying that this was an amazing accomplishment, something that could have only come about with the cooperation between the Tyren and Sylvan, and Belanor would take advantage of that. {"An enchanted tunnel, something that many of our kind haven't seen for an age, something that has not been created by our kind for centuries, and here, in this new world we have done just that. An act that even the most powerful mages of our race have struggled and failed at. But here, with the aid of the Tyren we have done just that, and not only have the Tyren aided us in this. But they have gifted us a smaller nature gem which likely holds enough power to replace what we used in the creation of that tunnel."} Belanor spoke as he reveled the gem that Orm had given him before he had left the cliff, though to his happiness the Winterborn seemed to show minor signs of pleasure towards these words. It seemed, that even the elders of Belanor, who have experienced far worse than he at the hands of other races could not deny the aid the Tyren have brought their people.<br>
<br>
<br>
{"Now, Orm has offered us to live among his people, as a joint civilization in which we can work together to protect each others best interests. He does not expect us to live in hovels like the other races and respects our culture, offering to let us build glades where we may to live within. He only asks that we combine our efforts to further aid each other, living greater lives than either of us could alone"}. Belanor paused, looking over the stoic faces of his elders, most of them showing little to no emotion other than slight disagreement towards living with the Tyren. {"I have chosen to accept this offer, as I know the history of our people well, and standing stalwart but alone against the forces of destruction that have always faced off against us have brought us nothing but pain and loss. Our most sacred lands have been conquered and burned, and cities of stone and iron built where ancient trees once stood. I say no more! If we must place our faith in another race to assure the safety of our kin for the ages to come, then I will do so with no regret. But I will not stand alone in the face of destruction when their are willing and capable allies a stones throw away! I will watch the saplings we nurture in this new land grow into mighty and ancient glades, not burn at the hands of those who seek to destroy us! I will stand with the Tyren!"} He spoke with a fervor that had been unseen from him for well over a century, as her rose from his throne, looking upon the faces of his elders, hoping that they would accept his words with joy instead of discontent.<br>
<br>
<br>
- Sylvan join in alliance with Tyren and send a fourth of the population to the Tyren encampment so that they can begin planting trees and saplings in a thick ring around the Tyren camp.<br>
<br>
<br>
- Put four Glade Guard on guard duty for the enchanted tunnel which will be named "Menegroth" (Meaning Thousand Caves in Sylvan)<br>
<br>
<br>
Anfel slowly approached from behind one of the large Tyren females, looking around he bulk to try and get an eye on what they were speaking of. Using her vastly superior sight it was much easier for her to tell what was approaching "Mud elves" she spoke calmly to the two Tyren. Moving quickly and with grace unknown by most lesser races Anfel glided across the floor towards the storage room. Passing by the two High Elf spearmen she spoke simply "Up the ladder" as she opened the door to the storage room. "Anuc, Weome, grab a small table that you can fit into this room and press it against the door from the inside and hold the door shut, I doubt this dirty creatures can force it open with you two leaning against it". Hoping that the two Tyren would listen to her she ushered them inside of the storage room before reaching into a small pouch at her hip, tossing a dozen or so seeds on the ground in front of the door, each one etched with the same symbol before slamming the door shut and order the two Tyren to wedge the small table into the door and push against it if anybody tried to get in, but not hard enough to break the door. Next, Anfel would climb the ladder into the attic, noticing that their were two windows. Without missing a beat she would make her way to both windows, reaching into a seperate pouch, tossing six seeds in front of each window. These seeds also had symbols etched into them, only they were different from the ones that were left downstairs. Now confident in her planning Anfel would pull a flute from its position on her belt, playing a soft melody that could easily soothe even the most savage of beasts. Her music being easily capable of calming the minds of all her companions and keeping them diligent and focused, almost as if she were buffing them in some way with magic. (wink wink)<br>
<br>
<br>
- Anfel issues her orders to the people within the Healers Guild building.</div>
				
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<b>The Battle for the ‘Platz : First battle of Mud-elf aggression…</b><br>
<br>
<br>
The near-deafening, adulent roar of Tocxotl nearly split the night – to an elf, the disturbance in the air around the creature, the very vibrations of it, was a visible phenomenon. The Aymaran longed for combat, craved blood, and held no curiosity more highly than to find out what the still beating hearts of his new foes would taste like. It rattled even the exiles behind him somewhat, and perhaps the Attolian Halbardiers might have been taken aback if they were not better insulated in their armor… On the cliffs far below them, Tocxotl’s spellbreaker craned his neck, and leering sardonically coiled his tail around the padlock to the brute pens – squeezing it like a reticulated python until it popped from its latching. He and the cunnings snapped and barked at them, as they slowly abled onto deck, dove into the water, and ponderously ascended sandslope to the ‘Platz high above. Progress was low, but not their enthusiasm… a concentrated RIVULET of drool and digestive effluence trailed behind the disorganized wave of Aymaran – they anticipated meat, and dimly in their tiny minds did they also anticipate a clash with an enemy…<br>
<br>
<br>
…The mud elves were not intimidated – To Tocxotl, they seemed like they were in a berserk rage, or kind of trance… they scampered through the ruins, sometimes on two legs and others scrambling on four. They had a strange smell about them – but Tocxotl but this out of his mind… they would soon be in range for him to lash out upon…<br>
<br>
<br>
To the right of him and a bit back, A core of Attolian Halbardiers approximately ten strong held a center line surrounded by almost three dozen exile volunteers… little more than a whooping mob on either side and behind them. They threw torches and rocks as the foe approached, then hefted their clubs, cudgels, picks, and hatchets… some merely had wrapped their hands in thick rope for crude pugilism. A lucky shot from each salvo occasionally hit home, but the Masked ones were undeterred. Their eyes were wild, their hands – gripping fancy and sometimes gilded weapons in various states of disrepair, were curled and bony like claws. They hissed at the Attolian brigade and auxillaries, and while the majority still headed for the great Aymaran, a contingent broke off from the rest and set to move around to the flank of the Attolian unit…<br>
<br>
<br>
“Stand Firm!” Caelis is coming! Hold the line! Help is on the way!!” Tommen shouted… to the other halbardiers who knew him and his true voice, they could tell it was a bulldog front – but it emboldened the exiles about them, which was the desired effect.<br>
<br>
<br>
“The Torches of Dracos seed the field they sought to skulk, Attolians! The rock will not hide them, the dead tree will give no shelter – and as for the exiles, They shall not find us easy prey!!” – Naxxos, one of the pirate mutineers exonerated for their part in the at-sea mutiny to depose Maeder, has steeped up as de-facto leader of the exile police-come-warband. From waist to pate he was covered in mariner and prison tattoos. He was far from the most respected or liked among the group – but all the exiles wanted to be where he would be fighting. This held their formation. Naxxos pulled the rope belt from his burlap pants and let them fall to the ground leaving him only in his loincloth. He used the rope to tie two Shining pickaxes end to end to make it a wicked two-handed weapon. He spat his words through crooked teeth. “Stick to the A’tols – they won’t break. Atol’s already lookin’ to fix ‘em, exiles ‘gun envelop or flank ‘em. Give Boss Maeder one good scrap, and give one more for Dracos – and mays-bein’ we sets ‘em running before many of us is dead. Protect the ‘Tols… no ‘Tols, no unit. No unit – we ‘gon rout… and I kill you all myself.”<br>
<br>
<br>
…The enemy was already here – dozens of them by the look of it, fanning mostly into a broken arc around the Aymaran Champion, as if every one was ready to pounce, but none were ready to go first just yet. The horn of the high-elf minstrel sounded back as if to answer the roar of the Aymaran, and a regiment of Highborn began to cross the ‘platz to the area they expected they’d be needed most – the battle horn conveying in metered blasts to relative position they were expected to take – some filthy hex in the ‘Platz ruins that would put them roughly in-line with the human mob, with the intention of refusing the right flank to the enemy by virtue of their arrival and supporting any fighting already taking place when they got there. The Prince himself gathered a handful of swordmasters around him on the beach, and taking the tear of divinity in hand… he thought quickly at whether he could afford to take 5 of his swordsmen, ten, or perhaps none at all. He beckoned his five best – and called unto “the ways” -- They Vanished into thin air…<br>
<br>
<br>
Seconds later, the battle was joined.<br>
<br>
<br>
Tocxotl eyes dilated widely, and time seemed to slow to him – he was all his foes descending upon him, some bounding high into the air with blades swinging down over their heads, overs rushing low with spears… still others moving in from the sides. To the outside observer, one could not be sure if the great croc-man had begun to smile, or bare his teeth in anticipation of the attack… time slowed yet further it seemed for him as he loosed his Sudden attack –<br>
<br>
<br>
WHOOOOOM-*CRAK!* -- Tocxotl’s Massive spiked maul smashed into the middle of  dilapidated pillar in the ruin, standing atop it one of the more fancily adorned of the masked ones… the upper half of the pillar SHEARED from it’s base, flying in an arc that seemed to mimic the trail his maul would have taken, only it were now a 5 foot long and thick chunk of granite masonry. The whole first rank in front of him was reduced to a pulpy mess, and before even pulling his maul back to him he lurched forward, craning his neck to swallow one of the leaping masked ones almost whole, his arms raised above him and his weapon flying over and past him as they were the only bits of that assailant that did not immediately find a berth in his now-bulging crop. As another decended upon him and brought a mace down upon his armored head, Tocxotl popped his morsel-ed victim’s head off by pressure of his tongue, and blew the masked-one’s head out of his maw as one might a cannonball… shattering his attackers torso utterly before their feet even reached the ground. This speedy first strike was often all he had to dictate the direction and momentum of an unbalanced fight, and he felt time slipping away from him – his instincts surrendering back to the slowness of his bulk. Before this could take hold completely, He could see the masked ones on both his flanks moving in to strike. He whipped to the left to receive on charge, trusting in his tail to strike or deter those coming from behind…<br>
<br>
<br>
A few Mud-elves were tripped and thrown back by his tail-swing, but the majority rushed him at his rear. Still ahead, a similar number closed the distance.<br>
<br>
<br>
Wounds… like the tiny bites of vicious primates assailed the Aymaran. A scale parted here, a viscous drip of sap-thick blood there, there, and there. A lucky strike at his back made him dimply aware of a spear-head near full inside his body. The smell of his own blood rose in flavor of the man his bulging craw was already dragging into his abyssal stomach. Did half-elves call such trifles wounds? No… Half elves seemed to splash when Aymaran’s hit them… so no, Tocxotl would not be calling these wounds, not yet…<br>
<br>
<br>
“COUNTERATTACK!” The Halbardiers shouted, in unison – rushing the gang of masked-ones that sought to weigh down and overwhelm the Aymaran. In many hearts, the gristly scene gave fearful pause – but the inspiration that Caelis might soon arrive, and the oddly soothing sound of the elven horn – steadied their nerves. The Halbardiers clamoured forward, and at maximum range brought their polearms down on the group behind Tocxotl. A few fell, lopped and cleaved, but most, skirmishing, dodged out of the way. The exiles however – zeal rising amid the field of torches, enveloped the rear contingent facing the Aymaran and brutally began to drag them to ground… casualties mounted on both sides, but the exiles were breaking their offending unit, as twos and threes pinned and executed the foes they brought to ground. (<b>Exile Casualties sustained)</b> <b>(1/3 mud elf units disrupted)</b><br>
<br>
<br>
“HALT!! RECEIVE ASSAULT!!!” the Halbardiers pulled tighter – a second unit, this one larger than the first, was bearing down on them over the broken ground, with speed. The halbardiers took two steps forward, and braced the points of their weapons against the ground behind them, covering the exiles bringing their fight to the ground and forcing the foe to rush upon their front to close into melee. What exiles had not yet found a foe to grapple took place crouching beneath the halbards to the front, and lending weight to the regiment from behind. The Masked ones slowed their charge, and instead sought to soften their opposition by casting two volleys of javelins into the human regiment. The halberdiers with their superior armor were unscathed by the rattling missles, but a few more exiles hit the floor as the serrated missiles fell among them. <b>(Scant exile casualties sustained)</b><br>
<br>
<br>
The Highborn, now first arriving on the field, a good distance southwest of the fracas – saw how much in error that maneuver was. With the spearmen still running double-time to take position a bit south along the attolian flank, the elven militia archers had fallen into a walk-and-fire posture… their missiles falling much thicker, and more accurate than the masked-ones. The unit the Attolians stalled in front of them were BUTCHERED in a staggered rain of arrows, causing the entire mob of skirmishers to break and fall further back into the ruins, where reinforcements were coming up to meet them. <b>(1/3 mask skirmisher units routed)</b><br>
<br>
<br>
“RIGHT FLANK SECURE!!” The Attolians sounded. They held the line and waited as two ranks of spearmen began to form up a bit to the side of them, in twos and threes as they rushed, each one falling behind another in support of each other three deep.<br>
<br>
<br>
They could hear the broken and raging chatter of the mud-elves… they clearly were not expecting any kind of organized resistance. And while it seemed a third of their forces were already either dead or engaged against Tocxotl and some of the exiles, two times that number were still moving into the ‘Platz.<br>
<br>
<br>
Just then, Caelis had arrived with his brother sundered king on horseback – the third, as of yet unnotified, had yet to take the field. From horseback, far ahead of the footmen leaving the Tyren garrison behind them… the sounds of battle once heard, spurred them on where they halted briefly at the outskirts of the ‘Platz…<br>
<br>
<br>
To Caelis, it seemed like the fight was just beginning – His spyglass could determine little in the moonlight, but he divined that there were Masked-one skirmishers, perhaps 3 loose regiments, already in the ‘Platz… but a much larger force moving west through shadowfields… The center of which looked every bit as savage as the rest, but better equipped, and dare he say, less mongrel… He could not make out the particulars, but a series of banners – made of what he guessed was gnoll furs and flayed skin… was a dead giveaway for some kind of command unit. Caelis guessed that the Mud-Elves had planned to invade he ‘Platz after thinking, perhaps rightly, that much of the colonist forces were garrisoned at the Tyren camp. They had clearly met more resistance than anticipated, but did not seem deterred. His forces had yet to see him, but Caelis would have to consider carefully how he might enter the battle – he could wait for his infantry to arrive behind him, or detour around the fighting to come up behind his unit, and the heavy calvarlyman in him – in every sundered king, would never directly rule out the idea of a frontal charge, no matter how cavalier.<br>
<br>
<br>
At this point in the battle, almost two thirds of the invaders had already been slain, or seemed to be fighting a losing battle. A remaining unit of skirmishers, previously seeking to flank the Attolian/exile formation – now came face to face with the rapidly assembling highborn. They threw a salvo of crude javelins at the high elves as they closed ranks in the difficult terrain, most of which clattered uselessly against shield and helm. Here and there, a spearman or archer bled – but not a one fell, the silks beneath their armor elegantly caught such projectiles without tearing, aiding in non-vital puncture wounds wadding and clotting as the missiles struck. The injured elves quickly used field medicines to maintain their vigor, broke the ends of the offending missiles with grim discipline, and resolved to fully treat such wounds after the field was taken… With their javelins now gone, the last unit of skirmishers charged over the broken ground and ruin directly at the highborn regiment just as the last of the archers finished their previous target and came behind the spearmen. Some light fire shifted in the direction of the new target, but it was clear the last unit of skirmishers would close their charge before the next concerted volley would let fly…<br>
<br>
<br>
“Ranks close! Spears are tiered and prepared for war!” – shouted the militia officer, the highborn spearmen locked in two ranks of approximately 9 elves, almost a score points leveled and spread to receive the charge. Behind them, the swordmasters had concealed themselves behind the wall of shields and sought perhaps to leap over, or move through the ranks of the spearmen once the enemy had expended their shock upon their shining mithril barrier. <b>(Third unit about to charge highborn, receipt of which can be posed by player)</b><br>
<br>
<br>
Unseen by all but Caelis, the much larger unit of Masked ones began to reach the edge of the ‘Platz… the center unit with not just adornments of twig and leaf, but these wore masks and garments of twisted armor, skull helms, obviously real, many bloody and recent acquisition from the forest Gnolls --  rib-cage breastplates and bone armguards shared presentation with bracers and plastrons made of bent and hammered wood and metal weaponry. Some of the masks were great and hideous, covering not just the face, but the entire torso of the wearer… the front rank looking more like a wall of horrific faces than the tower-shields the masks presented as… in the middle of that, beneath the gristly banners of the masked-ones, was a small group of cavorting woman-warriors – their faces, shoulders, breasts and other vitals covered by silver masks. Their long whipping hair, wild eyes, and fluid movements were distinctly elvish… They drank from pots of blood and poured the rest of it over themselves before splashing the remainder on their surrounding retinue… a dull glow seemed to issue from the unit as a whole, and the eyes of the silvermasks burned red in the night air, steam rising from their bodies as much from the heat of their wild dance as the crimson spoil that ran over them from the pots.<br>
<br>
<br>
..As the unit moved further into the ‘Platz, the various assembled forces against them began to take their notice. Their primary banner seemed to billow in a dark absence of light… almost obscuring it completely were it not to shed layers of shadow as it flapped in the advancing wind blowing from the cliffs… dark magic was afoot there… either sustaining them, or held with the intent to unleash it at a decisive point...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5070566" data-lb-caption-desc="Beckoncall · Feb 24, 2016 at 5:41 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
<b>Defense of Healer's Guild:</b><br>
<br>
<br>
Many blocks to the east of them, closer to the edge of town where the mud-elves had already passed through, a different struggle was unfolding – Masked ones, unclear in number – had surrounded the Healers guild. A full fourth skirmishing group, not that anyone could tell for sure how many or how equipped…<br>
<br>
<br>
  Anfel heard them well enough before they arrived – they would not be surprised. She took a gnarled wand in her off hand, and in her other she pushed into a bark-skin glove. From a secreted pouch, the needle-like tips of the glove she dipped in a black substance ensconced in the shell of a birds-egg. She pulled the glove TIGHT, and the wand and glove both began to crackle with energy. In the room behind her, Anuc and Weome – the Tyren Herbalists, were shuttering the ground floor windows and pushing piles of furniture in front of doors. Two high elf militia, one a medic and another recovering from injuries sustained climbing the cliff-face (his waist completely bound in bandage and bracing) stood and sat respectively, awaiting sign of foe or direction from the Sylvan Mage… Shadows moved outside, noise could be heard on the roof, and a window to the small storage attic upstairs was heard to rattle, then fall quiet…<br>
<br>
<br>
Anfel ordered all in attendance up to the Attic – “Elves, stand above the trap door and let nothing ascend, Herbalists – make slight yourselves in that attic and let the soldiers do their duty. Keep out of harms way, but should the need arise, what you lack in training may be overcome with brawn and spirit.”<br>
<br>
<br>
She began to scatter runed seeds about the lower level that glimmered briefly with a yellow light, both at entry points and choke-points leading to the attic… she began to play her small harp, and the seeds seemed to creak in response…<br>
<br>
<br>
“In my presence, every friend of the Sylvan can be made deadly.” Anuc and Weome did not know what betwitched or enchanted them, but they felt a flow of energy come from Anfel, emboldening both them and the highborn that stood guard…<br>
<br>
<br>
After all others ascended, Anfel FLOATED vertically up into the attic and came to rest gently on the attic-boards – she cast a handful of red seeds in each direction, which bounced, like so many dice, onto and around the windowsills, glimmered with a magenta-esque glow, and likewise menacingly creaked as their shells strained in unison with the flexing of Anfels glove, Then resumed the ominous dirge she plucked on her harp.<br>
<br>
<br>
“You may move near the seeds in the attic, my pawns – but do not think to cover them or bring them harm… for your own safety, not mine.”<br>
<br>
<br>
There was crashing below as the one of the barricades was breached, and the sounds of many footsteps flooding in, followed by the breaking of windows below and more forced entry. The needles on Anfel’s war-glove gave her harp an increasingly eerie pitch and her eyes rolled a solid white before tilting her head as if to determine where perhaps a score of individual enemies were all located on the floor below… then she plucked a note on the harp that at once sounded raw, defiant, and vicious.<br>
<br>
<br>
The seeds below seemed to all go off like tiny improvised munitions, or blackpowder noisemakers – The frenzied Masked-ones, streaming towards the back rooms and by extension of that, the attic – were suddenly blinded and coughing by an soapy, resiny yellow cloud. When it began to clear, the Mud-elves could see they had been ambushed… each of them were surrounded by enemies – who had seemingly boiled out of the yellow smoke-screen in what they hoped would allow them to end their intrusion quickly… Each one immediately set upon their closest neighbor in the slowly settling fog… Anfel curled her lip in a kind of wicked smile.<br>
<br>
<br>
“Nobody must go below for a time, children – We must allow our guests to entertain <i>themselves </i>for a while…”<br>
<br>
<br>
A horrible battle began to rage downstairs… enemies outside rushed in, yelling repeatedly reached a crescendo, only to ebb and start again… a couple of times the highborn poised at the trapdoor had to thrust down at the base of the ladder, but for the time at least they seemed preoccupied with some other fight… Indeed each masked one exposed to the cloud saw their fellows as a foe, and set savagely upon one another as they fell to this ruse. They strangled, stabbed, and throttled each other -- and as more entered in aggression or in effort to stop their insanity, they too succumbed.<br>
<br>
<br>
Just then, Weome shrieked as a pair of masked ones – burlier, with teeth filed to points – burst through the east window. Seemingly without the attention of Anfel even one of the seeds seemed to POP open, with little fronds at the base of a tiny emerging vine using the shell fragments to dig and moor itself into the wood – Before the foes could raise to their full height or the high elves could turn to face them, a great black thorny vine swelled, coiled, and struck out at the intruders like a cobra covered in poison knives. One was struck just below the neck and impaled with a gnarled protrusion, nailing him to the sloped wall of the attic that held up the arched roof… Once pinned there the degenerate first desperately, then vainly clawed at the offending thorn that had struck him so… Anuc could see the undulating of the vine as it rapidly drained the Masked-one first seemingly of all color, then nearly of blood in a throbbing display of noisome suck all along the course of the vine. As if in response to this, a skinnier tangle of brambles from the same seed wound around the other foe, first restraining him, then mummifying him, then he seemed to be reduced to a set of eyes in a spooling tangle of vines that seemed to choke more life out of him with each passing second – a growing pool of blood seemed to spread beneath him, the terror widening with his pupils before stopping abruptly... somewhat hideously the leaves and thorns in the mass began to shake, and the pool of blood began to shrink in circumference... the other seeds on that side of the attic seemed to creak, and their runes glow, in response to the feeding of the crawling bramble...<br>
<br>
<br>
More fighting downstairs… scattered… weak… it seemed some assailants were crawling upon each other below, until finally silence again fell over the Healer’s guild. The highborn could see, if they strained, that more than two dozen -- perhaps even three dozen -- masked-ones lay dead in the main room of the building below, all of them set upon one another with the last exhausted and hallucinated would-be assailants throttling the life out of the last of their equally murderous comrades.<br>
<br>
<br>
Anfel sighed lazily, priming anoher one of the seeds at the window with a creaking gesture from her glove. Once again hovering, she lowered her feet again to the wooden floor of the crude dwelling and sat down with folded limbs, and began to play her harp more gently…<br>
<br>
<br>
“Our danger has passed for the moment, I dare to dream, my pets – the question I ponder (addressing the high elves), is whether we must keep our position here, attempt to get these Tyren wards out of harms way, or if perhaps our talents are not more avidly sought in whatever larger conflict might be unfolding….”<br>
<br>
<br>
Almost total silence came from below now... the yellow cloud seemed to linger at ankle level, here and there she could hear labored breathing, the rasping respiration of the mad and dying... She jeered mercilessly down the attic-hatch, more seeming for her own amusement than as a message to any would be attacker... Weome and Anuc found her scary as hell -- but quite relieved that this obviously powerful mage was on their side -- and sought their protection, Anfel's crown of hair, blown by some inner wind bounced and splayed like a halo about her head and shoulders as he mocked into the rooms below:<br>
<br>
<br>
"I am the Witch and Doctor of Glade Bruig, my curses are as certain as the eternal snow -- my song is that of anger and contempt... I am Winterborn, and the blood of my foes must freeze in their veins."<br>
<br>
<br>
.... Yup. Anuc and Weome were certainly glad she was on their side...</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
<b>THE WAYS: FIRST JAUNT</b><br>
<br>
<br>
In his own moment and own time, Vaethorion slipped through the elsespace and into a place known to him, and many other high elves through the ages – as “The Ways” – In times even ancient to the elves, with powers no highborn that might know cares to speak of – a spectacular network of magical bridges was constructed to allow the highborn to travel the world, and some dare whispered to others. Floating in ether, these pearlescent and ivory spans connected to doorways that spanned the globe, allowing elves to move quickly incredible distances – and unerringly travel to fantastic places un-numbered…<br>
<br>
<br>
…but that was millennia ago. More years than most who knew of the ways dared guess. In ancient wars with the dark elves and others, the ways became corrupted, broken, dark, and dangerous. What remained was a realm of vertigo, darkness, and unseen hungering entities… where strong bridges once spread in a network of blazingly illuminated power and strength, few paths remained that were even barely intact… many roads lead to dead ends, sheer cliffs. Many doors had crumbled or were forever broken or sealed. Even the best of paths, hovering above endless darkness was cracked, pitted, and in many places broken completely… The ways were for the bravest, and for the desperate – and not just because the paths were treacherous…<br>
<br>
<br>
…Things… dwelled in the ways now. To call them demons would perhaps not give them adequate gravity. Forgotten things, things never remembered, and more likely entities never known now dwelled the ways… in search of brave or desperate souls, often followed by clouds of eons of their victims. Vaethorion immediately fell a few inches to the ground with his handful of swordmasters, who gazed around awestruck. Around them some of the sand that was swept through with them fell in oddly balanced piles, while other grains seemed to rise vertically like bubbles suspended in liquid darkness… Far to what Vaethorion would only erroneously call “North” he saw the faintest light appear, and with it, the slightest rise of hair on the back of his neck, a rush of blood to the cartilage of his ears… a sound beyond his absolute threshold called, or spoke, or screamed… Vaethorion put it out of his mind… You do not commune with the entities in the ways, you flee from them, and all exceptions known since the corruption of elsespace have ended in tragedy. They would have to move quickly.<br>
<br>
<br>
The Prince turned the tiny astral tear in his hand, watching as the inner light split into various prismatic bands… quickly tipping it back and forth, he found the way to hold the tear that emanated only a single point of light… in the direction of the southwest. They stood on a platform of greenish cracked stone, numerous broken ramps stretched away from their location, most terminating abruptly or became little more than bands of floating debris… The south road was intact however… There was no door here… once could never go back in the ways… only forward… always forward.<br>
<br>
<br>
Vaethorion ran at full speed, his elites behind him likewise sprinting without question… they knew where they were, though the ways were something seldom spoken of except in campfire stories and the laments of history. The light to the north burned brighter and a vague ringing… like tinnitus, filled the ears of the high born. The intact path bent, and weaved, and in places broke entirely necessitating the highborn to make measured jumps – none too difficult, from one island of road to the next. To travel in safety was slow going… but it would not do to lose themselves in the abysses below only to be caught later by what they sought to avoid… Every so often he would tilt the gem, and correct their bearings. The ways were different wherever in the world you entered them, so these parts of the network Vaethorion had never seen – the barrier, those highborn that knew of it, saw that where it was reflected in elsespace it rent the ways asunder for gaps of roads hundreds of miles wide… crossing it wasn’t done… not by those who did not wish to be consumed by the terrors within…<br>
<br>
<br>
The light was all along the horizon now. Little bulges of light along that bright horizon bearing down on them seemed to glimmer in the still far but closing distance. The group came to a junction…<br>
<br>
<br>
…Further south, was the door the astral tear had pointed to – a black-rock affair with a simple elven latch. The ancient desiccated bones of some types of utterly unfamiliar humanoids lay about the doorway as well… far beyond the doors platform was another floating disc with no paths at all to lead to it – upon it was a mountain of skulls, with some kind of sign or banner drooping windless above it. A cold chill rolled over all of the highborn, as if reluctant to approach even what promised to be their quick escape back into the real…<br>
<br>
<br>
What Vaethorion saw on the other path? A twisted broken spiral of stony-road that lead yet another platform far below. Straining the limits to observe below, it seemed a mass grave of high elven mages – seemingly splayed haphazardly around a massive black sphere of rock. Even from here he could see the relics and artifacts that lay strewn amid their remains… staves, wands, rings and crowns… it all lay below – but the horizon grew ever nearer, and the tinny whining frequency had begun to climb to a palpable high… the sensitivity of the highborn ear compounded this discomfort, and to their surprise two of the swordsmasters spontaneously developed nosebleeds. There was a message in the high-pitched whine, but Vaethorion bid his attendants not to give over to listen. One of his Elites, Aubran – addressed him:<br>
<br>
<br>
“Prince! There is no disputing there are treasures that must be returned to the High Kings here, to your family, and of the other kingdoms that proceed eternal. I do not know what fate awaits me, nor do I care – I ask permission to try to recover some of what lies below, before exiting the ways as you intend.”<br>
<br>
<br>
His closest companion, Lathai – the fastest of the elites, chimed in:<br>
<br>
<br>
“Nay, Prince – send both of us, or send me. I do know what waits for me should I fail, and I would risk my soul’s endless torment for the recovery of what promises to be just below us. You mean to make a surprise attack, to unite with our forces in the ‘Platz, yes? What lies below us is an opportunity for far greater gain and advantage… It is worth the risk, Prince. Let us, let ME, go.”<br>
<br>
<br>
Vaethorion would have to make his response – on one hand his entire group could be falling back through elsespace and in the midst of their own troops, or those of the enemy, and on the other one or more of them could extend the required distance to exit only nominally further – but with the promise of great reward… there was no time to think on it unduly – his decision would have to be swift, or not at all.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5076573" data-lb-caption-desc="Beckoncall · Feb 25, 2016 at 2:38 PM">

		

		
	


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					<div class="bbWrapper"><b>Fragments:</b><br>
<br>
<br>
Haakon and Baez sat in the stateroom of Maeder Dratic, official leader of the exile faction… but Maeder was not here. Haakon pushed a scrawled parchment around the table distressedly, obviously upset and showing nervous energy. Baez, only beginning to learn to read – depended on Haakon, first of Maeder’s countrymen, to explain what had happened…<br>
<br>
<br>
“Maeder’s missing, or rather, it seems he’s left us with orders – he says he examined the wererat book, and it convinced him there were, and possibly still are, agents of a non-imperial plot to sabotage the colony… that the wererat infiltration was a manifestation of that, but that other agents or plots may be uncovered. He also says that his tear of divinity had given him a vision – Celestial allies, or perhaps creations, of the Dragon Goddess Dracos herself may be contactable, even reachable, perhaps rescuable, in the Northwest hinterlands. He’s left us in charge – and with the goal of continuing to grow the faith of Dracos here. He fully expects to return with allies or artifacts that will bring new life and power to the faith. He has been given a pilgrimage by the Goddess, in his eyes. We must hold the line for him. He dared not tell anyone of his plans, lest aforementioned agents sought to track him before he his trail turned cold.”<br>
<br>
<br>
Baez scratched his cheek with a furrowed brow, plucking a rogue hair from his cheek as if to snap himself into some form of clarity…<br>
<br>
<br>
“I cannot grudge my leader, I will not cover the fire that might say Maeder is a possible prophet, or… (Baez searched hard for a word) … a martyr to our faith.”<br>
<br>
<br>
Haakon replied: “Where does this leave us?! What will we DO without a legendary hero to lead us?!”<br>
<br>
<br>
Baez let out a massive sigh, unintentionally snuffing out the candelabra on the table, throwing the room into virtual darkness – pretending that this was not a sign of some sort to him…<br>
<br>
<br>
“May the fire guide us, Haakon… May the fire guide us.”<br>
<br>
<br>
They stared at the smoke rising from the snuffed candles, then went back to their duties…<br>
<br>
<br>
<b>Paradise Island: </b><br>
<br>
<br>
The Admiral’s pact with a malign undersea power clearly had not gone as planned… that’s for sure. There were bloody coral idols all over the island now, and the Fish-men were getting ever closer and bolder with each passing night. The survivors of the O.I.C.’s mercenary company – “Faith of the Rich” laid about on the sandy ground, sitting and leaning against piles of supplies… whatever remained that is, of what was scavenged from the Merchantman when it was destroyed. Cramped, but for the moment safe behind a multi-layer barricade made of what remained of the ship, the warehouse, and some of the idol debris back when they first started proliferating all over the island (and they still had the freedom of movement to pull them down)…<br>
<br>
<br>
Rising high above them, was the Center Watchtower, the last intact structure on the island since the arrival of their faction’s settlers. Two massive Muurdaan house elite, their hulking armored forms standing on crates to look over the wall, constantly scanned the darkness. The mercenaries, surrounding a campfire burning hazardously beneath the watchtower, stared at the stars… gazed into the fire, and quietly murmured to one another as they snapped bits of wood, and more strangely bones, before tossing them into the campfire. Huddled here and there were a handful of clearly crestfallen nobles… the last of the admiral’s advisors yet alive huddled close to the fire, clothes wet, shivering, and miserable.<br>
<br>
<br>
The conversation turned:<br>
<br>
<br>
“Shouldn’t that Necro be out of skeletons already? We been breaking and burning every one we seen so far.”<br>
<br>
<br>
“Not even close… colonists on the manifest were in excess of 80 individuals… if we don’t starve first, you can bet every one of those bones is going to have to wind up on this fire to keep it from coming back, Most of the workers kept to themselves, but you can bet on your contract that if they aren’t in here, it’s only a matter of time before they’ll be marching skinless for that Black Bastard out there and his cleric henchman…”<br>
<br>
<br>
“Besides… half of these skeletons are fishmen now. First we kill ‘em, then they send em at us skinless and we have to kill them again. I’m not saying the company hasn’t clamored out of worse, but this is a pretty picture.”<br>
<br>
<br>
“Paymaster died in the last assault – now I’m here holding this bag of Tals for assurance of death benefits, none of you dogs have permission to die. We keep doing that, this bag is gonna get heavy. Speaking of bags… any idea where all that wealth and coin went after the first attack?”<br>
<br>
<br>
“Nooooooo idea. I’m guessing either it’s spilled all over the seabed off the coast, or the Necro has it. Put that out of your mind. No talk of spoils until we can realistically talk escape.”<br>
<br>
<br>
One of the mercenaries gestures over to a crate half-buried at a corner of their strong-point… which occasionally issued a sound like a quiet whale-call, or hovered a translucent tentacle over the lip of the crate…<br>
<br>
<br>
“Tell me again why we haven’t burned THAT thing yet?”<br>
<br>
<br>
“That ‘thing’ is ‘Anais T’leth Aboleth’ – and I’m practically certain she’s the only reason we’re not dead yet. The fishmen have been hitting the wall in smaller and smaller numbers ever since we let her in, neverminding they swarming us the minute we try to step outside… Besides – that thing is supposed to be a universal translator… you guys are wondering about finding the Paychest, when the real treasure is right in that box. That’s not just our alarm system and creepy repellant… that there, if any of us survive… is our meal ticket that just might make this job worthwhile. You take so much as a piss behind that crate and I’ll be breaking your bones over this fire by sunrise the following day.”<br>
<br>
<br>
“Think anyone from the Mainland will come to check on us? You know, eventually?”<br>
<br>
<br>
“We don’t know that any of them got off their own beaches alive after the fishmen got aggressive. If we were safe on the beach we could check… but I’m starting to think we’re it, battle-brother.”<br>
<br>
<br>
“What I do know is that we can’t get a signal fire going as long as that Necromancer madman is holding that water gem. The tower over he campfire is the only thing keeping him from raining it out, and we can’t get a signal to burn in the tower even if there was anybody to see it.”<br>
<br>
<br>
One of the full-plate goliaths, A house elite, stepped down from the barricade and sat before the fire… his grey platemail glowing a glaring orange reflected in the firelight. A mercenary addressed him:<br>
<br>
<br>
“You ogres don’t talk much – I appreciate that… but we all know you can… any plans for getting the lot of us out of here?”<br>
<br>
<br>
The dark helmet, hiding any feature at all that would suggest the armor was inhabited, Tilted his head and slowly ground out a response…<br>
<br>
<br>
“Plan? My plan is to protect imperial nobles that remain alive, and return to colony to serve Imperial leader. Your job too. We all have contract. Read yours.”<br>
<br>
<br>
Just then, the House Elite still on watch saw the walking corpse of Lucius Vorenus – lurching around the permeter of the barricade with a dozen other skeletons and walking dead of various trait and state of decay. His uniform was unmistakable.<br>
<br>
<br>
“The Master is Dead” Declared the walking suit of armor.<br>
<br>
<br>
The Behemoth at the campfire replied… after only a brief hesitation…<br>
<br>
<br>
“Yes… but the Master yet lives.”</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> (<a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> footnote)<br>
<br>
<br>
“Red Fray, and Parlay”<br>
<br>
<br>
With the backstabbing mites behind him brought to ground by the sinewy weed-like exiles – Tocxhol turned the entirety of what could only barely be confused with attention (it was more a blood-induced madness) on the foes in front of him. I curved sword pierced his side and numerous masked-ones jabbed again and again at his forefront, The Aymaran flexed his chest muscles turning the sinew beneath his hide into what would seem an impregnable wall to their stone ad wood armaments. Isolated tears of blood dripped here and there from his underbelly, A tiny rock turned in his head… “I am being flushed out… these chimps. The real soldiers are watching. Let me give them something to behold!”<br>
<br>
<br>
Tocxhol swung his maul in a downward arc smashing the entire back rank of his attackers, many of which were torn apart not as much by his weapon by but by their sudden impact with the ground. At the end of the strike, his fists holding the maul were brought down on the ground ahead of him, smashing a small number of mud-elves (two? Four?) into a thin layer of jellied paste that sent the foes standing next to them flying back towards the Attolian line.<br>
<br>
<br>
Just Then, Caelis and his companion rider swept around the conflict and pulled into direct-command range of his formation. His mere arrival caused whoops and hollars from his forces – who lock-step advanced, first stabbing the newly fallen foes settling in the dust of the Aymaran’s strike – then opening the formation on each side of the halbardiers so the riders could pass through if desired without disrupting the exile auxillaries. They then tacked slightly to the right in formation to enter the fray the already grappling exiles had entered with the Aymaran’s rear attackers… the mud-elves were held, pinned, and broken on the ground… it was a matter of coup-de-graces when the Halbards arrived.<br>
<br>
<br>
…The savage Naxxos, first of the brawling exiles – was happy to see the rearguard advance… on his gruesome two-handed double-pick he had impaled no fewer than three attackers, and could now no longer lift it, nor dislodge them. He broke his improved weapon in half and hefted the better part of one of the two broken picks he had previously swung.<br>
<br>
<br>
With Caelis arrived, morale of his regiment soared – but they would advance no further without word of order from their leader.<br>
<br>
<br>
Tocxhol roared again – loud enough as well to rattle ally and enemy alike – whoever watched will have had their show… and as he paced himself in the Arenas, Act 2 would be even more of something to behold.<br>
<br>
<br>
Unbeknownst to Anfel and the rest of the healer’s guild defenders – their actions had caused great positive effect in the NE section of the ‘Platz, newly dubbed the “Attolian Housing District” – with the majority of mud-elf warriors drawn to the Hospital and slain there, The Attolian Evacuation was a complete success… the majority if not entirety of folk resting in their new homes ran in a bee-line south out the district only to see to their west a regiment of mud-elves already in full charge towards a bulwark of High-Elf Spearmen… Were the highborn not there to draw them on, many feared they would have run directly into the arms of their aggressors… instead those that dared look while fleeing towards the depression were treated to the outcome of their charge…<br>
<br>
<br>
The Highborn had seen many exotic charge strategies in their time, and had read of even more – but they were surprised by what the mud-elves were willing to do to get into grips with them. The front rank of barley-armored curs SPRUNG from just out of range of impact, almost a dozen of them DIVING onto the elven spears – SPIT-ROASTING themselves upon them, from head to gristly exit. The weight of the corpse instantly rendered the spears unusable, though some remained held up when perched on the rank of shields ahead of them. Some of the rabble began to run low, well obscured by the clamor and disruption of the weighted spear line, while another rank sought to jump INTO the ranks of the spearmen themselves –<br>
<br>
<br>
--This act was DENIED by a sommersaulting line of Elite sword-masters, who meeting in mid-air cleaved each of the second unit of jumpers in twain. Upon landing, they quickly turned their heads behind them and impaled one of the low-runners in the back – though a choice few were lucky enough to survive contact with the shield wall. Crooked rusty knives stabbed recklessly over the wall, two spearmen falling from a neck and shoulder wounds before the elves, as calmly as a drill, yielded the shields just enough to have their leaning interlopers fall on their faces on their side of the wall, where mithril shod-boots crushed their skulls like rotted pumpkin.<br>
<br>
<br>
In the rear of the unit, a handful of some different kind of warriors, covered in the bones and fur of gnolls prepared to lunge at the elites before the spearmen could advance to support them….<br>
<br>
<br>
…It was at this moment Prince Vaethorion heard the tell of his bodyguards as they stood at the cusp of the exit to the ways. He would not hear of gambits to recover lost treasure when fiends behind him drew close, and his own men – in the real, might have need of him. “The Door. Let there be no talk about it, my Swordmasters.” – was all he said. His fastest pulled the latch open for the unit, and without barely a look beyond to orient them they pounced through to make their arrival in the real…<br>
<br>
<br>
…Just as they crossed the thresh-hold, they thought they could finally hear the words of whatever whisper/screamed behind them… it was too loud to ignore… but they were already through… They were flying, some ten feet above the ground, over their regiment of Militia Spearmen… beyond that, they sailed over a number of their fellow swordmasters, who seemed to be cutting down the whole front ranks of some charge… directly ahead, where they might be landing – were some kind of bone-adorned warriors, who’s previously exalting posturing began to give way to the truth that several hundreds of pounds of singly-directed, armored, and impeccably-trained high elves were descending upon them through what appeared to be an extra-dimensional hole…<br>
<br>
<br>
The entire unit of Mud-elf champions was slain instantly before the Prince Even landed. Their standard, tossed high in the air at their moment of impact, seemed to lazily turn in the air and fall down towards them. In a zig-zag motion of his blade held one-handed, he cut both post and fabric of the falling standard into no fewer than FIVE pieces… and in a final graceful motion both sheathed his blade with one hand and grabbed a scrap of red-banner fabric, like a streamer, out of the air to subsequently wipe a small bit of mud-elf ichor off of his pristine and gleaming gauntlet.<br>
<br>
<br>
<b>(handful of serious injuries to Highborn Spearmen, opposing unit OBLITERATED.)</b><br>
<br>
<br>
Directly ahead of him, he saw the disorganized by successful evacuation of Attolian workers… dropping the bloody rag he waved two fingers over his head, and his archers, newly settled to position, loosed a covering volley that caught both straggler in the field, and removed any hope of any concealed foes of escaping suppression should they decide to rush the column of evacuees.<br>
<br>
<br>
Vaethorion’s Mage Quickly moved to his side, while his cleric pushed into the shield formation from behind to minister to the wounded. The Highborn Bard sounded his horn in a style of Elven war-heraldry… if they considered themselves elves at all, or had any knowledge of their culture… they would parley. The Massive central Regiment of the masked-ones – not skirmishers or raiders but a seemingly disciplined force… strode forth onto the edge of what seemed to be decided the battlefield. They parted their banners and waved the center in acknowledgement of the Parley. Vaethorion’s Mage whispered counsel…<br>
<br>
<br>
“To keep them talking brings more of the colony’s forces closer together and greater in number – but I promise you, They are buying their own time – Dark magic is swelling on each of their fallen – they sacrificed these whelps not only to get us to show our strengths, but to sow this field with foci of death that they shall employ in the battle to come… The Cleric and I can counter this somewhat together – but should you decide that, the wounded, however few behind us? Those Highborn will likely die. If you will not risk that I can on my own attempt countermagics, but the result will not be the same should fighting resume, M’lord.” <b>(Elven Decision Point – rally for counterspell or save casualties?)</b><br>
<br>
<br>
The eyes and teeth of the Mud-elf dead seemed to cloud in blacks and silvers to the gesticulations of the masked dancers of the enemy command unit… they marched ever forward… Tocxotl single-handedly forming the left flank of the colony’s battle-line, and east of that the Exile-Attolian force sharing the center with The shields, swords, and bows of the highborn. Time WAS bought – as when the forces met across from one-another, the MOB of drooling brutes began to trickle onto the right flank of the Colonial battlegroup. The Cunnings WHIPPED and VICIOUSLY BIT the brutes that were distracted by the smells of blood and attempted to break “formation” to scoop slaughtered mud-elves into their jaws… Leading them all was the Aymaran Spell-breaker – who being slower and bulkier than all of them contrived a means to ascend the sandslopes swiftly, by forcing a team of brutes to deliver him uphill via the elven pulley-system. Quetankha assessed the magical essences in the air – the ropes in the wind to clip, the fuses he lights out of order, the weave he seeks to ruin… assessed them all with consternation…<br>
<br>
<br>
“These witches are cooking something large… got deep powder under them. Not sure how far to push on them – but any way I see this going… this is gonna hurt.” Quetankha thought to himself. “Still… they want to stall and talk to cook their chantings? Brutes are more real and solid than anything these wicker toothpicks can likely summon. Metric tons of Aymaran are coming in behind ME – my summoning is CONVENTIONAL, but as true as they’ll all likely be lizard-spoor tomorrow, mine’s effective.<br>
<br>
<br>
So there they were – the initial stages of the battle drawn, and the dust began to settle over the fires… red flame licked the area from as was thrown by the exiles, and a new, black fire began to float in the areas above the highest concentrations of Mud-elf dead….<br>
<br>
<br>
The High Elf Bard assailed them in multiple dialects – it seemed they could only recognize very out of fashion dialect… nothing “old” by the standards of true elves… but definitely degrees apart.<br>
<br>
<br>
There stood Caelis with Attolian and Exile, There stood Vaethorion his force arrayed, There stood Tocxhol – who was at the farthest end from his forces, but yet he could see the brutes arrive with his spellbreaker… disorganized as they were, croaking in defiance at the steely masked formation.<br>
<br>
<br>
The four elven witches floated above their regiment to an area in the ground between them… daring the lords of the colony to discuss terms or make claims…</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5116870" data-lb-caption-desc="Beckoncall · Mar 1, 2016 at 8:55 PM">

		

		
	


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<br>
<br>
Even before the first blood was spilled in the 'Platz, Artificer Nicholas had yet to return from the spire of sky hill...<br>
<br>
<br>
His men were set to guard him, while he -- almost giddy as a child, removed a set of excavation needles, mallets, and brushes -- fully intent on removing the arm with the least big of additional damage possible. Even the simpler pieces he found before -- precious as they seemed, were far too delicate after how long they'd been exposed to the elements. This particular find had several bits of a kind of armor casing -- pitted with rust, but protecting the condition of some of the workings inside.<br>
<br>
<br>
Nicholas marveled at some of the engineering involved -- at it's heart, it was truly a clockwork humanoid -- you fronted work with some kind of key or wheel device and the thing ran on that amount of stored dynamism/momentum... but BESIDES that simplicity were entirely different intricacies... bands of coiled copper fiber, for instance... that he just KNEW were meant to contract and expand like muscle-tissue when exposed to mana... This was a marriage of scientific sorcery that truly shocked him. Magic making devices work was a science that had proceeded apace for millennia... "It moved because our forces make it move" -- but this was a different paradigm... this was magic serving matter, not matter doing the bidding of magic.<br>
<br>
<br>
....He had to have this device. A grief washed over him with the thought that the inventors of these devices might all be dead... how much was already lost when what he barely held in his hands was more than he hoped in the old world to discover?  Nicholas sighed, stopping in half breath as his guardsmen barked "what ho!" and took defensive stance.<br>
<br>
<br>
Whirring from the Tunnel up the path into the hill was heard, and stepping into the light was a smallish clockwork man... seemingly in a modest state of repair, it had tiny pinholes for eyes and above it's "waist" (which really just looked akin to a human spiral column) his carapace seemed to be smeared with a flaking layer of Pristine white-lead paint. Below his waist he was the more common colors of exposed metals... iron, copper, bronze... as if his upper body was placed on the legs of a different automaton.<br>
<br>
<br>
Nicholas would not let this prize be lost to him. He silently stayed the hands of his guards -- but his demeanor spoke that he intended to make away with this treasure.. it was too important not to bring back to study.<br>
<br>
<br>
As the automaton got closer, it could be seen that it was holding it's arms out ahead of it, with it's hands up and holding the torso of a far more rusted and broken automaton... it seemed to cradle it... though it was clearly non-functioning, arm-less, and it's head lolled over the side of it's carriers arms as if a tatter of the cradled body it was attached to.<br>
<br>
<br>
Nicholas halted his guards as he clearly saw they were prepared to sweep this singular emissary into the brush at the side of the path and vivisect it... It dropped to it's knees mere feet away from the Attolians, in a posture similar to how Nicholas was kneeling over his tiny excavation.<br>
<br>
<br>
A little hatch opened in the solar-plexus of the white automaton, as it gently laid the "Corpse?" it was carrying in the dirt beside where Nicholas was digging. The lead paint that was layered over the hatch slid off like a teaspoon of sugar -- so dry and this was it... and behind the hatch was a tiny diamond needle on an arm that seemed to pull various grooved discs along a spoke -- like an abacus -- but Nicholas knew what these wheels were akin to... "Record Discs", as Gnomes and Dwarves had called them... one could carve pits in the discs that would create vibrations that were evocative of sounds, voices, music... Nicholas hadn't much exposure to it, but he had seem some curiosities... this was far more refined... small scale, elegant. He watched in fascination as the the little white assembly -- a toy, really... ran the needle on a  variety of discs which all seemed to have different assortments of syllables on them.<br>
<br>
<br>
Nothing made sense... almost two minutes went by... the only thing even close to recogniztion was "Pa-Pa-Paa'aani" came up several times in numerous addresses. Finally, the thing left the wreck of his companion on the ground next to nicholas, and placed two copper coins over his eyes, as if in a rite of burial. It then turned over one small set of discs and ran the needle over them.<br>
<br>
<br>
"R-R-R-R-R-tist." the servos behind the pinholes whirred. It rose and started walking backwards in the very same steps it took down the hill.<br>
<br>
<br>
Nicholas ordered his men to carefully, but even more than that, reverently, pick up the torso that was left beside where he was removing the arm. As it was packed for travel, his hands flew to liberate the arm in the block of dirt around it -- he would clean it in greater care once he was away from this place... He must get back to the 'Platz. He wondered if he had years enough to learn all he could from these construct pieces... but he no longer wondered if he would one day be famous...<br>
<br>
<br>
They would head back to the Tyren camp, then secure additional guard to take the price back to the Attolian Quarter in the 'Platz... surely that would be the safest place to examine it right now, wouldn't it? ....</div>
				
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<br>
<br>
"- Put four Glade Guard on guard duty for the enchanted tunnel which will be named "Menegroth" (Meaning Thousand Caves in Sylvan)"<br>
<br>
<br>
"Menegroth" was alive -- there was no mistaking that... the Glade Guard stood at the mouth of the "Mine of Vine" ... all of them noting that as they climbed the ivies to the cave-mouth (which incidentally was the only thing holding the Tyren scaffolding together, and they'd just as well not set foot on that, if it was all well to do without -- they sensed not an intelligence, not a will, but a purpose in the strange plant that held the cliff in place... it was Gestalt... the leaves grasped the hands of the elves as they climbed, and thorn and knot seemed to seek the load-bearing foot of the climber. They stood at the opening, which was a knit-work of vine and branches almost completely obscuring the rock underneath -- that the cave was more like the hollow of a jungle or deep-forest tree... and stretching into the darkness beyond were cables of root and vine... interspersed with greenish yellow bulbs of dewey light.<br>
<br>
<br>
The Glade Guard wanted desperately to explore the cave -- but Belanor had given them orders -- Guard the entrance. Keep watch. And so they did. When a light rain came, the Guardsmen smiled when an awning of rubber-tree-like leaves formed a canopy above the entrance. Instead of needing to fall back into the cave or cover up, they squatted where they were and collected water as it fell in vertical spouts past them to the cliff below... filling their waterskins and taking a moment for ablutions in what had so far been a sweaty day.<br>
<br>
<br>
Below them they watched Tyren and Elves travelling back and forth between their respective camps. They had no idea what Belanor had planned -- but the tree-singers were evidently at the heart of the project.. trees were going to be moved, sown, grown, or all of the above in the direction of the Tyren camp. They talked about what this might mean... In the old world there were few races the Sylvan could call friend that did not predate the arrival of the elves themselves... the Ents, Fae, and Dryads being the most notable.. and some druidic faiths the most recent -- and all of those more few, more strained and more silent when they left.<br>
<br>
<br>
...Still, the Winterborn's wisdom was Belanor's to command. If a Tyren could not be an elf's brother, perhaps they could be a friend... though the tea of friendship in the elven heart for many seemed to steep longer than a Tyren might live. The Glade Guard talked about this, and what it might mean... "I will give today's Tyren my bravery and honor -- and if it is returned, then I will tell the great-grandchild of the first Tyren who stood by me of their ancestors, and how this horned mayfly had been earned my friendship by the deeds of family he had never met... We will tell these mayflies stories in just a century that to them will seem ages forgotten. Poor things." ... "And if they are not worthy?" one of the others put forward, running his tongue over his teeth as if to shoo a poor taste.<br>
<br>
<br>
"The Winterborn thought it not amiss to have dogs guard the feet of our trees -- how much safer will we be if our glade is forbidden at the clamor of bullish hoof?"<br>
<br>
<br>
And there was laughter. None of the glade guard had brought room for much hope when they came to the new world at Belanor's behest... but behind an eye or two at least may have danced a dream of it...</div>
				
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Caelis watched the enemy war host accept the high elf parley. Bless the others who had arrived in time to help deal with this sudden attack on the settlement. However, this standoff was problematic as well. What dark miasma or aura that eminated from the enemy seemed to grow stronger. There was dark magic abound, and it was disturbing. Caelis looked over to the high elves to see if they had any indication as to what should be done. They were obviously much more versed and knowledgeable in the magics. For now, he would do his best in what he knew. Caelis loudly said "Well done, men. We've averted a major catastrophe. Hold your positions! Get the wounded back, behind our lines. Those of you who are injured and can walk, make your way to the medics. Any of you who don't have a weapon, there's plenty around that don't belong to anyone anymore. Be ready for the fight to start back up at any time. For now, we will maintain the line."<br>
<br>
<br>
Caelis looked over to their allies. <b>Tocxhol</b> had effectively held the left flank. He was the fiercest berzerker that Caelis had ever seen. He could certainly hold his own against the meanest highlander war chieftain back in the old world. But, he had taken some injuries that could slowly sap his energy as time passed. <b>Caelis said to the leader of the Aymaran "Join your men, Chieftain! We'll hold this flank."</b> Caelis then proceeded to have the men move slightly to the left, but still within supporting range of the elven archers. Caelis then looked at Naxxos and said "You have my thanks, sir. But, where in the bloody world are the rest of your men?" It was rather perplexing that further men from the Exiles were nowhere to be seen. Surely, the influx of people towards the beach would notify the Exiles of the attack. Caelis also lamented the fact that he did not manage to establish a proper militia force among his own people. The Attolian military capabilities were rather limited especially when half of them were defending the Tyren camp. Still, the well equipped and trained soldiers of Attolia had held their own against a numerically superior force.<br>
<br>
<br>
With things relatively settled, Caelis urged his horse to meet with the high elves. He approached their Captain and said "Hail Lord Elf, it is a pleasure to finally meet you, but I wish it were under more auspicious conditions. Now, it appears that they are willing to parley, but will we give them the time to continue with... whatever that foul magic they are conjuring? Or perhaps it would be more prudent to fall back towards the fortifications while we have the time? It will enable us to rally more men and give us a more favorable terrain to fight in tactically. As of now, I see your encampment as a natural second line to fall back to, and the Exile's slope fortifications as our third and last line of defense." Caelis then began to reach into his pocket. His fingers firmly wrapped themselves around a small, yet brightly shining stone. Perhaps this light would be needed to pierce through the darkness that stood before them at this moment? Either way, there were magical forces beyond Caelis' understanding, which frustrated him. However, at this moment, the fate of his people depended upon their actions. He had to make the right decisions. "Or... do we take this pause to unleash our own magical reserves?" hinting to the stones that they had received before they departed for the new world, Caelis continued "A pre-emptive strike may catch them off guard and potentially destroy them immediately. While I understand that they seek to parley, I do not see them as anything more than beasts. Their sudden attack on this settlement and their... tactics are not honorable, so I see no reason to extend them the same curtesy."<br>
<br>
<br>
Summary:<br>
<br>
<br>
Caelis orders the Attolian-Exile Force to take up the Left flank and to pick up any weapons if anyone is weaponless, bids Tocxhol join his forces on the right.<br>
<br>
<br>
Anyone seriously wounded is to fall back behind the lines and make their way to seek medical attention<br>
<br>
<br>
Caelis is prepared to use his star jewel<br>
<br>
<br>
Caelis offers his thoughts to the High Elven Leader</div>
				
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					<div class="bbWrapper">Amandil, Cleric of the highborn, could feel in his aura of piety that highborn behind him were in trouble... Wounds had been treated and bleeding slowed, but essence yet leaked... Above this, the Pall of darkness magic seemed to enrobe the masked witches and their regiment.<br>
<br>
<br>
Vae'thorion and Shaalth Val'istar similarly could taste, if such were the best sense to describe, the aspects of the masked enchantments... The war Mage mused that if a witch could be captured alive much could be learned potentially not just of this strain of shadowmancy but perhaps of lore that would aid in the unraveling of the dark elf magics of their modern and historical enemies abroad...<br>
<br>
<br>
...their power was raw and seemingly more wild than wrought, but it bore the same stench of dark-elf mages Shaalth had left in cinders a dozen times before... Scrying their magic felt much akin to examining the distant ancestor of a virus in dark elf magic... But such details must not seduce him, he thought. All magic whispered secrets, and fools who tarry to extract them on the battlefield seldom see their quick demise. The war Mage threw up an Aegis of defensive high magic ahead of his regiment, weaving an extra sigil within it so that arrows passing out of the shield would bear some of its force aloft...<br>
<br>
<br>
Quetankha, the Aymaran's spellbreaker, looked at the magical terrain with none of the fascination of his contemporaries. Aymarans broke things, broke them until they stopped moving, then unceremoniously shat on them. Quetankha merely had the distinction of being tasked with breaking magic. He watched as the highborn Bard, "Lindar", opened what seemed to be a cease fire before the slaughter resumed. Why warmbloods insisted on such pageantry when everyone inevitably wound up dead both bored and disgusted him... Still, his lazy eyes scanned the winds of magic... It would not do to fail Tocxhol so early in this campaign...<br>
<br>
<br>
Quetankha smiled and ground his rows of teeth, new bony spikes jutting through his gums as his thoughtful and violent ruminations expelled the older of his teeth as he worked wordlessly...<br>
<br>
<br>
"Some kind of darkness shield, will capture magic we throw against it... Redirect it maybe... Redirect it where?"<br>
<br>
<br>
Quetankha couldn't help but rumble a laugh... These scum were viscious... It will be pleasurable to eat them when the battle is over...<br>
<br>
<br>
Quetankha could see the spell the mud-witches planned to unleash, were buying time even now to deliver... They were asserting dominance of legions of skeletons in the ruins to their rear... The spirits of the dead fought this, but they were weak... If the witches got this spell off, dozens of skeleton regiments would be coming up behind them... Quetankha laughed again because it looked, as he saw it, that this was something the mud-witches had done before...<br>
<br>
<br>
He murmured to himself... "It's lazy to pull an old trick with a spell-breaker on the field... This will be something I may remind them when I am eating them at break of dawn..."<br>
<br>
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<br>
Maybe some day soon they'd be able to go from dawn to dusk without something strange happening around here. Shul couldn't help but wonder if settled life was just like this. Strange folks coming by each day, some meaning well and others ill and all this time they'd just managed to leave a spot for the road just before all those sorts of things kicked off. A silly thought he knew but this newly formed home of theirs seemed to have the unwritten rule that when it rained it poured.<br>
<br>
<br>
Hm... rain. Shul turned his hand over, looking on at the mark that had been left on him by the spirit of the statue. It was still a little warm on his skin. He had time to wash it away, to leave any link he had formed with the spirit behind. But it had been a great help to them so far, he thought. There was still some time, he could mull it over further. Maybe the others would have something to say, as third ring he had to bend to the wills of the more senior shaman of the caravan after all. Even if they hadn't been there to experience it themselves...<br>
<br>
<br>
"So should we be helping them?" One of the tyren herdsman pondered as he chewed on a long blade of grass.<br>
<br>
<br>
"Well the chief did say we was to try and get along..." Neither one moved to actually help though. Something about those wee-woods was just... too odd for their tastes.<br>
<br>
<br>
"Oh just get to it!" Minax the merchant stomped past. "If this is to be happening we may as well be making the best of it. They aint even as bad as most hornless I'll bet, trust me I know it." Of course her opinion may have been coloured by her young new life mate being one of the crafting apprentices who was luckily saved in the quarry collapse. And maybe she could get some good connections to get some fancy elven goods. who could say?! All that mattered was she managed to henpeck some others to put their best hooves forward to help with the move.<br>
<br>
<br>
Neither group had much in the way of good experiences with outsiders so these would prove to be some awkward first steps.<br>
<br>
<br>
<b>Free hands about the tyren camp help the elves sent to start the joining (and tree growing?) process.</b></div>
				
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<br>
The Prince was now seething with contained rage. His eyes blazed fiercely and his blood covered sword seemed to glow angrily. The Prince would not tolerate his Highborn being killed by the scum of the earth Dark Elves. There is nothing more on this planet the Prince despised more than Dark Elves and their dark magic. The decision he was to make was easy, because there was not much of a choice. <b>His Highborn would be saved and the Witches brewing their dark magic would be crushed</b>. It was not either or, both tasks must be accomplished. This would require total. cooperation between the Colonist factions.<br>
<br>
<b><br>
The combined powers of the Colonist, and the gems was needed</b>. The power of the gems combined would be devastating on the enemy. The Amaryan Spellbreaker, The gems in the hands of the War Mage, all magic power available (excluding Cleric's) must be combined to route the Mud Elves.  The gems potential combined with the Mage's magical talent's powers must be combined to break the witches spell. Furthermore, a conventional assault on the ranks of the Mud Elves leaders must be executed in order to capture a witch captured. The rest would perish.<br>
<br>
<br>
The Prince turned to Caelis, "Well Met Lord Caelis, (the Prince said with a flourish and a salute), It is an honor to be sharing the same battlefield with you and your men.  I agree that from this time forward, that we unite, and form an alliance. I see our two people have much in common. The Amaryan have also proven themselves to be a great asset to the Colony. The Three of us working together can achieve a lot. I agree that it is better to strike at the enemy, they are dishonorable, and I fear that falling back would be disastrous, as we will be facing a horde of undead enemy on top of the remaining Mud Elves."<br>
<br>
<br>
 The Prince continues aloud to those allies present, <i><b> "The parley has given us time for our reinforcements to arrive, there is no true negotiating with Dark Elf filth! What I suggest is that We must crush these Witch whores and their evil summonsing. There is no retreating here. If we retreat we will be overcome by the risen dead. We need the might of the Amayran brutes to shock their ranks defending their leaders, with the rest of our forces holding bolstering the flanks as we focus our magic at the Witches. The Amayran Spell breaker's power is essential to help break the witches spell. I suggest we form a wedge formation with your halberds on one side of the wedge, the Highborn forces on the other, your Sundered kings, Tocxcol and myself will help blaze a trail and back up the Amaryan brutes leading the charge, we will break their ranks with our forces. My Highborn Archers will direct their fire at skirmishers and keep the enemy at bay.  The exiles will guard the rear and kill the stragglers."</b></i><br>
<br>
<br>
 The Prince called to Tocxcol. <i><b>"Great display of might, Amayran leader!  What do you think of crushing this enemy together once and for all? Us three, can do damage to the enemy!  Could you ask Quetankha to combine our might of our magic to break the witches spell? This is what I propose, I will ask the War Mage to help channel the power of our gems and direct them offensively at the Witches and their forces around them. If the witches break concentration to defend against our magic, Quetankha can break their spell. Once the witches attention is elsewhere, you unleash your brutes into them. I only request that I want one witch alive to interrogate, we must blindfold her, bind her mouth and hands. Our combined forces acting together will give support to the, cunnings, the brutes as the brutes descend on them, giving the brutes a wide berth to unleash their mayhem."</b></i><br>
<br>
<br>
   The Prince turned to the Cleric. "<i><b>Save the Highborn wounded! </b></i>"<br>
<br>
<br>
  Orders:<br>
<br>
<br>
   * The Prince proposes/responds affirmatively to a alliance with Caelis Attolians and presents union possibility to Amayrans (the Platz's factions)<br>
<br>
<br>
    * The prince proposes strategy of combining gems power in the hands of the War Mage to direct offensive magic at the Witches and their surrounding forces to break the witches concentration enough time for Quetanka to break their spell. Once spell is interrupted, the brutes are unleashed, the Sundered kings, the Prince, Tocxcol advance along with the rest of our forces (Halberds on left/Spearman on right, swordmasters behind them in a wedge formation to support the berserker brutes, the archers giving support to pick off threats, and the exiles taking up the rear killing stragglers. We break their main host formation and route the enemy.<br>
<br>
<br>
* Requests that one witch spared and is taken captive (blindfolded, hands/legs bound, and gagged and knocked unconscious)<br>
<br>
<br>
* The Cleric is asked to save the wounded Highborn<br>
<br>
<br>
* Anfel's medical help is requested</div>
				
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<br>
Caelis listened to the High Elf leader. He agreed with some of what the Captain said, but there were a few concerns. Would it be wise to devote all this on a single charge? The plan seemed to offer little room for flexibility and spontaneity. However, Caelis agreed that if there was a time for a decisive moment, then it would be now. He spoke up "Instead of combining all three gems, perhaps it would be more prudent to save at least one for the charge as well? A blast of light to blind them right before impact of the charge would certainly make the charge more effective or perhaps even a small explosion in their front rank before right before impact. Are three gems really needed to deal with just 4 witches? Having one in reserve would be comforting." He then considered the formation itself. Despite the arrival of reinforcements, Caelis was concerned that the enemy still had a numerical advantage. This charge could end up with everyone surrounded if they failed to break the enemy and force them to rout... that is if they knew what fear was anymore in their diabolic frenzy.<br>
<br>
<br>
He then continued to speak "I also think that it would be wise to have some small detachment of some of the brighter Ayamarans to lag behind slightly to flank once the main battle line is engaged. The terrain offers a great opportunity for an effective hammer and anvil strategy. The detachment can engage, wreck havoc, and then disengage and look for another opening in the enemy's formation and charge again. Also, the exiles should also be ready and not just as a rear guard. If they are attentive, then they can serve as a quick reaction force to help support a flank if they are about to be overwhelmed."<br>
<br>
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Summary:<br>
<br>
<br>
Caelis makes a few suggestions and changes to the High Elf's plan</div>
				
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<br>
 The Prince listened attentively to Lord Caelis' prudent advice. The Prince hated Dark elves and Dark magic that his desire to destroy them was causing the Prince to act hastily. Meanwhile, Lindar the Bard was advising the Prince to continue the parley to buy more time for the colonist forces to coalesce and hear out the enemy. This also was prudent advice, and the Prince had to steel his initial reaction to break the enemies leadership's column.<br>
<br>
<br>
 The Prince nodded, and used his inner strength to calm down his perturbed state. "Yes, Lord Caelis, Although, I believe my strategy is a sound one, it is a bold gamble. My concern is two fold, one, is that a defensive posture will allow the witches to rise the dead and we will be overrun on all sides by both the living and the dead, the other concern is that we can only win this battle if we break the witches spell and crush their main column."<br>
<br>
<br>
 At that moment Lindar the Bard made a gesture to the Prince, inquiring whether to continue the parley and seemingly encouraging the Prince to do so. The Prince nodded in the affirmative. "I will allow Lindar to continue the parley and stall the enemy long enough for us to decide on a strategy, and allow our troops enough time to get into position and break their spell"<br>
<br>
<br>
 The Prince continued, " I am open to suggestions in strategy. Yes, we can hold back one gem in reserve, but let us not underestimate the raw, dark power of these four vile witches and the threat they pose. I am responsive to your hammer and anvil suggestion, let us play to each of our strengths and I welcome to hear what the Amaryan commander has to add in how he would release his brutes, and cunnings. I am fairly confident the Amayran Spell breaker can break the spell they are brewing if we combine our strengths and use the gems. I still lean towards an aggressive maneuver and if you think that the exiles are up for striking at the enemy then so be it!"<br>
<br>
<br>
 The Prince gestured to the enemy host, "Lets see how this parley unfolds, let us hear what our enemy has to say. We know little to nothing of them, but I believe these are not enemies we can co-exist with, they must be routed."<br>
<br>
<br>
Orders:<br>
<br>
<br>
*Prince allows Lindar to continue parley, buy time and get intel<br>
<br>
<br>
*Mage prepares the usage of gem to strike and focus other gems if allowed (or combines powers)<br>
<br>
<br>
*Colonist forces continue to solidify and take positions<br>
<br>
<br>
* Prince adds/employs Caelis' strategy to his own<br>
<br>
<br>
* We wait to see what Amaryan faction's plan is?</div>
				
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<li data-xf-list-type="ul"><b>Goq-quet to further study vault of crimson bat and potentially discover what lies inside, despite risk.</b><br>
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<br>
Goq-quet could hear stomping and yelling through grates far above, dust and debris occasionally shook nearby and plunked into pools and channels nearby. Not far from where he was excavating it seemed a large number of people had been slain by arrows, as a dissipated trickle came down in a channel upstream of him, giving the water an inviting and metallic scent to it as it passed beneath his feet. Overcoming his desire to drink of this serendipitous crimson rain he remained in study of the vault. Without a doubt it’s existence predated the previous arrival of colonists by at least centuries, and was likely old even when limited contact was still maintained with the lost continent. Goq-quet seemed to think, judging by disparate materials and construction methods, that this vault may have been found by the original inhabitants whilst first constructing the sewers, and eventually the needs above required the area surrounding it to be integrated into the larger waterworks. The entire lower section of engravings and frescoes had been hidden by a layer of stonework similar to the previously discovered plaque – which was an interesting find because the larger portion of engraving and enlightening detail was lower to the floor than that he had so far observed closer to where the vault met the ceiling.<br>
<br>
<br>
The Aymaran wasted no time pulling away the false-facing brick that surrounded the vault – what might have required the work of many men digging laboriously simply crumbled in the claws and strikes of Goq-quet. Doubly successful was he in the translation of draconic that lay beneath… what was so often used as cryptic code for warmblood wizards was far more familiar and approachable to the Aymaran mind…<br>
<br>
<br>
Myths, Religion and History seemed to blend together in the runes surrounding the lower part of the edifice. How much was literal translation of event and how much was epic exaggeration, religious posturing or some other form of propaganda was not certain. Of what he could translate (which even Go-quet was impressed at the volume of) the lowest tiers of runes and carvings were in ancient draconic style – even specimens of script that were of far earlier era than those he had ever encountered in his studies in the old world… The lowest rows from left to right seemed to tell a story, which flowed around the base of the vault with each ascending row seemingly of a later time. Because he could only read one side of the vault without intentionally demolishing the sewer-walls on opposite sides of it, he could only get fragments of what he imagined would be quite a record in continuity. He also dared to imagine that if Tocxhol wished, these carvings themselves could be broken off of the vault and likely fetch a very fine price from wizards and historians overseas…<br>
<br>
<br>
The story spoke of the sprawling city above as it once was long ago – long before the mage kings and queens that were the last known rulers of this continent… indeed, this record seemed to date back to the age of Dragons – a brief era some speculated that the gods stepped away from the affairs of the mortal world and allowed Dragons, the most dominant and last of the creatures to survive (and yet survive) after the legendary age of beasts, to run the affairs of creation themselves for a time. Besides an epoch of colossal reptiles, fish, and amphibians, the Dragons created humanoids in their own image, much as the gods had done or would do in other ages. These people were called the dragonewts – and with little exception almost every trace of them has been expunged from the world – lost to the ravages of time firstly, but secondly to the ravages of those who warred to control or destroy those vestiges too great to vanish on their own… it is said by some oracles that the fabled Sea-Age, the first of ages thought to resemble the world as beings now know it – was ended (and the dragonewts with it) in a single battle for control of a Dragonewt War-Platform – capable of destroying or separating much territory that offended it and gave it’s era its name. Such was the power of the Dragonewt.<br>
<br>
<br>
The vast city ruin to the west of the ‘Platz? It seemed that long before it grew under the rule of the mage kings it was first once a relatively intact city site that belonged to the Dragonewt in the end of their age, and long after by the Dracon – another fabled and extinct race that rose up like many others in the vacuum of power following the Sea-Age.. they were a degenerate race to the Dragonewt, but even for being so a Dracon in its time was mightier than most races singularly in history. It was at this point that Goq-quet speculated, or perhaps determined – that the script on this vault was written in ORIGINAL dragonewt text, and the next few lines above were likely chiseled in the own hand of the Dracon. The Ruin that lay above grew further under this new race, and when their time passed (the story winds around beyond the wall at this point – but Goq-quet figures this was just prior to the age of light (which is the commonly agreed to be a time of elven supremacy) or perhaps even at an even later time closer to the official start of the present age – the so-called “Age of Man” as the Muurdaan proclaimed it. Piecing together, The Aymaran got shadows and glimpses of where in the ruins far west might be the original sites of the Dragonewt and Dracon – though if they still existed in any form or lay deep below the earth he could not guess…<br>
<br>
<br>
…Point was, the Mage kings of this city were particularly strong, (and likely particularly thoroughly destroyed) because of the power these original sites held. Whether it was more knowledge gleaned or relic found, was equally unclear – but it would seem that the Crimson Bat was one of the more modest creations of the self-proclaimed gods of the Dragon-Age… unwanted and stubborn remnants of previous creation, particularly from the Beast-Age needed to be swept clean, the Dragons felt… so they created, among the dragonewts and many others – the crimson bats… Tiny and not particularly impressive for the age they inhabited, such a creature might be the unholiest terrors if unleashed in the more stable and peaceful ages of creation that succeeded them. Indeed, Goq-quet learns that this is actually the case – Mage King City States often fought, this one in particular with another Mage city, far to the east it would seem – made home by a people referred to here as “The Pangeans” – details on them are vague, but carvings and ambiguous runes seem to suggest that they were centaurs or beast folk, or some kind of Faeries, or perhaps a union of all of these… it is also possible that they were Men like those that inherited this now ruin from the Dracon, but they were only REFERRED TO as beasts or fae.<br>
<br>
<br>
In any case, War with “Pangea” (much later referred to as “Paa’anni”) raged on and off for ages, with the Pangeans ultimately poised to conquer the city above as it once stood. To stop this, the Mage Kings of this city-state unearthed the bones of one of the crimson bats interred in the Dracon/Dragonewt excavations and unleashed “The eater of beasts” as a secret weapon – the parasite of the beast age became the potential genocide of the so-called “Beast-people” – The Crimson bat was used against Pangea and as a result a treaty was forced and the city-states became allied over the centuries that followed… however the Bat still hungered, and demanded ever greater sacrifice for its divine hunger…<br>
<br>
<br>
More runes, skipped far ahead. First criminals and slaves are fed to sate the bat in times of peace, then wars are made that diplomatic solutions could have been reached to demonstrate the power of the Crimson “Super-Weapon” … then religious cults forming to feed it, and eventually a war just for the sake of feeding it during a period of extensive peace. The Bat only grew larger, and hungrier…<br>
<br>
<br>
…Big blocks of the story are again missing here, Goq-quet was tempted to pull down some of the surrounding walls himself for answers… but one thing is clear – in the end the bat was either killed, or buried alive in this vault… but there are numerous references to its “slumber” as if the rune for sleep is synonymous with death in this case.<br>
<br>
<br>
After reading so much of the runes, Goq-quet perceives what he believes to be a combination lock/seal of some kind based in runes subtly chiseled at the space where the black doors met. He could determine maybe a fourth of the combination from the side of the vault he’d already read… and could extrapolate an additional HALF based on what he guessed was a pattern… Opening the vault? That would require further excavation and reading… or an uncertain amount of tmie devoted to guesswork as to the remaining quarter of the combination to open the vault… which he assumed now to at LEAST contain the remains of this fabled beast from a bygone age… and who knows what else was interred with it…</div>
				
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					<div class="bbWrapper">General Colony Report: (for everyone)<br>
<br>
<br>
Attolian Crop Report: Plots of wheat and barley have been tilled and seeded late spring. This should leave enough time for plants to sufficiently mature for a modest harvest (considering the relatively small population of the colony) – however there are concerns that unfamiliar weather patterns or unknown expected rainfall could challenge this prediction. The plot work, which has been making modest progress by a majority of workers during the coolest times of day – has slowly but steadily made towards a progress worth mentioning. The Colony now has conspicuous farmland, and worry regarding Winter falls by extension of that <b>(Attolians gain +1 Influence!) – </b>In addition, the colony can form a <b>farmer’s guild </b>where farm labor is shared and maximized.<br>
<br>
<br>
The “Mine of Vine” is the first Magical structure in the colony to date – however, in order to function – a tear of divinity must be committed to it. Once it is explored (and/or powered) it may provide additional faction or colony bonuses, as well as award <b>Influence</b> to involved parties. (Wood Elf and Tyren at the moment)<br>
<br>
<br>
The need for a centralized governing body – or at least official recognition of association/alliance/cooperation between factions is overdue… Unrest begins to fulminate in all worker populations as the normal colony folk face uncertainty about their identity, and by extension of that fear for their survival. <b>(All worker production down until central government – or defined separate authority, is established.) </b>This can be formed much like a guild – in that it needs at least 3 members. (Attolians and High Elves are already putting their hats in)… factions with less than three members can assert “statehood” (ie, Attolians and High Elves can become a state immediately) but they may not have the same benefits and bonuses as they would otherwise. If two governments do form, certain bonuses also may not be shared. <b>IMPORTANT: </b>It was the agreement upon outfitting and setting forth, to the Muurdaan, that a single colony and government would be formed (they are not in the business of setting rabble free outside their purview to gain power where they cannot observe) – this doesn’t mean you have to do it, but it does mean there may be significant events or repercussions for “going rogue.” – that said, all players have full agency to make choices.<br>
<br>
<br>
Attolians are beginning production of Opium from poppies gained from Tyren. Tyren and Attolians will gain wealth when this commodity is traded outside the community. Opium is also a <b>LUXURY </b>commodity – and it’s not the first one to be discovered either. Like normal guilds a Luxuries guild can be formed when 3+ factions bring a single luxury commodity to market, or if a <b>SINGLE FACTION </b>can bring 3+ by itself. Having a luxury guild is important if the colony is expected to take in lucrative trade. Significant influence is tied to this as well! It is also possible to come up with your own ideas for luxury goods separate from what is found in the world… for example, “Fine Silver Goods” from silver ore, or “Fine Furniture” from wood. Also note that certain luxuries will only appeal to certain populations, which may impact the value of that market/commodity (ie, <b>Dohvamon</b> is a luxury good, but only in the eyes of Tyren and similar races)<br>
<br>
<br>
Final Note: Summer is about to begin where accounting of total wealth and influence should be updated in the Overview section faction summary. I will also be updating the map to show new developments, points of interest, and discoveries.</div>
				
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				Last edited by a moderator: <time class="u-dt" dir="auto" datetime="2016-03-09T17:37:56-0500" data-time="1457563076" data-date-string="Mar 9, 2016" data-time-string="5:37 PM" title="Mar 9, 2016 at 5:37 PM" itemprop="dateModified">Mar 9, 2016</time>
			
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The sounds of battle reached them, louder and more aggressive than before until falling quiet as quickly as they started. From the little attic window Anuc could make out other shapes rushing through the gloom. No malice or blood lust in their movement, just folk running for safety like they had done.<br>
<br>
<br>
The elves were talking among themselves now in the common language. Anuc may not have been on the same level as their interpreter but her time spent in the markets and now working in this guild had given her some working knowledge of the language. While Weome's time spent with Shul had seen parts of his knowledge rub off on her.<br>
<br>
<br>
As far as they could gather they were talking about what to do with them, as if the two tyren weren't even here. It might have prickled Anuc's pride but she couldn't deny the urge to run for the comfort of home and the familiar. Away from all the danger and corpses. Which was why she would have to kick herself later for her next act of headstrong recklessness.<br>
<br>
<br>
"Should heal." She piped up, trying her best to hide the fear she was feeling. "Are healers, yes? People hurt now, out there, need our healing."<br>
<br>
<br>
Weome was bemoaning her friend's damn need for adventure but that wouldn't stop her grabbing a thick plank and going with her through the wide attic door.<br>
<br>
<br>
<b>-Anuc the Tyren Healer asks the elves present at the guild for help in healing the injured from the battle. </b></div>
				
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<b>-Anuc the Tyren Healer asks the elves present at the guild for help in healing the injured from the battle.</b><br>
<br>
<br>
The injured high elf shook his head as he pulled his spear away from the floor-hatch. He speaks in a slightly broken common – this elf is relatively young and it seems the common tongue is not as universally valued by some highborn… “Ribs still broken. Slow Tyrens down.”<br>
<br>
<br>
The other spearman first tries to communicate in a completely unrecognizable grunting gibberish – something that Weome would laugh at if not totally hovering at the cliffs of panic… it occurs to her that this elf thinks she speaks the languages of Far-east Minotaurs… DISTANT relatives to the Tyren. She responds in an eastern trade dialect which brings a sigh of relief to the highborn as he changes his tac to communicate…<br>
<br>
<br>
“You want to heal, and I want to heal – I will get you behind the battle lines. I promise this. Protect the colony – our Captain says. Please… Pur… Phrag… PROPAGATE that the will of our lord is to aid you, even as you likely offer to aid us. I know there are no Tyren out in that battle. If a Tyren woman is braver than most races I’ve met, I myself with Pur… Phrag…”<br>
<br>
<br>
“PROPAGATE” Anuc interrupted.<br>
<br>
<br>
“…That the Tyren look to be a very good people. May my life not be lost in our endeavor – but should I die, may it be considered SPENT in the market of our peace.”<br>
<br>
<br>
Anuc thought these highborn talked funny, but it was humorously romantic. She turned to Weome and said: “Can you tell this Shiny Gentleman to go out the window then? We got lives to save!”<br>
<br>
<br>
Anfel didn’t even turn around, but pointed a finger and the injured elf and the bindings around his waist pulled tighter, sprouted tiny flowers, and began to ooze an amber sap… The wounded highborn stood up straight for the first time, and went out the window behind the medic spearman once they firmly planted the plank. Behind that… Anuc filled her arms with pots, bottles, two satchels of plants, and a bolt of absorbent fabric. She spritely teetered down the plank in a manner she KNEW she was incapable of, but then she remembered the enchantments given to her by Anfel. She was faster… more agile, and most notably she hadn’t already dropped half of what she was carrying.<br>
<br>
<br>
“WAIT FOR ME, ANUC!” Weome shouted. She instinctively looked to her right… how far away Harun’Taran was from where they were… where was shul? Could he be thinking of her?<br>
<br>
<br>
She shook her head, and likewise sprinted down the plank and after the party – upon catching up with Anuc she took some of her burden and they moved even faster.<br>
<br>
<br>
Looking behind them, <b>Anfel was still in the attic. </b>Mages were always mysterious… if Anfel got involved, she would in her own way. Perhaps she needed to recover her power after the rock-solid defenses she just put up at the guild. She wished Anfel came with them though. She wished with all her heart that two young spearmen weren’t all that stood between them and possibly another horde of vicious madmen.<br>
<br>
<br>
The sound of refugees fleeing grew louder until they could see the river of them leaving their district… and to the left of that, the HUGE enemy formation, facing west, to where the colony’s forces presumably must be. It was utter chaos, and Anuc quickly improved a sling for two colonists that had seemingly broken arms practically FALLING all the way to the depression.<br>
<br>
<br>
The high elf medics could see some kind of parley was going on and saw lindar… the only highborn on this side of the refugees… seemingly talking to the witches. They penetrated the fleeing folk at about he same time the majority of them had already passed… it would be likely they’d get out of here before the fighting resumed…. At least they all silently hoped they would.<br>
<br>
<br>
Breaking through the dust of the charges and fracas they saw the Attolian formation ahead of them, with the high elves glowing like a BEACON with their shields and helms a bit to the left. The spearmen spotted their Cleric moving behind the front rank, and gestured for Anuc and Weome to follow.<br>
<br>
<br>
They found themselves behind a solid bulwark of set spearmen, and handful of them resting behind the formation laid out in the basin of their shields. The Cleric seems particularly absorbed with a head wound… his patient is talking, but Anuc sees immediately he’s got a brain-bleed. The Cleric sees the medics and Tyren Herbalists arrives and waves a holy symbol at them. The Tyren feel as if they are a node of a greater healing energy and set to work with the medics, who are likely smiling for the same reason.<br>
<br>
<br>
“Here in Time, Tyrens… maybe nobody die today? Too much hope? How much is Tyren hope?” the young one said. They begin to stabilize three of the elven casualties than drag them, as if on litters by their shields – the two elves carrying one and each Tyren woman dragging another.<br>
<br>
<br>
A swordmaster in the ranks behind the spearmen looks at this off precession with mild amusement… the closest thing such long-lived creatures had left next to awe, Weome wondered. As they crested a slope in the ruin she looked behind her and saw the glowing eyes of the witches as they seemed to hover above a lone high-elf envoy… Weome wondered how she could possibly embellish THIS story…<br>
<br>
<br>
As they descended to the other side the bodies were already rolling in... seemed to be exiles, mostly... maybe one or two mud-elf skirmishers that were captured. They were being placed on plinth-stones in the ruins or on work-tarps that were left in this part of the ruin. Lacerations, punctures, blunt-force trauma... it was all here... they party got to work.<br>
<br>
<br>
<b>Arrival of skilled healers behind battle line may improve casualty rate calculated after battle.</b></div>
				
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					<div class="bbWrapper">Such small things. Such small weapons. Why were these elves so intent on fighting with sticks and stones, Tocxhol thought to himself as he smashed them to a pulp, some of them literally. Thus far they weren't really doing much in the way of damage, and by the time the assault was over his own men were starting to arrive, unorganized as ever, and raring to kill. Nothing new as far as he was concerned. However, when everyone seemingly stopped fighting altogether and seemed almost ready to start talking to one another, Toxchol took matters into his own hands. That was, of course after the prince and Caelis had their chances to speak. Just as the prince of the elves was saying that he was ready to hear any additions Tocxhol might have had, his held back rage and excitement for battle simply could not be contained any longer. Almost as though he were responding to this, Tocxhol swung the massive maul that was his hammer into the air and towards the mud-elves who were quite obviously stalling for something big, pointing it towards them before yelling, no, speaking to his people in his native tongue. It certainly sounded like yelling, and most would only think of the sound he were making as one, though it were likely the interpreters of each faction would be able to understand him easily.<br>
<br>
<br>
"KILL!" He roared to his men as the first to respond started a slow run past the Attolians and High Elven lines, lacking any real organization save for a general line of about 20. The brutes, all of them charging ahead at the first sound of one of the few words they understand very clearly. The rest were hanging back a moment, using the brutes as they did any other battle, more as meat shields and initial chargers before the true warriors came in, though cunnings wouldn't exactly be considered true warriors given their intelligence. Tocxhol himself followed through with this tactic, allowing them to pass him up in a line of growling, roaring death charging the mud-elves until his fellow chosen, or at least one of them, were with him. "Quetankha, break anything they send at us." He said, as though Quetankha didn't already know to do that. "AND KILL THOSE WITCHES!" he said before he himself begun to move forward. Tocxhol couldn't actually say he didn't hear the desire to bring in one of the witches alive, but the heat of battle put just about everything the other leaders were saying in the back of his head.<br>
<br>
<br>
Quetankha was in the back, looking through the lines of croc-men, not particularly at any of the participants in the very rapidly approaching clash, but more-so at the magic surrounding the mud-elven fighters. It was a dark magic, but it wasn't anything he couldn't deal with in certain ways. Soon enough he begun his best attempt at pulling on certain properties of the magic, until he noticed another power nearby. One in the midst of the High Elven lines. Without another thought, he begun to pull on it, likely making the man feel quite a lot weaker than he would have liked to in the midst of a coming battle. Such is the way of the Aymaran however. They don't genuinely like any other peoples and will take from them what they must if the situation calls for it. Dividing his attention for only a moment to draw from the source of power nearby, he started to use it and his own to alter the magic emanating from the witches, hopefully subtly enough that they wouldn't notice before casting.<br>
<br>
<br>
-Tocxhol orders Aymarans to charge, breaking ceasefire after High elf prince and Caelis talk about their strategies.<br>
<br>
<br>
-Quetankha drawing from High Elven warmage to attempt to meddle with witch spell. (Pulling 'Will', 'control', and 'movement'. Movement being the one the warmage's powers are used for)<br>
<br>
<br>
(Again, sorry for the delay in posting guys, and actually for the relatively short post itself. Work had me on an odd schedule this week.)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Of Boats and Bureaucracy</b><br>
<br>​</div><br>
<br>
<br>
Months. Months had passed and the rocking refused to cease. The gentle sway of the ocean had become the new standard aboard the modest vessel. It was omnipresent, constant, and deafening in its silence. It was there when you woke, there when you ate, and there when you slept. Below decks was like a world all its own, disconnected from mortal reality. Sway to the left, sway to the right. Thought to be a gentle rocking at first by many, it was now the swinging of the pendulum that counted the moments until one's sanity was spent. Many of the souls aboard were nearing their breaking points, fidgeting in the holds and looking for any means to break the monotony. Their chief had tried valiantly to keep them all active and content during the trip, but a leader could only do so much when his people crave engagement. Now the swaying was chipping away at his own patience, and he feared that landfall might come a month too late.<br>
<br>
<br>
A knocking at his cabin door stirred Milkweed from his musings, forcing him to collect his wits and shout at the wooden portal. "Enter," he croaked, raising up in his seat as his eyes focused on the visitor. A familiar rat walked into his cabin, an older buck with a grey coat and a white diamond patch between his eyes. Milkweed smiled at his old friend and bid him sit at the chair across from his desk. Breeze obliged, settling into the plush chair with a sigh of gratitude. "How're you holding up Chief?" Breeze asked, cocking his head and smiling at his old pupil. Milkweed snorted then grinned at this, waving Breeze's comment off into the air. "Stow that nonsense, I'm only the chief when there's business to be done." Breeze chuckled and nodded in agreement. "True, but my question still stands. You're looking frayed and weathered brother, worse than that old belt of yours." Milkweed scoffed in mock indignation at this statement. "Mind your tongue, that belt saved my hide more times than it aught. It held my knives, secured my trousers, then loosed them when I was entertaining does." The two laughed at this, an old exchange between two rogues that had shared blood and drink together.<br>
<br>
<br>
Milkweed sighed and stretched in his seat, easing the stiffness in his muscles from sitting for too long. Breeze looked out the aft window with an air of contemplation. "We're a ways from home aren't we?" Milkweed looked  back out the window at the sun and sea and nodded in agreement. "Aye, farther than we've ever been." They truly were farther from anything they'd ever known, a fact that weighed heavy on everyone's minds. The fact they were here at all was a miracle in its own right, but only if one didn't know the facts. Nearly a year ago the Muurdaan had loosed tiny rumors of a new land they intended to colonize, and Milkweed's spies quickly caught wind of it. Applicants for colonists were being considered, and Milkweed decided his people could use this to their advantage. Since the rise of the Underlords his people had been forced to live in the sewers and wastes of Muurdaanian lands, ushered into a life of poverty and destitution. Their kind were made out to be nothing more than common pests, incapable of higher thought and reason. But Milkweed knew otherwise, as did many of his folk. The Muurdaan feared these rats, feared their great numbers and their intellect. Ratfolk could learn in a week what a man would take months to retain. The Underlords knew this, and sought to squash the potential of this race before it grew to fruition. But Milkweed would have none of it, and when the opportunity arose to give his people a better life he grabbed it like an arrow from the sky.<br>
<br>
<br>
But Milkweed knew this voyage was a gambit all its own. He knew that he was specifically chosen to lead these rats into the new world, away from their lives and kin. He'd been making waves at home in the dark, rallying his people and building their self worth into something frighteningly active. Murmurs of revolt began to spread, and the Muurdaan took steps to stop this rebellion before it began. A worthy move in Milkweed's eyes, but in truth he knew it was baseless. He did long for a day when his people could live freely in the sun, only returning to ground when the day was done and rest had been earned. But to revolt against the Muurdaan was a task of titanic proportions, and would require far more planning and coordination than he could fit into his short life. No, that idea would stay a dream until the fates aligned for such a thing. Until then, Milkweed would make do with what was available. And this journey was the best shot his people had at making a better life for themselves.<br>
<br>
<br>
So he took it, and now he sat in the cabin of a Muurdaanian trade ship, loaded with cargo and over one hundred scurrying souls. When word reached him that he'd been chosen for this task Milkweed immediately called for a meeting of clans that he could contact. Bone Heart, Grey Mist, Stone Fang and Short Tail had all arrived, and Milkweed asked that they contribute to this journey for the good of their race. There was no overt hatred between these clans, but ratfolk were loathe to part with their belongings on principle. Negotiations lasted throughout the night, and by the end of it a great deal of <b>wealth</b> had been traded in exchange for fresh blood. Milkweed needed a diverse group of young pups to keep future generations healthy, and he now had a total of 145 rats under his command. The pups had been easy to negotiate as they were often traded among clans for this very reason. The hard sell was the Aged, as they were all experts in their fields and represented the true wealth of their clans. But in the end he'd been given four skilled souls that had pledged their allegiance to him. Milkweed could only hope they would honor their word in the days to come.<br>
<br>
<br>
A rhythmic drumming on his desk brought Milkweed back to reality as he turned to see what the noise was. Breeze had begun to drum his claws on the wooden desk, his eyes focused on a point far beyond the burnished surface. Milkweed raised a brow and asked, "Something on your mind?" Breeze looked up and spoke seriously to his chief. "That slimy politician, can't believe he tried to pull what he did." Milkweed's face grew dark as he hummed in agreement. Before they'd even ordered their supplies a decree had been passed down from their 'benevolent' leaders denying them access to any of their shamans for the voyage. The outrage of Milkweed's council barely managed to match his own, and steps were immediately taken to circumvent this useless litigation. Spies were sent out, and it was discovered that this decree was part of some sick experiment to see if the ratfolk would develop into a secular society, or seek to worship the Muudaanian pantheon in the absence of their own religion. Milkweed thought hard on how to handle this, but in the end he felt that fire would best be fought with more fire. So he spent the gathered <b>wealth </b>gifted to him by the Underlords to fund his voyage, and used it to make certain parties within the Muurdaanian government aware of this lone Underlord's policy. It appeared he had not sought the council of his piers before pushing this decree through, and quickly came under political fire for the next few months because of it.<br>
<br>
<br>
Breeze spoke up once again after he'd finished ruminating on the subject. "You think he'll be a problem later?" Milkweed nodded solemnly. "Aye, no doubt. Just a matter of 'when' at this point." Milkweed spat to the side before cursing under his breath, "Faithless roach." The spittle flew from Milkweed's mouth in a slow arc and hit the wooden deck, then after a moment a faint sizzling noise could be heard from where it had landed. Neither of the rats paid it any mind and continued their conversation. Breeze was the first to speak, "We'll deal with it when it comes." Milkweed nodded and smiled wanly, "Aye, we always do."<br>
<br>
<br>
Thinking on the subject had put a grave expression on Milkweed's face, but the more he thought about it the more his features began to soften. After a while a grin appeared on his face and he began to chuckle to himself. Breeze looked up at Milkweed in confusion, and Milkweed caught himself so he could explain. "I was thinking about Port Cestus, about how busy that roach must have been for everything to work so well." Breeze outright laughed at that as he remembered that day at port and the mischief that had occurred.<br>
<br>
<br>
Milkweed had thought long and hard about what his people should bring with them to this new world, and in the end he decided that crops should make up the bulk of their stores. They wouldn't arrive until summer at the earliest, which left them a scant five or six months to sow crops for the winter. He'd suggested a store of <b>carrots</b>, <b>garlic</b>, and their unique crop of <b>black corn</b> be brought with them as these would likely survive the early frosts. But Milkweed didn't want to be left completely defenseless, and so he hatched a plan to smuggle in some contraband that would help his people greatly. Along with a conscription of <b>digging tools</b>, Milkweed arranged for a supply of <b>black powder</b> to be loaded onto his ship the day they were meant to set sail. He'd devised a plan to bring in the goods without being detected, and what a gloriously simple plan it was. Milkweed sent out his dirty paws in the wee hours of the morning to stage themselves around the port. When the day began and goods were starting to move his rats went to work. It was very subtle at first, but over time the damage would begin to build up. A barrel of fish oil was spilled which caused a few sailors to fall off the pier. A brawl broke out after a sailor returned home to hear his wife was three months pregnant when he'd been gone for six. A barrel of pitch caught fire and nearly roasted a pallet of mackerel being sent to market. A stack of lobster pots was toppled over, sending a box of shipping manifests tumbling into the drink. A veritable storm of minor nuisances raged across the wharf all at once, and not a single one of Milkweed's rats were given the blame. The crowning achievement had been when three of his paws had managed to loose a huge trading junk from its moorings and sent it adrift into the bay. It got halfway to the mouth before anyone on board realized what had happened, and the crew barely managed to avoid colliding with a naval vessel that was entering port. By the time the port authority had reached Milkweed's ship they were so distracted with all the chaos that they paid no mind to his cargo and nearly tore the documents with their hasty signatures. And so the black powder had made it on board, but most important of all was the fact that the shaman representative of the Bone Heart clan had not been accosted or withheld from Milkweed's company. He rather felt like a bandit after that little caper, and silently reveled in the joy of watching a plan unfurl without incident. It was so seldom a thing that he felt he should enjoy the feeling while it lasted.<br>
<br>
<br>
The laughter between the two died down and a comfortable silence began to fill the space. They each ruminated on the days leading up to where they were now, and each began to think about what lay ahead in this new world. In the chaos they sowed to leave port they had little time to be briefed about who had already been sent off before them. A few snippets about convicts and elves were thrown around, but the only thing Milkweed knew for sure was that a company of High Elves had set sail most recently. He didn't fancy having to suffer those elitist fops as neighbors, but Milkweed was always one to reserve judgement until he had first-hand knowledge of something. They'd find out soon enough what the state of the colony was when they made landfall. Milkweed exhaled and looked wistfully to the ceiling as he wished for that day to come soon.<br>
<br>
<br>
Another wave caused the boat to rock and creak, forcing Milkweed's hands to his temples as he unconsciously began to brux his fangs together. "Good Mother I hope we make it soon." Breeze couldn't help but laugh at his chief's dismay. "I'm sure it'll be soon enough. Hell, I'll wager we sight land within the week." Milkweed uncovered his face and looked wryly at his spymaster, "You really willing to wager on that?" Breeze was about to answer when a cry rung out from above decks, high above the sails from the crow's nest it sounded like. "LAND HO! LAAAAND HOOO!" The two bucks looked at each other in disbelief before a wide grin split Breeze's cheeks. "I think I would!"<br>
<br>
<br>
They both rushed outside to the ship's bow, leading the way through a quickly gathering crowd of rats as they looked to the horizon. A tiny dot could be seen in the distance, and in that moment all weariness and fatigue was cleansed from Milkweed's mind. He threw up a cheer which was quickly chorused by those aboard, sending the rats into a state of pure joy and utter relief. With a fire in his eyes Milkweed ordered the helmsrat to say on course, then ordered that the stores be checked and mooring lines to be set. Immediately the rats got to work, gathering their things and going about their tasks with an energy that can only be found by those coming home from abroad. Milkweed turned back to look at the horizon and smiled to himself. All their work was about to bear fruit, but he knew the real work was only just beginning. He took a place by the helmsrat so he could better direct his paws as they made their final push towards land.<br>
<br>
<br>
One journey ends, another would soon begin.<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick"></span><br>
<div style="text-align: center"><b>A Sight for Sore Eyes</b><br>
<br>​</div><br>
<br>
<br>
The break in the barrier was quickly coming into sight, and Milkweed stood at the bridge with several of his Aged standing around him. His smokewalker Breeze, his granddaughter Needle, and the miner Coalback all stood beside him as they gazed ahead. Milkweed wasn't terribly practiced with magic, but even he could feel the energy of this place radiating off the shimmering veil that surrounded the mainland. As smoothly as they could hope the ship had passed through the veil and was steadily making its way towards land. A crowd had gathered on deck to witness this momentous occasion, but Milkweed had ensured that those assigned as sailing crew had plenty of room to work. He silently thanked Neesa that the Grey Mist clan had sent some rats with sailing experience along for the journey, their expertise really helped to get the others up to speed on how a ship should operate.<br>
<br>
<br>
As they drew nearer to land certain landmarks became apparent to Milkweed. First was a pair of islands just off the coast, one bright and colorful while the other seemed to have a foreboding air about it. Between these two islands was a beach of sorts, nestled between two high cliffs and already loaded with ships of various make and size. Clearly this was the main landing zone for the earlier colonists, and Milkweed saw no reason not to follow suit. He ordered the helmsrat to make for the beach and find a good berth for their vessel.<br>
<br>
<br>
But as they drew nearer to shore something seemed off on the wind. Milkweed couldn't quite place it, but he swore he heard a clamor of some kind. With the cliffs visibly obscuring much of the mainland Milkweed could only guess what was happening from his position on the bridge. Immediately Milkweed looked to Breeze and said, "Get everyone but the sailing crew and the dirty paws below decks. Something isn't right." Breeze nodded silently, then set about his task of getting the crowd below decks to safety. Milkweed shouted to the sailing crew, "Secure all sails! We loiter in the bay until I say otherwise." The crew seemed confused at first but immediately jumped to set about their tasks. Rats climbed into the rigging with ease and began to secure the sails to their beams. Milkweed pointed to a single rat that was transiting across deck. "You! Run up the Muurdaanian colors." The rat 'aye aye'd' and went to the flag box that held the colors in question. He began his trek up the rigging with the flag clutched to his chest, and when he had ascended halfway Milkweed looked to his granddaughter. "Needle, get up to the nest. I'll come with you but I need your eyes." Needle nodded solemnly to her chief and slung her crossbow over her back. It was a massive thing, about half as long as she was and a far cry from the standard crossbows of her kin. She and Milkweed quickly ascended the rigging, scurrying around a few crewrats before reaching the very top of the mainmast and settling inside the crow's nest. Milkweed hung on the rigging beside the nest to give Needle more room to set up. She took out her crossbow and fiddled with the glass scope to adjust for distance. Her ears perked up and immediately she began to survey her surroundings, looking for anything that might be out of the ordinary.<br>
<br>
<br>
Milkweed kept his gaze on the mainland as he spoke aloud to Needle, "What do you see?"<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick"></span><br>
<div style="text-align: center"><b>Orders</b><br>
<br>​</div><br>
<br>
<br>
-Milkweed orders the majority of his people below decks except for the sailing crew and his dirty paws.<br>
<br>
<br>
-Milkweed orders the ship to secure sails and stay adrift in the bay away from the mainland or either of the islands.<br>
<br>
<br>
-Milkweed orders that the Muurdaanian colors be flown from the flagstaff to telegraph some kind of affiliation to anyone who is watching from the shore.<br>
<br>
<br>
-Milkweed and Needle head up to the crow's nest to start surveying the area for anything out of the ordinary. Milkweed is using his normal senses while Needle is utilizing the scope on her crossbow for better visibility.<br>
<br>
<br>
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<br>
<br>
Heru Lammen Tura (Lord master of languages) was in command of the High Elven troops remaining on the Ship in port. His orders were to be on guard and and combat ready. The war signals had been sent from the Platz, and his Lord Prince not long after had vanished into the ways with his elite guard to join the fight. The Linguist, like all Eastern High Elves was military trained since birth, but he preferred reading, translating exotic languages and talking to fighting. The High Elven Spear-elves militia and Archers were on high alert. One of the Spear-elves, a tall, sinewy, pretty High Elf wearing a long grey cloak over his armor held a looking glass. He called out to the Noble. "Heru, En Kirya yassen Nyanus-gwaith aerandir!" (Lord, Look a Ship with Rat-people wandering in from the sea!). Heru Lammen Tura never cursed, but he muttered a profane curse under his breath. The Linguist ordered his Archers, "Anwa uruite pilin!"  ("Ready the fire arrows!)". The Archers readied very destructive fire arrows that were for the very purpose of burning enemy ships to cinders.  the Spear-elves took up ready positions and Elved the Ships defenses. The Linguist heavily considered setting the Rat Ship ablaze, and was ready to give the order until the Muurdan flag was flown. "Ta naa Neuma?" ("Is this a trap?") The Linguist asked aloud. Seeing how the Muurdan already had sent Bull people and Croc-people, Rat-kin did not seem so strange, however, the temptation to burn the Rat-folk ship was tempting. This was not the Prince's way, and this was not the way of the Eastern High Elves who acted in self defense, not aggression. Perhaps this is self defense, the Linguist mused, Rat-Folk on this colony would be destructive, the Rat-Kin were known vermin, thieves, spies, assassins, who spread disease to humans and stole everything. The Spear-Elf who was most senior asked, "Crohn?" ("To shoot?"). The Linguist ordered to hold. "Tessa!" (hold!)<br>
<br>
<br>
The Linguist then produced a bull horn to amplify his voice and in an authoritative voice in the common tongue. He called out.<br>
<br>
<br>
<b><i> "AHOY, WHO GOES THERE? STATE YOUR BUSINESS? FRIEND OR FOE?"</i></b><br>
<br>
<br>
 The Noble linguist turned to one of his Spear-Elves. "Go alert the acting Exile leader of the approaching Rat ship, alert the colonist in the Platz and tell them to spread the word to hide their valuables!".<br>
<br>
<br>
The Spear-Elf in turned deftly leaped to the dock and sprinted to inform the acting Exile commander of the approaching rat ship...<br>
<br>
<br>
The Linguist resolves that without other orders, if the Rat ship were new, non-hostile colonist, he would greet them, welcome them to the colony and have the High Elves not fire.<br>
<br>
<br>
 Orders:<br>
<br>
<br>
*  Have Archers ready fire arrows and hold fire<br>
<br>
<br>
*   Have Linguist call out in common tongue for Rat Ship to identify itself and greet them if friendly<br>
<br>
<br>
*  Send runner to warn Exile commander of Rat Ship, to have someone inform Colonist and to have colonist hide their valuables<br>
<br>
<br>
* If non-hostile and confirmed colonist, the Linguist will greet the Rat-people in common tongue.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5215859" data-lb-caption-desc="Beckoncall · Mar 14, 2016 at 12:49 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
The ratling ship Idles in the bay for a moment -- Needle notes that the apparent aggression of High Elf Defenders stalls when they fly the Muurdaan colors... that just might have been a VERY good idea... besides that, the elves had sent a runner to some cozy-looking shipwreck some folk must have made home of on the beach. This did not seem to be as encouraging...<br>
<br>
<br>
"Ratfolk, a while ship of them -- are idling in the bay, Acting lords of the exiles..." The runner addressed Haakon, the countryman, and Baez, the Barbarian-come-priest of Dracos... who presently lead, or at least sustained the faction in the absence of their leader.<br>
<br>
<br>
Haakon jumped to his feet and swung his battleaxe over his shoulder in the same motion. "Another were-rat plague... this time the entire crew must have succumbed before finishing the voyage... I do not know who these were-rats are, but they intend to destroy the colony... many of our fighters police up in the platz, but we must come to arms -- all ready exiles will man the sand-crate barricades... I encourage all high elves to take place with us there as well... it won't be safe on the beach if they land... Dammit.... if we had any real supply of chum we could stir the sharks up... what say you Baez?"<br>
<br>
<br>
The Barbarian narrowed his eyes to mere slits. The runner could tell this man, spiritual leader he may be -- was miserable in his capacity as commander of the exiles. He rolled his teeth over his bottom lip as if trying to shake a bit of truth from between his teeth, and push it out of his mouth into present company.<br>
<br>
<br>
"In the white wastes there are many things that look the same but are not. Tif hreats disguised as safety, Safety disguised as threats. If they are were-rats, they will attack on sight. If they do not -- we should neither aggress neither. Runner from the depression says they now fear potential fight on two fronts... if we provoke a fight on a third, there may not be a colony tomorrow. Find out what they want... I move whoever I can behind the barricades. Highborn, tell the rats they may land on the fine docks we have, or if comfort demanks, on the east side of the beach in the lee of the night's wind. Tell them that serious trouble brews above -- and that if they insist on complicating situation, we must defend ourselves."<br>
<br>
<br>
He sighed to Haakon: "Pushing them back into the sea and burning their ship should not be difficult. I have seen rats leave a sinking ship -- and they do not fare well when the waters are shark-infested. Block their passage, be polite, but firm. If they are pleasant... tell them shark or rat cooking on the beach is theirs for hospitality... I would say those cappies roasting on the beach are not going to improve relations much. I don't know what you folk mean when you say 'keep it civil'.... but try to do that... I'm going to the barricade." And Baez left. "If they are were-rats, most of us are immune. I will make sure what little silver-paste remains with us is behind our defenses..."<br>
<br>
<br>
Meanwhile, Needle surveyed the beach and the surrounding sea... Dusk had made the shallows PREGNANT with sharks. Lots of them. Few folk seemed to be out on the beach... but it seemed like many had left in a hurry -- sharks and shark-oil cooked on the beach, as well as several spits of roasting plump rodents... but no type they themselves were familiar with raising as livestock.<br>
<br>
<br>
It looked rather pressing that somebody of the ratkin speak to the more official looking high elf... they were pretty directly threatening to set the ratkin boat on fire... at least until they put up the Eternal Empire's colors. Needle whispered to milkweed that she was confident she could kill the high elf official at this range, even in the dark -- if He would give the word... but Milkweed did not, at least not yet.<br>
<br>
<br>
The excitement of passing through the barrier had subsided and in it's place the ratfolk felt that familiar feeling -- at first sight it would appear they were unwanted. For some reason, Needle could not help but smile at this. "Father, men alerted have fallen behind a defense... wooden rubbish, it would seem."<br>
<br>
<br>
She also scanned the rest of the area around them, they had been examining the islands on the approach. She scanned with her scope while milkweed used a hastily discarded spyglass in the crow's nest...<br>
<br>
<br>
Far to the west was the rocky dome island, and it was as foreboding a place as one might ever see -- brittle plants more resembling coral than bones, odd noises. Their night vision served them well, and it told them both one thing primarily -- that island was a trap. It was a trap for whatever was on it, and if they went there it would likely become a trap for them as well.<br>
<br>
<br>
Off to the east, a tropical island's geyser seemed to go off repeatedly, almost plaintively. Needle could not be sure at first... but it looked like there was some kind of structure on the center of the island. Something akin to a signal fire lit up, then almost comically rapidly a squadron of rainclouds over the island seemed to rain it into oblivion. Shortly after that, Needle was treated to the absurdity of whomever was in that structure attempting to make SMOKE SIGNALS, in the near all-consuming dark. Panic and resourcefulness shared a home in the ratkin psyche... so this behavior made a certain comforting sense to Needle. she tugged on Milkweeds belt to shift his attention from the array of potentially hostile people below, and over to the Tropical Isle...<br>
<br>
<br>
"Grandpa, Whomever is on that little island -- they are in dire need of rescue... perhaps we should visit them that might need us and come back to these gruff folk by light of day?"<br>
<br>
<br>
....Deep in the hold, Nateema the shaman had begun her own rites and ways of seeing around them... even deeper in her trance than she was in a veritable garden of offcast debris sorted 'in-edible' (where it was stored neatly and often offered a rare modicum of privacy.) Without waking, she shooed no fewer than six juveniles who had come into her space with their own... more ardent... intents. When she awoke perhaps she would have something to say to milkweed as well...</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
<br>
<div style="text-align: center"><br>
<br>
<br>
<br>
<b><br>
Familiar Things</b><br>​</div><br>
<br>
<br>
...It was funny. Even after everything that had happened, after all the trials and tribulations that had brought them here, it was still nice to know that some things never changed.<br>
<br>
<br>
Milkweed sighed heavily when he saw how the folk on the docks and beach reacted to their presence, giving them as warm a welcome as they'd ever been given. Perhaps warmer than most considering they deemed his ship worthy of fire arrows. He looked over to his granddaughter and laughed mirthlessly. "Same old song, eh?" She laughed in kind, "Same song, different choir." Milkweed patted her shoulder twice before looking back at the gathered archers on the High Elven ship. He was about to suggest she keep her sights on the commander when he noticed something queer about the vessel. The sails were big and garish like he would have expected, but their positioning ran from bow to aft instead of across the beam like normal. The sail in front looked particularly big, and particularly secure right now high above the gathered archers. Milkweed had an inkling his granddaughter would have better luck with a bit of distraction rather than a straight kill in this case. He pointed towards the lines that held the fore sails in place and spoke calmly to Needle, "Keep an eye on those archers, and don't shoot unless they do. But if they do, drop those sails on their heads would you?" Needle's eyes lit up at this, both at the idea of it and the challenge it presented. She'd need to really focus to hit that line, but a direct shot from her crossbow should split it in just the right way that gravity would take care of the rest. She kept her eyes locked on target but said in a subdued tone, "Will do Grandfather."<br>
<br>
<br>
After that Milkweed began his descent down from the crow's nest, and in the time it took him to reach the deck he had time to think on his options. He was certainly going to hail the elves, that much was clear. He didn't fancy sailing a tinderbox into port trying to make a hasty escape with his kin. But then where would he go? Clearly these people were on edge and he didn't fancy trying to negotiate his entry into the colony in the dark when tensions were high. And there was the matter of the signal fire Needle has spotted. As soon as she pointed it out Milkweed saw it too, only to see the thing sputter out by a freak rain cloud. That didn't bode well in Milkweed's mind either, but the signs of desperation were there, something that ratfolk knew all too well. And if the elves were not doing anything about this signal then either they didn't know about it or didn't care, and neither of those answers were acceptable to Milkweed. There was a good chance that whatever made that signal would succumb to whatever fate plagued it, and Milkweed's ship might be the only thing that could offer them asylum. As well, if they were seen to help these trapped souls from an unknown fate it might earn them some good will and make negotiations with the rest of the colony that much smoother.<br>
<br>
<br>
It only took him seconds to climb down the rigging but in that time Milkweed's brain had weighed all his options and found his course. He strode to the wooden railing along the deck and hollered at the elves in the loudest voice he could manage, praying their long ears would hear him clearly. <b>"Stay your arrows, we come in peace!" </b>he shouted in perfect common, without a hint of an accent or any stutter in his speech. Milkweed had no idea if they could see him pointing at the tropical island or not. He hoped their elven eyes would see him but his grey tunic and brown trousers were doing nothing to help. Still he tried, shouting once again into the night, <b>"There's a distress signal on the island. We sail for it now, </b><b><i>please </i></b><b>don't shoot us!"</b><br>
<br>
<br>
By now Breeze had come back to the weather deck and stood alongside Milkweed awaiting instructions. Milkweed turned around and began to shout at the assembled crew his new orders. "Make for the island! Unfurl sails and set a course." He cupped his hands over his nose and shouted up at the crow's nest, <b>"NEEDLE!" </b>Her tiny head poked over the side to look at Milkweed as he shouted again, <b>"Find us a landing zone near the signal!" </b>Her silhouette bobbed in acknowledgement before slipping back inside the nest. Rats began to scurry about the ship with purpose, unfurling the sails and turning the rudder so the ship began to face the tropical island. Milkweed threw his finger and thumb between his teeth and whistled, a low peal that quickly grew high before being cut short. Immediately Breeze and all of his dirty paws snapped to, assembling around him for orders. "Post up around the bow and watch the shore. Wait for my signal, we don't know what we're saving yet." All 24 of his paws nodded in unison then fanned out around the bow of the ship, Breeze being the only one that stood by. Milkweed looked back towards the bridge and spied Coalback standing guard, holding a sharpened shovel like it was a toy in his large paws. The large buck looked ready for a fight, alert as always for danger as a miner would. Milkweed shouted at him to get his attention, "Coalback! Get below and find Nateema, we'll need her I think." Coalback was a little taken aback at first, but he nodded gruffly before making his way below. Milkweed had no idea what the old shaman was doing right now, but he felt they'd need her expertise soon.<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick"></span><br>
<div style="text-align: center"><b>Orders</b><br>
<br>​</div><br>
<br>
<br>
-Milkweed hails the elves in perfect common, hoping that his words will stand down their archers.<br>
<br>
<br>
-Milkweed orders Needle to train her crossbow on the rigging holding the sails above the elves in place, and that she should only shoot it if the archers fire first.<br>
<br>
<br>
-The vessel is ordered to make for the tropical island towards the signal that was sent up. Needle is ordered to scout a position for them to make landfall near to the signal fire.<br>
<br>
<br>
-Milkweed orders his dirty paws to post up on the bow and stay alert. They are not to fire upon anything without his signal.<br>
<br>
<br>
-Milkweed orders Coalback to go below decks and retrieve Nateema from whatever she's doing.</div>
				
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					<div class="bbWrapper">Caelis watched, stunned, as the Aymarans seemed to disregard any sense or logic. The leader let out a feral roar that could make any grown man shake in fear, and then Caelis watched as the brutes, the least intelligent of the beasts, begin charging right at the enemy. Caelis couldn't help but mutter "These alligators are going to get us all killed." to no one in particular. Rather, he was stunned and couldn't help but speak his mind at the moment. Caelis quickly gathered his wits. He urged his horse back to his men, but as he rode away he said "Looks like we're moving things ahead of schedule." to the High Elf Lord. Once he got back to his men, the rest of the Ayamarans appeared to be following the brutes. At least there was some logic in their madness. They looked like they were using their less intelligent peers as their vanguard to soak up most of the damage from the charge, protecting their more intelligent and valuable individuals. Regardless, Caelis knew that this charge needed to be supported or else their defense of the platz would crumble.<br>
<br>
<br>
Caelis barked "Halberds! Advance on my mark! When we're within 20 meters, I want a full charge to support the left flank of those bloody alligators! The last thing we want is to get flanked! Don't get in the way of one of them! I doubt they know the difference between man, elf, and food!" He then looked at the de facto leader of the Exiles among the guard and said "We'll take the lead in this one. Just follow closely behind my men as a support and make sure that we all don't get flanked." Caelis then roared "Forward, march! Double time!" Caelis watched as his men began to move forward as well. However, he and his Sundered King companion lagged behind slightly. The reason was two-fold. One was that he wanted to be in a position to continue commanding his men as needed until he needed to fight as well. The second was that the two of them could act as a quick reaction force to support the men or even exploit any openings if they appeared. Granted, they were only two men as the other Sundered King at the platz was still missing, but Caelis bore the gem. If needed, he would be willing to unleash the astral powers embedded within. He glanced at the witches who had concerned him this entire time. If it appeared that they were about to cast a spell, then Caelis hoped that he could use the gem to release a purifying, radiant light with the intensity of the sun. Ideally, that would stop the witches spell even if it meant ending their lives within the blink of an eye.<br>
<br>
<br>
Summary:<br>
<br>
<br>
The Attolian-Exile Garrison Force begin to advance as well to support the Aymaran's left flank<br>
<br>
<br>
The Attolian Halberdiers are leading the charge with the Exiles right behind (I assume that I have command of them)<br>
<br>
<br>
Caelis and his Sundered King companion are lagging behind slightly as a reserve/quick reaction force<br>
<br>
<br>
Caelis is holding on to the gem as a back up in case anything goes haywire<br>
<br>
<br>
Where in the world is the 3rd Sundered King?</div>
				
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  A High Elven Archer with striking silver hair and violet eyes held a bow with a fire arrow aloft. He concentrated his superior vision to the distance and said "Amad, Nyanus-gwaith cuar no' kirya, naur, aya?"  (Lord, Rat person archer/crossbow on ship, fire?) "I can put fire arrow into their eye.".<br>
<br>
<br>
At that moment the well accented common tongue was heard from the Rat-people laden vessel. The Noble Linguist, gestured to his archers to stand down. The Noble ordered "N'ndengina ta! (don't kill it!). On his command, in unison, the archers, lowered their fire arrows and extinguished them. They remained in battle readiness, as they were still in battle mode. The Noble Linguist heard the calls for peace and the mention of the signal fires, and smoke coming from the Island they passed when they arrived. Sinister magic was at play on that island. The Linguist being a compassionate Elf realized that there were colonist stranded on that Island that needed rescue. There had been no time since arrival to investigate. A decision had to be made and the Noble linguist felt the High Elven honor was at stake. Would Rat-people heed their calls for help and High born ignore those in need? That to the Linguist seemed wrong. While it was true that High Elven superiority caused High Born to be insular, and that they seemed to be haughty to inferior creatures, it was less known that many High Elves had a strong moral credo to help the weak and those in need.<br>
<br>
<br>
High Elven command structure encouraged independent thought and actions. An acting Noble commander on the scene was given much autonomy to make their own decisions. This is because of the high level of trust High Elves had earned among themselves over centuries of service together and the unlimited faith they had in their Noble commanders. At that moment the Noble Linguist made a decision.<br>
<br>
<br>
  The Linguist yelled out of the Bull Horn in formal and polite Common Tongue,  "Good, Rat-kin, Welcome to the new world and the colony. I am acting commander, Heru Lammen Tura, Lord Master of languages. We are aware of the stranded colonist, but have been unable to investigate. The colony is under attack above as we speak (the Noble gestures to the hill). This is why we are All on high alert. We will join you to Island to attempt rescue, but I warn you there is dark magic at work there, it is dangerous and we must exercise caution!"<br>
<br>
<br>
After this, the Noble Linguist orders the crew to set sail to foreboding island to attempt rescue of the stranded colonist with the knowledge that there might be dark magic and danger afoot. Immediately, the crew begins to throw off mooring lines and put off the dock and set sail. The Linguist was unsure if the Prince would approve, but as he was in command, and could not allow Rat-kin to out honor the High Born, he believed or hoped the Prince would understand.<br>
<br>
<br>
The Noble linguist ordered his Elves "panya talala!" (set sail) and accompanied the Rat-folk vessel to the Island to investigate and attempt rescue.<br>
<br>
<br>
He ordered his High Elves to remain on high alert and to expect danger. Before sailing, the Linguist sent a message via flag semophore to the platz to be given to the Prince. "amin heru, lye auta  a' elea anta gwaith hoopa" (Lord, We went to go help needy in harbor")<br>
<br>
<br>
The beautiful crafted vessel set off  silently to sea to aid the Rat-folk attempt a rescue. The Noble Linguist and the crew felt they were in a dream. The lore of the Rat-folk were well known, but few had seen them since, they were kept far away from the High Elven kingdom. The uncertainty of their kin in battle at the Platz lay heavy on their hearts, and they were consoled by the idea that reinforcements might be found on the Island to bolster colony defenses. Off they sailed into the shark invested waters, all High Born could sense the dark magic afoot and this put them on edge. They gripped their weapons firmly and readied themselves for anything...<br>
<br>
<br>
Orders:<br>
<br>
<br>
* Noble Linguist orders Archers to stand down<br>
<br>
<br>
* Noble Linguist greets and welcomes Rat Kin to colony<br>
<br>
<br>
* High born on ship set sail to assist Rat-folk to attempt rescue on High Alert with readied weapons<br>
<br>
<br>
* Linguist signals Platz that they are going to Island to attempt rescue</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a><br>
<br>
<br>
The Prince surveyed the scene of battle at the platz. There was blood and Mud Elves' corpses everywhere. The scene of Amayran eating the Mud Elves turned his stomach. The aesthetics of battle were never pretty, but this battle thus far was extremely ugly and was about to get much uglier. The Dark Elven witches needed to be stopped or all of these dead corpses would rise from the dead and attack. The force they faced outnumbered them numerically and the column in front of them were not the same rag tag fodder they just bloodily dispatched.<br>
<br>
<br>
Caelis seemed to be a seasoned commander in battle and there was some comfort to the Prince at having him on the same battlefield. More so, the Amaryans fierce brutality and abilities in combat was something to behold. The Prince felt disgust, an odd sense of remorseful pity for the living enemy that was about to be torn asunder and eaten whole, alive. This remorse however did not last long, as the Prince witnessed his wounded High Born being carried away on their own shields. The remorse faded and in it's place came a burning anger for vengeance. The Prince would exact his revenge for every drop of High Born blood shed. One drop of High Born blood to the Prince was worth a thousand dead of their enemies. The Mud Elves brought this on to themselves and now they will suffer a horrible fate.<br>
<br>
<br>
The Prince did not have much time for his building anger or elaborate strategies. What was needed was action. The Prince held the Gem aloft and directed it's powers at the Witches in an attempt to stun them. While the Prince stunned them, the High Born War mage was to assist the Amaryan spell breaker with breaking the spell.<br>
<br>
<br>
However, before the Arch Mage could muster his full power, a magical woosh was felt, and the Amaryan drained magic from the War Mage in a abrupt manner. The color rushed from the War Mage's face.  "Lova termara en' templa!" ("Mana drain!) The War Mage uttered as he felt immediately drained and his magical power redirectd This initially angered the Prince, as this was against the magical codes of the High Elves, and the prince considered striking the Amaryan spell breaker dead, but the Prince quickly rebounded when he realized that these Crocodile people did not follow any code the Prince was familiar with and the maneuver was not meant to be a hostile act. The objective remained, and the objective was to break the witches concentration long enough for them to break their spell and crush the enemy host.<br>
<br>
<br>
At that moment the brutes were unleashed and ran past the Attolian and High Elven formation. All of the Prince's plans that were devised with the Attolian commanders were now moot. It seemed roughly the Prince's original plan was being played out. A rash strategy to smash the enemies defenses, break the spell, and crush the enemies morale. This all happened very fast.<br>
<br>
<br>
The Prince began to issue commands in High Elven. "Ela sen!!!" (Flank them!)<br>
<br>
<br>
"Asca, Soora Attolian!" ("Hurry, Follow the Attolians!") The Prince utilized well trained signs to direct his troops.<br>
<br>
<br>
"Tira ten' rashwe!" ("Look out be careful!") The Prince gestured to the frenzied Amaryans and enemies ahead.<br>
<br>
<br>
"Cuar!" (Archers!) The Prince directed the volley to be unleashed at the enemies the Amaryans were to face.<br>
<br>
<br>
Archers reply in unison "Cuamin linduva yassen megrille!" (Our Bows will sing with your sword!)<br>
<br>
<br>
The Prince rallied his troops, and exalted "I'quelin Mori'Quessier naa ba Mori'Quessir!" ("The best Drow, is a dead Drow!")<br>
<br>
<br>
The High Born Spear-elves chanted in unison, "I'narr en gothrim glinuva nuin I'anor! ("The bones of our foes will gleam under the sun!")<br>
<br>
<br>
The Bard Lindar let out a rousing blast of his Unicorn horn!   EEEEEEEWWWWYAAAAAAAAAA! This blast made all of the High Elven and their allies feel brave and ready for battles! It lifted the spirits of the combatants and was meant to frighten the enemy.<br>
<br>
<br>
"Lye nuquernuva sen e dagor"  (We will defeat them in battle!) the Prince cried!<br>
<br>
<br>
All of the High Elven forces assembled returned his battle cry! "Lye nuquernuva sen e dagor!!!"<br>
<br>
<br>
The Elves marched in classic shield and spear formation. The Swordmasters, held their two handed swords aloft and bolstered the advancing Spear-Elves who took up the right flank of the Amaryan and the right flank of the Attolians.<br>
<br>
<br>
The Prince stayed close to Caelis and his Arch Mage, the Prince channeling the gem to stun the Witches.  The rest of the nobles were to act independently and to remain to the best of their ability out of harm's way. The Cleric was to help the injured and prevent negative effects from dark magic if need be. The Shadow master's orders were to act independently.<br>
<br>
<br>
The High Elven Testudo formation advanced along side the Attolians. The High Born Archers provided cover for the advancing colonist. After unleashing the power of the gem the Prince, would act as Caelis acted, as a quick reaction force.<br>
<br>
<br>
The time for glory was near!<br>
<br>
<br>
Orders:<br>
<br>
<br>
*High Elven spear-Elves and Swordmasters were to advance in Testudo formation on right flank<br>
<br>
<br>
*Prince is to attempt stun witches with gem's power<br>
<br>
<br>
*Arch Mage (was to break spell but ended up getting jacked by Amaryan spell breaker), Cleric would help negate dark magic and/or heal<br>
<br>
<br>
* Archers/Shadow master are to give support to advancing colonist and pick off approaching enemies behind the wall of advancing shields<br>
<br>
<br>
* Nobles are to stay out of harms way and offer support and will be assumed to be under GM's control</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd">@Leusis</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a> (EVERYONE!!!!)<br>
<br>
<br>
<b>"The first battle of Mud-elf Aggression Part II" and "How patient are our neighbors and hosts, to have waited so long."</b><br>
<br>
<br>
Lindar rocked from one foot to the other as the four witches hovered before and even at times above him… He imagined if he started a parley, that Vaethorion at least, and even as likely several other leaders or their heralds would step in to discuss terms – to perhaps take a STEP towards cutting short this bloodshed. It was not to be… and if he had any question why for the Prince, it would have to wait until he somehow survived dethatching himself from four insane witches the second things got ugly again… and he knew… he knew in his most silver of his soul that at any moment they would.<br>
<br>
<br>
The Witches seemed to revel above him in their incantation, but one of them, it seemed the youngest, though perhaps their frames seemed to ever shift in age… descended to meet with him. Her face was wholly obscured by the bloodstained skull of a elven woman, worked artfully into a larger mask suggesting numerous radiating horns and mouths. With one Violet and one Jett colored eye, she glared half suggestively and have antagonistically to Lindar as she landed before him. They both could see that Lindar’s forces had more parley for each other than for the witches, and the witch, seeing the precarious position the Highborn bard held alone mere yards from the massive battlegroup, took off her mask to show a delightfully wild and ravishing elven woman – The runes inlaid on each of her teeth were slightly offputting, but it seemed she quickly noticed this and drew her mad grin tighter as if to put Lindar at ease… much like one might stroke a chicken before bringing the axe down upon it. There was an odd spiral noise to her voice, as if it came from her mouth and far away at the same time…<br>
<br>
<br>
“Your allies buy time with you, do they? They are shrewd and wise in their diplomacy indeed – for you I can only smell the most rich of souls and passions, and to relish your flesh, in as many ways before you died – will truly be an enjoyment for myself and my sisters. The softest parts of you I will use in sex-majicks a hundred years hence, and it is on those lovely and unholy days that your spirit will briefly stop screaming within my belly and my head… I understand you, Lindar… You buy time for your forces to make whatever preparations are necessary for their slaughter, and you buy us time for us to reach the crescendo of our enchantment to undo your pitiful ‘invasion’ once and for all. I expected the farlands would send their slaves to entertain us eventually… but I must say I dared not hope that some of them would be so handsome…”<br>
<br>
<br>
Behind them, Caelis exchanged his words with Vaethorion, Refugees fled to dear life to the depression, and it Seemed the Healer’s guild had already arrived to render assistance. Lindar and the witch fenced almost playfully with one another in the ruse of this “cease-fire” – until the nearly 50 or so gigantic Aymarans arrived and began to fill the center-line opposite the mud-elf army. Lindar had to smile, he had bought time that brought a glut of additional force onto the field, and had allowed for his leadership to take place in command. His smile turned to ash in his mouth when he saw that the Witch seemed twice as happy at their arrival than he was relieved.<br>
<br>
<br>
She put her mask back on, as if you signal that their time of talking would soon pass.<br>
<br>
<br>
“Oooooooh Lindar… perhaps things will not play out as I imagined, exactly. But this Plaza is an Altar, Highborn – and both yours and mine will be Sooooo generous with our sacrifices this night. I would suggest we drink to the Horned one, but in the end, he shall drink all.”<br>
<br>
<br>
Tocxhol had seen enough. A small cog in his brain always seemed to shatter into shrapnel whenever he saw the ridiculous warmbloods pull this lunacy – they always wanted to talk before they killed each other... Before the cog’s shrapnel ripped metaphorically through his relatively simple brain he formed a single thought as he saw his troops arrive on the field:<br>
<br>
<br>
“The victor doesn’t have to explain anything to anyone – the slain has nothing to explain.”<br>
<br>
<br>
…And with that thought, sanity as men might know it left him and he raised his maul high into the sky above his head, like a scepter of triumph in the arenas of old… from the maul ran a river of mud-elf blood that awashed his arm and ran down his chest, and his tounge lazily painted a stripe out of it as he tasted the fruits of his already accomplished slaughter. From the Maul, clumps of brain matter and all matter of offal rained to the ground around him, falling far enough to make audible plopping sounds about his feet, as the protective films under his eyes slid up and he gave the only command he cared to give, the only command a brute might understand…<br>
<br>
<br>
“KIIIIIILLLLL!!!!!!” and he waved his maul forward coming into contact with the ground throwing rocks and loose debris straight up into the air where it landed… as if the weapon was his first foot in his charge his legs skipped forward after it, and when he past the maul in the dirt his arms clenched around it and bore the would-be tree at waist level behind him, as one might expect a warrior of the east…<br>
<br>
<br>
Sir Bors arrived not a moment too soon, and making his common folly and nod to his timeliness quickly took in what it seemed Caelis had planned for them. Flank left of these lizards, right echelon refused, a charge before contact. Weight of rabble leant behind them… prepare for an agile maneuver at decisive moment. Looking past Caelis, he could see his fellow horseman nod at him knowingly – Sir Bors understood. The beer in his belly sloshed beneath his pumping breast, he mused silently that a mite buzz would make him more agile in his saddle…<br>
<br>
<br>
…The Aymarans fanned out at the front but had no appreciable cohesion whatsoever. What little form there was seemed to be provided by hissing and biting kinsmen, pulling no strikes at all as they knocked those getting out of line towards the enemy shield wall…<br>
<br>
<br>
On the right flank the highborn anticipated the rhythm of all of this chaos… The swordsmen looked almost bored in their hefting of their giant weapons, moving in perfect dispersion behind and within the ranks of spearmen. The archers began to focus fire on the area of the unit where the refugees passed closest to – they would take casualties immediately, and were promised double if they moved into that area denied. The Drill-Master stood among them and spoke softly, where only the strained elven ears could hear it in the din and roaring. “Celebrate not the kill you claimed, but look for pride in the next, until the end of your lives – and may that day not be today. Hold your breaths as you aim, sons of the Lightland, for in this moment I cannot train you – it is your eye that shall train your arrow, and your arrow that shall train for an eye.” A volley loosed in unison. The archers took two steps forward and picked up the arrows that had been set in the ground spaced-out before them – to pick these up would save two gestures from pulling an arrow from one’s quiver… These arrows would be fired out of volley, but gave a confusing patter to their rash of missiles. Shields would fail this night trying to block this trickery – even before the clash of melee made such thoughts of self preservation or prediction a forgone conclusion.<br>
<br>
<br>
“...IIIIIIIIILLLLL!!!” the ululating war-croak of Tocxhol continued, and the brutes had practically started bouncing over rubble and rock, some even falling and scaling over one another to get into grips with the enemy. Caelis’ Harbardiers looked behind themselves numerous times as they double-stepped closer and closer to the solid block of enemies… but a mixture of Caelis’ drawn features and the whooping of the Exiles gave them heart. Caelis was many things, but he was NEVER reckless – His soldiers feared death, but they knew it would not come to waste. Loosing their last calm breaths before breathing deep for the anticipated charge, each soldier measured the distance from the tip of their weapon to the closest foe.<br>
<br>
<br>
…. The mud elf regiment hollered as one: “HORNED ONE DEVOUR US ALL! NOTHING HELD AT HIS MAW GO UNBITTEN! ALL HELD BEFORE THE MOUTH IS BITTEN! ALL! ALL! ALL!”<br>
<br>
<br>
The ground was literally shaking now, as the mud-elf force itself started to charge it’s way down a mainstreet of the ‘Platz. Weome looked down at her shaking hands and from the tremor of the earth they looked PERFECTLY STILL. Anuc hit her with some sort of compress as she caught Weome looking off to the north again…<br>
<br>
<br>
“BLUE EYES!” (This was a jibe Anuc used on Weome to tease her when she knew the Tyren girl-come-woman would not stop pining for that Jester-Shaman of hers – no Tyren had blue eyes, but was instead a mocking of tears and sorrow.) “Yes m’garl – the boys are indeed making the earth shake with their violence, and indeed we may lose our lives, Sistar-ah-mine. Let the impossible on your mind be the saving of these hornless, for every moment more will find hurt for each other. No sense looking at the pain in your own heart Blue, there be pain all around us. Orm and Spirit protect us, love – how I *wish* this was one of your wild tales…” The herbalists applied their craft as the highborn cleric walked isles of mounting injured… as he passed them two of their patients since lost consciousness awoke, and attempted to rise…<br>
<br>
<br>
Lindar looked behind him – what could easily be more than 20 tons of hissing Aymarans were running up on him – and they were making NO distinction between him and the witch that stood before him. He saw the other three witches aflight sweep back behind their ranks, and locked eyes once more on the witch as she seemed to wink a rueful goodbye to him….<br>
<br>
<br>
…He grabbed her ankle as she flew skyward, and turned her leaving him to his fate into a means of escape – Far below him he saw the first clash of colonial forces with the mud-elves, and the sailing of strange metallic pots from the center of their formation out all 90 degrees ahead of them, to crash and break on and about his allies as they closed their distance.<br>
<br>
<br>
Lindar’s Blade, since drawn, was yanked from his grip at his sudden ascent – pulling his knee up before him despite the upward wrenching motion, he grabbed for his boot-knife only to feel it’s scabbard burst into flames at the merest gesture of the witch… She loosened her belt, a metal-linked strand of what appeared to be svelte finger-bones each ending in a complete skeletal hand held together with golden wire… Her lower dress slipped down her legs and over him, his view now restricted to his own flailing in this bloody sliken frock, and if he strained the merest view of the witches lithe legs through the hole in the fabric above him, and a clear view of naught more than the womanly spectacle between her thighs some feet above him. The belt slid down her legs as much and the hands seemed to scale down them, and upon reaching her ankle where Linder held on for dear life they snapped down tight with one hand. When Lindar went to grab it, the other hand coiled like a snake and bound it too to the witches’ ankle. His mind raced, skirting despair sought to think of some action that would be of some consequence as he began to hear his captor rejoin the chorus of Eldritch chanting.<br>
<br>
<br>
Tocxhol BOUNDED over two ranks of Attolian formation as his slow speed was eventually overcome by his inertia – he swung his maul overhead while curling all of his bulk into a kind of cannon-ball wheel that he put behind his arms. He was sure he shook the earth in the near-CRATER he placed in the left corner of the mud-elf formation as he could see all adjacent to his point of impact fly over the heads of their nearest standing – Even one of his own troops was sent sailing backwards tripping a handful of brutes that just pawed over him and kept advancing.<br>
<br>
<br>
Caelis held his astral gem aloft the moment before impact and unleashed a blinding flash of light that from behind his own forces would not blind them but threw much of the forces receiving the charge into disarray. He would have liked it better if his forces were fully in position to take advantage, just as he would have liked if his magical assault had had an impact on the witches spell… but his tactic would prove it’s worth in moments…<br>
<br>
<br>
The SUDDEN STRIKE of the first line of brutes was devastating – the mindless beasts locked their eyes shut and burst forth by sense of smell in the moment before impact, the with most of the front rank absolutely eviscerated despite the strong presentation of the enemy shields. Immediately following the Cunnings slipped through the chaos and demonstrated the foolishness of wearing one’s shield as ones mask. No fewer than 10 fancy shield-masks were comically SPUN by the cunning’s brute strength, sounding popping noises of Mud-elf necks and a subsequent raining upon the attolians at what they first through were… dice?<br>
<br>
<br>
…No… It’s Vertebrae. The pikemen charged forward trying to put out of their mind the idea that literal bloody vertebrae and spinal cord was raining upon and behind them. Fear could have overtook them… but it didn’t. If these were bones of dead, it was not their own… Even if an Abattoir awaited them just feet ahead,  it was the foes, not theirs.<br>
<br>
<br>
The brutes began to crane their necks and even gape hungrily at the fallen ahead of them – and their enemies, to their credit, submitted no fear to the horror the Aymarans presented. Though the front ranks were already wrecked, those behind stepped right into the vacuum and started stabbing the aymarans like warriors possessed, which it would be hard to prove they were not. REAL wounds appeared on the front-most Brutes, and even a couple were brought low in the retaliation.  The Scarred responded to this immediately, Barking in a manner that both awoke and put fear of their master’s into the brutes, gave concussive pain to the enemy, and spurred the brutes back into the reality that a fight was still going on.<br>
<br>
<br>
<b>(Brute Casualties Sustained)</b><br>
<br>
<br>
On the rightmost flank, The highborn could see that the archers had created small pockets behind the frontmost foes in their outfacing enemy. Without word, order, or sought of consensus, the Swordmasters hit the troops that stood before these pockets, with the spearmen clashing against the more solid parts of the line as arrows continued to rain down, some inches ahead of the militia to skewer the head of a matched foe, necessitating only the turn of a heel to face the next one on the part of the spearmen. More injuries though. The smell of elven blood on mithril as the grieviously wounded used their last strength to set their shields braces to stand tall as they fell behind them. The front-most archers ran forward loosing arrows wildly as they closed the gap, and raced to secure those shields of them that had fallen. Others who so advanced but did not find a shield quickly stole up their fallen comrades and ran with them back to their position, where they might find treatment.<br>
<br>
<br>
<b>(Spearman Casualties Sustained)</b><br>
<br>
<br>
The Swordmasters leaped and slashed their way into the pockets made for them – and there was no mistaking their purpose. For in a hole of such size a two handed weapon could be swung in a complete circle, and their blades spun like silver roses swept by wind, and the heads of their foes leaped from them like the wind-borne seeds of the Sycamore. With this single gesture in unison complete, the highborn elite pulled their swords in line with the hem of their cloaks, which was specially treated to wipe the steaming blood from their blades and each swordsman stood clean as if still for presentation – every drop of violence and blood cast away from their gesture of rage and grace.<br>
<br>
<br>
<b>(Aymaran and Highborn Assault causes massive damage)</b><br>
<br>
<br>
The Attolians were about to close… the difficult terrain sought to confound them, the horror ahead sought to turn their hearts cold, and they lacked both the intertia of the Croc-men and the agility of the Highborn. This was still all to plan – The Attolians meant to hold the left flank, and with the shattering of the right flank it was now the most critical point on the front. Upon finally coming close enough they began to strike over the heads of the brutes and into the interior of the unit and softening the corner that otherwise stood firm against the brutish advance… that seemed to even now be throwing things at them…<br>
<br>
<br>
*<i>rattle* *Shatter!* *Tink-craack!* </i>The bronze bound clay-pots finally began to fall upon the ranks of the colonial assault.<br>
<br>
<br>
Upon contact with the attolian soldiers, Aymarans, and Highborn, the crackling pots splashed and spilled a reddish-brown sand… that immediately began to sizzle on contact with metal…<br>
<br>
<br>
“RUST BOMBS!” A Halberdier screamed – the tip of his polearm too now falling like ruddy soil in crumbling clumps from it’s wooden haft… breastplates and greaves, too quickly became pitted, and some chain hauberks even fell wholly free from the Attolian’s backs. Upon hearing the warning, the cavalry quickly broke left to avoid the arc of falling pots… but the Attolian line had stalled. They had wooden spears now, and each of the Attolian soldiers felt the unwieldiness and sudden lightness of their crumbling armor. Still – they held. The Exiles moved forward among them, and the halbard poles repeatedly tripped or held down foes at maximum range as cunnings moved mercilessly behind the brutes opportunistically killing any targets of opportunity.<br>
<br>
<br>
Meanwhile, on the right flank – the highborn had heard the Attolians warning of rust – and ignored it. The pots fell upon, around, and among them – but Mithril is the preferred metal of the highborn because it is above corruption. Some sandy chaff clouds the vision of the frontline and gets in the eyes of a few of the spearmen – but nothing but bits of steel filigree are lost in the attack.<br>
<br>
<br>
Upon the Aymarans the ploy is of even less effect. Brutes begin to jump, snatching bombs out of the air and swallowing them whole, or breaking them in their jaws and blithely sweeping the chemical dust out of their mouths while continuing to fight. Here and there a rare metal weapon among the brutes disintegrates, but truth be told many brutes dropped their weapons on first contact with the enemy… preferring to snap on any wayward part of an enemy and roll their bulk to one side, pulling the better or lesser part of their victim with it.<br>
<br>
<br>
<b>(Attolian gear is badly damaged by rust bomb attack. Damage to other forces gear is minimal)</b><br>
<br>
<br>
The Swordmasters saw a cascade of blood from the ranks behind them wash past them and toward the heart of the enemy regiment before them. Facing them now were bone-clad and better armed foes from the center force… and the Highborn elite knew that finally perhaps some wisp of death had come to stalk them…<br>
<br>
<br>
Caelis, sweeping his riders to a higher point to the west of the battlefield he had seen on his arrival before, quickly calculated the trajectory the battle was taking. The enemy front and right flank had taken massive casualties, and with the corner on his side of the battlefield still holding, it lead to a vacuum on the opposite side of the battlefield that the center-forces were naturally being pulled in to fill. The ranks of the enemy regiment were already starting to bulge on the right side, and any moment now Vaethorion’s swordmasters would find themselves at match, surrounded, or even worse. Just as he saw the bulge in the regiment’s east, he saw it naturally buckle neatly in the west. His riders slammed down their visors – Caelis could think of no more welcome invitation for a heavy cavalryman than this…<br>
<br>
<br>
Intentionally riding with his sundered kings parallel to his line of warriors, he shouted to them encouragement to hold the line before he too flicked his visor down, bringing the darkness, the strange relative quiet, and the almost sanctuarial tunnel-vision a rider has when barreling gloriously, upon a mountain of steel and muscle, into the un-expecting flank of the enemy…<br>
<br>
<br>
…Caelis could not have been more right. The weight of his heavy cavalry SMASHED the west side of the enemy regiment and began to rout before it the already moving bulk of forces running unawares ahead of them to surround the elven elites. If Caelis and his kings were a boulder crashing into the formation, the men trampled, pushed, and barreling ahead of them were an avalanche. A full rank of troops to the right of his charge fell in a swift arc directly on their faces, exposing nothing short of their full backs to the advancing brutes who now had their Warchief Tocxhol amid them. Their next assault was marked more by scooping fallen and screaming warriors off the floor and throwing them backward to be snapped up by waiting jaws behind them than anything that might nearly resemble a fight. The counter assault the would have faced the swordmasters was instead a panicked wave of falling, rolling, and diving victims, and the highborn ushered their spearmen to shore up behind them as they made sport of how many of the supposed “core-fighters” could be killed with each swing…<br>
<br>
<br>
…Two riders emerged from the blood and smoke to reel around at the line the Swordmasters began to form as the foes around them quickly joined the ranks of the dead. Two Riders and a Heavily Barded Horse, unmounted…<br>
<br>
<br>
<b>CAELIS HAS BEEN UNSEATED IN THE CHARGE. </b>His mastercrafted plate-mail had ingenius (and doubly expensive) padding integrated into it that assured he survived the fall, aided further by the crunching noise of two mud-elves he had thrown onto their faces right before he was yanked from his saddle… it was a lucky swing, in tandem with doubly unlikely damage to his saddle-harness during the point of first impact.<br>
<br>
<br>
Caelis realized he was laying on his back. The Greenish-Glowing form of a witch briefly passed through his tiny arc of vision, seemingly dangling a wriggling bag of some kind beneath her naked posterior. Had he hit his head? No – He had not – He must get up – the fate of an unseated rider on his back is a blade through the visor. No, there would not be any blood coup’ de’ graces on the part of some bloody cannibal savage… not from the Noble blood of Attolia… but the armor was so heavy… the ground… so slick with blood… he imagined himself a turtle overturned on his back.. he flailed his arms and legs for the ground, and found them. He threw his weight into a desperate sit-up, pulling his arms to his chest as if he were rowing a boat… this was a maneuver heavy riders practiced often and hoped they’d never need perform… and it worked. His bulk flew forward and he found his way onto his knees. Then unbinding his sword from its scabbard he stood and promptly forsook all hope of finding wherever his lance, shield, and even horse had wound up in the crash. To his left, savages were recovering from the wake of his charge which he could see was quite successful. To his right – Mindless Aymaran brutes were crushing and swallowing everything in their path… there was no recognition in the eyes of the brutes… they were going to eat him… if he let it happen. In the same motion he drew his sword he brought the pommel and full force of his elbow into the face of the first arriving brute, and it fell to the ground like a ton of bricks. He made eye contact with some cunnings behind them, and they began to herd the brutes away from him. Backpedaling furiously, he removed his helm in desperation to see where his men might be…. His line… to stay amid the Aymaran was insanity, he parried and reposted furiously at the mud-elves that saw him as the prize he represented, desperate to kill him their blows were clumsy... but he would soon be overwhelmed. He could feel the grazing strikes of brutes behind him as the Cunnings herded them from his path, and while the brutes he passed were ever eager to turn their hunger on his pursuers, the most spirited, and even skilled among them remained in his wake to kill him…<br>
<br>
<br>
He thought to draw the Astral gem again – but he would blind his forces behind him… he could not risk that… more swinging, and a sudden pressure on his right side… then, he slammed backward against some towering bulk, as if witness to a sudden eclipse, his field of vision was BLACKENED by the giant mighty-thewed arms of a gigantic Aymarran – one of the so-called “Scarred”… It’s arms swung a Serrated Copper Axe down into the stream of his pursuers, and the ranks of the brutes closed the gap between him and his assailants.<br>
<br>
<br>
He had backed full-on into the massive pillar of one of the Aymaran Leaders… this “Scarred” – it was the Apotheosis of Primal Terror. Lord Caelis proclaimed who he was, as it looked like the Giant Aymaran heard everything he shouted as if over a string connecting two tin cans. It tilted it’s broad and ashy head, bedecked by a hundred cuts – to render what Caelis figured was his only functioning “ear” – (Auditory pore?) Caelis saw his forces and that they were somehow on his left now. He suddenly stopped screaming at the giant Aymaran… his breath was setting -- and rising in it’s place a pain that could only be damage to one of his lungs… <b>An Aymaran had bitten him during his retreat! The whole left side of his breastplate was caved in an arc about his chest! </b><br>
<br>
<br>
His strength would not ebb. He was defiant. With a spray of bloody foam and saliva from his mouth he stared the Scarred one directly the in eye – and within it he saw that the Lizard-beast seemed to recognize another predator, albeit a wounded one.<br>
<br>
<br>
“TAKE ME TO MY REGIMENT!” Caelis bellowed, with the last full breath he had, involuntary wheezing was all that would follow.<br>
<br>
<br>
…The Scarred looked at Caelis quizzically before looking at the warmbloods waving their sticks and tools off to their far left, and letting out a great yawn as he stepped forward…<br>
<br>
<br>
…The Aymaran Merely Flung Caelis into the air clear over his plate-scaled shoulder, in the fairly general direction of his regiment…<br>
<br>
<br>
Caelis did not hear himself land, nor really feel it either. He had become a missile hefted upon the (still holding) near-left corner of the mud-elf formation. His fall was again broken by padding and the bodies of foes, but his lack of helm near killed him as he saw himself rolling once, then twice, towards a blade that lay propped in the mud before him. Before rolling upon it, he knocked the blade away with his mailed fist, the sharp pain of striking the blade bringing him somewhat to his senses. It was nothing short of a miracle his head was not crushed in this his second great fall of the battle.<br>
<br>
<br>
He was on his back again… but this time his harbardiers… or shall we say wooden pikemen, were pulling him to safety with what weapons they had remained – most notably a rusty hook that perfectly meshed with one of the loops on his armor that could at times be used to quickly hoist an armored rider into his saddle. The weight on his chest was incredible. Gesturing frantically, his men attempted to pull him from his armor – as his breathing became more and more labored. There was blood from the Aymaran he laid out in his mouth somehow. He’d had crocodile at feast before… what a strange thought to have as one was blacking out, Caelis thought…<br>
<br>
<br>
But lose consciousness he did not… Two harbardiers pushed the throng aside, and holding tiny handfuls of rust-sand, they burned away the steel affixings that held the pressure on Caelis’ chest. His breastplate popped open like an unslit chestnut tossed into a white-hot oven.<br>
<br>
<br>
“Jez a ‘lil, Jav! Don’t damage the lord’s shell or this time YOU’RE the one who’s the fool.”<br>
<br>
<br>
“Don’t talks to ME like you knows what your doing or what’s going on, Tomaz – we both know the worlds gone friggin’ mad and this ain’t no time for constructive criticism yah twig-waving NANCY.” Jav gestured proudly to his halbard that was still in good form. Caelis was pulled up. He saw from here his riders on the other side of the battlefield, bore full through the enemy formation – and it seemed his charge had cut the entire regiment almost full middle from deep corner to close. His lungs began to fill again. Rasping, Tomaz read his lips to his formation.<br>
<br>
<br>
“THE LORD SAYS HOLD THE LINE! IF CAELIS AIN’T AFRAID TO BE A CANNONBALL IN THIS FIGHT THEN NONE OF YOU WRETCHES EVEN *THINK* OF TAKING A STEP BACK!”<br>
<br>
<br>
The exiles and Attolians continued their slow advance and continued to harry and poke at what was now a disrupted corner of their enemy regiment.<br>
<br>
<br>
Tocxhol’s Scarred had reached the front by now, and with him basically swept what remained of that corner into oblivion. Witches wheeled and spun overhead, but none could shoot nor pluck them from the sky. Not three feet from Tocxhol one of the witches, swinging some kind of weighted bag like a mace below her, struck one of the scarred in the head and knocked it flat out unconscious… Strange tactic… as it was obvious to him her ankle must have shattered into toothpicks. She, and her wriggling cargo seemed to veer off course…<br>
<br>
<br>
Lindar regained consciousness twenty feet from the blood cloth that held him. His would be captor, foot almost a complete pulb, continued the chant with her sisters in the rock-strewn grass a distance from him. The boney-shackles seemed to “run” creepily back to their owner and wrapped around her ankle like a tourniquet, the skeletal hands that once bound him now seemingly the only thing holding her foot together.<br>
<br>
<br>
Sereg’wethrin, and the Highborn’s own Tamer quickly revealed themselves, seeing this target of opportunity. The High Elf Spymaster ended the chanting of the grounded witch with a dart into her neck, his eye as well as entire form for a split second committed fully to the strike. Without missing a stride he started pulling Lindar to safety, and without word from either the tamer bound, gagged, shackled, and tied their Mud-witch quarry before pulling the veritable Maenad, by her good ankle, back into the brush and eventually behind elvish lines.<br>
<br>
<br>
Vae’thorion Sensed the completion of the casting was immanent… he could see the dispel-power of his mage rising in an orb above their heads just as he witnessed one of the channeling witches had fallen into their hands. Vae’thorion swung his arm bearing the gem out at the Witches and their formation – Astral shards flew from the sky above the battlefield and raked the enemy before him, forcing the witches to stop their channeling just for an instant so as merely to be rocked by the gem’s star-shards lest they be ripped apart like the less fortunate beneath them…<br>
<br>
<br>
AND THAT was the moment Quetanka waited for – these global, ritual, or field-wide spells seldom ran full incanting without SOME disruption in the flow. The integrity of the witches spell was strong until the channeling fell to three witches instead of four. The entire time he watched, could SMELL that the highborn mage sought to support him with high magic, to aid with the dispel. But Quetanka was not one for table-manners, nor manners of respect or concepts of sharing when it came to magical power on the battlefield. He snatched the Warmage’s spellpower like a greedy hog – and were it not that the Mage Shaalth Val’istar would have expected such a thing he might have been jolted from his boots, burned by feedback, or thrown into a parallel plane… Quetanka did that to one such “Helper” once… he still found it amusing. He focused on the runes of Will, Control, and Movement, and UNLEASHED his spellbreaking upon the enemy ritual, in what he could only assume was moments before it’s casting…<br>
<br>
<br>
The Rune of control literally SHATTERED into lightless sparks. The feedback came, and Quetanka laughed as it literally shook a tooth from his jaw and his nostrils began to bleed. Leaving the “Direction” rune alone Quetanka guessed, and rightly, that the worse of the force would pass over him.<br>
<br>
<br>
All three of his protective lids slammed shut over each eye as he attacked the rune of will, which bent, but he could not break. No feedback came to strike him this time – which was odd… The will of the undead would NOT belong to him, nor would it belong to the Witches… he’d heard of a spellbreaker accidentally transferring control of a squad of water elementals to nothing stranger than a MUNDANE bullfrog in a similar fashion… This was definitely going to be interesting. Quetanka loved his job at moments like this. Shame though the colony had no necromancers though, would have been a cinch for them to hijack the whole spell. Gums bleeding, he released his final strike upon the enemy spell...<br>
<br>
<br>
The Movement Rune, Perhaps in his capriciousness at how he stole the channelled energy from the Highborn mage, remained intact. There was sufficient energy to destroy that link in the spell, but between the spell already unravelled and broken in one place, the inelegance of the snatched high-magic dispel energy merely burned off on its target in the Ether, and it stood firm. Quetanka didn’t bother to open his eyes. He knew what was coming…<br>
<br>
<br>
The ensuing feedback blasted a hole in the ground beneath him and sent him sailing skyward. His massive bulk came to rest about three feet outside the triage area behind the battlefield, and a high elf turned and looked at him as if he’d always been there, but wondered how he’d been moved. Quetanka lost consciousness… once again he spit in the face of magic, and he’d live to spit in its face again. His body spasmed periodically as runaway mana jolted through his unconscious body… but Quetanka himself simply snored away as if in nothing less than a pleasant dream. A mana burn boiled up on his underbelly and in a small ring his flesh began to smoke. Quetanka turned on his side and curled his tail around him. Something smelled delicious he thought… When he got up he’d really have to see what somebody was roasting…<br>
<br>
<br>
The enemy formation was falling back, and with surprising discipline renforming in a manner to receive a subsequent attack by the brutes and highborn – but it was quickly apparent they were withdrawing from the field. The three remaining witches cackled at the colonial forces – “OUR SPELL IS COMPLETE – Pursue or not, you shall be crushed between the hammer that is the Horned one and the Anvil that is the legacy of all who’d think to make cities in the graves of the mage kings!”<br>
<br>
<br>
Splaying their limbs in exaltation, a veritable SHOCKWAVE of dark magic flew over the battlefield and in the direction of the ruins. One of the witches slowed her gestures and twisted her hands confusedly… they looked to each other for a moment… they knew their spell was successful, but somehow did not go as planned.<br>
<br>
<br>
As the half-slain battle-group continued to withdraw, the three remaining witches seemed to conjure the outline of the fourth witch in a circle between them… their gesticulations became more and more frenzied, as flashes of their sister would appear for fractions of a second, then vanish again.<br>
<br>
<br>
Behind the lines of the elvish formation, Sereg’Wethrin continued to help Lindar, now walking-wounded back behind the line of archers. In time with the witches jolts of energy, the crystalline dart in their prisoner’s neck seemed to pulse with bright light and send waves of searing pain along the length of their quarry as her rescue fizzled time and again...<br>
<br>
<br>
The tamer addressed the master spy as he lit a long-reed pipe and continued to pull the half-naked witch along the ground…<br>
<br>
<br>
“That why we leave the darts in, Spy-master?” he smugly seethed, seeing the rescue-teleport spell fail time and time again to take the witch from them.<br>
<br>
<br>
Sereg-Wethrin pulled his hood over his head as if he had no patience for the cries of their prisoner. “Yes, Tamer… that is why we ALWAYS leave my darts in.”<br>
<br>
<br>
Unless the Colonists wished to press the fight, the battle with the mud elves was over and they were giving up the field. If they did not press the attack, there was more that could be done for the fallen, who were still unknown in number – but if they decided to pursue, they might rout or even eliminate the enemy force. It seemed the Brutes would give no thought but for pursuit, but the cunnings looked pressingly at the Scarred in supplicant suggestion that some Aymaran may already be dead – and if the pursuit is pressed, several brutes who are unaware they are mortally wounded would succumb before treatment. The cunning cared little for the lives of the brutes – but it was not in the nature of cunning to waste resources… especially those that fall to screen their own violence. Elsewhere on the field many brutes had already stopped their fighting and begun to swallow a number of corpses each before dragging additional mud-elf fallen into holes or shadowy corners of the ruin… the ‘Platz began to chirp with the scattered crunching of bones and the gleaming eyes of feeding brutes wherever one looked. If there was to be a continued offensive, the Cunnings would have to motivate it quickly. It was already almost too much to whip and stab them away from eating the dead or the wounded of friendly forces… Tocxhol slowly came to situational awareness himself when he nearly collapsed from exhaustion a full 50 yards beyond where the battlefield took place, mopping up stragglers, rearguard, and wounded alike. The exiles fanned about swiftly killing fallen who resisted, and binding or sapping those that fell but did not.<br>
<br>
<br>
Tocxhol looked around but could not find his maul. He might have thrown it at some point. He couldn’t remember. His belly was DISTENDED from the accumulated bites of flesh he had taken in the battle. That part of him that was wise whispered to him, that if he advanced much more without support – the Witches would no doubt put spellfire upon him.<br>
<br>
<br>
As if to answer that thought, Tocxhol observed a wicked coruscating bolt of energy fly from the hands of the Shaalth’Valistar, the High Elf mage, and the bolt, travelling from far behind him struck one of the witches burned and black dead in the air. The withdrawal continued, but no faster than it had before for one of it’s supposed leaders so sharply plucked from them.<br>
<br>
<br>
<b>-The trio of Orm, Bruul and Rahg head out to Market Platz to fetch healers and business.</b><br>
<br>
<br>
The distance to the ‘Platz was no topic for humor, Orm panted even in his head. His deepened endurance kept carrying him forward, the lactic acid in his muscles threatening to cook him like a great beef-steak as the heat of his exertion carried him forward. They only had business to conduct in the ‘Platz, but the Herbalists were likely due back a while by now. If that wasn’t reason to hurry, the distant lights of what could only be hurling torches and crackling spell-energy threw the trio into full on run. Rahg made a great attempt of it, but he could not keep up. Bruul threw upon him some empowerment, and Rahg nodded as he clutched his chest… he would catch up, he implied. He fell upon a great rock in boulder field and bid the shaman and great-chief keep running. Bruul did not look tired, Orm saw that the dust trail behind him was twice as wide as even his, despite their approximate bulk and speed favoring the Chieftain.<br>
<br>
<br>
Bruul worded between bellowing breaths, their chests rising and falling like giant pistons, their great hearts radiating effort through their sinews like miniature suns. “I… Dispense… The Force… Behind Me…. Chieftain. I’m cheating.”<br>
<br>
<br>
Orm and Bruul laughed at the Shaman’s jest, which visibly hurt them both. They seemed to be off course… the market was in the center of the ‘platz, putting the healer’s guild too far to their left for them to have taken the best path to the rest of the colony – maybe the quickest route, maybe the path of least resistance, but they weren’t where they wanted to be. They could hear strange noises off to the west, but for the moment no sounds of battle as they expected. The wind was high – it sounded like a muddled mix of a great hospital and a thousand bones crunching in some kind of rock tumbler.<br>
<br>
<br>
Orm could see Bruul sensed something that gave him tremendous pause, and they both watched in great alarm as they saw the great wave of dark energy fly east to west above the length of the ‘Platz and into the ruin beyond.<br>
<br>
<br>
“Whatever plans we had, Orm – As shaman and your counsel I bid we go first to the location of that spellfire… Whatever has happened to the east of us, we might have missed it – but I sense ill tidings on this side of the ‘Platz to have only begun…”<br>
<br>
<br>
Orm was finally losing his race with Bruul… if he intended to be able to swing a weapon when he reached his destination, he slowed to an amble. Bruul empowered him too, and they moved on. They passed between the great marble house and the great fountain… a light burned in one of the high windows in that towering structure – windows that has every time previously observed been sealed by blocks of sandstone flush with their frames. A cowled figure from within a well-lit room inside seemed to be watching whatever was unfolding or unfolded on the east side of the ‘Platz. Before either of them could address the form or even react, the heap of cloaks seemed to drop it’s spyglass, and with a single gesture the sandstone block rose from inside the room and locked back in place, sealing it as absolutely as it ever had been. The light within the structure no longer visible, Bruul nonetheless could sense it was there…<br>
<br>
<br>
…As they walked further to find the very west end of the ‘Platz (somewhere around which the Attolians kept a watch tower and the Elves had set up a pavilion) they passed through the courtyard of the Great Fountain. It seemed to radiate great power now… The font at it’s top sprayed a jet of crimson blood from various pipings in all directions into the basin below…<br>
<br>
<br>
“<b>Good Evening, Settlers – it is a fine evening we’re having, is it not?” </b>The powerful voice coming from the bloody fountain seemed cheerful, and non-threatening… or at least as un-threatening as a giant blood-spewing monument could promise to be. Orm had a mind to stop right here, but the look in Bruuls eyes said that SOMEHOW the worst to see was yet ahead of them. They saw the watchtower not far away, and with the last of the haste graced to them at the foot of it came to an incredible sight….<br>
<br>
<br>
<b>WHAT HAD TO BE AT LEAST A *THOUSAND* SKELETONS OR MORE WERE FILLING THE STREETS IN THE RUINS WEST OF THE ‘PLATZ.</b><br>
<br>
<br>
Directed west by the spellforce they witnessed, they were neither <b><i>controlled </i></b>nor were they under the <b><i>will </i></b>of any mage that Bruul could detect. This was powerful necromancy that got turned on it head.<br>
<br>
<br>
Bruul groaned out in disbelief, his eyes as wide as saucers at the slowly advancing HORDE of undead ambling towards the ‘Platz.<br>
<br>
<br>
“Great Chief… Some wizard tonight has <i>Seriously </i>shit the bed trying to get a spell off.”<br>
<br>
<br>
Ahead of them to the south other “flows” of skeletons began to stumble down the slope into the ‘Platz, almost directly in front of the Elven Pavillion… looking behind them, a similar parade of the dead had cut off their path behind them, walking east… always east…<br>
<br>
<br>
At the Attolian Tower, the guardsmen were ringing some silver bell like CRAZY… and to everyone’s great surprise, it had slowed and even stopped the march of the dead some twenty yards from the base of the watchtower.<br>
<br>
<br>
Bruul’s fists both shook with chambered punches, just waiting to be loosed. Orm Stood in front of Bruul, in front of the Tower, in Front of one of the most massive legions of skeletons or men or anything else he had ever seen assembled in one place. He put his shaman and the colony behind him… He could feel the Animal rage pulse within him… jumping up and down on the floor of his spirit.<br>
<br>
<br>
….Orm’s boundless rage, that bore a son in him that was the leader he was, or at least the leader he aspired to be… he wondered if his life would end this night in an opposite fashion as he remembered it beginning – The gentle hand of Uumush laid upon his yearling brow that for the first time pushed aside the red-fury… He wondered if, surrendering to the beast as he might have to, if these were his last rational thoughts, last bits of true consciousness until he raged against this unending throng until he finally died of a thousand wounds, and shortly after that, his great friend Bruul behind him…<br>
<br>
<br>
…But that’s not what happened at all. When Orm stepped into the light of the watchtower, the skulls, or where he imagined the eyes of the skeletons might be, all fell upon him. To the south and north… the smaller incursions too stopped, and slowly turned in his direction. The Attolian watchmen in the tower above continued to ring the spirit-bell in panicked desperation… until one of the more armor-clad and intact skeletons pushed to the front of the mass and held a hand up to the bell-ringer and to Orm – who stood, ready to end his life in a brazen charge…<br>
<br>
<br>
The skeleton, dust shaking from every orifice in it’s head as it did so – addressed… actually spoke to Orm and to a lesser extent the Attolians. The voice sounded twofold, like a pleasant conversant but behind it a silent screaming of the same words…<br>
<br>
<br>
“Oooooh….” (looking at the Tyren) … “This seems to be a great misunderstanding!”<br>
<br>
<br>
Neither the Attolians nor the Tyren could think of an answer.<br>
<br>
<br>
The Skeleton wheeled around to the rest of the calcified sea of undead, in tattered clothes, battered armor, and all manner of broken and rusty weapons…<br>
<br>
<br>
“These are not Forces from <b>Arcosephale! </b>Can you not clearly see that these are Diplomats from Pangea, Come to see how we’re faring in the war?!”<br>
<br>
<br>
Those that lived still watched… in utter disbelief as the skeletons began to stand down.<br>
<br>
<br>
“Pa’aani! Where are your famous manners! And your journey must have been so long and hard for you to be wearing rags as you do! Surely the Flags of Pangea fly high in the east, this war is far from over – and while we may not have always sought succor in the might of each other’s nations… surely you can see that our combined strength, and an army of Titans no less, shall surely win through!”<br>
<br>
<br>
The skeleton’s neuter voice seemed to take a slightly more womanly soprano, the following hushed screaming likewise becoming more feminine… It turned to the skeletons in their number behind her and started shooing them back into the ruin…<br>
<br>
<br>
“These are Emissaries from Pangea! They are not here to fight us! Surely the embassy in the Plaza is not wholly destroyed in the recent fighting?! Let our visitors settle in! Those anxious to treat with our allies can extend them the courtesy of a few nights privacy!!” She turns back to Orm, and failing to notice her tattered cloak and shoulder-plate fall to the floor in the gesture, introduces herself…<br>
<br>
<br>
“I am <b>General Patricia Sheal LONGDEAD</b>.” (The last part only being in part of the silenced scream) “and the good folk behind me you must know are the soldiers and folk of <b>Berytos</b> LONG DESTROYED, The Finest City-State of the Great Mage Kings and Queens, ALL DEAD… ALL DEAD… perhaps rivaled only by your exhalted homelands in the East! BURIED DEEP… BURIED DEEP FOR MILES. LONG DEAD. WE ARE ALL LONG DEAD.”<br>
<br>
<br>
The skeletons… or at least most of them, begin to fall back, but for the most part, not very far, back into the ruin. Here and there, small groups mill about…<br>
<br>
<br>
“It looks like they have a market down there! I don’t know about you but my cupboard is EMPTY… SO EMPTY… Can’t we buy a bit of food there, General?”<br>
<br>
<br>
The small groups of dejected skeletons seem to sulk as General Patricia continues to wave them off.<br>
<br>
<br>
"If the siege has lifted why can't we enjoy some of their food? TO REMEMBER....."<br>
<br>
<br>
General Patricia ignores the complaints of those followers and turns back her attention to Orm and the colonists. If there were any flesh on her head at all, one might imagine that Patricia was smiling... Orm shivered as he looked on hundreds of such smiles. teeth with no lips to cover them...<br>
<br>
<br>
“I truly apologize for the state of the Plaza, it’s sustained a fair amount of damage in the last Arcosephalic offensive… but you should find all you need down there, we’ve since abandoned that area since as you can tell it lays outside the main wall THAT WAS SCATTERED TO ASH IN AN INSTANT!” If you MUST come inside the city, I believe that’s something that will require a great bit of discussion with both our superiors – we may be allies in this war, but since the breaching of Tartarus, you know <i>Everybody </i>has become <i>so fond </i>of secret weaponry. You shouldn’t face much trouble though… that clockwork legion you gifted us still stands as strong as ever – Some Zebani may have slipped through in the last attack – but What is such a crude construct warrior to the master craft of the Pa'aani?”<br>
<br>
<br>
The “General” seems to back off, withdrawing politely while continuing to usher more stubborn skeletons milling on the outskirts of the ‘Platz.<br>
<br>
<br>
“Address me if you need anything, proud Pa’aani HOW ARE YOU STILL HERE? WHAT HAPPENED TO US?!” and with the ending of that sentence, her skeleton and all that adorned it clatters in a heap in the center of the street not 200 yards from the watchtower. Many other skeletons clatter to the floor where they stand, still others walk far and deep into the ruins…<br>
<br>
<br>
It is only then the sounds of the exhausted but fleeing refugees pouring into the depression behind them come to the attention of the completely gobsmacked Orm and Bruul. Far to the north, Ragh comes stumbling after… completely ignorant of all that’s transpired and apparently considerably calmed due to obvious great failures in perception…<br>
<br>
<br>
“We veered a bit too far to the west… no reason to look all shocked about it!”<br>
<br>
<br>
….<br>
<br>
<br>
“Did you notice the hornless got the fountain back on? I didn’t get to admire it seein’ as I passed it on the side with my bad eye, but I could hear it FIERCE! Things are really sprucing up around here, eh Great Chief?”<br>
<br>
<br>
…..<br>
<br>
<br>
<b>Notes:</b><br>
<br>
<br>
<b>Casualties by Colonial forces still uncalculated. May be mitigated by action.</b><br>
<br>
<br>
<b>Decision to Press attack or allow withdrawal of Mud-elf force required. (defaults to allowing withdrawal)</b><br>
<br>
<br>
<b>There may be spoils amid the dead. </b><br>
<br>
<br>
<b>Holy crap the ruin is literally boiling with skeletons held back only by the mildest thinnest veneer of convenient misunderstanding. Apparently the people of this ancient city had a very different relationship and perception of minotaurs than anywhere else in the Old World…</b></div>
				
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<br>
<br>
<b>“The Green above the Grey”</b><br>
<br>
<br>
For days Tyren envoys, curious visitors, good-will gift-givers and workers of all sorts meandered veritably without pause between the camps of Harun’taran and Foothill forests. Shortly after this, a large contingent, approximately one wood elf for every four, travelled in union in the opposite direction to lay the foundation for a unified, and truly allied faction union.<br>
<br>
<br>
The arrival of the Tyren was eyed with some suspicion by most of the more mature elves, but trust in their leader kept any ill-will or manner in check. Belanor was young for his station – but he gained that mantle in part for his vision, and that what was often seen as rash to so many of his kin had with increasing frequency was later seen by many as decisive action. To their race, like the tree, a year is as a day – but some among the wood elves must be the wind in the boughs – That which moves the bows so that the seeds of tomorrow are laid the day they are needed. This was the mantle of the Autumn lord… and the Mantle of Autumn was one of change – Belanor was well within right and custom to propose such radical ideas. Leaves must chance, that which is old must fall so it can be born anew. This is what the elder Sylvan told themselves.<br>
<br>
<br>
The Springborn, on the other hand were nothing but excited to meet the Tyren – most of them had seen few if any of the other settlers at all since relocation to the foothill wood, and envisioned further receding into obscurity and safety being the expected trend in store. The arrival of warm, strange, and friendly Tyren was most enjoyable to the Springborn – who unlike the older elves found novelty in Tyren craft and a new-eye’s appreciation for their arts. (many of the summerborn would politely receive a Tyren gift as one might a bent raw-lead set of dinner ware – profoundly inelegant, and almost certainly not even safe to use. The springborn LOVED the great size of the Tyren, that the smallest and mildest among them were HUGE by the stature of elves… that for their relative ages, they had so much in common with Tyren in vision and maturity they did not share with their elders.<br>
<br>
<br>
Endless conjecture and questioning from the springborn bombarded the Tyren, as well as wild speculation amongst each other as to the ways, proclivities, and very nature of the Tyren.<br>
<br>
<br>
The Springborn asked:<br>
<br>
<br>
“Tyren! Are you wild spirits, or simply immortals like us?”<br>
<br>
<br>
“Tyren! One among us supposed you were created by Anfel by awakening the noblest animals of the plains… that’s not true, is it?”<br>
<br>
<br>
“Shhhhhh! They’re FAE! Don’t ask them anything or they’ll trick you!”<br>
<br>
<br>
“Were all of you BLIND during the voyage or just below moaning in your bedrolls?! They come from the Old world! The Summerborn helped them sail here! Trixt – YOU YOURSELF rolled sea-weed rations for them during the sea-crossing. They’re not magic at all! They’re not even immortal!”<br>
<br>
<br>
“Not Immortal? That’s so sad!!! Why are they giving US gifts?!”<br>
<br>
<br>
“Do they go to the lightlands that much faster then? That’s no fair – why must woodelves wait so long or even die before leaving the world?”<br>
<br>
<br>
“THEY DON’T GO TO THE LIGHTLANDS in the end, Ulalesse! Their bodies and spirits join with nature and continue the cycle of life, like our bodies do if we are taken before our final days. It’s quite beautiful actually, if you think of it, they are always of this earth… how ROMANTIC! Tyren are so exciting!”<br>
<br>
<br>
“Are Tyren an entwined race now?” (Shhhhhh!) “Like the Dryads, and Ents?” (Shhhhhhh!) “They’re a lot louder and more obvious that tree-kin…” (SHUT UP, Ohmbryn! They don’t know what Ents ARE, and it’s up to the ELDERS to share such things with them!” … “So they DO know about Drya-“ (Ohmbryn is pulled away by his ear by one of the Summerborn…)<br>
<br>
<br>
Springborn affinity for Tyren livestock brought in gift or show for the wood-elves is likewise fascinating for the Springborn…<br>
<br>
<br>
“They ARE entwined with other races of the planes, See! They are symbiotic, and depend on one another!” … “Friend Tyren, are these MAGICAL sheep? Can they talk, or are they just for riding and such?” – “Do they ever wear YOUR WOOL?”<br>
<br>
<br>
The springborn trade many gifts and keepsakes (most selfmade, relatively new, or amateur efforts – but the Tyren find value, novelty, and even some utility in some of aspects of it. For example, “Wire-root-twine” – threads of plant-fiber that tear and join easily QUICKLY become popular tethers for coins (if you punch a hole in them), tools, keys, and a variety of small objects big Tyren hands often use large pockets to keep at hand and “organized”…<br>
<br>
<br>
For Tyren, Wood Elf Cuisine was a TRIUMPH. Tyren loved their own meals and ways, but there was simply no denying the gravity of a millennia old culture that both did and did not eat on the move. Wood elf culinary technique alone was BOUND to be a RAGE in Tyren culture – though it might manifest or gain “Fusion” in it’s own way.<br>
<br>
<br>
<b>(Wood Elf and Tyren Morale raises to Strong)</b><br>
<br>
<br>
Wood elves see samples of the Sapphire like gem-pods the Tyren found in the swamp, and begin to speculate a variety of applications for them (ampules, fragmentation arrows, organic decoratives with VERY interesting applications with tree singing…) they also speculate that the protective thorn-plants in the swamp might have useful defensive properties, if samples could be removed….<br>
<br>
<br>
In the Tyren camp, the wood elf delegation had their own experience in Harun’Taran proper… while they were comfortable in the camp proper, they much preferred the shade and trees closer to the riverside – though sadly it was stressed bitterly that it was not safe to tarry there for concern of inciting Gnoll hostility. This gave an entirely different color to the wood elves settling in, which was cautious and reserved.<br>
<br>
<br>
For the springborn, their experience was relatively similar, but took on a quiet respect for observation of Tyren custom and the sharing of commonalities and the joy found in differences.<br>
<br>
<br>
The Glade Guard, who had already been here… didn’t talk much. They took positions on the ridge over the river, where they had shot so many gnolls not so very long ago.<br>
<br>
<br>
The Tree kin performed rites that involved marching a ring around Harun’Taran, sowing sacred plants and symbolic runes, and then the planting of no small number of trees along that ring that would form the initial frame for a circular glade. After the initial rites, it seemed apparent that the Monument of Fertility began to lend power to the Tree Kin. When the Kin studied the spirits of the saplings they planted, they found all had taken, and there was little need for rearrangement or additional succor for transplants that did not “take” to new earth. Only a quarter of the tree-kin was not enough for the largest of undertakings, but even the winterborn were surprised with what the Tree-singers could accomplish <b><i>If they continued to allow the spirit of the monument to aid them. </i></b><br>
<br>
<br>
Of the Winterborn sent, The council chose <b>Illythera</b>, Leader of the Forest Kin, and the most mysterious of the Winterborn – the seldom seen or spoke of that most Woof elves simply referred to as “The Last One” – Only Belanor the Winter Council knew precisely who they were, but their presence and authority were unquestionable.<br>
<br>
<br>
“The Last One” did not spend much time, perhaps any – speaking with any Tyren – he ACTIVELY avoided Shul, who it could be seen visibly disturbed him. He walked the ring the Forest Kin developed, and he greeted each of the Glade Guard in turn, but silently. The only Tyren he sought words with was Uumush – who he swept towards like a moth to flame. Uumush bid him inside the Tent of the Shamans – (Unheard of even for Tyren, and notable even for Orm himself to enter) and they apparently conferred there for a long time. While “The last One” did not seem significantly changed of mood, one who was observant might guess he had gotten critical answers that he, or the wood-elves might need… Ummush bid him farewell at the exit of his wagon, but did not come out for the rest of the day…<br>
<br>
<br>
Illythera, though mostly preoccupied with the sowing of the Tree-circle, made time as best as she could to meet with the grower Tyren, and others who wished to show greeting, meet as peers, or show respect. <b>It was noted that skilled workers of the Tyren Growers </b>were FASCINATED with “Tree-singing” – and to varying degrees were just amazed to watch, or highly desirous to watch in hopes of learning. Illytheria was polite, but while she was more open than most on the Winterborn council, she knew Belanor and Anfel especially were protective of the secrets of their ways. <b>Wrusar, </b>Master-Growcraft of the Tyren, made a point to make audience with Illythera and make proposal… Wrusar was one of the most Mystic of the Tyren outside of the Circle of shamans, and one of the oldest of the wagon-heads… He proudly, but respectfully requested that Illytheria devote time to him and the growers, to see what the Tyren and their wild and nature spirits might have to offer, and gain, from tree singing. Proposed ideas were: <b>Improving tree-shaping with the gentle application of Tyren power, </b>and to Illythera the wilder of the ideas: <b>“The Purity of Bull Iron, and its possible integration to tree-sung architecture” – </b>Wrusar stressed that bull iron “is untainted by bargain with fire” and therefore might not have the same negative impact on Wood Elf construction as “Dwarf and Human” metals – and that the potential was too promising to overlook.<br>
<br>
<br>
All in all, the first phases of a merger as it might have been planned had been sown – but some <b>pressing issues</b> remained. To name a few:<br>
<br>
<br>
-Some of the Wood Elves felt very comfortable in their new homes, and invested in the efforts and tree-singing made to create them… such concerns might need to be ameliorated or some wood elves would be saddened, if not exactly angered.<br>
<br>
<br>
-What was to be done with the Foothill glades when the relocation was complete? Would they be allowed to revert to the wild? Would they be maintained? Would they remain as forts or outposts of some kind? Should they be protected from logging, which could not be denied a possibility if not carefully watched with the southlanders around…<br>
<br>
<br>
-Lastly, Illythera stresses to Belanor that if a new glade is to be relocated surrounding Harun’Taran, it will take ALL of the Forest Kin tree-singing… not just a quarter of them. They are off to a good start, made better if they choose to draw power (and give regard) to the Nature Spirit of the Monument… but more than anything else, the project was short-staffed…</div>
				
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					<div class="bbWrapper">Breath. Caelis had to tell himself. Each breath he took sent jolts of lightening throughout his body. Breathing was a toilsome endeavour. Perhaps it was the adrenaline, but blows that would knock most men unconscious failed to make him stand down. No, he would see to it that he would continue to lead his men. They depended on him as he was the main reason that many of them came to these treacherous lands. He wheezed his commands in between each heaving breath "Get the men..." *cough* "to regroup. Salvage whatever they can. Get the bloody alligators to stop eating everything." He then took a few seconds to recover before he continued "Get the Doctor! And anyone else who knows how to treat injuries. Triage center, 50 meters behind our line... Specialized care for the severely wounded first if they can be saved. First aid for everyone else until the severely wounded are tended to. Quick. Take my horse."<br>
<br>
<br>
Caelis then looked over to the Exlies. They seemed to be keeping busy as they finished dealing with those left behind and started to rally prisoners. This was fine. The battle was over. They had fended off the Mud Elf attack. They had achieved victory for now. But there was much work to be done. He was not sure if the other factions would continue pursue, but his men were in no shape to continue fighting especially against an enemy that had regrouped and was organized again. This battle showed Caelis how many weaknesses that the Attolians had. Whatever that rust powder was... it was devastating. Plus, 10 soldiers was not enough. The decision to split his forces was a mistake. He would plan to recall Lothar and his detachment back to the platz. For now, he sat in a clearing, doing his best to try and stop the bleeding until he could receive treatment. Victory, for some reason, tasted very bitter that day as he continued to take labored breathes.<br>
<br>
<br>
---<br>
<br>
<br>
At the Depression, Doctor Fleming took it upon himself to help those who had suffered injuries while evacuating. The worst cases were only a broken bone or two. However, he was worried as occasionally he could sense something strange going on to the east. He looked over to Lady Cassandra who became as pale as a ghost as she mentioned something about a disturbing magical presence that swept over the land. Still, Doctor Fleming had a job, and that was to treat others. He had began to gather others who had medical experience or knowledge so that they can be ready to treat the injured as soon as they were called for. He even had the Chemist with him with the first batch of opium ready. He had them as a backup in case there were those who needed intrusive treatment. Only those who really needed an opiate would receive a dose as it could prevent their bodies from going into shock.<br>
<br>
<br>
Lady Cassandra, on the other hand felt, a strong magical presence in the platz. She knew that she had to investigate the source.<br>
<br>
<br>
Summary:<br>
<br>
<br>
Caelis orders for Doctor Fleming to come to the field and set up a triage center behind the Colonial line.<br>
<br>
<br>
Exiles are left to continue their capturing of prisoners<br>
<br>
<br>
The soldiers are ordered to salvage whatever they can from the field and save as many of the mud elf corpses as possible<br>
<br>
<br>
The Doctor and the Chemist are on standby with the opium. Use is up to the Doctor's discretion.<br>
<br>
<br>
Lady Cassandra goes to the Platz to investigate the magical phenomena occurring</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a>:<br>
<br>
<br>
<b>“Of welcome guests, and meetings most unpleasant”</b><br>
<br>
<br>
The Ratfolk ship, such as it was – continued to tip and teeter on the outskirts of the shallows. Facing the Highborn, Hostilities followed by pleasantries were hastily dispensed with. Milkweed expressed his desire not to tarry when there might be folk in need of aid, though he silently hoped his people would be more warmly received as rescuers than they had first been greeted by the Highborn as neighbors. Still, it was as Milkweed said – this is nothing new. If things would be different in this new land, he and his people would have to make a way for it.<br>
<br>
<br>
The Ratfolk greeted the High Elves in perfect common, but the Highborn Linguist SURPRISED Milkweed by addressing him in return in his own language – though highly formal, and without the animation and body-language or scent-cues typical of Ratfolk communication, it sounded to milkweed as flat, without amity nor enmity, as if spoken by an automaton. Milkweed had heard tell that the High Elves were a stiff lot, in many ways making even the Muurdaan Bureaucrats warm by comparison… but of these strange fur-less and fair-skinned people he knew little more than that. There were no Ratfolk living under, around or otherwise in the lands of the High Elves – their territories were remote, and many said hidden by strange magics. While ratfolk had spread almost ubiquitously throughout the eternal empire and even in what was left of independent territories beyond… Milkweed had heard no tale of Rat Kith or Kin in the lands of the Highborn. Perhaps he would hold his judgement – as the seeming leader of this group of elves at least cared enough to learn some facsimile of how a Ratling spoke… but he remained suspicious. If Highborn share no space with the clans, why would they go to the trouble of learning their language?<br>
<br>
<br>
The Linguist greeted the ratfolk to the colony as best he could and in as formal a mode as he could be understood while maintaining a highborn dignity. He had long known Ratfolk gestures and pheromones made up a vital part of their communicative subtlety, but the Highborn had no SMELLS to share with these newcomers. The linguist was civil, demonstrated that their initial reaction was in defense of the colony, and that their defense as colonists now fell under their purview – if this “Chief” was going to investigate a supposed distress call, they would assist – cautiously and with their best defense – but they would make the Ratfolk mission their own, at least for now. They had wondered about goings on at Paradise Isle since Vaal’istar sensed dark portents there – but there had been no time. The linguist signaled with flag and flare to the observers at the pavilion cliffs high above, and began the work of moving their own vessel behind that of the ratfolk, but at and angle that would permit their fire-support if it was needed… <b>The Linguist, nine archers, and five spearmen</b> cast their lot in with Milkweed’s venture, and stated clearly this intent… what the linguist did not share was that his in-depth knowledge of the Ratling tongue was born in the interest of policies to maintain in perpetuity that no Ratfolk gain purchase in the lands of the Highborn as they had in the “rest” of the Eternal Empire.<br>
<br>
<br>
The Linguist himself liked to believe he was fair in greeting all non-elves with an equal amount of hidden disdain… but there was no mistaking that Ratfolk infested every inch of ground they gained a shade of foot-hold on. He was quick to disabuse his subordinates of any real association between these beastfolk and the Wererat-plague… and ordered those present to propagate and stress this truth to the rest of the Highborn force. But there was no denying that Vae’thorion would need to be told that even if allies, this “Faction” represented a threat… that the actual spread of ratfolk as he examined it was factorially more virulent than a were-plague… a Ratfolk population, in ideal conditions could grow six-fold in a single year. He put this out of his mind… just as he put from his mind the thought that perhaps setting the Ratfolk Ship ablaze right offshore might just be the safest call to make… the safest, yes – but not his to make. They would follow.<br>
<br>
<br>
Milkweed ordered his dirty paws to bring their ship starboard, and it slowly glided east – away from the beach – remarking with interest the combination of pristine port and graveyard of ships run aground…<br>
<br>
<br>
The Dirty Paws were restless… had they come so far to a new land for milkweed to pull them away from it before even having a chance to land?<br>
<br>
<br>
…A rescue… rescue of whom, and if these “Birds” behind them weren’t racing off to attend to it, why was Milkweed making it their problem!?<br>
<br>
<br>
Those that thought they might be out of earshot of the aged, (and too the learned more senior to them) were more vocal with their discord…<br>
<br>
<br>
Fakesmirk, so named by how his comparative courage in the face of peril, broke the silence first:<br>
<br>
<br>
“If any o’ wee die before even landing on the mainland, that’d be thrice a tragedy. All my born days I’ve wanted to live without a roof over my head and except the occasionally starry night – this boat has given us no more freedom than a sewer – leaks the same, water all around’s the same, after a couple of weeks it almost smells the same. If I die, I wan’ all my kin to think of me as one of the Birds* – I couldn’t handle the grief of poor fate strikin’ anyone THIS night. Momma Neesa hold us close, sibs.”<br>
<br>
<br>
*(The term bird was of course, ratfolk slang for beings that lived above ground – in many ways very similar to thieves Cant, Many ratfolk used metaphors or bits of code that often differed between clans, or even between families. In the dark where anyone could be listening – code might be as important as language, or more so – much of the Cant was common though… Ratfolk was Kin, and all the folk that lived above the ground – (in the sky, as it were) were called Birds. They had names for other folk and creatures too… but Birds was a big one.)<br>
<br>
<br>
Steelvixen replied, her voice sounding a bit off for straining to see what was on the approaching shore as she looked down the sight of her heavy crossbow…<br>
<br>
<br>
“Listen to this one talk! We’re not in the new land a day – and suddenly we’re all birds, now?! We are gonna SURVIVE wherever Chief Milkweed says we is, and if that means digging a hole so deep the rock be hot n’ red, we all gonna be REAL cozy with that. Folk is Folk, and Birds is Birds… an’ like you say, try not to die or get me killed an’ maybe either of us will learn to make the distinction!”<br>
<br>
<br>
Boulderrabbit, so named for his uncommonly large ears and rotund frame that belied his being one of the most muscular of the ‘paws (and some would say quietest)… Spit far over the railing, watching his foam merge with that of an out-breaking wave. He hefted two Heavy crossbows over his shoulders and narrowed his eyes.<br>
<br>
<br>
“I’m thinkin’ we’ll live where the early-birds tell us to, sibs. Least until milkweed’s dreams of getting along are somehow still kicking. He’s no fool – that Milkweed… which makes me wonder how stupid I am to think any vision of living alongside these strange-ones is crazy. I think it’s time we all shut up now… island getting close… but I tell you I have no hope of white flags and free honey with no folk on shore… and never I more happy to be a gugeon** if it ain’t so.”<br>
<br>
<br>
**(Gugeon: Little fish, fool, something easily silenced.)<br>
<br>
<br>
Both Ratkin and Elf noticed easily the relatively busy waters of the mainland were in stark contrast to this Island as they approached. It seemed to rise out of nowhere, so shallows, nor real grade to speak of up to the beach. Where the splashing of a shark or two was unmissable by the colony shore, the sea here looked, even felt, empty by comparison. No sandbars, no reefs – the isle floated like a rock-sweet in a black-and-azure tea… Ill tidings.<br>
<br>
<br>
Then there was the mist… Elf and Ratling both, despite each their own racial advantages, could see little without getting much closer to the island. The previously well-pronounced signal flame was nowhere to be seen… Milkweed ordered the ship to sail around the coast until some detail of safe harbor presented… the High elf ship slipping silently in it’s wake, it’s broadsides bringing to bear all it’s arms… such as they were…<br>
<br>
<br>
Coalback brought Nateema on deck, or rather stepped slowly behind her as she made her way up on her own with the help of a cane. Her nostrils flared as she took in the smell of the sea, the night air, and the individual well-being of each of her charges on deck… she walked the line of them along the bow, laying a firm hand of the fearful, and laying a soft hand on the tense… her mere presence seemed to bring a sence of tranquility and readiness to Milkweed’s cohort… she slipped her cane into her mottled robes as she neared Milkweed, sidling over to the Chief as if the cane were some kind of prop. Milkweed’s nearest ear turned instinctively to her… and even needle pulled her muzzle from her scope for a moment to take notice of her before going back to scanning the fog…<br>
<br>
<br>
Nateema spoke: “Milkweed, so kind of you to invite a lady out on such a many-splendored evening – though I reckon it’s been long enough since either of us showed anyone a good time..” She japed at her new Chieftain… before beginning again:<br>
<br>
<br>
“Your Ham-fist did rouse me from a most wild and exciting dream – a prophetic dream I’m thinking! – When our ears and nostrils are not so full of fight or flight you should ask me to share it with you – it was a dream of many tails** -- Of a great beast that bore a flag of freedom!“<br>
<br>
<br>
**(Many tails: to have lots of children. Because the clan raised young collectively, for each Ratling to “have many tails” meant that there were plenty of pups underfoot or trailing. This was among shamans one of the most positive portents to have in a vision...)<br>
<br>
<br>
She sniffed the air again… as if finding herself… “Decay, Chieftain. Decay, Death – Despair. Poor contrast to my dream… (she chuckles) should have stayed in bed…” Coalback, who remained behind her, crumpled his face as Nateema sneakily poked him in the ribs with her cane from within her robes. “But yer paws have got me, so I’m here at your will – this is a bad place we go to, fast-friend… But I’ve got a way with the dead sometimes, specially when they’re not directed…”<br>
<br>
<br>
The ships broke through the fog to see what seemed to be the hulks of two ships. A merchantman – similar to the ratfolk but more modern, and stylish, lay shattered on the beach, seemingly scuttled hurriedly in a rush to salvage materials. Still moored behind it, as if tugged – was an old but seemingly serviceable sloop – unlike the other ship this one was not aground, but instead left bobbing against the tow-lines of the former lead craft. In the distance they could hear some sort of geyser, and they scanned again for what could be seen this close to shore…<br>
<br>
<br>
Besides the dilapidated wreck, there seemed to be a short trail of rubbish, and assorted bits and trinkets in a trail leading from the wreck itself to some point inland – as if folk had fled with their belongings, but either dropped what they could not carry or it fell with them, who have since gone absent. Interesting boxes, a scroll case, all manner of bits were slowly wasting on the beach… but it was clear they had not been there long.<br>
<br>
<br>
Coming over the slope, and indeed wandering all along the shore – were skeletons, and the slumbering bodies of the recently dead. Nateema seemed to gesture to each one that looked as if it might begin to take notice of them, and each in turn seemed to turn away. After a period of time she blew along the level of the terrain ahead, and the shambling dead seemed to wander slowly out of sight again.<br>
<br>
<br>
“Somebody’s given them instructions… but they ain’t quite being directed. Avoid the attention of whoever is pulling the strings, and I should be able to keep the “dustmen” off our hides…”<br>
<br>
<br>
Beyond that, few but Needle could see much of anything – even the elves with their spyglass. The clouds seem to hang over the island, andthat the night was somehow darker here.<br>
<br>
<br>
Needle whispered what she saw through her crude scope-lens as she picked points of interest out of the black…<br>
<br>
<br>
“Melon-patches. Who else wishes they had a cold melon?” feeling the tension behind her, she continued…<br>
<br>
<br>
“Big house off the side. Looks beat up. Hole on the roof? Shiny litter up there… probably glass. No way to be sure…”<br>
<br>
<br>
“Some kind of hovel-tower closer to the middle. Can’t see much. Raining over there… and something odd about it. If there’s anybody still alive in that heap o’ wreck, they’re in a bad way – It’s looking like they scrapped their ship to build some thread-stick-and-cobble hidey-hole. “Dustmen” around it… more than we saw here… walkie kind.”<br>
<br>
<br>
(Dustmen: Undead, or regular dead in significant numbers.)<br>
<br>
<br>
Moving in a tighter group, both ratfolk and elves saw a small group – perhaps a dozen more zombies… but there were not the corpses of any landed folk. They were the grotesque walking corpses of fishmen… some with spear, arrow, and blade still stuck in them from when they were slain. Nateema Blew over her hand towards them again, and their eyes seemed to roll upwards towards the leering moon in the sky, for a second the clouds parted… and they headed inland away from the ships.<br>
<br>
<br>
…All was quiet but for perhaps the want of conference between the two ships who at least had living crew upon them. <b>The elves and Ratkin had either seen enough, or had not yet begun to see what might lay in store….</b><br>
<br>
<br>
Fakesmirk took one hand off his crossbow to run his paw over his head, and the fur where it coursed stood stiff. “…Momma Neesa – I’ll go wherever your will sends me, but in the end, let me die at home… wherever you see fit that be….”<br>
<br>
<br>
<b>Notes: Highborn and ratkin have gotten best intel they can get without sailing to investigate the other side of the island. It is in their hands what to do with this information, if they do anything with it at all...</b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
….More dead, more captives. More dead, more captives. Doctor Flemming ran to site where colony wounded began to pile up. This place wasn’t clean, wasn’t safe, and with the healers guild some 8 blocks away, it seemed a travesty to him that an actual hospital lie so close and yet so far – it looked like the Mud-elves were withdrawing, but it was far from certain by the posture of their own forces if colonial forces would let them leave… If the battle wasn’t over, he would do best with what he had – He had press-ganged a number of attolians to bring water for the wounded (which silenced the cries and moans of several injured)… began classifying the worst off cases – which was harder to do than you’d imagine for a conventional surgeon when it seemed several of the most grievously wounded had been subject to certain clerical ministration… to judge the wrong cases the worst would cost lives. He did his best, and for now it seemed his best was sufficient. Anuc, who had heard of Dr. Flemming and had much wanted to meet him – quickly ran to his side and began to give her best assessment of who got here first and who had received what degree of attention already. Behind them, insect nets and small tents started to go up – for what he hoped would be an environment clean enough for field surgery.<br>
<br>
<br>
Anuc paused for a moment, before asking a question of the doctor… she watched his hands. She hoped she would learn a thing or two if she was attentive… she was an herbalist – but days being what they were knowing how to stitch the odd cut was woefully insufficient for her dalliances in medicine outside of her trade…<br>
<br>
<br>
“Doctor – excusing for any offense from a people who have little place for formality, but can you tell me why you do not join us at the Healer’s guild? We heard tale of your cure of the Disease of the exiles… not me, I’m sure – but some wonder if you slight us? The folk I mean, not the healers.” She looked downcast… that didn’t come out right at all…<br>
<br>
<br>
“Excuse me, what?” replied the doctor. “So glad you are here. So much work to do, we are saving lots of time with you being here… and time is blood. Caelis has been keeping me busy, but I hope we may work in closer proximity if my schedule allows…” Anuc breathed a sigh of relief.<br>
<br>
<br>
Flemming gestured to some of his forced-volunteers, most of which looked downright horrified to be back in the ‘Platz after burning their lungs just to be away from it scant minutes earlier. He designated the moving of all prisoners to one area of triage, and for them to be carefully monitored. For now, that job was accomplished by a handful of Exiles strong enough to remain on their feet, but with injuries that kept them off the front. Any movement on the part of the prisoners was responded to with a vicious beating – and second offenses were given what was crudely referred to in Old world prisons as “The whistler’s handle” – basically the violent removal of one’s top “eye teeth” – so called because subsequently such victims could be safely picked up by their heads from then on… the fate of the stubbornly resistant, for so rough a lot.<br>
<br>
<br>
Dr. Flemming was forced to make the welfare of prisoners a bottom priority, but designated a few that might be of higher status than simple grunt to be bound instead of brutalized. The violence displeased him greatly – but he was not about to pick fights with convicts who may have just lost brothers and friends on the field. It seemed every time something went wrong, the Exiles suffered the most… <b>He would tell Caelis something must be done about this. </b>There was a vacuum in their leadership – and the sudden departure of their leader, with a tear of divinity no less, did not sit well with him.<br>
<br>
<br>
He went back to the aisles of their own wounded. He had counted 23 prisoners on arrival, but only 20 on his way out… Last to receive aid and at the mercy of lets face it – sadist captors would take a toll. If the battle didn’t end soon there would be far fewer captives alive if they had any value to the colony at all…<br>
<br>
<br>
Dr. Flemming looked straight up at the newest arrival to the field hospital – one of this Tocxhol character’s “Scarred” – it couldn’t talk. It looked barely safe to approach even – but it apparently had serious blunt-force trauma to its backbone – Flemming speculated something had thrown it across the battlefield to for it to be internally wounded thusly… the thing spoke no common – but was barely intelligent to understand that it would need to be immobilized… “Surgery”… he muttered, dimly… and Anuc hastily made a note on a filthy scrap of paper with a growing list of names…<br>
<br>
<br>
<b>(Situation for wounded on battlefield improves, but remains nebulous until hostilities can be sure to have halted… # of captives occilates as more are dragged in, succumb to wounds, or are beaten to death by exiles.)</b><br>
<br>
<br>
<b>(Opium further helps the critically wounded)</b><br>
<br>
<br>
Meanwhile, Caelis’ warrior group – though with the state of their equipment it seemed hard to call them that, had new orders – collect fallen arms, armor, and anything else of value. Of particular interest was the fact that with so much of the ruin debris disturbed in the fighting (particularly the SWATHES of stone swept aside in the paths of Aymaran advances – had uncovered some interesting finds totally unassociated with the battle… odd brooches, a belt of unknown material, rings and the odd ancient coin.<br>
<br>
<br>
No attempt was made to catalogue. <b>A runed skull, a feather cloak, an axe that seemed to drip acid</b>… it fell in a pile<b>. A case of rust-bombs</b> was found abandoned where the Bulwark Regiment initially stood, and it too was taken to the pile. Still more was to come, but hissing brutes and a looming enemy required caution and care…<br>
<br>
<br>
While it took considerable bravery, it was also learned that a glutted brute was easier to part with its third meal then initially expected. Many had already begun to look tired… digesting a full crop of meat, and if harassed with pike-poles could be encouraged to slip away from their third and fourth meals.<br>
<br>
<br>
By dividing their labor effectively they actually used the Aymaran brutes to their advantage – while there was no way they could move so much dead weight so quickly, they simply focused on the most gluttonous brutes – driving them away from piles of sometimes four or five additional warriors to whatever was barely held down by them already. When the Cunning caught wind that menacing the brutes was not the focus but instead securing loot – they helped the Attolians pile the spoils, though Caelis’ men and the exiles were often left to drag the actual bodies into an adjoining pile near the trappings of the fallen.<br>
<br>
<br>
Once it became clear to the brutes they would not be left alone with every corpse they could crawl away with, other cunnings began to form them up – slower, more listless, they were nonetheless ready for further punishment. Tocxhol was still the farthest out on the battlefield… The scarred and Cunnings began to propel the blood-drunken brutes into a disorganized ball behind him… one of which was absent-mindedly scratching at a spear that had punctured clear under his other arm. Another, one of the first to make contact with the enemy, stood around perforated by stab wounds and half burnt by witch-fire… clearly dead as a post, but walking about as if such facts were too slow to have dawned on it yet.<br>
<br>
<br>
Caelis’ men continued to work… and after the triage center was constructed additional refugees came to help with the task of piling the bodies. <b>It is projected after all sources of shrinkage, approximately 96 heads will be recovered, more if the twenty or so prisoners are executed.</b><br>
<br>
<br>
<b>Tocxol </b>was rapidly approached by <b>Centecoatl, </b>The largest of his lurkers and one of the Scarred – he lowered his head slightly and growled a proposal:<br>
<br>
<br>
“Enemy withdraw, but they withdraw over RIVER. Whatever you plan, Warchief – Send lurkers ahead to river – ruin crossing. Great losses. Maybe fish the drowned from bottom of waterfall with ship. This is a thought.”<br>
<br>
<br>
While this Transpired, Caelis’ Oracle sought clarification for her orders – is she to investigate the battlefield? The Vault building? The new activity at the fountain? The strange energies emanating from the ruins related to the swarm of skeletons?<br>
<br>
<br>
<b>(Caelis must clarify his order to his Oracle)</b></div>
				
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					<div class="bbWrapper">Recap: The battle from the Prince's view. Mud Aggression part II.<br>
<br>
<br>
The Prince thought his High Born looked good, in their cloaks and Mithril armor, their spears, shields, bows and swords at the ready. They made him proud. "If they survive this, I will keep drilling all of them until they are all elites. This battle is good for them. They need to be continuously tested or they will become soft.", the Prince said to himself.  A heavy burden of leadership lay on the Prince's shoulders. Their lives were his responsibility, and if he ever went home, he would need to look into the eyes of every single one of these brave Highborn's parents and explain how and why their child died. More, so, that their death was glorious, with valor and not in vain.<br>
<br>
<br>
Prince Vaethorion felt uneasy seeing how close Lindar had gone to to parley with the enemies. When the Prince called for the parley (at Lindar's suggestion), he imagined Lindar staying near the Colonist's front lines and yelling from a distance away. However, Lindar was total zen and spoke to everyone like he had known them for centuries (which was often the case) and had no fear. The Prince also knew that Lindar did not like war, or to see living things be wantonly killed and was an Elf of peace. Lindar preferred to gab, play his music and smoke his pipe and here he was within striking distance of the enemy. Despite his pacifist nature, during war Lindar and those of his order always rose to the occasion.<br>
<br>
<br>
The Prince also did not realize at the time that when he told his people that a witch needed to be captured, that Lindar would take it upon himself to execute that order if need be. The Prince always found Lindar's order to be a strange lot. The "Leitha Fea" (Free spirits) were a mystical order of bard-warriors and artist. They were known to imbibe psychedelic plants, go on mysterious quests, travel around the world and tell stories about their experiences. They were a valued part of the High Elf community, but often not understood. They spoke to animals, to themselves, to strangers, to spirits real and imaginary. They were "out there".  They could play music, perform magic tricks, juggle, sing, write poetry, rally the troops, raise morale and if need be fight.<br>
<br>
<br>
The Prince was fixated on the younger witch that parleyed with Lindar. She was oddly seductive and hideous at the same time. She reminded the Prince of an ex-lover of his, that he preferred to sooner forget. That was a hot time, the Prince thought, but wow, she was crazy. Odd, how one could think of an ex at a time like this when brains and entrails littered the field, and one's friend was in peril.  If he saw her, he would say, "I thought of you the other day, yes, I saw some witches and you came to mind", the Prince mused. The Prince had that kind of sense of humor, and loved the ladies. This must be some kind of enchantment spell the Prince thought as he saw Caelis' mouth moving and the words, the sensible words he spoke. The Prince agreed, but in his heart did not see this battle going as how was being planned in discussion.<br>
<br>
<br>
The fleeing rabble. Why do wars always seem to have fleeing rabble when humans are concerned he thought. Just once, a battle besides some humans without teeming masses of fear distracting the troops. Is that too much to ask, he thought. The Prince looked good today he thought. Cutting up those Mud Elf scum was good for his physique. He felt out of form, it had been months since he had wielded his sword in anger.<br>
<br>
<br>
The Prince's eyes widened at the approach of the 50 or so Amaryans. That's not something one sees every day the Prince thought. The Prince was brave, a well known , seasoned warrior and yet, seeing these Amayran bearing down on the enemy with Lindar in the middle caused him some angst. Man, they are hungry. "Belegerea" ("Mighty ones"), and Lindar is in the middle of it all. The Prince's sharp hearing heard the battle cry of the Amaryan leader and it sent a chill up his spine. These beasts are insane he thought. Then some giant, tipsy human on a horse rode up, as to make the scene even more absurd. The Prince longed for his Lion to ride. It was too much to bring his mount, but he missed him sorely.<br>
<br>
<br>
High Elven archers wizzzed in the air, a comforting sound. The sound of metal, the sweet and familiar sounds of battle began. The Prince entered a dream like state. This was his preferred battle state. A state where the surreal dominated. The hollers of the Enemy steeled the Prince's resolve for battle.<br>
<br>
<br>
"Lindar, Get out of there!", the Prince mouthed over the din. It was doubtful with the great clamor, that anyone heard the Prince. The Witch took flight and Lindar grabbed on to her ankle. "kwara no' LINDAR!, ("HOLD ON!"). "Utinu en lokirim!!!" ("Daughter of snakes!") the Prince cursed the witch who seemingly captured Lindar.<br>
<br>
<br>
Caelis' flash of light, the Brutes smashing into the enemy, death, blood, carnage, chaos and terror were what the Prince observed. Bits of the enemy flew.  The decimated ranks of the enemy held and the Brutes took damage that would have killed an "immortal" Elf.<br>
<br>
<br>
CHRUNCH, REEPK, rrreindhke,  "Ahhhhhhhhwwwwww,", the sounds from the battle were uncharacteristically horrendous. A Mud Elves leg was just ripped off and his companion was just beaten to death with it.  TWWWIP, TWWWIP, TWWWIP, aww the melodic sounds of High Born arrows flying in the air. That was music to the Prince's ears. One Mud Elf was just shot in the eye, the tip of the arrow went through his scull and into the nose of mud Elf behind him, who shrieking in pain collapsed as his comrade fell before him. Arrows and Mud Elves were flying and falling. The Spearman took the brunt of the charge, their spears piercing the Mud Elves, whose faces were twisted in agonized death throes. The blood, always the blood, so much blood. The blood spilled and created slippery pools. The Elite Sword Masters, whose martial abilities were well renowned did what they did best. Slay.  It pained the Prince to see his people become injured. He wanted to be in the midst of them, to take each charge, but the Prince had to break the spell. The Prince was proud how his Drill Master had honed their skills, but the Militia still had a long way to go to become Elite. The Prince resolved to increase their training time once their basic needs were met. The Sword Masters swords gleamed beautifully, their deadly arcs were pure poetry to the warrior Prince.<br>
<br>
<br>
The Attolians behaved admirably though the Prince, especially in face of the the cowardly rust pots thrown at them. Even without their proper weapons the Attolians acted like a solid fighting unit. The Prince resolved to ally his High Born with Caelis' Attolians. It was the only faction that has proven itself worthy, honorable and dependable thus far. Lesser soldiers would have broken ranks without their proper arms and armor.<br>
<br>
<br>
The Highborn Mithril proved it's worth as always.<br>
<br>
<br>
More destruction, a crushed skull of an enemy here, a ripped armed there, some mud elf in vain attempting to run away with their entrails dragging behind them with Brutes clawing at them. The Prince would look away if he could.<br>
<br>
<br>
At that moment the better equipped and trained Mud Elves were upon the Elite High Born. The Prince's emotions were steadied, and it took immense discipline again not to leap into the fray, but the Prince kept his on the witches, Lindar was still holding on for dear life. The spell was reaching it's crescendo, and if not stopped, all hell would break loose.<br>
<br>
<br>
At that moment, the Human cavalry, led by Caelis charged valiantly toward the enemy host. Human Calvary acted very differently from Elven cavalry.  The Elves also utilized horse cavalry and all kinds of mounts, (the Prince himself has a stable of fine steeds at home), but it was the adroitness, speed, agility of Elven cavalry that pressed the advantage. The humans with their heavy destriers used power. The Prince was grateful, thankful of the timing of Caelis and his cavalry. If not for their arrival, the High Born would have been likely overcome. The effect of the cavalry charge was impressive to behold. Many Mud Elves were trampled, other fell to lance and sword.<br>
<br>
<br>
Watching the Sword Masters nimble moves, their elegance, their martial excellence was entertaining to the Prince. Many Mud Elves were cut in half, the upper parts of their bodies still living as their bottom halves continued moving. The look of horror on their faces as they saw their torsos divided was not pleasant to the Prince. After all, the Prince was not a sadist. Served them right though, the Prince thought.<br>
<br>
<br>
The sight of Caelis' horse riderless was initially alarming to the Prince. The loss of the Atttolian commander would be a blow to their fledgling alliance. The Prince noticed that Caelis was alive and not far from the Witch who had captured Lindar. The Prince was occupied with channeling his magical energies into the gem and the events of the battle were occurring in a blur. The Prince did not have time to do anything, but focus. No one was getting near those Amaryan in any case.<br>
<br>
<br>
Suddenly, an armored body sailed in the air and landed like a sack of bricks..., the scarred charged, the witch  hit the scarred with Lindar, and they both crashed to the ground. Whew! Lindar was alive!<br>
<br>
<br>
His Nobles, acting quickly, drugged and seized the witch as ordered and that was the moment the Prince was waiting for.<br>
<br>
<br>
The power of the gem which was still mostly unfamiliar pulsated. The Prince whose magic acumen was inherent, had some training, but pretty novice was utilized to focus the gems power. The break in the spell, the spell breaker, the War Mage striking the Witch out of the air all was still playing in the Prince's mind as he observed Dr. Flemming and the wounded being tended to...(more to come)</div>
				
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					<div class="bbWrapper">Two gob smacked heads turned to look at that Rahg's scarred up, blissful, face of ignorance in unison and besides the creaking of bones and the flowing of blood... The Platz was quiet. Far off watchers, talking skeletons and all while the fires of what looked like an attack raged on the horizon. Orm was getting to be very glad that he hadn't decided to put down roots here among all this stone and grey. "Thank you... thank you we will..." One of them awkwardly offered up to the skeleton that was now... a pile on the floor... and it's friends.<br>
<br>
<br>
<i>By the sky.</i><br>
<br>
<br>
"Are you shitting me right now, Rahg?!" Bruul gestured incredulously. "You didn't even bother to turn your head to maybe see the... to live as you must for a day." The elder tyren sighed heavily through all the frustration and strain of their trip here.<br>
<br>
<br>
Either Rahg was too tired to notice anything in the gloom anymore or that ice had taken half his hearing along with his sight. There were plenty of examples still left standing to pint out to him. "Ooooh! Oh that aint normal!" An understatement if ever there was one.<br>
<br>
<br>
But so long as they thought the tyren were these... ambassadors from wherever then they had a fighting chance of getting out of here alive. For now it seemed all they could do was wave and nod at people like they belonged there. Bruul managed to call up to the bell swinging guard up in their tower and ask what was going on. Something had popped out the ground and started attacking everyone if he understood right. Which meant that the dead getting up and walking around was something else entirely? They didn't even bother asking if it was normal for the fountain to be bleeding.<br>
<br>
<br>
There was another sound rising above their own little world of confusion though. That of exhausted and panicked refugees running for the depression. Whatever was going on here all three of the bulls agreed they needed to find the tyren that worked around town. Their own people were out there amid all this chaos and each one had his own duty to see them safe along with familial bonds in Rahg's case.<br>
<br>
<br>
"We gotta make sure they're safe." The white furred minotaur growled as he trudged along beside his elders, itching to get back to running despite the pain that still threatened to consume him all over again.<br>
<br>
<br>
"We will." Orm assuaged him, offering up another friendly wave to the closest cluster of corpses. "Just stick together and keep your eyes and ears out."</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5313182" data-lb-caption-desc="Prince Vaethorion · Mar 26, 2016 at 4:09 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
The Prince was still replaying the scenes of battle in his head as he observed the enemy Mud Elves withdraw and the carnage in front of him. Mereth en draugrim ("the feasts for wolves" &lt;slain enemy&gt;) were scattered about and being gorged on. Heads were being sawed off and bodies looted. The Prince had ordered his High Elves to look out for any enchanted items or interesting loot. The sight of the Attolian pikemen poking at the gorging Amaryans was unsettling. There was blood, guts, heads, and more blood everywhere. The bones crushing and the crunching sounds to the sensitive High Elven ears was deeply disturbing. However, everyone present thought the same thing. "Better them than me!". <b>The Prince had ordered his Nobles to look for anything valuable, especially enchanted items. </b><br>
<br>
<b><br>
Make sure that witch is blindfolded, gagged, tied up, with a sack over her head, bound her legs and arms. Hold her under the platz,  and make sure she has no talismans or items on her. Search her and Neutralize that toy of her. The Prince told the War Mage. Make sure she is bound magically if need be and harmless. Keep her drugged up if necessary, locked up and guarded. Lets see what we can learn from her.  </b><br>
<br>
<br>
This would normally be the time where he would consider pursuit and destruction of the retreating enemy. Looking about at the decimation of the colonies "armed forces", the fleeing refugees, the Prince could see that further battle was not on most of their minds with the exception of the Amaryans and perhaps the remaining Attolian calvary. The majority of the colonist were licking their wounds, and most of the Reptile ones were licking their chops presently.  The Prince witnessed the exchange between one of the more terrifying looking Amaryans, that had countless scars all over it's body<b>,Centecoatl. </b>By the look of the big Amaryan it seemed the Amaryan still wanted to fight. They likely had the same thought the Prince had that the retreating enemy force still needed to cross the river. This would slow them down, and in the water the Mud Elves would be easy prey.<br>
<br>
<br>
The Prince had been already heavily considering pursuing the enemy, realizing that the enemy had to cross the river to get back to their home base (wherever that maybe), looking about at the Atollians corralling bloated Amayrans and attempting to save enemy sculls. This was not the time and place for a massive counterattack, but at the river crossing the enemy would be vulnerable. <b>The Prince was considering taking his best Elves, those able to counterattack and striking at the retreating enemies' rear, ideally at the time the Amaryan were attacking their ships, drowning and eating them. The Prince, the combative nobles, Sword Masters and Spearman could act to kill stragglers on the West Bank and deny the Mud Elves the East Bank with archers if range permitted and pick off Mud Elves in boats. The other two witches needed to be dealt with as well. </b>The Prince had a mind to throw a spear in one of them, his rage was seething inwardly, but he was completely calm. The Prince wanted to let the Mud Elves get bogged down at the crossing and kill those retreating, or attempting to escape the death rolls of the Amaryans. For this the Mud Elves would need to retreat and the High Elves would need to be able to move fast and be there waiting in ambush. If terrain permitted the High Elves contingent want to be in position to move in once the Amaryans sprang their river slaughter and prevent the Mud Elves from escaping drowning, or being eaten. I<b>n the meantime the High Elven archers were content (under the Spearman and Swordmasters protection to harass the retreating Mud Elves with a parting volley of arrows to make it harder for the Mud Elves to re-consolidate.) </b><br>
<br>
<br>
 The Prince thought the plan would need the mobility of the remaining Attolian calvary, for the plan to be effective, the Calvary  had the speed and power to run down and stragglers that the Amaryans did not drown and eat, and that High Elves missed on the West and East Bank. <b>The Prince would suggest the deployment of calvary to Caelis</b>. The Prince felt it was important to shatter this Mud Elf force into a irreparable fighting force, lest they strike again. The witches and their forces needed to die. The Prince and the Eastern High Elven doctrine was not tolerant of Dark Magic users and their armies. If these enemies escaped, they would simply come back and strike again. The Colony could never be truly secure unless a message was sent to their enemies, that aggression would not be tolerated.<br>
<br>
<br>
 The Prince turned to Caelis, sympathetically (as much as the Prince could have for an inferior life form, but in all sincerity), "Your forces acted admirably and bravely on the battlefield, as did your riders and yourself. I am glad you did not become lunch. You look terrible, but will be fine, we shall see to that."- the Prince said encouragingly like one might to a junior brother (the Prince was after all several hundred years Caelis' elder).   <b>The Prince assures that Caelis is being seen to medically and that the High Elf medics are all working on helping the wounded. </b><br>
<br>
<br>
The Prince gestures at the Large Amaryan and ball of Amaryan that was just corralled. "Caelis, that big, scary looking Amaryan with the scars. I believe is planning to assault the Mud Elves while crossing the river. That's what my instincts tell me. It's a good tactical move. I am considering  slaying the survivors of the Amaryan attack and denying them the banks of the rivers. If some of the Mud Elves escape, would it be possible to have your riders run them down?".  The Prince said this proposition in a very natural, matter of fact way. "Prevent them from escaping or forming up again while they are on our side of the bank."- the Prince suggested. "The archers, spearman and mainly the Elite of my forces will kill any escaping enemy as well. <b>"Lye roita i' goth ar' Ndengina  sen. lye ndengina sen vee' ron tara i' duin! Uma il- lava sen auta! "</b>. ("We pursue the enemy and kill them. We slay them as they cross the river. Do not let them flee!")<br>
<br>
<br>
The sights and reports of many skeletons was very alarming. The idea that the skeleton army did not coalesce because of the disrupted spell was a welcome relief. Facing an army of undead and the remaining Mud Elf army would have been a likely death sentence. <b>After the healing, perhaps the Skeletons can be redirected with the combined efforts of Enuc, Anfel, the oracle, and the High Born Cleric. Perhaps, if possible, send the skeletons towards the Mud Elves and the river. The Prince did not want to dwell among the walking dead. The Prince suggests to his cleric to do something about the situation. </b><br>
<br>
<b><br>
In the meantime the Prince had to make sure that the wounded were being taken care of first. </b>Although, the Prince valued his High Born immortals the most, he also appreciated the sanctity of good lives and those that he spilled blood together beside of in battle. The Prince did not know what to make of the worst of the exiles, as these kind of beings were way beneath the regality of the High Born, but nonetheless, the Prince knew that any ally of the High Born in this colony was to be appreciated and not judged.<br>
<br>
<br>
 The Prince took in the surroundings one more time and began issuing orders in High Elven. He had his long, silver spear with Elven runes on it at the ready.  "Mallen pelu e' n'alaquel en' sen!" (circle around behind them), "I'quelin Mori'Quessier naa ba Mori'Quessir!"  ("A Good Drow is a dead Drow!").<br>
<br>
<br>
Orders:<br>
<br>
<br>
*  Look for magical items and items of interest while looting<br>
<br>
<br>
*  Plan: If Amaryan strike the Mud Elves while crossing the river, move into a position of ambush to prevent Mud Elves from escaping. Pick the off and slaughter fleeing ones. Suggest to Caelis that remaining Calvary mop off fleeing Mud Elves from crossing attack<br>
<br>
<br>
* Make sure captured witch is rendered harmless, tied up, gagged, drugged, magically bound, and hidden underground under guard if need be. Find out information from her. Forcibly if need be.<br>
<br>
<br>
*   Assure that Caelis and others are being healed<br>
<br>
<br>
* Suggest/inquire what could be done with Skeletons from various shamans, oracle, cleric and Sylvan Elf. Can they be redirected? Is it worth sending them after Mud Elves and into river? Is it possible?</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
"Spiritual Weather Report: Partly rowdy, with chance of pain -- certainty of scattered powers in the highs by evening..."<br>
<br>
<br>
<b>Cassandra </b>took a deep breath and muttered a few calming litanies before ascending once again into the ‘Platz. Strange phenomenon was being reported, and Caelis would want his Seer’s lens to fall upon it.<br>
<br>
<br>
She thought of the time, history back before she was in the service to the Wolff family – her gifts were seen as every big an evil portent as ever she was sent to examine. Before she was even of age she fled the first mob set to burn her, and since then she’d never long been a stranger to fear… still… it never got much easier. Whether it was a restless spirit on a disused fief that died slowly and helpless in a dumbwaiter weeks after the manor in his care had been vacated, or picking the spots to be consecrated in the guts of a burned down orphanage, or the dire prophesies of dead gods, or demons quite alive… the work was always unsettling. But Caelis’ family had saved her – from the fourth mob – the one she could not escape, when she was barely a woman. From there she received her training, how to see, how to read objects, to divine the nature of that which was unnatural. On the days she felt like quitting, of even fleeing service to the house of Wolff, she need only look back into the past and see her own fate had Caelis and his agents not intervened. The flames that rose, burned off her nose and the slow contemplation that she was melting. That was the vision she relished the least… and so she once more went where Caelis directed.<br>
<br>
<br>
She could barely see the sky, so blocked was it by the recent passing of a concentrated wave of dark energy… it was meant to unhallow and bind the spirits of restless dead in the ruin… but it had been partially undone…<br>
<br>
<br>
…The former restless spirits, once merely shadows and reflections of who they were on the day they died, if even that… many more just a chill ethereal spark on mouldering bones… this development had made a change – uncertain how many, but a great number had been instilled with an uncontrolled will…<br>
<br>
<br>
She could hear the gasps, echos, chattering and small talk of folk and soldiers alike, rising from all over the ruins now. Making plans, discussing days, and suddenly recoiling in horror as their souls were flayed from their still living bodies, only to have the flesh burned away shortly after in an instant…<br>
<br>
<br>
…These spirits were confused. Many were still quiet, but many she could tell labored under the misbelief that they still lived, or that they had never died. Mostly Skeletons…. But deeper in the ruin, ghosts now…. Ghosts that over the ages had become whispers on a mute lip in a weary lung – had sprung back into vivid reflection of former spirit. The ruins were always haunted… but they could never have been more so than now… The locations of haunts coalesced in her mind… hard to catch, but easy to follow – if these haunts could be resolved (or dissolved) it might be possible to lift an ancient curse from whole city blocks at a time… but one wondered what frights awaited those who dared… and what capricious spirits, now restored, would not go easily back to a rest they had barely begun to attain over what may have been millennia…<br>
<br>
<br>
Below the ground, she could sense GREAT upset, frustration, and despair – the “imps” as they were called, left strange essences to her arcane eyes – they were not like the auras of other living things… but she sensed them… in the ruin, in the sewer, and below everything between… grasping out at their disharmonies – she learned that for generations these “imps” had been quelling, herding, and slowly, over ages, laying these souls to rest where they could, and into hidden concentrations where they could not. All of that work was likely undone… if the damage to their efforts spanned the city, it would represent the undoing of unimaginable labors. There was great tension in the “Imps”… tension, Cassandra feared, that would lead to even more danger or bloodshed were sentiments cooled and understandings made…<br>
<br>
<br>
….And then of course there was the “Vault House” the supposedly impregnable structure that survived any number of terrors that raked the region. Cold as ever on the outside, inside – many a fire burned. Green Fire, Gold Fire, magical fires all… in one place only there seemed to be darkness, save for a pair of marble staircases that lead into the ground below the structure… was a shadow… a cloak of some kind… even where light shone it did not where this entity walked. It looked like it was utterly enrobed, cowled, and cloaked… all by shadow, darkness, and tattered black… it wore a curious necklace… and then it turned to face her vision – with one eye of howling wind and one eye of boiling blood – Cassandra stared at it in her vision and it STARED BACK. The clatter of rusty and pitted armor shook her from her trance… and she quickly left the area… far to the east – was the battle and all the chaos it rent beneath it… she would not look there… let the normal-sighted clear ther share of the horror, and leave for her that which promised to be the worst…<br>
<br>
<br>
…She headed this time to the Fountain Square… but then she saw them. A couple at first, but she could tell this was just the smallest glimpse of what was likely to come… <b>Hunger Ghosts* </b>had begun to mill on the outskirts of the ruin, and deep within the ruin she could sense that more were coming… perhaps many more. She could hear the jangling of coins from far away as they rose from where she imagined rubble had entombed them… those that did not die in the cataclysm, but instead, by trap or circumstance, slowly starved to death in the time that followed. She glimpsed their thoughts – yes, like so many of the rest of the spirits, they were unaware they died. They would eventually end up at the Grocer, or the Market, or wherever else any scrap of food might be at all… and at first she imagined, they might be willing to pay for it. But one thing she did not imagine is that they’d ever be satisfied. A single hunger ghost could despoil an entire silo of grain and cry for more – <b>Caelis would be informed. </b><br>
<br>
<br>
Cassandra didn’t even have to reach the fountain square to sense that old and formerly weak presence. It began talking to her while she was still blocks away… as she continued to approach it nonetheless… It’s voice was stronger now, and there was nothing imploring or plaintive about it…<br>
<br>
<br>
“Cassandra! So nice to be graced with your presence – Do tell Caelis that I do not forget my friends… I hope he is enjoying the use of my amulet – When my survival was in question – It must not be forgotten that Caelis put his word forward in my defense… even if I do not need his word any longer – OR his protection…. Please let your lord know I do not forget my friends.”<br>
<br>
<br>
It continued…<br>
<br>
<br>
“Thank Caelis and his pawns for pouring so much blood in the ‘Platz… as you call it… Your foes are liars of whore mothers, but one thing they speak true is that this Plaza is an Altar of sorts… and you all have been so VERY generous… Now that I am strong… I have a proposition – I have regained my power – godling, lesser god, pretender, call it what you will – but I need a prophet, to spread my word. I offer, for your first offerings and refraining from dispensing with me when it once might have been possible – to accept that prophet from the house of Caelis – I would prefer Caelis himself, but arguably as much I would have you, Cassandra – become my Avatar… I can sense you fear the horrors you see – I can make that stop… for good or evil, at YOUR will – you can become a fear to bring fear to your fears. I don’t WANT an Avatar, Cassandra – I *NEED* one… and if not today, then soon… should you accept my sanguine anointment – I shall remake you more powerful than your tender frame, and gift you gifts to spite your considerable talents. I will too offer you the Artifact <b>“Bloodscourge” – </b>An artifact that will make shadow of curses you might attend… and when necessary – of mortals as well…”<br>
<br>
<br>
Cassandra’s through tightened, as she saw a potential future image of her, her hands fonts of blood, floating on a geyser of red wind and water, and gazing with burning eyes of arterial fire. She gasped.<br>
<br>
<br>
“Consider my offer, or if you are slave to the word of Caelis, as I assure you I no longer am… pass my word to him… If House Wolff will not join with me an Avatar – Perhaps the Aymarans will be more receptive… They have a love of blood that almost intrigues me, and it is my belief they will have a great need of blood for brazen purpose if they continue to go where perhaps none of you are meant to look. Then again… they skies have been so boring of late… Forgive me, I am trailing off…”<br>
<br>
<br>
If a fountain had an equivalent to taking a breath of fresh air, this entity had one…<br>
<br>
<br>
“If you come for questions, or proposals, or to accept my offers, please do so, Cassandra – time gets away from us, even immortals… if you do not, respectfully take your leave, or bask in my presence… I do not find your existence displeasurable…. Far from it.”<br>
<br>
<br>
Cassandra’s head spun… there was too much going on… and too much of it stank of danger. She kept her cool… she resolved not to lose her constancy as she had with the dream of “Cull”… she had grown already. She was stronger… but that did not change the horror and wonder that surrounded her…<br>
<br>
<br>
And the night wore on – death, flight, and looting could be heard in the east beyond….</div>
				
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					<div class="bbWrapper">Tocxhol stood with pride in this easy victory. Of course, he wasn't exactly aware of how much the other colonists had assisted the Aymarans in the matter, and thus felt as though his forces alone were more than a match for whatever the mud elves could throw at them. He hadn't anticipated that they would flee for their, now worthless as far as he was concerned, lives however. What warriors would flee the field of battle in the face of death? Apparently ones that weren't Aymaran is seemed. By this point in his thought process he was thinking of his own people in a similar light as to how the High Elves viewed themselves, but that was of no consequence... yet. Centecoatl approached as the cunnings made some attempt at corralling the brutes into a loose group behind Tocxhol, working quite well for the most part. Centecoatl was a large Aymaran which led the lurkers of Clan Tocxhol, some of the fastest swimming bipedal organisms an Aymaran was even remotely aware of, and deadly to boot. With Centecoatl's abilities in the water, he may have been a Chosen in another life were he spawned by a more wealthy or simply larger family. Alas, his talent was cut short by a distinct lack of food and the rest of his family's failure to do something with themselves.<br>
<br>
<br>
His proposition put onto the table, Tocxhol stared at him with a twinkle in his eye, really the closest thing to facial expression he could muster. He had already planned to follow after the enemy, but the thought crept into his mind of how poorly that went back in his waring days. As everyone in the colony were likely aware at this point, Aymarans were slow. Slow enough that chasing down a fleeing enemy on foot was essentially out of the question no matter how tired or pathetic they happened to be. The lurkers, however, were the only way an Aymaran could hope to catch the enemy before they made it out of the swamp. "Take the lurkers. Cut them off at the river and bring as many with you into the waters as possible." Tocxhol responded, pointing with maul in hand in the direction of the river. The Lurkers wouldn't be the only ones to follow though. After all, six Aymaran wouldn't be enough to finish off the entirety of the remaining forces. Tocxhol turned to the gathered bunch behind him, calling out in his native tongue, an offshoot of draconic. "BRUTES! Drag your last kill into our new home and finish it there! The rest of you, with me!" He yelled out to Cunnings, Scarred, and the few Chosen present and conscious. The brutes would do nothing but slow them down since they've already had their fill, not to mention travelling such a long distance with a group of the most moronic creatures in their society would cause all sorts of trouble along the way. He was sure at least some of them would have to be tracked down and brought back were he to bring them.<br>
<br>
<br>
Tocxhol begun a slow jog towards where the enemy had begun their retreat, his brethren in tow. He had no intention of actually catching them, but he believed that if the response by the mud elves to his lurkers turned out in his favor, or, hell even if the other factions helped out that they would get to the battle in time to decimate the remaining forces. Being the giant 'kill first ask questions later' leader he was, he wasn't even the slightest bit aware that the high elves seemed in fact to be preparing themselves to some degree to do exactly that. Though they were weak and small and had a culture so different to the Aymaran's own that each considered the others' work to be either disgusting or a waste of time, working together to annihilate a common foe could only possibly help in future engagements with one another.<br>
<br>
<br>
-Brutes ordered to take what they're eating and go to the sewers<br>
<br>
<br>
-Aymarans continuing assault on fleeing Mud elf forces<br>
<br>
<br>
-Lurkers sent to cut off Mud elves at river<br>
<br>
<div style="text-align: center"><span style="font-size: 18px"><b>Vault of the Crimson Bat - Goq-quet</b></span><br>
<br>​</div><br>
<br>
<br>
<b>Goq-quet</b> read through what he could of the text upon the wall, becoming somewhat fascinated by what it held. This was a rarity in itself, as more often than not Goq-quet had to labor through ancient texts only to discover either useless or worthless information. Not to mention that he much preferred the heat of battle to research. The fact that some of it came from races which likely were an ancestor to his own only helped in the growing interest, as they were sure to understand what mattered to each other. Power. the interest were in fact so great, that he did begin to tear down the surrounding walls where he could on the other sides of the vault. He had to know the combination to enter, but the story was absolutely a close second in terms of reasoning, not to mention what else could be learned of the city, if everything about it weren't on this one side. The sites were something he would have to tell Tocxhol about the next time they were to speak, as taking those could prove invaluable in the coming months and years for a multitude of reasons, one of them honestly being to say they've claimed a piece of their ancestry for themselves and themselves alone.<br>
<br>
<br>
-Goq-quet to break away surrounding walls where possible to attempt to get the remaining combination.</div>
				
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					<div class="bbWrapper"><b>The sewing of seeds in days to come</b><br>
<br>
<br>
Shul shouldn't have been surprised that they ganged up on him. He was the only one that seemed to be excited by the arrival of the horned spirit. Bruul was happy enough to see the practical applications, typical war shaman outlook, but all in all he didn't seem to lean one way or the other. While Ummush was all skepticism and warnings. He didn't think they should keep the statue around, that it would make them weak or take control of them or something. By all rights that meant the rings were tied in indecision, if only one of them hadn't outranked the others by two lifetimes of age and experience. Even then Ummush could call in Orm as a deciding vote and it was no surprise who he sided with.<br>
<br>
<br>
"The thing goes." He told them bluntly. Shul had given some protests about how it had helped the herds and the plants (and he was pretty sure it had lent a hand when the mountain gave way) but it was no good. Orm never had liked magic much and he liked the idea of it working on his mind even less. They had all noticed the feeling of calm that came off of it, something Shul thought his rage bitten friend would have appreciated, alas pride won out the day and he had to bend to the word of his chief.<br>
<br>
<br>
"Send it away to another hill." Orm had said. "And wipe away that mark however you have to. I don't want to see it on you again." He meant the poppy mark of course. The term 'brand' had gotten thrown around a lot with regards to that. A loaded word given tyren history. "What would Weome think to see you marked like cattle, Shul? Clear your head of its poppy and think on it yourself! You aren't its pet, I won't let you act the role even if you think it in pretend." Maybe he had a point there. Shul wasn't so sure anymore. Maybe he needed a break from his smokes.<br>
<br>
<br>
It was after one such break that he found himself on a nearby hill with his new statue friend. Orm didn't want it fully gone, even he had to admit that the spirit had been a great help and it had a benefit. The spirit could stay close... just not in the village close. He wanted Shul to part with it on good terms if possible.<br>
<br>
<br>
"So this is where we say goodbye. Don't think I aint grateful, cus I am, everyone is. It's just that... well some us folks and spirits like yourself haven't mixed so well in the past. They just don't understand sometimes I think but what are you gunna do?" The little shaman shrugged. He didn't know why he felt the need to apologize to the spirit like this. Maybe it was because of the power he'd felt from it, or the feeling of warmth. It hadn't done them any wrong, not that Shul could see.<br>
<br>
<br>
"Anyway we made sure you got your nice view still, nice hill to call your own. Aint know tower but still." Indeed Orm had agreed to that much. They couldn't tell if they might have need of this god thing in the future and so he asked Shul to make sure they left like good neighbors. So long as they didn't become too reliant. There was a sense in that, Shul supposed. "Folks liked all the stuff you worked back at the village, it was awful nice of you. So... yeah. You can get a nice view of all of here and I'll even be up now and then. Bring you an offering or just to chat, whatever you please."<br>
<br>
<br>
His communion with the spirit came to an end and Shul was left to make his way back to the town alone. A shaman's work was never done it seemed. They'd already worked out some new scheme to help handle all the elves coming in. Well if Shul couldn't leave his mark by bringing in the ethereal he could do it by working his tongue like he usually did. Maybe this could be his big moment to shine.<br>
<br>
<br>
----------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
"Do you want to learn a new skill? Learn more of the world or make new friends? Then we have the answer for you. Language Square is now open, looking for students and teachers. Come to Hrun'taras to learn more. Food and shelter provided for weary travellers." One of the criers sounded off near the tyren grocer stall.<br>
<br>
<br>
It seemed Shul was grabbing this chance by the horns, calling out about the birth of this project to those in the platz as well as the elves closer to home. Hopefully they wouldn't be so put off by the trip as Orm had sent out workers and bison to stomp clear a path between the two settlements. Their little town may not have had an Inn yet but some were sure even spare tyren yurts would be better than the dead boat and sails some of the exiles were still making do with.<br>
<br>
<br>
And so the days went on and the first meeting of Language Square was held. Shul had gotten some of the older labourers to help him out. Those that had spent more time in towns working for hornless and knew their speech well enough. They started with some of the tyren basics, words of greeting and how to name everyday things and the like. While off to the side others were teaching younger tyren bits of the common tongue or elvish when one of the ancient wee-woods could be could be convinced to join in.<br>
<br>
<br>
Shul was most surprised to see Orm making time for this. Not just watching but sat like a pupil and joining in with all the energy of a yearling. The little shaman allowed himself a quiet smile. He supposed no one ever had made much time for the charger's education.<br>
<br>
<br>
As the first lessons came to an end things took on a more casual air as folks settled down around the fires. The whole point of this was to help learn of the other people that made up the colony so grammar gave way to story telling. Something that the tyren held up as one of the higher art forms.<br>
<br>
<br>
Shul took the lead, telling those gathered some of the history of their caravan. Of mountains they'd crossed or storms they'd braved. Even some things from his youth you might consider adventures. Bruul was more than happy to step up and share some stories from his time as a mercenary, as he so often was. They even got a little fancy and cultural.<br>
<br>
<br>
<b>The tyren creation myth and the story of Auroch</b>.<br>
<br>


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			<div class="bbCodeBlock-content">Auroch was the first great bull of the earth who stood as warden over the plains. Until the day he and his kind were driven away by cruel spirits and biting beasts that walked on two legs, hunted near to death. Auroch was chased to the highest mountain top, his hooves broken and bloody.<br>
<br>
<br>
He cried out to the grand spirit of sky. "Sky, help me! My home and people are gone and I am made prey to all. Set me free of this pain, help me I beg you!"<br>
<br>
<br>
But the sky was a distant and airy thing. "This cannot be Auroch I see before me." She said, wry as a pale cloud. "You once stood tallest of my little friends, now you kneel so low I cannot hear you from up here. No, I shall not speak with you until you stand tall again." And like the wind she was gone.<br>
<br>
<br>
"Sky, I cannot. I am broken, my hooves too shattered to stand upon." Auroch wept and lay his head down, with nothing else left for him but to die and return to the earth and stone that made him.<br>
<br>
<br>
But Earth felt his tears and was not happy. "What is this? Auroch has fallen so low and to lay down and weep like a calf in thunder?" The spirit of earth grumbled with all the rumbling of stone. "To think I was once so proud to have made you those strong hooves that I might know your step and call you friend! No, I'll have none of you like this!"<br>
<br>
<br>
So even death was denied poor Auroch and he wandered and wept. Home nowhere and known by none, all seemed lost to the sorry soul. Until a kind voice as bubbly as the babbling brook spoke out to him.<br>
<br>
<br>
"Oh Auroch your blood is far too hot, it does your thinking no good at all. Come and rest in me a while. Cool yourself and you shall see what's been in front of you this whole time." The spirit of water called to him.<br>
<br>
<br>
Thankful for any small kindness, Auroch limped into the stream and bathed his aching bones and bloody feet. The cool water soothed his sorrow and washed away his pain. Until it was gone, replaced by something else. Auroch looked down and saw pieces of his broken hooves falling away and drifting off with the current. He marvelled as instead of falling he rose up on his back legs. He could feel the flesh beneath his shattered hooves stretching to break out like a chick from the egg. Little by little it speak out until he held up two hands of five digits each!<br>
<br>
<br>
"Ah there stands Auroch, tall and kind as ever." Said the sky.<br>
<br>
<br>
"There steps Auroch, strong and brave as before." Said the earth.<br>
<br>
<br>
"Here drinks Auroch." Whispered the water. "Steadfast and gentle."<br>
<br>
<br>
So Auroch returned to his plains and his kin. He showed them how to stand and helped then shape hands. Together as a herd they drove off their hunters and the animals of the plains flocked to Auroch once more giving  their strength as he gave his.<br>
<br>
<br>
And so it was. Auroch lead his herd west and those that stood were aurochs no more. They were minotaurs.<br>
<br>
<br>
Of course there was mention of Auroch's wrathful kin who went east but that was glazed over as a story for another time.</div>
		</div>
	</div>
</div>Shul thought he made a good telling of it. Easily done given most tyren hear that one from a young age and overhear it from all the young that come after them.<br>
<br>
<br>
Once he was done he opened the light to others. After all it was meant for sharing and they were curious to hear the tales of the other races that had attended.<br>
<br>
<br>
----------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
Orm and Shul weren't the only ones stepping forward to meet the new crowds of neighbors though. With some sense of peacefulness returning and the watchful eyes of the glade guard for safety, the merchant and craft wagons opened up for business. Aggressively so, some might say.<br>
<br>
<br>
Minax, ever looking to get an edge on her competition even started giving away small bits of goods to those that came for the language lessons. Nothing too luxurious, just some blankets and scarves she could spare. The real money makers she held back.<br>
<br>
<br>
Orm was so impressed by her little act of diplomacy he odered a whole cart given away for free! Kicking himself for not thinking of it sooner given all he'd heard of living conditions in the platz. So it was one day that the tyren delivered a whole cart of woolen blankets, coats and other bits to keep the sea night chill off as an act of thanks for help rendered.<br>
<br>
<br>
Minax was less enthusiastic about that. At least he'd given their fledgling guild a healthy cash injection.<br>
<br>
<br>
Maybe he could wrangle her some more customers while he was in the city. Last she'd heard Orm was looking for some partnership with their lords. Something to do with looking after the road and some bells, she wasn't sure. It was hard to think while all the crafters rushed around playing architect and hammering out their new iron.<br>
<br>
<br>
----------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
Indeed Orm was plenty busy about the coastal town. After the attack was cleared away and he'd made sure their people were safe (with plenty of hugging on Rahg's part) he sent Weome back to camp to see to their own injured. Once she'd seen to her tasks there of course. Anuc refused to leave, much to the dismay of her brother. The grumbling males gave up trying to convince her.<br>
<br>
<br>
At least Weome would have company on her way home. The day after the attack and in others following it Orm and company went about spreading the word that there was paid work waiting at Hrun'taras as well as shelter for those that felt just a little uncomfortable living among the walking dead. He hoped at least some of the beach dwelling exiles might taking them up on the offer. If not them then maybe these new arrivals? Well at least they could bring some of those donkey-rats back with them! Those would make a nice gift for the herdsmen.<br>
<br>
<br>
The Platz seemed to be filling up and changing each time Orm saw it but he could never really guess what they were up to though, even when he was staying at the inn. Well while he was kicking about town he could track down the other self-claimed leaders around here and see if they were willing or able to help out with the path and some defences. At least some alarms so that they might all be more prepared for any future attacks. Not to mention all those heads!<br>
<br>
<br>
If they wanted him they could meet the tyren around the beach. They'd caught word and scent of the new ship. More folk of fur and tail. Finally the chance of some civilised conversation!<br>
<br>
<br>
<b>Actions Summary</b><br>
<br>


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			<div class="bbCodeBlock-content">-Shul washes away his poppy mark and the idol is respectfully moved to a nearby hill.<br>
<br>
<br>
-Start the forming of a path between the platz and the hills. (2 Skilled workers, 7 unskilled. All general labourers. They are given the gathered gravel to lay it for the path.)<br>
<br>
<br>
- Tyren open Language Square! A place to learn new language, find out about new cultures and make new friends! Students and potential teachers welcome from all over the young colony. (First lessons conducted by Shul and the remaining 2 Skilled labourers)<br>
<br>
<br>
- Tyren form luxuries guild! (6 skilled workers, 4 skilled craftsmen and 2 merchants. 4 Unskilled workers, the craftsman's apprentices.)<br>
<br>
<br>
Goods include:<br>
<br>
<br>
Darkleaf - The harvest is now in and this tobacco like plant is ready to be smoked or chewed as the buyer desires.<br>
<br>
<br>
Gem bushel jewellery - Trinkets and charms made from the gem plants found in the swamps.<br>
<br>
<br>
Fine silver goods - All that silver and skill has been put to good use. You're bound to find something to decorate your home or person here. (1 wealth point spent from treasury to give ample silver supply and hopefully jump start the guild)<br>
<br>
<br>
Woolen goods - The sheep have been shorn and the new works are in. Blankets, scarves, coats and other items of clothing in time for winter! Orders and alterations can be made for size, please ask at stall. (some free woolen goods have been given to people who attended the first language lessons and a cart load has been given as a gift to the people of the platz. It was sent with Orm,  Shul and an escort of 4 warriors)<br>
<br>
<br>
Quest note! Although Orm is currently unaware of its progress he's seeking out other leaders in the platz to discuss forming a united governing body. Though he may not say it in those same words.<br>
<br>
<br>
- 1 wealth point spent buying live capybara for the herdsmen. Wealth is offered to exiles in exchange for labour but the price will be delivered after service is given.</div>
		</div>
	</div>
</div><b>Building effort!</b><br>
<br>
<br>
All available hands are still helping with the housing project and pool their resources together with the tree singers. Using the <b>stone gathered from boulder field </b>to use as a strong foundation for each new home. The craft wagons are also curious about the new proposal and forge <b>bull iron </b>from the ore gathered at the cliff to mix with the tree sung architecture. It's beginning to look as if the new houses will be made of a mixture of materials.</div>
				
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					<div class="bbWrapper">Caelis was relieved to finally see an organized effort to take care of the wounded and the sight of Doctor Flemming scurrying among the men. He hoped that many lives could be saved that day. However, several things were concerning as Caelis also began to notice several things. The exiles seemed to have finished gathering all the prisoners, and they were clearly the subject of the Exiles' vengeance and frustration. Plus, there was the sudden departure of their leader. Something had to be done to address this issue. Caelis thought of home and how this situation would be handled. It was not uncommon in Attolian history for citizenship to be offered to mercenaries, auxiliaries, and allies who had been in service to the Attolian military during times of war. However, they had to be a part of the Attolian military for at least 4 years before being offered citizenship. After those 4 years, they had the option to leave the military and live a civilian life, but most seemed to stay in the military and continue to climb the ranks.<br>
<br>
<br>
While the Kingdom was technically not at war, it certainly seemed like the colonists were with all these hostilities going on. They needed more friends that they could trust and count on if they were to survive in these lands. Caelis was more than willing to offer this proposal to the Exiles.<b> If they pledged themselves to him and to serve him for 4 years, then he would be more than willing to offer all men and their immediate family Attolian citizenship and its benefits.</b> They would also be offered training and education so that they can be smoothly integrated with the Attolians. However, there was the fact that many of these Exiles likely held deeply ingrained hatred for the Empire and the Attolians were the closest symbolic representation of the Empire. So, he had some reservations as to how many would take on this offer. But, he prayed that the Exiles would see that they had no reason to despise each other.  <b>Thus, he sent a messenger to Baez and Haakon, the two current leaders and people who Caelis had the opportunity to meet and work with, about his offer.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
In regards to the current treatment of the prisoners and the Exiles in charge of them, Caelis called over to his Chemist who accompanied Doctor Fleming. He whispered to the Chemist "<b>Give the prisoners a strong dose of opium. I want them to be sedated so that they stop resisting.</b> We want them alive, and the more that they struggle... the less they're likely to see the sun again. They have a lot to answer for, so they must live long enough for them to pay back for the pain that they have wrought upon us." He then looked over to the two familiar men who stood by him. "Tomaz, and Jav. I thank you two for helping me up during the battle. You two truly are paragons of Attolian soldiers. But we have much more to do before we can even think about celebrating. <b>I want the men to continue searching for spoils and start cataloging.</b> We're going to need to figure out a way to replace all the equipment that the abominable powder destroyed. But for now, do your best with what you have. We're not going to pursue the enemy in the state that our equipment is in. So, I'll see to it that you men get what you need as soon as possible."<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
<br>
<br>
The High Elf leader then approached Caelis. It appeared he wanted to continue and pursue the enemy with some of his men, and that his Sundered Kings should be a part of it. Caelis responded "Rather than chasing after an organized withdrawal, <b>I believe that it would be more prudent for my Sundered Kings to make way for the Tyren encampment and muster our forces there.</b> Surely, the Tyren and the Wood Elves would be more than willing to help us in our time of need as well? <b>They could make their way south from the encampment and set an ambush for the enemy if they're quick enough.</b>" After all, half of his own military was there, so it was in his best interest for fresh soldiers to continue fighting.<br>
<br>
<br>
However, the most concerning news had yet to reach him until Lady Cassandra arrived at the site of the battle. She kept her head down and gaze low. No doubt all the recently departed spirits were a ghastly sight to behold for her. Thus, that meant that she had something that important to tell him. "Thank you, Cassandra, for coming here yourself. I imagine there's a very good reason as to why you are here?" Lady Cassandra than recounted what she learned about what had just occurred to the west. It took several minutes, but by the end Caelis was dumbfounded. Bless whatever god that the undead legion had turned back. That bell from the imps may have saved their lives But, there were other issues. "Hunger ghosts... we may be forced to relocate all our food away from the platz. Perhaps on our ships? I will consult the other colonists." Lady Cassandra then spoke up "There is one more thing... milord. The fountain..." she then took her time to describe its offer. Once again, these matters were largely over Caelis' head. He had no experience with such matters. However, he knew that Lady Cassandra was scared Thus, he forcefully said "Look at me, Cassandra. Lift your head." as he grabbed her hand with a firm, steady grip. Lady Cassandra looked up at Caelis' eyes and then he spoke in an unwavering tone "I will not tell you what to do. This is a decision that you must make. <b>If you believe that this offer will help everyone, then accept. But, if you hold concerns, then do not accept it. All these years, you have never failed me Cassandra. I trust you.</b>" He then looked away and paused. Then he continued and said "However, our dear... friend still owes us two answers. I shall visit him soon."<br>
<br>
<br>
Summary:<br>
<br>
<br>
Send the current Exile leadership an offer to join the Attolians<br>
<br>
<br>
Chemist is sent to sedate the prisoners so that they no longer struggle or fight their imprisonment<br>
<br>
<br>
The Soldiers are to continue searching for spoils of war and begin cataloguing<br>
<br>
<br>
Assuming that there's no disagreement, the Sundered Kings are to ride to the Tyren Encampment to rally the Colonial Forces there and head south to meet and engage the enemy as they retreat.<br>
<br>
<br>
Lady Cassandra is left to her own judgement about the offer that the being of the fountain gave</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
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<div style="text-align: center"><br>
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<b><br>
Dust in the Dark</b><br>​</div><br>
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A great deal of information had been passed in a short amount of time, and for a lesser being much of it may have gone right over one's head. But Milkweed hadn't risen to the position of Chief for nothing, and so he listened intently and observed all there was to notice. His granddaughter's information was very helpful in establishing a goal for them, and soon ideas began to bloom in Milkweed's mind. But there were still questions to be answered, and so he calmly asked the aging shaman beside him, "Might you be able to smell where the stringman* is now?" Nateema's eyes fluttered shut as she concentrated, sniffing the air and adjusting her ears to the currents of the wind. "...Hard to say dear Chieftain. But if this old nose be true," she sniffed once more, "Then the stringman be on the far side of the island." She opened her eyes again and looked back to Milkweed. "He's distracted with something for now. Be small** if you mean to go into that jungle, lest he turn his bones on you."<br>
<br>
<br>
Milkweed nodded once before he looked on to the island ahead. Stealth was something he was well acquainted with, as were the rest of his kin. Yes, they might just be the perfect group to send in for this task. But even as he thought and pondered he began to hear murmurings among his paws. Milkweed was sure they thought they were being subtle, and Neesa bless them for their ignorance. From what was said many seemed reluctant to go in, but only few voiced genuine concern with Milkweed's judgment. He really couldn't blame them. After all they'd just spent several months at sea with the promise of a new life ahead of them, and the very first day they arrive they don't even get to set foot on the new lands they were promised. Milkweed himself would be salty back in his youth, but experience had taught him that decisive action and good planning would quell such fears in short order. They needed to finish this task, both for their own sake and for those that were trapped at the tower. Milkweed was sick and tired of his people being received as vermin degenerates, and he held no fantasies that this act would fix centuries of toxic stigma. But at least it would be a step down the right tunnel.<br>
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Milkweed's course was set and he would not be deterred. His back straightened as a steely glint formed in his eye, and he spoke aloud so that all of his paws on the bow might hear his voice. "No one dies tonight that isn't already dead." With that he turned on his heel and walked towards the aft railings, right to where the High Elven ship was trailing behind their vessel at a respectable distance. He'd need to coordinate things with these new 'allies' of theirs if things were to run smoothly. He just hoped the elves wouldn't discount his plans out of hand.<br>
<br>
<br>
Milkweed raised his paw and signaled the vessel to approach, and after some fussing on their end the vessel slowly began to sidle up next to the ratfolk ship. The elven commander approached the railing and Milkweed greeted him with a traditional ratfolk hand gesture of welcome. The elf returned the gesture in kind, and Milkweed spoke first in common. "Hail lord Elf, my name is Milkweed." The elven commander answered in common as well, likely to ensure an ease of communication. But what struck Milkweed as odd was that it felt as though the elf were speaking calmly right next to him even though there was at least six feet of distance between the two of them. "Greetings, I am Lord Master of Tongues, the High Born linguist." Milkweed nodded in acknowledgement of the elf's title before he continued. "Let's not waste time with pleasantries. My scouts tell me there's a tower in the center of the island, some ramshackle thing that looks to be the survivor's holdout. Our shaman has also sensed a puppeteer for these dustmen somewhere on the far side of the island, beyond the tower."<br>
<br>
<br>
The Linguist nodded in kind at this news. "Indeed. I spoke before to our mage and he also smelled necromancy. The Imperial Oriental Company often employed their kind to make use of the undead for cheap labor. It would be best for all if we could slay this foul magic user, but only if the target presents itself." Now it was Milkweed's turn to nod. "Agreed, I don't much fancy a fight with a thing I know nothing about. But if we do kill the stringman, all the puppets could fall at once."<br>
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<br>
Milkweed looked the gathered elves up and down for a moment, appraising them all with a trained eye. "...Your kin don't strike me as the 'subtle' type lord Elf, so I'd rather you stay back and guard the beach. I will take some of my paws to the tower, but our shaman will remain to nudge the dustmen away from here." The Linguist looked about at his troops and, with a tiny bit of resentment, nodded in agreement. "...I agree with your plan. We High Born can lay discreetly in ambush, or work in a support role." Milkweed thought a moment on that before he spoke, "I'll let you decide how best to direct your elves." Milkweed then looked towards the tower as he pondered a few other details.<br>
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<br>
The Linguist spoke up to gain Milkweed's attention. "I would recommend a distraction for when you make to leave with the survivors." Milkweed's ear swiveled towards the Linguist when he heard this, nodding immediately at the suggestion. "Aye, though what to do..." Milkweed thought a moment before he looked over to the elves and asked, "Have you any pitch aboard your vessel?" The Linguist looked a little disheartened at that. "Yes, but Elven pitch does not burn." Milkweed clicked his tongue in annoyance, that wasn't what he had hoped to hear. "Shame. We've some pitch in our hold, but not enough I think." The Linguist spoke again, "Perhaps a horn or bell from the fog?" Milkweed's face perked up at that. "Now that <i>is</i> an idea..." He held his muzzle as he began to think on that possibility. After a brief moment he pointed to the east and spoke to the Linguist. "Consider this: when we make landfall you take your elves and sail to the east of here. We should be getting close to the tower if we haven't already gained access by the time you're in position. Once there, turn about and sound off with that horn you have on deck to rile the dustmen. Shoot a few of them if you must but make sure they take notice. Once they start to move you'll sail back here as fast as you can. By the time you reunite with our ship we should have the survivors in tow and past the worst of it thanks to your efforts." Milkweed looked to the elves after he finished speaking. "What say you?" The Linguist pondered that idea for a moment, obviously considering the risks that would be involved in such a gambit. But soon enough he nodded and said, "A reasonable strategy, but I would not use our horn. These fish zombies can swim quite well and I would not risk them boarding our ship. No, I'd rather set a distraction on the beach itself. Perhaps a few bells tied to a spear or something of that sort." Milkweed nodded, "Aye, fair enough."<br>
<br>
<br>
Now that the main strategy was settled it was time to take care of the outlying issues Milkweed had noticed. He looked to the sloop that bobbed in the water next to the miserable looking wreck, a strange anomaly among many stranger tidings. Milkweed pointed a claw towards it as he spoke to the Linguist. "What do you think of that ship?" The Linguist considered the vessel for a moment before he answered. "It could be a good asset for the colony. Perhaps even the first colony vessel we could use exclusively for patrolling or trade?" Milkweed nodded as he brought his paw behind his back and placed it in the other. "Perhaps, but it may be hiding some foul things in its belly. And with no crew or sails it will only be dead weight for our escape." Milkweed tapped his claws together as he thought. "...I'll send some paws to clear out the shadows. They'll be covered by our cranks*** from here, and hopefully they'll be done before you sound the horn." The Linguist nodded at that, but mentioned a thought that came to mind. "Perhaps there are spare sails in the hold?" Milkweed shrugged, "No way to be sure, so let's assume there are none for now. Besides, raising new sails will take time. Time we won't necessarily have." The Linguist nodded back, visibly discouraged about the state of the vessel as it was.<br>
<br>
<br>
And so the plans appeared to be set. Milkweed took one final look out to the island before he turned to the Linguist and addressed him once more. "We'll egress from this beach, it should serve to put the tower between us and the stringman." He pointed out at the tower before continuing, "Keep an eye on the tower. I know not what will happen, but if there's a commotion then be ready to sail." The Linguist nodded and brought a hand to his chest in a more traditional elvish salute. "We are with you in this. But a word of warning before we proceed." Milkweed cocked his head inquisitively as he listened. "This necromancer... Our mage mentioned he had control of the skies. If you mean to burn anything be wary, he may try to rain on your plans." A curious grin split Milkweed's cheeks when he heard that little nugget of information. "Truly? Hmm." The Linguist pointed to the beach and fanned his finger over the sand that was visible to them. "We will be ready to assist, and help to keep the beach approach clear for your extraction." He brought his finger back and balled his hand into a tight fist before lowering it to his side. "Let us try to draw out that necromantic filth for an ambush, put him down now while we can. One of my spears has fought a necromancer before, and with a bit of luck and a hail of arrows we may succeed this night." Milkweed sighed slightly, then looked back up to the Linguist. "Perhaps, but only if he gives chase himself. I didn't bring my family across the sea to kill undead, I brought them to build homes and new lives." The Linguist nodded at that, a calculated tone of empathy leaking into his speech. "Of course, lives do come first. If not tonight then another day, we will come back in force to finish things off and recover these supplies." Milkweed nodded back to that statement, "Indeed, a fair plan."<br>
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Milkweed looked back to the Linguist and stood resolute, satisfied with their discussion. "Then it seems we are in accord." The Linguist saluted once again, this time with more force and with the rest of his elves mimicking the action in perfect harmony. It was eerie just how coordinated these elves seemed to be, and Milkweed found himself wishing his own people were half as disciplined as these soldiers. The Linguist spoke in a stately manner, bringing to bear all his military training and sounding as official as any commander could hope to be. "Yes, we are in accord. Quel marth! Good luck to you." The Linguist brought his fist down and the elves behind him followed suit. Milkweed was about to leave when the Linguist spoke up one last time. "We have a saying among our people. 'Uuma ma' ten' rashwe, ta tuluva a' lle.' Don't look for trouble, it will come to you!" Milkweed laughed once in a low, hapless tone when he heard the translation. "For all our sakes, let's hope trouble sleeps deeply this night." And with that Milkweed was gone to the bow to rejoin his paws.<br>
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<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick"></span><br>
<div style="text-align: center"><b>A Breath Before the Plunge</b><br>
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Some of the rats had tried to gather near the place where Milkweed was speaking with the Linguist, but kept a respectable distance so as not to seem rude or conniving. As Milkweed began to approach they parted the ranks to give him room to pass, walking quietly through a small crowd of rats that were not actively watching the bow for danger. He stopped at a point that put him directly in the center of all those gathered, and when he was sure he had everyone's attention he spoke aloud for all to hear. "...This is what I've decided. There's souls on that island that need help, and we're going to save them. No one has come to our aid before, and we will break that cycle by setting an example here and now. No longer will we be greeted as vermin or pests, for now we will be greeted as saviors. Maybe not to all, but at least to a few. And I would rather have earned some good will from our neighbors than none at all." There was silence among the ranks, and for now Milkweed couldn't tell if his speech had heartened his paws or sunk their spirits even further.<br>
<br>
<br>
But there was no time to ponder that, now was the time for action. Milkweed called out to his Aged in order, "Breeze, Needle, Nateema, Coalback, if you would." The four Aged walked out of the crowd and stood before Milkweed, ready to listen intently to his orders. "Myself, Breeze and Needle will take a mischief**** into the jungle towards the tower. Once we touch sand the elves will sail to the eastern side of the island. They're going to make a fuss and draw out the dustmen to their side, away from us and the tower. If we haven't made contact with the tower yet then we'll use the distraction to get in and get the surivors out of there. After that we make for the beach here and get everyone aboard. Nateema," the old doe perked her ears towards Milkweed, "I need you here on the ship. You're in charge while I'm gone, and I need you to keep the dustmen at bay." The shaman nodded and smiled knowingly at her chief. "Coalback," the huge buck perked an eyebrow and barely managed to restrain a throaty grunt, "You're going to lead a second mischief. That ship tied to the wreck worries me, we don't know what's in there. Nateema, if you could, try and sense if there's anything foul in its belly from here. If you think it safe then send in Coalback and his paws to clear the shadows." Both Coalback and Nateema nodded at this order, with Nateema looking far more happy with the outcome than Coalback did.<br>
<br>
<br>
With that Milkweed turned to the gathered paws and uttered an old phrase that many ratfolk were familiar with. "I need sixteen paws from the clan. Who offers theirs?" A steady trickle of rats began to step forward from the crowd until eventually 16 rats stood before Milkweed, resolute and stalwart in their stance. Milkweed looked over the volunteers and picked out six from the total, pointing them to the side. The six separated from the whole, leaving one team of six and one of ten. Milkweed pointed to the six individuals he had picked first, "You will go with Coalback to clear out the ship." The six nodded and went to stand by Coalback, whose chest swelled with just a shade of pride from being gifted these warriors. Milkweed turned to address Coalback and his mischief. "Get below decks and take six willing paws from the bucks and does. Let them cut their fangs on this task." Coalback nodded in understanding, glad of the extra help and the chance to impart some lessons into the young. Milkweed then turned back to the remaining ten volunteers and addressed them directly. "The rest of you are with me. Get below and grab some pitch from the stores. Put it in skins, bottles, whatever works. But keep it small, only one bottle per paw. And bring flint and kindling to light it!" The dirty paws nodded and began to make their way below decks. Coalback followed suit with his own paws to gather the extra souls he'd need for his task.<br>
<br>
<br>
This left only Milkweed, Nateema, Needle, Breeze, and the eight remaining paws that hadn't been assigned to either party standing on deck. All were looking at Milkweed expectantly, wondering if he had further orders to give. And it just so happened he did, and he directed those orders at Nateema once again. "Grandmother, come here please." The old doe smiled at the respectful label and walked forward so that she stood directly in front of Milkweed. He spoke to her calmly but softly enough that only Needle and Breeze could hope to overhear. "The elves say this stringman can warp the weather." A mischievous twinkle glinted in Nateema's eye when she heard that, smiling a toothy grin that showed off her surprisingly well kept incisors. Milkweed returned the grin in kind. "Show him how foolish that would be if he tries it on us, would you?" Nateema held Milkweed's gaze with that same twinkle as she answered, "With pleasure young buck." A knowing look was passed between Needle and Breeze when they heard this request from their chief, as both were quite aware of Nateema's hidden talents.<br>
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<br>
A more serious tone took over Milkweed's face as he continued to address the shaman. "I trust in your skills Nateema, but just in case..." Milkweed reached into a hidden pouch within his tunic and drew out a shining grey stone that he'd kept on his person since the day they left Port Cestus. The Bone Tear glowed with an otherworldly light, and Milkweed was sure it was glowing brighter now than it had been while they were at sea. He looked towards the shore and pondered if the dustmen were causing this reaction. The idea only confirmed his decision as he pressed the jewel into the old doe's paw. "Only use it if you must. 'Waste not' and all that." Milkweed winked at the greying shaman who looked stunned for a moment, but then gave a smile of her own as she accepted the Tear.<br>
<br>
<br>
Milkweed left Nateema with that and now turned to address his spy and closest friend Breeze. "Have them ready the skiffs when they resurface. I'm going to ready my gear." Breeze nodded as a tiny, knowing smirk picked up the corners of his mouth. Milkweed smiled back and left his Aged where they were, walking off towards his cabin where his tools laid in storage. He pushed open the doors to the cabin and strode to a glass cabinet against the wall. Inside he had hung his weapons of choice, and after a brief moment of admiration he opened the cabinet and began to arm himself. First was his crossbow, a sturdy model that seemed to reload faster for him than any other he'd handled. He slung it over his back, then strapped a quiver of bolts to his belt. The black shafts were pressed snugly together by a flap near the quiver's opening, ensuring they remained silent while he was on the move. Next were his trusty knives, three in total that he slipped easily into their sheathes. Two went to his waist, and the third would go into a sheath that strapped over his chest. But before he housed his last dagger he took a moment to pluck a random hair from his arm and hold it up to the light. Slowly he brought the blade down upon the hair, and was delighted to see the dagger split it neatly down the center. Satisfied, he sheathed the third dagger and pulled out his final piece of equipment. It was yet another blade, but this one had a strange brace of steel and leather towards the tang that seemed out of place on most weapons. But that was simply because most beings didn't have the right limb to use this weapon properly. Milkweed lifted his tail and brought it around so he could attach the blade to it properly. This weapon was just one example of the infamous tail blades that ratfolk were known to employ. Many warriors and chiefs alike customized these blades to better reflect their personality and their fighting style. Some were serrated, others were more axe like, and many were pitted with specials channels to facilitate the flow of intricate poisons. Milkweed's however was a simple affair, more like a steel spike than anything else. But it was just as sharp as his knives, and when placed in the right spot this could kill even the largest of enemies.<br>
<br>
<br>
Strapped and ready Milkweed left his cabin without any further ceremony. He strode out onto the deck and was pleased to see his paws assembled and ready to move. Each looked as prepared as he could hope for, and Milkweed strode forward armed to the teeth in his own style. His paws straightened out and looked more professional at his presence, and Milkweed took a moment to look at those gathered before he spoke. He took a solemn tone as he lowered his head and said a prayer aloud to everyone, "Momma Neesa keep us warm at her side." Every rat present bowed their heads in kind and stayed silent for a brief moment of respect.<br>
<br>
<br>
When the moment passed they all raised their heads and Milkweed got straight to work. "Breeze, get the skiffs ready. Bring three extra skiffs with us to ferry the survivors." Breeze nodded and motioned for the shore party to get moving. While they worked, Milkweed addressed Coalback and his team. "If Nateema says it is safe I want you back here as soon as you're done. We need all paws guarding the ship if we can." Coalback nodded and moved his group to a point where they could wait their turn to deploy their own skiffs. Milkweed then turned to Nateema, who stood there as serenely as one might imagine a wizened old doe would be. "Keep these dustmen off the beach, aye? We'll be small, so don't worry." Nateema smiled at her new chief, grateful that he had heeded her words. "Oh, and mind the elves. They might try something fancy on the beach later." Nateema grinned at that, nodding in acknowledgement of Milkweed's order.<br>
<br>
<br>
Finally, Milkweed looked to his granddaughter and motioned for her to follow. "Let's go Needle." The young doe nodded at her grandfather and followed him dutifully to where the last skiffs were being lowered into the sea. Milkweed climbed aboard and waved once to his paws still on board the vessel. Soon he was lowered down into the rocking hands of the ocean, and the lines were cast from the ship and into the skiff. Milkweed sat down and let his paws do the rowing, watching as the beach came closer and closer to them. The air of dread he felt from the dustmen threatened to spike his fur, but he calmed his heart and remained cool in the sight of his kin.<br>
<br>
<br>
Soon each of the skiffs was beached on the island, and his paws worked to quietly moor them to bits of debris and heavy rocks that were strewn about. Many of his paws began to look at the forgotten treasures with avarice, but Milkweed put them all in their place with a harsh whisper. "Touch NOTHING from this place! The whole island could be cursed for all we know." The rats looked disheartened and frightful at this, many drawing their hands back mid grasp for a shiny bauble or loose coin. Once the skiffs were secured as best as they could Milkweed addressed the gathered paws once more, "Do not attack unless attacked first. Be small everyone." The paws nodded in understanding, as many had hoped that would be the preferred plan. Milkweed then looked to Breeze and said to him, "Let's follow this junk, should lead us right to them. Breeze, you take point." Breeze nodded in acknowledgement, then signaled for everyone to fall in line. Like fuzzy shadows the gathered paws began to fan out and follow Breeze as he made his way into the brush, taking their very first steps into a new land, being led down a path they could only hope would lead to their intended goal.<br>
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<br>
The rescue had officially begun.<br>
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			<div class="bbCodeBlock-content">Stringman: In essence a being that controls others against their will. Often refers to necromancers, but may also refer to hypnotists, creditors or politicians.<br>
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Be Small: A colloquial phrase meant to imply that one should stay silent and out of sight, hidden and remote from danger.<br>
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Cranks: Slang for ratfolk crossbows, so named for the elegant crank system used to reset the heavy strings.<br>
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Mischief: A group of rats of varying size.<br>
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<div style="text-align: center"><b>Orders</b><br>
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<br>
<br>
<b>- </b>Milkweed discusses a plan of action with the High Elf Linguist. It is agreed that when the main party reaches the shore that the elves will sail to the eastern side of the island and attempt to gain the undead's attention. When that distraction happens it will be up to Milkweed and his group of Breeze, Needle, and 10 dirty paws to quickly gain access to the tower and get the survivors to come with them to the beach.<br>
<br>
<br>
- Milkweed orders his 10 dirty paws to go below decks and grab one bottle or waterskin of pitch apiece as well as some flint and kindling to light it.<br>
<br>
<br>
- Coalback is ordered to take 6 dirty paws and 6 bucks/does to inspect the abandoned sloop tied to the wreck, but only if Nateema cannot sense anything overly dangerous with her magics. They are to search the vessel and ensure there's no hidden surprises waiting on board, then come back to the main ship and maintain the guard with the other dirty paws. While they're aboard the sloop the 8 dirty paws left on the main ship will keep an eye out and try to provide fire support if necessary.<br>
<br>
<br>
- Nateema is ordered to stay on the main ship with the 8 remaining dirty paws and the rest of the clan. She is in charge while Milkweed is absent, and her job is to ensure the skeletons stay away from the beach with some gentle nudging on her part. She's also told to be mindful of any elves that may try to position themselves on the beach, as Milkweed doesn't want them to be shot by accident. The 8 dirty paws are to stand guard from the ship and prepare their crossbows to shoot any undead that start to look less than amiable.<br>
<br>
<br>
- Milkweed has given the Bone Tear to Nateema for her to use if she deems it necessary. But Milkweed has stressed that the Tear is only to be used in an emergency as he's not sure how the gem will react to all these undead, or what will happen while being directed through Nateema's magics.<br>
<br>
<br>
- Milkweed and his party have set down on the beach with enough skiffs to ferry them all, and with three extra skiffs to ferry any survivors they come across. Once they've landed they will follow the trail of valuables to the tower, but warned not to take anything that they find since Milkweed isn't sure if the objects are cursed or not. Milkweed and his team will move quietly through the jungle, staying low and avoiding any undead patrols that they come across. They are not to attack anything unless they are attacked first so as not to alert the necromancer.</div>
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<br>
   After the plans with the Rat-folk were discussed and agreed upon. The night air became heavy with anticipation and dread. The darkness, the mist, the unknown fate of his brethren at the Platz, the rescue of the IOC, all was a lot to digest for the High Elves on board. The Linguist never cared for this "island", not since the moment he laid eyes on it. There was something off about it. The occurrences of Dark Magic disturbed his High Elven sensitivities, and did not bode well with the crew either. Now they were in collaboration with the most unusual of allies, the Ratfolk. The very people his Elves had kept away from the Elven kingdoms for millennia, were now his fellow colonist and comrades at paws. Bull-folk, Croc-Folk, Rat-Folk, Tree-Folk, and human-folk were now intertwined with his High Born. These were unusual allies. The small crew assembled were up for the task at hand. They would rather be adventuring than standing guard at the port, feeling helpless and watching the human riff raff flood the beach with their despair.<br>
<br>
<br>
 The plan was a bit complex, but also simple. The Rat-Folk would stealthily make their way on to the beach with the intent to make it to the tower. Before they reached the tower, the Linguist would at a distance from the ship have a spearman set a bell onto a barbed spear with a rope attached, this  set up  would have a rigged line would make noise on a beach or an outcrop of rock. Whatever was safest and most practical. This noise maker would be  placed and strung up on the shore. This would be done discretely, with the noisy object covered by cloth until ready. The archers with blunt arrows would stand watch while the most able Skilled Spearman laid the noise maker down with a good throw if possible or placed if need be (if deemed safe). The noise maker on the shore would be attached by a rope to cause the bell to ring. To start the ringing, the spearman would pull the rope from the darkness, a couple hundred feet away. if possible the rope would also be attached to a buoy which when it bobbed it would ring the bell.  Once the Undead were stirred up and heading that direction, ( hopefully the movement of the floating buoy would continue to pull the string). Once the distraction was successful, the Ratfolk would have heard the noise and use it as a signal to go to the tower.<br>
<br>
<br>
The High Born would then quietly sail back towards the extraction point, where the beach would be cleared by archers with blunt arrows if need be (hopefully any skeletons went towards noise by then), but only kill two skeletons or zombies at a time as to not alert the Necromancer. The Ship with the Spearman would then lay hidden in wait with the Archers, the archers covering the beach from the ships awaiting for the Rats to return with the rescued Merchants and the spearman protecting the ship from Fishman, Fishman Zombies and the shore from skeletons and Zombies. The High Elves were to be careful not to draw the attention of undead in the water or on the shore to them until the extraction took place.<br>
<br>
<br>
The Linguist explained to his crew, "The Mage smelled necromancy,... so we know this isn't a case of restless spirits, which is one of the main 3 causes of undead. Restless spirits, negative energy, necromancy. If one smells necromancy, it's usually necromancers.... although extremely light or heavy negative energy which can be misleading. Our mage would guess either it's an active necromancer, or legacy animates... and the condition of the zombies would indicate it's not THAT much legacy if at all. The mage would guess there's a necromancer, or at least there was, before something went wrong.Some necromancers are living breathing folk, we can kill them like anybody else.<br>
<br>
<br>
Others... they always come back..." (the Linguist said this hoping to be brief but continued)<br>
<br>
<br>
"We can stealthily kill them. Often but not always much or all of their summonates will crumble if we kill the necro though...<br>
<br>
<br>
I have a hunch that if the necromancer got dispatched, these bone fellas would drop like stones...."<br>
<br>
<br>
The Linguist nodded eagerly, statesman like and whispered. "We can expect the Necromancer to take punishment more than the average bear -- especially if he is expecting it. Don't expect pain, for instance, to stop a necromancer. If the necro is already dead, massive trauma won't phase him much either. But if we do enough damage,  they go down. It's easier to drop a necro than it is to make sure they won't ever get up again.<br>
<br>
<br>
Burning and scattering the ashes is key. In the case of Liches as obviously dead necros, never leave the skull intact. There are certain types of necros, "Demi-Liches" that can be little more than a skull or a few bones with an evil will attached.<br>
<br>
<br>
The IOC (Merchant group) though -- they sometimes employ lesser necromancers to animate slave labor. They expect folk in their service to die, so they protect their margins by reanimating labor. That's a good sign then -- because sanctioned necros aren't nearly as bad as rogue/renegade/immortal necros. Nevermind how repulsive "Sanctioned Necromancer" sounds, especially to a high elf... but Muurdaan don't fully abolish the practice if it's regulated. Keeps too many mines running, and it's a great way to sow crops when they're already too many mouths to feed. Necromancers are defensive. We cannot expect him to stick his neck out, but if he appears, then fill him full of arrows and burn his body."  ooc: (taken from notes from Beck)<br>
<br>
<br>
"Tira ten' rashwe!" (Be careful) "Dina!" (be quiet)"<br>
<br>
<br>
The High Elves, in the night wore their grey cloaks to cover their Mithril armor and moved exceptionally quietly considering....<br>
<br>
<br>
Orders:<br>
<br>
<br>
* High born will set up a distraction (bell and rope) away from where extraction will take place and set up noise from a distance<br>
<br>
<br>
* High Born will sail back and defend extraction point near tower approach with archers<br>
<br>
<br>
* SpearMan will defend ship from Fishman, and Fish zombies (archers too of course)<br>
<br>
<br>
* High Born will provide cover for abandoned ship if need be and possible</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a>  <b>(BUT OF CONSEQUENCE TO ALL! SUGGESTED POST FOR ALL PLAYERS!) </b><a href="https://www.rpnation.com/profile/24727-leusis/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24727-leusis%2F&amp;hash=8337a6e78e8d46c0e6604f4ca404e9fd"><b>@Leusis</b></a> <br>
<br>
<br>
<b>Flash-Forward after the days of the first battle of ‘Platz: </b><br>
<br>
<br>
<b>(</b>More recent events to follow!!!)<br>
<br>
<br>
<b>“The ribbon betwixt Immortal and non proves ever tenuous”</b><br>
<br>
<br>
The Tyren moved the statue… it was celebrated for its presence and it’s discovery and even for its gifts, but it was not the Tyren way to embrace spirits in this way – not yet, at least – The friendship with the wee-woods was a leap enough in itself… The Tyren had settled, the Tyren had gained wealth, the Tyren had allied… and every elder in Harun’taran knew where the line was drawn – and that was at GODS. The Tyren didn’t need them, but if something wasn’t done few were so sure that would remain true… so again, though some with heavy heart, they moved the statue… and called it “Friend”…<br>
<br>
<br>
…In the time to come Shul did treat with the spirit from time to time, as he noticed many Tyren did – the herdsmen and midwives mostly. Small cairns of rocks (well, small by the standards of minotaurs) lined the informal path from Tyren settlement to the hill of the “Fecundity Spirit” … It still greeted him warmly, and Shul greeted her back…<br>
<br>
<br>
“Your mark is gone, dear one – but I thank you anyway… if nothing else, you’ve proven to me that mortals can still surprise the Titans. That gives me more hope for you than even I had before with my full protection… so I cannot think meanly on your choice. Perhaps your children, or your children’s children will reconsider, or some of you will embrace me, in public or in secret – in their own ways and the ways of your people – or perhaps another group of mortals yet will adopt and exalt me as I hoped your people might…”<br>
<br>
<br>
Shul looked to the place where he had washed the mark… he never felt it more fully gone, and felt real uncertainty for his decision – his spirit-walking ever else had been a whirl, a chaos, a whorl of lesser and often capricious things… he had spirits he worked with recurrently, and even some he felt he could apply as tools – but all the spirits of the old land were gone, and it was back to the cacophony of soul and ether, making use of the voices he could. Even as he visited the Great Spirit, he knew he missed her… their bond was truly severed. But Orm’s words rang true, and Shul knew it was one of the oldest sayings of the Shamans “That you cannot lead a Tyren where a Tyren will not go.” – this was how it was going to be, the natural order of things.<br>
<br>
<br>
In the time that followed, the presence of the spirit was still as strong as ever, but spoke less and less as fewer Tyren regarded it. Bouquets of wild-flowers grew at the base of the monument now, where the poppies once bloomed.<br>
<br>
<br>
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<br>
<br>
<b>OPIUM POPPY IS NO LONGER A RESOURCE FOR THE COLONY – however, in addition a modicum of opium being in the general economy (healers, private citizenry) the attolians are in possession of 4 units of it still for local or foreign trade (if held or traded to visitors it will generate wealth, or can be allocated elsewhere – a unit was presumed used after the battle of the ‘platz)</b><br>
<br>
<br>
On another of Shul’s visits however, the spirit spoke again:<br>
<br>
<br>
“The ribbon betwixt Immortal and non proves ever tenuous” – just as fate and circumstance saw it necessary that you mortals find distance with me, fate and circumstance will soon conspire to separate you from your immortal friends. You must say nothing of this Shul, or dire misfortune will befall them… and they may yet return. Let your two people be friends in the little time you have, it was never long to start with. You will accomplish much together… perhaps your people will weep, as I have wept for loss of kinship – dear one… but as am I you Tyren shall be the stronger for it…<br>
<br>
<br>
<b>The spirit warns Shul of the eventual departure of the wood elves – a worrisome portent…</b><br>
<br>
<br>
Then there was the matter of the path between Harun’taras and their hopefully closer-by-effort neighbors in the ‘Platz… it was decided by the crafters wagons that the path would cut through boulder field, as when the gravel ran short the field would be made more potable by utilizing the stone that laid all around them. Breaking that stone would take additional effort, and speculation for completion of the project depended heavily on the cooperation of other factions if they would help. With Tyren silver talking, many exiles with free time from when catches were good or without coin for the Inn – signed on to work for the Tyren… a road through the fields the Attolians planted could only bring food even faster to table, and organize plots as well… but it’s actual completion depended on who and to what degree other factions would lend effort.<br>
<br>
<br>
<b>Gravel path under construction – additional stone and labor from other factions will help will determine progress on this MOST INFLUENTIAL development.</b><br>
<br>
<br>
<b>TYREN </b>gain<b> +1 influence </b>for enriching idle and semi-idle exiles with day-labor and access to education<b>!</b><br>
<br>
<br>
The success of the language square too, depended on the notice and participation of the other factions. Many exiles and even some attolian citizenry began to show up besides simply elves and Tyren, the exiles each wanting their own thing, and the Attolians in particular interested in learning the many trading languages of the Tyren. It was hoped that directions from leaders and greater notice and investment would improve its value. For now, The attolians learned how to broaden their trade tongues, the elves and the Tyren exchanged ideas, with the (Tyren learning all they could) but until more factions had word to say of it, it remained a curiosity. Of all people, none treasured the square so much as the springborn, delighting in the dichotomy of being the hungriest learners with the odd coupling that the average Sylvan student was a multiple of any Tyren Elder’s age – though seldom in any way apparent to a non-wood elf.<br>
<br>
<br>
<b>Learner’s Square needs acknowledgement, seek of use, and/or contribution of faction guild-mates to grow effectively.</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a><br>
<br>
<br>
<b>- Tyren form luxuries guild!</b> (6 skilled workers, 4 skilled craftsmen and 2 merchants. 4 Unskilled workers, the craftsman's apprentices.) – Commodities: Darkleaf, Swamp Gem, Fine Silver, Woolen Goods.<br>
<br>
<br>
--And lo, what a guild it was! Fine Tobaccos, with strains milded for broader appear by the wood elves that appealed to more discerning humans and high elves, Gem-bushel Jewelry – while in short supply without a consistent work detail to maintain it, was highly coveted for adornment, potential magic or artiface applications, and some speculated you might be able to pack a whole bramble-gem with some kind of explosive to create improvised fragmentation devices… next to this, the fine silver of the Tyren attracted Attolian and Highborn alike, if not for it’s rustic charm and it’s own wild elegance than for it’s value as a material itself… and Wool – fear of winter was a visceral one, but less to those that bought the clothing and coverings of the Tyren. Curtains, Carpets, cloaks and clothes – before long many of the common folk wore Tyren wool just as they carried Tyren coin… Not the least of which was a result of the Tyren’s gifting of such products to visitors to the “Learner’s Square” – but also the demand these “samples” generated.<br>
<br>
<br>
<b>TYREN FORM LUXURY GUILD ALONE (Four commodities sufficient) – TYREN INFLUENCE is +3!! (bonus is +5 (indeed!) unless 2 additional factions join with at least one luxury commodity… and if additional factions do not or cannot join luxuries guild, market may (eventually) move North, from ‘Platz to Harun’Taran. – because this is in a flash-forward there is time to respond before Influence is applied accordingly -- </b><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5"><b>@SpiralErrant</b></a><b> PLEASE make note of this and keep on top of this, and road progress, with me. – Beck)</b><br>
<br>
<br>
One wealth point is spent on garnering Exile free-labor, but in aggregate wealth from colony-wide populace offsets this from nominal sale of luxuries.<br>
<br>
<br>
<b>ALL FACTIONS MORALE IMPROVES –</b><br>
<br>
<br>
<b>Tyren and Sylvan improve to “Prosperous”</b><br>
<br>
<br>
<b>Highborn morale rises to “Comfortable” (for the time being, or if already comfortable, happy.)</b><br>
<br>
<br>
<b>All other factions gain “Steadfast” as morale level unless present definition of morale is preferred.</b><br>
<br>
<br>
Finally, there was the compounded product of the union of Sylvan and Tyren in settlement. For a time relations will all the Sylvan save the Winterborn was almost romantic – but in the weeks to come a greater concern seemed to pass down the ranks of the elves… they grew more preoccupied, some even distant – to the point where even a Tyren partly obvious to the rapid gesticulation of an elf could tell.<br>
<br>
<br>
The Winterborn had learned something communing in the “Mine of Vines” – as it was called… and while it caused great friction and division amid the Wood Elves, It was only a matter of time before most if not all were of one mind. Still – such parting of ways with lesser creatures was common to the Elves, so they did their best to honor their companions even as it became apparent that all but the springborn were growing apart.<br>
<br>
<br>
The “Ring-Glade” was reinforced into a Stockade of sorts, which greatly rose the defenses of Harun’Taras – A nearly solid ring of wide but close-set trees – with strategic breaks that could be blocked by wagons for rapid defense – and at critical points infused with a kind of Bull-Iron Re-bar or Lattice to give it additional strength. There was not enough bull Iron to fully benefit the structure, but it would only get stronger with age. Similarly, Each group of wagons: The Herdsmen, The Crafters, The Traders, The Pullers – Each were built a Long-house of living wood with light but significant Bull-iron support. The Elves, in the last days, would Teach the Tyren how to place Bull Iron properly crafted so that it might reinforce their structures further, but as it stood, the Wall and longhouses remained a testament and labor of love shown to the Tyren, and received happily by them. Some wagons were altogether expanded, had their wheels removed, and embraced by living wood. What was undeniably a town would rise in Harun’Taras – A wall higher than a Tyren could mantle to see over, but with a few ladders to that crude observation could be done in higher boughs… For the first time anyone could remember, some Tyren had Fireplaces – even though most preferred the outdoor bon-flames for social purposes.<br>
<br>
<br>
<b>+1 Influence to Tyren for construction of “Glade-Stockade” and more permanent housing for an emerging affluent class. Standard of living rises for Tyren across the board. </b><br>
<br>
<br>
…And then, as all things must – the honeymoon ended. Belanor, who surprised himself with his grief, did his best to explain while his advisors broke wider the news. <b>The Muurdaan </b>were aggressing against their homeglade, or allies that could not be denied. The Sylvan always had their secrets – and this was no different – it was enough for Belanor, Beside himself, to tell Orm that he would have to walk his path alone – but that perhaps, if he could, he would return to Harun’Taras in its hour of need. Most every Summerborn spent most unfrugally at the Luxuries guild for keepsakes of the Tyren, knowing it might be the last they saw of them and all they’d ever have to remember them by.<br>
<br>
<br>
<b>Tyren gain +1 wealth from elven spendthrifting before a mysteriously planned departure…</b><br>
<br>
<br>
…On the final day, Anfel, Belanor, and all Sylvan with magic to give performed a great rite at the mouth of the Mine-of-vine… and in it cast the limits of the combined power of their nature gems. Not all Tyren were invited to the parting, but this secret was party to Orm, the Shamans, and other Tyren most beloved, Anuc among them, with an odd <b>Bark-bound tome</b> at her side. Anuc wept uncontrollably, and at a point sought to hide in the vast fur of Orm.<br>
<br>
<br>
And before the rite commenced, Anfel herself – who looked at Orm in a way that demonstrated somehow an ice in her eye had melted – performed a song explaining cryptically why the elves must leave… and a Farewell to the Tyren from the very hearts of her people…<br>
<br>
<br>
Play this link as you read the song of Anfel, as mild changes have been made for Genre:<br>
<br>
<br>
[media]<br>
<br>
<br>
<br>
[/media]<br>
(To the tune of “The Foggy Dew”, song of Anfel) – read along with link, if you please.<br>
<br>
<br>
I was down the glen one East-sun morn<br>
<br>
<br>
To a city fair spied I<br>
<br>
<br>
There armed lines of marching men<br>
<br>
<br>
In squadrons pass me by<br>
<br>
<br>
No pipe did hum, no battle drum did sound it's loud tattoo<br>
<br>
<br>
But our Angelus Bells o'er the Liffey swells rang out in the foggy dew*<br>
<br>
<br>
Right proudly high in Sylvan town<br>
<br>
<br>
Hung they out a flag of war<br>
<br>
<br>
'Twas better to die 'neath an Elvish sky<br>
<br>
<br>
Than at Sulva or Sud el Bar<br>
<br>
<br>
And from the Glades of Royal Mead<br>
<br>
<br>
Strong-born came hurrying through<br>
<br>
<br>
While Muurdaanian huns with their dwarf-forged guns<br>
<br>
<br>
Sailed in through the foggy dew**<br>
<br>
<br>
The bravest fell and the requiem bell<br>
<br>
<br>
Rang mournfully and clear<br>
<br>
<br>
For those who’ll died with kin beside in the<br>
<br>
<br>
Springing of this year<br>
<br>
<br>
While the world will gaze with deep amaze<br>
<br>
<br>
At we fearless elves, but few<br>
<br>
<br>
Who bore the fight that freedom's light<br>
<br>
<br>
Might shine through the foggy dew<br>
<br>
<br>
And back through the glen<br>
<br>
<br>
I rode again<br>
<br>
<br>
and my heart with grief was sore<br>
<br>
<br>
For I parted then with valiant Tyren<br>
<br>
<br>
Whom I may never shall see more<br>
<br>
<br>
But to and fro in my dreams I go<br>
<br>
<br>
And I kneel and pray for you<br>
<br>
<br>
For slavery fled oh glorious dead<br>
<br>
<br>
Should we fall in the foggy dew…<br>
<br>
<br>
The meaning was hard to grasp, but the Shamans translated it as it was sung so that Orm MIGHT understand – at least the gist of it. Shul grieved. Bruul was Stoic, and Uumush – his normal resignation flavored with a mite of disappointment… They Translate to Orm:<br>
<br>
<br>
*”The Muurdaan move where we cannot allow to fall, and noiselessly we heed the call to ambush them and blood them gravely.”<br>
<br>
<br>
** “Our Home Glade has declared war, and too many of us think it better to fall saving our ancient home than to feign deaf and cast fortune in any land new or unknown. The very royals of their tribes rise to stop the Muurdaan ahead, knowing full well that every Muurdaan Trick and Science lay prepared for them…”<br>
<br>
<br>
<b>*** “</b>It is a fight none of us can say we will survive, but at any price the Muurdaan must be brought to heel for their despoiling, and this betrayal – and should we not win, we shall bloody them so that they and them that would take arms against them long remember it.”<br>
<br>
<br>
****”We are not happy in this parting… Heart-wounded are we with this dream unrealized. We that go, fight for your freedom too, and wish Tyren ever friend and free. We pray for you as we pray for ourselves, and let this be the last words we share should death distance us further.”<br>
<br>
<br>
<b>(Note Bark-Bound Tome for later reference if desired)</b><br>
<br>
<br>
And with that, A great spell was cast, and Anfel herself sprouted shimmering wings, then grew with overwhelming power then to overwhelming size. Hard to be missed by any in the colony – Anfel transformed into a <b>TITANIC DRAGONFLY </b>and the Sylvan, almost as one, boarded her as they would an airship. The sunlight through it's brilliant wings cast everything on the shearcliffs and the hills below with a look of stained glass that might change one’s heart forever – and the glorious new form of Anfel shot like lightning from the foot of shearcliffs and through the hole in the barrier… in what those left behind might imagine in time to arrive for their martyrdom…<br>
<br>
<br>
The Tyren stood at the foot of the Mine, feeling utterly alone in the departure of the elves.<br>
<br>
<br>
Then one of the springborn rose from the brush, and another from behind a cart, and still more from elsewhere hidden… Until 45 stood together with the Tyren at the mine…<br>
<br>
<br>
“We who were not betrothed or otherwise bound to the Summerborn have chosen to stay here, and be a part of this new land – and of the Tyren, if you will have us. There is the fear that we our number cannot promise to grow, and there is fear of losing our identity – but we put our concerns beside the Tyren if they will have us… as your guests, and if time and Tyren agree, as your people. The friendship of a Summerborn is long to steep, but many we are fast friends of your people… who may do more here than in some demonstration of sacrifice back home. None of us are fighters – of us we are the least of Belanor’s fighters, if even fighters at all – which is why we were given the choice to stay… that, and perhaps Illythira figures we may calm more departed elven spirits here, and stand testament to our elders who may die abroad… Let us return to the teaching square, Tyren – for I feel your story has just begun, and if fortune favors it, we will be there to witness it all.”<br>
<br>
<br>
<b>45 Springborn Elves JOIN with the Tyren. Strength of this bond (and possible alteration of it) will be sorted with the spending of influence at a later point… where potentially other factions might curry favor… If the Tyren will not take them, they will become a neutral entity with intention of seeking closer proximity to other elves in the ‘Platz… All other Wood Elves are considered departed to the old world… gone.</b><br>
<br>
<br>
The Springborn, fascinated by the apparent meshing of bull-iron and wood-elf materials in housing construction, have begun to propose ideas for <b>a kind of hybrid armor</b> that might be practical for a Tyren to wear. (though some armor is common, it is far too much and too heavy to use metal armors to fully cover all but the strongest minotaurs – and even then wearing it causes some to panic or go berserk. The Springborn pose extremely light and thin layers of bull-iron impregnated in contemporary wood-elf plant-composites (hard vine ‘wrap-mail’, layered bark, and chemical treatments.) <b>Pursuit would take time, thought and resources…</b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
<b>“The New World order is left behind, hail to the new world order”</b><br>
<br>
<br>
The dead continued to be counted, the loot gathered and catalogued, the brutes – them that did not yet lie dead in the ‘Platz, had pulled their meals into the sewer with them – to some stronghold their War-chief had planned for them. In certain places in the ‘platz by the sewer grates the Attolian workers could still hear the Aymaran Brutes… chewing, crunching, and…. (eeeesh) …NESTING.<br>
<br>
<br>
The captives were drugged, and as per Caelis’ previous orders Opium was distributed generously to the wounded – it would save many a life, to be sure – If the Brutes had wit or orders to seek treatment more of them might have survived, but it could be seen some were among the dead or could be assumed to have died of injuries below. Not many corpses… but enough. The official tally of the dead would come after all fighting ceased. Some of the Attolians even got talented at throwing cappies at withdrawing brutes so that they might turn from their prey long enough to decapitate it, potentially upping the final yield of Mud-elf heads. Such gristly business… but when you deal with gnolls, as Caelis certainly had (the story of “walks in cull” was quite popular) – you paid in the currency they used. The Attolians could at least understand that…<br>
<br>
<br>
In the days that followed, the Proposals to the Exile “leadership-in-absentia” were delivered – the offer of <b>INSTANT ATTOLIAN CITIZENSHIP </b>was not wasted on many of the exiles – it meant for a non-indefinite labor commitment, the station of them that accepted, and all their children to come – would be greatly advanced in the Old world… this was counterbalanced by the idea that few (perhaps until now) ever thought they’d see the Old world again, but still it was inviting to know that when the Eternal Empire or it’s agents DID show their faces, they would be greeted – and more to the point TREATED, as Attolian. Many Exiles were full sore with headiness of the offer. The entirety of the skilled laborers, approximately 20 in all, seemed to want to take up this offer immediately…<br>
<br>
<br>
…The countrymen were NOT so enthused, nor was Haakon – They had bitter enmities for the Muurdaan that struck deeper than mere resentment, mistreatment, and misfortune. Haakon and the Countrymen too, held out hope that Maeder Dratic would return – and judge them harshly for thin loyalties. A few countrymen were not out of the scope of such an offer, their homeland afterall WAS annexed by the Muurdaan and this might perhaps give a chance to revisit their homeland, or at least have contact from afar be sanctioned.  Still… Most of Maeder’s best fighters banged their axes on their shields in reply…<br>
<br>
<br>
“Ye may ‘av cured the wer-plaag, anforinnit you have thanks and since your spirit at the ‘Platz you might call us friends in battle… but we’re not keen on Fleeing the Muurdaan only to become them… No deny you’ve guarded the exiles and helped most instance could be counted – but that doesn’t change centuries of collusion if not outright oppressin’.”<br>
<br>
<br>
The unskilled workers and convicts were of various minds, precarious, mercurial, indecisive. The convicts in their eyes were already in word if not deed free-men in this new land, and not subject to the old-world cultures and it’s castes… Many more were more receptive to the joining of the Attolians for what the Attolians had done, and the offer of citizenship even repulsed some. For the time being, most of the convicts after the battle were eager for easy silver doing road-work for the Tyren, who paid in Silver – and not promises or titles. Still, many convicts might cast their lot with the Attolians… the Ad-hoc Guard, and those closest to the curing of the plague among them.<br>
<br>
<br>
Of the unskilled workers, they seemed to teeter on where the rest, in particular the skilled among them, might go – but for the time too picked up odd labor for the Attolians and Tyren until a final arrangement was decided… at this point it did not look like all the exiles would ever be of one mind... though Baez was given great audience to speak.<br>
<br>
<br>
“You that know me know that I would not call a brother a brother by his title, or his culture, or his station. I was an Ice-Barbarian – Before I came here I hated all races equally – death was my friend, and is still my best… But what I do say makes brothers is OUR FAITH. Maeder departs in service of the dragon, and yes – he may never return – but his faith, OUR FAITH remains. He or she that gives honor to Dracos shall be my brother… I will take counsel with all exiles in turn before putting forth my endorsement. The Attolians have been best to us, but if it is riches and power that attracts one to be Attolian, you would just as well cast your lot with the <b>Tyren </b>– it is their coins we use, they have their own prominence and may yet become the true power here…”<br>
<br>
<br>
He paused for a moment.<br>
<br>
<br>
“All factions will have a chance to try to curry favor with us – Attolian… though we cannot deny that bonds between us now run deepest, they are also new… However…”<br>
<br>
<br>
Baez Paused, with the Attolian Delegates and more politically minded exiles in attendance…<br>
<br>
<br>
“I have studied what I could about Attolian religion – you acknowledge a pantheon of gods and spirits, a way of creating solidarity from what would otherwise be religious friction. If all your people accept, and give honor to our Dragon-Goddess, and vow to build a temple in her honor – I can also give my endorsement… they need not put aside their many other gods, but to have ours as well. Also, you must give me word  that you will do all you can to influence that Dracos is added to the Attolian Pantheon back at your capital – where the Dragon may stir in the heart of the Old Empire… Promise me that, and once the Tyren stop paying us to build the road I will see that all the least amenable shall join you… we may hear the offers of other factions, but we cannot forget that while the Tyren make us rich, It is the Attolians that tended our sick, our wounded, our enemies. This will not be resolved in a day… but knowing your thoughts on the matter may speed things, Attolian.”<br>
<br>
<br>
He continued as the Delegation departed…<br>
<br>
<br>
“In accordance with our faith, Maeder must receive a symbolic burial – A longship must be burned, giving his soul back to Dracos should he fall, and not be reborn in the future flames to us.” The faction that helps see this done and done resplendent, will also curry great favor with the Exiles… <b>And All factions should know this.</b>”<br>
<br>
<br>
<b>Absorbtion of Exiles by Attolians uncertain. Specific concessions may significantly improve chances. In the near future, factions can bid for Exile support with influence, though present advantage is Attolian. </b><br>
<br>
<br>
Caelis played a conservative game, and did not see attractive the prospect of using 3 riders to rout over a hundred still potentially capable fighters… The distance was far, but they would ride to Harun’Taras and get their forces… even if they arrived too late to take part in the other faction’s “Gambit” – he knew his forces, and his best defense, must be brought back to the colony… so ride they did.<br>
<br>
<br>
Back at fountain square, Caelis’ words far behind her – she remembered the choice was hers. The fountain gave an indication of mirth at her appearance… and heard Cassandra’s decision:<br>
<br>
<br>
“I am so tired of being afraid. I am so tired of my job being to notice horror so that some other may win or lose in their throes against it. I am so tired of the nightmares, and never again do I ever want to feel the terror of a mob…”<br>
<br>
<br>
She slipped out of her sheer robes, nude under the moon, seemingly tinges red in the mist above the fountain. She spread her arms out in her nakedness, and let her own staff fall to the side.<br>
<br>
<br>
“The future here is cloudy – and I suspect that is by your design – but I will take your power – so that if I direct it no Attolian, mayhap no colonist, need suffer for your appetites. I’d rather be a pawn of yours than every Aymaran become as such, would I had that to fear if we did not make this pact.”<br>
<br>
<br>
She stepped up onto the lip of the fountain, and her lithe frame paused for only a second – like one might do as one stepped off a high building… into the rising pool of blood beneath her…<br>
<br>
<br>
…The pool was at least ten feet deep… the taste of copper flooded her everywhere. She was one with the entity in the fountain… It spoke to her:<br>
<br>
<br>
“If you look below, you may see me – and for the last time mayhap will you know fear… but It would delight me to be seen, to be met so intimately by…. My prophet.”<br>
<br>
<br>
Cassandra tumbled in the red, her eyes began to sting as she held them closed…<br>
<br>
<br>
“No – I will not give you nor any other entity my fear freely ever again. Work your magic, Titan – you are the fountain, and I now, your chalice – the chalice I hold for Caelis alone, your burden I carry for him that saved me. You will walk the world in me, and you will see from my eyes – but you will not hurt them I owe, them I serve, them I love – not with your power or mine. It is not just you who binds me to you, I BIND YOU TO ME, TITAN – Now give me your eyes, as I have given you mine.”<br>
<br>
<br>
Cassandra shot vertically out of the pool, perhaps twenty feet or more, a ring of blood from the fountain radiated from her as she spun in the red moonlight, splashing a ring around the fountain and staining her discarded robes a deep crimson – they rose like fluid sanguine serpents, twisting into far less humble regalia… her staff rose as well, with the blood splashed upon it twisting and contorting it into something entirely new… The depth of the fountain itself seemed to lower a full inch of volume as it took shape in her hand – A skull-topped War-staff – crimson light flickered in its eyes and danced at the back of it’s mouth. The wood of the staff had VEINS… which seemed to graft to her wherever she touched it. This was <b>THE STAFF BLOODSCOURGE – </b>and in that moment she knew she was now a thing that could make fear, not suffer it. Her new eyes scanned the tiny realm beneath her, and she knew she was a threat, if not a match, to any mage among the factions. Her heart beat like a HAMMER, and she knew strength she never felt when… she lived? No… her new form was as vital as it was familiar… Best to keep the staff close though…<br>
<br>
<br>
….And then she FLEW back to Caelis to present to him herself as his avatar of blood. She scanned the future to see what she had done… what had she done?! But it was not far to see her new power… Fear of death crumbled away from her like shattered glass.<br>
<br>
<br>
<b>“I am Oracle, I am Seer, I am the Chalice, Bloodmage, and Bloodscourge – Long live the sons of Attolia, and the Titan who puts their fates in his domain.”</b><br>
<br>
<br>
She knelt and kissed Caelis’ steel-shod boot – she had to show him – show herself – that she owed deeper loyalty to him than that… god… that she shared a soul with…<br>
<br>
<br>
<b>Cassandra now wields “Bloodscourge” – and has an untapped, unrealized and so far unexplored potential for blood magic… she may have to experiment… no longer a Seer, she is a Blood Mage… though her powers as a seer, nay ORACLE have not at all diminished. </b></div>
				
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					<div class="bbWrapper"><b>Regarding the elves</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Orm strained his ears as he listened to what the remaining little elves had to say, stretching his limited knowledge to try and understand, his time at the learning square was helping but he was still a beginner in these matters. He was surprised to see any of them appear from the brush at all, let alone so many! It made the more inquisitive part of his mind wonder why they had hidden themselves away while all this had gone on rather than stand with their kin and give some last goodbyes. Though knowing what he did of the elves they probably did it in secret some nights ago. Elves seemed a private bunch to this bull. Yet these ones, children by the standards of their own, were brave enough to stay behind. Those that had made such fast friends amidst the caravan and embraced folks in a way so against their own traditions. Something that the tyren (or at least Orm) experienced so rarely.<br>
<br>
<br>
 These last few days had planted some seeds of hope for the chief as he watched their burgeoning village take shape. For the first time any of the minotaurs could remember they had HOUSES and fancy clothes and all kinds of things they'd never had the luxury of. They had placed down their nomadic ways and taken it in a strengthening stride. They had claimed their bit of land and made something beautiful upon it! Something they were determined to never let anyone take. And then a lot of those hopes flew away in the form of a giant bug in one gob smacking moment of awe.<br>
<br>
<br>
Well here was something that remained of it. And Orm, being the deeply emotional fellow that he was, embraced wholeheartedly. Literally, he scooped up the elf that had spoken to him into a massive hug (normal by his own standards) and only let go when Bruul pried him off the poor twig as their ribs threatened to give way.<br>
<br>
<br>
"Sorry..." Orm muttered out bashfully in the common tongue, his vocabulary already improving.<br>
<br>
<br>
It was later at Hrun'taras that they started on making the arrangements. Many of the minotaurs seemed to fuss over the little elves as if they'd just lost a family member... thought thinking about it, some probably had. <b>Homes were made ready for those that stayed amid the tops of the trees where possible and others on the ground where it wasn't.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
It was later that night, when the village was gathered around the social fire pits that Orm presented the elves with a folded piece of cloth. It was long and thin, folded into layers upon itself to make its body thicker. It was the bright yellow given to the sun in any child's drawing, in its centre was a circled drawn in black with an arc above it, much like a little pair of horns. Orm had practised this a few times now, he'd gone aside with Shuul jsut to learn this part, he had to make sure he got the words right.<br>
<br>
<br>
"This means tyren." He said to the gathered elves, his voice like the rumbling earth as he slowly paced out each word as best he could. "This means us." He pointed to himself and the minotaurs around him. Reaching into one of the smaller, guttered out, fire points he pulled out a piece of wood charcoal and handed it to one of the elves that had stepped up as one of the leaders of those left behind. "What is elf... what is you?" He patted at the cloth, encouraging them to step forward.<br>
<br>
<br>
The elf seemed to grasp his meaning as she budged up to Orm and with sleek and swift movement she drew the flowing symbol of the sylvan elves beside that of the tyren. Orm gave an approving, snorting, nod. Then with rehearsed movement he unfurled the rest of the cloth to reveal the blue striped above and below the yellow stripe as he rose to his feet.<br>
<br>
<br>
"Here... is sea!" He bellowed to all that were gathered, flapping the bottom of the flag. "Big blue we cross TOGETHER! Here is sky... biggest sky-" He meant to say something other than big and biggest that meant the same thing but unfortunately Orm forgot it come the moment and he didn't want to ruin his flow and stop to ask Shul like a yearling accepting his adulthood rights. "Far sky... free! And here... is us!"<br>
<br>
<br>
And he moved from the top to the middle and the two runes beside each other. He motioned to the elf and pulled the lass to her feet, offering her a side of the rough flag, letting them hold it together in the firelight. "Here us together. Together we make home... together we are STRONG!"<br>
<br>
<br>
"STRONG!" Brayed out the warriors in roaring approval and many other tyren joined in with cheers and drumming stomps of their own as their chief gave this updated version of the founding speech. "Together... we... make strong home and NONE take our home! Together!" Orm just wanted to repeat that word again, just to hammer the point home. He wasn't good for subtlety and frankly was just proud that he started mastering common tongue words of more than one syllable.<br>
<br>
<br>
<b>Around the fires Hrun'taras gave these new citizens a rousing welcome as well as celebrating its fresh founding as the village erupted with music and dance. </b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a><br>
<br>
<br>
  The Highborn ship slid silently past the ramshackle vessel of the Ratkin – once a safe distance away it seemed to speed up in tandem with some disturbance behind the ship – There was no way for the Ratfolk to tell, but the Highborn ship had a waterwheel networked to four rear-rudders to give it fine tactical movement, but that also these rudders could be turned horizontally to “Paddle” the ship if the sails provided forward motion – and the wind was good. Good for Highborn sailing, and good for hiding masking the noise and intrusion of the ratfolk beach-head.<br>
<br>
<br>
Milkweed and his team waited in their boats (both filled and for rescues) with needle continuing to scan as much as the darkness would yield to them. They’d have to get past some dunes before they could really see what they were looking at. The plan was that they were not to make for the beach until the Highborn had begun their diversion – and it seemed at the speed they were passing the wrecks to the east and rounding out of sight that this wait would not be long. While milkweed and his aged seemed unmoved by the wind rattling their skiffs against the outer hull and simply waiting for the next thing to happen, the fur of the dirty paws behind them were alternatively sleeked back or coarsely on edge, unconsciously exaggerating the size of the relatively small creatures. Their eyes, white, yellow, red, green – darted about nervously. Only <b>Fakesmirk</b> shared the composure of his elders. Even <b>Boulderrabbit </b>was visibly stressed, his fur almost comically “poofed” – combing down both his ears and shoulder-fur with his heavy crossbows.<br>
<br>
<br>
Below them, they could already see the 3 skiffs of Coalback’s group already lowering into the water. The buck and doe volunteers were heartened to see their leaders and warriors ready for deployment as they went, a strategic decision to control THEIR intestinal fortitude for their aspects of the endeavor.<br>
<br>
<br>
When Coalback’s vessels got close to the floating sloop, a handful of cranks shot rope arrows to the side of the sloop, simultaneously mooring the skiffs to the sloop itself and giving Coalback’s team a means of ascent to the Sloop’s Topside… The team took little peeks at the still swaying skiffs of their superiors before coalback quickly ascended first, with the dirty paws right behind him. The bucks and does, agile climbers they were, were still pulled up by their larger counterparts, and the scaling lines were hidden in the shadows and scatter of the Sloop’s erie deck…<br>
<br>
<br>
The first thing they noticed was that the sloop was without sail… quickly followed by the realization that live bark grew all over the main-mast, and that the making of young tree-limbs had begun to wind around the mast, as if to strengthen it further… They looked up at it in slight marvel, momentarily distracting them from their immediate surroundings, seemingly safe though it might be…<br>
<br>
<br>
At this point, the elven craft had travelled a quarter distance around the island, and Iilayloc, known among his unit as the strongest spear-thrower, cast his spear, tied with rope, In a running high arc he loosed with the very full swinging of his arm. The spear arced over the dunes and landed FIRMLY in the TOP of one of the closest palms to the shore. Most of his peers smiled at the accuracy of his shot, but the Linguist successfully, or legitimately contained any signs of being impressed. A gentle tug on the knot at the end of the spear freed the diversion-bell, and he tied the rope to the railing. The initial success of the diversion would be tested by vibration sent down the cable, but a buoy was quickly being prepared so that the wind and current would do this work for them and enable the ship to return in time to support further ratfolk action…<br>
<br>
<br>
A quiet but ominous creaking started to come up from the wood at the front-deck below them – but the wind, the crashing of waves, and the Uplifting sound of the anticipating highborn bell-toll conspired against their notice. Veiny cracks and a strange flakiness began to form all over the deck where Coal-back’s team was standing – they were too late to notice some terrible frost-action had been subjected to this part… who knows, perhaps all of – this ship. Some hurried repairs looked like they had been begun, but not finished… or come undone from neglect… useless details as many of the ratlings were faced with the ground beneath their feet vanishing, and a fall into the yawning recessed below deck…<br>
<br>
<br>
It was basically a disaster. Coalback fell first, and brought much of the surrounding wood around him down when he attempted to catch himself on the brittle wood around him. Each of the dark paws instinctly sprung back, dove, or leapt for the ropes they had just moments ago stowed which also fell down the pit. The bucks and does? Not so lucky. The Dirty paws began to scale down to find them, as well as Coalback…<br>
<br>
<br>
Three of the youngest were unconscious or otherwise unmoving from their injuries. Coalback himself had broken an arm in the fall, but he did not seem deterred. The bucks and does whined like kittens as they knelt around their friends, but the Dirty Paws quickly silenced them. They were in the forward cabin area, some of them in various rooms. Coalback made a splint out of his shovel and a wind of cloth tied around his waist.<br>
<br>
<br>
“Half the Dirty paws, take the clipped-ones back to the arks and get them mends back aboard our ship. I am not yet ready to tell milkweed all we have found in this wreck, because all we have found is Stripes*. Them that stand, remember you volunteered. If you’s a pup, back to an ark with you – but if you a Rounder* you’re staying with me… and stay they did. They watched as half their force ascended with their injured, and collected themselves in the tilting halls of the abandoned sloop. The moonlight came down upon them and made it easier to see – this ship had clearly been decommissioned. Even the bed-racks were bare and there was no sign of gear, labor, or laziness in any room around them. For a while they jumped at shadows and made leers at unguessable background noise. They found a stairway into the lower decks, and there was almost a collective sigh when it was seen that every crate – any sign of cargo, had been liberated from the craft perhaps months ago.<br>
<br>
<br>
What did not escape them however was that the Hold was damp – and they could hear the lapping of water on the far side of the ship – The team re-discovered their stealth, and their nerve, and slowly, almost noiselessly made their way to the source of the noise…<br>
<br>
<br>
…As they got closer, they could smell smoke, and the waste of soot from days before. Traces of fish, and that old… familiar and all-loathed smell… human shit. The dirty paws drew their weapons…<br>
<br>
<br>
…It was easy to sneak up on them. Five in all, they were as wretched as they were starved as they were thirsty. Their burlap rags, which might have seemed like horrid dress on the best of days, was soiled with algae, water, blood, oil, and any other stain you could imagine if you’d been reduced to slowly dying trying to catch fish in the same bilge water your fellows would crap in. A couple of the ratfolk wondered why the humans of the old world judged ratfolk so undesirable and unclean – no Ratling ever, even in a sewer showed this poorest level of hygiene.<br>
<br>
<br>
Apparently these poor souls had decided to eke out an existence FISHING out of a hole they’d apparently broken in the bottom of the boat. This in most cases would have certainly flooded and sank the ship, but it seemed this sloop had a chambered bilge, so that damage below the waterline might flood some chambers leaving time for repair while leaving the majority of the vessel’s basin more or less dry. The wood all around the pit was acrawl with algae and lichen, and the wood was already rotting in the entirety of the area these poor sods toiled in seemingly terrified misery. Waste filled buckets were filled and emptied on one side of a bilge-barrier, while fish were eluding feeble capture just feet away in the ajoining “sink”… The dirty paws raised their crossbows, and a youngest in the rear each lit a torch to announce their presence. The shadow of Coalback was cast HUGE on the wall behind them.<br>
<br>
<br>
The filthy humans barely reacted. They seemed to softly register their demise. It seemed hope had left them long ago… Perhaps death would come swiftly now…<br>
<br>
<br>
Coalback spoke good common, because in his trade getting measurements wrong or using the wrong unit of weight could get you killed or robbed just as easily as anything else a miner might encounter… He quickly learned that these five humans were “Thralls” – some fancy word for slaves. They said their owner, “Vorenus” made some pact with some devil, and it betrayed him. They escaped the day it happened, and hid in the guts of this sloop. Since Vorenus was killed, it was every man for himself and they said a Necromancer, who had already begun to turn their fellow slaves into undead labor – began to grab anyone in sight and turn them into “the only kind of follower he could trust”… Their lord supposedly had many warriors at his command, but they figured if they came out on top they would have known over a week ago. Like the “Pampered ones” shuddered up in the warehouse, they were probably dead already.<br>
<br>
<br>
The reason they were here, they went on to explain, was that they were not allowed to hunker down at the warehouse with the rest of the “Company’s real employees” – they were to stay here and fish, and if they caught enough, An Adventurer,<b> Helysoune, </b>would bring them clean water and even leave a bit of the fish they caught for them to eat. Helysoune had not been seen nor heard of for days now – and the Thralls definitely thought the worst for her. “We heard her fighting on the beach, nights ago – we know she got caught. None of us brave enough to gather water when it rains, and the wind gets the salt in it too fast to do anyway. We know we got a day left tops before thirst takes us…” the only thrall who’d yet spoke uttered defeated through lips that cracked and bled even as he spoke…<br>
<br>
<br>
“Whatever horror of the island or the company you are, I don’t think anyone cares if we die now, or a few hours hence. Make it quick, my young life’s been too long already.”<br>
<br>
<br>
There was nought else to be found in the wreck but these five dying slaves and a couple of rotting fish… except a small collection of barrels filled with exotic and resplendent feathers – from scintillating to pearlescent to metallic, to prismatic – this plumage looked every bit of treasure to the Ratkin when they saw it. The thrall who spoke barely took notice of their interest at all but merely muttered: “Lord Vorenus wanted some of the birds kept as exotic pets – I’m thinking most of them got away during the chaos… but the rest of them? He wanted them roasted for his men. He thought the feathers were valuable, so we were looking at a beating if we didn’t pluck and pack them well… When I first got here some of us looked at the feathers for inspiration… amusement. All is devoid of color to me now, little beast person… if indeed that’s what you are, or if indeed you’re actually there…”<br>
<br>
<br>
<b>(Ratlings may take 3 units (barrels) of EXOTIC FEATHERS (Luxury good) if they so desire)</b><br>
<br>
<br>
<b>Decision Point: </b>The team turned to Coalback – they would await his orders…<br>
<br>
<br>
Back at the Ratling ship, they too heard the sound of the Highborn bell on the wind… quickly lowering their craft into the water. Quickly ashore, they beached a skiff at each end of a row and carried the rest to be secured more easily launched between them. A wave quickly broke behind the landing-line, erasing the brief traces or their feet and craft… They perked their ears again and heard the bell continue to ring… Needle ran point, with milkweed and the rest behind – at the tail of them, was breeze – his tail swishing behind him… as the mischief ran in single file, breeze expertly swiped away the slightest sign of their footprints. Were Needle not attending, he would surely be at front to spot for danger – but with her the luxury of hiding their presence would be his… a sweet plum those in his profession could seldom resist. They ran towards a break in the dunes and needle and breeze each quietly scrambled up one of the mounds to scan the land beyond. More vegetation. They could see the foot of the tower structure much better from here, and a line of paving-stones that ambled their way each to the larger structure – now obviously a warehouse.<br>
<br>
<br>
Ahead of them, in response to the bell, the Mischief could see that the bell had drawn the majority, if not all the undead away from both structures where they slowly were already ambling east… it was hard to tell – some could be in the weeds, any number of laid out corpses could be dustmen ready to rise…<br>
<br>
<br>
The mound where the Watchtower and surrounding barricade was soaked – an unnatural cloud seemed to hover over it, making the whole structure glisten with rain, and rivulets of water seemed to run downhill in various directions. The group endeavored not to be distracted by the various shiny, valuable, or otherwise interesting objects on the trail through the dunes towards the structures. Breeze more than once had to stay the hand of a sticky-fingered paw…<br>
<br>
<br>
Needle turned to her left to see a zombie – a horribly mutilated but nonetheless well-dressed man dragging an empty flower-pot with a dangling arm… approaching their position. Still laying prone, she reached back to draw one of several boot-knives which she threw to her side to hit the zombie in the thigh. The husk-of-a-person looked down at the wound, bending over in confused wonder at the black rivulets running from the wound. When it came to a stop hunched at the waist, its arm swings forward and snapping the last tendon holding it in place. Rising to a crouch, needle fires the heavy crossbow from the top of the dune, skewering the bewildered zombie through the top of the skull and driving its head down into the newly dropped flower-pot with its body tumbling after it to stick vertically up out of the clay receptacle. Needle worked HARD to stifle a laugh at her handiwork, only to see breeze shaking his head at her from the other dune. Quickly regaining her composure, she gave the all clear.<br>
<br>
<br>
Ratfolk and highborn alike lost sight of the mischief as they passed over the dunes, the Highborn ship quietly gliding at this point back to where this operation had begun. There was nothing in the landing zone to cover. Tense minutes passed, with the bell arhythmically ringing with the movement of the buoy-line. The injured from Coal-back’s group arrived by their skiffs and they were hurried aboard, Nateema attending to them as a handful of other paws drew them below.<br>
<br>
<br>
The Mischief reached the outer barricade – bones, debris, and bits of corpses were scattered about the walls. On the east side, facing the warehouse, there was a small but growing breach in the defenses. Claw and pound marks were particularly concentrated here, as if boney fingers sought to pull the wall open at this point. By cover of rain, darkness, stealth, needle and breeze rapidly scaled the sloped barricades, and leapt to the supports – hiding themselves in the darkness below the watchtower. Beneath them, roughly twenty-odd armored men huddled in misery around a guttering fire. In one corner, a small clutch of civilians hid in makeshift shelters made out of crates. Below them, the tower seemed to be held up in part by a hulking armored warrior – while another similar figure practically tip-toed around the tiny perimeter of the structure looking over the wall. The mischief, able to see their observers through the dark, were silently conveyed this information and huddled close to the wall as the striding hulk passed by them.<br>
<br>
<br>
Those would-be giants… they could be none other than “Muurdaan House Elite” – one of the most prominent symbols of Muurdaain supremacy, oppression, and outright racial hatred. Within those suits were the broken-willed bodies of the sons and daughters of Royals and Leaders who betrayed Muurdaan Fealty by revolt. Utterly brainwashed, practically entombed in armor – they stood both as bodyguards to the Noblest of the Eternal Empire and as ever-present reminders to those who would dream of turning on their Imperial masters. To look upon them gave even Breeze a chill – and needle was scared more by that realization than the fear she felt beholding those… things… below them. Likewise, milkweed and his host were given pause when they saw Breeze make the coded symbol for “Rust-Heart” – a name given specifically to these… human monsters. The subjugation of the ratfolk by the eternal empire was not won easily or cheap – however it WAS won with countless Rusthearts. Tireless, Terrifying, and utterly one-directed – the Muurdaan used them, with countless other terrors, to dig the largest concentrations of ratkin and the most beloved leaders out of hiding and into subjugation.<br>
<br>
<br>
Needle symbolled to Breeze, the corners of her eyes watering in what was a normal stress reaction for many rat-kin.<br>
<br>
<br>
(Is it true they cannot die?) she gestured.<br>
<br>
<br>
(I have seen them die. Many times… never assume one is dead, however. Never.) Breeze replied.<br>
<br>
<br>
Meanwhile, the mischief on the ground had a better earful of what little talk took place behind the barricade… hushed whispers, it seemed they didn’t want their armored giants to hear them…<br>
<br>
<br>
“Since you Engineers and Architects are the reason half of us Mercs actually have a wall to sit behind, we’re waited about as long as we can before we’re gonna have to eat you blokes…”<br>
<br>
<br>
(sobbing is heard from inside a couple of the crates)<br>
<br>
<br>
“S’funny, y’know? Like – after that point, what’s the difference between us an’ the zombies REALLY, eh?”<br>
<br>
<br>
Another mercenary replied…<br>
<br>
<br>
“I can no longer saw we’ve gotten out of worse traps than this. Daurgar went over the wall last straw-pull and says <b>Hel’s </b>marching for that Black Prancin’ Bastard, now – that she got caught on the beach… I don’t wanna know what kind of shade-thing she’d turn into… but it’s bad news.”<br>
<br>
<br>
“We can’t go back to the warehouse again, neither – the “House-Boys” are the only thing keeping this structure together, and if they learn there’s still blue-bloods hiding in that warehouse we’ll lose control of them, or worse they’ll turn on us. We’re just waiting for the right moment, and these tin cans are going to cover our ass while we get our “<i>prize</i>” out of this deathtrap…”<br>
<br>
<br>
“You been hearing that bell?”<br>
<br>
<br>
“Yeah – Necromancer’s been using ghost sounds of all types to get us to go over the wall, or even look over it. The last brother who felt it was important to investigate every fart or burp on the other side of the wall is now a few hundred yards away – standing in a square formation as a tool for that Black-art.”<br>
<br>
<br>
“We are waiting for the warehouse to FALL. When all the yelling and killing is going on down the path from us, that’s when we make our break for the beach. We’ll either take the sloop, or use it’s oar-craft to get the hell off this island. We got plenty of rain for our cups – we just got to broaden our definition of “cuisine” for this contract… any day now. Any day.”<br>
<br>
<br>
Milkweed and Breeze continued to communicate as the giant steel sentry peered over where his mischief was hiding… choices would have to be made… Did they still wish to even save these humans? If not, would they risk their lives to save THEIR captives? Could they with any sanity or conscience SAVE, directly or indirectly, one of the Hated Muurdaan House Elite? …and what was this “Prize” they spoke of?<br>
<br>
<br>
Even Beyond that, were there more survivors at that warehouse so close to the east -- and were they of any disposition more attractive to rescue than these desperate lot??<br>
<br>
<br>
The Ratlings had seen the darkest corners of the nature of men, and seen all of what they pretended not to be and demonized the ratkin with by ignorance and prejudice.<br>
<br>
<br>
…From their new vantage point under the watch-house, Needle could see in her scope a well-lit area on the far side of the island… Amid boulders of coral and above a tiny saltwater inlet lake, The Necromancer sat on a bloody and greasy throne. Shambling around before him were dozens of skeletons, many with strips and chunks of flesh still hanging from their frames. To his right standing in a weave akin to drunkenness were an equal number of skeletons – most of them the animated corpses of fish-men. Great fires burned at the foot of many idols and at the boundary of the inlet. Beyond the island, beyond the fires, Needle could see at the fathest range of her scope a kind of reef, upon which squatted must must have been a massive idol of a fish-man in a reclining posture… expect as needle watched, it shifted it’s weight and allowed one of it’s arms to fall into the water and wet it in the moonlight. Smaller (human sized) fish men stood, sat and lay all around it on the reef, diving into the water in unison at the wave of the giant’s hand… and the first men, as a unit, swam into the inlet, seemingly to do battle with the Necromancer’s “forces”… like some perverted game of boards, knights, and kings it seemed the Necromancer and this giant lazily tried to kill each other with their pawns… what the stakes of this game might be needle could only guess in nightmares. Before she put down her lens, she saw the wretched captive of some cleric – he wore healers robes and the symbols of many deities. His leg was bound to a ball and chain, and his neck was chained by collar to the necromancer’s throne. In one hand, the Necromancer held a staff of Burnt-Black wood… and in his other hand, he covered some glowing stone, casting an eerie blue glow against the dancing shadows and firelight.<br>
<br>
<br>
She “Pensed*” in silence to Breeze, who in turn gave his Pence to Milkweed. There would be calls of his to make…<br>
<br>
<br>
Ratkin Cant:<br>
<br>
<br>
*Stripes – wounds<br>
<br>
<br>
*Rounder – Professional, especially in terms of thievery<br>
<br>
<br>
* Pense/Pence – To convey what you are thinking without speech. This can be done simply with gestures and smells, but can also be in reference to telepathic or other musical communication. It is a portmanteau of the language “Pensive” (meaning to quietly think) and “two give your two pence” (to give one’s impression.)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5486050" data-lb-caption-desc="Beckoncall · Apr 15, 2016 at 10:55 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> :<br>
<br>
<br>
<b>Battle of Ent's Bridge, First Battle of Highborn/Aymaran Reprisal versus the "Mud-Elves":</b><br>
<br>
<br>
The foe had been evenly and well routed from the ‘Platz – that much was obvious, even to Tocxhol – behind him most of his cunnnigs were already running to him, a few stragglers whipping and caning the brutes off of the battlefield before intending to catch up. The Gigantic Warchief of the Aymaran plodded after the withdrawing enemy – if they thought the fight was over they were horribly mistaken. The fight was over when Tocxhol made it be. Behind thm, four of the towering Scarred, it was noted that one of them had fallen in battle – not to the masked blood-bags, but in retaliation by the Lord of the Attolians… One of the scarred beat his chest in a chopping and ill-sounding laughter. Crawling practically on all fours far to their right the lurkers – the huge scarred one driving his cunnings ahead of them.<br>
<br>
<br>
Normally the Lurkers would be far slower than Tocxhol and the more land-inclined of the Aymaran – but ample rains gave them pools and slick tracks of mud if they followed a path of least resistance parallel to the cliffs. It was doubtful as it seemed now that they would beat the mud-elves to the river, but they would make better time than their Leader and his retinue.<br>
<br>
<br>
The Highborn were equally intent on pressing an advantage and not allowing the Mud-elves to leave the field so easily. Once it became clear that the Aymaran were going to press the attack, even if the Attolians would not, they quickly rallied the forces fittest on the field and moved rapidly, though as stealthfully as possible to close the gap on the withdrawing offenders. Twice the Highborn came relatively close to one group of Aymaran or the other, but it quickly became clear that NONE of them, not even their LORD, spoke any language they recognized. They began to wonder If the emissary they met on the beach was the only such of their number that could communicate, even if they wanted to… The highborn found a comfortable distance to move parallel to the hulking lizards, and quickly outpaced them.<br>
<br>
<br>
The Aymarans Hissed and took croaking breaths as they pursued the Bulwark Regiment. Fatigue was too sophisticated a reaction to be had by them, pain and discomfort were the luxuries of things that came after the Aymaran… many kept pace despite numerous wounds, without any change in countenance. A few of the scarred blithely broke javelins and arrows that stuck from their heads or bodies. Such was the buzzing of flies to them.<br>
<br>
<br>
The spearmen regiment was in no shape after the engagement in the platz to continue pressing the attack. A couple of Spearmen took up the mantle of archers and moved behind the swordmasters, who cautiously screened the archers behind them. Just over a dozen elites formed a single line, each warrior a full sword-length away from his closest comrade, giving a deceptive illusion of a line that was not completely in threat. The archers hurried behind the Elites, and upon passing the Aymarans got close enough to begin harassing the withdrawing enemy nearguard with arrows. The first volley felled a few, but the following arrow volleys, broken up and in the dark to prevent predictability, quickly met resistance as the rearmost of the unit moved it’s Mask-shields into position to receive the majority of the relatively inaccurate extreme-range fire. What it DID accomplish however – was slowing the withdrawing bulwark units down as they needed to maintain cohesion with the rearmost ranks moving backwards.<br>
<br>
<br>
Lest the Elites get it into their minds to charge, the remaining two witches ROUTINELY raked the area in between them with bolts of greenish-white lightning… They seemed out of range, or perhaps just intended their spells as a deterrent. The Aymarans began to move at a pace more at speed of the slowed mud-elves, and the highborn saw the Slippery lurkers pass them a while ago on their right…<br>
<br>
<br>
The harassment went on for a considerable period of time. If seemed the witch that The high elf mage had slain at the end of the combat was picked up from the field and was being pulled away, unlike all the other wounded, for whom it seemed there was no regard, even for masked ones of rank.<br>
<br>
<br>
The Archers peppered the Mud-elves all the way to the river, but were firing more sparingly now, as their ammunition was becoming depleted – However it was obvious they had slowed the retreat long enough so that the Lurkers could get into the river before they crossed, and that the Aymarans could keep up with them.<br>
<br>
<br>
It seemed the Mud elves intended to cross the river at the point where a giant tree – perhaps an ancient Ent to the more observant, had fallen across the raging river. To the north and south of this narrow woodbeam-bridges had been laid like siege-ladders for smaller numbers of troops to cross quickly and in single file. These crossings were safe if travelers were unassailed, but promised to be far more perilous if used under attack…<br>
<br>
<br>
The Lurkers slipped into the almost raging river – to look downstream was to quickly realize a series of rocky dips and increasingly white-water. If there were any eyes looking for them, between the dark and the noise of the river the Lurkers easily slid into the waters seemingly undetected. Tails whipping and spreading all four of their claws, they maintained pace with the fast water flowing underneath them… each lurker floated near a different set of ladder-crosses, with the scarred lurker themselves hiding in the shadow of the enormous fallen tree—the main crossway.  Close to the waterline, The Scarred Lurker noted that there were multiple dormant insect-hives… some kind of firefly or stinging gnat. Fiercely territorial, numbers of them whorled towards his giant bulk whenever he approached… seeking to fill his eyes and nose that poked above the current. The Scarred Lurker wondered if the mud elves would find the swarms quite as navigable as he did when he roused them during the crossing…<br>
<br>
<br>
…And the crossing had come. Moments later the Hundred and so remaining masked ones formed up on the west bank of the river an began to break into quick and organized formations to cross back. Larger and more statused troops crossed the “Ent bridge” while lesser or lighter armed forces crossed the beams. Just as they began to do so, the Tocxhol and his forces crested the slope above them, and the Highborn, well to their right flank, had a fine column of fire at least the better way over the river.<br>
<br>
<br>
The mud-elves knew the entire way that they would be pursued, and were apparently ready to take casualties during the crossing if it meant the majority could fade into the woods beyond. The highborn continued to harass, and as they did here and there a mud elf either fell into the river for its wounds or lost its balance on the cross-beams to the perils of the river below. The lurkers waited… the first of their foes ran overhead, and still they let them go… you do not stop a herd of prey at the front – you strike the middle, go for the vitals and tear it to pieces. The cunnings waited for their Scarred leader to strike first from the water… It was instinct… wait for the neck, wait for the belly to show itself, then pull the prey below…<br>
<br>
<br>
The Scarred lurker saw the witches above on the great crossing… floating between them, their black-burned sister resting on some kind of magical litter. It was then, even as Tocxhol prepared to order his forces to pour down the slope at the enemy – That the Greatest Lurker slammed its full weight against the Ent-Bridge. What seemed to be a score of Stinging hives suddenly boiled up at once, An angry green cloud of them surrounding the whole bridge all at once. Upon hearing the vibrations of that strike underwater, each lesser lurker burst up from beneath the flimsy siege-bridges, sending the better parts of them flying skyward in splinters with the rest of them quickly dragged down to the hungry falls only moments later. Masked ones flew skyward both jumping for the banks and thrown into the air.<br>
<br>
<br>
The river began to fill with mud-elves… briefly. Too fast did they lose themselves to the current, some floundered to rocks or the opposing bank, but the Lurkers, few that they were brought jaw down again and again – death rolling each victim once and leaving their broken ragdolls to swirl inevitably over the falls to be dashed on the cliff and rocks below. Once the Ent-bridge became a snafu of blind and choking victims of an almost blinding cloud or angrily gleaming and stinging insects, the elites descended the slope allowing archers to fully exploit the advantage of high ground. Every arrow they had left rained into the rear of the formation and broke all semblance of a controlled crossing of the bridge.<br>
<br>
<br>
The initial charge of the Aymarans, Tocxhol pushing and elbowing for position with his scarred as the cunning dove out of the way as they still clamoured forward… the impact of their initial charge threw a whole rank of rearguard into the water, some dead from the impact before they even hit the water.<br>
<br>
<br>
The highborn elite looked for a window of entry, but the stinger swarms were only getting larger and more livid.<br>
<br>
<br>
The Scarred Lurker leapt, in blind rage, at where it felt the witches stood as they too fell to the panic – something else was happening that the Aymarans, the Highborn, even the Masked-Ones themselves had yet to fully realize. Bounding full over the Ent-Bridge against the current, the great lurker flew through the air, it’s mouth filling first with stinging insects, then filled with roasted witch, it’s magical litter shattered on impact… the two remaining witches shrieked in horror at the taking of their sister… who’s body then found the depths of the river and then the depths of the Lurker’s stomach shortly after. The great lurker savored what he thought might have been the merest spark clinging to its victim, then kicking off the riverbed to surge back to the battle above. The contrasting clear of the north side of the bridge clashed vibrantly with the boiling red of a rapids filling with blood.<br>
<br>
<br>
Tocxhol and his warriors were faced with a final barrier of shield-bearers, the insects already sweeping amongst them… as they mysteriously began to fall forwards… backwards, and every which way before the Aymarans could mount their second charge…<br>
<br>
<br>
Arrows began to blanket everything in number and vectors rivaling the small, though deadly highborn regiment… the opposing bank was AWASH with gnollish archers, rising from camouflage, and loosing their crude short bows from what seemed to be almost every tree on the far bank above the crossing.<br>
<br>
<br>
Finally, all at once the lurkers hit the Ent-bridge, managing to shake it slightly – just enough to spill scores of pitiful victims, most dropping weapons and waving at their faces from what must already be hundreds of stings, into the merciless waters below.<br>
<br>
<br>
Those mud-elves that DID make it across the river died almost immediately where they stood, never getting off the bank of slippery clay due to the merciless rain from the foliage above the sandy embankment ahead. The witches loosed their lightning one last time, setting a swath of the forest alight, before they were murdered in a concentrated rain of arrows from both sides of the riverbank…<br>
<br>
<br>
It did not seem that even one mud-elf or witch survived. The Gnolls had not been idle – and while it seemed they would have sprung their trap in any case, there was no denying how devastating it proved with the colonial pursuit compounding it. As the last mud-elves fell – on the west bank, on the east… clinging to the center bridge… the sounds of the angry insects began to eclipse the screams of the dying and the flight and the falling of arrows.<br>
<br>
<br>
The Aymaran Warchief and his forces quickly saw there was nothing left to fight, little more to take or eat, and just the rising noise and temper of the glow-swarms… Their attentions might have been endurable, but were not at all pleasant – registering even to their cold-bloodedness in their vicious quest to fill any breathing hole, any trail of exhalation – with stinging venom. The Aymarans had to withdraw – It was either that or storm across the bridge through concentrated bowfire if they chose to attack the Gnolls on the far side of the river. They opted to scale back up onto the rise above the river…<br>
<br>
<br>
To the right of them the Highborn Elite had done the same. Only a handful of desperate warriors fled in their direction… only a handful of pools of blood in the sand where there stood. They too ascended back to the rise. Less than 30 enemy warriors lay dead on the west bank on the side of the colonists, with barely more than that dead full of arrows on the opposite bank…<br>
<br>
<br>
It was clear the Gnolls had made no target of the colonist’s forces – but once the battlefield became a low-hanging cloud of buzzing green luminescence and what few bodies remained that were not bound for the great falls… the unspoken cooperation seemed strained. The Aymarans, and for that matter the Highborn, could only see what had to be a substantial number of camouflaged Gnoll archers… who just stared… waited for the strangers of the opposite bank to leave the field, or to not…<br>
<br>
<br>
The Bulwark Regiment of the Mud-Elves, and it’s coven of witches were slain to a man… slain to a witch, in fact. But the air was tense, and one could feel that with any misstep, any careless move or aggression – that a new hostility would break out right after this one that had so thoroughly seen completion….</div>
				
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			<dt class="first " style="text-align:left;">
				<b>Of Wretches in Wrecks</b>
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				Coalback did not have to think long before he made his decision. The sorry state of these men and the dead pits of their eyes told the whole story, one Coalback was all too familiar with. Chief Milkweed had gone to the island to save lives, and Coalback wasn't about to contradict such a simple goal. He pensed to his remaining paws for them to gather these men along with the fancy feathers and bring them topside. They did so, and with only a few minor difficulties they were able to bring their charges up to the mooring lines and lower everything down safely into the waiting skiffs. The men put up no resistance at all, their will was so broken they had not the capacity to do anything but obey. The rats then sailed back to their ship, raising the skiffs gingerly and unloading the cargo of men and feathers. The 'thralls' were taken below decks to be treated with the other volunteers, but Coalback did not follow. His broken arm had not stopped him from manning a paddle, and it would not stop him from keeping watch for the others on the island. The other dirty paws noticed this and were inspired by the buck's stoic vigil. Rather than head below to rest from their mission they too remained on deck to keep watch, alert and ready to act as soon as movement was sighted on <span style="font-size: 14px">the beach.</span><br>
<br>
<span style="font-size: 14px"><br>
</span><span style="font-size: 14px"><i><b>Luxury Commodity Acquired: Exotic Feathers</b></i></span><span style="font-size: 14px"></span>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				<b>Midnight Musings</b>
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				Of all the men Milkweed would have dreaded to find on this mission, mercenary merchants were high on the list. Mercenaries in general could be decent folk, but in his line of work the I.O.C. was a dirty company with an even worse reputation. But what really spiked his fur was when Needle pensed that there were <i>rust hearts </i>among them! How the I.O.C. managed to gain even a single Elite for their journey Milkweed could only guess, but there were two of them not 10 feet from his nose and the very smell of them put him on edge. In his mind they were nothing but toys, weapons of war that were no longer a shadow of the men they once were. He might have left these men to their fates had it not been for the hints of other lives among these crows*. Milkweed would be damned before he let innocents die when he had an opportunity to act. And with time against him he had no other option but to save all of them, rust hearts and all, and deal with the consequences later.<br>
<br>
<br>
Milkweed pensed out for his dirty paws to climb the barricade and remain hidden just below the ledge, forming a firing circle around the mercenaries and their fire. In a flash they were gone, climbing the cobbled structure with ease and easing into place where they could quickly leap from hiding and attack if necessary. Their training was paying off as the rust heart patrolling the perimeter didn't flinch or make any move that he had noticed the rats. Once they were ready Milkweed then climbed the barricade himself, vaulting easily over the ramshackle rubbish and landing neatly in the shadows near the crates where the civilians were being kept. Once he was sure he had the element of surprise he called out from the shadows, loudly and boldly so that the mercenaries might hear him, "Oi! You lads send up a signal?"<br>
<br>
<br>
The mercenaries, 20 of them in total, all rose from their fire and turned at the address from Milkweed. A short bald man with an ostentatious orange mustache pours what might have passed for coffee days ago out of his helmet as he slips it over his head. Following the gesture the rest of the mercenaries, with varying degrees of fear, peer in Milkweed's direction; some even taking cover in the debris on the other side of the enclosure. The patrolling House Elite... just stops. It's hot breath seems to flow from the helm, as if his whole head was steaming rather than in a great exhalation.<br>
<br>
<br>
The seeming leader, who sat on the mercenary band's paychest, answers the question. "Indeed we did, strange sounding one... Though we were certain the Black Hand was using his water magic to keep us unseen..." He pauses for a moment, then continues, "If you're here to rescue us then how come you're hiding behind them crates? Is it safe to leave, and if so to where?"<br>
<br>
<br>
Meanwhile a knot-hole in one of the crates Milkweed crouched behind suddenly has an eye pressed against it. Milkweed wasn't sure if the witness did not care that he was a ratling, or that from his narrow perspective he thought Milkweed was wearing a fur cloak. Either way there is no hesitation as he whispers in a frightened pitch, one that would normally be too low for a human to hear or even make sense of with the ambient noise outside, but it is well within Milkweed's range of detection. "Plllleeease help us! Even if you intend to rescue us all, there is no way these men will let us live! They were supposed to protect us, but they took us from the warehouse and won't let us leave! The workers are in the warehouse! If you can't save us, save them instead! Do not trust these men! I beg you!"<br>
<br>
<br>
Milkweed does not respond to the frightened voice inside the crate, but he does rap his knuckles on the wood twice to acknowledge he heard what was said. The eye remains in place but the heavy breathing from within seems to lessen just a slight degree, a good sign it would seem. Milkweed stepped slowly into the light from his hiding place, his paws stretched wide and far from his knives. "Just a precaution friend, you lot seemed jumpy as is." As soon as Milkweed shows himself the mercenaries immediately relax their guard, stowing any weapons they had half begun to draw at the sudden intrusion. Clearly these men don't care that Milkweed is ratkin, but whether that's due to their situation or past experience is unknown. Meanwhile the House Elite stopped patrolling and instead seems to be measuring the size of Milkweed's head in relation to his fist. After flexing his mailed hand he rests it at his side and goes back to looking over one side of the wall, some of the dirty paws less than two feet below the railing.<br>
<br>
<br>
Milkweed looks about the men and sizes them up. They looked about as ragged as he was expecting, they had probably been surviving here for weeks judging by the state of their dress. Milkweed nods towards the mustachioed man, who currently sat on a large chest of unknown origin, and asks, "You in charge here?" The man responds, "I sit on the paychest, so for now I'm in charge. The Paymaster didn't make it, but tradition in this regiment dies hard." He spits out some black sludge to the side then continues, ""So... you here to break us out? How many of you out there? I've seen ratfolk, but I aint never seen one alone... If you're here to get us out, I say we set to doing that immediately forthwith."<br>
<br>
<br>
Milkweed wasn't about to give up such information to armed strangers so easily, so he fell into a role he liked to use when in situations like this. "Not so fast friend, I aint here to bust you out just yet. My Chief's back on our ship an' he don't act without information. 'Specially when there's dustmen walkin' about, eh?" He let that sink in for a minute before he continued. "I'm just the scout, so if you value your lives you'll tell me everything I need with the quickness. Time's short out here." Milkweed points one claw at the group as a whole and asks, "Is this the lot of you, or are there more out there in the shit?"<br>
<br>
<br>
The temporary Paymaster looks leery at Milkweed's words, his eyes darting around the barricade walls when he realizes that Milkweed completely dodged his question about the ratfolk's numbers. "What's left of the I.O.C. is either in this junk-heap, slowly dying in a warehouse a short stroll to the east, or one of the puppets of the Black Man not too far to the north. We got a few of the prissy ones in here with us, but they lost their sallets days ago. We've been keeping them hidden for their own protection. We should let them folks <i>rest</i>... they been through a lot." He breaks another bone and throws it in the fire. "Was it easy getting up here?"<br>
<br>
<br>
Milkweed shrugs nonchalantly, "Easy enough, bones are moving to the north seems like." A blatant lie, but he had a plan in mind and he needed these mercenaries to play along. Milkweed jerked a thumb behind him at the civilian's makeshift prisons and asks, "What about them? Any reason they be caged in them crates?" The Paymaster sneers slightly and clicks his tongue, "Ever since the dead started walkin' and occasionally takin' to leaping over the walls, everything of value gets crated. Them crates got people in 'em for their own protection... ever since they've got it into their heads to try and make a break for the warehouse." He moves to pick something out of his teeth before he continues, "Warehouse used to have a lady adventurer, name of Hel... doing most of the movement between. She aint been around lately... not in any familiar sense, you'd say. If adventurers can't make the trip to the warehouse, no diploma with shoelaces be going without armed escort. And seeing as we aint doing any escort until we know it aint certain death, we're keeping 'em covered."<br>
<br>
<br>
The Paymaster cocks his head to the side and asks, "If the walkies are off to the north, which way you come from? If the way is clear we can handle ourselves." It's then that the Paymaster notices a few men moving about behind him in a fearful manner. He barks back at his men and berates them, "Everybody calm down. Our guest is good news. True we've never heard a rat talk without fear unless they got something to back them up," He turns to look back at Milkweed, "but that's in <i>our</i> favor isn't it, Undertowner? We're all friends here, so your strength is our strength." The Paymaster pointed to some obscure direction beyond the barricade and asks, "Why don't you have your little friends show themselves, we still got some coffee left..."<br>
<br>
<br>
Milkweed looked to the 'coffee' that was offered and did a mighty fine job of hiding his disgust. The brew looked more like watery pitch than coffee, and probably tasted twice as bad. Milkweed shook his head slowly in refusal. "Thanks but no, I'd wager there's piss in that brew to help the flavor by now." The mercenary adjusts his helmet but doesn't shift from his seat on top of the chest. His frown shows teeth... He's a desperate man and things don't seem to be going his way.<br>
<br>
<br>
Milkweed completely ignored the Paymaster's ire and instead turned his attention to the big, lumbering golem in the room. He looked to the Elite patrolling the barricade wall and spoke directly to it. "You there, Elite. I know your kind, and I <i>know </i>you don't answer to this lot." Milkweed gestured to the gathered men as he said this, and many of them looked either incredulous or hurt at the implied accusation. "So tell me, where is your Master?" Some of the heat-smoke draws out of the rainy air and back into the helm as Milkweed watches the chest underneath the armor struggle to breathe under the full weight of the mail. "The Master is dead. So too shall you be if you ever again address me as an equal, lest it forbidden by order or decree of the Eternal Empire. If you <i>did</i> know my kind you would at least know that." A splash of rain falls from his head and shoulders as he rises temporarily to his full height.<br>
<br>
<br>
Milkweed could only cock a brow at the display of this Elite. He had never spoken to one in person but he had been lead to believe they were mindless constructs of torture that had enough capacity to follow orders and little else. He hadn't been expecting quite so much... <i>emotion </i>from this enslaved warrior of the Empire. Milkweed bows low and looks directly to the ground as he responds, "Apologies Elite, didn't mean to offend." The Elite is unmoved.<br>
<br>
<br>
Upon seeing the potential hostility of the Elite one of the other mercenaries gets nervous and talks out of turn. "Furry mate, lets drop the pretenses and tell us what's happening out there... Are we rescued? I don't want to die here because some boss' emissary had an attitude and got smashed by one of these golems... Please, lead us the hell out of here!" Milkweed looks to the frightened man and speaks with more genuine concern in his voice, "Near as I know that's the plan friend, but as I said the Chief won't move without news. But..." Milkweed put a paw to his chin in mock thought and tapped for a moment before he looked back at the gathered mercenaries. "Look, here's the deal. Our ship's to the south of here, away from that shitstorm up north. I gotta head east to that warehouse, can't be leavin' loose ends. You <i>could</i> try and head south, but my Chief's ordered that anything approachin' the boats without a rat dies." Milkweed looked the men in the eye with a serious glare, "And I do mean <i>anything. </i>So if you want to risk it be my guest, just know you'll be angerin' them what's tryin' to save your sorry hides." Milkweed folded his hands in front of him and continued, now speaking directly to the . "Way I sees it you got two options. Sit here and wait for us to get back, or come with us and help speed things along. What say you?"<br>
<br>
<br>
This was Milkweed's plan from the start. As soon as things started to look sour he knew he had to make him and his rats invaluable to these mercenaries. By telling them about the 'order' to kill any intruders to the beach the mercenaries now needed them alive to save their own skins, and that included the rust hearts. With the earlier lie about where the bones were heading there was nothing to stop these men from playing into Milkweed's ploy.<br>
<br>
<br>
And wouldn't you know it, after only a few moments of thought the Paymaster stood straight up from his seat and addressed his men, "Faith of the Rich, we are LEAVING! Stow and go, five minutes!" Two mercenaries behind him immediately picked up the chest and held it like they were guarding their own child. The Paymaster turned to the Elite on the barricade and bellowed at him, "You Elite, stop poppin' your eye at my friend here and get the crate. We both know it may be mine now, but you know your masters will <i>want</i> it." The Elite stops glowering at Milkweed and scoops the crate into one hand, which he then rests on his shoulder. A small splash and cry of some sort emanates from the soaking-wet box, but then goes silent. Turning to the other elite holding the support, the red-mustachioed man barks to him as well, "Let that thing fall over in the next high wind if it must, we are already gone pilgrims. Scoop up all our antsy little pantaloons into one box and carry that with us." The Elite complies, first pushing each crate so the open side is at the top, then plucking each pitiful little scholar like a goldfish and placing them in the crate over its shoulder.<br>
<br>
<br>
The Man then turns his face back to Milkweed and says with anxious contempt, "Okay... <i>Scout. </i>You're calling the moves now, get us the hell out of here!" Milkweed smiles softly to the mustachioed man, ever so glad that things have worked out just as planned. "Of course," he says with just the faintest hint of a smug smile. Without a word Milkweed penses for the rest of his paws to leave their posts and form up on the eastern side of the barricade. He himself then leaps onto some gathered junk and scales the barricade, hopping the wall and landing deftly on his feet. He waits for the mercenaries to leave the barricade and present themselves before the other rats. It takes a little doing to open a wide enough hole in the barricade, but soon enough they're outside and waiting before the other rats. The Paymaster looks with a leery eye at the assembled rats, his breath clearly hitching when he realizes half his men could have been killed before any of them drew steel.<br>
<br>
<br>
Once they're assembled Milkweed speaks to those gathered, "We'll move first. Stay behind us and keep on our tails. And try to keep it down would you?" With that Milkweed set off into the brush with his paws in tow, making their way east towards the warehouse that was spoken of.
			</dd>	
		
			
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				<b>Fine Wines and Soured Seas</b>
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				The entire group made its way along the pavestones, the armored men far more noisome than the ratkin at their lead. Needle looks nervously to Milkweed as she runs ahead of him, winding through a carpet of vines and low brush until what was little more than the top of the warehouse stands prominently ahead. There are windows on every side, but they seem hastily boarded on both fronts. The front door bulges outward on its hinges, a pile of debris and furniture heaped so heavily behind it almost daring to burst outward. To the right of the building is a melon-patch, and indeed the right side of the building in its entirety smells like soured melon-wine.<br>
<br>
<br>
Milkweed and his rats hear very careful movement inside near some of the windows, which rapidly recedes. The distraction bell to the east can be heard far more clearly from here, and Breeze and Needle report that a small number of skeletons are moving away from the coral and fires towards the sound of the bell. Breeze reports that it is highly likely that when the Stringman's own guards make contact with the distraction he is likely to turn his attention there as well. There is not much time.<br>
<br>
<br>
Milkweed doesn't even need to look away from the building as he utters his orders. "Needle, Breeze, find a hole." Luckily the puzzle had an easy answer. "The entire roof is a hole," Needle whispered. The next moment she had taken Breeze's hand and made a vertical leap in unison to the eave overhead. Breeze landed ably on his feet atop the roof in one bound, while Needle fell short and grabbed the ledge with her other hand, allowing breeze to pull her up with a second effort by her legs to make light work of it. "You have much to learn yet, Needle." Breeze said with a smile. "Allow me to do the talking up ahead... A human cannot be honest with it's stress as we are, often not even to themselves. Learn to read them, and you will spend less effort dealing with them. Any sniper can seek to kill a leader or his secondary. Learn who's loss is felt dearest after <i>that,</i> and panic will do your work for you." Needle tried to make like she understood some deep inner truth, one that she'd look for later. For now, they carefully avoided the broken glass (some kind of early warning system?) and disappeared into the warehouse.<br>
<br>
<br>
Breeze, who in his line of work needed not only to understand but also convincingly speak a variety of tongues, addressed the folk scrabbling beneath him in the darkness. He lilted his voice with a tinge of Ferraran, an accent that nobles and sailors might be disarmed by. "We have arrived by imperial charter to rescue all who will come with us now. Personnel and absolute essentials should be gathered immediately." He began to hang a block and tackle from a broken beam near the roof-hole, tugging at the coil of rope at either side. Moments later a few decrepit, staggering and some drunken colonists wandered into the moonlight streaming through the broken roof above. They were emotionally shattered, hungry, and stank of the mash-mill that apparently occupied a good share of the warehouse. An uncertain number of finely coopered casks of melon and berry wine lay stacked against the wall, but that would have to wait until later.<br>
<br>
<br>
As it was, Breeze was working the rope at the floor and a further 15 workers of various trade were brought to the roof where Needle received them. From there they were brusquely brought to ground by the Elites, but Milkweed only waited until one was brought down. As soon as the first survivor came forth he asked, "Where is the woman called Hel?" The one he spoke to seemed too dazed or drunk to register his words, but soon another voice rung out from the slowly growing crowd. "Hel?!" One of the filthiest among them had spoken, introducing himself as the faction's 'preserver'. "She must be dead. Only one brave enough to leave the compound to fetch fish... And methinks run water to people trapped outside..." He seemed to wince at that. "If you aint seen her yet then she's a toy of the black man by now, and woe betide us if she should bar our path!" He took a moment to slow his breathing and his frightened heart before he continued. "If them folk behind you is all that's left of the soldiery, then there's only one alive unaccounted for." He pointed to the north, "Lord Vorenus' healer, or priest, or what have you. And no one sane should seek him out... The black man has made him a pet after a fashion, so where the healer is that necromancer cannot be far!"<br>
<br>
<br>
Milkweed clicked his tongue in frustration, then pensed up to the roof where Needle and Breeze remained. <i>"Needle, look to the north. Is there anything alive besides the throne slaves? Look for a female!" </i>Needle scanned the area, dark as it was, long as the shadows were by the flames. She did her best to scan for what milkweed sought, but it was a daunting task. She could barely tell one zombie from another under these conditions, much less pick out some lady adventurer that might not want to be seen. That's when Breeze pensed down that the undead had pushed over the tree that held the highborn's trick bell.<br>
<br>
<br>
Needle growled lowly to himself, "Piss and bile." He spoke aloud to those gathered. "Nothing for it. Everyone follow us, we head south. Eyes sharp and feet soft, we're almost clear." Milkweed looked to the armed mercenaries and the Elites, "You mercs should guard our flanks, keep the civilians in the center. The Elites might guard the rear, but far be it from me to order a <i>superior </i>being." There was only a ghost of contempt in his voice as he addressed the Elites, but as soon as it was said Milkweed turned from them and went to the foot of the warehouse to wait for Breeze and Needle. As soon as they were on the ground Milkweed pointed at the warehouse and spoke boldly to his paws, "Torch it!" All of the dirty paws looked to each other and Milkweed in confusion, but in short order they silently obeyed. They used the pitch they had taken from the ship to start a small fire near a wine-soaked corner of the warehouse. Milkweed was glad he had ordered them to take the pitch, otherwise this would have taken far longer than he would have liked.<br>
<br>
<br>
One of the mercenaries was looking incredulously at the act and moved out of formation to make his fears known, "What in the blue fuck are you doing!?" Milkweed looked calmly up to the man as his paws worked. "I'll not waste time looking for a lone woman in a hellhole like this. If she's alive she will see the fire and come to help. If she's dead she won't care." The man was not placated by this, but Milkweed could hardly be bothered. Already a small fire was starting to take hold and within moments it was licking merrily at the alcohol rich wood. Milkweed spoke up, "Alright, that's good enough. Let's move!" His rats fell in line and soon the entire group was moving south at a quick pace, completely unable to hide their presence thanks to the fear and exhaustion of the survivors.<br>
<br>
<br>
And, as one might expect, their presence did not go unnoticed. Not two minutes later Needle pensed that she had sighted undead moving towards them en masse from the north. An entire column of skeletons had been sent to block their path, and at the rate they were moving they would soon reach that goal. The group might have been able to outrun them, but by the time they reached the beach they would soon be outnumbered and overrun. Milkweed shouted for everyone to move faster and so they did, but not before Needle shouts again that she sees... <i>something. </i>It looks like a human but it's hard to tell, it's moving fast and running straight towards the undead line. The thing crashes with the line and sounds of a struggle soon start, the clashing of steel mixing with the screech and crack of shattering bones. Whatever it was, it was holding the line just enough for the group to push on and make for the beach. As the group passed the figure one of the Elites nearly tripped over them, just barely noticing the female features with finely made armor and weapons in hand.<br>
<br>
<br>
The group pressed on to the beach and quickly hopped the dunes, sliding down the sand and making for the skiffs. Thankfully the extra skiffs they had brought seemed to be enough to hold everyone, even if they were a little snug. Milkweed stayed behind with Needle and Breeze to make sure everyone was afloat before they boarded their own vessel. As he ushered folk onto the skiffs Milkweed kept looking back up to the tree line for any signs of movement. The only thing he could see was a giant column of smoke and light to the east, no doubt the result of their warehouse handiwork. The flames were growing far more intense, and Needle mentioned she thought the woods were starting to catch fire as well. Once about half the group was boarded a freak rain cloud started to form over the warehouse, slowly gaining shape and letting loose a torrent of rain once it had built up enough mass. But it was a losing battle, and the flames only threatened to reach up and light the clouds themselves ablaze.<br>
<br>
<br>
Soon everyone was afloat and Milkweed jumped into his own vessel with Needle and Breeze. They paddled with the others, looking on to the island for any signs of movement or life. Surprisingly there was no movement from the treeline, only the warehouse flames could be seen doing battle with the steadily growing rain cloud. The group quickly reached the ratkin vessel, and the paws on deck quickly began to haul up the skiffs and lock them into their cradles. Milkweed was just getting off the last skiff when he heard one of the rescued civilians shouting on the fantail. "Look! Look there, it's Hel!" Milkweed raced to the fantail to see for himself, and just as the man had said a single female was limping her way down the dunes and waving her arms helplessly at the ships. Milkweed immediately turned and shouted at his rats, "Ready the skiffs! There's one still-"<br>
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			<div class="bbCodeBlock-content"><span style="color: #ff0000"><i><b><span style="font-size: 36px">BOOM!!!</span></b></i></span></div>
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<br>
<br>
No one anticipated the force of the explosion that tore through the night air like an extraterrestrial demon. Unknown to everyone a large supply of alcohol fumes had been gathering in the basement beneath the warehouse, silently packing every square inch of the space full of toxic, flammable vapors. Fire tends to rise when it burns, so it took a little extra time for the flames to eat a big enough hole in the warehouse floor for the vapors to escape. Just enough time for Milkweed and the others to get away safely... but not enough time for Hel to be saved.<br>
<br>
<br>
The blast rocked the boats with it's force, pushing them away from the beach with the sheer strength of the shock wave. The blast also shook the sand loose from the dunes above, sending a tidal wave of the stuff crashing down on top of the doomed Adventuress. Or perhaps she was thrown bodily into the sea from the force, it was impossible to know for sure. Meanwhile the undead that had been near the warehouse were thrown dozens of feet into the air, their parts and ligaments spraying about much like the water from the island's geyser. The forces of undead that had been moving to intercept the escapees were thrown back like a card house, toppling into each other and creating a giant, macabre tangle of bone and tendon.<br>
<br>
<br>
Back on the ship nearly everyone on deck was blown off their feet from the force of the explosion, though Milkweed was one of the lucky few who had managed to hang on to the railing and keep his balance. Even with his ears ringing he was already shouting orders to those that were regaining their feet, trying desperately to get a team together to rescue the woman that he now knew had bought them the chance to escape. But even as he did so a second series of explosions was sounding in the distance, not nearly as forceful as the first but much louder and far more quickly. This one was caused by the wine casks lighting and subsequently going off like blast charges, and to their credit the sound was nigh indistinguishable. Still Milkweed tried to get his rats together, and they seemed to be recovering quickly enough to form a small team. If they worked fast they could make it and try to find Hel before the undead recovered!<br>
<br>
<br>
And then the impossible happened. The ship began to shake and rumble once more, but this was not caused by any sort of explosion. Milkweed looked on in disbelief as a wide bulge began to form in the water between his ships and the island, pushing his and the High Elf vessels even further from shore than they already were. From this bulge rose a massive whale-like head on a long, thick neck, the early dawn light glistening off its grey, dripping hide. The beast was larger than any living animal Milkweed had ever seen in his life, and for now he couldn't understand why such a thing would suddenly surface here of all places. The beast roared in anger, but those that heard it swore it sounded more like a terse yawn than true fury. Just as quickly as it had risen the head sank beneath the waves with a ghostly moan, and as it seemed to sigh in exasperation the geyser on the island erupted with the largest burst of water Milkweed had seen yet. That's when the pieces all fell into place, and it was then he understood that this thing, this animal, was in fact the entire island!<br>
<br>
<br>
The beast's head had gone beneath the waves, and once it had the island rumbled and began to sink slowly along with its owner. Fear gripped Milkweed's heart as he saw the sea start to pool and be sucked into the vacuum left by the sudden submerging of this 'island fish'. He shouted to his crew, "All paws on deck! Man your stations! Full sail NOW!!" Immediately the rats turned to, climbing into the rigging and getting the ship sailing as fast as they could manage. Needle had climbed up into the crow's nest with her crossbow to view the whole spectacle, keeping an eye out for anything new that Milkweed would need to know. What she witnessed was nothing short of incredible.<br>
<br>
<br>
In the distance she spied the coral thrones that had been the staging points of both the necromancer and the fish golem for their undead forces. The necromancer was trying valiantly to use some kind of sorcery to survive the rising waters roiling around him and his puppets. He was clutching something in his hands that was radiating a brilliant blue light, as pure and azure as the sea itself. It was slowing the process down around his person, and it seemed that he might even survive when he managed to get his throne afloat with the helpless cleric still dangling from his chains. But just as the necromancer thought life was in his grasp it was snatched away in an instant. From the churning seas leaped his giant fish golem adversary, flying in a majestic ark before it plucked the necromancer from his throne and dragged him back down into the sea with a piercing wail. As soon as the necromancer had been snatched the pillar of water keeping the throne aloft fell out from beneath it, sending the throne and the cleric tumbling down to their watery graves. The water had completely covered the once-island by now, and all that remained was the unforgiving sea.<br>
<br>
<br>
Meanwhile the ships were having trouble escaping from the rapid currents of the whirlpool. The warehouse explosion had helped to push both ships away from the shore somewhat, but they were still getting caught in the edge of the rapidly growing maelstrom. The wind just wasn't on their side, and that was when Milkweed called out for help. "Nateema!!" He bellowed, hoping beyond hope that the old shaman could hear him over the cacophony of swirling water and the chaos on deck. For a moment nothing seemed to change, and the vessels continued to sink slowly back into the whirlpool despite the best efforts of both crews. But then a chant began to grow on the wind, softly and quietly at first, but growing steadily until every soul aboard both ships could hear it with clarity. Nateema was below decks, sitting in a meditative stance and shaking a ratkin skull filled with secret charms that made it rattle with every move. As the chanting grew in volume so too did the wind, and slowly a gust began to pick up behind both of the struggling vessels. The gale filled the sails as full as they could be, and with this extra help the vessels were slowly winning against the whirlpool. The sleek elvish vessel was able to crest the lip of the whirlpool and sail away from the maelstrom, but the ratkin trader was not nearly so nimble. But neither were they sinking more into the depths, so after a while the whirlpool eventually began to settle and the waters returned to a more even chop.<br>
<br>
<br>
The danger had finally passed, and once it had the chanting and the wind stopped in unison with each other. Nateema slumped forward in exhaustion, trying hard to recover her strength from such a strenuous and sudden act of mysticism. Up on the fantail Milkweed could only look behind his vessel at the few pieces of flotsam that had managed to survive being sucked down into the depths. A few trees and pieces of wood were all that remained of what once was.<br>
<br>
<br>
Milkweed looked out to the water for a long time as the vessel sailed towards the mainland, silently hoping he'd catch a glimpse of Hel or even a glint off her armor. But as the sun rose in the sky he knew it was hopeless. No single person could have survived that whirlpool without powerful magics, and Milkweed knew that Hel had died trying to save them all and herself. He sighed heavily at the revelation, the looked to his side where the civilian from before also stood and watched the waves. Tears were forming in his eyes as he looked on, and Milkweed wondered if this man had been Hel's mate or lover. The tired rat spoke up and asked the man, "What was her full name?" The man did not turn away from his vigil, and spoke with a slight hitch in his voice, "Helysoune... Her name was Helysoune..." Milkweed nodded and looked back from the fantail one last time. "She will be honored." The man could only nod his head numbly, his eyes still glued to the spot where he had last seen her that day.<br>
<br>
<br>
Milkweed turned from the fantail and now faced the bow, looking ahead to the mainland and the final promise his people were granted. A new life was waiting for them, and they had just survived a hell of a thing to get there.
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				<b>Burning Loose Ends</b>
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				Before he could let himself rest Milkweed had one final piece of business to attend to. There was no way he was going to just let these mercenaries go free after the hell they had put him and the civilians through back on the island. No, they were going to pay him back for this one way or another, and right now he was going below decks to collect. Milkweed pensed for his dirty paws to follow him, and the ones that were able to did so silently, each noting the hint of anger Milkweed had let out in his pence.<br>
<br>
<br>
Many of the mercenaries and the Elites were standing topside, eagerly watching the mainland come into view with the other civilians healthy enough to stand. However the one Milkweed sought was down in the cabins, sitting on his 'special' crate and leaning his back against the paychest while smoking a pipe and playing with his red-orange mustache. His legs dangled over the side of the crate, and in that stance he very briefly looked to be sitting atop a throne of conquest. Five of his most trusted men were in the room with him playing a game of cards, seemingly unfazed that each of them had just been snatched from Death's jaws by the skin of their teeth. The company's new Paymaster took a bucket of seawater and dumped it through the air holes that had been carved into the side of the crate. Whatever was inside cooed at the gesture with an ethereal voice, one that sounded oddly like whalesong Milkweed had heard in passing on the trip across the sea.<br>
<br>
<br>
Milkweed entered the room first, and upon his arrival the Paymaster addressed him. "Thanks are certainly in order for your assistance friend Scout. ...Strange bedfellows, but one can't be choosy about one's rescuers..." He puffs at his pipe once more as he watches Milkweed with an appraising eye. Milkweed flashes him a polite smile as he responds, "Indeed, and I'm certainly glad that we've all survived that little adventure. But I fear there's a matter you and I must now discuss Paymaster." As he said this his other paws began to file into the room, easily outnumbering the men the Paymaster had at his immediate disposal. To his credit the  man didn't flinch, he merely took another drag from his pipe and blew the smoke out the port hole. His men tried to look casual as well, but the sweat on their brow belied their minds. They were nervous, and silently bracing for things to get ugly very quickly. The Paymaster spoke up, "Do we have a matter now, 'Scout'? Don't fear, as we like to say, 'where there is life there is enterprise'. If you've got business then lets settle it, whatever it may be."<br>
<br>
<br>
Milkweed's response was cool and calm, "I simply wanted to ask about your intentions for the civilians we rescued alongside your men." The men at table seem to relax at that as the Paymaster continues to smoke his pipe. "We are bound by contract to ensure their protection, it's our intention to guard these civilians until they can be integrated into a larger community of their choice serving Muurdaan interests as per their charter, and ours." He pauses, letting the smoke simmer in his nose before exhaling. "As for us we've already been paid, and half of us being lost must have their Tals (dogtags) sent back home so their families or designees can get their pension. That's as important to me as the lives of those folk, though granted not as pressing. Once the Tals get sent home we either get our contracts renewed and received replacements or we leave the colony on the first trading ship... provided these personnel are well cared for. If a safe creche agreeable to them cannot be found over that duration, we will escort them home on the first trading or supply vessel." He took the pipe from his mouth and held his arms wide, making a slight show of the movement. "There you have it... nothing up my sleeves. What say you to that?"<br>
<br>
<br>
Milkweed smiled back just as coyly as he had before when he answered, "I'd say it's a bit odd for a man to show such care for people he was set on eating not six hours ago." The men's backs stiffened at that, their previous apprehension returning in force from this sudden change in tone. The Paymaster cocked a brow at this statement and tried to calmly explain his situation. "Friend, those were extreme circumstances we found ourselves in. We were just-" Milkweed cut him off by taking a step forward towards the Paymaster, still giving him a sweet grin but his eyes held nothing but steel for the man. "But if what you say is true then I have nothing to worry about. Of course, I really <i>shouldn't </i>have anything to worry about since all of you now work for me." Now the Paymaster was giving Milkweed a genuine look of confusion, and before he could ask Milkweed was already explaining. "Back there on the island you gave me direct command over yourself, your men, and all of your belongings. I believe your exact words were, 'Alright, <i>Scout</i>, you're calling the moves now.' By my knowledge of mercenary protocol that would constitute a verbal change of command to a higher ranking official in a battle scenario. Am I right?"<br>
<br>
<br>
Still the Paymaster did not flinch, though Milkweed swore he saw the man's mustache twitch a few times in agitation. "...You'd be right, <i>if</i> we were a regular troop of soldiers. But that's just not the case, we're <i>mercenaries </i>friend. Maybe you know a lot about mercenaries with the way you're talking, but maybe again you don't... We can switch sides in the middle of a battle, and <i>have </i>before. And if you think-" Milkweed interrupted him, "And now you're stalling for time. Look, I think we've both played this game before many times over. To be perfectly honest, I don't care what happens to your men. To me you're all just soulless husks as is. Crows like you would sell your own children if you thought they'd fetch a fair price, so really you're no better than the Elites up on deck." The men visibly bristled at that and immediately turned to face Milkweed as one at the insult. But they were stopped short when they heard the distinctive singing of dagger steel leaving it's sheath, from no less that fifteen different sheathes at that. They sat back down in their chairs and looked on intently to the exchange between leaders. Milkweed continued, "But each of you owes me a life debt, and I intend to collect. So Paymaster, since you're not willing to work off this debt with your men, you are left with only two options. Make a counter offer, or make a move." Milkweed let his hand rest lazily on the handle of his right-hand dagger, waiting patiently for the mercenary leader to respond.<br>
<br>
<br>
The Paymaster puffed on his pipe for a long while, visibly upset but clearly thinking over the situation. After a moment he kicks against his crate-seat twice, causing the beast inside to cry out once more with it's eerie voice. "Here's my counter offer. We have a prize here, rights of salvage and all that, spoils of war, et cetera... You know, typical mercenary perks. Instead of hijacking me men and the contract, how about I cut you in on a little finders fee for our prize over here? You don't tell and we don't tell, and come start of summer you'll never see us again, and you'll have [two wealth] to show for it. Your cut, no questions asked. If you're smart, and I'm beginning to think that you are, then that's the offer you'll take."<br>
<br>
<br>
Milkweed only briefly pondered the offer as he studied the Paymaster's face for any telltale signs of deceit. Surely this man would try and swindle them later, but for now Milkweed had him in a corner and this was the most beneficial offer he could provide. And the price he was suggesting was nothing to sneeze at, so in the end Milkweed decided to let things lie there. "Then that is the price I will accept to settle your life debts." The mood in the cabin settled down considerably, though tensions were still high enough to be uncomfortable for all. The Paymaster nodded in acknowledgement, but Milkweed wasn't quite done with him yet.<br>
<br>
<br>
Milkweed ran a hand over his head before he spoke, "Now that that's settled, my main point of coming here was to ensure you knew that I am taking charge of those civilians for the time being. They will be treated, and once they're healthy and able they can choose whatever life they wish at the colony. As long as you hold to your oath and protect them as you swore then you and I will have no quarrels, and we can be done with each other as soon as possible." The Paymaster nodded at that, a stray thought of relief flashing through his mind of the day when he didn't have to deal with these ratfolk anymore. But suddenly Milkweed's voice became harder as he continued, "But should you cross me, and attempt to harm those civilians or my rats for <i>any</i> reason at all, well..."<br>
<br>
<br>
Milkweed trailed off for a moment as he let the statement hang in the air. He extends his hand to one of his dirty paws, and without a word the rat hands over one of his spare knives. "See, that Necromancer back on the island? He'd kill you once if you crossed him, then trap your soul in your bones and use you like a toy. Tragic really, but cross me..." Milkweed spat on the blade, loosing a great green glob of searing mucous that began to sizzle on the metal and leave pock marks where it landed, "And I'll have Hawthorne kill you a thousand times, each one different and unique from the last." Milkweed eyed the Paymaster with a steely glare as he handed the blade back to his paw. "Are we clear?" One of the men at the playing table was visibly shaken when he saw the acidic phlegm hit the blade. The others admonished him with deathly glares but Milkweed had already caught it, and was silently pleased with himself that he could still intimidate men of this caliber.<br>
<br>
<br>
The Paymaster however very calmly puffed at his pipe and gave Milkweed a genuine smile as he responded, "Clear as day friend. If things fell out the way you say I guess I'd just be earning my pay by the cent... But it's fine Scout, any contract we can both walk away from is good by me. The civs? Treat 'em, do what you will as long as you don't damage the goods. As far as their protection is concerned you can consider us <i>your</i> goons... we still have to abide by the contract after all. So at the end of the day, maybe you're still calling the shots... Until we get you paid and get ourselves out of here that is..." He coughs slightly as he blows more smoke out the porthole, "Then you can use all them exotic tortures on somebody else."<br>
<br>
<br>
Milkweed smiled back at the Paymaster with a genuine grin of his own. "Good, I'm glad we could work things out civilly." And with that Milkweed turned on his heel and promptly left the room with his paws at his heels. Just as he was about to leave the deck Milkweed's ears picked up a very faint curse from the cabin, and despite his good hearing he couldn't quite tell who it was that had said it.<br>
<br>
<br>
"Fucking rats."
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Ratkin Cant
			</dt>
			<dd class="between  " style="display: none;">
				Crow: Arguably the worst insult a ratfolk can give to any sentient being. It is used to describe someone with absolutely no morals or values other than personal gain.<br>
<br>
<br>
Rust Heart: Ratkin Cant for the Dreaded Muurdaan House Elite -- After their subjugation by the Eternal Empire, Ratkin were relegated to live largely beneath the cities of the Muurdaan. The 'Rust Hearts' were key weapons in bringing the Ratkin to heel. Fearless, Tireless, Relentless, What history they share is sorely remembered.
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<br>
<br>
Caelis asks Cassandra to read the ancient Muurdaan Banner, still on the field as loot is gathered and the fallen are tallied...<br>
<br>
<br>
Cassandra spoke:<br>
<br>
<br>
"I shall tell what I see only to you my lord, though my eyes be of the fountain -- they were first yours and remain forever."<br>
<br>
<br>
Cassandra lays her hands on the standard, and runs her fingers over the tattered cloth -- as magnificent the faded design seems to be, she sees countless layers of gilding, dye, runes, so many faded iterations of the standard where now only a patina of dye and decoration remains.<br>
<br>
<br>
She sees through the eyes of the standard bearer, who is breathing heavily. Something is flying towards him to the left, which is blasted by spell fire from down the slope. Looking behind him for his savior, his deep black armor, gilded with the muurdain embossment of an earlier era, sees a Mage wielding some kind of controls to a bloody great green-glass walking machine- the Mage pulls levers inside the glass monster's head, melting cracks with great flames in one hand and throwing devastating magics with the other. The standard-bearer gazes in awe and horror at the sea beyond the beach below... An entire muurdaan invasion fleet has either crashed against the barrier, or are being blasted by bolts from it. A massive monster, a revolting giant Naga of a woman, is gorging herself on stranded sailors desperately trying to get out of the sea at the domed island below.<br>
<br>
<br>
He looks up to see his own blood splatter the banner, his arms and chest are riddled with red-crystal knives. He takes a knee and looks as fellow muurdaan warrior prime fight their way up the Sandslope - before he falls to the dirt a much mightier warrior grabs the standard, and holds it aloft. The few ascending the slope all salute, and the new bearer kneels and braces himself planting the flag, with his other arm a spinning steaming bracelet of barrels and bolts - a fabled "Gatling bow" ... A lone musician sounds a horn with three proud notes, and the fantastic bow SCREAMS at the land ahead of them. The sound of cracking and tinkling crystal can be heard through smoke. The smoke is raked over and over until the breaking glass begins to subside, an explosion knocks the bearer onto its back, and out of consciousness.<br>
<br>
<br>
He awakens being dragged in full armor by two other gilded foot knights. He's soaking wet, they all are, as is the banner hanging slack ahead of him... It is strapped to the back of the greatest knight, in a "Sashimono" style. They move carefully now, because they are few. Even through the wood, beyond the cliffs they can see their fleet still burning, sinking, disintegrating.<br>
<br>
<br>
The vision changes, and it is clear they are running though it is doubtful they know where they are going. Entering a clearing, one of the remaining knights is impaled on a giant horn from the wood, hoist backward into the air, back into the wood. Moans of agony blend with the sound of shredding metal. The banner casts a shadow ahead of the subject of cassandras vision... Held ahead of it a great sword wielded in one hand, and in the other he holds out a gauntlet forged with a beautiful gilded Gatling bow, the name embossed "Touryan UnterHerr" his armor crackles with energy as he whips around... He is alone in the clearing now. He plants the standard to make his stand, the woods all around crack with the movement of a giant beast.<br>
<br>
<br>
The barrels of the gatlingbow spin as trees are felled by the storm of iron bolts. The leaping giant horned one dives into the brush, and the lone warrior spins around just as his barrels spin to spit missiles all around him.<br>
<br>
<br>
For a moment all is dark and pain, then Cassandra sees the subject is inside a mouth of whirling blades, rotating instead of his gauntlet that lay severed on the ground below, along with his broken claymore.<br>
<br>
<br>
A grey, mottled claw knocks the banner down in adulant wicked laughter... And the sounds of agony and grinding metal begin anew...<br>
<br>
<br>
Then, in the last moments of the vision, the body of the mottled, horned beast lays curled in slumber... Amid the decomposing bodies of gnolls and half elves, various treasures lay. The beast is older, less sinuous, but only a small part can be seen... Mud elves, the type seen in the battle for the platz, comb the debris and leaves of this dry cave for trophies and totems for use in the battle to come.<br>
<br>
<br>
The vision fades as Cassandra sees the banner held aloft as a group of mudelves turn to face high elves closing on their left... And then all that can be seen is arrows and darkness.<br>
<br>
<br>
That, my lord Caelis, is the story, or perhaps just *A* story of this strange standard..</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5514906" data-lb-caption-desc="Prince Vaethorion · Apr 19, 2016 at 4:05 AM">

		

		
	


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					<div class="bbWrapper"><b>STATUS UPDATE:</b><br>
<br>
<b><br>
At the Bloody Banks</b><b>:</b><br>
<br>
<br>
The Prince stood above the banks where the scattered, arrow riddled corpses of the Mud Elves lay. Once again the Prince was impressed by the ferociousness of the Amayrans. The Plan worked perfectly. There was blood, lots of blood. The Mud Elves suffered a horrible defeat and the Prince oddly felt sorry for his distant kin and their horrible fate.<br>
<br>
<br>
The Gnolls were across the bank and the Prince gestured towards to the Gnolls and presented the dead Mud Elves with non-threatening flourish of his hand, as if presenting them as an offering.<br>
<br>
<br>
"Our enemies are dead!, here their bodies rot and we present them to you!" the Prince said in his heavily formal and accented common. The Prince struggled with a universal gesture to demonstrate this in case they did not speak common.<br>
<br>
<br>
"Wara Huan" ("Dirty Dogs") The Prince muttered to himself. The Prince was not pleased with the arrangement made with the Gnolls, he found the beast abhorrent, but did not want to have more hostilities if it could be avoided. The Prince wondered where the Mud Elves lived, where were their villages, their families and if their children could somehow be saved from the Gnolls retribution.<br>
<br>
<br>
The Prince turned to his High Born, "Sangana mani harma lle can utuaar' be desiel a' kela!" ("Gather what treasure you can find and be ready to go!") he ordered his High Born.<br>
<br>
<br>
Once the field was looted, the Prince, the rest of the High Born would head back to the Platz.<br>
<br>
<br>
  <b>Surviving the Explosion and the "Island" :</b><br>
<br>
<br>
The Linguist and the rest of the crew were grateful of the magical intervention of the Ratkin Shaman. Without the wind at their backs, all would have been lost. The Linguist expressed his and the others gratitude and would report what happened to the Prince. As the sun rose, the Linguist ordered his men to attempt to salvage any goods and items that would float to the surface from the Island sinking (and although unknown what might have washed down stream from the waterfalls). After checking for crates, or items that might have floated to the surface, the Linguist headed back to port and sends the fastest to inform the Prince of what has occurred.<br>
<br>
<br>
<b>At the Tyrren Camp:</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Upon hearing news of the battle of the Platz, the Tactician and the 15 High Born accompanying return to the Platz.<br>
<br>
<br>
  <b>Other Business  and Relations with Other Factions:</b><br>
<br>
<br>
The Prince saw the departure of the Exile leader and the division among the Exiles who did not want to join the Attolians as an opportunity to ally themselves and become closer to the countrymen. The Prince overall sought harmony in the Colony. He spoke to his closest advisers and looked to see what common ground the High Born shared with each of the factions.<br>
<br>
<br>
<b>Attolians:</b><br>
<br>
<br>
The Attolian leader with his noble leanings and  temperament, desire for order are the closest to the High Born's. However, the usage Blood magic is of dire concern (<b>The Mage will speak with the oracle to express concern in the Fountain</b>). There was already and existing relationship between the two factions and this will be continued to be pursued in an attempt to cement an alliance between the two factions. The absorption and offering of the Attolian citizenship to the Exiles in the depression made sense to the Prince but unsure how this was significant, if the exiles were to remain in the New World. However, order must be maintained and the two factions could work together to maintain order and build prosperity. The Platz, the depression, and the Beach/port could be made into a first class trading hub with the combined efforts of the Attolians, Exiles and High Born. Also, the defense of the Colony (having shared the battlefield) would be an important goal to further together.<br>
<br>
<br>
<b>Exiles:</b><br>
<br>
<br>
The Exile Country men's mutual history of fighting the Muurdan was very close in parallel to the High Born, and the <b>High Born seek to combine their interest with the Countrymen using their shared history and interest in the Beach/port</b>. The beach and port were important to the success of the colony and working together could be mutually beneficial. This offer would be presented to the Countrymen's leader. Furthermore, the Prince would explain the close relationship the Highborn have with Dragons in an attempt find a common interest. More importantly, the <b>Prince would offer to help build a place of worship for their Dracos religion</b> and beautify it (as only High Born can)  as a offering of good will. Those remaining convicts not currently employed by the Tyrren and other exiles interested could partake eventually in work that will be needed at the Port, beach, depression development. Those who wished to become Attolian could become Attolian, but those that wished to not join a pro-Muurdan faction could ally themselves with the High Born also. Either way, the High born regarded the Attolians as important allies, so to them there was no conflict of interest, just the interest of the colony and naturally making more allies for the High Born. The High Born realized that with the departure of Sylvan, that they as a race were now alone and had to make inroads with the other races. Additionally, The High Born were sympathetic to the poor living conditions of the exiles and would help to develop better lodgings for the exiles and better sanitation. <b>Among the projects the High Born were interested in were public baths and improving the quality of life in the Colony, by improving housing situation. </b><br>
<br>
<b><br>
</b><b>Tyren:</b><br>
<br>
<br>
The Prince had to overcome his own initial prejudices of the Bull race, but he has had time to see they are good natured and productive. The Prince appreciates their gestures of good will. <b>The Prince sends a High Born Skilled worker with language affinity to learn their language and teach other Highborn basic phrases and words to be friendly to Tyren. </b>The Bull Metal could be useful to be forged and the Grass that the Highborn learned to cultivate will be produced in larger quantities to be traded with the Tyren, for metal, silver, wool and their luxury commodities. <b>The High born could also offer them artisan items that are of high quality like the Sylvan Elves, but unique to the High Born.* </b><br>
<br>
<b><br>
(</b><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260"><b>@Prince Vaethorion</b></a><b> : Stated commodity too vague. Name artisan items being produced or commodities you have supply of)</b><br>
<br>
<br>
<b>Sylvan Elves</b><b>:</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
The High Born had thought that the Sylvan Elves and the High Elves would be natural friends and allies. This relationship never occurred and before any friendship could be cultivated, the Sylvan hastily departed. Nonetheless, the kinship and history of the Elves is eternal and important to the High Born. The High Born are friendly disposed towards the Spring Born as their is a lure to Sylvan culture for man High Born since they are viewed as a rustic version of the High Born. <b>The High Born would be pleased to exchange ideas and knowledge with the Sylvan and speak in Elven tongue</b>.<br>
<br>
<br>
<b>Amayran:</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
The High Born have a martial culture and the brute power of the Amayrans has been seen as indispensable in the battle with the Mud Elves. Their abilities to help with physical labor is also regarded as important. The High Born appreciate these contributions. It's believed that the Colony would have been overrun if not for the Amayrans fierceness in battle. <b>The High Born will continue to seek out sources of food to exchange for labor</b>. The building of the sea wall is the next big project where the Amayran strength and aquatic abilities would be crucial. It's unknown when bad weather might strike in Winter perhaps and the <b>Sea Wall would allow the port to become a harbor. </b><br>
<br>
<b><br>
</b><b>Ratkin:</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
The Ratkin has already proven themselves in their adventures on the Island. Admitedly, the presence of Ratkin and their known mating habits is a bit alarming for the High Born who have always kept them away. The Rat Kin are known to steal, but also make great spies. Their espionage abilities will be invaluable to the High Born and the colony. However, their other tendencies are a concern. The Prince is grateful for saving the lives of his High Born and his vessel. <b>The Prince would find ways to have common ground, and work with the Ratkin for the betterment of the colony</b>. The Prince would make it clear to the Ratkin leader that ANY theft of High Born property would be regarded as a severe breach of trust and would likely have dire consequences. Other than establishing those understandable guidelines, the High Born would work with the Ratkin and behave favorably.<br>
<br>
<br>
<b>I.O.C :</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
It is likely known by now that the Linguist and the High Born crew assisted in their rescue by creating the distraction that helped enable their escape,  the High Born would be receptive to those Wealthier I.O.C  seeking better surroundings and a higher standard of living. Any trading expertise is an asset for the Colony and to the Prince's ambitions to develop the Port into a trading hub.<b> The Prince would present this offer of working with the Traders to improve the Port</b>.  The Mercenaries, being military minded and trained are useful for the colony's defense, but their lack of morality makes them distasteful to the High Born. The High Born would work with the Attolians, Exiles, the Ratkin to find homes for them and see to their integration.<br>
<br>
<br>
This is the disposition of the High Born to the other races. Whereas, the High Born are elitist, and realize their superiority, the High Born also desire the Colony to succeed and to be a cohesive entity. For this purpose, the High Born will work together with the other races to this end.<br>
<br>
<br>
<b>Wrapping up loose ends with battle:</b><br>
<br>
<b><br>
-Loot Mud Elven corpses and communicate non-aggression with Gnolls</b><br>
<br>
<b><br>
- Tactician and High born accompanying at Tyren Camp return to platz</b><br>
<br>
<b><br>
-Linguist in ship salvages anything that floats to surface water</b><br>
<br>
<b><br>
Objectives: </b><br>
<br>
<b><br>
</b><br>
<br>
<br>
  1)<b> Explore North of the Ruins that are unexplored Send Spy, with 10 Elite Swordman,10 Skilled Spearman, 10 Archers to explore. </b><br>
<br>
<b><br>
   2) The High Elves War Mage opens a Magic guild - a guild for the arcane. Offer to sell enchantments and to begin an apprenticeship for other gifted magic users. Others are welcome to join</b><br>
<br>
<b><br>
  3) Search for resources send 5 elite swordsman 5 Skilled Spearman and 5 archers to the Barrier Hills</b><br>
<br>
<b><br>
   4) Build Windmill for energy Engineer, 5 Skilled spearman 20 Archers to begin construction near Manor in Platz</b><br>
<br>
<b><br>
   5) Attempt to incorporate countrymen into High Born alliance, by presenting Leader of countrymen, and subsequently those convicts other exiles not interested in Attolian citizenship  the idea to combine efforts and propose Beach trade monopoly by forming a Port Authority and Dock workers guild. The High born will dedicate 5 Skilled and 5 unskilled to begin. Make this offer more attractive by offering to help design, build and beautify a Temple Dedicated to Dracos.</b><br>
<br>
<b><br>
Continued Goals:</b><br>
<br>
<b><br>
-improving Manor and surrounding area in Platz with remaining labor, turn the High Born quarter to the Upscale Quarter</b><br>
<br>
<b><br>
- Stabilizing food source by spreading  vertical gardens throughout the living areas of the High Born</b><br>
<br>
<b><br>
- Explore and find resources (food, minerals, commodities, animals to tame, artifacts)</b><br>
<br>
<b><br>
-Improve and maintain good relations with other factions </b><br>
<br>
<b><br>
-Continue drilling and training High Born for one hour before breakfast and for one hour before dinner</b><br>
<br>
<b><br>
Long Term Goals:</b><br>
<br>
<b><br>
</b><b>-Sea Wall would allow the port to become a harbor - might need Amaryan support</b><br>
<br>
<b><br>
-Fishery - After these goals </b><br>
<br>
<b><br>
-Improved Colony defense</b><br>
<br>
<b><br>
-Establish government </b><br>
<br>
<b><br>
-Build armory for Colony</b><br>
<br>
<b><br>
- Remove Undead from Platz</b><br>
<br>
<b><br>
- Avoid or kill Cull </b><br>
<br>
<b><br>
- Prepare for winter </b><br>
<br>
<b><br>
Suggested guilds at first meeting of Governance Council. </b><br>
<br>
<b><br>
    </b>Military/defense guild, Banking guild, Inventors guild, colony planning comittee, engineering guild, farming/gardening guild, builders guild, spy guild</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5527695" data-lb-caption-desc="Beckoncall · Apr 20, 2016 at 6:24 PM">

		

		
	


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					<div class="bbWrapper"><b>PRESSING CONCERN/DECISION POINT! :</b><br>
<br>
<br>
The Undead waiting at the edge of the ruin have so far respected the boundary with the 'Platz, perhaps in part to the fact that colonists haven't been entering their ruin either. But it is becoming increasingly obvious that many skeletons (and all the hunger ghosts) want to shop in the market. Many have brought dusty coinpurses or long-buried bits of art or valuables -- mostly shiny stuff. They are making it clear that the general economy, and perhaps all factions, could get a potential uptick in wealth were the market to be open to them.<br>
<br>
<br>
If two factions consent, the Undead will have access to the marketplace in the 'Platz.<br>
<br>
<br>
The Red Fountain proclaims that it can restrict the entrance of the undead to the market to during the day, when they would be much weaker and (relatively) less able to cause trouble... at least for now.<br>
<br>
<br>
The Red Fountain also counsels Caelis that if the Undead are NOT allowed to shop in the 'Platz, they may realize they are actually dead, or for other reasons become more pointed in their coveting of goods than simply pressuring for the opportunity to buy things.<br>
<br>
<br>
If the right people come together or the right resources are committed, skeletons could be allowed access to the marketplace while still barring hunger-ghosts... which are the largest liability, especially if they enter the market at night, when their appetites would be insatiable.<br>
<br>
<br>
In any case, these guys have been hanging out for a little while now. Public policy or other action regarding them may become necessary very soon.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5527844" data-lb-caption-desc="Beckoncall · Apr 20, 2016 at 6:38 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4"><b>@Elendithas</b></a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260"><b>@Prince Vaethorion</b></a><b> :</b><br>
<br>
<b><br>
"Hair of the Dog"</b><br>
<br>
<br>
So there it was again -- colonial forces on one side of the river, facing gnollish forces in the trees beyond. What was going on in the minds of the Gnolls, was unknown -- the Aymaran did not care what a potential enemy THOUGHT, and the Highborn despite signing or hailing got little more than steeley gazes as Larger, armored ones began to pull away the corpses on their side of the river.<br>
<br>
<br>
Tocxhol was never one to turn away a chance for a fight -- but the time was coming to assess wounds, and regroup. He turned for home, and with one motion most every Aymaran followed him... the lurkers ponderously pulling their weight out of the water they so gracefully moved when under.<br>
<br>
<br>
A scarred or two took one final swipe at the dead at the base of their bank -- but the omni-present insects made the pain of acquiring meal or trophy undesirable. When it was seen that the gnolls neither acknowledged highborn attempts at establishing a truce, nor that an Aymaran could not loot effectively without being wickedly stung -- what loot that might have remained was left on the ground -- and both factions forces withdrew. When they returned to the 'Platz, it was likely that the true cost of the battle -- the tally of the fallen... would be soon known to all...</div>
				
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					<div class="bbWrapper"><b>"Flea Market of Dracos"</b><br>
<br>
<br>
Since authority in the exile faction has begun to de-centralize (becoming more convicts, workers and countrymen as distinct groups) there has been a push by the countrymen to part with certain goods Maeder might have been saving for a rainy day -- they show up at market...<br>
<br>
<br>
<b>1 "Cartfull" of "Earth's Blood": </b>This was found abandoned by either former colonists or citizens of the mage city itself. Amounts to a substantial number of barrels... a couple dozen, give or take. This is basically refined fossil oil... and may have many applications besides throwing it on people and lighting them.<br>
<br>
<br>
<b>1 Seemingly complete and functional but unassembled Muurdain Ballista: </b>of the "Crossbow" variety, it is of top quality and is obvious to ANYONE that no Port Agent in HELL would intentionally put this siege weapon into the hands of the exiles... maybe not to anyone in the colony at all. Comes complete with 6 log-sized projectiles with steel fists as ram heads, and a further 6 wholly wood missiles honed to a point.<br>
<br>
<br>
Bidding for these items starting at one wealth each, time will be given for counteroffers or especially persuasive folk may be able to close a sale more quickly...<br>
<br>
<br>
...Proceeds will go to the construction of the Temple of Dracos.</div>
				
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					<div class="bbWrapper">Shaalth Val’istar, the High Born War Mage was now alone with the Platinum Crown examining it in a ruin. The Cleric had accompanied him before, but left to continue to attending to the wounded. They had been examining the Ivory Scepter, and once the Cleric left, the Mage turned his attention to the crown.<br>
<br>
<br>
He was gently probing the object with a probing spell to determine the nature of the item. He discovered what it was, and a wave of terror overcame him. His heartbeat sped up, a noticeable trickle of sweat dripped off his forehead. This was no crown. This was a "Gongchong". An evil magical creature PRETENDING to be a crown. Fortunately, the Mage did immediately not show alarm, and alert the Gongchong. The Gongchong was fully capable to jump on an unsuspecting victim. Gongchong's are an extremely evil, semi-intelligent parasite that can mimic headpieces and other finery. These were hunted to extinction everywhere in the old world, and now was a in from of the Shalth Val'istar.  Once linked to a host, it can use their brain power to operate on a much more sophisticated level. This evil item was likely bound to one of the witches. The witch seemingly used it to control low level troops to make them more ferocious. Every host that died, the Gongchong would seek another victim.<br>
<br>
<br>
When it was left behind, it revered back to it's prior independent nature, a parasite waiting for a host to feed off. This one was waiting for someone powerful to put it on. It could even revive dead host and control them.<br>
<br>
<br>
In it's current form it was still a beautiful, platinum crown.  As the Mage processed these thoughts, his anxiety grew and this put the Mage on extreme alert. One false move and this would be upon him. These creatures moved extremely fast and were clever. The Mage continued pretending he did not know what it was. What should he do, he thought. Alert others? No, he could not leave it alone, it could move from here and leap on an unsuspecting victim. The Mage despite his discipline, centuries of training and experience inwardly desired to scream. If he screamed it would attack. The Mage decided to destroy it, but this was easier said than done. The Wizard had a grudging respect for this hideous thing, many more powerful than him had fallen to a Gongchong.<br>
<br>
<br>
The Mage casually turned to look at another object on a table across the room. The Gongchong was seven feet away. The Gongchong must have sensed that it's illusion was no longer working. The Gongchong, began to change.  Out of the corner of the Mage's eye, he could see the creature was shaking off the cloth attached to what was once a crown, it was now taking it's natural form, one that is best described as crab with a ring of obsidian eyes. The room was a ruin, there was a door closer to the creature, a high window and half the roof above the Mage was still intact. The Gonchong began to chatter with audible excitement. It was going to leap any moment now.  At this point, the Mage was aware that if did not respond swiftly, it would entail his demise. The Gongchong crawled to the door and shut it closed, trapping the Mage alone with the Gongchong in the ruined house.<br>
<br>
<br>
The War Mage spun around, and from his hand, a bluish shield of light, a force field created a barrier, but before the mage could complete the somatic gesture to complete the spell, the Gongchong had already leaped at his face! The creature was mid air, all ten limbs spread and it smashed against the force field, just over a foot from the mages head. As fast as the Mage was, the evil creature was faster, before the Mage could strike again, the Gongchong crawled under a decrepit bed frame. The Mage blasted the bed  CRACK, which disintegrated, but the creature moved to quickly. The Gongchong leaped at the war mage again, bouncing off of the field, which visibly ablated with the gonchong's own insidious counter magic.<br>
<br>
<br>
The Gongchong scurried to flee and seek an easier target, and headed to leap out of the window. The Mage dropped his force field to attack the creature. The Mage thought of a dozen spells in the millisecond standing there, one wrong decision and the creature would turn on him. The Mage cast dispel magic. The Dispel magic created a cone between the crab like sinister, magical entity and the Mage. He only grazed it, a greenish smoke came off of it, and it visibly slowed. It stood there on the floor, apparently unaware that his shield was down. The creature now in a pathetic gesture, held up two of it's limbs...as if in surrender.<br>
<br>
<br>
ZZZZZZAP!   The Mage unleashed a bolt of lightning. The creature died instantly. Strangely, it did not look any different dead than alive, it's eyes still blinked, it's limbs were moving. The mage lets out a deeep breath!  The Mage knew it was dead, but still was not going to take chances and disintegrated it. It turned to a shiny pile of sand. The mage was taking zero chances. The Mage took the sand towards the window and cast it star ward, it kept floating higher and higher. The mage was uncertain if it was his magic or another force which carried it away, but the Gongchong was now gone.<br>
<br>
<br>
Were he not the victor, he could only imagine what chaos the gonchong could have wrought with a Highborn War Mage as a host...</div>
				
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					<div class="bbWrapper">Caelis watched, in shock and awe, as Cassandra flew through the air and landed before him. She had a fiery gaze that seemed capable of burning through flesh. Her new clothes accentuated her body and left less to imagination. Could this woman really be Cassandra, the quiet, demure lady who was frightened by the very idea of blood? Caelis was worried that Cassandra may have made a horrible choice that would come to haunt them later. What price would the fountain extract from Cassandra for all these new found powers? Caelis was unsettled. There was no going back. As Cassandra knelt before him and kissed his feet, Caelis backed up slightly and said "Cassandra, there is no need for you to prostrate yourself like that. Your loyalty and my trust in you are proven in your successes as they always have been. I see that you have made your decision and I will stand by it. Now then, let us hurry. There is much that we must do."<br>
<br>
<br>
---<br>
<br>
<br>
In response to the requests made by the Exiles, Caelis had drafted a decree to make his statements official and leave record of his words in order to show his sincerity and seriousness in his offer. The decree states as follows:<br>
<br>
<br>
In reverence to our fellow brothers at arms and humankind, I, Lord Caelis Wollf, Heir to the Estate of the Wolff Family, promise the following:<br>
<br>
<br>
<b>1. In response to the Exile request for Lord Caelis to do his all in introducing Dracos to the Attolian Pantheon, I will not be brass enough to pretend that I have much religious authority to truly make a difference. Thus, I will not make a promise that I can not duly fulfill.</b><br>
<br>
<b><br>
2. However, in a sign of solidarity, I pledge to help construct the temple by contributing the architect to the project once the housing shortage is no longer an issue.</b><br>
<br>
<b><br>
3. In addition, I pledge the expertise of the shipwright to help with the symbolic burial of Maeder and construct a respectable ship for the event.</b><br>
<br>
<br>
It is with high hopes that this decree will help foster relations and lead to a brighter future.<br>
<br>
<br>
Sincerely,<br>
<br>
<br>
Caelis Wolff, Lord of the Kingdom of Attolia<br>
<br>
<br>
---<br>
<br>
<br>
Relationship Building:<br>
<br>
<br>
Tyren:<br>
<br>
<br>
In an attempt to continue fostering relations between all races present at the colony, <b>Caelis has decided to send his Linguist to the Language Square to facilitate the learning of various languages among all factions. In addition, Lord Caelis, in consideration of the recent attack of the Platz, has ordered for the complete withdrawal of all Attolian Forces back to the settlement. However, the Attolians have decided to commit to building the road between the two settlements and thus provide 10 unskilled laborers for the job. They also bring 2 carts of stone to help build the road.</b><br>
<br>
<br>
IOC:<br>
<br>
<br>
The Lord thanks the gods for the safety of the remains of the IOC. <b>Caelis welcomes these citizens of the empire and promises them safety and security among the Attolians. However, due to the question of whether the thralls are citizens of the Empire, Lord Caelis has also decided to offer them the same terms given to the Exiles</b>.<br>
<br>
<br>
Highborn:<br>
<br>
<br>
Caelis thanks the Highborn for their assistance in the battle. He understands that there is some concern with the recent developments with the fountain, but hopes that they can continue to work together while both being weary. <b>Caelis wishes to help with the highborn project to build a seawall, and pledges 2 carts of stone to help facilitate the project and 5 skilled laborers.</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Ayamaran:<br>
<br>
<br>
The Lord also thanks them for their assistance in battle, but expresses great concern on the very possibility of friendly soldiers being targeted. Thus, Caelis wishes to express his interest in finding a way for Ayamarans to be able to discern friend and foe or at least find something that will keep away brutes from friendly soldiers during the heat of battle.<br>
<br>
<br>
Ratkin:<br>
<br>
<br>
Caelis welcomes these newcomers and praises them for their ingenuity in the rescue of the IOC. He warns them to be wary as the ware-rat plague had been solved not too long ago and some people remember the events rather vividly.<br>
<br>
<br>
---<br>
<br>
<br>
Division of Labor/Orders:<br>
<br>
<br>
<b>1. Architect, 5 Skilled Laborers and 20 Unskilled Laborers continue to build the Attolian Housing District. They have 2 carts of stone to help them with the project.</b><br>
<br>
<b><br>
2. Engineer, Geologist,  5 Skilled Laborers and 10 Unskilled Laborers are to begin constructing a mine on the hill with the most likely availability of iron</b><br>
<br>
<b><br>
3. 20 Unskilled Laborers are to continue clearing Boulder Field</b><br>
<br>
<b><br>
4. Chemist and 5 skilled workers are to begin making glass from the sand</b><br>
<br>
<br>
<b>5. Falconer is to begin to start training some birds for use as messenger birds to help facilitate quick communication between the two settlements</b><br>
<br>
<b><br>
Attolia joins the Luxury Goods Guild. They bring Bronze Statues to the market</b></div>
				
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					<div class="bbWrapper">Things had come such a long way since the caravan had made landfall. Things had been hard, no doubt there, with the attacks of the natives and the loss of their wood dwelling friends was still a sore blow.. but each morning when Orm stepped out of his little hut home and ducked his horn under the door frame he felt a swell of pride to look upon Hruntaras. Houses and homes, the first time in his life they'd set down in a place and planted roots strong and deep. To his eyes those circled longhalls and forest walls were things of beauty. Strength of an oak and bound in bull iron. With the cold metal's touch their very homes could become fortresses against malicious spirits. This right here was a good feeling, the minotaur reckoned. But the more they grew the more there was to do and a chief's work was never done. It seemed nothing in this land took a moment to stand still and there were still more and more folk to be dealing with.<br>
<br>
<br>
<b>The Sylvan </b><br>
<br>
<br>
Well the young wee-woods were taking to the hills like ducks to water but there was still the looming question of what to do with their old place of residence. With their leaders gone the remaining wood elves were left wanting direction and their most conflicting issue seemed to be what to do about the foothill woods. Some said how it was only meant to be temporary but moving to the larger forest beyond the river but that seemed a distant dream now. Others wondered if it might be taken under the care of the Tyren and joined with Hrun'taras. The elders of the caravan had staid up a few nights talking that over with some of the springborn that had stepped forward as the more forward of their group. It was a nice thought but without the older elves around anymore their numbers were far too few to spread themselves out that much. Maybe it was Orm's herd instincts talking but these little ones admitted they weren't fighters, they couldn't afford to leave themselves so far off from all sources of help.<br>
<br>
<br>
He could at least try to meet them half way though. Elves seemed to be a sensitive bunch and these ones had just had to wave off everyone else they knew as they went off to war. A bitter blow to take. He couldn't promise the elves that he could safeguard the woods completely, not as things were but he could offer them the next best thing. Sending most of the elves back on the task to gather anything left in their old wood homes that they couldn't stand to part with and to collect the readily growable crops they'd made there. That way they could make the hills feel a bit more like home and to salvage the hard work they'd put in there. There tree mages may have been gone but with time the glade would grow and together they could see it grow into a woodland of their own. Time being something the elves were said to have by the wagon load. He also told them to mark out the site of the graves they'd told him of, where the bones Shul had found were buried. Nice and clear. Even if Orm couldn't guard the whole forest he could promise them his voice in demanding their dead be treated with respect.<br>
<br>
<br>
Those that didn't go back to the woods went to investigate this bizarre mass of plants in the rock face up above. According to the springborn their elders were the ones who really knew how the magic of this place was supposed to work, leaving those that remained to try and work it out for themselves. Well... it had gotten two of those gems poured right into it, that must have done something. It was hoped that there were some secrets left for them in the strange book they had left for Anuc and if they were any to be found she and Ummush would be the ones to find them. It was out of that kind of curiosity that the springborn brought some of the gem bushels into the mine with them. Everyone said there was some potential magic in those things and that the mine worked well with plants... so maybe they could work well together. If nothing else it could make good ground for growing new crops.<br>
<br>
<br>
<b>The exiles and the platz</b><br>
<br>
<br>
That pile of stone by the coast was busier than a bee hive in summer! All kinds of things had gone on at the colony since they arrived and most of them seemed to be happening at the platz. The big prevailing word was that others were vising to tempt the humans that had come over with the first wave colonists to bend the knee to them and swear loyalty to all these fancily dressed lords that had come over since. Something which Orm just didn't understand. They still called themselves lords and princes but the places they claimed those titles from had sent them away? Very strange. But the elders advised him not to turn a blind eye to this. The more people they claimed power over the more hands they had to call on. That was how tribes and clans got formed, usually into the kinds of groups that had so often forced the tyren from their ancestral lands at sword point. Orm may have been a new comer to the game of politics but he would have to play it none the less. And as he saw it the useful they made themselves to the colony as a whole the more folk would listen to them and the safer his people would be.<br>
<br>
<br>
Word had it that the leaders of the exiles all wanted fancy buildings and bonfires for a dragon they worshiped. Orm had never seen this dragon so he had to wonder as to how friendly it actually was.<br>
<br>
<br>
"It's a spirit that they call a dragon." The grocer told him one day when he was at market. "I don't know if it used to be alive or what but I haven't seen any sign of them bringing it with them except some books it wrote or something?"<br>
<br>
<br>
Dragons were writing books now? "And they all worship it?"<br>
<br>
<br>
"No, I think they're from all about the place. They got brought here in chains but the jailers and the loudest of the humans all worship it. Or something like that I think."<br>
<br>
<br>
Well either way Orm couldn't offer them any of the bigger things they wanted. He didn't have the means and frankly he just didn't understand how humans made such a clamor over things like spirits. To a tyren the worship of a god was to try and tame a spirit and to try and tame a spirit was to try and put a collar on the wind. Well fine, they could always go and make their worship around the nicer part of the hills. There was the hilltop where the statue now lived, no doubt it would like some company so the tyren spread the word around the platz that <b>Hrun'taras was religious neutral ground, </b>where you could worship whatever you pleased so long as you were peaceful about it. The wood elves had already claimed what little space they liked for their nature god so the exiles were free to do the same and make a shrine of Dracos on the hill as well as any other non-dracos worshiping exile that kept their own ways from whatever was their home.<br>
<br>
<br>
With luck that would get them some more helping hands around Hrun'taras. And if the chance of free faith wasn't enough maybe folks would be tempted to it by all the coin coming out of it. Or the fact that it WASN'T crawling with the undead and a spooky talking blood fountain. That place was insane.<br>
<br>
<br>
<b>The Attolians</b><br>
<br>
<br>
Public opinion was riding high with these ones right now, ever since their shrieking scholar had given warning of the rock slide. That had saved untold numbers of lives there and Orm wasn't so stubborn as to deny them some goodwill and credit as far as that was concerned. Though Bruul still held a low opinion of their translator and leader for the insults given to him and the caravan during their first meeting and the weak excuse of an apology their brother had offered. However you viewed them these humans had veered from one extreme to another. It seemed the jury was out on the Attolians for now. Only time would tell how things would go from there. Either way Orm would have to attend some more language classes if he was going to be dealing with them more in the future.<br>
<br>
<br>
<b>The Highborn</b><br>
<br>
<br>
Well these ones had been polite in their first meeting at least as well as offering to help defend the camp from the gnolls and running off to give warnings when danger was near. Maybe they would be as much like their wood dwelling kin? That might bode well for future relations but until the they and the Tyren actually interacted more no one could tell. One thing Orm had learned of them that set him on edge was their number of warriors. Everyone who'd come to the new land tended to identify themselves by their job, their role among their people. But these self called Highborn had brought no farmers or carpenters. They all defined themselves by their weapon and their leaders were things like war mages and spies. What's more Orm had heard that any day they weren't working, they were training for battle without fail. These new elves seemed to be a very warlike people.<br>
<br>
<br>
<b>The Aymaran</b><br>
<br>
<br>
Just one would eat a shark whole! And they had to be whipped and battered into line by the few with enough brains to control themselves! It was like an entire clan made up of Orm on his worst day. The herd wagons almost had a nervous breakdown when word reached them of these new arrivals. Thankfully they'd stuck to the sewers of the platz so far and were willing to get their meat at market but what about when they wated to spread to the river? Steps would have to be taken if any of them took a liking to all the sheep and goats that roamed the hills. Or the tyren themselves...<br>
<br>
<br>
<b>The Ratkin</b><br>
<br>
<br>
Finally someone who made sense! Granted Orm himself had never heard of any major contact with these folk back in the old world. As he understood it the rulers and goverments around there liked to keep the rats underground and in the cities, while they did their best to make sure the tyren knew they were not welcome in any city. Sticking them out in the countryside and wild places, just not any of the ones they wanted to be in. But that was some kind of common ground. Both were folk of fur and tail and both had sailed out here looking to get away from folk who thought to tell them where they could and couldn't live. Maybe things could go well with this lot. And did they find the bulls' old boat?<br>
<br>
<br>
<b>The I.O.C</b><br>
<br>
<br>
Oh so these ones were back on the mainland... and apparently things hadn't gone well. The caravan had only had a small amount of contact with these humans during the sale of the boat and yet it was probably more than any other group that was still left. Folk kept talking about how they worked for the EMPIRE and represented all sorts of evil and such but the tyren were never made a part of the old world politics. One group of humans seemed much the same as any other to them, these ones even seemed to dress the same as the Attolians and all, at least according to the fledgling fashion sense of the minotaurs. These ones at least had just spoken in the cold language of trade and coin, something the bulls understood well and oddly made these hornless more manageable than others. Now, as Orm understood it, they had a company of mercenaries looking for work and profit in the name of trade. Well Bruul had experience with such things and so far Hrun'taras was making the most coin of any other spot in the colony. And it was in need of fresh guards with the departure of the glade guard. So perhaps something could be worked out.<br>
<br>
<br>
<b>The colony</b><br>
<br>
<br>
So with everyone intent on growing their claimed lands and having even more people running around, Orm figured it was high time they all started trying to work together instead of around each other. No one was going anywhere, maybe, so they might as well work out their living arrangements. He was pretty sure this was how settled folk did it. He'd tried getting their attention before but that massive outbreak of violence put an arrow in that plan. So now he wasn't going to play around anymore.<br>
<br>
<br>
Orm sent out word to ALL the leaders that were still knocking around and invited them to meet in boulder field. They set up a yurt and everything so they could have a proper meeting place to talk things out, just like chiefs did it. So now it was just a waiting game.<br>
<br>


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			<div class="bbCodeBlock-content">- 35 springborn sent to the foothill forest to gather any remaining belongings as well as <b>root veg</b> and <b>mushrooms</b>.<br>
<br>
<br>
- Plant new plots for the wood elf <b>root veg</b> and <b>mushroom crops around Hrun'taras</b> to help renew supply.<br>
<br>
<br>
- Make clear markings around the grave made for the fallen elves in the woods.<br>
<br>
<br>
- 10 springborn take bushel gems and investigate <b>mine of vines.</b> Ummush, Bruul and Anuc aid in investigation with <b>bark-bound tome</b>. (Bruul's main task is being the shaman inside the mine, no one dares to ask Ummush to go climbing at his age)<br>
<br>
<br>
- Form Farmers guild to stake out land and protect herds from possible displacement. (see guild setup spoiler)<br>
<br>
<br>
- Offer up one of the hills around Hrun'taras as possible areas of communal worship and shrine building for those of all faiths to the colony at large. No favoritism is made in Hrun'taras with regard to religions.<br>
<br>
<br>
- Approach 'The cult of the rich' to open negotiations to purchase their contract and form a guard for the northern part of the colony.<br>
<br>
<br>
- Setup a meeting place in boulder field for the first meeting of a colony council.<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b>Forming Farmers Guild!</b><br>
<br>
<br>
The remaining elder herdsman and the other herd wagon bulls join. (<b>1 Skilled, 20 unskilled Tyren workers</b> <b>bringing</b> <b>LIVESTOCK</b>)<br>
<br>
<br>
Some springborn join in an attempt to recover the sylvan crops that have been moved from the foothill forest and to bring their own knowledge to the Tyren crops (<b>15 Springborn</b> <b>bring mushrooms/ root vegetables and Sunwatcher plants</b>)<br>
<br>
<br>
<b>Luxuries Guild</b><br>
<br>
<b><br>
12 skilled Tyren workers</b> (6 skilled labourers, 4 skilled craftsmen, 2 merchants) <b>4 unskilled tyren workers</b> (craftsmen apprentices)<br>
<br>
<br>
<b>4 Springborn</b> (Bringing Sylvan woodwork to the table... that they probably made)<br>
<br>
<br>
List of goods now includes: Darkleaf, Gem bushel jewelry, Fine silver goods, Woolen goods, Fine wooden furniture.<br>
<br>
<br>
<b>Learner's Square</b><br>
<br>
<b><br>
2 Skilled Tyren workers. 1 Shaman </b>(Shul)<br>
<br>
<br>
<b>6 Springborn</b><br>
<br>
<br>
<b>Grocer Guild</b><br>
<br>
<b><br>
2 Skilled Tyren workers</b> (1 Merchant, 1 dedicated grocer)<br>
<br>
<br>
<b>5 Springborn</b><br>
<br>
<br>
List of goods now includes: Mutton, Milk and cheese, Roots, Mushrooms.<br>
<br>
<br>
<b>Healers Guild</b><br>
<br>
<b><br>
2 Skilled Tyren workers</b> (Anuc and Weome the healers)<br>
<br>
<br>
<b>5 Springborn</b></div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-5600623" data-lb-caption-desc="Prince Vaethorion · Apr 29, 2016 at 3:14 AM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a>     <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
Prince Vaethorion was sitting on his "throne", in his provisional throne room, he received the news of Shaalth Val'istar's battle with the deadly Gongchong with consternation and alarm. The Prince was grateful that his close, trusted friend, confidant, second in command and War Mage was powerful enough to defeat such an evil, dangerous creature. Nonetheless, he was very concerned of the potentially dark nature of the other items looted from the Mud Elves and their Dark Elf masters.<br>
<br>
<br>
The Prince stood up from his "throne", an enchanted, ornate, crystal wrought chair,  with engravings of lions and dragons. The throne shimmered as he rose and changed color from a light blue to a deep purple. This chair was the chair he used in the Eastern High Elven High Council and was a much smaller replica of the one his father sat on in the Grand Throne room.  The Prince gestured emphatically. "These foolish Mortals are dabbling with blood magic and Dark items they do not understand. This will be their and the colony's undoing, if they are not more careful. Can you imagine if one of these Humans put on the Gongchong what would have occurred. We must insure that the scepter falls into the right hands."<br>
<br>
<br>
The War Mage nodded solemnly and replied. "Yes, the outcome might have been tragic. These mortals are playing with fire. They think that an entity like the fountain exists to serve them, while it is they whom serve it. The Scepter could be wielded by many here, but I agree that our Cleric is potentially the most reliable.  Incidentally, There is currently a more pressing matter, Ama Handasse Marenven, your Strategist and Commander is here to brief you and has an issue that needs to be resolved."<br>
<br>
<br>
The Prince seemed to cheer up. "Yallume! ("At last") he said.<br>
<br>
<br>
The ancient Strategist, War lord Ama handasse Marenven entered the "throne room", wearing her full armor as usual, but without her helm. Her Mithril shined, her crimson sash was vibrant, but it was clear that she had been recently out living in the field. One could tell this by the wildness of her long, flowing platinum hair. She bowed, and saluted by forming a triangle with her two hands. She gave the Prince her hands for him to kiss. The Prince kissed her hands and she kissed gently his mouth, as was their custom.<br>
<br>
<br>
The Prince said pleasantly, and with reverence "Elen sila lumenn omentilmo." (" A star shall shine at the moment of our meeting")<br>
<br>
<br>
Ama responded "Cormamin lindua ele lle, Nae saian luume" ("My heart sings to see thee, it has been too long")<br>
<br>
<br>
The Prince said politely "Mae govannen, Oio naa elealla alasse" ("Well met, ever is thy sight a joy"), "Please report".<br>
<br>
<br>
The Commander cleared her throat. "My Prince, I have much to report. The majority of the Sylvan elves as you know have departed and with them their most ancient and powerful leaders. Their absence has weakened the defenses of the Northern Tyren settlement. Presently, options are being sought to shore up these lines, but at present it is vulnerable to attack. As far as we can assess, the Gnolls are not planning to attack presently and the Mud Elves are still licking their wounds, but this may change. The Tyren, with their wealth are seeking help from the Mercenaries whom have made some pact with the Rat people. Currently, our defenses are spread thin. The Majority of the colonist are defenseless, the Attolians are advocating the formation of a Garrison as you know, but even so that Garrison presently would be weak unless there is a massive effort to train the colonist into a more cohesive force...."<br>
<br>
<br>
"As for other threats The Skeletons are overflowing the ruins, there are ghost, hunger ghost, lost souls, small machines, snakes in the swamps, imps and Amaryan in the Sewers, Ratkin have been burrowing to the North East of us, the exiles are discombobulated, there are scheming, immoral mercenaries running about, Fishmen in the ocean, the cull, and various creatures that are still unknown to us. This goes without mentioning the various forces of Dark magic and deities that remain here including the Blood Fountain, and the Deity that the Tyren uncovered. I am pleased to report that the IOC necromancer on the Island has been dispatched, along with the undead he wielded."<br>
<br>
<br>
The Prince nodded, he knew all or most of this already and already had some ideas on how to deal with these various threats. "Yes, I am aware of this, However, I value your opinion, I would like you to write up a complete threat assessment along with strategies, and contingencies to deal with EACH of these threast. We will then soon convene to discuss the strategies to deal with each of these situations one by one."<br>
<br>
<br>
  The Strategist replied "As you wish my Captain." The Tactician had more on her mind it seemed.<br>
<br>
<br>
The Prince gestured, "I see you are here to tell me something else."<br>
<br>
<br>
The Commander gestured to an Elite Sword Master guarding the door and another Elite Sword Master entered with the fallen Muurdan Standard the Prince captured in Battle.  She continued, "My Prince, the Cleric has informed me that we won an ancient Muurdan banner in the battle for the Platz. How I wish I was present to bring our house such glory. It is my understanding that you were considering to convert this ancient standard to a flag for the colony."<br>
<br>
<br>
The Prince nodded again, curious to see where her Commander was going with this.<br>
<br>
<br>
Ama Continued. "I have examined the banner and this is no ordinary banner, but one of serious historical significance. There may be serious ramifications if this banner is mistreated and/or marred. You see, Touran Unterherr, once held this banner, you are too young at being shy of 4 centuries old, but if you recall your history, Touran Unterherr was an early dynastic Underlord. This Underlord slaughtered many of our kin. This Muurdan leader "Thaurer" (abominable one)  participated in the so called "Pacification" (She said this word with disgust) of our people. This Underlord likely perished a millennium ago in an invasion of these lands. Touryan Unterherr was no regular Underlord, he was the seventh Underlord sent to the East, after your Grandfather and Uncle previously slayed three Underlords in a series of battles called the "Stairs of Red Snows". To you this is mere history, but for me these are very powerful memories, since I was there. These series of battles led to the truce that ended the war.  Unterherr's put his forces in our Grand museum at the base of the capital. A museum, he told your Uncle with a true tear in his eye, that it's loss would be a loss for the world. He threatened to make our museum the first of priceless sites he must burn to the ground. This act of extortion, and the consequent sparing of High Born culture and artifacts, ultimately led to your Uncle into touring a wing of Touryan's own personal marble frescoes. Their mutual appreciation of art and culture saved countless lives on both sides. Out of this love of art, culture and history,  an agreement was made. The "Compromise".  Neither faction would mar the treasures of the other. Unterherr Touryan valued nothing more than this own Standard which lies here before you, this standard has a history that the HighBorn really never cared to learn. However, by marring it, by making it the Colony's standard would be a direct violation of your Uncle's and our people's vow made to the Muurdan. Touryan was a pragmatist, he knew he could subtract a great deal of Highborn history if he pressed the war for one more month. However, he made a truce with your uncle on the basis that the Eternal Empire had already paid for the HighBorn's fealty and respect, in blood. This offer was made, even though, your Grandfather had personally threw Touryan's own Nephew off of A'el Highmont two days earlier, from a height so high that it was rumored his Nephew was buried in a cup. Now that you understand this long history, the significance of this very Standard, the vow your Uncle took a millennium ago,  I must  strongly advise you that this Banner should properly be returned to  Touryan Unterherr's descendants if they still live, or at the very least to the Muurdan Underlords in the old world".<br>
<br>
<br>
The Commander took a step back, presented the Standard (that had been since been cleaned and put back on a pole) and took a bow.<br>
<br>
<br>
The impact of the Strategist's speech was clear on the Prince and those present. The Object now seemed larger than life. It was both an object to be revered and looked at with contempt. Every Highborn knew of the "Stairs of Red Snows", it was a turning point in Eastern High Born history and a era of great sorrow, tragedy and to many, pride. The Prince vaguely knew of the names of the various Underlords that invaded his ancestral lands and the name Touryan Unterherr was known. The Prince did not know such detail, and stared at the captured Banner and his beloved strategist with fascination.<br>
<br>
<br>
The Prince was clearly impressed by his Commander and by this banner. How did this object come to him, a thousand years later? There must be great significance in this. The stars must be speaking to him. The Prince was torn. This Banner, was a spoil of war, but also a potential source of contention between himself and the Attolians.<br>
<br>
<br>
The Prince knew well of the Attolians desired to send it back to the Old World. The Prince initially scorned the idea, for the history of the Muurdan and the High Born was born out of force and blood shed, not love. The Prince initially thought there would be honor and glory in the Colonist retrofitting the Banner into a new Colony Flag. However, now that there was a vow involved, this was a completely different matter and the act of altering the flag, ironically would now be a dishonorable one. Vows were sacred to the HighBorn. Highborn did not easily (if ever) break vows, certainly not ancient ones with friends or foes. It seem to the Prince that the Underlord Touryan Unterherr had spared the relics and historical artifacts of the High Born, made a deal with his ancestors and that the Prince did not have the authority, or lack of integrity to break a vow that his family made. Additionally, the Prince looked upon the Attolians favorably and did not wish to create an incident with the Attolians. It did not take the Prince long to decide on a course of action, he was not left with much choice.<br>
<br>
<br>
The Highborn instructed the tactician in good faith to inform the Attolians whom the original owner of the Standard was, and if Caelis wanted to return the Banner to Underlord Touryan's Unterherr's family, that the Highborn would respect their wishes.<br>
<br>
<br>
The Prince makes clear to those present, that the entire history of the Standard, of the  familial vow, of Touryan's history and relationships to High Born, was on a need to know basis only.  Those present were vowed to an oath of confidentiality of anything spoken in the Prince's chambers.   Although this knowledge might be in some obscure history books, it was not common knowledge. Due to the sacredness of High Born vows, they were not to be spoken of openly. High Born vows were a private matter, especially ones made by one's family and stayed among the High Born.<br>
<br>
<br>
Vaethorion was now relieved that a vow prevented him from behaving in a potentially hostile manner.  An act that could have had potentially negative consequences for his people, the colony and also put a strain on relations with the Attolians. The Prince could be impetuous at times, and he felt fortunate to be surrounded by wise council. The Prince realized that the Attolians also demonstrated wisdom in this matter as well. What the Prince perceived initially as submissiveness to the Muurdan, was actually good diplomacy on part of the Attolians.<br>
<br>
<br>
The Prince gestured to the Spy Master and asked him to insure this secret was kept, to let it be known that the Prince would reluctantly wash his hands of the Standard as an act of good will towards the Attolians and the rest of the Colony. (Have the Standard's discovery documented in enchanted code and put in the annals of Eastern HighBorn history).<br>
<br>
<br>
The Prince was not overjoyed by this development, because the history of the war with the Muurdan was a painful wound, but as the Highborn looked for signs in everything, the Prince could not help but think that fate brought this banner to him for a reason. The universe has allowed him to fulfill a vow made by his Uncle, and in this there was great honor. His desire to be honorable overshadowed his initial instinct to resist Muurdan authority and act in an arrogant manner.<br>
<br>
<br>
The Prince said, "Tell Caelis that he may return the Banner to their rightful owners as he wished to"<br>
<br>
<br>
He gently dismissed his Tactician, by saluting her. Her beauty always made the Prince smile.<br>
<br>
<br>
"Cormamin niuve tenna' ta elea lle au'" ("My heart shall weep until it sees thee again") the Prince said.<br>
<br>
<br>
" Lissenen ar' maska'lalaith tenna' lye omentuva" ("Sweet water and light laughter till next we meet") she replied.<br>
<br>
<br>
She then ordered the Elite Swordmaster (her aide de camp) to take the Standard (which was then wrapped in a cloth and tied with a ribbon), and ordered him to accompany her to deliver the Banner to Caelis with the knowledge of who it once was owned by.<br>
<br>
<br>
In all her power and beauty, she turned to leave the room, with a flourish of cloak, a jingle of armor, and weapons she stepped out of the Prince's throne room. Her musky, sweet scent lingered long after.<br>
<br>
<br>
The Prince continued to plan with his War Mage and Spy Master...<br>
<br>
<br>
Orders - Summary:<br>
<br>
<br>
1) Strategist is asked to make a threat assessment of the various threats the colonist (and Highborn) face and a strategy to deal with those threats<br>
<br>
<br>
2) Banner is to be allowed to be returned to the Muurdan by the Attolians as an act of good will by the High Born<br>
<br>
<br>
3) Tactician will present Banner to Caelis and be informed of who the owner was and whose family it belongs to.<br>
<br>
<br>
4) Spy is to insure that sacred family vow is to remain discrete, that the Banner was handed off to the Attolians because of Caelis' wishes to return it to the Muurdan Underlords. That the Highborn will allow because of good relations with Attolians and subsequently will insure the Attolians return it.<br>
<br>
<br>
5) the discovery of the Standard is to be documented in enchanted code in the Highborn annals/chronicles, It's discovery, and return is believed to be of historical and mystical significance. The keeping of such an ancient vow is important to chronicle. Also, document the handing off of the Standard to the Attolians to return to the Muurdan. This hopefully will contribute to the good relations between the two factions it will be noted.</div>
				
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					<div class="bbWrapper">["So you think you got all that?"] Bruul asked and it was clear by the way Orm was literally scratching his head that he hadn't. The gruff shaman gave a snorting sigh and started again. Going through the terms the mercenary captain had given as simply as he could. Orm was new to this business after all, his limited education never had much time for things like contracts and civil planning. Yet with all that was happening recently it seemed all Tyren would have to learn soon enough. Changing times indeed.<br>
<br>
<br>
["So they're already hired? But we didn't pay yet."] The chieftain managed once they reached the end. Again.<br>
<br>
<br>
["No forget that. They're hired by all to be here, like you could say we are by the under ones to make this trip in the first place. This last bit of pay is for the right to command them, that's what we need."]<br>
<br>
<br>
["But they need a house on the beach too?"] These humans needed so many things so far spread out it made Orm's head ache.<br>
<br>
<br>
["That's so they can bring more folk here. Like what we're hoping to."] Well that part made sense at least.<br>
<br>
<br>
So with even more talking and the shaking of hands the contract was paid for. The bulls agreed to the Paymaster's terms of keeping an office by the water and the mercenaries in turn would guard Hrun'taras and the trade goods that came out of her. Orm even offered to lend a hand to help the company recover their lost numbers when the promised ships came if they would lend their service in kind.<br>
<br>
<br>
Next came the exiled market.<br>
<br>
<br>
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
Orm couldn't say what kind of god this Dracos was. It hadn't spoken to any of the shaman or those that were sensitive to the voices unheard, nor had it shown its power in any way. And yet so many of the exiled hornless seemed dedicated to it. Well Orm didn't need to understand their devotion, just their demands.<br>
<br>
<br>
They'd set up an open auction of sorts, trying to sell off the extra goods they'd brought on the voyage to fancy up a new building of worship. Why they valued that over making better shelter was just another question Orm would have to stop himself asking. The wool had gone down great, helping them gain new friends and business so there was no reason not to try again while putting the dust gathering silver to use.<br>
<br>
<br>
The bulls approached the speaker in charge of all this and offered up the extra stone and metal they'd dug up from the cliff side. Giving it with compliments, saying how no doubt the humans could make better use of it than they could and how they hoped it might help the exiles as they had helped the minotaurs.<br>
<br>
<br>
Then the bidding itself came. Orm had his sights set on the giant bow that sat in pieces waiting to be claimed.<br>
<br>
<br>
"Wouldn't have thought you lot would have much use for something as finicky as that." The auctioneer commented with raised eyebrows.<br>
<br>
<br>
Of course! As Bruul and the more eloquent merchant bull were happy to explain they were looking to get their hands on the large mounted weapon to help sure up the fresh defenses of the stockade around the village center. Hrun'taras was on the edge of the wilderness and served as the first line of defense for the people of the colony if those that lived in the forest wanted to attack in force. By now stories of all the possible monsters that lived there and that they would need some big blades to point at them, so that was exactly what they were going to do. Along with the mercenaries who were well trained in the construction and use of these weapons the Tyren were looking to train their own warriors alongside them to form a proper defense force!<br>
<br>
<br>
Like the ones the gathered leaders had all been talking about.<br>
<br>
<br>
And this was just the beginning! Just as the minotaurs had helped get the road between the Platz and the hills that helped carry the crops to market, once they had the giant bow properly set up they pledged to help set up the towers the rats had put forward. That way alarms and messages could be passed between the two settlements easily and the people of the colony could travel all the more easily and safely.<br>
<br>
<br>
For as strange as all these new changes were for them many of the caravan had embraced them with a passion. Better than Orm could have ever imagined, his people had risen to the challenge and for some reason kept calling him the <i>great</i> chief for some reason, as if he'd done it all himself. These resent days the biggest thing he felt like he did was hand out the big order back at the village telling those that worked out in the fields that they'd have to practice with weapons as if they were warriors themselves. A heavy thing but something that was needed since the wood elves left and took their fighters with them. Those that stayed admitted to being no warriors but Orm could hope that their natural talents would see some progress made with the weapons of their people. As things stood he could only try and keep his promise to them in part and only make them train part of a day, letting them keep most of their peaceful lives for themselves. Instead of turning every waking moment into something dedicated to violence as the other elves had. He knew what that felt like more than any of those silk ears could... not to walk into it merrily but to be compelled to it... consumed by it.<br>
<br>
<br>
Orm told himself every time he locked horns with the rage that its time would come and it would serve the caravan in its way. He'd give himself to the blood so they didn't have to. That's what he told himself anyway. Folks came here to try and live in peace, and they had a right to that peace. How far Orm was willing to stretch it for the sake of their lives was yet to be seen but this war machine and fresh fighters might give him some room to move in.<br>
<br>


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			<div class="bbCodeBlock-content">Spend 1 wealth point on cult of the rich mercenary company contract. Paymaster can keep his office by the water if it helps things run smoother.<br>
<br>
<br>
Bid 2 wealth points for the ballista.<br>
<br>
<br>
Donate cart of unknown white stone and half cart of lead as building materials for temple project.<br>
<br>
<br>
New militia rule. The Tyren (20 unskilled) and Springborn (25) of the farmers guild and mine of vines are to spend the morning of every fourth day practicing with a sling and bow respectively.</div>
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					<div class="bbWrapper"><b>"Bring me your tired, your poor, your monsters without conscience..."</b><br>
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<b>..On the night of the Ratkin Rescue.. In what is now open water, Elven and ratkin ships speeding away on a wave of displaced seas and blast-force. The fighting in the ‘Platz, is winding down or moving away. A changed Cassandra pours her vow of fealty to her lord, and is dismissed. Her eyes… no, the fountains eyes, see something in the inky blackness to the south, to the sea… She rises high to locate it, and the fountains eyes and her gift gaze from a metal tank – a barrel of spite, with eyes. She raises her staff and watches…</b><br>
<br>
<br>
…<br>
<br>
<br>
… Holding my breath. Reflex. Alive. Hateful.<br>
<br>
<br>
…<br>
<br>
<br>
I am cold – colder even than the sea I must be in. Water. I remember. I am Hate. Not dead yet.<br>
<br>
<br>
Bloody corpses sinking in a cloud of falling sand. In the sparkling silt I see the red and black clouds rising as they sink. Will I drown? …. I am oriented.  Armor heavy. Rays of moonlight confirm. I know up. Hold breath. Lungs burn. Small things to a Giant.<br>
<br>
<br>
Hate. Ships are falling… Sinking in front of me. I tread in place, in the deep. I fell in the vines… to the necromancer. Left for dead. The mistake is common. Hate… and duty. The cloud parts and I see the Noble, Hel… sinking like a stone. Blast waves wake an Elite… They make others sleep. The island is gone and we’re all sinking to the bottom of the sea.<br>
<br>
<br>
Brisk movement. Burning Lungs and Muscles too – Nowhere near as hot as the fire that made me. Diving in this armor is easy… I catch the leg of this charge of mine. Also armored. Hate. Rise. Hate. Rise. Hate. Hate. Rise. Too many bubbles coming from the head of my noble ward. Refuse to sink. Moon getting farther. Hate. Hate. Fall. Vicious refusal. Vision dimming. Holding Hel High. Too far to get the noble air. Blood Burns… Bubbles stream from my mouth. I Exhale hate. Blood Screams. Am I screaming? No – my lungs are emptying. I reject death. Grip on the noble is strong. Eternal… like the grave.<br>
<br>
<br>
<b>Cassandra holds her arms out, and she and the staff bloodscourge, floating high in air</b> – <b>are unnoticed by looters and moaners and grievers below. Blood drips from the skulls mouth, agape, forming just another puddle of slick gore in the ‘Platz this night. She closes a fist on the center of the staff, and focuses on the blood of the being she is watching die beneath the waves. The Blood begins to boil. Water in the lungs, blood in the veins even – Molecular entanglements free oxygen… it will have air.</b><br>
<br>
<br>
My conditioning returns. Truly kicks in. The other Elites. I will find them. I will plant this noble on the ground as every footfall of mine is a flag of the Eternal Empire. Red Wizard high in sky. Serves who will be my master. I care not how I know this. “<b>Caelis.”</b> Only he may spend my life. Hate and Pride this time.<br>
<br>
<br>
I am a soldier. I am a warrior<b>. </b>The other elites must also survive. My heart, my song, is one with theirs… our contempt and disgust shall be a symphony to friend and foe alike. Live.<br>
<br>
<br>
Vision sharp again. Everything sharp. Agony revives me. My lungs, my bloodstream… it is full of bubbles from the broiling universal wave of all-consuming pain. I burn from within. The cold of the sea leaves like a thief discovered. A sea-cliff is ahead of me. I begin to climb. I close my fist over the nobles head. If I cannot give it air, I will deny her the water. One arm, and kicking. I climb to a shark filled shallow.<br>
<br>
<br>
Below in the deep a great beast twists and pushes me along. Hate. Rise. Hate. Rise. What remains of my sanity, the part my God-Empire needs, sings my defiance.<br>
<br>
<br>
The Fishmen come. Hate. I stab one with the steel-shod boots of the noble. Another I crush with my weight against the cliff. The heat and air are leaving again… but I am in shallow water. I sling this “Hel” over my shoulder and turn her on her side. There is plenty of room where she sprawls blue-skinned on my shoulder-guard. I pound the water out, and hear the cough and the air go in. Sharks all around. Loathsome. Not easy prey. Never. Easy. Prey. They tug at the plate suit that is my home. I kill one and tear it to pieces to distract the rest. My feet are planted – An elven ship and a merchant craft pass me unseen to one side… I am flung to shore – away from the port I see.<br>
<br>
<br>
<b>Cassandra lowers once again to the ground. She warms the blood of the castaways. She does not fear the monster she saves… For it will be the monster of her lord.</b><br>
<br>
<br>
<b>….</b><br>
<br>
<br>
On the shore, ratkin and Highborn congradulate each other and the ratkin, each other. It was not without injury, but it was without death on the part of any brother or sister. The Elves quickly make preparations to go back out – to seek flotsam or whatever else the moonlight might promise in lieu of where that island was… They are efficient. They are gone quickly.<br>
<br>
<br>
The Ratkin unload the start of their supplies and of course, their rescued refugees. Milkweed addresses the condition and loyalties of his mercenary “guests”… The Exiles that first greeted them seemed shocked and alarmed by scores of Ratkin landing on the beaches, but the High Elven Linguist defuses the situation. Something about a plague. The Ratkin are often accused of bringing disease, so the clean paws are pragmatic, cautious and diplomatic with their would-be hosts or assailants. When the Highborn Linguist is done and preparing to set sail, The exiles are welcoming the clean paws, with offerings of news and from talks deep into the night what would become offers of shelter – though clearly stated temporary, in the tenements above. Once the “were-rat” issue was at least partially navigated, the commonality of exile and ratkin both being cast-off of the Muurdaan was tacky substance for further understanding. The Clean paws did their best of common custom – which was enough for it seemed the Exiles were even less sophisticated, or at least most of them were, it quickly became apparent.<br>
<br>
<br>
Of the rescued, The <b>5 thralls </b>recovered by coalback and his mischief pleaded for asylum with the Ratkin. “If I am not a slave, we care not if we ever see another human again, three concede. A fourth remains quiet. Broken. The last, it seems his trappings might have been the finest before becoming soaked, salted, tattered, and smeared with shit. He whispered hoarsely as he drank from a rescue-cup. “As a thrall I was a butler to Muurdain Elite… For rescuing myself and my comrades, I will lend what I know of custom – and pay my debt by putting a human face where racial hatred might deny Ratkin a Voice. I am <b>Schwalaut – </b>Footman of Rats, I suppose… now that Lady <b>Helysoune </b>is gone.”<br>
<br>
<br>
There was no doubt where the Muurdaan House Elite would go – they would find the closest thing to Old-world Tyranny and seek to growl outward at the foot of it. Milkweed dealt with the mercenaries – some kind of deal was struck, but not for their service, apparently… they eventually made their way up to the depression, where their “Paymaster” acquired a wooden house squatting under its own weight leaning against yet another and another in the slum. They would later Join the “Tyren” – Beast-folk who seemed to stomp into market, pay in hard coin for whatever they wanted, only to crash off once again somewhere they camped, far north. They “bought” the surviving mercenaries. The Downtrodden Exiles, seemingly hawking Fire-grease and other strange items for what appeared to be some religious purpose… the Tyren just bid higher for what they wanted higher than an exile was willing to wait to risk the offer. They were huge, but had a somehow gentle way about them.<br>
<br>
<br>
Of the rest of the survivors – A noble Castlelan, with the fragile small-beaked face of a rat himself, leered disfainfully about at his rescuers. He stood by the elites. “Take me to where the REAL humans live, Housemen.” They parted with no love lost, with another one of the rescuees, “The Preserver” – he had already begun to climb all over the Elites and examine them for what apparently seemed like damage. He pulled strange syringes from his waistcoat, and knives. The elites seemed to ignore him as he worked… even when blood poured freely.<br>
<br>
<br>
This is when the last of the Elites, Who apparently swam from the sinking island… Lumbered from out of the shadow of the Ratkin ship. It dropped Helysoune at the foot of Nateema and other assembled rats… like you would let a coat slip to the floor… sofly but without grace. It turned toward Nateema, but it’s head seemed to swing as if seeing the ratkin as one thing, a single entity. It stank, and it’s breath, hot AND cold, boiled like fog from its lightless helm, alone comparable in size to a young ratkin’s whole torso.<br>
<br>
<br>
“This Noble is dying. Heal it, sub-humans – she is worth more than all your pitiful pelts combined. Do not think to fail the Empire in this. I have killed more of your kind in an afternoon that all your vile dirty feet have slain combined. I can smell a bitch among you that can heal. You will do this.”<br>
<br>
<br>
The Lumbering Iron thing stumbled over to its brethren and the preserver seemed to jump to it, it visibly regaining stature in the face of its ministrations.  The preserver, Thankful for his rescue, seemed to stammer over the giant suit as he worked. “You Ratkin truly have our thanks. I apologize on behalf of it, of them… They’re really very narrow of purpose, but fascinating instruments, if you study how they work, like me. If you truly understood one of these things, you wouldn’t be offended by their threats…”<br>
<br>
<br>
He paused.<br>
<br>
<br>
“You should take them seriously though. Housemen are very dangerous. As I am sure you know.”<br>
<br>
<br>
The Elites, now three of them, seemed even bigger in greater number. The metal covering where their hearts must be heaved under their collective breath. The pulse of the worst-worn seemed to level, or average, with the signs of life of his partners. More foggy breath. Hot now. Odorless, the Ratkin noted.<br>
<br>
<br>
Of the rest of the rescued, The 10 skilled workers thanked the Ratkin profusely, and asked their regards would be shared with the highborn. Already there was talk of this “Caelis of Attolia” – they didn’t hesitate. One of the workers, a young man wearing a monocle, a belt of pick-like instruments and a horribly stained apron stopped before the Ratkin before the elites took them up the sandslope.<br>
<br>
<br>
“Good News of the Ratkin, what we know you respresent, will precede you where we go – unlikely saviors. I know not what waits us inland, but I shall preach that on THIS side of the ocean, a Ratkin is obviously a friend… a friend at the very LEAST.”<br>
<br>
<br>
They took their leave.<br>
<br>
<br>
Them that remained were 3 seemingly giddy and eccentric gentlemen… though of varied age and voice, the Ratkin could barely tell them apart even by smell… Archaeologists. They would stay with the ratkin.<br>
<br>
<br>
“You’re gonna be digging, right? It just makes SENSE!” said one.<br>
<br>
<br>
“Really, so nice not to be dead or a zombie, furry ones… downright capital. So excited to get started in the mainland.”<br>
<br>
<br>
“Oooooo! Look at all the strange effects they have even! Every day is a school day, chaps! Show us to your warren or whatever… I don’t trust those mercs to protect us anymore anyway!”<br>
<br>
<br>
Almost in reply to that, five more refugees sided with the ratkin. An Architecht, 3 Engineers, and a bald, stocky man with no nose and the blackest hands the ratkin ever saw on a human – they weren’t dirty, they were SEASONED… but his friendly smile completed his picture. (it was assumed rightly he was the assistant to the engineers.) It was unspoken, but Breeze and Needle knew why. Their countrymen had planned to eat them (Gruesome to be sure, but far more alarming to humans than perhaps a species with a history of far more grim survival) and perhaps they preferred to cast their lots with Milkweed. Needle yawned at the new arrivals… To maintain a killing stare for as long as she had on that mission, she was already dreaming of straw and a curtain. Breeze was more thoughtful. None were threats. None were spies. All seemed sincere. Milkweed he hoped would be pleased that even a handful of birds chose to side with him – though he wondered truly where their loyalties might lie once the sun rose and they saw other humans around them… Lastly he looked to what he hoped would be Milkweed’s prize… He did not know why milkweed cared for this particular bird. Nateema was seeing to her – this “Hel” as she was known. Maybe they’d know more when she was conscious and perhaps a color more akin to her species. Perhaps if the Highborn were in less of a hurry some of these birds would have veered elsewise… but Breeze, lost in the shadow of the newly landed ship, pinching a black-glass dropper into his red eyes so even they disappeared in the winnowing moon… was content to become the surroundings. He watched the clean paws and their exile hosts, and would watch them all night… unseen. “no’ shorts, o’ Losses.”<br>
<br>
<br>
<b>POPULATION GAINS:</b><br>
<br>
<br>
<b>TYREN: 20 Mercenaries “Faith of the Rich” (Gallogleigh Infantry) follow the Tyren. They are 3 manpower troops. (net gain 60 manpower)</b><br>
<br>
<b><br>
Tyren also gain Ballista from Exiles, (net loss of 3 wealth for mercs/machine.)</b><br>
<br>
<br>
<b>ATTOLIA: 10 Skilled workers, 2 Very Skilled Workers (Castellan, Preserver) and THREE MUURDAAN HOUSE ELITE swear allegiance to Caelis. House Elite are valued at 5 Manpower points each. (net manpower gain 47) </b><br>
<br>
<br>
<b>RATKIN: 5 thralls (one expert of Empire custom), </b><br>
<br>
<br>
<b>Very skilled workers: 3 Archaeologists; 1 Architect, 3 Engineers and a skilled Assistant. (all seem pretty mentally fragile, so care must be taken if they are expected to remain joined to the faction. (net manpower gain 46)</b><br>
<br>
<br>
<b>Highborn: 15 “Dracos Countrymen” – upon seeing the Muurdaan house elite, they cede from their faction and seek a permanent arrangement with the Highborn… (see in further post – net manpower gain 60)</b><br>
<br>
<br>
<b>Undetermined: 1 Adventurer – the Noble “Lady Helysoune” -- Nateema will only rouse her days hence...</b><br>
<br>
<br>
Ratkin Cant: “no’ shorts o’ losses” – used as a wish, command, or promise – it basically means that while safety cannot be assured, no theft or loss of friends should happen.</div>
				
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					<div class="bbWrapper"><b>“We serve at the pleasure of the Lord of Attolia”:</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a"><b>@Heyitsjiwon</b></a> <br>
<br>
<br>
There was some kind of rope conveyance on the sandslope… high above, the unwashed exiles had told the “fancy folk” that a “Lord Caelis” fancied himself in charge if they were willing to climb high enough. Up the slope… through the slum. “Not a bad man, they said – just one that many beach folk wondered could be THEIR man.” When the house Elite showed up, Never more deeply had such a thought come into question. If the convicts were not fighting, looting, or bleeding in the ‘Platz above there was little doubt they would have set upon the iron giants without hesitation. They wondered if Caelis was charismatic enough to somehow play off both being a man of the people AND an employer of one of the bloodiest, most feared instruments of the Eternal Empires very worst side… Maybe the cleaner folk already smacking their lips at the prospect of becoming “true Imperials” could see past it… but Maeder’s Countrymen? They disappeared the minute they saw those hulks ascend that slope. It would be hours before any but the most observant ratkin could guess where they had gone…<br>
<br>
<br>
<b>(Exile Trust in Attolia amid convicts and countrymen CRASHES – Attolia should take steps to mitigate) </b><br>
<br>
<br>
The Elite could seat three persons each on their shoulder, if there was no thought of comfort for the rider… their shoulder-guards fanned well beyond their arms, with a vertical “Fin” of some sort intended to block horizontal swipes at their neck. They blew their smoky breath ahead of them and ignored the contraption that it seemed would make ease of their ascent. There was a rhythm to the breathing… like a beat, that when coupled to the steel-shod marching almost seemed… musical. The preservers ears perked. He had heard that Elites might occasionally, when brought together, reinforce their conditioning… and he was fascinated. As they ascended the Sandslope… The preserver patted the top of the helmet he unsteadily sat next to.<br>
<br>
<br>
“You may sing.” The preserver said.<br>
<br>
<br>
And they did… all the way up the Sandslope, all the way through the depression, and to the side of Caelis and his Riders, who by then prepared to head for the Garrison at Harun’Taran to muster his forces. The “drowned one” lead the group, and the chant… no sign of fatigue… or wound… or mercy.<br>
<br>
<br>
The song of the House Elite<img src="https://www.rpnation.com/media/emoticon1-frown.23669/full?d=1488654524" class="smilie" loading="lazy" alt=":(" title="frown    :(" data-shortname=":(">Take slight artistic license for genre)<br>
<br>
<br>
[media]<br>
<br>
<br>
<br>
[/media]<br>
Upon reaching Caelis, Cassandra was there to greet them. The Elite crunched their fists in unison at seeing the bloodmage, and knelt to spill before Caelis his newest would-be citizens. They would have to be brief… Caelis wanted his forced concentrated and relocated already – but there was no denying, when he saw the fealty of the Muurdaan House Elite – that his force was already greatly advanced. These things were among the most hated symbols of the Eternal Empire – but to possess even one meant having a bodyguard almost peerless… and here were three.<br>
<br>
<br>
The workers and Preserver did not approach, when the Elite Knelt, they disembarked and allowed the Castellan to come forward. His every move a symphony of Muurdain/Attolian diplomacy… ohhhh… this one was good. Caelis felt honored even by the display of this man – celebrated. Such charm was valuable if it was yours to wield in your dealings…<br>
<br>
<br>
“Lord Caelis…” His voice was syrupy, full of both confidence and subordination.<br>
<br>
<br>
“I am your Castellan, these are your Bodyguards, and that which remains to join you of the Ill-fated I.O.C. Faction operation. I can see you are already somewhere else in your mind, and I will not slow you – but I am here to tell you that given your authority, every project you propose, attempt, and complete will be Stronger, Faster, Better. You are a leader of men, and I am a leader of men’s men. Take me, and these my followers… and make use of us. We will talk when you have time.”<br>
<br>
<br>
<b>(Should Caelis accept the Castellan economic efficiency is immediately improved to essentially equal the gain of +1 wealth point. Other benefits may be explored)</b></div>
				
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					<div class="bbWrapper"><b>“Fire and Mithril shine invisible”:</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a><br>
<br>
<br>
<b>Sereg’Wethrin – </b>The Highborn spymaster had walked to the cliffs to watch the High Elf ship leave the port. Nothing seemed amiss. Signals checked. But he sensed it’s movement, even well inland, after triple checking the confines and bonds of the witch they captured… Yes… nothing amiss with the ship… but all around him he sensed movement.<br>
<br>
<br>
Clumsy Humans playing at stealth…. Good for humans, perhaps even passable for an unblooded elf – but no excuse to catch him off guard. He read their eyes in the dark, their peace-tied weapons, the way they moved. They played at trying to impress him. It was impressive enough they knew who the Highborn Spymaster was, likewise to be able to find his location in the dark, and alone… but he turned the game on them… he hid in their own shadows as they slowly closed their net… Eventually stopping their creeping…<br>
<br>
<br>
“Was he ever here at all?” one finally broke the silence.<br>
<br>
<br>
“We had to try. Highs are always Tricksie… And this one’s the Tricksiest…”<br>
<br>
<br>
“But we’ve outsnooped fancier folk than us dozens of times… if he’s not looking at us right now, knowing we ain’t come for harm… we’ll catch him again. Maeder ain’t coming back unless it’s on the back of the Goddess herself. If I’d known we’d been exiled to friggin’ ATTOLIA I would have opted to board a ship bound for the sun back at port Cestus.”<br>
<br>
<br>
…”And now Housemen. We all agree if those things are walking around, it’s worse than this is not our home – nobody is safe.”<br>
<br>
<br>
Sereg’Wethrin had heart enough of their chatter… as enlightening as it was – Outlanders were like ghosts… so quick to tell all their secrets if you knew how to listen. He contemplated how many he might be able to pull down with a bola before un-eclipsing himself from the shadows of the men to be backlit by the moonlight of the cliff – where the humans squinted for light after darkness, by his design.<br>
<br>
<br>
“So fifteen hares seek to corner a wolf, friends?”<br>
<br>
<br>
Sereg continued. I know each of you, and I know why you’re here. In fact I’ve anticipated this move for some time, though I kept it to myself… I am pleased you see past what makes us so different to what we have in common – neither of us will bow to the Muurdaan, and neither of us have. The Housemen is indeed a development… thank you for sharing that… That is something I must discuss with my superiors, just… as you have taken the information to me.”<br>
<br>
<br>
The men leered. Sereg smiled in a disarming way… but if they could see his eyes they betrayed tremendous danger.<br>
<br>
<br>
“The elves shall help you craft your temple, and it seems you are already on the way to labor and funding it. My people have our own relationships with dragons. You will be impressed with the life we can bring to an effigy of your Dracos since some of us have lived to see a dragon up close… Make your temple and man it, but I think I know why you tried to impress me with your grass-crawling…<br>
<br>
<br>
…You shall be my agents, Countrymen of Dracos.”<br>
<br>
<br>
“…perhaps in a generation or two we shall call your issue “friends” – but Elven friendship takes time to steep… You’d feel the same if you’d met as many humans as I have, Flame-faiths. However, we see your value, and allies shall be enough for now. The Highborn know how to treat their allies. Make sure your temple is risen where we plan to be the ‘nice’ part of town… There we can watch each other’s backs, and I am confident we will be able to stand each other’s living conditions as well.”<br>
<br>
<br>
He continued.<br>
<br>
<br>
“Neither of us have come all this way to lick boots of black-iron despotism. You may not be able to stop the Muurdaan from showing themselves – but you will learn that the Highborn have a talent for making sure they come from directions, and with terms, that we expect.”<br>
<br>
<br>
<b>“Allies then” </b>said <b>Haakon, </b>2nd and now leader of the countrymen. “We’re throwing our dice in with you. Let Baez blow around with the rest of the tumbleweed. I’m sure there are things elves want done that they’d rather not see done with the hands of elves – and we’ve taken an eye to how you don’t waste the blood of your own assets if such can be avoided. If you guard our lives like an elf, you will see the value in having your life guarded by men from the Outlands…<br>
<br>
<br>
<b>And so it was – The countrymen officially cast their lot with the highborn… (+15 Dracos Countrymen – worth 4 manpower each) </b></div>
				
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<br>
<br>
Go-quet had lost track of how long he'd been down here. When the blood stopped coming down from above, He was as content with the water at his heels as he was with what dripped from above. He'd slept here several times during his work... usually after endlessly bashing away at the walls that obscured his focus of study. Part to relief and part to disappointment, it seemed the runes were identical on opposite sides of this seeming crypt entrance... great because he was coming closer to completing his work, and defects on one side were seldom the same on both sides. Less appealing because he had gleaned so much from such a huge example of ancient draconic writing. He had learned much. His knowledge of the diversified "Draconic" language had been improved via purity of examples of study. He had learned too the language of the Dracon themselves, a separate sub-race degenerate or descendent of the dragonnewts of legend... and had even learned what he expected was basic syntax of the dragonnewts themselves. A part of him wondered if he should smash the edifices once he was done with them, so that these secrets would be his alone… but even compared to all of the above, there were two things (besides the tomb itself) that piqued his avaricious heart.<br>
<br>
<br>
There was a Cypher hidden in these carvings… and he had basically remained here until he thought he had a working command of it. Not only did he figure he could now open the tomb itself, but manipulate other sites or artifacts of dracon legacy should he find them in this new world. Doors built to deny all but those long gone creatures themselves might be open to them if he could find them… and there were references here to where Dracon sites were built over or around in the ruinous city, mostly far to the west. The Cypher of the Dragonewts seemed to have several layers, he suspected more than ten – but Go-quet imagined that if he could find more sites pieces that eluded him would fall together faster and faster.<br>
<br>
<br>
The “Salt Caves” were not far from here… and that was a good thing. His racket and splashing around attracted enough would-be predators that he needn’t leave his work to eat. “How nice, some abhorrent tentacular bug…” He thought to himself. This one was tougher than the last – but after fifteen minutes his attention was more central to continuing his work than ripping the last vestiges of its life away from it. Tasteless… except for the fishman corpse in its stomach. He stepped to the side of one of the few holes that he’d either broken in the floor from falling masonry or widened through his stomping and fighting his convenient prey and noted since he’d made a few of these holes he’d had to get more careful – the current had sped up from this development, because water was being pulled into the sewer, or perhaps the crypt itself, below.<br>
<br>
<br>
Absent-mindedly crushing shell and sinuous tentacles in his mouth, he heard a slight ringing in his audial pit – the crude hole that hid what passed for a humanoid ear. He narrowed his Tympanic slats to the same end as a human might tilt their ears to hear a distant noise… and that’s when he heard it. A tinny voice – not a voice at all – but a vibration travelling through the air that was vibrating the bones of his simple inner ears. It spoke Draconic, it seemed, if you could speak it without a mouth. It was within his capacity to understand.<br>
<br>
<br>
“Lizardman – seemingly no concern for neighbors around you – and why should you? Pile of neighbors been feeding you since you got here. I am Grav Rocbuilt. I am Zebani. You seem least one-directed and savage of your species… so I interrupt your defacing of our ancestral lands to see how you might be dealt with. If you understand Draconic Rune, then you understand numbers. We have more Lizard man – These sewers are relatively empty, but that was not always so. You may not care to wonder why, but you should. You seem content to make trouble below just as others disturb peace above. Prepare to talk, or bring the fight to us – all of you. Soon enough nothing on the surface will be safe, and that has nothing to do with Zebani. Though with that in mind you’d be the poorer for these watery halls to become too dangerous for you as well…”<br>
<br>
<br>
And with that, the noise subsided. He knew not where the words came from, but wondered if he spoke if this disembodied and monotone yet aloof tinnitus could hear him back.<br>
<br>
<br>
It was almost half-forgotten to him as soon as the voice subsided, but he made an effort to retain it’s happening. He was far more engrossed with the idea that the Crypt of the Crimson Bat, the “Chiropteran Behemoth” could be opened by him now – he need only spread his claws and press the appropriate sequence….<br>
<br>
<br>
<b>Summary: Go-Quet gains considerable linguistic knowledge of reptilian races historically of the continent, and an understanding of the ancient Dracon Code-Cypher they used to interact with their constructions. The vault of the crimson bat can now be opened if he cares to.</b><br>
<br>
<br>
<b>Aymarans contacted by the Zebani. Do the Aymarans care?</b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a>:<br>
<br>
<br>
<b>“Of White sails and Wine-Dark Seas…”</b><br>
<br>
<br>
Almost as soon as the Highborn and ratkin hit their friendly shore safely, the elven crew, small as it was thought not to tarry with half-drowned refugees or strange new arrivals. The moment it became clear the Exile welcoming committee had the arrival received well at hand and the collective barbarians would not be at each other’s throats – they sought to search the area once occupied by the island – to search for survivors, and perhaps find Flotsam of physical worth or intelligence…<br>
<br>
<br>
It didn’t take long to see that the ships were gone. The sloop was cast to one side in the blast wave that precipitated the “Island” sinking, and while most attention was devoted to not capsizing as well, The Linguist and sailors aboard were confident the damaged and un-manned craft was unlikely to right itself. The Shipwreck of the I.O.C. was far from sea-worthy at first glance, so it was no surprise to see there was little more than shattered planks spreading from the vicinity of where it once lay.<br>
<br>
<br>
The displacement caused by the island’s sinking seemed to leave very little behind Drawn to the abyss, little remained even to keen elven eye and an ample moonlight. At the center of where the Island once was floated a cloudy patch of sandy water, bubbling, spinning, with myriad whorls playing in the silt at the surface. Some palm leaves rode like boats atop this strange liquid beach…<br>
<br>
<br>
The archers remained on highest alert despite the eerie night calm. If Undead or Scaled ones were a threat, it did not present itself. It seemed all the remained of any perceivable value were clusters of tropical melons that bobbed with the current amid the silt. It was not much, but The Linguist ordered that some be netted and pulled aboard. Variety of diet, succulent fruit no less – was something inviting to the highborn and it seemed sad to leave what might be the last seed or issue of that sunken place to be dashed on the rocks. Circling above it, a ring of tropical birds seemed lost and confused in the sky above the shrinking stain of sands… those birds that took flight in time were apparently in shock at the sudden vanishing of their apparent homes. The elven mast nearly brushing the formation, nearly three score of these “birds of paradise” immediately began to roost in the rigging… no two seeming alike, many with feathers so ostentatious or with such fripperies it might marvel a common soul that they could fly at all. What, if anything, would be done with them the highborn might decide once they were clear of this scene…<br>
<br>
<br>
Still cautious, they did not move their ship through the silt-surface itself, but moved around it, carefully – as they saw it slowly shrink. Deep below there must still be disturbed currents pulling these smallest bits of matter too below the water, and before long, there would be nothing left to indicate the “paradise island” was ever there at all… That was when one of the Highborn detected the corner of some wooden object spinning in a slowly decaying orbit towards this “drain” – and the boat-hooks were fetched for it. It’s slavery to the current disturbed, it quickly righted itself – a large coffer of light wood, buoyant seemingly for it being largely empty.<br>
<br>
<br>
Fetching it out, an archer on watch quickly rubbed away a layer of silt and sludge to reveal a great brass I.O.C. Emblem atop the lid. When opened, a full third of the chest was full of brackish water – but the light from the ship reflected in the bottom of the basin. Poured to its side, what remained were a few handful of small cut precious and semi-precious stones… the equivalent of <b>+1 Wealth Point. </b>The box was not even locked, the highborn noted – a fitting final testament to the fate of the Vaunted Imperial Oriental Company. They came, they brought ruin, and left naught but a flashy waste in their wake…<br>
<br>
<br>
<b>Highborn gain 3 units of Tropical Melons</b><br>
<br>
<br>
<b>Highborn gain 1 Wealth point.</b><br>
<br>
<br>
<b>Highborn gain a modest rookery of birds of paradise… but if the highborn have a use for them, or even if they can survive outside of their native habitat remains to be seen…</b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> :<br>
<br>
<br>
Goq-quet stood silently after the presumably Zebani speaker finished, running his claws against the place along the vault where the cypher would be used. He were so intrigued by what he could find inside of the vault that he almost didn't care to reply to the thing. Drawing his claws away from the stone, Goq-quet begun to speak, still staring at the vault as he begun. "Zebani. You would threaten my people when we have done you no wrong? Of course you would. You haven't truly met us yet, have you? Only watched. Watched as our people tore the servants of a horned god to pieces. Watched as we have claimed a piece of your past territory as our own. Watched as I discovered the secrets of those who have long since passed. Tell me, Zebani. Why pass judgment when you have yet to speak with one of us? You could easily have approached any of The Chosen and stated your peace. Is it so that you have already declared us as your enemy?" Goq-quet said with a slightly disgusted tone to his voice. As much as he loathed it, Goq-quet turned from the vault, searching the nearby area for any signs of life. "Show yourself, and let us speak rather than threaten.". This course of action were one that he quite heavily disliked, though not one he were unfamiliar with. Diplomacy had its place in Aymaran society, however rare it were.<br>
<br>
<br>
With Go-Quet's words, he soon felt a slight rumble beneath and to the side of him. Next to one of his haplessly made drain holes, something akin to a crystal battering ram, reminiscent somewhat to a large, crystalline maul with it's end tapering in several facets -- smashed through the floor, widening the gap so that the rest of this ram-become arm planted itself on the floor go-quet stood. More water sped to the hole as a second articulated crystal ram came up on the opposite side and the hole was punched a bit larger when they both exerted a force on the ground sufficient to pull a larger, central chunk of crystal. Once what could be supposed was a torso broke through the flying rock and water, two stump-like crystal legs floated through the hole in front (or behind?) the thing... It's symmetry and lack of an apparent head made it difficult to guess. The torso floated unsteadily above its would-be amethyst legs, and go-quet noticed now that while close, the "arms" did not seem to be attached either - hovering where sockets should be. Then, the entire purplish-reddish crystal thing swung sloppily, recklessly almost, to a standing position nearly as tall as the aymaran himself (though go-quet was well known to be short for an aymaran.) finally a pair of pyramidal geoforms and a single octahedron rose from the pit and coalesced into something akin to a beakey head with pointed ear or horn-like protrusions. Finding its place hovering over the torso gemstone, the aymaran could see a pair of glowing eyes inside the stone head that formed atop this clearly magical rock-thing. Now with head, it stood slightly taller than go-quet... And the vibrations on the bones of his inner ear commenced again, seeming almost softly in comparison to that crashing and pouring noises of its arrival...<br>
<br>
<br>
"Yes. Zebani have watched. We watch strength recognize strength. We see how many words lizard men have for diplomacy with your enemies on the surface. Your leader had one word, was it one word I can easily guess, or was it not even a word at all? We watched you gruesomely smash the pathetic slaves of a malign pretender, Watched as you befoul territory no Zebani would care to claim but have been humble custodians of for ages... And I imagine, sooner or later will still be maintaining long after you are dead..."<br>
<br>
<br>
(It seems to survey the ruined floor and walls, as if one might dread a mess one might be obligated to clean)<br>
<br>
<br>
"...and yes, we have watched as you and all of your sundry walking shit-containers on the surface have trifled with NUMEROUS powers best left alone, in every single place you can find them... Undoing in months what took the Gravbuilt centuries to accomplish..."<br>
<br>
<br>
The thing makes rumbling and grinding noises as its parts continue to float and rub against each other above its firmly rooted stumps... Before continuing.<br>
<br>
<br>
"If Zebani had either judged you or declared you enemy, you would not have to seek its clarification with a question, Reptile."<br>
<br>
<br>
The ringing in go-quet's ears abruptly stops. It's yellow-lit eyes pulse slightly, and it's posture shifts as if to invite a response...</div>
				
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					<div class="bbWrapper"><b>"Hands of Silver, Hands of Green, Hands as red as few have seen"</b><br>
<br>
<b><br>
CASUALTY REPORT: (1st battle of mud-elf aggression)</b><br>
<br>
<br>
Bonuses to healing:<br>
<br>
<br>
<b>Anfel(+1) Doc(+1) Opium (+1) Cleric (+1) Tyren &amp; elf medics</b> (conditional)<br>
<br>
<br>
<b>Highborn:</b><br>
<br>
<br>
<b>Archers</b>: 4 –1 treated and released, 3 Hospitalized with short recovery then released.<br>
<br>
<br>
<b>Spearmen:</b> – <b>2 dead, 5 prolonged hospitalizations</b>, Several treated and released.<br>
<br>
<br>
The Highborn would not let their kin go easily, but with the full suite of the colony's helpers, it was still not possible to save them all. The crush of the received charge and the concentrated missile receipt (which was in desperate retort to the highborns far more lethal volleys) had taken a toll. Ru'Vaen -- she never woke after a head injury brought her low, her final act to set her shield so that somebody might take her place on the line. Castien'Sullaesulv, his death was a surprise. He sustained wounds enough in the fight, but nothing that any thought would fell him. When the Highborn continued their pursuit of the Bulwark Regiment, he flagged his comrades forward -- he was tired, he'd check in with the medics. Before he crested the hill behind which triage was being conducted... Castien <b>exploded. </b>It rained hideous green maggots all over the vicinity, but the attentiveness of Highborn Medics, and the instinct and movement-based vision of Anuc and Weome -- all injured troops infected with the parasites were treated -- by the cold hand of <b>Amandil, </b>or the Burning hand of Vaal'istar...<br>
<br>
<br>
It was later found that many highborn suffered severe eye irritation from the rust bombs, but it was treated handily without consequence.<br>
<br>
<br>
<b>Swordmaster Elites:</b> None of consequence after treatment. Merry indeed were the faces of the elite until they returned from the massacre at the river to learn of their own fallen...<br>
<br>
<br>
Aymaran:<br>
<br>
<br>
<b>Brutes:</b> <b>7 withdrawn**, 2 dead where they fell, 1 died in sewer from untreated injuries.</b> (10 remain unfazed)<br>
<br>
<br>
1 was laid out unconscious by Caelis in his retreat, one had it’s face broken when it bit Caelis nearly crushing the Noble’s Torso -- the Blood Fountain's "Backlash" Magic seemed swift and brutal. Otherwise all other injuries were simply sustained by being on the front line of a full direct assault. As expected, most would recover -- but <b>Tocxhol</b> would do well to utilize the healing of other factions before sending grievously wounded without treatment.<br>
<br>
<br>
<b>Lurkers:</b> None to report.<br>
<br>
<br>
<b>Scarred:</b> 1 awakens unfazed after concussion (struck in head by collision from witch). 1 requires short recovery then released, After throwing Caelis, Backlash magic wracked the back and ribs of the titanic scarred. But they are not called Scarred in boast. Neither in a matter of hours felt any different than usual... Numbness and Pain were as normal as Night and Day to the Scarred... which is to say, neither were any reason for a care.<br>
<br>
<br>
<b>Cunnings:</b> 4 wounded badly enough to seek colonial medical attention then released, and <b>1 prolonged hospitalization. </b>The Cunning were utterly unable to speak about the nature of their injuries or communicate in anything besides gestures, which frankly would lead the league in the championships for all-time poorest players of charades. Their wounds spoke for them, as well as <b>Anuc </b>was able to develop a mutual gesture that meant "I need healing" -- Which is for Cunnings to pantomime biting on their own arm. The gesture "I have wounds" would spread among the cunnings.<br>
<br>
<br>
<b>DEVELOPMENT: </b>A few Cunnings feel greatly conflicted when something as delicious-looking as a Female Tyren shows them nothing but compassion. Some of them might even remember feeling that way hours later... Impact on larger Aymaran culture is not expected, However.<br>
<br>
<br>
<b>Characters:</b> <b>Quetanka</b> (brief hospitalization) – Mobile, but a lesser creature would be in traction. <b>(has an injury) </b>It was expected the spellbreaking would hurt... and It did. "Wot?!*", The spellbreaker was reported to say, when it left critical care to eat three whole sheep at the Inn... Saucing it with flesh excised from his own mana-burn, taken with him from the hospital in a Jar. Ravenous as he is, Quetanka cannot be pulled from his meal even after the Inn closes -- The proprietor however does not fear anyone coming in to pilfer anything with an Aymaran basically mopping the floor with a day's order of livestock...<br>
<br>
<br>
*(It is well known by now the Quetanka does NOT speak common, but as a mage, and before that as a cunning, he has learned that making this noise in response to other races handily functions doubly as a threat, and an indicator that you either fail to understand, or care, about what speakers of common are saying... if you say it loud enough, you either end up in a fight or people leave you alone, he finds.)<br>
<br>
<br>
<b>Attolians:</b><br>
<br>
<br>
<b>Halbardiers:</b> ZERO casualties. Majority of gear compromised by rust-bombs – it is assumed all are well, but only 5 are effectively equipped.<br>
<br>
<br>
<b>Sundered Kings:</b> Nothing of Note.<br>
<br>
<br>
<b>Characters: Caelis sustains TWO injuries in the fight</b>, One from a surprise attack by an Aymaran Brute, another from aggregated concussive damage from falling from his horse and being thrown across the battlefield. With Opium he remains in the Saddle to ride to Harun’Taran, but it is the collective skills of the colony in total that prove him fit to stand after the fight. (TWO injuries sustained) – Though battered, Caelis is neither visibly marred or infirm – despite the overall severity of his injuries -- these wounds need not be RP'ed.<br>
<br>
<br>
<b>Exiles:</b> 19 dead, mostly from missile fire and Witch-Lightning at the start of their retreat. Exiles Acknowledge leadership of Attolians minimized casualties… <b>+Relations, quickly dashed by association with Muurdaan House-Men, however.</b> <b>35</b> Exiles injured, but all refuse hospitalization in the face of Tyren coin and collective healing resources. In weeks to come, Convicts with Crutches or slings can still be seem working doggedly as colony labor -- Convict enthusiasm for and after the application of Opium leads to VAST downplaying of injuries. Between the narcotics and spoils... merry nights are had to follow. <b>NOTE: </b>Overall Convict Enthusiasm for Drugs could strongly sway their loyalty.<br>
<br>
<br>
<b>MORE ON HOSPITALIZATIONS/INJURY:</b><br>
<br>
<br>
* Prolonged Hospitalizations are troops that will survive, but will be unavailable for work for two months, or next season, whichever is shorter. Troops can be taken out of hospitalization, bus should be done so only in emergency. If you attempt to field an injured worker/troop – it will either return to duty, or die based on a dicerolls.<br>
<br>
<br>
**withdrawn Brutes are unlikely to die, but when young many brutes have a tendency to eat their weak or injured, fall back on these instincts. Prolonged defensiveness during these conditions is typical, treat as prolonged injuries,<br>
<br>
<br>
NOTE: Troops treated and released may still be tracked for injuries – repeated injuries will have predictable results. Injuries to characters and high-value troops may fade at the end of a season or 2 months of game-time, whichever is shorter.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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					<div class="bbWrapper"><b>(Aymaran and Zebani Diplomacy, Continued...) </b><br>
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<a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> :<br>
<br>
<br>
While Goq-quet couldn't quite say he had expected this, he wasn't entirely surprised by it either. The smaller races of the world had a thing for recruiting or creating their own larger beings for tasks requiring physical force. He couldn't quite determine which the Gravbuilt as it referred to itself happened to be however. Odder things have come about by their own, though the same could be said about creations. Nevertheless, Goq-quet knew once this sentient crystal came through the floor that were hostilities to break out, the Aymaran would have a tougher time than originally thought.<br>
<br>
<br>
"And what is it you have done? Put souls so poorly to rest that a single spell from these slaves would rouse thousands of them? Maintained the still-crumbling ruins of an old sewage system? Had the Aymaran arrived sooner each of the undead would be put to rest eternally, as would the slaves of the Horned One, and these sewers would be made whole again. Is it truly your will that such important tasks be just barely accomplished, or is it that of the imps? Upon your speaking to me, I had thought the imps may have finally displayed some sort of courage. Something an Aymaran could respect. Then it became obvious they sent big brother to resolve potential disputes for them." Goq-quet were displeased overall that the Zebani hadn't spoken with him themself, as was clear by the tone of voice and words he chose to use. The Gravbuilt, however, were respectable as far as he were concerned. They themselves seemed to have the capacity to fight well enough, as could be gathered by the size of them and the way this one so plainly threw threats and insults around.<br>
<br>
<br>
Goq-quet turned back to the vault relatively slowly. "Go home, Gravbuilt, and tell the imps that if they wish to speak with me that they should do it themselves. Nothing will come from sending <i>their </i>slaves, or is it the other way around? It matters not; send the imps, lest all your work be further trampled." he said, once again tracing the cypher to the vault with his claws. His interest in the vault were more than enough to have made him forget everything that happened between the Gravbuilt speaking to him and now, but he would not forget. Tocxhol would want to know everything, and he would.<br>
<br>
<br>
But before the Aymaran could continue his fascinations with the vault the Tinnitus ring of the Zebani came to the bones of his inner ear once again:<br>
<br>
<br>
"You Fascinate me Reptile, at how consistently wrong the apparently smartest among you are. About everything. In the ways that you do not function as a slimy ball of filth and a blind hypocrite, you at least seem to appear a scholar. So I will try to enlighten you... since you have referred to our devotion to seemingly lost causes. Do you think we have not simply tried to grind the Longdead into dust already? For Ages? They always return. They always have. Let us excuse for a moment you have erroneously called me Gravbuilt -- I am Grav Rocbuilt! I must excuse this mistake however, for as best as Zebani assess you beasts must reproduce each other... we shall not digress into how foolish you sound asserting that I built myself. Let me tell you what will happen when you begin your glorious purge of that ruin... Every one of you will fight, against an endless throng, until sleep takes you. Then, you braggarts will all die from the ample longdead that remain -- the city is vast. More vast than your ego even, Reptile. First you will win, then you will tire, then you will withdraw, then you must sleep and THEN, on your feet or in your holes, then you will die."<br>
<br>
<br>
"Zebani do not sleep. I will not indulge you with boasts of how long the The Heetbuilt, The Rocbuilt, and the Gravbuilt you proclaim as 'Imps' and 'Cowards' fought the Longdead before achieving even this level of tranquility. As for tasks just barely accomplished, you can thank the 'imps' for extinguishing your colony's earliest entanglements with the Longdead which perhaps is the only reason my scenario of doom has not already unfolded. The Longdead are bound by powerful containment dreams, and long herded with the bells of their slumber -- bells these 'cowards' as you call them offered to you fools before you brought the Longdead upon you both quickly and finally perhaps before your ponderous species even found this shore."<br>
<br>
<br>
"If you want to speak to the 'Imps' -- you can talk to the Gravbuilt yourself. We are All Zebani. One race, since the Magebuilt decreed it."<br>
<br>
<br>
"What both amuses and disgusts me the most is that YOU erroneously infer that it's is Zebani that make slaves of their own children -- when we both know the opposite is true. Is it not the small-willed among YOUR race you treat as animals -- little more than slaves and grist for your bloody mill of war?"<br>
<br>
<br>
"A Gravbuilt is not talking to you now not because they fear you -- they fear FOR you. You are approached by a Rocbuilt because your strength only recognizes our strength. The Gravbuilt know all too well that your response to them will be contempt of foolishly perceived weakness. Now if you are not too stupid to deduct that even greater Zebani constructed me -- perhaps it is YOU that should root around in that salt and protein based fruit-pit you call a mind and find YOUR fear of US..."</div>
				
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					<div class="bbWrapper">Before Go-Quet can consider a response, suddenly a third voice -- if indeed it can be called that, is heard by the Aymaran... It does not speak in a tinny imitation of draconic language, but is instead a harrowing base-note, like the thrumming of an energy field that at once seems incredibly loud in his head and utterly silent in the air around him... The Amethyst thing looks downcast when he hears it, but seemingly shrugs to acknowledge the finality of it's entry.<br>
<br>
<br>
[media]<br>
<br>
<br>
<br>
[/media]<br>
This third voice is addressing the Zebani. The note continues thoughout the next of Grav Rocbuilt's remarks... in only moments it is highly unnerving, like the threat that is soon to follow:<br>
<br>
<br>
"Your time grows short, Reptile. Can you at least give us a convincing reason not to smash your skull on these rocks and attempt to re-initiate relations with another of the species from the surface? If you cannot, merely state an environment typical to where your race would likely leave a scholar's shattered body... for it will never be found where we might leave it."</div>
				
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					<div class="bbWrapper">"That's more like it!" The captain cried as his men started to sweep their weapons in proper time with eachother. Well, his men and his bulls.<br>
<br>
<br>
Folk had been going on all the time about how settling down had opened up some new ways of living for them but this was the first time the warriors of the caravan had felt it. With no roads to travel and fewer wolves (or different ones at least) to guard against boredom quickly started to settle in for the younger, brasher, minotaurs. Everyone had something new except them, who just got to stand around all day and watch the tree line. They'd almost all come to blows when the chance to go to the city and see some walking skeletons came up.<br>
<br>
<br>
Now things were getting interesting though. As the chief brought hornless mercenaries back with him and war machines in tow. So Bruul put his hoof down and word was spread. It wasn't just the farmers who'd be practicing with weapons. The old merc was going to drill these young layabouts into a true force to be reckoned with! Or at least teach them not to step on the human standing next to them.<br>
<br>
<br>
Luckily these hornless fought with large swords and axes just like the Tyren did, so their styles of fighting already had something in common.<br>
<br>
<br>
["You'll fight as one! Kill as one! By the time I'm done you steers will be proper swordsmen."]<br>
<br>
<br>
Sounded like a shaman over thinking things again to them. Then again... the warrior wagons (if they could call their groups that anymore) were already getting fancy, what with letting the elves decorate their fur and horns like they had. Learning some new ways of fighting was a much smaller step than that. And it wasn't like they were being given a choice in the matter.<br>
<br>
<br>
So they learned to form ranks. Ran circles around the glade. Swinging branches and then actual blades together. Those human swords may have been small to a Tyren but they packed a mighty swing. And those mercenaries had some fancy moves after all. With each session the minotaurs were getting better at blocking with the width of their blade or shifting themselves to throw an opponent off balance. Without the daily trials of the road they had time to dedicate themselves to this training. Maybe in time they'd even make a real craft of it as Bruul hoped.<br>
<br>
<br>
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
All through this some of the elves had been watching. Their jobs around the village were less demanding most days tending vegetables and the carpenters - chair singers as they'd come to be called - preferred to work under the sun and often saw the goings of the glade around them.<br>
<br>
<br>
"Why is it the black one never does anything?" Ohmbryn asked as he lounged in the spring light sun. "He plods around the others all hard at practice and doesn't even offer to help or join in. I don't think I've ever seen that poleaxe leave his hand and he's never even used it. He is supposed to be the chief, isn't he? I thought chieftains were supposed to lead their tribe into battle?"<br>
<br>
<br>
Lathelen was only half listening to him as she finished up yet another little distraction she was entertaining herself with. "Why don't you ask them?" She said in her sing-song way under her breath. "Gornrix, are you done for now?" She called over to one of the minotaur warriors who came stomping over and slumped to the ground, panting for breath. It looked like he'd been putting his all into the drills the shaman and the mercenary lieutenant had devised. The bulls didn't seem to know how to do something by half.<br>
<br>
<br>
She spread out the chain of flowers she'd made with a mischievous smirk. She'd been among those that had started trying to groom and decorate the horns of their Tyren neighbors, something to give a bit of fun and to make the minotaurs look a little less disheveled. The warriors had been the worst of the lot and Gornix here had been her first success. At first he'd tried to swat Lathelen off, his ham of a fist waving around at her as he tried to shake her off like a fly, which he was prone to attracting. There was no force in his actions but the young elf had to be wary of seeing those horns swinging around. Gornix had finally caved when he found out that he actually enjoyed being brushed. The experience was soothing and Lathelen was sure he was happy to have the knots out of his coat. This time wasn't as successful as the bull kept pawing at the flowers she tried to wrap around his horns and snacking on them, earning himself a smack on the nose from the giggling elf before he'd answer the question.<br>
<br>
<br>
"Chief is touched by blood. Blood touch not allowed to fight for fun." It wasn't exactly what he meant but Learner's Square had helped Gornix's common tongue come a long way.<br>
<br>
<br>
"So he never trains?" Ohmbryn chimed in.<br>
<br>
<br>
"Fights with Bruul. Now Bruul fights with us... don't know what Orm does."<br>
<br>
<br>
"What do you mean, touched by the blood?" Lathelen asked, cocking her head. And the minotaur looked awkward at that, turning to the ground.<br>
<br>
<br>
"Ask Shul."<br>
<br>
<br>
------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
["Did you hear about what's going on in Platz Town?"] One of the Tyren gossiped over the evening fire.<br>
<br>
<br>
["If I don't hear any more about what's going on around there it'll be too soon."] Orm grumbled. Dealing with the leaders was one headache after another, let alone all the problems that kept popping up like mushrooms round there. Undead, things in the sewers... and something about sinking an island. How did you even do that? Orm didn't have time to deal with that, he had enough problems worrying about the natives across the river.<br>
<br>
<br>
<b>Mercenary guards were placed at the bridge guard post and the rope bridge on the cliff.</b> But it was just a bandage over the wound. Even with the ballista watching over them from the defenses on the hill, it didn't seem like enough. Seemed Orm spent most of his time worrying these days.<br>
<br>
<br>
["They've got metal giants living there now."]<br>
<br>
<br>
<i>Of course they did.</i><br>
<br>
<i><br>
</i><br>
<br>
<br>
["And half of them hate it! It's all anyone was talking about last time I was at market. You know those fancy humans were offering out titles or something and now it looks like all the hornless we came over with are set to spit in their face rather than join up."]<br>
<br>
<br>
And then ideas started brewing in Orm's head. The exiles they came over with were pretty tough right? They seemed ready to fight most of the time he saw them anyway. And they were always happy to take Tyren coin and goods. The thought of it would have sounded mad not so long ago, but they were already living with elves, adding more hornless to the mix didn't seem that shocking anymore.<br>
<br>
<br>
So the word got sent out. Tyren weren't much for proclamations, they didn't even have scrolls, but they could spread things by word of mouth as good as anyone.<br>
<br>
<br>
There's room at Hrun'taras! The folk in the hills were looking for strong hands. Plenty of people in the platz were still lacking certainty in their living conditions and didn't care for what was being offered, so why not come to High Ground? There was good shelter and food. Good pay in coin and while it had threats they had to cross open ground and climb the hill to get at you. Plus there weren't swarming undead. All they had to do was promise their loyalty to the caravan, much as the Springborn had, and the caravan would have their back in return.<br>
<br>
<br>
Plenty of these convicts had been disowned by the masters of their homelands and didn't seem to care for the alternatives. Maybe some really would take the Tyren as an option.<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId34"><span class="button-text">

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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">- Sentries are placed with horns at the river and cliff bridges.<br>
<br>
<br>
- Ballista is set up and manned overlooking the river from the stockade.<br>
<br>
<br>
- Bruul organises training regime with merc lieutenant for company and Tyren warriors.<br>
<br>
<br>
- Tyren make their own offer of citizenship to undecided exiles.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>A Day in the Life of Tomaz and Jav</b><br>
<br>​</div><br>
<br>
<br>
"Oi, Tomaz. I've got a bad feeling about how things have been goin' lately, you know?"<br>
<br>
<br>
"Shut it Jav. We're on guard duty. No talking."<br>
<br>
<br>
"But Tomaz, you told me to listen to my senses and they've been tingling ever since those Elite Housemen came."<br>
<br>
<br>
"Jav, shut it. Also, it's Sergeant now."<br>
<br>
<br>
"Y- you're just jealous that I kept my stuff safe from that dust. I can actually do my job while you're nothing but a nincy watchman."<br>
<br>
<br>
"Dear mother of... look, Tomaz. Things are tense around here. You see how all of us soldiers are back and on patrol now? Ever since the battle I don't think anyone really thinks it's safe here. We're just lucky that none of us died so far, and may the gods preserve him, but Lord Caelis was almost taken from us. Now, I know that the others around here are terrified of the Housemen, but they will make sure that nothing will befall the Lord and protect him better than any one of us."<br>
<br>
<br>
"But, they're just stand there... like statues in Lord Caelis' dwelling. Out of sight from everyone."<br>
<br>
<br>
"Well, our Lord has offered everyone safety, but last I heard... he's keeping the housemen under covers as much as possible. If they cause too much trouble, then they're being sent off on the next ship back to the homeland."<br>
<br>
<br>
"Ohh, but what of this feast that Lord Caelis mentioned? Why are we having a feast all of a sudden?"<br>
<br>
<br>
"Well this mood certainly doesn't do us much good, but it's to honor the victory that we had here and the sacrifices that were made."<br>
<br>
<br>
"Yea... I'm going to miss that pretty Elf Lady. She always hummed a nice song wherever she went."<br>
<br>
<br>
"Keep your head on your shoulders, Jav. You're a soldier of the Kingdom of Attolia in serve to Lord Caelis. Besides, you're human!"<br>
<br>
<br>
"It doesn't change the fact that she was awfully pretty... Sergeant."<br>
<br>
<br>
"You're bloody hopeless, Jav."<br>
<br>
<br>
"Oi, I got me a promotion too. Corporal Jav has a nice sound to it. Dun it?"<br>
<br>
<br>
"Yes, <b>MY</b> bloody Corporal. I thought I could finally get rid of you and you become my assistant. What has this world come to?"<br>
<br>
<br>
"But... Tomaz, we're battle buddies~! We're supposed to stick together no matter what. That's what they told us in day one of training."<br>
<br>
<br>
"I shouldn't have spent all that money on ale in two days..."</div>
				
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<b>Deep Healing</b><br>
<br>​</div><br>
<br>
<br>
The rust heart that had purposely made its way to the busy ratkin working to unload their vessel immediately put all of them on edge. As far as anyone knew only two rust hearts had made it off the doomed island alive, so for a third to suddenly appear from the ocean like an armored wraith was disturbing to say the very least. And then the thing just drops a woman's body at their feet and demands that she be healed. The few bucks and does nearby weren't exactly sure what to make of this, but with Nateema so close they managed to keep their nerves in check. Once the rust heart lumbered off to join his kin Nateema moved to check on Hel's state. The bird was teetering on death's threshold, so Nateema ordered some bucks to find a stretcher and carry the woman up to the colony. Some nearby drift wood was sturdy enough for the job, so the bucks grabbed the discarded plank and carefully placed the injured woman upon it. Nateema had heard mention of a healing house somewhere in the colony, and that is where she would lead them. She could heal this woman on her own if she needed to, but it was never wise to discount aid when available. So with three bucks carrying their charge and a few clean paws in tow Nateema headed for the healer's guild to save this woman's life.<br>
<br>
<br>
After carefully trekking up the sandy slope and asking some confused citizens for directions, the small group of ratkin was soon knocking at the door of the healer's guild. Weome was rightly shocked to suddenly be greeted by walking, talking ratfolk, but when she saw Nateema's gentle eyes and the state of their charge her worries were put to rest as she ushered them all inside. The bucks carefully hoisted Hel onto a spare cot and promptly left the guild, this job was done and their help was needed elsewhere. Nateema and the few clean paws remained and immediately set to work. The clean paws asked for some salves and blankets while Nateema reached into her robes and fished out some special items. The skull she had used before to save the vessels from the island maelstrom was in her left hand, and in her right was a small bundle of herbs wrapped in thin roots. Nateema brought the herb bundle to the nearby fire and lit the center of it, turning it so the flames rose up into the bundle's core. A few wisps of smoke weaved through the bramble and Nateema began to inhale these fumes gently. She held the bundle close to Hel's face, and with each inhale she would exhale into the herbs and force the smoke into Hel's face. A few puffs were needed but after a moment Hel's body reacted and inhaled sharply on instinct. The smoke shot into her nostrils and once it had a shade of color seemed to return to Hel's face for a brief moment. Her breathing became less shallow and Nateema smiled at the reaction. "There's life in this one yet, a spark that won't be snuffed out."<br>
<br>
<br>
Nateema motioned to the clean paws who in turn began to strip Hel of her armor until she was left in her smallclothes. Weome and a few other healers offered to help but the ratkin's paws proved very nimble for such a task. Once Hel was ready Nateema began to shake the skull rhythmically as she started to chant in soft tones, her pitch lowering and rising like a gentle wave. Her free hand hovered over Hel's head as Nateema's eyes glazed over and she began to look through the woman's form to see the injuries that lied within. Nateema could sense bruised muscles, freezing blood, damaged ribs, but most of all bleeding in Hel's skull. Her thin fingers wavered over Hel's forehead as her chanting began to grow in volume. The undulating tones had an unsettling affect on the other healers in the guild, but to the ratkin it was as natural as breathing. Nateema reached into Hel's essence and urged the bone in her skull to grow ever so slightly, applying pressure in certain areas while releasing it in others. Subtle changes to Hel's head could be seen as the bone reshaped itself, but the gambit worked and Hel's skull would prevent her brain from bleeding any more and risking a stroke. The chanting continued as Nateema slowly brought her hand away from Hel's head and moved down towards her chest. Her fingers hovered over Hel's sternum as she urged the bones to relax and release pressure from the lungs. Slowly Hel's breathing began to deepen, and soon she was breathing as a woman suffering from extreme cold should.<br>
<br>
<br>
With this done the chanting began to slow and after a final cadence Nateema stopped her singing and exhaled deeply. She looked at Hel with her own eyes once again and smiled, knowing that she would make a full recovery over time. The clean paws began to tend to her more mundane injuries now, setting bones and applying salves to cuts before wrapping Hel in a woolen blanket. Weome helped them for a while but once it was clear Helysoune was stable she looked to Nateema in awe. The lady Tyren had noticed a slight bulging in Hel's skull and was worried there was internal bleeding, an injury all too common of Tyren during mating seasons. She was worried the woman might not make it, but when Nateema began to chant as she had Weome was amazed at the results. Their own shamans could work small miracles with similar methods, but none could command bone to react as Nateema had. So Weome, despite her reservations, sat down next to the old doe and found herself asking,  "How you heal her?"<br>
<br>
<br>
Nateema craned her neck and smiled at the large female and simply said, "We sing to the bones, and the bones dance."<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick"></span><br>
<div style="text-align: center"><br>
<b>Developments</b><br>
<br>​</div><br>
<br>
<br>
<b>- </b>Helysoune has been stabilized from her previous injuries. It will take time for her to fully recover, but for now she is alive and healing as well as can be hoped for.<br>
<br>
<br>
<a href="https://www.rpnation.com/profile/25395-beckoncall/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F25395-beckoncall%2F&amp;hash=bf41631d9ab0de628e526cd13dccc185">@Beckoncall</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a> <a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> @SpiralErran <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a><br>
<br>
<br>
Sidenote <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> : Trading might be something to get into (even just as security), but Aymarans might not swing that way...<br>
<br>
<br>
<b>"To Market, To Market, to turn a fat stack -- sales to the skeletons, klackety-klack"</b><br>
<br>
<br>
__________<br>
<br>
<br>
To call it a caravan was almost silly, really -- sure, almost everything not nailed down at market had been piles onto wagons, carts, and wheel-stalls (many of which were provided through loan of goodwill by the Tyren, as nearly everything they were used to moving had to have at least one wheel upon it -- other factions quickly piled goods where they could and rigged axle and wheel best they could. The Exiles, having been a part of moving almost every pound of freight off the beach to this date were no less handy either -- and for small wages of coin happily carried and loaded, though considerably fewer, at any price, could be enticed into the ruin itself... But to call it a Caravan? Shaman Shul laughed, when it was learned the destination for trade was less than a mile away -- approximately 15 blocks into the ruins where one of the Attolian riders and footmen with more courage than once might guess they had sense found "The Agora" -- a semi-covered market in it's day, a tomb for the unburied today, and likely tomorrow... maybe forever. A caravan of 15 blocks gave the entire endeavor a little additional veneer of tension -- like the danger of a full expedition would be compounded in the trip of hours at most.<br>
<br>
<br>
All told, A small but worthy number of skilled merchants and unskilled tradesmen of Tyren, Highborn, Attolian, and even Ratkin affiliation set off past the Attolian Watch-Tower which served as the official boundary between the 'Platz and the boundary the colony at least for now expected these "Longdeads" to respect.<br>
<br>
<br>
At the head of the column, was Sir Gaston De Bors -- Particularly in part because he was the only one certain where the column was going. One of Caelis’ Sundered Kings, he was seated on his mount with his head level to the Tyren that flanked him. Tyren warriors -- perhaps others would take note of Sir Bors stinking of wine, but the Tyren nose was slow to offend… unlike other aspects of the warriors might be, at least.<br>
<br>
<br>
Behind them walked Shul, hastily shoved into his hands was the silver bell gifted to the Attolian watchmen by the mysterious “imps” -- The guards had heard and recognized his status as a Shaman, and wanted somebody close to the front to have the bell to protect Sir Bors and the column that might actually know how to use it.<br>
<br>
<br>
At the side of the column, middle way, towered orm over the caravan, the rider, practically everything around him. The sun shone down on him and he stretched to full height to meet its glare. The bright above was in strong contrast to the cloudy ruin ahead… just a hundred meters ahead of them large groups of skeletons had already begun to mill about at their approach. Flanking the traders were highborn, doing their seemingly tireless double-duty as soldiers and merchants both. Not only noted by him was the fact that these highelves were always armed despite serving in other capacities. Was it that they trusted no one? That they were too few not to guard and be guarded alike? To a Tyren, seeing the Highborn just made everything they already thought to be about elves seem even more confusing. Elves of wood, Elves of Silver… the only thing that seemed consistent was a kind of obsession with inscrutable “elfness” -- Orm felt his nostrils flaring and his tail swatted at his shoulder as if to wake him from confusion, from the stress of “thinks” that only seemed to go round and round without resolution. He learned before the end of his youth that to ponder fruitlessly was one of the surest ways to feel the blood-touch. Better to count the wagons. Count the people. The smell of darkleaf wafted unburned from the carts, and burned some from the attolian merchants he was counting. Pride in the craft of his people invaded a moment and his tail whipped again. Count the people. Feel the weight of the weapon on your back… march.<br>
<br>
<br>
At the rear of the column walked the high elf cleric, his direct bodyguards, and a skittering handful of ratkin. They seemed to teem all about the caravan, even in and under wagons… but as a whole, they tarried to the rear… the highborn began to notice they were always communicating, even when not talking… endless gestures they’d make, that the elves could see, if not understand, if they cared to focus. Such subtle communication. A highborn might admire it were it not so off putting it was to notice their endless chatter as not to notice it and know it there. Foul little things.<br>
<br>
<br>
The caravan crested the hill. Rider, A few Attolian guard, A few Tyren warriors with their leader and shaman in tow, a stirring mischief of ratkin and two lines of Highborn wearing hats of warriors and the hands of merchants. At the center, whatever civilians of the races that cared not to see the outside of the caravan… it passed the high watchtower, climbed the slope into the deeper ruin… and soon enough slowly turned its wheels down the streets of what seemed to be the lonliest road of all…<br>
<br>
<br>
(The mood of the longdead seems to be in an calm but forboding timbre -- The bard Lindar of the Highborn, aided interestingly enough by the Attolian singer, Phaedra, versed the atmosphere thusly, more or less in song<img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"><br>
<br>
<br>
[media]<br>
<br>
<br>
<br>
[/media]<br>
The dust of the road seemed to rise around the caravan creating it’s own clouds to match with those that seemed to hang above the ruins… wherever the light was not brightest -- beside a fragment of wall, or ruin’s window, or down the odd staircase and all along the roadway -- the Longdead seemed to gather and watch the traders as they moved. Four blocks in the Colonials could see that groups of skeletons had closed the road behind them with their numbers… following the carts, small fires dancing in the eyes of some as the gestured to the wares. The Longdead seemed VERY excited, but at least peaceable… nothing the longdead could do would not make the colonists nervous however… they were dealing with the dead, were they not? Confused half-dreaming dead, at that.<br>
<br>
<br>
As they continued their move to the Agora, bits of conversation from the Longdead citizens were overheard by the Caravan… clearly, what they saw was something much different.<br>
<br>
<br>
“Oh! A Centaur Leads them! Their dying to a one in the war was clearly overstatement… the Pa’ani are so grave… we shall win this war yet… right?” “RIGHT??”<br>
<br>
<br>
“Such Costumes the Pa’ani wear -- like nothing we’ve seen, I wonder if these are the new styles of conquered or pact-ed people? And the Pan! Where are they!?” (At the sight of a ratkin) “The pan are there… they are the littlest, the furriest ones!” (a skeleton cocks it’s head at the humans) “Some seem too tall and shaven for pan, do they not? Damn the clouds… for all the lighting you’d’ think we could see this parade better from here.”<br>
<br>
<br>
“We’re in front, aren’t we father, why cannot we see well?” “We’re not on the street, are we? We’re still in the basement… Oh Look! A Centaur leads them!”<br>
<br>
<br>
After 10 blocks the skeletons could be seen more for who or what they once were. Tattered viels, rotted gowns, rusted armors, and pitted leathers. Belts that held no pants, holding scabbards that bore no blades. The lead frame of a fancy hat tipped in greeting, the hat that once existed long gone amiss. These were a people, a civilization… countless people… trapped between life and death. Far up the road, well beyond the turn into the agora -- and barely seen through the dust and ever falling and rising clouds… was another group of undead. Numbering in the hundreds, they stood on a high ground ruin overlooking the mainstreets spreading around. They wore full armors, intact clothery, weapons, and a full glow in their eyes to match the most enchanted fleeting moments of most of these longdeads, but steady. They watched.<br>
<br>
<br>
This close to their destination at the Agora, the skeleton of “General Sheal LONGDEAD” swooped forward with the ruined bones of what must have been in their lives wealthy merchants and nobles of the city.<br>
<br>
<br>
“So glad you have accepted our invitation, Allies of Pa’aani! And all of you! Centaur, Pan and Minotaur! We needn’t discuss what this must mean for the wars in the east, do we? DO WE? OH GODS, WHAT HAPPENED HERE?! WHAT HAPPENED IN THE EAST!? WHAT HAPPENED TO US!?!?”<br>
<br>
<br>
A long, lungless sigh seems to follow and calm her, her colleagues pulling closer as if to strengthen the lies of their vision with their proximity…<br>
<br>
<br>
“Pay no mind to those folk up there upon the hill -- that group has been acting strangely since that strange noise and disturbance you folks had that bit ago -- clearly meaning the night of the battle in the ‘Platz. Pay them no mind. We don’t… please, all are so welcome -- yes, the next right. Into the Agora...<br>
<br>
<br>
Where previously the Attolians had seen the shell of the market littered with the dead, instead it almost looked like a market day was being had. Skeletons and even hunger ghosts (who stayed far from the roads during the caravan’s approach) milled in a dark comedy of charming shopping… endless rows of bare rugs-gone-rags scattered with debris or no goods at all, delapidated stands, and shattered marketfaces, some held up only by the skeletons themselves. Beyond the outer area was the covered portion of the agora, where clearly a great space was cleared for the caravan to use to sell their wares.<br>
<br>
<br>
… And sell they did. The longdead’s appetite for goods… not to mention their desire for the colony’s food, seemed to know no bounds. Sometimes wordlessly, sometimes with the polite dementia of the insane, the confused, and the lost. They paid with coin, or pulled off rings and other finery they must have died in, or have been buried with, or both. The skeleton of a maiden pulls from her bald head a weave of gold-thread hair, an embarassed skeleton of what must have been a portly man searching pockets that no longer exist before divesting himself of rings and necklaces for a small purchase of bull iron plates and fish. Nearly every customer almost charming and at once heart-crushingly sad. Talk of meals and the confusion of when they last had dinner… Wool Blankets were so popular… but nobody would say why, or quickly forget when they tried to… so thankful for the blankets. Gracious. Grateful. The coins and jewelry raked in -- and each merchant saw the “market day” with different emotion. Some were blinded by wild greed, some felt the guilt of the grave-robber, still others almost overcome with emotion at fulfilling needs so dire with such simple wares. The food especially. Especially the food.<br>
<br>
<br>
Every crumb of food brought with the caravan was purchased by the Longdead and more to the point their hunger ghosts. The offered price to value was so high, Attolians and Exiles RAN back to the market in the platz to bring more -- threatening to mob if their ways were barred. At the price a Longdead would pay for a cart of food sane and insane could neither resist. The Attolian and Exile police at the tower first tried to stop this, but when the Longdead at the border became distressed, they decided to allow some through. The coffers of the market swole. The pockets of the citizenry colony wide would likely do so in parallel… and the longdead bought it all. Some colonists imagined the lavish feasts that would promptly be set to rot in some dark corner of the ruin -- but so much levity to the hearts of these lost souls just to hold a radish or a leg of mutton.<br>
<br>
<br>
When the food was gone, shopping shifted almost seamlessly to everything else the caravan had brought. The hunger ghosts seemed to fade deep into the ruin as the food carts withdrew… and an odd green smoke seemed to rise from the wheat and barley-fields far to the east where the attolians were planting their crops…<br>
<br>
<br>
Bull iron was also a great seller. “So fine.. and when last have you seen edges so sharp! Even a platter could slice one in two!” -- Clearly the longdead could tell this metal could be used against restless spirits… and each in their own way, that could afford while still in supply, seemed to express this in it’s own way. One customer purchased anything vaguely the size of a coin, covering his eyes with each one until he found a perfect fit, like shopping for glasses. Many skeletons did this. “I’m going to bed immediately and trying these on, friends. THANK YOU.”<br>
<br>
<br>
No bull iron that would be sold would go unpurchased. Ancient ladies cradling small statuary or even coasters under folded arms, as one might lie on a tomb-plinth. They were taking these items to bury themselves. Some human and some Tyren merchants alike were overcome concluding these purchases. “You’re welcome. You’re welcome. You’re welcome. Come Aga- …<br>
<br>
<br>
...A skeleton turned it’s head slowly back to the marketstall...<br>
<br>
<br>
“...Nothing. Enjoy your purchase, may it bring you much happiness.”<br>
<br>
<br>
Wool Blankets were a best seller -- Longdead scooped their children’s tiny bones up and wrapped them in them immediately… “See how she sleeps? She’s been having nightmares, sir -- I’m a noble lady, but I thank you doubly for this lovely cloth… so sound already. I really must get her home.” Other Skeletons pushed through in rushed exchange for a blanket or large cloak only to wrap themselves and fall where they stood. Other longdead either seemed not to notice, or gingerly stepped over the unmoving bones inside. The market guards began after a while to pile them in one corner of the Agora for confusion of what else to do. Their base demeanor was all business, but behind the light of their hollow eyes, if one cared to look, you could tell they knew.<br>
<br>
<br>
A surprised sell was Dohvhamon -- which while favored as a treat among Tyren Hunger ghosts particularly liked. Something about the latticing of the edible fibers of different edible matter… it burned or crumbled to ash at their slightest touch, but they paid for it all. Not having purses or clothes, or hands to hold effects, they flitted out into the ruins and brought back chunks of anything the highborn might think valuable… Gilded doorframes, A pane of stained glass somehow intact and bound with platinum leaf-sealant, chunks for beautiful statues -- and chunks of gold seemingly ripped violently from larger treasures. A set of silver picture-frames with impossibly lovely etch-work… these were some of the better offerings, but the Highborn seeing the desperation of the ghosts, and at the caution of their cleric -- rapidly pressed them to accept anything a hunger ghost would offer for an elf-cake. Rusted death masks -- Broken Decanters -- there was archeological value to many of these desperate offerings, and even where there was not, “A chance to sate a hunger ghost was a treasure in itself.” Cleric Amandil whispered. These cakes are bandages on a great wound on this land… Sell all they will buy, and burn the rest right where we stand. Tonight, Another plane sees a homecoming.”<br>
<br>
<br>
Only two of the Bronze statues of the Attolians were sold, but they fetched a fair price. A growing band of skeletons began to assemble around the cart bearing the statues. That is once a wealthy group of Longdead very interested in buying a pair of these statues made a spectacle of them… swearing they had seen them before, and their nostalgia overwhelms the light in their eyes. The Attolians selling them wonder if they had a hand in making these very statues, or owned similar works while they lived. They quickly drive a bargain and cover the rest of the statues… fear that discovery they may be selling the longdead the ruins of their own civilization overtakes the merchants in question, but it is agreed by all a prudent move.<br>
<br>
<br>
Of Swamp gems -- none could be sold, or even given away. Looking incredulous at the small amount of these offered, and looking around them as if they were to see much more of much higher quality. “We do not need houselamps, or streetlights, thank you.” The longdead seem to think, almost as one -- the merchants have NO IDEA what the longdead are on about… they can see no sign of swamp-gems in the ruins, nor house-light, or light of any type for that matter in the ruins. Guttered braziers, empty sconces, and every street is lined with the twisted rust of a light-post… but the longdead must see something else when they behold them.<br>
<br>
<br>
Exotic Feathers --<br>
<br>
<br>
The ratkin beckon and chitter with their customers -- playing fully into some fool game of their being “Strangest Pan” as the Longdead called them, attentive to what the dustmen want to see, they quickly find a gait and voice that is most appealing, though not their own -- bearing elements of fae and goat. It is obvious the Longdead recognize these feathers the ratkin sell, and many seem to gaze wistfully towards the cliffs in the direction of the Isle of their origin -- whether they perceived it still to be there in a living memory, or to somehow grasp its absence. Many feathers are bought by “commoner” longdead almost immediately for small tokens in coins, buttons and chips of precious metals, and traded to other longdead on the spot. Garlands and head-dresses the ratkin fashioned for sale were doubly sought and bartered for. They had some significance to the Longdead that was beyond realization of the living merchants, and perhaps beyond the truest comprehension of the dead themselves. Because of the symbolism of freedom and identity “Birds” held for ratkin, it was logic enough to liquidate their stock. When some lamented to each other that they wished they could have sold some first to their brothers and sisters… the dustmen strangely seemed unable to realize the feathers that were left -- unable to see them all. Thusly, they kept a small amount (1 unit) for themselves… his peers cussed at the avaricious ratkin merchant for apparently breaking whatever spell their wares held… many would seek Nateema’s guidance to make sure that spirits would not be angered in their faux pas -- and Nateema would reassure them by candlelight, and sweat long into the night making good on her promises.<br>
<br>
<br>
While the shank of sales of most wares went directly into the market economy as a whole, the high price relative to perceived value gave a needed weight to the ratkin pocket… that money would change paws several times, and the shine and shake of that wealth raised the spirits of the ratkin -- many who had not held coins so aplenty long before they left the old world.<br>
<br>
<br>
With only hours of daylight left, everyone in the caravan VERY much wanted to leave before nightfall. Packing empty wagons and bare displays, all that remained was a single stall where newly Attolian workers, once exiles -- sold the “Earth’s blood” they were unable to part with in their auction at the ‘Platz. They kept back some at home for the ceremonial burning of Lord Maeder, but as dusk approached they stood hawking their pitch -- which seemed to hold no special value, glamor or illusion to the longdead. When almost all of the finer-attired or more intact skeletons had milled away from the agora, happily slinging their needful things… this is when the naked, the broken, and the clearly poorest of longdead came to market. They filed in and lined up like beggars -- forming a great ring where each threw in a button here, a gold tooth there, silver wall fittings, cracked gems, and rusty heirlooms. Some of these wretched came bearing nets of broken and toothless skulls, dropping shiny baubles and broken trinkets for each one. When the mound of trash and treasure was complete, a skeleton wearing lensless glasses and a robe dined liberally at the mouths of moths that may have died a century before this robe was worn by it’s current owner -- the frumpish getup, more dust than cloth, of what one might imagine were a Beggar-King.<br>
<br>
<br>
“Whole pile for the lot of it. Throw in the shovels you dug the stall-poles with. It’s more than enough, if you please.”<br>
<br>
<br>
The merchant nervously shook on it, and these last and most pitiful skeletons picked up the pitch-oil and took up the shovels behind them… The caravan was picked clean, and made haste back to the platz after that… and mostly in silence. The “poormen’s trove” was hastily bundled up and pulled away, and the last to leave the Agora saw the skeletons that remained, wretched and guard alike, begin to dig a pit they surely intended to fill with pitch...<br>
<br>
<br>
...For what the caravan saw (and seldom was it ever spoken about to one who also was not there) was a whole city district of “people” buy the furnishing effects to lay their own selves to rest. Faces covered by bits of bull iron crumbled corpse and wares alike, sending ghostly soul-light spiraling up into the clouds, seeming to break the overcast with a promising permanence over the ruined Agora District. Indeed, on cloudy days you could almost make out the box above that part of the ruins where the clouds wouldn’t hang like they did elsewhere over the ruin. A pall had been lifted.<br>
<br>
<br>
Cheerful but fleshless families melted to dust ash in the wool sweaters and warm blankets they bought… great throngs of skeletons wandered the crowds with feathers to finally pin each other, finding each other in the endless crowd of quieted confusion. These lovers that found each other vanished with the wind, or fell into the earth itself as if it were air.<br>
<br>
<br>
The caravan slowly -- somberly -- left the way they came… this time the streets were empty, the air somehow more fresh. The coin and loot would be counted again and shared at arrival back in the ‘Platz own market… empty now in it’s own odd mirror of the ruin’s Agora. (Accounting of wealth gains to follow this post!)<br>
<br>
<br>
Those of faith and magic power performed rites appropriate to their cultures for such departings of spirits. The sentries, the visions of cassandra, shul, and Nateema -- as well as the dreams of many in the platz that night told the story of what followed after their departure. After every lost mate was found, after every family and individual laid itself to rest where a bed once lay, the poorest of the dead dug a great pit, doused themselves with pitch, and burned themselves and the Agora itself into a spiral of soot that spiraled upwards like a vortex towards the heavens. For a brief time it seemed like all the souls coalesced, perhaps pressed or frozen against an even plane in the sky, like the barrier on the continent sought to hold them in… but like steam, it seeped through. By dawn, the last of the light in the sky was gone… and a whole district of the ruin had a cloudless rain that seemed to symbolically and physically wash it clean.<br>
<br>
<br>
Though haunting to all, it was decided a bittersweet justice was brought to the ruin, a good brought to a land that needed it... perhaps even a scar repaired. It was said the theater district was still packed with skeletons... what needful things did they await? were they even still a threat... does one even which to have the Longdead as a neighbor, one might ask?<br>
<br>
<br>
Phaedra and Lindar went on to compose one more co-operative refrain about the treating with the longdead after the caravan --<br>
<br>
<br>
[media]<br>
<br>
<br>
<br>
[/media]<br>
the song was perhaps as much to reflect what might be read of their spirits, as well as the colonists themselves in relation to the wounds on this new land... In time, it would become a popular song for some that lived near or in the ruins by the 'Platz... though the people of the hills and of the shore had their own songs, to be sure.<br>
<br>
<br>
Some whispered the potter's daughter Phaedra and Lindar were perhaps lovers during those nights of wine and song, others gossiped he merely was grooming her for the pleasures of his Captain... It gave something better to hem and haw about rather than the fact that the colony's first grand trade venture had been less than a mile away, to a people who had been dead for perhaps a thousand years prior to their arrival...<br>
<br>
<br>
<b>(Summary of wealth and caravan effects to follow immediately below!)</b><br>
<br>
<b><br>
</b></div>
				
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					<div class="bbWrapper"><b>CARAVAN SALES SUMMARY:</b><br>
<br>
<br>
Food: <b>(+3 wealth to market)</b> Every crumb of food brought with the caravan is purchased by the Longdead, and their hunger ghosts. This leads to an unexpected jump in market wealth <b>(+3! For FOOD!)</b> but depletes all surplus stores. At the prices Longdead are willing to pay for food, no sane colonist could resist, and Attolians fear a RIOT should they attempt to stop ‘Platz citizenry from emptying their larders. (slight increase in solvency of Exiles, Attolians, and Tyren in particular - but purses happier for all) -- Food level of colony drops to “just adequate” temporarily.<br>
<br>
<br>
Darkleaf <b>(+1 wealth to market)</b> Longdead apparently seem unable to tell difference between native and exotic tobacco, they nonetheless greedily purchase it -- They offer mostly small quantilties of coin (some quite ancient which may be a luxury in their own right) made of gold and electrum. Ultimately though after accounting this sale was lackluster -- it served a diplomatic and appeasement purpose, however at the end of the day many Wagon-kin wondered if they could have fetched higher prices if they instead sent their darkleaf back to the old world, or even just selling it to Highborn and Humans, who seemed to like blended and harsh varieties respectively)<br>
<br>
<br>
Bull-Iron: <b>(+1 wealth to market, +2 directly to Tyren coffers)</b>. Every bit brought to market is quickly grabbed up. No discrimination is made whether it is a bowl, or a tool, or a knife, or artful carving. Longdead quickly shamble to homes in the Agora district and bring back anything of perceived value to gain a piece of bull iron…<br>
<br>
<br>
Single Leaf Cake “Dohvamon” (+1 wealth directly to highborn) -- hunger ghosts practically TOSS artful stonework, gilded doorframes, and chunks of precious metals torn from what might have been larger and more precious works to get the small amount of cake.<br>
<br>
<br>
Wool: Very popular -- but they don’t seem to see or admire the design or craftwork. Still, a market is a market and there is surplus to sell <b>(+1 wealth to market)</b><br>
<br>
<br>
Swamp Gems -- Unsold. Apparently mistaken for broken lighting.<br>
<br>
<br>
Bronze Statues: <b>+1 wealth to Market </b>-- broader sale raises concerns.<br>
<br>
<br>
Exotic Feathers -- (<b>+2 wealth to market, +1 wealth directly to Ratkin</b>) sells well and fast enough to line well the pockets of the ratkin, surpassing expectations.<br>
<br>
<br>
Earth’s Blood: Traded for trinkets roughly in the vicinity of 1 wealth, the Merchants insist all of these funds are donated towards the construction of the temple of Dracos.<br>
<br>
<br>
<b>Added Market Wealth: Previous 6 + 9 (caravan sales) = 15 WEALTH IN MARKET TOTAL (update: -2 from highborn, -3 from Attolians = 10 WEALTH, market still overcoined)</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
<b>Added Faction-specific Wealth:</b> (make adjustments to coffers or “clerical errors” may ensue):<br>
<br>
<br>
<b>+2 Tyren</b><br>
<br>
<b><br>
+1 Highborn</b><br>
<br>
<b><br>
+1 Ratkin</b><br>
<br>
<br>
(above wealth does not go to market first, but instead passes directly to player coffers)<br>
<br>
<br>
Overall the caravan JUST INSIDE THE RUINS was an overwhelming success. Instead of small amounts of coin whipping endlessly inside the bell-jar of the ‘Platz, for the first time real goods were going out and real money was coming in. “New World” coinage was commonly of gold and electrum, but almost always horribly weathered and faded, what coins that were intact had potential value for collectors, but for now these coins float freely from hand to hand in market.<br>
<br>
<br>
The avarice for Colonial food was met with equal parts alarm and enterprise…buy low/sell high had never been more evident to the foodstall-men than that day. Fear remained that the Longdead could eat the colony out of house and home -- but the merchants and supervisors were careful… food prices in the ‘platz would not go up much if edibles continued to come in as they did… meeting an additional demand from the longdead however… only the greediest amid the colonial merchants spoke of this without dire concerns...<br>
<br>
<br>
<b>EVENT: THE SPIKE IN MARKET WEALTH</b> -- This is an issue all it’s own. The market, or economy at large seemed to have more money flowing in it by a great margin than any individual faction at the present time, outstripping even the coffers of the Tyren. This meant for the most part not only that the average colonial citizen could buy most whatever they wished, but that finery began to make it into the purses and homes of the average citizen as well. While this issue was already largely addressed and negotiated by the Tyren during the Silver windfall -- this had different effects in the ‘Platz beyond the happiness and prosperity one expects...<br>
<br>
<br>
With so much coin to go around, spikes of inflation for relatively cheap wares began to arise in the days to come… and with it tensions of price gouging. The Tyren had customs for avoiding such trouble, and often shuddered wagons or covered stalls if folks seemed to be losing their senses--  but tensions between exiles, attolians, and shrewd highborn were not so easily checked. The nature of the Highborn was to capitalize on movements in the market, which gained them influence (+1 one-time influence for highborn) -- but before hoarding, panic, or violence could break out -- it was the Attolian Castlellan that brought a temporary “managed market edict” that for now settled the matter. This would have garnered a great bonus to Attolian influence if it was seen as wholly legitimate for Caelis’ faction to actually be a regulatory body -- but in the end as much love was lost as was  gained for “taming” the market. Other factions saw it as an overstep, but the wise saw it as timely, and necessary… for those not so high minded -- that the Attolians were at the heart of the colony’s Police-force came around to accepting things, especially with Exile police supporting them. Combined, even the more unruly of the rabble got sent packing before much trouble could happen. However, The question remained -- should factions leverage their investments in the market to enrich themselves while at the same time checking inflation? If so, which factions would, and who would come away with what?<br>
<br>
<br>
(<b>the colony at current levels of population and development DOES NOT support a wealth above 8 at market</b>… though size and development may change this. Put simply, the pot is full enough to divide up some plunder… or else expect problems of tension, inflation, and most notably theft-crime. It is likely with so much valuables moving about and so few locks and houses -- crime or corruption will be on the rise no matter what!)<br>
<br>
<br>
<b>TL<img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D">R : The Market is bursting at the seams with coin!</b> and factions should withdraw wealth into faction coffers. A market at 8 would reflect an economy where the prosperity of citizenry is in balance with the economy at large -- meaning there are 6 points of wealth that not only can, but should, be skimmed as cream for individual factions own coffers. Players may declare their interest in withdrawing funds from market, as conservatively or deeply as they care to <b>state</b>. If ignored, excess wealth may be divided between factions naturally (people will make it their jobs to manage the wealth) -- but how that shakes out (involving dice) might surprise one, especially if some players are keener to get hands on funds than others.<br>
<br>
<br>
Update: -2 wealth from market to coffers of Highborn, -3 wealth from market into the coffers of Attolians, market wealth is presently 10/8 (more levy of coin is advised)</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
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<b>"Green Smoke and Amber Waves" </b><br>
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</b><br>
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The Morning after the caravan returned, Attolian planters and Exile hired hands stood around two of the crop-plots in sadness and confusion... two whole plots of grains, one of Barley and one of Wheat -- looked as if it had been burned black, made sour, drained of life. This represented a third of what the Attolians had hoped to harvest -- which was devastating to both predictions for winter stores, and to the morale of the farmers themselves. In one part of town, it seemed everyone was rolling in ancient treasure given freely by the restless dead... but here, for these colonists -- it was clear that hunger ghosts had infiltrated and were corrupting their crops all along -- perhaps even before anyone heard what a hunger ghost was. Few saw the actual turning of the crops -- chances are if you were awake that night you were watching all the ghost light rising above the ruins... but stories began to trickle together that when the ghosts were fed in the ruin, green smoke -- a whole fog of hunger ghosts, rose from the plots to join them back in the ruin.<br>
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<br>
Cassandra was consulted, and spoke thusly: "The ghosts were ravenous, and acted out of their evil nature to despoil our crops -- but the offerings of food at the ruined Agora freed most of these spirits of their madness, and have withdrawn. In my visions, the majority of the ghosts ascended amid a feast of ethereal bread and beer they had siphoned from the life of our crops. It is a bitter loss for all of us, I know -- but it was a sacrifice, albeit unwittingly, needed to make this land our own."<br>
<br>
<br>
This, she told to populace... but there was more to the story... and quickly became knowledge to any other mages in the colony with an ear for such things*. The hunger ghosts as a whole were puppets of a greater evil spirit -- a Ma'hir -- a name for that which becomes a conscious entity from a larger mass of undead souls. The Ma'hir, working through hundreds of individual spirits, was able to infiltrate and corrupt the crops without detection... but once the larger mass of souls was free, the power of the Nature Titan in the North and that of the Titan of the Blood fountain were able to exorcise the Ma'hir who cursed the land invisibly... The fountain implies that perhaps he knew that Ma'hir was there, but also knew that events would lead to his ability to expel it... which, true or untrue, is distressing to Cassandra for different reasons.<br>
<br>
<br>
<b>*(Other player mages that read this post can assume to know about, and have discussed the Ma'hir with Cassandra)</b><br>
<br>
<br>
The Ma'hir is an entity that calls itself "Granfaloon" -- or "Great Hunger Ghost" -- Cassandra even now can catch glimpses of this horror at the boundaries of her vision -- Expelled from the Ruined Agora where it once lived, it can (almost?) be seen, at night, towering a full three stories high as it stomps about the deeper ruins in a rage. It is wondered by some if the ascension of his ghostly slaves will eventually shrink him to nothing, or if he will instead remain a massive collection of their abandoned negative energy that will stay behind. All that is certain for now is that he cannot, or dares not come closer to the colony after expulsion by Titans allied to the colony -- and that he may or may not need to be dealt with, sooner or later.<br>
<br>
<br>
<b>-1 Plot of Wheat and -1 plot of Barley cultivated by Attolians. </b>The withered plants were slashed and burned... and with the aid of the doctor and artificer fertilizers were contrived (experimentally and in a small scale) to restore the land for planting. Farmers began to talk of widespread use of such chemistry -- but those in the know of it's making stressed it's production, at least for now, was highly dangerous... to prevent the scourging of the land, yes -- but for regular application to crops? That would be a matter for Caelis to decide, a man presently with too much on his mind perhaps to bother...</div>
				
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					<div class="bbWrapper"><b>"Prisoners of War"</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> :<br>
<br>
<br>
A place for the mud-elves captured in the battle for the 'platz had to be found, and quickly. While first priority went to chasing down and annihilating the rest of their army, then treating the wounded, and gathering the loot... the liability the mud-elf prisoners presented could not be ignored.<br>
<br>
<br>
The Aymaran's gruffly volunteered to eat them -- but it was far more broadly agreed that the prisoners should be interrogated, perhaps even rehabilitated if they could be... and that would take time, and time would require security.<br>
<br>
<br>
At first it was the Exile security volunteers that stepped up to contain the prisoners -- though their intentions of civility or gentle treatment of the prisoners was deeply in question. They had offered to imprison the mud-elves in a sunken silo in the depression -- a dark pit only accessible by rope from above, and through a grating into the sewer below.<br>
<br>
<br>
While they were being lead there, in as much for their intent as lack of defined direction by anyone else, Sir Lothar stopped the exiles as they led their train of captives, bound in line hand-and-foot down the slope from the 'Platz into the depression below...<br>
<br>
<br>
Standing with, or rather behind and towering above Sir Lothar -- were the three dreaded Muurdaan House Elite. Sir Lothar explained that there would be no better or more tireless guards than the housemen for these captives... and to the protests of the exiles he quickly put to rest by saying if the mud-elves killed a houseman, would any exile mourn? If a mud-elf tried to escape, could they think of a captor more cruel and quick to punish? In the end, it was agreed that Caelis' wishes had merit behind them... but they would not have the prisoners taken to some other location -- they would be placed in the silo, and a tent would be placed over the housemen to cover them, and the hole into their prison. Where they would not have to be seen, Most hoped there would not be trouble knowing they were there... and of course, if the mud-elves chose to try to escape into the sewers, Aymaran brutes would eat them. It did not take much encouragement to assure the odd Aymaran or three that this was a definite certainty.<br>
<br>
<br>
It was easy to incarcerate them... the potent brews that gave them ferocity the night of the battle made them sluggish, tired, and weak come the morning... most, even awake, could scarcely open their eyes or do more than go where their jailors prodded them. When they reached the silo, still in bondage, the houseman above pushed them one by one down the pit, into the waiting arms of the towering housemen below.<br>
<br>
<br>
They said this to Lothar, when all was done:<br>
<br>
<br>
"We will kill any who even slightly posture a threat. Examples and Lessons of these will quiet the rest. We will not feed them, but we will neither let them come to harm they do not bring upon themselves. Send your interrogators, and if there shall be torture -- we are not without talent in this capacity... they will spoil if you do not feed them. They will starve long before we ourselves must eat."<br>
<br>
<br>
<b>Mud-elf Prisoners (approximately 60 after losses from compounded injuries, suicides, and Houseman "Risk Management") are now confined to sunken silo for the present time. This complicates capybara harvest, but other sewer access is easy enough not to present a problem.  </b><br>
<br>
<br>
<b>Mud-elf WITCH prisoner confined in Elf-quarter -- effectively bound by conventional and magical means, and monitored by security until such time as her questioning.</b></div>
				
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					<div class="bbWrapper"><b>"It takes a rat to catch a dog" </b><br>
<br>
<b><br>
</b><br>
<br>
<br>
<a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a>  (he has left instructions for me to handle events like this in his absence, -beck)<br>
<br>
<br>
The ratkin knew there were gnolls in the depression even before they knew there was border conflict with the gnolls. They could smell their piss wherever they sought it -- that stealthy dog-men, well disguised... were spying on the colony from within, and reporting to an agent that visited periodically from the east. Mostly they left scent-messages for each other in some sort of code... but the ratkin quickly learned how and when they met up to pass along their intel, which although infrequently, happened collectively in hopes to limit their potential exposure.<br>
<br>
<br>
They stayed out of the sewers, and were therefore undetected by even the Aymaran... if an Aymaran brute could be counted on to report such a thing. There was evidence to suggest weeks later that a brute had indeed eaten one of the gnollish infiltrators, but there was uncertainty about this. The brute didn't remember eating him... but there was evidence he had consumed over 180 pounds of dog... and dog wasn't yet a food commodity the Aymarans had access to... and it's not like there were so many dogs brought overseas to the platz that so many could go missing without alarm... In any case, most cunnings had difficulty understanding exactly what a spy was... so even if the Aymarans ate one, it might not make the news.<br>
<br>
<br>
...So the ratkin were glad to take the entirety of the responsibility (and quietly the credit) for finding, and bloodlessly capturing, the entire cell of gnollish infiltrators and their direct report officer. The entire spy ring was ambushed in one of the cul-de-sacs north of the depression, and facing a hail of crossbow bolts when they had clearly for weeks expected none could trace them -- surrendered at once. They confessed they were likely withdrawing before long anyway, as intelligence gathering had become increasingly difficult without risking notice by the highborn... but they had been operating gathering information on resources, populations and force strength in the colony -- The ratkin were reasonably certain they knew the approximate number of all fighting men and citizenry in the colony, even as far north as Harun'taras. The spies had done nothing except gather information -- there was no evidence or extraction of word that the cell had any plans for sabotage, nor had they needed to liquidate anyone to conceal their presence.<br>
<br>
<br>
Breeze, the stealthiest among the ratkin -- in addition to the bloodless capture and satisfactory persuasion of the facts of their mission, was then ordered by Chief Rat Milkweed to Bind and Gag the Gnoll agents, and quietly and in secret deliver them to the Tyren "To be sent home with their tails between their legs" ... Orm and Bruul were surprised to have the Gnoll prisoners delivered to them... seven in all -- 6 spies and their ring-leader -- a female bigger and meaner than the rest of them almost combined. Their bindings were devious but effective -- it seemed they could move their arms or legs enough to move a bit, but that movement of one applied congruent pressure and pain to the other. They would not move much unless they had to, but could be reasonably comfortable if they laid still. Bruul liked this style... Orm, for his own reckoning -- had his own thoughts when he saw a being in bondage... even an enemy.<br>
<br>
<br>
The ratkin Breeze was not of many words when handing the prisoners off to Orm... something he perhaps could appreciate as something they had in common. The Ratkin took Orm's giant hand with his tiny paw, and shook it with a strength that was strong enough to be a surprising amusement to Orm. He waved to the little counter-spy and Breeze waved back before vanishing almost in plain sight. The reports of their activities were all there, neatly stacked and handed off just like the prisoners.<br>
<br>
<br>
What to do with them now? Bruul wondered how much a "living" head was worth in Gnoll currency relative to the going rate of just the heads of enemies as the gnolls seemed to like to demand. Orm himself entertained the idea of just unceremoniously throwing them over the river to be found alive by their brethren and be done with them... Orm had learned to second guess himself in these cases however, especially when it seemed they were of value by the reckoning of Bruul.<br>
<br>
<br>
Bruul was already skimming the report, squinting hard to read the scrawl in teeny-tiny common. Without looking up, he commented on the report to Orm:<br>
<br>
<br>
"Says here that only the Ratkin involved, and now us, know that these scoundrels were ever there... Ratkin leader seems to think common knowledge of spies, caught or not, would cause (Bruul Squinted Harder) ... a froth. Froth means panic, I guess."<br>
<br>
<br>
Bruul continued, smiling toothily at the cadre of likely high-value captives...<br>
<br>
<br>
"I'm not in a panic, Chieftain... are you?"<br>
<br>
<br>
The captives squirmed, downcast and defeated...</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/27862-prince-vaethorion/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F27862-prince-vaethorion%2F&amp;hash=8b9ad1a91857477348eabc670551f260">@Prince Vaethorion</a> <a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> <a href="https://www.rpnation.com/profile/20661-heyitsjiwon/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F20661-heyitsjiwon%2F&amp;hash=fb8145ff2f78751aa2adb76102a9f59a">@Heyitsjiwon</a> <a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a><br>
<br>
<br>
If it is not stated elsewhere, The <b>Influence</b> gains for the battle are:<br>
<br>
<br>
+5 Influence Aymarans -- "They were appalling, but I am glad they are on our side -- They were eager to fight, and did not stop until every one of our foes was dead. I doubt they would have stopped at the river if any survived."<br>
<br>
<br>
+3 Influence Highborn -- "It's true Caelis is the true face of humans in the 'Platz, but the Highborn contribution to the battle could never be denied. Of bodies the Aymarans had no hand on, and many they did -- an elven arrow was pulled. Seldom more than one... and that says something. So much to the Highborn is elevated to an art form -- but I hadn't considered shooting somebody in the eye or heart when I first heard tell of that. I doubt without their cover the flight of so many colonists could have been so safe, during the battle no less!"<br>
<br>
<br>
2+ Influence Attoliand -- "No doubt Lord Caelis is the face and protector of humans in this colony, a unifier of Exile and Eternal alike... there was great fear we might have lost him in the fighting! Where other lords and their troops left the 'Platz, it was he who remained to ensure the citizenry were protected... and we were."<br>
<br>
<br>
<b>Relations with Harun'taran take a hit in the weeks after the battle </b>-- but is mitigated by the proof of medical aid received by Tyren of the Healers guild.<br>
<br>
<br>
"They were quick with the herbs, and word is the Tyren healers arrived even before the battle was over to tend the hurt -- but if those Tyren really are our neighbors, how come when it's time to protect OUR border they show up more than a day later? When the Dogfoots were at their doorstep, every faction going ran to watch their doorstep... You ask me, they got something to prove."</div>
				
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					<div class="bbWrapper"><b>"An Aymaran reply can be no reply at all":</b><br>
<br>
<b><br>
</b><br>
<br>
<br>
Go-quet squinted once again as he heard the humming below intensify... He still had yet to turn to face the thing... this "Gravbuilt" that threatened him with violence... to disturb his work. Why must so many races be so full of talk? It wanted justification not to assault him. If he feared it, he would face it, the scholar growled to himself. He need only put his claws here, and here... he began to lean against the wall.<br>
<br>
<br>
The crystalline construct seemed to be taken aback, surprised even, by what Go-quet was doing... what he was able to do. It hesitated. It watched as Go-Quet watched, as tiny triangular tiles... buttons... rose, fell, and folded back under the Aymaran's claws. In moments the Ancient wall behind the sewer stonework seemed to peel, or fold inwardly to create a doorway, a passage... a stair into the vault.<br>
<br>
<br>
The Hum from below had stopped. Only after Go-quet had stepped fully into this new chamber did the Zebani begin to charge. Go-quet touched a single bit of the mosaic-in-stone behind him and the wall of the vault closed behind him. Faintly, he heard the weight of the Zebani crash against the ancient barrier that apparently was his to control. A small amount of amber-colored dust, different than fallen debris outside, drifted from the top of this antechamber, the only visible impact of the Zebani's assault.<br>
<br>
<br>
Aymarans were not easy prey. As far as Go-quet cared to think... the Zebani had no idea who they were dealing with... and if the same was true for the Aymarans? That he could count of Toxchol to make measure of. Now... to discover the secrets of this place...<br>
<br>
<br>
...Aymaran vision was good in low-light, but there was truly no light to be found where he stood. He rummaged in his pack for a bundle of torches and with a cantrip producing sparks and a small flame, lit it. Just one of many tools Go-quet brought when on clandestine expedition... At the bottom of his pack he ever noted an unused dusty box of needle-picks and brushes for "delicate work"... Gifted to him by one of his contemporaries back home. What in the hells was "delicate work" even supposed to mean?! There was power in this place... he could feel it. He just had to find it.<br>
<br>
<br>
Go-quet stood on the stair leading into a heady blackness around him. His torch could not find the walls where they lie beyond him once he was below the small square entrance to the vault he entered above... but he could sense them -- sound did not travel far here, except to below. He walked to the base of the stairway landing... a cliff of sorts, only to see steps behind him fold and break away like they had at the entrance to make their way to place the steps instead below him. Two flights in all, they seemed to be raised by nothing as he walked the turning landings which never seemed to grow closer to the walls, much less a floor. A lesser creature might feel fear here. Go-quet yawned... when he heard a minute "tick-tick-tick" in vault entrance now far above him... the minute noise outside the vault amplified massively in the silence and perfect seal of the vault... Go-quet put it out of his head and continued his descent.<br>
<br>
<br>
Back in the sewer, "Grav Rocbuilt" had already repaired most of the damage to the sewer-floor channel that the Aymaran had made with his "excavations"... the water no longer rushed to this place to parts below as it had before. It pointed to bits of masonry and seemed to find, or form, the perfect piece to fill a hole. When it was done, the "tick-tick-ticking" of bricks Go-Quet had pulled away from the vault began to make their clicking notes as the Zebani seemed to steadily cover the vault once again. When an area was finished -- with clean lines identical to the rest of the sewers, The Zebani seemed to magically "Lathe" the stones back together... fusing them before filling the cracks with their familiar mortar, then seeming to airbrush a convincing layer of sewer-filth to make this area, once so distinct with Go-quet's work, again completely anonymous. He silently spoke to the entity below before closing the last of the holes in the ground:<br>
<br>
<br>
"We shall let the Heetbuilt know that the manner these reptillian scholars choose to die is to be entombed forever with their discoveries, when can -- I had not anticipated this. It is a pity we must travel deep and far before returning to the conclave. If it were not to fall to us to make contact with the colonists through this agent... it will fall to some other Zebani... Perhaps the Gravbuilt and their paintings after all."<br>
<br>
<br>
There was another atonal hum in reply.<br>
<br>
<br>
"Yes. In a years time we will return from our larger task and tell the conclave what transpired here. For reasons of diplomacy it is perhaps better neither Reptiles nor Zebani know how poorly this diplomacy went. The vault will soon be sealed again, Rocbuilt... Beyond the mashing of these Hulks, and for the better part of it likely forever hidden from them."<br>
<br>
<br>
By the time Go-quet had reached the bottom of his floating staircase there was no sign above of any of his work that had taken place there. Brick, dust, and mud were all lathed carefully back into place with the waving of crystal limbs... and the Zebani Rocbuilt made his way into voids in the sewers deep and undiscovered, with the atonal hum from below ever-present. If Go-quet knew he had been entombed in his discovery, he did not take time to remark on it... the stairway turned another 90 degrees to what he could see was the vault floor... and upon reaching the ground quickly sunk his feet into two full feet of fine dust.<br>
<br>
<br>
Go-quet did not take attention to time while inside the vault until he had eaten the last bits of disemboweled cave-monster from his pack... taking a moment to find a pack of dried lizards he kept stowed, preserved rations being another vital tool he found useful in his wanderings. The last tentacle of live hunt he slurped down was ripe -- frothed in rot and crawling with carrion bugs that once feasted on scraps from their host's own hunt. Go-quet made sure to shake the last of the bugs into his maw before completing the meal, then fastidiously licked them from his hands. Surely much time would have passed... or had it passed? before he returned to the surface. Had it been weeks already? He wasn't out of torches yet, the odd splintered wood effects scattered here and there with the moldered rags that once might have been scrolls or bandages or tapestry... he continued to make light from this. He had mapped the area... though most of it so far way empty space... interspersed with pillars around which he often found broken earthen-ware and other debris he tried to make use of -- but nothing yet more valuable than a torch.<br>
<br>
<br>
He made a "Base camp" of sorts at the entrance to the first area he found that could be said was distinct from the great void around the stairs. He seldom returned there, but he used it as a point of reference to make sure his map and distances were accurate. The chamber was huge -- an aviary or roost he speculated... an underground chamber for what he supposed was at least semi-restricted flight while caged underground. He speculated that perches or other evidence might be at the ceiling of this central chamber... this may have been where the bat was caged even whilst alive -- the texts hinted that at the surface at least. He continued to explore... but time passed...<br>
<br>
<br>
The dust was getting to him. Far to the south, a great swathe of the wall of this massive chamber was wet -- slick with the water from the sewers above, and it was a good thing too, for this filthy dustwater became his lifeblood... food he could go long without, but water, however despoiled, he would need at least semi-frequently. The hungry dust seemed to incinerate any fluid coming in contact with the floor... but Go-quet improvised a "still" or sorts with things from his pack and some of the more intact pots. More than adequate. The warm sewer water from above was cool by the time it reached him, but where the walls might be icy were water to run down them they had long been warmed by this drain from above here. Go-quet was almost tempted to move camp here, were temperature not adequate far enough from the walls in the void... and finding the stairs was so much easier from the "north star" he had made of his first choice of camp.<br>
<br>
<br>
All told, there were three points of interest off of this central <b>"void of pillared dust"</b> as he loosely named it.   To one side, a great circular chamber... like a small stadium, it seemed -- accessible by a few wide-vault doors by what he supposed would be groups of humanoids, but sound told him it was far most accessible from above. There were tiers of seating... some of which seemed to be accompanied by shackles. In the center-most pit, he could see what might have been an arena of some kind... he saw shorn metal and shattered tools amid the debris, and while there was considerably less dust inside this vault than in the void, there seemed to be almost none at the base of this chamber in the pit. Mostly in the clean below, but not without presence in the seating or even as high as he could see on the walls, grazed some unknown species of blind, transluscent, albino-haired <b>Maggots... </b>If a Maggot ranged in size from juvenile to bull elephant. They grazed on the dust... Go-quet did not make moves to alert them, if they moved any more than this it seemed easy not to disturb them. Half of his rations were gone at this point, but he figured if hunger took him, these could be prospective meals. He sensed they moved, however incrementally, in time and at shared levels of activity -- he wondered if dining on one might mean facing them all... so he waited. It too was colder than he liked near the walls of the "void" -- and their strange fur -- a titanium white, seemed invite him doubly to hunt... Not all of the maggots were alive, their empty carapace fragments still had tufts of hair thinning on broken corpses of their previous generations... piles of shell and hair, glassy plates no longer housing grubs long now dust to be grazed by their descendants. He made a crude cloak of their thin hair... which helped some. They seemed to wear their own coats better, or perhaps theirs were <i>FRESH.</i><br>
<br>
<br>
To the east was another chamber -- partially collapsed. He noted that while the outermost layer of the seamless stonework seemed to be made of those tiny latticed triangular bits that formed the shifting staircase and where he could find writing, often buttons -- where the outer walls collapsed there seemed to be an even larger but identical massive lattice of pyramidal stones that made up the Skeleton or Boundary of the structure. Go-quet had to marvel at this construction -- was this entirely modular and moveable by some great magic? Was that it's means of construction? and on such a scale!<br>
<br>
<br>
Go-quet gathered a heavy load of <b>loose draconic tile (1 unit) </b>-- for later study or perhaps to learn to craft or shape it himself. With his understanding of the runes he speculated he could at least perhaps replicate the portal or the stairway as he studied it. There was plenty here, but too much for him to move alone. He dragged what he felt he could carry to his base camp, and left it there. That eastern chamber might have served a ritual significance at one time -- but it was clear whatever Idol it housed was cast down... broken into the tiny triangular bits he turned in his hands, perhaps burying the priests themselves, he imagined. On the outside walls of this chamber were many tall engravings and blank, smooth fields... he speculated magic or pigments once cast pictures on these fields, but that the images were long abraded to time. Of the carvings, even standing on the highest mass of fallen debris he could make out little. The feet and lower robes of tall figures... but most notably two great carvings, starting lowest to the ground of the chamber, that seemed to him quite a reflection of the base of the <b>"Blood Fountain" </b>the Attolians seemed to keep in the 'Platz.<br>
<br>
<br>
Go-quet smacked his lips when he thought of all the blood. A bath in a fountain of blood would suit him well by this point, he felt... By now he had reactivated the floating staircase and found to his chagrin that the stone would not yield as it had before. It was not that he was so much weaker for his Odyssey in the void, not much he figured -- but he could tell that Rock-thing has penned him in... the seal was strong, perhaps calculatedly just strong enough for them not to yield to his fiercest attempts. He would not waste his strength here... if that "Zebani" expected him to kill himself fruitlessly scratching at a wall, he would be disappointed. He folded the vault's wall back to cover the sewer's brick -- and descended back into the dust.<br>
<br>
<br>
The third way from the void was closest to his camp. In addition to this sealed chamber, he had etchings of three areas he found on walls equidistant of each other along the outside of the void-vault that were in familiar draconic script to that he found near the entrance. He had steadily translated these when sleep demanded he return to his belongings and base of his excavation... which Go-quet faced at this point... <b>could it have been a month? </b>He was searching for an escape at this point. Quarter rations. Might be time to take his chances with the maggots, after all.<br>
<br>
<br>
The door that loomed above camp in fact seemed warm when he leaned into it... some heat within where his side was still disturbingly cool. His mind was sharp -- but even he knew at this point a less adept Aymaran might have succumbed to cold. He slept longer, and more often by now. A brute might never rise -- wait for a summer that would never come... but Go-quet studied his scripts. Something would open the door. If this was a Tomb for a bat -- where was it? He had yet to find it, and he would. Study <i>SCRIPTS...</i><br>
<br>
<br>
There were 6 cabinets with single draconic runes on them beside the door -- three to the left, and three to the right. All level, all numbered. Inside the cabinets, (the secrets of such simple runes held little mystery to him after so little else to think about...) each housed a smooth opalescent orb... that seemingly had a hole drilled in their top.<br>
<br>
<br>
Go-quet had to make choices now. He was hungry, and finally getting tired from the cold. He was close to cracking the code of the scripts... but he could only wonder what all had transpired in the world above as he made this vault his work, his home, and his would-be snare...<br>
<br>
<br>
There was food, if he dared it -- there was water enough... there was wood even for a fire in all his collecting, but not for long, especially if he wanted to stay in torches. The torch warmed him -- but it always guttered out when he needed to sleep... waking up cold was getting dangerous. The warmth of the torch was reason enough in the simpler part of his brain to continue knocking against the puzzle of this place... he dreamt of throwing all the torches in a pile and sleeping on it this most recent night. If not sun, then a blaze to warm his cold blood.<br>
<br>
<br>
Decisions.<br>
<br>
<br>
Translate writing? Puzzle with the orbs? Hunt? Had he missed something somewhere?<br>
<br>
<br>
He rose once again sluggishly, and cracked the first of the writings he found... it was the middle of some larger passage, it seemed -- it both began and ended with the rune of an ellipsis, even. The other part might begin the whole, and the other half certainly seemed to punctuate an end. (My end?) Go-quet shook his head and pulled the maggot-fur coat around him. In the days to come, He resolved that the vault would surrender the last of it's secrets, or he would add his body and effects to them... He pondered his piece of writing he translated as he steeled himself on his mighty-thewed legs, and broad tail...<br>
<br>
<br>
<b><i>"...the bat's wing cuts swiftly in the Wind, the Tree like a root lies deep here..."</i></b><br>
<br>
<b><i><br>
</i></b><br>
<br>
<br>
If he were not a Translator by trade, as an Aymaran he was tired of the puzzles of words... but words were his tools, and Go-quet resolved not to die by them, but to use them. If he died in this place -- he would find something to kill him. Of that at least he was certain...<br>
<br>
<br>
<b>Summary: Go-quet has been sealed in the Vault of the Crimson Bat but may yet find egress and unlock it's secrets. </b><br>
<br>
<b><br>
It will be mid-summer before he emerges however, if he is ever to emerge at all, that is... by his choices alone will be writ his fate... </b><br>
<br>
<br>
(<a href="https://www.rpnation.com/profile/24791-elendithas/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F24791-elendithas%2F&amp;hash=6db0516cef592c0fee770f5ca19b77b4">@Elendithas</a> : Post or PM to continue to resolve this event)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-6076646" data-lb-caption-desc="Prince Vaethorion · Jun 18, 2016 at 12:55 AM">

		

		
	


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<br>
Death and New Allies<br>
<br>
<br>
The Highborn received the news of their fellow fallen immortals with profound grief. An eerie quietness overcame the Highborn mourners. Their movements became more subdued, those who spoke, spoke in whispers. The High Elves withdrew into themselves in the aftermath of the battle. Such losses were grave and deeply irksome. The night after the battle, after the returning High Born host returned from the routing of the Mud Elves at the River retreat, their was a funeral for the fallen. That night, led by the Cleric and the Prince, the Highborn gathered in single file with glowing crystals in their hands that glowed the color of lavender, they silently filed to the place where their kin fell. The cloaks of the High Born covered their faces. They wore their armor and arms, the rustling of cloaks over armor was faint but audible. There was chanting in ancient Elven. The Highborn were bidding the fallen to the next world. The bodies of Ru'Vaen and Castien'Sullaesulv (what remained) were borne in their armor, in shrouds, with shields, and weapons. A stone cairn was built near the site they fell in their honor and they were entombed there with spells, and enchantments to protect their corpses and possessions in the physical world and their life force into next plane of existence. The coffins were made of wood and after entombed into stone. The bodies were laid to rest with the idea that the vital essence of the two Highborn would continue on. Protection from being turned into the undead and the powers of necromancy was put into place. Those closest said their words of goodbyes in their thoughts and this was heard by all High Elves and Elves present. The two corpses had their own crystals which lights no longer glowed. These talismans, along with their personal effects and weapon (spears) were buried with the dead (their ancestral swords will be returned or handed to next of kin) and would help them find their ways back to the Mother, the supreme Goddess of the underworld.<br>
<br>
<br>
 The ceremony went on into the night. The words uttered were ancient, profound, magical, mystical and secretive. No one died, just the physical husk was left, the immortality would continue. Those who passed on would become more powerful and more knowledgeable as they passed on from this plane. By first light, the mourning ceremony, became a revenge ceremony. Anyone or anything involved in the death of the bodies of these two Highborn would be avenged if it took a day, a week, month, year or millennium. The Highborn could be assured that their killers were killed, but anyone else involved might be out there still. Their day of reckoning had yet to come. Those involved in the killing of the Highborn (whether dead or alive) had their names cursed and blotted out. They would be denied peace in this existence and in all existences to come.<br>
<br>
<br>
 After the sacrosanct burial in the raised stone mound was performed, the deep sadness was felt, the incantations made, prayer prayed, spells embroidered, the victims' stories were told, their families names recited and their killers cursed and named for revenge. The Highborn communed on a deep level over this. The profoundness of physical death, of immortality lost, of perfection disturbed was felt by all.<br>
<br>
<br>
At the end as the eternal pace of revenge was declared, weapons were drawn and held aloft. First to salute the dead and after as a threat to their enemies. The Highborn then sheathed their weapons, bowed their heads in silence and headed back single file to their encampment.<br>
<br>
<br>
------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
 The Highborn were still recovering from mourning when the news that the  15 Countrymen would be joining them was shared. The Countrymen were the first to welcome the Prince, and their narratives of fighting the Muurdan resonated strongly among the Highborn. The death of their kin had strengthened the resolved of the the Highborn. They were saddened, but sought to make sure that the deaths of their brethren were not to be in vain. The politics of the various races, the diplomacy that it required, the exertions of modesty were all challenges to the less experienced Highborn. The Countrymen were known. The reputation of the Countrymen as warriors were good among the Highborn and their strong faith made them lawful (relatively speaking) men that could be trusted. The departure of the majority of the Sylvan elves was a disappointment to some of the Highborn and the news that the Countrymen would become their allies cheered them up. Despite their apparent superiority, the Highborn were out of their natural element and were in the need of allies. The Countrymen of the Outlands would become "agents" of Sereg’Wethrin the Shadow warrior, their skills as insurgents both utilized and learned from. They would be treated well and looked after as the Highborn looked after their own (such the Prince decreed). The Prince ordered 2 spearman, 2 archers and a Elite Swordmaster to train specifically with the Countrymen, to teach them the martial abilities of the Highborn and to study the insurgent tactics of the Countrymen. This unit would specialize in fighting behind enemy lines and bringing th fight to the enemy.<br>
<br>
<br>
 Summary:<br>
<br>
<br>
* 2 High Born put to rest, revenge promised<br>
<br>
<br>
 *15 Countrymen welcomed into the High Born fold<br>
<br>
<br>
* Insurgency unit made of 15 countrymen and five High born formed<br>
<br>
<br>
 * Insurgency Training with and learning skills from Countrymen to begin</div>
				
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					<div class="bbWrapper">Highborn join luxury guild. Offer Dohavamon as luxury resource.<br>
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Highborn offer Cleric to Healing guild for serious cases.<br>
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Highborn will soon initiate other guilds.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/profile/22536-spiralerrant/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F22536-spiralerrant%2F&amp;hash=67d97cfcf0b5dd52839972e7418803c5">@SpiralErrant</a> <a href="https://www.rpnation.com/profile/12124-kamikahzy/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fprofile%2F12124-kamikahzy%2F&amp;hash=380102cee977d860bbe9ee14f45503b1">@KamiKahzy</a><br>
<br>
<br>
   <br>
       <br>
<br>
<br>
<br>
<br>
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<br>
    <b><i>"Trade in skulls, at times Attached." :</i></b><br>
<br>
<br>
    Bruul came up behind Orm and placed a great and beefy hand on the Chief's shoulder. Orm's tail, which swished fiercely as he looked to the other side of the river fell still. The Ratkin had bequeathed to the Tyren the entire Gnollish spy-ring to them – somewhere off to their right, in a ditch surrounded by fierce Tyren Warriors – they laid yet hands bound in a convenient ditch – one which was made long enough ago when wagons were hasily moved away from the river for to protect from the threat of gnollish shortbows. What Orm had resolved to do with these prisoners was far from what came naturally to him. At the back of Orm's skull he recalled the calm and sightless visage of Mirgirak "Fire-Shout"... and then there was Bruul.<br>
<br>
<br>
    Orm ordered Bruul to attend to the prisoners, and moreso double to the Warriors that watched them. It was planned they be returned alive to their side of the river – but without Discipline, the blood-touched might handle them too bruskly, or worse. Bruul nodded, knowing all too well that a stew-pot of tyren anger is swift to over-boil. The prisoners were made ready to move... sighs and grunts of their drowned whim of vengeance died on the wind. Orm would handle this personally, With he and Bruul holding the front of the chain of captives and a handful of warriors at the rear. A saying lost on Orm was the Muurdaan euphamism of a "Tyren's Blindfold" – but the Gnoll captives were experiencing it. In the dim moonlight, as they crossed the ford in the river partially slowed by some of the debris of the previously constructed human defense-works – the gnolls were totally eclipsed by the silloettes of their long-horned captors. Not a ray of light fell upon them, and whether they looked ahead or behind them, they saw only darkness, and even with their acute night vision – saw little more than walls of sinew that ushered them forth, or pulled them along. The gnolls faltered in the river, and Orm – in his best attempt at being gentle about it despite the heat in his blood, pulled them along. The Ratkin it seems had somehow numbed or otherwise lamed the prisoners in their legs – Bruul wondered if the Ratkin trusted Tyren to keep a hand on a prisoner – especially no-doubt slippery ones like these, but he knew these gnolls would remain pliable. An aire of Uumush's handiwork hung about their necks – their minds were dulled.<br>
<br>
<br>
    The Tyren brought their unwitting charges through the river and beyond into the dark of the wood on the far side of the river. Voohn, the last warrior in tow, accidentally knocked over a bit of barricade as they reached the short rise into the forest. A few humans still tarried here from time to time – more a means of alarm for the colony than any kind of security force, one of them pulled a rusted helm from his head and threw it down into the sandy shore, grabbing a hatchet and box of nails one might suppose he would improvise a repair.<br>
<br>
<br>
    Orm knew the gnolls were watching – they always were, and most intently since the first bloodshed. If there is one thing a culture of shepherds know, it is where the wolves think they hide. Every eye in the dark a beady little moon, every stealthy move unheard instead revealing a scent or some other spoor of action. The Tyren frame was not by nature a predator, but nor was it ever a day made to be easy prey.<br>
<br>
<br>
    The gnoll scouts withdrew, and sounded a horn which quickly recieved a response. The second horn was MUCH louder, an announcement, a warning, a threat by the design of the instrument. Orm and Bruul softly tugged the chain, and the gnoll spies, the whole chain, were drawn to their knees in the bracken, leaves and grass of the wood. The Warriors in the rear-guard fanned out, almost in unison swinging their massive bull-iron weapons from side to shoulder. Two of them wore the gifted armor of the wood elves, but it was noticed to be heavier in the days since their mages had left. Cords of hardened vine and plates of dark wood that were once comfortable and light showed the weight previously belied their strength... but cumbersome or not, it was armor and gifts they trusted.<br>
<br>
<br>
    It was exactly as they thought – This "Big one" – the whispered and spoken of "Walks in Cull" the hornless supposedly treated with ultimatums, debt, and threats – it was this beast that met them before they reached a first clearing – Two young trees pushed over as if to create a portal for them to come onward... and Onward they advanced – Orm's followers utterly devoid of fear, and Orm himself only harboring one – that this delivery of these prisoners would go badly – his fear was for whomever would face him, and distantly second any harm that could come to his people. Orm and Bruul pulped their hooves into the stumps of the fallen trees to enter the clearing... where stood before them, "Walks in Cull" beckoned them with the slight bit of paw that stuck out beyond the strange head-shaped guantlets he wore.<br>
<br>
<br>
    Though not nearly as massive, "Walks in Cull" stood every bit as tall as orm, if not slightly higher. His strange-shod boots gave him some height, one might guess, but he stood as a gnoll would craning to full height. This "Gnoll" looked more like a strange beetle in the armor he wore – it reminded him of the Scorpion armor the wood-folk's highest guard wore – but if Cull's suit was fashioned of an animal it was of no type any Tyren had ever seen, or even imagined. Orm did not fear the wearer of the armor – but the smell coming off of that suit spoke to him in the rootest part of his nature... Cull wears a suit fashioned from the carapaces of some hideous apex-predator – a nightmare to a herd, herd-kind, and them of the herding existence. In the southmost parts of boulder field Tyren occasionally spoke of a kind of uneasiness... Orm knew what this Gnoll Warlord wore was the REAL wolf out of sight. Orm's nostrils flared as he rejected and re-sampled this alien scent... made all the more disturbing on the visage of a wolf... Orm held up his hand in a gesture of peace, and in a gesture of diplomacy which oft-fell to Bruul, the War-Shaman made his own gestures learned from gnoll desert raiders, who seldom traded what they could not take themselves, and communicated in old trade languages that these gnolls might have imported.<br>
<br>
<br>
    Bruul simply stated that introductions were uneccessary.<br>
<br>
<br>
    At a glance the Gnoll Warlord showed all -- the spy ring was not known to be captured... Surprise on a face that is seldom accustomed to such things, Bruul chuffed to himself. "Walks in Cull" blinked incredulously at first, then removed his morbid beetle-helm to count the vanquished livestock Orm seemingly had to offer. Every spy was captured, including their ring leader. It could be seen that Walks in Cull could not contemplate how such a thing could be accomplished by elves, much less humans or Tyren... but he put his shock aside. A wry grin replaced it... more suitable to a general that is not used to being impressed.<br>
<br>
<br>
    "We will talk terms..."<br>
<br>
<br>
    Bruul both mostly spoke for, and interpreted and nuanced what the situation as Orm saw it related to Gnoll and Tyren alike. To Orm, the returning of their troops unharmed shifted the balance of things to a debt owed the Tyren. The Gnolls did not expect their spies to be caught alive, nor returned alive either – and the Warlord was almost uncharacteristically quick to terms for their release. By making the Tyren the agents of this delivery – The Ratkin had given the Gnolls the one thing they didn't have until this moment as regards the conflict – a sense of known unknown quantities – that not only were his would-be foes strong and resourceful... it was foolish once more to expect they were incapable of such surprises. One needed only look a few hundred meters to the south, where Bruul had CRATERED the tree-line during thier last engagement with a boulder – for Walks in Cull to resolve never to underestimate these newcomers again.<br>
<br>
<br>
    At the conclusion of a hand-off, walks in cull growls to his secondaries in the very old dialect of desert gnoll that "The Bitch Queen" must be informed at once. Walks in cull gives orm a chain of objects that cannot by anyone, until seen by Ummush alone, distinguish as being none other than <i>metallic compound eyes,</i> or some kind of orb-faceted gems. 9 are black, one is a slightly larger, and a nasty rash-like purple. It's made clear that it's a token of respect, that ransom or other payment would have to be negotiated. Orm complimented the Gnolls on their metalwork – which "Cull" first thought was meant to be some kind of joke, only to plunge him back into the mystery of how such creatures of thin-cunning could outwit his hand-chosen spies – ones that (granted with extreme difficulty) had managed to elude the attention of even the elves, thus far...<br>
<br>
<br>
    Negotiations quickly were settled. For the prisoners, yes the Gnolls would concede a debt owed the Tyren and Orm and the others would argue that although the gnolls retaliated for some of their own people being killed the tyren had nothing to do with that... Having not even crossing the river at the time and the only ones killed on the gnoll side of the river was one of their mutual foes – A mud-elf torn to ribbons by the Warrior Rhag. In the Gnoll's attempt to get at the wood elves they killed some of Orm's own people who had nothing to do with the matter, forcing the tyren to defend themselves. Bruul Cracked his giant mitts outward as he instinctively pointed a horn to where his impact crater must be, and at the same time his tail swatted a glowing, stinging insect that in the gesture drew too close to his face.<br>
<br>
<br>
    By Tyren logic Cull and the gnolls commited the same crime against the tyren Belanor did against them: they owe Orm the same debt. But Orm declares he had no use for heads so demands water, meaning safe use of the river for the colony, free from any gnoll attacks.<br>
<br>
<br>
    Walks in Cull concedes to these terms. Congruent wrongs would cancel one another – though pride would forbid him from failing to mention that the slaying of so many mud-elves meant their previous debt was already cancelled. The gnolls had collected the skulls due already – though how they might have gotten them from the field without notice certainly escaped any Idea of the Tyren.<br>
<br>
<br>
    Once Cull had given Orm the bizarre chain, Orm offers the gnoll a pouch of dark leaf -- Saying once this is over that perhaps they could do more peaceful trade. If the gnolls come to the bridge over the river in peace and with trade goods then Orm will secure them safe passage to trade with Hrun'Taras, he even compliments the gnolls on their metal work... something that seems to re-ignite a contempted mix of beffudlement and ire. The Warlord says that the token gift will be given to the Bitch Queen herself, who is fond of such things. The value of heads owed would be cancelled, and another value of heads taken in the battle of mud-elf aggression would be assigned a value, depressed as it might be for the state of relations between their peoples.<br>
<br>
<br>
    "Gnolls will not spy, if even we thought again we could, Herd-Thing – and yes, the weight of the scales of our people has oddly shifted. Our people owe a debt – but there will be no trade. No peace, even – until the last of the mud-elves is dead." The Warlord pulled his guantlets back over the tips of his paws and continued his growling treatise. "Until such time as the mud elves are dead, you can be little more to my people than another reflection or avatar of the 'Horned One' our masked foes worship – your actions I can concede can almost be confused for what a Gnoll would call honor..."<br>
<br>
<br>
    The Warlord cut his agents free – were the chain been of bull-iron and not supplied by the ratkin – perhaps the giant gnoll might not have popped the links like so many sheep's vertebrae -- "...But it matters little either way – when the Cull arrives, you will all be dead, and your bones will mingle with all the rest that lie beneath the great tree of woes. May you enjoy your evenings until that day comes, Herd-Lord... I take my leave."<br>
<br>
<br>
    The Tyren returned to their homes... and for the first night in a long time, the only moon that seemed to be staring out of the darkness at them hung high above in a windy sky...<br>
<br>
<br>
    In Conclusion:<br>
<br>
<br>
    <b>2 influence gained by</b> the Tyren relating EXCLUSIVELY to the Gnolls (not added to total)... though whether this will ultimately be currency for trade or diplomacy is yet to be seen...<br>
<br>
<br>
    <b>Tension with Gnolls drops precipitously </b>-- though mud elf aggression and surveillance is assumed, colonists in the days and weeks that follow can almost forget the unending scrutiny of the gnolls across the river, though perhaps not so swiftly the scrutiny through their own windows and homes...</div>
				
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					<div class="bbWrapper">"AHha...hha" Nicolas, the Artificer, gasped as he ran towards Caelis with his new findings. He nearly collapsed as he approached Caelis. While catching himself from an awkward stumble, he excitedly blurted "My Lord, you won't believe what I saw and what I have bought with me." as he carefully laid his findings on the ground before Caelis. Three odd objects laid before Caelis. While he had seen similar creations before, Caelis himself was not exactly familiar with them and how they worked. Caelis nodded and asked "Nicholas, care to explain what it is that you have found?" The Artificer nodded vigorously and said "Of course my Lord, pardon me. Let me explain." First, he lifted up relatively familiar looking item that Caelis had seen in machinery before.<br>
<br>
"This, My Lord, is a piston, which moves automatically based on heat. I believe there is some liquid in the contraption that triggers the movement. If we use this as a base for our own models, then we may be able to make more effective machinery and tools."<br>
<br>
The Artificer then continued onto the next curiousity. It was a bit creepy as it roughly resembled an arm. "At the Spire, there are these metal warriors who move on their own. They appear to be powered by the piston, and this is the arm of one of those metal warriors. If we could make our own artificial creations, then I think I can come up with a strong support system to improve their physical capabilities using this arm as inspiration."<br>
<br>
He then giddily went on to point at a bunch of cogs with odd crystals. "Now these, My Lord. These are cogs, but these crystals seem to carry information planted into them and can convey this information. I shudder at the possibilities that these cogs and crystals present."<br>
<br>
Caelis nodded. These seemed like interesting findings. Being able to begin some sort of development in machinery would be a godsend for this colony as many menial jobs would be much easier and quicker. Thus, he saw this as a priority to develop. "I assume that you will need time to fully examine these objects?" Caelis asked. "Yes My Lord, but I am optimistic of the potential results of this. Of course, if you granted me resources to carry out my research and experiments, then I can say that the fruits of my research will bear more fruit." Caelis nodded. This was an opportunity that he would not let slip. "You will have a small fortune at your disposal and select your own team of 10 skilled workers to assist you as well as the engineer. I expect practical results from this, Nicholas." The Artificer could barely contain his joy as his eyes beamed. "Thank you, My Lord. I will start immediately!" He quickly scrambled to pick up his findings and ran to whatever he had in mind. Caelis was not a scientist, but he appreciated the value that they brought. After all they were often priceless and in this case the results would hopefully be a great boon to this new colony.<br>
<br>
---<br>
<br>
Summary:<br>
Research from the Discoveries at the Spire Begins</div>
				
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					<div class="bbWrapper">CURRENT COLONISTS: (this is a great example of how to model your Summer activity plan, note he includes the projects of other factions and delegates manpower... this will produce the best results!) Heyitsjwon may still want to review and edit these things before I resolve them, I made a comment about market wealth and Attolian use of it. <br>
<br>
For future projects that are to continue for the next 4 months. I was hoping to achieve a few things.<br>
<br>
1. Continue the clearing of boulder field and converting it to farmland planted with wheat and barley. Winter is coming after all. 20 Unskilled Laborers, 5 Skilled. 1 Wealth Point to hire additional labor<br>
<br>
2. Continue building/expanding the Attolian Housing District and renovating some of the older structures/ruins, especially the root cellars. Some defensive structures would also be appreciated towards the east. Architect, 10 Skilled, 10 Unskilled<br>
<br>
3. Assuming research doesn't take all the time. Have the artificer begin making golems from rock.<br>
Artificer, Cassandra, 10 Skilled Workers.<br>
6 Carts of Stone, 2 Wealth Points<br>
2 Power going to Speed<br>
<br>
<b><i>(depending on some dice rolls, development of rock-constructs would begin after all research is done, or if a particular breakthrough is made with the arm)</i></b><br>
<br>
4. Help establish a road between the platz and the other settlement.<br>
15 Unskilled Laborers, 5 Skilled<br>
<br>
5. Help the High Elves with building the sea wall.<br>
Shipwright, 10 Unskilled Laborers, 5 Skilled<br>
<br>
6. Get mines up and running at the proposed mine sites that has iron. (Not sure if the ratkin player is still around, but I had an agreement with them that they would help me with the mines.)<br>
Geologist, 10 Skilled, 14 Unskilled<br>
<br>
7. Get the linguist to participate in Language Square to learn other languages and to teach Common and Attolian culture.<br>
<br>
8. Have the Castellean begin the process of establishing and implementing a proper taxation code. After all, a police force can't run on its own and right now the Attolian soldiers are the only proper guard that are actively patrolling. (I'm looking for more legitimate ways of extracting wealth without drawing criticism. After all, the inn and the healer's guild operate in the Attolian Housing District and the healer's guild uses an Attolian made building.)<br>
<br>
<b>NOTE ON MECHANICS: STRUCTURES (LIKE INNS) and GUILDS (LIKE THE GROCERS AND HEALERS) ARE HOW FACTIONS CAN DRAW WEALTH OUT OF THE ECONOMY AND INTO THEIR COFFERS AND PROJECTS. IT IS FIRST COME FIRST SERVE, AND IN MOST CASES COMPLETELY LEGAL. wealth of an certain amount above the colony's size and sophistication is eventually wasted (as is evinced by 1 wealth already disappearing) -- so leveraging this is not only proper, it's SMART. <br>
<br>
THREE MARKET WEALTH IS DRAWN INTO PROJECTS FOR ATTOLIANS. Economy Stabilizes.</b><br>
<br>
9. The 5 soldiers who no longer have proper equipment are to offer training to those of the Exiles who want to continue to help protect the platz and mingle with people at the inn (time to start winning hearts and minds). The rest of the soldiers and Sundered Kings will continue patrolling the platz.<br>
<br>
10. The Falconeer is to try to train birds as messenger birds in order to facilitate communication.<br>
<br>
<b>FINAL NOTE: I will not be processing any summer orders until I have summer orders from <a href="/members/elendithas.24791/" class="avatar avatar--xxs" data-user-id="24791" data-xf-init="member-tooltip" id="js-XFUniqueId77">
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 -- <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId83">
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 may not be able to post his summer orders but he left suggestions to do so. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId85">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 : This is a capital example of how we should proceed. </b></div>
				
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					<div class="bbWrapper">The summer sun beat down in the constant way it always did. It was easier these days though, without the strain of the road and with plenty of shade offered by the glade Orm found his fur feeling lighter and made slick by sweat and sticking to his eyes. And if he ever got tired he could just retire to his house for a little while. His house! His own little house! One that was getting fresh wool rugs and a bed on the floor that sheltered him from the wind and the rain better than tent flaps ever had. His house that had literally planted roots! Their little village had been standing for weeks now and Orm still caught himself marveling at it. The thing they thought impossible had taken a sturdy shape. It wasn't even a new thing to brag about anymore but he just didn't care, Orm'd never get tired of it.<br>
<br>
What he would quickly get tired of was the never ending list of things to do. Of the cull still dangling over their head. Well maybe they'd make some progress on that. Hrun'Taras never truly sat idle as the minotaurs and elves went about their rustic way of life. All while the human's they'd hired to help defend them peaked through the gaps in the top of the stockade and saw to the needs of the giant bow they'd bought. Orm was pretty pleased with that.<br>
<br>
The third trophy of his collection was dangling from his forearm. The chain of rusted orbs the gnoll had given him wasn't quite large enough to comfortably fit over Orm's head so he'd chosen to loop it over itself and wear the thing like a loose arm band. It clinked when he moved his arm. The bull didn't really notice it anymore but now and then it'd catch his attention and he'd look at the weird purple one and how it caught the light. That gnoll was a big one, it was rare for Orm to come across anything that came near his height. And that armour... the smell it gave off... what was it?<br>
<br>
Yet another thing to wait. They still had the mud elves waiting deep within the woods across the river as well, though hopefully they'd be left to lick their wounds back in their holes for a while. Maybe they'd be able to head into the forest in numbers soon. Though if Orm had his way they'd be off into the swamps first. That would also have to wait though. Orm looked out over the boulder fields from atop the hill. Even now they were all hard at work, even Ummush had been roused from his usual snoozing to work his old eyes.<br>
<br>
Orm would have to wait to satisfy his other ambitions. Foundations needed to be laid and plans given detail. Orm would wait.<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summer plans!</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">TAKE 3 WEALTH OUT OF MARKET<br>
<br>
1) Sew the mushrooms and root vegetables taken from the old wood elf settlement for future harvesting and to fill the veg vacuum in the colony diet. Forming up the farmers guild in order to openly hash out crop placement and stop any possible displacement of their herds. (15 Springborn 1 Skilled worker)<br>
<br>
2) Now that the river is safer to work near the hill dwellers have started gather clay from the deposits found near the riverside earlier. Add clay to resources and pottery to the luxury guild goods. (3 skilled workers 9 unskilled workers 5 springborn)<br>
<br>
3) Shaman Ummush and healer Anuc investigate the secrets of the bark bound tome gifted to Anuc by the elven seer before their departure.<br>
<br>
4) After their encounter with all the undead in the platz speaking as if they knew who the Tyren were and mentioning their being an embassy of minatuar folk Shaman Shul, the spirit speaker is sent with a party to scour the abandoned parts of the platz to see if they can find any relics of these lost minotaurs and any clues as to the nature of the cull. (1 Shaman, Shul. 4 fighters. 10 Springborn. 5 Skilled workers. 10 unskilled workers. Spend 1 wealth for labourer help)<br>
<br>
5) Have the more agile Springborn see about planting gem bushels in the mine of vines and investigating what remains in the mine after Anfel worked her magic on it. (10 springborn)<br>
<br>
6) Assist in improving the gravel road between the two settlements and setting up an alarm system in case of any emergencies such as beacons or a blowing horns. (Spend 1 on day labour. 10 unskilled workers. 2 skilled workers. 10 IOC mercs to act as guards and messengers along the pathway)<br>
<br>
7) Help the Ratkin out with any excavations they may need doing when making their warrens, aiding in the heavy lifting and such, asking if the Tyren may keep any stone leftover. (5 skilled workers. 10 unskilled workers)</div>
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</div>*****<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Forming Farmers Guild!</b><br>
<br>
The remaining elder herdsman and the other herd wagon bulls join. (<b>1 Skilled, 20 unskilled Tyren workers</b> <b>bringing</b> <b>LIVESTOCK</b>)<br>
<br>
Some springborn join in an attempt to recover the sylvan crops that have been moved from the foothill forest and to bring their own knowledge to the Tyren crops (<b>15 Springborn</b> <b>bring mushrooms/ root vegetables and Sunwatcher plants</b>)<br>
<br>
<b>Luxuries Guild<br>
12 skilled Tyren workers</b> (6 skilled labourers, 4 skilled craftsmen, 2 merchants) <b>4 unskilled tyren workers</b> (craftsmen apprentices)<br>
<b>4 Springborn</b> (Bringing Sylvan woodwork to the table... that they probably made)<br>
List of goods now includes: Darkleaf, Gem bushel jewelry, Fine silver goods, Woolen goods, Sylvan wooden furniture. Pottery.<br>
<br>
<b>Learner's Square<br>
2 Skilled Tyren workers. 1 Shaman </b>(Shul)<br>
<b>6 Springborn</b><br>
<br>
<b>Grocer Guild<br>
2 Skilled Tyren workers</b> (1 Merchant, 1 dedicated grocer)<br>
<b>5 Springborn</b><br>
List of goods now includes: Mutton, Milk and cheese, Roots, Mushrooms.<br>
<br>
<br>
<b>Healers Guild<br>
2 Skilled Tyren workers</b> (Anuc and Weome the healers)<br>
<b>5 Springborn<br>
<br>
Mage Guild<br>
Shaman Bruul joins the mage guild</b></div>
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					<div class="bbWrapper"><b>"Ply the mud elves with questions"<br>
</b><br>
Standing above the vault in the depression, Caelis' men and a handful of highborn waved off the exile guards who were paid a pittance to watch the hole, they seemed to be relieved to turn their backs on it for once. Down in that hole, there were 23 mud elves -- Feet bound tight with sailor's knots and pegged to the ground with great steel nails, the elves could hear the occasional chatter among them, their hissing speech.. the clinking of their rotten teeth. <br>
<br>
One by one the handful of Attolian soldiers and another hand of Highborn descended the rope into the dark rectangular chamber below. They were arranged as they had been the day they were deposited there. Following the interrogation party was one large, tattooed exile, slung on his back was a crude piece of masonry attached to an iron rod almost as long as himself. "Raki, The Jailer" he said, to nobody in particular. <br>
<br>
The elves expected to see the prisoners bound hand and foot, not laid against the walls with their filthy talons free. The highborn officer immediately glared at Raki, implying an immediate response was demanded.<br>
<br>
"We un lose a single un yet, shiny-one -- Raki and sum o' duh Dracos Bruvs here took the tar out of each and every one of these blokes the first days they arrived. We unbound the hands so they could pass... ya know... pass the buckets around. Plus we ain't feedin' em by hands no more. They subdued, but some stillz bite -- Alvie lost a finger, un fact... nunufus sigh on for that Bruv. None indeed."<br>
<br>
The vault smelled of piss and... buckets, even though they were routinely poured down the grating in the center of the room and down the sewer below. on one end of the chamber an arch with a mighty portcullis lay blocking a small cul-de-sac... the dust within it undisturbed. <br>
<br>
The prisoners DID seem defeated. There were no taunts, no provocations... silence reigned. Raki vowed he was confident which ones were the toughest, at least when they arrived -- and they would be the first to be interrogated. Five at first, unstaked by a pry-bar at the other end of Raki's Hammer. One by one their legs were tied to the rope the interrogators descended, and hauled through the roof into the moonlight upside down, into the waiting arms of other exile thugs. Hauled into one of the warehouses, they were blindfolded and questioned.<br>
<br>
settlements, defenses? <br>
<br>
Their answers, individually more or less matched up.<br>
"We live in the wood of the horned one." "The glade of flesh." "With him." <br>
<br>
numbers of civilians and numbers of combatants and magic users?<br>
<br>
They seem unclear with the concept of what a civilian is. they spoke a patois of common and a particular dialect of wood elf. When "civilian" is explained... "one who does not fight" -- they generally laughed, or grew amusedly silent. One prisoner was seen to get very flush and drool almost uncontrollably at the prospect of getting hands on a "civilian" -- "All fight. All fight for the Horned one." In numbers, they could say little... it became clear none could count higher than ten, with a physical gesture to imply more than ten. There were more than ten mud-elf combatants. It didn't seem like applying additional pressure... no need to get violent, not yet at least. <br>
<br>
Magic users? <br>
<br>
"Five. Horned one, his three wives -- and broodmare, all's mother, all's wife. Two of the prisoners had seen the witch taken prisoner, but they were convinced she yet lived. Implying that she might not be, or might not be for long elicited laughter. You want to see horned one, you kill his wife. Then you die... but you will only find HIM in supplication, he will smell your surrender and know you are ready."<br>
<br>
What are monsters in the trees leaving piles of bones?<br>
<br>
"Cull, you... Civilians." (laughter) "The Cull sleeps in the tree until the season comes. Then back into the tree it goes. In weeks that follow, bones fall like rain, then just a little here and there, but always, bones always fall." "Your doom is up that tree, metal-men -- your shiny bits will not protect you when the cull is loosed. Your only hope is to join the the Angel of the glade of flesh -- join the Horned one." "What's up that tree has been up that tree forever. Maybe even before the city was gone. Used to be much bigger -- all the trees. but the Gnolls got away, and we the people are forever safe. Land doesn't feed it like it used to... so it's gotten smaller. Witches said the cull was made to cover everything -- in the war that gave the whole earth to the horned one... but other things made to stop it, equally terrible. So it sleeps. It will grow when it consumes you, and then it will wane again. You will be gone."<br>
<br>
What is the cull? How to protect selves against Cull?<br>
<br>
"Join the horned one." "Strip naked, peel your fingers and toes like the first children did... and weep and scream before his divine maw. That is how you will survive the Cull. Join the horned one, and you will survive. Only way." "You cannot protect. Last group like you could not either. Next group will not either. You already dead."<br>
<br>
What are the areas of interest and can they make a map for us? Draw map. Make them all draw maps. <br>
<br>
It seemed their "world" was very small. They drew crudely the platz, and the ruin beyond as solid scratches implying impassibility. They drew the river... and the Tyren area, but not the land beyond. on their side of the river they drew a spiral for "the glade of flesh" -- not that far east into the wood if one crossed the river... not far from the cliffs. They drew the Shearcliffs, and a settlement of gnolls, and what ostensibly looked like a great double door leading into the rock behind their settlement. at the midpoint of the river different captives draw different things. Lights. Fireflies. burning skulls. a woman surrounded by concentric rings. Pressed about this they say "No-one's land" -- bad spirits there, Horned one lets them stay -- we do not fear them, but if not crossing careful they kill us. Gnolls afraid of lights though. kill gnolls too, easier.<br>
<br>
Could the witch or prisoners facilitate setting a trap for the horned one ? How powerful is the Horned one?<br>
<br>
"We are his children, his playthings, his food. No." (one captive finds the idea so humorous he is almost useless for further interrogation.) "The one has put his evil inside us. In... here. (points to center of her chest.)" "None will betray. give yourselves to him as we have and you will understanding." <br>
<br>
As for how powerful, the mud-elves find this humorous. "Witch says horned one invincible. His hunger is bottomless -- and he only would die by his own hand. Why don't you ask him to kill himself? See what happen." "You will see. You will know exactly how powerful. You will see."<br>
<br>
What other treasure or items do the Mud elves have? Is ransoming an option? Can they show treaSure on the map?<br>
<br>
More variations of more than ten. They don't seem to understand the concept of ransom even when explained. Treasure they interpret as "what belongs to the horned one." -- with two of the captives drawing a spiral over everything on the map, and two others just put an "X" on the platz. the last subject just laughed... "The treasure is in your skull, food... and WE will harvest it all."<br>
<br>
When returning the prisoners to the vault-hole, one of the prisoners seems to get sick, or lose their nerve. An explosion of vomit pours on the brick atop the vault as his legs are re-tied. vomit and blood... and a tiny scrap of metal.<br>
<br>
It's a chisel. The god-forsaken scum had eaten an accursed makeshift chisel. The highborn strained to hear down into the vault, and they could hear the scratching. Not at the floor, but at the portcullis. How long had they been at it? could they hope to breach that barrier -- where would they go if they did?<br>
<br>
Raki began to re-bind the captives and prepare to cast them back down the hole, like a fisherman catching and releasing.<br>
<br>
"See? Ol' Raki got it all under control, bruv. You wan' annuver five to give the squeeze or can we call a night?"<br>
<br>
The Highborn could did not hide their displeasure at the state of affairs, at a situation the attolians rapidly began to put together... Raki smiled back, confused, as if the last to hear a punchline he still did not understand...</div>
				
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					<div class="bbWrapper"><b>Nicholas, Cassandra, and Attolia's Engineer examine the "bramble gems" -- are they magical? :<br>
<br>
</b><br>
Nicholas turned the strange fruit-like gem in his hand...<br>
<br>
"The bramble-gems grow as an elliptical stack of rectangular shards that are tapered on the outside to little points, empty like a cup at one end. Quick cursory study determines that they can hold magical charge -- mages, or the Blood fountain or other mana-sources can "Fill" a Bramble gem and the energy will remain captive even as the caster recovers their power. The mana inside seems to emit a soft red glow as far out as 20-30 feet, or white if the tapered ends are filed. As an artificer, it's most practical application is a mana-battery, or maybe a light source."<br>
<br>
Cassandra, holding one of the bramble gems -- is revisited by her vision of an intact fountain square, and 'Platz... this time, the only truly substantial thing she sees is Bramble-gems atop engraved-steel lamp-posts -- with radiant light shining from them everywhere... streetlights! She sees they were once grown to the north in great numbers -- in an area that was once not a swamp -- these organic crystals were used as lanterns!<br>
<br>
The engineer studies the bramble-gem independent of his contemporaries... <br>
"I don't see a magical gem, or a LAMP-SHADE or whatever it is the lass sees -- it's either a decorative raspberry or a fragmenting case. wonder how hard you'd have to hit it from the inside to get it to turn those tapers into knives? You see it too, right? Completely."<br>
<br>
"Yeah. It's a delivery medium for filling people with little knives. right?"</div>
				
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					<div class="bbWrapper"><b>"Mud Elf Autopsies" <br>
</b><br>
Doctor Flemming had plenty of mud-elf corpses to choose from... but they were in various states of disrepair... many lay out on tables and more still lay covered by swathes of surplus sail tarp to retard decomposition. most of the specimens had been laying out near shadowfields for days already and were a bit.. ripe... to say the least. Little could be determined from these specimens except (besides a large number of them missing heads from gnoll raiders, collecting their debt no less, while the attention of the colony was turned inward. one thing was consistent -- regardless of where the body trauma sufficient to kill the subject, there was undeniable damage to the heart and chest cavity in all circumstances. because of the state of decay, little more could be learned from this, except some mephitic sludge was often found in the heart or the surrounding tissues. Then Fleming came upon a bit of luck...<br>
<br>
It turns out casualties inflicted in the healer's guild... a few at least, had been slain by a very strong wood elf poison. As such, these bodies had an extremely impeded rate of decomposition as only the heartiest of corruption was not too killed by the poison of the victim. Where other bodies were turning to soup, the Doctor was able to get his hands on specimens that were merely showing langour (pooling of the blood in low areas) and deterioration of the eyes and softest tissues. <br>
<br>
Before long Doctor Fleming Eschewed his simple face-cover for a full-on plague-doctor mask, complete with a repository of scented herbs to mask the smell of death he'd brought into one corner of this building he had fit for this express function -- it would likely have to be burned afterward but what harm is there in ruining a bit of ruin? Intrigued at the prospect of getting an earlier perspective on whatever pathology was in the mud-elf heart, he set to cutting...<br>
<br>
<b><i>WORMS. <br>
</i></b><br>
<i>the hearts of the mud-elves were replete with them... </i>from a fading green glow to grey and melting -- the mud elves by every reckoning should have been dead already, not taking to the field against them. Fleming removed three different hearts and found scar tissue indicating the worms were long-time residents of each mud-elf.... not something like blood-borne eggs fruiting in the absence of a healthy body's mysterious and as yet not fully understood ways of defending itself. The worms literally pumped the blood of a mud elf for them... and were they to cease, the mud elf would die as the organs no longer are able to function on their own. Fleming was as fascinated as his attendant was mortified and faint -- clattering to the floor taking a cart of tools and one of the more ripe corpses to the floor with him, where it promptly burst... sending all but the doctor scattering to retch outside.<br>
<br>
The worms were only seen one other time -- when one of the highborn EXPLODED with them at the end of the battle of the 'Platz.<br>
<br>
What meaning could be drawn from this study the Doctor had yet to discern... he walked from the building, turned the corner to be upwind, and removed his mask to dab away the curtains of sweat on his arms and face. <br>
<br>
It had been a long night, and only more questions...<br>
<br>
...Like is there really a vault filled with worm-infested hosts on colony premises? What kind of threat might they pose outside of a humanoid body? how are they transmitted? where do they come from? <br>
<br>
He would report to Caelis. Then he would finally allow himself to vomit, wash up, and retire for the night...</div>
				
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					<div class="bbWrapper"><b>"A MUSICAL SYNOPSIS OF THE SPRING AND SUMMER, PREGNANT WITH SYMBOLISM AND SIGNIFYING EVERYTHING."<br>
(to be immediately followed by the summer orders and the arrival of the new colonists!)<br>
<br>
<br>
</b><br>
<i>AS SPRING GAVE WAY TO SUMMER, THEY MOURNED AND HONORED THE COLONISTS LOST:<br>
</i><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/wXUloVYbchg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/wXUloVYbchg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/wXUloVYbchg&quot;]"></span></span></span><br>
<br>
The Imperial trading company, The wood elves, The Corvus, and most celebrated the loss of Maeder Dratic... So many had already paid the ultimate price! So wept and whooped by the believers of dracos -- Exiles no more, Attolians or Freemen all! Wood and bone made a great festival-ship... and the "Exiles" burned a great ship of driftwood, bones, and the feathers of food-birds. Though many saw a feast before the coming winter foolish -- the "Exiles" insisted, and used the money they earned to fund and build it. The temple of Dracos was built on the sandslope -- some would say foolish, some thought while it went up that it would roll right down onto the beach -- but built it was, the Architechts were consulted to find a spot on the slope close to bedrock, and the building was moored to sand and stone. At sunrise, the temple was flooded with light from the beach -- striking the great ruby that hung above the altar and pulpit, bathing the enclosed space with red and radiant light -- The eye of the Dragons Goddess. Behind the eye lay part of the sandslope, which contantly caused the facet of the eye to weep small amounts of sand into the temple -- The great murderer Baez, now redeemed -- and his first priests constantly had to put labor into sweeping the sand from the temple... the goddess' reminder that if the colonists stop to rest upon their laurels... to invite trouble, and to be buried or blow away...<br>
<br>
<b>TEMPLE OF DRACOS ERECTED : THE GODDESS DRAGON IS THE FIRST ESTABLISHED GOD IN THE COLONY (though it's adherents are relatively few and entirely human) PRIDE IS TAKEN BY ALL IN HAVING SURVIVED THIS LONG, FOR ALL HAVE NOT, AND THE PRICE HAS BEEN HIGH...</b><br>
<br>
 <i>AS SUMMER CARRIED ON, THEY STRETCHED THEIR LEGS IN THE LITERAL RUINS AND SAW THE PROMISE OF FREEDOM OR DESTRUCTION:<br>
</i><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/pZpkJFQKFz0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/pZpkJFQKFz0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/pZpkJFQKFz0&quot;]"></span></span></span><br>
<i><br>
As new Colonists in the Old World began to draw infant plans of joining the colony -- and discoveries and small triumphs piled even by the day, a prevalent sentiment of melancholy nevertheless falls over many of the already-landed colonists -- </i>The closest neighbors after all, are a trackless ruin filled with the haunted bones of the dead... not oft seen since the market-day in the haunted agora which laid so many to rest -- but still there all the same. It was the CULL that waited for them all -- that a whole season had passed and they saw subtle signs of it everywhere but nothing concrete had yet been found of their supposedly certain whispering doom. Sadness for the yet-haunted, and colonists in their dreams haunted themselves that the first year of the colony would soon enough be over -- and the second year, if the mystery of the Cull could not be resolved could be their last. The "Frozen lake" they called it -- the silent fear of the first hard winter coming, and the second hard winter quite possibly being the quiet herald of their inexorable and coming doom. The colonists had pulled together... but the warm embrace of friends did not promise deliverance... and that the warm embrace of the next spring would bring a horrible and sudden end to the colony, and silence this lands new heroes, sung and unsung!<br>
<br>
<b>OVERALL MORALE OF COLONY IS POSITIVE, BUT A FEAR IS STARTING TO GROW. If the summer does not bring some promise of security, suspicion and fear may give way to panic, and panic may give way to death. Survival is far from certain, despite amazing successes...<br>
</b><br>
<i>AS SUMMER GAVE WAY TO FALL, MYTH AND PROPHESY SEEMED TO HIDE YET DARE FOR A GREATER TRUTH, FREEDOM AND UNDERSTANDING... AND A VISION OF SOMEHOW OVERCOMING ALL... HOPE.<br>
</i><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/mCHUw7ACS8o/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/mCHUw7ACS8o\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/mCHUw7ACS8o&quot;]"></span></span></span><br>
<i><br>
This was the dream of Tyren Minotaurs and hopeful Ratkin -- That the heartless eyes of the Muurdaan did not exist here, and those that were lost in the great old world were truly found, and FREE, in the New... </i>The metaphor they used was "Birds" -- they were as the Birds now... free under the sky, and generations of them would trail behind them many tales... or tails, as the ratkin said in their imagry... for the new world brought hope of many new young, not just of the ratkin, but of all peoples. That there was a great evil to be faced, but a banner of birds would be held aloft by a great Minotaur chief that would rally peoples behind him. That the wood elves might have left them on their dragonfly, but that the youngest had stayed... and "Harun'Taras" was a symbol of unity despite race, of defiance yet peace, a herd that might trample through the twin winters of cold and fear. The eldest storyteller of the ratkin had spoke her vision of it -- not just of a Tyren and a banner of birds, but that "Dirty paws" of Ratkin, and "Creatures of Snow" -- Men and Highborn of cold Mithril and steel, Aymaran beasts of coldest blood -- would be united and deliver them... Together, and not alone. "The story of the beast" became the first great myth of the new colony, but such great deeds were far from writ. Only whispered in the dreams of the colonists, and the hearts that beat yet free in this new world...<br>
<br>
<b>THE THREATS ARE REAL -- Food supplies to last the winter STILL remain uncertain with the promise of new arrivals, forseen by the wisest of the colony. Beyond hunger lie the mud-elves, the Gnolls and the Longdead, and more nebulous threats such as the snakemen of the northerns swamps, and yes... the looming shadow of THE CULL...<br>
</b><br>
<i>...AND AS THE FALL (AND NEW POTENTIAL ALLIES) ROSE TO MEET THEM... The colony would stand in defiance. Each ally to one side was a king in this new land, each one to the other was the heart of a lion. Newcomers were arriving -- Them that were here already -- they'd not run. Them that rushed to arrive -- They'd not wait.  </i><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/MtyBBoOUgho/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/MtyBBoOUgho\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/MtyBBoOUgho&quot;]"></span></span></span><br>
<br>
The Summer was a rainy season, smiling on the new crops and industry of the fledgling colony. It also saw the end of the Spring Thaw's meltwater -- most notably evinced in the lowering of the river's roaring flood lowering to a mere but swift channel in it's riverbed -- the river once seemed a fearful boundary, now thin it was a barrier to be missed with all that was unknown in the trackless woods beyond.<br>
Advancing, Bold and Fearless -- the new factions would come to call in the colony's first heart "The market'platz" and a new heart growing from the colonists themselves -- "The learning square." An Order of knights would make landfall soon... and with them, a new bright and inventive people, and perhaps behind them, cast in shadow -- yet stranger could be friends or rivals crept over the horizon...  This would be a season of immigrants, a season of trade, and a season of even greater adventure!<br>
<br>
<b>THE EASTERN BOUNDARY RIVER LOWERS TO A COMPARATIVE STREAM. Clay becomes a readily accessible resource to everyone, but the defense the river once afforded is gone -- the natural barrier between the colony and it's less than friendly neighbors is fed only by the welcome and frequent rain... and like so many new precious droplets of water for the colony's crops, so too fall upon the shores of the new world the Factions of the Order of St. Victoria, The Reinen, and... and are those other ships? A third colony ship also comes behind the rest, and with the new colonists a new element and aspect of the struggle: IMMIGRATION AND TRADE. Old-world trade ships will arrive during the Fall to sample the treasures of the new world, and perhaps to spark demand. If fortune and wonder are promised, it will bring neutral ships of manpower to this distant shore -- to be bought with wealth or influence of the most resourceful or diplomatic of the colony!<br>
<br>
</b><br>
OOC: And with that, treasured companions -- the new season begins. Old faction orders will be processed APACE, with maybe some flavor text from new factions salted in before, amid, or after. THEN... it's EVERYONE'S GAME AGAIN! With highest affection, -Beck.</div>
				
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Port Cestus bustled with activity and much of it centered around the docks hosting the ship belonging to the Victorian order. Squires in beige and tan tunics were scrambling back and forth like so many day laborers, each one showing the basic amount of restraint needed to stop themselves from barking back at the cassock swathed monks as they tutted and chided them over every reason under the sun. The devout stomped along the groaning wooden boards in their somber black surcoats and clinking metal coats like brooding golems as they stowed their equipment and helped with the heavier pieces of lifting. It was truly all hands on deck as final measures were taken before they set sail for the new world. All except for the knights, who stood by the sidelines, as pristine and stoic as statues in the blazing orange and white livery. Most had already set about safeguarding the supplies and tools linked to their own trades and were taking the time to reserve their strength before the voyage began. Such was the right they'd earned upon acending to the knighthood.<br>
<br>
All except Sir Tarkus who was overseeing the transportation of the limestone they'd purchased from the quarry outside of the town. On the surface it looked self defeating to haul piles of heavy stone into an already crowded ship, especially when one considered the trio of horses who considered themselves too good for the average stable they were trying to keep contained in the bowels of the ship. But Elien couldn't know what they were going to find when they got to their destination, or who would be left to meet them. They'd need building materials for shelter, defenses, and when the time came a church. Whichever project came first would set the tone for the chapter and the orders presence there and Elien intended for it to give the right impression.<br>
<br>
Tarkus' square jawed beard was almost as white as the stone he was handling and served to make his ever scowling face look even sterner. He wasn't one for samll talk or happy greetings but he seemed to take the chapter master taking a position by his side as a signal to speak.<br>
<br>
"This is some fine stone, Chapter Master." He grumbled.<br>
<br>
"Thank you, Sir Tarkus. I'm considering it for the lighthouse of our garrison." It was open knowledge that Elien was studying the finer points of architecture. She hadn't been in her spurs long enough to master a trade to the same level the knights under her had managed but she was hard at her studies whenever she had the free time. Unfortunately for the antisocial mason that meant that the two of them would be working together a great deal in the early days of their chapter. In theory.<br>
<br>
"A good choice. Nice and similar to the citadel. You'd need someone working the fire pit more than a usual one though. The ash and stains tend to stand out more on the stone."<br>
<br>
Elien wasn't so sure that would be an issue. The day she and the council had gone over the letters given to her by the Muurdaan representative they had gone over the runes shown to her and the offer of a tear. It was the same offer made to all the colonists they believed but the Victorian order did not make choices like that lightly. Word was sent out and old tomes were dusted off for whatever knowledge the order could offer on such matters. In the end all clues pointed Elien to one place.<br>
_____________________________________________________<br>


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			<div class="bbCodeBlock-content">Elien consulted the canonates of a secluded order that supposedly bore knowledge of what she sought. Mounting a trail that was more of a climb, she saw more than once both goats standing on near vertical surfaces, and several places where canonates, seeking to retire here – saw their bodies fail them in this final challenge, dashed on the rocks or laying dessicated at self-made shrines or quiet vistas. Supposedly the eldest of the monks retired here, trapping themselves at the monestary for however long remained them. The climb was no task for her however – and upon reaching the tower of the convelescent saint she was brought before the Refectarch, one of the wisest of the canonates.<br>
<br>
Utterly toothless, the Refectarch and what few other persons dottered around here had taken a vow of silence, though a child-like glow and happiness seemed to follow them around. Every time the Refectarch opened his mouth his tounge reflexively fell or lolled out, something he laughed about for a few instances before growing a bit more serious and gathering together a small collection of tomes and boxes. As Elien expected, she was forbidden to touch anything, and was shown a mural of an ancient chapter master – none other than the fabled lord miles of eastlake, being chided by a younger incarnation of one of the monks here. It was like seeing your childhood hero being pulled by their ear. Eileen did her best to be reverent and make her stay brief. Word had been sent ahead, by divine means, to expect her coming. She was pointed to a sentence here, a passage there, fat tomes being arduously re-shelves for showing only the tinest bits of information.<br>
<br>
"Before the Mage Kings and Queens of the Lost continent closed their borders for good, they had traded as a show of goodwill and of their superior craftmanship many of the so called "tears of divinity" – less than a decade later they had sealed their borders with the barrier and the gems, however coveted, would be garnered no more except by those that sought to aquire them at priceless cost of those already in the old world."<br>
<br>
"Tears indeed, but their divinity was dubious. The essences within the gems were powerful, yes – and in some rare instances with a dweomer of the divine... but never of any god worshipped in the old world – no god familiar to men or perhaps even all but perhaps the elves."<br>
<br>
"Their powers could only be harnessed in the lost continent – the greatest mages sweat and fainted in labours that only whispered of their true potential. The gems seemed to mock the Underlords – the means of making them unknown, of utilizing them, impossible. The Mage Kings sought to cement eternal autonomy from the Muurdaan, and perhaps it was these gems they traded for the last things they might have thought they needed before closing themselves from this world, and locking themselves in their own."<br>
<br>
"With the death tear their theories were confirmed – nowhere else was it more obvious the nature of the power from when the gem flowed. Some speculated the jewels were inexorably tied somehow to Tartarus...." The book was quickly grabbed away at that point.<br>
<br>
At the conclusion of the study of the texts, only the boxes remained on the table. Three separate, undecorated, and mundane. However, when the boxes were opened the dim and musty study was bathed in light. The Refectarch gestured that one of the boxes was for her to take and for her to depart immediately... there was a red gem of dancing fire, a white gem of swirling wind, and brightest of all a gem that gleamed like a night sky, and within could be seen the stars...</div>
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</div>_____________________________________________________<br>
That day had stunned Elien. She had faith in the order and she knew that the Knights of St Victoria had gathered a formidable collection of artifacts and pieces of ancient knowledge but to have their own collection of magical remnants of the mage kings that the Underlords had worked to keep to themselves was staggering. She made her choice, leaving two of the gems for the order and made her way back down, feeling light as a feather, with her faith rewarded and nourished to greater heights. One of the most common compliments members of the order gave was saying that being one of Victoria's marshal followers was feeling like they were a part of something greater than themselves but this made Elien feel as if the Order was something truly massive, its power far beyond her comprehension.<br>
<br>
<i>'And they made this alley cat a chapter master.'</i> She would prove the faith they had placed in her was well founded.<br>
<br>
The fire jewel would light the way for all to follow in their wake. She had kept the two gems under lock and key for the meantime, both for secrecy and safety until they knew how to use them with a degree of control. It was for the best since they'd come to the coast the blue jewel had glowed with such obnoxious intensity it hurt to look upon. With one they would serve as a symbol and with the other they would serve as the lifeblood of the colony.<br>
<br>
Elien was snapped back to the present by the loud squabbling of the squires and braying of horses. First they would have to set sail and the voyage ahead of them did not promise to be a pleasant experience. But Elien trusted each member of the order to be worth two regular men, their chapter would be built on strong foundations. Pure and strong.</div>
				
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					<div class="bbWrapper"><b>Another Day in the Lives of Jav and Tomaz</b><br>
<br>
<span style="font-family: 'times new roman'">"Oi, Jav. Pay attention. Lord Lothar is coming this way."</span><br>
<i>"It's okay Tomaz. We're on guard duty. We're not doing anything wrong."</i><br>
<span style="font-family: 'times new roman'">"Shut it you dolt. Still gotta show the officers respect even if this ain't the barracks."</span><br>
<br>
As Lothar walked closer to the two soldiers, they stood at attention and saluted. In clean, practiced and synchronized fashion, the two lifted their right hand and placed them on the brim of their helmets. Lothar turned to look at the two and walked closer until he stopped, right in front of the two soldiers. Still the men didn't waver and maintained their salute.<br>
<br>
"At ease lads. No need to be so stiff."<br>
The two nodded and returned to their original stances.<br>
"Anything of note to report?"<br>
<span style="font-family: 'times new roman'">"No, my Lord. All seems calm."</span><br>
Lothar nodded in silence.<br>
<br>
...<br>
<br>
"You lads have any family?"<br>
<span style="font-family: 'times new roman'">"Oldest of three brothers, my Lord. Both are still too young to hold a profession."</span><br>
<i>"Just me and my mother, milord"</i><br>
<span style="font-family: 'times new roman'">"Just you...Gods bless your mother, Jav...must be a strong woman."</span><br>
Lothar chuckled and said "Joined the military to provide for your families... admirable."<br>
<br>
<i>"How about you, milord?"</i><br>
<span style="font-family: 'times new roman'">"Oi Jav, the matters of the Lord is no concern of our..."</span><br>
"Please, Sergeant. I do not mind. Well, you two know that I am the 2nd son and know of my older brother."<br>
The two nodded.<br>
<br>
"Well, I also have two younger brothers. My younger brother just became a man recently, but as expected he was raised as a scholar. Hell, he fits the Attolian tradition perfectly, a firm believer and follower of St. Nash. He embodies scholarly wisdom and is a good lad. But, he is still young and much to learn. A good boy, but... a good boy does not always make a good Lord."<br>
<br>
Tomaz and Jav just continued to nod and listen to Lothar's story<br>
<br>
"Then, there's the youngest. I believe that my parents want to raise him as a man of the cloth, a pious priest. But, a man's belief is up to his own volition. Who knows how he'll grow and what his ambitions will be."<br>
<span style="font-family: 'times new roman'">"Your family is very proper, my Lord. A prime example of the ideal Attolian family."</span><br>
Lothar nodded silently. "Indeed..."<br>
<br>
<i>"Any ladies you fancy, milord?"</i><br>
Tomaz slapped the back of Jav's head and said <span style="font-family: 'times new roman'">"What are you, a bloody gossiping harlot? That's the Lord's own business."</span><br>
Lothar laughed and said "The politics and marriage game is all the responsibility of Caelis. I only have one love in this world and she's always by my side." as he rubbed the pommel of his sword, which hung by his side.<br>
<br>
<i>"But, isn't a man's love up to his own volition as well? People love who they want to. Even though Tomaz says that I shouldn't keep thinking about that Elf Lady..."</i><br>
<br>
Lothar looked at Jav and said "You know, if fate were kinder, than perhaps it would have been better if you were the a third son in your family instead of the only son. Well then lads. Thank you for entertaining me, but I should let you two return to duty." Lothar carried on and went on his way.<br>
<br>
"What did he mean by that, Tomaz?"<br>
<span style="font-family: 'times new roman'">"It was a compliment you dolt. He implied that you're smarter than you seem and should have been born as a scholar... although I'm not sure if I agree with him."</span><br>
<i>"Lord Lothar called me smart? Well, would you look at that. Hehe. That must mean that I'm smarter than you if I should be a scholar instead of a soldier."</i><br>
<span style="font-family: 'times new roman'">"In your dreams Jav, now get back to work."</span></div>
				
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					<div class="bbWrapper">Summer orders: (feel free to react/negotiate as these come out)<br>
<br>
<b>Aymarans try to “train” brutes not to blithely eat fellow colonists:</b><br>
<br>
<br>
An amount of drilling was spent each day attempting to create some kind of “friend/foe” recognition that was simple enough for the stupidest of brutes to understand. They didn't have many inspired ideas, but they tried a few different concepts (clever as they were) with varying success. A symbol or color-coding idea proved impractical because it required all citizens to wear them at all times, and cunnings kept asking questions like “If symbol fall off, good to eat, right?” as well as anyone without a “friend” symbol on them was quickly interpreted by brutes to be food… There were some close scrapes that were not appreciated by the human population… though to learn that this was a problem was mollified somewhat by the fact that a solution may be forthcoming. This failure culminated when Tyren workers brought LIVESTOCK to market in tandem with a “Farmers Guild” – Brutes from everywhere descended on the first sheep and goats released from their carts (the Tyren would normally walk their flock to market but for the first time decided to take what appeared to be much needed precautions. Only a handful of livestock were eaten, (or rather SWALLOWED WHOLE) but it became clear that all they had taught the brutes was that animals were fair game under some mysterious new rule.<br>
<br>
<br>
<br>
It was Teqti who had an epiphany at this, however – they saw how the Tyren, once creating a barrier to protect their livestock, were able to quickly direct them back into their carts, and was further intrigued by how fairly wild animals, even if these were passive herbivores, could be tricked and trained to behave. Whether the Tyren would teach them or not, the Aymarans would learn the secrets of herding their brutes… special shepherd's crooks, which could be used to turn the head of a brute, thwack it into momentary confusion to be redirected, or spur them on with small meat rewards would, at a pace undiscerned, come into use – but when fully adopted new levels of control of the brutes may become possible. <b>(Solution is mastery of brutes (and others) as one masters cattle – this endeavor will receive a bonus if Tyren support it at the learning square, but is make difficult by the fact no Aymarans speak common)</b><br>
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<b>(Relations with Aymarans by human and Tyren citizenry takes a hit – but Tyren cooperation to teach herding to the Aymarans is sought to herd THEIR OWN PEOPLE.)</b><br>
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<b>The SEAWALL: </b><br>
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This was an amazing achievement for the colony over the course of the season – A small number of Aquatic Aymarans offered a hand in the endeavor, and Attolians joined forces with the highborn to design, frame, support, and embellish it – the Aymarans provided protection from sharks (which the Aymarans called “snacking”), and the movement and placement of heavy materials, (especially work at depth). Boulder field saw a vast removal of troubling debris that previously made farming the area less than ideal, but Aymarans, with herders in training, pulled up chunk after chunk of rock and pushed it to the 'Platz. Once there, it could be loaded on cables in the depression and made into the sea-wall once at the beach. The Aquatic nature of the “Lurker” Aymarans, coupled with their being a higher notch on the food-chain than the common shallows sharks made the project not only faster than anticipated, but more ambitious and less costly. Once complete the structure looked like a half-hexagon that enclosed the entirety of the shallows almost as far as the “shark holes” – the strange pits in the sea-bed that seemed to be full of the aformentioned “finner-sharks” – counterweighted netting could be used to easily fish the sharkholes from the wall, bringing great new yields (especially for the Aymaran's simple diet of ANYTHING.) As well as creating a secure holdfast for ships in a storm – an actual PORT – that would keep the worst of storms at bay. The broad-sloped walls of boulders, given additional strength seals of pitch, quickly became awash with sand creating a clean-and semi-sparkling outer slope to the structure. At the front it was only broad enough for two people to pass each other (as space was primarily given to strengthen the structure) but at the broader sides it actually created places for ships to rapidly tie ashore and offload goods in addition to the pre-existing docks. It was a huge endeavor – but the season saw it done. Trouble with Aymarans on the project was minimal as they were almost always glutted full on these shifts, and sought to “work” this task even when relatively idle as a means of capturing food.<br>
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The over-fishing did reveal something of interest however – proximity to the shark-holes allowed netting that grabbed larger fish from deeper than had been seen in the shallows – Great Finners, they were called for lack of better title – they seemed to be sharks that thrived purely by eating smaller sharks… and something else that puzzled the colonists. “Great Finners” – when they were rarely caught (to attempt to catch one was to risk a whole net to repair when one could otherwise be sure of a good catch) – were found to have their stomachs full of smaller finners, which was to be expected – and massive blubber-white chunks of flesh – which at first was thought to be from some type of whale until things such as massive nails or yard-long tracts of scalp had been found. They seemed to subsist, at least in part – <b>on some kind of giant humanoid(s)</b>? Or at least, they had as long as the colonists had been catching them. Rotten and partially digested, the <b>Aymaran </b>found these chunks of flesh to be a kind of delicacy… it quickly was called <b>“God-Rot” – </b>as the chunks of stomach contents was described as the closest word a brute could comment meaning “divine” – <b>“God Rot” </b>would be a luxury commodity (at least to Aymarans) and it rapidly became clear that Aymarans that ate it gained mass and bulk especially well.<br>
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<b>New Commodity: “God Rot” – </b>there is no organized endeavor to capture larger sharks, or find out what they are eating, but the rotting stomach contents of great finners is both an aphrodesiac and weight-gainer for Aymarans… at least for now.<br>
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<b>EFFECT: </b>Aymaran brutes get slight boost to already considerable health and size. The scarred talk of seizing all such flesh for the highest Aymaran – to fully maximize it's potential.<br>
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<b>SEAWALL GAINED: </b>Because the Aymarans entered the arrangement “pro bono” and indeed had no clear way of communicating (or fathoming) anything relating to it's business purpose – the Seawall is considered a wholly-owned structure of Attolians and Highborn. They may levy taxes on ships coming into port, or exercise other elements of influence on trade. Passively, the sea wall protects the beach and all ships of the colony from bad weather, and is useful in keeping sharks, and maybe even other hostiles, away from colonists. (<b>+3 Influence for Highborn, +3 Influence for Attolians) – </b>These players may wish to recognize the contribution of the Aymarans, but the Aymarans, like so many other things other colonists do, understand very little about the whole arrangement.<br>
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<b>THE ROAD: </b><br>
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With Tyren, and their well-paid day labor <b>(-1 WEALTH FOR TYREN) </b>the people of Harun'taras make a spectacular contribution towards connecting the far-flung north colony at shearcliffs with the more centralized factions of the 'Platz. At set intervals they set up Bonfires which are policed by Their wood elves and the remnants of the Imperial Oriental Company Mercenaries – trouble along the gravel track is reported by blowing of horns at half points between bonfires, or lighting the bonfires themselves. As an additional innovation, a “Great Bonfire” is placed at the midpoint of the road, at the Tyren Ballista's maximum range – if a lit missile from the ballista hits the great bonfire, the entire road is to be put on high alert and the entire colony roused. The distance from the Platz to the <b>LEARNING SQUARE </b>that united the north and south was completed at a somewhat slowly pace by attolian unskilled labor with proper oversight. Without hills, and the boulders of boulder field being removed at a near matching pace to build the sea-wall, the Attolians made short work of the assignment of completing a unified track from the depression to shearcliffs. <b>(ATTOLIANS GAIN +1 INFLUENCE, TYREN GAIN +1 INFLUENCE)</b><br>
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<b>High Elves engage in negotiations with Coutnrymen of Dracos to reach larger human community:</b><br>
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This endeavor did not meet with great success. “We humans see your lofty ways, but we are equally proud of our own. That's a beautiful dock and sea-wall we've all got now thanks to that art – but we can't be accepting your offers, however generous, to be designin' our temples and such. The Countrymen of Dracos have made our fate with the so-called “high-burn” – but we didn't slip the yoke of Muurdaan to slip into a new yoke of ancient culture either… we want self determination. You have our ears, and we'll sow and harvest the word that the high elves stand with Dracos' faithful – but if there were more exiles to be joining factions… they wouldn't be lined up round the clock taking silver as freelance from the Tyren. What remains of Maeder's men are fiercely protective of their independence. That could change, but I don't see what the Highburn (meant as a complement by the fires of Dracos, though the Elves find the bastardization thoroughly distasteful) are doing to make a new world for humans. Perhaps we'll see.<br>
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<b>High elf propaganda and courtship of free humans falls quickly cold. No gains in personnel, but discovery of how much potential influence they have with “the one faith” is promising, as only Baez has more influence with the church than the “countrymen.”</b><br>
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The High elves also sent an expedition to the “barrier hills” that separate the area west of Harun'Taras with the deeper swamps to the north. Most interestingly, a rock formation growning out of one of the discovered hills seems to have grown massive protrusions of Quartz Crystal, which while of questionable value is still a commodity with potential for Exploitation. <b>(NEW RESOURCE DISCOVERED IN HILLS: QUARTZ) </b>Where the barrier hills transition into the swamp, the high elves also locate a huge coal deposit, which for reasons that were not readily apparent is also covered in a thin layer of (mostly?) mundane animal bones. Apparently the swamp was much deeper in this area and when the waters receded a great amount of water-borne creatures were suddenly beached… initially feared to be more evidence of “the Cull” these bone-fields are virtually devoid of non-animal forms, though the ocassional snake or fish humanoid skull is found. <b>(NEW RESOURCE: COAL) </b>The coal is especially welcome with the coming of winter, doubly so in light of the fact that there is not nearly as much wood on the colony's side of the river as what lies in the hands of the gnolls and mud-elves.<br>
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<b>AYMARAN SALT MINE - (+2 Influence!) - </b>due to the considerable strength and labor investment of the Aymarans, the full potential of the salt mine reveals itself. Formed from condensation of sea water over at least centuries, in certain places where the salt is thickest it has been percolated to an almost alchemical purity. Called in the far north <b>“Purity Spice” – </b>this extra refined salt, when saturated to wax, creates a sealant for produce and other perishables that preserves frail substances for far longer than normally expected. This will not only help with preservation of Winter Food stores, but any perishables traded overseas with Purity Spice will arrive much fresher, and potentially more valuable!<br>
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While purity spice is harder to find than common salt, there is plenty of salt to take to market – enough salt that could (with intent or by accident) ruin the fertility of terrain that was salted. <b>Salt comes to market and improves overall health of colony. “Purity Spice” is a rare luxury commodity upon which the Aymarans have exclusive monopoly – though they understand it's value not so much.</b><br>
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While occupying the salt caves, an alternate food source emerges for the Aymaran: <b>CAVE FISHERS. </b>While to other races they would pose more danger, these carapaced tentacular ambush predators are little more than hiding treats to the croc-men… who may add them to their diet. Quetanka told the tale that cave fishers are actually the larvae of a much larger creature – massive and hemaphrodidic “Fisher Kings” – a hunt for such a creature would indeed be exciting, but at the moment the Aymarans cannot begin to know where to look. Elevated consumption of sharks, god-rot, and cave fishers put the hunt for harvesting bats on a low priority… still… <b>Bats </b>are on the menu, and can also be brought to the market as a surplus to other factions who may find them palatable… if the Aymarans cared to join the grocer's guild. Teq-ti's plan was a simple one – as they constructed their new holdfast in the sewer, bats were routinely disturbed in certain places where they could easily escape and left alone in areas which could be sealed. Once bats settled permanently where the Aymarans desired, they only needed to seal the bat-chambers and wave poles at the things until they collected on the ground exhausted. Quetanka also learns that <b>Bat Guano </b>is a plentiful source of fuel in the sewer as well, and while before there was SERIOUS concern about how the Aymarans would experience the winter, the cunnings, scarred, and those in charge had already entertained the idea of a great heated pool in the “Holdfast”… warmed season-long by a shoveled river of burning bat-shit. Just the thought of it made most Aymarans bellow and growl with anticipation or longing.<br>
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<b>MAGE GUILD FOUNDEd :</b>Originally built of modest size with a great degree of polish by the highborn, The Tyren quickly attach their own wagon-pavillion to it, which is oft visited by Harun'Taran' Minotaur War-Mage, Bruul. While humble at the moment, it is hoped that with additional mages participating this guild will become more important. Guild is joined by Cassandra of the Attolians, bringing the mage guild into full effect.<br>
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MAGE GUILD FORMED -- <b>+1 Influence for Tyren!</b><br>
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<b>HIGHBORN WINDMILL: </b>With a considerable investment of labor initially which only grew as the season wore on, the footprint of a particularly suitable ruined structure laid the foundation for the mill, which, facing the winds blowing over the cliffs, had tremendous power matched with the elegance of the elven ingenuity making it almost silent – It was only discovered by the larger colony when the windmill at the base of the Platz grew taller than the guard tower the attolians and built nearby on the haunted ruin's slope nearby. The highborn knew that crops would be harvested at the end of the season – and a will would be a worthy enterprise. In fact, it was tall enough and well placed to keep a fine eye on the sea during the day as well as a means to survey not just the sea, but into the ruins to the west… the so called “haunted theater district”...<br>
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<b>AYMARAN “HOLDFAST” – </b>Ayamarans during the summer were seldom seen above ground if they were not hawking salt, buying food, or milling frustrated in the newly developed “learning square” – more than anything they were preoccupied with making a central part of the sewers under the platz an area all their own. Located roughly under the very center of the 'Platz, this “Holdfast” was basically a series of refurbished chambers that seemed to serve a central custodial purpose in earlier history, the holdfast (until it could be named something else) enjoyed a steady stream of garbage from the Attolian housing district, which helped to feed the laziest of the brutes and lurkers – who were prone to laziness by nature unless harshly motivated. Outside the holdfast was <b>“The Great Grate” </b>the largest entrance to the sewers near the central of the platz, though the Rusted and fused covering could only be slid seveal feet in one direction with the effort of at least 20 Aymaran. This allowed the Aymaran the ability to leave and enter as well as move material in and out of the sewer quickly, but it would not be so easy for other folks to enter or leave the way the Aymaran did, which appealed to the nature of the Aymaran mind quite nicely – the idea that it was a trap for prey, but a door for them. Within the holdfast were humble living chambers and piles of equipment and nesting – and distinct chambers for the harvesting of <b>Bats. </b>At it's center, a large deep chamber with elevated platforms on both sides was the focal point. The lower area of the chamber was flooded and sectioned, with a central pit containing a heated sewer-pit, with colder breeding pools beside it, those for brutes the farthest out, the pools for the cunning and scarred were closer to the heated pool, of which only Toxchol and his personal retinue were allowed to freely come and go. Come fall, it was hoped the pools would be awash with a layer of egg-scum, then after that, the pitter-patter of the largest young devouring the weakest. Ah, the excitement of Aymaran youth!<br>
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<b>LEARNING SQUARE: </b>Perhaps the greatest Achievement of the colony so far – it was accepted (and even contributed to) by every faction officially or unofficially to some extent. The bard lindar often played music, and Phadra of the Attolians held a forum for different factions sharing their culture in songs… something that created not just a greater understanding between various peoples, but was a free source of entertainment many humans and Tyrens in particular enjoyed. Elves, while proud to sing could have difficulty containing the disdain for the non-elf range of sonorousness… conversely elven music was highly sought for amid humans and many others among the factions – increasing relations considerably in ways unanticipated. The ratkin, also, became popular for having exciting plays and also satires of almost every race the ratkin had lived unseen among.<br>
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The Tyren Shaman, Shul – was of particular contribution to the success of the learning square. While not entirely understood, he sought to attract only the most conducive and peaceful of spirits into the learning square while barring or binding lesser spirits that might spread confusion or tension. By the end of the season Various clay vessels laid all around the learning square – filled with water and light food for the students, but also serving as traps or lodges for countless spirits and lesser ethers congregating in the sprawling plains that were once more aptly named “Boulder field”...<br>
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Shul was not the only personality to make his presence felt in the language square, the Attolian Linguist, Ratkin storytellers (and plenty of pupils) and Highborn instructors taught cultural exchange, basic language for foreigners to their factions, and a strengthening understanding of common amoung the populace.<br>
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<b>IMPACT: </b>Relations between all factions stabilize in whatever degree there was previously tension.<br>
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(+3 INFLUENCE FOR TYREN, +2 INFLUENCE HIGHBORN, +2 INFLUENCE ATTOLIAN, +1 INFLUENCE RATKIN.) – propagation of elven language not particularly successful, but propagation of better common among all factions (except Aymarans) improves drastically… a “new world common” begins to emerge which is a Patois of Tyren trade languages, formal Attollian, and the easiest but also elegant grammars and syntax of “children's elvish” … Of the <b>Aymarans, </b>Only Tocxhol and Teq-ti learn an appreciable amount. Learning of common, especially the spoken word, is an utter failure among the reptilian populace. That said, by seasons end there are THREE aymarans that can communicate in common, though Tocxhol can only write it – as speaking it sounds horrible and makes him uncharacteristically angry, even by his own measure. Teq-ti can only be understood by writing AND talking, as she is utterly physiologically incapable of making most vowel sounds… which when attempted generally sound like burps, heartbeats, or farting.<br>
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<b>RATKIN WARRENS: </b><br>
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For being so initially social, the ratkin became almost unseen for the better part of the summer as instinct took over and they went into a FRENZY of nesting behavior. Quickly using the Attolian mineral assay information, the ratkin found a vein of iron running perpendicular to the road that while broken in parts, created a solid roof of metal that, properly and fastidiously supported, complicated ease of entry by intruders, conducted sound for them to listen in places near the learning square and elsewhere from shadow and boulder-fields. Burrowing along the track of Iron also made their collusion with the Attolians extremely fruitful – where the seam was most broken and exploitable, THERE the ratkin would tell the Attolians to mine. When the Attolians did, they left behind new warrens to inhabit. .. a true win-win for both parties. In addition, proximity to the iron deposits helped make the Ratkin ESPECIALLY secure, as gnawed discs of cold-iron could be placed anywhere to impede or at least advertise one's advance. The relative quiet of the new warrens was unsettling to some of the older ratkin, but it make for a more peaceful living arrangement, as the normal pushing pash and clamouring over of one another gave way to something the ratkin had never known before – an occasional expectation of privacy... While <b>ATTOLIANS gain 3 units of raw iron </b>during the excavation, aid and assistance by the Tyren in exchange for excavated stone produces a surfeit of building materials for the minotaurs. Much growth happens in the season – many houses rise up in the 'Platz, but the Tyren get all the Gravel they need for a most impressive road...<br>
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<b>MARKETS LEVERAGED! (TO THE HILT!) – +3 WEALTH TO TYREN, +2 WEALTH TO ATTOLIA, +2 WEALTH TO HIGHBORN.</b><br>
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In response to the glut of funds floating unsecured in the economy, and the documented loss of a good share of those funds, Various factions use whatever official means of control and influence in the colony to bring things back under control before Inflation, theft, or crime becomes the de-facto solution. Tyren, with their ties to flow of goods, Highborn influence in the market along with Attolian accountancy (and the propensity of much of the colony's wealth having few other places to be spent than at their <b>INN, </b>give each faction the ability to levy the market in their own ways – with the three of them all doing so at once, and without collaboration, tax plans, or a central authority, end up depressing the market by overdrawing 1 wealth. This slowly, unintentionally, but over the season obviously has an almost punitive effect on small merchants and many of the common folk.<br>
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<b>EFFECT: MINOR RECESSION! Resistance</b> to centralized authority or government begins to ferment in the common populace! (Tyren,Attolian,Highborn factions get fatter coffers)<br>
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<b>The “VAULT”</b>: – in a large root cellar outside the Attolian housing district in the platz, secure from below by aymarans and secure from above by attolian and ad-hoc exile security forces, the treasures of the “1st battle of mud-elf aggression” languish for the most part undisturbed. The colony must find some way as a whole to identify and utilize these treasures, or find a way to divide it equitably.<br>
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“<b>The Search for Goq-Quet” :</b><br>
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The Aymarans, after days of their only interpreter and loremaster gone missing – begin a search – Only Tocxhol and Quentankha are considered trustworthy to leave no stone unturned, so the Aymaran Elites wander the sewers near where it was known Goq-quet was supposedly working, having chastized brutes repeatedly to stay away, pity that brutes were horrible witnesses when it came to telling where they'd been 5 minutes ago, much less the better part of a week. In several places thought in more ill repair the Aymaran Chief found clean lines, old but pristine stone – layers of dust lay where one might expect… but the Algae and other signs of staining did not. It was as if not only was all traces of Goq-quet's work whitewashed over, but various places in the sewer were similiarly treated so that there could be no certainty which FOUR WAY JUNCTION IN A SEWER was where Goq-quet was last seen. In one place far away from expectations were <b>2 units of</b> <b>RUNED STONE </b>that Go-quet obviously excavated for later study, but they were at a far junction and there was no signs in the area of where the loremaster would no doubt had made a mess pulling them free. If The Chieftain wanted, he could take the stone as a commodity or perhaps find a way to learn what the loremaster was studying – but it seemed beyond anyone besides Go-Quet themselves, at least among the Aymarans. Here or there Quetanka thought he heard a humming noise almost following them from below – and the distant peering of ruby-colored imps remained every present from safe distances. The Zebani watched them, and eventually – they watched the Aymarans call off the search for the time being. Go-Quet was not a beast to be eaten by secrets… if the loremaster was beyond their reach, there was no saying Go-Quet might not have them in the reach of theirs. They would have to up the ante and really start breaking stuff in the sewer, or wait and see if Go-quet could return on their own…<br>
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<b>ELVEN QUARTER: </b>All surplus highborn labor went into the beautification of practicality of their quarter of the 'platz, near the cliffs to the Southwest. Their Manor house, now fully refurbished from the outside could use some work, but from the inside one began to feel like they were not in some god-forsaken ruin, perhaps not even in the new world. The best that the elves and the luxury guild had to offer in art and finery decked and hung in every hall, Areas of repose allowed highborn to recline and discuss matters of the day with leisure, even if the matter of such talks involved little time for leisure indeed. Herbs were smoked and deals were made where outside the same elves drilled endlessly to maintain their martial discipline. For once, the highborn council felt the slightest taste of what could be confused with a home, and their splendor promised to grow farther out into the district as time permitted. As the beautification of the Platz begins to radiate slowly from the center of the Elf Quarter, there is soon no denying where the Upscale place to live in town is…. <b>(+1 Influence Highborn)</b><br>
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<b>SPREAD OF FOOD SOURCES! :</b><br>
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Both the Tyren and Highborn put forward initiatives to propagate wild-growing mushrooms and food plants, to great effect. Vertical “Pillar Gardens” of fungi and edible plants pop up all over the high elf quarter, and the old wood elf glades, now abandoned – proved for the Tyren a great place to take grafts of all sorts of plant food and herbs and migrate them – though they relied on their wood elf allies to navigate what traps and wards were left in the scattered glades… Initial attempts to farm these plants in the growing fields expanding Attolian domain was less than successful – but the plants and herbs took rapidly and well to the inside of the Tyren's seat of power – the Stockade wall of “Tree-sung” wood – a living barrier that surrounded the center of their community. It was speculated that even if Harun'Taras was besieged, food would become an issue only long after water and sanitation, as they had healthy wells, but it was speculated they drained more quickly than the water-table filled them. Still, there was no denying if the High Elves had the most Upscale place in the colony, The Tyren most certainly had the <i><b>Safest… </b></i><br>
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“WAVES OF BARLEY, WAVES OF GRAIN”:<br>
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Attolia had broke-away with their crop expansion, now planting as many as twelve plots of grain and barley, much of “boulder field”, once cleared of stones, became to a small degree grazing land for Tyren Livestock, but most territory west of the road became the fevered acres for the Attolian plow.<br>
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Between local food security for high elves and Tyren at opposite ends of the colony, and the central “bread and beer basket” in the middle, fear of a lean winter – even in the face of possible increased population and some setbacks, began to fade as a concern… the first year's harvest would show a surplus, perhaps even AFTER winter!<br>
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Boulder field, though now almost bare of stones, still held onto it's name however – but now only because one giant boulder remained… first thought some kind of batholith for how it seemed to rise from the earth, it later became apparent it was, like all the others, Ejecta from the larger city when it was destroyed in some calamity… stranger though was that it was not made of the same rock as the rest of the boulders on the plain, and that the rock itself did not even seem local to geoform in a region like this. The elves discovered most of this in their scouting, but it was just another mystery that swept about the colony without answer. Concern for Tyren herds turns out unfounded however, as pasture in “shadowfields” is plentiful now the river is somewhat safer, and the surrounding Tyren land rapidly degrade in quality with regards to farming, though for grazing herds they remain exemplary!<br>
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<b>COLONY FEAR OVER FOOD SHORTAGE DISSOLVES – THEY'LL NEED TO WORRY ABOUT OTHER THINGS THIS YEAR!</b><br>
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<b>TYREN -AND- ATTOLIANS FOUND FARMER'S GUILD:</b><br>
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<b>ATTOLIANS BRING WHEAT AND BARLEY,</b><br>
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<b>TYREN BRING LIVESTOCK.</b><br>
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<b>GUILD DOES NOT GENERATE INFLUENCE UNTIL A 3rd FACTION JOINS!</b><br>
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HIGHBORN EXPLORE, FIND POTENTIAL ANIMALS FOR HUSBANDRY:<br>
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To the North and Northwest lay territory unscouted until time permitted during the season – and beyond what the Tyren had already found in the north (trackless swamps beyond shearcliff, and such)<br>
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The Highborn found a few points of interest of their own – Most notably some scattered forests divided by a collection of muddy lakes – of which small herds of hind-running reptiles seemed to gather. The “Runners” as the colonists rapidly began to call them as rumor of their existence spread showed potential as labor animals, for at least light work and as beasts of burden. Only the largest specimens could even be speculated to bear a rider, but of these there were few. As a food source they were unsucculent but a surprisingly clean-tasting meat… but if attempts to capture, tame, or add “runners” to the Colony diet were to be made, they'd have to be organized indeed…<br>
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In addition to the “Patchwood Lakes” two particular points of interest were found in the northwest –<br>
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One, a great crack in the earth – formed an unevenly lit hollow that was filled with both oddly adapted surface foliage and plants and roots that thrived underground. Exploration would wait, but the dimensions of this area and it's location soon became widely known…<br>
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Secondly, a great tiered quarry was hewn out of the ground in an area well north of the city ruins… cube-like chunks of soil, some 10 feet in diameter, melted by rain all around this quarry, seeming to stop everywhere in unearthed a kind of leveled structure that seemed to have been buried in the ground.<br>
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At one end of the giant excavation a kneeling giant stone statue seemed to gaze down into it – speculated at more than four stories tall, it seemed to dwarf it's own enormity sitting next to the excavation. Across it's lap lay a great stone tool, that one might use to dig such a hole – but if this statue once walked, or dug, the trees, grass and algae that grew upon it told the story that it was just a statue, or if it was ever something more, it had not acted as such for centuries. Within the Quarry and sunken-tiered structure were numerous doors, each filled with packed with soil and promised to be filled with ages of natures will to bury it forever. Perhaps the digging Goliath, once confronted with the fact that it could not do the finer work of the excavation, it fell into slumber… though broken automatons scattered around it may tell a different tale...<br>
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<b>OOC: </b>I am aware this is a HUGE post, but you can consider that which does not pertain to your faction (use Ctrl-F to scan for your faction alone) and the rest can be considered news you can care to absorb or not regarding the city. There are still Tyren and Attolan orders left to process – but I wanted to get THIS MUCH out before it was overdue and get the rest done this afternoon/evening.<br>
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<b>FOR NEW PLAYERS: </b>A map of the explored area so far is coming soon, and I will provide the new players with a “tourists description” of where everything is relative to everything else for your “mind's eye” on arrival in the new world. Feel free to post the circumstances of your departure and the selection of your magical gem if you have not already in the IC thread, and when the summer season is processed we can begin exploring what is known and unknown with fresh eyes!!!<br>
<br>
PS -- DON'T BE INTIMIDATED. I DO A LOT OF HEAVY LIFTING IN THE RP SO THAT OTHERS MIGHT NOT HAVE TO -- Get your feet wet at your own pace and don't think you have to read or know everything to play the game... just to maximize every possible advantage. <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"><br>
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<b>-Beck <img src="https://www.rpnation.com/media/emoticon5-heart.23727/full?d=1488657999" class="smilie" loading="lazy" alt="<3" title="heart    <3" data-shortname="<3"></b></div>
				
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					<div class="bbWrapper">SUMMER ORDERS (CON'T AND FINAL!) : <br>
<br>
<b>The Bark-Bound Tome:</b><br>
<br>
The great and mysterious Ummush, with healer Anuc to do the more rustic chores of preparation and legwork, began their study of the Wood-elf Text left by the Autumn-Lord and his Mages in the season passed. The book crawled with vines, and pages that were empty leaked sap from the spine of the book to make mysterious runes spring to life uncannily with the eye of the reader, only to dry when one took one's eyes off of them. Small sprouts held the pages, and occasionally turned them. Ummush did not know elven, but the book – seeming to realize this whispered to him, and to Anuc. Often on the same page Ummush would delve into some inscrutable secret of tree-shaping while Anuc learned to see and feel the circulatory systems of plants and animals with just a series of gestures. Ummush seemed to be studying something called “A greater containment dream” – but was having little success without a tutor that was also an elven mage… perhaps the new personage at the just-formed mages guild could help him? Ummush had never needed help, even to this day – though he'd accepted it often enough – though only from Orm.<br>
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The book taught Anuc how to diagnose and stabilize systemic and area-specific injuries, first starting on her own physiology and then on those of other races. It was testing her, and she felt she was failing, though even failing opened more and more doors to read. All proceeded without incident for weeks until the day Anuc sought to diagnose Ummush, in a moment he seemed far away and deep in concentration.<br>
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Ummush was VERY sick, Anuc scryed. SCRYED – magically read! – However as she sought to diagnose him, Ummush suddenly dropped the ever-present hood from his obscured and ancient face – his greying pelt, his skin so brittle and thin on so many places on his face. Anuc's hand seemed to harden, canceling her spell.<br>
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“Secrets of the Book, Orm has commanded be ours… Orm has said NOTHING about my secrets, Anuc. Leave me NOW.”<br>
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Anuc, scared and shamed – and worried for the high shaman to boot, burst into tears and fled the tent. A deep and dark breath bellowed slowly and balefully from Ummush as his hood snapped back over his head and he pushed away the book with a gesture from his hand. Ummush did what he always did, he took his sadness to a place of contemplation. Anuc would not be back to study with him for a week – and he would be profoundly welcoming in their further studies, though there was no doubt Anuc felt them awkward. <b>Anuc confides in Orm that the high shaman is NOT AT ALL well. Progress on the Tome is SLOOOOOOW without elven help, and the springborn are not up to the task.</b><br>
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Another secret-delving project had yielded better fruit – After their encounter with all the undead in the platz speaking as if they knew who the Tyren were and mentioning their being an embassy of Minotaur folk Shaman Shul, the spirit speaker is sent with a party to scour the abandoned parts of the platz to see if they can find any relics of these lost minotaurs and any clues as to the nature of the cull. (1 Shaman, Shul. 4 fighters. 10 Springborn. 5 Skilled workers. 10 unskilled workers. Spend 1 wealth for labourer help)<br>
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With a whole district cleared of ghosts and skeletons, and such a well financed and prepared group – Tyren Warrior confidence began to manifest in the unearthing of a mosaic here, a fresco there, places where spirits whispered unbidden that Shul, in only his deepest stupors could hear. More than once the “Watchful Dead” as the Tyren started to call them were seen to examine them from varying distances – but the presence and the posturing of the Tyren warriors kept them at bay, if something else did not. Tyren labor was fast with heavy lifting, and thorough and quick when called upon the scrape dust or other junk that caked on promising archelogical prospects. They would never have such objects without the keen eyes of the springborn, who were almost drawn to various finds… needles in haystacks compared to a wealth of art or remnants that was outside the scope of their studies. Perhaps their best decision of all however, was to spend a Wealth point hiring Exiles to freelance and bring them “anything interesting looking like a minotaur” – <b>this would normally cost 1 wealth point, but the discovery of various buried finds in the vein of golden cutlery and dinnerware, gem embossments, and fancy house-fittings more than cancelled this inventment. (0 net loss of wealth)</b><br>
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<br>
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What the Tyren found that was potentially the most telling, is what the exiles brought them – not from the ruins, at least not originally – they earned their gold sifting terrified under the tree of raining bones… and in the deeper layers they found “things that were interesting looking like minotaurs” – it seemed if there was a Minotaur culture at one time in the city, the Cull had taken their bodies ages ago – Three skulls, unmistakably minotaur, with faded and cracked carvings into the very horns – minor to medium decoration for Tyren horns was normal, especially in rutting season – but these skulls told an entirely different story. They beared the “splinter-patches” of healed bone typical of Tyren Blood-Touched Warriors, but the horns of these minotaurs were shaped in two instances to cover the eyes as if blindfolds, and in one case wound into the eye-sockets of the largest minotaur skull entirely. In all cases the signs of growth were natural, and over a long period of time. Similar to Tyren in almost every other aspect, this horn stylization and what amounted to self-scarification was utterly alien. In addition to these, was a horned skull that was not of a Tyren, but was twice as broad as even Orm's skull, and had the horns of a Ram… a small depression in it's thickest forehead area contains flakes of <b>Bull Iron </b>– as if there was some kind of armor or even perhaps a small “story plate” akin to those that Ummush carries with him teling the records of their people. This last skull, like the others in the deep layers of bones beneath the great tree, seem to whisper a story unheard – like looking into the eyes of distant cousins, or fathers – or perhaps a lying pantomime of such things, the toothy rictus grins kept their secrets.<br>
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In summary, There was a culture of minotaurs that lived far to the east of this city ruin – likely high in the mountains in great cities of their own right. The culture was not only of minotaurs, but of various forest kin – all cloven hoofed, some smaller than Minotaurs, and in a few scraps of artifact a few much larger – even centaurs were counted among them, a seeming confederation united in purpose. In one bas-relief fragment, which was sadly destroyed while attempting to accentuate all of it's details – it showed a collection of minotaurs blinded by their own horns, leading an increasingly smaller following through a moonless darkness… though their numbers thin as they crawl across what remained of the mural, and their destination remained as uncertain to those they left behind as them that pondered the image now... One image, or character appeared again and again – that of the giant bipedal rams, holding a hanging <b>Human </b>skeleton in one hand, and their hands pointing ever forward. What were they? What type of being could demand the seeming fealty of a minotaur's free spirit?<br>
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<b>THE MINE OF VINES: </b><br>
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<br>
Odd and forboding at first, the tunnels constantly echoed with the twisting of fibrous cables – as if the plants, now deep in the rock, curled and probed at their own volition. Occasionally through the walls the sound of great shifts of sand are met with a strangling of vines, and a hissing settling of ground. The mine kept itself stable… it hummed with magical energy Anfel and the Tear of divinity had invested in it, and when the Tyren hung the lightless bramble-gems here, they hummed to life – filling the tunnels with reddish glow to complement the green of the magic of the mines – the magical light did not disrupt and seemed to improve night vision – the cliff face opening into a central chamber where a great seed, almost 30 feet in diameter, hovered taught as if being drawn and quartered from all eight cardinal directions by massive stalks that moored it into the shale walls itself. When Tyren attempted to do their own digging, they often found a thin layer of rock with SPIRALING COILS of vines behind it – which comically, almost akin to a being caught naked taken a sun-shower, pulls it's covering back over to hide it. From this main chamber were seeming wells of coiled vine holding back loose sand and hewn-away rock. There were four such silos, only one of which, at it's deepest level almost too cramped for a Tyren to reach, were strange odds and ends… small pools of liquid silver, traces of strange spiraling rainbow metals, a small block of black material that seemed to crackle in the area around it. Kelleree, one of the springborn leading the expedition, patted one of his staff to withdraw from the chamber – a clump of long hair coming loose in his hand at the shoulder as if to answer the question as to whether the room was dangerous…they fled the mine before collapsing where shepherds quickly found them. <b>(Five springborn seriously ill!) </b>The last elf to leave, Daesychas – had gone a different way – into the central chamber of the mine. There grew great roots vertifcally from the rock, strange tables of fibrous plants… The chamber spoke to her – “The mine awaits. Awaits instructions. We will grow the bramble-gem… but what must be twisted from the forbidding ground?”<br>
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This fact was an afterthought to taking the rest of the springborn to immediate medical assistance.<br>
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As if to answer this silence, a spiral chute of vines poured nothing but solid stone from a spout near the base of shearcliffs… a LOT of stone… perhaps more stone than the Tyren would ever need… <b>(Stone for Tyren is a Renewable Resource as long as Mine of Vines is not directed otherwise)</b><br>
<br>
<br>
<b>CLAY (commodity Renewable resource for all): </b>With the gnolls seemingly on an unspoken pact of non-aggression, and the defeat of the mud-elves driving them deeper into their wood, the land along the river became safer to work along. Even with the water level considerably lower few feared, nor suspected malign eyes in the woods beyond. Clay was dug by the enterprising of several factions, out of necessity for containers or water vessels, or as more artistic urns and decanters – none took immediately with more care and attention than the Tyren and the springborn – Who created beautiful containers worthy of the luxuries guild. Overall, the abundance of clay enabled the colonists to raise their quality of life – food would keep longer, water could be kept cleaner and in greater volume, and a wide variety of tools and enhancements could be made, not the least of which were Attolian Clay ovens, and the Highborn “Chiminea” – which both simple and elegant could make personal warmth and cooking more widespread, if marketed! <b>(New Luxury commodities: Attolian Ovens, Highborn Heaters, and Tyren Earthen-Ware)</b><br>
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<b>ATTOLIAN HOUSING DISTRICT: </b><br>
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The cranes of the Attolians, and the wisdom of their architect were taxed to their limits – but the results had been worth it. Clay drains and water-pipes adorning several 2 story and even a few 3 story houses went up, and relatively quickly to boot. With so much gossip about the development of the colony, the highborn may have the fanciest dwellings, and the Tyren the safest, but the Attolians hands-down held the MOST. Room for their people and then some, they had room to grow into, and potentially housing to sell if they kept at it. Where there were not at least the crudest dwellings of piled ruin-stone, many footprints of once-were buildings now had neat stacks of rock and other building materials to make near pre-fabricated homes. <b>(MORALE OF ATTOLIANS INCREASES TO VERY HIGH, AND DWELLINGS ATTRACTIVE TO OTHER HUMANS ARE READY TO GO UP.) </b>Even with a relatively small investment of labor, efficient use of time and the establishment of consistent and well-monitored best practices made at least one corner of the Platz look undeniably like a town. Some had wondered if it ever would.<br>
<br>
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<b>ATTOLIANS: In addition to the initial 3 units of iron pulled from startup-mining, a new crane over the iron view makes IRON A RENEWABLE RESOURCE FOR ATTOLIANS.</b><br>
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<b>HIGHBORN AND ATTOLIANS IMPLEMENT TAXATION:</b> The attolian Castlellan, or “Great house Planner” as many less educated called him, offered his services pro-bono in tandem with the highborn most versed in mercantile sciences for establishing practices for the preservation of wealth and the fight for a stable econonmy's rapid growth without well-founded fear of theft, hoarding, or inflation. Early adopters quickly see the benefits of stabilized market and barter prices… which sows the seeds for a working means of Taxation in the colony – though collecting taxes with full cooperation of all remained to be seen, the start of the process seemed promising. If you conformed to the Highborn/Attolian standard, you could anticipate how much you'd spend and how much you'd profit… though the Attolians would know how much you made. All Exiles and Attolians happily opt in, but other factions must opt in of their own Volition.<br>
<br>
<br>
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<b>DECISION POINT: ALL FACTIONS EITHER DECIDE TO IMPLEMENT THE ATTOLIAN TAX CODE OR LOSE TWO WEALTH DUE TO ECONOMIC INEFFICIENCY. THIS PENALTY MAY OCCUR YEARLY, OR EACH TIME A GREAT EVENT OCCURS AT MARKET. Factions not interested in Taxation of the colony can do without it, or try to develop their own solutions. </b> For now this gives the Attolians and Highborn a one-time influence and wealth bonus of <b>+2</b> <b>(wealth and influence) but if the tax code is well-adopted these bonuses may drop as they are not running more efficiently than anyone else.)</b><br>
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THE EXILES <u>GET PAID: </u>Non-affiliated humans, previously seen as scoundrels, tramps and thugs-for-hire, find themselves in the THRONE POSITION for the long desire for extra labor and the shortage of free hands to tend to it. The Temple of Dracos is said to have a full coffer of it's own, though of how much wealth it is uncertain… but most exiles tithe generously to the dragon goddess, and attribute their new freedom to her. Many Exiles build slightly finer houses in the depression, and some move into the Attolian housing district as true signs of status. <b>(Attolians gain 20 unskilled workers OR “Exile Police”, who are eventually won over to the faction) </b><br>
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<b>MESSENGER BIRDS: </b>First began almost simultaneously by Attolian Falconers and Springborn that were entertaining the idea prior to the wood elf diaspora, Highborn animal trainers and talents in other factions soon brought to the fore another suddenly common appearance: The messenger bird – These vivid colored birds of paradise were left homeless when Paradise Island sank, and after a particularly windy storm the land from Tyren hills to shadowfields was full of exhausted resplendent birds that knew not where to roost. By every faction creating decorative bowers for them, the birds rapidly divided among the factions, even the ratkin in their warrens had nests! While not very bright, the birds were easy to manipulate… by changing the color of objects in the bowers (which the birds decorated themselves to attract mates and allies) the birds could be sent flying high above the colony looking to steal shiny objects of similar color – be they metal seals, painted pottery, what have you. To send messages one dishevelled the bower of your own birds, who would immediately scatter to other bowers in search of decoration – after attaching a paper to the legs of one's birds. Upon landing the messages could be removed and the bird rewarded with some shiny trinket, or a factions own messages, attached to shiny bits – would be “stolen” by the birds and brought elsewhere. With practice, you could even get a bird to go and return to specific places, or even all over the colony. <b>(DEVELOPMENT: Rapid, but yet unproven rapid communication via messenger birds is implemented colony-wide)</b><br>
<br>
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<br>
OF PRISONERS: The must-despised “House Men” of the Attolians, fearing not, and caring less, the stench of the mud elves, take residence in the silo for much of the season they are not patrolling at times of low traffic (distaste for them proscribes their being seen about town without causing friction with other factions) – For doing so <b>FIVE MUD-ELF PRISONERS ARE KILLED </b>– having eaten small pieces of metal on the battlefield they… ahem… Expelled them and had begun chiseling in some bizarre plan. The housemen killed them, and their everpresent glowering, as the season wore on, seemed to liquify the courage of even the maddest of the remaining <b>18 prisoners.</b> Of the 5 killed, the tallest one was used to crucify two others, and the remaining two were literally disemboweled and thrown into the sewer in bags made of their own intestines for the waiting mouths of Aymaran brutes below. House men were quiet – but they knew how to make a point with prisoners...<br>
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“KUMIS AND KEFIR, EMPTY BOTTLES OF BEER” : Attolians attempt to make a luxurious alcoholic drink from livestock milks that the Tyren bring to market – but with their experts otherwise preoccupied and without their own “starter cultures” brought from home – their attempt at making the drink is a catastrophic failure. While recognizable as an alcoholic drink, far too much sugar needs to be added to make it worth producing for profit and the initial results are TERRIBLE… nobody, even the <b>Aymaran </b>find it palatable… it becomes clear that if a “<b>Milk-Wine” </b>is to be successfully produced, it will require the help, or at least the starter-cultures, that the Tyren keep for their cheeses, and even then certainty of a quality product is uncertain…. Likewise, without an expert glassblower, The attolians first attempts at producing quality glassware, even with fancy new clay ovens – is less than spectacular. Sand is basically tortured into a brittle, sediment-filled raw, generally only needing a cold windy evening to shatter itself. Either more workers would be needed, more experts, more money, or more help!<br>
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One thing the Attolians DO succeed in bringing to market is a use for all the discarded Capybara fur and shark-skin stripped from the primary food sources of the infant colony – Cured and tanned, “Cappie Cloth” was very comfortable and worthy for sale in general market, with the best specimens making small-niche luxury items. Shark skin, while not at ALL stylish or comfortable, made SPLENDID gloves and boots, the outer surfaces, covered in myriad tiny “teeth” made for superior grips, easier climbing, and surer footing on difficult terrain. Demand for sharkskin gloves and boots rapidly spread among the colony, particularly among soldiers who saw the survival potential of such gear… for now the <b>Attolians gain +1 wealth </b>mostly from exile police and tradesmen, who most rapidly see the potential in these goods. It is wondered if such things could be profitable for long however, considering cappie fur and shark skin was in EMBARASSING abundance from the beach to the depression by the 'Platz… <b>(Characters from any faction may choose to adopt fur or shark-skin gear)</b><br>
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<b>OOC: Factions make sure you update your guild personell and commodities/products on your faction status page, as it is used to generate wealth and influence!!!</b></div>
				
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					<div class="bbWrapper"><b>Coming together in fang and claw. <br>
</b><br>
"This is a bad idea I tell ya." Rahg snorted, his ears twitching in impatient anxiety. "This aint gunna end well for no one." He'd been complaining like that since they'd come down from Hrun'Taras. <br>
<br>
"Well you can always go home and brag about how smart you are." Anuc shot back, more than sick of her brother's whining. <br>
<br>
"Would rather go to the inn... not that I'm gunna anyway!" <br>
<br>
Rhag wasn't the only one that was nervous. All the tyren involved here were on edge, that was why they had a warrior escort in the first place. The shepherds had spread the tale of their close call with the Aymarans and how some of their stock had been swallowed whole during the chaos. Anuc didn't believe it, herself, the lizard folk had big mouths she'd seen that much but Anuc was sure it'd take them two bites to finish a sheep at least. It had taken everyone by surprise when the croc elders had come to the hills and asked for help from the Tyren. It was something they still didn't understand fully, how they could treat their own like herd animals but nobody could deny that there was something off about most of the Aymarans. The ones that hung around the learners square seemed to live in a world of their own and the others... well they wandered about like stray goats. In the end Orm had put his hoof down and decided to offer the lizards a hand with their 'Training' problem. He told folk that if they were going to be living near the lizards for the future then it'd be better if they weren't livin' in fear of them going mad and trying to eat everyone at any time. That they'd have to eat their way through the other Platz dwellers first wasn't much of a comfort. <br>
<br>
Some elders had volunteered to help. Others had needed the chief to order them. Anuc had volunteered and Weome had followed after her. Folk had said that they were being reckless but Anuc was sure she was in with a better chance than the shepherds. Her and Weome had worked with the crocs after the battle and even managed to teach them a couple signs without getting eaten. Rahg and some of the other warriors had come along too, there wasn't that much trust between peoples of predator and prey just yet and Orm couldn't be trusted to come along himself. There was a little of that same anger Anuc saw in the lizards eyes lurking behind her chief's ways too. But he was a nice fella, so maybe there was a chance for the crocs too. There was only one way to find out. <br>
__________________________________________________________________<br>
Other tyren had a much calmer mission of diplomacy than those that traveled further down the bonfire road. The summer sun was still shining strong and the village on high ground was making use of the soothing winds to keep busy before the herds came in together to brace against the cold. <br>
<br>
Now with the rats here they knew where they stood. They were a clear folk who knew how to talk in trade and plans. Yes they were a little odd with their running about in the dark... but then again they were very small. They'd done a good deal for the bulls ever since their deal with the chief as well. Most weren't really sure what it was all about but ever since then Orm and Bruul had spoken pretty highly of them. <br>
<br>
A lot of the tyren held their communal homes dear. None of them had ever thought to settle down in their lifetimes and with the elves about the longhouses had turned out better than any of them anticipated. The elders of each of the wagons - now the longhouses - were plenty pleased with the wild veg they'd helped gather and how the trees they'd planted kept it all close to hand. It was wile going over it all and taking stock of supplies for the coming winter months that the Tyren had to face an uncomfortable truth. None of them knew how to run a town. They'd spent all their lives taking what they needed from the land and moving on to let it recover. When it came to working it all regular like they were just copying what they'd seen done by the folk in charge when they'd hired out their work for the few days. <br>
<br>
The ratkin on the other hand, well they worked the earth like nobody's business and full on dug their homes into it. If they could help sort things out in Hrun'Taras, maybe fancy the place up like a proper city, then they might be able to make a real power out of their little claim of land in the colony. <br>
__________________________________________________________________<br>
And Orm got the even nicer job! <br>
<br>
The colony was coming together in force thanks to the learners square, the black furred chief had even managed to pick up some of the common tongue folks were talking around the square. The black bull strutted with pride once he started to catch on to this later in life learning. Yeah, he'd make a scholar student of himself yet! <br>
<br>
That was where his latest plan came in. The leaders of each group had met together in this same field once, trying to decide on things for the future of them all and they hadn't managed much from it. So Orm decided for himself that there was more to be managed by just doing something instead of talking it over all day. Apparently he'd discovered himself to be a small government leaning minotaur... whatever that meant. <br>
<br>
So he presented the learners there with the bright coloured sail cloth marked with charcoal symbols that had served as a flag for Hrun'taras had gone down well as an idea for a shared symbol for the colony... and then no one had come along to make their mark. So if the bull wouldn't go to water, then Orm would bring it to them. <br>
<br>
He laid the flag marked with tyren and wood elf symbols down in the square for all to see and he gave that same talk he had before. It came more easily now, with more confidence, born from practice and language learning. About how the bottom stripe of blue was the sea they crossed to get here, about how the top blue was a clear sky they ranged under and in the middle were the golden fields of plenty. That one worked extra good now that the humans had planted grain. And how that new land was theirs, theirs to live in peace. So Orm offered up some charcoal to the teachers of the groups to make their mark should they choose, then everyone from the colony could be shown with pride. <br>
<br>
The language man of the Attolians still hadn't apologized for the insult he'd given though, and his leaders had only offered excuses. So when it came the turn of the humans Orm offered it to the Dracos folk first, saying how Maeder had been good to the tyren in the crossing and the exiles had helped them greatly since then and the tyren helped them build their church house... and since they'd come here for similar reasons it seemed right that they make their mark for themselves.<br>
<br>


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			<div class="bbCodeBlock-content"><b>Tyren experts are sent to assist the Aymarans in their attempt to train and herd the brutes. A warrior escort is sent along too just in case.</b> <br>
(Anuc and Weome the healers [2 skilled] who have worked with the brutes before. 3 other skilled workers for herding. 10 unskilled shepherds. Rahg and the escort)<br>
Total 5 skilled workers. 10 unskilled. 5 warriors.<br>
<br>
<b>Tyren go to the ratkin to help teach them how to survey the land and how to dig proper earthworks.</b> If they accept then they'll work on a joint project of digging wells and sewage works for Hrun'Taras and the rat warrens. (More details can be given for logistics if this goes further)<br>
Total 8 Skilled workers. 15 unskilled.   <br>
<br>
<b>Orm presents the flag at learners square as a proposed symbol for the colony</b>. Every faction has a chance to make their mark on it next to the Tyren and wood elf symbols.</div>
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					<div class="bbWrapper">A knight of the saints was expected to take many vows on their shoulders, all as displays of devotion, as ways of clearing the mind and spirit of distractions and to teach themselves the value of hardship. One of the most common across the order was to deny one's self wealth and material possessions. Every member of the chapter had experienced this minimal way of life for themselves and embraced the freedom it offered one from the smothering embrace of excess. But on this voyage they were given an insight into what <i>true poverty </i> felt life. The ship swiftly became overcrowded and below decks was turned into an oven by the tightly pressed bodies and the heat each person generated. Personal space became a thing of distant memory and tempers frayed and broke on a daily basis as each member of the chapter found themselves tripping over each other. Then there was the smell! As if the horses weren't bad enough it was almost impossible for a person to bathe. <br>
<br>
Sir Abel did his best to keep spirits high, plying his lute on the top decks to add rhythm and rhyme to those at work on the rigging. It went without saying that his chosen songs were of a religious nature for music that brings the voice to be raised should do so in praise of the gracious lady and her cohort. But to Elien's surprise Abel Sancroix did not open with the understated and long form hymns that the chapter master was familiar with but instead favoured tunes of such up-handed tempo that they sounded more at home in a tavern then amongst the knights of Victoria. Yet his lyrics still spoke of her glory and the exploits the saints were famed for. <br>
<br>
When Elien questioned him about it on a quieter patch of their journey Sir Abel brightened from his sea addled stupor, happy to oblige. "We must remember, Chapter Master, that it is the duty of the faithful to spread and revere the word. Now I love to hear the choirs echo through the chapel halls as much as the next man, how anyone could not astounds me! Have you ever heard the castrate of the citadel choir, they are simply-" He would go on to ramble about his preferred theories about musical composition until Elien brought him back on track.  "Of course, please forgive me, yet this does support my point. We must admit to ourselves that the monks and their more solemn works are not what could be called accessible. The common man lives a tired existence, he looks to the bards to lift his spirits and the uneducated lack the vision to see the subtle beauty of the older songs. When creating music I always ask myself what I am trying to convey and in many of these it is the joy my faith brings me. We each espouse our love for the saints to the heavens so what wrong could there be in expressing that joy and love. Faith is something that should be celebrated, not mourned." <br>
<br>
It was an interesting way of looking at it. Elien had never worked as a missionary the way Sir Abel had, she had spent the majority of her years among those that had already accepted the word, having no one to preach to but the metaphorical and literal choir. Sir Abel's brand of philosophy was a more chipper thing than what Elien was used to but she could see how his methods might be a learning subject for her once the chapter's halls were founded. <br>
<br>
Then the crow's nest rattled to life. "Land! Land ahead!" The squire shrieked and the deck burst into a maelstrom of frantic activity as tired hands struggled to see the pinprick of shade on the horizon until the knights and senior retinue members cowed them back to their places. It seemed those foundations would be set down sooner that Elien expected.</div>
				
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					<div class="bbWrapper">"I'm starting to rutting hate that cliff." Orm sighed, leaning up against one of the trees dotting the hill. <br>
<br>
The cliff opening in the distance was glowing a sinister looking red since they put the bushels in there. First it'd almost buried the hills in gravel and now it was poisoning the elves that went in there or making them sick or something. Orm didn't get it, every time he thought he understood the magics that other folk flaunted around with ease. It was hard enough for him to learn words that the merchant wagons called on from the thin air and all their know how. Didn't stop everybody from looking at him like he was supposed to know everything. That was being chief for you. They'd called him great when Hrun'Taras was getting set up, who knew what they'd call him if those elves died. <br>
<br>
<b>The springborn had been rushed to the healers guild.</b> All the best healers in the colony were already there and the tyren had to send their magic that way anyway. Orm had heard from Anuc about how the secrets of that book had helped her healing arts... along with some other things. Ummush  hadn't been too happy about it and the two of them had taken to sulking in the shade. At least he hadn't sent anyone to their deaths. <br>
<br>
["Anuc tells me you gave her quite the fright a while ago."] He started up in their own tongue. <br>
<br>
Ummush just gave that wheezing sigh he so often gave. <br>
<br>
["I always figured you were just old."] Orm offered again, swishing his tail around the sitting shaman's horn in playful jest. Ummush never laughed much though so it fell flat on the dirt, leaving Orm to awkwardly try and shoulder the conversation on. ["It's magic or somethin' aint it? I know... I know we said we'd have secrets from each other, chief and shaman, year and care are tough things to be and all that... but is there more you need to tell me?"] Damn, he didn't know how to do these kinds of things. Every day Orm had to wake up listening for the deadly things that were waiting for them in these lands and nothing anyone said could shake the feeling that each life in these hills was on his shoulders. Not that anyone had said anything to calm those nerves anyway. The three graves far off stared him down each day, now it looked like the child elves in their care were on their way out too. He didn't want to even imagine placing Ummush into the ground, not for a long time yet. The shaman had been old since Orm had known him and that was all his life... and Orm wasn't a young bull anymore. Living without him around just wasn't something the chief's blunt imagination could do. <br>
<br>
["I'm just meaning... if there's anything you need... anything you want you can tell me. Other folk don't need to see what you don't want, it can all come through me. We're not tent folk no more, Mush, you don't have to set up far off from everyone else anymore. I wouldn't want you to... and I don't think they would either."] Maybe he was rambling now. Orm thought he was anyway. ["Anuc'd help you if you asked her, I think she's charging to."]<br>
<br>
["She's a stronger one."] Ummush finally let out in a deep whisper. <br>
<br>
["Yeah."] Orm said, taken aback by the sudden reply. He was too used to their conversations being one sided. ["She's a wizard now, right?"]<br>
<br>
["No."] Ummush  didn't bother shaking his head. ["But getting stronger. Folks look at her like a good one. You look at her."]<br>
<br>
["Well I aint dead."] Orm muttered, looking down at his hooves and moving the dust around them awkwardly. <br>
<br>
["A chief's mate should be strong. Makes a good line if you want them chosen. If you want to be a king in a town now."] There was something like an accusation in his tone but Orm wouldn't call him on it. <br>
<br>
["That aint happenin' anyway."] He'd also fallen for the old bull's way of changing the subject. <br>
<br>
This wasn't the first time they'd brought up this subject, of Orm taking a mate. He'd <i>lived </i>of course, though he'd never made a yearling of his own. Ummush  didn't have to ask why. Orm went out of his way to avoid it, because he was afraid, scared that if he did then the kid would come out like him. Living under the gloom of the same shadow that walked at his back. For all his size and strength Ummush saw what really fueled Orm's unnatural rage. Fear. As a yearling he'd feared the whip, feared the knife, feared being left alone in the dark by all those that didn't want him. Bruul had seen it too, the anxiety that riddled the chief like worms and he worked so hard to hide. The second ring had put forward his idea that it was this weakening emotion that had helped Orm take control of the blood like so few of his kind had before him. Ummush had snapped at his aprentice that day and told him to not speak of things he didn't understand. They didn't speak of it to him much but they saw that Orm's worries had never left him, they'd just changed and grown. Now instead of fearing for himself he did it for others that he saw as too weak to survive without him. <br>
<br>
He took these things too personally, Ummush always thought. He'd take the elves close to his heat too. He only hoped that the healers would find something for them. Or Bruul and the elf mage in the town as they went over the bark tome. <b>They had sent the tome to the starting mage guild</b> and they'd met Ummush half way in travelling to see him when they could. He had his pride and didn't care for being coddled... but he didn't mind having this comfy house and getting to rest as others came to him. <br>
<br>
["We will work things out."] He said to Orm. ["We'll get by."]<br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">The 4 sick elves are sent to the healers guild under the care of all those that work there.<br>
<br>
The bark tome is sent to the mage's guild in hope the elf mage can translate. Ummush works with them where he can but preferes not to stay in the platz long. Orm asks Bruul and the elf mage to work in Hrun'Taras when they can for the elderly shaman's sake. It's his hope that they'll be able to teach new treesingers among the elves and keep the wood elf way of life.<br>
<br>
Edit to previous post: I forgot to add the twin leaf plants to the farmers guild. The tyren set up little stone walled patches of farm land on their hills early on for it but haven't brought the light foods to market. My bad.</div>
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					<div class="bbWrapper">"Fruits of Attolian Research":<br>
<br>
Nicholas' scope of projects had him spread waaaaay too thin... but he was having the time of his life. Caelis apparently had not wanted to abandon many avenues of exploration for the artificer's research, so he had every piston in his brain working overtime and multiple experiments going at any given time all through the Fall season... the scope of his task would have seemed impossible if it were not almost absurdly well funded <b>(-3 wealth!)</b> and the very best skilled workers, in decent number were assigned to him to accomplish his tasks. Still, Nicholas felt that fewer applications for study would have produced greater results, though he hoped useful applications for each avenue Lord Caelis requested would be useful in some respect.<br>
<br>
The first discovery made were prototype Piston-Reactive weapons -- basically lances or pole-arms that were spring-loaded to provide extra punch. The first working models had been fabricated and future armaments if produced by skilled smiths could all be assumed to adopt the technology. Sacrifices in power were made for reliability and durability -- and sadly the pistons would only fire once before needing to be re-tooled for longer than was likely practical in melee... still, they did not compromise the weapons use after discharging so they would give Attolian lancers, pikemen, and halbardiers an impressive and surprising first strike receiving or making a charge...<br>
<br>
Spar-Crystal spell storage as a project did not pan out -- while power words could be stored in the crystals, the associated mana did not infuse or when it did, faded too quickly for practical applications. A far secondary application was that if the words could be stored, messages could be inscribed on the crystals, which might have value or merit for archival or communications purposes... If anything were to come of it, it would be for Nicholas to decide.<br>
<br>
Automaton-Augmented Constructs -- There was simply too much to do, even over a whole season to give enough love to this project. Not only did Nicholas not have time with all his experiments to get on building constructs Caelis ordered if time permitted, the only constructs created were the ones associated with the piston project. The good news was that six had been designed, and all six were functioning. Small stone golems, approximately 3 feet tall -- they were reinforced by a primitive endoskeleton akin to the clockwork soldiers that inspired the research. As such they would likely prove harder to destroy, and require less engineering and/or mage involvement to keep them active. For what applications they would be used for, Caelis had given no word -- They could be fit with slightly articulated stone paws or more dangerous blade or morningstar attachments....<br>
<b>(ATTOLIANS GAIN SIX (6) SMALL AUGMENTED STONE CONSTRUCTS -- They can be fitted (and refitted) for labor or battle purposes)</b><br>
<br>
Thermal Hydraulics -- THIS project yielded the greatest results, in no small part to Caelis at least indicating this project was a priority. So far, the technology had created a "lift boot/saddle assembly that enabled plate-wearing knights to mount their horses quickly without use of a miniature crane or ample manual labor. It took practice, but it gave the Sundered Kings new freedom in getting into and out of the saddle rapidly. A second project, which didn't quite work yet (or at least it's safety could not be assured) was the mobile elevated guard platform. Basically a hydraulic lift elevating a metal platform above a lockable-wheeled base, this could quickly enable soldiers to create or akin to a mini-siege tower capture higher ground. While the supports accordioned out to full height it was vulnerable, but once locked in position it could enable pikemen to not only strike from out of range or attackers, but from higher ground and relative safety. So far the prototype didn't work yet -- or if it did, it would have to be field tested or baptized by fire in a moment of need...<br>
<br>
<br>
Peaceful Augmentatives: A scroll-copying machine was invented by Nicholas during his first musings with the automaton arm. By syncing various wires and pulleys to one's arm and a mechanical replica, you could write two copies of a scroll in the time it normally took one -- as the arm would copy every gesture via the odd contraption. Besides that, Small "piston-lifts" further augmented building efforts, able to rise building materials to heights easier than brute manpower, and also support structures while they were being built to enable more rapid assembly. Nicholas wondered if this technology was better kept soley in the hands of the attolians, or shared with the entire colony... Rapid growth in housing might encourage increased immigration or at the very least make sure all present colonists had dwellings of their own and not cramped conditions as they waited for adequate housing!<br>
<br>
"Bramble-Gem Lighting" : This was a project more associated with Lady Cassandra and Attolian Engineering workers -- the first batches of "Continual Lanterns" would soon be ready for sale at the luxury guild. Simple bramble gems infused with mana cassandra channeled from the blood fountain, they could be tapped to emit a reddish or more wholesome white glow in as far as a 30 foot radius, making them practical as house lighting, street illumination, and portable (inexhaustable) lanterns.... definitely a product for the <b>LUXURIES GUILD... </b>though supply was not likely to meet demand unless the Attolians found a way to harvest them themselves, or could motivate the Tyren to go get more from the swamps they were found in!</div>
				
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					<div class="bbWrapper"><b>"Freelance Hero for Hire -- Ask for Helesoune!" -- <br>
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Taking up residence in a suite above the strange but aptly named inn "Donkey-Rats!" -- Helesoune, Heroine and champion of the Imperial Trade Company had, since being healed and let free by the Ratkin, hung a shingle at the inn...<br>
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 :<br>
<br>
"THUMBNAIL SKETCH OF EXPLORED TERRITORY" -- (this is information new settlers would quickly get from maps and/or initial exploration -- it is basically a canvas for the areas you can begin to wander and the best picture I can give until a physical map is complete (not THAT far off):<br>
<br>
"There is a beach with various colonial vessels, some beached, some wrecked, some anchored. There is a great shark-fishing operation at the beach, and an impressive dock. Above this is "The sandslope" the only way up to the top of the cliffs for miles in either direction -- it's basically a near 45 degree slog up the slope to an area called "the depression -- which is actually a mysterious footprint, where the heel formed the beach and the depression is an area below the top of the cliffs that is a valley of sorts -- There is a shantytown here where the poorer people of the colony live, there is also a cargo lift here where freight can be moved from the top of the slope to the beach and vice-versa. Each "Toe" of the depression is a small cul-de-sac a couple of which are sufficiently shady most of the day -- one of these cul-de-sacs contains a graveyard. The "Big Toe" slopes up into a flattened ruin that is the current central area of commerce for the colony, "The 'Platz" -- Attolians and some Exiles live here, as well as a central market for the colony. From the platz (which is the top of the cliff) the land stretches out a forward 180 degrees as far as the eye can see. There is a fountain of blood in a plaza in the north part of the platz, there is also an Inn on the south-side. In the center of the Platz is a massive grating that is the main (but by no means only) entrance to a massive sewer complex beneath the platz which also assumingly spans indefinitely west under the deeper areas of the ruins west of the Platz -- Ruins which are HORRENDOUSLY haunted. The sewers are occuppied by large numbers of Cappybaras (donkey rats) which are a primary protein source for the colony. Also in the sewers in a centralized area live the Aymarans -- extremely stupid and hostile crocadile people that joined the colony relatively late. If one explores where the sewers lead back towards the cliff, in various places it DOES turn into salt-lined caves containing made from force of waves and salt air percolating up the cliffs from below. It is unknown how habitable these caves are, but they are occupied by some predatory fauna, though nothing a fierce and wary colonist might not be able to handle. The sewer itself is enormous and vaulting and might be perfectly appropriate, if territoriality with Aymarans can be negotiated. Also in the sewers increasingly observed imps of some kind are rumored to be spying on the colonists... so bear that in mind. <br>
<br>
To re-orient, put the 'platz in the center: Below, the sewers. West, sprawling ruins (mostly flattened, with more intact ruins far far to the west. East of the Platz is a stand of 4 ENORMOUS TREES (several hundred feet high) beyond which is a river-valley, but it is well known that in the spring meltwater from higher lands in the north completely floods this riverbed to the top. By fall the river is narrow in the riverbed and calm, in spring it is deep and torrential. Beyond the river to the east is a deep wood, the area closer to the cliffs is populated by extremely hostile "mud elves" -- the primary enemies of the colony, and the north part of the woods upriver is populated by an unknown number of gnolls -- who are unstably teetering on hostilities with the colony.<br>
<br>
Due north of the 'Platz is "Boulder Field" which is an expanse of farmland that is being cleared of boulders by the colonists -- it's assumed this is rock ejected from the ruin when the former city (now ruin) was destroyed. In the shade of the giant trees is an area called "Shadowfields" because it is never quite sunny there at any time of day. <br>
<br>
North of boulder/shadowfield is a hilly territory occupied by the Tyren and their livestock -- Minotaur nomads. North of that is a sheer slate cliff, aptly named "Shearcliffs" which serves as a steep border to the north running east beyond the river (there is a waterfall there, and the river again becomes a falls at the cliffs) Living with the Tyren are minority of wood elves.<br>
<br>
West of here are more hills which eventually give way to swamps further north where the shearcliffs no longer block the way inland. There is also a strange tower/spire amid these hills. <br>
<br>
West of the Platz is the ruins, as mentioned -- but before the deeper haunted ruins are more intact structures being restored by the high elves amid their temporary pavillions. <br>
The deeper ruins (and the platz itself) are riddled with entrances to the sewer, but the haunted ruins also lead to various underground areas and structures. It is rumored that parts of the ruins had recently been cleared of restless spirits, but there are plans to develop housing in those areas -- perhaps you could negotiate ownership of some of the larger sub-surface non-sewer areas (likely would need to be negotiated with the high elves or Attolians) <br>
<br>
Somewhere beneath the fields supposedly the ratkin have their warrens -- but nobody but the ratkin seem certain where the entrances are or how extensive they are -- they were the last faction to arrive at the colony (but they will have months to burrow before you arrive!) so communicating with them could be fruitful. "</div>
				
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 :<br>
<br>
"Land! Land ahead!" -- The Order of St. Victoria had MADE IT! -- the lost continent rose up like a wall before them, seeming to devour the horizon as completely as it devoured the attention of all on deck, and all that could get up to it... wisely the sailing folk and regular discipline was quickly brought back into order for it was barely much time later that the GREAT BARRIER -- a SHIELD of GOLDEN LIGHT only visible at short range, suddenly loomed high in the sky above the ship. Crew at ready, a lesser force might have ended their voyage abruptly then and there, but instead they corrected course for what was obviously a large wavering triangular slice in the field of light that must be the "passage" they had been aiming for. Far behind them they'd hoped the Imperial Trading vessel and Immigrant Transport still followed -- but a strong wind and what threatened to be harsh weather had separated them days ago. Seeing the one slope in the cliffs was a dead-giveaway as to where the colony must have made landfall -- and the Order was initially greatly impressed with the port that seemed new, pristine, and build to greet them -- a strong and artfully erected sea-wall enclosed much of the shallows of the landing beach -- beyond which beautifully crafted and sturdily assembled docks waited invitingly for them to make landing.<br>
<br>
It was almost in moments the full company of new settlers were on deck, then off the ship with all of their equipment on this strange new land and shore -- Elves, men, and Great Reptile creatures all seemed to be fishing from the sea-wall... though whether the reptiles were "settlers" or some kind of beast of burden was not immediately apparent. Off to one side of the beach seemed to be the footprint of a beached vessel that had been stripped for wood to the east, and to the west a fully intact, sail-less vessel had been run aground and now seemed to be lit up from within as some kind of barracks for rough-looking people, totally not out of place for a port-district. The back of the beach meeting the cliffs had all sorts of improvised fishing constructions, and equipment, and apparatus, but the central focus seemed to be a great cable-lift that the "Exiles of the Port" as they called themselves welcomed The Knights and their retinue to use to lift their supplies off the beach and up onto the cliffs. <br>
<br>
"High Elf Shinies dun made this lift, but everybody so far hasn' been held offer of it's use! Ye all welcome, we simpler folk here, down at the beach and the depression above. You want politics and a caring for naught than fish? You go up until you reach DA PLATZ!"<br>
<br>
...And so it was. The Order marched (or rode as befit them) up the steep sandslope, many holding the freight-cables themselves for purchase as they climbed. Hundreds of feet to the top of the cliff, the devout and many other newcomers stopped to rest at what seemed to be the only real structure built on the ascent -- It was a Temple to some West-Pagan Dragon cult... unremarkably named "Dracos" -- But despite it being obvious that St. Victoria's men and women were of a wholly different faith, they were still heartily welcomed. <br>
<br>
"The Dragon Goddess, and the people who worship her value freedom and independence over all, respect our faith and we shant be making hell for any of y'all holy holies... in fact we have water and humble repast for them that need... we just concluded our services for the day so we've got 'freshment for the rest of yer climb!"<br>
<br>
A giant of a man, his body a maze of veins crawling boundless tracts of muscle came out of the temple and strode to the knights of St. Victoria, and Lady Elien in particular:<br>
<br>
"I am Baez. Once Barbarian of the north, scorned for murderous deed -- now first priest of the Dragon Goddess Dracos. Who or what is your faith, and doth it have any standing on ours? We are freedmen, and above all want to see men free... it is my hope we can leave gods to sort out their own agendas in the heavens and leave us to relate with each other in peace. However, if it's a fight for "A true faith" you're after, you've been warned that neither or god nor us will bow. We'll offer you water, we'll shake your hands as friends... but if it's some struggle over heresy yer after... well the freemen try to oblige in all things."<br>
<br>
The giant of a man stands waist-high with the mounted knights and cracks the knuckles of both hands on a wind-beaten holy book. If he expected a reply he gave the impression he certainly didn't need one, resuming conversation with his flock as the more affluent seeming made their way up the slope and the sailors at the services began their descent. <br>
<br>
They would later see that the Seawall-port was in stark contrast to the "colony" above -- that seemed more than anything a patchwork of stone structures rising in defiance out of a giant ruin, a disturbing blood-fountain, and some town crier trying to lure everyone to the Inn with promises of a local delicacy... "Shark a la Rat" ... or was it Rat a la Shark? <br>
<br>
...It was both. What lay before them was at the same time awe inspiring to some, a shocking if not depressing reality for others, and others still just drank in the scent of land, that the order was finally here, out of that accursed wooden latrine, and surely in for the adventure of their lives...</div>
				
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["Well I aint dead."] Orm Muttered...<br>
<br>
...There was a brief spark in the conversation from Ummush at this juncture in the conversation... something else that curried out the almost accusational tone of the great shaman as he lead the conversation away from himself and onto the Chief. It had been a long time since anybody had been this curious about how... about WHAT Ummush might be doing, what he might be dealing with... but the older he got the more he expected questions. Just how old was he? He was the oldest Tyren in the caravan... but by how much? Ummush loved Orm, and truly believed in his potential and grand but undiscernable fate -- so when the conversation took it's next pause... he decided to, this once, refrain from his eternal stoicism. He spoke more seemingly in one breath that night than Orm had ever heard him talk when not relating stories from the plates. It was Ummush the Tyren, Not Ummush the Shaman that spoke to him, for the first time to him, to anyone living today among the tribe.<br>
<br>
["We are both Tyren with Curses, 'Great-Chief' -- you have spoken words that a high shaman should not worry his chief with, and you have spoken them right, We are both stubborn and both Cursed. For you it is as all know that you are blood-touched, you bear the mark of rage that will always haunt you... and I? My curse is... well, Great-Chief.... it is a Curse by any name our folk would call it. The last Tyren to ask me of my health as you have, I delivered his difficult birth into this world, and I too calmly escorted him from this life as well, and somewhere in-between those sunsets I told THAT 'great-chief' much as I'll tell you. I have been great Shaman longer than even I remember, and I, being the holder of the Caravan's record have been careful custodian to the effect that this is not a fact of note. I have gone by many names in the plates -- but it was always Ummush, going as far back as great Ssur (an ancient one indeed!)... Great Ssur grew tired of his burden much faster than I, though he bore it long... I have carried it ever longer than any Tyren was meant to graze in one world and perhaps longer than any other high shaman... but since the beginning of the caravans, our baggage-train carried this special burden -- back when all the caravans were one -- and it was the duty of the great shaman to bear it for his chief, his circles, and his people. It is something we brought with us from a forgotten past, and carried with us long before we saw the Muurdaan rise up to run us about, maybe something we'll carry after the Muurdaan melt back into the soup they rose from... There might have always been elves, but Tyren have seen lands of men rise and fall before, Great Ssur had said... and I've seen enough to believe that. Never worry about my health again, never ask me if I suffer. My burden is not some Black that you can label, limit, or envision. Shul's ghosts are bound or blind to it -- it is my mystery, and until a day comes that this must change, we both will carry our curses keeping our own worried counsel, and a stern brow about it to them that wish they could aid us carry what is soley ours to bear. Great-Chief... keep my secret, carry it to your grave, so that I might be there to ease you into it, as I have done for many a Chief... not many I've had as high hopes for as you. Could I dare a dream of rest, or resolution, it would be at the crossroads of a Tyren born under your stars -- but I do not see salvation of my curse in any chief any more than you'd expect salvation from yours by taking the strongest of brides to sire your line."<br>
<br>
He paused again.<br>
<br>
["Keep the secret that I am Dead, Orm. I have been dead for some great time... or at least this creaking husk is... I will not do what would be called for to breathe more life into it. I carry on, I serve the caravan, and I serve my chief, and the next, and the next if such is my fate. One Winter I will pass on my burden, and woe betide the next Tyren that shoulders it. You have spoken the words, and spoken them rightly -- exactly as I had been asked those hundreds of years ago... the only other time I had been moved to explain. Keep my secret, great-chief... and take it to your grave as your grand predecessor did."]<br>
<br>
Orm had no words to answer in that moment... he'd not find them before The great Shaman departed.<br>
<br>
"Time to tend to those springborn... maybe we get the help we need from the outsiders. Pity for a lifeline like that to be cut short!" <br>
<br>
And in that moment, Ummush did something else that night that Orm had never witnessed in all his born days. He laughed loud and long, before he limped into the night towards the mages guild....</div>
				
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					<div class="bbWrapper"><i>They build in grandeur on the sands while squatting amid ruins. </i>Elien thought to herself as she took in the patchwork offering of a settlement before them.<br>
<br>
A truly bizarre dichotomy after taking in the beautiful appearance of the white wood docks and firm masonry of the seawall. All through the voyage Elien had been mentally bracing herself to be faced with the worst. A land overrun with man eating horrors and the desiccated remains of the poor souls that had unwittingly consigned themselves to this damned voyage. At best perhaps they'd devolved into some renegade state of brigands and buccaneers. The greeting she had been met with had almost put her mind at ease, seeming like any port district in the empire, almost anyway.<br>
<br>
The hedge priest from that  dilapidated excuse of a church had been quick to mark his territory and as anuninformed fresh arrival Elien had been in no position to open on the aggressive. The savage hadn't even waited for a reply, still the chapter had acquitted themselves well to the congregation, graciously accepting aid and exchanging pleasantries. The order had learned to exist next to other faiths in foreign lands and knew when to be friendly and when not to be. <br>
<br>
<i>A dragon of all things. And naming it Dracos, which of the uninspired wretches thought that up?</i> Yet despite its lack of creativity the name did ring a bell. Elien had been certain to learn all she could of her knights when their roster was being formed and made a note to inquire with Sir Magda at a later time. Until then they would let the word of their faith speak for itself.<br>
<br>
For now they had more basic needs to tend to. The squires and other retinue members had crowded into the common room of the slap dash tavern known as "Donkey Rats" and were testing the dubious menu in their free moments. Others explored the streets, getting a lay of the land and simply enjoying the feel of it under their feet. The knights with their own mounts ranged and came back with what sights they'd found for themselves and what couldn't be learned from talking to the locals.<br>
<br>
With their next direction clear, Elien called an assembly of the knights. "The state of the colony is perhaps not what you were each suspecting, but this may still prove beneficial for our chapter. This 'Platz Settlement' as they call it has had clear work put into it, yet still lacks form and calls for guidance. This is a duty and a chance that falls to us. It has always been the calling of our order to spread the cleansing influence of law and civilisation and here we find a land in dire need of Victoria's presence." <br>
<br>
Their first task was to establish a chapter house and lighthouse tower. The latter especially struck out to Elien. The frontal façade of the colony had come along splendidly but these docks lacked their guiding light, especially with knowledge of the ships following in their wake. A rota of duties was drawn up as Elien entrusted the scouting of a prime location for the lighthouse to the more experienced members of the order. All the appropriate materials and labour that could be spared was given over to the knights with knowledge of construction. <br>
<br>
With all the shattered foundations making up the town it appeared that they wouldn't run short of stone. It was even hoped that they might find some half standing remains of what they designed to build upon. Elien would have liked to carry on her own trade's fledgling education, and perhaps she would have a chance in the coming days but as chapter master it was her own duty to announce their arrival to the governor of the colony, whoever they may be. From what she'd seen it appeared there was still hope of a proper hierarchy of order in this patchwork town.<br>
<br>
She would not go alone for now, with an escort of the devout and a brief accompaniment of other knights before her orange garbed cohorts split off. Know the land and the people, those were their orders as they tentatively began the search for the Corvus magistrate and a gap in the power structure the order could occupy.<br>
<br>


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			<div class="bbCodeBlock-content"><u>The Big Job</u><br>
The knights are sent to scout out the best location for a base of operations and placement for a lighthouse (somewhere overlooking the beach) and to begin construction.<br>
The project can be split into two, the garrison building and the lighthouse, however the two are linked with the lighthouse tower being joined onto the building in a similar way to a church steeple.<br>
<br>
Staff list includes:<br>
75 Squires<br>
20 monks (directing the squires, handing out water ect)<br>
<b>Knights with specialties:</b><br>
Sir Arran Hawe (mining)<br>
Sir Tarkus (Masonry)<br>
Sir Prisha (Engineering)<br>
Sir Margaret Kinsey (Metalworking)<br>
<br>
Resources: 2 units of fine limestone. Usable stone from ground level ruins.<br>
<br>
<u>Side jobs</u><br>
Some of the other knights are sent to scout the current state of the colony in more detail and mingle among the people according to their specialty.<br>
<br>
Staff list:<br>
Sir Ravalla (Lawyer)<br>
Sir Abel Sancroix (Bardcraft)<br>
Sir Domision (Economist)<br>
Sir Zita Karkov(Woodsmanship)</div>
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 :<br>
<br>
Ambience:<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/t30V-QGazwY/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/t30V-QGazwY\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/t30V-QGazwY&quot;]"></span></span></span><br>
<br>
<br>
"SIXTEEN MILES!!!"<br>
<br>
The calls went about on deck of the Reinen ship -- it had been a SPLENDID voyage -- gentle rains kept water stocks high, Ample fishing, and despite a week of strange lights occasionally seen behind the Transport -- nothing became of it... Some even went as far as to refer to the voyage as "A day by the lake.", such was the high spirits and warm hearts of the Reinen. Discipline got a bit lax, and beer kegs started getting cracked in anticipation for the arrival at the barrier. At this point proclamations of devotion and intent to work hard in the new world went up in rousing choruses. The grim Defenders of the faith, usually all too quick to enforce a stiff upper lip on deck -- stayed their hands this time. If arrival brought disillusionment, better to have the people enjoy this high while it was still on offer... nobody had illusions that the new world would be easy, many wondered if any would be heard from again. But the divine had seen them safely to this foreign shore -- and as their craft glided through the crack in the barrier -- exactly where their maps predicted -- it was an almost spiritual experience in that alone, crossing a golden thresh-hold into an unforseeable adventure -- a beautiful beach, towering cliffs, and the promise of greenery hanging from the top of them. They were coming home.<br>
<br>
The holy Princess, Charlotte -- seemed aglow in gold even before, and ever more after the passing through the barrier. The previous Prince, her father -- had run afoul of the Muurdaan, and her congregation was left with a choice of this liberating exile, or some kind of diplomatic marriage for their leader -- a prospect neither Charlotte nor her retinue would consider. Her eyes beamed meeting the eyes of her followers, singing and praying excitedly for this the final leg of their journey. They mourned terribly for her father -- who was a grand leader and not only the cornerstone of the groups faith, but an aspirant to so much more... dreams and prophesy that the pricess hoped she might see come to pass in her own reign. The loss of her father almost destroyed their community -- but Charlotte was their silver lining. She put all she loved in the old world behind her, and in her golden gown (one of the vestments of her authority) she had taken her own oaths to carry her people's faith the new lands and new heights. Her people had seen her grow up gracefully before their eyes, and was well loved before the voyage set sail -- but she came into her own as a leader during the voyage. Taking shrewd counsel, inspiring in deed and word as best she could -- she was more than a figure for a cult of personality -- she was the absolute ruler and guiding hand of her people. There was too much proximity to each of the faithful, an ear or a word for every Oberst among the families -- Her power cemented, accepted, embraced... and she'd do the best she can.<br>
<br>
Now the new world flew forward it seemed as their ship raced to meet it. The high-cliffs, the sandslope... an impressive seawall and docks made up a rather striking and artistically elegant port -- with a tiny fishing shanty town behind it,<br>
mostly seemingly grown out of a beached ship that has since become what looks like either a flophouse or a brothel.<br>
<br>
Despite the smell of fish (it seems sharks are the primary catch her on the colony's coast) the beach is strikingly well kept... the mess of the fishing generally kept in and around the business dwellings.<br>
<br>
Charlotte and her people are greeted warmly by "The Exiles" -- worshippers of "Dracos" (not they can't stop talking about their goddess!), they seem free spirited, generally warm, a bit proud for their lank and filth -- but decent people. The exiles are happy to see more colonists arriving, saying "The Tinners of St. Vector" had arrived not long before them. Indeed, she could see the other ship, it's sails and flags flying the banners of "St. Victoria" -- some kind of lore-monestary that the Muurdaan seem to leave alone.<br>
<br>
Like hotel porters, the "Exiles" almost insistently help unload the Reinen and their baggage -- Which considering how generous the sea was, seemed plentiful -- they had a good bit more extra food on hand than they anticipated to land with, and scant repairs left plenty of wood and tools and other construction materials for them to start their new lives. Their cargo, and even some of their people, were lifted by cable up the sandslope to the top of the cliffs high above, and were thankful for not having to make so much of the rise.<br>
<br>
At the top of sandslope was "the Depression" -- which as it's name suggested, was not just a pit at the foot of the clifftop, it was a pretty depressing clutch of wood and stone-cobbled huts, hutches and lean-tos... the humble "exiles"<br>
lived here also -- some men and women brought freshly cracked nuts that apparently grew somewhere around in this ditch, and they were delicious! -- The Reinen were still in high spirits, but they wondered if this was the entirety of the "Colony" -- or if it would fall to them to make one themselves.<br>
<br>
Above the depression they found the 'Platz, and the beautiful high-elf music the bards sang at the Attolian Inn -- the wind rumored of watered-down ale and surprisingly fine wine... seemingly the central gathering place in this literal ruin that was slowly being reclaimed by humans, elves, and whatever other strange folk dwelled here. They were told about the immediate area - the vast farmlands north of the platz, something called "the learning square" where the different races strove to understand each other. Here in the 'Platz besides the inn it seemed one side of this ruin was a growing clutch of fancy elven houses on one end, and a much larger spreading sprawl of human stone structures to the east. Beyond the ruin to the east three trees, hundreds of feet high with trunks as thick as towers -- easily the biggest trees any Reinen had ever seen, even in the deepest parts of thier black forests.<br>
<br>
The ruins seemed to span endlessly to the west -- getting more intact the further one looked inward. The smell and sound of a river blew in from the east... and the Reinen found themselves standing in the merchant district -- all manner of strange food -- mushrooms, herb-plants, giant rats, shark-meat, and more -- tastes offered to them by minotaurs and even what appeared to be a frustrated crocodile standing upright trying to speak common. "Break of Salt! You Lick! You Like!" it barked. The Minotaurs seemed miles from the creatures of myth and vague history -- painted as violent berserkers and raiders, these Bull-men and Women seemed gentle and pastoral... one of the their healers, "Weome" rubbed some kind of slick off of her dress and curtsied for the Princess, an attolian gesture done in perfect form.<br>
<br>
In the plaza ahead it looked like some giant forbidding tomb-like structure (the only indigenous structure standing amid the ruins) -- a vault of some kind, brooded it's shadow over a park square that... No kidding -- was spouting and trickling BLOOD. Everyone seemed to go about their business around it. A Tomb and a bloody fountain... a few blocks east was the biggest sewer-grate the Reinen had ever seen -- belying a great sewer beneath the ruin that long ago ceased it's stenches and now just ran it's waters peacefully.<br>
<br>
Charlotte and her group came to a stop pretty much in the middle of the Platz, with all their belongings and people, and assorted gear, and began to regard their surroundings and neighbors... It seemed the ruin was trying to raise itself -- while farther to the north it seemed people preferred to build, farm, and live on the plains and hills to the north.<br>
<br>
All Reinen eyes fell on Charlotte and her Defenders. Where would they settle the first night? where might they settle for good?! The exiles seemed to eye longingly the fresh supply of beer the Reinen brought -- but none were uncivil -- and not far from here it could be seen a great collectin and whirl of activity of the other new arrivals... those "Knights of St. Victoria...."<br>
<br>
What to do? Where to go? And what of all to say of all this?!<br>
<br>
Out-tro:<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/OE9qQ0ttPm0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/OE9qQ0ttPm0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/OE9qQ0ttPm0&quot;]"></span></span></span></div>
				
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					<div class="bbWrapper">Charlotte looked upon her followers, awash with excitement. They were here, in the new world, and the time had come to make their place. One of her Defenders provided a soap box and helped the young woman rise above her congregation. She was small, dwarfing the minotaurs in the market, but her soul was bold and her voice attention-getting. "Let us pray!" <br>
<br>
One of the Elders led the Reinen in thanking their god for the safe and pleasant voyage across the sea. They sought mercy, strength, and endurance for the coming tasks.  They pledged themselves to purifying this new land. Afterwards, Charlotte's voice once again sung forth.<br>
<br>
"Men, women, and children of the Faith...my Reinen brothers and sisters! We have escaped the empire, but our hardship does not end yet. Rest today, in the name of our lord, and be ready to rise early tomorrow. At dawn, we shall set about finding our new home! Be careful. Be faithful. Rejoice in our new future together."<br>
<br>
Finding board for the night would be simple; they still had the ship. It wasn't a permanent home however, and they needed to find a place to settle and build while energy was still high. She conferred with the elders on the details of their plan, worked out over the voyage, and set about finding the rulers of the city.<br>
<br>
The Defenders, save for the one that followed Charlotte, set about organizing the Volk and the Miliz before leaving on their own mission.<br>
<br>
Charlotte kindly approached one of the street vendors, giving a warm smile as she looked over the wares and offered coin for a fresh fruit. "This land, can you tell me more about it?"<br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">All Reinen are to continue living on the ship. Contact with the other factions is to remain friendly, but minimal. No one is allowed to leave the ship in groups smaller than five, or without justification important to maintaining the community. All Reinen are to be kept away from the blood fountain, under suspicion of it being evil. No one, save for the Reinen, are allowed aboard the ship.<br>
<br>
The Volk and Obersteinen are tasked with preparing their belongings for travel. Rest is encouraged. The Elders will remain with them.<br>
<br>
The Miliz is split between defending and enforcing rules aboard the ship, and protecting the supplies that have already been unloaded and cached on the cliffs.<br>
<br>
The Kesselflicken are tasked with preparing communal cargoes for travel and planning how best to take apart the ship for its lumber when the time comes to leave the port. They may begin disassembling parts not essential for it to remain a seafaring vessel.<br>
<br>
The Defenders of the Faith have the most important task to date. One, will accompany Charlotte for her protection. The other four, will travel together north and scout for a place to build a settlement.<br>
<br>
Criteria for finding a spot is to be judged on the following grounds, ranked in order of importance.<br>
<br>
1. Plenty of clear land for farming, ranching, and growing food.<br>
2. A river flowing through, or alongside the tract of land.<br>
3. Forests skirting, amongst, or otherwise near the tract of land.<br>
<br>
Preference given to a spot of land closely matching the old country.<br>
<br>
<br>
Princess Charlotte and her guard will seek audience with the government of the current colony to discuss their plans. She also wishes to find out more about the population, various factions, and the surrounding geography, from the people on the streets.</div>
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<blockquote data-attributes="member: 41716" data-quote="Tori_98" data-source="post: 7664301" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
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				<a href="/goto/post?id=7664301" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-7664301">Tori_98 said:</a>
			
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			Charlotte looked upon her followers, awash with excitement. They were here, in the new world, and the time had come to make their place. One of her Defenders provided a soap box and helped the young woman rise above her congregation. She was small, dwarfing the minotaurs in the market, but her soul was bold and her voice attention-getting. "Let us pray!"<br>
<br>
One of the Elders led the Reinen in thanking their god for the safe and pleasant voyage across the sea. They sought mercy, strength, and endurance for the coming tasks.  They pledged themselves to purifying this new land. Afterwards, Charlotte's voice once again sung forth.<br>
<br>
"Men, women, and children of the Faith...my Reinen brothers and sisters! We have escaped the empire, but our hardship does not end yet. Rest today, in the name of our lord, and be ready to rise early tomorrow. At dawn, we shall set about finding our new home! Be careful. Be faithful. Rejoice in our new future together."<br>
<br>
Finding board for the night would be simple; they still had the ship. It wasn't a permanent home however, and they needed to find a place to settle and build while energy was still high. She conferred with the elders on the details of their plan, worked out over the voyage, and set about finding the rulers of the city.<br>
<br>
The Defenders, save for the one that followed Charlotte, set about organizing the Volk and the Miliz before leaving on their own mission.<br>
<br>
Charlotte kindly approached one of the street vendors, giving a warm smile as she looked over the wares and offered coin for a fresh fruit. "This land, can you tell me more about it?"<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" title="Click to reveal or hide spoiler"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Orders</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">All Reinen are to continue living on the ship. Contact with the other factions is to remain friendly, but minimal. No one is allowed to leave the ship in groups smaller than five, or without justification important to maintaining the community. All Reinen are to be kept away from the blood fountain, under suspicion of it being evil. No one, save for the Reinen, are allowed aboard the ship.<br>
<br>
The Volk and Obersteinen are tasked with preparing their belongings for travel. Rest is encouraged. The Elders will remain with them.<br>
<br>
The Miliz is split between defending and enforcing rules aboard the ship, and protecting the supplies that have already been unloaded and cached on the cliffs.<br>
<br>
The Kesselflicken are tasked with preparing communal cargoes for travel and planning how best to take apart the ship for its lumber when the time comes to leave the port. They may begin disassembling parts not essential for it to remain a seafaring vessel.<br>
<br>
The Defenders of the Faith have the most important task to date. One, will accompany Charlotte for her protection. The other four, will travel together north and scout for a place to build a settlement.<br>
<br>
Criteria for finding a spot is to be judged on the following grounds, ranked in order of importance.<br>
<br>
1. Plenty of clear land for farming, ranching, and growing food.<br>
2. A river flowing through, or alongside the tract of land.<br>
3. Forests skirting, amongst, or otherwise near the tract of land.<br>
<br>
Preference given to a spot of land closely matching the old country.<br>
<br>
<br>
Princess Charlotte and her guard will seek audience with the government of the current colony to discuss their plans. She also wishes to find out more about the population, various factions, and the surrounding geography, from the people on the streets.</div>
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</div>
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		<div class="bbCodeBlock-expandLink js-expandLink"><a role="button" tabindex="0">Click to expand...</a></div>
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</blockquote><br>
Charlotte's orders take to the wind and with them the hearts and hands of those she commands. As the Reinen mobilized, she conducted her initial inquiries with the local merchants.<br>
<br>
"AYMARANS KILL! EAT! GET FAT! YOU BUY SALT!" an Aymaran "Cunning" exclaims... the other merchants explain that Aymarans are NOT generally smart -- but they're ALL dangerous. The ones that ARE smart are doubly so. This one is selling very refined preservative salt... it smells clean and almost anticeptic.<br>
<br>
Attolian and Exile merchants are easier to glean information from:<br>
<br>
"Right honorable lady, most of the humans that arrived first for the colony are Attolians, subjects of the just and good lord Caelis Wulf. He leads with a light hand... some would say too light -- but I tell you I think the task of combing the scattered bits of colony together is hard and takes more time than the common folk appreciate. We got no formal government -- every group of colonists gets along pretty well, at least on the surface... the elves are a bit high in their seats for many folks tastes, but that's because they can't appreciate the Highborn of the West 'Platz and the Springborn Woodsies to the north are on a different kind of schedule as most other mortals... we're too kurt for their tastes I guess, because our lifespans don't give us the luxury of such grandiose custom and frippery. They're good folk tho -- and skilled. They want to be friends with humans, and fought beside us to repel the mud-elves... heck... if you don't cross the river you likely don't have to worry about them, the whole colony taught them a good lesson the last time they tried to attack us... but we reckon they'll be back to see if we got weak over the winter. We certainly took a chunk out of them we did!"<br>
<br>
A lady exile merchant steps in at this point, eager to make commune with this new and gilded stranger...<br>
<br>
"See you noticed the Blood fountain. We was spooked by it when we first got here too. Blood magic, right? Not much wholesome to say about it, right? Well Lord Caelus and his Seer Cassandra have some kind of arrangement with it, so it hasn't done anything bad to the colony, and in fact many saw it gives the Attolian lord and his seer power!"<br>
<br>
She offers charlotte a sweet, syrupy mushroom before continuing...<br>
<br>
"So yeah... we ain't really got a formal system of government... in fact the... the..."<br>
<br>
The Attolian interjects: "The political situation?"<br>
<br>
The Exile stammers forth again -- "Egg-zackly. Purrlitical Situation... we ain't got no formal system of government. Lot of leaders trying to get everyone together, but so far it seems like we share our gifts as different peoples, but if you ask me it's 'Too many cooks' -- Attolians and High elves are rebuilding the ruins around us in this here 'Platz, and the Tyren and Woodsies and others are taking roots further north of here... there hasn't been a real CENTER of town until the "learning square" popped up at the midpoint of the road leading from this here marketplace ('Platz!") to the cliffs up north... the Tyren -- thems the minotaurs -- they call their land Harun'Taran... or is it Harun'Taras? Means high ground. Well, bunch of colonists live up north, but of colonists live here so we're kind of spread thin. The Tyren want everyone to sign their flag as a symbol of peace and cooperation and..."<br>
<br>
Attolian: "Collective Identity!"<br>
<br>
Exile woman: "RIGHT! Corrective Identify... or whavum yah kno, right? Well, the flag only got a couple symbols on it which doesn't sell unity to a folk like me. The high elves and the Attolians want a formal law and system of government -- but the northies I don't think they either cotton to something that sounds like the old ways, or they don't understand the invitation. The Aymarans got their own problems. They had ONE member of their whole number that spoke common -- and they're missing. Their chief is at the learning square right now trying to figure out how the hell his people can interact with the rest of us that doesn't involve biting.<br>
<br>
Aymaran: "BIG SCARRED THREW CAELIS! ATTOLIAN BOSS TOUGH! BROKE SOME BRICKS WHERE HE LANDED! THERE WAS A BATTLE! MUD-ELVES ARE TASTY!"<br>
<br>
The Attolian steps back in: "So m'lady, the political situation is kind of a mess. I think everyone is keen on the idea of unity -- or most for the most part, but the only thing that brought the colony together so far is the fact that there are scores of gnolls and mud-elves across the river, and I guess there aren't a lot of causes worth unifying for that don't involve killing. Whole ruins to the west are horribly haunted, by the way my lady -- do be careful if you decide to go east. We've been putting the souls to rest there but it's dangerous to wander there, especially at night. Big Trees seemed really inviting, but one of them rains bones from it -- and that's spooky full-stop. There's a river east of here, running as far north to south as anyone has seen. Was loud and fierce during the spring thaw, but it's gotten pretty tame over the summer. The west bank of the river used to be more dangerous but the as we'd be saying our would-be rivals aren't keen on crossing since recent diplomatic and military overtures during the spring. There's a creepy spire to the north in the hills west of Harun'Taran, there's woods all east of the river thick as thieves but it's as dangerous for us to cross the river into their territory as it is for the 'natives' to cross into what we've carved out as ours. I don't mean to pull your ears, good lady -- if you got other questions I'd be happy to jaw with you as you examine all these fine wares, but it's awful presumptuous that your time wasn't more valuable...."<br>
<br>
Her people set about their work -- and they'd report back shortly.</div>
				
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					<div class="bbWrapper">(First of many posts to come.)<br>
<br>
"My Lord!" The Castellan cried out. Caelis turned to look at his newest addition to his council. "Have your lordship seen the recent status of the market recently? It is a travesty." Caelis looked at his Castellan with a perplexed look. There didn't seem to be any dire emergency... in fact the market seemed to be functioning like it normally does. "My Lord must know about how many of the various faction leaders have drawn wealth from the market? There is a clear and ever present danger from taking such extreme measures! The economy is a frail and feeble being... when left to its own it flourishes, but too much force or stress from outside sources will render it infirm." Caelis nodded. He understood the basics of economics, and started to slowly follow along as to what his Castellan was saying. "So, what you're trying to explain is that the market is under too much stress from the recent taxations that have taken place by numerous leaders." The Castellan smiled and nodded "I know that your Lordship would understand the issue that is at hand. There is simply too little money in the economy that people are not able to buy things as they used to. In fact, in the last week, we've seen an approximate 18% drop in transactions in the market! This is not a good sign and additional stress to the market may be crippling."<br>
<br>
Caelis nodded. The market was a fickle thing. It needed a bit of a guiding hand, but too much force will snap the stem. Caelis then proceeded "I suppose that you would like me to take action then?" The Castellan nodded "Indeed, if your lordship were to help boost the economy, then I'm sure that the entire colony would benefit." Caelis nodded. A poor economy was something that could be crippling to the colony, and needed to be addressed. Caelis replied "Very well, you have my permission to use some of the treasury. A business subsidy to promote private commercial endeavors will provide an injection of cash that the economy needs to get out of this slump." The Castellan replied "You have made a wise choice my lord. I will see to it that this is carried out."<br>
<br>
It was then that Caelis noticed a rush of Tyren and Wood Elves approaching the healer's guild in the distance. This bode ill news. Caelis rushed over to see what had happened. There was no sign that there was another attack or fight... otherwise the fires would have been lit or at least some message would have been sent. Perhaps, by the birds if the news was that urgent. However, for there to be several major injuries... this was concerning. When Caelis arrived at the Healer's Guild, he saw 5 elves seriously ill although there didn't seem to be physical wounds or injuries. These lands were dangerous, even without the mud elves trying to kill them. It appeared that the elves needed to have access to better healthcare. Thus, Caelis called over for his chemist. Too many lives had passed these last few months, and he refused to see another. There were too few friends in these lands and too many enemies. They needed to cooperate with each other in as many aspects as possible.<br>
<br>
Thus, Caelis began to spread word. <b>There needed to be a united effort among the colonists to work together, and a colonial government seemed to be the answer.*</b> A government, not formed by the various faction leaders, but by the colonists themselves to work towards the benefit of the colony. He wanted to meet all the faction leaders so that they would all be an agreeance to work towards a better future together. In fact, Caelis had heard of a flag that the Tyren were trying to make. Perhaps, this could serve as the colonial flag? Also, he had heard of new arrivals who just landed and are trying to figure out the terrain. This was opportune since they could participate as well in forming a government. However, this would all need approval, and so he set forth to try to make this happen. For now, the new arrivals needed a place to stay. Thus, he sent for his brother to meet them on his behalf and to offer them a temporary place to reside in the surplus buildings that the Attolians had while offering greetings.<br>
<br>
---<br>
<br>
Orders:<br>
<br>
The Castellan is to begin a subsidy program to promote private commercial endeavours within the Attolian District and get the colony out of the recession. 2 Wealth<br>
<br>
The Chemist is to help the Healer's guild to cure the elves and offer his expertise and knowledge to help create medicine and antidotes.<br>
<br>
Cassandra, the Oracle/Blood Mage, is to join the Mage's Guild with her staff, Bloodscourge.<br>
<br>
Caelis asks for the faction leaders to meet in order to properly form a colonial government.<br>
<br>
The two new factions are invited to temporarily stay in any surplus housing that the Attolians have while they figure out where they wish to reside.<br>
<br>
<b>*Emphasis added by Beck. The colony is behind schedule if it is to become a united entity and not a confederation of settlements.</b></div>
				
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 <br>
<br>
<b><i>"Medicine, Chemistry, and the selective poisoning of the blood"</i></b> :<br>
<br>
The Tyren SMASHED into the infirmary, laying the Wood-elf patients on the tables of the infirmary. The warrior Rahg was ALMOST given pause when he brought his hoof down on what was OBVIOUSLY a human skull fragment left behind under one of the tables since the mud-elf fight took place here... apparently the best attempts to clean the area had still left some scraps of the former warfare. He kicked a handful of other bone fragments under a medicine chest, where it likely wouldn't be found for however long hence.<br>
<br>
"THEY ARE DYING!! The Soft ones! Reeds that bend hang limp!!! SAVE OUR KIN!!" -- Anuc and high elf attendants rapidly drove almost all of the larger Tyren out of the building, and Weome, arriving from her pleasant conversations with a rumored "Gilded Princess" quickly became crestfallen and sprung into action. Doc Flemming was here, but he looked grim. The high elves likewise looked like they had an idea what was wrong in short order -- but this lowered their optimism rather than rose it.<br>
<br>
"Certain metals and magical elements exude auras that are poisonous to various degrees to living things -- or in small amounts have a warping nature on them. Elves, in our purity can be particularly susceptible without proper enchantments, ablative vestment, or special lodestones that absorb such energies. A Tyren probably wouldn't even notice a problem, and excrete the corruption by routine -- a human with this level of exposure might lose their hair and suffer some corruption decades later -- but this is a grave case for elves."<br>
<br>
By this point the extent of Tyren Tribal and wood elf medicine was done, and it had only eased their pain. The elves, fully bald as even ancient elves never are, looked so pallid in areas they seemed blue or green. Doc Flemming and his chemist were whirling a STORM two tables away... Other wood elf kin arrived and immediately began BAWLING in horror at the status of the springborn... The Highborn Cleric Amandil, who arrived noiselessly at some point, spoke through gritted teeth -- a single bead of sweat ran the length of their face -- from beneath their holy diadem, to their eye, which seemed to take on a new identity as a faux tear as it travelled downward. Amandil was clutching their shield with both hands from the top, as if it were a focus of some kind. The cleric's already pale fingers were ghost-white in it's tightness, and the shield floated by some divine energy.<br>
<br>
"I can keep their souls here - but with present resources their agony will only grow. I have bought us time, which is of course, the most valuable commodity of all. Let us see how this odd collection of souls shall spend this treasure..." Amandil's eyes slammed shut, and a stylized eye on their shield seemed to glow in turn.<br>
<br>
At Doc Flemming's table the chemist and the doctor screamed at each other as porters brought more and more bags of material. "Lodestones!" ... "Elemental Decay?!" ... No! No! "element resonance, not elemental resistance! This isn't a burn unit! They're poisoned by a metal!"<br>
<br>
The doors of the infirmary swung open violently as Cassandra descended from the sky having leaped from somewhere in the Attolian Quarter... the air and earth beneath her whipped disturbingly as her blind eyes, solid red flicked open and she reached outside -- where a tumbling skull-topped staff -- <i><b>Bloodscourge -- </b></i>fell not to earth but to her hand. Attendants parted like a biblical river as she hovered over the assembled patients. She scanned the room, and looked back into the immediate past to hear all that was spoken.<br>
<br>
Her Presence caused Amandil's eyes to once again open, and to TRULY sweat maintaining his soul containment. From the cleric's bared teeth, a droplet of blood seemed to form, before Amandil commanded it to return to his service. The blood-mage offended him at every level... but what happened next, would have him tolerate their profanity...<br>
<br>
The Seer Cassandra Drew the Staff of Blood magic over the bodies of the springborn... the discolored patches below the skin seemed to be tugged about by her motions. With a few gestures, she coalesced the corruptions and pulled them to hands and feet, trapping it in extremities. It was then the Chemist ran to the table -- "Reactives! denatured elemental decay! We have the solution -- but the heat of the reaction will be considerable -- those limbs are GONE, sadly."<br>
<br>
Amandil interrupted... "They are NOT, man-fool. Work your quackery and I will contain it's crude excess and damage. An elf is a perfect machine built of the divine -- fear not that I let you take a butchering human hand to it!"<br>
<br>
Cassandra marched the assembled poisons to the flats of the patients feet and to the palms of hands... where Caelus' inspired quacks held their "reactive lodestones" strange decay and burning energy seemed to swirl... where it did, Amandil prevented the perversion of the pristine elven flesh...<br>
<br>
Everyone watched amazed as the blue and green corruption died into a glinting black mass -- inert, spent. Amandil cured the burns as they occured second to second, and Weome and Anuc assisted the high elf attendents who quickly removed this dense, sandy metal that now stood where there was once corrupting energy. It took a Tyren to hold the bowls comfortably once they were filled with the black depleted masses -- and the fine fingers of the highborn field-surgeons -- which Doc Flemming watched with amazement, sought the tiniest flakes of the expended corruption and flung them into the Tyren Bull-Iron bowls. <b>(Doc Flemming Gains additional surgical knowledge) <br>
</b><br>
...The patients would live. All of them. The pass of the season showed that the collective magical intervention of many cultures would have a standing effect on them -- they were stronger... though Amandil feared this was the corruption of blood magic. They grew more muscular, and their hands and feet, the focus of great healing energies, gave them a tireless spring to their step and a fierce celerity to their bowfire. With their new strength they grew closer to their Tyren brothers and sisters though they kept the most company with their wood elf kin. Their hair grew back, and as it did, they cut, stiffened, and coiled their locks into impressive brown and gold protrusions at their foreheads, adopting horns that in their own way were quite impressive, if the expression of the rutting Tyren males was any indicator...<br>
<br>
...They took on the name TyrenBorn. Though only five, they felt a need for their own identity. Training with the Tyren warriors, a Tyrenborn could balance on the off-hand shoulder of a Tyren warrior and turn a formidable tree-armored warrior into a mobile arrow platform capable of crushing that which dared penetrate the threat of arrows.<br>
<br>
...The only question was how this intervention effected their lifespans... something the highborn and some amid the springborn whispered... but for now there was more to be happy for. The colony -- THE COLONY -- had come together and with it's divergent ways, herbs, holiness, chemistry and surgery... had seemingly done what was impossible to any one group.<br>
<br>
Proud were the Tyrenborn, though it was thought that the mine of vines should be the domain of Tyren henceforth until it was fully understood.<br>
<b>(-5 springborn, +5 "Tyrenborn" troops for Harun'Taras -- also known as "Harun Hrull Tahk Hraz'shuk" -- "High wind that burns over one's shoulder" -- {if allowed to tandem with Tyren warriors as missile support}) </b></div>
				
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 :<br>
<br>
"Some of the other knights are sent to scout the current state of the colony in more detail and mingle among the people according to their specialty."<br>
<br>
Each of the Knights reported back to Chapter Master Elien in turn:<br>
<br>
Sir Ravalla (Lawyer):<br>
"We're sitting IN a powder-keg, Canoness -- There is no established law in the colony save the myriad and individual laws (with questionable oversight beyond security forces) of each particular faction. Law enforcement seems at least partly voluntary -- with the most "standard" law in the south being a loose bastardization of Attolian Common-Law. Punishment is usually meted out by forfeiture of goods or a beating by constables commeasurate to damage done by the offender... as is typical of frontier and marshal law. There is NO courthouse but ad hoc airing of grievances happens at AN INN or some "Learning Square" more recently. It's a miracle everyone hasn't killed each other yet. There's no courthouse... and no recognized adjutant to enforce the law for when something bigger than a tiff between pioneers finally rears it's head. In the north the "government" is some kind of nomadic trade culture, and it's law by that standing -- which actually seems sufficiently complicated and elegant... but the cultural rift between minotaurs/elves and humans not to mention other humanoids is doubtfully a positive solution overall, though it's fine for them, at least for now. I doubt most leaders even know how their justice is meted out... just that it's not that big of a problem yet. I also smell organized crime... some of the lines Economist Domision has shown me are too clean... though I'll say good things about the Attolians -- they are really interested in the idea of centralized authority and law and have been willing to be unexpectedly transparent with us so that we could get a better picture. The high elves share whatever info is convenient, but no man is fool enough to think you'd get anything sensitive out of them without their own good reason. <br>
<br>
<br>
Sir Abel Sancroix (Bardcraft): <br>
Not a bad little town, for a backwater in the shadow of a haunted city surrounded on all sides by potentially hostile natives. The makings of a booming music scene is stewing between attolians, various elves, and some Tyren folk-singing. The brightest star of course is the highborn bard "Lindar" -- who a few centuries ago in the old world was actually a bard of some reknown in the eastern expanses before vanishing into obscurity in the High Elf homelands and I suppose, to wind up here. The fact that I have actually already sat and played with Lindar himself is almost a dream to me. There is a slow melting of cultures happening here and there that is very pleasant to behold... but with the exception of the common market and the new and unproven "learning square" the current peace is rather fragile. I expect rioting to coincide instantly with the advent of a shortage of wine and beer -- which is forthcoming due before the end of the season... everyone's drinking, and nobody is brewing. We've brought some beer with us, but the monks won't be happy if we share what little we have. The Reinen -- other new arrivals seem to have plenty of beer... we might profit from taking (or sharing) it's speculative value with them. Either way, when the Kegs are tapped, a lot of people are going to forget their manners in the south. Northerners seem more laid back, but they won't take kindly to sudden aggression in the absence of "social lubricants."<br>
<br>
Sir Domision (Economist): "I won't have a handle on things here for a while -- I need to watch the market and really get a handle on what is going on here... the economy IS vibrant, but ill-managed and fragile. Cursory assessment saw the market swell with real and perceived value recently threatening inflation, followed immediately by levies that supposedly required outside corrections through economic stimulus... mind you the attolians have a standing offer to all citizens (even presumably us) to start new businesses through subsidies. Amazing! Otherwise of note is the de-facto currency of the colony is not Muurdain scrip but instead a heavy silver coin called "The Orm" -- no idea what that means but it makes the Minotaurs the central mint of currency in the colony and I doubt they have any real idea of how the mining and minting of more coins over time is going to impact commerce... and that's another thing -- There are things of great potential for sale here but nothing is going back to the old world -- and as far as I can tell the only people they have to barter with is each other. Privateer traders and Muurdain Traders should arrive during the late fall or Winter, that being soon -- I wonder what kind of circus that will turn this place into... but it might get unruly."<br>
<br>
Sir Zita Karkov(Woodsmanship) :<br>
<br>
"Wood, Wood, everywhere, and not a log to chop! On the other side of the river is so much wood it's daunting -- yet locals say all of it is claimed by one hostile power or another. The south wood is infested with feral elves, the north woods are full of VERY unfriendly gnolls -- with a supposed haunted "Wisp Wood" no-mans land inbetween. We just got here, but is it possible the locals are just really superstitious? Do you believe in cities full of ghosts? Woods infested with angry spirits? It's a little rich, isn't it? What I can tell you is that there is VERY little wood on this side of the river compared to what will soon be a demand -- unless recent word of wood discoveries in the Northwest by high elves is as fruitful as hoped come winter we're going to HAVE to face danger to get wood or we'll be clearcutting every scattered tree on this side of the river just to keep warm... much less build anything of consequence. Lastly, The great trees to the east, they're not natural -- I've never seen a tree four hundred feet high and thick as a castle spire, have you? There's three of them. No perceptible means of germination, either -- which is a relief, because I've considered many a way to die in the forest, but being crushed by a blighted PINECONE wasn't one of them until we landed here."</div>
				
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 :<br>
"1. Plenty of clear land for farming, ranching, and growing food.<br>
2. A river flowing through, or alongside the tract of land.<br>
3. Forests skirting, amongst, or otherwise near the tract of land."<br>
<br>
There really was only one place that met that criteria -- it was the midpoint of the "rushing river" -- which while named in the spring (when mountain meltwater to the north flooded the riverbanks to the brim) was more of a middling calm this fall season -- Where half the river's width was now an empty creek-bed which seemed to fill itself with patches of flowers, and where the flowers bloomed, strange bee/wasp/firefly hybrids made their hives -- The Reinen could smell the honey over the flowers. Smoke made the insects sluggish and docile, which was a good thing handily discovered or the settlers would have more than their share of stings.<br>
<br>
This place would be chosen to settle (unless Charlotte changed her mind -- there was word of a small lake in the west that otherwise met criteria, though it was recently discovered and not known if there were threats about.)<br>
<br>
One thing the Reinen immediately inherited for settling at the midpoint in the river was a back-yard that allowed plenty of space for their own crops, but if one went any real distance to the west you came upon Attolian crops and the collective colony's "Learning Square" -- presently a place for mages to get together and for citizens to exchange language.<br>
<br>
A secondary benefit was an old dock that despite being centuries in tenure, seemed solid -- whether high or low, this dock was constructed for the launching of riverboats -- though travelling too far south might be dangerous with a precipitous drop from the cliff-falls.<br>
<br>
The west riverbank was sparsely peppered with trees, but would serve the needs of the Reinen for the time being... on the east bank, like forbidden fruit, was a deep and thick forest, which while alien, in small ways reminded the Reinen of the deepest and darkest woods of their homeland. The part of the woods over the river here was nicknamed "Wisp-wood" -- because supposedly "ghost-lights" could be seen over the river all spring and sporatically during the summer... come fall nobody had seen the "wisps" -- least of all the Reinen, which lead some to think perhaps it was the seasonal congregation of flickering bee-wasps and not the souls of folk trapped in the woods. It was a bad myth to inherit in one's backyard, however... though it was worth mentioning that true or not, the supposed hostiles of the wood gave the "wisp-wood" a wide berth. No gnolls spied from there, no mud elves sought to cross, or were even seen despite proximity to their territories.<br>
<br>
Yes -- The Reinen could settle here if they wanted... and indeed, if they desired, the honey in those hives could be theirs as well! <b>(New Resource found: Fall Honey.)<br>
</b><br>
There was much to do -- what shape would the reinen settlement take? would they recieve the help of new friends in this land? would they spend some of their initial wealth currying favor, labor, and materials from other factions? Time would tell.<br>
<br>
Charlotte would have a dream that night of leaving her home in the old world to descend into a strange world of beasts where received the invitation of an ancient king... or something like that. The dream left her with a sour taste in her mouth:<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/btikRdTV3vU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/btikRdTV3vU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/btikRdTV3vU&quot;]"></span></span></span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7688603" data-lb-caption-desc="Beckoncall · Mar 30, 2017 at 5:05 PM">

		

		
	


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 :<br>
<b><br>
"Where will they finally rest, they who house the light?" :</b><br>
<br>
Elien heard the various musings of where was best to settle -- several choices, many consequences. In the end she spoke:<br>
<br>
"We shall build our garrison and lighthouse into the cliff-face itself -- with the garrison holding a doubly-high spire that connects both the depression at the bottom and the 'Platz at the top. From here we can grow into the 'Platz for needs urban, and grow west towards the great trees along the cliff should our needs be otherwise."<br>
<br>
The Lighthouse and Garrison began construction with great fervor and purpose, even the Devout put in more of a hand than folk who would normally avoid labors of the hand for labors of the sword, and of the spirit. The base of the lighthouse was PLANTED FIRM in the east-most cul-de-sac of the depression, like a deep root in the cliff of living rock. Additional funds were spent to gain materials, odd extra labor, and for rites to motivate the order. Rations were doubled, and the folk of St. Victoria soon became acquainted with the odd but flavorful pastiche of Capybara and shark dishes -- often in the same meal. <b>(-1 WEALTH FOR ADDITIONAL WORK, SPEED, AND HEIGHT OF LIGHTHOUSE.)</b><br>
<br>
The Garrison quickly rose from Fine-white limestone and the amble stone laid about in the ruins of the 'Platz. Stone reclaimed, moved, reconditioned, sanded by monks under litanies of constancy -- their fervor despite the factions size was impressive... though the whole project would take more time to complete, it was apparently quickly and to all what the Knight Order was shooting for... A sturdy fort complex which encompassed a small outer courtyard and a larger open space behind it. Behind a second gate, the Garrison rose as a single two-story building -- with some of the more artistic recoveries amid the ruin-stone accentuating the edifice. The roof of the garrison had a functional battlement, and the windows, like slits, bedecked the whole length of the lighthouse shedding fragments of the light that would reign above it's full length to where it's stairs terminated in the depression.<br>
<br>
It was only at the Lighthouse Spire reaching half-height it's full that they realized the "depression" looked like a giant footprint... with the lighthouse occupying what was essentially the "little toe" --<br>
<br>
Their strong beginning and forceful showing on the new continent filled the faithful with heart, though the gravity of the full construction began to wear on them... without more help the project might take longer than expected once the fury of new morale began to wane... at his stage the garrison was functional, but the lighthouse merely looked like an arm without a hand -- it's stair terminating on a rainy sky that blew in... <br>
<br>
...And there was the question of how they would be welcomed by their new neighbors -- the "exiles" were friendly to everyone, and so were the Attolians, it seemed... but it was an entirely different matter to see how they would react to the Order making it's home in what was essentially a stone's throw past their backyard...<br>
<br>
<b>Summary:<br>
<br>
Order of St. Victoria's Garrison is built quickly to minimum spec and will improve over time to completion... actual completion of lighthouse is in the air depending on variety of factors, but will be updated as time carries forward...</b></div>
				
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<br>
<br>
Seeing several new arrivals, Caelis noted a particular sight that he had not expected to see in these lands, Knights of the Order of Saint Victoria. These Knights seemed to have arrived just recently and were exploring the area around the beach landing and gathering information from the colonists. As was Attolian custom and courtesy, it was time to go meet these new neighbors. Caelis then set on his way to meet the chapter leader of this branch of the Order. He accompanied one of the Knights on his way back to report to the Chapter Leader. At first, Caelis was confused. It seemed that they reported to a rather young woman, but they referred to her as Chapter Master. There must be something special about her, or perhaps her youth is her value... building a settlement was not a fit job for the old after all. When the Knights were done, Caelis stepped up towards the Chapter Master.<br>
<br>
"Hail, Master Waters. I wish to bid you and your chapter welcome to the New World. I am Lord Caelis Wolff, Heir of the Wolff Dynasty of the Kingdom of Attolia, and leader of the Attolian expedition to these new lands. I am glad to see a familiar people in these foreign lands. Often did the banners of the Order of Saint Victoria march alongside the caravans and flags of the Kingdom of Attolia to bring peace, order and prosperity to ravaged lands. In fact, my younger brother, the third son of my father, is a rather devout follower of Saint Nash. Regardless, as you can see, there is much to do around here. It has only been a few months since we have landed and while we have made progress there is much left to do. I wish to extend to you and your men an offer to temporarily reside in the surplus housing that we have available in the Attolian district of the platz if you need. I would also like to invite you to join the colony in forming a proper colonial government. Currently, I and the High Elves, are willing to try to form this government, but it is not enough. We need one more member at the very least to make this government a legitimate entity that reflects the colony." Caelis then looked at the flurry of Knights and Squires, rapidly building the foundation of the iconic lighthouse of the Order.<br>
<br>
"Ahh, it appears that you are quick to find yourself at home. I welcome your presence, but offer a bit of advice. Many other factions have landed and made claims and interests in the colony. It would be prudent to avoid stepping on others toes, so to speak as it would create unnecessary conflict. Otherwise, I look forward to working with you to bring civilization to these rather... strange lands. I would be happy to help you establish your chapter's tower, but I am currently undermanned in labor. Thus, I cannot offer many hands to help with your construction efforts. However, I can offer some of our cranes that we use to build. I assure you that they will make lifting heavy stone a much easier ordeal. In addition, after a project that I have in planned, I will be willing to also offer my architect to the cause. I do ask that as a new member of the colony that you help contribute. I currently have a guard set up to patrol the platz and protect it, but they are not enough as I learned in a battle a few month earlier with some savages. Thus, if you could have some of your chapter to help protect the platz, then it would be much appreciated."<br>
<br>
Summary:<br>
Caelis meets and welcomes the Chapter Leader of the Order<br>
<br>
Extends temporary offer of housing in the Attolian Housing District<br>
<br>
Invites the Order to help form a Colonial Government<br>
<br>
Offers the use of a few construction cranes to the building of the Lighthouse<br>
<br>
Requests that the Order provide some guards to help protect the platz</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-04-01T16:54:45-0400" data-time="1491080085" data-date-string="Apr 1, 2017" data-time-string="4:54 PM" title="Apr 1, 2017 at 4:54 PM" itemprop="dateModified">Apr 1, 2017</time>
			
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		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip"><span class="username--style6">Beckoncall</span></a>
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 <br>
<br>
 The High Born and Attolians formalize an alliance/pact between the two factions. Discussions had been ongoing for sometime and the two factions have a good working relationship in building and administrating the port. This alliance extends to matters of trade, diplomacy and military. Details may follow. <br>
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 <br>
<br>
The Highborn accept their sigil on the Tyren banner for the sake of better relations. The Highborn are pleased with the learning center,  the developments of the road, the improved security and warning system. <br>
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 <br>
<br>
 At the Attolians suggestion, with the idea that values of lawfulness, order and for the greater good of the colony the High born and Attolians present the idea of joining the colonial government to the Order of St.Victoria and to the Reinen. <br>
<br>
The Highborn send their Linguist to parlay and welcome the various new factions. RPG and details will follow. <br>
<br>
<br>
ooc: Did not realize the game had caught up. I am still catching up on the thread and will post soon in greater detail. Just wanted to let you all know I was still around and to say hello. <br>
<br>
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 <br>
Welcome new players and factions!  Expect a post directed at the new factions. <br>
<br>
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		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
 <br>
<br>
Welcome back!</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Princess of Pumpkin Spice</h5>
			

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			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
Princess Charlotte tried her best to ignore the dream she had the night before. If it was a sign, there'd be another. Today, they had work to do. The Defenders of the Faith had succeeded in finding a suitable plot of land on the river. It even had honey and a set of docks.<br>
<br>
The Reinen colonists were awoken at the crack of dawn. They were used to it. The work started almost immediately. Everyone pitched in to help pull the ship onto the sand where it was promptly torn apart plank by plank and hauled up the cliff side. Wagons were assembled as possible to ease the loads. The rigging was used to make ropes. The sails became stretchers and later, they'd become clothing. The lifeboats were kept for travel at their new site. Every man, woman, and child had a job to do. <br>
<br>
"Great work everyone, the Lord of Purity will be pleased!" The Princess could be heard walking up and down the line, helping to encourage and organize her flock. "Get ready to move!" Someone began to play an accordion, but there was little dancing by anyone, not yet at least. "Lets go!"<br>
<br>
The Reinen carried, wheeled, and dragged their goods as fast as the slowest person, which wasn't too bad, as they made their way up the beach and through the Platz in a parade of colorful colonists. Not a scrap was left behind for the exiles...except for a single keg of beer on Charlotte's insistence. They were friendly at least, and friends deserved gifts. <br>
<br>
Across the plains the Reinen marched in a single-file train, with the Defenders of Faith leading the way. Only when they were close, did Charlotte allow for the fastest families to break away from the rest. The river was even better than she had expected. It may have looked humble now, but she could see the marks of its spring flood. The woods across the water looked homely, and she fully intended to expand across to them before Winter. The Reinen were children of the Lord of Purity, if this was their divine right, she believed they needn't worry about gnolls or wisps. The Elders were in agreeance. Oh glory, how that honey was on everyone's mind! <br>
<br>
The order was given by Princess Charlotte to begin building, following the plans she had drafted with her tinkerers, and the ringing of hammers soon filled the sky. The hum of saws and the scraping of shovels signified the Reinen's first breakage of dirt in the new world. The honor went to Fitz Baker, an old volk man who would remember this day for the rest of his natural life. They all would. <br>
<br>
The cottages, built simple (by Reinen standards), were crafted to last and erected one to a family. There'd be time for improvement later, and for now, every house looked the same. Princess Charlotte was happy to have her's finished. She did her best to help the others, running supplies and instructions between the tinkerers and the Volk. She may have been in charge, but she knew how to follow another's expertise when needed. The faster they set up shelter, the sooner they could prepare for the winter and explore the surrounding area. <br>
<br>


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			<div class="bbCodeBlock-content">It's time for the Reinen to begin making their new home!<br>
<br>
-Finishing up their preparations, the Reinen disassemble their ship and carry the supplies with them to the new settlement site.<br>
<br>
-The Reinen begin the task of erecting a town of cottages on the riverbank. A church too will be built for worshipping the Lord of Purity. Lumber will come from the ship, nearby trees, and whatever can be scrounged.<br>
<br>
-Two Defenders of the Faith are tasked with exploring the far side of the river, with instructions not to stray too far.<br>
<br>
-The Reinen are instructed to prepare their fields for crops that could grow in time to beat the first frost. Anything that wouldn't be harvestable in time is to be carefully stored until the next growing season. <br>
<br>
- Princess Charlotte respectfully, and politely, declines the invitation to join in colonial government until a later time. She thanks the Attatolians and the High Born, but reminds them that establishing themselves first must take precedence until her flock's footing is stable.</div>
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 :<br>
<br>
"What crops would grow before end of fall..." Fitz Baker wiped an already wet handkerchief over his already sweaty and worried brow. <br>
<br>
"Cabbage and baby corns it is! Baby corns and cabbage the princess will have! Sauerkraut aplenty to keep thru winter!" The Obersts nodded in unison as if a play in sport were called, then rallied families to start their infant plots. <br>
<br>
...All of this happened far behind Gerhard Trekmann and his Second, Enno Abel... the two defenders of the faith had been instructed to cross the river and scout it for the princess. The locals said crossing the river was pure foolishness -- land possessed by enemies, seen and unseen... <br>
<br>
"The Princess would have these foes be seen then." Trekmann said. <br>
<br>
"I ask the Lord of Purity speed us there and home, lest them that stop us need a grave." Abel replied. They pulled their creaking leathers tight and checked their gear a final time, before crossing into the riverbed...<br>
<br>
...Reinen were already there, Volker Herbst was the first successful to "smoke out" a honey-hive, and he passed the Grim Defenders slices of honeycomb to take on their way. Trekmann held a bit above his head and took a gulp of sweet sustenance before handing back to Herbst... Abel took an extra big piece and chewed and spit the wax as they trudged across the river thigh-deep and emerged dry practically dry on the other side. The sun beamed down on them, but the dark wood beckoned ahead. They filled their canteens and parted branches and brambles for each other as they penetrated the exterior wood...<br>
<br>
...It quickly became oddly dark for the time of day, or even with what they perceived the thickness of the canopy to be... the leaves seemed to all tilt with a dead wind to block the light around them, though it always seemed dappled and lighter either ahead or behind them. <br>
<br>
They found the effects of would-be foes... but no foes to speak of. Shattered masks lay amid rocks, and bones -- mostly canine skulls, spines, and paws laid here or there where their bodies fell. <br>
<br>
The Defenders Cocked each a pistol and cleared their way ahead with hatchet and hand... it got darker. <br>
<br>
Enno Abel said to his comrade -- "The princess said we should not stray too far, sir." <br>
<br>
"We have seen nothing -- nothing but what one would post as warning for the timid, that is." Gerhard replied. <br>
<br>
Abel merely spit out another bit of chewed wax, took another great bite of honeycomb, and pouched it to cut back the brush ahead.<br>
<br>
In the minutes that followed, the forest took another turn for the dark... many trees stood dead on their roots, but strangely no wood looked fallen or rotting in the area of the wood, as if it was petrified, or the termite and the moss feared to eat it. Despite the thinned foliage of the dotted dead woods, the forest grew no brighter. The sky looked as twilight, but the Defenders of the Faith had not been in the woods more than a couple of hours, hadn't they? Thats when they began to see <i>the lights...<br>
<br>
<b>and the lights saw them, evidently... as they moved curiously toward them only to fall back quicker than they came, eluding a good view, eluding examination behind the trees, luring the men unconsciously onward... inward, deeper into the wood.<br>
</b></i><br>
The bodies of gnolls were a common sight now... in their rotted leathers and gristly bone-mail, the skeletons of gnolls and mud-elves seemed frozen in fights all around them. skeletons so intact it seemed like stage-dressing -- how quick would bodies need to decay for the bones to lay perfectly positioned to tell they died strangling each other? <br>
<br>
Abel's repeated aggrieved glances to Trekmann finally sunk in. They turned around... headed away from the wisps... but where they were first being lured forward, were they now being lured away? The lights teased them. The sky grew darker... they knew dark magic was afoot -- The bright sea of bright stars, the crisp night... it was morning moments ago. That's when they found the grove...<br>
<br>
...Here, The banners of Gnolls and the icons of fallen masked folk (presumably the "mud elves" the locals warned them of) -- in the center of this large clearing which seemed to double as an arena-pitch for rivals that found themselves drawn into the center of the wood stood a dome of bent trees. Hugging them tight together were dead and twisted woods, binding together and warping the living oaks within into some kind of cairn or barrow-mound made of solid wood. They could see a door of green and ancient living wood -- that bled a deep-orange sap through the cracks in it's boards... <br>
<br>
Upon the door was carved the symbol of a hand without a ring finger, with etchings that resembled wild hair that fell about it. Where the ring finger was missing, instead was a carving of a single eye, bleeding sap like tears -- as if it peered through the bones of the carving and into the souls of the Reinen...<br>
<br>
It was then and there they saw the two brutish gnolls on the other side of the clearing. Wild eyed and starved -- they looked at once unfatigued and desperate. They rushed to the Reinen and drew their weapons. One of them licked his blade with a dry tounge, eyeing the men's canteens with the avarice exceeding that of any true bane they would have for interlopers into the wood.<br>
<br>
"Sorry." The larger gnoll of the two said to Trekmann, the smaller second squaring up with Abel -- as if each faced their contemporaries... the lights swept in from all directions now, they were <b><i>watching. </i></b>The common spoken by the gnoll was formal and old by Muurdaan standards, and thus was well received in the ears of the learned defenders of the Reinen... Trekmann rested his thumb on the hammer of his pistol as he Gnoll continued to speak.<br>
<br>
"<i><b>We</b></i> are sorry, men-fools. But if you didn't realize already you will after we've been slain. She won't let us leave. Not you, not us... but maybe if we give them a show -- why else would we have been held for so long until your sudden arrival? Maybe with a show the Witch of the Wispwood will let one side or the other go... We need your water anyway, and we have to take this chance. Prepare yourself, win or lose my packmate and I will be done with this place. Put down your gun, and fight not like coward -- or I fear even if we give her a row she'll not be satisfied... if we will not leave this glade alive, then I hope the bloodprice after our fury will pay escape, yours or mine."<br>
<br>
The other Gnoll, clearly a subordinate, was not nearly as well spoken. "Come sorry now and kill for water, manfools. Sorry."<br>
<br>
And the wind picked up, and the dead leaves crawled inward making a ring in the glade, as the ghost-lights danced overhead. The dead eye in the living wood supporated with sap now... wet with the anticipation of a show.<br>
<br>
What would the Men do? What could they say but to stand and deliver steel or shot? To them, it felt like only thirty minutes had passed. To the Reinen perhaps not more than a thousand yards away it had been 10 hours, and they were overdue to return...<br>
<br>
 <b>Summary: Awaiting response...</b></div>
				
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<br>
<br>
"Through the dark or light, through day or night," Both Defenders drew their blades and holstered their pistols. Trekkman started the Defender's prayer, and Abel soon joined him. "When the Lord starts calling, we answer his writ."<br>
<br>
"Against evil's might, against sin's blight," Both men circled around the Gnolls, eyeing up their adversaries, searching for an opening. "We hope to purify, and make all things right."<br>
<br>
"So when evil comes knocking, we hope the Lord gives us might," They were saddened that the gnolls, and this witch, were forcing battle upon them...but it didn't show. They had a duty to perform, and it would take death to stop them. "For him we stand, ready to fight."<br>
<br>
They stood there, watching the fiends in silence with steely eyes, before Trekkman gave a war cry that could shake the dead, and both men charged forward against the gnoll. If all their souls were trapped, someone's would soon be free. <i>For the Lord, For the Princess, For the Elder, Jawohl!</i></div>
				
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 :<br>
<b><br>
"Two more factions, dwarves and crooks, for colony too many cooks?" : <br>
<br>
Ambience:<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/f2JuxM-snGc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/f2JuxM-snGc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/f2JuxM-snGc&quot;]"></span></span></span><br>
</b><br>
"Land Ho!!!" the Muurdanian privateer Admiral shouted as he un-telescoped his spyglass and slid down the main-mast from the crows nest to tounge-lash his crew into action... He had flogged the first-mate the week before for sleeping on duty and had taken the business of NOT crashing into some godforsaken magical barrier as his personal and own, so eager was he to fulfill his contract of passage -- and to be done with it. He'd been paid triple scale, given bizarre and fragmented maps and charts, and ultimately told what he hoped was some kind of metaphor or exaggeration...<br>
<br>
...that a BLOODY GREAT MAGICAL SHIELD threatened to flatten his ships and send their precious living cargo to the bottom of the ocean, when he would so much rather dump it at the designated place, tarry for as little as possible, His bodyguard -- nearly two dozen mercenaries from the company "Faith of the Rich" actually VOLUNTEERED to come on this two way trip with him... they had heard through underworld contacts that a banner of their company was stationed here... (STATIONED HERE?!) The captain mused bitterly as he continued his physical and metaphorical whipping of his staff as they reeled his flagship, and the rickety craft behind it, in line with the gap in the barrier... towards the beach, towards that hulking slope of sand... If the Underlords, or criminal syndicates, or whoever was REALLY behind this venture wanted to get themselves killed in a mythical sandbox they could do so -- he had no intentions of either he or any of his crew setting foot on the "lost continent" if that's what it actually was... He was getting the job done, skimming the cream from the slavers who came in tow, and then planned to seek a port of call far as far from the official Muurdain as possible, disband this crew with whatever wacky bar-tavern story they wanted to spin about it, and forget the whole ordeal...<br>
<br>
...That's if he COULD forget it. He drew the line at aiding passage for Dark Elf assassins, and wouldn't take their money either to hire out his crew as some kind of blunt instrument to kill some supposed High Elf "War Criminal"... At least he could afford to say no to the Dark Elves... the Backers of the expedition -- an import/export front for organized crime syndicates in the Huitsi archepelagos -- made threats, veiled though they were that his next trip was to this broken hole in the world, or that an "unfortunate mutiny or bad meal" was in his immediate future...<br>
<br>
...and then there were the DWARVES! They actually paid a handsome ransom to get IN on this voyage booked in part through their travel agents in... you guessed it, Sub-Muurdain organized crime. Dozens of 'em... and in front of them almost one hundred of those Fennicans sent by the syndicates themselves. Oh YES, he would be eager to burn the log-books after THIS voyage. At least the dwarves were quiet. Obviously used to more cramped and uncomfortable conditions than the hold of a ship could ever offer, they compensated for their lack of sea-legs with either grim meditations or what he assumed was the natural land-lubber escapism into drunkedness. They were good freight -- as he never had to really check on them.<br>
<br>
...The Fennicans -- those lil' toothy, bright-eyed little furry buggers on the other hand... He wanted them all at arms length. They were like SAND -- they got into everything whether you wanted them to or not, and pretty much hopped all about the entire convoy like the entire voyage was their jungle-gym. They were like vermin who never left fingerprints or spoor -- the latter he had much to be thankful for. It unnerved even him however how fastidiously they removed all signs of their comings and goings though. They were like cheerful little shadows always up to no good. The Admiral had  commented more than once to his command-crew that he'd be doing the world a service dumping the dirty-pawed little bastards here and <i>never coming back. </i>He stressed the last part. He'd smuggled passengers, slaves, and more questionable goods to all manner of dark corners -- but this leg had to be one of the worst... if he wasn't dirty himself he would have turned down this voyage six ways to saint's day -- but the syndicates had a way of using your past with them as leverage -- another reason to get out of the archipelagos and  get himself and his ship lost, as soon as they could declare it in the scope of their duties.<br>
<br>
He passed his Bo'sun -- visiting from one of the ships near to his -- which carried the luggage, supplies and yes NARCOTICS of his various passengers... another reason to be hung if he'd be caught half a word in on what they were really into for this voyage... The Bo'sun's kurt salute snapped him out of his capralallic train-of-thought.<br>
<br>
"Rear craft got your course corrections and we'll all be through the barrier in hours. I've notified all our unofficial passengers that we're about to land but will not set foot portside except to load and unload cargo. The slavers have been told they have only a handful of days before we resupply and ship-shape before they conclude their business or get left behind. They're officially operating as merchants to this "new trading post" -- so they've got ledgers, goods, and the right papers to bring whatever godforsaken crap these lost bastards might be selling. I, like you Admiral will be glad to have my hands fully washed of this. I never want to see a fox again after this voyage, in or out of a stealthy pair of shoes... and don't go asking me about the dwarves -- no news is good news... as far as I'm concerned they're just most slaves for transport, they just don't see it that way... All passengers are forbidden above deck until we know the coast is clear..." <br>
<br>
And that is how the voyage began for The Dwarven Firebeards and the "Fennican leisure and business interest" factions -- secret cargo dumped illegally on the most foreign of shores... If they had any business or even contact between them over the voyage, the Admiral and his crew would be thankful to never know. If this was some new world, some new colony, then they were disgorged... vomited... <i>expelled </i>out onto it.<br>
<br>
...And if the Admiral was lucky, they'd all be dead come spring after a harsh winter.<br>
<br>
<b>SUMMARY: </b>THE LAST OF THE NEW FACTIONS ARE DUMPED UNCEREMONIOUSLY IN THE NEW WORLD!<br>
<br>
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 :<br>
<br>
<b>The "Slavers" are the first "Trade ship" to arrive at the new colony! -- they have of all things -- PEOPLE to sell the colony as well as all sorts of other supplies and sundries from the old world, if any faction is interested in buying -- news of this spreads fast, but I will post in greater detail soon... Influence and wealth may be used to gain colonists from the slavers and slaves, perhaps?! </b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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  ((Response for arrival of main fleet will come tonight!))<br>
<br>
<br>
With a soft click, Donti sent a bolt flying towards the downed thug. A sickening, hollow thud followed just a moment later.  The fletched wooden shaft of the bolt protruded from the center of the goon’s forehead, vibrating almost comically from the force of impact.  The goon uttered a soft, almost inaudible croak and his shuddering head leaned back, as if to look up at the bolt.  His muscles seemed to tense for just a moment as he fought the oncoming darkness before his eyes rolled back into his head and he slumped down, dead.  A ring of crimson blood formed around the shaft, a single droplet rolling down his face as if it were a tear.<br>
<br>
“Shit…” Donti sighed, turning away from the now befallen thug to stare somewhere off in the distance.  “Ah, well, what’s done is done…”.  Turning back towards the body, he leaned down, retrieving his arrow and tossing a white cloth rag onto the gaping hole to prevent blood from spilling all over the ground.  “Hide our friends here among the graves.  Some of them look relatively fresh, it shouldn’t be a problem, eh.  I’ll think of what to do next.  We can’t stay here long though, least Sorkin come lookin for his thugs”.<br>
<br>
His four subordinates nodded, Shaklay and the other two positioned themselves around the first body to pick it up and move it.  That left Jonklov to tend to the seeping wound.  The small white Fox looked around for a second in dejection and let out a soft whimper as he bent down to press his exposed paw against the now dirtied rag to prevent blood from spilling onto the ground where it would be hard to clean up.  He grimaced as he felt the thug’s sticky life force soak through the cloth.  Soon enough his white paw would be a sickly brown, matted with dried blood.<br>
<br>
“Why do I have to clean up the blood?” He whined in a high pitched, almost feminine voice.<br>
<br>
“Because you volunteered Jonky.  No one asked you to, you just did it” Shalkay responded with in a mockingly pleasant voice as he and the other two hoisted up the body and starved moving it towards an open area of the graveyard.<br>
<br>
Jonklav glared upwards at Shaklay as he followed them towards the clearing, still pressing the blood soaked cloth against wound.  Already his furry paw was turning a sickly orange.  He could feel the blood go between his claws and fingers.  He kneaded his fingers uncomfortably, whimpering softly.  “You guys force me to!” He protested.  “If I didn’t you all would have let the stuff leak all over the place and Donti would have been mad.”<br>
<br>
Shaklay merely shrugged and turned his attention to navigating the graveyard.  “We coulda cleaned it” he replied in a cheery tone, a devilish smirk on his face.  It was clear he enjoyed messing with the rather prissy Jonklav.<br>
<br>
Jonklav huffed and muttered unintelligibly to himself.  The quartet laid the body out in the clearing, laying a fresh cloth over the wound just in case.  They then moved onto the second body, following a small pause in which Jonklav first demanded, then begged that someone else staunch the bleeding, not wanting to get his fur anymore matted.  After some teasing and mocking to which Jonklav replied by screaming in the Finecians characteristic screech, the argument was resolved when Donti came over and smacked Jonklav, telling him to shut up and making Shaklay take on rag duty, which he did without complaining as he was too busy snickering and mocking the way Jonklav had squirmed and complained the entire time.  Jonklav bit his tongue this time, still cringing from the back of Donti’s paw which while furry wasn’t nearly as soft as you’d think.<br>
<br>
After the second body was moved into the place work began to hide the bodies, digging graves besides those that appeared freshest as the blend them in, dirty work which elicited more complaints from Jonklav.  The bodies were lowered into the freshly dug holes and they were filled in and made to look older as to not raise suspicion.  Any and all signs of what had happened here were erased.  It was routine business really, the group had done so a hundred times before.<br>
<br>
Once the deed was done, Jonklav stood off to the side, muttering softly to himself as he liked his clawed hands in an unsuccessful attempt to get the sticky dirt and mud out of his white fur.  The little fellow, even small by Finecian standards at a humble 3 feet or so stood alone with his tall fluffy ears drooped, his tail hanging limply on the ground, collecting bits of dirt and dust.  Shaklay approached him from behind until he stood just behind him.  If Jonklav noticed his approach, he gave no sign of it, simply sticking to grooming himself meticulously.<br>
<br>
“Oh don’t be such a kit” He teased, leaning down over the smaller Fox and wrapping his arms playfully around him.<br>
<br>
Jonklav ignored him, wiggling himself out of the playful hug and walking around to be by himself.  <br>
<br>
Shaklay rolled his eyes.  “Fine be that way kit.  Just get ready to go.  Donti wants us to go find the ship and see if the others have arrived.  The rest are gonna find some food and figure out what's around”.<br>
<br>
Jonklav ignored him once more, to which Shaklay replied with a knowing grin.  “Boss want’s us to go full stealth mode.  So that means lather up Jonky”.<br>
<br>
Jonklav groaned.  As a rare white furred Finecian he was characteristically visible and easy to spot.  This was solved by coating his fur in mud- something he never did without protest.  But given Donti was already pissed, there would be no if ands or buts this time around.<br>
<br>
<br>


<div class="bbCodeSpoiler">
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<li data-xf-list-type="ol">The bodies are hidden in the graveyard among whatever graves look the freshest.  THe bodies are handled with care as to prevent blood from dripping everywhere and leaving evidence.  All traces of the conflict and bodies ever being even moved is wiped away and the graves are blended in.<br>
<br>
</li>
<li data-xf-list-type="ol">Jonklav and Shaklay are sent out to trace their journey back to the port and find the Reinen ship along with their own comrades<br>
<br>
</li>
<li data-xf-list-type="ol">The rest are sent to explore the area and find food.  They are to meet back up in an area near the graveyard, but not in it as to not be found by people who may be visiting it.<br>
<br>
</li>
<li data-xf-list-type="ol">They will remain hidden from sight and not make contact with the locals.<br>
</li>
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 :<br>
<br>
<br>
The bodies are hidden in the graveyard among whatever graves look the freshest.  THe bodies are handled with care as to prevent blood from dripping everywhere and leaving evidence.  All traces of the conflict and bodies ever being even moved is wiped away and the graves are blended in. :<br>
      <br>
  -- "We almost forgot the box!" One of the hitmen half growled and half chuckled... (the crate and all other evidence is hidden with the bodies)<br>
<br>
<br>
 Jonklav and Shaklay are sent out to trace their journey back to the port and find the Reinen ship along with their own comrades/Finding Food :<br>
<br>
By sunrise, they are are finally from the depression able to make out the Reinen ship, as well as to see their comrades coming into port. The Hit-team at this point are hidden in high ground in a nearby cul-de-sac, merrily munching on nuts fallen from a small orchard of nut-trees nestled away in the depression.<br>
<br>
"This dirt's got clay in it. You can tell by the way it cakes on you." One of the hitmen purred, tossing another nut into the air and catching it inches behind him.<br>
<br>
Jonklav whined at the dread of his thoughts made manifest, causing chunks of cracked nuts to fall from his smacking jaws and onto his filthy outfit.<br>
<br>
Shaklay smiled. Their job so far looked to be in ruins, but at the very least an alibi had arrived. Pretty soon the Fennicans would be everywhere -- as well they should be, and after that moment it didn't matter where they were, hidden or not.<br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">It must be my work!</h5>
			

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<br>
<br>
Already the lighthouse was taking shape in the wake of the garrison's founding. Elien was more than impressed with the shape their fledgling chapter house had taken. The small fort lacked the artistic grandeur and imposing silhouette of the monastic fortresses she had seen back in the old but it was a strong foundation for one to build on, the rest would follow. small as it may have been it was practically a palace compared to the ship they'd been forced to cram their sorry souls onto during their passage. <br>
<br>
Elien had stood at the top of the lighthouse for a time, or what served as its top for now, and took in the sight of this prototype civilization as it spanned out before her. <i>The squires were right, it is shaped like a foot.</i> She pondered if anyone else had noticed it yet. As daunting as the implication was Elien had allow herself a silent smirk over the coincidence of it. The Attolian lordling had been quick to warn them not to step on toes and here they were piling masonry in the print of someone's smallest. The order had only just set foot in these lands and already they had found a trace of missing giants, monsters in the market square, and according to the local rumour mill there were even more waiting for them just beyond the wilds. Had a chapter master ever had to deal with such a potentially bizarre founding grounds? <br>
<br>
At least the locals were easy to deal with for now. Wolff may have introduced himself with all the charm of a shameless sycophant but he was rational at least which was more than could be said for some of his blue blooded kind. She would have to inquire with Sir Abel if he knew anything of this Wolff Dynasty and what their history may have been among his countrymen. Elien didn't think it a coincidence that the order had recruited an Attolian knight of standing to come with them. The knowledge of who was sent along to the lost continent was practically common knowledge, no doubt the higher masters searched for any available recourse of knowledge that might lend an advantage. Abel's history with the Attolian courts and Magda's past affiliation with the dragon cult would need to be capatalised on soon enough.<br>
<br>
What they didn't have any books or scrolls to prepare Elien on was the monstrosity she found in the market later that day.<br>
<br>
By the sky if it hadn't gotten crowded around here since he last visited! Orm was standing with his axe resting in its usual place on his shoulder like a shepherd's crook like where it always lived. More people were coming round these parts day by day so he figured he may as well check some of it out, not that that was his main reason for coming down to these parts though. The fright they'd all had from those little elves falling ill from the mine and their close rescue by the combined efforts from all the healers had shaken the bull, opened him to what they were properly capable of as a group. More than anything... it reminded him of the crossing... of the simple four who had set out together in their boats and stood together against the giant from under the waves. It made him think back to when they thought this colony thing would be a great joining of wagons, of different folks coming together. None of it had lasted. Maeder disappeared and his folk scattered, Belanor was gone and only the young remained. Those other humans who'd helped the tyren get their boat had never made it. The feast of joining had never happened and in the place of those who'd stood by him like an equal they were left with these... strange types who all acted like kings without castles. It still sat poorly with Orm but a chief's tasks were not about his own tastes and there were still folk in the platz of a good cut. Though Orm would have been lying if he said he wasn't pleased to see more folks moving to their part of the neighborhood. He'd already sent Bruul and some of their folk to greet the new human settlers and offer a helping hand as they made homes. At least not all of them clung to the grey ways. <br>
<br>
So he came down to the platz looking to talk and sit the way he had with the others. It was a pity they still hadn't fixed that blood fountain, no one was gunna be drinking from that soon. Maybe he'd talk to the silver elf first, they'd been less of a stand off and happier to talk. Besides, with tall the time he'd had to talk to the little woodlings Orm felt like he'd gotten a better hold of how their flightful minds worked. <br>
<br>
It was a short look too, at least he thought. Like all tyren Orm's eyes weren't that strong at a distance and details that would have looked blatant to other folks were lost on him. What he saw looked like the elves from far off... it stood straight, thin, pale and it glistened like silver in the light. "Hello! Elf friend!" Orm bellowed in freshly confident common tongue, those lessons and the language square were paying off. <br>
<br>
<i>By the saints its coming right for me!</i> Elien's hand instinctively reached for her sword as the black giant advanced on her, casting a shadow as dark as its ill kept fur. It took only a second heartbeat for her training to kick in and she repressed the instinctual panic. This wasn't the first of the minotaurs she'd seen wandering the square and the rest of the populace didn't seem too afraid of the animal wielding a weapon twice the length of a man. <br>
<br>
"Um Elien, actually." She managed to offer awkwardly before remembering herself. "I am Elien Waters, chapter master of the distant tower of Saint Victoria." She added more sternly.<br>
<br>
"Uugh?" Orm grunted as he got closer to the new arrival. Its hair wasn't as long as an elf... he gave a sniff of the air around it. Oh it was a human woman! Well that was an easy mistake. "Oooh I sorry. Sorry I say!" He offered, bowing his head as a way of being polite. "I am Orm. Chief of tyren... in hills. You wear bright metal... I thought... I greet you!" <br>
<br>
<i>So this is the brute they follow.</i> Elien was swiftly beginning to form a poor opinion of the men that controlled this colony and this one looked to have the smallest helping of brains a leader could hope for. Not surprising given the savagery of his race. "I greet you also, Master Orm. I've heard word of your people and the settlement they've formed in the north. Hurun-taran, was it?"<br>
<br>
"Taras! Hrun'Tarasssss!" Orm said between gritted teeth, the natural bass of his voice doing little to help him keep it down. "Is good land... lots of trees and stone... good place to live if you see it."<br>
<br>
The beast's speech was so slow and faltering Elien wasn't sure if he'd somehow managed to offer an invitation to admire the huts they'd managed to cobble together. It was as if this Orm was searching for each word as he needed it in the emptiness of his head. "I thank you, Master Orm, but the chapter is still hard at work with our own dwelling construction and I must oversee the work of our builders and masons." She said, offering a placating smile. <br>
<br>
Now that made Orm's ears perk up, literally. "Oooh you do stone work? Tyren want to learn stone work! You must show!" <br>
<br>
And like that he was off! As usual Orm showed himself to be a bull that would rather DO than discuss. The silver human hold was easy to find, it was the newest building around and its pure white walls stood out even to his duller sight among all the greys of the platz town. That was another way they were like the elves, proving to Orm that he was right to think she was one of them. A crowd of old and young in odd clothes scattered from his path as Orm's stride took him right to the walls. Not the door... he had not interest in that. <br>
<br>
"This is nice stone... nice and cool." He said, running his free hand over the surface of the lime walls. He didn't know the name. <br>
<br>
Elien huffed in her plate suit as she frantically called off the other knights who had begun to warily circle Orm, justifiably thinking him a threat of some kind. Sirs Tarkus and Hawe had raised their masonry tools as makeshift weapons before begrudgingly lowering them at her quiet command. Elien was sure that if the minotaur actually noticed a physical threat he would have to be put down and she wasn't about to cause an incident so early into their time on these shores. <br>
<br>
"It is, yes. It is an unfortunate thing that the entire structure could not be made up of such grandeur but our monk brothers and sister have done a fine job of sanctifying the masonry found within the ruins." Elien had to stop herself from raising her voice to the stupid thing for all the trouble it was causing yet she couldn't think of any way to make it leave. <br>
<br>
"We have stone, lots of stone and earth!" Orm spun on the metal coated human, almost bowling her over in his excitment. These ones were building taller than any of the others he'd seen so far, maybe they could show the craft wagons the secrets to this building art. "You should come to Hrun'Taras, we give stone and earth and you teach building." His tail was wagging like a happy puppy at this point. <br>
<br>
"That is most gracious of you, Master Orm, but I wouldn't want a people of your build to be forced into the earth's bowels to drag up amply available masonry on our behalf." The cranes from the Attolians would have to suffice, Elien wasn't about to risk having more of these things lumbering about a construction sight. <br>
<br>
"Is easy." Orm shrugged. "We have magic mine, makes stone from plants and makes elfs sick. We already help... river humans and... d-dragon house." He motioned down to the church of Dracos down on the beach that the tyren had helped fund as the only bidders of their faith auction. <br>
<br>
<i>They helped build that den for the dragon cult? And river humans, does he mean the Reinen settlement?</i> The other faiths were already viewing for the soul of the colony and it appeared they'd set their sights first on the tyren with their dim light of intelligence as it still waited for kindling. Well that was something Elien could not let stand. "Very well then, Master Orm, I shall accept your offer and once construction is done my master mason shall assist in the education of your own builders. Just as Saint Nash would have before them."<br>
<br>
Orm grinned, baring his oddly human canine teeth and grabbed the human chieftain's arm for a hearty shake. "Is deal friend!"<br>
<br>
Elien offered a strained smile and tried not to yelp as Orm nearly crushed her arm. Behind her the squires and monks marveled at the strange sight before them. "What did he say about magic rock plants?" One whispered.<br>
<br>
 <br>


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			<div class="bbCodeBlock-content">The Order of St. Victoria's construction is aided by: <br>
The Attolian crane. <br>
They are given access to the tyren stone and clay supply.<br>
5 Unskilled tyren workers/ 5 Skilled tyren workers.<br>
<br>
Tyren Action:<br>
Bruul and some workers are sent to greet the Reinen and offer help in building their new settlement. The Reinen are also offered access to the stone made from the mine of vines. (5 Skilled, 5 unskilled)</div>
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 <br>
<br>
<br>
Mr. Slavator stood on the wooden port of the new world, gazing about it with a seemingly pleasant smile and excited twinkle in his beady black eyes.  The rather small and stout business man wore a fine green overcoat with golden buttons that oddly complemented his tan, cream colored fur.  Beneath this coat he wore fine white cloth trousers and on top of his furry brow sat a white fedora with a green ribbon around its base.  To top it all off was a rather plain bronze pinky ring on his right hand.  Perhaps an odd mix of colors truly, but it gave him a distinct and dignified look none the less.<br>
<br>
He was glad to have finally arrived in the new land and be given a chance to stretch his ageing limbs.  The cramped confines of the bowels of the colony ship had lacked the privacy and comfortable amenities he had grown use to in the safehouses of the old world.  He had even gone so far as to hire contractors to design and build some of them!  Of course, this compromised their location, and so they had to be “quieted”.  A pity truly, some of them were quite promising.  But such is business.<br>
<br>
Either way, life moves on.  In escaping the restrains of the ship's lower decks he was greeted with an oddly beautiful promising sight.  A relatively small, but working port none the less, a crane even to assist in the retrieval of goods!  This all was protected by a large and well constructed seawall from which the delicious scent of fresh catch drifted.  The smell made the mobsters large stomach growl.  For the past weeks he had only stale bread, the occasional catch to sustain him and wine to drink.  He had even lost a few pounds!  Nothing fine eating couldn’t replace however.  Beyond the bustle of the port was a steep incline, a stone building that likely belonged to colonists and the rest was hidden beyond the horizon.  He was pleased to see the colony's construction was well under way.  He could focus on the more important things like getting the cash flow started rather than constructing the basic infrastructure a proper civilization needed.<br>
<br>
Speaking of cash flow, he had work to get done before he could even think of starting a project.  First everything needed to be unloaded from the ship, a project that the sailors had already hastily gotten underway with an odd urgency.  He noticed this, and needing to begin putting out an honest appearance to the people around him offered to help them but was curtly declined.  It was probably for their better, many of his thugs were eager to get any last pickings they could.  And by that they meant steal their transporters belongings, what hadn’t been stolen already of course.  One thug in particular, a rather nosy bugger named Jonia was content on stealing the Admiral's sword and this would seemingly be her last chance.<br>
<br>
The crew of the ship almost literally threw the Finecian company’s supplies to the port deck randomly, much to Salvator's annoyance.  He had ensured they were packed in systematically as to expedite the start up process.  They had just added another half day to get everything reorganized.  He held his tongue however, instead decided to pleasantly thank them for their help, tossing a generous tip up to the workers in a small pouch.<br>
<br>
Already displeased by the expected delay, his mood was further soured by a report from his hit team stating they had failed to acquire the requested materials for the Reinen ship, wherever it now lay as it seemingly had vanished from sight.  To make matters worse a rival crime gang had already established a foothold in the region.  The Coppersmiths, a not so friendly organization who provided direct competition to Salvator's own business.  Needlessly to say the two were not on the best of terms.  Especially considering the kidnap attempt and the subsequent killing of two Smithy thugs.  Mr. Slavator would have to “speak” with this “Sorkin”.<br>
<br>
But first, everything would need to be sorted, the area explored, a home base created and that damn Reinen folk found.  He wanted that exploding black powder and he didn’t care how hard it would be to get.  He had plans for it.<br>
<br>
Mr. Slavator called to one of his Capos, informing the black trench coat wearing, top hat toting Mr. Mallothew to watch over the operation while he went to “get some air”. He intended on seeing the area for himself.  One had to know the area and its people personally to be successful, and he had first impressions to make.  He intended to at least introduce himself to the governing leaders of the town, whomever they might be.  He was not alone however, a rather large, nasty looking troll and a smaller Jonti Capro trailed behind him, just incase Sorkin tried to be “funny” again.<br>
<br>


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			<div class="bbCodeBlock-content">[*]Everything is unloaded from the ship and stored somewhere on the docks, guarded by the brunt of the force including the 4 remaining trolls, the capos and remaining hitmen.<br>
<br>
<br>
[*]Mr. Salvator sets off to find and meet the leaders of the colony, flanked by Illusionist/assassin Jonti and troll to impress, and more importantly intimidate Mr. Sorkin.<br>
<br>
<br>
[*]Groups are sent off to gather information about the colony, its people and the surrounding area in general.  He wants a map of the area, the local business/economy, factions and anything and everything that may prove useful to know.  They will also be scouting for an area to call home.  Anywhere near enough to the central area of the colony to conduct business but far enough away to avoid constant supervision is preferred with any sort of existing structure or foundation to serve as a base to expedite things is greatly appreciated.<br>
<br>
<br>
[*]Once a suitable area if found, construction of a adequately sized warehouse/production facility will be started with company housing/burrows placed near it.  The warehouse will have a large portion above ground level but an underground cellar for storage and...other purposes.  Mr. Salvator's personal office will be down there along with a hidden escape route if possible.  (Idk if I mentioned this but Finecians are natural diggers and many prefer to reside below ground like normal foxes).<br>
<br>
<br>
[*]Donti and the hit team is instructed to find just where the Reinen and their gunpowder have gone to.  The plan may have changed but the mission is still a go.<br>
<br>
[/LIST]</div>
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					<div class="bbWrapper">An addition I forgot to my previous post: <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
The Capo Mr. Salvator left in charge, Mr. Mallowthew is instructed to visit the "merchants"  (The Slavers) to potentially "hire" some "indentured servants", among other things depending on what they have available.</div>
				
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					<div class="bbWrapper">AN EDITED VERSION OF MY FIRST POST THAT NOW READS LIKE A STORY.  Enjoy!\<br>
<br>
<br>
The stinging, sour taste of gunpowder filled the air around the docks as the Reinen colony ship was unloaded, the kegs of the volatile black powder placed in a small pile separated from the rest as to minimize risk of ignition.  The distance made little impact however on the smell as the strong ocean winds spread the scent over the entire docks.  Most would find the scent unpleasant, but bearable.  Even those working right next to the source of the stench got use to the smell rather quickly.  Although many were curious as to what exactly was inside the barrels, most resolved to mind their own business, dismissing it as just another commodity the latest colonists had brought along with them.  But there were five little furry creatures whose interest would not be satiated so quickly, nor would their sensitive noses get quite as use to the stink.<br>
<br>
Fire.  That was the only word that could describe the sensation Jonklav felt in his nostrils.  It was as if someone had poured a jar of spices down his nose, and the pain was unsurprisingly, immense.  He shot awake from his slumber, scratching desperately at his red hot nose with his paws.  As he was about to let out a high pitched wail of pain he slammed his furry little head against the rather low and hard roof, causing a loud bang to resound in the port.  Fortunately, this simply added to the cacophony of heavy crates being thrown to the ground  Some where nearby someone shouted at unseen figures to be more careful.<br>
<br>
The fox grabbed his mouth with both hands, silencing himself.  He was still for a few seconds, his heart thundering in his chest, the sour taste of gunpowder seeping into his closed mouth.  His large ears twitched to face ever changing directions, listening to the chaos around him.  After a minute or so he was satisfied that no one had noticed and he let out a small sigh of relief.  He turned his attention to the small wooden crate he found himself in,  It was rather dark inside, the boards making up the container were almost seamlessly put together, the only source of light being a series of small holes on either side of the box.  The meager openings provided limited lighting at best, which was made even worse as crates were piled around the container, blocking even more of the limited sunlight.  But what light did find it’s way through the jungle of cargo was more than enough to allow the Finecian’s sensitive eyes to make out his cramped surroundings.  Huddled in a small pile on one side of the crate were 4 sleeping forms not unlike himself.  They were his comrades, fellow Fox people sent directly by the Dahi crime syndicate of the Huitsi archipelagos.  They had been loaded into this wooden crate, drugged with a “stasis” potion that put the Finecian hitmen into an almost death like sleep.  This was done to allow the team to survive the long journey they had undertaken when their brethren had forged Muurdaan seals on the crates which in turn had them loaded up onto the Reined colony ship which unknowingly transported them to the new world.  This was timed to coincide with the arrival of the Dahi’s own colony ship lead by a Mr. Salvator.  The idea was that the hit team would awake somewhere towards the end of their journey and crawl out of their cage in the cover of night to steal some Thunder Bolts and Thunder Dust, as their boss called it, and sneak it aboard the neighboring Finecian ship.  Jonklav wasn’t 100% sure what they were for, all he knew was that Mr. Slavator was very keen on acquiring both.  He hadn’t actually seen either himself, but his team had been given drawings and description of both.  Unsurprisingly, the strong smell matched the description of the Thunder Dust.  It wouldn’t be too hard to find it, only painful.<br>
<br>
Determined to rid himself of the horrid smell before it joked him, Jonklav took his own copy of their mission, ripped it in two and crumbled each half up, sticking an end into his nose.  This instantly relieved the burning sensation and he huffed contently.  Now that his calamity had been dealt with, it was time to wake the others and go along with the mission.  Only that when he crawled over to the huddled pile of cloaked fur he could not seem to wake a single one.  He shook them and whispered as loud as he dared but to no avail.  Not even a twitch of the ear or whisker in response.  The small fennec yawned, the effects of the potion being slow to wear off.  He arched his back and spread his limbs in a stretch.  As he did so he noticed something sticky  He paused, feeling himself through his loose black cloak.  He was covered in sweat!<br>
<br>
He whimpered to himself softly, rubbing his now sticky matted fur against the boards in an attempt to rid himself of the feel. This proved ineffective and the little fox could only be left to sit miserable and cramped while he waited for his companions to awake.<br>
<br>
He wasn’t bored for long however, as soon the entire box shook as he felt himself and his friends being lifted from the ground.  This wasn't necessarily call for alarm.  The rearrangement of crates was likely as the Reinen needed to access different supplies.  As long as they were given no reason to search the crate Jonklav and his team had nothing to worry about.  Worry did come however, when unseen voices began arguing over their particular container.<br>
<br>
"It's been mismarked, dear Reinen Friends” A deep, well spoken voice said from somewhere behind them.  “This crate actually belongs to a business interest of mine and we are more than willing to remunerate (Jonklav could hear the jingle of coins) so that you forget this exchange…”.<br>
<br>
Jonklav’s blue eyes opened wide.  Whatever was going on was not good.  If the Reinen agreed to the bribe him and his time would be taken who knows where and the mission would be jeopardized. Beyond that, the voiced seemed to know something was afoot with their forged label.  Hopefully the Reinen felt otherwise...<br>
<br>
Clearly not, as Jonklav could make out the sound of a coin filled bag being tossed and caught by an unseen, silent figure.  The crate began to move, bobbing up and down in time with the steps of their captors.<br>
<br>
"Why does Sorkin want this crate, eh? Looks like every other crate. why dis one?" A less articulate voice said from in front.<br>
<br>
"Ours not to ask or wonder about anything Sorkin got in mind.” The same well read voice responded.  “He wanted the wine, he got it. He wanted a ballista, he got it. He wants a crate full of fur-balls, he gets it. Funny he could even tell the hallmarks of Faenic trouble-makers...."<br>
<br>
"Whats a Fennic trouble-maker?" The second voice asked.<br>
<br>
"Competition for Sorkin, no doubt. He'll want to talk to these lads, get them in line."<br>
<br>
Jonklav let out a soft shriek.  They knew!  He didn't know where they were taking him, but he sure as hell didn’t want to find out.  The mission was already soiled as far as he was concerned, he just wanted to escape.  Of course, he couldn't leave his friends behind.  He crawled on top of his huddled friends, searching the pockets of their leader, a large (by Finecian standards at least) tan furred assassin named Donti for the antidote he had been given to wake everyone.  He uncorked the vial, the distinctive pop lost among the huffing as their captors struggled to control the box as they brought it down hill. He administered it to the other four members of his crew, hoping to wake them up.<br>
<br>
Either the antidote didn't work or too much of the blue liquid had dribbled out of their mouths (it was hard to get an unconscious person to drink) because only one, a black furred fox named Shaklay awoke.  Jonklav hugged his friend and quickly filled his friend and on what was going on.  Clearly it would be up to them to take on their captors, of which there were at least two.<br>
<br>
They peered through the air holes to try and make out exactly where they were being taken.  Sadly they couldn’t see where they were being taken, but the terrain through which they passed was evident.  Brown, freshly turned dirt and grey blobs of stone neatly arranged in what seemed like rows.  Gravestones, they were in a graveyard.  As creepy as it way, it seemed they were merely passing through.  Their captors had likely chosen this route as it seemed void of activity.  Only the sound of them struggling to navigate the maze with the heavy crate could be heard.<br>
<br>
"So how dangerous these Fennecs is, you reckon?" The first voice spoke in a less articulate more rural accent.  Clearly his well spoken mannerisms had been but a guise to trick the Reinen.<br>
<br>
"I reckon they AIN'T dangerous because Sorkin would send sods like us to move em if they were!" The second responded in the same slurred intelligent tone.<br>
<br>
As they passed through the graveyard, a plan formulated in Jonklaas head.  Their captors were clearly tired from carrying the heavy crate, and they seemed to believe them to be still asleep, or at least trapped in the crate.  Something they were not, as the syndicate had had the foresight to build a release into the crate for just such an instance.  Using this the pair could surprise their captors by leaping out and taking cover in the graveyard, From there with a little luck they could dispatch them quickly and quietly before they had to meet this “Sorkin”.<br>
<br>
Taking a few moments to prepare, pre loading their underarm x-bows, rather andy small metal contraptions that rested under under their wrist, hidden by their loose fitting cloaks.  The small metal device acted as a cross bow of sorts that shot a small dart at wherever the user pointed their arm.  It had a short range and required both hands to reload, but it was silent and deadly when used correctly.  After unclicking the safety on x-bows and ensuring the knives were prepared for use, the only thing left to do was go through with Jonklav’s make-shift plan.<br>
<br>
Pressing the spring loaded release on the crate, the top swung outwards and out popped the two Finecians, easily jumping several feet away from their captors where they hit the ground almost simultaneously, rolling to take cover behind the gravestones.<br>
<br>
The two men, who already look supremely tired from lugging away the crate, almost panicked on the spot, dropping the crate with a thud and looking around wildly.  One whipped out a small dagger, cursing as he searched the graveyard with an unfixating wild gaze.<br>
<br>
Jonklav crouched behind an unmarked slab of mossy stone that likely marked the resting place of a long forgotten nobody. His tiny heart beat rapidly in the small cavity his small frame provided. But he was not afraid, rather he was exhilarated by the game. His friend was somewhere along the other side, likely hidden behind the row of haphazardly placed stones and rotten crosses, awaiting his move. "Who the fuck were these guys" He cursed to himself. Everything was going down hill. The capo would not be pleased if they didn't get on board that ship... Slight panic filled him. The sip. It would be likely leaving shore soon. This would have to be quick.<br>
<br>
He stood up from his hiding place, his under arm x-bow aimed at ready sending a bolt flying towards the closest goons chest. "Rein!' He shouted at the same time, the single word to keep the last alive but contained, for now.<br>
<br>
The shot went wild, the effects of the drug not being fully worn off and disrupting his attempt to aim... but the thug was even WORSE at displacing himself.  In his sloppy attempt to dodge the bolt he tripped, sending himself flying over a gravestone, the bolt solidly striking him in the shoulder.<br>
<br>
"I surrender!" he gasped, one foot stuck on a contour of a tombstone.<br>
<br>
The other thug considered his options, finally deciding to drop his knife and put his hands up.  He dropped slowly to his knees, saying; "Professionals don't make a mess, lads -- let's not do anything we can't undo, eh?".  He flashed a cocky smile, as if certain the implied warning would deter the Finecian hitmen.  <br>
<br>
"There's more than enough action in the new world (Jonklav looked up to see completely different constellations in the sky.  They really had arrived in a new land.) for all of us... our boss just wants to make sure you know where our respective rungs are on the ladder! Don't SHOOT!"<br>
<br>
Jonklav's friend, a black coated rogue who went by the name "Shaklay" (Shadow in Finecian) popped up just as Jonklav did, only he held his fire, aiming at the unharmed goon. He listened to him try to negotiate with a chilling lack of real expression. But once he was finished however, the left side of his face raised ever so slightly into a sly grin.<br>
<br>
"Eh, you're half right. Professional do make messes- they just clean them up after" With that, he lets loose with his x-bow, sending a bolt straight for his heart. Immediately after without waiting for contact he sprung forward, a knife in hand.  A second after the bolt thudded into the thug's chest a knife was in his throat, ripping his windpipe and severing the arteries that carried his life force from his now punctured heart to his brain.<br>
<br>
The thug let out a soft, staggered gargle as he slumped to the ground, a handkerchief already placed to prevent his blood from spilling over the ground.<br>
<br>
The second thug, still entangled on the tombstone cried out;<br>
<br>
"Dragon's scat! PLEASE don't kill me!" He begged, before his face turned of that of an angry scowl."tap me, and you won't find sorkin until he gets a piece of you first!” He threatened before his expression turned soft once more.   “this is all a misunderstanding! I want to live, and you don't want a turf war! P-p-PLEASE! Just listen to me!"<br>
<br>
"I can arrange to have you put back on the ship!" He continued, talking at a mile a minute in an attempt to bargain for his life. "Bygones be bygones!" The thug struggled on the ground, attempting to stand.  But it was clear his ankle had become horribly twisted in the fall.<br>
<br>
Jonklav cursed again. DId they just start a potential turf war? The capo certainly wouldn't be pleased either way now... Might as well finish the job and "clean up". But first... just who WAS this Sorkin? He thought to himself.<br>
<br>
He leaped onto the legs of the goon-now their captive-, a knife pointed towards his throat. "Oh shut it Whisker. Your boss ruined his chances when he decided to kidnap Salvator's strike team". Just as he was about to finish off the thug he yielded, calming himself. He had time to at least make it up to the capo by learning about their soon to be rival, the Reinen ship wouldn’t be going anywhere now that it had arrived at it’s destination. "But of course, perhaps we can make a bargain" He said in a suddenly light, almost pleasant tone". He withdrew his knife, at least openly. He made sure to crook it in his hand, ready to throw if needed. "Tell me who is this Sorkin?".<br>
<br>
<br>
"MY boss.” The thug replied, stammering as he his body shook with fright.  “You see, me and Tuskah (he looks wildly for his friend unseen from his ridiculous angle).... “We is exiles, you see? Tuskah! You there, pal?".  Sweating profusely from not hearing anything, he continues.<br>
<br>
“Most of the exiles is released prisoners or indentured servants who can't pay our debt, got us sent here....   ...some of us is real criminals, who the Muurd didn't want to have to worry about anymore…  and then there's folks like Sorkin and Baez... who the Muurd would NEVER let go, but they snuck away on a ship, jes like you two spritely gentlemen!".  "Sorkin Coppersmith!” He pipped up. He's old families!"<br>
<br>
Shaklay grimaced.  The Coppersmiths were a rival crime family.  It seemed the mobs of the old world already have a foothold here... and an unfriendly one at that. "Smith boys are already here it seems eh. Boss figured we would have this land to urselves... Looks like we're gonna have to fight for it. I'll check on the others, you take good care of our friend her Jonk. He winked, clasping his friend on the shoulder as he went back towards the crate.<br>
<br>
Joklav winked back with a genuine smile, patting his friends back shoulder as he left. Turning back to their captive he spat on his face. "Why do you smiths have to make everything so difficult. We could have coexisted perhaps..." Unlikely he thought to himself. Slavator didn't like competition.<br>
<br>
Holding a knife to his throat, Jonklav asked another question. "Where are you guys set up and what are you dealing in?"<br>
<br>
"If I tell you where Sorkin hangs his hat I might as well be dead... heck, you get back in the crate and we can still go there, you just won't know where we're headed... you don't go SEE sorkin. Sorkin SEES YOU." (he stammers a continuation...) "our deal? I'll spill… we got light protection and light redirection of some goods and taxes. it's a sweetheart deal and nobody knows we're here. You should see the glint we've pulled already! you could buy your own ship!"<br>
<br>
"Sorkin's careful, which is why you won't... why you can't... find him. But if I don't report... I don't know what kind of racket you foxes have cooking... but I do know...."<br>
<br>
"...That Sorkin is gonna expose it, Muck it up, or both."<br>
<br>
"We can call it even... we tried to pull a fast one, you took away Tuskah. We're even!"<br>
<br>
"You let me go, I'll make sure your crate winds up on the Reinen ship... you can do your own business and we'll establish a meeting on neutral ground down the line."<br>
<br>
"How many of you is here did you say, pal?"<br>
<br>
With the rest of the crew awake, they gathered around the downed thug. Surely it was an odd feeling to have 5 short furry men standing over you. Armed hitmen at that, who had just likely taken out your friend. "Maybe me and you can call it even, Donti, the head of the team replied. "But certainly your boss won't. I'm sorry pal, eh I truly am you know? Just business though. Thanks for your cooperation, but the meetings adjourned." He lets a bolt loose towards the thug's head"<br>
<br>
THUNK.<br>
<br>
Silence reigns in the graveyard....</div>
				
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:<br>
<br>
"<i>For the Lord, For the Princess, For the Elder, Jawohl!"<br>
</i><br>
The men had holstered their pistols and charged, rapiers and hatchets drawn. In the same moment, the gnolls crouched to all fours and pounced upon the faithful...<br>
<br>
... Trekmann slid to the left, leaving a furrow in the dirt and wheeling around to see his opponent, the larger of the two, vault past him and after the grace of the spring saw that his foe was already winded. He advanced with hatchet raised and a flourish of his rapier, feinting and thrusting. The great gnoll threw it's weight into spinning around, slashing out with both claws, almost breaking his guard with the rapier, but doing nothing to stop the axe that came behind it. Bringing it down on his foe -- the creature howled in agony as it saw one of it's arms crippled by the spirited warrior facing him.<br>
<br>
Enno however, was not so fortunate. His smaller but more graceful gnoll opponent's bound struck him square in the midriff, knocking the wind out of him and placing his foe standing above his guard, slashing down at him.<br>
<br>
"Is that... my blood?" Enno thought to himself as he saw a crimson spray fly off of his prone body into the darkness. His leather was torn over his chest... a strange cold that was not from the bleak forest clearing swelled up in him -- a cold from the inside, he felt the trickling of his wound as he did all he could to protect himself, flailing at the claws and teeth that flashed above him. Defensive wounds on his arms... this was going badly. He could not find the wind in himself to fight AND call to his comrade, so he kept fighting... as fast as his legs would allow he kicked along the forest floor to get from under his opponent, crossing his weapons to deflect this aggressor... the three flurries of attack he repelled, and a fourth knocked his axe away and into the darkness...<br>
<br>
Trekmann's foe breathed a long sigh, uttering again the word "Manfool..." before extending his neck a surprising length in full-open-jawed bite towards Gerhard's jugular...<br>
<br>
...Just the opening he was waiting for, quite literally in fact. with perfect footwork he sprung two steps backward and then leaned forward in a beautiful example of a master fencer's lunge -- he could see the tip of his rapier, glistening with blood, FAR beyond the back of his would-be killers head. The beast-man's legs crumpled, and his hands twitched in a palsy of non-cortical spasms. The creature was dead it seemed LONG before it hit the ground, Trekkmann's weapon almost fluidly sliding back to an en garde position.<br>
<br>
"BLAM!"<br>
<br>
The now free hand of Enno Abel grabbed back for his sidearm and blasted his foe in the gut at point blank range.<br>
<br>
"BLAM! BLAM! BLAM!" after each explosion tore through the night (even faintly heard back by their kin outside the wood) flintlock pistols fell into the dirt at either side of him. The creature had flown back several feet, but seemed it perfect disbelief of what had happened to it. Four shots, all center mass, all at close range. It's torso was utterly destroyed, it's last motions that of a desperate animal clutching it's unspooling entrails. Enno immediately fell back into the dirt, his rapier laid beside him where he discarded it in favor of his pistols. His blonde hair sprawled on the ground behind him, both it and his face felt splattered with blood -- this time NOT his own.<br>
<br>
The battle ended almost as quickly as it began. Trekkman FLEW to the side of his companion, applying pressure to the wound and praying silently, Enno could read his lips though, and began to join him in the same prayer to spare his life. Seconds flew by in what seemed like a mile of gauze... Enno still just felt cold and wet -- but as long as he kept his prayer in time with his compatriot he would not let fear overtake him... it plucked at the back of his mind that his absence of fear might be a very bad sign...<br>
<br>
Trekkman, however -- was not to be denied the fruits of his intent -- Enno might have looked like a mummy in a state of semi-undress, but he swore by all that was holy that Enno would live -- not because of his actions, but because he felt that the divine would will it so. Moments flew by with ferocious intent and precision, his hands switching from hack into heal in the same series of breaths. The dying gnoll, having given up on holding his stomach inside manually, seemed to lucidly watch Trekkman Minister to his friend's wounds as they prayed... with the lucidity of witnessing his final bits of existence, he watched unblinking. Moments later Enno would lose consciousness, but Gerhard was confident he was stable... a benefit that could not be said at all of their foes...<br>
<br>
With the last of the bandages tied, he heard the whimper of Enno's fallen assailant, and he wheeled around once more with weapons raised... If the fight was not over until one side was dead -- a swift and final end was forthcoming.<br>
<br>
Glancing off to his left, Trekmann could see a handful of forest-lights landing on the body of his slain foe. A couple of them bounced lazily upon the corpse, as if checking to see if it was truly dead. Meanwhile before he could close with Enno's enemy to finish the job, the still panting but horribly morally wounded gnoll was literally being SWARMED by the wisps, each pulling little bits of heat -- the steam rising in the cold night air from the creatures gaping wounds -- into itself. The beast was silent now, but it's eyes had gone from fascinated stare to sheer terror -- inside it's eyes Trekkman could see wisps were in there -- it's sunken eyes, nostrils and ears all leaked a sickly green glow...<br>
<br>
...Trekkman waved away the wisps violently with one stroke of his rapier, but they either languidly bounced, as if fat on the gnoll's essence, or quickly darted back to harry their somehow still dying victim... then Trekkman saw something he could not believe. The Gnoll was silently praying... wordlessly in some mimicry of the rite he witnessed between him and Enno.<br>
<br>
The creature was being flayed of it's soul, and maybe, just maybe -- this was it's way of requesting redemption. Trekkman began the litany again, but this time instead of saving a life, he swiftly and mercifully ended it. At the conclusion of the prayer, the now sanctified corpse of the gnoll seemed utterly repulsive to the wisps -- flying skyward or bouncing along the ground in a harried rush to distance from it.<br>
<br>
It was THEN that the sap-bleeding door of the wooden barrow FLEW OPEN.<br>
<br>
Trekmann had the chance to see, in the forest now darker than ever -- the mottled and mossy corpse of a woman laying on a plinth inside the tree-forged tomb... her leathery feet pointed out towards him, only to suddenly be obscured by the greenish and horrifying visage of the ghost of the wisp-wood witch herself.<br>
<br>
Eyeless sockets BURNED with myriad wisp-fires, patchy and bedraggled hair -- impossibly long, splayed out in a corona behind her hideous and broken head. What remained of her gown -- seemingly one fit for a bride, was torn EVERYWHERE and hovered above the image of the translucent-green body in a strained attempt to maintain some function of propriety. The gown, and indeed the shade of the body it covered -- looked ravaged by a hundred bites. The largest, a gaping circular wound in the skull exposing part of her brainpan held within it bits of her broken garland of rotten flowers that adorned her brow in the antithesis of a crowning glory. Her hands wrung unnaturally fast in a rage ahead of her body -- infuriated with the deprivation of another soul... Trekkman could see that on her right hand, like in the carving -- her ring finger was missing -- broken half-way down in a stump that like the rest of her, seemed to leak a greenish FIRE. It was coming upon him when he grabbed his holy symbol and bid his Lord protect him, and Enno -- from this horror.<br>
<br>
As it passed through him, he could feel the spell of the witch SHATTER against the aura of his faith -- and in a disorienting wind and warping of space he found himself standing outside the wood -- before the river -- holding Enno's limp but breathing body... feeling like he had run with it all night. Enno's heart beat in a frenzied fever-dream... as if he was still haunted by the witch that pursued them... but at least Trekkman still knew he'd live.<br>
<br>
Fitz Baker, and indeed a complete search party, had gathered ready at this point to finally look for their kin they thought lost in the wood -- it had been all day and the sound of the guns had rallied them to come to the aid of their guardians!<br>
<br>
Somehow less than an hour to the men had filled the whole day and night to the rest of the world. Trekkman knew, in some small way, he had defeated the witch to escape her clutches -- but he also knew in the same breath --<br>
<br>
That he had FREED her. He could feel her getting stronger with each passing moment. A profanity to all that was holy... it was now loose in the wood.<br>
<br>
Still holding Enno, with his kinfolk rushing to meet him -- Trekmann fell to his knees and lost consciousness. A tinge of fear rose in his heart before wakefulness left him... but he was a defender of the faith. Fear was indeed not what he really felt in his heart.<br>
<br>
He felt regret. What... had they... done?!!<br>
<br>
Then a blackness that would not release him until the moon was high in the sky once more.<br>
<br>
A moon he alone would swear had a sickly green tinge to it...</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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					<div class="bbWrapper">Things happening about town... (News to everyone)<br>
<br>
Exile constables are on the lookout. Supposedly some organized crime is in town, and they intend to root it out, and deal with it as Dracos would -- with purifying flame and clenched talons. much big talk about a "gang war" in the 'platz, and where it would be best if it went down... a lot of it is tavern-talk, however. Attolian police are not pleased and despite sharing training -- the gap between them is evident.<br>
<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip">Enemy Standoo</a>
 :<br>
<br>
With Tyren help specialized labor (ie: you can lift a keystone HOW BIG?)  and the use of a crane, The garrison and lighthouse fully leverage the extra wealth put into it. The second story of the garrison has a "flying battlement" which is basically a wave-shaped rampart that severely impedes climbing. The Lighthouse is going up much faster than normal, and has lost less width than anticipated. The extra machine work and muscle allows much greater detail to be taken by the monks, and the structure gains a free elegant chapel which also serves as a library... however lean of texts.<br>
<br>
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:<br>
<br>
Cassandra in a vision, Charlotte in a dream, and Shul in a stupor are contacted by some kind of spirit -- it is the voice of a child, as if it were spoken clearly from a glass of cold water:<br>
<br>
"My time grows short! Stop the Slavers! I'm in a crate! FIND ME, I DON'T KNOW WHERE I AM!"<br>
<br>
_______________________________________________<br>
<br>
Screaming and fighting has resumed in the wood east of the river. First it just sounded like gnolls or mud elves screaming, then clashing along the border of their territories resumed in full force. Many people report strange green lights in the wood.<br>
<br>
____________________________________________<br>
<br>
<b>FORMAL COLONIAL GOVERNMENT DELCARED!</b><br>
<br>
ISSUE: Widely recognized colonial flag is not associated with formal government, and every faction must sooner or later agree to support or deny the authority of the new law.<br>
<br>
Colonial government is supported by:<br>
<br>
Attolians, Highborn, St. Victorians. <b>(All gain +1 influence)</b><br>
<br>
The law on paper, surprisingly -- takes the best elements and advantages of Attolian "earned autonomy" and High-elf concessions for liberty of culture through demonstration in war -- will added flourishes from experts like a Castellan and a True historian of Muurdainian and common law. Anybody who knows what they are reading would acknowledge that the charter has full precedent and is a work of art -- if you wanted to demonstrate ample justification for almost absurd levels of autonomy NOT enjoyed by most peoples in the old world. (A Tyren would look at the charter and nearly FAINT with the rights and privileges therein) -- The document might evolve, but as such the constitution is basically confers the best perks of being a highborn or Attolian with regard to the Muurdain Empire, and is a pretty vanilla "law and order" document outside of that with nothing as yet very fishy about it.<br>
<br>
<b>ALL PLAYERS: </b>You can SUPPORT the new constitution, DENY it, or ABSTAIN. Abstaining is assumed unless Support or Denial is stated. A government is only as strong as it is recognized.<br>
<br>
Government is: <b>Unstable. Most citizens don't even know at this point if the constitution is "really" the law. There's uncertainty about issues like slavery and trade in the future. Unless the Tyren-founded Colonial flag is associated with the new government, it is LIKELY a clash of ad hoc factional government will clash with constitutional law! There is a run on important supplies in case things get bad, and morale in colony drops slightly from uncertainty.</b><br>
<br>
______________________________________________<br>
<br>
Tyren help in building Reinen housing leads to a boom in available housing when combined with Attolian increases and other valves on pressure for space. Town morale improves as it is easy and affordable for all colonists to find homes. -- There is no denying that the Tyren have a hand in this across faction lines. <b>(+1 influence for Tyren!)</b><br>
<br>
<br>
...More to come. (check for updates!)</div>
				
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<br>
<br>
<br>
The High born district had been turned into a beautiful quarter and was continually being improved upon. The High Elves in their spare time (what little they had) had turned the ruins into a place of beauty. Collapsed columns became sculptures, old battered doors were turned into canvases, pockmarks in building structures became pots to plant fragrant plants in, tastefully painted murals decorated once drab walls, flowers festooned the walls and lines the streets. Trees were planted, both for food and for decoration. The district itself became very high end looking to the common observer, and became tolerable, even pleasant to the High Born accustomed to luxury and beauty. There was a feeling of magic in the air to anyone especially sensitive to phenomenon and even those who weren't. Elven runes, and inscriptions were on doorways, the strange writings were ancient and bound with protective magic. Structures that once had fallen into disrepair were repaired and improved on. Food was grown in vertical towers throughout the quarter, a well had been restored, and the quarter was becoming more exquisite to behold by the day.<br>
<br>
Beautification of the High Born quarter was not the only intent, the structures were intended to be functional and designed to be defensive in nature. Ruined buildings were turned into walls, their roofs became battlements. There were passages built into the quarter with kill zones and streets leading to kill boxes. There were small battlements installed that looked like innocuous balconies, unobtrusive towers and shooting nest on buildings for archers to take positions, arrow slits for arrows to be fired from, walls had holes in them for spearman to thrust their spears if enemies attempted to storm the quarter through the narrowing approaches. It was discrete, but the fortified, beautiful High Elf quarter was slowly being turned into a fortress, with external walls of buildings tripled in thickness where possible from the inside. The High Born were a martial civilization and this was reflected in their approach to design of their quarter. The quarter was designed to be accessible from limited approaches, which were all designed to be lethal for any invaders. Streets were blocked off by stone walls and/or rubble from collapsed buildings. Gateways were erected and Elved by guard booths, gate booths, with murder holes in the ceilings above the two gates, and make shift towers (converted ruined buildings). Ruined buildings that were utilized to form walls near courtyards (cleared areas) in order to create killing fields. Houses that looked like charming buildings were in fact small keeps. The Manor was built up to serve as the main holdfast. Stumble steps were built to the higher points of the quarter. They were designed to cause less agile troops to stumble. Doors, fake, real, reinforced and hidden were installed for High Elven troops to move about and to deceive invaders. The defenses were somewhat makeshift for High Born standards, but effective nonetheless. It was a work in progress, as the High Born never stopped fortifying wherever they lived. The High Born Quarter was basically divided into two areas. An exclusively High Born area where only High born lived and mingled, a mixed area where wealthier colonist could live. The exclusive High Born area in the center was designed to be the last place to fall back and where the renovated Manor was located. Somewhere in the center of this place was where the Prince's throne room was. It was only known to the High Born and never referred to publicly. The Prince's location, comings and goings were not public knowledge. These defenses were designed to be as aesthetically appealing and unobtrusive as possible. However, anyone with a trained eye in the military most likely would notice the defensive measures. The Prince ordered the Quarter to be expanded to accommodate wealthier colonist and more Highborn in the future. This would be an ongoing endeavor.<br>
<br>
(Note: The two quarters separation is designed to be discrete. It is explained diplomatically that the reasons for separate quarters is part of the Highborn culture and spiritual beliefs. Highborn prefer to be among their own people when they meditate and rest. It is not clear to non-Highborn how to access the Highborn exclusive area and this area is meant to be secure and private (magic is used to prevent unwanted access). This layout approximately reflects how their home capital is laid out but on a miniature scale)<br>
<br>
The High Born did their best to improve overall colony security with the cooperation of the rest of the colonist as well, especially the Attolians. Wooden spikes were placed in the earth on the perimeters, ditches dug, earthen ramparts, and many of the more vulnerable approaches were blocked off to the Platz. (The colony defenses were being constantly upgraded and will be discussed in detail elsewhere).<br>
<br>
-----------------------------------------------------------------------------------------------------------------------------------------<br>
It was a beautiful, warm summer day, the High Elven Prince wearing, full shiny mithril plate was sparring with ten of his most adept sword masters in an attractive courtyard near buildings that had been turned into a barracks and training facilities located in the High Born only area of the quarter.<br>
<br>
The drillmaster was on the sidelines barking orders in High Elvish to his men. “He is only one Elf, you are ten.” the Drillmaster said with slight exasperation. The Prince was enjoying the exercise more than his Sword Masters were, whom were taking a beating and becoming exasperated in the process. The Prince, smiling from ear to ear was moving gracefully in a blur of movement. His two swords were moving so fast that mortals could hardly see them move. The Prince was spinning, jumping, dodging, blocking, striking and using the greater number of opponents to his advantage. He was using the High Elven form of Martial arts and was using his feet as much as he was using his training swords. Swords came at him from all angles, nearly hitting, but the Prince would evade,block, kick and strike with his swords and feet time and time again. The scene around them was the same, as many other High Elves were taking part in a similar exercise with varying success. The High Elves knew that in battle they would often be outnumbered, and for this reason they practiced scenarios of being grossly outnumbered in combat.<br>
<br>
The drill was interrupted by a High Elf spearman named Arandel on foot wearing Mithril Chainmail and a helm, he came to the courtyard running. The timing could not be more perfect as the Prince's opponents rushed him, the Prince with flourish did a back flip causing four of his sparring partners to crash into each other and the rest of his opponent get caught up in a pile of bodies. The Prince stopped toying with his opponents, and quickly dispatched each one of them with multiple blows of his swords to show that if real they would now all be dead. “Anticipate your enemies movements before you commit to your own” the Prince said sagaciously. His men groaned audibly and seemed to be grateful for the interruption. The Prince said “Remember, the more enemies, the greater advantage to use them against each other. You ten are dismissed, practice harder next time and the rest of you pay attention to your training, as you were.” The ten defeated Swordmasters collected themselves, bowed their heads politely, took their real swords and withdrew to lick their wounds and rest up.<br>
<br>
Arandel gave the Prince a salute, and said “Cair, Amin Taren!” (“A ship My Prince”), our lookout on top of the Windmill has spied a ship approaching.” The Prince was putting on his belts with scabbards, his real swords and knives as he asked, “Let me guess, the Muurdan sent Cockroach people this time”, the Prince said sarcastically. What flag is the ship flying?” the Prince asked. “Order of St. Victoria my Lord”. Arandel replied with a dour face. The Prince also made a slighly sour face, “Cam-wetherins!” (“thieves!”) Oh, the thieves of our people's property are here. Perhaps, they came to return our people's possessions? I highly doubt that, but it's a pleasant thought nonetheless. They are here to loot our ancestors graves perhaps? It could be worse, at least they are not Fennecs.”<br>
<br>
<br>
The Prince headed quickly, but calmly to the Windmill with Arandel in tow, and remarked offhand, “For humans, the Order of Saint Victoria are a relatively civilized lot, despite their tendencies to steal from our people. They think because they dug something up, that they then own it, when they could never rightfully take what is ours, no matter how many centuries or millennia it lay undisturbed.”<br>
<br>
The Prince made is way through narrow passageways to leave the heart of the High Born quarter into the mixed area. Guards saluted him in the High Elven fashion. The Prince issued some random orders to High Elven archers he passed and headed to the Windmill which also served as a tower. After climbing the Windmill tower, the Prince observed he approaching ship. The Prince commanded, “Go notify the Linguist that new colonist are arriving and to go meet with them and offer our assistance. If the pattern holds true, these are not the only colonist that will be coming soon.”<br>
<br>
<b>The Windmill/gristmill, , was open for business and ready to process barley and wheat.</b><br>
<br>
The Seawall, the port, the docks all filled the Prince with pride. They were completed to his satisfaction and he was grateful for the work the Attolians and Amaryans put in. The High Born were not lazy, but they also not the kind of people that enjoyed hard labor. To compensate the Amayrans, the Prince ordered larger sharks to be harvested for their God rot and large ceramic heaters to be made for the Amaryans to keep warm during winter. These would be offered as compensation for the Amaryan hard work.<br>
<br>
The Highborn Artificer was curious about the effects of the God Rot and decided to experiment with it to see if he could extract oils for supplementals. It could be perhaps put in a capsule and combined with honey, it might be beneficial from a nutritive standpoint. First, it would need to be made sure it was not harmful non Amaryans and consumable by other races and/or themselves.<br>
<br>
<b> -Assign Artificer to make something from God Rot.</b><br>
<br>
The Prince was pleased at the newly formed alliance between the Attolians and the High Born. The High Born needed all of the friends they could muster, and this was challenging their natural bigotry and snobbishness. Being intelligent creatures, the High Born knew that isolation would lead to their demise and must condition themselves to tolerate other races, no matter how distasteful they were to them. The Victorian Order, despite being grave robbers were orderly enough to be considered potential allies.<br>
<br>
The “Runner” beasts the High Born found would need to be captured, trained, bred, turned into steeds for riding, lightweight beasts of burden and perhaps even food. The Prince ordered his tamer to proceed with this endeavor.<br>
<br>
<b> -Assign Tamer and 5 spearman (skilled laborers) to tame beasts for breeding, mounts, beast of burden and food. </b><br>
<br>
The Prince ordered his High Born to contribute to the luxury guild artisan goods (sculptures, restored furniture, paintings, dovamon, clay heaters, and jewlery). Whatever, the Highborn did not have enough of he ordered all his people to craft more in their spare time and designated ten of his best craftselves to make a workshop to create artisan goods. Kilns would be needed to manufacture the heaters in quantity.<br>
<br>
<b> -Assign Engineer and five Spearman (skilled laborers) five archers (laborers) to make ceramics workshop and a forge to create artisan goods like ceramics and weapons. </b><br>
<br>
The Mushroom and vegetable cultivations were going well and among them grew tropical melons which were welcomed by all. The seeds were collected and planted widely.<br>
<br>
The areas discovered would need to be explored more. Especially, the crack with the interesting foliage. An expedition to explore it would be sent out, but considering all that needed to be explored in that area, a outpost would need to be established.<br>
<br>
<b> - Send Spy, with 15 countrymen Five Swordsman, 10 Skilled Spearman, 10 Archers to set up outpost in the NW. From there they will send out expeditions. This outpost will be hidden and the expeditions done discretely in muted colors. <br>
<br>
 AMENDED POST:<br>
<br>
<br>
 </b>As the Highborn were assembling their expedition force, the Prince spoke to Caelis about the endeavor and the Attolians already had similar plans. The two factions have agreed to combine arms, and cooperate in setting up an outpost in the NW and exploring the area for more resources. In safety there are numbers. Additionally, messenger birds will be brought and the outpost will have rudimentary defenses built. A wooden palisade, ditches and a tower (or a lookout in a tree) to see anyone approaching. The Highborn still desires his location to be both defensible and a potential site for further settling with resources like water and food to be nearby if possible.<br>
<br>
<br>
Did the Muddy lakes have fish? This would need to be found out.<br>
<br>
The quarry was of particular interests. As was the Statue (a digging goliath of some sorts). Could the Automatons perhaps be repaired and/or woken up? Perhaps the finer work of excavating would awaken the digging statue?<br>
<br>
<b>The Outpost team would need to be sent to further investigate with knowledgable investigators to discover. Look for experts among other colonist willing to excavate. Perhaps the Attolian Geologist once finished looking for magical gems with Mage can help? </b><br>
<br>
The Quartz and Coal the High Born expedition found were of extreme interest to the Prince and he ordered a detail to begin mining it. This he knew would be an endeavor that the Highborn needed help with. The Quartz and the Coal could both be used as forms of energy. The pulsating quartz could be perhaps harassed by the Artificer and used for power. At the very least they would be useful for making jewelry, glassware and windows. The coal could be used to for heating. The Prince would pay the laborers if willing to build a mine and mine the coal. The Prince (if someone could explain to the Amaryans) that the coal combined with the ceramic heaters could keep them warm and other colonist warm during the winter. The Prince was cautious about any potential threats in the area, and further exploration would be needed in the area.<br>
<br>
<b>Hire 20 Laborers (ideally with mining experience) to mine coal and quartz (with priority given to coal). Send 5 Swordsman, 5 skilled Spearman, 5 archers to assist with designing, building mine and provide security. See if the laborers could help form permanent mining operation. Also, seek out Amaryans to help (but do not endanger laborers or Highborn). </b><br>
<br>
<b>The Highborn join the Farmers guild and offer whatever mushrooms, melons, plants, herbs, vegetables they are growing and shark meat from the fishery. <br>
<br>
The Prince asks Attolian commander to collaborate looking for magical gems ince Geologist is freed up. The War Mage and Geologist can work together. Send escorts of 5 spearman, 5 Swordmasters, 5 Archers. <br>
<br>
No Highborn are to be idle. Send unassigned High Elves to where is needed most. </b><br>
<br>
<b> Summary:</b><br>
<br>
-<b>The Windmill/gristmill, , was open for business and ready to process barley and wheat.</b><br>
 <br>
<b>-Assign Artificer to make something from God Rot.</b><br>
<br>
<br>
<b>-Assign Tamer and 5 spearman (skilled laborers) to tame beasts for breeding, mounts, beast of burden and food. <br>
<br>
-Assign Engineer and five Spearman (skilled laborers) five archers (laborers) to make ceramics workshop and a forge to create artisan goods like ceramics and weapons. </b><br>
<br>
-<b>- Send Spy, with 15 countrymen Five Swordsman (commando/insurgency unit), 10 Skilled Spearman, 10 Archers to set up discrete outpost in the NW. From there they can send out expeditions. This outpost will be hidden and the expeditions done discretely in muted colors. <br>
<br>
-The Outpost team will be sent to further investigate with knowledgable investigators to discover what the quarry is about. Look for experts among other colonist willing to excavate. Perhaps the Attolian Geologist once finished looking for magical gems with Mage can help? </b><br>
<br>
- <b>Hire 20 Laborers to mine coal and quartz (with priority given to coal). Send 5 Swordsman, 5 skilled Spearman, 5 archers to assist with designing, building mine and provide security. See if the laborers could help form permanent mining operation. Also, seek out Amaryans to help (but do not endanger laborers or Highborn). <br>
<br>
-The Highborn join the Farmers guild and offer whatever mushrooms, melons, plants, herbs, vegetables they are growing and shark meat from the fishery. </b><br>
<br>
<b>-The Prince asks Attolian commander to collaborate looking for magical gems ince Geologist is freed up. The War Mage and Geologist can work together. Send escorts of 5 spearman, 5 Swordmasters, 5 Archers. <br>
<br>
- Send Linguist and welcome party to greet new Colonist. Arrange meeting between Prince and faction head of Victorian Order regarding forming of government and any joint projects that might be advantageous between both factions.   <br>
</b><br>
-<b>Highborn are interested in trade goods from the Slaver ship. </b><br>
<br>
Ooc:<i> Shaking the rust off from writing and trying to catch up. My next post will acknowledge other the new arrivals. This was an attempt to respond to what occurred during the summer. It's not my greatest post, but I got it done finally (it's 3:40am) what am I doing awake???<br>
I will work on my imagery more next time. Good to be back!</i></div>
				
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Grimdr Stonewall led his fellow dwarves out of the dark confines of the ship's hold and into the piercing light. Many held their eyes shut as the brightness assaulted their senses. Once the long and painful adjustment was over what they saw made Grimdr both glad and, indeed, sad. He was glad to see that he had no thrust his followers into a wilderness with nothing but the limited supplies they managed to ferry with them and that, should he falter or fail they would not be without hope. However, he knew this also meant that the Underlords had no doubt dug their claws deep into the colony, their chance of real freedom seemed farther off then it did moments earlier. Watching as their belongings were tossed onto the port with neither care nor consideration brought the small being close to rage, however he contained it and, with a curt nod, led his followers from the boat to the wooden port. One of the barrels received more damage then it could take and a small gash left a hole for objects to fall from. A few craftsmen gathered around it and moments later the hole was patched, atleast enough to allow them to transport their goods away from the sea and sky.<br>
<br>
It was quite a sight. A line of dwarves, each with their weapons hanging about their person while a barrel sat behind their head where they held it. Not one dwarf spoke to anyone that was not of their kin and very few even spoke to them. They were quiet and moved with purpose. Only Grimdr seemed to even acknowledge the other creatures around them, nodding respectfully to those that let them pass and in reply to those that showed him the same respect. Soon they passed out of the port, bustling with the activity of coordinating the most recent shipments no doubt. It was then that they saw a temple. Assuming it would be to some vile god of darkness he nearly led his men swiftly passed until he took a second look. Saw its architecture and design. He felt certain it was devoted to his god.<i> 'How can this be? How such a temple exist, not only exist but be given a significant location.' </i>He wondered. It took little in the way of talking to have his men remain outside while he and a few of his most loyal following went inside. The rest of the dwarves remained outside, placing down their cargo and beginning to relax. Such a small symbol made this new world go from a vast daunting expansion of the Muurdaan, to a place where they may still hope. Could they really openly practise their faith? Could they truly start a new life here? Those who began doubting on the journey, doubting the odds, doubting the risk, doubting, even, Grimdr. Those people began to feel a new surge of certainty. It was with this new sense of hope that they, through squinting eyes at the brightness of the day, began to be more vocal. The craftsmen began to speak of what wonderful wears they would soon produce to the colony. The Soldiers began to talk about how this place may truly be a haven worth defending. Without the strict dwarven hierarchy of home and the laws of the mine, coupled with this new, untapped landmass of mountains and cliffs. Many began to speak of how every dwarf would live in their own great mountain hold. How one day they would all be living like the Dwarvern kings of old. One building. One small symbol of rebellion against the oppressive Muurdaan. Thats all it took. The felt hope once more.<br>
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<li data-xf-list-type="ul">They onload their goods and march away from the shore</li>
<li data-xf-list-type="ul">Grimdr spots the temple and heads inside <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
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<li data-xf-list-type="ul">Seeing the Temple fills the Firebeards with hope</li>
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</div><span style="font-size: 9px">[Sorry it's not very long. Felt I needed to get this intro up and out there so those who want to respond can do so. After this I should be easily able to keep up more reasonable lengths. However with my isolationist dwarves there was only so much I could say before we start building our new underground EMPIRE (:&lt; ]</span></div>
				
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					<div class="bbWrapper">Charlotte marveled at the village that was rising around her, plank by plank. <i>Bap! Bap! Bap!</i> She held a nail for one of the Kesselflicken, as he hammered on house numbers to the already completed structures. "My Princess," He humbly pointed. "A great beast approaches!" The Defenders rushed to meet them.<br>
<br>
It was no beast, she learned as the silhouettes drew closer, but rather minotaurs come to greet them...the Tyren they were called. "We cannot repay you and your people Bruul," Charlotte smiled softly. "But nevertheless, we would be most thankful for your help in building our settlement. You show signs of a pure heart."<br>
<br>
They walked and talked with the Kesselflicken as they discussed their plans. "We want to continue to build outwards from the river, one cottage per family, and buildings such as workshops and barracks for our skilled believers. Paving the streets would be nice too." The tinkerer looked at the river. "Perhaps, we might build up the banks just a little to prevent spring flooding. We do still want to build a bri-"<br>
<br>
Charlotte suddenly felt the breeze on her legs go cold. She hugged her arms close to her bosom and shivered. Something bad had happened. The two Defenders who she had sent into the forest finally returned with the search party she sent after them. One was being carried by the other, who was babbling on about what he had seen. Charlotte left Bruul and her Kesselflicken to continue discussing building plans. She had a job to do. <br>
<br>
Her men carried the weak warrior into one of the already finished houses and laid him on the table, stripping bare his hair chest. A prayer was cast, for healing Enno's soul of the ailment that possessed him. Charlotte ran her fingers over his heart, using what healing magic she knew to try and bring him back. Trekkman was questioned once he could stand again, and the elders were gathered for a private meeting. <br>
<br>
"A WITCH?!" Cried Helga Schultz, the eldest of the elders that night. "Aye! We should not live here!" Replied her friend, the old shoemaker, "We should have returned to our ship when we saw the blood fountain!" Charlotte would have none of it, and she was glad, that they were the only two of dissenting opinion to her own. They  came around by the end. <br>
<br>
"We are not leaving. This is our home now." Charlotte wasn't smiling anymore. "All who have true faith will be safe from this witch, have we not seen how the Lord of Purity spared the life of his warriors?" She stepped up onto the top of a fighting chair. "We make our stand here, no matter what evil may lurk in that wood. Come dawn, we work to purify it!!"<br>
<br>
There was a chorus of ayes.<br>
<br>
With the meeting finished, and a course of action being contemplated, the Reinen returned to work.<br>
<br>
<b>Orders:</b><br>


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<br>
The Reinen continue working to finish building houses and planting seeds. The settlement plans are drafted to not include a bridge, but rather, to add a simple defensive wall around the town. <br>
<br>
At night, all Volk are to adhere to a curfew and lock their doors. Double guards are posted to watch for any witches, and to maintain torches in the streets.<br>
<br>
The elder begin to pray each night, with hopes of blessing the town limits as a ward against evil.</div>
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<br>
<br>
  More Ships arrive with more colonist.<br>
<br>
 <u>Order of St. Victoria</u><br>
<br>
 The Prince in Mithril plate, wearing a greyish cloak strode on down to the lighthouse under construction in order to greet Newly arrived Order of St. Victoria. Accompanying the Prince was the beautifully fierce female High Elven tactician Ama handasse Marenven , and five Elite SwordMasters. The Prince was grateful for the arrival of a lawful faction. The matter of them being grave robbers would need to be addressed later. They were now part of a Government. The Prince admired the construction and the crane the Attolians lent them. He came to meet their leader and welcome them to the Colony. The Highborn offer assistance.<br>
<br>
The Prince spoke in a somewhat thick High Elvish accent, but his common was of the educated, "Welcome Order of St. Victoria! We are here to assist you in settling in. My name is “Nikerym Ithil'quessir”, I am the Commander of the Highborn here in this colony.  This is my Tactician Ama Handassse Marenven, she is an accomplished battle commander of a thousand battles or more."  The lovely High Elven tactician nodded in acknowledgement, but  the entire time maintained a very serious look on her face, her hand (unconsciously perhaps) rested on the pommel of her sword.  The Prince continued, "The Lighthouse is coming along well, I see. I must offer a compliment.  For a human made structure, it is not overly hideous and seems to be well crafted enough to not collapse until long after your death. (the Prince was surprised that his high praise was not met with the intended reaction). The Lighthouse is a welcome addition to the colony, especially considering the inferior vision and navigation skills of other races. When you are settled in we can have a more formal meeting and speak of pressing matters like defense, governance and crime. I am familiar with your history.  We will not discuss the grave robbing of my people for now, but instead discuss the prowess your people have demonstrated in patrolling the Empires roads against banditry. Those skills are needed here and now, as there are criminals and thieves in our midst. Do not hesitate to ask if you have questions or needs that we can assist with. As of now, the Attolians the Highborn and yourselves are all that stands between complete lawlessness. Safe guard your possessions and keep an eye open for not just thieves, but enemy attack.  Welcome!"<br>
<br>
<u> Reinen</u><br>
<br>
The Prince does not know yet what to make of the Reinen. He had heard little of them. He heard they were simple people and very religious and found the Blood fountain distasteful. The Highborn also did not care for the Blood Fountain or blood magic either, and that was one commonality to work on. Knowing of their religiosity and not wanting to be called off too far from the Platz, the Prince ordered his Cleric and escort of 5 archers and five Spearman and five swordmasters to accompany the Cleric to greet the new faction at the river. The Highborn welcome them, offers them assistance and invites them to join the government.<br>
<br>
 The Cleric, carrying a crescent shaped spear and dressed in flowing blue robes, and a cloak approaches the Reinen accompanied by a dozen armored and armed High Elves. "Greetings, children of G-d,  I am the priest of the Highborn. We have heard you are people of faith. Here you are free to practice your faith freely.  We have some things in common for we also disdain the blood fountain, but unfortunately some of the colonist have fallen under it's spell. Welcome, but be warned that there are thieves among us. We working currently to thwart their efforts, and advise you to be vigilant. Let us know if you have any questions or need assistance. You are also invited to join the government. Again, welcome!"<br>
<br>
<u>Dwarves</u><br>
 The Prince was not overjoyed to hear of the arrival of Dwarves. He muttered something under his breath, and then resigned himself to the new reality and changing face of the colony.  After Bulls, Lizards, Slave Masters, Rats, Gnolls, Mud Elves, fellow ancient Dwarves comparatively did not seem as bad as they did in the past. "at least they can make a decent weapon, and mine Mithril" the Prince said to the Battle Mage, his friend. "We thought Bulls were stubborn, but Dwarves... ". The Prince ordered an archer to act as messenger/herald. "Lets not startle the Dwarves by sending a armed retinue of elves. Well, again, at least they are not Fennec!" .<br>
<br>
 The Prince orders a single Highborn Archer to act as a herald and deliver a message to the Dwarves.<br>
<br>
 Dwarf Leader,<br>
 Many years of enmity have been shared by our ancient people. We are now in a world of new beginnings. For all of the differences Dwarf and Elf have, the one thing that we have in common is the persecution of our people by those who will remain nameless and a disdain for that entity. Here, in the new world, the various races and factions must work together or risk perishing. We must not pretend to be great friends or allies, but for the sake of the colony and my people, we Highborn are willing to put ancient grudges aside for the betterment of our people. We will not act with hostility, unless we are met with hostility.<br>
<br>
  Signed,<br>
<br>
   Lord Commander of the Highborn<br>
<br>
 <u>Fennec</u><br>
<br>
 When the Prince heard the news of the arrival of Fennec he had a look of incredulity. The Prince exclaimed, "Fennecs, you are joking right?"<br>
First Rats and now Fennecs. Before I thought the Muurdan was making fun, but now I know this is a big joke to them, or some kind of bizarre social experiment." The Linguist reminded the Prince of their famous drugs knowing that the Prince liked to partake. "The Fennec have their uses" the Linguist offered. The Prince said, "Yes, Winter is coming and Fox fur is warm." The Linguist said that the Prince should give them a chance and a warning perhaps. The Prince said "if one grubby Fox paw steals from a Highborn, so help me we will have a Fox hunt." The Linguist said "Calm down my Lord". The Rats whom we found to be disgusting have been a useful addition to the colony thus far. Yes, these races are natural thieves, but remember they are not much more developed than animals. They cannot help their natures, being animals.". The Prince seemed annoyed at the Linguist's calm rationale, but knew he was right.  The Prince relented, "Fine, we shall be diplomatic. In the meantime, I want even more precaution made to secure our possessions. We already have been safeguarding against the Rats, but the Foxes are even more nasty, dishonest, ruthless, murderous, and thieving than the Rats. I want even more precautions, and higher security measures than before. Place even more enchantments protecting our items if need be, increase the locks, and patrols. We will work with the Attolians, and Order of Victorians to secure the colony from crime and organized crime. In the meantime I will send them a messenger.<br>
<br>
 The Prince also orders a single High born herald Archer to deliver a message to the Fennec.<br>
<br>
  Fennec,<br>
<br>
  Congratulations! Who knew that a bet between two drunken Elven mages would ever go so far? You have come a long way in your development as a sentient race. Pleasantries aside,  Your mischief making and unsavory business exploits in the Old World are well known to our people and are not looked upon kindly. However, what happened in the new world is in the past. Here in the new world, Rat, Lizard, Bull, Human and Elf live side by side and work towards the betterment of the colony. We work together, because to not do so would be perilous to us all. There are many dangers here, but also many opportunities. There is wealth to obtain here and one can do so honestly. Yes, we know of your nature, and like other sentient animal races, natural instincts are a dominant force in your race. However, please understand that stealing here is far more serious than stealing in the old world. Commodities can mean life or death for the colonist. Law and order is needed for the colony to thrive. We want to make it clear (as we have to all colonist) that stealing, murder, cheating, swindling colonist, (the Highborn especially) will be looked at as an act of hostility and will be met with swift, sharp justice. That said, knowing of your race's desire to make money, good relations, doing fair business with the colonist and the Highborn especially could turn out to be very profitable for your race. The Highborn have an appreciation for some of your products and other colonist do as well. The Highborn do not want any misunderstandings. You are a businessman; blood is a big expense.<br>
<br>
I want to congratulate you on your new business and I'm sure you'll do very well and good luck to you. Especially since your interests don't conflict with ours.<br>
<br>
Thank you.<br>
<br>
 Lord Commander of the Highborn<br>
<br>
 Summary:<br>
<b>-The Prince, the tactician and five swordmasters go to Lighthouse to greet the Order of Victoria and offer assistance. Warn of thieving and ask help in fighting crime in the colony. <br>
<br>
-The Cleric, 5 spearman, 5 Archers and 2 swordmasters are send to greet Reinen. Warn them of thieves. Offer assistance and invite to join government. <br>
<br>
-An Archer acting as herald is sent to greet the Dwarves. A non-aggression pact is offered. <br>
<br>
-An Archer acting as herald is sent to greet Fennec. The Fennec are warned not to steal of highborn and colonist, but also told that they could make a good profit in the colony having a legitimate business. There is little to no tolerance of crime in the colony. <br>
<br>
-The Prince orders security to be tightened. (it was already made tight with the arrival of Rats, and after the attack by the Mud Elves, but efforts would be redoubled. Magic protection spells are to be even more complex if possible. More patrols are ordered. 5 spearman, 5 archers and 5 sword Masters are put on patrol. </b><br>
<br>
 <b>-All factions are warned to look out for theft. A meeting by the government factions is called on combating organized crime and theft before it gets out of control. </b></div>
				
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
<br>
<br>
<br>
Things were getting underway as the sailors who had transported the Finecians finished unloading the last of their supplies, albeit when you throw things almost randomly like that taking longer than an hour would be ridiculous.  Several groups of 5 skilled workers each had left a quarter hour ago, each designated with a different task by Mr. Salvator himself.  Some would explore and make a rough map of the area, others would observe the factions that already called the place home and others yet would be searching for a place for themselves to call home.  It took almost all of the companies limited amount of skilled workers to complete the tasks, Mr. Slavator and his capos not trusting the uneducated thugs with providing a reliable initial insight. Regardless one and half scores of unskilled thugs and a quarter score of trolls would be more than enough to guard and move their equipment to a more quiet and out of the way spot to the side of the docks while they awaited their scouts report.  Mr. Salvator had left just moments earlier to make first impressions with the area's leaders. Just a moment too early it seemed as Mr. Mallothew noticed a figure approaching their now diminished party.<br>
<br>
The figure was an elf, an archer of sorts as evident by the bow around his shoulder and the neatly filled quill on his back.  As the Elf approached the company it drew out something from a pack it carried, a small scroll neatly wrapped.  A letter evidently for them from the Elves.  Mr. Mallothew, now in charge with Salvator’s leave, approached the Elf to receive the letter before he made it to their temporary camp.  No guards followed him and Mr. Mallowthew appeared unarmed, not even the slightest hint of a blade disrupted the swagger of his fine black suit.<br>
<br>
He greeted the almost comically taller Elf with a warm smile and a low bow, thanking the messenger earnestly and inviting him to stay at the camp, at least long enough for Mr. Mallowthew to write a response and perhaps even to enjoy a bit of FInecian hospitality.  It was doubtful the Elf would accept the offer, given the Finecian’s not so pleasant reputation, and really Mr. Mallowthew cared not.  It was a pleasantry, a show, nothing more.<br>
<br>
A written response would be sent, either back with the Elven messenger of by the remaining hitman if not.  Afterwards he could go to conduct business with the newly arrived “merchants”, a prospect the well dressed Finecian was quite excited for.  Among other goods, he had hear that they were carrying slaves, a labor force the capos was eager to take advantage of.<br>
<br>
After the pleasantries were over, Mallowthew read over the message, maintaining a pleasant look the entire time the Elf was around, despite the haughty, even insulting tone of the letter.  He would hold his tongue, the Elves would get what they deserved in classic Finecian style- their wealth missing and knives in their backs.  Using a fine quill pen, he wrote his response on a fresh piece of parchment.<br>
<br>
<br>
<i>“Dearest Friends,<br>
<br>
It is my personal pleasure to greet your Prince* and people- even if only through these letters.  Salavtor’s Fine Brews and Luxury Goods humbly thanks you for your welcome, surprisingly the only one as of yet.  I find it odd no formal party has been sent with delegates from the other peoples here, I was sure your letter would at least be that of a joint welcome.  Regardless, being welcomed by at least one party- highborn elves at that! -is at least a start.  I’m sure in time we will have the chance to meet all inhabitants of this fledgling colony, a prospect all of our company are excited about.<br>
<br>
Pleasantry aside, I feel I would be doing my people a grave injustice if I were not to try and clear up some misconceptions you seem to hold about my people.  First and foremost we are not thieves, cheaters, murders or what have you.  At least not more so than any other race here.  We have our criminals and we have out saints.  Even the highborns can say the same surely.  Our reputation you will find is a mere stereotype, nothing more.  The product of a loud minority of FInecians who have made their fortunes in the most unsavory of ways.  We, as are most of our kind, are not like them.  Rather we seek to make our gains with our paws open, no tricks, no games.  Honest and fair.  So you need not worry about any unpleasant business from us my friend.  We will even be willing to help to sort of the crime that you tell of plaguing the colony.  Theft and organized crime isn’t any good for anyone.  Certainly not for entrepreneurial people such as ourselves!  <br>
<br>
If you believe us to be instinctual then know that our only instincts be in the art of business, where reliability and reputation is key above all else.  That and the production of fine goods, of which you already seem to have a taste for.  We Finecians share an appreciation for art and luxuries as you do.  It is at least some sort of common ground we can both stand on.  Fine Elven wines and Finecian herbals belong in the same stores, if not one shelf below yours!<br>
<br>
We have no ill intentions.  We came here to start a new for ourselves and our people.  Expect no trouble from us, rather see us as a friendly neighbor, a caring friend even.  In this new land we can all reinvent what it means to be who we are, forge a new way of life and come together for the betterment of all.  Trade wine for wares, work for coin, things can be as they should.<br>
<br>
And so, without further rambling, thank you and good luck to you and your people.  I look forward to the day where we can look back on this presumptuous warning and heartily laugh to the toon of wine and herb.<br>
<br>
Warmest Regards,<br>
Mr. Mallowthew<br>
Slavator’s Fine Brews and Luxury Goods Trade Co.<br>
<br>
* Note by Beck: (Salvator and his closest capos know Prince Vaethorion is in fact a prince and NOT a commander as expressed because he'd refused a contract to assassinate him offered before departure. Whether this is a clever jab or ignorance that the prince's identity is a secret is not clear.)</i></div>
				
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					<div class="bbWrapper">Caelis walked around the Attolian housing district, down various roads. Things seemed to finally be coming together in the colony as most had adequate housing, and the Attolians had room to spare and had more houses ready to go up at a moment's notice. Plus, the food situation was secure as there were no concerns of supplies for the winter even with the new arrivals. The Order of St. Victoria and the Reinen were welcomed new colonists as not only were they human, they were people who stood for similar values as the Attolians. The Order, the High Elves, and the Attolians drafted a new constitution that granted power to a Colonial Government, and signified a proper, unified Colony. However, few knew the laws and even fewer were certain that the laws applied to them. The integrity of the new fledgling government depended on the acceptance of the legitimacy by the colonists, but so far only 3 faction leaders had formally accepted the government. There was much work to do to strengthen this new government, but for now. Caelis would do his best to enforce these laws in the platz and the depression.<br>
<br>
He eventually found himself at the inn and saw the Exile Police force seemingly break up a fight... in a manner that seemed to be a group beatdown of the offenders. The Exile Police did help keep things in line, but the way that they enforced the peace involved disturbing the peace themselves. One of the "Policemen" turned and noticed Caelis and gave a salute "Hail, Lord Caelus! We're jus' breaking up a lil bar scrap. Nothin' to worr' about 'ere, shire!" as he gave a toothy grin before turning to give a swift kick at a poor sob's stomach. It appeared that the Exiles had learned about the Attolian salute and how to report and address to officers and leaders... perhaps they saw the Halberdiers and began to imitate them. But, there was much to do if the Exiles were to turn into a proper police force. As the beating died down, one of the Exile Policemen came up to Caelis and said "Hav' ye lord heard o' the new folk that came wit' the slavers? A 'ole bunch o' dwarves and some small fox lookin' people." "Dwarves and Fennecs?" Caelis already started to get a headache from thinking about it.<br>
<br>
The dwarves, by themselves, were no problem. In fact, the Kingdom had a great relationship with many dwarf clans as they produced many fine goods and inventions that the Kingdom desired. However, their arrival would likely spark some tension with the High Elves, which was something that was concerning. This was meant to be a unified colony, but it appeared to continue to split as time continued. Then there were the Fennecs. They were a problem in the Kingdom when they first arrived as they exploited weaknesses in the Kingdom's commercial laws, and quickly produced the Kingdom's view of them as negative. However, not all Fennecs were criminals, but they certainly were a bit too cunning and swift for anyone to trust them. There were numerous successful Fennecs in the Kingdom who established respectable enterprises or were respected academics, but there were more who had been imprisoned for violating consumer protection laws, anti-fraud laws, or anti-trust laws. Not to mention the countless who were caught for having light, swift hands. For now, the Attolians would have to accept the fact that the Fennecs were here, but he would be very cautious of them. In fact, the recent disappearance of a quarter of Attolian medical supplies was alarming, and he couldn't help but feel a bit suspicious.<br>
<br>
Caelis returned his attention and said "Very good, keep your eyes open and keep maintaining the peace." He turned and went on his way back to find his brother. They needed a stronger police force that had proper training. The Attolians led by example, and he expected that Lothar would be able to bring the Exiles Police into a proper police force. These men knew the lives of criminals better than the average Attolian, and would likely be able to notice things that an Attolian guard wouldn't.</div>
				
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 <br>
<br>
<b>"Unity Desired, In ways clearly expressed" <br>
</b><br>
The High elf delegation was as polite and diplomatic as they could muster -- something that did not come naturally to them considering the business at hand was forging lasting alliance with... Animals. But these animals were right, perhaps noble in their own way -- and the highborn saw that to not make certain overtures by now to draw the Tyren closer to their constellation's center was an invitation instead for them to feel alienated. The Delegates, lead by the Highborn Cleric, came to the learner's square and by hand and quill, dyed into the fabric of the offered flag of Tyren Unity the emblematic highborn star -- like that of a compass on a map, beside the more crude emblems of the other races.<br>
<br>
The Cleric and delegation did this at in the presence of Bruul the War Mage, and Shul the... the highborn were not sure what he was a mage of. Everything the highborn said was spoken first in elven to the wood elves, who translated it to the Tyren so there would be no miscommunications. Bruul had learned enough elf (surprisingly!) that he could pick out certain important words and that the translation was true enough, true as he could tell, and not sugarcoated by the springborn... words like "One Nation", "Unity", "Togetherness" -- "It's dangerous to go alone, so take this." -- it seemed though while Bruul was uncertain where a heart on a highborn was (he had the opportunity to fight a highborn apprentice mage in his early contracts, but the condition he left them in did not lend itself to any understanding of anatomy) -- but if Highborn did indeed have hearts, they were in the right place in this speech. <br>
<br>
They signed their identity to the Flag of "One Caravan" -- and then asked the Tyren to read THEIR definition of unity. A "Constitution for Colonial Government" -- Bruul knew what each of these words meant in common, but had never heard them together. He was no master of law, but reading the papers, they seemed utterly insane. If the Tyren committed to this document, in as much as the old world's law mattered or could be a model for the new world -- this document elevated them tremendous in the old-land pecking order they suffered under. Had they these rights in the old world, they could park their wagons anywhere and in certain places have expectation of protection, shelter, and even Succor on holy grounds. This was a law for HUMANS -- that was never offered to them that were not Muurdain, or those who bargained by grace of fate or highest cost in blood a negotiation for the value of their hearts. Only Uumush could look at such a document and truly understand it, but to Bruul it looked like a practical joke, or a lottery ticket, or a grim combination that bound them once again to the ways they left behind. Bruul was respectful, but he said he would take a copy of the document to his chief for consideration. Orm and the High shaman would have to look at it -- and Bruul wondered if they would even see the same things he did... Representatives? Councils? An invitation by the Attolians, "Highborn", and most presumptuously, the just arrived humans of the lighthouse. Their cleverness could be seen in the wording of certain things -- particularly that there was no distinctions by race or species, though culture was a more complex knot to read. One thing Bruul could see running through the document as it was explained was "Equals" -- If there was any advantage to be sought in these laws, the opportunity would be Tyren as much as human. <br>
<br>
<b>DECISION POINT: High Elves have signed their Sigil to the "Flag of one Caravan" -- they request equal recognition of the authority of their proposed constitution for a central colonial government.</b></div>
				
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<br>
<br>
Cassandra bolts up from her bed in a cold sweat, Just as charlotte is thrown awake in her own, though Charlotte is quickly calmed by the bars on her windows and the prayers for protection droning from downstairs -- She has been sharing a dream of a restless woman, young -- in the bridal gown of a Muurdain noble. She is running through a strangely familiar wood, chased by something great and terrible...<br>
<br>
....They arrive in a clearing, where the woman does not fall -- she turns, DEFIANTLY at the shadow of horns that rise against the trees she faces. She goes to tear the ring off of her finger -- to throw it into the grass and bolt further into the wood. However on reaching for it she looks down to see her ring finger gone... torn at the joint. Her marble-esque complexion, blue with veins raised, dries to a leathery husk. Her gown melts away in what seems like a century and an instant of devoted moths, and her body begins to be wracked by wounds...<br>
<br>
...NO...<br>
<br>
... By BITES. The maiden's face, as the leather spreads over it and her eyes melt into green fiery pits last looks up to see the top of her own head caved in. As her lips rot away the grimace of hate is thrown like a pall over her new absence of a face... as her body is whipped -- no PULLED backwards onto a stone plinth in the clearing... the sky STROBES through endless nights and days as the "Barrow of Wood" related in Gerhard's story grows over the remains of the woman, who watches the rolling black and white of the sky close to a pinhole as her tomb grows around her...<br>
<br>
...As the last of the moonlight leaves so does the fire in the Witch's eyes. In the voice of a the young girl, and the shrieking Ghost-witch both, Cassandra and Charlotte hear her scream:<br>
<br>
"MY RING! HOW CAN I THROW DOWN THIS RING IF I CANNOT FIND IT!!!?"<br>
<br>
___________________________________<br>
<br>
Shul is shaken awake by a cacophony of his own spirits -- not truly sleeping, but more in a trance. The lesser spirits were disturbed it seemed, Torpid in a new current that as of yet is unable to pull them in. "Mrrhmmm", one of his oldest and most familiar (yet often inscrutable) spirits that followed him from the old world, spoke to him, breaking his trance...<br>
<br>
"Shul, you have NO IDEA the size of this chicken, bull. Put your feelers out. That's a chicken, right? I mean... it was wearing white when it died, at least. Shul, Yes indeed you are peaking ol' Tyren friend... but catch these visions I'm getting from other empaths (showing him)... the ground isn't all dirt... just mostly... an' shiny bits too. This chicken is shiny and GREEN, Shul. Maybe not a chicken after all? Hey Shul? You take too many or is their such a thing as a chicken-frog? Because THAT would make a lot of sense right now, I mean.. if frogs are REALLY BIG. Pal, It's not like I don't mind you giving me this place to crash in the prime material plane... but sometimes the smoke in here is just toooooo heavy, Shul. Wow." <br>
<br>
Mrrhmmm slipped back amid the swirling spirits... this was one hell of a trip...</div>
				
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					<div class="bbWrapper"><b>"Foxes are home! Oh, What a henhouse to guard!"<br>
</b><br>
"Everything Unloaded" nodded the capo to the work crew. This was not something to be misunderstood. Everything that wasn't nailed down that might not be missed was squirreled away... from tin spoons to their "Admiral Captain's" sword (with a fine replica left in it's place, he should be well off at sea before he draws it to notice!) Even discarded jugs, dropped change... paintings and furniture to a level it was ALMOST blatantly obvious (The Captain had expected this much and had made the cost of "shrinkage" part of the contract of passage. The Capos knew this, and were calculating down to the penny how they could legitimize taking all that they could and a little extra, without passing the tipping point that the sailors or command-crew would not rather be rid of them then deal with it.<br>
<br>
They left with 20% more crates than when they boarded... having taken some of the Captains repair lumber to make room for all the "Complementary Items" their voyage had so kindly provided. The Bosun was disgusted, practically pleaded to start a war right on the docks -- but the Admiral would have none of it.<br>
<br>
"We've already likely killed them by dropping them here, Bosun -- if this accursed "new world" doesn't devour all these sorry souls whole, the fennec will quickly run out their welcome, I predict -- I swear by my Grandfather's sword!" The Admiral rested his hand on the hilt of his family weapon. It was a good day, he mused. The sword even felt lighter to him.<br>
<br>
"Information about the colony" -- Also an order that was not misinterpreted. They quickly found out what the guilds were and what wares they sold, and where those wares came from. They estimated profits of various businesses and learned what the local tithes and newly drafted tax codes meant. They saw the 'Platz not as it was, but as it could be -- wondering where entertainment and vice could take roots... They quickly gathered as much intel about the surrounding lands from the locals and at the INN plied a variety of loose-lipped folk with ample drinks to get them talking, and when they were satisfied engineered a bar-brawl to cover their tracks... leaving minutes before "Exile Police" came and beat everyone senseless.<br>
<br>
"Find a Place to Settle" -- They had considered several options... though Salvator was NOT excited at the prospect of finding some place to "hide in the wilds" -- they would buy or gather stone to build houses RIGHT AT THE ENTRANCE TO THE DEPRESSION... Seemed like a good idea, considering commerce's main route (if it wasn't the only route) seemed to pass through there. They were amazed there was any room to settle there at all -- it was like a birdcage with the latch left open and the parrots all pre-plucked! They rapidly went about improvising quick houses out of stacks of empty crates and tarp and tent material, the best being a kind of pavilion or medicine-show tent moored strongly against rocks overlooking the cliff -- where Salvator and his Capos could look down at the sea, the port, and most of all the depression... where they were most confident their rivals somehow, somewhere, continued to elude them. Most of the exiles were on the level, they figured, but the most cursory of scans hinted that for certain some were on the take. Extra Jewelry, New gold teeth, certain swagger... saying nothing... telling them everything. They could not tell what the organization of their rivals was, but they were beginning to smell it's "organs" -- the Temple of Dracos and the Graveyard Cul-de-sac were pieces of a puzzle... but a good one. Coppersmiths were clever -- and this Sorkin seemed not a rival to worry about, but not one to underestimate. When the time came his end would be swift... and whatever business he had going would be Fennec, and seamless in transition.<br>
<br>
Where they chose, the entrance to the depression, was buffered on all sides by colonists that spent great sweat and resources mustering their defenses. The fennecs would have defenses of their own, but it would be veils of confusion, mist, and shadows. Who needs a wall when you have paranoid snoot-elves to your west making their house a deathtrap, a virtual salad-bar of human normies building walls and towers to your east, and a sewer full of crocodiles to the north that would LOVE to eat any aggressor before it ever reached them. Well, the Aymaran Croc-fellows were something to watch out for, but if they were rapid dogs, they would be positioned to be the Fennec's rabid dogs. Hilarious. All of this made the depression their henhouse -- once all the chickens had come home to roost, the Fennec guessed it would be easy enough and surgical to have a big dinner of "Fowl Play"...<br>
<br>
The largest ramp into the depression was partly claimed by the highborn -- but they didn't have the audacity or greed to take it all, probably leaving as much of it for free use of other factions. "Why thank you" Donti thought... it will be great to have a share of any tarriff or tax for goods that pass through here! ...That would have to wait perhaps, but roots would grow strong on this cliff, in this ruin. Just more time, more dance, a little caper here, a little factional romance...<br>
<br>
After the tents and cubes went up, a plan for building a warehouse near the depression ramp was put into action -- the Fennec had the supplies they needed, but with everyone so busy getting a lay of the land, and with all the excitement of a row brewing with a rival, little got done as far as the construction of said warehouse, much less underground burrows. Maybe after some good rest under the stars (or whipping and clipping by the Capos) the Fennec would get to this task with greater fervor... but not yet. Still, the crews were not fools -- larger basements were uncovered, excavated, or simply descended into and claimed. A humid cellar with a sewer drain seemed all perfect environment to begin to cultivate dream-soda-mold... if they could just control the temperature to make it hot enough, especially with winter coming... Fungi would grow well enough in the ruin as well, though some of the Businessmen wondered where they could secure arable land to grow sweet-leaf and other such goodies... what they brought wouldn't last forever, especially in a salty backwater that was running out of booze...<br>
<br>
That was all good news... that and it was quickly learned with the maps where all the other faction leaders hung their socks, so to speak. If the boss wanted to address or visit any of them -- he'd know where he or his men could come a' knocking.... day or night! How wonderful!<br>
<br>
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 :<br>
<br>
The bad news was the Blackpowder the boss wanted was seemingly out of easy grasp. The hit-crew had "overslept" -- the Reinen to make matters worse stripped their ship like ants on a sausage and dragged everything inland... over open ground. High grass kept them hidden, but the Reinen had been both warned of thievery, and had a full alert because of some "Witch" they found in the woods.<br>
<br>
...And the small window was only getting smaller -- the Reinen were building a wall around their settlement... it was a low defensive fortification now, only possible because they had so much labor to spare in their weirdly buoyant hearts. (Fanatics, the Fennec would say) -- the Tyren helped them build a mess of houses and instead of resting on their laurels they had already fortified the corners of their housing area and those walls would soon grow closed -- everything the Reinen valued the most, which doubtless included gunpowder, would be in the center of their camps... separating the Fennecs by hundreds of yards of at least as many torches. The damn Reinen in their alarmed seemed to burn almost as much wood to light as to build their houses. Man, the boss was going to be PISSED. The Capos wondered if somebody was going to get it if this became a missed opportunity.<br>
<br>
Perhaps there was a silver lining though, thought Mr. Mallowthew, after his audience with a High elf emissary -- there were slavers in port, and slipping on a monocle for checking teeth and a pouch of Plat for high volume purchases, prepared to drop some wealth in this new part of the market...<br>
<br>
<b>(Offshore Trader post forthcoming!)</b></div>
				
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					<div class="bbWrapper">"Dispatch riders, North to the Tyren...West to the Learning Square...and South the Platz. Seek out all who will listen, and tell them we are searching for this ring. If they inquire for a reason why, do not give them one." <br>
<br>
Charlotte finished a drawing of the ring and finger as she had seen it in the dream. Sketched in ink, it didn't do the original picture in her mind any justice, but it did offer a better representation than words could describe. <br>
<br>
The Reinen matriarch knew not to ignore nightmares, for they were often warnings. She had one before the Muurdan had come from her father. <br>
<br>
Copying the sketch proved more difficult, but after waking the Kesselflicken, she found one good at drafting who could trace it easily. The Reinen had few horses, bred more for pulling farm tools than for couriers, but until they could breed more they would do. Three Defenders, including Trekkman who was eager to return to the fight, would set out to seek any news of the witch's ring. <br>
<br>
"We must find this item soon," Charlotte warned, "For I fear it may be the key to stopping this witch."<br>
<br>
"Then we will not delay," came Trekkman's stoic reply. Charlotte worried he may not be fit to return to duty so fast, but she wouldn't deny the warrior his service to the Lord of Purity. As soon as they had left, Charlotte dawned a cloak. She'd spend the rest of the night watching the river. <br>
<br>
<b>Orders:</b><br>


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			<div class="bbCodeBlock-content">Defenders are sent to the Tyren, the Learning Square, and the Platz to seek out information on the ring from any and all travelers. They are equipped with a drawing of the item.</div>
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				<a href="/goto/post?id=7712485" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-7712485">Tori_98 said:</a>
			
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			"Dispatch riders, North to the Tyren...West to the Learning Square...and South the Platz. Seek out all who will listen, and tell them we are searching for this ring. If they inquire for a reason why, do not give them one."<br>
<br>
Charlotte finished a drawing of the ring and finger as she had seen it in the dream. Sketched in ink, it didn't do the original picture in her mind any justice, but it did offer a better representation than words could describe.<br>
<br>
The Reinen matriarch knew not to ignore nightmares, for they were often warnings. She had one before the Muurdan had come from her father.<br>
<br>
Copying the sketch proved more difficult, but after waking the Kesselflicken, she found one good at drafting who could trace it easily. The Reinen had few horses, bred more for pulling farm tools than for couriers, but until they could breed more they would do. Three Defenders, including Trekkman who was eager to return to the fight, would set out to seek any news of the witch's ring.<br>
<br>
"We must find this item soon," Charlotte warned, "For I fear it may be the key to stopping this witch."<br>
<br>
"Then we will not delay," came Trekkman's stoic reply. Charlotte worried he may not be fit to return to duty so fast, but she wouldn't deny the warrior his service to the Lord of Purity. As soon as they had left, Charlotte dawned a cloak. She'd spend the rest of the night watching the river.<br>
<br>
<b>Orders:</b><br>


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			<div class="bbCodeBlock-content">Defenders are sent to the Tyren, the Learning Square, and the Platz to seek out information on the ring from any and all travelers. They are equipped with a drawing of the item.</div>
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<a href="/members/northofordinary.41716/" class="avatar avatar--xxs" data-user-id="41716" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/41/41716.jpg?1534133818" alt="NorthOfOrdinary" class="avatar-u41716-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
Information comes quickly about this ring -- almost laughably so.<br>
<br>
From peasants to police -- a story keeps coming back of a bony ringer with some precious ring on in... a gold band FREAKISHLY triggering the memory of everyone who looks at the drawings of the KesselFlicken... THAT ring was held as some kind of trophy by the standard-bearer of the mud-elf vanguard... it was supposedly a symbol of domination and fear. A Highborn Swordmaster had decapitated the rotten bastard in battle and the damn fingerbone -- hanging from a chain -- almost sailed off the damn cliffs in the fight. It showed up later in the triage area behind the battlefield, and put together with the rest of the spoils. Bone and all! <br>
<br>
"Why the hell you askin' about a ring and a fingerbone, neighbors? Yer princess needs a wedding ring? Plenty of precious trinkets in tha market! Though admittedly we don't have a jeweler... ah well, see if one of the faction leaders will let you see the vault where all that treasure sits unused... DO NOT go without introductions... the vault looks bare, but it's a feeding spot for Aymaran brutes... don't believe me? there hasn't been a cappy from the sewer in that vault for three months. Three months if I mean even a day! GO WITH COMPANY!"</div>
				
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					<div class="bbWrapper">Down at the beach the sands were swarming with more tyren than it'd seen since the day they made landfall. Their work on the fancy white tower had given the craft wagons more business down by the docks than usual but news had traveled fast about the new arrivals. Both those that planned to stay for a while and the merchants that came to ply their wares. Strangely enough news of their trade reached Hrun'Taras sooner than the messenger could travel, instead coming from Shul as he groggily woke from his latest stupor.<br>
<br>
"There's somebody... a spirit somebody on the ship... w-w-we gotta get 'em off... I think."<br>
<br>
Orm already had business down there with the bright knights. Business that would see him walking beside the crafter bulls and their long carts of stone and clay... now he'd bring warriors along with him.<br>
<br>
<u>The new arrivals and their escort</u><br>
<br>
There certainly were a lot of them coming out of that hold, the minotaur pondered. He would have guessed that since they were each so small there was so much extra space for all of them. It was earlier in the day and the working tyren were happy to take this chance before the work had started to work the sleep out of their system and take a proper look at these new folk as they arrived proper out of their sea wagons.<br>
<br>
First there were the fennec folk, small and quick and running all about the place so soft that half the bulls had to be careful not to trip or step on the little pups. These one's got underfoot worse than the elves did! Talking with them was a much easier thing than it was with the other colonists though, at least back when the tyren were still getting used to them. The two races may have been from far off places of the world from each other but they were merchant folks both, both the merchants of the beast races had each long since held the trade tongues that were born on the desert roads.<br>
<br>
"Here come's the neighborhood, eh?" The minotaurs joked. "First the rat folks and now you lot, I ain't seen this many folk of the fur all in the same place as each other in a long time! That fits me to the ground! You fox lads have a safe trip over the blue? We got rocks and giant fish - you should see what it did to Rahg, I tell 'ya - one of the boats didn't even make it!" It lacked the formal nature of some of the other greetings that got offered about the place but the minotaurs that delt around the platz were quick to greet a people closer to their own kind and were closer to something they could understand.<br>
<br>
Then there were the dwarves. To a tryren's eyes they looked like walking piles of metal from far off, like smaller versions of the walking armour at the sky hill. Up closer that changed quick as their forms were dominated by their long beards and the thick smell of earth and beer. There were quieter one's in speech but louder in step... broader too, not so easy to trip over. They seemed interested in the dragon house on the beach. Orm had never managed to work out if they worshiped a dragon or a god, from he knew of the two they were very different things but the boat dwellers talked about this Dracos like they were the same thing. Not that it mattered, he wasn't likely to meet either any time.<br>
<br>
"You like the dragon church? We helped build that, well paid for it, was good buy for it I tell ya."</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Princess of Pumpkin Spice</h5>
			

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					<div class="bbWrapper">@Basically the whole colony<br>
<br>
Charlotte was pleased to hear the safe return of her Defenders, complete with the location of the ring. The Miliz was called up with their rifles gleaming, and the Defenders were called forth in force. Enno alone, was left behind with the settlement. Charlotte would personally ride in his stead, to accompany such a dire diplomatic mission. She had another plan to attend to as well...converting the colony.<br>
<br>
It was known to the Reinen girl, that if a war was won and it's spoils locked away, such a vault would be in a location where all the allied parties could watch over it feverishly. She also understood, that such factions may be lenient to show an outsider their treasures, hence the fourteen who followed behind her. Even worse, she expected spies from the witch. That is why, they came in the morning just before sunrise.<br>
<br>
Fifteen Reinen, dressed in their finest, began their march. They crossed the stone fields and entered the Platz from the north, three wagons in tow. The first and foremost held kegs of beer, and a tray of fine silverware. The second, contained a single barrel half full with gunpowder and half with rocks. The last was filled with breads and oats.<br>
<br>
They rolled into town, moving at a trot, and raising all sorts of commotion. Charlotte rode at the head of the procession, watching ahead with apprehension. Her militia behind her were almost jovial, singing songs normally saved for feasts. In the end, the Holy Princess cracked a smile too though her Defenders remained stoic.<br>
<br>
Having talked to only commoners, she knew not the other faction leaders by name, face, or any other construct. She knew not how to ask for an audience, but she did gather a method of receiving one. An accordion and a violin would steal the ears of all those who drew near.<br>
<br>
<i>We come from a land gone yonder!<br>
We come from across the sea! <br>
We never seem to eat our fill!<br>
We are always thirsty! <br>
<br>
Heidi, Heidi, pure almighty!<br>
Won't you dance with me?!<br>
After tonight, we'll be wed!<br>
Underneath the tying tree! <br>
<br>
I worked all day to raise this house!<br>
I worked all day to tame this land!<br>
I've come to ask you Heidi, oh<br>
won't you take my hand?!<br>
<br>
There are no maidens sweeter!<br>
Hey, don't give me that glare!<br>
Oh won't you accompany me Heidi, <br>
down to the Reinen fair!<br>
<br>
Heidi, Heidi, pure almighty!<br>
Won't you dance with me?!<br>
After tonight, we'll be wed!<br>
Underneath the tying tree! </i><br>
<br>
The wagons circled the square and stopped against the edges of the blood fountain. Charlotte accepted a hand down from her horse as one of her men retrieved her favorite soap box and placed it at her feet. She could see the people of the colony as she took one step up and then another, waving to the crowd from atop her perch. The Defenders stood stoic, flanking her and the wagons. The Miliz smiled and greeted everyone they saw with bread and beer, blessing them by their lord. The Princess spoke to the peasantry.<br>
<br>
"We the Reinen, men of the East-river, come here today bringing food and music to you, the people of the Platz. We wish to extend to you the blessings of the Lord of Purity and to welcome you to join us in worship. Starting tomorrow, an elder will be waiting to preach and teach our faith by the learning square. In the meantime, enjoy the festivities!"<br>
<br>
She paused.<br>
<br>
"And one more thing, I seek a private meeting with a representative of the faction leaders who fought the mud-elves. May one of them come forth and join us as the sun rises!"<br>
<br>
The accordion began anew as Charlotte retired from her box and began to welcome her guests in their own square. She was sure at least one of these leaders would be awoken by the racket and curious enough to pay her mind before the drinks ran out. If not, they'd clear the square and make sure everyone was safe before bombing the sinner's fountain and cleaning the Platz of its debauchery.<br>
<br>
No faction leader could sleep through that, and, they'd be doing the colonists a favor. The theory among the elders was, that the witch drew her powers from the bloody spicket. <br>
<br>
<b>Orders:</b><br>


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			<div class="bbCodeBlock-content">The Reinen are awaiting an audience with the faction leaders who fought against the mud-elfs, so they may gain entrance to the vault and secure the ring. <br>
<br>
While they wait, they seek to win favor and converts with the peasantry. Should no one answer, they will demolish the blood fountain and leave BUT ONLY if they can do so without hurting anyone. They aren't terrorists, they're purifiers looking to stop an evil witch.</div>
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					<div class="bbWrapper">Caelis' ears perked as he heard a bit of commotion near the Attolian Housing District. In fact, he heard something that he had not heard in many seasons, an accordion. He headed towards this noise and slowly pieced things together. It appears that the Reinen had arrived and the Princess herself seeked audience with the faction leaders who fought in the Battle of the Platz. It appeared that the Reinen were aware of the finger. Plus, they made quite an impression with wagons of bread and beer being distributed to nearby spectators. This was an opportune time to meet the Princess. Caelis stepped up to the Princess and gave a grand bow. "Hail, Princess of the Reinen. It is a pleasure to finally meet you. If I may introduce myself, I am Lord Caelis Wolff, heir to the noble Wolff Family of the Kingdom of Attolia. I hear that you have been looking for me?"<br>
<br>
"The pleasure is mine Ser Caelis, I have heard much of the the Attolians here in the new world," Charlotte was soft spoken in conversation as she walked away from the theatrics. The square was growing loud. She returned his bow with a curtsy, and was quick to dive into business. "A great evil has been seen in the wood and the faithful plan to purify it, we need the ring taken from the mud-elves during your defense of the colony." There was an almost worried sparkle in her eyes as the young woman paused, unsure if she should continue. "A witch attacked two of my men, they escaped through faith alone..."<br>
<br>
Caelis nodded. "I must admit, I suspected that this was the reason for your visit. While he was a bit perturbed by the Reinen's... eagerness to begin proselytizing especially when this was meant to be a diplomatic envoy, Caelis did not think that it was too much of an issue. He did not think it was the domain of government to dictate or lord over the beliefs in the divines. Besides, he was skeptical that people's beliefs could be that easily swayed. It was just that this blatant advert of the Reinen belief was a bit rude when this was meant to be a personal meeting, seemingly of aid. "To be frank, I had been somewhat aware of your need of this finger. My seer, Cassandra, has had visions of you, the wisp woods, the finger, and the lady... the poor lady. If I may be frank, I do not think that what you believe to be the witch is not the true source of this wickedness. However, that is mere speculation on my part. Still, the haunted wisp woods are certainly a concern of ours as well as it should be of the entire colony's."<br>
<br>
Caelis then paused for a moment before he continued "Thus, I have been advocating that the finger be granted for this cause ever since my seer mentioned that you may find a use for it. Of the three factions who partook in the war, I and the High Elves, have agreed to give you this finger. However, the third, has been absent around the colony as of late and cannot be contacted. Therefore, we have been hesitant to send the finger to you without informing the Aymaran. However, know that the Attolians give you their blessing and that the High Elves support giving you the finger as well. In fact, my seer, Cassandra, may prove to be useful in determining what vile evil has befallen the lady and the wisp woods and how to bring it to an end. The High Elves, I believe, would also be willing to aid you if you request it as they are rather ardent in their duty to banish evil from the lands."<br>
<br>
Charlotte stopped. "So your seer, Cassandra, has had the dreams too?" The darkness in the wood must have been darker then she first believed. "The Elders and I, we believe that the lady you speak of is trapped, her soul warped and twisted as it lay bare in the wood. We believe that with the finger, we may perform a rite to free her from this plane and purify the evil that turned her into the monster that almost killed my guards."<br>
<br>
Caelis almost seemed put off by something to her, was it the scene they had made in the square? He'd have to excuse their show, she had no way to make an appointment and needed his attention.<br>
<br>
She started to walk once more. "We wonder if that fountain might be connected, but what we do know is that she was released from the wood when my men escaped. The elders fear retaliation, our settlement is just across the river."<br>
Charlotte looked up at Caelis, letting their eyes meet. "We need that ring, with or without the Aymarans, can you get it?"<br>
<br>
Charlotte thought it almost insulting that they tarried so on the permission of a faction they could not reach. Her people's lives depended on this ring, and they knew but had delayed out of what...politeness? She tried her best to hide this pain. Things depended on a cordial relationship.<br>
<br>
Caelis nodded. He empathized with her frustration and her urgency to obtain the ring. He stated "Things have admittedly been frustrating in terms of dividing the loot. However, this is meant to be a unified colony and ignoring the Aymarans would be... they had a crucial role in the battle. Without them, I fear that this settlement that stands before you would not exist. However, I do think that there is a way for you to obtain the finger even without the Aymarans' consent. The loot is the property of the colony right now. I am sure that you know of the newly formed government? If the loot was made to be shared among members of the Colonial Government, then the Reinen could push for the finger to be given to them...no."<br>
<br>
Caelis shook his head. It felt wrong to force the Reinen into this situation. "I will get you that finger. I will likely have to give up a significant portion of the Attolian claim to the treasures in order to get first picks of the spoils... but I will go negotiate and obtain that finger for your people." Caelis then paused for a moment again. Would he give up a claim to such invaluable treasures for the sake of people that is not his own? This was a hard decision, but it was for the sake of the colony as a whole.<br>
<br>
"However, I wish to request something of you as well. As you probably know, Princess, the Attolians, High Elves, and the Order of St. Victoria have formed the basis of a Colonial Government and have drafted a Constitution with a following set of Common Law as well. A government is only as strong as its legitimacy in the eyes of the people. Thus, the support of the Reinen for this government would be appreciated. I know that this seems repulsive to the Reinen who prefer their tranquility and relative isolation. However, I believe that this government would also be in the best interests of the Reinen as well. I say that because the Constitution legally prevents the Muurdaan from suddenly appearing and forcefully intruding upon the Colony due to treaties that the Kingdom of Attolia has had in the past with the Eternal Empire. It ultimately grants us autonomy from the Old World when it decides to turn more attention here, and we both know that a day will come when that occurs.<br>
<br>
While we would be more beholden to each other, the Common Law drafted is largely in line with Reinen principles and beliefs, and would not be vile to the sense of your people. Plus, a unified government with strong law is something that is becoming more apparent as necessary... there are numerous reports of organized crime and gangs forming around the Colony. It is embarrassing to say, but the Attolians have lost a quarter of our medicine supply recently... likely due to theft. Thus, your support of the government is what I ask. I ask you to help the Colony like how I will help your people."<br>
<br>
Charlotte shivered at the Attolians response. She was glad they would get the ring...but this colonial government? She shook her head. It would have to wait.<br>
<br>
"When the evil is gone we might talk again, but until then...the Reinen remain wholly independent. I'm sorry."<br>
<br>
Charlotte understood the Attolians would be paying a hefty fee for the ring, but was that a burden to placed on the Reinen? If anyone was going to pay in blood at the hands of the witch, it would be most likely they.<br>
<br>
This business about uniting the factions, it didn't sit well with her or the elders. The other factions were not faithful. They did not follow the Lord of Purity. They didn't deserve to have any role in governing over the staunchly 'go-it-alone' Reinen.<br>
<br>
Charlotte remembered when the Muurdan came, how they had claimed to be the rightful government over her people. For being just and noble, they didn't embody either trait when they dragged her father away in chains. Were the Attolians the same as the Muurdans? She couldn't say, though she would guess not, but she couldn't take the chance...not until she had what she desired.<br>
<br>
Charlotte started back towards her men. "Caelis, I can't promise you anything, but when this is all said and done, bring your papers to me and the elders at the settlement. We'll look them over and hear what you have to say."<br>
<br>
"Until then, farewell!" Charlotte mounted her horse and the party was cleaned up. All three wagons began to roll and as soon as the morning had begun, the Reinen had disappeared back to the river.<br>
<br>
Caelis continued to watch the horizon where the wagons vanished. Did he make the right decision? Clearly, the Reinen did not see themselves as a part of the Colony as a whole nor consider themselves a part. What did this mean if the Platz were attacked? Would they apathetically watch and simply say "At least it wasn't us."? He was not one to take maybes for an answer. He always strived to get problems solved, and did not rely on others who only gave vague maybes. He needed an answer, and if the issue was the people of Reinen not wanting to associate with others... then he had to show them that such isolation would simply lead to the death of all in these hostile lands. The Cull continued to approach closer as every minute passed. They did not have time to wait or for maybes.</div>
				
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Guard the henhouse?  Why bother! The Foxes are already inside…</b><br>
(Character posts for Jonklav and the gang incoming, possibly another!  But these are the orders.  Needed to get them out of the way so I can stop worrying about them <img src="https://www.rpnation.com/media/emoticon1-tonguesmile.23675/full?d=1488654879" class="smilie" loading="lazy" alt=":P" title="smile tongue    :P" data-shortname=":P">)<br>
<br>
It was a rather pleasant morning.  The sun shone brightly overhead, casting the landscape in a calming golden glow that seemed to put a smile on even the ever-grumpy Yuln.  The star’s rays warmed the planet, not enough to make it unbearably hot, yet not too little to allow it be uncomfortably cold.  Even the humidity seemed to cooperate, not a single drop of dew could be found condensed to the Finecian’s fur.  Like the old human tale involving a small child and three bears (Mr. Salvator had of course read the tale, thinking it to be rather odd and nonsensical), it was just right.  But of course, the faction such as Salvator’s Fine Brews and Luxury Goods Co. does not measure a good day by the amount of sunshine alone, rather by how brilliantly it reflects off of their earnings that day.  And it seemed, to Mr. Salvator at least, that said reflection was slightly too dim for his tastes…<br>
<br>
The aged mobster burst out angrily from his makeshift “office” after a meeting with his capos, leaving them in his dust to nervously glance amongst themselves in the tent.  At least they would be comfortable inside, safe for now from their bosses rage.  Their only wish was that the place was sound proof.  Oddly enough, the meeting had gone almost swimmingly, at first.  The fickle minded Fox had been more than pleased when shown his temporary quarters, which Sontio had overseen the construction of personally. The office space was a large tent of sorts formed by a circular wall of carts and crates with a pillar in the middle that supported a tarp that draped over it all.  Inside was a rather ornate set of a matching desk, bed, night stand, dresser, and even a painting by the late Elven artist Arwen Elladan depicting a tranquil day at sea hung on the wall.  All complimentary of the rather generous Admiral who brought them here.  <br>
<br>
The boss’s mood had been further elevated as the Capos began almost assaulting him with a wealth of information about the colony, from the factions that called it home, almost concerning detail on the guilds already formed, to the average number of drunken brawls per hour that occurred in the tavern.  What's more, they had found the perfect area to settle- right at the entrance to the depression that served as the main trade route of the colony.  The area was even protected by the paranoid snobs to the west, the human meat shields to the east and strange crocodile men- one of whom had tried to take a bite out of Salvator before realizing he was a friend -to the north.  Right in the flow of trade, protected on almost all sides, and the area even had convenient ruins to use as the foundations for their new HQ. A map of the area had even been produced in the short time they had been here.  <br>
<br>
And then there was the bad news.  Despite finding a suitable location for a base, little real progress had been made constructing one.  A city of ramshak tents, little more.  But he had suspected as much.  Few skilled workers had been left behind to guide the thugs and trolls.  He should be pleased they at least have a roof over their heads.  No, what angered him was the Hitmen’s failure to acquire the gunpowder he had tasked them with.  Fortunately for them, this failure he pinned on Sorkin (They had “forgotten” to mention the fact that the entire Reinen ship had been unloaded, deconstructed and the supplies moved while they feasted on nuts and slept).  The gunpowder would have to wait, this Sorkin would have to be dealt with, and soon.<br>
<br>


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<li data-xf-list-type="ol">The workers were whipped into shape.  There would be no rest now- not when there was so much work to be done!  If their quota wasn’t met rations would be cut in half.  And then a quarter if delays continued.<br>
<br>
</li>
<li data-xf-list-type="ol">Under the supervision of Master Brewer/Grower Yuln Orsona fifteen skilled Workers and ten Thugs will begin converting the cellars of several of the ruins into temperature controlled farms for mold and fungus.  The damp nature of cellars makes them perfect for this but cold temperatures can slow, halt or even kill the product and so ensuring they can control the temperature will be a key priority.  This of course, while easier said than done, is not a new concept for them and methods that worked in the old world will be put into place here.  A leading idea is use of fires/furnaces to provide heat and piping/vents to dissipate heat inside/outside the room.  Vents will be abled to be opened and close.  Some will be used to let heat into the cellars, others will be used to let heat out.  Growing of mold and fungus will begin as soon as possible.<br>
<br>
</li>
<li data-xf-list-type="ol">Under the supervision of Donti, who will be sure to ensure Salvators deadline is met, ten skilled workers and ten thugs will work on the upper levels of the growing cellars and ruins inadequate for growing.  They will be restored and built upon to create mini warehouses, distilleries, and workshops for the Jewelers and craftsmen.  Productions of Finecians beers and wines will begin immediately once they are completed.  These more legal operations will hide the growing going on below.<br>
<br>
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<li data-xf-list-type="ol">5 skilled workers will oversee the 5 trolls who will be used as machinery to begin digging out the cellar of the planned main warehouse with 10 thugs as support,<br>
<br>
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<li data-xf-list-type="ol">Jonti Capro will begin work on creating illusions to hide their growing cellars and activities in general.<br>
<br>
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<li data-xf-list-type="ol">Master BIologist Mikkoleti Sonto will be sent out along with 5 skilled workers to study the native fauna of this new world, aiming to find materials that could be used to produce old and new drugs.  (Searching for honey, syrup, etc and now things to experiment with)<br>
<br>
</li>
<li data-xf-list-type="ol">Five skilled workers, among whom will be agricultural specialists will search for land to grow the crops they will need to produce their more favored drugs.<br>
<br>
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<li data-xf-list-type="ol">Andrei Connic and the 6 hit men are given a new primary task.  Uncover Sorkin’s operations and end it.  Acquiring gun power is now a secondary mission. (Post for Jonklav and the gang coming soon!)<br>
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					<div class="bbWrapper"><b>The Blood, Sweat, and Tears of the Kingdom</b><br>
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"You have called for me, My Lord?" Cassandra confidently stated. Caelis was still unnerved by Cassandra's complete change in demeanor. Ever since she had accepted the deal with the Red Fountain... she had no longer been the same. It was concerning, and the extent of the Red Fountain's control over Cassandra was unknown. However, the Red Fountain seemed to be helpful so far and there was no reason to consider it outright hostile. Still, Caelis had made it a point to not allow Cassandra to rely on the fountain and for her to develop and learn more about her powers through her own initiative. This seemed fruitful so far as she was instrumental in healing the five poisoned elves. Her blood magic was not inherently evil. No, it could be used to help and to heal as well. Still, there was much uncertainties, but he was confident that Cassandra was strong willed to continue to help Caelis and the Sons and Daughters of Attolia.<br>
<br>
Caelis nodded and said "I am glad that you have arrived here so promptly." After all, she was able to fly with her new abilities, which meant that she could quickly appear where she was needed or called. "Cassandra, I am sure that you remember that vision that you had." "Of the poor noblewoman?" "Indeed... it seems that the noblewoman, the wisp woods, and these reports of a witch by the Reinen are all interlinked. I would like you to help that noble woman find salvation and end her torment. I would like you to help the Reinen and end the witch problem that plagues them. I would like you to clear the woods of these wisps and unnatural beings. But, ultimately, I need you to help me, Cassandra. Help me to unify the Colonies. Help me to ensure that the people of this New World will have a future to look forwards to. Help me to ensure that the Sons and Daughters of Attolia will flourish in these new lands. To achieve this, I need you to take this." as he produced the preserved finger with the ring. "And go to the Reinen to help me achieve these dreams of mine for the Colony and the people."<br>
<br>
Cassandra nodded and deeply bowed "I am blessed for you to entrust me with such a task. As always, I will serve you, My Lord, and do all that I can to help you and carry out your will." She gracefully took the finger and with no further hesitation, seemingly flew away from Caelis towards the east. There was much to be done, but Caelis was confident that Cassandra could accomplish the heavy task that he had granted her. It was a task that the Colony needed to be done if there were to be a future for the Colony. He looked towards something that shined in the corner of his eye; the Star Tear seemingly called to him. There was much to be done, but Caelis was confident that he could see the light in the distance.<br>
<br>
Summary:<br>
Caelis gives the finger with the Ring to Cassandra<br>
Cassandra is on her way to the Reinen with the finger to assist them</div>
				
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					<div class="bbWrapper"><b>THE SLAVERS COME TO MARKET!!!<br>
</b><br>
"Ladies and gentlemen, please tell your friends, far and wide to come to the auction! You'll get a discount if you can draw verifiable attention to the Sale!" I'm Mr. Narvik -- YOUR FRIEND, and the finest and gentlest whip in 20 markets! Nary a mark on any of these, friends -- just the finest quality slaves for you and your needs, from the mundane to the exotic, and boys and girls you are going to LOVE what you see! Before I explain the lots on sale, I'll say that My Wife the lady Narvik is perusing the luxury guild as we speak so who knows? maybe you've already made a profit to spend here!!! Don't think! Just buy! Slaves are a no-brainer where there's work to be done!<br>
<b><br>
Thralls -- 50 for 1 wealth</b><br>
"My first lot may not be the most special -- but a more grateful gang of servants you can't hope to possess. Left without home after an unfortunate assassination in the Warrion Downs, these folks can't make it in this world alone! Give these men and women a purpose, friends -- They've held up well over the voyage, and the majority of them will be 100% with a little bit more food and water. A steal at one wealth coffer! Their master is dead and they have no path to freedom -- their loss if our gain, get them while they're young and hot! I'm not winking ma'am, but really I am!! HA-HA!"<br>
<br>
<b>Kobolds -- 50 for 2 wealth!</b><br>
"great miners and porters! They Know who's boss -- and that boss could be YOU! Resiliant! kick 'em all you want -- sniveling and scraping they'll do, but rise against you? NEVER. Confuses as hell since they were captured in the Dwarf deeps of Tar-Gharomax and haven't understood a damn thing that's been happening to them ever since! Great labor, hard to wear out, harder to kill -- so if that's your pleasure better rest up before you take up your whip or flail! Great for the true sadist that has trouble holding onto his imps! No glass ones here! A great Buy!"<br>
<br>
"Next lot, I am personally proud of -- Found this little diva with no depth-perception hiding on an Island in the south archepelagos! Just wants to be left alone and guard a territory -- will it be your treasure room? Your gardens? Your very life? You guessed it -- <b>A Giant Cave Cyclops!</b> -- Dumb as a post, but makes friends easily. Doesn't want treasure, perfect guard dog! Screams loud enough to wake the whole community at dawn, if that's what you're into! Alarm clock, Guard Dog, even sacrificial pawn of destruction -- <b>yours for 3 wealth!"</b> <br>
<br>
(the thing looks defeated, and it's eye has not opened since it was unloaded, it stands like a gorrilla on all fours, it's wrists bound VERY tight and close so that it almost stands and moves like a tripod. It's breath is loud but sad and vanquished.)<br>
<br>
<b>Gnomes -- 10 for 1 wealth. </b>"Exiled for building bizarre machines for rebels against the empire -- they've spent the last 10 years building siege weapons for the muurdaan for the PRIVILEDGE of being spared so YOU fine ladies and gents could buy them! Who wants to show their approval with 1 wealth?! They're lives are forfeit, so why won't YOU own them?"<br>
<br>
Now this next Lot I'm really proud of -- because it showcases some of the other wares we have to trade at market!!! The Muurdaan have waged war on the Ancient Woods of the Scelapian expanse, so we not only have this Ent captured in the conflict, but we have A WIDE SELECTION of <b>ancient and elven woods that were cut down or knocked down in the sieges of the wood! Ask about it at market! the Lady Narvik will show you wood like you have never seen!!! </b>(*Beck: Unless you're one of <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId27">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
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 's Springborn, that is -- eesh!)<br>
<br>
"You never would have guessed! <b>A Sabre Ent!</b> -- Look at this majestic beast! Captured, bound and enslaved from the deadly resistance forces of the Wood Elf Autumn lord himself! 15 feet tall, each hand a battering ram! You won't believe the cruelties the Muurdaan heaped on this one to ensure it's docility to a master -- and we pass those savings onto you! <b>a STEAL at 2 wealth</b> -- and if it ever looks at you sideways, a torch will fix that, never a creature more afraid of fire! come and see!"<br>
<br>
"Now for the slave-owner with an attention to the exotic --<b>100 Smog Gremlins</b> -- Like flammable gasses? Chemical weapons?! Smog gremlins are your playthings! A short fuse and their propensity to flee in the direction their facing make them great improvised suicide bombers! Herd them in chains and they generate cover, and woe be unto the folk downwind of them! They can only breathe in the company of more gremlins, so don't worry about individual ones running off! come with various bonds and chain-gang equipment! See what you can get them to do for you! <b>Only 2 wealth</b>, but you better take them all, please!"<br>
<br>
"For our last lot we have... <b>50 Lesser Siren</b> -- Disenchanted to make them harmless, these poor ladies can't WAIT to sing for you -- this close to the sea you won't even need to keep them wet half the time! And the MUSIC -- any of the wealthy amoung you will never want to be without them cast about your abodes!<b> 3 Wealth!</b> Never be without a harmony again! Comes with a Magical shell that if hey get unruly, can be smashed to make them mute forever! Do you think they won't serve you for life? with this leverage It's GUARANTEED!"<br>
<br>
<br>
(Next post: Slavers buying and selling at Market -- <b>commodities!</b>)</div>
				
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					<div class="bbWrapper"><b>SALES AT MARKET!!!</b><br>
<br>
At the Market, The "Lady Narvik" -- Stangely a weird facsimile of the slaver's husband, They both wore full long and black robes and finery of nobles... him a suit and her something that looked like an armored ball-gown. They both wore absurd jet-black top-hats that seemed to teeter impossibly from an angle on their heads -- one would guess Mr. Narvik wore a wig that his hat was simply a part of, while one guessed the lady Narvik's hat was held on by an impossible complex of hairpins. Perpetually polite, no amount of rosy words could disguise that they were terrible people -- true sociopaths who had found a true love together, leaving behind them a trail of mercantile storm and tears to those that ran afoul of them. True Muurdain in blood, The lady Narvik looked at everything as if she owned it, or chose not to. Her agents constantly whispered to her and she would unfurl a fan to disguise any quiet conversation politely... she had the charm of a beautiful cobra. A single GIANT cart UNFOLDED in the market, showing the Slave Ships wares that were not, ahem... Livestock. The Lady's agents quickly assessed what was in the market and sought to purchases.<br>
<br>
Salt -- The Lady immediately saw the value that this commodity had for long-distance traders, and quickly sought to purchase the purest amounts of it. "The Cunning" do not drive a hard bargain... but a take is made nonetheless. <b>(+1 Wealth to Market, +1 Wealth Direct to Aymaran)<br>
</b><br>
Dohvamon and Tropical Melons -- Exotic enough that combined sales enrich the market. (<b>+1 wealth to market!)<br>
</b><br>
Many commodities like tropical feathers and bull-iron "gee-gaws" and pottery had either not ramped up in production sufficiently or not recovered from depletion in the sale at the haunted Agora in the ruins... What remains is snapped up and new wealth enriches the economy. <b>(+1 wealth to colony!)<br>
</b><br>
Bramble-gem lighting!!! -- The attolians had for sale a cart of prototype enduring lighting, small amounts of magical charge suspended in bramble-gems from the Swamps of Onlymorn, they themselves obtained from Tyren who explored there long ago. The Tyren were dejected that the sale in the ghost Agora put them at seemingly only value as costume jewels... but the Lady Narvik LOVED the new potential realized as a light source. (<b>+2 wealth to market, +1 wealth Direct to Attolians!) <br>
</b><br>
After these purchases, all The lady's agents buzzed around her -- apparently there was only so much they could spend until profit from their own wares, and that of her husband's, A <i>Strange, Damp, and HORRIBLE-SMELLING CRATE </i>was brought out of the depression to be shown to the lady by an agent of "The faith of the Rich" -- The Lady Narvik scowled at this agent, and said "Livestock is the business of my husband... Take it to him, and for the love of heaven and hell, get that disgusting thing out of the sun." <br>
<br>
<b>MARKET TURNS PROFIT! : +4 WEALTH IN MARKET, +1 Wealth to Aymarans and Attolians!<br>
<br>
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					<div class="bbWrapper"><b>"Hearts and Sales of Stone and Wood"<br>
</b><br>
The Lady Narvik, her cart unpacked, showed the wares she herself had for sale to the colony -- mostly minerals, a train of huge and tortured oxen strain to drag it from the depression into the marketplatz:<br>
<br>
Ancient Wood (2 units!) -- Once alive in perpetuity from time immemorial, this fine lumber has FINALLY been harvested for the pleasure of the true afficianado -- before we take this wood to the next stop amid the auctions of the trade-belt, you have a chance to grab some samples -- as a special favor to Underlord Varna, who believes some of this wood should find a home here. Subsidized at 3 wealth per unit, this lumber is PURE GOLD in color, both holds and radiates magic, and is simply some of the best material for building or crafting you'll ever encounter. Easily twice this price after this sale -- I almost wish you wouldn't buy it!<br>
(<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId35">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
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 : Springborn will see this as the murdered bones of their home-trees... a terrifying thought.)<br>
<br>
Black, Rose-Vein Granite! (3 units) -- From the Slave Quarries of Hiraam, These rough-hewn blocks take slaves untold time and lives to curry from the jealously guarding earth. Remnants from our last port of call, you may buy each cart of blocks for a mere 1 wealth! So often security must compromise aesthetics, this material is for the builder that refuses to compromise!"<br>
<br>
GREAT DEAL ON <b>QUARTZ! (4 units)</b><br>
<br>
"We've just learned that this mineral can be locally sourced, so those of you in a hurry can take advantage of our misfortune! Cut from solid blocks of crystal, these cubes can be broken down further or become a beautiful statement of their own whole and unworked. Further this graded of Quartz is perfect for magical catalysts and lenses of all kinds -- and what lenses can you cut from blocks such as these!?<br>
TRUE ROBBERY at <b>1 wealth per 2 units! </b>Make us both happy and take it all!"<br>
<br>
<b>OBSIDIAN: 1 cart-load (unit)</b><br>
For the truly discriminating connoisseur, This sample was taken from the prison of the hell-elemental Xyzythrax! Volcanic glass as black as the night, when polished it's a beautiful purple... Knowing we can make more at the next stop, we'll part with it for <b>4 wealth for the unit. </b>Need a chamber that is proof to all heat and fire? LOOK NO FURTHER -- this is your solution for the next thousand years!<br>
<br>
<b>Rubies (1 unit) -- "</b>We bought too many of these, so we have some left for this stop... a STEAL at <b>4 Wealth, </b>a doubtless investment for whatever beautification or jewelry you might care to make, or simply sell to the next trading ship!!! Loss is gain, people! Make me regret it!"<br>
<br>
SPIDERSILK: (2 units)<br>
"And finally, see all of these sparkling bolts of cloth?! None other than the silk of collosal spiders from the jungles of Hiraam! How many warriors died for these luxuries? Don't concern yourself! Just know it's <b>3 wealth per unit! </b>Cloth as good as armor! Rope as strong as steel! Don't get too close to your campfire, but the applications for this material are amazing to behold! 5 wealth if you buy it all!</div>
				
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					<div class="bbWrapper"><b>"Dwarven hope and habitat" -- <br>
</b><br>
The Dwarves, Lead by Grimdr, first stopped at the most alarming temple of Dracos. Sure, it was a human structure -- made of rough-hewn cliff-rock (which was a choice the dwarfs actually admired) it looked like a Rectangular structure built out of mortar-clung Talons of stone, as if the dragon herself was sending a hundred claws skyward. The interior was more a mix of cobbled ruins-stone and the best wood the Exiles could capture, which admittedly wasn't that great. What WAS awesome, even to dwarves that were difficult to impress, is that an open aperture at the front on the structure struck a HUGE naked ruby in the shape of an eye -- THE EYE OF DRACOS. Light, of moon or sun, would bathe the interior of the temple with a Fire-Dragon Red. The interior of the church was dark, but the red light leant itself to finer night vision. They watched, incredulous, at the moving sermon of "High Priest Baez" --who emerged from a staircase behind the rock housing the "Dragon's Eye" -- and preached from his heart of freedom of sky, of purity of fire, of redemption and righteous rage. He said that as dragons hoard, so too might some of the faithful, but a reckoning was coming for those that kept separate their loyalties to dracos from other loyalties they held. "When the light and eye is on you, when the torch and flame looks for you -- your works are laid bare. Surely as she knows, so too will your comrades if your heart is duplicitous. "Exiles have had to represent their own interests to avoid the yoke of other factions, yes -- but for those of you who have made a new yoke for yourselves, will lose, my brothers." A claw-shaped nest of dagger-like rock held a massive brass brazier that burned a variety of flammables, from shark-oil, to pitch, and driftwood. The congregation was invited to climb up and down a ramp that allowed them to safely run their hands through the smoke, which stained their hands. at the bottom of the ramp barrels of sea-water invited the faithful to wash the soot clean of their hands. These folk had little instruction in the ways of Dracos, but Grimdr felt the presence of his goddess was here. Baez ended his sermon with "Until the ArchInquisitos be found, or has found us, faithful -- the goddess knows our hearts better than we know the faith... but this is no barrier to the goddess, nor her flock." <br>
<br>
Baez was pleased to see the newcomers in such large numbers in his house of worship, so he gestured that they were welcome to talk to him when he was not swamped with the process of the worship, and the glad-handing afterwards.<br>
<br>
The dwarves continued their assigned tasks -- which were few. They transported all of their goods to the top of the Platz, and made a hard-right through the ruins south of the Attolian 'housing district' -- if that's what humans called firetraps that threatened to fall upon their heads tomorrow if not return to piles of ruin if left alone for less than a century... they scoffed. Still almost completely in file, they walked along the garrison of St. Victoria, and watched with somewhat less but still real contempt for their lighthouse... the ruins of the Platz thinned, and then it was just the dwarves, solid against the howling wind of the sea, as they walked along the cliff... so sure of foot it mattered not how close to the edge they walked. <br>
<br>
"What do you call a dwarf that falls over?" Drumrim couldn't help but find a speck of levity between his gritted teeth. the old jokes were always so tired, but one peer to another they always took the bait.<br>
<br>
"An impostor." Olthurn laughed once and punched the dwarf ahead of him in the shoulder. The blow might have sent a human flying for the ledge, but as if to corroborate the old chestnut of a jest -- the blow was barely registered. They marched a relatively short distance from the platz to the east, put down their gear, and began to dig a hole. <br>
<br>
A perfectly square hole. When it was deep enough, which it didn't need so much to be considering their stature, they brought all of their supplies underground. Utterly without ceremony they carved two doors from the same piece of living stone and made a strong barred door -- framed into more rock, and eventually, into THE rock. The door was nondescript in every way except for the way it seemed to say "trespassers NOT welcome" --<br>
<br>
From here, they began to dig their dwarfhome. Of a certain footprint in size, they dug out, then down, then out, then down... like building a great vertical tower, but in the negative. <br>
<br>
"Plenty of room, brothers... we'll not stop digging until we can open on the port below! 30 stories lads! Lets make a joke of it, eh Drumrim?"<br>
<br>
Who knows when the dwarves would even be seen again?<br></div>
				
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 :<br>
<b><br>
"Crime is on the rise!!"<br>
</b><br>
It is quickly discovered when the Reinen return to their homes from current business -- that there has been a burglary of sorts! Outrage about the crime rapidly spreads throughout the colonial government.<br>
<br>
Enno, being in far too weak a shape -- slept through the entire ordeal, but 10 rifles, 20 handguns, and a generous share of powder for them has vanished into thin air! To make matters worse, the coffers of the Reinen, stowed and secured were still found locked and barred -- but <b>ONE WEALTH POINT IS MISSING!!! (-1 wealth Reinen)<br>
</b><br>
Since the settlement is empty and the thieves were careful to cover their tracks, no evidence as of yet to the perpetrators has surfaced!<br>
<br>
(this amount of armament lost will not impede the power of your troops, as extras and fashioning replacements is possible... and there is plenty of powder left. However, the loss of a full wealth point is disconcerting!)</div>
				
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 :<br>
<br>
"Reinen Beer, song and cheer, when the bomb goes off, be nowhere near?"<br>
<br>
The Reinen Festival in the square brings all manner of people out of the woodwork... activity from the already busy market brings many folk to investigate first out of curiosity, but then in droves for delicious bread and beer.<br>
<br>
Attolians, exiles, Even some of the more humble fennecs, Ratmen, even a few aymarans although they are confused about what beer and bread actually is, and don't like to consume it. <br>
<br>
Attolian constables, gaining wind of the bomb -- begin to assemble, and ask that lord caelis or lord wulf must be summoned before anything rash be done with the well. It was surely an oversight for Lord Caelis to say nothing about the barrel or powder and rocks, perhaps he was not informed when he came to the square to make parlay.<br>
<br>
The Attolians, offering some elven wine from the Inn and some shark and capybaras. A party becomes more underway, and Talk of the Lord of purity is received differently by different peoples:<br>
<br>
Exiles: We follow the goddess Dracos! Most of us will not share our faith with another god -- but those among us who believe in many gods can hear a yarn or two about this "Lord of Purity" -- what does the lord of Purity have to offer those who have only been redeemed by fire? Men and Women who bear the scars of this world's cruelty, and have done our fair share of cruelty ourselves, some might say!<br>
<br>
Attolians: In Attolia, we have tolerance and ear for all the divines, but as a people we do not hold any gods above them all -- if The lord of purity requires it, some of us may adopt your faith, but it may never have the greatest traction with many of our folk... when all the divines seek and deserve our regard, why must we shun powers we might need and respect?<br>
<br>
Ratkin: They are more curious than anything else. The "Sons and Daughters" of the ratkin are very friendly, but non-committal. It is obvious they have never been invited to share in human fellowship -- and it is obvious many will be bringing much talk of it to the underwarren!<br>
<br>
Tyren: We had Green Goddess, and we took her to the heart of Harun'Taras. In the end, our Shamans and Chiefs warned us not to tie ourselves to one great spirit. Many worship the Green Goddess still, and our herds and our crops have grown for it. Is Lord of Purity a Minotaur? What does he know of cattle?<br>
<br>
In the end, a handful of exiles and a score of so Attolians are interested enough to seek fellowship. To guess further would be too speculative. <br>
<br>
The party, by it's apex is a great festival indeed -- though many folk try their best to assure the Reinen that the blood fountain has nothing to do with Witches, and is in fact a place where one of a few spirits that guard the fledgling colony chooses to reside. Many implore Charlotte to stay her hand with her Bombing the fountain, if she will not commune with the spirit within the fountain itself, at least endeavor to learn about the fountain from it's adherents -- not the least fact of it is that it may have saved the life of Lord Caelis in battle -- and while he walks and rides tall, you would not guess in that battle he was near-mortally wounded...<br>
<br>
Overall:<br>
<br>
<b>COLONY MORALE TAKES A GREAT JUMP -- BEER WAS SHORT AND A PARTY WAS SORELY NEEDED! </b><br>
<br>
<b>Reinen morale increases in particular, which insulates them somewhat from the sad news of a great theft when they return home...</b></div>
				
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Waiting until the man was no longer surrounded Grimdr walks to have a small discussion. He asks him about how the true faith managed to cross the great ocean and says "I'll certainly be returnin' to talk a greater length in future. I hope m' people are able for use of your temple for their own worship. I hope I can oneday support this great house, give you a building worthy of that..." trailing off as he points at the eye. After the short discussion he heads off to help his people settle this new land. However upon leaving he is met by a large animal-like being, it tells him and his fellow Dwarves about its peoples influence on the construction of the temple. Grimdr looks cautiously at the being "I am glad you dont supress our faith. I hope you listen to her message and I thank you for helping it in this new age." He wished to converse more with the large being but didn't want to stand around chatting while his people were hard at work. Arriving at the new, fledgling, hold he gives a few orders. First he states the priority of what they need to 'build' first. He would place a 'barracks' for sleeping as the first priority seconded by a guard post near the entrance and then a focus on descending down. Once they reach the bottom the real construction work would begin. <br>
<br>
While many of the Dwarves are not generally put to work mining they all know the methods and skills, as do all Dwarves. With this project being so vital they all set to work getting everything up to standards for the dwarves to have a home. Even if it was, by Dwarven standards, merely a 'hostel' of sorts. However Grimdr knew he and his people were far from safe. They had their own supplies for a short while but until they could begin producing their own food, deep in the ground, they would need to interact with the world above.  After helping them finish shaping the basic shape of the early buildings he set off again with a small group. They needed to set up deals. They needed security. While they could defend themselves that would only be able to help them right up until the food ran out. Grimdr didn't need friends. But he needed allies. With that in mind he set off to the Lighthouse to request a meeting with their leadership. "We 'ere would like to tae meet wit who commands this tower. I am Grimdr, I speak for the Firebeards."</div>
				
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					<div class="bbWrapper">Mr. Mallowthew straightened his suit in the mirror, adjusting his silken tie with both hands.  He looked rather good he thought, smiling to himself.  Like a true businessman.  The young up and comer wore a slim fitting silver suit and matching pants with his royal blue undershirt peeking out from under his cufflinks. To top it all off was another hat, a grey top hat with a blue feather on the right side.  Professional yet fashionable.  True Finecian style.  It had been a while since he had worn something fresh- the last few days had been so crazy he hadn't had time to change!  He had slept and worn in the same suit for the past three days!  He had so much to plan and execute, and not even a fraction of it was done.  There were many sleepless work filled nights ahead filled with scheming and planning.  Nights well spent if you asked him.<br>
<br>
He hummed contently to himself as he bounded around his small office, a smaller less elaborate version of Salvator’s tent fitted with a bed, desk, chest and a bronze mirror he had picked out from the First Mate’s chamber.  His bed was a mess, it looked as if an entire family of Finecians had slept upon it.  His desk was the same, papers and models spread randomly across it, drawers already over flowing. <br>
<br>
He had just finished organizing the company's entrance into the market.  Walking Dream Soda would be flooding the Luxury Guild this time tomorrow, and would soon be followed by other Finecian beers and wines.  Later he would have to do the same with their medicinal and jewelry sectors, but for now he had more interesting business to attend to.<br>
<br>
His humming turned to fanciful whistling as he did a twirl, adjusting his top hat and straightening his jacket one final time before exiting his tent.  He squinted as his eyes adjusted to the sudden change in brightness.  Today was beautiful- perfect weather for a little slave peruving!  Around him Finecians were hard at work, rushing around haphazardly under the watchful, outspoken eye of Sontio.<br>
<br>
“I want this roof erected by mid day!” He shouted at a crew of engineers below, spittle flying from his mouth as he took a subsequent bite out of a chicken leg.  He was always complaining about how all the yelling he had to do made him hungry.  “We ain’t stopping for lunch till it is, so… make it happen!”.  Several of the engineers let out high pitched shriek.  No lunch!?  They had already skipped breakfast!  Their pace doubled forthwith, yelling at the workers they supervised while bouncing around excitedly from project to project.  The roof would be erected within the hour.<br>
<br>
He made his way through the construction site, weaving through a maze of ruins in varying states of decay and repair.  Some were in the first stages of excavation, groups of thugs struggling to lift (or more like push/roll) rubble and debris out of the foundations.  Others were nearly done, groups of engineers supervising other workers as they used small cranes they had erected on the spot to lift wood and tiles up to carpenters crawling about on the unfinished roofs.  From the basements of many of these buildings the distinctive musty odor of Purple Slime wafted upwards along with the clinking of metal on metal and picks on stone as workers hidden below the restored cellars outfitted them to serve as small mold and fungus farms.  Towards the temporary rickety wooden steps that served as the main way down to the depression a large hole was being dug in the ground.  More engineers stood around the ever deepening depression, shouting orders down to the trolls and thugs below.  Mr. Mallowthew stopped for a moment by the edge, glancing down at the scene below.  Thugs and other skilled workers scampered about, dwarfed by the large slimy trolls they had been tasked with directing.  The trolls were almost completely naked, their moist pale green skin reflecting the sun's light as they worked, using large over sized shovels and picks to dig through the dirt and rock.  From the outside the other factions could probably see dirt and rock erupt from the Finecians perch above the depression as if small explosions were occurring in rapid succession.<br>
<br>
“Excellent work boys!” He said, slapping the back of the engineer besides him, almost sending the poor fellow tumbling over the edge.<br>
<br>
“Thank you sir”. He said, ignoring his near death experience.  “We should be done excavating this initial basement within the week.”.<br>
<br>
“Good good!  This facility will exponentially increase out efficiency.  The basement will be the perfect place to produce our brews and the ground floor will make a great distribution center.  I’d say this place will be up and running by the end of the month!”.<br>
<br>
“Well, sir, I hate to disagree bu-”<br>
<br>
“Then don’t!” Mr. Mallowthew said, cutting the engineer off.  “I can’t wait to see what you do with the place!”.  The Engineer gulped, his ears twitching ever so slightly.<br>
<br>
“Of Course sir.  I-im sure you’ll be pleased.”<br>
<br>
“Good man”.  With one final pat on the back, Mallowthew took his leave, descending down the mud soaked staircase.  Behind him he could hear the engineer shout with renewed vigor. <br>
<br>
***<br>
<br>
Mr. Mallowthew approached the docks, excitement brewing within him as he grew closer to the almost circus like precession.  Slaves of all sorts and sizes were shackled together in small huddled groups, spread out across the docks.  There were hundreds of them!  It was amazing they had all been fit into the ship.  The slavers were efficient people, clearly.  And for that Mr. Mallowthew had to respect them.  Besides the slaves were crates upon crates of exotic goods, raw resources in particular seemed to be the main focus.  Mr. Mallowthew perused these crates as he made his way to the main attraction.  They were top quality goods and many were enticing, especially the rubys.  But he had but few coins to spare and the slaves would have to take priority.  He and Mr. Slavator had almost been ecstatic when they discovered a slaver ship would be trailing them on their way to the new land.  The company had not been able to send quite enough in the way of manpower, a gap a few slaves would fill nicely.  Finecians we're no strangers to slavery.  Indentured servitude had long been a way to pay of debts, both monetary and in repentance for crimes.  The trading and even sale of indentured servants, especially those condemned to work for life wasn’t particularly uncommon either back in the homeland.  It would be no different here.<br>
<br>
Once he was done window shopping he made his way to the slaves, where large crowds of curious spectators and interested buys alike gathered around.  The huge cyclops gathered a massive crowd of interested spectators, even a few merchants who whispered amongst themselves, arguing over whether the creature was really worth the expense.  Similar crowds assaulted the ent and spider, although few seemed to have any real interest in purchasing them.  It was doubtful any could afford the hefty price tag.  They were a spectacle.  Nothing more.<br>
<br>
Buyers seemed more interested in the cheaper thralls.  A flock of merchants examined the poor souls, whom could only try to hide behind their comrades or accept their prodding.  They were dressed in little more than dirty rags, grim expressions on their dirt covered faces, unkempt hair on their heads.  Some stood tall, almost proud in some sort of defiance to their destiny.  Most however, seemed broken, their shackled hands limply held in front of them.  Merchants of all races poked and prodded both groups, examining their teeth and feeling their muscles to judge health and strength.<br>
<br>
Mallowthew, who had never actually purchased slaves, did the same, although he didn’t really know what he was looking for.  The slaves had to lean down to meet the small Finecians needs, a difficult and painful task given the short nature of their leash.  After examining a dozen or so thralls he moved on to the others, stopping by both the kobolds and gnomes.  The kobolds, small rather ugly creatures seemed submissive, docile even.  The gnomes were like smaller, less bulky, devilishly clever dwarves.  Almost concerningly clever.  But likely useful servants none the less, if watched carefully.<br>
<br>
He paused, counting his coin pouch and making quick calculations in his head.  After deciding his purchases, he approached Mr. Narvik, whom was busy negotiating with a human merchant.  The merchant was trying to make a trade of some sorts with Mr. Narvik, who in turn was rejecting each subsequent offer with a different jovial joke.  Mr. Mallowthew, rather than wait for the negotiations to be done, shook his coin purse, the distinctive clink catching the attention of the exuberant slave trader, who excused the penniless merchant.<br>
<br>
“Ah!  Someone with coin! Finally!” Mr. Narvik exclaimed.  “I was beginning to think this place was dry.  Boy am I relieved to see a fellow trader- and a Finecian no doubt!”.  The trader gave a low bow, sweeping his arm out and almost hitting his previous customer in the process, who stormed off angrily.  “So… what’ll it be?” Mr. Narvik grinned.<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId62"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">PURCHASES!</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 unit (50) thralls (To be handed “contracts” which they may sign in return for their freedom, stating that in return for being a “freeman” they will agree to work for the company in indentured servitude for 25 years. They will accept lower pay and work essentially for company housing, food, and allotted free-time during the evening/nights.  (although it's much more than being a slave!).  Post to come about this soon)<br>
<br>
1 unit (50) Kobolds (Their status of slaves will remain unchanged)<br>
<br>
1 unit (10) Gnomes (Will be given a similar contract as the thralls but with better compensation)<br>
<br>
Total Spent: 4 wealth<br>
<br>
The Finecians join the Luxuries guild selling Walking Dream Soda</div>
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		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId67">General Deth Glitch</a>
 :<br>
<br>
"Stones of the Hearth, Bones of the Earth" :<br>
<br>
The dwarves began to clear their excavation with a purity of purpose and one directedness that even impressed Grimdr... they felt the proximity to Dracos here -- at times only a few thousand yards away, through the stone, they swore they could feel the eye of the goddess upon them. First a barracks was cleared, and it was made decent enough to rest and eat when there was no longer strength for mining. Digging their own tunnels through solid rock, they found no food to speak of -- but strangely the fossils of fish-men and strange three-eyed skulls, stacked vertically were occasionally seen in the rock. After the barracks progress was slowed because they began to run out of space to place the fragmented and relocated stone -- but they quickly cleared another area below the barracks for storage and some dwarves in their spare time used the stone to brick the walls for extra strength and security... such was the hobbies of a dwarf in downtime, though they also gambled on the number of bricks that might be in piles or the amount required to cobble a room. After that, they built a small vault-chamber over the door on the surface to make room for more stone. For now, the way into and out of the dwarf-hold was not even apparent to one that could not find the secret to the box-shaped construct that covered the door... and still they dug on...<br>
<br>
...landing after landing of stone steps... they mined ever downward... but in the process found some things...<br>
<br>
1) A large void could be detected (by sounding for hallows) east of the main stairway. Odd slithering and whipping noises could also be heard, with instruments.<br>
<br>
2) Tiny traces of salt "veins" could lead to greater amounts (the purity was striking) if they were willing to excavate north (though this would deviate from their plan)<br>
<br>
3) They truly were running out of food and supplies quickly. It was impressive what they could accomplish, but the mere supplies, even with dwarven efficiency, would not last long without a means to resupply. <br>
<br>
4) There were no useful minerals so far in the cliff rock, but they did not really expect to find any, nor were they working their best to look.</div>
				
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					<div class="bbWrapper">["Have you seen this? I didn't think they'd be something this big. These are like, l-like the Fireband slavers, like the Bitterblacks, that ship must have a hold like a cavern."] Shul gawped in disbelief as the slave market was unveiled for all the colony to see. They hadn't expected their first visiting traders to be of this sort.<br>
<br>
It wasn't just the tyren down at the market now, Hrun'Taras had come down in force from the hills. A mix of builders working on the shared project of the knights that had been promised, the merchants who were grumbling over the lack of profit going their way today and the warriors who would scrape at the ground with their hooves as they went on guard. The tyren may not have been easy prey for these slave drivers but old habits died hard and old wounds left scars that were spoken of through generations. Even the elves were taking a watch. The little springborn gasped and wept as they saw pieces of their ancient home forests carted out and put on display for all to browse through. <br>
<br>
Bruul stood by, arms folded with any twitching of his muscles or swaying of his tail hidden by his ragged grey robes. The same couldn't be said for his chief. Orm hadn't moved from the spot he stood upon for some time but his whole body radiated with suppressed energy like a tightly coiled spring yearning to be set loose. His breath came heavy and loud, his tail flicked like a mad man's whip and his nostrils were flared so wide the flies would think it was play time. His eyes were getting wide too... Bruul could see the red spreading out from the straining veins and those pupils getting wider. The little elves and the stronger one's that had embraced their inner bull were speaking all around him and in such sorrow that the shaman doubted Orm needed to understand every word they said to know what was going on. Then the damn foxes made their move, quick as you like. <br>
<br>
The coin changed hands and the chains were taken... and Orm stepped forward. It was the most Bruul could do to step in his path and block his chief's advance before things got any kind of far. <br>
<br>
["You have to stay calm."] Bruul hissed at him, as under his breath as a tyren could manage. ["You can't fight them here. Whatever you want to save here will die if you do."]<br>
<br>
["Can't let it happen... can't let it pass."] Orm groaned. ["Too fast too much."] <br>
<br>
Orm grabbed his war shaman by the shoulders as if Bruul were a rock he could anchor himself on in the raging current. Something to keep him still, something to keep the preassure building behind his eyes in check and to keep him from being overrun by the shadow at his back as it pushed him on. <br>
<br>
["Get them out! We get the tree out of the chains before any other buys their chains fast as we can! We bring them back to Hrun'Taras and make them safe. Find the human paymaster and see if we can't get the one's of his kind under our coin as well, we need more strength. And Shul -"] Orm barked to the smaller shaman. ["Find the spirit you spoke of, seek them out however you do!"]<br>
<br>
["Yeah chief."] Shul stuttered under Orm's red stare. ["W-what are you doin' for it?"]<br>
<br>
["I... I will get help."] And with that Orm stormed from the market and into the white walled quarter of the platz. <br>
<br>
<div style="text-align: center">*****​</div><a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId72">Prince Vaethorion</a>
 <br>
Orm's heavy steps carved a path into the high elf quarter, he only knew their chief by some fleeting meetings at the learners square but he knew how guards clung to their side, he figured the more swords that stood in his way the closer he was getting. His roaring call went up until their silver chief stood before him.<br>
<br>
"This was not what we saw... what we wanted under your star!" Orm's voice thrashed at their white walls as he tried to summon up all he'd learned at the language lessons. "These ones... they come with chains and put blood under coin. Is this us? I will not be slave maker... WILL NOT! If we are one caravan... we stand together... we break chains! Tyren... Elf... come here when homes taken... we can't be... have to be better... break chains." Anger was giving way to desperation under their dark scowls, these ones were so different to the young elves of the hills. But they came her because the old world had driven them from their homes just like the tyren, they had to understand what he meant, what was right, they HAD TO.<br>
<br>
And while it all went on the word spread of this meeting. It was easily done, half the colony was gathered for the Reinen festivities in the town centre as the rest browsed the market... and Orm's voice echoed through the high elf mansion it was likely that half the elves in the platz heard him without even trying if their hearing stood up to their bragging. The tyren had been chased through the old world plenty of times in their wanderings as bandits and or ruthless nobles tried to claim what the bulls had... and sometimes what they wanted was the tyren themselves and the chance at strong free labour. <br>
<br>
The bulls themselves were open in snorting their distaste for the slavers as news spread that the black charger was trying to rally the other joined leaders of the colony to get the chained folk their freedom in any way the could. <br>
<br>
<div style="text-align: center">*****​</div><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId73">
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 <br>
So it was down at the sea that a mix of the folk from Hrun'Taras bitterly handed over their silver to the slave master, such was their hurry to get the beaten ent clear of that ship of horrors. It was a slow trip from the platz into the hills but the young elves of the hills were all about the giant as it weakly made its way on. <br>
<br>
"Please do not fear, coedenell, you are slave no more."<br>
<br>
"What word of the Autumn Lord, ancient one?"<br>
<br>
"Let them rest! Do not harry them so! Your chains will be broken, gentle ent, the chieftain had promised. You are one of the Charger's clan now, you are protected here, you shall see." The elves went on. <br>
<br>
"You're a part of the caravan now." One of the more tyren added. "All of the caravan get good rights in the new world, like a human lord! You get that too now. We'll get you out of chains soon as and you'll see, got your fancy vines and everything up here."<br>
<br>
It left a bitter taste in their mouth but such was the panic that had stricken the chief and the elves in the face of seeing a folk of their clan being taken by another before they could get to them. It fell to Bruul to be the cold voice of calm as he met up with Paymaster who'd made his office among the shanty town of the beach. His banner brothers had come along with the boat escorting the slavers and the new colonists. He'd go with him to look up the terms of their contract, maybe the one of the slavers too, it was time they got some news of the world they left behind and if they were lucky bolster their own forces somehow. <br>
<br>
For Shul things would get more frantic... or calm, it depended on how the spirits were feeling. He still wasn't sure what exactly had called out to him during his latest bender but it had sounded <i>wet, </i>maybe it was those siren lasses? He wouldn't know until he got a closer look in a certain sense. If it was around he'd find it. It was rare the third ring shaman got a real kinda job from the chief like Uumush and Bruul did, this was a time for Shul to shine on his own.<br>
<br>
<div style="text-align: center">*****​</div><a href="/members/northofordinary.41716/" class="avatar avatar--xxs" data-user-id="41716" data-xf-init="member-tooltip" id="js-XFUniqueId75">
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 <br>
Back at the hills themselves Uumush was at work himself. The beer soaked warning of the witch had come back to them and the chief wasn't one to leave the stockade undefended in the face of the green lights that were acting up across the river. Witches were a more rural kind of magic, a cousin to the shaman and something a creature as old as Uumush had what he'd humbly call <i>some</i> knowledge of. <br>
<br>
Some of the elves had made their way to the Reinen village under the thought that they'd be less frightening to the more passionate humans than a tyren war shaman. They came baring some gifts of woolen blankets and a helping of dry dark leaf for smoking. Something for need and something for pleasure. <br>
<br>
"The chieftain just wanted to send some more thanks to your people." The young springling passed on with their message. "Along with his thanks for the warning of this wisp witch. Though Orm regrets he cannot be here himself the tyren do wonder if there are any among you who can give more information on this spirit of the woods. Their shaman of the longhouse is said to have some experience with these matters and would offer some aid in defending their homes from any magical threat that might be posed. Apparently one of the bull seers has seen some dreams or visions of a woman in white running through the forest... does this mean anything to any of your people?"  <br>
<br>


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			<div class="bbCodeBlock-content">-The tyren support and enter into the colonial government. Chronologically this was done soon after the offer from the Highborn I just haven't been able to post an official reply. <br>
<br>
-Orm pays the slave price for the sabre ent (2 wealth) and a group of elves and tyren try to get the ent to the protection of the glade stockade as soon as possible. The ent is made a member of the caravan and given the same rights under the current charter of the colony pretty much on the spot.<br>
<br>
-Orm seeks out the highborn leader and looks for help in liberating the slaves and giving them protection under the colony law. <br>
<br>
-Bruul brings the Paymaster and tries to make contact with the Faith of the Rich mercenaries with the merchant ship to examine their contract and attempts to strengthen their own branch of the company. Shul is sent to seek out the spirit that contacted him asking to be liberated from the slavers.<br>
<br>
-Gifts of wool and darkleaf are sent to the Reinen village and they are asked for any details on the wisp witch. They offer their own shaman's skills in helping with the matter as Uumush prepares magical wards around Hrun'Taras.<br>
<br>
-JOINT PROJECT IN THE WORKS! Once the lighthouse is finished the tyren workers are looking to use their masonry practice by helping to renovate the exile shanty town on the beach. (5 skilled, 5 unskilled, stone and clay)</div>
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As Grimdr arrived at the lighthouse a dwarf came running and hopping across the cliffside. He didn't seem in an urgent rush but running quickly he was nonetheless. As he approached the unofficial leader he handed him a note. It was from Elves. A Normal Dwarf would shiver and curse them and their kind. However Grimdr and his people were turned away by Dwarves. Grimdr and his people strove to defend the Dwarvern halls even after they were expelled from them. Grimdr and his people were not 'Normal' Dwarfs. That's not to say he LIKED Elves. Far from it, he still saw them as self entitled, dancey folk, who thought the world was theirs to do with as they pleased. But he didn't hate them for it. In fact, after reading the note, he felt very much in agreeance with it. He was about to ask the man who delivered it where it came from when, before he could speak, the dwarf blurted out "A tall fella' He had a bow. One of them dancey folks. Came an' delivered it. Said it was for the leader, you's the best we got fer onna them." Grimdr then decided to ask a new question instead. "Why'd ya' rush over 'ere lad. You know this coulda' waited. I know fer a fact ya' read it first." he added with a chuckled. "Well, Grimdr, the works being done as fast as we can but I wasn't really needed an' well.. I wanted sommat tae do!" "Aye, alls well lad. Here send this message back to them, if'n you can find the bastards. Grimdr, acting speaker of the Firebeard Dwarfs, is happy to forget the past and look to a new future. We must indeed work together to create a free world." He said, speaking with as little accent as he could when dictating the letter. With that the plump dwarf bumbled off toward town to try and find the elves. <br>
<br>
Meanwhile the concerning issue of the slithering cavern weighed on the dwarves. They were not going to risk opening that can o' worms without Grimdr but they were put on watch. Periodically dwarves would tap at the rock to detect any changes in the sound and, if necessary, prepare a group to defend their proto-hold from what demons lay within'. The supplies, or lack there of, was becoming more apparent to the dwarves and so the protection was becoming even more apparent. Storing them with the rough stone that was being piled up seemed unwise. So the Dwarves traveled up to the surface and excavated a small area. Theory was. If other colonists wanted the stone they could negotiate with the Firebeards for it. If not it would eventually be reclaimed by the earth as a fairly flat section of land. Once that was completed they would begin transporting the stone up and putting it there. Meanwhile one of the dwarves thought of a way they could use the exposed cliff to their advantage. Once they reached about halfway down, he figured they could build a lift on the outside of the hold to transport goods from the middle up to the top area, without having to carry it up the numerous staircases. This could be repeated once they reached the bottom too. Allowed for the transport of goods from the bottom to the top. He began designing it on a slab of slate. <br>
<br>
As Grimdr was about to sit down, preparing to wait for a message on the prospect of meeting this leader, he decided instead to walk to the edge and look down into the depression. From here he could see something odd about its shape, though before he could pay too much attention to that he saw the sheer number of slaves being sold on the beach below. Half of him wanted to storm the port and fight for their freedom while half wanted to maintain fairly isolated relations for the time being, that half however was beginning to consider the purchase of them to free them all. But he feared for the costs that could ensue.</div>
				
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					<div class="bbWrapper">POST FITS CONTINUITY! POST STAYS!<br>
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<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">PURCHASES!</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 unit (50) thralls (To be handed “contracts” which they may sign in return for their freedom, stating that in return for being a “freeman” they will agree to work for the company in indentured servitude for 25 years. They will accept lower pay and work essentially for company housing, food, and allotted free-time during the evening/nights.  (although it's much more than being a slave!).  Post to come about this soon)<br>
<br>
1 unit (50) Kobolds (Their status of slaves will remain unchanged)<br>
<br>
1 unit (10) Gnomes (Will be given a similar contract as the thralls but with better compensation)<br>
<br>
Total Spent: 4 wealth<br>
<br>
The Finecians join the Luxuries guild selling Walking Dream Soda</div>
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</div>[/QUOTE]<br>
<br>
Mr. Narvik is seemingly overcome with joy at the prospect of such a large sale -- His deal-handlers had brought a variety of goods Ms. Narvik had brought from the market, and he seemed to be nervously tallying the investment in the next stop with the profits to be made here. Troubles Mr. Narvik were disabused of the moment Mr. Mallothew put forward his coins of intent and even more relaxed was he when a full four coffers of hard currency and valuables were loaded onto his wagon in a tiny corner of the space previously occupied by the slaves.<br>
<br>
"Sounds like you sorry lot got almost as good of a deal as I did!" Mr. Narvik croaked, gently pressing his cane into the slaves at the heads of their lines so they would start walking. Mr. Mallowthew had to call in a Troll escort to make sure absolute control and powerful authority was presented to the slaves while they were taken to the warehouse...<br>
<br>
...Mr. Mallowthew tarried only a moment to make sure every coin was spent or saved. The deal was done. While he counted his money, as any fennec would, he eavesdropped on the folk around him, and Mr. Narvik in particular:<br>
<br>
"Yes -- Get that crate to the shore and keep it wet -- we'll load it shortly before we board. We have a courier arrangement with the Mercenary Paymaster here. No, I don't care what's in it. Courier contracts make the Muurdain happy, and that makes the wife happy. For the price they might be getting for such exotics I imagine it's going to Muurdaan nobles anyway -- Neither you nor I should be tempted."<br>
<br>
"She did? Oh -- well, I have tied things up on my end -- we shant run out of coin before the locals do I suspect... how much coin can this one backwater have? Besides -- you know what they say about rich Fennecs -- poor non-fennecs." (Narvik Laughs)<br>
<br>
"And double my guard for property!"</div>
				
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<div style="text-align: center">***​</div>-The tyren support and enter into the colonial government. Chronologically this was done soon after the offer from the Highborn I just haven't been able to post an official reply. <br>
<br>
EFFECT: Colonial government has quorum of influence with Tyren Support -- suddenly this "colonial government" thing becomes very serious business. <b>(+2 Influence for Tyren, ADDITIONAL +3 Influence for St. Victoria, Attolians, And Highborn!)<br>
<br>
ALL MEMBERS OF COLONIAL GOVERNMENT PLACE SIGIL ON THE BANNER OF "ONE CARAVAN" -- BANNER BECOMES OFFICIAL FLAG OF THE COLONIAL GOVERNMENT -- (+2 INFLUENCE TYREN!)</b><br>
<br>
-Orm pays the slave price for the sabre ent (2 wealth) and a group of elves and tyren try to get the ent to the protection of the glade stockade as soon as possible. The ent is made a member of the caravan and given the same rights under the current charter of the colony pretty much on the spot.<br>
<br>
EFFECT:<br>
<br>
The Ent tries to speak as it's chains are pulled free -- when uprooted, especially over sea, their lifeforce draws ever inward... though it be clear as day fall, the ent looked like a tree in the bitterest of winters. It tries to say it's name...<br>
<br>
"Whill... I'm... Whill... but it then grows silent. It's roots, as great as trees themselves, stumble with the help of Tyren to lift them, and the entire host as the ent is sped to Harun'Taras is half-panicked the thing will topple over as they travel... the last thing the Tyren hoped for would be for an arm or some other critical part to snap off in some accident... and the dry creaking of the wood whispered just that. <br>
<br>
Halfway to Harun'taras -- thanking the spirits for the road and the speed and ease of travel, the tree novice tree-singers of the springborn who had been alerted ran to meet the ent and his retinue. Their song brought color to the ent, and a single leaf sprouted from a crowning head-branch, turned yellow and orange of fall, and slipped to the earth. They sped it within the circled glade, a microcosm of a home he may very well have seen burn around him... and though life fast returned to the saber ent... it could not speak. I mourned... a cry so quiet no Tyren could strain to hear it, but it broke the heart of every springborn anywhere near. The springborn looked at the ent, and huddled at it's feet -- They knew Whipporwhill... he was a resident in the Lasthomes. This was awful, awful, horrible news. When tales of the ancient wood for sale trickled back as well, none of the springborn could keep their composure... they wailed, gnashed their teeth and hugged the ent as one might an uncle or a father -- and wept for it. <br>
<br>
"The Autmn...Lord... Yet.... Lives, my wee ones.... fear not." and it began its silent cries again...<br>
<br>
-Orm seeks out the highborn leader and looks for help in liberating the slaves and giving them protection under the colony law. <br>
<br>
EFFECT: (handled by players)<br>
<br>
-Bruul brings the Paymaster and tries to make contact with the Faith of the Rich mercenaries with the merchant ship to examine their contract and attempts to strengthen their own branch of the company. Shul is sent to seek out the spirit that contacted him asking to be liberated from the slavers.<br>
<br>
EFFECT: <br>
<br>
Bruul opened the door of the paymaster's office to see what might be the biggest smile (riddled with gold and silver teeth) he had ever seen on a human. The entire office smelled like pots of sea-water, now empty and piled on the outside of the office, nearly cutting half the light from the window. A corner of rotten boards, the size of a crate, looked recently liberated of cargo. The many gold tals (dogtags) the paymaster wore about his neck were curiously absent. <br>
<br>
The Paychest, filled to overflowing, had coin laying all around it, and the chest itself was bound almost completely shut but only for the work of a dozen chains wrapped taught around it. <br>
<br>
"SO GREAT TO SEE YOU FOLK! I HAVE SO MUCH GOOD NEWS!" The paymaster said. Bruul was kurt -- they would talk on their way to the beach.<br>
<br>
Bruul was brought up to speed -- a full score mercenaries had come with the most recent ships, and 15 of them would stay as replacements, still under contract, as pension regiments apparently receive reinforcements when casualties are reported, -- though admittedly losses were not expected to be as high as those that were lost when the island sank. As such, the better part of the mercenaries would join the Tyren, but the remaining five were required to complete a bit of business -- a special chest was to be transported by the Slaver Narvik -- the proceeds of what the paymaster called "The find of a lifetime" would go into the collective fund for the Mercenary company to pay out on fallen tals for operations globally. "The captive the rats secured for us is worth a king's ransom! <b>(20 wealth) </b>as Aboleth were thought extinct -- she's a modern marvel of the world that... erm... crate is!"<br>
<br>
Bruul had put together what was likely a VERY complicated situation. YES, their soldiers had arrived, and 15 of them, free -- to replace those lost before they even held their contract. But Bruul knew what "Pension Legion" meant -- It meant none of these mercenaries fought for pay for themselves, they fought so that when they died, somebody far away got very rich... the value of their lives was reflected in plunder or deals they could secure while the mercenary companies were active across continents... and right in front of them, the "spirit" they intended to free? This was apparently property bought and sold, and being sent to the old world to enrich the "Doom-Fund" of their OWN. FAITHFUL. SOLDIERS....<br>
<br>
Bruul chambered the fiercest punch he had in a month to eliminate his own strain and rage -- seeing Orm wish to fall into battle, he was slow to concede even to himself, nearly pushed his own wisdom aside... But Bruul wondered how the HELL he was going to explain what was happening to Orm... and why SOMETHING couldn't just be simply difficult for a change, rather than needing to take interest against their own soldiers, or mining without collapsing a mountain on all their herds... It was barely noon and Bruul was TIRED ... tired in a way your body wasn't... tired in a way a Tyren puts thoughts aside and begins smashing things... <br>
<br>
-Gifts of wool and darkleaf are sent to the Reinen village and they are asked for any details on the wisp witch. They offer their own shaman's skills in helping with the matter as Uumush prepares magical wards around Hrun'Taras.<br>
<br>
EFFECT: (handled by players)<br>
<br>
-JOINT PROJECT IN THE WORKS! Once the lighthouse is finished the tyren workers are looking to use their masonry practice by helping to renovate the exile shanty town on the beach. (5 skilled, 5 unskilled, stone and clay)<br>
<br>
EFFECT: Waiting for details...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7721867" data-lb-caption-desc="Beckoncall · Apr 7, 2017 at 9:03 PM">

		

		
	


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<br>
<b><br>
"This district is no longer haunted, is it? Just you Attolians and we, the Twice-born."<br>
</b><br>
Sir Bors marched his steed with his significant troop accompaniment. The Agora was quiet now -- they used to think it was quiet before -- but now it seemed even the wind was taking a rest. It wasn't hot, if anything the street and stone around them seemed to slowly be surrendering a hoary frost that had been locked within it for centuries. It's not like you felt cold unless you touched it... but it soon became unmistakable... the breath of a man condensed on the stone in moments, and in certain places like windows and doorways, the moisture in one's breath could even freeze.<br>
<br>
The discomfort of the troops armor faded -- they no longer sweat. Off the main stream and into the Agora district proper it was almost as if the world was locked in a comfortable 70 degrees... even in partial plate. That's when Bors saw the watchers again -- not many of them... just a handful... ever since the battle in the 'Platz the highground further into the ruins than was yet explored had a haunt of skeletons that didn't behave like the rest -- they were not slaves to events of long ago... they sat in groups and transacted... and mostly watched the platz. There were less of them on the hill than any of the sentries at the tower had seen before... a mystery that quickly explained itself when Sir Bors horse began it's descent down the ramped steps down into the Agora proper...<br>
<br>
All of the watchers were here. Almost all, it seemed. Several squatted in the fire-pit where the district's poor had burned themselves en masse, exorcising their spirits with the help of the colony's wares. Where they found solid bones, they broke them. Embers still burned under all the ash, a full SEASON after the oil had been poured to set the Agora's spirits free. They seemed to tend the fire to assure that all remains in the pit were totally cremated... poking the ashes endlessly for those final bones, as if there were always some left.<br>
<br>
Around the pit others luxuriated, laying not like the dead, but in various ways of repose, stretching their limbs languidly over the abandoned trade displays, others stood in small groups talking to one another.<br>
<br>
Bors showed no fear (nay he was hungry), and would not brook it of his troops. He did not expect to find the dead here -- numerous scoutings and scryings had showed no sign of restless spirits. He ordered his men to stay their hands -- to walk in parade formation, if for no other reason than to look less on offense than their readied weapons suggested... One of the skeletons, this one wearing pitted armor held together with recently crafted bits of ancient leather and even plant fibers presumably gathered north of the ruins.<br>
<br>
<b>"This district is no longer haunted, is it? Just you Attolians and we, the Twice-born."</b><br>
<br>
"Yes, we know you're attolians... the ghosts told us as they left. Not that we know what that means... Let me try to explain this in a way I made it clear to my brothers and sisters -- This ruin is filled to the brim with lost souls, dead bodies stuck in the final days of their death. When all you 'meat folk' were warring off to the east a spell got cast here -- but the spell was fractured, and didn't function as intended. It was supposed to bring all the 'longdead' swarming into that weird square you guys like to play in... where we were to seek an ivory handed scepter that would give us purpose. The spell worked, but key elements were missing. We don't know exactly how, but a bunch of us were indeed effected by the spell -- but not compelled to do anything. Our restless spirits left with the rest of them, leaving us -- dead, but born again -- we've been figuring we're less undead than animated bones... if that is any real distinction... so ahem... we do not intend to lunge forward moaning or anything. We were waiting for you to start purging more of the restless dead of the ruins... maybe helping you in the theater district... go where it's safer for us to, spotting the really angry ones before they start flying around. But you never came. We've met the Zebani, and made our peace with them -- and you should too. They're really just waiting to see if something kills you or if you are willing to go to the trouble of making a peace with them. But I'm getting away from myself. I'm Humurus -- Not that that's a joke or anything. I don't think it's funny -- do you Scapula?"<br>
<br>
Another one of the languid skeletons turns her skull on her naked spine, a tattered headband of grass and a shadow of a skirt of the same material doing a positively awful job of covering her clearly evident hip-bones...<br>
<br>
"No my shiny, not funny at all. I love your name."<br>
<br>
Humurus continued...<br>
<br>
"I really wish we had something to offer you... but we really haven't been around for a long time and are not used to entertaining."<br>
<br>
Bors was stymied.<br>
<br>
He would muster a response, or Those chatterboxes Jav and Tomaz would speak for him... they never stopped tittering, and almost fancied silence as the best response...<br>
<br>
"We also can speak directly to your minds, but we don't understand how you folk seem to communicate by flapping your meat... the Zebani communicate like we do, so we apologize if the slapping and spitting and hooting noises you make don't go over with us. I'll be terribly embarrassed if you need to ask me something... maybe a Zebani can translate? None of us can read, so you can just forget about that. No eyes, and no common alphabet. Heh!"<br>
<br>
Scapula Chuckles slightly that time... before returning to basking in the cool air under the sun on her bones....<br>
<br>
 <b>SUMMARY: </b>There is a strange group of magically animated skeletons ("living?!") amid the wasted ruin of hordes of undead, animated by negative energy and restless spirit. They refer to themselves as "The Twice-born"...</div>
				
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					<div class="bbWrapper"><b>A Change of Heart?  PARTY TIME?!?!?<br>
</b><br>
Jonklav leaped around his teammates and friends happily, talking at a mile a minute as they approached what seemed to merely be a small gathering of tents and destroyed ruins. <br>
<br>
“Oh my god guys!  I can’t believe we just did this!”  He leaped acrobatically over the crate the rest of his crew was struggling to carry.  “Who does that?  Just leaves everything wide open like that with a single guard- a basically comatose one at that!”<br>
<br>
The exactic Fennec was of course reffering to their recent raid on the Reinen settlement.  The news of which was likely already spreading across the colony like wild fire.  The group had been sitting a few hundred meters away from the settlement earlier in the day.  The Reinen of course had had no clue their home was being watched by 6 pairs of indiscriminate beady eyes from within the tall reed grass.  And so they had went along business as usual- just what the hit tim had wanted.  They had been closely watching them work on the protective wall, hoping in what seemed to be in vain that an opportunity would present itself before the wall- and their mission, was finished.<br>
<br>
Many of them had already resigned to failure, Jonklav included.  He still watched of course, but from the comfort of laying on Shacklay’s lap rather than an actually strategic vantage point.  Shaklay of course had remained completely intentive, ignoring his friend despite the number of times he whispered his name or nipped at his snout.  The morning wore on, the bright soothing sun causing Jonklav to curl up and fall asleep on top of his friend, who simply remained as he was, forever watching. <br>
<br>
Just past noon however… the scene began to change.  Work suddenly halted on the wall.  From the hit teams vantage point they could just make out the Reinen folk gather at the center of the colony, forming into some sort of line.  Perhaps this was part of their religious ceremonies?  The hit team was interested certainly- but none of them expected what was to happen.<br>
<br>
The Reinen left the settlement.  Every single one of them, marching towards the platz.  EVery member of the crews mouth dropped in awe.  Was this really happening?  It was as if the Fennec gods of old had come back and givne them the opportunity they so deserved.<br>
<br>
And they seized it, boy did they seize it.  As soon as the Reinen had disappeared from view, the Financials leaped from their hiding spots.  Making way towards the gap in their wall.  They were still cautious at first of course, half believing this to be a lazy summer dream.  But as they tiptoed their way through the settlement they found not a single living soul.  Well, except one of course.  But he appeared in a deep coma of sorts, a not even Jonklavs loud mouth and overly exuberant excitement could wake him.  Hell, one of the crew even stole the man's ring off his finger and he did not so much as bat an eye!<br>
<br>
Knowing this to be their one and only chance, they made the most of it.  An entire crate filled with the weapons Salvator desired was heaved off the ground.  The crate was actually half empty, so Donti had the idea of making up the delays to their boss by filling the rest of it with jewelry and coin- that the Reinen were so generous to provide!  A simple pad lock to guard all their treasure?  Why the doors might have well as been wide open!<br>
<br>
After filling the crate  they made their way back towards their own settlement, stopping of course to stealth the sleeping man's right sock as a practical joke.<br>
<br>
They neared their home just as the sun began to set, the sky a brilliant orange and purple ahead of them.  Jonklav of course had been leaping around the entire time.  (“Someone needed to keep watch” he insisted when asked to help carry).  Just as it seemed they would walk over the edge of a steep incline they seemed to pass through an invisible barrier- an illusion created to hide the settlement  Rather than fall to a certain death they were greeted with the hustle and bustle of a construction site.  An army of camp fires and tents surrounding a cacophonous chorus of hammering, mining and of course screaming Fennecs as wooden and stone structure were erected.  Blocking the view of this progress however, was Mr. Salvator and several of the capos along with a few thugs.<br>
<br>
“God damnit, what took you guys so long!” He growled, scaring the hit tema into dropping the crate.<br>
<br>
“S-sir?”  Donti said hesitantly, recomposing himself.  “Is everything alright?...”<br>
<br>
“ALRIGHT?  DOES EVERYTHING SOUND ALRIGHT???”. The drug lord barked in response, his golden suit damp with sweat.  Beside him Andrei wringed his hands nervously, glancing randomly about as if he was worried of being ambushed.<br>
<br>
Donti didn’t answer the clearly rhetorical question. <br>
<br>
“Hand the box over to these thugs.  They will take it to a secure place.  The Illusion master has already begin setting up a veil over its position, along with the entire damn camp.  I want your team to go spread out across  the colony.  Find out what's happening fast and report back.”<br>
<br>
Mr. Salvator seemed out of breath, he had to stop mid way through to take a long breath.<br>
<br>
“Boss, what's crackin?”  Donti asked nervously.<br>
<br>
“Too much too fast”  THe boss replied simply.  “Now GO!” He barked again.  And with that the hit team was rushing off back towards the Platz and the docks.<br>
<br>
ORDERS:  Hit team is sent to gather information<br>
<br>
<br>
***<br>
<br>
Despite the capos obvious lack of calm, everything seemed normal in the Fennec settlement.  Finecians were still hard at work, furnishing out the basements of the ruins, completing the upper floors and digging out the warehouse.  The 6 thugs he had ordered to carry the large crate glanced nervously from each other to the organized chaos around them as they speedily carried the crate to a freshly dug tunnel hidden among some shrubbery in the center of the area.  Why was the boss so nervous?  They had only seen him like this when there was about to be an attack… But they hadn’t done anything, had they?  Not that they knew of anyways. <br>
<br>
Was it the crate?  They were tempted to peer inside, but they dare not risk the wrath of the boss.  They would have resorted to trying to read the labels on the thing but they were written in the Reinen's home language.  Not that it mattered- they couldn’t read regardless. <br>
<br>
They had been initially glad to get a break from working- maybe they could finally catch time to eat breakfast!  But now that they knew something was up, they were damn well too nervous to even THINK about eating.  All they wanted to do was drop off the dumb crate and go hide in a ditch or something…<br>
<br>
ORDERS:  The stolen crate of guns, ammo and wealth is hidden under illusionment and other forms of concealment. <br>
<br>
***<br>
<br>
The large procession of newly purchased slaves was lead by Mr. Mallowthew and a troll away from the docks and up the steep incline to the Finecians stake on the area just below the platz.  Mr. Mallowthew was grinning ear to ear, skipping like a schoolgirl and whistle old folk tunes.  The boss was going to be so pleased with his purchases…<br>
<br>
He was particularly surprised when he entered the cap to be greeted by an exuberant, perky version of the boss, rather than his typically brooding quick to anger silence.  Surely he wasn’t going to use his diplomatic persona to enslave people?  That seemed unusually cruel- even for a mobster.<br>
<br>
Turns out he wasn’t.  No, he was doing something much, much worse.  He seemed to legitimately being friendly!  HE WAS FREEING THEM!<br>
<br>
“Friends, friends!” He exclaimed from atop a crate (so as to at least be on eye level of the slaves), a fresh maroon tux covering his grey fur.<br>
<br>
The slaves seemed to be just as confused as Mr. Mallowthew, looking and whispering about each other.  Clearly their new slave master was insane.<br>
<br>
His fine ears having heard their murmurs gave a hearty, jolly laugh.  One would think him a dwarf as he bellowed!<br>
<br>
“Yes, yes, I am crazy!  But not for the reason you think my dear, dear friends!”<br>
<br>
He laughed for a moment more, taking a pause to breath and smile at the gathered crowd, who still looked up at him in a mixture of confusion and rather intense anxiety.<br>
<br>
“Why the long faces?” He asked, cocking his head and ears to the side.  “You should be happy!  YOU ARE FREE!” He exclaimed.  “Guards, unshackle our new friends!”.<br>
<br>
The slaves stood dumbfounded, as equally confused Finecians obeyed the order, undoing the former slaves chains.  Had their boss had a sudden change of hearts?<br>
<br>
“Today is a good day friends, your day.” He began once all were free.  “For I have bought you, not to further your torture, but to end it!  For too long you have suffered needlessly, whatever crimes you committed long paid back.  This my friends, is you deliverance, you reward for you struggles.  All those dark times you almost ended it all but the light in you saw through have earned you this end!  From this day on… you are free men!” He said with such vigor and passion the crowd erupted in cheers.  Even some of the Finecians began to scream in joy, caught up in the moment.<br>
<br>
“You are now official employees of Salvator’s Brews and Luxury Goods my fine folks!  It is all I ask in return, your permanent employment under my guidance (till you retire to the comfort of a hot fire and roof over your head of course!).  What’s more, you are now citizens of this fine colony, You are privy to the same privileges of us all- even I stand no higher than you!  (Quite literally he added, garnering some laughs from the crowd).”<br>
<br>
The now free men and women were ecstatic, leaping about and hugging each other, kobold, gone and even Finecian alike!  (The further causing shrieks of protest as they hugged the small foxes more than a tad too hard).<br>
<br>
“Tomorrow in the morning we shall go over the details of your new found freedom.  But for now… we celebrate!  Come, come, to the Platz everyone!  Employees, fetch our finest beers, wines, foods… EVERYTHING!  The entire colony shall feats tonight in celebration.  Huzzah!”<br>
<br>
A loud chorus of cheers erupted from all peoples, the Fennecs because of the prospect of finally eating and drinkings, and the newly freed peoples because of the euphoria of what was likely a dream come true.  Many probably thought this all hte be a terribly bittersweet dream! They had certainly had many of them before during their struggles… both those were now behind them!<br>
<br>
The Platz was soon overwhelmed by a sudden swarm of party goers, all lead by a seemingly jolly Mr. Slavator who was just as excited as the freed slaves!  As make shift tables were being set up, food and drink placed upon them, he mounted a tall crate placed in the center of the are (heaved up by his new human friends) from which he announced a colony wide celebration to honor their new countrymen introducing them as “Slaves no more!”.  Some of his Fennecs would be dispersed to gather the leaders of all other factions to celebrate, stating that not only are their people all welcomed, but Mr. Salvator would like to dine with all, or at least representatives of all personally to discuss matters important to the colony.  THey may be hesitant at first, considering the Finecians reputation,n, but as the noise of celebration reached them and the news of freed slaves reached their ears surely they would at least investigate.<br>
<br>
ORDERS:  The Slaves are set free on the single condition they stay, at least for now a, permanent employee to the company (equals to the Fennecs and other colonists).  Most of the food and beer that is not absolutely needed for selling, replenishment and nourishment along with crates to serve as tables is brought to the Platz where a large celebration free to all will be help.  All faction leaders and colonists are invited personally by Skilled Fennec Workers.  The trolls and other guards are left behind to protect their colony however, about half are left behind in total.<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">orders summary</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
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			<div class="bbCodeBlock-content">ORDERS:  Hit team is sent to gather information<br>
<br>
ORDERS:  The stolen crate of guns, ammo and wealth is hidden under illusionment and other forms of concealment. <br>
<br>
ORDERS:  The Slaves are set free on the single condition they stay, at least for now a, permanent employee to the company (equals to the Fennecs and other colonists).  Most of the food and beer that is not absolutely needed for selling, replenishment and nourishment along with crates to serve as tables is brought to the Platz where a large celebration free to all will be help.  All faction leaders and colonists are invited personally by Skilled Fennec Workers.  The trolls and other guards are left behind to protect their colony however, about half are left behind in total.</div>
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 :<br>
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Grimdr would be told when he returned to the dwarf-home:<br>
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"Eets ah Cave Fishah -- Bhotton is right sure... big an' nasty one too. Figure they don't have natural predators in the cliffs here, so they get biggah 'ere than in the old world. Regular ones can grab a young'un or a drunk from time to time -- but this one, can't imagine what it eats... but if we estimate scale we git to thinkin' it might have the diseased notion we were on the menu. Can you believe it!? A colossal Feeshah! Think it could be Grimdr?"</div>
				
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<br>
<br>
<br>
The Prince sitting in his throne room with his officers present for advice and briefings. The room was palatial and the atmosphere was tense. The Highborn had put on alert and were readying for combat. All of the Highborn were fully armored and armed to the teeth. The Archers had more arrows in their quivers than usual. Swords, spears, daggers were all honed to be razor sharp. The Armors they wore were recently oiled and polished. The Guard to the Highborn quarter had been doubled, as had the guard to the Prince. The Mithril shone bright and true. The swords, spears were ready for blood, Fox blood. Elite Swordmasters stood on both sides of the Prince. The look on the Highborn faces were serious. They did not like to be toyed with and knew the Foxes were dirty.<br>
<br>
The Prince was especially not pleased with the latest developments at the Colony. And the Fennec response to the Prince's kind overtures. The Fennec have ignored his merciful, diplomatic warnings to not behave like scum and instead robbed the Attolians and Reinen. Cassandra, the Attolian seer using her powers of prophecy knew for a fact that the Fennec robbed the Reinen. This was enough evidence for the Prince to ac, but then the Tyren seer confirmed that the Fennecs robbed the Reinen. This was enough for the Colony to act.<br>
<br>
The Fennecs also settled near the port, with intentions to steal and now must be dealt with perhaps even annihilated.<br>
<br>
The Highborn Prince wanted to go to war immediately, but Caelus and the Tyrren wanted to give one last warning to the Fennec. The Attolians have agreed to combine forces to combat the Fennec if need be. Even the Tyrren had grown wary of them after they robbed the Reinen.<br>
<br>
 The Prince had ordered his tactician to draw up attack plans to attack the Fennecs and orders Her to coordinate with the Attolians. The Prince orders his Drillmaster to train Highborn soldiers on techniques to combat Fennecs. Their weaknesses and strengths are to be studied and trained for. The War mage is told to prepare combat spells for potential combat against them. The Highborn are preparing for all out war. He orders his Artifcer to prepare weapons of war.<br>
<br>
 "Do not underestimate these little jackals. They fight dirty." The Prince ordered. "This will be their last warning.". the Prince said with conviction.<br>
<br>
 Furthermore, The Prince orders Highborn to no longer salute him or other officers. The Prince will now assume less conspicuous dress. "The Fennecs are known assassins. They know who I am. We will no longer salute officers or me in public. I will for now on assume garb like the rest of you, as my identity here is no longer secure" the Prince said to his Highborn.<br>
<br>
<br>
The Highborn send another Archer/messenger with a message.<br>
<br>
Fennecs,<br>
<br>
<br>
<br>
Apparently, You have taken us for fools and our friendly warning fell on deaf ears. Since the arrival of the Fennecs items of value have been stolen. This is a grave situation and one that the Colony will not tolerate. These items are to be returned immediately or there will be dire consequence. You as people here have two choices, abide by the colonies laws and traditions or pay dearly. Additionally, you will give one 10,000 gold pieces (1wealth) over to each of the victims, and 10,000 Gold to the Colony to your crimes as compensation.<br>
<br>
Additionally, Your settling at the slope is impermissible. The slope and the areas near the Port are slated for development. There are projects planned for that area. We do not want ANY Fennec near or around the port area until further notice. A new area for the Fennecs to settle must be found and immediately. Any new area is to be away from existing colonist and settlements. Any area to be settled within two miles from other colonist must be approved by the Colonial government.<br>
<br>
Lastly, this is your final warning. Things are different in the New World. Your reputation as cutthroats is well know. If anything should occur to any member of the colonial government, they fall, they eat something bad, a knife ends up in their back, the Fennecs will be held responsible.<br>
<br>
Any slaves you bought are to be forfeit, and will be handed over to the colony to be freed and to work for compensation, or decide their own fates, on the colony's behalf. Any rights and privileges provided to Fennecs under Colonial laws have been suspended.<br>
<br>
This is your LAST warning. Failure to heed this warning will be considered a declaration of war.<br>
<br>
Your faction is on probation. Any infraction will be met with extreme retribution.<br>
The Fennec are to be kept away from the Platz, the Port, and Market and away from other Colonist until further notice.<br>
<br>
DO NOT TEST OUR RESOLVE. This is your final warning. Any thing goes missing, even a seashell or grain of sand, and the Fennecs will be suspected, and held accountable. If someone gets ill, ftrips and falls, or a knife ends up on their back, we will look at the Fennecs first.<br>
<br>
Pack up your things, or it will be put to the torch. Hand over the items, compensate the victims and the colony. In time with good behavior This MIGHT be forgiven, but this will NEVER be forgotten.<br>
<br>
<br>
Signed,<br>
<br>
Colonial Government<br>
<br>
-The Highborn prepare for war<br>
-Message to Fennecs is sent from the colony with warning<br>
-The HighbornTactician to draw up battle plans with Attolians<br>
- War Mage prepares spells specifically to deal with illusionist along with Cleric<br>
-  The Drillmaster trains and teaches Highborn soldiers on techniques to fight Fennec<br>
-Prince doubles guard for complex and personal guard.<br>
- No more saluting officers and Prince will go about incognito</div>
				
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					<div class="bbWrapper"><b>Party's over boys...</b><br>
The party was going swimmingly, better than expected even.  At first, the merchants and late night goes of the Platz and local area was suspicious, even the newly freed slaves were hesitant to partake in the celebrations.  (Although the Finecians he had brought with him were already drunk and screaming randomly).  But slowly, but surely they seemed to warm up.  More people began to approach the makeshift tables, eyeing and examining the food and drink as if they feared it to be poisoned.  Most withheld from eating at first until a few more adventures- or perhaps hungrier- began to dig in.  After a few minutes, and no fatalities, the true party began!<br>
<br>
Patrons from the local inn rushed out- free drinks?!  You better BELIEVE they were getting this party started.  Soon the platz with nothing more than a mob of party goers in various states of mind rotting alcoholism.  There would certainly be a colony wide hangover tomorrow morning.  Even Mr. Narvik could be seen downing ales at an alarming rate, the toxins in his bloodstream causing him to go from questionably insane to outright batshit crazy.  Still, it was a good time.<br>
<br>
That was when the letter arrived.  Mr. Slavator had been getting suspicious.  For all the commotion he was causing it seemed to attract not even a single representative from the other faction’s leadership.  Something was wrong.  And so when the letter came, his suspicions were confirmed.<br>
<br>
The party was halted almost immediately.  Mr. Salvator mounted the podium once more only this time he wasn’t so pleasant.  He began shouting at his fellow Finnecian the mixture of yips, snarls and other assorted canine-esque noises that was the FInecian tongue.   The drunk Fennec party goers were confused at first and slow to respond but with enough prodding from Slavator they began quietly packing up everything they had brought.  Half eaten pork chops and half drunk beers were shoved back into the crates and then transported off the platz and back towards the Finecian claim.  Any newly freed slaves that tried to follow were sent off with a hiss.<br>
<br>
An hour or so later, a white furred Finecian messenger would arrive at the entrance to the Highborn hands, the poor fox shivering both in fear- and for the cold.  He was unarmed, that much evident by his complete lack of any sort of clothing.  Unless his prison wallet was full, there was little the small creature could do if the Elves decided to attack.  In his hand he simply clutched a scroll that the writer hadn’t even bothered to neatly wrap and tie up.<br>
<br>
Written sloppily, it read;<br>
<br>
<br>
<i>Dear Highborn;<br>
<br>
There is no need for bloodshed.  We capitulate to your demands.  Paint us as fools as you may, but we are not stupid.  As soon as we can, our things and all traces of us will be gone from the area.  The crate containing the Reinen guns and wealth will be returned within the hour and the Opium to the Attolians.  The slaves are free and we hold no sway over them.  We spent all but 1 wealth, that which was stolen and soon returned, on said slaves and cannot pay your price.  We will need to negotiate other means of repentance- if not the loss of all our wealth, effort, rights and land not be enough for your kind.  No Finnecian will set foot near colony lands until given permission.  <br>
<br>
One last note, a warning even.  We are not (this part is scratched out and replaced with “were”) the only crime syndicate here.  Wealth was missing from the economy well before we arrived, and it's not the Ratkin.  There is another crime family, the Coppersmiths already amongst you  And they are rooted deep.  So deep they managed to switch some of your cargo for the voyage here with a ballista and fine wine.  So deep they knew we had sent some… scouts aboard another vessel and attempted to kidnap them.  They were… taken care of of course, but we learned the name of your new concern.  He calls himself Sorkin.  A capo of the coppersmiths.  No coopersmith leader has ever been taken alive.  He sees you, not the other way around. We will not cause you any further trouble, but I cannot say the same for them.<br>
<br>
You of course, likely have no reason to believe us but examine the facts.  A wealth point does not simply disappear and we certainly weren’t around when it did.  Have you seen some of the exiles lately?  While they certainly aren’t beggars- they are far from rich.  Yet some adorn golden teeth, rings, necklaces… suspicious isn't it?  Where could they have gotten such wealth?  Is there a correlation?  Who knows.  Maybe your black magic spying will help.  Good luck.  We certainly won’t be helping you root the out.  A pity truly.  We are your greatest chance at doing so.  Its our industry is it not?  Infiltrating, embezzlement, eliminating rivals gangs?  A shame.  <br>
<br>
Good luck.<br>
-Salvator</i><br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">ORDERS</span></span>
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			<div class="bbCodeBlock-content">The slaves are abandoned and the party stopped.  Everything is packed back up and moved back home.  They will immediately dig up the Attolians opium and the Reinens crate, returning both without word.<br>
<br>
They will deconstruct everything they have built so far, harvesting everything grown and move to a new location away from the colony.  Anywhere with arable land will do.  The same sort of structures will begin being built in the same order, with preference for the growing areas and farm.<br>
<br>
The hit team is called back.</div>
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 <br>
<br>
The Highborn, Tyrren and Attolians are interested in buying slaves and freeing them. They are willing to combine wealth to do so.<br>
<br>
The Highborn are particularly interested in the Gnomes to work with our and the Attolian artificers to build siege weapons for the colonies defenses. <br>
<br>
 The Kobolds could be useful to be settled and mine in the NW. <br>
<br>
 The Attolians will negotiate on behalf of the Highborn and Colonial government. <br>
<br>
   The Cyclops, and Sirens we need more information about, but are wiling to free to my understanding.</div>
				
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					<div class="bbWrapper">"Freedmen all -- with fates uncertain..."<br>
<br>
The party had pretty much moved back to the INN... if what was left could be called a party. The newly freed slaves watched the Fennec quickly break down their camp and it was obvious that if they were leaving they weren't coming back. For most of the thralls they were still scared as to what "compulsory employment" had in store for them -- but then they were in the plaza drinking beer and talking about freedom. The Kobolds were CERTAIN this was a trap, so while they did make merry, they did so with careful eyes about them.<br>
<br>
"Kssst! Kthootie!" One would hiss to another.<br>
<br>
"Ty-Tau! Ty-Tau!" another would say, nursing a beer.<br>
<br>
Most of the slaves had no idea what was to become of them now they were left in some strange land, in a strange square, without their would be masters or employers to tell them so.<br>
<br>
The Gnomes? Well they were nowhere to be seen. If they were free, they weren't going to stand around and wait for another shoe to drop. Something bad had happened to the Fennec... and if the Fennec were running, they weren't sticking around either...<br>
<br>
Then came the uncomfortable moment when Ms. Narvik came with her attendants to look for her husband. Mr. Narvik, in his excess -- had passed out under a table, and now -- with all the slaves idle and wondering... one thing seemed clear to them as they formed a circle around him...<br>
<br>
They tore him apart.<br>
<br>
The kobolds did, anyway. The thralls watched in a symphony of relief, horror, gratitude and excitement as the architect of their misery was ripped limb from limb. Before he was completely dismembered and eaten by the kobolds, his head was held high on a piece of wood, one eye open in shock while the other eye seemed to slumber on as it had when it was still on a body under a table.<br>
<br>
Ms. Narvik looked at the group assembled, and began to backpedal towards the marketplace -- from there they would quickly make their way to the ship...<br>
<br>
Or Not.<br>
<br>
The Thralls this time knew their lives were forfeit if that harridan slaver woman were allowed to escape. Most felt for sure their lives were forfeit the moment her husband was killed... but they hadn't truly believed the Fennec finally and whole-heartedly before, perhaps in stupor, perhaps in dazzled disbelief -- they knew they were free now.<br>
<br>
They knew they were free when they killed her attendants, they knew they were free when they dragged her to the blood fountain... and they knew they were free when colonists finally got wind of what was going on -- word had gone out -- they knew they were free when they DROWNED Ms. Narvik in the fountain of blood, and cast her lifeless body into it. They did nothing to weigh the body down... but it did not float, indeed, it never surfaced ever again... and noticed by absolutely no-one, a new tiny spigot appeared on the fountain... like so many others each issue-hole in the fountain was a tiny face... and this time there was one more -- spewing blood silently, the face eternally frozen in a scream...<br>
<br>
Colonists, Exiles, and constables surrounded the "Freedmen" and blocked all exit from the fountain square to the rest of the Platz... an alarm was sent up -- SOMEBODY in charge would show up... they had to... and they'd have to make sense of this mess...<br>
<br>
...A Muurdanian Noble, a baronetess in fact -- had been murdered in cold blood with her husband and retainers in the colony plaza. The freed slaves, now uncertain, or afraid, and some defiant -- turned their backs to the fountain and prepared for what they expected would be a hostile response.<br>
<br>
The situation was officially OUT. OF. CONTROL.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-04-08T03:49:48-0400" data-time="1491637788" data-date-string="Apr 8, 2017" data-time-string="3:49 AM" title="Apr 8, 2017 at 3:49 AM" itemprop="dateModified">Apr 8, 2017</time>
			
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					<div class="bbWrapper">,,,It was getting late in the Market. The few slaver attendants tasked with minding the stalls were never told to break them down. Once it was fully dark, the wares were covered or packed back into wagons, but the servants running the stalls would wait for further instructions. <br>
<br>
"Lady was in a good mood today, wasn't she?" an attendant murmured, getting ready to take shelter in a tiny tent/lean-to they'd attached to their stall.<br>
<br>
"Good days are the worst. You'll see." retorted another attendant, they too fluffing a cushion in preparation to tuck in. <br>
<br>
"If the lady stays out all night, she'll be in no mood to be civil tomorrow, mark my words!"<br>
<br>
"Still, starry night -- isn't it? You're looking as beautiful tonight as a whole tray of rubies, luv."<br>
<br>
(tent-flap closes...)</div>
				
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					<div class="bbWrapper">Caelis heard the commotion going on and in horror, saw the Slavers get torn to shreds. The Attolian Police of 20 Exile Police and 10 Halberdiers were trying to contain the situation, and were led by his brother, Lord Wolff (Sir Bors was the one sent to the Agora). Caelis quickly joined them and barked orders. "One of you! Get the Highborn here. Another! Get the Order and tell then to send some men and secure the Slavers ship. RIGHT NOW. SAY ITS AN EMERGENCY." As he pointed to two exiles. This was not a good time to have this happen. Half of his Halberdiers were on expedition and they were out numbered right now.<br>
<br>
He yelled "2 Halberdiers! Lockdown the Slavers ship." No one goes in or out of that ship and that ship will stay where it is! Tell the Admiral that if he helps me by securing the ships and the port, then I will give him an easy deal worth 2 Ships!" "Also, 3 of you exile police! Spread word that people must get out of public and go home! Evacuate public areas!" Now, he had to buy time for help to arrive as the men scrambled. Hopefully, he could calm the freedmen. He took a few steps forward and yelled "Cease this violence! I am Lord Caelis Wolff of the Kingdom of Attolia. I have no interest in enforcing Muurdaan law here. You have my word that none of you will suffer the cruel punishments of the Empire. Thus, let us all calm down and begin talking. Parlay! There does not have to be any more bloodshed today. You have your revenge already." He then waited for a response. But ultimately, he sought to drag this discussion/parlay out. Even then, if things went south all of a sudden, then he was ready with his star tear.<br>
<br>
Summary:<br>
Emergency request for aid sent to Highborn and the Order of St. Victoria.<br>
<br>
Men sent to secure the slavers ship and ask the Admiral to help in the name of Lord Caelis of Attolia<br>
<br>
Some exile police sent out to evacuate public spaces<br>
<br>
Caelis attempts to calm the freedmen or at least buy time for help to arrive</div>
				
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					<div class="bbWrapper">The Prince was suspicious of the Fennec letter acquiesing to the Colonial demands so fast. He was training when Caelis' note requesting aid arrived. As he was reading, The Highborn Spymaster appeared and began informing the Prince of current events. "What the Fennecs are having a party? Was I asleep for several days? I thought the slaver ship just arrived? There The Fennec bought slaves and freed them? Last I heard Caelis was going to buy the slaves on the colony's behalf. (The Prince had been half meditating, half training in a trance like state and time had passed) The Muurdan nobles were slaughtered? (The Prince smirked) That is terrible! Things are definitely out of control. To his Tactician What ever forces are available, that are not on guard duty or out on the expedition order to maintain order. Send a group to defend the port and the ships that are there, send the rest to calm down the freed slaves and assist the Attolians in establishing order. Use non lethal force if possible. That means buts of spears, blunted arrow heads and pommels of swords.  Tell the linguist, cleric, Lindar the Bard to reason with them. See if the Cleric and/or mage can cast a spell to calm them or put to sleep or force barrier to contain crowds.  Play music if it helps, that calms beast down. Get them to assemble peacefully and keep the peace. If need be show force, but demonstrate restraint. Use shields to contain crowds. Aim to disable unless threatened and avoid violence if possible. Maintan order. Tell guards to be on look out at the manor. Coordinate with Caelis and order of St. Victoria. <br>
<br>
Putting them to sleep will hopefully do the trick.<br>
<br>
How did this happen so so fast? The Prince must have lost track of time.<br>
<br>
-order all available forces to protect Port, ships and maintain order<br>
<br>
-coordinate with Attolians and Order Of St. Victoria. <br>
-orders cleric/mage to cast calming spell or sleep spell and or force barrier if need be<br>
-protect manor and highborn area by closing gates. <br>
-use non lethal means and kill only for self defense or total non compliance <br>
<br>
-defer to Caelis in assuaging Muurdan</div>
				
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					<div class="bbWrapper">It should have been a glorious day for The Order of St. Victoria. The lighthouse was finished and Elien was all but set to have a place carved for the tear of fire at the tower's zenith and to hold a gathering in prayer as their base of operations was truly introduced to the colony in magical light. The arrival of slavers had been a spanner in the works for them, The Order had taken part in some less desirable activities in the empire over its time but given the history of two of their major saints as former slaves human trafficking wasn't one of them. Indentured servants and prisoners of war were one thing but given that these merchants were openly referring to themselves as slave traders this simply couldn't stand, besides it would offer a way into the hearts and minds of the unclaimed colonists. <br>
<br>
Sirs Ravalla and Domision had been hard at work getting the legal documents written up and going through all their previous knowledge of such trades in order to liberate or confiscate the chattel as needed. The other community leaders adding their own wealth to the issue was a mild complication but it saved Elien desperately trying to haggle with their own meager funds.<br>
<br>
Then it had all been ruined by the bloody foxes. Who was it that had pushed them in this blasted confrontation to simply leave a gang of drunken slaves alone a thousand miles from home? If the highborn snobs or the Attolians were so hellbent on punishing them for these apparent thefts then waiting for the right moment to confiscate the slaves and any other property they cared to name once outside interference had been cleared away was the clear choice. If one wanted to harm a being with the utterly material mindset of this criminal class then one had to hit them in their coffers. Now the small coastal town had descended into frantic damage control, not just for the murderers on the loose but for what came afterwards. Such as the remaining crew and how to stop word of this reaching the underlords. <br>
<br>
Elien had scrambled the devout to meet the pressing threats along with a portion of knights and squires. It was while she marched at double time towards the platz square that Sir Ravalla raced through possible plans with as much calm as he could muster. <br>
<br>
"We cannot know for certain that they freed them. If there is no written proof then this is a matter of a wild slave that could not be controlled by their master, the slaves are executed and the fault lies with the Fennecen. Even better perhaps there is not even proof of purchase, and it is left as the trader's own fault."<br>
<br>
Elien was swift to point out that this would all end in the death of the former slaves either way and that was assuming no proof appeared. Then there was the matter of the remaining crew and what word they would spread to their masters in the old world. <br>
<br>
Ravalla was still looking for angles. "Then they were free men, they are tried as free men for the murder of nobility. The man was drunk among savage races, the victim of a tavern brawl gone wrong one might say. The Muurdaan cannot lay the blame upon us for this pairs own hubris."<br>
<br>
It was cold but a path they may have to take, murder was murder after all, no matter how justified one might feel by the wrongs done to them. These people had made their first choices as free men and they would face the consequences. That would all have to wait until they were contained however, as the order mobilized to assist in local law enforcement and to prevent a possible riot breaking out. <br>
<br>


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			<div class="bbCodeBlock-content">Elien along with 15 Devout and 3 foot knights are sent to assist Attolian forces in the platz, cordoning off the fountain area and maintaining public order.<br>
<br>
10 Devout and 2 knights are sent to support troops keeping order at the docks.</div>
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					<div class="bbWrapper"><b>Update due to police response...<br>
</b><br>
If there was one thing in the world the newly "free men" understood, it was armed soldiers menacing them from every direction. The Attolian constables were few, and their initial attempts to calm the slaves/freemen/murderers or whatever pleased you to call them -- was even more confusing. They barked orders as they asked for cooperation... they threatened, but no immediate lash, nor consequence loomed... The fountain of blood was terrifying to them, stuck next to it that they were, and the true horror of being slaughtered in a land utterly alien was taking root in the subconscious of every one of these new arrivals. This was the end, or they'd have to run.<br>
<br>
It was reaching a boiling point, where the kobolds, almost in unison were set to try to stampede to the north out of the Platz, likely with the thralls behind them...<br>
<br>
Then the Order and Highborn Troops arrived. <br>
<br>
THIS, this massive show of force, the threatening mage, the armor, the shields, the blades -- they understood this. Almost in unison, the kobolds, then the thralls, laid down with their hands behind their back. <br>
<br>
The wildfire had been contained at the fountain...<br>
<br>
...which if one really cared to notice, seemed to be bubbling quite happily...</div>
				
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					<div class="bbWrapper">Sir Bors dismounted his horse and landed with a harsh clank as his steel boots clashed with the stone floor of the agora. A small plume of dust rose from the ground from the sheer force of the landing. He took off his helmet to get a better look and to talk. To be frank, Sir Bors had no idea what to do about these twice born, but it appeared that it was going to be hard to talk to them. So, it seemed appropriate that they looked for these Zembani to translate... wherever they may be. Likely, the directions given in the sewers were right, but the sewers were now host to a bunch of hungry alligators... who almost ate Lord Caelis last time. So, traveling there was going to be difficult. Regardless, he ordered one of his men to send word back about the situation. Sir Bors was not the one to make decisions like this. He got orders and made them happen with the best possible outcome in mind. Thus, he would carry on with his mission. So far, these Twice-born seemed... not hostile. He turned to his men and said "All right boys! We still got a job to do here. Let's start making this place feel like home cause I think we're going to be here for a while lads and then get searching this area. Keep your eyes out, and don't bother the talking skeletons..." His eyes then came upon Jav and Tomaz. "You two ladies! You like gossiping and blabbing. See if you can somehow get the Twiceborn talking and understand us. We're going to need to find the way to the Zembani if we're going to properly talk with the Twiceborn." He then went on his way to supervise the construction efforts.<br>
<br>
Tomaz and Jav looked at each other, confused. "How in the heavens are we supposed to bloody talk to a bunch of bones? They can't see, they can't hear..." Tomaz ranted. "Shhh, they might hear you!" Jav said to cut him off. Tomaz rebutted "Nonsense, they're almost no different than those walking rocks. They have no ears, and hell... they don't know any common." as he pointed at the stone constructs who were working to help build the outpost. "Just some gibs being forced to move by magic... the only thing is that we know who made and controls the stones... but who made these walkin' and talkin' skeletons?" Jav replied "Well, we still got a job to do." Tomaz sighed "This is a fool's errand, but I guess we could bloody play with these magical bones. Better than lugging around a sack of stones." The two walked towards the Twiceborn and tried to think. They couldn't see, nor could they hear... but could they feel? Jav had an idea. He remembered his town's blind beggar. Gods knew where he was from cause he sure as hell didn't know a lick of common. But, the town had a way to communicate with him. They drew things on the dirt and the blind beggar would trace the drawing with his fingers and make the image in his head. He was a nice beggar though, Jav like him. Anyways, a picture is worth a thousand words, after all... or so Jav had heard. He didn't really understand what that meant and he didn't really understand art much. But, he knew when a picture was pretty, or if a picture meant something.<br>
<br>
Thus, Jav walked over to a nearby pile of dust and tried to recreate the picture that he remember seeing in the sewers of the imps. Using his hand, Jav then tried to draw a basic drawing of a man trying to go towards the imp, but tried to show some uncertainty by adding question makes and making body and face gestures that showed confusion. The whole time, Tomaz watched Jav and wa befuffled. "Oi, Jav... what are you doing mate? Didn't you say we have a job to do? This ain't the time to be drawing pictures on the ground. Quit it before Sir Bors sees us." He then walked closer and saw what Jav was drawing. Tomaz went silent for a few seconds and said "Huh, not a bad idea there.", letting his partner finish drawing in peace. When Jav was done, he smiled at his tiny masterpiece. It wasn't much, but he thought that it would get the job done.<br>
<br>
Summary:<br>
<br>
The expedition continues with its job of setting up an outpost and searching the area.<br>
<br>
Tomaz and Jav try to use drawings in the ground to communicate with the Twiceborn, asking them how to get to the Zembani.<br>
<br>
---<br>
<br>
Things were getting tense by the fountain. It appeared that the freedmen were getting restless and more confused by Caelis. In fact, he could tell that some of them were about to start fleeing north. This situation was truly out of hand. They outnumbered the police more than 4 to 1. It was at that moment that he heard a bunch of metallic footsteps coming from behind. First were the High Elves who swiftly joined the Attolians by the time that Caelis turned to look. They were quick for certain as he barely had time to turn his head before they had joined the Attolian Police. Soon followed the Order, whose armor clattered on their way to the fountain. While not as quick, the Order with their sounds of heavy armor and metal clanking closer was worth something. It was with these reinforcements that Caelis could breath with relief. He thanked the leaders who joined him to help contain the situation. Then ordered the Police to begin detaining and retraining people so that they could no longer be able to run away so easily. He hoped to get the freedmen away from such an open area. Perhaps the nearby inn would do for now. He needed them to calm down and to listen. He then went over to the High Elven Tactician and said "Hail High Elf. Unfortunately, my Linguist is away from the platz... but if I remember correctly, your Captain has a linguist in his retinue? It would be prudent to have him come... it seems the Kobolds do not speak nor understand common." <br>
<br>
Once the freemen were detained and brought over to the inn, Caelis planned to have the freedmen calm down and get them some water. Perhaps it was the brew that they drank, but it was clear that right now... they would not be listening. Once they were calm, Caelis planned to clearly explain to the freedmen the situation. That they were bought by an organization known for its criminal activity in the Platz, and how they were released from their duty to the Fennecs. They would be let known that these were not Muurdaan lands and that their laws did not have power here. However, the colony did have its own laws based largely on Attolian Common Law, which is much more merciful. While they would not be punished according to Muurdaan law, this breach in the Colonial Law would have to be paid back as there was substantial damages to the Colony from their actions. However, this term of service to the Colony will not be indefinite and the terms. It will be proportional to the damages that the Colony suffered. After this term is served, they would be released and be given citizenship within the Colony and their children will enjoy the same rights, which is very similar to being granted Attolian citizenship and the rights that it entails. The service will not be cruel, and they will be afforded the same rights that Indentured Servants have in Attolia, which means that they will be provided for and even be paid during the term of service.<br>
<br>
That was the plan at least, and he would discuss with the others who came to help before going ahead, but he reasoned that these terms were the most logical in deference to the new laws of the Colony and the situation that had occurred. At least for the freed thralls... the Kobolds were a more difficult case as they seem to only respect force, and had instigated this issue, which meant that they would have stricter sentences.<br>
<br>
Summary:<br>
Police begin detaining and restraining the freedmen who are to be brought to the inn to calm down and sober up a bit with water.<br>
<br>
Caelis is to explain the situation slowly, but clearly to the freedmen after asking the others for their opinions. (Want to give the others some time to give their input.)</div>
				
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					<div class="bbWrapper">["But what exactly is an Aboleth"]<br>
<br>
["Best I can guess it's a fish, maybe a mermaid. They got enough salt water around here and Shul said it sounded like a drowned voice. I think the first ring talked about them once or twice, something a gnome passed onto him. Saying they were dangerous things, lost gods from the deep or strong enough to claim it. They have to be something powerful if someone's up for paying that much coin for it."] Brull said, motioning at the empty containers around the shack of the paymaster's office, that and the heaving chest in chains. ["That's not the big part though, Chief, it's not just the slaver who gets paid for it."]<br>
<br>
Bruul went on to explain what he'd learned from the Paymaster in as simple a way he could to help Orm keep up with his limited knowledge of contracts. Luckily a doom fund was a simple thing when you broke it down, a little morbid too. Orm had to let out a long, heaving, sigh at the news as he ran his hands through the fur on his head. It could never be easy could it? They'd never get a nice little, simple, problem that they could solve in an afternoon and all laugh about around the cooking pot later. Could they afford to cheat the warriors that had made up most of their guard for the past season out of their pay... pay that might go to their own kin back home? If they let it be they'd get more swords on their side, fighters that would do their duty with a grim smile. Beside's the only way Orm could think of to make them look the other way on this would be to offer them a better deal than they were getting... and that would cost most of the coin the whole colony had to offer.<br>
<br>
But if he didn't what was he condemning this creature to? The Muurdaan weren't above forcing their old foes into service in their unending wars... if this thing was some great predator of the sea waiting to grow up he'd be letting it fall into their hands.<br>
<br>
It was the heaviest lesson a chief must learn and the first they must remember, just like old Thunder-Hoof said to him. You won't make everyone happy, you won't help them in all things and some you will leave behind.<br>
<br>
He couldn't risk his people's safety for a voice in a box however much it begged. Then things changed again as a mercenary rushed through the doorway.<br>
<br>
"Boss, the slave master's dead! The kobies killed him and his misses, it's a riot on!"<br>
<br>
And the shack was silent. The two tyren closed their eyes, flared their noses and pushed back that tired need to smash something. The paymaster was in a right state at that news and needed Bruul to step in and give him purpose.<br>
<br>
"We still have your contract. We need to get down to the boats and make sure no one else goes wild. What does this do for your transport deal?" The shaman intoned.<br>
<br>
["If he's dead does that mean we don't have to pay?"] Orm muttered.<br>
<br>
His answer would have to wait as they made for the docks to rally the mercenaries still on tyren payroll. Other fighters had already been sent and Orm got the distinct feeling of someone watching the hyenas starting to circle. Maybe they could bring that golden wood back for nothing.</div>
				
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 :<br>
<br>
"We still have your contract. We need to get down to the boats and make sure no one else goes wild. What does this do for your transport deal?" The shaman intoned.<br>
<br>
The paymaster was devastated. The five remaining mercenaries, making a full score -- united with the Tyren's peacekeeping force... they could read the writing on the wall.<br>
<br>
The paymaster spoke:<br>
<br>
"We're keeping the down-payment, and we're taking back our fee of couriership. We already know this damn admiral won't be taking courier goods for us back to specific areas -- he's washing his hands of this place -- they're headed on to god knows where. We'll NEVER get this damn "Anais" thing back to the Actuary Marshall... this is a horrible hit to the regiment, and the company."<br>
<br>
The paymaster went on a tirade of curses and epithets... <br>
<br>
"THE DAMN THING MIGHT AS WELL BE DEAD ALREADY! Unless we had access to a friggin' COLD IRON containment tank, filled with THE PUREST SALINATED WATER... this thing is dead in a week."<br>
<br>
He continued... "Clients, if you want whatever the hell is left of what's in that case, take it. Try to save it, find a use for it. I only ask that if you DO manage to preserve it, and you DO sell it to the old world, we can at least get a finders fee for the pensions. I have thirty sons, daughters, cousins, nieces and nephews and they are all in academy. No matter how big the home-stipends are -- Pension legions will grow roots into that money. We really thought we had a hot ticket here. Now we're standing on a damn beach with a box of melting jelly. Damn the gods!"<br>
<br>
....Hands and knees, the paymaster put his head to the sand.<br>
<br>
"Just take it, Tyren. We'll police the beach, we five of the office and the new score from the ship. We'll make sure nobody gets in or off the slaver ship without due cause or colonial permission, and we'll make sure these privateers are gone when they say they will be without causing any trouble."<br>
<br>
....He stands back up and a peer dusts off the sand from his uniform with varying levels of success. He turned to Bruul again for a final time.<br>
<br>
"War Shaman, one thing -- try and get us an angle here... the regiment won't show it, but we've taken a hit here. Please -- point us at something shiny, if it costs us Tals or not. Make a damn use of is and we'll impress you to where you'll want to cut us spoils." (sigh)<br>
<br>
The Tyren would have the crate -- which made weak, but purring burbling noises -- sea-water splashing and leaking from the crate. What they could or would do with this thing would remain to be seen...</div>
				
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 :<br>
<br>
Fennec Relocation:<br>
<br>
Despite the circumstances surrounding the move -- the fennec were seemingly cheerful and all business.<br>
<br>
"They think this was the first time some tin-man told us to skidoo?! We'll show 'em!"<br>
<br>
"Don Salvator has got a heavy hand, but we don't got much choice in that -- if he listens to his capos maybe we can provide the vice this colony needs without kicking up too much scat. You know the coppersmiths framed us? Opium shows up in our stores and Don Sally doesn't even question where it came from!"<br>
<br>
"Mr. Mallowthews been talking to salvator and the capos and I've got no idea what HIS plans are, but HE'S a solid consigliere -- never y'all waste a yip on this -- we are going away from the colony, and then the colonists are gonna COME TO US!"<br>
<br>
They wasted no time, they strained the limits of even the trolls endurance dragging huge pallets of material that rapidly broken down could not go back into the few wagons they rigged with the same efficiency.<br>
<br>
The Fennec headed far northwest -- leaving the platz behind, skipping and bounding and marching while even the great trackless ruins grew smaller in the distance. They had gleaned rumors and maps of an ancient excavation -- and would make NE corner of the "Collosi Excavation" their new secure place of emcampment. Not too far to the east, The woods and water of Muddy Lake promised materials as well as irrigation for the moist, arable land around them.<br>
<br>
Each Fennec looked at the tiered excavation and same something else -- some saw home warrens just waiting to be dug out... some saw buried treasure -- some saw a stadium that would draw crowds.<br>
<br>
When the last troll, groaning, dragged the last of the materials to the construction site -- they wasted no time in rebuilding the great warehouse they had already had to dissemble before it's completion. The Fennec though, needed a break. They watched the sky turn into stars, and prepared for harder, hopefully better directed work in the mornings to come.<br>
<br>
...and best of all... there was silence... and sweet, sweet, PRIVACY.<br>
<br>
Second best was the really awesome titanic statue of the colossus that looked like it had fallen to its knees following it's excavation. The first night Fennec had covered it almost as if they were ants, or birds, and enjoyed the view from it's head and shoulders.<br>
<br>
"surprisingly life-like face to be made out of such cracked and crumbly rock, eh?" said a Fennec.<br>
<br>
"Don't be an idiot, Poori." we're having late lunch on a dead god. Deal with it.</div>
				
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					<div class="bbWrapper"><b>"The attolian/highborn exploration of the Agora district":<br>
</b><br>
Sir Bors and his troops were not done here -- they had jobs to do... while the agora district did not have much more in the way of intact structures than the 'platz, it was worth noting it had many open spaces, areas that were once sunken or elevated gardens, desolate parks -- and the like. Promising sites for excavation, cataloging, and to be direct, looting -- were marked as the district was mapped out. In certain areas the more rough white stone of the ruin littered with piles of horribly fragmented, but nonetheless salvagable marble. Here and there disintegrating pillars showed promise of more useful stone <b>(Attolians can take 2 units/carts of marble from the district) <br>
</b><br>
Meanwhile... Jav and Tomaz were uncertain the "Twice-born" could grasp what the heck they wanted to convey, they didn't seem to think Jav's creative interpretation of an imp looked like a very good Zebani... and they certainly didn't know what a question mark was. The attolians ginerly took the bony finger of Humurus and had him run it in the dirt through their patterns. Occasionally, the voice of the twiceborn would echo in their heads.<br>
<br>
"Heh. Beginning to think what you see and what we see doesn't have a great deal in common. I mean... I can see your circulatory system -- is there any way you can orient that into images better?"<br>
<br>
Tomaz rolled his eyes at this.<br>
<br>
Humurus attempted to feel Jav's etchings... when he put together that the different beings (attolians, imps, skeletons) were the parties Jav intended. Then humurus spoke:<br>
<br>
"Find the Zebani? They're all over the sewers unless their avoiding you, friends -- lets assume that's the case. There are two things we could do. You guys can wait here and we'll go to one of their huge tunnels they use to navigate the area (Humurus does a MUCH better symbolic representation of the north part of the ruin showing "the cave of clear lines") and we can bring them here, or you can just go to the tunnel of clean lines. They're not going to let you walk around in there without confronting you... but you guys seem alright, Scapula and I can come with you and maybe we can field some questions, good neighbor stuff, right?" <br>
<br>
"Let us know what you think. The Gravel Zebani are pretty skittish, but perfer to be friendly... the ones that call themselves rocks -- we try to stay out of their way."</div>
				
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					<div class="bbWrapper"><b>"Maybe they could bring that golden wood back for nothing." :<br>
</b><br>
Since the Colonial police had evacuated most everyone from public spaces and established a Cordon around the Blood-fountain in particular, The few warrior/attendants working the stalls for the slavers in the market-platz had become wary and nervous. Highborn, St. Victorian, and Attolian forces had told them that until faction merchants came to visit, the public were to be kept out of the market, and that they were to remain with their valuables. <br>
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Mr. Narvik, and more importantly the Lady Narvik, had not been seen since the night before. A quickly improvised sign painted in flourishes of gold pigment on an arch of laminated wood popped up:<br>
<br>
<b>'Just trying to sell this stuff and get back to our ship so we can go home sale! Make offers on any lots! No reasonable offers refused!'<br>
</b><br>
-- the arch read. Apparently the slaver-merchants had protocols for remaining on a schedule -- they knew their escorts would leave in 2 days with or without them, and were NOT going to fail to make sales if they could somehow encourage a profit in this port.<br>
<br>
Meanwhile, what remained of the slaves at the slaver's auction were put back in their wagons under stalls. Nobody but Mr. Narvik was permitted to trade livestock. <br>
<br>
Of the Slavers that were not killed in the fountain riot, 10 merchants between the stalls and the auction-space remained, and a remaining 5 bodyguards that were spared the duty of walking the Lady Narvik on her ill-fated round. <br>
<br>
Below that, in port, a skeleton crew of 16 sailors, likely dependent on their taskmasters to direct them, relaxed on their deck... though slowly nerves began to overcome them the longer they watched their convoy escort refuse to set foot off the dock, and indeed plan to leave without them...</div>
				
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					<div class="bbWrapper">Tomaz sighed and said "Well, it took a while, but I guess we got the job done. Good job, Jav."<br>
<br>
Jav swiftly turned his head and looked at Tomaz with an exasperated look. "Who are you? Tomaz doesn't give any compliments."<br>
<br>
To which, Jav got a swift slap to the back of his head. "Shut it, ya bloody dolt." Tomaz snapped back. "I ain't that much of a hard-ass. Besides, it's Sergeant now. Get it right."<br>
<br>
Jav chuckled and said "Ahh, he's back all right." He then continued "What do ya reckon we do? Wait here for them to bring the Gravel things here, or do we go find them at the cave?"<br>
<br>
"Well, it's rude to have our hosts to come meet us, so I suppose we should go to the cave. Let's just let Sir Bors know. Maybe, he'll come with us, or think of something better." Tomaz said as he began to walk towards Sir Bors.<br>
<br>
Jav stood and waited. Rather awkwardly with the Twiceborn. He couldn't make small talk as he usually did, so this silence was certainly uncomfortable. He was saved when Tomaz came back quickly and said "Alright, looks like Sir Bors is coming with us to the cave. Can ya tell the walking skeletons that we want them to come with us?" Jav nodded and then gingerly took Humurus' hand again and tried to indicate that both the Attolians and the Twiceborn would go to the cave by circling the two and drawing lines with arrows to the cave. He then let go and opened his reaching hand as to indicate that they wanted the Twiceborn to come with them to the cave.<br>
<br>
---<br>
<br>
Summary:<br>
Sir Bors, Tomaz and Jav are to head to the Cave with the two Twiceborn to help introduce them to the Zembani.</div>
				
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					<div class="bbWrapper"><i>Date: ???? (I lost track ‘cause the boss has been working us so hard)<br>
<br>
I’m as excited as a kit right now!  Man am I relieved I found this- I thought one of the other “thugs” (I don’t know why the others call us that.  I’ve never done anything thuggy in my life!  Well besides stealing the Admiral’s sword… and stealing some of the Dream Soda… and a weird sock I found on one of the Frenrieks…  but that’s normal Fennec stuff!) had stolen it.  Even though they can’t even read or write (But I can and it pisses them off, hehe). They are always trying to take my journal so I CONSTANTLY need to look after or hide it. I use to keep it in my sack but they would take it out when I wasn’t looking and throw it around like I was the beggar in the middle.  I had to bite one just to get it back!  They are such jerks sometimes…  <br>
<br>
Anyways, I had forgotten where I had hidden before boss had us start working on the base.  Since we’ve gotten off the ship everything has been C R A Z Y!!!  First I heard that Jonky and the other Frenrieks had almost gotten captured by the coppersmiths (how are those guys already here?!?!?!?!).  Luckily they had burst out of the box and sent those Coppers running with their non-existent tails behind their legs (why don’t humans have tails??)!  Unless they killed them.  Yeah they probably killed them.<br>
<br>
ANYWAYS, then there was the Opium.  Everyone thought we had brought it or the Frenrieks had stolen it or something.  No one had questioned it- not even the boss!  Kinda weird.  I PERSONALLY was suspicious- but i’m just a lowly thug…  After that was the big raid on the Reinen!!!  Can you believe those people just left their camp with only a sleeping old man to guard everything???  Serves them right!<br>
<br>
And the slaves!  Everyone was super excited when Mr. Mallowthew went to go buy them.  FINALLY we were going to have some help around here.  Building an entire drug empire by yourselves is hard work.  Slaving day and night (You’d think WE were the slaves) to rebuild some weird ruins we found (I thought this place was uninhabited?  That’s what they had told us at least...) and dig tunnels.  At least we had the trolls to take some of the work load off us.  They would do anything as long as we gave them food and shiny things.<br>
<br>
But then Mr. Salvator freed the slaves.  It was weird… one moment we were all excited about not having to work as hard anymore and the next thing we knew we were all partying!  Not that we were complaining- finally getting some food and drink was nice.  I’m pretty sure I was drunk within five minutes… haha…<br>
<br>
But then… I don’t know my minds kinda fuzzy from last night.  Boss got a letter or something and then suddenly bam, the party was over.  I’m not sure what happened to the slaves- I haven’t seen them since we got to this place (more on that later!!! This place is freakin’ cool!  I got to sleep on top of a statue last night!).  We all shuffled back to the camp with half eaten mutton and beer (which we finished on the way back) and the Capos disappeared inside the tent for a bit before calling in Jonky.  And then not a minute later he reappeared COMPLETELY NAKED??? With a letter.  He looked so scared!  The poor thing, covering his junk with his hands while he shuffled away from the crowd.  Cute though.  Not sure where he was sent… and why he was naked.  But he’s back now so anyways…<br>
<br>
We are still confused as hell.  No one knows what happened and the capos haven’t really said.  They’ve mainly been huddled around each other whispering.  I tried to listen in but Sontio saw and yelled at me…  Mr. Mallowthews been going between them and Mr. Salvator.  Which is weird because usually they're all together.  Maybe their fighting or something.  EITHER WAY (I keep getting side tracked, oopsie) Salvator made us tear down and pack up everything after he sent away Jonky.  Which SUCKED.  Not that I really remember complaining too much… I’m pretty sure I was high at the time.<br>
<br>
My friend, Poori, told me we walked for like MILES.  And I totally believe him because my feet hurt like all hell!  Even the trolls looked tired and angry.  Luckily Mallowthew gave them some coins and their happy now.  Dumb, ignorant brutes, haha.  Totally blind to how much we use them!  I’d hate to be too dumb to see i’m being used like that.  Eventually Poori said we ended up here, a place called the “Collossi” or something.  I’m not sure.  Either way it’s the coolest thing ever!  I haven’t really gotten a chance to explore it yet, but it's like a big staggered pit arena thing with plenty of pre made burrows we can expand on.  In the center is their weird crumbling statue thing.  I got to sleep on its head last night, you could see EVERYTHING from up there.  It was almost like I could reach out and grab a star.  Of course everyone knows their too small to fit inside your paw.  We’re all still confused why we moved, but no one's complaining.  This new place is gonna be so cool when we’re done with it.  Mr. Mallowthews already talking about how we’re going to make a big underground colosseum amphitheatre with gambling, prostitution, drugs and fights!  I haven’t seen a gladiator fight since we were back in the old world!  I wonder who were are going to use as the prostitutes.  On a side note some new clothes appeared on my lap when I woke up.  They look super hot on me, although I’m not sure why I got them.  A mistake probably?<br>
<br>
Either way, everyone is super stoked now! We’re far away from everyone so that means TOTAL PRIVACY.  We can basically do whatever we want out here.  Although there’s no one to steal from.  Anyways I have to get back to work now… pretty soon the colonists will be coming to us!</i></div>
				
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					<div class="bbWrapper">"This is all well and good, Lord Wolff but we still have the matter of the crews to deal with."<br>
<br>
Elien had stepped aside with the lords and leaders present in the inn, speaking in hushed tones once the situation had been calmed down. Half the issue had been taken care of but this half measure of Attolian law might only make things worse if word of this reached the old world. If the Underlords heard of this they might take it as the murderers of one of their own kind being rewarded with paid work and a state provided home rather than punished by the colonial law. <br>
<br>
"They went beyond murder here, they sacrificed a member of the Muurdaan in an act of <i>blood magic, </i>examples must be made unless you can think of some way to place the blame on the victims." If the word she'd received at port before leaving was anything to go by then the underlords had powerful scryers at their disposal and if this woman had powerful enough friends it was likely they'd find out eventually. Whatever the case this fledgling goverment needed to cover itself. <br>
<br>
"I can offer you the service of the chapter's legal knowledge but a direction must be chosen and the sailors handled before they take sail and claim we have murdered a member of the Muurdaan powers as an act of rebellion or war. Someone must be held accountable for this."   <br>
<br>
They just had to think of a way to come out of it as clean as they possibly could. Until a direction was chosen then the chapter's minds would have to try and conjure as many angles as possible. <br>
<br>
---<br>
Summary:<br>
Sir Ravalla (skilled lawyer) and the archivist cannonate are offered to the colony government to think of possible protocols for dealing with a murder case and a way to smooth things over with the Muurdaan crews.</div>
				
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					<div class="bbWrapper">Caelis nodded and agreed. "Of course, Chapter Master. There must be measures taken for the remaining crew. I suspect that they would take off at a moments notice if we just set them free. However, I suggest a few things. One is that we detain the ships as part of our "investigation" of the situation until further notice. Two, the crew must be notified. That way, they will be able to seek further employment and not wait in limbo. Three, I suggest we do notify next of kin, in particular, Underlork Narvik as he is legally the heir to the estate of the now late Baronetess. There is no need to further cause any more harm than already inflicted. However, we should CLEARLY explain the circumstances of what had occured and how the newly arrived Fennecs thought that it would be a grand idea to allow the freed slaves to host a party with the Slaver. Alcohol and newly freed slaves with the former owner in close proximity? What were the Fennec thinking? Perhaps, they did think this through and this was a bit of revenge? Regardless, we did not cause this mess, but it is up to us to clean it and not to make a bigger mess than current. Thus, we come clean, send all property back to the old world, and they will likely not care much for the death of a minor Noble. Afterall, she married a commoner, and take it from me when I say that the weight that her name bears is nearly minimal. In fact, it might not be crazy that someone wanted her to meet her end here... she tarnished the name of her family with her marriage and is likely a shame upon the Narvik name. I mean... did they really think that bringing that golden wood here to where the wood elves are would be a good idea? Nay, I sense polical intrigue and someone will be watching closely as to what happens here. We cannot afford to make a misstep that could implicate us directly. If anything, we pin it on the Fennec and the Admiral who decided it would be a good idea to drop them off here without an official charter or approval of the Muurdaan Empire."<br>
<br>
Caelis then paused and said "Although, we may consider alternatives, which have been brought up to my attention, but I find myself not being able to support them. One particular suggestion was to set the crew "free", but find a way to make it so that it will have an accident later on. The magical barrier is too strong for the old world to have a glimpse of what happens here through magic."</div>
				
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					<div class="bbWrapper">UPDATES:<br>
<br>
Everyone:<br>
* Newly freed slaves currently quartered in excess housing in attolian housing district. They have calmed down, but are uncertain about their fate.<br>
<br>
*Reinen still seeking contact from faction leaders -- it is unknown what they plan to do with the fountain or if they still plan to blast it, but after getting some fellowship from the various colonists have returned to their domains and were not party to the Fennec revelry that followed, and it's unfortunate reprecussions.<br>
<br>
<br>
@colonial government:<br>
* Order at the docks is secured, though some exiles resent being restricted in movement back and forth from the depression, and lenient attolian constables allow exemptions for worship at temple of dracos. <br>
<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId60">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId61">Heyitsjiwon</a>
 :<br>
* Before Fennec Arrive at the Collosi Excavation, Attolian Researchers gather many shattered pieces of smashed automatons... the automatons, or the scattered bits of them, radiate outward from where the Collossi collapsed outside of his excavation.<br>
<br>
* Muurdaan house Elite have been... shall we say, "heavy handed" in keeping prisoners in line. After a couple of incidents, <b>ONLY 12 MUD-ELF PRISONERS REMAIN.</b><br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId62">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId63">Prince Vaethorion</a>
 :<br>
* Highborn Examine "God Rot" and perform experiments on it... They quickly reduce god-rot into something immediately recognized as "Divination Distillate" -- Which is a name of the family of chemicals that is either the extract of the mana/fabric of forgotten gods or the remnants of forgotten gods themselves. How rotten samples of this are turning up in the stomachs of Larger deep-water sharks is an even bigger puzzle. <br>
<br>
*Once Security in the highborn quarter, where the Mud-Elf Witch that was taken prisoner in battle has languished until such time as an interrogation could be conducted, apparently gave up hope of escape when she, despite wards and best security measures, performed some kind of chaos magic overload -- Exploding in a massive sphere of green flame and <b>DESTROYING </b>the building she was housed in. <b>TWO HIGH ELF SPEARMEN posted to guard at the time DIE IN THE EXPLOSION.</b><br>
<br>
<a href="/members/elendithas.24791/" class="avatar avatar--xxs" data-user-id="24791" data-xf-init="member-tooltip" id="js-XFUniqueId64">
			<img src="/data/avatars/s/24/24791.jpg?1488155156" alt="Elendithas" class="avatar-u24791-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/elendithas.24791/" class="username " dir="auto" data-user-id="24791" data-xf-init="member-tooltip" id="js-XFUniqueId65">Elendithas</a>
:<br>
Aymarans eating god rot have showed a slight increase in intelligence and a marked increase in mass. Aymaran brutes may be showing signs of beginning dependency, or they're just really REALLY stupid and don't like anything as much as they like God-rot, which is sort of the same thing.<br>
<br>
Training at the learning square advances techniques of controlling brutes and making them less dangerous around other colonists. Low-frequency vibrations and bellows (imperceptable to most humanoids -- with a marked exception of elves) Prevents Aymarans from seeking to eat anything that isn't already dead. Dead matter is still 100% fair game.<br>
<br>
<a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98" id="js-XFUniqueId66">@Tori_98</a> :<br>
<br>
Tyren offer shamanic help in fighting the witch, as well as gifts of wool and "Dark-leaf" -- a kind of uber-strong tobacco. While only appreciated by the toughest or craziest Reinen, it turns out Dark-leaf smoke makes Honey-Stingers (the hive insects they gather their honey from) VERY docile, if not unconscious. It may have an alternative use allowing Reinen to TAME the insects and create an APIARY (or apiary guild) considering the insects can be rendered inert and relocated even if desired.<br>
<br>
Cassandra of the Attolians arrives to assist the Reinen with seeking the witch, and making sure the Reinen are given the Witch's ring (and detatched finger!) -- at the Reinen's behest, Cassandra is prepared to attempt to repel or hold at bay the wisps of the wisp-wood.<br>
<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId67">
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 :<br>
<br>
Once the riot in the Platz subsides, the Order will be able to post their completion/ignition of their lighthouse. <b>OOC: Either you or I may write this post, at your choice -- if you have questions about this, PM. </b><br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId69">
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 :<br>
<br>
Dwarves continue to dig straight down towards the base of cliffs, stopping temporarily only to move a great amount of excavated rock to the surface. <b>(8 units of stone, 1 unit of salt!) </b>They are running critically low on supplies however and will need a source of food, progress has slowed due to work-rations needing to be cut to large (normal.) <br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId72">Spacekitty</a>
 :<br>
<br>
Andrei Connic and his hitmen are utterly at a loss as to where to find Sorkin as of yet. If they focus on specific areas or buildings they may have better success.<br>
<br>
<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId73">
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		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId74">SpiralErrant</a>
 :<br>
<br>
Real progress on the bark-bound tome begins to be realized -- Tyren must decide to make progress with tree-singing arcana or the arcana of natural weapons and defenses. The next choice in research relates to "summoning" or "Veils of Magic"...</div>
				
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 :<br>
<br>
<b>"In Through the Ruins with strangest of guides, with twiceborn protecting Attolian hides"<br>
</b><br>
As the rest of the Attolian group continued to camp and catalogue the Agora district, Sir Bors, Jav and Tomaz followed their fleshless twiceborn guides to where it was thought they might meet with the Zebani. Following the Twiceborn was strange -- they seemed to see things that the attolians didn't, insisting on going around things that weren't there, or at least weren't evident -- before long, the Twiceborn picked a very specific area of the ruin to cross into a new area -- separated by what remained of a pitted wall, that might have at one time been high and glorious. Now only the odd spike rose above two stories, festooned with some kind of twisted brown reinforcing bars. Most of the wall was not higher than a mans waist, though in certain areas it rose higher than a man if you looked far enough along the district border.<br>
<br>
The Twiceborn turned to the Attolian rider and his men:<br>
<br>
"Ahead is the Menagerie District -- We've lost kin here, in the very beginning, but have learned how to navigate it -- but we'll have to be very careful... there used to be zoos and gardens here... the ghosts of some of the larger creatures are very dangerous, and the few species of plants and animals that have survived or reclaimed this area are profoundly dangerous and even the longdead avoid them. Never, under ANY circumstances, regardless of how much light you bring, are you EVER to set foot out of the light in the menagerie district, and never cross the wall into this district during the night. You've been warned..."<br>
<br>
...Only three blocks into the Menagerie district the Attolians were lead in a great detour around a circular plaza, picking through ruined buildings. In the center of the plaza were two great towers, the dust and mist of the ruins obscuring them despite being relatively close to where the Attolians already were, much less the 'Platz. Both towers, four stories in height -- were now oddly joined in a strange singular structure -- one tower looks shattered at mid-height, the upper half bending and colliding with the other tower so that the tops of said towers were a twisted mess. All thoughout the plaza, strangely odorless pools of green simmering fluid lay all about -- giving the entire area a ghostly glow akin to that of hunger ghosts.<br>
<br>
A great grey winged creature, it's wingspan easily two-score feet, sped low over the ruin to nest in the ruins of the towers. a trail of purple gristle dripped beneath it, and the Twiceborn did not seem to notice, but the Attolians, horse and footman both, stepped over it. Upon leaving the square the Twiceborn took another great detour, across a brigde over a dry aqueduct and away from several dark tunnels, the inside of which little red slits and soft chirping noises could be heard...<br>
<br>
"NOT the Zebani" -- the Twiceborn stated, flatly. "NEVER go into the dark here. Never come at night."<br>
<br>
Jav and Tomaz would have long turned back if Sir Bors, perhaps refreshing himself with a second wineskin of liquid courage, had not spurred the group forward. They saw other things on their way through the outside of the menagerie district... Blocks ahead they saw something that looked like a MASSIVE <b>DIRE-BEAR -- </b>Furless, it's entire mutated body looked covered in burns and scars -- with three of it's cubs, similarly mutilated, in tow.<br>
<br>
The twiceborn warned again -- We are half-way there... if you should encounter what we call a "Desolation Ogre" -- freeze. Do nothing, even if it approaches and makes threatening gestures an inch from your face. The horse will likely panic and bolt, make sure you take the same route we've come if this happens." (To Jav and Tomaz) "You cannot outrun a Desolation Ogre. But stand still like we do and perhaps we can expect a similar outcome. They provoke aggression, but are not likely to attack without such a challenge... we --"<br>
<br>
That was when the Zebani were seen, climbing out of a cellar in the open husk of a ruined building -- little beings that by night looked like shimmering imps by night -- by day looked like blood-red crystalline humanoids -- pointy ear-like protrusions without any sort of concave or hole, flashing yellow eyes that shed a soft light, angular articulated limbs and hunched bodies that gave them a mischievous or almost misshapen gait, despite their odd symmetry and uniform size.<br>
<br>
They beckoned the group down a ramp -- and out of the sunlight.<br>
<br>
Jav stammered "I fot we wuz never supposed to go into the darkness, eh?" -- but the twiceborn couldn't hear them.<br>
<br>
Sir Bors Smirked, and lead his horse forward... Jav and Tomaz did not have the luxury of wine to give them confidence, so they were quite pale descending until the ramp quickly took the form of cleaner lines, and then came to a dead end -- a flat wall of bricks.<br>
<br>
The Zebani stopped here, and rested on three out of four limbs as they made some kind of high-pitched note... and the bricks, like scurrying insects gave way one-by-one, crawling over one another and folding back to reveal a huge tunnel beyond, nearly three times the width of the vaulting sewer tunnels beneath the 'Platz.<br>
<br>
The Zebani beckoned with their single free hands and hopped through the yawning portal in the once-solid wall -- and when Tomaz, Jav, and Sir Bors and his steed had stepped through with their escort -- the stones in perfect reversal closed behind them.<br>
<br>
A huge Amethyst crystal being stood next to the once and no-longer portal -- a thing easily nine feet high which, while crystalline in nature like these little imps, looked altogether different -- it had no eyes to speak of, and while it had "legs" and "arms" complete with floating "joints" -- the humanoid "whole" looked like a floating assemblage of something that seemed like several discrete objects that just hovered around in the configuration of a person. It's head, hands and feet tapered in crystalline points, and it emanated a low frequency as the bricks closed the wall and then crumbled into a heap of it's component pieces where it "stood"...<br>
<br>
...More zebani crawled out of slats in the floor of this vast cave, every inch covered in well maintained brick. The tunnel itself was dark, but almost impossibly far to the north a light could be seen -- daylight -- what the Attolians speculated was the mouth of the newly discovered cave they had only seen but not explored from outside the northern ruins.<br>
<br>
Twelve in all, the Zebani crouched around Sir Bors and his attendants -- the Twiceborn, as if taking a cue from the giant Amethyst construct, themselves collapsed into heaps of bones. They spoke once more into the heads of the men they escorted...<br>
<br>
"Just taking a little weight off the bones, we'll be here if you need us, but here are the Zebani, as promised."<br>
<br>
The second Twiceborn added: "It's a good thing they found us, it was beginning to appear quite foolish taking people covered in delicious meat through the Menagerie... but it all worked out for the best!"<br>
<br>
The Zebani spoke like the Twiceborn did -- directly into their heads, via some form of vibration this time -- directly on the bones of their inner ears.<br>
<br>
"We can hear and interpret your vibrations, and you can hear and interpret ours... you have finally sought us, so we thought it best to receive you before something unfortunate happened on your trip. We are of course the Zebani, just as our great purple friend is Zebani -- but we are Grav, Rock built. He who now slumbers is Rock, Heet-built. The Heet-built wondered if you would attempt to commune with us before you were destroyed by the Cull... and so you have. State your business, and in what capacities we may serve one another?"<br>
<br>
The Zebani, their seemingly mage-lit eyes blinking thoughtfully, looked at Sir Bors and his men expectantly....<br>
<br>
<br>
<b>Below: "Humurus and Scapula lead the way through lands of bone, rock, and the green glow of the haunted"</b></div>
				
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After waiting for a response from the lighthouse and being given no information, Grimdr assumed that one of two things were going on. Either he was being ignored or something far more important was underway. He headed back to the hold. Slowly the great slabs were opened to allow him entry and as he headed in he said "Leave 'em open. Ima be back out cannae soon." and then headed down. As he did he was informed of the fissure. "Damnit. Alrigh' be damn careful. dig a tunnel toward it and, once your close to it, dig a hole just big enough to peer through. And do it with no light. We dont want to alert what demons lie within iffn' we dont need ta'." He then asked that all over activities cease. Requesting his men to be ready incase of an attack and also dont over exert themselves while he went off in search of food supplies. With that done, he did exactly that. He headed off to the Platz to learn what he could meet with whoever he found that could possibly help his people. He sent some of his fellows to branch off and start looking for influential people and food vendors with large stocks.<br>
<br>
As they were off scouting both help and supply for their humble lord, he was wandering the Platz, exploring what he could find and asking people about what they could tell him. He wanted to be caught up on everything about the colony and its happenings. He wanted to know what the common people knew about the colony and then he would begin to learn the secrets only those who lead knew. While he was looking about and asking people what they knew he was only thinking about his dwarves. His people had famous appetites. They ate and dines well. He was very much the same and they were currently unable to do so. Until they could begin their lightless farming they needed to eat the food of the surface dwellers. And there was the matter of the cave creatures near his new hold.<br>
<br>
All he knew was that he and his people had only just arrived and they had already seen slavers thriving from trade and people. He had been greeted by elves. And only Dracos knew what would greet them next. There must be some great oppressive evil if the elves were looking for allies.<br>
<br>


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<li data-xf-list-type="ul">Grimdr orders a 'peep hole' dug towards the fissure while stopping all over mining pending the securing of supplies</li>
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<br>
<b>"WHAT THE FENNEC SAW ON THEIR EXILE FROM THE PLATZ -- AND INDEED WHAT ANY SCOUT OR MAP READER KNOWS ABOUT THE LARGER NORTHWEST:"<br>
<br>
After a bit of travel west "off the map" through a mix of plains and hills (typical of "Grazing hills" east of muddy lake on the map) -- the land suddenly terminates is a huge canyon, 30-40 stories deep, with sea-water at the bottom of it -- the canyon seems to cut it's way all the way to the sea, even through the ruin, and on a clear day you can see a cross-section of the structures honeycombing beneath the city. Sea-mist and sand alike are violently churn up above the valley -- making crossing it (at least at this time) seem risky. It seems to reverberate and capture the tides from out to sea, for at the bottom one can see waves moving across the water at the base of the canyon as well as up and down. Every few waves (with each turbulence making the water below ever more fierce) a wave is strong enough to eject water and sand up to the top of the cliff again. This leads to an odd "Sky beach" of sorts, because the would-be grassland is caked in sand and has beach-plants instead of inland fare because of this environment.<br>
<br>
Here is a description of various details and landforms the Fennec (and any Northwesterly scout of any faction) would see :<br>
<br>
* Lots of Barley and Wheat on the farmlands north of the Platz... a bunch of relatively isolated farmers houses as well...<br>
*Weirdly uniform slope running all along the side of the ruin... makes the city above look like it was built on a mesa, or did it rise from the ground, or has time and the action of nature buried a wall that once surrounded the now destroyed city?<br>
*The massive boulder in boulder field.. like kids watching clouds, folk who stare seem to see different things in the contours of the rock... faces, a map, a fennec with a rolling pin braining an unsuspecting baker, stuff like that.<br>
*Cave of clean lines: Just that -- a big tunnel mysteriously dug under the base of the ruin, completely cobbled uniformly with white-stone brick, locally sourced. No noise emanates from the cave... it's more like a tunnel, actually -- why did the people who gave them this bit of map call it a cave? It's a Tunnel!<br>
*The Giant Doors: On the north side of the ruin there are three gates -- well, two gates, the middle one is missing and looks more like a ramp made of rubble. The gates are sealed tight with no visible means to open them, and nothing to indicate to an outsider how they would be opened from the other side...<br>
*Muddy Lake -- Three little forests with a brownish shallow lake that doesn't get clear until the very center. The water is surprisingly cold, and if strained, perfectly fresh. There is an odd turbulence in the water that suggests it is both fed, and drained, by numerous underground sources -- it would be VERY dangerous for a fennec (or other small creature) to swim past the muddy part (the muddy part is filled with disturbed debris, dead trees, algae and foliage which slow the turbulence -- you are quite confident even large and strong swimmers would tire quickly if they swam beyond the "browns" of muddy lake for very long.<br>
All around muddy lake in the shadow of the forests, Large (Horse sized) reptiles the for now called "runners" drink from the lake -- traveling in small herds of 20-30, the runners actually live in the "Swamp of onlyday" most of the time, and if you are patient you can see herds quickly flee between muddy lake and "dirtwater basin" to the north... it is unknown how many herds there are, but each herd has it's own protective "alphas" -- larger female specimens that get aggressive against other herds that stray too close, as well as you would assume, foolish humanoids.<br>
*The excavation: The outside is ringed by a giant pile of loosely packed dirt that in time has setted into a kind of wall of high ground around the excavation -- clearly made of the dirt and rock ejected from the excavation while it was dug -- making the outer lip of the landform a dark brown with patches of grass and the occasional tree. Below that on the inside, is a partially dirt and clay-covered solid structure -- that looks like an adobe, if an adobe was made in a fashion that made it impossibly hard. This drops off to a cleaner more sandy-colored tier, with the adobe and sand tier both having various collapsed arches and dirt-clogged passage-ways that once lead into the now long buried and barely revealed structures. The soil and rock in the cardinal directions (North, South, East, West) seems strangely more crumbly and natural in places... even where dirt-filled passages are not far off. It's confusing and the casual observer might wonder if the excavation was much larger the contours of distinct structures could be made out. The base of the excavation is solid bedrock -- and atop the excavation on the south side is the collossus itself, fallen to it's knees and covered with it's own ecosystem of moss, trees, birds, and now newly settled fennec. It looks defeated in expression, if you really study it.<br>
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					<div class="bbWrapper">This day proved to be more confusing to Sir Bors than any day so far in these god forsaken lands. There were skeletons who didn't want to kill them and could talk through the mind, but couldn't understand speech. These lands were just a confounding place with too little answers for his personal liking, but heck... he just did what was asked of him. At least he was now speaking with folk who seem like they would finally understand common... if he could call them folk or even living. They were magical, moving and talking rocks for all he knew. He would rather that odd boy, Nicholas, be here to talk to them. Sir Bors imagined that Nicholas would better understand what in the world they were looking at, but that was too much to hope for. Here was finally an opportunity to get some answers, which have been severely lacking ever since the colonists had arrived here. Thus, with the depth and confidence in voice that a man who had faced death hundreds of times and laughed would be able to summon perhaps only with the aid of a bit of wine, Sir Bors began to speak<br>
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<b>"Hail! Zebani! I bring greetings on behalf of my Lord, Caelis Wolff, heir to the Noble House Wolff of the Kingdom of Attolia. We have had signs of your welcome in the sewers of the platz, but admittedly we were cautious. These are strange lands for our people, and thus have took our time to eventually reach you and your fellow kind. Thank you for your kindness to help us get out of the Menagerie District. We come to learn more about these lands, and how to deal with the numerous nearby dangers that seem to plague this land, especially the Cull and perhaps be able to find mutual interests that we can build amiable relations upon with the Zebani and Twiceborn."<br>
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Perhaps it was experience of years of being a Noble and drinking, but Jav and Tomaz were surprised at how composed and well put together Sir Bors was. Rather than making him sloppy and slow, the wine seemed to make him more charismatic and well kept. Hell he seemed almost damn likeable compared to before when he complained about being hungry even though they had eaten about two hours ago. This dramatic change would almost be scary, that is if those two weren't already nervous from walking by huge mutated animals or by the fact that they were surrounded by a bunch of magical stones that can move. Particularly, the large amethyst one who appeared to be asleep. That one looked like it could crush all three of them in a single moment. At that moment, the two began to wish that they never spoke so badly of guard duty.</div>
				
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					<div class="bbWrapper">Well you could say that this made Orm's moral conundrum a lot easier to shoulder. Orm wouldn't have said that, he didn't have the thinking or time a five silver word like that. All the chieftain had to know was that he wasn't about ruin the human's that had been standing as guardians for their little hill town... cus that had already been done, giving him free reign to do what he pleased with the little spirit fish that was inside the box. That felt like a win! He felt bad for the paymaster and his folk, Orm still wasn't sure on the exact way they'd been harmed by this but he recognised that the mercenaries had felt a heavy loss of coin.<br>
<br>
They were genuine in their desire to work though, that was something. <br>
<br>
"We'll see you sorted, Paymaster." Bruul promised him, patting the human on the shoulder with a heavy hand. <br>
<br>
"We can get silver from mine maybe... give us time." Orm added chirpily. If the mine could just create stone when commanded maybe they could do the same with their silver. If they got the chance, they had other tasks in mind for the mysterious vines right now. Hopefully the merchant minotaurs were meeting with success at the market. <br>
<br>
Right now though they had a job to do themselves. This sea spirit was running out of time and according to all sources was in desperate need of salt water. Its box was losing water with every passing moment and more pathetic gurgles and clicks were coming from inside. It was a big box, yeah, but not so big a human couldn't push it along... nothing a tyren couldn't carry or push through the sand with ease. If these things were supposed to be great kings of the blue then this one didn't live up to the reputation. Maybe it was a baby? Whatever it was it'd been smart enough to reach out to a shaman, hopefully it'd be smart enough to recognise a kindness given and not try to eat the two bulls once it got out. <br>
<br>
With quiet determination Orm and Bruul started to move the crate to a quieter part of the beach, one far from angry onlookers and fishing nets. Didn't want the little thing getting speared or caught up once they got their first taste of freedom. <br>
<br>
["Easy does it now."] Orm cooed in his mother tongue, just as he'd heard the shepherds do to theig sheep countless time as they herded the animals along to do anything they didn't care for. ["Gunna get a little bumpy... we're alright... so close to the sea now... you're doing so well."]<br>
<br>
Bruul looked over at the cooing chieftain, chattering away like a midwife with all the incredulity such a foolish sight deserved.<br>
<br>
["What? They're probably having a shit time. You gunna question your chief?"]<br>
<br>
The war shaman took the hint as Orm glared him down... ["Almost there. You'll be alright."] The shaman joined in as the two giant bulls gently whispered away to their cargo across the beach towards the sea.<br>
_____________________________________________________________________________________________________________________________________________<br>
 "This paper, it's worth a ship full of stuff! I'll give you this and some coin to go with it for the lot. Those are real silver orms, real heavy pieces of tyren make, I tell you whut." Minax went on, jingling her purse of silver coins. This sudden sale of desperation played right into their hands and the chief's hopes for the golden wood. She wasn't sure what his hopes were for it, she was just liking the chance to haggle with some uptight old worlders and take them for what they were worth and fancy magic wood. <br>
<br>
She was sure the stall vendor wouldn't take her first offer, but no one ever did, the point was to leave yourself somewhere to go. That was the dance of the haggle. <br>
<br>
<b>(First offer for 2 units of ancient wood! 2 wealth - 1 in imperial script, 1 in silver)</b> <br>
_____________________________________________________________________________________________________________________________________________<br>
"Peace now, Whipporwhill." Whispered one of the springborn, their voice still husky and shaken as she tried to halt the tears from coming from her red, puffy, eyes. "The chieftain shall return come the dawn, I'm sure and you shall meet the tyren truly. They are a gentle kind of people, despite their size, you shall see, you will have a seat among the glades again. Rest for now..."<br>
<br>
No elf in Hrun'Taras could hear the ent's quiet sobbing or look upon his ravaged form and not feel their hearts being ravaged by the sorrow that radiated from him. If any of the mstill hoped to hear more from the home forests that hope was quickly being called into question. For now they would focus on the present, as the novice tree singers let their melancholy tunes float through the air, tending to the injuries of the ent and encouraging the green to return to his branches.  <br>
<br>
<b>Progress is made with tree-singing arcana.</b></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98" id="js-XFUniqueId98">@Tori_98</a> :<br>
<br>
Ambience!<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/-UNT3poCd6U/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/-UNT3poCd6U\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/-UNT3poCd6U&quot;]"></span></span></span><br>
<br>
The Reinen know they will soon face the witch -- The Tyren Shaman, and The blood-mage of The Attolians have offered their help on a moments notice.<br>
<br>
...But the reinen have their own magic too -- The congregation stands at the riverbed and set flowers into the river to flow to the sea, as a symbolic gesture to the wisps -- that they might still find peace in joining with the infinite.<br>
<br>
They sing a Hymn for the wisps, who of them grow close to the edge of the wood -- some must hear... for as the little flower boats set sail, and the Reinen sing their glorious songs so holy...<br>
<br>
...WISPS (few at first, but a substantial amount before they Reinen are done) ....<br>
<br>
...They BOARD the little flower ships -- and drift, undoubtedly downstream and over the waterfall...<br>
<br>
...While the flowers fall, The Reinen are sure they sense that spirits rise...<br>
<br>
"Can Gnolls know the love of the lord of purity, Oberst?" a child whispered.<br>
<br>
And the Oberst, shedding tears, hoisted up that child and whispered her response while tossling the young girls hair...<br>
<br>
"All of us can know the love of the Lord, child. Never forget this. No tortured soul escapes his grace, that will hear the songs of his faithful. Now sing child, I've got something in my eye."<br>
<br>
And the woods green glow dimmed -- if just a bit, as the Reinen considered what next to do...</div>
				
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					<div class="bbWrapper"><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId102">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 : <br>
<br>
<b>"Long-running projects of the Attolians":<br>
<br>
An expedition to the tower, the quarry and the recently discovered region around the quarry is to take place in order to search the area for resources, further explore, and for Nicholas to get more samples for research.:<br>
</b><br>
The Attolians arrived at the Collossi "Quarry" not long before the Fennec did -- and indeed as they left, they Saw the Fennec pick that place, of all places, as their new base of operations since leaving the 'Platz. To Attolian dejection, they saw that the fennec had been watching them too -- and while the Attolians had gathered plenty of shattered samples before they arrived -- as they packed up from this area they saw the enterprising little fennecs were doing the same... gathering every little bit the Attolians had left unnoticed. <b>(2 research points on automatons secured by Attolians) </b>-- they were proud of their discoveries, including a semi-intact head, but one thing was certain -- this "goldmine" of technological discovery would be picked clean by the time they ever sought to return. <br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId104">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId105">Spacekitty</a>
 : Enterprising Fennecs find 1 unit of "shattered automaton parts" -- maybe the Attolians value them? Maybe there are more to find?<br>
<br>
____________<br>
<br>
<b>Another expedition is sent to the recently cleared agora district. They are to set up an outpost and explore the region/investigate for anything useful. Worst case, this region's destroyed buildings will provide stone for future construction. They will have the silver bell just in case.<br>
Sir Bors, the Sundered King, 5 Halberdiers, 5 Skilled Laborers, 10 Unskilled Laborers and 3 Augmented Stone Constructs:<br>
</b><br>
Sir Bors and two of his Halberdiers moved on to meet the Zebani, but this outpost seemed safe enough if the next four nights told them anything. The twiceborn slowly pulled away from them, either growing tired of watching the Attolians working, or perhaps wishing to return when conversation between them could be reciprocal. It would be a while before the district was mapped, and besides the occasional shiny bit, there was little of grand report -- but one thing was certain -- this place was cleansed of the restless dead -- it would be ripe for settling!<br>
<br>
_____________<br>
<br>
<b>Help the Order with their construction efforts with the lighthouse.<br>
10 Skilled Workers, 15 Unskilled, and the Architect:</b><br>
<br>
Almost complete, and profiting tremendously from the cranes, the Attolians put thier own flourish on the Lighthouse of St. Victoria... For some time they had been developing an infant glazier (glassmaking) project -- and they offered some curved lenses and thick glass windows to the top of the lighthouse, that would further enhance it's effects. If the four curved lenses were aligned, it was speculated that a very concentrated beam could be made, but if spread in the cardinal directions it would shed light brighter and farther in all of them, and the control of single lenses would allow "Spotlights" on the Platz or out to sea. A crude but clever rigging was designed between the Attolians and the St. Victorians, and the functionality of the lighthouse would doubtless be tremendously enhanced. All involved with the project, Tyren included <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId106">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId107">SpiralErrant</a>
 , were excited at the fruits of the collective labor -- It turned out that the headpiece of the Tower, with delicate parts and a grandiosity first unimagined, could only be secured safely with the bravery of Strong Tyren workers fearlessly riding the crane with the head-piece of the tower... It was expected to be a fine and spectacular contribution to the colony!<br>
<br>
*Glasswork project on a larger scale will either need multi-factional guild support or the investment of wealth to bear more fruit.<br>
<br>
*Attolian constructs, what few there are, become ever-vigilant guardians of their goods at port and in the depression. Unsavory characters avoid them like the plague.<br>
<br>
______________<br>
<br>
<b>Create a Commons to the northeast of the Attolian Housing District, close to Learner's Square. This Commons is dedicated not to learning, but to spend time with and enjoy each other's company via sports or games. Especially the Attolian favorite (among the commoners) Gameball (read"\: non-american football/soccer")</b><br>
<br>
The games had yet to attract great crowds, but various human teams had already formed a league, most notably the Exiles leading team, the "Sharkrats", closing out their local rivals the "Ratsharks" in a most recent 3-2 nailbiter. It was a place for people to picnic and seek entertainment that didn't revolve around the Inn, or other forms of drunken revelry, and it was well needed. <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId108">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId109">Spacekitty</a>
 : People already wished they had their own stadium -- but a desire to bring in more races to play and show their particular skills was also desired. A needed entertainment venue. <b>(+1 influence Attolians!)</b><br>
<br>
<b>_____________</b><br>
<br>
<b>Begin the excavation of the graves and the depression to see if there's anything useful we could find or use. For example, how did those people in the graves die? Maybe from the Cull? What kind of structure is below the sands? :</b><br>
<br>
This project was given plenty of labor and quickly gave up answers... <br>
<br>
*The oldest graves were of muurdain military manufacture, in particular 4 "burial shafts" -- basically one marker over a vertical dig, with 4 layers of 4 coffins going down twelve feet of earth! The shafts were excavated, but the sarcophagi (fancy stone ones!) that lay on each side of each level had marks of warning sculpted onto them, and threatened that they were trapped.<br>
<br>
*Later, the graves of two distinct previous colony attempts were discovered. The first was entirely human, likely Muurdain, and the graves are too old and decayed to yield even enduring metal effects, everything is decayed -- even the bones are mostly dust. The next colony graves are obviously less in a state of decomposition, but are nonetheless centuries old. It seemed at first there was a fancy section just for elves, but it rapidly became a mass grave of piled corpses with collective grave markers. Orcs and Firbolg (How few they are! Why were they here?!) were a part of this colony, and many seemed to have fallen from either bites and the cuts of a canine-like animal, or horrible scythe-like disemboweling wounds... and strangely the largest grave area is also the oldest, and whatever type of creature was not traditionally humanoid -- a black dust fills these diggings... and a lonely grave, similarly full of black dust, lay beside it. It is pure speculation, but imagination runs wild that slowly casualties mounted, until all of a sudden this colony was wholly wiped out. One species of this lost colony remained, and after it too was slaughtered wholesale, one or more of the last of them buried all the bodies then buried themselves.<br>
<br>
*Most strangely, a couple of graves were recently disturbed -- and not only contained the bones of old colonists, but the obviously hidden bodies of two of the shadier exiles that had recently been reported missing, but had a habit of vanishing often so a search was not so greatly motivated. Now they had been found. Expressions of terror, slain by crossbow bolts at close range and seemingly short knives to deliver killing or "insurance" blows. More disconcerting was the remains of a Reinen storage crate in these adulterated graves... The Engineer and his men had come upon a murder scene -- or at least the location where a murder had been disposed of. The engineer also found what could be strange vault entrances in the mausoleums in the back of the graveyard, but there was no means to open them evident from the outside... they would seek Caelis' permission to break the vaults open...<br>
<b>_____________</b><br>
<br>
<b>Sidenotes:</b><br>
<br>
Use of messenger birds by the common public is increased by training at the learning square. Commerce slightly increases, but more notably, familiarity and friendship begins to cultivate, as questions get answers, and asks for help are greeted receptively. <b>(Colony morale increases, happily coming on the heels of the confusing evacuation of the 'Platz recently)</b><br>
<br>
Customs efforts are met with hostility -- The seawall has been closed since the incidents in the platz, and the convoy and slavers proclaim: "Your doors shut, so are ours... Beat it, and we're not paying Tarrif if it ain't even clear you'll let us go. "Admiral says they are staying only a little bit longer -- in 5 days we'll ram that sea-wall gate if you folk refuse to open it. We don't care about the affairs of this colony. Those of us on the Docks want to be GONE, from here, and the old-world, for all we care for it."<br>
____________<br>
<br>
<b>Expedition to the Tower "Spire" :</b><br>
<br>
Finally, Nicholas, the Linguist, a sundered king, and 5 halberdiers visit the spire of sky hill again. As might have been expected, they are quickly confronted by a regiment of 25 clockwork soldiers who Met them, stopped them really, on the way to the spire. 5 of these clockworks were painted head to toe white, with four having a black "X" on their solar-plexi and one with a gold "X" -- the X of gold covered a flap, that like in a previous encounter opened to reveal inner-workings, tiny "groove-players" -- A minute ticked by in an almost tense standoff, when popping and crackling emanated from this one clockwork's chest cavity... <br>
<br>
"R.R.R.R.Tist. Artist. Hello. Artist. Your. Weapons. Incorporate. our. Principles. You. are. a. maker. Steal. No. More. R.R.R. Artist. You. Are. Asked. To. Take. One. of. the. frac. frac. broken. back. with. you. Repair. it. Artist. Or. Break. And. Steal. Your. Choice. Fixer. Comes. In. Thief. Forbidden. Take. Frac. Frac. Broken. One. Leave. Now." <br>
<br>
One of the white-lead painted automatons stepped into line behind the Attolian Sundered King... it's Black X on it's chest, and a strange limp to it's gait and a weird bounce to it's pinhole-eyes. It would follow them home, even as the clockwork men marched in unison back to the spire.<br>
<br>
"Don't. Re-Re-Re-Re. Without. Frac-Frac. Broken. Goodbye."</div>
				
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					<div class="bbWrapper">Elien had to agree on that last point. If this fledgling government body wanted to prove its legitimacy and ability to impose order upon the wild hearted then sabotaging a visiting merchant ship and consigning its crew to a watery grave like some gang hit would only hurt them in the long run. What was needed here was a calm and cold hearted mixture of openness and strength. After a brief talk with the present leadership they had gathered as much information as one could on such short notice.<br>
<br>
With an escort of devout and knights in tow Elien made her way to the docks to pass on the news of their masters' unfortunate demise to the crew of their vessel. She would leave out the grisly details, simply telling them that they had lost their lives in an altercation in the public square and giving her condolences for their loss.<br>
<br>
And of course the two ships would have to be detained for now as an investigation was underway, all in the name of seeing justice done for the poor Navricks and their retinue. Elien brought along Sir Ravalla to bombard the crew with legal jargon, lending further weight and power to their standing and commands. The knights of St Victoria were well known in the old world and steel booted wardens in orange and white tabbards could conjure up many emotions when they set to righting wrongs. So long as they imposed obedience in this admiral and his crew then Elien was happy.<br>
<br>
She had also brought along the chapters resident archivist to hang around the back of their formation where it was safe for the older cannonate whom she had summoned from their lighthouse. Their knowledge could yet come in handy if any evidence was found. She had also called for some of their more personable brothers, Sir Arran the miner and his personable nature along with Sir Abel, who's quick tongue and easy wit were swiftly finding more work in the new world than he ever expected. Sir Magda was also called for, she was of less use than the others when it came to the written parts of the investigation but she knew a ship better than any of the other knights and would be a blessed pair of eyes in spotting any foul play on the part of the sailors or noticing anything amiss in the ships themselves. <br>
<br>
Because of course Elien would ask for the right to search both ships! One held the quarters of two nobles who had died on the colony lands and more fould play than the obvious was expected. Then there was this admiral that had escorted them, so little was known of him and the cargo he had brought with him, both ships were suspected extensions of the crime scene. Their refusal to pay any legal fees on trade and use of the docks as well was an issue that would also need handling but went against all regulations in the known empire. The crews were assured that so long as they cooperated with Victorian authorities and paid the legal trading fees then they would of course be allowed to leave and afforded all the rights and dignities given to law abiding imperial citizens. If they did not then action would need to be taken.</div>
				
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 :<br>
<br>
The crew of the Slaver ship did not seem broken up that the master and mistress of the ship had been slain, and opened their ship to investigation -- The cargo manifest showed all of the slaves as encountered, and the ship was empty except for one discrepancy -- The manifest read "One Colossal Gnurl" -- but it was not unloaded on the manifest, and the cargo hold was empty. The quarters of the baronetess and husband was modest in size but opulent in decor... a strange swing and numerous whips, of strange color and different design then those in the slave hold, seemed to litter the area. There was a Log book for the voyage, but it was empty! (strangely enough) approximately a score of sailors, who just wanted to go home, submitted to full examination.<br>
<br>
As far as the Admiral, this was said : <br>
<br>
"Board us, Bookworms -- and we'll give you a dock-tax of our own. The Bosun's ship had little more than a skeleton crew so that the full complement of sailors, many of them seasoned veterans, festooned the admirals ship -- We concluded our business here the hour we landed. You have nothing to do with us -- touch my escort vessel or ask to board my ship again and we shall open fire upon you with blunderbuss, then we will take control of these port defenses and have another pleasant discussion about YOUR docking dues... These are no threats. We knew those fools were dead the second they blundered up that sandslope -- you all are. No offense intended, but the sooner you open the seawall and let us on our way, the sooner we can both forget either of us ever existed. You can keep the slaver ship for all we care. But I vow in front of my whole crew that we will not consent to this search, and have nothing to hide, nor to show you. Sue for peace and let us go, or there will be blood. We have not been successful smugglers by letting every petty tyrant with a piece of paper and confusing gib to board and search us. Let us go and we'll even put in a good word with other smugglers... that'd be your gain, but we have nothing more to discuss, Victorian."</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">Jonrier stood atop the massive beast that towered above the landscape, his hands placed on his hips, his chin held high. The tall, majestic, gold-laden conquistador gazed upon the endless swathes of lands from his perch upon his steeds mighty stone head, taking in the sight with a contemplative, serious look upon his face, broken only by the slightest of smiles.  The sea of greens and browns stretched far beyond his line of sight, disappearing behind the golden horizon.  It was truly a beautiful view, the rolling hills covered in the green of talls grasses the golds of grain which had been planted by the local people dominated much of the view to his right, broken only by a relatively close lake enclosed by three small forests.  To his left, much of the same and behind him were the remains of whom had dared defy him.  Their pitiful city, which surely must have once been a sight to behold, now lay in ruins, crushed beneath the feet of his loyal peons and his stone behemoth. It’s people were now his slaves, their treasure spread amongst the pillagers.  Before him where the swamplands, with their sickly willows, irky ponds and the native snake-men savages who begged to be civilized beneath Fennec paws.  They too would suffer the same fate if they resisted their manifest destiny.<br>
<br>
Just below the nose of his mighty champion.  His peons were hard at work, they looked like little more than toys as they toiled, digging out a great monument in honor of his glory.  The ancient arena was being restored to it’s former glory, the overgrown adobe archways cleared of vines, the cracked seating marbled, the intricate artwork on even the floor polished to its former shine.  It would be turned back to a place where prisoners of war would be forced to fight against strange beast brought over from far away lands, against hordes of other prisoners, even their own comrades.  A place where the common folk could come to waste their weeks pay on cheap booze, food and bet it all away and lining the Conquistadors pockets in the process.  It would be the sparkling jewel of his empire, bring him the prestige and wealth he so demanded.  Great labyrinths beneath the soil would house his war machine, theysecurity they provided like his own personal doomsday bunker from which weapons and supplies would spew forth from the fiery foundries.  Elsewhere his people carried out his well, turning others to his cause and unearthing ancient artifacts to decorate his halls.<br>
<br>
He smiled sadly at them as they labored.  He pitied them truly, a dim people they were.  Little more than cattle looking for a shepherd to guide them, as were all.  Easy to manipulate, even easier to replace.  They should be happy he had taken them under his wing.  If he hadn't they would likely be little more than savages, worse even!  To the west more of his followers were sweating under the summer sun as they did his bidding.  From here he could watch the small ants race across the distant lake as they dug trenches, little more than venules that channeled water to the would be farms like veins.  The green pastures would soon be turned brown as his troll servants plowed the farmland, followed close behind by other servants who would place seeds in the fertile dirt- further fertilized by the blood of his fallen foes!  With time a magnificent spread of colors would dominate the areas around the lake as food and luxuries grew to meet his demands.  A road would be dug, cobbled in the finest cut marble to expedite shipping of materials between the farm and his foundries within the arena where everything from brews, to jewels to even herbs would be made.<br>
<br>
Everything was slowly but surely coming together.  But the ever victorious conquerer had no time to sit and watch.  Villages demanding razing, cities begged to be pillaged and empires toppled!  He unsheathed his ruby encrusted Scimitar- the fine silver blade tainted red from the blood of his enemies.  Raising it above his head, sunlight glittering off of his polished Morion and plated chestpiece, he pointed it forward as if he were about to begin a cavalry charge. <br>
<br>
“Onward!” He cried, his voice deep and commanding.  “We will not stop until all of Muuradaan is under Jonrierian rule!”<br>
<br>
“Uhh, you okay dude?” His friend Jahrien asked tentatively, taping his friend on the shoulder of the arm he was using to hold a steak knife in the air. <br>
<br>
Jonrier sighed, ignoring his friend and doing his best to stay in character.  “Quiet peasant!  Do not disturb Baron Jonrier!”.<br>
<br>
Jahrien, the taller of the two cream colored Finecians raised a curious brow.  “How high are you dude?  Did you find any Wazkuh you aren’t sharing?”.<br>
<br>
Jonrier turned towards the peasant, heaving an annoyed sigh.  His servants were well meaning, but dumb.  They knew better than to disturb him when he was planning his next venture.  This one would need to be taught a lesson.<br>
<br>
“I SAID SILENCE!” He cried, swinging his Scimitar towards the dissenter, the blade hovering within millimeters of his neck.<br>
<br>
His friend sighed, using his right hand to knock the knife away with an annoyed look upon his face.  He had long gotten use to his friends… “acting” if you would call it that.  Typically he found it best to ignore it, as playing along only fueled it.<br>
<br>
“Anyways. Baron, I’m here to inform you that the Engineers want us off.  They need to come plan how to build a watchtower on top of here”.<br>
<br>
“Do not tell me what to do!  BEGON!” The Conquistador shouted once more, enraged by the peons insolence.  His swung his sword at the fool, who narrowly dodged it.<br>
<br>
“What the hell dude?  Chill!” Johrien hissed.<br>
<br>
“You made me do this!  Such disobedience will not be tolerated.  I will make an example of your for the others!”.  With that the Conquistador charged, swinging the steak knife dangerously.<br>
<br>
Johrien dodged each subsequent swipe, back stepping and yelling at his friend until he fell over a root that had grown across the top of the head.  The Conquistador hesitated, and in that moment Johrien struck back, kicking out with his feet and sending the smaller Jonrier flying back towards the edge.<br>
<br>
The vanquished hero let out a high pitched squeal as he stumbled and fell backwards over the same tree root, leaving him dangling partially over the edge, the ground a frightening 5 burrows below.<br>
<br>
Jonrier eeped, now out of character and scrambling to get a safe distance away from the edge.<br>
<br>
“Why do they want us gone?  Aren’t we supposed to watching everything?” He asked, looking back out towards the horizon.<br>
<br>
“Yeah but the Engineers are worried we’ll just get in the way.  They said we need to go down to the base of this thing to dig around and look for the little metal bits the Attolians seemed to be looking for.  Capos think their might be more, but I’m pretty sure they’ve picked the place clean…  Either way I’ll see you down there.”  WIth that Johrien too his leave, climbing down the back of the giant foliage covered statue.  The thing was truly a sight to behold, towering above the ground almost three stories tall, small trees, shrubs, moss and other plants covering most of it’s cracked stone features.  It was an easy thing for the FInecians to climb, a perfect natural guard tower that was going to be converted into an actual guard tower.  Essentially they planned on sticking some wood into the cracks and making small walled foundations on each shoulder on top of its head.<br>
<br>
“Fine… I’ll be down in a minute” He whined, giving one last look about the world.  Below the Colossi, radiating outwards from in front he could just make out the small specs that were piles of rusted chunks of metal.  It was as if there had been a battle between the giant statue and an army of small metal things eons ago.  Maybe if he ducked down below them he would find the bodies of ancient warriors, laden with treasure and maybe even a real scimitar?<br>
<br>
Suddenly excited by the slight chance of finding an actual weapon, his eyes lit up and he scrambled down the being as fast as his small arms would let him, passing a group of fellow thugs who struggled to heave up a sack of supplies to the top.  The lead of the group, a small silver fox struggled as he reached for the next crack in the wall, his paw trembling  under the strain.  Sensing himself about to give out a sprung upwards for the gap- narrowly missing it by inches.  He began to fall, frantically grabbing at anything his paws could reach.  But it was too late, the weight from his heavy pack carried him downwards, the vines he grabbed onto for dear life snapping and roots ripping out of place. <br>
<br>
As he began to fall, his friends below him panicked, trying desperately to get out of his way.  Too late sadly, as he fell on top of the Finecian directly below him, who subsequently fell and landed on top of the Finecian below him, causing a chain reaction until a line of five or so foxes thudded to the ground, most of them unharmed and cushioned by the poor soul who was on bottom.  Fortunately they had only made it about 5 feet up and no one was seriously hurt.  The Engineers rushed over to scream at the thugs to stop messing around and get back to work.<br>
<br>
As soon as his furry fit hit the bottom Johrien shoved a shovel and bag into his hands.  “Start shoveling.  Capo wants it all collected by tonight”.  It would be a long night.  Week probably.  Maybe month.<br>
<br>


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<li data-xf-list-type="ol">Borrowing/excavating within the “Excavation Site” begins.  This focus will begin with digging tunnels/excavating buried tunnels to create an underground network of interconnected tunnels and rooms around and under the site which will be used as the main area of operations for the Finecians.  Inside rooms ranging from Brewing, Jeweling, drug production and other “activities” will take place away from prying eyes.  There will be multiple entrances to this network within and in the area outlying the excavation that will vary in size (depending on if it's a main entrance or not).  The primary entrances will be within the excavation and in the basement of the warehouse which will be built outside the excavation as a distribution and gather center for goods produced.  These entrances will be hidden both with physical camouflage and illusions.  Within the network the interconnected rooms and passageways will vary in size, with a definite larger main pathway and other smaller routes for ease of movement and defensive purposes.  These side pathways may be decent secondary ship routes, smaller sideways to small rooms and personal burrow,s or small barely fennec sized tunnels that may serve as hiding places.  Hefty doors will protect the entrances and important rooms.  It will be a pretty confusing place if you’re not use to it. These tunnels are planned to an extensive and elaborate network that will ultimately feed their distribution center and serve as the foundation of their empire.  For now it will be somewhat minimalistic, consisting on what's needed to begin adequate production, house their people and provide security.  More emphasis is placed on the renovation of the “quarry” to turn it into the colony's first stadium where all sorts of events can be hosted.  From games, to fights, to theater.  I will be perfect for all- and generate revenue for the Finecians through “house tax” on profits from winners (bets, winning teams, etc), vendors and total profits taken from their own drink/food stands.  They even plan on building a tavern into the side on the arena! The arena will be open to the public free of admission for most events (unless a theatre showing wishes to book the stadium and charge for tickets, that sort of thing).  The stadium will be made functional first, and later be made to look good. Basic guard tower built on top of statue (25 Skilled Workers + 10 thugs + 3 Trolls + 3 Capos))<br>
<br>
</li>
<li data-xf-list-type="ol">After spying on the Attolians and seeing them take some of the bits of metal on the ground, a few thugs are collected with collecting anymore bits they can find around the area.  Free range is given to dig around the statue.  Extra drink will be given for every kilo of salvageable bits they can find as incentive. (5 thugs)<br>
<br>
</li>
<li data-xf-list-type="ol">In a suitable field near Muddy Lake a farm will be constructed to grow/farm the supplies needed for brewing along with general eating and cattle ranching. The farm will consist of divided segments growing different crops that will be rotated yearly and the local lake will be used to irrigate the fields. Small barns and employee burrows will be built for storage and housing along with other buildings needed for farming and the such. (10 Skilled workers + 15 thugs + 2 Trolls + 2 Capos))<br>
<br>
</li>
<li data-xf-list-type="ol">Fennecs under the leader of the Master Biologist will study the Runners and attempt to discover efficient hunting methods as long with whether or not the domestication/herding of them will be possible. (1 Capo + 5 skilled workers)<br>
<br>
</li>
<li data-xf-list-type="ol">The hitmen will begin attempting to make friends with some locals. (6 hitmen)<br>
<br>
</li>
<li data-xf-list-type="ol">Andrei (Illusionist Assassin Capo) will be sent to negotiate with a local leader. (1 Capo)</li>
</ol>[/spoilr]</div>
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					<div class="bbWrapper"><b>"Dwarven visit to the 'Platz":<br>
<br>
<ul>
<li data-xf-list-type="ul">Grimdr orders a 'peep hole' dug towards the fissure while stopping all over mining pending the securing of supplies:</li>
</ul></b>The hole was dug -- and in terms of location it was by far the safest, but by no means the closest to the object of observance. Below the peep-hole could be seen a veritable forest of stalagmites... crawling amoung them were small trails and clumps of heat... dozens of them... adult cave fishers that troll the cavern of their massive mother for sustenance. The other side of the cavern was aglow with the heat of the "Fisher Grandmother" -- the largest cave fisher any dwarf had ever heard of. Cave fishers were common cave dwellers in the upper layers of caverns -- and it's been speculated there is no limit on their size but susceptibility to disease and other predators -- neither of which seemed to apply to this thing...<br>
<br>
...It sustained itself by whipping several of it's dozens of tentacles along the cavern floor... and none less than eating whatever of it's young that it could find. It hung from the roof of the cavern by coils of it's largest tentacles, mooring it's bony back-plating into the cavern behind it -- long ground into it and fused against the back wall of this chamber... her nest. It's massive eyes, almost completely covered by calcified mineral buildup, blinked sightlessly into the darkness, and beneath it rolled a staggered but disgusting flow of grusome gore-colored eggs... the next generation of meals, perhaps. Somewhere off of the cavern, the dwarves could hear the sounds of Aymarans mining salt -- perhaps their tunnels were also closer to this massive cavern than one might have thought...<br>
<b><br>
<ul>
<li data-xf-list-type="ul">Grimdr travels to the Platz to try and find other leaders and buy food</li>
</ul></b>"A pittance! Food at the market cost but a song -- especially for not seeming THAT plentiful -- apparently if there were more means of making a buck at market there couldn't be that very many of them. For but some of the money Grimdr carried on him, a negligible amount really, he secured wagons worth of food -- enough to feed his troops at whatever rate he chose for the immediate time being. Fowl, Mutton, What passed for beer, bread, even some fruits and greens to go with the ever familiar fungi. Supplies? Check.<br>
<br>
<br>
As for finding other leaders, perhaps he would have to seek audience with them, for in the market he found none of them... but word that the dwarf sought faction leaders began to spread. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId17">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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. <br>
<b><ul>
<li data-xf-list-type="ul">Grimdr also begins asking around for info about the colonies past.</li>
</ul></b>The Dwarf lord hears several stories -- speculations about a cataclysm that wiped out the city the colony presently grew out of, of a war with degenerate elves in the east, and a tense border with gnolls in the same direction. That the ruins west were full of skeletons and other horrors, more numerous and varied as one cared to look. Historically things may have been tense between factions, but the colony seemed to work together when needed most. The most interesting stories were that this area had been the site of a Muurdaan colony long ago, and after that, an equally ill-fated colony of various races like what seemed to exist today. Townspeople also talked about "A Cull" -- some magical or bestial force that wipes the area clean of life every so often, and that colony leaders were attempting to learn about it before it was too late. That, and there was a "Gameball" pitch up the north road -- if the dwarfs felt like kicking the asses off the locals on a gameball field, they might just have to... if time for such frivolities existed....<br>
<br>
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<br>
<br>
<b>Wave After Wave</b><br>
<br>
Caelis walked about the Depression and looked at the wide, open seas. To him, the seas represented opportunity. That somewhere in the horizon was a ship carrying with it dreams and ambitions no matter what kind of cargo it carried. The ship was a vessel of hope. As a child, he believed that somewhere out there was a better future and ships were the harbinger of such fortune. He never thought that they would bring this much trouble, but here, the colony faced a tense situation and it all began with these few blasted ships that stayed in the harbor. House Narvik would eventually be curious as to what had happened to the Baronetess if she didn't send word, and she wouldn't... for she had been brutally torn to shreds by the freed slaves who now resided in the Attolian Housing District. Then there were the Privateer Admiral who certainly was not helping the situation, but he had not particularly broken any laws other than being a general nuisance. Much had to be done to address these issues.<br>
<br>
First, he needed to find a way to insure that further damage is not done to the House of Narvik. If things went too far, they would certainly send agents to the colony, which Caelis wanted to avoid at all cost. This was not a Muurdaan settlement, and he would be damned if they just strolled in one day and took everything by force. Thus, they had to somehow make the House of Narvik satisfied. Without a doubt, they would demand quite a hefty blood debt for the life of the Baronetess. However, the question was who could they try to extract it from? The murders were just recently freed slaves. They had no money. Would House Narvik then take their heads? How would they benefit from that? Nay, surely House Narvik would look for the quickest and easiest way to make a bit of money, and call it quits. The Baronetess bore little power other than generating some cash for the House. Thus, they had to quickly inform the House Narvik of the situation, and make a reasonable offer that would make them sending agents not as profitable. But... how? The remaining retinue of the Baronetess would like try to bolt with the ship and its treasures. That would only cause more problems for the Colony as House Narvik would likely blame the Colony for letting their inheritance be stolen.<br>
<br>
What if the Colonists could somehow deliver everything themselves? That was it! The Attolians still had their ship and so did several other faction leaders. What if they formed their own convoy to trade and bring things back and forth from the old world? It would help reduce the middlemen and make trade more profitable for the Colonists themselves. This idea could be the answer and it excited Caelis. So much so that he called for his shipwright and asked him to lead this ambitious project. He would have to ask others if they were willing to send men and ships back to the Old World as well. The trip was perilous, and there was safety in numbers, but they needed some sort of naval presence. Caelis looked around for his Castellan, who had just recently been denied access to the Admiral's ship, and told him a simple task, purchase the Lesser Sirens at the lowest price possible.<br>
<br>
It was soon right when their conversation ended that he overheard the commotion from the Admiral and the Order. The Attolians were received similarly, but this also went to show that the Colony simply had little means to enforce their laws especially against an organized group like the Admiral's Convoy. They needed to strengthen the Colony's defenses and capabilities. This had been apparent since the battle of the Platz. In fact, he had been discussing with his Engineer and Architect about fortifying the area for quite a while, but didn't seem to have the time or the labor to make it happen. That is until the arrival of 100 newly freed men. Another concern was no longer having Boulder Fields saturated with stones to use. However, the recent expedition to the Agora District seemed to have secured a decent supply of Marble for the time being.<br>
<br>
Caelis was lost in his thoughts until he realized that he saw an unusual sight, a small humanoid, a Dwarf? He had heard that dwarves had arrived with the Admiral and the Fennec, but he had not seen them much in the last few days. Perhaps, they were cautious, but this was finally a chance to meet them. Thus, Caelis walked towards this dwarf and said "Hail Master Dwarf. It seems that you're looking for something? I am Lord Caelis Wolff of the Kingdom of Attolia. Welcome to these lands. I can try to help you find whatever it is that you seek."<br>
<br>
---<br>
Summary:<br>
<br>
Caelis plans to begin the First Colonial Convoy back to the Old World<br>
<br>
Castellan goes off to the Slavers' ship to see if he could buy the Sirens and negotiate for a better price. (Looking to buy for less than 3 wealth, if possible. Otherwise, 3 wealth it is.)<br>
<br>
Engineer has green light to try to crack open the vault.<br>
<br>
Caelis meets the wandering dwarf, Grimdr</div>
				
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@Enemy Standoo <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId50">
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<br>
<br>
The Highborn lost two more of their kin. This was devastating to the Highborn. The Prince was unsure why the Witch was being held for so long, why had the Rats not interrogated her as they had asked to do? The Plan was to kill the witch after interrogation, so why was the Witch still alive he wondered. It was intended to keep the witch no longer than a day or two, and yet months had passed (which seemed like days to an immortal). This angered him to no end. Many things confused the Prince these days. The events were happening rapidly and with no time to respond. The Prince did not have the luxury to dwell on how discombobulated the Colony seemed to him. It seemed that the introduction of new Colonist to the Colony had put things into disarray. No use crying over spilt wine thought the Prince, but mourn he did over his lost kin. The Prince was in a revery of mourning and did not have much energy, or desire for socializing, or interacting much with others, especially not lower life forms. Life went on, the colony went on, and for the sake of his Elves, he must focus on the matters at hand.<br>
<br>
The matters were many....<br>
<br>
<u><b>Fennec:<br>
</b></u><br>
The Prince was still furious with the Fennec. Their exploits thus far were upsetting and their actions in the Platz freeing the slaves risked the wrath of the Murrdain. Regardless, the Prince could not afford to let them run about without knowing their intentions. The Prince ordered a messenger to summon the leader of the Fennec to appear in front of the Colonial government to discuss their future (if any) with the colony and what they thought was a suitable punishment for their actions. (The Fennec would remain on probation till further notice.)<br>
<br>
- Fennec leader invited to appear in front of Colonial government's leaders (specifically where will be at undisclosed location until actual meeting). This will be arranged in secret in order to prevent any trickery.<br>
<br>
<u><b>Colonial Defenses:</b></u><br>
<br>
The Colony defenses needed to be bolstered. To this end, the Attolians and Highborn were to begin a joint project and would request other colonist to collaborate. A keep high above the port, with a gate to enter the Platz, with walls flanking the gate and keep was planned to be constructed. The Prince would command his Engineer to draw up plans. Near the keep a garrison would be built, along with an armory and barracks for the Colonial militia. Within the compound, the seat of colonial government would be built. This needed to be a combined project for it to coalesce the factions and have them vested in the Colonial government.<br>
<br>
Order:<br>
<br>
<u><b>The Attolians and Highborn begin to work on defenses</b></u>:<br>
<br>
- The Attolians and Highborn collaborate in developing colonial defenses. This would initially consist of a keep on top of the Platz. Walls would be added with the cliff incorporated in to the defenses. A request of cooperation would be formally sent to ALL colonial government members. Plans would be drawn up. The depression would have a smaller keep and set of walls with small towers flanking above the port. The Port itself would have wall built, and gates leading up the road (there was a road right?) to the Platz. If there was no road, then a road would need to be built.<br>
<br>
The entire Colonial government would need to involved. The Highborn and Attolians send request especially to the Victorians (who are In the vicinity) , but also the Reinen, and Tyren. They put an open invitation to any members of Colony (not on probation) to contribute if interested. The more Colonial factions involved the more a seat of power would have legitimacy. For any faction that collaborates with developing Governmental building and defenses, the existing colonial government offers to reciprocate developing their defenses (this is mainly directed at Tyren, but applies to Dwarves and others).<br>
<br>
-The Prince orders the Highborn engineer to work with Attolians, and other Colonist to draw up plans for the Colonial defenses and to pool manpower and resources. In these plans, there would be a Garrison, a Keep, walls, an Armory with training court yard and lower defenses in the depression and port to project defensive power to anyone approaching the port. Below the depression would have be fortified and even lower, the port would need to be fortified. Small towers would need to be constructed with gates that both exuded defense and would prevent invasion from the Port itself.<br>
<br>
<u><b>Port Defenses need weapons to defend port</b></u><br>
<br>
The Attolians had expressed interest in constructing Trebuchets to defend the port. The Highborn thought this was a good idea. There was also talk in replicating the Tyren balista. However, the Prince had been recently admiring the “guns” the Reinen and Slavers had and were rethinking the prejudice Highborn had towards cannons and guns. The elder Highborn in the old world had found guns and cannons distasteful , cowardlyand too unsophisticated to adopt usage of. Guns and gun powder was a known substance to the Highborn, used in alchemy, for some magical purposes, but not embraced for warfare. The Prince thought this attitude to be restrictive. Why couldn't cannons be used for port defenses A long cylindrical metal tube could be made to fire projectiles with gunpowder. These large siege weapons could be used for port defense, and perhaps on land. The Prince would ask his artificer to work on this project along with the Dwarves if they were willing.<br>
<br>
<br>
- Highborn Artficer ordered to manufacture dirty gunpowder, and to develop cannons to fire projectiles using gunpowder to defend the port. The Highborn would present the idea to the Dwarves and ask for their expertise. The Highborn looked down on other non Dwarven designs. The Highborn did not at this point intend to use the Guns and Cannons themselves, but they were to be used in Port and Colony defenses. “Let others dirty their hands with cowardly weapons” The Prince said to his artificer.<br>
<br>
<u><b>Trade ships to the Old world.</b></u><br>
<br>
The Attolians presented the Highborn and Colony with an idea to send ships back to the Old World and begin a trading fleet. The Prince thought this to be a prudent idea. The Prince would send a request back home for more Highborn colonist, some mounts, and supplies. The Prince could spare 18 Highborn to help sail the ships back.<br>
<br>
- Prince orders 18 sailors to sail back to Old world as part of joint Colony trade mission<br>
<br>
<u><b> Building Outpost</b></u><br>
<br>
The Attolians and Highborn decide on where to build Outpost for NW exploration and cultivation of resources. It will be in the Hills East of Muddy lake. Approximately X5,Y9 on map.<br>
<br>
.<br>
<br>
_The Attolians and Highborn build Outpost in NW<br>
In hills east of the Muddy Lake approximately X5, Y9 on map.<br>
<br>
<u><b> Finding the Coppersmiths<br>
</b></u><br>
 The Prince orders his spy to sniff out the Coppersmiths. He also orders his Mage to feel the returned opium that was stole by them to learn about Coppersmiths.<br>
<br>
All in all there was much to do. The Prince would wait to hear from his NorthWest team and meanwhile would put available resources into developing defenses.<br>
<br>
<u><b> Communicating with Zebani<br>
</b></u><br>
The Highborn desired further contact with the Zebani. The Linguist would be sent to meet them if possible. The Prince wanted the permission to access the Cave of Straight lines, as he thought it might be a place to take cover from Cull.<br>
<br>
<u><b> Revenge:</b></u><br>
<br>
<br>
The Prince plans to avenge his losses against the Witch that was reportedly sighted and the existing mud elves. He orders his tactician to develop plans to strike at the Mud Elves. The Highborn offer assistance to the Reinen in destroying the Witch in return, the Highborn ask for Gunpowder in exchange. If the Reinen joined the government, they would be asked to contribute to the Colony's defenses.<br>
<br>
<u><b> Future Joint Projects with the Attolians:<br>
</b></u><br>
 -Establishing a Colonial bank - the Prince assigns the most knowledgeable Highborn economist to working with Attolians on establishing a central bank.<br>
<br>
<br>
<br>
<u><b>Orders Summary:</b></u><br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId52">
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		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId53">Spacekitty</a>
 <br>
 - Fennec leader invited to appear in front of Colonial government's leaders (specifically where will be at undisclosed location until actual meeting). This will be arranged in secret in order to prevent any trickery. (ooc: this will be RP'd jointly between different members. This was discussed with Bobisdead123).<br>
<br>
-Prince orders mage to find out about the Coppersmiths. The mage can learn about them perhaps by touching stolen opium. Based on these findings, the Mage will work with Spy to obtain intel about them. (resolved in post to follow)<br>
<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId54">
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   <br>
- The Prince orders the Highborn engineer to work with Attolians, and other Colonist engineers to draw up plans for the Colonial defenses and begin constructing keep and garrison. This will be done with the collaboration with Victorians and Tyren (if interested). Other parties are welcome to contribute and will be rewarded with improved defenses in the long run.<br>
<br>
- Prince asks Artificer to develop large cannons for port defense and artillery. Gunpowder would be needed to be manufactured.<br>
<br>
- The Prince arranges meeting with Leader of the Dwarves to discuss Colony defenses, potential collaboration between two peoples. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId58">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
-The Prince orders his spy to sniff out the Coppersmiths. He also orders his Mage to “feel” magically the returned opium that was stole by them to learn about Coppersmiths.<br>
<br>
- Prince orders 18 sailors to sail back to Old world as part of joint Colony trade mission. The Prince sends a coded messaged back to his Highborn kin requesting more Highborn, some mounts, supplies and equipment. The Prince gives summary of what has been accomplished thus far.<br>
<br>
- Tactician asked to make plans to attack Mud elves for retribution. The Highborn offer assistance to kill witch, in exchange for Gunpowder and to join Colonial government. <a href="/members/northofordinary.41716/" class="avatar avatar--xxs" data-user-id="41716" data-xf-init="member-tooltip" id="js-XFUniqueId60">
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 <br>
<br>
- Attolians and Highborn begin to flesh out a central bank together.</div>
				
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<br>
From the Finecian’s makeshift watch tower on top of the Collosi the Highborn messenger was easily spotted long before he reached the Excavation site.  One of the thugs atop the oversized statue let out what would have only sounded to the Elf as an odd bird cry, a disguised Finecian calling signal design to alert friends of an approaching stranger. Immediately the thug was up and over, well down in this case as he scrambled down the behemoths front, sliding/falling down the small crane that he been placed atop it to aid in the construction process.  He ran as fast as his little legs would carry him to their now HQ, stumbling past his friends around the statue as they dug, leaping over freshly made holes and bounding down the staggered tiers of the vine covered arena. <br>
<br>
The workers around him glanced curiously about as they continued their work (albeit it at a snail's pace as they intended to rubbernose the entire situation).  The thugs arrival had temporarily stalled the flow of dirt and supplies as Finecians with shovels and picks unearthed the ancient tunnels and dug new ones.  Already their mining was muffled as their work took them below the earth.  Of course this stall lasted only a moment as Sontio was soon standing upon the shoulder of the largest troll, yelling and eating his head off for everyone to get back to work.<br>
<br>
The Finecian messenger doubled over for a moment, panting as he regained his breath.  All had heard the call, and within moments the capos were over the messenger.<br>
<br>
“A highborn is commin!” The thug cried out, eliciting nervous sideways glances from the capos.  Last time the elves had sent a message they had released their slaves, torn down everything and moved.  But they only nodded in reply, sending the thug back up to his post and disappearing into the large tent that had been erected in the center of the site.  Moments later they remerged, whispering amongst themselves with Mr. Mallowthew at their lead.  The well dressed businessman hushed them, proclaiming “You all are too quick to scatter.  Let me talk to the messenger, we don’t even know what he wants!”.<br>
<br>
The other capos nodded and Mr. Mallowthew made way for where the Highborn was estimated to be approaching from, flanked by two dirt covered thugs, all of whom were seemingly unarmed.  Not the hint of a blade amongst his tight black overcoat and top hat or the Thug’s torn cloth tunics.  The messenger would be stopped just before he could begin to peer over the edge of the excavation, close enough to hear the clinks and clunks of work and the grunts of the trolls as they threw dirt and rocks around, the flying debri likely visible to the gathered party.<br>
<br>
Mr. Mallowthew greeted the messenger warmly, as if there was and never had been any tension between the two faction.  He accepted the invitation, stating he would be in attendance and he would be expecting the location soon.  The highborn was once more invited to stay for pleasantries- an offer that was undoubtedly refused.<br>
<br>
(Fennecs accept offer.  Lets get this show underway!)</div>
				
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 :<br>
<br>
<b>"We tend our flock, we do."<br>
<br>
The Tree-singing for whipporwhil:<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/Bc6HloRYZGc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/Bc6HloRYZGc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/Bc6HloRYZGc&quot;]"></span></span></span><br>
</b><br>
Whipporwhil listened the springborn, and with creaking limbs it drew it's limbs about itself. Weeping gave way to grief, and in hours or days, grief gave way to communion and homecoming. Whipporwhil spoke of the Autumn-lord, his breath panting like a drum as horrors man and man-made, or man lead slaved to kill him. <br>
<br>
...And theyfailed. They ALL failed. when he was dragged away by a Great Siege Bullette, whatever that was, dragged in chains flailing from the homewood, he could see the Muurdaan cutting trees of the homewood, but also cutting their losses. The great mage Anfel's left arm was broken in more than a dozen places when she turned it into a swarm of brambles and picked the opposing general up into the air and rained him upon his command cavalry. Were they all dead now? Whipporwhil didn't think so -- but the springborn could tell he was unsure.<br>
<br>
"I must rest, my children -- I will awaken in the wintertime... but while I sleep, sing to me of the Tyren -- that I have made it back to you, and reached the fabled "Harun'Taras" to join with them...<br>
<br>
And with that, more creaking and wending of wood as Whipporwhil's root took their places. The long thorny blades of his fore-limbs bloomed with black and green flowers and the Ent folded withs branches around itself. <br>
<br>
"uuuuurrhhh... strange soil. So far away. Yes, sing a bit longer -- in a moment it will be wintertime."<br>
<br>
______________________________________________________________________<br>
<br>
"The Crate" :<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/itMd1_nxfzc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/itMd1_nxfzc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/itMd1_nxfzc&quot;]"></span></span></span><br>
<br>
At this quiet and private part of the beach Orm and Bruul finally pushed the little crate into the current of the waves, and it turned once of the seas power finally, and not their own. <br>
<br>
The crate seemed for a moment to soak up water like a sponge, air-bubbles rising out of even the pores in the wood... the voice of a mischievous and drunken child, it's mouth full of seaweed, emanated from a crack in the wood, as a translucent blue watery hand then another, began to peel a little porthole in the crate.<br>
<br>
"It is YOU who have done so well, it is YOU who are going to be alright... YOU are so close to the sea... YOU..." the voice giggled, then coughed... "That are almost there."<br>
<br>
Bruul put a hand before orm and shielded them from the blast of flimsy wood and the blast of water that poured from the porthole, swelled higher, and ripped the crate to pieces. Nothing that would harm the great Tyren, but the creature within.. that was within it's box no more... was now free...<br>
<br>
"Standing before you is Anais-T’leth-Aboleth” – the disturbing, gutteral bubbling voice of a drowned maiden seethed – her eyes were white and her teeth were green and she looked like the skeleton of a child suspended in the flesh of a jellyfish.<br>
<br>
“It means Anais, mouth of Aboleth – and it is I you have contacted. I have used the shell of one of the discarded slaves of your colony to create this avatar, for I speak in the tongues of all whom my father has consumed… and we have consumed so very many…”<br>
<br>
It spoke in the oldest style of Tyren -- long ago, in the tongue of the first caravan. <br>
<br>
Bouncing upon a small wave it seemed to create itself, this glassy girlchild-become-man'o'war seemed to pull ever more water into itself, and from that, slimy folds, become robes, become gowns folded around her. It gazed ruefully for a moment at Bruul -- who looked prepared to smash the thing with a thousand chambered punches...<br>
<br>
...Then her white eyes fell upon Orm, and perhaps seeing a tiny slice of her own pain in them, relaxed...<br>
<br>
"You're not a Slaver. Slavers don't have such eyes... Orm." It spoke with the tenor and officiousness of a mother, though the voice of the creepy child remained. <br>
<br>
"Let us both calm our little hearts, friend... we will both hold our rage until we can find a spot where it belongs, shall we?" <br>
<br>
"Oh, this tounge is disturbing and unwelcome coming from me, is it?" Bruul just blinked and waited for Orm to give the order to disintigrate it... <br>
<br>
"Father has eaten Lord Vorenus, colony leader of the island that now is not -- he spoke a modern dialect of common... perhaps this voice-noise is more pleasing?" it spoke in the common of a Muurdain murderer, calculated, measured. It frowned when this did not get the desired result. <br>
<br>
The slimy cilia on her head twisted and tied itself into a strange hybrid of a mane and a hairstyle... an errant tentacle scooped a claim out of the sand, and in a single gesture, dissolved the meat inside and turned the shell into a clasp to hold it into place. <br>
<br>
The little thing was strange, and were the Tyren not massive mighty-thewed creatures in their own right, they might have garnered a human's fear... To Orm the thing was simply an amorphous water-bubble that spoke in strange tongues. A head cock was all she had gotten in response to her great displays.<br>
<br>
"Your Anais was a slave, and was to be a slave -- but Orm is no slaver -- so what am I?" little miss "mouth of Aboleth" queried... <br>
<br>
beneath her feet, tiny cilia and tentacles were combing up whole gangs of tiny crabs and shellfish that fled from her in all directions...<br>
<br>
"Besides STARVING. I mean..." she looked up at Bruul, shook her head, and went back to combing the sands... a giggle escaping her lips as the tiny invertebrates dissolved in her own murky depths...</div>
				
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					<div class="bbWrapper"><b>Silver metal for lumber</b><br>
<br>
Two Coffers for a wagon of ancient wood!? Madness!"<br>
<br>
"Considering however that the mistress died practically on our watch, we'll need money to run and keep running -- we'll agree to your price, but only for the whole lot -- two wagons for four wealth... and we accept silver AND scrip."<br>
<br>
"Deal?"<br>
<br>
"I'll meet you half way, you can have THREE coffers for the lot. If you want four then throw in a helping of those quartz stones too. We already got some of that around here anyway so aint no one else gunna offer you coin for it anyway. How's that for you?"<br>
<br>
"Yer Doing us a favor -- we don't want to load those things back in the boat half-handed!"<br>
<br>
"How 'bout you let me do you a bigger favour and you add another block? You were giving those away two for the coffer anyway, you's gettin' it full price." The tyren merchant added cheekily.<br>
<br>
"Most respectfully, if you intend to murder us all -- please choose a means of execution that does not involve strangling of our business or consigning us to slow, painful starvation. We will sell you wares, and considering the delicacy of our situation, we are willing to deal. But unless you've been using those horns to PICK YOUR NOSES -- Stop. Trying. To. Rob. Us."<br>
<br>
"So is that... a deal?" Minax asked after an awkward pause. The human had left things a little open to interpenetration there and she didn't want to get in trouble for accidentally stealing from slavers. <br>
<br>
The slavers, for their part, burst out laughing. "You know what?! Considering we're about to begin our new lives fleeing persecution under assumed identities, I needed a good laugh. Deal."<br>
<br>
Now that was what she was talking about! It had delivered a gut punch to the caravan's treasury but it was the deal of a life time! If they couldn't find a use for all of this to make their profits back then she had no hope for her own kind. She deserved to go down in the caravan's history for this, this earned her a place in the iron pages! The nerve of those folk, if Minax hadn't come away the victor in that battle then she'd have been furious about them. <br>
<br>
["Making their living stealing people from their homes and selling them like sheep, and they've got the nerve to look down their noses at me. That's humans for you I tell you."] She grumbled along under her breath to the rest of her crowd as they pulled their carts back to the hills.<br>
<br>
["This is gunna upset the wee ones though, won't it? Is it even a good idea to bring it where they can see it?"] One of her apprentices asked.  <br>
<br>
None of the minotaurs truly understood the intense emotional reaction that the springborn had when it came to the golden wood or the cutting of trees in general but they were beginning to appreciate it the longer their two peoples lived together. They were living in their wooden longhouses now, just like how the elves had lived in these trees. They supposed that having someone burn your house down and then try charging you to scoop up the ruins was a bitter insult as well. Still their sorrow for seeing even a single tree fall was taking it a little too far. Some of the tyren had tried explaining it to the springborn the best way a shepherd could... by comparing the trees to sheep! A shepherd must slaughter some of the flock sometimes, to eat and stay strong so they may protect the rest, to keep their numbers in check so they don't graze their way across the land and leave it barren, growing out of control for the poor herdsmen. It was a tough thing but each death had a purpose and even back in the old world when they'd been called on to aid lumberjacks the tyren had seen humans plant two trees for every one they felled. But not all of nature could be trees, fields and hills were needed, even mountains. A nomad knew that there was life beyond the forest but the chief had promised the elves that he'd look out for their old ways. <br>
<br>
That was why they were bringing these golden planks back to Hrun'Taras. Orm figured it was better that the elves be allowed to make their peace with what had been done to their old home trees. Better that than to let them get word of it being chopped up even further and turned into furniture or fire wood. Not before they sent it to the mine though. Orm or the shaman could probably explain it better but there was hope among the minotaurs that the magic within the mine that had brought life back to other dead and magical plants could do the same for the ancient wood remains. Maybe they wouldn't get the might oaks they used to have but if they had a chance at restoring a piece of something as old and powerful as this then they had to take it... didn't they?<br>
<br>
<b>4 wealth spent! 2 units of ancient wood. 2 units of quartz.</b></div>
				
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					<div class="bbWrapper"><i>Stones turn green.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>I step</i>​</div></div></div></div><i>toward the risen light.<br>
Each star dies in the sea.<br>
A peak erupts with smoke<br>
and snow.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><i>I herald a day</i>​</div></div><i>that never came.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>"Poet!</i>​</div></div></div></div><i>Rise from your cave.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>Forget</i>​</div></div></div></div></div><i>the newts, rats, and worms.<br>
Come out.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>Witness.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>Testify.</i>​</div></div></div></div></div></div><i>The land that had a name<br>
is nameless.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>Corpses lie</i>​</div></div></div><i>everywhere.</i><br>
<div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><i>After sudden</i>​</div></div></div><i>death, come out and speak</i><br>
<i>your promise to the sea and sky."</i><br>
<br>
-From the scattered notes of an Attolian Linguist in a nameless land</div>
				
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					<div class="bbWrapper">A lot had happened while Charlotte was away in the square. Upon her return to the Reinen settlement, she found herself assaulted with a barrage of recent news.<br>
<br>
First and foremost, someone or something had been seen stealing away with gunpowder and a handful of rifles. Yet, that was as much information as had been gathered. Her Defenders were immediately on the task, investigating, while Charlotte worked tirelessly to assure the elders that security was being taken care of. At least the party had everyone in good spirits. <br>
<br>
Next to occur, was the arrival of a band of elves, the Highborn, if she did recall correctly. She journeyed to meet them at village's entrance personally.<br>
<br>
"We welcome your assistance, Cleric, and would invite you to stay with us for supper, but alas, I must take leave shortly" The Princess began, "I understand now, the gravity of these reports of theft, for we had weapons stolen from last night. In regards to joining this colonial government, I can tell you what I told the Attolians. The Reinen will not join such an endeavor while we are still fit to stand." <br>
<br>
The Princess thought on that for just a moment, wondering if she had made the right decision. Surely, joining the government would make apprehending the thieves easier, but, independence! <br>
<br>
Charlotte had spoken, and after politely bidding the Highborn auf Wiedersehen, she ran to catch another party of elves, from the Tyren in the north. The brunette girl smiled, upon knowing they had heeded her warning.<br>
<br>
"Ya, I think it does...both me and one of the Attolian seers, Cassandra, have had the same dreams. This woman, we believe, was turned into the monster she is now by an evil spirit. She lost her finger and ring in those woods, wich was found by a mud elf, and later captured in battle by the colony. We will be moving against her shortly, with the hopes that this finger will prove to dispel the entity. The Reinen thank you greatly for all your help." <br>
<br>
Charlotte thought of the offer of a shaman, but hesitated allowing a person of a different faith place protections on their settlement. No, this was the Lord of Purity's people, and his blessing would be enough.<br>
<br>
"We won't be needing your shaman, our faith will be enough, but if you wish to find out more, I invite you to talk to Trekkman. He witnessed the evil of this spirit, and he tell you what he saw. Take care!"<br>
<br>
With that, Charlotte thought the day's visitors were over, until word reached her of yet another arrival.<br>
<br>
Only, this one made her breath stop. Lord Caelis had kept his word, and Charlotte would meet his agent with open arms.<br>
<br>
A flash of red bolted above the plains, east of the Attolian Housing District. It was too big to be a bird, and certainly too vibrant. The bolt was a crimson red, deeper than a glass of wine. There couldn't be a natural occurrence of such a color... unless it were a splash of blood. Cassandra flew. Her Lord had asked her to perform, and perform she shall. The Reinen settlement with its humble homes came into vision in the horizon. However, before she was tooclose, Cassandra landed, and walked the rest of her journey. The Reinen were certainly a people who got spooked easily. if she flew into the village, then next thing she would know would be that they would be trying to burn her at the stake for being a witch. That was something she certainly wanted to avoided. After all, it would make this assignment even harder. She had to help them stop a witch, not be accused of being one.<br>
<br>
Soon, she walked into the domain of the Reinen and noticed the villagers giving her curious glances and glares. Certainly, they had almost never seen anyone wear such colors and clothes in their lives. But, such were the lives of the reclusive Reinen. Either way, as she made her way to find the Princess, she overheard the Reinen talk about a robbery that had occurred just moments before everyone had returned. Little did they know that even if they wanted to distance themselves from the Colony... they were inherently a part of the colony. They could never be truly alone.<br>
<br>
Cassandra eventually found herself in the presence of the Princess. She gave a quick curtsy, and said "Hail, Princess of the Reinen. I am Cassandra, seer for his lord, Caelis Wolff of the Kingdom of Attolia. I have come for I have been instructed to assist you and your people with this rumored witch that seems to live in the woods to the east." She then looked around as people seemed to be scrambling from figuring out what was stolen. "I wish to also inform you that I know the culprit of this crime that had been committed on these grounds. I have seen the Fennec come to this settlement while you and your people went to the platz with food and a bomb. They are the ones who have stolen from you. I assure you that if you look around for their tracks, then you'll curiously find them around the settlement."<br>
<br>
"A bomb? Merely a keg of gunpowder, to protect against that abomination of a fountain." Charlotte liked that the seer was blunt, direct, but that didn't mean that she had to be assuming. "We'll send riders to question the Fennec, but we can't rightly accuse them, not while we still have evil in our wood." She gave only a cursory glance at the woman's clothing, they had colors too, but to judge someone on their dress was hardly pure. The Reinen Princess turned to Trekkman with directions.<br>
<br>
"Trekkman, dispatch someone to track the Fennec, and send someone to fill in the Tyren and Highborn on everything we know about the witch. I want you beside me and Cassandra later on."<br>
<br>
Charlotte started towards the dock, motioning that Cassandra could follow, as she made her way through the new village. "This is our home, and for as long as you wish to be our guest, it is yours too. Did you bring the ring?"<br>
<br>
Charlotte hoped that she had, for otherwise their meeting would be meaningless. She still had to help check the fields and plan for winter provisions. Yet, if the ring was here, taking it into the forest would be of far greater importance. "I'd like to carry it across the river, and personally deliver it." <br>
<br>
Upon the docks, bobbing in the river were a handful of boats. Standing beside them, the Miliz and a handful of Defenders waited. Trekkman had already returned.<br>
<br>
Cassandra nodded and said "An abomination? Princess, that fountain has done much to help this colony especially with the Undead to the West. If anything rash were to happen to the fountain, then it would certainly draw the ire of my Lord. While it may not be a true ally. It has yet to prove itself an enemy. Regardless, this is not what is important at the moment. I am sure that the witch is a greater concern to you. I do bare the finger and the ring. However, my Lord has instructed me to assist you and your people. Not to simply hand it over. Nay, I am not a mere courier. I shall join you and your people and, to the best of my abilities, use my best judgement on how to help. If it seems that you willneed the finger, then I will gladly hand it over. However, until then, let us go and see if this witch can be put to rest. It appears that removing this ring may help... for I have had another vision of the Muurdaan Noblewoman who is imprisoned by this ring." She then continued to follow the Princess towards the boat so that they maycross the river.<br>
<br>
"You are welcome to come and to hold onto the ring, but please remember whose land you stand upon, and whom has the most to lose in this fight. These woods belong to the Reinen now. I think it would be smarter to share your vision, than to keep it a secret."<br>
<br>
Trekkman offered a hand to help Charlotte into a boat, and once she was situated, offered help to Cassandra as well. The remaining boats were filled by the assembled men, all praying for protection as they loaded their rifles and sheathed their swords. <br>
<br>
When they reached the other side, Trekkman was the first to climb out onto the muddy bank. Charlotte smiled at Cassandra. "Are you ready?"<br>
<br>
"Of course, we all have much to lose. Your loss is the loss is the loss of all here. These are hostile lands, and anything that affects one, affects all. But, to call these woods part of Reinen territory... let us rid these woods the of spirits and the mud elves first before making such statements. I suspect that once the wisps are gone, the conflict between the gnolls and the Mud Elves will expand into these woods as they will try to claim more territory as well. But, that is for us to worry about in the future. Let us deal with the witch and the wisps." Cassandra replied as she joined the Reinen on their boats and awaited their arrival to the woods at which point she would take out the finger.<br>
<br>
Once they arrived at the edge of the wood, Charlotte told her men to wait. She'd go alone with Cassandra, for there was no need to risk so many lives.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Ambience:</span>​</div> <span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/_HLElIkibP4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/_HLElIkibP4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/_HLElIkibP4&quot;]"></span></span></span><br>
<div style="text-align: center"><br>
"Pop Star's Happy Beginnings"<br>
<br>
“The darkness always stays with you, do not fear it. Because, it is not truly evil.”<br>​</div><br>
Crystals gather over the passages of the dreary vault. Long overdue, long past. She awakens, her name is Ryleon. The daughter of Bersi, Koria, the sister of five. In her past life, she was Deysai; the pop star of the era. She wrote hundreds of albums in her life, her fame was quite prevalent in Nylorian Society and to no one else. Now she awakens in the vault, her thoughts guide her as she stirred. Peering to the directions, seeing the crystals, seeing her people all stored and alive. She noticed other planty supplies and smiled. ‘Something to remember!’ Grateful that nothing was truly lost. Everything would return in time; she held a great deal of hope. A trademark for her. While they will not know her name for a while, once they do. Morale will surely go up. She was an icon of her people, and now she will repay them by leading them to glory. To reclaim their homeland. Some desperate bargain struck between them -- the Mage Queen needed Nylor magic... and for it gave them the needed, and hope, to survive the coming storm.<br>
<br>
<br>
Ryleon jumped up from the floor of crystal, her arms recede to chest where she tilts her head. The various coils and collections of hair moved, held in place, as a waterfall intertwined with a reactor core.  She moved to the very edge of the crystal, looking around for anything. Any clues that may suggest who was in this place. The glow of her eyes motioned as doves in autumn breezes, letting a petite azure flame echo from within. Her arms guided multiple strings of navy lights, motioning around her until a gas-like cloud of darkness echoed her form. Her lips parted as the missing piece became apparent to her, she raked through her hand as a swift angel on top of a panther. Slowly, her hair fell out of mood for the nightshade she slumbered in. Instead, a steady stream of milk white and metallic gray intertwined as twin lovers, forced apart by lusterless interloping of prejudging and fear. She raised her hand and mouthed in Nylorian, "Heed Ryleon, I'd suggest you drop this rush before the whatever kept us here wears off! Not like I know what that is at the moment! But I'll remember!" Her voice predicted songbird ballads as Shakespeare's unholy alliance with the collective of muses. Her body implied a kind, gentle, diva that generally kept ideas of the prurient off her backs. Though like she would worry with her kin. As she closed her mouth, she let her bones pop and loosen before tapping the crystal with her pinky finger. The crystal responded with a faint wave of strings of light, a dark violet this time drawn across an ocean of hot pink in the purest of fruits.<br>
<br>
<br>
Her graceful touch echoed around the vault, a faint hum of magic encircled her as multiple voices clinked and rose from the edges of the vault. The gray walls whispered to each other, somewhat surprised and curious. Her eyes followed her hearts commands. Others had rose around her, some were on an elevated platform dusting off their cloaks, their armor they wore. Step, step, step; they came down to greet her, their eyes met hers, she saw the familiar fire inside of them. Torching their eyes in a colors of light. To the unadapt of the dark, they appeared as floating flames, searching for vengeance. A fellow of a tight-knit armor clasped her hand, he moved it to his chest and let it stay. Ryleon giggled with the man as she etched his cloak back to reveal his face. His hair dashed forward, over his eyes as tsunamis splintered by Mount Everest. Peaks of hair extended out from his head in the back, facing forward and curving. On top, a swirl of hair as a spikey, upside down whirlpool, that layered over his head. A soft burnt sienna glazed over with an alabaster sprinkle. A desert discovering the vengeance of snow.<br>
<br>
<br>
“May you name grace my heart darling?” Ryleon caressed as a butterfly in the wind of the right side of his face. A valiant chin, with soft texture, echoed off of her hand as cheekbones tickled in curve. His eyes resembled the shape of almonds in peak of health. His irises, almost invisible by the flame, flowered of obsidian dosed in sprinkles of parmesan. He giggled as he gazed eye to eye with her.<br>
<br>
<br>
“Urun, my lady.” Wiping the stray hairs on her forehead with a slight glow in his armored hands, letting the hair fold into place with Ryleon’s exciting hair. A rumble enticed them to follow the sound to the right. Two Nylorian males wrestled, sliding each other close in five percent competition, ninety-five percent overclocked joy. Waves of tears flood each other’s bodies as clothes failed to accompany them, as most in the vault. Chests collided in powerful bumps, letting arms tackle around necks. Urun kneeled down beside them, placing his hand on them. Looking up only moments before a giant hug surrounded them as well.<br>
<br>
<br>
Her legs craned up in joy, never feeling so happy before in her life. “Awww, that’s cute of you Urun. This is so special. I think I’m going to need a doctor for my squeezing heart.” Urun laughed as he hugged the other Nylor, laying on the floor with them in his arms. Another cloak kneeled, reaching down in the mess of comfort. The cloak rested its hands on the shoulders of the Nightbringer, easing out a breath. Urun let his head back, focusing his eyes onto the cloak. Slowly, the hood stumbled from his head, revealing the mirror image. Widened eyes form as Urun pulls down the cloak to him.<br>
<br>
<br>
“Blessings, Urun, I think we have something in common.” The cloak lowered down onto the pile, “Jadius is my name. I suppose you must be my twin.”<br>
<br>
Ryleon smiled, “Hey Jadius, Urun, and you!” She pointed to a Caliber (MidKnight), “Go see if there is anything else in here.”<br>
<br>
<br>
Slams! Thuds of great size echo the room. Constant, threatening the door as dragons of the past era. They bundled together, protecting each other’s ears. Jadius had barely rose up on the platform again. They howled, pleading. Some received nose bleeds, letting their violet blood whisper away on one another. Ryleon breathed, “Jadius, quickly. Shoot down that door!” And so the door tumbled down onto the outside as a bolt disintegrated on the edge. While truly, they willed it and it fell. A burst of light surged from the open doorway, they covered themselves again letting the strange aura around them adjust their eyes. But it was not over. They slammed to the floor as the vault rose up, then gently rest on the ground roughly behind the excavators. By this, everyone sundered about. Falling, tripping, but not too severe.<br>
<br>
<br>
Ryleon shot up, she hugged Jadius who shot the bolt, “Haha, I knew you could do it!” She gazed around, peering the corridor for the supplies. She noticed how they had everything they needed. She praised the goddesses for helping her people advance farther than she could dream, so quickly. As she heard movement from the outside, she motioned for the supplies. All the Nylor quickly threw on clothes while some started to organize the supplies and gather them up to carry and move. Jadius, Urun, and the Caliber looked farther into the vault for anything of use. Her style continued as she stood by the door, looking out upon the colonists who were there. She smiled and spoke in Nylorian, “Hello, welcome to Kalimdor. The homeland of the Nylor.”<br>
<br>
Orders:<br>
<br>
<br>
1.     Take all of the supplies in the Vault room and organize them to be packaged for movement.<br>
<br>
2.     Ryleon meanders to the door and greets those on the outside.<br>
<br>
3.     Jadius and Urun (The Nightbringers) search farther into the vault with one midknight or Caliber.<br>
<br>
References:<br>
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					<div class="bbWrapper">Mr. Mallowthew had been chosen by Salvator and his capos as the delegate to attend their “meeting” (or trial as it was referred to) with colonial government.  This meeting was being kept a secret by the capos, well, as secret as you could when you’re surrounded by eavesdropping Finecians.  But Based on the gossip that had circulating around the area most, if not all, knew the gist of what they were preparing for!  Their attempts at a secret certainly weren’t helped by the fact their guards outside the Officer’s tent were the ones spreading it…<br>
<br>
Regardless, today was the day of the meeting.  Mr. Salvator had just finished getting dressed- a simple purple dyed suit and pants would do the trick.  A matching homburg with a white edge trim of course to top t off, in classic Mallowthew style.  Accompanying him would be two skilled workers, dressed in less ornate but respectable suits.  Both carried a brown leather messenger bag, filled with paper and pen so as to document the meeting for Salvator and the other capos to go over.  Besides it would serve as insurance to make sure all agreements were signed and documented.  Although it’s probably not the Finecians who should be worried about trickery…<br>
<br>
With the morning sun behind him, Mallowthew left the new Finecian HQ, heading past Muddy lake and across the panes to where the Colonial representatives had told him to meet them. It was a quiet, pleasant journey.  Their star’s brilliant rays cast the fields of tall yellow green grass in a golden glow, the ground beneath their feet was warm and soft.  One of the Finecians even chose to go barefoot!  Strolling with a happy sip in his step.  The small convoy stopped around mid day under the shade a lonesome Willow for a snack of dried salmon and bread with a customary glass of wine each.  After resting a bit and even a quick nap in the cool shade they continued towards their destination, passing through a small forest of pine that smelled like heaven on earth.  It was quiet of course, even the sound of the chirping of birds and the rustling of squirrels searching for nuts in preparation for winter was void.  Disturbingly so.  They were not alone.<br>
<br>
The party glanced around nervously.  Perhaps there was a bear about?  But the slightest gleam of silver in the darkness of the forest gave their would be ambushers away.  Ahead of them, a figure cast in shows approached.  It was tall, slim, and had pointy ears.  An elf.  Perhaps they had arrived at the meeting spot?<br>
<br>
“I thought the meeting was still a ways up?” Mr. Mallowthew called to the figure, stopping his envoy who were looking around nervously at figures in the shadows around them.<br>
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 <br>
<br>
The Vault door flopped forwards towards the Attolians. A bunch of the men cheered, but to the engineer... this wasn't a good sign. There was no possible way that the door should have fallen forwards like that. It made no physical sense. If anything, the locks should have gave up and the door should have opened normally. Then, the Attolians noticed something in the vault. The Attolians stood by the opened vault and saw the elves in the shadows. There were... many of them and they certainly didn't look like any High Born or Wood Elf. No, if anything, they looked like Dark Elves, and that certainly was not a good sign. Particularly, some of them clearing had blood on them. This did not bode well. The Attolian Engineer reflexively took a strong grip on a hammer and said "Three of you boys... run and inform Lord Caelis and those Highborn too. Hell, get the Order as well. Tell them that we found over two scores of dark elf looking people in the vault by the graves in the Depression. The rest of you. Get ready. If these are Dark Elves, then we're going to be in a fight for our lives." The Enginner looked around for cover in the excavation site, and prayed that help would arrive soon.<br>
<br>
---<br>
<br>
At the time, Caelis was wandering the roads around the Attolian Housing District when he spotted his Linguist, particularly looking melancholy as he scribbled notes on a small, battered journal. Caelis went to the Linguist and said "What clouds darken your thoughts?" "My Lord... these are dangerous, nameless lands. Yet... it almost feels like there is no hope. There are no valorous tales of triumph. Nay, all we can see are signs of death, decay and ruin. No one has succeeded in what we are trying to do here. How can we hope to survive when there are only signs of despair?" "If there is no hope, then is it not our job to create it? To look and to find the opportunity that we may yet succeed when the world wants us to fail. Is that not what we as people do? Every day that passes, we bare witness to the hardships and uncertainty that is ever present. However, every day we live is also testament; that we will not shirk from the challenges that we face and hold our promises that we make to others and to ourselves." It was then that Caelis was interrupted by someone running towards him with an urgent look on his face. "It appears that I must return to my duty." Caelis then went off, leaving the Linguist to ponder.<br>
<br>
---<br>
Summary:<br>
The Excavation Team sends a few men to alert the Order HIghborn and Caelis of potential Dark Elves in the vault by the grave<br>
<br>
They dig in and hope that help will arrive on time</div>
				
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					<div class="bbWrapper"><span style="font-size: 15px">Her eyes glimmer on the Attolians as they rushed for cover, she could sense the fear from them. Some appeared to be sweating in the wake of her acute eyesight. She looked back upon her people, and though she bit her nails in confusion, she straightened herself out. Her hands glided out from her body as she innocently twirled out of the vault. A short cartwheel followed as she jumped up high before landing on her feet in front of the Attolians. Three calibers braced themselves by the entrance of the vault. One held a glaive in each hand, another a katana, and the other let moon knives harbor in the spaces </span>of<span style="font-size: 15px"> her fingers. Ryleon giggled as she bowed to the Attolians. “Don’t be shy dear ones! We are peaceful.”</span><br>
<br>
<span style="font-size: 15px">Inside, another Nightbringer stirred as the others had. His eyes flooded open, his arms thrusted him up to a stance. The other survivors braced him as he walked towards the light of the outside world. His hood diminished, revealing the sliver dragon half-mask on his face. The head of the dragon perched on his nose, the wings covered his cheeks, and the talons swooped over his jawbone. For the eye inside the mask, the flame glowed of a hazel light and the iris of a golden blaze. The other laid in a lightless black, only a faint ember of a bright lime remained. His body moved as a shape-shifting shadow with grace, his hair tossed over his face as thorns of roses while the top of his head emulated the pattern of the rose. A dusty turquoise with peaks of crimson of blood. Though, this man had never encountered blood magic as Nylorian blood is violet. Swagger of his legs shifted eyes as he followed up behind Ryleon, his armor seeded little resemblance to those of Urun’s and Jadius’s. Crackling with extrusions, with thousands of markings of ice, fire, toxin, lightning, light, and darkness. Armor abraded by great beasts seemed apparent, and overall, he would be fitting of the title, “Badass”, as most would consider. However, the Nylor refer to the term, “Loyadias”, meaning taker of suffering, creator of paradise in hell. An equal meaning in terms of reaction and praise in society.</span><br>
<br>
<span style="font-size: 15px">Ryleon held out her hand to him. His armored hand, charred in fire with claw markings, took it swiftly and twirled her as he announced, “Kuva. My name. Charming to have you here darling, may I ask yours?” She rushed up against him and laid her hand on the mask, “Ryleon sweetie. What did you do in the great times?” Kuva smiled, “Dragon tamer of the Volsié Mountains, survivor of the elements.” His eyes shift to the Attolians, mostly to the engineer, who had a way about him that suggested he obviously knew what he was doing. To the Attolians; Kuva, Ryleon, and the others looked alien in their armor, clothes, and weaponry. Kuva’s mask struck them as odd, and his armor could easily rattle their bones. Who were they up against? Where the hell did they come from, and how did they break loose?<br>
<br>
References:</span><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId99">
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<br>
<br>
Summary:<br>
<ol>
<li data-xf-list-type="ol">Ryleon exits the vault as innocently as possible, showing great grace.</li>
<li data-xf-list-type="ol">Kuva awakens from the vault and reveals himself to be a dragon tamer from the Volsié Mountains.</li>
<li data-xf-list-type="ol">Kuva inspects the Engineer, noticing the way about him.</li>
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<br>
The Prince was as fascinated by the Fox people as much as he was annoyed and disgusted by them. He was trying to remember the order of races he learned as a youth of a hundred years..Elves, Ents, Dwarves, Hobbits, Men...". It was a great mystery as to how many of the races became sentient. Many suspected magic, other thought evolution, and some people thought they were from other dimensions. Even though non-classically humanoid races were not unusual per say, they still were interesting to the Prince. Talking animals the Highborn regarded them as, and here on this colony alone there were talking Bulls, talking Rats, talking Alligators and now talking Foxes. It was quite a menagerie. A cruel joke by the Muurdan to send what they must regard as misfits to this colony to co-exist. The Attolians and Victorians were as close to civilized Humans about, the Reinen were known as primitive, superstitious bumpkins and the Fire Dwarves were cranky traditional rivals of Elves, but at least they crafted superior items.<br>
<br>
There were criminals in the Colony, that was clear when they arrived. Only now they knew the Coppersmiths were operating here. It explained the missing gold from the market, the opium but it was not a surprise considering so many exiles were criminals. The Fennecs as far as criminals were know to be exceptionally crafty. They were known Pimps, drug dealers, thieves and assassins. A handful were even half honest businessmen he had once heard, but that was like seeing a one legged unicorn. The Prince had never seen a one legged unicorn, or an honest Fennec for that matter. The Prince was determined to find out what the Fennec knew about him. They would most certainly lie, as it was a compulsion with them, and although the Prince had means to make them talk, he was not intending to use any force. The Prince believed in destiny. He knew the stars held the prophecies and that there was a reason he and his Highborn were here with lesser creatures. This was a test. A test to put his prejudices aside and cooperate with the talking animals for their survival and success depended on it.<br>
<br>
The Prince was very tall and gorgeous to behold. This was not his opinion, but a fact. His beauty was disarming many had said. The Highborn and other Elves were naturally beautifully androgynous beings. The only creature more beautiful than a Male High Elf, was a female one. That said, it was not time to put on perfumes, beautifully crafted jewelry and adornments. It was time to put on Mithril plate, extra daggers, bow and quiver, Mithril helm, and over his plate he would put on a muted dark green and grey Shadow warrior cloak instead of his usual bright silver one. He would order his best Elven warriors accompanying him to do the same, and this lessened their shine somewhat. The Prince knew that some of the Fennec were Hit men, immoral assassins of the lowest sort, but effective. The revelation of his not so secret identity in the letter to him revealed that his identity and location in the new world were known by his enemies, the accursed Drow Elves. So be it, thought the Prince. He would just have to be more careful and unassuming. This was not something that came naturally to the Highborn, but was once instinctual in his ancestors when they lived in the woods millennia ago. The Prince mused to his Spy Master, a renowned Shadow Warrior of his Race. "<i>fare ed' i' ronyo</i>?" ("Hunted by the Fox?") The Spy Master responded " S<i>ereg'wethrin uma il- nyara essa</i>" ("Assassins do not offer names"). The Prince nodded. Yes, he thought that is true, why reveal the Prince's identity if they were sent to kill him. That made no sense and yet someone told the Foxes of his identity, but who?<br>
<br>
"We are going to have a private chat with the Foxes. Choose Fifteen of our best warriors, our archers with the best aim. They will accompany me personally, we will position them  in hiding along the route of the Foxes in the North West and will go greet them. Position another fifteen nearby in reserve and await our signal, in case the Fennec play tricks. Be wary of their illusions. Scout the area well, and trust not your eyes alone, but all of your senses.., these Foxes are sly little creatures."<br>
<br>
Fifteen, of the best Highborn Swordmasters with great swords, Spear-elves with shields, long spears and Archers with Elven longbows, Five of each accompanied the Prince. All with armor, helm, and cloaks. The other Fifteen warriors positioned themselves nearby, ready but out of sight. The day was splendiferous, the sun shined through the pine trees, creating dappled shadows on the soft earth. The Highborn knew well how to ambush and set themselves in position on both sides of what seemed to be an animal trail. The Archers took positions in higher ground and used the trees for cover., the Sword masters stayed silently behind the Pine trees with their swords at ready awaiting for their targets to appear. The Spearman Stood with shields and spear ready in front of the Swordmasters The Prince did not hide, he waited in the middle of the pathway, he held his elaborate, highly decorated shield with his house's sigil in one hand and his long Spear in the other. This shield was not like Human or Dwarves, yes, it was like other shields in that it was designed to be used for maximum protection, a barrier and as a weapon, but different in that it extended from neck to shin and was designed to be used with swords, spear and bow in formation. The High Elven spear was also of distinctly Elven design. It was had a broad point that was razor sharp with two other pronged points that had edges as well. It was a cross between a lance and a spear, as it was slightly thicker in the center for use on a mount,  and both ends seemed to be a functional weapon. The Prince had sent his Spy Master ahead to reconnoiter  clandestinely from a distance, and report back the movements of the anticipated Fennec.<br>
<br>
 The Spymaster returned. "Ron naa Tulien" ("they are coming"), he said and then disappeared with bow in hand into a nearby pine tree with an agile leap and seemingly vanished.  The rest readied themselves, and prepared themselves for dirty  Fox tricks.<br>
<br>
 The Prince said gravely "We are here to discuss, not to slaughter. However, "er bela ar' Ndengina  sen ilya" ("one false move and kill them all"), put an arrow in their eyes, a sword in their hearts and a spear in their groins. They have good sight these creatures, so they will likely see me from a distance and will have tricks up their sleeves as they are a deceitful race."<br>
<br>
 The Fennec approached and as expected they spotted the Prince. The Highborn and the Prince had keen vision as well. <br>
<br>
 "Greetings Fennec!", the Prince said authoritatively in an odd attempt to be both serious, cordial and non-threatening, but seeming stilted and awkward. "We are the Welcoming party! We will escort you the rest of the way. It is for your own protection as many Colonist want to see you all turned into fur stoles. However, before we head to meeting with the Colonial government's leaders I have some questions, but perhaps an underling Capo like yourself will not have the answers? I am unsure, as I do not see Mr. Salvador with you. Is he afraid to face justice? or does he not deem this meeting serious enough to attend himself? Why is he absent, please answer?"  The Prince looks about expectedly, nearly expecting Mr. Salvador to jump out of tree stump or knot in a tree. The Prince nodded somewhat gravely and continued in his educated, formal, highly accented Common tongue (a primitive language he thought). "I hope for your bosses sake, and that of your people, that you have been given the authority to speak on behalf of your people. He had said he tired of messengers, so here I am, but he is not." The Prince shook his head, somewhat disapprovingly. "In any case, I am here, you are here, we all (the Prince gestured to his menacing archers with drawn bows and arrows in hand), and other are here.  I do not advise any tricks or false moves."<br>
<br>
 "Enough Pleasantries for now, I will get to the point. Who am I, who do you think I am, what are your true intentions, and if I am who you think I might be, then how do you know, who else knows and what else do you know that I do not know you know?"   the Prince queried.<br>
This line of questioning made complete sense when the Prince translated in his mind from High Elvish to Common, but sounded something like a riddle when presented.   "Speak Foxman, and please do not deceive me with stories of how you are honest businessmen. I have no patience for such tales.  If I so much as suspect you are lying, which I realize is your natural instinct, things might not go well for you today or any day for that matter. Who am I and If I am who you think I am, how do you know, and who else knows? Answer the question honestly. and we shall proceed to the Colonial government meeting. I will remind you that you and your Fox people are on probation, so do not trifle with us. I am insisting for your own benefit." <br>
<br>
 The Prince stood there, looking glorious, awaiting an answer, as one might await an answer from a child that was expected to prevaricate. The tension was palatable, his Highborn warriors were ready to kill and awaited his command or a wrong move of the Fennec. Somewhere in the distance a bird chirped and the moment seemed like an eternity to those involved...<br>
<br>
<br>
 <u> Attolians confirm to the Highborn regarding disturbance. </u><br>
<br>
The Highborn War-mage sensed a magical disturbance in the vault. The magic was familiar, but also exotically foreign. It was like a distant memory, a song that one could not remember the melody for. It was not menacing, not dark magic, not blood magic, but what was it..? He would need to find out. The Prince had gone to meet up with the Fennec and he was in command. As he was gathering his gear, giving orders, decked in his robe with his bladed staff. He instructed the tactician to put the Highborn quarter on alert and gave her command in his absence. As he and a Dozen Highborn who accompanied him were heading towards the disturbance. He was met by an Attolian foot soldier/messenger. The Attolian said something in Common about Dark Elves, but that did not seem right to the seasoned War-Mage. This was not Dark Elven magic he was feeling, but something else..."Summon the Linguist!, this is something out of the ordinary, there are other Elves here, and they are not of the Garden variety!" <br>
<br>
War Mage goes to investigate accompanied by five spear-elves, five Archers, 2 swordmasters, and Linguist.<br>
<br>
 -<br>
<u><b> order summary:</b></u><br>
<br>
 - The Prince orders a party of 30 plus 1 (himself) to intercept the Fennec delegation for a "talk". 15 are accompanying Prince, fifteen are in reserve. The Prince wants to know how the Fennec know who he is, who told them and who else knows?<br>
<br>
- Highborn mage sent with a dozen Highborn and linguist to investigate magical disturbance at vault.</div>
				
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					<div class="bbWrapper"><b>ORDERS PROCESSEd:<br>
</b><br>
"Elven hand, Attolian Fist"<br>
<b><br>
Whole post partains to - (others mentioned where applicable)</b><br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId109">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId110">Prince Vaethorion</a>
 :<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId111">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId112">Heyitsjiwon</a>
 :<br>
<br>
"The Outpost" --<br>
<br>
signs of the fennec, or rather their trolls dragging heavy equipment could be seen running near to but past the site The Attolians and highborn chose for their outpost. A short distance from the east shore of muddy lake, the soil closer to the lake seemed unfit if they decided to build anything long term... too muddy and slick, especially when it rains.<br>
<br>
The high elves were already making a business of exploiting the area and getting good lines of sight... the latter in the form of a few well-hidden tree-stands in the east runner wood. Taking a tree tall enough to almost get a lens on the Fennec -- who seemed to be combing the grass for something, by the looks of it.<br>
<br>
Initial attempts to capture and tame runners by the high elves was not meeting much success. They knew the land better than the elves, and showed it by Alphas turning to face them wherever they hid. Too many close encounters and an entire herd fled back to Dirtwater basin. Considering the average herd was 30-40 runners strong and had 3-4 alphas, the tamer's group just wasn't large enough to have early successes. Attempts to net and trap runners likewise failed when it was seen how high a runner could jump vertically -- and alphas became VERY aggressive surrounding netted runners, and matched up nearly 1-to-1, the highborn decided to back off rather than kill the alphas to capture a single runner. The alphas scratched at the net until the captured creature was half free, then dragged the net around with the poor thing in it until it was rent apart. The freed runner, having endured great abuse, in typical cold-blooded fashion shrugged off it's wounds and fled to the dirtwater with it's herd. It was estimated that 4-5 different herds travelled from either the swamps or the dirtwater to muddy lake, and they mostly gave each other a wide berth, with Alphas getting excited if other herds came too close to theirs. It was also noted all Alphas were females... in fact, they ALL were females. Where were the male runners?<br>
<br>
 As it was, the outpost was a collection of small tents, lean-tos, and a small and low circle of stakes circling the encampment. Further defenses might be devised, but the fallen wood from the lakesides made quick resources for defenses. considering proximity to the Fennec, supplies and anything of importance was kept in what was the small beginning of a Pallisade, A wood wall in an open arc kept under guard.<br>
<br>
Originally the outpost was envisoned to be a hidden affair, but once the Attolians were involved and it started going up much faster this was scrapped as impossible. Attolians were LOUD and OBVIOUS -- and out on the plains there was little cover they didn't make for themselves. Building in the wood or closer too it proved too muddy and such attempts were horribly bogged down.<br>
<br>
Initial attempts to fish the muddy lake proved productive -- but the catches were strange. If there was any doubt this pool was both fed and drained by underground caves, there was none now. The fish caught (always in the muddy shores and not the clearer rushing currents of the center) were long, grey-scaled fish, most peculiarly without eyes -- these fish originated in much deeper and lightless caves, but either get pulled into lake by accident or perhaps come to the lake to spawn. If a bit bland, the fish were good eating -- the meat in fact was quick to absorb a variety of sauces the elves determined -- so as long as you had spices and sides they were a pleasure to eat as long as they were "dressed"<br>
<br>
<b>(Resource found: Subterranean Pikefish) </b><br>
<br>
The highborn were put out a bit to learn the fennec <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId113">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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  had turned the excavation they hoped to examine closer into their very homes -- They built a crude tower on the collosus itself, giving them the highest perch in the area. While the Highborn spied on the Fennec, the Fennec in their watchtower waved back at them, and a pair of them even put on a puppet-show for the highborn observers, to the elves chagrin, but to great fennec amusement. When it was clear the highborn would not stop watching from the angles they had, some of the Thugs put on a Talent show. Bastards.<br>
<br>
<a href="/members/elendithas.24791/" class="avatar avatar--xxs" data-user-id="24791" data-xf-init="member-tooltip" id="js-XFUniqueId115">
			<img src="/data/avatars/s/24/24791.jpg?1488155156" alt="Elendithas" class="avatar-u24791-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/elendithas.24791/" class="username " dir="auto" data-user-id="24791" data-xf-init="member-tooltip" id="js-XFUniqueId116">Elendithas</a>
 :<br>
<br>
Once it was made clear that ceramic heaters ran on coal, and that the high elves were willing to provide them for labor, the Aymarans began to report in modest numbers to do some labor... since the "Garden of Quartz" was on the way between the outpost and the coal deposit, Aymarans were encouraged to smash or push over larger pieces of quartz on their way through, which they happily obliged. Thusly,<br>
(<b>ATTOLIANS, HIGHBORN, AND AYMARANS gain resouces: Coal, Quartz) -- </b>money was put forward for additional labor, which helped move the coal and quartz back to the outpost and then to the Platz. The cost was nominal.<br>
<br>
The Attolian and Highborn endeavor to seek magical gems met with some success... but not without complexity. The Attolian Geologist found trace elements east of the platz, but more interestingly the traces were of higher concentrations in the highborn quarter itself. On a hunch the well defended and manned team took assay samples along the cliffs in the theater district of the ruins -- and hit pay dirt. Apparently, the magical forces inherent in creating this undoubtedly unnatural cliff generated a strange kind of mana crystal -- hot to the touch, but blue like cracked ice. The gems were quickly dubbed <b>"Frozen Flames" -- </b>but to exploit the resources would require the theater district to be pacified... as the operation even taking small samples quickly began to draw crowds of longdead -- who first speculated this was some form of foreign performance art... but when some of the restless dead starting guessing it was a mining operation they began to get very upset reconciling their ignorance of their own deaths, so work had to be halted.<br>
<br>
<b>Mana gems found by Attolians/Highborn, but cannot be exploited in current climate.</b><br>
<br>
On a better note, As private and Attolian Barley and grain began being harvested -- the Mill the Highborn had the foresight to build became HIGHLY in demand. Little if any grain did not have a highborn hand taken to it, and this lead to a shot in wealth and heightened influence in the colony. <b>BREAD AND BEER become commodities Attolians produce, with Highborn as well after taking their cut. </b><br>
<br>
<b>(ATTOLIANS GAIN +1 INFLUENCE FOR SECURING THE FLOW OF RECREATIONAL BEVERAGES TO THE COLONY.)</b><br>
<br>
<b>(HIGHBORN GAIN +2 INFLUENCE FOR FULLY UTILIZING WINDMILL, WITH THE BURST OF BREADS AND PORRIDGES EFFECTIVELY <i>SLAYING </i>THE FEAR OF FOOD SHORTAGE DURING WINTER. EVEN THE RATKIN HAVE PLENTY TO EAT, (and it seems their population is growing in their seclusion) <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId117">
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 :<br>
<br>
<b>"Fennec Infestation... I mean EXCAVATION! EXCAVATION!"<br>
</b><br>
The trolls were indeed just what the operation needed. Trolls could walk ponderously even when sleeping, so even when they needed "rest" the fennec could guide them to move freight. The warehouses and a number of smaller support and business structures were built on the outer lip and the first tier down into the excavation, from there fennec and troll both began digging up the area around the "Arena" -- overall the amount of labor dedicated was truly up to the task.. the Arena floor was so clean you could practically eat off of it, and no fewer than EIGHT subterrainian stone chambers had already been hollowed out -- two on each side of the upper tier, interestingly equidistant and opposite each other on each side. First roots and vines were pulled away, and then the business of the real digging of the dirt -- which both fennecs and trolls could do VERY well -- the upper tiers began to give up their secrets... it became evident this are was hit by a mudslide, as the bones of hundreds of people and animals seemed crushed against the back of the chambers when they were emptied out. The chambers on each side of the excavation connected -- but any sign of their purpose they once served was long destroyed. Moisture, the disaster that buried it, and the ravages of time left anything that was not solid stone as the wind, and even the stone looked like it had at once point wall to wall detailed carvings, but these had been weathered down into a visually appealing but indecipherable mess. The Fennec had underground space for living, cultivation of products, whatever purpose they desired... <b>(but they would have to designate how many facillities and of what type with the 8 chambers they had presently, and there were more chambers likely on the tier below that were yet to be excavated) </b>-- still, they had their little pre-fab facilities, and they carefully hid the entrances with secret doors and illusions. Digging in the areas outside of the chambers it began to become clear (as they sought to honeycomb and connect their growing maze) that the excavation was actually four buried stepped pyramids... the soil far enough away from the entrances had no ruins to excavate. The capos were proud of themselves, for they had really managed this project well...<br>
<br>
There was also a question of what to do with all the bones they pulled out of the pyramids -- presently the trolls piled them in wagons and dumped them in a growing hill outside of the excavation, to the north. <br>
<br>
The small number of well-motivated group of fennec tasked with stealing-up any remaining samples the Attolians were themselves combing the grasses for were rewarded for their work in spades -- not a speck of metal could be found on the plain by the time they were done, in the end having a full wagon <b>(1 unit of shattered automaton debris) </b>-- beyond this, the crowning jewel was a completely intact (but deeply pitted and rusted) Torso and Head of an automaton -- a spectacular specimen, and telling the fennec exactly what it was the Attolians were looking for -- bits of clockwork men!<br>
<br>
East of the excavation, between the woods of muddy lake and their own warehouses, the fennec began to plant crops, a variety of hardy but nutritious greens known to grow in their home desert -- (heck, they'd damn near grow anywhere!) and in addition to these yummy "siltstalks" they planted corn and potatoes -- though it was questionable if there was enough time before a late fall harvest brought way into wintertime. Besides these plots were plots for opium poppies as well as sweet-leaf. <br>
<br>
Observation of the Runners (especially the spectacular failures of the highborn to capture them) gave them some ideas... the herd didn't leave members behind -- so if they were to be captured either the alphas would need to be killed (which should throw them into chaos) or the entire herd would have to be trapped somehow. Thinking of the herd as a single entity would likely help in capturing and taming them. <br>
<br>
The Fennec had intended to locate and commune with persons of interest in the depression, but most unfortunately a strange injection of wealth into he underworld there had caused loyalties to shift and great upset sufficient to preclude making any friends. <br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId124">
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 <br>
<br>
Events of interest are:<br>
<br>
<b>1) Five Exile constables are found in the morning hung from fishing lines on the beach, with the words "Sorkin's Fish" carved on their bellies.<br>
<br>
2) Suspicion among the previously unseen "coppersmith family" reached full blown paranoia, with fingers pointing to the front, and curved blades stuck in the back. Another 3 exiles are murdered in the days that follow, and 10 more are arrested for suspicion or association and questioning by Colonial Authorities!<br>
<br>
3) Little else is known except organized crime in the depression basically gutted itself. No signs of the mythical "Sorkin" could be found, but one thing was certain -- after this he'd be shorthanded.</b></div>
				
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					<div class="bbWrapper">UPDATE!:<br>
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ATTOLIANS AND HIGHBORN BOTH VOLUNTEER CREW FOR COLONIAL TRADE ENDEAVOR.<br>
TOTAL SHIPS WITH POTENTIAL CREW: (1)</div>
				
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Recent reports put Sorkin's organized crime operations at a standstill. Where Sorkin is remains a mystery -- the only person of interest not in custody is a whip-scarred shark-hunter named Hasud... who was able to pay Blood-gelt on his murder of another exile until such time as any judgement or court is to be meted out. Hasud has A LOT of money for a shark-hunter.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7757452" data-lb-caption-desc="SpiralErrant · Apr 16, 2017 at 7:20 AM">

		

		
	


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			<div class="bbCodeBlock-content"><b>"Your Anais was a slave, and was to be a slave -- but Orm is no slaver -- so what am I?" little miss "Mouth of Aboleth" queried...<br>
<br>
beneath her feet, tiny cilia and tentacles were combing up whole gangs of tiny crabs and shellfish that fled from her in all directions...<br>
<br>
"Besides STARVING. I mean..." she looked up at Bruul, shook her head, and went back to combing the sands... a giggle escaping her lips as the tiny invertebrates dissolved in her own murky depths...<br>
</b><br>
Orm used to think he'd seen a lot of the world on the road... that he'd crossed paths with the strangest things the wilds had to offer. The new world seemed to take joy in proving him wrong with each passing season. This thing wasn't what he'd expected to find, it didn't look like a fish at all! But at least it could talk a tongue Orm understood and could speak easily, that made a welcome change. It still had a lot to say for itself though! Everything he met here that could talk had a thousand years of history it wanted to talk about... or at least a very important few days that Orm had completely missed. How could he decide what this Anais was to be to him when he didn't even know what it was. Besides something that ate fish meat.<br>
<br>
"I'd make you a friend if I can." Orm rumbled. The thing didn't inspire fear in him but until he could understand what it was he'd be on his guard. "I thought you were just a fish to swim away from the box when I found you... and you aint that. If you wanna stick around here then I can offer you a home and safety with the caravan..." He'd already brought elves and trees into the fold, a slime fish didn't seem like that much of a stretch. "... but I have to know you won't be hurting my folk."<br>
<br>
"You said your father ate a man from the colony before, so where's your pa now if he aint here to try and free you himself?" Bruul chimed in.<br>
<br>
Orm gave the shaman a nod, pressing him to stay his hand. "I'd ask what an Anais is too... or what an aboleth is. I never set hoof on that island and 'aint no one spoken of what's happened there before it sank."<br>
<br>
"A FRIEND!"<br>
<br>
"Now that is an interesting proposal. Imagine my confusion as my mortal body was pulled screaming from the arms of my lover and into the cold bottomless deeps where not even the fish dared descend to make me a meal. Who could have guessed my destination was exciting new friendships!"<br>
<br>
"to be expected... things were not supposed to work out this way. I am what is called a 'Gibboleth' -- a mortal host with a polypal (that's baby to you folk) aboleth inside it. Vorenus -- an evil bastard associated with your colony pulled the young girl Anais -- that's a name which I've kept to remember my origins, and my fate, it soothes the fragmented spirit of that girl that whispers behind the eyes of that of I that is, to be honest, the would-be herald of a creature of unfathomable power and malice."<br>
<br>
"Did I get away from myself? Where was I? Oh yes, agonizing death at the bottom of the sea. Aboleth do not leave the deeps, they bring what they want to them via agents -- creatures of whom a mind can be broken to serve. The falls and area below are a great community of once proud Deep Ones... but all but the very-most leaders of that race are perpetually enslaved by the all encompassing will of Aboleth... An Aboleth mind..." (anais trails off)<br>
<br>
"...It's like a CURRENT. Every other mind that is weaker goes with the current of Aboleth. I was created as a tool for Vorenus, before his own painful drowning demise, to speak to my father and translate for him the tounges of other races. If I encounter a race I do not know the language of, which I do not forsee, I am to eat such a speaker and expand the breadth of my tounges. I guess that makes me an interpreter."<br>
<br>
"Aboleth pretty much forgot about me when the Imperial trading company and their island sank. He saw potential in Vorenus, but sees much less in the folk of the sandslope and beyond. If Aboleth wanted the surface, he would have had it long ago... but do not seek his city beyond the crevasse below the waterfall... the city of the Deep Ones... and his destroyer, the Dagon... await any foolhardy challenge."<br>
<br>
"Why does my father not free me? I am a dangling remainder for a plot that was cut short before it had a chance to thrive... that of propagating vorenus' evil for my father on the surface. I am unneeded, at least for now -- and probably forgotten. Aboleth do not tend to young until they lose their hardened carapaces (you can see something twisting within her chest cavity but cannot make it out) -- until then aboleth leave polypal young to fend for themselves, inviting only the most self-sufficient and deadly into society. Where there are no natural predators for Polypal Spawn, Father introduces them. I would not be very happy or comfortable if I were to go home..."<br>
<br>
"One can suppose father might have some secondary and more insideous plan for me, but that's quite boisterous for a fry like me growing inside the terrified and sundered will of a human maiden encased in magical slime -- isn't it?"<br>
<br>
"I can tell you more about the history of Aboleth, but really the best thing to know is to never allow a single person of your community to encounter one... if a true Aboleth decided it wanted anything your culture had, even just to know what you tasted like, he would send the mind-shattered thrall that dared to come upon him back to your community, brainwash you all, and march you all into the sea to drown or become his thralls... Since I don't see any gills I would consider that an unfortunate outcome."<br>
<br>
"So yes, I suppose I am a FRIEND first (though I wish my screaming spirit was not ripped apart and perverted just so I could MAKE FRIENDS...) then you could consider me an interpreter second, and a possible historian of certain things... Aboleths remember much if not all knowledge from a brain we eat... and father has eaten MANY brains..."<br>
<br>
"Is there saltwater where you live? You smell like grass and dung, which is quite novel and exciting -- but I get the impression you are not from, or of, the sea."<br>
<br>
Anais looks at her jelly-form riding a tiny wave...<br>
<br>
"this presents some logistical complexities, if I am to ever visit you -- I don't particularly want to be in the sea during this stage of my development, as Eating sharks and deep ones could put the undue attention of Father back upon me..."<br>
<br>
"So what are you to me?"<br>
<br>
"If I am a fish and you are a bird, where do we live if we are to be such good friends?"<br>
<br>
"Do you ever dream that a dark presence from below the sea will one day rise and devour all you are and love?"<br>
<br>
"..."<br>
<br>
"I'm just curious about the last part. I have WEIRD dreams, Orm -- thank you for telling your shaman not to blast me."<br>
<br>
Was there any end to the number of predators and monsters that were looking to drag their little town down to whatever pit they crawled out of? News of all these deep ones and their flesh eaters had put Orm on a fresh edge. They'd have to see to the walls soon, maybe the ent could strengthen them.<br>
<br>
"Well uuh... No. It's all fresh by us, no salt. We could make you a place down here, we've been making houses for everyone we meet these days. Oh or we can get salt from market! We could dig you a pool, build you a longhouse."<br>
<br>
"You wanna make a village sage out of the jelly?" Bruul grumbled, flexing his hands as the muscles within stirred with energy.<br>
<br>
"If we can." Orm chided him before turning back to Anais. "You've got a lot of knowledge that we don't and folk have mixed with a lot of things in Hrun'Taras... they could respect a wise woman. And a water mage of sorts, they'd love that in a town of wood." Was woman even the right word. "Whichever you want. The whole reason tyren came here was cus we were sick of others telling us where we could or couldn't live, I'm not keen to do the same to someone here. Wherever you want to stay we can work something out, there's some fancy humans around here who owe me a favor so they can build you a pool or a den easy enough."<br>
<br>
It was in a quieter moment between the two of them, when Bruul was out of earshot that he answered her other question. "No, I don't dream of that. My bad dreams usually have fire and... the dark thing's usually from close to home." He didn't care to go into greater detail. But it got Orm thinking of the moon and its phases. It'd been so long since his own darkness had been allowed to feed, too long now.<br>
<br>
"I shall stay in these tide pools and grow FAT off the filtering beasties here until you can say that this <i>den </i>or <i>pool </i>is ready. It's nice to have somebody to share the gnawing horror within you with, Orm. Perhaps we'll face more than one horror together... FRIEND!"<br>
<br>
"If you like that sort of thing I guess." Orm shrugged. "We'll get you something sorted for you one way or another. FRIEND!" He just wanted to yell it back, sources of fun were rare these days. "We'll come get you when a place is ready, until then if anyone gives you trouble you tell them you're a member of this caravan and if they've got issue with that then they can take it up with Orm Black-Charger."</div>
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They made their way back to Hrun'Taras and word would swiftly travel north about how the platz town had gone into a rutting frenzy. The smaller races proved as industrious as ever but were wracked with magical attacks, beasts in the west and murders among their own ranks. And these people claimed to be 'civilised and orderly' if anything they'd proven again that the caravan had been right to plant their roots out here in the hills. Still they grew and claimed more land as their own. Orm had taken accepted their offer of unity, begrudgingly, in the hopes that the advantages they took for themselves could be shared with him and his own people... but he'd seen enough of these sorts to know that nothing was given freely and their greater numbers and knowledge would always put them ahead and leave his own people in the role of labourers. That needed to change somehow.<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/nTJUQChvxtw/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/nTJUQChvxtw\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/nTJUQChvxtw&quot;]"></span></span></span><br>
<br>
<b>Seeing to the defenses</b><br>
With reinforcements fresh off the boat the new mercenaries would need their training. Bruul had been carving his own part of the village out with pacing hooves and trampling feet. The Faithful, as they often called themselves for short, had gotten used to the tyren warriors they stood guard beside. Some of them spoke of battles they'd fought in next to a giant race of humans, ones that swung massive blades like the bulls did, extending over their own heads and able to reach down and slam into the ground in front of them. Bruul had spoken of how he'd fought along side his own brothers in coin in the past, using shorter weapons to clear a path and allow the smaller human fighter to come in and guard his flanks as he prepared a spell.<br>
<br>
It was something of a mixture of these stories that made up their training as the two species learned to work together. Both used large weapons that took both arms to use, though the tyren warriors had the option to switch into a one handed style and still fight with less force if they needed their off hand for something. They would swing wide, the humans stabbing narrowly. One would hit high, the other low. One had clear sight to call out for coming threats, the other saw movement in a wide arc and could guard their flanks. Though they didn't have any shields the elven mages had worked on some crude bark fittings that could let the minotaurs let some strikes go ignored. And when working as a massed group they made a charge that no one in their right mind would want to stand against. Even without spears and shields they made a bristling wall of sweeping iron that would carve into whatever stood against them with wild abandon.<br>
<br>
Then there was the tyrenborn! The strengthened elves would strut around the hills like young bulls themselves, their more tyren like and macho style earning them a new measure of respect and popularity among the fighting minotaurs. The way they reveled in this new... physical way of being and the looks it got them didn't half make the herbalists wonder if they'd be assisting as midwives to some swollen elf girls come next summer. But for now the lads and lasses with horn shaped hair seemed most happy to test their new strength out on some longbows. They made a happy addition to the ballista on the stockade and none would push away someone willing to defend their home. Their idea to perch on the shoulders of the other warriors was met with... less enthusiasm. Tyren were so used to being looked upon like beasts of labour that it could develop a sort of complex in some of them, if they knew what a complex was. The idea of being used as a firing station for an archer rankled them in a bitter way.<br>
<br>
Bruul in his practical way was less than keen to give up on it though. The idea of such high reaching arrow cover was too tempting an offer, especially if the elves could use their keen sight as nearby scouts and sentries. ["It's like with the slings, you lot. Remember you said it was mad and ended up mucking around with loincloths like a bunch of stupid yearlings but those slingers saves some hides on the night at the river. And any of you can look across and see what we did to the tree line! Mad ideas can work and when you blustering fools swallow your pride you can shake the earth!"]<br>
<br>
["Our steps are light, brothers, you shall hardly know us there upon you and all have said our eyes are keener, let us see for you and no enemy could sneak upon you."] One of the tyrenborn said, his fancy elf speech had started to slip as they became more used to using the minotaur tongue around their neighbours. ["Many of you have offered to lift and carry our people in the past. Why Gornax is always carrying Lyrana upon his shoulders."]<br>
<br>
["Yeah but she's my friend and she puts flowers on my horns."] Gornax said defensively, before looking away from the embarrassing looks he'd earned himself and acting like he was facinated with his hooves and the dirt.<br>
<br>
["This is much the same. Let us be your fellow warriors. Instead of flowers upon your horns let us put arrows in your enemies. Let us be the blistering light and wind that announces your charge."]<br>
<br>
Well when they put it all fancy like that then they had to give it a try. A tyren warrior's place was to just charge at something until it ran away or broke, yet for all the aggression they showed their place in society had always been a more defensive one. Defend the caravan, protect the lives of others. It was something they were taught to take pride in but it meant getting a lot of stones and arrows thrown at you, a part of them liked the idea of handing out those ranged beatings for a change. Of course the boisterous oafs couldn't keep it too serious for too long and the training quickly turned into bouts of a game to see which elf could hop along their shoulders fastest or to give them a powerful boost up to see who could jump higher and land in the tree tops.     <br>
<br>
<b>Seeing to the mine<br>
</b><br>
They had to put some stairs into this thing Uumush grumbled to himself as the tree song brought the surrounding vines around him and lifted his withered body up into the mine's mouth. The wee woods had been as distraught as they expected when they brought the blanks of golden ancient wood, lucky for them Orm's plea for them to let them try and work the mine's magic on their remains. Even though the wood was long dead it still radiated a powerful kind of magic, anyone with the sense for it could feel that, even the little remnants of sap caught between its splinters felt like something special. Soppy elf feelings aside, the shaman could see why someone would pay through the nose for something like this.<br>
<br>
Now with the soppy elf feelings added into the mix they were on some long shot of a quest to see if they could revive or resurrect the old bits of lumber. It didn't seem immpossible. They were still learning the secrets the mine had to offer since it proved too poisonous for their elven experts. Luckily Uumush, as a long dead minotaur, had little fear of the poison stone within the mine's core.<br>
<br>
["So I'm told you like to speak to people. Well you've got me to handle now... and some fresh supplies to get to building. Perhaps this means more to you than me, either way, this garden of yours is about to get brighter."] The old shaman mumbled on as he and his assistants went about laying the timber into the walls and experimenting with how the mine would react as Uumush strained the knowledge he'd gained from the bark tome at the mage's guild.<br>
<br>
He never would have thought that such a place would have actually come in handy for the secretive shaman rings.<br>
<br>
["Did I really have to come? This place gives me the creeps."] Shul whined behind him, panting from his unassisted climb up.<br>
<br>
<b>Seeing to the houses<br>
</b><br>
Over the coming days came the tending of the garden. Hrun'Taras itself had started to strain at the stockade and if the hill folk were to gain the extra hands they needed and the wealth they desired then works would have to be done. Elves and craft wagons were set to work, the trees were serenaded into expanding their branches, the longhouses extended and stone and earth was brought up from the mine and the river. Bull iron was in short supply for now but there was no reason they couldn't try adding stone and mortar to their building supplies. This had made no pact with fire either and would stand strong for an age, as well as keep some of the winter chills out. Though the tyren were no great architects by trade the times had forced them to change that and the elders of the craft wagons had worked as the heavy lifters on building projects across the old world and the new. These same bulls has shouldered the keystones on the white tower and bravely mounted the cranes as they placed the final stones in their precise places. They had ground the foundations of the human village along the river and worked the road through its phases up along the learners square. (That was a point, should they start work on a road to the Reinen town?)<br>
<br>
The point was, they had their experience! With or without the haughty hands of the townies they could make their start and ready Hrun'Taras for its future needs and the hoped for coming of new residents. It even got brighter as the tree singers and the shaman set to lighting the bramble crop that had grown within the mine's hold. The technique they'd garnered from the human seers was simply reproduced as the mine had already done half the work upon the crop's planting. White glowing brambles were joined to the glade as natural street lights, bathing the paths and the leaves in a clean, clear, glow. While other bushels were broken apart under the strong but tender grip of the tyren craftsmen. They'd learned that if they planned to sell their wares to the more high rolling spenders then something would be needed to set it apart beyond a bit of silver lining. So some of the little gems were only left half charged, they kept that red glow and shone like rubies amid the clothing of those who wore them, only better since they made their own light instead of relying on catching it. At least that was how the tyren sold them. The new red gems did get a fresh customer base amid the shepherds at least. The glowing light that saved your night sight proved a handy thing when trying to bring the herds in after dark, some even took to lacing them in the wool of their leading rams so as to find them more easily should they get lost.<br>
<br>
And while all that went on the call went up that Hrun'Taras was looking to expand, and to open its doors to those that felt less at home in the platz, whoever they might be.<br>
<br>
Come to Hrun'Taras! It's clean and pleasant country living!<br>
<br>
Come to Hrun'Taras! Looking to make your own way in the world? The wagon houses are always looking for new apprentices, learn a new trade and language from the founders of the learners square!<br>
<br>
Come to Hrun'Taras! Where minotaurs, elves and humans have lived together and grown together! Race is no issue, share your culture around the story circles, all are welcome.<br>
<br>
Come to Hrun'Taras! With strong walls and a standing force of warriors it's one of the safest places in the colony. Not just soldiers, these warriors are neighbours and brothers, members of the community. Want to prove yourself a warrior? The hill guard are always looking for new recruits, learn archery from elven marksmen!<br>
<br>
Come to Hrun'Taras! The joining of cultures is making new discoveries all the time! Lost elven magics and tyren craftsmanship have come together to make something new and strong! Share your own knowledge and help discover the new arts of the new world! Who knows what you'll find!<br>
<br>
Come to Hrun'Taras! Things... don't... just... explode sometimes! No swarms of undead or bloodthirsty monsters lurking in the shadows.<br>
<br>
Come to Hrun'Taras! See where so many goods at the market get made and grab your bargain before they move to the platz!<br>
<b><br>
A message to the highborn</b><br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId142">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId143">Prince Vaethorion</a>
<br>
<br>
Times were getting hectic and a meeting of leaders became more difficult but word still reached their chief on Orm's opinion on this plan to build a hall for the government in the platz.<br>
<br>
No, no, no! Why are you lot so obsessed with the platz town? Half the reason folk resented the heavy hand of you noble types was cus you kept telling them where to live and where to do all their trades. You want to make a hall of leaders where this council can meet and decide on a future of the land, good, but half the people who live here don't live in the platz! Half the folk hate always having to travel! This is why the river human's don't like it, cus you keep telling folk what to do the moment you meet them.<br>
<br>
If this is a place of leaders then a leader should be open with their people, should shout their meaning for all to hear because a leader is meant to SERVE their people, and here we're supposed to offer to serve ALL people. So this hall should be in a place of all peoples, not hidden away behind the walls you want to shut the platz behind so only those you want can enter. Thinking like that is why most of us left the old word.<br>
<br>
The place you're looking for already exists. The learners square! We should come together, yes, and all build the place together. Just as we all helped build the learners square! It's where all the peoples of the colony have come together already. It's where they learned each other's tongues and stories. It's where they go to play games together for fun. And it's already where they take their issues when they want them sounded out! If we build there then the hall of leaders is on neutral ground. Near where the platz dwellers live, near the hill folk and the river humans you want to join so much, as well as the rats and the foxes. No one group will hold power over it because the square is already shared by all, unlike the platz. Build it anywhere else and anyone who hasn't already knelt to the powers of the old world will see you are only interested in ordering them about, not speaking to them and hearing their lives out like a leader should. Trap what should be a place of free speech and shared ideas behind walls and you kill what it should stand for and what the banner of the great caravan was meant to mean. Equal standing of the races!<br>
<br>


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			<div class="bbCodeBlock-content">Military: The standing garrison of Hrun'Taras is 35 Faith of the rich mercenaries, 9 tyren warriors, 5 tyrenborn archers. The new human and elf recruits begin their training under Bruul the war shaman to get the three species used to working together in a fighting team and regiment.<br>
The decision is made to let the elves mount the shoulders of the tyren warriors and to try this new approach of combining the two warriors into a ranged/melee combo unit. The tyren begin to see it as a very literal version of watching each others backs.<br>
<br>
Magical: Uumush and Shul take the ancient wood to the mine of vines. The elder shaman takes the lead using the knowledge he's gained from the bark tome and the mages guild while Shul works on communing with the spirit of the mines. 2 skilled tyren assistants are on hand to help since the springborn cannot enter the mine proper for fear of its poison.<br>
<br>
Civic: The bramble gems are charged with mana and placed around the town to work as street lights. The gems used in the luxuries guild are half charged to give them a red glow, almost like rubies.<br>
<br>
An expansion effort is made to make new housing in Hrun'Taras, reaching beyond the glade stockade if needed. 10 skilled tyren, 15 unskilled tyren workers and 30 springborn are put on the job.<br>
They are given stone and clay to work with and make use of the new advances in tree singing arcana to augment the glade and existing longhouses. Any dwellings that are to be made outside of the glade are to be mostly stone in case of fire and the strengthen their defenses as a hard outer shell. As a side job the springborn are to use the new tree singing skills to also help plant flowers around Hrun'Taras and work them into their designs if they can with climbing ivy and flower walls on the stone. Orm has caught wind of people saying the higborn quarter is the most beautiful place in the colony and has taken up the challenge.<br>
<br>
Word is spread that Hrun'Taras is looking for new builders and skilled folk. The hill town is expanding and needs more hands but instead of silver they are offering homes to those that will move, be it for work or if they have not made a proper home for themselves by the sea. Race is not an issue in this multicultural town.<br>
<br>
<b>5 influence is spent spreading word and advertising to bring in new residents to Hrun'Taras</b></div>
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					<div class="bbWrapper"><b>High Born and the High Seas!</b><br>
<br>
Before a lot of this mess, Caelis was talking to his shipwright. "Thus, how many men do you need?" The Shipwright replied "At the bare minimum, 18 men, but that's if we assume smooth sailing. Once we hit a storm or a rough patch, the ship will be difficult to control with just 18 men." Caelis nodded and replied "Well, Captain. I received word from the HIgh Born not too long ago after I mentioned to them in passing that we were interested in starting our own Convoy. They are interested in our venture and have provided 18 sailors. Congratulations, you will have your full crew of 36. Perhaps more if others decide to join as well.I expect much from you, Captain." "Aye, aye, my Lord. We'll be back before you know it!" Caelis nodded and said "Grand, may your journey to the Old World be peaceful. I hope this journey will prove to be successful. When do you expect to depart?" The Shipwright replied "Within a few days if you desire it my Lord. Just need to plan the logistics and accommodate everyone's requests." Caelis firmly grabbed the Shipwright's shoulder and said "May the winds guide you wherever your heart desires." The Shipwright replied in the same. It was an old phrase stated by the early Attolian Merchants when the Kingdom's commercial empire began. While it was a bit antiquated, Caelis knew that the journey was not easy, and that any help would be appreciated even if it were something fickle like the wind.<br>
<br>
---<br>
<br>
<b>X Marks the Spot<br>
</b><br>
The semi-functioning clockwork soldier followed Nicholas and the expedition back to the Platz under the cover of night as it was late by the time that they had returned from the spire. Once they had entered Nicholas' workshop, they immediately began examining it. After all, a doctor has to understand anatomy to heal a person. They had to study the functional clockwork soldier in order to properly fix it. Many odd instruments came out, from calipers to magnifying monocles. However, perhaps it was because it moved, Nicholas constantly said "Excuse me." as he touched or looked at the clockwork creation. It practically seemed living, and to Nicholas it pretty much was. So, he couldn't help but be polite and delicate when examining the machine. The group of men were fascinated with the finding, and looking at how this fellow moved. In fact, Nicholas thought that it would be important to ask for more help and sent someone to call the Engineer over. He had heard that the Engineer had found something interesting in the Depression, but surely this was even more interesting to look at! Then group of men then continued to work into the night in an almost manic fervour of excitement.<br>
<br>
---<br>
<br>
<b>Long Found Tradition</b><br>
<br>
"Look! We need to get this built! We can't call this a home or a community if we don't have this up! A dedicated forum for speech, art, and sport! Can you imagine it! It would bring so much life to the area if it were up." The Linguist exclaimed to the stoic Architect. He didn't seem moved and replied "I don't know... that would be a pretty ambitious project in terms of manpower, materials, and cost." The Linguist pressed "What has ever happened to your sense of artistic vision? Have you never wanted to leave you mark upon this world? This is your chance. To make something different than anyone else with some creative flair! Besides, I've already talked to Lord Caelis before and he approved of this project. He was even willing to fund this project to get you more labor and help! Besides, they're excavating the Agora as we speak. We'll be able to get more marble for this project." "Ahh, well if this is Lord Wolff's request, then I suppose I can't refuse." "There we go! Now let's start planning! We've got a lot of work cut out for the both of us to create art." "The both of us?"<br>
<br>
--- <br>
<br>
<b>(Re)Fit for a Lord</b><br>
<br>
The sound of metal clashing filled the air around the platz. It was a sound familiar to most in the old world, but it had been absent recently, until now. To Lothar, it was a comforting sound. It was a sound that he had grown up with and one that assured him of safety. It was the sound of metalworks. The Colony had established its first proper smithy with its recent access to coal. Steel was being made and it was about time. 5 Halberdiers were unarmed since the battle of the platz and the Exile Constable force needed better equipment if recent times was a sign. Thus, these men would be getting refit with proper weapons and armor. It was a relief to Lothar. He had been worried as times were getting more turbulent and uncertain. They needed to be ready to protect themselves if needed, which they likely would sooner or later. He came across his men, 20 Halberdiers, and 15 Exile Police, now aspiring Spearmen with Spear and Shield and a bit of armor rather than then the rags and chains they used. They would need a bit of training, but they had started to get together as a fighting force as of late. There was progress, which was something at least.<br>
<br>
Lothar looked at the men and said "All right you loving lot! Quit ogling each other's uniforms. We have jobs to do and get ready for!" They had planned a few ventures. One, was that the geologist was going to go out and search for more metals around the area. Iron was useful, but so were many other metals if they could be found. They planned to make another deal with the Ratkin to help facilitate the process. Plus, the plan was to have two more expeditions. One was to explore the jungle. It was going to be rich with herbs or other useful things that the Colony could use. The other was the properly explore the sewers. It had become the domain of the Aymaran, but they seemed to be able to distinguish between food and friend now... somewhat. Thus, the sewers were a priority as they served as potential entrances to the Platz that haven't been fully explored yet. They had to know what was going on below them."<br>
<br>
He then turned his head as he saw Caelis in the distance. He was waving and signalling, rally. It appeared that the men already had a job to do!<br>
<br>
---<br>
<b>Wake Up Call<br>
</b><br>
The Attolian Engineer watched as a female Dark(?) Elf flipped out of the Vault and in front of all the Attolians to see clearly. However, the rest seemed to stay inside. What was this? A Performance or a ruse? Regardless, the Engineer stood fast where he was. The Elf said something that kinda sounded elvish and almost musical, but the Engineer was a man of numbers, gears, and physics. He wasn't a Linguist or a Musician. He loudly said back "We don't speak any Elvish! Only the King's Common! Now, just stay where you are. We've got someone who might be able to translate on the way!" and as if on cue, the Engineer could hear scurrying from behind. There came Lord Caelis and Lothar with 35 men in tow, and swiftly coming up the Engineer could see the unmistakably shining armor of the High Born. He sighed a deep of relief and said "Well, looks like we get to live another day, Lads." He then took out a small flask and took a large gulp. He had been saving his small personal stash, but hell today was a day to celebrate and there was a whole load of beer waiting for him at the Platz. His job was over for now.<br>
<br>
Caelis arrived at the scene with Lothar and the 35 men, and to Caelis' appreciation the High Born had sent their men rapidly as well. Thankfully, the men had notified them as well. If these were Dark Elves, then they would certainly need the High Elves. The Exiles took the lead with their new shields and formed a wall with their shields while the Halberdiers were right behind them in support. While their weapons were not pointing at the Elves, they were certainly ready to be dropped to form two lines of pointy things. The formation was similar to the one used in the Battle, but this one was better organized. Perhaps it was the time spent since the Battle, but the two group seemed to get the hang of working together. With the excavation team secured, Caelis waited for the High Born to arrive. It seemed like the Elves didn't speak common, so they really did need a translator. Caelis greeted the High Born Mage and Linguist and said "Hail! Thank you for your quick response. I don't know who these people are, but can you ask them who they are, and why they were in the vault?"<br>
<br>
---<br>
<br>
Summary:<br>
Attolian Halberdiers and Exile Police are re-fit with Steel weapons and armor.<br>
<br>
Caelis arrives with the Attolian Military and the High Born to the Vault<br>
<br>
Attolians are committing the Shipwright, and 17 sailors to the Convoy to fully man 1 ship along with the High Born<br>
<br>
Current Orders:<br>
<br>
Excavation of marked sites located in the Agora District to begin<br>
5 Skilled Laborers, 15 Unskilled Laborers and 3 Augmented Stone Constructs<br>
<br>
Study of the functional Clockwork Soldier and Repair<br>
Nicholas, Engineer, 5 Skilled Workers<br>
<br>
Linguist attempts to write a new easily read fairytale that is meant to be a message of unity and virtue. They have access to the writing copying arm.<br>
Linguist, 5 Skilled Workers<br>
<br>
Construction of an Amphitheatre by the Commons<br>
Architect, 10 Skilled Workers, 20 Unskilled Workers<br>
1 Wealth to Hire Freedmen Labor, 2 Units of Marble, 6 Bronze Statues<br>
<br>
Expedition to the Northern Jungle<br>
Preserver, Falconer, Chemist, Dr. Fleming, 5 Skilled Workers, 5 Unskilled Laborers, 5 Halberdiers, Sundered King<br>
<br>
Assaying and mining of other metals/deposits in the barrier hills, hopefully with Ratkin help<br>
Geologist, 5 Skilled Workers, 15 Unskilled Workers<br>
<br>
Extensive exploration of the sewers begins!<br>
Lothar, 5 Halberdiers, 5 Skilled Workers, 5 Unskilled Workers<br>
<br>
Establishment of a proper Customs Office and Regulations by the Port<br>
Castellan, Caelis, 5 Skilled Workers, 10 Unskilled Workers</div>
				
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					<div class="bbWrapper">The song of notice:<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/Tazx_vCZCv4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/Tazx_vCZCv4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/Tazx_vCZCv4&quot;]"></span></span></span><br>
<br>
Her eyes dotted the formation in front of her, the spears and armor. To her, she seemed slightly confused. Her lips flustered a bit as she waved her hand as a petite flag before turning back around. The graves, the buildings, the surroundings rattled her. What plagued these people? Her first thoughts seemed to be altruistic, and her moon surface colored hair whimpered as the wind curled around her in strength. Sounds of the past echoed in the distance, though so far away, out of her memory, but she knew it was there. She began to dance, a ninja’s gallop in the center of attention. Flowing herself as banners, as a savior coming to battle just at the tipping point, she pushed and pulled Kuva until he felt the music on the zenith of his brow. The winds of the trees concentrated in her mind producing the notes of the instruments of the past. The thumps of the Attolians’ feet echoed the drum beat, the sun reflecting off of the armor giggled of the lights she once knew. Recognized none, the moment held a significance for the Nylor. It was only the beginning.<br>
<br>
Ryleon beckoned to her brethren, her hand calm and flowing as she continued to dance in duet with Kuva. Meeting mid jump and pushing off only to land. She heard the voices represented in the calls of the colonists, more civilians seemed to be attracted to her and her dance. The calibers sheathed their weapons, joining in dance. The calling could be heard to all Nylor and possibly the other mages as well. But this may be for a short time. Others cheered from inside the vault, they lost the bearings, the situation they were in. The Attolians didn’t bother them a bit, and as the Highborn entered the scene, Ryleon slowed her pace in more strength moves and instructed her brethren to coordinate a singular jump, touching feet in the center, where to fall onto the hands of another. Continuing to dance as a whirlpool with no weapons drawn, simple tranquility. As Lord Caelis, the Highborn mage, and the Linguist chattered amongst themselves, the Nylor chanted and sang in tune to the song of the past, growing stronger in their minds. The notes felt easy on the ears, while quite relaxing and full of hope.<br>
<br>
Summary:<br>
<ul>
<li data-xf-list-type="ul">The Nylor toss aside the fear in the Attolians and take a leap of faith in sheathing all their weapons as they dance and experience a tune of the past. Though, nothing jogs them of anything. Ryleon encouraged them to join to announce their presence and put on a show for the colonists to ease fear and concern.</li>
<li data-xf-list-type="ul">The song the Nylor dance to can be heard by mages.</li>
</ul>References:<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId151">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId154">Prince Vaethorion</a></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7761412" data-lb-caption-desc="Beckoncall · Apr 16, 2017 at 11:15 PM">

		

		
	


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 :<br>
<br>
<b>"Headless slavers still sell slaves"<br>
</b><br>
Attolian Agents do not have any difficulty haggling the slavers -- to be rid of the sirens they're glad as it enables them to focus all attention to the Cyclops since it's got progressively cranky moping in it's chains as the ships have been overdue to leave. They're eager to put everything away and put the colony far behind them.<br>
<br>
With the Writ of Ownership for the Sirens, The attolian agent is given the shell talisman that will silence them forever, if it functions as advertised -- the sirens are all smiles to be let out of their cages, their webbed hands and feet, their slightly taloned nails... they are all otherwise very comely and shapely ladies... Each sentence seems to come of one voice, harmonized amoung all of the sirens at once.<br>
<br>
...They coo as the first ranks of them walk, kneel, and languidly move submissively around their new masters. <br>
<br>
"We heard you Colonials like freeing slaves... but we wonder if being mere men you can bring yourselves to keep the courage of your conviction... we have secrets to share with our masters, or treasures to plunder, if such are your proclivities... what is our fate to be? Ohhhh, singing in your parlors? Singing in your bedchambers? Will your wives and lasses watch? So many questions... We especially look forward to performing our civic duties for agents such as yourselves and them that lead... we have many talents... There will be good rain in the next few days, I doubt we'll have difficulty staying wet... after that we'll have to work EXTRA HARD to find ways to stay moist..."<br>
<br>
<b>(Attolians buy 50 lesser Sirens for 2 wealth) -- <br>
<br>
Several questions remain -- what will be their fate? Where will they live? How will they "serve" the colony?<br>
</b><br>
The hearts of the attolian agents are not a bulwark against their charms, however unweildy and direct. <br>
After brief exchanges some of the Attolian agents begin to wonder just who was bought by whom!<br>
<b><br>
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					<div class="bbWrapper"><b>UPDATES:<br>
</b><br>
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 &amp; <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId165">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId166">Prince Vaethorion</a>
 :<br>
<br>
Recent construction of forge/armory leads to SMITHS GUILD BEING FORMED! REQUIRES ONE MORE FACTION MEMBER TO JOIN TO BECOME OFFICIAL!<br>
<br>
Even if the Operation does not become a guild, the current elven/human forge and smithy operation is capable of producing quality steel armor and weapons for the colony, which may also potentially be sold. Silver bought/supplied from the Tyren would allow silver weapons to be made, which can have additional special properties.<br>
<br>
Attolian soldiers with rusty equipment are resupplied with better gear! Attolian forge encorporates <b>Piston-loaded weapons!</b><br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId167">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId168">Prince Vaethorion</a>
 : (and those interested in crime):<br>
<br>
Examination of the pilfered opium reveals it was placed by (the now dead) corrupt exile constables. Exile police are "Taking care of their own" by tracking down and killing remaining criminals as they are found -- without process of court or higher judgement. <b>a number of additional exiles die </b>for associations with criminals,..</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7762110" data-lb-caption-desc="Beckoncall · Apr 17, 2017 at 3:13 AM">

		

		
	


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					<div class="bbWrapper"><b>"FAMILY REUNION, IN THE GRAVE"<br>
</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId172">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
Attolian police, while re-purposing the Nylor Vault into a warehouse/strongpoint continue their search of the graveyard. In addition to the previous exile bodies buried in already full graves with packing material, the <b>SECRET HIDEOUT OF SORKIN </b>was found under a mausoleum in the back of the Cul-de-sac. Inside was a secret passage that had an ancient tunnel leading from Sorkin's tiny hideout and a more recent, exile made tunnel that leads to the basement of the temple of Dracos... it is unclear if any of the faithful knew of this passage... which was seemingly constructed during the temple being built so as not to attract attention.<br>
<br>
Sorkin, who's better known alias was Sailas, functioned as a higher level skilled worker among the exiles -- was rarely seen except when interfacing with very explicit instructions for merchants and the corrupt constables to grift money from the market. <br>
<br>
<b>SORKIN IS FOUND DEAD -- </b>he drank poison at his desk when the last of his followers was slain and in a brief note states:<br>
<br>
"It's been an interesting run, will be sorry I cannot share with you the pleasure of my company. Places to go, people to see, you understand. Sincerely, Sorkin."<br>
<br>
His penmanship and sense of dress was impeccable, for an exile. One of the rapidly vanishing bottles of elven wine from the old world being the medium by which he drank his demise.<br>
<br>
<b>(FENNEC DEFEAT THEIR COMPETITION WITHOUT LIFTING A FINGER! +3 FENNEC INFLUENCE, Reputation gained with exiles and attolian small business as well for indirect handling of crime.)</b><br>
<br>
<b>DECISION POINT:</b><br>
<br>
<b>Harud </b>is the last individual not in custody that has any ties to criminal activity, but he seeks a pardon from any authority of the colonial government, considering his involvement with rooting out and ultimately dissolving the coppersmiths. Many exiles look on intently with what fate or indulgence the charismatic Harud is served with...</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-04-17T09:59:01-0400" data-time="1492437541" data-date-string="Apr 17, 2017" data-time-string="9:59 AM" title="Apr 17, 2017 at 9:59 AM" itemprop="dateModified">Apr 17, 2017</time>
			
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A central banking entity cannot exist without a designated bank building -- so while tracking of finances and assessment of wealth continues, The bank as a real entity remains an idea. It would also be important, considering the colony's dependence on Tyren Silver <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
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 , that the Tyren be asked to assist with backing Colonial Scrip or basic trade arrangement with a supply of physical silver -- otherwise Attolians and Highborn would need to invest 3 wealth total to make sure the bank remained fluid in function. It also requires a building to be selected or constructed for the purpose.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98">@Tori_98</a> <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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 :<br>
<br>
<b>"Once they arrived at the edge of the wood, Charlotte told her men to wait. She'd go alone with Cassandra, for there was no need to risk so many lives."<br>
</b><br>
Cassandra walked to the left of charlotte, keeping her footing steady with the tall haft of the Skull-topped-staff, Bloodscourge. Slightly shorter but with not less poise and posture was none other than the brave princess Charlotte... Cassandra waved her staff and a wind parted the foliage barring Charlotte's way into the wood... Charlotte ignored the red magic and made her own way into the wood, with cassandra comfortably gliding along parting a way for herself as the proud princess, in true Reinen Fashion, made her own way.<br>
<br>
In minutes they could no longer see nor hear the river behind them, nor the men in their boats... Cassandra warned Charlotte that it would be senseless to turn back now -- though they had yet to see a wisp, the haunted woods had them... and they would only be leaving after their encounter with the witch... the hunt was on...<br>
<br>
"Do you see that?" Cassandra said, as a green wave of the witch moved deeper into the wood.<br>
<br>
"Yes!" Charlotte answered, seeing the silvery waif, the image of the maiden, as it too ran deeper into the wood.<br>
<br>
The lament of the Maiden and Witch:<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/J61u3wFzl68/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/J61u3wFzl68\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/J61u3wFzl68&quot;]"></span></span></span><br>
<br>
They picked up the pace... This was the Wicked Spirit's game, of course -- Wisps gathered behind them, and Cassandra would wave them off. Charlotte would trip and tear her garments on the thorny wood and dead branches, and she'd swear she'd walked this way before, but pressed onward...<br>
<br>
Cassandra guided them past the real loops in the wood, and reassured Charlotte that her instincts were right -- that which looked familiar was the only way to the center. Wisps began to buzz and dart to draw them from their course, but they each chased their own spirit -- with Cassandra pursuing the Green and Ghostly haggard form, and Charlotte the running maiden. The witch seemed to taunt and beckon, with one eye gazing wide, and beckoning with the four fingered hand of naked bones. The maiden spirit seemed in opposition, and it was the determines Charlotte that chased the girl's spirit, where the Witch taunted and dared Cassandra to pursue.<br>
<br>
They penetrated into the glades of the dead -- the strangling bones, the bodies of mouldering muurdain soldiers who must have died in this wood centuries ago, and the bodies of gnolls and elves that came after them... of orcs who killed each other as brothers when they could not escape the wood...<br>
<br>
...And they pressed on...<br>
<br>
"The Game"<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/G-YNNJIe2Vk/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/G-YNNJIe2Vk\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/G-YNNJIe2Vk&quot;]"></span></span></span><br>
<br>
...And played the twisted game of the spirits -- Cassandra was beyond such cantrips and the bones of the dead held no secrets for her... Charlotte, she instead was shielded by her faith... The lord of purity would guide, the Lord of purity would protect...<br>
<br>
They would not have to play long -- Cassandra called Charlotte away from the wrong path once or twice, another time Cassandra lost her spirit and it became clear they were chasing two sides of the same apparition -- and with this realization they found the clearing of the barrow of wood.<br>
<br>
The wisps all appeared from the woods in all directions, and indeed hovered overhead, in numbers that confused and conspired to hide the star filled sky itself. They coalesced into black beasts of shadow and the voice of the hideous witch began to cackle.<br>
<br>
...The barrow was open, and for the first time the Seer Cassandra and Charlotte saw both spirits at once. Then the Ghost of the Witch Pushed the maiden into the barrow and slammed the door.<br>
<br>
"You shall die here -- did you think a mere ring and a bone were enough to stop me? The spirit of every gnoll in this wood will DEVOUR YOU!"<br>
<br>
And the twisted melange of ghostly jaws snapped all around them... Cassandra Shook her head, and her hair pinned up at the modest length of her previous mortal existence fell in great red curls like waves of blood... at the same time she locked eyes with bloodscourge, which in wordless reply sprouted the magical blade of a scythe to combat the oncoming wave. The growls grew closer, and charlotte released the bunting on her outer gown and allowed it to fall to the ground... beneath it, the weapons of her people, three belts crowded with pistols and the rapier of a Defender of the faith.<br>
<br>
<b>"Two fight as one, Scythe and Pistol, lead and steel"<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/pYW2GmHB5xs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/pYW2GmHB5xs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/pYW2GmHB5xs&quot;]"></span></span></span></b><br>
<br>
They stood back to back... any moment now, a vicious battle was at hand. when the last of the wisps merged into a blackened and toothy horror -- they in unison lunged upon the Seer and the Princess... Red and Gold standing pure against the Black...<br>
<br>
Claws flashed, great beasts leaped and snarled, held at bay by rapier or a wave of cassandras hand.<br>
<br>
One by one Charlotte's flintlocks blazed, and fell upon the ground like a rain about her. Back to back it blurred where the scythe did it's work and the gun meted out it's own justice, where cassandra's blind fury and charlotte's measured footwork lay beast, or bullet, or pistol, or slavering head and limb all about on the ground...<br>
<br>
...And still they came... with every dark beast struck asunder, it seemed another bounded from the wood to replace it. Cassandra eviscerated foe after foe and charlotte more than once placed a piercing thrust in an opportunistic fiend that sought to separate them, or to pull Cassandra away.<br>
<br>
Minutes passed... the guns on Charlottes belt were few. The red glow of Bloodscourge dimmed as Cassandra's spells and Charlotte's faith were pushed to their limits... the one eye of the witch seemed to hover at the barrow's mouth... why were they not dead? Cassandra's gums were bleeding, her EYES were bleeding, and her breath was heavy. The youth in Charlotte kept her breath, but fear was rising in her. The beasts looked to one another and rallied their confidence... Cassandra would fall soon --<br>
<br>
and the moment she did they would RIP THE PRINCESS ASUNDER.<br>
<br>
That is when Charlotte's last pistol was raised, and she dropped her rapier -- from under her belts she pulled forth a holy book, and held it up in one hand while the other pointed the pistol at the crowd descending upon them...<br>
<br>
The book beamed in a opalescent glow as Charlotte's silently mouthed the prayers and incantations of purity and redemption.<br>
<br>
She fired her Flintlock, and then fired it again. It would not run out of ammo, for from the barrel of that gun issued her boundless faith and love for her lord. Her silver bolts TORE the black beasts off of their feet and sent them tumbling into the brush, and not wasting the moment, Cassandra moved in a circle around her making sure not only to keep killing more than her share, but to make sure all but one attacker was denied access to the princess -- always the the one before her, the one invariably smashed moments later by the might of Charlotte's faith.<br>
<br>
In seconds that seemed to drag like ages, in time measured in the falling of a drop of blood or the crunching of a leaf, it felt like a whole war was being fought. All around them countless black beasts fell, and dissolved in green mist as they were progressively destroyed. Cassandra panted and bled under wounds that finally began to mount, and Charlotte fired her "empty" pistol ever faster at ever more targets until their hope for victory almost faltered... almost.<br>
<br>
With Cassandra fighting on her knees, held up only by her staff wedged against the unholy earth, and charlotte's sweat threatening to burn her eyes shut and cause her book to slip from her hands, the final beast was slain. Cassandra was drawing all the energy she had from the staff now... and her seer's vision began to cloud... she would soon lose consciousness...<br>
<br>
"The Ring, Seer!" cried charlotte --<br>
<br>
"It's time! Give me the Ring!"<br>
<br>
Cassandra reached into the folds of her robe and upon releasing the staff, fell face-down into the dirt, holding the bony finger, and ring together, upward in cupped hands, for Charlotte to take. Bloodscourge clattered dimly to the ground beside her and the red blade and light fell with it.<br>
<br>
Charlotte looked at the destroyed pistol she used as a conduit for her holy intent and righteous might... and dropped it in favor of the ghostly little charm Cassandra faded from consciousness offering to her.<br>
<br>
There was almost nothing left of the Green Witch now -- a part of her vanished with every shadow they banished. In her place, the vibrant glow, like a moon or star, of the frightened maiden. Charlotte watched the white spirit, as it shared the last moments before it's corruption and revealed the origin of the ghost-witch...<br>
<br>
Four Elven Maidens... Three Corrupted... the images danced in her mind as they did before her eyes. They were spoils of a dark bargain -- to be the eternal wives of the horned one... in exchange -- this demon would allow the elves and humans that stood bare and panicked in the face of "the cull", to survive, after a fashion. Three of the sisters went willingly, in depravity or in resignation, and bore their rings for the horned one -- but she would not -- she COULD not... and she swore that neither the demon, nor what her people had become, would have her complicit.<br>
<br>
It was here the Horned one himself had tracked the maiden -- and here he once more placed the ring on her finger -- the ring she had thrown to the ground each time before. This time, The insubstantial form of the horned one slipped the band upon her hand and in the same motion -- BIT THE FINGER THAT BORE IT AND FLUNG IT AWAY INTO THE WOOD.<br>
<br>
"If your body will not bear my ring and be wed -- then so it must be with your lost soul, lost starting TONIGHT!"<br>
<br>
The next strikes were even quicker, and final -- the great jaws struck her side as she still processed the maiming of her hand, and the amorphous demon then cleaved her skull with it's jaws. In the motion of two hands, one rose up the mausoleum of wood and the other pushed the corpse of his ne'er-be bride into it's tomb. She could never take the ring off now...<br>
<br>
...But now she could. The maiden, liberating Charlotte of the vision, reached out with her four-fingered hand, and Charlotte placed the finger to the ghost and it melted into ether that restored the transluscent hand of the restless spirit.<br>
<br>
The maiden's ghost smiled now. and held her other hand out to the knowing Charlotte --<br>
<br>
She gave the ring to the spirit of the girl who'd become the witch of wisp-wood -- and upon slipping the ring upon her finger, she took it off one more time... and cast it into the sky where it would never come down again... she rejected her unholy union with the beast, and her soul, cleansed of the darkness that lay disembowled and dissolving all around them in the clearing... the maiden spirit faded away... pure, joyous, supplicant, repentant, ascendant... and then <b><i>gone.<br>
</i></b><br>
<i>The mausoleum of wood faded into the earth, decaying into moss and then soil with it's contents never to be disturbed again. <br>
<br>
Cassandra came to her feet again leaning on her staff, and while Charlotte would not stand on that side of her, the princess helped bear the exhausted seer, witch herself or not, out of the wood with her...<br>
<br>
...It took but moments to arrive again at the river.<br>
<br>
<b>In the days that followed, it became clear that gnolls and mud-elves gave at least a small area of the newly liberated wisp-wood a wide berth -- whatever the change, they knew not to trust it, and to well fear the area. Even in the coming week when the dead wood began to sprout again, pink cherry blossoms blooming unseasonably in the fall -- and bearing heavy with sweet fruit that the tempted the Reinen and indeed all the colonists as if a reward and peace offering. <br>
</b></i><br>
<b>(NEW COMMODITY AVAILABLE: "Ever-year Cherries" (they will grow in every season, regardless of weather or cold) <br>
<br>
The riverbed too, the whole length of it, bloomed in flowers of so many colors, until the bees were so heavy with pollen they looked drunk in their bobbing forage-flights.<br>
<br>
They had won. The wisp-wood was no more!<br>
<br>
(+2 influence Attolia, +3 influence Reinen!)</b></div>
				
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<b>The beacon is lit!</b><br>
<br>
The tower had risen! The great white lighthouse that represented the foundations their chapter would build upon and the values they strove to spread was up, after so many days Elien had lost count yet the wait and watching their humble piling of stone grow by each sunset into this proud and mighty spire filled her with the warmth and vigor that only faith could bring. This had been the right place to build it, one could walk along the cliff side and enjoy the sea air while enjoying the constant marker of the pristine white peak and the stained glass that caught the light like a flickering rainbow, only to reach it properly and find its powerful form reaching deeper and stronger than it appeared. The view from the ground was even more impressive, as the lighthouse seemed to grow from the rock face and plant itself into nature just as its designers had foreseen.<br>
<br>
Inside was just as glorious in many a zealot's opinion. A garrison chapel had been formed and the beginnings of a meager library which though small now many eager squires whispered of earning their spurs by discovering some new exotic creature or artifact of this unnamed land to add to its shelves. Within the lighthouse's zenith and the chamber that housed its future pyre was like a chapel in itself, a carved monument to the order's faith and Victoria's grace. It seemed all memory of the less savory builders had been erased upon the day of lighting. Elien herself held out some hope that the beasts and malcontents of this colony would yet see the light and change their ways to walk a better path. All they needed was the light to guide the way.<br>
<br>
And so a light they would have! Sir Benison had carved out the righteous spot upon the pyre plinth and it was with solemn care that Elien drew the tear of flames from its keeping, kneeling in prayer to place this humble offering into the service of the saints. All in the colony had been told of this day and beyond these walls passersby and true faithful would stop to look upon the tower on its day of lighting. Oh but withing the lighthouse and this chamber none could enter save the champions of the order, the doors held guard by the grim faced devout. Sir Sancroix and the high Cannonate Curoi  led the monks in a choir that rang through the halls and reached out into the streets as if the tower itself gave out its hearty hymn.<br>
<br>
<i>Be still for the power of the saint<br>
Is moving in this place<br>
She comes to cleanse and heal<br>
To minister her grace<br>
No work too hard for her<br>
In faith receive from her<br>
Be still for the power of the lady<br>
Is moving in this place<br>
Be still for the glory of the saints<br>
Is all around you now</i><br>
<br>
The tear was fitted, the beacon was lit, their faith ignited, their purpose restored.<br>
<br>
GLORY TO VICTORIA! GLORY TO THE SAINTS! PRAISE THEIR WORK AND MARVEL FOR THEIR LIGHT! THROUGH THEM WE ARE GUIDED BEFORE THEM MADE WHOLE!<br>
<br>
THE LADY FORGIVES, THE LADY REDEEMS, THE LADY EMBOLDENS, THE LADY IGNITES THE FRAILEST OF HEARTS!<br>
<br>
<b>(The finished lighthouse is lit and its beacon is enhanced by the tear of fire that is placed in a carved slot on the fire's plinth) </b><br>
<br>
<b>In faith we serve, in life we serve.</b><br>
<br>
Ord Cannoness Isabella Nazio was a woman getting on in her years. In youth she had serves as a champion among the devout, a one woman hammer against the forces of decay and corruption. Once she had earned her spurs she dedicated her learning not to matters of art or civic development like so many knight but to the sword. To her the cleansing fire faith was a thing to burn all that stood against it, that a knight is better served being the sword of the righteous than a shield for the meek. Over the course of her illustrious career she had earned the title of "Ord, The keeper of order" and had serves as a Field-Marshall among her fellow knights, for though they recognised no military ranks many had looked to Isabella their leader and champion upon the battlefield. Her knowledge of tactics and the ways of weapons had lead to the reaffirming of many a regiment of devout and the bettering of squires.<br>
<br>
This was her task today as the sun kissed woman with a streak of grey through her ebony hair walked along the lines of the constables and colony militia, looking upon these criminals and killers as a dance instructor haughtily looks upon her girls. Her hawk like features straining with disapproval. "You are freshly equipped I see. Well I shall soon teach you that steel does not maketh man, you shall prove yourselves worthy of this position and you shall learn the weight of the duty you carry upon both body and soul. We shall begin with laps, you will earn your right to spar!" She smacked at the legs of her recruits with a wooden practice sword and soon drove them before her like sheep before the wolf.<br>
<br>
<b>(Cannoness Isabella Nazio is given on loan to train up the platz police force. Skill counts as very skilled drillmaster)</b><br>
<br>
Sir Abel continued to put his lust for the musical arts to good use. The war for the soul of these colonists had begun at the blood fountain and it was time for the Victorian counter attack. Their first attempt would not be the brazen and sinful affair of the Reinen, marching into town like a circus, their would be the subtle approach of the slow moving knife that passes the shield. Sir Abel took up his post in the tavern, forming a rota of performances with the highborn bard. He would remind the Attolian workers of their homeland with his native songs and work the upbeat magic he had upon the ship. His songs of praise would not be the sweeping affairs of the choir but the toe-tapping songs of a country wanderer. His songs would speak of Victoria's brightest adventures and of the past deeds of great knights who had come to the aid of the poor and wretched, who in faith had stood against demons and won.<br>
<br>
<b>(Sir Abel Sancroix begins regularly performing at the inn as part of a low key effort to spread the faith and win over the nonreligious public. Skill counts as Skilled bard)</b>  <br>
<br>
Meanwhile at the blood fountain itself two grim faced priests inspected the structure with light in the eyes and venomous disdain in their hearts. The Reinen may have been a simple band of farmer hiding from the storms of the season behind a pagan deity of corn or whatever such people held dear by they were right about one thing. This fountain was an abomination and the fact that a member of the nobility had placed such support behind a demonic entity that had been seen to take blood and human sacrifices spoke of the corruption that had taken root at the heart of this colony.<br>
<br>
Yet let not the crusader rush foolishly to his foes embrace, for faith is light that must guide and not blind. These were good watch words for those that hunted the shadows and the words that had brought brothers Sulthus Curoi and Onri Ghol to the square today. These two were perhaps the highest ranking of the cannonates and both stirred and air of apprehension in the passing colonists as they went about their business. The former was a dour looking old man, his eyes in a permenant look of sorrow and his face drooping with age yet his robes and his aura spoke of faith made manifest, a light both warm and welcoming and yet intimidating and severe in its sternness. The other was younger and walked like a man of good health, yet his skin shone with an almost translucent pallor, his ashen robes made him look like an extension of his own shadow and his eyes, though friendly, warned of hidden depth and pains.<br>
<br>
These two more than any other of the chapter knew faith, for they wielded it like a tool, like a weapon. Both had known horrors and today they met a fresh one. For their chapter master had sent them to inspect this fountain, to see if their was a way to exorcise the malicious being that haunted it and to report back. If it could be done then they were under strict instructions to report back to the chapter before proceeding, this blood demon clearly had a following and the devout could yet be needed in its cleansing.<br>
<br>
<b>(Sulthus Curoi and Onri Ghol are sent to inspect the blood fountain. Skill counts as High Cleric and Minor cleric/mage respectively) </b><br>
<br>
<b>Deals struck lest ye be devils</b><br>
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<br>
<br>
"Very well. All evidence points to your crew having no hand in the riot's consequences. Leave this port in good faith."<br>
<br>
It stung Elien to let the smuggler ship go so easily but the chapter's forces were too few in number to risk a tightly packed charge against gunpowder weaponry and the local constabulary were too hard pressed by the chaos that was erupting in the city to be of much help. Her advisers had been right, this colony was a powder keg waiting to go up. It was decided that the chapter would focus its efforts on issues closer to home and should these smugglers prove good to their word and send kind word of the chapter out to their partners it would only serve the chapter to have friends in the unseen trade routes of the sea. <b>The smugglers were free to leave.</b><br>
<br>
In the meantime the slaver ship was relenting more easily. The contents they found pointed to a depraved sexual mind on the parts of their former employers and some discrepancies in their books but none of it illuminated them to anything beyond low level corruption or bad book keeping. If there were signs of Underlord politics involved in this vessel then they were not to be found here. Sir Ravalla was given leave to question the willing crew for appearances sake and Sir Magda was allowed one more sweep of the ship for hidden compartments with some help. Perhaps they'd turn something up or find leverage to confiscate the remaining slaves or goods. For now it looked as if that was the best Elien could hope for.<br>
<br>
<b>(Sir Ravalla - skilled lawyer/ Sir Magda - skilled sailor/ 5 squires/ 5 monks are given the task of questioning the slave ship crew and conducting a final sweep of the vessel)</b><br>
<br>
Then there were the minotaurs. They'd come soon enough to call for their promised favour and just as they said before they asked for Sir Tarkus. The grizzled knight grumbled to no end about the indignity of working for the beasts and how he had been given such little time for meditation but the deal stood. This Orm had a facination with getting his people to learn masonry and would not be dissuaded. However Elien would once she learned the scope of what it was he was asking and heard news of this renovation going on in the hills.<br>
<br>
"Master Orm you cannot expect me to give away one of my best builders for so long when our chapter is yet to even open a public church on our lands." She went on to protest and the tyren went on to haggle and to moan that they were trying to build water silos and some salt water habitat for a creature called Anais.<br>
<br>
An aboleth? Elien seemed to recall word of such things in the citadel library. Victoria's village had often been plagued by deep ones and the salt water devils played  a frequent role in scripture. Now these savages said they had found one in its infant form and that it looked for refuge in their hills. That it had parted from its masters and offered the services of a historian and translator! This was too much of an opportunity for Elien and their librarians to pass up, they haggled for a solid afternoon with the tyren over the terms of their service and what would be given. Neither side had any currency they were willing to part with but in the end both were willing to trade in knowledge and jewels. They managed to squeeze some of the quarts stone the slavers had brought on top of that, something that would please Sir Benison to no end as he worked away in the lighthouse. Two delegations were sent out, one to the hills and one to the beach. The monks were practically salivating at the thought of penning their chapter's first major tome of knowledge.<br>
<br>
Behind the closed doors of the monastery they gave it the working title of: Monstrum Aqua, Interview with the Aboleth.  <br>
<br>
<b>(The Order is given 1 unit of quartz crystals by the tyren in exchange for further services by a cannonate. Sir Benison - Skilled Jeweler/5 squires/ cut the quartz into lenses to further enhance the lens system in the lighthouse.)  </b><br>
<br>
<b>(Sir Tarkus - Skilled Mason/ 1 Cannonate - Very skilled cooper/ 10 squires/ 5 monks are sent to the tyren settlement to help with construction. Their primary tasks are to aid in the building of a water silo to be used in case of fires and to help design a pool or den for the Aboleth)<br>
<br>
(Sir Crofter- skilled printer/Sir Bruford - skilled linguist/ 1 Cannonate - Archivist/ 5 monks are sent to speak with Anais on the beach to learn and write its history and that of the aboleth in the new world for the first major addition to their library)<br>
</b><br>
Finally there was the church to see to. The chapter already had its own garrison chapel but that was behind gates and secure walls, it was not a place for the ordinary man to step. If the faith and the order's power were to spread then they would have to mark themselves out and Elien had plans for this to serve as far more than a humble chapel. Tarkus was away for now but she had her own training and other skilled builders to call upon. Even if it took longer than usual but they could make a strong start. In time they would have a house of worship that would put the hut the dragon worshipers frequented to shame.<br>
<br>
<b>(Elien - Architect/Sir Prisha - skilled engineer/Sir Kinsey - skilled metalworker/ 1 cannonate - very skilled artist/ 55 squires/ 20 monks begin construction of a Victorian church in the Marketplatz)</b></div>
				
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					<div class="bbWrapper"><b><span style="font-size: 18px">That's What Friends Are For!</span></b><br>
Railun heaved a shuddering sigh, wiping his clammy hands on the front of his dirt covered tunic as he looked about the Platz nervously. Small beads of sweat rolled down his forehead and his body convulsed in small tremors.  He just had a small cold, he told his friends.  Nothing to worry about.  He was just going to head down to the tavern to drink it away.  Then he would be back to his good old self in time to help real in the day’s catch down at the shark holes.  In reality he was fine, or at least it wasn’t sickness that ailed him…<br>
<br>
It was, as usual, another busy day on the Platz.  The rapidly approaching onset of fall brought cooling winds from the north that battled summer heat waves that blasted the colony from the south.  Dots of small puffy clouds blew across the sky over head, one occasionally was pass over the hot sun, dimming it’s rays for just a moment and casting a fleeting shadow over the markets.  It was neither hot nor cold as a result of all this- the perfect whether to attract large and bustling crowds.  The Platz was like a melting pot, where people of all races mixed about.  Tyren merchants argued with much smaller Attollians over the price of cigars in the market place, big beastly lizard men were under going “Do not eat the instructor please” training in the learning square and the sounds of drunken laughter and the clinking of glass mugs emanated from the tavern.<br>
<br>
Railun stood off to the side of it all, just south of the tavern.  He looked glancingly from it, to the grounds and finally to the scroll he had stuffed into his trowsers and back uneasily, wiping his incessantly clammy hands repeatedly.  He used his right hand to adjust his collar while his left toyed with a small bronze ring,flipping it over endlessly in an unconscious movement.  The note in his pocket felt surprisingly heavy and large, bringing him to worry that it would be noticeable to even the casual observer.  Yet no matter how many times he looked down to check on it it was still neatly tucked and hidden away.<br>
<br>
He pressed his hands against his face and took a deep breath.  Slapping himself as if to wake himself (which brought some odd looks from those around him) he shook his head and set off determinedly, his movements rigged and forced.  He approached the thatch roofed tavern, pausing just a moment in the entrance way before forcing himself inside.<br>
<br>
Standing there with the bright sun emanating from behind him casting him in a sort of yellow glow, he could feel bile rise from his stomach, which he forced down with a gulp. After calming his thundering heart he took a glance around the room. The bar was filled with noisy patrons who ignored the exile fisherman, many sat in makeshift tables spread across the room and pushed up against the cobbled half walls, downing mugs of yellow nectar.  A few shady looking men played cards in one of the back booths, their eyes darting suspiciously between their opponents and their cards as they sipped dark ale.  One raised the ante, another folded.<br>
<br>
In the very back corner, where the flickering yellow light from torches and lanterns couldn’t seem to pierce the darkness was a small table tucked away in the shadows.  Only one side of the table was visible, a full mug of fine cherry ale that reflected the dim lighting and an empty chair waiting for it’s patron.  From here Railun could just make out the hint of a cloaked figure on the other side.<br>
<br>
Reaching into his pocket to grasp the note, he approached the table, looking around at the other patrons who completely ignored the scene as he pulled out the chair and sat down.  Despite having closed the distance the figure seemed just as hidden as ever, as if it wore a palpable veil of darkness. Placing the note on the table, he pushed it towards the figure.  A clawed, black gloved hand reached out from the darkness, snatching the list so fast the Exile’s eyes could barely register the movement..<br>
<br>
The note had been simple and short.  Just a list of names.  Some constables, some fisherman, all exiles, all affiliated with the Coppersmiths.  Railun was taking a big risk by turning on his master… but any criminal’s loyalties are as deep as their lord’s pockets.  And as such, when one with deeper pockets appears, loyalties can shift quite quickly.<br>
<br>
Railun took a sip of the ale- or tried too, as the mug shaked violently in his hands, sending golden-red spray across the table.  “Uh, my reward…?” He asked tentatively.<br>
<br>
He swore he could almost see the shadow smile.  “Of course… there is just one more thing I need for you and your full reward will be yours…” it replied purringly.<br>
<br>
Railun cursed.  “I thought you said you just wanted the names!” He slammed the mug down on the table, drawing sideways glances from other patrons.  “I got you your names, now give me  pay”.<br>
<br>
The shadow chuckled.  “I said the names, and something else, a task I will provide you the tools for.  Here… take this”.<br>
<br>
A knife slid to Railun’s side of the table, spinning slowly and stopping with the hilt just above his hand.  A note was attached by a string to the handle.<br>
<br>
“Complete the task and whole payment will be yours.  Do not worry about getting caught.  We have already taken care of that.”<br>
<br>
Before Railun could reply, a brown coin purse came hurtling from the darkness, hitting the exile square in the chest and bouncing off onto the floor.  Railun instinctively grunted and leaned down to pick up the purse.  When he sat back up the cloaked figure was seemingly gone.  Only a cream colored hair on the table was evidence of his ever being there.<br>
<br>
He crused to himself once more.  He knew this had been too easy…  He shoouldn’t have taken the deal… Heck, he should just take the half and be done with it.  It was a hefty sum regardless, more than enough for one man to drink the nights away.  Although, somehow he knew not accepting the mission wasn’t an offer…<br>
<br>
Determined to get it over with, Railun stepped outside of the tavern, shielding his eyes in preparation for the blinding light as he re-entered the world.  Only it never came.  Rather than bright sun he was met with a dim moody sky and gusts of cold wind.  He hugged his grey ragged coat around him to fend off the coming storm, tucking the knife inside.<br>
<br>
The note contained two simple names… targets rather.  Both were constables, fellow exiles and puppets in Sorkin’s gang.  He knew the two personally, they had spent time together on the long journey over all those months ago.  But it didn’t matter now, Railun thought to himself, weighing the coins in his hand.<br>
<br>
***<br>
<br>
“Guards! Guards! Help!” A distressed voice shouted from somewhere below the docks<br>
<br>
The two constables on duty near the docks looked at each other.  Kraiv, the leader of the two, lifted his club and charged towards the source of the sound, his friend armed with knife in close pursuit.<br>
<br>
“Thief! Help!” The voice called again followed by what sounded like the clash of metal on metal.<br>
<br>
“Hold on! We’re coming!” Kraiv shouted back, jumping down between two of the piers, landing in the shallow muddy water of the shore with a wet splash, spraying his friend behind him whose jump in return sprayed him.  Boots and legs covered in mud the pair ducked underneath the pier into the darkness.<br>
<br>
“Hey, where are ya?  You alright?” Kraiv called, squinting in the darkness, unable to make out anything.<br>
<br>
“Hey Ovick, you got a torch or something’? He asked, turning towards his comrade.<br>
<br>
Ovick shook his head, a movement that was lost in the darkness.<br>
<br>
“You deaf?  Light bud. Got one?” He repeated.<br>
<br>
Ovick shook his head once more.<br>
<br>
“I don’t got for this shit, TORCH, DO YOU HAVE A TORCH” He basically screamed at his friend.<br>
<br>
“I shook my head two times!  I don got anything!” Ovick shouted back.<br>
<br>
Kraiv turned to his friend and paused for a moment with the kind of look you give someone when they do something so stupid.  Sadly in the darkness it was lost on Ovick, who merely stared back without understanding.  Kraiv shook his head, muttering to himself and pushing deeper into the darkness.<br>
<br>
“Hello, you ok bud?” He called as he went deeper.  How far did this thing go? He thought to himself just as he smashed against the cold wet dirt the was the back wall of beneath the pier.  He groaned and did his best to brush himself off, at least until his friend ran into him from behind and pushed him back against the wall and into the murky water below that surged with every wave.  It was low tide right now so the water was low, but by mid day this place would be swelling to the brim.<br>
<br>
“Watch where you're going!” He said angrily, pushing his friend in return.  He grumbled to himself and looked around.  Something wasn’t right… where was the voice?<br>
<br>
“C’mon… I don’t like this… let’s get out of here” he began to say just as he felt cold steel press against his back.  He could feel a cold force pierce him between the 4th and 5th rib, slipping upwards just between them and into his left lung.  A surge of warmth flowed up from his lungs.  He coughed, or more so weakly wheezed, droplets of blood flying from his mouth.  The steel retracted, leaving an empty void in his back that all the heat within him seemed to drain out of.  He clutched the hole with one hand, falling to his knees which sloped down in the mud, holding himself up with one arm.  He coughed, weak and wet, blood now beginning to flow from his mouth.  He began to choke on the bitter metal taste, each wheezing cough weaker and weaker.<br>
<br>
Ovick stood just a few feet infront of him, talking to someone who stood behind him.  His words sounded muffled and foreign, like he was speaking another language through a wall.  The world was getting darker and the ground seemed to be growing closer to him, the cold waters felt almost warm in comparison to himself as they splashed up against him.  Just as the darkness closed around his vision he could see Ovick turn and run, a shadow cast figure leaping over and pouncing on his friend, shoving something into the back of Ovick, who let out a muffled cry, his hands convulsing in front of him.  His assailant pulled his arm backwards forcefully, something hot and wet splattered against Kraiv’s face as everything faded into the nothingness from which it came…<br>
<br>
***<br>
<br>
Railun doubled over, breathing heavily as adrenaline coursed through his veins.  He dropped the blood covered knife into the shallow waters where it landed with a soft splash. Two bodies lay before him, face down in the murky waters, what remained of their life force spilling into the water beneath the docks.<br>
<br>
He reached into his pocket, producing the coin filled purse and smiled.  This little thing right here, he thought to himself as he shook it, the silver coins clinking wonderfully together, was his ticket off the docks.  He was gunna be a rich man when he got back to the tavern… Wait, the figure had never told him where to meet back up at...<br>
<br>
“I’ll take that off your hands” A low voice said behind him.<br>
<br>
Railun’s heart leaped and he spun around suddenly, only to be knocked off his feet by a blow to his face.  The force of the hit spun him around, causing him to land face first in the water, knocking the air out of him as he spat out blood and slivers of broken teeth.  He recovered quickly and attempted to scramble to his feet.<br>
<br>
His efforts were returned with another blow to the back of his head that sent him crashing back down to the ground.  He groaned, rubbing his bruised skull with his hand.  It felt sticky and he could feel blood begin to flow down his back.  He turned over in the bloody waters to look up at his assailant, his vision blurred from concussion.<br>
<br>
He could see the outline of a large, muscular man standing over top of him, hold a long, three pronged object.<br>
<br>
“Har-- Harud” Railun sputtered, coughing on blood.  Harud was a local shark fisher, a damn good one at that.  Before the journey he had been a common criminal like the rest of them, although he had a nasty reputation.  But they were friends,..<br>
<br>
The figure said nothing, simply standing motionless for a second before finally replying.<br>
<br>
“Sorry friend… the boss don't like loose ends.” With this final note he tossed his harpoon into his right hand, swinging it upside down and grasping it in preparation for a two hand thrust.<br>
<br>
“Harud… friend… please!” Railun begged.  He could only stare wide eyed as Harud thrust downwards, the three prongs piercing the center of his stomach.  An explosion of blood blew forth from Railun’s mouth and his head flew backwards.  By time Harud could rip the harpoon back out of his victim, he was already dead.<br>
<br>
But just before Railun’s eyes closed for the final time, he could swear he saw a cloaked figure duck into the shadows, two long ears poking through it’s cloak...<br>
<br>
[[DELEGATE SENT TO TYREN, NO TIME FOR POST SO DM DIPLOMACY STARTED, will mention in main post]]</div>
				
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 :<br>
<br>
<b>"Jadius and Urun (The Nightbringers) search farther into the vault with one midknight or Caliber.":</b><br>
<br>
The vault was merely two chambers -- and all that could be found beyond expectation was that several, over twenty, of the crystals containing Nylor were yet to open... the souls slumbered within, some noisomely -- and if they hadn't been stirred by the smashing of piston on the outside of the vault, there would be no waking them in the immediate future. <br>
Besides this one last surprise lay in store -- a <b>"Dreamsail" </b>-- a vessel of shape akin to a war canoe, the when righted parallel to the ground would float gently above terra firma. Ryleon remembered scores of these, in all sizes, used by her folk to sail up and down on wind currents or to fall like leaves from a truly monumental tree... then the vision, or memory, left her. The <b>Dreamsail</b> might be useful...</div>
				
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<br>
<u><b><br>
Murder in the Colony merit the need for Justice and order</b></u><br>
<br>
<br>
The news of the murders of various criminals was unsettling to the Prince, but not enough to lose any meditation over it (Highborn did not sleep as it were, but mediated). These were mortal beings of low character and integrity, so their lives had little value. However, the Prince did not like vigilante justice in the Colony. It was a bad precedence and murder. There needed to be a court of justice in the Colony for their to be order. The Highborn being superior in every way including in morality had not much need for judges and courts of law. There were elders of thousands years maturity who could met and judged. There were Mages back home who could read one thoughts, and seers with gifts of prophecy who could predict a crime before it occurred. The human courts were travesties of justice where Men went to lie in front of judges who were bought and sold like a commodity. The lies were turned into truth in the courtrooms of Mortals. Not so among the Elves. Truth was real and immutable. If a person was guilty of a crime, that truth would surface. If a criminal tried to escape justice, a powerful mage could easily smite him from afar or even teleport them if need be to face justice. Justice also was not a simple beheading, torture or imprisonment. Those would be light sentences. The guilty of serious crimes could be put into another dimension where they would suffer eternally. A criminal could have their mind erased, or have permanent waking nightmares, and then there were the “horrors”. One could be horror marked and be pursued endlessly by “horrors”. The thought of the “horrors” was enough to make the Prince shutter. The fear of horrors and eternal suffering, of torture beyond imagination were enough to keep even the most criminal person an honest one. However, Humans and walking animals were simpler creatures and required simpler forms of justice. The Muurdain new how to imprison criminals in other dimensions, but here in the colony there needed to be some mechanism to prevent vigilantes and others from taking matters into their own hands. Therefore, the Prince would suggest forming a Judiciary for the Colony.<br>
<br>
- Order: HIGHBORN present the idea of establishing a Court of Law and laws for the Colony. These laws would have to acceptable for all the factions in the Colonial government. A courthouse would need to be built. The idea is presented to Attolians, Victorians and Tyrren. (Murder and theft are the two crimes that must be addressed first.)<br>
<br>
<u>A Reply Message to the Tyren  The Attolians, and Highborn meet to discuss the Tyren. Later the Tyren are invited to discuss</u><br>
<br>
<u><b><br>
Prince to Tyren in letter:</b></u> "Gentle Bull Folk, Our positions on slavery are and were shared. We both objected to the practice and now the once slaves are free. The Highborn have not existed for near eternity without compromise and compromise we shall make.<br>
<br>
The location of the a Hall for the Colonial government is itself an issue to be decided by the Colonial government. The Highborn are not opposed to the seat of power to be shifted to what is now called the Learning Square and environs. The main condition for us to agree to this, is that the seat of power is fortified and made to be defensible. It is important that the seat of the Colonial government does not fall into enemy hands. Currently, the learning center is not well defended and is exposed. The Highborn are not interested in telling others what to do or not to do, but are interested in order. When every faction and race act independently and not in conjunction with other colonist, chaos ensues. No faction thus far has existed independently without the help of other colonist. This includes all the Races and factions. The accusations of wanting to control others is false and insulting. Murder and chaos is prevailing in the colony, because of those acting independent and lawless. Walls are not made to “trap ideas”, but to protect them and those who think, speak them. The Highborn are no stranger to ideas or protecting themselves. That said, if the other Colonial factions agree to developing in the area of what is now called the learning Square area into the Seat of power then they accept, on the condition that it is defensible and the Tyren contribute Manpower and resources. As the Highborn saying goes, “strong thick walls, make good neighbors”, so the assistance of security is shared by Attolians and Highborn alike. "<br>
The Highborn agree to equality under the law for the sake of harmony and preservation of the colony, but we will not pretend among ourselves that ALL races are equal. That is not our philosophy, but we agree that equality should be the law of the land for it breeds harmony."<br>
<br>
<u><b>A conversation between Caelis and the Prince:<br>
Caelis</b></u>: “The area is pretty exposed from all sides. Usually, forts are built along obstacles such as mountains, rivers or ocean and/or high ground.”<br>
<br>
<u><b>Highborn Prince</b></u>: “Our condition for agreeing to the seat of power is that defenses must be built up around it and that the other members of the colonial government must agree. The Tyrren have valid points and as members they have input. Strategically speaking, the area can be made defensible. The Tyren would need to get over their distaste of walls The River is a natural barrier, the Reinen and Tyrren have settlements to the North west and South West, with enough labor, the area could be raised with dirt and stone. The Road is strategic and not being near long dead is a plus. Also, if the Platz falls, it could be a place to fall back to. Trenches or moats could be built with water brought by irrigation from the river. Ramparts and so on could be erected. These are conditions of the Highborn.”<br>
<br>
<u><b>Caelis</b></u>: “I'm not particularly fond of the Tyren. Can't think of much that they've been helpful towards the Attolians with while I think I can name a few instances where Attolian action directly saved numerous Tyren and Wood Elf lives. So, if we're trying to accomodate the Tyren's desires, then they've got to accomodate to some of our desires as well.”<br>
<br>
<u><b>Highborn Prince</b></u>: “The Highborn tolerate the Tyrren, thin they are well meaning,  but in truth look down on Animal races. We mean no offense by this, but it is part of our pride. We have learned to be more tolerant. We have seen the the Tyrren have contributed to healing others, have been active contributors to the Colony's well being and have not caused disturbance or disharmony.<br>
<br>
<u><b>Caelis:</b></u> “For example, We will need Colonial wide access to the mine of vines. We're going to NEED A LOT of stone for this project, so things like that need to be available. Also, most of the labor will likely be from the platz. If the Tyren were willing to finance or provide some silver to start our banking venture, then that would be welcome. Then, there's the Aboleth... I'm very concerned that a being that dangerous is around... we're going to need assurances that it won't harm the colony"<br>
<br>
<br>
<br>
<u><b>Highborn Prince:</b></u> “ Agreed, that resources are needed. The Mine of vines is toxic to other races it is not? I think the Tyren would consider some of your requests once they think of us as part of their herd. The Tyren themselves are powerful creatures and can help with the Labor. Other labor sources could be paid for. I think if these were the Attolians conditions they are reasonable. The Tyren have expressed interest in unity and they have a valid point in wanting their to be parity in the location of the government. The Aboleth is another matter."<br>
<br>
These concerns were passed on to the Tyren who in effect said this when translated from their language to common and were invited to arbitrate.<br>
<br>
<b><u>Tyren</u> :</b>” First, It's miles from any point where threats have been able to surface in the past and in the middle of all the colonial patrol routes. If “we “add some walls and a guard tower then any threat to the building will be seen coming a mile off with all the signal fires nearby to warn of it.”<br>
<br>
“Secondly, If we're all helping to build it then the tyren can offer strong labour, renewable supplies of stone from the mine and treesingsers to mix in the architecture. Then there's the symbolic point since the learners square is a communal area while the platz is pretty much turning into highborn and Attolian territory. The Reinen and Rat people can also benefit from it's central location.”<br>
<br>
“Thirdly, As for your own personal dislike that's some uncomfortable wording honestly as it sounds like it blurs the line between what the Attolian prejudices are and the Colonial government official capacity”.<br>
<br>
“We may not have spoken much as Races, and we personally, may not have interacted much but Orm has constantly been moving around the platz and talking to the Attolians and Exiles. The Tyren may not have done any thing huge for the Attolians directly but whenever they were able they've been constantly adding their own things to the colony. It's our wool, their meat and at the start, when vegetables, that everyone was eating. The Tyren also founded the language square in a big public gesture to help the colony come together. They'd have been perfectly happy to do some joint works with the Attolians before now since their past issues have cleared over but the Attolians have never shown any interest in someone living outside the platz and you as a individual have never contacted us directly on your own”<br>
<br>
“And as for the bank venture and the trade ships I am hoping to get in on those but can't do it until my current actions get processed.”<br>
<br>
<u><b>Caelis:</b></u> “Wanted to get the consensus out as the Attolians directly helped whenever there was major trouble. Rather, from own volition instead of obligation, but the Tyren so far seem to not be willing to have directly take action. Sure, they have meat and wool in the market, but that's not direct help per say. Much like the Attolians are contributing to the colony as a whole as well. Thus, the mindset, at least of the Attolian leadership, so far is one of discontent in regards to the Tyren since the Tyren seemed to not have shown direct initiative in mutual aid/working together after the Attolians have tried a few times. The Attolian frustration. The gnoll incident, the cliff, and the wood elf poisoning. The Attolians took intiative to make amends and befriend, but to the Attolians it feels like they were given a cold shoulder.”<br>
<br>
<u><b>The Tyren represenative</b></u>: “The Attolians were invited to join the flag, it was an open invitation to everyone, they just made a point to invite the exiles as the first humans to honor the help they'd offered on the voyage over and since their group had been here longer. As for past joint project attempts the tyren would view joining all the guilds and constantly commuting to the platz as a sign of that. There's usually something pressing going on in the hills and by the time the action's occurs, the human people have moved onto the next thing that's been decided on so it's just easier for the Tyren to carry on with their own projects.”<br>
<br>
<u><b>Highborn Prince:</b></u> “We will await the Victorian response as they are also members of the Colonial government), we can for now agree on the terms laid out through arbitration. The original suggested location of the Seat of Government for the Colony will instead be turned into a City Hall of Municipal authority. The Platz itself and the Port will be declared a municipality. The borders of which will be defined. Conversely, each Faction's area can have it's own traditions and laws and still be part of the Colony. Within the Platz and elsewhere the various factions can maintain a degree of autonomy. Some overreaching laws (in the Highborn estimate) should be universal like outlawing Slavery, theft, and murder. These things can be discussed.<br>
<br>
The actual seat of power for the Colony will be in the area of the Learning square. This allows for harmony among the factions. It will be made to be defensive and all factions will contribute and share resources. It is there that Colony matters will be discussed and grievances resolved. The Learning Square itself can be a place where diplomacy is practiced. The learning square should exist independently from the Seat of Power but nearby in my view.<br>
<br>
I envision nearby the seat of power, each faction that is part of the Colonial government can erect a pavilion, an embassy and eventually a permanent structure nearby to house their own delegates, to save time on travel to and fro the Platz and the Tyren Settlement. For important meetings, the highest leaders can meet either periodically or when special events merit it.<br>
<br>
First order of events perhaps besides working out defenses and building it, is to increase cooperation among the people/Elves of the Plazt and the Tyren/Elves of the Harum Taras. Clearly, we need to work more together for the best interests of our people and colony.”<br>
<br>
<u><b>Caelis</b></u>: “in agreeance with the High Born suggestion. The Constitution should serve as a bedrock that is the law of the land. However, each community knows itself the best. Thus, they should have the opportunity to make laws that are appropriate for each community. The Central Seat of Power should be a gathering place to decide Colony Wide matters, and all members of the Colonial Government should have an embassy established there.<br>
<br>
Also, may I suggest a shift in focus? All the defenses in the world won't stop the Cull. We must find a way to defeat it while it sleeps, which means we must be on the offensive. I don't think the defenses have to be that extensive yet. A fort should be enough. We don't need to build walls just yet. Instead, we should focus on being able to project force beyond the Colony as the Mud Elves will continue to likely attack us while they live and the Cull can't be stopped by walls.”<br>
<br>
The three representatives of their factions all nodded and shook hands, albeit awkwardly.<br>
<br>
<i><b>The Tyren, Highborn, and Attolians all seemed to agree. Much of the tension that had existed, the misgivings, suspicions, the misunderstandings seemed to pass like the sun dissipates the fog. This marked a new chapter in colony relations. </b></i><br>
<br>
Order summary:<br>
<br>
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<br>
- A court of justice is presented the Highborn invite ALL members of the Colonial government to join.<br>
<br>
-The Tyren, Attolians and Highborn agree for the seat of Colonial power to be near the learning square. The learning square will continue to function as is. The Seat of power would be made defensible and fortified. The Tyren would contribute wealth and Man powe, resources, and the Attolians and Highborn as well. Specifics will be laid out by each faction as to what they contribute.<br>
<br>
- The Platz will be declared a Municipality. There will be municipal laws and the original location of the Seat of Colonial power would instead be made into a City Hall and fortified. The laws of the Colony will be overreaching, but the Municipality and each Faction territory would have a degree of autonomy including the Harum Taras, the Attolian District, the Highborn district and the Victorian area. Other factions will receive autonomy and special consideration as they join the colonial government. All races and factions will be treated equal under law. As for now MURDER, SLAVERY, and THEFT is outlawed throughout the colony and by the Colonial government.<br>
<br>
- Draftings of a Colonial constitution and frame works for Colonial justice system will be developed jointly<br>
<br>
****the Victorians agree to Seat of Power being near learning square ****<br>
<br>
((ooc:  I wrote this from PM which was half IC and half OCC, I can edit it as need be and even incorporate the Victorian response if desired.))</div>
				
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<br>
<br>
Additionally:  The Highborn and Attolians  invite all members of the colonial government to join the Colonial bank<br>
<br>
The Highborn offer up to  3 wealth and its best economic mind.<br>
<br>
The Highborn request The Tyren to join and to help back the bank with Silver.<br>
<br>
 The invitation is extended (as discussed previously) to the Tyren Attolians and Victorians.<br>
<br>
<br>
Order summary:  colonial bank is formed. A very defendible, secure location is to be determined and built up. Discussion as to where wealth should be kept, and what protections to be put into place should ensue. Especially to keep known thieves, unknown thieves  and races inherently dishonest from stealing, manipulating or corrupting the banking system.<br>
<br>
Note: the Attolians, Tyren have verbally agreed to the bank in principle. The specifics of where to house or build the bank has been undecided.  First step is to formally agree and to back the bank with finance and silver. Economic systems must be discussed and put into place.</div>
				
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					<div class="bbWrapper">UPDATES: <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
 <br>
<br>
- Prince asks Artificer to develop large cannons for port defense and artillery. Gunpowder would be needed to be manufactured.<br>
<br>
Artificer is deeply displeased to be asked to develop non-traditional weaponry without model or blueprint. Produce a cannon? Yes -- but to be a High elf that invents and fabricates their own cannon? -- "Not an honor for me or my family, though I shall comply."<br>
<br>
<b>(Highborn want/need plans or outside faction help to design cannons for reasons of morale more than capability -- project progress is so far slow unless Vaethorion "Cracks the whip" or finds black powder using factions to offer expertise (and to assign the unwanted credit)</b><br>
<br>
- The Prince arranges meeting with Leader of the Dwarves to discuss Colony defenses, potential collaboration between two peoples. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
 <br>
<br>
<b>The dwarves would not be a bad idea to talk to about cannon.</b><br>
<br>
-The Prince orders his spy to sniff out the Coppersmiths. He also orders his Mage to “feel” magically the returned opium that was stole by them to learn about Coppersmiths.<br>
<br>
<b>The coppersmiths are effectively extinct as far as you can tell. new player in the depression is "Harud the Attolian" (despite him being a well known exile)</b><br>
<br>
- Prince orders 18 sailors to sail back to Old world as part of joint Colony trade mission. The Prince sends a coded messaged back to his Highborn kin requesting more Highborn, some mounts, supplies and equipment. The Prince gives summary of what has been accomplished thus far.<br>
<br>
<b>Expedition will require supplies, and a cargo manifest of anything brought along to sell in the old world. Treasure/goods in the new world will likely be more valuable in the old. It will take approximately a season for a ship to leave and return from the nearest trade hub.</b><br>
<br>
- Tactician asked to make plans to attack Mud elves for retribution. The Highborn offer assistance to kill witch, in exchange for Gunpowder and to join Colonial government. <a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98">@Tori_98</a> <br>
<br>
<b>More scouting is needed to be done in the Mud Elf territory to draw up any realistic plan. A frontal assault however would likely not be expected. They are presently highly engaged with the gnolls.</b><br>
<br>
- Attolians and Highborn begin to flesh out a central bank together.<br>
<br>
<b>Seen this in PM -- such conversations should eventually migrate into IC thread.</b></div>
				
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 :<br>
<br>
- The Prince orders a party of 30 plus 1 (himself) to intercept the Fennec delegation for a "talk". 15 are accompanying Prince, fifteen are in reserve. The Prince wants to know how the Fennec know who he is, who told them and who else knows?<br>
<br>
OOC: Looking forward to products of this exchange as I get caught up.<br>
<br>
- Highborn mage sent with a dozen Highborn and linguist to investigate magical disturbance at vault.<br>
<br>
With the linguist in presence, Communication with Nylor MIGHT actually be possible. Dance and music will only metaphorically be understood if at all, but their ancient tounge is distantly related enough to "First Tree Elvish" for the Linguist to understand and communicate with their leader and perhaps mages with some difficulty.</div>
				
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<br>
The elf moved out of the shadows into the small clearing in the forest, small beams of sunlight filtering through the high pine canopy. It was just enough to allow those gathered to see and make out each other, but just dark enough to cast them in dim shadows.  It was the Prince, dressed head to toe in well polished, ornate mithril armor that seemed just as decorative as protective.  He was alone, or at least in appearances as he hailed Mr. Mallowthew and his assistants.  Although both parties knew this was not so, an elven noble simply doesn’t approach their enemies unaccompanied by a small army of personal body guards.  Whether they would show themselves or not was the only question.  The Fennecs had an idea of where a few may be, hidden under the low dark green canopy and shadow-cast rocks and moss covered decay.  It mattered not however.  If the Prince had wanted them dead they would be so already.  Intimidation was another thought that passed through Mallowthews mind but it was quickly dismissed.  If intimidation was their goal they wouldn’t bother hiding.  No, this was clearly precautionary.  As if the Prince feared the Fennecs would try something other than deceit.  What that was, Mr. Mallowthew could only guess.<br>
<br>
<br>
The Prince greeted the Fennecs in return with a haughty, all-business tone, although it was clear he meant to be non threatening and even somewhat friendly.  He spoke common of course, though he spoke it in a sort of elegant, poetic style, first welcoming, then mocking, warning and finally questioning.<br>
<br>
<br>
Mr. Mallowthew listened to it all with a silent smile, only taking his eyes off of the Prince for a moment to help his assistants gather their wits and start recording the preemptive meeting.  The frightened scribes were slow to recover, too busy mistaking shadows, tree trunks and rocks for elves poised to strike but after some whispering and prodding they came too and opened their briefcases.  They wrote furiously, struggling to catch up and even keep pace with the Elven Noble’s flowing tirade of accusations.  Finally, when the Prince took his final pause, Mallowthew began his response.<br>
<br>
<br>
“Thank you for leading the way.  I’m sure many do not have the most positive of feelings towards my people.  And I apologize for Mr. Salvators absence.  He has been sick as of late… rabies we fear”.  Whether this was serious or just a jest at the Highborn thoughts of them as animals was not immediately apparent.  He continued.<br>
<br>
<br>
“As second in command and a representative of our superiors, I have full authority needed to conduct this meeting and make agreements on his behalf.”<br>
<br>
<br>
“And yes, no tricks” He added with a slight sighing smile.  “We both know how that went for us last time…”<br>
<br>
<br>
“As for your questions, Prince.” He said, emphasis on his hidden identity.  The Fennecs of course had known who he was since even before the journey.  Ironically enough they didn’t know he was trying to hide his identity.  They had figured this out quite quickly after some confusion amongst the locals when his true name was mentioned but until they had already sent a letter addressing him as such.  FOrtunately there had been ample time for the clever Fennecs to create a believable excuse that didn’t paint them as having almost accepted a kill contract.<br>
<br>
<br>
“Yes, we know who you are, well the basics of it at least.  In truth the knowledge that you are a Highborn Prince is about the extent of what we know.  It’s nothing we regard as of much importance, merely a tid bit we picked up on when Drow Elves boarded our ship for a stay until the Admiral kicked them out upon suspicions of them being Assassins.  While they were onboard some of our thugs… “peered” in our their conversation and a Highborn Prince was mentioned as being in the colony, which we logically concluded was you.  We had no idea your identity was being hidden.  As far as I’m aware, only the Officers and a few thugs among us know.  Do not worry though, we are good at keeping secrets.<br>
<br>
<br>
“As far as our intentions and what we know that you may not know we know”.  What a mouthful. “We probably know many things that you may not know we know but you may also know many things that we don’t know you know so all works out in the end does it not?  But for our intentions, merely to establish an economic foothold in the colony and make ourselves a part of it.”<br>
<br>
<br>
“Anything else?” Mr. Mallowthew asked simply in return, as if he were being interviewed for a job.</div>
				
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 <br>
<br>
The new human and elf recruits begin their training under Bruul the war shaman to get the three species used to working together in a fighting team and regiment.<br>
<br>
<b>Result: The "Faith of the Rich" mercenaries organically adapt their own style of "Gallogleigh" fighting into a true powerhouse -- A core of Tyren Soldiers, with Tyrenborn long range arrow support and scouting is surrounded by two ranks of mercenary soldiers. The outer rank is a permeable membrane of Spear/Shield bearers, with the second rank sallying forth to throw all manner of missile weapons before making or receiving a charge, as well as to taunt enemy units into facing it. When charged, the second rank falls behind the shields and attacks any who get past the spears. <br>
<br>
When charging, the entire formation opens up allowing Tyren to charge with Mercenary infantry forming two "Horns" at the sides the funnel enemies into the line of the chargers. During this charge Tyrenborn archers attempt to soften the enemy front rank or snipe for leaders and champions. From all the drilling, the regiment is quite impressive.</b><br>
<br>
<br>
Civic: The bramble gems are charged with mana and placed around the town to work as street lights. The gems used in the luxuries guild are half charged to give them a red glow, almost like rubies.<br>
<br>
<b>After these projects, supplies of bramble gems in the community are getting strained -- only the bravest caravaners travel into the swamps to find the gems, having to camp at the swamp until morning and rushing to flee before nightfall with whatever they can find. Tree-singers could be used to try to cultivate bramble-gem on the river, but they are presently too preoccupied with the Ent, Whipporwhil...</b><br>
<br>
An expansion effort is made to make new housing in Hrun'Taras, reaching beyond the glade stockade if needed. 10 skilled tyren, 15 unskilled tyren workers and 30 springborn are put on the job.<br>
They are given stone and clay to work with and make use of the new advances in tree singing arcana to augment the glade and existing longhouses. Any dwellings that are to be made outside of the glade are to be mostly stone in case of fire and the strengthen their defenses as a hard outer shell. As a side job the springborn are to use the new tree singing skills to also help plant flowers around Hrun'Taras and work them into their designs if they can with climbing ivy and flower walls on the stone. Orm has caught wind of people saying the higborn quarter is the most beautiful place in the colony and has taken up the challenge.<br>
<br>
Word is spread that Hrun'Taras is looking for new builders and skilled folk. The hill town is expanding and needs more hands but instead of silver they are offering homes to those that will move, be it for work or if they have not made a proper home for themselves by the sea. Race is not an issue in this multicultural town.<br>
<br>
<b>5 influence is spent spreading word and advertising to bring in new residents to Hrun'Taras</b><br>
<b><br>
RESULTS: Tarkus of the St. Victorians arrives and grudgingly, for want of a better term -- BLOWS THE TYRENS MINDS with expertise on how to work stone and built for defence and permanence. Houses are planned to be built at angles as opposed to relation with other houses to deny a broad area of invasion, or if so they face the maximum of stone wall from the sides of houses and not the channels of roads. <a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip">Enemy Standoo</a>
 : Tarkus and his assistants show the tyren tools such as "jeweler's chisels" for making clean lines and brick and tile out of substances like quartz, which Tyren are really only good at shattering into managable pieces and buffing with great difficulty if they want to maintain it's full beauty. Tarkus himself is impressed when he sees the quality of such tools made of bull iron, especially in the hands of such great strength.<br>
<br>
By the Time Tarkus is done, his skills as a cooper (maker of air and watertight constructions) the Tyren have a new freshwater pool lined with stone and quartz that is fed by the river by way of a small aqueduct -- a beauty even the highborn would acknowledge -- if only the carvings were more impressive. Morale in Harun-Taras skyrockets as new buildings and constructions, with raw living stone, quartz, and wood are married to form artful structures sung together with the first unlocked secrets privvy to the tree-singers.<br>
<br>
Lastly, and grudgingly before departing -- "The Flooded longhouse" was built -- a masterpiece by Tarkus' own grudging definition, it was an enclosed "slit-vent" longhouse within the stockade that comfortably kept (via a crude pump) a circulating supply of sea-level salinated water -- fit for the Mysterious Anais T'leth Aboleth. Controlling climate for the water and air in the longhouse was a difficult task however, and the project runs over budget into the realm of<span style="color: #ff4d4d"> (-1 WEALTH POINT TO TYREN) </span><br>
<span style="color: #000000"><br>
(OOC: If the Tyren cannot, or wish not to pay this additional amount -- (CONFIRM Y/N!) I will edit this post to scale back it's majesty.<br>
<br>
When Tarkus is finally done he has long since wanted to leave but the Craft Wagons make sure no lesson is wasted on them. *<i>They are now Journeyman Stonesmiths*</i> - their brief apprenticeship at the hands of a master was more than enough. <br>
</span></b><br>
<span style="color: #000000">Regarding Housing:<br>
<br>
<b>The recently freed slaves, presently held in the Attolian housing district (in more than fair living conditions) are the most enthused about moving, once allowed, to Harun'Taras. They are rightly fearful for their future and the consequences of that fateful night in the 'Platz. </b><br>
<br>
<b>The expenditure of influence does much to neutralize the reputation that the only place for the very wealthiest to live is in the Highborn quarter, but the highborn quarter is closer to where most folk considering relocation reside. It is interesting to note however that Many of the more affluent citizens (attolians and highborn) seek to acquire "country housing" in Harun'Taras which increases commerce and goodwill... The contest is on for which place is more beautiful or covetable, which leads to wealth in the public hands to move to Tyren and Highborn alike.</b><br>
</span><br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
 :<br>
<br>
<b>(TYREN AND HIGHBORN FACTIONS GAIN +1 WEALTH AND +1 INFLUENCE AS EACH NEIGHBORHOOD BECOMES COMPETITOR FOR NICEST PLACE TO LIVE. Many Attolians with extra coin seek status housing in each of these areas as well. (Some wealth deducted from market -- Market presently has 4 wealth -- (3 - 2 (real estate) + 3 (banking system) = 4<br>
<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
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 (and everyone):<br>
<br>
Attolian influence in the form of propagated moral lessons and play-rhymes begins to shape colonial perspectives on positive ideals. St. Victorians entertain many with stories of bravery righteousness and the wickedness of devils, but do little to win hearts and minds. (Influence helps these initiatives)<br>
<br>
RECENT EFFECTS of INFLUENCE: Young minds in colony begin to be shaped slightly by attolian ideals and morals, but subtly. Tyren Advertising attracts well to do exiles and the desires of freed slaves presently held for trail/judgement. Tyren kick off great enthusiasm for living in "Exclusive neighborhoods" around the colony.<br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 :<br>
<br>
<b>"The ancient heart at the mine of vines" :<br>
</b><br>
Uumush first found that the vines crawling along the surface of the tunnels recoiled from him -- but when he began the incantations of the Bark-bound tome, and Shul established communication with the (voice? Spirit?) of the mine ... he found it more pliable both around him and to his wishes. The vines, with Uumush's help, grafted to the ancient wood, and some strands, fibers, or whole vines took on a golden hue when the ancient sap ran through them... this was happening faster, more simply, but for the worst less predictably than Ummush, normally so grizzled, had expected. The first logs bonded to knots of vines, and sprouted almost hungry, grasping roots, which sought more vines.<br>
<br>
By the eighth log Uumush could guess what the mine was making of the wood -- Golden Trunks, patterned like arteries and ventricles, fed by the capillary vines. The "Wood Vessels" kept grasping for logs from the supply Ummush brought with him, and after a full unit of ancient wood and bark-bound enchantment -- even a fool could tell this was some kind of <i><b>HEART -- </b>a <b>"HEART-ROOT!" <br>
<br>
(-1 unit of ancient wood -- more may be desired spent here!)<br>
</b></i><br>
The vines... or veins... pumped golden energy through the mine, or seemed to, when it became obvious to ummush that like any heart, it was drawing power just as it was circulating it. 16 great logs made up the entrances and exits to the heart, while the rest of the wagonload formed a very obvious goldenwood heart -- that began to beat with a bass that filled the mine of vines. Uumush had seen much, so was not taken aback by this -- he looked down at his own chest longingly though, and laid his hand on the golden organ, and remembered his own heartbeat... as strong as this magnificent thing, he thought... he was sad when his heart left him. <br>
<br>
Still, Ummush could see that the heart wanted... no NEEDED more ancient wood -- this was the buried root of something grand, he was sure, a seed that drew power from the mine yet still need so much more -- Ummush would have to decide if the entirety of ancient wood would have to be surrendered to it so that this "heart-root" could achieve it's potential... or to help decide if what was done was enough and to wait and see what effects may come...<br>
<br>
________________<br>
<br>
As for Shul, he quickly made contact with the spirit of the mine. It whispered an inquiry to the health of the former miners, and explained that steps to isolate and contain potentially dangerous energies would be made from now on. Shul found the spirit to be shy, but proud, and almost utterly absorbed in it's work... but did his bent to probe around it and see what it was doing...<br>
<br>
Upon connection with the spirit he could see that the vines had spent all of summer radiating from the center and winding around various different substances of potential value. The vines, all pulling at once, could drag giant chunks of unspecified or even particular materials back to the center of the mine... and it was only getting stronger with it's new heart. At present he sensed that the mine simply grabbed large structuarally sound bits of hard stone -- and grew knots of wood in it's place once it was pulled free to prevent the silt around it from moving overmuch. This was how near infinite amounts of stone were pouring from the mine, but Shul could TELL this magical facility was capable of so much more. <br>
<br>
He saw it as a kind of diagram -- the vines had grown all around the silt behind shearcliffs, and had captured, but not recovered, many different deposits... it looked like an anthill -- and beneath it grew some of the thickest roots that drew moisture from underground rivers atop the shearcliff, and seemingly from a much warmer place deep below. down there vines grew with much more difficulty, but had already "acquired" several small deposits. Shul could tell the mine had a certain amount of strength, but because it was left with such easy tasks for months -- that amount of strength was great indeed. <br>
<br>
He also communed with the spirit and Shul saw that the "heart-root" could be utilized with the mine in one of two ways -- if the mine was made to feed the heart -- something great and ancient could be reborn... if the heart was used to feed the mine instead, the mine would only be stronger and able to operate at deeper levels. <br>
<br>
Shul attempted to determine what some of the deposits were, but the Heart-root was obviously very distracting, if not rapturous to the network of vines. There was a table with branch levers and knot buttons... but their use was barely divinable by Shul, even with the extent of his experience because the mine grew more incoherent by he moment. Shul could see the lines of the ant-farm in his head in the grain of the wood table, and thin stalks that grew from gnots to various deposits that were entangled. <br>
<br>
With it's present strength, Shul Imagined he could pull forth a great deal of one particular mineral or metal, an assortment of deposits from the nearest areas to the center of the mine, or just the smallest samples from the deepest reaches... and he would have to choose quickly before the exaltation of the newly introduced heart overcame the mine, at least until both were meshed into one...<br>
<br>
<b>DECISION POINT: Does the "heart" serve the mine, or the mine serve the heart?<br>
<br>
DECISION POINT: If anything, what kind of samples does Shul retrieve from the mine?<br>
<br>
DECISION POINT: The "Heart root" wants more (effectively all) the ancient wood -- save it or give it what it wants?</b></div>
				
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					<div class="bbWrapper"><b>A Witch's Return<br>
</b><br>
Word had already reached the Platz that the Wisp Woods were cleared, and that it seemingly seemed to become brighter and vibrant. However, despite a full day passing, there was no word or sight of Cassandra returning. This bothered Caelis. They had lost five Constables already. While they were not Attolian citizens and were involved in criminal activity, they were still brothers at arms who fought alongside the Attolians. They were some of the first friends and allies here, and they were taken violently. Lothar had taken it upon himself to deal with the situation and took charge of reforming the soldiers and the Constables and addressing the situation, which Caelis was thankful of. These weeks were busy as winter crept up and the Cull was approaching closer. This time next year, if the Colony did not kill the Cull, then they would all be dead. Caelis was disheartened. He would not allow anymore lives to be senselessly be taken, but it seemed that he may have already failed his vow.<br>
<br>
Thus, Caelis mounted his horse and began riding to the east towards the Reinen settlement. His Charger's hooves pounded against the ground in a swift, rapid rhythm that seemingly matched Caelis' fear stricken heart. He feared the worst. He feared that he had sent Cassandra to her death. What was he thinking that Cassandra, that frail young girl who just a few years ago would shiver in fear whenever it rained, could deal with evil spirits and a witch? How did he ever think that this would make any sense... was he no longer capable of making decisions as a Lord in charge of the lives of hundreds? These fears gnawed at his conscious as he made his way to the East. When he finally saw the humble abodes of the Reinen and entered its domains, Caelis quickly dismounted and began searching. No longer could he hear his own footsteps as his heart thundered within his mortal coil.<br>
<br>
It was a flash of red in the corner of his eye that brought his heart to a pause. Cassandra stood before him. She had looked like she had walked for weeks, it was not unlike the sight of refugees, narrowly escaping death and exhausted from escaping from its clutches. Cassandra gingerly began to bow before Caelis and her long red curls began to pour from her shoulders. However, Caelis quickly approached her and stopped her in an embrace. "Do not bow to me for I do not deserve it." Caelis softly pleaded. It was to this that Cassandra quietly said "But, you are my Lord. I live to serve yo-" "I am the one who should thank you. You have done all I have asked for and more. Thank you for helping me in realizing my dreams and duties. I am your Lord, and I live to serve you. You who have always been by my side." Silence then fell the area as bystanders simply watched the sudden and bizarre scene. <br>
<br>
Caelis would eventually assist Cassandra get into the saddle as she was still weak and needed a day or two of rest to recover. He then turned to the Reinen who had taken care of her after the battle in the forest and said "I hope that the Reinen will seriously consider joining us in the Colonial Government as there is much we can do together. Even then, I hope to continue to develop our friendly relations with each other and that we will continue to help each other in our times of need. While, I wish that I could stay to speak with the Princess, I must return to the Platz as there are urgent issues currently plaguing the Colony. Please give my regards to the Princess, and that I look forward to our next meeting." Caelis mounted his Charger and began the journey back to the platz. The sound of a soft and easy trot that was gently kicking up dust was all that could be heard.<br>
<br>
---<br>
<br>
<b>Free Men, Dead Men, Working Men<br>
</b><br>
In discussion with other Colonial leaders, Caelis has decided to make it clear what the Attolian stance is. The Freedmen have committed a grave crime that could easily be punishable by death under Muurdaan Law. However, this is not Muurdaan Lands. Thus, Caelis has decided to make it clear that the Freedmen should become indentured servants of the Colonial Government and be put to work on its behalf. However, this is not a perpetual period of servitude. The Freedmen are subject to working on the Colony's behalf until they have provided enough labor to cover the blood gelt of the crime committed. Thus, in Caelis' opinion, this should be a period of 10 years, after which the Freedmen will become citizens of the Colonial Government and have the freedom to move and seek employment at will. Thus, they will become free once more. These rights will extend to their children as well. Until then, the Freedmen will serve the basis of the Colonial Government's growing need for labor, particularly for the construction of the Colonial Capital and the proposed Colonial projects.<br>
<br>
 However, it should be noted that the legal status of Indentured Servant does not render them without right. Rather they would be given the same rights as Attolian Indentured Servants and generational servants. This means that they are treated as "man" and not property or animal under the law. Some highlights of the rights that Indentured Servants have are: <br>
1. Property: The Servant is to be provided land by the Master so that the Servant has a home to live in (and in fair condition as well). This can be done by having the Freedmen begin their duty by giving a plot of land near the proposed Capital and have them build their own homes so that they may reside in them. This will also mean that these Servants will be the first residents of the Proposed Capital.<br>
2. Legal: Murder of a Servant is equal to the Murder of a Civilian. Under the law, any crimes committed against a Servant can be punished as if the Servant were a Citizen. <br>
3. Life: Servants will be provided for and not denied their Life without Due Process.<br>
4. Education: Servants will be provided education via mandatory courses so that they will not be left unable to understand life in the Colony and their ethical and civic duties.<br>
<br>
However, some restrictions do apply to the rights that Indentured Servants have. In terms of criminal prosecution, they are considered to be on probation and may not have certain rights that normal Citizens enjoy. <br>
Caelis seeks the opinions of the other Colonial Leaders in regards to this matter.<br>
<br>
---<br>
<br>
<b>Songbirds<br>
</b><br>
The Sirens are released from their binds of slavery. However, they must compensate the cost of their freedom. The Sirens are to be bound to a 5 year period of Indentured Servitude before they will be granted Attolian citizenship provided that they display good behavior and Attolian virtues. To this regard, the Sirens will be attending mandatory classes as well. Housing will be provided by the Attolians close to the ocean or other water sources in order to accommodate the Sirens.<br>
<br>
---<br>
<b><br>
Strength and Honor<br>
</b><br>
Lothar watched as the last body was finally put into the grave. The five Constables were finally put to rest, and while they were allies of the Attolians. They were criminals as well. Thus, while not given full military honors, the five were put to rest by their brother in arms in modest graves. Regardless, the events that had occurred in the last few days were out of control, and there was a lot of extrajudicial killings. The Exiles had taken measures by themselves to deal with the Coppersmiths. So much so that it was difficult to tell who did what exactly. In fact, he had considered imprisoning the only last known person associated with the Coppersmiths, Harud. He gave a very detailed and convincing testimony that explained his role in all this. There was a lot of money poured into the criminal world from somewhere, and the circumstances made it possible for Harud to take actions to make a bit of money while doing the Colony a service by disrupting the Coppersmiths. Although, they didn't have actual evidence of any of the claims, there was little disputing that the Coppersmiths seemed to have been virtually eliminated, and he seemed to have played a big part in it. Thus, there was little option than to let him go. They understood a bit better what happened in the chaos, but the exact actions that Harud did were unknown. He claimed that he wanted to turn over a new leaf and start over new. Perhaps, starting a shark fishing company or something like that. For now, the Attolians would just have to keep an eye on him, but the crimes in the Depression seemed to have halted overnight thanks to his efforts.<br>
<br>
Still, that did not excuse the actions of the Constables. Thus, Lothar called them all together to make it clear. They were not the law. They were the enforcers of the law, and that the next time that such lawless actions took place, then there would be court martials. However, Lothar couldn't blame them. The Constables likely didn't understand much about the balance of power in terms of making laws, judging laws and enforcing them. Hopefully, they would learn from experience and training quickly. It was for this reason that Lothar formed squads that mixed Halberdiers and Constables. No longer would the two operate independently. Rather, they were a joint force that worked together. The Halberdiers knew the law and understood the finer aspects of policing while the Constables knew the gritter aspects of criminality. The two would be able to leverage each other's skills and such situations wouldn't rise again. In fact, the Order was sending a drillmaster to help the Attolian soldiers and police work together and properly train them. Discipline would do everyone some good.<br>
<br>
---<br>
<br>
Summary:<br>
Caelis visits the Reinen settlement and extends an offer of friendship with the Attolians and asks the Reinen to consider joining the Colonial Government once more.<br>
<br>
The Freedmen are suggested to be Indentured Servants of the Colonial Government for a period of time to pay of their societal debts. They will be used to provide labor for Colonial projects.<br>
<br>
The Sirens are also made Indentured Servants of the Attolians.<br>
<br>
Attolian Halberds and Constables now work together in mixed squads.</div>
				
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			<h4 class="message-name"><a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip"><span itemprop="name">Prince Vaethorion</span></a></h4>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7770610" data-lb-caption-desc="Prince Vaethorion · Apr 19, 2017 at 1:16 AM">

		

		
	


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					<div class="bbWrapper"><u><b><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip"><span class="username--style6">Beckoncall</span></a>
 <br>
<br>
To Catch a Thief, hire another thief</b></u><br>
<br>
The Prince was determined to offer a job to this Harud. He needed someone to keep an eye on the criminal activity in the Colony. He has his spy master put the word out that if Hasud reported to the Highborn district, he would be unharmed, potentially given clemency and possibly offered employment working with the Spy Master and Countrymen insurgency unit.<br>
<b><br>
-Order: Spy Master puts word out to Harud (Hasud) to report to Highborn district. He will not be harmed and will be offered a Job as a counter intelligence officer to combat crime in the colony. </b><br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
 <br>
<u><b> The Highborn did not need no stinking Cannons (for themselves)</b></u><br>
<br>
 The Colony needed defenses. The Prince would not dare shame his artificer or any Highborn into making cowardly weapons that lacked grace. The Prince asks the Highborn Articifer to build a siege weapon that is suitable for the Highborn sophistication. Not disimilar to a Balista, but shaped like large bow. The Prince suggested to the Artificer to develop the weapon to be able to use the mana crystals (that will eventually be cultivated) for the weapon itself.<br>
<br>
 <br>
<br>
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	<div class="bbImageWrapper  js-lbImage" title="siege2pic.jpg" data-src="/proxy.php?image=http%3A%2F%2F1.bp.blogspot.com%2F_uo7xd5qaIF0%2FSLxevZVtw1I%2FAAAAAAAAAHs%2F71hNNjMOOmM%2FS600%2Fsiege2pic.jpg&amp;hash=e13131aa9dc880891db6344e2abbccbe" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b>Order: The Prince redirects the Artificer to create Siege weapons for the Highborn. Specifically a Highborn ballista with Bolts with Mana crystals as ammo. This is only the beginning. There are more siege weapons to follow. </b><br>
<br>
The Prince knew the Dwarves made the finest items that even could make the Highborn envious and respect their craft. Sure, they were crude for Highborn needs, but they were well crafted. The Prince dusted off a book with an engraved image of Dwarves firing a cannon. Such cannons devastated the advancing Murrdan forces.  "WE NEED THESE! These will help defend the colony"<br>
<br>
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 <br>
<br>
<br>
Meanwhile, Since Mana crystals would be an expensive resource to murder pathetic mortals with, he would ask the Dwarves for assistance.<br>
<br>
 <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
<br>
<b>Order: The Prince respectfully asks the Fire Dwarf leader for a meeting to discuss future goals, among them constructing cannons and producing gun powder. </b><br>
<br>
  <u><b>  Sailing Away</b></u><br>
   The Prince was excited at the prospect at the mission overseas. He would outfit the vessel with dried fish, Elven cakes, and other food provisions needed for a prolonged journey.  He would also ordered assembled a manifest of cargo to bring any rare goods in the Colony to be sold back in the Old world. Among items that may be of interest were the Divine distillate, Mana Crystals, artifacts found in ruins, Silver and other items. This would take some time, and the Prince would present the manifest before Sailing <b>((I need to figure out what commodities to send back before ship sails, will report back)). </b><br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip">Spacekitty</a>
 <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip">SpiralErrant</a>
 <br>
<u><b>"Revenge is a Dish Best Served Cold"</b></u><br>
 The Prince orders Countrymen and Spy Master and his insurgency team to gain intel on the Mud Elves in order to plan attack. The Insurgency unit is also ordered to scout out the East, especially the Route the Mud Elves retreated to. The Prince also could use the assistance of the Spring born for they are silent in the woods and of the Fennec and Rats (who have been in hiding). This intel could be used to clear the East of the Mud Elf threat and to learn about the "Horned One".<br>
<br>
@spiral errant <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip">Spacekitty</a>
<br>
<br>
<b>Order: The Prince orders the Spy and Countrymen/insurgents to scout out the East and spy on the Mud Elves. Gather intel, but do not engage. The Prince requests the Aid of the most stealthy of the Spring born to also gain intelligence on our enemies for the defense of the colony/herd. The Prince puts out a request To any of the most stealthy of colonist. This might be a job suitable to the Rat people and Fox people. The Fennec might be able to redeem themselves by helping the Colony gain intelligence of our enemies. Any act that helps the Colony would be considered in lessening Fennec probation. The Highborn Prince thinks this is a good opportunity for a joint mission. <br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
 <a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip">Enemy Standoo</a>
 <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip">SpiralErrant</a>
 <br>
</b><br>
The Prince requests suggestions for location of Bank from Colonial Government members. The Prince thinks that near the Market in a secure location or somewhere a vault can be made, but is open to suggestions. The Prince has already authorized wealth to be offerred and has gotten approval from Colonial government.<br>
<b><br>
Order: The Prince requests ideas for location of physical bank, how wealth will be protected, what economic system to employ and for input from all the factions.   The Highborn establishes guild in principle with location to be determined jointly by colony.  <br>
<br>
</b><br>
The Smithy guild is working with the Attolians and Highborn and other members are welcome and needed.  Meanwhile, the Smithy is actively producing weapons for the Colony to purchase. The HIGHBORN use their iron to make weapons and purchase Silver form Tyren, or make weapons for Tyren in exchange for Silver.<br>
<b><br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip">Enemy Standoo</a>
   <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip">SpiralErrant</a>
 <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
 <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
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		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
 <br>
 Order: Smithy is up and running. The Guild is being established, Awaiting other members. Invited Tyren, Dwarves and Order of St. VIctoria to join Black Smiths guild.<br>
<br>
<br>
Order: Highborn make weapons to sell to colony and as a resource. The Highborn offer to forge enchanted weapons for Tyren in exchange for silver. </b><br>
<br>
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 <br>
The Prince has agreed with the Attolians to begin joint military drills. This offer is being offered to the other members of the Colonial government. It is important we learn to fight side by side and coordinate colony defenses.<br>
<br>
<b>Order:  The Attolians and Highborn initiate Joint military exercises. They will held these excercises together exclusively until other factions join them. </b><br>
<br>
<b><a href="/members/zaltusinel.14266/" class="avatar avatar--xxs" data-user-id="14266" data-xf-init="member-tooltip">
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 <br>
The Linguist is engaged in communicating with Nylor. ((POST TO COME, Must sleep now, but will work on it)<br>
<br>
<a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98">@Tori_98</a> <br>
 ((Still desiring to RP interaction. The Initial one was overlooked it seems.)) The Highborn still awaiting the Reinen to join the Colonial government. The Attolians are speaking on behalf of Colony and for this reason the Highborn are being reserved. <br>
<br>
Ammended:<br>
<br>
<u>ZEBANI PIGMENT</u><br>
 ORDER: The Highborn put the Zebani pigment in the area of the Highborn district and in the learning Square. This pigment allows the Zebani to visit. <br>
<br>
<u>Country Living</u></b><br>
The Prince noted the new arrivals to the Highborn district and heard the Highborn desire to live in the Country. The Prince orders a 24 Highborn (10 skilled, 10 unskilled 4 swordmasters) to go with the Engineer to the learning Square and to move the temporary pavilion in an area between the Reinen and the Haruntaras to establish country homes (and forward observation bases) along the river. These homes are to be rustic at first. (The Prince allocates 2 wealth to hire labor, 2 wealth to materals, 2 influence to improve relations with Tyren) to build country homes and pallisade to protect them along with watch tower to watch rivers movement. Another signal fire will be erected in order to alert other signal fires. This will allow Highborn also to develop better relations with Tyren and Reinen. The Highborn realize that they need a strategic vantage point and a place to go when the weather gets hot, or to fall back to if the Platz is overrun by Longdead.<br>
<br>
Additionally, The Prince goes personally to talk to the Tyren with personal guard of five swordmasters  as demonstration of respect and discuss decision to build seat of Colonial power at the learning center. Desires to meet with leader.  ((reminder: The Highborn sent representative(s) to the Learning center when it was formed to learn the Tyren tongue))<br>
<br>
 <b>Order: Prince goes personally to discuss Colonial decision with Tyren Leader , brings personal guard, and Highborn who learned some Tyren, The  Prince sends Engineer and 24 Highborn (10 Skilled and 10 Unskilled, 4 sword masters and also allocates 1-2 wealth (as needed) to hire labor, 2 wealth to materials, and 2 influence to improve relations with Tyren) to build country homes and palisade to protect them along with watch tower to watch river and Gnolls and possibly Mud Elf movement. Another signal fire will be erected in order to alert other signal fires. This will allow Highborn also to develop better relations with Tyren and Reinen. These cottage country homes will be built between Reinen and Tryen settlements. A Palisade will be built around this country community. This location will be to the East of the Signal fires on the Map along the Road and to the river. <br>
</b><br>
<br>
<i>Beck :"With the linguist in presence, Communication with Nylor MIGHT actually be possible. Dance and music will only metaphorically be understood if at all, but their ancient tounge is distantly related enough to "First Tree Elvish" for the Linguist to understand and communicate with their leader and perhaps mages with some difficulty"<br>
</i><br>
((other loose ends will also be addressed in later post))</div>
				
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 <br>
<br>
So, here's the final confirmation of the loot and how it will be split:<br>
<br>
<u>Highborn Current Claims</u>:<br>
Malacite Rod<br>
Black Star Saphire<br>
Ivory Scroll<br>
Eye<br>
Massive Chain<br>
Topaz<br>
Green Jade Sword<br>
Platinum Cloth Gown<br>
Dragonscale Ribbon<br>
1 Iron and 1 Steel<br>
<u><br>
Attolian Current Claims</u>:<br>
Muurdaan Standard<br>
Finger w/Ring<br>
Sundial<br>
Ivory Sceptor<br>
Ironbook<br>
Crossbow<br>
Scroll (Communal)<br>
Antique Weapons<br>
Rust Bomb (Shared)<br>
Vase<br>
Braidmail<br>
<br>
<u>Colonial</u>:<br>
Anger Booze (Shared)<br>
1 wealth given to Veterans of Battle<br>
<u>All remaining Weapons and Armor</u><br>
<br>
40 large shields with slats or holes in them (double as masks – these can be used to move while behind shield cover or potentially fire from behind shield.<br>
<br>
<br>
40 intact Bone Mail – drape of chain strips covering expected bypass areas, bones themselves are chemically treated to give them approximate protection of heavy leather, porous areas filled with iron filings to add strength – also held together by tendon material. Lighter than it looks, Armor is ablative so has a tendency to fall apart as it protects the wearer.<br>
<br>
<br>
30 intact Heavy Bone Mail – Most of these are in superior condition because wearers were decapitated by highborn. Like regular bone mail, but gives roughly the protection of metal banded armor. – Full layered-rib cages, skull shoulder-guards, sleeves of ringed femur and humerus bones for arm and leg protection. Waistcoats made of skulls, shoulder-blades, and artful arrays of finger-bones, most of seemingly canine origin.<br>
<br>
<b>1 unit of “Anger Booze” --</b> (roughly 1 unit of POWERFUL booze) carried in tiny canteens and vials made of hollowed wood, gourds, or large nut-shells, this concoction is likely the reason mud-elves are so fearless, and perhaps why the average rank and file soldier of theirs was no match for disciplined colony resistance. Produces an “angry drunk” – but is not at all unpleasurable to drink. While it’s exact composition is uncertain, initial fears that it contained blood or other unappealing elements has been disproven. Enough to keep a Tavern running a while, or to keep a sizable unit of troops reckless and angry for a protracted period of time.<br>
<br>
<br>
<b>1 “Buzz Bomb”</b> – perhaps a secret weapon that was failed to deploy after the chaos of the initial charge, it is basically a VERY large (approx. cauldron-sized) insect hive that has been completely covered in a thin layer of try clay with mesh ventilation on the top and sides of the sphere. The type of insects inside the sphere is unknown, but they are LOUD and VERY angry. It is doubtful they will live more than a few days if an effort is not made to sustain them. The clay-hive itself is wrapped in a thick blanket of rubbery leaves, held in tension so that theoretically the unfurling of the leaf would launch the missile, albeit inaccurately. (INSECTS DEAD BUT CAN BE EXAMINED FOR RESEARCH)<br>
<br>
<br>
Piles of Javelins – Most mud elves have at least two of these things, though they are not of a quality that made them terribly effective. Still – volume of fire enabled calculable wounds on the highborn, and to a lesser extent amarans.<br>
<br>
<br>
Tooth-Blades – Made of some kind of animal tusk or fang, they rapidly decomposed on the field especially once scavengers began to pile them together. Whatever material they were made of is perishable, but might explain how some Mud-elves were able to inflict noticeable wounds on brutes in melee. Sadly, most of what is left is brown and cracked… Cleric determines they are the product of some priestly spell or divine enchantment.<br>
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					<div class="bbWrapper">UPDATE: <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
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 <br>
<br>
Unexpected consequence :<br>
<br>
"As a side job the springborn are to use the new tree singing skills to also help plant flowers around Hrun'Taras and work them into their designs if they can with climbing ivy and flower walls on the stone"<br>
<br>
Tree singing between houses has lead to flowering vines to connect various houses, creating the odd canopy between static structures but more importantly, the little vines have a tendency to seek warmth in or around the doorways to houses. It is learned that when anger or unrest is in one house, all the flowers in a chain snap back into bulbs - when all is peaceful, the flowers lazily bloom. This has indirectly raised security in Harun'Taras... and the little flowers, which not as vigilant as elves, are far more numerous and attentive. It has already lead to outing certain bulls tensions around females... which is putting everyone in a very intriguing mood... <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"></div>
				
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					<div class="bbWrapper">UPDATES: <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
<br>
Attolian Halberdiers and Exile Police are re-fit with Steel weapons and armor.<br>
<br>
<b>Indeed! with high elf cooperation secured you might be able to make even better steel alloys.</b><br>
<br>
Caelis arrives with the Attolian Military and the High Born to the Vault<br>
<br>
<b>(looking forward to exchanges)</b><br>
<br>
Attolians are committing the Shipwright, and 17 sailors to the Convoy to fully man 1 ship along with the High Born<br>
<br>
<b>ONE (1) Ship is prepared to depart, but will not leave without say so by attolians AND Highborn, and it is strongly encouraged that a cargo manifest of goods from factions colony-wide be formed so the ship can make a profit. <br>
<br>
Possible Routes: <br>
<br>
Nearest tradeport ("Yon be Dragons" would see the voyage return in 2-3 months with good wind.<br>
Not the best place to sell, but presently the quickest.<br>
<br>
The Capital: 6 months -- ship returns mid winter.<br>
<br>
Port Silverius : (nearest Highborn settlement) 4-5 months.</b><br>
<br>
Other possible routes can be explored, but none that would be anywhere near Highborn reinforcements.<br>
<br>
Current Orders:<br>
<br>
Excavation of marked sites located in the Agora District to begin<br>
5 Skilled Laborers, 15 Unskilled Laborers and 3 Augmented Stone Constructs<br>
<br>
Most sites so far are a bust, but there are still additional places to look. So far the excavation has uncovered <b>ONE WEALTH </b>in overall valuables and broken artifacts, and <b>ONE UNIT OF MAGNETIC STEEL BRICKS. </b>What the hell they are used for is beyond knowing at this point, but only the strength of an automaton can pull them apart without injury, and they are impossible to move if they are not pulled apart. <br>
<br>
Study of the functional Clockwork Soldier and Repair<br>
Nicholas, Engineer, 5 Skilled Workers<br>
<br>
<b>Due to adequate expertise and attention to detail, NINE research points are yielded simply from stripping the armor off of the thing and getting a good look at how it runs (most of the work is done by cogs behind a backplate, while more sensitive instruments are contained within the chest cavity. Repairs however, do not go quickly. Nicholas and the Engineer are practically dizzy with the applications and potentials of the research, leading the secondary workers to be the only really effective force for the time being. They manage to repair the strange "record system" that plays albums of pre-set phrases (for battle, patrol, suspicion, greeting, etc) as well as a series of read/write "coins" that use a variety of new and old words as needed. These discs are badly scratched however, and are likely the next thing to fix... So far it at least can say "Artist" without stuttering!</b><br>
<br>
Linguist attempts to write a new easily read fairytale that is meant to be a message of unity and virtue. They have access to the writing copying arm.<br>
Linguist, 5 Skilled Workers<br>
<br>
<b>Attolian influence continues to popularize Attolian culture and values, as well as providing entertainment and education.</b><br>
<br>
Construction of an Amphitheatre by the Commons<br>
Architect, 10 Skilled Workers, 20 Unskilled Workers<br>
1 Wealth to Hire Freedmen Labor, 2 Units of Marble, 6 Bronze Statues<br>
<br>
<b>With Ratkin and Aymaran Labor leveraged (-1 wealth!) the amphitheater goes up successfully, and quickly (I'll add it to the map -- PM me approx. location desired!) the Statues are especially impressive and the marble exterior of the ramp-tiered structure make for an uncharacteristically striking construction... now if only there was anyone to perform there!<br>
<br>
(ATTOLIANS GAIN NO INFLUENCE YET, BUT WILL GAIN INFLUENCE RELATIVE TO IT'S USE!)</b><br>
<br>
Expedition to the Northern Jungle<br>
Preserver, Falconer, Chemist, Dr. Fleming, 5 Skilled Workers, 5 Unskilled Laborers, 5 Halberdiers, Sundered King<br>
<br>
RESULT:<br>
<b>Expedition does not go as planned. Sundered King's mount and weight of armor desperately slows travel through the swamp and more than once halbardiers need to be rescued from disturbed gasses on thick mud threatening to both render them unconscious and suck them down. Expedition is scrapped as Jungle cannot be crossed before nightfall, and the hideous arthropods of the swamp start to take a PARTICULAR interest in the attolian workers... leading to injuries.<br>
<br>
(Need better guide for armored troops even better wilderness survival than the falconer) injuries superficial, and silver lining is that (2 units) TWO UNITS of BRAMBLE GEMS are crossed path with, and taken. <br>
<br>
Disconcerting burbling and strange roars awaited further in the swamp. Attolians may need help or other experts to navigate the swamp safely -- and heavy cavalry is right out impossible.</b><br>
<br>
Assaying and mining of other metals/deposits in the barrier hills, hopefully with Ratkin help<br>
Geologist, 5 Skilled Workers, 15 Unskilled Workers<br>
<br>
<b>Strokes of bad luck in chosen areas of explanation yield no new reliable sources -- however, a Giant (2 unit) deposit of strange, natural bronze alloy (copper with zinc and aluminum already mixed in) was found in a Ratkin breeding warren clearing project, and is gifted to the attolians.<br>
<br>
ATTOLIANS GAIN 2 units of "BRONZIA." (natural/magically formed bronze) -- the deposit is in one piece and is only the shape of a near cylinder that was warped under great heat.</b><br>
<br>
Extensive exploration of the sewers begins!<br>
Lothar, 5 Halberdiers, 5 Skilled Workers, 5 Unskilled Workers<br>
<br>
<b>Initially thought a great success, it seems slight alterations to the layout of the sewer not conforming with old maps the team started with have rendered the new maps of questionable validity. Either the first maps were dead wrong, or certain passages have opened and others have closed. There is nothing to evidence recent construction, with dust and debris seemingly in natural distributions... The team will need more workers or have to try again.</b><br>
<br>
Establishment of a proper Customs Office and Regulations by the Port<br>
Castellan, Caelis, 5 Skilled Workers, 10 Unskilled Workers<br>
<br>
<b>Overseen by the Castlellan, all future arriving (and if requested departing) ships are now subject to competant search and inspection.</b></div>
				
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<li data-xf-list-type="ol"><br>
Their “Network Marketing” program is continued, with the expansion of the network to host a few more “advisors” and integrate their “Business Insider” as the face and head of it.  They will provide him with assistance when necessary and keep tabs on him, not only to provide orders, relay the info he gathers but also to supervise him, make sure he knows where his loyalties lie. His first task is to establish an entrepreneurial front in the marketplace, selling a variety of goods provided for him.  He will of course, get a nice cut for him to use to fund himself and what not.  Current goods line up are basic beers, wines and “Heaven’s Aroma”, a slightly more expensive spiked beer with a calming, slightly hallucinogenic effect.  No drugs involved of course, but the recipes a secret.  As made available; jewelery, Opiate based “medicine” and Heaven’s Amber “candies” and other materials and even a cut of fish gathered from Muddy Lake will be sold as well.  Ultimately separate stands for each product division (Brews, Jewelry, Food, “Medicines”) are wanted to increase market presence.<br>
</li>
<li data-xf-list-type="ol">(2 Hitmen + 1 Capo +the rest of that 1 wealth and some “Purple Slime” consumed to produce slightly spiked beverage)</li>
<li data-xf-list-type="ol">Spare laborers are ordered to fish the Muddy Lake in an attempt to start stockpiling meat for winter. Fish not given to their “Business Insider” and not needed for immediate consumption are to be dried, smoked and stored in cellars. (2 Hitmen, 10 thugs)</li>
<li data-xf-list-type="ol">A delegate is sent to the Tyren.  Outcome to be posted. (1 hitmen)</li>
<li data-xf-list-type="ol">The Metallurgist and 5 Skilled Workers are tasked with studying the automaton parts gathered to see just how the gears and systems may have worked and attempt to recreate them in usable forms to help “industrialize” Finecian work and tech. Current ideas being thrown around are gear systems to make finecian crossbows more powerful yet not require exuberant amounts of force to use and also possible use a feed system to fire a clip of bolts in rapid succession.  This idea will be pursued first to help with defense and hunting.(8 Skilled Workers + 1 Capo)</li>
<li data-xf-list-type="ol">Excavation of the Arena/Pyramid continues.  The goal is to completely unearth every square inch of the place so renovations can begin.  The old artwork and decorations are to be polished, repaired and redone, the bones found to be made into jewelry to be sold and decor for the arena. Furthermore the arena is to be made into a proper arena with seating, private viewing boxes, pubs, gambling rooms, “fun” rooms, the good stuff. (This is listed in chronological order of tasks to be done). (4 Trolls, 20 Skilled Workers, 5 Thugs, 2 Capos)</li>
<li data-xf-list-type="ol">More plots are added to the farm that will contain barley, wheat and brewing materials.  The rest of the farm is simply maintained. (1 Troll, 7 Skilled Workers, 10 Thugs, 1 Capo)</li>
<li data-xf-list-type="ol">Teams lead by Master Biologist are sent out into the forests around “Muddy Lake” tapping the trees for tap/syrup and looking for sources of honey. Side tasks include foraging for hallucinogenic/addictive mushrooms and the Master Biologist will gather local fauna to determine usefulness in crafting, brewing, medicines, drugs food, luxaries and the such.  (5 Skilled Workers, 5 Thugs, 1 Capo)</li>
<li data-xf-list-type="ol">The 8 unearthed rooms are designated.  3 for growing “Purple Slime”, 1 for Distilling/Brewing of Walking Dream Soda, 2 for General Alcohol Production, 1 for “Medicinal” Herbal Production (Opiates, Sweat-Leaf, Heaven’s Amber, Wazkuh, etc) and 1 will be converted into a makeshift/temporary pub/tavern for future visitors to the arena. (General Labor Force available at Excavation site is used)</li>
</ol><br>
<b><span style="font-size: 18px">Trolls Make Fine Steeds</span></b><br>
The Finecian perch in the northwest was growing and spreading quickly.  One could compare them to a plague, or more accurately to an invasive species, who, once given the chance to spread even a single root, completely takes over the ecosystem.  And with no supervision and essentially freerange in their forced separation from the rest of the colony, they did just that.  New structures were popping up by the hour.  If the dead could look out from the ruins they would certainly see tiny ants scurrying the landscape in the distance, a few of them even constructing a small palisade on the colossi. A growing pile of dirt and bones was growing just outside the excavation and the fields west of Muddy Lake were turned first brown as a herd of ants scurried about and then a pattern or greens, golds and other colors of nature as a growing fields of crops took its place.<br>
<br>
Much progress had been made in the past days, but there was still much more to get done.  In the Arena Trolls carted piles of dirt and bones up a makeshift ramp over and out the top while fennecs dug out the dirt with varying degrees of fervor depending on how close the capo and his whip were and whether or not he was looking in their direction.  An entire level had already been unearthed but there were still many more to go before the arena could officially open to the public.  For now however, the increased and inherently private space was being used to cultivate and produce their commodities and other supplies.<br>
<br>
Back in the country, aka Muddy Lake, the creation of the farm had gone quicker the anticipated, endless stretches of virgin soil already tilled and seeds planted within.  By this time next year the area should be covered in golds, greens and browns ready for harvest.  This process had been expedited by a breakthrough in troll riding technology.<br>
<br>
One of the agricultural engineers, having long grown bored with the snail’s pace farming typically ran at had seeked to improve the speed, efficiency and excitement of the work.  To reach this end, he had spent his time standing the makeshift watch tower erected in the center of the farms to think and create a mockup of his idea.  It was during this time when a convoy of Highborn and Attolian soldiers and workers had arrived on the other side of the lake, much to the displeasure of the Fennecs.  It seems they were to not be left alone to their own devices.  Likely for the benefit of all, but an annoyance nonetheless.<br>
<br>
From across the lake they could just make out the operation.  Their adversaries got to work quickly, hastily erecting a small palisade and closing it off from the Finecians prying eyes with a wooden wall.  The desert tree climbers laughed at this as a few began to occupy the trees surrounding the fort to continue the watch.  A few of the Highborn seemed to notice their beady little eyes among the tree branches and soon enough they found themselves in a spy war.  The joint colonial forces erected small towers from which to watch the Fennecs.  A few highborn initially could be seen peering out from the bush in the forest just outside the farm.  This close range espionage was short lived however due to recurring Finecian Aerial bombardments in which Fennecs would climb into the trees above the Highborn scouts and throw acorns and the such down at them, making squirrel noises whenever confronted.  They soon fell back to their towers and Finecian counterintelligence forces were able to advance through to the forests surrounding their own fort, from which they did a mixture of actual spying, poorly faked “monster noises” and flinging sticks at anyone who came too close and claiming Yetis had invaded the forest.  A few skirmishes had occurred along the border when colonial forces got fed up with the assaults but the Finnecian scouts had simply disappeared into the underbrush.  Within a few days the colonials had for the most part given up and had fallen back to their towers, creating a stalemate,  A few more fearless Fennec soldiers had attempted a daytime invasion of the fortress with slingshots and wooden stick spears, but the invasion force had been quickly broken up by Highborn warning shots.  So for now the stalemate stayed and trenches were being dug along the border, but word was task team “Fluffy Tail” was planning a night ops mission to steal the fort flag and end the war once and for all.<br>
<br>
While all this was happening the Agricultural Engineer was testing his idea.  He took one of the trolls, harnessing a large plow behind it and strapping a chair and fishing pole to it’s head from which a porkchop dangled.  The troll had initially scoffed and grumbled angrily.<br>
<br>
“Oog not dumb!” It bellowed as it reached out for the porkchop.  “Fennec think he can trick Oog?  Ha!  I eat your pig!”.  It smacked its lips greedily and a toothy grin appeared on it’s face as it’s large grubby hands neared it’s meal.  He wasn’t sure what the Fennecs were trying to do, but if they thought he wasn’t going to eat that pork chop they had another thing coming.  Just as he was about to grab the pork chop, he found his arms were fully outstretched.  He grunted, wiggling his fingers as if to will his arms to extent further.  “Oog… grab… pig!”.  He began to run forward to grab the pork chop, but the pork chop moved with him.  He tried going faster and harder, even jumping at the porkchop to catch it, but it always remained just out of his reach.  Angered, he charged, DETERMINED to consume the meal, plowing the field with the force of a 100 men while he did so.  One of the working fennecs jumped onto the charging grunts head, turning the fishing pole to steer the beast.  The first tractor had been born.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7774241" data-lb-caption-desc="Beckoncall · Apr 19, 2017 at 8:38 PM">

		

		
	


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					<div class="bbWrapper"><a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip">Enemy Standoo</a>
 :<br>
<br>
<b>"THE BEACON IS LIT!" :<br>
<br>
Like a blast-wave the golden and red light of the lighthouse sparked to life, before descending back into a more gentle radiating glow. As if slowly, lazily carried by the hymn -- a ring of burning orange flowed out from the newly lit lighthouse like a great unbroken red smoke-ring...<br>
<br>
Everyone in the colony below was absolutely captured by it. Some wept. Some folded their arms in quiet prayer, and others laughed as they had never laughed before. It was beautiful. The faithful of dracos especially were impressed by the ring of "floating flame" -- exiles slapping each other and stating things to the effect of "If said Victoria does not serve Dracos, then they must at least be friendly when they pass in the halls of the heavens!" and of course, "Wooooo!"<br>
<br>
The Hymns of the Devout seemed also to be carried on the ring, and for a short time, everyone relaxed. Aymarans shut their eyes and absently lolled their tounges onto their chests, Attolians slowed in their work, The highborn smiled in their meditations. Tyren squinting in the hottest time of the day seemed to surrender to warmth and sigh. It was truly a magical if not divine event.<br>
<br>
The shadows, long around the temple of dracos, the sandslope, and the docks saw the shadows retreat even in the lee of the cliffs. The effect was subtle, but a pall was lifted, even in parts of the depression. <br>
<br>
And that was not all -- the ring did not fade, it only grew -- wider and wider as it expanded even over the whole platz itself and out to sea and all around it, and still the ring expanded. <br>
<i>(OOC: The ring expands 2 map grids away in all directions at it's zenith!) </i></b><br>
<br>
<b>When the ring extended beyond the platz and hovered over the Ruined Theater district, every longdead milling in the streets craned their heads at once, and like puffs of smoke, their bones fell flat in the dust. It was known the majority of the longdead in the district were underground, but to know, just by holy power and divine beauty that hundreds or more lost souls were smitten directly into the afterlife even drove the devout to new heights of pride and honor. <br>
<br>
...The ring also reached beyond the outskirts of shadow-fields, and for a moment the entire plains lit up, sending uncounted birds streaking to the skies as if a curse of it's own was lifted from that land. The ring, reaching it's apex -- nearly combed the edge of the nearest of the great trees, and it was seen to sway slightly as if buffeted by the wave... everyone was too awestruck at the time, but in the days to come some said they saw things fall from the tree... "a small rain of white and black." it was said...<br>
<br>
(St. VICTORIANS GAIN +4 {<i>FOUR!} </i>INFLUENCE FOR NOT ONLY IMPROVING THE COLONY WITH A MUCH NEEDED FACILITY, BUT ABSOLUTELY SURPRISING, IF NOT TOUCHING, THE POPULACE.)<br>
<br>
________________________________________________________________________<br>
<br>
With the recent upsets in the depression, many exiles were eager to prove they were not part of the problem, especially the most faithful of dracos -- membership in the peace-keeping force, (<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
) which was mixed well with attolian police, began to reach new levels of fitness, if not discipline due to the efforts of canoness Isabella Nazio -- it was true the men feared her, but they had yet to accept her. Fear would do for now, and so would fitness... in those could be planted the seeds of faith and honor...<br>
<br>
(Peacekeeping force improved substantially, potential for corruption vastly reduced)<br>
_______________________________________________ <br>
<br>
Sir Abel became another welcome face at the tavern, but it rapidly became apparent he was outclassed by a loving following already for Lindar the Bard (<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
) -- if he was to truly touch the hearts of these people, he would need to pour out his soul, and demonstrate the <i>INFLUENCE </i>his faction had in the ears and hearts of the populace. Everyone loves a good song about good over evil -- but he could tell that so far, he had entertained, and not educated...<br>
<br>
________________________________________________<br>
<br>
<b>Sulthus Curoi and Onri Ghol were dour when the fountain began to speak to them, but they were not surprised. Demons, when confronted often spoke their piece -- they would soon learn whether this was one of sniveling, or posturing, or mockery, or threat -- they had seen many faces of demons. Most surrendered their secrets so easily before one CRUSHED them.</b><br>
<b><br>
"Ah, Sweet Canonates... you call yourselves. So welcome you are to my square, and this colony. A being such as myself thrives on belief and intent -- and yours are so very evident... I am stronger for your acknowledgement. If we cannot be friends as so many have come around to see me, then please render unto me your ire. It's sincerity, it's PURITY -- is a delicacy I have not savored. If we are not to be friends, know that you have in coming here already earned the right to be my partner...."<br>
<br>
Onri turned to Sulthus, the latter almost red with intensity. "Mockery" Onri seemed to state with his eyes, and Sulthus in silent agreement turned back to the fountain. This was no simple demon or fiend with no tie but the soul of a young girl or a corrupted holy symbol -- this thing was the demonic possession equivalent of antique furniture. Surely not unheard of, but if their task was to banish it, they would not relish the task. Every pore and grain of the fountain it resided was suffused with it, and an unholy seal seemed to enrobe the bleeding structure. It did not bear the hallmark of the strongest demon the Order had faced, but certainly one of the oldest... and that was saying something. Demons such as these sought validation, like false gods -- and Sulthus knew it was not lying when in smirking acknowledgement, it fearlessly stated that Sulthus' knowing it by sight only made it stronger.<br>
<br>
"Please, if you are going to tarry any longer, let us chat -- I have so much to gain from it, Sulthus... You can allow me to explain that I am not your enemy, but I am soooo thankful you were not the first soul to come upon my starving form in this Plaza... you'd have crushed me like a bug, and not the other way around. Let me tell you of how I empower the Witch of this colony to sever the wicked, how I give strength to the most devoted and well intentioned lord Caelus Wulf. Let me be one of the first to welcome you to a truly new world -- where a higher canonate of St. Victoria need not fear the demon nursing at his community's breast -- here all things can be different, old man -- I do not expect you to be tempted, but even the "old" part is negotiable when you are willing to admit company with strange bedfelllows..."<br>
<br>
If the task was exorcism... it was going to be one HELL of a challenge.<br>
<br>
<i>(OOC: Feel free to continue exchanges with the fountain in PM and later migrate transactions into the IC thread... unless the canonates intend additional actions, they are expected to report the severity of the demonic presence back at the garrison.) <br>
<br>
__________________________________________<br>
</i></b><br>
Of business with other monsters -- Sir Ravalla and Sir Magda dealt with their own beasts -- Slavers and the Monster they held it their hold. The Smugglers were bidden to leave and wasted no time -- the Slaver ship desired to leave with it, but was detained for further examination and no notice was forthcoming of their being loosed. They had since packed all their remaining wares back upon the ship, and were preparing, with a skeleton crew, to leave for wherever the wind could take them far from here... at earliest chance. <br>
<br>
Search of the craft, of which no true resistance was met -- yielded only one thing that the St. Victorians did not know... That the cyclops had no documentations of capture or ownership, and that study of the logs showed it was likely poached from one of the lastland archepelagos, and by muurdain law worthy of forfeiture to constabulary for misappropriation...<br>
<br>
...If the order actually cared to requisition a CYCLOPS. It's capture was not only illegal, but likely it's sale was to be hidden as well. The crew that knew of this (and Lady and Mr. Narvik as well) were all slain in the riot... so it was nothing the sailors could know or tell of whatever they decided. <br>
<br>
Beyond that, the ship held no secrets -- it was more a storehouse of shames. Unsanitary prison areas, evidence of sinful abuse, and greater quality of appointments to the trade goods it carried than the slaves or even sailors bound to it. Sir Magda commented that this was the kind of ship that if it was not burned, would produce haunts wherever it sank or ran aground. They were glad to be left of it.<br>
<br>
_________________________________________________<br>
<br>
Back at the Garrison the crude but effective lenses supplied by the attolians were being improved, polished and curved along with new ones created by one of the Orders own Glaziers. If a guild of glassworkers could be formed, the Victorians were confident they could learn as much from Attolian lenscraft as the order could teach them. The attolians were possessed of the newest techniques, oft garnered from places beyond the empire brought to them as... for want of a better term... spectacles. The St. Victorians practiced the best practices garnered from the ages -- lore taken from elves, from the lost sun cults of Bevilectus, to a cousin order known as the sons of glass. It was enough to make one think...<br>
<br>
________________________________________<br>
<br>
Sir Tarkus does his job joylessly but impeccably -- By the end of his brief tenure with the Tyren, they have not one but two watertight pools (one enclosed) and a competent primer on quality stonemasonry -- Sir Tarkus had had better students, but none so enthusiastic. Their apprenticeship would be over before either he or the Tyren knew it.<br>
<br>
COMMUNITY BETWEEN ORDER AND TYREN IMPROVES.<br>
________________________________________<br>
<br>
When it was learned Sir Tarkus was making a habitat for an aboleth, of all things -- several canonates not the least of which, it's archivist, were alight with the prospect of interviewing and creating a record from the creature... once the orders association with the Tyren was clarified and the beast was put at greater ease, it began to share it's riches of information -- "An interview with an Aboleth" could easily be not just one volume, but an encyclopedic series. If it was to be believed, it spoke of great wars in the ocean in the ages before land broke the surface of the planet's waters, corroborated spurious and untrusted fragmented accounts of an age of Aboleth Supremacy, both at sea, and for a brief time the infant islands and continents of their young planet. Their hunger for lore from the creature was rapacious, and ever the Aboleth had modest and simple answers for all their questions. By the time Anais' habitat was ready and she bid take her leave, she had only whet the appetite of the archivist, historian, and indeed the very backbone of the order. An aboleth was essentially, by proxy of genetic memory, a witness to all of history. A treasure without price... Sir Crofter in fact questioned Elien upon return to the garrison if it made sense to even allow such a creature to remain in the hands of the Tyren...<br>
<br>
__________________<br>
<br>
As for their church, they had the manpower and the stamina remaining (especially with so much heavy lifting on the garrison taken on by the Tyren) to make a very strong start -- but in the shadow of all that was used to build the lighthouse and the garrison -- there was little more than a frame and a foundation before the squires ran out of materials. Additional wealth or foraging would need to be put forward to continue construction of the church -- they were just down to the last plank, frame, and nail.<br>
<br>
RESULT: PROJECT HALTED UNTIL MORE MATERIALS AND/OR FUNDS APPLIED TO PROJECT<br>
<br>
__________________________<br>
</b></div>
				
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					<div class="bbWrapper"><b>I forgot to mention this so here's a very detailed post to go over it.</b><br>
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 The Highborn are informed that the Finecians would be delighted to provide a recon team upon request to aid in their efforts if it would help repair relations.</div>
				
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<br>
<br>
 <br>
 The Highborn, Attolians and the Tyren had discussed freeing the slaves when the slavers arrived. The Fennec beat them to it and chaos ensued. The indignity of holding the Cyclops became too much for the Prince. Word came from the Spy Master that the Cyclops was still being held and without proper manifest. This enraged the Prince, and he ordered 3 dozen Highborn (1 dozen archers, 17  spearman, Five Swordmasters) the Tactician, Tamer, the Cleric. The Cyclops will be treated gently. The Cleric will pacify the Cyclops and the Tamer will ultimately train him.<br>
<br>
  The Highborn in perfect formation, clad in Mithril armor and bright cloaks, archers, SpearElves, and Swordmasters, Escorted by the Highborn Cleric, the Tamer and the Tactician.  The Cleric wearing an angel skin cloak, moves effortlessly, seemingly floating, there is a lavender aura around the Cleric and he exudes power, magical power. The Tamer with his organic looks to be nearly Sylvan in his dress and manner. His armor is a patchwork quilt of various animal parts, dragon hide, dragon scale and manticore. His necklaces has teeth from various exotic animals and he is adorned with feathers and he moves like a panther, he is armed with a bow made from a femur bone of a pegasus and an axe made from the tusks of a dire boar. His enchanted cloak is made from chameleon and blends in with the environs. The Tactician, is a very tall, platinum blond High Even female with strong broad shoulders. Her armor is extremely formidable looking. It is Heavy mithril plate and she is heavily armed with a long High Elven sword, and a large shield. She has several daggers and a bow and quiver on her back. Her Cape is crimson and her seemingly glowing eyes are yellowish.<br>
<br>
 The Tactician has a letter from the Prince and proceeds to the harbor. To read the letter.<br>
 <br>
  Slavers,<br>
<br>
  You have caused our colony great harm and your carelessness has led to death of the Muurdan Nobles. It has caused discord in the colony. We also have been very disturbed to find out that you are holding a Cyclops hostage illegally and without Manifest We are impounding the Cyclops and we are doing so with the authority vested in us as the Port Authority of this Harbor and as members of the High Council of the Colonist. We suggest full compliance with the Colonial authorities. Consider the loss of this impounding as part of the payment of damages you have caused the Colony.<br>
 <br>
 Signed,<br>
<br>
 Colonial Port Authority<br>
<br>
 Orders: 3 dozen Highborn (A dozen archers, 14 spear-Elves, Five Swordmasters, Tactcian, Cleric and Tamer) are sent with order to impound (free) the Cyclops. The Cleric will cast calming spell and the tamer will help tame the Cyclops. The Cyclops will become part of the Colony and will be named nicknamed "Sloth" and will be befriended.</div>
				
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			<h4 class="message-name"><a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip"><span itemprop="name">Prince Vaethorion</span></a></h4>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7775325" data-lb-caption-desc="Prince Vaethorion · Apr 20, 2017 at 1:42 AM">

		

		
	


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<br>
<br>
The Prince stood there in the pine forest on a pleasant day. His Highborn awaited his orders. How easy it would be to slaughter these Fox People he thought, but then he would be sullying his own honor. Let them make a false move the Prince thought. The Prince followed the Smooth talking Fox words.  They seemed to be true. The Prince was expecting more lies and deceit. So be it, thought the Prince, the Drow know I am here. This was a relief. Yes, there will be more assassins, but the Prince's life had been in danger for the past century it seemed. At least he did not need to carry on with this silly charade anymore. The Fox People, they are eloquent for animals. It reminded him of the puppet shows he enjoyed in his childhood when he was a wee lad. This amused him.<br>
<br>
   "Rabies?, I see.  An arrow to the back of the head is a known cure. Perhaps you know a gentler one? We Highborn in our superior mindset and being near perfect beings, have an immense patience for the inferior races like yourselves. We tolerate even have learned to appreciate the Bull, the Crocodile and even the vermin like Rat people have demonstrated to us their useful resourcefulness. All creations in the universe have a purpose. The hawk, the snake, the flea, the Foxes, are all part of creation. All have their own nature, their purpose and destinies. You are following your nature, we understand that, but as you are sentient creatures, we ask you to demonstrate restraint. We too have our nature. We are born to rule. It is our purpose and our destiny as well. However, we must not rule everything, everything and everyone. We cannot rule the stars, or the moss, or the river, or the tree. We do not rule the Caterpillar and we do not rule over the Fennec. The Fennec are the Fennec, and the Highborn are the Highborn. One cannot have the High without the low. We are high, very high. I am high right now. How high am I? Lets just say I am touching the stars right now and you do not even notice. I am full of stars."  ( The Prince examines his pinky and one would swear that a star was in his pinky finger. Was the Prince speaking metaphorically, or was he actually high was unclear)<br>
<br>
 The Prince after demonstrating he had stars in his pinky finger. The Highborn were magical race after all continued on.<br>
 "The way?, I know the way,  but do you know the way? The way is not just here or there, or there or well anywhere, it is everywhere. It is the way. There are many ways and only one way. Some ways lead to the past, some to the future, some to nowhere, some ways are full of eternal misery and other ways are full of bliss. I can show the one way ,or the many or the way towards nothingness. In fact, I had considered showing your boss the way, but this was not going to be a pleasant journey and one he would not have returned from. However, the way you are speaking of, the provincial, physical way is another matter. That is a much simpler one."<br>
<br>
  The Prince looked out to the distance at something, that was not evident to the average bystander. He was seemingly peering at another dimension. "I have strayed from our topic and main focus. Yes, your bosses absence. A pity he is ill. Not really, but for you I mean. I think the Highborn cured rabies once if I recall. I don't think it is an illness that effects our people, but if your leader needs help, the healers can examine him. We will extend this courtesy because you are part of the colony even if on probation. Sometimes, in relation to rabies, the examination is of the head itself I recall. Unfortunately, the head does not remain on the body, but If you are unsure he has rabies, then this method of examination might be a bit too extreme of a measure thus far. However, this is a good way to prevent the spread of the disease..."<br>
<br>
 The Prince nodded sympathetically as he envisioned A headless Fox person. "Enough about animal diseases. My instinct say you are telling the truth. We have a saying back home "Sometimes a Mermaid Farts, and it makes bubbles". Are you like a farting Mermaid? We shall see. At the moment, your words are agreeable. Most likely the Drow wanted me dead and offered you compensation for my murder. It seems you have been wise not to accept and if you did accept, that would be unwise." The Prince shook his head sadly imagining dozens of headless Fox People. The Prince continued, "I do not believe all of your words, but that is not of importance. They are words and die in the air like farts. What is important is that I feel you, perhaps out of self preservation, want to improve your standing here. You seem to realize that you narrowly evaded eradication and your instincts are now telling you to relent. This is wise. Instincts are important, and I admire the animal races' instincts. You say you are good at secrets, but then you order your scribe to write down our conversation. That does not seem like good secret keeping to me. It is of no matter, my destiny is written and I am immortal with this physical vessel or without." The Prince gestures to his gorgeous, perfect physique.<br>
<br>
 The Prince smiled, a genuine smile, and one that could mean a myriad of things.  "We need each other here. This has been a humbling experience for us. For us to rely, depend even on primitive, inferior races is not easy on our pride. WE have come to respect and even appreciate the various attributes of the other races, factions and learned to tolerate them. All talents, of all natures, of all skills, of all entities are essential here for our survival, your survival and for the success, survival of the colony." The next words seemed to be stuck in the Prince's throat, as if he was a cat with a bird in this mouth. "Weeeee, neeeed,  one another". the Prince could barely say these words, it hurt his pride so deeply, and it was like he had a mouthful of excrement.<br>
<br>
 "You see, each faction is like a spoke in a wheel. Your criminal blundering has had a very dire effect. One which others are cleaning up after as we speak. Your Foxes will continue to make amends for this. The Probation stands. The murders have been uncovered and the intel that the Coppersmiths have been vanquished will be considered in the judgment of what punishment and penalties the Fennec must endure. Meanwhile, I have an offer that if accepted will be considered in the estimates of the Colonial government."<br>
<br>
   "We must reconnoiter the East of the River. It is infested with Mud Elves, they are the Colony's enemy. They are not to be reasoned with, but eradicated. They are led by a Demon of sorts named the Horned one. They have witches that are dangerous. We must discover more about them. We are sending insurgents to gather intel. They are the muscle if they are discovered by a small party, but as good as they at insurgency, they are not Fox like.  You Fennec are gifted at being unseen and this is an opportunity for the Fennec to contribute to the security of the Colony and curry favor with the Colonial government."<br>
<br>
   "Come now, we shall go to meet with other leaders of the Colonial government now. We shall escort you. I will go ahead first, as I move fast. Part of the escort, shall tarry long enough for your to follow and you will be under our protection as you enter the Colony. Many hold you responsible for the murder of the Muurdain nobles, which could lead this Colony to ruin. Have no fear though. We are of our word. You shall meet Colonial justice, and I think the Colony will give your people another chance. I warn you now and again, to follow the laws of the Colony. If not, I fear there will be no more chances offered and only retribution." <br>
 <br>
 That said the Prince gave a sign for the Hidden Highborn to sheath their weapons, put arrows back into quivers, the Prince vanished into them as they converged departed, vanished seemingly with his guard at high speed to return to the Colony and give word of the Fennec and Highborn escorts arrival. The Fennec will be escorted and protected to face the Colonial government and whatever justice it metered out to them.<br>
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<br>
((Next should be RP of the Fennec second in command meeting with the Colonial government leaders and deciding their fate. The Prince already the Prince seemingly is giving them a second chance in light of what occurred with Sorkin and the Coppersmiths))</div>
				
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					<div class="bbWrapper">Again the Highborn Prince erupted in a torrent of stringed eloquent sentences that almost felt as if he were reciting a poem.  It was hard to judge when one sentence ended and another began as the Prince blazed through his sugar coated, insult laced speech, switching from topic to topic without much thought or warning.  If his goal was to confuse the scribes, then mission accomplished, as for all their efforts and frantic scribbling the only result was illegible ink smears that accounted for half of his tirade.  But if his goal was to insult the Fennecs, intentful or not with his stereotypical Elven demeanor, his words were lost on Mr. Mallowthew, who didn’t bat an eye during it all.  His expression remained that of contemplative interest, as if he were taking in the Prince’s every word and analysing it for himself. The only real response the Highborn could gather from the Capo was when he turned to his scribes to make sure they had gotten everything, which of course was returned with frightful shakes of their furry heads, and his only reply was “Ah, well.  It was mostly garbage anyways.”.<br>
<br>
At the end of it all, Mallowthew merely nodded and swept his arm out forward.  “Lead the way”.<br>
<br>
***<br>
<br>
The Finecians would follow their Elven escort without protest, Mr. Mallowthew nodding to them but keeping to himself and his companions glancing nervously about at their “guardians” whose arment seemed a bit over the top for mere escorts.  When they arrived at the meeting place the Capo would greet his Judges calmly with a nod, bow and a verbal grace.  His couriers would set up off to the side, preparing for a second attempt at transcribing the conversations.<br>
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					<div class="bbWrapper"><b>Various Responses and Updates to Events</b><br>
<br>
The Attolian Linguist walked in the opening of the Amphitheater. He spun in slow circles, trying to take in the sight all at once. It seemed like he was home. The Amphitheater was a grand creation that stuck out in the Colony. This was the thing that he was looking for! "Hah! It's fantastic! You see? This is an amazing work! How did you think of this?" The Architect replied "I just pictured home and brought a piece of it back here. Now, what's next?" The Linguist replied "Next?" "Art is meant to be appreciated and enjoyed! What do you mean next? How are we going to draw people here?" "Ahh, right... appreciators. Hmm, perhaps, a grand opening celebration? We can have Phaedra and the Sirens perform. I could get a play running about the fairytales that I recently wrote! Get some free ale and food to encourage people to come. I know! We can invite the other performers! The Ratkin and their caricatures!  The Lordly Bard, Lindar!. I believe the Order has a musician among them as well! The Wood Elves and the Tyren with their crafts! Perhaps, they would prefer to showcase their works in a fitting location! Art complements art after all! Yes! I will send word that we are looking for showcases for the Amphitheatre! Let all know and be excited! The culmination of the Colony's art and creativity! This here, my friend, is the birth of art and culture in the New World!" The Linguist was ecstatic at the prospects that presented themselves at this Colony.<br>
<br>
---<br>
<br>
Word began to reach the Platz of the Zebani and how they sought to learn more of the colony and sought peaceful coexistence until the Colonists defeated the Cull. However, in order to clearly display where the Zebani can visit the Colony, the Highborn and the Attolians were granted purple pigments to color the areas where the Zebani may visit.  The Pigment was ordered by Caelis to be used as a decorative touch to locations where the Zebani are to visit.<br>
<br>
---<br>
<br>
With the recent visit to the Zebani, Caelis thought it fitting to visit the Red Fountain. After all, the Fountain owed him one more question. Thus, Caelis asked "How can the Colonists defeat, survive and stop the Cull forever?" The Fountain gave a vague answer, but assured that it would be the key to defeating the Cull for good. Caelis pondered the hints and warnings that the Zebani and the Red Fountain gave. He still wasn't sure what the answer was, but he knew that it could be found. Both within the Colony and outside. Thus, Caelis sent word to the rest of the Colonial Government about the Attolian discoveries and conclusions of the Cull, and asked for their cooperation in determining what exactly can be done to stop the Cull.<br>
<br>
He then made his way to the Inn. While he never really came around much, he could tell that the current patrons of the Inn were surprised to see him. These men had likely never seen a Lord enter an Inn where they were drinking before. However, there were a lot of things that the men had never seen until they came to this world. If they were expecting him to join them for a drink, then they would have keep waiting for a while. Caelis came for a good reason. He walked towards a table where a certain armored lady sat. Rumor was that she had sat here for a while, but she was an asset to the Colony that couldn't be ignored. Thus, Caelis came to her to find her. She looked at Caelis and Caelis bowed and said "Lady Helysourne... are you perhaps familiar with the Cull?"<br>
<br>
Summary:<br>
All factions and particular individual talents are invited to the Amphitheatre to perform in the Colony's premier stage. A grand opening celebration is planned.<br>
<br>
Zebani Pigment is applied to the Platz's market, the Commons, the Amphitheatre, the Learner's Square, and the general area where the proposed Capital is.<br>
<br>
Based on several hints that have been given by the Zebani and the Red Fountain in regards to the Cull, Caelis has concluded that the answer to defeating the Cull lies within those who have gone substantial changes. Particularly, the Tyren born and Walk in Cull are examples of beings who can stand up to the Cull. Thus, the Attolians request that the Tyrenborn allow themselves to study by the Colonists' greatest minds. The Attolians have also concluded that striking first instead of waiting for the Cull is the best option... no the only option if the Colony wishes to survive.<br>
<br>
Caelis visits the Inn to hire Lady Helysourne and have her join the investigation into Cull and how to defeat it.</div>
				
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					<div class="bbWrapper"><b>So much to be done, not all of it easily!</b><br>
<br>
So more of them were moving up here were they? It looked like things along the river were about to get more crowded. It was a frustrating thing to Orm, really, here they'd worked so hard to build their little town from scratch and now the lordly types were moving up like it was nothing. The chieftain had almost gotten distraught when they started coming in such numbers.<br>
<br>
"What do you mean they want a second house here? I don't want them, I wanted rough and tough types! I want folk who knew a trade! When did we become a rich end of town?" It was maddening!<br>
<br>
The flowers were shrinking away whenever Orm walked by as if they were embarrassed to show their blooms around him. The elf magic had some strange effects on things. Folk seemed to like it though. Orm didn't. All he knew for sure was that they shrunk away whenever he was around and folk had taken to calling him "Grey-Day-Orm" well... by folk he meant Shul and Bruul and sometimes Rahg. Bunch of jerks! They bloomed whenever Anuc was around, that was nice, and these days she had more time to spend up in Hrun'Taras... that was nice too.<br>
<br>
"It's like we're all living in castles, don't you think chief?"<br>
<br>
"Yeah... yeah it's okay I guess." Orm would mumble and shuffle at the dirt awkwardly. She never asked him about all the official caravan stuff, just how his day was going and what he was getting at market. It was nice to take a break from it.<br>
<br>
She made much better conversation than Anais did. It had been an awkward thing, getting the smiling pile of jelly and bones up from the beach with the help of a saltwater filled wagon but she seemed pretty happy with their flooded longhouse. She'd greeted them with happy cries of "FRIENDS!" when they found her in her pool on the sands. Orm wanted to think it was a genuinely friendly sort of mockery, there was a vulnerability that haunted Anais's empty eyes and echoing voice. If only she wasn't so creepy! He'd just have to get used to it, at least now Uumush would have competition for scaring the yearlings.<br>
<br>
The word spread of Anais had her wealth of knowledge and wisdom, apparently some of the humans by the beach had already gone looking for her just so they could hear what she had to say. Eventaully some of the tyren and elves got over their nerves around her and came with offerings of food and coin for the sea sage's advice on their more desperate matters.<br>
<br>
"I just don't know how to get the words out. It's supposed to be the man that makes the first move but he's just so focused on his work."<br>
<br>
"Folk keep saying I should let them join their herds with mine - but don't tell no one but my sheep are <i>far </i>better than theirs. Better wool, more meat on their bones but the rams aren't having it no more."<br>
<br>
"So it's my mate... well actually it's her mother..."<br>
<br>
This wasn't what Anais had been expecting when she was brought here. "I don't think you understand that's not- well that's not what I'm about...." Although her father had eaten a lot of brains. And the memories from those brains held more than just academia, there were emotions and feeling hidden amid it all. And if she was going to be contained to a home then she may as well make her own fun. "Well... I suppose the key would be communication... make them aware of your feelings." And like that this horror from the deep found herself playing the role of Hrun'Taras' agony aunt. <br>
<br>
Then one day the chieftain came with some more serious questions. <br>
<br>
"So you're a sage of the village now." Orm said as he stood in the doorway of the flooded longhouse, the single most technologically advanced thing in Hrun'Taras with its fancy pump and its slit and other things Orm didn't know how to explain. "So I figured I'd be your first caller." He took a kneeling seat by the pool. "You said you knew some of the history of this land. Do you know anything about something called The Cull?"<br>
<br>
<b>[Anais is asked what lore she knows about the Cull<br>
Unsurprisingly she has become something of a local attraction and talking point as the village sage.] </b><br>
<br>
<b>*** Meanwhile, at the mine... ***</b><br>
Things were advancing faster than either of the two shaman had expected or hoped. None of them could really know what was going to happen when they brought the remains of the ancient wood to the mine but they'd been happy to guess. In their own minds they'd expected it to breath fresh life into the golden logs. Maybe not cause them to sprout new roots but render their magic happy to be bent to the will of some tree singing, maybe they'd have been able to mix it with the stockade or the longhouses. Though Shul wasn't about to admit it he'd liked the idea of having himself a solid gold house. This was a good outcome too, they'd learned more about the workings of the mine, the spirit of its actions and now they'd jump started its potential even further.<br>
<br>
Just how deep had it dug? Further than the tyren would have been able to get on their own. By the sounds of it the vines had worked their way around a lifetime of minerals and ore!<br>
<br>
Shul and Uumush were frantically calling back to each other as they moved through the golden light of the root-heart. Which was to say, Shul was talking and paving back and forth as he went over the situation. In the end he would differ to the first ring and his elder. When it came to what to try and grab from the vines before they left though Shul knew exactly what to do.<br>
<br>
"Silver, I need silver. Damn I'll take gold if you have any." He called out to the spirit as he tapped and poked at the organic panel of controls in the main chamber.<br>
<br>
While he was at that Uumush was forced to go over the tome in his hands as he decided on the future of the vines as he exerted a fresh wave of willpower over them. He wouldn't give the remaining pieces of ancient wood over to it yet. If Orm was here he would no doubt advise caution and patience... so Uumush would act as his chieftain would have. Besides, the spirit was reacting strongly to what it had so far, better to let it grow into this fresh burst of power for fear of overloading its senses and any sanity it had that a mortal could understand and the caravan had risked enough tampering with this place and the cliffs already. They'd let the mine get used to this change and watch for what became of it. For now they'd consult the tome and the tree singers and see if anything could still be done with it and if not then it could go to the heart. Or the mine as Uumush had decided.<br>
<br>
"You are curious though, right? I am. All the stuff we worked out from the woodlings well who knows what this thing could lead to." Shul ranted on.<br>
<br>
Uumush would only nod. He was curious, only a dim with wouldn't be. But the caravan was entering an age of stone and metal and the wee woods were joining them in it. These ancient and powerful things had had their day, what these vines would find would feed those who's time was yet to come. The rings had decided and when their task was done they would go back to the sylvan and see where their work took them.<br>
<br>
<b>[Decisions are made:<br>
The "heart" serves the mine.<br>
Shul asks for silver from the mine.<br>
Uumush does not give the final unit of ancient wood. <br>
When the shaman get back to town they ask the treesingers and the tome to see if there is any way the ancient wood can be used in their tree singing as it is now. Can it be used to augment the stockade? Can it be used to help heal Will the ent?]<br>
</b><br>
Then came the highborn!<br>
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<br>
<br>
It was like like a strange haunting from their past for the tyren to see strangers wander in to start setting up tents near their homeland. It stung Orm's pride a little to see that they'd rather build their own places rather than move into Hrun'Taras like so many of the other fops but some practical thinking soon helped him see the upside of it. If they kept building up here and the town grew to join up with this little outcrop and the Reinen holdfast then soon they'd have a town rivaling the platz. Maybe with time the markets would start to move closer to the river and Orm and his folk wouldn't have to travel so much.<br>
<br>
It certainly brightened things up when the Highborn chief arrived with his escort of guards. Orm laid out the welcome wagon, so to speak, with arms wide open and flowers in full bloom. This was a prideful moment for him, as one of the leaders of an elder race had come along to see the first Tyren village ever made. It was like an old hand coming along to break bread with a greenhorn. Orm was no builder and knew he couldn't do it justice but he could show off the tree song wood mixed with the living rock of the mine and the bright quartz stones. By now most folk had gotten a chance to go down to the learners square and with all the extra translators on hand talking to each other was easier than it had ever been. <br>
<br>
"And here we got Will." Orm said, motioning to the sleeping ent. "I 'aint gotten to talk to him yet. I dunno what the Muurdaan did to him but he's still resting it off. Not right, that kind of thing." He had a dark look about him whenever he saw the ent as he was now, curled up like some great sleeping hill. Governments, lords and all their names had meant little to Orm when he was a traveler, a Muurdaan was little different to some local mayor in his eyes.<br>
<br>
Now though, the word Muurdaan would darken Orm's mood and talking of them would usually get a snort of displeasure from him. Muurdaan was a word for slavers, torturers, folk who took all because they could. If there was one thing the earthen Tyren and the haughty elves could bond over it was mutual disdain for a common foe. <br>
<br>
"And over there's Anais' house, we can stop by there later if you want. Say hello, Anais!" Orm's shouting got a wobbling wave from a translucent green figure in the shadows of the longhouse. "We're gettin a inn over there in the hall with the nice flowers. Goin' in with the fox's over it. They were a bunch of shits at the beach but they 'aint goin' anywhere. Gotta make things work with 'em somehow." And the tour went on until they got to Orm's own longhouse. <br>
<br>
This was where they got down to the business that they'd come to discuss. One thing stood out above all others. "I agree. We'll need to fight soon. Cull or elves, war is coming." Orm nodded solemnly. He was tired of seeing the river as something that caged him in, just keeping the dark forest at bay. <br>
<br>
They needed to show the native clans they could stand their own. The mercenaries needed loot to help pay their way. And Orm needed a release, it'd been too long since he'd embraced the rage and there were enough reasons to unleash it on these mud elves. It was during these talks that they showed the lost pottery and the giant ram like skull that was branded with bull iron.<br>
<br>
"We found this at the cull trees. We've had it twice now... folk calling us the Paani and here's their proof." He pushed the mosaic towards the elves, the one that showed the giant ram creature as it pointed the the minotaurs, elves, humans and other things on their way to their deaths. "There is a lot of history lost to us tyren, homelands that only live in legend... the birthlands we call them. Most thought this was just a story for yearling but then we found this... these great horns could bend blood-touched and elves to their will, make them blind themselves and go as sacrifice. Cities of minotaurs and elves before this one lost to time. All we know for sure is it's east, and we have to get therough mud elf lands to reach it." Orm let that hang in the air, what this could mean for both races was a weighty thing, something that could be too heavy for some to bear but for Orm it was a driving force. A mystery he had to solve. <br>
<br>
So the preparations got to being made! Some of the stone working craftbulls were sent down the way to help the slim and weaker elves to help put up their watchtower. Adding that to the stockade's security could only help the people of the hills sleep better at night. <br>
<br>
Then there was their building experiments. If the colonists were going to get all their fighters together then they may as well arm them proper. The tyren could offer up their closely guarded skills in making bull iron. The stuff may have been heavy for humans and elves but it was harder than any iron around and its way of fighting off dark spirits and violent ghosts was something that the platz dwellers would appreciate Orm bet. On top of it Orm offered up the use of the ballista that watched over the stockade. The highborn chief had spoken of some crafter or inventor of sorts he had working on making more of those in an elf design with special arrow heads. Bruul and Orm assumed that giving them something to work off of would only make it easier... damn the thing made it over the sea in little pieces and got put together like nothing, that had to be something of worth.   <br>
<br>
There was only one thing they disagreed on in a big way. <br>
<br>
"We won't be sending the tyrenborn with these scouts. Elves they might be but all the woodkin left are children by the standards of elves, they themselves have said so. These little bull elves have gotten strong since their time in the mine but they've only learned the bow cus all their people do. All their warrior kin left before they could teach them. If we send them across the river we send farmer boys off to war with a stick and a slap on the back." Bruul grumbled, standing his ground. <br>
<br>
"I promised Belanor and Anfel and all these wee woods here that I would help keep them safe." Orm said, slowly nodding his head. "I've heard elves talk before about how few they are... about how they treat each life of their own like gold and diamonds. And these five are the only ones of their kind in the world, elf of body and tyren of spirit. They're a future that cannot be traded. But... they want to fight for their home and I've no right to tell them they can't. So if they're to be scouts and sneaks I'd see them do it right. They'll go but ONLY if your master sneak or spy, or whatever you call him will teach them his ways himself first. Only if when he's done teaching them he can look me in the eye and give his word of honour that if they were his clansmen highborn then he would feel right in bringing them with him."<br>
<br>
Bruul piped in his own extra wisdom. "Besides, if you take them along not knowing what they're doing they'll likely get your own team killed anyway."<br>
<br>
<b>[2 skilled tyren workers sent to aid the highborn in building their watchtower.<br>
TYREN JOIN THE SMITHS GUILD, 2 skilled tyren workers bring their knowledge of bull iron. They're excited by talk of hybrid metals and lighter works.<br>
tyren offer the highborn access to the Muurdaan designed balista to help their artificer work on their design. This siege machine is easily disassembled and reassembled compared to other balistas.<br>
The tyrenborn wont be helping the spymaster's team scouting mission. Counter offer: The highborn spymaster takes the 5 of them on as aprentices and trains them in stealth and ambush first since the glade guard left before they got any training or experience.]</b></div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">FENNEC UPDATES:<br>
<br>
1. CLASSIFIED (SUCCESSFUL)<br>
<ul>
<li data-xf-list-type="ul"><b><ul>
<li data-xf-list-type="ul"><b><ul>
<li data-xf-list-type="ul"><br>
2. Hitmen + 1 Capo +the rest of that 1 wealth and some “Purple Slime” consumed to produce slightly spiked beverages)</li>
</ul></b></li>
</ul></b></li>
</ul><b>No additional moneies required, underground excavation chamber used to produce needed resource.</b><br>
<br>
3. Spare laborers are ordered to fish the Muddy Lake in an attempt to start stockpiling meat for winter. Fish not given to their “Business Insider” and not needed for immediate consumption are to be dried, smoked and stored in cellars. (2 Hitmen, 10 thugs)<br>
<b><br>
Fishing in Muddy lake is surprisingly rewarding. Food security for Fennec increases, BRING ADDITIONAL FISH TO MARKET. (update status thread.<br>
<br>
4. FENNEC BRING BEER, "HEAVEN'S AROMA" TO LUXURIES GUILD <b>(update status thread) Need to source gems and/or precious metals to make jewelry in appreciable amounts.<br>
<br>
5. Metallurgist and 5 Skilled Workers are tasked with studying the automaton parts gathered to see just how the gears and systems may have worked and attempt to recreate them in usable forms to help “industrialize” Finecian work and tech. (8 Skilled Workers + 1 Capo)<br>
<b><b><br>
Metallurgist is not appropriate professional for this task, as such, merely the intellect of the skilled workers is applied to the task. Theoretical design plans begin, but a real expert and/or more help will be necessary for project to succeed, but all agree project has merit.</b></b><br>
</b></b><br>
6. Excavation of the Arena/Buried Pyramids continues. <b><b><b><b><b>The goal is to completely unearth every square inch of the place so renovations can begin. The old artwork and decorations are to be polished, repaired and redone, the bones found to be made into jewelry to be sold and decor for the arena.<br>
</b></b></b></b></b><br>
<ol>
<li data-xf-list-type="ol"><b><b>Due to sufficient labor and heavy lifting, the upper tier of the excavation is completely renovated. Stylized bone decor is actually masterfully done under the direction of capos and skilled workers, as is construction of seating rows. Trolls move massive amounts of earth out of the excavation and salvage stone for facility construction and brick-laying. It is speculated that when complete, the "Ossuary decor" will be quite impressive...</b></b></li>
</ol><br>
<a href="https://www.rpnation.com/attachments/foxybones-jpg.302618/" target="_blank"><img src="https://www.rpnation.com/data/attachments/239/239570-890689d3e6082d0b5bf6ad070ac1a478.jpg" class="bbImage " style="" alt="Foxybones.jpg" title="Foxybones.jpg" width="100" height="66" loading="lazy"></a><br>
<a href="https://www.rpnation.com/attachments/foxbones2-jpg.302620/" target="_blank"><img src="https://www.rpnation.com/data/attachments/239/239572-9e9304c9b10872d30183864fb46e68ca.jpg" class="bbImage " style="" alt="foxbones2.jpg" title="foxbones2.jpg" width="68" height="100" loading="lazy"></a><br>
<b><b><b><b><b><b><br>
Perhaps unsurprisingly, there is little market for jewelry in the colony made from HUMAN BONES. Until another faction contradicts this with vested interest, <span style="color: #ff0000">FENNEC LOSE 1 INFLUENCE!<br>
</span></b></b></b></b></b></b><br>
<span style="color: #000000"><b>Upper tier arena seating is completed, as well as a pub/gambling hall in one of the chambers -- sadly, without knowledge of these facilities and a clear and safe way to them, they presently only serve the Fennec Public (FENNEC MORALE IMPROVES!)</b><br>
<br>
<b><b><b><b><b><b><b><b><b><b><b>7. More plots are added to the farm that will contain barley, wheat and brewing materials. The rest of the farm is simply maintained. (1 Troll, Seven Skilled Workers, 10 Thugs, 1 Capo) : Fennec farmland expands somewhat, but concern remains for volume that will be ready before first frost kills the crops.<br>
<br>
8. Teams lead by Master Biologist are sent out into the forests around “Muddy Lake” tapping the trees for tap/syrup and looking for sources of honey. Side tasks include foraging for hallucinogenic/addictive mushrooms and the Master Biologist will gather local FLORA to determine usefulness in crafting, brewing, medicines, drugs food, luxaries and the such. (5 Skilled Workers, 5 Thugs, 1 Capo) :<br>
<br>
MUSHROOMS and WATER-PLANTS are added to Fennec food supply and are able to be brought to market should they join the grocer's guild. No narcotic flora (or fauna) are yet located in this area, but comprehensive searches are hard without more workers, a troll, or something else to repel territorial "Alpha Runners"... Trees appropriate for sap and appreciable honey supplies are NOT found... yet?<br>
<br>
9. Cultivation of slime mold, Brewing of Dream Soda and wheat/barley Alcohol, processing of herbal medicines (much of which has yet to be grown but is drawing on current supplies) Begins in designated chambers. More time and labor/wealth will be required to progress this industry on an appreciable level.</b></b></b></b></b></b></b></b></b></b></b><br>
<br>
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<br>
<br>
The Slavers, even if they were not given the authoritarian riot act and letter of law, were loathe to put up resistance in the face of the sheer number of irate elves that came to "Acquisition" Their remaining Slave -- The Cave Cyclops. If they were completely truthful, they'd be glad to be rid of it -- nobody wanted to sail to the next destination with that brooding thing on board... even if in their eyes the colonists were effectively stealing it.<br>
<br>
Then again, they hadn't lose their most valuable minerals and gems to such theft, so the consensus was to never mention it again. The highborn would have their prize and perhaps soon enough they would be allowed to leave this accursed place. the longer they stayed, the worse stories they heard -- of cannibal savages and armies of the dead that passed as neighbors. They just wanted to get back out to sea...<br>
<br>
The Cleric indeed was able to soothe the savage beast, and the Tamer was able to pacify it as it was taken away -- asserting a strange form of Animal Kinship with it. It would take time and patience to cultivate it into something more than a spectacle or loose cannon... but the highborn were not great worriers over such problems as time...<br>
<br>
RESULT: <b>HIGHBORN GAIN POSSESSION OF CAVE CYCLOPS (8 point unit for future reference)</b></div>
				
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 :<br>
<br>
Lord Caelis sat with the Champion Helysoune, and a bargain was struck. She downed her beer and gave a deep bow once the ink on her contract was dry. <br>
<br>
"I go to the Spire, to see answers -- if the Cull never wiped them out, successful communication with the clockworks could give us real answers about what this thing IS, why it selects or ignores certain prey, or at least give us some first hand accounts. I know you Attolians are studying the creatures so I'll scale back hostilities to last resort. If diplomacy fails and I have to defend myself, I'll bring you the key parts of any automatons I must destroy for my own safety, and forfeit half of my retainer. Professionals don't make messes, and I'm a Professional."<br>
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"My tab and then some, in case I don't come back!" She scoffed. The barman was just happy he needn't ply the woman any further with what day she could be expected to pay for her drinking...</div>
				
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 :<br>
<br>
RESULTS:<br>
<br>
<b>Anais' growing reputation as an empathetic problem solver as well as wise sage become an object of much attention and interest in the colony. <br>
</b><br>
(<b>+1 INFLUENCE TO TYREN</b>, Slight Morale Improvement colony-wide,<b> +1 wealth</b> gleaned from populace who give offerings {it is customary to 'cross a fortune-teller's palm with silver' -- and anais has no need for bits of metal turning her home into a wishing well)<br>
<br>
Of the Cull: <br>
<br>
"Oooooh... this one is a doozy to answer... but I actually know quite a bit about the Cull, or at least what it WAS before it came here. You see, All of existence happens in cycles -- gods become greater and more powerful until their creation is so small to them they enter realms and states of being beyond the comprehension of gods, much less mortals -- when this happens, lesser gods, great beasts, allies and old enemies of the previous gods -- they all rise and fight for whom will be the next single diety, or pantheon of gods, that will rule creation -- or more likely creation will be destroyed in the war, and the victors will decide the new creation... The Aboleth are one race to survive numerous cycles of divinity. One does not exist since the beginning of time just being strong -- you have to be smart, and you have to know how to make yourself scarce, or if not hidden -- not worth the trouble. When gods war over control of creation, often there is a judgement, cataclysm, holocaust, reckoning, whatever you call it. Sometimes its a plague. Sometimes it's a meteor that wipes out almost all life. Sometimes the skies darken with baleful angels -- but once the world ended when THE CULL was loosed -- it is a singular entity comprised of a swarm of creatures -- think of it as a locust plague that devours the world. Well, once it did -- and it made room for a new creation without the worry of other pretenders aspiring to godhood or undesired remnants of previous creators. Generally when the world ends, Dragons and Aboleth are the only things off the menu... though sometimes a race or three survive a cycle to be lost in the next. We expect the elves to be one such race in the coming oblivion... whenever THAT may be."<br>
<br>
Anais knew she was not drawing to a point yet where she could be helpful... she sighed.<br>
<br>
"So -- these world ending creatures or powers? What happens to them when they are done with their jobs? Usually they have no place in a SANE creation, or may even be a threat to the new creators -- so they are bound and banished -- cast into the jail of dead gods, which you may or may not know of as Tartarus. Well, At the pinnacle of their power and rulership, The mage kings and queens found ways to access Tartarus -- it was filled with dead and forgotten powers desperate for worship or bargains for power... In the new world, coinciding with the creation of the barrier to isolate them from those who would learn their powers -- the age of bound gods, tapping of slumbering divines, and manipulable agents of past creations got well underway. When the Mage Royals finally got to warring, they found Tartarus to be full of broken, sleeping, weakened or vanquished forces once used to end worlds. Thus the Cull was brought back to the world, to be a ravening weapon not on a global scale, but sufficient to fight against armies of other divine powers and their agents. Sent by the (or a) legitimate creator would loose a cull so large and powerful that the world would be grazed bare -- as it stands, it was comparatively weak when it was loosed by one mage-city against another, and even weaker still for surviving the apocalypse of clashing apocalypses. Still, it is mighty even in it's diminutive state, and the longer it cleanses it's area of life, the greater it's power and spread is becoming... It's been stripping most everything alive from the area every few years now and then, after which it goes into long periods of deeper slumber where it musters it's strength. So yeah, it's a hive-mind created to murder the world, but it's been busted down to private from it's lofty heights. Now it just ends the world around HERE. Understand?"<br>
<br>
Orm didn't know how to answer.</div>
				
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 :<br>
<br>
<b>"Silver, I need silver. Damn I'll take gold if you have any." <br>
</b><br>
That was the order given to the mine. the vines churned all around them, as if straining the vines at distant points far off. Then far below they could hear the vines, like the weighing of a great anchor, and the walls shook in the mine -- reflexively, the myriad stalks and thicker vines turned, rolled, and grew to reinforce the area. a bit of sand fell on Shul and Uumush, but the tremors quickly subsided.<br>
<br>
"Rarified Alloy is Wished. Gold/Silver mix."<br>
<br>
A sound of vines breaking the surface outside the mine, accompanied by sounds that greatly likened to projectile vomiting, came to the Ears of the shaman... when they emerged, the Tyren outside were gazing in awe as great stalks left their bounty on the ground and pulled the earth back over them.<br>
<br>
The Equivalent of TWO CARTLOADS of alloyed gold and silver lay in chunks varying from a speck of sand to a wagon wheel.<br>
<br>
"Wishing for alloys yields far less material than normally capable. Wish for singular metals or minerals to ensure high yields."<br>
<br>
Various knots on the great control table seemed visibly smaller, as if expressing the relative power the vines had remaining, or the amount of rest they needed, or who knows what those dials and displays really meant?<br>
<br>
Shul scratched his head. "I wonder how much silver we would have gotten if it didn't get mixed up?"<br>
<br>
Uumush did something he didn't think he'd be making a habit of since Shul was old enough to join the circles, though old habits die hard with the trouble Shul got into when he was little more than a yearling...<br>
<br>
...He SWATTED Shul on the head with his cane.<br>
<br>
<b>(TYREN GAIN +2 UNITS OF ELECTRUM, An ALLOY MIXTURE OF SILVER AND GOLD, RARELY FOUND IN NATURE)</b></div>
				
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					<div class="bbWrapper"><b>BLACKSMITH GUILD FORMS! -- Highborn and Attolians bring Forge and Smith facilities, Tyren bring secrets of bull iron and raw materials. <br>
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(TYREN, HIGHBORN AND ATTOLIANS GAIN +1 INFLUENCE!)<br>
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Weapons can now be sold at market in steady supply. <span style="color: #0080ff">Silver and Bull Iron equipment is now available to characters!</span></b></div>
				
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					<div class="bbWrapper">COMING SOON: <br>
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Fennec/Highborn/Countrymen gather intel on the mud elves!<br>
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Tyren seek to learn more about applications for ancient wood!<br>
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Helysoune Visits the Spire!</div>
				
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					<div class="bbWrapper"><b>"Eyes of Spies, Knives, and light on what lies"</b><br>
<br>
Ambience:<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/K3ZZUiVWlP0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/K3ZZUiVWlP0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/K3ZZUiVWlP0&quot;]"></span></span></span><br>
<br>
Oliv, The only woman of "the countrymen" -- musician herself (and some would say the most slavish and insatiable of the Bard Lindar's Groupies) Sang a war song to bolster the spirit of her brethren, before their Highborn Spy-commander put them on their first true stealth mission since their training began. The Spy Master kept his eyes narrow, but perhaps appreciated the bleeding edge of the unit he cultivated. <br>
<br>
A small number of Fennec were detected approaching from far off, were these the anticipated stealth auxillaries? Contempt almost took the Highborn when he wheeled and saw 15 more coming from another direction. He wouldn't call it surprise, but it was good tactics. The fennec would be welcome. <br>
<br>
The Highborn leader and his guerilla unit of countrymen moved quick and low to the ground in their camoflage. The fennec barely needed such conventions, but their dark stealth outfits and their small profiles didn't break the soft cover and high grasses as they let the humans make their own slow pace. <br>
<br>
the highborn had arranged for some spearmen to be standing by the south end of the river -- they could hear the waterfall from here. The spearmen had just moments earlier at their appointed time contrived a bridge of canoes chained from one end of the river to the next... though far less strong than in the spirng, it was still an obstacle not for the unskilled...<br>
<br>
The Spymaster sommersaulted over the river, landed quietly in the last boat, and then held the chain stable on the far end with his spearmen confederates before dismissing them. The Countrymen did immpressively, though there was flailing of arms and rebalancing on the move, not one of the countrymen fell in the water. After the Countrymen all crossed, the Fennec agiliy raced across the makeshift bridge, but then they started upstaging each other. One hopped across the shaking chains, another one took time to scoop water to style his hair before pulling on his hood in a final sommersault. Two fennecs crossed almost impossibly SIDE BY SIDE on the chains, each the others counterweight, so that one might CATCH A FISH and greedily eat it as the last fennec ran across the obstacles. <br>
<br>
"Fibsh sbimmin' (chomp chomp) against the current of (NOM NOM NOM) Wabber-Fball eesh beeghest n' tastiest (smack smack)" Tuftin said to he spymaster, mockingly offering a "bite" of a massive river fish he needed to hold in both hands like flailing log of lumber in his arms. <br>
<br>
"Some people got no sense of humor -- how you 'sposed to plot the absolute surgical death of your unexpecting foe on an empty stomach?" Tuftin Lamented to Groomer -- so named because of his boundless festidiousness -- you'd swear he hadn't got a drop of river-spray on him.<br>
<br>
"I knicked one of your onyx cufflinks during your shenanigans, Tuftin." Groomer hissed playfully. Hope we encounter some hostiles soon. "Hate the Clam before the storm, don't you?" <br>
<br>
"It's CALM before the storm, Tuftin whispered -- you touched or something?"<br>
<br>
"It's gotta be clam, Tuft -- why else you think we're all locked down and small, buried and sifting?"<br>
<br>
"You know, hadn't thought of it that way, we is REAL clams before the storm today, we are!"<br>
<br>
...and the group proceeded.<br>
<br>
Far to the north, almost as far as the newly cleared cherry-wood, small camps of mud elves could be made out, and the recon team even saw (and allowed to pass) runners coming from deeper in the wood.<br>
<br>
At one point (almost all activity seemed to come from the southeast) a column of more conventional soldiers ran perpendicular to them -- troops similar to those that attacked the Platz -- there was no doubt this entire side of the river was mobilized for war -- clearly heading to clash with similarly brutal forces of Gnolls. <br>
<br>
The Highborn and his men had hidden themselves perfectly in dappled shadow and the smells of the forest. The Fennec, almost as an afterthought rubbed dirt on their fur and quickly reapplied "dust-baths" to disguise any scent they might telegraph. But it never seemed to be an issue. The enemy units STANK of anger-booze...liquid courage and crude berserker potion... they were hardly vigilant so deep in their territory, at least the ones on the move. <br>
<br>
Penetrating deeper, sentries were detected, but they were lax. Clearly evident of traditions cultivated over decades of clashing over the same static border. The fennec sought to kill these sentries, but the highborn stayed their hand, and used rocky terrain in the wood, rolling topography and the woods themselves to pass these laughable obstacles. <br>
<br>
Beyond these "sentries" the first "pay dirt" intel revealed itself. Already deep Southeast in the wood, they could recon two different points of interest from as far as they'd gotten -- To the south, almost to the cliffs, was some kind of stinking plant-grove and a ruined tower... around the area, which could not be fully observed, could be heard the sounds of simmering cauldrons and the undeniable stink of anger booze -- enough to suggest perhaps that a renewed offensive was forthcoming. At the far end of the facility, a gruesome, flesh and blood splattered hut smoked alternatively in black and white puffs of mephitic alchemical exhaust... if that was not the hut of a witch, The Spy Master would not guess what else it might be. The orders were no engagement, just intel -- so battle was not joined.<br>
<br>
Spread throughout the perimeter, it was hard to tell what all of their quarry was doing, much less the entirety of one's unit. The Fennec used this opportunity to "tap" a couple of vats of different smelling concoctions, and got samples of <b>(ANGER BOOZE FORMULA, and COMBAT NARCOTIC FORMULA)</b><br>
before patting the taps with a color matching quick-dry clay... their vandalism, at least this time, would likely go unnoticed...<br>
<br>
The area searched beyond this area was full of pit traps, but the fennec had no trouble detecting these before the humans could draw close enough to know they were there. <br>
<br>
"It's easy! The difference in pressure under the pit -- you can feel it in your coa-"<br>
<br>
Tuftin leered at his neighbor. "They ain't children of desert wind, Ruskin -- and they don't have fabulous furry coats, either... just tells 'em where the traps are! They bound to find em, but why risk exposure?"<br>
<br>
The fennec sought to tell their human colleagues, but the Spy-master shushed them with a gesture. He directed his group to note all the traps he himself had discovered.<br>
<br>
"When time comes, we should cover all the traps with dirt and grass and make mock traps a foot or two away, watch em fall into their own holes as they try to lure us into them. Would be HILARIOUS." Ruskin said...<br>
<br>
...It wasn't a bad idea, doctoring their spiked pit "minefield" before an attack could cause quite a bit of confusion and chaos.<br>
<br>
It was beyond this, that they found not THE but A main mud-elf camp -- cannibalism, the misuse of gnoll corpses, wanton pleasures of the flesh laying in filth everywhere amid myriad cooking fires, pots, and piles of smoking herbs. One exit from this clearing was draped banners to the horned one, and the Spymaster called it an evening on pushing their luck. <br>
<br>
Enemy positions were in all directions going further except the way they came. So mapping the positions they found, the Recon group fell back.<br>
<br>
When they got back to the river, Tuftin -- fat as a sack of grain, absentmindedly picked his fangs with a giant fish-bone. He'd been feasting on the entire run. <br>
<br>
"Anybody wanna big fish head? I can't finish." Tuftin burped.<br>
<br>
Fifteen Fennecs raised their hands. It had been a good operation. No unfriendly eyes, no losses, reliable intel on static positions.<br>
<br>
The spymaster was almost inclined to acknowledge the impressive stealth skills of the fennec, when Tuftin finally, and totally by surprised, erupted in a giant belch that literally shook him off the ground.<br>
<br>
"Good fing that didn't happen by the witch! HA-HA!" <br>
<br>
The Highborn would attempt to mollify his hatred and annoyance -- but by the night, he resigned that he'd failed...<br>
<br>
The Fennecs had an entirely different view of it when they got back home. <br>
<br>
"Ever see a human crawl for 400 yards? I have! It looks like the crap hanging out of a tortoises butt!"<br>
<br>
"It's true, they sweat like freaks and pine can barely take the stink off them. and some of them grind their teeth making the cutest noises when they think they're totally hidden."<br>
<br>
"What about the highborn?" <br>
<br>
"Didn't see much of him -- I guess that's good eh? Think he really came along?"<br>
<br>
They all laughed.<br>
<br>
<b>RESULT: INTEL ACROSS THE RIVER IS ESPECIALLY SUCCESSFUL. A MAIN CAMP, AN ALCHEMICAL CENTER, A TRAP-BELT, AND NUMEROUS SMALL TROOP POSITIONS WERE MAPPED OUT.</b></div>
				
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					<div class="bbWrapper">"The conclusion of the first hell of mud-elf attrition -- the release of the remaining prisoners"<br>
<br>
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 :<br>
<br>
By express instruction, the rapidly dwindling number of mud-elf slaves, already interrogated and dwindling in number in failed escapes and the semi-warranted sadism of the House Elite, the Silo holding them was cleared, and ten halbardiers were given the remaining prisoners, hands lashed to poles that kept them in file, and feet bound that allowed an ungainly lope but would trip in a true run -- the Attolians took their captives north, along the road and up to the "ford" of the river -- though really they could have crossed it anywhere.<br>
<br>
The delapidated defenses the colony had on this side of the river had only seen patchy maintenance, but it was still clear the gnolls kept away from it. Interestingly, the massive crater Bruul had blasted on the far side of the river had become a beautiful bowl of flowers in the landscape... not that such things would distract the Halbardiers... they had a job to be done and wanted to be done with it.<br>
<br>
When the two poles of six prisoners each reached the edge of the Gnoll-wood, they bound the feet of each six to the post of the other lot, truly rendering them helpless... and backed away. It was not long before a small number of gnolls came out to claim them... slavering and yipping like hyenas, bringing more to see their "prize" <br>
<br>
Before the Attolians crossed the river, taking one last look back as the gnolls picked up their relished captives, they were taken aback when one of the gnolls, grey-tufted in fur had thrown a javelin at them...<br>
<br>
...Or more truthfully, a banner of some kind -- that was throwable as a marker on a battlefield.<br>
<br>
"Save ten and two lives in coming season once hands and feet broken and scum tarred in gnoll-fur. If Gnoll and Hairless tin-stink meet on field of battle against common foe -- one command in yours -- Sir Lothar picked up the banner from the ground and placed it in a notch in his saddle. He understood.<br>
<br>
"My unit will remember the smell of your hair, Tin-stink -- may we meet on the field against the mud-scum. Fargohal" -- the last word showed the limitations of his common... but this was a boon, and would not be misallocated if the need arose...<br>
<br>
<b>(ATTOLIANS GAIN "GNOLL REGIMENTAL TARGET BANNER")</b></div>
				
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					<div class="bbWrapper">A meeting was called of the chapter's inner circle. The knights and cannonates took their places within the garrison's main hall, each one drawing their own chair out from where their rank allowed them to be seated. It was something of an improvised meeting compared to the dark and candle lit halls of more aged chapter fortresses but until a true sanctuary could be added to their fledgling chapter's lands then it would easily serve the purpose.<br>
<br>
"We've made some excellent progress within the colony, my brothers and sisters. I think I speak for all of us when I say the lighting of the pyre proved to be a more wonderful moment than any of us could have hoped for. Truly Victoria has given her blessing to this endeavor." But it did not take long for Elien's tone to become more severe as she laced her armoured fingers together and got down to the proper business. "But there is still much to be done. The local chapel is still under works and materials fall short of the task at hand. I believe there is a way for our chapter to kill two birds with one stone in this matter, gaining both stone and further gains for our future archives. We shall set forward our own expedition into the western ruins known as the theatre district. I shall not have us become reliant upon the minotaurs and it is time the people of the colony see the might of the order brought forth. Until true results are brought forth the squires will assist in scavenging more usable pieces of masonry until then. Sir Tarkus I must apologise but your time of rest must wait until the church is up and running. You served the chapter with honour in the tyren hills, now it is time to return to the faith's true tasks."<br>
<br>
Tarkus nodded in his grim faced understanding. The other knights gave the assent as three were given the task of leading the fold, Sir Bruford would take the lead. The younger knight smiled in his own glee to lead the expedition. His own excitement seemed contagious as he whispered in a private conversation with Tarkus when the attention was off them. For some reason the effeminate young man was one of the few people in the order Tarkus would tolerate the company of.<br>
<br>
"Another force will go to this Spire Hill as the locals call it. The Attolian scienticts have made their own works from the crapped ruins of these golems and I would have our own chapter recover some these reamins. Sir Prisha you shall see what can be done with them, to my knowledge a local engineer has used their own pieces to create a small scale copier of writing. If we are to better spread the word then I would have us do better and see to the creation of an advanced printing press. We have arrived late to the battle of public opinion and I would have us outpace these dragon worshipers."<br>
<br>
The order was already taking steps to further ingratiate themselves with the local culture. The businesses and guilds that had formed from the early settlers had become one of the cornerstones of this ragged society, if the Victorian faith was to gain the ground it was accustomed to then they would need to seen on a more daily basis, to have their representatives become regular faces of need around the first major city of the new world. And through doing so the order would spread its influence further through the daily lives of the people under their care and as a chance to learn the closely guarded knowledge of the High Elves when their guard was down.<br>
<br>


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			<div class="bbCodeBlock-content"><b>An expedition is sent into the western theatre district ruins to look for left over riches and relics for the order as well as to Investigate the longdead presence. <br>
Staff list: <br>
3 Knights - <br>
<b>Sir Bruford</b> (Mounted knight, Skilled Linguist) <br>
<b>Sir Arran Hawe</b> (skilled mining)<br>
<b>Sir Domision</b> (Skilled Economist) <br>
10 Devout<br>
10 Squires<br>
5 Monks<br>
<br>
A second expedition is sent to Spire hill to collect lost automaton pieces.<br>
Staff list:<br>
Sir Prisha (Skilled engineer knight)<br>
5 Devout<br>
10 Squires<br>
5 Monks<br>
<br>
GUILDS! The Victorian Order joins...<br>
The Healers guild: 5 Monks<br>
The Smiths Guild: <b>Sir Margaret Kinsey</b> (Skilled Metalworking) 5 Squires<br>
The Learners Square: 5 Monks<br>
<br>
The order joins the fledgling glaziers at the beach: <b>Sir Benison</b> (Skilled Jeweler) 5 Squires</b></div>
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Reactions to other faction actions:<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
 <br>
Elien officially agrees with the written mandate of the Attolians regarding slavery and indentured servitude. Although she regards it as too light handed given the severity of the crime she must admit that pubic opinion would probably turn against anyone who would execute someone for wanting to kill someone who had held them in bondage. For the sake of ease and as a sign of unity she suggests that the four colonial powers take direct custody of a quarter of the former slaves each. Given that they have a total number of one hundred slaves each faction could take custody of twenty-five of them when they aren't being brought together for colonial projects. This way they can split up any radical elements and spreading their rehabilitation and education across the four governmental cultures would serve as a good symbol of the council's unity.<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
 <br>
It had taken a great deal of self control from Sir Ravalla to keep a level head as a squadron of elven soldiers marched down to the docks in full regalia. Were they trying to cause another incident like the riot? This colony was already going to spend years healing from this terrible first impression with outside traders, this would be the final nail in their trading coffin! Things only got worse as the letter their captain or cult leader, whatever their title was, got read out on the docks. <br>
<br>
<i>How did they know about the manifest? That information hadn't been passed on yet! Did they have spies monitoring the chapter's activity?</i><br>
<br>
This information caused a fiery stir when it was brought back to Elien's attention. What were these elves even doing here? They weren't citizens of the empire, their isolationist tyrants were still in a state of cold war with the Muurdaan who had funded this colony. Their very being here stank of intrigue and now they were spreading their insidious tendrils into the order's legal duties. There was little they could do now, not while the chapter was still finding its feet in the new lands, but steps would be taken. If need be a new crusade of blindness would be undertaken. Only one thing was certain for now, any trust that could have been formed between the chapter and the high nosed elves lay in tatters as of this action.<br>
<br>
For now it seemed the colonists had taken all they wanted from the slaver ship. Unless any of them stepped forward to buy the contract for the <b>smog goblins</b> then as far as the Victorians were concerned the ship was free to go, since they lacked the funds to buy their freedom and had no use for the rancid creatures themselves.<br>
<br>
<a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98">@Tori_98</a> and all government groups. <br>
This bloody demon had suckled at the teat of this colony for too long. Many of colonial groups had expressed their displeasure at its presence and yet it had been allowed to stay, to form the beginnings of its dark cult. The priests of the order had interrogated it and learned of the demon's dark desires. The knights had come across such creatures before and knew from expreience that they were never sated with such meager offerings. In time it would yearn for more worship, and greater offerings. <br>
<br>
"Whether you are aware of it or not this colony HAS been offering blood sacrifices to this fountain. Our chapter has learned of this battle of the platz and of how the death that ran rampant in this area caused it to flow with fresh vigor. Now only recently the free slaves offered up the body and the blood therein of the slaver mistress. Now the seer Cassandra walks among you with power gifted from it, as a walking representative of its vile will! Perhaps it was not your intent but this holds all the marked beginnings of a blood cult and whatever your faith, this creature will not pass up any soul that crosses its path. <br>
<br>
What happens when its hunger is sated from these sacrifices? What happens when it demands more than you are willing to give? What happens when it decrees that the power it gave as a gift was in fact a loan and your debt is due? In no part of your home nations would such a devil be allowed to take root, do not give into the fear this wilderness would have you live in, prove you are stronger than the demon and its dark promises! The knights of Saint Victoria call to the colony council and every righteous soul in the colony to come together and banish this vile shadow spawn!"<br>
<br>
<b>[Reply is given to Attolian legal actions.<br>
<br>
2 cannonates (cooper and archivist) 2 knights (Metalwork and masonry) are tasked with coming up with possible plans and improvements to better protect the garrison and lighthouse against spies and thieves. <br>
<br>
The Order calls to all government parties and other colony factions to show their support for banishing the demon of the blood fountain. They're aware it has Attolian support but the fountain effects multiple factions and races who deserve a say in their own spiritual safety.]</b><br>
 <br>
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 <br>
<br>
The Theater District:<br>
<br>
Newly cleansed by the Lighthouse Blast wave, not a single longstead stood in the streets or emerged in their normal habit of forming thick crowded around outsiders that progressively grew more confused and disturbed. Instead, Sir Domison noted how neatly and quietly they had decided to rest in unburied but inanimate heaps throughout the district. Squires ranged around taking inventory and cartography of houses and facilities, and the monks quickly noted 5 great entertainment venues -- two of these were an above-ground forum and a performance plaza -- and these places were completely purged of restless souls.,, the clattered bones and effects of once standing crowds and crowded stands were now, and hopefully forever -- quieted.<br>
<br>
<b>DECISION POINT: Many of the Longdead at these venues as well as the collection plates and chests of the might've been entertainers have valuables amid thier Debris. Do the St. Victorians claim TWO WEALTH or leave it in peace?<br>
<br>
Also amoung the debris is (1 unit of cultural artifacts) and (2 units of ancient instruments) -- also subject to being snapped up or left behind...</b><br>
<br>
As for the other three venues, they two subterranian ampitheaters and a great below-ground opera house -- and they are STUFFED with longdead. Some mill in the ailses endlessly looking for seats in the already packed house, most simply pantomime eating empty bowls of snacks, clasping bouquets that have long since turned to dust, and patiently waiting the performance. <br>
<br>
...The scouting was clear and comprehensive, with the scouts mapping the sections all the way up to a great delapidated wall that sectioned it from whatever district lay beyond. It seemed that much had been done to cleanse this area, but the few areas that remained were CONCENTRATEDLY haunted.<br>
<br>
<b>THE SPIRE:<br>
</b><br>
The party found rust and chips of debris laying all around the grass, but precious little pickings in the area that was more substantial. The first pickings of the Attolians and the scouring of the Fennec had left no "low-hanging fruit" to be found by the Victorians. After cresting one of the higher grazing hills, the spire could be seen, partially obscured in it's own bank of clouds it would seem, dominating the scenery ahead. Far to the west they could see a small outpost of the Attolians and the Highborn, and the Muddy Lake and wooded area around it. <br>
<br>
At the foot of the spire, a regiment of battered clockwork soldiers descended and came to random and halting stops breaking and reasserting a formation. The tiny pinpoint eyes of the clockworks scanned the Victorian host. They seemed to repeatedly train their peepers over the squires and monks, but the Armored Devout and the full-plated Sir Prisha seemed to be recipients of both more relaxed "body language" and an absence of scrutiny.<br>
<br>
"We are Spire-spire-spire 9. Respond. You are Spire Remnant 7? Respond. Explain prisoners, no facilities for prisoners. Report: Artist returns -- potential for repair of key'ed one. Destruction awaits -- are you prepared?"<br>
<br>
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					<div class="bbWrapper">A council formed and met to discuss recent events among the Attolians.<br>
<br>
Lothar began by stating "Based on the reports from the Highborn, the Mud Elves are about to launch a new offensive soon. They're preparing with more anger booze and other drugs that make men fierce, but mindless. Where this offensive will be launched... we have yet to determine, but we should be ready to fight once again." Caelis nodded and replied "The other faction leaders of the government seem to be in accordance as well. We have proposed joint colonial military exercises, and sentiments seem receptive." Lothar nodded and replied "Aye, and just in time too. The drillmaster from the Order really helped whip the Exile Constables into shape.  More training should prove to be valuable at this point." "Sir Tristan, may I entrust you to handle that?" The Sundered King nodded in acknowledgement. "Sir Bors then spoke up "There is the matter of the Zebani and the Longdead, my Lord. They expressed clear interest in us clearing the theater district, which I think is a good idea. I would feel more comfortable when I go to sleep at night if I didn't know there were a bunch of undead just a stone throw's distance away." Caelis looked over at Cassandra and said "This moment had to come at some point, and yes. We shall go ahead and put those Longdead to rest. Sir Bors, your squad will join Lady Cassandra and I in our venture to clear and search the theater district." Sir Bors grunted in satisfaction. "The outpost in the Agora district will continue to excavate the area and find anything of note." "Excellent, now then. On to domestic matters."<br>
<br>
The Attolian Engineer interjected. "My Lord, I have been examining the lenses and glasses that we have been making and then when I saw them being used by the Order... it hit me. What if we could redirect light?" Caelis looked puzzled and replied "Redirect light? Why in the world... no. I see your point." The Engineer smiled and said "I am glad that your Lordship sees my vision. You inquired if a glass house could be made for the winter, but there would have to be constant water and heat. However, the sewers serve that purpose. If we can redirect sunlight into the sewers, then we can foreseeably have subterranean farms that could keep growing crops through the winter." Caelis chuckled and exclaimed "Genius! You have my blessing with this project. Pick your men, and I give you a treasure's worth to help fund this project. See that it is done!"<br>
<br>
"There is a more pressing matter, My Lord." The Castellan brought up. "We have 100 mouths that we are feeding at our expense, and living in homes built with our sweat. Yet, they idle around in this legal limbo. While the Colonial Government decides what to, we should put them to work! It is near sinful to simply subsist and not do anything like this. These are not babies who need to be cared for. They should work for their food and housing." Caelis nodded in agreement, but objected "They should work, but not for free. We shall give them the same rights as indentured servants and the same pay while their status is decided." He then looked at the Architect and said "There is much that we can do to make living in the District more comfortable and suitable for living and commerce. I'll entrust you with the freedmen for this project." The Architect replied "A lot of other settlements try to advertise that they are secluded, luxury housing areas. Should I aim for that as well?" Caelis replied "No, I want you build a community for all that does not seclude itself in splendor and wealth. This is a community that stands for family, honest hard work, and values like any town in the Kingdom. See to it that all will know and all are welcome if they seek the same. The recent policies adopted by the Attolians will prove that our words are true. After all, our subsidy program did prove to heal the Colonial Economy."<br>
<br>
Caelis then turned to the Linguist, who had a large Ironclad book before him. It was part of the spoils from the Battle of the Platz, but he wanted to learn what the book was about. However, to everyone's disatisfaction, the book was in Draconic, a near dead language. Few knew the language, and the Linguist was not among them. Thus, it had been decided that the book would be sent to the Mages' Guild. Most mages knew a bit of Draconic as it served a foundation for spells and magic. Thus, this would serve as a start to deciphering the book.<br>
<br>
Nicholas was curiously absent from the meeting, but everyone knew that when he was in the middle of something amazing that he wouldn't emerge from his workshop until his curiosity and genius was realized into proper results. Last anyone heard, Nicholas was escorting a clockwork soldier back to his workshop. Clearly, he was having the time of his life studying the automaton. So, no one minded his absence, as by this point it was almost expected.<br>
<br>
Then there were the recent events from the lighting of the Lighthouse and the defeat of the Witch. Flowers popped along the river, which raised prospects of useful plants and roots. A team was sent to examine these flowers and to bring back any that could be useful and turned into something that the Colony needs, particularly medicine. Worst case, these flowers could be collected to make dye and paint.<br>
<br>
Finally, there were reports of things falling from the Giant trees, the location of the Cull. It was this that prompted Lothar to volunteer to check out the situation and find out what fell as it could potentially help determine how to defeat the Cull. In fact, if these were parts of the Cull, like some suspected, then Dr. Fleming could then examine samples of it and perhaps learn something about the Cull. Maybe a potent drug or chemical could be made to injure the Cull.<br>
<br>
---<br>
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<br>
In response to the Red Fountain, while the Attolians understand the concern that is held by the Order. The Attolians do not think that the Red Fountain should be destroyed. In fact, if it can be maintained and not allowed to grow too powerful, then it can serve as a great resource for the Colony as a whole. The complete destruction of the Fountain would not be a prudent move, and the Attolians reject such a notion.<br>
<br>
In addition, the Attolians are glad that the Order agrees in general to the Attolian proposition. However, splitting the workers to serve individual interests does not seem to be a prudent move. The former slaves harmed the Colony as a whole with the murders, and thus they should serve the Colony as a whole by working on Colonial Projects such as the construction of the Capital or the Bank. The debt that they owe is to society as a whole, not individual parts of the Colony.<br>
___<br>
<br>
Orders:<br>
<br>
1. Joint Military Exercise with Colonial Forces:<br>
15 Halberdiers, 15 Exile Constables, Sundered King #3<br>
<br>
2. Expedition to Clear the Theater District and subsequent search of the area for useful things.<br>
Cassandra with Bloodscourge and the Ivory Scepter. Sir Bors, 5 Halberdiers, Caelis, 10 Unskilled Laborers<br>
<br>
3. Build Subterranean Farm in Sewers with Lenses and Mirrors to reflect sunlight into the sewers.<br>
Engineer, 10 Skilled Workers, 15 Unskilled Workers, 1 Wealth, quartz, guano (as fertilizer)<br>
<br>
4. Improve Housing District's infrastructure to make it a more convenient place to live and do business<br>
Architect, Castellan, 10 Skilled Workers, 15 Unskilled Workers, 6 Units of Stone, 3 Units of Iron, Quartz, sand, glass, and access to Agora for more marble or mines if needed.<br>
50 Thralls, and 50 Kobolds<br>
<br>
(Spending 3 Influence to spread the idea that the Attolian District is a family and business friendly settlement that does not discriminate based on wealth to encourage people to move there. The Attolian Housing District is not just a settlement, but a community.)<br>
<br>
5. Excavation of the Agora District Continues.<br>
10 Skilled Workers, 10 Unskilled Workers, 3 Augmented Stone Constructs, Geologist<br>
<br>
6. Linguist brings the Ironbound Book to the Mages Guild to get help translating its content<br>
<br>
7. Repair of the Clockwork Soldier continues.<br>
Nicholas, Dr. Fleming (surgeons have steady hands that might be useful for precision work), 5 Skilled Laborers<br>
<br>
8. Seeing the newly popped up flowers along the riverside, the Chemist is sent to look for any useful flowers, plants or roots particularly those that can be used to produce medicine/antibiotics.<br>
Chemist, Preserver, 10 Skilled Workers, 10 Unskilled Workers<br>
<br>
9. In response to the recent news of things falling from the Giant trees, an investigation team is sent.<br>
Lothar, Falconer<br>
<br>
Summary:<br>
Attolians object to complete destruction of the Red Fountain. While concerns are understandable. The fountain is a powerful resource that, if kept in check, can advance the Colony's interests. Thus, the Attolians suggest the containment of the Red Fountain and the prevention of it gaining any more strength.<br>
<br>
Attolians also stick to their original suggestion of having the freedmen work on Colonial Projects rather than splitting them up like property or loot. The debt is to the Colony, thus let them serve the Colony, and not individual interests.</div>
				
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					<div class="bbWrapper">The Vault Encounter<br>
<br>
As the music faded, the Highborne approached, in their ranks and armor, Ryleon and her people. An envoy that followed swiftly and precisely behind the Attolian blockade before holding position at attention and weapons slightly prepared. The War mage had not expected the Nylor to be violent, a true assumption. Shields raise and spears raised as bolts of lightning in the Phalanx, watching the dance recede and finish. As Ryleon ended her final jump, she latched Kuva’s hand to hers, letting him wrap around her in his abraded armor. Hair of hers danced around his neck, letting the leftover perfume swindle his heart with a deep breath. As he eased the muscles of his neck, letting his head fall as a curtain onto hers. A hand shot up as an excited balloon, waving as the ocean, "Hey look, our elven cousins!" This is in ancient Elvish surprisingly.<br>
<br>
The Linguist smiled as he recognized the tongue, the words began and stayed on the verses of song. His eyes lighten as he expresses, "Hello, cousins, strange place fine thee"<br>
<br>
Ryleon nodded, letting herself adjust in Kuva’s solemn embrace, "Haha, this is our homeland! You have found Kalimdor. Welcome, sorry we couldn't alarm ourselves." Ryleon made a peace sign, letting Kuva smile with her as she tumbled out of his reach. Tip-toeing as the ancients of wind before climbing on top of Kuva’s back. His neck tucked in between her arms, his hair spiking over her face.<br>
<br>
"This land? Or this cave, how find yourself in this prison, were you in a long sleep? Who art thou? Are you from the ancient Elves of legend, what dost thy call yourselves?"<br>
<br>
She brushed up her hair, "This land once was ours, our memories are fractured from our storage. Our people suffered a great apocalypse and we slept in this vault. We are the Nylor, ancients that traveled to these lands long ago in the ways of the Great Moon." She coughed before continuing, "It has been time since we have seen our kin, I applaud you to remember these words."<br>
<br>
The Linguist was enthralled by this encounter. "Lye naa i' taurn Tel'Quessir” (We are the High Elves). We have heard that the Elves once ruled this land, as the Elves ruled much of the world before the great cataclysms and later the accursed Murdain. I have studied the ancient tongue and have learned of your people. We are your kin. We have heard of the Nylor, we thought you left the the world long ago..."<br>
<br>
"It is a blessing to meet the High elves, may your grace show us our affinity for one another. So you may know, what of the wood elves?"<br>
<br>
"Yes, blessings for us, the eternal ones smile on us, and it is our good fortune to encounter you and your people, the world has changed much since your slumber. The Sylvan Elves exist, they are fewer in number, some came here but left to defend their home lands from the enemies of all races, the Muurdaan, but there are forests of Sylvan Elves scattered in the old world, which in truth is the new world. We have some Sylvan Elves living under our protection in our Kingdom."<br>
<br>
"Do not fear us for our dark aura, we are users of almost all magic and it is bound to our souls in pure essence. Nature has a spirit, a dream and we ensured that the dream would be fullfilled. Hmm, where are they now. I will tell that relations will be tense. We left angrily and all Sylvans shall remember us. However, they can come to their senses. I know the world had changed, but it shall return in our magic. Our memory shall return."<br>
<br>
"We fear not anything, not you, not Dark auras, the auras I sense are not Dark, but more of twilight, nature is bound with eternalness, and infinity, we are all part of that continuum. Relations with the Sylvan Elves are also tense with the Highborn as we are called. Our people, the High Elves came from the Nobility of the Sylvan that left the forests thousands and thousands of years ago, beyond our memories, the Sylvan wanted to dwell with the creatures of the forests and our people sought the valleys, the mountains, the fields, the oceans and later Elven structures of our own making to separate us from beast and dark creatures, it is here we worked on our magic, high magic, a very advanced form of magic compared to the more primitive Sylvan magic. Perhaps we are familiar to you, our magic that is?"<br>
<br>
"My lessons are coming back to me, our people were once the Nobility of your people as well, and we are called "Highborne.” some deem us haughty and arrogant, because of our superiority, but we suspect this is because of mistrust of our Noble blood and heritage. My knowledge might not be correct, but this is what I am remembering. We are descendants of ancient Elves, and there were fractures in our people, or perhaps we were parallel kin, I am unsure since it has been nearly a millennium since I learned this and much I have learned since.<br>
<br>
"I believe we left before such things arose and our Sentiments impacted your creation. We may be distant, and our attunement with nature may be odd, but our culture shall surely tickle you."<br>
<br>
"Yes, I am unsure. We know there were wars between great mages and great Demi-Gods and the destruction in their wake destroyed much knowledge and artifacts with the history of the ancient world. We are pleased with meeting our kin, albeit, my knowledge is not complete"<br>
<br>
"Everything survives in memory and I hope that all misunderstanding is cleared. Our records have been scattered, if you find something in scales. Please send this our way.”<br>
<br>
"We are haughty people perhaps, and this place" The Linguist gestured about, "has been a humbling experience for us".<br>
<br>
"Nothing needs to be completed, we all shall fill ourselves in knowledge. I am Ryleon Bran-isyi." She motions her arms to her left, "This is Kuva, one of our people's dragon tamers, one who has the greatest essence."<br>
<br>
"We are pleased to find our Kin here that understand the universe and the deeper mysteries, there have been many new races since your slumber. The Animals now, some of them talk, and are sentient"<br>
<br>
"Her dream adapts to the sentient of the world, we shall surely meet them all." She motions to the Attolians, "Can you inform them that we come in no harm?"<br>
<br>
The Linguist gave a slight bow and an ancient Elven of symbol of peace by making a triangle with his hands. "I am Shinien Maksa Lamb-el (Shining Soft Tongue), the Linguist, I serve my Prince, who is son of our King of the Eastern Highborn. These are our kin, our blood, they have several names and will save introductions. In our kingdom we have Dragons still, not many, but we have dragon riders, and among us we have a Dragon tamer as well his name is Lussa Beien Neum-ar  (Noble Whisper Being Trap). The Linguist turned to the Attolians and said in perfect common. "They say they come in peace." The Linguist had pointed at his fellow Highborn who escorted him. "The Attolians are humans, they are an inferior race, but they are numerous. Some share similar values, and others are filth, a virus that has sickened the world. Is their form familar to you?  The Attolians, thus far have demonstrated themselves to be Noble humans. The Humans that is"<br>
<br>
"Ah, I see our kin has also traveled great in the scapes of beasts." She pondered, "All races have potential and in time, we can surely clean the unclean and bring them unto the moon's grace. We remember them being no more than monkey’s cousin."<br>
<br>
"Our Elves have been outnumbered, the Humans die like May flies, but mate often like rodents. They have learned to make armor and weapons, and have murdered many of our Elves and other races. We must cooperate with the humans and now all humans are the same. Some are evil, some neutral, some good and everything in between"<br>
<br>
"Then let us work against them and invite you to our homeland where these lords over you shall not touch you. The Sylvan are somewhat of a lost cause, but I will not kill them for their beliefs. No matter how binding or abusive. I hope you fail to listen to the false prophets.”<br>
<br>
"To many the Dragons are but a fantasy, to others they are a race to make extinct. We protect them, and we bond with them as your race has. Yes. All races develop. Some through time, some through magic and some through luck.  Yes, the Humans were once apes in the trees and now they rule over much of the physical world. We can use your service to regain the glory of the Elves. The Star magic now seems distance in this age of Earth magic...." The Linguist nodded sympathetically, “The Sylvan are stuck in another age. They are Nature magic. We respect them for their primitiveness reminds of us simpler times, when leaf, wood, rock, tree Elf were one and the forest creatures were friends. Times have changed, we have evolved and they have remained with their squirrels eating acorns."<br>
<br>
"Nature has great bounty that the sylvan will always slave and abuse. The creatures of the forest have great power with the right tools."<br>
<br>
"I am unfamiliar with the prophecy you speak of. We serve the universe, we still dream of ascending to the stars, we have fought the Accursed Murdan, the human filth who dominate for centuries and tens of thousands of our Kin died senselessly, but not without great expense of hundreds of thousands of dead Muurdan. We have found an uneasy truce with the human invaders and now our race are held up in the four corners of the New World in heavily fortified Kingdoms. We have some independence, but we do not rule over all as we once did"<br>
<br>
"Only the Mage kings stopped us. And only just, the most expensive game and we remained."<br>
<br>
"Nature is a wonderful bosom to sleep in, our people still love the forests and respect nature, but we also have learned to mold nature for our own uses. We are at peace with nature, but we have ascended from nature. Please tell me more of the Mage kings, our lore is not complete"<br>
<br>
"You have ascended from her body and we take no offense, we fight for her dream. Something you may come back to. Sadly, my memory can go no further, but if I have some hint, I will let you know."<br>
<br>
"When we mediate, in our meditative state, we commune with greater forces of nature, we leave our bodies and the stars are one with us. We also can commune with nature, but we now visitors. We dream, and in our dream state we are one with ALL, but when we return to our corporeal state we are confronted with our own physical limitations."<br>
<br>
"Let me not tax you more, do you need nourishment, water, or mana? What do you eat, do you eat? Would you care for some wine?"<br>
<br>
"It would be pleasant, we do eat and a variety of things. My people have just awoken before this device rang on the door. So please excuse some blood, our people suffered some nose bleeds. Ah, wine, we have been told that your wine is different from our own. It would be a pleasure. We never need mana unless consuming great sums."<br>
<br>
"Would you care to leave your domicile?" The Linguist gestured to one of the Highborn present and they produced a flask of wine, a flask of water and some wrapped up Elven pastries of much nourishment.  The Linguist politely leaned over and offered the refreshments.  "Here, please take this to help gain your strength. Our magic comes of stars and of the spirits. Such things may be lost to you. The Attolians are primitive, but they mean well."  The Linguist said.<br>
<br>
The Linguist turned to the Attolians. "They are tired, they are an ancient race of Elves from this world. The hydraulics hurt them somewhat but not too much. They have been here from before our memory. Our histories are incomplete regarding this race."<br>
<br>
The Linguist turned back towards the Night Elves. "We have mages of much power back home that still practice magic that would be recognizable to you. They have such powers of stars and spirits, and this magic, is not extinct to us, but is esoteric and arcane. Our magic, as I said before is High Magic, in some ways more advanced than what you may be familiar with. I am versed in Magic, all Highborn are, it is our blood and we learn it from birth, but I am not a Mage."<br>
<br>
"All things will come clear in time. Now your leader? Where is he?"<br>
<br>
She notices the refreshments and smiles as she hands them out, "Thank you."<br>
<br>
The Dozen Highborn present had been silent thus far. They stood in wonder. This was a fantastical encounter for them. The War Mage also had been silent until now. He stepped forward out of the shadows and saluted the Night Elves in Star magic and said in halting ancient Elven, and in arcane speak. "It is I who sensed your presence once you awoke. I am a mage, and your magic is taught to us, not how to practice, but to recognize and there are fragments of Star and spirit magic that are incorporated in to High Magic. Our magic cannot ignore the stars and spirits." The War Mage then took his fingers which glowed and drew a star in the air. The star was a universal symbol to Elves and one that was ancient. The Mage continued, "Our Lord Prince, his royal presence, of the blood of the highest nobles of the Ancient High Elves is somewhere serving his people and making this colony, if one can call it that, better. I am positive he relishes the chance to meet the ancient Nylor."<br>
<br>
"You are very welcome". The Linguist said politely.<br>
<br>
"Then let us meet! We are honored to see our cousins evolve from the sylvan, but they must meet us again. We must make terms with them or threaten dearly. I know this is a short relationship, but would the prince consider accompanying us to this meeting? They may provoke violence."<br>
<br>
"I am glad you know of the stars and spirits mage."<br>
<br>
The Linguist continued, "The situation is this, the world here as you knew it is in shambles, it is a ruin. We have been sent here to restore it and reestablish civilization. It is a monumental task.  There are many dangers, too many to retell, but the shattered souls of the wars of the mages remain and they haunt the cities that once stood. We are a colony, a group of misfits, and a menagerie of races sent as a cruel joke by the Evil Empire to work together. Your race is the only one besides ours from superior racial stock. The rest are talking animals, Dwarves and humans."<br>
<br>
The Mage answered, “We cannot speak for the Prince, but we will pass on your request. He is very accommodating these days. Can we assist your departure from your vault? We will not let harm befall you. We desire harmony in the Colony. It has been a challenge. We have been working towards understanding the inferior races and working with them. Our survival and our mission depend on it. We are surrounded by hostile entities and face a potential calamity called the "cull". Are you familiar with this?"<br>
<br>
"In time, we may remember clues from our own fall. However, we may not be familiar at all."<br>
<br>
The Linguist interrupted, "Lord Mage, Shaalth Val'istar, let us not tire them without incessant curiosity and with the tedium of details of this wasteland. Let us assist them in departing this hole in the ground and in finding their way from their slumber."  The Linguist gently chided the War Mage who was both his superior officer and a being of much power. The two were also friends. The Linguist addressed the Nylor. "How can we serve you? The provisions we have on us are field provisions. I am permitted to welcome you to our humble district, and we can offer you a proper meal, as proper as this barren wasteland allows. What can we do to be of assistance?"<br>
<br>
"Our people will not likely sleep for days, do we will need directions to the Sylvan with your aid if possible and any supplies you could spare would be grateful."<br>
<br>
The Linguist turned to the Attolians. "They are tired, they are hungry and disoriented. This race is unlike any race we have encountered. It would be like if you met your ancestors the Monkeys, but if the Monkeys themselves were an advance race, and not, well monkeys. Excuse me, I mean no offense (the Linguist seemed embarrassed, he forgot his diplomatic manners in all of the excitement), but this is a peculiar sort of Elf. One which we know only from lore and ancient scrolls."<br>
<br>
The Linguist answered, "Yes, Of course, I am sure the Prince would be enthused to meet you and guide you to the Sylvan if he willing and able. I do not presume to speak for him, as he is my Lord and not the other way around... In regards to the Sylvan, We will act as a buffer. I must add that the Sylvan that are remaining here, the Elders that were here left to go fight the Murdan across the sea, who invaded their forest, are just mere Springborn. Basically children. They know little, and are not much more than kids. They might not even know of you since they are so young. I have shoes older than them. We will make sure there is a smooth interaction. We do not tolerate violence among ourselves"<br>
Summary:<br>
<ol>
<li data-xf-list-type="ol">Ryleon encourages meeting with the Prince and asks for help from the Highborne for Meeting with the Sylvan.</li>
<li data-xf-list-type="ol">Ryleon discuss important topics and delight the Highborn.</li>
<li data-xf-list-type="ol">The Plan after the meeting is the head towards Harun'Taras.</li>
<li data-xf-list-type="ol">The Nylor are deemed not a threat by the Highborne and the Attolians should back down. They are told that they are not dark elves.</li>
</ol></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7791328" data-lb-caption-desc="Prince Vaethorion · Apr 24, 2017 at 2:17 AM">

		

		
	


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 <br>
<br>
Runners. The Highborn were determined to tame the Runners and gain their trust. The Highborn Tamer and his assistants would begin feeding the Runners snacks and get them accustomed to the Highborn smell. The Highborn plan was to make a coral using the netting they make for capturing sharks and this netting would be made high enough to prevent jumping over. The Plan was for the Highborn to drive the herd into the coral using loud noises and fire. When in the coral the Highborn would use potions of animal taming that they would develop using existing narcotics in the Colony and infusing them with magic at the Mage guild. The Highborn f<b>irst </b>would seek the advice of the Tyren Mage at the Mage guild for assistance, advice and ask if their plan to tame the Runners was to them a good one?<br>
The Highborn born realized that as Herd and Shepherding culture, the Tyren had an insight into other herds that the Highborn did not. The Highborn did not want to hurt the runners, but to befriend them, and gain their trust.<br>
<br>
Order: The Highborn begun feeding runners to gain trust, and build corals to capture herd to tame and mate. First off the Highborn would ask The Tyren if their plan was sound and seek their advice to tame and possibly assistance to tame the Runners.<br>
<br>
The Prince was pleased by the reception by the Tyren. He was impressed by what they had accomplished, by the tree song, living rock and quartz. The Prince and other Highborn clearly underestimated the Tyren and other Animal like Races. The Prince also realized by now very well that the Tyren were not the Minotaurs that the Highelves had once loathed and combatted, but were a productive gentle, and honorable race. The Prince wanted to assure to Orm that he meant no offense.<br>
<br>
The Prince said to Orm. “Greetings, fine Tyren leader. Please take no offense at our not living in your land. This is partially out of respect for your territorial boundaries, but also due to my Race's traditions of living in quarters designed for our Elves. We are very particular, almost to a fault regarding where we reside. To not live in a place designed for us, is to cause great disharmony and discontent in our race. Please see it as a compliment that my Elves desire to live near the Haruntaras. There is protection to be near each other, there is comfort, and it allows our community to become closer in time. It also allows us to be able to protect one another. Now we are few the Highborn, but if we survive the Cull we will be inviting more of our race to settle and my Elves need to spend time in nature to feel at peace.” The Prince said these things sincerely.<br>
<br>
The Prince continued (present was also the Highborn Elf that has resided at the Learning center and among the Tyren for awhile and had been ordered to learn their language and customs). “Please do not see the Platz City as a rival or as competitors. It is just another part of the colony. (the Prince was interrupted by his Highborn-Tyren ambassador who said something to him), “We are part of the same Herd, just on different pastures. As far as distance, I have a solution, and will need your assistance. There is an animal native of here we call “Runners”. They are a herd animal. We think they could be used as mounts and be valuable to the Colony. We mean them no harm, we love Animals and all creatures for they are from the same life force as all creation. Once the Runners become a standard form of transport, the Colony, the herd if you will, will become closer to each other. We also can come to each other's aid in case of attack if need be.<br>
<br>
<br>
<br>
The Prince presented Orm a gift which was wrapped in a fine cloth. “Here is the first weapon, an axe to be forged by my most skilled weapon-smiths at the new joint forge. It is an amalgamate of bull iron we bought at the market, silver, and quartz and it is enchanted by our War Mage to have certain properties advantageous to you and your race.<br>
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<br>
<br>
The Prince seemed very proud of this gift and hoped it was received well. “In our culture, gifts of weapons is considered to be one of friendship and honor. I hope it serves you well!”<br>
<br>
The Prince continued on the tour and nodded to the sleeping Ent. My Cleric might be able to commune with the Ent. He is fascinated by Sylvan Elves and their magic. The Prince was enchanted by Anais and was interested in saying hello. The Prince was not pleased at the mention of the Fennecs, but agreed. “The Foxes are but creatures of their own natures and I do not fault them for it. We Highborn cannot allow our prejudices to prevent us from making the best of their abilities for the betterment of the colony. I respect your decision not to send the Springborn and accept to have them trained by my Spymaster.<br>
<br>
The Prince was respectful as a guest at Orm's longhouse. He did his best not to be bothered by the earthy animal smells and what to him was primitive architecture. He kept the straightest face possible and even did not sneer.<br>
<br>
The Prince replied grimly, “Yes, War is coming. The Mud Elves are mobilizing. The Cull is intent on destroying us and the Gnolls won't be peaceful indefinitely. The Mud Elves are not real elves. They are a bastardization of nature and foul, evil creatures. They are of the lowest sort. They are not a foe to underestimate either. We agree that unity in defeating them is necessary. We appreciate the offerings of collaboration to defeat our joint enemies, especially using Bull iron to arm the Colonist.”<br>
<br>
The Prince listened carefully to Orm. “Yes, the Ballista would be helpful to replicate and they will be outfitted with a special magical head to defeat our enemies. With joint resources we could replicate the Ballistas and put our own High elven touches on them. We will use them for defense and offense. We have plans to make other great weapons in joint time.”<br>
<br>
The Prince said firmly, “My word is bond, we shall as a colony and two races work together, and be united. You can call on my people as friends and allies and we shall fight side by side each other as one herd and one entity.”<br>
<br>
The Prince extended his hand in friendship.<br>
<br>
<br>
<br>
<br>
Orders and conversation summary:<br>
<br>
-The Highborn welcome Orm's offer to help replicate Balistas and modify them to have Mana heads and being them to Highborn standards.<br>
<br>
-Highborn tell Orm that they are one herd the Colony and that the Platz and Haruntaras are not rivals, but working towards the same goals and also that that they mean no offense that the Highborn are not seeking to live in Haruntaras but seek to be good neighbors. The Highborn tradition dictate that the homes must be to the standards of Highborn culture.<br>
<br>
-The Highborn Prince asks Cleric if he could help rouse the Ent from his slumber<br>
<br>
-Highborn Agree for Spymaster to take 5 Springborn Sylvan Elves as Apprentices and train them.<br>
<br>
-Highborn agree to work jointly on not just defending colony but taking fight to enemies.<br>
<br>
-Highborn asked for advice and assistance in Taming Runners. The Runners will make the colony smaller and improve defenses and offensive capabilities of the Colony.<br>
<br>
- Prince gives Orm a special axe, the first weapon to be forged at the Colony forge, using samples of Bull iron, quartz, and Silver the Axe itself was enchanted by the Highborn War Mage at Mage guild.<br>
<br>
- The Prince solidifies in what seems to be a friendship and alliance of sort between the two races.</div>
				
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					<div class="bbWrapper">UPDATE: Attolian Orders<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
Joint Military Exercise with Colonial Forces:<br>
<br>
With the Victorians willing to share their drill master, a natural progression would be joint military exercises to see how the various colonial forces would function in combat together. <br>
<br>
The Attolians and their constables literally had the breath and strength beaten out of them in relation to the martial discipline of the Victorians and Highborn. What they lacked in technique, they made up with in Exile unpredictability and the relentless defense of the halbardiers-- who with their piston weapons, half cocked, were at least in first contact a match for highborn spearmen... but the Devout and the Highborn were without sweat by the time the Attolians and Exiles had worn themselves out. They learned much, and if they continued to train as a group their endurance too, would improve. <br>
<br>
The real synergy found was the small-scale zone-of-control based tactics of the devout and the highborn elites. both were able to function as small units working systemically with other units to control a larger area or while on the move... for humans, the situational awareness of the devout was almost impressive to the highborn, and their endurance was impressive even if their comparative agility and dexterity were dismal. If devout and Swordmasters worked together, Devout could be powerful anchors for a battle line that would otherwise have to move to avoid the worst of retaliation against the highborn. There was promise to be found here, practice and perhaps some inspiration would find a true synergy.<br>
<br>
The Halbardiers learned from the highborn spearmen how to stagger ranks more favorably, and some interesting strategies for hooking and withdrawing casualties that the highborn perfected over years of practice together, but the concepts were still sound. Drills to stab forward with one rank as another rank stepped forward or back slowly got drummed into the attolians... and the Exiles put aside their improvised weapons for the safety and uniformity of the spear and shield... the gear readily available from the new forges. <br>
<br>
The Victorians and the Attolian Peacekeepers also learned more about highborn archery tactics, which would enable them to fight near them in greater safety and not move or expose themselves to friendly fire -- in particular the strategy of archer officers firing high-arcing arrows that would fall vertically on the areas he wanted volleys to land most concentrated -- other colonial forces, particularly their officers, would be watchful of these "vertical drop" arrows and train to both realize opportunities after the full volleys landed, and how to move to avoid exposure to said volleys when operating close to highborn missile targets. With the accuracy of the highborn, the fact that the humans were even vaguely aware made them much easier to avoid getting caught in the crossfire, and closed the distance high elf archers could dare their fire support in the whirl of battle...<br>
<br>
_____________________________________<br>
<br>
Build Subterranean Farm in Sewers with Lenses and Mirrors to reflect sunlight into the sewers:<br>
<br>
Glass production was increased, and polished mirrors were placed in key areas which already opened to the surface, be they hatch, crack, or hole -- starting with a square of four T-junctions. The sewers, long since they were used as such, ran with quite sufficiently potable water -- though they wondered as population increased if the purity of the water could become a concern. <br>
<br>
The engineer was useful as a supervisor of the project, but it was the skilled workers, experienced with farming all -- that kept the project from becoming a disaster. Firstly, the engineer had no idea how much (or more truthfully how little) water was needed -- too much water would bring disease to the crop -- the engineer's greatest contribution was building dams to throttle a small enough stream that could be drawn to water the crops. Guano was purchased from the Aymaran -- concentrations of bats were too difficult and labor intensive to find and leverage, as the Aymarans had for months been herding bats into concentrations near their settlement for food. <br>
<br>
Then there was the issue of Capybaras and smaller vermin teeming to eat the seeds before they could even germinate. Wrought iron barriers could keep the capybaras out -- once it was realized how narrow a gap the giant rodents could still get through. Some of the excess iron from the Housing projects above was put to this purpose, beyond that the junctions were closed off with wood and stone, and traps and poison bait concocted by Dr. Flemming was placed in the area outside the farm. Aymarans, when they learned how tasty the new concentration of rodents were (and oddly, they found the poison delicious as well) -- they did a great deal to disabuse vermin from preying on the fledgling plants. "Winter Strain" wheat and barley (the hardiest specimens) -- would show promise -- it was thought that even if the wheat proved to frail, the barley sown in this manner would be healthy as long as temperatures in the sewer tunnels did not drop below FREEZING! -- and careful heating of the indoor area would cost fuel, but almost guarantee a yield in 3-4 months (each season) if the crop was kept dry enough (dry enough!) <br>
<br>
The engineer made sure the networks of mirrors were laid out elegantly and efficiently -- each junction would share it's light with the adjacent mirror networks, to get light underground, direct it above the crop, and down upon the rows. <br>
<br>
The plan was sound -- it would just be a matter of weeks to tell if disease or decomposition were unforseen unavoidable consequences -- the greatest agony was endless re-positioning of mirrors by the unskilled laborers, and the strain to produce the glass for the project in a timely fashion. <br>
<br>
The project would profit from additional wealth to ensure success.<br>
<br>
_____________________________________________________________________________<br>
<br>
 Improve Housing District's infrastructure to make it a more convenient place to live and do business:<br>
<br>
The subterranean farms had already taxed the relatively small glass facilities of the attolians to the limit -- desired glass projects in this objective had to be cast aside until more labor and expertise could go into glassmaking -- perhaps the official establishment of a guild would help as well... but glass was not the only thing planned for the district...<br>
<br>
Sandy paths and planters beautified the district and made for a more real and perceived clean over the dust and debris of other areas of the 'Platz. Iron security gates and cages for precious cargo (and first story windows) gave increased confidence relating to the security of goods and citizens in the face of threats and thieves. Iron-propped awnings made for more attractive storefronts and business out of the sun at the hottest times of day. Quartz tiles beautified key areas, attracting business and leisure alike. <br>
<br>
Stone, so readily available, had already done much to put new homes up -- but even more standard housing seemed to grow out of each ruined footprint when the freedmen got to thinking the houses they would be building might one day be their own. The Kobolds were tireless workers, but were VERY lazy unless they were properly motivated -- This in some cases literally meant slapping and whipping them, which would drive them into paroxysms of new speed and performance long after the human thralls would tire. Certain exiles with "moral flexibility" rose to the challenge -- It looked bad from a PR perspective, but the Kobolds only respected anger and strength in their culture -- it was the only way to motivate them. <br>
<br>
That said, it didn't make the Attolians look good -- and many of the common folk were similarly taken aback by the Attolians talking a big game of sharing the labor of the new indentured servants and then seemingly snapping them all up for exclusively Attolian gain. <br>
<br>
<b>(Relations between Attolians and other factions suffer a modest amount -- it would be far worse if influence was not spent liberally to put the project in it's best light, and to fully explain it's value -- The attolians in using their influence just might have dodged a serious reputation debacle!)<br>
</b><br>
Still, results spoke for themselves -- with all the labor and materials -- the Attolian housing district WAS the place for one that was not wealthy and 'Platz-minded. The most and highest structures by concentration over any other place in the colony... there was room to grow and then some... with surplus housing giving room for cottage industry and storefronts that families could live above. <br>
<br>
_____________________________________________________________________________<br>
<br>
GLASS INDUSTRY NEEDS MORE WORKERS AND SUPPLIES!!! (Or production will suffer)<br>
<br>
_____________________________________________________________________________<br>
<br>
Excavation of the Agora District Continues --<br>
<br>
 a large number of opals and pearls were found in the ruins of a jeweler -- this can be converted into 2 wealth, or 1 unit of gems to invest in making jewelry or otherwise trade.<br>
<br>
In a stroke of extreme ill-fortune, 5 unskilled workers are lost when somehow the mechanism for a trash chute or some kind of deep silo causes the entire floor of a building to open into a yawning hole -- the men fall into darkness, rapidly and never to be seen again. The building-sized shaft is of unknown purpose -- but if a means could be derived it could potentially be explored -- if only to recover the bodies of the lost... all that can be deducted so far, is that the shaft is not connected to the sewer and may drop as high as the cliffs themselves or deeper -- 30 stories down at least. Another mystery in the dangerous ruins... <b>(Attolians lose 5 unskilled workers)</b> <br>
<br>
Future precautions will be taken to make sure constructs expose themselves to structural complexities so hopefully nothing like this will happen again.<br>
<br>
There is still much more of the Agora district to search, but it is finally getting mapped out at least, and it's boundaries known.<br>
<br>
_________________________________________________________________________________<br>
<br>
Linguist brings the Ironbound Book to the Mages Guild to get help translating its content :<br>
<br>
The Mage guild determines it is a magical text on the cultivation of magical and non-magical crystals -- some of which (it's hard to tell without a lot more study) are of potentially disturbing type -- "Death Crystals" and "Hell's Glass" are two such crystals with guides to cultivate and grow. At present without yet more research, Attolians can up particular specimens of crystals they have and see if the book can help them grow them faster/larger. Far beyond comprehension at the moment is how to use magic to "summon" crystals into being, and the strange scripts in the margins that seem to refer to "portal glass" and "Tindalonic Pyramidial Lenses"... <br>
<br>
_________________________________________________________________________________<br>
<b><br>
Repair of the Clockwork Soldier continues.<br>
</b><br>
Huge successes! with the artificer to oversee the project and the Doctor present to synthesize the strange biological method to the seeming maddening sophistication -- once the armor was stripped off of the automaton it was, over the days -- the automaton looked MUCH better -- and was seemingly 65% repaired. The record disc system in it's chest (which had discs with phrases and sounds for various languages, not just early dynastic common -- was in terrible shape, and there were some other problems that were seemingly so far inscrutable -- overall the work done was impressive, and if the thing could speak it would probably express as such. <br>
<br>
....Still, it looked like they'd need a mage to advance the project further -- it had numerous networks of iron and copper fibers that responded like muscle tissue to various power potentials and exitations -- but at the end of the day it was a magical device... and a mage was needed to help...<br>
<br>
__________________________________________________________________________________<br>
<br>
Seeing the newly popped up flowers along the riverside, the Chemist is sent to look for any useful flowers, plants or roots particularly those that can be used to produce medicine/antibiotics.<br>
<br>
With the project well supported and given the proper experts -- it realizes gains beyond expectation -- Two varieties of tea (one a powerful digestive aid, one just a flavorful drink) as well as seeds similar to capers and cloves and a handful of other Spices, Including <b><i>"Jade Saffron" -- an expensive spice indeed. <br>
<br>
(Attolians gain access to resources TEA and SPICES -- the popularity of which will rapidly spread throughout the colony)<br>
<br>
_______________________________________________________________________________<br>
<br>
Remain to be processed:<br>
<br>
Visit to the Great trees, Sortie into Theater District....</i></b></div>
				
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					<div class="bbWrapper">UPDATES: <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
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 <br>
<br>
<br>
The Tyren template for the Muurdain Ballista was useful to the highborn -- there was much to improve on the design -- but the High Elf Tactician, once taking possession of the device quickly mused that there would be as many as four superior siege weapons by the end of summer. <br>
<br>
(<b>Properties of the new weapons, features, mobility, and other characteristics can be discussed in chat or PM -- <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
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 is encouraged to contact me to hash this out.)<br>
<br>
__________________________________________________________________________<br>
</b><br>
The Sylvan students of the spy master seemed to be naturals -- unsurprisingly, things relating to the wild, camouflage, stalking prey and other skills valuable to reconnaissance were second nature to them.Skills earned at time and cost to the highborne the Sylvan just seemed to grasp. broadening their skills to environment outside the wilderness and the and expanding their knowledge to encompass the hunting and misdirection of sentient quarry were lessons that were harder on the Sylvan to learn. It became evident how naive the springborn were when the Spymaster resolved to open their minds slowly -- there was so much callousness and cruelty to the art of intrusion, assassination, and espionage... it would take time... but he was certain he had the five best pupils the Tyren had to offer...<br>
<br>
_________________________________________________________________________________<br>
<br>
As for the Axe, Orm had never held anything sharper in his life -- With this axe Orm wondered if he could leave a bite-mark in an anvil -- if even stone might yield to it's edge. While not light by any measure of the imagination -- it was almost confusingly well-balanced. <br>
<br>
Ummush, who also took time to study it, proclaimed "it was a giver of sleep to those that never can." -- which was a Tyren adage meaning that it was a weapon likely to transcend special defenses afforded by many creatures. This Axe was the Bane of Undead and Demons -- the Silver and Bull Iron saw to it, and the High-Magic infused it in made it doubly so. Bruul also speculated that if Orm was lucky, or quick, he might be able to use the head of the Axe to block or diffuse deadly magefire cast against him -- as high magic was powerful in it's capacity for dispelling other magic.<br>
<br>
A <i><b>MAGICAL WEAPON -- </b>Orm could scarcely believe it. </i></div>
				
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					<div class="bbWrapper"><span style="font-size: 18px">The Platz Adventure!</span><br>
<br>
In the short time after the Attolians stood down, Urun and Jadius had filled up the bulk of the supplies in the Dreamsail, all that would fit in weight and size constraints. The flying boat meandered out of the vault and into open view as the few Nylor inside the vault packed bags full of their still sleeping kin. A satchel bag made of refined Kirilex scales into a powder, heated into thread and woven as chainmail. It hanged roughly at the hip and had a strap that stretched the whole shoulder comfortably. Urun paddled in the back to float over beside Kuva and Ryleon where he made a quick smile before bonking his brother on the head with the paddle, gently. Both of their hoods were down as neither of them cared if they were seen. They knew the Nylor had made a scene at the colony anyways.<br>
<br>
“Ouch, why do you do this to me?” Jadius halfway whispered in a solemn yet inquisitive tone. His hair sparkled of honey yellow over top a verdant green. Ryleon giggled as she skipped ahead. Her dress twirls as she waits for the others to follow after a short beckon. “Come on, we must go on an “adventure”. I’m sure you would love that usage.”<br>
<br>
“Oh come on Jadius, it will be fun! Anyway, who are these guys? They look like relatives, except their pale and dress somewhat odd.”<br>
<br>
“These elves are the Highborne, those who separated from the Sylvan after we migrated long ago. They seem reasonably separate from the Sylvan, assuring us that their “Prince” will accept to escort us to them here. They have reached our lands and we need to find ways to… handle their misguidance.” A small silence as she spoke and handed wine and bread to the Nightbringers. They inspected the food before munching as pot smokers.<br>
<br>
“This is not bad, not like… our bread. I don’t remember the name of it. So what you think we should do. I doubt we have the numbers to handle them outright.” Urun said, his eyes dashed across the site. He raised his hands to his chin. The Attolians seemed so insecure to him. “Are those monkeys?”<br>
<br>
Ryleon held her head, “No, no, no Urun. Those are the Attolians, or humans as the Highborne refer to them. They had evolved during our cycles here. Now they are on our land, with mixed intentions. Some are pure, some are not. Hard to tell, hard to find. They surely have no way of saving themselves from it, but I…” Her voice stopped as she bumped into a colonist, a human who was shell-shocked at the Dreamsail. She moved to the side and continued walking as the others paddled or followed. “Surely we can do something, but we need samples first!”<br>
<br>
“Kidnapping will incite paranoia. Nothing we need, leave someone or two persons behind. Study these “Colonists” and see how truthful or pure they are.” Jadius said. His armor gleamed somewhat in the sun, and Kuva hissed as he covered his eyes from the gleam. He could see the fractions of light split from it. “Sorry friend, who may you be?”<br>
<br>
“Kuva, Jadius I assume?” Jadius nodded as Kuva crossed arms with him. A form of “Handshake” the Nylorian Culture developed.<br>
<br>
“Hey look at this guys!” Ryleon held out a wheel of cheese from a simple stall of wood. Most of the herd of Nylor around the Dreamsail rolled their eyes at the simplistic appearance and overall mediocre style. Urun smelled the wheel before turning his head in disgust.<br>
<br>
“What is that?! It smells pasty and kinda like sand.”<br>
<br>
“I doubt it smells like sand, nor do I think you’ve smelled sand.” Jadius mumured.<br>
<br>
Urun escalated his voice in a casual fun way, “Do you underestimate my senses!” His voice turned heads as he continued to paddle through. Some of the colonists would stare at the boat, and Urun smiled and flexed. Though his armor covered most of the difference. Jadius hanged his head back, rolling his eyes. Urun raked his gloved hand through the furry head in front of him.<br>
<br>
The Nylor band kept their eyes peeled for pickpockets and other thieves. An occasional low life would attempt, but half of the group would stare at them as they back away with a glaive at their necks. Otherwise, the band somewhat wandered through the colony, peering at wares and noticing the nuances in people. The land they once knew was completely changed, but they had feelings it was not lost forever. Towards what seemed to be the more of a built up and proper section town is where the Nylor stopped. They remembered a road that lead north, one more rural and longer. They felt traces of things, but they weren’t sure what that may be. As they stood at the Highborne district, a ring of light echoed throughout the colony. Above them. They watched in wonder. Kuva left the band to an anomaly in the platz. <b>He noticed how Jadius and a Calibur followed as he sneaked off. He followed through the Platz again before approaching the Blood fountain. His eyes noticed the crimson waters, and the oddity of the fountain. “Kuva” means blood in Nylorian, he was named so because he tasted his mother’s blood before anything else.</b><br>
<br>
“What are you?” He said softly, he had unsheathed his katana and adjusted his mask.<br>
<br>
Summary:<br>
<ol>
<li data-xf-list-type="ol">Once the Attolians are told to stand down and the way is clear. The Nylor wander off and explore the Platz.</li>
<li data-xf-list-type="ol">They end up stopping at the Highborne Quarter out of pure luck.</li>
<li data-xf-list-type="ol">Kuva, Jadius, and a Calibur(Midknight) sneak off from the rest of the group out of an anomaly and confront the Blood fountain</li>
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 :<br>
<br>
The platz did not seem to live strongly in the fractured memory of the Nylor... they vaguely remembered the great city... occasionally glimpsing an invisible spire, or an almost precarious-seeming pile of castles squatting one atop the other in a absurb but magnificent stair... but these flits of memory died quickly on the vine of a still bleary Nylor mind. <br>
<br>
Instead they noticed the quaint offerings of the Attolians, and the clever system they seemed to be rigging focusing mirrors into the sewers... for who knows what reason. They were welcomed by the Attolian populace with polite, if not slightly garish formal pleasantries. They were invited to stay even -- "New colonists with a mind for business will choose the Attolian Housing District! Consider our partnership! Consider our friendship!"<br>
<br>
Ryleon could recall that in Kalimdor humans had been left alone, even protected, until they descended from trees. She seemed to recall that other species of humans had been elevated to sentience, though from divine inspiration or magical tampering she could not recall. Most of them were dead of old age before you got to know them anyway, but you could befriend or disdain them as a collective, well enough. <br>
<br>
Ryleon and her people as they passed through the district were offered samples of wares, and bid to come back when they sought fine food and wares "at finer prices" -- the less enterprising ones stared slack-jawed at the Dreamsail. There were plenty of those.<br>
<br>
Before passing through the district proper, which put them on the road to the northlands where they presumed the Sylvan did reside, The Nylor noticed some of the more gruff humans were beating tiny dragon-kin -- they did look like the tiny humanoid descendants of dragons! -- forcing them to perform manual labor and other tasks critical to building what Ryleon supposed was what they fancied as infrastructure... She knew there was a reason for not remembering these poor little creatures -- They likely did not exist before the time of their slumber... but the markings and ratios in bone structure were undeniable -- the lore of dragons it seemed, was eager to leap back to her. What she could not contemplate was how any kin of dragonkind could fall so low -- she couldn't recall specifics, but she remembered in her earliest days, a time where dragons wished to be treated as gods. Even before her own people walked the lands, the dragons made mighty-thewed dragon-folk to worship them... and quickly grew bored with their creations... still, this could not be what had become of that great race? Such thoughts seemed impossible...<br>
<br>
__________________________________________<br>
<br>
At the fountain, Kuva, Jadius, and a Calibur all recognized this place, for a moment the 'Platz as it once stood gleamed in the corners of their eyes, the fountain looking every bit unchanged from the time they fled past it on the way to their vault. "what are you?" the Nylor asked.<br>
<br>
"Oh, so you have time to chat now? Interesting. You were in quite a hurry last I saw you... and I remember you all vividly. How far you've sunk -- I almost pity you, if I did not envy you for the discoveries that lie in store for you. To think, if you had awoken only months before perhaps Virgil would not have been stripped of a serendipitous chance at rebirth... I wonder what demons you've offended to suffer a fate such as you have -- but congratulations are in order for you surviving the storm, as it were."<br>
<br>
It continued, fully aware it would seem it was not answering the question posed...<br>
<br>
"Centuries ago your vault surfaced at the appointed time and some of your folk sought to explore while the rest of you laid asleep. They're gone now -- long gone. You don't remember who I am, or where I come from, or what I was... but it was all the wuzzes and weres that took your friends, before their ambitions of gently awakening you could be fulfilled. A lot fewer wuzzes and a lot more weres since they've come and gone... but if you don't remember me, I am an IS. No was, no were -- I am still here."<br>
<br>
....<br>
<br>
"And THAT is all I have to say to the likes of you. You will believe in me whether I ask you or not -- we have no business to discuss, Night Elfs."<br>
<br>
_______________________________________________________________________________<br>
<br>
After regrouping the Nylor had almost finished their exploration of the 'Platz before travelling for parts further north... they saw the banners of the high elves long before they saw their houses -- it seemed the highborn had, perhaps wisely, fortified the approaches to their holdings with rows of sharpened spikes, ambiguously marked but easily enough avoided pit traps (laid more to funnel approaches in a predictable manner) and all the way up to a sloped wall beyond which could be seen pavillions, manors, and interesting vertical garden pillars. They were welcomed inside, where they could see sculpture, and the making therof, meditation plazas with an "inner sanctum" from which it was unclear if they were allowed to visit, and ever striding soldiers, and artists in a blur of training or beautifulying their district. Carvings on stone, restoration of ruined finery of the city -- it was small, but had managed to escape "quaint" -- something a Nylor would ascribe to almost everything else they'd seen -- except perhaps Ryleon and anothers like her who were not still more bleary than awoken and had a fire in their eye for new things and new neighbors...<br>
<br>
Highborn here offered to escort the Nylor onward to meet the springborn, but they were also offered good wine, and nourishing food that was not a bit outside their style -- high elf cuisine suited them...<br>
Best of all, Indigenous Melons were grown in great numbers within their holdfast -- and these fruits brought back memories. Memories of melons and desserts... but concrete memories nonetheless, and they were appreciated. Every fiber in the tapestry would make the next pieces easier to Acquire... Ryleon and her closest were sure of that!<br>
<br>
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					<div class="bbWrapper">[Fountain Encounter]<br>
Kuva yawned, slightly concerned as he lightless eye gazed into the fountain. His katana was held out in front of him. Jadius had kept his hood on, the fountain most likely never saw his face. As Kuva pondered, he stepped forward. Inching closer to the fountain, his feet slightly drag on the ground. His armor slightly simmered as gravity and light. “So you say, puddle of human blood. You had a were. You are a now. Your words meant to mislead do not fray me. See, back in my time, as a person with purpose and mobility, I encountered dragons on a regular basis. I am no common Nylor. What do dragons do? Breath on you, tell you riddles, play a game of deadly hide and seek.” Kuva licked his chops, “All in a test of sorts. Though I must ask you, puddle. Why throw away such a great chance to use us? Are you afraid? Do we poison you?” Kuva kneeled rough five feet away.<br>
<br>
“You say my comrades are dead, but who says that is true? You say Virgil, I will remember sometime what that is, is gone, lost forever. But is it? And you also assume that my people are broken and fazed by such remarks. Saying we have sunk. HA! We are a people of obstacles, destinations are made by them. Coming back from this never put us down, but only showed how strong we are. And maybe you’re afraid of that. If we knew you, won’t we remember? You can’t hide very long. Now don’t consider this a threat, more of a suggestion.”<br>
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<br>
<b><br>
Distant Cousins, Thrice Removed</b><br>
<br>
Caelis was rather confused by the news. Long lost family of the elves? Perhaps, but at the very least, they were now certain that these were not Dark Elves and that they were not under immediate danger. Caelis proceeded to call for all his men to stand down and to return to duty. He then turned to the High Born Linguist and said "Give my due apologizes. It is not everyday where a bunch of elves suddenly pop out of a vault that looks like has been closed for centuries, and we can't afford to not be careful lately. Regardless, the Attolians will be willing to help if they need it and if anyone is seriously injured or needs help, then they should visit the healer's guild." He then looked again at the blood dripping from the noses of some of these strange elves and commented "They must have very sensitive ears for the sounds to have hurt them so." Still, Caelis offered a greeting to the new elves via a small gesture.<br>
<br>
While he knew a bit of elvish here and there and learned basic elvish courtesy as a noble and due to his mixed lineage, Caelis was not in a position to say much. It appeared that they only spoke Elvish and there would be much difficulty in communicating for now. He then looked at the Linguist again and said "Please invite them to break bread if us if they please in the platz, and perhaps join us in the Learner's Square. I am sure that they would like to meet the other Colonists as much as we would like to meet them." While Caelis wasn't too sure of what was going on, he trusted the High Elves in their judgement, and deferred to them. Friends were hard to obtain in these lands, so any friend of a friend was certainly someone that the Colony would like to befriend as well.<br>
<br>
Caelis nodded when he noticed the Linguist make a small gesture of a star. It was then that Caelis brought up "The Star. Caelis then performed the same gesture up on his shield, which bore the Wolff coat of arms. It perfectly traced the star upon his shield. Caelis continued to speak "Ahh, I should mention. The House Wolff has elven noble lineage as well. I forget how many generations ago, but House Wolff was used as a bargaining chip to ensure peace with one of the Elven Kingdoms through a political marriage. Such is the price for being related to the Royal Family no matter how distant you become. Regardless, I bid you greetings my distant cousins, and may you find your happiness in these lands that you used to call home. Although, I fear that what you will find today will be a land that can no longer be called home." Caelis brought up his hand to his heart in a small gesture of salute and departed back to the platz.<br>
<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Wolff Coat of Arms</span></span>
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The Fleur in the middle is the mark of the Royalty of Attolia, the Flowers on the left are a vestige of the royal political marriages that occurred early on with the Muurdaan, and is likely from an ancient Muurdaan House's Coat of Arms, and the Stars on the right are from the Coat of Arms of an Elven Noble House. Each major political marriage has effectively shaped the Wolff Coat of Arms. While the Attolian Royal Family is the core, it is the oldest blood. Then the Muurdaan marriages occurred, and then the Elven. Arguably, it could be said that Caelis is more Elven than Muurdain although nothing else seems to indicate that explicitly unless the Wolff Family Heritage is known.</div>
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---<br>
<br>
<b>Glassmaker's Guild is Begun!</b><br>
Attolians bring:<br>
Coal, Quartz, Sand and Kiln/Ovens<br>
<br>
---<br>
<br>
<b>Elven Grace, Tyren Strength, Human Ingenuity</b><br>
<br>
With the arrival of the Tyren, a true industry for smithing was born. They could learn much from the Tyren's Bull Iron, which proved to be very strong, and the addition of silver added an aesthetic flair to the crafts that caught in corners of everyone's as a shined a brilliant, watery glimmer. While Caelis thought that relations could be better, he couldn't help but feel amazed at the progress made in working together. Attolian Iron, Elvish skill, and Tyren strength. The iron and steel produced here was of top quality without a doubt. They were well designed and <b>pounded</b> of any impurities. More and more forges were being produced, and more and more weapons and armor were being made. It was at this time that Caelis thought it would be good to improve the Attolian weapons. He requested that all the men received new weapons forged from bull iron and silver inlay. The sharp points and edges were left made completely from Bull Iron, but the flats of the blades were generously coated with silver. Since the weapons were mostly not metal intensive, the costs were nominal. Spears, Halberds, and Lances. They all would shine like never before.<br>
<br>
However, despite the upgrades that the Attolians have benefited from the High Born and Tyren joining the smithing guild. Neither had seen much improvement in their weapons. This is where Caelis thought was a bit unfair, and considering the coming foreseeable conflicts, Caelis knew that he had to help the others some way as well. Thus, to the current members of the Smithing Guild, he offered to bring the Attolian Piston Loaded Weapons to market. While, the Tyren didn't seem to favor using polearms, perhaps it would give them ideas to implement later. Caelis imagined the sight of a Tyren warrior, with pike in one hand and a huge shield in the other. They could put any line of pike or phalanx to shame. Caelis also hoped that the Elves wouldn't see the pistons as distasteful weapons and not use them. While they were certainly a bit brutish, they provided an extra push, which could be the difference between breaking through a line or finding yourself in a bloody stalemate. He had seen many push of pike in the Old World, and they would have been obliterated if one side could decimate the front rank of the other with the piston weapons. Granted, massive formations would not be seen in these lands for a while, but the Colony was growing and it wouldn't be too far in the future when over a thousand men fought in one battle.<br>
<br>
Caelis watched as the first batch of Halberds and spears were ready. He walked up to two of them and tied small banners on the upper half of the stave. They were the weapons of the Sergeants. Non-Commissioned officers of the Kingdom. But while one banner bore the Wolff Coat of Arms, the other was one whose colors had never flown in battle before. The Colonial Flag would fly next to the colors of the House of Wolff in the peaceful marches through the settlements and in the midst of bloodstained battle to come. May the two help and protect each other, Caelis silently hoped.<br>
<br>
Caelis looked at the spear that bore the Colonial Flag. One of the Exiles in particular had shown great competence in organizing patrols and generally keeping order and structure among the other Constables, the newly promoted Sergeant at Arms of the Constabulary, Goff. While Goff wasn't his actual name, it was an endearing nickname given to him by the other Exiles... or at least as endearing the Exiles could be. The nickname was a shortened form of his other nickname, God of Fu**. Unfortunately, Goff had suffered from a severe head injury in a fight in the past. This rendered him to occasionally make odd sounds or say random phrases as he spoke. However, it seemed to allow his tactical brilliance to shine as well. He knew how to handle the Exiles, and did so with the precision of a natural born leader. While he might not be able to take part in quiet raids or sneak around, he was born to organize patrols and keep men in line. Regardless, he did much to help the Attolians, and was promoted to this honorary position and was the leader of the Exile Constables de facto and now de jure.<br>
<br>
In fact, Goff walked by at the moment to check if the new weapons were ready with his new steel helmet, which he seemed to never want to take off anymore. Perhaps he wanted to hide the flattened portion of his head, Still, Goff gave a quick salute and loudly said "Hail Lord WuuuUUUUGGGHHLF". Caelis nodded and said "Checking on your men's new weapons?" "Yes SiAAAAGGGGGGGGHHHH. The boys are excited." Caelis never thought that such a man would be able to do so much especially in the Old World, but this World was filled with surprises.<br>
---<br>
Summary:<br>
Caelis gives greetings and offering of help to the Nylor, directs them to the Healer's Guild if any are seriously hurt<br>
<br>
Glassmarker's Guild is Formed<br>
<br>
Attolian Weapons are upgraded to Bull Iron with a bit of silver<br>
<br>
Attolian Piston Loaded Weapons are made available to the High Born and Tyren<br>
<br>
Attolian Peacekeepers now fly the colors of the House of Wolff and of the Colonial Government<br>
<br>
An Exile Constable, Goff, is promoted to Sergeant at Arms of the Constabulary</div>
				
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 :<br>
<br>
<b>"ENCORE!! ENCORE!!!"<br>
</b><br>
So... the final pacifications of the entertainment venues (the largest crowds) in the ruined theater district had begun. Cassandra, with skills in slaying the unnatural, was tasked with, under attolian protection, to clear the Ampitheaters and Orchestras, one by one. Previously holy energy and rites of supplication had eased the longdead into their rest... but today that strategy would change. Cassandra, still nursing her wounds from the battle of the wood, but still hale and hearty for the fight, Invoked bloodscourge and the RED SCYTHE that it would provide for her. Her escorts used the Zebani's silver bell to repel the crowds that began to form outside -- sensing that one way or another, there would be a show.<br>
<br>
Perhaps they might have wondered why the Zebani would need such a thing as a bell to repel longdead, if they could simply be destroyed... but Cassandra had disintegrated the Gnoll-wisps of the cursed wispwood -- she could cut her teeth on the longdead for sure, couldn't she?<br>
<br>
Ivory wand at her hip, she descended into the dark underground amphitheater, where hundreds of skeletons sat motionless as if waiting for a show to start. An unskilled complement of workers was set with guarding and ringing the bell, keeping the looky-loos outside from drawing too close. All the halbardiers and sundered king took a defensible position in the orchestra pit, in case Cassandra was overwhelmed, the unskilled workers not charged with manning the bell at the surface reinforced the halbardiers with shiny-new spears from the surplus armaments.<br>
<br>
...It would begin...<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GpxFUo7oxWM/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GpxFUo7oxWM\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GpxFUo7oxWM&quot;]"></span></span></span><br>
<br>
Cassandra prepared to cast a purging spell outward into the crowd, and then begin the storm of destruction bloodscourge would loose... but right before the aggression started, a wave of APPLAUSE went up among the crowded amphitheater... no fewer than six huge doors backstage opened up and longdead in numbers to DWARF that of the assembled crowd, RUSHED THE STAGE, and dove into the orchestra pit.<br>
<br>
Cassandra immediately redirected her purge, knocking two of the rushing columns back like dominoes, where they lay there in a shattered bone-slide.<br>
Two other columns RUSHED for the halbardiers and Sundered King in the pit, and an alarm was immediately raised for outside halbardiers to fall back to aid in defense... this was not going as planned.<br>
<br>
On the surface, the bell ringers closed off another avenue of attack -- the longdead on the surface were VERY disturbed now, first bumping into each other and then en masse running for the ampitheater... the bell held them at bay.<br>
<br>
The Columns that rushed Cassandra fell like wheat before the scythe, and she moved backstage at an angle that took 3 of the remaining four streams upon her, to improve the odds, such as they were, for the Knight and his halbardiers.<br>
<br>
The center of the Orchestra pit was on a raised dias, which enabled the halbardiers to strike from their "island" at the longdead pouring into the pit as well as have slightly higher ground on them that reached them. They were quickly pressed on all sides, and Cassandra wove another spell that would blind them to the peril of their predicament -- they would see only 30 feet around them before things became hazy, but in that area their senses were TAUT AND HEIGHTENED, and time seemed to slow to the Attolian forces giving them time to cogitate on how to respond to each life-threatening attack -- when in reality this was just Cassandra spiking their adrenaline, flooding their bloodstreams with it, with a wave of her hand.<br>
<br>
The audience at least, was not turning hostile, in fact, they quietly spilled old parcels of snacks, now dust, into their mouths, through their ribcages and back onto their parcels in their lap. They watched with fascination.<br>
<br>
"I thought this was going to be a love story about demigods?" one longdead whispered.<br>
<br>
"Shhhh! It's propaganda for our victories in the war! enjoy the spectacle!"<br>
<br>
"No! It's... it's..." This particular audience member became disturbed and looked as if it might join the fight. Another sallow and dessicated corpse, wearing the lead frame of what was once a layered petticoat pulled him back into his seat.<br>
<br>
"MY WORD, this is a PLAY! That's it, darling -- not another drink for you at intermission!"<br>
<br>
....However the intermission never seemed to come. The massive backstage areas were FULL of corpses -- perhaps those of longdead who sought to survive the apocalypse, or perhaps this really was to be a great production where room backstage was as sought for as in the stands... All Cassandra knew was that there were more skeletons than she had conceivably planned for -- and they were PISSED. "WE DRINK YOUR BLOOD!!!!" The crazed longdead would shriek.<br>
<br>
Thanking heavens for their new Silver and Bull-Iron weapons, the Halbardiers were certain that if their strikes did not fell the skeletons so easily (seeming to pull their spirits from the frame of bones rather than needing to hack them to pieces) that they'd surely be dead already as opposed to being on better than even footing. The tally of fallen skeletons could not be counted, but it was noted when they lost their height advantage because of skeletons piling high enough in the orchestra pit to begin filling it. Soon the skeletons would be on the higher ground of their own skulls and ribcages, and if this kept up, it did not matter that the Attolians were locked tight and fighting viciously with everything they could learn from how highborn spear regiments remained solid -- they would be BURIED in bones if something did not change.<br>
<br>
Cassandra, Flooded the chamber with red light -- the eyes of bloodscourge guttered slightly, then it's jaw fell open, showing a red sphere of Cassandra's blood growing in it -- Cassandra was literally being bled to maintain the force necessary to stop the tide... but it only slowed.<br>
<br>
The Sundered king swung overhead, taking heads like a harvest of cabbages.<br>
<br>
"I see your wounds, I see the blood that drips from joint and join -- DO NOT GIVE UP! We are Attolian! Our lineage is one of honor and we slam OPEN the gates of the wicked! Let them come! We SHALL STAND! STAND AS I COMMAND!!! LEAN TO YOUR SHIELD BROTHER, AND DO NOT RELENT!!!"<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/4Ek0IyS8-PY/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/4Ek0IyS8-PY\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/4Ek0IyS8-PY&quot;]"></span></span></span><br>
<br>
The inspiration rallied the halbardiers, who had been conserving their strength and indeed had plenty of energy at this stage of the fight -- what could not be controlled were the lucky wounds that landed when facing so many foes -- one halbardier fell in a clattering mess when a lucky rake of a skeletal hand literally RUINED his face, taking his eyes and nose with it.<br>
<br>
The ranks closed as a couple more fell, either into the back rank but still standing, or it could not be denied when two halbardiers were pulled away by thier shields... one man forced to cut himself out of his shield straps to not suffer the same fate, and fade to the back rank with his spear.<br>
<br>
The Attolian unit was pressed to the limit, and so many skeletons entered the pit now that they began to lap around both sides of the formation...<br>
<br>
"PISTONS! NOW!" The order came -- and almost in unison the crushing mob around them flew in dime-sized shrapnel flung and bouncing out of the pit. Each skull itself became a missile taking additional skeletons down outside the pit... but with their best card played, what but their ebbing strength did they have left?!<br>
<br>
Cassandra saw the halbardiers dragged out of the pit, and was forced to make a difficult choice -- to take their blood for her magic, or to attempt to save them. She saw the unmoving or twitching bodies of the captured swarmed by the longdead, and made up her mind. Her Sycthe sung into the sixth column... she finally positioned herself where all the horde descended upon her... and soon the halbardiers were more rained with bones from her savage dance than they were confronted with additional foes.<br>
<br>
Again and again Cassandra invoked the wand, but she wished another cleric or mage was here to direct the energy -- for all her focus was on bloodscourge -- when the wand was invoked, it bought them some time, as scads of longdead became mindless and pacified -- generally seeking to take their own places in the stands to watch. She could not order them away and continue to hold the entire throng herself.<br>
<br>
With the pressure off of the Attolian unit, they finally could support Cassandra as it was intended... they that lived and were in shape to fight... still ten strong and the Sundered King stood on the stage with Cassandra and took the fight to the now thinner but substantial throng...<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/PhiSgXz_l20/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/PhiSgXz_l20\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/PhiSgXz_l20&quot;]"></span></span></span><br>
<br>
THE AUDIENCE STOOD AS ONE, and in that moment -- the Attolians could have lost their heart -- to be attacked from all around would have been their doom... but instead the longdead in the seating GAVE A STANDING OVATION...<br>
<br>
The throngs looked at each other confused, and then took their bows, even as cassandra and her troops cut them down...<br>
<br>
Cassandra's head was swimming, as she saw the globe of blood -- her blood, in the staff was growing to a frankly frightening size. If the battle continued, she would release the sanguine orb to destroy the amphitheater -- they would not die for nothing.<br>
<br>
...But cooler heads prevailed. The Sundered king took his helm off and flung it into the audience. "PRAISE US!" he shouted, "We who have entertained you!"<br>
<br>
The rest of the Attolian warriors, those not possessed of rendering critical care to their comrades, found new courage and faked their bows as well.<br>
<br>
Soon, the throngs ceased. The withered stems of eternally dead roses fell at their feet. the throngs that were not scattered piles receeded to an overwhelming applause. Cassandra, greedily drew her blood back from bloodscourge and with weak knees, gave her own curtsey, bow, and salute.<br>
<br>
It was this gesture that seemed to satisfy the longdead in the audience... who clattered to the ground, mid clap -- in unison. They had received the show they were waiting for -- or at least a show worthy of their eternal vigil.<br>
<br>
Moments later, the bell-ringers descended the stairs and continued to repel any other forming groups of longstead, stragglers, and those still confused in the chaos.<br>
<br>
At the end of the fight -- 3 Halbardiers were stripped down to organless mess, and two would never fight again -- one for being blind and without the better share of his face, and another who's spirit had been rattled to the core.<br>
<br>
One thing was agreed -- all except cassandra would have died instantly had they not been re-armed for the conflict... which would have left Cassandra with no choice but to take herself down with the amphitheater... AND TO THINK... There were two other sites like this to pacify, and this was not even the largest!<br>
<br>
Concern for looking vanished as they sought to recover the bodies and the wounded and extract them. Cassandra could not walk, but she could fly with the sundered king and his unit, to escape their best laid plans...<br>
<br>
 <b>(Attolians purge the 3rd largest amphitheater of the ruined theater district -- they sustain 5 casualties -- 3 dead and 2 out of action. There is no treasure recovered, even though it seems plentiful, they fall back and escape to the healers guild!!!) </b></div>
				
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					<div class="bbWrapper"><span style="font-size: 18px"><b>The Aftermath of the Platz Adventure [Same time as Fountain Encounter]</b></span><br>
<br>
In the center of the public Highborne quarter, the Dreamsail touched down slowly as the ring of energy flowed above. Some comments were made as the ring's composition of magic was felt. In more memorable times, Urun or others of his class could better decipher what exactly made the ring, but sadly Urun had little to judge on. He however made notes about them, he would have made estimations, but the thought annoyed him. Why work on something not in absolute when you know you can? In the back slot of his cloak armor laid a sketchpad with some inscriptions inside, the binding seemed made of a crystalline substance that looked clear and hummed as he touched it. A faint glow whispered from it, and as a beacon, others around him hugged to it. Urun, quickly sketched the ring, inscribing everything he could to the best of his memory. After so, he labeled the location and time of day. Didn't now if that mattered, but in the scheme of magics, Urun faintly remembered how tricky it could be if you forget the simplest details. The utensil he used hovered over the pad only when he released grip, a cylindrical piece of a grey wood with white spots inside the bark. He looked around to see if the tree was apparent. No it wasn't, he thought for a moment before beckoning Ryleon over to him. Her hair dangled down, the coils extended and released into sickle curls at the ends of her knees.<br>
<br>
Some survivors gathered around, asking questions about it and yammering on about things they remembered. A small touch of here and there in the grand scheme of memory. Urun noted the important pieces in the rune-like style of Nylorian writing, where six pages of most languages fit into one; he switched hands occasionally before smiling and popping a pun or two to his companions. The other survivors had encircled the supplies, ensuring no one could touch anything without they knowing soon after. A small heatwave hit Urun square in the stomach, he started to pant from the heat and ultimately deciding to remove his armor. He laid flat on the ground, removing each piece and inserting a piece of Weibyi cloth. A mixture of some sort of dark leaf fiber and scale-like skin most associated with some species of small mammal and large amounts of fur. The fur typically being a blaze or a neon orange in color. He moved quickest when he lowered his leggings and shifted on undergarments and pants since the armor counted as undergarments as well. A navy blue blush across his cheeks. Naked in public? That's a first, but he doubted anyone saw him. If they did, they were a pervert who was looking for it. Though Urun, as a Nightbringer, hardly was out of shape. Though in most race's terms, a Nylor is never out of shape.<br>
<br>
Ryleon turned her head as he changed his clothing, as she had the decency to do so. Her whistling attracted an occasional nightshade bird, one that had awakened earlier than normal. It flew above the Highborne quarter, landing on the vertical gardens, bouncing in the plants or the wall. The perceptive Highborne may have noticed the odd bird, one that never came before in daylight. As Urun sat up again, he breezed through his pad. Words, symbols that he’d forgotten and he by practice never kept a key or any explanation. Nylorian secrets, some kept in ciphers, some in riddles or mysterious, and some by only the chosen inside of their memories. It was a self-defense mechanism. With the Mage kings and Aleria and Zeria know what else, the Nylor understood the ability of their neighbors. Some they trusted still knew nothing. Only the Feira, dragon allies of the Nylor, those who feast on mana and magical essence, had ideas of the secrets the Nylor hid. Was it for ill purpose? Whom is it to be concerned? As Urun shaked his head with his eyes dashing across the quarter, a caliber, the caravaner to be exact, sat down beside him. She held a swift, light, bark colored hair. A dash of green mountains peaking over a forest of the dead. He turned his head, opening his mouth to speak then to close again as realizations come over him.<br>
<br>
“Something wrong?” The caravaner said, “Did we lose someone?” Urun popped to his feet, shrugging down his shirt before gripping Ryleon’s shoulders.<br>
<br>
“Where’s Jadius?!” Eyes met eyes, Urun flustered his lips violently as panic stripped through him. His Weibyi shirt flexed as his chest flexed as well. His ears slighly tuck back and his body is sweating even more. The heat could not compete with his anxiety. A social butterfly finally remembered his kryptonite. Awakened a whole new world with no bearing on who to trust other than yourself and your kin, Urun ran out of the group with barefoot style, yelling “Jadius” into the walls, the crowds, and anything else that could be yelled at. Ryleon swooped up behind him, covering his mouth and laying him down back to his armor and his bag that he packed with supplies. She placed a finger on his mouth. Her smile calmed him down, stopping the scene maker before the Highborne could get annoyed. Though major distress would be obvious from Urun. His eyes sporadically moved around, still looking for one of the most people in his life. Couldn’t remember shit, but somethings don’t need the memory to come back in full force.<br>
<br>
Urun shivered as he remembered landing the Dreamsail, feeling a subtle move in the tilt of the boat. Jadius must have gotten out on his accord, Urun suspected. He thought, what would pull Jadius away from the group? Much more away from him, at least he thought Jadius was that loyal to him. “Ry, where could my brother be? We need to find him before something happens to him! I promised him I would be by his side every moment! Did I forget a cue to go with him?” Ryleon nodded before sitting down with the caravaner and another survivor. She settled everything into a circle and reached into one bag to reveal blank sheet of paper, roughly 9 inches wide and 14 inches tall. Shifting it so the longest be against her, she began to write in elegant Nylorian. After she finished, she turned the sheet to Urun and the others. Urun turned his body so his head could stay on his bag, his hair touching the ground. His mouth squirms as he tries to understand the proposition. "SO you're saying that we should heads toward the spire we saw in our dreams? I'm not sure if its there, but I like the idea of going to the Sylvan first. I guess I'll put my armor back on before then. Though this other thing here..." Ryleon placed a finger to her mouth, Urun stopped. And as he was about to scratch himself, she pulled him into her arms. Letting him rest against her.<br>
<br>
"Jadius will be fine. He probably didn't mean to leave you, I mean. He sounds like the guy who no one gets close to. You got to him quickly. So throw up your peace signs! You are loved and I am so glad that I woke up with amazing guys like you, your brother, Kuva, and the others. The talks on the way through helped me grow close to you guys. We'll keep going together forever, no man behind. Though you and Kuva have me so struck. I don't know..." Urun simply looked up at her, his arms wrapped around her. His legs condensed. <br>
<br>
As Ryleon and Urun thought for a moment, the caravaner raised her eyebrows, "The name's Lydia. Must be Urun? Ryleon? I see why people like you. Need me to do anything?"<br>
<br>
"Yeah, can you round everyone up. I think we all have things to discuss from our growing memories. I think these melons seem to spark memories of Nylorian ones."<br>
<br>
Others begin to gather around, speaking of their restored memories. The supplies were adjusted to prevent any ideas from the thieves of the colony. While impractical where they were, Ryleon knows not to take any chances. The huge circle of sitting people garnered some attention, but most were there from Urun's distress. Ryleon raked through her hair, naturally a Highborne would come by shortly. She led the discussion with Urun taking notes in sketchpad.<br>
<br>
Summary:<br>
<br>
<ol>
<li data-xf-list-type="ol">The ring of magic from the lighthouse is noted as to the best of abilities with a drawn picture inside of Urun's pad. He leafs through the rest of his pad, the advanced symbols and terminology he'd forgotten. But he looked at them anyway.</li>
<li data-xf-list-type="ol">Urun freaks out when Jadius is missing and makes a scene. Appearing extremely distressed.</li>
<li data-xf-list-type="ol">Ryleon gathers the survivors and tries to pull as much as she can from them. Urun takes notes</li>
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					<div class="bbWrapper"><b>UPDATE:<br>
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		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
 :<br>
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The Dwarves complete their project of digging a stairwell to the bottom of the cliffs, opening onto the beach exactly at the point of plan, with zero margin of error. <br>
<br>
In other news, it seems cave fishers have begun to notice the peep hole, and and a few have begun digging that will eventually come up against dwarven construction. It is doubtful a fisher of modest size can burrow through dwarven masonry -- but as long as the peep-hole remains they are getting some indicator of dwarven meat and will attempt to find you...</div>
				
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					<div class="bbWrapper">UPDATE:<br>
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<a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98">@Tori_98</a> :<br>
<br>
Left to their own devices, Reinen begin to use honey in the preparation of alcoholic beverages. <br>
<b>MEAD is now available if marketed to the colony!<br>
<br>
The Reinen also discover the applications of TEA and SPICES from the flowers that grow so generously around them. </b></div>
				
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					<div class="bbWrapper"><b>UPDATE:<br>
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Heavy rains to the north have swelled the swamp and lakes, and had a slight effect on the river. <br>
<br>
Strangely and possibly associated, <b>RUNNERS </b>have ceased taking their herds back into the swamps during the daytime, when travel between watering areas previously seemed random. While the herds do not look diminished in number, several bear signs of slashing wounds on their hind flanks...<br>
<br>
The rain has caused something to stir in the swamps?</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">UPDATE: <b>"The first lower-end excavation"</b><br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId13">
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 :<br>
<br>
The Troll finally pulled a key piece of petrified vine-root and impacted earth free to make a hole into a void beyond -- they had already burrowed twenty feet into what appeared to be a corridor much wider and taller than even the troll had cleared... once a hole was made, the troll placed both of his massive claws inside the gap and pulled a larger and larger portal into the darkness. The air beyond smelled bitter and slightly acidic. The Troll was unfazed, but his handlers notified to rest of the workers and had word put forward to the capos. The troll, while massive, was a subterranean creature itself and it was impressive the size of the hole it could enter through if it was willing to dislocate it's limbs to pull through. It was assumed that any aperture smaller than it's torso was breachable by a troll -- from the looks of it. It would not be allowed far without getting permission and guidance from the capos, but additional torches were lit and a couple of workers, drawing the shortest straws... found their way into the cavern beyond.<br>
<br>
The void beyond the tunnel was huge, and the ground and walls were sticky with mould, slime, and some kind of excrement. All over the floor were the corpses of ants -- red chitinous shells the size of dogs, some intact, some shattered or scattered, but all thoroughly demeated by decomposition or who could guess what else. The bodies of at least 50 ants lie just in the realm of their 30' ring of torchlight.<br>
<br>
...and in the deeper darkness something moved... it sounded like both great slithering, in tandem with the strange cadence of a xylophone, if it were made out of or struck with hundreds of reeds... <br>
<br>
...The Finecian workers left IMMEDIATELY and sealed began to seal the tunnel, when they suddenly recalled they'd be entombing the troll, who was just standing around in there, gaping stupidly at the cavern with undoubtedly better dark-vision than the Foxfolk had. Not wanting to be punished for forfeiting such a valuable asset, the grizzled thug "Growler" ran back into the darkness and berated the troll to leave the cavern with him. <br>
<br>
Without thought, the troll took the instruction literally and scooped up Growler like a porridge-pot and crawled back outside with him. Growler was covered in dirt and the unpleasant odor of the troll by the time he emerged. Having had enough, growler scratched the Troll reflexively, reaching as high as it's thigh -- the wound immediately knitting itself shut. <br>
<br>
The Troll stared blankly as it ever did. Hard to imagine what the company did to these things to make them so complacent -- Growler had heard Trolls to be creatures of cunning and anger. This thing was a dope...<br>
<br>
Not content to just call themselves safe on their side of the excavation -- the hole was closed and a good 4 feet of dirt was packed back into the tunnel. They'd get instructions on how to proceed...</div>
				
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					<div class="bbWrapper">So things at the mine hadn't gone exactly as Orm had hoped. At least they'd gotten something out of it this time... and no one had come close to death, that was always a blessing as far as that place was concerned. Being a minotaur with little knowledge of metals beyond which were good for killing or hitting things he wasn't sure what to make of this strange blend Shul had brought back with him. Gold mixed with silver sounded rare and plentiful but it wasn't half ugly to look at. He wondered if they would have to separate the two or if it would only be good for some magic like how the elves had used the silver before. After talking to the merchant wagons he managed to get word that this stuff would still be good to use for coins and bars. From what they told him Orm learned that older cities and eastern traders had used this blend of metal in their money for a long time. Something about the mix making it rougher and tougher than simple silver or gold, letting the pieces stand up to the tough task of being passed from hand to hand.<br>
<br>
It was good enough for Orm. With their treasury as strapped as it was since the slavers had arrived they needed each bit of coin they could get.<br>
<br>
But... it was a world known adage that you had to spend money to make money... and there were those in the caravan that could see where this sort of sturdy shinery could come in handy if they made use of it. The fox folk had come to their hills in the recent days and Orm was loathe to trust them after what they'd pulled on the beach. In fact it had taken some weedling and fancy talking from those they'd sent to get the scarred minotaur not to pick one up and punt them off the hilltop.<br>
<br>
It turned out they had come to talk about the runner lizards and trade offers. Orm had growled in their faces that he had little to trade with slavers. They had pleaded that they had released those folk in chains and that it was all their chief's idea and that he had gone mad. People were still making up their minds when it came to these desert foxes... but Orm supposed there was no getting rid of them and if that were the case then it was better to find a way to live with them rather than always keeping an eye open for their passage. He'd had enough of that with the gnolls and this way their town might well profit from it. And with the plan they put together a proper town they would make indeed.<br>
<br>
The Blooming Lamb was open for business. Hrun'Taras' first public house! One of the new buildings of stone and quartz with a blooming canopy of the new feeling flowers got its doors swung open and marked with the crudely painted image of a sheep with its fluffy body replaced with a flower's blossom. The foxes had proven happy to trade their booze and could give a steady supply of the stuff not yet available at the platz, at least they would soon. In the meantime the tyren could provide fresh food from around Hrun'Taras done in that fancy Sylvan style. With all the vegedables and dairy they had on hand the meals they had to offer would be a lot less salty than the stuff at Donkeyrats. Though Orm would always have his soft spot for shark ala shark. Woolen bedding for those staying the night and Sylvan sung furniture. And fancy half gold platters and flagons made for better eating than bull iron.<br>
<br>
<b>[The Blooming Lamb Tavern opens in Hrun'Taras.<br>
Tyren provide one of their new buildings, goods from grocers and luxuries guild. Menu includes mutton, root vegedable and twin-leaf salad and dairy foods. <br>
Fennecs provide beer and alcoholic beverages from their brewing facilities.  <br>
<br>
2 Skilled Tyren, 5 springborn help with the setup and decorating of the tavern. 2 Springborn stay on as cooks and servers. Electrum cutlery and dinnerware (negligible effect on supply)<br>
Fennec workforce: 5 Skilled Jewelers to assist in decoration and 2 Skilled Workers to serve as house brew-masters.]</b><br>
<br>
Beyond that the Tyren were still hard at their usual work outside the public eye. The springborn set to planting proper patches of the bushel plants that had proven so popular along the nearby riverbed. If they were going to keep up the supply of lights and jewels then fresh harvests would be needed and no one was willing to constantly risk heading into the swamp. Who in their right mind would.<br>
<br>
Meanwhile in the name of the continued cooperation and togetherness that the colony was developing the hillfolk prepared for war! Since they couldn't be paid the coin they'd lost in Anais' escape Orm figured the least he could do was see them better armed. With the Attolians offering up their piston weapons the Faith of the Rich could double their reach and with all the bull iron and silver going around for all to claim they'd be ready for any threat the woods could throw at them. If they ever made it home these lads would be the envy of all their comrades. They'd even get to show it off once the troops from the hills joined in the joint training that the colony was starting.<br>
<br>
<b>[1 unit of Electrum is converted into coins for wealth -- Works out to 3 wealth)<br>
Faith of the rich mercs are equipped with piston loaded weapons and bull iron/silver mix<br>
Tyren and mercenary forces join colony joint drill exercises.<br>
2 Skilled Tyren, 10 Springborn, 5 unskilled Tyren plant crops of bushel gems by the river]</b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7806388" data-lb-caption-desc="Spacekitty · Apr 27, 2017 at 3:23 PM">

		

		
	


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Orders Summary</span></span>
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<li data-xf-list-type="ol">“Network Marketing Program” expansion is halted on the Finecian’s side.  Current “Market Analysts” are kept under tabs and the “Business Insider” is applauded for his success and new position as an executive of his own company!  The Finecian’s will continue to provide him with a wide range of “assistance”, “training”, “oversight” and keeping the money flowing!  The current beers and foods supplied to him will continue, although BONE JEWELRY will no longer be sold, along with jewelry in general.  Additionally newly gathered excess will be added to his inventory.  A good company is always expanding to new fronts, and so he is ordered to expand to the newly opened market to cut deals and sell goods.  New goods are on the way!  He and his sales team are to spread the word about the high quality of their sourced brews.  “Sweet as a Fox without the bite!”  (2 Influence spent)    (Exotic Wine, Exotic Beer/ale, “Heavens Aroma”, Muddy Lake Fish, Mushrooms and Water-Plants are being sold.  2 Hitmen, 1 Capo (Andrei))</li>
</ol>      2. Fishing in Muddy Lake continues. (4 Hitmen, 6 thugs)<br>
<br>
      3. Finecian’s first joint project is started with the Tyren! <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId22">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId23">SpiralErrant</a>
  The Finecian will be sending Jewelers and two                    skilled brewers to help in the design, decoration and running of a new Tavern!  The Finecians will supply brews and                    some food and leave behind the two skilled rewers to help run the shop!   (7 Skilled workers.  2 to remain after                          project completion)<br>
<br>
     4.   Study of automaton parts is put on hold due to lack of available experts. <br>
<br>
     5.   Excavation of Arena/Pyramid continues.  Total excavation of all layers only.  Forgo decorating until complete structure             and all rooms are revealed. Focus is uncovering the Ruins. (2 Trolls, 12 Skilled workers, 14 thugs, 2 capo)<br>
<br>
     6.   Expansion of farm is over.  Farm is now maintained until crops can be harvested. (1 troll, 5 Skilled workers, 5 thugs, 1                 capo)<br>
<br>
     7.   Teams lead formerly lead by the master biologist are sent back out into the forest with a troll escort to tap trees,                      search for honey, and collect native fauna to study their possibility as a food source, medicine, drug or other uses. (1                Troll, 5 Skilled workers, 5 thugs)<br>
<br>
     8.   Lead Biologist and his assistant are sent back out into the field to further study the Runners.  He is to follow the herds            as they travel, studying their behaviors, pack structures, movements, diet, reproduction (where are the males?  Maybe                they are one singular gender and reproduce via non traditional means).  It will be an extensive study to fill in the gaps in            their knowledge and prepare for a mission to capture/tame some. This is a precursor to a future joint project with the              Tyren and possibly Highborn. (1 Capo, 1 troll, 1 Skilled worker)<br>
<br>
     9.   Production of slime mold, Brewing of "Heavens Aroma" and exotic alcohols, to meet demand of Business Insider and              new joint Tavern.  Directed by Master Brewer (10 skilled workers, 1 Capo)</div>
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</div><br>
<b><span style="font-size: 18px">Jus’ a lil’ bit of Samplin’</span></b><br>
A flurry of birds exploded from the green canopies as a high pitched squeal broke through the silence that veiled the forests around Muddy Lake, echoing across the water to the opposing Colonial and Finecian forces across it.  The Fennecs would give the disturbance little notice, one of their large sensitive ears twitching and rotating to face it’s source as they continued their work.  The Highborn and Attolians would perhaps glance towards the direction of the source curiously, but seeing nothing more, turn their attention back to whatever tasks they had been doing before, waving it off as one of the Fennecs perhaps (and hopefully) having been gored by an Alpha Runner or something of the sorts.  They were only half wrong.<br>
<br>
Deep within the westernmost forest surrounding the Finecian side of the lake, Whisk, a rather excitable cream colored fox, was scampering up a large pine tree like a squirrel, circling the trunk and leaping from needle covered branch to branch.<br>
<br>
“One of the Lizards things’ is commin’ right for us!” He squealed from halfway up the thin trunk, pointing down at something hidden to the view of his comrades on the ground. <br>
<br>
Duanty, another excitable Fennec, albeit it in the opposite manner, looked towards the direction his friend was pointing, squinting as if to activate x-ray vision and peer through the underbrush.  He moved his head up and down, side to side as if to get a better angle.  Giving the area a quick sniff, his whiskered muzzle flaring rapidly up and down with each sniff, he rotated his ears to face directly in front, the left of which giving an odd twitch.  After a moment of doing this, he relaxed.<br>
<br>
“I ain’t see, smell or hear nut’in Whisk.  Gecht yourself down from there and help us gather the stuff Bossman wants.” He replied in a heavily slurred drawl as he went back to plucking mushrooms and other plants from off the forest floor.<br>
<br>
“No, no! It’s commin!” Whisk shrieked back before scrambling to hide himself on the opposite side of the tree trunk.  Shaking with fright, he slowly peered his furry little head around the curvature tentatively, ducking back quickly after “seeing” the Runner.<br>
<br>
“Bah!” Daunty scoffed, shaking his head and beginning to make his way to the brush.  “Yur mistakin’ a rock for a Lizard again Whisk”.<br>
<br>
Suddenly, the bush just in front of him shook, and a wet, crunching noise could be heard coming from it, as if someone- or something was chewing on a fresh piece of meat.<br>
<br>
“IT'S ALREADY EATEN ONE OF US!” Whisk cried, clambering up to the tippy top of the tree.   “RUN!  EVERY FOX FOR THEMSELVES!  SAVE YOURSELF DAUNTY!”.<br>
<br>
Duanty grumbled, whipping out his knife from his trowsers and clutching it tightly in his right hand.  “I’ll be damned if i’m gunna let sum dumb Lizard thing scare me outta the woods again…”.  They had been scavenging the forest for several days now, but the presence of aggressive Alpha Runners had kept them from really exploring the forest and finding anything actually useful.  Just some boring mushrooms and starchy water plants.  Anytime they tried to go near anything exciting there was always a herd of Runners there to chase them off.  Daunty was sick of it.  He was going to take care of the problem himself, getting gored be damned.<br>
<br>
He approached the bush slowly, holding his knife out in front of him and taking slow, calculated steps towards the bush, sticking one foot after the other as far out in front of him as his little legs could reach. Eyeing the bush nervously, he leaned backwards in an attempt to maintain some sort of distance from the bush as he approached just in case it’s inhabitant decided to jump out at him.<br>
<br>
When his right foot was planted just in front of it, he paused, slowly leaning forward and reaching out with his free hand to pull back at the tall reeds to expose the creature hidden within.  Up above Whisk peered through the upper branches, his black beady glimmering in the darkness.  He whimpered and shielding his eye just as Duanty pulled back at the reeds…<br>
<br>
Readying his knife to stab at whatever monster lay within, he was surprised when he ripped back the reeds to be met with a fat white fennec crouching within.  The fox looked up at Daunty from the delicious red berries it had been munching and staining its furry paws with and let out it’s own high pitched scream, instinctively throwing its snack at Daunty before curling up into a ball and hiding it’s face.<br>
<br>
Daunty quickly raised his hands in an attempt to shield himself from the torrent of half eaten berries, just a half second too late a prevent a particularly juicy berry from splattering all over his face.<br>
<br>
Daunty groaned and grumbled to himself, wiping the juice from out his eyes, knife still in hand.<br>
<br>
“For pete’s sake Muncher.  Yur worse than a fox in a henhouse!  Stop messin’ around and help get this crap done.  Got plans to sleeps at midday you know.”<br>
<br>
The stout, almost ball like Fennec untucked his head from his fat folds, red juice staining his muzzle and stared up at Daunty hesitantly for a moment before bursting out into a gluttonous laugh/spasm, rolling around on the ground and pounding his fists as he whooped and hollered.<br>
<br>
“Oh oh oh!”  He half laughed, half coughed as he gulped down the few berries he still had in his hands.  “I thoughts you were a runner or sum baddie or sumthin!  Boy am I glad to see yur grumpy face!”.  The happy Fennec beamed up at Daunty with a jovial smile, his mouth full of half chewed fruit.<br>
<br>
Daunty muttered to himself and looked away, leaving Muncher to wallow in his own filth while he got Whisk down from the tree.<br>
<br>
“Eh’ Whisk!”  He shouted up the dark trunk to the canopy above.  Not hearing a response, he called again.  “Hey, Whisk ya’ there?  You can come down now.  Coast is clear.”<br>
<br>
More silence.  Cursing to himself he squinted and look for his friend among the dark leaves and branches.  Just peeking out from the edge of the tree he could swear he saw the tip of an orange sticking out. <br>
<br>
“I see ya!  Little bastard..  Get down here!  Help me pick up Muncher.  I think he’s stuck again!”.  Behind him the fatter fox poked his head up.<br>
<br>
“I ain’t stuck!” He said as he tried to roll of his back.  Grunting, he swayed from side to side, but was unable to pick up any real momentum.  Panting from the 30 second burst of activity, he collapsed back down to the ground.  “Yeah… I’m stuck” He wheezed.  He reached out for a beery that dangled above him.  Finding his outstretched arm to be too short and the weight of his fat rolls tiring him out, he resigned to his fate with a sigh.<br>
<br>
Hearing yet no response from his friend, Daunty decided to take matters into his own hands, bending over to pick up a rock and tossing it up at Whisk.  He heard it make a hollow, soft sound as it impacted a fleshy object.  Whisk let a whelp..<br>
<br>
“Their attacking us!  Retreat!”  He shouted as he scrambled around the trunk and branches.<br>
<br>
“It’s just me numbnuts.” Daunty shouted back.  Whisk paused, looking down at his friend.<br>
<br>
“Oh.  Where’s the Runner?” He asked, glancing nervously about as if he expected one to appear at any moment.<br>
<br>
“Wasn’t no Runner.  Just Muncher munching’ on some berries.  Now get down here before the others find us messin’ around!”.<br>
<br>
Just as he said this, a loud THUMP shook the forest from behind them.  Instinctively all three jumped and turned to face the direction of the noise, in time see a tree start falling towards them with a loud crack and a series of earthly moans.  The trio yelped and threw themselves to the side, narrowly avoiding being trapped and rushed beneath a needley tomb.<br>
<br>
From this hole in the forest, a large shadow cast figure began to emerge.  Whisk quickly ran towards the nearest tree, ready to scamper up at a moments notice, Muncher curled up into a ball and Daunty readied his knife, nervously rotating the blade in his hand.  The figure was huge, and preceded by a distinctive smell…<br>
<br>
It was a troll.  Reinforcements had arrived!  New figures entered the small clearing, the troll crashing through the barrier of small trees and bushes noisily and carelessly followed by 7 smaller forms in his wake.<br>
<br>
It was the rest of their little team and the Troll sent to keep the runners at bay, the later carrying a large sack/pouch on it’s back and a large wooden tree trunk/club in his hands.  The Troll’s muscle and size would keep the Runners at bay while the smaller Finecians foraged the forest and tapped trees.  Having cleared his fiftieth path in the last hour, the dull green giant took the moment to crouch down, resting the large pack on the ground and groaned, a bored expression on its toothy pimply face.<br>
<br>
It’s Finecians entourage filtered out in front of him, the five skilled workers reaching into the Troll’s pack and protruding pipes, buckets and hammers and beginning to tap sappy looking trees around them.  Missing was their boss, the Master Biologist whom had been called to go and study the Runners, leaving his assistant, Mallep in charge.  Mallep and his fellow skilled workers were Master Biologists by no means, but skilled in their own right.  Most of them had studied biology at university or had picked up foraging and tapping skills along the way, so they were more than up to handling the rather mundane task alone.  At least there were the Runners to keep things interesting.<br>
<br>
“Stop messing around you three!” Mallep shouted at them.  “Boss wants us to fill the bag with sap and fauna to study.  Help the other thugs gather stuff.  Dig up whatever you lot find interesting.  Pick up everything, us educated folk will filter through your junk later.  Try not to mistake any rocks for mushrooms again.”  He shook his head, chuckling, and turned his attention back to tapping trees. <br>
<br>
He glanced back at the trio one final time, a confused expression on his face when he looked back before doing a double take.  He sighed.<br>
<br>
“Please don’t tell me Muncher is stuck AGAIN”.<br>
<br>
<br>
<br>
<b><span style="font-size: 18px">Sweet as a Fox Without the Bite!</span></b><br>
“Yes, yes friends, of course we are open for business!” Harud exclaimed to the crowd that had gathered around his stand.  He raised his massive, tattooed arms up live a victorious champion and then bowed, sweeping his arms under and bowing his muscled frame.  He wore only the finest silken clothes, gold and silver pendants and rings displayed his wealth.  One would be shocked to know that only a week or so before he had been merely an ex-convict shark hunter.<br>
<br>
The crowd before him, more so a modest gathering than an actual crowd, was full of a variety of people, from his fellow merchants who admired his “plight against the Coppersmiths” and random passersby who had been drawn to the spectacle and hooked by the many glass jugs of nectar that adorned the wooden stand behind him.<br>
<br>
“Just give a moment and I can begin selling the finest brews this side of the depression!” He said with a jovial laugh as he ducked around to his side of the stand.<br>
<br>
“These” He began again, elegantly sweeping his hand above the rows of glass vials.  “Are my piece de resistance”.<br>
<br>
The vials truly were magnificent specimens.  A row of wonderfully colored liquids, from blue, purple, green exotic wines to red, orange and golden-yellow ales.<br>
<br>
“Ever since I was a kid I had a passion for drinking.  In my time before the colony I was an explorer of sorts, I traveled to all corners of the Empire and tasted all the brews different cultures had to offer.  Some were better than others.  And the best I’d have to say, out of EVERYTHING i’ve ever tasted… my personal favorites would have to be..”.  He paused..  Whether to think or for dramatic effect, or perhaps both.<br>
<br>
“It would have to be the Fennecs.  For all their thieving and stealing, they are the ones who have perfected brewing.  It’s not the watered down crap the Attollians label as “fine beer” and it ain’t so strong it’ll kill a man like Dwarven ale.  It’s the perfect combination of flavor and alcohol.  Best stuff you’ll find- and I have it!”.<br>
<br>
“Small guy, or interesting flavors more your style?” He questioned, moving to stand behind the wine vials.  “Then Finecian wine is for you.  Won’t find anything like it!”.<br>
<br>
“Big fellow and like your alcohol?” He asked again, sliding towards the Ales.  “Then Finecian Ale might be for you!  Still got a flavor, but also the kick you're looking for.  Drink a few jars and forget about the night!  But at least the morning will taste good!”  He laughed.<br>
<br>
“Come, come, try some!  By a bottle if you’d like, a keg even!  While supplies last.  I promise you it ain’t overly expensive and snobby like the Elves stuff.  Best of both worlds, well, all in this case!”<br>
<br>
“Sweet as a Fox but without the bite!  Warm as a Fennec but without the trouble!”<br>
<br>
<b>((2 Influence spent to promote Finecian brews))</b></div>
				
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			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
<b>"Black rain from dark trees" <br>
</b><br>
Sir Lothar and the Falconer moved out quickly to examine what had fallen from the tree. Scattered about the area were a variety of animal bones, roughly in a circle of the main point of interest --<br>
<br>
It was nothing resembling so much as a hideous scythe-clawed insect... curled up with a rounded back like a pill-bug. Multiple perforations were visible in the back of it's bitter-smelling shell -- the Falconer drew a direct relationship between it's own sycthe-arms and the wounds in it's back... also when they pushed it, it was surprisingly light for it's size -- Lothar and the Falconer could easily pick it up and carry it themselves.<br>
<br>
The falconer deducted this thing, dead or alive, was quickly set on by several of it's companions, sucked dry of any substance that existed inside of it's shell, and in the frenzy, by accident or by intention, it's empty husk was cast down like the rest of the bones -- though shells of these creatures were never found in the bone-pit before... neither did it fall in a manner that would put it in the bone-pit as most bones seemed to fall. <br>
<br>
It was without a doubt that the armor "Walks in Cull" was said to wear was made of the shells of such creatures... an incomplete picture of the thing, if it was "The Cull" -- was all they could get from this specimen... no eyes or abdomen, anything that would be in the class of organs seemed festidiously removed -- by the smell and smoke in the distrurbed shell acid was implicated in how the shell was made vacuous. As it was, it was simply six empty legs, the back two of which ended in hoof-like feet, covered in VERY spiky and nasty looking hairs. the mid and forelimbs were all identical scythe-like affairs, like praying mantis, but instead conceived in hell... so wicked were the serrations and spikes on these claws. <br>
<br>
Curled up as it was, the beast did not look so large, but it seemed it could, if folded to full length, could stand almost thirteen feet high... though the semi-bipedal nature of the back feet suggested it likely moved hunched over, merely 8 feet high, perhaps shorter if it curled it's backmost parts to the front to further protect it's underbelly, as it seemed constructed to in this "pill" configuration. <br>
<br>
But worst of all, is it had an AURA of PURE DEATH. Sir Lothar spit as a speck of bile boiled up into his mouth and throat -- his body had a reflexive disgust of it. The falconer's bird would not go near it, squawking desperately to be loosed rather than approach the creature, taking high to the air and flying in circles giving the great trees a wide berth.<br>
<br>
And that was that -- 13 feet of grotesque, nausea-inducing chitin, weighing in the vicinity of 25 to 30 pounds... but despite it looking punched through like tissue paper -- the chitin was strong. Lothar could not even scratch it with his weapons, though it was easy enough to move. Sir Lothar ended up picking it up at the end of his lance and holding it high, took it back to the Platz as a curiosity, Trophy, and perhaps the best clue so far in the worrying mystery of "The Cull"...</div>
				
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 :<br>
<br>
UPDATE:<br>
<br>
Indentured Thralls ask Attolians to allow them, even as they continue to work for Attolian and colony development, to heed the call of Harun'Taras... as it is where they'd like to live.<br>
<br>
The Kobolds on the other hand, say "Oi! Cahootie!" and "Tigh-Tau, Tigh-Tau!" -- which apparently means they intend to stay in the attolian housing district, where their taskmasters can find them easily.<br>
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				<a href="/goto/post?id=7807228" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-7807228">Beckoncall said:</a>
			
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 :<br>
<br>
UPDATE:<br>
<br>
Indentured Thralls ask Attolians to allow them, even as they continue to work for Attolian and colony development, to heed the call of Harun'Taras... as it is where they'd like to live.<br>
<br>
The Kobolds on the other hand, say "Oi! Cahootie!" and "Tigh-Tau, Tigh-Tau!" -- which apparently means they intend to stay in the attolian housing district, where their taskmasters can find them easily.<br>
<br>
<b>Reactions from players appreciated.</b>
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</blockquote><br>
One of the rules of this indentured business was that the freed folk be given land by the colony leaders. There's plenty of that land in Hrun'Taras and the tyren in the square repeat that the thrall and kobold folk are welcome to it. All they need do is come to the hills and present themselves to Orm or the shaman and they'll see they're sorted. <br>
<br>
The tyren plan to start work on the government hall soon and everyone will need to be fit and ready for it.</div>
				
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 :<br>
<br>
<b>"And the men came unto them, like sheep they did..."<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/tVC7vcvoXI8/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/tVC7vcvoXI8\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/tVC7vcvoXI8&quot;]"></span></span></span><br>
</b><br>
And that was that. Tyren influence had spread the word that had captured the imagination of the as-yet hopeless thralls... would there really be freedom for them?<br>
<br>
"YES. COME BY THE HILLS." Was the reply of Moros, a leader of the herdfolk, a recent devoted student to speaking common at the learner's square, and the first to greet them and direct them to their new homes in Harun'Taras.<br>
<br>
And the men came unto them, like sheep they did. Such sadness and hope in their eyes, in their hearts, as they heard the old song of the caravan -- where they were escorted to new lodging, explained what was theirs and what was all's.<br>
<br>
There were much tears. Weome too, but mostly the thralls -- who asked to be known as Hillfolk if the Tyren would have them near.<br>
<br>
To the herdsclan, this was the strangest thing yet. The men... HUMANS coming as flock and kin when everywhere else in the old world they brought only word to move on or rattling of sabers.<br>
<br>
For the first time, Some of the older Tyren saw change they could not deny as the fleeting courtesy that often went with the fleeting patience of men... these people wanted to join their family.<br>
<br>
Strange days, Indeed.<br>
<br>
Ummush remarked to himself that were his day not long ago, this would surely have given him a heart attack... and on laughing again, a little life, for the first time in tree-age, returned to those old bones...<br>
<br>
<b>(50 Thralls, now "Hillfolk" relocate to Harun'Taras) <br>
</b><br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId48">
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 -- With this demographic shift, Highborn win complete competition for upper-end housing, with natural living by the river and the unbeatable amenities of the highborn quarter. <b>(+1 Influence, Highborn)</b></div>
				
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					<div class="bbWrapper">"Here are the plans as you have requested, My Lord." The Architect came into Caelis' office. Caelis nodded in response. He did not look well as if he didn't sleep much for a few days. "Are you unwell Lord Wolff? Should I fetch the Doctor?" Caelis shook his head and replied "No, it is quite fine. Just a bit tired." He had been up at night as he couldn't sleep. He had heard of the lost laborers in the Agora District, and the heavy losses sustained in the Theater District. 10 men were killed in the past few days all under orders that Caelis had given. No man could be able to sleep knowing that. The Architect remained silent. Unsure as to mention what he wanted to bring up, the Architect hesitated, but it was something that had to be brought to his attention. "My Lord, the Freedmen wish to make their way to the Tyren." Caelis said "Then they are allowed to as long as they continue to contribute to the Colony. I am not their master, but the Colony is." The Architect replied "As you wish. Then do I have your approval for the beginning of the Colonial Manor?" Caelis nodded. "Very well, get some rest My Lord. There is much that we must work on. For now, construction will begin and we will start making bricks to help supply our construction efforts." The Architect bowed and left. Silence befell Caelis' domicile once more.<br>
<br>
---<br>
<br>
The Chemist examined the quartz that was entering the market, and it was then that he shouted in Attolian "I KNEW IT! WOOHOOO!" Everyone around him in the market just stared at the odd man who seemed to be ecstatic about the rock. "I have to get to my lab to confirm! These yellow streaks, evidence of sulfides! Pyrite is commonly found in quartz deposits. I knew some would be found even in these blasted lands. Decompose these pyrites and extract the sulfur... we have the bat guano from the caves below... and charcoal is plenty! We're going to have things go boom very soon! AAHAHAHAHAAHA!" The Chemist then scurried away from the market to the bemusement of all present.<br>
<br>
---<br>
<br>
The Attolian Engineer just looked at the Farm and quite honestly... there wasn't much more that he could do to help make the farm any better. He would need to bring in other experts or something, but that would cost wealth. However, this project was likely worth it. Securing a source of food for throughout the winter. It was crucial that this farm became functional. Thus, he put some of his assistants to oversee the rest of the project. He had other things that he had to tend to. He walked to the Depression and down into the Silo. There the three Housemen stood in silence. But the resonance that emanated from their helmets seemed to be... practically in sync. These freaks always unnerved him, but he counting his blessings. He was glad that he wasn't the target of these Housemen and that he was Attolian. The Empire was a fearsome enemy to have. Anyways, the silo was still half filled with sand, so who knew what else was in here. But, one thing was certain. The portcullis had yet to be opened. He walked up to them and looked. The Mud Elves had made small scratches on the iron... those poor bastards. God knew how desperate they were. Regardless, he had a job to do at the moment and it was to figure out what was in this silo.<br>
<br>
---<br>
<br>
Cassandra slowly flew over the ground leading the Sundered Kings, Halberdiers, and some laborers into the Theater District. She knew that Lord Wolff had taken the news hard, and she felt like she had to at least return and make sure that the job gets done... otherwise the deaths would have been for waste. They were heading to the same amphitheater again to reclaim any bodies if possible and to search it for anything useful as well. No longer would people wander and explore the ruins alone. No, they would be escorted heavily by Cassandra and the military. Thus, the excavation of the Agora District was halted, for now. Regardless, they were going to go back. Especially to explore that deep vent that seemed to go down 30 stories down. If there was a way down there, then it would be important. To both retrieve the bodies and to see exactly what extent the city had developed, underground.  <br>
<br>
---<br>
<br>
Dr. Fleming loudly burst through the door of Caelis' office and approached Caelis' desk carrying a mass of spiny... insect shell? Caelis was surprised and caught off guard. No one had ever burst into his door like that, and he never expected that mass of insect shell to enter the room. Dr. Fleming plopped it on Caelis' desk and said "This is what Lothar found at the Trees." Caelis just stared in amazement. Was this the Cull? It was a swarm of insects this large? How in the world were they supposed to fight a huge swarm of these... this is what lived up there? How many? Questions raced through his head, and they all made him unsure of what to do. "Are you going to keep standing there looking like a fool or are you going to help me examine it?" Dr. Fleming was one who never minced words. No, he was a man of few words, but all action. It was this nature of his that enabled him to act and save many lives especially when time was of the essence. Maybe this was what Fleming was trying to tell him and get him to realize. After all, did Fleming really need Caelis' help to examine a corpse? No, Dr. Fleming was always good at making a point with few words. Thus, Caelis nodded and asked "Lord Fleming, your orders?" <br>
---<br>
<br>
Orders:<br>
<br>
1. Colonial Project - Building of Colonial Hall to serve as the seat of power for the Colonial Government nearby the Amphitheater, Commons, and Learner's Square<br>
Architect, Castellan, cranes, 50 Freedmen, 50 Kobolds, and all the building materials available, 10 Skilled Workers, 10 Constables<br>
<br>
a. Brickmaking - Mass production of fired bricks<br>
Clay, Sand, Ovens, 5 Skilled Workers, 10 Unskilled<br>
<br>
2. Create Black Powder by mixing saltpeter from guano, sulfur from pyrite (aka iron sulfide, which is commonly found in quartz veins), and charcoal.<br>
Chemist, Preserver (make things stable), Geologist, 5 Skilled Workers, 10 Unskilled<br>
<br>
3. Cultivating and Harvesting of Tea and Spices (and Jade Saffron)<br>
5 Skilled Workers, 20 Unskilled Workers<br>
<br>
4. Make Improvements to Subterranean Farm<br>
Ovens to provide heat and prevent too much water, 1 wealth, 5 Skilled, 10 Unskilled, 10 Sirens (if they have any ideas to help control the inflow of water, then that would be awesome)<br>
<br>
5. Excavation of the rest of the Silo/opening the portcullis<br>
Engineer, 10 Skilled Workers, 10 Unskilled, 3 Augmented Stone Constructs<br>
<br>
6. Continued Repair of the Clockwork Soldier, but brought to the Mages Guild for aid<br>
Nicholas, Linguist (to study and help fix the speech disks), 5 Skilled Workers<br>
<br>
7. Return to the 3rd Largest Amphitheatre to Clear it of Undead, reclaim any potential bodies left behind and to search for anything useful<br>
3 Sundered Kings, Falconer, Cassandra w/ BloodScourge, Ivory Scepter, Braidmail w/ Vase (in light armor mode with 2 arms, 1 to carry the vase), 15 Halberdiers, 10 Unskilled Workers<br>
<br>
8. Study of the Shell of the Insect Carapace<br>
Dr. Fleming, Caelis</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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			<img src="/data/avatars/s/14/14266.jpg?1531361049" alt="Zaltusinel" class="avatar-u14266-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
<b>"Of blood, fountains, and bargains."<br>
</b><br>
The Fountain was silent for a period of time, perhaps long enough for the Nylor to almost conclude it would remain so to them henceforth -- but then, just before they turned away, It made a self-satisfied noise in it's eerie voice and replied:<br>
<br>
"If you knew me, won't you remember? Perhaps you will, and perhaps you will not. It seems you have made a point, and that is that I am in a position of tremendous strength. I can recall much of what you have forgotten -- help YOU recall it... but there is a question of what you have to offer when I can offer so much. I imagined you had nothing to offer me -- but surprise me and I shall field questions about things of your past, or read objects from history to see if some association with the Nylor is indicated."<br>
<br>
"Right now there are a few things I can think you could offer -- WORSHIP ME, and I will be most pliable to your supplications... But if you will not, find ways to protect me from these newly arrived religious fanatics -- I feel a confrontation with them will before long become inevitable... thirdly, For my services I would also accept if every Nylor cut their hand and offered up to me some of their essence -- their blood, most specifically... Blood might buy you answers... or at least some interesting questions..."</div>
				
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					<div class="bbWrapper">[Ryleon has started the memory meeting as of the beginning of this post.]<br>
<br>
Kuva studied the fountain as he listened to the ramblings of the fountain. His heart quickened, though not much so to matter. The proposition seemed interesting, though Kuva silently laughed at the fountain. Supposedly knows so much about them, yet asks the oddest way for their essence? There are better ways to collect Nylorian essence, mostly safer and increased practically. Before the fountain could finish, Kuva manically laughed, rolling upon the ground in a short radius. As the fountain ceased, Kuva kneeled again, though out of amusement and observation. He kneeled there for even longer than the fountain before grunting in a simple form of wave off. He had no intention of worshiping this puddle of human blood. The fountain’s demands made sense and while Kuva couldn’t determine most of the details, he drew the connection anyway.<br>
<br>
“Believe in you? Perhaps we will, perhaps we will not. You never have to ask, not like your word means anything at the moment. Though, if would like not to be laughing stock out of your shocking ignorance, I will oblige. It seems you have made a blunt, taking your strength with great stupidity and pissing it away like worthlessness. Maybe you want that? If you had pants, perhaps you would be pissing them now. I’m not sure what position of strength you have now, with little room for deceit. Telling too much my friend, though even my fractured memory can detect a faint hint of our similar ties. Maybe this is why you are so kind?” The lightless eye continued to gaze at the fountain, sinking deeper in gaze. The blood delighted it in its curiosity. But Kuva continued, “What race, if you have one, do doth hail to? As you claim, you, puddle, have knowledge of my people. Proposing to help us with our recollection. So riddle me this, if blood is what you want, then see to other races. Why waste your time on the one race of great value whom will likely be the hardest catch? The people of the Platz have alluded to these fanatics that you speak of, and if you had any clue of who the Nylor is, since there is no wuzzes or weres, you should have not even spoken. I would have left honestly. Though, now that you are a point of interest, I sense you have a connection with me. That you are reaching out to me. IF you want ANY-TH-ING, you will reveal yourself. Period, this could have gone better perhaps, but I will leave you with that. Answer yourself, if you are one of my kin. Then I shall welcome you, because the breed we may hail to is rare indeed. However, I actually wish to continue.” Kuva stood, sheathed his katana and breathed out slowly. His mind had wandered slightly again before returning to the fountain.<br>
<br>
“You are a peculiar being. Forged from something clever and subtitle, and I understand those beginnings. Your slight wither is apparent to me for my acute sense of deceit. You, puddle, have a likeness to me and maybe I can help you alone. Nature’s dream flexes and adapts to add greater beauty to her spirit. You can have a place in it, join us and we can help you in ways that these colonists cannot. I can help you return to what is true and proper. You surely know many things, but you do not know everything. Even some Nylorian secrets are valuable enough that only one man may know. So, fountain of blood, will you tell of yourself. Speak in our tongue and no one will understand but us. And you so cleverly want my companions to leave, then they can. I am willing to face you alone to discuss this. And we can form a relationship where these fanatics can be kept off your backs, for a much better reward.” Kuva held his hand out, towards to fountain.<br>
<br>
“Nylor are better deal makers anyway, we actually give benefits to those who work for a friendship with us. More than mere compensation. All you need to do is answer questions and all of your problems with these colonials can fade away.” Kuva turned to his companions, beckoning Jadius forward. Jadius tiptoed slowly, his hood continued to be raised, letting nothing of his face be seen by the enchantment on the hood. Kuva pulled Jadius close to him, wrapping an arm around his shoulder, whispering as a ghost into his ear.<br>
<br>
“If you need to leave, alert Ryleon of the fountain and send her here. I need her input before I do any promises. I’m glad you came with me, now go friend. My brother in kin, go then to beauty and tell her of my discoveries before she fears the worst. Though I should mention, I hope Urun hasn’t made a scene. He has surely noticed our absence. However, if you can stay, then stay. I would appreciate your company, I noticed your armor. I so faintly remember you and your brother. Maybe we were friends?”<br>
<br>
Jadius, if could be seen, smirked ever so spectrally, “Yes…fountain is peculiar. I remember thee as well. I remember you over for dinner, much younger. Faint. Good work, dragon one.” Kuva snickered as he returned his gaze to the fountain. Not a foot moved, Jadius let his hands spread on the ground as Kuva smiled with the lightless black of an eye stare into the fountain. Never blinking, never flinching. His mask gleamed off of his face, contrasting the ever dark cloud smoking over Jadius's face.<br>
<br>
References: <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId61">
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					<div class="bbWrapper">"We take it all." Domision's voice rang out like a the harsh tones of a church bell through the empty ruins.<br>
<br>
He was met with no disagreement from the other knights. The chapter's funds were running slim thanks to their early expendatures and it was a common duty of Victorian knights to liberate abandoned relics of antiquity for study and future generations. This first skirmish into archaeology would be a tone setter for the chapter as they went about noting down detailed cartography of the area and early theories as to the living standards and cultural quirks of the ancient mage kingdoms.<br>
<br>
Sir Bruford sat positively victorious in the saddle of his steed, a small chest of antique coins and jewels rattling on its side while it trotted along next to the squires charged with transporting the more delicate goods. "This takes me back. It truly reminds me of life on the road. There's a purity to living as the knight errant, never knowing what each day will bring and taking each challenge as it comes. If I found something like this out on my own it'd make my month. And probably take me a week to transport!"<br>
<br>
"I wouldn't know." Domision nodded. He had spent a relatively small amount of time as an errant crusader and thanks to his own skill set and 'interests' his path contained him to urban areas. He'd never understood the allure of life in the open wilderness. He didn't care to try and understand either. What he did know was that the chapter master would be pleased with their findings.       <br>
<br>
And indeed she was! The monks of the chapter were already finding a place in the garrison vault for the artifacts that had been reclaimed and were setting themselves to work in penning their first studies of 'The urban populations centres of the mage kingdoms.' Between all the hoped for volumes of the Aboleth tomes and the potential finds here in the lost kingdoms they were going to need more ink and paper. Elien shook the hands of the knights that had done so well to bring such a find for the chapter, with the news of the Attolian attempt at clearing the district spreading the cleric knights were fast at work in devising strategies for handling these longdead. One of the more obvious answers was to work in combined force tactics that the colonial military had been training. There was also the ring of flame to think of, as some aming their number believed that if the undead could be herded to the surface then they would crumble under its power as others had.<br>
<br>
For now they would set to work in preparing for their next foray. With Sir Kinsey working with the guild of smiths they had access to the materials needed to better equip the devout for such a battle. Faith was their shield and their fire, trusted to guard their eternal soul, but demon burning silver and iron would do a good job of guarding their mortal bodies.<br>
<br>
It was with some surprise that Sir Abel saw himself given custody of a portion of the relic instruments that had been found in the theatre district. As a bard himself he knew how to tend to a musical instrument and was possibly the best judge as to whether they were still in any condition to be used. Of course some would need to be kept as they were found, for the sake of study and respect but if some could be used to help form a better choir come the opening of the church then all the better. It would no doubt help to improve Sir Abel's performance once the first chapter of his epic had been completed.<br>
<br>
<i>'The soul of this colony is in poor condition. If we are to save it from its own darkness then it shall be a war of attrition.'</i><br>
______________________________________________________________________________________________________<br>
<b>"We are Spire-spire-spire 9. Respond. You are Spire Remnant 7? Respond. Explain prisoners, no facilities for prisoners. Report: Artist returns -- potential for repair of key'ed one. Destruction awaits -- are you prepared?"</b><br>
<br>
Prisha was stunned, never in all her days had she witnessed something of such marvelous advancement. For a moment she was lost for words, even in their current state of disrepair they were a treat for the eyes. Something to be admired as she looked over them, drinking in each detail. Their weapns and talk of destruction helped shake her back to the present. With a curt motion of her hands she signalled to the devout that served as their escort to take position and the dark garbed warriors followed with their own mechanical precision silently formed a shield wall between their charges and the mechanical sentinels. They may have been outnumbered but in their rusted state Prisha felt confident her force could outpace them while beating a tactical retreat.<br>
<br>
It took her a moment to desipher some of the meaning but after looking at their body language she managed to discern some of their intent. Looking down at her own steel plated hand Realization came to her. <i>'It thinks we're automatons like itself.'</i> Evidently detailed eyesight was not one of this guard's strong points of design. For a moment she dared entertain the prospect of lying to it, to try and pass themselves off as these machines.<br>
<br>
In the end Prisha deemed it not worth the risk. At best they might bring them into the spire and decide that  the monks and squires were to be disposed of. Besides, a true knight should not lie, not during their first attempt at diplomacy at least.<br>
<br>
"Hail to you, fair guardian! We are not of this spire remnant you speak of but of the distant tower of the glorious Saint Victoria. We come in peace, seeking only to share faith and knowledge with the citizens of this land. If it is artists you seek then perhaps our order may be of service, there are many great artists within our ranks, capable of making works within countless mediums. Pray tell... do I speak to the master of Spire Nine, as you say? As a student of your... works I would be honoured to speak with them, as would the master of my chapter." Prisha was not the diplomat of the knightly chapter but she could at least offer a polite welcome. And should these beings open their doors to them and she might see their designs in greater detail... oh the possibilities.<br>
<br>


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			<div class="bbCodeBlock-content">The knights take ALL the items found in the theatre district. 2 wealth/1 unit of cultural artifacts/2 units of ancient instruments<br>
<br>
1 cannonate (archivist) 15 monks - Set to studying cultural artifacts and 1 unit of ancient instruments.<br>
<br>
1 knight (skilled bard) 5 monks, 5 squires - set to studying other unit of instruments and making careful repairs if possible.<br>
_______________________________________________________________<br>
15 squires sent to assist with the government building<br>
________________________________________________________________<br>
<br>
40 squires, 10 monks, 1 knight (skilled mason) set to gathering supplies for the church from the abandoned ruins of the platz and safe areas of the theatre district.<br>
____________________________________________________<br>
The devout have their maces and shields enhanced with silver and bull iron from the smiths guild.</div>
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 :<br>
<br>
Much talk about business, but a lot of deals had yet to come through... time would tell where and how far the Finecian business would reach.<br>
<br>
Fishing from Muddy lake continued, and was quite productive. Use of heavier fishing weights kept bringing up larger fish... though any lines cast beyond the shore of the lake needed to be cut lest fennec and/or fishing-rod be sucked down into the vortex. A couple of the hitmen mused... what could a Troll catch in the lake with a sufficient line, weight, and securing? Hmmmm...<br>
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 :<br>
<br>
<b>"Blooming Lamb" becomes the premier dining establishment in the colony! "</b>Donkey Rats" still has a more convenient location for many colonists, but the highborn already demonstrate a strong preference and the bard lindar, upon enjoying the generous attentions of springborn barmaids, soon begins to demonstrate his own preference, moving some clientele who seek entertainment more than rat and sharkmeat. The odd Reinen ranging away from homestead, the reappearance of ratkin, and the bottomless hunger of the Scarred Aymaran (who have since learned to "shop") brings much wealth from the general populace into the market. With the official public extinction of precious elven wine -- the new variety of beverages at the blooming lamb are greatly and greedily welcomed!<br>
<br>
 <b>(+2 influence to Tyren, +1 influence to Finecians! In addition, +2 wealth to market from populace (current market wealth = 6)</b><br>
<br>
Finecian Crops will have one quick reaping of wheat and barley, but it can already be seen to be modest harvest before the first frosts. For Beer and other beverages to flow at optimum levels, Grain will need to be acquired from market, but this is not anticipated to be a problem unless Attolians make it so <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId74">
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 -- who are the primary producers of grains. Secondary crops, as expected, are meeting expected yields. <br>
<br>
Finecian Searching of the woods reveals a great number of blackbirds, and strangely -- a LARGE and highly social raccoon population. While it seems most species are just beginning to bounce back from the reaping of the Cull, the Racoons apparently were spared. <br>
<br>
While a source of honey or syrup is not found in the Forests of Muddy Lake, a modest supply of grubs as a food source can be found by harvesting hives of "bone-house" wasps. The Biologist knows these tiny creatures get their name from feeding on ants and filling their hives with the exoskeletons. After thoroughly searching the wood, it seems the trees are unfit to yield honey or appetizing sap -- though there is still plenty to be had on the river!<br>
<br>
<b>GRUBS are now a viable food source for the colony... if anybody but the fennec will eat them!</b><br>
<br>
The bitter sap of the forest lake DOES yield an entirely different prize however -- the workers assigned to dig in the forest find another bounty from the trees -- that of <b>AMBER. </b>It is so plentiful at first gathering, <b>3 units of Amber </b>are immediately gathered... with <b>AMBER now being a harvest-able resource!</b><br>
<br>
______________<br>
<br>
Lead Biologist makes breakthrough regarding the breeding of runners! <br>
<br>
As observed, no male runners can be found (at least not without perhaps going deep into the swamp where the runners are presently disinclined to travel, so cannot be followed there) -- but even if there are male Runner-lizards -- the Runner herds do not need them for reproduction -- they are in fact "Parthenogenic" Lizards! When Two herds draw close to one another -- both herds are seen to become very stressed... Later, with no other obvious stimulus, both alphas and smaller runners lay and tend their own unfertilized eggs... which seemingly would explain why so many runners are hard to tell apart -- most if not many of them are actually clones of a single female parent! <br>
<br>
Besides being a very interesting scientific curiosity, the idea of livestock that breed themselves independently might make them additionally valuable...<br>
<br>
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 :<br>
<br>
<b>CONSTRUCTION OF SEAT OF GOVERNMENT BEGINS! <br>
ALL FACTIONS WISHING TO CONTRIBUTE LABOR, WEALTH, MATERIALS, OR OTHER FINERY ARE ENCOURAGED TO DO SO! AFTER A TIME, THE PROJECT WILL BE CONSIDERED COMPLETE, THIS IS A GREAT OPPORTUNITY TO PUT YOUR OWN PERSONAL TOUCH ON THE SEAT OF GOVERNMENT, AS WELL AS POTENTIALLY GAIN INFLUENCE. <br>
<br>
So Far:<br>
<br>
Attolians:<br>
Architect, Castellan, cranes, 50 Freedmen, 50 Kobolds, Wood/Brick/Stone, 10 Skilled Workers, 10 Constables.</b></div>
				
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 :<br>
<br>
With all the vital ingredients acquired, Production of Black-powder began in earnest... and with the right team, their work yielded splendid results. 4 units of saltpeter (and amounts of other materials) translated efficiently into 4 units of black powder... and what fine powder it was! So fine in fact it had some unique properties... it could be poured like sand, or caked into bricks if compressed. While viable applications for this had not been pontificated, the stuff sure stored away neatly and was easy to keep dry (as the compressed bricks were naturally an abatement to moisture)...<br>
<br>
...This raised the question however -- where was it safe to keep such a large and concentrated amount of explosives? to what end could they be used?<br>
<br>
___________________________________________________________________________________<br>
<br>
The Attolians gathered a fair share of tea and spices -- and too began to lay plots of them nearby their other growing plots. Jade Saffron seemed to only take on the riverbed -- the Saffron planted would likely not rise to the pinnacle quality of that they gathered by hand -- but these luxuries and cash crops became part of their agriculture. <b>(Attolians +4 units Tea, +4 Units Spices, +3 units of Jade Saffron.) -- Tea/Spice will become renewable after time has passed cultivating it.<br>
<br>
______________________________________________________________________________<br>
</b><br>
The subterranean farms gained an additional level of climate control with the addition of banks of Clay heaters -- but these would only become viable in the cold of winter -- as it stood, the ovens produced large amounts of steam which threatened to subject the wheat and barley to rot, but in the colder months it would maintain a more balmy temperature and keep the water flowing. The Sirens attached to the task did indeed demonstrate their worth, locating two clogged drains under the water that if blocked or uncovered helped control the level of water in the tunnel, invaluable if rain or snow was heavy. The Sirens also took happily to the underground water-garden... and sought to spend time there singing in the closed acoustics and loop of clear water -- which for now had become much like a man-made "lazy river." When not tasked with duties, The Sirens were content to congregate there, and some migrated additional water plants and flowers to both "sop up" excess runoff and to actually beautify the place. The "Underground Arboretum" would eventually become a place of repose not just for crop-tenders and sirens, but for all manner of folk when possible. <br>
<br>
<b>(Attolians gain +1 influence for "Underground Garden!")</b><br>
<br>
______________________________________________________________________________<br>
<br>
Finally, The chamber behind the portcullis was opened in the silo... It was a simple task for the constructs to tear the portcullis off of it's hinges, especially with the damage already done to it by the desperate mud elves... one must wonder what might have happened if they succeeded in their task!<br>
<br>
...Within seemed to be an ancient area for confiscated trade contraband and likely also volitiles that were not safe to store beside regular cargo. Practically everything in this area was long since decayed to worthlessness, boxes of various dust and ash, utterly shattered and inscrutable bits of apparatus, but amoung the shelves a few things had been found...<br>
<br>
The first find was a decayed husk of a great quiver of some kind, which seemed to have held, now in a scattered mess, a dozen or so missiles of unidentifiable kind -- their shafts had long since decayed - were they arrows? Javelins? Spears? What had remained intact were the tips of the missiles -- 7 pointed crystals that seemed to contain tiny sleeping fires, and 6 similar crystals that looked like warm but unmelting ice... They would need further study!<br>
<br>
The last thing of note behind the portcullis was almost disregarded as just another rotten, blackened, or pitted container... until one of the unskilled workers accidentally kicked the disc-like object -- it's length of a modest end table -- when it suddenly began to whine in increasing frequency and pulse with a green glow...<br>
<br>
...Instinctively, the Unskilled worker kicked the thing again -- and in that moment everyone dove for cover or silently prayed for a miracle against an anticipated explosion...<br>
<br>
...Instead, the "Kelly Colored Landmine" went back to it's silent slumber. They had no idea what it was actually -- but everyone was terrified to find out.<br>
<br>
Once fully searched, the silo was completely cleaned out and the excess sand, debris, and stench of the mud-elf prisoners was washed from the area, buckets of water brought up from the sewers enabled them to splash the silo down thoroughly, and send all effluence back down into the central floor grating...<br>
<br>
______________________________________________________________________________<br>
<br>
Coming soon:<br>
<br>
Attemped repairs on clockwork soldier, Study of the strange carapace, and a return to the battle-site in the ancient theater district....</div>
				
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The Finecian's offer to contribute food and drink for workers, along with limestone (to be polished and cut on sight) and amber for decoration, along with skilled jewelry to decorate the place, skilled engineers to assist in construction and manual labor to build the place.  They even donate a wealth point to the project!<br>
<b>((Finecians contribute Mushrooms, Water-Plants, Fish, Beer, Ale, Wine for the workers.  1 unit of Fine Lime Stone, up to 3 units of Amber for decorations, 1 Capo (Master Jeweler/Metallurgist), 2 trolls, 20 skilled workers (Jewelers and Engineers),  15 thugs for laborers, and 1 wealth))</b></div>
				
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					<div class="bbWrapper">The hills were buzzing with motion in the coming days as the thralls made hillfolk made their way up the slopes and their home at the peak. It was more than Orm could have hoped for when he first spread out the word to grow their little settlement. It was more than other elders had ever imagined when it was first founded. First these tyren gave up the wheels of their wagons to make roots and walls, now they were making company with elves, ents and humans of all the unlikely things.<br>
<br>
What would the caravans of the old world say if they ever saw this?<br>
<br>
Well these folk were a part of the caravan now and like the elves before them they'd need a proper greeting if they were to be calling Hrun'Taras home. It was on one of the following nights, when they'd all huddled down in the new cottages and longhouses that Orm called a town meeting.<br>
<br>
With numbers what they were these days folk couldn't just gather around a big fire pit to hold talks anymore. The town centre turned into a little market practically as families and wagons around the edges held their own affairs and meetings, too far off to hear or interrupt the chief properly. Some of the elders from each of the distant wagons would go in the place of their groups to pass on what was said and speak for them if needed.<br>
<br>
All knew the true matter of this meeting was the new humans. They were what made up the bulk of the central crowd where Orm and the shaman sat. Springborn and other tyren were scattered around in places where they could fit. The tyrenborn, back from days of training stalked the shadows, moving from group to group and learning of all the gossips and goings-on they'd missed. Even some of the regulars from the Blooming Lamb were poking their noses in.<br>
<br>
"Alright everyone settle down, looks like we can make a start of this." Shul called out as a host of conversations died down. As usual he'd be helping out as Orm's translator. The chief's common might have been getting better but he was nowhere near explaining legal matters to folks.<br>
<br>
"So you folks know about the deal with you and the rest of this place, right? Now there aren't many around here who'd blame you for what you did, not to someone who held you in chains. But you can't go around killin' folk! It scares people and it tends to make for more killing. So you gotta work back that trust back. That's a lot like we'd do around here anyway." The smaller minotaur went on, going over what notes he had on the matter in his own broad and scrawling script. "Now it says your supposed to get homes. You got those. You're supposed to get paid too... can get that seen to..."<br>
<br>
The shaman went over the scraps of details they had as the four minotaurs all muttered to each other in conference. "Some stuff still needs sorting I think but point is you'll be working stuff off for the council chiefs and you get the same protection from all of them. Anyone gives you trouble you tell a warrior of theirs or if you 'aint sure then go to Orm, right chief?"<br>
<br>
Orm gave a snort and a nod as he slammed the shaft of his new axe onto the ground. "In Hrun'Taras no one goes cold or hungry. If you live here, you are part of caravan. Part of... this people. This caravan... we people look after our own." Orm went on, halting and blunt in his speech as usual... but not as much as he once had been.<br>
<br>
"And since we're doing things the caravan way, we figured we'd start things the caravan way." Shul said, picking up where a shaman should.<br>
<br>
Tyren caravans were small things and were often close knit groups for it. Hrun'Taras was quickly outgrowing the old world caravans but they still had their ceremonies and traditions. And when new wagons joined a caravan it was customary for them to share stories of their travels and trades around the night fires, so their new kin might know who walked beside them now, before the caravan elders shared their own tales.<br>
<br>
So this was their chance. With drink and food being passed around the newly arrived hillfolk were invited to sit in the firelight and share their stories. Who were they before this new world? Who were they before the thrall chains? How did they become thralls? What were the legends and trades of their people?<br>
<br>
How much they shared was up to them but it was considered polite to answer questions and to give a good account for the caravan. Or at least to speak of what skills they would bring to the whole before their hosts went on to share their own history. Especially after they'd been given their greeting gifts to help set up their so far simple homes.<br>
<b>[Lore check: The hillfolk are invited to share their stories and history around the community fires of Hrun'Taras.<br>
<br>
1 wealth point is given to the hillfolk to help them set up in Hrun'Taras.]</b><br>
*****<br>
<br>
It was in the days following that the hillfolk rallied. If this great caravan joining of a colony was to work then it would need symbols to show the joined chiefs held company with it. As well as a hall where so many folk could each meet and bring issues. Orm had already thrown himself into his later life chances at the learners square and tyren were always flowing through the place. It was Orm's own hope that by building this hall nearby the square itself would grow.<br>
<br>
It was a convoy that came down from the hills, with blocks of stone, mounds of clay and worker bulls eager to show off the skills they'd gained from their time with the grim knight. And the flag born from their own ship's sails would fly above it. There was pride in that for the tyren, in the idea that somewhere in the world was a hall of law where they wouldn't be turned away as vagrants. This, to them, was the joining of the colony made real. And it was an attitude they were all too happy to spread.<br>
<br>
Come on! Come everyone, they called out. This the first time in history a minotaur has built a place of government besides humans and elves and all else! The square was where our people all came together to share speech, now it's where we'll shape our common rule. This is to be a place that speaks for all of us, so make your mark on it and nobody can deny you or your dedication to this place. Whether you be building or even giving water and shade to those that do. Here and now you can be a part of history, of the world, of the colony!<br>
<b>[Workers and supplies for main government building: 5 skilled tyren, 5 unskilled tyren, 10 springborn. Clay, remaining mine of vine stone.<br>
<br>
2 influence spent to raise morale of the building work force and build up public opinion on the project.]</b><br>
*****<br>
<br>
Back in the glade, those that weren't building set their minds to matters of livestock.<br>
<br>
These lizards were unlike any livestock the tyren had found before. Sheep, goats and cattle were their stock and trade, not reptiles. Yet both highborn and fennecs had come to them for advice on catching and rearing them. How they bred, or didn't was a thing of concern to the elders. If you wanted to tame an animal then you'd want to have the chance for future generations to spring up as well.<br>
<br>
But the uses for them spurred the elders on. Mounts for smaller races. Helper animals for the tyren, something that fast could make rounding up the flocks like a dream. Even just for their scales and meat they'd be valuable. Imagine if they could survive a boat trip, you could sell them in the old world as exotic pets for a fortune! If the three groups put their heads together they could no doubt catch a herd or two.<br>
<br>
"Capture them as a whole. Then focus your best tamers on the alpha. If they fall into line then the others should follow." So thought the elders.<br>
<br>
<b>[ <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId117">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId118">Prince Vaethorion</a>
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 <br>
Aid offered to highborn and fennec attempts to capture and contain Runner lizards: 2 skilled tyren, 5 unskilled tyren, 5 mercenaries.]</b><br>
*****<br>
<br>
In terms of magic the combined minds of shaman and elves kept themselves to the working of the ancient gold wood and seeing if there was any hope of their restoring the old trees or their resident ent.<br>
<br>
While Anais the watery sage was still pressed with questions from Orm about the Cull and its kind. "If The Cull could be banished before, is there a way to banish it again? Is there any way it can be killed?"<br>
<b><br>
[Ongoing actions: The 3 shaman and remaining springborn are still looking into ways to heal Whipporwill the ent and if there are any sylvan friendly uses for the ancient wood beyond giving it to the mine.<br>
<br>
Lore check: further questions for Anais on how to defeat the cull.]</b></div>
				
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					<div class="bbWrapper"><b>Attolians bring additional materials for the construction of the Colonial Manor:<br>
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Glass, Quartz, and Iron</b></div>
				
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					<div class="bbWrapper">The Highborn seeing the additional improvements to the Colony, the added competition and the additional man power decided that the Colony needed some additional improvements. There were some luxuries items that were needed in the Colony, some services and some buildings that would be an asset. Life at the Colony involved hard work and the Colonist needed to have relaxation and to remain clean. The Highborn had their own personal baths (it was part of their domiciles), but what was needed was communal Bathhouses. The Highborn would acquire materials and begin work on six Bathhouses. Three would be luxurious and three would be very simple and practical. The Largest luxury one would be in the Highborn quarter and be made with marble, beautiful pottery. There would be one near the Market that would be basic but naturally beautiful.  In the Bathhouse there would be perfumes, oils, and relaxing tonics made available, wine would be served and this would be a place to be social, get clean and unwind.  The second ones would be at the HighBorn villas, It would be a natural one fed from streams from the river with water heated by coal. One would be nicer and smaller more upscale, and the other would be very rustic (for Highborn standards). There would be saunas, and mud bathes. The third location would be at the learning square, the smallest would be at the Learning Square and nearby the Highborn Embassy. This one would have a barber, small individual baths and one luxury communal bath. This was for officials and Nobles to be clean and groomed. The other bath at the learning square would be larger and open to the public.<br>
<br>
 The bathhouses had multiple purposes, one was for proper hygiene, for the colony to be sanitary.  The other was for Colonist to be able to relax and socialize. A nice warm soak at the end of a hard day labor is just what the Highborn and others needed.<br>

		
		
	


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Order:<br>
<br>
 Using existing structures or even a former bathhouse. The Highborn set to build three bathhouses.<br>
1) Large one in Highborn district for upscale people (cost $) Simple but elegant. one In Platz nearer to Market for (Public hygiene)<br>
30 Unskilled labor 10 skilled labor and engineer (TOTAL IN TWO TEAMS) The engineer will help draw up schematics for all six<br>
<br>
2) A natural one at the Highborn villas in nature for outside and one for inside.<br>
<br>
   15 un-skilled labor and 5 skilled labor<br>
<br>
3) A small one for Officials and Higher ranked members at learning center (must be a member) a medium sized one for general use at Learning square.<br>
<br>
     15 unskilled and 5 skilled<br>
<br>
    The Highborn request additional labor from the Colonial labor pool for the three communal bathhouses.<br>
<br>
 3) A smaller one at the Learning Square for Higher Ranked members for discussing politics<br>
<br>
 4) A very large communal one at the learning center<br>
<br>
<br>
<u><b> A Tailor Shop </b></u><br>
The Highborn set up a Tailor shop in the Highborn district. A place where one can have clothing made or repaired. It assigns one their skilled workers to this task using an existing structure.<br>
<br>
<b> Order:  Build (retrofit) building to become tailor shop. <br>
<br>
<br>
 2 skilled and 10 unskilled </b><br>
<br>
<u><b>Finding New Materials to Make Fine Clothing </b></u><br>
<br>
The Highborn needed materials to make clothing. Among the ideas were to grow hemp. To use Reads to make a fabric. To search for and cultivate silk worms.<br>
     silk?<br>
    Wool?<br>
    Cotton or cotton like materials?<br>
     From Hemp or reeds?<br>
<br>
    <b>Order:<br>
 Send five skilled to search ask about for materials to make clothing for HIgh end customers.</b><br>
<br>
   <u><b>Making Clothing For the Public. <br>
</b></u><br>
<b>Construct reams and looms to make clothing. <br>
<br>
 5 skilled laborers <br>
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<br>
<br>
<b>   Order: <br>
  Build looms and reams to make clothing  assign 5 skilled laborers</b><br>
<br>
      <u><b>Open Up Weapons Shop to sell weapons and armor made at forge</b></u><br>
  Services would be An Armorer to repair armor, and weapons.<br>
<br>
Order:<br>
<b>Assign 2 skilled laborers to convert space to shop near or adjacent to forge.<br>
<br>
Order:<br>
<br>
The Highborn assign their tactician to work on defenses for Seat of Power. They contribute coal, very large ceramic heaters quartz art, mana crystals (, *once mined), paintings sculpture and craftsman to beautify the Structure. The Drill master helps train exiles (with permission) to serve as ceremonial guard. The Highborn donate matching wealth to building the structure. 15 unskilled laborers ten skilled laborers. The Engineer while working on the bathhouses nearby will devote his half of his day to overseeing its construction. The High Elves design (or help design) the gardens that will surround the seat of power. <br>
<br>
 There will be an inner council table. <br>
This is how the High Elves envision the surrounding walls and inner gardens would like. <br>
<br>
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 <br>
*****NOTE:  </b>Luxury items and labor are queued to be dedicated to the refinement of the Seat of Power. The Highborn will make an accounting of both the labor needed and the items needed. The paintings, sculptures, murals, ceramic heaters and finishing touches will not be ready to put in until the structure is build and cleaned.<br>
<br>
  Items such as fine goods like paintings will be dedicated to the Seat of Power. For now the Engineer, and labor dedicated, the Tactician, the drill master will be working on the Structural and defensive aspects of the seat of power. In time, weapons and other additions will be installed. This will be a work in progress.<br>
<b><br>
note: the free slaves are part of the Colonial Government labor pool and their contribution are not attributed to one faction or another, but from the Colonial Government contributions. Additionally, materials, wealth can also be contributed directly from the Colonial governments budget.  The Highborn put their vote in to use Colonial labor to help build the Seat of power. </b></div>
				
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 <br>
<br>
Concerning the Seat of power. First off, the Seat of Power is for the Colonial government. Only Four factions have thus far officially agreed to join (not including the Ratkin who have demonstrated willingness to join).  For the sake of unity, We request ALL colonial members in good standing to join. The questionable status of the Dwarves and the on probation Fennec needed to be discussed before them joining. It must be addressed that that they have no official charter and arrived to the Colony unsanctioned. The Fennec are on Probation and will not be able to become full members until that is resolved. The Reinen have shown reluctance, and we are unsure where they stand. The Amaryan have shown interest but have not been vocal as of late, but have been contributing members of the Colony.<br>
<br>
 It is of the Highborn belief that all contributing factions should have a section decorated and designed in their own fashion or at the very least there should be recognizable aspects of that cultural contribution.  In truth, most non Highborn made structures are hideous, but that is not for us to judge. The Structure should also be laid out with the idea in mind that it will be expanded upon in time and that each new Colonial faction can build. In the meantime, it should be discussed if there can be a status placed on Non colonial government participants. Responsibilities and privileges are bestowed upon full members, but what of fledgling members? Should there be a time elapsed before one can apply? should there be a non-member status and how will that look? Perhaps the fledgling, non-members can have "observer status" and they can express their opinions, but not be able to vote?  I think Observer status is a good compromise.<br>
<br>
 From the Perspective of the Highborn, there is need for complete unity. Any other factions, rival governments, shadow governments (including "Covenants") are NOT to be tolerated. There can be individual alliances and relations between factions naturally, but ANY rival, competing, or contradictory organization should not be tolerated, because they undermine the authority of the Centralized colonial government. This will lead to chaos and instability. We are only as strong as our weakest link.<br>
<br>
In terms of the Seat of power, the structure will be the center of what is becoming the capital of the Colony. This means the footprint of the main structure needs to be large. This also means the defenses need to encompass a large compound where also individual embassies of each faction will be. If we envision that this Seat of power will become the Capital of the Colony, therefore city planning should be laid out. This means that practical things such as sewers, sanitation, roads, stores, warehouses, walls, defenses, towers and all of the infrastructure should be planned out with the idea that over the years, decades, centuries, millennia (assuming the Colony survives the cull) should have room for expansion and improvement. We cannot afford to plan poorly. The terrain must be suitable for expansion and quarters, districts should be envisioned with the idea they will be expanded and refined.<br>
<br>
 I think we need a status report on the standings of each faction regarding the Colonial government.<br>
   Tyren     -                   Full Members/Good Standing<br>
   Attolians/Exiles -        Full Members/Good Standing<br>
   Order of St. Victoria-  Full Member/Good Standing<br>
   Highborn -                  Full members/Good standing<br>
   Ratkin   -                    Non member Observers /Good standing (awaiting formal application, but have agreed to join in principle)<br>
<br>
   Amaryan-                   Non-member Observer status/Good standing  (the Amaryans have proven themselves as productive to the Colony)<br>
   Reinen  -                    Non member   -Good standing (The Reinen have been asked to join Colonial government)<br>
<br>
   Firebrand Dwarves -   Non Member  - Charter status questionable/ Average Standing<br>
   Fennec                       Non-member  on probation/ Charter status questionable/  Poor standing<br>
   Night Elves                 Non Member    no charter-indigenous group,/Standing undetermined<br>
<br>
  Question:  Are the Exiles, Countrymen and remnants of Sylvan and Merchants/Trade company have any separate status or are they respectively combined into the Tyren, Attolians?  Will they have a voice?<br>
<br>
<b> For those factions in Good standing that are on the fence in joining the Colonial government, the should understand that if they do not contribute to the building of the seat of Power that this will be a strike against them.</b> For those factions that want to contribute to the Seat of Power but are in poor status, questionable status this will be considered in a positive light. Those standings with undetermined status, they must indicate what their standing is towards the Colonial government.<br>
<br>
 If a Faction is on probation but expresses interest in joining once status improves, there can be the possibility to put their own touches on the Structure/Compound wants their status improves.<br>
<br>
  This is a decision point. From the perspective of the Highborn, you are either with US or Against US. If Any faction wants to benefit from the Colony, it's facilities and it's members, then they should become active members and full participants. This is in the best interest of the Colony and the individual factions in our opinion. The time for sitting on a fence is over. We have enemies. There is the Cull, Mud Elves, Gnolls and other impending threats like the Winter. Winter is coming.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="MFGPwJz.png" data-src="/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FMFGPwJz.png&amp;hash=3b8dacc7f063af2797339f6001af1033" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></div>Grimdr was approached. People needed weapons and he looked the best to supply. He couldn't deny it, those were likely the facts. Yes the Elves could create beautiful workmanship that seemed to defy the laws of the land. Tool so thin they should shatter but don't. Despite his dislike of elves he wouldn't deny them their skill. Humans, too, seemed to be able to achieve anything, with time. They could adapt anything into what they needed. Their work was often crude but, by Dracos, they always seemed to have what they needed. The Dwarves, a race known for their craftsmanship, didn't use elvish trickery in their work, nor could they 'make do' nearly so well as mankind. It was the last part that was the issue. He was surrounded by skilled craftsmen, dwarves who could turn their hand to anything.. given the right tools. That was indeed the rub. They had tools, sure. Hammers, picks, shovels, axes. Everytool you could think of. But Dwarvern crafts required Dwarven construction. He needed Anvils, stronger then the mere steel ones used by men, forges hotter then depths of hell. He needed fuel and materials to power it all. And that was just for the basic smiths. For his craft, the master art of Runesmithy he needed many more specialist tools and many of the other master craftsmen had their own requirements too. That was his response. He would make weapons and tools for elves, or who ever would provide him the tools he needed first, for exactly that. Nothing more then the workstations he needed. If they could provide him with Dracos fire from the Molten rock and Anvils stronger then Dragonscale then he would fill their request. (<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId154">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId155">Prince Vaethorion</a>
 <a href="/members/anyone.31689/" class="avatar avatar--xxs" data-user-id="31689" data-xf-init="member-tooltip" id="js-XFUniqueId156">
			<img src="/data/avatars/s/31/31689.jpg?1488155237" alt="Anyone" class="avatar-u31689-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/anyone.31689/" class="username " dir="auto" data-user-id="31689" data-xf-init="member-tooltip" id="js-XFUniqueId157">Anyone</a>
 else willing to make the deal)<br>
<br>
Currently however he had a bigger issue. The monsters in the cave. He was sure if he blocked the hole they would not only have increased difficulty tunnelling through, but also would likely reduce their forceful attempt at doing so. Hearing of the Fennics own monster issue he was willing to make a deal, sending off a young Dwarf with the message "I am Grimdr of the Firebeards, we will willing offer our numbers in culling your monster population if you will in turn help us with out own such problem." He then sent another to put up posters around the town and dock requesting help from the citizens in return for a small sum of gold. (<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId158">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId159">Spacekitty</a>
)<br>
<br>
One concern of Grimdr was this Government he kept hearing about. Now he assumed there was one when he arrived but they were being kept out of the loop for the most part. Until they suddenly heard that their input was hoped but not expected and that they were actually forming and building the government as he arrived. While he felt annoyed he figured it was his own Isolationism that caused it. So he decided to petition this government, he offered manpower to build something for them. If his people were to join this government they would expect some form of subterrainian access in the future. To help acheive this he would offer his men in building an underground region to this 'Seat' as well as a Vault Crafted by Dwarves with Dwarven security deep under the ground and a section of tunnels, that would eventually connect to his hold, that could be sealed and would, eventually, have stores of food and other tools to allow survival in the event of this 'Cull'. He offers all this in the expectation that he and his people will be considered members of the colony on an equal standing. He also states that his people joining of the seat is requiring two factors. Firstly he is willing to follow the law of the Government in their buildings and everywhere outside the Firebeards Hold, provided his own peoples traditional and cultural law still be allowed where possible in these regions between each other and, that the same laws apply to all who enter his halls. (<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId160">
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 and <a href="/members/the.39190/" class="avatar avatar--xxs" data-user-id="39190" data-xf-init="member-tooltip" id="js-XFUniqueId166">
			<img src="/data/avatars/s/39/39190.jpg?1488155331" alt="The" class="avatar-u39190-s" width="48" height="48" loading="lazy"> 
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 other member of the governments whose name I forget and anyone else interested in my joining)<br>
<br>
Now he had to look at what he had and what he needed. They had supplies of salt, this was good. It could be traded for supplies. He decided he would use the salt, or one unit of it, to trade for food supplies for his dwarfs for as much as they could afford and store. But they needed to be able to farm true Dwarvern food. With that in mind he gave the order for the most basic form of food to begin being farmed. Once the first harvest was brought about they would be able to survive off it, but it not exactly a food of flavour. However it was likely to be necessary, especially if they needed to 'ride' out the Cull. So he ordered a branch mine from the bottom of the deep decent. One that would lead off and then spread into a small group of Fungus Farms for growing Mushrooms, or 'Mush Bread' as Dwarves called the slightly more traditional variation. As it was often used with other food to soak up sauce and otherwise help eat.<br>
<br>
(Please tell me if I missed anything. I just want to catch up now so I don't spend yet another month trying to catch up as I fall further and further behind due to the attempt)<br>
<br>
Actions:<br>
<br>
-Made offer to the Highborn, Weapons to the tools to make them<br>
-Offer to the Fennic, Fight their threat for help with their own threat<br>
-Postered the town asking for help with Cave Fishers<br>
-Made offer to the fledgling government<br>
-Began trading 1U of salt for as much food as possible<br>
-Began work constructing Much Bread farms</div>
				
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 :<br>
<br>
Continued repairs on the Clockwork soldier were relocated to the Mages guild, as Tinkering had taken the machine far, but only as far in that it was not a magical construct. <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId173">
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 Bruul found a peg inside the back-housing that when turned, seemed to restore a good deal of mobility to the skelature of the thing -- it was speculated that there was perhaps a hidden or even obvious crank on the back of the mechanism that determined how rapidly it could move. It was only after bruul used some of his battle-magic shifting force inside the chassis until certain pieces fell out (and others joined in place) that the hole to this part of the device was evident, but the layout of it's inner workings from the front seemed to make more sense even to the artificer in it's new configuration. The highborn mage cast spells of freedom of movement on it's limbs, which once enchanted in place took some of the labor off of the machine and it began to hum and tick rather than grate and stutter. It's communication device, it was speculated, would take months to fully repair, but an ordering of it's discs from scratched to utterly warped should assist the automaton in making better use of the words it had intact. <br>
<br>
Finally cassandra read the individual loose pieces of the device in her hands and tried her best to explain where they went. After 20 or so such bits were restored, the device started repairing itself! It's pin-hole "eyes" were still practically shot, but it moved with a semblance of grace, and with new or polished armor over it's skeletal structures it was as close to complete as it was likely to become. <br>
<br>
Upon the completion of the labor, the creature wandered outside the mage guild on it's own, with several folk in tow.<br>
<br>
It stopped, again confused, when it saw the spire of the lighthouse to the south glowing brightly, and the spire of .... well... the SPIRE... to the North. <br>
<br>
"Requesting guidance to Spire 9. Destruction. Spire 3 Annihilation? Spire 11 Extermination? Points of reference...(whirrr)... incontinent." <br>
<br>
_________________________________________________________________________________<br>
<br>
<b>THE CARAPACE:<br>
</b><br>
Dr, Flemming studied every inch of the creature as best as he could, with Caelis standing as his second -- they must learn all they can if this find was to be of use to them before they inevitably faced the cull.<br>
<br>
Yet, it had few secrets to tell beyond what was already seen. It was true that whatever creature (lived?) within this shell was surgically slain, melted with digestive acids, and disposed of sloppily and hurriedly in a manner unakin to other (normal?) prey. It seemed the soft(er) parts of the creature were all gone, to a grain, in fact! making Caelis and Dr. Flemming wonder how much of the creature they were truly seeing. Dr. Flemming used a series of magnifying lenses on the chitin and discovered it seemed to be made of endless interwoven strands of what he estimated were 3 different types of natural proteins... one spongiform, one crystalline in structure, and a third most common protein that seemed to "cure" the combination of the other proteins. Traces of digestive acid of INCREDIBLE strength (only glass failed to react with it seemingly, and they rapidly ran out of samples to test more materials.) Physiologically it seemed like it had some hallmarks of arachnids, but clearly there were only six limbs in the exoskeleton which suggested it was an insect. The carapace, when utterly cleans, had a slight sea-water smell to it.<br>
<br>
The blades on it's fore-limbs were wickedly sharp -- it had a hardness index in the realm of diamonds, though they didn't have a quality specimen to test it's full relative hardness. Nothing about it was brittle, and the edge on the blade arms was so fine it looked invisible under lenses full centimeters away from the collective mass of the blade -- suggesting the limbs cut by <b>PASSING IN BETWEEN MATERIALS </b>rather than rending them apart. Caelis wondered if breaking the limbs off for use as swords would be viable... but beyond this, it was a monster's coat -- and nothing more...<br>
<br>
________________________________________________<br>
<br>
THE RETURN TO THE THEATER DISTRICT:<br>
<br>
<b>The Attolians returned, and in FORCE this time. <br>
</b><br>
The Amphitheater was <b><i>EXACTLY </i></b>as they found it last -- not as they left it.. but amost as if they never visited.<br>
<br>
The same audience and the same throngs of skeletons sat in the rows and stood backstage. With the exception of the 3 corpses on stage and some blood in the band-pit, you'd have never guessed a mote of dust was moved. The audience saw the larger retinue descend the stairs, and got more attentive and chattering -- anticipating what was to come...<br>
<br>
"The first act -- I didn't get it... something to do with audience participation and a staff-dancer? I thought this was supposed to be a tragedy!"<br>
<br>
"Then the band started playing the strangest cacophony of what would pass for music WHERE?! NOT HERE! If I didn't know better you'd think they were screaming!"<br>
<br>
"You think that's bad? The same three contortionists have been on stage for who knows how long..."<br>
(this was clearly in reference to the twisted bodies of the three halbardiers than fell in the battle.)<br>
<br>
"Well, it looks like the intermission is FINALLY over. The staff dancer is back, and they've brought more actors and even finer props this time. Perhaps the second act won't be so much of a let down..."<br>
<br>
...Let down -- The Attolians had slain hundreds of longdead in the fight, only a matter of hours ago -- and they come back to see their target area for pacification exactly as bad as it was. Audience blithely pantomiming the eating of snacks, now dust, and expecting another "performance" by the Attolians...<br>
<br>
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<br>
<br>
 <b><u>Night Elves in the District</u></b><br>
 The Highborn bystanders did not know what to make of the curious visitors, the Night Elves. Yes, they were distant relatives of sorts, but they seemed odd even for High Elf standards.  The Highborn Linguist was observing the the Nightelves. He was dictating mentally notes onto a long parchment which to someone not versed in the arcane would seem incredible, but to the linguist, to other students of the arcane it was practically a parlor trick that one learned as a child. The Linguist was interested in Anthropology and he acted like he was on a field trip examining a lost tribe. In fact in some ways he was. Not far from the War Mage who eyed the Nightelves with curiosity, but with some wariness, were part of the security detail assigned to this assignment.<br>
<br>
 In a low voice Athoril Chamaere an archer said to Fiiar Grayaen a Spearman, "These Night Elves are very peculiar. Is this how we seem to the humans?"  Fiiar replied "Nooo, The Humans recognize our superiority. We look nothing like these odd ones." The much older by several centuries, superior officer and seasoned Sword Master Armiandial Lighihre who knew better, looked at the other two with mild annoyance, rolled his eyes and just shook his head.<br>
<br>
 The Arch Battle Mage was a bit concerned at this new development. The bits of knowledge he had learned of the Night Elves was unsettling to him. Even with his brilliant mind, remembering lessons from a thousand years ago was a challenge at times. The magic they used was familiar to him, but remotely so. There were still practices, rituals and spells as ancient as the Night Elves. There were also the songs that remained, the humming in tune with the stars. Now history and present day reality have collided.<br>
<br>
 The Prince was off dealing with the Pest called the Fennec. He would sense this, but would be too absorbed to respond presently. The whole old world had magical currents flowing through it, and it took a very high degree of sensitivity to detect each one. It would be like detecting that an instrument had 4 strings instead of six while an entire orchestra played.<br>
<br>
 The Prince would not allow anything bad to happen to the Sylvan and the Highborn through their alliance with the Tyren would be honor bound to protect the Sylvan Elves whom were just adolescents. This must be made clear to the Nylor. The Arch War Mage summoned an Archer, a very fleet footed Archer. All he did was think of him and the Archer came to him. Send a messenger bird to the Prince informing him of the awakening of indigenous Nylor and that they seem to have a score to settle with the Sylvan Elves. The Archer saluted and ran off.<br>
<br>
 Meanwhile, the Nylor were writhing, undressing, dressing, and acting rather odd.  The Linguist was humming, trying to remember the ancient Nylor he learned years ago...<br>
<br>
 Orders:<br>
The Linguist studies the Nylor.<br>
 The Prince is informed by messenger bird about the Nylor and the potential threat against the Sylvan Elves<br>
<br>
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 <br>
<u><b> Trade with the Firebrand Dwarves</b></u><br>
The Highborn are pleased to make tools for the Fire Brand Dwarves in exchange for weapons, especially cannons for point defenses. The Highborn enchant their coal supply to burn hotter. They search for meteorites to make anvils with and make fine tools for the Dwarves to use. The Highborn knew the value of Dwarf craftsmanship.<br>
<br>
order: <br>
-Make tools for the Dwarves,<br>
- enchant coal to burn hotter and to make hotter coke,<br>
-search out meteorite materials to make weapons and a<b>nvil</b> from. Use divination to find.<br>
<br>
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<br>
<u><b> Attolian Weaponry<br>
</b></u><br>
The Highborn insure that Attolians have been rearmed with superior weaponry with HighElven craftmanship  even if it means to bring their existing weapons back to the forge and improving them.<br>
-Order: Bring back Attolian weapons to Highborn blacksmith and improve Attolian weaponry<br>
<br>
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<br>
<u><b> Tyren Help with Runners<br>
</b></u><br>
The Highborn are grateful for the Tyren help to tame the Runners. Two groups must be captured for mating to occur.<br>
- Order, the Highborn work with Tyren and other factions to tame Runners and protect them from predators.<br>
<br>
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<br>
<u><b> Gifts for All Colonial Leaders. </b></u><br>
The Highborn Prince knew that Humans and many other races, including his own were ego driven, jealous ,proud and greedy. The Prince believed the Colonial government to be an incredible feat and he wanted to show his appreciation to his fellow leaders of Colonist. To the Tyren he had given an Axe. At the first Colonial Government official meeting, after the annoying Fennec affair was resolved he would present the Attolians, and Order of St Victoria with their own enchanted weapons.  They were made from the same materials that they made the Tyren Axe from, a true fusion of the materials available. These gifts were gifts to solidify the Alliance of the Colonial government and were fine gifts indeed.<br>
<br>
For Caelis he ordered made a Lance that was fit for HighElven Nobility.<br>
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<br>
<br>
For Elien, He ordered a HighElven Great sword forged for her, but light enough to wield.<br>
Here you see the before and after.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="latest" data-src="/proxy.php?image=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fwarhammeronline%2Fimages%2F9%2F98%2FHigh_Elf_greatsword.jpg%2Frevision%2Flatest%3Fcb%3D20071122125239&amp;hash=9f6b4d9e21220d187946de57a853b53e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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  <br>
 <br>
Order: Present weapons to other Colonial leaders once the hearing is adjourned.<br>
The Prince says sincerely without any trace of haughtiness.<br>
<b><i>"These weapons are bestowed upon thee, my comrade at arms and fellow leaders of our fledgling colony. It is with friendship and honor that I gift these fine weapons to you."</i></b></div>
				
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					<div class="bbWrapper"><b>Various Attolian Responses to Events Going On</b><br>
<br>
Nicholas leaped with joy as he watched the automaton practically repair itself before his very eyes. While, there might have been something that could have been done to fix the bells and whistles of the automaton... at this point the construct was effectively fixed. In fact, it seemed to think that it was healthy enough already by itself that it went scurrying on outside to take a look around its surroundings with its somewhat functional pinhole eyes. The gears, at least to Nicholas, was a symphony of finely tuned gears and servos that hummed an angelic symphony of various moving and self correcting and tuning parts. It was truly a marvel and helped Nicholas form his own ideas and served as a fountain of inspiration. The automaton simply emanated innovation. This kind of technology back in the Old World would have been literally revolutionary. No longer would people fight over land with the strength of men. No, they would be fought to control the means of producing such automated constructs who can do the work of hundreds of men. These automatons could out pace the means of production of any country or nation. Thus, whoever controlled these new means of production would be the most powerful and wealthy. Course, Nicholas was not too keen on the actual using of technology to gain power. He was interested in the intellectual pursuit of it. It would be up to someone else to seize the means of production.<br>
<br>
Regardless, it appeared that Nicholas had a new job to do. Thus, he walked up to the newly fixed automaton. He remembered the speech of the other automatons. It appeared that the spire served as a base of operations for the automaton, and that there were numerous ones. However, the one to the north seemed to be Spire 9. It seemed to want to return home. How oddly human-like despite its mechanical nature, Nicholas thought. It seemed to be able to think and <i>imitate </i>human speech and behavior. Nicholas was immediately reminded of a colleague of his who was convinced that a human brain could be made. It seemed ridiculous, at the time, but here he was thinking that somehow the mages of the old did manage to succeed somehow. Nicholas went up to the automaton and said "I, the Artist, will bring you back to Spire 9. Follow me." Nicholas then gleefully went along his way to return to the Spire with his accomplishment. Surely the other automatons wouldn't mind that he had borrowed some inspiration from their design anymore after finishing this job.<br>
<br>
<b>Nicholas escorts the Automaton back to the Spire<br>
</b><br>
---<br>
<br>
As Caelis looked at the carapace, the idea of blades and weapons from the limbs of the shell appealed to him. Thus, he planned to have them removed. However, more importantly... what more could this chitin shell tell them? It was light, but as strong as diamond. If used as armor... it would be invaluable. Thus, there was only one option left in Caelis' mind. They had to learn more about the chitin. Perhaps it would deteriorate in certain conditions? Or, perhaps it can be used as inspiration for stronger metals? Maybe a new synthetic material? Caelis didn't know much about the options available to him, but someone that he knows did.<br>
<br>
<b>The Limbs are detached to be used as the foundation for weapons<br>
Chemist is also brought over to study the shell for anything useful. Especially if it is weak to anything like certain chemicals<br>
</b><br>
---<br>
<br>
Lothar looked around the Amphitheater. They were practically surrounded when it should have been cleared. He turned to the others and said "We must leave. Now. This is beyond our control. If we must put them to rest, then we must find other ways to do it. Lothar then looked at the bell bearer and said "Start ringing it and we will begin to retreat back, quickly. If they start chasing, then we must push through. Sir Bors, I believe you have the pleasure of having done that once before." Sir Bors snorted and said "Unfortunately." The bell gifted by the Zebani then began to ring, and the group began to fall back. Cassandra remained ready though. Bloodscourge was not fitting to force these long dead to rest. However, the Ivory Scepter, could be used to control them, and maybe put them to rest as well. Thus, she wielded the Ivory Scepter with both hands and readied herself in the event that things went south once again.<br>
<br>
<b>Expedition back to Amphitheater attempts to fall back</b></div>
				
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					<div class="bbWrapper">It very quickly became clear that the workforce for this seat of government would far outstrip anything the order had been witness to during their short time in the colonial territories. It also became clear that their initial estimate of labour had been grossly off. With so many excess hands brought to the front with the varying methods, languages, not to mention the aggressively grandiose plans of the elves what was truly needed here was administration. The monks of the chapter would have to take the squires they had sent under their wing, and harness their youthful vigor as runners as they used their own skills to see that the various foremen of the construction forces didn't end up at each others' throats. <br>
<br>
And with these fresh pieces of grandstanding and new recourses coming to the chapter's holdings thanks to their work with the glaziers perhaps they could afford to leave their stamp on this place. Other chapters had attempted more audacious acts. <br>
<br>
<b>(A change has been made to the Victorian labour sent to the government building. <br>
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Staff list: 10 Squires/10 Monks/1 knight - jeweler)</b></div>
				
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 :<br>
<br>
The artifacts were taken back to the garrison and laid openly for study by the members of the order -- what one completely lacked any knowledge of, would light a fire in the eyes of another... entire workteams passed about their finds, made rubbings, notes, and study.<br>
<br>
There was no doubt a strong connection between the spirits of the Platz and their personal effects. It was as if the very particles of their souls suffused every object in the ruin... by far the worst and most comprehensive haunting they had ever seen, and now that these artifacts were secure, ever studied. On every object were the bones of hunger, of want, of confusion... sometimes literally the fragments of bones themselves were extracted from instruments and objects. <br>
<br>
What was unexpected was that some of the shinier bits that were picked up looked like a prismatic, diamond-hard material -- mostly dust, but one piece easily large enough to be a man's forearm -- except it was in the shape of a forefinger. The archivist had heard tales of the Zebani -- but this seemed to be something different altogether.<br>
<br>
Of the Bard's team, wild archeological finds were to be extracted from the ancient instruments. While some devices were broken beyond reimagination, and others seemed like they were held together by parts long decayed (or perhaps only existed in a semi-corporeal sense!) -- one instrument was a particularly stunning find -- A Pyrmathrax -- an ancient instrument the knowledge of construction of which was lost during the wind age, and since the last instances in the old world slowly vanished to fire, theft, or war in the ages that followed, the item could only be recognized because it fit a description!!! The instrument in fact was even able to produce notes in arrangements totally novel to the Victorians... They wonderd if such chords would be novel to the ears of all. Three of the instruments were Illuruum, likewise instruments headed for a similar genuine extinction.Truly Priceless, for a historian and a bard.<br>
<br>
Materials for a church were easier to come by than first imagined -- while wood was still relatively scarce, it could be bought from freelance woodcutters in sufficient amounts at market -- taken freely from the woods of muddy lake. That plus the surfeit of stone in the platz and what could be "cherry picked" from the Agora district by the skilled eye and command of the mason <b>(2 units of black granite) </b>was topped when it was revealed the blocks cut and carried were the heart of a larger pillar -- buried in the fine sand of the ruins and the work of ages laying over it... the base of the singular pillar was made of a brown gemstone -- Brown in color, but with fiery brilliance -- a massive chunk of beautifully grazen <b>ZIRCON! (1 unit) </b>-- if it were not for the epiphanies of the mason-canonate and the size of his work-team, such FINDS would be impossible, much less making them acquisitions... the finds were clearly within areas searched and mapped by the Attolians, but wholly missed by them. The Mason Cannonate mused that if he could look upon the maps and studies the Attolians had made of the Agora district as well, his "checking for errors" might yield other such points of interest. After digging in three other areas looking for other columns that might have been part of a row with this one... the team packed up and brought it's treasures back to the lighthouse... the areas purged of longdead in the streets seemed truly pacified -- few if any integrated skeletons were seen, and where they were, they sat unmoving or laid haphazardly -- only once or twice was did longdead shuffle past the work-crews... their eyeless skulls shaking their heads in bewilderment at what they must have thought they "saw."<br>
<br>
It was a fine day to be in the Order of St. Victoria. No doubt.</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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<b>""Hail to you, fair guardian!" :<br>
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"Spire Victory? Name checks, but not familiar. You will not see the Key'ed one. Imposter in the spire -- no more confusion if you are not reinforcements. We will lay flags of welcome out should circumstances permit lowering of vigil to levels permitting unauthorized guests, clearly we are not in agreement as to what an artist is. We expect reinforcements from Spire 7 to arrive in no fewer than 800 years. I will tell stories of this meeting to your descendants when they are bidden. Goodbye."</div>
				
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 :<br>
<br>
<b>"The great runner hunt" -- <br>
<br>
The teams of three factions were in the area, all interested in the same thing. <br>
</b><br>
The highborn would likely not have cooperated with the Fennec to capture runners, but when the Tyren came on the scene and saw that highborn had hunting parties of their own, they were invited to join.<br>
<br>
A crude plan was hatched, The Tyren being versed in the behavior of their own and other wild herds were consulted on likely behaviors and potential threats.<br>
<br>
"First, we need to set them to running." A skilled herdsman spoke.<br>
<br>
And thus it was planned that the Fennec's Troll would burst from the lake to drive them out of the wood.<br>
<br>
"Then we need to control which way they go."<br>
<br>
The Tyren were not all "Chargers" -- far from it, but all but the elderly or the truly corpulent could put a good run in when they had to.. in response to the Troll alarming the herd, the Great Tyren made to run as if other animals of the wood on either side of the Runners -- containing them in a column that, while in the woods at least, would keep them from scattering. Two Tyren Felled a Tree when they smashed past it on the west flank, but this only served to more alarm the herd and keep their eyes forward not looking for an opening to spread.<br>
<br>
"Once out of the wood, you got to keep them tight."<br>
<br>
It was in the high grasses outside the wood the Fennec, 10 in all, hopped at confusing intervals on both sides, whipping switches made of tied grass around their heads they fed into the herd's reaction to peripheral movement to keep them running straight, but distracted...<br>
<br>
"Then you give them nowhere to go."<br>
<br>
It was at this point the high elves hiding in front of the oncoming herd rose up from camouflage ahead of the herd in an arc of 30 spearmen, 2 ranks deep. While the whole herd stopped short of the Bulwark of shields, many runners in back plowed into and over runners to the fore of them, throwing the herd into chaos and disjointing the leadership of the Alphas in the chaos. Quickly running behind them were the Tyren's mercenaries, also armed with polearms and waving and hollering to hopefully pen them in... there only being five of them they had to hope they could buy enough time for the Troll and Tyren to catch up and seal the pocket...<br>
<br>
....The plan worked.<br>
<br>
Once the Herd -- 40 yellow runners strong including 5 larger, ruddier and mustard-colored Alphas -- were encircled and enveloped by the faction hunters. The Alphas at first tried to challenge, but they were repeatedly redirected to the shield-wall which they did not acknowledge as an enemy, but as an obstacle. The Lesser members of the herd watched anxiously as each alpha was gently brought to ground -- the fennec stinging one with a number of inebriating darts, the Tyren pulling one down by surprise, and the last three, the biggest and wisest to the threat, had to be brought to exhaustion with constant battering with the flats of spears and whatever weapons were handy. Kwamin, one of the Skilled Tyren workers -- was the only one to be harmed -- gored with a single kick from an alpha, it likely would have spilled the guts of a specimen of another race, but instead would only leave an impressive scar. The primary talon RAKED Kwamin right in his abdomen, which was thick with muscles like rocks.. Rocks split like tissue-paper, for now -- but he was quickly patched up and brought to the healer's guild to be tended to. The new and deeper involvement of the ratkin at the healers guild was immediately evident -- with Kwamin soon going from groaning at needing to be carried by his comrades to snarking over his third fennec ale as a trio of giggling Doe Ratkin thoroughly deloused him "For his Heroism" -- Kwamin wasn't a warrior, but by the evening he felt pampered like one. Also, he was drunk.<br>
<br>
<b>RESULT: 35 "Omega" Runners and</b> <b>5 "Alpha" Runners are subdued and lead to a designated corral in Harun'Taras (the only suitable place to hold them for now) -- How the beasts will or will not be used or divided must be worked out by the involved parties!)</b></div>
				
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 <br>
<br>
<b>"BOOO! BOOO!" <br>
<br>
"LET THEM SHARE!"<br>
</b><br>
The Highborn had the makings of a little riot on their hands this time... many attolians, surely goading fennec, Tyren sympathizers, and even some Attolians were taking (whether they understood the intensions or not) of Highborn attempting to regulate Fennec contribution to the Capitol building. What with generous offers of wage and beautiful pallets of amber -- the common people did NOT see the big picture of the Fennec's "non membership" in the face of such gifts. If The highborn did not want the frustration, anger, and yes the size of the mob to grow they would either have to let the fennec through and onto the project or effect some other course of action!!!<br>
<br>
<b>DECISION POINT: Highborn must defuse the crowd or suffer loss of popularilty/influence.<br>
<br>
Fennec may attempt to rabble-rouse the crowd to get their way, but this may be inadvisable politically. <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"></b></div>
				
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					<div class="bbWrapper"><span style="font-size: 18px"><b>RIOT!  BURN THE COLONY TO THE GROUND- ok, let's try and behave guys.</b></span><br>
<span style="font-size: 15px">Although starting a riot was an EXTREMELY appealing idea to many of the Fennecs, some of the more sensible and in-the-loop (those who knew how much their previous mischief was coming back around to kick them in the behind) managed to talk their comrades out of the idea almost unanimous idea of distributing strong ale to the crowd and "peacefully demanding equal rights", although barely.  It was decided that they would still cause SOME trouble (otherwise the Finecians may have had a riot of their own to deal with!), but not enough to warrant any retribution.  in fact the Highborn may find it better than them doing nothing at all!<br>
<br>
The Finecians would try to somewhat calm down the growing riot, discouraging any sort of violence.  But they were free to protest if they will, the Fennecs would not involve themselves politically!  <br>
<br>
They would promise them however, no matter the outcome, that the Finecians wanted to pay back their crimes and debt to the good people of the colony and the food, drink, money and amber were GIFTS to THEM, regardless of whether the Highborn would let the Finecians join the government or not.  They intended to continue to contribute to the colony as a whole.<br>
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 :<br>
<br>
<b>"OF LORE AND STONE":<br>
<br>
MASSIVE STONE FROM HARUNTARAS!<br>
</b><br>
Cart after cart after cart of it. "All the stone from the mine of vines, Orm said!" a Tyren Carter shook his head laughing as he prodded his beasts of burden while much otherwise idle time was spent loading even more carts to be moved. <br>
<br>
People laughed or dared not hope for the kind of wall the highborn were constantly posturing about building for the Capitol building, but by the time the Tyren herds were done moving "All that Stone" -- it began to become a wonder how big this building was actually going to be -- the storage pile for stone and clay was a veritable hill or mountain to itself, once fully unloaded... and it took the Tyren, and much of the public labor pool to get it moved in a realistic timeframe. If the ranting of the elves was madness, the offering of raw materials by the Tyren was madness made manifest. At the top of the day the pile of materials, upon which other factions contributions would be heaped, cast a shadow that almost ran full over the length of the learners square.<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId43">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId44">Prince Vaethorion</a>
 : Because of the scope of this project, however -- the extra labor requested for public bathworks floundered, at least for now. While the bathhouse pool for the private seats of government was easily built into the footprint of the building (and beautiful it was) -- The learners square had to settle for one larger, inelegant, but fully practical bath in the space between the learners square and what would become the capitol building. With numerous fountains fed by water lifts from expertly divined cisterns, the public bath was as pleasing to the eye as it was a fortifier to one's health.<br>
<br>
<b>(+1 influence highborn for "Fountain Baths" north of the learners square -- influence gain would be higher, were it not a well spread and factual rumor that the Highborn had spent many times the labor and funds on their own exclusive baths In their "Wild Villas" and Highborn Quarter!)</b><br>
<br>
 ________________________________________________________________________________<br>
<br>
<b>"Stories of the thralls" -- </b><br>
<br>
Perhaps this was a bad idea, as it did not lift the spirits of the newly renamed hillfolk to talk of the salt and water of misfortune that lead them to these new and friendly shores. Tales of unsympathetic neighbors when family died, of betrayal, of gambling debts and failed baggage trains, of heartless response to misfortune that the Tyren could not understand was how humans truly would treat one another -- were they as indifferent to each other in need as they always were to the Tyren? It did little for the morale of any to discuss these tales, but discuss them they did, and in doing so put their pasts behind them. At first some of the tales were thought to be jokes or exaggerations due to strained limits of common tongue -- but it did not take long before nobody was laughing. The Muurdaan had not only failed these people, they had PREYED on them. The Tyren could not see into this side of human society -- though they must have known it existed not being so naive -- but to hear the stories "from the oxens mouth" was another thing altogether. They had embraced the humans for what they were -- only to see a side of humans that was wholly repulsive. There were a couple of stories worth retelling... something about a race of giants called the "Chorr" coming down from mountains in the northern hinterlands, crushing hamlet and city alike -- some of the thralls were refugees from that crisis -- offered a hand by the advancing Muurdaan and taking an arm and a leg for it. Others were simply cast off by the Muurdain house of Narvik to pay land-debts... decades, even lives of servitude dismissed without so much as a coin or a word of thanks. <br>
<br>
The Tyren had their problems with humans before -- but spirits lie if they didn't think humans had bigger problems with themselves...<br>
<br>
<b>(MORALE IN HARUN'TARAS FALLS MARKEDLY, THOUGH THIS IS MITIGATED BY THE CHEER BROUGHT BY THE NEW INN)</b> <br>
<br>
__________________________________________________________________________<br>
<br>
<b>ANAIS ON THE CULL:</b><br>
<br>
"I have but three bits of information on how one could defeat the cull -- my father has eaten many beings, and some so old as to know a thing or two about it... I will tell you what I know."<br>
<br>
1) "They eat their own dead and wounded. Immediately they are seen as any other prey. To wound them from afar is to assure that they are eaten before they reach you."<br>
<br>
2) "You will not best them in combat. They were designed by gods to end the world... so you would need the power of gods to stop them. Disabuse yourself of the notion of stopping the Cull once it starts -- by then, it will truly be too late."<br>
<br>
3) "All creatures killed by the cull are wrapped in digestive sacs and hauled to the Hive. There all living things are melted into a slurry, which the Hive drinks as it sleeps and grows. Only bones remain -- and they are cast from it's tree... though one deducts that if you wished not to be digested, one would protect oneself with bone, no?"<br>
<br>
4) "The Cull cannot be defeated on the move, but in theory it could be stopped while it slept. That which commands it, feeds the Cull in slumber just as the Hive feeds the what commands in it's activity... An angel of death, a 'Dreaming one' -- a chosen murderer of the world in a bygone era of which little or nothing still exists, and likely this thanks to the Cull itself."<br>
<br>
5) "If one understood the sense-organs of the Cull, it might be easy to hide from it."<br>
<br>
________________________________________________________________________________<br>
<br>
<b>"ON ANCIENT WOOD" --</b><br>
<br>
Between secrets in the bark-bound tome, the lore of the sylvan, the hushed whispers of whipporwhil and the vague musings of Anais T'leth Aboleth, numerous applications for The Golden, Ancient Wood are postulated:<br>
<br>
1)  Any building made with this wood will invariably be magical -- and the intent by which it is invested in a structure will guide how it enchants the structure...<br>
<br>
2) Wherever the ancient wood is allowed to decay and return to nature -- it will be restored to it's pristine and virginal nature... as such, it may attract, or bring forth, folk or spirits of the forest.<br>
<br>
3) If planted on unhallowed ground, it would create a creature of great malevolence, but owing it's creation to the sower... an "elemental of wild growth"...<br>
<br>
4) Shields and Javelins made from this wood will strike true, or draw blows to themselves accordingly.</div>
				
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<br>
<br>
 The Prince ordered Lindar to address the crowd due to his popularity and his way with words. (in the meantime the Prince orders his tactician to have a force  of 30 with shields on standby outside of sight to rescue Lindar if things got ugly, but to avoid harming the Colonist). <br>
<br>
Lindar  perched up on a nearby roof to be seen better, cross legged,  as comfortable as one could be, be strummed his mandolin to gain attention and smiled his warmest smile. He waved to some familiar faces in the crowd and seemed completely at ease.<br>
<br>
 "Greetings fair colonist, this is all a misunderstanding, the Finnecian gifts are more than welcome, and they are greatly appreciated. In fact, the Highborn Commander and the Colonial government consider the Finnecian gifts as restitution for some of their members initial wrong doings. The Finnecians are being given a second chance, and the gifts from them are seen as acts of good and in time will put them in good standing with the Colony. So fear not, the contributions of the Fennec are welcome. In time, if the Finnecians continue to be honest, contributing members of the Colony, they will in time be invited to join the colonial government. In the meantime the Colony graciously accept the gifts, and they will be put to good use. I dedicate this song to the new members of the Colony, the Finnecians!"  At this Lindar played a soothing, song with a popular Attolian tune on his mandolin and sang to the crowd.<br>
<br>
"The fox went on a chilly night,<br>
He prayed to the moon to give him light,<br>
For he had many a mile to go that night<br>
Before he reached the<br>
Town-o, town-o, town-o,<br>
He had many a mile to go that night<br>
Before he reached the town-o.<br>
<br>
He ran 'til he came to the market pen<br>
The ducks and the geese were kept therein.<br>
He said a couple of you gonna grease my chin<br>
Before I leave this<br>
Town-o, town-o, town-o,<br>
A couple of you gonna grease my chin<br>
Before I leave this town-o.<br>
<br>
He grabbed the grey goose by the neck<br>
And swung a duck over his back.<br>
He didn't mind the quack quack quack<br>
And the legs all dangling<br>
Down-o, down-o, down-o,<br>
He didn't mind the quack, quack, quack,<br>
And the legs all dangling down-o.<br>
<br>
Old Mother Pitter Patter jumped out of bed<br>
Out of the window she popped out her head,<br>
She said, John, John sold the grey goose is gone<br>
And the fox is on the<br>
Town-o, town-o, town-o,<br>
She said, John, John the sold grey goose is gone<br>
And the fox is on the town-o.<br>
<br>
John he ran to the top of the hill<br>
Blew his horn both loud and shrill<br>
The fox, he said enjoy the goose,<br>
For he'll soon be on my<br>
Trail-o, trail-o, trail-o,<br>
The fox, he said enjoy the goose<br>
For he'll soon be on my trail-o.<br>
<br>
He ran right up to his cozy den<br>
There were his little ones, eight, nine, ten,<br>
They said, Daddy you'd better go back again<br>
For it must be a mighty fine<br>
Town-o, town-o, town-o,<br>
They said, Daddy you'd better go back again<br>
For it must be a mighty fine town-o.<br>
<br>
The fox and his wife without any strife<br>
Cut up the goose with a fork and knife<br>
They'd never had such a supper in their life<br>
And the little ones chewed on the<br>
Bones-o, bones-o, bones-o,<br>
They'd never had such a supper in their life<br>
And the little ones chewed on the bones-o."<br>
<br>
<b>RESULT: PR disaster ameliorated for the most part-- mob is amused, but folk continue to talk and make sure that the highborn keep their word...</b></div>
				
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 :<br>
<br>
<b>Nicholas escorts the Automaton back to the Spire:</b><br>
<br>
Nicholas followed the automaton after reorienting back to what they both supposed was "Spire 9" -- the automaton kept looking over it's shoulder... commenting on the lighthouse. "Spire <i>n -- </i>Name "Victory" -- name makes sense, no numeric classification. Self repairs initiated/restored by Artist. Repair and maintenance of regiment will be performed and visit must be made to confirm status of stationed at Spire <i>n..."<br>
<br>
It said "n" like some query or unknown... "ennnnnnn" it phrased. It kept looking back.<br>
</i><br>
"While damaged I was examined by woman champion threat, intention: to imitate appearance and affectation of troops of spire 9. Imposter must be identified. Unit will accomplish."<br>
<br>
Nicholas engaged the automaton in conversation over their travel, prompting it to take the road as it was faster than a straight line, and attempting to glean more information. The automaton talked about "desperate measures", "800 years", and "All keys to the key'd one." <br>
<br>
After the great chunk of travel, A regiment of damaged automatons met Nicholas and the newly repaired automaton at the base of the spire. <br>
<br>
All turned in unison, including the repaired one, and spoke the same phrase, a question needing an answer...<br>
<br>
"We are Spire 9, respond. Allied Artist, Respond. Follow us and Destruction awaits. Are you prepared?"<br>
<i><br>
Nicholas pulled his collar, considering his response....<br>
<br>
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 :<br>
<br>
<b>"Expedition back to Amphitheater attempts to fall back"</b><br>
<br>
Cassandra raised the ivory scepter in both hands... the hand itself on the wand faced palmward out at the collected throng of longdead. "Stay where you are, or move away." she commanded. The audience seemed to freeze in time, and the mass of their previous assailants backstage began to file up staircases back to the surface. Behind them more longdead had already began to gather, but the Zebani Bell dispersed them...<br>
<br>
...This time, they were prepared... <br>
<br>
...This time, everyone got back home, and without a fight.<br>
<br>
<b>(Attolian troop morale raised incrementially)<br>
<br>
_______________________________________________________________________________<br>
</b><br>
As for recovering the bodies of the workers in the Agora district, the mechanism used to open the floor was now broken -- it had been attached to a chain which broke from the mechanism and was likely both fully unspooled and hanging beneath the now fused trapdoor through which they vanished...<br>
<br>
If they wanted their workers bodies recovered, they would have to break through the great stone hatch, and the attolian mapping team took some time measuring the massive dimensions of the door, it's likely thickness, and also to clear debris from the top of it.<br>
<br>
It revealed no further secrets about how to open it, but clearing debris revealed a beautiful mosaic inlaid over the center of the doors, rendered in halves that linked when the hatch was closed as it now was.<br>
<br>
The mosaic was that of a glorious and ferocious Mermaid of sorts, holding a trident and with burning eyes... in archaic common the mosaic was titled "The Nerid, Protector of the City's Sea"...</div>
				
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 :<br>
<br>
<b>"Tools for the firebeards" --<br>
</b><br>
Their Cleric had found it -- practically a wish, their cleric was so hard in prayer -- but they knew the dwarven need for the right tools, and knew what materials the dwarves might appreciate. <br>
<br>
Meteoric Iron -- and they found some under their recent outpost. Not much, but enough to make an impressive Anvil (once the dwarves were done "improving it" -- several hammers and tongs, and a crystaline quenching trough. The items were likewise enchanted -- lighter than the devil metal needed to be -- and dammit if it wasn't actually "Starstone!" <br>
<br>
Among the keepsakes and relics of the Prince's personal treasury, one token he bore with him was a dwarven hammer with a DIAMOND head. While by no means large and meant for finer work (like runes) -- The prince had to consider the value it presented to the dwarves, and if he was willing to part with it, what loyalty or favors it might buy. <br>
<br>
Likewise, Enchanted Coal was a simple enough task... while it was far from the molten temperatures the dwarves desired, it was impressive and ahead of schedule for what the firebeard operation thought possible... they would want a steady supply of enchanted coal... Nicknamed "Blacksilver" -- for it being rough-broken coal, but worth it's weight in precious metal to a dwarf... <br>
<br>
...Perhaps there were deals to be made...<br>
<br>
And some already were! One unit of salt was easily enough to trade to more than cover the filling of the dwarven larder -- the fennec flooded the market with eyeless cave fish, which the dwarves found particularly tasty when dried and smoked. A slice of home, to some of them... and there were other foods a dwarf would eat at market -- until the spongiform subterranian fungus farms started to take...<br>
<br>
...Which was a question. The delicate spores and starter cultures seemed disturbed by the ambient vibrations of the cave fishers, who grew more harshly directed to so far impotently find a way into their excavation. Dwarves reported that the Mother Fisher had found the peephole, and it's primitive sense organs, at the ends of it's myriad tentacles, had begun to "sniff" the spyhole... They closed the apeture and double-fortified that area of the excavation.. no fishers would be coming in <i>that </i>way... at this point it was still a question of whether they could get in at all...<br>
<br>
Besides all this one other startling conclusion was drawn -- The earthsense of the dwarves told them a story the instant they walked on the construction site for the seat of governement, and it told them TWO things -- one, there was a massive excavation or cave system ALREADY directly underneath the Capital site and the learners square, and that for both sites, between these tunnels and the topsoil, was a massive deposit of iron -- the entire area seemed to rest on a massive lode of cold and oxidizing iron.<br>
<br>
<b>@ALL:</b><br>
The Dwarves would post requests for aid from the factions to help them with the cave fisher threat... <br>
but if anyone were to respond, time would tell.</div>
				
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			<img src="/data/avatars/s/16/16922.jpg?1568241831" alt="general ostruppen" class="avatar-u16922-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
<b>"BEACH AHEAD! BARRIER.... RIGHT AHEAD!!! STARBOARD FULL!!"<br>
</b><br>
The dwarven ship looked just like what you'd imagine a dwarf design to be -- practical, unique, and sturdy as hell. The whole thing looked like a bulky trapezoid, or the top of an icecream cone that bobbed along the water. Only the front deviated from that odd angularity, it had a triangluar ramming prow made of bolts and metal, which unsteadied the ship in shallow water. Above the prow was a chain spool with no fewer than TEN anchors on it, belying the weight of the vessel, but it also seemed the anchor spool might also be some kind of boarding weapon.<br>
<br>
Dwarven Royal navies were small affairs -- but it was obvious this was the kind of ship that was coming to shore. In Tow, almost gingerly -- glided behind them a ship with patched sails and beleaguered crew. They flew a flag of Privateer Merchants... the purpose of the weird dwarven ship was unknown, but it was clearly obvious even from the depth it hung it the water, that it was laden with goods, and had come to trade!<br>
<br>
Then almost at once, the Barrier appeared -- Angry, Yellow, Gold -- almost as if it mindful or mindless, to conspire a crash of the vessels. <br>
<br>
The water as it became more shallow caused the vessels to rock almost violently, and an odd crackle burned at a point high in the barrier -- The approaching ships were too far flung into emergency maneuvers, but many folk on the shore were certain they'd see the barrier <b>FIRE </b>this hour, and their new guests would be sent to the bottom of the sea... if there was luck enough for anything to be left after the barrier's fusillading discharge...<br>
<br>
The Dwarven Vessel had a singular sail, broad and spread over the whole affair like  peacock... Engaged immediately was some kind of mechanism of dwarven and gnomish design, and the sail, brilliantly strange, that caused the sail to instead beat against the barrier and the wind alike as if it were a maidens fan dismissing a boorish suitor. The Dwarf vessel stopped abruptly, and the trading vessel -- still riding it's wake, collided with the rear of it. <br>
<br>
The Dwarven vessel didn't budge, but splinters and cracking could be heard on the ramming vessel... FULL ALERT went up then, to observers on the beach they could finally see dwarves and men on their respective vessels moving with urgency and purpose. A host of dwarves on the front deck of the angular ramming vessel waved and dismissed their agents to carry the orders, and continued the delicate navigation that was skirting a mere 50 yards from the barrier to search for a supposed "Breach"...<br>
<br>
They found it. Boarding cables tethered the trade ship behind it, and towed it up to a sea-walled port that almost raised an eyebrow among the dwarves. Either it's defenses were well hidden, or it didn't have any... both possibilities amused the command Hatzburk command crew. The sea gate was opened for them, the trading vessel bilging and carpentering to keep the boat afloat for the time remaining to get to dock. <br>
<br>
The beach had a few ships here -- two of them at dock, two run aground on the beach. Of the vessels at dock, a sleek elven affair with both oars and sails -- some kind of sloop of war, was being laden with it's own cargo. A great fishing operation, seeming to be netting little more than absurdly large sharks, was well underway and too busy to even remark their arrival. Pale "Great Finners" -- almost an albino white, were dragged in nets onto the beach and carefully but systematically eviscerated with polehooks, their stomach contents apparently being the primary goal, with the second goal seemingly to make sure the fish were safely enough slaughtered and rendered. The stink of fish and another, more ancient and implaceable scent wafted the nostrils of the command crew as they dropped their network of anchors gently to the dock -- they'd not be removed except voluntarily, or they'd take the dock with them.<br>
<br>
Brutish, salty and rough living humans warmly welcomed them -- the longshoremen of the port sped out in boats to help with emergency repairs of the trade vessels, and the ships were safely docked before being greeted by Attolian and High elven "Port Authority" -- that assured that the hard questions could come later, but for now they were welcome to dock safely and if they had a Charter for the colony, to unload and come ashore. The Trade Vessel would have to stay in port, but such was not an issue as the condition of the trade vessel precluded any type of shore leave. <br>
<br>
<i><b>Kulger Ultensan </b>stared at the 30 story cliffs that seemed to spread east and west as far as the eye could see. The relatively small beach was crowded with fishing operation, the port, seeming shipwrecks, and a massive ramp of sand that lead up and inland. Emissaries furnished the arrivals with crude but interesting maps of what land the colony occupied and intel about the surrounding area. <br>
<br>
"Ruins very dangerous" A highborn clerk said in well enough dwarven tongue. "Unload, but consider where you settle -- there is food and warmth enough if you summit the sandslope.<br>
<br>
A brutish "Exile" as he self described, also indicated that to ascend the sandslope one falls under they eye of the goddess Dracos -- and to pay your respects or keep silent in the shadow of the goddess.<br>
<br>
"The Hatzburk Loyalist" </i>Faction had made landfall. The new world spread itself before them, it's challenges had already shown themselves to be sudden and great in the barrier. They had arrived...<br>
<br>
<b>DECISION POINT: </b>Whatever the New Dwarf faction plans to do.<br>
<br>
<b>ALSO: New (crippled) trade ship is in port!</b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 :<br>
<br>
<b>"Ryleon gathers the survivors and tries to pull as much as she can from them. Urun takes notes"</b><br>
<br>
It rapidly becomes clear that on the move is no place to attempt to access these memories -- a safe, even solemnic place would be needed to get the best results. <br>
<br>
The "Survivors" are shook to their cores -- they look to the left and right and scan the crowd for more of you -- people are missing... even people they love but cannot yet remember. Grief takes hold. <br>
<br>
"So... So many more of us were headed to the vault... we were attacked!"<br>
<br>
"Ryleon was placed inside last -- I remember that -- she couldn't get others to come with her -- the light was cut and blinding when the door shut. Our rearguard must have been larger than those of us who actually got to enter the vault."<br>
<br>
"Did we awake in a graveyard!?"<br>
<br>
"A TREE! A GREAT TREE SHOOK! WE KNEW IT WAS TIME!"<br>
<br>
"time for what?!"<br>
<br>
It was clear all the midnights had to report too, was terrors and combat... they kept their stories close to their breasts. Now was not the time. <br>
<br>
"The dream was over... nature itself killed GODS in her slumber. But finally nature awoke... and we were un-made -- And as one, we wept."<br>
<br>
<br>
<b>(Nylor morale CRASHES. The survivors are VERY afraid and confused. They know people close to them didn't make the journey. You are so few... too few... too FEW!)</b></div>
				
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					<div class="bbWrapper">It was with some confusion and reluctance that Sir Prisha was forced to report back to the garrison on the events of her excursion to the spire. Relaying the events and each part of her brief exchange with the metal entity. At best she could theorise that the creature had mistaken them for one of its own kind, and given its response to her diplomatic overtures Prisha could not be certain as to whether these metallic sentinels would remain at their post or would advance on the lighthouse. Given the talk of other powers pilfering their pieces and living to tell the tale those within the order felt confident that they would not need to fear reprisal. One of the monks transcribing the meeting was ordered to make certain of their notes of this invitation in eight hundred years. Assuming an entrance could not be gained before then, then it would fall to future generations of the chapter to take up the invitation.<br>
<br>
"Very good, Sister Prisha. You acted admirably given the situation and brought all those under your charge back to us safely. It does you credit. As for the initial aim of your mission, well it seems we shall have to pursue more traditional means of printing. Our monastic brothers and sisters are quickly forming a bounty for our vaults and copies will need to be made for transportation, along with the spreading of the word. We shall have to see to this project at a later date, for now the construction of a church must take precedence. Your own talents will be needed to make sure it is completed as quickly as possible."<br>
<br>
Elien called the meeting to a close, Prisha was dismissed, and the chapter continued in its quiet industry. Elien would happily admit that open excitement and passion their scholars showed in going about their studies. Worth more than gold was how they described these finds. Priceless was the value they ascribed to these pieces, and so it was the value Elien gave to them. <br>
<br>
In time they would cross the barrier again, returning this knowledge to the other chapters, allowing it to spread through the entire order. <br>
<b><br>
(Construction of the Victorian church is picked up again with fresh resources. Staff list:<br>
4 knights - skilled mason, engineer, miner, metalworker<br>
30 squires<br>
10 Monks)</b><br>
<br>
The spiritual well-being of the colony was in dire need. The deviants that made up the majority of the coastal population had thrown their lot in with a pagan dragon cult and made sure to throw threats at each new arrival to the colony. Meanwhile the local nobility had given their outright protection to the demon inhabiting the fountain, all in the name of apathy and blatant power grabbing. <br>
<br>
So long as it held their protection and public opinion remained decidedly amoral there was nothing they could do to move against it. <br>
<br>
So be it. The latest excursion into the ruins had ended poorly, now it was time to have the experts step in. With newly reforged armaments of silver and iron the devout were more than ready to enter the fray. Elien herself stood ready in her plate armour, the enchanted greatsword gifted to her from the elves strapped across her back. The thing sang like a dream, it seemed a shame not to use it. <br>
<br>
Cannonate Ghol stood with them in his dark robes, looking half a corpse and clicking the joints of his fingers as he gave their offer to the Attolians.<br>
<br>
"Word has reached us of your endeavours to rid the theatre districts of the undead menace... and of these bells that can shepherd them. Our chapter would ask permission to use them. We have a... theory we'd care to test. You've seen that the ring of the lighthouse had banished the undead on the street level. We believe that should these undead be herded up to the surface then the process can be repeated and we have certain... e-experts in this field. Of course any troops you'd care to offer would be appreciated, they've the right to recover the bodies of their fallen."<br>
<br>
<b>(<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId85">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 <br>
The Victorian Order offers assistance in clearing the underground opera house or at least request access to the spirit bells. <br>
<br>
Staff list: Chapter Master Elien<br>
Cannonate Onri Ghol - minor cleric<br>
2 knight - Domision, Ravalla. <br>
2 mounted knights - Bruford, Durand.<br>
20 Devout)</b><br>
<br>
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 <br>
<br>
It was with some vague hope that this trade ship would cause less of a stir than the previous one that Sir Magda was sent down to the docks to make first contact. She was the resident expert in most things nautical at the lighthouse and had helped lead matters aboard the slavers' decks, it seemed appropriate she do the same here. <br>
<br>
She called out to them from the harbour. "Ahoy there! Greetings from the lighthouse! Looks like your ship's gotten herself in a merry state. We've some skilled craftsmen in our ranks, might the chapter offer you some aid along with trade?" Now that they had valuable gems to sell it might be the lighthouse could start working the trade they were so often known for.</div>
				
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					<div class="bbWrapper">After stepping off the ship and observing the surrounding area's, Kulger turned to his fellow comrades and watches as the supplies are towed down and chatter arising. It appeared that the Yoldenstool brothers were as usual bumping heads over how the supplies should be separated, Polip immediately intervenes but in return gets shouted and suddenly targeted. Captain Rickter is seen gathering the troops and lining them up into formation. The troops stood at attention and didn't dare move their eye's to any different direction but ahead. Ulferin is seen to be chatting with the traders and assuring them tips and suggestions for health regulations when traveling at sea and other useful info, he also slipped in a bad pun which the traders gave a weak laugh in return. Travis on the other hand looks at the map with disbelief and started to head towards Kulger, with disbelief.<br>
<br>
"Sir take at a look at this disgrace of a map! It holds good information but this.......THIS COULD BE DRAWN BETTER BY A CHILD I MEAN-" (Kulgers hand is raised to silence Travis)<br>
<br>
"Do not yell, when we head out and travel you will be given the opportunity to survey the land and create a more accurate map. Until then just work with it and ask around for information of certain area's that may concern us, and other organizations."<br>
<br>
Travis nods and clears his throat with an apology, he then goes off to gather such intel. Kulger in the meantime turns his attention to the other dwarves and starts approaching them. The sight of him approaching the others causes the dwarves to stop what their doing and immediately form up into columns and await for the commanders instructions. Kulger watches as his fellow brothers form up and waits for a minute longer in silence and then spoke.<br>
<br>
"Brothers, we have survived the storm and made it to this port. Yet we are not clear just yet. We will soon have to leave this area and go out into the free lands. Before we do that we must gather as much necessary supplies as we can and immediately head out by tomorrow morning at dawn...... Darkins! Furkin!"<br>
<br>
Two old large bulky dwarves step forward with their stone like posture remaining. They both answer: "YES COMMANDER?"<br>
<br>
"I will need you two to find us several carriages to purchase 4 carriages and 12 strong bred horses if any or oxes if necessary. Once you have done that you will bring them back here and immediately get to work on improving those carriages and make them more durable, protective, and spacious if possible.....Is this task too bothersome?"<br>
<br>
The two brothers respond: "NO SIR!"<br>
<br>
"Then get to work immediately...Also if you need any more resources report to Polip for more coins."<br>
<br>
With that said the two dwarf brothers bow and march off in search for the stables and markets. Kulger then looks to captain Rickter.<br>
<br>
"Captain you will have the troops and workers continue unloading the supplies, cleaning the ship, and of course making sure no one enters the ship while I'm gone."<br>
<br>
Rickter pounds his armored chest and bows his head: "It will be done with utmost efficiency."<br>
<br>
Kulger nods and looks onto the rest: "The rest who are not working on the ship will accompany me."<br>
<br>
With that Kulger immediately signals everyone to dismiss while he, ulferin, and the other gnomes go off to find information about a certain person.<br>
--------------------------------<br>
RESULT:<br>
1.The Yoldenstool brothers go off to purchase 12 strong bred horses/oxes along with 4 carriages. They will then afterwards improve the carriages to be more durable, spacious, and strong. If need be they can use the money brought with them if necessary to buy the materials.<br>
<br>
2. Travis has gone off to find more information about the details on the map and any other organizations within these lands, including the dangers.<br>
<br>
3.The ship is being unpacked, cleaned, and guarded until Kulgar returns.<br>
<br>
4. Kulger and his companions will go to find more information about this "Elf prince".<br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Two Thousand Club</h5>
			

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"There be another ship coming in Grimdr, what ye want doing?" Came a stout Dwarf. He and his friend were on the current shift watching the sea from the cliff. Grimdr assumed ships would come and ago without too much fanfare, trade would of course occur. Thus were the expectations of a colony, they would provide valuable resources to 'home'. With this in mind he had set up a system for dealing with such ships. If a ship was a mere trade ship then he would have someone take a short look at their wares from atop the cliff. Were it more then a trade ship or the wares of probable value to the Firebeards then he would want them to tell him so he could issue a response. To begin this he sent the Dwarf off to the top of the depression to watch the ship come in and see what it unloaded. The Dwarf, now feeling purpose, gleefully ran along to the edge to see what he could. With this done he returned to his writings. He was working on a variety of documents and letters to the various leaders. Most of these letters were boring wastes of time. Telling them what he felt they needed to know of his people and ways in which they could work to encourage good relations between their peoples. One of these was a little different, it was the one he was working on now and it was a latter thanking the Highborn and offering a future friendship and telling them that he would ensure the quality of the weapons and would enchant each cannon with his own Runes, should he be able before they are needed. <br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId97">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId98">Prince Vaethorion</a>
 <br>
<br>
As he was completing this latter, sitting back in a sigh of releif that paperwork was finally in the past. Like all Firebeards he despised the other races constant use of paper. <i>Why write when you can speak? </i>he thought, since histories can always be, literally, set in stone, rather then written so that they will eventually fall pray to time. As he was taking a quiet moment of victory the Dwarf returned in the distance. His cries could be heard off above, causing a clamour. By the time he arrived down to the hall, where Grimdr was sitting with some other dwarfs talking quietly, mainly about what on earth that clamour was, he was out of breath and took a while before he could repeat what he was telling those above. He was flanked by large numbers of Dwarfs with very serious expressions. "Grimdr, the boat..." he took a breath "the boat do hold Dwarves!" he said and within moments every dwarf was on his feets, standing short and ready. All were looking to Grimdr. There was silence. He took a moment to consider the options and said "We'll meet 'em before they climb the hill." He looked around "Erry Firebeard not busy with work shall accompany me to meet them. This changes many things and I have nae doubt there will be tensions. While I am taking you with me, do not expect a fight. If we are to survive in this new land, somewhat beyond the reach of... the demons. Then we need make friends, not enemies. I only wish for you 'a be there so that I am taken seriously and so ne'en 'ere can claim that anything other then what truly happened, did indeed do so!" With that they marched and formed a wall at the top of the slope. They didn't block passage and allowed a gap down the centre of their line for traders and other folk to pass by, often with a friendly greeting from Grimdr, eventually other Dwarves began to join in the friendly greetings too. The last thing Grimdr wanted was for the Colony to think he was attempting to control passage to the docks.<br>
<a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId99">
			<img src="/data/avatars/s/16/16922.jpg?1568241831" alt="general ostruppen" class="avatar-u16922-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-ostruppen.16922/" class="username " dir="auto" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId100">general ostruppen</a>
 <br>
<br>
Speaking of those too busy to accompany Grimdr, those who were busy mining but had completed their spore farm workings began to clear space for the many working rooms and smithies they wound need. Before work on them could begin first a Great passage needed to be built. While there was to be three such passages extending off the bottom of the staircase this one was to head straight away from the sea. It would be grand in design and, it was hoped, would act as a great road to the sea, passing the many smithies, shops and other 'buildings' along way, to act as a trade center, with space in the middle for markets at the like in the future. The other two such 'great passages' would go along the cliff, one to allow them direct access to the Dock and the other to extend them to the river they knew was off in the distance. Water was extreemely useful and once they had it the rest of their great plans could begin. However bucketing it up a cliff was simply not practical to their aims and so such benifits would only be reaped once that part of their plan was enacted. For now a great Prominade to house the great Workstations of this fledgling Dwarvern Hold, hoped to be forever remain the greatest in the new world and being built to match those ambitions. <br>​</div>Actions:<br>
-Sent off letters to unofficially 'greet' the other leaders and provide basic information and otherwise in the hopes of forging good relations, as well as a thankyou to the elves for their promise of providing them the tools for their smiths in return for weapons.<br>
-Group of Firebeards sent to 'greet' the approaching dwarves. <br>
-Work begins on a great 'passage' away from the sea, for the smiths and forges, etc. to extend off of, to act as a future economic centre for the Hold.</div>
				
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<span style="font-size: 22px">For Ze Sound</span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/cdYKj2PvnZE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/cdYKj2PvnZE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/cdYKj2PvnZE&quot;]"></span></span></span><br>
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<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Original Lyrics</span></span>
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			<div class="bbCodeBlock-content"><span style="font-size: 12px">With a Bold and sudden calling<br>
Western Revolution's starting<br>
Let our hearts be open to it<br>
Pacifist Nation<br>
Riding on a penny farthing<br>
It's the flag of our sun rising<br>
Warding evil spirits like an ICBM<br>
<br>
On the train tracks, running along the line<br>
Let us move forward, don't look behind<br>
Boys and girls becoming like samurai<br>
Just like those from our previous life<br>
<br>
Thousands of cherry blossoms<br>
Dwindling in the light<br>
Though I can't hear your voice<br>
Keep what I say in mind<br>
This bouquet that surrounds<br>
is iron poison, see<br>
Looking down at use from that big guillotine<br>
Darkness has just engulfed the universe we know<br>
The lament that you sing can't reach ears anymore<br>
we are still far away<br>
From reaching clear blue skies<br>
Go ahead, keep shooting<br>
With that ray gun, fight!<br>
<br>
Veterans who've trained through struggles<br>
Are now officers in battle<br>
Here and there we she the harlots in procession<br>
This one, that one, doesn't matter<br>
Every single person gathers<br>
March on to our saintly deaths, now<br>
1, 2, 3, 4<br>
Passing through the gates on the mountain peaks<br>
Escaping this world, kill all the evil fiends<br>
Surely this will end in a denouement<br>
Among the crowds giving their applause<br>
<br>
Thousands of cherry blossoms<br>
Dwindling in the light<br>
Though I can't hear your voice<br>
Keep what I say in mind<br>
This bouquet that surrounds<br>
is iron poison, see<br>
Looking down at use from that big guillotine<br>
Darkness has just engulfed the universe we know<br>
The lament that you sing can't reach ears anymore<br>
we are still far away<br>
From reaching peaks of hope<br>
Go ahead, keep shooting, use that flashing bolt<br>
<br>
On the train tracks, running along the line<br>
Let us move forward, don't look behind<br>
Boys and girls becoming like samurai<br>
Just like those from our previous life<br>
<br>
Thousands of cherry blossoms<br>
Dwindling in the light<br>
once your song can be heard<br>
we'll dance with all our might<br>
This bouquet that surrounds<br>
is iron poison, see<br>
Go on, keep shooting<br>
with that ray gun lead.</span></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><span style="font-family: 'Kranky';"><span style="font-size: 26px">A Voice Revealed [End of Fountain Encounter]</span></span><br>​</div><span style="font-size: 15px">The reports flow through Ryleon's mind, her thoughts rumbled as each person panicked. Her hair slowly transformed into a bright, golden, yellow with her sickle curls straightening. Her hand grazed her forehead swiftly as the last said their piece. She could sense their fear, she could sense the displacement. Her eyes raised as silence reigned, one tried to speak, yet she was silenced by Ryleon's raised arm. Her dress curled around her as a precious mother. For most, she appeared indifferent, but her smile changed their minds. Her hands laid still, while her lips failed to do so. Her hair swooshed back and forth, as she guided one of the troubled survivors to the center of the group. She kept tight hold on the survivor's hands as she asked.<br>
<br>
"What is there to fear? Things come and go friend, all things continue without the mere. Our faith cannot be extinguished. So many of the world come to anguish. Nothing needs to be remembered today. A soft mention can delude memories to may. Let me say my kin that nothing has changed, exaggeration comes in phased. Let your body relax, as I tell of a fact missed." <br>
<br>
Ryleon meanders around the circle, latching to each set of shoulders and giving a brief rub of the abdomen. Her hair always moved away from the Nylor, preventing them from being blinded. Her eyes sank into the others with the grace of a goddess herself. Her body seemingly moved without trouble or care; her senses relax as she noticed Urun stand when she passed to him. Wiping tears she did, the man she caressed in front of her was guilty, looking away from everyone. His hair drooped over his face, covering his eyes. His chest moved little, as breathing ceased to be easy. Hands entwined, gazes advanced as she pressed a soft kiss to his forehead and rubbed his abdomen as the others. A sweet navy blush spoke many words.<br>
<br>
Ryleon reached into a circular bag, she had looked inside earlier. She faced the group, letting her voice enter an idyllic state as she hedged the scale case open. Inside laid a sweet gleaming, violet Systiar. In the vault, it was roughly with the weapons and she remembered the oddity it was. However, she laced the companion strap through the holder of the instrument and laid her hand on center, a glossy and glassy centerpiece with a verdant hue. The respective five arms, in terms of a traditional guitar, laced outwards. Strings compounded inside the Systiar hummed to life as they latched to the top of the arms. Collections of sky blue strings became apparent. She stepped into the Dreamsail and raised it into the air, letting her glided above the group slightly. She raised her arm as she began to stir the currents of sound with easy song. <br>
<br>
But before she continues into song, she declares!<br>
</span><br>
"Remember the stones my kin! they were broken, tampered with!" She waved her hair, "Maybe we were not the awaken, but the sleeping. If that is so, then let us dust off this nightmare of losing our kin. Surely we could easily be last, let us grow again. Nature is not done friends, her power is independent of the gods. She cares not for their existence and as you say, some gods perished. But who cares! If we live then the dream moves forward. Are you alive!" She points to one.<br>
<br>
"Yeah." One said<br>
<br>
"Are you alive?" She declared again.<br>
<br>
"Yes ma'am."<br>
<br>
"Are you breathing." She pointed to another.<br>
<br>
"Yes." The others began to see her point. Her cheeks puffed out as she smiled, letting her face appear angelically innocent. For the men of the group, she was quite pulling. Her eyes danced across the group as she continued.<br>
<br>
"Did nature unmade us? Repeat that because you must have been high girl! Nature killed gods darling, do you think no one would be pissed. We just need to figure out who that was! Then Nature kills gods part two, except we do it! No one's ever done it, but who cares! I don't remember anyone saying we carried supplies in, so... maybe we packed it in advance! I know its amazing concept, so we can guess a lot there. But meh point daarling, is that you're counting your Kirilex before they hatch. Don't let one clue dictate your mood, my Aerlia we barely know who we were. Much less what happened." Ryleon breathed deeply. Another voice continued the session.<br>
<br>
His voice puffed out softly as he began, "Your family would appreciate your mourning, but they also appreciate your continuation of the legacy. We are progressive not retrogressive. And maybe this will be better for us all. Our old enemies of this land, whom we will remember, are likely dead. Now all we have is a chance to prevent conflict and grow off of the knowledge and resources of the colony."<br>
<br>
Ryleon nodded, "Thank you Urun, I'm glad you have seen me thought root." She blew a soft kiss, letting Urun blush even brighter. She calms herself and set her hands to prepare for play. As most were still heartbroken.<br>
<span style="font-size: 15px"><br>
She lifts her voice, letting it slide from her lips as blessings of celebration and truth. Her tone stays constant as her faith, her voice moves as calm waters wishing upon strangers great blessings. Her song carried throughout the colony, in an ancient calling thought to be lost. Though the song is improvised. It echoes those made before.[This is where the music comes in weebo.]<br>
"</span><br>
With a Bold and sudden calling<br>
Colonial Revolution's starting<br>
Let our souls be open to it<br>
Pacifist Nation<br>
Riding on a wisp farthing<br>
It's the tree of our moon rising<br>
Warding corruption like a Sylvan passing<br>
<br>
<br>
On the root paths, running along the trees<br>
Let us move forward, don't look behind<br>
Boys and girls becoming like magi<br>
Just like those from our previous life<br>
<br>
<br>
Thousands of Loyei blossoms<br>
Dwindling in the night<br>
Though I can't hear your voice<br>
Keep what I say in mind<br>
This bouquet that surrounds<br>
is copper poison, see<br>
Looking down at us from that big guillotine<br>
“Corruption has just engulfed the universe we know”<br>
That lament that you sing can't reach ears anymore<br>
we are still far away<br>
From reaching endless night<br>
Go ahead, keep shooting<br>
With that shuriken, fight!<br>
<br>
<br>
Veterans who've trained through struggles<br>
Are now officers in battle<br>
Here and there we see the harlots in procession<br>
This one, that one, doesn't matter<br>
Every single person gathers<br>
March on to our saintly deaths, now<br>
1, 2, 3, 4<br>
Passing through the gates on the mountain peaks<br>
Escaping this world, kill all the evil fiends<br>
Surely this will end in a denouement<br>
Among the crowds giving their applause<br>
<br>
<br>
Thousands of Loyei blossoms<br>
Dwindling in the night<br>
Though I can't hear your voice<br>
Keep what I say in mind<br>
This bouquet that surrounds<br>
is copper poison, see<br>
Looking down at use from that big guillotine<br>
“Corruption has just engulfed the universe we know”<br>
That lament that you sing can't reach ears anymore<br>
we are still far away<br>
From reaching stars of hope<br>
Go ahead, keep shooting, use that flashing bolt<br>
<br>
<br>
On the root paths, running along the trees<br>
Let us move forward, don't look behind<br>
Boys and girls becoming like magi<br>
Just like those from our previous life<br>
<br>
<br>
Thousands of Loyei blossoms<br>
Dwindling in the night<br>
once your song can be heard<br>
we'll dance with all our might<br>
This bouquet that surrounds<br>
is copper poison, see<br>
Go on, keep shooting<br>
with that shuriken lead!<br>
"<br>
<br>
<span style="font-size: 15px">Summary:<br>
</span><br>
<ol>
<li data-xf-list-type="ol"><span style="font-size: 15px">Ryleon metaphorically slaps her kin for the logically fallacious conclusions and urges them to wait before grieving themselves.</span></li>
<li data-xf-list-type="ol"><span style="font-size: 15px">Ryleon plays beautiful music that travels across the colony. Her voice could be heard from all sections of the Platz. </span></li>
</ol>References<br>
----<br>
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					<div class="bbWrapper"><a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId122">
			<img src="/data/avatars/s/16/16922.jpg?1568241831" alt="general ostruppen" class="avatar-u16922-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-ostruppen.16922/" class="username " dir="auto" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId123">general ostruppen</a>
 :<br>
<br>
1) The Dwarves Yoldenstool return quickly, gruff and empty-handed.<br>
<br>
Furkin reported:<br>
"No Carriages, though we surely could build one if..."<br>
Interrupted by Darkin:<br>
"IF. They had any horses. The Only stable belongs to Attolian Knights -- and they have THREE horses. For the ENTIRE COLONY."<br>
Furkin thought about letting his brother go on, but interjected --<br>
"Word is they are trying to domesticate LIZARDS to do the work of horses. If we want to move our gear up to the top of the cliff the exiles say that high elves have built and the colony maintains a mechanical lift of some kind -- carries crates, but not folk. Unless you want to move crates full of folk, that is."<br>
<br>
Darkin leered as his brother might never trail off... <br>
"Bottom Line, no horses. No draft animals of any kind it seems -- There were oxen in the market -- but they all seemed to be the property of Beastmen. When we asked in the miserable hole they passed off as a Tavern where all the horses were, we got superstition that 'they make the barrier jumpy -- that it's dangerous to bring them here.' -- sounds like the locals heads are full of shoe-polish."<br>
<br>
"... and it's leaking." Furkin added.<br>
<br>
_________________________________________________________________________<br>
<br>
2) Travis spends some time amidts the exile fishermen, and then ascends the sandslope past the temple of Dracos to find himself at the Tavern. He tries to order an "old beer" but is told the old beer is awful, and that new golden wheat and barley offerings are on tap... though they are a little young. Travis orders one of each. The old beer was obviously watered down and not very good to begin with. The new beer was everything a human product usually promised to be -- it looked minimally persuasive of what it was, was young and unproven, and would likely be gone before anything came of it. He ordered three.<br>
<br>
On Groups in the colony the barkeep rattled off a little bit about each one he could think off the top of his head, if he wanted to know more, a little coin and some more questions would loosen the barkeep far easier than the beer promised to loosen Travis.<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId124">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId125">Heyitsjiwon</a>
 <br>
Attolians: Culture very close to the history of the Muurdaan (Old World Empire) -- they act like their not the Muurdaan, and in many ways they ain't... but they ain't as different as THEY think they are. They own this inn, but it's mostly patronized by us Exiles. Maybe more on us later.<br>
<br>
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId127">Prince Vaethorion</a>
 <br>
Highborn: High Elves that live on the opposite side of "the Platz" (Plaza or Place) from the Attolians. While the Attolians welcome anyone to move in to their neighborhood and set up business -- there are even financial and zoning incentives to do so -- the Highborn have turned the outside of their neighborhood into a kill zone and the inside into a place where only high elves and the wealthiest humans and Tyren can secure a home or office there. The Attolians are pretty heavy on the law, but the highborn are too -- and what's worse, get their noses out of joint and they might be dangerous. Their commander is young, for an elf... but what the hell is that really supposed to mean?<br>
<br>
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 <br>
Tyren: When we first saw the Tyren we thought they was simply animals. Beastmen, Monsters -- They ain't like the warring minotaur clans of the eastern reach. Totally different, might even be different species than minotaur entirely. They were nomads in the old world but the new world has been very good for them. They live all the way up north. Their new money is having a harsh effect on their culture, but at heart they are pretty decent folk... Don't get the biggest ones angry though. Was a tavern tale come through that some of them throw rocks... and there's a crater I hear on the east side of the river -- so the rocks must be pretty damn big if they want to throw one atcha.<br>
<br>
<a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98" id="js-XFUniqueId130">@Tori_98</a> <br>
Reinen: Good heartland folk, but pretty private and secretive. Seems half of them want to throw parties and the other half want to be left alone. Lotta people talking that they carry guns... lots of 'em. But I ain't never seen one. Supposedly they kill witches. But damn, since the mud elves invaded I thought witches was on the menu for everybody. God's folk. Decent. Not good customers though, they make their own beer.<br>
<br>
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 :<br>
St. Victorian Order -- buncha chanting tin-men. But good folk and glad to have them nearby. Lotta people talking but not a lot really known about them. They're something between thieves and historians... gotta put their mitts on everything and draw a picture or it ain't real or something. They own the lighthouse, which if you approached during the night probably would have made your approach safer. Already heard one of them ships got damaged... but where was I? Victorians. Tough customers -- build a nice structure, most of them stand around and pray, or shake you down for information on where to find stuff. Good customers, don't make trouble.<br>
<br>
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 <br>
Firebeards: Who the hell knows. Keep to themselves. Dug a pit all the way from the top of the cliff to the beach, and only stopped to ask where the grocer was. They literally ate themselves out of house and home before they stopped digging and went to get a sandwich. Not traditional dwarves, like I can tell you is, mate -- They are a fire and sky people. They also happen to worship the dragon goddess, so they are stand up folk in my eyes, even if my eyes ain't seen 'em but once or twice. They got some kind of monster problem recently and are looking for allies... I suppose nothing brings you out of your tunnel faster than more monsters you can handle on your own, amirite?<br>
<br>
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			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId136">Spacekitty</a>
 <br>
The Fennec: They call themselves Finecians... I guess cuz they make fine drinks -- we gonna get a supply of theirs soon, so you can come back in a couple days and be the judge. A company of fox-folks -- totally profit driven. Shook things up real bad, or real good, when they arrived... depends who you ask around here. Lotta talk that the Highborn are fixing to kill them if they don't walk the straight -- but their a squirrely and crooked bunch. Don't cross em though -- all that cute is a front for twenty claws and a variety of other sharp objects. I know you can't say nothing to scare a dwarf -- but if they was a hand of cards they would be a bold bluff, if they weren't holding jokers wild.<br>
<br>
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 :<br>
Ratkin: Don't get 'em confused with the Fennec -- it's easy to do if you squint. Damn mothers are all over the place, I can tell they got access to my basement... but damned if you ever see one unless they want you to. Word is they spent all of last season digging tunnels under the colony and... well gettin' real cozy. The ratkin are all over the old world and it looks like they are here to stay too. Got a bad rep in the old world, but truth is every group is unique -- jury's out on these guys but the most I heard of them is when they supposedly blew up an island off shore and set a bunch of people free. That's friggin' badass.<br>
<br>
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 <br>
Night Elves: Call themselves the Nylor, popped up -- I crap you not -- IN A GRAVEYARD not far from this very inn. Don't remember much or at least that's what they say. Weird as the they are tall and the day is long, and then some. There's some wood elves in the far north too, but they keep with the Tyren. I figure once enough different types of elves show up they'll start stabbin' each other... but that's just my non professional opinion.<br>
<br>
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 <br>
Aymarans: There's other groups of course, the Aymarans which is a bunch of Crocodiles who are proud of how thick they are (WATCH THE HELL OUT FOR THEM!) A lot of people like to throw around that some races is savage and beastial -- like the Tyren... but that's wrong. You'd be 100% right with the Aymarans. Twice as dumb as a lamb's crap except for the top of their hierarchy, they are literally animals. They got the cheerfulness of a giant baby that can't understand why the kitty can't play anymore now it's in two pieces. Almost none of them can even SPEAK. And don't just guess an Aymaran won't bite you just because it can talk. The average Aymaran thinks you or I are a leg of roastbeef. Literally.<br>
<br>
<br>
Thems the factions -- that folk that is not from around here, like you folk... and I wouldn't mind knowing a little about y'all to tell the next folks who is askin'. But there is folk that were here before us too. Say fish and snakemen in the northern swamps.. nasty half-elf savages to the east over the river, in a deadlock battle with more gnolls than you can shake a stick at. There's the "Zebani" -- but I can't tell you a damn thing about 'em cuz I ain't never seen one -- Some townies came around and smeared purple paint on a lot of buildings but they ain't come visit us yet... unless they is invisible and really poor customers, I don't think I can tell you much.<br>
<br>
Lastly I'd mention the Longdead -- they is people like you and me, but they lived back in the days of the mage kings and queens millenia ago. If you're not blind, you'll notice a lot of ruins around here. Folk say most of 'em died so sudden in their war they don't realize they is dead. When we first got here everyone was terrified they'd eat us all -- but they haven't yet. Untold thousands of them as far as the eye can see in the ruins to the west. I reckon if they was gonna kill us they'd have done it already and a skeleton'd be serving you insteada me. That don't count if you go on their turf though -- the boundary to the platz is clearly defined -- you go into the western ruin and meet the longdead, they're likely to do one of three things. Wonder at you for being something different then what you actually is, Ask to buy everything that you got, or try to rip all the flesh off your bones... and nobody has figured out when or which is most likely minute to minute.<br>
<br>
That's all the intel you get for three beers. Buy another round and I can tell you more."<br>
<br>
________________________________________________________________________________<br>
<br>
Meanwhile, The Hatzburk Loyalists unpacked their ship and were ready to send their equipment up on the lifts... <br>
<br>
... Commander Kulger was told the "prince" -- who everyone wondered was actually a prince or a commander everyone called a prince because of his gallavanting and snobbery -- was at some meeting of government at "the learners square" up the road to the north. If Kulger didn't want to seek him there, he could find the Prince or his agents in the High Elf quarter that was not far from here....</div>
				
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					<div class="bbWrapper">After Kulger gathered the information about the elf prince's location, he decided to take his small group back to the docks. By the time he arrived to the docks, he was suddenly shocked to see twice as more dwarves within the docks. Half of them he had not recognized. he immediately locates Rickter and approaches him, while Polip followed along and a bit worried with the way these aggressive looking dwarves stare with what seemed to be murderous eye's.<br>
<br>
Kulger: What is the meaning of all these dwarves Captain?! I specifically ordered you to not let anyone close to the ship.<br>
<br>
Rickter: My apologies Commander, but the leader of the group was insistent of making sure that we were "Trustworthy". I decided on the absence of your presence to allow them to await for you until you returned....Also Furkin and Darkin have reported that there are barely any such animals nor carriages to assist us in our travels. Our only chances is to have the workers craft us carriages and find someone that has some sort of different breed of animals that are capable of carrying large quantities of weight and find someone willing to sell.<br>
<br>
Polip: I'm not sure about these folks, they seem quite dangerous my lords. Perhaps we should stay in town for a couple days until we come up a proper solution, or maybe await for sir Travis to return with the information of other groups. Then we could maybe speak to them. Actually do these folks by chance have animals of their own?<br>
<br>
Rickter: To my knowledge no, they prefer to climb their way up. A part of their culture of sorts, but these dwarves are honorable I can tell. Unlike the traitors back home, they as well have suffered similar fate.<br>
<br>
Kulger strokes his beard and nods<br>
<br>
Kulger: Very well (He goes to approach Grimdr), greetings fellow brother. I am Lord Kulger son of Ultensan, and the supreme commander of the Hatzburk Royal Guardsman. I've heard that you are interested in talks and I am all ears to those that wish to speak in equal tongues.<br>
<br>
Result: NO HORSES AAAAAAAAAAAAAAAAAAH! But on the other hand we got to meet these cool dwarves<br>
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<br>
-------------------------<br>
<i><span style="font-family: 'times new roman'">Meanwhile at the tavern<br>
</span></i><br>
<span style="font-family: 'arial'">Travis listened carefully to the bartenders words while also give several expression of dissatisfaction of the drinks, but beer is beer. He scribbles down the information in a parchment and quickly rolled it up and set it within his bag and proceeds to chug his drink and gives out a sigh of relief and looks at the bartender.<br>
<br>
Travis: Well thanks for the info.........You know what get me one more beer, I'll tell yah who me and my group are. (He awaits for his drink before beginning his tale) Well the names Travis, I'm in charge of navigating the group and the best goddamn cartographer known in the Hatzburk Kingdom!......Well used to be Hatzburk Kingdom.....Our people have thrown themselves into a civil war due to the discovery of the passing of our king. Many of the major factions argued and nominated who they believe to be the next king. While the minor factions couldn't do anything but take sides or shut up. However my group is the reminisce of loyalist and the original kings royal guardsman. We came here in hopes of starting anew, and hopefully await for other fellow dwarves to come here. (Chugs for a good while before wiping his face) The leader in charge of my group is Commander Kulger, one of the few advisors that the king had beside him and trusted, along with Polip who was the kings personal diplomat. Kind of weak if you ask me, but humble and very observant, knows how to keep out of trouble and keep track of things. Then you got Rickter who is one of the few remaining captains who is still loyal to those who still follow the kings virtues and ideas. Respectful when respected, and calm when giving patience, but mad as a hell dog from beneath when angered or in battle. Saw him rip a traitor a new one.......(Chugs a long while) Then you got the Yoldenstool twins, Furkin and Darkin. Both raised by some human priest if I remember correctly, tho guess those priest forgot to properly teach em love thy brother part cause they can't stand each other. But they can't live without each other. Cooperative when building something together, like parts that make up one big machine. But lions when trying to prove who is right and who's wrong stuff. Good guys tho when you get to know them better. Then finally you got the good Ulferin, doctor of the group and killer of jokes. Doesn't know when to stop making bad puns even in the worst case scenario. Very cheery guy and loves to chitter chatter with anyone that's willing to put up with him, tho its rare not to listen to him cause he's a very good character and wouldn't hurt a fly.....Well he's willing to saw your arm off if it means saving your life that is.<br>
<br>
Result: Just chatting with the bartender also along the story ask about how the market is doing if he can.</span><br>
<br>
<i><span style="font-family: 'times new roman'"><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId148">
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<br>
The Highborn need wool and the Tyren have wool. Perhaps a trade for Dohavamon for wool?  Better yet, the Tyren have agreed to provide wool for some of the profit from the clothing. <br>
<br>
The Highborn have a techniques for making reeds and straw VERY soft and fine. Since the Elves have access to the mill they can skim fiber to make "Goldenthread".<br>
<br>
Besides wool, the highborn have techniques for making reeds and straw VERY soft and fine -- Since Elves have access to the mill, they can skim plenty of fiber to make "Goldenthread".<br>
<br>
it is incredibly labor intensive, but highborn have a special technique for weaving the filaments of feathers (and birds are plentiful) into luxurious fluffy garb. (this will have to wait until some current assignments are completed)<br>
<br>
 <b>Orders: To be processed once labor is freed up. (perhaps after baths are completed)<br>
<br>
 -Highborn offer Dohavamon (a delicacy to the Tyren) for Tyren wool in order to make clothing for the Colony (especially winter garb like cloaks)<br>
- Highborn begin making "Goldenthread" for making clothing. <br>
-  Down the line. The Highborn make luxurious fluff garb. </b><br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId155">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId156">General Deth Glitch</a>
 <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId157">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId158"><span class="username--style6">Beckoncall</span></a>
<br>
<br>
 The Highborn have the materials needed for the Dwarves to begin in earnest to begin making quality weapons. Besides joining Blacksmithing guild, the Highborn (who admire the Dwarven craftsmanship) propose an ongoing collaboration in making arms and armor to sell to and defend the Colony. The combining of the two Races crafts would create some of the best weapons known to the old world and new. In good faith, if the Dwarves felt that this collaboration was worthy enough, the Prince was willing to part with his prized possession, a Dwarven Hammer with a Diamond Head. The Prince smiled at the idea of the fine weapons that the two Races could make together and the gold made from trading these goods. These items would fetch the best money. The collaboration would also serve to stymie any past hostility the two Races had towards each other and be for the better good of the Colony and their respective factions.The Cleric had found meteoric iron to make an "impressive" anvil for the Dwarves to improve that would be the center point of the Colony forge. The Highborn could offer several fine hammers and tongs, a crystaline quenching trough, all enchanted and made from "Starstone. These items would become part and parcel of the Colonial forge and black-smithy, to be used jointly for the good of our Colony and the profiting of our Races.<br>
<br>
 The Prince said, "We are immortal races that are ancient and impressive. Our two races craftsmanship are unsurpassed, and combined the products our artisans, blacksmiths, armorers, weaponsmiths make would be talk of legends. The singing of Dwarven and Elven hammers at the Star forge would be material to write poems and sing songs. These items, this Dwarven Hammer are destined to make items of legend."<br>
<br>
 The Prince made up a poem, albeit not a very good one (he was a better warrior than poet).<br>
<br>
 "The Star-Stone anvil harder than any steel sang as it was struck with Dwarven zeal,<br>
   Hammer and tong in hand, crystaline quenching trough cooled lava hot mithril axes to a color of teal.<br>
<br>
     Sharper edges than a mortal man could comprehend, in Highborn and Dwarven hands all metals shall bend.<br>
<br>
     Dwarven Hammer with diamond head, all the runes they would embed.<br>
<br>
    Highborn Elves and Firebrand Dwarves forging weapons together at last, no one would ever impregnate their hold-fast.<br>
<br>
     Enchanted coal, so hot it burned, Black silver it was called, annealing the hardest metal was earned.<br>
<br>
      Heat and magic wrought items of legend, such that no mortal every questioned."<br>
<br>
  The Prince seemed please with his impromptu poem.<br>
<br>
"We can provide "Black silver" to make our forges blazing hot and for your Dwarven artist, here I have a special gift, a prized possesion of mine that I never believed that I would part with, but I feel this potential merger of our Races is unique and warrants something special."<br>
<br>
The Prince presented his Dwarven Hammmer to Grimdr with a DIAMOND head. "This hammer I present to thee as a symbol of our potential collaboration. However, It is not without a price. It comes as a symbol of our combining our arts, skill and crafts at the forge and at times of war. The price is a collaboration of creating weapons, armors, and devices to defend each other and the Colony. We Highborn take our loyalties and alliances seriously. If you accept this gift, know that with it comes the burying of millennia of mutual suspicions and hostilities between our people. Let us remember, that this is not the first time that Dwarf and Elves have put aside our grudges. We both fought long and hard against the Muurdan. This old world is our new world, and it ours to take. We are not like mortals. We will be here long after they lay in the ground." At this the Prince handed over the hammer (assuming the Dwarven leader accepted the offer).<br>
<br>
  The Prince continued, "In this spirit, we also will offer our aid in whatever creature menaces your Dwarves in the Caves. No Race here can afford to be an island onto itself. I once thought we Highborn could go alone, but I learned nearly immediately that we are besieged by threats from every direction and only together can we hold fast."<br>
<br>
  The Prince extended his hand to Grimdr.<br>
<br>
Order summary: <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId159">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId160">SpiralErrant</a>
<br>
 <b>Orders: To be processed once labor is freed up if not enough labor is availble to make the Goldenthread. (perhaps after baths are completed)<br>
<br>
 -Highborn offer Dohavamon (a delicacy to the Tyren) for Tyren wool in order to make clothing for the Colony (especially winter garb like cloaks)<br>
- Highborn begin making "Goldenthread" for making clothing. <br>
-  Down the line. The Highborn make luxurious fluff garb. <br>
<br>
  <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId161">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId162">General Deth Glitch</a>
 <br>
<br>
  - The Prince offers collaboration between the two races to make weapons, armor, siege weapons and other items at the Smithy. <br>
  - The Prince threats the Starstone tools, the Crystaline quenching trough, and Starstone Anvil all to be made accessible to the Dwarven Black smiths at the Guild.  <br>
-The Prince also offers as a gift his Dwarven Diamond head Hammer to cement the collaboration between the two races. <br>
  - The Prince agrees to aid the Dwarves against the Cave Fisher menace <br>
<br>
 </b></div>
				
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					<div class="bbWrapper">Nicholas was perplexed at the situation. The fixed clockwork soldier kept mentioning odd phrases and topics that were difficult to follow. Really, it was difficult to try to piece them together if they even could be. Still, in order to maintain good relations with these creations, Nicholas went along with the clockwork construct. That is until they had returned in in sync, the constructs spoke. Destruction awaits? What did that mean. However, the soldiers seemed to be waiting for an answer. He was not dumb enough to simply say yes or no, but that said... would they understand his question? Perhaps phrasing it in a manner that made sense to them would be ideal. "Allied Artist requires clarification. Prepared for what?."<br>
<br>
---<br>
<br>
The Castellan looked and shook his head. A ship was practically sinking by the port. Now how were Customs going to do their job if the things they needed to inspect were sinking to the bottom of the sea? Thus, he walked over to the port where the Shipwright was directing the men and making sure that the cargo was being loaded properly and securely. The Castellan smoothly spoke "<i>Captain, while I <b>do </b>understand that your venture is about to leave port soon. May I burden you with a request? Can you assist the longshoremen in patching up the newly arrived trade ship? I am sure that with your expertise that the job will be done much more smoothly and quickly</i>." The Captain sighed and said " I haven't done much shipbuilding or fixing lately, so it's about time that I did what I came here to do." The Shipwright then went on his way to join the longshoremen and soon after the ship's manifests and rooster would be inspected.<br>
<br>
---<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId166">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId167">Enemy Standoo</a>
<br>
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 (GM's suggestion)<br>
<br>
The most recent expedition returned and heard word of recent developments especially the offer of the Victorians. The Attolians send warning that using brute force via weapons or magic would likely not work and that the Longdead's desires must be sated. Meaning that the those in the amphitheaters must be given a show that will let them go in peace. This was a painful mistake that the Attolians learned that led to 5 casualties. Thus, the Attolians ask the Victorians, and any party interested in clearing the theater district, to reconsider their plans and to help them put together a show that would put millennia old longings and regrets to rest. However, if the Victorians will push on, then the Attolians will join them.<br>
<br>
---<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId170">
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<br>
<br>
The Attolians send their greetings and willingness to help if Attolian help is desired.<br>
<br>
Summary:<br>
Nicholas responds to the Clockwork Soldiers<br>
<br>
The Shipwright is enroute to help perform emergency repairs to the disabled trading ship<br>
<br>
The Castellan is on standby to conduct his duties as a customs agent<br>
<br>
Attolians highly advise the Victorians to reconsider their idea, but will join them if they do proceed<br>
<br>
The Attolians send greeting to the Firebeards and willingness to extend a helping hand</div>
				
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The Prince heard of the news of more ships arriving. The Prince was starting to feel the strain of leadership and his four hours of meditation a day did not feel like enough. He was also feeling stretched thin in terms of manpower and projects. There was so much to do and not enough Highborn to do it. Thankfully, the Amaryans were willing to work for food and they had good relations since they both spilled blood on the battlefield together.<br>
<br>
 "Dwarves? More Dwarves," The Prince said with a sigh. The Prince thought, well it could be worse. At least Dwarf and Elves understood each other, even if it was often through the lens of hostility and mutual suspicion. The Prince thought to himself, who can I send down to greet the Dwarves. The Linguist was tied up with the Nylor. The Cleric was also engaged. The Drill master was training the New Capital guard. The Tactician was working on the Capital's defenses, Lindar the Bard was assuaging the rowdy locals. The Engineer was working on the baths, ahh, what was his Artificer doing? Nogoth! She loved Dwarven gadgets, even spoke some Dwarven and naturally she was beautiful. <br>
<br>
The Prince turned to one of his Aide de camps. "Tell Nogoth to go with an escort party to go greet the Dwarves in my name and on behalf of the Highborn and tell their leader that I would be happy to meet them personally, but I am currently indisposed of. Also, while she is there have her and the Highborn Portmaster to check on the trade ship that arrived. Tell the Highborn port master to check their manifest."<br>
<br>
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 <br>
Order:<br>
 -The Prince sends his lovely Highborn female Inventor/Artificer "Nogoth" (Gnome in Elvish) with 5 swordmaster escorts to go greet the Newly arrived Dwarves. The Prince Passes on a message that the Prince is indisposed, but once the Dwarves settled in, he would be pleased to meet their leader in person and formally. <br>
<br>
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 <br>
-Tell the Highborn Port master to check the manifests of the newly arrived Trade ship. Coordinate with Victorians to assure that things go smoother this time.</div>
				
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					<div class="bbWrapper">Caelis stood on the grass towards the east of the platz. The sun warmly lit his face and not much could be heard other than the distant waves, the occasional breeze, and the gentle neighing of his horse, Ventus. Under his leadership, 13 men would no longer be able to feel, see, or hear any of these little gifts of life. Their deaths had plagued Caelis for days. From the crack of dawn to the eve of the morning star. Caelis couldn't help but think that he had sent them to their deaths. However, Dr. Fleming taught him a valuable lesson. He couldn't do anything for the dead other than respect their lives and dedicate himself to making sure that other will live better lives in their stead. However, there was one thing that he could get done. At least give the dead the proper respect that they deserve. Thus, it was this plot of land, east of the Platz, north of the cliff, and south of the Great Trees, that they will have their final resting place, overlooking the horizon towards the barrier. That way, their spirits could, at least, return home. It was here that all could be properly given their respects for they had given the ultimate price for the sake of others.<br>
<br>
Caelis was not a particularly pious man although not as cynical as Lothar. In fact, he could not afford the luxury to show favoritism to any god or gods in Attolia. However, to whatever gods that existed, Caelis prayed that they would treat the souls of the lost kindly and with respect. For Caelis believed that they deserved it. Not just his people, but those who had helped them as well, the Exiles in the battle, the High Born, and the others who had died making these lands a better place for all. Let any god be worshiped and prayed to as long as they saw to it that the dead would be treated properly in the life after if there was one.<br>
<br>
---<br>
<br>
Moments earlier before Caelis set off to the East. Cassandra sullenly came back to report the failure of the expedition to retrieve the body of the fallen Halberdiers. The Longdead were resilient and came back like weeds. However, that could not be helped. They were bound to this world, and could not rest. If anything, they should be pitied. However, as of now, the Attolians did not have the means to put on a tragedy for the Longdead. This would need the effort of other factions as well. For now, the expedition could focus on clearing the rest of the Agora to make sure that it is safe and for anything that could be used. Plans were still in the works as to how to try to retrieve the bodies of the 5 unskilled laborers. Caelis was just glad that the expedition did not suffer great losses again. He was certain that the three who had died would not have wanted the others to risk their lives like that.<br>
<br>
The expedition in the Agora District had learned to start using the stone constructs as replacements for human bodies when doing initial exploration, which was a clever idea... although he wished that it was something that was thought up of earlier. Regardless, the expedition would now have better supervision. Caelis hoped that Cassandra could foresee any misfortune that could befall the expedition and avoid it before it was too late. The Geologist could help identify anything unique. Finally, the siren would hopefully know a bit more about this Nereid or at least figure some stuff out. Regardless, the expedition would continue. Caelis was rather irritated by reports that the Order had followed the expeditions footsteps and looted parts of the Agora District that the expedition deemed safe. However, it had already happened, but Caelis was determined to make sure that it would not happen again.<br>
<br>
Another expedition was also planned, but to an area that had been scarcely explored. The meltwater basin had not been extensively explored yet. It was the source of the Colony's fresh water, and yet... no one was too certain as to what was up there or what was actually in the water. Thus, a militarized expedition was sent. Sure the gnolls seemed to be respecting a non-aggression pact, but there could be other threats up there. Therefore, Caelis wanted to learn more about this crucial source of water as without it... the Colony would suffer as the only other source of water were the lakes towards the northwest. This is why there were numerous Sirens brought as they would likely be able to determine more about the basin than the soldiers.<br>
<br>
Finally, the underground farming project seemed to be successful, but if it were to be of major use then it had to be enlarged and improved upon. In addition, the yearly growth of tea and spices would help supplement trade even during winter. Besides, the Jade Saffron seemed to prefer areas with flowing water, so attempts to also begin growing them underground would begin.<br>
<br>
---<br>
<br>
<i>*boom*</i>  echoed through the platz as an explosion in the distance added to the cacophony that filled the Platz. Ever since the gunpowder had been made, the Engineer had started to begin the design of a cannon. While cannons were a mainstay of the armies of the Muurdaan, the Attolians typically reserved cannons for fortifications and for the navy. They rarely were heavily involved in conflicts. Thus, there was no need to maintain weapons for sieges. The Attolian relied on their small, but mobile and disciplined professional army, and anything else the Kingdom needed they would just hire mercenaries. While militias are still used to maintain local peace and security, there have been few times in recent history where the entire levy had to be raised for war.<br>
<br>
Regardless, these were perilous lands and despite the lack of many soldiers, the Attolians needed ways to compensate, a force multiplier. The introduction of gunpowder weapons would help serve this purpose. First, was establishing cannons. The Port was virtually undefended and a lone enemy ship with cannons could deny the entire depression to the Colony. Thus, the need for long range weaponry was clear, and the Attolians sought to fill this need. A cannon would give the Attolians lang range capabilities, which they lacked. However, rather than a huge coastal cannon or naval gun, the Attolians planned to adopt smaller field guns that are accurate, and most importantly mobile. Thus, they can redeploy if needed in the middle of a battle, which Caelis suspected was on the horizon. The Mud Elves had to be dealt with and the High Born seemed to be making plans to make this occur. The Attolians had to be ready to accept the call to arms of their allies.<br>
<br>
---<br>
<br>
While Caelis was busy dealing with matters at the platz, a group of men set out from the Attolian Housing District and headed towards Learners Square. The preserver looked at the Linguist, who was accompanied by some Constables, and inquired as to why he was heading there as well. The Linguist replied "No one knows how to talk to the Kobolds at all. Someone has to take the time to learn their language, and teach them some Attolian and Common. After all, we expect them to be Colonists in a few years, but what good will that be if we don't even know how to talk with each other." The Preserver then looked at the Constables in an inquisitive manner. The Linguist then replied "It appears that they are very responsive to the Exiles, so having some around will hopefully do some good. Although... hitting them like that... hopefully the Kobolds will learn that authority and fear are not the only reason why they should be productive member of the Colony. However, to teach them that... we need to be able to speak with each other."<br>
<br>
 The Linguist then looked at the Doctor and said "Dr. Fleming, it isn't often that you leave your post at the Healer's Guild. What is the purpose of this venture? Dr. Fleming turned to look at the Linguist and said "Winter is approaching. It is a good time to teach people how to take care of themselves better before the cold approaches. Many people will start to stock up for winter, so we need to teach them how to do it properly and how to keep themselves healthy. Besides, a diet of just ale and bread is hardly a meal. Eating a variety of foods is crucial as is limiting the intake of poison. My partner here is quite well versed in preparing clean areas to preserve food and I have learned quite a bit of the importance of sanitation from our Sylvan friends before they left. After all, one spore of mold can ruin an entire silo. We plan to run a joint lecture at the Square, and educate the people."<br>
<br>
The Linguist was dumbfounded. He had never heard the Dr. speak more than a few seconds before. "Ehh... so Doctor... do you enjoy talking?" Dr. Fleming replied "I do not have a particular opinion on it. Although, I am told that when I am focused or working that I am rather terse and economic on words." The Linguist nodded. Did that mean that every time the Linguist talked to the Doctor that Dr. Fleming was busy and he was just annoying and distracting the Doctor?<br>
---<br>
<br>
Orders:<br>
<br>
1. Communal Cemetery w/ Small Nonsectarian Temple to be constructed towards the cliffs east of the Attolian Housing District. This is to give any lost souls a proper burial if desired, and for their spirits to be able to travel wherever it is that they need to go. Thus, the graves will be pointing towards the ocean so that souls can find their way back home to the Old World if need be.<br>
Caelis, 5 Skilled Workers, 10 Sirens, 20 Unskilled Workers,<br>
<br>
2. Continued Excavation and Search of the Agora District<br>
Cassandra, Geologist, 5 Skilled Workers, 5 Halberdiers, 3 Augmented Stone Constructs, 20 Unskilled, 10 Sirens<br>
<br>
3. Creation of field cannons that are mobile and can be moved by man or horse (Inspired by the 10lbs Demi-Culverins of King Gustavus. They were operated by 3 men and could be pulled by 2 horses. Mobile, accurate, and packs a punch)<br>
Engineer, (Nicholas if he is available), 2 Sundered Kings, 5 Skilled Workers, 10 Unskilled Laborers, iron<br>
<br>
4. Further Expansion and Improvements to the Underground Farm: Introduce tea, spices, jade saffron and bramble gem<br>
5 Skilled Workers, 20 Siren, 10 Unskilled Workers<br>
<br>
5. Searching of the Meltwater Reservoir area (particularly underwater if possible)<br>
Falconer, 10 Halberdiers, 10 Lesser Sirens<br>
<br>
6. Begin language exchange and study of the Kobold Language<br>
Linguist, 5 Constables<br>
<br>
7. Lessons on Nutrition and Sanitation at Learner's Square<br>
Dr. Fleming, Preserver, 2 Influence spent on teaching colonists to make healthier and hygienic choices in life</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7839422" data-lb-caption-desc="Beckoncall · May 5, 2017 at 2:08 PM">

		

		
	


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					<div class="bbWrapper"><a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId187">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId188">Enemy Standoo</a>
:<br>
<br>
<b>"The Grey house of God":<br>
</b><br>
The building had went up fast... and it was a masterpiece. Colonial acquisition from the voluminous supplies near the capital (it was already a given they had more than enough) allowed the Victorians to give their metalworker an added flush in the labor of his team -- raw iron. <br>
<br>
The structure itself was not that large, a rectangle perpendicular to the main street of the 'Platz, built of a foundation of hand picked grey stone from shearcliffs. Above that, a wooden frame belied a core of raw Iron, enabling a deceptively heavy structure to be laid atop it, two levels high with a cellar. <br>
<br>
There was still some quality glass left over from the previous constructions -- only the best lenses and panes were suitable for the lighthouse. This allowed the mason to place six three great windows on either side of the structure, that could flood the building with light so, or showcase an even grander flair of brilliance -- the last of the excess iron was made into metal blinds that could lock down the structure, the main gate and windows could be totally covered by slats of metal, or the "blinds" could be used to channel light and warmth into the Chapel. Reflected light off of the panes diffused from special filligree, casting diffuse patterns of light, like a starscape, upon the comparatively simple ceiling of the chapel. The metalworker and mason set to designing small objects d' arte that would catch the light of the blinds on the ceiling, bowls passed between brothers filled with light, floating books that reflected light down upon the chapel during the day that could focus an area bright as a torch up at the altar. Rows of torches guttered at the sides of the chapel, but even here slats and differential air-pressure drew smoke out of the structure, into a unified system of chimneys the squires worked tirelessly and precariously to assemble. Instead of a billowing factory, torchlight in the structure (and fire from braziers) turned into a calm plume and the air inside the chapel was pure. <br>
<br>
All of this disguised the chapel as a truly defensive structure. Metal sheeting at access points, stone sub-supports on key points of the walls and roof... it was as much as a small fortress and safehouse as it would serve as a house of worship... and many were the curious who would step inside in the months to come...<br>
<br>
A side development the Victorians did not anticipate, was that, despite the winding road through the depression, main street of the platz was very much in line with the path up the sandslope. The Victorians were less than amused when ramshackle Exile signs went up between the temple of Dracos and the chapel of St. Victoria, declaring the route, however winding, as "The street of the Gods" -- not what the Victorians were aiming for at all, but of course, they'd have to take that up with the "dragon cult" if they wished to make any statement of that. <br>
<br>
The coup de grace on the chapel was while it was a slight walking distance from the garrison itself, it could connect itself easily by access to the sewer tunnels... There was also a dumbwaiter in the attic, that would allow any valuable books or personnel to lower themselves out of the chapel to safety in case the chapel, even with it's considerable defenses, was breached. <br>
<br>
The engineer Had proposed that the ceiling itself could be made into slats, and if desired fall like blades on an unwelcome host underneath -- but the mason dismissed this idea -- "We have built a Chapel, Mason -- not a deathtrap... unless Eileen herself sees this a wonderous Idea I would rather not have the option to "Julianne" our flock into Root-fries... Just that a novel idea can be done does not mean that it should be, may I not regret voicing this view, for I do not care to dream of the day our chapel must become a slaughterhouse."<br>
<br>
<b>(VICTORIANS GAIN +2 Influence for new house of worship! Relations with exiles strangely seems to improve?)</b><br>
<br>
_____________________________________________________________________________________________________________<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId189">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId190">Heyitsjiwon</a>
 <br>
<br>
<b>"Assistance to Clear or at least access to the bells" :<br>
</b><br>
The victorians had set aside a mighty complement of soldiers to take the fight to the longdead -- but the Attolians asserted that fighting them would come to nothing, as it seemed to recently for them. The attolians cited evidence that the Zebani had been killing the longdead over and over for centuries, but they always returned... they had needful things or unfinished business, and that was the way to bring peace to their souls.<br>
The Victorians countered the Attolian emissary, stating they had ambitions of driving all the longdead in the theater district to the surface, if only the attolians would lend or assist with their Silver bells, and scepter of command -- that seemed to move longdead where they might be wanted -- and then annihilating them with another pulse from their lighthouse. <br>
<br>
<b>THE ATTOLIANS WOULD HAVE TO CONSIDER THIS IDEA.<br>
<br>
___________________________________________________________________________________________________________________<br>
<br>
"Ahoy there!" <a href="/members/everyone.36846/" class="avatar avatar--xxs" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId191">
			<img src="/data/avatars/s/36/36846.jpg?1516679742" alt="Everyone" class="avatar-u36846-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/everyone.36846/" class="username " dir="auto" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId192">Everyone</a>
 INTERESTED IN TRADING.<br>
</b><br>
Sir Magda and her carpenters arrived to assist the crippled trade ship, noting that the exiles were already there making crude (and somewhat suspect) repairs. Bringing the entire host to order, the captain of the newly arrived trade ship the "Tangled up in Blue" seemed a fine contrast to the ship of slavers. They were part of the trade guild merchants, and had come voluntarily to hopefully sell, but they were willing to <b>GRANT </b>supplies they had brought in return for writ of compensation once the colony got further on it's feet. To wit, they had come to invest in the colony, either by fronting it supplies or helping to develop it into a profitable new trade leg. <br>
<br>
Freely surrendering their manifests -- <br>
<br>
it seemed the ship carried a great deal of quality fertilizer, composted proteins and mineral mix -- the good stuff.<br>
<br>
Behind that they had 4 <b>Rhunk, </b>and 30 <b>wind-maggots -- </b>(lore check required) -- The Rhunk seemed to be great beasts of burden, utterly white and veiny like star-nosed moles -- they were obviously subterranean in origin (they had no eyes but instead a mouth full of strange sensory organs) but they were almost graceful in their slowness, and appeared to be very heavy and strong. Their rear ends and backbone were covered in rather repugnant blackheads, that when the creature moved the skin seemed to discharge them and start forming them anew. <br>
<br>
The wind maggot, to the uneducated, looked like a horse, but without nostrils, a tail, eyes, or hair of any kind. They seemed to balance like ballerinas on their spindly legs, with pockets of pinkish bugs crawling around what the generous would call a hoof, subsisting on cleaning it of offal and debris. The creatures seemed calm and oblivious to the fact that they too, were creatures from the deep underground that had been sojourning on the surface. <br>
<br>
"A Rhunk with take a plow and it'll melt before the Rhunk is done dragging it -- Windmags are ugly as sin, but they survive almost anywhere and they're actually quite affectionate if you treat them right. The things had tube-like snouts that ended in the mouth of a leech. The purveyor held the back of his hand to a windmag's mouth and it affectionately licked the dirt and calloused skin from his hand. Eeeeew.<br>
<br>
Besides the livestock we got fertilizers that will help kick the last crop into your silos before winter, and we have a bit of luxury item for the hot summer we intended to sell at our next leg, but are willing to part with for coin -- we got ICE -- specially designed freezer on board -- We hoped to get here by summer to take the edge off the season, but the applications for ice to the creative or the playful are many and many splendored. Our next stop is in the Cricealian strip mines, where we know it will fetch a good price.<br>
<br>
We also been netting some giant clams on the sunken mesas we passed over on the way here... we can give y'all a map to avoid 'em if your ships run deep in the water, but if you run light like we do, they're great diving beds, and a couple ain't even that far off shore. Mother of pearl in these babies, not to mention they be tasty as hell once you leave em out in the sun two days and they open up to spill out all the water which ejects the poison glands. %100 safe to eat when dry -- only professional chefs would prepare these as food, if they was whet. Still, candies of the ocean -- however you eat em... and the mother of pearl is some of the best quality, four layers deep on the big ones, skilled hand can get it all out in two pieces, guaranteed. <br>
<br>
Now if you'll excuse me, My boys have had it rough this past voyage, and since I can't rightly give them shore leave while the ship is sinking, can somebody please direct me to the nearest place I can grab a few casks of something that'll take the edge off? Men's thirsty!</div>
				
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					<div class="bbWrapper"><b>TO THE ATTENTION OF ALL FACTIONS:<br>
<br>
DECISION POINT: <br>
</b><br>
Firebeard Dwarves seek assistance in clearing their domain of cave fishers... lots of them, and a really big ancient one. <b>IF YOU INTEND TO HELP WITH THIS PROJECT: POST IN IC AND OOC THREAD THE NUMBER OF TROOPS YOU ARE SENDING TO ASSIST.<br>
<br>
DECISION POINT: <br>
<br>
St. VICTORIANS ARE PLANNING INCURSION INTO THE THEATER DISTRICT TO CLEAR IT OUT. IF ANY PLAYERS WISH TO OFFER MATERIAL, ITEMS, TROOPS OR THE LIKE, LIKEWISE POST IN THE IC AND OOC THREAD. <br>
<br>
WHEN TEAMS SEEM SUFFICIENT OR TIME ELAPSES, GROUPS, IF FORMED, WILL TAKE THE FIGHT TO THE FISHERS AND LONGDEAD, RESPECTIVELY.</b></div>
				
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					<div class="bbWrapper"><a href="/members/zaltusinel.14266/" class="avatar avatar--xxs" data-user-id="14266" data-xf-init="member-tooltip" id="js-XFUniqueId199">
			<img src="/data/avatars/s/14/14266.jpg?1531361049" alt="Zaltusinel" class="avatar-u14266-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
The beautiful music soothes the Nylor, and the shadows of fairer memories wash over them, if even for a moment... but the fact remains they had nowhere to go yet, and no place to call home. <br>
<br>
Reassured, they looked to Ryleon even more impleading to lead them forward.<br>
<br>
"I remember two more vaults, and we are the late sleepers" a Nylor whispered to Ryleon... I remember one vault rising to accept it's host far to the west -- but it was kicked by something enormous... it could be in the deep ruin, it could be in the sea... but I remember the terror thinking our own vault would be gone when we got there."<br>
<br>
"I remember my crystal being shook by a small host in our vault -- we were not the first to leave -- but most of us were unable to be awakened. I wonder if living Nylor still range to this day? or neighbors in slumber -- what became of them?"<br>
<br>
"There was a third vault, but I saw it lifted into the sky... the memory is unclear, but I know it was ill-fate. There were two other vaults not far from us... but I fear we are the last to open, if any of the others did."<br>
<br>
________________________________________________________________________________________________________<br>
<br>
<b>"Songs of the Nylor"<br>
</b><br>
The platz is filled with the strange, haunting, and exhilarating music of the Nylor. <b>(MORALE OF PLATZ POPULATION INCREASES)<br>
</b><br>
While none but the Nylor understand the words, the spirit of the song spreads as impressively as the fiery ring of the lighthouse. Two unexpected outcomes emerge from the playing of the song:<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId201">
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Lindar, the bard of the Highborn -- is struck bewitched by the voice or Ryleon... he seeks to create companion-ate music that complements the style of the night elves, and asks the prince to focus all attentions on this.<br>
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The St. Victorians become aware they are in the possession of a handful of Systiars -- the instrument the Nylor play for their enchanting melodies... while in the process of restoration, the notes and sounds of the artifacts they have (which they thought were two different kinds of instruments) are obviously upon hearing them the less-preserved instances of the haunting Nylor instruments. What they choose to do with this knowledge is up to them, however, to decide...</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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 :<br>
<br>
<b>"Just chatting with the bartender also along the story ask about how the market is doing" :</b><br>
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Travis lines up another 5 lackluster beers, and inquires about the state of the market...<br>
<br>
"Good question -- wasn't so long ago they only sold what we could hunt and gather here, but now we got all sorts of fine wares -- just not the labor to keep it all in great stock. Which was fine until recently, because there wasn't too many of us -- but population of the colony is booming... I reckon the winter will make for some harsh trades when people realize they are short of tools and high on baubles. <br>
<br>
The Market itself had an issue with grifting, but we reckon it all got sorted out when the criminal element in the depression gave up the ghost. Now everyone pays a small tithe to Gentleman Harud, and he makes sure nobody tries to pull protection. Even if you don't need protection, it's custom of the market to make sure the exiles get a little cut that way -- the reasons is complicated, but they bled for us in the war against the mud-elves and they brought in all the food when they just got here, so we cut 'em scraps.<br>
<br>
Attolians have financial incentives for any private businesses or businesses with a profound benefit on the colony -- it was in response to a massive influx of wealth when we were trading with the UNDEAD of all cursed folk, they bought everything we had -- threatened to cause inflation everyone was so rolled in coin. Government levied the market to get their share -- which prevented money from becoming worthless, but so many factions had their hand in the kitty the Attolians had to come to the rescue again and infuse the market with wealth so that people didn't wind up in arms. <br>
<br>
You ask me, I'd say there is as little as 50k moving around in the market, and the majority of wealth in the colony is caged up in the coffers of the factions. Healthy economy has money that moves -- but I reckon we'll see much more business right before winter, and a big uptick in trading once we know how bad winter can be in the region.<br>
<br>
But for the price of your beers -- I tell you a correction in the market is coming. Lotta people running around the guilds, lotta stuff sold but not enough for sale. Expect a correction in the market before winter, my thirsty friend...<br>
<br>
Hey -- I got a sample of "Walkin' Dream Soda" from the Fennec if your constitution ain't feeling the beer yet -- how about one on the house, maybe you like it and tell your folk?"</div>
				
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<br>
The highborn are too strapped for labor, but once the lavish baths of their own are built, the work teams for those jobs move into the learners square to quickly put together the grand in size (but no-one would argue marginally less lavish) public baths for the general populace.<br>
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The use of Ceramic heaters and "Blacksilver" coal make the baths warm and truly pleasurable.<br>
<br>
<b>(HIGHBORN GAIN +3 Influence) -- This improves the health and happiness of the entire colony.<br>
<br>
....</b>that said... there is no labor to yet produce cloth... but the offer of Exotic luxury food to the Tyren <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId20">
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 is made in a timely fashion in an attempt to procure an even stream of wool in the opposite direction...</div>
				
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Prince, do not be remiss in stating exactly how many and of what types of troops you earmark to send to fight the cave fishers if the Firebeards get a force together...<br>
<br>
Grimdr, Please post whether you accept the diamond hammer (and whether you question how a high elf could come to posess such a thing) -- also note that the high elves have provided superior smithing elements, but are not receptive to you taking them down to your holdfast -- hoping instead you will join the blacksmith guild and do work on the surface with other races. Response appreciated.</div>
				
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 :<br>
<br>
<b>"Allied Artist requires clarification. Prepared for what?" :</b><br>
<br>
The repaired automaton looked to the rest of the regiment, that seemed struggling for an answer that was not the same as was just provided...<br>
<br>
"Prepared for THE SPIRE. SPIRE 9 DESIGNATE DESTRUCTION. SPIRE <i>N </i>DESIGNATE VICTORY. DESTRUCTION AWAITS. ARE YOU PREPARED?"<br>
<br>
Nicholas paused... he thought he saw where this was going, but was not going to risk being a punching bag for over a score of broken automatons.<br>
<br>
"Allied Artist uncertain. Much confusion... Allied Artist requests entry to the Spire."<br>
<br>
"YOU ARE PREPARED. FOLLOW UNIT TO SPIRE 9"<br>
<br>
"It's NAME is destruction!?" He mused to himself. Great way to lay out the welcome mat....<br>
<br>
.....<br>
<br>
The repaired automaton pulled to the back of the regiment, and did a take, double take and triple-take to signal Nicholas to walk in formation with them. <br>
<br>
"Artist unknown quantity -- Few spires remain... how can artist remain?"<br>
<br>
"Repairs of Artist are true. Hopefully degredation can be reversed. Perhaps Key'ed one can be next?"<br>
<br>
Nicholas was marched beyond where any other colonist had gotten to before being stopped... the base hill of the spire was overgrown with ivies, green in their final feet, but the older parts of the vines, which seemed to grow from above rather than below, were a blood red. The ivies covered many interesting things... One thing Nicholas noticed as he was marched past the lower "paraded ground" towards a cave-tunnel that took them up the winding rise of hills to the spire itself was a collection of marble carvings... of minotaurs wearing blindfolds, amid taller ones who seemed to have grown their horns literally over their eyes and carved them with runes. Standing with them were little satyrs, Centaurs with crowns of laurel, and great ram-headed beings seemingly in some greeting or assembly to one or two other groups -- but the carvings were obscured by Ivies...<br>
<br>
The tunnels were lightless, but upon entering the darkness little lights flickered on from the pinholes of the automatons -- creating an utterly ineffectual diffusion of light to ward the dark, but allowing them to scan everything on their own. Nicholas kept pace with his feet until he came into the light again.<br>
<br>
200 yards of winding path trough scree, sprinkled liberally with broken automatons, in scattered pieces -- the finds here were far more precious and easy than anything at the base of the hill, but Nicholas dared not gather them... they passed through another hill, which seemed to have been a structure of some kind first that just BECAME a hill over the ravages of time. it too was a narrow tunnel, facilities that might have existed to the right and left were flooded with mud and rock, collapsed and obviously messily cleared through for the tunnel to make way to the spire. near the exit to the tunnel lay the powdered bones and skull of some type of humanoid in it's own Automaton-style armor.<br>
<br>
"Destruction's last Ar.Ar.Artist. Do not disturb." one of the automatons sputtered. <br>
<br>
Nicholas wouldn't dare. Before him twin counterweights pulled up a massive slab of black metal, allowing him entry into the spire...<br>
<br>
______________________________________________________________________________________________________________<br>
<br>
It was a perfect mix of bare, and a mess inside the spire... Nicholas wondered what secrets would reside here -- and there was one -- it appears the walls, once dressed in metals and devices, had been shattered millenia ago to be cannibalized for parts. Before the final iterations of automatons stood before him in decay today, they had done a fine job of devouring their own infrastructure to keep themselves in order. In one corner was a HUGE octahedron of green stone, and various pieces of flaky brown rock. The repaired one was cognizant to notice Nicholas remarking upon it.<br>
<br>
"Great breakers attacked city. Spires 7-11 direct fire upon it, Transmute breaker and attack in force. Great breaker motionless for fourhundred years, then begins digging. Enemy re-engaged. Losses massive, but we take brain-stone. Breaker is decoration now...<br>
<br>
...Much like spire is decoration?"<br>
<br>
Nicholas was quiet.<br>
<br>
"Stairs. many stairs. A top is the Key'ed one. Are you prepared?"<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Seeker Returns </span><br>
<span style="font-size: 12px">[At the Start of the Music Ryleon Plays]</span></b><br>
<span style="font-size: 15px">"All arts report to the pilgrimage of hope that has lurked and shined inside of our souls."<br>
</span>​</div><div class="bbcode-side bbcode-side-left"><span style="font-size: 22px">Nylorian Dragon (Is not on post)</span><br>
<span style="font-size: 10px"><a href="https://www.rpnation.com/attachments/a02729a343619e91a052a0f9075332e4-jpg.307858/" target="_blank"><img src="https://www.rpnation.com/data/attachments/244/244810-c16919909452ee08c59337c1c1a0ec93.jpg" class="bbImage " style="" alt="a02729a343619e91a052a0f9075332e4.jpg" title="a02729a343619e91a052a0f9075332e4.jpg" width="69" height="100" loading="lazy"></a> </span><br>
</div><span style="font-size: 15px">Sundown. Awakening. Beginning. Some of the few words that passed the Vengeful's(Kuva's) mind, each step carted him away from the ever silent fountain. The lights of the colony, of the Platz chose to not fade. They planted themselves inside homes and lampposts around, the night approaches and with its first kiss to its heroes placed soon upon them. The Vengeful nodded as colonists swooped by him, desperate pleas to lust him into the goods, but he moaned his head as the traders thrust their wares. Last hour competition it seemed to the Vengeful;  the sweat on the brows from the sun, the urgency in their breaths, and the feverish tidy of their workstations for the night. 'Seems these humans have no regrets, nothing to lose. In such a timed life... to the stars of the night, the shortness is cruel. Hehe, for them maybe not.' The wind curled as slight thought. The smells of the market grazed the Vengeful, but the smells he hardily remembered. He continued, jogging and pushing lightly the occasional merchant. Following the music he heard. Jadius and his other companion<br>
followed behind. </span><br>
<br>
The Vengeful stopped in a particular institution that smelled somewhat of the wine he sampled of the highborne. He called upon his kin, letting them reach him before he entered what was to be the inn closest to the opened vault.<br>
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<br>​</div>Grimdr greets the Dwarf, who introduces himself as Lord Kulger, son of Ultensan and the commander of the other Dwarvish faction. "Well met, Kulger. I be simple Grimdr, I speak on beha'ff o' me people because there nowt else who will. My good lord, ya did indeed 'ear right. I am interested in such talks, 'owever there is much for me to do. Dangers to stave off and deals to make with thems who already be here. I offer my hold to your people until such a time as you have one yourself. The sleeping be simple but its warm and safe. You may store your stuff in one of our empty rooms as well. I am sure my fellow Firebeards will happily help you carry your supplies where ya need 'em. However I m'self must be off. Good luck and Im sure we be able tae talk soon!" he said before informing his kin of the situation and then plodding back up the hill, some followed with him but most stayed and began introducing themselves. If Grimdr said they were good folks, most were happy to take his word for it. Some were, naturally, more cautious but followed the lead of the other Dwarves and tried their best not to start a fight. <a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId44">
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<br>
<div style="text-align: center"><s>-----------------------------------------------------------<br>
</s>​</div>Not long after arriving back at the firebeard hold and organising more labour he was informed that the Prince of the Highborn was requesting they meet. Such affairs were exactly those to which he was referring when he made his hasty exit from the other Dwarves and immediately set off to meet with the tall creature. When he arrived he was greeted with such immense fanfare. He was presented with poems and a speech. Grimdr was a simple folk, as were his people, and as such all of this was met more with confusion then the real respect it deserved. Nonetheless he thanked them and, not used to such formal talks requested a moment to talk with the Dwarves who came along with him. They huddled together and all that could be seen as they talked was a bundled mess of hair, wrapped in armour. "What say you? Such resources would no doubt make our hold the greatest in this new world for as long as time go by, however we cannot keep to ourselves forever, not yet atleast. We need allies and we already intend to help use our craft to help arm this colony against the Demons as well as more imminent threats. We cannot stop the demonic tide ourselves." Such talks continued points and counter points drifted across the circle. The only sign from without as to whom was talking was the jostle of hair about where they stood in the huddle. Suddenly the mass of hair sank down then jumped up. Then the huddle broke up. "Aye, good lord... we accept. I wont keep no secret from our new allies. I had indeed hoped to work in our own hold, I hope you understand. We are most comfortable deep below. However.. I accept. May we be true friends. With these promises, these tools and." He stopped, to address his own Dwarves as well as the tall folk. "And these friends. With these friends, and all.. all the good all the people of this land have shown us.. I know, I know deep in my heart!" he began to tear up a little, he finnally felt like he could make a real home for his people here. "I Know, Deep, deep down below in my heart. We are home. Dracos shines down on us. Dracos watches over this land and I know I was not mistaken. I did right by you, lads, lasses. I did right by taking us here and not we must repay this colony in kind! LET US TO WORK! The quicker we get to work the better it befits the colony. Now, good lord." He once more focused his attention on the Prince "I must prepare for our fights with the evil creatures of the land. I must leave you and.. and its not for me to question your ability to supply such... perfect tools. Aye, indeed. With this hammer I will ensure the most powerful runes watch over the great weapons that defend this colony!" <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId46">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId47">Prince Vaethorion</a>
<br>
<div style="text-align: center"><br>
<s><s>-----------------------------------------------------------</s></s>​</div>Thanks were sent to all those that promised their help in their Cave fisher threat.<br>
<br>
<div style="text-align: center"><s>-----------------------------------------------------------</s>​</div><br>
As the Dwarves were about trying to be of as much a help as they could another ship arrived in to port. They paid little attention until they saw the Rhunk. A few of the longerbearded folk excused themselves from the new Dwarves and immidiately began enquiring about the Rhunk. "Aye there. I be Fenbar, where 'bouts you find them Rhunk? Our people will pay well for a few o' them, they more 'n just beasts of burden to us, though they fine at that too! I also think your Winmags be beautiful. May I also ask about them? They could do wonders for m' people.<br>
<div style="text-align: center"><br>
<s>-----------------------------------------------------------</s>​</div><br>
Actions:<br>
<br>
-Grimdr accepts the Highborn deal and promises to return the kindness.<br>
-Thanks sent to all those helping with the Cave Fishers.<br>
-Fenbar enquires about the Rhunk and Winmags<br>
-Offer of lodging and storage extended to the new faction. <a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId48">
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					<div class="bbWrapper">Attolians offer the following aid to the Firebeards for the Cave Fisher Problem:<br>
<br>
2 Augmented Stone Constructs<br>
5 Halberdiers<br>
5 Constables<br>
Dr. Fleming for medical help and potential disection/analysis of the cave fishers<br>
1 Wealth to Hire Aymaran aid. They seem to enjoy eating these things and with great ease too. Hopefully many will be interested in being paid to eat.<br>
<br>
<br>
Attolians offer the following for the Theater District Expedition:<br>
<br>
Cassandra w/ bloodscourge, ivory sceptor, braidmail and vase (light armor mode w 2 arms)<br>
2 Sundered Kings<br>
2 Augmented Stone Constructs<br>
5 Halberdiers<br>
5 Constables<br>
Zebani Silver Bell</div>
				
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					<div class="bbWrapper"><blockquote data-attributes="member: 25395" data-quote="Beckoncall" data-source="post: 7839441" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch is-expandable">
	
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				<a href="/goto/post?id=7839441" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-7839441">Beckoncall said:</a>
			
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			<b>TO THE ATTENTION OF ALL FACTIONS:<br>
<br>
DECISION POINT: <br>
</b><br>
Firebeard Dwarves seek assistance in clearing their domain of cave fishers... lots of them, and a really big ancient one. <b>IF YOU INTEND TO HELP WITH THIS PROJECT: POST IN IC AND OOC THREAD THE NUMBER OF TROOPS YOU ARE SENDING TO ASSIST.<br>
<br>
DECISION POINT: <br>
<br>
St. VICTORIANS ARE PLANNING INCURSION INTO THE THEATER DISTRICT TO CLEAR IT OUT. IF ANY PLAYERS WISH TO OFFER MATERIAL, ITEMS, TROOPS OR THE LIKE, LIKEWISE POST IN THE IC AND OOC THREAD. <br>
<br>
WHEN TEAMS SEEM SUFFICIENT OR TIME ELAPSES, GROUPS, IF FORMED, WILL TAKE THE FIGHT TO THE FISHERS AND LONGDEAD, RESPECTIVELY.</b>
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</blockquote><b>If I kill your monsters, you'll kill mine?</b><br>
((To be included in main post, but getting this out in the open))<br>
As part of an agree made with the Firebeard Dwarves, the Finecian's agree to provide assistance by sending the Dwarves additional troops, Grump the Troll, Andrei (Capo-Illusionist Assassin), Jonti (Capo-Illusionist), Sontio (Capo-Fighter), 10 thugs, and 5 skilled brewers/nurses (They would merely know how to brew certain medicines, not true doctors save first aid).<br>
((1 Troll, 3 Capo, 10 thugs, 5 Skilled Workers))</div>
				
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					<div class="bbWrapper"><b>We have our hands full, but we can spare some "specialists"</b><br>
The Finecians apologize to the Victorians for not being able to contribute much to the expedition, stating they have their hands full helping with the state building the Dwarve's Cave Fisher infestation and maintaining supply of their goods, but they will send six of their best crossbowmen to help provide fire support for their team.<br>
((6 Skilled Thugs))<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId59">
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<br>
<br>
<b>Perhaps some hired help may fill the void?</b><br>
The Finecians wish to help the Victorians as best they can, and therefore have taken PERSONAL initiative to spend 1 WEALTH POINT to hire workers from the free labor pool (exiles, kobolds, freemen, etc) to join the expedition as Finecian representatives and help the Victorians.  Of course, the Finecians would ask that they (The Finecians) get a cut of loot in return for helping.<br>
<br>
Perhaps Harud could help the Finecians spread word and gather a suitable crew? <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId61">
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<br>
<br>
<b>FORCES RECRUITED: </b>10 brutes and a Scarred <br>
<br>
<b>TOTAL TROOPS BROUGHT: </b>10 Amaryan Brutes, a Scarred and 6 Skilled THugs</div>
				
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					<div class="bbWrapper"><a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId68">
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<br>
The Highborn would help out the Dwarves as requested, but was unsure what this might entail. Caves were not their favorite places by any stretch of the imagination. The Highborn thought to buy some of these Cave Dwelling mounts for the purpose of fighting the Cave creatures.<br>
Instead of a straight up fight, the Highborn wanted to know if there was a weakness of the creatures to exploit, or a weapon they could make for the purpose. Perhaps a Harpoon with a very deadly point fired from a Cannon like gun with gunpowder.<br>
<br>
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<br>
if something like a tablet. smoke might harm these creatures or perhaps a poison/neurotoxin? Perhaps the Rat Kin could formulate something to paralyze these creatures? The Highborn were familiar with many means to paralyze fish and other creatures from lore and knowledge over the years for example, naturally occurring cyanide, chloride of lime (bleaching agent), or more natural less toxic means are available like Black walnuts crushed with Quartzite can be placed in water which acts as a neurotoxin, Chestnuts would also work, the toxic leaves of Clibadium if available might work, in jungles tribes used <b>Barbasco</b>, some used sea cucumber, and there are other poison plants like fisher berries that have been used to either poison or paralyze creatures.<br>
<br>
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<br>
There is a poem:<br>
Soon as the deadly Cyclamen invades<br>
The Ill starred fishes in their deep sunk glades<br>
...The slowly working bane<br>
Creeps o'er each sense and poisons every vein<br>
Then pours concentrated mischief on the brain,<br>
Some drugged, like men o'er come like with recent wine,<br>
Reel to and fro, and stagger thro the brine;<br>
Some in quick circlets ware: some against the rocks<br>
Dash, and are stunned by re-percussive shocks;<br>
Some with quenched orbs, or filmy eyeballs thick,<br>
Rushes on nets in the meshes stick,<br>
In coma steeped their fins more feebly ply,<br>
Some in titanic spasms gasp and die.<br>
Soon as the splashings cease and stillness reigns,<br>
The jocund crew collect, and count their gains.<br>
<br>
Order: Find our neurotoxin that might work to kill or paralyze Cave Fish<br>
<br>
<br>
For the Fishing expedition they offer.<br>
Tactician.<br>
5 Swordmasters<br>
10 Spearman<br>
10 Archers<br>
Highborn Tamer+Cave Cyclops (makes sense if it's a Cave cyclops might be able to be used in cave)<br>
<br>
 The Highborn Offers Shark flesh, God Rot  Mud fish (food) to Amaryans (on top of the Attolians offers of wealth) and Fennec  to bring Amaryans (most suited for eating these things and swimming into the Fray).<br>
<br>
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<br>
 The Highborn DO NOT recommend a straight up fight, and the Tactician will be consulted for a strategy. Perhaps the Firebrand Dwarves and Highborn can come up with special spears to penetrate their Carpace along with the Harpoon gun, poison and traps can be used.<br>
 Giant traps<br>
<br>
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or:<br>
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<br>
Order:<br>
Make metal nets suitable to capture or slowdown the Creature (s)<br>
<br>
Order:<br>
-find out weakness of creatures.<br>
-use Large traps and nets to capture Fisher kings.<br>
-Build harpoon gun with Firebrand dwarves to kill or capture fish (perhaps use Highborn ballista prototype if this is more expedient) <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId78">
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 <br>
-Highborn Tactician is tasked with coming up with a plan of attack.<br>
- Bribe Amaryans for help Promise lots of food try to convince Amaryan leader to help.<br>
-Ask Fennec and Ratkin about Neurotoxins to kill, slow down, and or paralyze Cave fish. <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId80">
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					<div class="bbWrapper">Nicholas marvelled at the sights that he saw. Imagine what the spire looked like a millennia ago. The things he could have learned! Regardless, there was already much to learn about these constructs, and as he walked into the Spire... he only had more. It appeared that the soldiers could repair themselves and each other seeing how the metal was stripped and the only things that seemed operational around here were the automaton soldiers. Nicholas could not help but wonder... if the soldiers were just given iron... could they repair themselves? Many questions still raced through his head. Then there was the sight of the huge green stone. It was in the shape of a near perfect octahedron. Gods knew what the stone exactly was, but he wondered if the great breaker that they were referring to was the stone colossus near the quarry. It seemed to make sense to him after all there were many pieces of automatons around the giant, which now stood still as a statue.<br>
<br>
Could that behemoth be woken up again with this 'brain stone' that the automatons referred to? It was a fearsome thought, but it also raised more questions. Why was the giant attacking the city? Why did it start digging? If the Spire attempted to stop the giant, then these clockwork soldiers were clearly allied with the city... that would also mean that the Zebani were their enemies as well seeing how the Zebani were instructed to destroy the city. Was the great breaker then perhaps one of the mysterious mage built? It certainly seemed impressive enough to be of such illustrious reputation. Nicholas could see the intricate web of this millennia old pact starting to reveal itself. The scary part was that these constructs and the Zebani likely think that they are still at war. Thus, the Colony would have to tread carefully to not find itself involved in this seemingly endless war of attrition for it was not one that they could afford.<br>
<br>
Then there was the looming issue that remained at hand. The Keyed One. Perhaps it was their leader. A superior construct like the Zebani have, but it appeared that this Keyed one required repairs. The constructs seemed to believe that he was their ally from another spire. However, did any of the other Spires still exist? Were these the lone survivors of the war? It seemed to be a sad existence, but Nicholas couldn't help but wonder if these constructs could be repurposed. Thus, he had to continue deeper into the enigma with caution. Nicholas replied "Yes, let us go see the Key'ed one."<br>
<br>
---<br>
<br>
The Elven Sloop of War was loaded and ready to depart. While it was smaller than the Attolian Merchantman, it would be swift and make the journey quicker with less manpower that they needed. The sloop bore a lot of goods that were bound for the Old World, and would make a few stops. The Capital, Attolia, and a Highborn Outpost. While the trip would likely take a significant amount of time, it seemed worth it and not just economically, but politically as well. The Empire still had its grasp on the Colony, and not hearing back would be disconcerting for them. They would be bound to send an expedition if they didn't hear from the Colony. Thus, to keep the Empire at bay, it seemed wise to meet them first before they sent a large expedition. The ship was loaded and the crew were designated. The HIgh Born indicated that they were ready, and so did the Attolians. Thus, there was nothing left stopping the ship with its crew of 34, consisting half Attolian and half Elven sailors. Plus, there were 4 passengers, Lothar and three High Born dignitaries. Although Lothar suspected that he would have to do a lot of the talking for the tradeship. The Capital was a dangerous place to be slow with the tongue, and even more dangerous to be slow with the sword. However, he expected things to be smooth. Although he was 2nd born, Lothar was still Attolian Nobility. His blood meant something and that something would help keep this ship safe. Besides, the Wolff family had not heard a word from them. It was about time that they heard of the accomplishments that the Attolian Colonists had made. Thus, with a good wind, and hopeful hearts, the Elven Sloop of War began its journey back to the Old World, filled with riches, stories, and purpose.<br>
<br>
---<br>
<br>
The Castellan met up with the Captain of the Traders. There were somethings that he wanted to establish and ultimately make a deal. The gems found in the ruins of the Agora District were valuable, but not here. They would only end up being worth 20,000 as is. However, the Geologist determined that the gems could reasonably find a price of 40,000 among traders. Thus, the Castellan made his way to the Traders and secured the trade. The Attolians were low on funds, and this would help make a bit of a buffer. However, there was still much to do. Particularly when the remaining retinue and crew of Mrs. Narvik were still detained in the Port. Without a doubt they were anxious. They might even try to ram the port wall like the Admiral threatened. Thus, they had to be addressed. The Castellan went to their ship, which they largely remained in. Perhaps it was because they feared that the former slaves would come after them as well, but they rarely left the ship. Regardless, once there, the Castellan addressed the one who seemed to be taking lead and said in his syrupy voice<br>
<br>
My deepest sympathies to you all. Despite doing a great job ... the Fennec just had to have a party and let over a hundred slaves free suddenly in the proximity of the Narvik. I find it hard to see why you should be held responsible. But, alas... House Narvik will demand your blood. It is understandable why you all plan to flee with the riches. But, a life on the run and in constant fear is not life. House Narvik will hunt you down as running with their ship will be the equivalent of spitting in their face. However, gentlemen... have you considered paying the Narvik blood gelt? Sure this ship, cargo and coins are all Narvik property, so this won't be considered payment by the Narvik. However, this is a new world filled with treasure. There are fortunes to be made here for the bold. If you're willing to risk your lives running, then won't you consider risking your lives in order to try to save your lives and make yourselves a life of wealth and comfort that you couldn't imagine? Just a few days ago, a few of the Attolian laborers found a bunch of gems that were worth 40,000 gold by digging through some ruins. Won't you consider working for the Colony and try to earn a life and a fortune for yourselves?<br>
<br>
---<br>
Summary:<br>
<br>
Nicholas begins to climb the stairs to visit this Key'ed One<br>
<br>
The Attolian-High Born Tradeship departs once it is ready with cargo and crew<br>
<br>
1 Unit of Gems sold for 4 Wealth<br>
<br>
The crew and retinue are invited to work for the Colony and earn enough money to pay off the Narvik. If they're willing to risk their lives by going on the run, then doesn't risking their lives to live a life of wealth and comfort a better option? Besides, these men should get a second chance.</div>
				
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					<div class="bbWrapper"><b>"Water for Master Waters"</b><br>
<br>
"Magnificent. Truly a work of art." Elien was grinning ear to ear as she walked down the aisle of the newly opened church. She had come to inspect and study at the humble building site many a time when her duties allowed but this was all together another matter. The master of the distant tower strode down the isle as a steel clad bride. The light of sacred artifice sparked fire against her armour and embers along her blazing tabard. With the rising of the lighthouse the Order of Saint Victoria had announced their arrival and through the opening of these chapel doors they said to the world that they were here to stay.<br>
<br>
Squires, monks and devout lined the pews in quiet contemplation, so relieved to have a place of worship larger than a townhouse kitchen. There would be no official opening ceremony for this frontier church -- wasn't that a phrase that undersold things -- the duties and upcoming attempt at cleansing the undead hive put too many of their major hands on high alert. When the time came the honour would be served by the first service that would be held for the faithful. No doubt in the regular rotation would fall to the monks and the more socially talented knights but today, for this first gathering, it would go to the high cleric, Sulthus Curoi.<br>
<br>
Curoi was adopted by the order as a child when his village was burned down by dwarven raiders, the stories among the squires said that he had been found half naked and covered in ash by a wandering knight. History said he was once a champion among the devout during his youth but those days were far behind him. What remained was a dour, quiet, frail old man. If cannonate Curoi had even a shred of charisma left in him it was now buried deep. Sulthus took the philosophy of looking to the scripture for guidance to a new extreme, quoting it as an answer for every question, advice for every situation. Elien had no doubt that there was no one living who knew the scripture better than her high cleric. Faith and study had made Curoi a living embodiment of the Victorian faith and with it came the power he carried within him and channeled through prayer. On paper it made him a powerful ally to bring to the new world and a living symbol that a new chapter could rally around, yet Elien suspected that this was another case of the order's internal politics as the more savvy clerics retired a potentially powerful and insular rival to the new world. If Elien had had her way she would have retired the old man to see out his last days at the citadel or an established chapter in the country.<br>
<br>
<i>'To Curoi, the order is freedom, and everything else in the world is a trap.'</i> That was what they told her when the higher ups told Elien who would be coming to mind t he temple. She felt sorry for the sad old man, thrown to the wilds. To her he looked like every little girl's favourite grandfather, she could only hope that his past vigor and present faith would help spread the word and strengthen their chapter before he went to the reliquary.<br>
<br>
It was Sir Domision who would reignite her fire. "Have you seen the signs they've been putting up around town? Street of the gods!" He scoffed a bitter sneer at the name.<br>
<br>
"We will leave that matter for now, Brother Domision. The dragon cult has proven itself a peaceful neighbor for now. Until that matter changes then our contest with them shall be a peaceful one. If I may paraphrase the good book, Father Curoi, Let light shine from our deeds and countenance and like ships in the night the gracious will be drawn to us." Elien waved her hand before pressing the holy tome into Curoi's hands.<br>
<br>
The old priest smiled meekly. "For though you stand in light, all must cast a shadow. If thy actions be worthy do not shrink away to console the wayward."<br>
<br>
"My thoughts exactly, Father, and it is with that in mind that I ask your blessing." Elien would go on to lay the elven claymore upon the altar and took a knee as the other knights who would join her in the theatre district took their places and lay their weapons down to receive holy blessing before they went to deliver everlasting rest to the unliving. If all went well then it wouldn't be needed, but none of them had lived through such battles by walking in unprepared.<br>
_______________________________________________________________________________________________________________________________________________________________<br>
<br>
The walls of the garrison were all white and grey, unadorned and simple, if a newcomer wasn't careful they could easily get turned around and lost within these limited halls. But Elien was not new, and as an architect in training she had gone over the designs for this place a thousand times. Unsurprisingly the majority of her training consisted of chapels, churches, temples, and cathedrals. And to the Victorian order buildings of faith and military fortresses were one and the same. For they were soldiers on the front line in the eternal war for the soul. In the end Elien had decided against the idea of turning their founding church into a potential death trap. If its walls were ever to be breached then faith and fury would only push the defenders of the faith to greater heights. But this excellent work had truly opened Elien's eyes to what the knights under her command were capable of.<br>
<br>
<i>CRACK ......... CRACK ............ CRACK ........................ CRACK<br>
</i><br>
The sound rang through the hallway as Elien made her way to the small number of cells in their garrison. One of the monks standing as guard and standby medicus for the one within. They offered polite protests as Elien got closer only to be interrupted by The echoing voice of Sir Tarkus.<br>
<br>
"She may enter."<br>
<br>
"Sir Tarkus I can wait until your meditations are done. I would not want to interrupt-"<br>
<br>
"No, Chapter Master, I am finished and I would- I would prefer your presence."<br>
<br>
Elien entered the cloister to find Tarkus placing the knotted switch he had been using to flagellate himself with the same reverence he would the collection plate. Tarkus was older than the other knights of the chapter and it showed upon his body.The defined lines of human contouring and rigid muscles had faded long ago and his skin had started to sag and wrinkle, yet Elien could still see the effects of a devout's training on him. Lashed and bloody as he may have been Tarkus still looked as if he was made of the stone he worked with.<br>
<br>
"You have been a credit to the chapter, Brother Tarkus. You've helped shape the foundations of this chapter. Now it is time for us to start our offensive. I have some designs for you, Tarkus."<br>
<br>
Elien had been soaking cloth strips and bathing the fresh wounds inflicted on her brother knight's back. For such a seemingly intimate act an outsider would have been startled by how business like, almost casual the two knights were about the matter. Elien would be quick about the following matter, she had learned how dearly Tarkus valued his time for meditation and isolation.<br>
<br>
"A fountain, Chapter Master?"<br>
<br>
Elien didn't bother nodding. "We must win hearts and minds. If the uneducated are to understand the darkness that lives among them then we must show its pure reflection."<br>
<br>
"I think I understand." Tarkus didn't wince as the strips were removed from his back. He was used to it by now.<br>
<br>
"I was thinking that it would be located outside the garrison and give us something to expand a courtyard around in time. Sir Prisha has worked in the sewers between these places and once we can work a slot for the blue tear into the base of the fountain it could assist in channeling water."<br>
<br>
Tarkus nodded along and though he didn't have a quill to hand Elien was sure that he was already making mental changes to the notes she had placed out before him. "I can work on a way to protect it from theft from ground level."<br>
<br>
And with time they would make themselves the new lifeblood of the colony.<br>
_______________________________________________________________________________________________________________________________________________________________<br>
<b>"Spread the word"<br>
</b><br>
Cannoness Isabella Nazio, great Ord and champion of her order was fast approaching the end of her tenure with the constables of the Platz. Many still eyed her like the harsh school misstress that had never bothered to torment them in their youth, while others avoided her gaze out of the simple fear of gaining her ire and being set to penalty drills. They did not care for her, she was an outsider among them compared to their Attolian taskmasters and she doubted any had ever seen a woman in a warrior's role, let alone had to take orders from them. She couldn't care less what they thought of her personally, her task here was to whip them into shape and scurge the corruption from their minds, not to coddle them as a mother or pine for their friendship like a maid at the harvest fair. Yet a teacher must inspire their pupils, not just see them through the basics, and a knight must safeguard the soul of all under their care.<br>
<br>
Today she did not stand before them as assembled ranks, but walked among them as they sparred, correcting stances and offering silent instructions of improvement. And she spoke.<br>
<br>
"You think I am too harsh on you. That I act too much the power mad drillmaster shouting at you like poor pack horses. Do you think it comes from hate, that I disdain having to train men who call themselves exiles in their own home, that I am loathe to plae iron and steel in the hands of convicts? You are wrong."<br>
<br>
It was here that Isabella took up her own practice sword and stepped into the ring, offering herself up as an opponent. None of them had managed to land a hit on her yet in all their days of training but there were some who made her work harder for it each time.<br>
<br>
"I do this because you have been set aside for too long, have only marked yourselves by half your measure for too long. Do any of you know the story of Saint Herbert? A silly sounding name you may think, but this man was once known by another title. Men would kiss the charms of their gods and mothers would frighten their children with stories of 'The beast of cauldron forest'. He once lived as a notorious bandit, leading a gang that terrorized rich and poor alike. Predators who made the shade of the forest paths their hunting grounds... until the day he met Victoria."<br>
<br>
Polearms lunged and short blades danced their lightning jig as Lady Nazio gave her lessons martial and spiritual. Each teasing deflection pushing her opponent on, each blunting strike forcing them aside.<br>
<br>
"It was in the company of the girl knight that The Beast would learn the error of his way. Before her sword he would kneel and under her eyes he would repent the harm he had caused so many! Yet rather than let him go to the gallows Victoria saved this brigand's life and he begged her to let him walk by her side! Our man Herb, many of my brother knights call him. The saint of the every man, the patron of the lawkeepers and the redeemed and few were the warriors who could match his mighty shield arm. This was a warrior and a man so great his name and deed ring through the ages even to today!"<br>
<br>
Few remained who would answer her challenge but if those she had bested had heeded her lessons well then would not make the mistakes that had undone them again.<br>
<br>
"Now my chapter bids me see to the training of men who walk in the footsteps of the saint. For make no mistake that <i>is </i>what you do. Each of you, cast out from your homes as criminals, now to walk these streets as the keepers of order. As the keepers of peace! The people of this city may have looked upon you with fear when they first arrived but now they call to you as their protectors. Like Herbert before you, you have stepped forward to be the wardens who stand on the border of the torch's light. When fear overruns their hearts and chaos knocks at their doors it is you who will speak the warden saint's words and stand your ground."<br>
<br>
With a speed that belied her years Isabella lunged forward, slashing aside the polearm of her opponent with the fury of a tigress. She held that wooden blade at their throat as if its edge could sever arteries, staring down the tattooed brawler with the same focus of the lighthouse's beam. Yet her voice rose to call to all her pupils.<br>
<br>
"Sleep tonight and do not fear! Nothing will harm you in this darkness! No threat or harm shall dare to look upon you! <i>Not as long as I stand</i>! Rest easy now... and we shall stand to greet the dawn together!" The courtyard was quiet. "<i>That</i> is the promise you each make each day you walk these streets and each day you walk in the footsteps of my blessed saint. The promise you make to every man, woman, and child in these new lands. It is a heavy task but it is one you took up willingly, and by this sword I have seen you grow strong enough to carry it each day. By Herbert's grace and on the oath of a knight, you have become something I will look upon with pride. This is why I was so cruel to you, for you shall face crueler evils yet. And for now you shall do it without me. I am called and I return to my warrior saints, which light will guide you best on this path is up to each man here to decide for himself."<br>
<br>
And with that Isabela Nazio took her leave of the training square for the last time, her work done and her duties calling her elsewhere. Who would follow her and call of the church's beacon was the business of each man's heart.<br>
<br>
<b>At the port:</b><br>
<br>
Repairs went by quickly under the combined efforts of the port authorities. While their cargo was arguably just as repugnant as the slaves when they first arrived at least those making the sales were more palatable to the public's taste. from their deckhands were saying it seemed they were bound for a mining harbour after this leg of their journey.<br>
<br>
It appeared they were more inclined to selling over buying but Magda would have been remiss not to inquire after the chance to sell some of the order's excess gains. And of course the location of those rocks they mentioned. Diving may have been out of the question but as lighthouse keepers it was their duty to learn of any dangers. <br>
<br>
<b>Action summary:<br>
<br>
1. Construction begins on a public fountain outside the barracks to rival the style of the bloody fountain. A slot is to be made in its foundation to house blue tear of divinity.<br>
<br>
(3 knights - mason, engineer, metalworker. 20 squires. 5 monks.)<br>
<br>
2. Elien and the four knights going on the theatre excursion ask for their swords to be blessed by the high cleric.<br>
<br>
3. Canoness Isabella rallies the constables in her training and spreads Victorian ideals through the parables of St Herbert, patron saint of the lawkeepers. (2 influence spent)<br>
<br>
4. Sir Magda approaches the new merchants about the location of hidden rocks and diving location they mentioned. She also inquires if they would be willing to trade for the black granite and brown zercon the order has.</b></div>
				
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					<div class="bbWrapper">Attolians offer some additional aid. The updated help being offered is here:<br>
<br>
2 Augmented Stone Constructs<br>
5 Halberdiers<br>
5 Constables<br>
Dr. Fleming for medical help and potential dissection/analysis of the cave fishers<br>
1 Wealth to convince the Aymaran to help by eating the problems away<br>
1 Unit of Blackpowder (if not used, then I expect this back). However, this can be used to maybe collapse a part of the cave on the Mother Fisher/set up traps.<br>
<br>
<br>
Attolians offer the following for the Theater District Expedition:<br>
<br>
Cassandra w/ bloodscourge, ivory sceptor, braidmail and vase (light armor mode w 2 arms)<br>
2 Sundered Kings<br>
2 Augmented Stone Constructs<br>
5 Halberdiers<br>
5 Constables<br>
5 Lesser Sirens<br>
Zebani Silver Bell</div>
				
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					<div class="bbWrapper">Travis's face lit up after hearing the bartender offer a new beer option, "Well eheheh, how could I refuse! Fill er up!". He awaited for his cup to be filled, and immediately took a big gulp of it. As far as he knew it was the best beer he's had since he arrived in this colony.<br>
<br>
"I must say friend, this is quite the product. In fact I can already feel me being a bit tipsy from this......Actually do you mind my good man if you could address me your name?"<br>
<br>
Result: Learn a bit about the bartender himself/name and establish a starting friendship!<br>
--------------------------------<br>
Meanwhile at the port<br>
<br>
After meeting the leader of the Firebeards and greeting with positive results. The group immediately got back to work on getting the rest of the equipment's out of the ship. Darkin and Furkin scrounged up whatever material they had and began to sketch out a rather large cart that would have a hand-propelled handle for the golem suits. After discussing it with Kulger and given the green light, they immediately got to work. Around 30 other skilled workers got to working along with them.<br>
<br>
Kulger: Polip....A word please<br>
<br>
Polip: *Waddles over quickly* Yes my lord?<br>
<br>
Kulger: Has travis returned from the market area?<br>
<br>
Polip: As far as I know he seems to be taking his time gathering, it's been quite awhile. However If I had to make an educated guess, I would assume he's at the nearest tavern. Probably quenching his thirst for the finest ale and beer in town.<br>
<br>
Kulger: Of course *chuckles*....Well please do go out and fetch sir Travis.<br>
<br>
Polip bows and immediately goes out to find Travis, which as soon as he left a small group of elves are seen to approaching his direction. Hopefully they were here to greet with open-minded thoughts or perhaps act disrespectful. Either way he would follow the same policy that has always worked.<br>
<br>
Result: Furkin and his brother Darkin along with 30 other dwarves have gotten to work on making two large carts that are suitable for the golem suits to latch on. <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId96">
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<br>
Awaiting for the elves to greet <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId98">
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The Seeker Returns Part 2</span></b><br>​</div><span style="font-size: 15px">The Vengeful silently entered the tavern, letting his companions follow in suit behind. Jadius let his hood fall upon his shoulder blades as he entered; his eyes followed around the bar as the Vengeful sat a seat from the dwarf whom was drinking away. After a slight tingle of magic entered the scene, the Vengeful relaxed and let the Nightbringer sit beside him. "So Jadius, what do you think of these people so far? So curious aren't they?" The Vengeful laughed as he turned to Jadius, the slight adjustment of his back creaked the stool a little.<br>
<br>
"Primitive and lacking. Ore not ingot." Jadius spoke quickly as his hand shifted a small ball of gray shadow. Jadius held his eyes high, letting the flame within their pupils highlight in the tavern. <br>
<br>
"I understand friend, I suppose Urun wraps you in talk doesn't he?" <br>
<br>
"Yes, I love him. His life, everything is bound to mine. We are untouched by this new summit. I pray he will live, not encounter another Byroa."<br>
<br>
"What is a Byroa?" The Vengeful raised his eyebrows.<br>
<br>
"A person who kills for death; not for corruption, not for justice, not for anything else. Breaks the rules, and usually extremely apologetic at the end of the spree." Jadius looks towards the Vengeful. "Kuva, I found some coins. Buy a drink. Supposively, the colonists drink this. <br>
<br>
"Understood friend, I shall see how this fares. Do you want a sip?"<br>
<br>
"Yes." Jadius peers at the dwarf beside the Vengeful, his eyes focused on the liquid in his hands. The Vengeful nodded and layed forth just enough to buy a drink. A few lost coins of the Platz marketplace.<br>
<br>
In Ancient Elvish, the Vengeful said, "I'll take what he's drinking."<br>
-----<br>
Summary:</span><br>
<ol>
<li data-xf-list-type="ol"><span style="font-size: 15px">The small Nylor party enters and sits beside Travis. They use lost coins to buy a drink, what Travis is drinking.</span></li>
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 :<br>
<br>
<b>Inquiries of livestock: <br>
<br>
Currently selling the Rhunk 2 for 1 wealth, and the Windmaggots for 10 for 1 wealth -- we know that's pricey, but they were hard to catch and they're HIGHLY exotic livestock, will live for ages, and if you can get them to breed they'll more than pay for themselves. Place any offer, and unless somebody outbids you within a couple of days, the lots you pick are yours. As dwarves we know you'd treat them with the most understanding, so we'll give you an edge if bids are close... The Chaplain is a priest of fortune, and we observe certain... rites of trade.<br>
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How many will you be buyin'? Buy a good share and we may throw in a little goods with it, for grace! What say you?</b></div>
				
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					<div class="bbWrapper">PRICES OF TRADE (SO FAR) :<br>
<br>
Onboard for trade was:<br>
<br>
4 Rhunk (total value 2 wealth/ 2 for 1)<br>
<br>
30 Windmaggots (total value 3 wealth/10 for 1)<br>
<br>
9 units of Quality Fertilizer (est. 3 wealth total)<br>
<br>
4 units of mother of pearl (est 2 wealth each) <br>
<br>
1 unit locally-sourced gems (6 wealth)</div>
				
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			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
The small, nonsectarian chapel consisted of little more than 6 stout pillars, seeded with ives and a strong arched roof of clay tiles. Under this canopy a single Cylindrical Altar squatted, upon which was carved symbols of pantheons and the domains of the gods, and not any particular gods themselves. The humble cemetery seemed fittingly shadowed by the great trees overhead... and friends and kin of the slain were happy to have monuments and a place for funerary rites. Some of the dead were worshippers of Dracos, and as such were burned on pyres symbolizing boats, before their headstones were committed to the cemetery. It was a welcome, if solemn addition to the colony -- and many slept easier not worrying how interested Aymaran brutes become a couple of days after a body lies dead...<br>
<br>
_________________________________________________________________________________<br>
<br>
As far excavation of the Agora district -- between the mapping that had carefully taken place, the lucky find of the Victorians on the border with the theater district, and Cassandra's capacity to "read" the area -- two more Zircon pillar sites were found -- seemingly a triangle of these pillars had some sort of triumphal significance... they looked to be vastly varied in age, and while weathered or crumbled beyond comprehension it was speculated they were once decorated to celebrate some victorious deeds. One Pillar was found thoroughly buried by flattened ruins layers thick, but had both it's top and bottom zircon "Head" and "Foot" intact... The Attolians were Thrilled to take home THREE <b>(3 units of carved Zircon blocks) </b>and <b>(6 units of MARBLE)</b><br>
The victorians may have jumped Attolian claims, wittingly or unwittingly, but it had lead to a WINDFALL for the Agora Excavation team, and it was doubtful much more of such value was left to be found here, at least without sifting for the smallest nuggets of metals or artifacts.<br>
<br>
The Sirens were awed by the great mosaic of the Nerid...<br>
<br>
"The Nerids are the Queens of the Sirens, one of the several folk that were said to have been born of her -- There is likely a sunken altar at the bottom of this well... the idea that an actual Nerid would dwell here -- to contemplate such things is almost blasphemous. In the first ages of the Siren, it was the Nerids who Interceded at our probable extinction at the jaws and whim of the Shark-Knight Tritons... The Nerid it is said also gifted us with their lungs to complement our gills, as they had."<br>
<br>
.....<br>
<br>
"Still, with enough of us, we believe we can SING this hatch open, the mosaic suggests a tune in the whorls of the Nerid's waves, and failing that, perhaps we can crack the hinges with the right frequency and force the doors to fall into the void you wish to access?" <br>
<br>
"It would take all of us, I fear -- but we are as curious to open that hatch to see as we would like to aid you in the recovery of your lost kin's remains"<br>
<br>
__________________________________________________________________________________________<br>
<br>
The casting of cannons was a massive undertaking if it was to be done properly -- the first prototypes could only fire a less than a handful of times before strains on the barrel rendered them useless... This project would either trade a great deal of time, or it would require much more manpower, cost, and hopefully cooperation.<br>
<br>
If the Attolians were willing to scale down their designs to that of small mortar-artillery, they might achieve better results with present resources.<br>
<br>
_____________________________________________________________________________________________<br>
<br>
 The tea and spices did not take well to the underground plantation -- the presence of the plants seemed to improve the health of the grains (repelling insects and enriching the biome) but crop yield already appeared that it would be disappointing.<br>
<br>
Not the same to be said about the bramble-gems -- who with the right combination of swampy conditions (extra dirt in their part of the sewer-stream) it took a great deal of labor to prevent (prune back) the initial plants from spreading and edging out the grain and barley entirely. With the help of the sirens, A balance was achieved where the destructive throrns of the bramble-plant (that arose before it could bear the gem-fruit) were bent and folded back into ovoid-shaped bushes, inside of which the first "karats" of faceted fruit could be seen. This seemed the ideal place to grow these things outside of the swamp! <b>(High yield expected for bramble gems at end of season)<br>
<br>
_______________________________________________________________________________________________________________________<br>
</b><br>
Of the expedition to Meltwater reservoir, it was quickly demonstrated the the Gnolls did NOT appreciate the Attolians gaining purchase there. Long before the group had found the safest way to scale the shearcliffs, which was especially difficult for the sirens, the opposite side of the rope bridge to the gnoll side of the river had no fewer than FORTY posturing and howling gnolls -- which grew to 60 which shadowed Caelis' force travelling congruently on their own side of the waterside, as if to assert if that side was for their feet the gnolls did not brook such liberties on their side. Along the whole side of the reservoir were lush flowers, water plants, and at least 8 different species/colors of cat-tail plants... further away grew a kind of plains made of patchy, hairy yellow grasses that seemed very alien to the Attolians. Strangely round rocks seemed to collect here and there on in the grassland sun, until it was revealed that these were some form of odd "puffball fungus" -- and when the halbardiers in their armor tread near them they readily tore open and sent streams of pinkish spore-clouds onto the wind. On the far side of the Meltwater was a gigantic bubbling disturbance that must have come from deep within the shearcliff -- a massive underground spring seemed to feed this huge lake so that it too could supply the river. Another even higher tier of shearcliff lay at the far side of the lake -- and it's cliffs were a steep slope, almost a perfect 100 degrees from which it could be seen water had carved it's way down the cliffs. While only a trickle in the crevices now, it was surely thought that during the spring these ridges were rushing cascades of meltwater that gave the area it's name. the topography tapered into a cone-shape that broke the cloud-cover, which was particularly low in this area -- leaving the group to speculate how high the meltwater peak might actually be -- but more astounding was what was to be seen beyond shearcliffs, and the boundaries of what had thus far been mapped...<br>
<br>
...A precipitous drop on each side of the cone gave way to a trackless savanna, with patches of desert within. They saw from here farther than the whole of what was seen before -- a whole region laying beyond the confines explored so far... a muddy "Wadi" that seemingly flowed from the opposide side of the peak gleamed a chain of watery basins -- like islands of water in the dry grasslands stretching as far as the team could see.<br>
<br>
Returning from the visa, the Sirens explored the Meltwater, coming back with tell of large fresh-water nautillus that eluded even the fastest siren getting close, and the center of the lake held what seemed to be a forest of what the sirens described as "Floating morningstars" moored by rusty chains to the lake-bed. Some of these great metal orbs hummed ominously, so the sirens avoided them. They also remarked that the top of a massive tower, likely flung from the city below in the cataclysm, had come to rest leaning against the Northeast (gnoll's side) of the reservoir. When the sirens returned, Caelis' team had noted that the sirens swimming in the "gnoll half" of the lake rose less than positive sentiments... the gnolls advanced quickly on the smaller attolian group, and the sirens took their place in fear behind the handful of halbardiers as the growing host of gnolls crossed the boundary to seek aggressive parley with their group...<br>
<br>
The Falconer had been watching the gnolls move for some time, and had his bird circle above their formations to assure both sides that the Attolians knew where the gnolls would move, so that sneaking up was impossible. Still, the gnolls forced contact, going as far as to come well into the far side of the riverland to catch the Attolians before they could tactically withdraw... two of the gnolls spoke very passable but older and desert-dialected common, but their communication was clear...<br>
<br>
"The river is boundary between our realms, man-fools -- we to think that north of basin where there is no river there is no boundary? If Atol-men think so, then we go home right now and tell Bitch-Queen we are free to invade your lands if we wish to cross the lake or walk around it on the north side. Is this what you have come to show us? Because that is what we thinks we tell the tribe...."<br>
<br>
The Falconer had likely choose his next words carefully, as half the assembled gnolls didn't even seem content to let the Attolians leave unhindered...<br>
<br>
_______________________________________________________________________________________________________<br>
<br>
The efforts at the learner's square were well placed and the effort well spent -- especially for the Tyren. For the Tyren remaining on the move or travelling in warmer climes during winter months was normally their strategy, the Tyren likely dodged a great period of growing pains when they learned what gems of wisdom the Attolians were willing to give away for free <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId120">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId121">SpiralErrant</a>
. From frost on crops to simple abatements for winter illness and most importantly<i> insulation</i>, the Tyren gained much from these lessons, and to a lesser extent, the colony. <b>(RELATIONS BETWEEN ATTOLIANS AND TYREN IMPROVE CONSIDERABLY) --</b> many uncertainties for the springborn and Tyren were addressed, and they feared the winter (or at least what might pass for productive activity during the winter) much less after hearing the attolian initiative.  <br>
<br>
____________________________________________________________________________________________________________<br>
<br>
Regarding the Kobolds -- they knew they were a long way from an Attolian meeting of the minds. Concepts such as "Strong Says" and "if you no want whip, give whip to kobold" made for frustrating study of the kobold language. It was so much easier to raise a fist to motivate them, and certainly more what they were accustomed to. Something wasn't clicking... if the kobolds were to live a different way, how could they be shown?</div>
				
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 :<br>
<br>
The Attolians were able to garner quite a deal for hiring the Aymarans "on a mission to eat" -- 1 wealth got them the seemingly unwavering devotion of no fewer than TWENTY <b>(20) </b>Cunnings and <b>TWO </b>of the scarred.<br>
<br>
The Aymarans of the learning square tried to communicate as best they could in their assent.<br>
<br>
<i><b>"FROSTING!" </b></i>one of the cunnings yelled, which, while not understood, was extolled and re-extolled in the barking of the other cunnings... until they looked to each other confused.<br>
<br>
<b><i>"FORWARD!" </i></b>muttered one of the scarred... "You not brutes! Fight and eat like with manthings before!"<br>
<br>
and forward march they did, out of their sewer lair and to the staging ground where forces gathered to fight the cave fishers....<br>
<br>
(There were not many sounds in common that an aymaran could make, it seemed... but one of the scarred seemed to have a natural aptitude for it)<br>
<br>
<b>(COST ONE WEALTH!)<br>
</b><br>
<i><b>"FRAAAAAHHHH-STING!"</b> again the cry went up. The Scarred quickly brought the revelie low by swatting numerous "cunning" with their massive tails. <br>
</i><br>
<b><i>"NO SUCH WORD AS FRAHSTING! FORWARD SOON!"</i></b></div>
				
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					<div class="bbWrapper">The Engineer was at a loss. He did not have the expertise to make the cannons beyond the prototypes. It would take a lot more experimentation to figure out how to make effective cannons. While, he thought that a scaled down project such as small mortars would be possible... the purpose was for an accurate direct fire weapon. Gods knew how accurate the mortar would be, and the tiny balls would need to directly hit a target to do anything. They were not bomb making experts, so the effectiveness would be limited. Maybe if the target was the broadside of a barn, then a mortar would be worth it. Regardless, they needed more experts and help. Perhaps a cannon made from Bull Iron would be more able to stand up to the forces of the explosion? The Elves could certainly carry out the measurements to the most minute details. But most importantly, they needed experienced crafters, the Dwarves. The so called Firebeards seem to have holed up somewhere along the Cliffs, but the entrance was generally unknown. Except, there were huge stacks of stone near the area as of late. So, people knew generally where the Firebeards lived. Thus, the Engineer decided that he would send word out for aid.<br>
<br>
---<br>
<br>
The Falconer replied "The river is indeed the boundary, but we have never been up here before. We wanted to explore the area and learn where the water flows from. Although, I am sure that you were merely exploring the Platz as well when we caught some of your kind sneaking around in the sewers and stealing the heads of our kills. Are we free to explore your settlement like that as well?" the Falconer asked rhetorically. "Regardless, there is no point in fighting between us. We are both fighting against the Mud Elves to the south and your friends who explored our sewers can tell you about how we slaughtered scores of them. They must be very strong, by the way, being able to carry so many heads like that." The Falconer then briefly paused and continued.<br>
<br>
"You can also ask your tribe about the present we dropped off down stream. We left one of your regiments a nice little gift. You won't have to worry about 12 Mud Elf Fighters and the banner that the regiment leader gave us was nice. Oh, and two of the witches of the Horned One are no longer a concern either. But, you don't have to take my word for it. What you should go tell your tribe is that they should try to do a bit of spying on the Mud Elves. They're getting ready for a new offensive and are on the march. We both don't have time to be talking here when we should both be heading south soon to fight the real enemy, or at least the Attolians will be fighting with your brothers in the South."<br>
<br>
"We Attolians have only saved Gnoll lives. However, depending on what you do here. You might have to also go tell your tribe why that has changed. Now, I think it would be in both of our interests if we go back to our sides and stay there until the Battle against the Mud Elves."<br>
<br>
Summary:<br>
<br>
The Falconer attempts to talk down the Gnolls and reminding them of the greater, common enemy.<br>
<br>
Cannon Project seeks help from the Firebeard Dwarves and the Blacksmith's Guild<br>
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					<div class="bbWrapper"><a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId137">
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 :<br>
<br>
Workers spread too thin! (slight reduction in morale)<br>
<br>
"The prince barely leaves us time for meditation, and between teaching these apes to fight, moving endless tracks of materials, gathering livestock, loading and crewing a trade ship, and listless other projects... our work products have begun to suffer."<br>
<br>
Using the prototype Ballista/Crossbow, a weapon nearing the vision of the prince begins to take shape (<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId139">
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 / <a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId141">
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 ) The weapon can and likely will be improved with dwarven assistance. At present it is easily moved, but painfully slow to aim, and has only two bolts tipped with unstable mana bolts.<br>
<br>
Many metal cable and iron weighted nets are constructed, but lay in the staging area. If Aymarans could be trusted not to entangle themselves, they would be perfect... but as it stands two to four men would be required to cast a net effectively, with single net casters being of questionable effect without at least some training and practice.<br>
<br>
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 :<br>
<br>
The Aymarans have been motivated to show up in force! Nearly all the scarred rise to the call, as well as all the cunnings and brutes. God rot was an especially strong motivator... and the Attolians framing the venture as a Eating expedition.</div>
				
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:<br>
<br>
<b>The Key'ed One:<br>
</b><br>
Nicholas Climbed the stair -- automatons lay across and splayed about on the broad steps, but the automatons, split from twenty to just five, expertly picked their way over their fallen brethren... caked in dust, Nicolas could see that these fallen clockworks were in better shape than any even outside -- and cosmetically in better shape than many walking around. Here and there he could see where pieces had only recently been removed -- which was a puzzling question for him... One that was not answered before all he could think of was the endless rise of the stairs, but not a mystery to last much longer than that -- for at the top of the stairs waited Helysoune, Adventurer of the colony, in a rather convincing getup of an automaton -- were it not for her piercing blue eyes peering through a slat beneath the pinholes, it might have taken longer to recognize her. Her own armor was camoflaged with multiple bits of salvaged automaton, so that little of herself was visible through the disguise. Helysoune was smiling when she saw Nicholas, though he could only tell because her eyes were smiling. She dismissed the automatons from Nicholas, who descended the stairs again without remark, including his familiar automaton that he himself had brought back into repair.<br>
<br>
She turned around at the top of the stairs and pushed slowly, with all her might, to part the great metal double-doors into the chamber at the top of the spire. The doors hissed with ancient assisstance mechanisms, but it was still all Helysoune could do to breach the portal. When she turned around, Nicholas could see the crudely mocked up imitation of a Key sticking out of her back...<br>
<br>
"... You are the Key'ed one? That's impossible!"<br>
<br>
"Your damn right it is, They call me Intact 1. If I don't have this chunk of rust sticking twixt my shoulderblades... it would only be a matter of time before one of these sad husks jammed some metal into my spinal column and wondered sheepishly why it wasn't speeding me up when they turned it. The Key'ed one has all the keys. 'cept mine, which is fake -- and a point of contention for him. I have these sods practically eating out of my hand, I would have thought the Attolians put more trust in their agents... certainly didn't expect to see you Nicholas, but it's nice to see a friendly face. Or any actual face for that matter... c'mon... can't keep the ol' Key'ed one waiting, can we?"<br>
<br>
With that the doors began to swing open on their own... the light of the sky flooded into the chamber from half of the massive panes of crystal that served as windows from the spire... various holes of crystalline glass also dotted the floor, and from through them Nicholas could see tiny movements in Harun'taras, a better view of the top of shearcliffs than he'd thought could be made at this distance, and the other half of the panes were obscured by clouds. They were high indeed. Nicholas' heart still pumped maddeningly from keeping up with the stair climb, but his lust for adventure and answers exceeded his body's plights for rest. Piles of junk in various states of oxidization lay strewn about the floor high enough to obscure vision of what lie beyond them, doubtlessly more piles of deliapidated junk. In the center of this great oval chamber atop the spire was a hovering translucent sphere, across the surface of which small arcs of energy and prismatic waves travelled. <br>
<br>
Inside the sphere was what nicholas could only guess were the shattered remains of at least half a dozen tears of divinity... now grey and lifeless, sitting below the central orb was a kind of "ammo rack" that might have at one point contained dozens of such tears. That is when he heard one of the piles of rubbish move...<br>
<br>
"Intact 1 -- bring me the Artist." it had a voice that sounded like silverware being thrown through a mangling machine. the grinding of metal and the sound of sparks accompanied it as it lurched, then slouched across the floor and into full view beyond an obscuring trash-heap.<br>
<br>
It was nothing more than a twisted mass of over 60 shattered constructs, the center forward part of the "blob" extended a few feet from the mass, where a scratched and dirty oval mirror seemed to pass for this being's face. Then of course were the KEYS... the entire back of the creature was swarming with KEYS - perhaps one for every automaton that came from the spire... it's body of automatons writhed in expressionless and voiceless seeming agony as it crushed it's own legion of arms and legs just to clumsily move the mass about... The keys spun in an almost disturbing cadence and pattern... severed arms jury-rigged, ad hoc'ed, and crudely welded endlessly grasped at and turned the keys every time one of them began to slow. light shined from within the mass, that seemed to wax and wane with the turning of the keys...<br>
<br>
a head and hands and other bits of automaton fell from the mirrored protrusion as it turned to speak to Nicholas while Helysoune stood behind him... the weak, and semi-crushed arms and legs at the front of the mass jerkily grabbed the pieces and pulled them back into "the Key'ed one" as it drooled oil and bits of itself as it spoke. A different voice, one from inside the glowing part of the mass, seemed to bellow like a hot wind... the mass shifted to bring more of it's bulk to face Nicholas.<br>
<br>
"AAAAAAAAAAAAAAAAAARRRRRRRRTIIIIISTT." it spoke like a cavern spoke.<br>
<br>
<b>"YOU ARE SURVIVOR. UNEXPECTED. THOUGHT IMPOSSIBLE. REPAIR OF INTACT 1 and REFURB 1 NOTED AS UNDENIABLE PROOF. DESTRUCTION RUNNING AT LESS THAN 1 PERCENT EFFICIENCY. CANNIBALIZATION NECESSARY TO MAINTAIN VIGIL. AMMUNITION DEPLETED. KEY OF INTACT 1 REQUIRED TO MOVE TOWARDS OPTIMAL FUNCTION. INTACT 1 CITES ARTIST OVERRIDE. LIFT OVERRIDE. THEN ARTIST CAN SPEAK OF PLAN TO RESTORE CAPACITY TO INSTALLATION AND TO CONTINUE DEFENSE OF THE CITY."</b><br>
<br>
...Helysoune kicked Nicholas in the Ankle to get his attention, and whispered to him while clanking her armor as to disguise her communication.<br>
<br>
"If that THING gets a hold of the suppossed 'key' on my back two things are going to happen... it's going to realize I tricked it, and it's going to scramble the inside of my torso trying to wind me up before ripping me apart -- in an order yet to be determined... choose your words carefully, or we can run now -- I've got some of the best bits already -- plenty for my end of my contract...."</div>
				
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					<div class="bbWrapper">Things had taken a depressing twist after the fireside night in Hrun'Taras. What was supposed to be a gentle way of welcoming the new arrivals into the community had turned into a dark night of eye opening. But the wheel of progress never stopped turning around these parts. Everyone was going on the offensive these days trying to clear out the local troubles. Things like that used to mean wolves or predators threatening the sheep and goats to the tyren on the road. Orm never would have thought they'd be dealing with the undead and swarms of monsters from the sea. Well they were a part of the council now and that meant doing their part. <br>
<br>
There were things to worry about with all of it though! The tyren could help with herding the skeletons if that was what they wanted but Orm wasn't about to send a group of herdmen into danger. He wasn't even about to send Shul in there alone and he was the expert in talking to spirits. He tried passing onto these silver humans that the dead here just needed what they were searching for to move on. That was what they found on the market day anyway and everyone made a good profit from it. If they could put on a good show then maybe their performer would get some roses or pay, whatever human bards took as payment. But they wouldn't be turned away, so Shul would be going along behind a wall of blades and if everything went horribly wrong then Bruul would finally get to let out the punches he'd been hording. <br>
<br>
It was in the spirit of maybe getting the chance to finally stretch his magical legs that Bruul went on to flag down his fellow members of the mages guild. "So I got this thing, y'know, where I can write down uuuh magic... right." He didn't care to talk about his tracing talents that often but it wasn't something he could do in secrecy and it was always better to ask permission first. "An' I was thinkin' yeah that since we're goin' along on this together then I could do some writin' from you. Just think it! You need a spell done for this, now you could have two! Two of us throwing our weight behind it... if we need to."<br>
<br>
As for the dwarves and their little war. Well tyren weren't ones for going underground or fighting in tight quarters. But they could offer their healers for after the fighting was done. More than anything they pressed the dwarf chieftain to see Anais. She'd once been under the sea herself and under the sway of the aboleth that lived down there. If everything that was down there was under its control like she said then fighting these cave fishers might wake something bigger than they could deal with.<br>
<br>
Troop support:<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId157">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId158">Enemy Standoo</a>
 <br>
<b>Undead theatre: <br>
10 mercenaries<br>
3 tyren warriors<br>
2 shaman shul and Bruul<br>
(Bruul has approached the other members of the mage guild for permission to use his tracing magic in preperation for the undead expedition)<br>
<br>
Fisher run:<br>
1 skilled tyren healer<br>
5 springborn healers <br>
(The healers are staying out of the fighting and staying far back in the safer areas of the dwarf hold.<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId159">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId160">General Deth Glitch</a>
 Tyren seriously suggest speaking to Anais the aboleth before starting for what she might know of the deep ones and cave fishers)</b><br>
<br>
For themselves the folk of Hrun'Taras kept to their preparations for the cull. The tyren representative would go on to pass everything that Anais had shared of it to the other members of the council, right down to its origin as a god weapon. Let the older races make sense of all that nonsense. <br>
<br>
The ancient wood would serve one final purpose after its destruction. Orm had promised the springborn he'd be respectful of the remains of their home and the mine itself had offered it some new chance at life. If the magic that still stirred within it could be trusted and the whispered breaths of the ent gave them plenty of ideas. Carving it up for shields and spears didn't sound like the best of ideas at all but if the treesingers could work their art and the craftbulls did the same then they had a chance to restore the ancient wood to an echo of its former self and like the tyrenborn before it, for a new hybrid kind of life. <br>
<br>
Songs were sung and the golden lumber was bent like silk around the trees that made up the stockade and mixed with the cold frame of bull iron. No fire, no nails, just the gentle song and the plea to take root in its new host. And a simple purpose... defend... protect. If they could restore it to something close to life then Orm would consider that a win, but he would yield to the word of the elves here, this was their world of knowledge not his.<br>
<br>
Though back to the tyrenborn, they were being sent out into the world on their first mission. The spymaster had sent back some good word on their progress. They still had some way to go before they were true warriors of the shadows but they'd taken to rangercraft like a duck to water. That was what Orm sent them out on now. Out into the swamp where their feet would prove lighter than any tyren hoof. The only-day-bug had thick armour on its hide and maybe fire in its blood. If bugs were needed to get an edge over the cull then they'd need to start tracking these ones. <br>
<br>
<b>[10 springborn, 5 skilled tyren, 1 shaman Ummush. Work with the unit of ancient wood and treesinging arcana and bull iron from the smiths to improve the glade stockade as a defensive structure. The treesingers are the unofficial leads in this project. Nothing disrespectful is to be done to the ancient wood remains.<br>
<br>
5 tyrenborn sent to scout out and only day swamp and track the onlydaybugs to gather information and learn more about their habits. This is not a true hunt.<br>
<br>
Tyren share all lore they've learned about the cull with other council factions.] </b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Maybe a Concert is a Good idea!</span>​</div><br>
<span style="font-size: 15px">"Urun, I hope you're ready to have some fun! We're going on an adventure!" Urun eyebrowed her, his hands ruffled through his hair. Ryleon pinched his cheeks. "So you heard about the undead didn't you?"<br>
<br>
"How do we know this?"<br>
<br>
"She," Ryleon pointed, "went not too far from here. I have a plan. What if we play a melody that will encourage them to join us!" Urun shook his head like ping pong balls in play. His eyes refocused on her as she playfully mingled with his hair. The soft breeze of night twinkled off of her lips with the occasional gleam of starlight off of her skin. She twirled the edges of her dress, letting the mirror's luminosity take hold on the outer layer. Her hair sharpened in texture, letting the ends form petite spikes that run as river rapids. Her Systiar melded with her skin, responding elegantly to her soft strums. She adjusted the crystal lights at the top of the Systiar to maximum luminosity. As she strummed, her notes flew out and a different pitch returned. She began to improvise a little, listening as the song transposed returned to her, then it went more wild and started to form the beat of its own.<br>
<br>
"What is that?"<br>
<br>
"Its the Systiar, it's responding to my notes. It seems stronger now than earlier when I fiddled with it." Ryleon lifted up one of her feet to her knee. <br>
<br>
Urun propped up onto his feet, "Well, who is going with you on this adventure?" Urun's voice sounded forced, in a "I don't want to go fashion". His eyes told the truth. His hands meet at the back of his head as he smiled.<br>
<br>
"Oh, I think you know who." She began point to various people who she spoke with earlier. "You're the last one I asked. I know you want to go. So come on!" Ryleon turned around, skipping over the quarter, turning only to speak again, "And Lydia you're in charge until Kuva gets back. Once he does, tell him I bringing the grooves to the bones!" Urun softly followed behind her, as the others did as well.<br>
<br>
Notice: <br>
 Ryleon takes a grand opportunity to perform for the dead. <b>She tags along Urun and four survivors to assist in making the concert more exciting and convincing to the dead.</b> The goal is either to please the dead or convert them to Nylorian cause. If everything goes haywire, the Nylor will slip into the shadows by shadow meld since this takes place at night. Ryleon has dress elegantly and will almost start singing on arrival to the theater.<br>
<br>
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The Highborn are not attacking anything resembling a tree height building with claws and tenales until a clever strategy is developed.</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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 The very tall High Elven beauty inventor/artificer, nicknamed "The Gnome Beauty" for her interest in Gnomes and their technology was escorted by five serious looking High Elves to the Ports. She came to greet the New Dwarves and to interact with the recently arrived traders. She was dressed in peculiar looking armor for a Highborn. It was a blend of Highborn, Gnome and Dwarven design. It looked odd to most Highborn and perhaps even strange to Gnomes and Dwarves. Her helm was off and she had piercing, almost eerily stunning eyes, pointy ears and dark hairs with silver highlights. She had on her person various gadgets and weapons and a tool belt around her waist. On her waist was a large wrench that seemed to be both a tool and a weapon. She seemed eager to meet the Dwarves as she did not get out much being slaved by her Lord Prince. <br>
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<br>
 She Approached the Leader of the newly arrived Dwarves and greeted him in the Dwarven fashion. <br>
<br>
She said in High Elven accented Dwarvish "Oz Ekor ath othok?" (Hello, how are you?) "Thorok Lakh!" (Good Day). <br>
She continued, "Welcome to the Colony. My name is &lt;long elven name&gt; but people call me "Gnome". It is a pleasure to meet you. I was sent on behalf of our leader to Greet you and your people. I hope your voyage was good. If you are wondering why Highborn would be so receptive to Dwarves, who we do not see always see eye to eye with, and not just because we are so much taller, it is because here we must all work together or we will die.  I am personally pleased that our Lord, his eminence, grace, fierce warrior of the East has eased his prejudice, because it means I can work more closely with Dwarven inventors. I have long been an admirer of Dwarven ingenuity. If you have any questions, or if there is something we can assist you with, do not hesitate to ask."</div>
				
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					<div class="bbWrapper">Nicholas found himself in a dilemma. It appeared that the Key'ed One believed that he was a survivor of the city somehow. However, that was clearly not true, but would the Key'ed One be understanding of the miscommunication? Nicholas did believe himself to be an artist, but it appeared that Spire 9 and Destruction believed that only allied humans of the city are artists. How would this behemoth of jerry rigged parts react to such a situation? Would it see this as a form a deceit? He was not here to be a diplomat, and was in no position to pretend to be something he was not. Heck, he could barely pretend to be paying attention during Council meetings. Regardless, Nicholas thought that clearing the misunderstanding would be the best option. After all, if Nicholas is not actually an allied artist, then he couldn't order Intact I to do anything. He would just come out clean and try to establish a friendship and a working relationship.<br>
<br>
Nicholas therefore began to speak "Key'ed One, I am an artist, and I did fix Refurb 1. However, there appears to be some confusion. I am not a survivor of the city. I am an Attolian, among many others who have arrived to these lands. I am a visitor who seeks to learn more about these lands, the people and make friends and allies. I have come as an artist to Destruction to see if we could aid each other. I am an artist, but I am not alone; there are other artists too who can help restore Destruction. Some of them helped me repair Refurb 1, who you can ask if this is true. Refurb 1 saw the other artists who helped repair him. I do not wish to deceive you and I am trying to clear any misunderstandings that may exist. I apologize if I did say anything confusing, However, I wish to be an allied artist and help Destruction, but there is much that I do not know either of these lands. If there are any questions or requests that you have, I will be glad to answer them because I have come in order to become allies on behalf of the Attolians." He then looked at Helysoune and mouthed "Get ready to run if things go bad." <br>
<br>
---<br>
<br>
With the cannon project on hold while it gets more aid, the Engineer headed to the Agora District. He had heard of the chute that seemed to have suddenly opened and swallowed 5 Attolians. He had been thinking about how to recover them, for now they needed a way to open the mosaic, and then a way to safely descend. The Engineer figured that he could use a crane to slowly lower a small excavation team into the chute and into this so called altar. However, opening this chute was problematic. The Sirens claimed that they might be able to sing the mosaic open as the painting secretly hid a note or sound. This was fine, but what was concerning was that they could also maybe force the mosaic open by breaking the hinges and forcing the door open and making it fall. Gods knew what was below, and the falling door would destroy anything below it. Perhaps the bodies as well. This was something that the Engineer wished to avoid and he hoped would be last resort. He rather wanted to try to lift the door off its hinges so that it wouldn't fall. But, he would allow the Sirens to try their song first. <br>
<br>
Once the door was opened, he planned to send a stone construct down first to see if there's any dangers first. Then other members of the excavation team. If it is a sunken altar like what Peisinoe, the Siren who had explained of the song, speculated it would be, then it would be prudent to send a siren down as well. It seemed to be a matter of great importance to the Sirens. Thus, as thanks for her help, the Engineer planned to send Peisinoe among the first excavation team.<br>
<br>
---<br>
<br>
With the problematic social nature of the Kobolds, it was clear that the Colony needed a way to appreciate Kobold social structure in a way that would enable them to integrate with the Colony. For now, they only took orders with a bit of force from the Exiles. They only respected power, authority or fear. However, what if they were given a hierarchy? The Linguist figured that the Kobold who spoke the best Common so far would be a good candidate. The plan was to designate one as the Chieftain of the Kobolds to oversee the others and make sure that the Kobolds are kept in line. In exchange all the payments and wages would be given to the Chieftain and he would be allowed to distribute the wealth as he or she sees fit. However, the Chieftain would be the Kobold who seems like the most intelligent and most capable of absorbing Colonial knowledge, customs, and language. This Chieftain Kobold would ideally lead the Kobolds into properly integrating into the Colony. If the first Chieftain didn't do a good job, then they would just move on to the next most capable Kobold who can lead the Kobolds into integration with the Colony. However, the Linguist believed that the Chieftain would quickly recognize that his power relies on the goodwill of the Colony. Thus, in order to preserve his position, the Chieftain will follow Colonial Governance. Thus, the Linguist began to look for the Kobold who seemed to be adopting Common and colonial culture the quickest.<br>
<br>
Summary:<br>
<br>
Nicholas tries to clear up any miscommunications with the Key'ed One<br>
<br>
The Engineer leads an excavation team to open the mosaic with the Sirens<br>
<br>
Linguist tries to implement Kobold social structure in way that will have the Kobolds more open to integrating with the Colony</div>
				
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					<div class="bbWrapper">Something of a rivalry had sparked up between the two mainstay performers at the Donkeyrat inn. Which was to say that Sir Abel Sancroix was left feebly trailing in the dust of his elven peer. He needed something to give him an edge, a strength that only he could play to. Was it not he who had gone on to his chapter master about how faith was to be celebrated, and that song was worship given beautiful voice? Now he had to walk the walk and a plan started forming in his head. <br>
<br>
Indeed Sir Abel would compose his own great work. A collection of songs retelling the saga of the saints in a manner far more approachable than the solemn choir music of the monastic orders. Something that would feel just as at home in a church as it would the village square. And indeed it seemed Abel had found a breakthrough! His first song was taking a fine shape in telling the origins of Saint Victoria and how she first took up the sword to defend the innocent and the fateful night that would set her on her journey. <br>
<br>
Then he was broken from his artistic meditations were broken by the harsh voice of his brother knight, Domision. "You're needed in the chapel ,Brother. The chapter calls on you to put on a show for the dead."<br>
<br>
Well that could make for an interesting test audience. <br>
_________________________________________________________________________________________________________________________________________________________________<br>
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 <br>
<br>
Preparations were entering their final phase and in the name of true preparedness canonate Ghol, the cleric issued with the task of helping to cleanse the undead, was spending more time among the mages that had offered their aid in the endeavour. The two shaman of the tyren tribe left something to be desired when it came to the bodily hygiene, especially the smaller of the two who smelled like a walking opium den, but they were leagues better company over the blood mage. How such a thing had been allowed to take such open root in a god fearing community was baffling to Ghol but he was old enough to understand why the chapter couldn't simply strike her down. And his time in the catacombs had forged a patience in him truly worthy of his title. He could wait, and each spell he could see this bloody marionette cast would grant him better understanding of her strengths and weaknesses.    <br>
<br>
Yet today his business was with Bruul. "I'm told you have a way of copying the spells of others, Master Shaman. I'm told your people don't keep with faith and the true miracles it can weave but I have some knowledge of -- what you might call lesser magery at my disposal. It might be that together we could truly herd these poor lost souls as your own shepherds do their living flocks."<br>
<br>
<b>Updates have been made to the theatre district party:</b><br>
<br>
<b>Staff list: Chapter Master Elien<br>
Cannonate Onri Ghol - minor cleric<br>
3 knight - Domision, Ravalla. Abel the bard.<br>
2 mounted knights - Bruford, Durand.<br>
20 Devout</b><br>
<br>
<b>Canonate Onri Ghol accepts Bruul's offer to trace his non-faith based spells.</b></div>
				
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 : (random events)<br>
<br>
The dirty paws had not been idle in the excavation of their warrens... at least half a dozen roots, ten metals, and a variety of other potential sources of medicine and poison had been found in or above the cleared warren space. On the surface, a couple of new poisons were already in development, including "Hellsnuff", colloquially referred to as the "never breath again because your respiratory system is full of coagulating powders challenge"...<br>
Some of the clean paws had also looked into developing a kind of weaponized tetanus -- fast acting, a product of harvesting trace amounts of ancient and low-magic content rust in the iron nearby.<br>
<br>
Black Corn supplies are ready for winter. While not considered particularly palatable to surface dwellers, it's speculated that if milled most "birds" won't tell the difference between regular cornmeal.</div>
				
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					<div class="bbWrapper"><b>DEVELOPMENT OF THE GREAT CAPITOL BUILDING -- <br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/o3W5ngVTtRE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/o3W5ngVTtRE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/o3W5ngVTtRE&quot;]"></span></span></span><br>
<br>
</b><br>
Labor had been granted this project, with a massive pile of materials for some time. With time came new cranes built by the Attolians, A sea of rock and stone, and more rarified materials to emboss it.<br>
<br>
It became a regular occurance for trading folk and those passing through learners square to watch and discuss the process of construction. The footprint of the impressive building, almost looking like a castle on the inside, with an outer wall of offices and chambers, a second floor with rooms for talks in confidence and even lodging for foreign dignitaries. The beautiful baths beneath the central officiating chambers suggested that what deals would not be made in intense discussion could perhaps be made when more relaxed nerves prevailed through comfort and camaraderie... The market benefitted greatly with the secure central stores having amounts of every possible luxury, modest amounts, but enough that all the best the colony had to offer would have it on hand... Elvish dignitaries began to sample and even crave the generous variety of wares the Finecian had brought forth, breathing incenses steeped with lurid drink, adventurous ales, and while of crude vintage, the effect on a clear highborn mind was most enjoyable. <b>(HIGHBORN DEVELOP TASTE FOR FENNEC LUXURY GOODS, ACCESS MAY HAVE POSITIVE IMPACT ON MORALE) <br>
</b><br>
But beyond all the will be and promised greatness, it was when the workers began the cyclical shifts -- the Thralls working proudly to make something that they hoped would serve them as well as the colony, the Tireless Tyren Masons -- with new but well applied expertise that inlaid efficiency or new strength wherever they operated, Aymaran Day-labor, though it began to grow scarce as they were all hired off or jumped the bandwagon to face the potential fisher threat... The foundations and basements of the building made more than one fire dance in the eye of the hopeful.<br>
<br>
The Attolians, tiring of the negative press of exile confederates needing to whip kobolds into doing their jobs (they didn't seem to understand work as important, or senselessly voluntary, without some form of whip or scorn -- Instead, they put one of the Kobolds in charge -- and he was a nastier cuss than any of the exiles ever were. The lower level interior went up to specifications and the outer walls were mortared expertly to the elegant configuration of the newly skilled Tyren -- and the detail worked so hard they ate while they ran from task to task, and mumbled skies know what about the project in their dreams. The Chief Kobold, Who went by the name "Gafootie, Tai-tau, Tai-tau" -- was a harsh taskmaster, but he ran a well oiled machine.<br>
<br>
The Finecians and their trolls did superlative jobs bundling stone and clay into digestable projects and hauling them around the sites -- Highborn artisans carved and long-fired the clay to endure for as long as they hoped the colony might -- and the timetable of elves was long. Their greatest contribution was to the front ediface of the building -- what was first planned to be great windows had later been revised into arched inlays, upon which the highborn sculpted, fired, moulded and chiselled the rights of the people, and the most common law - in the languages of the Attolian, Tyren, Highborn, And in the more technical flair of the Victorian -- with each grand tablet having the bottom half in identical common for all. The Capital building was not just a place that would resolve disputes, it's mere presence educating the rights of the people would seek to AVOID some conflicts from ever occuring. This side of the building faced the learners square, and seemed to marry the two structures if you looked at it from afar.<br>
<br>
Stairs of Fine Finecian Limestone stood hovering in the interior, the paths to second floor amenities that had yet to exist. The Roof was made of Marble from the ruin, accentuated with tears of amber the Finecian gathered from the wood, that gave even the sylvan a warmth towards the previously more cold edifaces of the structure...<br>
<br>
Iron joints in the wood, some pounded into bull-iron by the Tyren on site, strengthened the foundations and bones of the building. Victorian and Attolian glass, still in stages of infancy was beginning to take shape from impressive works arriving from the glaziers to be leaded and welded on-site.<br>
<br>
Quartz Flagstones surrounded the building, and embraced warmly the woolen path-rugs that had begun to become veins in the bones of the newly covered structure. Victorians labored over intricate details, the form and function of a collective library and meeting room, Chapel Style painting and mosaic of folk of the colonial government coming together, of knights driving demons like desperate vermin, of soft and sparingly used tapestry that both guided the patron of the building and suggested grandly of it's heritage.<br>
<br>
There was much more work to be done on the project, and perhaps when labor was more plentiful it would continue greater apace -- but for now all were sure the exterior at least would be ready by winter... and what a beautiful structure this were coming to be...</div>
				
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	</div><br>​</div>Grimdr was swiftly informed of the animals for sale, he sent word back that he would pay the requested price for all of them. The Firebeards could afford it and he could see no better use for his peoples wealth. The materials they needed would come from the ground. They had the tools they needed to mine and, thanks to their new ally and friend, they had the resources available to shape all future tools and crafts. Not only would this supply them with much needed labour deep underground but it would also give them a semblance of home. Indeed he wanted as many of these creatures as he could get his hands on. He could remember, as he was sure many of his people could, these beasts lumbering about, both free and working, all over their holds. This place was strange. So far the nature seemed hostile while the outsiders, the colonists, seemed to be the only kindness. This would allow some effective level of nature that would be more helpful then hinder-some as well as easing the blow of how truly far home was now.<br>
2U of Wealth for 4 Rhunk and 3U of Wealth for 30 Winmags<br>
<div style="text-align: center"><br>
----------------------------------------<br>​</div>However Grimdr himself was making preparations for WAR! Not a conventional war, of course. But a war indeed. He was making sure to refresh his warriors formation and tactical knowledge. It had been some time since they fought in combat, and many more since they fought in an honourable battle. Shield walls. All warriors carried a shield and most carried an axe, though some opted for hammers of Swords instead. The Deep Rangers themselves spent the day off looking for odd things. Some might have seen them leaping against buildings or trees and hacking at them, not to destroy them or fell the trees but to coordinate together against such a large target. They needed to be able to do three things. They needed to be able to attack different points at the same time, reach targeted points high above and far away and move swiftly. If you were lucky enough to watch these unorthodox warriors in their training you may be rewarded by seeing some of their team tactics. Sometimes one would throw another across the width of their target and at other times one or two would kneel so that a third could leap on their shields where all three could then work to thrust him up so he could reach the higher points. They would alternate between this at 'fighting' each other, so that they could practise against a moving target. Practising for battle was easy. You can just pit soldiers against each other or run through formations. The Rangers were not practising for a battle, they were practising for the real fight. Beastfelling. Rangers were able at this but such beasts would normally be felled by specialist Beastfeller groups, but such people are few and far between and all that joined the Firebeard cause fell in battle long ago. The Dwarf plan was simple but Grimdr feared it would be too 'simplistic' for their over complex allies. The Dwarfs would form a line, any allies providing ranged or, if they were willing, similar melee support and they would push as close to the mother as a wall could be maintained. The skilled soldiers, such as the Deep Rangers and any the Dwarves allies bring to bear would then burst forth from the wall and attempt to take on the mother while the soldiers forming the wall would work to protect the spell casters and healers from the mothers great limbs while also protecting the skilled troops from fisher 'reinforcements'. Grimdr felt it was a good plan. A plan fashioned around an incomplex enemy. He felt over complicating such formations, while it may serve in battle against sentient beings like Dwarves or elves, would do more harm then good against the lesser developed race of the Cave Fishers.<br>
Grimdr drills soldiers as best he can while the Deep Rangers go and fight houses. Tactics are drawn up.<br>
<div style="text-align: center"><br>
----------------------------------------<br>
<br>
(<a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId34">
			<img src="/data/avatars/s/16/16922.jpg?1568241831" alt="general ostruppen" class="avatar-u16922-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-ostruppen.16922/" class="username " dir="auto" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId35">general ostruppen</a>
 <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId36">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId37">Prince Vaethorion</a>
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 <a href="/members/anyone.31689/" class="avatar avatar--xxs" data-user-id="31689" data-xf-init="member-tooltip" id="js-XFUniqueId40">
			<img src="/data/avatars/s/31/31689.jpg?1488155237" alt="Anyone" class="avatar-u31689-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/anyone.31689/" class="username " dir="auto" data-user-id="31689" data-xf-init="member-tooltip" id="js-XFUniqueId41">Anyone</a>
 else in the Tavern, forgot who is.)<br>
A Grim bearded dwarf walked into the Travern in preparation for the coming battle he and a group of the craftsmen planned to, of course, get drunk. While they were unlikely to face any direct combat and were just going to secure the rear incase they breached the wall, atleast that was the plan as it stood, and use their tools as weapons, as any dwarf would. But today was not about that. The grim unkempt Dwarf walked forth, his ginger beard going grey at the roots. He walked up to the bar with his grim scowl. Ordered he and his chums some drink in his grim, gruff, voice, and then broke out into an enormous grin. "Today I be not telling a story, though lets see how drunks ya gets me! Today is a time to dance. A time to sing. A time to show our friends in this colony how Dwarves party! Let start with a good old simple tune. One that'll get them singing along in time. Then we can get to the fun tunes. He began in his gruff voice. Few dwarves were brave enough to start this song as the first chorus was to be sung alone before everyone joined it and you needed a deep ol' voice.<br>
The self proclaimed story teller begain the song and soon the other compainions of his began tapping their feet, banging their drinks and all of their eyes lit up.<br>
<span class="float-right"><div class="bbImageWrapper  js-lbImage" title="844323b6685f58e5903af10d489de1f7.jpg" data-src="/proxy.php?image=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F84%2F43%2F23%2F844323b6685f58e5903af10d489de1f7.jpg&amp;hash=07e72476646a2d7ad40cdc09978f28a0" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F84%2F43%2F23%2F844323b6685f58e5903af10d489de1f7.jpg&amp;hash=07e72476646a2d7ad40cdc09978f28a0" data-url="https://s-media-cache-ak0.pinimg.com/originals/84/43/23/844323b6685f58e5903af10d489de1f7.jpg" class="bbImage" data-zoom-target="1" style="" alt="844323b6685f58e5903af10d489de1f7.jpg" title="" width="" height="" loading="lazy">
	</div></span>​</div>Some say that dracos is dead, that dracos is dead, that dracos is dead,<br>
Some say that dracos is dead because of a demons army.<br>
More say she rose again, more say she rose again, more say she rose<br>
again,<br>
And crushed the demons army. HAY!<br>
<br>
As he finished the first chorus all the Dwarves joined in and most jumped to their feet in a great cheer.<br>
<br>
brew the ale and mine the gold, mine the gold, mine the gold,<br>
brew the ale and mine the gold, so early in the morning.<br>
Drink us under, Firebeard's 'ere. Firebeard's 'ere, we're over here! Drink us under, Firebeard's 'ere. It's time to drink us under<br>
<br>
Then the Gruff man gave a quick shout into the crowd before beginning the next verse "JOIN IN!" hoping they would do just that as the song continued.<br>
<br>
Some say that dracos is dead, that dracos is dead, that dracos is dead,<br>
Some say that dracos is dead because of a demons army.<br>
More say she rose again, more say she rose again, more say she rose<br>
again,<br>
And crushed the demons army.<br>
Adora, she is short and plump, short and plump, short and plump.<br>
Adora, she is short and plump. She likes a drop of brandy.<br>
Drinks it in the bed at night, drinks it in the bed at night, drinks it in the<br>
bed<br>
at night.<br>
It makes her fierce and feisty!<br>
Some say that dracos is dead, that dracos is dead, that dracos is dead,<br>
Some say that dracos is dead because of a demons army.<br>
More say she rose again, more say she rose again, more say she rose<br>
again,<br>
And crushed the demons army.<br>
My man is two foot tall, two foot tall, two foot tall,<br>
My man is two foot tall, he fights drunk on brandy.<br>
Goes to bed at six o'clock, goes to bed at six o'clock, goes to bed at six<br>
o'clock.<br>
He's tiny, fat and handy.<br>
Some say that dracos is dead, that dracos is dead, that dracos is dead,<br>
Some say that dracos is dead because of a demons army.<br>
More say she rose again, more say she rose again, more say she rose<br>
again,<br>
And crushed the demons army.<br>
My lord, he has a shiny thing, a shiny thing, a shiny thing.<br>
My lord, he has a shiny thing, he hid it from me Quickly.<br>
He stole it from his brothers pit, stole it from his brothers pit, stole it from his brothers pit.<br>
'Been hidin' from 'im all day.<br>
Some say that dracos is dead, that dracos is dead, that dracos is dead,<br>
Some say that dracos is dead because of a demons army.<br>
More say she rose again, more say she rose again, more say she rose<br>
again,<br>
And crushed the demons army.<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId42"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Original song </span></span>
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			<div class="bbCodeBlock-content"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GfTRMttapDc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GfTRMttapDc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GfTRMttapDc&quot;]"></span></span></span></div>
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</div><br>
<div style="text-align: center"><br>
<br>
----------------------------------------<br>
<br>
Actions:<br>
5U of Wealth for 4 Rhunk and 30 Winmags<br>
Warriors being trained in combat and formation fighting<br>
Dwarves going into the Tavern (That all yall be in) and rile up some fun dancing.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7856311" data-lb-caption-desc="Beckoncall · May 9, 2017 at 2:41 PM">

		

		
	


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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId47">Prince Vaethorion</a>
 -- by using hired Amphibious Aymaran (lurker) labor and some hurriedly fashioned traps -- you capture 3 young adults and one Juvenile (dog sized) specimen of cave fisher.<br>
<br>
It is noted that the "Lurker-Caste" (water-borne) aymarans are absolutely CRAZED about god rot -- and all lurkers in the labor pool rally under you for hire.<br>
<br>
<b>(Everyone will see how many aymarans they hired when final force amounts are tallied) but for the curious:<br>
<br>
Attolians <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId48">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 : 20 cunning, 2 scarred (appealing to smartest at learning square)<br>
</b><br>
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 <br>
<b>Highborn: a mix of 10 cunnings/brutes, 2 land scarred, 1 lurker scarred, 5 lurker cunning<br>
(Lurkers have especially slavish craving for god rot, and they have gotten visibily bulkier eating it)<br>
</b><br>
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 <br>
<b>Fennec: 10 brutes 1 scarred (though these are earmarked to be sent presently to the theater district, not the fisher cave)<br>
<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-05-09T14:48:31-0400" data-time="1494355711" data-date-string="May 9, 2017" data-time-string="2:48 PM" title="May 9, 2017 at 2:48 PM" itemprop="dateModified">May 9, 2017</time>
			
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					<div class="bbWrapper"><b>FIRST SHIP FROM THE NEW WORLD SETS SAIL! THE NEW WORLD OUTBOUND TO SHARE IT'S GLORY WITH THE OLD!!<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/H7Gr6HBMDu0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/H7Gr6HBMDu0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/H7Gr6HBMDu0&quot;]"></span></span></span><br>
</b><br>
It was a disappointment that the slaver ship would not return with them.. "Let us go, or arrest us for your failing to protect us!" was their last missive.<br>
<br>
The Sloop was FAST -- bourne on the waves as if they rode on the back of a friendly whale -- stopping only to pivot their way out of the barrier, and at the behest of enterprising highborn, to attempt a dive on the "sea mesas" -- working together, each faction may take 1 unit of <b>Mother of Pearl </b>with them if they have room, or may jettison cargo to make room for it.<br>
<br>
Sea spray flew over the elven sloop by design, filling the days with cool mist and nearly ever-present rainbows... the Attolians could not have guessed the comforts of Highborn sailing -- but such comfort was not read on the faces of the elven sailors themselves.. if there were more comfortable rides than this, that which would make a highborn feel comfort in his duties... they could not imagine such nautical pleasures.<br>
<br>
Surprising further was the counter-weighted dining hall, that swung like a pendulum opposite the roil of the waves and kept all dishes and cutlery stable. Highborn laughed at the propensity of Attolian sailors to keep their elbows on the table -- "Antuil Eshvaar -- Ahmen et Eirerhen!" (Look at them! The sea makes them eat like dogs!) The Attolians who had learned a bit of High Elven were diplomatic about such remarks, and such things were laughed about. The Attolians were impressed... and the lack of emnity bred an amity in close quarters... The younger militia taking the chance on the friendship of humans in gambling and games. <br>
<br>
"This coin, the first I won from you -- you shall have it back when you are dead, let us attempt to call the other friend for the turn of the wind that is yours. Nay, I shall invest these coins, and your great great great descendants shall hear of how you lost a pittance and gleaned them a fortune, mayfly!"<br>
<br>
The first week of sailing -- far to "port" was the sail-less husk of a floating wreck. It would not take them far out of their way to investigate,.. but a bad aire seemed to emanate from the strange boat, a cargo Fluyt, though seemingly high in the water and not heavy with cargo.<br>
<br>
<b>Would the sloop investigate?<br>
<br>
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 :<br>
<br>
<b>"Breaking ground for water"<br>
</b><br>
The first groundbreaking for the new fountain outside the garrison began as scheduled-- the plentiful stone costing a pittance to make it as ambitious as wished, the holy sconce which would be the resting place of the tear was given special artifice, genius, and attention -- the light of the tear as well as it's power would be given full channel in the design -- and while it had yet to lay in it's place the squires could already see the purity of blue light and blue water playing in their minds... so much so that the monks in place were hurried in their rounds to admonish the day-dreamer. It would be a while, but the cleaner water of unused sewer would be tapped, and it was expected that once in it's element the tear could carry things from there.<br>
<br>
While it's sprinkler was a simple, strong, and practical affair, the rim and bed of the fountain were a gorgeous art of the wit of saints, the prayers of sanctification, and 200 synopses of the declaration of light over darkness, sever the wicked, and the reclamation and redemption of the lost. <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId62">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId63">Prince Vaethorion</a>
 Even a ritual of high sanctification was performed with the newly blessed blades of four of the Knights canon, A ritual performed briefly, though impressively by the cleric of the highborn... their blades were PURE. They lost the weight to them that an instrument of death might have, even -- but hardly a bit of it's sharpness...<br>
<br>
It was the third day of the project that the voice of the blood fountain came to Sulthus in a lucid dream.<br>
<br>
"I implore you not to make a war on me, human -- this can end badly for both of us. Perhaps we can rediscuss terms, if this is the tack you wish to take. I do not wish to rob the colonists of the Platz of my protections and services -- but I know now that if I ignore you, you'll suffer no fiend a home in land you claim. You are not the first to drive a harder bargain with me... If you see me as a snake in your garden, then perhaps I can be YOUR snake, if needed? You know there are more demons than I in this land... far from... let us be strange bedfellows... Curoi, surely age has made you more pragmatic than stiff?"</div>
				
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 :<br>
<br>
<b>"Unexpected offers of stone"<br>
</b><br>
The merchants were less than enthused when they saw the granite -- we're looking to make sales here where we can buy granite at a pittance for where it's mined... but the <b>Zircon you bear? </b>Gems are gems. It's not cut or faceted, and we'll have to invest considerable labor getting the stones cut and polished -- but that still leaves plenty of wealth for both of us -- say 3 coffers (wealth) for the unit? You could probably do better if you cut it up yourself, but we're looking to make a quick crown and if you are too, we'll grab that whole damn ring of the Zirc for 3 wealth. Deal?</div>
				
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 :<br>
<br>
Travis continued to make merry with the Barkeep and the patrons of the tavern.<br>
<br>
"m'name? They called me "Threddams" now, though before the owner of the 'Rat took me in I had the name "Gulivos -- Thrice Damned" -- for my sentence, one life for crime, two life for failed satisfaction as forced labor. Won "a chance at freedom" fighting in the mine I was assigned to die in, and here I am. Really do only two shifts daily at the 'rat though, I'm training to become a tailor. Not long before a lot of clothes get patchy, and when they do I'll be ready. Don't expect I'll get much business from the dwarves seeing as I imagine a dwarf shirt lasts longer than the average man -- but I reckon' I'll expand my business to a cleaners before long, and I don't offend when I say I'd be glad to see the harshest grime that a dwarf can throw at me for an honest coin."<br>
<br>
"Since you're so friendly, I'll tell you a little more about the Donkey Rat Inn -- used to be all we had to serve here was the rats we caught in the sewers, had to think on our feet to make 'em appetizing... but damned if we didn't get it down. Shark was the 2nd relaiable protein the colony got until the Tyren started sharing their mutton -- so Shark and Rat are the base for all our dishes... Brown gravy that comes with everything? That's Shark and rat stock -- and you can turn a nose at it, but nobody who tasted it does. Things were touch and go for a while with this business, it turned out early in the colony there was an infestation of were-rats -- some cult sent by a dark elf to unravel the colony before it got started. This Inn has the distinction of being the first place in town there was a fight for the fate of the colony, cuz the were-rats had made a lair underneath this in. Still a lot of tunnels down there, but not even the constables go looking for trouble down there unless trouble troubles them... <b>Hey, you think with your lot being friends to stone and no stranger to mazes you could get a look down there? "<br>
</b><br>
"We've been wanting to expand beyond the cellars for a while now, but the boss says two doors is as far as we go down there, and 'any third door, you bar, spike, and make it a wall."<br>
<br>
"If you can get a team of Dwarves to give the all clear down there, first round for a Hatzburk will always be on me, when I tend bar -- whatcha say? An' seeing as we'd never go looking on our own, I assure you the boss is a reasonable man -- anything you find down there we can share even or if you can't use it we'll come up with a finders fee or even nicer perks to you lots as patrons... we gotta compete with the Bloomin' Lamb up in the north, don't we?"<br>
<br>
"Not that I'm giving them advertisement -- if you want your ale poured to you by an elf, go ahead, but down here at the 'Rats, our ale is strong and gettin' stronger!"<br>
<br>
meanwhile, during the exchange, the strange night elves saddle-down close to travis and order their own drinks, and make their hails all around.<br>
<br>
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 :<br>
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<b>"We Attolians have only saved Gnoll lives. However, depending on what you do here. You might have to also go tell your tribe why that has changed. Now, I think it would be in both of our interests if we go back to our sides and stay there until the Battle against the Mud Elves."</b><br>
<br>
The Most well spoken Gnoll hissed. <br>
<br>
"You keep word, there no fight. simple as that. Lying tounges of man-fool will always be smelled a mile off. We're prepared to pay the cost of your hides in the heads of mutual enemy, but me thinks fancy bird-fool would rather stay alive. Back to your side of river -- there is more water on your end as it is without you taking our shore too."<br>
<br>
"And one more thing, since bird-fool is keen on wandering into places he doesn't belong -- mid wood full of witches and bad spirits. Stay out, and stay alive...."<br>
<br>
....<br>
<br>
"Just like here."<br>
<br>
The Gnolls backed off 15 paces as gawked at the Attolians, who in turned backed up an equal measure... from there the gnolls moved only as far and as fast as the attolians did, which was a respectfully fast clip, only to finally make camp on their side of the river. When the Attolians reached the rope bridge on the south side they were not surprised to see a burning gnoll camp there as well... but they were not aggressive... merely watchful. The detail would return to the Platz hastily by the road and give their report, unless some other business yet unstated would hold them at the reservoir...</div>
				
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 <br>
<b><br>
"Ancient Graft to Youngest bough, and Iron-wood like none knew how."<br>
</b><br>
The purposing of the wood was strange at first -- it took to nothing the Tyren might hold it to, until the tree-singers bid them hold their hands still, and warm, to the heart-wood, and place the dead ancient wood upon it, between it, among it. Shaman Ummush was a wielder of letters and rune, and magic language, that is why the story plates were his alone... during the rites of the tree-singing, he looked for commonalities in the magic of the song with passages in the book, and more than once frantically waved to the springborn to sing a passage that Ummush made alight. The Golden Wood glowed, but took no place -- the trees of the intertwined stockade seemed to shake the last of their fall leaves with some unseen vibration, sparkling and furling as they hit the ground... it was when the Bull-Iron supports were added that something amazing happened...<br>
<br>
The Tyren needed to almost snatch their hands away from where the metal and golden-wood met, so strange they seemed to join and coalesce like syrup or dew... the bolts and bands became as knots and branches -- the metal took the form of tree, and bound to it... water flowed through it... condensation formed upon the living metal as the gold began to spread.<br>
<br>
The Sylvan were WRACKED with almost violent joy at the spirits they had envoked, the wind blown out of them, they pleaded that the spell must not be broken now -- the Tyren would have to be their voices -- the TYREN would TREE-SING the final verse. Fighting to their knees, the sylvan waved their hands wildly to guide the viscous wood from joint to joint. <br>
<br>
Ummush gathered the skilled Tyren around him, and with his mighty fingers punched a beam of the remaining bull iron with phonetic equivalents for a voice he did not have, that the Tyren did not have, but they would have to make.<br>
<br>
Great Bellows and strange yelps rose from the deepest guts of the Five that sung. Their horns tingled with strange enchantment, like touching another plane, as they belted their cacophonous song -- like a bag-pipe filled with cats and sea-urchins they howled and boomed -- but the spell carried on... the Sylvan channeled their voiceless hearts to the Crafts-Tyren... and a strange alliance with nature whispered back.<br>
<br>
"<span style="font-size: 9px">defend. <i>protect."</i></span><br>
<br>
Then too, the Tyren collapsed voiceless, only Ummush remained, punching more runes and gesticulating them with his hands. He would not tire. He would not slow. Long after the sylvan and tyren around him lost consciousness, he stood, the rest of the day, communing with the spirits of wild growth and nature's guard... until the final stitch of golden wood had woven itself through every tree. What was previously a pallisade was now a CASTLE WALL -- light played through it in strange ways, but none would breach it unbidden, Ummush ground his teeth in assessment. <br>
<br>
He left the host sleeping while he underwent his own recovery -- beneath his robes his old bones and hide were caked with moss... flowers poked through the patches in his skin that he couldn't quite reach...<br>
<br>
and inside of himself beat a small wooden heart of gold that hung on the branches of his ribcage, and filled his empty form with errant and wild life. For the first time without a spell, he could smell the beautiful scents that seemed to emanate from HIM. Like a mummy stuffed lovingly with fresh herbs, he slept beneath the trees and the brambles by the river -- Slept, for his spirit finally could. He dreamt of leaving the world, of moving on, of becoming one with the spirit that protected Harun'Taras... but he would not.<br>
<br>
Ummush woke soaked with dew, and could FEEL that it was there. Orm was later to hear him humming tunelessly while walking about the settlement, and even grabbing a drink at the 'Lamb. <br>
<br>
Orm wondered if Shul had put the wrong mushrooms in his stew again... but it seemed everyone was possessed of some elevated spirit since the strange and private ritual, it's product obvious and observable to all --<br>
<br>
--and from these upwells of feeling Orm felt two snakes twist in his belly...<br>
<br>
-One was of a rage unexpressed, a cellar-door buckling against the forces boiling underneath it...<br>
<br>
-And wholly separate was a sad longing in his heart for loneliness -- not since he was a yearling first snared by 'the rut' had he felt it so purely. He was amazed and happy with what he saw, but it only reminded him of how truly angry and sad he had allowed himself to become...</div>
				
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 :<br>
<br>
<b>Anais on Fisher-Mother:</b><br>
<br>
Anais passed these words on about the Mother of Fishers -- the Tyren feared that in the rush to battle, their possible best counsel would be missed.<br>
<br>
"The Queen Fisher was once a servant of my father -- As I have said, where Aboleth cannot find natural predators for their young, they introduce them. In previous centuries, This fisher was already ancient -- and for it's being little more than a simple animal -- it nonetheless could be dealt with by the Aboleth, it would live in the waterfall, and eat the gibboleth not cunning enough to avoid it's tentacles. For ages only the fleetest and most vicious of father's young shed their scales, and all seemed in balance with this arrangement... but it was not forseen that the Fisher Mother, like the Aboleth themselves, would glean some semblance of will or knowledge from those it ate -- and one day the Fisher Mother, the seeds of sentience grinding within her -- came to know she was a pet. Intellect burned in the skull of fisher-mother -- and it said but one thing to Father before leaving the caves of the waterfall... "No."<br>
<br>
"She withdrew into her cave and began to feast soley on the thriving families of her descendants... hoping that one day their simplicity would slip back into her mind, that the flower of a mind that opened in her would one day close... but it does not."<br>
<br>
"Father sent His Dagon to take the soul of fisher-mother -- he wanted to know what it knew in it's simplicity, and to punish it for denying him her service. But the Dagon could only NEARLY defeat fisher mother alone... and eventually Father stopped sending him."<br>
<br>
"That is what I know of fisher-mother -- that there are great caverns in the cliff, and that they are graves for terrible godlings, just as sure as the depression is full of the graves of failed colonists. The crimson bat lays in one tomb, Fisher mother, another -- Even the island dome is a tomb of sorts for the Drakhiaiena... the bones of the land creak with dead gods, just as the surface groans with the footfalls of dead mortals."<br>
<br>
"This is home is it? Such as it is!"</div>
				
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			<dt class="first " style="text-align:left;">
				<b>Previous Summer Orders</b>
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			<dd class="first  " style="display: none;">
				Basic Orders for Summer Projects<br>
<br>
1. Construction of the Warren<br>
The Warren will be designed to include nesting nooks, a council chamber, storage caves, planting caves for black corn and mushrooms (assuming they find any that can be exploited), inclined tunnels to supply fresh water and dispose of sewage, a freshwater reservoir for lean times, two primary escape tunnels, and the Clan Hollow to be used as a general gathering place for the clan. As well, above ground near the Warren will be constructed homes for the former I.O.C. humans that have decided to live beside the Ratkin, to provide shelter and comfort for them and make them feel welcome.<br>
<div style="margin-left: 20px">Assigned Workers:<br>
Ratkin:<br>
<div style="margin-left: 20px">Aged: 03<br>
<div style="margin-left: 20px">Milkweed - Clan Chief<br>
Daisy - Tinker<br>
Coalback - Miner​</div>Clean Paws: 06<br>
Bucks/Does: 20<br>
Pups: 30​</div>Former I.O.C.:<br>
<div style="margin-left: 20px">Skilled Workers: 08<br>
<div style="margin-left: 20px">Archaeologists: 03<br>
Architects: 01<br>
Engineers: 03<br>
Engineer Assistants: 01​</div>
</div>Assigned Supplies:<br>
<div style="margin-left: 20px">Specialty Supplies:<br>
<div style="margin-left: 20px">Digging Tools: The shipment of industrial digging tools the Ratkin brought with them from the Empire in Port Cestus.<br>​</div>
</div>
</div>2. Food Production<br>
The Ratkin will work with the Farmer's Guild to petition for land to plant their carrot and garlic crops, as well as offer portions of these crops and their black corn crops in exchange for the arable land and a seat within the guild.<br>
<div style="margin-left: 20px">Assigned Workers:<br>
Ratkin:<br>
<div style="margin-left: 20px">Aged: 01<br>
<div style="margin-left: 20px">Hawthorne - Poisoner (He might not be a farmer but he does know plants, and possibly pesticides)​</div>Clean Paws: 06<br>
Bucks/Does: 15<br>
Pups: 24​</div>Former I.O.C.:<br>
<div style="margin-left: 20px">Thralls: 04 (All excluding Schwalaut the Servant)​</div>Assigned Supplies:<br>
<div style="margin-left: 20px">Specialty Supplies:<br>
<div style="margin-left: 20px">Black corn crop<br>
Carrot crop<br>
Garlic crop​</div>
</div>
</div>
<br>
3. Healer's Guild<br>
Nateema will take some of the remaining paws to the Healer's Guild to offer their services, and use it as a means to teach the younger bucks and does, and the other healers at the guild, her accumulated secrets of medicine. Her goal is to possibly help turn these bucks and does into clean paws for the benefit of the clan, and project Ratkin presence into the guild.<br>
<div style="margin-left: 20px">Assigned Workers:<br>
Ratkin:<br>
<div style="margin-left: 20px">Aged: 01<br>
<div style="margin-left: 20px">Nateema - Clan Shaman​</div>Clean Paws: 04<br>
Bucks/Does: 05​</div>
</div>4. Security<br>
Breeze and Needle will be taking the remaining paws under their wing to patrol the colony for threats, and as a means to teach the younger bucks and does the ways of the dirty paw. Their goals are to patrol and protect the clan, and collect as much information as they can about the area that Breeze feels is pertinent to Milkweed's knowledge.<br>
<div style="margin-left: 20px">Assigned Workers:<br>
Ratkin:<br>
<div style="margin-left: 20px">Aged: 02<br>
<div style="margin-left: 20px">Breeze - Smokewalker<br>
Needle - Sniper​</div>Dirty Paws: 24<br>
Bucks/Does: 05​</div>
</div>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				<b>Summer Results</b>
			</dt>
			<dd class="between  " style="display: none;">
				<br>
(All results given by Beck)<br>
<br>
1) One of the ratkin tunnels accidentally opened into a sealed portion of the sewer... Large Amythyst Zebani made menacing gestures, and upon the ratkin withdrawing, the Zebani re-sealed the tunnel. Since diplomatic relations with the Zebani have opened however, this secret tunnel has since been re-opened from the Zebani side, allowing contact... but it seems to be an area without the more small and talkative Roc-built.<br>
<br>
2) During construction of the Warren the Ratkin uncovered TWO bat-caves.... they contain layer upon layer of condensed flammable matter, and the bats might be tasty if the ratkin tried them. for now they've gone largely unexplored, so there might be more to them. They can't grow corn in these caves with the bats around.<br>
<br>
3) Your designated areas for warren construction are all within tolerance and quite spiffy, one might add. Since the pacification of the Agora district the ratkin have been very successful at finding and restoring furniture and effects of the ancients -- at least to a level the ratkin deem impressive. (+1 wealth over the summer gathered from loose coins in the district and dirt, sufficient decorations and piles of comfy debris and ruined furniture)<br>
<br>
4) The council chamber has become a place where the finest pieces grabbed from the ruins are all piled and displayed. They have trade value, but also a cultural value especially for pups, who have adopted a new cultural tradition of "Taking Wing" when they can bring something of value from the surface down into the warrens without stealing. <b>(+1 unit of mundane artifacts, but pups have attachment to these and offer them to decorate the council chambers)</b><br>
<br>
5) 6 plots (a vast amount) of black corn grows in and around the central gathering area. Joining the farmers guild allows me to rev-con the planting of carrots and garlic, which grow beyond the boundaries of Attolian wheat/barley. Black corn above ground is mercilessly devoured by recovering populations of birds, which are thriving especially because they are used in the colony as messengers. If Black corn is to grow above ground, It will need more help.<br>
<br>
6) Small clutch of Former I.O.C. (Human) settlers build their homes near the learners square. For the better part of the summer they worked underground helping to plan and improve the warren, but have recently created an <b>ARCHAEOLOGICAL SOCIETY </b>near the learners square. (<b>+1 influence) </b>if the society can become a guild, it will become of greater use to the colony and have more influence.<br>
<br>
7) Ratkin join the healers guild in Earnest! (+1 influence) -- colony wide heath increases yet again, with fastidious ratkin offering new services -- fully body de-lousing that is both relaxing (and nutritious!) Tyren Herdsmen are particularly fond of this service, and Fennec just like the pampering. (also one doe becomes a clean paw in her own right, performing first aid on farmers)<br>
<br>
8) Ratkin patrols are seldom seen, but when they are they are invited to join combined arms combat drills with the colonial government.<br>
<br>
9) The Ratkin paw is already symbolically placed on Colonial Standard created by the Tyren -- if Ratkin will not join colonial government by official declaration, it will be a potential sticking point.
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				<b>TL; DR: New Orders/Rearranging Guild Manpower</b>
			</dt>
			<dd class="between  " style="display: none;">
				<br>
<b>New List of Guild Manpower:</b><br>
<div style="margin-left: 20px">Healer's Guild<br>
Assigned Units:<br>
<div style="margin-left: 20px">Clean Paws: 02<br>
Bucks/Does: 03<br>
Pups: 05​</div>Farmer's Guild<br>
Assigned Units:<br>
<div style="margin-left: 20px">Clean Paws: 02<br>
Dirty Paws: 02<br>
Bucks/Does: 04<br>
Pups: 06<br>
Former I.O.C. Thralls: 04​</div>Grocer's Guild<br>
Assigned Units:<br>
<div style="margin-left: 20px">Clean Paws: 02<br>
Bucks/Does: 04<br>
Pups: 10​</div></div><br>
<b>Orders:</b><br>
1) Milkweed takes several workers to the new Capital Building to offer their help in its construction, and to request an official seat on the Colonial Council to add the Ratkin's voice to the colony.<br>
<div style="margin-left: 20px">Assigned Workers:<br>
<div style="margin-left: 20px">Clean Paws: 03<br>
Bucks/Does: 13<br>
Pups: 14<br>
Highly Skilled Workers: 04<br>
<div style="margin-left: 20px">01 Architect<br>
02 Engineers<br>
01 Engineer's Assistant​</div></div>Ratkin Representatives:<br>
<div style="margin-left: 20px">Schwalaut: Former Noble Footman of I.O.C.<br>
Clean Paws: 01<br>
Dirty Paws: 01​</div></div><br>
2) Nateema travels to the 'Platz with a few trusted paws to inquire about the sole 'intact building' near the Blood Fountain. From the rumors going around a being lives there in hiding from the rest. Something not quite right, something Muurdain perhaps.<br>
<div style="margin-left: 20px">Assigned Units:<br>
<div style="margin-left: 20px">Aged: Nateema - Clan Shaman<br>
Dirty Paws: 05​</div></div><br>
3) Hawthorn takes some paws to devise a way to circumvent the toxic air within the discovered bat caves so they can harvest the guano within.<br>
<div style="margin-left: 20px">Assigned Units:<br>
<div style="margin-left: 20px">Aged: Hawthorn - Poisoner<br>
Clean Paws: 02<br>
Dirty Paws: 03<br>
Bucks/Does: 05​</div></div><br>
4) Coalback begins work to excavate aging caves that can be used to cultivate specialty cheeses and alcohols.<br>
<div style="margin-left: 20px">Assigned Workers:<br>
<div style="margin-left: 20px">Aged: Coalback - Miner<br>
Clean Paws: 03<br>
Bucks/Does: 15<br>
Pups: 19<br>
Highly Skilled Workers: 01 Engineer​</div>Assigned Supplies:<br>
<div style="margin-left: 20px">Digging Tools​</div></div><br>
5) Breeze takes some paws to collect the 02 Wealth owed to them by the Faith of the Rich's current Paymaster.<br>
<div style="margin-left: 20px">Assigned Units:<br>
<div style="margin-left: 20px">Aged: Breeze - Smokewalker<br>
Dirty Paws: 04​</div></div><br>
6) Daisy takes some paws and tries to establish contact with their Zebani neighbors.<br>
<div style="margin-left: 20px">Assigned Units:<br>
<div style="margin-left: 20px">Aged: Daisy - Tinker<br>
Clean Paws: 02<br>
Dirty Paws: 02​</div></div><br>
7) Needle takes the remaining dirty paws to train in joint tactics with the colonial forces.<br>
<div style="margin-left: 20px">Assigned Units:<br>
<div style="margin-left: 20px">Aged: Needle - Sniper<br>
Dirty Paws: 07​</div></div><br>
8) Farmer's Guild units work to finish two projects:<br>
<div style="margin-left: 20px">A) Work with Farmer's Guild to devise a solution for the local birds devouring the surface grown black corn plots. Scarecrows, shelters, pesticides, and weaning of bird diets should be considered for viable solutions.<br>
B) Begin cultivating the 'Hellsnuff' plant within the Warren in safe locations, away from any curious pups that should know better.<br>​</div>9) Grocer's Guild units begin taking black corn to the Highborn mill for processing into cornmeal. Cornmeal can then be used as a flour substitute for various bread-like products, and as the basis for a hearty starch.<br>
<br>
10) Use the 01 unit of Mundane Artifacts to beautify the Council Chamber within the Warren, and to validate the pup's new behavior.<br>
<br>
11) Officially announce the Archaeological Society as a place of study and discovery for those seeking answers to the colony's diverse history. Request support from any interested factions to turn the Society into a fully fledged Guild.<br>
<div style="margin-left: 20px">Assigned Units:<br>
<div style="margin-left: 20px">Highly Skilled Workers: 03 Archaeologists​</div>Affected Players:<br>
<div style="margin-left: 20px"><a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId98">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId99">SpiralErrant</a>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId100">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId101">Heyitsjiwon</a>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId102">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId103">Prince Vaethorion</a>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId104">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId105">General Deth Glitch</a>
<br>
<a href="/members/zaltusinel.14266/" class="avatar avatar--xxs" data-user-id="14266" data-xf-init="member-tooltip" id="js-XFUniqueId106">
			<img src="/data/avatars/s/14/14266.jpg?1531361049" alt="Zaltusinel" class="avatar-u14266-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/zaltusinel.14266/" class="username " dir="auto" data-user-id="14266" data-xf-init="member-tooltip" id="js-XFUniqueId107">Zaltusinel</a>
<br>
<a href="https://www.rpnation.com/members/41716/" class="username" data-xf-init="member-tooltip" data-user-id="41716" data-username="@Tori_98" id="js-XFUniqueId108">@Tori_98</a><br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId109">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId110">Enemy Standoo</a>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId111">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId112">Spacekitty</a>
<br>
<a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId113">
			<img src="/data/avatars/s/16/16922.jpg?1568241831" alt="general ostruppen" class="avatar-u16922-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-ostruppen.16922/" class="username " dir="auto" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId114">general ostruppen</a>​</div></div><br>
12) Bird messengers are sent to the Tyren in Hrun'Taras to ask if they would like to try aging their cheese in the ratkin Warren, and possibly produce a new joint luxury product by experimenting with different spices and fruits for flavor.<br>
<div style="margin-left: 20px">Affected Players:<br>
<div style="margin-left: 20px"><a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId115">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId116">SpiralErrant</a>​</div></div><br>
13) Bird messengers are sent to the Fennecians to ask if they would like to start a joint venture by using Fennecian starting cultures with the ratkin's corn mash and aging caves to develop specialty alcohols for joint sale. Perhaps even experiment with certain spices and fruits available within the colony to create luxury alcohols.<br>
<div style="margin-left: 20px">Affected Players:<br>
<div style="margin-left: 20px"><a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId117">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId118">Spacekitty</a>​</div></div>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				<b>Reminiscing in the Afterglow</b>
			</dt>
			<dd class="between  " style="display: none;">
				<br>
Milkweed sighed heavily, content and relaxed for the first time in years. He stretched lazily, letting his joints crick and crack away the aches of a long night's sleep. He turned over and nuzzled into the soft coat of Steel Vixen, savoring the familiar scent and feel of an old lover. She wordlessly reciprocated, nudging her nose deeper into his coat in kind. Milkweed's mind slowly began to rise out of its sleepy haze, forming thoughts and finding memories to tickle his brain. The Chief chuckled lowly to himself, marveling at the situation he found himself in. How had they had done so well? How was it they could find, in this strange place beyond the map's edge... A home? Thoughts of those days and months before the Ceremony came warmly to Milkweed, like the coat of his lover, or that of his mother in his earliest years.<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId119"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summer Developments and the Name Ceremony</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Excavation of the Warren began the moment the Council had decided on its location. Its distance from major positions within the colony was the initial factor, but once excavation began and the iron veins were revealed their work was suddenly validated by sign after sign from Neesa. The iron provided extra security, and a means to listen discreetly on movements throughout the entire colony. And with the extra help from the I.O.C. Engineers, Daisy and Coalback were able to create not just a hideaway, but a true home the Ratkin could be proud of. Indeed there were few if any that could claim they had ever laid eyes on tunnels so smooth, chambers so spacious and aesthetically carved, and with plenty of means for entry and exit at a moment's notice.<br>
<br>
At the same time, the crops the Ratkin had brought from Port Cestus had taken well to the rich soil above ground. Above ground! For the first time in their lives the Ratkin could farm above ground, work above ground, and even play above ground! True they weren't welcome in every corner of the colony, old prejudices were hard to beat after all. But they were making steps, and in time Milkweed felt they might even be accepted as valued members of the community for their work ethic and willingness to learn. But even without that, the Ratkin were happy just knowing that their crops were taking well and would yield a fair harvest for winter. Sure there were problems to resolve but the Clan would not starve, and that was something many a sib was not accustomed to saying.<br>
<br>
They had food, shelter, camaraderie, and most precious of all <i>hope. </i>The Clan was elated with how things were growing and pensing within the Warren was starting to take on a singular tone. Murmurs of accomplishment and identity began to swirl among the tunnels like fungal spores, and after deliberating with the council Milkweed decided an act of change was pertinent.<br>
<br>
The Clan gathered in the Hollow as one, each paw chatting and socializing in excited tones. From pup to aged the energy was felt. Something big was about to happen, and each showed it in their own way. Some gossiped with each other in anticipation, others took to spontaneous grooming, and the youngest found it impossible to stay still as they climbed and teemed over themselves in pure joy. Once all the paws had gathered the aged council exited their chamber and went to the center of the Hollow, with Milkweed leading them before he stood before the Clan and addressed them all. His voice was calm but reverberated well in the Hollow, bouncing off the cave walls and residual iron veins so that all might hear him speak.<br>
<br>
"Friends, siblings, my fellow paws... We did it! Today, we gather in a warren carved by our own paws, in lands untouched and unsettled by man, elf or dwarf. This land is now ours, and we have built a <i>home</i> for ourselves. No longer will we live in the sewers and shadows of birds, no longer will we scavenge and bicker over the scraps <i>they</i> deem unworthy. Today, for the first time in an age, we take our fates and make them our own!"<br>
<br>
The Clan cheered in unison at these bolstering words, pride in their accomplishments swelling their chests and sending many to brux in unabashed joy. Milkweed waited for the commotion to die down before he continued his words.<br>
<br>
"I have heard the pensing amongst you, and I know you all wish for us to become a named clan. Normally such things would be discussed between chiefs of our kin, but we are alone here and so the council feels we can make an exception. Just this once." Milkweed winks and the crowd cheers once more, laughing jovially and embracing each other in anticipation of the words to come.<br>
<br>
Milkweed began again, "Today, I feel it is right that we earn our name! We saw opportunity away from the Muurdaan, and we took it though cunning and deft paws. We sailed the ocean , conquered the dustmen, and sent a cursed isle below the waves. We saved lives, and in doing so built a reputation for ourselves. A reputation that has gained us means to ally with birds we once though unable to see past our teeth and tails. We chased the <i>sky</i>, and against all odds we took it for our kin!"<br>
<br>
At that Milkweed looked to Nateema, who held a rolled cloth between her wrinkled claws. He took the cloth and in a single motion unfurled it for all to see. It was a spare sail from the ship, cut and sewn to resemble a flag that might grace a bird's keep. In the center of this standard was a single paw mark, painted in blue as clear as the sky above.<br>
<br>
"From here on out, we shall be known as the Blue Paw clan. For we conquered the sea, the sky, and fate itself to create our new lives. May many tails grace our tunnels, and may Momma Neesa smile upon us all!"<br>
<br>
A euphoric frenzy raged through the Hollow at this declaration. An emotional dam had broken and every joyous and far fetched hope flooded out of every Ratkin at once. Siblings embraced, tears were shed, and in that moment the clan cemented its identity and resolve to make this life the best any could dare dream it to be. A celebration began on the spot. Singing, dancing, and music was made, games were played, and various wrestling matches broke out among the young bucks. Instruments were dredged out of storage that the Ratkin had salvaged from the old world. An eclectic assortment that only their kind could bring into harmony in their own special way. Horns, flutes, fiddles, drums, tambourines, and no less than three hurdy-gurdies were brought out and played to their fullest, filling the Hollow with song and rhythm long into the night.<br>
<br>
But it was the wrestling matches that sparked a more 'primal' instinct among the Ratkin. As far as they knew they had a secure home, enough food to feed all and more, and no immediate threats. Well, suddenly the nesting chambers were looking a little too <i>empty</i> for the doe's liking. Mating pheromones flooded the senses of the young rats, and soon enough the sounds of song and dance gave way to... Well, in plain terms the Hollow became far more 'friendly' for the next week or so.<br>
<br>
The next month many (if not all) of the does were showing signs of new litters, and Nateema was kept busy at the Healer's Guild providing guidance and care for the new mothers-to-be. The month after all the does were obviously with young, Steel Vixen included after she had finally broken down Milkweed's defenses and convinced him to lie with her once again. And soon enough the weak cries of young being born graced the halls of the Blue Paw Warren, turning the tunnels into a place of warmth and nurturing that sent morale soaring to its peak.<br>
<br>
These tunnels were blessed, their lives were blessed, and things were absolutely perfect for the briefest of moments.</div>
		</div>
	</div>
</div><br>
The memories of the past faded from mind as Milkweed was gently taken back to reality by the soft grooming of Vixen. She nuzzled and licked at the fur beneath his neck and he smiled in appreciation. He groomed her back for a moment before gently extricating himself from her grasp and looking down at her. They were nesting in a private hollow Coalback had been kind enough to dig out for him as 'the Chief's Hole'. Milkweed wasn't sure how he felt about the special treatment, but he'd been Chief long enough to know when to let such things be.<br>
<br>
Vixen looked up at him happily as she stretched out herself, allowing Milkweed to trail his gaze along her glossy fur, her cute ears, and that silky sleek tail that was the perfect length and width. Vixen noticed and wiggled her nose at Milkweed in jest. "See something ye like, Chief?" Milkweed chuckled and nodded, taking a paw and running it along her head and behind her ears to scratch affectionately. Vixen's eyes closed as she savored the touch, relishing the care and power behind Milkweed's claws as they worked.<br>
<br>
After a moment Milkweed stopped and sat down next to Vixen, who immediately took the chance to curl up beside him and get cozy. Milkweed put a paw over her shoulders and looked out the entrance to his nesting hole, where it opened up into the Great Hollow itself. Milkweed's nest was higher up on the Hollow's wall so he could look down into the Hollow and observe everything going on within it. Today was a typical day, and activity was light but active beneath him. Kin moved about or gathered in small groups, tending to the black corn in some cases, while others simply socialized and groomed. The pups wandered about as spirited as always, and the newest children were being cared for in large groups by teams of bucks and does that pulled duty that day. The community was thriving, and it showed on every face of every rat that passed by.<br>
<br>
Milkweed smiled to himself as he squeezed Vixen a little tighter. He spoke aloud, seemingly asking the Warren itself, "Think this'll last?" Vixen smiled up at her Chief and scratched his chest fur, nuzzling into it in response. "You'll make it last, I know it." Milkweed's smile grew just a little wider at that. He nodded his agreement and sighed once more as he had this morning, perfectly content with the world and his place in it.<br>
<br>
...But that moment was soon to pass. The pheromones from the mating month had long since subsided, and Milkweed knew there was work to be done. They had established a home, yes, but now they needed to cement their future and start providing means to do that. Vixen looked up and saw the gleam in her Chief's eye, a coy smile gracing her own face as she spoke, "Ye got that look again Milkweed. Time to work?" Milkweed looked down at Vixen and nodded, squeezing her one last time before standing up and crawling out of the nest. Vixen got up and moved to the edge of the nest's entrance, looking down at Milkweed as he started pensing for the council to meet in their chamber. She sighed and looked on with pride, joy, and a little hint of lust. "He's so sexy when he takes charge."<br>
<br>
The Ratkin had rested for long enough, it was time to look to the future.<br>

			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				<b>To Court a Council, You First Offer Gifts</b>
			</dt>
			<dd class="between  " style="display: none;">
				<br>
Milkweed walked calmly towards the construction site of the Capital Building,<br>
<br>
MORE TO COME
			</dd>	
		
	</dl></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-05-10T23:16:52-0400" data-time="1494472612" data-date-string="May 10, 2017" data-time-string="11:16 PM" title="May 10, 2017 at 11:16 PM" itemprop="dateModified">May 10, 2017</time>
			
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					<div class="bbWrapper">Kulger and the rest of his companions who noticed the small group of elves, listened closely to her words and were happy to hear that she was on friendly terms. Polip who by now somewhat nervous and anxious, waddles toward the madam that presented herself. Before he could announce himself, the gnomes who in the background were discussing plans had suddenly had their  attention caught by the elf who was wearing a strange armor design. They immediately took off towards her and without trying to invade her personal space, tried to figure out the armor.<br>
<br>
Gnome #1: Quite a looker of an armor she's got.<br>
<br>
Gnome #2: Indeed! But look at that detail! It's a hybrid of some sort!<br>
<br>
Gnome #3: Aaaah who care's how it looks. Honestly I could do it better than those two knuckle brothers!<br>
<br>
Furkin and Darkin are seen giving a malicious atmosphere from the comments the gnomes made but stayed silent and veins popping. Polip immedietly steps up and shoo's the gnomes back, and fixes his glasses.<br>
<br>
Polip: My apologies for these rude gnomes! They get very jumpy when they see something that they deem interesting. However we are surely glad to have more pleasant company from another group within the colonies that are looking to make good relations with us. Also we are indeed aware that many such dwarves are of course not "cooperative" when it comes to elves, but we are of a different batch with different morals and attitudes so rest assured!<br>
<br>
Kulger eventually steps up and stands right next to polip and looks at Gnome from to bottom, then to the guards, and back to her.<br>
<br>
Kulger: I must say....For an elf I find it somewhat humorous and intriguing that you would bestow yourself the title of "Gnome". Tho that shows to me that our group will get along quite well....Right Mr.Polip?<br>
<br>
Polip: INDEED MY LORD! With no doubt!<br>
<br>
Kulger: (Reaches out a hand of greetings) My name is Kulger son of Ultensan, leader of the remains of the Hatzburk Royal Guardsman. I am happy to meet your acquaintance.<br>
<br>
(In the background the puppies and bloodhound dog are finally released and are now causing havoc among the troops with their cuteness.....Oh wait don't worry the twins got this)<br>
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<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId123">
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<br>
-----------------------------------------------------------------------<br>
Travis slurped his beard and settled it down onto the counter, stroking his beard and thinking about the offer. Tho getting his face or his friends chewed up by possible nests full of rats doesn't sound pleasant. Then again however there could be other benefits to behold if taking this task.<br>
<br>
Travis: Alright Threddams I'll tell yah what.....I'll talk to my lord and see if I can grab a spare of fellows to mop up the basement for yah. You tell your boss that some fellow new dwarves of the Hatzburk faction is willing to give his business a helpin hand. Of course if my lord agree's he'll surely want to discuss in more details with your boss and all that. Other than that count yourself lucky!<br>
<br>
As he finishes speaking, he hears a loud group behind him and surprisingly its a group of dwarves! Tho he noticed several of them giving him the stink eye. Suddenly they began to sing a very catchy song and he couldn't help but clap along with the beat. After the song was over he thought of ordering a beer for the first dwarf that started it all and offering it to him.<br>
<br>
Result: Travis has accepted Threddams quest on behalf of the party<br>
<br>
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					<div class="bbWrapper"><b>The High Seas<br>
</b><br>
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<br>
The Attolians jettisoned the sharkskin goods for the 1 Unit of Mother of Pearl. There was plenty of sharkskin to go around in the Colony, but back in the Old World... mother of pearl just seemed like a much more valuable commodity. Thus, room was made. However, once coming across the derelict ship, Lothar had a bad feeling. There were probably no survivors on board seeing how there was no sail. But, as a fluyt... it was only a cargo ship. Perhaps there was some dangerous cargo? If that was the case, then was it really worth risking the sloop? Either way, he was willing to personally go with some highborn troops, but he didn't want the whole ship to board. Gods knew what was in the hull. The Shipwright took out a telescope and examined the ship (skill check). Lothar asked if the Shipwright could determine anything about the ship. Its port of origin perhaps? Either way he would ask the high born their thoughts before proceeding to do anything.<br>
<br>
---<br>
<br>
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<br>
Upon hearing word that the Ratkin need assistance to keep pests away, Caelis has sent his Falconer to assist the Ratkin in devising a way to keep birds away from the Black Corn. The Attolians also wish to join the endevour to produce better quality alcohol. The Attolians believe that their supplies of wheat, barley, beer, nuts, and spices will be very useful in producing a quality drink.<br>
<br>
---<br>
<br>
<b>The Attolians start the Artists/Performers Guild! They send their Linguist.<br>
<br>
Attolians also send their Geologist to join the<br>
<span style="font-size: 22px"><b>Archaeology Guild.</b></span></b><br>
<br>
Summary:<br>
1 unit of sharskin goods jettisoned<br>
1 unit of mother pearl taken<br>
Shipwright examines the derelict fluyt<br>
Ratkin have the aid of the Attolian Falconer for their blackcorn project<br>
Attolians request participation in the Ratkin brewing project <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId136">
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 <br>
Attolians start the Artists Guild<br>
Attolians join Archaeology Guild</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7858519" data-lb-caption-desc="Prince Vaethorion · May 9, 2017 at 11:48 PM">

		

		
	


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 <br>
<br>
The Highborn jettison the stone they have in their holds for the 1 unit of Mother of pear. <br>
<br>
 The Highborn, although suspicious of a trap were naturally curious about the Fluyt. The Highborn would wait for reconnaissance made by the Shipwright and perhaps sail around the circumference of the derelict vessel to take a better look, but were willing to investigate. If only a safe would could be devised to look into the ship. Are their windows on the vessel?<br>
<br>
Summary, <br>
1 unit of stone jettisoned <br>
1 unit of mother of pearl taken <br>
High Elven sloop circles Fluyt to get better look, and sees if there are windows to spy into?</div>
				
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The Highborn are also interested in Windmaggots. Would it be of interest if possible to divide them up instead of a bidding war? Perhaps they can be bred?<br>
<br>
 Summary: <br>
Highborn suggest sharing Windmaggots to avoid bidding war and breeding them if possible.</div>
				
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<br>
<br>
The Tactician who is a beautiful Highborn Elf female, but is clearly a battle hardened warrior and general has a serious face. She is wearing Mirthril Plate and is very tall with long hair and a even longer sword.<br>
<br>
 Here is what the HighElven Tactician came back with in terms of the suggestion that were made.  She had a chart she had written in Common.  There were Seven points listed and with a pointer she pointed as she spoke.<br>
<br>
 1, 3, and 5 were especially in bold letters and highlighted.<br>
 <br>
   The in very heavily accented Common the Tactician says "We have some specimens to experiment on. This is distasteful to the Highborn but since it will be the Rakin and Finnecian that do the dirty work, we can justify it. Also, these are lowly creatures, but nonetheless living things and for the betterment of the colony, we need to rid the caverns of these creatures. We shall see what effects them and what poisons work on them,"<br>
<br>
<br>
 "On our honor, we do not care to attack a creature without provocation or without giving it the opportunity to flee or surrender. One possibility is based on the knowledge we have received that his creature has once fled before (the waterfall), and is to a degree sentient.  It some intelligence, perhaps it can be reasoned with to leave the Cavern to escape harm? This might be a better option than it dying since it has self preservation. Who among us can commune with it? Perhaps we can persuade it to take up residence in the Gnoll caves who are still a threa.  Two birds with one stone. How it would travel there I guess is another issue or where would it go if it left the cavern? Again, I do not see the harm in attempting to communicate with it, if that is a possibility. I have doubts about this, but this is a matter of respecting our enemies, honor and revering the sanctity of life before we exterminate the vermin."  (the irony of her statement seemed loss on herself but everyone listening perhaps found it odd that the Highborn gave their enemies a chance to flee or surrender before crushing them. Imagine someone saying "shoo fly" before the fly was swatted. They had been forewarned)<br>
<br>
The Tactician put her hands up, sighed and said,  "It being a stupid Lobster Spider thing,  it will likely choose the hard way. Here are some ideas".<br>
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<br>
 <br>
"We use livestock and poison it and/or poison the smaller fishers so that the Mother Fisher becomes poisoned and slowed down. We have some fishers to test on, to see what works"<br>
<br>
"We then have a strategy of attacking the Tentacles. These tentacles should NOT be underestimated. NOTE:  The Tentacles are very sticky and the adhesive can be dissolved by ALCOHOL. How can this be employed? Either copious amounts of alcohol could be used to put on cloaks of fighters or can  perhaps be used to soak tentacles or both. I am thinking high proof Barley Grain alcohol, perhaps hooked up to hoses and pumped."<br>
<br>
"I am also wondering if there can be a barrier to protect us from the tentacles and what that may be. Large shields, spinning blades? Perhaps a steel mesh? I am open to the ideas especially from the Dwarves."<br>
<br>
"A full offensive on the Mother's tentacles could be successful by All involved namely Tyren, Attolians, Dwarves, Highborn, and whomever else. We need to find out if the Tentacles are vulnerable to something particular, or we can just chop them if the Mother is already slowed down. One idea is to tangled up, or if we have nets with barbs on them they can be stuck in protective nets with sharp barbs to keep tentacles occupied we shoot them full of arrows and hack them up. One idea was to use large Scythes and have Amaryans attack tentacles while soaked in Alcohol."<br>
<br>
"Cave Cyclops could perhaps scare away smaller Fishers if  he can be kept safely from Tentacles. Our Tamer is already very fond of 'Sloth'."<br>
<br>
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<br>
 "Then finally, a bolt or two of the Highborn Ballista with Mana Crystals to the face of the Creature. The Ballista could still use a Dwarven touch."<br>
<br>
Tacticians thoughts on plans thus far below on Board:<br>
<br>
Present drawing-board plans:<br>
<br>
<b>1) thing is cannibalistic -- slow acting poison on massive number of fishers could lead to slow acting poison on the mother.</b><br>
<br>
2) Collapsing the cave could cause serious deformation to the ground on the surface, and the cliffs. The territory above the cavern would upset likely the great trees, and the damage to the cliff might flood the new dwarf-home... either very quickly or slowly but surely filling it half up with water, and creating a new river of saltwater onto the beach which could have effects on fishing and the port. (dwarves have dug a channel from top of cliff to the beach-basin which is path of least resistance for the water)<br>
<br>
<b>3) Poisoned Livestock also a viable option... Ratkin and Fennec have several options for poisons... though none are tested.</b><br>
<br>
4) Smoke is not suggested by your tactician -- the creatures will flee or dig away into Aymaran territory and the sewers before the cavern could completely fill. It is unlikely the Queen can actually move (there is condensed minerals and stalactites hanging from the creature and mooring it's legs to the wall, but if you want cave fishers popping out of every hole in the colony or flooding the sewer, you'll smoke them out.<br>
<br>
<b>5) The mother's claws are seemingly permanently joined to the roof of the cavern... it's only real means of attack are the tentacles, though they will be extremely deadly and formidable. If the tentacles were neutralized, you would literally have to get in it's face for it to be a direct threat.</b><br>
<br>
6) Flooding the chamber by sea-water may actually be viable, as it will not cause the fishers to flee like smoke, but will make them docile and lazy (glutting on excess of fish now in the cavern) -- the Tamer explains that when this happens, the young/adult fishers will take to the walls (making them no longer a threat if crossing the cavern) as they test the new hunting grounds. Within a matter of weeks however the fishers will fight for territory on the walls leading to mass relocations to the ceiling, making crossing the cavern VERY unsafe. A large hole in the cliff will fill the chamber with 4 feet of water. Larger holes could get the water as high as 8 feet, but this will lead to the beach becoming a drain.<br>
<br>
7) Cave cyclops can incite TERROR in cave fishers because they are drastically higher on the food chain, however, the mother would be attracted to the giant as it presents a substantial meal.<br>
<br>
"The Cyclops, without support or some strategy/trickery, would doubtlessly die to the tentacles and maw of the beast -- but it is an undeniable asset in that it's mere presence will alter the battle tremendously and divert the mothers attention to it exclusively... while simultaneously sending smaller fishers running. We need a means to keep the Cyclops from running into Tentacles".<br>
<br>
 "I am open to feed back and suggestions."<br>
<br>
 The Tactician put down her pointer and patiently waited.<br>
<br>
 Summary:<br>
<br>
  - Idea to test sample creatures for poison<br>
   -Poison mother by poisoning smaller fishers or feeding it poisoned livestock or both<br>
   - Create protective barrier or use terrain to shield soldiers from tentacles<br>
    - Use alcohol to neutralize stickinesses of tentacles either by dousing tentacles or by dousing our selves.<br>
     - Attack tentacles first and hope that creature is slowed by poison<br>
     - Get close enough to fire the Balilista (ask Dwarves to help modify) with Mana crystals (only have 2 bolts) to shoot in face.</div>
				
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Grimdr received word that the Highborn sook to steal their peoples livestock. He respected their new friends but he could not allow this. He sent word back. "Dear friends, I am sorry but I cannae agree. These are natives of our home. They are as much a part of my people as our culture and our faith. I would not take your belongings or any such creatures of your heritage from you, so doing the same is immoral to do to my kind. However, because of your kindness to me and mine, I will promise you first pick of any offspring come from breeding and will offer them to you to repay your kindness. I can alsu offer you the usage of them on loan, when ya' need 'em. But thems be at home below the ground. When ya get your offspring from woh lads. We will build you an awful lovely stable below the ground near ya things tae keep 'em in."​</div><a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId178">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId179">Prince Vaethorion</a>
 <br>
<div style="text-align: center"><br>
----------------------------------------<br>
<br>
The Highborn began informing them of their own tactics. Clearly thinking them vastly superior. Grimdr had considered a few of them, poisons, cave ins and other crazy possibilities but they seemed impractical. The Idea the made the most sense to him was effectively the same tactic he had devised but... with a ballista. Sea water? Flooding this cavern would greatly inconvenience his plans and could prove dangerous. He already know how much damage both above and below could be caused with an artificial cave in. Flooding the cavern could soon end up eroding the cavern more quickly and cause a greater scope of cave ins, making the entire underpinnings of the colony unstable. While Poison could work, it could also get into possible sources of drinking water, especially for future Dwarvern expansions. Poison also seemed impractical, requiring efforts made to ensure limited effects on the surrounding ecosphere while also ensuring it has its desired effect. It could cause massive destabilisations to the subterranean ecology of the area. The Firebeards would never allow this. And wasting Alcohol? What madness. However, using the cave Cyclops with dwarvern shield wall protection to scare the younglings while the more skilled soldiers then moved out to ensure the tentacles did not damage the Balista while they fired it. That seemed the best plan to him. And he would happily turn his skills and his peoples skills to creating the best weapon possible in the interim.​</div><a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId180">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId181">Prince Vaethorion</a>
 and all the lovely allies helping me with my battle. <br>
<div style="text-align: center"><br>
----------------------------------------<br>
<br>
Hearing of the Archaeological society and knowing what importance it could hold, as well as what possible issues it could cause, seeing how most archaeology was below the ground, Grimdr asked if any dwarves would offer their services. A couple of Skilled workers, a Dwarvern version of an 'Archaeologist' a Time miner, often nicked 'Timer' as they were generally older and were effectively miners that used their knowledge of mining to mine just a little bit finer rather then faster. While this one was not as skilled at those from home he still had a passion for history and the value within. The other was just a miner.​</div><a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId182">
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 <br>
<br>
<div style="text-align: center">----------------------------------------<br>
<br>
"Aye, you'd buy me a Drink?" Said the dwarf in response to the offer. "The lads were sayin' your lot were good sort. Not like those we knew. Ya knaa we be worshippin' that Dragon Goddess the men down on the Docks nae doubt informed ye of? Ya also knaa that we beleive in family, community and friendship far more 'en order? If so, an ya still be offerin' me a Drink then my next song will be twice as good an' I i'll make sure ya dance and sing wit' us!" he said. "So, I gave ya a little run down about my lot, what ya willin' tae say aboot yours?"​</div><a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId184">
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 <br>
<br>
<div style="text-align: center">----------------------------------------<br>
<br>
The Dwarves are willing to dedicate everything to the fight. 30 Skilled worked are ready to stand by, tools in hand, in case things go bad. 15 Skilled Warriors are ready to form a wall, defending the army as best they can. 4 Deep Rangers intend to risk it all to help slay the Mother. 5 Very Skilled workers are slaving away and will stand with the workers when the battle begins, ready to give their all. Grimdr himself will stand amongst those in the wall, giving his skill and his weapons to the fight also. <br>
The last of the workers will stand further back, helping with various tasks and otherwise keeping out of Danger on Grimdr's orders. He figured they needed someone able to walk and talk should his people be unable. Someone needed to nurse them back to health were it possible. <br>
<br>
----------------------------------------<br>
<br>
Actions:<br>
- Dwarvern look at the Highborn tactics<br>
- Request made to the Highborn to allow the Dwarves to by their native beasts in return for future gifts of them and other items relating to their keeping and happiness<br>
- Grimdr offers his Runesmithing abilities and his other skilled workers abilities in improving the Balista<br>
- 2 Skilled workers join the Archaeology Guild <br>
- Dwarves Dedicate: 35 (V)SWorkers, 15 SWarriors and 4 Deep Rangers. to the Cave Fisher Fight. <br>​</div></div>
				
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					<div class="bbWrapper"><b>"Let me out -- white light turns to red, o'er the city of the dead"<br>
<br>
R</b>yleon and her accompaniment found a venue worthy of their performance -- Orchestrae Maximae, an underground opera house that seated as would a stadium... the perfect acoustics of the place showed itself immediately, as even the soft cadence of their footfalls in the dust rung and presented to the space. She could hear her very breath cast away from the stage and reflected back at her -- just as true. This Miracle construction emtombed sound as easily, it would seem, it entombed souls.<br>
<br>
To a packed house, green and red eyes burned in skulls, and one by one, score by score, hundreds upon hundreds of baleful eyes stared upon the stage as Ryleon, Urun and her musicians mantled up onto the high stage. The combined light of the undead gaze cast about the stage like their own performance-lights, and Ryleon stepped into center stage, a spotlight of red and ghostly green illuminating her as she began to sing, as Urun pounded the hollows of his armor in percussion, The Systiars began to play, and The Dark Angel of the stage parted her hair as a curtain and poured her soul into the stands... <br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/cx-dwZUVpMw/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/cx-dwZUVpMw\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/cx-dwZUVpMw&quot;]"></span></span></span><br>
<br>
She could see countless souls chained to their seats, to their BONES -- and used every bit of dexterity in her instrument and in her voice to wail as their banshee a song that would free them -- wake them up -- deliver that which they waited for. Her anthem was not long, nor did it need to be...<br>
<br>
...Some awoke quickly, then died again where they sat. But most Shook off the dust of their bones like it was a hoary frost and as if in answer to the chorus -- sought the exits like they were the last water in the desert. Hands burned, their clothes fell away, their mouths bled colored flame as they RUSHED for the exits... clamoring over each other, stampeding, climbing the stands as if they were a mountain. They could leave... they would escape, outside -- NOW. Like a mad herd they clattered away, the creaking and snapping of their bones sounding like a flame that almost threatened to overcome, to drown out the Nylor anthem -- but they played, she sung, ever louder. What state would they be in when they realized their spell was broken?<br>
<br>
Ryleon was unsure -- but she had reached out and touched the hearts of thousands -- hearts long gone to the world, but nonetheless imprisoned. She saw the locks in their souls -- and her words gave them the keys...<br>
<br>
....Thousands of skeletons poured out of the Orchestrae Maximae -- down the main street, where they bared down running, on twos and fours... onto and down mainstreet, where they turned to the east en masse... far ahead, another group of intentioned interlopers were already on their own approach, their own performance, be it of song, or of sword...<br>
<br>
But even before then, that host crossed the threshold or the ruins -- <br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/lbUM0HpxdBI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/lbUM0HpxdBI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/lbUM0HpxdBI&quot;]"></span></span></span><br>
<br>
The Victorians Balked at the place of seeming honor this colony held for this witch... Cassandra, hovering in the wind with her arms spread open, clashed her wrists together and the braids of strange armor around her coiled and seethed like snakes... not just as they twixt about her body in a fashion both lewd and disturbing, but that her very back erupted with two additional arms, like coiled snakes...<br>
<br>
As they passed under the attolian guardhouse, the unofficial border of the ruin with the platz, these metal tendrils hoist the Skullstaff "Bloodscourge" and the Ivory scepter of Undead control. <br>
<br>
The devout shielded themselves with their faith, and so too did the knights of St. Victoria, from this witch, but moreso the curse that seemed to fall like a hammer upon them the further they went in... <br>
<br>
....Shul had found the united voice of the district's longdead, and in his bouncing trance, he channelled their song to the sirens, who wailed of their agony, poison, and time...<br>
<br>
"White Light Fade to Red, as I enter the city of the dead" spoke Cassandra, channeling the spirits of the longdead like blood in the veins of the streets... <br>
<br>
Abel, not to be outdone by the unholy choir, called together the devout into songs of their own -- Hymns of Protection, challenge, and defiance. Both songs buffeted against each other, as it began to rain... the sirens amplified all with their unique voices -- the songs, as if in battle carrying over the very platz itself. <br>
<br>
The Victorian Onri Ghol had shown spells of candlelight and wind to Bruul before the journey -- he knew few non-holy spells but those he used to provide soft light to read and that which he used to dismiss such cantrips... but Bruul took to them. Unchambering a few punches in time with the spell, he made a great wind which kept the worst of the rain off of the assembled host... Similarly he threw candle-lights everywhere... in every window, and along the path the procession took, so that even the stragglers in the ruin would find and follow them. One after the other, the bell and scepter brought the hundreds of longdead out of the ampitheaters where they sang in mourning, gazed in awe at the benediction of the Victorians and the Sirens, and too were swept on the sea of wind, of light, of song, and of magical compulsion. <br>
<br>
The faith of the rich took off their dogtags and handed them to the rearguard. While all stood firm -- the Pension Legionaires wondered if today was their day.  <br>
<br>
Flanking Cassandra were the sundered kings, and the Attolian constructs, while at the very back of the column the fennec brought up the rear... Where the longdead reached out, the fennec made silent holy gestures for misdirection with one hand and where they could nicked a ring or bracelet from the fog of outstretched hands. They moved about carefully amid the looming shadows of their Aymaran escort -- it might all count on how they responded if things suddenly turned sour... if the column had to fall back, it would be on their merits. <br>
<br>
To the sides of the devout the diversity of the war-host could be felt. Aymarans walked behind the ranks of blessed mail, to one side stood towers of hair, muscle, and bull iron. To the other, constables Sir Magda had chosen herself, and Attolian Halbardiers with weapons of cold iron and silver. <br>
<br>
It was then they saw the peaceful and bewildered host they played pied piper to come in contrast with the running, gnashing longdead of the Ocestrae Maximae -- <br>
<br>
"HOOOOLLD!" Bellowed Bruul -- FOR I SHALL SHOW THEM A FIRST STRIKE WHEN THEY COME!<br>
<br>
Cassandra bid the sirens to keep singing, and the devout unslung their shields and readied their weapons with the rest of the war host as they began to see confusion take the eyes and souls of the longdead. <br>
<br>
All around them -- the spell was being broken. Anger... fear... but worst of all... AWARENESS of their own fate. <br>
<br>
The Tyren Mercenaries smiled and spit on their guantlets, rubbing them together. The end had come, after all... as the throng began to close from all directions....<br>
<br>
<br>
...It was then that Eileen struck a single torch-flare, and held it aloft -- burning a magnesium white, it was all the signal those back at the lighthouse, observing with the spyglasses, needed to see.<br>
<br>
"White light turn to red, indeed" The Monk of the Lighthouse tower grumbled. He nodded to a small host of lesser monks, who at once brought their victorian candles down on the tear of divinity that rested within the innermost part of the lighthouse...<br>
<br>
...The Wave came again, as it had before -- and all the dead, even those running -- stopped to see it approach. All in the platz gazed in awe, and the entire war host bathed in a holy warmth the likes of which many did not believe they could feel, and that the devout cherished as once in a lifetime...<br>
<br>
The Theater District was swept wholly and utterly in the second wave of the lighthouse... <br>
<br>
"So beauiful" was the utterance most often witnessed of those longdead that could speak in the awe of their coming freedom...<br>
<br>
...and destruction. <br>
<br>
Skeletons vanished to dust and collapsed in piles... Instead fogs of ghosts whirled near the ground in confusion... until they found the candlelights, and took them skyward... <br>
<br>
Bruul FILLED the air with candle-sparks... and the devout and cannonates did the same -- one light for each soul, Bruul demonstrated the use of the wind, also speedily improvised by the devout to tether each ghost to a light, and to send them flying skyward... other ghosts grabbed the essense of others as they rose, but at this point Cassandra waved her Silver and crimson limbs like one directing takeoff of thousands of tiny craft... the scepter and staff compelling the ghosts ever higher, until they floated on their own, to be burned away by the slowly expanding ring that flew above them far overhead. <br>
<br>
Those Longdead that were for the moment aggressive, were catapulted skyward with the rest... in awe of their own destruction -- and perhaps absolution. Shul fainted as the spiritual landscape turned into a relative desert -- he had reached out to so many spirits, that all at once fell silent.<br>
<br>
As the last of the ghosts left the ground, Bruul proudly planted his hooves in the dirt and chambered a glorious punch. This one was special, his hand glowed white and red, and faded with the energy of devout ghost-lights and their strange spirit-power. "One for the Bank. For Emergencies." Bruul smiled... the punch felt wonderful to chamber, as opposed to the normal feeling they had, that of forcing a 10 foot iron chest into a 5 foot wooden one. Was this a spiritual experience? If so, it was nice, but he wondered why humans would let such feelings of spirits have such sway over their lives. This holiness, if it was that, was his to loose on his enemies.<br>
<br>
Dawn came an hour early that day. The Nylor had emerged from the ground and witnessed the spectacle that they too had helped to wrought. The perpetual overcast of the ruin left this part of the city...<br>
<br>
...The theater district rested in peace... it's final performance one of sound, song, fury, and light. <br>
<br>
"By the Pantheon" said the Halbardiers<br>
<br>
"By Saint Victoria and her light" said the devout<br>
<br>
"BYE." Said a brute. <br>
<br>
<br>
And there they all stood -- in the ashes and dust of almost three-thousand of the what must have been some of the cities most cultured and affluent citizens. <br>
<br>
The Fennec were already BULGING with loot they had scooped off the ground, and running out of places to hide it, had begun to EAT manageable and rounded bits of swag. <br>
<br>
By final count <b>5 WEALTH in loose jewelry alone</b> lay on the mainstreet haphazardly flung about mainstreet... perhaps it was crass to discuss division of plunder then and there... but in the days that came, it would be an issue to broach...<br>
<br>
<b>RESULT:<br>
<br>
THEATER DISTRICT JOINS AGORA DISTRICT IN BEING PURGED OF RESTLESS SPIRITS!!!!<br>
<br>
+3 influence Attolia, Victorians, and Tyren! +2 Influence Fennec!</b></div>
				
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					<div class="bbWrapper"><b>"Ring of Red, Sphere of Black"</b><br>
<br>
It was this time, the ring again spread to it's full span over the platz, into the ruin, and out over the sea, and into the plains and the great trees of the east...<br>
<br>
...But this time there was no sudden burning or mysterious objects to fall from the Great trees -- no bones, no shells. <br>
<br>
Instead, an orb of pure blackness, silent but crackling with static spread full and covered the top of the tree of bones. What was once three great evergreen bough'd towers were now two works of nature and a Black Pearl resting on what looked more now like a massive matchstick. Where the Sphere touched the trunk of the tree, an angry charcoal red cracked and hissed, and embers fell like rain upon the shadowfields. <br>
<br>
To be struck once with holy light, apparently that cursed tree would abide...<br>
<br>
...But this time, it <b>RESPONDED -- </b>and the holy arc of Victorian truth dashed against it, and dissolved.<br>
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					<div class="bbWrapper">Much progress had been made on the carapace discovered under the tree. The claws were removed and turned into swords of sharpness. The blades cut with surgical precision, and would have been the subject of great interest to Dr. Fleming if the claws were smaller. For now though, the claws could be used blades. Further studies were being conducted by the chemist in order to see if the chitin was weak to something. In fact, the chemist needed 2 wealth to begin his studies, which he did receive and the assistance of 15 Skilled Workers. However, as of now, the chitin was among the strongest materials that the Attolians had ever seen. This boded ill, but something had to be done in order to find a weakness to the chitin especially since this being seemed to be a part of the cull, and what a fearsome foe it was. For now, Dr. Fleming findings were made public, and Caelis hoped that the Chemist would find something soon as well.<br>
<br>
---<br>
<br>
The expedition to the Agora set off one more time. While there didn't seem to be anything major of note in the Agora left, the mosaic needed to be opened. Caelis' honor and duty demanded he try to retrieve their bodies. Thus, the Engineer set off with the 50 sirens and a small group of assistants. The sirens would have their opportunity to try to open the mosaic, but if it failed, then it would be up to the engineer to try to find a way to pry the mosaic open.<br>
<br>
---<br>
<br>
Dr. Fleming found the hygiene standards of the colony to simply be horrific. While he did some good with his lectures, the Colony simply did not have sufficient infrastructure to deal with the hundreds of Colonists and their waste. Thus, Dr. Fleming began his next ambitious project. The Highborn did a great job with getting baths around the Colony, so that people would be able to clean themselves. However, what of the waste that people produce? The Colony needed a proper latrine system, and he decided to take charge of this. It was a bit of an ambitious project as he planned to build public latrines in the most populated areas of the Colony: the depression, the Platz, the Attolian Housing Quarter, The Capital, and Harun Taras. Gods knew where all the waste had been going... and quite frankly Dr. Fleming didn't want to know. However, this was a major issue that had to be dealt with. Thus, Dr. Fleming gathered a task force to begin this project. The latrines would have two major impacts. One, hygiene and sanitation would benefit greatly. Second, the waste could be used as fertilizer or for other purposes.<br>
<br>
---<br>
<br>
With winter slowly approaching, people would try to stay indoors as much as possible. However, Learner's Square was the center of the Colony, but it was largely barren. It was a nice field, but there was no dedicated building of education. It was this concern that prompted the Linguist to propose a Colonial College at Learners Square. This was to make sure that people would continue to learn even when the weather was inclement or the temperature was too cold. Otherwise, the Linguist feared that people would largely stay holed up in their homes, and not bother to come to Learner's Square. Thus, the Linguist began an ambitious project as well. After all, it was about time that there was a place of higher level education in the Colony. Many colonists have learned of each other's culture and languages, but skills and knowledge seemed to be stagnant in pools with small leaks here and there. Hopefully, this College with a proper curriculum and schooling would teach all Colonists the knowledge that they need to prosper.<br>
<br>
---<br>
<br>
The recently discovered missile heads from the Silo are sent to the mages guild for analysis and study to figure out what they are.<br>
<br>
---<br>
<br>
With the theater district cleared, a new expedition went off to recover the bodies of their fallen comrades, and to begin the searching of the district. The men found that they needed to justify their losses, and seemed to be energized to begin the search of the District. Death was a part of the job, but the Halberdiers didn't want their friends deaths to be in vain. A solemn Jav and Tomaz were a part of this expedition that began to enter the district. An unusual silence filled Tomaz's squad. "Oi, why are you so quiet all of a sudden, Jav? Weren't you giddy like a kid when we got our new weapons? We finally had a job to put them to use."<br>
<br>
"...Do you think it's worth it Tomaz?"<br>
<br>
"What in the bloody world are you talking about Jav?"<br>
<br>
"Those Longdead... they didn't understand what was going on. Everything was above their heads, so they just... 'lived' like we do. But, to be honest Tomaz, I don't get what's going on either. The Lady Cassandra looked like she was possessed as she casted her spells... everyone else too. There were rings of fire in the sky, and there we were. Just watching and barely able to do anything other than push any of the Longdead away if they got too close. How do you live with all this... uncertainty?"<br>
<br>
Tomaz was about to shout at Jav for talking nonsense, but his silence was unsettling. Thus, Tomaz fell silent for a few seconds as he carefully thought about how to respond.<br>
<br>
"You know Jav. I have no idea. We're... no. I'm just a soldier who takes orders and I think a do a good job of that. So, I don't know what to tell you Jav. But, you're a bright fella. I'm sure that you'll find the an answer one day."<br>
<br>
Silence then befell the squad once more.<br>
<br>
...<br>
<br>
"Pfft."<br>
<br>
Tomaz smiled slightly under his helmet, and asked "What's so funny, Jav?"<br>
<br>
"You just called me bright. Hah! So maybe Lord Lothar is right!"<br>
<br>
"Yea Jav, just maybe..."<br>
<br>
Orders;<br>
<br>
1. Opening the Mosaic and exploration of the Well<br>
Engineer, Caelis, Cassandra, 50 Siren, 2 Augmented Stone Constructs, 5 Skilled Workers, 10 Unskilled Workers, 10 Halberdiers, 5 Constables, 2 Sundered Kings<br>
<br>
2. Construction of Public Latrines in several areas: Depression, Platz, Attolian Housing District, Capital, Harun' Taras to promote hygiene, sanitation, and serve as an extra source of fertilizer. Dr. Fleming, Preserver, 5 Skilled Workers, 15 Unskilled Workers, 1 Wealth<br>
<br>
3. Construction of a proper Colonial College for education at Learner's Square that can allow for lessons despite inclement weather<br>
2 Units of Marble, Linguist, 10 Skilled Workers, 15 Unskilled Workers, 1 Wealth<br>
<br>
4. Searching of the Theater District and recovery of the 3 Dead Halberdiers<br>
Geologist, 10 Skilled Workers, 15 Unskilled, 2 Augmented Stone Constructs, 5 Halberdiers, 5 Constables<br>
<br>
5. The magical crystal missile heads are sent to the Mages Guild for inspection and analysis<br>
<br>
6. All knowledge of the chitin learned by the Attolians are shared with the Colony</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Aftermath </span>​</div><br>
As the skeletons clamoured over themselves, the strings of the Systiars wisped in massive bursts. Ghostly images travelled outward from the strings, a wavelength of arcane energy traveling as spider webs. Crossing itself by reflection off the walls. As everything lightened the room, the energy collects in the center as a sphere. Quietly dispersing. Leaving some lights in purple haze and the whole atmosphere of the amphitheater in a dream-like state. The amphitheater misted slightly before leaving Ryleon, Urun, and others in silence. Pure silence. Ryleon rubbed her Systiar as she waddled out as the dead did before. She turned, letting her hand fall Urun’s face. Caressing it as she snuggled in for a hug. Her hair wisp around Urun, letting him sigh in relief. He throws his arms around her, letting them hold her close. The magic still in her glowed on contact with Urun’s face, his responded with a sticky black substance. Letting a complete contrast form.<br>
<br>
“You did good, we’ll need to remember the proper instrument of percussion. So you can play that instead.” Her voice rang with the air, with everything of the land. Faintly saw the others that confronted the dead, they were releasing the dead to the afterlife. She looked to the others, “Go to our kin in the Highborne Quarter and tell them to bring everything to the Amphitheater. Do not stop on Highborne request and tell them that everything is still to plan. Tell them that if they have any questions to seek me out. Once you reach it, search for supplies and anything of interest. If you find anything of our people, I will have first looks if possible.” She sighed, “Urun, my dear, come and let us share victory with the colonists. They should know of our involvement. We will stake our claim of the Amphitheater and its contents.”<br>
<br>
Urun nodded, “What do we plan to do with it?”<br>
<br>
“I had intentions of not being so close to the colonists, but I think they need our guidance. So we’ll expand and convert the theater to amplify sound and house new trees. We’ll convert this district of the city we once knew to the dream. If we settle here, we’ll have an easier time converting the “Platz” to our lands. I think I saw a sea to the south, we could develop a water purification system and use that to handle our water needs. Then develop root travel systems to the North and see if we need to specialize them for anything. All of course after we meet the Sylvan.”<br>
<br>
“We could use magic to invert gravity and let the waters flow up the mountain and then back down on the other side. Have the necessary funneling systems and filtration systems. The salt we would extract from the sea water could be used to produce us coin.”<br>
<br>
“Our pure waters would become great for drinking, bathing, or anything else that water is used.” Ryleon responded happily to Urun’s analysis.<br>
<br>
Urun twiddled his thumbs, “Yes, then we develop our agriculture with the help of our expert. And everything else we stumble upon. But what did you have in mind for the theater?”<br>
<br>
Ryleon giggled, “We turn it into a music house, open up and allow sound to exit without ruining the acoustic perfection. I’m sure we’ve done it before. Use magic to amplify further and have shows every weekend.” Ryleon graced out of Urun’s arms, meandering playfully as her hair transformed. The yellow chilled into turquoise of icy preposition, sealing glow inside. It traveled down her hair constantly like a scanning probe, like the white foam of ocean waves. Her straight transformed into an ever crackling frozen fire. Every layer crackled letting it contrast to the waves of glow. Her hair moved constantly.<br>
<br>
Her voice approached the others, singing as the Dark Angel or the ancient banshee. She could be heard all over the colony as before. Her instrument receded into the disk form, the arms folded over and the strings consolidated into slots inside the instrument, detaching and filling as gelatin. She tightly strapped the Systiar to herself, letting multiple jumps exit her before she stood.<br>
<br>
“Hello, colonists, you're welcome to our services again.” She wanders a little while singing a peppy song, “Our voice has returned, the Anthem has been has been played. These dead were freed of their curse, by our songs.” Ryleon giggled, yet eyed the Tyren, she could sense the Sylvan magic on them. She was not pleased, but it was hard to tell. “The Night shall not be feared, we have come together to end strife for the dead. The night graced you with an Anthem. These dead were free when they confronted you. By their willingness to be free. Nylor magic is supreme and anything holding cannot stand. You do not need to thank me. I feared that you would make their situation worse. When my people reported a sighting of them, I feared you would create a grave for yourselves.” Ryleon waited patiently after she finished her touch of Sylvan tongue.<br>
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 And Anyone else.<br>
<br>
Summary: <br>
The Amphitheater is searched for items.</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper"><a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId13">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId14">General Deth Glitch</a>
 <br>
<br>
The Prince states.  "One cannot steal something that is owned by no one and is for sale. However in regards to the beasts, I understand and have been informed of the special subterranean relationship the Dwarfs have with these creatures and we respect this. Just as if Dragons, Griffins, Pegasus, Lions and Unicorns were to unlikely appear, it would be clear that the Highborn have a special kinship with these animals. Therefore, the proposal to offer them once bred is received well. In truth, the Highborn wanted the creatures to be used for the Colony to be used for pulling a Stage coach to better transportation between the Capital, the Platz and the Port. This until the Runners are tamed to perform such tasks. The Highborn are putting priority on the Colony's needs, and the Colony needs Steeds and beasts of burden."<br>
<br>
 "As for tactics, I am assured that any poison would be only consumed by the Mother Cave Fisher and not harm any ecosystem. Also, additionally, the Spirits used would be of the harshest unrefined kind, one that certainly Highborn would not consume and would even offend most Dwarfs tastes, although I cannot be so sure. You see, the adhesive on the tentacles are very dangerous for it's how the tentacles grab it's victims to eat them. The alcohol renders them to be non sticky and thus albeit can still be of danger, makes it harder for them grasp any of our soldiers in combat. This is cheap grain alcohol that is easy and cheap to make.  We will experiment on it's young to see if fire harms it. The Alcohol in theory could be used to set the monster on fire, as well, but this might be dangerous. <br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId15">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId16">Spacekitty</a>
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			<img src="/data/avatars/s/12/12124.jpg?1521938229" alt="KamiKahzy" class="avatar-u12124-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kamikahzy.12124/" class="username " dir="auto" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId18"><span class="username--style6">KamiKahzy</span></a>
 <br>
"We are doing tests. I am awaiting to hear back from the Finnecians and Ratkin about a potential poison. If we are fighting this beast together, please be receptive to less conventional strategies."</div>
				
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<br>
<br>
<br>
The Prince was aggravated at the news that he had missed the battle at the theater district. "What do you mean the battle ended? We have not arrived yet. The Prince was accompanied by Cleric, Linguist. Arch War Mage, plus 30 Highborn. Ten Sword Masters, Ten Archers and ten Skilled Spearman. As tasks were completed the labor demands freed up and this would be distraction from other pressing matters, but this was important as territorial claims were involved.(the Highborn that have been mining/collecting mana crystals were summoned to rally)<br>
<br>
 An  extremely Apologetic Captain of the Swordmasters "Úhaelchon"  said, "My Prince, all of your Highborn have been working hard on their various tasks, it took time to assemble them. The Humans see time differently from us, remember they die very quickly and soon, so time is of the essence."<br>
<br>
 The Prince still looked vexed. "It is to time consuming to tramp about on feet with no Lions, Horses, Griffins, Pegasus, Dragons to ride about on! " The Prince was inwardly annoyed at not bringing his steeds, but there was not enough food, resources, time to bring them when they left. The Prince was in great shape and could use the Way if needed, but to bring 30+ High Elves into another dimension was no feat to take lightly and was dangerous. The Prince said as they marched quickly, but not enough to tire out his Race. "How are the Runners coming along?"   The Cleric said, "Last I heard my Liege, it was going surely but slowly, the Tyren are a gifted race when it comes to taming and working with herds, but our Tamer has been so busy with "Sloth" The Cave Cyclops that he has been unable to participate in their taming lately. I fear, he has grown very fond of the Cave Cyclops. They have become as the Commoners here say "Besties". This is a childish phrase that humans use to denote strong friendship among themselves. I do not understand how he can become attached to such a brute, but he is an odd Highborn if you don't mind me saying."<br>
<br>
 The Prince replied, "yes, he does march to his own beat. The Runners must be tamed, so we do not have walk about all over this Star forsaken land." As he said this, the Highborn had arrived to the large Amphitheater at the Theater district. The one that he had divided with the Attolians and now were being trespassed upon by his familiar Colonial mates, and the other newly arrived Races. "the New Ones" they were called. The Recently arrived  Temple Goers who the Highborn respected for their honor, lawfulness and code, who the Prince found to be a bit haughty and prude,  the odd Nylor a distance Cousin to his people, an odd Race, but interesting, the Fox Folk who had made strides to redeem himself, but were still not completely trusted the Tyren who have been steadfast and surprisingly good Colonist. (The Prince had to reexamine his personal prejudices because of them), and the Attolians who the Prince had an successful alliance with. It is the latter the Prince had long discussed before the "new Ones" arrived plans for Attolian and Highborn expansion into the theater and Agora districts.<br>
<br>
 The Prince arrived and noticed a dispute brewing over spoils and territory. The Highborn were at ready, but not hostile, they came for a battle and arrived for a parlay among "Allies".<br>
<br>
 The Prince understood the nature of the dispute and ordered his linguist to help resolve it. Meanwhile the Prince ordered some scouts to look about for suitable areas for the Highborn to begin the long term and JOINT project to rehab and secure the Theater district to be divide among all involved parties.<br>
<br>
 The Prince immediately saw that the Nylor were making claims, acting peculiarly from non Elven standards,  and the Attolians, and Victorians were not pleased, even hostile. This would be need to be resolved amicably or bloodshed might ensue.<br>
<br>
It was clear that the Prince had his Astral tear of divinity on his person. It glowed.<br>
<br>
 The Prince said with regal authority in accented Common and later in a bit and  after in broken ancient Elven which was more Sylvan and not very clear perhaps to the Nylor,  "Greetings fellow Colonist!  Newcomers, old friends, and all! We apologize for our tardiness! We so appreciate your assistance in clearing out the Theater district!  This has been long in coming and planned by the Attolians and ourselves since our arrival some time ago.  It could not be done by us alone and this act of joint forces is another testament to the unity and efficiency of the Colony and the Colonist!"<br>
<br>
 The Prince continued and stood majestically on a piece of marble for effect. His harmonious, clear voice resonating to all. His charm was unmistakable as was his leadership powers. "This district is big enough for all involved to lay claim to and share, but this must be negotiated with calm heads and with logic. We cannot allow our passions to get the best of us. We Highborn are willing to share it and I believe the Attolians are as well. (the Cleric whispered something to the Prince). The Nylor need a place to settle and they can find a niche in the district to settle, and if they feel inclined towards the Amphitheater, it is my understanding that they helped break the spell to help the clearing of this district and helped put the dead to rest. There is much more of the city to clear, to rehabilitate, to claim, to explore and to gain profit of.<br>
The Highborn make no claim on any immediately found treasure, but lets be clear the Highborn and Attolians have been working on this area for awhile, and before the various factions begin grabbing this or that, we must speak together, coordinate, share and work together as this is just the latest frontier to be secured. There is much more to made safe, much more land to be cleared, treasure to be had and land to expand to, but we cannot do it alone. Therefore, I suggest negotiating our various claims."<br>
<br>
The Prince said gently, but firmly and a bit authoritatively (but unintentionally so), "The  Theater district will NOT be handed over to one faction or another, but I am sure the Amphitheater could serve as domicile to the Nylor if the others agree to it. The items will likely need to be divided and the theater district itself treasures are to be shared by all here. The Fennec portion should be given to the Colonial bank to help cancel off their debt and the district divided among us. To be honest, We had every intention to claim the entire district, but seeing how you all fought valiantly and are here now, as we are spread thin, we must concede to share it and set our sights to clear the rest of the city as it's dangerous still."<br>
<br>
Prince finished with "I must add that we must start creating communal space for ALL the colonist, not just our factions".<br>
<br>
 The Prince orders his translators to help the Nylor translate and will work with them to teach them Common.<br>
The Prince suggests a satellite  learning center in the theater district, not to compete with main one but to work on Nylor, Attolian  Highborn and other factions communicate better.<br>
<br>
The Prince acknowledges the Fennec service and notes that this worked towards their probation.<br>
<br>
<br>
  -order summary<br>
<br>
Prince suggests negotiating, Fennec portion going to Colony coffers, Nylor can claim Amphitheater if the Attolians agree (the Highborn back the Attolians), the rest are thanked for helping out, and plans are made to divide and convert district to become habitable.<br>
<br>
The Highborn help others communicate with Nylor.<br>
<br>
The Highborn continue to stake claim on part of the the Theater district and scout out suitable buildings and other theaters to claim and rehab.<br>
<br>
Added in addendum: Highborn cleric helps wounded</div>
				
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"Get ready to run if things go bad." <br>
</b><br>
The Key'ed one's head sagged -- to a level that put nicholas' distorted face on the mirror that served as his, helysoune, standing next to him, was distorted along the periphery of the image, making it look all the more unsettling to see his face on the key-backed heap of clockwork.<br>
<br>
"Not from City. Attolian designation not recognized as hostile and activities corroborate this. Proposal: We send regiment of damaged 1s and your return with refurb 1s. When force strength is restored, aggressions against Zebani can be resumed, and Attolians are welcome to join in liberation of the city from outside threats, and the protection of spires is guaranteed as far as it does not endanger the city. This war has been raging anew of late, high evidence of casualties in eastern districts -- but with your help the Zebani Culprits can be destroyed, and once their siege is lifted the spire network can rebuild in earnest. New allies to an old conflict are welcome -- what say you?"</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 :<br>
<br>
<b>"Kobold Social Structure" -- <br>
</b><br>
So far, not so bad. The new Kobold chief has shifted mostly to cursing and threats in the face of his official power, and has a small complement of bullies and sycophants to solidify his position and for other kobolds to follow. As of yet, Chief Kobold, who seems to be referred to as "Ah! Jafootie! Ty-tau! Ty-tau!" keeps all payment for indentured servants for himself, mostly as a pile he places his cushions on in his house. He instead buys large amounts of food and feeds the "tribe" -- which seems to be a comfortable arrangement. All Kobolds are crammed into three houses in the Attolian housing district, and refuse to spread out -- fighting over tiny patches of straw-laden floor rather than occupy new houses. Strangely, "Ah! Jafootie! Ty-Tau! Ty-Tau!" works the same job as everyone else, though he gets what he believes is the best tools and support.</div>
				
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					<div class="bbWrapper"><b><i><span style="font-size: 22px">I Have Been Absent For A While.  Damn AP Tests!  Here's a Filler Orders List to Get My Ball Rolling Again!<br>
</span><br>
<span style="font-size: 18px">"Community Service"</span></i></b><br>
<span style="font-size: 15px">&lt;Story Post Coming Soon&gt;<br>
<br>
<b>Summary:  </b>The Finecian Thugs drop the 1 wealth they stashed, and give up claims to the 5 + 1 (6) Wealth laying about on the ground.  They request/suggest their share of 1 Wealth be given to the Amaryans who helped the colonial forces clear the area. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId47">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId48">Heyitsjiwon</a>
 <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId49">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId50">Prince Vaethorion</a>
<br>
</span><br>
<span style="font-size: 18px"><b>"A Finecian Flair"</b></span><br>
<span style="font-size: 15px">The Finecians, required to provide at least 30 manpower to the construction to the Colonial project continue to provide their support.  Ample Amber will be given to the colonial building, and they offer to source Wood from their local forests to help build and decorate the interior.  They continue to provide drinks and food to the workers (Freemen, Exiles and colonial) at their own expense, and offer 1 wealth to be distributed among workers (Freemen, exiles and Colonial for their services.<br>
<br>
<b>Summary: </b>The Finecians supply Amber, Wood, Drinks and Food to the Colonial Government Building Project.  They offer 1 wealth total in compensation to be divvied up amongst all workers (Freeman, Exile and Colonial)  Capo sent to oversee and motivate Finecians, along with to personally hand our drinks to workers to build a good rep among them.  "We are all on the same level friends!".  1 Capo, 1 Troll, 10 thugs and 10 skilled workers delegated to the project.<br>
</span><br>
<span style="font-size: 18px"><b>"I Kill Your Monster, You Kill Mine"</b></span><br>
<span style="font-size: 15px">The Amaryans (10 Brutes, 1 Scarred) are invited to further kill their purses and stomachs at an EATING event held by the Dwarves!  They are warned that their meals bite back, so they will have to help the colonial forces kill the before eating them.  The Skilled THugs will now be sent to help kill the Cave Fisher.  Beyond that, already delegated forces for the most part, remain in effect.  As part of an agree made with the Firebeard Dwarves and to help protect the colony from the Cave Fisher threat, the Finecian's agree to provide assistance by sending the Dwarves additional troops, Grump the Troll, Andrei (Capo-Illusionist Assassin), Jonti (Capo-Illusionist), 4 thugs, and 5 skilled brewers/nurses (They would merely know how to brew certain medicines, not true doctors save first aid).  However, the Finecians refuse to fight if the Highborn do not agree to the course of action.  They will only fight if the Highborn do as well.  <br>
<br>
They suggest using firebombs and poisons to kill/weaker the beasts and can provide some alcohol.<br>
<br>
The 5 skilled workers and the Master Brewer are told to produce powerful poisons and toxins that could be used against the Cave Fishers.  <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId51">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId52">Prince Vaethorion</a>
 <br>
</span><br>
<b><span style="font-size: 15px">UNTIL THIS MISSION IS UNDERTOOK THOSE NOT INVOLVED IN POISON PRODUCTION WILL ASSIST GATHER HONEY</span></b><br>
<span style="font-size: 15px"><b>Summary: </b>1 Troll, 3 Capo, 4 thugs, 5 Skilled Workers, 6 skilled thugs<br>
</span><br>
<span style="font-size: 18px"><b>Sourcing the Goodies</b></span><br>
<span style="font-size: 15px">Finecians continue to produce Alcohols and Jewelry for their distribution. <br>
(10 Skilled Workers)<br>
<br>
Finecians continue to Fish and ask for Tyren to spare a Tyren to help gather larger fish. <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId53">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId54">SpiralErrant</a>
<br>
(1 Troll 5 thugs)<br>
Finecians continue to tend to the Farm<br>
(1 troll, 5 Skilled workers, 5 thugs)<br>
<br>
Finecians gather more Amber and request Tyren assistance.  1 Tyren would be enough, more means more Amber for joint projects however.  Sontio sent to over see gathering.<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId55">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId56">SpiralErrant</a>
<br>
(1 Capo.  1 Troll, 5 Skilled Workers)<br>
<br>
The group destined to assist in killing the Cave Fisher is told to gather honey from the river while they await the mission to begin.<br>
<b>Summary: </b>1 Troll, 3 Capo, 4 thugs, 5 Skilled Workers, 6 skilled thugs<br>
</span><br>
<br>
<span style="font-size: 15px"> <br>
<b>The Runners</b><br>
Lead Botanist/Biologist sent to help tame runner herds<br>
</span><br>
<span style="font-size: 18px"><b>"Renovations"</b></span><br>
<span style="font-size: 15px">Aiming to further establish the "Blooming Lamb" as the colonies high-end tavern and draw more visitors to the Tyren segment of the colony, the Finecians send 3 Jewlers to with their newly gained amber to create scupltors and other decorations to further spruce up the place and compliment the earthly interior.  The Finecians ask their Tyren partners to spare at minimum 2 Wood Elves artisans to help decorate the place and create an earthly, nature theme.  The two "Brew Masters" remain at the facility.  Head Jeweler sent to help in decorations.<br>
<b>Summary: </b>(1 Capo, 5 Skilled workers.  3 Jewelers, 2 Brewers) <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId57">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId58">SpiralErrant</a>
<br>
</span><br>
<span style="font-size: 18px"><b>"Playing Nice"</b></span><br>
<span style="font-size: 15px">The Finecian deliver Mr. Salvator, who appears tired, weak and sick, and the 6 hitmen to the Colonial Government with Mr. Mallowthew acting as their lawyer. <a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId59">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId60">Enemy Standoo</a>
 <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId61">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId62">SpiralErrant</a>
 <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId63">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId64">Prince Vaethorion</a>
 <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId65">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId66">Heyitsjiwon</a>
<br>
(Mr. Salvator, 1 Capo, 6 hitmen)<br>
<br>
MAJOR EDITS TO COME IF NOT PROCESSED BEFORE DIPLOMATIC AGREEMENTS ARE RUN THROUGH.  IF BEING PROCESSED BEFORE DIPLOMATIC AGREEMENTS ARE FINALIZED, PROCESS AS IS)<br>
<br>
DIPLOMACY/AGREEMENTS IN PROCESS:<br>
Tyren joint project, Botanical Gardens.  Awaiting final details finalization. <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId67">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId68">SpiralErrant</a>
<br>
<br>
Cleared Theater District agreements <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId69">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId70">Prince Vaethorion</a>
 <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId72">Heyitsjiwon</a>
<br>
<br>
Ratkin getting their end of the proposal in order <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId73">
			<img src="/data/avatars/s/12/12124.jpg?1521938229" alt="KamiKahzy" class="avatar-u12124-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kamikahzy.12124/" class="username " dir="auto" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId74"><span class="username--style6">KamiKahzy</span></a>
<br>
</span><br>
Finecian Guild List for <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId75">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId76"><span class="username--style6">Beckoncall</span></a>
<br>
<br>
<span style="font-size: 15px">GROCERS GUILD - Water Plants, Fish, Mushrooms<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">Ranting.EXE</span>​</div><span style="font-size: 15px"><br>
"Ryleon!" Kuva approached the scene, with Jadius not far behind. The Caliber had been dropped with the others. They led them to Ryleon's voice. They're eyes gazed at one another. Then Kuva stepped forward, giving a tight hug to Urun but quickly let go as Urun somewhat tackled Jadius. "I've heard you've been in some risky business, both of you! Though I figured you guys did more than we did." Kuva snickered before turning his head. "What's this about?"<br>
<br>
"Oh the undead were released from this section of stuff. Now the colonists are bickering, and even calling us colonists. How sweet." Sarcasm lived in her voice for a moment. "We've managed to remember an Anthem. And then we'll have some loot." Kuva nodded, rubbing his hands together. "Oh, and from the looks, it may appear we jeopardized their "Operation". These colonists are funny. I go out of my way to save their lives and call what I did a joke. So maybe we run with anything in the amphitheater and not mention it again?"<br>
<br>
Kuva yawned, stretching as Urun pulled him and Jadius together. They're union seemed happy, "And play Urether if they bother."<br>
<br>
"What you mean by "Play Urether", I thought you didn't do that." Urun posed to Kuva, beside him. <br>
<br>
"Make a distraction and let them forget about it. And if they bother too much, let them handle it." Ryleon looked down on her feet.<br>
<br>
"I don't think they'll appreciate that, maybe we could do something different. Honestly, I find no point in listening to the babble of the colonists. They bicker over everything, and we just want something they'll let rot. Just like most of the shit that they call a town. By the Goddesses, and they let Sylvan on our lands. Look to that beasty thing, hes been infused. We need to stop them. We can't allow them to bastardize our lands. No! I refuse to surrender to those bastards. They need something to come to them. Maybe... we could..." Ryleon scratched her chin. Her hair continued to crackle and it began to come apparent with sound. "We have multiple ways to deal with them. We can pull the knife and end that way in many fashions. But I don't want to, even they will get that mercy. We tarnish their reputation and paint the picture that they are! We remember everything we can about them, showing these colonists the savages they live beside. We show them our inner beauty, showing how if they remove the Sylvan, that a better will rise in their place. That it is destined to happen! If the Highborn are correct, then the Sylvan are young and know nothing. They'll be easy, once they learn the horrors of their ancestors, they will resent them. They will hate their heritage, and they will learn to fear the night. We go to their lands and we terraform it, we strike through peace, the Sylvan monster of land, choke it and show the Sylvan that their lands are weak and hopeless! That even the apocalypse cannot end the dream! The death of gods means nothing to the dream, that it is truly immortal. If we fail, a new will rise. That is our campaign, that we always come back."<br>
<br>
Kuva clapped at Ryleon's speech, "Then let us settle and begin, we could start with them. Maybe now, if we have something to tell." Ryleon shook her head, letting her eyebrows raise as Urun climbed onto Kuva's back. "What are you doing Urun?"<br>
<br>
"I'm fixing a stuck in your armor." A loud pop echoed, Urun jumped off and grabbed his stomach, suggesting he was fat. Ryleon giggled and continued.<br>
<br>
"I swear some of those skeletons were ours, but most were not. However, we won't tell them that way. We'll tell them we've determined that they were our kin and that we inherit the belongings. If they don't oblige, then their on the own with the skeletons and they will know it is a mute point. And they all will work harder to get any favor from us, after all, we could really help them. And I'm not pleased with how arrogant they are and how lacking in anything. My goddesses, I faintly remember some useless races, but these guys, they are not much better. The Highborne show off their panties as if they were indicators of their achievement. All that shows is their horrible relations and viewpoint of other races. They know nothing and think their better than us! I am not a voice to say either way, but by the goddesses, these colonists are not impressive. They talk of sharing languages and stuff. We'll learn your common, or you learn the common of KALIMDOR. And to add, they all still have that nobility prefix. I'm over two thousand years old, not to count how long we slept, and I can't remember having any of the Lord or Prince stuff. But I'm ranting again." Some of the bystanders started to notice Ryleon's banter. She smiled and turned around briefly. </span><br>
 <br>
"I concur, while I trust your judgement my darling, at least we are independent and free." Urun mumbled before looking to the Highborne. "Snobs!" He said in Nylorian and in a way not to allude to what he meant. He turned around and patted Ryleon on the back. "Just relax, we'll show them better. Not like we can't and maybe they can redeem themselves. And if none of the skeletons are of our kin..."<br>
<br>
Ryleon winked at Urun, "How will they know? Not like they ever seen one before." Urun made some finger guns and nodded like a gangster. He pondered a little before sitting down.<br>
<br>
Ryleon turned back to the bickering colonists, she used her sweet voice, "But oh dear colonists, there is a problem! You see, those bones were my kin and by inheritance. We Nylor take the goods, but the land is free. However, we will still take the Amphitheater."<br>
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<br>
Lord Caelis thanks the High Born for taking the initiative in studying the monsters, but also wishes to remind the Highborn that the services of Dr. Fleming are available to them for dissecting and learning more of the "Cave Fishers". The Attolians also suggest that the outpost created in the Agora could be used as a communal space for the factions to exchange goods, ideas and knowledge. With further development, the Agora can truly be reborn as a place for the people.<br>
<br>
However, in regards to the long lost kin of the High Born, the Nylor. The Attolians are shocked that they have suddenly begun settling  the Theater District right after the expedition had put the thousands of Long Dead to rest. Where we the Nylor when we first set out to clear the Theater District? Where were the Nylor when the Coalition marched to combat the Long Dead and put them to rest? No, they went off on their own, and gods knew what effect they could have had if the Coalition was not ready. Then there are their claims that these were all their lands and their kin who resided here. No one could really prove what they said. However, what irks the Attolians the most is that rather try to communicate with the Colony about their intentions and desires, they simply did whatever they pleased. The Attolians push for all parties to come to the table to discuss how to split claims and loot.<br>
<br>
---<br>
<br>
<a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId85">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId86"><span class="username--style6">Beckoncall</span></a>
<br>
<br>
Nicholas was rather confounded by the situation. An entire regiment? It took him nearly a week to fix just one of them. How could they expect to reasonably fix an entire regiment of them? Plus, the Key'ed One seem to think that the city still was at war. Was it wise to inform them that the city had fallen? Would they even understand the situation? How does one explain the undead to something that does not live? Still, Nicholas came this far with honesty. He had no intention of lying, but he would have to carefully navigate this situation. Thus, he straightened his back, cleared his throat and clearly spoke<br>
<br>
"Key'ed One. While us Attolians do wish to be allies with the Spire, we do not want there to be any confusion. Only honesty and truth. We currently do not have the spare labor to quickly repair a regiment. An event known as the Cull threatens our existence and will kill us all within a year. Thus, most of our resources are devoted to that cause. However, we can begin slowly repairing the regiment and spare some of our crucial resources and labor in order to help the Spire. I also wish to inform the Key'ed One that the Attolians have visited the City of Berytos...<br>
<br>
It has already fallen. Most of it is in ruins, and the inhabitants are... not their original selves. We met General Patricia Sheal, but she was no longer living as well, but she still moved and spoke, propelled by some foul curse or magic. They call themselves the Long Dead. General Patricia invited us to the city and asked for goods and food to buy, which we agreed to. Thus, a trade convoy was sent to the Agora District as a sign of goodwill, which the General welcomed with open arms and with thanks. After the trade, the Long Dead vanished and we were left alone in the Agora. The Zebani also entered the ruins of the City and in habit various basements, sewers and various other covert locations in Berytos. They do not come out often, and seem to prefer enclosed spaces. If the mission of the Spire is to defend the City, then the mission is a failure. Berytos seems to have fallen and the Zebani are in the city.<br>
<br>
 However, we Attolians seek to rebuild Berytos, to help any survivors of Berytos if they are still alive, and to protect the city. We also seek the Pa'aani and wish to develop a friendly relationship with them. Will the Spire help us just as we seek to help Berytos, the Spire, and the Pa'aani? On behalf of Lord Caelis of the Kingdom of Attolia, I beseech you to consider our gesture of friendship. We are not completely aware of the situation around the region as we have arrived just a few months ago and seek knowledge. However, we wish to make allies and help each other through these difficult and confusing times."<br>
<br>
---<br>
<br>
Letter Adressed to the Traders:<br>
<br>
Hail Captain,<br>
<br>
I am Caelis Wolff Attolis, 1st Born to House Wolff of the Kingdom of Attolia and kin of his Majesty the King of Attolia. Due to recent events, this Colony has faced an unfortunate event. The death of the Baronettess Narvik and her Husband. While their ship was not an official ship of the Muurdain, the ship was property of Lady Narvik, and thus should be returned to House Narvik in order to pass the estate to its rightful heir. In order to accomplish this, I wish to charter a writ of courier for you to escort the Narvik ship back to the Old World so that it may be properly returned to House Narvik. For 10,000 gold, I ask that you escort the ship, its cargo and its crew back. The crew seem to be fearful of the Narvik as they failed to protect Lady Narvik. Thus, if you accept this writ, then I hand the retinue and crew of the late Lady if you so desire. Please see me before you depart to make this writ official.<br>
<br>
With Best Regards,<br>
Lord Caelis Wolff Attolis<br>
<br>
---<br>
<br>
Arrest us or let us go. Such an ultimatum would be terminal to the crew of the Narvik. However, recent evidence indicates suspicious activity by the Baronetess. Partcularly, the rubies for sale for 4 wealth but worth at least 8. The Attolians began to suspect that the goods were not all legal or clean and came to be laundered at the Colony. Thus, an order came to arrest the crew for interogation and the ship detained for now while investigations continued. The ledgers, manifests, and maps seized to be inspected. They had to learn where the ship came from, why it came, and where it planned to go. Justice would not evade even a Muurdaan Noble in this Colony.<br>
<br>
---<br>
<br>
Summary:<br>
Attolians offer the High Born the expertise of Dr. Fleming as he is a master of anatomy and dissections.<br>
<br>
Attolians call all relevant factions to the table in regards to the Theater District.<br>
<br>
Nicholas continues to speak with the Key'ed One.<br>
<br>
Writ of Courier (1 wealth) is offered to trader.<br>
<br>
Arrest of the crew of the slaver ship and detainment of ship. Investigation begins.<br>
<br>
10 Halberdiers, 10 Constables (withdrawn from colonial project), 2 Augmented Stone Constructs</div>
				
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 : <br>
<br>
The ratkin construction team arrive at the worksite for the capital building -- and upon demonstrating their competence to some particularly surly plan-tenders amid the Victorians, their architects and experts are given access to the blueprints. Scanning them, it seems some fellow by the name of "Tarkus" has done a GREAT job of making things structurally sound and defensible -- so they set to the business of creating life support opportunities (heating and cooling) -- which just so happen to be navigable tunnels for them, but barely. With complete and secret access the entirety of the structure, it went without saying the bringing cool air up from the ground and harnessing heat from clay pads on the roof would make the building more comfortable than most places in the colony in the top of summer and bottom of winter. With the construction of some braziers that hugged columns in the heart of the structure, it was also possible to centrally heat the structure, given enough fuel. Beyond that they optimized space in the sub-level and where they knew it was possible, placed a secure storage room below the sub-level, with security to be determined by others but hopefully of dwarven design. This would allow the structure to store supplies for security or siege, and "if" the undernetwork could be connected to it the capital could be supplied from underground even!<br>
<br>
The pups mostly "tested" the pipes, which amounted to playing around by wriggling through any hole they could fit their heads into. Bucks and does laid pipe and did fine chisel-work to house the air channels, and the superior leadership group once they had their own folk at the job, set about improving the layout of the second story of the building -- with bull-iron struts it would be possible to make the second story a big larger than the first, which could provide shaded gathering areas, canopy stalls, mini-forums, and a variety of other options for the covered area of the floor below... while giving the capital an impressive shape and style that leveraged the myriad handiworks it was built from. <br>
<br>
The Clean and Dirty paw representative, as well as Schwalut the Noble footman were confused however where to find the actual seat of government as it was being constructed... surely they were holding meetings, but they did not know exactly where, and so sought to find out...<br>
<br>
________________________________________________________________________________<br>
<br>
Nateema and her band of dirty paws studied the structure. It STANK of protective magic, she thought -- and no wonder, it was the only intact structure for a vast distance around -- though there was no denying there were more intact ruins deeper in to the far west. Nateema could feel the energy of two tears of divinity -- one was of fire, the other... not so sure. They were EYES. The dirty paws joined Nateema in a trance of sorts, and they began to pense to one another about footsteps... dirty black footsteps that conjured themselves back into being. The dark figure had come up from the beach.. up from the SEA in fact... Nateema had a vision of the shadowy figure breaking out of a little necklace, and rapidly devouring the souls of some Muurdain soldiers that supposedly protected it. More pensing. "It was supposed to be the Imperial governor of the colony, but things did not go to plan..." the dirty paws looked thoughtfully and sniffed at Nateema as she went to deeper trances than she could take them. "It wanted to flee to the new world itself -- it's seeking magic here so that it can find a way home... and disturbing it could be very, VERY dangerous." <br>
<br>
Nateema in her trance snuck towards the burning eye while she imagined the other one... was it white? was shut... she crawled around the burning eye and into the mind of the shadowthing -- the FETCH. Stealthfully she wandered the corridors of his skull, keeping to the bones, which she bent around her spirit form to hide her from the Fetche's own mind, and awareness. It was easy, this part -- it did not seem to look inward much, and went to great lengths to cover itself... so much so that anything under it's voluminous robes was discounted as pure secret... even Nateema.<br>
<br>
She dared not delve too deeply into the brain of the creature, but her spirit sniffed at the silver threads of the beings thoughts. One thought overrode all others. "HIDE FROM THE GODS. I MUST FIND THE KEYS TO TARTARUS."<br>
<br>
____________________________________________________________________________________________________________________<br>
<br>
Meanwhile Hawthorne and his paws were brainstorming in a cave barely large enough to fit them all, seemingly half lab and half hoard of bizarre satchels, fobs and devices.<br>
<br>
"Ya know Hawthorne, the highborn requested we take our time learnin' how to poison these Fisher-bugs -- when you think we'll get round to that?"<br>
<br>
Hawthorne was busy pulling some kind of bag over his head and fiddling with a broken accordion, wrapped in some kind of fibers. <br>
<br>
"We could vent the gas, right? Ain't nothing important above the cave, is there?"<br>
<br>
The other four stared at the dirty paw. Blinking. One turned a map on the ground ninety degrees and pensed for him to look at it. He grew silent.<br>
<br>
"Way I see it, we got two options -- we make air bladders that allow us to work in the caves -- which I like because if there's one thing I love -- it's the idea that our pups are going to be growing up around not one, but TWO giant chambers of choking and combustable gasses."<br>
<br>
"What's the other option?"<br>
<br>
Hawthorne interrupted. pensing he was finished tinkering. On his face was a cobbled-together gas-mask -- nothing the Ratkin all hadn't seen before... but as he slowly played the broken accordion, the bag on his back continued to expand, so quickly in fact it made a draft in the chamber.<br>
<br>
"I intend to capture all of the gas and pack it away in containers... we sell it as fuel on top of guano, natural gas, yes? or maybe we pressurize it and make chemical weapons. Or Explosives."<br>
<br>
"Or empty the bladders at people and when they are all upset that they smell like bat-shit, you set them on fire!" another chimed in.<br>
<br>
"We capture the gas, then we use it for whatever we want, then we take guano and sell it, or use it, whatever we want. Venting is waste of poison anyway."<br>
<br>
The dirty paws all agreed.<br>
<br>
____________________________________________________________________________________________________________________<br>
<br>
Coalback was incensed. This cave? too much iron. This cave? too much iron. This cave? IRON. The acid in the rennet was taking iron dust from the recently dug caves and giving all the baby cheeses sampled so far acidic, or even metallic flavors. It might be worth trying a curding or two of the acidic cheese caves... but the metallic cheese was a waste, it made one's mouth taste of crackling iron, or aluminum. In the whole complex of tunnels there was only two areas free of this problem -- an area on the eastern fringe of the tunnels that was mostly, if not completely a strange block of pumice. These caves did not flavor the cheeses with iron, but what they DID do was make some of the driest and hardest cheeses they'd ever seen. Likely not palatable to everyone -- there was still potential here if they could get a really fine tasting product, or even just a really strange one. Unique and palatable was all you needed to grasp the coins of noble snobs -- and perhaps the hardest cheese in the world could sell, even if only briefly as a fad in the courts of the old world. <br>
<br>
Either that, or it was all wishful thinking. Might as well try to age curds in the bat caves...<br>
<br>
There was always hope that the Tyren might lend a hand. Buying their milk and rennet was one thing, but working with their more versed cheese artisans and spicing and fruiting the product with a more delicate ratkin pallate still seemed a viable pursuit...<br>
<br>
_____________________________________________________________________________________________________________________<br>
<br>
Breeze collected her payment from the mercenaries -- they weren't sad, nor surprised to hear he come knocking. They explained that the deal with the Muurdaan had gone south, but that did not invalidate the deal the company had made with the ratkin. Almost sarcastically, the paymaster told breeze that if they wanted to see the incredible riches that slipped through their fingers, they need only seek the counsel of a talking slime in Harun'Taras... Then he took a BIG swig from his tankard and took out the gold-scales...<br>
<br>
<b>RATKIN GAIN TWO WEALTH.<br>
<br>
______________________________________________________________________________________________________________________<br>
</b><br>
Daisy watched Needle muster his forces to join the combined arms drills that had continued on the surface... word was that the drill master for whipping the peace-keeping forces was a woman that never stopped screaming... but they never met her. Instead Needle met strangely calm and disciplined "exiles" and struggled to find a place with working in tandem with the other forces... Mainly seeking flanking opportunities in hypothetical scenarios or lapping around units engaged with shield walls...<br>
<br>
Daisy herself sought the tunnels into where the Zebani were encountered, only to find new and smoothly mortared wall blocking the entrance to the cave where the "Roc Heet-built" were seen. If they were welcome before -- it did not seem so now... at least not by this point of entry. Daisy wondered if it were not easy enough to burrow under this new barrier to make contact... but would such unexpected guests be welcomed?<br>
<br>
_____________________________________________________________________________________________________________________<br>
<br>
A mixture of scarecrows and trace-level poisons for pesticides quickly drove the majority of birds away from corn plants on the surface. The Ratkin would have to decide if they wanted to plant the corn wild and widely, or keep it in organized rows beside the attolian farm-plots... this decision would have much effect on how the crop would be both tended and developed...<br>
<br>
Hellsnuff seemed to grow quickly when it could be made to flourish, but it was a tempermental little beastie. <b>1 unit </b>of <b>HELLSNUFF </b>was quickly produced... but try as they might, they could never get it to grow again in the same location. Happy with the great quantity they had already (a little could go a long way) -- they still must embrace that the problem at hand was not a one for farmers... they needed botanists, chemists, or mages to unravel this mystery...<br>
<br>
_____________________________________________________________________________________________________________________<br>
<br>
Market is enriched by flood of new and old grains for sale, including those of the Ratkin. In preparation for winter, many families began to silo stores of grains for baking during the winter when fresh plants would be lean or expensive. Also an unexpected spike in the economy was the consumption of the ratkin themselves -- they would have to get their hands into more capers than farming if they were going to maintain or even sustain the level of growth and celebration that had become the norm. a full coffer of wealth had fled the ratkin economy and off to market as proud bucks prepared feasts, and gifts, and parties, and larders for all the pups coming born.<br>
<b><br>
Current market wealth = 7. <br>
<br>
_____________________________________________________________________________________________________________________</b></div>
				
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 :<br>
<br>
The Attolian's Falconer is SWIFT in putting a final end, rather than an abatement to the problem of birds eating crops. No more fearing the birds attacking the stores in winter or the seeding in spring... the Attolian's Falcons make a grim example of the first blackbirds that do not respect the scarecrows and... being blackbirds, they wise up to the new tune that Black corn -- that any crop... is not for them.<br>
<br>
Birds as far as muddy lake are not free from the directed attentions of the falconer -- the Fennec <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId99">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId100">Spacekitty</a>
 even realize a predictable increase in output as the sneaky birds look elsewhere...<br>
<br>
<b>Attolians gain +1 influence!</b></div>
				
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Grimdr politely responded to the Highborn. He was surprised with how patient and calm they were being, elves were notoriously curt and dismissive of other races. "I respect that, however we will happily allow the colony to borrow them in return for you allowing us to give them a few days respite in our hold so they can recover from the journey. Once they have relaxed and gotten comfortable and fully recovered then I'd be more'n happy to allow you the usage of the creature, provided, of course, that they are treated well, though I expect no less from ye fine folks. Please, I do hope this deal is acceptable and will reflect kindly on our request to have a seat at the table, regarding the government. Now when I said that I would nay use nee alcohol, I was referring to our own stockpiles of fine spiced dwarvern ale. If'n you be wanted to waste other supplies I will nay stop ya. I assure ya, I want us to work together both now and in the future. While we may disagree at time, know that I believe in this colony and want to do all I can to help it not only succeed but flourish. I am not a selfish man and e'en if I were, this colony is my peoples last hope." he replied.<br>
  <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId104">
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 <br>
<br>
<br>
----------------------------------------<br>
<br>
Hearing about the recent events in the theatre district and the attempt to revitalise and resurrect it the Dwarves, lovers of culture, dance and storytelling, felt it would be a location they would love to help create and decided to supply stone and help use their workers to create the region. They wanted to help create spaces where stories could be told, culture shared and parties had. Among their many ideas for the area as a statue, depicting one of each race that made up the colony and its factions, stood in a circle around a table, each with a drink in hand. While they would love to gauge the other factions ideas of such a statue they would love to have it as a centre piece for the region if they could. <br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId106">
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 <br>
<br>
----------------------------------------<br>
<br>
Not sure if his original letter managed to reach its intended target Grimdr writes another to the fledgling government "Lord, ladies and otherwise leaders o' this colony. I be hoping for a seat for my people at the table of this new government. I hear my request that I be able to deal with my own peoples politics within' me own hold is likely to be respected. However I do ask that despite my people not being all 'official' member like you'uns, we be treat like one. Beyond that I offer my peoples skill to improve all that is the colonies. I offer to build a bunker, strong and secure, for the colony to retreat to should we fail in defeating the cull. I offer to build a vault, strong as any before, for the Colonies wealth and resources to be held. I offer all that, and all I ask is to be tret' equal."<br>
@Colonial Government <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId108">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
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			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 @others... (Sorry forgot who is Gov'ment)<br>
<br>
----------------------------------------<br>
<br>
Actions:<br>
- Further talks with Highborn about the subterrainian beasts, including offering to share them with the colony until their own beasts can be tamed<br>
- Many offers sent from the Dwarfs to help the Theatre District, including 10 Skilled Workers and as much stone as proves necessary. <br>
- Offer of a statue showing co-operation and friendship for the Theatre District<br>
- Another request to join the Gov'ment<br>
(Looked through the posts twice but still feel like I missed something, if anyone knows what I failed to address, my address is <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId112">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId113">General Deth Glitch</a>
 <img src="https://www.rpnation.com/media/emoticon1-tonguesmile.23675/full?d=1488654879" class="smilie" loading="lazy" alt=":P" title="smile tongue    :P" data-shortname=":P"> )​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 :<br>
<br>
<b>"Spyglass and Spiral, what perils it tells?"<br>
</b><br>
The Elven Sloop made another pass around the Derelict Fluyt... All the hatches save the bottom tier were battened down, but it could be seen from these that crates bobbed and crowded at them from the inside as it seemed water poured in spouts from these many holes, like a decanter that sprung dozens of leaks. The bottom of the ship too, seemed to have an endless popping of bubbles at the surface -- like the ship was in the perpetual process of, but never actually, sinking. <br>
<br>
The shipwright stood in the crowsnest to get a full look from above at the ship, though the masts of the Fluyt were higher than that of the sloops, it was high enough to see well onto deck... and it would seem strangely, below...<br>
<br>
This ship had obviously been a victim of the barrier. The masts were burned black -- explaining the loss of sails, and the crew on deck could be seen as burned black as well... little more could be told of their races or dispositions, only that they were mostly charcoal, and the wind and sea was doing a splendid job of spreading their remains all over the deck, turning whatever folk they were into ebon stains spreading on the wettened wood...<br>
<br>
At the center of the ship was no denying it -- a hole had seemingly been blasted into the spine of the ship, ripping a hole in the top deck, and even, the shipwright spied, a second deck below. Evidence of fire ravaging the middle deck could be seen through the gap -- and below that, a great deal of water in the hold... <br>
<br>
...But if the blast burned a hole through the entire craft, to allow such flooding, why had the sea not taken her?</div>
				
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<br>
<br>
<b>"Two Ancient Ways for a machine that slays..."<br>
</b><br>
The blacksmith guild was a fine staging area for the development of siege weapons for the general defense of the colony, and more recently the specific task of coming up with a siege-engine that could puncture the carapace of "Mother-FIsher" -- with the flexable assembly of the Muurdain template. The dwarfs would still call their work shoddy but they knew how to make a ballista that could be mailed in a packing crate!<br>
<br>
The sectional construction enabled more to be built with greater efficiency of speed and space than that of a purely elven or dwarven design -- dwarf machinery often sacrificed simplicity and reasonable size at every turn for performance -- and the elves elegance, though sad to see stripped away from the prototypes by the highborn, made sacrifices in quality for a product that could well be used.<br>
<br>
At the end of the project, the colony had no fewer than FOUR ballistae now... Three smaller ones based primarily on a Muurdain/Dwarven template, and a final "magnus opus" which was the beastly machine they hoped would... well... slay the beast.<br>
<br>
It was MASSIVE in it's wingspan compared to the bow-bands of it's smaller counterparts, but the combined genius of dwarven ingenuity and Attolian and elven experts put to the job had made it possible for the thing, while mobile, to fold it's arms back so the monster of a weapon could conceivably be moved through a tunnel or a cave...<br>
<br>
...It could lock on an attolian-style crane-arm to fire with the bow held both vertically (for distance, like a bow) or horizontally (for power, like a crossbow) -- and the best feature about it... It could fire two projectiles at once, or if preferred have them fired in staggered succession, allowing one to be loaded while another was fired for a more steady delivery of death rather than a staggered onslaught of destruction.<br>
<br>
The ammunition itself was a product of Highborn engineering -- Great bolts of Silver and bull iron, with the tips being made of specially reserved Mithril for it's armor-piercing qualities. these bolt-heads were skeletonized to make them lighter in flight, but also more importantly to house a payload of Mana Gems -- the first the highborn had been thus-far been able to mine, giving the bolts a secondary magical explosive discharge. The Mithril Tips were also gilded with runes of hate, grudge, breaking, and aim.<br>
<br>
When the Firebeards looked at the final product, they laughed their asses off. To them, it looked ridiculous -- but even funnier was the damage potential it had on paper. They giggled like children at the ill-fortune of whatever would lie on the business end of this thing!<br>
<br>
<b>RESULT:<br>
<br>
Colony now has three light mobile ballistas (positioning TBD by factions/government) -- they might want to at least return one to the Tyren! <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId130">
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 <br>
<br>
Colony now has "Beast-Feller Ballista" to be used in theater against Fisher-Mother and other large-scale threats.</b></div>
				
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 :<br>
<br>
ARCHEOLOGISTS GUILD HAS THREE FACTIONS! ARCHEOLOGIST GUILD FORMS! <br>
<br>
Ratkin include I.O.C. Archeologists and support staff, Attolians include Geologist, Firebeards include (light) miner support.<br>
<br>
<b>(+2 Influence Ratkin! +1 Influence Attolians) (firebeards will need to staff such projects better to gain influence, but may still reap benefits of the guild)</b></div>
				
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 :<br>
<br>
The searching of the Orchestrae Maximae :<br>
<br>
All of the Nylor had left their place of pause in the highborn quarter and rallied at the Orchestra Building at the behest of their leader and her agents. Upon securing the surrounding block the Nylor took their residence within the sunken-domed structure and sealed the exits for security and to disabuse notions that they might be moved from their new home. <br>
<br>
Of searching the Ancient structure, a few things of value were found...<br>
<br>
1) A master Harpselith -- or "Great Piano" -- a giant affair with a full three tiers of keys some in ranges too high or low to be heard by humans and even a few beyond perhaps elves. This one was brilliantly organized with moving keyboards on hinged arms that moved to the swivel of the players waist and the shifting of weight of the player, or players... one grandmaster could play this marvel alone, but it could alternately be played by four masters... to make keyboard music to melt the heart... and mind. <br>
<br>
2) In addition to the Harpselith, two great golden horns lay fitted into the orchestra pit -- they were obviously valuable in coin -- but their distinct notes and base make them a treasure all their own for their sound. <br>
<br>
3) The box office, one it was forced to reveal it's secrets, showed that currency or tickets of the day were paid in cut <b>EMERALDS. 2 units of Cut Emerald were found in numerous safes in and in a secure storage behind the box office.<br>
<br>
4) 1 unit of wealth remained in the stands, rings, baubles, all manner of bits of finery either sloughed off of the longdead over the ages, or divested of them when they stampeded from the venue. <br>
<br>
5) In addition to the wide stadium seating, there was a miniature fortress of secured areas behind the stage -- some were rooms for props and setpeices, others areas for the performers to work, practice and sleep -- along with areas for construction of production materials though all of these things, from tool to tailoring had been lost to time. <br>
<br>
The rooms of the headliners were once opulent affairs with their own baths and sunken gardens that drew light from long-collapsed air and lightshafts... that perhaps at one time brought water as well. All of this around a central living area for the resident performers, complete with a great fountain and pool (completely broken) and other life supports. It seemed if the people in the Ochestrae Maximae were not killed outright in the apocalypse they might have survived for some time down here, or even waited out the catastrophe... but that evidently was not to be...<br>
<br>
All the Nylor needed in supply, living and storage space -- plus a giant stadium that could seat 3 thousand. Perhaps the Nylor finally were at home... Perhaps.</b></div>
				
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 :<br>
<b><br>
VITAL DECISION POINT: All groups from the Theater task force come to a stop in front of the Orchestrae Maximae -- the declared home of the Nylor -- It is HERE that Prince Vaethorion catches up with the groups and makes his speech (see post #602), and a general discussion and meeting of minds about claims can be made. <br>
<br>
Task forces must RP the exchange or withdraw back to their homes as a declaration in the IC thread. If there is a dispute about claims and divisions as a product of the theater district action -- interested parties will take it up, and uninterested parties will withdraw. <br>
<br>
OOC: Please do not declare additional actions without addressing this event as part of them. -Beck <img src="https://www.rpnation.com/media/emoticon5-heart.23727/full?d=1488657999" class="smilie" loading="lazy" alt="<3" title="heart    <3" data-shortname="<3"></b></div>
				
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<br>
The Highborn welcomed the expertise of Dr. Fleming to study the Cave Fishers that were captured. Such expertise would be crucial in discovering weaknesses in the Cave Fishers and defeating the Mother Cave Fisher.  The Highborn Cleric said, "Dr. Fleming and myself have been working side by side at the Medical Guild for some time, and he is quite astute. We could never be sure that the Wererat plague was a plot of our foes the Dark Elves or not and he remedied it before the Colony fell to it.  That will never be forgotten. We trust his him as a man of ethics and is knowledgeable despite not being Highborn. My knowledge is in faith and healing, and whereas my training forced me to learn the arts of medicine to heal Highborn, I myself am not a scientist. However, I would love to learn more from Dr. Fleming and the biologists, other Scientist in the Colony."<br>
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Order: Allow Dr. Fleming to examine Cave Fishers to find weaknesses and learn about them. Find a place suitable to bring it to be examined (see below post).<br>
<br>
<br>
The Wise Highborn Cleric, despite being a person of Faith who banished undead, buffed the Highborn and healed the sick despite his false modesty loved science and knew a bit about Science in his study of healing.  "We have a center for magic, we have a center for healing, but we need a center for Science, experimentation, and learning!"  <br>
<br>
The Highborn Cleric suggests two Laboratories to be built one large one at the Learning Square and one smaller one in the theater district. the Prince gives him permission to use 2 Wealth for it's construction for materials and hiring exiles, thralls and whatever labor is available, but requests aid from other factions. This Laboratory can be used as a Science Guild. The Highborn also Volunteer a Skilled Highborn who has the most Scientific training to work at the main one and learn from the other more skilled and knowledgeable Scientist in the colony. <br>
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 <br>
<br>
Order: The Highborn use <b>1 wealth to build a laboratory and form a Science Guild</b> and build two laboratories in safe locations (safe as in case it explodes from Mad scientist).  Labor must be outsourced and other Factions are invited to participate. The Cave Fishers should be examined in a tent or unused structure for now, but a proper Laboratory for experiments need to be established. For now a general lab can be built. The Highborn already had an Apothecary in their quarter, and could donate some chemicals and elixirs to be used. <br>
<br>
<br>
 The Linguist, a philosopher and student of life's mysteries, he was the most academic of all of the Highborn present and a dear friend of the Cleric. The Linguist stated "Yes, Why stop at a Laboratory?  Why NOT a University! A center for learning, for research for studying and high knowledge. A place the youth of the Colony can go to learn. The learning Center is the seed for a proper university! To be done right, it must be as grand and majestic as the Seat of power!" <br>
<br>
The Spy Master's Apprentice who was lurking about said "Yes, the Prince had discussed this previously with Caelis and the Attolians are following through with the idea."<br>
<br>
Order: the Highborn Join the Attolians in building the University as had previously been discussed. <br>
<br>
((ooc: this idea was discussed with <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId182">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId183">Heyitsjiwon</a>
 and just saw he also posted about it))<br>
<br>
<br>
After the initial experiments, the various poisons would need to be experimented with, but it was suggested to do so at smaller doses in order not to kill the Cave Fishers, but to create a way to paralyze them or slow them down.<br>
<br>
@bobisdead   <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId184">
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 <br>
<br>
The expertise of poisons was welcome from the Fennec and Ratkin and handed over to Doctor Flemming to help experiment (note: discretely some of the poisons are to be preserved for purposes of forensics)<br>
<br>
The Highborn were extremely grateful to receive the assistant of the Amaryans and made sure to reward them with ample G-d Rot. <br>
<br>
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 <br>
<br>
The Highborn were very pleased by the response of Grimdr. The Highborn despite their haughtiness had learned how to be diplomatic over the many years and more importantly knew the value of good allies and loyalty. The Highborn saw no objection in the Firebrand Dwarves joining the Government, and would make this known to the rest of the Colony. The Prince was pleased to have this working alliance with the Dwarfs and to be crafting materials of superiority with them. Privately, the Prince despised the Muurdan with all his heart and anyone who felt this way and was willing to spill blood over it, was his Brother at arms. <br>
 <br>
 The Prince declared " We both know how to defeat foul creatures and with our combined arms and knowledge, we will send this Cave Fisher Bitch to the depths of hell!"<br>
<br>
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 <br>
Order: The Prince puts in his approval for the Firebrand Dwarves to join colony. <br>
<br>
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 <br>
<br>
The Prince approves of the wealth going to the Amaryans by way of the Colonial Government to pay for their food (those fishing for it). <br>
<br>
In regards to the Ship. <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId200">
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 <br>
<br>
 The Highborn Elite Swordmaster asks "Shall we board, odd it's being kept a float?. The Highborn use their magical instincts to detect any magical signature on the vessel and prepare a boarding party to board ship. <br>
<br>
 Order: Use magical senses to sense ship and prepare boarding party of five Highborn. <br>
<br>
<br>
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 <br>
<br>
The Highborn Cleric at the Fountain said "You will not find a purer blade to banish evil with, not now or ever". <br>
<br>
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 <br>
<br>
"Gnome" whose Nickname named by others, and not a name she had chosen for herself, as is often the Highborn custom. Was pleased by the Attention the Gnomes gave her and the Dwarves. She was excited at the prospect of making Constructs and devices. <br>
<br>
She replied "The pleasure is all mine Lord Kulger!, Welcome to the Colony. Let us know how we can assist in your people settling in. The Prince would be happy to make your acquaintance as would the other leaders of the Colony."  She then gave what she felt was the appropriate response to the puppies, but as they were not mechanical, they did not interest her much. T"he Puppies seem to be of a good natural design". she said.<br>
<br>
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 <br>
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 <br>
<br>
The Ballistas were a thing of beauty and death. One was returned to the Tyren. The others would be used against the Mudelves and whatever foe. For Port defense for now. The largest the one to slay the Beast-feller Balista would be put into position to slay the Giant Cave Fisher Mother. <br>
<br>
 More would be ordered for the future. <br>
<br>
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<br>
<br>
 A request is put into help make cannons for offensive capabilities and defending the Colony. (this might have already been responded to)<br>
<br>
((I was going to post about the Theater district but we can address this jointly later today but now I must sleep))</div>
				
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 :<br>
<br>
Finecians gain access to <b>Honey </b>as a resource -- between the troll's constitution and the expertise of the Capos, a handful of hives are smoked out and relocated to the muddy wood where they can more readily be utilized, and river flowers are migrated with them to assist in their finding nectar. <br>
<br>
Finecians are now steadily producing <b>Amber Jewelry, </b>which can be sold at market and made part of the luxuries guild along with other commodities. <br>
<br>
Large vats of Alcohol in the high tier excavation are coming into fruition, further increasing supply to grow in line with rising demand for their brews. <br>
<b>Current Market wealth = 8<br>
</b><br>
IMPORTANT: Finecians need to designate workers/experts to guilds to become members! (After which, they can levy the market for wealth)<br>
<b><br>
______________________________________________________<br>
</b><br>
Hired Aymarans are on hold with Fennec forces, ready when the attack on the fisher is organized. <br>
(1 Troll, 3 Capo, 4 thugs, 5 Skilled Workers, 6 skilled thugs, 1 scarred aymaran, 10 brutes)<br>
<br>
_________________________________________________________<br>
<br>
Domestication of Runner herd continues slowly -- Alphas have become less aggressive, but far from steeds thus far.<br>
<br>
____________________________________________________________<br>
<br>
Fennec Beautification of Capitol building and "Blooming Lamb" -- especially with Amber, has positive effects on populace. <br>
<br>
<b>+1 influence FENNEC!<br>
<br>
______________________________________________________________<br>
</b><br>
Salvator and the thugs are delivered to Colonial constables for judgement <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId223">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId224">Prince Vaethorion</a>
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 -- they should receive due process in a timely fashion or be released on their own recognizance.<br>
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					<div class="bbWrapper"><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId232">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId233"><span class="username--style6">Beckoncall</span></a>
  <br>
A mighty cheer went up from all those living souls foolhardy enough to enter the theatre lands! Tyren lifted their heads to the ghost ridden sky and brayed for the winds to hear, while down below the gallow minded mercenaries of the rich laughed their bitter tunes. Not a single one had been lost or even wounded, Orm would have clipped his hooves with joy if he'd seen that. For now it'd fall to Bruul to lead the cheers and be the smuggest bull in the crowd. With that holy power locked away into his fists to add to the smug warm feeling in his chest.The others might grumble about not getting to show off all the training they'd done or let loose with a good charge but those young steers could shove it! To Bruul, looking out over all the sparkling leavings of the dead littered on the ground, this was the easiest win a warrior and a mercenary could ask for!<br>
<br>
"Not a bad day's business, wouldn't you say, Shul?" He got his answer as the young shaman slumped to the ground in a sweaty and mumbling mess. "Oooohoho! Easy there little one! Oh you had a big day didn't you?" The grizzled bull chuckled as he scooped up the sloppy form of his subordinate. "You lads get him home now, sleep all this death off. I'll see to the rest here." And with that the war shaman handed Shul off to the waiting arms of his brother warriors as they started on the long walk back to Hrun'Taras.<br>
<br>
The humans for their part stayed behind. They were promised a share of the spoils from marches like this and the caravan had made its promises to see them slowly repaid for the loss they'd suffered from the dead slavers. None in the hills would mourn that loss but these richer lads had been solid hands and Bruul had a veterans respect pension soldiers. So many sellswords carried the reputation of cravens and vultures with them or worked to shake it off, really just bringing some shame to a fine and noble profession. But not pensioners. Not the brave boys who carried such tags. Fighters like that walked free and light with the knowledge that they fought for something more solid than honour or vague politics. Men left no ghosts but those they made, for they died knowing their affairs were all in order. So as a former brother of the coin Bruul could stand to help his chief see them covered. And though it was a distant dream - a mad dream maybe - but if the hills could give their fortune then just be they might manage to get a contract of partnership in the company. <br>
<br>
But Bruul was getting ahead of himself. For now he was happy to pull the rolled up band of leaves from his robe and with the last of his candlelight he snapped his fingers to make flame and light that cigar with a grin. Pure darkleaf... with a little something extra from the shaman's stores, he deserved a treat after all. <br>
<br>
What was less of a treat was when these little shadow folk sprang up. Smell alone gave them away as elves of another breed. Bruul couldn't help but think that for how much elves went on about being so rare and few in number they sure had a habit of springing up like daisies. What's more was these ones seemed even madder than the rest. The weewoods were an emotional lot and the silvers only knew how to be cold or wrathful... while these shadows laughed and giggled like yearlings while standing knee deep in bones. Just seemed in poor taste if Bruul was any judge. <br>
<br>
Tensions were getting up there as Bruul managed to gather that these new elves were making claims of the land and treasures... and the humans weren't taking too kindly to it. So of course Vaethorian had to appear with an army at his back, the only way he knew how to travel, and things got to a whole new sort of tense. "Easy now... we'll just get what we're owed and head back to the hills to drink the day off." Bruul said to the rich at his side. None of them looked in the mood to shed blood over this but a fight of another sort looked to be brewing. <br>
<br>
The company went on their walk until they got to one of the ever dead buildings of stories that would never get told again. The only thing being talked of today was what the living wanted from these ruins. And though it might have been in bad taste also, Bruul had no issue in talking of it to the other speakers as they gathered. "Just our share of the jewels and coin for helping. Lands and ruins this far from the hills are of little help to Tyren hands." He nodded calmly, and that was what he had the mercenaries repeat if they were asked. "Hmm... maybe a small building if it's going. Like for a shop or somethin' if it's free." He shrugged. <br>
<br>
For now it looked like the tyren would be called on to stop folk from headbutting each other too hard if their tempers came to fraying. Though there was something that stuck in his craw, this little talk of all these undead being kin to the shadows that claimed the place. It was a twisted soul that could laugh and dance in the graves of their dead as Bruul saw it. And as for their claims of helping... well he'd seen the horde that ran straight for them with madness in their empty eyes, readied a punch for them and all. If that was what this lot called aid then he'd hate to see them hinder. No something sat poorly about that. That was when he remembered the nights that followed when they first crossed the river, he remembered what the wood elf warriors said when they looked on their muddy kin and what he learned of elven sight. <br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId234">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId235">Prince Vaethorion</a>
 <br>
So Bruul lagged behind for a while, all the way at the back of this mighty convoy of war and went to the little silver elves. Stopping one in its tracks he stood before the little elf spear and leaned over him like in a hug or a beast at a meal. And in his deep voice a rumbling whisper he said into the elf's pointy ear. <br>
<br>
"Elves tell me their sight was finest in the land. That if you lot see a skull you can tell if its human, or elf, or something close like any other would need ears and flesh on it to tell. Reckon you lads could tell if the dead in these streets are actually kin to those ahead or not?" Answer would show one of two things. Either these new elves were liars or mad folk. Both important things to tell in Bruul's eyes. <br>
<br>
<div style="text-align: center">**********​</div><br>
Glorious gold! Trees and palisades of gold that glittered under the light. The darkest shadows they could cast were those of the iron that strengthened their bones. <br>
<br>
Orm had come out running when he'd heard the commotion putting these things up had caused. He'd taken the mad attempt at singing by his herdsmen to be cries of fear and pain. It wasn't as if his eyes could believe what they were seeing at the time. But he spoke to each of them in the time to follow and found he couldn't shut them up about it! They each told tales of how their horns had quivered, how they felt the energy stir in and around them. Tyren with not magic or training of their own had joined the song of elves and the forest. They and Ummush each had talked of the spirits they heard... nature's warden and wild growth and heard their song and spoken back. <br>
<br>
<i>Auroch stood tall and proud. Auroch was the guardian of the fields and all those that lived in them.</i> To Orm it looked as if Auroch was fast becoming a warden of the forest now as well. <br>
<br>
<i>'What would you think of this, Belanor? Would your people sing of this if they heard, would they weep for joy like your young have?'</i> Orm pondered to himself. They made fun of the springborn for their emotional ways, how quickly they put their emotions out on display for all to see like children first learning of such things. But the intensity of what they brought out... damn if it wasn't contagious. Orm would have been lying if he said he didn't feel a tingle about his eyes when he saw them about those walls and the sleeping ent. But he wasn't a young bull anymore and colder roads had torn his easier tears from him. <br>
<br>
His easier smiles as well it seemed. When even Ummush who loomed like a silent heap of death wherever he went now hobbled along with a jolly tune and irrepressible smile. He was pleased for his shaman father, the old lad had more than earned this boon beyond Orm's understanding. It lifted spirits around town for folk to see their oldest guide given a new spring in his step. But next to him it made Orm's look of gloom even easier to see. Like a dark night's shadow he walked through these trees. The shadow of his rage pressed hard at his back, and now he wandered like a shadow at the back of his caravan. All around him folk walked busy around the town and far beyond it, enjoying the fruits of this new way of life... yet Orm found only fleeting pride in it these days.<br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId236">
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		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId237">Spacekitty</a>
 <br>
Springborn sauntered through the Blooming Lamb, tending to flowers and vines that wrapped themselves around amber. High on the victory of the golden trees the little elves carried on with jaunty tunes and playful choruses as they tempted the flowers that bloomed with the happiness of your heart to spread their buds and conjured up petals of dazzling colours. <br>
<br>
Bellowing songs of wild lands and the hard worked sweat on the nomad's brow echoed through the fennec mines probably annoyed their larger ears to no end. The little foxes had made a piss poor first impression on the tyren and a dark on to Orm on that slave ridden beach... but they'd knelt to the whole in the end. Justice was a practical thing among the caravans and however irratable he may have been about it Orm couldn't blame all of their folk for the poor scheming of this mad sick chief of theirs. They were taking steps to redeem themselves and Hrun'Taras wouldn't deny them the chance to prove themselves after all. Some of their lads went down to the muddy lake to add their strength and to sniff out what they could from the amber and fish folk had become so eager for. <br>
<br>
Oh and the party didn't stop there! More of the young elves were coming to the mighty walls of the government hall. They were intent on making their own mark on the thing, beyond what natural touches they'd already made. The silver elves had made plenty of talk of giving the thing a grand garden and the springborn weren't ones to be outdone when it came to gardening. Stranger still was the sight of some of the craft bulls trailing at their heels, shoveling earth and shouting at shrubs to bloom to life. It seemed some of them were still drunk on the power they'd tasted and were determined to make themselves real treesingers. Treeshouters might have been the better choice of word. The fennec they were helping would just have to roll their eyes and plug their ears. They named it a fancy word that Orm couldn't say but apparently it made the whole thing sound more respectable than just calling it what it was.<br>
<br>
<b>[5 Springborn join the fennec jewelers in renovating the Blooming Lamb.<br>
2 Skilled Tyren, 5 unskilled go to help the fennec in catching fish and mining amber for a stint.<br>
2 Skilled craft-bull tyren, 10 Springborn start work on the botanical garden for the colony government building.]<br>
</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId238">
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		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId239">Heyitsjiwon</a>
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 <br>
It was a better job than the one taken up by the foolish bulls willing to take up digging latrines. The Attolian doctor and a bunch of sallow city boys wandered into town one day and kicked up a fuss from the herdsmen when they started trying to dig up the grazing lands as calmly as they pleased. Hardly a polite way to treat someone's place of house and work! It was only once they'd stopped to explain themselves that one of the minotaurs decided to let go of the nearest workers shirt scruff and let him fall to the ground. Relieving yourself was a fairly easy thing to do in these wilder parts but these tyren were a houseproud bunch and were still looking to learn how to improve their fair town further. They'd already learned some from the Victorians and with the sudden boom in numbers from the hillfolk it seemed wise to try and stop the ground from turning into a wallow. Besides, their spades were bigger, no one would turn that offer of aid down.<b> <br>
</b><br>
A similar request had been sent to the ratkin a while ago. Orm had no idea why they'd gone into hiding and disapeared the way they had but the small claws were back now and seemed eager to see others again. As things stood Bauren - the self made grocer of the caravan - had squeezed himself into their caves and into his bizzare choice of apron and hat to help their elder with his food experiment as part of a hopeful trade. Cheese for dirt! Knowledge was a happily traded thing and the caravan was hoping for a well to compliment the pool and new toilets. And who better to show them how to mine it than the rats?<br>
<b><br>
[1 Skilled Tyren, 5 unskilled join the Attolian latrine/sewer digging project.<br>
The tyren grocer (skilled worker) joins the ratkin in making a new cheese.<br>
Tyren request aid in digging a new well and cleaner latrines from the ratkin.]<br>
</b><br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId242">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId243">General Deth Glitch</a>
 <br>
And others still were coming together with the knowledgeable folk of the colony. Shul was spending so much time at the learners square he'd become the unofficial speaker for the hills, beside a caravan elder and one of the more mature springborn. It seemed right that they go with him. Orm and the others had promised that they would be protected and their culture be spoken for. All of them had changed so much in this new world but there would always be those beginnings, those pieces of their history should not be forgotten even if they spoke of each other as one group. It was for that same reason one of the hillfolk was invited to join them and make it a trio. There may have been many humans in the colony these days but these few were the only ones who came to it to be solved as slaves. They may have still been on their probation but if this big chunk of the population was to be made a part of the colony then that would be their assurance that they would not be made slaves again. Hrun'Taras might only have one vote but it would have three voices. And one of the first things those voices would do was officially welcome these firebeard dwarves into the fold. Apparently the craft wagons were itching to see what their smithing could do in combination with the dwarven smiths. <br>
<br>
Even Ummush was spending time there now! His new lease on life had brought the old shaman out of his shell and although speech was still something he left to others he had enough words left in him to tell Orm of his desires. As the keeper of their history known and lost it took it on himself to lead the unraveling of these lost minotaurs, the Paan'i. And then he was gone, off to the square for a day or more. It wasn't the place of the first ring to ask permission.<br>
<br>
While closer to home three races were putting their heads together to see if they could fathom how to make mustard lizards act like horses and dogs! One of the herd elders was certain that if they could seperate the smaller ones from their alpha long enough then they'd adapt, forming that same bond with a new partner. A herd always had its followers, they just needed someone to take charge of the matter firmly enough. Another was certain that these lizards were too old to be trained, too set in their ways. What they needed was to wait for a new litter to be born. If they could separate a pup from the alphas they could have it imprint, treat the young mind like a fresh canvas to be trained or however that saying went. Anuc the healer could just keep her head down as she mixed her brews for the wounded females. When they got at it the shepherd elders were more stubborn and prideful than the most ancient of mountain spirits. <br>
<br>
<b>[Tyren give their support to the Firebeards joining the colony government. <br>
Ummush (1 shaman) joins the archaeologist guild!<br>
2 elders, Anuc the healer (3 skilled tyren), 5 unskilled tyren set to the continued taming of the runner lizards.]</b><br>
<br>
All these things were bright and productive. All of them gave those that set to their tasks something they could be proud of at the end of the day. Something they could talk to others about, a story of their own to tell. And all these things were tasks that Orm couldn't be trusted with. There was no question about it, Orm was in a rut and not the good kind. He needed to do osmething! He needed to relax, to enjoy the moment and the fruits of his labor. The looming threat of the cull and all these fallen gods was weighing heavily on his mind as they searched for more ways to fight or confound the thing. But wasn't that just more reason to enjoy the moment? If these days were to be his last then he wanted to look back on them fondly. <br>
<br>
Maybe Ummush was right. Maybe he needed to open up more...<br>
<br>
Anuc was spending more time around the town these days. Talkin' all smart and flutterin' those eyelashes of hers...<br>
<br>
That was it! You only lived once! Orm slammed a clenched fist into his palm and stamped his hoof in resolve! He'd call on her, ask her to walk with him for a time and if she wanted then he'd call on her again. He was chief, he was strong, if he could just talk to her proper like then he could make himself look like a real catch! They could stop by the 'Lamb and catch a show from that elf bard and maybe see if-<br>
<br>
["What the shitting hell is that!"] Orm Brayed out in shock! One of the three giant trees was GONE and in its place was some giant spike of burning black! All crowned by some dark sphere of what Orm imagined was magic and EVIL!<br>
<br>
Romance and rutting would have to wait. Orm set off from the edge of the gold walls in a mad rush. His first stop was by Ummush's longhouse. The shaman had already seen it, his jolly expression gone and replaced with a look of stern intensity. ["We need the iron pages. I don't know what that thing is going to do but it can't be good."] Ummush silently nodded at the command. They would need to know all they could if they were to move against it. For all they knew the cull was about to begin.<br>
<br>
On his next frantic stop Orm burst in on Anais' flooded home. "Hello there! Sorry to bother you again, I know we've been asking a lot of you recently but have you seen this?!" He rambled on as he splashed across her pool and threw open one of the shutters to offer a view of the black spire and burning sphere. "Do you know what that is? Is that the cull, is it starting? I thought we had until winter?!"<br>
<br>
<b>[Lore check: Ummush consults the iron pages. Orm consults Anais. What is happening to the cull tree and how do you fight it?]</b>  <br>
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					<div class="bbWrapper">The Theater District <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId247">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId248"><span class="username--style6">Beckoncall</span></a>
 <br>
<br>
The Attolian standpoint in regards to the Theater District is simple. All should partake in discussion about the future of the Theater and the splitting of the spoils of war. If the Nylor refuse, the Nylor are effectively disrespecting the effort and labor that this expedition has put into cleansing the District. We have risked our lives and some have paid the ultimate price to clear this district and for the Nylor to do something like this... it is insulting. They may have contributed, if it can be called that, but ultimately it was the members of the expedition and our blood and sweat that put the Long Dead to rest. The curse that the Nylor got rid of may have been complex, but if they think that we are not capable of dealing with curses either then they truly do look down upon us all. Regardless, it was that curse that kept them chained inside. The breaking of the curse released the Long Dead into the district where thankfully the expedition was ready.<br>
<br>
However, this was not done in coordination with the Colony or the expedition. Thus, it is not unreasonable to think what would have happened if the expedition was not there or were not ready and the Nylor broke the curse? Thousands of the Long Dead would be free to roam and gods know what kind of havoc they would have caused as they are no longer bound to the district. The Nylor may not have meant harm, but their actions could have led to many dying tonight. Thus, for them to ignore the colony in terms of taking their own initiative to break the curse and the fact that they simply claim territory and spoils without discussion? At its extreme, such actions send a message: they do not care and would release a horde of long dead upon the Colony if it meant furthering their own goals. Thus, if the Nylor wish to clear any misunderstandings, then they will come to the table and discuss any claims like all of the factions involved in this expedition as equals.<br>
<br>
As per Attolian desires of the Districts, the Attolians seek an equal share in loot, and some land to continue developing into more housing and other industry as the Attolian and Highborn have planned. In addition, the Attolians seek to recover the bodies of their three fallen halberdiers. However, the Attolians are also interested in developing a joint area for the entire colony to have access to that is under the jurisdiction of the Colonial Government as a whole. Thus, the Tyren can have space for stores, along with all members of the Colony. Another city beyond the Colonial Capital is the ultimately goal that the Attolians would like to see. Perhaps, a commercial city of the Colony? Thus, the Nylor are free to settle in the theater if they desire, but all the Attolians ask is that it is done so in a manner that considers others. The Attolians do not have a particular interest in the Orchestrae other than it being available to all in order to enjoy its magnificence, but the Attolians do have an interest in fair distribution.<br>
<br>
---<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId249">
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 <br>
<br>
The Attolians will support the boarding if the Highborn go ahead with it. Particularly, Lothar will join the boarding as the crew are important to make sure that the sloop reaches the Capital safely.<br>
<br>
---<br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId251">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId252">General Deth Glitch</a>
 <br>
<br>
The Attolians are concerned about the diplomatic implications of allowing the Firebeard to officially join the government. What the Attolians know of the situation is that the Firebeards are enemies of the Muurdaan and are at war against the Muurdaan. If the Firebeards are allowed to join the Colonial Government, then it sends a clear message. That the Colonial Government has taken an officially, hostile position against the Muurdaan. This, the Attolians fear, will lead to the Muurdaan sending their fleets and forcefully subjugating this fledgling Colony. While the Attolians have no problems with the Firebeards, and are appreciative of their interactions with the Colony... implications of allowing them to join the Government are far-reaching and currently harmful for the young Colony whose existence depends on the goodwill of the Muurdaan. Perhaps, the situation will change in the future as the Colony grows stronger and more capable of standing against outside influences, but as of now, the Attolians can not give its support. Thus, as of now, the Attolians <b>abstain</b> their vote on the matter.<br>
<br>
---<br>
<br>
<a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId253">
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 <br>
<br>
The Attolians give their support and <b>approval</b> for the Blue Paw Clan to join the Colonial Government. The Ratkin have proven to be friend to all factions and are a hardworking people. From saving the survivors of the IOC, to participating in various collaborations for the betterment of the Colony, there is little reason to not approve the Blue Paw Clan and their request to join the Colonial Government.</div>
				
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					<div class="bbWrapper">Kulger and the others gave the elf a sort of confused look when she replied about the puppies. One dwarf in the background leaned to another dwarf and whispered "Weirdo". However they now understood that Gnome was indeed a very friendly representative that reflected her faction. Polip jotted down some information onto his parchment and quickly put it into his pack. Kulger chuckled a bit and then cleared his throat.<br>
<br>
Kulger: Yes they are indeed aaaaa.....Good natural design, but anyways we do require some assistants with a guide that knows much of the landscapes beyond this colony. We have a cartographer but of course he can only rely on whats been given around in town, but having experienced folks guiding us and educating our cartographer would be beneficial. If that of course isn't too much to ask from your leader?<br>
<br>
Polip quickly draws Kulgers attention and whispers in his ears. Kulger eye's raised a bit and he nodded to Polips reply. He receives a parchment and quill, thus writing down a small list for Polip to accomplish. Polip bows and heads off to the market along with the twin crafters.<br>
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			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId259"><span class="username--style6">Beckoncall</span></a>
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId261">Prince Vaethorion</a>
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<br>
Result: Polip has been sent to the market along with Furkin and Darking. They are to gather supplies to build a cart, and food. They will also greet the crew that they saved and ask the captain if he is willing to buy a herd worth of goats/sheeps. If so we will be willing to pay.</div>
				
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					<div class="bbWrapper">This day should have represented a great victory for the chapter and indeed much pride and praise was felt and given by the devout as they stood victorious among the remains of the districts skeletal remains. The plan had gone off with nary a hitch and once again the light of Victoria and her divine will had shown itself to the denizens of this land both living and dead. With this show of force and power the chapter of the distant tower had claimed its first great victory and planted their spiritual flag on these lands. Yet no sooner had they come to the largest structure that had stood the test of time within the theatre district's limits were they met with more complications. Elein could have cursed most viciously in those moments for what wretched force refused to let things go simply for their order in this cursed realm.<br>
<br>
The dark skinned elves she had heard tale of had emerged, skulking from the shadows of these ruins as they had the tombs they haunted on the beach. There was little reason in the old world to trust any kind of elf, and these ones stank of fell magics and dark intentions. The pragmatic side of Elien's thoughts, the mindset that should rule a chapter master, knew it a wise idea to make merry with such things. Much like the Aboleth they were living testaments to history and each would be worth their weight in gold to the chapter's historians and libraries. Yet she was a knight and crusader before she was a master and had seen infernal creatures take on images of temptation too many times to trust so easily. If these knaves were truly able to survive the destruction that had razed this continent to its current state then no doubt they were powerful and dangerous beings, perhaps even acolytes of the mage kings themselves. Perhaps they were even the ones that unleashed the horrors the colonists were now forced to face. Now they sought to saunter in after the living had worked to clear up their mess and claim it as their own. Such insolence would not stand and each member of the chapter was swift to voice their displeasure at such an outcome.<br>
<br>
It was then, while the high elf warlord exasperatedly tried to offer translation that this dark coven enacted their unholy writ of blood magic! The devout raised their shields and called upon all the saints to safeguard their souls as the chapter closed ranks to defend themselves from this onslaught! Elien held her sword at the ready and Father Ghol readied his hands and worked his lips in the the ancient words of prayer and the divine rights of light's triumph over darkness. The spell passed harmlessly all while the weather whipped and stormed in an unnatural flurry. <br>
<br>
The expedition was left to gather themselves but Elien would not rest, evil was at constant work in this place and would no doubt pounce if they were to let their guard down. Swift as could be she set to issuing orders to the devout and her faithful knights. Patrols were to set out and scour the district for any undead that could have been missed and to aid in detailed mapping of the area now the threat had diminished. Sir Bruford would ride back to the lighthouse to muster reinforcements of a less militaristic nature. Before any division of spoils could be spoken of it would need to be cataloged.    <br>
<br>
Within their immediate needs she differed to Father Ghol. "I will not risk these echoes of the mage kings returning to surprise us with their dark ploys. Father Ghol, is there a way you know of to track their movements so we might know where they have sought to hide themselves?"  <br>
_________________________________________________________________________________________________________________________________________________________________<br>
High above in the lighthouse the holy pyre was still blazing in merry warmth as the gathered monks cheered for the success of their chapter's stratagem. They had gotten the best view of the shockwave's blast as it scoured the streets theatre district of its unholy taint. If any of these monks were to ever have children this would be a story they would be telling them for years to come. Given their celibacy however, they would have to settle for regaling the future squires and novices, a far more spiritually rewarding experience no doubt.<br>
<br>
One of these novices, one lucky enough to witness this divine purge was the first to spot what the wave had done when it spread in the opposite direction. With hands already sweaty from the heat of the fire he tapped on the shoulder of his superior and drew their attention to the black obelisk and the sphere that sat at its peak like some evil parody of their blessed lighthouse. The jubilations of the lighthouse swiftly fell silent upon seeing it. It was all the monks could do not to trip on the hems of their cassocks as they hurried down the spiraling stairs of the tower to reach the nearest Canonate. Luckily the archivist had not yet left to join the studies of the archeological society. It was not in the habit of the order to wantonly share knowledge but they could not afford to risk losing access to what would be found by other agents the colony might send. <br>
<br>
The archivist was informed and quickly took up his post at the telescope to further examine the anomaly. Word was sent to the chapter master of course, as the remaining mare in the stable was saddled and a knight was sent out to warn the chapter's forces and the other gathered commanders still in the theatre district. <br>
<br>
<b>At the port:</b><br>
"A fair deal, we'll take it." Sir Magda said. The chapter was confident that Tarkus and the monks would find even further treasures in the city ruins, this smaller boost would help fund the chapter's future holdings indeed. <br>
<br>
<b>Action Summary:<br>
The devout and a contingent of other forces are sent to scout out the theatre district in greater detail. Cataloging material wealth and historical artifacts. <br>
(20 Devout. 15 Squires. 10 Monks.)<br>
<br>
Onri Ghol is asked if he knows of a way to track the Nylor's magical trail.<br>
(1 Canonate - minor cleric/mage)<br>
<br>
The archivist and his team search for any clues as to the nature of the black sphere/spire that has replaced the cull tree.<br>
(1 canonate - archivist. 5 monks.)<br>
<br>
The Victorians join the archaeologist guild!<br>
(1 canonate/ V. Skilled scholar - archivist. 5 monks.)<br>
<br>
Sir Magda accepts the offer of three wealth from the dwarf traders.<br>
<br>
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					<div class="bbWrapper">((this post will be a response to the Nylor moving on the Amphitheater, a response to there departure will come later))<br>
<br>
The Highborn who came to the Theater district to do battle against the Longdead side by side with their fellow colonist and arrived to late to join the battle looked at the Nylor strangely. Are they the "missing link"? They though to themselves. "A primitive offshoot of Sylvan Elves" one Highborn commented. "What peculiar and dramatic Elves!" one Swordmaster said to the other. The Prince gave them a signal that meant they are to be quiet and at attention. The Highborn immediately fell into perfect formation.<br>
<br>
The Highborn were on their guard as the posture of the other Colonist towards the Nylor was not friendly and there was tension in the air.<br>
It was not so subtle by their body language that the Nylor had low opinion of the Highborn and the other colonist.<br>
<br>
The Prince agreed with the Attolians.<br>
<br>
<a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId268">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId269"><span class="username--style6">Beckoncall</span></a>
<br>
 The Highborn are begin exploring and are interested in claiming one of the lesser Amphitheaters for the Highborn to write and put on High Elven plays which are world famous.<br>
<br>
Views and Order:<br>
<br>
After Nylor dilemma is decided. The Highborn will begin investigating the Ruins. The larger one the Highborn suggest (if the Nylor desire for it is no longer  an issue, the Highborn were willing to permit their occupying it if they were willing to discuss it and the Attolians, other colonist agreed to it) can be dedicated to ALL of the Colonist and become a center for general assemblies, special occasions and large performances.<br>
<br>
The Highborn and Attolians would like to claim the land in the adjacent quadrant next to their respective quarters to expand in conjunction from the Platz.  This will be coordinated with the Attolians roughly the quadrant adjacent Highborn quarter to be side by with the Attolians and extend our defenses network there. This would allow for the Highborn and Attolians have natural expansion and settle new Highborn and Attolians arrivals and for Highborn to be further away from the tainted and evil fountain. (The Highborn still have reservations in being in the vicinity of the blood fountain and want to be away from its influence and/or see it vanquished).<br>
<br>
The Highborn would like to see the rest of the theater and Agora district be restored to its original purpose and shared and placed under the Authority of the Colonial Government. A place for the Colony and all factions to enjoy. A place for entertainment, cafes, poetry, art galleries, museums, and for exchanging ideas. The Highborn agree that the Agora the (areas that Attolians do not claim to use for their expansion) should be made into a commercial district for the various factions to open up stores. The Capital , the "New City" will always be official and a center for the Colony and the "Old city" will be a historical city and as it is reclaimed will become larger. The Theater district and the Agora district are the beginnings of reclaiming the once great city. There is much more to explore.  Originally, the Highborn wanted to settle in the Intact Ruins, and once the Long Dead were released it became too dangerous.<br>
<br>
<a href="/members/zaltusinel.14266/" class="avatar avatar--xxs" data-user-id="14266" data-xf-init="member-tooltip" id="js-XFUniqueId270">
			<img src="/data/avatars/s/14/14266.jpg?1531361049" alt="Zaltusinel" class="avatar-u14266-s" width="48" height="48" loading="lazy"> 
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 <br>
As for the Nylor, the Linguist bids them farewell and apologizes for not understanding them better.<br>
"Goodbye strange cousins. We meant you no ill will. We hope you do not misunderstand our ways but one day we shall see if we can reconcile you with the rest of the Elven people."<br>
<br>
<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId272">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId273">SpiralErrant</a>
<br>
<br>
"Yes, some of these strange Elves once lived here among others. Some of these dead were once their kin, but they do not wish to negotiate. They think their way, and only their way is the right way. This is one reason why the Elves do not rule as they once did. Now they move on, because they do not understand the ways of the modern world. Perhaps when they recover their memories they will understand us better and remember that compromise is key to succeeding with others different from oneself."<br>
<br>
The Highborn will sanctify the theater district using High Magic and cleanse any remaining impurities.<br>
<br>
Orders:<br>
The Highborn are very appreciative of the sacrifices made by the Fallen colonist and ask their Artisans to make an memorial monument to honor them. Devoting 1 Skilled Highborn artisan.<br>
<br>
The Highborn assist the Attolians in recovering their fallen Halberdiers.<br>
<br>
<br>
The Highborn Cleric begins using High Magic to sanctify the Newly expanded district and cleansing it of impurity.<br>
<br>
The Highborn Arch mage first casts a ward of protection over the Highborn cleric and himself in preparation to then summon an Angel drawing some mana energy from the mana deposit. The Prince and ten of the more magically gifted Highborn help with this by chanting and focusing their energies.<br>
<br>
  The Highborn suggest that All Factions should make their mark on the "Old City" and are invited to help excavate the "Old City". Shops should open, traders and artisans should craft and sell their wares, cafes, restaurants, pubs, museums, art galleries, theaters big and small, musical venues should one day fill the streets. .<br>
<br>
The Highborn make no claims from items fallen from the bodies of banished Longdead as they missed the conflict, but would like to share items in the district that are found.<br>
<br>
 The Highborn begin to excavate Ruins and look for items and treasure (10 Archers and 10 Spearman)<br>
<br>
. It should be decided whether if joint excavations should lead to pooled items, and resources, or a free for all. The Highborn suggest that an orderly coordinated excavation, recovery restoration process should be done jointly as it will be more organized, efficient and stave off any tensions.<br>
<br>
 The Highborn feel the items in the Large theater should remain at the Large theater and the wealth there dedicated to restoring it.<br>
<br>
 <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId274">
			<img src="/data/avatars/s/12/12124.jpg?1521938229" alt="KamiKahzy" class="avatar-u12124-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kamikahzy.12124/" class="username " dir="auto" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId275"><span class="username--style6">KamiKahzy</span></a>
 <br>
<br>
 The Highborn Approve of their joining the Colony once after the the Theater district negotiations and dealings with the Nylor are finished.<br>
<br>
<a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId276">
			<img src="/data/avatars/s/16/16922.jpg?1568241831" alt="general ostruppen" class="avatar-u16922-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-ostruppen.16922/" class="username " dir="auto" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId277">general ostruppen</a>
<br>
<br>
 The Highborn Artificer is happy to show the Dwarves around.</div>
				
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 :<br>
<br>
<b>"Boarding party, Derelict Hosts"<br>
<br>
The five swordsmasters leaped from railing to railing well before the ships got together... Lothar, armored as he was, came aboard a bit after by way of a boarding bridge. As before, but closer -- everyone aboard on 1st and 2nd decks was charred to a crisp. After the boarding party descended to the 2nd level (with the cargo hold below) it was then seen that the cargo hold was flooded, and even the 2nd deck was in over four feet of water... it seemed that the hatches on the lowest deck blown open was bailing water equal to whatever was leaking in from the base... it was perpetually sinking. <br>
<br>
It was a colony ship alright -- the familiar supplies and construction bundles, even the odd muurdain shipping labels -- moist and tattered as they were, it was all familiar. Few evidence of bodies like on the top deck could be found below -- the charred folk likely dissolved in the water around them. <br>
<br>
When Lothar and the highborn came to the middle of the second deck, they could see the blast hole above them to topside, as well as below to the cargo hold Where more supply and construction crates floated, and an elf activated a low-power light spell and dropped this ball of light into the hold -- where could be seen a type of field of some kind -- blue and crackling, covering the majority of the hole that had punched thruogh the ship. The source of the field was a wand, hanging firmly in the dead hand of a drowned magic user of some kind -- not even their race could be determined, so bloated and repulsive was this body... apparently his last action was to use this "wand of fields" to close the breach and slow or seemingly stop the sinking of the ship, but he eventually succumbed to hunger, thirst, and the elements. The cargo hold seemed a complete loss, but the wand and the robe of the mage certaintly seemed valuable... beyond that the 2nd deck was a crumbling mess. They could search an area or two before their movement compromised the structural integrity further -- but the highborn's senses were beginning to twitch. They'd be leaving soon one way or another -- but if they had any quick ideas they could conduct their search and still get topside before perhaps the ship began to sink again, this time in earnest... <br>
<br>
...What would they do?</b></div>
				
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		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId289">General Deth Glitch</a>
 :<br>
<br>
Come first spring, the Windmags would all have a number of broods due to the familiarity and husbandry the Dwarves had with these subterranian creatures. Since their rate of growth had a lot to do with how much they were fed, proper planning (they eat rotting meat) would mean the new year would have a strong showing in usable new steeds -- maybe breeding them could become profitable!<br>
<br>
Firebeards also brought a great real of ground-wrought, perfectly solid practically LIVING stone to the theater district, the windmags making moving the great loads much more manageable. While some factions would assert the ruins were full of stone enough, this was not to the dwarven standard... huge grey cubes of quarried rock from where they built their staircase were taken to a site in the theater district for when a project to develop the theater district might come about...<br>
<br>
As for the statue, evil before leaders heard tell about it there was much excitement regarding a "Dwarven monument" among the populace. How many dwarves were making the statue?! how large would it be and would it be in the theater district? the capitol building? the learners square?! so many questions!!! It was obviously clear that if there WASN'T some statue, many people in the colony would be sad... the idea of one of each of the races at a table was relished... especially, strangely enough, when the idea seemed to come to the crude understanding of the kobolds.<br>
<br>
<b>"Of labs and SCIENCE!"</b><br>
<br>
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<br>
<br>
So far, it was the Attolians hands down that had the finest lab -- they'd needed to. From the handling of the wererat plague to the study, repair, and creation of constructs... Nicholas and Dr. Fleming had mazes of snaking tubes and a variety of ad-hoc laboratory equipment. The highborn were surprised that a fledgling science guild was already waiting to be born, if the Attolians wanted to be a part of it... in the meantime the highborn spent a considerable sum <b>(1 wealth) </b>on kickstarting two remote labs, both in the platz but well insulated from whatever was around them.<br>
<br>
<b>SCIENCE GUILD IS FORMED BY HIGHBORN! (this and other guilds will be populated in a special decision point, soon to come)</b><br>
<br>
_____________________________________________________________<br>
<br>
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<br>
<br>
Initial studies of the cave fisher by varied interested parties (everyone with a task force to fight them has access to this information) -- Anuc notices with Dr. Fleming that despite the creatures name, the critters likely do not fare very well in water. While water may provide a steady food source, their breathing pores (strangely located at the joints in their legs and fore-claws) not only do not have the capacity to breathe underwater it might significantly complicate their movement. After initial autopsies revealed that indeed the sticky tentacles and filaments it uses to catch prey -- it is ill-supervised fennec examiners who discover and extract the special gland the cave fisher uses to create it's adhesive. If properly harnessed, new and powerful adhesives could be made for the colony, and for export. The filament glands themselves, (though only while the creature was alive) could produce quality fiber akin to spidersilk... the adhesive glands could simply be harvested from dead fishers to produce exciting bonding agents, and a means to neutralize them if studied further. They also had a primitive central nerve cluster in the center of the creature -- leading to speculation that very accurate piercing damage could harm a fisher gravely or cause it to panic. Worthwhile finds indeed!<br>
<br>
Sadly, the flesh of a fisher was horribly impalatable -- only an aymaran would deign to eat one -- except for the moist, succulent, almost flaky meats contained in the claws of the creature. Such things were not only food, but also luxuries to be savored... sadly, these meats were highly perishable and if not cooked within hours of removal, were as sickening as the rest of the thing.<br>
<br>
______________________________________________________________<br>
<br>
There was talk of a University -- but at this point nobody believed it -- the capitol was taking all the labor and attention for construction of late, and no declared working details seemed to be outlined... Many people in the colony agreed that the learners square was doing a cracking job for present size and interests of the colony -- but perhaps might be a more realistic goal for after the cull, or when populations really began to boom. Still, if leaders wanted a university... they would build one, but it didn't seem much was happening at the moment...<br>
<br>
______________________________________________________________<br>
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 :<br>
<br>
Taming of the Runners was actually making some progress. The key, as the Tyren initially thought, was separating the alphas from the followers. Once this was done, Alphas were easily tricked into "leading" the people and carts they were strapped to, and followers responding to the hells or crop of anybody posturing authoritatively -- although it seemed Fennec were especially good at commanding runner "betas" ... for no other reason it would seem than that they were orange-ish... the color being a cue for the weaker runners to follow the darker, mustard colored alphas. <br>
<br>
<b>THE COLONY NOW HAS A TAME HERD OF 5 ALPHAS and 45 Beta Runners! (Division and use TBD) -- they will profit from more time taming/training them, and Tyren and Fennec involvement is especially productive...</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7880942" data-lb-caption-desc="Beckoncall · May 15, 2017 at 7:02 PM">

		

		
	


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 :<br>
<br>
<b>[Lore check: Ummush consults the iron pages. Orm consults Anais. What is happening to the cull tree and how do you fight it?]  </b><br>
<br>
<br>
Ummush was all business when he sought to consult the iron pages. There was a part of the Shaman-wagon that was almost never examined, and even less often delved, containing the "archives" of the iron pages. While in the more recent times the plates were linked together in books or chains with wool through punched-holes, the oldest of the iron pages... and Ummush had to move many boxes to find the oldest... the earliest accounts were all considered to be ancient stories of unquestionable value by the Tyren, but without absolute certainty how much was truth and how much was mythologizing of ancient times or making the best lessons memorable with a good story...<br>
<br>
...Ummush noted the dust on the oldest page-coffers smelled even older than he did. How much of the dust on these boxes was once a part of him? He put the idea out of his mind.<br>
<br>
...In the earliest days, the story plates weren't just things you carried to cite the lore and wisdom of the ancestors -- in the early times, the plates were a GARB that shamans actually wore -- only the biggest and mightiest shamans could bear and claim protection over so much wisdom... When your plates grew too heavy to bear, They were given to other Shaman. They hung like smocks or panchos over the shaman, serving as inspiration, and wisdom, and supposedly even armor, in the earliest times. It was here that Ummush looked.<br>
<br>
Back at the earliest plates there was much reference to a "deep quest" -- or "Flight into the dark" these stories were never taken literally but were used as an explanation for why the Tyren always wandered in caravans... that long ago, everything was dark and the Tyren and their friends plunged through endless darkness. "White Centaur" was a spirit that lead them, and strange motes of lore about the Tyren following the "Great, bent-horned chiefs" -- the early story was that the greatest of the bent-horns stayed behind and opened a way for the Caravans, lead by white centaur and black Satyr, through and endless cavern. Many died, and quickly -- fleeing that which the bent-horns bought time for escape, and even more to the dangers of the endless caves that to be navigated, the Tyren people became an endless and vigilant train of wagons... Underground they traded with dwarfs, and dark elves, and even more insideous or scary sounding civilizations in the belly of the earth.. the Great chiefs no longer bent their horns, "for they were already blind" -- was something that popped up more than once. Ummush sought out and found tell of this great journey costing the lives of almost everyone in the expedition through the darkness, though never had he imagined that such an expedition actually took place. Who were "White Centaur" and "Black Satyr"? The names of chiefs of old? Allies of a forgotten age? Guardian spirits long forgotten? Many tales reverenced a variety of races that attempted to "run the darkness" with the Tyren -- but only the Tyren were said to have emerged, from underground, on the opposite side of a sea from whatever they fled. <br>
<br>
It was said some Tyren remained in the darkness, with their own spirits or chiefs to guard them.  Others said that when the light was finally found again that it was decided that the Tyren would spread out, so that whatever might follow them might never find them all, some embraced the herd, some embraced the plow, and some took up to warring, so cut were their teeth on fighting through the dark that they were mightier than most all they faced again "in the light" -- many branches from this central tree terminated in loss or misfortune, but the trade-wagons and herdstyren won through. Forgetting the past, the shamans took off their plates as garb and made them into guiding wisdom rather than literal protection. <br>
<br>
Ummush looked everywhere. There was so much blending, so much confusion, so much sand that had hardened into sedimentary rock in the telling of their tales. Uumush found one reference to a great spirit "Paa'ani" -- under which all the powers of beasts rallied under. It was both a nation and an ideal, something that was, or perhaps could be. The Rage of the Tyren was soothed by "the blinder's horns" and they were made to be at peace with a coalition of spirits. Spirits all but lost to time now. Paa'ani could have been an ideal, or a coalition, or a god, or anything. All of Ummush's studies nearly addled his mind, but he could find no reference to the Cull... only "ravening horrors", "the wrath of strutting gods", and "the flight through the dark" -- but Ummush had not given up yet. He would carry the old lore with him always, and consider it as he moved about on his now-lighter feet.<br>
<br>
He would don the mantle of the iron pages once more -- not just for ceremony, but as they were worn in the old days -- as armor and constant reminder. Bruul and Shul would gaze at this later, awestruck, it was like seeing the harbinger of a bygone age... and Bruul was quick to adopt a mantle as well. The old ways had been protected -- and now perhaps the old ways would protect them. There was much bellowing in Harun'Taras that night...<br>
<br>
___________________________________________________________________________________________________________________<br>
<br>
"What is happening to the cull tree, how do you fight it?" <br>
<br>
Anais swam to the window Orm opened on the sprawling countryside and showed the tree turned angry monolith to their resident storyteller. Anais smiled. THAT, friend -- is a YAWN... something to indicate that the entity sleeps, and protects itself reflexively in it's dream. It does not bode well for getting to it, for it obviously is a shield, and a dangerous one -- but bodes well in that the Cull, if indeed that is what it is, lies within, it is in a deeper torpor, hibernation, sleep of the dead than Anais seemingly hoped to anticipate. That is basically a defensive gesture to a buzzing of flies to it -- but it is not an awakening cull. This tells me it's slumber is deep, that it is gathering strength and cannot, or does not, resist overt action on it directly... <br>
<br>
...While it was no doubt better defended now, Anais seemed to still see a bright side... that is not the eye of an angry and emerging world-killer. That is a defensive gesture from a sleeping titan. "Whew! I really was looking forward to seeing snow for the first time. I'm glad I'll likely get to."</div>
				
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					<div class="bbWrapper">More to Come:<br>
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1) Victorian Orders,<br>
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3) Gearing up of the fight against Fisher-Mother!<br>
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4) and all other orders that ain't been done yet!</div>
				
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Lothar was filled with concern as him and the five elven swordsmen explored more and more of the fragile, derelict ship. It seemed like it would break into charcoal at any moment, and his armor was not helping. Thus, Lothar made his decision "I think it be best that we leave everything be and return to the ship... or at least I will. I don't want my armor to be the cause for the ship to suddenly snap." He then eyed the wand and said "It be best that we do not disturb the spell while we remain on this abandoned ship. However, it will be your call if you lads want to continue searching." Lothar then began to gingerly walk back to the deck of the fluyt so that he could return to the ship. The High Born were much lighter on their feet than he was, so if there was going to be anything done, then it would be up to the High Born as Lothar was rather certain that he could be of no help and only cause a lot more harm. If they could keep the ship floating, then maybe the Shipwright could patch up the leak and they could explore the fluyt properly. However, it was currently too dangerous to entertain such a thought.<br>
<br>
---<br>
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<b>The Attolians join the Science Guild. They contribute their current equipment and makeshift labs, and the dedication of their Chemist. The Attolians also bring the Chitin Structural Allergy Test/Project over to the Science Guild.</b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">The Music Play on. Even Through Pain (last post of the Nylor -- all credit to Zalt for this writing... maintained in thread to preserve continuity of the story)<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/VCKJm6MYU6w/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/VCKJm6MYU6w\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/VCKJm6MYU6w&quot;]"></span></span></span><br>
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<span style="font-size: 15px">As much as it pains Ryleon, her instinct and her feelings, ones that gave her the precedent to what her people were like, told her what to do. The Attolians triggered the most famous aspect of the Nylor, they push people away from them. They rather take the hard, lonely road before ever coming to talk. It wasn't an insult to anything, it was how they were. Lord Caelis's mistake lit up like the Forth of July. Every bag of emeralds, of wealth, and the two horns were placed in front of them. The Nylor grabbed their things. Ryleon, her emotions left her and her core was revealed, the inner kindness and joy radiated from her. She was so old..., yet her heart was more youthful than a child's. Her eyes dimmed, showing the love in her eyes. Her body ached, tears sundered from her eyes. Nothing harbored her face but pain. The others couldn't imagine the feeling. She looked at the colonists, at the Platz that she could vision in her eyes and mind. But the pain could not hinder what she must do. Every door of the Maximae laid open. Through her arcane prowess and assistance from the Nightbringers, the entire Theater District fell into darkness. And as that darkness charged in, moving as phantasmal tide, orbs of teal light echo and leave trails around them. A phantasmal rain pursued, pouring on them all. Music could be heard, made by pain alone. So faint, yet easy to hear. So energetic yet draining of energy, of everything wonderful. She stood, barely holding together as she spoke. All Nylor exited the theater and kneeled as she spoke.<br>
<br>
"I understand your concerns, and make this as you will, here is the contents that can be moved of the theater. Enjoy the gifts of the dead, I see how we've made a mess. And so to prevent such things from coming again, this is goodbye. Do not ever think we did this for ourselves, we've damned ourselves for others. This continent is together by our sacrifices, by our pain alone. We've shed our blood, our comforts, our everythings because below the ranting, the emotions, our own souls, we've done everything to save your soul. And we'll keep trying, because in our hearts, we must be free to save you. This world is dying, broken. We're trying to save it, even if it is a lost cause. Burning in hell for nothing more than being alive, being a Nylor. We've lost everything, but every step we take takes us higher because we love to be scorched. In the shadows we like, but we are like the stars, we still shine. We come, we give gifts and we leave. So we have come, and now we should give something. As custom."<br>
<br>
Small projections of blades cut each hand of the Nylor, letting blood spill on the tile. Moving the hands to form a circle of blood, the light and darkness lift it. The colonists watch as the blood disperses as if nothing ever existed. Then came down orbs of light, ones that were solid. They encircled one another until one remained, absorbing the others. The bleeding ceased, and the wounds dispersed as nothing. Ryleon guided the orb, meandering slowly and ornately, letting the orb land softly on the tile nearest to the colonists. Her hair withered, no color. It seemed as if she was bald. Her face suffered from wrinkles, her lips lost their beautiful reflection. All of her beauty wilted.<br>
<br>
"I know you are confused, without our memories. We have been lost and I guess in ways gone. But I do remember what we were, and before I dare let you have the wrong way, I'd do this again and again. We protect ourselves because we want to save you. Our souls, once we finish, will likely fade into nothing like our blood just did. Does this effect us, no. In the end, I think we will sacrifice ourselves so your lives may persist and live on. We may never be remembered, but that's okay, you may damn us. That is okay. I just want you to know that we love you. As we are nature's hope, what she truly is. She is broken and this is why we detest the Sylvan so. We want to make her whole again, like she was meant to be! The Sylvan do not know better. Maybe we've become hypocritical in their regard, maybe we deserve to fail and let someone else finish what must be done. That's okay. Our memories tell us that we already have, that's okay. At least we tried. I know that we didn't tell you this, but how were we suppose to know?! I'm sorry to waste your time, but we won't ever again. As I said colonists, this is goodbye. If you truly want us again, you must seek us out. We will never come back. This may be the end of our correspondence. I know your thrilled to be rid of us. We're weird, ignorant, useless, and out of control. But at least we can give you this." She pointed to the orb. "This will grant access to magic itself, with it, It may be tapped for our mana... Thus, you will need us no longer. We shall take our leave."<br>
<br>
She walked away, the others rose. And as they exited, the lights and darkness followed, so that no one could follow as they sprinted away. Only signs of their presence throughout the colony were a trail of Ryleon's tears.<br>
</span><br>
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<br>
<div style="text-align: center">​</div>Summary:<br>
Out of realizations, the Nylor leave everything they can in front of the colonists. They sacrifice some of themselves to grant the colonists a gift. They plea not to be remembered as selfish.<br>
<br>
Second, they travel through the Agoran district and out to the Spire. With a cloud of darkness and light to guise where they will go. The Nylor will never return unless they are asked to.<br>
<div style="text-align: center"><br>
 OOC: If you look in post #606, you will see that the Nylor want to tarnish the Sylvan's reputation. So, how do you start a change of heart? Also, I will also cite where she gets this feeling from. Ryleon, like the others, do not have the full picture. Thus, by the fragments, they feel one side of their beliefs while not another.​</div></div>
				
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The water lapped up against the vessel in a rhythmic deceivingly calming sound. The smell of musk, charred corpses, and decay was offensive to the Highborn senses. The Five Armored  Swordmaster Highborn and Lothar tread gingerly, however, once their acute senses sensed danger, they knew most should retreat. Lothar clearly thought the same thing, as he was heading back to the ship. <br>
<br>
   The two most heroic and agile of the Highborn Swordmasters began stripping off his armor and handed it to others.  One, the bravest, an most agile said to his comrades firmly but not too loud as for fear of disturbing the dead, "Auta Sana sina ar' rima!" ("take this and Go") ***"Take my armor, and blade and Great sword, the three of you go back to the Ship with Lothar and have them send a rope down to us form the Yard mast through the large hole mid-ship. We will tie it to us!"<br>
<br>
The Highborn Swordmasters had gotten down to their Even silken undergarments and both kept one of their two Elven Fighting blades which he quickly tied the scabbard to his thigh.<br>
<br>
The Plan was that one Highborn Swordmaster would search the Captains quarters for valuables and/or items of interest and the other the intact Hold both searching for a tear of divinity (as Colonist were given tears before the voyage) or something else of value. When the rope was in position, the one waiting by the rope would tie it around his waist, the other would in a single motion grab the wand from dead magic user while holding it in the same position to maintain the field and with the other hand the entire charred body with the robe in one fell motion. The Highborn would then back up to maintain the field to the awaiting highborn with robe on his waist, who would then grab his companion securely around the waist and and call over as a signal to be pulled up and out, (or for the possibility that the sinking ship would go down fast and the two hopefully would be pulled out of the gaping hole mid-ship). The Rope itself would be attached to the Highborn Yard Mast to a pulley used for sails and freight as this would give additional height and leverage, so as for the rope not to get tangled. Other Highborn would be on standby with ropes and lifesavers prepared for a rescue situation.<br>
<br>
<br>
*** if it takes too long to take off armor, then they will take only enough off to allow the possibility of swimming and not sinking</div>
				
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 :<br>
<br>
The botanical garden, basically a series of planters along inside and outside walkways on the second floor of the building -- turned out better with the springborn tree-singers than anyone could have hoped. A sample of each distinct plant was allowed to grow in various combinations with others, from the smallest to most impressive mushrooms, to collections of water plants, to exotic melons, dark leaf, and many beautiful indigenous plants and flowers. While already dressing up the slowly forming second level of the capitol building nicely -- they would be even more impressive each passing spring... they could tell already. Various healing plants were also nestled around the baths inside the capital building, allowing medicinal poultices to become a regular part of government officials routine when not directly holding court <b>(Health of elders and leaders in colony improves!) <br>
</b><br>
Further beautification of the blooming lamb with the Fennec reaches a whole new level... with Tyren helping to "tip" trees to grab harder to reach stores of buried amber (that trolls would just crack or knock the trees over deforesting the area to get the nuggets) The Tyren find a couple of interesting specimens -- namely a giant (dog-sized) ant encased in a massive blob of amber -- truly a strange and unnatural find compared to what is typical, as well as an automaton hand PERFECTLY preserved in the amber... which looks quite different in many ways to the condition they are seen in now...<br>
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 :<br>
<br>
The Ratkin, knowing the water table like an old coat, quickly found wells for the Tyren all over Harun'Taras -- an underground cistern of large size with hyper-aerated water was a particularly nice find -- for the water tasted cleaner and fresher than even the first spring meltwaters when they arrived. <br>
<b>Commodity: Effervescent Water </b>located! The actual cistern is outside the Great Pallisade of Harun'Taras -- but it is easily tapped from inside the core defenses to serve as a well, and particular luxury.<br>
<br>
Besides this, numerous water sources of various quality were found that would ensure proper sanitation and cleanliness in Harun'Taras. This was never an issue for the Tyren themselves, no strangers to living and dealing with the dirtier aspects of outdoor life -- but this was a problem nipped in the bud with the Hill folk, some of which were already encountering minor intestinal distresses. It was coming to them slowly that they had the leisure to bathe at the end of a hard day... and were less festideous in where they buried their leavings...<br>
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 :<br>
<br>
As for sanitation in the platz and around it -- there were more than enough gratings and crude access to the sewers to assure perfect sanitation. The sewer as it stood was built to handle the daily effluence of untold thousands, if not millions of folk -- there was simply nothing the colony could do at it's current size to pollute it... finer toilets and public outhouses were placed in popular paths of travel, which increased quality of life, but for the most part sanitation is covered in the platz... wherever the sewer goes (likely the sea) is more than able to handle a population many times the colony's size for the foreseeable future.<br>
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 :<br>
<br>
The struggle to create a new cheese was a true challenge -- the pumice aging chamber created a variety of dessicated goat-milk cheese that was literally harder than rock, but lighter. When pounded like bull iron it made "Stock rocks" that gave complex flavors to soups and broths -- as long as the impossibly hard curd was strained out of a dish before serving lest it become a choking hazard. "Bull-Iron Crumble" became a favorite among ratkin, but it would have to be marketed more broadly to gain greater appeal. <br>
<br>
The Ratkin making a cheese chamber in Harun'Taras came up with much better results. <b>EXOTIC Cheese can be added as a luxury good, </b>these cheeses were also initially WAAY too hard to enjoy until they too were pounded like bull Iron and enriched with several curdings of sheep's milk. What came out at the end result was a variety of peppered, fruited, and bread-seeded <i>Triple Creme </i>style cheese products... which put the nutritious but unmistakably plain by comparison Tyren cheesecraft to a shame. Many Tyren rejected the new cheeses at first -- but this was soon to be proved "sour-grapes" -- the new cheeses were savored even by the delicate pallettes of the highborn, who swooned and blithered on about complexities and dimensions of texture the other races just could not understand. The prince himself was inclined to partake of and stock his own supply of them, and many people in the market put forth pay to try the new cheese. <br>
<br>
<b>CURRENT MARKET WEALTH = 9</b><br>
<br>
The economy was healthy -- with more than enough work to do there was plenty of coin that went into the hands of people and changed hands quickly. Wealth that had been spent on a variety of projects by the factions was returning to the source of the river -- the market. Leveraging it a bit in the future could be a healthy move, but it was quite robust despite not having a legitimate bank building (though legitimate banking policy did help)</div>
				
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 :<br>
<a href="/members/everyone.36846/" class="avatar avatar--xxs" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId56">
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<br>
<b>LOOT OF THE THEATER:</b><br>
<br>
The large detail sent to the theater district to catalog turned out to be labor well spent -- in addition to the Harpselith (great piano) and the two great golden horns of the Orchestrae Maximae, the following other loot was found catalogued:<br>
<br>
1) The harpselith<br>
2) and great golden horns themselves;<br>
3) 2 trays of finely cut emeralds (from the box office of the Orchestrae)<br>
4) 5 wealth worth of discarded valuables and finery from the longdead purged by the lighthouse and about the district<br>
5) A hidden cache of untranslated but intact stageplays and set-peices, which while rather fantastical might give a great many clues about life in the era of the mage-royals.<br>
6) A dozen giant marionettes, 8 of which seemed to be stripped or husked by the ravages of time (but were still impressive artifacts) the other four seemingly were heroes or mage lords themselves in various states of repair. The puppets take 2 to 5 people to operate them, but are quite impressive in their range of motion.<br>
7) Both Ampitheaters contain an additional 2 wealth each (4 total) in discarded jewels and finery<br>
8) A ruined building containing mosaics and bas-relief of a variety of dances... which could be both valuable and enlightening.<br>
9) A "Grand Horn" -- spiraling like a snake to being 6 feet high and if it was measured straight would be over 30 feet long -- which if blown is likely to send a note that would alert the whole colony, or if focused on an enemy could make an interesting sonic werapon. The horn has a variety of joints and keys which do not seem to illicit any control on the device at this time (they are perhaps jammed or broken) -- and the mouth of the horn could easily stand four men in it, and is shaped like a Pitcher-plant.<br>
10) 3 more units of ancient instruments<br>
11) a "sunstone" the size of a medium shield -- these stones are called such because they can find the sun (and therefore determine cardinal directions) in even the densest fog, and would make a spectacular navigation device... though it's apparent use in the district was as a lighting prop to cast spectrums and spotlights.<br>
12) a unit of pitted and all but useless (except aesthetically) ceremonial armor and weapons backdating to the age of the mage-lords. Some of these weapons are very strange and suggest wholly different martial disciplines to use them... Polearms with bow-shaped blades running from top to bottom, strange hatchets with knuckle-holds in the blade for one or two-handed fighting in very close combat, and what first looked like some kind of rope but is actually a slack and broken SWORD that could be cast out like a whip that would form it's blades at areas and lengths determined by a trained wielder. Fascinating objects, perhaps finer if their secrets could be unravelled.<br>
<br>
That is so far a thorough search of the Theater district. Other things may present themselves, but this is all the "low hanging fruit"<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId58">
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 :<br>
<br>
The attolians recover the bodies of their 3 halbardiers in one of the ampitheaters... and they are given honored burials.<br>
<br>
While the Victorians find several things on this list, this list is a comprehensive list of the findings of all factions, some of which have been searching the district for some time. It is not implied that all of this loot belongs to the Victorians.</div>
				
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Standing orders....<br>
<br>
<b>Onri Ghol is asked if he knows of a way to track the Nylor's magical trail.<br>
(1 Canonate - minor cleric/mage)<br>
</b><br>
If there was a way to track the Nylor, the Victorians did not know what it was -- perhaps the sylvan or highborn, being elves might have some connection or technique to do with kinship or racial affinity... What he DID track was a veritable LEY-LINE of power from the blood spilled in the theater district to the fountain of blood. Onri had heard it grew more powerful when so many were killed in the fields east of the platz fighting the mud elves (mostly mud-elves themselves) -- but it was distressing to learn that this blood sacrifice, despite it's impressive job of actually CREATING a MANA SOURCE... it could only have bolstered the demon of the fountain... and Onri was loathe to tell his older contemporary of the bad news...<br>
<br>
_________________<br>
<br>
As far as studying the shield, it resembled something akin to what certain celestials or extra-planar creatures crossed the breach to the prime material plane through -- except in this instance it is not a flash of dimensional barrier that moves an entity between planes -- this is much stronger magic, dimensionally shielding whatever is inside the tree from whatever hostilities lay behind it. It is unclear if walking into the sphere would merely pull you inside of it, or transport you to a random (or fixed) place on this or some other plane. More mages might be able to devine the nature of the portal if they could work in tandem to study it... for now the team was content to call it a shield.<br>
<br>
_________________________________________________________________-<br>
<br>
OOC: Please make record of the profit you made selling Zircon, and shortly I will ask for everyone in one swoop (likely in OOC to post labor for all extant guilds... although it would seem the Victorians would be seizing control of the archaeology guild with that level of support!</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7882683" data-lb-caption-desc="Beckoncall · May 16, 2017 at 3:02 AM">

		

		
	


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 :<br>
<br>
<b>ALERT! DECISION POINT!<br>
</b><br>
Since the Fennec broke the limestone seal on the underground ruins, dog-sized red ants have started attempting to surface in those areas by digging their way out through channels they previously could not penetrate (the stone has been filled in with dirt however, and they are trying to get topside where the fennec make their homes.<br>
<br>
The main pit is easily deterred from use by the ants with the reapplication of fire -- but the second dig site is showing more spirited (though tentative) exploration by the ants. <br>
<br>
The fennec will have to address the ant problem before the ant problem addresses them!!!</div>
				
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					<div class="bbWrapper">Coming up;<br>
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HATZBURK EXPLORATION BELOW THE DONKEY RAT INN<br>
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AND<br>
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THE PREPARATIONS FOR FISHER MOTHER<br>
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AND<br>
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THE OPENING OF THE VAULT OF THE NERID!!!</div>
				
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 :<br>
<br>
Sir Lothar was back aboard the ship, and the two highborn nodded to one another. Secured to their own ropes... one sought to vault over the hole and get to the captains quarters as the other secured the wand and robe. <br>
<br>
Pad...Pad...Pad... LEAP! <br>
<br>
The acrobatic swordmaster flipped in the air and watched the yawning hole and his sword brother beneath him -- and how the opposite edge was so very, very far...<br>
<br>
CREAK. Stuck the landing. barely. The highborn could tell even his simple weight disturbed things in the wreck, so untangled his lifeline and prepared to book for the captains quarters, but not before standing by to help lower his friend by their own rope onto the large crate in the hold, where in one motion before even landing the highborn too possession of the robe and grabbed the wand to hold it steady...<br>
<br>
The wand's beam stuttered a bit, but maintained it's spell... in the moment the spell guttered then fizzled back, the entire ship GULPED water, and both highborn were instantly given a GRAVE chill. <br>
<br>
"Atvoi!" (a very colloquial plea to hurry) came down from the hold.<br>
<br>
The highborn above it seemed expelled and refilled his entire breath with each step as he vaulted to the officers quarters beneath by the stern... It was strange how light everything felt when running without his armor, for a change. One of the rooms to his right finally gave way to rot and the endless buffeting of the waves and fell away from the structure... presumably to land in the hold...<br>
<br>
The highborn below SAW this, and cursed at the challenge that laid before him... the hold had a great wave in it now, heading straight for him. if he could not hold the wand in place, the ship would sink. <br>
<br>
BOOM! the highborn above crashed into the captain's quarters -- great pictures of some orcish lady swashbuckler adorned opposite walls while maps with furious scribbling scattered the table... the entire room was awash in a red glow... SEEK THE SOURCE... was all the elf could think.<br>
<br>
The wave bore down on the highborn, who rapidly shook the charcoal out of the robe before half-donning it to free up his off hand... the side of him that was hit by the water, the side hitting the ROBE, did not send him sprawling as he expected he might, but it DID send the crate sailing across the hold, away from safety, into darkness... and he strained to maintain contact of the beam from the wand with the where he imagined the center of the breach was. <br>
<br>
GULP. GULP. Suddenly the hold was completely flooded, but the highborn held his breath to direct the beam where it needed to lie -- just to buy his comrade some time. Something large and cephelopodic coursed near him -- but he could bear it no mind... a tendril rose above the water, a row of suction cups in the tentacles seeming to BLINK with it's retractable hooks... he slashed the vine of muscle with his off hand and the sharpness of his blade was true... soon the water below him was as dark with ink, as the dearth of light around him, but still he held the wand below the water this time, where he was confident the center of the hole was. <br>
<br>
The highborn in the captains quarters found it, a box, collapsed upon the floor, half open to reveal inside <b>A TEAR OF BLOOD. </b>locking it away he continued his sprint from the room in reverse before doing a jumping spin, not unlike a dancer to keep catapulting him back towards to exit wound in the upper deck... pulling on his rope to signal he was ready. <br>
<br>
It was too much below deck. Half a gulp, another gulp, the highborn feared that the ink had somehow disrupted the beam. THEN...<br>
<br>
Then in earnest the ship began to sink. High above the highborn could hear the crossing plank that had been set up for Sir Lothar exploding into a cloud of splinters... as water flooded the hold, all cargo was being pushed up and out of the hold into the second decks, and the highborn free ran and climbed a series of crates so that he would not be crushed or blocked in the flooding hold below. <br>
<br>
As he tugged urgently on his rope, the tentacled thing returned and made a grab for his ankle. Surprise could be such a poor substitute for preparation and conditioning -- another limb of the cephelopod fell into the darkness as he emerged as king of the hill atop a boiling press of crates into the already flooded second level. Looking through the water above, he could see the bright red glow of his comrade already above him, and he began to climb his own rope even as it was hoist up above him... GAIN GROUND... GAIN GROUND... he would need to hurry as it would seem the ceiling of the second deck was so close, hitting his head would be a disaster... he needed breath... he'd been underwater half this time.<br>
<br>
A lunge toward light placed him in the middle of the hole in the second deck and saw him rapidly riding the boiling rise of water as the deck of the Fluyt, once well above the deck of the sloop, was halfway below it to be swallowed by the sea forever. from the center of the hole and secured by rope he continued to see his comrade sail high above him, and the ship conversely to vanish all around him with a steam of sea mist...<br>
<br>
...They made it, they would be hauled back.<br>
<br>
<b>RESULT:</b><br>
<br>
<b>Highborn retrieve "Robe of elemental defense"</b><br>
<br>
<b>Highborn Retrieve "Wand of fields"</b><br>
<br>
<b>Highborn Retrieve "Tear of Divinity -- blood"</b><br>
<br>
when they got back on deck they saw that the folk who saved their lives, who held and hoisted the ropes, were all attolians. While there was little dispute for greatness of stamina, the highborn yeilded to the imploring of the men to do the job of lifting their brethren to safety -- good beasts of burden they were, it would seem! The sweaty double-line of men took their leave or collapsed in turn, but not before each one shook that hands or patted the back of the gasping highborn divers...<br>
<br>
The Fluyt was GONE.. the sloop was pulled a full ten feet over to where it once was in the displacement and disturbance of the water -- but they quickly righted their course and sped onward.<br>
<br>
The highborn below would never be honest to any but his most intimate lovers how close he felt to death that day... no, a Swordmaster if he could not laugh at death, would grit their teeth at it... and truly he felt the reaper had been denied a prize this day, while their party had gained three. He would meditate heavily in the days remaining the voyage what this might mean... and resolved to pay the angels of death three boons, one for each prize they claimed in denying it...</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 22px">(1/3)<br>
<br>
"Science! And Contributions"</span></b><br>
The Finecian’s join the Science guild, delegating their Master Botanist to the operation and donating the amber encased Giant Red Ant and preserved Automaton hand to the guild, along with their (2) units of rusted automaton parts, INCLUDING the rusted head and torso, <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId83">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId84">Prince Vaethorion</a>
 <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId85">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId86">Heyitsjiwon</a>
<br>
(1 Capo delegated, Amber Encased Giant Red Ant, Ember Encased Automaton Hand, 2 units Automaton fragments(head and torso))<br>
<br>
<br>
<b><span style="font-size: 22px">“Tightening our Hold - Brew-Master’s Guild”</span></b><br>
The Finecian’s will be officially creating the “Brew-Master’s Guild”, a guild focusing on the art and luxury of the distillation of alcohols of all varieties, positioning itself as the Colonies leading institution in the Industry.  Their Master Brewer will be delegated as the prospective head of the guild and several of their brews.  The Master Botanist will also take part to use his knowledge of plants to help cultivate new brews.  The Ratkin and Attollians are asked to take part.<br>
(2 Capo delegated, 5 skilled worker, 5 unskilled worker, Ale, Wine, Beer, Potentially Mead and Honey based brews) <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId87">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId88"><span class="username--style6">Beckoncall</span></a>
 <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId89">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId90">Heyitsjiwon</a>
 <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId91">
			<img src="/data/avatars/s/12/12124.jpg?1521938229" alt="KamiKahzy" class="avatar-u12124-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kamikahzy.12124/" class="username " dir="auto" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId92"><span class="username--style6">KamiKahzy</span></a>
<br>
<b><br>
<span style="font-size: 22px">“Luxury Guild Takeover”</span></b><br>
The Finecian’s Officially join the Luxury guild, delegating the Master Jeweler/Metallurgist, Master Brewer and providing many Luxury items.<br>
(2 Capo Delegated, Honey, Amber, “Heaven’s Aroma”, Fish) <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId93">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
<b><span style="font-size: 22px">“Hammers and Stuff”</span></b><br>
The Finecian’s Officially join the Smiths Guild, delegating the Master Jeweler to the task.<br>
(1 Capo Delegated, Amber Jewelry) <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId95">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId96"><span class="username--style6">Beckoncall</span></a>
<br>
<br>
<b><span style="font-size: 22px">“MAGIC”</span></b><br>
The Finecian’s Officially join the Mage’s Guild, sending Master Illusionist Jonti and Adnrei to assist it.<br>
(2 Capo Delegated) <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId97">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId98"><span class="username--style6">Beckoncall</span></a>
<br>
<br>
<b><span style="font-size: 22px">GROCERS GUILD</span></b> - No workers delegated but relevant products are sold.  Water Plants, Fish, Mushrooms<br>
<br>
<br>
<b><br>
Finecian Guild List for </b><a href="https://www.rpnation.com/members/25395/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fmembers%2F25395%2F&amp;hash=8d9e09123fee91509e816c378b6c3408">@Beckoncall</a><br>
<br>
SCIENCE GUILD - 1 Capo delegated (Botanist), Amber Encased Giant Red Ant, Ember Encased Automaton Hand, 2 units Automaton fragments(head and torso)<br>
<br>
GROCERS GUILD - Sontio delegated to help ensure production meets colonies food requirements. Water Plants, Fish, Mushrooms<br>
<br>
BREWMASTERS GUILD - 2 Capo (Brewmaster and Botanist) 5 skilled worker, 5 unskilled, delegated, Ale, Wine, Beer, Potentially Mead and Honey based brews<br>
<br>
LUXURY GUILD - 2 Capo Delegated (Brewmaster, Jewelry), Honey, Amber, “Heaven’s Aroma”, Fish<br>
<br>
SMITHS GUILD - 1 Capo Delegated (Jeweler), Amber Jewelry<br>
<br>
MAGES GUILD - 2 Capo Delegated (Illusionists)<br>
<br>
<b>CAPO GUILD DELEGATION LIST FOR BECK</b><br>
Andrei Connic - Illusionist badass assassin. Elite Assassin. Mages guild..<br>
<br>
<br>
Jonti Capro - Illusionist. Mages Guild.<br>
<br>
<br>
Mikkoleti Sonto - badass rogue/assassin lite. Master biologist/scientist. Specializes in discovering useful materials in nature, especially those of an illicit or magical nature. Science, Brewmasters guild.<br>
<br>
Kreig Varn - Metalergist/jeweler. Smiths and Luxury Guild.<br>
<br>
<br>
Mr. Mallothew - Baddass/Assassin lite. Politician, planner, businessman, Wheeler dealer type.<br>
<br>
<br>
Yuln Orsona - Master Brewer/drug grower. Perfects brew and illicit drug recipes, manufacturing techniques and related activities. Brewmasters, Luxury Guild.<br>
<br>
<br>
"Sontio Ornolldo" - "Jack of all trades, master of none" -- real specialty is serving to improve the work of other specialists. Hes the guy who gets shit done. Grocers guild.</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 22px">(2/3)</span></b><br>
<br>
<br>
<span style="font-size: 26px"><b><span style="font-size: 22px">"A Finecian Fair (continued)"</span></b></span><br>
<span style="font-size: 15px">The Finecians, required to provide at least 30 manpower to the construction to the Colonial project continue to provide their support. Ample Amber will be given to the colonial building, and they offer to source Wood from their local forests to help build and decorate the interior. They continue to provide drinks and food to the workers (Freemen, Exiles and colonial) at their own expense, and offer 1 wealth to be distributed among workers (Freemen, exiles and Colonial for their services.<br>
<br>
<b>Summary:</b> The Finecians supply Amber, Wood, Drinks and Food to the Colonial Government Building Project. They offer 1 wealth total in compensation to be divvied up amongst all workers (Freeman, Exile and Colonial) Capo sent to oversee and motivate Finecians, along with to personally hand our drinks to workers to build a good rep among them. "We are all on the same level friends!". 1 Capo, 1 Troll, 2 thugs, 8 skilled, 1 wealth workers delegated to the project.</span><br>
<br>
<b><span style="font-size: 22px">"I Kill Your Monster, You Kill Mine (Continued)"</span></b><br>
<span style="font-size: 15px">The Amaryans (10 Brutes, 1 Scarred) are invited to further fill their purses and stomachs at an EATING event held by the Dwarves! They are warned that their meals bite back, so they will have to help the colonial forces kill the before eating them. The Skilled Thugs will now be sent to help deal with the Cave Fishers. Beyond that, already delegated forces for the most part, remain in effect. As part of an agree made with the Firebeard Dwarves and to help protect the colony from the Cave Fisher threat, the Finecian's agree to provide assistance by sending the Dwarves additional troops, Grump the Troll, Andrei (Capo-Illusionist Assassin), Jonti (Capo-Illusionist), 4 thugs, and 5 skilled brewers/nurses (They would merely know how to brew certain medicines, not true doctors save first aid). </span><br>
<br>
<span style="font-size: 15px"><b>SUMMARY:</b> 1 Troll, 3 Capo, 4 thugs, 5 Skilled Workers, 6 skilled thugs, 10 Brutes, 1 Scarred provided as fighting force.</span><br>
<br>
<b><span style="font-size: 15px">“We totally never considered using this stuff on your guys”</span></b><br>
<br>
<span style="font-size: 15px">With available poisons theorized, the Finecians will be able to produce a hallucinogenic poison, a sedative poison, and a very dangerous substance called "Skrape" -- which is the effluvium that is literally scraped off of the drug/alcohol processing equipment. Skrape smells powerful so it is unpopular to sneak up with except on small weapons -- but arrows and blades that have been "Skraped" are pretty deadly.  The Finecians recommend the use of sedative poison to help subdue and capture cabe fisher as part of a suggested Cave-Fisher farming project with the Highborn.  Therefore the Finecians will produce both a Sedative poison they refer to as “Sleeping Juice” ” and Skrape so as to arm their forces with Skraped blades and arrows.<br>
<br>
<b>SUMMARY: </b>The 5 skilled brewers delegated to the fighting force are ordered to produce “Sleeping Juice” and to Skrape their weaponry.</span><br>
<br>
<span style="font-size: 15px"><b>UNTIL THIS MISSION IS UNDERTOOK THOSE NOT INVOLVED IN POISON PRODUCTION WILL ASSIST IN “SOURCING THE GOODIES” TASKS.</b></span><br>
<br>
<b><span style="font-size: 22px">Sourcing the Goodies</span></b><br>
<span style="font-size: 15px">Finecians continue to produce Alcohols and Jewelry for their distribution.  They will now be experimenting with Honey to create Mead and honey flavored brews under the supervision of the Master Brewer.<br>
(1 Capo, 10 Skilled Workers)</span><br>
<br>
<span style="font-size: 15px">Finecians continue to Fish<br>
(5 thugs)</span><br>
<br>
<span style="font-size: 15px">Finecians continue to tend to the Farm. Honey cultivation/production is incorporated as part of the Farm groups duties.<br>
(1 troll, 5 Skilled workers, 10 thugs)</span><br>
<br>
<span style="font-size: 15px">Finecians gather more Amber. Sontio sent to oversee gathering.<br>
(1 Capo, 5 Skilled Workers)</span><br>
<br>
<span style="font-size: 15px">The Blooming Lamb continues to be manned by two Finecian Brewmasters, although renovation are now complete<br>
(2 Skilled workers)</span><br>
<br>
<span style="font-size: 15px">Due to labor pool restraints, the Finecians will pull on their inside connections and influence with the fisherman/exiles to try and hire workers to assist in “Sourcing the Goodies” Projects, offering good pay, food and FREE drink to workers. <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId102">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
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<br>
<b><span style="font-size: 22px">The Runners</span></b><br>
<span style="font-size: 15px">The Finecian suggest attempting to train Runners as War mount, specifically the naturally aggressive Alphas and believe the Betas herd should be split in three and will be using their third to help ferry their own cargo and expedite their tasks.<br>
(Finecians begin using the Runners to help transport goods between their operations and to the building of the town hall)</span><br>
<br>
<span style="font-size: 22px"><b>ANTS</b></span><br>
<span style="font-size: 15px">A troll is used to further plog up the entrances with rock and whatever heavy things can be found. <br>
(1 Troll)<br>
</span><br>
<b><span style="font-size: 22px">"A Green Paw"</span></b><br>
<span style="font-size: 15px">Continuing to work side by side with their growing Tyren business partners and friends, the Finecians pitch in their own flair and expertise in the cultivation of the botanical garden around the colonial government building, sending their Master Botanist to help organize and decorate the place, given his expertise in the field.  Along with this Jewelers are tasked with using their natural creativity to add their own touches to the gardens, with amber, native plants and flowers sourced from the river and even native Finecian plants. 1 Troll and 2 additional thugs delegated to assist.<br>
Summary: (1 Capo, 1 Troll, 5 thugs, 5 Skilled workers, Amber) <a href="https://www.rpnation.com/members/22536/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fmembers%2F22536%2F&amp;hash=f70ddd82baea8ddccf539e019d7b1d07">@SpiralErrant</a></span><br>
<br>
<span style="font-size: 15px">Finecians wait for join project with Ratkin to begin. <a href="https://www.rpnation.com/members/12124/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fmembers%2F12124%2F&amp;hash=620a8e9a6d8b91e363c9028c6ab368c0">@KamiKahzy</a><br>
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 :<br>
<br>
<b>"Vault of the Nerid" ...</b><br>
<br>
<b>(Engineer, Caelis, Cassandra, 50 Siren, 2 Augmented Stone Constructs, 5 Skilled Workers, 10 Unskilled Workers, 10 Halberdiers, 5 Constables, 2 Sundered Kings)<br>
<br>
It was quite a host indeed. </b>The constructs, small amalgams of various heaps of stone that seemed to trail dust wherever they went as their "limbs" grinded together wherever they went, they seemed about the size and broadness of dwarves, if dwarves were made out of chunks of old masonry from the ruins -- they first arrived at the site and began setting up two cranes for when the unskilled workers and their foremen arrived soon after. It was planned, that if the door had to be forced, the winches on the crane would pop the doors off of their hinges and the cranes would retain them so as not to fall on the bodies below. <br>
<br>
The constables stood stoic for a time, before the true peace in the district began to sink in... one constable removed his helmet, was swatted by his comrade, and restored discipline. They'd come a long way. The Halbardiers watched the perimeter, moving outside the areas in 3s and 4s... their lead officer rotating between the details. The sundered kings relaxed and drank water and wine in the sunlight as they waited for the details to make progress, the Sirens would be soon behind them, along with the Engineer and Caelis himself. The reason for all the soldiery? If there was something amiss in this shaft below, it should be ready to be challenged if it emerged. Likewise, five men had already died in this endeavor, which one could suppose was a reason for high attolian gravity about the site.<br>
<br>
The Engineer approved of the cranes, and the constructs left the area of the hatch area... the sirens gathered around, and it was widely cautioned that all folk move away from the site and still cover their ears. The note they cried was both shrill and harmonic, but nothing to be confused with music. Everyone in the effected area felt the water in their eyeballs shake, and a horrible sensation that was semi-akin to drowning until they VOLUNTARILY inhaled. It could only be speculated how much worse this sonic assault could have been below water... but with the cessation of the siren "song" -- the door attempted to open, popped it's hinges like paper party favors, and threatened to slide into the vaulting hole below...<br>
<br>
....The cranes secured the doors -- intact and beautiful, equally decorated but even better protected from the ravishes of time on the under-side... these doors were a treasure and the engineer and skilled workers began conversations a-flutter with coming up with a new cover for the vault so that the precious works of art could be appropriated...<br>
<br>
Almost immediately, the constructs were rigged to their own winch on the crane and lowered below with large burlap sacks -- in case the bodies were easily recovered. Deep down the sound of crunching could be heard echoing up the shalf, and the loading of bags. Many of the workers sighed as to what this could mean.... and they were not surprised when the constructs were hauled back up....<br>
<br>
Frozen solid, were the 5 gaunt-white and shattered corpses of the Lost workers -- where necessary the ice was broken from the floor where their blood had fused with the frozen floor. The two constructs carefully placed the sacks off to the sides. <br>
<br>
The constructs were questioned. "Everyone frozen down there." when questioned if they were referring to the folk hey just recovered they declined by grinding the little boulders they had for heads side to side. <br>
<br>
"No....Everyone frozen down there."<br>
<br>
<br>
How to proceed? <br>
<b><br>
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 <br>
<b><br>
"Smoke of an oddly rain..." :<br>
</b><br>
It was one day later and the burning neck of the tree-turned monolith shere-carrier began to smoke... shortly after... it began to rain... FROM the orb. first a sliding wetness down the neck of the tree, then in great droplets that seemed to fall, or tumble to the ground of the bone pit.<br>
<br>
Sentries dispatched to examine the phenomenon however did not, could not report the phenomenon was rain.<br>
<br>
"It's Saliva?" Jav said to the host of constables that ran with the halbardiers....<br>
<br>
"THE TREE IS DROOLING?!" Tomaz buckled his helmet on.<br>
<br>
"Lets get back to the Platz and report this.... disgusting."<br>
<br>
The "rain" stopped hours later... but memory of the event would not leave ANYONE...</div>
				
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 :<br>
<b>FORCES AGAINST THE FISHER-MOTHER!:<br>
<br>
Firebeards:<br>
<br>
<br>
30 Skilled workers are ready to stand by, tools in hand, in case things go bad. (reserve)<br>
<br>
5 Very Skilled workers are slaving away and will stand with the workers when the battle begins, ready to give their all (reserve)<br>
<br>
15 Skilled Warriors are ready to form a wall, defending the army as best they can.<br>
<br>
4 Deep Rangers intend to risk it all to help slay the Mother.<br>
<br>
Grimdr himself will stand amongst those in the wall, giving his skill and his weapons to the fight also. <br>
<br>
Worker back-support for recovery, healing, logistics.<br>
<br>
<br>
<br>
Attolians:<br>
<br>
2 Augmented Stone Constructs<br>
5 Halberdiers<br>
5 Constables<br>
20 cunning, <br>
2 scarred<br>
<br>
Dr. Fleming for medical help and potential dissection/analysis of the cave fishers<br>
1 Unit of Blackpowder (if not used, then I expect this back). However, this can be used to maybe collapse a part of the cave on the Mother Fisher/set up traps.<br>
<br>
<br>
<br>
Fennec:<br>
<br>
((1 Troll (grump),<br>
<br>
3 Capo, Illusionist, Illusionist/assassin, Fighter<br>
<br>
10 thugs, (6 are V-skilled shooters)<br>
<br>
5 Skilled Workers -brews and medics in reserve))<br>
<br>
1 scarred aymaran, 10 brutes<br>
<br>
<br>
<br>
Highborn:<br>
<br>
Tactician.<br>
5 Swordmasters<br>
10 Spearman<br>
10 Archers<br>
Highborn Tamer+Cave Cyclops (makes sense if it's a Cave cyclops might be able to be used in cave)<br>
<br>
10 brute/cunning<br>
<br>
2 scarred<br>
<br>
5 lurker cunning*<br>
<br>
1 lurker scarred*<br>
<br>
*Very amped about got rot <br>
<br>
Tyren:<br>
<br>
<b>1 skilled tyren healer<br>
5 springborn healers <br>
(The healers are staying out of the fighting and staying far back in the safer areas of the dwarf hold.</b><br>
<br>
<br>
POISONS!: <br>
<br>
For the Fisher-Mother Expedition, so far:<br>
<br>
Fennec are bringing Sedative poisons,<br>
<br>
Ratkin are bringing "HellSnuff"<br>
<br>
<br>
<br>
OOC: If you have a strategy besides rushing this thing, please start a thread discussing the plan.</b></div>
				
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					<div class="bbWrapper">MANPOWER AND COMMODITIES FOR GUILDS UPDATE! --<br>
<br>
<b>I HAVE PROCESSED ALL STANDING ORDERS!!! (*except fennecs that just posted) as such -- It's time to update the guilds, for book-keeping AND influence bonuses! (once ships arrive in the new world, news of your deeds will spread to the old world, and people will get another chance to spend influence on manpower!)<br>
<br>
So Make sure your influence tallies are up to date, for those who spend more influence than others, don't fret -- manpower is based on total accrued (not unspent) influence!</b><br>
<br>
List of guilds:<br>
<br>
Grocers: (INCLUDE FOODS YOU BRING TO THE GUILD AS THIS IS THE VARIETY OF A HEALTHY/UNHEALTHY COLONY DIET)<br>
Farmers: (INCLUDE CROPS)<br>
Luxuries: INCLUDE COMMODITIES/PROCESSED GOODS<br>
Healers:<br>
Glassmakers:<br>
Archeologists:<br>
Performers:<br>
Learners:<br>
Blacksmiths:<br>
Mages:<br>
Science:<br>
Brewmaster<br>
Masons:<br>
<br>
You can have experts in more than one guild, but the bonuses they give are spread thinner. Manpower committed to guilds should not be considered part of your regular workforce for orders, as these are full time jobs for regular workers/troops... (experts/characters of course move around a lot so are not so bound)<br>
<br>
The tasks currently on deck before winter comes:<br>
<br>
0) Anybody with orders they think I missed, LET ME KNOW! IT HAPPENS! + Fennec orders<br>
1) <a href="/members/general-ostruppen.16922/" class="avatar avatar--xxs" data-user-id="16922" data-xf-init="member-tooltip" id="js-XFUniqueId122">
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 explores the ruins beneath the inn<br>
2) The battle of Fisher-Mother<br>
3) The repopulation of guilds/commodities (updates faction status sections)<br>
4) The reinen enter the labor pool and/or are absorbed into current player factions!<br>
<br>
THEN WINTER! Winter will likely be a time of reduced productivity, but more adventuring if people desire, OR, if players like, we can treat winter as another "Great leap forward" -- where people declare what they are working on, it all gets processed, and then we all start doing orders again in the spring.</div>
				
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 <br>
<br>
The mages guild studies the missile tips -- fit for arrows, bolts or javelins, they were obviously designed to shatter on impact. <br>
<br>
Once studies by several mages, the following was learned:<br>
<br>
1) If one of the fire tips hits something inorganic (like steel armor, for example) the conduction of heat from the crystal to the point of impact will be very powerful, likely melting an area while the arrow is still travelling. (Armor piercing effect) -- if it hits something organic, it will burst into a small-scale fireball enhanced by the amount of air/fuel in the immediate vicinity.<br>
<br>
2) If one of the ice tips hits something inorganic (like steel armor, for example) the conduction of cold from the crystal to point of impact with be very powerful, likely freezing an area or potentially the entire target. If it hits something organic, it will burst into a small scale "water-ball" that splashes everything in the area enhanced by the amount of moisture in the area.</div>
				
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 :<br>
<br>
<b>"More talk with the Key'ed one..."<br>
</b><br>
The keyed one kept it's mirror fixed on Nicholas as he spoke, as if nodding knowingly it listened to nicholas speak, or more likely read his lips (or thoughts?) as the racket from a sea of delapidated arms on his back turning his keys made quite a racket... at the conclusion of Nicholas' weighty statements, the Key'ed one replied:<br>
<br>
"IT DOES NOT CONCERN THE SPIRES WHAT THE PEOPLE OF BERYTOS CALL THEMSELVES. IF GENERAL PATRICIA IS STILL IN CHARGE OF THE DEFENSE, THE PLAN IS UNCHANGED. INFILTRATION OF THE UNDERGROUND BY THE ZEBANI IS DISCONCERTING -- I CANNOT IMAGINE HOW THEY FIT ANYWHERE BELOW GROUND... BUT IT IS GOOD THAT THE WAR CONTINUES AND MUST BE GOING WELL TO HAVE DRIVEN THE ZEBANI INTO A HIDING STALEMATE, IF NOT THEIR COMPLETE CESSATION. MENTION OF CULL ALSO CONFUSING. CULL WAS REPULSED LONG AGO, WAS DRIVEN BACK BY BERYTOS' OWN TITANS, ALONG WITH THE SINKING OF THE UNDROWNING ONE. CULL ASSUMED DESTROYED. TIME IS DEFINITELY CONFUSING AND DIFFICULT. THANK YOU FOR JOINING THE FIGHT AGAINST THE ZEBANI AND HELPING TO MAINTAIN BERYTOS AS IS OUR CHARGE. CONSIDER US ALLIES. TAKE THIS AUTOMATON THAT HAS RECENTLY BEEN MY GUARDIAN AND SPREAD WORD THAT THE SPIRES UPHOLD THE WARDPACT WITH THE NEW ALLIES OF BERYTOS. DO NOT WORRY ABOUT THE PAA'ANI -- THEY WERE ESCORTED OFF CONTINENT THROUGH CAVE NETWORKS BELOW THE OCEAN. NO AUTOMATONS RETURNED SO WE ARE ASSUMING 100% SUCCESS."<br>
<br>
With that, Nicholas was jostled with some probe from under the mirror... his sign to leave.<br>
<br>
Helysoune grabbed his arm and walked jerkily towards the door with him. <br>
<br>
As they descended the stairs, The heroine whispered:<br>
<br>
"I earned my gold and then some. When we get back to the colony I'm going to treat myself to far too much booze and more than my share of nubile male company... The artifacts I gathered while here will be sent to your home, Nicholas -- do not disturb me while I am at the lamb... I have a date with a giant pitcher and a whole bevy of hillfolk before I'm ready to hang a shingle again." <br>
<br>
<b>Nicholas is sent a variety of interesting artifacts from the spire!</b></div>
				
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 : <br>
<br>
<b>"5 tyrenborn sent to scout out and only day swamp and track the onlydaybugs to gather information and learn more about their habits. This is not a true hunt."</b><br>
<br>
The Tyren-born arrived at the edge of the swamp of onlyday an hour before dawn -- the sound of the onlydaybugs was near deafening... apparently each island had it's own clutch of bugs, which were fiercely territorial but seemingly clashed for mating rights, or courtship... it seemed that the onlydays might be hermaphroditic, as the Tyrenborn witnessed victorious breeders also get inseminated by way of "detachable mating harpoons" -- The weak were killed or cast aside, only the mightiest mated with the mightiest and of the dead examined later none showed signs of successful copulation.<br>
<br>
When the Onlydays were not fighting and impregnating each others rival colonies, they were working together to down larger prey -- A huge serpent was observed to be "boarded" and vivisected by three islands worth of onlydays, which didn't take much time at all. They seemed to prefer running around on the islands and the solid ways between them, but were not at all against swimming or attacking things in the water. Small prey insects to large reptiles -- nothing seemed off the menu for them. When Dawn began to break, all onlydaybugs returned to nests -- and it certainly seemed like the previous territoriality rules went out the window as each onlyday dove into the nearest nest -- even invaders from other nests moments before. Wounded and crippled onlydaybugs promptly burst into flames at the moment sunlight fell upon them, even ones partially covered in mud or semi-immersed in water. <br>
<br>
Most onlydays seemed to have three legs, but many of the larger specimens seemed to have four -- or perhaps when their... ahem... endowments reach a certain size they use them to help them walk. <br>
<br>
The day saw them stay in their nests despite mild antagonism by the Tyrenborn... they knew to avoid the light, but attempted to pull offending objects and feet into the nests. It was during the first moments of dawn that the Tyrenborn discovered that it was not just sunlight that burned onlydays, but torchlight -- presumably any type of light. -- or more specifically non-reflected illumination, seemed lethal to onlydays. <br>
<br>
The examination of the nests was cut short when a mating harpoon was actually FIRED from a nest at one of the Tyren-born, narrowly missing an ankle, bouncing off of a tree-stump and promptly foaming out sperm and eggs in a mixture from both ends of the spike.<br>
<br>
"Yep. Hermaphrodites. Lets get the HELL out of here before one of us gets hit with one of those disgusting stamen things."<br>
<br>
They reported back to Harun'Taras -- "They are nasty as hell in any way we'd care to describe -- no way in hell it's safe to go into that swamp at night."</div>
				
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					<div class="bbWrapper">Drooling, they said? That was some concerning news right there. As if everything about the Cull wasn't already enough to fill your mind with dread, now it was better defended and dreaming of its meal to come. The wheel of the seasons turning and time was growing short. <br>
<br>
What could they say about the bugs of the cull for sure? They knew it could be stopped by a big rock. That if it could be hurt then its hivemates would turn on each other. That like many beasts it hunted by smell, at least partially, and in that was a way to confuse it. And that once it woke they'd have no hope...<br>
<br>
This thing had killed gods and world's. Could the spirits of the ancient woods they'd conjured to protect them stand up to it?<br>
<br>
For now it fell to the shaman to carry on that fight. The tyren had no great scientists to call on and dissect bodies search for hidden flaws. If they were to find any salvation it would be in magic and the spirits. Since the corpse had been shared with the colony Orm had become certain that the chain of metal orbs the gnolls had given him were the eyes or some piece of the cull. And he'd long ago learned that having something of the spirits they called on could help the spirit speakers at their work. Now he just had to hope that the gathered power of the three rings could find them a way to kill this creature, or lock it in sleep forever.<br>
<br>
<b>[The three shaman all go to inspect the black tree for weaknesses and the nature of its shield and drool. They have been given the chain given to Orm by the gnolls believed to be a part of the cull.]</b><br>
<br>
Yet while the masters were away the students were starting their work. Before they'd relied on the elf Mage to translate the magic tome left to them by the sylvan, foolishly neglecting their own local experts. A mistake Orm would never stop kicking himself for. And now with Anais on hand with her unparalleled powers of translation they had another set of eyes to help with finding it's secrets. <br>
<br>
One student he didn't expect to come calling was Anuc the healer. She'd practically begged and pleaded with Orm to be allowed another look at the thing. He could never find himself of a mind to deny her, looking into those big dark eyes. It was gifted to her, he supposed, and she had spoken of how her sight had learned to aid her healing arts. <br>
<br>
Someone who was familiar with it could only help, he supposed.<br>
<br>
<b>[Anais, Anuc the healer and 5 springborn renew work on studying the barkbound tome.]</b><br>
<br>
"Oi! How much of your shit will this get me?" And down by the docks there were other tyren with their minds on far more... terrestrial matters. <br>
<br>
Most weren't living in fear of the cull but the winter frost and what it might do to their new crops. And the slop these dwarves had brought with them was a cut above the usual manure they scavenged from the grazing fields.<br>
<br>
<b>[Tyren ask, how much manure does 2 wealth get them?]</b></div>
				
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					<div class="bbWrapper">Magic, once again, magic has stopped progress. While the men were glad that the bodies were recovered and given a proper burial, the Vault would have to be explored, but it appeared to be a very dangerous place. It seemed like some sort of ice magic was present inside, or at least some speculation seeing how the bodies froze so quickly. Thus, they would have to experiment and figure out how to safely explore the area. The Engineer sighed and said "It looks like there's more bodies down there. We should try to figure out what else is down below and recover them." The Engineer then began to prepare the crane once again to send the constructs down with instructions to recover the other bodies. Something foul was down there if there were other bodies as well. They needed as many hints as possible as to what it could be. However, they also had to figure out how everything was frozen below as well. Thus, the Engineer sent some of his assistants to run and grab a few things: a bucket of water, and a living capybara. He guessed that the floor may cause things to freeze, but the constructs seemed to be immune. Thus, perhaps the magic only affects living or "organic" things. That is why he planned to send down a bucket of water and then a capybara to see if they would quickly freeze. Otherwise, perhaps it was just really cold down there, and it would be safe to people to explore the vault for short periods of times. Regardless, the Engineer was not taking any chances. Too many Attolians had died in these damned ruins. He would not risk anyone else.<br>
<br>
---<br>
<br>
Nicholas returned to his house/workshop with conflicting emotions. He had just seen the most awe inspiring sight he had seen in his life. The technology and inventions that he saw... what he could learn. It would take him longer than a lifetime to create something like the Spire, but at the same time he felt motivated to create something even better. The Spire and clockwork soldiers had their issues, which Nicholas thought that he could solve. Plus, the technology could be used for other applications that could be much more useful. Nicholas had reported hiss encounter with the Key'ed One to Caelis. It appeared that they were now allied with the Spire, but Destruction was barely operational. Plus, the Key'ed One mentioned something interesting about the Cull... the titans were used to repel it. Perhaps they needed to gather the power of the titans to combat the Cull. Regardless, this was a matter that was not up to his decisions. He had another job to do as he looked at the pile of parts that Helysourne had brought.<br>
<br>
---<br>
<br>
Caelis bobbed up and down as Ventus crested the hill. With him was a small entourage to visit an important figure, The Green Goddess. There were numerous stories about the Green Goddess and some of the Tyren seemed to partially worship her. However, Caelis was not here to worship. No, he came to talk with another Titan as it seemed more and more convincing that the Titans would be needed to combat against the Cull. Among him were some of the Sirens and a few of the Attolians. The Sirens were beings attuned with nature, and so Caelis figured that the Green Goddess would be more receptive if the Sirens were among his companions. Among the entourage, they brought various small gifts such as flowers, plants, teas and spices to offer as gifts and to plant them around the Green Goddess. The group made significant progress towards the Green Goddess as they climbed hill after hill until finally they crested the last hill. Before them was the statue. The group approached the Green Goddess, and as they did so Caelis dismounted from his horse and took off his helm. He walked to the statue and said "Hail Lady of the Flower, I am Caelis Wolff, Lord of the Attolians. We come with greetings and gifts, and seek your wisdom."<br>
<br>
---<br>
<br>
The Firebeards had recently requested to join the Colonial Government, which the Attolians had an issue of approving. The Firebeards had been a combatant who fled to the New World without a Charter. Thus, without taking precaution, the Muurdaan could perceive this as the Colonial Government housing an enemy and view the Colony as an enemy as well. This was something that Caelis wished to avoid at all cost. Thus, an idea was born. What if the Colonial Government granted the Firebeard a charter to help colonize the New World in a manner that is similar to how many former enemies of the Empire were sent here to establish a colony. In addition, the Firebeard had agreed to take an oath of Non-Aggression with the Muurdaan, which might not mean much if the Firebeards weren't Dwarves. However oaths and promises that Dwarves  gave were sometimes worth its weight in gold as they viewed their honor as a paramount virtue to uphold. Thus, this could be a document that the Muurdaan would be willing to accept as it would legally render the Firebeards as extra labor for the Colony and the Firebeards would swear an Oath to not raise arms against the Muurdaan as long as the Muurdaan do not transgress against them. It would be wise to take this deal as it would pacify a long time enemy of the Empire and broker peace with the skill of Attolian arbitration. Plus, it would grant extra help in the Colony, which the Muurdaan would profit from. With this Charter, the Attolians would have less concern and also approve of the Firebeard's entry into the Colonial Government.<br>
<br>
---<br>
<br>
With Winter swiftly approaching, many steps had to be taken to make sure that the Colony was ready to deal with the cold. Most were ready for the most part, but the Exiles on the Depression still lived in makeshift homes and shacks. Caelis expressed concern about their ability to stay warm in the Winter, so a group of Attolians volunteered to help out the Exiles who still lived in the area to help renovate their homes so that it would be a better and warmer place to live in. Another concern was that Learner's Square would be inactive throughout the winter as during the cold, most prefered to stay indoors. Not to mention that it would be hard to learn when it was freezing. Learning had to be an enjoyable experience, and the Attolians knew that. Thus, the Architect was sent out to take some time to design a practical building to allow the Square to operate throughout the winter. He had a significant taskforce aiding him and access to a fortune in order to get extra help to get this project done by winter, but it may not be enough. Thus, the Attolians sent word that they sought help for this project. While it wasn't a colonial project like the College, the hall was important as well as it could be used as the center of primary education while the College could be for secondary and specialized education.<br>
<br>
---<br>
<br>
The Ironbound Book had spells to grow various crystals, which seemed invaluable. Thus, the Linguist set forth to teach Cassandra, and several sirens. The book was written largely in draconic, but what he could translate so far was enough to grow crystals. The sirens, it was speculated, could be taught to sing to crystals as their voices were "enchanting and magical" if they were taught the spells. The Linguist had heard stories of farmers singing to crops to make them grow larger, but this was a first. Using songs to sing spells in order to grow crystals, it almost sounded crazy and he would have thought so if he had never come to these strange lands and personally saw crazier things. Regardless, since the Sirens were attuned to water, he bought a bit of ice from the traders. He thought that it would be easier for the sirens if the crystal was a form of water. They then went to one of the root cellars in the Attolian Housing District. If this spell proved to be as useful as he thought, then they would be able to create an Ice House and continuously make ice throughout the year. Thus, the Linguist turned to his new students and began to give his lesson.<br>
<br>
Summary:<br>
<br>
Recovery of the other bodies in the Vault and experiment to see if there is some sort of freezing magic<br>
Engineer, 2 Augmented Stone Constructs, 5 Skilled Workers, 9 Unskilled Workers, 5 Sirens, 5 Halberdiers, 5 Constables<br>
<br>
Study of the Parts that Helysourne brought<br>
Nicholas, 5 Skilled Workers<br>
<br>
Visit to the Green Goddess with gifts to see if she knows of anything or can help with the Cull<br>
Caelis, 5 Sirens, 5 Unskilled Workers<br>
<br>
Making a charter for the Firebeard Clan that includes a Non-Aggression Pact<br>
Castellan, 2 Sundered Kings<br>
<br>
Renovation of Exile Homes in the Depression to provide better shelter for Winter<br>
5 Skilled Workers, 10 Skilled Workers, 15 Unskilled Workers, 5 Sirens, 2 Augmented Stone Constructs<br>
<br>
Building of Learning Hall at Learner's Square: a building for learning even in harsh weather/temperature<br>
Architect, 10 Skilled Workers, 20 Unskilled Workers, 10 Sirens, 2 Augmented Stone Constructs, <b>2 Wealth</b><br>
<br>
Teaching and Practice at Growing Crystals (Ice)<br>
Cassandra, Ironbound Book, Linguist, 15 Sirens, <b>1 Wealth</b></div>
				
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					<div class="bbWrapper"><b><span style="font-size: 26px">(3/3)<br>
<br>
"Community Service"</span></b><br>
<br>
<span style="font-size: 15px">Snowball slunk behind their Amaryan escorts like a shadow, the bulky masses of muscle and stench shouting out guttural war cries and bashing their crudely made axes and clubs together, creating a cacophonous noise that filled the ruins and surely awoke the dead rudely from their slumber.  The croc men pushed, shoved and beat each other senselessly in their hungered hype, occasionally breaking off into quick wrestling matches as the internal hierarchy was challenged and reformed.  The Scarred, aptly named for it’s massive, scale covered frame which was broken by jagged, grotesque scars, remained at the head of the pack, beating down savagely on any Brute who dare try to assert itself.  It was amazing any were still left alive by time they reached the Theater district.  But the croc-men seemed to pay little head to the animalistic beatings they both gave and received.  <br>
<br>
The lack of restraint, pure animalistic instinct was almost painful for the small Fennec to watch.  He did his best not to get trampled by them… he was quite certain they could step on and squish him if they wanted to... </span><br>
<br>
<span style="font-size: 15px">They were tough and thick skulled, taking blows that would have turned a Fennec to jelly.  Even after being bashed on the head with a rock the things would get back up, the previously fighting pair seemingly stronger and more closely knit than ever.  This was likely the reason why the colonial’s were having such a hard time training them, and why they were so easily duped into fighting for them, Snowball mused.  He would have some fun toying with them on the journey...   </span><br>
<br>
<span style="font-size: 15px">Although stupidity and aggressiveness was likely their norm, the Amaryans were especially active today.  The reason for their hyperactivity was simple- the Amaryans were excited at the prospect of what they had been told we a mass feast.  A three thousand course meal at that!  They were to eat well today as far as they were concerned.  The thought that three thousand angry undead may be too much for the small party to handle seemingly never crossed their dull minds.  Or perhaps they simply weren’t phased by the prospect of death.  One had to wonder if the dumb brutes were even aware of their own mortality.  The Finecian’s certainly were…</span><br>
<br>
<span style="font-size: 15px">Which is why they had positioned themselves and their Amaryan escort in the back of the party, despite the risk of being squished beneath reptilian feet or having their thick skulls bashed in by a wildly swinging spike-club.  They were willing to take that chance rather than be in the front lines or stuck in the middle of the pack when things turned sour.  This way, they could turn and run with no one to block their exit, and have their Amaryan guardians rush forward to unwittingly sacrifice themselves so the Finecians could make their escape.  It was safe to say they didn’t have a lot of confidence for the mission, if the rumors they had heard were right….<br>
<br>
Snowball sprung backwards as the Brute he was hiding behind suddenly stepped backwards, his large taloned foot brushing past his whiskers as it smashed against the cobbled ground with a thud.  The brute let out a roar and tossed it’s axe off to the side, the crude iron instrument smacking the brute beside him, and charged at its comrade before it, the pair locking arms in contest.  Having to jump so suddenly would have likely tripped up less agile races, but the small Fennec was like an acrobat, pushing off on the cold ground with his exposed feet, flipping backwards in the air with his arms outstretched so as to catch the ground and continue his momentum in a backwards summersault that landed him once more on his toes.  He let out a almost feminine sigh of mixed annoyment and relief and looked up at the battling crocs with dismay, His white turban now sitting crookedly on his head.  He re-adjusted it, whining as the neat folding around his large ears was now in shambles.<br>
<br>
He had little time to be annoyed however, as an Amaryan brute behind him surged forward, careless to the tiny foxes around his feet.  Snowball rolled to the side, narrowly passing through the stride of a neighboring brute and popping up behind it.  But just as he did so it seemed another of his Comrades had the same idea, the two fuzz balls crashing into each other with yelps and sprawling into a furry mess of dirty tunics.  The Amaryan behind them, though distracted by its anticipation for the “feast” noticed the collision and moved to the right, sparing the two from being trampled.  Whether purposely or merely out of instinct one could only guess.</span><br>
<br>
<span style="font-size: 15px">Thought unhurt, Snowball whined and sat up, patting around his waist, sides and shoulders, making sure all was in order.  To even the keen observer, the Finecian seemed lightly armed, his crossbow being carried by an unwitting Brute and a sinister looking dull-silver falcata on his back.  Beyond this, no seeming knives, wrist blades or other tricks normally associated with the Foxes.  His uniform, a simple dirt covered and worn tan tunic, ill fitting cloth pants and a strikingly fine pink scarf, now slightly soiled from the ground.  His comrade wore very much the same, minus the scarf and turban.  They carried no utility belt or visible sheaves, nor was the indentation of any weapons visible under their cloth.  This of course, as anyone could guess was not exactly the case.  Beneath the rough fabric each Fennec wore a series of utility belts of sorts, that spanned from their waist, up their sides and to their shoulders, pocketed with slim sheaves in which thin but deadly knives were tucked, small near seamless slits only accessible to a foxes nimble fingers perforating the waist, sides and back of his tunic to allow access to the weapons.  With one seemingly fluid flick of their wrist they could send a knife flying in any which direction they so pleased, just as quickly drawing another as the first hit it’s target.  They were assassins in every sense of the word, only lacking the xbows and retractable wrist knives that had become characteristic of their kind.  And like true assassins, they appeared as any other Finecian thug, poor, dirty, and hyperactive.  The colonials would write them off with little regard, especially without the keen sight of the Highborn.<br>
<br>
Snowball’s Falcata had flown off of his back from the force of the impact, clattering and sliding across the cobbled ground of the ancient road.  The small Fennec flew backwards with a grunt, landing on his back on the cold dust, banging his head as he did so, his clean turban landing in a murky puddle just above his head.  He leaned up, groaning and rubbing the back of his skull, although unhurt.  Grumbling he pressed against the bruise and brought his hand to his face, examining it for blood.  Satisfied he wasn’t bleeding and therefore staining his fur and clothing with the icky substance, he turned towards his comrade, who was similarly sprawled out but also unhurt.</span><br>
<br>
<span style="font-size: 15px">“Watch where you’re going!” He hissed at Shade, who was already over the incident.  <br>
<br>
Shade didn’t look at him as he dusted himself off and stood back up, his Falcata swaying casually`on his side.  Tugging on and re-adjusting the straps hidden beneath his brown tunic, he finally looked over to his comrade to merely shrug.  “We made for the same lizard, not my fault”.</span><br>
<br>
<span style="font-size: 15px">Snowball huffed, flipping himself up with the grace of a Highborn, bending at the waist to lift his legs in the air, and in one fluid motion flicking them back down to launch himself up back onto his feet.  “Yeah, well, now my clothes are all dirty and dusty!”<br>
<br>
Shade rolled his eyes and started walking to catch up with the party.  He had long learned it was best to ignore his friend when he got like this, let him wallow in his pity rather than feeding it.  The end result would be the same anyways.  Whining, anger, empty threats and then back to his usual chirpy self within the hour.  And then the cycle would repeat once more when something inevitably distressed him in even the slightest.  “Also your clothes were already dirty Snow…”</span><br>
<br>
<span style="font-size: 15px">“Oh yeah… right…” He muttered, looking down with disdain at the worn and stained tunic he had been given as a disguise ever since shit had hit the fan.  “Well my turban and scarf weren’t!” he shouted triumphantly, justifying his own self pity.  Speaking of his turban, he went to straighten it to find nothing but his own furry head!  Snowball’s beady little eyes widened and an eek escaped his open mouth.  “My turban!” The pancing Fennec exclaimed, twitching about and looking desperately for the thing.  His jaw dropped when he saw his pristine and neatly folded turban now floating lazily in a puddle of muck.</span><br>
<br>
<span style="font-size: 15px">“Nooo!”  He cried, dropping to his knees and delicately lifting the cloth from the pool, mud dripping from it’s stained brim.  “It’s… It’s ruined…”  He lowered it back down, gently setting it back down on the ground and staring at it sadly, his ears drooped down to his sides.<br>
<br>
“It’s just a stupid towel.” Shade said, tugging on his friend’s shoulder.  “You have like, hundreds.  Just wash it or something.  C’mon we gotta catch up with the others.”<br>
<br>
“Go away!” Snowball, shouted, standing up to shove Shade away.  “And no I don’t, I only brought like ten from back home.  This was my only white one!  And now it’s ruined...”.  It looked like he was actually going to cry over the stupid glorified head band as he returned to pouting over his soiled hat, trying to delicately remove the mud and dirt from it.<br>
<br>
Only ten.  Shade rolled his eyes and glanced towards their friends who were quickly leaving them behind.  “Yeah, whatever.  I’ll get you a new one.  Just c’mon, everyone’s leaving us behind”.  Not that he mind showing up late to them being slaughtered by a mob of zombies…<br>
<br>
Snowball’s large ears perked up and he looked up at his friend, tears in the corner of his eyes.  “R-really?” He sniffled.</span><br>
<br>
<span style="font-size: 15px">“Yeah, silk and everything.  Let’s just get this over with.”<br>
<br>
“And a new pink scarf…?” The sniffiling Fennec asked tentatively. </span><br>
<br>
<span style="font-size: 15px">Shade sighed.  “It’s not even dirty Snowball…”.  There goes his month's pay.<br>
<br>
“Yes it is!” Snowball protested, pointing out the small specs of mud that had landed on the back of it.<br>
<br>
“Can’t you just wash it out?  I mean they’re tiny.” Shade pleaded.<br>
<br>
“Yeah I could, but then they’d be like slightly off color and I couldn’t wear it anymore anyways!  Everyone would notice.”  He whined.<br>
<br>
“Ah, of course”.  Shade conceded sarcastically.  Because everyone totally cared about his fashion statements.  Wasn't everyone on the verge of killing them a few weeks ago?  “I’ll get you a new scarf too.  Just stop being a baby and please let’s just go” he sighed, giving into his friend’s demands.<br>
<br>
“Yay!” Snowball exclaimed, chirpy and happily as if he hadn’t been crying over a piece of fabric just moments before.  He jumped up, hugging his friend a bit too tightly and licking his cheek affectionately.  Shade couldn’t help but smile as he pried Snowball off.  “C’mon enough with that… there’s people around.”  He glanced about, embarrassed.  “Let’s catch up with the others”.</span><br>
<br>
<span style="font-size: 15px">The Finecians continued the journey without incident, dancing amid the slow Amaryans, rolling, sliding and jumping effortlessly around and over them like mini acrobats.  They would leap up on top of one of their heads to get a view of the landscape.  The things were like mobile guard towers and Snowball felt like a Giant on top on them, easily able to gaze over their much taller party members at the graveyard before them.  He would only get a moment however to admire the sight, as the croc-men were not so keen on having foxes atop their heads, and would grab at them.  Or at least try to, as the thugs would easily evade the slow and clumsy brutes, jumping back down to the ground or even a neighboring brute, jumping from head to head like a monkey.  The brutes had essentially become their own mobile and unwilling jungle gym.<br>
<br>
Suddenly, just as Snowball was leaping onto a particularly slow croc he had been teasing with for most of the trip the party came to a halt, causing him to squeal in midair as he flew past the croc and landed on the ground rolling.  He panicked for a split second as he felt around for his turban but then remembered it’s fate.  From within the forest of giant Brutes he could sense the party tense up, well save for the Amaryans who were now more hyped than ever, letting loose battle cries.  Snowball’s sensitive ears twitched, once, twice.  Something was approaching..</span><br>
<br>
<span style="font-size: 15px">Curious, although hesitant and half expecting an angry horde of undead to be pouring at them he clambered back on top of the Brute to get a better look.<br>
<br>
Upon mounting the beast, his darkest fears were realized.  Angry undead were pouring from a relatively intact amphitheater.  Hundreds, thousands even with glowing red eyes, grey, sickly skin with long, sharp teeth perfect for eating foxes bared… it was probably an exaggeration but it certainly looked that way to the small finecians.</span><br>
<br>
<span style="font-size: 15px">He stared wide-eyed at the sight, frozen like a deer in the highlights as the horde approached.  The front lines braced themselves for what would likely be their one and only stand raising their shields to form a shield wall while archers stood behind them, readying their bows.  Meanwhile the hungry Amaryans pushed to the front, eager to begin the feast.  Slowly, reality came back to Snowball, partly due to the fact that the Brute he stood on surged forward, knocking him off.  Coming to his senses, he looked back, towards their escape route.  There was no guarantee it would still be there once the fighting began.  This may be their only chance… and hell, they were gonna take it.  The group looked around at each other, nodding an unspoken plan; run like hell.<br>
<br>
But before their plan could be set into motion, something unexpected happened.  A single flaming torch was raised by one of the Victorians.  The rest of the party fell into a knowing silence, even the Amaryans seemed captivated by the aura the torch gave off, calming down suddenly, their weapons hanging lazily at their sides.  They all turned towards the south, back home.  <br>
<br>
Confused, the Finecians followed their gaze to stare at the Victorian lighthouse, the grand tower but a spec on the horizon in the distances.  Silence for a moment more and then it happened, the Victorian’s tower seemed to glow red for a moment and a pulse emanated from it, the wave spreading across the landscape towards.  The horizon turned red and crackled with energy, growing larger and more vibrant as it emanated from it’s source.  <br>
<br>
As the wave passed over them, everything was cast in a brilliant shade of cherry red.  As it washed over the party, Snowball could feel the energy tingling his fingers, causing his fur to crackle with static and stand on end. It continued, spreading over the district, passing through ruins and long dead unlike.  <br>
<br>
Suddenly the party seemed to relax, even the Amaryans were suddenly still, as if unable to comprehend the scene before them.  Confused, Snowball clamored onto the nearest brute, staring in awe just the same when he saw what had become of the long dead.</span><br>
<br>
<span style="font-size: 15px">Ash piles, hundreds of them were just moments before angry undead had clamoring straight for them.  The red wave had seemingly vaporized thousands of them in an instant.  But more interestingly and what really caught the Finecian’s attention was the glittering GOLD, SILVER, RUBIES and other valuables that littered the landscape amid the ash.  More wealth than he had ever seen, even a fraction of it would be enough for a lifetime, although perhaps not with his expensive tastes…</span><br>
<br>
<span style="font-size: 15px">While the faithful helped to guide the lost spirits to the beyond or whatever they believed came next, the foxes were lining their pockets with silver and gold.  They shoved every tiny piece of jewelry in whatever nook and cranny they could find, and when their pockets were large heavy balled weights hanging at their sides and pulling their trousers down they began to fill their hidden sheathes with the stuff, discarding their knives in favor of gemstones.  It must have been quite the spectacle to the others, watching the foxes frantically producing about a dozen knives each out of thin air and dropping them into a small pile beneath their feet, shoving rings and gemstones in their place.  And when those were full… various bodily orifices… let’s just say some of the loot would need a thorough scrub down once they were “retrieved”.<br>
<br>
Snowball let out a sickly groan as he swallowed a ring, struggling to force the thing down.  He coughed, and choked, the thing was just too damn big.  Rather than spit it out however, he used his hand to force it down, coughing up a storm in the process.  He bent over, wheezing and coughing up a mixture of phlegm and blood.  Pausing for just a moment, he bent over and picked up another ring to repeat the process.<br>
<br>
But something was wrong (well other than coughing up blood), everyone seemed to be glaring at them.  Was it the fact they had to witness them keistering jewelry?  Or maybe it was the fact that they technically weren’t suppose to profit from community service…</span><br>
<br>
<span style="font-size: 15px">With long faces, the Finecians would empty their pockets, pouring an inconceivable amount of loot onto the ground in mini waterfalls.  It was amazing how much you could fit in your pockets if you really tried.  Resheathing their knives, they would do their best to regurgitate the rings.  Snowball wondered if they wanted the brown ones back… perhaps he would keep those as a keepsake.  Besides, he didn’t feel like going through the pain of retrieving them right now…  He instantly regretted having eaten a large breakfast that morning.  <br>
<br>
Suddenly, attention shifted once more towards the ruined amphitheater.  From within the shadows, new forms could be seen, stepping into the light.  Tall, dark skinned elf like beings.  They seemed to be Drow elves at first glance.  The Finecian’s squealed, running and hiding behind their Amaryan escorts who were sniffing the ash piles sadly, wondering where their meal had gone.  Drow elves?  In the new world?</span><br>
<br>
<span style="font-size: 15px">Only the other’s didn’t seem frightened by their presence, and the recently arrived Highborn didn’t instantly enter into battle formation.  A very good sign.  These newcomers must be the “Night Elves” they had heard about.  The Night elves gave a short speech in a language the Finecians didn’t understand, which after Highborn translation seemed to anger the Attollians.  From what Snowball could gather the Night Elves were claiming the district as inheritance?  Did this mean they wanted the brown rings?</span><br>
<br>
<span style="font-size: 15px">The Attolians rebutted the Night Elves claims, and the Night Elves seemed to concede- killing themselves and casting a veil of darkness and disappearing.  What an odd bunch.  ((I really don't want to write 1000 more words to describe this crap, this will do))</span><br>
<br>
<span style="font-size: 15px">Well, today had been quite an interesting day, but Snowball thought he was gonna call it quits.  Besides one of the jewels he had “stored” had some pretty sharp edges and he wanted to take care of that as soon as possible…  <br>
<br>
<b>SUMMARY:</b>  The Finecian Thugs drop the 1 wealth they had gathered and leave the area with their Amaryan escorts, although they inform the colonial government that they would be happy to send back a party to help in clearing/cleaning the district  <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId148">
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 <br>
<b>[Tyren ask, how much manure does 2 wealth get them?]</b><br>
<b><br>
"Normally we'd sell you 6 units, for those coffers, this stuff is the best -- but we'll give you 8 if you promise to sell us some stuff we need at a fair price so we don't go away with an empty hold."<br>
<br>
We'll trade straight across and keep the filthy coin out of it if you can give us a couple of units of darkleaf and bull iron (<i>OOC: this will not strain supply overmuch) <br>
</i></b><br>
<i>"If a deal is a deal -- I'd warn you to store that stuff carefully. Don't get fire anywhere near it, and turn the mounds on hot days or they'll literally light up from the inside. It'll be safe when the cool of winter comes, but lets just say there's more than one use for this fertilizer... and you'd be dumb as hell to try it."</i></div>
				
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			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId161"><span class="username--style6">Beckoncall</span></a>
<br>
<b>Finecian Guild List for </b><a href="https://www.rpnation.com/members/25395/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fmembers%2F25395%2F&amp;hash=8d9e09123fee91509e816c378b6c3408">@Beckoncall</a><br>
<br>
SCIENCE GUILD - 1 Capo delegated (Botanist), Amber Encased Giant Red Ant, Ember Encased Automaton Hand, 2 units Automaton fragments(head and torso)<br>
<br>
GROCERS GUILD - Sontio delegated to help ensure production meets colonies food requirements. Water Plants, Fish, Mushrooms<br>
<br>
BREWMASTERS GUILD - 2 Capo (Brewmaster and Botanist) 5 skilled workers, 5 unskilled workers delegated, Ale, Wine, Beer, Potentially Mead and Honey based brews<br>
<br>
LUXURY GUILD - 2 Capo Delegated (Brewmaster, Jewelry), Honey, Amber, “Heaven’s Aroma”, Fish<br>
<br>
SMITHS GUILD - 1 Capo Delegated (Jeweler), Amber Jewelry<br>
<br>
MAGES GUILD - 2 Capo Delegated (Illusionists)<br>
<br>
<b>CAPO GUILD DELEGATION LIST FOR BECK</b><br>
Andrei Connic - Illusionist badass assassin. Elite Assassin. Mages guild..<br>
<br>
<br>
Jonti Capro - Illusionist. Mages Guild.<br>
<br>
<br>
Mikkoleti Sonto - badass rogue/assassin lite. Master biologist/scientist. Specializes in discovering useful materials in nature, especially those of an illicit or magical nature. Science, Brewmasters guild.<br>
<br>
Kreig Varn - Metalergist/jeweler. Smiths and Luxury Guild.<br>
<br>
<br>
Mr. Mallothew - Baddass/Assassin lite. Politician, planner, businessman, Wheeler dealer type.<br>
<br>
<br>
Yuln Orsona - Master Brewer/drug grower. Perfects brew and illicit drug recipes, manufacturing techniques and related activities. Brewmasters, Luxury Guild.<br>
<br>
<br>
"Sontio Ornolldo" - "Jack of all trades, master of none" -- real specialty is serving to improve the work of other specialists. Hes the guy who gets shit done. Grocers guild.</div>
				
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					<div class="bbWrapper"><b>Curoi and the fountain</b><br>
<br>
In the dreamscape the only limits were those placed upon the imagination and will of the mind it was built upon. In these lucid moments Father Curoi was no longer the frail old man that hid his aged frame under layers of priestly robes but the young warrior he once was. He was a champion among the devout in his time and for a brief time it felt like his time had come once again, just as the demon had promised. An older mind wrapped in a body of youth and steel.<br>
<br>
"How refreshing to see the demon seek out the old man instead of the reverse for a change. You seem serious in your desire to negotiate at least... so let us do so, but as men should. You seem to know something of me already, you knew my name before it was ever given. So tell me, Fountain Dweller, what was your name before you found yourself such?"<br>
<br>
The fountain replied...<br>
<br>
"Oh yes, my all means lets take things to the next level. You'd end up beating the name out of my witch anyway -- lets get past such trivialities. I was best known in this city of Berytos as Lerohaeroch -- or Gadzeanar in my own age. Do not think me a fool to tell you my truename -- yes you could use it against me... but it is dangerous to swing a weapon of unknown power, is it not? I dare you call me by it... but only if you want our polite discourse to end, and abruptly. In return, If you have honor and truth as you claim to yourself... tell me what it is you fear most? As with my witch, Save me a beating as I have saved you... It's so exciting when one... cuts... to the chase..."<br>
<br>
"Rabbits I suppose. Such jittery little things, I never saw the point of them. Young novices would always say how soft and sweet they looked but the little pests always bit if I got too close or would kick and soil themselves if I ever picked them up. Far from sweet if you ask me. No I always felt uneasy holding them, would much rather keep my distance."<br>
<br>
The old priest, currently within his young body could sense the skepticism of the demon, even as it hid itself in the incorporeal. "Come now. Just as you would not give a true name do not expect me to give a true fear."<br>
<br>
That would set the tone from there, making the stance of the priest all too clear. "You've come to the wrong person if you think I will kneel to you. You'll find no bargains or deals to be struck here, demon. Even if I was so inclined it is not in my power to call off these actions. You may have been grand in the time of these sinful mages but the world has moved on without you, and it rejects you and your wickedness!"<br>
<br>
<i>"Father Curoi! Father Curoi, they've returned!"</i> And with startling suddenness the old man was shaken from his slumber. This declaration of defiance still fresh in his mind.<br>
_______________________________________________________________________________________________________________________________________________________________<br>
"So it has only grown stronger..."<br>
<br>
Elien rubbed at her eye in exasperation once again. She was swiftly coming to realise why so many higher ranking members of the order had become bald as newborn babes or sported permanent frowns like weathered gargoyles. The hubris of the mage kings had lead them to toy with powers far beyond their understanding and now it fell to the next generation to tidy up the leavings that still haunted this unquiet graveyard they called a city. Worse yet so many of the contemporaries, instead of learning from the mistakes of those before them, seemed eager to line up and hurl themselves into the waiting jaws of the demons that now made this land their playground. What could she do but think the worst of such careless charlatans?<br>
<br>
"And do you believe it shall strike against us directly now it has failed in its bargains again?" She asked the cleric.<br>
<br>
"I am not sure it is capable, Chapter Master. For now there is still too much we do not know about Gadzeanar and what it is capable of. I believe that the demon is currently contained within the masonry of the fountain, at least until it can secure true worship from the colony... however the witch is what truly worries me. Lord Wolff believes he has full control over Gadzeanar itself but I am of little doubt that the demon has sway over this Cassandra woman. Simply looking at her eyes shows how much of her body and soul has been given over to it and now with the mana and blood of the dark elves to work with I cannot be sure she has any free will left within her. If it is to attack we must prepare for her to be the weapon the demon uses."<br>
<br>
A dark warning indeed. Their enemies seemed countless in this new world, the purging of the undead that appeared so grand in its happening now looked to measure as a grain of sand against the shore. Then there were these native elves that so conveniently claimed ignorance of their past memories and deeds. Members of the mage courts could walk among their numbers even as she spoke with her advisers, readying plans to reclaim these ruins and wipe out what they saw as intruders to challenge their rule, yet they were allowed to walk free! Elien knew that to have one of these sorcerers could prove a mighty boon to their chapter, a font of knowledge rivaled only by the Aboleth they'd managed to squeeze a starting volume out of. Yet caution won out over curiosity. These infodels had almost sabotaged their plan to cleanse the undead and had wantonly fed the blood demon that still vexed them. She would find a way to make them pay, to bring them low for these affronts!<br>
<br>
For now she had her own people to see to. The chapter had won a victory of their own with the clearing of the theatre district and now it was time to consolidate their standing. "We must finish work on this fountain of our own. If it is desperate enough to reach out to a cleric then this must be a true threat to its presence. Sir Tarkus will finalise his designs and you. Father Curoi, I must call on you to bless this work with every incantation you can think of. I will not risk this demon travelling through the waterways it is imprisoned in a defiling our work. This fountain must serve as a true holy monument, just as the lighthouse does! The devout will act as your wardens should this witch care to try and disrupt your work. In the mean time, Father Ghol, we have struck a blow against this Cull it seems, enough that the titan feels a need to defend itself. It falls to you to work with the colonial coven to see if we can fathom a weakness in this shield and if possible... deliver the final blow to this monstrosity."<br>
<br>
Onri Ghol nodded in his consent, his pale features looking almost translucent in contrast to his black robes. "It will be done, Chapter Master, and if I may be so bold: If I am to work alongside the sorcerers of the colony, might I take a number of squires and younger members of the chapter to serve as my assistants?" That raised a few eyebrows around the table but once the younger cleric gave his reasoning they were replaced by knowing smiles soon enough. "A chance to learn of these schools of arcana up close could be valuable for our learned brothers and sisters in bolstering our own treasures and for the squires, well magical threats are proving more common than anticipated in this new world, some of them closer to home. It would be wise to give the next generation some training in what to expect from this type of <i>individual</i>."<br>
<br>
Elien grasped his meaning soon enough. "Make it so, brother cleric."  <br>
_______________________________________________________________________________________________________________________________________________________________<br>
<b>Come all ye made faithful<br>
</b><br>
And so the chapter of the distant tower began its public offensive. Their battle for the hearts and minds of the colonial citizens had begun. But who to go to for such a task?<br>
<br>
Hawe! Came the resounding answer. Where so many saw the knights of the order as cold and standoffish, and where so many knights made cold by duty were happy to oblige, there stood Arran Hawe. An upbeat smile and boisterous laugh were always quick to grace his manner, never one to hold on ceremony this one greeted his fellow man with a shake of the hand and a, "Please, call me Arran."<br>
<br>
Arrayed in jewels he'd dug up from the earth and replacing his sword for a pair of pickaxes this one struck the folk hero image true and clear. With Curoi and Abel engaged elsewhere he would make a fine face for the chapter to put on. Supported by Sir Bruford to act as translator for any less educated colonists and Sir Zita, a woman who thirsted for conversation like a drink for drink. Between them they should be able to chip away at the imposing image that had formed around the chapter in their opening weeks.<br>
<br>
Especially once Sir Abel had begun his shepherding efforts in earnest with his regular performances. Never one to settle for mediocrity the bard knight began to pour his heart and soul into what he was dedicated to making his greatest work. A saga of songs detailing the major events of the holy texts and the lives of the saints.<br>
<br>
The first, of course, was the beginning of Saint Victoria's adventures and her call to arms. Harnessing folksy chords and rhythm techniques, as well as Attolian spoken verse method, he told the story of the humble lighthouse keeper and his daughter.<br>
<br>
Of the village that was nightly beset by devils of the ether and fiends of the deep. The lighthouse beacon was all that could keep them at bay, that and the sword of the warden who had long since fallen. He sang of the night the old man took ill, poisoned by the dark whispers of demons, and how his young daughter was left to light the fire alone. Oh but the beasts of the dark would not let her do so. They scaled the tower, sent wind's and rain to smother the embers and vile monsters to tear at her flesh.<br>
<br>
All seemed lost until amid the storms of ghosts and wraiths one voice called to silence the din. A woman's, soft and comforting and Victoria knew it to be the mother who bore her and died bringing her into the world.<br>
<br>
"The warden's weapons are still unclaimed, they were never a man's to take. Take hold your birthright, my daughter, and embrace your true heart."<br>
<br>
And through the night did she fight, her mother's sword fast in her hand and fire burning around her. By the dawn's light Victoria could see that she had fended off the worst of the demonic horde and slain the prince who stood at their head... but at great cost. Her home lay in ruins, her family lost to her. All she now has in the world was the sword and armour given on to her by her blessed mother.<br>
<br>
With all the world before her and nowhere to go, Victoria took to the road. This was an age of adventurers and heroes she lived in, but monsters and villains too. Victoria knew her purpose in life now. She would take her sword and seek out the darkness that had robbed all she loved of life so that no other might suffer as they had. She would train and become the valour demons feared. Thus began the journeys of Saint Victoria.<br>
_______________________________________________________________________________________________________________________________________________________________<br>
<br>
"How good it is to return to the fold." Canoness Isabella walked down the line of squires she had been given charge of. Five girls, and five boys she had been allowed to choose herself.<br>
<br>
They may have been green with regards to battle but their training and ethic put them leagues above the convicted constables in her estimations. Now once again she could throw herself into moulding the future of the order. Her new chapter master was looking for a swathe of new and interesting ways to train the future warriors of light, apparently one of the clerics had put an idea in her head. Whatever the cause Isabella was a woman who would not hold back an ounce of her prowess when it came to this task. Her duty and name were that of a teacher and she had been given the task of finding a new champion for the chapter, a duty she had fulfilled many times in the past. Whichever one of these squires became her protege she would not have them shame her.<br>
<br>
As for the young squires themselves, each was thrilled when they learned they had been chosen for special training with the canoness. Now however they were beginning to see the pressure that lived behind those flint hard eyes. And a collective gulp filled their throats.<br>
_______________________________________________________________________________________________________________________________________________________________<br>
Within the walls of the garrison two knights tinkered away at the newest addition to the library. The wealth of historical finds were swiftly outweighing the ability of the monks present to write out all their texts by hand. Copies would need to be made for sharing with the citadel, new tomes would need binding. Since their failure at the spire Chapter Master Elien had grown impatient. It fell to Sirs Prisha and Crofter to conjure up their own, more traditional, press under their own means. With some financial aid from the chapter at least. Even down the hall they could be heard, each one espousing the values of their own trade.<br>
<br>
"We should have started like this from the beginning."<br>
<br>
"Should we start in the classic press print style?"<br>
<br>
"Nonsense! They've been eclipsed by the Almiren press for over a decade. Not to mention what the Tetran scholars are doing."<br>
<br>
"But we don't have nearly their recourses. The Muurdaanian approach may be better here, with a few extra gears I could make a frame that could be worked by one."<br>
<br>
"A plain outlook but a practical one, I can't deny them that. We'll start there at least and see how things progress."<br>
<br>


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			<div class="bbCodeBlock-content">Work on the Victorian fountain is finalised.<br>
Staff list: Sir Tarkus (Skilled mason)<br>
Sir Margaret Kinsey (Skilled Metalworker)<br>
1 Canonate (V.Skilled Cooper)<br>
20 squires<br>
5 monks<br>
Father Curoi (High Cleric)<br>
5 devout<br>
<br>
Sir Abel follows up on his saga and missionary works at the tavern. 2 influence spent.<br>
<br>
The church of St Victoria throws its doors open to the public and those interested in the faith. The church "social day" will be providing food and shall be hosted by knights and priests open to answering any questions the curious may have.<br>
Staff list:<br>
Sir Bruford (Skilled linguist)<br>
Sir Arran Hawe<br>
Sir Zita Karkov<br>
1 canonate artist<br>
10 monks<br>
5 squires<br>
2 influence<br>
1 wealth<br>
<br>
Work on the Victorian printing press begins.<br>
Sir Prisha (Skilled Engineer)<br>
Sir Violet Crofter (Skilled Printer)<br>
10 Squires<br>
5 monks<br>
2 Wealth<br>
<br>
Father Onri Ghol approaches the mage guild to investigate the new state of the cull tree.<br>
Victorians join the mage guild!<br>
Canonate Onri Ghol (Minor cleric/mage)<br>
5 monks<br>
5 squires<br>
<br>
Canoness Isabella takes up the training of a personally selected class of squires.<br>
1 Canonate (V.skilled Drillmaster)<br>
10 squires</div>
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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<b>[The three shaman all go to inspect the black tree for weaknesses and the nature of its shield and drool. They have been given the chain given to Orm by the gnolls believed to be a part of the cull.]<br>
</b><br>
Bruul and Shul had looked behind them during their trek to the great towering trees, but never once saw any indication that Ummush was following them. Their surprise was not stifled when they found that it was Ummush that was waiting for them at the edge of the pit of bones that lay around the base of the tree/monolith -- from this distance a low thrumming noise could be heard directly below it... no bones fell this hour, as they seemingly always had on visits previous.<br>
<br>
Shul coughed a mouth full of spores but upon recomposing said -- "It's a shield, but spirits are not impeded. They say great darkness above -- and sleep, and rivers of... meat?" <br>
<br>
Ummush seemed to rub his belly as he gazed straight up at the angry humming black eye. "It's not evil. It just is. Somehow makes it worse. It was made to murder the world, they say -- and it doesn't even have a speck of passion about it. The shield is so we don't bother it while it prepares to kill us. plain and simple." Ummush snorted. He had contempt for it as a dumb animal.<br>
<br>
Bruul, who had brought the chain of eyes, held each one to his own eye to look through them and a strange smile stretched across his face. Shul knew it, it was when Bruul had an idea to spoil for a fight, but that people were going to die. It was a grimace in every way it wasn't a smile. He handed the chain of eyes to the other shamans, who also looked...<br>
<br>
...Through the lens of the Cull-eye orb, the shield was riddled with holes... the bottom of the sphere had many circling the trunk of the tree, and the bottom hemisphere had several others scattered in seeming random positions. There was obviously great detail to make out far above them -- but the Tyren could not discern it... green lines? Bumps on logs? This was a spyglass to give to a human or an elf. <br>
<br>
_____________________________________________________________________________________<br>
<br>
Meanwhile at the mages guild Anuc and a handful of springborn began to study spells of power and misdirection that could be drawn from the wood. Glyphs of power and misdirection, glyphs of fear -- special symbols that could be knitted into the wood if they could just understand them.<br>
<br>
Anuc say a glyph for passion and... desire... and quickly took her own notes. Her associates pretended not to notice. <br>
<br>
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 :<br>
<br>
To improve botanical garden:<br>
<br>
(1 Capo, 1 Troll, 5 thugs, 5 Skilled workers, Amber)<br>
<br>
--The Finecians outdid themselves in their most recent exploits... they took the lovely contributions of the highborn gardens and took their beauty two steps further -- sowing in robust succulents, amber embossment, and their agility enabled them to sow plants and vines in new areas underhanging the higher level and took advantage of "waste-heat" and running water drains to turn the roof into a gorgeous organic display, which helped insulate and strengthen the building as well.<br>
<br>
Since the initial bristling about whether the Finecians would be allowed to help beautify the structure, people were very appreciative of their contributions...<br>
<br>
<b>FENNEC GAIN +1 INFLUENCE!<br>
<br>
<br>
ANT VS. TROLL: <br>
</b><br>
Crumbler was given an order to become the one-troll solution to the ant problem. At first he just broke their jaws or plucked their heads off if they tried to burrow above the ground into the excavation -- always gaining grevious wounds which the troll did not seem to mind. After that, he was instructed to refill holes with stone, but the ants rapidly started digging around them to the point they began to slip through the dirt and into the void below. Then, one day CRUMBLE almost slipped into a void -- with numerous giant ants waiting beneath the would-be trap. The troll rang a bell to summon a supervisor -- and sat at the pit reaching down with his giant ham-fist pulling ants from the hole and devouring the poison ants unceremoniously. <br>
<br>
A skilled worker came to the troll and asked for a status report.<br>
<br>
"Spicy."<br>
<br>
The fennec tapped his foot... then rephrased himself. <br>
<br>
"What the hell is going on... you are supposed to be guarding this hole!" <br>
<br>
The troll replied. <br>
<br>
"Ants have stopped trying to dig out as much as they are trying to eat me. So I turn things around and start eating them! Better move soon. Can feel they are subverting ground we are standing on."<br>
<br>
The fennec supervisor looked at the slightly dancing loose dirt and stones on the ground they were standing on... there was obviously a lot of activity beneath the surface if the ground trembled so.<br>
<br>
The troll picked his teeth then a chunk of crust out of his eye with the leg of a red ant. <br>
<br>
"Tell bosses we better hurry. I can eat a lot of ants, but soon there will be lot of ants eating me."<br>
<br>
The supervisor ran to tell the capos!!!</div>
				
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 :<br>
<br>
The constructs were lowered on a crane back down into the pit of the Nerid -- "Retrieve bodies. Test rats and bucket. Return." their magical voices seemed like somebody without lips and a mouth sealed with concrete. "Will do."<br>
<br>
and then they were gone again. Far below them, the Attolians could hear the constructs chipping at the walls... or was it the floor? An hour passed before they returned to the lift, the lift being MUCH heavier this time -- the winch had to be adjusted to handle the new load.<br>
<br>
Of the samples sent down, 1 of the three capybaras was on the brink of hypothermia, slowly coming back to life once the shadow of the vault lay behind it. The other two capybaras were very, likely painfully cold -- but were less worse for wear in the sunlight. It looked like it was indeed very cold there, but limited time, torches, and the proper protective gear should be enough to keep a person kicking down there. The water bucket was caked in condensed frost, but only the thinnest skin of ice had begun to form over it.<br>
<br>
...Far more surprising was the "corpse" the constructs retrieved -- it was a cyan-skinned humanoid -- One of the sundered speculated it was a Triton or Nixie -- one of the humanoid sea-folk that did not have tails like merfolk. He seemed frozen in a 7 foot block of ice as if ready and waiting for combat. his icy tomb slow to melt even in direct sunlight What was more disturbing was that the constructs had not neatly cut out this body from the ice -- on the left side of the block was a severed arm and bi-dent -- obviously part of this particular trooper's neighbor, and a frozen but bloody shoulder-guard was on the right side, seemingly heaved off of another neighbor on the opposite side -- the frozen skin of it's shoulder taken with the poultron that covered it.<br>
<br>
"Many bodies down there. Rows 5 high. Retrieve more bodies?" the construct asked.<br>
<br>
"Retrieve?"<br>
<br>
The team was shocked. These were not bodies laying at the bottom of a pit as they imagined -- these were persons encased in ice -- presumably to survive what had gone on at the surface. They had unwittingly ordered the constructs to pull at least one soul out of his cresh, and injured two others in the process...<br>
<br>
_____________________________<br>
<br>
Helysoune considered her contract fulfilled, but had brought back numerous useful bits for Nicholas and the Attolians to pore over. Among them were:<br>
<br>
1) An inert (expended) tear of divinity -- she said there were dozens of these at the top of the spire.<br>
<br>
2) numerous mightily intact pieces, including a wind-up KEY, the size of a battle-axe she had snuck off of the back of the Key'ed one himself. Between recent other additions to the science guild by the fennec the Attolians now had <b>THIRTY (30) research points to study various aspects of clockwork soldiers, or the applications of their technology. If they could get the help of dwarves, these specimens could be pushed even further.<br>
</b><br>
3) With so much work and material near the site of the capital building, it was little trouble at all encouraging folk to take extra shifts for extra coin -- especially those who already counted on the learner's square. In no time at all a decent learning HALL grew out of the learners square... with wealth spent not just on securing the labor but also for clay and ceramic heaters to make the structure comfortable during the winter. A misunderstanding between an Aymaran and the Kobolds saw the Kobolds working around the clock to get the learners hall finished -- it was not an attractive building, but it was strong, secure, and comfortable. Once it was done, the kobolds wanted nothing more to do with it. At it's unveiling, Anais T'leth Aboleth was excited to see the building, and committed to teach a course on "300 types of common -- the uncommon common and how it can make your common more common to the uncommon commoner!" -- Victorian Acolytes <a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId25">
			<img src="/data/avatars/s/13/13204.jpg?1488707526" alt="Enemy Standoo" class="avatar-u13204-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId26">Enemy Standoo</a>
 of course saw the merit of making a record of this series of lessons -- turning it into a text that potentially could have great value in the old world for teachers of language and diplomats alike.<br>
<br>
<b>+1 Influence Attolians -2 Wealth Attolians! -- the building is very strong and the attractive wages offered quickly secure the labor and materials!</b><br>
<br>
<b>Victorians gain text "Uncommon Common"<br>
</b><br>
<br>
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					<div class="bbWrapper"><b>THE SIGNAL FIRES!!!!<br>
</b><br>
It was first spotted by highborn in recline and meditation at their new lodges south of Harun'Taras...<br>
<br>
Suddenly, a number of fires jumped brightly alight in the minutes past dusk in the Reinen settlement area. Something was VERY wrong.<br>
<br>
Moments later EVERYONE in the colony became aware of the danger -- not from seeing the fires first, but from the roaring volleys of pistol and musket fire from within the Reinen settlement. <br>
<br>
From all three directions, the signal fires blazes towards the center -- already lit by a long-ranged burning arrow at the hands of the highborn. <br>
<br>
Reinen women, children and confused elderly began to stream towards the 'Platz.<br>
<br>
<b>"THE MUDELVES ARE ATTACKING!!!!!" </b>their cries burned the ear of all who heard them.<br>
<br>
Another volley and a growing pillar of smoke rose up out of the area of the reinen settlement -- columns from fires burning unchecked, and walls of smoke rising from volley after volley of guns. Screamnig, hollering, hissing of the savages and the harsh barking of orders boomed from the area...<br>
<br>
...And then <b>LIGHTNING </b>was seen to crawl over the landscape from across the river -- It was <b>Witchfire. <br>
</b><br>
Shortly after, the building which seemed to be the rally point for the defenders of the faith <b><i>EXPLODED -- Raining bits of wood, debris and... gobbets of flesh as far as the platz and learners square. <br>
</i></b><br>
<i>The Witch had struck the Reinen Gunpowder Magazines. The number of refugees fleeing increased, their conditions far worse with a bevy of injuries piling up. <br>
<br>
<b>It was doubtful the mud-elves would stop their raid with it being so successful at just the Reinen -- an armed response would be neccessary... and fast!!!!<br>
<br>
<a href="/members/everyone.36846/" class="avatar avatar--xxs" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId30">
			<img src="/data/avatars/s/36/36846.jpg?1516679742" alt="Everyone" class="avatar-u36846-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/everyone.36846/" class="username " dir="auto" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId31">Everyone</a>
:<br>
</b></i><br>
<b><i>DECISION POINT: </i></b><i>All players must decide if they send troops or have another response to the "Second battle of mud elf Aggression" -- in the light from the fires, at least two hundred mud-elves, (likely more in the smoke) have crossed the river and are massacring any Reinen that do not flee to the 'Platz.... TO ARMS!!!<br>
<br>
.....TO ARMS!!!!!</i></div>
				
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					<div class="bbWrapper">The Attolians will respond to the Mud Elf Aggression in order to save as many lives as possible and to contain the Mud Elves from being able to attack any other place of the Colony. They send the following if available:<br>
<br>
Caelis w/ High Born Lance, Star Tear, Amulet<br>
Cassandra w/ Blood Scourge, Braid Armor w/ Vase (Light Armor Mode, 1 arm to hold vase and the other to fight close quarters if needed)<br>
Falconer (If he is considered as a hunter and is skilled at it, then I would like him to have the crossbow recovered from the first battle. He would be something like a sniper and just taking opportunity shots at high value targets while keeping away from the fight as much as possible.)<br>
2 Sundered Kings, Gnoll Regiment Banner<br>
15 Halberdiers<br>
15 Constables<br>
10 Sirens (as battlefield musicians to maintain morale and hopefully rally some of the Reinen to join in the counter attack)<br>
3 Augmented Stone Constructs<br>
<br>
Lord Caelis also promises wealth (2 Wealth) to those who will help join the fight under him and spreads word that it is everyone's duty to protect their homes, friends and neighbors (1 Influence to make people more willing to take up on Caelis' offer).  He also sends word to the Aymaran that there's another opportunity to feast and implores them to rise again to help against the Mud Elves (1 Influence to convince the Aymaran to join Caelis)Those who volunteer will have access to whatever weapons and armors available in the Smithing Guild to the Attolians if they need it.<br>
<br>
The Following Remain at the Platz to Guard, Protect it, and Keep Order:<br>
3 Augmented Stone Constructs<br>
Any civilians who wish to take up arms to protect their homes are also invited to do so<br>
The Remaining Sirens are asked to sing comforting songs to calm the people throughout the Platz and incoming refugees<br>
<br>
<br>
The Attolians request that all Colony Members join the counter offensive as leaving the Mud Elves to freely roam this side of the river would be disastrous.</div>
				
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Grimdr didn't know the colonies ways and was certainly still learning its quirks. But it was clear to him that something was not right. He didn't wait to hear screams or calls for help. He could solve his own problems tomorrow, whatever this was needed his peoples attention now. "OPEN THE DOORS!" He ordered "You lot, find anyone running from the danger, help them get to the hold. Protect them if you can but if whatever demons we face approach the hold, close the doors and let no one in." He ordered to a small group "I am trusting you with the defence of our home. Everyone else, with me. This colony is our colony, its people our people. We will defend them like we would our own! Sally forth with me!" He then stormed through the stone doors, opened far more then ever before, wider then just enough for one dwarf. He charged a short distance from the hold and then he and his kin formed up. Once in formation they began marching toward where they could see people fleeing from. He looked at one of the younger Dwarves under his charge. "You lass, run to the platz, send word I will take the fight to them, hold them off as long as I can. Let our friends knaa, any refugees be welcome in our hold and plead wi' them. Plead they prepare their forces, plead they do not waste the extra time I seek to give them." After he sent her off he then muttered under his breath "An' 'ope they arrive to save my warriors." He then once again took his place at the head of his warriors "To the River pass!" he called as they began a quick march toward it, the young dwarf bumbling and tumbling toward the Platz to try and tell the others what the Dwarf leader had told her to say. <br>
<br>
The Firebeard send 15Skilled Warriors, 4 Deeprangers and 10Skilled workers to the Reinen to contain the threat as long as possible, planning to form a defensive sheildwall to deal with the threat as long as possible.<br>
They keep the other 30-40 Workers at the hold, ready to give their lives to defend it, but also willing to protect anyone fleeing the attack.<br>
They send word that they intend to contain the threat and buy time for the colony to prepare its battle plan. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId38">
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 <br>
((Going to be surprised when he finds the attolians doing the same, something to bond over 'eh?))</div>
				
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					<div class="bbWrapper"><span style="font-size: 26px"><b>TO ARMS!</b></span><br>
<span style="font-size: 15px">(WIP)<br>
</span><br>
<span style="font-size: 18px"><b>We got ants again honey...</b></span><br>
<span style="font-size: 15px">In response to the ant problem, it was quickly decided a more permanent solution was needed... but first they needed to survive the onslaught that was to occur- from both the ants and the mudelves.  For the Finecians at least, the Ants were a more pressing immediate issue given their distance form the colony and a healthy task force of 2 Trolls, 15 Skilled Workers, 10 Thugs, 5 Amaryan Brutes, Mikkolete, Jonti (Illusionist) and (Fighter Capo) and Sontio (Fighter Capo) to overlook the situation.  They would use the reapplication of fire to burn and smoke out the Ants and funnel them into a kill-zone created by Jonti using illusions of brick walls and enemies to force them into their awaiting arrows, foxtails spears and clubs, while the Trolls try to use rocks to try and block off the holes.  Once a heavy smoke plume begins to bellow from the hole he will hide the FInecians inside an illusion of smoke with a single sunny point as the ants only seeming escape from the suffocating smoke, of course itll play them right into awaiting spears and bolts!<br>
</span><br>
<span style="font-size: 18px"><b>SECURE OUT INVESTMENTS- er I mean protect the colony!  Yeah!</b></span><br>
<span style="font-size: 15px">Hearing of the invasion, it is the Finecians time to shine!  All available Employees are rounded up, including Exile and Amaryan workers who are promised a fair spill of the loot (and food for the Amaryans, they've heard Mud Elves are VERY tasty), 1 influence and 1 wealth spent to rally exile defense force  (Defend your home- and investments boys.  Plenty coin to go around.  More mud elf heads you bring back home- the more coin you get!  How about that for a pension eh?).  The group will rally at Harun' Taras and set up a defensive perimeter to protect the city before launching a counter offensive with the rest of colonial forces when the time comes.  (3 Trolls, 25 Skilled Workers, 14 Thugs, 5 Amaryan Brutes, 1 Amaryan Scarred, Mr. Mallowthew (1 Capo) to lead defense delegated, 1 influence, 1 wealth)<br>
<br>
1 influence and 1 wealth spent to rally exile defense force  (Defend your home- and investments boys.  Plenty coin to go around.  More mud elf heads you bring back home- the more coin you get!  How about that for a pension eh?  Dont worry about the danger, their simple minded barbarians and you have Fennec sharp shooters, Troll and Amaryan Bezerkers to keep most of em off of ya.  Easy pickings i'd reckon.  Nothing surely you boys can't handle!  Free rounds on the house afterwards?  Anyone got a deck of cards and willing to put their newfound wealth on the table?  Dealer and booze are waiting!).</span><br>
<br>
<span style="font-size: 15px">Meanwhile, the 6 Skilled Thug Sharpshooters and the Master Assassin (Illusionist/Fighter) Andrei will prepare for a stealth mission to take out key Mud Elf leaders and Targets. (6 Skilled thugs, 1 Capo)</span><br>
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<br>
<b>Securing Safety</b><br>
Andrei (Master Illusionist/Fighter) and his crew are ordered to secure the escape route of the fleeing Reinen, Andrei using his illusions to hide their escape and the thugs providing covering crossbow fire.<br>
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ALL FINNECIAN WEAPONS AND ARROWS ARE TO BE SKRAPED!</div>
				
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<br>
<br>
(Not really doing a story with this since I just want to get numbers out there)<br>
<br>
The Ratkin mobilize to defend the colony and help usher the fleeing Reinen to safety.<br>
<ol>
<li data-xf-list-type="ol">All available bucks, does and Dirty Paws from the Grocer and Farmer's Guilds and the Capital Building project are temporarily called to assist in the fight, while the Clean Paws and pups are tasked with heading for the Healer's Guild to assist in battle triage.</li>
<li data-xf-list-type="ol">Nateema takes her leave of the Fetch's mind to help out, but not before she leaves a very gentle message in the Fetch's thoughts, "<i>Let us help you...".</i> Once she's on scene, Nateema will use her magics to manipulate the raging smoke and create a barrier through which the Dirty Paws can help the fleeing Reinen to escape into the nearest Ratkin tunnels to safety. <br>
</li>
<li data-xf-list-type="ol">Once the Reinen are safe the fighting paws will use the smokescreen as cover to fight from, earning their reputations as 'smokewalkers'. Breeze and Needle will take point in directing the fighting ratkin, while Hawthorn will quickly supply them with whatever poisons he can spare to ensure every cut is a kill. The ratkin that are fighting <i>will not </i>enter close combat unless absolutely necessary, using cranks as their primary weapons. <br>
</li>
<li data-xf-list-type="ol">Coalback will organize the defense, using about 1/3 of the fighting paws to do so, and cover the retreat of any fleeing Reinen or wounded being carried to safety.</li>
<li data-xf-list-type="ol">Milkweed will take a small mischief (05 Dirty Paws) to scout around the battle site and 'Platz to make sure the Mud Elves aren't pulling any flanking tricks like they did last time. They will stay quiet and observe only, and if they spot anything they will move quickly to alert the other forces so we can reposition our forces and counter the gambit.</li>
</ol><b>Unrelated to the Mud Elf attack...</b><br>
<ol>
<li data-xf-list-type="ol">Daisy is the only one who will not be joining the fight. Instead she is going to continue trying to speak with the Zebani, but not by tunneling through the bricks. She's going to start tapping on the walls in different configurations to see if she can get a response from the Zebani that way. She's smart, and she likely understands that they use some kind of vibration to communicate, so she'll try and replicate that to the best of her skill to get the Zebani to open up their side of the wall on their own.</li>
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					<div class="bbWrapper"><b>THE STAGING OF THE SECOND BATTLE OF MUD ELF AGGRESSION:</b><br>
<br>
The Signal fires burned bright, and the Attolians took the center of the field outside the growing conflagration that was the Reinen Settlement. Gunshots could still be heard, but not in volleys like before... instead there were isolated storms of fire, which more often than not, suddenly stopped behind the smoke, as the Attolians took to the field west of the river and homes of the Reinen. <br>
<br>
To the left flank, The Hillmen had taken up hunting bows and bull-iron spears and dispersed amidst the highborn lodges north of the conflict -- they would wait for the Tyren to back them up, or they would at least deny (or threaten) the right flank on the enemy from this area. Taking to the roofs with the highborn occupants, the highborn almost lazily sat cross or a spreading brace-legged and shot arrows where they had clean targets in the smoke. The hillfolk with their hunting bows could not quite reach the area of effect -- that is until it seemed the wind began to pick up. While not accurate, the large number of badly aimed arrows did much to force the mudelves to temporarily take cover, buying crititcal time.<br>
<br>
Breaking cover needlessly to join the Attolian forces were the ENTIRE fifty kobolds. jumping and hollering, they sideled up to the Attolian force shouting "Ai! Jafootie! Ty-tau! Ty-tau!" They then hissed and jumped up and down, waiting for the Attolians to advance. The mudelves started to move west through the clouds of smoke, when suddenly their entire advance screen was shot to death as the Firebeards, stained in their armor but not short of breath, arrived to deny the left flank south of the town and disabuse the mudelves of the notion that breaking cover of the smoke was a good idea. <br>
<br>
Ratkin, Attolian, and Firebeard attention to refugees got over 80 Reinen out of the battle-site in short order -- Smokemagic and smokewalkers among the ratkin enveloped groups of endangers citizenry so they could be evacuated from the field. The Attolian musicians gave a call to refugees lost in the chaos to approach west or south... and worker dwarfs quickly rounded them all up and took them to the safety of the dwarfhold. In the panic of the Reinen, The ratkin had difficulty convincing refugees to hide underground with the ratkin -- but the dwarfs quickly took them off of their hands. <br>
<br>
Quickly afterward the brutes were loosed on the field -- so far 3 scarred and over 25 others (mostly cunnings) -- barking and snapping, fell in among the kobolds. <br>
<br>
At this point potshots from Firebeard Crossbows had forced the mudelves to retreat deep into the smoke, and they were not the happier for it. Nateema had the smoke all billowing upon them, and the white mud tell-tale of their tribe soon became blackened with soot and coughing. Using their shields to great effect, they got low to breathe easier, and some of the center of their formation attempted to fan the smoke away, to limited effect. Once the smoke was centered on the 10-score (200 infantry that had apparently crossed the river in war-canoes of sorts) the smoke was rolled thick and heavy to the east -- where it blanketed the river, disrupted all communications between presumed command on the east side of the water, and to the ratkins surprise and delight, the smoke disrupted the lightning of the witches -- the arcs struck the clouds of ash and coruscated wildly as if a tempest had erupted just above the ground... while it was hard to see, some mud-elves sent flying by errant blasts of lightning proved Nateema had, in fact, unwittingly utilized their own friendly fire against them. <br>
<br>
While little could be said of the accuracy of fennec Xbows from the elven lodges -- (there was little if anything to see outside of smoke) -- one thing was sure... SKRAPE killed absolutely, and painfully. because victims of skrape were so loud, they began to play a furtive guessing-game with their arrows -- finding concentrations and positions in the smoke... and telegraphing them to everyone else due to the telltale howling and agony of the afflicted. <br>
<br>
Just as the Firebeards and Attolians effectively linked up and solidified communication, Fennec messengers had apparently rallied dozens of exiles with coin and promises. None other than Harud and Baez showed up, a full armed congregation of Dracos exiles bearing Attolian weapons and shields, and repurposed bone-armor from the previous fight with these devils.<br>
<br>
"Oi Watch yer STEP!!!" Harud struck the ground with a massive hammer, Baez just ripped a naval rope into ribbons above his head and tied them around his hands and knees so he wouldn't break them on anybody's face. Baez shouted "SEE THEM QUIVER IN THE FIRE AND SMOKE OF THE GODDESS!! *THIS* IS HOW FOES OF THE LADY STINK OF FEAR, RIGHT BEFORE THEY DIE!!!"<br>
<br>
The arrival of the Dracos Exiles exhorted the firebeards to greater levels of morale, and the attolian sirens used screeches and wails to signal spacing, and movement, but most importantly to hold.<br>
<br>
<br>
<br>
North of the Lodges, the Fennec were forming a hit-squad -- 6 strong with a capo to lead them, Mallowthew wondered if the dwarf rangers or any other special forces would be joining them. He sent some workers out to propagate the plan -- which was to, likely by crossing the river, assassinating the witch and any targets of opportunity to hopefully break morale.<br>
<br>
<br>
Meanwhile the Fennec's trolls, after throwing their huge weapons misguidedly into the smoke, had begun to pull chunks of stone and wood off of a highborn lodge and turn it, albeit slowly, into a pile of rubble ammunition to continue the suppression and killing of forces within the smoke.<br>
<br>
<br>
Suddenly it grew more silent in the swirling chaos of he Reinen vllage -- either the last of reinen resistance was overcome, or it too had gone to ground -- this could only mean one thing -- that they mudelves would be on the move again soon -- but thanks to the quick actions of the colony it would not be without a force to meet it!!!</div>
				
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					<div class="bbWrapper">Caelis was relieved as he saw the refugees making it safely out of the settlement and the various factions starting to deploy. The Attolian Shield and Spear Wall was joined by the Dwarves whose sturdy shields bolstered the Shield Wall. The Constables took the front with their shields and spears and were supported by the Halberdiers in the rear to form two lines of spears. The Kobolds were ushered to take the sides of the Spear Wall and the Aymaran were held slightly back but to the flanks of the line. The Kobolds and Aymarans would likely just charge at the enemy, so they were directed to stand a bit behind so that they would naturally take the flanks. However, Caelis also knew that once the order to advance was given, that there would be no going back as the Kobolds and Aymarans would charge the enemy. Thus, he was hesitant to advance into the smoke as it would be too chaotic. Instead, if the Mud Elves could be lured out of the settlement and the smoke into the west, then they would likely be caught by surprise as the Attolian line would then charge.<br>
<br>
Thus, the order went, they would hold their ground for now. However, he instructed the 10 Sirens to make sounds of distress like they were fleeing refugees being pursued by the Mud Elves. Seeing how the Mud Elves were being peppered from the North, they would likely be inclined to continue their attack towards the path of least resistance. If they heard the sounds of screaming from the west, then they would hopefully think that their allies were moving to the west and follow them. After all, it seemed like the Mud Elves enjoyed causing suffering, so perhaps they would be drawn to the sound of panicking refugees. <br>
<br>
However, the Mud Elves were also cunning. There would likely be other tricks in their sleeves other than their attack on the Settlement. Thus, Caelis called for Cassandra and the Falconer. He asked Cassandra to see if she could scry or sense anything alarming or concerning such as another witch or spell being prepared. After all, the Ivory Scepter almost killed them all last time when the witches released the Longdead. But, they also flanked the Colony via the ruins last time as well. Thus, she was asked to see if she could detect anything of note. The Falconer was also instructed to keep his eyes out for targets of opportunity and to use his falcons to keep tabs on various enemy formations by circling around them. Besides, his falcons could likely have a better understanding of the battlefield from the sky and detect a second prong or sneak attack.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7918107" data-lb-caption-desc="Prince Vaethorion · May 24, 2017 at 11:46 PM">

		

		
	


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<br>
<br>
The Highborn on the Elven ship were extremely relieved to see their comrades at arms and friends back safely on board. That was a close call!  Too close and thankfully the G-ds were merciful! How close their deaths were, was not wasted on the Highborn on board, and especially the two Swordmasters that had narrowly survived. They recognized it was the strong backs of the Attolians had helped save them. The feelings of comradeship among the crew was high. The adrenaline of the two Swordmasters subsided and despite being immortal, feelings of their own mortality hit them like a ton of stone. They sat on the deck, wet and the feeling of wood, the smell of saltwater, the familiar faces were a profound relief to them. They were shaken up and although they had faced extreme danger before, this was the closest to death they had experienced. The Highborn Swordmaster officer, the bravest and fiercest among them stood up, he was clenching the wand and cloak still. His hands were gripping them tight and began to ease up as the adrenaline rush subsided.  He turned to Lothar and extended his hand in gratitude.<br>
<br>
 He said in extremely accented common "Lord Wolf, much gratitude for your wise course of action, for the strength, friendship, gallantry your men have shown us. We appreciate it and not just in words. As you know, we Highborn love the Arcane and objects of the arcane, but we value loyalty and friendship even more despite our reputation for being arrogant."<br>
<br>
The Highborn Sword Master officer seemed somewhat emotional, as if there was something he needed to get off his chest. "I must tell you something. The Demon in the fountain is evil. It has made a pact with your brother and has taken over Cassandra's soul completely. She is nearly gone. She might have one last path to salvation. We Highborn know about Demons. We battle them with High Magic and have since ancient memory. Blood magic is powerful, tempting and seductive. It also comes with a heavy price, a very hefty cost. Cassandra has paid with her soul and the Demon within the fountain desires all of our souls. It gets stronger by the day. The pact that Caelis made with the Demon will be his and all of our downfall. It's important for you to understand that your brother is in jeopardy, as are all of us at the colony. I hope you can be reasoned with, because Caelis will possibly become the Demon's property. Caelis will not listen to anyone about the fountain, but he might listen to you. The Demon's influence is why he defends the Demon and fountain. Caelis is on the path to becoming the Demon's slave. It is a sad and hard thing to accept, and until now, I thought it was too late."<br>
<br>
The Highborn paused, one could see he was deeply conflicted. "This is not easy what I have resolved to do. The blood tear is of the same magic and I could wield great power with it (one can see the Swordmaster Officer's eyes grow large as he stared at it transfixed), and in truth I prefer to see it destroyed. My first instinct is to cast this vile item to the sea (at this the item glowed somewhat menacingly), It's OK. (the item calmed down), but to do so could put us in peril, there is no way to know how it will react, and this action might have unforeseen consequences. One thought which the tear itself is suggesting is to transfix it to the Ship and we could travel with great speeds, but again, this Vessel might come alive and begin consuming sea creatures, or our blood, and who knows what else. Just now, a vision hit me! The universe sent this item to us for good (one had to wonder if this idea was the Swordmasters or the accursed Blood magic). This Blood tear could be the very item that will help redeem Cassandra's soul, which the Demon possesses. This could be the object that frees the Demon from the fountain by putting the Demon into the Staff. This could be a risky endeavor, but such is life and death with Demons. The struggle with the Demon is coming to a head. It will not stay in the fountain forever, and as I speak, the Victorians are planning to destroy it. If the Demon is destroyed, Cassandra's soul will be destroyed along with the Demon.  Freeing the demon is dangerous. By putting the Demon in the staff it will make the Staff and Demon disposable. My intuition tells me that the Zebani might be able to dispose of the staff for us or that our Arch War Mage might be able to disenchant the Staff with the Demon in it. If the Demon feels in peril, we might be able to use the tear to bargain with the Demon to flee, and in return give back Cassandra's soul."<br>
<br>
 The Highborn Swordmaster continued. "If the Demon remains when we return. I will present this idea to Caelis" For now this item should not be trifled with, especially not at sea where there is no escaping it, as it feeds on blood energies and releasing it's powers might compromise our mission, and our souls as it did Cassandras'."  At this the Highborn Swordmaster ruefully put the Blood tear away, in a special enchanted box for containing magical items.<br>
<br>
 "As for the Attolian steadfastness, I offer my deepest thanks, and this Robe of Elemental protection to you Lothar. May it protect you."<br>
<br>
At this the the Highborn Swordmaster officer handed over the Enchanted Robe of Elemental protection which was of great value, especially to a Highborn.<br>
<br>
 The sound of seagulls, the waves, the sun, the salt and sea calmed the senses. The Highborn Swordmasters had lived another day and the journey continued...<br>
<br>
<b>ATTOLIANS GAIN ROBE OF ELEMENTAL PROTECTION. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId68">
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					<div class="bbWrapper">The air was tense even before the blast. Maybe there was a latent smell on the breeze. Maybe it was instinct that set the hilltop town on edge. Folk had said that the tyren were descended from prey animals, perhaps they sensed predators at work. Either way all their subconscious suspicions were confirmed when the first blast was heard. Tyren leaped to their feet, mercenaries ran to their posts and lambs bleated in fear.<br>
<br>
Orm and the rings had been gathered in the shaman house, shrouded in smoke and talking of what the three had found at the tree. It was promising stuff! It'd have to wait though. Orm was still hard pressed to believe this was happening. The Mud elves across the river had gotten so many beatings from the colony and the the gnolls they shared the woods with, they must have been mad to try their hand at it again. Still... there was that darker part of Orm's heart that was grinning at the thought of heading out there against them. It had been so long since he'd been able to let loose. The rage and tension that was building up in his guts was begging for a release. Now these mud covered elves were stepping forward to gladly offer themselves up to help. <br>
<br>
Bruul was shouldering on the iron robe he'd crafted from the plates of their history and the fighters around him were making their last minute cuts and carvings to their horns as Hrun'Taras marshaled for war. <br>
<br>
["You think you can hold back until we get there?"] The shaman nodded to his chief. <br>
<br>
["I'll manage."] Was all Orm snorted but they could see the effect coming over him already. The same one that was slowly working its way through the tyren ranks. Nostrils flared, breath quickened and tails slashed at the air like knives. The sound of the fighting was spreading and Orm could feel the rush of blood and the irritating sting rising in his eyes that couldn't be blamed on the billowing smoke. <br>
<br>
The tyrenborn had already moved out, their light step and powerful stride sending them flying over the golden walls of the stockade. They'd be meeting up with the foxes as they gathered together to hunt down the muddlings that tried to avoid the fight and put as many arrows in as many backs as they could. <br>
<br>
As the troops moved out and the guarding force left behind took up their posts Ummush whispered in the ear of one of the message birds that lived in the local trees, gently letting it take flight from the palm of his hands with its common tongue message tied to its leg. With a flutter of its wings and an oddly urgent sounding tweet it landed on the shoulder if the human hawk tamer. <br>
<br>
- Moving out to flank from north<br>
  Will charge on signal -<br>
<br>
So the bulls marched forth. With cleavers in hand and ranks of the faithful at their side, gripping their spears and shields. In loose ranks they walked through the lanes of the highborn villas, parting the hillfolk like wheat before the farmer as they took their place beside them. They wouldn't be letting the common folk charge in with them when the time came, Orm made sure they understood that. They could stay to defend the houses if they wanted, he couldn't deny them that right, but a minotaur's charge was no place to throw those who weren't prepared. <br>
<br>
Orm's hoof scraped at the dirt... his hands tightened around the haft of his quartz axe. It'd taste battle for the first time soon. <br>
<br>
<b>[Tyren send Orm w/highborn axe<br>
War shaman Bruul w/iron plate armour<br>
5 Tyren warriors<br>
20 faith of the rich to marshal at the high elf villas to the north<br>
<br>
5 tyrenborn meet up with fennec forces to work in conjunction as scout and harassing archers. <br>
<br>
Remaining forces stay to guard Hrun'Taras.] </b></div>
				
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					<div class="bbWrapper"><b><span style="font-size: 22px">Funny how you like our trickery when it's on your side...</span></b><br>
<span style="font-size: 15px">Although the first moments of the battle had been hetic, with colonial forces rushing to respond and struggling to come up with a singular, competent defensive plan, slowly with the use of runners and the Attollians Falcons a definite coordinate response was beginning to take shape.  The Attollians wanted to lure the Mud Elves out of the smoke into the open fields of the west where they could be more easily target and engaged by the shield wall.  Mallowthew liked the idea, although he was concerned about how well they could hold against a likely large Mud Elf invaison force, and so he was obliged (if only to reduce their probationary period) to assist in the plan, although he wouldn't be putting his forces in any real danger just yet...<br>
<br>
Andrei was ordered to temporarily stop organizing the hit team, delegating the task to the 6 hitmen to get things under way.  They had proven themselves more than capable of making their own decisions and didn't need a capo to spoon feed them like some of the others...<br>
<br>
Screaming sirens alone wasn't going to draw out the Mud Elves.  They were clever bastards, once they saw a line of eager colonials waiting for them they we reconsider their charge... potentially heading his way! He couldn't have that...  So a proper illusion was in order!  Andrei would add to the Attollians guise, making it appear as if Mud Elf forces had already engaged a heavily disorganized and smaller Colonial line, the Mud Elves breaking through and calling upon their comrades to join them.  For all they knew, victory seemed to be at hand- surely an easier route than into Finecian arrows and southbound towards the cull!<br>
<br>
<b>[Andrei (Illusionist/Assassin) uses his illusions to add to the Attollian's guise, making it appear to the mud elves that their forces had alreayd begun to engage them Attollian line which was made to appear much smaller than it actually was and disorganized, falling back and crumblign quickly.  The Mud Elf "comrades" would urge their brethren to join them]</b><br>
</span><br>
<span style="font-size: 22px"><b>That isn't helpful guys...</b></span><br>
<span style="font-size: 15px">Shaking his head Mallowthew ordered the three trolls to stop tearing apart homes and join the Tyren for their charge.<br>
<b>[3 Trolls join Tyren Forces]</b><br>
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					<div class="bbWrapper"><b><span style="font-size: 22px">Hit 'em hard, hit 'em good</span></b><br>
<span style="font-size: 15px">With Andrei currently unavailable, no such stealth mission could be under taken in good faith... nor now.  Although it mattered little had rallied for it as of yet.  For now, the 6 hitmen with their 5 Tyrenborn accompaniment would work as a deadly accurate skirmishers, getting close to the Reinen village and lying in wait for any Mud Elf to peek their head through the smoke, firing in at them and then changing positions, retreating under a hailstorm of arrows if engaged.<br>
<br>
<b>[6 hitmen and 5 Tyrenborn act as daring Skirmishers]</b><br>
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<b><span style="font-size: 22px">Give 'em Hell boys</span></b><br>
<span style="font-size: 15px">With defenses set to the north and west, the remaining Finecian forces would re-position themselves to the south of the Reinen village to block that route of escape and hope to use their arrows to further force the Mud Elves west.<br>
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<b>[25 skilled workers, 14 thugs, 1 capo move to the south of the Reinen village]</b></span></div>
				
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					<div class="bbWrapper"><b>ASSISTANCE REQUIRED</b><br>
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 <br>
The Finecians request the Highborn supply their Spy Master and 4-5 elite soldiers, the Dwarves supply their deep rangers and the Ratkin 4-5 Dirty Paws and possibly a smoke walker/magic user to the operation team, which will currently be staying out the Colonial side of the river and acting as skirmishers against the Mud Elve's harrassing them and aiming for leaders.</div>
				
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					<div class="bbWrapper"><b>STAGING -- PHASE TWO:<br>
</b><br>
It was with little time to spare that the Highborn arrived. Far behind them moved two ballistae, the lighter mobile sort -- they had attempted to quickly fit the Beast-Feller for the fight, but it had been partially broken down for preparation to transport it into the dwarfhold -- where it was much too large to move freely even with it's arms retracted. Equally disappointing was the cave cyclops' apparent fear of fire -- The tamer abandoned it's employment the moment it gazed upon what to a dim and myopic creature the terrain of hell itself. "Sloth" was not intimidated by campfires, or torches, or even burning arrows -- but a whole village was on fire, and the Tamer could not goad the creature to advance on it... <br>
<br>
A team of 20 archers stood with a Highborn Ballistae crew of ten -- they needed the extra labor to load the massive bolts effectively. Running past them where 20 additional spearmen who thanks to their drills with the other colonial forces, quickly found their place in the second rank behind Caelis' men. <br>
Added to this were 10 swordmasters -- who originally had planned to join the brutes and approaching Tyren at the north -- until they saw Fennec circling around to the south side of the Burning Reinen Encampment. <br>
<br>
The Highborn Tactician, her eyes a steely silver -- did not trust the fennec to hold their own... and as much as it was distasteful to turn their backs to them, they deployed at an angle securing the south flank, offering the right side of their line formation with their left echelon refused.... the fennec quickly took up position behind them. This positioning was clearly a ruse to goad an encirclement, the swordmasters were too versed and ready for such tricks and existed only to tempt the foolish into leaving their cover. Wielding her greatsword one-handed, the highborn tactician's off-hand SHOOK with the crackling energy of an Astral Tear of Divinity -- if things turned for the worse, she had orders to even the odds -- with massive sudden and decisive force.<br>
<br>
Then the Tyren took the field. Their mercenaries formed up into a bristling block of spears from which all manner of missiles seemed perched to fly -- darts, arrows, javelins, bolas -- If the Pension Legionnaires were to receive a charge, it would be paid for up front in blood. A small number of Tyrenborn archers took places on the highborn lodges (Now that the trolls had stopped trying to dismantle them, but like most, there could be little certainty of targets in all the smoke.<br>
<br>
Still, amid the coughing orders were being barked and drums were sounding -- The mudelves would not be content to be whittled away to nothing trapped in a firepit of their own design... they would be moving soon.<br>
<br>
The tactician saw The Minotaur Chief, Highborn cleaver almost splintering in his grasp, and his dour looking war shaman behind him. To their chiefs side, 5 tyren warriors were spoiling to charge, sheer force of will seemingly the only thing holding them back.<br>
<br>
The falcons all seemed to be circling over a central location which had good cover of buildings (however burning) on three sides. The sirens taunted them with cries of refugees, when the Fennec illusionist summoned from what seemed to be blue water droplets and sand swirling from the ground, what the defending forces could readily tell was an illusion -- a battle already underway, of mud-elves, in the chaos, overcommitting and already being engaged. Once the foundation of the illusion was set, it was embroidered with additional detail until the "fighting" could be seen from the edge of the smoke. The urgency of the drums and orders seemed to rise, and whorling in the smoke seemed to suggest a great movement was coming from the east -- <b>THE TRAP WAS SET! THE MUDELVES JUST MIGHT BE CHARGING HEADLONG INTO THE COLONY'S WALL OF RESISTANCE!<br>
<br>
</b><br>
As these final minutes would soon see the battle being joined, a task force of assassins was still being planned to cross the river during the fight... The highborn spymaster showed up with 15 countrymen insurgents, and when the fennec balked at the size of the force brought to bear by the highborn, the highborn were undeterred. "We'll stay to the rear -- lay an ambush -- cover your retreat, if need be." -- there was no arguing with them. Word was soon expected from the dwarf rangers <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId91">
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 -- or they would miss their chance to be a part of the covert operation...</div>
				
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					<div class="bbWrapper">"The signal fires are lit, the colony is under attack!" Came the hoarse cry of a squire, panting for breath as they'd come sprinting from the building site of the capital hall.<br>
<br>
So the time had finally come. Elien had heard of these border skirmishes with the natives, a rancid tribe of savage elf cannibals that dressed in the bones of the slain and their rival clan of jackal like gnolls. She would never have guessed that they would be so bold as to attack a settlement as well defended as the Reinen outpost though! The blast of their gunpowder igniting could be faintly heard even from the Platz and from the roof they could see the pillar of smoke rising up from the scene of the battle.<br>
<br>
"To arms, brothers and sisters, the enemy is upon us!" She called out, raising an armoured fist to the heavens and conjuring up a mighty huzzah from the assembled devout. Step by step did the Victorian chapter assemble itself for war. Squires buzzed around their knightly lieges in assisting them with their armour, monks offered prayers of safety and benedictions that the weapons of the devout may hold true against this grave threat. Each member of the black clad devout chanted their own private prayers to the saints for guidance, fury, and protection, that they might smite their foe and see this battle through to its conclusion.<br>
<br>
As an armoured column of cold steel and iron they marched down the road to the learner's square, the rattling rhythm of their plate and chain mail sebding out the tune of their own battle drum under the chants and prayers of the devout. Elien marched at the head of her chapter, a retinue of knights at her back as others dotted themselves among the ranks of the devout, readying those they would take command over. Ahead of them rode the cavalry of the sacred lighthouse, three knights strong, with Sir Bruford taking the ignominious duty of carrying the canoness behind him on his saddle. The older mother of the chapter was insistent that she came with them. Elien was in no mood to deny an extra hand from the matriarchal tyrant. With one hand she shouldered the elf forged claymore, with another she signalled for the troops to veer off. Reports and scouts were already spreading word of how the colonial forces were forming a solid line to the west of the Reinen settlement, with other forces from the hills moving down from the north. The Victorian chapter would not join them directly, instead leaving the road early and marching their infantry formation to the south-west, completing the formation and penning the savages in with nowhere to go.<br>
<br>
"You're certain about joining with the common troops, Mother Nazio, you wouldn't rather stand with your own?" Sir Bruford called back as his mare cantered down the gravel path, the lanterns on its barding flickering as they jostled in place. <br>
<br>
The stern taskmaster had abandoned her usual scowl for now. She seemed almost jovial, in the same way she did before putting her charges through horrific drills. "Of course I do boy! These men were my duty and shall remain so until my final breathe! I shall see to their first battle since their rehabilitation, an artist does not leave their work half finished and a teacher does not send their pupils out unprepared!"<br>
<br>
"And you're sure they'll be pleased to see you?"<br>
<br>
She scoffed. "Of course they will! I shall order them to be!"<br>
<br>
That got a good laugh from the younger knight. Indeed his hearty chuckle could be heard as the trio of riders galloped to join the main battle line. Sir Roslyn passed on the orders of the chapter master, informing the nearby commanders of their position on the flank and that the chapter's cavalry were under orders to support the sundered kings of the Attolians. The number of cavalry was few in their force but if they worked together they could make a mighty charge if needed. <br>
<br>
Isabella Nazio left such things to the younger generation and took her place among the constables, her chain mail and tabbard looked freshly cleaned and the wooden practice sword they were so used to seeing her carrying was replaced by a pale steel arming sword. "Hello My boys! Did you miss me?"<br>
<br>
<b>Action summary:</b><br>
<br>
Force list is -<br>
Elien armed with her elven greatsword.<br>
25 Devout<br>
10 knights<br>
3 mounted knights<br>
1 Canonate (Isabella Nazio, Drillmaster)<br>
<br>
Tactics - The chapter infantry takes position on the southern flank. 5 knights are working among the devout, each leading a group of 5 devout under their role as small scale tacticians and leaders. The remaining 5 knights will fight alongside Elien in the center (see unit description by Beck)<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title"> Description by Beck</span></span>
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			<div class="bbCodeBlock-content">On the field they are small-scale strategists – expected to hold an area of a line or formation linking with other "rings" lead by other knights of the order. When not serving as officers among the lesser troupes they prefer to fight in a homogeneous group, exhorting each other to higher and higher feats of bravery and fury in service to the chapter master.</div>
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The 3 mounted knights link up with the Attolian cavalry<br>
Canoness Isabella joins the Constables and rallies them to new heights of bravery and loyalty as befits her students! (1 Influence spent)</div>
				
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<br>
(Even less story because numbers are important)<br>
<br>
With the main forces mostly accounted for and the survivors brought to safety, Breeze felt it was best to send some forces to join the task force being organized by the Fennec. They could scout out the enemy position if nothing else, but a well timed shot might bring down that festering Witch if everything went well. Milkweed was still preoccupied with scouting out any additional forces inside the colony's borders, and Coalback had the defense in case the mud elves managed to flee the battlefield and make for the colony proper.<br>
<br>
Breeze pensed to Nateema as best he could that once the Mud Elf charge happened, she should start sending the smoke towards the river to give the river scouts some cover while they transited.<br>
<br>
Ratkin Forces in Main Battle:<br>
<br>
<div style="margin-left: 20px">Defense:<br>
<div style="margin-left: 20px">Coalback<br>
Dirty Paws: 03<br>
Bucks/Does: 14<br>
Pups: 19<br>​</div>Offense (Ranged Attacks from Cover):<br>
<div style="margin-left: 20px">Nateema<br>
Breeze<br>
Dirty Paws: 05<br>
Bucks/Does: 25<br>​</div>Healer's Guild:<br>
<div style="margin-left: 20px">Clean Paws: 16<br>
Bucks/Does: 05<br>
Pups: 35<br>​</div></div>Ratkin Forces joining Stealth Operation (Across River):<br>
<div style="margin-left: 20px">Needle<br>
Dirty Paws: 06<br>​</div>Milkweed's Scouting Party (Inside Colony):<br>
<div style="margin-left: 20px">Milkweed<br>
Dirty Paws: 05​</div></div>
				
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		</a> <a href="/members/everyone.36846/" class="username " dir="auto" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId106">Everyone</a>
 :<br>
<br>
IDEA AT MAKING THE GAME RUN <b>SO MUCH BETTER!<br>
</b><br>
I am seeking a volunteer to create a google document -- where people POST their force assignments -- So instead of combing 5-7  posts to aggregate total force contributions, I can make it one stop shopping -- update of guilds will take a backseat until the fight(s) are over and I already anticipate a bunch of hunting and pecking to get all that good information provided in good faith.<br>
<br>
Google docs will let everyone see what others are supplying, and best of all, make the PREP for posting an exciting event less of a chore, which will be better for all. <br>
<br>
So my request is this: <b>CAN SOMEBODY MAKE A GOOGLE DOC FOR THE RP -- and propagate knowledge of it. I will do this present fight and the guild contributions manually (though if the volunteer scraped for guild info (some of it I got in PM so they won't find it all) to start the doc it would CATAPULT us forward. <br>
<br>
Anybody out there willing to do a little help for the greater good? Labor day weekend has been hectic for me -- but I am back on the beat! Expect progress!</b></div>
				
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<br>
<br>
<span style="font-size: 18px"><b>Official Stealth Mission Plan</b><br>
</span><br>
<b><span style="font-size: 15px">Primary Mission Objective:</span></b><span style="font-size: 15px"> The assassination of High Valued Mud Elf targets.  Primary target is the Witch (to be killed) with secondary target's being Tribal Leaders and elite fighters.<br>
<b>Secondary Mission Objective: </b>To secure the Reinen ruins and the survivors among them.<br>
<b>Tertiary</b></span><b><span style="font-size: 15px"> Objective: </span></b><span style="font-size: 15px">Killing of advancing or fleeing Mud Elves.<br>
<b>Team Leaders: </b>Highborn Spy Master, 6 Skilled Finecian Thugs<br>
<b>Members:</b> 6 Skilled Finecian Thugs, 6 Hitmen, 5 Tyren-born, 1 Highborn Spy Master, 15 Highborn Countrymen, Needle (Ratkin Sniper), 6 Dirty Paws, 3 Deep Rangers.</span><br>
<br>
<b>Basic Mission Details: </b>Force will infiltrate the Reinen ruins using the smoke as cover and the attention garnered by the Illusion as the Mud Elf Forces move out to engage the Illusion (and our main forces), taking up positions within the Ruins unseen by our enemy.  Once inside they will secure any survivors and then lye in wait for Mud Elf Support Forces to advance onto our side of the river or retreating/advancing forces to enter the town and then ambush them and carry out Primary and Tertiary Objectives.<br>
<br>
<b>MISSION PLAN DETAILS:</b><br>
1. After the main Mud Elf force leaves the Reinen ruins to engage the illusion/allied forces and as the smoke blocks the view of Mud Elf Supporting Forces, the Stealth Team will sneak into the Reinen ruins as discretely as possible, going around and entering from the east to avoid detection.  It is paramount that enemy forces do not see the team enter the ruins.  The Ratkin <a href="/members/kamikahzy.12124/" class="avatar avatar--xxs" data-user-id="12124" data-xf-init="member-tooltip" id="js-XFUniqueId120">
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 are asked to use smoke to obstruct main armies view if possible.  Dwarven Smoke bombs and maintain a low profile will be used to achieve this as well as timing.<br>
<br>
2. Once inside, team will remain on high alert, taking out any Mud Elves remaining inside the ruins silently and disposing of the bodies.<br>
<br>
3. Any Reinen Survivors will be secured, although extraction will not occur to avoid risk of compromising agents location.<br>
<br>
4. The Team is to set up hiding positions within the ruins, keeping watch on the Mud Elf Support Forces to see if they advance and the Mud Elf Main Force to see if they retreat.<br>
5. If the Mud Elf Support Forces cross the river, Team will remain hidden until the Mud Elf Forces enter or pass near the ruins and then ambush them, using surprise, the smoke, flash bangs, Foxtails (from the Finecians) to surprise, disorientate and panic the Mud Elves and then commencing with the Primary Objective and targeting the Witch and Tribal Leaders.  Attacks will be carried out via crossbows and bows from hidden cover, and/or direct melee engagement (surprise attacks from cover) if Mud Elf forces are within the ruins.<br>
<br>
6. Once Primary Objective is complete, team leaders will be left to decide either to engage Mud Elf Forces further in a prolonged combat (if applicable), continue securing the survivors (extracting them if possible) or retreat to safety of main lines.  This is up to the discretion of team leaders, although protecting Reinen survivors is deemed important, but not more so than the lives of the team.<br>
<br>
<br>
<span style="font-size: 18px"><br>
<br>
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<br>
A few Finecians go around to the different lines carrying vats of a suspicious purple goo they call "SKrape".  It seems to hiss when placed on a blade and the droplets smoke puff up as smoke when they hit the ground.  They urge soldiers to dip their weapons/arrows in the stuff to "ensure every scrape is deadly".  The amount of screaming coming from those hit with Skraped Finecian arrows gives testament to its effectiveness.  Those who decline having their weapons scrapped may find some of the stuff being splashed on anyways.</div>
				
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					<div class="bbWrapper"><span style="font-size: 18px"><b>I wanted to write something so I did</b></span><br>
<br>
Arrows flew from the southern line, their tips glittering purple even in the dim moonlight.  As they soared high, arcing over the burning walls of the Reinen settlement, small purple droplets fell to the ground.  Upon landing, they would vaporize instantly into a small wisp of smoke like water splashed onto a hot stove top.  Only only a small purplish burn mark was left as sign of its landing.  The skraped bolts would disappear behind the smoke that billowed from the ruins, the only indication of success was the soul piercing, pitiful wail of those hit.  It wasn’t a normal scream of pain, but that of utter mortal agony.  Having your shoulder pierced was painful, and getting gutted mortal.  The pain and rapidly approaching mortality was more than enough to elicit cries from those fated to death.  But being skraped… was a fate far, far worse.<br>
<br>
Even the tiniest of cuts was enough, a single droplet could reduce even the toughest of men to writhing, crying children.  Once it got into your bloodstream, it was already over.  It was like an acid, eating away at everything it touched, skin, flesh, muscle, bone.  The area hit would rapidly begin to turn a rotting purple and black, spreading across their skin as the poison traveled through their bloodstream, slowly eating away at the flesh around it as it did.  Internal bleeding would turn their skin black and blue, purple dots emerging as the poison ate through and began to trickle out of their pores.  Once it hit their heart however… the real fun began.  Their heart would rapidly begin working against them, pumping the venom into their every extremity, burning them from the inside out.  The acid of course would eventually eat away at enough to stop their heart, ending their suffering after about half an hour.  But even after death the poison would keep on chewing.  If there was enough inside of them the corpse would be nothing more than a bloated sack of purple tinted blood and melted flesh.  Needless to say there was no cure.<br>
<br>
It was no traditional poison by any means, rather a semi-industrial waste product that resulted from the growing of slime.  It was quite literally scraped (hence its name) from the walls after the illicit drug was harvested, handled with the utmost care and stored in small vials for “later use”.  The purple, slimy and smoky substance was one of the calling cards of the Finecian crime lords.  Easily spotted on a blade or arrowhead by its purple gleam, it left a trail of destruction wherever it went.  Small, purple burns marks on everything it touched, especially bodies.  The substance was used whenever assassins wanted to ensure a kill, usually reserved for the most elite of targets due to the attention it brought.  But today it was brought out in full force for the good of the colony (rather than against it for once).  Metal barrels of the stuff were rolled to the front lines, enough actually to skrape the weapons of all in attendance.  It probably raised red flags among the colonials about just how much of the stuff the Finecians had...<br>
<br>
Such a deadly substance would be handled in the most serious, grim manner by most factions.  It’s use something they wouldn’t take lightly.  The humanity of the poison’s effects would make it rarely used if ever, seen as far too brutal for even warfare. Of course, the Finecians were not most factions… and therefore their use of it was, well, far more “liberal”...<br>
<br>
About forty of the annoying fox people were spread out across the grassy fields to the south of the ruined settlement, the tall trees and the black orb that guarded their inhabitants in the distance behind them.  They lay in small clumped groups, self divided among social cliches rather than in some sort of organized battle line.  <br>
<br>
Mr. Mallowthew, who headed the forces sat in the back with a few “officers”, skilled workers he had randomly deferred to to discuss his battle plans, leaving his soldiers mainly unattended save for when he would occasionally look up from his deliberations to yell an order no one really followed.  He had set up empty barrel of Skrape as a table which he and his unwilling compatriots gathered around, stacks of paper and maps sprawled across its dull metal surface as Mallowthew went through every possible scenario and how they could react to it.  Needless to say his “Officers” were eyeing their blades longfully.<br>
<br>
Towards the front of the “line” (If one would call it that) sat two Finecians, cream colored thugs by the name of “Baron Jonreir” and Jahrein.  Jahrein laid back lazily in the tall grass, his hands behind his head, feet kicked out in front of him, his crossbow laying beside him, Skrape dripping from the bolt head.  He was taking a nap, or trying to.<br>
<br>
Jonreir on the other hand had his scimitar/steak knife readied at his side as he stood on his tippy toes to peer over the tall reeds.  <br>
<br>
“The Enemy cowers in fear within their walls before Baron Jonreir’s great army of loyal peons!” He cried out, jumping to get a better look at the burning settlement.  Still not able to make out anything he prodded his friend from his slumber.<br>
<br>
“You, peasant!  Crouch on the ground so I can get on your shoulder and get a better view!” He commanded.<br>
<br>
“Wha-” Jahrein sighed, rubbing his eyes lazily as he sat up partially.  “Oh for fox sake, stop with the act Jonreir”.  And with that, he returned to his nap.<br>
<br>
On the other side of the gathering, as it was more aptly described, was a group of three,  Whisk, Daunty and a round white object who called himself Muncher.  Whisk was busy hiding in a small hole he had dug amidst the weeds, popping out every half a second to make sure no mud elves were sneaking up on them.  Muncher sat just beyond the entrance snacking on a rabbit carcass he had found and Daunty was muttering to himself about how stupid it was wasting their time firing blindly into the smoke as he reloaded his crossbow, swearing about his lack of gloves.  If he cut himself and get skraped he was gonna take Mallowthew down with him, or so he said.<br>
<br>
Other Finecians were more active, launching small barrages of arrows into the settlement.  Whenever they hit one, as evident by the scream that broke the relative silence, they would erupt in cheers and laughter, bouncing about excitedly.<br>
<br>
“That's 10 points for Glomper!” One would say.  “Bonus points if you can hit ‘em again without killing it!”.  They called the game “Hit the screamer”.  They would see how many times they could hit a skraped Mud Elf before killing it.  First to hit one got 10 points, subsequent successors earned 5 points but silencing it cost you 5 points.  So far the record was four.<br>
<br>
The arrival of the Highborn and Victorians would do little to change their behavior, save that they would position themselves strategically behind their allies…<br>
<br>
The blatant disregard and enjoyment of the affair probably didn’t help their reputation and garner trust amongst their allies.  At least they could be happy the Fennecs were on their side, for once.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-7949203" data-lb-caption-desc="Beckoncall · Jun 1, 2017 at 10:21 PM">

		

		
	


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					<div class="bbWrapper"><b>The Battle is Joined:</b><br>
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<b><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/4un7Jedpicg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/4un7Jedpicg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/4un7Jedpicg&quot;]"></span></span></span></b><br>
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<b>The dwarves had taken the field first, but now it seemed everyone was in attendance. </b>With the Attolians and Firebeards formed in a wall on the west, The constables and halbardiers (which had become so similarly equipped as to almost become indistinguishable) were joined by Baez and another score or two exiles -- They fell in line with similar equipment, some of the surplus halberds from the blacksmiths guild, long shark-pikes and cruelly barbed fishing spears found their place in the bristling thicket of polearms.<br>
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The Force set to receive the enemy was hideously formidable, a low rank of dwarven Shield-wall with their elites in centered, Directly behind them the even more solid and almost blinding sheen of the elven spearmen's grand mithril shields. Behind this double rank of shields lay a third and fourth rank of polearms -- The attolians, their constables, and Baez's rabble falling into position for yet a THIRD rank of spears utilizing a grade in the terrain to stand over the heads of those ahead of them. The Highborn set their spears against the ground at an upward angle, further strengthening the wall -- and with a barrier so solid behind them and only the most dependable dwarven support to either side of them, they knew they would fight in but a single direction.<br>
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Behind this Bristling thicket, A score of highborn archers -- they keyed in on where the falcons circled, and fired in high arcs so that their fire would fall directly under where the enemy was telegraphed. Random but heavy fire rained down from the north and south, be it fennec, or hillfolk, or even the assorted missiles of the Tyren's mercenaries.<br>
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Departing from the center line, One of the scarred noticed on the north flank the Tyren and trolls were getting ready to move. He barked for the Croc-men to shift from the main line to the group most likely to charge -- Orm and his relatively small host were almost ALIGHT with their spoiling for the fight.<br>
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To the south, The knights broke into their units of devout, and the highborn, seeing what was in store, sprinkled themselves at the gaps of the groups.<br>
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"FULL AREA DENIAL!" The highborn tactician hissed. Her silver eyes and hair were tossed to the side in a gesture of contempt as the swordsmasters hefted their blades. Elien stood shoulder to shoulder with her at the center of their "line" if you could call it that -- it looked more like four or five parties of adventurers ad-hoc and loose -- but this was an intentional deception -- each group had a zone of control, and if a devout in one group swung wide on the most extreme side, his blade could almost touch the tip of a similar swing on the other side. The "holes" in the line were killzones... abbatoirs of men and devils... and the Highborn stood in the teeth of them in hopes to make the slaughter even worse. The tactician turned to Elien and spoke --<br>
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"I am Ama handasse Marenven -- may the fools who march to us be ushered into any other world but here. I do not know how you humans say it in your course vernacular -- but when I look to our troops, I see, how you say, an ass-kicking machine."<br>
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Elien did not reply, but instead spun her greatsword in her grip -- it was so light, so balanced... she wondered if she could cut a cloth with it along it's own plane... She gave a simple nod to the tactician. Overhead flew the stinging missiles of the fennec and more still yet of the ratkin.<br>
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The Northern line as well was abuzz -- The leader of the mercenary block addressed his men:<br>
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"Nobody's gonna die today on this front, lads, so stop looking so excited -- put away your Tals, men -- our job is to protect sustained missile fire on this front and keep anything smaller than a minotaur from breaking ranks on this side of the fight -- that means we rally the fearful, and we reign the suicidal. This day we slam shut the gates of hell, and if any charge us, we turn the key on them. ALL WHO HEAR ME!! THE FAITH OF THE RICH HOLD THIS LINE! Give fire, but DO NOT think to pass us!"<br>
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Somewhere atop the lodges, a fennec was booing, then was castigated and slapped by his companion. From the high ground of the lodges more missiles poured.<br>
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Cassandra Scried the battlefield and spoke to Caelis briefly before he took his position with the other riders. "Something has gone horribly wrong with their plan -- they brought those buzz-bombs -- but the smoke has rendered them inert. Still, I sense no fear from them -- even as some of them die. They have already tasted blood... they will not be sated so easily."<br>
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Caelis rode to the side of the main line and formed up with the five other riders -- with him at the point, they organized in a piercing "V" formation pointed at the smoke. The Victorians ritually checked their straps and weapons and a great calm fell over the riders. "With the Aymarans moving to the Tyren -- our place will likely be to amplify the devastation of their charge, or sow enough of our own carnage to shake them free of whatever might bind before them.<br>
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It was then that the Fennec Illusionist and assassin, Andrei -- Sowed his Phantasms... that the battle was already joined... that it was lost at once if the enemy did not charge the center line... and once the forms of mist and glitter solidified into a dance of colonist and mud-elf -- Nateema used her talents to peel away the smoke over the battlefield like a bandage -- concentrating it, tripling it, in an impenetrable fog on the other side of the river. It was THEN as the smoke recoiled, that the covert team, as far east as they dared hide in the high brush, popped their own smokebombs and covered their own insertion into the ruins. Searching for survivors there was already blood and gore everywhere. Nothing moved. The team took positions in burnt-out houses and prepared for the next phase of their operation – only the most sure and surreptitous shots were taken. They had already begun to scan the smoke over the riverbed for command personnel as the black soot and fumes finally left the field and not before time too, as the last of the covert operators took cover..<br>
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What was revealed was Mudelves Huddled in a "Turtle-formation" (with all shields up and facing out, less than 125 of the mud elves remained alive, their shields heavy with missiles -- decked in bone armor -- only the best of them yet lived-- many of them struck several times already. Their situational awareness was dismal as they charged forward, many of them dropping their shields as cumbersome weighed with hatchets, javelins, and oh so many arrows.<br>
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Orm was already charging -- the trolls tried to keep up, but not even his warriors, not even Bruul, could match the speed of his charge. He saw nothing but a flurry of movement, and RED... so much RED... his eyes burned and felt swollen in his skull, his horns swung with his gait as the hooves of the Tyren kicked up grass and dirt alike -- destroying the land beneath them in a promise of what was to come of anything that stood in their way.<br>
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"FRAAAAAAGGGHHHHSTING!!!!!" Screamed the Aymarans -- capable of short but swift bursts of speed, they started their charge late, but quickly turned the Tyren and Troll boulder-roll into a TRUE AVALANCHE -- Moments before impact the shaking of the ground literally felled a building on the verge of collapse within the village. They were a storm of death -- and Orm was at it's head -- seeing the movement -- finding the middle... hit it... break it... THE RED RAGE HAD HIM NOW... It spread like embers on pitch turning each Tyren into a Terrifying engine of destruction. The Trolls, with little to hold onto, lost their minds completely and ran on all fours to get into grips with the oblivious enemy that charged the center line.<br>
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The Mud-elves had their secret weapon -- the "buzz bombs" -- clay spheres filled with poisonous insects -- but the smoke had put them in a stupor. The hugest among the mud elves, seeing their doom bearing down upon them even as they ran headlong into their trap -- heaved the weapons of questionable efficacy nonetheless and the charging wall of scale, horns, and muscle...<br>
<br>
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...And in a spinning windmill of a blow -- Bruul unleashed a chambered punch that DETONATED like an airburst above the enemy hurlers -- At ground zero of his strike a mud-elf literally crumpled flat, his legs breaking in a dozen places in his useless masses race to find the solid ground, then crushed under his own buzz-bomb. the rest of the clay vessels shattered in air or dropped like stones amid their own charging ranks... most of the insects pouring out inert like sand, but the few that remained active unleashed their wholly misplaced viciousness on their own wielders -- Bruul could have laughed if it would not have winded him in his charge. They were half way to them and already what most decent fighters they had, had essentially killed themselves at his behest.<br>
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"All of this momentum will move the enemy! Brace for approach and impact!" Elien almost sung over her assembly.<br>
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What she did not know was that the diverted and pushed forces moving south to meet them sprung the full force of the covert teams as they happened upon them en-masse. Many ran by the houses – which signalled to the team that their services would indeed be engaged. A mob of mudelves were backstabbed, sniped, and pulled kicking into the buildings – murdered one and all. The second wave stormed the windows of the structures where the covert teams had sprung – and violent house to house fighting ensued in the ruins. So fast and so violent was the fighting that troops in the main formation were not aware it was taking place. The sound of flashbangs and more hissing smoke was lost on them in the screams and crashes of battle. Apparently significant reinforcements were crossing the river – and while the covert operation could not stop them all from encircling the Tyren and Aymarans – the took more than their share of pressure off of the charging line – much more. The fennec merely crouched and could see everything beneath the smoke in the thin layer of air that lingered at the ground. Many a countryman engaged in life or death struggle saw their foes suddenly crumple to a hamstring… or a soft pounce and a swiftly placed curchief stifled the cries that could only come from a mortal wound… and plenty of SKRAPE.<br>
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This was but a fleeting dream of smoke and flashing knives and axes however, as the real battle came underway...<br>
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The full force of the Mud-elf charge hit the west shield wall, but not before the entire front rank were thrown back upon their brethren by a single concentrated volley of highborn double-fire. The mudelves did not slow however, trampling their own as The barrier Visibly SHOOK with the might of the furious savages pressing against it -- from behind the shields the breaking of bones and the grunting of wounded dwarfs and elves vanished on a wind of noise -- followed by the sound of more than half a hundred polearms striking the wet bags of flesh that crashed against them. The sound of pouring blood widened the eyes of many a non veteran fighter. The back ranks of spears pulled enemies into the air letting them fall lose, with the highborn's superior vision turning the slits between their shield into a wide world of targets -- vulnerable places -- mouths, abdomens, eyes Every Halbard came up bloody, throwing a rain of ichor over the entire formation. Fear might have captured the hearts of some in the line, but between the stirring song of the sirens and the Shouting Litanies of encouragement for Canonate Isabella, none faltered. All stood firm.<br>
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It was then the Ballistas hit -- propped up on piston-risen platforms hastily supplied by Attolian craftsmen, they nearly shaved the top of the front line and cut GROOVES in the enemy formation before slamming into the ground.<br>
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THEN the Tyren and the Aymaran hit like a tidal wave of hate. Orm did not process what was happening around him until he brushed a DISEMBOWELED MUDELF from over his eyes. The foe who first stood before him lay 15 feet behind him, a greasy stain like a beavers tail. His first swing with his axe felled eight mudelves, armored or not, and as he raised his weapon over his head to exhort his compatriots, lesser but nonetheless terrifying traumas were being struck all along the line. The Aymarans were instantly driven mad with the smell of blood and the scarred herded them further to the east where they would be in less danger of trying to eat the minotaurs. The trolls clawed to catch up, pulling mudelves limb from limb in their hurry to the center of the formation.<br>
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 It began to rain limbs and heads on the south flank. Whole bodies at the first impact sailed impossible distances to land amid the fennec taking cover behind the devout. The carnage was incredible.<br>
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Undeterred despite an apparent loss of half their number, the mudelves began to CLIMB THE SPEARS and the hoisted dead, and the shields of their enemies to get into grips. As they did so --<br>
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FIFTY KOBOLDS LEAPED OVER THE ENTIRE WALL FORMATION INTO THE FRONT OF THE SCALING ENEMY. Cleavers, daggers, and jaws flashed as it rained kobold for but a moment, a miniature battle taking place among the thicket of spears -- the dwarves, low to the ground, severed legs and gutted enemies attempting to get over them brutally, but they parted their shields for the kobolds to fall back from their assault -- knowing they would not last long at the front of the battle. Not a single kobold did not clear the formation going in, and it seemed like almost all of them had made it out.<br>
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Cassandra's eyes BLED as she continued scrying.... this was no battlefield... it was an altar of sacrifice -- this blood fell upon the stored and banked blood of the mudelves that died in the first battle not so long ago-- something immense was taking shape.. and it did not matter if the majority of the blood soaking into the earth was mudelf... it did not matter at all from whence the blood flowed.<br>
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The first "foes" to hit the south flank were literally persons turned into missiles in their own right at the fury of the Aymaran and Tyren charge. Massive maces, clubs, And bull-iron Struck the ground raining dirt everywhere as if the entire battlefield was being artillerized. Bruul literally kicked an enemy champion APART and before Orm could lower his weapon from exhortation, he saw another face amid his red haze and he crushed it with his off hand. Still holding his victims neck, he threw it skyward and batted it almost one hundred feet away. The second wave to hit the south line were literally looking behind themselves for where all their brethren had went as they were casually slaughtered. More than half this force was wandering the destroyed ruins of the Reinen Village getting murdered, or stuffing the houses they met resistance with throngs of flashbang-disoriented warriors. At one point Two Dwarven Rangers screwed a beer-barrell filled with cotton and feathers over a blunderbuss and happily loosed it into a charging team of mudelf champions expressly gathered to root them out. The shot was relatively silent – the laughter of the rangers? Not even close.<br>
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Then, The despite the work of the insurgents, the Tyren and allies were finally surrounded – too many reinforcements swept over the river. Blows came from everywhere. The trolls seemed not to notice, but the Tyren paid their pound of flesh. The Aymarans -- if any were dead -- certainly hadn't noticed it yet -- even those with grevious strikes and steaming wounds continued to bite and lash with their tails.<br>
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As said, the first enemies on the southern line were actually missiles -- flying corpses and pieces of the foe. but after that, the disoriented vanguard of those slain by the embedded insurgents. Then, Finally, came panicked and desperate warriors -- looking for a hole, any way off of the field. They Chattered to each other -- likely something to the effect of breaking the lightness of the south line, while the majority of their forces died behind them.<br>
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They could not have made a worse mistake.<br>
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"FOR SAINT VICTORIA!!!! FOR LIGHT AND VICTORY!!!" The knights shouted. They would hold their zones of control. The breakout force was literally BLENDED by an almost lazily waiting storm of blades until the devout fell back by reflex at the ground being too slick with blood. Those that survived the charge against the Swordmasters and Victorians gaped stupidly until they were slain where they stood by ratkin and fennec missile-fire. Stupified by the carnage, drunk on their own blood -- Breeze swore she saw some of them looking at their mortal wounds and taking their last moments to relish their own death. Something wasn't right.<br>
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The vacillating  points of the western line continued to probe and sting nearly blind at the thick of their enemy, needing little help to find it.<br>
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There were more mudelves -- hidden amoung the buildings or come out of the smoke in the chaos -- they had the Tyren and Aymaran Charge well surrounded. Bowfire from the north fell into the envelopment but it was not enough. Aymaran Fell, Tyren began to falter under the weight of pouncing mudfolk gone mad on blood -- a feeling Orm readily reciprocated. To Orm's left, Horgut fell upon his back, and Orm in a swipe COMBED all the foes off of him... bleeding from a dozen wounds Orm turned his weapon in his hand and grabbing the handle, Horgut pulled himself back to his feet. Blood ran from his nose and one of his ears... it looked like he was going to lose his rage -- the fire that sustained him... Orm shook his head. They were AWASH with foes. They were ONLY GETTING STARTED.<br>
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The ruins were rapidly filling with mud-elves… so much so the covert operation knew they would be overwhelmed. Ratkin pensed to one another and quickly found all their cells by scent to signal the extraction. No survivors found – attack the command – it was now or never. Still they could not find everyone in the smoke.. or that is what they had to tell themselves… how many had fallen whilst they were so outnumbered… it looked like most of them were moving out, a few breaking south with casualties.<br>
<br>
<br>
<br>
Even as mudelves crossed the river agiley jumping from canoe to canoe – the dwarf rangers and Ratkin Dirty paws made more smoke. As They crossed, many died – dwarves smashed heads together leaving victims contented to drown. The spymaster PENSED to the ratkin and brought needle and the rest of them into formation. Designating their own bridge of boats the forces quickly skirted across them killing whomever came close – the rangers, last in line, bounced from boat to boat – but dwarven footing is legendary – not a misstep – they left their own smoke and entered the smoke that had since the start of the battle choked their enemy. The command group seemed to be in some sort of trance, something that shielded them from the smoke and enabled them to observe the forefront of the battle from above.<br>
<br>
<br>
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They were Butchered. Armored champions to sniveling witches-attendents, choked on hellsnuff and festooned with blades dripping with skrape, the spymaster coordinated the rangers bombing of the area, then they set to butchering all who still stood, or even lay but moving… but the witch was not in attendence.<br>
<br>
<br>
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Caelis saw the turbulence in the smoke and took it as a cue. He slammed his visor down and gestured to Lord wolf and the rest of the knights in attendance. "TAKE BACK THE NORTH REAR! SHAVE AND TRAMPLE!!!! GIVE THE THE SHOCK-TROOPS SOMEWHERE TO FIND FOOTING!" He was already charging... time seemed to slow... they rode past the cross section of the shield wall, grimaces, blood, fury, a diorama of war as they rode past their forces, and upon breaking into the enemy line... a diorama of hell. The Laughter of slaughtering dwarves for an instant grew louder than all other noises as the Cavalry charge did exactly as intended.... the scattered forced that had wrapped around the enemy? They were cut down like wheat before the scythe -- for an instant Caelis wondered what was he to do now that five mudelves lay skewered on his lance -- could he even see beyond them -- when he realized the strange points at the midpoint of the lance -- which elegantly quartered his victims to fall away like so many slices of bread. There were not enough mudelves north of the Tyren/Aymaran charging line to even slow them down. They rose almost all the way up to the river -- to the edge of the wall of smoke -- where just barely in the inky blackness he could see the utterly defiled and rended corpses of the entire command group -- backing out of the cloud onto the riverbank -- was the Witch -- apparently pleading for her life. Was the ambush successful? If so, why did the witch still live? She seemed to be looking high above the tree-line imploringly – she was not pleading with the insurgents… She had escaped her fate in the chaos and savaery of fennec, countryman, elf and dwarf alike… but her failure was supreme. The stealth forces were suddenly siezed with a chill and terror as they saw their primary target begging for her life upstream… a low gutteral voice seemed to emanate from the whole of this side of the wood. <i><b>“JOIN YOUR SISTERS IN SACRIFICE, HARLOT. IT IS CLEAR THAT I MUST ATTEND HERE, AND I WANT YOUR POWER.”</b></i><br>
<br>
<br>
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The covert team fled like mad downriver, stole some canoes that had drifted downstream, and reunited with the southern line… suddenly to the devout it started to make sense why so little of the battle had come their way.<br>
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<br>
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Breeze saw the standard-bearer for the mudelves on her side of the battlefield. Bracing their crossbow hard against their shoulder -- loosing a missile that struck the flagman in the head and -- wrenching it from it's shoulders, broke the flag-staff with it. The bloody rag fell into the dust of dirt and the mist of blood.<br>
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Caelis Wheeled his formation 'round and headed back for the Attolian lines. Cassandra was calling to him, silently -- through the din and into his mind alone. "Fall back your riders!" her voice implored.<br>
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<br>
For one moment -- besides the slurrying noises of feasting Aymarans, the field was calm. Enemy losses were total. Two Minotaurs lay unmoving on the battlefield... Some Aymaran lay dead, which was telling of their wounds for one was witnessed swallowing a corpse whole only to see it slide immediately out of a massive slit in it's belly. As if just noticing the wound, the Reptile barked once and died.<br>
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<br>
<br>
Extraction pups were already running up and down the line pulling away the wounded and administering support amid the attolian and highborn-- over 15 had to be taken off of the line, 2 dwarves had to be REBUKED to leave the battle line to tend their wounds. on the south flank, the elite cadre merely wiped their blades. Nothing but the sounds of crying mudelves, which came from everywhere. Skrape. Skrape was not generous with it's timetable.<br>
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<br>
<br>
"RECOVERY!" Shouted the mercenary captain -- who charged his unit forward, pulling the wounded Tyren into the center. HAUL THESE MEN... THESE PEOPLE OFF THE FIELD! RETAIN THE NORTH LINE!" And with great labor and difficulty, they did so, and in formation.<br>
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<br>
<br>
The Ballistas were loaded again... although all that could be seen besides the fallen and the slaughtered was the Witch-commander -- who by now had backed her way pleadingly to the waters edge.<br>
<br>
<br>
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THEN... THE ENTIRE FOREST FACING THEM ACROSS THE RIVER--<br>
<br>
<br>
<br>
--THE <b>ENTIRE </b>"Vale of purity" fell in one violent gesture.. <b>LEVELED COMPLETELY. </b>Some trees sailed over the battlefield... several smashed against the shield walls -- one landed in the ranks of archers and support troops behind. The Flattened woods SMASHED the war canoes and buried them -- damming the river instantly in a heartbeat. The witch was crushed utterly under the falling wave of flying wood... now a bridge of woodland rubble spread as if a carpet to welcome what had wrought this devastation.<br>
<br>
<br>
<br>
The Fennec and Ratkin did not wait to see what was coming -- nor did the highborn -- missiles rained into the void in the tree-line -- as hundreds of more warriors began to leave the woods on either side of the uprooted alley -- and behind them, ABOVE THEM... stood a massive giant of a form in the slowly clearing smoke..<br>
<br>
<br>
<br>
It was the HORNED ONE.</div>
				
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					<div class="bbWrapper">The highborn and more acute eyed races began to see the shape of the horned one in the mist and descending night. It looked like a wild man, 15 feet tall, somewhat stooped, with an additional 5 feet of blood-red horn rising above it like a crown. Its face-- if it could be called that, looked more like that if a leech-- from pointed ear to pointed ear, lay a circular maw that dominated all of the front of his head, with at least 20 rows of teeth of various different animals, rings on canines, crushing molars, bladed shark-like affairs, rat like piercing rings all the way down its seemingly almost floppy boneless neck. In on hand it held some kind of golden torc, in the other a great bear-paw, with the underside seeming to have the palm of a human hand, centered with the mouth of a dog who's gullet ran into and down his arm.<br>
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It had two bellies, one distended as if starving and another stuffed and bulging full, making its muscular torso hideous to behold. It had no eyes to speak of... and it's groin, legs, and neck were thick with wild fur or human hair. At each hip was a belt of giant skulls, some which glowed and others smoked... talismans of some Kind, or weapons. It and its forces approached slowly, as if daring an offensive or giving horror a chance to spread. Between each row of teeth, a hideous tounge seemed to run the circumstances of each row of teeth, and the bottom of its mouth flowed hanging and swinging rivulets of blood-mixed spit....</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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					<div class="bbWrapper">RIDER AND THE GREEN GODDESS:<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
 <br>
<br>
Caelis' rider arrived just as the initial party of reverends planned to commune with her began their offererings... offerings come none too soon. The statue was circled and enrobed in all manner of bright ivies, flowers, bushes and other flora. Recent additions of idol sized amber jewlelry anointed the idols forehead and decked her fingers, offerings from faithful in the market. <br>
<br>
"I know why you have come, rider-- and I will tell you what I know-- the horned one, as he is now called, was first known as "Wraupos" -- a minor spirit of hospitality, revelry, and as I am, fertility-- the pantokrator of his age was angered to learn that wraupos, in the absence of his gods attention-- had proclaimed himself a god of lust and appetites... for his hubris, the pantokrator cast him into Tartarus, but he was freed in the Mage wars to resume his delusions of true divinity... knowing his name will not give you power over him, as it would a true fiend -- a trick he has used before-- but it will get his attention...<br>
<br>
Beyond this, you CAN remind him of his true role in the eternal pantheons... he is given great power where he is not welcome, but if bidden to come, and his appetites appealed to, he can do no harm whilst so indulged. <br>
<br>
Lastly, though truthfully a minor emissary of true gods, he is the agent of a high god of a bygone age... agents of a pantokrator of his type CANNOT be killed by mortals. Even using the instruments of gods. His fate is readable, but begs its own riddle -- it is said that "the horned one" may only die "by his own hand" -- but this is surely written as his fate.<br>
<br>
Ply the horned one with the hospitality for a god, but remind him of that which he is not-- in ways you cannot understand, it shall blunt the awe of his presence. Kill him swiftly. For to welcome him will before long give him dominion, rather than staying his hand.<br>
<br>
The sundered king rider and horse felt a refreshing breeze which blew as a strong wind behind him as he returned to the battlefield...</div>
				
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					<div class="bbWrapper"><b> Meetings of minds to mind the malevolent maw:</b><br>
<br>
The mages quickly huddled after the riders quick return from the green goddess. Each in attendance had something to say:<br>
<br>
Bruul: Not being able to KILL something is not the same as not being able to WOUND something. The horned one should be able to repelled (at what cost?), but unless you can ensure his destined fate, he will return again.<br>
<br>
Cassandra: Great holy power or great unholy power will have the best impact on a godling of this type -- to somehow manage a great assault of BOTH would not only be painful, but could inspire fear in the demon. Also, the thing bears a Torc, but in his HAND -- as this band of twisted metal is meant to be a neck ornament. He may be obligated to carry it as part of his godly mantle, but does not want to use it in the way it was intended.<br>
<br>
Nateema: This thing is a creature most emblematic of teeth, and by extension of it's horns, bone -- She is confident that in a fight she could stay it's hand (immobilize it) anywhere from a couple of seconds or longer even if given a source of power sufficient to tap, or if other mages channelled their power to support her. This could only be done once, and would have to count -- because the rage it would inspire in the demon would almost guarantee her death.<br>
<br>
Andrei: It's hautiness and exploded perception of itself basically means to him that it's a sucker. It will parley because it probably can't resist being an ass when people address it, and if we parley, we buy time. It's likely able to eat us out of house and home as well -- but on first meeting it probably can't resist hospitality -- who knows how much it can eat, but if we put a dent in it's hunger, we've basically put a dent in it's power. Andrei also would like to express that while he has no intention of going near it, ever, unless MAYBE after it's somehow killed -- He knows hubris and illusions go hand in hand... you can't have a better target for an illusion than somebody who rigidly demands or expects what they see in the world.</div>
				
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 :<br>
<b><br>
Daisy and the morose morse:<br>
</b><br>
Daisy had been at the process for days, now. Tapping to the Zebani -- who eventually began tapping back. After a while the tapping ceased, and a series of hums began to reply instead. Switching to a series of tuning forks and assorted metal scrap, she began to vibrate similar tones back through the hastily constructed wall that now covered an area in the extreme northeast of the burrows. finally,<br>
though Daisy was by no means near stopping -- the bricks began to fold outward into the chamber they sealed. <br>
<br>
Inside was a single red Zebani -- a "Grav Roc-built" as they seemed to call themselves -- though this one seemed to have had an arm snapped off at the elbow and various cracks ranging from a hairline spiderweb of white lines that seemed to disilluminate it's left eye to a deep but flush white inclusion where it was seemingly almost shattered at the waist. <br>
<br>
Once the small red arm pulled (or more seemed to wave) the bricks away from the hole, the thing peered at daisy from short range, then dove down into it's own vault. In the distance, Daisy could now hear pummelling -- some of the vibrations she had mistaken for communication. Something, not far away, was being pounded, ceaselessly.<br>
<br>
Daisy poked her head through the small opening and saw the damaged grav tilting it's head so it's one good eye could see her. It addressed her in common:<br>
<br>
"Nothing you are saying makes any sense, though you are getting quite skilled at repeating to us that WE should go away."<br>
<br>
"Roc-Heet-built suggested your frail body should be shaken until it ceases to move -- but I am thinking you are just as curious as I would be if I knew my neighbors never stopped pounding something. We had assumed we were operating at frequencies that would not damage or even be perceptible to your little meat-vibration interpreters... but I've come to ask if we're causing a disturbance. Because if we are -- you're going to have to move. The pummelling cannot stop. Ever. If you'd like to come in and see, I'm hoping you'll understand. I find your nonsensical humming whimsical, but the Heet-Built are not so amused."<br>
<br>
The Zebani began to comb a small pile of rubble it assumed (rightly) that Daisy would have no difficulty descending upon, before speaking again.<br>
<br>
"You have zebani invitation runes in your dwellings above. we can sense them. pity we are on permanent assignment." <br>
<br>
A harsh and low shaking tone emanated from deeper in the chamber, from behind a group of wrought-stone pillars....<br>
<br>
"Heet-Built says do not attempt to cease the pummeling or you will be on permanent assignment as well." The Roc-built turned it's head almost incredulously and vibrated back into the chamber.<br>
<br>
"The Heet-built will not harm you, as I'm sure you're not here to stop the pummelling. I'm sure you're not here for anything of the things you've been saying for the past few days"<br>
<br>
The Zebani cocked it's head to the other side as if to wink, but in having only one eye -- it simply managed a blink. <br>
<br>
"We're not really prepared to entertain guests, which is why the Roc-Heet-built saw fit to close the hole."<br>
<br>
The zebani paused again.<br>
<br>
"Well, aside from that which we entertain already." <br>
<br>
The Broken Zebani thew up it's one hand and seemed to shrug. The violent pounding in the center of the chamber continued, ceaselessly.</div>
				
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					<div class="bbWrapper">There are few times in his life that Caelis had felt true fear, the fear that made one stop in his steps and simply stare in awe. This was one such moment as few a few seconds he simply looked at the approaching behemoth. It was a godling manifest in all its gruesome glory. ROWS of teeth brazenly studded his great maw. What sort of being was this? It looked like a foul creation of some sick, carnal demon. Caelis' wits was quickly restored to him as nearby screams forced him to turn his attention. The center line was now battered with the combat and now the trees that were thrown as them. Caelis quickly began to order to for the wounded to be taken away while he thought about the options.<br>
<br>
The other faction leaders quickly met and spoke. Caelis had also sent one of his Sundered Kings to the Green Goddess and he came back with useful information.This Wraupos could not be killed by mortals. No, he had to be killed by his own hand... whatever that meant. Thus, ideas began to form. They had to somehow have the foul being kill itself. How could this be done? Caelis clearly remembered the interrogation of the Mud Elves that the Attolians had conducted with the Highborn. The prisoners mentioned that they should see what happens if we ask Wraupos to kill itself. Regardless, this was something that they would not want to ideally do... However, Caelis then looked at the being again. <br>
<br>
The teeth... what if the answer was in his teeth? Cassandra had scryed the bone weapons that the Mud Elves used and found that they were the teeth of the Horned One himself. Perhaps, he could be killed by his own teeth? It made sense. The teeth were strong enough to kill an Aymaran and they would begin to slowly decompose once their user died. Perhaps, this Wraupos knows and enchanted the teeth to decompose. It made sense to Caelis. However, the other suggested other plans, which seemed equally attractive as well. It appeared that they would try to bring the Pretender to parley and perhaps invite it to a feast as a guest of honor where they might try to drug and poison the being. Caelis suspected that with its hunger, the Horned One would not be able to refuse an offer of drugs. Then came the most appealing part of the plan. While the beast feasted, the Ratkin would use their bone star to try and force the beast to eat itself and hopefully its insatiable hunger would force him to keep eating himself. However, Caelis thought that at the same time that everyone could jump on the false god with the teeth weapons to make sure. Things seemed to make sense. However, one thing was certain, they needed to buy time through parley.<br>
<br>
Caelis once again looked at Cassandra and said "You are our best bet at bringing that self proclaimed god to parley. Would you speak on our behalf?" Cassandra looked at Caelis with her ruby eyes that looked to shine and burn in the sunlight and gave a confident nod. Caelis smiled slightly and then looked down in shame. He was sending this young girl to stop a raging godling... but she was the best choice. He looked back up and said "I will assign you Sir Tristan and 10 Halberdiers as your escort and honor guard. If we're going to make this trick work then it has to be convincing. We must appear to be respecting the spirit and offer it a temporary cease in hostilities and a feast in his honor."<br>
<br>
He then turned to the rest of his men and began giving his orders:<br>
<br>
1. Evacuation of the wounded and brought to receive treatment (Reminder: I allowed for 1 unit of opium to be made available to the Healers Guild at the very beginning of the battle)<br>
2. The Collection of Teeth Weapons dropped in the recent battle and any that are still good from the last battle<br>
3. The Preparations of the Feast. (The Attolians make their surplus food available for this and 1 unit of opium)<br>
4. The Retrieval of all the tears from the Platz just in case things go wrong (Mine and the Victorians if they agree)<br>
<br>
He ordered for the teeth weapons to be distributed to all and not just Attolian soldiers. They would need to rely on speed and surprise to make sure that this plan works. The rest who did not have the teeth weapons would be ready to fight off the Mud Elves at any moment.</div>
				
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					<div class="bbWrapper">...There was no time to count the fallen. Many were taken away by the support teams, ratkin pups mainly supported by other healing crews. Opium was administered. Tyren, covered in blood and unmoving, were hauled at the back of the train of casualties. Aymarans, however injured -- could not be convinced to leave the field. They saw the preparations for the feast and they would not be excluded. They would survive their grievous wounds, or die eating -- as one supposed was natural for an Aymaran. There would be time to count the dead and the living at the end of this crossroads in the infant colony's brief history.<br>
<br>
When it was discovered Orm was swinging his axe with a dislocated arm and a score of wounds, It took Bruul's strongest implorations for Orm to stop his bellowing breaths... for Orm understood nothing, not Bruul's words, barely hearing their tone -- in his red rage and his own madness he thought the cessation of slaughter insane. Then Shuul administered the Opium... and that was that. Orm would not die today, and he had given enough this battle -- from what could be seen, perhaps all of Harun'Taras had given too much... to lose Orm could not be allowed. The highborn too took their wounded as one would rush treasure to the vault of the healer's guild, treated in the field and then littered to triage and a flurry of industry at the healer's guild.<br>
<br>
While Price Vaethorion and His Archmage were still bound to their ritual, They had taken as much risk as could be afforded with their ritual, subjecting themselves to blistering energies and no small measure of pain to allow the Highborn cleric to leave their summoning circle and save whom they could... his wages in lives won from death yet to be determined -- but for those assembled at the guild the high cleric was a sight to see... a wish come true.<br>
<br>
...There was even less time to prepare the feast. All the food of the market, and the Attolian stores were spread out on hastily placed planks, resting upon barrels for stability, piled high with everything from bloody birds to tropical melons, all the rapidly slaughtered livestock, edible plants of all sorts, Presentation was lax -- the hope being the sheer volume and variability would sing it's invitation. The whole pile was slathered in honey, and between all the fecundity the colonist found on the land, piles of bread and massive casks of Attolian Beer, and other fennec beverage and treats, sowed throughout the banquet. Atop that the fish of the sea, the birds of the air, and the beasts of the field lay slaughtered and burned for the temptation of the horned one.<br>
<br>
The battle line held where it stood -- but gathered tooth weaponry surreptitiously amid the guise of searching for wounded. The Fennec scrounged a few barrels of gunpowder from the ruins of the Reinen... and placed them as redundant table legs close to what they perceived was the head of the table.<br>
<br>
Cassandra called out to the mind of the beast that the arrival of the Horned one, a true god -- would be greeted as such to parley when he came upon the field of battle. She played to his arrogance, and cleverly reminded him of hospitalities that should be observed -- something the Horned One could not deny as was his nature. The small honor guard approached the horned one just as he crossed the Dammed river and then spoke with her finest charms and flair -- somehow defeating the fear and horror of standing even NEAR this horrid thing. From this close, she and the honor guard could see the Horned one had no eyes -- no face but the maw of a giant leech, the skin loosely clung at it's neck and around it's jaws -- as if it once had a face but it was no more -- only teeth and drool.<br>
<br>
Sir Tristan rested his hand on the pommel of his weapon just as he saw his soldiers were about to break in terror -- all knowing what it meant. They did not fear Sir Tristan more than the monster -- but his silent promise steadied their feet, if not the shaking of their legs. Only two Halbardiers stood totally firm -- Tomaz and Jav, Tomaz able to regain his composure only through wetting himself. If anyone noticed, nobody commented. The Horned one's pride, and greed, and the manipulations of all his baser natures bore fruit... after Cassandra plied him briefly for their parley, the things mouth looked down upon the honor guard -- and the Attolians assembled in turn stared into the abyss that was that mouth -- and pondered the preservation of their sanity.<br>
<br>
The Horned one silenced cassandra with his own howling words, like a screetch deep within a tempest:<br>
<br>
"A place of honor where I might eat in repose as I watch the final resistance of your flyspeck colony die paving way to even more gluttonous pleasures of your collective submission? OHHHHH.... YESSSSSS PLEAAASSSEEEE...."<br>
<br>
The last word hung strangely in the air -- behind him, his warhost, hundreds strong -- swayed and bunched incredulously at words of civility from their savage god.<br>
<br>
"TAKE YOUR PLACE, WARHOST -- I shall watch you when I am done dining... Take your place in front of what remains of their lines..."<br>
<br>
And they did -- four ranks deep in a horse-shoe formation that faced the entire front, from the north flank of Harun'Taras, past the center line, to an especial concentration of troops on the south flank where the Highborn swordmasters and the Victorians stood... Neither the Mudelves, nor their god -- had failed to notice the trouble these elite posed.<br>
<br>
The Horned one spoke again to Cassandra as he was lead to his seat of honor -- a great throne hastily hammered together out of transport crates.<br>
<br>
"IN YOUR NEW EXISTENCE..." it's booming voice hissed.<br>
<br>
...."THERE WILL BE NO NEED FOR YOUR THOSE WHO REMAIN TO BE MY PROPERTY TO HAVE AN ARMY -- SO I SHALL DINE, THEY SHALL BE SLAIN, AND THEN WE WILL DISCUSS TERMS..."<br>
<br>
It's voice lowered to a hissing speaking simultaneously with a growl:<br>
<br>
"Starting with the death of my wives -- I demand nine consorts from each of your leaders, Herald -- You alone... CASSANDRA... I can smell the witch on you -- I demand you be my bride, your first task not to fail me is to select that bevy of whores I demand from the finest of your peoples who survive the wrath of your immanent pillaging.... my host must be fed, it is enough I have stayed the slaughter for a... (examining the spread lustfully) ... light snack."<br>
<br>
The battle line stood firm -- facing the mudelves, this wave more drunk and angry and heavy-thewed than those that came before. The cessation of hostilities was unsteady -- but the mudelves would not go without the word of the horned one, and only the Aymarans needed to be reeled in snapping and frothing at the prospect of another fight -- the men all along the line took their rest covetously and stole their breath back for what they expected would be a final battle if the whatever plan their leaders had did not go smoothly. The paymaster left the field with all the tals of the faith of the rich, if they all died they would all be counted.<br>
<br>
The Horned one's "Throne" groaned and screamed under his weight, south of the battlefield -- behind the colony's lines, but the horned one had no fear. It quickly began to chug a giant cask empty over it's head with both hands, Grabbing great bowls of purplish soupy drink the fennec had placed, consuming them with equal greed and gluttony. As Nateema, the colony's champions, and leaders came to the feast table.. the horned one greeted them all mockingly.<br>
<br>
"WATCH ME EAT. I WILL IT."<br>
<br>
It belched with the sound of a whirlpool's vomit, and continued speaking:<br>
<br>
"Behold your new god, and I am unslayable -- this turn of events must belie the fact that you know this, and also why I care not if I take my meal in the shadow of your hallowed lighthouse, that I myself will pull down and profane before throwing it like a Caber into the sea. It is wise you have not taken arms against me with my caged brothers and sisters -- for I shall collect them all when your wills are substantially broken, and I have relieved myself in your temples."<br>
<br>
One by one, the Horned one picked up the massive planks, spilling almost as much food as he ate upon himself as he took the segments of table like crackers piled with toppings, eating them as well -- blended summarily in his hideous all-consuming mouth.  Sniffing greedily, he found the casks of gunpowder, and mistaking them for spices, poured them down his throat.<br>
<br>
Noticing this, Both highborn and Fennec archers prepared to light arrows... The hubris of the horned one wasted anything to notice. Not the tooth weapons, not the tense atmosphere... just gorging himself on what he saw as his due.<br>
His bloated stomach stretched until his skin was taught, but the roaring and grumbling of his second stomach went on unabated. The Horned one lost itself in it's orgy of eating -- perhaps it was the opium and dream-soda blunting what little will and self control he possessed. The horned one ate his throne, and the casks that contained the beer, and pounced on the center of the table and raked his own flesh hideously scraping massive piles of beer-soaked food off his own body. If the Horned one noticed his wounding himself, he made no note of it.<br>
<br>
Nateema knew it was time. Cassandra wove a spell that blinded him to anything but his appetites even further. The Horned one turned to Cassandra and said:<br>
<br>
"YES -- egg on my desires -- by the end of this night you will know the very depths of my hungers, the breadth of my depravity will be lavished on you as my bride and toilet--"<br>
<br>
Then the Horned one shut up.<br>
<br>
Because his mouth was full.<br>
<br>
Of his own arm.<br>
<br>
Nateema had raised the bone tear and a grey anti-light dimmed the day air around it. The horned one tried to lift it's head up to somehow behold the specatacle that was Nateema's bone-spell -- but he found he could not --<br>
<br>
--At least not before without biting down and swallowing his arm whole. His Torc, hanging like a bracelet from his food-filled claw, was the only thing that did not go down in one gulp -- it looked like a disgusting necklace, or shackle, really -- stuck in his neck. The skin on the horned one's neck Ripped away as in a drunken rage Beneath that skin it could be seen his neck and head concealed a worm... a festering parasite living in the body of a former form or avatar -- perhaps the cursed aspect of godling as judged by his pantokrator... which looked at it's own shoulder stump and shook with lust...<br>
<br>
It ate it's other arm. The Worm stretched to full length to get both of it's legs inside it's mouth at the center of the table, it now joining the banquet as even itself became a coveted food offering. Bones snapped and it's spine ripped as the worm-neck/mouth began to swallow the entirety of it's own bulk like a python.<br>
<br>
When at last it's wormy neck snapped from it's gnashed and devoured body, it snapped wildly at it's own tail until it gained grasp of what remained of itself -- a bloated maggot passing through it's own jaws.<br>
<br>
Horror and retching was universal to those in presence... but the bloated worm as it's teeth passed over it's body became a ball of blood and ruined food --<br>
<br>
-- A ball which shrank and shrank until it's teeth alone burst above it's vanishing bulk like a strange party favor of it's own doom.<br>
<br>
All along the battle-line the mud-elves clutched their chests, their hearts, their heads... worms swarmed beneath their skin, leaving furrows and lesions of bloody wounds as the worms devoured their hosts in their own death throes. All along the colony's battle-line -- the mud elves fell on their own... only a handful survived the writhing death of their worms, nearly one in one-hundred groaning as if the end had come, and indeed, for the Horned one and his minions, it had. Far to the southeast a great green pillar of fire burst... The last of the witches, one might suppose, self destructing in the death of it's master.<br>
<br>
It was over. The stink of death on the burning fields of the reinen was ubiquitous and all-consuming. Those not hardened by battle wretched and vomited for the sheer offense to sensibility.<br>
<br>
There were the better part of a thousand dead laying in the field... The feast table smashed, seasoned all around with the hundreds of teeth of a now extinct godling... his massive second-wave army slain bloodlessly... by colonial hands, anyway...<br>
<br>
Silence reigned for a moment, before the AYMARANS WENT INSANE EATING THE HIGH PILED DEAD.<br>
<br>
Fennec with eyes as big as saucers could not believe what they had seen... until finally processing it THEY STARTED LAUGHING, and as if in reply, many colonists and warriors cheered. They had vanquished their foe... amazingly enough.<br>
<br>
All but the Victorians who looked upon all the vast carnage as if the land was cursed.,, <br>
<br>
....and all hearts turned to thoughts of the wounded.<br>
<br>
The horned one had indeed died by his own hand.<br>
<br>
and his other hand.<br>
<br>
and his legs, and torso and own neck and mouth.<br>
<br>
The horned one was no more -- and one could suppose the mud elf threat would die with him.<br>
<br>
The colony had defeated it's first real peril to it's survival...<br>
<br>
...But it would not be the last.</div>
				
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					<div class="bbWrapper">Caelis watched the remains of this red feast. They had done it. They had killed a false god. However, the outcome of the battle was costly and there was much to organize. Caelis called for his men to begin securing the area. Another attack while they were this disorganized would be disastrous. Thus, he sent word to the other faction leaders. They must be hyper vigilant for any more threats, especially the gnolls who may take advantage of the chaos. He sent a squad of men to help secure the so called "river", which was now dammed. He also wished to send an expedition to the Mud Elf Settlement and secure the lands before the gnolls swooped in. Gods knew what may be in the settlement, but the forest land was crucial and an important and needed source of lumber, just in time for winter when they would need fuel for fires. <br>
<br>
There was so much to do... bury the dead, and perhaps even collect the heads as a bargaining tool for the gnolls. He then watched the horizon and noticed a handful of surviving Mud Elves. The prisoners had to be secured and carefully this time. After all, the last bunch were fanatically devoted to the Horned One, but against their will. These Mud Elves may slowly be able to be integrated into the Colony in due time.<br>
<br>
Then there was the question of the Reinen... well the able bodied should be allowed to retrieve what remains of their possessions and loved ones. But, it would be a difficult ordeal for them... and Caelis was sympathetic to their loss. However, he had faith in them. They were a hardy people and would rebound from such a tragedy. In the meantime, he offered the Reinen shelter in the Attolian Housing District if they so desired so that they can at least have some temporary shelter while they regroup and decide what to do.<br>
<br>
He walked over to the body of the Horned One where Cassandra stood, simply watching the mess of blood.<br>
<br>
---<br>
<br>
Peisinoe walked the alleys of the Attolian Housing District with her sisters. They had been helping with the influx of injured, but as time passed the air grew chaotic as harsh screams, coarse yelling and painful wails filled the air. This cacophony of noises was deeply upsetting to her as they seemed to drill inside her head. Frustrated, Peisinoe let out her voice to combat the cacophony. Soon her sisters joined her and the enchanting voices of the Sirens began to emanate from the Attolian Housing District and permeated through the air.<br>
<br>
---<br>
<br>
Cassandra witnessed the self destruction of this Pretender. The sight was glorious as the titan ate himself to death and released his life blood into the world. While the others seemed perturbed by the blood, Cassandra simply felt calm. She approached the body of the Horned One and began digging through the corpse with her bare hands in search of the torc and anything else that may be magical and dangerous in the battlefield. Some things were better kept in the hands of those able to handle its power, and she intended to never allow anyone to mishandle magic. All magical items had to be brought to the Mages Guild to be examined further.<br>
<br>
---<br>
<br>
Tomaz breathed a deep sigh as his squad was ordered to go secure the newly dammed area and to search the region. It would be muddy and messy work, but he was just glad to have gotten away from the carnage and death. What he had seen was more than any man should see in his life. But, at least now... he was able to just get away from it all. As his wits came back to him, he looked down. Thank the gods that they were headed to near the water... he needed to take a wash. However, a stifled laugh could be heard to his right. Jav was simply looking at him, barely able to keep a straight face. Tomaz snubbed him and looked forward again trying to ignore him. Besides Jav, the squad was deathly silent. They were still processing what had occurred and it was only training and discipline that kept them marching forward. Still, to Tomaz that was good enough. After all, they wouldn't notice or mind him.<br>
<br>
<br>
<br>
Summary:<br>
<br>
Caelis sends Sir Bors, 10 Halberdiers/Constables, and 5 Sirens to the remains of the river to secure and search the area<br>
<br>
He also sends Sir Tristan, 10 Halberdiers, and 5 Sirens as a part of a Colonial Expedition to secure the Mud Elf Settlement. He asks the Colonial Government members to join this expedition.<br>
<br>
40 sirens (or the total that remains)  sing soothing songs so calm the Colony and help especially the hectic Healer's guild.<br>
<br>
Caelis tries to secure the body of the Horned One with Cassandra. The body of a titan? Dr. Fleming would likely leap at the opportunity to study it.<br>
<br>
The remaining soldiers are sent to secure the remaining Mud Elves as prisoners of war and brought to the Healer's Guild for treatment for the heart damage... they will hopefully be integrated eventually. After all they were effectively forced to blindly follow the Horned One.<br>
<br>
Cassandra begins inspecting the torc that the Horned One held and begin searching for any potentially magical/dangerous items to bring to the Mages Guild for closer inspection (There was that crazy crown that was actually a mind controlling monster... want to avoid that as much as possible)<br>
<br>
The Reinen are invited to go back to the remains of their settlement and secure whatever possessions that they can find and bury their undead. (Especially those few barrels of gunpowder.... wouldn't want that to suddenly disappear). 20 Unskilled and 10 Skilled Workers are sent to assist them. The Attolian Housing District is open them  if they need places to stay.<br>
<br>
Any remaining able bodied Attolians are asked to help clean up the battlefield and collect the spoils of war</div>
				
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					<div class="bbWrapper"><b>&lt;Under final edits, will post tomorrow evening&gt;<br>
<br>
Orders Summary:</b><br>
1. the 6 hitmen and 6 Skilled Thugs from the Stealth Mission, along with an additional 2 trolls, 10 thugs, 10 Skilled Workers,  5 Amaryan Brutes, 1 Amaryan Scarred with Master Assassin Andrei to lead and assist. are sent to search (loot) and secure the Mud Elf Village, which is presumably now filled with corpses.  I hope I'm right! (6 hitmen, 6 Skilled Thugs, 10 Thugs, 10 Skilled workers, 2 trolls, 5 brutes, 5 scarred).<br>
<br>
2. Members of the Stealth team are urged to aid in securing the Mud Elf Village and Territories for colonial control <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
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<br>
<br>
3. The remaining Finecians not involved with killing the ants are to scavenge the battlefield for survivors, prisoners, and most importantly: LOOT!. (4 Thugs, 15 Skilled Workers, 1 Troll, Mr. Mallowthew to lead them (1 Capo))<br>
<br>
4.. ANT TASK FORCE (Troops are fresh as having been delegated to handle the problem while the main battle was occurring):  2 Trolls, 15 Skilled Workers, 10 Thugs, 5 Amaryan Brutes, Mikkolete, Jonti (Illusionist) and (Fighter Capo) and Sontio (Fighter Capo)<br>
ATTOLLIANS SEND: 1 Engineer, 5 Skilled Workers, 10 Unskilled, and 3 Augmented Stone Contructs</div>
				
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					<div class="bbWrapper">Elien could not have been prouder of her fledgling chapter in the aftermath of the battle. Her cadre of knights, each trained in their own way but few if any had ever fought by each other's side. Yet when the they found themselves thrown into the crucible of battle they and their devout cohorts did not hesitate. Their training took over and their faith spurred them on as each became extensions of the same smooth running machine. While it all went on around her Elien stood beside her elite guard of armoured warriors as if they were in the eye of the hurricane. Each encounter on their piece of the battlefield playing out like a mummer's show for the chapter master to take in.<br>
<br>
The enemy came at them in ragged and staggered waves, more a rabble than a savage fighting force. In the moments of quiet, as they came running, Elien would call and point to those around her and see the knights left in command do the same to their own units. These savage elfkin were met with almost leisurely levels of preparation. She saw Tarkus cave one's mask into shattered pieces with his hammer and the skull beneath followed suit. Haawe prowled the flanks of his squadron of devout, pick axes twirling in a bloodthirsty dance as he lashed into any that met his shield wall, pulling and sweeping at limbs and leaving them helpless as the maces of his black clad brethren descended upon them. Crofter and Domision became a deadly duo, the shield of one sending foes bouncing and staggering into the sword of another. All while the greatswords of their elven allies swept through the air with all the cold work ethic of garden shears and reaping much the same effect on any mud covered soul unfortunate enough to be caught in their wake.<br>
<br>
The adversaries Elien herself would face were few in number. None were skilled or lucky enough to pierce the cover of her guard but some were unlucky enough or cursed to fall into the blows and parries that would feed them to the waiting blade of her claymore. Its blade so sharp and light in her muscular grip that in its first few swings she would have thought she had missed entirely if it weren't for the arcs of blood that followed her strikes. Indeed it was a glorious display for the chapter.<br>
<br>
What followed was far from glorious. Elien could not dispute the plan that had been formed in order to deal with this Horned One. Sometimes the means of mortals were not enough to deal with infernal threats like this fallen demon, and the knights themselves could not hope to rival the power of the saints, even if they carried their blessing. Sometimes one had to look for more creative means to destroy supernatural threats. And listening to him talk was enough for anyone to wish death on this vile creature. What followed in his orgy of consumption and vice though would stay with Elien for the rest of her days. She was reminded of a story she once heard as a child of a greedy snake that went on to eat himself. The imagery the old tale had conjured did not do what she saw that day justice.<br>
<br>
<div style="text-align: center">*****​</div><br>
In the end they were victorious. The gory remains of the horned one were set before them and his warhost lay dead like a mass grave waiting to be dug. It didn't take long for the vultures to descend.<br>
<br>
"Is this land cursed, Chapter Master?" Came the fearful voice of a squire as she went about the clearing of the wounded and the battlefield.<br>
<br>
Elien could only give them one answer. "Yes... it is. The mages of this land toyed with things beyond their control and now we are left to clear the graveyard they made of this continent as their revenants run wild. Now look around you, acolyte, we stand victorious. First the undead swarm and now this profane deity. These are vile and dangerous things we face but one by one our chapter has stared them down and we stand victorious. It is not an easy task ahead of us, yet by the will of the saints were are called to it and by our own strength we have proven up to the challenge. This is our purpose and the duty of our order. This is the task that called to you when you joined our hallowed ranks and saints willing it is a challenge our entire chapter will rise to meet. Do not fear this place, my sister, it is the crucible that will forge you into the knight and scholar Victoria would have you become. Each of us will stand taller for it... time will show you that."<br>
<br>
With the certainty of fanatics and the grim determination of tempered warriors the knights went about their duties. Devout and horsemen were sent into the woods to clear away any remnants of the fallen elves and whatever den of vice they once called their home. Others were sent to gather up the bodies of the fallen, their corpses and relics no doubt worth something to the ever hungry museum and library of the lighthouse.<br>
<br>
Father Curoi was called from his meditations and with a detachment of monks at his back the high cleric went about aiding the healing process of the colony's wounded. Yet as his cassock clad brothers and sisters spread through the guild Curoi himself moved with strict purpose. For though the intentions of all healers are good his would not be without direction. The chapter itself had suffered no casualties, indeed the fighting on their edge of the battle had been so light that few among them had even broken a sweat, but that did not mean that he would not aim to serve the order first in all things.   <br>
<br>
<i>The wounds it would take to bring a minotaur low are the kind that are beyond modern medicine. So it falls to faith and to me to build upon the foundation Tarkus and Elien have built.</i> The old cleric mused to himself as he approached the stricken hill dwellers to offer his aid. Curoi's skills were fit for the worst wounded and these bulls would fit that description, and after them he would pay the rats and maybe even the lizards a visit. The order was slowly enlightening the souls of the Tyren and as for the Ratkin their relations with the order had been dark enough in the past that a healers humble touch could be a welcome balm.<br>
<br>
<div style="text-align: center">*****<br>​</div>For now Elien would stand as warden over the grizzly remains of the horned one. Her bothers and sisters in arms flanking her like steel wings.<br>
<br>
"Stay your hand for now, witch." She ordered to the red harlot Cassandra. "What becomes of this corpse will be decided by the council leaders. Your master's avarice will have to wait for now."<br>
<br>
The Attolian lord had made his lust for power and the lengths to which he'd go to get it all too plain by wheeling and dealing with each dark deity they found in these lands and there was no way the order could trust such bloody power in the hands of this sorcerer or the true master she serves. If the fountain got its tendrils into the titan's body then there would be no stopping them. As far as Elien could tell it would take all their efforts to destroy or separate the pieces of this body to stop any possible regeneration or corruption from the horned one's remains. She could only hope that Father Ghol could tell her more. <br>
<br>
"Just like the horned one itself, this creature is gorging itself on the blood spilled in the battle... but we can deny it the feast it has yet to take. Our own hallowed magics may be more inclined towards fighting the forces of undeath but these dark powers are cousins of a kind and before prayers of purity they are each unmade." The haggard looking cleric muttered away to himself as he and a retinue of brother monks scoured the bloody field among those that were gathering the dead and surrounding the disgusting remains of the fallen god. <br>
<br>
With each day that passed the people of the colony became more complacent in the face of this consanguineous magic and any knight of the order could tell you that was when such threats were at their worst. The blood demon had already gorged itself on their watch in the past, if nothing else perhaps they could forestall its growth until the faith had truly spread. <br>
<br>
<b>Action Summary:<br>
</b><br>
Troops are sent across the river to secure the mud elf territory.<br>
3 Mounted knights (Skilled woodcraft, animal husbandry, linguist) 10 devout.<br>
<br>
Mud elf bodies and wounded are cleared away and the battlefield scavenged for possible relics.<br>
2 knights (Skilled jeweler, Metal worker) 20 Squires, 5 Devout.<br>
<br>
Father Curoi and monks attend to the wounded and aid the healers guild. Curoi begins by focusing on the Tyren and Ratkin's worst wounded.<br>
Curoi (High Cleric) 15 Monks.<br>
<br>
Elien and a guard cordon off the Horned one's remains until it can be secured and a final decision reached for what to do with it and sanctify the bloody remains of the god and the battlefield.<br>
5 Knights, 10 Devout, 20 monks, Elien (chapter master) Father Ghol (Minor cleric/mage)</div>
				
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 <br>
<b><br>
Fennec Pests -- or "How to deal with a real Ant-hole"<br>
</b><br>
The taskforce formed by the fennec had planned for an invasion of the ant-hole and the destruction of the hideous centipede that apparently was tough enough to make them it's meal -- It was instead scaled back that the mission was a vigil against any ants that continued to undermine construction efforts to bury them once more, at least for the most part. The low level passage into the ant-nest was refilled with debris and the trolls stood around smashing the random and light exploratory warriors and workers that surfaced in the face of heightened activity. Fennec hurled their burning "Foxtail" concoctions down into the pit until two things were discovered -- <br>
<br>
One, the ants were far less active and aggressive once the cavern was flooded with smoke,<br>
<br>
...and in a corner of that underground chamber, once it was burning brightly enough, the sharp eyes of the fennec saw a alcove off of the main chamber that seemed to be filled with crystal urns, which made their eyes shine with greed... but did not speak openly until much later of what they saw and who else might have seen it. <br>
<br>
In the end, The Attolians showed up with an engineering team that had a solution for the now-undesired excavation that the fennec didn't have -- The Attolian expert brought knowledge and tools for something Attolians were culturally good at -- siege repairs. The hole way slathered with mortar locked in place with needles of dry straw to lock it in place -- and between these layers of slathered concrete were embedded bars of iron upon which specially prepared bricks (they had holes drilled through them so they could be slid onto the rebar to place without mortar to dry) and once the messy dig the fennec had crumsily pulled open was covered, it was re-slathered with makeshift cement and a "real" enduring treatment of brick-stone and mortar. The fennec were impressed that where the Attolians had repaired the entrance to the buried pyramid was now likely the strongest part of the structure. <br>
<br>
In other good news -- the trolls had recieved their suits of full plate from workers of the Smiths guild. A troll so armored had little if anything to fear of all but a swarm of those ants -- so when the time came to deal with them, they were sure they would be far more prepared. It was sad that this armor did not arrive in time for the 2nd battle of Mudelf Aggression... but the new armor, though it forbid trolls to be able to work in it, certainly would help them kill in it, with much greater impunity. <br>
<br>
<b>ATTOLIANS GAIN +1 INFLUENCE FOR HELPING FENNEC AND ABATING THE THREAT OF THE GIANT ANTS UNTIL SUCH TIME AS IT CAN BE DEALT WITH.</b></div>
				
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<br>
<b><br>
"The Hatzburks have Hatz it" or "Angry raging godlings? NOPE NOPE NOPE."<br>
</b><br>
There was one notable absence on the field of battle with the mudelves and their hideous god -- The Hatzburk Dwarves.<br>
<br>
They had instead held a great council in the Inn of Donkey Rats -- and decided this colony was a suicide mission. Invoking an escape clause carefully woven into their charter -- they made plans to return t leave the lost continent, and return to the mainland and submit the tear of divinity back to the Muurdaan. They sought Empire -- not some backwater hallow that was obviously being rent between armies of undead, savages, and a winter of unknown severity that might annihilate them all.<br>
<br>
Instead, they met leaders of the colony at the government building to explain their most respectful declination to join the colonist venture, but in there was not all bad news:<br>
<br>
1) For honor and to contribute something by their coming, they offered to take <b>5 units of cargo from each faction </b>and send a fast-vessel to arrive first of spring with all the proceeds of the shrewdest selling of those goods. If they could not help the colony build it's defense, they could help to build it's wealth.<br>
<br>
2) It was to be shortly announced anyway, but the Hazburks did not travel to the colony alone. In the lowest deck of their ships, another faction had booked passage with them via Muurdain command -- <b>THE ASHMEN. These first few days they remained below as the long sea voyage had sapped their strength, but now their elders had envoked the hearts of ascestral flame, and the ashmen, chanting their warsongs, would now be ready to join the colony. (The Hatzburks would be glad to see the strange passangers gone!)<br>
<br>
--Lore: The Ashmen will require a lore check by players to see how much they know about them. Only the highborn have comprehensive information on them -- because the Ashmen were terror-troops and mercenaries used almost exclusively by the muurdain to clear the highborn out of many holdings in the eastlands in the era of highborn withdrawal to the holdfasts... the highborn are not impressed with how far ashman culture has advanced in so long a time, either. Other players only know that ashmen hail from some god-forsaken wasteland, and the only ones that have been seen or heard of are, you guessed it, infamous muurdain mercenaries to this very day. <br>
<br>
Ashman player can now post!<br>
<br>
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					<div class="bbWrapper">PLACEHOLDER FOR COMING EVENTS:<br>
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UPDATE GUILDS<br>
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*ASHMEN HAVE BEEN ONRAMPED! </b></div>
				
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"Aye, fox. We shall seek to secure these lands." the Dwarf replied as his men walked away from the carnage. They would return to help clean the mess, but first they must work. Upon returning to the Hold and heralding the victory to those within, he ordered Dwarves to begin hauling the great slabs of stone. These workers were being flanked by Grimdr as they walked to where the mud elves crossed the river while other Dwarves were off helping the foxes and their allies in conquest. Once they arrived the armed among them crossed and stood vigil while the rest began work on securing the crossing, fortifying the far side and creating a location that could be defended. Grimdr was not going to let this childish notion that the river could continue being unsecured flourish any more. While work got underway, Grimdr returned to the colony to speak with some of the leaders. First he would tell the Fox-folk that he would aid them with their infestation as soon as his men were no longer protecting his current project, which he didn't really want to reveal yet. Then he would meet with the Highborn, to discuss with them future plans of colonial defence and how his kin would be more then willing to work to create both defences and siege weapons for the colony. <br>
<br>
Some Dwarves were kept back to keep an eye on the cavefishers, while some other just kept on with their assigned tasks, such as crafting workstations and other such devices for when the Hold was further along in completion.<br>
<br>
Actions:<br>
-Begin securing the river crossing with stone fortifications<br>
-Have 'Stealth Team' continue to conquer MudElf lands<br>
-Inform Fennec of a desire to help them with their ant issue, to sort it once and for all<br>
-Discuss with Highborn about future Dwarvern influence in defending the colony and helping in its security in any way<br>
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					<div class="bbWrapper"><b>"Red Sheets, Tears, and Agony." <br>
<br>
The healing abilities of the colony were formidable:<br>
<br>
The Victorian monks and Clerics, Cassandra's blood magic, Nateema's Bone singing, The surgury of Dr. Flemming, The Holy power of the Highborn High Clergy, Expert healers Weome and Anuc, as well as springborn and highborn field medics... opium, and other anethetics provided by the fennec further helped... as did the ministrations of the clean paws. In the aftermath of this battle -- most mortally wounded would recover, but some when taken from the field were already too fargone to save... and this would bring a somber tone to the healer's guild -- so many that could be saved... it made no lighter the business of them that could not. And many lives hung in the balance... Most notably Orm, Critically injured -- both of his eyes were blind and swollen with blood... his lower jaw was fractured vertically to the point where it could be separated. Desperate ministrations were being given to all the Tyren warriors -- who could arguably have made the greatest impact, but were left after their charge overwhelmed.<br>
<br>
7 Highborn spearmen died of wounds at the forefront of battle. 3 were killed instantly on the field -- two of these being crushed by flying trees upon the arrival of the horned one, 3 died of persistant trauma and bleeding before extraction. 1 highborn later succumbed despite the best attempts at treatment -- magic and mettle alike. It was a hideous loss. Of the 13 other spearmen, not a single one was spared hospital -- but they would survive, and quickly regain their footing. Medicines were responded to, and the Highborn Clerical healing and ministrations of Victorian monks and the delicate work of Dr. Flemming proved lifesaving. </b><br>
<br>
<b>5 Highborn archers were wounded, struck by a flying tree -- but all of these highborn would see another day. Despite horrible crushing wounds, Nateema's bone magic and clerical energies from other factions saw them through the darkest moments where their outcome was uncertain. <br>
<br>
No Swordmasters had perished. Not a scratch among them... but their hearts wept at the cost in highborn blood. <br>
<br>
<span style="color: #4d4dff">Highborn losses</span>: 7 spearmen dead. 5 archers unable to fight until start of winter. no wounds to swordsmasters.<br>
<br>
Of the Firebeards, Three Dwarven warriors lay dead -- buried completely by the foes they'd slain. Amid the rest of the firebeards, barely a scratch they'd mention. Those that were not taken to ground held firm and unstoppable... it was felt the elven line might have been crushed if the dwarves did not serve as a breaker. Of course there were injuries, but none that would amount to more than a scar and a story. But the loss of two of the fifteen was telling enough. Centuries of knowledge,  priceless expertise, that was the price of every dwarf. While instrumental in the death of hundreds, and holding the line for the rest of the colony... it was sad to see any of their brethren fall, never to rise. When asked of their foes, few had much good to say about them. "They bleed easy." two warriors remarked. "You'll have to do more than twist your face up under a mask to scare a Firebeard. Seems most of them fall over in a high wind. They lose 800 today? Not a bad start, by Dracos!"<br>
<span style="color: #4d4dff"><br>
Firebeard Losses: 3 </span><span style="color: #000000">Dwarven Warriors. The rest are treated for superficial injuries and released. </span><br>
<br>
Of the Attolians, They had more dead on the field surprisingly than the highborn that screened them. The most desperate of the mud-elves had gotten among them, and poison and savagry had taken their tolls. 10 Halbardiers died in the melee or were dashed by logs -- but at the end of the battle, no exile harbardier looked at an attolian as any different nor the reverse be false. Even with 10 halbardiers dead, 30 remained -- but only 10 would be fit to fight until winter... muscle spasms, nausea, and forced convelesence, despite the best medical help, bit into the Attolian line. (Exile constables absorbed into Attolian Halbardiers)<br>
<br>
<span style="color: #4d4dff">Attolian Losses:</span> 10 dead halbardiers out of a unified 40, with only 10 capable of service until winter. (20 casualties resting) TWO stone constructs were destroyed, taking a brunt of force off of softer targets.<br>
<br>
Ten kobolds just didn't make it back to the battle-line fighting the foe. 40 remained -- paying in blood to limit the impact of the mud-elf charge.<br>
<span style="color: #0000ff">40 kobolds remain, treated and released, 10 dead. </span><br>
<br>
On the south line -- not a single casualty. barely scratches... a lucky blow or two requiring a look after. But no Victorian did naught but SERVE in the infirmary -- of patients they had none. <br>
<br>
<span style="color: #0000ff">Victorian injuries Negligible. <br>
<br>
Ratkin injuries Negligible.</span><br>
<br>
Of the fennec, there were a couple of rogue injuries, Siltswimmer was hit in the foot with a javelin, which after leaving the healer's guild jokingly refered to it as "his walking stick." Piper was stung by an errant buzz-bomb-bug and swelled up from what was likely determined to be an allergy aggrevating the poison... but the clerics saw him though. for weeks he looked like a swollen strawberry covered in fur, though. The only real casualty was one of their trolls, who gave far better than he got, but fell holding off overwhelming odds with the Tyren... Still, the stupid thing didn't realize it's skull was cleaved until it received field medicine... and surprisingly the brain trauma didn't seem to make a big difference in the Troll's life -- once it re-learned how to walk and talk.<br>
<span style="color: #0000ff"><br>
Fennec lose service of one Troll until winter, but are otherwise unharmed, really. <br>
</span><br>
On the north end, some hillfolk sustained injuries from missile fire, but they would recover. The faith of the Rich miraculously faced another battle virtually unscathed, but it was the Tyren Warriors and Aymaran that had taken the brunt of the enemy resistance off of the center. If Bruul was injured, he didn't show it -- but every other Tyren Warrior, including Orm, was under desperate and critical care. After a long questionable time -- much to the thanks to Nateema knitting his skull back together and cassandra taking the pressure off of his internal bleeding -- which would have otherwise blinded him permanently -- he survived, horribly wounded. </b><br>
<b><br>
Hrull was dead and there wasn't a thing to be done about it. his body was found pretty much where it fell, hacked to peices. Warrior Cold-Iron had all of his teeth removed practically with a horizontal staff-swipe -- and a second blow that sent him sailing into a coma. He would awake, with another comrade, in the winter -- with a full set of bull-iron and silver teeth.<br>
<br>
<span style="color: rgb(0, 0, 255)">Tyren losses: 3 Warriors died as heroes, two others are laid up until winter. Orm himself is critically injured and Bruul assumes public command until Orm is capable of leaving his tent.<br>
</span><br>
Aymaran casualties were hard to measure, but after the fighting stopped, they suspended contract with everyone and just ate the dead. Surely some would perish of their wounds, but by the time they were all glutted, fewer than five laid dead on the field, though it was unsure if the scarred ate some of their own dead. Plans to egg them on to forge ahead into mudelf territory were met with globbering roars, and fennec quickly and carefully divested the bodies they gorged on of valuables, at great risk to themselves, so that no appreciable amount of valuables would find themselves in a pile of steaming Croc-stool in the godforsaken part of the sewers they called home. <br>
<br>
That was it. Scant losses some would say against 300 enemies -- not to mention the bloodless conquest of an additional 500 foes and their hideous pretender-godling.<br>
<br>
But there were graves to fill. Enough for sadness. Enough for loss.<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-06-30T17:46:33-0400" data-time="1498859193" data-date-string="Jun 30, 2017" data-time-string="5:46 PM" title="Jun 30, 2017 at 5:46 PM" itemprop="dateModified">Jun 30, 2017</time>
			
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					<div class="bbWrapper"><b>Casualty report for Covert Operation:<br>
<br>
<span style="color: #0000ff">Fennec:</span> While all sustained injuries, only four required immediate care and were released. No effect from smoke inhalation, as they were able to keep low to the ground.<br>
<span style="color: #0000ff">Tyren:</span> The Tyrenborn fought capably and admirably -- above their own, and even their instructors expectations. Sadly elven lungs, even with tyren blood, were susceptible to the horrible smoke conditions in the ruins and only two are fit for continued duty for the immediate future. <br>
<span style="color: #0000ff">Highborn:</span> Sadly the countrymen took the brunt of the fighting -- holding the windows and then battling hand-to-hand enabling the rest of the group to mount even greater casualties. While the Spymaster is unsurprisingly unscathed, 8 countrymen died in the ruins or in treatment shortly after - the remaining 7 survive despite grevious wounds and smoke inhalation -- but will not be fit for duty until winter. <br>
<span style="color: #0000ff">Ratkin:</span> One dirty paw, "Curdlebite" was found almost beheaded in the ruin after the battle, leaning against a low wall frozen in what would appear a position where he was attempting to hold his practically severed head back in place. Needle and the five other dirty paws remain fit for duty.<br>
<span style="color: #0000ff">Firebeards:</span> All hale and hearty. Smoke inhalation?! HA!<br>
<br>
Remaining fit for duty: 2 Skilled Finnican thugs, 6 Finnican hitmen, 2 Tyrenborn, Highborn Spymaster, 5 dirty paws, Needle (ratkin sniper), 3 dwarven rangers.<br>
<br>
*Please let me know if the covert force as it stands in present strength is still considered fit to explore the mud-elf territory. I'll consider two votes a go.</b></div>
				
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					<div class="bbWrapper"><b>Loot Found on the field of the dead:<br>
<br>
*TEETH OF THE HORNED ONE: Yet to be brought together into one group, mostly in the hands of victorians and attolians at this time. Full accounting of the teeth show 10 sword sized outer teeth, 20 dagger sized middle-loop teeth, and 40 smaller "stud" sized teeth.. all are impecabbly clean, harder than any natural ivory, and seemingly very sharp.<br>
<br>
*TORC OF THE HORNED ONE: Highly magical, seems to have command powers. Made of entwined spirals of jade and platinum. Very, very old.<br>
<br>
1. Bone Decanter filled with black, oily liquid.<br>
<br>
2. Blood-soaked golden robes worn by the Mud-elf command<br>
<br>
3. Mask made out of a mithril breastplate, could be used as either body or head protection.<br>
<br>
4. Jewel-Encrusted tourmaline Spider helmet -- Chitin is green colored with eyes pink, seems to have grown naturally -- taken off one though muther during the house-to-house fighting.<br>
<br>
5. 15 Amphorae (3 gallons each) of some kind of blood-wine.<br>
<br>
6. 3 sacks of golden nails, elaborate torture instruments (silver), variety of demeaning restraints of very high quality (likely intended for captives)<br>
<br>
7. Another "Boney Crown" -- The attolians, seeing it for what it is, quickly capture it and seal it in a box. It taps rhymically on the container, and promises "it will be good."<br>
<br>
8. Pitted War-Garb of Underlord Touryan (long deceased) -- The wearer of this suit was the one who stopped Orm's charge, practically breaking the Tyren Chief's face with a spiked elbow. Barbed chains hang from one of the gauntlets (the other gauntlet is nowhere to be found), and the helmet has been hammered into a grotesque mask with several victims faces tanned and pulled over it's surface. <br>
<br>
9. Black stone pyramid (obviously magical, but no indicator to it's use or function)<br>
<br>
10. 5 pairs of goggles that make night look like day, and day look like night. Seem to whisper to the wearer...<br>
<br>
11. 20 oak talismans... divined to enhance jumping ability (found among vanguard) <br>
<br>
12. Human skull encrusted with scores of pink pearls<br>
<br>
13. Ebony Ceremonial dagger that constantly drips blood of it's own accord<br>
<br>
14. 10 barrels of pitch (presumably to burn your settlement)<br>
<br>
15. 18 casks of wax (3 units) (held back with command group -- who knows what this was for!?)<br>
<br>
16. A cloudy, glittery potion divined to be of "Supreme Healing"<br>
<br>
17. 4 large, black sapphires (Taken off of the ruined battle standard)<br>
<br>
18. Carved bone jewelry box (suitcase sized) utterly enrobed in rusty steel chains.<br>
<br>
19. Long whip made of jointed Chrysoprase crystals (seen used to "motivate" troops)<br>
<br>
20. Crystal ball with 7 strange lights moving within it...<br>
<br>
21. A Gold Child's sarcophagus, seemingly was held central to the main battlegroup...<br>
<br>
22. Jade drinking horn laden with various tiny jewels -- horn is empty.<br>
<br>
23. Bloodstone General's war mask<br>
<br>
24. Scepter with a human-sized fish skull atop it, with rough azurite chunks filling the eyes, needle-sharp teeth.<br>
<br>
25. "Eagle-Eye Stone" -- taken from command group, looking down into this stone gives you a birds-eye-view of where you are standing.<br>
<br>
26. Roughly 600 suits of serviceable Bone-armor -- if you don't mind the bones being mosly half-elf and gnoll.<br>
<br>
*Many, Many, Tooth swords, already rapidly decaying into a rough paste.<br>
<br>
<span style="color: #0000ff">*5 wealth in random crude jewelry, ivory bits, and semiprecious stones... the sum total of almost 800 warriors stripped of valuables.</span><br>
<br>
27. A disgusting leathery sac of stillborn worms... presumably recently dead with the horned one -- these might have been thrust upon the colonists if you were defeated.<br>
<br>
* <span style="color: #0000ff">approximately 800 heads (if these are desired to be harvested as they are considered gnoll currency)</span><br>
<br>
This is a non definitive list, but merely everything that's been piled up that is not to difficult to find. <br>
<br>
<span style="color: #ff0000">Reinen valuables and homes are a TOTAL LOSS. The survivors returning to the village find NOTHING of their belongings to scrounge up...<br>
<br>
EXCEPT: </span><span style="color: #000000">One Earth Tear of Divinity, the only thing left intact in the blasted and god-forsaken gunpowder magazine that killed almost the entire military and princess charlotte when the mud-elves attacked. The body of the princess is curled around the box holding the tear, as if she might have been struggling with the latch when she and her forces were immolated.</span><br>
<br>
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 :<br>
<b><br>
"Clash of Blood and Faith"<br>
</b><br>
While wounded are being hauled away and loot is being tallied -- the Victorians clash with the Attolians on more than one affair --<br>
<br>
The Victorians insist that the body of the horned one be left alone until it can be properly dealt with, which includes the teeth -- Attolians have been actively gathering the teeth and between the two factions all of the teeth presumably have been found. Canonate Ghol stresses to Chapter Master Elien that the attolians should not be free to "taff around with" such potentially dangerous items... and a small spat begins to brew on the field, with more and more victorians and attolians facing off as time passes.<br>
<br>
Second and even greater to this, The Victorians witness that Lady Cassandra is preparing to perform a blood-ritual of fantastic size and scope -- and the Victorians in general are deeply disturbed by this. Cassandra is confronted by several devout, with canonates on the way to implore her to stop.<br>
<br>
<b>DECISION POINT: Attolians and Victorians must navigate diplomatically (or otherwise) their clashing motives for gathering the teeth of the godling and the proceeding/prevention of the blood ritual!!!</b></div>
				
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					<div class="bbWrapper"><b>"A river of tears for the eighty-five" --<br>
<br>
That was all that was left -- eighty five soot-covered, terrified, weeping and devastated Reinen... 75 regular folk, and 10 Obersteiners -- who one supposed were community leaders of a sort but at the moment just seemed to be leading the rest of their congregation in a festival of bawling. The loss of their village was total. practically 1 in 2 of their number had been slaughtered. <br>
<br>
Presently moved to the attolian housing district, they seem utterly bereft and at a loss for direction... and otherwise in total shock.<br>
<br>
ATTOLIANS GAIN +1 INFLUENCE!</b></div>
				
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					<div class="bbWrapper">Caelis sighed at the Chapter Master's unwavering position on Cassandra and the blood magic. While the Red Fountain was concerning... it had been a great friend so far to the Colony and prevented the Long Dead and the Hunger Ghosts from entering the Colony. Still, he had to admit... the Red Fountain could not be completely trusted. Without a doubt it had its own motives. However, the Order's willingness to categorize so quickly was simply alarming. Caelis approached the Victorian leader and said<br>
<br>
"Hail Chapter Master, we seem to be in agreeance for the most part. I seek to have all magical items submitted to the Colonial Mages Guild for inspection before we do anything with them. After all, some of my men have already captured some beast that the Highborn found last time. This beast poses as a benign crown, but is actually a creature that controls its wearer. In regards to the body of the Horned One, I seek to secure it for study. Dr. Fleming is a master of anatomy and the study of the body of such a... creation would be a great boon to him. In fact, Dr. Fleming and my Chemist will be able to study the Horned One and perhaps derive some sort of potion based on the properties of the Horned One. Surely, the Victorians see the value of this knowledge? I will gladly invite the Victorian and any Colonial member to observe or even take part in the dissection and study of the Horned One."<br>
<br>
---<br>
<br>
Cassandra looked at the approaching Victorians and said "Blind Ones, do you not see that if the blood magic spilled here is not collected, then it will directly flow to the Red Fountain that you fear of so much? This ritual is to gather the magic in order to prevent the direct empowerment of the Red Fountain as ordered by my Lord and serves as a bargaining tool against the Red Fountain. Without doubt, the Red Fountain will resent my Lord for taking the magic, but my Lord is the one who I answer to. If you seek to empower the Red Fountain, then continue to stop me. Stop me from being able to fight for my own soul to be returned to me. However, know that you will run afoul of my Lord's intentions if you stop this spell."<br>
<br>
---<br>
<br>
Upon hearing word that the Reinen were left practically without any guidance or direction, Caelis knew that he had to take action. Upon his return to the Attolian District, he sought out the Oberst, the most pious and talented of the Reinen Volk. The Reinen for now had sought shelter in the District, but there had to be future guidance. They had yet to process everything and were likely in shock. It was at this moment that they needed help more than ever before they fell into despair. Once he had all the Reinen Oberst gathered, Caelis gently spoke "A great tragedy has befallen us all today, but none more than the Reinen. You have my condolences. As the most pious and skilled of the Reinen, it is now up to you ten to take the mantle and lead the Reinen. Now more than ever, you must be strong for your friends and family.<br>
<br>
 In honor of the late Prinzessin Charlotte, I wish to extend to you, and the Reinen, a place among the Attolians. We seek to build a community and value diligence and family much like the Reinen. We have fields that must be tilled and wheat that must be harvested. And, when the time comes, we must feast in honor and memory of those who have made the ultimate sacrifice for us. Then let us continue to expel the world of foul beasts much like how we fought to expel the witch. I will give your people 10,000 gold to help them settle and, as my seer had told me of the benevolent power of the Lord of Purity, will acknowledge the Lord Of Purity as a Nomarch. I give you my word that no one here will persecute your people for your belief. You are truly free among us to work, believe, and prosper." He then saw a small chest that one of the carried. He had heard that they had only recovered one thing from the ruins. "A church. I can help you build a proud, sturdy church befitting of your people, and may that single tear empower the church to protect what the Princess held so dear to her heart.<br>
<br>
Even if you do not wish to accept my offer, then I still wish to extend a hand to help put the Princess and the brave defenders to rest. Any ruler who cared so dearly for her people... I cannot help but want to give my respect."<br>
<br>
Summary:<br>
Caelis explains to the Victorians what his intentions are with the body and the artifacts<br>
<br>
Cassandra explains the situation to the Victorians about the blood and that the spell is an attempt to avoid empowering the Red Fountain and to empower her. The Attolians seek to get Cassandra's soul back from the Red Fountain.<br>
<br>
Caelis offers the Reinen a place among the Attolians and emplores the Oberst to lead their people. He offers the Reinen housing (maybe even create a Reinen Sub-District if that tickles their fancy), 1 wealth to help them settle, and 1 influence to help try to convince them. Caelis also offers to help the Reinen build a church and use their tear to help empower the church. Regardless of their response, Caelis also offers to help with the burials/putting the bodies to rest, and to help clean up the ruins.<br>
<br>
<a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip">
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 (reference added by beck to draw attention)</div>
				
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					<div class="bbWrapper"><b>The Winner Takes All</b><br>
<br>
Despite the seemingly insurmountable odds, the colony had won the battle, coming out relatively unscathed and eliminating one of their major enemies.  Hundreds, perhaps thousands of the Mud Elves lay dead, killed bloodlessly after defeating the infamous “Horned One”.  Certainly a tactician looking at the numbers would mark this as a great victory worthy of a place in the history books.  What few losses there were to be had paled in comparison to the extent of their victory achieved.  And the gathered relics would certainly prove most useful to the development of the colony.  Certainly when Mallowthew looked at the scene before him with his cold, analytic eyes he could not help but grin.  To a Fennec like him, life could be traded with little remorse for the right gain.  Value was measured in power and currency, few beings held value just from life.  Finecians in general were not known to be wholly moral or sympathetic.  And so the Finecians were generally celebratory, perky and energetic as per usual.  They laughed at the bloodshed, the rather perverted show somehow caressing cheers from the colonial forces.  They looked upon the battlefield with lust in their eyes, eyes flickering between the many riches that glittered within the blood and gore.  Like hungry hounds they were set loose upon the field, and all could be certain every piece of loot would be picked clean within the hour.  But there was yet more looting to be done.  The Capos had a hunch the same thing that happened to the Mud Elves here had also happened to those back in their village.  And if the looting was good here… it would be unimaginable there.  And so a team was hastily thrown together and sent off to “secure” the Mud Elf village for the colony.<br>
<br>
Most of the colony however did not seem to regard the victory in the same light as the Finecians.  To them it was bittersweet, tragic even.  The ever strong Tyren seemed weakened by the loss of three of their finest warriors and potentially their weaker.  The Highborn of course did not take any sort of loss lightly as did the Dwarves and the Attollians and Exiles who suffered some of the worst losses were perhaps not in the most celebratory of moods.  The Reinen certainly weren’t and the Victorians seemed too high strung for such things.  However, the Finecians had promised the Exiles booze and celebration after the battle.  And although the Finecians had no quarrels with breaking a promise, they dare not offend their greatest customers and employees!  But throwing a straight out party seemed to be in rather… poor taste.  And the Finecians did not need any more strikes against their reputation.  But an event must be organized!  But a toast rather than a party was in order, a bittersweet gathering to both celebrate victory and honor those who feel to achieve it.  The Exiles, and any other combatant really who cared to attend would be invited to join them at Donkey Rats to a toast, drinks on the Fennec’s tab of course.<br>
<br>
<br>
<br>
<br>
Some would regard the timely departure of the Hatzburk as an act of cowardice.  Despicable and weak, proof that the newcomers would not have been hardy enough to endure the trials of this new world.  Such a thing was commonly associated with lesser races; the actions of the normally stubbornly fearless Dwarves were shockingly uncharacteristic.  Though perhaps given the circumstances even the hardy Dwarves had reached their limit.  Still, it was certain they would lose face with their kin both here and abroad, regarded forever as cowards by many.  Well, except for the Fennecs of course, who simply regarded them as smart and many enviously watched the lucky clan huddle back into the small colony ship.  If given the opportunity, many would likely flee with them.  The venture had thus far been relatively disastrous (of no fault of their own of course!) and far more dangerous than anyone could have accounted for.  It was a miracle none of them had died yet (a new record!).  But things were finally beginning to shape up for the foxes.  If they played their cards right, they may yet turn a profit...<br>
<br>
The Capos bid The Hatzburk Dwarves a farewell and thanked them for their offer of transporting cargo- which of course was earnestly accepted.  They seemed to care not that the Dwarves were leaving so soon, rather they seemed quite pleased.  Their eyes sparkled and spoke of plans one could only guess the nature of…  Though one clever enough could take a guess at some deeper plan than turning a profit, for the Finecians had a rather interesting request.  Rather than bringing their cargo to market, the requested the Dwarves to deliver the cargo to their associates in a private port of the Huitsi Archipelagos, citing the need to pay off incurred debts as the reason.  It was a reasonable and innocent enough request, despite the Finecian’s reputation as being deceitful bastards.  The cargo they had selected to send after much debate was as following; 2 Wealth, 1 unit of Amber, 1 stone statue contorted into figures of agony (the Dwarves are urged to be EXTREMELY careful with the fragile statues) and 1 unit of exotic new-world honey.  Included in the one of the crates is a sealed records book written by Mallowthew detailing the exploits of the Finecian Trade Company so far and complete record of income, expenditure, production etc.  Though it seems to be missing much mention of the spectacular failure and setback that any colonial member could tell you about and the success and opportunities are perhaps slightly exaggerated.   Also included in the book was a coded record of the not so nice “adventures and exploits” (theft, swindling, relics, etc) the group had successfully undertaken and would perhaps be of special interest to their benefactors.  These successes and the rising “opportunities” (illicit good sales, racketeering,  gambling, future plans etc) of their main market were used as justification for a request of additional reinforcements to begin Phase 2 of their operation.<br>
<br>
<br>
<br>
<br>
<b>Orders Summary:</b><br>
Team sent to loot and secure Mud Elf Village. <b> (4 Trolls with plate armor and two-handed maces, 2 Skilled Finecians Thugs, 6 hitmen, 20 thugs, 10 Skilled Workers, lead by Master Assassin Andrei.)</b><br>
<br>
Healers Guild is informed that the Finecians will continue to provide Anesthesia and Opiates to the Guild and will be looking into developing more materials to contribute.<br>
<br>
The Hatzburk Dwarves are bid farewell and offer is accepted. <b> 2 Wealth, 1 unit Amber, 1 stone statue (the Dwarves are urged to be EXTREMELY careful with the fragile statues) and 1 unit of exotic new-world honey are selected for transport</b>.  The Dwarves are asked to deliver the cargo to a private port of the Huitsi Archipelagos rather than bringing their cargo to market. Included in the one of the crates is a sealed records book written by Mallowthew detailing the exploits of the Finecian Trade Company so far and complete record of income, expenditure, production etc.  Though the setback of their probation is woefully understated and opportunities and successes are slightly exaggerated.<br>
<br>
The Finecians fulfill their promise to the Exiles and will be buying rounds at Donkey Rats for all who choose to attend the gathering.  All combatant exiles will have their tabs payed and a forward put on the tabs of those too injured or otherwise not in attendance so they can buy themselves a good couple drinks later.  Victory will be celebrated, and those lost remembered.  Not so much a party as a bittersweet gathering to honor the effort and those lost making it. SPECIAL MISSION ACTIVATED.  Combatants from the other factions are invited to attend and honor their own victory and losses. <b> (Mr. Mallowthew and any free Fennecs will be in attendance)</b><br>
<br>
To further celebrate and honor those lost, the Finecian craftsmen will set work on carving magnificent Amber statues for each faction whom suffered during the attack.  A beautiful, life size red tinted amber statue of an Exile Halbardier with a small dragon curling around his feet for the Church of Dracos.  A life size Elven spearmen standing strong against an unseen enemy for the Highborn.  A mighty Tyren raising his axe and giving a warcry before a charge for the Tyren.  A Dwarf in mithril armor for the Dwarves, a statue of a man who seems half Attollian soldier and half Exile Halbardier for the Attollians and a statue of Curdlebite for the Ratkin.  A statue of the Reinen's fallen princess will be made for them.  Statues will be built in sequential order and no set date for completion is set, as doing so many statues with magnificence cannot be rushed.  Delivered as completed.  <b>(Amber, 10 Skilled Workers, Master Jeweler Capo to lead).</b><br>
<br>
Guild created- see pms/document for details.<br>
<br>
SPECIAL MISSION - see pms/document for details<br>
<br>
Research on recovered weapons, attempting to reverse engineer them. <b> (10 Skilled Workers, Capo Master Biologist to lead investigation due to intellectual prowess and Capo Sontio to ensure a timely schedule (2 capos))<br>
</b><br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
 The Finecians send am ambassador to the Highborn to request aid.  Details PMed.</div>
				
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					<div class="bbWrapper">This wasn't good. It should have been, it should have been a day for celebration. The caravan still stood after a battle that saw them horribly outnumbered and facing down a mad god spirit. But the losses were great to them, however small they were in the grand scheme of things. The Black-Charger caravan had been small by the standards of their people when they first came to this land, having seen so many part from them for not wanting to take the journey, and now it grew smaller still. In a time when minotaurs and their kind saw their numbers fade each winter. Three of their warriors had fallen in a deafening fray of blood and dirt never to rise... while Orm and their brothers of the iron lay half dead, clinging onto life. A heavy blow however this small town looked at it.<br>
<br>
Bruul had been in a taciturn quiet since he'd returned from the healers tent. He'd seen battle before, even made a living from it! The battlefield was no stranger to him and he'd crawled through fire just as bad as that he'd seen below the hill. But that was back when he walked far from the paths of his people. It was a different thing when it was lads you knew getting cut to pieces and trampled on. Young bulls you'd known since they were young and helped train by your own hand. Even the little horned elves hadn't come through unscathed. If the tyren thought themselves a rare breed then those five were the treasures of these hills in for the hybrid blood they carried. If that was even how it worked... Bruul wasn't sure anymore.<br>
<br>
"There's things we can do about this though, right?" Bruul was poked back to the present by Shul's voice. The youngest of their coven had been put on edge by the quiet ways of his elders as he desperately sought answers to what was happening. "There's something you're supposed to do if the chief's sick or... or hurt?"<br>
<br>
They were in Orm's longhouse now, the three gathered around his sleeping mat in their tattered grey robes and iron plates. With the chieftain they had sworn to serve laid out before them. It had taken three of the larger minotaurs just to carry Orm inside after the worst of his wounds had been seen to. The rat mage and the elf cleric waved and chanted their spells over him, his skin and muscle proving too thick for some of the smaller arts of healing to work on. Even now the house was half full of soothing smoke as the shaman went about their work, giving him rest and soothing his pain when they could. His body was covered in cuts, fur chopped away in ragged pieces. His shoulder was bandaged and bound to remind the bones of where they should be. The smae was done to his jaw... it was likely Orm would not be able to speak properly for a whole season once he woke. And they'd thought the day he'd lost his horn had been the worst shape they'd seen him in.<br>
<br>
"Normally it would go to the chieftess or a kin." Bruul grunted.<br>
<br>
"But..." Shul faltered, probably thinking it was rude now to say that Orm had no family to pass his tasks to. His parents had left him when he was still a yearling, relinquishing their rights of parenthood and leaving the caravan soon after. He had no siblings or mate to speak of. He'd been raised by the shaman as they came and went. "But we're his family." Shul awkwardly finished.<br>
<br>
"Then we will serve." Came Uumush's ragged words. He sat on the floor, an idle hand occasionally reaching to brush through Orm's fur. The first ring had been in a state of vigor since his days among the golden wood... now he looked closer to the walking corpse he had been for so long.<br>
<br>
"Can a shaman do that? We're not supposed to rule is the the- well the rules." Shul gasped.<br>
<br>
"For a time... until Orm is back." The old shaman nodded. "You must be our voice, not one but three." He said, nodding to Bruul.<br>
<br>
There wasn't much choice in the matter. Someone had to do it and Bruul had served as a speaker for Orm often enough. At least he wouldn't be doing it on his own. "Alright. Orm had spoken with us about what needed doing before all THIS. I'll pass on his words, that's all. Get folk to work, they need to keep busy or they'll start to dwell."<br>
<br>
So they did. Those that hadn't lost direct family. Those who huddled behind the golden glade while all hell broke loose within hearing distance were rallied by the shaman and the elders. Losses had been taken and the dead given their new burials, laid to rest with new roots that they'd planted in life, to never be moved in death. Still the sun ran across the sky and life, for them, went on to work the land they'd claimed. Teams were set up to clear away the debris that had smashed the earth when the Horned One arrived and to get a head start on clearing the river. The tyren may have still been new at working the land like this but they had watched the falls and the river enough to know that leaving it choked like that would lead to flooding in the coming seasons. It was while that went on that Bruul decided it was finally time to clear 'Dead Ent Bridge'. Something they'd toyed with getting around to but with the further end of the river being dried up from the damn this seemed the safest time to try now that the guarding mud-elves were feeding the crows. Especially since they had an ent living in the hills now. It just seemed rude to have one of the fella's species corpse's being used as architecture.<br>
<br>
Meanwhile those of a more vengeful mindset went about collecting the heads and masks of their tormentors...<br>
____________________________________________________________________________________________________________________________________________________________<br>
<br>
It was Minax the merchant who lead the charge into the platz dockside. The female minotaur had been slowly carving out her own niche in the hillsides since arriving in the new world. Her own success within the caravan had attracted her a young husband=mate of the warrior wagons, who she was still berating for wishing he'd been in the charge beside his chieftain... and breathed private sighs of selfish relief that the young idiot hadn't been taken from her in that battle. She'd seen profits in the twin-leaf crops that were now being turned into delicious grass cakes, though her proudest achievement so far was the purchase of the ancient wood and quartz crystals at an staggeringly low price. OH yes, she was queen of the merchants after that night!<br>
<br>
It was she who brought the shaman news of the Hatzburk dwarves offer to take cargo back to the old world and Minax would be damned if she'd pass up the chance to be the first tyren to make a transcontinental trade deal. It was with the joint consent of the shaman rings that she was given the left over gems and rare metals of the mine to sell, along with some coin and a guard of her own to do their deals in the old world. The caravan still owed an old debt to the Spring-Path caravan for aid and gifts given in a time of need. This was actually a debt that the old chief Thunder-Hoof earned them but it was loan that Orm only built interest on. Times were hard back then. Not that they were easy now but there was success.<br>
<br>
This way they could pay off their old debts, Minax could bring honour to her name and the Spring-Path could be payed off to the point of having their debt reversed. If this went right then their elders would be fools to pass up an offer to join them here in the hills!<br>
____________________________________________________________________________________________________________________________________________________________<br>
Weome had been crying again, as she so often did whenever larger emotions reared their heads. For someone so sensitive to such things the path of a healer was probably a poor choice, but she'd shed enough tears of joy seeing the young into the world and aiding the ill that she never doubted the choice of life she'd made. These last few days had been some of her toughest though. There was so little she could do. Hrull had been cut to pieces on that field, his face only recognisable thanks to how few the bulls were in number and those they could save were still hanging on by a thread.<br>
<br>
What was worse was that her closest friend in the caravan had been hit so hard by it. Rahg Cold-Iron, Anuc's brother, had been knocked from the waking world and robbed of most of his teeth at that. Anuc, brave and forward, the unofficial leader of their little healers gang hadn't left his side. She'd hardly said a word, her eyes red from crying and her fur in a matted mess. Weome had wanted to cry then as well, but with all her self control she'd reigned in the urge. She wouldn't dare make a burden of herself when her friend was in such a state!<br>
<br>
It was so strange to see them like that... Rahg, Orm and all the other warriors had always seemed so strong... unstoppable in their ways. She still remembered when Rahg had bested all the others in their wrestling contest on the boat over. He seemed like the strongest tyren Weome had ever seen. And Anuc had always been so brave, like she could never be cowed by anything. She'd climbed form the attic of the healers guild and out into a battlefield. She'd braved the arcane secrets of a sylvan tome! But sitting by her brother's half dead body... she was powerless. She looked broken.<br>
<br>
Well she wouldn't be alone! It was in that moment that Weome had made up her mind, she found the springborn assistants and tree singers and she strode off in search of the rat shaman. Everyone had heard that they had found some magical healing elixir but only enough for one person. Weome would implore for them to share, demand they share if she had to! She'd put all her knowledge of herbs and plants to the test and they'd find a way to make more of it, to save all their injured! She could try at least, she was determined to do something!<br>
____________________________________________________________________________________________________________________________________________________________<br>
<br>
She wasn't the only one. There were those among the springborn who had felt a fire lit under them by the passing battle and the sight of the streams of wounded, let alone the mad titan that followed.<br>
<br>
"I am tired of being protected!" Came the enraged cry of Afon, a she-elf who was the closest thing to an elder their number have. "We wander around these hills like children, relying on the tyren to help teach us the ways of our own people and to range the world beyond the glade while we huddle here. As if we wait for our parents to return to claim us! The elders left and we chose to stay yet how many of us have dared to pick up the bow or the tree song? How many of our arts will fade while we wait for a day we cannot explain?"<br>
<br>
Elves were an emotional kind compared to other races, easily stirred to flights of great action when the mood took them... and the feeling of uselessness that Afon spoke of was a thorn in the side of some of their number. "But what more can we do? The winterborn and those that could teach us are gone and we lack the strength to work as the minotaurs do." Could they go to the hillfolk who lives with them? Those humans seemed so scattered, just trying to find their own identity and homes.<br>
<br>
"We prove ourselves worthy of the mantle elves are born to." Afon declared. "The Nylor, these ancient relatives of ours were said to have appeared in this land before leaving, yes? Perhaps they left secrets in their wake, those that turned into the ways of our people. If we call on the aid of the elder minotaurs their strength and our sight could help us find a treasure that could help reclaim what we've lost. Surely it is worth a shot!"<br>
<br>
She had a plan it seemed. One that could capture the imagination of her fellow springborn with the idea of exploring lost caves and vaults of a lost past. They presented their argument to the elder workers, tyren without set roles within the caravan but served as veteran day labourers that wandered through the paths of the caravan in the countless ways they could never predict as nomads, along with hiring themselves out to the settlements they passed. These jacks of all trades were their best bet to navigate the tombs of the Nylor and knowledgeable enough to keep an eye out for their stranger relics. <br>
<br>
Now the springborn could only hope that this gamble didn't bite them back.<br>
____________________________________________________________________________________________________________________________________________________________<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip">Spacekitty</a>
 <br>
It was in the coming days when things had calmed down that things started to get back to normal in the colonial council building. The castle of a structure still felt too big for its purpose to the more rustic minded tyren but they couldn't deny that they appreciated the head room for them and their horns.<br>
<br>
What business brought minotaur and sylvan representatives there today was the matter of the indentured parole state of the Fennec, Hillfolk and Kobolds. The folk of Hrun'Taras have seen the good nature of these peoples they say. First in daily business and behavior and then in giving blood and even lives in defense of the colony. They may not have been able to put these things through themselves but the representatives of the hills put forward that Hrun'Taras would support making the Hillfolk and Kobolds fully fledged and free members of the colony, their current conduct and recent acts of bravery being a perfect example of what the colony needed in its citizens! <br>
<br>
They doubted that the same could happen for the fennec company but none could deny the foxes had turned around their act since the incident with the slavers and they would have it known that Hrun'Taras would support working with them further on future public projects and proposed that a few years be taken from their probation count... assuming they hadn't earned their way out of it already!  <br>
____________________________________________________________________________________________________________________________________________________________<br>
<b>Words from the shaman</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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		</a> <a href="/members/enemy-standoo.13204/" class="username " dir="auto" data-user-id="13204" data-xf-init="member-tooltip">Enemy Standoo</a>
 <br>
As per usual the humans were looking for ways to murder each other and posturing like alpha males, as if anything this skinny could seem threatening. Or power like magic could be held to moral standards... the users on the other hand... well you handled those bastards as they came. Bruul knew that all too well, speaking as one of those same bastards. <br>
<br>
"If none of you are doing anything with that then can I take the horns... and the brain?" Bruul called, swaggering up to the bloated corpse of the horned one. "The head really. I just just need the whole head." He said it like a man asking for cabbages at the market. It didn't stop him getting some funny looks though. "I got plans for it..."<br>
<br>
<b>At the mage guild</b><br>
<br>
"There's a gap in the shield!" Came Shul's call to the mages of the colony. "We've got an eye from the cull, we can see gaps or something in the tree's shield b-but we need sharper eyes to see it properly! Come on, with all the stuff we got from the battle we could have a chance to kill this thing before it wakes up! This whole guild is so we can work together right?"<br>
<br>
<b>(Shul presents the cull eye to the mage guild and beseeches all mages of the colony to help devise a way to break the cull's defenses) </b> <br>
<br>
<b>Orders:<br>
A scout force join colony forces in securing the mud elf village.<br>
(2 tyrenborn, 10 mercenaries.)<br>
<br>
Weome the healer, a skilled herbalist and the apprentice tree singers give their services to help work out the recipe of the healing potion.<br>
(1 skilled tyren healer, 5 springborn)<br>
<br>
Uumush scrys what magics or uses he can from the gathered loot of the battlefield.<br>
<br>
The quality manure is put to use: 2 units mixed with the gem bushels, 2 units to the twin leaf crops, 2 units to the root vegetable garden, 2 units mixed into the roots of the glade stockade.<br>
<br>
A work team begins clearing away the debris damn made by the horned one.<br>
(3 skilled craftbulls, 10 unskilled tyren)<br>
<br>
A second team has the task of trying to bring the dead ent body back to Hrun'Taras.<br>
(3 skilled craftbulls, 5 unskilled tyren, 10 springborn)<br>
<br>
The tyren send goods and a company of folk with the Hatzburk dwarves to trade and make sure their further foreign trading goes smoothly.<br>
(1 unit electrum, 1 unit cut emeralds. 6 wealth. 2 skilled tyren of the merchant caravans. 2 warrior tyren. 10 mercenaries.)<br>
<br>
An exploration party goes to search the Nylor vault at the beach for any useful materials they left behind. (4 Skilled tyren, 15 springborn)</b></div>
				
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					<div class="bbWrapper"><b>LOOT DIVIDED (and yet to be so):<br>
</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
 <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
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 <br>
<b><br>
ATTOLIANS: <br>
<br>
<b>27. A disgusting leathery sac of stillborn worms... presumably recently dead with the horned one -- these might have been thrust upon the colonists if you were defeated.</b><br>
<br>
<b>14. 10 barrels of pitch (presumably to burn your settlement)</b><br>
<br>
<b>19. Long whip made of jointed Chrysoprase crystals (seen used to "motivate" troops)</b><br>
<br>
<b>6. 3 sacks of golden nails, elaborate torture instruments (silver), variety of demeaning restraints of very high quality (likely intended for captives)</b><br>
<br>
<b>21. A Gold Child's sarcophagus, seemingly was held central to the main battlegroup...</b><br>
<br>
<br>
HIGHBORN:<br>
<br>
<b>22. Jade drinking horn laden with various tiny jewels -- horn is empty.</b><br>
<br>
<b>15. 18 casks of wax (3 units) (held back with command group -- who knows what this was for!?)</b><br>
<br>
<b>17. 4 large, black sapphires (Taken off of the ruined battle standard)</b><br>
<br>
<b>2. Blood-soaked golden robes worn by the Mud-elf command</b><br>
<br>
<b>25. "Eagle-Eye Stone" -- taken from command group, looking down into this stone gives you a birds-eye-view of where you are standing.</b><br>
<br>
<br>
<br>
<br>
VICTORIANS:<br>
<br>
<b>24. Scepter with a human-sized fish skull atop it, with rough azurite chunks filling the eyes, needle-sharp teeth.</b><br>
<br>
<b>13. Ebony Ceremonial dagger that constantly drips blood of it's own accord</b><br>
<br>
<b>3. Mask made out of a mithril breastplate, could be used as either body or head protection.</b><br>
<br>
<b>8. Pitted War-Garb of Underlord Touryan (long deceased) -- The wearer of this suit was the one who stopped Orm's charge, practically breaking the Tyren Chief's face with a spiked elbow. Barbed chains hang from one of the gauntlets (the other gauntlet is nowhere to be found), and the helmet has been hammered into a grotesque mask with several victims faces tanned and pulled over it's surface. </b><br>
<br>
<br>
RATKIN:<br>
<br>
<b>26. Roughly 600 suits of serviceable Bone-armor -- if you don't mind the bones being mosly half-elf</b><br>
<br>
<b>and gnoll.</b><br>
<br>
<b>1. Bone Decanter filled with black, oily liquid.</b><br>
<br>
<b>16. A cloudy, glittery potion divined to be of "Supreme Healing"</b><br>
<br>
<b>9. Black stone pyramid (obviously magical, but no indicator to it's use or function)</b><br>
<br>
<br>
<br>
TYREN:<br>
<br>
<b>20. Crystal ball with 7 strange lights moving within it...</b><br>
<br>
<b>11. 20 oak talismans... divined to enhance jumping ability (found among vanguard) </b><br>
<br>
<b>18. Carved bone jewelry box (suitcase sized) utterly enrobed in rusty steel chains.</b><br>
<br>
<b>5. 15 Amphorae (3 gallons each) of some kind of blood-wine.</b><br>
<br>
<br>
<br>
<br>
FIREBEARDS:<br>
<br>
<b>23. Bloodstone General's war mask</b><br>
<br>
<b>7. Another "Boney Crown" -- The attolians, seeing it for what it is, quickly capture it and seal it in a box. It taps rhymically on the container, and promises "it will be good."<br>
<br>
10. 5 pairs of goggles that make night look like day, and day look like night. Seem to whisper to the wearer...<br>
<br>
12. Human skull encrusted with scores of pink pearls</b><br>
<br>
<b>4. Jewel-Encrusted tourmaline Spider helmet -- Chitin is green colored with eyes pink, seems to have grown naturally -- taken off one though muther during the house-to-house fighting.</b><br>
<br>
<br>
<br>
EVERYONE:<br>
<br>
Approx. 1 WEALTH in loose jewels and charms from the fallen enemies<br>
<br>
130 Mudelf heads (Gnoll currency)<br>
<br>
<br>
LOOT FOR NOBODY (YET?):<br>
<br>
Attolians and Victorians growing increasingly heated about teeth of the horned one -- all agree they should be kept together, but neither side can agree who should control them -- they are hidden away in the mage guild for now.<br>
<br>
The Torc of the Horned one -- Belongs to colony as a whole unless determined otherwise, presently at mage guild -- seems to emanate a kind of command/control magic. <br>
<br>
<br>
Feel free to mix and match! Trade! Have fun! - Beck <img src="https://www.rpnation.com/media/emoticon5-heart.23727/full?d=1488657999" class="smilie" loading="lazy" alt="<3" title="heart    <3" data-shortname="<3"><br>
<br>
*Fennec were not cut in on any loot, until I am told otherwise... though rumor has it that there has been a short in the arm to their economy from loot they've taken from nearby ruins, so don't weep for them. <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"><br>
<br>
<br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 :<br>
<br>
<b>"A sound of noisome suck" :<br>
</b><br>
It started again. Truth be told it had been a week almost since it really stopped, rather than just moved around. One of the great tentacles of fisher mother had long been probing the earth around the strong-walled excavation of the firebeards. In no fewer than four places it could be said that "Fisher Mother" had encircled the entirety of the deep stairwell (going down from the top of the cliffs to the bottom) and seemed to curl around it's construction and pump it's muscles rhythmically. It was searching for a weak-point into the halls of the dwarfs. It might never find one -- but the occasional sprinkle of dust in the great stairwell seemed to suggest otherwise. To ignore something that was not a threat was one thing -- but to neglect a potential hazard to construction was not the dwarven way... and so it began to eat at them.<br>
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<b>Dwarven morale falls slightly!</b></div>
				
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					<div class="bbWrapper"><b>"Hell and Graves beyond the River" --<br>
</b><br>
Shortly after the wounded were counted and attended to, loot was gathered... and no sooner were the spoils of war counted than when the expeditionary force was sent to cautiously advance into the mud elf lands, check for resistance, and grab what might lay fallow before the Gnolls surely did.<br>
<br>
The task force, like the defense force itself, consisted of agents of all of the factions -- the first step was crossing the dam which blocked the river -- The folk of Harun'Taras were already hard at work dissembling the barrier of fallen logs... knowing there would be flooding of the surrounding area if they did not. Nearby, Firebeard workers had taken the initiative of pulling several pallets of clean-hewn stone blocks -- dragged by teams of Windmaggots, and already putting their Rhunks to work pushing blocks of stone into place to make the start of some fortification for the opposite side of the river -- so far little more than a "U-wall" of 4x4 cubes four feet high, it was still impressive how much a dwarf could get done when nobody was watching, or helping them. Beyond the low wall was what remained of "the vale of purity" -- a blasted heath, now a bald section of the wood where the horned one had wrought his devastation. Exiles, Fennec, and other enterprising types gathered massive amounts of cherries that surely would not keep -- all the most luscious fruit had fallen straight from the trees in the force that had uprooted them. Many exiles worked like veritable machines both in the service of the colony gathering loot, and also in bringing the bushels of food back to market before the birds and rot would have them all -- you'd think they were high despite the bitterness following the battle, such work they did put in!<br>
<br>
<b>Market is swollen with supply of cherries! Fennec get 4 units of Cherries! (preserved fruit pads the modest winter food supply)<br>
<br>
SHORTAGE OF WOOD AMELIORATED BY THE SLOW CLEARING OF THE DAM! Finally there is a surfeit of Lumber in the colony -- Morale will slowly improve!!!</b><br>
<br>
Before turning south, the expedition explored the blasted heath... formerly known as the vales of purity, and before that the cursed wisp-wood. with the top inches of soil and grass pulled from the surface, the scope of the wisp-wood witches predations had become more clear -- dozens, if not hundreds of skeletons -- mostly gnolls, lay half buried in the soil, concentrated especially where the barrow of the wisp-wood-witch once stood. The barrow was no more, of course -- just another casualty of the horned one's destruction -- but instead, in it's place, with the removal of all else, there was a tranquil <b>MANA POOL. </b>Stripped of all other influence, the magic of this area coalesced around the former center of gravity for magic power in the region. The Highborn Spymaster, with some knowledge of these things, divined it to be a concentration of air and death mana in particular -- but it was astoundingly pure. With no horned one or witches to taint it, the pool was merely an untapped power source and potentially a very valuable site for the colony to exploit. Even the Victorians, suspect of anything found so easily not to be accursed, cast light wards of sanctification and found no unholy resistance. One thing was certain -- nowhere in the old world was there a pool so free of influence, every known point of power in the old world was the site of scores of ley-lines, tapped by hundreds if not thousands of source-users, and definitely aligned, warded, enchanted, protected, or otherwise bound to a power. This source was NAKED, of all of that -- at least until the colony decided to tap it.<br>
<br>
<b>MANA SOURCE IS FOUND -- "MANA POOL OF THE BLASTED HEATH"<br>
</b><br>
Shortly after this ,the expedition turned south... and it reached the border of where the gnoll and mud-elf fighting was -- at one time at least, the fiercest. Almost as a line of demarcation the long-skeletonized bodies of mud-elf and gnoll alike formed a zig-zag scatterplot of mass graves... the result of decades of fighting at least, with no safety or truce to bury the dead. While the mud-elf bodies were picked clean of gear -- many of the gnoll mass-graves remained with pitted armor and weapons -- things the mud-elves were loath to take or use. Still, Salvage was possible, and it was performed.<br>
<br>
<b>One unit of wealth is found on gnoll bodies from trophies and embossments. 15 magical scimitars and 20 enchanted wood shields are picked from a unit of fallen elite gnolls.<br>
</b><br>
The next spot, arrived at first by the covert action task force -- was the witches brewery. Here there was a pottery kiln of impressive size to make vessels for anger booze, and it would also seem -- buzz-bombs. Beneath the kiln was a heavily netted area made of mud-elf hair and some kind of resin that smelled of peppermint -- one assumed a kind of insect repellent. Enterprising fennec found the weaknesses in the nets, and revealed that beneath the kiln-forge of considerable size -- there was a MASSIVE underground hive of <i>SCREAMING </i>insects -- obviously the ammunition of said buzz-bombs. In the middle of the kiln was a giant corkscrew, which purpose was quickly divined by the dwarves. Gristly bits of shredded mud-elf or gnoll was send below ground to feed the insects without fear of a seal being broken to free them, and when a buzz-bomb was desired, the corkscrew was instead reversed drawing large numbers of insects into the clay vessel where it would rapidly be sealed as it was taken off of the screw. Simply put, the Pottery Kiln sat on top of an unguessably large hive of extremely pissed off stinging insects. The fennec were quick not to tarry there.<br>
<br>
Next door to this massive kiln was of course the distillery of anger booze. Unguessable as to it's vintage -- weird, purple, sausage-like fruit were obviously a mainstay of the medium -- spikes and horns seemed to protrude from the bottom of each one, making them look like snails, or snakes. a vat of soupy blood-like viscous liquid was being skimmed by what could only be described as "oars" pulling the skin off of the top of the sludge for it to be shook and stirred to fortify the fruit juice. Most attractive of all were blocks of some kind of sparkling yeast -- which RAPIDLY fermented anything it was mixed with.<br>
<br>
<b>Expedition finds 6 units of "snake fruit", 4 units of "Diamond Yeast", 20! units of anger booze (in a supply chamber behind the brewery) <br>
</b><br>
It was odd that these facilities seemed abandoned -- but a rapid search showed that however many mud-elves stationed at this location -- with the death of the horned one they had simultaneously and instantly lost their minds. Behind the facility a few mudelves could be seen to have conducted surgery on themselves to free the worms choking in their dying bodies -- and more evidence still that the majority of mud-elves had merely run south and jumped from the cliffs.<br>
<br>
A few live, flourescent and putrescent worms did seem to be alive, hiding hither and thither in trees, or under objects around the brewery -- but their cold greenish glow gave them away. They were shot from trees and exterminated from the area -- though it was distrubing to think that this area of the wood could be full of worms that survived, at least for now -- the death of the horned one. The expedition would have to proceed with caution.<br>
<br>
....Finally, after passing concentric rings of camps of dead mud-elves, the "mud-wood" was found -- hammocks and huts of daub -- looking every bit like spiderwebs and insect hives as much as dwellings for sentient folk, draped -- and indeed <i>raped, </i>the natural order of this part of the wood. Mud elves hung everywhere from their hammocks, many had dashed their heads open in a paroxism of mass hysteria. Everywhere there were mud-elves in the rings of defensive camps... "civilians" one might assume for their lack of ornamentation, nudity, and considerable weediness and relatively small masks relative to the warriors that were only previously encountered. Little of value could be found in any of these dwellings -- the entire area smelled of musk, unwashed intercourse, and untreated sewage with no place to go. The expedition was quick to put it behind them -- to reach the heart of the Horned one's Darkness...<br>
<br>
...And find the heart they did. Thousands of naked mud elves and hundreds of warriors lay dead everywhere. Mass suicides, death from internal worm explosions, the biting and stabbing of one another in an orgy of death and suicide. The demise of the horned one shattered their sanity and connection to life. <b>The Victorians knew that THIS land was cursed... and if it wasn't already sorely haunted it definitely would be if action was not taken. <br>
</b><br>
Past a small collection of adobe-like mide daub houses -- seemingly only the very elite of mud-elf society were allowed to cram themselves into filthy houses (with not that much of value to boot) was a kind of great square, with three large structures -- something like two temple mounds (one a neatly built 3-tiered stepped pyramid, the other a massive clot of shit and mud that seemed to squat on the land and to sag upon itself -- each directly across from the other -- as if mirroring one another and showing a horrid contrast.<br>
<br>
Something was immediately noticed as wrong -- in this, the city center of the mud-elves, now presumably all dead -- great swathes, most 8 to 10 feet wide, seemed to have been cleared of bodies -- rivers of clear ground where it seemed either no mudelf fell, or some kind of slug-foot had dragged all living matter up and away. It was as the expedition turned onto the main plaza ground between the east pillar and the north and south temples -- that the warriors of the colony saw it... <b>A <i>MASSIVE grey-scaled serpent, </i>it's gruesome diamond-shaped head sucking up scores of bodies with each hydraulic undulation of it's body -- the sides of it's incredible mass (which must be measured in tons) was STRETCHED with the forced imprint of what must be hundreds of mud-elf bodies pressing intensely on the inside of it's body. Hands and heads could freely be seen as the serpent lazily coiled around buildings and trees, sweeping up throngs of the dead and pulling them into it's bulk. </b>Eyes of cracked-ice blue rolled over with strange films every time it moved -- every time it vacuumed more and more of the deceased population into it's gullet. It was when the expedition came to a standstill that the thing -- almost as high as a horse and impossibly long -- turned it's head as if to notice, warn, and greet them all at the same time. It quickly vomited the last smorgasbord of carrion from it's throat and... seemingly painfully with it's fullness, coiled into a threatening tower of sinew and scale.<br>
<br>
More mud elves, some in stages of digestion fell from it's toothless mouth as it coughed, trying to find it's voice that could project all the way to the other side of the plaza... the expedition almost in unison was horrified by the beast and thankful for the distance they still had on it -- though few harbored illusions of how fast a creature like this could move.<br>
<br>
It spoke.<br>
<br>
<b>"I am the serpent of the undulating earth... former bound servant of the horned one, escapee from the purge at the end of the age of beasts. Once a gleeful garbage disposal, then weapon of the mage (HACK! COUGH! VOMIT!) kings and queens. Now I am deciding what I am now, with no Horned one to control me. I quite like my home -- it gesturing it's head to the elevated pillar on the east side of the plaza -- a spire of tortured rock rising above a pit or moat dug out below it of (from here) unguessable depth. Atop the spire was a hideous throne and what could be seen from here the sparkling hoard and throne of the horned one -- where one imagined he Tyrannically glowered from at his hideous and savage peoples.</b><br>
<br>
In a swift motion the Serpents tail end seemed to move of it's own accord around the spire and pull the entire tremendous snake backwards and around it.<br>
<br>
<b>"Feel free to explore, little ones. I am not bound to protect anything but the throne of the horned one any longer -- and I am only eager for you to get your eyes full and leave so I can continue the process (hissing) of cleaning this area up a bit. I will sleep for some time when I am done -- so do not give yourselves a reason to fear me, and we shall be fine. Too much low hanging meat to bother with chasing you." It blurted the last part out lazily... fully coiled around the spire it looked as if the Horned one's throne and hoard rested on the coiled body of the snake alone, seemingly already entering some kind of deep sleep. </b><br>
<br>
All were wise to stay away from the east side of the plaza. the most disgusting gurgling sound seemed to soon emanate from the massive titan-snake -- one wished it were a snoring, but if one listened, and it was hard not to -- it was monstrous digestion. The expedition wondered how long it might be safe to tarry here. Worms writhed and retreated everywhere, but keep eyes and swift weapons prevented any from capitalizing on a strike at the colonists.... night would fall soon however, and the expedition wondered if the worms would pose a larger problem, then.<br>
<br>
All that remained was to search the "Temples" -- the mound of dirt and shit to the north, and the Squatting pyramid to the south. at the corers of the stepped structure there were graven heads of women ranging from beautiful to hideous, obviously the idols of the horned ones concubines, consorts, witches, and wives. <br>
<br>
At the mouth -- or more descriptively "ass" of the temple-pile opposite, one could hear a massive labored breathing inside the piled structure, and if one strained ones hearing (or like highborn and fennec, had no need to) it could be heard deep inside the wailing of infants.<br>
<br>
Out in the woods they could see worms forming masses just out of the range of missle-fire, or rolling into areas of hiding as quickly as they were revealed.<br>
<br>
The expedition, if it was not to turn around right away, would have to decide what to do....<br>
<b><br>
<br>
<br>
<br>
<br>
</b></div>
				
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<br>
<br>
<b>"The Fennecan wake" : <br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/q4egb2gpIg4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/q4egb2gpIg4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/q4egb2gpIg4&quot;]"></span></span></span><br>
</b><br>
At Donkey Rats, a somber but festive party was thrown. Mr. Mallothew and the Fennec cancelled the tabs of the fallen in the second battle of mud-elf aggression as part of the ceremony.<br>
<br>
Lindar played a song of mourning for lost drinking mates, and great fires were lit both inside and outside the Inn, despite sponsorship, a fair amount of money went back into market with the celebration of life and loss.<br>
<br>
Mallowthew remained the master of ceremonies throughout, and Attolians, Firebeards, Fennec and Exiles in particular made up the center of the patronage.<br>
<br>
The fires burned for the souls of the slain, and for the blessings of mighty dracos.<br>
<br>
"Let false gods eat themselves, the dragon goddess sees them fallen. Fire alone rises when the battle is over, and that fire is in our hearts."<br>
<br>
Before it got too late, merchants from market brought additional food that did not make it to the feast table of the cursed horned one...<br>
<br>
...and special favors of the Fennec were supplied to those so inclined, sweet honies and fine smoke.<br>
<br>
Tears had their place, but more and higher a place was pride and gladness at survival. Today was a day of legend...<br>
<br>
...and by the morning that came after, so was it a party of legend.<br>
<br>
A party could have been considered distasteful if done improperly, but Mallowthew's silver tongue disabused such notions. Repeated toasts to Orm, the wounded, and each of the fallen, as the lot became sotted, became less a treat of tears and more of hoots for glory...<br>
<br>
When the sun finally rose, the fennec all withdrew, Mallowthew tipping heavily for the mess to be sorted with... and oh, there was a mess. Upturned kegs, purple-tinted vomit, and men of drowned and addled grief hanging from every chair and belfry.<br>
<br>
Somehow it was managed... a celebration happened. Fennec Style -- which was something to grudgingly appreciate.<br>
<br>
The music of sirens whetting their lips from singing at the healer's quarter, the shanty and chant of dwarves and men for dracos, the solemn and proud strains of attolia and the highborn.<br>
<br>
Mallowthew knew his gift was delivered... and in calling his boys home hardly anything disappeared, even... and even a purse or two was left behind for they who were the poorer from the fight.<br>
<br>
<b>+2 INFLUENCE FENNEC!!! </b></div>
				
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					<div class="bbWrapper"><b>"Survivors of the Mud-elf Empire" --<br>
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There were less than 20 of them, when all were counted. There were more at first -- but considering heart damage from the burrowing escapes of their worms, about 20 were all they were left with. Stabilized at death's very door, they rested in the healers guild in a magically induced coma. Who knows how much of their will still remained or how they would act in the absence of the horned one... but there they were, laid up until spring or midwinter at least... going through the gentle-stepped process of walking the line between life and oblivion...<br>
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<b>Mud elf prisoners are counted. 20 in number, all unconscious for forseeable future.</b></div>
				
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					<div class="bbWrapper"><b>THE GREAT MAGE GUILD REVIEW OF LOOT!<br>
<br>
Attolians:<br>
<br>
<b>27. A disgusting leathery sac of stillborn worms: These worms consolidated into a single mass immediately before dying, a new phenomenon among the worms remaining in the wild -- that are perhaps joining up symbiotically to remain viable. It seems all worms in proximity to the horned one upon his death died as well, but the further from that epicenter, other worms are potentially viable. Speculation that dead worm tissue could be used to innoculate colonists to the predations of surviving worms has been speculated.</b></b><br>
<br>
<b><b>14. 10 barrels of pitch (presumably to burn your settlement) -- Nothing particularly fancy about this stuff. Equals 3 units.</b></b><br>
<br>
<b><b>19. Long whip made of jointed Chrysoprase crystals (seen used to "motivate" troops) -- The highborn are familiar with these ancient weapons -- lash-swords -- when the hilt is appropriately snapped by the wrist, the cable uniting the rows of razor crystal compress or expand from each other, making a brutal whip with razor barbs to entangle or flay, or a solid blade to be used in a conventional manner.</b></b><br>
<br>
<b><b>6. 3 sacks of golden nails, elaborate torture instruments (silver), variety of demeaning restraints of very high quality (likely intended for captives) -- if not used for torture, these are still decent surgical tools and suitable for use in the field.</b></b><br>
<br>
<b><b>21. A Gold Child's sarcophagus, seemingly was held central to the main battlegroup... -- As you might guess, there are the souls of deceased infants inside of this sarcophagus... apparently the agony of the souls inside is a balm to the mudelves, and somehow motivated them. Clerical knowledge within the guild suggests that a rare undead entity -- a "granfalloon" (or a seed thereof) is growing inside the sarcophagus. A small mote of a granfalloon is easily dispersed but if allowed to become large (fed on bodies and misery) they can be some of the worst forms of undead to deal with conventionally.</b></b><br>
<br>
<b>Highborn:</b><br>
<br>
<b><b>22. Jade drinking horn laden with various tiny jewels -- horn is empty. -- this horn fills with liquids that are poured in small amounts into the horn. It is speculated that the supreme healing potion could be increased significantly in volume by pouring this into the horn. It could likewise be used to produce exotic beverages of limited supply, and other creative applications. The fountain has expressed interest in using it to produce more blood, and Anais would use it to cultivate comfort-improving strains of slime for her pit.</b></b><br>
<br>
<b><b>15. 18 casks of wax (3 units) (held back with command group -- who knows what this was for!?) -- nothing too special about the wax, it could easily be used to preserve produce or make tapers and candles for light at market.</b></b><br>
<br>
<b><b>17. 4 large, black sapphires (Taken off of the ruined battle standard) -- These sapphires have a common inclusion, as if they were all cut from the same piece of gemstone -- Scrying of the gems shows thy were once a black sapphire sword, but it was shattered and cut into ornaments.</b></b><br>
<br>
<b><b>2. Blood-soaked golden robes worn by the Mud-elf command -- Actually fine gold-spun thread, these garments would be very valuable if they were cleansed and santified of the curses they are almost OBVIOUS infested with. They seem to have stylizations of both unfamiliar mage lord symbiology as well as runes of Muurdain origin of a bygone era.</b></b><br>
<br>
<b>25. "Eagle-Eye Stone" -- taken from command group, looking down into this stone gives you a birds-eye-view of where you are standing. A surprisingly simple object of magical refractation. If a source of <i>rainbow moonstone </i>could be found, these items might not be that hard to duplicate.</b><br>
<br>
<br>
<b>VICTORIANS:</b><br>
<br>
<b><b>24. Scepter with a human-sized fish skull atop it, with rough azurite chunks filling the eyes, needle-sharp teeth. -- The skull is seemingly  of a specimen of the elusive and rarely seem savage fish-folk of the nevernight swamps to the northwest. Study of the spirits contained/ambient to the skull tell mages studying it that it was the head of a great peace-keeper -- The fish-folk (allies to the snakemen) have a physiologically hostile reaction to mammal-folk, but are able to deal amicably with the snakemen... seemingly the head of this priest -- who did not share this irrational hostility, could be a totem allowing folk to approach otherwise hostile fish-folk.. at least for purposes of heralds or cautious parley.</b></b><br>
<br>
<b><b>13. Ebony Ceremonial dagger that constantly drips blood of it's own accord -- Differing perceptions on this one... but it seems this is one of a series of daggers pinioned into something to keep it in a state of death/torpor -- study of it's dweomer indicates there are at least 4 more daggers of it's kind, but the others are stabbed into the body of the intended imprisoned entity -- and this might be used as a channel to commune with this spirit, or torment it.</b></b><br>
<br>
<b><b>3. Mask made out of a mithril breastplate, could be used as either body or head protection. -- pretty much what it says on the tin -- armor for the face or body... very light, very old... of elven design.</b></b><br>
<br>
<b><b>8. Pitted War-Garb of Underlord Touryan (long deceased) -- The wearer of this suit was the one who stopped Orm's charge, practically breaking the Tyren Chief's face with a spiked elbow. Barbed chains hang from one of the gauntlets (the other gauntlet is nowhere to be found), and the helmet has been hammered into a grotesque mask with several victims faces tanned and pulled over it's surface. -- Underlord Touryan died in one of the first attempts to invade the lost continent, where the invasion forces were largely destroyed by the barrier and the survivors were slain by denizens of the new land. The lost soul of Underlord Touryan whispers almost imperceptably -- that if his banner, gauntlet (with built-in "gattling bow" and suit of armor are sent home, his spirit may finally rest. The suit of armor is of both an antiquated and superior technique involving dwarven and elven contracting for human enchantment.</b></b><br>
<br>
<br>
<b>RATKIN:</b><br>
<br>
<b><b>26. Roughly 600 suits of serviceable Bone-armor -- if you don't mind the bones being mosly half-elf and gnoll. Really a fine degree of artistry has gone into these suits... even though they are of gristly nature.</b></b><br>
<br>
<b><b>1. Bone Decanter filled with black, oily liquid. -- associated with something called "the hunger curse" Victorians and others with imperial long-views remember something called the hunger-curse kicking off a continent-spanning war with the undead. Nobody is eager to find out what would happen if this spilled, or somebody drank from it... it was likely an "ace in the hole" of the horned one that he did not survive to use.</b></b><br>
<br>
<b><b>16. A cloudy, glittery potion divined to be of "Supreme Healing" -- Semi-divine potion formula, with samples being distilled containing regeants like "blind eyes, Dragon tears, Aqua Incanta (fairly common), quicksilver, demon bones and phoenix feathers." -- theorhetically it could be easy to mass produce this potion, but you'd need ample amounts of all of these regeants.</b></b><br>
<br>
<b><b>9. Black stone pyramid (obviously magical, but no indicator to it's use or function) -- a pocket dimensional prison containing a spider deity as well as numerous other entities imprisoned or accidentally confined within the object. Scrying indicates treasure is also inside the tiny prison -- but it is likely there are but one or two ways out of the prison from the inside and none of them are likely to be easy. Scrying says it was used to stop "the Spider plauges of Mastadook-Varr" and "The Pri'mate Rebellion" -- Pri'mate is an ancient word for a gladiator that has won it's freedom, returning to fight one battle for exhorbitant pay in times of war.</b><br>
 <br>
TYREN:</b><br>
<br>
<b><b>20. Crystal ball with 7 strange lights moving within it... -- This sphere contains seven captured serpents, the "carrier pigeons" or "order runners" of an ancient and presumably by now deceased mage-queen. Whatever news they bore was vital enough for magic or conventional hunting to be performed to capture them all. They want to be freed.</b></b><br>
<br>
<b><b>11. 20 oak talismans... divined to enhance jumping ability (found among vanguard) -- modest elven magic incants these devices, but they enable inagile folk to jump at least 10 fet high and 30 feet far, and potentially greater effect for intrinsically agile users.</b></b><br>
<br>
<b><b>18. Carved bone jewelry box (suitcase sized) utterly enrobed in rusty steel chains. -- The chains were cursed, but the protections on the lockbox were easily broken by the powers of the guild-members. The box contains SIX "hands of glory" -- human and elven hand-bones wrapped together into their integrated shape with platinum and copper wire. Hands of glory can be used as powerful totems against evil, inspiring awe in mindless or wild creatures to give them pause when they would otherwise attack, or some say fingers can be snapped off of hands of glory to give powerful boosts to fortune before an undertaking or even to enable lesser wishes.</b></b><br>
<br>
<b><b>5. 15 Amphorae (3 gallons each) of some kind of blood-wine. -- Berry wine of not very old vintage, mixed with gnoll blood. Palatable to Aymarans, if other races seem to think this sounds delicious they can speak for themselves.</b></b><br>
<br>
<br>
<br>
<br>
<b>FIREBEARDS:</b><br>
<br>
<b><b>23. Bloodstone General's war mask - This guy was stabbed by no fewer than 10 halbardiers before dying -- and didn't have a single scratch under this mask. Just seems to have a really strong protective enchantment.</b></b><br>
<br>
<b><b>7. Another "Boney Crown" -- The attolians, seeing it for what it is, quickly capture it and seal it in a box. It taps rhymically on the container, and promises "it will be good." -- Like the one found in the first battle of mud-elf aggression -- this is not a crown at all, but a mind-control parasite called a "gonchong" -- which seeks to get atop powerful member's in a community, mount their heads, and assume their identities. Gonchongs were hunted to extinction by the dwarves and elves in their own age before the ascendancy of man -- but apparently some still live in the new world. This one is terrified of being killed, and promises "To play nice" if allowed to live.<br>
<br>
10. 5 pairs of goggles that make night look like day, and day look like night. Seem to whisper to the wearer... -- Each set of goggles actually sees with the eyes of demons of chaos/insanity -- but truly have the utility to make one time of day seem another. Persistent use will enable the wearer to become suseptible to the suggestions of said demons. Handle with care.<br>
<br>
12. Human skull encrusted with scores of pink pearls -- this is a weird one. Actually an elven skull carved and embossed to LOOK human -- this is apparently some insult or profaning of whatever elf used to own this skull. A restless spirit seems to maintain a tie to this artifact.</b></b><br>
<br>
<b><b>4. Jewel-Encrusted tourmaline Spider helmet -- Chitin is green colored with eyes pink, seems to have grown naturally -- taken off one though muther during the house-to-house fighting. -- an elegant take on the coveted magical headgear, it is actually a "helm of many eyes" -- enabling a warrior to see all around him in battle, or to tie certain eyes to particular places the helmet has been, so that one might see in several places at once, near or far.</b><br>
<br>
THE TORC OF THE HORNED ONE:<br>
<br>
The only profoundly divine item in the bunch, this inspires godly awe and abstract control of wild animals or the savagery in people. This was obviously an item the Horned one used to enslave the spirits of the mud-elves and keep them depraved and easier to control.<br>
<br>
<br>
Further details available on request!!!! - Beck</b></div>
				
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					<div class="bbWrapper"><b>"Fertilizer and other aspects of Elven History":<br>
<br>
Fertilizer purchased from traders was having a critical and impressive effect on Tyren crop yields! <br>
</b><br>
The Bramble gem bushes especially took to it, the thorny branches beginning to grow so large they began to first pile upon each other, then find vertical purchase along the shearcliffs. Wild tea and flowers grew irrepressably amid the other crops of the Tyren, quickly establishing that the fertilizer was money well spent.<br>
<br>
The Tyren began to wonder if fertilizer from their livestock, Runner lizards, and Wind maggots could concoct a similarly exotic and useful fertilizer formula for the colony -- something renewable. The soil was good, but the fertilizer showed that there were obviously elements the soil could profit from still.<br>
<br>
On studying the night elf vault -- the wood elves got answers, but not ones they had hoped to find... Attolians gave them free reign in the vault to study any signs of art, culture or writing, despite it's present role as a warehouse. Of the studies by the elves, they learned things that had possibly been forgotten, or secrets too carefully hidden by their older peers, to be familiar to any of the springborn.<br>
<br>
Apparently, The night elves left the wood elves, in anger and disgust -- long before the schism between wood elves and high elves.<br>
The night elves had deep contempt for wood elves, seeing them as savage and married to nature as it is, not as the night elves saw it could be.<br>
The night elves had, or believed they had, established contact with a "dreaming side" of nature -- a magical side that could be wielded and would serve the elves -- giving them power over nature and changing it rather than being subject to it's laws and living FROM it. Apparently night elves did not have a high opinion of wood elves, but might have been open to other offshoots of elves from the wood-folk, whom they saw as archaic and clinging to an antiquated way. <br>
<br>
<b>The springborn also find a hidden compartment with magically dessicated eggs, and strange pearlescent seeds.</b></div>
				
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					<div class="bbWrapper"><b>ANNOUNCEMENT!:<br>
<br>
WINTER IS COMING! winter will be handled different than other seasons in that factions declare projects and time jumps forward to their completion, with various early/mid/late winter events being put forward for the colony to navigate. <br>
<br>
At the end of the winter, the Highborn/Attolian and Tyren messengers will have arrived and returned from the old world -- and NEW MANPOWER will kick off the new game year!<br>
Independent factions like the Twiceborn, Reinen, Clockworks, and perhaps even relations with the gnolls will change dramatically.<br>
<br>
PS -- "The Cull" was explicitly predicted to destroy the colony the spring of the THIRD YEAR of the colony -- meaning when winter is over, one game year remains before the cull MUST be confronted, sought or unsought. </b></div>
				
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					<div class="bbWrapper"><a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId25">
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<br>
The Hymns of Victoria continue unabated:<br>
<br>
The Order did not take time off just because some would-be colony-burning god dropped dead near their foyer. They went right back to work.<br>
<br>
Though they were spread a little thinner than normal, with forces investigating the base of the mudelves and repeated clashes with the Attolians over active prevention of sancification of the battlefield (by The attolian witch) and equally active clerical complication of the Attolian effort to turn the whole battlefield into some kind of blood altar. -- and things were getting tense. This was not in the least bit improved by the fact that the corpse of the horned one itself was basically being camped by both factions out of concern for divergent purposes for it. Things were civil for now, especially considering training Attolians and their allies had received from the Victorians... but Sir Magda had already had to come to the site once to cool things down. If agreements weren't reached, it was only a matter of time before something went wrong. Already citizenry nearby, either pro-fountain or adoptive of Victorian ideals were showing friction. If the troops themselves did not come to blows, soon enough some citizens would start swinging over this, and the points both sides competed for would become secondary to putting down a riot.<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId27">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
Although not yet complete, the Victorian fountain's inner workings (complex as they were) were finally complete and aside from a little additional artistic embossment the main thing that remained was to invest the fountain with it's intended Tear of divinity. Tear magic had thus far been proven to be very susceptible to INTENT, it was said at the mage guild, so the Victorians could invest the tear and let it do what comes naturally to it, or they would have to carefully decide what it was meant to do, if anything beyond being an extraordinarily enchanted fountain. <b>(Action needed)<br>
</b><br>
Meanwhile, with so many minds literally blown by recent events, sir Abel wasted no time winning those hearts and minds. The Reinen were devastated, but song of how neither demon nor false god could stand against Saint Victoria and the colony was very welcome and influential. While Reinen had relocated, sad at the loss of their own homes, into the Attolian housing district, many sought Victorian holy observations as a surrogate for the instability of their own ingrained faith. "Surely the lord of light moves the ways of Saint Victoria" Their Obersteiners are heard to say -- and monks, with the seldom free time afforded, take time to debate and enjoin with the reinen over religious matters. Before long, Reinen observe (partly in their own way) in the Victorian Chapel and at shrines near the garrison. "The Attolians have housed the Reinen, but the Victorians give them hope that our lord has not forsaken us, and opened their houses of the soul." Between these efforts, and the church social day, Victorians truly sway folk to the cause -- especially the more dour-minded of the reinen, who are attracted to the terse edge of the Victorian Faith.<br>
<br>
<b>In the time to come, the Reinen lose much of their individual identity... The Attolians and Victorians basically absorb the Reinen, each gaining 40 unskilled workers and 5 skilled workers. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId29">
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<br>
</b><br>
Followers of Dracos give their grudging respect to Saint Victoria, for tales of purification of darkness with fire, which Sir Abel was sure to impart as part of his cantings. Dracos folk were free-living and harsh and almost stubborn of will, but the began to develop a grudging respect for the Victorian Faith. "Still, No dragons. Can't be that great." The Dracos faithful are heard to say with mirth -- but on "nights of fire" more candles find their way to Victorian Shrines. "May the Dragon watch over the saint" becomes a greeting in the depression.<br>
<br>
<b>Relations between Dracos and Victorians increase. Public gains wider appreciation of Victorian Faith.<br>
</b><br>
The Victorian Printing Press, with the aid of the blacksmith's and mages guild as well as other shared labor (the growing capitol building construction site has become a conflux of ideas) Is completed more rapidly than anticipated, and a new and impressive prototype press comes forth as a result of study of clockwork discoveries in the colony, and the Ratkin and Fennec Citizenry willing to find, and trade, very interesting pieces of machinery to the device. The Pinnacle of it's improvements is Sir Prisha's invention, partly inspired by Sir Nicholas of Attolia and study of the larger key-instruments found in the ruins. Most notable is the innovation of a delivery hopper on the machine that MAKES IT'S OWN PAPER. Sap-rich wood from the inland lake basically pulps itself at the front of the machine (but needs heat and time to cure) while emulsion from plentiful bone-glue to dry wood makes blank sheets of paper just as valuable as anything the Victorians would care to print!<br>
<br>
<b>Victorians gain new commodity: PAPER. considered a low-end luxury commodity, and not before time -- paper supplies brought with the colony would run out by mid-winter! Printing press fully operational.<br>
</b><br>
Canonesss Isabella takes on her hand-selected squires -- hand picked either by purity of heart or their proximity to becoming devout in their own right. While it takes time, their training is rapidly accelerated and they become fervent and spirited warriors for the order. <b>10 squires moved to catagory of Devout, but must remain in the presence of Isabella to receive this bonus.<br>
</b><br>
The Victorians joining the mage guild was not as unsettling as was expected. Highborn "high magic" -- while not faith based, was actually greatly compatible with Victorian Sanctification rites, something the Victorians studied at looked upon covetously. While the Victorians had centuries to tailor magic to the slant of purification and the banishment of evil -- the Highborn had Millennia. Though highly secretive even when sharing information -- Onri Ghol in particular saw the Highborn in a new light -- not so much as to make he or his compatriot any less dour about the foreign and it's pitfalls, but there was no disputing results.<br>
<br>
It turned out there was much information to share about the cull in it's current status -- The Attolians were seeking a way to chemically or conventionally harm the shells of the specimen found (with promising avenues of study but no real success yet, basically the Attolians had isolated 3 different proteins in the carapace but had found no way to compromise any individual structure or a part of it's whole)<br>
<br>
A more promising thing to learn was that the Tyren had somehow attained the EYE of a Cull-thing... or at least they thought the weird steely orb was that, but one thing was certain -- peering through the eye showed semi-circular holes at areas of the defensive sphere around the treetop that were not visible to the naked eye. Perhaps so the structure would not grow congested on the bones constantly spilling from it, these "ports" were a potential vulnerability in the structure. No fewer than 16 such holes were located from the lighthouse... though it's speculated that there might also be such ports, considering their symmetry, at the top of the structure -- but the lighthouse nor anything else at hand it would seem, could give a perspective to support Canonate Ghol and his monk's assertion this might be the case -- minor heat distortion above the sphere suggests that the sphere captured heat within it that was otherwise vented in the open branches, and that surely this heat was escaping vents atop the sphere, just as bones spilled from below.</div>
				
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					<div class="bbWrapper"><b>Rites of the Highborn:</b><br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId34">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId35">Prince Vaethorion</a>
 <br>
<br>
The chamber remained sealed...all had gone according to plan, despite needing to withdraw their cleric at a pivotal moment in the ceremony. The summoning circle, on the marble sealing, opened up, and from it a kind of astral snow, and golden light descended. Voices emanated from the portal above...<br>
<br>
"Only one angel may come through the portal, and the barrier on this continent has prevented the high holies from answering your call -- instead, hear us, the fallen angels of the war of the mage lords... we know the war is over, but we suspect your cause is just and your rites are true... you will receive heavenly aid, if not from this pantokrator then of the former!"<br>
<br>
"I am high Planetar Tantrasiel -- General of the angel hosts in my own day, long past. My body is shattered, but my wisdom and powers remain formidable. If you will build a shrine to house a part of me -- my enchantments and wisdom will aid you in your plight, and when your day is most dire, I shall crook my finger and punish your foe."<br>
<br>
there was a pause and a whirling of the wind above the portal...<br>
<br>
"I am called the Kindly one. Of the now dead host of kindly ones. I am the rescuer, I am the avenger, I am the punisher of evil that laughs unpunished. My visage is grim, but angry gods must have angry hosts to enact their will. We once numbered 50, but we destroyed millions in our time. Call upon me, and I shall aid you directly, in ways the Planetar dare not lest they fracture the world."<br>
<br>
The Highborn knew it was time to choose....</div>
				
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					<div class="bbWrapper"><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId39">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId40">Heyitsjiwon</a>
 -- <br>
<br>
<b>"Give me Fire, Ice, Iron, and Stone" :<br>
</b><br>
Once it was divined that it was not a magical cold (at least not one of unmanagable temperature) at the base of that accursed pit -- the engineer lowered a team to the bottom for further recon and recovery -- this time decked out in the finest quality shark and capybara-fur gear -- it kept the team warm and dry as they descended into what appeared to be yet another vault...200 feet deep.<br>
<br>
100 feet down the stone walls gave way what appeared to be a larger chamber, but everything outside the width of the shaft was full of ice and it's dimensions in the cloudy rime-filled air escaped them. Still they lowered via the cranes, and the cold nipped at them -- only the sirens were completely comfortable with what remained skin remained exposed. The sirens in fact seemed quite comfortable in fairly extreme cool environments, at least for a limited time.<br>
<br>
"We dive, good sirs -- this is little different than what is in our nature in the sea, somewhat" A siren said to one of the workers, as if to answer the unspoken question. <br>
<br>
The bottom 50 feet of the ice-shaft was filled, wall to wall and at least 3 ranks back -- with <i><b>Tritons </b></i>entombed in the ice. four to each side of the cavern but the south, and stacked in the ice, like frozen food or strange cargo, 10 ranks deep. The Engineer quickly did the math -- 4 wide, 10 down, 3 back -- 120 per wall - 3 walls only, that would be 360 of them, minus the three the constructs had clumsily pulled from the ice, shattering one triton near the bottom, removing the arm of another, and leaving a third specimen melting up at the top. When they reached the bottom the unskilled workers quickly pulled what remained of thier workers and their effects back onto the lift, but the engineer and his attendants stared in awe at the vault of ice-tombed soldiers, and more specifically, at the being confined behind the ice to the south wall...<br>
<br>
Within that cloudy wall of frost was the largest "Mermaid" any of them could have dreamed of seeing. coiled like a serpent in her translucent prison -- the creature, though coiled in the ice, measured approximately 120 feet long to the leaders of the recovery team. She was a giantess, with golden fins and tail along her snaking body -- a breastless torso partially obscured by some great two-pronged Coral spear. Her hair was a greenish blue that seemed to melt in it's whorls into the surrounding ice. Her eyes, scaled and shut. <br>
<br>
"Nerid" the sirens whispered, and others in the team quickly grumbled and chattered at what this all might mean. <br>
<br>
"A princess of the seas" Another Siren spoke, as much to herself as to her sisters. "Maybe a goddess of the waves!" <br>
<br>
The floor was 10 feet deep of clear blue ice and snow (free of occupants) -- it would not take much labor to take samples as seeding material for the Attolian plan to cultivate ice in immediate future... in underground silos, far from the unseeing eyes of this Nerid and her apparent war-host. The bodies of their lost workers would be buried with proper rites and honors.... what else to do with the site, besides lock it and forget about it... would remain a decision the Engineer would put before Lord Caelis...<br>
<br>
________________________________________________<br>
<br>
Sir Nicholas marvelled at the pieces Helysoune had pilfered when she showed them in the privacy of his workshop -- her retainer had already been worth it, but these finds, were something else.<br>
<br>
Besides a modest variety of interesting pieces that would give any mechanically inclined workers ideas (and doubtless make automatons easier to repair) -- two pieces stood above the rest:<br>
<br>
One, was something months ago Nicholas would never have divined the purpose of -- but he had seem the myriad workings of the Key'ed one, and studied and practically rebuilt two automatons himself by now -- it was a <i>MOTIVATOR -- </i>and a large one at that. Charged with mana it could make a device of considerable complexity work on it's own for a considerable time -- and Nicholas saw farther into the smashed device -- to see it was a key part of what was now the "key'ed one" -- this contraption had broken down, and the keyed one had scavenged many an arm -- and seemingly every key he could find from the automatons to keep his workings running with physical clockwork motivation. Taking the keys had doubtless also reduced the range of the automatons to the area immediately around the Spire -- as it made sense now that the keyed one, needing their manual motivators, was winding the automatons himself. <br>
<br>
If the motivator could be repaired (it was laughably broken) the "Key'ed one" could be restored to it's former capacities, and the automatons could motivate each other with their keys again. If Nicholas decided to dismantle the device, he could perhaps develop his own primitive motivators for golems, making them much faster and stronger. Thirdly, he could repair the motivator for some other purpose -- a mill with speeds that BLENDED, a water wheel that could power a city, a prize to display to the elite of mechanical study... <br>
<br>
...but right now, it looked like a broken ball of triangles. Nicholas blinked and sighed at how hard an undertaking restoring it might be...<br>
<br>
Second to that, Helysoune had stolen something else that might have been reckless to obtain -- an actual key off the back of the Key'ed one. With it, he could easily replicate more keys for the automatons that had been going without, and the mesh and sophisticating cogwork at the base of the key was in itself an item worthy of study for mechanical lore-learning. Thirdly to that, it was just amazing how The Heroine escaped with one. <br>
<br>
"Don't ask me where I hid it, and if you want to make a boorish inference that thing is as big as my arm. You'd be ludicrous to assert...<br>
<br>
Helysoune did something neither she nor Nicholas expected -- the lady champion blushed. Then excused herself.<br>
<br>
"Our contract is closed until you wish to pay me triple scale, good sir Nicholas -- although I must say you've grown on me showing you were brave to go as far as I was when it came to the secrets of the spire. If I am honest I will be downcrest if we do not... work together again." She bowed and took her leave.<br>
<br>
Nicholas was too absorbed in his new toys to think straight, diving into his work for hours forward... when forced to break for a repast he turned the conversation over in his mind...<br>
<br>
Had the champion Helysoune made a pass at him? <br>
<br>
Women were more inscrutable puzzles than the cogworks he thought, slapping his hands over his eyes and slowly chewing his mutton sandwich...<br>
<br>
____________________________________________________________________________<br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId41">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId42">General Deth Glitch</a>
 :<br>
<br>
The Attolians had promised support before to deal with this monstrous "Fisher Mother" and it seemed they were still interested in lending a hand... but that had other things in mind as well.<br>
<br>
Brought with Attolian noble agents were papers for the Firebeards to sign -- an Imperial-style Charter that, if the Firebeards agreed, legitimized their claims in the new world and made them, if not exactly an OFFICIAL part of the colony (that would be left up to the firebeards to decide) but at least the formal statement of a NON-AGGRESSION PACT between the firebeards and all other factions in the colony. <br>
<br>
Dwarves were no strangers to getting things in writing -- and if this sped them to the military aid they wanted, there was nothing too confining or crass requested not to give a dwarfs word to. If anything, signing the thing would likely keep the Muurdain Ass-clots off their backs and give justification for keeping doors shut on them. <br>
<br>
But the firebeards were facing an old dilemma.... they would value co-operation (and warm bodies for their own struggle) -- but how deep in bed did they want to get with these shoddy-makers?<br>
<br>
Time would tell. <b>(FIREBEARD ACTION NEEDED, IS DOCUMENT TO BE SIGNED?) <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId43">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId44">General Deth Glitch</a>
 <br>
<br>
__________________________________________________________________________________<br>
</b><br>
The Attolians could already feel the cold coming on the wind. The activities of the birds had dropped -- nesting behavior skyrocketed and the colony would do well to prepare similarly. To this end, The Attolians focused first on the weakest link in the colony -- the Depression. Exile housing was FINE for spring, but the amount of smoke recently could tell you they were burning wood to stay warm at an accelerated rate, and polluting the air in the bargain. <br>
<br>
Attolians sought to fix this. Stone foundations and skilled hands to prop up or reinforce the shanty-homes was done quickly and cheaply with the task-force assigned. The new homes still LOOKED TERRIBLE, but burned considerably less fuel, and promised to stay tolerably warm during the winter. <br>
<br>
The exiles did NOT fail to appreciate this. "Praise She! A fire of the dragon's warmth in every home!" -- The exiles, as close as they were getting to the Attolians, were seldom without a jeer at how proper and formal they were. Not this time.<br>
<br>
<b>Loyalty between exiles and Attolians is sealed. Exiles will actively seek to further Attolian interests. +MORALE! +1 INFLUENCE!</b><br>
<br>
Likewise, the Attolians did not want the bitter cold of an unmeasured winter to shut down the area of the capitol building and more specifically, the learners square. A strong but simple building, marrying the aesthetic of a warehouse to a schoolhouse -- "Learners Hall" -- was built on the border of learners square. Exchange of ideas and education could freely continue during the winter when there was indeed more time for such pursuits if one could actually freely travel. Likewise wealth was not only spent to earmark funds to warm the structure through winter -- teams of Draft animals were hired to deliver people to the square during "Winter School hours" -- likewise a system of lending/selling capybara/sharkskin coats for travel between market and learning square incentivized greater involvement and was VERY pleasing to all. <b>(COST 2 WEALTH, +2 INFLUENCE!)<br>
<br>
___________________________________________________________________________________________________________<br>
</b><br>
Beneath the Attolian housing district the subterranean gardens were not the only wonder the Attolians were smashing their wills against to have done -- With the investment of further funds <b>(-1 WEALTH) </b>and the use of both siren song, proper engineering, Witchcraft and their strange tome of Crystal-growth... The Attolians created an <i><b>ICE HOUSE. </b>(<b>ICE IS NOW A RENEWABLE COMMODITY IN THE COLONY YEAR-ROUND)<br>
</b></i><br>
while probably not going to be a show stopper during the winter -- it was exceedingly exciting that the underground basement silos were thus far so successful in taking seed-ice from the frozen vault, and with the addition of river and ground water, creating large amounts of beautiful, cooling, preserving ice for the year to come. New comforts unheard of to a community this size were on the Horizon! (May be worth Plus influence in the spring if facility is leveraged, right now the common folk are scratching their heads at making basements full of ice right before winter)<br>
<br>
_____________________________________________________________________________________________________________________________________________________<br>
<b><br>
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					<div class="bbWrapper"><b>EVENT: "The first Winter Rains"<br>
</b><br>
They were cold, massive, and sheeting. Labor dismantling the dam had to move quickly to avoid shifting logs causing a hazard, but in the end the restored might of the river helped clear the blockage. <br>
<br>
The rain was uncharacteristically cold compared to the air on the ground, and because of it many workers ran for cover only returning to work (slower) in heavier dress. Market sales of fur and shark-skin rose. (<b>Market presently has 12 wealth!) </b>but after a time it slowed down, but did not fully stop...<br>
<br>
Crops drank in the rain heartily, but it was feared eventually if the rains did not cease -- that some crops would be flooded. Underground cultivation was perfectly fine due to the quality of Mage-era filtration and sewage, and if anything even higher yields were expected. <br>
<br>
Still, shivering livestock huddled together, roads became muddy, and most notably -- the Neverday Swamp EXPANDED southeast as it rapidly grew PREGNANT with the steady rain from the sky. <br>
<br>
The rains seemed to excite the "runner lizards" despite their cold blood making them sluggish... the Aymarans right out refused to come to the surface during the initial deluge and were seen less frequently since. <br>
<br>
Some of the fennec, in their leathers and their own comfy fur actually found the rains refreshing. The Tyren ignored it, steam rising from their hulking mass.<br>
<br>
The main development seemed to be that the northwest territory between muddy lake and the nevernight swamp had new visitors...<br>
<br>
<b>FISHMEN of the Northern Swamps had taken the shift in terrain as an opportunity to explore further south. Not all the same group, they had been spied in forces 20 to 60 strong, posturing violently in fervent rain dances, and more disturbingly scoping Tyren Livestock from high-hills near shearcliffs. <br>
<br>
Of the Snakemen who interpreted for them in the swamps (and kept them in line) there was no sign....</b></div>
				
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					<div class="bbWrapper"><b>The Attolians attempt to leverage the market for 3 Wealth! (successful, market = 9, Beck)<br>
</b><br>
With the Attolians serving as the breadbasket of the Colony, it wouldn't be that difficult for the Attolians to be able to extract 3 Wealth from the Colony. Not to mention that the Colony was likely reaching its maximum capacity to support wealth until a proper bank was in place, which would happen in due time. Either way, inflation was a real concern that needed to be addressed, and the Attolians had made significant investments to ensure the health of the Colonial economy especially through its subsidy program.<br>
<br>
---<br>
<br>
<b>Food for Thought</b><br>
<br>
With winter approaching, the Attolians were in a rush to restore colonial food supplies. A lot of the feast was catered by the Attolians and their food stores, which had been saving up for the upcoming winter. However, any major issue with the expected food supply now would mean a hungry winter for certain. Even now with the heavy rains threatening the crops, something had to clearly be done. First, the Attolians planned a fishing expedition with the Attolian merchantman. They planned to take advantage of the clams that were resting not too far, but also enable the fishermen be able to access deeper waters and search around the nearby sea waters for other sources of food. Thus, the Attolians extended an offer to the Exiles who fished to join this fishing expedition. After all, more hands would be always appreciated.<br>
<br>
In addition, in order to address the issue of flooding, the Attolians sought to undertake an ambitious undertaking to save the fields. They desired to dig ditches and drains to help prevent flooding and redirect the water. While it was an ambitious undertaking, it was a needed one. On top of that, there would be a focused effort by the Attolians preserver to try to store as much food as possible and prepare it. Not to mention that ice would be available to help refrigerate the food. However, that would be in due time when there actually was food to store and preserve.<br>
<br>
In addition, there was finally safety to start mining the magic crystals found prior with the Highborn. The Attolians sought to extract half of it as their due, but instead of handpicking the crystals like the Highborn this would be an proper mining operation on a commercial scale since the Long Dead in the Theater District were long gone.<br>
<br>
Finally, there was the matter of the Kobolds. While they had been a part of the defense of the Colony... it was difficult to call them a true part of the Colony. Still, there were hopes to use the recent events as a launch pad to build relations with the Kobolds properly and have them starting to learn Common and take an active part in the community. First, however, the Colonialists had to learn the Kobolds' language or have the Kobolds learn Common. After all, they seemed to be determined fighters, but surely they understood the importance of cooperation and communication in combat? Thus, the Linguist set off to work while escorted by Sir Bors. After all, they seemed to have some sort of sense of respect and obedience to leadership.<br>
<br>
---<br>
<br>
There had always been curiosity surrounding the sharks and the so called "god rot". This mysterious substance that the Aymaran simply found irresistible was a sheer mystery. What were they eating that was causing such a stir? In addition, there hadn't been a proper exploration of the nearby coasts and oceans other than rumors of some sort of underwater cult by the waterfall, which the Attolians planned to try to avoid. Still, there were likely other discoveries that needed to made, and before winter arrived. It was for this reason, that the sirens were asked to explore the nearby waters for anything notable, but the moment that they had difficulty they were to just run and return to land. Their best weapon underwater was their screeches after all, which just as their voices could produce heavenly voices could deafen and disorientate anyone within an arm's throw. Besides, the Sirens weren't expected to have much difficulty. The highborn and the exiles had effectively hunted many of the sharks nearby the shore.<br>
<br>
---<br>
<br>
A disgusting leathery sack plopped on top of a sterile, cold iron table. A pair of gloved hands gently, but precisely began to untie the string that kept the bag closed. Doctor Fleming with his face covered in a plague doctor's mask appeared unmoved as he looked upon the disgusting mess of dead worms. Unfortunately, this was not the case for the Chemist whose face revolted at the stench. He couldn't help but gag slightly, but this was a job that he had been slowly getting used to at the Colony. First was when he had helped with the were rats and came up with a solution to kill off the infection. Back then, he had to walk out for breaks, but slowly his stomach began to settle this time around. With the two was Cassandra who stood there unmoved... near stoic. Their task was straightforward. Study these worms and come up with a vaccine and/or at the very least a cure incase someone were to get infected. Afterall, initial reports from the scouts into the Mud Elf territory seem to indicate that there are mass blobs and clusters of these worms that supposedly glow when alive. The forest, even without the Mud Elves, were perilous. Their job was to make it just a bit less so.<br>
<br>
---<br>
<br>
While his followers and people toiled in preparation of the season to come, Caelis had heard that the Hatzburk had offered the colony a deal to take back some goods and sell it in the Old World on its behalf... with a service fee taken of course. Regardless, this was a deal that Caelis sought to take advantage of. Thus, he walked on the port towards the massive hulking iron ship. Such a ship was a sight. Caelis had seen ships clad in iron, but a ship made entirely by iron? How does such a construct remain afloat? It was a mystery to him, and just made the skill of the dwarves more evident to Caelis. He would soon find himself in the ironbound ship to meet the remnants of the Hatzburk Royalists and their leader. With a contract in hand, Caelis was determined to make this deal work.<br>
<br>
---<br>
Summary:<br>
<br>
1. Attolians seek to leverage 3 Wealth from the market<br>
Castellan<br>
<br>
2. The Attolians also seek to begin a fishing expedition around the area to help fishing and harvest clams. Exiles are invited to take part as well<br>
Attolian Merchantman, Falconer (to help find fish), 10 Sirens, 30 Unskilled Workers, Preserver (to jump start the preserving process)<br>
<br>
3. Cultural/Lingual Integration of the Kobolds into the Colony<br>
Linguist, 10 Skilled Workers, 1 Sundered King, 2 influence<br>
<br>
4. Irrigation project to help the fields from over flooding<br>
Architect, 10 Skilled Workers, 30 Unskilled Workers, 10 Sirens, 4 Augemented Stone Constructs<br>
<br>
5. Mining Operation for the Magic Crystals<br>
Engineer, Nicholas, Geologist, 10 Skilled Workers, 20 Unskilled Workers<br>
<br>
6. Underwater Exploration of the Beach Area<br>
30 Sirens<br>
<br>
7. Study of the stillborn worms and potential creation of a vaccine against infection with help from the Healer's Guild and Science Guild.<br>
Doctor Fleming, Chemist, Cassandra<br>
<br>
8. Caelis visits the Hatzburk Dwarves with a request.</div>
				
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					<div class="bbWrapper">The other factions and their merchants would soon find the Finecians were actually taking wealth out of the market, leveraging their sales of food, booze and Amber Jewelry to shift a total of 2 wealth their way.  (Beck has said they are able to do this with no adverse affect to the market).  <b>(FENNEC TAKE 2 WEALTH FROM MARKET, +2 WEALTH FENNEC,  MARKET HAS 7 WEALTH).</b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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					<div class="bbWrapper">Two empty eyes stared up forever at Snowball, the blank orbs transfixed in a state of rigor-mortis, forever giving a glimpse into the hysteria that had overcome their owner, his face permanently twisted into a blood crazed smile.  The eyes, though empty, seemed to stare into the soul of the Fennec, who regarded the decapitated Mud Elf head with a mixture of disgust and awe.  The gore seemed to speak to the small predator’s innate lust for blood, filling him with an almost overwhelming urge and electric energy.  At the same time, this feeling was countered almost perfectly by the prissy foxe’s disgust for the icky mess.  In the end he resolved to turn the thing’s gaze, first reaching out with his hand but quickly deciding against it, gingerly rolling it away with his foot.<br>
<br>
Closing his eyes, the small Fennec forced himself to turn away from the battlefield, looking southward towards the late afternoon sun that floated downwards dangerously.  He heaved a heavy, tired breath, the stinging iron taste of blood that attacked his senses tugging at his instincts.  Death seemed to call to him, but he ignored it and strolled forward till he found a clear, relatively clean patch of grass and plopped onto the ground.  Gingerly he extended his right leg, a dirty bandage wrapped around it, it and other stinging cuts across his body reminders of his day so far.  He groaned and sprawled himself on the cold damp ground, oddly finding wetness soothing to his achy joints despite the innate discomfort he felt by being messy.  After slaughtering hysterical bone covered degenerate Elves he just needed to relax.<br>
<br>
Just as he closed his eyes and sleep started to overcome him, he could feel the ground begin to vibrate.  The fox muttered a complaint and turned away, hoping whomever was making the disturbance would pass and leave him be.  But vibrations only grew in intensity, getting so loud it forced him to rip his head off the ground before it rattled his brain.  Yawning, he sat up and twisted to see the source of the disturbances- four of the companies hulking trolls, adorned in head to toe in shiny iron plate mail, massive iron maces heaved effortlessly over their shoulders.  The metal behemoths waded through the carnage carelessly, popping the heads of the fallen like berries beneath their armored feet.  Nearly two dozen Fennecs followed in their wake, the herd keeping a ways behind them, staying out of the “splash zone”.  A few more clever Fennecs sat upon the shoulders and head of the Trolls, letting the brutes carry them across the field. The rest leaped about the corpse covered fields, nicking personal souvenirs from the fallen and splashing in blood puddles like children.  Most were blood covered, but none seemed to notice or complain unless splashed (often intentionally) by their comrades.  They seemed immune to the stench of death and grimness that hung in the air, rather they seemed to relish in it.  If anything they acted more exuberant and energetic as ever.  Their cream colored fur their cream colored fur, despite having stayed far from the actual melee.  Rather they had dirtied themselves revelling in the bloodshed later- quite litterally frollicoling in the field post-battle, scooping up loot with glee and PLAYING like kits among the bodies.  Some adorned Mud Elf armor, poised as the enemy while others adorned themselves in armor, cosplaying as the other factions.  They chased one another in a chaotic mock battle, dangerously firing scraped arrows and dueling with equally poisoned daggers.  Much to the relief of the other factions however, Mallowthew had been quick to shut down the scene and put them to work, gathering loot, relics and helping attend to the wounded.  Afterwards they had dispersed, some attending the somber gathering at the tavern, most headed back home to celebrate victory in a purely Finecian manner- booze, drugs and total disregard for what or whose hole you use.  <br>
<br>
But now it seems there was more work to be done as the drolls dragged an entourage of dazed Fennecs behind them.  Though annoyed by the thought of a night of trekking, Snowball couldn't help but laugh at the irony of the dirty, smelly trolls adorned in shiny armor fit for kings.  Small beacons of purity (if a Troll could be called pure) amoung dirty, musky, post-orgy Fennecs standing in a battlefield.  Leading the group was Andrei, the Finecian’s leader of all things involving “taking care of people”.  He was garbbed simply in a tight fitting black cloak with an contrastingly ill fitting hood that hid the top half of his face, only his whiskered muzzle peering out from beneath the fabric.  Alongside him were the “Hitmen”, similarly cloaked with daggers at their belts.  Snowball huffed at the sight of them.  They had fit naturally into their new role, slaughtering Mud Elves at a rate almost equal to the real hitmen and somehow they had come out mostly unscathed, while 4 of the real hitmen had been injured, including Shade.  Word was they were due to remain permanently in the role.<br>
<br>
The party stopped near the blockage in the river, Andrei waving over Snowball to join the ground.  Heat and anger bubbled to the surface, but the Fennec bit his lip and hid his annoyance, instead heaving himself up and moving to meet up with them.  He limped slightly, favoring his left leg although the doctors had said his right was perfectly fine.  The group was soon accompanied by delegates from the other factions and together they crossed the makeshift bridge created during the Horned Ones entrance, the Finecians leaping from precariously perched log to the next with little regard for the quakes that rattled the structure while the others crossed with more cautious approaches.  Needless to say they crossed to the other side first where they waited impatiently for their less agile counterparts to cross.  <br>
<br>
The Finecians trudged along at the head of the pack at first, but as they neared the Mud Elf village their carefree attitudes seemed to diminish and then disappear as their naturally cautious natures took hold, making their way to the back of the force.  They glanced about nervously, large ears rotating about rapidly, half expecting more Mud Elves to lunge at them at any moment.  The Trolls on the other hand trudged forward with little regard.  In their new armor they were extra oblivious and disregarded towards danger, and perhaps rightly so.  A Troll so well equipped had little to fear.  <br>
<br>
But soon, after entering the Village with no obvious impending attack, the foxes went back to being the care-free, energetic foxes that stole everything and annoyed everyone.  They explored and looted freely, regardless of the other party's wariness of any items found here.  They seemed oblivious to the death that had wracked the place, often playing with the bodies they came across.  Laughing at those who died in a particularly amusing pose, positioning some in such a way (“Look!  These two are having SEX!  Hehe!”) and even attempting to put on a puppet show with some of the bodies  (what was with them and puppeteering?).  Though the show was cut short when a squirming worm dropped out of one of the “puppet’s” mouth, causing it’s puppeteers to flee.<br>
<br>
Of course, they shared the parties initial fear of the serpent, letting out high pitched squeals at the sight of it and running to hide behind the tall elves, but were the first to relax when they saw it was too full to do them harm.  Fennecs were predators, but also prey.  They knew when to and when not to fear a hunter.  <br>
<br>
They looked towards the temples with eagerness, dreams of loot filling their tiny heads.  A few eager Fennec almost began to run off towards them excitedly, but were held back by a sharp order from Andrei, who cared not for such worthless things.  He still regarded the place cautiously, sensing the curses and dark magic that laced every part of it.  He looked up at the setting sun, regarding it for a moment before turning suddenly to lose a crossbow bolt that pinned an approaching warm against a tree, keeping the squirming mass behind it at bay.  He reloaded his wrist-bow in a quick motion that was little more than a blur of activity to an untrained eye and looked back towards the colony, from which a Falcon with a small parchment neatly strung to its leg was approaching.  The small bird of prey landed on the shoulder of one the Attollians, naturally flying to those most familiar.  The Attollian took the letter and the bird paused for a moment, perched on his shoulder before flying off.  He quickly read the letter, concern spreading across his face and the alert was passed around the group as common knowledge.  Andrei, upon reading it, found his face settling into an even more grim expression than usual.  <br>
<br>
“It will be dark soon, and that will make it infinitely harder to keep those “worms” at bay.  I can have the trolls hold torches, the light may keep them away… for a time.  Let this be quick, trouble’s brewing at home.  I’ll be sending a few of my forces back home to assist the Tyren.”<br>
<br>
<b>Andrei suggests to light torches and explore the place quickly.<br>
(1 Trolls with plate armor and two-handed mace, 2 Skilled Finecian Thugs, 6 hitmen, 10 thugs, 5 Skilled Workers, lead by Master Assassin Andrei.)<br>
<br>
(3 Armored Trolls, 10 Thugs, 5 Skilled Workers) to go assist Tyren.</b><br>
<br>
<br>
<br>
<b>OTHER ORDERS:</b><br>
<br>
The onset of the heavy winter rains threaten to spell disaster for many farmers around the colony, the Finecians included as the rains began to overwhelm their irrigation channels.  There was also concern over Muddy Lake expanding and flooding the farmland, but it was reasoned they had had the foresight to create the farm far enough away to prevent such a thing.  The Capos were wary of the sudden explosion of the swamp lands.  Lacking the resources to deal with both, the immediate problem of flooding crops was tackled.  Fortunately for the Fennec,crops were ready for harvest so there was no risk of losing all the groups.  Still, it was best to solve the problem of flooding now rather than later.  To achieve this aim, the Finecian Engineers planned to dig large irrgation channels on the border of each farming “plot/grid”, using dirt to slope each plot so water would run into the irrigation channels, which would be sufficiently large to handle any amount of water nature could throw at them.  If they could not achieve this is enough time to save the crops, they would be harvested immediately.  Later plants would be stored, either for rationing during winter or for planting next year.  Cherries would be among the plants grown next year.  Workers would also ensure the Beehives were safe from potential flooding. <b> (4 thugs, 10 skilled workers, 1 Capo (Sontio temporarily reassigned))</b><br>
<br>
Construction on statues continues.<b> (Amber, 10 Skilled Workers, Master Jeweler Capo to lead).</b><br>
<br>
Research on recovered weapons, attempting to reverse engineer them. <b>(10 Skilled Workers, Capo Master Biologist to lead investigation due to intellectual prowess)</b><br>
<br>
In order to help defend their Tyren allies, the recalled Search Forces are reassigned to keep watch over the Tyren Cattle and the Finecians call upon the other factions to delegate whatever forces they can to help.  Even if it’s just a few farmers with pitchforks and one or two soldiers.  A decent sized gather should be enough to keep the potential raiders at bay, especially with heavily armored trolls in the mix.  (<b>3 Armored Trolls, 10 Thugs, 5 Skilled Workers)</b></div>
				
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					<div class="bbWrapper">Sir Tristan looked disgusted at the site of the Mud Elf settlement. Such... savagery was typically never seen in the Old World. That is at least he hadn't seen it since his first campaign as a squire during the Pacification of a certain confederation of barbarians. After a grand defeat in the field, the remaining barbarians fled back to their main camp and began looting it and attempted to flee the oncoming Muurdain army. By the time Sir Tristan arrived... there was little activity at the camp. Many had been killed by their own "allies". The wanton looting and destruction left an impression on him. If the Muurdain were able to not allow any of the enemy to flee, then the camp would have not been ransacked by the people who promised to protect it. But, with little order... it was every man for himself and age old rivalries resurrected among the tribes. Such was the duty that Sir Tristan took. He was a Knight of Attolia, a noble who took up the sword to protect those who could not. He had led numerous reconstruction campaigns to help people piece their lives together with both the sword and the pen. Thus, this sight of destruction perturbed him deeply.<br>
<br>
He looked over at the 10 Halberdiers who came with him to this settlement and gave simple orders "While we still have light, we will finish searching the area. Most importantly for any possible survivors. However, be careful and do not tread alone. These cursed grounds must be cleansed and are perilous.Once, we finish searching and there is light, we will return to the Colony with the items found and ask the Mages' Guild for their assistance."<br>
<br>
Summary:<br>
<br>
1. While there's still sunlight, the Attolians will proceed to search the encampment (the two buildings remaining) and then return to the Colony (with the loot found) to ask for help from the Mages to uncurse these lands.</div>
				
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					<div class="bbWrapper"><b><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId69">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
"Water Water everywhere..."<br>
</b><br>
The Fishing expedition was an almost immediate success -- Beyond the sharkholes in the deeper waters where the clam mesas were, strange turbulances and patches of silt bubbled off to the east, and wherever they did, large amounts of deep-water fish were easily found in the shallow water. Whatever was disturbing the reefs deep below was creating an instant profit for the exile and attolian fishermen, leveraging their skills to the maximum. At first all were leery of the "sand blooms" -- but furtive net fishing from skiffs proved too attractive to pass up and soon the ship (protected by floating above the nearest clam mesa) began to capitalize on the disturbances in the reef. <b>GIANT TUNA -- </b>it's flsh sweet and more pink than seen before, were harvested in fair number, along with deep water cuddlefish and schools of bottom-water brightly colored brightscales. It would put a dent in winter hunger, Even though the clam haul was only modest.<br>
<br>
<b>Food security elevated to modest surplus for winter. Still a ways to go to provide absolute comfort, but few expect that.<br>
</b><br>
While the yield of clams was not spectacular, the phenomenon of the sand-blooms (which could have been going on for months) apparently had a spectacular effect on pearl production. Trapped sand is the seed of every pearl, and the sand blooms make sure most every clam had a pearl cooking inside it. <b>(+1 Bonus wealth gained in pearls!)<br>
</b><br>
The Sirens sang open the clams, and herded in skiffs the fish into greater concentrations... but when curiosity got the best of them, a handful dove to investigate the blooms...<br>
<br>
...They reported that the "Island Fish" that sank so long ago was bottom feeding on the reef, disturbing the ecosystem with it's repasts was what was giving them such deep water catches in such shallow water. They remarked on the odd ghost town on the back of the "sunken island" but dared not explore it -- apparently undead -- both fishmen and clean-picked humans who did not escape the sinking, stood idly swaying on the back of the creature or wandered aimlessly about on it. They remarked that what remained of swaying palms and wooden structures were rotting on the back of the sea-creature... and it was a forboding looking affair... they would not go closer unless ordered!<br>
<br>
_______________________________________________________________<br>
<br>
One would think the irrigation project to be too great an undertaking, but large earmarked labor and the addition of tireless golems had a lot to say about it. The skilled workers cut the plots into properly sized areas accounting for topography, and the golems, day and night, pounded a path east from the crops, due east all the way to the river <b>(MAP EDIT WILL REFLECT.) </b>The undertaking created a small lake in a low point between some hills, which required a bridge be built to maintain the continuity of the road -- but this was close enough to the river (and the massive pile of fallen logs) to make this an easy undertaking with the labor provided. <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId72">Spacekitty</a>
 -- The Fennec merely connected their own tiny channel to the larger Attolian ecosystem, and upon completion asked if it was okay to do so. <img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D"><br>
<b><br>
Irrigation product succeeds, water will be more plentiful during dry spells and excess will run to the river. Asthetics of territory improved by the water channel! People are pleased! The fennec are praised for their QUITE ACCIDENTAL introduction of muddy-lake river fish to the irrigation channel, which makes for not only great fertilizers, but the farmers and other travelling working folk have the opportunity to catch a meal during their commute now. <br>
<br>
Fennec gain +2 influence, Attolians gain +2 influence! <br>
<br>
____________________________________________________________________________________________________________________________________________-<br>
<br>
Sirens and the Beach area:<br>
</b><br>
Such a large host of sirens quickly took control of the bay area beyond the sea wall -- the larger sharks were lazy and only prone to strike when provoked by fishermen, so the sirens needed wail only occasionally and to each other to maintain a zone of control. A handful of discoveries were made previously unseen from the surface...<br>
<br>
1) The beach plateau dropped into sheer darkness after a certain distance. The tides below were wicked, unpredictable, and fierce -- the sirens were not excited at the prospect of descending there. <br>
<br>
2) At the edge of the plateau, sift-feeding from the current were roving schools of hermit crabs nearly the size of a mans head. As if to drive home the point -- many instead of shells wore the skulls of various fishmen and humanoids as their homes. The sirens found them particularly succulent, they seemed to feed upon "dead-snows" (the blood, guts and bits of remains of the fishing operation and the predations of the bay's sharks -- as well as what would seem to be trace amounts of god-rot which also gave them stronger, pearlescent carapaces. They might be a new potential food source for the colony. Stranger observation however -- the skulls and shells of many of the crabs bear the signs of numerous claw marks -- like larger crustaceans are their main predators, but there are none to be seen. <br>
<br>
3) But most interesting of all, was the fact that the sirens could safely explore the SHARK HOLES ... and within them revealed a mystery unlikely to be easily uncovered without their abilities.<br>
Down in the shark-holes were MAMMOTH sharks... their skin WHITE with what could only be assumed to be a primary diet of "God Rot" -- the dark caves were only lit by the light from the shark-holes above, and sirens used echolocation and swimming in formations to map out the area... At the base of the sharkhole was the wreckage of an very large and ancient muurdain warship, broken in halves beneath the shark-holes, seemingly once at rest in the relatively vast space between them, age and the damage it sustained caused it to crack in half and fall into this darker abyss. <br>
<br>
But most notably -- was the source of the "god-rot" -- lashed against a corner of the massive cave, shackled by chains of strange crystal, was a giant, purplish and ghost-white humanoid covered with a thousand shark-bites, it's rapid regenerating flesh sowing itself shut only as rapidly as the sharks had learned to keep coming at it. Although fairly massive -- a true giant -- or even titan perhaps, the naked man-thing's eye-sockets were barely larger than a man's fist. Eye sockets being mentioned because the thing seemed to only have one eye remaining, which followed the sirens with suspicion and little interest. It was obviously here as a form of eternal punishment -- it's powers to heal merely serving as a means to feed the sharks and suffer a seemingly eternal torment. The sirens watched as it repeatedly drowned, only to be jerked back into life and wakedness with the next shark attack.<br>
<br>
The Sirens speculated that the largest, laziest sharks were literally SUFFUSED with "got-rot" -- and might have some additional value because of this... and so drunk with food, they did not seem as threatening as they might be feeding for survival.<br>
<br>
The Sirens reported that the things they found in the shark-holes were disturbing and forboding, and were not anxious to descend to those depths again -- especially with that... pitiful and horrible thing watching them with it's one baleful eye...<br>
<br>
_________________________________________________________________<br>
<br>
The Magic Crystals were pulled up in large clusters, many bound from one to the next, they had been allowed to grow for millennia relatively undisturbed. Some more stable than others, the well-labored project sought the biggest and safest pieces first. Yield was high but it was not likely to ever be this easy again! <b>(Attolians gain 4 units of mana gems -- next stage of excavation will require greater care and/or mage assistance to guarantee safety!)<br>
<br>
_________________________________________________________________________<br>
</b><br>
Studying the worms, despite their rapid decay, revealed paydirt, but not as easy a solution as to the wererat plague...Nicolas and the Chemist would have been lost without Cassandra, but with her burning red and augmented blind-sight -- she explained there was a chemical the worms released to telegraph that a host is already occupied. Innoculations of this enzyme would make the recipient seen as already infected and thus ignored by other worms.  The downside? An innoculative dose was cripplingly painful, and likely suitable only for the toughest colonists, and warriors... unless you were a Tyren or Aymaran. For them, the "cure" felt like a bee-sting.... but such a "cure" for the common colonist could be seen as an experience almost on par with being infected.<br>
<br>
___________________________________________________________________________<br>
<br>
<b>Hatzburks: <br>
</b><br>
"We will honor your arrangement -- you pay us, and we'll not only stay the winter for some of us to work for you, but we'll run the first load of cargo and get supplies for you, then when we finally depart in spring we will take a second load of cargo for the colony's profit.<br>
<br>
"I am sad to say however that we will not be depositing our intended colonist cargo -- the Ashmen. We're taking them with us for our next endeavor... and will be dropping them off where we secure our future, and your supplies during the winter. We'll help you Attolians, for the price you're paying -- but we think the colony is doomed, and that everyone here is deluded that their not already dead... sir." <b>(Ashmen Offramped!)<br>
<br>
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					<div class="bbWrapper"><b>"Of Kobolds and Men": <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId76">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 <br>
</b><br>
The kobolds seemed very happy given the way the battle proceeded, despite casualties. The death of the horned one, and his forces following the battle was surely nothing less than divine intervention to them, the intricacies well beyond their understanding. <br>
<br>
It was in this atmosphere of happiness that Attolian negotiators, The Linguist, and Sir Bors introduced themselves. They seemed to think the Linguist was some kind of priest, and gave him carved bone talismans they wore around their necks. Sir Bors, as expected, was seen as an "Alpha" of sorts, who brooded, ate and drank, and gestured for the kobolds to commune with the task force. <br>
<br>
After a considerable amount of time attempting to establish communication -- what little was understood by the Linguist of Kobolds (apparently kobold language had only a limited amount of sounds in it, and almost all of the subtlety was intonation and context. Almost everything they said to outsiders sounded the same... <br>
<br>
...finally, one of the smaller kobolds came forward after discussion with one of the largest:<br>
<br>
"Ieee stan-stan hard is demand. Euuuu wan-wan Kob-kin creak de cummins. Ieee peek peek sur prime. Cheef Gorfeen Heeee wan-wan euuu stan-stan hard is demand same. Euuu peek Kob-kin...."<br>
<br>
The little being seemed to give itself a headache looking for the word.<br>
<br>
"First. Euuuuu First. Den IeeeEuuu hard stan the cummins?"<br>
<br>
It looked to stand in challenge... it waited expectantly for an answer....</div>
				
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					<div class="bbWrapper">The Finecians pledge the following troops to help the Dwarves (<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId81">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId82">General Deth Glitch</a>
) kill; the Cave Fisher Queen;<br>
<br>
<b>2 Armored Trolls, 2 Capo (Mallowthew + Illusionist),  2 Skilled Finecian Thugs, 6 hitmen, 10 thugs, 10 Skilled Workers</b>. <b>Illusionist with Taming Staff.</b> ((AVAILABLE AFTER MUD ELF SETTLEMENT IS EXPLORED.  2 Armored Trolls, 1 Capo (Andrei), 10 Thugs, 5 Skilled Workers, 2 Skilled Thugs to remain watching over Tyren Herds/the North-West))<br>
<br>
The Finecians request that the Dwarves (<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId83">
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 )/Smithing Guild (<a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId85">
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 ) fulfill an order of several hefty metal cages capable of containing one small cave fisher each.  No less than 8-10 in total but more would be very welcome.  These cages will be used to capture a few smaller Cave Fishers for joint research and collaboration of the Finecians, Highborn (<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId87">
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 ) and Tyren (<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId89">
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 ).  These services should be covered by the Fennecs agreement to help the Dwarves with their problem in return for help with theirs, and the Dwarves will be further compensated with picks of loot from the Finecian excavation once the Centipede is resolved.  <br>
<br>
<br>
<br>
Once the forces leaves to deal with the Cave Mother,  <b>2 Armored Trolls, 1 Capo (Andrei), 10 Thugs, 5 Skilled Workers, 2 Skilled Thugs </b>will remain to guard the NorthWest/Tyren live stock.  It is requested that the Tyren <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId91">
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 assign some sort of militayr or militia force of their own to guard, even if it is just the illfolk as pure numbers will keep the Snakemen from attacking.  The other factions are requested to contribute in whatever way they can as if a large force of (60 as they have been spotted to gather in such numbers) Fishmen attack the live stock or other North West Facilities the small force of Fennecs and Tyren Militia will not be enough to properly stop it.  <a href="/members/enemy-standoo.13204/" class="avatar avatar--xxs" data-user-id="13204" data-xf-init="member-tooltip" id="js-XFUniqueId93">
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 <br>
<br>
Even a few troops make a difference if everyone contributes!  We need all the food we can get- the farms, live stock and fisheries up there should not go unprotected!</div>
				
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					<div class="bbWrapper"><b>First Contact</b><br>
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Sir Bors was befuddled as he tried to discern what the small Kobold said. He looked at the Linguist who paused for a moment to try to digest what had happened. It sounded like common, but the Linguist had to repeat the phrases multiple times in his head to figure out the bits and pieces of words. The Linguist ultimately replied "Sir Bors... I think they want us to learn the Kobold language first, and then they will learn common." Sir Bors nodded with an affirmative grunt. "Lord Caelis wanted you to be able to learn their language regardless... I hear that it is derived from draconic. Regardless, it appears we have come to some sort of agreement." Sir Bors looked at the Kobold and nodded with a smile. He heartily said "We learn Kobkin. You learn Common. Deal." He then took a mug of beer and handed it to the Kobold. With a quick cheer, Sir Bors cheerfully agreed to the deal. He then looked at the Linguist and jokingly said "Looks like you're going to have your work cut out for you. I look forward to your first edition on a Commoner's Guide to Speaking to Kobolds! Bahahahaha."</div>
				
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					<div class="bbWrapper"><b>The Ruins strewn with dead, mud-elves no more:<br>
</b><br>
The task force seemed held aghast by the carnage -- The Victorians held fast and did their litanies of purity, the rest but the Attolians and the Fennecs held their ground -- They were to scout the structures and then the wise would fall back across the river before night soon fell.<br>
<br>
The Stepped Pyramid to the south had dark entrances on three sides at it's base, and a seeming shrine of some type at the top. The doors at the base were sealed tight -- and the sound of pressing, slithering, churning could be heard behind them. The means to bar the doors were evident, and so they were barred. If the mud elves kept things bound inside this structure, they should stay bound inside until something was decided about them. Instead the Attolian Halbardiers slowly climbed the structure, and the fennecs quickly scrambled to the top -- where an unholy shrine lay devoted to the most disgusting and debauched rites of the mud-elves... their profanity on the ground was nothing compared to the charnel chaos apparently celebrated before their army was sent forth... vast braziers burned piles of unspeakable parts, couldrons has stewed scores of mud-elves to have their meat and frothing brew poured into gutters in the pyramid where one guessed mud-elfs would drink. The entire top tier was slippery with black blood -- caked in rotten layers it was, and suffused the air with a foetid scent, both earthy and unearthly. The Attolians were motivated to topple piles of skulls and dash many of the artifacts found there lest they curse or infect they, or the lands a second longer. The fennecs were more discerning... but in the end, Three coffers were filled with deeply unholy effects and items of precious metals. It was only in the custody of the Victorians they could be safely removed from the area, in the end it was decided that they would have to be burned. Upon a great hill of mud elf corpses, the sacrements to their god were ruined forever, and with Victorian Sanctification the air in the once-domain of the horned one seemed slightly lighter. Noise from the pyramid waned, but did not subside.<br>
<br>
Before night was finally upon them, the scouts crossed the center of the settlement, still hundreds of dead, the crows, rats, and insects coming in for the feast of the night. The Mud/Daub/Filth-made temple mound that remained contained a survivor...<br>
<br>
In a three-tiered pit (seemingly like a stadium seating for rites of worship to the center) lay an almost unguessable mass. A body horror. Was it once bipedal, was it once a mud-elf, or a suffusion of many? <br>
<br>
For what they saw at the base of the pit was THE BROOD QUEEN... tiny deformed limbs and psudopods and strange growths wriggled at it's base, covered with blood, offal, and other slop -- not the least of which were it's own vomit, not ignored either by a sweeping tounge and the host of psudopods. It looked like, more than anything else, a huge pregnant belly without a head rolling in it's mucus -- At first SIr Tristan saw was he thought was an eyeslit turn to face them in the darkness of the pit -- until it dilated to spill forth... Babies. more than 3 dozen blood and slime covered infant mud-elves, half a dozen of which were snatched and shoved into the true mouth somewhere below the mass or otherwise rolled on. The apotheosis of gluttony and depravity lay sprawled before them, it's tiny beady eyes did open, and floated impossibly small and ugly on the surface of the supporating mass... <br>
<br>
....And then a noise, a siren, it was thought first -- until Sir Tristans ears could decode the broken patois of elvish and common -- a voice was barking? crying? from under it's bulk...<br>
<br>
"DO NOT KILL ME! If you cannot turn your back on what you have seen, let me give you the shank of my children -- make you powerful in their number, for I eat the slow. (at this point the screaming infants remaining had ascended already out of the reach of the creature and from the tier below the attolians and fennecs were hissing and crying as they climbed forth..."<br>
<br>
"TAKE ME FOR WIFE! I will make you all strong! My offspring will die for you just as they had my husband! I am your prize!"<br>
<br>
The Fennec were inclined to light a bunch of foxtails and burn it then and there -- but an everyful workhouse of degenerate-spawned children just didn't seem that bad a prize the longer they thought about it, smell be damned. Everyone else? They surely would have their own voice, but for now, horror and disgust seized the stage...<br>
<br>
They would be going soon -- and decisions would need to be made.</div>
				
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					<div class="bbWrapper"><b>Update:<br>
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Since crops brought in for harvest, greater idle time rises in the colony -- games of chance and light gambling begin to gain popularity in the areas surrounding The blooming lamb and donkey rats -- the Tyren, especially heavy in coin and eager for contest, try their hands at sports of chance. <br>
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While some Tyren big winners emerge, as expected, the house is generally the winner.<b> Market = 8</b>, as some Tyren silver burning holes in purses makes its way back into the economy...</div>
				
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					<div class="bbWrapper"><b>BLOOD STAND-OFF! <br>
</b><br>
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 :<br>
<br>
<b>No Compromise </b>was reached regarding blood rituals over the bodies of the mud-elves.<br>
<br>
In the end, the land was sanctified, but not before most of the lifeforce left on the battlefield belonged to the fountain.<br>
<br>
At the mud-elf settlement, similar failure to come to resolution lead to the lands being cleaned, but Cassandra managed to siphon <b>FOUR BLOOD POINTS </b>for herself before the rites were disrupted. <br>
<br>
<b>TENSIONS BETWEEN ATTOLIANS AND VICTORIANS INCREASE.</b></div>
				
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					<div class="bbWrapper">The Highborn were still in mourning for the deaths of their beloved comrades at the hands of the Mud Elves. There was some solace at the fact that the revenge was metered out for the past deaths from the Mud Elf invasion, the exploding witch and now the costly battle. Victory was bitter sweet. The cold rains added to the gloomy, sad feeling of sadness that were flooding the Highborn. There was no time to mope about and feel sorry. The rituals for saying goodbye to the dead were more perfunctory than usual. The Highborn went off to the resting places, and saw their souls off to be recirculated into celestial void. The Highborn were quiet, and put their focus into preparing for winter. <br>
<br>
The loss of the Countrymen were also hard on both the Highborn and the remaining countrymen. The Countrymen built floating pyres and sent off their dead aflame into the sea. The Highborn gathered and paid their respects. The Spymaster seemed sad as well, as he had spent much time with the Countrymen training, drilling, and socializing with them. The fighting again solidified the connection between the Highborn, the Countrymen and the rest of the colony. The fledgling colony had endured a lot in a short time. Blood had been spilled, fighting side by side, and the Colony defended itself together demonstrating great cohesion. This unity had strengthen the resolve of the Highborn and Countrymen to put even more into the Colony and their home. <br>
<br>
 There was so much to do. Drilling and training continued, the craftsman crafted, the part of the Theater district that abutted the Highborn District was slowly being incorporated, more vertical gardens were built and it was decided that winter crops would be needed. Winter Greenhouses would be needed. <br>
<br>
A Winter greenhouse used a variety of simple technologies, one could use one or all of them. First, as in normal greenhouses there was the Winter sun that warmed up the greenhouse, then there was warmed water that was heated up by the sun in black painted ceramic tubes that circulated around the greenhouse there was composted materials that gave off heat as they broke down, there would be ceramic heaters places for especially cold nights, and if all else failed arcane arts would be used, enchanted objects to keep the greenhouse warm. Kale, carrots, potatoes, turnips, radishes, barley, cabbage, daikon, spinach, herbs, peas arugula would be grown. <br>
<br>

		
		
	


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<br>
The Highborn thought that this idea should be spread throughout the colony. Having food stores as backup was important, but as no one knew the duration of winter the ability to grow during the winter was paramount. With a combined effort, such growing structures could be built in multiple locations. Until such consensus was agreed upon, the Highborn would build their own as models. The Highborn would build two kinds. Dome structures and lean-to.  The Dome structure could receive light from all angles, but were freestanding. The lean-to could be build onto existing structures, with homes having access to them without going outside. The domes would be larger and could produce more food for the entire colony, while the lean-to could provide enough for homes, and allow for self sufficiency in households. The Lean -to would face South and the domes would get light from any direction. Both could be heated by solar means and have ceramic heaters as back ups for very cold nights. <br>
<br>
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<br>
The lean-tos  and domeswould also have small fish tanks to have fish in the winter to eat. A practice called "aquaponics" would be employed. This is the symbiotic relationship between plants and fish. Even in Winter the fish like trout and catfish could thrive. <br>
<br>
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<br>
Building these structures, building ceramic heaters amassing coal, and creating warm clothes would become a priority for the Highborn. <br>
<br>
The plans for the Greenhouses would be shared with other colonist if they desired to build them as well. <br>
<br>
<u><b>Angel. </b></u><br>
<br>
 The Prince was deeply moved by the contact of celestial beings. The decision was not one to take lightly. The Highborn would seek the wisdom, power and guidance of the Planetar, High Planetar Tantrasiel and will build a shrine for the Angel General. The Shrine would be placed in a place of significance in the theater district above nodes of Mana Crystals. The Shrine would have the Tear of Astral Divinity placed to increase focus of the Planetar. A Ceremony involving all Highborn to welcome the High Planetar and for the dedication of the Shrine would take place. The Placement of the Astral tear of divinity and magical incantations into the Shrine made by the Arch Mage and the High Cleric. This is to be splendidly holy place of goodness. Research into how the Planetar's shattered body could be restored would be investigated. <br>
<br>
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<br>
 Lots to Do Before Winter<br>
---------------------------------<br>
The Highborn would take shifts. The Highborn needed 4 hours a night to mediate to become rested. Those involved in guilds would put in time in the morning to their respective guilds and then would put time into building the shrine, the Winter readied Greenhouses with pools for Fish. Glass would be bought from the Glass making Guild, ceramic heaters would be built in the guilds. Coal would be stockpiled. Food would be stockpiled and stored. Homes would be made ready for Winter. <br>
<br>
 Plan to deal with Cave Fishers enacted. <br>
<br>
 Orders:<br>
<br>
 Greenhouses with Aquaponics are to be built.  (Engineer, Inventor 20 unskilled 10 skilled)<br>
<br>
 Shrine for High Planetar built on Mana Crystal node, dedication ceremony with magical incantations and Astral tear of divinity place (High Cleric, Arch Mage,  20 Unskilled, 10 skilled) <br>
<br>
 Preparations for Winter  (all hands 2 hours a day)<br>
<br>
  Any surplus labor will go to assist. <br>
<br>
(ooc:  I wanted to get a post in to get off the rust, there might be more, but this is a start, sorry it's not more detailed)</div>
				
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					<div class="bbWrapper"><b>Wages of elf labor:<br>
<br>
Throughout the Highborn Quarter, </b>The strange greenhouses began to pop up. It was anticipated that the high elves would have food security and some to spare if they worked as well as they had hoped. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId125">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId126">Heyitsjiwon</a>
 Attolians did indeed adapt the technology from the highborn in the case of creating seals into their underground cultivations -- which worked spectacularly, increasing their yield even further.<br>
<br>
The Shrine for the Planetar was constructed both beautifully and rapidly -- it had seemed the divine energy of the planetar made work on it's platform tireless and even pleasurable. When work was done, (and quickly) A raised hand of the planetar Tantrasiel formed in it's center of a dark green, cracked, and unfamiliar (even to the highborn) type of glass. But it was the infusion of the <b>ASTRAL TEAR </b>that made the shrine a crowning achievement.<br>
<br>
The Planetar spoke:<br>
<br>
"Your forces have suffered greatly in these lands, but you have drilled them faithfully and without pause. They shall receive my Marshall blessing, so that the price of their blood will grow ever higher. You have made the right decision to imbue me with this power -- and I shall prove it."<br>
<br>
<b>HIGHBORN SPEARMEN ARE NOW *ELITE* HIGHBORN SPEARMEN -- </b>As the blessing of the Angel guides their shields and spears to greater heights of defense and aggression.<br>
<br>
<b>HIGHBORN ARCHERS GAIN "VOLLEY OF LIGHT" ABILITY -- </b>Once per battle, they can strike with holy bolts instead of arrows. These have a chance, if willed, to "Fork" and strike other nearby targets.<br>
<br>
The pulsing light during the night seems to keep longdead on the border of the theater district away, but with them, the "Twiceborn" seem likewise repelled, and retreat to who-knows-where.<br>
<br>
<b>Theater District protected from neighboring districts in the ruins regarding undead.<br>
<br>
+3 INFLUENCE HIGHBORN.</b></div>
				
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					<div class="bbWrapper"><b>Fennec Artfulness:<br>
<br>
With the ants abated (for now) and waiting response to highborn diplomatic overtures, The Fennec were not idle to just count coin and chase the pennies that fell (although it was a fun game)...<br>
<br>
...Work on the monument to fallen veterans was deliberate, passionate, and most of all brilliant.<br>
<br>
"To further celebrate and honor those lost, the Finecian craftsmen will set work on carving magnificent Amber statues for each faction whom suffered during the attack. A beautiful, life size red tinted amber statue of an Exile Halbardier with a small dragon curling around his feet for the Church of Dracos. A life size Elven spearmen standing strong against an unseen enemy for the Highborn. A mighty Tyren raising his axe and giving a warcry before a charge for the Tyren. A Dwarf in mithril armor for the Dwarves, a statue of a man who seems half Attollian soldier and half Exile Halbardier for the Attollians and a statue of Curdlebite for the Ratkin. A statue of the Reinen's fallen princess will be made for them. Statues will be built in sequential order and no set date for completion is set, as doing so many statues with magnificence cannot be rushed."<br>
<br>
<b>the ramped up wake-music of the Fennec honor party!:</b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/fDgT0a6hepg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/fDgT0a6hepg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/fDgT0a6hepg&quot;]"></span></span></span>   <br>
<br>
Delivered as completed, It was eventually decided by the populace to place all the statues together, as a memorial, at the site of the Reinen Battleground. Offerings of bull iron, silver, electrum, the last of the elven wine, and the pouring of new brews at the feet of the statues. The monument was truly beloved by the colony. Them that lost loved ones saw the greatness of their fallen in those wonderous statues of stone and amber -- which caught the sunlight giving gleaming eye and weapon glory in the day. Gatherings after the unveilnig were frequent and emotional. Even the highborn wished to scoff at the art-product of the fennec, but in this case even they could not -- some real talent was brought forth to capture the dimensions and beauty of all, and even the highborn could favor their monument.<br>
<br>
At the unveiling Fennec played their music, and were joined by Lindar and all else who could hold an instrument well. Tears were shed, but happy ones. These folk had broken the enemy line... if a safer future existed for the colony, that day, all folk of the colony could see it.<br>
<br>
Fennec Influence +2!!!</b></div>
				
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					<div class="bbWrapper">The Highborn take 3 wealth from Market and place 2 wealth it back into the hands of the Glass-makers to help make the Greenhouses and for other materials. One wealth goes to labor for the Greenhouses. 2 Wealth go into the Shrine. (Wealth spent on greenhouses and shrine significantly improve aesthetics, and structural integrity,)<br>
<br>
TOTAL MARKET WEALTH = 5... grumbling in public sector about heavy levies recently, but mostly expected due to preventative measures for winter shortages. <b>MORALE STABLE. </b></div>
				
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					<div class="bbWrapper">Sir Tristan looked upon the Brood Mother... at first with disgust, but soon with pity. The Gods could only imagine what had befallen the Brood Mother to turn her like this. He doubted that she would be able to move or really care for herself... in fact her desperation to stay alive was alarming as well. He had seen the survivors of... forced interactions, and often times they would lose the light in their eyes. It was only time for many before they would give up. Still, this situation was rather beyond him. The Brood Mother could be adapt at magic... in fact this could all be a trap. However, she was currently a non-combatant. They needed more experts from the mages guild and healers guild to deal with the situation. <br>
<br>
For now, Sir Tristain reached for his water bag and ration bag. He gingerly placed them near the Brood Mother and said "Do not worry. For now, quench your thirst and hunger. The little ones deserve a chance at life, for they, like you, did not raise arms and attack us. We will take care of them for now. This is no proper place for a living being. However, we promise to return and help you as well as long as you have not caused us any harm. Lady... what may we call you?"<br>
<br>
Taking the hint from Sir Tristain, the Attolian Halberdiers began to pick up the Mud Elf babies and try to calm them with bits of food and water as well.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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					<div class="bbWrapper">Four pairs of beady eyes stared suspiciously at each other from across the card table, the sounds of the bar room filtered out to a dull buzz as the card players studied their opponents with intense concentration, looking for any subtle, inaudible subconscious clues to give them the upper hand.  Keen eyes flickered about, taking note of their own hand and darting between their competitors and the staggered stacks of shining gold coins in the center of the table, the grand prize.<br>
<br>
Each held five cards in their hand, the rest of the deck spread out across the table in small groups, a standard game of “King’s Hand” played almost to the end with one hand to go.  The dealer, an exile by the name of Saren sat at the head of the table, watching his fox patrons with the slightest of grins as he drew out  the tension of the fina hand before finally flipping over the final groupings.<br>
<br>
“Make yer’ bets and show yer’ hands” He said, grinning wide and kicking back. <br>
<br>
The Fennecs took one last look at their own hands and the opponents across from them.  One, a more risk taking fellow pulled out a small draw string bag and tossed it towards the center.  “All in”.<br>
<br>
The other three gulped internally, but on the outside remained stoic.  Checking their hands one last time, they obliged, tossing their own purses into the midst.   <br>
<br>
The Exile chuckled and swung himself forward back towards the table.  He got a cut of each game, so the idea of such a large pot was not so stressful to him.  “Alright, show your hands”.<br>
<br>
This was the moment, one would emerge rich and the other three poor.  They paused for a moment, each doing some barely noticeable movement before laying their cards flat on the table.  If one had been paying close attention, they may have seen a flurry of movement amongst each of their hands, maybe even the glimpse of a card or two being switched with a hand hidden within their sleeve.  But Fennecs were quick, and the Exile too busy counting his share to watch. Each was confident their little trick would win them the game, smiling internally at their perceived slyness.<br>
<br>
At the nod of the card master, they flipped over their hands, all shocked to see they all seemed to have the same exact hand.  They looked around at each other for a moment in panic, trying to come up with a plan with the Exile just looked dumbly at the cards.<br>
<br>
“They cheated!” they shrieked at once, pointing at one another. <br>
<br>
The Exile looked around dumbly for a second more before a large knowing grin began to spread across his face.  He grabbed the pile and scooped it towards him. <br>
<br>
“You know the rules fella’s, cheaters always lose”.  The four Fennecs groaned.<br>
<br>
<br>
<b>ORDERS:</b><br>
Every Friday during winter the Finecians will be hosting an inside/outside “festival” at the Blooming Lamb to help keep boredom at bay.  Drinks will be half off, dealers will set up functioning card tables and live dancing, singing, Finecian acrobats and other forms of entertainment will be free for all with speciality commodities available for purchase from discret vendors.  All are welcome and invited to attend.  This festival will also take place outside on the streets of the Tyren settlement where merchants of all races and factions can sell to party goers and street performers can play freely.  Fires should keep the place relatively warm.  AND FOOD + BEER SHOULD KEEP EVERYONE HAPPY!<br>
<br>
<br>
<br>
<br>
<br>
<br>
Andrei and the Fennecs looked at the misshapen form of the Brood Mother in disgust, some of the Fennecs already preparing to light and throw Fox Tails to end the miserable creatures existence, but were stopped by Andrei.  An idea seemed to form in his head as he watched the Attolians gather the Mud Elf Infants.  He knew he had one chance.<br>
<br>
“Have no fear my Lady, you will not be harmed.  If it is a husband you desire, let me be so gracious as to offer you the hand of our finest warrior, Uug (motioning to the armor clad troll who stared at the Broodmother dumbly) to be your husband.  Or if that displeases you..”  He paused for a moment, as if to decide if he really wanted to go through with this, “Myself.  I assure you the others will not give you a better offer for your life or a better suitor.  In fact I believe they would be quite keen to imprison, study or even kill you, a horror I would not allow.  We- I can rid you of this filth and give you and your children.  a new life”.  He fell silent.  If one could see his face you would see it was drained of color from the thought of marrying that THING, but alas one could not see or hear the cold Assassin’s emotions.<br>
<br>
<b><br>
ORDER: The Fennecs offer the Brood Mothers choice of suitors amongst them, safety and comfort. </b><br>
<br>
<br>
<br>
<br>
<b>OTHER ORDERS:</b><br>
Research on recovered weapons, attempting to reverse engineer them.<b> (10 Skilled Workers)</b><br>
<br>
In order to help defend their Tyren allies, the recalled Search Forces are reassigned to keep watch over the Tyren Cattle. <b>(3 Armored Trolls, 5 Thugs, 5 Skilled Workers, 2 Skilled thugs, 1 capo (Sontio))</b><br>
<br>
Workers are sent to study the green houses and structures built by the Highborn and Attollians in order to learn how they are made so the Fennecs can build their own greenhouses with ease.  At the same time they will begin erecting a single, medium sized Greenhouse for testing purposes. They aim to keep the interior hot and dry like a desert so they can grow plants native to their homelands inside the colony.  All of this will be overseen by their Master Botanist.  <b>(5 Skilled workers to study other factions designs, 10 Skilled workers and 4 thugs to build, Master Botanist to oversee (1 capo))</b><br>
<br>
<br>
<b>5 Skilled Workers, 5 thugs and Master Jeweler Capo and Master Brewer (2 capo) to maintain production levels.</b></div>
				
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					<div class="bbWrapper">Sir Tristan listened to the Fennec and his eyes narrowed. They were plotting something and in addition had insulted him and the honor of the Attolians. "Hold your tongue, fox. Unlike your folk, we Attolians and the Colonial Government as a whole have a history of honor and trustworthiness. To call us torturers, and to seek your own benefit? It is clear to me that you hold no affection for us, to call us "they" when we sought for a merciful justice for your kinds' murders and thefts. You will retract your words and apologize for sullying the name of the Colony."<br>
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 : Fennec learn how to make buzz-bombs safely with the Clay-Auger in the Mudelf Brewery. <b>Buzz-bombs</b> can be added to their Arsenal. Mud elf weapons rot into nothingness -- so reverse engineering them becomes moot -- only a pile of shredded horned one and his original rings of teeth remain.<br>
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<b>+2 influence Fennec for increasing morale in the face of winter's onset. <br>
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 : The Tyren, Successfully dislodging the dam and harvesting much of the wood, also attempt to move the Dead great dryad back to Harun'Taras. Sadly, when moved it is revealed the wood under the bark is soft, rotten and mulchy with ages of laying in the river. The mulch within the logs however (and there is much of it) smells earthy, pure, and very inviting to the Tyren for cultivation... <b>SIX UNITS OF DRYAD MULCH </b>can be harvested. <br>
<br>
<b>THE RIVER FLOWS AGAIN! +2 Influence Tyren for restoring the river-flow, which slowly drags the last of the rogue logs down and over the falls.</b></div>
				
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					<div class="bbWrapper"><b>Dogs of War:<br>
<br>
Days after the defeat of the horned one and the return of the expeditionary force (*still in progress) </b>A new body of soldiers approached the colony this time -- this time the Gnolls.<br>
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 <br>
<br>
Standing at the new defense-works on the far side of the river built by the dwarves, a group of gnolls arrives bearing a banner of parley. At their front -- none other than the giant gnoll champion "walks in cull", clad head to toe in his insectoid-esque plate.<br>
<br>
"The Gnolls have discussed your victory over the horned one. We wish to parlay." Walks-in-Cull growled, in uncharacteristically well-formed common.<br>
<br>
"Let us pass to enter your 'Talking square' or if we must stand here, bring your emissaries forth!"</div>
				
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					<div class="bbWrapper">A cold raindrop fell upon Caelis' face. He walked in the Attolian Housing District, surveying the Attolian's capabilities to make it through winter. Things looked... acceptable but a sudden event could drive the Colony to starvation. For now, the Attolian houses were ready for the cold. That is until he came across a sight that stuck out like a sore thumb, Donkey Rats. The exiles had constructed it a while back with ramshack parts and the ruins of a building. However, there had only been marginal improvements to the inn since then while the rest of the district rose from ruins. Rather than seeing it as a nuisance, Caelis saw it as an opportunity.<br>
<br>
The Blooming Lamb had certainly taken the spotlight with their drinks and offerings of food. It was a popular tavern, but there was a need for great food still. Rather than an Inn that focused on providing drinks and adult entertainment, Caelis envisioned Donkey Rats as a place that the community and families could gather for a proper meal and as a boarding house for travellers. Gods knew how long it had been since he had a meal made by a proper chef. However, the Hatzburk had a gnome among them who was a scholar and a fair cook. The Attolians had a lot of various foods and ingredients... it just took a creative mind to figure out how to make culinary dishes and arts.<br>
<br>
If anything, Caelis thought that it would be reasonable to make the Underground Garden into an extension. The Garden provided natural scenery and ambiance that it could reasonably turn into a lounge. It was a bit of an ambitious project, but the winter time was when rest was well deserved and people wanted to spend time indoors with friends and family. Caelis was determined to provide this sort of opportunity.<br>
<br>
---<br>
<br>
The recent discoveries from the shark holes were extremely concerning, but they had finally found the source. Cassandra had been getting visions whenever she walked by the Aymaran and God Rot. They had finally found the source of this odd substance. However, the question still remained... why was this being sentenced to such a punishment? What crime could he have committed or who did it cross to incur such wrath? There were many questions, but they needed some answers. However, Caelis was rather certain that the mammoth sharks in the holes would not easily give up their main food source. He hesitated in having the sirens sent at the moment. Not when the sharks were down there as well.<br>
<br>
It was then that Cassandra proposed that the Mages Guild could help create seer stones to assist Cassandra in being able to "see" and commune with the Drowned One. But, if anything they could also try to attach the seer stones to the existing stone constructs. Thus, Cassandra could be aware of everything that the stone constructs see as well and be able to communicate through them too. Granted the delivery of the stone constructs might be difficult as the sharks might bite the rope used to drop the construct. Thus, they needed chains... perhaps an anchor line to help properly drop the stone construct in. Worst case... the Attolians would have to go shark fishing to retrieve the construct.<br>
<br>
Caelis also came up with another idea. The recent battle had depleted the Attolian military, and many civilians were stuck at home... simply praying that things would turn out okay. Taking a page from the High Born, Caelis decided that forming a militia of those willing would be an ideal solution especially for any future emergencies. Not to mention that if the sirens took part then they would serve as the core of a marine force and perhaps be able to better protect themselves underwater as well. He only wanted volunteers, but he suspected that such training would be in rather high demand in these dangerous lands.<br>
<br>
---<br>
<br>
In the aftermath of the battle, Caelis saw troubling signs. The Horned One wished to subjugate them forcefully and demand their loyalty and faith. Thankfully the Horned One was killed. However, there were clear tensions in terms of religion and gods as the recent tension with the Victorians showed. Plus, the Highborn had summoned an angel, and many concerns were brought up about the Red Fountain. Then there was the Green Lady to the north. Plus, the Reinen still had some beliefs regarding to the Lord of Purity and the Church of Dracos with its devout following.<br>
<br>
The day prior... the Red Fountain had even reached out to Caelis through the ether.<br>
<i><br>
"Caelis, I contact you through the ether because you have either forgotten to defend my interests despite my assisting the colony, or you have chosen to neglect them."<br>
<br>
"The course of what will follow is easily read even if you are not a seer. I must escape this fountain before the sanctimonious fools in the colony decide to seek my undoing. I have a modest proposal...."<br>
<br>
"I will return the soul of Cassandra for the pittance you plan to offer -- 7 blood... but in return I need a new vessel. Find something appropriate and keep it in Attolian hands until I can find a more suitable edifice I cannot be exiled/ejected from as I predict will be attempted... However...."<br>
<br>
"If you allow this vessel to be you, Caelis -- I will redouble your power. Possess my essence and you shall have the power of a terrible godling -- and blood magic equal to Cassandra's. My willingness to be the possessed rather than possessor stems from my need for your trust, and my confidence that no member of the colony would harm YOU to excise me. Embrace the power, and allow youself to become my vessel -- or find an alternative and be quick about it."<br>
<br>
"What say you?"</i><br>
<br>
"Defend your interests? I have been looking after and preserving our mutual relations. The Victorians and the High Born desire to see your demise. However, I have been able to convince the High Born to agree to not banish or destroy you. Rather, I seek to have you viewed as a spirit of healing where I am sure you will have much more of a following and even acceptable and favored by the High Born too. Not to mention that I had Cassandra attempt to stop the Victorians from sanctifying all the blood power that remained on the battlefield so that either she, your avatar, or you will personally gain. Regardless, unless your survival and strength is not your interests, then pray tell. What is it that you desire?<br>
<br>
You require friends and allies now more than ever. The Victorians see you as the incarnation of evil, a literal demon, while the High Born are distasteful of blood magic. Then I hear that the High Born have recently summoned an Angel. Who that angel serves? I do not know, but to me it is but another spirit or divine being who has its own agenda. Thus, instead of this highway brigandry, return Cassandra's soul and I will promise to have you inducted into the Muurdaan Pantheon as a Local God. If she desires, she will be the first of your apostles and preach on your behalf.<br>
<br>
If you truly are a friend of the colony, then followers will flock to you and you will soon be permanently seated. If you so desire, I plan to have a temple constructed on the site of the Horned One's death. A symbolic location where men and mortals are free to worship as they please. You can be the first local spirit that is worshiped there. You have my word, that I will continue to aid you as long as you are a true friend to the Colony even if some of the others are blinded by their beliefs and preconceived notions. What say you?"<br>
<br>
<i>"I need that blood to defend myself from wanton sanctification the victorians spit everywhere... and I hold Cassandra's soul as a means to empower her. If you purchase back her soul, her powers will wane somewhat -- how about we treat it as leased for 5 blood with a guaranteed option to buy at 7. You save, my avatar/prophet is not compromised, and trust is affirmed with you knowing her soul is being purposed, not stolen. In fact, it's safer now then when she had it, if you pay me the blood to defend myself."<br>
<br>
"It's a pity you won't reconsider becoming my vessel. You see the power Cassandra wields? Why not rule with it?" <br>
<br>
"Becoming recognized by the pantheon as a Nomarch very much appeals to me. New temples however, do not. My compromise is that I be housed in the vase of the braid mail cassandra wears."<br>
<br>
"Are our terms in alignment now?"</i><br>
<br>
"Why do I not rule with it? A Godling who rules with awe and terror is not a Lord. Nay, he is a despot who is hated and must consider all to be his enemy... they will simply wait for when his back is turned or is weak. However, a mortal man who rules with empathy is a true Lord for he knows what it is that everyone wants.<br>
<br>
The vase? Does the spirit of a hydra not reside in it? If you take its place... then would it not be useless? Nay, I must think about this, but I will see to it that no one comes to harm you as long as you are a friend to the Colony."<br>
<br>
It seemed like numerous religions were fighting for complete domination and belief. However, this all struck a wrong chord with Caelis. He knew his history and how numerous wars and crusades were fought due to belief. The senseless loss of life when a person's belief should be left to their own decisions and faith. Each man made his own destiny, which meant that they should choose who or what to believe if they wish to believe at all.<br>
<br>
Thus, to promote a more humanist view on religion, Caelis ordered for an ambitious project, a temple in the Attolian style to the Pantheon of the Old World. Let each man decide his own faith and practice freely in the walls of this temple. The Pantheon always allowed for more room for future gods and even had local gods represented in various regions. This was a practice that he desired to see continued in this New World as well. What better place than to put it on top of the site where the Colony fought for such a freedom?<br>
<br>
---<br>
<br>
With a large boost to manpower and labor with the Hatzburk, Caelis began numerous ambitious projects. First, he ordered the project to construct cannons and black powder based weapons to continue. The Dwarves were clearly well informed and educated in the matter and would hopefully help bring the project back on track to its ambitious goals to provide security to the Colony. Besides, everyone had seen the steam based machinery that the Dwarves had. They knew their creations and machines very well and Caelis hoped to gain some insight in Dwarven engineering.<br>
<br>
In addition, with the Mud Elves gone, the mountains to the far east were finally open. Who else would be more fitting to begin exploring the region than a dwarven cartographer? Granted, the Mud Elf Forest had yet to be completely searched and secured, but they needed to understand what difficulties surrounded them. However, with this uncertainty came opportunity. The mountains posed as a great deposit of ores and metals, which Caelis wanted to access. The Colony had been somewhat successful as they have a renewable source of iron, but the allure of rarer metals and gems was great.<br>
<br>
Finally, with clear access to the eastern forest, the colony had a great resource to tap into. However, the lack of standardized lumber made things unwieldy. Lumber, instead of timber, would make construction easier and just provide a more convenient access to wood as it can then further be processed into planks, firewood, and other purposes. Thus, with the Dwarven aid, the Attolians sought to build a lumber mill by the river on the location of the former Reinen village.<br>
<br>
---<br>
<br>
In the midst of all this planning and work, the Gnolls made a surprising visit to the Dwarven outpost on the river. Upon hearing word, Caelis gathered a delegation of his 2 Sundered Kings, Cassandra, 2 Augmented Stone Constructs, 10 Halberdiers, the linguist, the Dwarven diplomat, the Dwarven tactician, 2 Heavy Dwarven Soldiers, 3 Elite Dwarven Soldiers, and 10 Dwarven Soldiers. With them, the Attolian delegation brought the Gnoll Regiment Strike Banner, and the various teeth of the Horned One which the Victorians and Attolians had split. Caelis bore with him the amulet and the star tear. He would no longer travel without these upon him.<br>
<br>
He planned to meet the delegation at the field as he did not want to allow the gnolls to freely walk through the Colony and see the progress that they had made and potentially any weaknesses or opportunities. They were an unfriendly neighbor during the war with their mutual enemy... without the Horned One. Gods knew what Walks-in-Cull wanted. Upon arrival at the location, Caelis greeted the large armored gnoll and said "Hail neighbors. I have heard word that you desire to speak now that the Mud Elves are gone. I hope that this means that you bear words of friendship and cooperation among our people who have also suffered due to the Horned One, but who have also triumphed over that foul being." He then looked behind him and intentionally took a glimpse of the teeth taken from the Horned One that they had brought. It was a poignant action. After all, the Colony had succeeded when the gnolls had failed.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. Making improvements to Donkey Rats and transforming it<br>
1 Gnome (Scholar/Cook), 10 Sirens, 30 Unskilled Workers, 10 Skilled Workers<br>
<br>
2. Attempt to create seer stones to communicate with the Drowning One with help from the Mages Guild<br>
Cassandra, Nicholas<br>
<br>
3. Militia Training to Attolian Volunteers<br>
Caelis, 2 Sundered Kings, Dwarven Tactician, 3 Elite Dwarven Soldiers, 2 Heavy Armored Dwarves, 10 Halberdiers<br>
<br>
4. Building an Attolian Temple dedicated to the Pantheon on the site of the Horned One's Death<br>
Architect, 10 Skilled Dwarven Workers, 10 Skilled Workers, 20 Unskilled Workers, 10 Sirens, 2 Augmented Stone Constructs, 3 Units of Marble, 1 Wealth<br>
<br>
5. Continued work on the Cannon/Firearm project<br>
Engineer, 2 Gnomes (Crafters), 2 V Skilled Dwarves (Engineer/Crafter), 10 Skilled Dwarven Workers, 10 Skilled Workers<br>
<br>
6. Exploration and Mapping of the Mud Elf Half of the Forest (and beyond if possible. A dwarven cartographer for the mountains would be awesome)<br>
Falconer, Geologist, V Skilled Dwarf (Cartographer), Hunting Bloodhound, 10 Dwarven Soldiers<br>
<br>
7. Construction of a Lumber Mill on the River<br>
10 Sirens, 20 Skilled Dwarven Workers, 2 Augmented Stone Constructs, 20 Unskilled Laborers<br>
<br>
8. Caelis and several soldiers and delegates sally out to meet with the Gnolls</div>
				
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 <br>
</b><br>
Anuc and Weome, when triage and healing at the healers guild died down, attended to the "sleeping chief" constantly. The tender hand of Anuc was almost enough to raise Orm to consciousness, he couldn't tell her he knew she was there, but he perceived her. The scarring to his jaw and face was substantial, and many teeth of his lower jaw had to be replaced with bull-iron, giving him a strange look of brushed steel when he clenched his teeth in bed. Orm felt Anuc's presence... her affection. Typical that when he could stand, the coldness he imprisoned in his heart prevented him from ever saying the right thing. In his coma, he became aware of the depth of Anuc's unspoken feelings... and they moved him... but he could not move his body. <br>
<br>
He dreamt he was a sleeping dragon, admiring her from beneath dark waters, a dream he had had before. He remembered how when they were both yearlings, he found comfort in her arms. But the red rage and the endless tutiledge of the circles kept him from such terrestrial pleasures... they had stolen some affection, even passion... but the years cooled it. Anuc never found a mate either. Why?<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/beiPP_MGz6I/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/beiPP_MGz6I\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/beiPP_MGz6I&quot;]"></span></span></span><br>
<br>
Grinding his new metal teeth, Orm resolved to awake soon. He liked dreaming of anuc... it seemed all else he could dream of was the contact of that elbow-spike with his jaw... the last thing he saw before his sleep. <br>
<br>
Orm was not used to being too weak to muster his anger... the feelings it left him with made him feel strange.</div>
				
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<br>
<b>Fish, not fowl, but foul nonetheless.<br>
</b><br>
With the arrival of fennec forces supporting the guards of Harun'Taras that watched the livestock (and the growing group of posturing fish men seemed to be enflamed rather than deterred by the arrival of a concerted resistance.<br>
<br>
The fistmen were comfortable in the falling cold rains and sleet -- while the colonial forces watched with makeshift cover and growing misery.<br>
<br>
They didn't want there to be a raid on the livestock -- but if something didn't change... it was coming. Something had to be done.</div>
				
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					<div class="bbWrapper">The song of the Ships arrival:<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/f2JuxM-snGc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/f2JuxM-snGc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/f2JuxM-snGc&quot;]"></span></span></span><br>
<br>
Three ships pulled in line through the dreaded storms that battered the new world convoy all the way up to the barrier. Sheeting rain and waves of salt-water dashed the decks, almost hiding the great golden curtain that was rightly named "the barrier" -- from this distance, the new arrivals made emergency corrections for a place on their nautical maps as "the breach" -- a weak spot in the barrier where ships could pass through without destructive energies being unleashed on them. Marked by a lighthouse, maneuvers were urgent, but safe.<br>
<br>
Supplies had been sufficient for the voyage, even plentiful -- each ship still had a fair amount of initial construction materials and food to settle in with. Tacking towards and through the barrier -- all on deck were moved or effected in some way as they passed through the golden curtain and into the new world -- from the sea it looked like an endless cliff 15 to 20 stories high with only one place nearby suitable for landing... The "sandslope" -- a beach surrounded by shark-infested waters, deep blue holes into the deep just off of shore shined like dark sapphires in the clear blue of the shalows.<br>
<br>
As they approached, the rain on the opposite side of the barrier was visibly lighter -- The great sea-wall of the colony opened up to the new settler ships -- gruff men and huge brutish crocadiles seemed to be tirelessly pulling a fishing bounty of sharks from the shallow seas, some pausing to wave or run to prepare to receive the new arrivals.<br>
<br>
The great beach seemed to have several ships run aground -- it seems some previous factions decided to strip their ships for additional materials, or even to create settlement buildings on the beach with their beached craft.<br>
<br>
The first faction to greet the new arrivals would proclaim themselves "The exiles of Dracos" -- they pointed to the sandslope that climbed the 15 story rise to the mainland and noted "Temple of Dracos welcomes all, the Dragon watches over these lands" -- profoundly welcoming the exiles of the beach seemed old hats at putting down their duties of fishing and offered to unload the cargoes of the new arrivals and pointed them towards a massive cable-lift that could carry all of their crates to the top of the cliff rather than an abysmal job of carrying them by hand. <br>
<br>
From the base of the cliffs a great lighthouse beckoned them since their crossing the barrier but seemingly swung it's faintly reddish light just as much inland as it did out to sea. The exiles were quick to press crude maps into the hands of the new arrivals (*thumbnail below) and a few old-hats with greeting outsiders offered those so inclined to rest before climbing inland at the beached ship-turned longhouse the exiles seemed to slowly see buried by the wind-blow sands. They had gruff manners, but VERY good wine -- shockingly so -- they drank the wine like beer, when it would be savored by an elven palatte. <br>
<br>
The Aymaran fisherman gave greetings of grasping a claw at the new foreigners in some mockery of a wave, and said their apparent hello of "Not Fud" -- apparently it was important to impart -- scarily perhaps more to them than to the greeted, that they had no intention to devour them.<br>
<br>
Each of the new factions disenbarked in their own turn and sought to explore the inland -- the map seemed to show the "sandslope" looked like an ancient footprint had crushed the cliff and made this beach as an unnatural landform -- but what being could make a footprint so large? Above the sandslope was the relative slum of the "depression" -- where the lower class seemed to live in the "toes and palm" of the footprint. Above the Footprint of sandslope was an area known as "The Platz" -- or Marketplace -- a ruined city seemed to stretch endlessly to the west... with this area of ruin cleared by the colony. All manner of food was for sale in the market along with other goods -- with signs "stock up for winter" in dire and inviting lettering. The Platz was a square -- the southwest seemed to be a fortified enclosure -- the "high elf quarter", where the newcomers were watched from cautiously. The Southeast was a quarter dominated by "The Garrison Cathedral of St. Victoria, which was crowned by their splendid lighthouse. In the Northeast a growing striving beginning of a metropolis was rising out of the ruins, cranes clearing ruins of rocks and dropping them as houses in new places... the Attolian housing district. The Platz was also home for a low-brow Inn and bar known as "Donkey Rats!" -- their food offerings all seemed to consist of attempts to make rat and shark nuanced meals with a variety of perfumed spices.... but they did still have some of that exquisite wine on offer and a wide selection of Fennecian strong alcoholic and slightly hallicinagening "dream sodas" -- along with fine domestic barley and wheat attolian beers. <br>
<br>
The Aymarans apparently lived in the sewers below the platz, and there were entrances to the sewer almost everyhere. some lead to beautiful attolian subterranean greenhouses which doubled as parks -- growing manners of crops and strange "bramble-gems" -- lovely crystals that grew from black twisted thorn brambles. <br>
<br>
In places Sirens, wearing attolian colors sang calming and persuasive greetings -- it was almost enough to forget that it seemed the colony was little more than some bandages on a ruin. In the Market a great milieu of different races could be seen and met with -- The Tyren Minotaurs - far from prejudice of minotaurs in the old world which were generally mercenaries and raiders, these Tyren seemed like gentle nomadic folk eager to hawk their wares and see if the new arrivals had any needful things. A tiny rambunctious kobold minority skittered about running construction materials in the northeast, and besides the sirens the occasional wood elf was seen at market, haggling with ratmen, brokering deals with diminutive folk-folk all dressed to reflect some level of status from humble to honored.<br>
<br>
To wit, the new arrivals were overwhelmed with all the new world seemed to show -- blinded by the volume of details. To the east a good distance were three of the biggest trees that could be imagined -- hundreds of feet high each, their trunks as wide as great buildings -- and an even vaster but normal sized wood to the east beyond a river. To the North Farms sprouted up once the ruins thinned to grassland, and beyond that some kind of capitol building and an area everyone called "Learners Square" -- supposedly the Tyren and Wood elves lived father beyond the hills in the north, and while fennec foxmen could be seen getting their paws in everyone's business it was not at all apparent where the hell they were coming from. <br>
<br>
The new arrivals would land and seek out in their own manner, and depending on what they sought to examine, would get leads from there. They would need to find their own places to settle and it might not be too early to begin to make friends as well.<br>
<br>
Two things were particularly strange of note -- anyone in the marketplace was quick to inform that the ruins to the west was FULL of undead, and that to travel there was dangerous without a guide... some districts had been cleared of the restless dead, but apparently the ancient culture of the new world -- the mage kingdoms -- had fallen in some catastrophe unknown behind the barrier when it was stronger. Lastly, there was plenty of talk at market about "Snake men(?!)" poised threateningly in the north scheming on Tyren herds, but the cold weather had apparently done poorly for the reptiles, who had skulked back to some swamp far in the Northwest. Over the rolling hills and farms to the north was a wall of shale-stone the locals called "shearcliffs" and to the east a riverbed with a thin stream trickling through it to the cliffs edge to a small waterfall. There were numerous warnings "beware of gnolls in the woods!" but nothing aptly articulated -- like an old wives tale.<br>
<br>
Stranger still a clockwork soldier -- an automaton seemed to be idling and stomping about outside of an attolian workshop, and a couple of strange, demon-red crystalline creatures -- supposedly called "Zebani" had begun to wander the market as well, seemingly with the same unfamiliarity as the new arrivals... some kind of constructs they were, though they looked to the uninitiated like demons, with their claws, angular features, glowing yellow eyes, and almost heart-shaped heads terminating at the top with what could not be determined as horns or ears.<br>
<br>
Silver flowed in the marketplace. Every eye was overstimulated... perhaps locals would greet them more formally... but the newcomers had arrived. Ships docked at behind the sea-wall and safe from the elements, arrangements to have their supplied delivered up to the mainland atop the cliffs. <br>
<br>
New Players! : Feel free to explore and ask questions about where to camp/settle -- as that is your first needful thing to do unless you want your faction to sleep in the ship they've been for better or worse confined to for the months long voyage. Use the map to send sentries to explore areas for you and get more information -- the tavern could also be a great source of information and questions answered.<br>
<br>
It seemed the Platz was dotted also with guildhouses -- but of what trades or groups they would need to be examined.<br>
<br>
Old Players! : Feel free to greet or be aloof to the new arrivals.<br>
<br>
<br>
IT'S GAME ON! New players free to post their individual arrival and landing narratives and I'll react to them. Once you have a place for your faction to camp you can start making orders on what to accomplish and get your hands into and on... <br>
<br>
...The air is crisp. Winter will soon be here.<br>
<br>
<b>UPDATE: </b>Reptile aggression on Tyren herds suddenly stops when the cold weather makes the cold-blooded sluggish and tired. Aymaran (Croc-men) begin to retreat underground for warmth in the days to come for the same reason.<br>
<br>
<br>
GOOD LUCK! WINTER IS HERE! SEASON THREE HAS BEGUN! - BECK <img src="https://www.rpnation.com/media/emoticon5-heart.23727/full?d=1488657999" class="smilie" loading="lazy" alt="<3" title="heart    <3" data-shortname="<3"></div>
				
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<br>
A cold raindrop fell upon Caelis' face. He walked in the Attolian Housing District, surveying the Attolian's capabilities to make it through winter. Things looked... acceptable but a sudden event could drive the Colony to starvation. For now, the Attolian houses were ready for the cold. That is until he came across a sight that stuck out like a sore thumb, Donkey Rats. The exiles had constructed it a while back with ramshack parts and the ruins of a building. However, there had only been marginal improvements to the inn since then while the rest of the district rose from ruins. Rather than seeing it as a nuisance, Caelis saw it as an opportunity.<br>
<br>
The Blooming Lamb had certainly taken the spotlight with their drinks and offerings of food. It was a popular tavern, but there was a need for great food still. Rather than an Inn that focused on providing drinks and adult entertainment, Caelis envisioned Donkey Rats as a place that the community and families could gather for a proper meal and as a boarding house for travellers. Gods knew how long it had been since he had a meal made by a proper chef. However, the Hatzburk had a gnome among them who was a scholar and a fair cook. The Attolians had a lot of various foods and ingredients... it just took a creative mind to figure out how to make culinary dishes and arts.<br>
<br>
If anything, Caelis thought that it would be reasonable to make the Underground Garden into an extension. The Garden provided natural scenery and ambiance that it could reasonably turn into a lounge. It was a bit of an ambitious project, but the winter time was when rest was well deserved and people wanted to spend time indoors with friends and family. Caelis was determined to provide this sort of opportunity.<br>
<br>
---<br>
<br>
The recent discoveries from the shark holes were extremely concerning, but they had finally found the source. Cassandra had been getting visions whenever she walked by the Aymaran and God Rot. They had finally found the source of this odd substance. However, the question still remained... why was this being sentenced to such a punishment? What crime could he have committed or who did it cross to incur such wrath? There were many questions, but they needed some answers. However, Caelis was rather certain that the mammoth sharks in the holes would not easily give up their main food source. He hesitated in having the sirens sent at the moment. Not when the sharks were down there as well.<br>
<br>
It was then that Cassandra proposed that the Mages Guild could help create seer stones to assist Cassandra in being able to "see" and commune with the Drowned One. But, if anything they could also try to attach the seer stones to the existing stone constructs. Thus, Cassandra could be aware of everything that the stone constructs see as well and be able to communicate through them too. Granted the delivery of the stone constructs might be difficult as the sharks might bite the rope used to drop the construct. Thus, they needed chains... perhaps an anchor line to help properly drop the stone construct in. Worst case... the Attolians would have to go shark fishing to retrieve the construct.<br>
<br>
Caelis also came up with another idea. The recent battle had depleted the Attolian military, and many civilians were stuck at home... simply praying that things would turn out okay. Taking a page from the High Born, Caelis decided that forming a militia of those willing would be an ideal solution especially for any future emergencies. Not to mention that if the sirens took part then they would serve as the core of a marine force and perhaps be able to better protect themselves underwater as well. He only wanted volunteers, but he suspected that such training would be in rather high demand in these dangerous lands.<br>
<br>
---<br>
<br>
In the aftermath of the battle, Caelis saw troubling signs. The Horned One wished to subjugate them forcefully and demand their loyalty and faith. Thankfully the Horned One was killed. However, there were clear tensions in terms of religion and gods as the recent tension with the Victorians showed. Plus, the Highborn had summoned an angel, and many concerns were brought up about the Red Fountain. Then there was the Green Lady to the north. Plus, the Reinen still had some beliefs regarding to the Lord of Purity and the Church of Dracos with its devout following.<br>
<br>
The day prior... the Red Fountain had even reached out to Caelis through the ether.<br>
<i><br>
"Caelis, I contact you through the ether because you have either forgotten to defend my interests despite my assisting the colony, or you have chosen to neglect them."<br>
<br>
"The course of what will follow is easily read even if you are not a seer. I must escape this fountain before the sanctimonious fools in the colony decide to seek my undoing. I have a modest proposal...."<br>
<br>
"I will return the soul of Cassandra for the pittance you plan to offer -- 7 blood... but in return I need a new vessel. Find something appropriate and keep it in Attolian hands until I can find a more suitable edifice I cannot be exiled/ejected from as I predict will be attempted... However...."<br>
<br>
"If you allow this vessel to be you, Caelis -- I will redouble your power. Possess my essence and you shall have the power of a terrible godling -- and blood magic equal to Cassandra's. My willingness to be the possessed rather than possessor stems from my need for your trust, and my confidence that no member of the colony would harm YOU to excise me. Embrace the power, and allow youself to become my vessel -- or find an alternative and be quick about it."<br>
<br>
"What say you?"</i><br>
<br>
"Defend your interests? I have been looking after and preserving our mutual relations. The Victorians and the High Born desire to see your demise. However, I have been able to convince the High Born to agree to not banish or destroy you. Rather, I seek to have you viewed as a spirit of healing where I am sure you will have much more of a following and even acceptable and favored by the High Born too. Not to mention that I had Cassandra attempt to stop the Victorians from sanctifying all the blood power that remained on the battlefield so that either she, your avatar, or you will personally gain. Regardless, unless your survival and strength is not your interests, then pray tell. What is it that you desire?<br>
<br>
You require friends and allies now more than ever. The Victorians see you as the incarnation of evil, a literal demon, while the High Born are distasteful of blood magic. Then I hear that the High Born have recently summoned an Angel. Who that angel serves? I do not know, but to me it is but another spirit or divine being who has its own agenda. Thus, instead of this highway brigandry, return Cassandra's soul and I will promise to have you inducted into the Muurdaan Pantheon as a Local God. If she desires, she will be the first of your apostles and preach on your behalf.<br>
<br>
If you truly are a friend of the colony, then followers will flock to you and you will soon be permanently seated. If you so desire, I plan to have a temple constructed on the site of the Horned One's death. A symbolic location where men and mortals are free to worship as they please. You can be the first local spirit that is worshiped there. You have my word, that I will continue to aid you as long as you are a true friend to the Colony even if some of the others are blinded by their beliefs and preconceived notions. What say you?"<br>
<br>
<i>"I need that blood to defend myself from wanton sanctification the victorians spit everywhere... and I hold Cassandra's soul as a means to empower her. If you purchase back her soul, her powers will wane somewhat -- how about we treat it as leased for 5 blood with a guaranteed option to buy at 7. You save, my avatar/prophet is not compromised, and trust is affirmed with you knowing her soul is being purposed, not stolen. In fact, it's safer now then when she had it, if you pay me the blood to defend myself."<br>
<br>
"It's a pity you won't reconsider becoming my vessel. You see the power Cassandra wields? Why not rule with it?" <br>
<br>
"Becoming recognized by the pantheon as a Nomarch very much appeals to me. New temples however, do not. My compromise is that I be housed in the vase of the braid mail cassandra wears."<br>
<br>
"Are our terms in alignment now?"</i><br>
<br>
"Why do I not rule with it? A Godling who rules with awe and terror is not a Lord. Nay, he is a despot who is hated and must consider all to be his enemy... they will simply wait for when his back is turned or is weak. However, a mortal man who rules with empathy is a true Lord for he knows what it is that everyone wants.<br>
<br>
The vase? Does the spirit of a hydra not reside in it? If you take its place... then would it not be useless? Nay, I must think about this, but I will see to it that no one comes to harm you as long as you are a friend to the Colony."<br>
<br>
It seemed like numerous religions were fighting for complete domination and belief. However, this all struck a wrong chord with Caelis. He knew his history and how numerous wars and crusades were fought due to belief. The senseless loss of life when a person's belief should be left to their own decisions and faith. Each man made his own destiny, which meant that they should choose who or what to believe if they wish to believe at all.<br>
<br>
Thus, to promote a more humanist view on religion, Caelis ordered for an ambitious project, a temple in the Attolian style to the Pantheon of the Old World. Let each man decide his own faith and practice freely in the walls of this temple. The Pantheon always allowed for more room for future gods and even had local gods represented in various regions. This was a practice that he desired to see continued in this New World as well. What better place than to put it on top of the site where the Colony fought for such a freedom?<br>
<br>
---<br>
<br>
With a large boost to manpower and labor with the Hatzburk, Caelis began numerous ambitious projects. First, he ordered the project to construct cannons and black powder based weapons to continue. The Dwarves were clearly well informed and educated in the matter and would hopefully help bring the project back on track to its ambitious goals to provide security to the Colony. Besides, everyone had seen the steam based machinery that the Dwarves had. They knew their creations and machines very well and Caelis hoped to gain some insight in Dwarven engineering.<br>
<br>
In addition, with the Mud Elves gone, the mountains to the far east were finally open. Who else would be more fitting to begin exploring the region than a dwarven cartographer? Granted, the Mud Elf Forest had yet to be completely searched and secured, but they needed to understand what difficulties surrounded them. However, with this uncertainty came opportunity. The mountains posed as a great deposit of ores and metals, which Caelis wanted to access. The Colony had been somewhat successful as they have a renewable source of iron, but the allure of rarer metals and gems was great.<br>
<br>
Finally, with clear access to the eastern forest, the colony had a great resource to tap into. However, the lack of standardized lumber made things unwieldy. Lumber, instead of timber, would make construction easier and just provide a more convenient access to wood as it can then further be processed into planks, firewood, and other purposes. Thus, with the Dwarven aid, the Attolians sought to build a lumber mill by the river on the location of the former Reinen village.<br>
<br>
---<br>
<br>
In the midst of all this planning and work, the Gnolls made a surprising visit to the Dwarven outpost on the river. Upon hearing word, Caelis gathered a delegation of his 2 Sundered Kings, Cassandra, 2 Augmented Stone Constructs, 10 Halberdiers, the linguist, the Dwarven diplomat, the Dwarven tactician, 2 Heavy Dwarven Soldiers, 3 Elite Dwarven Soldiers, and 10 Dwarven Soldiers. With them, the Attolian delegation brought the Gnoll Regiment Strike Banner, and the various teeth of the Horned One which the Victorians and Attolians had split. Caelis bore with him the amulet and the star tear. He would no longer travel without these upon him.<br>
<br>
He planned to meet the delegation at the field as he did not want to allow the gnolls to freely walk through the Colony and see the progress that they had made and potentially any weaknesses or opportunities. They were an unfriendly neighbor during the war with their mutual enemy... without the Horned One. Gods knew what Walks-in-Cull wanted. Upon arrival at the location, Caelis greeted the large armored gnoll and said "Hail neighbors. I have heard word that you desire to speak now that the Mud Elves are gone. I hope that this means that you bear words of friendship and cooperation among our people who have also suffered due to the Horned One, but who have also triumphed over that foul being." He then looked behind him and intentionally took a glimpse of the teeth taken from the Horned One that they had brought. It was a poignant action. After all, the Colony had succeeded when the gnolls had failed.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. Making improvements to Donkey Rats and transforming it<br>
1 Gnome (Scholar/Cook), 10 Sirens, 30 Unskilled Workers, 10 Skilled Workers<br>
<br>
2. Attempt to create seer stones to communicate with the Drowning One with help from the Mages Guild<br>
Cassandra, Nicholas<br>
<br>
3. Militia Training to Attolian Volunteers<br>
Caelis, 2 Sundered Kings, Dwarven Tactician, 3 Elite Dwarven Soldiers, 2 Heavy Armored Dwarves, 10 Halberdiers<br>
<br>
4. Building an Attolian Temple dedicated to the Pantheon on the site of the Horned One's Death<br>
Architect, 10 Skilled Dwarven Workers, 10 Skilled Workers, 20 Unskilled Workers, 10 Sirens, 2 Augmented Stone Constructs, 3 Units of Marble, 1 Wealth<br>
<br>
5. Continued work on the Cannon/Firearm project<br>
Engineer, 2 Gnomes (Crafters), 2 V Skilled Dwarves (Engineer/Crafter), 10 Skilled Dwarven Workers, 10 Skilled Workers<br>
<br>
6. Exploration and Mapping of the Mud Elf Half of the Forest (and beyond if possible. A dwarven cartographer for the mountains would be awesome)<br>
Falconer, Geologist, V Skilled Dwarf (Cartographer), Hunting Bloodhound, 10 Dwarven Soldiers<br>
<br>
7. Construction of a Lumber Mill on the River<br>
10 Sirens, 20 Skilled Dwarven Workers, 2 Augmented Stone Constructs, 20 Unskilled Laborers<br>
<br>
8. Caelis and several soldiers and delegates sally out to meet with the Gnolls<br>
<br>
New Post:<br>
<br>
The cold winter air penetrated Caelis' lungs. His breath could be seen. The winter frost was here and who knew how devastating the winter would be. Still, the Attolians did their best to prepare. They had spent a month trying to build a lumber mill to help supply the colony with firewood and more construction material. Plus, Caelis planned to send the Hatzburks out to purchase supplies for the Colony soon. Thus, food wasn't as much of a concern. That is until he heard the clamor. "New Colonists!" There went Caelis' heart as it dropped with the meager buffer of food that he had worked so hard to store. These new Colonists likely had limited food stores with them. Caelis thought it was prudent to meet with these new Colonists and provide them with information. This winter might not be as easy as he had hoped, but these new settlers needed new homes and information. Thus, Caelis set off to meet them at the mouth of the Platz.<br>
<br>
Summary:<br>
Caelis sets off to meet the new Colonists and provide them with information<br>
<br>
(Feel free to PM me if you want to make a collab post!)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8348527" data-lb-caption-desc="Bone2pick · Sep 28, 2017 at 1:27 PM">

		

		
	


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The mighty carrack flew a single pitiful sail. The barrier storms had lived up to their dreaded reputation and took the rest when it hammered them.  The party acquired the trade ship at the Port of Falonria, the closest hub west of Qririan.  It had been an ugly bit of business but such things weren't uncommon for the Qrirish. <br>
<br>
The craft's previous owners—a trio of Falonrian shipbuilding brothers—were recognized as talented, and at times greedy, craftsmen.  They were uncertain why a single Qrirish party would need off the mainland in such a hurry, but they were certain they could cash in on their buyer's desperation. The brothers priced the carrack just shy of a king's fortune; and as one can imagine, this infuriated the Gewgaws. <br>
<br>
The two sides haggled for hours which eventually led the brothers to a rough figure of the present wealth of the party.  And that is precisely where the price was finally set.  With the brothers unwilling to budge the Gewgaws were left with no other choice, they parted with nearly every piece of gold and silver they had escaped with. <br>
<br>
Ollerrol, out of patience and time, loaded her people and their belongings onto their new ship and promised the port master they would sail out at next dawn.  But the party never saw another sunrise in Falonria.  That night, after the warm coastal air chilled, the townsfolk went to bed and the Gewgaws went to work.  Grinning carnals crawled and tumbled onto every capable ship that wasn't theirs and sabotaged their masts and sails.  Teams of masked Black Parade stalked the port and captured every patrolling watchman that crossed their path.  And the Deputy himself, along with hyena lashers and soldiers, ambushed the offending brothers in their homes.  It didn't take many hyena bites before the trio gave up every coin they took off the party.  But Kraucac didn't hurry to call off his beasts. <br>
<br>
Once the treasure was secured the Gewgaws set sail under the moonlight on beautiful boat they hadn't paid a penny for.  They were already on the run, another enemy across the world wouldn't matter.  Kraucac considered the story of the appropriated ship as his black leather boots strode down the gangplank and onto the colony's pier.  <i>There is a lesson there</i>, he thought.  <i>Never take advantage of a someone you can't defend against.</i><br>
<br>
She was waiting for him.  Surrounded by a coterie of servants and guards Party Master Ollerrol fanned herself lazily and then motioned for her Deputy to approach.  When he did so Kraucac spied Xalla, Ollerrol's favored protector, slither out from his gang of carnals to crouch beside his master. <br>
<br>
"How many did we lose?" She asked.<br>
<br>
"Seven.  Three to the storms, two from fevers, and two were fed to the hyenas for stealing."  As usual he snapped the end of his sentences like bow strings.  "Considering the circumstances we could have fared worse." <br>
<br>
Ollerrol nodded and walked closer to her Deputy, her death jester crawling beside her every step.<br>
Kraucac's eyes shifted behind his ever-smiling mask to peer over the Party Master's sequined shoulder.  He took the moment to size-up the harbor facing sections of the colony.<br>
<br>
"I'll take a crew inside and try and find a suitable homesite."<br>
<br>
"We'll introduce ourselves first," she corrected.  His eyes flicked back to her, and despite the expression of his mask, they revealed he was less than pleased. <br>
<br>
"The people here are undoubtedly dull Ollerrol," he grumbled.<br>
<br>
"Of course they will be, but first impressions are important.  I remembering hearing you say something similar before."<br>
<br>
"I uttered that tired cliche?  If it was after a pipe you can't hold me to it."  Rather than laugh the perfectly painted lips underneath her mask curled into a frown.<br>
<br>
"Will you be accompanying me or not?"<br>
<br>
A sigh whispered through his mouth hole and Kraucac rested his hand on the jeweled pommel of the whip-sword at his hip.<br>
<br>
"I might as well get it over with.  How do I look?"<br>
<br>
She took a step back to better judge. His midnight blue suit, bulged at the torso from the armored leather vest underneath, was wrinkled and in need of a wash.  The same applied to the golden cape cascading over his shoulders but at least it paired nicely with the brushed gold trimmings of his weapon.  After spying water spots staining the ruby adorning his cape clasp, Ollerrol waltzed forward and thumbed the jewel clean.  Afterwards she lovingly stroked the ceramic cheek of her Deputy's faceplate.<br>
<br>
"Dashing as ever darling," she purred. <br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">• Attempt to have a formal meet and greet with significant members (faction leaders or nobles) of the colony.  The Party Master and her Deputy will lead the Gewgaw side of the meetings and they will be escorted by the Black Parade, carnals, and commoner servants.<br>
&gt;&gt; Ollerrol, Kraucac, 10 black parade, 4 carnals, and 6 commoners<br>
<br>
• Search for a suitable Gewgaw homesite with two teams.  The party is willing to buy, trade, or even go into debt for the right location.  <b>Note</b>: after looking over the map the party will be particularly interested in the ancient theater district.<br>
&gt;&gt; 1 invited, 4 black parade, 1 hyena lasher, and 5 commoners in each team<br>
<br>
• Attempt to sell labor.  One of the invited will see if there is a market for peasant &amp; commoner labor, whether it be construction, harvesting, planting, trapping, or another reasonable form of simple labor, the Gewgaws have temporary manpower for sale or trade.<br>
&gt;&gt; 1 invited (to broker the contract), 15 commoners, 50 peasants</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">prophet of a future not my own</h5>
			

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					<div class="bbWrapper"><span style="font-size: 22px"><b><a href="https://www.rpnation.com/threads/beckoncalls-fantasy-nation-building-rpg-thread.161688/page-3#post-8347570" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Fbeckoncalls-fantasy-nation-building-rpg-thread.161688%2Fpage-3%23post-8347570&amp;hash=71162f150bd664106400de02fb63cafd">al-Turbansk</a></b></span><br>
<br>
<b>The Sandslope:<br>
</b><br>
The shifting waves of the deep ocean had not been kind to the elderly sheik. Atiq Affan al-Turbansk was relieved to be landing. He watched from the bow of his vessel with delight as the Sandslope grew closer and closer. Clutching the railing, he stood and smoked the last of the tobacco from his long pipe. He had rationed just enough for this last day. Looking at the wide world he was about to entire with the remnants of his family, the sheik was reminded of how little he had become in this big world. The large junk they rode into exile contained as much of his sheikdom as could fit while still allowing the ship to float. Every nook and cranny had been utilized to save as many of his House as possible.<br>
<br>
The ship slowed and then lurched to a halt as the keel hit land beneath the shallows. "We have arrived, grandfather," Asma approached the sheik. Putting a hand on his shoulder she smiled, "we will make a new life for ourselves here. I am excited about the adventure!"<br>
<br>
The old man made a gruff sign but then cracked a large, toothy smile. "My dear, I knew you would be looking forward to this trip. Youth affords you excitement. Not in my wildest dreams did I ever suspect I would have to pitch a tent again under the stars and not be on a hunt." He paused. His facial expression was faintly twisted with sorrow and he stroked his beard momentarily overwhelmed with fond memories home. Coming back to his granddaughter he cleared his throat, "but having you, my dear, at my side makes it all easier. Here. Help your grandfather to the beach."<br>
<br>
Soon the al-Turbansk had all disembarked and their ship was secured on the beach. "You men," barked Fatima pointing with her war hammer to a group of soldiers, "protect the boat and the cargo. We will return once we have found suitable housing and arranged for safe travel." She slung her weapon over her shoulder picking through the crowd that had come off the boat. "Asma! To me."<br>
<br>
"Turn around, mother," her daughter's voice came from behind her. Fatima turned and found her family had already gathered. Joreus chuckled at his wife. "We will enter the colony in teams," he said and handed Fatima the map he was just given. "Meanwhile," the elf prince looked coldly at the large junk that had bore them across the ocean, "I think we can dismantle that darn boat for parts. We are not likely to need it again."<br>
<br>
<b>The Platz:</b><br>
<br>
After giving sufficient instruction to the Journeymen and the party left for the Platz with the remaining members of their faction. When they arrived in the bustling marketplace they became very aware of their status as newcomers. Atiq approached a local vendor selling some sort of local fruit. They were small and a deep shade of red. "I'll take a small basket, please." The old man grinned at the seller. As in any market, making a purchase loosened the lips of a merchant and made for an easy ice breaker. After first discovering how to eat the pitted fruit - apparently called "cherries" - Atiq inquired about numerous things. His family did the same and soon they heard of different quarters of the city already on their map: the A-t-t-o-l-i-a-n district, where a proud family had made the most of their new life in the colony. From the few conversations he had, Atiq gathered they were successful in establishing themselves in this new place - something he hoped very much to do. So the sheik headed north with his guards.<br>
<br>
There was a healer's guild and some place north locals referred to as Learner's Square. These peeked the interested of Asma and Mirnil respectively. They set out at once to inquire more than could be gather from small talk with street merchants. Fatima was anxious to get her hands dirty with soot and beat metal again. She and a group of journeymen set out to scourer the market place for day labor to bring in some extra coin and access the market for potential enterprises of their own. Joreus went east after spotting the three, large trees in the distance and wishing desperately to get out of the city. He brought his select rangers with him to scout out land that might be purchased and utilized in some way.<br>
<br>
Lastly, Sanyir sat down at a tavern he found, the Donkey Rat. He ordered a stiff drink and paid particular attention to fox-like creatures scampering around the market.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>


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			<div class="bbCodeBlock-content">4 guards of the Sheik's Own and 8 elvish rangers protect the ship.<br>
<br>
3 Journeymen (skilled workers) each with teams of 4 Followers (Unskilled Workers, 12 in total) scrap the large junk for parts separating the metal (nails, etc.), wood, rope, and sails.<br>
<br>
Fatima (blacksmith) and 17 Journeymen each with teams of 4 Followers (68 in total) head to the Platz to find work as day laborers and make contacts in the community. They are instructed to keep an eye out for business opportunities (i.e. what items are in high demand but supplies are not enough to meet that demand). Fatima is accompanied by 2 elvish rangers.<br>
<br>
Sheik Atiq travels to the Attolian Housing District with 6 guards of the Sheik's Own seeking an audience with the Attolian leader. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId62">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
Asma heads to the healer's guild to establish contacts and find work. She travels with 2 elvish rangers.<br>
<br>
Mirnil heads to Learners Square to establish contacts and assess the status of scholarly work in the colony. She travels with 2 elvish rangers.<br>
<br>
Sanyir orders a hard drink at the Donkey Rat.<br>
<br>
Joreus leads a team of 6 elvish rangers immediately east of the Platz in search of suitable land.</div>
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					<div class="bbWrapper"><div style="text-align: center"><i><b>The Stoutmen<br>
</b></i>​</div>James Kearney was leaned over his desk in his quarters, asleep. The sound of rigging and creaking boards was strangely calming and far away he could hear the call of the captain on deck: <i>"heave ho!" </i>as he directed the oarsmen in their tasks while the ship righted itself and made ready for land. <br>
<br>
The <i>Anathema </i>was a war galley perhaps thirty years old and reaching the end of her useful lifespan. The cannons had been replaced with extra oars, and the armory wherein most of the powder and shot would have been stored was instead a storehouse for foodstuffs and building materials. <br>
<br>
The Stouts had had a hard go of it since leaving the Port of Merry in the Home Country. With the Stout homeland being on the other side of the continent of Muurdaan they had to sail around, constantly being stopped and searched by Imperial customs officials. When they finally made open water, a hurricane (which had threatened to capsize their vessel) had blown them far off course and into equatorial waters where they were beaten by the sun and the still air of the doldrums had not the power to fill their sails. If they had traveled aboard a purely sail-powered vessel they might have been surely lost, but a great many oarsmen steered the ship back on course and they managed to catch up with the other two vessels leaving for the Lost Continent three weeks before landfall. <br>
<br>
In all that time, Kearney and the rest of the clergy that had pledged themselves to the journey, were occupied in keeping the morale onboard high. Work never bothered a Stout, it was the lack of work that most bothered them. Men would habitually fight over who would man the oars next, anything to escape from the boredom of sitting belowdecks which were cramped and often the air was still with sickness and consumption. By a miracle of the hidden Godhead, none had perished on the trip over due primarily to the skill of the healers in dealing with infectious disease and the quarantining of the ill. Many Stouts were, however, beginning to become weak of scurvy and the madness of the sea was starting to gnaw at them. <br>
<br>
A knock came at the door and Kearney's eyes shot open. The knocking came again, this time more intense.<br>
<br>
"For goodness sake, don't break the hinges. Come in!"<br>
<br>
In the doorway emerged a young Stout boy of about twelve. "Father Kearney, they says we've spotted the coast and are comin' in to land."<br>
<br>
Kearney stood and wiped sleep from his eyes before adjusting his waistcoat. "Thank you, Percy. Run belowdecks and tell all to stay put. Wouldn't want a stampede to capsize our deliverer here." He tapped the door frame affectionately. "Go on, Percy." He chided, pressing him onward and leaving out the door. When he reached the quarterdeck, the captain pressed a spyglass into his hand. "Take a look yourself, preacher."<br>
<br>
Looking through the spyglass, he beheld fishermen drawing sharks out of the shallows with nets. Beyond that, he could see the outlines of what he thought to be ruins, and mountains shrouded in clouds way off in the distance before all these things were obscured by proximity to the cliff face. <br>
<br>
<div style="text-align: center"><b>Landfall<br>
</b>​</div>Upon making landfall, the Stouts disembarked roughly half of their party in small boats, not suffering their galley to run aground. Most of those were left at the shore to facilitate the moving of supplies onto the shore as long as daylight would allow them, with the Stouts politely declining the help of these 'exiles of Dracos' save for the use of the cargo crane. With the vast majority of the Stouts being instructed to guard the ship and their stockpiles on land as they were offloaded, Father Kearney and Captain Gardver of the Guard as well as a Stout boy of about fifteen, Edward Kaelen, went alongside the others from the shore and through the Platz. At the end of their journey, overwhelmed by the sights and sounds of the colony, the two men stopped into "Donkey Rats!" for a beer and to see if they could overhear any helpful bits of gossip. They sent Edward away back to the shore to instruct the Stouts there to camp for the night by their gear, that they would be returning shortly, and that on the morrow they intended to march towards the Three Great Trees to the river to set up a more permanent settlement. <br>
<br>
Kearney, who was ten years Gardver's junior, commented on the beer. <br>
<br>
"It's no Stoutbrew, but it will do."<br>
<br>
"Aye," Gardver replied, "it's strange, these folk. Minotaurs and fox folk and all other sorts living together in this contemptible slum."<br>
<br>
"Now my dear Captain," said Kearney flatly, "these people, for better or worse, are our brothers. Always remember that. Unless, of course, you would like to go back to Muurdaan and face the jackboot or the gallows."<br>
<br>
Gardver grumbled something unintelligible under his breath. Kearney, for his part, was deep in thought. Much had to be sorted out, and with the winter coming no planting could be done. It would be a hard next few months that would make or break this venture that could be the saving hope of their people.</div>
				
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					<div class="bbWrapper"><b>"First Impressions" :<br>
</b><br>
<a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId70">
			<img src="/data/avatars/s/4/4413.jpg?1715818765" alt="Bone2pick" class="avatar-u4413-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/bone2pick.4413/" class="username " dir="auto" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId71">Bone2pick</a>
:<br>
<br>
The landing party is met by a high elf dignitary, the great bard Lindar of the "Highborn Elves", and his small delegation... apparently they had the pleasure of enjoying some Qrirain Masquerades centuries ago, which is not that long a time for them -- apparently in your history, after the bifurcation of high elves and dark elves (also known as witch elves) Qrirain Masquerades (and other parties of neutral but extraordinary style) were some of the only places high elves and dark elves could meet anonymously to (ahem) carry on friendships ... as well as discuss larger sphere politics. The allowance for bloody intrigue was especially valued by dark elves in general and high elf spies in particular.<br>
<br>
The high elves address you as "orb weavers" -- not knowing high elven to the grandest extend as an ancient elf, but knowing enough to carry on a conversation in high society, you grasp the double meaning -- the common term for human translates as "Mayfly" (a pest that dies quickly) -- the label orb weaver is a double entendre' -- it is to mean (dancer and spinner at the ball) as well as a step higher than mayfly -- the eater of mayflies in fact -- the context is too delicate but the title rests somewhere on the spectrum of praise and insult, or to imply a rival of worth or to watch.<br>
<br>
Three of the elves bring ancient masks from Masquerades of old -- priceless relics in your reckoning -- one wears a mask of a stained glass frame imbued with dragonfly wings, and another a mask of mother of pearl carefully laquered to appear, in a certain light from a certain angle, to be a portrait of a lavish orgy over the gleaming surface. A third holds a mask on a wand-handle seemingly made of a single layer of gold leaf, pounded into the feathers of an owl.<br>
<br>
"We remember your distant mothers and fathers, even if you do not -- we were... very intimate with some of your culture not too long ago. We smile at your addition to the colony, and hope you will find hospitality in the elven quarter as would befit the most civilized of humans -- or in the elven manors Northeast of here, on the lake. Consider yourselves our guests, if not our neighbors. We look forward to what your party has to offer in the days to come."<br>
<br>
"Our forwardness is warranted, before some other faction opens its mouth and removes your palette for conversation. You will find the average folk here dull as lead and twice as dumb as shit -- but most have good enough hearts and the courtesy to die forgettable. I see you are following this conversation well, your ear for elvish language is good, one must wonder at the skill of your lips, pray tell? Who art thou and how might be benefit each other?"<br>
<br>
On Finding a place to settle:<br>
<br>
It seemed that the relatively recent clearing of parts of the ruins from undead had given claims to the Ancient Agora and theater district to existing faction groups -- The Attolians, Some religous knight order called the Victorians, and the High elves who seemed to hold sway over the most resplendant of the three theaters still intact, vast underground ampitheaters once filled with the dead, now the true bones of the structures could be seen -- strone granite, marble embossment, clean lines and bold spaces even the occasionally crack and patina of dust could not hide. To settle in the cleared ruin it was obvious deals would have to be made -- but at least so far it seemed the High elves were pleasantly disposed to them.<br>
<br>
The other group sent to find potential places to settle found their own prospective sites -- There was still plenty of room to settle in the "'Platz" if it was so desired... the Northwest corner was largely unsettled, and many of the semi-intact buildings could be readily repurposed. Further inland there was space all around the learners square -- including a relatively disused Public theater. Where the Attolian fields ended north of the platz was still a fair amount of arable land... less attractive but still viable was the burned-out footprint of an area known as "the reinen" -- apparently a faction had settled here recently and was wiped out in a recent conflict -- though the locals assured that with the death of "The horned one(?)" that such a fate was unlikely to strike the same place again.<br>
<br>
For one wealth the Highborn were willing to give a full year's "hospitality lease" to the Qrirain if they chose to live in the "highborn villas" well to the north, on the river -- opulent and beautiful houses, they were barely in use by the highborn themselves, and it seemed the Highborn wished to cultivate goodwill with the Qrirain by giving them safe cresh there. Elven art, gold embossment, sculpture and all manner of art and high culture decorated these places -- it was surely a housing district meant to court the well-to-do of the colony to make settlement there, and bind their economy to the high elves. Close to this area to the north was the living-tree stockade of "Harun'Taras" -- the holdfast of the minotaurs. Such neighbors were not exceedingly appealing at first (or any) glance to the Qrirain, but they seemed harmless enough when you subtracted their smell. They fortunately kept their livestock -- of which there were many, far enough Northwest not to be seen or heard. The minotaurs were slow of movement, and slow in speech, but wore the trappings of wealth -- it startled the Qrirain scouts to find the most common currency was "The Silver Orm" -- a heavy silver coin with the head of a Minotaur chief on it -- it was unclear how, but these lumbering hulks had a deep hand on the wealth in the colony, and wore enough silver to prove it. Inquiry about what an "Orm" was brought sober replies that it was the current leader of the Tyren -- though he was horribly injured in recent fighting and has not been seen to lead or in public for weeks. How quaint.<br>
<br>
Scouts were quickly disabused of the notion that settling near the great trees was a viable option -- apparently -- superstition or not -- the colony feared some entity called "THE CULL" lived in one of those trees -- a tree ringed with the bones of thousands of creatures, apparently preying on the region for untold years. the bones laid in strata partly excavated by other colonists -- and it contained the skulls and bones of countless animals, gnolls, minotaurs, humans, orcs, and various other races. Even as they stared into the great canopies the skeletons of small birds fell, like intermittent rain... something hideous lived in those trees. Something dark, something ancient...<br>
<br>
<br>
The great trees were not safe to settle, but the Shadowfields to their north, far enough away seemed viable. The land directly to the east of the Platz seemed to have a great gate in the ground leading into the dwarven Firebeard Holdfast <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId72">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
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 -- if anyone wished to settle on top of the dwarf-hold, they'd likely want to broker that agreement diplomatically.<br>
<br>
Further exploration of sites would need more specific direction.<br>
<br>
As far as labor -- there was much to be done in the colony -- the skilled workers of the Attolians quickly moved in with plans for building a non-denominational temple to the Muurdaan Pantheon -- the idea being to end religious posturing and disputes by making a single great house of worship for all gods. Plans were quickly inked and the labor was put to use -- The proceeds of which The Qrirain were able to leverage into food security for at least half the winter without needing to dive into their own coin. It was also seen that there was needed labor for the new capitol building and the expansion of the "Learners Square" to include more indoor areas so that cultural exchange could occur in warmth and cover from the elements. It seemed for now there were never enough hands to accomplish the growing of the relatively small and spread out colony -- and the workers of the Qrirain proved strong-backed and vicious in their tenacity to see a job done. Positive relations between the Qrirain Underclass and the "Exiles of Dracos" -- who also concerned themselves much with hired day-labor were readily secured. Both sides fancied themselves the tougher though for now they were content to compete with tool and cart than in any martial display. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId74">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 -- the new untamed element of the Qrirain commoners did however concern attolian constables. Many bore the scars of combat -- even recent ones... and the constabulary was concerned what an infusion of such gruff folk could mean for the taming of the exiles that was going so well...<br>
<br>
<b>UPDATE: Qrirain labor traded for increased food security. Choice of settlement options exists, (specifics can be discussed with GM) -- including highborn offer of lavish villas. (apprently the highborn know of Qrirain nightlife by reputation and seek to cultivate positive ties)</b></div>
				
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					<div class="bbWrapper">PLACEHOLDER FOR AL-TURBANSK AND STOUTMEN ORDERS PROCESS -- coming soon.<br>
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Following that, tying up of old Attolian and Fennec business, followed by new.</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 26px">OLD ORDERS </span></b><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId82">
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<br>
<br>
Four pairs of beady eyes stared suspiciously at each other from across the card table, the sounds of the bar room filtered out to a dull buzz as the card players studied their opponents with intense concentration, looking for any subtle, inaudible subconscious clues to give them the upper hand. Keen eyes flickered about, taking note of their own hand and darting between their competitors and the staggered stacks of shining gold coins in the center of the table, the grand prize.<br>
<br>
Each held five cards in their hand, the rest of the deck spread out across the table in small groups, a standard game of “King’s Hand” played almost to the end with one hand to go. The dealer, an exile by the name of Saren sat at the head of the table, watching his fox patrons with the slightest of grins as he drew out the tension of the fina hand before finally flipping over the final groupings.<br>
<br>
“Make yer’ bets and show yer’ hands” He said, grinning wide and kicking back.<br>
<br>
The Fennecs took one last look at their own hands and the opponents across from them. One, a more risk taking fellow pulled out a small draw string bag and tossed it towards the center. “All in”.<br>
<br>
The other three gulped internally, but on the outside remained stoic. Checking their hands one last time, they obliged, tossing their own purses into the midst.<br>
<br>
The Exile chuckled and swung himself forward back towards the table. He got a cut of each game, so the idea of such a large pot was not so stressful to him. “Alright, show your hands”.<br>
<br>
This was the moment, one would emerge rich and the other three poor. They paused for a moment, each doing some barely noticeable movement before laying their cards flat on the table. If one had been paying close attention, they may have seen a flurry of movement amongst each of their hands, maybe even the glimpse of a card or two being switched with a hand hidden within their sleeve. But Fennecs were quick, and the Exile too busy counting his share to watch. Each was confident their little trick would win them the game, smiling internally at their perceived slyness.<br>
<br>
At the nod of the card master, they flipped over their hands, all shocked to see they all seemed to have the same exact hand. They looked around at each other for a moment in panic, trying to come up with a plan with the Exile just looked dumbly at the cards.<br>
<br>
“They cheated!” they shrieked at once, pointing at one another.<br>
<br>
The Exile looked around dumbly for a second more before a large knowing grin began to spread across his face. He grabbed the pile and scooped it towards him.<br>
<br>
“You know the rules fella’s, cheaters always lose”. The four Fennecs groaned.<br>
<br>
<br>
<b>ORDERS:</b><br>
Every Friday during winter the Finecians will be hosting an inside/outside “festival” at the Blooming Lamb to help keep boredom at bay. Drinks will be half off, dealers will set up functioning card tables and live dancing, singing, Finecian acrobats and other forms of entertainment will be free for all with speciality commodities available for purchase from discret vendors. All are welcome and invited to attend. This festival will also take place outside on the streets of the Tyren settlement where merchants of all races and factions can sell to party goers and street performers can play freely. Fires should keep the place relatively warm. AND FOOD + BEER SHOULD KEEP EVERYONE HAPPY!<br>
<br>
<br>
<br>
<br>
<br>
<br>
Andrei and the Fennecs looked at the misshapen form of the Brood Mother in disgust, some of the Fennecs already preparing to light and throw Fox Tails to end the miserable creatures existence, but were stopped by Andrei. An idea seemed to form in his head as he watched the Attolians gather the Mud Elf Infants. He knew he had one chance.<br>
<br>
“Have no fear my Lady, you will not be harmed. If it is a husband you desire, let me be so gracious as to offer you the hand of our finest warrior, Uug (motioning to the armor clad troll who stared at the Broodmother dumbly) to be your husband. Or if that displeases you..” He paused for a moment, as if to decide if he really wanted to go through with this, “Myself. I assure you the others will not give you a better offer for your life or a better suitor. In fact I believe they would be quite keen to imprison, study or even kill you, a horror I would not allow. We- I can rid you of this filth and give you and your children. a new life”. He fell silent. If one could see his face you would see it was drained of color from the thought of marrying that THING, but alas one could not see or hear the cold Assassin’s emotions.<br>
<br>
<b><br>
ORDER: The Fennecs offer the Brood Mothers choice of suitors amongst them, safety and comfort. </b><br>
<br>
<br>
<b>OTHER ORDERS:</b><br>
Research on recovered weapons, attempting to reverse engineer them.<b> (10 Skilled Workers)</b><br>
<br>
In order to help defend their Tyren allies, the recalled Search Forces are reassigned to keep watch over the Tyren Cattle. <b>(2 Armored Trolls, 5 Thugs, 5 Skilled Workers, 2 Skilled thugs, 1 capo (Sontio))</b><br>
<br>
Workers are sent to study the green houses and structures built by the Highborn and Attollians in order to learn how they are made so the Fennecs can build their own greenhouses with ease. At the same time they will begin erecting a single, medium sized Greenhouse for testing purposes. They aim to keep the interior hot and dry like a desert so they can grow plants native to their homelands inside the colony. All of this will be overseen by their Master Botanist. <b>(5 Skilled workers to study other factions designs, 10 Skilled workers and 4 thugs to build, Master Botanist to oversee (1 capo))</b><br>
<br>
<br>
<b>5 Skilled Workers, 5 thugs and Master Jeweler Capo and Master Brewer (2 capo) to maintain production levels.</b><br>
<br>
<b>Every Friday during winter the Finecians will be hosting an inside/outside “festival” at the Blooming Lamb to help keep boredom at bay. Drinks will be half off, dealers will set up functioning card tables and live dancing, singing, Finecian acrobats and other forms of entertainment will be free for all with speciality commodities available for purchase from discret vendors. All are welcome and invited to attend. This festival will also take place outside on the streets of the Tyren settlement where merchants of all races and factions can sell to party goers and street performers can play freely. Fires should keep the place relatively warm. AND FOOD + BEER SHOULD KEEP EVERYONE HAPPY!<br>
<br>
 <b>2 Armored Trolls, 1 Capo (Andrei), 10 Thugs, 5 Skilled Workers, 2 Skilled Thugs Are helping explore the Mud Elf Village</b><br>
</b><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>NEW ORDERS: <br>
<br>
(INCOMING)<br>
</b></div>
				
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					<div class="bbWrapper">"First Impressions" : Al-Turbansk<br>
<br>
It would a while before the Junk was fully dissembled, but the Shiek's followers knew the materials would go far to shielding them from the elements and providing heat and fuel for the coming winter. The majority of the Al-Turbansk still camped on the beach, accepting the hospitality of fishermen but being guarded considering their vulnerable position and lack of knowledge of social footing to trust. Apparently two main sources of protein in the colony were Capybaras (large rodents called donkey rats harvested from the giant sewers that existed beneath the relatively diminutive colony) and shark-meat -- there were untold numbers of sharks, their turning and fins perpetually disturbing the surface of the water in the dusk. <br>
<br>
Meanwhile, in the Platz, there was work for day laborers -- there was work on a kind of unifying temple building, and continued "improvements" on the new capitol building which would serve as a seat of government. Learning of Attolian Incentives to start businesses, it was easy to levy some grants which, combined with monies secured to help build the temple of the pantheon, gave the Turbansk some needed petty cash and funds enough to purchase some food security for the winter. In the market, Food was in the highest demand because of concerns for winter, but there was also a great demand for luxury goods. The Tyren, who seemed heavy in coin, were as interested in selling their own "Bull Iron" wares (hand pounded iron of exceptional quality!) as they were in purchasing any new curiosities and trappings of comfort. The highborn seemed to have a bottomless appetite for luxury goods... raw materials were also in demand, but supplies seemed to be well met on everything except perhaps lumber -- for an area close to so much woods it seemed strange that timber carry the prices it did... until it was learned only recently the woods weren't filled to the gills with indigenous hostiles.<br>
<br>
The Attolian housing district had plenty of room in it, and the locals seemed pleased at the potential promise of new neighbors moving in. Underground farms/gardens -- situated in the sewers -- were shown to the Al-Turbansk, as were great ceramic heaters that were intended to vent during winter to keep the solid stone wood-framed houses warm during the winter. It seemed the Attolians were not just genuinely friendly, but were very focused on stimulating the economy and making allies. Shiek Atiq would have to meet this "Lord Caelis" who was the face for these Attolians, but he was already surprised with hospitality of the locals -- it was almost as if there was competition for proximity with newcomers... though the politics or reasoning behind this remained confusing. His agents overheard talk that the high elves had ambitions of becoming the seat of culture in the colony, and courters of the most well to do citizens -- while the Tyren seemed also to be showing their best face with their wares and welcoming to "Harun'Taras" -- a place they could not be quite sure was a part of the colony as a whole or not. The Fennec Fox-folk seemed to gladhand everyone.. but their light-fingered reputations were well known to the Turbansk so nobody lost any rings shaking hands. <br>
<br>
Asma was greeted with open arms at the healers guild. Highborn field medics plied her with questions of knowledge while Attolian attendants of some doctor or other likewise picked Asma's brain for her particular knowledges. Books on herbalism were being shared by woodelves, and some art called "bone singing" to set fractures was being discussed by the ratkin. "What skills are yours?" the healers guild questioned... "And will you be joining the healers guild given you have what it takes?"<br>
<br>
Mirnil was pleasantly surprised by the events going on at Learner's Square -- it seemed the primary order of the day was the dissemination of the common tongue amidst Aymaran (Croc-men) and Kobolds -- who were both teaching their strange draconic language as much if not more than they were applying to learn the common tongue. Attolian interpreters facillitated and teachers of various races spoke not only on language, but on culture. Shared customs practice and norms and morays for the colony seemed loose, but there was definitely a slant on rule of law -- something that may not have existed for long in the colony thus far. Mirnil learned a bit about recent events in the colony -- in particular how an evil demi-god destroyed part of the woods and colony to the east only to be thwarted by colonial forces and sending his followers into death or disarray... the so called "mud elves" -- they learned that much treasure was won in recent battles but little was done to divide it so much of it languished somewhere. They learned that whole swathes underneath the colony were spooled with warrens of some folk called "the ratkin"... and that curious crystalline imps.... "Zebani" were attempting to acclimate to the colony as guests. So much news it was dizzying. Something about a Hunger Ghost... and a Menagerie District in the ruins filled with horrible monsters. Some faction of undead who seemed friendly enough called "The twiceborn" far to the west... and on and on. There was even a history class on things that had happened in the age before men, generally the domain of dwarves and elves -- supposedly taught from the writings of an ancient "Gibboleth" -- whatever this could be it supposedly lived in the Tyren Section. Mirnil could stay to learn more or seek information on specific topics, or just as easily return to camp head aspin with all that seemed to be going on. Still, Mirnil's high elven culturation and impressive diplomatic skills won her friends in this arena -- especially amidst other high elves who had come from the elf quarter.<br>
<br>
Joreus explored the grasslands east of the 'platz -- and found the area quite habitable. While the locals warned that the closer to the great trees one got the closer one got to whatever this "Cull" thing was... there was plenty of space between the platz and the trees to start something big. The one complexity? The lands to the east of the 'platz had one squat structure -- a blackstone cube with dauntingly powerful doors -- dwarves lived beneath these grounds. At first there was concern that settlement would be forbidden, but talk with dwarven kinfolk seemed to yield the idea that settlement above the dwarves was acceptable if the proper respects were paid and arrangements to be welcome could be achieved. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId87">
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<br>
Finally Sanyir had his own experience down at the Inn "Donkey Rats" -- it seemed poised for some kind of renovation... they were able to run elbows with gruff fishermen, unquenchably thirsty Amaryans and dwarfs, The beautiful singing of an Attolian lady called Phaedra, and the boasts of a lady adventurer called Helysoune. ("One wealth retainer and I'll pursue any quest! Sparkling references upon request!") Gruff and short on charm she made an impression as black as the close-cropped hair she wore... though a drink or two for hospitality was given her... Attolian ale, which frankly left much for an elf to desire, but Fennecian Dream-Soda gave a spectacular white lightness to everything around her, so she ordered another. She ended up in two very strange conversations -- one with a "Zebani" -- a red-crystalline imp with yellow lights for eyes that seemed confused at what the purpose of drinking really was, and a one sided conversation with a skeleton (no really, A SKELETON!) that called itself one of "the twiceborn" -- the skeleton was unable to hear speech, but could be conversed with using a quill and parchment. The skeleton itself could speak directly into the mind of a conversational partner. Zebani communication was even stranger -- it seemed they could hear just fine, but communicated by sending vibrations directly to one's inner ear. The twiceborn explained that they were the product of a magical mishap that occured during some "war with the mud-elves" -- that they were animated constructs, and not undead -- bones given freewill, not the restless spirits of whoever owned these bones. Confusing bantir... there was so much to learn. By the end of the evening Sanyir had made friends off the basis of her stamina with drink, including some not very easily impressed dwarves. The colony seemed as curious about her group as ever she could be about the locals...</div>
				
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<br>
Ever vigilant, the stout Dwarves saw the arrival of the new ships. They marched to the temporary camp that Grimdr had hastily set up above the entrance to the hold. The small shack had beds enough for all their people, provided they take shifts. Grimdr was sat outside the front gate looking at documents he was going to propose to the Colonial Government when they approached. "Grimdr, new colonists have arrived. They wander about like they own the place. I suspect some are not prepared for the winter to come." said one. "Ay Lads. Lets get some greetin's goin'. Send three of our lads to meet each of these new factions and offer them our help, as we do tae all. Find our their plans an', subtly, their... allegiances. Then I wan' this offer be made. Food and shelter for t' winter in return for supplying soldiers tae help us wi' oor threat doon there." he said, gesturing down to the stairs below. He had moved his people out of their grand creation after growing fears over the stability of the staircase that was being scraped at. "An' send word tae t' dogs and d' Highborn. They offered their help before.. well.. before we dealt wi' well what e'er dat thing was." he finished. He looked back to his writings. They were amateurish and difficult to read as he was not writer, but he felt they held his ideas well. As he worked on groups of Dwarves were found to meet the new colonists and spread Grimdrs hospitality.<br>
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 <br>
<br>
The documents, in brief, suggested the following ideas.<br>
First, two of the ballistae should be positioned above the docks to protect the coast.<br>
Second, A Colonial Army formed of small parts of faction soldiers under the governments command<br>
Third, The Dwarvern Bridge that is half constructed will be given to this force to defend <br>
Fourth, the fort on the far side of the bridge should be given a Ballista for defence<br>
Fifth, The Firebeards should be accepted as an official member and in return they will share many of their future contructions<br>
Sixth, Future joining colonists should be subject to more restrictions on where they can initially settle <br>
Finally, The Colonial Government should begin to help support colonial infrastrcture<br>
@Government that I apparently am not in<br>
<br>
It had further suggestions relating to each point, certain times being more specific and sometimes even drafting potentially laws. He hoped that all of his ideas would be discussed and that perhaps some would even find their way to becoming a reality. He was worried that as things were the colony was unstable and could soon devolve into individual factions and races fighting for supremacy. He knew that unity was vital for the colony but unity is such a way that would not lead to the rich getting richer and the poor falling by the wayside. He saw they had an opportunity and knew that only so much could be done in winter and so it was a good time to discuss such ideas to be implemented in better times. <br>
<br>
It had been beginning to annoy him that many still refused to see his people as equals, even here. Even after the battle. He wanted to show he and his people were fully invested in this Colony. It was everything to them and he was willing to prove it. Once he had dealt with their current problem and could move back into their new home he planned to construct an elevator from the dock to the top of the cliff to lift people and products up the steep cliffs. With this project he then intended to build sturdy, flat, Dwarvern roads. First to connect the top of the lift to the Platz and the upper entrance of his hold and then to continue that to connect all the regions with sturdy, flat roads so that their new and evolving transport technologies would suffer no problems travelling, reducing damage done to product and comfort lost to travellers.<br>
<br>
------------------------------------------------------<br>
Order:<br>
Moved out into a shoddy shack at the top of the Dwarf hold<br>
Sent messengers to welcome new colonists and offer hospitality<br>
Wrote a document of suggestions for the colonial government which will be delivered<br>
Discussed future plans because YOLO! AMIRITE!<br>
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					<div class="bbWrapper">Stoutmen at the Bar:<br>
<br>
"Where you reckon you new folks are going to settle?" A heavily tattooed barman inquired.<br>
<br>
I can give you a rundown of the usual suspects around here...<br>
<br>
First I can tell you about "The exiles" -- prisoners in the old world, we've earned our freedom carving a place around here. We're a salty lot -- but were more laid back than half the peoples here. <br>
<br>
First I can tell you about the Attolians -- one the surface they look like Imperial power, and they even got some trappings of it, but they ain't Muurdain -- they're just cousins that never had a minute out of their shadow, til they got here. We exiles cooperate with them because they got the best outcome of the colony at heart. We're still not too sure how they'll react when the Muurdaan finally try to flex their muscles over here -- but for now they're the devil we know that knows the devil we don't know best.<br>
<br>
After the Attolies I'd mention the Tyren -- Eastern Minotaurs are almost exclusively Mercs and raiders -- and that's the reputation people propagate. Couldn't be farther from the truth. Tyren are quiet unless you get them mad (or drunk) and they're peaceful nomads until they chose to settle here. They talk about "Harun'Taras" like its separate from the colony, but they're more in bed with the local economy than a sailor on shore leave. Bull Iron and The silver they draw from their mines have taken the place of old world coin in most exchanges. Most notably, they recently allied with some ancient thing called "Anais T'leth Aboleth" - some at the learners square say the Aboleth were an ancient species of sea things that ruled the earth before there was land. In any case, it knows a lot, so the Tyren keep it happy and it tells them history. I say if it's a fish it should spend more time drinking at taverns.<br>
<br>
Next I'd mention Victorians -- knightly order obsessed with knowledge. Flexing their muscles with the attolians about demons and blood fountains, they really should learn how to live and let live. Their lighthouse burns the hell out of undead, so I'll keep 'em around even though they are the absolute basement of dependable customers... sober lot they are.<br>
<br>
Then you've got the Firebeards... you don't see many dwarves outside the guilds or wandering around the surface until lately, but it's easy to get them wrong. On the top shelf of dealing with them they're stony and cold, but like the earth you get deep enough and it gets real warm. They worship dracos just like the most of us exiles, The dragon goddess brought them here for a reason, I reckon. If you're interested in news they've moved to the surface recently because of some kind of monster threat underground people be calling "The Fisher Mother" -- they really need friends right now to deal with it, and friendships and debts are two things dwarfs do not take at all likely. If you're looking to make friends, see how you can help them.<br>
<br>
I could mention the Highborn -- skulky lot they are, except for their Bard lindar who loves to play here first, and sleep with all the wenches second. Stuffy lot -- they've always rallied to defend the colony despite the fact they got the diseased notion their blood is more valuable than anyone elses. I say we all bleed red. No offense to the Twiceborn, of course. They ain't got no blood.<br>
<br>
The Twiceborn? We used to have a war with the mudelves over the river, until we recently killed thier god and they all killed themselves, or their demon-thing took them with him to whatever hell they're in now. The twiceborn are skeletons... but they ain't undead as such the way it was explained to me. You see, the mudelves tried to take control of the undead in the ruin and use them against us... Aymaran spellbreaking messed up that magic and it created a bunch of autonomous animated skeletons instead. Distinct from the "Longdead" -- who are genuinely the ageless damned of the extinct civilization of the magelords, the "Twiceborn" were basically given new life through the fractured necromancy and other magic that was supposed to make them enemies. They can talk directly to people's minds, but can't hear anything so you gotta draw them words and pictures. Friendly lot -- they know the ruins and can walk amoung the longdead without disturbing them...<br>
<br>
You've arrived a little too late to meet the Reinen and the wood elves -- Most of the wood elves fled back to the old world when they heard Muurdaan continued aggressions against their heartwoods, but the youngest stayed with the Tyren, just in case you see any. Great tree-singers -- they work with living wood. The Reinen is a sadder story -- utterly obliterated by the horned one in the recent war with the mud-elves... it'll tell you two things -- one, consider where you first choose to settle, and second -- even guns ain't gonna save you when you're caught pants down. The reinen settlement is burned to the ground... hell, if the ground was lower I reckon the reinen colony would be there instead.<br>
<br>
You won't see many ratkin by the light of day, but don't worry about 'em -- they're hard workers and genuinely warm. They seem to spend a lot of time digging and breedin', but they show up when there's a fight, and that puts 'em good in my book. They know how to poison as well as heal... I'm glad they're on our side.<br>
<br>
Sharing the underground is the Aymarans -- Croc men who are frankly as dumb as rocks -- almost to a man. They came to the colony with only one colonist that spoke common, and wouldn't you know that fellow went missing in the sewers. Since then they've been trying to learn some words of common and the sly ones are learning to slap the stupid ones so they stop trying to take a bite of other colonists. They make great shark-hunters -- and seem to get fat on that horrible smelling shit the big sharks seem to be eating -- we call it "god rot" -- the aymarans love it... We're still trying to find a way to use it in cuisine that doesn't open up the sluice on a warm blooded animal on one end or both. Still, we carry it because it's an aymaran delicacy.<br>
<br>
Then you got the Fennec -- natural born troublemakers -- their first task upon arriving was uncovering the local crime syndicate, killing it, and I'm assuming replacing it. They have a voluntary protection racket, which is quite reasonable if you ask me -- better to tip your robber than leave him hungry. They also sell great refreshments and have a high priority on increasing the quality of life around here. You can't say many of the colonists are a fun lot -- but I'm hoping the arrival of the Qrirain and the existance of the Fennec will change that.<br>
<br>
You're also likely to see kobolds, sirens, and some other strange characters around here -- they used to be slaves that were re-homed in the new world. Not much to say about them except they get a lot of work done around here.<br>
<br>
 I'm sure I'm forgetting some characters, but the more you mix with the colony the more you'll learn about the usual suspects. Before I forget -- I'll mention the Zebani -- They sometimes come to the bar and ask what I'd call the stupidest questions, until I realized how differently they must see the world and how little they understand it. Seems dracos knows how long ago they were an army of golems constructed to destroy the city to the west, and if you look at the state of it, it would seem they succeeded. Tasked with killing everyone in the city of this mage king or queen -- they are now troubled with the fact that their spirits keep rising from the dead, and are fascinated that the colonists have had better luck getting their souls to rest than pounding back into oblivion century after century. Got an innocence about them -- the smallest ones are called "Rock built" or "Grav built" or whatever -- there is apparently a heirarchy among the zebani, and we only see the smallest ones. They don't drink but they tip plenty to talk and mix with patrons. They're trying to learn to function outside of their design, I reckon... just look at them as unfortunate weapons trying to be people -- and be ready to hear some very strange stuff come out of their gobs. If it involves pounding something flat they're likely experts, but if it involves society or anything else, they're babes in the woods.<br>
<br>
Let me know if you have any other questions about town, stoutmen, and I'll suggest Finnican ales and dream sodas if you are used to harsher fare going down.<br>
<br>
And I highly recommend two signiture dishes here at Donkey rats -- we've got Shark ala Rat, which a baby shark stuffed with baby rats, and our second popular special Rat ala Shark -- which is a great big cappy stuffed with baby sharks. I promise it's taste has much improved considering all the spices and flowers we've gotten from market.<br>
<br>
Feel free to ask me about people and places -- Donkey rats it a family establishment, and we're soon gonna open our underground gardens for fine dining experiences in the warmth of our sewer-- I mean subterrainian gardens!<br>
<br>
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					<div class="bbWrapper"><b><i>"ATTOLIAN BUSINESS: OLD AND NEW:"</i></b><br>
<br>
Donkey rats was taking on a new veneer... gnomish ingenuity had made most of the deplorable initial structure savable, and the ample labor made the renovations both quick and frugal of cost. Eschewing the opulence and stylization of the Blooming lamb in Harun'Taras, Donkey rats prided itself on being a family establishment... this required a little help from the constabulary, as the exiles had long since taken the 'Rats as a place to cool the blood in a variety of manners... but the installing of private booths and a back area for more hearty shenanigans really made the place stand out. Children were mostly kept at home in the colony, but they began to show their faces at donkey rats outside of the learners square. It gave a new home-ful feel to the Platz... the greys of the ruins looking a little more white for the effort... the winter promised to make the platz a whiter place still if it snowed... but for now it was crisp air and the sounds of youth<br>
<br>
<b>Morale in the Platz improves!<br>
</b><br>
Seer stones: With the assembled help of the colony's mages -- five seer stones are made easily and quickly... two would endure for some time, three had a perceived life of only a few days. It was postulated that the greater seer stones could be placed in the meeting hall of the capitol to "record" all proceedings... and if the colony ever had a permanent legitimate bank and treasury the second greater seer stone would do well to watch that area as well. The lesser stones should be suitable for construct investigation of "The drowning one"...<br>
<br>
Training of Attolian Volunteers continues, making the workforce slowly take the shape of regiments that could defend themselves. it would take much more time, but with the alternative running from their homes, many took up arms to defend them instead...<br>
<br>
The Pantheon Temple was quickly taking shape with huge carts of marble and wealth to pay Qrirain day laborers who quickly demonstrated their worth. Much of their money went towards steps towards food security, but it was a great and welcome trade and cooperation.<br>
<br>
The footprint of the temple, a grand oval, and stacked marble columns had already risen. The different faiths would be invited to bring effigy and statues of their gods as opportunity permitted, the stoutmen <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId112">
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 , upon learning they were invited to bring their religion into the pantheon, did not know what to think -- if the muurdain pantheon condemned their faith in the old world, why would it be invited into muurdain pantheons in the new? Intrigue definitely rose from this overture... but in the meantime, the temple was rising as well.<br>
<br>
With the addition of dwarven experts, the casts for cannons were almost complete -- whether the prototypes would serve had yet to be seen, the project might need more wealth to succeed. The dwarves were confident that smaller mortars could reliably be produced, but light and medium cannons would need much more work. once working cannons were achieved, an attempt to miniaturize the weapons into firearms could begin in earnest. If only they had working examples of guns to help with their project!<br>
<br>
Construction of the Lumber mill had exited the planning stages, when they realized the stoutmen <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId114">
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 likewise had plans to secure lumber -- first by building a bridge to reach the woods, then exploiting the woods more effectively. If the groups were willing to work together, the combined result could be more than the sum of it's parts.</div>
				
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Sir Tristan listened to the Fennec and his eyes narrowed. They were plotting something and in addition had insulted him and the honor of the Attolians. "Hold your tongue, fox. Unlike your folk, we Attolians and the Colonial Government as a whole have a history of honor and trustworthiness. To call us torturers, and to seek your own benefit? It is clear to me that you hold no affection for us, to call us "they" when we sought for a merciful justice for your kinds' murders and thefts. You will retract your words and apologize for sullying the name of the Colony."</div>
				
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					<div class="bbWrapper"><b>FENNEC FANFAIRE:<br>
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The first festival of the blooming lamb takes place in Harun'Taras -- it is frequented by many of the regular folk, especially the Tyren and wood elves. Many attolians and even a representation of highborn spent coin and played games of chance.<br>
<br>
<b>OPTION: any faction can attend the faire in earnest -- may cause fluctuations in wealth and morale!<br>
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The Brood Bride: THE FENNEC ACTION TO RECOVER THE BROOD MOTHER IS OPPOSED! NAVIGATE THE SITUATION IN THREAD! <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId125">
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<b>Weapon research: </b>of the weapons recovered from the reinen, the fennec worked hard and enthusiastically on breaking them into little peices and seeing how they worked. By the end of the project, the muskets were irretrievably ruined, but flinklock pistol technology now belonged to the fennec. Now to find a supply of gunpowder!<br>
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Greenhouse technology: Without much to stop them, the fennec learn how to assemble greenhouses -- though glass remains expensive in the market.</div>
				
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					<div class="bbWrapper"><b>PROJECT SYNERGIES!:<br>
<br>
The FIREBEARDS AND STOUTMEN BOTH WANT TO BUILD A BRIDGE OVER THE RIVER, IF WILLING TO COOPERATE, THIS ACT WILL GAIN A BONUS!<br>
<br>
ATTOLIANS AND STOUTMEN BOTH WANT TO MAKE A LUMBER MILL, COLLUSION WILL LIKEWISE CONFER BONUSES!<br>
<br>
<br>
OPPORTUNITY: </b>FIREBEARDS HAVE A MONSTER PROBLEM! FACTIONS OFFERING MILITARY AID AND COMFORT ARE OFFERED SHELTER AND FOOD THROUGHOUT WINTER.<br>
<br>
<b>FOOD SECURITY: new arrivals makes food stores tenuous again. </b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><i><b>The Stoutmen<br>
</b></i>​</div>Thanking the gentleman that had supplied them with a wealth of information, Reverend Kearney and Captain Gardver returned to where the Stouts had debarked. As night fell, the men had made a quick job of pitching tents and getting fires going in a flat, barren area near the Platz. It would do for the night. As they approached, they saw the typical cheery scene of Stouts at their diversions. <br>
<br>
"A tune, a request if you please?!" Exclaimed a jovial, rotund Stout man holding a fiddle in his right hand and a tankard of ale in another. He drank the vessel dry, made a show of turning it out on the ground with the predictable effect being nothing spilling from the cup, and then made a face before laughing heartily. <br>
<br>
"Bran, you drink us out of ale in a night!" Someone shouted. <br>
<br>
The fiddler waved good naturedly, "I would, but I prize my life good sir. Now a tune! A request?"<br>
<br>
"Captain Marvel!" Someone shouted. <br>
<br>
"Aye!" The fiddler pointed at the crowd with bowstring now in hand. "That's a good one."<br>
<br>
The Stout started to saw upon his instrument, giving rise to a sweet melody that drifted through the camp. A chorus joined in singing:<br>
<br>
<i>Twas once a brave lad from Merisi<br>
Joe Marvel his name was<br>
He fought for Empire day and night<br>
Muurdaan was his blood<br>
But the one thing that he lacked<br>
Yes, what made him rather droll<br>
Was a greatly lacking common sense<br>
Yes, he 'ad half the brain of a troll<br>
</i><br>
The song went on to tell the story of how Captain Marvel marched a 20,000-man army into the Home Country and was convinced by a Stout lass of 10 to turn around and besiege the Capital out of stupidity. <br>
<br>
While festivities consumed those outside, Kearney retired to a tent they had generously pitched for him. Inside, another clergyman was reading by the fire contained in the center of the large tent. <br>
<br>
"A letter came for you. From a Dwarf, strangely enough. I told him I would take his message and give it to you to consider." He flashed a piece of parchment at Kearney. <br>
<br>
"Already? I haven't even been to the post office to confirm a change of address." He replied sarcastically. Unfolding the letter, he could see it was from a people known as the Firebeard Dwarves. Kearney had read quite a bit about the Dwarves as a people in general. They were much like the Stouts in some ways, and he greatly respected them. According to the letter, the Dwarves had some sort of monster problem which he couldn't quite make out. It also suggested cooperation on the building of a bridge and the common defense. Knowing that most of his men were ill-equipped to be fighters, but thinking well of the deal, Kearney wrote the following and had it delivered the next morning by a runner:<br>
<br>
<i>To the honorable leader of the Firebeard Dwarves,<br>
<br>
Hello, my name is James Kearney and I am the leader of the Stoutmen engaged in this enterprise of colonizing the New World. I don't believe there has ever been a formal meeting between our two people. Thus, it honors me greatly to tell you that I have considered your offer of mutual aid and I am ready to wholeheartedly accept it. I have amongst my group thirty professional halberdiers, and several dozen able-bodied men who can serve provided arms. I would stress, however, that we Stouts are a peaceful people and would be more suited to the task of assisting in your construction project than fighting. However, owing to your generosity in extending offer of quarter for the winter to my people, we are at your service.<br>
<br>
Granted one proviso, that we be granted settlement rights to land east of the river. It is my understanding that east of the river lies land and forests for us both to establish prosperous plantations.<br>
<br>
Your humble servant,<br>
James Kearney<br>
</i><br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId135">
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		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId136">General Deth Glitch</a>
<br>
<div style="text-align: center">ORDERS<br>​</div>If the Dwarves accept Kearney's proposal, the Stoutmen will move to consolidate their forces and builders with the Dwarves.<br>
<br>
Stoutmen go into town to attempt to buy two or three carriages and the requisite draft animals to carry their supplies.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Minority of One</h5>
			

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	</div><br>​</div>Every Qrirish eye widened at the sight of the heirloom masks.  Party Master Ollerrol, positioned at the front of the Gewgaws, couldn't help but part her painted lips in awe.  As she did so her hand reflexively veiled her mouth.<br>
<br>
"I have seen one like this before," she announced and gestured towards the mother of pearl sculpt.  Her accent was thick but articulate — all of the Invited were required to be fluent in at least four foreign languages, two of which must be elven and goblin.  "In the music room of the Palace there is painting of an elegant couple exiting a carriage, and the man is dressed in a nearly identical mask."  Her gaze lifted back to her company and she smiled.  "It's a lovely picture but it doesn't do the mask justice."<br>
<br>
The next voice heard, just off the Party Master's shoulder, was Kraucac's. "Too many of our ancient pieces have been lost."  Like Ollerrol his speech was exotically accented — unlike her his tone was sober.  "Some to war, others to thieves.  Most were simply entombed away with our ancestors, as was tradition."  The jester-masked Deputy glanced at Ollerrol, who was now hanging on his every word, before he locked eyes with Lindar.  "By preserving these you have honored us."<br>
<br>
Ollerrol cleared her throat and turned away from her Deputy.  His speech was free of the cavalier and haughty notes that characteristically shape an Invited's every word.  Kraucac had expressed sincere gratitude towards another, a relative stranger at that.  The party's brief time in the colony had brought surprises at every turn.  She cleared her thoughts and continued the dialogue.<br>
<br>
"I wholeheartedly agree with my Deupty.  Cultural works of art are the expression of a people's soul—their collected passions and imaginations.  Thank you for showing these magnificent masks to us, but most of all, thank you for treasuring them over the centuries."<br>
<br>
<div style="text-align: center">&gt; collaborative post w/ <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId13">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId14"><span class="username--style6">Beckoncall</span></a>
 &lt;<br>​</div>"Consider them bids for an Invitation... Master of Parties. It is grand to say that it is pitiable that SOME of your race are so short lived... we have been glad... custodians... of these pieces."<br>
<br>
Lindar gestured for the masks to be handed over. Real society outside of the highborn was one of the first luxuries thought abandoned in the new world.<br>
<br>
"We look forward to many pleasant surprises for us both."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted dotted"></span><br>
• The Gewgaws accept the masks and compliment the Highborn for their undeniable grace and hospitality.  The stage has been set for promising relations between the two factions.  In terms of their settlement the luxury villas , while elegant enough for Qrirish taste, was politely declined.  The party prefers to secure a more permanent solution to house their people.<br>
<br>
An offer is made on the recently claimed (&amp; recently secured) theater district for 2 initial wealth plus one wealth paid over the next 3 winters—beginning the following winter.  Payment failure would result in the territory returning to the Highborn.  If the offer is rejected the Gewgaws will end the meeting amicably and begin setting up a tent city in the northwest corner of the platz.<br>
<br>
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 The Gewgaws meeting with the dwarves is brief but cordial. While the Firebeards are somewhat culturally boring to the party they are interested in your technology and they'll listen to the story of your monster problem should you choose to share it.<br>
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 As stated in the OOC the party has sold the carrack to the foxfolk for two wealth.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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					<div class="bbWrapper"><span style="font-size: 26px"><b>Unwanted Friends</b><br>
</span><br>
<span style="font-size: 15px">The new arrivals need not look far to find the Fennec (more kindly dubbed the "Foxfolk" by the newcomers.  The term "Fennec" had been perceived as more of a derogatory term of those who regarded them as little more than thieving pests, and whether deserved or not, was not the Finecians most favored nickname).  In fact, the Foxfolk seemed quite intent on finding THEM!<br>
<br>
As the parties unavoidably passed through the Platz, small, cream-colored foxmen manifested seemingly out of no where.   There seemed to be at least one every where they looked.  Sitting atop the roof tops, plopped on top of crates or otherwise perched seemingly anywhere in small groupings, the colony seemed to be absolutely crawling with the foxes.  And yet were clearly a minority among the colonies predominately human inhabitants, but they did well to make their presence known.  At least when they wanted to.  Nearer the Markets Foxfolk could be seen haggling with Merchants, buying and selling with quick paced, high pitched voices and devious smiles.  Occasionally high pitched squeals would ring out and a random Foxfolk would appear out of no where and run through the congregations, most of whom had the sense to cover their pockets upon the passing.<br>
<br>
The Foxfolk quickly noticed the new arrivals.  Some yipped and ran off, others followed the parties, greeting them enthusiastically, half bombarding them with unending questions and child-like excitement at new faces and the other half trying to sell various trinkets, challenge them to a game of cars, or otherwise try to leave their purses a few coins lighter.  Most were in mix matched states of poverty and riches, gold and silver jewelry adorning stained tunics and fine silk turbans atop dirty, unkempt heads.  <br>
<br>
After a while, and an ever growing entourage of curious and excited Fennecs (the bastards seemingly popped- quite literally at times- out of the sewers and joined in on the fun) later, what must be their superiors arrived, as just as quickly as they appeared, the foxes dispersed suddenly upon the appearance of a finely dressed orange fox, his exotic purple and gold silk robes and mismatched bright blue top hat sticking out amoungst the more modest, common folk of the Platz.  Flanking him on either side were a pair of cloaked guards, their whiskered faces covered by black cloth, sinister dull grey Falcatas dangling from their hips, a creepily merry bounce to their acrobatic gate as the trio approached the newcomers.  One tossed a knife between his hands lazily, dropping it once with a shriek ("I cut my finger!") and the other laughing at his comrades woe.  The flanking guards stopped short a few meters, the quirky well dressed gentlemen making the final gap alone.<br>
<br>
The Fox introduced himself of Mr. Mallowthew, CEO of the New World Trade Commission- their premier stop for luxury goods and entertainment, and after a quick uninvited advert </span><i><span style="font-size: 18px">humbly greeted </span></i><span style="font-size: 15px">the newcomers and welcomed them to the colony, informing them that he was at their service if they ever needed.  They would just need but ask.  Word always reached his ears, one way or another.  He offered, or more so insisted, that they use his company's carriages to help transport their supplies and helped them get settled down; free of charge! </span><span style="font-size: 9px">*subject to payed monthly rent at the expiration of the free trial<br>
</span><br>
<span style="font-size: 15px">With a bow, he took his leave of each party, and disappeared along with his guards into the crowd, insisting he would love to stay and chat but he had matters of utmost importance to attend to.<br>
<br>
Later that night, as the newfound colonists settled down under a foreign starry sky, they would find that they had uninvited guests joining them!  Foxfolk once more seemed to flock to them, the sneaky creatures seemingly materializing in the fire light.  But rather than haggle and harass (at least to the same extent) them, they sat down at the fires, some producing flutes, others playing cards while others brought cases of beer, among it some bottles of a particularly delightful substance they called "Dream Soda".  A few offered to share amber colored "candies", odd smelling pipes and purple spotted deserts with their newfound friend.  The new factions would make what they would of the happening, but for all intents and purposes the Fennecs seemed, well, generally friendly, if not annoyingly energetic.  Perhaps the beverages and treats would make up for it, or maybe it was going to be a long night for the newcomers.  One way or another, the Finecians were welcoming the new arrivals, in their own special way.  By morning, the foxes were gone (but to their relief their purses had not gone with them), a few caskets of food and drink with notes instructing them where to find more (The Blooming Lamb) the only sign they had ever been.<br>
<br>
<b>ORDER SUMMARY</b><br>
All New Arrivals are offered free use of the Finecians Runner Drawn Carriages to help transport their supplies and get them started, and an offer of friendship and cooperations is sent! <a href="/members/comrade-in-the-shade.7664/" class="avatar avatar--xxs" data-user-id="7664" data-xf-init="member-tooltip" id="js-XFUniqueId22">
			<img src="/data/avatars/s/7/7664.jpg?1488154936" alt="Comrade in the Shade" class="avatar-u7664-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/comrade-in-the-shade.7664/" class="username " dir="auto" data-user-id="7664" data-xf-init="member-tooltip" id="js-XFUniqueId23">Comrade in the Shade</a>
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 <br>
</span><br>
The Finecians inform their Dwarven Friends that they are ready to end the Fisher Mother once and for all, the bearded friends just need send word! <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId28">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
In conjunction with the Tyren and Highborn, the Fennecs go about creating an official stagecoach and transportation service industry using the Runner herds <b>(5 Skilled workers)<br>
</b><br>
With Greenhouse and year round drug- I mean SPICE AND CANDY production available year round, the Fennec immeadetly set about construction of a Large green house so Kuzko (extremely potent desert cactus drug), opium (for medicine duh), honey and other fine spices can be produced year round.  1 wealth invested into the Glass Making Guild to boost production and lower future price.  <b>1 wealth, 4 Trolls, 15 skilled workers, 9 unskilled workers  and Capo Master Botanist  (to oversee/help design), workers will help make glass if needed and build facility </b><br>
<br>
With the Improvement of Donkey Rats, the Finecians want to make sure the Blooming Lamb is still THE place for the rich and famous!  Workers and resources are invested to upgrade and expand the place, creating down to earth, simple-yet elegant earthy log cabin style rooms (the Tyrens Wood Elves friends should be able to help with this!) for over night stays or rent, more seating area, the creation of a proper kitchen so delicious pub styled twists can be served, card tables near the back and a small stage for bards and other entertainers to put on small shows for the guests.  They want the Blooming Lamb to be THE place to go for upscale entertainment, good food and fun- but yet maintain a price low enough for the average folk to afford to come to the place!  The places entertainment will also get a boost, with the Finecians 5 acrobats performing exclusively in Harun'Taras!  The Addition of Finecian "Candies" and "Smokes" for sale should also draw customers!  <b>(1 Capo (Sontio) to oversee, 1 Capo (Master Jewler) to make sure it looks nice and help furnish, 1 Wealth, 10 Skilled Workers, 5 unskilled worked + Acrobats + Tyren Help?).  <br>
<br>
THE FESTIVAL CONTINUES!  THE FINECIAN ACROBATS WILL TAKE PART IN THE FESTIVITIES TO ENTERTAIN GUESTS, ALL BARDS AND ENTERTAINERS ARE INVITED AND THE FESTIVAL IS EXPANDED TO ENCOMPASS THE STREETS OF THE LOVELY HARUN'TARAS!  ALL ARE INVITED AND WELCOME!<br>
</b><br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-10-03T08:37:19-0400" data-time="1507034239" data-date-string="Oct 3, 2017" data-time-string="8:37 AM" title="Oct 3, 2017 at 8:37 AM" itemprop="dateModified">Oct 3, 2017</time>
			
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					<div class="bbWrapper">The Highborn Prince was still in deep reverie after the deaths of more Highborn. He was spending much time at with the Arch Angel meditating, learning and training. He was responsive alert when needed and abreast of what was going on with the Colony, but mostly at this time dedicated to training and learning High Magic. <br>
<br>
The Highborn enclave in itself was still mourning their losses.  However, They could not give into despair, and remained extremely productive. There was a solemn quality to their movements among themselves. They were busy training, preparing for Winter. They were also excited anticipating the arrive from the Mainland to bolster their dwindling numbers.<br>
<br>
The Spy Master was saddened by the loss of the Countrymen as well, whom he had spent meaningful time training with. These Countrymen slowly would be replaced by the Young Woodelves with the understanding to the Tyren that they would not be endangered until they were well trained. Elves were easier to work with in some regards for the Spy Master as they moved silently and were superior to humans in many regards. <br>
<br>
There were some ideas in reaction to the ongoing events.  One was improving the Cuisine options for the Highborn and those with richer palettes. Now that the Party arrived, the Highborn could expand their horizons in terms of  luxuries and amenities as they would have been wasted on others. Two ideas foremost. One, a High Cuisine Restaurant/Bar located in the theater district. Two, a Grand Ballroom for parties, weddings, feasts and Events. Also in the Theater District. The Highborn are offering to collaborate with the Party to build the Ballroom. Another pressing endeavor is transportation. The Highborn have been discussing for sometime the idea of a Stagecoach line. This could be a joint endeavor between the Foxfolk, the Highborn and the Tyren if interested. The Lines would connect the colony and make moving about easier. The other more pressing need is weatherization of the Highborn quarter. Ceramic heaters will be installed throughout. The structures would be fortified with materials using the engineer, the Artificer and with arcane means. Coal would be stockpiled, and severe weather shelters built that could house many if need be. Food will be stored securely, both with physical means and arcane means. The Malacite rod would be used to stimulate anthracite crystals for heating. <br>
<br>
Orders:<br>
1) Fine dining Restaurant, hotel and Bar built in theater district in lesser theater and prepared for winter.  5 skilled laborers 30 unskilled. This will be for profit. 1 wealth point<br>
2) Grand Ballroom/Event hall Built (for parties and profit, event hall) Collaborative effort (if interested) between Party and Highborn perhaps adjacent to Restaurant (the Restaurant would have a large kitchen built or an existing kitchen renovated) 5 skilled labor and 20 skilled. 1 wealth point plus wealth offered by the GewGahs  <a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId33">
			<img src="/data/avatars/s/4/4413.jpg?1715818765" alt="Bone2pick" class="avatar-u4413-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/bone2pick.4413/" class="username " dir="auto" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId34">Bone2pick</a>
 <br>
3) Weatherization of the Highborn Quarter. Extra ceramic heaters installed, hearths, insulation. (all hands  2 hours a day working on their own domiciles), Engineer, Artificer). With emphasis on strengthening structures against snow and strong winds. <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId35">
			<img src="/data/avatars/s/24/24291.jpg?1542299569" alt="Shireling" class="avatar-u24291-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/shireling.24291/" class="username " dir="auto" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId36">Shireling</a>
  Would you be interested in participating in Labor in return for Goods for winter like Ceramic heaters. <br>
4) Malachite Rod used to stimulate anthracite production, wielded by Mage. <br>
5) Preparations for winter. Stockpiled food, secured (by Cleric) and physical means in a weather shelter. (labor pool 1 wealth)  <br>
6) Stage Coach Company  (this was discussed earlier with the FoxFolk and Tyren) <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId37">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId38">Spacekitty</a>
 <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId39">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
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 <br>
7) Cave Fisher show down ?   <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId41">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId42">General Deth Glitch</a>
 <br>
8)  Joining Attolian Exploration of Mud Elves lands to east  <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId43">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId44">Heyitsjiwon</a>
   Spymaster, Countrymen, five Swordmasters, five Elite Spearman, and Five Archers<br>
9) <a href="/members/comrade-in-the-shade.7664/" class="avatar avatar--xxs" data-user-id="7664" data-xf-init="member-tooltip" id="js-XFUniqueId45">
			<img src="/data/avatars/s/7/7664.jpg?1488154936" alt="Comrade in the Shade" class="avatar-u7664-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/comrade-in-the-shade.7664/" class="username " dir="auto" data-user-id="7664" data-xf-init="member-tooltip" id="js-XFUniqueId46">Comrade in the Shade</a>
 Perhaps there is an endeavor the Highborn could work towards together?  Expanding the Markets? <br>
10) The Highborn would like to talk to the Wood Elves and Treesingers about growing Bamboo as an alternative to cutting down forests  <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId47">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId48">SpiralErrant</a>
 <br>
<br>
(ooc: This can be adjusted, I need to look what is available resources/labor wise, this was to get things going)<br>
<br>
<br>
<br>
 The Prince was informed of the New Arrivals to the Colony and dispatched a liaison to each faction. The Bard Lindar he sent to the GewGas with gifts, ancient masks from their people that were prized possessions. These people who love pageantry and festivities might lighten the hearts of his mourning Elves the Prince thought. To the Stoutman, the sent his High Cleric with orders to simply greet them, offer services, perhaps explain the nuances of the religions here if they are curious. The Prince had long realized that Fanatical religious orders would be drawn to this colony. "Lets hope they fair better than the Reinen." To the Al Turbanask, The Prince sent his Linguist.   With All three, he sent an honor guard of a dozen Highborn and a letter in exquisite hand writing in relatively direct, simple common. <br>
-------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
 "Greetings New Colonist, <br>
<br>
 Welcome to the Colony. Please make yourself at home and prepare yourself. Winter is coming. This is a place of wonder and death. Please respect the established laws and traditions of the Colonial government. We respect all faiths, races, credos, lifestyles here as long as they do not impinge on other colonist and are ultimately for the well being of the colony. Many have died here, so other can live.  Highborn superiority is well known throughout the known and unknown universe, and we are very humble about it. For example, I will only mention it once in this letter of greeting. <br>
<br>
 Do not hesitate to call on my liaisons and other members of the Colonial Government for assistance and direction in settling. We shall arrange a more formal meeting after you settle in. <br>
<br>
 (After this form letter, a more personalized inscription to each faction was written)<br>
<br>
 To House al-Trubans:  Word of the kinship to our Elven kin has reached us and with this knowledge we know you have friendly disposition to the Highborn.   Welcome. As your people say "“A tree begins with a seed.”<br>
<br>
 To House Anandel:  (in High Elvish)  <br>
"All that is gold does not glitter, <br>
Not all those who wander are lost; <br>
The old that is strong does not wither, <br>
Deep roots are not reached by the frost."<br>
<br>
<br>
To GewGahs:   Greetings The Party!  Many a festivity have I attended with your ancestors. Welcome, and please enjoy these tokens of friendship (the Masks). The Majority of the Theater district is being expanded into West of the Highborn quarter as we are expecting new arrivals any day, but there is ample room to the Westerly part of the Theater district to be leased (wealth can be put into Grand Ballroom and festivities) and settle if you so desire, as long as the Highborn are allowed a wide enough corridor to the West to expand and not be cordoned in. The Highborn are dedicated to help clear additional ruins for themselves, the Party and the Colony to expand . The Highborn welcome you! We have need for raised spirits, other than the ones haunting us in the ruins  (a joke). Please let us know how we can accommodate your settling. "Solstice Celebration is a butterfly of winter whose last real flight of Masquerade forever ends his glory. Another season is the season of another butterfly, and the tattered, scattered, fragments of rainbow wings are in turn the record of his day." <b><br>
</b><br>
To the Stoutman:  You are reputed to be hardworking, and pious individuals who recognize other planes of existence. They exist, I know, because we travel to some of them routinely. Welcome.<br>
"Neither be idle in the means, nor make an idol of the means."<br>
                                Signed,<br>
                            Lord Commander of the Highborn</div>
				
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					<div class="bbWrapper">EVENTS AROUND TOWN:<br>
<br>
The Attolian Delegation heading out to make contact with the gnolls makes contact earlier than anticipated -- before travelling to the north ford the gnolls send their own diplomatic envoys -- 300 strong -- crossing the winter stream with weapons sheathed and shouldered.<br>
<br>
"You and your allieds have managed to defeat that which we could not. For generations no decisive end to our conflict -- horned one is slain. So gnolls ask... where is boundaries now? Who are neighbors now? It is no coincidence that we meet you as you come to meet us. Uncertainty breeds mistrust and fear. We are ready to mistrust, but fear is not the way of the gnoll. We are paid for the whole forest in generations of blood, but since you have ended the war, we are willing to surrender everything south of what once was the Wispwood -- the place the colonists now called "the blasted heath" east of the ruined reinen settlement... and you are free all expansion east of the wood at it's end. You must agree."<br>
<br>
"You are free to enter gnollish lands as long as you do so without violent intent... but expect to meet with vicious resistance if you abuse this priviledge. Perhaps.... trade while we still can?" <br>
<br>
"Some of the wise ones proclaim that the death of the horned one is a portent to join you -- so that we do not become your next obstacle. But this is not a majority. Survive the Cull and we wil vote again on the matter, and we may add our strength to yours."<br>
<br>
Then walks-in-cull, a gnoll towering above all of them, finally speaks:<br>
<br>
"You brought low the horned one, so if the time comes to fight the cull, me and mine will stand by your side. Gnoll are not friends to hope, but we are old bedfellows to opportunity."<br>
<br>
<b>UPDATE: </b>ALL FACTIONS WHO FOUGHT THE HORNED ONE GAIN 5 INFLUENCE! (this influence is too recent to buy troops with, however)<br>
<br>
____________________________________________________________<br>
<br>
With the contribution of the seemingly tireless stoutmen, the bridge into the southwoods and the accompanying lumber mill go up in rapid fashion. Dwarven stone and readily available lumber quickly made the riverbed a conquered obstacle, leading into the woods, and previous holding of the mudelves, beyond.<br>
<br>
 Gnomish and dwarven know-how from the Hatzburk retinue of the attolians added mechanical innovations to the sawmill, including a river-powered sawblade that could be turned with cranks during the winter when the river might freeze. Surplus lumber was easily achieved especially taking into account all of the fallen wood in "the blasted heath" and all that had been sent flying across the river in the horned one's violence. Fuel for winter warmths would be in ample supply, and the market, and colony morale was better for it. <br>
<br>
(Market now has 8 wealth) -- Stoutmen gain minor access to the market through interest in lumbermill!<br>
<br>
<b>STOUTMEN INVOLVEMENT WITH COLONY SYNERGY GIVES THEM +1 INFLUENCE!<br>
<br>
STOUTMEN, FIREBEARDS, AND ATTOLIANS GAIN +1 ADDITIONAL INFLUENCE FOR BRIDGE AND SAWMILL!</b><br>
<br>
_____________________________________________________________________________________________________________<br>
<br>
Weather getting colder!<br>
<br>
New factions have taken steps towards securing food for labor -- but a full larder is a distant concept. Concern rises among new factions about food security during winter! All new factions must pay 1 wealth to market or align with Firebeard dwarfs who are offering food (and shelter) for cooperation. (Indicate in next orders)<br>
<br>
_______________________________________________________________________________________________________________<br>
<br>
FENNEC PROVIDE NEW ARRIVALS WITH USE OF DRAFT ANIMALS!<br>
<br>
Herds of "Runners" -- quadropedal when running, these creatures graze and stand up on hind legs... some of the herds are leashed to Fennec Carts and willed to the Stoutmen for them to get started more readily. The majority of runners are docile, submissive to alphas allowing riders to assert thier own dominance instead. The Alphas are still being pacified to make potential war mounts -- but have so far proved too wild and spirited.<br>
<br>
<b>FENNEC GAIN +2 INFLUENCE!<br>
<br>
<br>
___________________________________________________________________________________________<br>
<br>
Standby for this years restaffing of the guilds!</b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Minority of One</h5>
			

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	</div><br>​</div>A tired and restless parade of Gewgaws—the entirety of the party—marched through the heart of the colony where they made their way onto the road heading north.  They made use of as many of the Finecian carts the foxfolk were kind enough to spare.  A dialogue had just ended hours ago between the party and the Highborn, and the Invited didn't waste a moment to go forward with the backup plan for their people,<br>
<br>
"It's remarkable that a meeting can exceed your expectations and yet somehow manage to leave you disappointed."<br>
<br>
The words came from Niruna, an Invited sorceress flanking the Party Master.  On the other side of Ollerrol was her Deputy, and he spoke next.<br>
<br>
"It's a matter of priorities — hospitality is comforting but ultimately secondary to securing the right settlement."<br>
<br>
Niruna sighed and pulled her fleece cloak tight; the evening wind was now cold enough to bite.  She glanced at her Party Master and discovered she was still staring into her map, likely hoping she would find a better alternative than where they were heading.<br>
<br>
"And in order to have breathing room from the suffocating factions of the colony, we venture into the wilderness," Niruna added.  Ollerrol rolled up the map and passed it to a servant lurking behind her.  She was finally ready to speak.<br>
<br>
"Our ancestors tamed a wild just as harsh.  It will be a great test for us, but the party will be stronger for it."<br>
<br>
Kraucac nodded, his mask askew so he could smoke a pipe.  He puffed several wisps of smoke into the air before he yanked his faceplate back into place.  The ladies, sensing the Deputy was about to speak again, looked his way.<br>
<br>
"I have come to expect a trial at every step of this journey.  First our own people betrayed us.  Then we were forced to steal a ship to flee the Old World.  And just yesterday savage storms nearly capsized our ship on the way in... It's fitting that the ideal settlement sites have all been claimed."<br>
<br>
"Nothing will feel fitting again until I'm drunk and dancing with a proper roof over my head," Niruna contended.  Kraucac eased his grinning mask towards her and lingered over the sorceress with his eyes.<br>
<br>
"Cheer up love, I'm sure the gnolls will invite you over for a waltz."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted dotted"></span><br>
• <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId55">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId56">Prince Vaethorion</a>
 The negotiation for the theater district was dropped with the Highborn after it was clear the elves had significant plans for that territory.  Furthermore the party had was forced to decline to help construct a ballroom, as building homes for their own people was of greater importance.<br>
<br>
<b>Orders:</b> 1 wealth is spent in the market in order to shore up food for the winter.<br>
<br>
Also, the <u>entire party marches north into the Sheercliff Heights and sets up camp</u>—assuming nothing prevents this.  A herald is immediately dispatched to the guards at the rope bridge to request a meeting with local gnoll leadership.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">prophet of a future not my own</h5>
			

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					<div class="bbWrapper"><a href="https://www.rpnation.com/threads/beckoncalls-fantasy-nation-building-rpg-thread.161688/page-3#post-8347570" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Fbeckoncalls-fantasy-nation-building-rpg-thread.161688%2Fpage-3%23post-8347570&amp;hash=71162f150bd664106400de02fb63cafd"><b><span style="font-size: 22px">al-Turbansk</span></b></a><br>
<b><br>
Attolian Housing District:</b> (Joint post with <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId60">
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)<br>
<br>
Atiq made his way through the bustling marketplace of the colony with ease. It had been too long since he was surrounded by the familiar chaos of an open-air market. The jostling of people trying to get by stand after stand of ripe fruits and butchered meats brought him back to his memories of Turbansk. He had worked so hard to ensure his beloved city had blossomed into a center of commerce. The old man sighed but continued to push north through the crowds. Winter is coming. That much was clear by the signs on the stalls and the fervor at which customers were buying up dried goods and other items that would not easily spoil in cool cellars. "Remind me to prepare for winter," the sheik quietly said to one of his guards. His memory wasn't what it used to be but on this day, in particular, his senses were particularly strained.<br>
<br>
But not all the sights in the Platz were totally unfamiliar he saw nibble foxmen darting in and out of the crowds and even a troupe of odd men and women dressed in extravagant masks and festive garb. These people originated from the same desert that Turbansk occupied. Occasionally members of their factions showed up in his own markets. The foxmen had been trouble. That much he did remember.<br>
<br>
Hands clasped behind his back Atiq walked into a less busy street. He had arrived to the Attolian District. He stood at a muddy crossroads. This section of the city was busy also, but in an industrious way. Carts of raw materials were all headed in one direction while workers, skilled and unskilled, swarmed like bees. The sheik spotted a noble coming toward his own party with a small group of men and women followed, both guards and workers. Atiq couldn’t be certain that he was Attolian, but the manner in which he carried himself - and the way the other members of his party interacted with him gave it away. Atiq made way for the noble. From the side of the rode the old man hollered, “good day, m’lord! If you could be so kind as to spare a moment for a newcomer to a new world?”<br>
<br>
--<br>
<br>
Caelis walked through the Attolian Housing District. Marble and iron bars decorated the streets and enclosed the district, offering some security. Regardless, no battle since the first battle had reached the district, and he was determined to keep it that way. He heard the rumors. A certain sect had arrived... they were like the Reinen... but hopefully they would escape the same fate. Next, he had heard that some of the new arrivals wore intricate masks and costumes. Caelis froze for a second. He had heard stories of a certain city and its... "rituals". The foxmen were a problem by themselves, but these hedonists from a recently conquered region? Caelis' concerns grew by the minute. The men around him wore thick clothes and furs, but the sirens seemed oddly comfortable in the temperature.<br>
<br>
However, as he walked, Caelis saw an odd sight. A dark skinned elderly man in the garb of the desert folk. He was escorted by guards, and they all wore a distinct armor. Not to mention the coat of arms that they bore. This man was clearly a noble, but of a small and recent House. If Caelis had to guess, this man was the Lord of Turbansk as that was the only major desert city recently conquered that Caelis knew of.<br>
<br>
It seemed that the former residents of a certain desert had decided to flee. However, why was the Lord of Turbansk in the New World? It was extremely dangerous, and those lands were rather wealthy. Regardless, a friend was rare in these lands, and Caelis would never allow such an opportunity to escape. Caelis approached the man and offered his greetings "Welcome, Lord. These are certainly odd times to see your people here during the beginning of winter! I am Lord Caelis Wolff, heir to House Wolff of the Kingdom of Attolia" He then indicated that they should head a certain way down the road, and said "We should walk while talking so that we can get you and your people used to the Colony." He then began to walk and then continued to speak "What matter would bring a Lord to these dangerous lands? Certainly, it must be something dire."<br>
<br>
--<br>
<br>
Atiq squinted to better see the young lord as he approached. “Yes, Lord Caelis Wolff,” he said. His voice trailed betraying the fact he was trying to remember where he knew the name. The few times the old sheik had visited court, it was always a whirlwind of council meetings, feasts, and other courtly social events. Regardless the man was clearly Attolian so the Sheik bowed deeply. He attempted to conjure from memory the Attolian customs he was taught in the capital. These thoughts too highlighted Atiq’s dramatic fall from grace. From advising the emperor on desert trade routes and merchant affairs, to exile.. He shook off these depressing thoughts.<br>
<br>
Atiq gazed briefly upon Caelis searching for how he knew of the man. Indeed he had met several members of House Wolff’s extended family while at court. He knew that the lineage of the house was royal, but as he himself was a commoner raised to petty nobility, he hadn’t dedicated much time to learning the pedigrees of all the noble houses of the empire. “Lord Caelis,” he began a again with another bow. “I apologize for misremembering. But I have met several members of your noble house. And yes, I believe I have heard of your exploits here in the colony. You bring your family much honor.” Atiq paused again. The younger lord would have to be patient with him. “I wish I could say stories such as yours have inspired me to come make my own glorious adventure. Sadly, that is not my family’s story.” He crossed his arms and his facial expression changed. A grin formed on his face and he chuckled, “or, perhaps, that is not true for the current chapter of my family’s story.”<br>
<br>
The sheik had hoped that explanation would suffice for now. The Caelis seemed a little confused about his family’s situation and Atiq did not trust House Wolff’s motives as they were so close to the emperor. “Please, Lord Caelis. If you would be so kind. I would greatly appreciate a tour of sorts. I will follow your lead.”<br>
<br>
--<br>
<br>
Caelis nodded. It seemed that the Lord had befallen upon a troubling time. There were few reasons that a noble would willingly come to these lands without an order. He would not peel the sheik for answers as he saw no need to. Caelis continued to walk with the sheik towards the east. There the great trees could be seen in the horizon. "These are dangerous lands, Lord. All around us are ruins and the mess left by the Mage Lords. Granted there are small pieces of treasures in the ruins, but far more danger is present." Caelis pointed at the trees and said "Right before our eyes is a terrible spell leftover from the Mages, the cull. It is a vicious being that devours all. Thankfully, it slumbers for now, but we have come to learn that it will wake soon. If we do not stop the cull within the next year, then our lives are all forfeit. While we search for a solution... we have stumbled upon other dangers, which has led to dozens dying in the Colony."<br>
<br>
The group then came upon the location of the Attolian temple. "Here, we recently fought a fierce battle against survivors of the last Muurdaan colony. Unfortunately, they had been corrupted by a false god who enslaved them and turned them into carnal beasts in exchange for protection from the Cull. Thankfully, we have emerged victorious and the lands to our east is much safer. The lands should be suitable for settling if your Lord desires to do so. The ground is fertile, but your people would have to learn to get comfortable with the Cull literally looming over your settlement."<br>
<br>
Caelis then paused. Of course, winter is here, and your people won't have much time. Thus, I am willing to offer your people the assistance of the Attolians to build shelter. Alternatively, the Attolian Housing District is large and we have many homes ready to be built immediately. I will be more than willing to allow your people to take shelter with the Attolians for the winter. In exchange, I would simply ask that your people help in the construction of the district. I have ambitious plans to build defenses and improvements to secure the district from aggressors and those who seek to harm us."<br>
<br>
Caelis then paused and continued to speak "Friends are hard to find in these lands even among those who have come from the old world. We have certain... concerns about some of the colonists who have been arriving for the last few months, and I would certainly appreciate being able to call a distinguished magistrate such as yourself, a friend."<br>
<br>
--<br>
<br>
The Sheik smiled widely. “You are kind and generous. We will accept your hospitality for the winter,” Atiq said. He bowed deeply. “We are 136 in total. I will send word to summon them here from the beach. You have provided much insight and I look forward to any more lessons you have for me. Knowledge is power after all.” He nodded. “And yes, knowledge shared among friends is a powerful thing indeed. We can devote teams of workers to build the district while we dwell here but we will also be focusing our energies on building our own businesses and homes in this new world. That way we can eventually leave your housing and, maybe one day, return the favor.”<br>
<br>
The older man continued to walk with Lord Caelis. “We are also hoping to make a life for ourselves and provide for our families. If you have other business ventures, our craftsmen are skilled and eager to work. And before I forget… two of my house have particular interests. Perhaps you can help them along. My daughter’s mother-in-law, Mirnil Anaedael, and her son, Saynir, are talented mages. They will inevitably seek places of learning. Mirnil, I believe, has already headed to a place called, “Learners Square.” Atiq paused to confirm he had the right name and then continued almost as an after thought, “and though Mirnil has high hopes for Saynir continuing his formal education, I know he has more interest in returning to the skies than sitting in a library. The Anaedael elves have a proud history of giant eagle riding. I know Saynir will be eager to find a new mount. He was always close to the birds…”<br>
<br>
--<br>
<br>
Caelis nodded "Welcome then. In terms of business ventures... I have always believed that the people will find the most appropriate way to build businesses. However, I have done my best as a Lord to provide them with the tools and materials to do so. I started a subsidy program, which has been rather successful and encouraged a lot of private Attolian small businesses. In addition, the Attolians have made it a priority to lay down the basic infrastructure to promote growth. We are currently the breadbasket of the Colony with our field of wheat and barley to the north. Also, the Highborn and I have worked hard to build the port and sea wall where it sits today. Thus, the authority to maintain and oversee the trade falls largely upon the two of us. We had sent a trade ship back a few months ago led by my brother, Lothar. I expect that he shall be back soon."<br>
<br>
Lothar then closed his eyes and began to think. "The Colonial Government, which consist of the older factions have recently started to build a Capital further in land. I am sure that your people can find work there as well. In the end, however, each faction takes it upon themselves to find their calling. If you have any ideas for the Colony, then please do not be afraid to pursue it, and I will always be glad to listen and offer help as well."<br>
<br>
"I can tell you that there are several concerning and pressing events taking place. One is that the east is now clear and we finally have access to the mountains to the east. We have yet to explore it, but I plan to have that accomplished soon enough. It is just that since the last battle... I have few soldiers left to police and explore. Thus, I find myself unable to currently raise a substantial sized expedition to the east by myself. We are also in the midst of diplomacy with the Gnolls, another group of past colonists who have managed to survive the Cull through their own means. Hopefully, things will turn out for the better as the Attolians seek a friendly relation with them. Finally, a group of dwarves have seemed to have landed a few months ago, but they largely keep to themselves to the east. Last I heard, they were digging their own hold when they came across a 'Mother Fisher', which is a large... beast of some sort that threatens the new Hold. They were seeking help with dealing with the Mother Fisher, and I assume that they have a generous payment in mind for those that help."<br>
<br>
--<br>
<br>
The two lords and their respective parties rounded another street corner and were on a road that seemed to point back to the Platz. No. The market is definitely in that direction, the Sheik thought. The smell of fish and ripe fruit wafted north along this road.<br>
<br>
“We are grateful for all that you have shared with us, Lord Caelis. Both housing and the information will provide critical to our success on this new continent. I am sure of it.” Atiq bowed. “Our faction will move into the Attolian housing district as we discussed and please, do count me among your friends.” Before turning away to head back to the Platz and his people, he added, “And perhaps some evening soon we shall toast to our new found relationship and the prosperity of our two peoples. Until next time, noble lord.” With that Atiq rejoined his group.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<b>The sandslope:</b><br>
<br>
When Fatima arrived to where they had landed the Junk, she was happy to see that progress was already underway to dismantle the thing. “Good work, my friends.” Se expected the work and even consulting with the Journeymen assigned to the task giving advice and overseeing some of the deconstruction. With her expertise in blacksmithing, the more difficult steps of the process could be expedited. The workers seemed heartened by the news from the Platz that Fatima shared.<br>
<br>
Shortly after both Joreus and Atiq returned with their parties to report. They shared the information they gathered and Fatima also shared the gains from her group’s day labor. The three consulted briefly and decided to explore the lands east of the Platz more. Atiq was particularly interested in putting down roots - literally and cultivating the lands. But first, they would have to know more about the occupants of the land - or the lands beneath the fields. Ever loyal, Joreus and Atiq set out again on their own missions.<br>
<br>
<b>The cleared ruins west of the Platz:</b> (<a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId62">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId63"><span class="username--style6">Beckoncall</span></a>
)<br>
<br>
Mirnil was happy to understand more about the activities underway at the Learner’s Square. The dissemination and democratization of knowledge deeply interested her and piqued her scholarly passion; however, there was a pressing, unanswered question that had been on her mind since they arrived: where are the massive ruins west of the Platz? Her new acquaintances and friends were a delightful bunch, but to explore more she headed out toward the ruins.<br>
<br>
<b>Donkey Rats Inn</b><br>
<br>
Sanyir had a merry time making friends and drinking. He particularly enjoyed drunkenly swaying and singing with the lovely Phaedra. Sanyir had laughed at her offer of one wealth for a “quest.” Instead he suggested that he would have a quest enough for her that night, but she out to pay him. She punched him and the two became fast friends at least for the night- as only drunk people do. One new friend suggested they head north to something called the Fennec Fanfaire. Sanyir left the Platz without a second thought - with a refilled flask in hand.<br>
<br>
<b>Healer’s Guild</b><br>
<br>
Asma was delighted to find books and books on herbs and medicines. Her eyes sparkled with every page she flipped. Some of the plants were new to her, but most she recognized. She energetically participated in the demonstrations of new techniques and healing concepts that any guild member was willing to share with here. She saw no reason she should leave anytime soon. “I will stay and work. Yes! I would also like to formaly petition to join your guild, please.”<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId64"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Orders</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Atiq (noble with agricultural expertise) heads to unoccupied lands east of the Platz with a number of work teams to assess the lands and begin cultivation of winter crops (turnips, radishes, carrots, leafy greens including spinach, kale, and arugula) and winter spices (rosemary, thyme, mint, basil and parsley). Very carefully, Atiq will remove the most precious agricultural item from his own luggage: a single prickly pear cactus with cochineal scale. He will begin the cultivation of cactus and begin breeding the cochineal insects to harvest vibrant (the most vibrant irl) red dye.<br>
<br>
As a part of this farming activity, Atiq (also with engineer expertise) and his Journeyman-led work teams will construct greenhouses (specicially for the cultivation of dye stuffs and spices) and irrigation systems.<br>
<br>
17 Journeymen each with teams of 4 Followers (68 in total) join Atiq. 6 guards of the Sheik’s own protect him.<br>
<br>
--<br>
<br>
Asma (noble with herbology and potions expertise) stays to work, learn, and join the Healer’s Guild.<br>
<br>
--<br>
<br>
Saynir heads to the Fennec Faire with his new friends from the Donkey Inn <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId65">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId66">Spacekitty</a>
.<br>
<br>
--<br>
<br>
Joreus (noble with surveying/exploration expertise) heads back to the squat structure he encountered east of the Platz (I’ll start at PM <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId67">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId68">General Deth Glitch</a>
) and to inspect the large trees where this “Cull” thing supposedly dwells. He will attempt to collect a sample of the bones around the trees. His team of 6 elvish rangers joins him again.<br>
<br>
--<br>
<br>
Fatima (noble with blacksmith expertise) will remain with the junk to assisting in disassembling it. Afterward she will lead the rest of the party to the Attolian Housing District with her party to uphold the Al-Turbansk side of the deal and assist in construction projects already underway.<br>
<br>
3 Journeymen (skilled workers) each with teams of 4 Followers (Unskilled Workers, 12 in total) continue to disassemble the large junk for parts separating the metal (nails, etc.), wood, rope, and sails.<br>
<br>
--<br>
<br>
Mirnil (research expertise) heads to the cleared ruins hoping to make contact with any scholars or non-scholars working there. As any good scholar, Mirnil will remain vigilant for any puzzle pieces that may reveal something about the ruins (e.g. faded carved markings on pillars, half-hidden frescos, the arrangement of housing units around centers of work/commerce, etc.).<br>
[/orders]</div>
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					<div class="bbWrapper">CONFLICT AND CROSS-PURPOSES: <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId72">
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 <br>
<br>
Disputes between attolians and fennec reach fever pitch! Tensions are high! Contruction of greenhouses for fennec ceases as Attolians exercise control in the glassmaker's guild, and tensions continue to boil over the fate of the Mud-elf brood mother -- halting further explorations to the east. <br>
<br>
The Fennec and Attolians will have to settle their differences definitively before their exploration of the east can safely continue, and the Fennec have reduced access to glass for the duration of disputes.</div>
				
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					<div class="bbWrapper">High elf orders and business about town <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId79">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
With the construction of a third restaurant/hotel/bar in the colony, entertainment venues are finally growing sufficient to meet the populace without horrendous travel times associated.<br>
<br>
The building of the ballroom is likewise an attractant to society in the platz, with highborn, fennec, Attolian and even Tyren song and dance taking place in turn. While new and old instruments have been recovered in the ruins it was not until the refurbishment of the theater district that these musics and performances began to truly become more commonplace -- with the Blooming lamb in the north, Donkey Rats in the south, the theater district in the west and the ampitheater near learners square -- all folk live within a navigable distance of a culture venue.<br>
<br>
<b>Maximum wealth in market increases! Morale in colony improves! +2 Influence for Attolians, Fennec, and Highborn! (and Tyren) <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId81">
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 </b><br>
<br>
The proliferation of ceramic heaters and clay ovens throughout the colony helps to hold the rising cold at bay. Further investment by particular factions could likely be even better.<br>
<br>
High elves produce <b>4 UNITS </b>of high quality anthracite -- a coal that burns cleaner and with greater intensity. Whether they will share this commodity with the colony as a whole or keep it for themselves remains to be seen.<br>
<br>
WINTER FOOD LEVEL IS PRESENTLY *STABLE* -- there is concern that continuous winter revelry will deplete stores especially if winter grows bitter.<br>
<br>
The combined proliferation of lizard-runner transport supplied by the Fenicians, promoted by the highborn, and trained and cultivated by attolians and Tyren improve the transit of goods and people colony-wide. Runner-drawn carts and carraiges become the norm for inexpensive rapid transit, just as rapid missives are sent by birds of paradise. Colonists are able to travel farther to work, and soldiers are able to respond more quickly to further distress because of widespread use of runners -- which seemingly breed quickly in captivity and achieve servicable size in just a season. <br>
<br>
The use of runner Alphas is still a work in progress -- extremely fierce, they do not take riders well and constantly compete with each other for dominance.<br>
<br>
NO SOURCE OF BAMBOO EXISTS IN COLONY -- TREES FOR BUILDING MATERIALS REMAIN THE NORM.</div>
				
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:<br>
<br>
It was a trek -- even with runner-carts and carriages moving all their belongings from the depression on the sandslope all the way to shearcliff heights was a daunting task and inspiring achievement. When they reached the waterside where they lay down all their belongings, they watched the calm surface of the shearheight lake roll with the current of the deepening wind. At the base of shearcliff one felt shielded from the winds, but up here you could hear it howl, and lend itself a fierce aspect. The GeeGaw would have to be quick or get help with their building if settlement was to be cozy and sufficient before temperatures dropped to menacing levels... but it was not all such gloom and threat where they had chosen to settle...<br>
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Immediately it became apparent that there was a ready supply of medicinal and edible plants along the waterside -- though how long these would last into winter was dubious. More consistent was the fact that ample clay lay harvestable along the banks and the GeeGaw were readily able to acquire ample amounts of fish and shellfish from the long unexploited depths of the lake. It was postulated, that with proper effort and expertise that perhaps even pearls could be cultured and gathered as a resource in the year to come. If there were additional resources to exploit the GeeGaw would have to go looking for them. <br>
<br>
Lastly, the "Party" sent emissaries to the gnoll rope-bridge where they were immediately encountered by the canine-men sentries. The sentries seemed confused, and in broken common related their position.<br>
<br>
"Colonists defeat horned one so we want no trouble -- we thought communication with foreigners already taking place in land below -- you wish separate audience with gnoll leadership? Are you wishing that we summon general "Walks in Cull" to discuss issues with you specifically, or are you asking for permission to seek audience with the Bitch Queen herself? Confused. Only thing apparent is colony getting bigger in space -- respect our side of the water upon the heights and we shall have no problems, mask-wearers -- not familiar with you lot, but not want trouble. Your strange ways and face-armor give us pause, but we will not hesitate to defend ourselves if you violate the boundary!"</div>
				
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					<div class="bbWrapper">Caelis was rather shocked at the sheer number of gnolls in this "envoy". It looked more like a warband with 300 strong, fighting age adults. Certainly, they outnumbered the Colonial Forces. However, the fact that they could not defeat the Mud Elves with these numbers... things certainly seemed odd. Regardless, he knew that the gnolls respected might, and would not be visibly fazed by the numbers. The gnolls were likely concerned that these new neighbors were able to quickly defeat their mortal enemy. As the gnoll envoy spoke in turn, Caelis replied with the gifted Gnoll Regimental Strike Banner in hand.<br>
<br>
"We, the Attolians and I believe that the Colonial Government, will respect the gnollish territory, but the blasted heath is a site of great importance to us. We will agree to stay on our side of the Blasted Heath and not intrude upon your half. However, we recently have had other... migrants from other lands who are not familiar with the events that have occurred. They may have other intentions. It may be wise to watch out for them until they prove to be friends as well."<br>
<br>
"Trade and friendly interaction is of great interest to us as well. Perhaps, to sooth concerns, we will each not send an envoy or trade mission larger than 40 individuals for now? This is to help prevent any provocation or concern that may rise if let's say 500 suddenly enter either lands."<br>
<br>
"If we remain on friendly terms, then surely none of this will be a concern."<br>
<br>
Then, came the fabled one, Walk-In-Cull.<br>
<br>
"Thank you, Walks-In-Cull. I am Lord Caelis Wolff, the Leader of the Attolians. We have seen your warriors' fight bravely before. It is reassuring that we will continue to be able to see that bravery against another mutual enemy. However, I hope that we can come to become friends and allies. If you need any assistance, then we will always offer an open ear especially with winter swiftly approaching. However, I believe the most important thing that can ever be shared is information. Thus, if you desire to learn anything that we know of or need anything, then please ask. Of course, we are also curious and have our needs as well. Namely, we wish to know, how is it that you can walk in the midst of the Cull?"</div>
				
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					<div class="bbWrapper">The air was painful to breath. The cold... numbed. If people didn't take care, then they could potentially start losing small limbs to the black blight. Regardless, there was still much work to be done. The colonists were not afforded the luxury of time.<br>
<br>
The base of the temple of accomplished, but the project was ambitious, and much more had to be done before it was done. This meant that Caelis began to offer generous pay for the project and began to call in favors for help to finish this project. In particular, he had asked the remaining Reinen to introduce the Lord of Purity as a Local God as he surely did help the Colony in the pacification of the Wisp Woods. In Caelis' eyes, this was a god that he certainly wanted on his side. However, he also requested that the Reinen use the Earth Tear, that the Princess held till her last breath, for the Temple so that her dream to protect the Reinen and the right to religion for all could continue. It would be an appropriate and lasting legacy of the Royal Family. Caelis planned to use one of the huge blocks of zircon from the Agora District as the focal point of the Temple. He hoped to get the block blessed, and enchanted, but it could serve as a suitable seat for the Tear. Beauty and faith would cover the atrocities that had once stood these very grounds.<br>
<br>
Another project continued, the cannon project. The sound of explosions came from the North West. The Fennecs had somehow obtained blackpowder and guns, and came to the Attolians with an offer to help with the cannons. Caelis found the entire situation rather... fishy. However, a working gun as a model would help the project. Thus, Caelis declined any manual help from the Fennec, but if they were to give the Attolians a working model or schematics, then the Attolians would gladly accept. After all, it seemed that they "borrowed" ideas for a greenhouse recently and have been trying to buy a lot of glass.<br>
<br>
The Blasted Hearth was an site of misery and misfortune. It had been originally cleared by the Attolians and the Reinen, but now the Reinen were nearly decimated. Too much had been given for this area. Still, it was a place that offered great benefits for the Colony as a natural source of death and air magic. Such a resource had to be harvested as leaving it would be a dishonor to the memory of the Reinen. Thus, Nicholas and a team had been sent to build a magical node to collect the magic and enable it to be used. They planned to also build a workshop to begin making magical items for the Colony.<br>
<br>
With the seer stones ready, a small team led by Cassandra equipped a stone construct with the lesser stones and began an operation to have one stone construct slowly drop the other construct into the water where the Sirens would guide the descent. While that happened, the Torc left by the Horned One was a potent tool, which could be helpful for the Mother Fisher problem, but further study was needed to see how it could be safely used. Thus, a request was sent to the Mages Guild to have a more intensive study into the Torc. Caelis also assembled a team to help with the assault, which consisted half Attolian and half dwarven forces.<br>
<br>
Finally, the gnolls had indicated some level of friendliness. Thus, to encourage this, a small trade envoy was prepared to visit the gnolls with various surplus goods that the Attolians had. They also decided to bring the heads of the Mud Elves, as it seemed that the gnolls valued them. At worst, the heads could just be a symbolic gift to the gnolls, but the heads seemed to have some sort of intrinsic value attached to them as well.<br>
<br>
---<br>
<br>
Orders/Summary:<br>
<br>
1. Continue the construction of the Temple:<br>
Architect, 2 Augmented Stone Constructs, 10 Skilled Workers, 10, Skilled Dwarf Workers, 20 Unskilled Workers, 15 Sirens, and the Reinen are invited to introduce the Lord of Purity to the Local Gods. If they wish, the remaining Reinen are asked to contribute their Earth tear to the Temple to protect their faith and everyone's right to worship. 1 Huge Block of Zircon, brick, stone, glass, iron, clay, plants, flowers, 1 Wealth, 1 Influence. All religions and gods are invited to join this pantheon as a local god, and are asked to contribute with a relic or something of similar significance.<br>
<br>
2. Cannon Project Continues, Attolians decline the assistance of manual help from the Fennec, but would appreciate the technological knowhow/schematics of their gun:<br>
Engineer, Darkin &amp; Furkin 2 V-Skilled Dwarf Engineers, 2 Gnomes (Crafters), Geologist, Chemist, 20 Skilled Dwarf Workers, 10 Skilled Workers, 1 Wealth<br>
<br>
3. Construction of a Magical Workshop in the Colonial half of the Blasted Hearth:<br>
Nicholas, 5 Skilled Workers, 10 Skilled Dwarf Workers, 20 Unskilled Workers, 10 Sirens, 3 Elite Dwarf Soldiers<br>
<br>
4. Attach the lesser seer stones to a stone construct and send it to communicate with the Drowning One:<br>
Cassandra, 2 Augmented Stone Construct, 10 Sirens<br>
<br>
5. Have the Horned One's Torc brought to the Mages Guild for further study. Lord Caelis proposes to use it in the offensive against the Mother Fisher:<br>
Caelis, 10 Halberdiers, 2 Heavy Armored Dwarves (Guardians), 10 Dwarf Soldiers, Captain Rickter bon Dragor (Dwarven Tactician)<br>
<br>
6. Trade Expedition/Envoy to the Gnoll Territory<br>
1 Sundered King w/ Gnoll Regiment Strike Banner, 5 Halberdiers, 10 Unskilled Workers, 5 Sirens, 130 Mud Elf Heads<br>
<br>
7. Allow the people of House Turbansk to take shelter in the Attolian Housing District and further develop the area. They have access to whatever materials available to the Attolians for this development.<br>
<br>
---<br>
<b><i><br>
Other Continued Labor:<br>
<br>
Colonial Capital Project<br>
Architect, Castellan, cranes, 50 Freedmen, 40 Kobolds, and all the building materials available, 10 Skilled Workers<br>
<br>
Brickmaking - Mass production of fired bricks<br>
Clay, Sand, Ovens, 5 Skilled Workers, 10 Unskilled<br>
<br>
Policing/Guard<br>
1 Sundered King, 15 Halberdiers<br>
<br>
Trade Mission<br>
Lothar, Shipwright, 10 Unskilled Workers<br>
<br>
Guilds:<br>
<br>
Grocers: Capybara, Nuts, Wheat, Barley, Redwood Blackbirds, Bread, Water Plants, Giant Tuna, Clams, Preserver, 5 Unskilled Workers<br>
<br>
Farmers: Wheat, Barley, Water Plants, Nuts, Tea, Spices, Jade Saffron, Bramble Gem, 5 Unskilled Workers, Falconer (Keep them pests away)<br>
<br>
Luxuries: Tea, Spices, Continual Lights, Capy Leather Goods, Sharkskin Goods, Clay Ovens, Attolian Beer, Ice, Preserver, 4 Unskilled Workers<br>
<br>
Healers: Dr. Fleming, Cassandra<br>
<br>
Glassmakers: Clay Ovens, Quartz, Sand, Coal, 5 Skilled Laborers, 5 Unskilled Workers, 5 Sirens<br>
<br>
Archeologists: Geologist<br>
<br>
Performers: Linguist, 10 Sirens, Attolian Ampitheater<br>
<br>
Learners: Linguist, Castellan, 5 Sirens, Attolian Fairytale (5 Inf), Learning Hall<br>
<br>
Blacksmiths: Coal, Quartz, Iron/Iron Mine, Smelters, Light Weapons and Armor, Piston Weapons, Geologist, 5 Skilled Workers, 5 Unskilled Workers<br>
<br>
Mages: Cassandra, Nicholas, Blood Scourge, Ivory Scepter, Continual Lights/Charged Bramble Gems<br>
<br>
Science: Chemist, Engineer, Makeshift labs and equipment, Carapace Project (2 Wealth)<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><i><b>The Stoutmen<br>
</b></i>​</div>With cold weather approaching, Kearney was glad that he had found proper lodging for his people that they might all survive. Regardless of the durability of a Stout, death from exposure was a very real concern. Late into the fall, the Stouts observed the ironically-named Feast of Kaelenmas, commemorating the martyrdom of St. Kaelen who starved to death in an Imperial prison for the faith. During the two-week holiday, Stouts only eat unleven bread and only drink water. This relieves some of the pressure on their rations, but it also makes it harder to get things done without a larger work crew. While the Dwarves are plenty hospitable, the Stouts typically keep to themselves, at least for their religious observances which are frequent. In their off hours, they are glad to dance, sing, and make merry with the Dwarvenfolk, whom they have come to regard as cousins.<br>
<br>
As things seem to be turning up for the colony, with the bridge and lumbermill built and a solid peace negotiated with the gnolls, Kearney is approached in his quarters by the leaders of the colony: Captain Gardver, Mr. Joseph Seane, Mr. Edward Forester, and Mr. Jeremiah Planter. Alongside them was Goodwife Seane, who was the recorder at such meetings. Her pretty cursive script, while expertly crafted, was almost illegible to everyone except Kearney who had been taught cursive classically as she had.<br>
<br>
Captain Gardver had been long in the Platz and had learned all there was to know about something called "The Cull." According to his testimony, the Cull was a swarm of insects that inhabited the Great Trees and would devour all in the land if they were not vanquished by wintertime's end. This greatly distressed the other members of the party. Gardver related that there was a theory that those who wore armor of bone would be spared. Furthermore, the theory was that if their queen could be found and slain the Cull would be no more.<br>
<br>
With a more somber mood descending on the group, they talked of other affairs. Mr. Forester suggested the establishment of a hunting lodge in the eastern forests now accessible by bridge to keep both the Stouts and Dwarves supplied with victuals. Mr. Seane, the carpenter, suggested he be allowed a few men to clear land east of the river and begin constructing a settlement and a palisade. It would certainly not be done until the spring, and winter would slow the work, but it would be prudent to start now. Mr. Planter suggested that the seeds of wheat and barley they had brought would be sufficient but also that they should consider buying potatoes for planting in subprime soils and for their nutritional value. At the end of the meeting, all came back to the issue of the Cull. It was decided that on the morrow, Kearney would venture to the Platz and make a pronouncement of intent to further explore the ruins to the west for any clues on how to stop the Cull whilst the womenfolk in their free time would begin fashioning armor shirts of teeth or skulls or other odds and ends of animals slain and skinned for cooking.<br>
<br>
<div style="text-align: center"><i><b>Speech at the Platz<br>
</b></i>​</div>The next morning, calling a general assembly of the representatives of the colony, James Kearney delivered the following speech:<br>
<br>
<i>My cousins in arms, this strange land harbors many a deadly secret. The greatest of these secrets, the Cull, threatens all that you have worked so hard to build here---which I attest to the Unnamed Godhead of its goodness and fruitfulness. We Stoutmen have not long been amongst you, but we desire to do what we can to aid in the fight against this eldritch evil. Therefore, myself and Reverend Gallt </i>(a tallish, thin Stout dressed in preaching vestments overlaid with an iron cuirrass) <i>will lead an expedition to the Magemen's ruins to the west, to find whatever tomes there may be and decode them to learn their secrets. We do this not for recognition or prizes, but for our love of you, our cousins. <br>
</i><br>
<div style="text-align: center"><i><b>Embarkation<br>
</b></i>​</div>Laden down with what armor and weapons could be spared, Reverend Kearney and Reverend Gallt led an expedition consisting of themselves and ten of the bravest Stout warriors into the western ruins with hope of finding a library or other such repository of ancient knowledge. They rely on fervent prayer to their Godhead, and the help of symbols ascribed with holy runes to protect them from the Undead. They call upon St. Ekeras, the Intervener, to intercede on their behalf.<br>
<br>
As they are leaving to enter the ruins, Kearney takes his tear from his pocket. The small green gem is dull and earthy in tone and texture. He kneels, saying a prayer, before putting the gem back in his pocket. He leads the procession, holy book of prayers in one hand and sword in the other.<br>
<br>
<div style="text-align: center"><b>Orders<br>
</b><br>
1. Two Clergy and 10 Bulwarks enter the Western Ruins on an exploratory mission.<br>
2. 5 Draftstouts and 10 Stalwarts move to establish a hunting lodge in the eastern woodlands.<br>
3. 5 Draftstouts and 15 Stalwarts are sent to lay the foundations of a settlement east of the boundaries of the eastern woodlands, south of gnoll country with 10 Bulwarks to defend them. They work as weather permits and attempt to stay as warm as possible.<br>
4. All other able-bodied working Stouts (35 Stalwarts and 5 Draftstouts) are hired out at slightly higher than the normal wage for day labor to any factions needing laborers. They hope that they have already made a name for themselves as hard workers and people will pay the extra wage.<br>
5. 8 Clergy move freely amongst the townsfolk giving blessings to all who ask for them, presiding at funerals or weddings if requested, and teaching the faith to all who will hear them. They make no pronouncements of ill against the Pantheon.<br>
6. 30 Stalwarts and 5 Draftstouts are hired out to the New World Trading Company at the agreed upon rate.​</div></div>
				
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					<div class="bbWrapper"><b><span style="font-size: 26px">Other Orders Cause forgot stuff k thx sorry</span><span style="font-size: 15px"> (To be added to over the course of the day)</span></b><br>
<br>
<span style="font-size: 15px"><b>Stoutmen Labor</b><br>
<a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId105">
			<img src="/data/avatars/s/24/24291.jpg?1542299569" alt="Shireling" class="avatar-u24291-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/shireling.24291/" class="username " dir="auto" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId106">Shireling</a>
 The NWTC hire the Stoutmen laborers as Day Laborers to help work on Finecian projects, maintain Finecian Ware Production and man the Runner Carriage Transport line.  The Finecians pay 1 Wealth per every 3 cycle lease, for 30 Stalwarts and 5 Draftstouts. (30 unskilled, 5 skilled)<br>
<br>
<b>Embarkation - Tag Alone </b><br>
<a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId107">
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 The Finecian hitmen were bored.  With the fun of the battle  subsided and the boiling tension between the Attollian and Finecian uppers, the hitmen found themselves in a low, the valley between adventures. A dangerous valley at that, with a storm rolling in.  And they did not intend to be there when it landed.  And so, when they saw a group of newcomers heading deep into the ruins, they caught wind of what they sought; an escape, and most importantly- an adventure!  So the now quartet (the other two members being busy with Guild Work) set off to follow the party as uninvited, but perhaps not unwelcome, tag alongs.<br>
<b>(4 hitmen join the Stoutmen party into the ruins)</b>  <br>
<br>
<b>THOSE BE FIGHTIN' WORDS!  </b><br>
The Finecian Scouting Party lead by Andrei leaves the Brood Mother to the Attollians and his party ends their mission for the time being, returning to work on Finecian projects.  But on their way back, objects of interest such as materials for making Buzz Bombs, Anger Booze, the Mud Elves Advanced fermenting process etc (to be specified after combing through old posts).  Of course, the Finecians are not taking these for themselves!  Oh no!  They are donating them to the proper guilds for study and colonial use!  As far as you know anyways.  </span><br>
((SITUATION RESOLVED))<br>
<br>
<b>New Housing District</b><br>
The first task assigned to the recently hired Stoutmen is the construction of a series of small but nice cottages just outside Harun'Taras, in which they and future Finecian contract workers will be living in.  These small cottages will be small and quaint, enough for an average sized family and their things.  Quite roomy and nice of course compared to the slums and low end housing most daytime workers could afford.  It will be part of Harun'Taras after all, and it shall look the part- inside and out.  The houses will be arranged in a housing district consisting of two story, log cabin houses with the second floor over hanging partially into the street.  Small gardens will be placed outside each house bordering the cobbled streets and lanterns will light the streets at night.  The housing district will be nice, and stylized much the same as the rest of Harun'Taras, more of an extension than an outcropping.  The insides will be furnished simply but nicely, with plain but well made beds and other basic amenities.  Over all the district will live up to the standard set by Harun'Taras and decorative help from the Tyren's woodelf population will ensure the place is the best low income housing available.  More houses will be constructed than needed for the Stoutmen  to leave room for expansion.  Houses will be relatively simple to expedite production and house two families each, one per floor.  The streets of the place will be cobbled and the over all exteriors and outeriers will be nice.<br>
<b>30 Stalwarts and 5 Draftstouts. (30 unskilled, 5 skilled)<br>
<br>
Shared Knowledge</b><br>
Flintlock Pistol Technology is shared with the colony in order to help aid colonial defense.  Finecians will continue to work to unlock the secrets behind musket technology.<br>
<br>
<b>Response to Colonial Government over Winter Festivities</b><br>
The NWTC assures the colonial government thatthe planned winter festivities will not proof a significant detriment to winter food stores, and proper steps will be taken to ration food properly and prevent excessive consumption and waste. The Finecians will focus on cultural exchange, music, games, entertainment and other non-eating related activities in order to assure food will last throughout the winter, though food will still be served at festivities, albeit it at a higher price and more limited quantity to artificially lessen the amount consumed in an attempt to ration supplies.  The NWTC notes that it has begun construction of a large greenhouse  Assuming the Attollians end their restriction of Finecian access to glass, in which case the Attollians are restricting future colonial food supply) that will be able to provide food supply throughout winter, and suggests joint construction of more all-season growth facilities to ensure a constant food production throughout the seasons.<br>
<br>
<b>Come!  Join the Party!</b><br>
All colony inhabitants are cordially invited to attend winter festivities at the budding cultural and entertainment center of Harun'Taras, the activities taking place in and around the infamous high-life tavern, the Blooming Lamb.  The best bards, actors, comedians and entertainers from all factions are urged to come and display their talents!  Athletes, warriors and all are invited to demonstrate their skill in games, competitions and tournaments!  <b>((3 INFLUENCE SPENT TO ATTRACT PERFORMERS, ATTENDEES, VOLUNTEERS TO HELP RUN FESTIVITIES, ETC TO ENHANCE FESTIVALS))</b></div>
				
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	</div><br>​</div>Each gust of cliff-wind danced his golden cape around his body.  Kraucac rolled his gloved fingers over the pommel of his whip-sword as the gnoll barked through its broken speak.  The Deputy, having arrived at the bridge spanning Sheercliff Falls, had requested a dialogue with the dogmen's local leader.  A bridge captain or lieutenant would have sufficed, but the gnolls were confused by the request.  Kraucac suspected they were an easily confused species.<br>
<br>
"There's no need to summon the lords of your tribe — to keep this brief I'll settle for you.  My people will keep to the west of the falls and not encroach into your lands; we simply ask that you do the same in return.  Should you need something of us, request a meeting via a messenger and we will send one of our nobles back to this bridge and hear you out."<br>
<br>
Under normal circumstances the Qrirish ended diplomatic discussions with an elegant bow or curtsy, but considering his present company Kraucac thought better of it. Instead he nodded, winked, and wished the gnolls a pleasant winter.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted dotted"></span><br>
<b>ORDERS<br>
<br>
• Construct Village — </b>frame homes &amp; brick cottages along with 1 barn, 1 granary, &amp; 1 assembly hall<br>
&gt;&gt; 50 peasants + 35 commoners + 2 Invited (supervisors)<br>
<br>
<b>• Hire additional labor</b> — in exchange for one wealth the Gewgaws will pay for additional labor from the colony (assuming there is some) to help finish the village asap.<br>
&gt;&gt; 1 wealth<br>
<br>
<b>• Sew and stitch blankets and winter clothing</b> — in order to survive the cold the Gewgaws will have to layer up with coats and quilts<br>
&gt;&gt; 20 peasants + 15 commoners<br>
<br>
<b>• Gather firewood</b> — as much as can be harvested, fires will need to be kept burning<br>
&gt;&gt; 25  peasants<br>
<br>
<b>• Explore the Sheercliff Heights</b> — keeping an eye out for natural resources, interesting flora &amp; fauna, game trails &amp; tracks, ect.<br>
2 teams, each team has the following<br>
&gt;&gt; 8 black parade, 2 carnals, &amp; 2 hyena lashers<br>
<br>
<b>• Collect and study plants</b> — specifically interesting species near and around the lake<br>
&gt;&gt; 4 invited, 6 carnals, and 10 black parade<br>
<br>


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					<div class="bbWrapper">Sir Tristan listened to the Fennec and his eyes narrowed. They were plotting something and in addition had insulted him and the honor of the Attolians. "Hold your tongue, fox. Unlike your folk, we Attolians and the Colonial Government as a whole have a history of honor and trustworthiness. To call us torturers, and to seek your own benefit? It is clear to me that you hold no affection for us, to call us "they" when we sought for a merciful justice for your kinds' murders and thefts. You will retract your words and apologize for sullying the name of the Colony."<br>
<br>
The cloaked Fennec Assassin regarded the enraged Attollian Knight coolly; his cold, calculating eyes hidden beneath a dark hood. Only his muzzle peeked out, but his mouth was expressionless. One could only infer his state of mind from his body language, which appeared relaxed despite the brewing conflict. Of words he was short (in fact it was doubtful Sir Tristan could recall the man ever speaking throughout the journey save to offer curt orders to his party), and it seemed he would not respond to the Attollian til he broke his silence suddenly with a short chuckle.<br>
<br>
"A wolf holds no affection for the rabbit, and the rabbit no affection for the wolf. But are you the rabbit and I the wolf? Or are you the wolf and I the rabbit. Though I do fancy myself a fox instead... But it matters little. It seem you take offense at words, perhaps you feel that your honor and name have in some way been sullied? But a name is just that, words so I would hope no conflict would arise over such. Though I do propose your kind would have such a fixation on such a fickle thing such as honor. Subjective isn't it? Who is to say I have not shown honor in my own right, as my people see it. Though of course you would proclaim that I have not, that I am without. But I don't see why the Eagle should listen Lion, they live and operate in different spheres do they not?"<br>
<br>
He visible smiled, and ended his poem.<br>
<br>
"Either way, my superiors would be quite interested in this... <i>Brood Mother</i>... Though you would be right it is for but selfish means... But we can both get what we want can we not? An unselfish compromise to control of such an asset?"<br>
<br>
"An asset? You call a living being an asset?" Sir Tristan replied. "Your arrogance is immeasurable in all regards, Fox. Your people are not more than a parasite, leeching off the successes of this Colony. Your people agreed not to benefit from any of your deeds that go to your probation, and yet here you all are. You came following the lead of us Attolians, and yet here you are making your own unfounded claims when you see profit. You do nothing but take and make demands despite your crimes. Now stand down and withdraw from the area or else, on behalf of the Colonial Government, I will make sure that all will know that you have attempted to abduct and kidnap a survivor under the aegis and protection of the Colonial Government."<br>
<br>
Sir Tristan then turned to the Brood Queen, and continued "Now, if you will wait, we shall soon have a means to have you transported out of this... wretched place." as he indicated orders for some of his soldiers to head out and get assistance from the other Colonial Members to safely transport the Brood Queen.<br>
<br>
The assassin gave Sir Tristan a said smile. "Parasites? Is that what we are to you? Is that how you would label an entire people? Arrogance befitting of a Highborn Is what I would say to that. Are we but a flea on your dog? If so, do remember that while the flea may be but a parasite to the dog, it is key sustenance to the spider. But I do not see us a flea. I see the colony as a house, and the Attollians the foundation and the rest the framework. Would the Fennec than be the mold sickening it's inhabitants then? In your view certainly, but perhaps you window is caked in prejudice. I rather fancy us the decoration that turns the place from shelter, into a home. You may not like the style of the decor, but that would not make it any less of a home."<br>
<br>
He bowed mocking low to the Knight, brushing his hand to the side in dramatic empathise. "But very well, I shall take my leave. Do save your maiden in distress fair night. She seems awfully lonely, your type I take it?" <br>
<br>
He smiled mockingly once more and barked a curt order to his companions in their native tounge, and with that the party made to leave the ruins and return home, leaving the Attollians alone in the former settlement.<br>
<br>
Sir Tristan turned his attention to the babies... 20 Mud Elf Survivors and a score of babies. The remains of these savage, yet unfortunate people was uncertain. The adults would likely have a hard time adjusting, but the children... they had a fighting chance, and deserved it. As for the Brood Queen, there had much left to be seen as to who she was. There was many answers, but that was for a different time. Their priority was to get everyone out of these damned lands and get some holy water. It reeked of death and the smell began to stick to him.<br>
<br>
---<br>
<br>
Upon hearing word of the Stoutmen and their expedition to the ruins, Caelis was concerned. The Attolians had lost lives there... he didn't want to see even more people die in those ruins when there was no need to. Thus, he redirected five of his halberdiers from the Mother Fisher mission to escort the Falconer. They had experience in the ruins and could help guide the Stoutmen. Plus, they would have the bell to help calm any agitated undead. After all, the Attolians had learned their painful lesson. A direct confrontation would not work against the Longdead. They needed to find other means to put them to sleep.<br>
<br>
---<br>
<br>
Summary:<br>
Fennec leave the Brood Queen, leaving the Attolians to bring her in under the aegis of the Colonial Government.<br>
<br>
Attolians send men to join the Stoutmen and guide/help them.<br>
5 Halberdiers (from the Mother Fisher mission), Falconer, and Zembani Bell</div>
				
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					<div class="bbWrapper">With the addition of a transportation system in place, and added mobility. The range of the Highborn increased. Highborn were more present in all corners of the colony. However, The Highborn preferred not to travel around in turnip carts and primitive carriages, if it could be avoided, so the the Prince set his best skilled craftsman to build fast chariots with light armor to protect the Runners. The Prince asks the Angel to bless them. The Chariots were designed to have up to three Highborn on it. One to hold reigns, one to hold a spear and shield, and an Archer. Ten will be built as of now. More could be commissioned out.<br>
<br>
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The Highborn continue their enterprise with their Tyren Wool (the Tyren get a cut of profits) textile manufacturing and continue produce the finest of wool garments especially Gambesons (these could be used as light armor or under armor and kept one warm) and cloaks . Once their needs for their own Elves were met, they offer these items in the market. They are lightweight, warm, fashionable and made of ballistic cloth. Dare one say that the Gambesons are so finely knitted,, quilted that they could stop a heavy arrow. The Highborn made two variants, one was for more warmth and for wearing under armor, the other ome colloquially called a "padded jack" could be worn as standalone armor and kept one warm. There were minor additions and additional materials. These would be marketed to to the common person and warrior in the colony. Some would have additional armor added to them made from Bull iron. They also produced matching hats and cloaks.<br>
<br>
The Fennec Festivals were burning through the food as were the hungry mouths of the new arrivals. The Highborn were already growing as much food as they could, but they could use a boost. The Highborn mage would seek to increase production and would ask the assistance of Sylvan Tree Singers to boost production and increase harvest. The Highborn would insure that their food stores were not squandered, while maintaining a healthy lifestyle. The Highborn Arch Mage brings this issue to the Mage guild for assistance.<br>
<br>
The Highborn saw an opportunity in the new needs of the colonist and the markets. The market and colony had many things, but as of now there was no central Provision store, and the markets were too spread out. The Highborn would open a main provision store in the Platz. This location would be the central hub for a caravan route. The Highborn would begin a caravan route and make Caravan wagons  The Highborn would build mobile selling carts. These would service areas that did not have a market and also save people a trip to the market. It would make a stop in the East to service new Colonist and settlers, it would sell to the Gnolls, It would move to where the FoxFolk were, pass by the Rat Folk, Visit the Haruntaras and sell by the Capital and return to the Platz and to the West of the Platz. The days would be set. It would be able to trade as well. The carts would carry different goods. There would be one for food and medical items, one for general goods and one for weapons and armor. They would be pulled by Runners.<br>
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<br>
 The Highborn were to join the expeditions to the Western Ruins, and to the East the Highborn cleric and 15 armed Highborn were join them. Five Swordmasters, Five Elite Spearman and Five Archers were to join the Attolians and Stoutman to help guide and explore West, while the Highborn Spymaster, the remaining countryman, the neophyte Woodelf spies and ten Elite Spearman and five archers would venture East. The Attolians and Highborn would set up a small outpost on the Eastern side of the River. Rotating 2-4 (respectively) troops to scout, and report back. They would be given messenger birds and the bonfire warning system was to be put in place. A simple crow nest in a tree would allow the Scouts to survey the area.<br>
<br>
Orders:<br>
1) ten skilled workers to build ten chariots to be pulled by Runners and blessed by Angel<br>
2) The Highborn continue to produce their textiles in this case Gambeons of lighter and heavier varieties to be sold to the Colonist for both warmth and protection. They can be worn under armor or as light armor.  Heavy woolen cloaks will continued to be made. Very warm, high quality High Elven goods. Gambeons an also be embellished with leather, and chain mail with caps or not.  5 skilled workers and 5 unskilled.<br>
3) The Highborn mage asks the assistance of the Tree Singers to increase food production of Highborn and throughout the Colony. The Highborn utilizes his own magical abilities if possible, and brings this issue to the Mage Guild.<br>
4) The Highborn open up a General Store/depot at the Platz near the Market. This will be a centralized depot for a Highborn caravan route. The Highborn are hiring as well. It can use laborers to sell, work stock, and help with the Caravan route. The Caravan route will consist of different wagons selling food, medical, potions, magical items, goods, provisions, clothing, general goods and weapons/armor. These will travel throughout the colony. The Highborn set this as an important priority. One this will allow for faster expansion, two it should be profitable, and it will be more convenient for Colonist to shop and trade goods. The Highborn will put 10 skilled artisan laborers and 15 unskilled to build the wagons. They will be staffed by Highborn Skilled merchants.<br>
5) The Highborn redouble their exploration efforts for magical items, gems, resources, food sources, mapping, artifacts and for improving Colony defenses. As described before they will join exploration of Eastern Mud Elf territory (Highborn Spymaster, the remaining countryman, the neophyte Woodelf spies in training and ten Elite Spearman and five archers would venture East )and will join exploration of Western Ruins (.cleric and 15 armed Highborn were join them. Five Swordmasters, Five Swordmasters, Five Elite Spearman and Five Archers were to join the Attolians and Stoutman to help guide and explore West). Note: The Highborn and Attolians agreed to set up small outpost in the East of 2-4 combined troops taking watch with bonfire to warn colony and messenger birds.<br>
<br>
No Highborn will be idle. The Prince is busy training with the Arch Angel. The Tactician is improving defenses. The Drill master is drilling all hands. The Engineer and Artificers are involved building and designing. Tamer with his Companion Sloth is trying to make War Mounts from Alphas. The Linguist is studying at Learning center and teaching.</div>
				
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					<div class="bbWrapper">RUINS AND RESEARCH:<br>
<br>
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<br>
The stoutmen expedition into the ruins seemed to generate it's own following -- fennec hiding on the wings, attolians insisting on acting as guides, and reserved highborn more concerned about the reckless upturning of the terrors of ages than the rag-tag band actually finding anything. Several ruined houses were searched, already discovered bits of evidence studied... the fennecs might have found a bauble or two but they wouldn't be telling anyone about that --<br>
<br>
The stoutmen found something that had gone overlooked however -- at the base of a structure in the agora district there was a fresco of the city skyline that was largely intact... and dammit if one of the buildings further to the west of where they were wasn't once a Library, by the look of it. Of course, the structure no longer stood, but it's relative position was guessable, more or less, from it's relation to the larger intact buildings in the center of the ruin. It would take the expedition well beyond the theater district to find the footprint of this library, and anything that might lie intact below it -- but it was a lead on the stores of knowledge of the mage empire... which is what the stoutmen sought. <br>
<br>
Besides this and the review of other findings, there was little more to notice in the cleansed agora district and theater district -- the dead slept peacefully there. The mass grave of the longdead in the Agora had already seemed to blow away and disintigrate in the beginnings of the winter cold... finally lifting the last vestiges of a curse expunged. <br>
<br>
The stoutmen wondered why claims to these vast swathes of ruin were so hotly contested when so little was being done with them, but they were satisfied with their leads so far -- they did not find the library they sought -- but some type of house of learning was not too much farther in the ruins... and might be a worthy trove and prize of information -- or perhaps even artifacts.<br>
<br>
___________________________________________________________________________________________________________<br>
<br>
The Al-Turbansk expedition into the ruins was small, reserved, and careful. Bits and peices of stylized pottery and a collection of strange platinum thimbles -- the ends of which looked like they could equally likely be cutlery or keys of some sort, were immediate and interesting finds. Before they could wander far however, they found themselves facing down a side street where a handful of Zebani constructs had lain in wait for them.<br>
<br>
"It is dangerous to go alone -- take this!" The crystalline red imps said, almost in unison, tossing a silver bell so that the expedition leader might catch it. "The bells can pacify the restless dead... sometimes."<br>
<br>
The little crystal demons, with their angular features and sharp claws and yellow glowing eyes did not look as friendly as they seemed to speak... thier voices oddly cheerful from invisible mouths, their angular features not leanding themselves to friendship. Well meaning as it was -- nothing they said could convince the eye a Zebani was not a weapon. <br>
<br>
"You must forgive us. We haven't met the 'specific you' and just as I am sure you have a hard time telling us apart, we have difficulty remembering who we've already met. Your style of body accentuation is novel -- we will assume you are new. We are the Zebani, specifically call us Grav, Roc-built. As the Roc built the Grav, so did the Heet build the roc, all the way up to the Magebuilt -- who was made by beings of meat, such as you. The Grav were skirmishers and now are watchers for the zebani, our "face" if you will. The Roc are our warriors -- which have long been resigned to endlessly beating the longdead until they rise once more, eternally. We need not speak of the Diaom-Magebuilt or the Heet Diaom-built -- but we are here to listen to all your questions and answer what we can. We once attacked this city and helped slay it's population -- but our directives were to destroy them utterly. With the dead not resting -- we are trapped continuing our charge. We see those with souls, like you, as a key to bringing souls to rest. So we will help you, in return we hope you will, when you encounter longdead, lay them to rest. We in particular help you by telling you travelling north of where you are will take you into the ancient menagerie district. You will not survive there unready. Take what you have found and turn back."<br>
<br>
"If you will not leave yet, turn west and you will eventually meet the 'twiceborn' -- dead we are not oathbound to destroy. They too have their secrets. Until then, I hope we see you safe in your market and not in danger here in the ruins."</div>
				
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<br>
Fisher Mother still a threat! Dwarves have pulled out of their subterranian vaults to the surface in light of continued probing and potential destruction of dwarven holdings by the notorious "fisher mother" -- an ancient cave fisher of massive size, this creature and it's numerous broodlings infest the caves below the land east of the platz and are only growing more aggressive as time goes on. Aymaran consumption of cave fishers as snack-food has kept roving numbers at bay, but the Firebeards are rallying a task force, complete with a mighty magical ballista, to fight the Fisher mother and her cave fisher brood. Interested parties volunteering for task forces against fisher mother should make their intentions known to the Colonial Government.<br>
<br>
Colonial government threatens sanctions against the fennec for "Frivolous winter displays" -- with no knowledge of how lean winter is going to get, an all-winter festival is seen by some as a leak in the reasonably relaiable food supply for the colony's winter reserve. Still, Fennec coin -- and the coin of an under-entertained populace keep the winter festival popular, question is, will the government need to step in?<br>
<br>
Gnolls sue for peace with colony! Given tense relations in the past, the recent destruction of the wispwood witch and their arch-enemy the horned one has seemingly humbled gnollish aggression. Still convinced the colony will die at the hands of the cull, the gnolls have extended a branch in goodwill -- "For as long as it takes for us to die horribly in the belly of the nightmare that is the cull."<br>
<br>
Local gods? Tyren reverence of the "Green mother" statue in the north continues as it seemingly provides blessings of fertility to herds and crops. Interior populace wonder, what with heated debate continuing about the Attolian blood fountain, if two worshipped monuments is one too many. Still, construction of a temple pantheon serves as a platform for all faiths, new world and old world, to be represented.<br>
<br>
Is Maeder Alive? The lord of the exiles, Maeder Dratic, has not been seen in three seasons and has by much of the colony been presumed dead on his clandestine vision quest. The presence of an axe-shaped cloud above the temple of Dracos however incites the faithful to still pray for Maeder Dratic's return -- "The Dragon is with him, and with a Dragon he shall return." -- High priest Baez was reported to say.<br>
<br>
"Lumina", "Heaven's Amber" and "Dream Soda" embraced by colony -- new luxury goods, seen by some as narcotics, have surfaced as needful things in the market... but is not a drug by any other name still a drug? popularity amoung the highborn and Tyren affluent does not neccessarily make these substances above regulation, does it? Debate continues, though social blight as a result of recreational use has yet to be seen.<br>
<br>
Great Dryad Corpse laid to rest in Harun-Taras: The dead grand dryad that provided one of the only paths accross the river has been broken up and buried in Tyren lands. In response, Firebeard, Attolian and Stoutmen building of a bridge has replaced this path of ingress into the eastern forests, and for the first time lumber in great amounts is arriving to be stockpiled in the colony.<br>
<br>
Fennec break additional sanctions developing gunpowder weapons! Still under regulation and sanction since initial misdeeds in the colony, the colonial government is assessing what it means that Fennec now have firearms technology. Though the Fennec have offered to share this tech to the colony's benefit, many speculate the technology was earned from looting the grave of the reinen settlement, and others speculate a underworld weapons pipeline to be enabling the fennec.<br>
<br>
Highborn stir from meditations! While highborn have remained active though distant of late, new overtures of the highborn signal greater intrigue afoot in the colony. They have been especially welcoming to the GeeGaw Party, of whom Qrirain culture is appreciated by the high elves.</div>
				
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					<div class="bbWrapper">APPETITE FOR GLASS:<br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId132">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
With the Fennec and Al-Turbansk building ambitious greenhouse projects (in addition to the attolians who are ahead of the shortage) -- the run for glass in the colony is fever-pitch. It's a great opportunity for workers on the projects (much coin to be made) but daunting costs to cover <b>DRAIN ONE WEALTH FROM THE FENNEC AND AL-TURBANSK </b>to maintain greenhouse production. As it is heaping crates of sand are being loaded by trolls, and the glaziers guild works overtime, with all the help that can be afforded or spared -- and still the greenhouses go up too slowly.<br>
<br>
The impressive winter crops of the Al-Turbansk are in danger if they don't get at least the humblest of shielding, same can be said for the Fennec... if only there was a simpler solution...<br>
<br>
Asma joins the healers guild and is immediately introduced to a wealth of lores from other cultures and -- dozens of wounded from the war with the horned one. Bringing her own gentle hand to the table, those thought to recover will find greater comfort in her expertise.<br>
<br>
<b>+1 Influence for Al-Turbansk!</b><br>
<br>
Saynir does not awake with all of Helysoune's wealth, but does arise with a threat-deadly hangover. The reverie took the rogue from top to bottom of the colony, into the arms of a stranger who grew quite familiar before sunrise. The lady hero is not to be found anywhere near Saynir's room at the blooming lamb, but a note is left that reads "You may drink at my Oasis anytime, sand-lander." Pleasant memories come flooding back...<br>
<br>
Joreus found the dwelling of the dwarfs but the firebeards were largely mum and out of sight -- of the tree of bones, all rumors lent themselves to the true -- it drizzled the bones of small birds, and an antler fell while they watched. They took a sample of bones, laid in thin strata that would seem separated by the fallen leaves and needles of a few years each. Layers down, larger animals and skulls of humanoids could be found... and it seemed at the deepest levels, where the bones were packed under the weight of them all, were countless human, elven, minotaur, even a strange metal skull. The tree was as high again as the cliff was tall -- and the tree of bones was, unlike the other trees, filled with an orb of black energy, it looked like a static-covered bee-hive that was spun in the heart of the canopy above. more bones trickled down, and unease and a desire to report overcame the elvish rangers sent to assess.<br>
<br>
Fatima and her agents finish dissembling the Junk and true to work, assist in the construction of the attolian housing district. Stairs led to higher levels and split-level homes, and the withering planters that decorated the houses were replaced with decor and charms of clay and quartz. The folk of the Sultan were fast welcome, and fast friends.<br>
<br>
<b>+1 influence Al-turbansk!<br>
</b><br>
Mirnil did not find all they had hoped in the explored ruins -- but the Stoutmen apparently did -- evidence of a school and a library in the next district west, and deciding to team up, with their other faction allies in tow -- they headed out to see if their hints could hit at pay-dirt.... (expedition moves into the fabled <b>"Lyceum District!") </b> <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId136">
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<br>
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<b>+1 influence Stoutmen for sharing their find and teaming up!</b></div>
				
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 <br>
<br>
<i><b>Walks in Cull, To tell an attolian:</b></i><br>
<br>
"Cull don't see – not like we do, and cull don't smell, not like we do either. The world is stratified into food and not food… the digested and that which waits to be digest. Two ways the cull can be fooled… dress in bones and have the power of a god convince that you are dead… then they might ignore you. That was certainly the case with the horned one's slaves.<br>
<br>
Me? I have followed the tradition of the first gnoll colonists who refused to stand and die with the rest. They, who so long ago instead chose to take the fight to the Cull – not huddle and die and call it defense. Our first walks-in-cull crept into the tree when he was young, and he wounded one of the cull. Everyone with him died, but he escaped, and the one that he wounded was NOBLE of their kind, but was nevertheless slaughtered and eaten by it's kin… IT'S skeleton was kicked into the pit, and the first walks in cull wore it the first time the Cull came for us. A noble can direct the cull – confuse it, misdirect it, and if it scrutinizes, wound it so it's kin will slay. He stood at the cave for his lifetime, as the next general after him walked-in-cull, as I walk in Cull. Tell me now – now that you know our secret, are you brave enough to try what we have tried? You slew the witch of wispwood – and you slew the horned one ending our ancient rivalry. I do not mock you when I issue the challenge – when we meet the cull, whether to face or fool it, we must end it. I offer my aid if such becomes your goal."</div>
				
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THE PANTHEON:<br>
<br>
<br>
<br>
Wealth paid for GeeGaw Labor, Amayran labor, Exile labor and the best the labor pool had to offer – But it is only when the Reinen devote their Earth tear to the temple that it truly becomes great. The massive block of unworked zircon is imbued with the tear, which grows it's own supports, arches and sconces for more than a hundred gods. Modest altars were made for few, the fountain, St. Victoria, The lord of purity, Dracos, The green woman, and others stood lonely in the mass of home made for the gods.<br>
<br>
<br>
<br>
<b>RELIGIOUS UNREST DECREASES! ATTOLIANS GAIN +2 INFLUENCE!</b><br>
<br>
<br>
<br>
The prototype powder weapon offered by the fennec does help the cannon project advance… and the assortment of experts and labors lends itself to not one, but two successes… a light cannon prototype, moveable by draft-animal, and a small number of siege mortars are successfully constructed.<br>
<br>
<br>
<br>
<b>LIGHT CANNON AND THREE SIEGE MORTARS GAINED BY ATTOLIANS!</b><br>
<br>
<br>
<br>
<br>
<br>
The Blasted heath was known since the demise of the witch of wispwood to be a known mana source – and it was here the attolians sought to build a magical workshop… Nicholas understood the concept behind a mana tap and a mana siphon, and the magic of the sirens and the know-how of the dwarfs yielded a pump of sorts that filled the workshop – or “<b>Magic Mill” </b>as it were, with the first inklings of dweomic power… the question remained though, how would it be harnessed, and to what purpose?<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
The Horned one's torc was taken to the mage guild and studied it was – It keened of divine and nature magic, and bonds and wards of control. It was believed that it was with this device the great serpent in the now ghost-town of the mud-elves was kept under heel – and there was quite promising indicators that it could be used to communicate, if not outright compel, the fisher mother.<br>
<br>
<br>
<br>
<br>
<br>
Sir Bors lead the trade expedition to the gnolls with baskets of mud-elf heads from the battlesite and lands… for 130 heads they were offered a variety of crafts and art, found they could buy the labor of a gnoll for one day with each head, or could buy 5 units of fish and forest meats… almost enough to counteract the frivolity of half the fennec's winter faire, at least – the Attolians would have to decide if they wanted labor, treasure, or food for their morbid prizes…<br>
<br>
<br>
<br>
<b>+1 Influence for attolians for sharing housing with house Turbansk!!</b><br>
<br>
<br>
<br>
Attolians gain FOUR UNITS OF BRICKS in surplus to needed projects!<br>
<br>
<br>
<br>
Work continued on the Capitol building – though it very neared completion – it needed even more help to be unveiled in all it's glory. Attolians, Kobolds, and workers of every stripe were paid to decorate and emboss every facet of the structure, and the ratkin especially gave the levels underneath a great treatment – a vault cut out of a natural vein of iron. <b>(MARKET CAPACITY RISES TO 20!)</b></div>
				
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 :<br>
<br>
<br>
<b>THE LODGE: <br>
</b><br>
The eastern woodlands were dark and grim compared to the light of the open plains around the platz. <br>
The draftstouts set up cages and traps for their hunting lodge and quickly found they could gain several manner of fish at the river, and small game and birds in the wood -- the Bulwarks were repulsed by hunting of another manner however -- Green worm masses -- in many cases knotted around trees or laying in pools of stagnant water ... these were supposedly leftovers of the Horned one's evil. Still, no match for a Bulwark -- even those worms that did attempt to lash out or leap were easily dispatched, and the masses were turned into bait for the fish. Winter food supply would increase, if slightly.<br>
<br>
<b>+1 INFLUENCE STOUTMEN FOR INCREASING THE FOOD SUPPLY!<br>
<br>
SETTLEMENT:<br>
</b><br>
In the territory called "No-elf's land" -- the stoutmen staked their claim. In full brute force the forest was felled around them -- first clearing a sufficient area for settlement, stacking tree after tree to build their new homes, and then slashing and burning a considerable amount of territory to make room for farming. Roughing it at first in great longhouses they quickly built family homes that enclosed areas that would become wind-shielded gardens. The fire was kept in control with expert care to create channels in the grass and trees so that it would not spread, and to begin the controlled burns with water prepared from the river lest it got out of control. The stalwarts felled trees as they could, and the draftstouts tended the fires... they too logged well into the nights, laboring until even their enduring forms found exhaustion.<br>
<br>
<b>LABOR: <br>
</b><br>
Many of the stouts sought jobs in the platz and learners square areas, it seemed boundless the need for construction. Stouts quickly earned their reputation, and their keep as preferred workers who could put in a shift and a half and many could work as hard as twice a normal man. They just seemed to sweat the work off of them, and if kept quelled, they would not tire in their labors. Structures went up for others faster than they did for their own -- but in short order the effect on the economy, and the stoutman purse, was evident. <b>(Stoutmen have minor access to market funds through labor service, they can leverage the market for 1-2 wealth!) (current market wealth =12) </b>Their placement in the New World Trading company also spiked the production of glass, which might see the greenhouses popping up all over the colony to be finished after all...<br>
<br>
<b>CLERGY:<br>
</b><br>
The ears of the people of the colony seemed open enough, if you knew where to look. Attolians were expected to be an intolerant lot, so close to the imperial hierarchy, but it was discovered many of the Attolians were pantheistic and very excited about a new philosophy, especially one that related to dualism of life and death -- a hot topic considering the proximity to the ruins. Some wondered if the Stoutmen faith could bring peace to restless souls, and bid the clergy try to proselytize THEM, though if the clergy had the courage or plans for that, they did not say. Kobolds, who's best understanding of the faith was that the empire didn't like it, took it as a reason to LOVE the stoutmen faith. They understood little common and even less of the doctrine, but sought to know it because "Fear from Empire means strongest Faith! Biggest!" -- it was not expected, but almost universal attendance of Kobolds to offered services took root and held firm. "Me Duel! Me Duel!" Became a kobold greeting in the colony -- though that they understood any true tenets was questionable.<br>
<br>
<b>+1 Influence stoutmen for 'converting' the 40-50 kobolds in the colony to their faith, as well as the appreciation of rites performed for others.<br>
</b><br>
Amounst others they were welcome to perform rites for the wounded and the slain in the recent fight, and were esteemed for it. The followers of Dracos were untrusting at first, but the Dualistic faith did not seem to proscribe worshipping dragons... not yet as it was expressed at least... so the majority decided it couldn't be all bad. Many Attolians asked what the clergy thought about the blood fountain, and it's duality -- it's dependence on belief while it bolstered the strength of the faithful... The St. Victorians kept to themselves about the Stoutmen Clergy... their faith was not prosecuted in the old world and some of them harbored suspicions of the Dualist faith for it being so proscribed. No love lost or gained, there. The Tyren listened to the clergy and nodded politely, but were largely unmoved. They were thankful for blessings and asked for rites of wedding or funeral to be anointed -- but didn't seem to take stock in the faith... they were more than polite in inviting it into Harun'Taras and their homes... but one felt it would not stick with them... they seemed to think of all gods as ghosts, and all faiths as narrow views of one great thing. Still, the clergy felt they had made many more friends than foes, and had given the stoutmen a friendly face in the colony, where most seemed gruff or preoccupied.<br>
<br>
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					<div class="bbWrapper">GNOLL ENCOUNTER! YOU'RE BURNING DOWN THE WOODS!<br>
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Attolian expedition comes in contact with 100+ gnolls intercepted before they can reach the claim of the stoutmen --<br>
<br>
"What is this?!" We have given you the southwoods, but not even the mud elves threatened they burn them down... explain, for the Bitch-Queen is concerned. What does this mean, do you cleanse foul magic, or is this foul magic of your own?!!<br>
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					<div class="bbWrapper">Caelis nodded as he listened to Walk-In -Cull's story. It all seemed to line up with what the Colony was aware of in terms of the cull. However, that carapace that had been found before seemed to be even more important than before. If the Attolians could discover a way to harm the Cull in mass, then it would be a great asset as the Cull merely needs to be wounded rather than killed. For now, they at least had the two preserved "swords of sharpness" that could be helpful. It seemed that an expedition to the Great Trees would have to take place soon to learn more and perhaps gather more carapaces. Caelis responded "All that you speak of... it seems that the Colonial Government suspected of in terms of the Cull." An idea then struck Caelis. The twiceborn. They were no longer living beings and consisted of reanimated bones. Surely, they could get by the Cull without waking them? What if they were asked to help? It seemed hopeful all of a sudden.<br>
<br>
"I look forward to fighting with you as allies against the Cull, Walks-In-Cull. Trust me when I say that we are looking for ways to harm the Cull, but knowing that they can be fooled has given me an idea. After the first battle of Mud Elf Aggression, the witches activated a spell that attempted to rouse the undead to the west in the ruins to attack us. However, the spell was intercepted, and instead... a group of skeletons rose called the Twiceborn. They have no motive like the Longdead, and are merely reanimated bones. Perhaps, they can be of great help to us in our fight against the Cull. We have also killed one of them and recovered the bones. From it, we managed to save two of its claws, which can even cut the shell of the Cull, but yes. In due time, we shall likely have to venture into the heart of the Cull to fight it directly. Let us keep in close communications. The Attolians will continue to figure out how to defeat the Cull and how to penetrate... that shield. You have my word. We will not cower and hide."<br>
<br>
---<br>
<br>
The Attolian Falconer was taken by surprise. His birds were preoccupied by the smoke that they had failed to warn him about the Gnoll warband. When they arrived the Falconer decided that honesty would be the best course of action to take. "We just discovered what is occurring as we were beginning our scouting expedition east. A recent group of new colonists from the Old World arrived. Unfortunately, without giving any notice or due respect, this group decided to strike east into the lands recently won in battle from the Mud Elves and claim the area as their home and are burning parts of the woods to create land for crops."<br>
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"It leaves a bad taste in my mouth. Ten Attolians fell in that battle for these lands, and many others as well, and yet these... proselytizers see it as free land for the taking with no respect or concern for any consequences of doing this. I fear that others from the east will see the smoke, and be attracted by it. Others who are not friendly or seek to have peace. Regardless, we were on our way to inform Lord Caelis of the situation. Although, it will likely be too late by the time that he is aware of the situation."</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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 :<br>
<br>
<b>BARN-RAISING PARTY:<br>
</b><br>
The labor was sufficient... but if not for the gold, progress would have been stifled. The original expedition had it's own difficulty climbing shearcliffs, but the ample scaffolds, built for minotaurs, turned out to be more than well-sturdy to transfer all their possessions, people and plans to the build site. The wealth for labor brought many Tyren workers -- who were insanely strong and surprisingly careful in their movements. With luck on their side, the GewGaw Party had things the way they were accustomed, which was exactly how they liked. Commanding a view over the entire colony from on high, they saw into the Gnollwood with a spyglass and saw seemingly how large that "community" was -- the forest east of the river was infested with them... it was good to know that the gnolls, if they did not outright fear the colonists, surely feared their capabilities -- for they were troubled not by the dog-men. The wealth hired a couple of handfuls of stouts, Tyren, and even some Ratkin who were dutiful and speedy laborers. By the end of the construction, from the Assembly hall which received a lions share of the "love and detail" bought with the wealth, the Invited could actually see a party worth having here. Quartz accents, Amber fittings, Zircon and Electrum finishing -- It was a damn sight above some of the squalid homes they saw in the platz and aptly named depression... and fabric and color brought on the expedition was used liberally to express the fire and the passion of the GewGaw. They had their settlement... and it was good.<br>
<br>
<b>Wool, Wood, and Warmth:<br>
</b><br>
While the GewGaw were proud of their own warm-weather offerings of clothing, they quickly found they preferred -- among those who could afford it, the beautiful winter wear the highborn were producing. Both in tandem and the Party and it's followers would not freeze -- once coupled with the gathering of wood that could be found on the shearcliffs.<br>
Initial maps showed it to be featureless, but there really were plenty of hills and a bit of forest -- though the trees looked brown and thin compared to the grasslands and forests below. It would matter not their aesthetics -- they would all burn lovely in a fire, as needed. Still, the surplus clothing went to market, and the clash of highborn fashion with that of the GewGaw -- which by commoners standards even lowborn clothing was finery -- They saw the poseurs, as they always did, taking on their garb as a costume's costume. Trite, but profitable.<br>
<br>
<b>GEWGAW HAVE MINOR ACCESS TO MARKET (1 wealth max) current market wealth =12 because of clothing production. <br>
<br>
GEWGAW AND HIGHBORN <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId15">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId16">Prince Vaethorion</a>
 GAIN +1 INFLUENCE FOR EFFECT ON STYLE OF THE COMMUNITY!<br>
<br>
SHEARCLIFF HEIGHTS EXPLORED:<br>
</b><br>
On clear mornings -- strange things could be seen to float beneath the meltwater reservoir... Examination by the black parade revealed no fewer than six great black-iron bells of some sort... like morning stars, they were chained to the bottom of the lake. They looked like torture instruments or items of war -- but old and perhaps dead from time... as no magic emanated from them, nor any harm come to them that searched them.<br>
<br>
The silty bed of the meltwater was rich in shellfish and crustaceans, succulent and fresh on the palletes of the invited.<br>
Still more interesting was raw Raegrass -- a potent herb that was difficult to cultivate out of the wild -- it was a key element in certain coveted narcotics -- such as Raigrois -- the fancy name to it dried and burned, and the more coveted Highborn narcotic, "Lumina" -- a shining powder or paste that was very hard to magically or chemically produce -- but had great value in gold and greater value to a folk like the invited. Raigrois was burned in hearths to celebrate it's discovery and great "siestas" were held in lodges to contain the smoke, visions, and appetites of the upper class... but real Lumina seemed out of reach... they had seen little but that in the rings and pleasure lockets of the highborn thus far... fully exploited, it not only might be a great export -- but a means to a more enjoyable way of life... Rumors were the Fennec had the knowing and the doing of such chemistries -- but it could still be done with great difficulty without them... <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId17">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId18">Spacekitty</a>
 -- it was also not long after the GewGaw Identified the resource that Fennec began pilfering it for their own testing and enjoyment...<br>
<br>
In addition to the Raegrass, the heights held another secret -- great tubers fat with water from the reservoir grew in the hardlands all around the water. Both sweet and bitter varieties, these unnamed roots were highly nutritious and foreign to the old world. The GewGaw could decide to line their larders with these roots and none might be the wiser (except maybe a spying fennec or two) -- or they might gain influence and profit from bringing these edible roots to market.<br>
<br>
<b>(Decision point -- GewGaw hoard food, or share with colony?)</b><br>
<br>
Aside from that, some of the hills were riddled with burrows -- great fat rabbits, a source of fur and meat, had been repopulating in this area since their apparent stripping from the land supposedly not long ago. Evidence of larger burrows revealed that something -- perhaps even this cull that was spoke of, cored-out the heart of these warrens, but did not get all or some managed to escape and return. in one of these caves the black parade found a mantis-like forelimb -- as sharp as any sword -- as if to prove the worst fears be true. The blade however was light and of a scintillating blue, tempting one to try to fashion it into a superior edged weapon...<br>
<br>
<b>"Cull blade" found by GewGaws!</b></div>
				
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					<div class="bbWrapper"><b><i>The Adventures of Tomaz and Jav</i></b><br>
<i><br>
"Poof" <br>
</i><br>
"Look Tomaz! I can see my breath"<br>
<br>
"Yea, yea. I know Jav. It's bloody cold today. Even colder than last week." <br>
<br>
<i>"Poof"<br>
</i><br>
"Fear my breath! I'm Dracos! Only if my body was a little warmer... it would look like smoke."<br>
<br>
"You know Jav, for a few minutes... I was glad the rest of the lads were back... thought that we wouldn't have to go to the east anymore...now I'm stuck with you again on guard duty... bloody chickens need to hatch quicker from their eggs."<br>
<br>
"Isn't it great? We don't have to march around anymore."<br>
<br>
"Yea, and just spend the next few months staring at the snow."<br>
<br>
"Well, at least we can watch the kids having fun. Doesn't it just warm your heart?"<br>
<br>
"Not as well as a flagon of ale."<br>
<br>
"You know Tomaz, I think you should stop drinking. For the kids."<br>
<br>
"What bloody kids, Jav? You've been talking a lot about babies and kids lately ever since we brought those Mud Elf babies back with the Brood Queen."<br>
<br>
"Don't you want a family? I want a family with a lot of kids. So, it's bad to be drinking so much."<br>
<br>
"What in the name of the gods are you talking about Jav? I sure as the Cull don't want to start a family in these blasted lands, much less with you!"<br>
<br>
"No, no, no... you're not elven! Those Mud Elf babies were kinda cute after we gave them a wash."<br>
<br>
"Oh dear lord... those babies really did get in your mind... Jav are you feeling okay? Did any of those worms get close to you? I think you should go see the Doc. Besides, what kind of elven maiden do you know? Half the time, you're either with me or you're messing around with the annoying kids. Sorry bud, but ain't none of us getting close to an elven lady. You wouldn't even have a chance with the... ahem... Lady Champion."<br>
<br>
"Tha-tha-that's just cause we're all so busy! When winter comes full blow. We're all going to be indoors. You'll see!"<br>
<br>
"You better start washing yourself better then, Jav. Ain't no lady gonna come to you if you smell... do you smell that?"<br>
<br>
"Smell what?"<br>
<br>
"It smells like smoke."<br>
<br>
"TOMAZ, TAKE A CLOSER LOOK. CAN YOU SEE FIRE? AM I DRACOS?"<br>
<br>
"Stop breathing on me you nit-wit! Your breath stinks. Look over there! There's piles of smoke coming from deep within the Mud Elf forest... call the boys. We're going to be on full alert. I hope it isn't another attack... we sent some expeditions out, but if its another army of Mud Elves... may the divines watch over them."<br>
<br>
"Aww..."</div>
				
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					<div class="bbWrapper">Highborn orders: <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId25">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId26">Prince Vaethorion</a>
<br>
<br>
<b>Chariot(s) <br>
</b><br>
Ten workers were not enough to complete the task at hand. At one elf per chariot requested, The highborn tasked with the job really wondered how long they were expected to take... or not to take, as it were. Still, they expertly assembled a Chariot, and it was blessed by the Planetar Angel. The highborn then reported back to ask for more workers. The expectations of the task were silly, given the manpower.<br>
<br>
<b>One Blessed Chariot Produced. Project has insufficient manpower.</b><br>
<br>
<b>Winter weaves:</b><br>
<br>
Highborn textile and clothing production however, continued apace. Not only highly covetable and warm winter clothing, but loaded "jack" clothing that could protect against projectiles as well as the elements. The thread count on elven jack clothing was high enough to deform around a projectile, slowing it's penetration. Models filled with metal links, sand, and thick fiber were all tested and sold at varying prices. They became popular by the general folk and sentries alike.<br>
<br>
<b>Singing for our Supper:<br>
</b><br>
The highborn were able to secure the help of tree-singers to stimulate their crops, but the tree singers were also busied with larger rites of winter in Harun'Taras. The singers made the plants more robust to the cold, but could not significantly increase their yield. At least the plants were safer for the trouble.<br>
<br>
<b>Local Caravan:<br>
</b><br>
More successful was the initiative to build wagons and begin a circular trade route throughout the colony. With adequate labor and staffing, those who might be on the borderline for winter preparations had essential last chances to barter with the elves. Trade for clothes was particularly high, and the Highborn caravan quickly found it's way into the veins of the colony economy. <b>(Highborn influence on market rises to up to 4 wealth.) current market wealth =12<br>
</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId27">
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		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId28">Heyitsjiwon</a>
<br>
<br>
<b>EXPEDITION IN THE EAST:<br>
</b><br>
The gnolls were unsteadily watching the border since the stoutmen slashed and burned a chunk of the forest, the gnolls hid well, their stench however did not. It was once thing to see so much wood flattened by the horned one -- but apparently free burning of the wood had left them uneasy. Still, they respected the boundaries -- and searching further east was possible.<br>
<br>
Beyond the ruins of the Mud-elf town, seemingly melting under the weight of the rot that surrounded it, was the foot of the mountain range... crude valleys and passes could be made out in the heights, and closest to the cliff was a deep fissure that seemed to terminate with a glacier that wound up into the mountains. Where the glacier touched the rock (and was invariably cutting it) the ice slowly melted and drifted into cracks below the earth. One of the high passes went straight into the mountainside, while two, eventually joined, rose higher and higher into the mountains.<br>
<br>
<b>ALPHAS BROKEN!<br>
</b><br>
The tamer, with the work in tandem of the most intimidating cyclops, definitively ended who the leader of the alphas was (the one eyed giant) -- once the alphas stopped jockeying for supremacy in the pecking order they were slowly being shaped into worthy battle mounts. An impressive breakthrough indeed.<br>
<br>
<b>+1 influence Highborn!</b></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-10-09T16:23:31-0400" data-time="1507580611" data-date-string="Oct 9, 2017" data-time-string="4:23 PM" title="Oct 9, 2017 at 4:23 PM" itemprop="dateModified">Oct 9, 2017</time>
			
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	</div><br>​</div>His mask was off.  It was propped against a tin of body powder alongside a towel and empty wine goblet, all of which were laid out on a nearby stool.  Kraucac, mesmerized by the lovely warm light playing across the mask, eventually looked away from the grinning jester in favor of a clear view of the fireplace.  Its ceaseless crackle was soothing, as was the bath he soaked in.  A servant filled the tub with steaming kettle-water half an hour ago and the Deputy submerged himself as soon as his flesh could stand the heat.  His muscles—sore from today's fierce sparring sessions against carnals—appreciated every minute of tub time.<br>
<br>
A gentle knock on Kraucac's chamber door was enough to break his meditation.  Without stirring from his bath he invited in whichever servant had decided to disturb him — at the very least they could refill his goblet.  But the guest that sauntered into his chamber was no servant.  It was Niruna, wrapped from shoulder to toe in silk and fur.  The wine would have to wait.<br>
<br>
"I'm happy to make room if you'd care to join me?"<br>
<br>
She couldn't help but smile at the Deputy's invitation as she closed the door behind her.  Her eyes peered through the bath as she drifted beside the tub.  When she was over his feet her right hand reached out from under her furry sleeve and danced her fingertips across the water's surface.<br>
<br>
"No thank you.  I've already bathed today and your water has cooled."<br>
<br>
"So it has."<br>
<br>
Niruna plucked his mask off the stool and stroked it gingerly with her fingernails.  Her next words, spoke down into his public face, were not as playful as her earlier ones.<br>
<br>
"Why strike a deal with the foxfolk for the raegrass?  We could make more money on our own."<br>
<br>
Kraucac sighed and snatched his faceplate back.  He slipped it back into place before he answered.<br>
<br>
"You've come to discuss business?  That's disappointing...  To answer your question, it's not certain we would be more profitable distributing the drug ourselves.  The Finecians have established connections and a network of customers that trust them.  And, as you can imagine darling, those take time and manpower to replicate."<br>
<br>
Like a cobra spreading its hood the Deputy lifted himself out of the bath.  He grabbed the towel and walked closer to the fireplace to dry off.  Drops of water ran down his skin and puddled together around his feet.<br>
<br>
"But more importantly partnering with the foxfolk provides us an economic ally.  Every play has a lead, but they also have critical support roles. It's time to put together our supporting cast."<br>
<br>
He attempted to tie the clothe around his waist but was blocked from doing so.  Niruna was behind him, her hands exploring his torso.<br>
<br>
"I have a role for you to play tonight," she whispered.  Kraucac's eyes smiled behind his mask.<br>
<br>
"You're in luck — I've mentally rehearsed the part all evening."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted dotted"></span><br>
<b>ORDERS</b><br>
<br>
• <b>Name village</b> — when the finishes touches were completed on the assembly hall the Gewgaws flew their party flag proudly over its double doors.  Shortly after that a sign was posted just outside the village bearing the settlement's name: <b>Loch Monsto</b>, after its founding party master.<br>
<br>
• <b>Raegrass</b> — arrangement with Finecians to better profit from raegrass.  The party—claiming the western Sheercliff Heights region—will harvest and process the herb into a narcotic. They will also sell the finished drug, but only inside Loch Monsto, their village.  The foxfolk will then purchase the herb &amp; drug (both forms will be available) at a whole sell price and sell it throughout the colony and any other market they can work into.  Gewgaws being primarily the supplier, and the finecians serving as sellers/distributers.  (this has been agreed to by <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId38">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId39">Spacekitty</a>
 via PMs)<br>
&gt;&gt; 20 peasants, 10 commoners, &amp; 2 invited (supervisors) - to startup the raegrass &amp; raigrois trade<br>
<br>
• <b>Hardland tubers</b>— the party celebrated the discovery of the moist vegetables, which they have come to call cliff carrots.  With the tubers being identified as hearty and nutritious, their harvesting was made a priority.  Most of the cliff carrots will be brought to market in the colony, but a portion will be pickled and stored to ensure the villagers eat well through the winter.<br>
&gt;&gt; 20 peasants &amp; 10 commoners - harvest, pickle, and sell cliff carrots at market<br>
<br>
• <b>Rabbit farming</b> — the party has plans to trap and breed as many of the rodents as they can comfortably keep.  The rabbits should provide a wonderful source of quickly reproducing protein and fur.  It's an ideal animal for their needs, especially for their lower castes.<br>
&gt;&gt; 20 peasants, 8 commoners, &amp; 2 hyena lashers (trackers) - hunt, trap, and breed rabbits<br>
<br>
• <b>Village patrols </b>— the Sheercliff territory, while their home, is still new and mysterious.  Black parade and hyena lashers maintain regular perimeter sweeps to watch for danger.<br>
&gt;&gt; 20 black parade, 2 hyena lashers, and 2 carnals - perform village patrols in teams<br>
<br>
• <b>Cull blade</b> —  the suspected Cull limb is brought (by Deputy Kraucac &amp; sorceress Niruna) to interested colony leaders for examination and discussion.  Once everyone has weighed in on the artifact the Invited try and commission highborn bladesmiths to forge it into an expertly crafted sword.   <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId40">
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<br>
&gt;&gt; 2 invited with accompanying servants</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><i><b>The Stoutmen<br>
</b></i><br>
<b>The Remove East<br>
</b>​</div>With the residences finished, the Stouts were ready to leave the company of the Firebeard Dwarves. Thanking their host for their so graciously lodging them in the autumn, the Stouts loaded all that they had onto their borrowed wagons and set off across the bridge to their new settlement, which they dubbed New Harmony. Each family was allotted a house to themselves if it could be afforded, and if it could not typically the smaller families agreed to lodge with one another temporarily. The wives and children unloaded personal affects, and things were taken from the <i>Anathema </i>for a permanent resting on land. In the Governor's House, a slightly larger cabin than the rest, the steering wheel of the ship was mounted on the wall opposite the door (having been replaced with a handmade spare). When their leader returned, he would no doubt find the gesture heartfelt. Cooking pots and cutlery were unpacked, and the Stouts enjoyed home-cooking of their own making for the first time in a while, lifting spirits. <br>
<br>
In the northeast of town, a ponderous spot of land had been laid out for the construction of a chapel. Although modest compared to the churches back in the Home Country, it would be the first meeting house of their faith in these new lands. All around the colony, as much green wood as could be found had been gathered to begin the construction of a wooden palisade wall to keep out intruders and wild animals. The woods, while depleted of large animals, still seemed forbidding and was populated by  masses of pulsating worms that the Stouts feared would do harm to their children. To the south, the woods were barren and scarred by fire and timbercutting. The ashes soaked into the ground and would provide for a good harvest come next autumn. <br>
<br>
After all the Stouts had arrived, Captain Gardver took temporary command over the colony and began to set down rules. He instructed that they were to only take two meals a day of the ordinary variety, or three meals meager. Most of the foodstores were commandeered by the guard and were put away in the warehouses, let out only by "reasonable request." This seemed an unnecessary measure to most in the colony, but some were afraid of foreigners stealing their goods and so the laws were enforced with little issue. <br>
<br>
After two or three days of their having settled there, Captain Gardver was accosted by a clergyman, John Newman, that the burning of the land had caused quite a diplomatic stir in the community. He suggested sending emissaries to make contact with the gnolls and assure them of good intentions and a commitment to peaceful coexistence. Another emissary, he suggested, should be sent to address the colonial government and to make reparations for the political embarrassment.<br>
<br>
<div style="text-align: center"><b>The Expedition<br>
</b>​</div>Moving further west, the Stoutmen party decided to split up. Reverend Gallt led half the force to go investigate the nearby ruins of a school, while Reverend Kearney took the rest further into the ruins to locate the library. <br>
<br>
<div style="text-align: center"><b>Community Life<br>
</b>​</div>The Stouts celebrate the Day of Dying, an important holiday in which they reflect on the natural state of mortal life. They hold a townwide festival, complete with dancing, music, and they use a bit of their wealth to purchase several barrels of ale. The Kobolds, who are seen as welcome in their community, most likely attend and there are several pithy sermons which are meant as congratulations of the work they have accomplished so far, and preparations for the celebration of the World's Birthday. For the outlandish Day of Dying celebrations, there is also a large cake baked with what sugar and eggs can be scrounged. <br>
<br>
<div style="text-align: center"><b>Detailed Orders</b><br>
<br>
1. Two Clergy and 10 Bulwarks remain in the Western Ruins on an exploratory mission.<br>
2. 5 Draftstouts and 10 Stalwarts maintain the hunting lodge in the eastern woodlands.<br>
3. 30 Stalwarts and 5 Draftstouts continue to fulfill their contract to the New World Trading Company.<br>
4. 10 Stalwarts and 1 Draftstout are tasked with erecting a palisade wall around the colony. <br>
5. 25 Stalwarts and 4 Draftstouts begin construction on the Church. <br>
6. 4 Clergymen begin moving between houses functioning as tutors, making sure that young Stouts are maintaining their reading and writing lessons and know their Scriptures. <br>
7. 2 Clergy continue performing rites and other public functions, and attempt to educate the Kobolds on the more specific doctrines of their religion. <br>
8. 1 Clergyman is sent to the gnolls to apologize for not warning them about their burning of the forest, and to assure them that the Stouts mean them no harm and are a peaceloving folk. 1 Clergyman speaks before the colonial government and offers to pay for the land they have settled on, and reparations for the unauthorized burning. He explains that they had no knowledge of land claims from  before their arrival. <br>
9. 10 Bulwarks defend the settlement and perform garrison duty, and occasionally scout the surrounding woods.​</div><br>
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					<div class="bbWrapper">NEWS ABOUT TOWN:<br>
<br>
<b>Blooming lamb beautified and expands! <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId48">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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 <br>
</b><br>
Continued Investment by the fennec has made the looming lamb the premier place to relax and dine in the colony, attracting quickly the attention of the GeeGaw Party <a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId50">
			<img src="/data/avatars/s/4/4413.jpg?1715818765" alt="Bone2pick" class="avatar-u4413-s" width="48" height="48" loading="lazy"> 
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 at least until they can come up with an equally comparable venue. It's said their assembly hall is something to see, but the splendor of the lamb takes the jewel in the crown!<br>
<br>
+2 Influence Fennec!<br>
<br>
<b>Study of Strange proteins yields findings!<br>
</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId52">
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 <br>
<br>
After months of analysis -- the study of three proteins found in the shell of a specimen of what is thought to be the cull proves finally fruitful. The three proteins, one crystalline in structure, one pliable, and one that unifies the two in an integrated matrix -- can be, at great cost, be disrupted. By disrupting the unifying protein it is shown that the carapace can be made suddenly though temporarily fully rigid -- which is thought will either paralyze a living specimen or cause it to move at the expense of it's own armor's integrity. The most encouraging news about the cull yet -- it requires fantastic labor and rarified and refined ingredients -- particularly the reduction of gold and silver. It is estimated a single weapon -- or 10 arrows would consume one full wealth to produce, and there is uncertainty at how long the distillation of any real quantity would take. Still, Hope in the colony rises!<br>
<br>
+3 INFLUENCE ATTOLIANS!</div>
				
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					<div class="bbWrapper">MORE EVENTS:<br>
<br>
<b>Raegrass makes a splash in town!<br>
</b><br>
A new commodity, in variable levels of narcotic form, has begun to increase in popularity. Production and sale is centralized with the fennec, though it can openly be purchased in Loch Monsto. Talk of rumored fennec processing and labor expertise in this milieu promises a surplus of this good hopefully to be available to traders and sent back to the old world in quantity! <br>
<br>
(Fennec and GeeGaw Access to the market increases, as many people spend petty cash on the recreational pick-me-up!) <a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId57">
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 <br>
<br>
"Cliff Carrot" Added to the diet of the colony! -- a newfound root vegetable, these heavy edibles are discovered at just the right time before winter truly descends... while these elder specimens may be the first harvest and the last of their kind -- their smaller progeny will make up a permanent crop of the colony and a rich source of dietary fiber and vitamins in a generally protein-heavy colony fare. This, along with rabbit fur and meat, are celebrated additions.<br>
<br>
(Health of colony increases! GeeGaw gain +2 influence as a nail is driven into the heart of the fear of hunger!)<br>
<br>
<b>GeeGaw Village Patrols --<br>
</b><br>
The land above shearcliff is grey and forboding in places, in several areas on the GeeGaw side of the claim, ancient cairns built by gnolls mark caves and burrows in the ground. The caves smell awful, and some members of the black parade swear they can hear the breathing of great beasts within. Rabbit and fish bones scattered about the caves further suggest something wild resides within these lairs. <br>
<br>
Also, the Shearcliff rise, or loose name given to the hilly ramp to the west leading up the shearcliff has seen patrols spying on Ravening Fish creatures being herded into the swamps by snakemen! Caught in nets and polearm restraints, the bipedal fish creatures are being actively ushered away from the colony. Gestures of peace have been made by withdrawing snakemen, but they are far too intent on their work (restraining fish beasts) to parley with outsiders. The reptile and fish-folk seem increasingly sluggish as the days grow colder.<br>
<br>
<b>AYMARANS WITHDRAW TO HIBERNATE!<br>
</b><br>
The brutish Aymarans, a dangerous but staple part of the labor force have retreated underground to languish in heated pools until spring. It is thought this will coincide with a spike in Aymaran births come spring, but Aymarans are not swift to comment -- "Cold" many are remarked to say, with only the Lurker-breeds seen above ground to help in the procuring of sharks and the trade of goods at market. Well known and aptly named Scarred Aymaran "Scar-Scar-Scar" gives a formal statement at learners square. "Cold. We Sleep the Winter. Also, Cold."<br>
<br>
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 <br>
<br>
Angel Gate(s): The Highborn lords training with the planetar angel has yielded new fruit -- the possible potential to form stable gates using the ways! While how this means of rapid travel might be dangerous or exploitable is still in debate, the highborn find the possibility of stable portals in and out of the ways to be a very promising avenue for adventure and development. Despite the literal terrors at loose in the ways great magic and treasures are known to be lost there, and a means of stable portals to areas normally far or difficult to travel between may lie within reach!<br>
<br>
<br>
<i>More events and Stoutmen process to come!</i></div>
				
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					<div class="bbWrapper"><b>"THE UNDROWNING ONE"<br>
</b><br>
The attolians had done their homework. Help from the mage guild gave their constructs "seer stones" -- eyes that would allow them to know what their stone constructs "saw"... they mounted one of these gems on a construct and sunk it off of a small craft over the middle of one of the shark holes.<br>
<br>
Down, Down, Down it went, an anchor wrapped around it as it sank through the deepening gloom and the spiraling or progressively larger sharks. Upon hitting the bottom of the sharkhole, the construct threw up a great cloud of sediment sending sharks darting away in every direction. The construct untied itself from the anchor-chain and the seer-stone lit up. Cassandra and attendants could now see what was happening. The murky gloom. Only the biggest sharks were down here... the water looked cloudy in places, even after the sediment settled... it was blood in the water... strange milky blood... as the construct lumbered along the bottom toward the source of the clouds.<br>
<br>
There, in the darkness, was "The undrowned one" -- a miserable thing, looking like a pathetic whipped dog of a humanoid, though great in size for a man -- nearly thirteen feet tall, with shackles on each of it's legs bound to the sea-floor and it's arms chained to great posts, the chains looking laughably small compared to the massive moorings for the restraints. One of it's eye sockets was empty, looking clear into the pathetic being's skull... it just looked tired... perhaps noble at one time the source of the "God-Rot" - the staple food of the sharks, lay apparent in the alien light of the construct.<br>
<br>
The sharks continually ravaged the restrained man-thing -- so pale, so pink and white, gaunt and resigned... and every time a shark tore a piece off of the pathetic prisoner it would heal, instantly. The construct watched. Over time -- he could see the creature seemed to shrink infinitesimally, and just as immediately the chains from the great boltings to the floor and hanging from the great poles shrank as well, keeping the creature bound. Perhaps centuries or more this process had unfolded -- the seer stone led to speculation that when the undrowned one was first bound here, it was massive -- large enough so that it's great pilings for it's restraints might have barely contained it. Now, it was a defeated and shrunken husk of what it once was -- it's tiny feet standing in it's own massive ground-deforming footprints... footprints so deep the construct dared not approach closer lest it fall irretrievably into them. Footprints like the one of the sandslope.<br>
<br>
The construct lit the seerstone around from the edge of the footprint, to rest on the face of the shrinking rotten "god."... and as if to answer it turned it's one eye up towards the distant sun above the sharkhole and let a single bubble rise from it's mouth... a single, pointed... scream?<br>
<br>
The bubble fizzed at the surface of the water, broken a thousand times, like perhaps the undrowned one itself... but the construct could not get closer without further instruction -- so it rewound it's path back to the anchor and re-tied itself. the sharks continued to circle and bite again, stopping only to steer clear of the light from the construct... and it was hauled forth back to the surface.<br>
<br>
The greatest of the sharks were humungous, lazy-swimming goliaths... growing giant on the mass of a god that shrank with their every assault. This thing was being punished... that was the last thing Cassandra could take away from the visions before the construct rose and broke surface tension and was hauled back to shore...</div>
				
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</b>​</div>Handsaws buzzed and hammers cracked.  Planks of pine and oak were hauled out of flat carts and stacked over autumn-browned grass.  A pyramid of cedar logs, each one sanded and treated against water rot, were piled near the lakeshore.  It was a cold Shearcliff morning yet there was a warm smile on nearly every laboring face.  The one exception, a party-masked Gewgaw noble, pouted behind her shimmering faceplate.<br>
<br>
Her mask's afterglow twinkled with wisps of lavender and silver mana.  This was the mark of Qrirish magic.  All sorcerers &amp; sorceresses require a party-mask to channel spells through.  It's one of the reasons the Invited are always dressed in their infamous face covers.  To be without it would be to disarm themselves of their most capable weapon.<br>
<br>
Niruna had recently performed an incantation to boost the passion of her workforce.  Majordomo Virding, the highest ranking unInvited party member, clicked his walking cane as he strolled next to the beautiful young sorceress.<br>
<br>
"They move like eager bachelors working for the favor of a lovely maiden.  Such energy and enthusiasm.  They'll finish the build in half the time with nary a shortcut," he beamed.  His hearty greying mustache framing his flushed nose and cheeks.  She yawned into her gloved palm in response.<br>
<br>
"I'd rather them move at half the pace and not tie up my time.  I should be down in the colony with Ollerrol."<br>
<br>
He turned towards the lake so his smile could melt out of sight.  As the leading administrator of the party Virding had been trained by the Invited to resist suggestive magic; out of habit he had suppressed Niruna's spell.  He leaned into his cane and eventually refaced her.<br>
<br>
"It was the Deputy who arranged the meeting with the Attolians.  It's only natural he be the one to accompany the Party Master."<br>
<br>
She sneered and batted her shaded eyelids.  Her mask's shimmer had started to fade.<br>
<br>
"If we're going to structure the party according to what's natural, then I should be the Deputy Master. I'm a sorceress after all."<br>
<br>
Virding cocked a single bushy eyebrow in response.  Compared to other Gewgaw aristocrats Niruna had always lacked a measure of subtlety, but even he was surprised at how blunt she was this morning.<br>
<br>
"Magic or not Kraucac's talented.  There's no disputing that... And he's never needed a spell to make the party love him."<br>
<br>
Her eyes narrowed and her jaw clinched.  She remained tense for several heartbeats before she rolled her slender neck and relaxed her posture.<br>
<br>
"What does it matter who the unInvited love?"<br>
<br>
The question was as friendly as a viper's strike.  It was a reminder of his place.  His status.  The Majordomo was an important party member but he would never reach its highest rung.  Thankfully for him, the insult failed to strike a nerve.  Virding had weathered Qrirish snobbery for over half a century.  He was well accustomed to how <i>the game</i> was played.<br>
<br>
"It has its benefits.  Furthermore, by my account, most of the Invited are smitten with him too."<br>
<br>
She shook her masked head and giggled.  Of all of the Gewgaw Invited Niruna's laugh always dripped the most condescension.<br>
<br>
"We're ceaseless actors Virding.  Our social cues are usually camouflage for our real agendas... I would have thought you were wise enough to not swallow the lip service."<br>
<br>
Mana no longer twinkled about her mask.  And once again her insult missed its mark.  The Majordomo shrugged and continued.<br>
<br>
"I may be a fool Niruna, but even a fool can see that Deputy Master Kraucac is on course to be the future of our party.  And if you've been positioned like I have, with an ear turned to catch rumors, then you'd  have heard them whisper that he just might be our present."<br>
<br>
 Her nostrils flared above her scowling painted lips.<br>
<br>
"I won't require your company today Majordomo.  You're dismissed."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted dotted"></span><b><br>
ORDERS</b><br>
<br>
• <b>Gather stone</b> — wanting to protect their new community, the party will harvest masonry rocks from the Shearcliff hills and mountains to build a rubble stone wall (6 ft height) surrounding the village.  Note: this is not the construction phase, merely the stone gathering phase.<br>
&gt;&gt; 30 peasants, 10 commoners<br>
<br>
• <b>Construct boathouse &amp; pier</b> — a building on the edge of the lake with a modest pier for several small fishing and/or transport crafts.  It will have room to unload cargo, disembark passengers, as well as a station to sort and clean fish.<br>
&gt;&gt; 20 peasants, 10 commoners, &amp; 2 Invited supervisors<br>
<br>
• <b>Raegrass trade</b> — believing the herb will become one of their most profitable exports, the party continues to work to bring it to market.<br>
&gt;&gt; 15 peasants, 15 commoners, &amp; 2 Invited supervisors<br>
<br>
• <b>Diplomacy</b> — the party feels it's time to get familiar with the colony's government and discover where exactly the Gewgaws will fit in.  To do this they'll try and have a sit down with the Attolians &gt;&gt; 2 influence spent to suggest the Gewgaws are ready for a role in colonial government with Attolians.  They'll also make time for a social stop with Finecian leaders at the Blooming Lamb before heading back north.<br>
&gt;&gt; 5 black parade, 5 carnals, &amp; 2 Invited (Ollerrol &amp; Kraucac)<br>
<br>
<b>• Leverage market — </b>for 1 wealth &amp; construction materials for the boathouse<br>
<br>
• <b>Village security</b> — armed and vigilant teams patrol the grounds to ensure the party's safety.<br>
&gt;&gt; 15 black parade, 4 carnals, &amp; 3 hyena lashers<br>
<br>
• <b>General work and maintance</b> — hunting &amp; gathering, food prep, road clearing, and other necessary village upkeep.<br>
&gt;&gt; 20 peasants, 5 commoners<br>
<br>
• <b>Resting</b> — a new order to show that a portion of the party (rest time will cycle through the population) are given time to recover &amp; tend to personal affairs.<br>
&gt;&gt; 15 peasants, 10 commoners, 5 black parade, 1 carnal, 1 hyena lasher, &amp; 2 Invited</div>
				
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					<div class="bbWrapper"><b>Continue building Chariots:</b><br>
Labor is increased to 10 Skilled laborers and 20 unskilled to build additional Blessed Chariots.<br>
<br>
<a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId72">
			<img src="/data/avatars/s/4/4413.jpg?1715818765" alt="Bone2pick" class="avatar-u4413-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/bone2pick.4413/" class="username " dir="auto" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId73">Bone2pick</a>
<br>
<u><br>
<b>Cull Blade</b></u><br>
The Highborn craftsman took this request very seriously and employed their best craftsman at the Blacksmithy to work lovingly to craft a sword from the part of the Cull. The Smithy used the finest materials to make the sword not just exceedingly sharp, but also magical. An appropriate sheath, pommel, and grip was affixed to the sword. The materials were polished to make them seem metal like.The now magical sword was dubbed "Cull Slayer".<br>
<br>
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<br>
 Order: Craft "Cull Slayer". 5 very skilled laborers, 5 unskilled laborers.<br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId74">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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<br>
<u>Fennec Request Building in Theater District</u><br>
Despite some Highborn Reservations, the Fennec have seemed to move in the right direction of improving their standing in the Colony. The acts of bravery, the displays of cooperation, the contribution to defending the colony from the Mud Elf attack and their additions to the comfort levels of luxury of the colony has help ease the defensive posture towards the Fox Folk. Upon careful consideration, the Highborn  consider to grant this request to the Fox Folk, as long as their interests to do not conflict with Highborn interests. The Highborn seek clarification of why the Foxfolk would like to be in the theater district?<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId76">
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<br>
<b><br>
<u>Mana Recharging Center</u></b><br>
<br>
The Highborn have an idea to make the mana field beneficial to the Colony. A Magic mill/mana recharging station is proposed to be constructed. One which Tears of Divinity could be possibly recharged along with magical items and magic users. This technology would be a combination of Highborn High Magic plus the other Mages magic, based on the various kinds of Magic. Earth, Nature, Astral, Fire, Air, High etc. (with the exception of Blood and Dark magic).  (This would be a Massive endeavor, one which the Mage Guild's and Colony's full cooperation would be needed. The Highborn Prince and the Arch Mage presents this idea to Caleis and the Mage Guild personally.<br>
<br>
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<br>
    Order:<br>
    The Prince, the Arch Mage and the Cleric take Blessed Chariot and 5 Mounted Elite Spearman on Runners and present idea to Caelie and Mage Guild. Labor, materials and wealth to be decided upon and shared by Colony. Mana crystals are to be used to help focus the energies and replenish mana.<br>
<b><br>
<u>Elite Runner Riders</u></b><br>
<br>
The Highborn best riders of the Sword Masters begin to Ride their now broken in Alpha Male Runner Mounts. The Alpha Mounts are armored to make them more protected.  Five Mounts are developed to begin with with more to come. (note: Highborn Riders are better armored, this one in the picture is training)<br>
<br>
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Order:  5 Skilled Laborers and 5 unskilled Laborers make armor for 5 Mounted Alpha Runners. 5 Elite Swordmasters are bonded with their mounts in a Bonding Ceremony.  (note: this is an ongoing process and the intent is to build up a force of 20 over time)  (note: <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId78">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId79"><span class="username--style6">Beckoncall</span></a>
   Let me know if this drawing is suitable it was the closest I could find.)<br>
<br>
<u>Gambling Hall at the "Shining Eagle" in the Theater District</u><br>
Among attractions in the Theater district. The Highborn Will begin to offer Upscale Gambling in the backrooms at it's venue and will up It's dining game to compete with the Bloody Lamb. The Highborn will assign one skilled Highborn to be the Innkeeper. The Highborn search out to hire the best chefs of the colony. The Highborn improve the atmosphere to draw the most upscale crowd with fine materials like quartz. The Highborn insure no petty theft occurs like at other venues. Lindar the Bard plays for the Crowd and the Highborn hire actors to play in the nearby theaters.<br>
Current Menu:<br>
<ol>
<li data-xf-list-type="ol">Braised River fish, sauteed water plants  and Blueberry Tart, Glass of Whiskey <br>
</li>
<li data-xf-list-type="ol">Smoked Capy, with roasted potatoes and Blue Cheese, Tankard of Ale <br>
</li>
<li data-xf-list-type="ol">Steamed Shark in garlic sauce and Dried Cherry, Glass of Wine <br>
</li>
<li data-xf-list-type="ol">Baked Runner with Nutmeg and melon Pie, Glass of Cherry Brandy <br>
</li>
<li data-xf-list-type="ol">Stewed Vegetable Sausage in spices with Onion, Tankard of Mead <br>
<br>
Some of the Games to play:<br>
<br>
Mud Elves Eye, Beat the Cull, Pass the Barrier, Escape from Slavers  (these are variances of Card and dice games). <br>
The Highborn Put 40 percent of Gambling profits to the Colonial University and into educating Colonist. <br>
<br>
Order:15 skilled Labor and 20 unskilled labor work to improve Inn and Gambling, one wealth point spent. One influence point spent to draw customers to gamble and to dine. <br>
<br>
<br>
<u><b>LABOR DEPOT:</b></u><br>
With the Amaryan workers going into hibernation, The Highborn see the need for a centralized labor pool. An Employment agency/Temp workers business where the various factions can go and hire workers directly. This would be a far more efficient means for dividing labor among the colony. The Highborn would charge a small fee. The Highborn would engage in contracting out laborers, both skilled and unskilled to those who needed them. The Highborn will engage all the guilds to arrange apprenticeships, over see training. The Main office will be an office at the Highborn district with the main pick up location being in the center of the platz near the Attolian district, and market with additional pick up and drop off points for laborers by the Haruntaras, passing the farms, East of the River and the Capital building. The Route could be expanded as needed. (if for example the Stoutman needed labor). Runner pulled wagons dedicated to moving about teams of labor will pick up laborers at the beginning of the Day and drop them off at the end of the day. The Highborn linguist will be directly involved to overcome any language issues. A small team of Highborn will be involved in this daily. The Highborn will pay fair wages and do not intend to exploit. <br>
The Highborn use their influence to attract laborers and their organizational ability to disperse labor efficiently around the colony. Besides going directly to the Labor office for work, the laborers and employers can show up by the Provision store to be hired. <br>
<br>
Order: The Highborn set up Labor pool, Temp workers, Contracting business. (10  skilled and 20 unskilled laborers with the intent to hire other non factions to work with labor pool) The Highborn spend an influence point to get word out. <br>
<br>
<u><b>Selecting  or Building a Building for Bank</b></u><br>
This needs to be a priority for the Colony <br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId80">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId81">Heyitsjiwon</a>
 <br>
<br>
<u><b>Portals:</b></u><br>
<br>
The Prince intends to send a party into the Portal, but more study needs to be done. <br>
<br>
Order: <br>
The Highborn leverage 3 wealth from the Market. <br>
<br>
Updated Post: (forgot to add)<br>
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 <br>
  <br>
Order: Exploration of the Eastern Mountains passes. <br>
The Highborn send an expedition East to the Mountains pass for an extended exploration. This will include the Spy Master,  Tactician, 7 Countryman, 5 Sword Masters, 8 Elite Spearman, 5 Archers, 10 Springborn Spy apprentices, 3 Skilled workers [Elite Spearman}) with knowledge of minerals, mining and Geology.  with provisions for extended exploration, cold weather. mapping and assaying the lands. The Attolians are invited for this exploration and the Highborn request the help of the Attolian Geologist in particular as this venture will be intent on discovering minerals, resources (gold, diamonds, silver, metals iron, nickel, copper and any other value resources including food stores). The Highborn are also seeking Eagle nests in the Mountains for Mounts. <br>
(the Highborn send extra provisions, very warm clothing, shelter materials, ropes and crampons for ice/Glacier climbing, the Highborn send the Eagle Eye magical item to be able to scout ahead when scouring the mountains for passes)<br>
<br>
(ooc: sorry these are orders only and not RPG. It took me much longer than I thought considering)<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-10-17T22:49:46-0400" data-time="1508294986" data-date-string="Oct 17, 2017" data-time-string="10:49 PM" title="Oct 17, 2017 at 10:49 PM" itemprop="dateModified">Oct 17, 2017</time>
			
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					<div class="bbWrapper">Sir Bors was intrigued but a bit disgusted at the Gnoll Camp. They had certainly fallen from grace as it seemed that the total war that they waged against the Horned One took its toll in the quality of life among the Gnolls. However, he expected things would change soon. Regardless, he came here on a mission to trade the Mud Elf heads, and was determined to improve relations at the same time. Thus, he simply decided to trade the heads for treasure as the food didn't seem needed and labor was not a priority.<br>
<br>
---<br>
<br>
Upon hearing the advice from Walks-In-Cull, the Attolians realized the opportunity that presented itself. Like the Mud Elves, they could don bone armor and try to fool the Cull. However, unlike the Mud Elves, there was no Horned One to provide the blessing of death... however, there was still his legacy. The Magical Workshop was done and could harvest the air and more importantly the death magic that was naturally produced in the Blasted Hearth. Thus, an experiment began. Could the Attolians imbue the bone armor with a signature of death from the death magic? The Attolians and their two magically inclined experts were immediately put towards this task. A call went out to the Colonial Government for any additional aid, especially from the Mage's Guild to help with this experiment. The Colony knew how to make weapons that could kill the Cull, but now they needed a way to get close without awakening it.<br>
<br>
---<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/3ItmUwJWcXk/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/3ItmUwJWcXk\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/3ItmUwJWcXk&quot;]"></span></span></span><br>
<br>
In the bustling Attolian Housing District, if one listened very carefully, one might be able to make out some sort of sound. What it was hard to discern as it was faint and muffled. However, if you were able to follow the sound, you would find yourself going into a small warehouse with a cellardoor. Opening the cellar door, the most notable thing would be that the air from the cellar was even colder than the air outside. Down the stairs, the sound becomes clearer and clearer. The sound... no sounds are not mere sounds but a gossamer of voices. Light and enchanting... if you weren't careful, then you might find an hour slip away, listening to the voices. The Attolian Ice House had been converted. Not into a mere choir room, but into a crystal growing room. The ice was evidence of how successful the project had been so far. Now, it was time to take the next step. To grow other, perhaps even magical crystals. Perhaps it was a foolhardy endeavor, but the sirens were passionate in their symphony to uplift and force these crystals to rise. After all, it was a nice challenge as they knew that they could make the soul of a mortal ascend with their singing.<br>
<br>
---<br>
<br>
It was a queer day for Caelis, but a week ago one of his Halberdiers, a certain Corporal Jav, walked right up to and asked Caelis personally what would happen to the Mud Elf babies. The Brood Queen was a guest of the Government and was now temporarily housed in the Capital under close observation. However, the question did raise many questions. These babies... and ultimately other children. What happens if they do not have parents? Many had perished in these dangerous lands, and if they had kids, then who would look after the children? So far, the Attolians had brought the babies to the Healer's Guild, but this was a half measure. This was the future of the Colony at stake and the fact that Caelis did not have a solid answer bothered him. Thus, the idea came to him. What if the Colony had a central place for all kids? A place where they can have fun together and learn? Thus, Caelis set off to have the Colony's first daycare and orphanage established. The babies can be raised there by dedicated staff and other children can be brought here temporarily while the parents went off to work. Thus, the kids would have the ability to make friends, have fun, and learn instead of just staying home all day in the winter. Thus, Caelis dedicated a lot of skilled labor and wealth to see this project come to fruition.<br>
<br>
---<br>
<br>
With the first expedition caught up by the gnolls and the Stoutmen... they only came back to report that they had found a glacier, but did not explore the rest of the mountains. Thus, Caelis ordered for a second expedition. This time, it was well prepared with many dwarves, experts of the mountains, and they were fitted with Capy clothes to keep warm, and Sharkskin gear to help them climb if need be. They were also given some of the pitch found in the battle to assist them to melt some of the ice and have a source of heat if need be.<br>
<br>
---<br>
<br>
In addition, there was the Depression. For long, there was little oversight on what had been going in and out of the Colony. However, this would have to change soon as the Colonial Government needed the ability to know what is being sold and bought in the Colony and to tax these trades. In addition, unfettered access to the Depression meant that if attackers from the sea were to come, then there were no defences in place to hold them. Thus, the Attolians began an ambitious project to build a military checkpoint that would serve both purposes. It would funnel trade and allow the Colonial Customs to examine any goods and keep track, but it would also provide fortifications that would help stop anything trying to enter the platz by force.<br>
<br>
---<br>
<br>
With the Colony growing with even more new arrivals, it was becoming more obvious that laws were needed to keep the peace and unity of the Colony. Thus, Caelis came to the Capitol and presented to the other Colonial Government members several proposals. Among them were:<br>
<br>
1. The Formal Establishment of a Colonial Garrison. It requires each member to provide at least 10 soldiers to form the core of an elite quick reaction force. These soldiers would train with each other constantly, and only be deployed in the event of an attack on a member of the Colonial Government or war. Such an organization would have likely helped the Reinen and saved many lives as the time needed to muster all the factions' forces led to the complete destruction of the Reinen settlement. Ultimately, the purpose of this force is not to win the battle but to quickly deploy and effectively fight to buy time for the rest of the Colony to deploy its soldiers in force. This force will be led by the most veteran and skilled soldier among the soldiers given. However, this position of Commander is a permanent position and will be full time. Meaning the Commander cannot be taken off duty unless a proper replacement is decided by the Colonial Government.<br>
<br>
2. All drugs must be sold through and approved by the healer's guild. Meaning that no one is legally allowed to sell drugs intended as medicine unless it has been condoned by the Healer's Guild (kind of like a pharmacy system). Clearly, this means that the Attolians will willingly give its entire supply of Opium to the Healer's Guild as long as the proceeds are returned to the Attolians.<br>
<br>
3. Any further major and significant construction from this point on in the proximity of the Colony will require approval from the Government in the interest of city planning and zoning. Otherwise, we face numerous independent settlements with little sense on how infrastructure is built. (Major construction would in general be things that would require changes or addition to the map that Beck makes.)<br>
<br>
4. All goods and beings entering and leaving the Colony must be subject to examination by the Custom's Office. The Custom's Office is currently largely an Attolian led endeavor, but other members are requested to provide aid as well. There are significant defenses and fortifications up, but little of it is manned other than by the Exiles.<br>
<br>
5. The Colonial Government formally adopts the Pantheon and encourages the freedom of religion for all Colonists.<br>
---<br>
<br>
Orders:<br>
<br>
a. Sir Bors trades the heads for treasure with the Gnolls.<br>
<br>
1. Use the advice from Walks In Cull to imbue Mud Elf bone armor with death magic from Blasted Hearth to fool Cull with help from Mages Guild.<br>
Nicholas, Cassandra<br>
<br>
2. Crystal growing project for magic crystals, tears, magical arrow/ballista heads (from the silo).<br>
30 Sirens, 4 Units of Magic Crystals, Astral Tear, Depleted Tear, the fire and ice missile heads from the silo<br>
<br>
3. Build an orphanage/day care at learner's square.<br>
Architect, 10 Skilled Workers, 20 Skilled Dwarf Workers, 25 Unskilled Workers, 1 Wealth, cranes<br>
<br>
4. Explore east of the Stoutmen/Expedition to the mountains with the Highborn.<br>
Falconcer, Geologist, 5 Halberdiers, Dwarven V Skilled Cartographer, 10 Dwarf Soldiers, Captain Rickter bon Dragor (Dwarven Tactician), 3 Elite Dwarf Soldiers, Hound, 1 Unit of Pitch, Capy fur and shark skin clothes and equipment<br>
<br>
5. Expand Customs Office by building a checkpoint/inspection station at the narrowest point in the depression that leads to the beach.<br>
1 Sundered King, Castellan, Engineer, 2 V Skilled Dwarven Engineers, 2 Gnome Engineer/Crafter, 15 Skilled Workers, 20 Skilled Dwarf Workers, 5 Halberdiers, 25 Unskilled Workers, 2 Dwarven Guardians 4 Units of Brick<br>
<br>
6. Caelis brings several proposals to the Colonial Government<br>
Caelis, 2 Influence to push the ideas<br>
<br>
---<br>
Other Continuing Labor Delegations:<br>
<br>
<b><i>Colonial Capital Project<br>
Architect, Castellan, cranes, 50 Freedmen, 40 Kobolds, and all the building materials available, 10 Skilled Workers<br>
<br>
Policing/Guard around the Platz and Depression/Port<br>
1 Sundered King, 20 Halberdiers<br>
<br>
Trade Mission<br>
Lothar, Shipwright, 10 Unskilled Workers<br>
<br>
Ruins Expedition<br>
Falconer, 5 Halberdiers<br>
</i><br>
Kobold Language Study<br>
Linguist</b></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-11-27T14:34:20-0500" data-time="1511811260" data-date-string="Nov 27, 2017" data-time-string="2:34 PM" title="Nov 27, 2017 at 2:34 PM" itemprop="dateModified">Nov 27, 2017</time>
			
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					<div class="bbWrapper"><b>Stoutmen orders!<br>
<br>
STOUTMEN SCOUT, STOUTMEN DOUBT:<br>
</b><br>
Reverend Gallt was a brave one -- breaking himself and 5 bullwarks off of the western ruins expedition to seek the site of the school. The fennec hitmen for a while followed both groups, but deciding that the larger force going to the library was the more fun of the two missions, opted to leave Gallt and his men to their own devices. Crossing the threshold from the purified Agora and Theater districts into the Lyceum district was obvious -- the dead were everywhere. Skeletons lay in the streets, leaned and sat against almost every broken pillar, low-ruin wall, and piece of tumbled stone. It being day, they didn't move -- mostly. The contrast between the sullen and deluded longdead and the eccentric "Twiceborn" skeletons that occasionally visited the colony was striking. These undead were truly haunted. Occasionally one or a group of wandering longdead scholars would mill down a dusty road, often pantomiming the reading of books or thumbing the husks of burned texts. It was at one such dusty road that Gallt and his men turned down that they saw the pit that was once a school... and immediately regretted ever coming here. The school, or at least the basement of it, resided squarely in the heel of another giant footprint, as great in size as the sandslope, in burned with an eerie blue flame. The coals seemed to shift and boil, Gallt remarked to himself... until his eyes adjusted to the light -- they were not coals at all -- they were the tumbling and roiling bones of what might have been a quarter of this ruined city's children... and Gallt and his bulwarks looked into the fire, and the fire too, looked into them and screamed in an agony and fear that no living thing could muster. The voices of thousands of children shrieked with the pain of millenia of burning torture -- and for a moment, Gallt felt as if he was staring through the doorway of some hell itself. The spirits of nurses, attendants and teachers scrabbled at the walls of the basement, trying to clamor with their flames into the cold dust of the crater... but could not. The Bulwark would not flee -- it was not in their nature -- but Gallt was the one who must decide what to do... was there anything to do but flee from this horror and spend the rest of one's life trying to forget it?<br>
<br>
<b>THE REST OF THE WESTERN RUINS EXPEDITION:</b><br>
<br>
Meanwhile the rest of the expedition sought the Great Library -- and find it they did. Countless ghosts swirled around the building like moths around a flame. The entrance to the great library was blocked by a great barricade of bones and tattered effects -- it seemed many, many townspeople had attempted to find refuge in the still-standing structure trusting on it to perhaps save them... but the expedition could see that the door was barred from the inside. A massive throng must have killed themselves trying to get in, a layer of broken and trampled bones covered by a legion of skeletons that were pressed so tightly neither age nor corruption had allowed them to fall they were packed so tightly. The windows of the library were broken and their bars pitted to nothing in the ravages of time, but to look inside was to see ghosts scurrying along every surface. Strange red lights glowed from pits in the floor -- the shine of metals and glimmer of crystal, and not the promise of fire -- to truth it seemed that the ravages of flame had spared the library -- through the windows the stacks remained standing -- though exposed to the elements and ages. To proceed would be a brave endeavor. It would need to be stated who planned to proceed.<br>
<br>
<b>DECISION POINT: <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId92">
			<img src="/data/avatars/s/24/24291.jpg?1542299569" alt="Shireling" class="avatar-u24291-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/shireling.24291/" class="username " dir="auto" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId93">Shireling</a>
 must decide what to do at the site of the forsaken school.<br>
<br>
DECISION POINT: All colonist players on expedition must decide if they dare to proceed into the ruins of the library.</b></div>
				
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					<div class="bbWrapper">STOUTMEN (Con't):<br>
<br>
The hunting lodge was quickly completed, but the full extent of the boons had yet to be seen... today the stoutmen caught a Moose! -- a young one, but fat off the land and worthy meat and fur. The largest wild animal seen to date, nonetheless the cages were brimmed with birds for roasting, and the hunting of small game subsidized the food stores so much of had dwindled from what was leftover from the journey or that which must be bought at market.<br>
<br>
The Pallisade went up quickly and efficiently, with the "Blasted health" nearby so full of fallen spiky wood and the clear-cutting of the stoutman claim. The Worm masses quickly learned to stay away from the alert hunters (though they had to be vigilant to keep the worms from gaining access to traps) -- and now they would quickly learn to stay away from the stoutmen claim -- it only took only rolling mass of worms to tumble and be cut apart on the spikes for the worms to stop any attempted encroachment entirely -- and noticing this was more disconcerting than it was a relief -- did they share a consciousness? The masses were weak, but were not above seemingly stalking folk alone out in the wood -- this was tested rather than fumbled upon -- the worms were not a threat to the wary or the defended... but one wondered what the masses might do if they happened upon folk hurt or lost in the wood...<br>
<br>
The Stalwart Church would be completed soon. The Stalwarts were seen to fall asleep at their work only to rise again to tackle it once more. The length of it was completed in merely a handful of days, with the upper vaulting part and chambers soon to follow. Wood elves from the colony -- sent by the Tyren as a sign of goodwill, "Tree-Sang" the wood of the chapel into stronger more supporting shapes -- not just held together by intellect and nails the church would rest upon it's own bones, showing impressive load-bearing the stoutmen were only able to appreciate in degrees of awe. Once their rites were done, a Tyren Delegation came to the stoutmen -- lead by Bruul... some kind of minotaur warmage.<br>
<br>
"Forgive the posturing and stiffness of some of the rest of the Imperial government, and consider joining the colony government officially by placing your own sigil on the colony flag, as we have. We Tyren and our woodelf brothers are fiercely independent and valuing our freedom -- but we encourage you not to alienate yourself from the whole. Foes mightier than all of us roam these lands -- even now our great chief, Orm -- slumbers under the weight of his injuries. We are here to help you -- become a part of the whole... before something too big for you to face singularly befalls you. Do accept our rites of tree-singing as our gift of goodwill, and feel free to walk the paths of Harun'Taras as long as there is only peace in your heart. The Tyren welcome you."</div>
				
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					<div class="bbWrapper">Many matters had to be dealt with at the Colonial Government as message after message seemed to arrive. The Firebeards sent a proposal. During discussions over the message. Caelis made clear what his stance was.<br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId100">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId101">General Deth Glitch</a>
 (Beckon added for mention)<br>
<br>
"The ballistae are under the ward of the Highborn, and thus I will defer to them as to how they should be deployed although, more defenses for the port certainly would be appreciated.<br>
<br>
As per the, Garrison. The idea is generally something that we have all agreed to act upon although the recent attack by the Horned One has disturbed its execution. If anything, however, the battle should serve as evidence that the need for a standing army is crucial and all members should vote in the affirmative and commit at least 10 soldiers.<br>
<br>
Finally, the Attolians are firm on their stance that they will not approve entrance of the Firebeards into the government until they sign the charter and non aggression pact that we have spent precious time drafting. The Attolians appreciate the help that the Firebeard have provided and are willing to even help stop this Mother Fisher as it threatens us all. However, the last thing that the Colony needs is to make the Empire think that we are harboring rebels and are outwardly hostile to them. As much as it pains many of you, we are dependant upon trade with the Old World. If the Empire finds out that rebels are a part of the Colonial Government... I shudder what our future will look like even if we do defeat the Cull. In fact, death by the Cull might be preferable..."<br>
<br>
When word from the Stoutmen arrived, Caelis continued to present his stance. "The Stoutmen, with their apology, have shown a well appreciated remorse and offering of remittance. However, ignorance of the law is no excuse for breaking the law. Thus, the Attolians propose that they simply recooperate what was lost in the flames. Wood will be in great demand for the years to come. Let us request that the Stoutmen designate a task force to maintain these woods and replant trees that will be lost over the years. Let this offer of apology serve as the foundation for the Colony's forestry and conservation of the woods."</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen Expedition<br>
Western Ruins</b>​</div><br>
When beholding the site of the pit, Gallt was immediately stricken by horror at the sight he beheld. He touched his head, his lips, and his heart in a sign of peace before closing his eyes; but the image was permanently tattooed on his brain. The soldiers who accompanied him grimaced under their helmets, and turned to each other with wide eyed looks. <br>
<br>
"What is your command, your grace?" Said the most senior of the soldiers, putting a gloved hand on the back of Gallt's curraiss where the two plates were fastened at the shoulder. <br>
<br>
Gallt reached in the pocket of his vestments and withdrew a holy book of hymns. He turned to the sergeant and said, "Cans't thou not see these souls trapped in worldy torment? Let us sing and put them to rest, brothers, then we shall leave this place."<br>
<br>
Gallt turned to the 23rd Psalm, a Psalm of Dying, and they began to sing. The song was said to put tormented souls to rest, and perhaps it would work in subduing whatever abominable force or entity kept the spirits thus entrapped. <br>
<br>
<i>Farewell and ado, ye souls lost in worldly vice<br>
All's well that ends well with thee<br>
Take heed unto the saints' strong advice<br>
Prithee tak's't thine leave of me<br>
<br>
Release them, oh Malignity from thine beatings<br>
And harry no more the souls of the dead<br>
Thy victr'y o'er them is fleeting<br>
And no more shalt thou stand in Maker's stead<br>
<br>
Maker dearest take hold of them<br>
With thy might and thy great form<br>
Carry their shades cross't the mortal rim<br>
Carry them to their divine home<br>
</i><br>
<div style="text-align: center"><b>The Library<br>
</b>​</div>At the library, the situation was much different. Reverend Kearney surveyed the front of the church and, taking stock of the fact that there was probably very real danger inside, he thought that it was worth the risk to press onward. Seeing as the door was barred from within and hardly accessible, they would find a different way to gain entry. The most likely candidate seemed the windows with were no longer barred thanks to the rest of ages. With them, the Stouts had brought a peace of strong rope which they affixed to a large fishing hook that they had brought for such a purpose. After several attempts to throw the hook onto the windowsill, the grappling hook found purchase on the sill and, after testing it with their whole weight several times, the Stouts began to scale up the wall and into the window onto the first floor landing with the highest-ranking Stout soldier going first and then Kearney, and then the other soldiers who would toss their weapons up to them from the ground as they ascended. Finally, after the last Stout was up, they extended their aid to anyone that would like to ascend with them and the soldiers looked around to take stock of their surroundings. <br>
<br>
<div style="text-align: center"><b>Governmental Actions and Society<br>
</b>​</div>In response to the Attolians and their statements in the government meetings, the Stouts establish the Forester's Guild. The Forester's Guild is headquartered in a cabin in New Harmony, the Stout settlement, and accepts members of all races. The express purpose of the Forester's Guild is sustainable logging and hunting. Given their ability to police the surrounding forests, the Stouts declare that anyone who desires to hunt must receive a writ of licensure from the Forester's Guild and furthermore that any poachers caught by guards or proper hunters will be subject to a fine not less than 10 shillings and not more than 50, or twelve hours in the stocks. <br>
<br>
Furthermore, the forest immediately to the west and north of New Harmony is considered protected by the Stouts and is ineligible for clearing except in small degrees for cart paths or roads. For all other clearing, Stouts must receive a writ from the Forester's Guild and the colonial government before clearing. Trees smaller than 15 feet tall or three hands wide can be cut down without permit for firewood as needed. These laws and regulations at their inception apply only to Stouts and the woodlands surrounding their settlement. <br>
<br>
The ten Bulwarks who were hitherto assigned to police duties in New Harmony are pledged to the Colonial Government as the Stouts' tithe of men for the common defense. In their stead, ten of the Stalwart workmen are appointed Sheriffs. Armed with clubs, staves, and short bows and little to no armor, they are not as effective at defending the settlement as professional soldiers but are adequate for police duties and patrols. <br>
<br>
In response to the Wood-elves assistance in the construction of the church, and the hospitality of the Tyren delegation, the Stouts agree to become formal members of the colonial government and provide a mark to represent them to be placed on the colonial flag. The symbol consisted of two circles meant to represent coins that met on their left and right sides respectively. On one coin was a stylized Sun with a V superimposed atop it. On the other was the figure of the Moon, with a V embossed above, but inverted in such a way that it resembled a downward facing arrow. When the sigil had been drawn on paper by Captain Gardver it looked thus:<br>
<br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.362871/" target="_blank"><img src="https://www.rpnation.com/data/attachments/299/299833-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="96" height="100" loading="lazy"></a><br>
<br>
Detailed Orders will follow at the completion of the processing of other actions. Mentioned: <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId108">
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					<div class="bbWrapper">Upon hearing word of the Stoutmen and their actions, a letter was swiftly drafted to the Stoutmen.<br>
<br>
"Hail Neighbors,<br>
<br>
While the Attolians appreciate the Stout's excitement over recuperating the costs of burning the woods, several things should be noted. This was a mere proposal to the Colonial Government and not an actual decree. Secondly, the Stoutmen expanding their claims in the woods and passing legislation is concerning. The offer of reparation was for the woods lost and land taken in the Stoutmen's settling in the woods and subsequent slash and burn. The promise to maintain the woods with no other gain is what the Attolians see as proper restitution.<br>
<br>
The Colonial Government sees the rest of the woods as still Colonial Government domain and the proposal was for the Stoutmen to provide labor to maintain the woods. However, so far, the Forester's Guild appears to merely be nominally established with no designated labor attach to its supposed founding. Finally, the Colonial Government has typically voted to allow new members into the Government. We appreciate the Stoutmen's eagerness to join, and see few if any impediments in the Stoutmen's acceptance as long as they are able to provide evidence of their colonial charter. May, this all mark a period of mutual friendship and prosperity.<br>
<br>
-Lord Caelis Wolff of the Kingdom of Attolia"<br>
<br>
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<br>
(TLDR, we're putting the cart before the horse. Let's take the proper steps to get everything resolved.)</div>
				
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					<div class="bbWrapper"><blockquote data-attributes="member: 20661" data-quote="Heyitsjiwon" data-source="post: 8411378" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch is-expandable">
	
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				<a href="/goto/post?id=8411378" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-8411378">Heyitsjiwon said:</a>
			
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			Upon hearing word of the Stoutmen and their actions, a letter was swiftly drafted to the Stoutmen.<br>
<br>
"Hail Neighbors,<br>
<br>
While the Attolians appreciate the Stout's excitement over recuperating the costs of burning the woods, several things should be noted. This was a mere proposal to the Colonial Government and not an actual decree. Secondly, the Stoutmen expanding their claims in the woods and passing legislation is concerning. The offer of reparation was for the woods lost and land taken in the Stoutmen's settling in the woods and subsequent slash and burn. The promise to maintain the woods with no other gain is what the Attolians see as proper restitution.<br>
<br>
The Colonial Government sees the rest of the woods as still Colonial Government domain and the proposal was for the Stoutmen to provide labor to maintain the woods. However, so far, the Forester's Guild appears to merely be nominally established with no designated labor attach to its supposed founding. Finally, the Colonial Government has typically voted to allow new members into the Government. We appreciate the Stoutmen's eagerness to join, and see few if any impediments in the Stoutmen's acceptance as long as they are able to provide evidence of their colonial charter. May, this all mark a period of mutual friendship and prosperity.<br>
<br>
-Lord Caelis Wolff of the Kingdom of Attolia"<br>
<br>
<a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId122">
			<img src="/data/avatars/s/24/24291.jpg?1542299569" alt="Shireling" class="avatar-u24291-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
(TLDR, we're putting the cart before the horse. Let's take the proper steps to get everything resolved.)
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</blockquote>(I took the Tyren's offer to join as a formal invitation. So my bad. But as for the Forester's Guild, they're basically not going to get approval for that anyways. They're taking it upon themselves to impose laws around their claim.)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Ballad of Thomas Cleary</b>​</div><br>
<div style="text-align: center">(Stoutmen Sideplot)​</div><br>
There was always a flurry of activity in New Harmony, but on this particular autumn evening the world seemed to hold still for young Thomas Cleary. Sitting at a grindstone, grinding wheat for bread, he watched as nimble hands of Rebecca Planter worked a set of crochet needles, spinning wool yarn into a pair of red gloves. She looked up from her work, blue eyes icy and the lightness of them contrasted by her almost black hair, and smiled knowingly. This had been the extent of their courtship thus far, but in both their hearts dwelt the ready signatories of a marriage contract.<br>
<br>
<br>
<br>
"Thom, my boy, your hands. They're still." Came a gruff voice from his right. It was Mr. Planter, exhausted from a day's labor putting up the palisades which Thomas had left just an hour earlier to begin preparing the bread for supper. Thomas looked down and noticed his hands were still before smiling sheepishly and muttering, "Sorry, sir. I was just looking at a lark."<br>
<br>
<br>
<br>
"Mhm." Replied the old gentleman tiredly. His daughter put her hand over her mouth to suppress a giggle at her courtier's expense.<br>
<br>
<br>
<br>
Thomas smiled at Rebecca then returned to grinding. Mr. Planter wandered into the house and collapsed on a rickety old wooden rocking chair with a veritable squeaking of old wood. Goodwife Planter, of whom her daughter was the spitting image, strode over to him from the camp stove and brought him a beer stein filled with water. They talked and talked about this and that going on in the colony. In the background, Thomas could barely pick out their conversation until the topic turned to Rebecca, at which point fortune chanced him to hear their exchange:<br>
<br>
<br>
<br>
"The boy has eyes for 'Becca, you know."<br>
<br>
<br>
<br>
"Who? Thomas? Why, it was bound to happen I suppose. What am I to do, Sarah? If'n that be'n true, she'll be right hostile to any arranging."<br>
<br>
<br>
<br>
"We weren't arranged, sirrah."<br>
<br>
<br>
<br>
"No, that much is true. But that was when I was poor."<br>
<br>
<br>
<br>
"I loved you as much then as I do now, dear husband. Dissuade yourself from this foolishness, and if the boy show enough stones to ask, consent to the union."<br>
<br>
<br>
<br>
A long sigh. "I'll make a deal with you, Sarah. He's a good kid, but not the sort that can woo my daughter. He hasn't proved he's that caliber a man. Let him show me afore the winter is out that he's a true Stout, and then I'll consent."<br>
<br>
<br>
<br>
"What would you have him do? He's served this family faithfully for two years. He nearly died of fever on the voyage over. And he works so hard."<br>
<br>
<br>
<br>
"Any may work hard; that's the way of the world. But Rebecca's the sweetiest lass in the New World. And she's a Planter. An' for that, I won't have 'er marryin' anythin' short of a real, bonafide hero."<br>
<br>
<br>
<br>
"There you go again, talkin' like someone from one of those books Reverend Kearney is so fond of. Well, alright. I think he can do it."<br>
<br>
<br>
<br>
"Then it's settled. Now, call them all to---"<br>
<br>
<br>
<br>
The conversation was cut short by the sound of the town bell and the distant hollering of others. "To the Government Houses! Everyone!"<br>
<br>
<br>
<br>
Surprised, the whole four of them found one another in the garden and walked anon through the grass and wagon ruts to the Government Houses, a small square of cabins on the eastern side of the village. A large crowd was gathered, and Captain Gardver, the provisional leader of the settlement, was standing with the ten newly-appointed Sheriffs, leaning on their staves or pikes.<br>
<br>
<br>
<br>
"Hark! Hark! Settle!" Cried the old warhorse as he presented a grief-stricken couple before the crowd. "I'm sure many of you know Mr. Tassel and Goody Tassel."<br>
<br>
<br>
<br>
There were some accents from the crowd, with one solitary voice near the back crying, "Get on with it!"<br>
<br>
<br>
<br>
Gardver straightened his tie beneath his chestplate. "Aye, moving along. It pains me to inform you all of this, but it appears George Tassel, a lad of nine and the only son of the Tassels, is missing. He was last spotted picking wild berries near the edge of the clearing in sight of the western walls. We haven't the foggiest idea where he went."<br>
<br>
<br>
<br>
Muffled, concerned talk ensued.<br>
<br>
<br>
<br>
"We can't spare any of our guards, nor can we spare the men in construction. I need to know if there is a volunteer to search the western wood for George Tassel."<br>
<br>
<br>
<br>
Dead silence. While Stouts did not generally consider themselves cowards, the dangers of the surrounding woodlands were not underestimated in the community. Already, wild theories were circulating about witches and black masses on the full moon. Going alone? No man with children would risk it, and most without children loved their life far too much. The silence continued for some agonizing moments.<br>
<br>
<br>
<br>
"Here," shouted Gardver, "will we not have a volunteer?"<br>
<br>
<br>
<br>
Thomas clutched and unclutched his fists which were sweating to a small extent. He glanced over at Rebecca, her alabaster face drawn in the shape of the kind of grief one feels for their own lost child. She turned to him, and frowned, but then nodded knowingly.<br>
<br>
<br>
<br>
His hand flew up. "I volunteer! Me!"<br>
<br>
<br>
<br>
"Who speaks?" Gardver demanded.<br>
<br>
<br>
<br>
"Me sir!" Thomas said, elbowing his way to the front of the crowd. "I will undertake the quest."<br>
<br>
<br>
<br>
Gardver looked astonished. Not particularly brutish, Thomas was not the first choice for an adventurer. But, he did volunteer. And no one seemed to want to join him. The faces of the crowd were a mixture of relief and fear for Thomas's life.<br>
<br>
<br>
<br>
"What's your name lad?"<br>
<br>
<br>
<br>
"Thomas Cleary, I'm aged seventeen, milord."<br>
<br>
<br>
<br>
The Planters looked on astonished, Mr. Planter most of all.<br>
<br>
<br>
<br>
"Well, by the Godhead, seventeen is old enough my boy. Everyone, give a congratulations to the young Mr. Cleary, valiant is he!"<br>
<br>
<br>
<br>
A round of cheers went up, and his name was repeated several times. A chorus of "For He's a Jolly Good Fellow" went around thrice before most decided to take the celebrations and the praying to be done back to their hovels. When the crowd thinned out, Gardver and the Sheriffs were left with young Thomas. Night was fast approaching, and the old captain instructed him to get a good night's rest and return on the morrow.<br>
<br>
<br>
<br>
After a troubled sleep and a heartfelt goodbye to all the Planters, most especially to his love, Thomas embarked heavy hearted to the barracks. Therein, he was given what accoutrements could be spared. For protection, he was arrayed in a black leather coat and matching trousers, a pair of leather boots with fur-lining for more comfort in marching and in rough weather, a slightly rusty iron cuirass that was a tad large on him but would suffice, and a bronze morrion embossed with the Standish sigil (the Sun and Moon Coins). For weapons, he was given a notched, antique iron sword and an equally old scabbard slung on a leather belt and a wooden buckler to serve him in combat. For provisions, he was loaded down with several pounds of unleaven sweetbread, wine, and a large canteen. All this he carried in a leather bag slung across the shoulder. As a sort of favor, Gardver had taken the time to paint the family crest of the Clearies on the buckler. Thomas's ancestors were known in the Home Country as great archeologists and explorers. Perhaps he would serve their legacy.<br>
<br>
<br>
<br>
After a hardy breakfast, Thomas was led to the western gatehouse. Giving thanks to God, they all blessed him and he began his journey west. It wasn't long until he disappeared behind the dense undergrowth and his quest there began.</div>
				
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 <br>
<br>
<br>
New Housing District : The Fennec-sponsored project of stoutmen day labor is an outrageous success -- so much so that fennec almost en-masse relocate to the outskirts of Harun'Taras to live and commute by runner-cart to the old operations as required. Living conditions in the excavations weren't poor, but they are pathetic compared to the new housing development in the Tyren Hills. Some say this will have negative consequences for security in the excavation -- but those people haven't accounted for trolls and fennec hitmen surveillance. Morale of Fennec folk rises significantly, and Tyren cultural acceptance of the fennec due to proximity rises. Some fear the natural proclivities of fennecs will cause unrest with the Tyren... but this remains to be seen.<br>
<br>
<b>Fennec Morale Increases! Fennec Cultural Acceptance rises in the northern melting pot!</b><br>
<br>
Even if Colonial government frowns on the winter festivities, the use of propaganda and public zeal overcomes indirect sanction -- Winter is here and it's time to celebrate! Though the price of glass remains high, the proceeds from the festivities not only raise the spirits of the colony but allow leverage of the market to secure glass for greenhouse manufacture. <br>
<br>
<b>Fennec get their greenhouses built despite shortages! public opinion of festival overrides condemnation for frivolities! Food security in the colony falls slighty, but morale improves!</b><br>
<br>
Cultural enrichment garners +1 influence!</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/threads/beckoncalls-fantasy-nation-building-rpg-thread.161688/page-3#post-8347570" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Fbeckoncalls-fantasy-nation-building-rpg-thread.161688%2Fpage-3%23post-8347570&amp;hash=71162f150bd664106400de02fb63cafd"><b><span style="font-size: 26px">al-Turbansk</span></b></a>​</div><br>
<div style="text-align: center"><b><span style="font-size: 18px">Dwarven shacks east of the Platz</span></b><br>
(joint post with <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId137">
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)​</div><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px"><div style="margin-left: 20px">​</div></div></div></div></div></div></div></div></div>

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			<div class="bbCodeBlock-content">Joreus Anaedael and his band of elvish rangers arrived in the lands east of the Platz where they had scouted earlier. In the early morning light, they found a hastily constructed shack next to the imposing gates of the dwarven domain. Joreus glanced around his men as though to ask, "what intel do we have on this situation?" With no immediate response from his men, the young elf pushed ahead.<br>
<br>
He had fond memories of the dwarf kingdom that cohabited the mountains which bore his families name. Of course, their dominion lied deep beneath the high valleys and frosted peaks of his father's kingdom but the two peoples were closely connected by trade and the exchange of knowledge. Joreus hoped that his experience with these dwarves would be similarly fruitful, if not pleasant.<br>
<br>
The band of elves approach the shack and saw over two hundred dwarves living, working, and eating in the ramshackle dwelling. They took great care to express no hostility and kept their hands from their bows and swords. "Hail," shouted Joreus. His breath hung in the chill morning air. "Hail noble dwarf lords. My name is Joreus of House Anaedael. We are newcomers with House al-Turbansk. We seek to introduce ourselves and extend a hand in friendship. May we speak with your leader?"<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
Many of the dwarfs looked at them with curiosity, a few with suspicion and some with simple smiles and welcoming expressions. One, hunched over a table writing at the time, looked at them with a wry smile and spoke. "Aye you may, but you must speak wi' all o' us here first." he said to which many nodded. "I am sure you will tired from ya' journey and travellin's to dis world o' opportunity, please take a seat." and as he said so dwarfs stood and offered their chairs to the band. "I suspect ye heard our message den? We all extend a 'and of welcome. We will 'appily provide what we can, but what we can provide is limited by t' thing doon dere." At this point many of the Dwarves remembered the importance of some of their tasks and got back to completing them and the background noise rose back to drown out the silences. Despite his many more stayed and listened. It was then that he noticed how careful they were being about their weapons and in which movements to take. He understood that it was meant as a gesture of respect and didn't think anyone would see it differently but dwarves saw weapons as what they were, tools. Tools that aid in the action of killing perhaps, but tools all the same. Just as an axe fells a tree or a pick mines a quarry, both can kill swiftly and so he attempted to ease their caution. "Worry not aboot ya' weapons. And worry not if ye' see anyones hand resting on their axes. If they dinnae trust ya' oor want ye' dead it'll be in their faces not their 'ands." he said, moving into a morecomfortable position, in the process of which he put down his writing tool and resting his hand on the axe that was suspended from his hip.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
Joreus nodded accepting the seat. "We did receive your message. The hospitable group you sent us mentioned a dwarf leader named 'Grimdr.' I presume you are he. From what we have gathered, you, fine people," Joreus waved his hands to address the dwarves who were still paying attention to the conversation, "my family and yours have much in common. We too are exiles at the hands of a cruel, arbitrary Muurdaan emperor." The venom in the elf's voice at the mention of the emperor was dripping. "I hail from mountains that reached high to scrape the sky but beneath them was a proud dwarf kingdom. I have fond memories of the councilors, merchants, and engineers that came to my father's court from that kingdom. Of course, no dwarf is like another, but I must admit, I feel a sort of nostalgia being here among you good people."<br>
<br>
From a concealed pocket inside his leather gauntlet, the elf pulled out the map given to them on the beach. Setting it on the table he said, "shall we talk business? My people hope to cultivate these lands east of the Platz. We would not dare to occupy any territory you have claimed, but hope we can dwell together here in harmony. As a gesture of our goodwill, we," Joreus motioned to the men around him, "are an expeditionary force here to respond to your plea for help. I assume that plea is related to what you mention was 'down there.'" Joreus made a conciliatory face. "I know too well how tragic it is to be separated from your rightful home."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
"Aye. Well noted of ye'. We hide nothing from each other and I am only leader in so much as one must leader. But call me leader if ye wish. Ye' can feel free tae settle them lands, however if you dig more then three of your peoples height down we ask you discuss it with us first. I do not see us stopping any actions however some land is more important then others, not in value and mineral but in essence. In purity. Such spots we will help you to avoid and thus avoid giving us all bad luck and opening access for the Dark ones." he responded and looked at the map. It was very similar to the crude ones he had been using that his own kin had made "We welcome all enemies of the Muurdaan as friends however such talk is to be discouraged in this blasted colony. Far too many still live in fear of those distant tyrants and could act against our kind were we to be to brazen with our opinions. Make nay mistake, all know of our distaste for those thrice fouled beings, but they perfer us respect their choice so as not to bring their ire. Personally I would challenge them today. The sea is too rough for them to send too grand a fleet and the cliffs too steep and sheer for any weaker force to threaten our bold defenders. No matter. My kin are in the minority on this and so fer now we keep to ourselves and I feel they be respectin' of that. As for... the threat we currently face, it is indeed the demon I mentioned lurking below. Many other in the colony have offered support, often in return for other promises I have made but nothing unreasonable or unfair and so your number will be extremely valued alongside the host we gather to quench the gleam of darkness that lurks in those caverns."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
"Understood," Joreus responded to the dwarf's advice on limiting critique of the empire in the colony. The elf rapped his knuckles on the map. "We are grateful for your accommodation and sharing of lands. We will, of course, consult with you before expanding into any of the lands important to your people. Al-Turbansk hopes to demonstrate our commitment to tolerance and affirmation of diversity here in the colony. Our families know that working together is the only way to tame a mountainside or cultivate a desert."<br>
<br>
Joreus then turned to his small band of rangers. "The last of our order traveled with House Anaedael to this new world." Turning back to Grimdr and placing his weapons on the table Joreus continued, "we are skilled with a bow and quick with short swords. I hope we will be of use to you. My rangers are not used to battling in caverns but instead nimble skirmishes on mountain cliffs and thick, pine forest valleys. Still. You can count us in. There are 20 us protecting our people. I can pledge all of their bows. But, like any good commander, will need to know the enemy - and the plan of attack. Please be sure to share any information and keep me informed as you make preparations."<br>
<br>
The meeting went on for a short while longer with the brief exchanging of pleasantries before coming to a natural end. Joreus thanked Grimdr for his precious time and returned to his father-in-law to report.</div>
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			APPETITE FOR GLASS:<br>
<br>
Bobisdead123 Comrade in the Shade<br>
<br>
With the Fennec and Al-Turbansk building ambitious greenhouse projects (in addition to the attolians who are ahead of the shortage) -- the run for glass in the colony is fever-pitch. It's a great opportunity for workers on the projects (much coin to be made) but daunting costs to cover <b>DRAIN ONE WEALTH FROM THE FENNEC AND AL-TURBANSK </b>to maintain greenhouse production. As it is heaping crates of sand are being loaded by trolls, and the glaziers guild works overtime, with all the help that can be afforded or spared -- and still the greenhouses go up too slowly.<br>
<br>
The impressive winter crops of the Al-Turbansk are in danger if they don't get at least the humblest of shielding, same can be said for the Fennec... if only there was a simpler solution...<br>
<br>
Asma joins the healers guild and is immediately introduced to a wealth of lores from other cultures and -- dozens of wounded from the war with the horned one. Bringing her own gentle hand to the table, those thought to recover will find greater comfort in her expertise.<br>
<br>
<b>+1 Influence for Al-Turbansk!</b><br>
<br>
Saynir does not awake with all of Helysoune's wealth, but does arise with a threat-deadly hangover. The reverie took the rogue from top to bottom of the colony, into the arms of a stranger who grew quite familiar before sunrise. The lady hero is not to be found anywhere near Saynir's room at the blooming lamb, but a note is left that reads "You may drink at my Oasis anytime, sand-lander." Pleasant memories come flooding back...<br>
<br>
Joreus found the dwelling of the dwarfs but the firebeards were largely mum and out of sight -- of the tree of bones, all rumors lent themselves to the true -- it drizzled the bones of small birds, and an antler fell while they watched. They took a sample of bones, laid in thin strata that would seem separated by the fallen leaves and needles of a few years each. Layers down, larger animals and skulls of humanoids could be found... and it seemed at the deepest levels, where the bones were packed under the weight of them all, were countless human, elven, minotaur, even a strange metal skull. The tree was as high again as the cliff was tall -- and the tree of bones was, unlike the other trees, filled with an orb of black energy, it looked like a static-covered bee-hive that was spun in the heart of the canopy above. more bones trickled down, and unease and a desire to report overcame the elvish rangers sent to assess.<br>
<br>
Fatima and her agents finish dissembling the Junk and true to work, assist in the construction of the attolian housing district. Stairs led to higher levels and split-level homes, and the withering planters that decorated the houses were replaced with decor and charms of clay and quartz. The folk of the Sultan were fast welcome, and fast friends.<br>
<br>
<b>+1 influence Al-turbansk!<br>
</b><br>
Mirnil did not find all they had hoped in the explored ruins -- but the Stoutmen apparently did -- evidence of a school and a library in the next district west, and deciding to team up, with their other faction allies in tow -- they headed out to see if their hints could hit at pay-dirt.... (expedition moves into the fabled <b>"Lyceum District!") </b>Shireling<br>
<br>
<b>+1 influence Stoutmen for sharing their find and teaming up!</b>
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<div style="text-align: center"><b><span style="font-size: 18px">Healer's Guild</span></b>​</div><br>
<div style="text-align: left">Asma (exp: herbology &amp; alchemy) worked tirelessly for the victims of the war with the Horned One. She went to great lengths to make sure the soldiers, regardless of creed or race, were comfortable and recovering. She took copious notes on her patients. Many presented challenges and anatomies entirely new to her. In the hours she wasn't working a shift or sleeping she spent making friends with other members of the guilds and sharing her knowledge from Turbansk and Anaedael. Despite a seemingly endless reservoir of energy that came from her youth, Asma consistently returned to her cot exhausted, but deeply satisfied. She found the work incredibly fulfilling.<br>
<br>
The talented young healer saw the influx of opium and herd leaders of the guild discussing a potential law granting them the authority to regulate medicines in the colony. She was wary this potential development and the idea of new medicines flowing into her patients. <b>To the master of the guild, she inquired, "my family is skilled in research and agriculture in addition to my talents, honorable master. Would you allow me to take samples of the medicinal herbs and plants used by the guild for study?</b> Of course, we will not seek profit from the strains you provide. I simply wish to contribute to our guild's knowledge with standardized trials and experiments This should certainly sweeten any decision to grant the guild regulatory authority of medicines in the colony." (OCC: Is this for <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId141">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 to decide as the dominant faction in the guild?)​</div><div style="text-align: center"><br>
<b><span style="font-size: 18px">The Blooming Lamb</span></b>​</div><br>
Sanyir had spent an entire day nursing his hangover but the night was now in full swing at the Fennec Festival. He left his room largely ignoring most people who were not already drinking and being merry. Finally, something did catch his eye, a Tyren. The young elf had never seen such a creature. He decided to buy the Tyren a drink. The night went on and the Tyren, being much larger than Sanyir, was throwing back drinks quicker than the elf could keep up. But Sanyir heard stories of the Tyren people and their projects - particularly the mages guild. All the information was fairly shallow - as any conversation will be after many drinks - but the Tyren made an impression on Saynir. He would have to remember to check out the mages guild in the future. It could be an opportunity to gain more power, learn new magicks, and show off his own talents.<br>
<br>
Properly toasted after a couple hours at the bar, Saynir made his way outside the inn/tavern to the festival. Despite being sidetracked, he was on a mission. <b>Saynir searches for magical beasts and their masters (perhaps performers or street stalls of dubious legal status.) He also keeps an eye open for the friends he has made thus far for leads and/or more merriment.<br>
</b><br>
<div style="text-align: center"><b><span style="font-size: 18px">The Great Library</span></b><br>​</div>Mirinil had followed the expedition with her two elven rangers. When the party decided to split, she sent word for more men to assist the party. <b>She had chosen to follow the others to the library and when they arrived, her defensive forces grew had grown to include 6 elven rangers and 4 of guards of the Sheik's Own. </b>The elven mage surveyed the scene and saw the large pile of bones still pushing against the barred doors. The Stouts acted first climbing through an open window. Mirinil agreed to follow and ordered her men up the rope and through the opening. Before she climbed, <b>she set defensive wards on herself, her men, and the party at large. The magic she wove should allow advance notice of creatures approaching with malicious and some basic defense to passive, evil magicks. Once she had climbed the rope, she placed one last ward on the window itself.</b> It would not due to get trapped or ambushed from behind. "We are ready to enter the library," Mirinil said to the Stout leader. Lastly, <b>she attempted to cast a sensory magic to survey what lay ahead of the party.</b><br>
<br>
<div style="text-align: center"><b><span style="font-size: 18px">East of the Platz</span></b><br>​</div>Atiq was unhappy with the progress being made on the greenhouses. <b>Fatima (exp: blacksmithing) was ordered to assist in a great push to complete the project. She brought with her the journeymen (skilled workers) to assist in the endeavor. Atiq would not jeopardize all of his winter crops - especially the dyestuffs - without first ensuring the construction of the appropriate shelter.</b><br>
<br>
Total workforce for greenhouses: 2 chars (combined exp: blacksmith, agriculture, and engineering), 18 skilled workers, 32 unskilled; 1 wealth already invested.<br>
<b><br>
When/if the greenhouse project is completed, Atiq will approach the colonial government and express interest in acquiring a charter and joining the council.</b><br>
<br>
(40 unskilled workers remain to assist the Attolian District)<br>
<br>
<b>Joreus with a party of 14 elven rangers will attempt to stealthily collect as much of the bones beneath the tall trees and the cull using runners offered by other colonist factions.</b> <b>Upon returning to Atiq (exp: agriculture) Al-Turbansk will attempt to manufacture fertilizer from the bonemeal and apply it to their winter crops.<br>
<b>East of the Platz</b><br>
</b><br>
<div style="text-align: center"><b><span style="font-size: 18px">Smelly Business</span></b><br>​</div>In the north, the Tyren received an interesting offer from Sheik Atiq:<br>
<br>
<div class="bbcode-print print bbcode-print-parchment"><div class="bbcode-print-top-tear"></div>Dear neighbors,<br>
<br>
We are newcomers to these lands but hope to establish good relations with all peoples. In the interest of Al-Turbansk business, and the food supply of the colony at large, we propose a business venture. Teams of our labors shall collect manure from your fields, corrals, and feedlots lots freeing you this unsavory task. In return for the access to this, for lack of a better term, product, Al-Turbansk will freely share enough fertilize for Tyren sustenance farming.<br>
<br>
Forever yours,<br>
Atiq Affan Al-Turbansk<div class="bbcode-print-bottom-tear"></div></div><br>
It did not take long for the Tyren to respond: a single runner with a cart full of manure. "This one is on us," chuckled the Tyren.<br>
<br>
<b>2 Journeymen and 8 Followers begin transporting manure with lizard runners from the Tyren pastures to the lands east of the Platz being developed by Al-Turbansk. Then they will process the manure to convert it into proper fertilizer to be applied to Al-Turbansk crops. They'll throw up a simple shack ample distance and/or upwind of any living quarters to be as respectful as possible.</b></div>
				
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					<div class="bbWrapper">The Falconer and the 5 Attolian Halberdiers stood before this massive library. The Falconer couldn't help but think how the Victorians would be downtrodden when they find out that they missed out on discovering such a find. Although he himself wasn't much of a scholar, the Falconer was used to mingling with nobles and the intellectual types. This was a grand find, but the path seemed dangerous. First, he set off his birds to fly and see how they reacted as they flew around the area. If there was something that bothered them, then the Falconer would know instantly. However, this expedition was... a motley crew at best. Compared to the group that set out to pacify the Theater District, this group left much to be desired. Thus, the Falconer spoke "Perhaps, it would be prudent to set up camp and send word back for more aid before we venture forth into this building? The Attolians have the misfortune to have lost 5 of our well equipped and trained Halberdiers in an expedition similar to this one. It would be prudent to get more help." However, if the group would venture forward, then it would be cowardice to leave them. Thus, the Attolians expressed a clear concern to the rest of the Ruins Expedition before they entered the Library.<br>
<br>
---<br>
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Summary:<br>
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The Falconer uses his birds to see if they detect anything that disturbs them<br>
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The Attolians suggest setting up camp and sending word back to the Colony for more aid before they venture forward</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Letter from Captain Gardver, Provisional Governor of the Standish* Claim<br>
</b>​</div><i>Salutations, <br>
<br>
I regret that I have not had the time to make a personal trip to the capitol in some days. I assure you, it is not out of a disdain for the Council's authority but rather because I have been ill for some of these days with a horrible consumptive malady which I receive treatment for when it becomes necessary, this treatment being a great detriment to my natural immunities, my physician Reverend Sharp requires I do no travel. <br>
<br>
More to the point, I believe the Tyren delegation who departed us some days ago has brought back word of their invitation for our joining of the colonial government. This letter confirms the acceptance of the Tyren nomination, and prithee send word back at the next possible moment in regards to the vote and if we be considered members. I have sent with this messenger the original copy of our Royal Charter to confirm our legal right to settlement. <br>
<br>
I understand there have been stirrings in recent days about steps we have taken of our own accord to preserve the surrounding woodlands. The Attolian delegation had made a suggestion of such, and we agreed with their motion thus we executed our own legislation pertaining to our own people. The recent ban on timber-cutting and unlicensed hunting is only to apply to Stouts, unless the Council seeks to impose its own legitimacy on the laws, which we in no way require nor necessarily endorse. And the creation of the Forester's Guild was taken of our own accord to keep the land we have settled on fit for future generations of Stouts. <br>
<br>
Some on the Council may worry that we Standish are too independently spirited and seek to usurp the authority of the Council. I can assure you, nothing is further from the truth. We merely ask that the Council respect our rightful duty to regulate the conduct of our own. Our settling in these lands without express approval was an accident of a regrettable proportion, as we labored weeks under the assumption that no part of such land was laid claim upon. <br>
<br>
I remind you that we are a fiercely devout people. We accept the friendship which the peoples of this colony have so graciously extended to us, but we must preserve our own practices, bloodlines, and culture if we are to be a beacon of hope to Stouts back in the Home Country who labor under the yolk of an Empire that despises them; that robs them of their well-gotten gains, the security of their children and the infirm, the practice of their Faith, and also more egregiously that is known to slay father and brother, and defile mothers and daughters. I caution some to understand that the Empire's ways are not always just, and to exercise the Cardinal Virtue of charity in thy proclamations. <br>
<br>
Holy Godhead, bless your minds and bodies. May he grant you strength to withstand your foes and intellect to know their guiles. <br>
<br>
Captain Eric Gardver, Provisional Governor of the Standish in the New World <br>
</i><br>
*footnote, Standish is the adjective term for the culture/civilization of the Stouts.<br>
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<div style="text-align: center"><b>To the Aid of the Dwarves<br>
</b>​</div>Having dedicated the 10 Bulwarks who were guarding New Harmony to the common defense, the highest ranking member of that contingent suggests that they march to aid the Dwarves. Assuming that they are granted such assignment, they march to confront Fisher Mother in the Dwarven halls and aid the Firebeards who gave them shelter in the early days of the autumn. <br>
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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It was a night of celebration.  Harp strings chimed, flutes twiddled, violins wailed, and boot heels rapt against floor planks.  The sun had set long ago but the village of Loch Monsto had never been so awake.  Candelabras gleamed over lace-covered banquet tables.  Servants skipped to and fro refilling thirsty nobles' goblets. The air swirled with the delicious aromas of buttered crawfish, spiced rabbit kabobs, strong elvish spirits, and intoxicating Qirish perfume.  With all of the Invited attending the party in the assembly hall was in full swing.<br>
<br>
Ollerrol, dressed in an orange and black butterfly gown, danced under the hall's central quartz chandelier.  Her masked partner, whose faceplate was split—one half ivory white and smiling and the other crimson and scowling—was a young Invited male named Jaflag.  The two had just glided through their second waltz together.  At the song's close, the Party Master and her partner bowed and then repositioned for a third dance.  Or at least they tried to, before he cut in.<br>
<br>
Darkly suited and underneath a sleek jade-colored cape, was Kraucac.  He had stalked through the dance floor and ambushed them both.  He appeared just off Jaflag's right elbow and nodded towards Ollerrol.  She beamed at the sight of her new company, and her partner in response, turned to face the jester-masked Kraucac.<br>
<br>
"Would you be gracious enough to grant another a dance with the Party Master?"<br>
<br>
The Deputy's grinning mask pointed at Jaflag but his eyes were fixed on Ollerrol.  The young Invited, a well-known friend of Kraucac's, bowed deeply and yielded the next waltz.  Aristocratic heads turned to watch the Party Master and her Deputy embrace.  Even the band waited for the couple's curtsey and bow before performing their next song.<br>
<br>
It was a lovely slow piece, with a melody that touched hearts and stirred memories.  Kraucac surveyed the comely neck and lower uncovered face of the Party Master as he swayed.  Her olive skin silky and unblemished.  It defied reality because it wasn't real.  She was an illusionist, and her beauty efforts were fortified with enchantments.  He never believed they were necessary.  Ollerrol, having felt his gaze, blushed and pulled into his chest.<br>
<br>
Over her Deputy's shoulder she spied the sorceress Niruna.  She was partnered with Zersal, another Invited male, but he may as well have been a broomstick.  She was staring daggers into the back of Kraucac.<br>
<br>
"I can't tell if she loves or hates you."<br>
<br>
Without need to turn and spot who Ollerrol referred to, Kraucac sighed.<br>
<br>
"The thought of either is equally unappealing."<br>
<br>
She giggled and flashed a charming toothy smile.<br>
<br>
"Spare me your falsities; I know what goes on inside my party.  Niruna sleeps in your bedchamber more than her own."<br>
<br>
He rolled his eyes and gently shook his mask.<br>
<br>
"Our late-night escapades merely satisfy the flesh, nothing more.  She's too capricious and cynical... Even for me."<br>
<br>
Her teasing smile shifted into something softer.  Something more vulnerable.  Her starry eyes searched behind the jester persona to glimpse the man's true face.<br>
<br>
"We had our time, years ago.  Not long after you were Invited. But you stopped coming over..."<br>
<br>
Her words were barely above a whisper.  She laid her cheek against his powerful shoulder and they waltzed silently.  The band was halfway through their next song before he finally confessed into her ear.<br>
<br>
"I had to.  I cared too much."<br>
<br>
She nuzzled deeper into his torso and they continued to dance for hours.</div>
				
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 :<br>
<br>
<b>"Gathered stones yields castle's bones"</b><br>
<br>
The hills atop shearcliff were an ample source of stone. Under thinner layers of wind-swept dirt some hills yielded generous piles of hard-weathered scree that lent itself to excellent building materials. Some stones even had oddly smooth surfaces. As they quarried further southwest to the cliffs, the stones revealed their secret -- the dashed ruins of a castle, seemingly flung high into the air and scattered all throughout the shearcliff, had once existed here. A violent magic was the only explanation for the ruin of so solid a structure so spread... <br>
<br>
Perhaps this white-stone fortress once rested on a fault (magical or otherwise) between where the Grassy hills of Harun'Taras lay at level with the clifftops and the shearcliff heights had be thrust airward. A castle could be rent to smithereens in an instant with such power -- and the more stone the GewGaw gathered, the more evidence there seemed to be that this was the case. Whole hillsides were cleared to reveal the bones of crumbled towers and bits of wall, once the initial layers of smooth and scattered brick were gathered up. There would be no shortage of stone here... but the question remained... if everything above ground of this disintigrated castle lay strewn on shearcliff heights, was there a sub-structure somewhere hidden by time?<br>
<br>
Such concerns were secondary. The hiring of Tyren and the "motivations" of gewgaw labor yielded great carts of stone -- both of common type for utilitarian buildings and the finer sort (a white limestone sort) for more beautiful and worthy buildings for the invited. Weather and age had taken all art and architechture from the stone -- but the bones of a great castle still lay here... the type of castle perhaps the GewGaw eventually sought to build...<br>
<br>
<br>
Boathouse and Pier:<br>
<br>
Simple watercraft were constructed to gather the ample shellfish, crustaceans, and to a lesser degree fish from the Shearcliff resouvior -- the fish seemed a strange breed, and cunning -- they ably avoided nets and when they could not, their jagged teeth quickly rent them purchase from them -- it was a pity as the cunning fish of the resouvior were much leaner and tastier than those of the river below. For now they would remain delicacies for the Invited and if the catch could be improved, they would make a fine trade good. The chained orbs of black steel under the resouviors surface were gingerly avoided... as were the bands of gnolls always watching from the east bank. <br>
<br>
Where larger clams and scallops could be found, occasionally truly impressive pearls were pulled forth... though nothing but blind luck so far could yield these treasures...<br>
<br>
Diplomacy:<br>
<br>
While membership in the formal government had yet to be achieved, influence spent about town and with individuals of some persuasion began to sell the idea that the public of the colony at large believed they should be made members. Why was the colony not unified? Why would the central authority be so slow in integrating those that would stand with them. Of course, the larger overarching issues and intricacies were wasted on the common folk... but the seeds were sown... a more united colony would have to form, or displeasure in the ranks of the folk of many factions would begin to ferment....<br>
<br>
<b>MARKET LEVERAGED FOR ONE WEALTH BY GEWGAWS. TOTAL MARKET WEALTH REMAINING: 11.<br>
</b><br>
Security, rest and the preparation of food went swimmingly... little movement was detected, though some patrols reported the sounds of growling and deep slumbed from the bone-strewn caves far north of the settlement. One patrol had even seen the source of these sounds -- A single member of what must be a migration of <b>DIRE BEARS </b>to these caves for the winter from the north. The beast was not confronted, but it moved into a cave as one might slide into a familiar lounge...<br>
<br>
Life was good in the GewGaw camp -- and the gewgaw hamlet slowly rose around them as the invited might gather for the dance, swirling industry, clean lines for streets, each construction a dance with a partner across a new street.<br>
<b><br>
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 :<br>
<br>
With new labor, the chariots began to see their true form... pulled by runners, Scythed wheels and fighting platforms all... and blessed. <br>
<br>
While designs for the Mana Station (or magic mill as some called it) were sound -- it was rapidly determined that tears of divinity could not be recharged. WHY this was the case remained a mystery -- but the possibility of charging a tear of divinity rested still in the completely unknown mystery of their construction. Still, using the mana wells in the blasted heath would make a very effective magic mill indeed, if construction and proper expertise was put forth to tap it.<br>
<br>
<b>ARMORED RIDERS:<br>
</b><br>
Progress on this project had exceeded expectations. Alphas, once broken, were terrible foes and reliable mounts... a full 15 riders had already become ready and shifted into their new roles from swordsmasters to heavy cavalry -- shifting military perceptions in the colony. Before now, it was only the Steel-shod hooves of the Sundered Kings that were the most evocative imagry for cavalry in the colony -- but now there were almost a score of these new riders, and their beasts more exotic.<br>
<br>
+3 INFLUENCE HIGHBORN!<br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId23">
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		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId24">Spacekitty</a>
 <br>
<br>
Investment in the theater district, and the discussion of opening some interested with the fennec bear fruit if not at the highest levels, then between merchants and folk between the two factions on a less diplomatic level. The fennec express interest in the theater district as a place where the elite will gather and spend money, and fennec business and entertainment (impressive it was becoming!) could be united with such coin. Leaving the theater district to raw potential and abandonment no longer seemed sound -- High elves and monied Tyren wanted spectacles and shows beyond what they found within their own walls. The Order of the saint had morality plays and tragedies to perform, The Sirens of the Attolians used the acoustics of venues to generate great art in song -- as did the highborn -- and from that well being, entertainment, and the seeds of wealth began to be sown.<br>
<br>
<b>HIGHBORN LEVERAGE 3 WEALTH FROM MARKET -- REMAINING WEALTH 8.<br>
<br>
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 :<br>
<br>
The Magic Mill of Blasted Heath...<br>
<br>
The mage guild had worked together, and had done so effectively -- the highborn did not take kindly to the dabblery with death magic, but a formula was clear and an idea well-conceived. The cull had been fooled historically by hiding souls in the bones of previously slain -- the Attolians had no such complexities with death magic, and Their seer, working foremost above the guild, enchanted the first series of heavy bone armors, practically sealed casks of gnoll, mud-elf, and a myriad of bones from the cull-pit itself -- which were <i>sealed casks </i>of death magic. Designed for the undead, special tanks with the assistance of dwarves gave the wearers of these "bone suits" a limited air supply -- two hours of casual activity, but less than 30 minutes of strenuous activity -- this was their weakness. While it was believed the cull would be unable to perceive (at least not normally) a wearer of these suits -- climbing the trees where they rest was nigh impossible without opening the suits to refill the tanks -- even if a tree hundreds of feet high could be scaled so quickly, it would leave scant if no time to take the walk into the domains of the cull. Still, the mages were confident... as the strange senses of the cull were limitedly understood, a wearer of this suit would not be taken as alive -- or even present, in the eyes of the cull. as if to test it, the Tyren volunteered the use of the cull-eyes given to them by walks in cull, and only the swiftest movements of a wearer of these suits would show disturbance in the air, and no evidence of the wearer whatsoever. <br>
<br>
This was the second breakthrough against the cull... and all had reason to take pause and celebrate.<br>
<br>
+3 Influence for anybody with members in the mage guild!<br>
<br>
______________________________________________________________________________<br>
<br>
<a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId32">
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 <br>
<br>
Gnolls and Kobolds:<br>
<br>
Kobolds were pronouncedly "Duel! Duel!" with enthusiasm for the faith, but little words in common could be addressed between the Stoutmen and the "peoples" of the Kobolds. They listened intently to the stories of the stoutmen, then seemingly made up their own -- of Muurdain fear of the stoutmen philosophy, or the philosophy being a large stone, which through spirited performances "took poops" on the pantheon of the Eternal empire. Bonds between the kobolds and stoutmen increased, and kobolds always seemed to be nearby when stoutmen, especially those of cloth, needed something done... but the best of their faithful doubted the kobolds understood anything much beyond the realities (and fabrications) that stigmatized the Muurdaan against them... though this was enough to hold the kobold interest.<br>
<br>
Further discussion with Gnolls apologizing for the burning of forest unwarned and unbidden continued to smooth things over... two things seemed apparent with the gnolls -- they were numerous as hell, and they seemed to want no fight with the stoutmen or any of the colonists for that matter.<br>
"Great burns and the killing of swathes of life was the old way, stoutfools." -- the gnolls apologized, as the nearest approximation to common the gnolls had for colonist was "unwise and lost" -- Clear delineations of the gnollish border were drawn on maps, and the gnolls, sensing the lack of hostility of the stoutmen, did something remarkable -- they finally removed their military presence along what used to be the mud-elf/gnollish border.<br>
<br>
"We imagined perhaps there was another fight -- but in the north you stay on your side of the river, and we lay no claim to the cursed lands of the mud-elves, though we long thought it was we who would bring them to heel on day and settle their lands. You and your lot have turned fate, but in a way that pleases the bitch-queen. We hope you are still alive when the cull passes over again... then, and only then, when it is proven you are not short for these lands, can we finally speak of friendship -- but for now we shall simply speak of peace.<br>
<br>
<b>+4 influence stoutmen!<br>
</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId34">
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 :<br>
<br>
MAGIC CRYSTALS AND BRAMBLE GEMS BECOME RENEWABLE RESOURCE! Ammunition for magic ballistas reaches stockpilable levels.<br>
<br>
The Efforts of Cassandra, Sirens, and Attolian knowhow sing-grow mana crystals and bramble gems to new heights of commonality. The sirens sing more mana gems into existence, and with the help of mages their songs are enchanted with the crystals to grow yet more. The market is flooded with the crystals and the bramble gems, which carry mana power in the form of sustainable light, finally become affordable and practical for common usage.<br>
<br>
<b>THE COLONY AWAKES FROM A SHIFT FROM FIRE BASED LIGHT TO MAGIC BASED LIGHT! Even the humblest homes can use crystal over candle! It is worth noting that these are highly exportable resources as well... but for now it is sufficient that as the days grow shorter, the colony everywhere begins to sing with LIGHT!<br>
<br>
+2 Wealth +2 Influence Attolian!<br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Minority of One</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8476245" data-lb-caption-desc="Bone2pick · Nov 15, 2017 at 9:53 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="vgdo21C.jpg" data-src="/proxy.php?image=http%3A%2F%2Fi.imgur.com%2Fvgdo21C.jpg&amp;hash=1f42213d1efad34ca9b9f84197ff43c8" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>​</div>Heavy winter capes dragged over slush and snow.  A pack of hooded Gewgaws gripping light-stone lanterns were on the move.  The crude trail they navigated, like the rest of the western Shearcliffs, was still veiled in highland fog.  No wind had yet come to carry it off.  Ollerrol, wrapped up snugly in her fur-lined burgundy cloak, was flanked by two others in the pack's center.  On her left, holding and supporting her lovely noble hand, was the deadly carnal Xalla.  And on her right, clicking his walking cane with every step, was the party's Major Domo.<br>
<br>
"Bears? The patrols actually laid eyes on them?"  She asked.  Virding nodded and then itched his silver chin-whiskers.<br>
<br>
"Yes, My Master — Dire Bears.  I'm told they're larger and more ferocious than the other breeds."<br>
<br>
Ollerrol's lower face, underneath her party mask, revealed that she was troubled.  But only for a moment.<br>
<br>
"Good thing the wall will be up soon," she eventually replied.<br>
<br>
"Indeed.  But what should be done about the bear caves near the village and along the road?  We could attempt to lure out and kill the beasts?"<br>
<br>
She shook her head as Xalla deftly ushered his master around a cluster of jagged rocks.<br>
<br>
"No, they are not to be destroyed. Not yet anyway.  I'll bet we have much to learn from the creatures that survive these mountains.  I want to know what they eat.  Surely they're too slow to catch rabbits or the slippery lake fish, so some other prey animal must keep them fat.  Find out what they are."<br>
<br>
"I'll send out a study team the moment we return," Virding offered. The fog was beginning to dissipate as they rounded a boulder the size of a Gewgaw pleasure tent.  Ollerrol continued with her commands.<br>
<br>
"As to the caves along the road: post signs up every two miles warning that the Shearcliffs are Dire Bear country.  Travelers will have to stay sharp and sleep in shifts."<br>
<br>
They marched up the gently sloping trail until the black parade soldiers in the front of the pack placed their lanterns at their feet.  The fog had lifted and they had reached their destination.<br>
<br>
"We have arrived at the ruins Party Master," Virding announced. Ruins was a generous description, as hardly any structure remained upright.  But the loose stones and bricks scattered across the hill were as plentiful as brush in the jungle.  Massive white stones, many of whom were still in excellent condition, poked out of the earth like tombstones.  Something truly impressive and imposing had once graced these cliffs.  Ollerrol, captivated by her surroundings, reached out and wiped a length of dust off the nearest great stone.<br>
<br>
"No matter how well built, every castle eventually falls," she whispered.  The Major Domo, following just behind his Party Master's shoulder, heard her words and nodded.<br>
<br>
"Time is the ultimate kingdom razer, My Master.  Only the immortal elves are immune to it."<br>
<br>
Ollerrol pulled her cloak's hood back and shook her head.<br>
<br>
"They are not immune, nor immortal; they only appear that way to our kind.  The years will inevitably bury them too," she corrected as she continued to investigate the ruins.  "Just like all the rest of us."<br>
<br>
Eventually the Gewgaws approached a small corner of standing castle wall.  At its highest point it was just taller than your average man, but the fact that it stood at all—when nearly everything else had toppled—was noteworthy.  Once again Ollerrol approached and examined the stonework for clues.<br>
<br>
"And one day, long after the elves are gone, some yet to form civilization will come along and dig up their rotten slender graves.  Not to dishonor them, but to learn their secrets."<br>
<br>
She reached into her cloak and retrieved a gemstone in the shape and color of a giant drop of blood—the party's tear of divinity.  She carried it down to the grey earth blanketing the castle floor and peered through the jewel like a detective wields their magnifying glass.<br>
<br>
"That is the only immortality any of us can hope for."<br>
<br>
Ollerrol grinned with glee and with a sinlgle gloved finger carefully traced a circle into the dirt-caked castle floor.<br>
<br>
<br>
<div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="vgdo21C.jpg" data-src="/proxy.php?image=http%3A%2F%2Fi.imgur.com%2Fvgdo21C.jpg&amp;hash=1f42213d1efad34ca9b9f84197ff43c8" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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His torch flame licked out like a serpent's tongue each time the northern wind blew.  Kraucac had opted for the fire wand over a light-stone lantern because of its warmth.  The four of them: the Deputy, the Sorceress Niruna, and their pair of carnal guards were layered under heavy cloaks and furs as they moved under the starry night sky.  Little time had passed since he fetched Niruna out of her cozy cottage and led her into the rustic outskirts of Loch Monsto.<br>
<br>
They crossed a cobbled street and approached the side door of the Gewgaws's primary barn.  A lantern, suspended on a hook over the entrance, glowed and rocked back and forth with the wind.  Shadows swayed and lurched as Kraucac rattled off the chain wrapped around the door's handle.  When he finished he let the chain drop and coil beside his feet.<br>
<br>
Niruna frowned under her party mask.  The deputy didn't appear to notice as he motioned for the carnals to wait and watch near the front of the barn.  As soon as the jesters were out of earshot the sorceress spoke.<br>
<br>
"When you asked for a moment alone after dinner, I imagined myself lounging over your silk sheets beside hot pots of body oil.  Yet here we are, outside the shit-reeking door of a cold and filthy barn."<br>
<br>
His eyes grinned behind his faceplate.<br>
<br>
"It's heartbreaking how often life fails to live up to our fantasies."<br>
<br>
He snatched the door open and the two ducked inside.  More twinkling lanterns illuminated the corners and stalls throughout the barn.  The aroma of fresh straw would have been pleasant had it not been overpowered by the stench of animal droppings.  Rabbits cowered and scampered as the noble couple passed near their cages.<br>
<br>
"You shouldn't mock those you need something from," she finally replied.  Her tone indicated she hadn't found the humor in his comment.<br>
<br>
"I didn't bring you here to request a personal favor.  This is party business," he said as he stopped in front of two large animal pens.  Inside both, huddled into mounds of claws and coarse fur, were hyena packs—males separated in one, females together in the other.  Kraucac gestured down at the them.<br>
<br>
"Look at them, piled together to keep from freezing."<br>
<br>
She shrugged.<br>
<br>
"Of course they are; they're desert beasts and tonight it will likely snow again," Niruna shot back.  Kraucac nodded and moved closer to the grumpy sorceress.<br>
<br>
"They were born to hunt under a scorching sun, yet here they huddle, high in the windy, rocky Shearcliffs. Unfortunately for us, we still depend on them... They have to evolve Niruna.  That's where your sorcery comes in."<br>
<br>
He drew her left hand to his mask's hard crimson lips and gazed into her suspicious eyes.  She looked away and pretended to be bored by his antics.  He loved it when she did that. Eventually she sighed and met his gaze.<br>
<br>
"What would you have me do?"<br>
<br>
He gently rotated her forearm and dragged his gloved fingers over her wrist.<br>
<br>
"Breed them.  Breed the mountains into their veins."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted dotted"></span><br>
<b>ORDERS<br>
</b><br>
• <b>Construct wall</b> — with the stone gathered the party commit a sizable amount of manpower to assembling the rubble wall.  Clay from around the lake will be processed into mortar, and other binding materials available from the colony will also be included.  Once complete the defensive barrier will skirt Loch Monsto from its southern and northern lakeshore edge, with room left for three gates, one large (southern facing) primary gate and two utility gates.<br>
&gt;&gt; 45 peasants, 19 commoners, &amp; 2 Invited<br>
<br>
<b>• Investigate Ruins</b> — Party Master Ollerrol leads a small team into the newly discovered castle ruins to search for historical clues, artifacts, or any manner of buried objects of interest.  Should it matter, she'll also be experimenting at the site with the party's tear of divinity.<br>
&gt;&gt; 4 black parade, 1 carnal, 1 commoner, 1 Invited<br>
<br>
• <b>Breeding Project</b> — Deputy Master Kraucac oversees an experimental hyena breeding project.  The Gewgaw beasts, with the aid of Niruna's eromancy &amp; Ollerrol's tear of divinity, are to be crossed with "essence" of Dire Bear.  The party also brings in the colony's Mage guild for its expertise.  The goal is produce a new, more powerful animal, that is better equipped for their rocky Mountain life.<br>
&gt;&gt; 2 Invited, 5 commoners, hyena lashers (all), &amp; 5 black parade <br>
<br>
• <b>Raegrass trade</b> — the drug trade continues<br>
&gt;&gt; 15 peasants, 10 commoners, &amp; 1 Invited<br>
<br>
• <b>Security Patrols</b> — specifically near the wall's construction area<br>
&gt;&gt; 16 black parade, &amp; 8 carnals<br>
<br>
• <b>General work &amp; maintenance</b> — building improvements, road clearing, waste removal, ect.<br>
&gt;&gt; 15 peasants, 10 commoners<br>
<br>
• <b>Resting</b> — awarded time to recover &amp; tend to personal affairs.<br>
&gt;&gt; 10 peasants, 5 commoners, 1 carnal, &amp; 1 Invited</div>
				
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					<div class="bbWrapper">Highborn services:<br>
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Entertainment and morale increases in the colony with the advent of a highborn gambling hall (+1 influence and +1 access to market!) The fennec quickly settle in and establish their own angles in the gambling hall, leading to increased synergy between the factions. (Fennec gain +1 access to market, and increased profit from vice!)<br>
<br>
In accompanyment with other initiatives, The Highborn establishment of a documented labor pool will convey bonuses to leveraging of day labor and hired labor forces. (+1 influence highborn!)</div>
				
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					<div class="bbWrapper">Doctor Fleming stepped out of the Healer's Guild and into the streets of the Attolian Housing District. The sun was bright, but the air was beginning to be bitterly cold. Still, the respite was welcome as Dr. Fleming took a deep breath to fill his lungs and get rid of the stench of blood and malaise from his nose. He had been working hard at the Healers Guild for the last few months. There were a lot of injured from the battle... and many more that couldn't be saved. Many were Attolian or Exile, rather familiar faces. However, they did their duty and found their final resting place among their brothers at the non-denominational Colonial grave yard to the east by the cliffs. There was also the question of Orm... gods knew how severely injured he was. He was still in coma and barely responsive. It would take some serious medicine or magic to make him better any time soon. However, several of the soldiers who fought in both of the Battles of Mud Elf Aggression noted how Caelis seemingly brushed off an equally horrible injury in the first battle, but was fine to still give orders... in fact he was fine to fight again the in second battle with little concern for his pre-existing injuries. "Caelis the Unyielding or Caelis the Tower were two common nicknames that some people, particularly the veterans, began to call him. Dr. Fleming had to admit, based on what he had heard about his injuries, Caelis should have been near death. Perhaps it was sheer luck and fate that his armor seemed to have taken the brunt of the damage.<br>
<br>
Dr. Fleming's pondering was then stopped by a queer, mirthful sound. Children? Dr. Fleming began to walk towards the source of the sounds, but as he got closer and closer, there was little doubt. It was the sound of children laughing and playing outside in the streets. Perhaps, he spent too much time in the Healer's Guild lately, but the sight that he came across was a strange sight indeed. There were kids running around, playing games outside of what appeared to be Donkey Rats. However, even Donkey Rats appeared to have gone through a rebirth as it was no longer a gruff place for the Exiles and other rough figures. Rather, it looked like a rather wholesome inn where the town could come together to break bread and enjoy a glass or two.... well glass was a figure of speech since it was rather expensive at the Colony for such mundane use. Still, the Platz had seemingly gone under a transformation as of late. It seemed... warmer despite the coming winter. Even though Dr. Fleming wasn't one to drink... he still felt an urge to at least enter Donkey Rats and take part. However, a runner came towards him, clearly looking for him and said "Doctor Fleming, Lord Caelis requests your presence. It appears that the expedition to deal with the Mother Fisher will begin soon, and he wishes to have you and the Healer's Guild on standby." Dr. Fleming nodded and sent the runner off. There was no rest for the Colony's resident physician, but this was a burden he gladly bore. Because it was his work that allowed people to continue to laugh everyday even in these frightful times.</div>
				
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					<div class="bbWrapper">Highborn Elven troops were assembling in the courtyard of their quarter. Their Mithril armor under their ballistic weave woolen cloaks shined bright. Their swords, spears, blades were all sharpened and honed to razor edges. Quivers were full of razor edged Elven arrows, bows were taut and true. The Highborn were moving in perfect synchronicity like a well oiled machine. Orders in High Elven were called out, last inspections of the Highborn troops were being made by the Drill instructor, and the tactician went again through the battle plans. They were already perfectly memorized and drilled into the minds of every battle hardened troop headed to battle.  Helmets were donned and Shields were shining. The Prince led the battle procession. He was armed to the teeth. First stop was at the Arch Angels shrine for a blessing.<br>
<br>
Before all of that, the Prince ordered a mobile medical triage to be set up outside not far from the cave battle and for his Cleric to help oversee the healing that would likely be needed. This would be coordinated with Dr. Flemming and the rest of the medical guild.  His best five Elves trained at the infirmary were assigned to it. <br>
<br>
The Ballistas were prepared and rolled into position nearby waiting for battle.<br>
<br>
The Tamer and Sloth the Cave Cyclops were present and ready for battle. <br>
<br>
<a href="https://www.rpnation.com/attachments/upload_2017-11-26_3-16-7-png.373155/" target="_blank"><img src="https://www.rpnation.com/data/attachments/310/310117-bb40e8e50fb2e2931e73091a1a720038.jpg" class="bbImage " style="" alt="upload_2017-11-26_3-16-7.png" title="upload_2017-11-26_3-16-7.png" width="69" height="100" loading="lazy"></a><br>
<br>
The banner of their Highborn and of the Colony's was flown proudly.  The Highborn were determined to fight bravely, but not foolishly. The Arch War Mage glowed slightly. He was ordered to protect the Highborn and other colonist from the tentacles and be prepared for a massive strike by the Mana crystal tipped bolts. His hand would help guide the Ballista to strike true. <br>
<br>
 The Prince inspected the Highborn troops assembled, before heading to the Arch Angel for blessings. The Prince would ask the guidance of the Arch Angel to defeat this foe. The Arch Angel had much wisdom in the art of war and against the pawns of the Mage Kings. This wisdom might be the advantage the Highborn needed to win the day. The Prince was curious if the way could be used to combat the Cave Fisher Mother. <br>
<br>
The Prince knew from the studies of Dr. Flemming that striking the central nerve cluster in the abdomen behind the Thorax of the creature would paralyze it.  The severing of the tie between the nerve clusters and the brain. The question lied, where was it exactly?  <br>
<br>
The Highborn Artificer and Engineer gave what advice they could to use the Ballistas most effectively. The Knowledge of poison and drugs developed by the Ratkin and Fox Folk were put into use on the tips of the Highborn arrows. Nothing was left to chance. <br>
<br>
 The air was crisp. The Highborn troops morale was high. They were confident in achieving victory, but were not cocky. This was not a foe one took lightly. All of the wisdom, the blessings of the Arch Angel would be needed this day. <br>
<br>
Lindar the Bard played for the troops as they marched on...the time for battle was near.</div>
				
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					<div class="bbWrapper"><b>Note: These events are considered occurred before the battle against fisher-mother.<br>
<br>
The Western Expedition, Library:<br>
</b><br>
The Elven mage of Al-Turbansk, Mirinil -- wove their wards as the stoutmen already intrepidly began to pile through the breach in the window. The expedition as a whole followed, Attolian, Fennec and highborn in tow. <br>
<br>
The ground floor of the Library was... virtually gone. On the other side of the window there was a mere cliff of wooden planks -- A criss-cross maze of ledges and islands of boards was all that remained of many levels above them, and seemingly into the darkness below. The structure of the building seemed to be held aloft soley by vast stone bookcases that doubled as pillars and super-structure for the Library -- which from the inside, especially with the massive voids of space -- seemed more like a cavern borne of a cathedral. <br>
<br>
Far below nearly six stories down, glowing pits lined with librams, tomes and books of all kinds glowed... some magic had defended these depositories, even if the magics that ravaged the city had seemingly worked their devastation inside here as well. The bright light from those vaults flooded the inside of the structure with a dim red glow in the farthest reaches of it's darkness. This was no hold-fast or refuge -- this was just another charnal house, an altar of slaughter in a ruin full of such. <br>
<br>
Strange leering lights seemed to hover at the edge of the wards -- claws of greenish gas pressed against the magical boundary, then withdrew. The only intact part of the structure seemed to be at the very east end -- where the building was made more of stone and steel then the wood inside that, while long gone outside the building, still clinged to some level of integration versus it's own decay. <br>
<br>
Below, above, all around them longdead ambled -- most seemingly not to notice the newcomers. some scampered along the walls like insects or beneath beams high above their heads. Others, ghostly forms, seemed to mind and read the dusty remains of the endless volumes of ruination built into the pillars holding up the structure... seeing words and holding books that had long since turned to dust.<br>
<br>
On the eastmost portions of the library two other things of note could be seen -- above the void into the deepest pits beneath the library, the tattered remains of a man seemed to be drawn as if to be quartered above the abyss below -- and amid the chittering, the creaking, the skittering of the ruined library around them alone and apart this being could be heard to weep. <br>
<br>
This place was cursed. If movement was to be made inside this place, it could not be done with heavy armor for risk of bringing the interior down once and for all. Ropes, construction even -- would be required to navigate from island to island in this structure of howling wind.<br>
<br>
The depositories at the bottom seemed to dare them with their light and promise... but something evil held this area as it's domain -- or many things. <br>
<br>
And on the wind -- one thing only seemed clearly to whisper, from the dangling body of the damned one in chains. <br>
<br>
"The gods themselves, however far, finally learned what we were doing. That is why they ended us."<br>
<br>
It writhed against the fastness of it's chains, and in it's minute movements the expedition could see glimmers about the prisoners body...<br>
<br>
It had been stabbed... countless times, with the weapons left within the hanging body as if tributes or monuments to the violence wrought upon him -- <br>
<br>
--the damned one was impaled with tears of divinity. at least three of them, of fire, of bone, of air, stuck trapped in his frame. Black blood spat from his lips as the chained one turned his head to the expedition.<br>
<br>
"We were all killed by the gods, but none so literally as myself."<br>
<br>
"Come take these knives and make them your toys as we once did... only loose me from these chains. I was meant to suffer forever... but must I?"<br>
<br>
<br>
....The expedition was left to ponder their next courses of action, if not to flee outright...</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 26px"><br>
Crab Fettuccine</span></b><br>
A full-fledge Fennec war party was taking shape.  Sort of.<br>
<br>
Chilly winter air hung about the rough, cobbled grass planes that laid above the Dwarves subterranean stronghold, clinging to the soldiers iron armor and biting through their cotton tunics. Some removed their gear, huddling around small campfires for warmth as the gathered parties waited. They chattered softly amongst themselves while the Highborn stood off to the side in formation, drilling under the watchful eyes of the Prince and the curt orders of the Drillmaster.  All was orderly, quiet, reserved.  Until suddenly...<br>
<br>
BOOM.  An earth shattering thud resounded in the chilly winter air and chunks of icy permafrost rained down from the sky.  The resounding thud was followed by four more in quick succession, sending more chunks of frozen debri flying up into the air and raining down on the gathered parties.  Each powerful blow shook the ground beneath them.  The disturbances continued, drawing attention of the parties present who turned to see the five Fennec Trolls, armored in head to toe with iron plate mail bashing the ground with all their might.  They raised their massive metal maces up in the air, smashing them down upon the frosty ground with all their might, giving just a second's break before raising their weapons once more and repeating the process.  They grunted and roared as they labored, seemingly trying to dig a hole in the frozen dirt with their brute force.<br>
<br>
A small, stocky and plainly dressed Fennec could be seen running up to the five behemoths, yelling up at them in an angry squeaky voice.  The trolls ignored him, too absorbed in their act to notice such an insignificant creature, almost smashing him in the process.  It wasn't until the fox threw a several stones at the nearest Troll’s bald slimy head that he was able to grab their attention.  <br>
<br>
“Sorry’ Bos, we just’ practicin’ killin’ da’ fishies is all.  Smash like almost did to foxfolk! Haha!”<br>
<br>
…<br>
<br>
ORDERS: Sontio<br>
5 Armored Trolls<br>
6 Hitmen<br>
15 Unskilled Workers<br>
Illusionist Assassin<br>
Scrape<br>
Alcohol<br>
Cages<br>
Staff of Taming<br>
<br>
SIDE MISSION: USE STAFF OF TAMING, CAGES AND FORCE TO CAPTURE SOME LIVE YOUNG CAVE FISHER FOR BREEDING AND HARVESTING PROGRAM.<br>
<br>
<br>
<br>
<b><span style="font-size: 26px">Spooky Library (You missed Halloween Beck!)</span></b><br>
The 6 hitmen watched the Stoutmen whom they had “joined” clumsily fumble with their grappling hooks with amusement, snickering and laughing outright at their comrades expense.  They the produced their own grappling hooks, throwing them in unison at the windowsill- only to see them all four fall short, bouncing off the worn brickface with a clank.  They stopped laughing.<br>
<br>
Another attempt and they were hooked.  They gave their lines a quick tug and then quickly scampered up the ruined library and leaped inside- landing precariously on the edge of the abyss that had become the library’s inside.  They quickly scampered back against the wall, where the rotting stumps of floor boards still clung to life and provided an inviting ledge.  They looked about in amazement at the nightmare world they found themselves into, their eyes instantly drawn to the glowing books strewn about the bottom of the abyss.  Slowly, as their eyes grew adjusted to the dim lighting, they saw it… him… whoever he was.  The damned one.  <br>
<br>
But they were not drawn so much to his grotesque punishment as they were to the items lof said punishment; or more so they're worth.  Their eyes sparked at the sight of three tears piercing the creature’s torso, and the countless swords and daggers that perforated his figure.  Instinctively they started forward to claim these treasures for themselves- but something stopped them.  There were some things you just didn’t steal…  Suddenly, this adventure didn’t seem so fun.<br>
<br>
ORDERS:  HITMEN LEAVE TO GO HELP WITH CAVEFISHER</div>
				
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The banquet table closest to the great hearth was set and full.  For more than an hour the Gewgaw nobles had sipped brandy and bathed in the hearth's firelight and warmth.  Across the assembly hall, lurking and occasionally cackling in the shadows, was a pack of carnals.  The eerie jesters positioned to protect their beautiful masters should it come to that.<br>
<br>
"It's hard to imagine the colony needs our help to slay sewer squid," Amayi complained.  The conversation had finally reached the reason they were gathered — the fisher infestation below the colony.  Amayi, draped in black and silver fur, lounged like a tired cat inside her seat.  Her chair may as well have been a throne in contrast to her pixie-sized body.  As the daintiest one among her peers they had taken to calling her Floret.  From the moment the nickname caught on she began decorating her hair with tiny flowers.  Ollerrol, presiding over the meeting at one of the table ends, addressed her complaint.<br>
<br>
"Colonial reports claim the fishers' "mother" has slithered its way up to the dwarves' underground doorstep.  It also suggests her tentacles are colossal enough to break Muurdaan warships into splinters."<br>
<br>
She emphasized the last sentence and studied the masked expressions of her company.  A grim wind had seemingly blown through the hall and touched everyone—everyone but Kraucac.  He merely smirked behind his faceplate.  Ollerrol traded smiles with her Deputy and then tapped a ruby fingernail against the rim of her cup.  A waiting servant quickly scampered over and refilled.  The Party Master's cardinal feathered cloak was tossed over her chair; she was comfortable enough without it.  Her curve-hugging red and black evening dress glistened with her every movement.<br>
<br>
"If the reports prove to be true—even remotely so—it will be the deadliest predator our warriors have ever faced," Niruna eventually added.  Masks nodded around the table.  She was opposite Amayi, at the other hand of the Party Master, who had just turned and fallen into Kraucac's taunting gaze.<br>
<br>
"Do I need to draw you a picture?" The Deputy asked.  She scowled and then leaned back into her over-sized seat but many of the others chuckled.  An ebony and gold masked noblewoman beside Kraucac spoke next.<br>
<br>
"Are we all to march with the black parade then?"  It was Honalu, her voice even more breathy than usual.  Tufts of smoke floated from her painted lips as a smoldering slender pipe dangled from her right hand.  Ollerrol shook her head.<br>
<br>
"No, half of us will remain here.  There are still critical projects throughout the village that require supervision.  Niruna, Jaflag, and Deputy Kraucac and I will lead the black parade.  Honalu, you will oversee the party in our absence."<br>
<br>
When the names were announced one mask, in the likeness of a golden demon, cocked its head in disbelief.  It was the faceplate of Zersal.<br>
<br>
"You're sending Jaflag to battle and keeping me here?  I am the more seasoned fighter; I request to march in his place."<br>
<br>
"Request denied," the Deputy shot back.  The answer landed so swiftly he must have predicted the protest from Zersal.  "You helped secure the glass partnership with the Finecian, and we've just broken ground on the workshop.  We need you to oversee its construction," Kraucac finished.<br>
<br>
The two men stared fiercely at each other.  Even the restless carnals across the hall stilled from the tension.  Zersal eventually broke the standoff.<br>
<br>
"If that's the reason Deputy, allow me to change my request... If memory serves me, I was partnered with you on the glass contract.  So I ask to take <i>your</i> place in battle and let <i>you</i> oversee the workshop's construction.  Surely we shouldn't risk losing both party leaders in combat?"<br>
<br>
A whisper was uttered and a dove of living fire darted out of the hearth and over the banquet table.  The elemental climbed up into the rafters and then flew through the pack of carnals.  The jesters tumbled away and laughed maniacally, a few brandished their blades.  But the flaming bird vanished and wisps of blue mana shimmered off of Ollerrol's party mask.<br>
<br>
"Need I remind you Zersal that Deputy Master Kraucac is the ringleader of the carnals?  They will need his tactics against the fishers.  And because of our spellcraft Niruna and I are irreplaceable.  Your request is denied."<br>
<br>
Satisfied with the ruling, Kraucac hailed a servant and gestured towards his company's cups.<br>
<br>
"We leave tomorrow, so enjoy the brandy tonight."<br>
<br>
After his drink was refreshed Jaflag stood and hoisted his glass.<br>
<br>
"Shall we toast?"<br>
<br>
"To what?" Asked the Floret.<br>
<br>
"To our imminent glorious victory," he offered.  Niruna waved off the young Invited and then giggled.<br>
<br>
"Imminent? Tomorrow might as well as be another lifetime.  Tonight has my full attention," she explained as she gestured for Honalu's still lit pipe.<br>
<br>
Kraucac, always ready to seize the moment, lifted his cup towards his companions.<br>
<br>
"To tonight then, may it last a lifetime."<br>
<br>
And with that everyone but Zersal toasted.</div>
				
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					<div class="bbWrapper"><b>The Expeditions east:<br>
</b><br>
the mountains were not inviting territory even to those initiated with mountaineering. The trails upward, to the extent they can be called that -- often had hand-over-hand climbs, loose patches of scree, and daunting ledges to scale -- if one wished exploration to proceed.<br>
<br>
The dwarves found promising veins for metal, minerals, and stones -- though these were mostly on under cliffs with daunting drops below. Where some cliffs rose they seem to have cored out pieces of the mountain... spires of rock, wracked by wind, with their own dark abysses howling beneath them. These promising vein-spires rose like daggers in the landscape -- and the trenches and pits beneath them were as of yet of depths unknown -- torches dropped vanished into the oblivion, as the search parties sought areas ever higher into the mountains...<br>
<br>
Two other points of interest were located by intrepidity and good fortune -- the first was the glacier -- a charging, snaking wall of ice that had torn it's way, perhaps timelessly, down from the mountain pushing enormous piles of rocks and debris before it. amid the rubble pushed before it small bits of pitted metal lay hither and thither -- and to the most keen of eyes the shimmer of preserved metals lay strewn under and throughout the ice.<br>
<br>
The other point of interest was almost completely missed, if not for the scouting abilities of the dwarves and elves working in the area together -- at first little more than a strange draft drew the expeditions to a place on the mountain -- where the stone grudgingly gave up it's secrets to the combined keen eyes and bold instincts of the explorers. A crack in the stone, starting high in the mountains -- looked like little more than a seam in the rock -- but when closer scrutinized, opened up into a wood-filled valley that seemed to cut deep and down into the mountain... dark and untamed woods they were, and from the heights the valley was discovered it seemed to grow into a canyon that stretched endlessly onward and downward -- even below sea level. parts of the canyon wood were eclipsed by rock arches far above, and in most other places the wild and ancient wood darkened the ground for itself.  Hard and sharp leaves and needles piled on the floor of this canyon -- as if to suggest no part of it was inviting to the outsider, that even if there were few animals (a likely prospect if the cull was thorough) -- that the foliage was uninviting enough. Scouts did not go far into this valley -- The floor of the woods the valley opened to was chocked with veritable hills and walls of dead wood -- slick with green and yellow saps that screamed to the foresters to be poisonous -- so toxic in fact the wood did not rot away, and the wood seemed to be choking itself on it's own matter shed from the canopies. Deep within a red light seemed to glow in the canyon -- but it's true distance was elusive -- was it merely a trick of the light playing above? in other places rainbows fell where mist from the cold mountain air seemed to warm into a kind of mist that further obscured the valley. <br>
<br>
Lastly, before turning back, two final passes went highest into the mountains -- one was a series of natural trails that seemed to break higher and higher through the very cloud-line of the skies where they seemed to open up and level off into some snowy tundra, and more forboding, some of the passes after rising seemed to descend around the lip of a crater -- a cinder-cone! The very head of one of these peaks, erupted long ago, was now a deep pit into a verdant valley obscured by it's own cloud cover and micro-climate -- steam from below turned the snowy land about the crater into a obscuring and seemingly perpetual cloudburst... the smells of a rainforest evident to the bravest explorers who sought forth before turning back to report.<br>
<br>
Great opportunities for adventure and gainful enterprise seemed to whisper their promises from the mountains -- but moreso to whisper of secrets. More focused expeditions would need to be sent forth...</div>
				
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SCIENCE GUILD - 1 Capo delegated (Botanist), Amber Encased Giant Red Ant, Ember Encased Automaton Hand, 2 units Automaton fragments(head and torso)<br>
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 <br>
<b><br>
"THE BATTLE OF FISHER MOTHER"</b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/Xy84N_U5jw0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/Xy84N_U5jw0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/Xy84N_U5jw0&quot;]"></span></span></span><br>
<br>
The dwarves let the full battle array down their impossibly deep stairway, the where the encased square-spiraling landings, seeming infinite, eventually reached the smallish aperture that opened into the enormous cavern of the cave fishers beyond.<br>
<br>
<br>
<br>
It was dizzying for most non dwarf or elf to even descend the stairs – the near-dark, the endless turns, it challenged the balance and humors of mortals before they even reached the staging ground for their peril. Twice as the force marched downward the horrid slithering of great tentacles encasing the stairway could be heard, like great tounges on a straw in which they decended… the echoing of their peeling from the structure and the drip of swirling muck-like mucus and noisome suck. They heard far before seeing it the hideousness of that which lay before them.<br>
<br>
<br>
<br>
Of all the things the dwarven staircase was of course, CRAMPED was not a descriptor – the entire task force – practically two-hundred strong – fit comfortably on two landings. Sirens, Halbardiers, masked killers, fennec acrobats – no murderers – it was hard to tell the difference, archers, spearmen, mages – dwarf elf, fox, human and stoutman, and more. Two great hydraulic armored suits with dwarven occupants, 4 crossbow ballistae, the largest inscribed “Beast-Feller” – side-bound with huge glowing ammunition.<br>
<br>
<br>
<br>
The force, all told – consisted of An attolian detachment in full battle array, the dim light shining off polished steel and Steel-shod shields. Lead by Lord Caelis Wulf, He brought:<br>
<br>
10 Halbardiers, more than a dozen dwarven warriors and elites,<br>
<br>
<br>
<br>
The Al-Turbansk had a committed force of 20 elven rangers, all dual wielding weapons of light metals and exquisite craft.<br>
<br>
<br>
<br>
The stouts had a relatively light contingent of 10 of their own halbardiers, but they towered above the common man and their halfbards were justly longer when they stood amoung Caelis' Polemen – separate they were two pockets of troops, but together they were a REGIMENT.<br>
<br>
<br>
<br>
Towering above even the polearms were Sontio the fennec's five armored trolls – Giant weapons of their own… each stood dump as dung but drooling with the immanence of violence sought. Before the trolls, stood Sloth – a giant Cave Cyclops – trained by the highborn as an engine of death. Not being able to hold formation these forces were pushed to the front and side.<br>
<br>
<br>
<br>
Taking their own flank were the languid and strangely aloof Gew Gaw Forces – the grim, pitted and scarred black parade in their fearsome getups – each one of them looking like a battlefield of their own. Leading them were 8 Carnals of dagger and cutlass – masked killers all with faces leering in an evil that came from BEHIND their war-masks – on the staging area, they broke ranks and stood with the mages. Kraucac and Jaf'lag were thought to take defense of the mages but laughing they took their place with their troops – Jaf'lag tapped his blades unconsciously against his calves – Kraucac yawned – If his would-be contestant had something to prove he would not let it distract him. Jaf'lag was relagated to rearguard and in defense of mages and command folk but it was doubtful he'd find no reason to get stuck in. Maybe there was a laugh to be had in Jaflag getting himself killed, but Kraucac put it out of his head for the moment.<br>
<br>
Amid the Highborn were a handful of swordmasters who prepared to weald around the spearmen who joined the human polearm regiment, with a unit of archers behind them. The fennec figuring where bows are hand to hand isn't, reflexively moved into tandem there, and cocked and loaded their crossbows and other instruments of skullduggery. Hither and thither the Carnals flashed their chain-whip-swords to sever masses of tentacles, and in reply the black parade would prepare to rush into the thick of the blood when that be.<br>
<br>
At the very front were the firebeards themselves, with Grimdr himself commanding them. Caelis, Prince Vaethorion and their tacticians stood anchoring the rearguard, as the firebeards formed their forward wall. Directly behind them were dwarven rangers – ready to risk all for the kill on the fisher mother.<br>
<br>
SKRAPE, a deadly poison and waste product the fennec used, was offered freely, and taken as it was proven to lock up the nervous systems of cave fishers. Most of the army took it as offered. Armor was treated with alcohol to dissolve fisher adhesive, though it was a fright to carry a torch under such circumstances – luckily the army had three high mages – and if lightning wasn't the first thing that came to mind when a high mage took the field, it was light itself – with a mind to anti-magic after that.<br>
<br>
Behind all this the Firebeard homeguard prepared to offer logistics, help off the field, and rearguard defense. The stage was set, and with it, the dwarves activated charges that blew open the corner of the staircase where the army stood assembled and spied into the cavernous environment beyond.<br>
<br>
<br>
<br>
Caelis signaled his sirens who blew as one into the great horn they brought down onto the field – and that was the charge…. The Turbansk and highborn mages FLOODED the cavern with light which for a moment gave everyone, troops and fishers alike – a pause of shock. THE FLAT AND UNHOLY IMMENSENESS OF THE FISHER MOTHER WAS REVEALED AT ONCE IN THIS MOMENT, it's simple eyes slamming shut with some kind of armored membrane… she was as tall as the cavern itself, with her rear bulk sagging on the ground and her giant claws so long lodged in the cavern ceiling the mineral rock had enclosed around them.<br>
<br>
Fear would have rocked the army at the sheer anti-majesty of the monster – and the grim reality of what was hundreds if not thousands of fishers breeding and eating voraciously in a perfect ecosystem for ages – But the GewGaws wielded Eromancy – the magic of passions. Elves and dwarves feared not, but the hearts of men, fennec, and yes even trolls was tested – Ollerrol  closed her fist around the hearts of these spirits, and forced them to find their courage… and whipping her own troops into nothing shorter than an absolute lust for slaughter.<br>
<br>
<br>
<br>
Tentacles were everywhere. The Siren horn rang like a dinner bell, and fishers lashed out from both near and far, scampering from every pit, every crack, and every hole. Where shadows were cast above lines of silk began to fall and be cast across the cavern at the breach… many larger fishers simply threw themselves at what they apparently percieved as a particularly spirited meal.<br>
<br>
<br>
<br>
Fennec with barrel-pumps hosed concentrations of fishers, and dwarven rangers, capitalizing on this, with precision blew them up and sent them alight. Then Sontio the fennec boss waved high a wand of animal control just as Cassandra channelled the full measure of her power into the torc of compulsion that the Attolians had taken from the horned one himself. Unseen, sontios hitmen read their orders in the gestures of his wand-work, and giggled with gallows courage, vanishing into darkness.<br>
<br>
<br>
<br>
In that instant, not 30 feet from the front, the horde of fishers turned on itself – countless fishers fought now for their would-be invaders, and the fishers, cannibals all – had minds too simple to acknowledge the difference.<br>
<br>
The rangers had begun their attack run – moving over the difficult ground with all speed, cutting at tentacles and whirling silk ever more than they did against the fishers that clamoured past them.<br>
<br>
The fishers crashed into the front line of the dwarves and several dozen leaped directly over it. Those fishers that hit the front line were initially slaughtered by the firebeards and the whirling storm of Turbansk blades that flew above their heads -- for those that fell behind them and out of reach of the halbardiers -- the bodyguard of the invited performed thier dance of death,.. and while many of the more agile landed on a thicket of spears and halbreds, the swordmasters cutting the bulks of the creatures into lopped and falling chunks so the polearms could reset themselves -- Arrows and crossbow bolts flew over the formation – causing leaping and swinging fishers to crash and tumble before reaching the formation, turned on by hungry ally as well as brainwashed enemy cave fishers alike. Here and there, troops were snared and pulled into the cavern – and the more cunning fishers began to mass behind the larger stalagmites and pillars of the cave and fight from range.<br>
<br>
The Highborn tamer dropped a silk hankerchief and the Cave Cyclops was loosed upon them – stepping over the dwarven line in their own natural gait, the line opened briefly to allow the massive armored trolls to follow behind. “Sloth” the cyclops swung his massive axe at one of these pillars – thankfully not destabilizing the cavern and bringing everything down upon everyone's heads – in truth, it was only firebeard engineering that saved all from this calamity, as the staircase was built to support the ceiling of this cavern as an extension of it's form and function.<br>
<br>
The result was the same… a mass of fishers fighting from range were buried alive, or more likely dead, by tons of rock.<br>
<br>
The high mages threw up magical shields of force on the massed troops at the front, and cast ennervating energies on their weapons. Bloodscourge belched forth guided balls of burning ichor – which cut through waves of cast filaments and exploded deep in the cavern. The cavern looked like a whorl of tentacles there were so many fishers brought like moths to the light… and the fisher mother finally responded on her own by casting her massive feeder-tentacles out from her proboscis – one flying high above the battlefield the other snaking along the ground.<br>
<br>
Fennec immediately hosed the airward tentacle with a wave of alcohol – and for a moment the tentacle reeled in the sunless sky.<br>
<br>
THAT is when the beast-killer ballista, and it's smaller counterparts – were fired.<br>
<br>
The high elf and dwarven tactician had aimed and calibrated the siege weapons themselves – and the bolts flew true with fearsome accuracy – the airborn tentacle was skewered by the freezing bolt – nailing the deadly limb – as wide as a line of carraiges – back onto the creature near it's nerve center – but missing a true killing blow. The air turned to frost for yards around the site of impact and the tentacle BROKE ITSELF writhing with agony falling like a spasmodic serpent crushing mindlessly disconnected from the fisher mother. By now the dwarven rangers had reached the far side of the cavern, and stopped for a moment to run alongside the whipping thing butterflying it with their great axes like a bloated sausage. The heroic show brought the thing to twitching stillness, but flattened dozens of fishers and a ranger in the process.<br>
<br>
The lesser ballista shots coursed at the fisher-mother, and the ground-based tentacle – seemingly relexively, snatched one of the missiles from the air. The other two hit and caused gushing wounds in the creature – but the ground tentacle WHIPPED it's captured missile at the center of the colony's formation – SMASHING two stoutmen, 3 highborn archers, and a swordsmaster.<br>
<br>
The Dwarven steam-suits waded on after the trolls and cyclops, and the stink of dead fisher became overpowering. Few died on the line of the attackers – but those unfortunate enough to become webbed in filaments were pulled airward – draped in additional silks as they arced airborne and were ripped in half or quartered by the hungry beasts. Five Fennec died in this manner before they adapted to the animals tacics, and the swordsmasters turned their attention to the larger concentrations of filaments. Here and there, a halbardier, an archer – pulled straight up or out into the void met their fate to the fishers – but the fishers piled so high around them they began to slow their advance…<br>
<br>
<br>
<br>
...There was too much food on the field… it made fishers hesitant and many slowly pulled other dead fishers away for a meal rather than throw themselves at the formation. Three Dwarven warriors were SMASHED TO BITS by the seething tentacle before a charge from the halbardiers caused it to be perforated so badly it could not move at it's tip so ably as it did pump the fisher-mother's life-blood out as if in answer to the hoses of alcohol. Illusionary forces scattered the remaining concentrations of fishers – or Cassandra had them exploded with the help of wicked fusilades of elven high-magic.<br>
<br>
<br>
<br>
The Dwarven rangers were climbing the far side of the cavern now – and the elite war mage of the highborn cast spells to strike out at what fishers they had to pass.<br>
<br>
<br>
<br>
The cyclops and Trolls attacked the reeling second tentacle, and the lesser ballistae fired a second time nailing this tentacle too, to the back of the cavern… still loading was the beast-feller… this time with the great bolt of flame.<br>
<br>
<br>
<br>
HOLD TH E LINE! – Screamed Caelis to his forces, and at the same time Prince Vaethorion sang his orders to his own troops. It was from here you could see the black parade come into their own – flashing from in and out of the protection of the polearms to kill any fisher that landed nearby before it was prepared to ready itself again for another attack.<br>
<br>
Climbing past the dwarven rangers were a handful of fennec hitmen… giggling as they RAINED braces of pistols into the faces of larger fishers. “MAKE A HOLE!” Sontio had ordered them – and the dwarven rangers proceeded with their plan…<br>
<br>
<br>
<br>
It rained death, and in that moment, death reigned… but the fury of the lesser fishers was slaked – being dumb animals after all. The surviving controlled fishers were ordered to first pull back to the block of defenders, then when attacks petered out as far out as the trolls – they were ordered into cages by Sontio who had his own plans for them…<br>
<br>
The fisher mother finally opened it's eyes, and the roof of the cavern shook as it began to attempt to free it's massive foreclaws. The cavern FELT unstable, and if not for the strength of command and GeeGaw Eromancy – perhaps the attackers would have broke and run after all. It was in this moment that tireless efforts to make contact with it finally succeeded...<br>
<br>
<br>
<br>
“<b>YESSSSSS…. END. MY. MIND.” </b><br>
<br>
<br>
<br>
<b>That is what the fisher mother said as it roared over the cavern. </b><br>
<br>
<br>
<br>
...and it was in that moment that the dwarven rangers – backpacks tied into a giant mass, swung the improvised munition like a Bola into the mouth of the beast.<br>
<br>
Moments later, fennec hitmen RAINED foxtails (burning bottles of alcohol) into the roaring mouth of the beast and onto the whirling backpacks.<br>
<br>
At the same instant – the Beast-feller was fired – aimed flawlessly at center-mass of it's target.<br>
<br>
<br>
<br>
<i><b>FISHER MOTHER EXPLODED. </b></i><br>
<br>
<br>
<br>
<i>There was naught much more to say about that. <b>Her death scream, cut short by the rumbling blasts – sent every remaining fisher scuttling for cover. </b></i><br>
<br>
<br>
<br>
The dwarves at the front of the line had to render fishers apart to see past at potential adversaries… until they could find none… the trolls and the cyclops were called back. The Fennec hitmen, and two surviving dwarven rangers fell back to the formation – nearly everyone was covered in webbing and tentacles… they had no time even to count the lost or the fallen before…<br>
<br>
<br>
<br>
<b>THE DAGON APPEARED. </b>While nowhere near as big as fisher mother, the thing reeled from a watery cave into the cavern a full four stories tall. Blue, with the scales of a fish and gills lined with bio-luminescent glands. In two swift motions it's semi-bipedal mass leaped like a great ape to the shattered body of fisher-mother, and began to feed on it.... it's pythonic mouth stretching over huge masses and pulling it distendingly inward on waves of needle-like saber-teeth...<br>
<br>
<br>
“<b><i>LEAVE” </i></b>it seemed to bellow pisonically – unheard but heard by all. <b>“FISHER MOTHER BELONG TO ABOLETH NOW.”</b><br>
<br>
<br>
<b>The army had to decide if the supposed demigod agent of the ageless Aboleth was worth fighting now...</b><br>
<br>
<br>
<b>(DESCISION POINT)...</b></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2017-12-17T01:49:59-0500" data-time="1513493399" data-date-string="Dec 17, 2017" data-time-string="1:49 AM" title="Dec 17, 2017 at 1:49 AM" itemprop="dateModified">Dec 17, 2017</time>
			
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A Servant of King and Country</h5>
			

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					<div class="bbWrapper"><div style="text-align: left"><b>Stoutman Turn</b><br>
<br>
<b>Detailed Orders:</b><br>
<br>
1. Two Clergy and ten Bulwarks remain on an expedition in the Western Ruins.<br>
<br>
2. 5 Draftstouts and 10 Stalwarts maintain the hunting lodge in the eastern woodland<br>
<br>
3. 5 Draftstouts and 30 Stalwarts complete their contract with the New World Trading Company (contract<br>
expires this turn)<br>
<br>
4. The 25-Stalwart and 4 Draftstout work crew that was constructing the Church is joined by 5 more Stalwarts who have finished the pallisade wall.<br>
<br>
5. 2 Clergymen continue to teach lessons, now headquartering their operations out of a small one-room<br>
cabin that has been repurposed as a schoolhouse<br>
<br>
6. 4 Clergymen go into the city and appeal to donors to begin constructing a building that would function as a<br>
school for all the people of the colony and a theological seminary for all faiths, to be built on the Platz<br>
<br>
7. 2 Clergymen continue to perform rites and holy functions, and begin hiring out their services as alchemists and healers in the colony.<br>
<br>
8. A small force of fifteen Stalvarts and four Draftstouts begin building a road that wI'll connect New Harmony to Stonewood Bridge and from there to the Platz and Learner's Square.<br>
<br>
9. Ten Stalwarts and two Draftstouts continue to function as sheriffs and patrol the wall.<br>
<br>
10. Ten Bulwarks continue to be pledged to the Common Defense<br>
<br>
11. The Bulwarks surviving from the battle with Fisher Mother advocate a tactical retreat<br>
<br>
<br>
<b>Total Unit Count:</b><br>
<br>
Clergy-10<br>
<br>
Draftstouts-20<br>
<br>
Stalwarts-90<br>
<br>
Bulwarks- 20(10) (casualties not calculated from battle)<br>
<br>
<br>
<b>Decision Point: The Library</b><br>
<br>
Reverend Kearney approached the odd figure after staring down into the abyss of the crumbling library below. He was suspended above the eastern part of the library at a spot where the floor had given way. His soldiers stood back amazed and somewhat unsettled, watching the longdead amble and slither about them.<br>
<br>
"I 'm not here to seek magical power, stranger. Only tell me if, within these library walls, there is a way to reason with the swarm known as the Cull. If you tell me and tell me truthfully, I will loose your chains." Said Kearney in earnest to the unfortunate man. He looked down at the glowing tomes below and shuddered before looking back up at the dangling man.<br>
<br>
"You must tell me, or hundreds will die. Even little children. Is there a way to stop the Cull?"<br>
<br>
<br>
<br>
<b>Decision Point: The Fisher Caverns</b><br>
<br>
The Bulwark sergeant dragged himself towards his men with a limp, using his halberd as an impromptu cane for stability. Behind him towered the Dagon, as horrible as ever the Fisher Mother was. His men quailed and seemed frozen in horror as some of the other races began retreating back up the stairs. The sergeant and his remaining men ambled up in the rear behind the other retreating races, repeating laments for the plight of the Dwarves.<br>
<br>
<br>
<br>
<b>Municipal and Government Actions</b><br>
<br>
<br>
By decree of the Provisional Government of New Harmony (the Stouts' internal government) all Stouts are forbidden from gambling in the gambling halls of the colony and must travel in groups of at least two when outside of the city walls at all times, for their own personal safety.<br>
<br>
Laws around food rationing have been relaxed to a small degree and villagers are again permitted to keep food in their homes for the impending celebration of the New Year.<br>
<br>
Stouts are encouraged to keep their own gardens and any who pledge to do so can expect a monetary reward come time for spring planting. <br>
<br>
Stout leaders begin negotiations with the New World Trading Company to use the Anathema as a trade ship, while still retaining it under Stout ownership.​</div></div>
				
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					<div class="bbWrapper">1. The remainder of the Fisher Mother Expeditionary Force is ordered to conduct a full tactical retreat, liberally using Foxtails to create walls of fire to secure the retreat and minimize losses while the caged Fishers are transported to the services.  The hitmen will target Fishers on the cave ceiling trying to “fish” for Fennecs.<br>
(10 Thugs, 6 hitmen, 1 Capo Master Assassin, 1 Capo Sontio, 5 Armored Trolls)<br>
<br>
2. With the rise of the Theater District as a site of high class entertainment, the Fennec and Tyren must invest more into Harun’Taras in order to compete.  This begins with the construction of an arena, where Tyren Warriors can display their fighting prowess in wrestling matches, duels and even small team skirmishes.  Wood Elf Musicians can woo audiences, Finecian Acrobats can impress the masses and sports and other events can draw people to the north.  The Arena will be (obviously), multifunctional, consisting of a well sized smoothed dirt arena surrounded by temporary wooden seating with stone foundations set for future improvement.  Concession stands will be set up within the arena.  Stone will be procured from the Dwarves/Market, and wood from the Market or from locla forests as needed.  Mobile (likely wheeled) wooden stages will be constructed that can be moved in and out of the arena as needed for different performances.<br>
(20 Stalwarts and 5 Draftstouts. (20 unskilled, 5 skilled), 5 skilled Fennecs,  1 Trolls, 1 Capo (Mallowthew))<br>
<br>
The Tyren and Wood Elves are invited to help with the project, both in this phase and the later phases.  The GewGaws, having expressed interest in constructing an arena, are invited to participate in Phase 2 of the Arena construction and co-own the building. <a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId85">
			<img src="/data/avatars/s/4/4413.jpg?1715818765" alt="Bone2pick" class="avatar-u4413-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/bone2pick.4413/" class="username " dir="auto" data-user-id="4413" data-xf-init="member-tooltip" id="js-XFUniqueId86">Bone2pick</a>
<br>
<br>
3. The production of beer and other Finecian goods in the Excavation and then transporting them all the way down to Harun’Taras, the Platz and the Theater district is highly inefficient. The Company needs to move its production centers closer to market.  Therefore, the company will begin this transition by constructing a large brewing facility in Harun’Taras, as an addition to the Blooming Lamb to allow for fresh brews, house speciality brews and open access to wine and booze cellars for patrons to enhance the appeal, feel and style of the area.  The wine/beer cellars will be open and connected to the Tavern to serve as additional seating and enhance the style and feel. The large scale brewing and production facility will be designed and built with style and beauty in mind, as to not be an eyesore in the town, rather to be a point of beauty in the town.  Local Wood Elf artisans are invited to come help ensure the new addition is not only up to the standards of the town, but will be an eye catching jewel in the center of town! <b>3 Influence spent to attract them</b>. <b>1 wealth spent in construction.</b><br>
(10 Stalwarts, 14 Unskilled Fennecs, 10 skilled Fennecs, 1 Capo (Master Brewer), 1 Capo (Master Jewler), 2 Trolls <b>1 wealth.  3 Influence spent to attract Wood Elf Artisans.)</b><br>
<br>
4. The Company needs to secure a foothold in the Theater District.  Building off of the synergy already present between the Highborn and Finecian investments and the Highborns Casino, the Fennec will provide said Casino with proper drinks by building the Districts first bar, designed to compliment the high end vibe the Highborn had in mind for the area.<br>
(20 Skilled Fennecs) <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId87">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId88">Prince Vaethorion</a>
<br>
<br>
5. Hiring contracted day laborers!  Laborers who agree to sign a work contract with the New World Trade Company will receive set weekly hours, pay increasing with every contract renewal (contracts last 1 season or more) and FREE housing in the New Finecian-District of Harun’Taras.  Workers who sign longer contracts will receive additional benefits such as vacation time and better housing.  3 influence is spent to advertise the program, especially to workers living in poor areas/slums as a chance to better their lives through better work, better pay and better conditions.  (Most benefit comes from good free housing in a prime location, pay is somewhat above average<br>
<b>3 INFLEUNCE SPENT</b><br>
<br>
6. 1 Wealth is removed from the market to fund building projects.<br>
<br>
7. 2 Trolls supervised by Sontio help the Stoutmen build a road <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId89">
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<br>
(2 trolls, 1 capo)</div>
				
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					<div class="bbWrapper">Caelis watched incredulously as the Fennec threw liberal amounts of foxtails around. If that wasn't an aggressive action... regardless. Their mission was done for now. They had to regroup and deal with this issue at a later time when they had the time to assess the situation. Although, the Dagon's rather cowardly actions left a bad taste in his mouth... the group wasn't ready to fight another godling again. Caelis yelled out his orders "Halberdiers! Controlled withdrawal!" "Dwarves! Get any injured, dead and useful things and fall back!" This was a rather specific order for the Attolian military. It indicated that the halberdiers serve as the rear guard in a spear wall formation, ready to deal with any pursuit of the main force and slowly fallback while maintaining that formation. Caelis then turned to Cassandra and said "Whatever fishers you have control of. Direct them to stave off the other fishers if they attack and support the halberdiers. We need time!" Then at the very rear of the group were the few sirens. Where he yelled "If the Dagon attacks us, then aim the horn at him. I want him deafened!"<br>
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					<div class="bbWrapper"><b>"PLATZ - TO - TARAS GAZETTE"<br>
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WINTER FESTIVAL SHUT DOWN AMID FOOD RIOT!<br>
</b><br>
Certain demographics feeling the sting of food scarcity in the 'Platz have become up in arms over the fennec's "Reckless" Winter festival... mobs were dispersed without extreme violence, but public opinion of the fennec is becoming increasingly polemisized as many folk regard them "Too reckless and fun-loving for what is appearing to be a harsher winter coming."<br>
<br>
Journalists blamed of inciting a negative view of fennec festivities stuck to their convictions or were otherwise unavailable for comment.<br>
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_____________________________________________________________________________________________________________________<br>
<br>
<b>STOUTMEN RELEASE SOULS OF GHOST CHILDREN -- NOT ALL PASS ON<br>
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Stalwart priests exploring in the Western Ruins </b>released a great deal of unrestful souls enabling them to pass on to the next world -- sadly, either a lack of concerted clerical power or the confusion and ties to the prime material plane has led to unforseen consequences... the new Attolian founded orphanage, and areas of learners square have become haunted by the souls of lost children who believe they are still alive. <br>
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Some call for mass exorcism of all school buildings to drive out the spirits, with other voices, including the twiceborn, seeking rehabilitation of the lost child spirits and inducting them as new members of the colony. There are reports of at least three dozen "Child Wraiths" wandering places of learning in the colony, with more potentially to arrive from the ruin if things progress unveered.<br>
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 :<br>
<br>
"I 'm not here to seek magical power, stranger. Only tell me if, within these library walls, there is a way to reason with the swarm known as the Cull. If you tell me and tell me truthfully, I will loose your chains." Said Kearney in earnest to the unfortunate man. He looked down at the glowing tomes below and shuddered before looking back up at the dangling man.<br>
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"You must tell me, or hundreds will die. Even little children. Is there a way to stop the Cull?"<br>
<br>
--<br>
<br>
The cursed man shivered in his hanging bondage. "The Cull" -- It was something I read about... just another toy from Tartarus before the wars broke out. Yes, I know something about the cull. You cannot reason with it any more than you can reason with a stomach -- that is what the Cull is, with everything else stripped away -- a stomach designed to fit a world inside. <br>
<br>
You cannot reason with a stomach, but you can keep it quiet and unrumbling if you keep it filled. If there is a way to reason with the cull it is by preparing an altar and offering 100 livestock each season to glut itself upon... symbols hovered in the air around the damned person swinging in the chains. <br>
<br>
"Use these sigils -- and leave the offerings live for the taking. Do not have any people in the vicinity of the offering unless you have run out of livestock and need to sacrifice each other. I hope my answer is worthy of my freedom... break my chains and allow me to break in the pits below. Take these fragment tears of divinity first if you must -- but know they, in the end, did not bring but destruction to our civilization."<br>
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					<div class="bbWrapper"><b>The retreat from the cavern of the departed fisher mother:<br>
</b><br>
With fire and steel the troops withdrew --<br>
<br>
Losses were counted at:<br>
<br>
Attolians: 1 halbardier, 3 dwarven warriors<br>
<br>
Stoutmen: 2 halbardiers<br>
<br>
Al-Turbansk- 2 eleven rangers<br>
<br>
GewGaw Party - No losses<br>
<br>
Fennec: 2 hitmen, 5 unskilled workers<br>
<br>
Highborn: 1 Swordsmaster, 3 archers, 3 spearmen<br>
<br>
Firebeards: 2 Deep rangers, 5 skilled warriors<br>
<br>
<br>
Spoils: 60 Cave fishers, either caged or magically compelled, were taken captive. Fisher mother and cave fisher casualties lay in the hundreds.<br>
<br>
<br>
<b>The Retreat was a success... </b>The Abyssal jaws of the Dagon gorged on fisher mother as the cave fishers that remained uncaptured or unslain fed on their own dead. Firebeard reserves, screened by trolls and the cave cyclops were able to recover at least parts if not the whole body of almost all the casualties so they could be given befitting burial. <br>
<br>
The Dagon did not take offense to the rearguard flames the fennec rose up to cover the army's withdrawal... it's blind eyes showed a near lustful relish as it gorged on the remains of the soft flesh inside the carapace of the great fisher. It spoke with it's mind again...<br>
<br>
<b>"Aboleth concedes this part of his kingdom in recognition of the service you have done for them. Aboleth is pleased. You will not see me here again, unless you have sought to anger him. One more thing -- worship of Aboleth in your community would be rewarded. Lack of supplication to the ultimate titan... shall be frowned upon."<br>
</b><br>
The army fell back. The underground once again undisputedly belonged to the dwarves -- but it was paid for in blood.</div>
				
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					<div class="bbWrapper">The Falconer's ears perked when the damned man spoke. Clearly, here was someone who at least claimed to know of ancient knowledge... knowledge of these lands before the end. Surely, it must know of the history of Berytos. "Suffering One. Will you not impart some more knowledge with us so that we may avoid such terrible fates? What has befallen this grand city of Berytos? There are dozens of godlings around here. Divine, magical and dangerous beings and artifacts. Will you tell us more? Help the future and seek redemption and peace in your suffering. There must have been a purpose for this fate. The Neird, the Drowning One, the Horned One, the Green Goddess, the Blood Fountain. Are they to be trusted?"</div>
				
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			The Falconer's ears perked when the damned man spoke. Clearly, here was someone who at least claimed to know of ancient knowledge... knowledge of these lands before the end. Surely, it must know of the history of Berytos. "Suffering One. Will you not impart some more knowledge with us so that we may avoid such terrible fates? What has befallen this grand city of Berytos? There are dozens of godlings around here. Divine, magical and dangerous beings and artifacts. Will you tell us more? Help the future and seek redemption and peace in your suffering. There must have been a purpose for this fate. The Neird, the Drowning One, the Horned One, the Green Goddess, the Blood Fountain. Are they to be trusted?"
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"Each are their own, Exile -- but I will tell you this -- you know not what you hold in your hands... what dies for your intent."<br>
<br>
"Berytos as the other mage-states thought we had the answers for all things combing the tombs of gods for their treasures -- then combing the tombs for the shattered fragments of gods themselves. It solved all our problems, in two ways -- it took them away, then they undid us completely."<br>
<br>
"You speak of compassion and redemption-- both of which I seek, so I will tell you this more -- Divorce yourself from the tears, if you can. They were never meant for the hands of man, titan, or god... you will come to realize their obscenity in time."<br>
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With that, the hanging one spit into the void below. May all my blood fall there, below -- if mercy is a virtue you possess."</div>
				
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					<div class="bbWrapper">The Falconer nodded at the Suffering One's advice. These artifacts and gods were things that undid this once grand city... that much was evident. He remembered how Cassandra mentioned once that there was something.... sad about these crystals. Needless to say, he would report back to Lord Caelis about the dangers of the tears... and the gods. The Falconer looked at the rest of the expedition and mentioned "If there are no objections. Shall we now put him out of his suffering? Also, will we all agree to not use these tears unless for emergencies? With such grim warnings... I am inclined to advise Lord Caelis and the Colonial Government to simply no longer use the tears and have them placed in a display. To remind us of the allure of power and its ultimate ability to corrupt and collapse the greatest of nations and peoples."</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Expedition<br>
</b>​</div><i>A hundred livestock. </i>Kearney thought to himself, stupified. Where would they get a hundred livestock?<br>
<br>
He turned and listened as the Falconer quizzed the unfortunate. His proclamations about the Tears fell on his ears like heavy weights.<br>
<br>
"I will agree to such a bargain," Kearney said. He reached forward and gingerly withdrew all of the weapons that had impaled the chained man and handed them off to one of his soldiers before taking a saw and beginning to cut away at his chains. By the end of ten minutes, the priest had cut the manacles free of the chains that held them and let the suffering man down from his perch and onto the platform they were standing on by hooking the chain and pulling it towards them. <br>
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"Well, we have more information than we started with," Kearney said. "Let us return before nightfall sets in again."<br>
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The clergyman turned to the cursed one. "Prithee tell me your name, sir. And accompany us back to the colony and share with us what you know. You may count yourself among friends."<br>
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 :<br>
<br>
"....Call me Manhk, the Chronicler. You are right in your deeds... Perhaps I have not yet served my pennance... perhaps I will know when my sentence is fulfilled should I die on the outside, rather than on the basement floor of this library."<br>
<br>
He pulled the tears from his wounds himself, and upon doing so collapsed in a rain of ashes. The tears were all that kept his body intact, it seemed.<br>
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Pennance served or not, the Chronicler was done -- but what was to be done of his treasure?</div>
				
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					<div class="bbWrapper">The Attolian Falconer picked up one of the tears, and handed another to the Stout. "Let us carry them back to the Colony where we can all decide what to do with these wretched things. Perhaps, a museum of some sort. Regardless, let it be under the aegis us all and serve as a reminder that there are powers even beyond the gods and we would be folly to tempt fate with such power." He then handed a third tear and last tear to another expedition member. This was a burden that all had to willingly bear. No law or authority could convince anyone other wise to not abuse such an awful power.</div>
				
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					<div class="bbWrapper">In the deep woods of the gnolls, Sir Bors had some difficulty in discussing with the gnolls, but with some gestures and grunts thrown into the discussion and bartering. He made it clear that the Attolians sought treasure for their hundred or so Mud Elf heads. Thus, the gnolls brought out numerous trinkets that could buy two ships. However, even more interesting was that they had two carapaces of the Cull, and offered them in exchange instead. Sir Bors knew the importance of these shells... and how they could be defeated. The gnolls had only known defeat with no chance of victory over the Cull. A strong statement would draw much support and boost their morale. Thus, the trade expedition took the two shells and headed back to the Colony.<br>
<br>
However, the very next day, the Attolians returned with Lord Caelis. With them, they brought one of the shells, but curiously a small cauldron filled with an ethereal golden liquid. A confused throng of gnolls gathered around the expedition. When a decent amount of gnolls had gathered, Lord Caelis took his sword and on his command the carapace was dipped into the cauldron and taken out. With a swift swing, the gnolls were covered in a golden, glittering mist and a large portion of the carapace was left completely shattered. Surprised yips and grunts filled the woods. They were clearly not unimpressed. Caelis then finally spoke. "Witness! We have discovered a material that can render the deathly armor of the Cull into a brittle golden rust. However, this is not a cheap material to produce. If the gnolls support us and wish to defeat the Cull, then will they not provide the Colony with economic support and healthy trade?" Several of the larger gnolls quickly left the mob and went deeper into the woods towards the gnoll village. They soon returned, baring the words and will of the Bitch Queen. "Enough treasure to buy six ships. That is what the Bitch Queen will give to make this golden water. She also send and allow wagons for trade."<br>
<br>
Caelis graciously accepted. That was enough wealth to make enough of the compound to arm all the gnolls and 100 of the Colony's own. It seemed like things were looking up for the Colony and its future, but as always... there were more dangers around the corner in the New World. The gnolls then began to express concern with their rudimentary Common. It was a warning. There seemed to be some sort of being coming from the North East ever since the Witch of the Woods and the Horned One were felled. Called the Malaphite, it seemed to be a continuously growing... nay creeping vine being according to the gnolls. It had corrupted the woods to the Northeast and consumed it completely with its mass. In addition, it had demanded for the bodies of the fallen from the battles and the bones from the pit below the Great Trees and seemed to value bones for some reason. Perhaps this was why the gnolls seemed to value the Mud Elf heads so much? Regardless, the gnolls were able to somewhat contain the Malaphite with magic, but it continued to grow and would likely reach the river by Summer. Physical attempts to deal with the Malaphite with fire led to the gnolls turning into... fertilizer. With that warning, the Attolian expedition returned home, but with less joy and hope that they had just a few moments before.<br>
<br>
<br>
---<br>
<br>
Commentary of the 1st Colonial Government Referendum, given by the Colonial News Paper.<br>
<br>
At the Colonial Government's Meeting, there was a vote on the Attolian proposals. The proposals were:<br>
<br>
1. The Formal Establishment of a Colonial Garrison. It requires each member to provide at least 10 soldiers to form the core of an elite quick reaction force. These soldiers would train with each other constantly, and only be deployed in the event of an attack on a member of the Colonial Government or war. Such an organization would have likely helped the Reinen and saved many lives as the time needed to muster all the factions' forces led to the complete destruction of the Reinen settlement. Ultimately, the purpose of this force is not to win the battle but to quickly deploy and effectively fight to buy time for the rest of the Colony to deploy its soldiers in force. This force will be led by the most veteran and skilled soldier among the soldiers given. However, this position of Commander is a permanent position and will be full time. Meaning the Commander cannot be taken off duty unless a proper replacement is decided by the Colonial Government.<br>
<br>
2. All drugs must be sold through and approved by the healer's guild. Meaning that no one is legally allowed to sell drugs intended as medicine unless it has been condoned by the Healer's Guild (kind of like a pharmacy system). Clearly, this means that the Attolians will willingly give its entire supply of Opium to the Healer's Guild as long as the proceeds are returned to the Attolians.<br>
<br>
3. Any further major and significant construction from this point on in the proximity of the Colony will require approval from the Government in the interest of city planning and zoning. Otherwise, we face numerous independent settlements with little sense on how infrastructure is built. (Major construction would in general be things that would require changes or addition to the map that Beck makes.)<br>
<br>
4. All goods and beings entering and leaving the Colony must be subject to examination by the Custom's Office. The Custom's Office is currently largely an Attolian led endeavor, but other members are requested to provide aid as well. There are significant defenses and fortifications up, but little of it is manned other than by the Exiles.<br>
<br>
5. The Colonial Government formally adopts the Pantheon and encourages the freedom of religion for all Colonists.<br>
<br>
For proposition 1, the Victorians voted "Aye" with no reservation or commentary. The Ratkin also voted "Aye" and volunteered their Dirty Paws.The Tyren on the other hand voted "Aye", but held some reservations. Notably, they commented how few warriors that they had and they wanted to keep them at their settlement for their self protection. However, the Tyren were willing to have Bruul take up the position of Commander. Lord Caelis thanked the Tyren for the contribution of a war mage. However, he expressed concern of having a Commander in charge of a unit with none of his own people in it. Instead, the Attolians proposed that Bruul should be considered as the equivalent of 10 soldiers due to his specialty and skills as a mage and should be considered the magical adviser of the group. The Tyren conceded. The Attolians also commented that they, as the proposer of the laws, would be willing to provide 9 Halberdiers and a Sundered King as a Commander, notably Sir Bors who is a proven warrior and experienced Knight of Attolia.<br>
<br>
For Prop 2, the Victorians and Tyren voted "Aye" with no commentary. However, the Ratkin decided to abstain in a surprising move. Given Ratkin and Tyren resistance to Prop 3, Lord Caelis proposed to drop prop 3 completely if the Ratkin give their approval to Prop 2 as it seems that Lord Wolff sought unanimous agreement as the precedent for the Colony to pass major legislation such as these. The Ratkin gave their approval with this concession, seemingly out of respect and consideration for the Attolian cause.<br>
<br>
Prop 4 was nearly killed as well. The Vote came to be two firm "Ayes" by the Victorians and the Ratkin with the Ratkin even offering manpower to help. The Tyren though expressed concern that the searches encroached upon their liberties and seemed too similar to the Muurdaan laws. Caelis clarified that these searches would occur in checkpoints at ports as they are only meant to inspect goods leaving and entering the colony. With this clarification, the Tyren hesitantly agreed and voted in the affirmative.<br>
<br>
Prop 5 passed unanimously with no commentary or reservation.<br>
<br>
However, it should be noted that the Attolians also brought up the question of spoils of war found during the expedition to the Mud Elf lands. Among the treasures found were: <b>One unit of wealth is found on gnoll bodies from trophies and embossments. 15 magical scimitars and 20 enchanted wood shields are picked from a unit of fallen elite gnolls. <b>Expedition finds 6 units of "snake fruit", 4 units of "Diamond Yeast", 20! units of anger booze (in a supply chamber behind the brewery) <br>
</b></b><br>
No actions had been taken to split these and thus had remained under Attolian possession for now. Should no steps be taken to split them among the expedition members, then the Attolians would presume that there was no interest in the items and simply claim them.</div>
				
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					<div class="bbWrapper"><b>THE KILLING WINTER ARRIVES...</b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/ScP5Nv-EhZI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/ScP5Nv-EhZI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/ScP5Nv-EhZI&quot;]"></span></span></span><br>
<br>
The Gnolls warned of the worst winter to come to the region in what they said would be a century... but the colony already saw it coming. a White wall, decending from the mountains -- it was like a sea of avalanches. The already brisk winds soon carried an endless snow, which first filled every crevice then used each foothold to stay put where it found purchase. The icicles came, and the winds bent them. The snow piled high covering the roads and in weeks after the hit of the bitter season, desperate farmers even drew the winter crops in an early harvest and did their best to stockpile in the face of far more grim circumstance than forseen. Subterranean crops like the attolian greenhouse were saved only with full colony cooperation and magic as well -- and a good thing too... every scrap of food would be needed. It was not a question of waiting out the winter -- people had to eat to maintain body temperture, many of the exiles piled into the temple of dracos for warmth and the "eternal fire" there kept their prayer and vigil to the great Dracos to keep the ice from locking their spines.<br>
<br>
A week later, communication in the colony broke down almost completely. Only the longdead and the Zebani, who brought supplies of coal where and when they could find the buried structures of the colony from below. All of Harun'Taras pulled within the sacred glade and huddled in frost.<br>
<br>
The Victorians first used their lighthouse to heat the colony, but something went wrong -- and while some said they saw the fires and the conflict -- as if the victorians fought a mighty battle in thier own citadel -- the only thing that was certain was that the Victorian Holdfast exploded. It's shell would be found later with little evidence of what struggle took them... only the shell of their tear of fire, and the twisted melted armor of the victorians stood testament to what might have happened.<br>
<br>
The passion magic of the GewGaw kept them willful and defiant, but life atop shearcliffs was even colder than in the flats and hills below. It became a question of who would would survive the winter -- and who could stand to stay even if they could.<br>
<br>
During the winter supply ships came, and some factions would leave with them. When finally the winds ceased and the ice chiselled away from each doorway and district,<br>
What would remain of the colony would pick up the pieces of the shattered ice.<br>
<br>
<b>FATES:</b><br>
<br>
The highborn, it was uncertain what they had done to survive the winter, but they closed off their district, and through angelic aid and magical lore, kept solid sending what aid they could.<br>
<br>
The attolians had prepared for the worst, and the worst had exceeded their expectations. However, in readiness they survived -- by winters end many retreated into the sewers and greenhouses below the earth.<br>
<br>
Of the Al-Turbansk -- none would know what became of them -- during the breakdown of communication it was rumored they sought a shield from the cold in the lee of shearcliffs -- but they were never seen again. The spring thaw revealed some of their number huddled in the mine of vines, and others scattered in the hills west of shearcliffs, and others well into spring were seen frozen in the swamps, in their eyes some saw hope, some resignation.<br>
<br>
The houses of the GewGaw fell quickly -- without the shielding of the forest from the mountain cold, the GewGaw became "beautiful popsickles" in the unrelenting cold. The Tyren would find their collapsed houses and squatting manors locked and devoid of life in the spring thaw. One wondered what treasures they might have left behind!<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/ncic96eYXRE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/ncic96eYXRE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/ncic96eYXRE&quot;]"></span></span></span><br>
<br>
By winter's end...  The Ratkin had abandoned the colony before the winter pack-ice overtook the port... even the sea icing before winters end.<br>
<br>
The Tyren had secured some kind of diplomatic marriage that was to bring large numbers of Tyren to the new world -- these ships ended up proposing rescuing the Tyren and taking them away... However the Tyren refused. They would not leave their new home, a sanctuary of their own away from the old empire -- and they would not move their chieftain, Orm -- who still slumbered the full length of the winter in coma, waking hale and almost laughably hearty at the first spring thaw. Furs and livestock critically met the needs of the colony, and within their magical glade with the aid of the wood elves, they had some measure of succor from the biting cold... The arrival of the new Tyren brought with it new warriors and personalities, and with that came some natural strife and competition among the braves... especially the yet unnamed in battle. The Elders of the new band of Tyren expected a diplomatic marriage to link the caravans as one -- The offered bride was supposed to be for Orm, the beautiful golden-pelted Estetri -- A Tyren of such beauty all males of breeding age would rut at the sight of her. Brul said such matters would await the awakening of the chief, even as his heart too secretly burned for her...<br>
<br>
The Fennec's excavation was almost completely covered with ice. Had they not access to ratkin tunnels they might have been trapped in their homes.... before even the ratkin tunnels iced up... at least the ones close to the surface. But the Fennec wouldn't give up. They actually profited developing a trading network with the longdead, delivering liquid courage and comfort for the supplies they desperately needed. The once reviled nest of giant ants became a staple supply of protein for the fennec when all other food supplies failed, and by the end of winter their larder was filled with honey-roasted ants to share with the populace when communication and trade recovered from breaking down. They were a hard sell at first, but hunger saw more than one faction eagerly anticipating a fresh shipment of charred insects.<br>
<br>
The learners square broke down completely -- the entire operation migrating into the attolian housing district where it attempted to keep things in service. The Kobolds and other desperate minorities sought solace there... and they were welcomed to fight the winter with them that defied it.<br>
<br>
Of the Aymaran, the worst must have befell them... some said they ran afoul of the zebani and were killed by them during the winter -- some say the cold was too much for their lizard physiologies and they descended into an animal madness... and cannibalism. Only the largest skeletons of the Croc-men could be found in their holds... the biggest scarred and leaders, their frozen skeletons all that remained.<br>
<br>
Only the Firebeard dwarves were relatively spared... the cold did not come to them below ground -- at least not to such an extent. They did what they could to provide succor and help to the colony during the winter -- mostly in trade for what meager rations could afford to be traded.<br>
<br>
It was uncertain what befell the stouts -- before the ice blanketed the colony they severed all ties with the outside, could they possibly have been tough enough to survive on their own?<br>
<br>
The season would be called henceforth <b>"The killing Lean" -- and it remained to be seen which factions would rise from the ice, and which would be found to have succumbed.</b><br>
<br>
_____________________________________________________________________________<br>
<br>
<b>BECK'S NOTE: </b>I'm aware that the game locked down for an extended period of time... this was the result of many real world factors, but also because the game was sagging under the weight of factions that were no longer playing. I am using "the killing lean" to be an event that kills or drives off the defunct factions in the colony so I can focus my detail and attention <b>SOLEY on the people who want to continue playing the game. The game will continue AT LEAST until the resolution of the Cull event. </b><br>
<br>
<a href="/members/everyone.36846/" class="avatar avatar--xxs" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId42">
			<img src="/data/avatars/s/36/36846.jpg?1516679742" alt="Everyone" class="avatar-u36846-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/everyone.36846/" class="username " dir="auto" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId43">Everyone</a>
 -- please see this post and PM or post that you intend to continue playing the game or not. Factions that do not respond in a week or two will be considered found dead in spring's first thaw, but those that stay with the game will likely have overcome the ordeal, though posts regarding how factions survived the winter especially may give bonuses to enduring the hardship.<br>
<br>
I have not given fates to everyone, and I may have given fates to people who still wish to remain in the game. Worry not... the next step is sorting out who remains in the game and then we will proceed with a new spring, with the following events:<br>
<br>
1) Persisting players will gain new manpower for the coming year to bolster their forces -- this will be enhanced or come directly from influence points gained in game.<br>
<br>
2) The Attolian/Highborn Expedition to the Muurdaan Capital, as well as the Fennec expedition to make contact with their homeland and House of Narvik will be resolved.<br>
<br>
3) once I know who's in and who's out, I may alter the map to reflect the damage done by winter. Depending on who remains, I may accept new players.<br>
<br>
<br>
<b>Feel free to post how your factions respond to "The killing Lean" -- people who jump back into the game will do much to give it the momentum it needs to start cracking again. </b><br>
<br>
<b>Then we will begin with spring, Year 2 -- the final year before the CULL arrives next spring!!! Four seasons remain to prepare to face the biggest baddies!</b><br>
<br>
<b>-Beck</b><br>
<br>
<br>
<b>PS -- Players still interested, please PM each other and help spread the news of this post. Help me see who's staying and who's not. <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId44">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId45">Spacekitty</a>
 and <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId46">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 -- I ask you personally to be envoys to each current faction in the game and check in with them. Help me bring everyone back together -- and anyone else still interested PM or post so I know you're in. </b><br>
<br>
<b>THE SHOW SHALL GO ON!</b><br>
<br>
<b>-Beck <img src="https://www.rpnation.com/media/emoticon5-heart.23727/full?d=1488657999" class="smilie" loading="lazy" alt="<3" title="heart    <3" data-shortname="<3"></b><br>
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					<div class="bbWrapper">The gnolls' warning of a cold, bitter winter was closely heeded, at least by the Attolians. Even though the Attolians were accomplished mountaineers, the sight of the encroaching cold was something to behold. With not much time, there was much to do as always. It was clear that the gnolls had many raw materials and food to trade. Thus, making the best out of the situation, the Attolians did their best to trade finished goods such as light weapons and armor, and iron tools in exchange for fur, food, and wood to stockpile for the winter.<br>
<br>
However, a fuel source would be crucial. Caelis directed Nicholas and Cassandra to take inspiration from the Highborn and their designs for their hot springs. However, instead of making hot springs, Caelis sought to create devices that use the fire crystals that the Attolian began to create in mass and combine it with the bramble gems to create lamps that also generate heat. These would, in effect, be portable bonfires. Caelis also went to the Exiles, his allies, and asked them for their help in mining/stockpiling coal and housing those less fortunate in their winter-proofed homes that the Attolians made for them.<br>
<br>
Then... the winter truly came. It wasn't long before the Ratkin abandoned their homes and came to the port to leave. It was a solemn event as they huddled close together in a herd and slowly marched, crunching the frozen ground. As they left, Caelis sought to buy their livestock, seeds, and tools from them. The Colony needed all the supplies and help that they could get after all.<br>
<br>
As for communications and transporting supplies during the storm, Caelis commissioned the dwarf cartographer to see if he could find the Ratkin tunnels to help facilitate movement underground. The stone constructs would do most of the work in the cold, but Caelis knew that the Sirens were comfortable in the cold depths of the oceans. They would be entrusted with shorter tasks. Plus, perhaps their voices could help in echo-locating these caverns and tunnels.<br>
<br>
Caelis found himself walking around the sewers and visiting garden after garden. With him, he carried a kettle filled with tea as he, Dr. Flemming, and the Dwarven Physician went around to give out tea and see how the people were faring. It was meant to help keep people warm and healthy, but also get a pulse as to how the people were doing as they made small talk. They needed to worry about mental health as well after all which was as important as physical health. He approached a siren, Peisinoe, she was instrumental in getting the Nereid vault open and was a sort of de facto representative of the Sirens. She was humming a sort of tune that gently filled the garden and seemed to make the room just a bit warmer, which abruptly ended when Caelis approached. He filled a cup with tea and offered it to the Siren. "How are you faring? Lady Peisinoe."<br>
<br>
The Siren gingerly took the tea and gently blew on it. The Sirens found the cold more favorable, and seemed uncomfortable with heat. But this winter was admittedly even concerning to the Sirens as well. "My sisters and I fare well. Thank you for your concern. We are only making short trips and are not too exposed to the bitter, dry winter air. But the snow is becoming increasingly cumbersome to handle and wad through..." Caelis nodded and mentioned. "Among the treasure that we have found in these lands, there is one particular artifact that may be of great help. It is a floating, flaming vessel that the Mud Elves seemed to use to transport items and weapons with ease. That may help ease your burdens. You have my blessings to use it in your expeditions." The Lady gave a slight bow with her head and replied "That would be very helpful, Lord Caelis." With that, Caelis continued to visit the others.<br>
<br>
Caelis and Doctor Flemming generously distributed tea among the colonists at the platz. The Attolians opened their homes for whoever needed it such as the Kobolds, the Hillfolk, and even the Elves though they seemed to have vanished. They needed to stay warm and healthy somehow despite limited amounts of food and warmth. The sound of singing and laughing filled the sewers. Many came to the greenhouses for warmth and to socialize. It was odd how these ancient sewers have become a center for the platz if someone really thought about it. Not too long ago, they were a great mystery, but now they had met new but strange friends who were delivering small shipments of coal. However, if one listened carefully, then they would hear the sound of metal clanking and echoing from one of the sewers. The soldiers were patrolling the sewers to maintain the peace and exploring the numerous routes that had not been explored. They were also sent to check out the aftermath of the Aymaran and Victorian bloodbath and try to figure out what had exactly occurred. Travesty awaited around every corner. They had to stay cautious.<br>
<br>
---<br>
<br>
Orders:<br>
<br>
1. Use the new trading with the gnolls for furs, food, and wood to stockpile for the winter in exchange for finished goods such as light armor and weapons and tools.<br>
Castellan, Linguist, 10 Skilled Workers, 5 Sirens, 10 Halberdiers, various goods, 1 wealth<br>
<br>
2. Combining the Perpetual Lights with the Fire Crystals to make portable heat/light source (a pretty handy survival item/tool if you ask me).<br>
Nicholas, Cassandra, 10 Skilled Workers, 10 Skilled Dwarf Workers, Dwarven Engineer, Dwarven Crafter, Attolian Engineer<br>
<br>
3. Massive operation to collect, prepare, process and store supplies before the storm really hits. (Things like make clothes, gather fuel, make pemmican, etc)<br>
Preserver, Chemist, Learner's Square Construction team + Exiles, 104 Unskilled Workers, 30 Skilled Workers, 20 Sirens<br>
<br>
4. Find the Ratkins tunnels and create a viable supply route throughout the colony.<br>
Dwarven Cartographer, Geologist, Architect, 3 Stone Constructs, 20 Sirens, 10 Skilled Dwarf Workers, Bloodhound Hunting Dog, 2 Heavy Armored Dwarf Soldiers, Flaming Symbol, Clockwork Soldier<br>
<br>
5. Try to broker a trade deal with the departing factions for their livestock, seeds, tools and other useful items. (PM?)<br>
<br>
6. The soldiers are sent out to patrol and explore the sewers, hopefully, with the help of the Zembani. If possible, then they are to check out what happened to the Aymaran and the Victorians.<br>
2 Sundered Kings, 22 Halberdiers, 3 Elite Dwarf Soldiers, 3 Dwarven Soldiers<br>
<br>
7. Open reserves and hand out tea to people as a means of maintaining morale and health. See how people are faring and try to stop illness. Hearts and Minds!<br>
Caelis, Dr. Flemming, Dwarven Physician, Tea</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/firebeard-png.409720/" target="_blank"><img src="https://www.rpnation.com/data/attachments/346/346682-6d132aae801d8928d37bc74d0a46210b.jpg" class="bbImage " style="" alt="Firebeard.png" title="Firebeard.png" width="100" height="12" loading="lazy"></a><br>
<br>
 As the ice rushed forward to the colony the Firebeards slammed their doors shut. They would not keep them like this for long but the initial assault of frozen water had to be kept back, lest too much seep in and refreeze in small crevasses and cause damage to the entire hold. Once the initial onslaught settled down into the constant icy hell that lay above Grimdr let it be known that the two most important concerns were that of food and warmth for the colony. They opened the great doors twice everyday, once to let an expedition out with that supplies of food and fuel they could muster and then once more to let them back in, sometimes with some poor soul who had ventured out into the snow in search of supplies alone. While the recent harvests of fungus were not enough to feed the colony, or even provide enough to satisfy the ravenous appetites of the Firebeards, they agreed to ration what they could and spare as much as possible for the colony. Those not focused on going out to help their neighbours or ensure the continuing harvest of Frangus Fungus were sent about the hold tapping on walls and building small branch mines with the soul purpose of finding coal. While the dwarves were able to survive with their communal sleeping set up being kept warmed by their supplies and rations being kept enough to keep everyone alive, with the expeditions being given more to keep their energy up, they knew that many in the colony were struggling. <br>
<br>
Despite all this some days were too dear to set foot outside and some areas were too frozen of unstable to delve into. They prayed to Dracos to provide them with warmth and periodically travelled down to the beach to provide their exile brothers with food and to thank Dracos for providing them with enough supplies to look beyond their own welfare. Grimdr asked that every expidition inform him and that everyone would listen to the plight of their fellow colonist so that they could have that if they went on expedition and try their best to keep the colony leaders up to date on the colony's situation as well as allow the Firebeards to see where their help was most needed. Despite all this, layered in the warmest clothes the Dwarves had and using shovels and shields to fight their way through the snow they struggled and would sometimes return to the hold ill and be unable to help with efforts for awhile due to the biting cold attacking their health as well as their supplies. <br>
<br>
They had made their position clear and after the early expeditions had returned with lost souls and informed people that there was room in the hold for those in need. As a result sometimes expeditions would return with entire families who could see the writing on the walls and knew that their home would soon be subsumed in snow and ice. As the snow mounted the Dwarvern expeditions went from forcing their way across the top of the snow to creating their own tunnels below it, eventually returning above the snow further down from the cliffs only to be dragged back down as they once again moved away from the colony settlements, efforts had to be made to clear these tunnels and much of the water was taken and disposed off deep in the new cave that the fishers once lived in. The small windows that once lined the staircase's descent were all bricked in and plans being made for a way they could be reopened but then periodically sealed in times of tragedy, such as this extreme winter. <br>
<br>
The Firebeards were still undecided as to weather or not they should risk the Rhunk and the Wind-Maggots in aiding the colony. For now they had been kept safe deep below and attempts were focused on breeding them, however due to rationing and the dire situation outside many fear that having Wind-Maggots go out to complete tasks would lead to them being underfed and the same would be true of the Rhunk were to go out, however the value in having them clear paths through the snow for people to use is not lost, especially as it wouldn't be too difficult to fashion a plow with the current number of shields their Firebeards have to hand. But they would not be able to forgive themselves if they let the their beasts die, their hope to create a new home for their kind could be lost forever with these beasts that were so ingrained in their lives before they had to flee.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick">Orders</span><br>
1. Food will be rationed so that surplus can be given to the colony<br>
2. The doors will be closed and only open twice a day to allow an expedition to leave and return<br>
3. What little fuel supplies that can be spared are being given to the colony<br>
4. All dwarves not involved in food sourcing or expeditions are to try and find fuel, primarily coal veins<br>
5. The Hold is open for people to come and seek refuge to survive the winter<br>
6. Debate is being had among the Dwarves as to the best use of their subterranean creatures.</div>
				
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					<div class="bbWrapper">Prior to hearing of the Killing Lean, the Attolians had passed legislation and the Colony had dealt with the Mother Fisher. With a new found peace, Caelis put into action several plans. First, the contract with the Dwarves were ending soon with the end of Winter. They had an unparalleled knowledge of engineering that was envied by the Attolians. Of note was their steam powered ship. The Attolians sought help to develop their own version. He didn't expect a grand invention that would rival the Dwarves. He simply wanted to get the foundations to be able to continue to develop their own as time progressed. The Colony had to learn how to be self-sufficient and this would help immensely by reducing the amount of manpower needed for some of the more mundane tasks. Thus, the Attolian Engineer and several assistants found themselves working with the dwarves to learn and make their own domestic steam engines that could serve as the foundation for the Colony's industrialization.<br>
<br>
Another important task was the clearing of the Mud Elf settlement. If left alone, then gods knew how haunted and hallowed it would become. Thus, Caelis sent Cassandra, and some soldiers to fully purify the settlement with Victorian Holy Water, and then clear it out of anything that could be of note. Worst case, they were given orders to burn everything and were given some barrels of pitch as well. The last thing that they needed was for the forest to be haunted.<br>
<br>
Next, Caelis needed to figure out how to make it to the Cull safely and in mass. This was when Nicholas approached him with an idea, magical portal doors. The Colony now had a stable supply of magical energy. However, this idea, which Nicholas first suggested when examining the State House, would use magic to open a temporal door and allow people to travel great distances instantly. Such a venture was, of course, dangerous and difficult. Thus, this project proposal was also brought to the Mages Guild and their assistance was requested.<br>
<br>
Caelis also noted the severe lack of ships at the Colony, which was concerning as trade was their lifeline. Thus, he met with some of the Exiles with a naval background and sought to start a shipyard to allow vessels to be repaired and built. Such a building would likely be attractive to the Exiles as fishing was a crucial part of their work and livelihood. In addition, Caelis then began to enforce the Colony's new legislation and began to give orders for soldiers to inspect goods entering and leaving the settlement.<br>
<br>
Caelis put to motion a plan to safe keep dangerous relics and artifacts, including the tears. He sought to begin the construction of a museum near the Attolian Temple so that such items could be held and safeguarded by the Colony as a whole and enable the mystery of the New World to be solved with all the pieces in one central location. Thus, the Attolians began their next ambitious projects.<br>
<br>
Finally, Caelis also put his plan into action and sent some of the Hatzburk Dwarves that he had hired on a quick trading mission to bring back needed supplies in their steam powered ironclad. With them, he sent some goods and a small fortune as well.<br>
---<br>
<br>
<b>Orders:</b><br>
<br>
<b>1. The Attolians and the Hatzburk Dwarves work on developing a domestic engine to begin the foundation of industrialization in the Colony.<br>
Engineer,  Dwarven Engineer, Gnome Crafter, Gnome Engineer, Geologist, 10 Skilled Workers, 2 Heavily Armored Dwarves</b><br>
<br>
<b>2. Expedition to purify and completely clear out the Mud Elf settlement.<br>
Cassandra, Falconer, 2 Halberdiers,  8 Dwarf Soldiers, 3 Elite Dwarf Soldiers, Holy Water, Pitch</b><br>
<br>
<b>3. Project to make a Portal Door.<br>
Nicholas, Mages Guild, Magical/Artificer's Workshop</b><br>
<br>
<b>4. Building a shipyard to be able to repair and build new ships properly.<br>
Dwarf Engineer, 30 Sirens, Exiles if they help, 15 Skilled Workers, 25 Unskilled Workers</b><br>
<br>
<b>5. Attolian soldiers are now officially enforcing the inspection of all goods entering and leaving the Colony by the entrance to the Depression<br>
Castellan, 1 Sundered King, 10 Halberdiers</b><br>
<br>
<b>6. Building a Museum.<br>
Caelis, Architect, 3 Stone Constructs, Clockwork Soldier, 20 Skilled Dwarf Workers, 25 Unskilled Workers</b><br>
<br>
<b>7. The Hatzburk Ironclad Steam Ship was sent out to trade for supplies and other useful things from the nearest ports.<br>
5 Sirens, 20 Skilled Dwarf Workers, Dwarven Diplomat, 1 Wealth, Spices and other valuable things to trade</b><br>
<br>
<b>---</b><br>
<br>
<b>Other Continuing Labor Delegations:</b><br>
<br>
<b><i>Colonial Capital Project<br>
Architect, Castellan, cranes, 50 Freedmen, 40 Kobolds, and all the building materials available, 10 Skilled Workers</i></b><br>
<br>
<b><i>Policing/Guard around the Platz and Depression/Port<br>
1 Sundered King, 20 Halberdiers</i></b><br>
<br>
<b><i>Trade Mission<br>
Lothar, Shipwright, 10 Unskilled Workers</i></b><br>
<br>
<b><i>Kobold Language Study<br>
Linguist</i></b><br>
<br>
<i><b>Various Guild Labor</b></i></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen Expedition<br>
Colony of New Harmony</b><br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.409894/" target="_blank"><img src="https://www.rpnation.com/data/attachments/346/346856-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="97" height="100" loading="lazy"></a>​</div>The killing frosts of winter fell heavy on the colony of Stouts in the New World. Those who had called themselves the "First Free Stouts of the World" were now buried in the snow. The Stouts abroad were recalled home, returning with their leader from the west as Reverend Kearney regained governorship of the colony. Only a few days after the beginning of the heaviest snowfall did the road between New Harmony and Learner's Square become impassable, and communication broke down entirely. <br>
<br>
For the Stouts, hardship was nothing new, but the Killing Lean truly tested their hardiness and metal. Their low houses were often blanketed in snow, and roof collapses were fairly common. By spring, fully a fourth of the houses had had their roofs caved in, and the Stouts were becoming increasingly crowded into a smaller number of cabins. Stouts rationed their resources as best as they could, taking at first two and then just one meal a day. Having fasted for many weeks already, the Stouts were used to plenty in the wintertime. Instead, they went without their bread oftener than not. The men had scrounged enough furs during the fall to keep hunting parties and fishers in clothing as they braved the cold and collected fuel. The colony was largely at their mercy. <br>
<br>
<span class="float-right"><a href="https://www.rpnation.com/attachments/stoutmen-funeral-jpg.409902/" target="_blank"><img src="https://www.rpnation.com/data/attachments/346/346864-641ee258fe29d52bec9b407809e431e7.jpg" class="bbImage " style="" alt="stoutmen funeral.jpg" title="stoutmen funeral.jpg" width="100" height="51" loading="lazy"></a></span><br>
Despite all the best efforts of the Stouts, ten of their company passed away from exposure or illness, six fell to starvation. Furthermore, six infants starved to death causing much grief to their poor mothers. When the snow thawed and winter passed, the Stouts were only saved by fresh rations coming in from the Home Country, alongside eager-faced pioneers who had come to the New  World with freedom on their lips. Instead they saw a desolate wasteland, grieving mothers, and hungry faces. Was this the fabled New World their pastors and elders had spoken of?<br>
<br>
<div style="text-align: center"><b>Detailed Actions</b><br>​</div><u>Unit Count</u><br>
Clergy-10<br>
Draftstouts-18 (2 lost to starvation)<br>
Stalwarts-76 (14 lost to starvation, illness, exposure)<br>
Bulwarks- 28 <br>
<br>
1. 30 Stalwarts busy themselves removing the snow from the roads both inside the village and out on the road to reestablish communication with the colony. <br>
2. 8 Clergy prepare the bodies of the deceased men and infants for burial and direct 2 draftstouts and 10 stalwarts to begin attempting to dig graves in a portion of the village set aside for a cemetery. <br>
3. 1 Clergyman trudges through the snow to Leaner's Square to reestablish contact with the colony. <br>
4. 8 draftstouts and 10 stalwarts begin removing snow from collapsed structures and repairing roofs.<br>
5. The rest of the stalwarts, draftstouts, and bulwarks busy themselves with offloading rations at the docks and carrying them back to New Harmony as well as purchasing what little provisions they can in town.</div>
				
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(Luthien's Lament)<br>
<br>
<b>Attolian response to winter:</b><br>
<br>
The attolians find the ratkin tunnels in only six places – and only in one place was the path viable. One road that lead from the sewers in the attolian housing district and after impossible winding it came up under city hall. The other tunnels contained "paths" that were little wider than a ratkins head – it was well known a ratkin could slip through any crevice they could fit their head through – but to the attolians the tunnels such as these were useless.<br>
<br>
Funny though... more than once they thought they caught traces of the fennec using the tunnels as well... and they wondered if the fennec had better luck in the tunnels they found.<br>
<br>
Continued echo-location might yield better results, as the sirens learned the craft of finding voids in stone... time would tell. One thing was certain – nobody found a single home of a ratkin. Only passages, if they could be called that. The dwarves were confounded by the absence of what the ratkin would call order... they had suspicions for where main tunnels might be or lead, but several tries yielded little fruit.<br>
<br>
Attolian exploration of the sewer revealed just how much of a presence the zebani were west of the colony. At first it seemed impossible to find these strange constructs, but if you knew how to look – it wasn't hard to find them at all... the tiniest, the "grav", were sneaky in their own way, but the "Roc" seemed to be posted more frequently the deeper west into the sewers one went. Only once did the Attolians find place where zebani would not let them pass... an older part of the sewer northwest of the Attolian housing district, skirting where the Aymaran once had been. The Great "Roc-Heetbuilt" barred any passage – they gave only a cryptic answer after plied with various quentions. "The beating must continue unabated. Forever. Leave this place. Forever."<br>
<br>
Trade with the Gnolls, while it could still occur, eased some of the stress on the Attolians, and the colony at large. It was wealth well spent... and the "mobile bonfires" brought ease where<br>
they could, once they were finally operational. Aid and comfort to other factions likewise flourishes <b>+5 INFLUENCE! (</b>for the new year)<br>
<br>
The efforts of the Attolians, powered by their fear of the worst, protected the faction from the deepest hardship. Some succumbed to the cold, but just as many came of age in the bitter winter.. they saw their numbers undiminshed, and their spirits somehow intact.<br>
<br>
The search for lost factions seemed only to spawn more mysteries – the lairs of the Aymaran had seemingly and oddly been repaired and refurbished – as if to hide the signs of a great battle once dust and mould could cover the work. An even stranger find was to be had in the Victorian ruins – for in the shattered shell of the fire tear that powered the lighthouse, was found something that strained belief. A tiny ball and chain... the ball much smaller than even a pea, but damned so heavy as to be immovable.<br>
<br>
<br>
Winters end saw the Attolians supplies and morale pushed to their very limit – but it was a limit that held. (<b>supplies low, morale fair/poor)</b></div>
				
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					<div class="bbWrapper"><b>STOUTS:</b><br>
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<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/ZneqpcVzOWs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/ZneqpcVzOWs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/ZneqpcVzOWs&quot;]"></span></span></span><br>
<b>(Andrew's Song – End of Silence)</b><br>
<br>
It was the stouts that suffered among the most grevious, it was said. But it was also the stouts that were first seen in number. All through winter the bravest and most intrepid or foolish attempted communication or trade, but when the stouts arrived, late in the winter – they arrived in force. Before any other factions called an end to winter the stouts claimed it's end. They saw winter's death, and rose to fight it.<br>
<br>
'Twas the stouts that opened the road to learners square and city hall, and twas the stouts that took point making thier way to the 'Platz. It was shortly after these avenues of communication were opened that the Tyren opened the roads to the north, and it was the stouts that discovered the hidden snow-tunnels of dwarven construction.<br>
<br>
Thier survival largely if not totally alone through winter was an inspiration to the colony <b>(+3 Influence!)</b> – many spirits were lifted after having feared the worst. The stouts began moving and did not slow down – rebuilding thier homes then redoubling in the building with the thaw... they had quite a growing settlement by the time the snows were gone.<br>
<br>
One thing was certain – the stouts had seen the worst winter had to offer, and it was a trial that shaped them, made them tougher.<b>(Stouts gain trait, "Cold-Proven")</b></div>
				
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(strange young world – hidden citizens)<br>
<br>
<b>Firebeards:</b><br>
<br>
Sure the fennec merchants were everywhere that winter – but it was the dwarves alone that were seen regularly by all the factions.<br>
<br>
Beneath the ice, beneath the snow, they made passage to the Platz, to the docks, and even as far as Harun'Taras. The Tyren had plenty of their own coal from their mine – but there was not a single other faction that did not see the dwarfs as a lifeline... even the highborn traded richly with them for fuel and meagre foodstuffs.<br>
<br>
If the stouts inspired the colony, and the attolians had soothed it, (and the fennec provided escape for it) -- it just might have been the dwarves that saved it. (<b>+5 INFLUENCE, public opinion of faction rises across board)</b> The attolian appetite for coal was bottomless, and the heaters of the humans roared through the winter only at the will of dwarven trade and support.<br>
<br>
Many lost in the cold were found by the dwarves and given shelter – it was, by all told given shelter, thought that two if not three score colonists would have frozen outside were it not known, were one lost, that the dwarves opened thier doors twice a day – and that if you weren't able to find a dwarf but you needed one, chances were a firebeard was able to find you.<br>
<br>
The "Endless Fire" in the temple of dracos was largely due to Firebeard coal donation – and it was upon this fire that the spirit and lives of the exiles were hinged.<br>
<br>
The Livestock of the Firebeards could have helped further – but they could not be risked. The Rhunk Mare had.... ahem... POLLENATED itself and six new Rhunk demanded her foetid mephitic milk – they would be full grown by spring.<br>
<br>
The wind maggots laid eggs in one of the scattered peices of fisher mother – and by the spring thaw the wind maggots numbered thirty-six as well. Prudence with their animals had paid off, it would seem.<br>
<br>
When the stouts finally opened the passes, it was the firebeards that leant the strongest arms to the effort. Many dwarves seldom looked above the ice of their tunnels unless searching for unfortunates or offering aid – so seeing the stouts come out, on their own and in force, forced them to grudgingly grant some respect to the surprising toughness of these humans... some of them at least. Many a beer was had about it, though talk with the stouts was strange. (<b>Stout and dwarf relations improve)</b></div>
				
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<b>Black, White, and Gold: The Tyren response to winter.</b><br>
<br>
The people of the hills had gone through the motions. Their worker's hands did not go idle, their warriors kept their weapons ready. They had suffered a grave blow from the battle at the riverside. The minotaurs, already few in number had seen more of their own fall, their bodies hacked apart by blood mad hands and their chieftain had fallen into a slumbering battle with whatever reaper looked to claim the lives of the beast folk. Better times of peace had followed since then. New arrivals had brought their own industry to the colony and the old hands that had survived came together in acts of unity and new works. Yet the fire had gone out of many eyes about the hills. As if the community itself waited in gloom for Orm and the other fallen bulls to wake from their bloody rest. <br>
<br>
Still, there were those who would not let the town they had striven to make fall to such an ignoble end. The shaman rings circled their hills as only they could. Shul of the third ring, the outermost layer ranged far as he always did. The smaller bull was a regular sight at the learner's square, his lessons carrying on and his smokes of calming spirits helping to ease the tensions that were always so happy to grow in colonial lands. His was a gentle and calming presence to those who saw him. A proof that hope however humble could survive any horror.<br>
<br>
Bruul of the second ring, that layer of iron that stood as the last line of defense against the heart of their order and the outside world did as he always did. He roared and grunted, he laughed and brayed. He marched soldiers until they were ragged in the day and downed beers at The Lamb until people feared they'd run out of casks in the evening. Unbowed and unbroken by battle and injury, he stood tall in the hills, dressed in his robes of iron plates. A thing of history and power on two hooves. He was Tyren, and he had reason to be proud. <br>
<br>
Uumush of the first ring had changed the most of all his kind since coming to the new world. This hobbled and withered creature had stood more like a scarecrow than a noble leader of a wise old leader of a shaman coven... but he had acted like one which mattered most to those around him. None could deny Uumush's wealth of knowledge or his great power, even if none of them could tell you what that power was. Now this old bull that had for so long been used as a way to frighten the young had found himself a new burst of life thanks to the secrets he'd gleaned from the Elven tomes. His rotting body now restored with the energies of nature. Infection and decay replaced by moss and sweet smelling flowers. Yet if this renewal of his body had strengthened his magical powers it was unseen. The old shaman had withdrawn once again, spending his days travelling between his own lair and Orm's cottage to tend to the ailing chieftain.  <br>
<br>
Yet they were not the only ones the community had to rally for around. The two leading women of the caravan were there, ready to heal the wounds left by the Horned One. Weome was coming into her own since her time in the triage, seeming to lose some of her tear riddled moods for her distant shaman and focusing on her studies as a healer of the caravan. Then there was Anuc, once called "Beloved by elves" by the immortals that had since left them. Always rushing to prove her bravery and placing herself in danger that infuriated the bulls in her life. But with Orm and her brother, Rahg Cold-Iron rendered comatose there was no one to reprimand her when the snow came. <br>
<br>
Snow and ice stormed all around, blanketing the world and forcing the people of the colony to bunker down for dear life. But trade must still flow and in these desperate times the folk of the new world came together bringing food and coal where they could. So of course it was Anuc who pushed herself forward to lead the Tyren and the Elves in their desperate trudge through the snow. The flocks of the caravan had grown in these past seasons, no longer being warn out by the trials of the road (and during the blizzard even being brought into the longhouses to build up even more warmth). During the spring the merchant bulls had sold their share of woolen clothing to those who feared the distant winter and in the face of this lean the shepherds were called to bring their larger flocks' surplus to bear. With blankets and coats in tow and the magic of the elves keeping the plant stores alive longer than other surface plants could the hills were ready to pull their weight in the colony. Sharing vital warmth where they could and though their farms were not the mightiest they at least would not strain the struggling ration stores. All lead by the white pelted she-bull and the herbs and healing teas she clutched tightly to herself in the storms. Small comforts in such deadly weather but a new coat and a hot drink could do a lot to lift the spirits of those that found them. <br>
<br>
Then help came from an unexpected place. The saber ent, Whipporwill who had been brought over by the slavers had been huddled against the Goldenwood Glade for months, slowly recovering from his injuries and chain filled journey. Finally recovered he rose and looked upon the strange hybrid town he found himself in. Elves, humans and minotaurs, all sheltering among strange buildings of stone mixed with tree sung bindings. And these walls! The ancient woods of the home he'd been snatched from and seen cut down lived again... and were mixed with this strange living iron. The stories of this place he'd heard had not mentioned that! <br>
<br>
The little springborn rejoiced for his rise and gathered around this symbol of their lost home's strength. As much as these bulls and children had tried they could not create the tree singing masterpieces of the old sages. He could help with that. The ent had seen his share of harsh winters and it was his place to defend the forests of old, now he would defend this new one, nurturing this sapling to whatever strange maturity waited for it. Walking among the gold again the old ent opened his stiff maw and let out his song. A deep, operatic, call that only a throat of vines and sap could make. The magic of the ancient woods heard its silent name called and the stubborn leaves that had refused to fall grew thicker, their branches longer. The iron stems seemed warmer and the glade closed its ranks, its sap glowed and pulsed with warmth, its spores and sapling took hold for the winter before the winds saw them scattered in the new seasons. Little plants of warmth taking their temporary root amid the houses and buildings of Harun'Taras. <br>
<br>
"You go forth little ones." The ent's booming yet gentle voice went forth. "Take my song with you. I have felt this soil's story and its works have suffered enough. Take my song with you. I have survived fire and steel and salt. I will not suffer this frost or see good works undone by them."<br>
<br>
When he was not tending his "Flock" of trees the ent could be found sitting among the springborn elves or crouched before in the shaman tent in quiet discussion with the iron robed bulls. He had slept long enough and had much to catch up on. <br>
<br>
With this new prerogative the springborn went forth, their light feet hardly denting the snow or disturbing the dust in the dwarven tunnels. Their songs helped the topside crops cling to life and made their roots strong enough to survive the the killing frost. It would not bear fruit until later days for some but the Platz farmers would find the soil in their fields in startlingly good condition when the winter passed. The Tyren shepherds were plenty prideful about the warmth added by the manure they could offer but that didn't fit the hopeful narrative of the elves and the smell was a bitter price to pay for warmth. Meanwhile, deep bellow the dwarven works blossomed, with fungai and beer crops getting an even larger boost from the song within their warm holds.   <br>
<br>
<b>Then the ships arrived.</b><br>
<br>
Minax the merchant and her guard had been more than successful in their mission, bringing more boats than anyone had anticipated! Unfortunately they had not arrived at the best of times. <br>
<br>
"Come with us!" The messengers of the boats said. "We of the Proud-Horn Caravan have come to join with you but this place is lost. Look around you, it is a graveyard that does not know it has been filled! Come with us and by the sea we may join and start over afresh."<br>
<br>
"Come by the hills." Came their response. "Come by the hills and I'll show you a land where our freedom has been won and our stories are yet to be told." These were the people of Harun'Taras, a place that was founded on the defiant cry that its people would no longer be moved.  <br>
<br>
It seemed the two were at am impasse. Until one day when Uumush had nodded off by Orm's bedside and a weight on his shoulder roused him awake. The blankets rustled and the old bull felt shock for the first time in years as he looked into Orm's eyes. Awake, alive and bright!<br>
<br>
"I did it, Dad. I did it." Orm's voice was quiet and hoarse. <br>
<br>
"Yes you did, lad. Yes you did." Uumush's voice came as a quiver and gently he lowered his head, wrapping his arm's over the fallen Orm and pressed his forehead to Orm's. <br>
<br>
"What did I miss? The others... are they alright?" <br>
<br>
"Rest, there will be time for that." Uumush shushed him, sending out a soothing wave. <br>
<br>
"I've rested too long. I saw things 'Mush. I have to-" As always Orm fought hte effect, it was not in his nature to know peace, even when he slept it seemed. <br>
<br>
"We will talk of this." Uumush assured him. "There is much to do. But you must regain your strength. Many need to see you."<br>
<br>
"Then I need to stand." Orm grunted. A chief that could not stand could not lead. "I can do that much." <br>
<br>
Uumush took Orm by the arm and helped him move the blankets aside. For so many years he'd used Orm as his own leaning post. He couldn't remember the role ever being reversed. There was so much to do but for this afternoon at least they were not Chieftain and Shaman. Their family was whole again and they would rise from this winter stronger than before. <br>
<br>
---<br>
<b>Actions</b>:<br>
Tyren stores are rationed for the winter and surplus is shared with the colony where possible.<br>
<br>
Notable shares are expeditions to share woolen supplies to other colony factions. Anuc shares herbal teas and supply store caravans. <br>
<br>
The saber ent and tyren warriors wake from their commas. <br>
<br>
The goldwood glade uses its magic to help warm Harun'Taras with the help of the ent. The Springborn travel to other colony powers where possible to spread their tree singing to help preserve and nourish the crops of other factions over the winter. <br>
<br>
Orm is up and preparing to meet the new colonists.     <br>
---</div>
				
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					<div class="bbWrapper"><b>...And the Tyren...</b><br>
<br>
The colony was quickly coming together from the bones of winter's encroachment... The fates dared the colony to be rent asunder, to forget the others and focus on standing alone --<br>
<br>
...but it was not to be. Like the dwarfs, the attolians, the fennec... the Tyren were not idle in winter. When even the dwarves found themselves short of coal the Tyren had it in great supply to give, and the dwarves would see to it that it was distributed. <br>
<br>
Warm clothing and meat came at a price of a small thinning of the herds, who would be fatter and more in number come spring in spite of this. The Tyren brought their own hope as best they could to the colony, and in the most subtle way made a tremendous difference -- The songs of the woodelves and whipporwhil saved the heart of the soil, and the rock-hard ground grew soft again when the sun came to bear. Fertility reigned and rose to greet the labors of the farmer -- The lean season was met with fertility and bumper-crops as the Tyren and their charges performed their rites. <br>
<br>
Anuc kept the remote and isolated healers guild as a beacon in the darkness, and cases of sickness and frostharm brought on by the winter was saved by her and her assistants. Life and limb was saved... and above all hope. The firebeards used the healer's guild that Anuc kept running as an island to extend their zone of control...<br>
<br>
The proud-horn caravan had to eat crow when they advised the Tyren to flee with them. Now even the great Orm had risen once again -- The elders buzzed and brewed and bubbled with plots. Some symbolic gesture must be made to link the caravans -- the wedding of Esteri the golden was the obvious choice -- though the thought of this brought salt to the eyes of some.<br>
<br>
The Tyren ended winter officially by reconnecting the whole community upon clearing the roads north of the learners square -- meeting with the stouts and lending great force to push the winter back. The Tyren stood mighty against the winter. <b>(+4 influence Tyren!)</b><br>
<br>
But not all their neighbors could be saved... the GewGaw Party -- who'd made their homes up on sheercliff, the Tyren came in the bitterest cold to render aid to find them all dead -- drunk on wine and apparently having used the last of their fuel and food for a glorious party where many laid frozen where they fell from the embrace of wine, or drug, or each other. The Tyren set the GewGaws in their pretty costumes to rest in the lake, where the river would take them out to sea. No sense having an open grave towering over Harun'Taras. <br>
<br>
The opulence of the Gewgaw left much to be picked clean, as did the lost wealth of the Al-turbansk. Some of this wealth went to market, and other loot wound up in the coffers of those that found it. (<b>+1 wealth Fennec, Attolian, Tyren) Market wealth rises to 11... as a result of salvage and much loose cash being traded for food and clothings.</b></div>
				
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 <br>
<br>
<b>Attolian loose ends…</b><br>
<br>
Eureka!<br>
<br>
In buried and underground lab – the winter was ignored by tireless dwarves, gnomes and attolian experts. In the time leading up to and during the winter – they put a great center of emphasis on development of a prototype steam-engine to become the basis of a newly industrialized colony – they were successful. The new engine was huge, noisy, and ran dangerously hot, but later iterations promised to be better in every way. For now, the first engine was placed in the last construction of the attolians before the ice took the coasts…<br>
<br>
It was an experimental steam-ship modeled after the hulking junk of the Hatzburks. But it was unique in it's own construction… a cigar-shaped vessel made of raw iron and steel, it moved by a means of broadside bladed water-wheels and the expulsion of boiling water that both served to cool the vessel and give it the occasional much needed burst of speed. It's special features made it impressive to see at full speed, but it's normal pace was painfully slow and range extremely short… a heat-resistant crew would be needed to make an extended voyage bearable – and the small craft was packed to the gills supporting a mere 30 crew… still, the attolians were proud of their creation and were eager to see where their new engine models would take them… Wherever that was, it would be a significant investment in wealth to produce more and better model engines.<br>
<br>
<br>
The expedition to purify the mud elf settlement was a success, more or less – with the burning of the ancient temples, the worm-masses that crawled about the landscape dried up and became a thing seldom if ever seen rather than a near-sessile threat that the stouts built barriers against and hunters and trappers were careful to avoid. Cassandra herself broke the last curses of the Horned one, and at once the lands of the mud elves silenced their whispers of evil, and even the roots of the trees seemed to unfurl and relax, a sickened part of the wood seeking new life and rebirth…<br>
<br>
...All except for one last vestige… the Throne of the now-fallen Horned-One. A black rock spire three stories tall, it was completely enveloped by a tremendous constrictor that called itself “the earth serpent” – Strange treasures shone atop the spire but the unblinking serpent would let none approach. The countless dead of the village that died with the horned one bloated the body of the beast, it was stretched so glutted with fallen mud-elves one could make out faces and limbs running beneath the beast's scales. It might be open to parley – but it didn't seem keen to move from the spire….<br>
<br>
For the Attolian portal project, other factions mages would have to contribute to the idea of making a portal… rumor has it the highborn have their own strange breed of portal magic, but it would yet to be seen if they would share these secrets… Success would depend on who and how many of the mages guild would lend their hands...<br>
<br>
The Starting of a shipyard began to form through colonial cooperation behind the sea-wall, and it was quite promising…. New seasons might see the construction of new ships domestically rather than needing them bought from the old world… if factions had the wealth to make them!<br>
<br>
Attolian inspections of coming and going goods was inspired and organized, but it always seemed the smugglers were one step ahead. Misdirection, smoke, mirrors and illusion confounded them at every turn…. But at least it forced those who sought to scoff the law to be at the top of their game...<br>
<br>
It was no secret that the colony and all it's factions had found dangerous and mysterious items since arriving in the new world – the Attolians desire to build a Museum near the temple of the Pantheon was an offered answer to the problem posed by this – many magic items with potential languished in dusty treasure stores, and often the people who would need or use such items were not the ones that held them. The museum was an idea that special loot of the colony belonged in part to everyone, and all leaders would have access to items that might serve a purpose to one where it would only be a curiosity to another. The museum would not be complete until summer – but it's bones of wood and stone laid bare throughout the winter in promise….<br>
<br>
Kobold language study began to bear fruit… the first scrutable conversations between man and Kobold took place during the winter… it seemed with little understanding of it, many kobolds had adopted the stoumen faith simply for virtue of it being hated by the Muurdaan. A more interesting discovery is that one of the Kobolds (speaking with a confusing accent) – was a speaker of Draconic – and once the communication barrier was breached began to teach this language to the Linguist as well. “Ty-tau Ty-tau”, the Kobold was named, became an almost annoying and ever-present ally underfoot the linguist and other experts among the attolians.<br>
<br>
On top of all of this, if factions continued much work at all, the capital building would soon be completed. A celebration would definitely be in order then!</div>
				
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					<div class="bbWrapper"><b><i>Tell the World I'm Coming Home</i></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/k84QxVJd0tI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/k84QxVJd0tI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/k84QxVJd0tI&quot;]"></span></span></span> <br>
<br>
Caelis' boots crunched the white blanket that covered pavement of the Platz. The Ratkin were departing on their ship, presumably back to the Old World. They were proud and excited for their new found freedoms in these lands, but the horrors of these lands perhaps proved too much for the Blue Paw Clan. This bitter winter was soul crushing for all. This was the last straw for the Ratkin. Still, they had proved themselves to be close friends and allies. He would at least see them go, but after a word. He approached the Ratkin, who hurdled together for warmth on the beach. They turned to him. Behind him, followed a few carts. Caelis spoke "It is a sad day to see the Ratkin here." He then turned to Milkweed and said "As we agreed, here are the light weapons and armor and the money." The Attolians and Ratkin had made a deal to trade for their crop seeds and their potion of supreme healing. However, Caelis had more in plan. He lifted the cover of one of the carts and there was a pile of iron and steel light weapons and armor, but one of the weapons was clearly strange. A large ivory dagger for an Attolian, but a sword for a Ratkin. Caelis lifted the pristine, white, ivory blade  and walked to Milkweed. The blade seemed to be near invisible with the snowy backdrop.<br>
<br>
He then said "Many say that I am the defender of the Colony, uniting the factions to fight against the Mud Elves and other threats. However, I shall not let valor go unrecognized. I might be the one to lead the army into a war, but it was you, the Ratkin, who ended the war. It is you who went to save those stranded on the island. It is you who slew a god. You are true warriors. You are the Guardians of this Colony" He then presented the ivory dagger, undoubtedly made out of one of the teeth of the Horned One, to Milkweed. "Yet... for all your accomplishments and sacrifices. Here you are. I understand. There are many young pups among you now and their safety is not guaranteed in these lands. Family is important... still, will some of you not stay and continue to fight? Will you not fight for your new found friends? To continue to build these lands into a place for your people?" He then turned to one of his soldiers who held the flag of the colony and handed the flag over to the Ratkin. "The paw on this flag will always remain for these lands are your homes. I hope you will bear this flag with pride, no matter your decision and where your bones may lead."<br>
<br>
He then approached the former IOC survivors and said "You all as well. While you may have a past in the Empire, in these lands. You are reborn. You are no longer thralls or indentured servants. No, you are home. I pray that you will return one day... while I am uncertain of your fates if you return to the Old World. The Empire has never looked upon failure fondly. Still, I am sure that my Brother is at the Capital, explaining to the Houses as to what had occurred here. As long as you tell the truth, then I am sure that the best possible outcome will happen." Caelis felt a true sense of fear for the IOC survivors. Gods knew how they would have to try to explain why the expedition failed so spectacularly... and even if they were believed... would the Muurdaan care? It would depend on the patrons and sponsors of the IOC and how arbitrary they were.<br>
<br>
Caelis took a few steps back and said "I hope that you will all never forget what had happened here."<br>
<br>
The IOC survivors for the most part walked forward with little pause, knowing that Caelis' concerns were likely more than hypothetical. They would test their luck here rather than back in the Old World. Besides they had established careers here. The Engineers were instrumental in developing the Engines. However, there was a long and silent pause from the Ratkin. No one said a word nor moved an inch as they heavily weighed Caelis' words. However, few seemed to be moved. That is until a rotund Ratkin, named Boulder Rabbit, stepped forward. There was chatter among the Ratkin when he finally spoke. It appeared that he was a relatively quiet Ratkin, so everyone heeded his words whenever he spoke. He spoke about how he had heard of a prophesy where the Ratkin, Tyren, and the "Creatures of Snow", a term for the Attolians and their cold, steel armor, would join together to defeat the Cull. Thus, he decided the stay at the Colony to help make sure that prophesy would be fulfilled and that he had a part to play in all of this. With this, a few more Ratkin slowly came forward to join Boulder Rabbit. These few would stay in the Colony and to make sure that "there would always be a nest for the Clan to return to".<br>
<br>
Caelis nodded and thanked the volunteers. He indicated that the Ratkin should return to the warren... which they were already planning to do. After all, they had a lot of "wrestling" to do, which Caelis would leave them to do for the most part. By the time summer came, the warrens would start to fill up once again. Thus, the few who decided to stay waited on the beach and watched the Ratkin leave... no... start their long journey, back home.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
The Attolian trade with the Ratkin<br>
Light Weapons and Armor + 1 Wealth for Supreme Healing Potion + Crop Seeds<br>
<br>
Caelis tries to convince some of the Ratkin and IOC to stay<br>
4 Influence<br>
1 Architect, 4 Engineers, and 5 Thralls (1 Noble Footman) stay from the IOC<br>
1 Dirty Paw, 2 Bucks and 5 Does stay from the Ratkin<br>
<br>
The Rest of the Clan depart from the Colony</div>
				
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					<div class="bbWrapper">The Attolians convince few to stay: <br>
<br>
Boulder Rabbit -- the only Dirty Paw ratkin to stay behind, he feels the vision of the aged dictates that at least one dirty paw stays behind, and he has become fond of wrestling with other races as no ratkin can beat him open handed. He calls the Attolians "Creatures of Snow" (even before the winter) for their wearing of cold steel. He believes there is a prophesy that the Tyren, Ratkin, and Attolians will play a part in defeating the cull -- and so he stays behind thinking he must be a key in that prophesy. 2 bucks and 5 does stay behind -- "So there's a nest here for you to return to".... they intend to breed like crazy. Of the IOC....<br>
<br>
<br>
<br>
the thralls and Schwalaut the Noble footman do not hesitate to state their real fortunes lie with the colony --- they did not survive the winter to be oppressed again. Besides that, The Architect, and four engineers (the assistant being promoted after great service with the steam engines) agree to stay because of the excitement and attachment to the machines they helped make.</div>
				
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					<div class="bbWrapper"><i><b>What is Love?</b></i><br>
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Tomaz and Jav stood by one of the fireplaces in an underground garden, warming their hands and bodies after a long march through the sewers. They were tired, cold, and pretty hungry. Food supplies ran pretty low and there wasn't much variety. Many just ended up eating to not starve as there wasn't enough ingredients to make lavish meals. Their breakfast was a simple bread and spiced capy jerky with some warm tea to wash it all down. This was the situation for most of the people in the Attolian Housing District. They just ate to live, not for taste. Still, they did their best to make do with the situation. A few kids were in the sewers were reading a fairy tale, written by the resident Linguist. Those who served in the Attolian military knew that the fairy tale was based off of Lord Lothar... that particular book contained details about how he had negotiated his way through a dwarven stronghold filled with Ogres, freed goblin slaves and a tributary tribe of orcs, and managed to make a deal that allowed his family to profit handsomely. Of course, it sounded like a fairy tale, but most informed Attolians knew that the story wasn't far from the truth. It would be more appropriate to call it a history book.<br>
<br>
Regardless, the kids would learn eventually. Maybe once the school opened up again. But that wasn't their job this time around. This time, they were patrolling the sewers, which wasn't too bad. The sewers retained heat pretty well, so it was a decent place to be considering what was going on above ground. The two simply continued to people watch. There in the corner was Nicholas, who was messing with some sort of device that the dwarves and engineers made lately. In fact, when he found out that he wasn't a part of the project, he was reportedly dismissing his work on the magical portal, and simply stating that he needed more help from mages... then went to go watch the dwarves and their work. Then when they were done, he took one of their prototypes and took it to his workshop where he wasn't seen for a while. In fact, Jav and Tomaz had to be sent to go get him as the nobles seemed worried that he would willingly stay in his workshop alone in this brutal storm just to continue studying and working if no one had went to go get him.<br>
<br>
The two stared daggers at him initially, and then sighed. No one could really understand what was going through Nicholas' mind. He was... different. That was the best way to put it. Then, from the sewer entrance next to them, a certain female noble adventurer came out, slightly wobbling, with a glass of ale. She took a good look around this garden with a sour look, but suddenly smiled and brightened up like a sunflower the moment she saw Nicholas. The two coldly glared at Nicholas once again. She slowly made her way to Nicholas with some cautious steps, and sat down right next to him... perhaps it was better to say practically hugging his arm. "That lucky fool." Tomaz muttered. They watched as Lady Helysoune tried to chat up Nicholas, only for him to give terse one or two word answers while barely lifting his eyes from the device. Little by little, they watched as Lady Helysoune's confidence slowly drain... she would need a few more drinks after this.<br>
<br>
"That poor fool." Jav said as Lady Helysoune seemed to give up and just tended to her glass. She resigned herself to watch Nicholas work on the device with minimal interest. The two looked away and shook their heads. These were strange lands. Fallen gods, powerful magical artifacts and spells, world ending weapons, but the greatest mystery was perhaps what was going through the heads of Lady Helysoune and Nicholas. It was a mystery that would be never be solved as they went off to patrol the sewers once again to explore the region.</div>
				
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					<div class="bbWrapper">Tyren Immigrants arrive!<br>
<br>
All told, the proud-horn caravan more than doubled the population of the Tyren in Harun'Taras.<br>
<br>
Stronger and more prestigious, the proud-horns supported four times as many warriors as Orm's clan previously had, on the order of skilled and unskilled workers they were about the same. Long ago an ancient debt between the caravans formed when the proud-horn, in a marriage arrangement, gave Orm's tribe the first of their animals for their herds – a debt that could never truly be repaid, or so it was thought. <br>
<br>
In the old world, the proud-horn tribe had since lost their own herdsAND their own Chieftain falling on the beginning of hard times and increasing encroachment of humans upon their grazing and trading routes– it was then that emissaries bearing news of Harun'Taras and Orm's caravan's newfound wealth and freedom was discovered.<br>
<br>
With a wave of hands and a display of these riches, Orm's emissaries canceled all of the proud-horns real and supposed debts and bought them new herds of animals as was done for their own tribe in the olden times – the debt had been repaid, the circumstances had run full circle.<br>
<br>
The terms of the unpayable debt were that if Orm's Tribe could pay back the proud-horn clan with time's interest there would be a second marriage, and a true merger of the caravans. It was upon learning how far they would have to travel that the proud-horn learned how incredible this destiny promised to be.<br>
<br>
The proud horn clan was known for its numerous warriors, but even more so for the lovely Tyren maiden Esteri – the Golden fleeced. So beautiful was she that no Tyren in rut could resist breaking himself for her slightest attentions, an objectively beautiful creature and a paragon of beauty for her race. <br>
<br>
“Gold for Gold” the elders of the proud-horn clan chuffed. “Esteri will marry Orm and the circle shall be complete.”<br>
<br>
Orm was out of a coma for barely a sundown before he was visited with lady troubles, the kind that all of his contemporaries would fight to have…<br>
<br>
Though much of the proud-horn clan had come to the new world, they left a fragment of their caravan behind to spread the word of Harun'Taras, and the miraculous solvency of the proud-horn with the newfound riches of Harun'Taras.<br>
<br>
With the caravans merged, The Tyren numbered thusly:<br>
<br>
31 Skilled workers, twice what was before,<br>
30 Tyren Fighters, now that their wounded took foot by spring,<br>
70 unskilled Tyren – a truly massive assembly of herders and tradesbulls!<br>
<br>
And with them came three new shaman and two especially famed Tyren – BLOOD TOUCHED – Berserkers like Orm, though he struggled not to be.<br>
<br>
At first in winter's chill the proudhoofs thought Harun'Taras a pipedream… more the madness of a rambling Shul than truly an infant Tyren nation – but under the spring sun, with the caravans assembled – the Tyren could feel the ground shake with the weight of their movements. There was power in the earth, in the air, in the HERD… and the Tyren would no longer have to travel endlessly to make their way. Quick came the day that the proudhorns shared the vision of Harun'Taras, and every Tyren took on it's wonder in their own way – some brayed and bellowed to the gods of earth and sky, some folded their arms in quiet prayer of a dream finding realization, and others laughed and embraced as they had never done before!<br>
<br>
The days to come would bring more immigrants from across the sea, but the arrival of the proudhorn Tyren whispered of what was surely to come – the population of this nearly shattered colony was about to explode.<br>
<br>
With no Chieftain, Orm's invitation was seen as practically prophesy… at least this is what their current leader had said – The Shaman Sinana Heavywalker. Sinana was known as a "Shaper" -- she being a master of rock magic and a converter of rock into mud and back again as a key aspect of her talent. She is said to have turned enemies to stone as well, then moulded them into hideous and pitiable creatures. Such was the fate of they that slew the Proudhorn Chief, it was said – Though Sinana was stoic about her ordeals, both those of the recent past, the ocean voyage, and the strange crossroads she had led her people to.<br>
<br>
By her side was her second in command, the Shaman and Skinchanter Nootri. Sometimes called honor-hide, he inscribes oaths and promises on his skin with special tattoos, which he wills into existence as enchantments. He gave magical ink to the people of his tribe to ward off evil and misfortune, and enable them to succeed where the fates might cross them.<br>
<br>
Under him, was the Shaman Emme – the Fistleader – she is a wielder of passion magic that literally enslaves the wills of fellow tyren. Making their wills or morale unbreakable, honing hatred, and with great difficulty, halt the seizure of the blood touched. Her magic has the opposite effect on other beings -- mostly causing fear and doubt. The third circle of their caravan was always a passion-shaman – and was one of the reasons the caravan was called the proud-horn.<br>
<br>
With them they brought the blood touched Granrapak Brighteye – an adventurer made famous serving with “Unferth's Dungeon Clearing Company” – it was said he could crush regional threats left to his own devices. Beside him walked the likewise bloodtouched Krummaruk Keenhunter – A hunter of men, of monsters, of Tyren… he was a tower and a half with horns raised high, and a walking pillar of hatred for it was said all but his own kind.<br>
<br>
<br>
Accompanying the newly arrived Tyren were ten new warriors of the “Faith of the Rich” Pension Legion. They greeted each other upon first sight with textbook gallows warmth, and a quick exchange of tales.<br>
<br>
“Welcome to Harun'Taras, of the New World Colony – we have killer winters and runaway gods to slay. Enjoy your stay. Where you coming from?”<br>
<br>
“We come from the wars in Sinnis!” The newcomers said replied.<br>
<br>
“I thought we'd seen the last of Sinnis, so long has the company fought there, I'd begun to think they'd plan to kill you all by natural causes!”<br>
<br>
“WE HAVE seen the last of sinnis! Bec-di-corbin ran through the sons of the rogue king himself, ask him over an ale – he'll show you a necklace of their ears!”<br>
<br>
And they laughed the laugh of the living condemned. <br>
<br>
Behind them all was a train of two dozen some wood elves… most of them obviously springborn like those who already lived in Harun'Taras, but a few had a faraway look, a certain aura, that spoke of deeper age and wisdom. <br>
<br>
None so aged and wise as the gorgeous Deryn Falhath – scantily clad, she wore the veil of a crone on an otherwise ageless nubile frame. She was covered in bright red scars that seemed only to enhance her beauty somehow – the arcs and patterns of what must have been near-mortal wounds winding around her lithe frame. She had heard of the elves of Harun'Taras, and their ancient Ent transplanted – and sought to bring what remained of her followers here, as they had no place else to go… “The day I arrive, Orm will rise.” She was reported to have said – it was not known even that Orm had fallen… but rise he did on her arrival.<br>
<br>
She levitated up to Orm's ear and lay a gentle kiss on his ear upon first meeting him. <br>
<br>
“You've been having nightmares...” She whispered.<br>
<br>
Orm knew that was true.<br>
<br>
<br>
But to see the assembled host before him -- his nightmares were banished -- he had been but a calf when he had seen more Tyren than this all in one place. He had inherited a tribe that he lead with uncertainty -- but this -- this was a NATION, if not a nation within a nation. Orm could have wept.</div>
				
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					<div class="bbWrapper">The Highborn had prepared for the coming Winter since arriving, and the winter was fierce indeed. The cold was bitter. The winds howled and the snows came. As the snows piled deep, the Highborn made blocks of ice using basic physics, Highborn High Magic and Highborn engineering to encase their quarter in ice to use as a buffer against the elements and for insulation. The Highborn called upon their millenniums of experience in harsh weather and abilities in High magic,  Angelic powers to make themselves not just survive but to live in comfort. The Highborn used the snow and ice to their advantage using the ice as building materials to create a home under the blankets of snow. The Highborn Engineer working along with the Arch Mage tirelessly with all the Highborn including the Prince to make an exqusite subtranean ice town in the Highborn quarter for the Highborn themselves and a more rustic, safe, ice refuge for those in the colony that needed it towards the Attolian quarter. The Highborn quarter itself was flooded with High magic making it only tolerable to fellow High Magic using Elves, magic wielders and perhaps fellow immortals not tainted with impurities.  The Highborn asked for the Arch Angel's angelic light and protection.  The Highborn built some larger barracks typed ice structures that were made to house mortals who sought shelter. The Highborn extended an invitation to the Stubborn Victorians, but the Victorians chose differently and perished. All the domiciles and open spaces were heated using the Ceramic heaters the Highborn made, Highborn anthracite coal, and a mixture of High magic and mana crystals. The combination of Highborn technology and High magic kept the cold and elements at bay. The inside of the Ice Palace as it was dubbed was intricate, full of art made from ice. <br>
Ice sculpting became not just a necessity but also an artistic pastime of the Highborn on those cold days. The Highborn clothing made from Tyren wool was exceptionally warm, as were the blankets the Highborn had and distributed to those in need.<br>
<br>
 The Highborn had much food stockpiled and rationed food out to make it last. The Highborn had made sure to put aside additional food for fellow colonist and distributed food to those in the Platz that needed it. The Highborn ice shelters designed for mortals became somewhat crowded, but not oppressive. They provided ample shelter to many colonist who would freeze otherwise. Highborn discipline combined with High magic infused foods sustained the Highborn and their guests through the winter. It was still not easy on those not accustomed to such cold to venture out, but some did, the Highborn used skis, and snow shoes to travel when the weather permitted. Inside the Ice Palace, the Highborn meditated, studied, practiced magic, and trained in military arts. The artisans did their bests to continue crafting materials, and those who had occupations and were guilds did their best to continue their crafts. Most efforts were spent in keeping warm and fed. The Highborn linked up with the Dwarves when needed, used the Long dead to send supplies, and prepared for the spring. Artificial magical light was used to germinate seeds to plant once the ice receded. The Winter Greenhouses were kept free of snow when possible when (if) the skies opened up. <br>
<br>
 The Highborn traded with the rest of the Colony as needed and stayed in touch with the Colonial government as much as possible to see to the needs and defense of the Colony.  The Highborn trained vigorously to stay mentally and physically fit. The Highborn also trained fellow colonist that wanted to move around to keep warm.  <br>
<br>
The Prince begins to research the idea of using the portal to destroy the cull. He asks the Arch Angel how this may be done, and asks his Lore Master to help find a way to use the way to send the cull into it.  <br>
<br>
    Life in the Ice Palace. On a typical day the Highborn spend their days meditating, working and training. Light shone through some of the more transparent ice windows. The light was bluish. The air was cold, but tolerable. One could or stand by a heater of cold, but the warm High Elven Tyren wool garments were comfortable and warm. The isolation led to some boredom. The food rations were not enough to make one feel stuffed, but no one was hungry.  The Highborn Artificer worked on ideas for constructs. This was something she was tinkering with for some time. The Spy looked at intelligence reports and gave reports to the Prince and other commanders regarding the power shifts occurring with the factions dying off and leaving. Ultimately, this would weaken the colony. The Highborn did not feel and any strong affinity towards the GEW GAH, the Rat kin, Al Turbanask, the Amaryan, or the Victorian. The Amaryans proved to be very useful in combat. The GEW GAH might have thrown a nice party, the Victorians rigidity was even off putting to the Highborn and the Rat Kin had proved valuable in the Island mission, but were ultimately vermin. Nonetheless, these factions helped bolster the manpower of the Colony and the winter took them out. <br>
<br>
 Fortunately, the Highborn were awaiting more of their own kind. This second wave was just the beginning. However, before the Highborn could truly make this a home, they first must contend with the cull. <br>
<br>
Goals.<br>
________<br>
1) Among the Highborn goals for the Spring was to contribute building the Ship Yard they had suggested to the Colonial government. It was important for the Highborn to build ships that would fit their high standards. The Attolians and Highborn had discussed this for sometime.  20 Unskilled, 10 skilled. Engineer. <br>
<br>
2) The Spider silk business was to get off the ground.  This was an endeavor mainly with the Fennec, but other Colonial factions were to benefit. 10 unskilled,5 skilled plus Tamer and Cyclops. <br>
<br>
3) The Highborn prepare the expansion of their quarter for the new arrivals into the Theater district. 20 skilled, 5 unskilled. <br>
<br>
4) the Highborn will germinate seeds preparing for early spring planting. The Greenhouses will be kept clear of snow, or magical light used for the crops. 20 unskilled and five skilled. <br>
<br>
 5) Spy Master gathers information with team of Countrymen and ten Elites to explore the Fate of other factions, and sends salvage crew to Victorians looking for magical items, armor, treasure and weapons.  Is Lighthouse intact? <br>
<br>
<br>
6) the Prince asked the Arch Angel about using a portal to send the cull into the Way. <br>
<br>
(note:  There may be more that I need to do and add, and this might be light in terms of literary exposition, but I wanted to get a post up)<br>
<br>
<br>
<br>
<br>
<br>

		
		
	


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					<div class="bbWrapper"><b><i>The Star and the Sword - the Arrival of Attolian Reinforcements</i></b><br>
<br>
The snow finally began to thaw and life slowly returned to the Colony. First came the ship filled with more Tyren. Needless to say, their settlement was burgeoning with new life and excitement. It appeared that many new arrivals were due, and it was just in time as well. The winter was harsh, but that just meant there was more work to be done. The snow and ice was cleared from the streets and buildings of the Attolian Housing District and people silently went to work. Crops had to be replanted, roofs fixed, and the ruins rebuilt. There was much to do and so little time. It was then that a halberdier came running towards Caelis as he watched over the work being done, yelling "Ships spotted, My Lord! They fly the banner of House Wolff!" Caelis jumped to action. He told the halberdier to prepare the men at the port to receive them. Naturally, nearby people were curious about the commotion and began to make their way to the port as well. Caelis would need some time to prepare his armor and mount his steed.<br>
<br>
When Caelis arrived, the ships had started to dock. 20 of his halberdiers were assembled as an honor guard on the beach, flying the colors and wearing the unmistakable blue surcoats of Attolia. Many looked a bit skinnier and grizzled than when they first arrived almost a year ago. But, Attolian customs and tradition would never be forgotten even by the most remote outposts of Attolian civilization. Caelis took his position at the end of the honor guard. Soon after, the new arrivals disembarked. First to disembark were 12 Attolian nobles and intellectual elite. These were the foremost experts in their field in the Guilds of Attolia. They had answered the call to service in pursuit of knowledge and discovery. Leading them was Ambassador Talleyrand, a distinguished Attolian diplomat, well versed in the internal and external politics of the Kingdom and the Empire. Receiving such an eminent member of Attolian politics... the United Attolian Guilds were pulling some heavy strings to take part in the New World. Following the Attolians were two Hiver Princes... they were recently "relocated" by the Muurdaan, which rendered an entire generation of errant princes with no Queen or hive. It seemed these two now sought purpose and vowed loyalty to Lord Caelis. Given prosperity... perhaps they would be able to start their own hive and germinate a queen with some Royal Jelly. Then, almost unseen in the throng of people, were three gnomes of the Obscure Kitchen. These gnomes were well known for their... ambitious ideas. They were near guaranteed to make a project a huge success.... or fail miserably with their big ideas. Their ideas would have to be tempered and watched carefully, but they were certainly a welcome addition to the Colony especially since the Attolians now sought to industrialize.<br>
<br>
Then came the mages. It appeared that they numbered 7 strong of various backgrounds and specialty. 3 of them were University Mages, varied specialties and expertise who were sick of the safety of academia and sought some more adventure. Then there were the Deznan Astrologers, a renowned group of healers and astrologers that utilizes astral and life magic for both medical and violent purposes. The Highborn would find that their magic is very compatible with their own. Finally, there was the Ossuary Templar and one eminent member, Talion the Constructor. The Templars are an order who are well known for creating magnificent pieces of art and even cathedrals out of bone. The Templars wield healing magic, anagathic enchantment (giving a "timeless" quality to items and even extending lifespans). He without a doubt came after hearing of the rumored legions of skeletons that would make for worthy constructions and artistry. They also specialize in the treatment of disease and poisons, and certain sects animate undead for the purposes of free tireless labor. Talion was one such Necromancer. However, rather than use souls to power their spells and undead, Talion was a practitioner of bone magic and animated the bones themselves with magic. He in particular is known for using his spells to help create an abundance of untiring labor for plantations. Thus, rather than undead... it would be more appropriate to call his creations, "bone constructs" rather than the foul black magic that use the very souls of the dead and dying. It could be said that his creations are rather like the Twiceborn, the friendly skeletons who came to existence thanks to magic.<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/VLfzvUvTXgY/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/VLfzvUvTXgY\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/VLfzvUvTXgY&quot;]"></span></span></span><br>
<br>
Then right behind them was their escorts and honor guard. With the discipline and experience of decades in the Attolian military, they sang their marching song. A force 81 strong. This was a true regiment that trebled the size of the Attolian military into over 120 strong. Leading the formation was the Order of the Circle. These Knights were an Attolian Knightly Order well known for their specialty in dealing with magical and supernatural threats to the Kingdom, Empire, or the Pantheon. The Circle represented the Pantheon, and it was their duty to make sure that no pretender would try to harm the gods.<br>
<br>
---<br>
<br>
<i>Excerpt from an Introduction to Attolian Military History textbook:</i><br>
<br>
A Knightly Order well known for their devotion to the Pantheon. The Order was founded by an Attolian noble long ago and has a long history of eliminating threats of a magical or other worldly nature. The Order in its past used to be largely manned by ex-convicts who had become very resistant to magic due to Muurdaan torture and imprisonment. These men joined the Order on the condition that two decades of service would buy them their freedom and comfort. Needless to say, many did join to escape their Muurdaan jailers. They were then ruthlessly trained by Attolian Knights and were instilled Attolian discipline and order. The training was said to have been so rigorous that several died every week. Then once trained, the newly inducted footmen were sent on dangerous missions while being led by one Knight of the Order. Most died on their first couple of missions. However, the few that survived would often go on to survive, learn and join the Order as proper knights as they clearly possessed some sort of innate ability that had helped them survive such dangerous missions. In exchange, their standing in society would have skyrocketed from a convict to a pious Knight.<br>
<br>
The Order is not as ruthless as it once was, but many of the initiates are still received from the Muurdaan prisons. The rest of the members now benefit from runes, blessings, and wards to protect them as the Order had become very wealthy due to their specialty. Some do elect to undergo "resistance training" at their own will, but this training is neither popular nor as effective as the "training" that the prisoners get. Rumor also has it that the Order had discovered some sort of metal that can negate magic as well, and that they had began to include that metal in their alloys to make their equipment. Still, the presence of the Order in an area is never a good sign as it indicates that there is a serious supernatural and/or magical threat to the Kingdom, Empire, or the Pantheon.<br>
<br>
---<br>
<br>
Such an Order was a blessing to have in these lands.<br>
<br>
Right behind the Knights was a perfectly coordinated regiment of Attolian Swarm Infantry. Instead of what first impressions may give based on their title, these men were the epitome of Attolian drill and discipline. They are some of the more experienced and veteran soldiers of the Attolian Army who are able to maintain a solid frontline and use their superior training, discipline and experience to out maneuver enemies with coordination as if they were a hive mind. They served as a wondrous reserve force and rearguard especially since the Attolians typically used them as anti-missile units with halberdiers supporting them to serve as anti cavalry.<br>
<br>
---<br>
<br>
<i>Excerpt from an Introduction to Attolian Military History textbook:</i><br>
<br>
Attolian Swarm Infantry: so called for their tactics of numerical advantage and the speed at which they can move and change formation on the battlefield, swarm infantry pins enemies or mops up foes that flee or demonstrate inferiority, and outmaneuver matching or superior forces on the field. Supported by other units swarm infantry will make sure you have a fight where you want it, with units specializing in anti-missile tactics or anti-cavalry. They do not sell their blood cheaply and will seem to break in extreme circumstances, only to reform later, hopefully with pursuers out of position or tired from chasing them.<br>
<br>
---<br>
<br>
Finally, behind the Attolian Elite were the Kriegan Banner Infantry. They are fearsome warriors originating from the East whose lords are vassals of the Attolians. The Kriegan Houses lost their lands in the past, but were invited by the Attolians to settle in Attolia and given land. Since then, the Kriegan Houses used their military skill and prowess as a major source of income and power, often seen sending reinforcements to conflicts of the Kingdom and the Empire. They are also often hired as mercenaries in situations where the Kingdom didn't desire direct conflict.<br>
<br>
---<br>
<br>
<i>Excerpt from an Introduction to Attolian Military History textbook:</i><br>
<br>
A blend of central empire and far east styles of warfare, these are basically heavy armored samurai with bows and two-handed swords. Ruthlessly efficient, they communicate to one another on a squad to squad level using back-mounted banners that also make them look proud and resplendent on the battlefield. Numerous houses of Kriegan Banner Infantry exist, and Attolians have counted on them in the past in foreign wars making them exotic units at a domestic price.<br>
<br>
---<br>
<br>
The men marched forward before Caelis and stopped before him.<br>
<br>
The final count:<br>
<br>
2 Hiver Princes<br>
3 Gnomes of the Kitchen<br>
12 United Attolian Guilds<br>
30 Kriegan Banner Infantry<br>
30 Attolian Swarm Infantry<br>
21 Knights of the Circle (One of them being a Spellbreaker mage)<br>
3 University Mages<br>
2 Deznan Astrologers<br>
1 Ossuary Templar<br>
<br>
Caelis was elated. These were dangerous lands where military might and special expertise were needed to survive. While the Attolians numbered over 200 already, this massive influx of elite soldiers and specialized knowledge and skills was direly needed. The Attolians would never go down without a fight and fight they will for more than 300 Attolians were now in the Colony.<br>
<br>
Ambassador Talleyrand approached and loudly yelled "Hail Lord Wolff!", which was loudly echoed by the soldiers in unison "Hail!"<br>
<br>
"Your countrymen send their regards to thee and thy heroic Brother. We are here to serve and aid you in your quest to tame these lands."<br>
<br>
Caelis' eyes narrowed slightly. The diplomat was certainly precise with his cherry picked words. Clearly, it served as a reminder of his duty. The Old World seemed so... distant now. But, its shadow loomed over the entire colony. Caelis was certain to never forget.<br>
<br>
"Hail my brothers and friends!" Caelis replied "These lands are perilous. False gods, temptation, treachery, and trials await around every corner. However, in the name of the Kingdom, we shall triumph and tame them all! For Kingdom and Country!" The soldiers yelled in unison "Regna aeterna, victrix!" (Eternal Kingdom, Victorious!). The restless spirit of the late Underlord Touryan was perhaps slightly appeased that day as armored human boots landed in mass once again in the New World, but what would those boots do? That was still to be written by fate and history books as boots began to march up the sandy coast once more.</div>
				
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			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId102">Prince Vaethorion</a>
 <br>
<br>
Winter, comparatively – was kind to the Highborn.<br>
<br>
Locking themselves away many would comment this winter was nothing compared to some of the Winters of the Wind Age, and that harsher winters would yet be seen. Though care needed to be taken, the sacrafice of comfort needed not. To the extent they could they helped the other factions and kept to themselves, furthering goals while others could simply huddle for warmth. <br>
<br>
Before winter got too harsh, and quickly at the onset of spring – the Highborn had their shipyard. Competant help from the attolians and the exiles as well as new seaborne mercenaries in service to Attolia gave a surplus of qualified labor to build a shipwright and even get the start on a new Elven vessel. <b>(Highborn gain +1 ship!) </b>more would follow.<br>
<br>
The extraction of “spidersilk” thread from the captured cave fishers was surprisingly easy with a cyclops to intimidate and restrain. Techniques were developed, which the fennec rapidly copied.<br>
The fibers produced were incredibly light, but very flammable – additional wealth would have to be combined with silk in order to make reliable armor without this drawback.<br>
<b>(Highborn gain 5 spidersilk, fennec gain 3 spidersilk) – spidersilk can be combined with 1 wealth to make “spidersilk armor”</b><br>
<br>
Even in the face of the cold, the highborn continued renovations in the theater district. Venues were cleared and come the spring thaw, the area was ready for arts and culture with Highborn well situated to profit from it. <b>(Highborn gain +1 influence for theater district improvement, and +3 for help in winter to other factions, totallying +4 influence highborn)</b><br>
<br>
Between the blessings of the earth the Tyren put forth and the ready-to-plant seedlings of the highborn, food production was quickly into full swing. <b>(Tyren and Highborn share dominance of Grocer's Guild!)</b><br>
<br>
<br>
Checking upon the victorians the highborn first saw only devastation – the lighthouse had blown up it would seem, the majority of it sailing off the cliff and into the waters below. They did manage to find 2 wealth in the ruins… mostly melted gold and silver but also some neatly stacked ingots in the cold… however there was something else found on another day that beared a mention...<br>
<br>
@heyitsjwon<br>
<br>
It would seem the Attolians had similar ideas about picking the bones of the victorians, but they had found something else – the ancient armor of Underlord Touryan. The highborn watched from cover as they extracted their prize….<br>
<br>
When the thaw came, The highborn said goodbye to their castles of ice, and sighed almost wistfully at the beautiful weather that came in it's stead. <b>(Highborn morale actually improved by winter!)</b></div>
				
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					<div class="bbWrapper"><b>(1/3)</b><br>
<br>
The Foxfolk had thought themselves prepared for winter. The season was not unknown to them, they had lived comfortably through winters back home in the Huitsi Archipelagos.  Mild things they were in the subtropical rainforests of the paradise of vice, where the temperature rarely dropped below 40 and snow was so rare as to be appreciated in awe or fear. Their fur need not even thicken during the season as it easily beat away the chill. The only mild discomfort came in the rain, which would drench such a furry creatures fur uncomfortably and allow the elements to seep in. An annoyance more than a danger really. They knew not the torrential snow falls other cultures expected during the winter season. Even if they had they would not have been too afraid. They’d had survived far worse in this place they reckoned. What could a little cold and water do to them that a tree-tall demigod could not?<br>
<br>
So worry they did not. Stockpile they did, but certainly not to the extent one would need to survive a true, New-World winter. While other factions panicked and briefed for the worst the Fennecs kept to their old routine of mischief and merry making. The upper echelons were of course, concerned, as any rational being who saw those around him panicking would be. But it was hard to motivate a populace to prepare for something they had little concern about. And so activities continued.<br>
<br>
They continued their construction of a multifunctional arena/coliseum just outside of Harun’Taras, where they envision large crowds betting and drinking to skilled displays of fighting prowess by massive Tyren warriors, carriage races, sports and more. Anything that would draw a crowd, money and enrich the culture of Harun’Taras. Even after their Stout workers left to bunker down in their walled settlement work continued. Time meant money. Though most Fennecs were only focused on the second one of course. Construction of a bar in the Theater district continued along with the construction of a brewery in Harun’Taras.<br>
<br>
When winer actually came… they were in for a nasty surprise. The first few snow falls were actually quite nice by the Fennec’s standards. Heavy snowfall was a new novelty to them, one that had not yet become a hated curse. And so work continued still.  But then winter REALLY began…<br>
<br>
Within a few days snow was piled to a Fennecs waist, and a week later a Fennec could suffocate in the high snow. To travel required a team of fennecs to clear a path through the snow. And this they did, carving tunnels of ice and snow beneath the landscape they used to travel and continue their work as best they could. The tunnels proved quite useful for maintaining trade between the factions and the Fennec soon were set to at work carving tunnels to connect all the factions. Mainly so they could themselves could trade with them and still turn a profit during the winter, but it had the added benefit that all factions could take advantage of them. When they couldn’t travel via snow tunnels they hopped onto the backs of trolls, who seemed less bothered by the cold and were less encumbered by the snow.<br>
<br>
Despite the snow that made travel difficult, things were not that bad. The Fennec quite enjoyed this winter wonderland. Trading “goods” and beer was mighty profitable during the winter. The Fennec even set up temporary taverns in large rooms/domes carved from the snow where beer was served, music and merriment rang out, cards were played nand money was gambled, gained and lost. They even set up shop in the sewers where many in the colony had taken residence, setting up a small tavern, a stage where their acrobats and other performers could play and a temporary marketplace so goods and money could keep on flowing. Things were good, profitable even. Though the heavy snowfall and freeze eventually forced them from their homes and from the excavation, they found it warm, if not a little cramped in the Ratkin burrows. They set immediately about improving living conditions in the sections of burrow they had claimed as their residence, widening passageways, opening up rooms and lavashing the area with torch light, rugs, furniture and anything they could scavenge from the surface to make things comfortable. They planned on weathering the weather in style. Life was good, if not a little chilly. Then the food ran out. And metal coins didn't taste too good.<br>
<br>
Near the end of the first few weeks the Fennec were starving. Their meager food supplies ran out, and the grubs they had been relying on if things went sour were covered in a mountain of snow. All they had was beer, drugs and honey.  And try as they might, no amount of drugs could really fill an empty stomach and one couldn't coat a coin with enough honey to make it palatable. They could barely rely on the others to sustain them as well, as they had seemingly ran into similar problems. The Foxfolk would have surely starved (or more likely resorted to cannibalism, there had already been a few “incidents”) but then one clever fox had a solution; “fishing”.<br>
<br>
While the rivers and lakes may be frozen over and the fish within them sealed away, the ants were another story. Expanding the ratkins burrows to penetrate the ant colony was a simple task. Small holes would be dug into the side of the ant’s enclosure, large enough for just one ant to come out of at a time. When they did- and trust them they did- they were easily clubbed and once enough were collected, the hole was sealed back up. The ants provided a steady food source. And when roasted and flavored with honey, were surprisingly appetizing. Soon the markets the Fennec had established were flooded with honey-roasted ants. LIkely not the most appetising at first to their fellow colonists, they began to more tasteful as the colony got thinner and thinner. A little bit a salesmanship on the Fennec’s part also helped (3 influence to make the food a staple of colonial diet! It's not disgusting- it's a yummy, tasty, wholesome meal!). Soon Fennec were using their tunnels to drag cartloads of honey roasted ants to their markets, selling the food in bulk (with a free case of beer!) to starving families and even at time providing some for free where things were most desperate (through the temptation to prince george was extremely strong). With plenty of liquid (aka : booze), food and fun (taverns, markets, the small stage, card tables, drugs, a decked out burrow etc) the Fennec were no longer worried about Winter. In fact, they were looking forward to it next year!<br>
<br>
<br>
TLDR:<br>
Fennec work throughout winter to provide luxury, comfort, vice and a sense of normalcy to the colony through temporary taverns, a small stage/theater-place, card tables (gambling and just for fun), a marketplace set up in the sewers, beer, vice and entertainment. The Fennec feed the colony with honey-roasted ants and spend 3 influence to establish it in the colonial diet. The Fennec dig snow tunnels to connect the colony so trade can continue and communication can be maintained. Fennec infest ratkin tunnels and make them livable (by their standards).<br>
<br>
<br>
<b>PRE WINTER UNPROCESSED ACTIONS (from before the hiatus):</b><br>
<br>
<ol>
<li data-xf-list-type="ol">With the rise of the Theater District as a site of high class entertainment, the Fennec and Tyren must invest more into Harun’Taras in order to compete. This begins with the construction of an arena, where Tyren Warriors can display their fighting prowess in wrestling matches, duels and even small team skirmishes. Wood Elf Musicians can woo audiences, Finecian Acrobats can impress the masses and sports and other events can draw people to the north. The Arena will be (obviously), multifunctional, consisting of a well sized smoothed dirt arena surrounded by temporary wooden seating with stone foundations set for future improvement. Concession stands will be set up within the arena. Stone will be procured from the Dwarves/Market, and wood from the Market or from locla forests as needed. Mobile (likely wheeled) wooden stages will be constructed that can be moved in and out of the arena as needed for different performances.(20 Stalwarts and 5 Draftstouts. (20 unskilled, 5 skilled), 5 skilled Fennecs, 1 Trolls, 1 Capo (Mallowthew))</li>
</ol><br>
2. The production of beer and other Finecian goods in the Excavation and then transporting them all the way down to Harun’Taras, the Platz and the Theater district is highly inefficient. The Company needs to move its production centers closer to market. Therefore, the company will begin this transition by constructing a large brewing facility in Harun’Taras, as an addition to the Blooming Lamb to allow for fresh brews, house speciality brews and open access to wine and booze cellars for patrons to enhance the appeal, feel and style of the area. The wine/beer cellars will be open and connected to the Tavern to serve as additional seating and enhance the style and feel. The large scale brewing and production facility will be designed and built with style and beauty in mind, as to not be an eyesore in the town, rather to be a point of beauty in the town. 1 wealth spent in construction.<br>
(10 Stalwarts, 14 Unskilled Fennecs, 10 skilled Fennecs, 1 Capo (Master Brewer), 1 Capo (Master Jewler), 2 Trolls 1 wealth. <br>
<br>
<br>
3. The Company needs to secure a foothold in the Theater District. Building off of the synergy already present between the Highborn and Finecian investments and the Highborns Casino, the Fennec will provide said Casino with proper drinks by building the Districts first bar, designed to compliment the high end vibe the Highborn had in mind for the area.<br>
(10 Skilled Fennecs)<br>
<br>
4. Cavefisher farming with the Highborn<br>
(2 trolls, 10 skilled Fennecs)<br>
<br>
5. <b>3 influence to promite honey-roasted ants as a staple in the colonial diet.</b></div>
				
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A plea for the Ratkin...<br>
<br>
"I know you are fearful, disheartened and battered by this strange, dangerous new land, and the coming winter apocalypse is their your straw. But what is there to go back to? Living on the streets? Below them in the sewers perhaps? Living on the outskirts of society hoping the Muurdaan dont come to take everything away from you? Isolated and rejected by a human-majority that oppresses everyone else more than they already oppress each other? And who says you can even go back? Do you believe the Muurdaan will accept you with open arms? Are you really going to run back to the hand that hit you, back into the arms of those you ran from? Haveyou forgotten why you took this journey? If you go back, you are surely dead- or worse. The Muurdaan will not take kindly to such a waste of their resources if you return. The way the Fennec see it, it is far better to stay here and brave the cold and weather the monsters.  The Fennec aren't particularly known for their bravery, yet here we still are? Do you think the Fennec would stick around if things were doomed? Trust me, if we thought it was worth going back- we would be back there already. "If your looking for opportunity, follow the tails". Isnt that what they say? (That and trouble, but regardless) Seems to me your doing the opposite. We may not be brave or trustworthy- but you can at least trust that we have our own best interests in mind. So you can trust that if were staying, its cause we know we will make it through this a profit from it handsomely I know people fear they may freeze or starve.  But the Fennec... we aint too worried. We got ourselves a nice supply of food. We'd be happy to share it, honey roasted treats, with anyone willing to stay. Others may starve, but the Fennec will still live like kings! Drugs, booze, good food and plenty of fun all winter. Your tunnels will keep out the cold nicely.  Plus we have fur, we can handle the cold. And if we need any firewood or something from the surface, we got the Trolls for that. Their too dumb to be cold. But it wont all be relaxing fun- no theres work to be done! And by work, we mean money to be made. Winter still needs vice! And people need food.  Supply is low but demand is high. You know what that means? Profits! So I think weve layed out our offer to you. Its a sweet one i'd say. Literally. You Ratkin are smart.  I trust you'll make the right decision."<br>
<br>
Yours Truly, Mr. Mallowthew.<br>
<br>
<b>15 INFLUENCE SPENT TO RECRUIT RATKIN</b></div>
				
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					<div class="bbWrapper">Things got tense between the Fennec and the cruelest of the winter, but fennec ingenuity won through. In the end they overcame their own shortfall of nutrition and added a new popular item to the colony diet – the honey-roasted-ant. Chunks as large as a saugage were served up, and while an aquired taste the bitter meat accented by the honey took the colony by storm during the end of the winter and remained a treat in the season to come. By their ingenuity they had taken a potential threat to their faction and turned it into a commodity, and in the bargain encouraged more people to experiment with other fennec goods.    Fennec diversions and entertainment were well remembered as breaking the somber and bitter cold. (Fennec +3 influence for winter!)<br>
<br>
In early winter and early spring, the Arena of Harun'Taras began to take shape. Games were a coveted new diversion and with the new influx of Tyren warriors were eager to measure themselves against each other, the fennec saw no problem with rolling in seating and charging for the privilege of a coveted seat. While Tyren were the majority of contestants, exiles and the hero Helysoune were featured in exhibition matches. There was talk of pitting other colonists against Tyren, but such games would have to wait until the Horned warriors were done establishing a pecking order and bragging rights amoung them, for they would brook no contest with anyone else. The Arena formed a more or less permanent venue west of Harun'Taras proper,and the road was extended to link it to the colony.<br>
<br>
In addition, the construction of the Fennec Brewery was highly successful – while some of the construction put up in early winter collapsed during the season, the Fennec were soon beset with a great surplus of beer and other consumables early into spring. The green goddess seemed to bless the place, and fermentation took root quickly and thoroughly increasing production. Throughout the winter, the Fennec built their bar in the theater district and it served as a way-station or break stop for highborn and dwarves making expeditions further out into the colony. Come spring, the Casino bar was a great attraction, bringing everyone south of Harun'Taras to try the new drinks and atmosphere of the Theater District. The decor, and doubly the supplies to keep it running made it an instant hit in the southern part of the colony. (Fennec +2 influence!) In turn, fennec access to the market fund increases!<br>
<br>
Cavefisher "milking" for spidersilk was increased in efficiency when highborn, attolian, and fennec worked together – a large amount of silk became available for market or other uses, promising more in the future. @everyoneWord of the first trading vessels bringing in DOZENS of wealth quickly gets the attention of the colonists – news on smaller vessels of the Attolians and highborn making Vast fortunes quickly should attract the interest of any faction looking to change their fortunes.<br>
<br>
An Appeal to the Ratkin... The ratkin apparently had other plans. "The Attolians could convince only a handful of us to stay, your arguement is strong, and your words tempting, but we have plans that do not include running back into the hands of our oppressors." "Still, you have spoken strong words, and spoken them rightly. Our seer had prophesied that the ratkin would find purchase in the new world and that may yet happen – we will send news of your offer to other ratkin, and with the offer you make, I have little doubt it will be accepted by one of the clans." And so it was. The Fennec recieved no ratkin to join them that winter, but early spring brought an unaffliated clan – the "yellow-tooth" families, to heed the sweet words of the fennec.50 in number, they had 10 dirty paws, 10 clean paws, and 30 unskilled workers. Without a leader of their own, they made decisions by council and had decided to join the fennec colony and company as auxillaries. Word was that the Yellow-Tooth were not as gentle and sociable as they whom they replaced was well founded – these were Ratkin that were no strangers to crime and the underworld, and fit right in with the fennec. Time would tell if they fit in well with the colony...</div>
				
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					<div class="bbWrapper">Lothar Wulf of Attolia speaks to Underlord Touryan in the Capital...<br>
<br>
The Elven ship, after months at sea, had finally arrived at the Capital. Lothar disembarked and directed his men to begin unloading the goods and artifacts brought back to the Old World. While he bore the Banner of Underlord Touryan. He would make sure that it would never touch the ground and wore it in the sashimono style in deference to the late Underlord. Thus, he began making his way to the Capital. It didn't take long for word to spread as people saw the banner. He was soon intercepted by the Capital Guard and then the House Elite of Lord Touryan. He was brought to the palacial heights of the city where the Fortress stood. It towered over him and casted a shadow. It was practically a second city of intertwined forts and castles with arenas and forums joining them. Without a doubt, the matters of the Capital Underlords could be carried out without having to ever set foot on the earth. This was the product of the world's resources and the skill and intelligence of Empires pooled into one location.<br>
<br>
The fanfare soon ended as Lothar was led to a sandy, dark forum. There only Lothar, one dozen House Elite, and other other stood, Underlord Touryan de Bauxforte. Bauxforte gestured for the banner to be handed to the leader of the house elite... wordlessly. "Hail Underlord!" Lothar greeted and then proceeded to carefully hand over the banner.<br>
<br>
"I give you my name, Bauxforte, to express the intimacy of this affair -- this is truly a splendid artifact, and unmakes to a degree a besmurch on our great house." the Underlord replied. "I ask you.... Have you found the body of the ancestor underlord? if not, tell me tale of this banner."<br>
<br>
Lothar then began to recount the story of how the banner came to be based on Cassandra's findings as a seer and how a fierce battle was fought against a group of savages called the Mud Elves, who were the bastardized heirs of former human and elvish colonists. While in the gallery, the Underlord's servants, generals and henchmen jockeyed for his attention to which the Underlord waved them away like flies. He then continued "All savages must be slain. What will it take for the rest of the late Overlord's artifacts to return here?" Lothar replied "Many false gods and pretenders exist in the New World. Wielding magic that I had never heard or seen of... despite my knowledge of the wars and magics in this continent. What we need most is magical expertise to deal with the otherworldly threats."<br>
<br>
"You will recover and unravel these new destructive magics... and share their secrets with House Touryan."<br>
<br>
"That will be possible, if I procure those with the proper knowledge and return with them, Underlord."<br>
<br>
The Underlord hissed at a servant who then bolted into the fortress.<br>
<br>
"However, there is some things we learned about the tears." Lothar said as he then began to explain how they seemed to react to the intent of the user and how the tears have been used in combat, used to create magical buildings and even weapons.<br>
<br>
"This is interesting. I have a task for you." Underlord Touryan said as the servant returned, bearing a very ornate black-red rusted blade.<br>
<br>
'This is the slain-sword Gottendamarung... it is an ancient weapon of elven and dwarven design, now the property of humans by rite of victory in war. It must be restored. Its name means "Damager of Gods" perhaps you may find use for it. However, return it with its power restored. As for magical knowledge... we have long wondered why we have not heard from the Imperial Governor..."<br>
<br>
"Imperial Governor? I do not know what you speak of, Underlord."<br>
<br>
"You will escort the Fetch, Phelot back to the Old World where he shall be Imperial Governor. A fetch was supposed to rule the Colony as governor and had traveled with the Korvus. There must be an Imperial Governor and Phelot will be the voice of the Empire to keep the Colony in line."<br>
<br>
Lothar simply nodded and said "Very well, Underlord."<br>
<br>
"Needless to say, additional artifacts of House Touryan, and the remains of the Underlord must be found. What is it that the Attolians wish in return for their loyalty and service?"<br>
<br>
"Underlord, I will be frank as I have been. My brother went to that damned continent for the glory of House Wolff. For generations, House Wolff has been a mere token in the diplomacy and intrigue of the Attolian Royal Family. He may not be upfront about it, but I will."<br>
<br>
"Bring me the Underlord, his effects, and ensure that the Colony pays its dues to the Empire. For this, you will have taken the first steps to bring new heights of power to House Wolff. Tell me, how does the Colony fare?"<br>
<br>
"It... survives for now."<br>
<br>
"Very well, if you say that the Colony is in a frail state of affairs, then the Empire will stay its heavy hand for now."<br>
<br>
Lothar had managed to buy the Colony time and some freedom.<br>
<br>
He nodded and said "We must survive the remains of the weapons of war that ravaged the lands first. However, I have the utmost confidence that we will. Until then, I sense the colony will become heavily militarized by sheer necessity."<br>
<br>
With that the Underlord had no more questions.<br>
<br>
However Lothar had one more thing to talk about. "May I have one more word in regards to the Narvik?"<br>
<br>
"Ahh... the Narvik. What about them?"<br>
<br>
"A curious... people have landed on the colony. A bunch of fennec, calling themselves a 'company'. At the same time, a slave ship owned by Baronetess Narvik arrived."<br>
<br>
"The fennec are not unknown to us... nor is the supposed lady Narvik." the Underlord said as he smiled, guessing where this was going.<br>
<br>
"The lady sold the Fennec numerous slaves, who were then ''released' by the Fennec and offered a 'job'. She and her commoner husband met their fate at the hands of these freed slaves at a party thrown by the Fennec."<br>
<br>
"How....unfortunate." another runner then left at the Underlord's command.<br>
<br>
"Now, we have quite a strong suspicion that there is some foul... play... The Fennec seem to be trying to make a deal with the Narvik... who you must know are in a situation."<br>
<br>
"The Narvik will do what they must to recover their houses failing fortune... laying with disgusting insects will not be beyond them."<br>
<br>
"I had feared that the Narvik would attempt to lay down a heavy handed fist on the Colony to milk it of... bloodgelt. In any event, I seek to go see the Narvik to see if this can be peacefully settled here and now on behalf of the Colony."<br>
<br>
"We shall handle such complexities in the capital. There will be no Narvik hand to concern yourself. When you speak with them.... show them this token...." the Underlord said as the runner returned with a jet earring. "They will know what this means... present it if they threaten you." The Underlord places an identical earring upon his left ear. "Much is said in costume, Young wolf. It has been a pleasure communing with you but I fear the time has eclipsed that which I can afford further. The Underlords now know the wealth of the new colony -- make sure the Muurdaan get its tithe -- or we will be forced to claim it. Phelot will return to the new world with you, my attendants will place him in contact with you. Speak to the Narvik... but let them know they hold no cards over you."<br>
<br>
Lothar remained silent but gave a salute by placing his right hand over his heart in a closed fist.<br>
<br>
"May the Pantheon smile upon your endeavors." dismissed the underlord, finally relenting to his dozens of retainers... Lord Wolf was shown out promptly.<br>
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					<div class="bbWrapper">Firebeard reinforcements!<br>
<br>
From across the sea they came -- over 50 dwarven refugees with a dozen warriors -- a loose confederation of scattered dwarves with even a number of firebeards, thought lost, among them! <br>
<br>
They bring with them a Menagerie of beasts -- two Fire Salamanders, able to belch flames and often used as bellows in specialized forges lead the way in the disembarkation.<br>
Far trickier were the MOLES. <br>
<br>
four near-blind giant moles were lead from the belly of the ship to the entrance of the dwarven holds, nearly as big as cars they bore teams of dwarven riders on their strong backs.<br>
Then came two DIRE MOLES -- which needed to be brought in under moonlight lest they be driven literally insane. Last of the circus were the gargantuan WORLD MOLES -- Two stories high from foot to soldier, three stories tall on their hind legs... these massive behemoths had to dig the already huge dwarven gateway wider so they could be brought into the vaulting halls of the Firebeards. It was uncertain how such things could exist, but it was obvious the dwarves intended to maul caverns into the earth with them.<br>
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					<div class="bbWrapper"><b>Deciding the pecking order</b><br>
<br>
The next few days would prove more than interesting for the Tyren of Harun'Taras. The chest puffing brays and snorts of the new warriors as they butted heads with the old guard may have drawn the most attention with their bold displays of strength in the newly made arena but they were not the only groups left to find their feet in each other's company. The new rings of the shaman covens greeted one another respectfully and handed over the iron pages of their caravan in all reverence but even their interactions were tense with an undercurrent of competition. These covens were built on respecting their chain of command based on power and seniority and the new comers would not be satisfied being placed within the fourth ring and lower. Oh but none of them could outright demand that kind of treatment until they had proven themselves as useful to the caravan as a shaman should.<br>
<br>
For Shul this was an opportunity as much as it was a danger. If he could fight for his place as spirit talker and delegate to much of the colony then he could finally get off the bottom wrung of his own circle. Uumush and Bruul didn't seem concerned at all. They held fast, thinking that none would try and dislodge a first ring that had served for so many generations or their apprentice and successor. At least until Uumush gave Bruul that ricktus sneer of his... 'the stone shaper may yet prove you wrong.' it seemed to say. <br>
<br>
Oh the new ones buzzed around Orm along with all the new elders looking to cosy up to the chief and put themselves ahead, or just to keep forwarding this golden beauty they had brought with them. Couldn't they let a bull get his bearings after he woke from a coma before bothering him? Though he had seen Esteri and... well...<br>
<br>
All in all it seemed the only elders who could go about their business without wanting someone to keep an eye on them were the shepherds. Them and the adviser Orm went to see now.<br>
<br>
"Morning! Didn't think I'd forgotten about you did you?" He called to the humid interior of the water house.<br>
<br>
In front of him was a seemingly empty pool of water. Clean and crisp as the light rippled across its surface, gentle waves pushing it against its confines thanks to the ingenuity of the knights that crafted the bellows outside. The peace of the hall was broken as the water took on a darker shade as a blue mass rose from is depths, rising from the surface and coming together like a column! Piece by piece the limbs of the creature came forward to make themselves visible as floating within the amorphous blob were bones. The ever grinning skull and the brittle pieces came together, cradled by the fluid and forming around the inhuman heart that made their core.<br>
<br>
"I would think the chieftain would have better things to do than dally with little old me." Came the laugh within. Both that of a young girl and of something deep and ancient. Anais, daughter of Aboleth.<br>
<br>
"I've woken up to a clan I can hardly recognise." The minotaur chuckled under his breath. "Bigger than any I've ever seen on the road. Besides, they all need to sort out their own battles first. If I show any favourites now it'll throw off any kind of balance in the caravan." The Proudhorns were so many as it was, he'd have to make some moves to show their acceptance.<br>
<br>
"So you come to the village agony aunt as a sign of neutrality." Anais said, her voice and body moving with the rhythm of languid waves. "To get away from talking politics?"<br>
<br>
"Why not? We always end up talking of old gods and The Cull. We deserve to just talk as friends for one day, I earned that when I got my face caved in." Orm made his way to the pool gently lowering himself so that his legs could dangle over the side. His hooves easily reached the bottom.<br>
<br>
"Perhaps you would like my advise on romantic matters? That is why many come here." To many such an impish tone coming out of what looked like a horror from the deep would have been unnerving.<br>
<br>
"See it's talk like that which made me scatter the shaman." Orm grunted. "But I won't lie and say it doesn't weigh on my thoughts or others I'd have."<br>
<br>
Orm's thoughts may not have all been his own while he slept but rejoining the waking world had crystalised many he'd had. Plans that had been vague and shapeless had become clear and his ambitions had stirred again, demanding to be remembered.<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Shul</b><br>
"Hello Mine, you're looking well." Shul called out to the vine covered cavern.<br>
<br>
The spirit of the mine pulsed back its own greeting. It had rested and grown deep over the winter, its vines searching the earth for warmth. Shul could swear he saw the vines pulse with energy and on the edge of his senses was the spirit's eagerness to work. It had been idle too long and was no doubt bored of its old task of drudging up stone for quarry work.<br>
<br>
"Well good new, Mine. Some folk who are familiar with your ways are here, they should be able to help you better than I can but for them to come here I need lodestones from you." That was what the scientist types had called it back at the guild. "A kind of stone that takes the harmful energies in your chamber on itself so that smaller folk can stay here without harm."<br>
<br>
Whatever the strange metal within was it had almost poisoned a number of elves to death and only thanks to the combined works of healers and mages had they been restored. Made into the five now called Tyrenborn. The mine of vines' spirit was not a violent thing, sometimes it seemed more like a loyal pet, and did its best to contain these energies since it had taken in the power of the ancient woods. Still none could say how well it could contain these poisons and only the tyren dared risk it since their bodies were hardy enough to pass the energies out. If this worked then Shul would have opened the gates to the expert elves and the hills would have a second boom in ores and metals.<br>
<br>
That and his place as one of the colony's primary language teachers would see him keep a higher spot amid the rings.<br>
<br>
<b>Sinana </b><br>
A shrine they asked for, so a shrine they would have! Sinana didn't care for being sent about on errands like a simple acolyte but she knew crossing the sea and showing up on the door of another caravan asking for shelter would mean swallowing her pride. Especially if it meant not getting the rancid wool bundle and being relegated to an insultingly low ring. She was the first ring of her own caravan by the sky! But that scarecrow they held as their own head shaman... there was something off about him, a kind of power Sinana couldn't put her finger on. No she wasn't ready to challenge for his spot yet and from what folk said of his relationship with the chieftain she may not be for many years, but she could at least dislodge that blowhard they kept as their second.<br>
<br>
Apparently this new land was rife with religious zealots looking to convert others and though the Tyren had given up the wheels of their wagons they weren't ready to leave behind all their culture. So her new chieftain asked for a way that the spirits could put down roots and make their mark on the land. Apparently this village had dabbled with a green goddess up in the hills but she was being kept in exile from them for reasons Sinana was unsure of. No matter, with a supply of stone, her own power and the help of the craft bulls she'd wrangled in she could build them a henge that would attract even the fleeting eyes of the grand spirits.<br>
<br>
The Tyren believed that the total number of spirits in the world were uncountable. That they existed in every place, bound to the things of the land and in the creations of nature. To try and cage them within places of worship was to try and put a collar on the wind, but they could be convinced to stay a little while in the right kind of place, like the spiritual equivalent of leaving cream out for stray cats. Though from what she gathered this was as much a move for the people as it was the spirits.<br>
<br>
With her hired hands Sinana rose a henge of mighty standing stones and with her "Shaping" powers she made their hard surfaces give way to draw and trace patterns so seamless and organic a stone mason might marvel. Images of the Grand Spirits and their works.<br>
<br>
Sky. Distant and ancient. Wise and watchful. Sky had tasked the first wardens of the fields with their task and had watched over the caravans from their beginning. Where you could see the sky, you can walk free.<br>
<br>
Earth. Resolute and stubborn. Knowing and quiet. Earth is a mighty spirit and set in its ways like the mountain. Earth holds many secrets in its age but earn its stubborn respect and it proves more willing to give them up than Sky. It was from this spirit's children that the Tyren learned to craft their bulliron.<br>
<br>
Water. Kind and gentle. The bringer of life. A matronly spirit, the Tyren vision of water is much calmer and constant than the sea gods of other cultures but these are a people of the pastures and their great interactions with water were rivers, creeks and streams. Their shaman are familiar with the calmer ways of water who first washed away Auroch's hooves and helped to create the first Tyren.<br>
<br>
Auroch and The Ancestors. The first Tyren who guarded the fields and taught his kin to walk on two legs and all who came after him. Their ancestors walked the beyond and looked to the deeds of those that came after them to honour their kin. This earned some looks from the humans that Orm had adopted as well, apparently some of them kept their own ways of ancestral worship.<br>
<br>
Forest. This was not a well known spirit to the Tyren, forests were dark and mysterious places, full of danger as well as game. Herds could be scattered among the trees but folk pushed for it to be included. Aparently it was the Grand Spirit of these elves and the Tyren had taken on elven ways as their own now. So these faye friends of theirs would find their ways placed in stone along with the rest of the caravan.   <br>
<br>
<b>Bruul and Emme </b><br>
"So do you know why they've told us to come here?" Granrapak Brighteye  asked his grim companion.<br>
<br>
Krummaruk Keenhunter just grunted and shrugged. Not much of a conversationalist this one. Of course Brighteye learned this on the boat ride over but the swaggering adventurer found a petty kind of fun in bothering someone who so clearly wanted to be left alone. The two of them had gotten word that a shaman of the caravan had summoned them and were to meet in a clearing further from the village. They didn't expect to find a minotaur with a wedge like sword and dressed in an iron dress.<br>
<br>
"You're here because half the folk on this hill are scared shitless of you two." Bruul said, casually swinging his sword in a few practice swings.<br>
<br>
The two blood touched braced themselves. This wasn't the first time either of them had been run out of town and if this fool thought they would be pushed around easy he had another thing coming.<br>
<br>
"But our chieftain is proof your kind can be more than wild animals. Maybe you two have more control in you than some I've seen but it's my job to see if that's true. I trained Orm to channel his rage into something useful and by the sky I'll do the same for you two." The shaman grinned.<br>
<br>
"You think we don't know how to fight, Curtains?" Brighteye scoffed.<br>
<br>
"I don't doubt you know how to fight. But boys, you don't know rage yet and you're not ready for what Orm's got in store for you."<br>
<br>
"The chieftain has plans for us?" Keenhunter asked, his voice like the downpour of stone from sheercliffs.<br>
<br>
"Boys! You're in luck, you two are our new project!" Bruul broke out into a bellowing laughter.<br>
<br>
The two berserkers shared a look. This was a strange caravan they'd come across.<br>
<br>
"So why is she here?" They asked, pointing to the little she-bull sat at the back of the glade.<br>
<br>
"I'm here to make sure you idiots don't all kill each other!" Emme the Fistleader grumbled. She should have been out making a name for herself among the new bulls but then this idiot Brrul had come to her with his training idea and she couldn't in good faith leave him alone to send these two blood eyes mad. Maybe if she could claim to have saved his life she could salvage this.<br>
<br>
<b>Uumush and Deryn</b><br>
"You asked to see me, Elder shaman." Deryn's songbird voice sang through the gloom of the shaman hall. She had to stop herself from calling him 'Little Shaman'. Old as this bull might have been among his own kind he could not hold a shadow to her and her kind. But she was the one who looked for shelter here and manners were something she had to remember after so long among the wilds.<br>
<br>
Uumush clinked whenever he moved, the iron plates of his robes rippling together with each slumped step. Even with his form bent like a hunchback he towered over the lithe elf like a monsterous shadow. He smelt of flowers and herbs, not just those he consumed but in the gloom her sharp eyes and druidic senses could pick out the sources of life that sprung up on his form. They were right, he had dabbled and been effected by the forest magics. Uumush silently pushed something towards her, settling himself down among a series of chalk drawn circles and symbols.<br>
<br>
"You offer me something to read?" She offered, moving forward to join him. Then she saw it. The bark binding, the familiar workings of the sap and the living letters. "This is Lady Anfel's hand!" She gasped. It was not a tome she was familiar with from the bard, it looked like something that was made to keep its contents safe and hard to find unless the reader knew the works it spoke of. These hills were full of surprises.<br>
<br>
"This is why you brought me here?"<br>
<br>
Uumush finally answered her. Not with words, his voice was still a fragile thing and slow to recover. He moved back his hood and met her eyes. Understanding passed between the two of them <i>'You are not the only one that speaks the silent tongues of the wild'</i> His look seemed to saw. Dropping her sweetness Deryn answered him as an equal. An entire debate may have passed between them in the silence, only they would know as the two went through the tome.<br>
<br>
Uumush had hoped these new elves would be able to break the wall they had found in their magical studies of forest magics. For today though he would be content to learn the deeper secrets of weapons and armour the elder elves had taken with them when they left.<br>
<br>
<b>Nootri</b><br>
"This is ridiculous!" Nootri boomed. "My works are a sought after honour! I don't care if your chieftain is the prince of all elves, I am not one to be kept waiting."<br>
<br>
He was in a bad mood today. Nootri was certain that his works would win him a good place within the caravan but apparently his new chieftain had fish to talk to or something! So he was sent off to pay another debt Orm wanted payed off. Apparently this elf had made a gift of a magic axe to Orm so the chief wanted it repayed and saw a magic tattoo as a proper form of repayment. Politics, BAH!<br>
<br>
"Whenever he's ready then, just tell him to take his clothes of and think of what he loves, I'll be readying my ink." That earned a fresh wave of strange looks from the guards.</div>
		</div>
	</div>
</div><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Civic Business</span></span>
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			<div class="bbCodeBlock-content">High above on the sheercliff fields where the masquerade once rang through the night now ranged a party of elves and bulls. Their party may have been a dark thing but the desert folk still needed to eat and had farmed the local carrots and rabbits successfully. The job of those sent up the cliffs was to see if any of that operation had survived the winter and if Harun'Taras could salvage any of what was left. It wasn't a glamourous job but it could have a good impact for the town and it brought the elves back to their roots.<br>
<div style="text-align: center">***​</div>Back within the glade Deryn's remaining followers set to busying themselves with studying the bizzarre works of this new hybrid magic. People had told them that the bulls themselves had managed to tree sing the glade to life when the springborn had fallen to its power. This wasn't something they could believe but the springborn themselves backed it up. Somehow their earthen metal had mixed with the ancient wood and taken on the properties of plant life, now they had to find out if it was simple mimicry or if the bulliron truly could respond to tree singing. The tyren were excited to see what the experts would make of it, until now they had been stumbling from one discovery to another. Whipporwil the ent joined them on his patrol of the glade. The warrior oak had his own curiosities. His fighting days were no longer behind him and the thought of a spear made from these metal branches was a tempting one.<br>
<div style="text-align: center">***​</div>Far to the north a hunting party was readying to move out! Fishmen of the swamp had once threatened the herds of the hills before retreating into these fens but vengeance on them was not the aim of this party. The five Tyrenborn, now healed from the smoke pain they had suffered at the great battle with the mud elves were ready to take up their ranging again and hunt an old quarry, the onlyday bugs! These vicious scorpions spent their lives fighting prey and each other and their wicked carapaces showed them as things ready for war.<br>
<br>
If this hunt was successful then the hills would have a fresh load of their hides to bring back and new sets of armour to craft like those of the waywatchers before them. Tyren, Attolians and Fennec readied their gear, grim in their purpose and confident in the sight of those that would be watching their back. Still there were some nerves going around. The swamps were hazerdous ground and these creatures were said to be so agressive that they were willing to fight in ways less than dignified.<br>
<br>
"Just stay light on your feet and if you value your health keep a shield handy." The Tyrenborn here heard to say.</div>
		</div>
	</div>
</div><br>
<b>Action Summary</b>:<br>
<br>
Shaman Business -<br>
Shul communes with the mine of vines to pull batch of <b>Lodestones</b>, stones that can absorb/nulify the poison energies that almost killed the tyrenborn.<br>
<br>
Sinana the stone shaper gathers large standing stones to form a henge of spiritual worship to the Grand Spirits of the Tyren and Sylvan, using her shaper powers to shape the stones and include patterns. (1 shaman 4 skilled workers 10 unskilled workers)<br>
<br>
Bruul and Emme begin training exercises with the two new blood touched in a similar way to how he first trained Orm. Emme is on hand to make sure no one loses control to the blood. (2 shaman, war shaman and emotion soother. 2 Bloodtouched)<br>
<br>
Uumush and Deryn study the Barkbound Tome for more complex tree singing magic that can make <b>weapons and armour</b>. (1 first ring shaman, 1 winterborn druid)<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId32">
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 Nootri the skinchanter is sent to the elves and offers to make their leader or chosen champion an enchanted tattoo.<br>
<br>
Civic Business -<br>
A team is sent to the sheercliff lake to try and salvage the Gewgaw <b>carrott and rabbit</b> farming operation. (1 treesinger, 2 skilled tyren, 15 springborn, 10 unskilled tyren)<br>
<br>
The Sylvan and Ent study the golden glade where it mixes with bull iron to better understand its properties. (3 treesingers, 15 springborn, 1 ent)<br>
<br>
A hunting party is put together to head into the swamp and hunt groups of onlyday bugs. (Tyren:<br>
5 Tyrenborn 20 Mercs 1 skilled Tyren hunter 1 Skilled Tyren healer.<br>
Fennec: 10 Miscreated, 1 Witch,  10 Hooded Warriors.<br>
Attolian: Falconer, Explorer, Herbalist, Doctor, Animal Tamer. <br>
Firebeards: 12 Skilled Warriors, 1 Deep ranger, 1 Giant Mole.)</div>
				
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					<div class="bbWrapper"><b>Tying Loose Ends</b><br>
<br>
<b><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GV4UM2oyjyg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GV4UM2oyjyg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GV4UM2oyjyg&quot;]"></span></span></span></b><br>
<br>
Now that the Killing Lean had passed, the Colony sprang back into life as spring was approaching. First, the supply situation needed to be addressed. While the Hatzburk steam ship was sent before the Killing Lean to get supplies and equipment, they needed to take extra measures to ensure that the colony's food supplies would recover and grow. This was the reasoning behind buying the seeds of the Ratkin crops. Thus, most of the civilian labor was designated to work the field to replant and expand the farms, plantations and greenhouses. The arrival of experts and mages would hopefully be very helpful. The Agriculturist could help boost output, and the Astrologers could perhaps use their stellar and life magic to help the plants as well. The Attolians would also seek the help of the Exiles once more for additional labor. However, the most eye opening was the fact that Caelis had sent word to the Tyren, asking for help with the crops and the expertise of the Wood Elves and their well known plant singing. The Tyren's answer was straight to the point as the next day, 20 Wood Elves and a Bard arrived to the Attolian Housing Quarters. In return, when word got around that the Tyren were planning an expedition to the Northern Swamps, the Attolians sent several of their experts on survival, hunting, and biology to aid their mission.<br>
<br>
With the remaining Blue Paw Clan, Caelis sought to help them return to their tunnels and warrens so that they could... get busy and make a full house so to speak. He also hoped to learn where these tunnels were and exactly how extensive they truly were since finding them proved a bit difficult in the winter. Thus, the ratkin were escorted by Attolian experts to reclaim these tunnels and warrens and learn the location of them. These tunnels would be important to Caelis' future plans.<br>
<br>
In addition, the brutal winter had clearly driven the Attolians to the brink in morale. While, things were not bleak... they were not far from it. Thus, to improve the quality of life for his people, Caelis ordered for an ordinance. He would use the profits from the Attolian dominance in numerous guilds to give a substantial pay raise to all Attolians. A happy worker is a good worker. However, this idea was also influenced from the Eastern Empires of the Old World. A particular city state in the East was known to give very generous pay to its public servants. This proved to be a wise move as crime and corruption in that city state was among the lowest in the known world as the judges and guards were paid so well that taking bribes and partaking in crime was simply not worth it. Their quality of life and the prestige of their duty made them cherish the law. Thus, Caelis would make sure that the livelihood of the Attolians was a pleasant one.<br>
<br>
However, Caelis himself was organizing a mission. The Earth Serpent was the last remainant of the Horned One's reign of terror. It had to be dealt with. Last seen before the Killing Lean, the Earth Snake was still filled with corpses of the dead. The winter was not favorable for such beings. Thus, it had to be dealt with now. Thus, a warband was assembled just in case force had to be used.  First, Caelis would attempt to convince the Snake to join the Colony or leave the area. Next, they had access to magic and the torc. Perhaps they could magically compel it. Finally, they assembled half of the Attolian military force with their new light cannon, and mortars. Since the Earth Snake seemed to be bound to an area, the Attolians would strike from a distance where it was hoped that the snake would not be able to reach with their cannon, bows, and magic. While they did have a substantial amount of infantry just in case, Caelis hoped that things would be resolved peacefully. However, as another form of insurance, Caelis also sent word to the Firebeards, asking for help dealing with the Earth Serpent just like how the Attolians came to their aid with the Mother Fisher.<br>
<br>
Another expedition was also being set up. This time, to deal with the Children Wraiths who haunted the Learner's Square. The Twicedead had requested that they do not simply banish the children, but find a way to integrate them into the Colony. The Attolians would try their hand at doing so. Caelis asked the Pantheon Priest to organize an expedition with the Twice dead. He would have the aid of a University Mage versed in Death magic, and 10 Knights of the Circle to aid him. Caelis knew that having the Learners Square open once more was crucial for the Colony and Colonial relations. Thus, he ordered that one way or another, that the Learners Square be open once more.<br>
<br>
A third expedition was also established to the North. The ant problem had to be addressed, and the Attolians now had a Prince Hiver. The plan was to see how the ants would react to the Hiver Prince's presence as the ants could communicate through pheromones. If they could do so safely, then they were to explore the ant tunnels. Otherwise, they were to see if the Hiver could obtain some followers and/or ant eggs. The Hiver would be escorted by Lothar, and several soldiers in case things went south.<br>
<br>
With their contract soon ending, the Castellan was also asked by Caelis to convince the Hatzburk to stay. He was given a fair budget to give to the Hatzburk for their service, a bonus to help them on their journey. However, the Castellan knew that many of the Dwarves had found fulfilling work in the New World and their largest fear were the god like beings. But, the Colony had proved time again that it could deal with these problems. Especially with Caelis around, he would help rally the Colony to face these huge threats. Caelis had the reputation that may just convince the dwarves that staying in the colony is not an act of suicide.<br>
<br>
Finally, the Attolians had discovered the Drowned One in the shark hole. But there was another interesting thing to explore, the sunken ship. Thus, the Sirens were asked once more to brave the depths and explore the ship. They would be supported by Attolian naval power from above, led by the Attolian Captain. The idea was that they could use the ships to drive away any threats before the Sirens had to deal with them. Even then, the Sirens could use their sonic voices to deter even the most curious shark.<br>
<br>
---<br>
<br>
As Caelis worked to make these plans in his room, he was suddenly interrupted by knocking on his door. "Come in." He said. The door opened, and the Continual Light in his room illuminated the figure. A scarlet red figure walked in and softly said "The expedition to the Earth Snake is ready, My Lord. It will come to bow before you as well." Caelis looked up from his maps. Her short blood red robes... dress kissed her figure, leaving little to the imagination, yet Cassandra's demeanor was no different of an priestess of the Pantheon. This strange dichotomy was a constant reminder of Caelis' greatest failure. He should have told her no, and now she stood before him, bound to the will of both him and the Red Fountain. Neither of them being her own. A girl like her shouldn't be in a position like this. Thus, he couldn't help but feel guilt whenever he saw her. "Thank you, Cassandra. I could have never gotten this far without you as always." Cassandra replied "What do you mean My Lord? I am simply glad to be of service to you. My life is yours." Caelis frowned slightly. "Is there anything that it is you desire? Your service should be rewarded given how explary it is." Cassandra's crimson eyes simply looked at Caelis for several seconds as she remained silent. "I only desire to serve you, My Lord." Caelis sighed slightly as the guilt simply weighed on his heart even more. He sadly smiled and replied "Yes, of course, Cassandra. I expect nothing less of someone who has been with me for so long. Thank you." Cassandra gave a deep, slow curtsy and turned to leave. Caelis looked away from the sight to preserve her modesty. When she left, he offered a brief prayer to the divines, asking for guidance as the guilt continued to weigh on his heart.<br>
<br>
---<br>
<br>
The newly arrived Sea Wolves, based on the beach/port. Saw three unmarked ships in the distance. They quickly moved to intercept these ships, but were unable to accomplish this goal. As Caelis saddled his horse ready to depart for the east with his warband, he heard the sounds of the earth breaking and then travesty. In one of the Blue Paw warrens, a snake's tooth and urine everywhere. Cassandra was quickly sent to assess the situation. Hooded Ones, recent Fennec arrivals,  had ate the Blue Paw clan as they were mating and they had pissed in fear. The saviors of the Colony were eaten and another criminal group of Ratkin had arrived. This was an egregious insult and attack on the Colony. Caelis gave immediate orders "All guards on duty seize all Fennec goods, assets and employees for detention within the Platz and the Depression and the Port. They will be questioned and investigated. Send word to the Highborn and the Tyren of what has happened and request that they do the same as well in their respective lands. The rest of us will march to seize the Fennec operations to the North. Such criminal actions will not be forgiven not with their repeat offenses. We march north!"<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/fk6un-ck-S4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/fk6un-ck-S4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/fk6un-ck-S4&quot;]"></span></span></span><br>
<br>
Thus, Caelis departed from the Platz with Lothar, Cassandra, 1 Astrologer, 2 University Mages (Beast and Metal Magic), 1 Spellbreaker, 2 Sundered Kings, 10 Knights of the Circle, 30 Swarm Infantry, 30 Kriegan Banner Infantry, 10 Halberdiers, and 4 Stone Constructs. This small army march north to seize all the Fennec operations. While the remaining Halberdiers, Sea Wolves, and the new Attolian Sheriff went to work as well to carry out their orders.<br>
<br>
Orders:<br>
<br>
1. Replanting and expanding of Attolian farms, greenhouses and plantations (Up to muddy lakes to the north, then expand east). Exiles are asked for help with more labor.<br>
Agriculturalist, 69 Unskilled Workers, 10 Skilled Workers, 5 Former Thralls, 2 Hiver Princes, 2 Architects, Exiles, 20 Wood Elves, 1 Tyren/Wood Elf Bard, Talion the Constructor (create skeletons/bone constructs to supplement labor)<br>
Wheat, Barley, Black Corn, Garlic, Carrots, Tea, Spices, Jade Saffron, Nuts, Water Plants<br>
<br>
2. Extract wealth using how Attolian lead most guilds. (4) Then give a pay raise for Attolians to improve quality of life... increase the prestige of the Attolian name!<br>
Trader, 3 Wealth, 3 Influence<br>
<br>
3. Appease the spirits of the Children Wraiths in the Learning Square/Hall/Orphanage with the guidance of the Twicedead. They wanted the Wraiths to be integrated after all! Maybe we can create vessels for them to inhabit? Depends on what they truly want/what is needed. Worst case, the opening of the Learners Square was important, thus they were allowed to banish the Wraiths if any other attempts failed.<br>
Pantheon Priest, 10 Knights of the Circle Talion the Constructor, Twice Dead, 1 University Mage (Death), Holy Water (for emergency), Ivory Sceptor<br>
<br>
<b>4. Expedition to the Earth Snake (with aid requested from the Firebeards) - Postponed<br>
Caelis, Stellar Tear, Diplomat, Cassandra,  2 University Mages (Beast + Metal), Torc of Horned One, Spell Breaker,10 Knights of the Circle, 20 Kriegan Banner Infantry, 20 Swarm Infantry, 2 Sundered Kings, 10 Halberdiers, Talion the Constructor, Light Cannon, 3 Siege Mortars, Fire + Ice Crystal munitions, Beast Feller (If available), 15 Skilled Firebeard Workers, 7 Elite Firebeard Soldiers, Grimdr.</b><br>
<br>
<b>5. Journey to the Pit to assess and potentially deal with the Ant Problem that the Attolians helped with before. Try to get the Ants to join and obey the Hiver Prince, or at least give him the ants' eggs. Depending on how things turn out, explore as well. - Postposed<br>
Lothar, Hiver Prince (Quarter Master), 10 Attolian Swarm Infantry, 10 Kriegan Banner Infantry,</b><br>
<br>
6. Give a bonus for their services once their ship returns from the trading mission and offer for some of the Hatzburk Dwarves to stay<br>
Diplomat, 1 Wealth, 6 Influence, Feather in Cap (Trait - Leadership)<br>
<br>
7. Exploration of the Sunken Ship in the Shark Hole<br>
35 Sirens, Naval Captain, Attolian Merchantman Ship, Attolian Prototype Steam Ship Mk I, 20 Sea Wolves<br>
<br>
8. Research applications!<br>
Nicholas, 5 Engineers, Dwarven Texts (From the Old World), Magical Workshop, Fire Mana Crystals, Gnome Machinist, Gnome Artificer, Chemist, Gnome Chemist, Geologist<br>
<br>
30 Research points.<br>
<br>
1) piston reactive armor/weapons - 3 To Weapons, 3 to Armor<br>
<br>
2) spar-crystal spell/information storage: 6<br>
<br>
3) Augment Engines? Clockwork/steam engines!- 6<br>
<br>
4) thermal hydraulics-- 6<br>
<br>
6) peaceful augmentatives - 6<br>
<br>
9. Seize all the assets of the Fennec and begin questioning<br>
Caelis, Lothar, 2 Sundered Kings, Cassandra, 40 Sea Wolves, 30 Halberdiers, 2 University Mages (Beast and Metal) , 2 Astrologers, Talion the Constructor, Spellbreaker, 20 Knights of the Circle, 30 Swarm Infantry, 30 Kriegan Infantry, 4 Stone Constructs, Sheriff<br>
<br>
10. Read more from the Iron Tomed Book now that we know a bit more draconic.<br>
Linguist, Historian, Writer<br>
<br>
<b><i>Updated Other Continued Labor: (Newly updated labor/items will be underlined)</i></b><br>
<br>
<b><i>Colonial Capital Project<br>
<u>2 Architects</u>, Castellan, <u>5 Engineers</u>, cranes, 50 Freedmen, 40 Kobolds, and all the building materials available, 10 Skilled Workers</i></b><br>
<br>
<b><i>Brickmaking - Mass production of fired bricks<br>
Clay, Sand, Ovens, 5 Skilled Workers, 10 Unskilled</i></b><br>
<br>
<b><i>Policing/Guard Duty<br>
1 Sundered King, 10 Halberdiers, <u>Sheriff, 1 Astrologer</u></i></b><br>
<br>
<b><i>Kobold/Draconic Language Exchange<br>
Linguist, <u>Historian, Writer</u></i></b><br>
<br>
<b><i><u>Port/Customs Duty</u></i></b><br>
<u><b><i>1 Astrologer, Naval Captain, 20 Sea Wolves</i></b></u><br>
<br>
<b><i><u>Fisher Joint Venture<br>
Animal Tamer</u></i></b><br>
<br>
<b><i><u>Crystal Growing<br>
10 Sirens</u></i></b><br>
<br>
<b><i>Updated Guilds:</i></b><br>
<br>
<b><i>Grocers: Capybara, Nuts, Wheat, Barley, Redwood Blackbirds, Bread, Water Plants, Shark, Giant Tuna, Clams, Preserver, Ice, 5 Unskilled Workers</i></b><br>
<br>
<b><i>Farmers: Agriculturist, Herbalist, Wheat, Barley, Water Plants, Nuts, Tea, Spices, Jade Saffron, Bramble Gem, 5 Unskilled Workers, Falconer (Keep them pests away), <u>2 Astrologers (Astral + life magic to boost plant growth.)</u></i></b><br>
<br>
<b><i>Luxuries: Tea, Spices, Continual Lights, Capy Leather Goods, Sharkskin Goods, Clay Ovens, Attolian Beer, Ice, Preserver, <u>Trader</u></i></b><br>
<br>
<b><i>Healers: Dr. Fleming, Cassandra, <u>2 Astrologers, Talion the Constructor, Herbalist, 3 Units of Opium</u></i></b><br>
<br>
<b><i>Glassmakers: Clay Ovens, Quartz, Sand, Coal, 5 Skilled Laborers, 5 Unskilled Workers, 5 Sirens, <u>Attolian Chemist, Gnome Chemist</u></i></b><br>
<br>
<b><i>Archeologists: Geologist<u>, Explorer</u></i></b><br>
<br>
<b><i>Performers: Linguist, Attolian Ampitheater,<u> 2 Grand Horns, Writer</u></i></b><br>
<br>
<b><i>Learners: Linguist, Castellan, Attolian Fairytale (5 Inf), <u>Writer, Historian, Lawyer, Diplomat</u>, Learning Hall</i></b><br>
<br>
<b><i>Blacksmiths: Coal, Quartz, Iron/Iron Mine, Smelters, Light Weapons and Armor, Piston Weapons, Geologist, 5 Skilled Workers, 5 Unskilled Workers, <u>Gnome Machinist, Metal University Mage</u></i></b><br>
<br>
<b><i>Mages: Cassandra, Nicholas, Blood Scourge, Ivory Scepter, Continual Lights/Charged Bramble Gems, <u>3 University Mages </u></i></b><br>
<br>
<b><i>Science: Chemist, <u>Gnome Chemist, 5 Engineers</u>, Makeshift labs and equipment,</i></b><br>
<br>
<b><i><u>Foresters: Falconer, Herbalist, Explorer</u></i></b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8756667" data-lb-caption-desc="General Deth Glitch · Mar 18, 2018 at 7:13 PM">

		

		
	


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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/firebeard-png.414118/" target="_blank"><img src="https://www.rpnation.com/data/attachments/351/351080-6d132aae801d8928d37bc74d0a46210b.jpg" class="bbImage " style="" alt="Firebeard.png" title="Firebeard.png" width="100" height="12" loading="lazy"></a><br>
<br>
Grimdr was getting some well earned rest after managing the recent winter efforts when he heard 'Dwarves, Dwarves in the Port!'. Leaping to his feet he charged to the top of the staircase and out the now opened door. "Whats this lad?" he asked a nearby dwarf in response to the recent call. "Grimdr, I was just sent after ye. There's some of our lads unloading on the port. Not just Dwarves, but there look to be Firebeards among them!" With a strong pat on the young mans back Grimdr called "Get 'ole lookin' good. We got some guests coming!" as he ran down to the port accompanied by many other dwarves. There were smiles all around when they met. Not a single one of Grimdrs lots hesitated in helping the new arrivals unpack with many a joke between them and a jovial remark as to some a difficult and perilous journey was just completed and all hopes met and the other lot thankful that their voices had been heard in the old world. It took all day but eventually the boat was unpacked and their supplies loaded into the Firebeard hold. Once the moles were safely settled down in the dark depths and the night was about to reach its zenith the party began. Normally, in such weather as this, they would hold their party in the hold to stave off the chill wind but tonight all would be welcome to join them in their festivities, despite most being asleep by this hour. A small quantity of music played as the drink began to flow as the fire in the middle of the area rose higher.<br>
<br>
It was at this point, before the drink overtook his new friends, that Grimdr stood to speak. "Countrymen, new and old. WELCOME!" a cheer "We snuck away tae this land of death t' escape the darkness that had taken 'old of our old 'omes. Now, I see some of ye' aint Firebeards but I hope tae call ye brothers, sisters and fellow dwarves. The old world has failed us but, an' ima be 'onest 'ere. I thought for a good while that this land was just as hopeless, but I could manage that. What really kept me gowin' What kept me movin' on tae make us an 'ome. I feared we wus the last of the Firebeard. I feared it but I hoped to be wrong and so we made our voices loud. We made an impact in this world and when those ships left with goods from some of our friends' 'ere in the colony, I 'oped that with them would be tales of the grim faced dwarves who, an' I talk in behalf of my grand bretherin and fellow hopeless colonists that live in me' hold, here, would put themselves at risk to stave off the destroyers and stop its dark grip takin' a 'old o' this colony." The party was quiet as all eyes were looking at Grimdr "Everytime ships went off but they never came back with our boys. I was close to losing hope when some mountainfolk eventualyl arrived, distant' lads but Dwarf all the same. They couldn't manage this hell but they gave me a new wash of hope. This winter nearly stipped me of that too. I was ready to accept that we wus all dat be left. But no. NO! Those Demons be damned! They cannae hold us here nor there. Ye came. Ye heard the call and ye came! So I say this. Drink up. Party. We had no time for this when we arrived, stowed away in a dark ship, but we worked for this. We earned this, ye earned this. Now I want some of our fellow colonists tae turn up and enjoy the festivities but I 'aint told them what we wus plannin'. With that said our plan is clear. DRINK UP. BE MERRY. SING. THANK DRACOS FOR LETTING US MAKE IT LADS! I SEE A FUTURE AND ITS BRIGHT AS DRAGON FIRE!" As he reached the end he turned away from the party and screamed the last line to the new world at large.<br>
<br>
Before long Brimbar leaped onto a table with the line "And we all got Blue blind paralytic drunk when the old gold forge caught fire!" This was an old favorite of the Firebeards, part truth and part elabouration about a group of firebeards who set fire to one of their enemy factions forges and then, instead of running away, ran down into the forges cellar to drink because it shared its cellar with a pub.<br>
<br>
Some Lads and I<br>
in a goldsmith forge<br>
were setting a blaze one night<br>
Into the room the old man came<br>
his face a cheeky sight<br>
What's up says Brown<br>
Have you seen a ghost<br>
Have you seen your Aunt Myriah<br>
"Oh my Aunt Myriah be buggered!" says he<br>
"The bloody pub's atached!"<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId40"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Rest of the song</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">"attached!" Says Brown<br>
"What a bit of Luck.<br>
Everybody follow me.<br>
Into the cellar if the fire's not there<br>
we'll have a rare old spree!"<br>
<br>
So we all went down after good old Brown<br>
the booze we could not miss<br>
And we were'nt there 5 minutes or more<br>
when we were all half pissed<br>
<br>
And there was Brown, upside down<br>
Lappin' up the whiskey on the floor<br>
Gold Gold the bastards cried<br>
as they came knockin' at the door<br>
Don't let them in till it's all mopped up<br>
Somebody shouted "what a fire!"<br>
And we all got blue blind<br>
paralytic drunk<br>
When the old gold forge caught fire<br>
<br>
Then Smith went over<br>
to the port wine tub<br>
gave it a few hard knocks<br>
started taken' off his pantaloons<br>
likewise his shoes and socks<br>
"Hold on!" Says Brown<br>
"You can't do that!<br>
We can't have that in here!<br>
Don't wash ye tods<br>
in the port wine tub<br>
when we've got some old stale beer"<br>
<br>
And there was Brown, upside down<br>
Lappin' up the whiskey on the floor<br>
Gold Gold the bastards cried<br>
as they came knockin' at the door<br>
Don't let them in till it's all mopped up<br>
Somebody shouted "what a fire!"<br>
And we all got blue blind<br>
paralytic drunk<br>
When the old gold forge caught fire<br>
<br>
And then there came an awful crash<br>
half the bloody roof gave way<br>
We were downed in the flaming house<br>
BUt still we were going to stay<br>
So we got some tacks<br>
and our old wet slacks<br>
and nailed ourselves inside<br>
And we sat there swallyin'<br>
pints of stout<br>
till we were bleary eyed!</div>
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<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId41"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">A version to listen too to get the feel</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/tCPn4d5BS50/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/tCPn4d5BS50\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/tCPn4d5BS50&quot;]"></span></span></span></div>
		</div>
	</div>
</div><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick">Actions</span><br>
The Dwarves, in their joyous merry making, make quite the ruckus, anyone is welcome to partake of the festivities, work can wait until the morning... for once.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Stoutmen Colony of New Harmony<br>
Purchasing Phase</u></b><br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.414195/" target="_blank"><img src="https://www.rpnation.com/data/attachments/351/351157-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="97" height="100" loading="lazy"></a>​</div>Arriving on the Standish ships <i>Dawnbringer </i>and <i>Windtreader</i>, dozens of Stouts braved the voyage seeking their fortune in the New World among their brethren. Among them were soldiers, farmers, and other gentlemen who had fled persecution back in Muurdan for a shot at the freedom that they had heard awaited them in the New World. But alas, when they arrived on a chilly morn, the Stouts that greeted them at the docks were thin, their cheeks sallow and marked with tears. It had been a hard winter, they could assume. <br>
<br>
<u>Total Manpower to Spend: 130</u><br>
15 Crossblades at a cost of 60 Manpower<br>
10 additional Bulwarks at a cost of 30 Manpower<br>
10 additional Draftstouts at a cost of 20 Manpower<br>
20 additional Stalwarts at a cost of 20 Manpower<br>
<br>
The new Stout colonists disembark and are greeted immediately by Reverend Kearney, who also sports a weathered, worried look. The captain of the small company of soldiers, Sir Roger Carrington, approaches and salutes the clergyman saying, "By the Maker, whatever has happened to the famed expedition of Reverend Kearney that is known so widely in the Home Country already? Are you all that is left?"<br>
<br>
"Hardly," Kearney responded, "but the winter was cruel to us. We lost many. Come, while the sun is overhead. We have a few hours march yet to New Harmony."<br>
<br>
As the procession approached the colony on the road, they could see Stout workmen shoveling snow off the path. New Harmony arose in the distance, a cluster of houses guarded by a palisade, soldiers standing at attention atop the walls. The fires and in the hearths and hearts of the colony were burning proudly once more, and Carrington smelled it, the free air. For the first time, in this alien land, the new colonists felt free. <br>
<br>
As they walked back, some of the more affable Stouts were bargaining with Tyrens in the market. They had 6 wealth to spend and so marked the following purchases on their manifest:<br>
<br>
<u>Purchases</u> (6 Wealth)<br>
20 runner lizards for 1 wealth<br>
20 dairy cows, two bulls for 1.5 wealth<br>
40 sheep for 2 wealth<br>
30 chickens and two roosters for 1 wealth<br>
Assorted provisions and supplies totaling .5 wealth<br>
<br>
(Market wealth at 13)<br>
<br>
All of these wares were loaded up and carted back to the colony with great haste as the Stouts had great plans for the spring. With their church finished, they had already decided to begin constructing buildings that would allow them to begin contributing financially to the colony. Their animal purchases would be the first step in that process. <br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Total Stout Numbers</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Clergy-10<br>
Draftstouts-28<br>
Stalwarts-96<br>
Bulwarks- 38<br>
Crossblades-15<br>
<br>
R.Lizards-20<br>
Cows-20<br>
Bulls-2<br>
Sheep-40<br>
Chickens-30<br>
Roosters-2</div>
		</div>
	</div>
</div><br>
<u>Permanent Assignments</u><br>
1 Clergyman is permanently assigned to the Chapel of the Godhead as the parish priest.<br>
4 Draftstouts and 10 Stalwarts are permanently assigned to the Forester's lodge as hunters, trappers, and fishermen.<br>
5 Draftstouts and 10 Stalwarts are permanently assigned to Forester's lodge as timber-cutters. <br>
10 Bulwarks are permanently assigned to the colony as guards/scouts. <br>
2 Draftstouts and 5 Stalwarts are permanently assigned as shepherds.<br>
2 Draftstouts and 5 Stalwarts are permanently assigned to tend the cows and chickens. <br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Current Active Labor Pool</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Clergymen-9<br>
Draftstouts-15<br>
Stalwarts-66<br>
Bulwarks-28<br>
Crossblades-15</div>
		</div>
	</div>
</div><br>
<u>Current Orders</u><br>
<br>
5 Draftstouts and 20 Stalwarts plow the fields surrounding the colony and ready them for planting.<br>
1 Draftstout and 10 Stalwarts begin construction of a Blacksmith's Shop.<br>
1 Draftstout and 10 Stalwarts begin construction of a Tannery.<br>
1 Draftstout and 10 Stalwarts begin construction of a Textiles Manufactory.<br>
1 Draftstout and 6 Stalwarts begin construction of a Granary. <br>
1 Draftstout and 10 Stalwarts begin construction of a Tradesman's School. <br>
5 Draftstouts collection additional lumber or stone required for construction.<br>
1 Clergyman (Rev. Kearney) goes to Learner's Square to represent the Stouts' interests in the coming days.<br>
8 Clergymen travel the colony giving blessings and performing ceremonies were necessary, teaching reading and writing skills, and catechising all who wish to know about the Divinus Dualisimis.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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					<div class="bbWrapper"><b>(3/3) WIP </b>(Totals posted now for reference)<br>
<br>
<b>FINECIAN REINFORCEMENTS:</b><br>
SHIP 1: The Ratkin Clan "Yellow Teeth" containing 10 dirty paws, 10 clean paws, and 30 unskilled workers<br>
SHIP 2: New World Trade Company "Investment Alpha Group" containing 40 Hooded Workers, 20 Unskilled Fennecs, 10 Skilled Fennecs, 5 Trolls, 3 Giant Pengolins, "Asset Security Unit Alpha" (5 Hitmen and 4 Dunsia Assassins), "Asset Security Unit Beta" (10 miscreated, 3 Black Surgeons, 6 Dunerider)<br>
SHIP 3: "Investment Security Team Alpha" - 70 Hooded Warriors, 5 Native Witches, 1 Capo- "The Grand Pretender"<br>
SHIPS RETURN WITH 50 WEALTH<br>
<br>
<b>NEW FINECIAN TOTALS:</b><br>
"Yellow Teeth" Clan<br>
Dirty Paw: 10<br>
Clean Paw: 10<br>
Unskilled Worker: 30<br>
TOTAL: 50<br>
<br>
"Natives"<br>
Hooded Worker: 40<br>
Hooded Warriors: 70<br>
Native Witch: 5<br>
Dune Rider: 6<br>
Giant Pengolin: 3<br>
TOTAL: 124<br>
<br>
"Foreigners..."<br>
Black Surgeons: 3<br>
Miscreated: 10<br>
TOTAL: 13<br>
<br>
"New World Trade Organization"<br>
Unskilled Workers: 34 (10 unavailable due to guilds)<br>
Skilled Workers: 50 (10 unavailable due to guilds)<br>
Hitmen: 9<br>
Dunsia Assassin: 4<br>
Trolls: 10<br>
Capos: 8<br>
TOTAL: 122<br>
<br>
COMBINED TOTAL: 302<br>
<br>
<b>ORDERS SUMMARY:</b><br>
The "Yellow Teeth" Clan is asked to "settle in" and make themselves comfortable.  Beer and Fun things for all once they complete their first "job". Prove themselves useful to the Fennec so to say. (10 Dirty Paws, 10 Clean Paws, 30 Unskilled Workers, 3 Giant Pengolins, 2 Trolls, 15 Hooded Workers, 1 Capo)<br>
<br>
<b>Farmin' Time </b>- The Finecians agree to work with the humble Stouts to create a large plantation for cash crop production (and food supplies, but the Fennec will be focusing more on cash crops. About 60% Cash Crops for export and 40% food production). The available "slash and burn" area will be used, expanding on and centralizing whatever non-private farms are already there. There the Fennec and Stouts will work together to grow a variety of crops. Part of the plantation will be devoted to bee farming/honey production, where the Fennec will experiment with different food sources for bee colonies to produce different flavor honey. (Honey flavor depends on the main type of plant the bees got nectar from) by isolating bee hives in areas with one major type of flowering plant available. The Plantation will also contain orchards for berry production (for wine ofc) and cherry production. Other areas of the farm will produce wheat, barely and other goods needed for beer/wine production. Tea and other spices will be grown for export and food production. Carrots, potatoes and general staple crops will also be grown. To manage such an operation, all 40 Hooded Workers, 4 Trolls, 15 Skilled Fennecs, 1 Biologist Capo and the "Grand Pretender" will be assigned to the plantation. The Finecians will take up residence in lodges just outside of the plantation and the Hooded One's will create their own nest nearby, but will be forbidden to approach the Stout village. The "Grand Pretender" will keep them inline and motivated. The Fennec False Gods demand a bountiful harvest! To defend the Farm, 25 Hooded Warriors will be stationed there and 3 hitmen will act as scouts. The greenhouse will be moved to the new plantation.<br>
<b>(25 Hooded Workers, 15 Skilled Fennec, 5 Trolls, 1 Biologist Capo, Grand Pretender Capo (to manage and motivate Hooded Ones) to manage farm and honey production + experimentation.  25 Hooded Warriors to Protect Plantation (and Stout village if needed) and 3 hitmen to patrol for danger)<br>
- Stouts provide 5 Draftstouts and 20 Stalwarts </b><br>
<br>
<b>The Stouts Want Beer </b>- As production will be moving down to the Stout Village, and large quantities suitable for export are desired, some production of beer will be done in the Stout Village. Construction on a large brew-factory will begin. the Brewmaster will oversee this project and Sontio will make sure it gets up on time.<br>
<b>(2 Trolls, 10 Skilled Fennec, 14 unskilled Fennec, 1 Capo Brewmaster, 1 Capo Enforcer)</b><br>
<br>
<b>The "Red Light" District</b><br>
Relieving wind of permission (or more like the lack of caring) the Fennec request to buy suitable area in the Theater District upon which to build such a place from the Highborn <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId50">
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<br>
<br>
<b>Harun'Taras + Blooming Lamb</b><br>
2 Capo, 1 Troll, 10 Unskilled and 15 Skilled Workers will maintain the Harun'Taras area and focus on booze production.</div>
				
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<b>Tomes and Stones and Burn-ed Chitin...</b><br>
<br>
Shul stood before the bizarre wooden and fibrous tablets and tables, panels and pallets that had since grown in the center chamber of the mine of vines. It was quiet for a good while as Shul talked to it, as if wakening from a long but luxurious rest.<br>
<br>
"The Vines have not been idle... even though you ask not that many a thread be pulled. We have found warmth and water deep in the earth allowed to grow where we wish. We have found many things that the vines cannot penetrate, and that we do not penetrate, we capture. The mine has many stones and metals to offer... we are strong, and the songs make us stronger."<br>
<br>
Shul requested <b>Lodestones -- </b>and lodestones he would have. A boulder the size of a small hut, the thing was hoist out of the depths on craning and straining wires of thorn and vine -- When it was finally wrest from the ground, Mages as far as the Theater District felt the disturbance in the winds of magic. Crumbly and marbled, the lodestones would absorb radiations and even ward against magic... and now Shul had hundreds of pounds of it. <b>2 units of lodestone found! </b><br>
<br>
Then the mines asked Shul without pause --" What now? The many sing to us, what is wanted now?"<br>
<br>
<br>
Sinana brought forth a MARVEL with her stone-shaping... the glorious menhir rings, standing stones, graven patterns -- it adulated the spirits and the ground within the circle seemed to crackle with the elements, as if a storm was going to form in it but was ever a second away. Tyren visiting the structure became flush with the pumping of the blood, and old elders felt more spritely here making their appeals to one another and the powers that might aid them. The Green Goddess-in-exile too blessed the site, creating a carpet of yellow and orange flowery grass staining the area with the patterns of the stones. A temple to the godless, a conflux linking this world to the next. Spirits would listen here when bidden, and they that knew how to ask the questions would find them answered. <b>(+4 influence Tyren) -- major monument is constructed!</b><br>
<br>
When done, Sinana had not broken a sweat, she ground her teeth in what seemed to be an unbreakable focus. Her hand, her caravan's hand, was on the land now -- and the circles would have to acknowledge her works. She finally sighed, and shaped an odd stone into the facsimile of a graven skull. "I am DONE, my people" and she crushed the rock inbetween her hands and used the powder to clean her hands. Not a grain stuck. She was dry for her efforts.<br>
<br>
Bruul and Emme began to forge the blood-touched... Emme's spirit-shaping and mind-bending kept the Seething Berserkers Lucid in a terrifying frenzy of bloodlust. Bruul focus their energies and made sure neither would kill the other with unwrought forces. A hill was PULVERIZED under the two blood-touched, but they remained sane -- able to speak. at the end of their training neither of the bloodtouched Tyren could move more than to roll over on the flat mesa that used to be a hill from their unending blows. Granrapak physically decompensated... such joy did he feel finally wielding the blood and not being simply a weapon of his own rage. Krummaruk tried endlessly to rise until anger took him again, exhausted... Emme put him into a trace-filled sleep. The hate was deep-seated in the Keenhunter, he was in love with his anger, while Granrapak seemed to revel in conquest over it. Days would go by as they pulverized the ground below them and honed something vicious inside themselves to a keen and bleeding edge. Even Bruul had not seen anything like these two pitted to fight and almost feared what end would bode were Emme and he NOT there to guide and focus such rage...<br>
<br>
Uumush and Deryn made thier own progress with the bark-bound tome. Grown literally from Ummush's hand was an herb mysteriously coded in the text -- The <b>"HAGBANE" -- </b>This herb could do no harm to Tyren or elf, but was deadly poisonous to other races. Aged and treated it could be impregnated into wood and bull-iron -- and made into arrows who's heads could shatter into particulate matter deadly to breathe. On the armor front they learned to cultivate the bark of the golden trees to make a sort of plating -- reflective against certain light and energy, and light but hard as steel. It would be at least a season before the first strips of <b>Auran Steelbark </b>would be ready to trim from the great trees -- but it's strength and malleability were the next step in Tyren heavy defense at a light-weight cost. Deryn also wondered what weapons of Auran might do to the enemies of the Tyren... but such secrets lay further ahead. Uumush, with Deryn's help learned that from his own body he could call all manner of magical plants -- the decay of his old body bringing new life and magic into the world as he did. Deryn and Uumush were fast friends, from an elven perspective, where often esteem took generations to steep. They each saw an ancient nurturing in the other, and sought to bring it forth to protect their charges... it was not a mistake to bring the elves to Harun'Taras. Not at all, she thought.<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId57">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId58">Prince Vaethorion</a>
 :<br>
<br>
Nootri the Skinchanter offered his skills to the highborn. "All about me other shamans create great works -- give me a canvas to tan with my labours, and I shall show you the power the Tyren wish to thank you with. I do not know what you have done to earn my best -- but you will have it."<br>
<br>
The carrot and rabbit cultivation at first looked a lost cause -- the cages contained dead rabbits, or cages that were broken in the elements. It was only through finding the carrots that the rabbits were not far behind. To Tyren eyes a rabbit, even of these size, was hard to see when it wanted to be unseen... but to the springborn the heights were lousy with rabbits, and they were soon gathering them with as much ease as one cornered and pulled up a carrot. <b>(Rabbit and Staffroot-Carrots remain in the market diet)</b><br>
<br>
Studies of the Ent and company yielded better findings for Uumush and Deryn -- but there was still so much secrets in the woven metal and the wood. Whipporwhil spoke, in hushed tones -- "I have seen ancient sign of craftgrowth like this, before the wind age brought so much aside as shadow and dust. This is the magic I have seen before wielded by ascended Pan -- no longer of this world... and here it is, happening on it's own beneath your hands!" Mysteries indeed. The Tyren had never heard of a Pan before.<br>
<br>
<b>A hunting party is put together to head into the swamp and hunt groups of onlyday bugs.</b><br>
 (Tyren: 5 Tyrenborn 20 Mercs 1 skilled Tyren hunter 1 Skilled Tyren healer.<br>
Fennec: 10 Miscreated, 1 Witch, 10 Hooded Warriors.<br>
Attolian: Falconer, Explorer, Herbalist, Doctor, Animal Tamer. <br>
Firebeards: 12 Skilled Warriors, 1 Deep ranger, 1 Giant Mole.)<br>
<br>
starting at the break of dawn so the whole of daylight was available, the onlyday bugs would find themselves hunted in their mounds and burrows. Something was learned quickly about Onlyday bugs -- they were ghastly allergic to sunlight. Uncovered, the sun burned them horribly, leaving only their shells. The unnatural senses of the miscreated found them everywhere, and where their dams or mounds were especially large they were demolished by the giant mole. The swamps hissed with burning onlydays -- and the baskets rapidly filled with their fire-tempered husks... which were strong, but smelled TERRIBLE. Under expert attolian direction and tireless and adequate labor, the swamps were doubtless made safer by cutting back the numbers of the horrible beasties. By nightfall the squabbling and hunting of the onlydays could still be heard -- but it was not the forboding racket it was before... it was as if they were being more furtive, trying to discover their new predators... <b>(each faction above gains 2 units of Onlyday carapaces)</b></div>
				
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			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId63">Heyitsjiwon</a>
 :<br>
<br>
<b>FURTHER INTRIGUE IN THE CAPITAL:</b><br>
<br>
Soon after meeting the Touryan, Lothar made his way to another fortress that was on a lower level attached to parks on three sides by seemingly flying bridges -- pinnacles of engineering... His welcome is not as heated and frenetic as that of the Underlord Touryan... a Fetch greeted him in a great wine hall, half of which is caked with dust and walled off with tapestries. Perhaps an apt description of the Narvik House, an ancient, prestigious Capital House who has since started to fall into mismanagement and misfortune. The seemingly sliding pile of cloth with glowing eyes bid Lothar to sit, and a whole array of beverages floats over to the table.<br>
<br>
<i>"For now, I operate in a capacity as herald of the Narvik, but we will be getting much closer in the days to come" (an angelic voice comes from the hideous creature within the pile of cloaks...) "I am Phelot... and I know this is all you need know of who I am. It is a pity my kinsman Scaripant has gone missing... I can tell from your face that his fate has little to do with you, but knowledge of him.. you may have. Come Wolf, the lady Narvik is dead and you have something to say about it?"</i><br>
<br>
"Scaripant? Quite an interesting name. If I had heard of it. I would have remembered. As for his location, I may have a sneaking suspicion."<br>
<br>
<i>"You've come here to explain how it is Lady Narvik is dead, and it is at the feet of the fennec where blame lies, and that you have the ear of house Touryan, yes? We will explore this location when I am in my new capacity..."</i><br>
<br>
"Perfect. Let us not waste time then if we are both aware of the situation. Although, how you are aware of the fennec is rather.... interesting."<br>
<br>
<i>"The fennec have thier own agents here, as do the high elves, and everyone talks."</i><br>
<br>
<i>"everyone."</i><br>
<br>
<i>"I see you are a man of few words, so I will not waste them with you telling me what I know."</i><br>
<br>
<i>"Taking a position against the Narvik, who need the new world port as a hub of... questionable niceties.... is a dangerous move."</i><br>
<br>
"Everyone has loose lips. What matters is whose words are important and the truth. Taking a position? Nay, forced into a position."<br>
<br>
<i>"You and I will run this city, and still serve the needs of the Narvik."</i><br>
<br>
"WE will serve the needs of the Empire."<br>
<br>
<i>"You are too heavy of hand where liberties exist... even the Muurdaan appreciate the opportunities the new world offers... the good fortune."</i><br>
<br>
<i>"You art devout, aren't you Wolf.... the tales of you are unexaggerated."</i><br>
<br>
<i>"Serving the Narvik IS serving the Empire..."</i><br>
<br>
<i>"Do you not want to put the colony first? After that then you must ask yourself of loyalties."</i><br>
<br>
"Priorities are not always set in stone. As I am sure that Scaripant was a noble servant of the Empire.... He will soon be only looking to serve himself. Failure will make such priorities change. So let us make sure that we do not fail the Empire."<br>
<br>
<i>"He was a one for... single-mindedness. I am not."</i><br>
<br>
<i>"The empire will not be failed, but your hands shall not remain clean much longer if you wish the colony to run smoothly."</i><br>
<br>
<i>"The survival of a house is a delicate thing. The Narvik are... INVESTED, let us say."</i><br>
<br>
"Their investment has brought me to this position. They have forced my hand in this regard."<br>
<br>
<i>"Interfering with certain interests will only bring the Muurdaan, in however small numbers can cross the barrier... to... ahem... OUR shores. Nobody wants that, yet -- do they Lothar?"</i><br>
<br>
"Our shores? Quite a strong word. The Colony is Imperial lands. While you and I have strong interests in them."<br>
<br>
<i>"The appearance of propriety and actual propriety are merely a manner of perspective, the wealth to be counted in that dynamic however, is not. While this conversation can take place, it shall, brief though be it's window. I want you on board, and the Narvik are prepared to see that you benefit as well."</i><br>
<br>
"Very well. The Narvik seek wealth. How do they exactly seek to accomplish then?"<br>
<br>
<i>"I will drop all glamours. Contraband. Lots of it. Produced beyond the veil, and distributed to the Underlord houses themselves. A little secret that brings much discretion. No scrying, no judging or impropriety."</i><br>
<br>
"How the mighty have come to stoop so low. The late Narvik must be stirring in his grave. Once again. "Look, I think my objectives are clear for this venture. I have chartered 9 ships and hired the Sea Wolves.""<br>
<br>
<i>"Save passage of cargo. But cargo can be anything, really. The Narvik may come to appreciate your care and attention to protect thier interests, if you can put aside the drive to interfere... which I am not sure where this comes from."</i><br>
<br>
"Simple. To keep crime low."<br>
<br>
<i>The Huitsi Trading company has also vowed police protection of the sea lanes... will you watch the watchers as well? "Crime can be crushed with that iron fist of yours. The opportunity for wealth to bloom however must not wither in that grip."Suppose I were to say that we can keep 'crime' out of the lives of the people -- and yet benefit -- that which steps out of line will be broken into place. How does that sound? It is merely a question of exports. If you wish no consumption and temperance in the new world, we can pursue that, but the goods must flow.""</i><br>
<br>
"Tell me. These drugs are to be given to the Houses. Are all the Houses aware of this? Or are the Narvik willing to... step on some toes."<br>
<br>
<i>"Houses know, and some pretend not to know... and so hard to tell the difference. The Narvik have much to lose and are in a precarious position.. but we cannot have petty lords determining the destinies of Capital Houses... whatever their fortunes may be at the time. You make this conversation very direct by cutting to the quick.... step on some toes? Oh sir....It has not come to the point yet of assassinating you... but I would not force the Narvik hand. You have secured dozens of wealth in a single boat trip -- there is so much more to come if we stand aside certain proprieties."</i><br>
<br>
"Assassinate me? Hahahaha. What a waste of Narvik money. No wonder they're in such desperate condition."<br>
<br>
<i>You have seen the profits, such extravagance can be justified.</i><br>
<br>
"It appears that the blue promise means nothing to them."<br>
<br>
For the first time Phelot seems to recoil a bit...<br>
<b><i>"Explain how you come to know of this... BLUE PROMISE."</i></b><br>
<br>
"I am sure that you know of my years as a Questing Knight."<br>
<br>
<i>"It was not in my assumption that a man so quiet brooks diplomacy with the dead! You are an impressive one, yet. I had expected so much less. This suggests and threatens to explain much. So.... you having an earring was one thing... but the blue promise... we will talk YOUR terms for a bit. How do you see things are to be, and where do the Narvik fare in your plans? This is... most unsettling... very seldom do I find myself in the face of... unexpected leverage such as this."</i><br>
<br>
"The Narvik need wealth to survive? Very well. Grant me an Imperial Charter. For the establishment of a monopoly of all trading to and from the New World. In exchange, the Capital shall be given status as a staple port. ALL ships will stop here first and allow the Houses to get the best deals in the form of a wide range of inventory. In addition, we will pay 25% taxes on all goods sold in the Capital to the Houses while exports to the New World by the Houses will not be taxed at all. The Narvik don't need to lift a finger. We will bring them the wealth. Things more valuable than drugs. Ship after ship of strange magics, technology and mana gems. Drugs are... such a petty thing to be worried about."<br>
<br>
<i>"And how will your contemporaries in the new world take to you being named the breath and life of all trade from the new world? You seek a world that doesn't exist... and a market that never was... there is a place for vice... and it will be made room for, it must."</i><br>
<br>
"It will be unfortunate, but surely they will know that House Wolff must obey an Imperial decree and that the Houses must receive their tithe in some shape way or form. They will likely prefer if the Houses do not step foot in the New World to collect it. Regardless, I plan to not tax them or charge for my services... as long as they pass customs. If customs misses something, then that is unfortunate. However by my honor. I will not ignore something so flagrant of an offense as mass exportation of contraband."<br>
<br>
<i>"You do your brother a great credit, in his stead. The terms as you speak them, are agreeable... but I must speak to my superiors before granting you this charter. Our dealings with other parties will... transform.... if we agree."</i><br>
<br>
"Very well, send word. I shall wait to hear the Narvik's own words. I promised the Empire taxes and wealth. By the divines, I will deliver it. One way or another."<br>
<br>
<i>"I look forward to more surprises from the attolians, Lothar -- very seldom does one find so much pleasure in... check. Your word and promise of wealth will speak volumes to the Narvik. You may yet have your charter. We shall see."</i><br>
<br>
"Ahh, one more thing." Lothar reached for his pouch and pulled out a note. "Enough wealth to buy a small fleet of 5 ships. A small condolence for House Narvik... and their unfortunate losses. And the beginning, of what I hope to be greater relations."<br>
<br>
"<i>That Attolia is not a house of Underlordship already escapes me."</i> chuckles Phelot. <i>"It will be amusing to see the lengths of your ambitions...</i>"<br>
<br>
"That we must see in the seasons to come, Governor."</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Chapel of the Godhead</b><br>
<br>
<i>"I saw thrones on which were seated those who had been given authority to judge. And I saw the souls of those who had been beheaded because of their testimony about the life and salvation of the Divinity, and because of the word of the Prophets. They had not worshiped the beast or his image and had not received his mark on their foreheads or their hands. They came to life and reigned with the light of the Godhead before them, and their rule was a thousand years.</i>"<br>
<br>
<i>"Amen."</i><br>
<br>
<i>"And when the thousand years had come to pass, the old world was reborn in holy fire - and those who had kept the charities and graces of the Lord always before their mind were saved, but all of those who spoke falsely and led the souls of others astray, who hated his creation, and who relished in the shedding of blood were cast forever into the Flames, to be destroyed for eternity."</i><br>
<br>
<i>"Amen."</i><br>
<br>
<i>"Thomas Cleary, Rebecca Planter forward if you Will."</i><br>​</div><span class="float-left"><a href="https://www.rpnation.com/attachments/thomas_webster_-_a_village_choir-jpg.414909/" target="_blank"><img src="https://www.rpnation.com/data/attachments/351/351871-d7a98971331a521ca93bffe1895d74c0.jpg" class="bbImage " style="" alt="Thomas_Webster_-_A_Village_Choir.jpg" title="Thomas_Webster_-_A_Village_Choir.jpg" width="100" height="65" loading="lazy"></a></span>Reverend Kearney looked down from the railing of the balustrade around the interior of the church, accompanied by Captain Gardver. They watched as the two young stouts mounted the chancel and stood before the pastor. On the front seat, a lone fennec sat twitchingly through the uncomfortably long church service and aways away the ten year old boy that Thomas had risked his life to save in the dead of winter and had returned battered and bruised for. Gardver blotted tears from his old eyes as the pastor began to go through the marriage liturgy, prompting Kearney to give him a concerned look.<br>
<br>
"Will you make it, Old Sport?"<br>
<br>
Gardver laughed and sighed. "I always cry at weddings," he said before straightening his back, "what news passes at the Council?"<br>
<br>
"None for now. I worry, Captain. Most of the elders voted on our course of action, and while it will no doubt allow us to remain free of the direct control of the Colonial Council, as the colony grows there will be other matters to sort out. For example, trade duties. The Muurdanians might impose limits on immigration, to keep people from coming from Standin. They surely know what business we have in establishing this colony. If we overplay our hand, they could send a bloody duke over here to run the place."<br>
<br>
Gardver nodded, "Reverend, you're forgetting something."<br>
<br>
"What's that, <i>Hospes Mio</i>?"<br>
<br>
Gardver reclined against the wall. "I know you want to ensure our independence, but remember that no man is an island - and no nation is an island either."<br>
<br>
"That's geographically incorrect, Captain," Kearney said laughingly, "ah, but I catch your meaning. These people have done nothing but help us since we have arrived. A time will come when we return the favor, and the time is coming soon."<br>
<br>
They both turned their eyes back to the service, grinning as the "I do" was proffered and the bride was carried over the groom's shoulder out the doors of the church, as was tradition. Both men turned to each other and laughed, "Good luck finding a private bed in this rickety tent-town." They had another good laugh and departed with a sign of peace.</div>
				
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 :<br>
<br>
<b>The Stouts arise in force!</b><br>
<br>
The spring had promised to be as much in IT'S essence as winter had vowed to be cruel in it's own. From the Chapel of the godhead, the stouts emanated outward towards their tasks --<br>
<br>
Stoutmen wealth flooded the market with the purchasing of livestock from the new spring burgeon in the herds (<b>Market wealth = 14) </b>It seemed everyone in the community now that freedom of movement was possible had free coin to spend on needful things. The stoutmen had purchased cows and sheep from the Tyren and even some cornered the market on snapping up some chickens a supply ship had to sell. The muurdaan vessel had supply relief to sell, but it's goods were rapidly incorporated into the healthy market economy.<br>
<br>
Soon the market would see it's first flush of even greater variety of food from the trappers and herders and farmers of the stouts -- eggs entered the market in force, and all sorts of small game (birds, foxes, squirrels, raccoon and the like) began to come from the trappers guild. <b>(Stout gain 2 units fur in the process, and may attain more if they make it a center of emphasis/add labor)</b><br>
<br>
Food indeed flooded in from every faction, but the stouts were proud to show how self-sufficient they had become. Of the many buildings they laid plans for, all but their granary was finished in earnest and early in spring. From both the Tyren and the Firebeard glut in the market, stone was practically <i>free </i>and the stouts took advantage of this.<br>
<br>
...Timber came into the stouts for their construction, then a slight surplus into market.<br>
...metal goods and tools began to trickle from their blacksmith shop. <b>(Stouts gain 2 units of tools)</b><br>
...The tannery began to market it's furs and leathers at a slow pace, but take their presence in the market they did!<br>
...Stoutmen Textiles, with plenty of wool, began to produce their goods <b>(Stouts gain 4 units textiles)</b><br>
...The tradesman school had opened up, and many people, in particular new attolians and some exiles ASKED to take part in it, but for now the stouts had enough on their hands teaching thier own...<br>
<br>
With the reopening of Schools, Reverend Kearney shared what knowledge he had and represented the interests of the stouts -- for keeping to themselves so much, it was the reverend and the travelling priests that put on the best face of the stouts for the colony. The blessings of childbirth, some literacy education and other rites presented a benevolent and helpful bent to the stouts most colonists had business with, and the stouts always drove a fair bargain. <b>(Stouts gain +3 influence for broadening market and performing services)</b><br>
One issue for the priests however concerned them -- when they preached the word of the Divinus Dualismus, too often they were asked why their power and belief was not part of the Pantheon... converts were lost for lack of a good answer, but some, especially those who held greatest grudge against the old empire, were interested. The kobolds being the most striking example, they had studied over the winter and now had their own priest -- who upon testing through translation with the attolian linguist -- proved to quite know his stuff. <b>(Faith grows among the kobolds) </b>also, in part because it was forbidden by the empire, the Yellow-tooth clan, arriving in service to the Fennec, catch an interest in the Divinus Dualisimus. If the Muurdaan want it stopped it must be good, eh?<br>
<br>
All told, the stoutmens bold move had one additional effect -- access to the economy and the market fund! <b>(Stoutmen may now leverage more funds from the collective market)</b></div>
				
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:<br>
<br>
<b>The Yellow-Tooth settles in...</b><br>
<br>
Given their first tasks they quickly began to prove their worth, and earned their share of beer and amusements. Taking to the old ratkin tunnels, they wasted no time getting "Comfortable" and laying the foundation for the next generation. <br>
<br>
Perhaps coincidentally, @heyitsjwon -- Attolian exploration of the tunnels hit a snag. First tunnels that had clearly mapped had found themselves collapsed, stalling progress... but even more worrisome was the fact that the Blue Paws.... ALL OF THEM... had mysteriously disappeared. <br>
<br>
Sirens reported that perhaps due to lack of maintenance and the weight of the ice during the winter -- the ratkin tunnels were starting to collapse. Key foundations were could be heard to give way in the depths, and one siren was even certain that she felt tremors more akin to explosions...</div>
				
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<br>
<br>
The newly arrived Sea Wolves, based on the beach/port. Saw three unmarked ships in the distance. They quickly moved to intercept these ships, but were unable to accomplish this goal. The three ships would later be identified as the Fennec reinforcements. As Caelis saddled his horse ready to depart for the east with his warband, he heard the sounds of the earth breaking and then travesty. In one of the Blue Paw warrens, a snake's tooth and urine everywhere. Cassandra was quickly sent to assess the situation. Hooded Ones, recent Fennec arrivals,  had ate the Blue Paw clan as they were mating and they had pissed in fear. The saviors of the Colony were eaten and another criminal group of Ratkin had arrived. This was an egregious insult and attack on the Colony. Caelis gave immediate orders "All guards on duty seize all Fennec goods, assets and employees for detention within the Platz and the Depression and the Port. They will be questioned and investigated. Send word to the Highborn and the Tyren of what has happened and request that they do the same as well in their respective lands. The rest of us will march to seize the Fennec operations to the North. Such criminal actions will not be forgiven not with their repeat offenses. We march north!"<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/fk6un-ck-S4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/fk6un-ck-S4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/fk6un-ck-S4&quot;]"></span></span></span><br>
<br>
Thus, Caelis departed from the Platz with Lothar, Cassandra, 1 Astrologer, 3 University Mages (Beast, Metal and Death Magic), 1 Spellbreaker, 2 Sundered Kings, 10 Knights of the Circle, 30 Swarm Infantry, 30 Kriegan Banner Infantry, 10 Halberdiers, and 4 Stone Constructs. This small army march north to seize all the Fennec operations. While the remaining Halberdiers, Sea Wolves, and the new Attolian Sheriff went to work as well to carry out their orders.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
The Attolians divert their military and march north to seize/freeze all Fennec assets while the remaining guards/Sea Wolves seize and detain any Fennec assets and employees.<br>
<br>
The Highborn and Tyren are asked to do the same in their territories until further developments, but for now claim exigent circumstances and will present charges and evidence of fennec crimes promptly once the evidence and criminals are safe and secured. An Attolian Lawyer will be available to answer questions.<br>
<br>
The ant expedition and the snake expedition have been postponed for this emergency. The rest of the orders are still a go.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Stoutmen of New Harmony<br>
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			<div class="bbCodeBlock-content">NEW HARMONY BUILDINGS<br>
<br>
CIVILIAN BUILDINGS<br>
Chapel of the Godhead<br>
Government Complex<br>
Worker Housing<br>
Cemetary<br>
Tradesman's School<br>
<br>
ECONOMIC BUILDINGS<br>
Forester's Lodge<br>
Warehouse<br>
Blacksmith<br>
Textile Manufactory<br>
Tannery<br>
<br>
MILITARY BUILDINGS<br>
Palisade Walls</div>
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After finishing construction of most of the desired economic buildings, the Stoutmen colony was filled with the hussle and bussle of commerce. The runner lizards and some rented wagons were regularly making the trek between New Harmony and the Platz to sell their wares. Eggs and milk were daily trafficked back to town alongside meats of various kind and bread. With all the traffic along the road between the two colonies, some prudent and enterprising entrepreneur could establish a lucrative rest stop along the road. <br>
<br>
Construction projects remained to be finished, there was still much to do. Wanting to ensure safety from attack from the east, the Stouts sent mounted scouts on runner lizards to make a sweep of the colony's perimeter and set apart sights for potential signal towers. <br>
<br>
Word reached Reverend Kearney as he returned by carriage to Learner's Square with his attendant, an astute boy of around fifteen named Salazar Qwicket, that the Attolians had discovered some treachery by the snakemen workers that the Fennec had brought aboard recently. As he dismounted and walked up the steps of city hall, Salazar ran towards him with a dismayed look on his face as he proclaimed that the Attolians had just set out to arrest any Fennec they came across. Confused, Kearney inquired on the grounds of such an offense. <br>
<br>
"It was the Ratkin, milord," the youth said lamentingly, holding his hat in his hands, "the Blue Paws warren, Mr. Kearney, the snakefolk came in there and ate them all up, even the children!"<br>
<br>
Kearney's face flashed with pity. "Poor souls. But they can't go around arresting the whole of the Fennecs here. Come on, Salazar, let's see about this."<br>
<br>
The disgruntled Kearney burst through the door of the assembly and began to rage passionately against both the Fennecs' carelessness and the Attolians' brazenness to anyone that would listen, stunning the assembly who had come to see him as a mild-mannered, learned man. He calls upon the Dwarven and Tyren delegation to support his call for a more formal investigation and trial.<br>
<br>
As industries were built up, production shifted. The Draftstouts convened at the Government Offices and handed down new tasks.<br>
<br>
<u>New Permanent Orders</u><br>
3 Draftstouts and 2 Clergymen are assigned to the Tradesman's School as professors. <br>
1 Draftstout and 2 Stalwarts are assigned as smiths to the Blacksmith.<br>
1 Draftstout and 3 Stalwarts oversee the Tannery.<br>
1 Draftstout and 5 Stalwarts oversee the Textiles Mill.<br>
10 more Stalwarts are committed to the Forester's Lodge as trappers, hunters, and furriers.<br>
<br>


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			<div class="bbCodeBlock-content">PERMANENT ASSIGNMENTS<br>
---------------------<br>
1 Clergyman - Chapel of the Godhead<br>
4 Draftstouts and 20 Stalwarts - Forester's Lodge hunters, trappers, and fishermen.<br>
5 Draftstouts and 10 Stalwarts - Forester's lodge as timber-cutters.<br>
10 Bulwarks - Guards<br>
2 Draftstouts and 5 Stalwarts - Shepherds<br>
2 Draftstouts and 5 Stalwarts - Ranchers/Chickens<br>
<br>
3 Draftstouts and 2 Clergy - Trade School<br>
1 Draftstout and 2 Stalwarts - Blacksmiths<br>
1 Draftstout and 3 Stalwarts - Tannery<br>
1 Draftstout and 5 Stalwarts - Textiles Mill</div>
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			<div class="bbCodeBlock-content">ACTIVE LABOR POOL<br>
-----------------<br>
Clergymen-7<br>
Draftstouts-9<br>
Stalwarts-46<br>
Bulwarks-28<br>
Crossblades-15</div>
		</div>
	</div>
</div><br>
<u>New Orders and Build Orders</u><br>
<br>
2 Clergymen attempt to leverage the market for enough funding to buy a building in the Platz in which they can establish a Grammar School. They intend to run the school on a "pay as you can" model, with poorer student's families contributing as much as they can afford and more affluent families contributing whatever they think is fair. <br>
<br>
8 Bulwarks mounted on runner lizards scout the surrounding countryside and mark out potential areas for permanent watch towers in the East. <br>
<br>
1 Draftstout and 10 Stalwarts continue construction on the Granary. <br>
<br>
5 Draftstouts and 20 Stalwarts continue plowing fields and preparing farmland for planting. <br>
<br>
1 Draftstout and 10 Stalwarts begin construction of a Tailor to convert Textiles into Clothing. <br>
<br>
2 Draftstouts and 6 Stalwarts begin work on a Beer Distillery. <br>
<br>
Attolians and the like are permitted to study at the Tradesmen's School, but are charged tuition at a rate of 0.5 wealth per student. Applications for teaching positions are being considered but not accepted at the time.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8762481" data-lb-caption-desc="Prince Vaethorion · Mar 21, 2018 at 5:47 AM">

		

		
	


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					<div class="bbWrapper">The Highborn Elves resumed their lives as the winter ended. The coming Spring was a pleasant reprieve from the harsh winter. The dead mortals saddened some of the Highborn, but not much. It's like they are born to die some said. There was much to do to prepare for the Spring and the anticipation of new Eastern Highborn coming. There was much talk of this.<br>
<br>
<u>  Special Arrivals and Spring Cleaning</u><br>
Preparations were being made for the coming Highborn colonist. New residences were being refurbished. The Highborn quarter was being prepped after the long winter and the theater district expansion was being carried out. The excitement was palpable. Many kin were expected and reunions were to be had. Food production was stepped up to allot for the new mouths to feed. Food production would need to be increased overall for there were many new colonist expected. The forges were singing making new weapons. The clothiers were busy making new clothes.  Carpenters were busy making furniture and fixtures for the High Elves quarters. The district, the quarters were cleaned and tidied up for the Spring. Flowers were gathered and strewn about. Their fragrance was seductive and wafted from the Highborn quarter into the Platz and beyond. <br>
<br>
   Order: Spring Cleaning continues  (15 Archers and 5 Elite Spearman)<br>
<br>
<br>
  <u> Inking</u><br>
   The offering of Nootri's skills at Skinchanting was met with great appreciation. The Prince, being of the Highest born customarily kept his skin clear of markings. The Arch War Mage however was not bound by such customs and found the enchanted nature of the practice to be appealing and was pleased to accept this offer. <br>
<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId95">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId96">SpiralErrant</a>
 <br>
<br>
<u> At the Villas</u><br>
Beyond the Platz the Highborn put some attention to their retreat area. The once Reinen area was expanded into and reclaimed. A promenade was built along the river. Gardens would be planted and more Highborn villas were built anticipating that the new Highborn arrivals would need more space. The area had been an eyesore and a Memorial was built by the Highborn to commemorate the Fallen, especially their fallen, and the Fallen Countrymen who died so valiantly. A ceremony was had to cleanse the area. The discrete fortifications that were built into the Highborn villa area were expanded into the improved Highborn Villas.<br>
<br>
<u>Orders</u><br>
Highborn Villas expand into once habited Reinen area. The area is sanctified, and turned into a garden, both for food, medicinal plants and for beauty with a promenade by the river and villas.  Fortifications are expanded.<br>
<br>
(30 Archers, 10  Elite Spearman, Tactician)<br>
<br>
<u>Below Us</u><br>
The snow and ice melted and the Highborn paid special attention to the flow of water leaving into the sewers. They were inspected to be in good order, especially after the reports of an explosion in a tunnel. The sewers below were reclaimed in all directions below the Highborn district and to the theater area. Heavily Armed parties of Highborn first scouted them for any signs of Amaryans, then the Linguist investigated the rumors of Zebani along with the Arch War Mage and the Engineer followed to make sure the sewers were working most efficiently and in good order, especially with Spring rains coming. The Linguist used the paint that Zebani gave the Highborn, to be used to show that the Highborn were friendly and meant them well. They used language learned in the earlier exchanges.  The Highborn engineer after inspecting and noting any improvements needed, repairs made sure they were secure from Rat warrens, Fennec infestations and if anything was recoverable from the Amaryan lair. The sewers are barred up and it's made sure that no Ratkin or Fennec tunnels are apparent. This is most likely because of the recent presence of Amaryan.<br>
<br>
<u>Order</u><br>
Explore sewers below Highborn district and theater. Make sure they are working smoothly and improve if need be. Reclaim anything valuable or important from Amaryan, see what happened to them?   Put welcoming paint for Zebani down there with friendly intent. Seal off sewers from intruders effectively both physical and with magic.<br>
  (20 Elite Spearman, 10 Swordmasters, 20 Archers, Engineer, and Linguist)<br>
<br>
<br>
<br>
(***** Please hold spot for other orders and process these above first before Fennec confrontation. I have fallen behind.)<br>
<br>
<u> Fennec Trouble</u><br>
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 </u><br>
The Highborn were relatively libertine when it came to the consumption of drugs. The Highborn didn't have the same negative effects of many drugs as mortals did. Addiction was not a problem among the Highborn. The metabolisms of the Highborn processed the drugs efficiently and pleasantly. Not that excess was never an issue among some Highborn. This was frowned upon, but Elves did like to have fun despite the appearances that they were somewhat rigid. They tended to let their guard down and behave more Elven among fellow Elves. Highborn liked to partake in some inebriating substances, including the Prince. This was viewed no differently than wine. Especially, any narcotic that was grown naturally and not processed. There were various plants and mushrooms that were medicinal and had wonderful effects. Some of these medicines were taken in spiritual ceremonies and led to prophecies, visions and hallucinations. Many had healing properties, were relaxants and were enjoyable overall. Yes, there were also strong concoctions that were far more potent and the Highborn were not unfamiliar with toxins. The Highborn were very health conscious and preferred natural substances. The Highborn enjoyed some offerings from the Fennec, but were very capable of growing plants, fungi for their own pleasure and medicinal needs. They had brought this with them from their Kingdom. The Prince had some more exotic tastes having traveled, adventured to far flung areas of the Kingdom. There were some things the Highborn didn't grow or make. The Prince was familiar with the potential ravages of Narcotics on Mortals and even some immortals. The Pleasure dens of Atun. Where every vice was offered. The Principalities surrounding were racked with addiction. No one free worked. Slaves were used. Some Muurdan Underlords profited off of this and so it was let to be.  The citizens spent their days in rooms so drugged they could not move.  Some very potent Drugs could be devastating. The Fennec were seemingly not concerned what effects their narcotics enterprise might have on the colony and this was not acceptable.<br>
<br>
This was a concern of the Highborn Prince, and of the Attolian Caelis. The Highborn not sharing the same prejudices against drugs were less zealous about curbing their existence in the colony. From one perspective, the Highborn knew it could not be completely suppressed. The drugs were sought after and their production, and sale made people rich. Among the Highborn, the Apothecaries,  alchemists, mages, clerics, and physicians generally made and provided more potent substances among the Highborn. Only medicinal substances were sold and profited upon to non Elves. Among Highborn themselves, they were permitted to grow for themselves medicinal herbs, plants, and fungi.   This approach was very different from the Fennec  approach to substances. Even the usages of poison by the Fennec were offensive to Highborn Sensibilities.  Only Highborn Shadow warriors dabbled in poison. This was an extreme measure. It was not banned outright but it went against certain codes. The Highborn were pragmatic about both poisons and intoxicating substances.  The Fennec were not.<br>
<br>
<u> Call to Arms</u><br>
The Colonial call was received. A Highborn archer that served as a runner arrived with a scroll for the Prince. The Prince was at the time discussing preparations for the new arrivals to the Colony. The Highborn and the Attolians were pillars of the Colonial government. The Highborn must heed their call. The Highborn also had a pact and a good working arrangement with the Attolians. The Highborn sounded the alarm, assembled their heavily armed and disciplined forces and sallied forth to meet with the Attolian host North to the Fennec. The Highborn left their quarter barred and heavily guarded.  The Highborn rode out in a chariot force with ten Chariots pulled by Runners, 20 Elite Armored Runner Calvary, 15 Swordmasters, 30 Elite Spearman 10 are in back of Chariot) and 30 Archers (10 are in back of Chariot), accompanied by the Prince, the Arch War Mage, the High Cleric, the Tactician, the Cyclops and tamer. The Highborn will act defensively and are there to show support to the Attolians and the Colonial government. The Spy Master, and Countrymen act as scouts and scout ahead the main host. The Prince uses the Eagle eye to look down on his position to look for Fennec traps and ambushes. The Prince's mount is a fierce looking Alpha runner. The Prince is an incredible rider. The Highborn move out to heed the call, but prefer to avoid to bloodshed if need be.  The Unicorn Horn was sounded and the Highborn riding and marching in perfect formation set out in their resplendent cloaks, mithril armor, and shining weapons. They looked resolved as if they knew this day was coming. <br>
<br>
 Order:  <br>
<br>
Highborn send forces to backup Attolians.<b> (20  Armored Alpha Runner calvary (ridden by Swordmasters and High Officers), Ten Armored Chariots, 20 Elite Spearman, and 30 archers. The Prince, the Arch War Mage, the High Cleric, the Tactician, with the Tamer and armored Cyclops with a great axe set out. Beast Feller Ballista is deployed, drawn by runners to Kill Trolls if need be. </b><br>
<br>
The Spy Master and 7 Countrymen act as scouts and scouts ahead.<br>
<br>
The Prince uses the Eagle Eye to scout from above. <br>
<br>
Highborn Quarter Locked down and guarded with remaining forces and remaining Ballistas are set out to defend walls. <br>
<br>
*** post with other orders for the Spring, meetings in the Capital and reinforcement to come later***</div>
				
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					<div class="bbWrapper"><b>The Fox and the Narvik</b><br>
above in the stands, the smouldering eyes of Lady Narvik's relatives glower down at the representative from a lone sky-box.<br>
<i>"Greetings, I suppose the HTC sends one of it's best to pay for the death of one of our own?"<br>
"An unworthy gesture, but appreciated."<br>
"Speak quickly, Fendarvin -- for we have lions to feed."</i><br>
<br>
Fendarvin bows lows, as is proper when greeting Underlords of such status. "My apologies for the intrusion my Lords (or whatever the titles would be). I was most sorry to hear of the death of the late Lady Narvik, and the part my underlings are said to have played in it. I am here to correct the story, and make things right... favorable even. A proposal to solve some known issues, if the Underlords are interested"<br>
<br>
<i>"We... are interested... the fate of the house suprecedes the fate of the lady, so we will talk business... then perhaps open the portcullis..."<br>
"Speak your peace, but know it may be your last as a message to your masters"</i><br>
<br>
"It is not unknown, even to the common buisnessmen like me that the House Narvik has outstanding debts she is having difficulty in paying. We do not know what the Attolians have offered you, but we offer a more rapid solution to your debts. 50 wealth here and now, and as a sign of my sincerest regret of the death of the late Lady, I will pull the string necessary to get a significant donation to your house from the HTC, perhaps agreeing to buy your debt, if possible. Your house will no longer be weighed down, at least not to such an extent"<br>
"And this being agreed upon, I have long term proposals that would increase the power of your house, rather than merely stabilize it"<br>
<br>
<i>"We will take 40 wealth, keep some in your pockets. But we like where this is going. The new governor is a sympathizer to our mutual goals...."</i><br>
<br>
Fendarvin smiles and nods, snapping his fingers to summon thralls to bring in chests of the 40 wealth.<br>
<br>
<i>"Between your conceits and our official capacities, goods as we like will continue to flow.<br>
We offer to send a unit of 20 muurdaan house elite of House Narvik to guard your cargoes.<br>
If House wolf wishes to inspect your cargo, they will spill muurdaan blood to do so.<br>
Does this seem agreeable solution to our problem, or will you need... more assurances?<br>
We advise you of one thing -- For we hear you have retained the Dunsia in the new world... do NOT assassinate lord Caelis... his brother will be a worse thorn than he could ever be."</i><br>
<br>
Fendarvin smiles. "That is an excellent offer my Lords! And under normal circumstances I would earnestly accept... but I fear the Attolians have other plans that will interfere with my efforts- and yours. And that of any other Muurdaan house for that matter"<br>
<br>
<i>"How can the attolians override the plans of an underlord house? Our men will it, it will be so! what plan did you have in mind instead?"</i><br>
<br>
"Business is like politics, and so I fancy myself a politician, of money perhaps. With money comes power, and power is the name of the game in both buisness- and politics. So I think I have an inkling of what is going to transpire. The Attolians seek control of the colony themselves, perhaps to find themselves appointed as Underlords of the New World themselves. My underlings have informed me that in the absence of a Govenor, they took it upon themselves to form a colonial government. Noble perhaps, a sign of leadership some may say. But to a Fennec- a blatant power grab"<br>
"The Attolians seek the colony for themselves, and seek to keep the Muurdaan away from THEIR colony"<br>
"Surely you can see how such plans would interfere with our mutual plans? The New World is a place of riches. The house that controls it will surely rise above the rest"<br>
"We are no house, and know we cannot hope to control such a place. We may only profit from it- and to do that, we need a... friendly influence"<br>
<br>
<i>"20 house elite is not friendly enough?" a bald speaker from the box croons.</i><br>
<br>
"We are not sure how they can over ride your plans... but we know they have met with other Houses&gt; Surely they will get them or your rivals involved and keep you out"<br>
"20 House Elite will certainly establish your presence. We merely offer to be yours ears. The Fennec see many things you know"<br>
"We will keep an eye on the Attolians if you wish, to maintain your interests"<br>
"And eye on the colony as a whole even. Nothing will happen without your knowledge"<br>
"And any deeds you need done, any favors you need, consider it the will of my underlings"<br>
<i><br>
"So you will take the manpower.... obviously"<br>
"We have a challenge...."</i><br>
<br>
"Of course. The Narvik desire a presence in the New World and we wish to help make it a reality for our mutual benefit"<br>
<br>
<i>"Bring 100 wealth worth of contraband to the Narvik -- Your finest chemicals and brews. if you can make 100 wealth, we will split it."</i><br>
<br>
<i>"Fail to bring 100 wealth to us by next spring -- and we keep all you ARE able to bring and a much harsher arrangement be made. We do not seek to bleed the HTC dry -- but there is blood for blood here. If you can deliver -- then the HTC will be put forward (secretly or directly) as an institution of the colony...."</i><br>
<br>
"100 wealth it is then. You will not be disappointed.  As long as the House Elite can ensure the Attolians do not restrict us. For now they have set restrictions on us and I fear they will prevent us from exporting to your benefit. Will the House Guard ensure that does not happen?"<br>
<br>
<i>"If the attolians wish to inspect your goods, they must kill the troops of house Narvik. They will play their cards with house Touryan behind them, but house Touryan will be far away in that moment. They will play our game."</i><br>
<br>
<i>Now SAIL. Your race is on.</i><br>
<br>
<b>A PROMINENT HUMAN EXECUTIVE ARRIVES AT THE COLONY WITH 20 MUURDAAN HOUSE ELITE AT HIS HEELS!</b></div>
				
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<br>
<br>
<b>The Marching and the Planting</b><br>
<br>
<b><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/5Cx2hgppAZg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/5Cx2hgppAZg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/5Cx2hgppAZg&quot;]"></span></span></span><br>
<span style="font-size: 12px"><b>Wardruna Runaljod – Ragnarok</b></span></b><br>
<br>
The full unleashed might of Tyren Bardship and Elven Treesinging went into the ambitious planting project of the attolians. The music was just as suitable for plowing and planting as it was the march up to the fennec excavations. Vines with thorny ends wove into the earth like stitchwork, creating even rows and holes for planting when the vines were subsequently pulled. The work of a season was done in two weeks, all told -- with the plants themselves seeming to hail and bow with the weight of first fruit and seed. Pulling vines was fine labor for the unskilled, and soon as far as the Northwestern outpost cultivated ground lay bare in the earth, the grass pulped beneath a veritable army of workers. The blessings of the shamans and the invisible hand of the green goddess brought verdance back to the tilled ground with mighty speed. Granaries. They would need Granaries for all this food.<br>
<br>
Attolian wages skyrocketed, which had a partial and muted effect on the exiles who did so much work with them. Still, as much as Attolian morale rose, a resentment by some in the colony began to fester. It wasn't the tax on the market that made anyone angry, it had been light to fare since the beginning... the problem came when the measure of comfort and happiness of an attolian was weighed against some of their "peers" in the colony. The Highborn thought that all besides them lived in literal and intentional squalor so did not notice -- but divisions began to brew, for perhaps the first time the guiding hand of the Attolians was being seen a mite heavy...<br>
<br>
The knights of the Circle Order quickly found the hiding places of the childwraiths, and found them innocent and lost things -- Talion the Constructor spoke to them quietly and learned they sought to continue their lives by going to school -- but with the help of the death magician they were given a job more suited -- they were bound to him (happily) as aids and apprentices to Talion's rites and experiments. They were given crude wooden skeletons to inhabit that were overlaid with steel bodies.. they would be Talion's gatherers, his pupils, his eyes, and focii for his casting. The Twicedead, or Twiceborn as they preferred to be called, were pleased with this resolution. They grew closer to the Attolians. <b>(+1 influence Attolians)</b><br>
<br>
The Attolians knew that the Hatzburk full intended to leave, but they also knew some had fallen in love with the work on the new steam engines. In the end, the full crew of the steamship -- 20 Skilled Dwarves, conceded to the offer of wealth and strong argument of how they were needed. The 20 could either crew the steamboat ramship, or do other tasks for the Attolians, but honeyed words swayed even the dwarves the last day the Hatzburks stayed in the colony, and thus, some would remain.<br>
<br>
The exploration of the sunken ruin was well staffed -- the movement of ships above the sharkholes distrurbed activity and the sirens used their singing and shrillshriek abilities to repel even the most curious shark, and upon descending into the sharkhole proper they found the great beasts there not interested in the siren meat when measured against the flesh of the drowning one.... the wreck was at least centuries old, and a strange, twisted reef had begun to grow beneath, into and around the skeleton of the ship. Within this "black reef" was to be found dotting and grown around all manner of shiny things -- gems, coins, ingots, the reef had claimed them all and it would take a mining operation to release them. in the deepest interior of the ship was the hold, which the sirens reported had at least 3 giant sea-safes in it... occupying one of these giant blacksilver coffers was an ancient crustacean of some kind, dripping with treasure caked to his body who wore this largest safe as his home. The sirens called the bejeweled thing "The Brine King" -- and it waved it's claws in warning that the sirens were not to approach it. There was loot there, to be sure -- but the brine king would need to be faced...<br>
<br>
As for research, the fall would see development in piston armor and weapon technology that did not make it more affordable, but made it more light and practical. The first prototypes that could engage a second time in a single combat were coming to fruition.<br>
<br>
The re-invention of spar-crystal recording was completed but there was still a way to go -- messages and even spells could be recorded on spar crystals -- but after the first few sentences the size of the crystals became prohibitively large. More work would be needed, but one thing it did give was the automatons of spire 9 a broader vocabulary. Some automatons visited for this purpose, and the automatons expressed two directives. "Need Keys." and "Spire 9, find/activate Spire 10, REPAIR SHIELD. REPAIR!"<br>
<br>
Steam engines grew more complex, but also more high performance with the introduction of clockwork aspects. Thermal hydraulics continued to advance which also created new directions and applications for research.<br>
<br>
Peaceful augmentatives safer and more reliable machines for lifting loads up and down from shearcliffs, supporting buildings to make them higher and stronger, and a series of novelties that might make good trade materials. <b>(Attolians get 3 units of Whimsical Machines)</b><br>
<br>
Attolians flood the market with bricks, and grow a large amount of spar and non-precious crystals. they also gain <b>3 units of bramble gems.</b><br>
<br>
(con't)</div>
				
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<br>
<b>CAPITAL BUILDING COMPLETION IN SIGHT! MAKE YOUR FINAL CONTRIBUTIONS OF WEALTH AND LABOR BEFORE SPRING ENDS, BUILDING IS UNVEILED FULLY COMPLETE BY FALL, It is already a three-story gold-domed structure with gardens of various cultures and places ensconcing it, Quartz, Zircon, Amber and other valuable embossment, as well as a giant vault for the ever-growing economy at it's basement and a council chamber for colony-wide government to be held. -- it is presently located just north of learners square.</b></div>
				
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					<div class="bbWrapper"><b>Attolians march!</b><br>
<br>
Fennec Scattered in all directions.... but with the falconer and the seerstone it was possible to apprehend some of the fennec before they went to ground. In the excavation, 10 trolls, too stupid to flee, were apprehended with their 10 handlers. an additional 20 unskilled and 10 skilled were caught fleeing in the surrounding countryside -- most new arrivals or seemingly with little influence or knowledge of operations. <br>
<br>
The Attolians seized the excavation and it's alchemical factories but could not find the majority of the fennec, or their ratkin or hooded-one allies. The attolian magical accompanyment could detect the presence of powerful illusion magic, but did not have the power to overcome it -- at least for now. The spells in place had been arranged since the fennec arrival and had been steadily reinforced -- not to mention it was obvious a new infusion of mana from the mana well bolstered the magic in the excavation. Little contraband was found but the means to produce it. They sensed even heavier enchantments beneath the illusions -- steps taken to prevent scrying within the excavation.<br>
<br>
Along with the above prisoners, a handful of fennec were captured in Harun'Taras and the theater district, but upon them could be found no contraband.<br>
<br>
The only fennec coming forward was their leader, Mallowthew, with seven hooded-ones in tow -- cobramen of vicious disposition, the supposed devourers of what remained of the blue paw clan. <br>
<br>
No knowledge was gleaned of gunpowder, nor a plot to seize control of the ratkin tunnels.<br>
<br>
The prisoners were brought to the 'Platz, where Caelis would have to decide what to do with them. Of the rest of the fennec faction, Caelis' forces were left standing bewildered in the empty excavation...<br>
<br>
Fennec greenhouses were seized and their honey production -- their Apiary, was surrounded. The bars in Harun'Taras and the theater district were barred and guarded...<br>
<br>
...but they met no opposition.<br>
<br>
What now I wonder?</div>
				
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 -- while chaos and intrigue plunged much of the colony into disarray, the Firebeards celebrated with their new additions and with all who would join them.<br>
Those not having a stake in Attolian/Fennec conflict found themselves well welcomed to the best party yet of the spring season. <b>(+2 influence Firebeards)</b></div>
				
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 :<br>
<br>
The Stouts...<br>
<br>
Leverage the market for 2 wealth, bringing market wealth to 12. They use these funds to set up a well appointed grammar school, but aside from it being more local to the south part of the colony, it struggles to compete with learners square which is larger, already well established, and free. While stouts, well to do exiles, and some Attolians enroll enough to make the school worthwhile, the seat of education in the colony remained in the learners square...<br>
<br>
The stouts likewise finished their granary and tailor in record time, producing fine clothing for the market and increasing variety and choice of apparel. Farmers prepared the land that near ached to be planted, and the construction of the distillery began in force. <br>
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Production of the granary brings prestige to the stouts, as food storage will become important in the seasons to come. <b>(+1 influence stouts)</b><br>
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Sites for watchtowers were sighted out, friendly encounters with gnolls were uneventful.</div>
				
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When the Attolian ships arrived, they also brought with them several machines and finished goods from the Old World. They were:<br>
<br>
1 Printing Press<br>
1 Powered Loom<br>
1 Mechanical reaper/harvester<br>
1 Steam Shovel<br>
<br>
While they had intended to use these personally, the Attolians are open to good deals and/or leasing these machines for projects/short periods of time. Send your offers today to the Attolian Castellan! These machines are generally worth 6+ wealth depending on the machine!</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper"><b>ON THE ORDERS OF THE MUURDAAN AUTHORITY;<br>
THE HIGHBORN ORDERS </b> <span style="font-size: 9px"><a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId13">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId14">Prince Vaethorion</a>
 </span><br>
<br>
<b>Spring cleaning was a great success</b> – the melting ice castles fed fountains and water features as they flowed away from the cliffside and into the sewers. The Highborn quarter bloomed and practically glowed in the spring sunshine. It was a model example to colony morale that the worst was now behind them (+1 influence Highborn) <br>
<br>
<b>The Inking… </b>Without the Highborn archmage specifying, <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId15">
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, Nootri the skinchanter considered his gift to the highborn in the form of a tatoo was a challenge to prove his worth – so he set asure that this work would be a masterpiece. The near-forbidden design of “Total Power” was inked into sleeves of tattoos for the archmage, enabling him, for one battle, to harness the full winds of magic – every spell he would cast would be overcharged, every whim of the mage a command to the fabric of reality and ether. “With these Sigils you may one day save the colony from a great enemy – speak well of Nootri and the Tyren, who give you this gift.” <br>
<br>
<b>The Villas:</b> With the Reinen gone, it was an easy move to annex the reinen land and a swathe of the riverside to expand the highborn villas. Splendorous houses to the naked eye, they were connected by tunnels beneath, streets could be closed by rapidly winched barricades, and every window and wall hid subtle arrow slits that also served to kiss the buildings with sun and moonlight. The enchanted earth, thanks to the Tyren and other powers, did indeed turn the riverside into a garden of flowers, something that impressed all who passed it. (+2 influence highborn – “Garden District” created”)<br>
<br>
<b>Below the Highborn</b> – It was amazing how quickly and thoroughly the ratkin had honeycombed the colony with tunnels – but with spywork and scrying, such tunnels were found and sealed first leading into the highborn and theater districts, then the kurt collapsing of the tunnels inside themselves. (No tunnels exist in highborn and theater districts previously hidden by the ratkin) The sewers still ran mighty and strong beneath the districts, but the highborn had left things to alert them after they cleared the districts of secret passages. The sewers are mapped to a degree that it allows quick access to the Library District, and The Menagerie District and Botanical district – a previously undiscovered area of the ruin (being in a lower point in the city than street level) overgrown with hanging gardens. <br>
<br>
<b>Fennec Trouble… </b> The highborn answered the call for aid, and soon all assets in the Theater district had been siezed. Following that, they marched north and occupied the excavation with Caelis' forces – but there seemed to be no battle to be had. Another handful of fennec were captured from hiding in the theater district, but these were mostly newcomers and recently employed fennec that knew little of larger operations…. The Spymaster wondered if something seemed too orchestrated about the “scattering” – not nearly enough tracks lead away from the excavation it seemed, but no ways of ingress hideen or unhidden could be found that could house the number of fennec which would therefore be hiding. Powerful anti-scrying magic and illusions were at play, but whether they actually hid the fennec or misdirected from where they were was impossible to tell.</div>
				
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					<div class="bbWrapper"><b>ON THE ORDERS OF THE MUURDAAN AUTHORITY:<br>
THE MERDWARF ARRIVAL</b><br>
<br>
Sea dwarves arrive in the colony waters!  Their submarine, upgraded at port cestus to exacting specifications to survive the voyage to the new world, had barely fulfilled it's purpose. Regular bilging became required as the elements and speed ravaged their conveyance, and when they passed through the barrier they knew their submarine was on it's last leg before breaking down. They would be able to quickly scan the immediate coast, and make landing at the seaport with precious little distance left before the sub became a glorified pile of scavenge. In their approach they Identified shallow mesas off the coast of the colony with deep trenches between them… shallow pearl-beds nestled the center-most of these Flooded Islands – another point of interest was the howling isle, a pit of great depth seemed to surround the island underwater to unguessable depth, but quickly the pits were filled with darkness. Beyond this they saw that most of the cliff had a shelf of moderate depth containing a deep jungle of Seaweed forest beyond which shelf's cliff was a deep deep dropoff where white sea-plants seemed to wave from deep below. Against th e cliffside itslef were two places most suitable for initial habitation – a flooded cave system they quickly named Sunken Shoals, these caverns were 70% flooded and filled with coral and seemingly for the most part innocuous but beautiful sea life. Another cave system, the Deep Vault was lit by bioluminescent lichen and was completely flooded – it was a singular large chamber closer to the base of the shelf.<br>
<br>
Discovered of course were also the Shark Holes but the sub was not in a condition to investigate them. East of the waterfall but beneath the surface were wide ranges of coral-bed patches with seeming roads or pathways carved between them, as if the repeated treading or feeding of giant sea-life had beaten paths between the reefs.  Lastly before the sub could almost be pushed no further the sub detected a deep dropoff under the waterfall, and the telltale glow of geothermal activity below… a Firetrench.  The Sea Dwarves had precious little time left before their sub became a wreck – would they land and greet their neighbors in the colony, or investigate one or more of these areas further? Time would tell...</div>
				
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					<div class="bbWrapper">With the surrendering of the fennec leader and 7 Hooded Ones, the Attolian host partially withdrew. Allowing the hiding fennec to tend to their greenhouses and their brewery with the except of certain brews which were ordered to be confiscated and presented to the healer's guild and science guild for further testing. Initial tests showed that they were laced. This was to be confirmed by third parties. Certain alchemy equipment was also confiscated for further testing as well. Regardless, the Attolians left 10 Halberdiers, 10 Swarm Infantry, and 10 Kriegan Banner Infantry to hold the excavation with Sir Tristian. One Attolian Astrologer and Spellbreaker were left to work on cracking the illusions and wards at the excavation. The rest returned to the Attolian Housing Quarters. Caelis looked forward to the tribunal, but security was hightened. The Mage's Guild and the Colonial Government was asked to help with the situation. The ratkin tunnels were a matter that still had to be dealt with. The Elite Housemen were also recalled to the Attolian Housing District.<br>
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Edit:<br>
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The Attolians also ordered an investigation to begin for the Ratkin tunnels and ask the Firebeard Dwarves for their expertise as a third party on the matter to determine where these tunnels are and how the tunnels were collapsed.</div>
				
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					<div class="bbWrapper"><b>VICTORIAN FOUNTAIN DEFILED! TWIN FOUNTAINS RUN WITH BLOOD!!!</b><br>
<br>
Culprits unknown, some agent of the fountain has profaned the holy victorian fountain, causing it to run, like it's sister fountain, red with blood. The power of the Fountain Entity grows in strength! Who knows what powers conspire with it? What does two bloody fountains mean for the 'Platz and greater colony!?!<br>
<br>
<b>Concern in colony rises about power of blood fountain(s)!</b></div>
				
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					<div class="bbWrapper">These were hectic times... Caelis could barely keep abreast with all these issues going on. Upon returning from the occupation of the Fennec, he learned of the second fountain. The matters of gods were a dangerous thing... he should have never let Cassandra even speak to the fountain. Each time he saw her... his heart simply sank. He mounted his horse and disappeared from the Housing District for a few hours, presumably to clear his mind. When he turned, he had a bounce in his step and a fiery determination in his eyes. He quickly called his advisors and gave his spirited orders. Such energy hadn't been seen in months.<br>
<br>
First, reports came that the health of the Brood Mother was in decline as she simply had too many eggs. This was an opportunity for the Hiver Princes to have their own colony once more. He gave his blessing for the Quarter Master to assist the Brood Mother with this medical procedure. As a precaution, Dr. Fleming was also asked to make sure of her health.<br>
<br>
Next, the Attolians simply needed more labor. Thus, Talion was ordered to animate skeletons to help with the situation. The Colony had numerous sources of bones that he could pick from, the ruins, the great trees, hell the forest themselves were likely full of bones. This was his specialty and the artist was left to his own creative genius.<br>
<br>
It was becoming ever more apparent that the lands were dangerous with the recent incidents. Safety was a top concern. Thus, the Attolian soldiers, no strangers to making fortified positions, began to secure the areas of Attolian presence with the assistance of the Attolian experts and additional labor provided by the citizens. These were their homes, and had to become extremely safe and defensible areas. The knowledge that the Ratkin tunnels ran everywhere was concerning. Such paths could be used by anyone who knew of them... imagine the damage that the Mud Elves could have done if they knew.<br>
<br>
The sirens were sent diving once more. However, this time they headed more inland and went back to the Lake. In the time that they had been gone since the first time, it was now safe to explore the eastern side of the lake. Plus, they would see the unfortunate remains of the Gew Gaws. They had left quickly as they had come.<br>
<br>
Upon hearing the general discontent of Attolian peers, Caelis thought it was prudent to assist the downcast in the Colony as well. Thus, he ordered the Pantheon Priest to begin giving sermons in the Attolian Temple. It could fit many thanks to the Earth tear. However, more importantly, the priest was then to give alms out after the service. Hopefully, this was a good step in the right direction to reduce the resentment among the Attolian peers while begin to properly educate people of the Attolian Pantheon.<br>
<br>
With the Learner's Square now cleared out, it was time for a grand opening of the year. This meant that Caelis asked numerous Attolian experts to give master classes and lectures in a grand bonanza of learning and curiosity. One could learn of a wide variety of subjects from Attolian experts from Attolian literature and poetry to finding a shrewd deal in the market. Both the liberal arts and more technical classes were to be offered and word went out to all.<br>
<br>
With the farming work set, work also had to start quickly on building granaries to store all the food that had been planted.<br>
<br>
Finally, Caelis asked several experts to examine the tunnel collapse to determine the cause. Other 3rd party experts are encouraged and asked to join to assist this examination.<br>
<br>
---<br>
<br>
1. Assist the Brood Mother by sending a Hiver Prince with her egg problem<br>
Hiver Prince Quarter Master, Dr. Flemming<br>
<br>
2. Creation of skeletons for additional labor<br>
Talion the Constructor + his wraith assistants (Unknown Number), University Death Mage, Magical Workshop in the Blasted Hearth, Fire Mana Crystals, Ivory Sceptor<br>
<br>
3. Securing/Fortifying the Attolian Housing District and the Port<br>
1 Architect, 5 Engineers, 1 Astrologer, 20 Attolian Swarm Infantry, 20 Kriegan Banner Infantry, Naval Captain, 40 Sea Wolves, 39 Unskilled Laborers, 10 Skilled Laborers, 2 Stone Constructs, 15 Sirens, cranes<br>
<br>
4. Explore the tower that sank in the Lake above the Cliffs<br>
Explorer, 20 Sirens, 2 Stone Constructs<br>
<br>
5. Give sermons to promote the Pantheon and provide alms to those in need<br>
Pantheon Priest, 1 Wealth<br>
<br>
6. Give lectures and master classes at the Learner's Square in a grand celebration of the Square opening once more.<br>
Writer, Historian, Linguist, Lawyer, Trader, Herbalist, Agriculturalist, Preserver, Printing Press<br>
<br>
7. Granary construction within the Attolian Housing District<br>
1 Architect, 30 Unskilled Workers, 10 Skilled Workers<br>
<br>
8. Investigation of the tunnel collapse with help from other Colonists if they offer<br>
Hiver Prince (Miner/Sapper), Sheriff, Chemist, Gnome Chemist, 4 Former Thralls,</div>
				
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					<div class="bbWrapper">Voyagers return!<br>
<br>
Personalities and agents sent to the new world are not considered back at the colony, arriving with them is the new Imperial Governor -- Phelot, a Fetch and servant of the Underlords. With him he brings a cadre of 20 muurdaan house elite -- great metal hulks with fervent and loyal sinew-ed frames underneath. They wield one handed a baton that would be 2 handed maul in anothers hands and their off-hands have battering-ram-like piston weapons. <br>
<br>
The governor and his bodyguard stay aboard their sleek black-sailed ship for now, but are preparing to address the colony. only one message is sent ahead at this time:<br>
<br>
"Do not attempt to resist Muurdaan Authority -- or all constitutional rights will be suspended and we will place the colony under marshal law. The safety and peace you've demanded is now Mandatory."</div>
				
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					<div class="bbWrapper"><b>Old World Authority</b><br>
<br>
Caelis was busy with overseeing his orders when he heard a certain familiar cadence. Only one person in the world seemed to walk like that. Caelis smiled and said without looking "I trust all went well on your business venture?" <br>
<br>
"A man has to look out for his own fortunes."<br>
<br>
Caelis turned and said "Welcome back, brother."<br>
<br>
Lothar replied "Things look lively around here. Come, let us talk about the events that have taken place."<br>
<br>
---<br>
<br>
After a brief reunion, Caelis' face was... emotionless. Such was the face that he learned to have when dealing to other nobles and the Muurdaan. His title of Lord was no laughing matter now in the Colony. He would have to meet with this new... Governor. Thus he began drafting a letter, summoning the Fetch to Caelis. There was much to talk about in the Colony and the Empire's role in it. It had to be clear that despite his de jure title of Governor, the fetch would not attempt to subvert Caelis' plans. He was a fetch. He would respect Caelis' nobility and lineage or else the governor would certainly have problems... problems that the Empire may not take the fetch's side on. The title Governor meant little to Caelis or Lothar. They would carry on with business as usual, but would the new Governor be a hindrance or a benefit to Caelis? Time would tell.<br>
<br>
--- <br>
<br>
Summary:<br>
Caelis summons the fetch to come before him in order to discuss the matters of the Colony.</div>
				
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					<div class="bbWrapper"><b>Old Meets New</b><br>
<br>
Andelluvius Fendarvin took his first steps onto the shores of the New World, a mixture of sand and ice crunching beneath his well oiled leather boots. He breathed deeply, letting the chilly post-winter air fill his lungs. He was glad to be off the boat, long journeys at sea were never fun, but not something a top-level Lawyer and Diplomat wasn’t use to. Typically his journeys were made in luxury; ornate transports with private bedrooms, kitchens, lounge areas and full service staff, more so mobile palaces than ships really, where his destinations were the elegancy of the Manors of Merchant-Lords and the Castles of the Muurdaan.This time however, his trip was made in the cramped confines of a Muurdaan Carrack. To make matters worse was the company he found himself in… Twenty Muurdaan House Elites and a Fetch. Not the most friendly bunch to say the least. There was one other person he would consider human on the boat however, an Attolian noble by the name of Sir Lothar. Decent fellow, for a rival. Though Fendarvin was friendly with the Lord and showed his respect. He was a professional after all. Long story short, he did not look forward to the return trip.<br>
<br>
He shivered and tried to forget about his time spent with the House Elites… those eyes… pure hatred. Rather, he surveyed this strange land he found himself in. The dock was rather impressive for such a new colony, it was clear careful and sophisticated hands put much effort it it’s construction. Tall wooden cranes for lifting cargo on and off ships dotted the docks, and human fishermen (the “Exiles” he would learn later) worked the docks. It would serve his organization well he mused. Many ships were docked at the port, and Fendarvin poked around to find the “Trade Fleet” his “associates” from the New World Trade Company had promised him. He was pleasantly surprised to find four ships flying the NWTO’s emblem. Not exactly what he would call a trade fleet, but he had expected the Fennecs had exaggerated in their reports, he was just pleased they had not outright lied. Perhaps things were going as well as they claimed. He may have to congratulate Mallowthew, it seemed he had done well after Salvator died from sickness during the journey here.<br>
<br>
He knew little of the Fennec situation here in the New World, and what he did know, he didn’t trust. He would find everything out for himself, the words of a fox are worth about as much as the dirt you bury when in. All he knew was they had gotten into a “dispute” with the Attolians, one that had been “settled amicably and business was continuing normally”. Fendarvin would get more details on the “dispute” from the Attolians “perspective”. <br>
<br>
Taking his leave of the port, he headed up the depression and into platz, aiming to find his associates. It was rather odd he hadn’t been greeted by anyone at the docks, nor had he seen any Fennecs around so far… If he knew the foxes like he thought he did, surely he should see some scampering about. Perhaps Mallowthew had actually gotten them to focus on work. As he entered the Platz he couldn’t help but notice the tense atmosphere, and the rather high level of security. Perhaps some natives had recently attacked or something or the sort, the New World wasn’t known as particularly safe. The people of the platz seemed to be avoiding something, and upon searching Fendarvin found the culprit- a fountain that ran red, with what he could only assume was blood. Blood magic likely. He couldn’t help think he knew of the cause…<br>
<br>
No matter, the blood fountain was clearly the cause of the tension and heightened security and not the Fennec. So he could relax, and continue his search for the NWTO, slightly reassured that the Foxes had not botched his organizations chances in this new world. He peered around the Platz for a bit, even stopping into the local tavern, a commoner’s place by the name of Donkey Rats. An Attolian owned business it seemed. But as fate had it, not a tail in sight. Something was up…<br>
<br>
The NWTO had not been truthful in it’s report, he was certain of it. When he found out what the dirty animals had done this time, he would skin Mallowthew. For now though, he had more pressing matters to attend to. The new “Governor” would come to land shortly and Fendarvin would be the first to speak with him. He could make a useful ally. In the meantime, it would seem only proper to greet the local authorities. Perhaps they could enlighten him on the activities of his associates. Perhaps he would be pleasantly surprised. Somehow, he doubted that. <br>
<br>
While the Governor and House Elite prepared for their appearance, Fendarvin would make his own appearance in the Attolian District, requesting to meet with the Lord Caelis himself. He was keen to figure out whatever situation he had found himself in, and he had an inkling the Attolian Lord would know quite a lot about it. Besides, he was a fellow Muurdaan citizen and a human. It wasn’t like he was going to trust the reports of his foxes. <br>
<br>
<br>
<b>ORDERS: </b><br>
Fendarvin seeks to meet with the Lord Caelis <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId40">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
Fendarvin will request a meeting with the Governor <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId42">
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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/firebeard-png.416683/" target="_blank"><img src="https://www.rpnation.com/data/attachments/353/353645-6d132aae801d8928d37bc74d0a46210b.jpg" class="bbImage " style="" alt="Firebeard.png" title="Firebeard.png" width="100" height="12" loading="lazy"></a><br>
<br>
Awakening they heard of their new 'friends' in the port but, as usual, it wasn't much of a concern. The way they saw it the Empire would send people, from time to time, to make the people 'know their place' but expected they would do little more and considered that this was all that was happen. As such, it was business as usual. With their new creatures being brought on board it was clear they would need full time care. As such a small group of Miners were being retasked. They were to become the 'beast masters' and look after the factions creatures. They would accompany them when they worked and look after them when they didn't. As part of this a new staircase was to be built, at the bottom of the hold, but seperate, to expand a new level for the beasties to live with their carers.<br>
Another group of Firebeards were to finally create the final parts of the original Hold design, their first home and haven. They were to start with opening the lower 'passage' to the dock, giving them a second door that opened on the port so that they wouldn't have to climb up the stairs, walk around and then back down. Once this was done work would then begin on the great hall and in providing housing and lodging for the Firebeards so that they can finally have their own space. With this another group of dwarfs were tasked with marking their soon to happen expansions so that the moles would be kept safe and away from light but also so that their new cliff expansions could be planned.<br>
Another group were tasked with uncovering something that Grimdr and Jaelok, the Master Weapon Smith, were finding themselves increasingly captivated by. Lightning. Grimdr felt that its understanding would lead to massive advancements in quality of life but both thought it would lead to a technology that could perhaps keep the Muurdaan at bay. While they had seen such weather phenomena before they journeyed to the new world they were more exposed then ever before to it here with so much time spent above ground preparing for the 'morrow and in cooperative tasks they saw more of it then ever before. It was a frightening sight and that's what excited them.<br>
<br>
While work was ever present and a part of Dwarven life on this new shore it didn't get in the way of party. They did both hard. That said a party of another kind would need to happen. Much like happened long before they arrived to shape this world, among its first settlers a similar festival though different as all cultures twist religion to fit their narrative. Not a Drop of alcohol. After a hard days work near the entire faction met up on the beach, ignoring the Muurdaan ship and various other events going on about them and took a small rowboat, not even close to sea worthy, laid in it the last barrel of fine ale they had taken with them, (while lesser drink was still in some supply it did mean a brewery would need to be in the making to avoid the pisswater available in the colony.) a pickaxe and personal belongings of each of their fallen. Another cask of ale was drenched over the boat and Grimdr asked that Baez and his followers in the Temples be offered to attend, with Baez himself being asked to read the rights if he wouldn't mind, for the firebeards had long since lost any copies of the Red Book, were reliant on Aural tradition and couldn't read the old texts for none of their priests were still living and so the knowledge was lost to them. He also asked for his countrymen, new and old, to have a moment of silence in memory. Grimdr regretted that they hadn't been able to remember them earlier but the time was never right, there was always a new threat but he felt safe, well safer then he did before, ignorant of the dangers facing the colony at the moment. <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId47">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/beckoncall.25395/" class="username " dir="auto" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId48"><span class="username--style6">Beckoncall</span></a>
 <br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick">Actions</span><br>
6 (skilled Workers) Dwarves were to spend their time looking after their new 'pets'<br>
49 Skilled workers were to continue the creation of the hold under the supervision of the VS Fortifier<br>
23 Skilled Workers and the VS Armourer and Tool Smith,  were to ensure the continuation of the Smithing Guild, accompanied by a Fire Salamander<br>
10 were assigned to the 'Lightning project' with Jaelok, the VS Master weaponsmith overseeing.<br>
6 Would ensure various tasks and errands were completed<br>
The VS Brewer would begin looking into setting up an Ale brewery and who would be interested in helping, asking around.<br>
10 Skilled Warriors would defend the door and wait to also defend the new door once it is created.<br>
9 Skilled Warriors would hover about in the Depression, keeping an eye on the new arrival and ensuring they were ready should anything go down but otherwise staying out of the way</div>
				
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					<div class="bbWrapper">The Highborn were fine with not having any bloodshed that day and still enjoyed riding out into the spring thaw. They were still getting the rust off as they say. Their cloaks flew in the breeze, their pennants on their chariots and runners. Their mithril armor shined.  Not one Fennec pelt was made. The Highborn assisted the Attolian troops in the best manner they could, by keeping the peace. The Fennec were watched carefully at the excavation and everywhere else. <br>
<br>
One Highborn Spearman said to an Archer. "This is why we Highborn keep the Fennec far far away, because they are constantly causing trouble".<br>
<br>
The Fennec presence was removed from the Theater district as a precaution.<br>
<br>
The Prince turned to his second in Command the Arch Battle Mage. " The Fennec have pushed the hand of the Colonial government too far. Their back dealings, the hiring of assassins, we have heard rumors of plots to murder Caelis, orders from the Fennec are suspected, now the murder of the Blue Paw, the underground mysterious explosions. We now found areas hidden by illusions that violate their Probation.  The news of the Fennec conspiring with the Narvik against the Colony and inviting Muurdan troops to the Colony are all matters to also be discussed at a hearing. First order of business, The Fennec must undo their own illusions or otherwise force the hand of the Colony to do so. It won't be pretty if we do it."<br>
<br>
"The Snake people are another Problem. We cannot have them running about harming Colonist"... The Prince Sighed. <br>
<br>
The Prince turned to Caelis. "The Fennec must come clean. This must be all discussed in a hearing. We must also discuss the coming Muurdan and what to do about these trade issues. In the meanwhile, the Fennec must agree to undo their illusions or we will have to do it ourselves. They are in clear violation of the terms of the Fennec Probation."<br>
<br>
Letter to Fennec:<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId52">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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 <br>
  Fennec,<br>
<br>
We wish to resolve this matter in hearings without blood shed. <br>
The Fox Folk have no reason to hide unless they are hiding something. <br>
Understand that you are in violation of the terms of your probation.<br>
Please remove your illusions and stop concealing whatever it is you are concealing. <br>
We require information about explosions in the tunnels.<br>
The Fennec are suspected of having hired assassins to murder Caelis. <br>
 The  Mindless, murdering Snake People that caused The deaths of the Blue Paw are the Fennecs responsibility.<br>
 They must be reigned in. <br>
  Come clean and we can avoid extreme unpleasantness. <br>
 <br>
<br>
  Highborn<br>
<br>
<b><u>The Capital Building</u></b><br>
The Highborn ramp up their artistic endeavors at the Capital building. Finishing touches. The Highborn add additional wealth and oppulence into the Capital. The building is inspected. Especially for any embellishments from the Fennec or Ratkin. The Highborn make sure there are special passages, hiding places, ways in and out to the Capital from their quarter. Meanwhile, the building itself is designed to be a fortress and extremely defensible.  The granite floors had intricate murals carved into them. There was magical runes weaved throughout the stonework in the way of the High Elves. The Highborn artisans, architects and engineers tried to keep their sensibilities in check in the Main Halls. In their section however, the Highborn artistry was very prominent. There were murals, tapestries of great beauty and intricacy. The colors were vibrant and there were great usage of natural light, stained glass windows. The windows had shutters built into them for defensive purposes. The Windows for example could be manned by archers. There were kill zones, archer slits and entrapments designed into the building. It would serve as the Colony's stronghold.  The entire structure as ornate as it was, was intended to be both functional and defensible. The ceilings were quite high and vaulted in the Elven manner. There were many curves. Among the Murals, there were depictions of  the founding of the colony. The various factions stories were depicted and their fates thus far. The Highborn knew mortals liked these sort of things. If the Colony survived any duration, this narrative would be relevant. The Colony was still in it's infancy.  <br>
<br>
 The walls were designed to resist siege. There were stores beneath for supplies. There were ramparts. Concentrical walls. Bridges. However, most importantly, the building itself was regal. It was a fantastic accomplishment for the colony. It was something to be proud of and the ambitions of the colony were represented in this Structure. <br>
<br>
    The Highborn put 5 wealth into their final touches. best artisans are sent, 30 unskilled 10 skilled labor, Engineer <br>
<br>
Up next:<br>
<br>
Highborn new arrivals<br>
<br>
News from the Capital<br>
<br>
Blood Tear Arrives back to be traded for Cassandra's soul<br>
<br>
 Planetar and Highborn to help against Fountain Demon menace. <br>
<br>
Note: The Fennec have agreed in principle in back channels to resolve matters in Court and to reveal what they are hiding by undoing the illusions.</div>
				
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					<div class="bbWrapper"><b>Governmental Decree:</b><br>
<br>
Phelot, High Governor in the interests of the Muurdaan, do decree the following things in the colony unacceptable:<br>
<br>
Occupation of the fennec excavation is to cease, and an occupation by Muurdaan House elite is to commence. Production of the Fennec must not be curtailed, even in a time of investigation or censure. Fennec back to work! <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId57">
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 <br>
<br>
I have since learned the Tyren have a mine that is not being utilitized to it's fullest potential. This is negligence and contrary to one of the primary purposes of the colony. We must see this rectified. Great wealth is being generated by the colony, but it is a fraction of what could be. The Tyren have so far shown great progress with making the colony lucrative/well off -- they must not neglect the continued obligations to do so. <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId61">
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 <br>
<br>
Do not fear the hand of the governor -- once the colony is actually working to it's best capacity, you may come to accept, and even appreciate us for our guidance. For now, it is simply important that you recognize our power. <br>
<br>
May the Colony thrive -- For the Eternal Empire,<br>
<br>
Governor Phelot, mouthpiece of Muurdaan.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8771626" data-lb-caption-desc="SpiralErrant · Mar 25, 2018 at 12:54 PM">

		

		
	


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			<div class="bbCodeBlock-content"><b>"What now? The many sing to us, what is wanted now?"</b><br>
<br>
It was so eager! Shul had always thought of the mine as a fragile thing, a gift in terms of what it could pull up from the earth and spare people in terms of labour but a being that would need rest afterward by way of a price. A foolish thought really. They still knew so little about the way it worked or how powerful it had become since they had brought the ancient wood to mix with its vines. Besides, it had had all of winter and half of autumn to rest and dragging up stone had been no great challenge for it.<br>
<br>
It sounded so full of energy now, Shul could feel it thrumming through the cave walls. The plan was for him to go back with the lodestones for carving and crafting into something they could use to let the elves walk these tunnels safely. Then maybe someone could finally read what was on all these wood carvings and tables. But in the quiet and among all that power... temptation crept in.<br>
<br>
Shul had made a right fool of himself when he'd fuddled his commands and gotten them neither gold or silver. This could be his chance to make up for it, to return triumphant! Except they weren't looking for gold these days. The caravan was readying weapons and armour for war and The Cull. And Shul didn't know any fancy metals beyond those they were already making. Well, except one, something light and strong and pure. A metal that the Highborn warriors were always going on about and showing off!<br>
<br>
“I need Mithril.” Shul said to the cavern, summoning mental images of that bright armour. Steel that shines like silver.<br>
<br>
<div style="text-align: center">*****<br>​</div>“What studies are we to engage in today, Master Shaman?” Deryn asked, throwing open the shutters of the longhouse and letting some light run in over the cluttered mess that littered the floor. It seemed no matter the species, mages of all kinds were terrible at keeping their dens tidy. “Not that I haven't enjoyed our time working together but there is still so much of this new land for me to see, my wings ache for the sky.”<br>
<br>
Uumush gestured and grunted in his way, his silent voice assuring her that this would be their last task for a time and then the two could part to wander. It was strange to for him to be spoken to so casually, normally only Orm would have dared to do so. But he supposed this elf crone was ancient and wild enough to let go of propriety. At least there was none of the forced civility he so often heard hidden behind the smiles of her people. It seemed the two had found unexpected equals within this glade. Fellow scholars of the unwritten wilds.<br>
<br>
So it must have been even more intimidating than usual for Anuc to knock upon the door and nervously let herself into this sanctum. Their last try at delving the book together had ended... awkwardly. Yet Uumush could not deny the snow pelted healer's determination or the small magic she had miraculously dragged from the pages. Now that they had a translator perhaps things would go better. Besides, he owed her after she had led to the clearing of secrets between himself and Orm and what with the arrival of Esteri and the promises she represented... Anuc deserved something good to distract her after all she had done.<br>
<br>
“So this is she.” Deryn purred, gliding across the floor and circling Anuc as if to inspect her. “The beloved of elves. Your master has told me of you, my lady seeress.”<br>
<br>
“I'm no seer, ma'am.” Anuc muttered, awkwardly unable to meet the druid's eyes despite how she towered over the elf. “Just a herbalist looking to learn.”<br>
<br>
“Nonsense. You are the one this tome was made for, it's first owner. Your shaman has admitted as much to me. I have heard of your deeds, young one.” Deryn fell silent and still for a moment, looking her new student up and down. She nodded as if in approval and took Anuc by the arm. “Come, it is time you understand the gift that was meant for you.”<br>
<br>
*****<br>
<br>
Outside a longhouse, high on a hill, sat two elderly minotaurs. A pair of seasoned elders of the shepherd wagons, each one sporting fur that had grown over into long, goat like, beards and bushy eyebrows. They were respected elders among their people, even if everyone called them 'The Grumps'.<br>
<br>
One was busy chewing on a stem of twinleaf, letting the leaves spin around like a propeller. “Look at that, eh. You ever seen fields as busy and colourful as that?” He waved his hand out over the hill lands and the colourful patchwork of plots and crops that painted the hills like a tapestry. The cliffs were practically glowing with those bushels. The leafy tops of the vegetables were popping up in their cosy little patches under the drystone walls. The only thing that was kept isolated from the rest was this odd thing called the hagbane that had both a wall and a trench dug around the inside of its plot, along with the signs and runes in all the local languages telling folk to 'Stay Back' and not to touch the plant! <br>
<br>
“Aye indeed.” The other grump nodded. “And those herds. I tell you after seeing our own in the old lands fade it does my heart good to see them getting so strong here.”<br>
<br>
It had done each of them something good to have each other as well. The Proud-Horns despite their history had fallen on hard times in their old paths and the loss of one of the Black-Charger shepherds to Gnoll arrows in the early days had left a gap that had waited a long time to be filled.<br>
<br>
“A little too strong I think.” The other chuckled as their break was interrupted by a croaking cackled from behind.<br>
<br>
“What are you doing up there?” The bearded elder yelled at the runner lizard that had climbed up onto the roof of the longhouse. The lizard only gave its croaking cry in response. “That's it, I've been watching you little terrors get a free ride long enough. Time for you to start pulling your weight around here.”<br>
<br>
The crop master sat back and laughed as he watched his peer clamber around trying to wrestle the agile runner to the ground. He didn't know what they were thinking, they couldn't ride the things like the elves and the lizards were too small to pull Tyren carts.<br>
<br>
Though they liked to run and follow orders... maybe the lizards could work the herds like other youngsters.<br>
<br>
<div style="text-align: center">*****<br>​</div>Of course there were folk waiting outside the mine and ready to deliver the hut sized boulder to the craft wagons. A thankless task but one that the minotaurs could do and hardly break a sweat. With so much stone to go around and thanks to the knowledge of their stone mage and the expansive knowledge of Anais they could work out ways to use the lodestones and turn them into something primed and useful.<br>
<br>
If they wanted it to absorb the poison energies in the mine it would have to go in unrefined. Unfortunately they had learned that meant the stone would slowly degrade over use. Not what they had hoped for but something they would have to work with, folk wondered if maybe the protection would allow the elves time to find a more permanent solution. <br>
<br>
But that would only count for half the boulder! The rest went to Sinana and her assistants. The stone mage knew of lodestones and that if one could cut them down and polish them to the right sheen these stones could take in violent magics like they did poison and temperature in their raw form. A more limited thing but one that wouldn't fade over time. It was the hope of the caravan that if they could combine the stone with the protective properties of bulliron they could forge protective plates that could be attached to harnesses and turned into magic resistant armour.<br>
<div style="text-align: center"><br>
*****<br>​</div>What turned out to be a much simpler job in terms of resources was the carapace armour. The craft wagons were busy today and their huts rang with the percussion of tools and the gentle tunes of elven song. This wouldn't be like the sea scorpion armour of the elves that had gone but these scorched plates could offer their own protection thanks to the now refined treesong.<br>
<br>
Infusing shell and bark with bulliron hardened things beyond their limits. All while pincers and tail stingers were sharpened and mixed with barbs and sinews to make taught longbows and wicked knives that curved in ways that made them look as if they were itching to slide between the gaps in traditional plate.<br>
<br>
And the last shine on this wicked work, the jumping talismans fused into their form. Taken from the bodies of the unnaturally agile vanguard of the Mud Elves. The craftbulls were certain that once the Tyrenborn returned the hybrid rangers, with their already enhanced strength and speed, would become the premier scouts of the colony and something to make their ancestors proud.<br>
<br>
<div style="text-align: center">*****<br>​</div>Hunting could be a tricky thing for something as big as a Tyren. It was impossible to really step silently on hooves and a body that big couldn't help but brush branches and knock things aside. But Gothrul had found ways to move through the woods with more grace than his brash warrior kin. He embraced the bestial parts of himself that set minotaurs apart from the smaller humans and elves. His breathing though loud was soft and steady, his scent was a musk that seemed to belong in these lands. His steps were those of the prey animal his kind were so often compared to, cautious and unassuming. He could never go unnoticed and silent like others but he could blend himself into his surroundings as if he belonged there, as if he had always been there. He was nothing for any beast to be concerned with until his javelins were sent flying.<br>
<br>
That was the way his scouting into the woods was going until something landed on his shoulder and almost made him jump out of his fur!<br>
<br>
“How goes your part of our trip, brother bull?” Chirped Llyr of the tyrenborn.<br>
<br>
“Would you stop doing that!” Gothrul brayed, unable to contain himself. “Leave me to my work here. You abandoned me the moment we entered the trees, if you aren't going to help at least leave me to hunt in peace.”<br>
<br>
“We never left you, brother.” Llyr grinned. “We've been looking after you all the way.” He nodded to the sky and Gothrul, with great effort, managed to make out the movement of four other silhouettes, flitting through the trees like birds.<br>
<br>
“Your nose is a strong thing, brother, but my eyes are sharper and from up there I see some things you might like that way.” Llyr pointed the way before leaping from the minotaur's shoulders as if he was never there. Reaching for a branch and swinging into the canopy with ease.<br>
<br>
There was something odd about those five. Everything they did seemed so odd compared to the other elves to Gothrul's senses. They knew the woods though, he couldn't deny that.<br>
<br>
<div style="text-align: center">*****<br>​</div>“Orm! There's new from the city, the fennec have murdered some of the rats!”<br>
<br>
“What?!” Orm balked. He'd been finishing up his talks with Anais when the news came. There had been murders in the tunnels and the other colonial groups had marshalled all their forces to bring the Fennec to heel. He shouldn't have been surprised by such a heavy reaction but it still caught him off guard.<br>
<br>
Things would only get worse as other runners arrived bringing word that the Stouts in the woods were bringing up public word against the military response. Things were about to get out of hand by the sounds of it. Orm gathered himself and shouldered his axe, ready to head down to the Platz and try to talk everyone into putting their swords down.<br>
<br>
Things would only get more complicated soon as word reached him that a black sailed ship had reached the shore. “The underlords are here! They've sent themselves a Fetch! A demon in robes and he's brought those giant soldiers with him!” Came the call. That along with the message from the self claimed governor reached Orm's ears. Apparently this thing didn't plan to play nicely.<br>
<br>
“Can you tell me anything useful I could maybe use on a Fetch?” Orm asked, turning to the Aboleth.<br>
<br>
“More than you have time for now.” Anais' voice was calm as ever. “And time is fleeing you now.”<br>
<br>
Damn. Well Orm wouldn't be able to do anything up here in the hills. He strode from the hall, yelling orders that the mercenaries were to police Harun'Taras while he was gone and to keep the peace. Bruul was still away training the warriors and the berserkers and Orm decided it was better to keep the young bloods busy and he certainly didn't want to risk the blood-touched running wild if things went poorly. Hopefully that new passion shaman would help keep them in line. Damn if he didn't have a lot of new names to remember.<br>
<br>
“It seems important business has called you away, Great Chieftain.” Came the call of a new voice. One that was deep yet feminine and melodic. <br>
<br>
Orm cursed internally as he turned to see Esteri and the ladies who followed her around approaching him. He didn't need this right now.<br>
<br>
“If there are issues among the other chieftains here then perhaps I can be of some help. I think they may be more at ease talking to someone who isn't armed with a weapon taller than they are.” She spoke so fancy compared to most, it threw Orm off, made him think he should be all formal withh er in kind.<br>
<br>
“Thank you for the offer um... M'lady... but I'm not sure it's the safest time for you to be meeting folk in the city.” He offered.<br>
<br>
“Nonsense, why no one would dare harm me with you around.” She batted her eyelashes so easily, dipping her head in a way that past for a demure smile among their kind. “And though I am sure you have handled things well in your time here, Chief Orm, I am told your grasp of the common tongue is still improving.”<br>
<br>
“Well... yeah...” She had him there, and without Shul around to help him most could talk rings around Orm if they tried.<br>
<br>
“Then it is settled, we shall go together to represent our caravans and make sure nothing goes amiss.” Esteri clapped her hands and gently took Orm by the arm. He was so bewildered by this strange move he just went along with it, half afraid he break her if he resisted.</div>
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			<div class="bbCodeBlock-content"><b><u>Lodestones</u><br>
*1 unit used to make safety clothing for elves.<br>
(1 Treesinger, 2 Craftbulls, 10 Springborn)</b><br>
<br>
<b>*1 unit used to craft earthen breastplates.<br>
(1 Lodestone mixed with 1 unit Bulliron. Sinana earth shaper shaman. 2 Craftbulls, 5 unskilled Tyren.)</b><br>
<br>
<b><u>Carapace</u><br>
*Onlyday carapace are given over given over to crafters. 1 unit to make armour suitable for the Tyrenborn, these suits are infused with 5 jumping tokens gained in the last battle with the mud elves. 1 unit to make organic weaponry.<br>
(1 Treesinger, 2 Craftbulls, 5 Springborn, 5 unskilled Tyren, 5 agility talismans.)</b><br>
<br>
<b>*A small party is sent into the old mud elf territory to explore the forest in detail for possible new crops and game.<br>
(5 Tyrenborn, 1 skilled Tyren Hunter)</b><br>
<br>
<b>*Diplomatic group travel to The Platz to meet with the Attolians and the Muurdaan arrivals. <br>
(Orm, Esteri a skilled Tyren Diplomat.)</b><br>
<br>
<b>*The Barkbound tome is delved into again. This time to research the healing arts.<br>
(Uumush the shaman, Anuc the healer, Deryn the druid)</b><br>
<br>
<b>*Shul speaks to the mine of vines once more. He asks for Mithril!</b><br>
<br>
<b><u>Farming</u><br>
*Crop fields are checked over after the winter and nourished where needed. New plots are built with drystone walls like the first and rabbits are herded into safer enclosures. <br>
(2 Treesingers, 1 Skilled Shepherd, 1 Skilled Tyren Bard, 3 Skilled Tyren, 20 Springborn, 15 Unskilled Tyren)</b><br>
<br>
<b>Regular supply crops and herds include:</b><br>
<br>
<b>Darkleaf (A Tyren version of tobacco) </b><br>
<br>
<b>Twinleaf(A local plant with a sweet taste, considered a luxury food among Tyren)</b><br>
<br>
<b>Wild root vegetables (A medley of root veg grown among the glades by the origional wood elves and grown sporadically throughout the settlement) </b><br>
<br>
<b>Bushel gems (Found in the early days of the colony with large, thorny, vine walls and bushels growing along the Shearcliff walls)</b><br>
<br>
<b>The Herds (The classic Tyren livestock brough over by the origional colonists, with much fewer being brought over by the Proud-Horns. Often refered to as a single entity but made up of a mixture of sheep and goats. Used to make Wool, mutton and dairy products)</b><br>
<br>
<b>Highland Rabbits (Found at the top of the cliffs, these little ones make for good pelts and tasty dash of meat to the Tyren salads even if they aren't the most nutritious option)</b><br>
<br>
<b>Manure (With this many animals it's bound to build up, No one likes shoveling fertelizer, but someone's got to do it)</b><br>
<br>
<b>Staff Root Carrots (Found in the highlands near the ruins of the Gewgaw settlement. Your mother says they help you see in the dark!)</b><br>
<br>
<b>Hagbane (A small crop grown by Uumush the shaman. Unleashes spores that have no effect to Tyren and Elves but are highly poisonous to other races)</b><br>
<br>
<b>Auran Steelbark (Light as a feather, hard as steel. Capable of reflecting certain light and energy. Trimmed from the bark of the golden trees of the glade. Will take until next season to be trimmed and used)</b><br>
<br>
<b>*The Tyren share of the runner lizards are trained to act like sheepdogs, helping the herdsman manage their livestock and hopefully free up the labour pool for future efforts. <br>
(1 Skilled Tyren shepherd, 10 Unskilled Tyren, 10 Springborn)</b><br>
<br>
<b><u>Military Matters</u><br>
*Faith of the rich mercenaries set about on guard duty and keeping the peace around Harun'Taras. (45 Mercs)</b><br>
<br>
<b>*The training of the blood-touched continues. The two are being set into training with the other Tyren warriors in the arena under the watchful eye of the shaman.<br>
(2 Shaman, Bruul the war shaman and Emme the passion shaman. 2 Blood-Touch, Brighteye and Keenhunter. 30 Tyren Warriors)</b></div>
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					<div class="bbWrapper">As requested, Phelot arrived in the Attolian Housing Quarters for an audience with Caelis. Phelot arrived in a room, darkened so that not a single ray of sunlight could enter. Only the glow of a Continual Light provided illumination. However, the mere arrival of the Fetch seemed to make the room dimmer.<br>
<br>
<i>"If you are indeed running the colony, there will have to be some changes made soon, or I will have to take a hand in things -- I see bloodless quarreling, and production centers being shut down. Can you explain this? Or are we  exporting moth-holes and empty threats?"</i><br>
<br>
"Silence, Abomination. I know of your kind quite well, and your peculiar allegiance to House Narvik is rather interesting."<br>
<br>
The fetch recoiled slightly, but Caelis saw the abomination smile beneath its hood.<br>
<br>
"Now, before you get ahead of yourself.  Your 'title' of Governor requires that you know of the Colony and its current status. My Castellan has prepared a brief summary in several reports. You may take it for your own education."<br>
<br>
<i>"I expect they will be adequate"</i> Phelot said as he skimmed through the pages.<br>
<br>
"Now, my brother has informed me of a special... guest who has also arrived with you."<br>
<br>
<i>"You can give me all of these details, but....</i>"<br>
<br>
"I will make it very clear. The Fennec have been a thorn to my endeavors in the Colony. And their recent wanton actions are an affront to me and the Attolians. You ask why there are centers of production that are stopped? It is punitive measures. One of many."<br>
<br>
<i>"My title and masters demand to know. Your justice must not undercut one of the primary functions for this colony. I suggest you shed blood to make yourself understood, or allow the resumption of production and find some other way of punishing the fennec. At the end of this conversation, one way or another -- they will be back to work -- the Underlords demand we make it so."</i><br>
<br>
"Ahhh, Phelot, is it? Who said that I am stopping from continuing work? They have fled their own fields and breweries. The only thing that I still hold is an old abandoned excavation pit."<br>
<br>
<i>"Then they will come out of hiding and work. or we must force them."</i><br>
<br>
"You can force them. You are Governor. Are you not? I hear that you have command over 20 of the Narvik's own Housemen. My men are rather preoccupied. Ensuring that no further damage can be done by such... poorly thought out actions."<br>
<br>
<i>"Excellent. Leave the fennec to me, then."</i><br>
<br>
"I am glad we have come to agreement. Let us make sure that this is something that will continue in the months to come."<br>
<br>
<i>"One hopes. One hopes. Next issue... my predecessor...."</i><br>
<br>
<i>"You have a clue of where he is you say? What could possibly take him from his duties!?"</i><br>
<br>
"I know not of the latter. However, my mages do believe that they have found your disgraced kin. As ordered by Touryan. I will make sure that he will pay for his failures. Do not concern yourself with the matter."<br>
<br>
Phelot hisses.<i> "I must know why he would abdicate his duties. I shall have to be more careful around you -- you speak as one who knows how to dispatch a fetch."</i> as it then cackled.<br>
<br>
"That is no concern of mine or the Empire. Thus, it should not be yours either. It must be punished. That is all I know and that is all I care to do. Although, I am both sure that there is one thing that your kind values the most. As said, Phelot. I hope we can continue to work together even in the months to come."<br>
<br>
<i>"Yes. It seems we must each do a lot to ingratiate one to another. Now... was there something I could do for you, since we have temporarily taken stripping you of authority off the table?"</i><br>
<br>
"Look all around you. To the west, mysterious ruins inhabited by undead. To the north, a great unknown jungle and desert. To the East, a mighty mountain that simply asks to be explored... and to the South... There are perils and mysteries everywhere. I trust that we will help each other solve these puzzles that we each wish to solve."<br>
<br>
<i>"Consult with me on these mysteries, I will remember my duty, even if my contemporary has not. I wonder however... do you really know what it is that a fetch desires?"</i><br>
<br>
"Does anyone or thing truly know what it is that they desire?"<br>
<br>
<i>"Perhaps you do not know. As you say, we shall see in the months to come."</i><br>
<br>
"One step at a time, Phelot. One step at a time."<br>
<br>
<i>"By the will of the eternal empire, so mote it be. I grow tired, though this has been enlightening... I shall send my house elite to the excavation in the morning. I trust your troops will not be there when they arrive. Leave them to me."</i><br>
<br>
"I will also trust that you will see to it that this affront will be... repaid. This episode has cost too much time and energy."<br>
<br>
<i>"Mischief will not be tolerated in this new year, Lord Caelis. I will see to it myself."</i><br>
<br>
"Ahhh, although, I do highly suggest that you join your men to the Excavation. There's certain.... magic and tricks that the Fennec have employed there."<br>
<br>
<i>"I would expect no less, though perhaps not of a quality that would surprise me. I tire, Lord Caelis... this engagement has been.... enlightening.... I do have high hopes for things to go smoothly, despite initial impressions. Perhaps we will end up allies after all -- for I am no more a lapdog of the Narvik than you are a lapdog of the Touryan, eh?"</i><br>
<br>
"A mere lapdog? By choice on both parties, I'm sure. A man may not live long. But the 2nd War of Expansion is not gone from our memories. But yes, this has been a... pleasant discussion."<br>
<br>
<i>"I must remember to fear you, Caelis. For you do not seem the sort to frighten the likes of me. Indeed. Pleasant. Farewell, Lord Colonial Militant. Farewell."</i><br>
<br>
"May the Divines... not watch over you."<br>
<br>
Phelot instinctively retreated into his robes and slinked out of the door in a single motion.<br>
<br>
Caelis looked over to Lothar who silently stood in the side and said.<br>
<br>
"Never understood why the Fetch are trusted with so much by the Empire."<br>
<br>
Lothar then replied "So, will we surrender the Excavation?"<br>
<br>
"We will cease our occupation. Doesn't mean that we will leave the excavation alone to the fennec. We have other things to tend to there after all. As long as we do not forcefully stop their production, then we shall continue as planned. They simply choose not to work after all. If they don't work in fear of us, then they will work in fear of the Empire. We have the least to lose in this... situation. We have certainly enjoyed many liberties in the year that we have been here. However, the fetch is a fool to think that he can strip the Colony of its autonomy and a bigger fool if he thinks that we will lose the graces of the Empire."<br>
<br>
Lothar nodded. He then said "Well, I should head out then. It is about time I met with the Mages Guild and learn more about this sword."<br>
<br>
"While you are at the Learner's Guild. Inform the geologist to go to the Tyren. He is to assist them with mining operations. They have a literal gold mine, but they don't know how to properly use it. There are traces of Katana Gold in the area of the hills. Just one cart, and these lands will be worth a fiefdom. Regardless, send the geologist so that the Tyren can begin to extract more valuable metals."<br>
<br>
"Are you ready?"<br>
<br>
Caelis paused knowing what Lothar referred to "... I have no choice. I must act now regardless of whether I am ready."<br>
<br>
"Divines preserve you."<br>
<br>
"Divines watch over us all..."<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Caelis meets with the Governor.<br>
<br>
Attolians cease their occupation of the Excavation, but leave 10 Halberdiers in the area to patrol/peacekeep.<br>
<br>
Lothar heads to the Mages Guild to learn more about the "Damager of Gods."<br>
<br>
Geologist is sent to the Tyren to assist them with operating the Mine of Vines.</div>
				
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					<div class="bbWrapper"><b>The Muurdaan Have SPOKEN</b><br>
The Fetch-Governor's decree was not unheard by the almost comedic congregation of Fox, Rat and Snake men hiding within the colonies outskirts. Just as the last column of occupying Attolian troops left the excavation, foxfolk began to peek their furry heads out from behind the magical enchantments that cloaked the excavation. If anyone was left there to see them, they would enjoy ( or perhaps fear) the spectacle of beady eyes peering out from heads seemingly secreted from stone walls. Slowly a mixture of Fox, Rat, and Snake began to trickle out of random places within the excavation walls. Slowly, the excavation began to fill with a jumble of furry and scaly bodies until nearly 250 of the misfits flooded the excavation. They grinned smugly at the leaving Attolians troops, taking this as some sort of victory. The Attolians would surely let them have this small victory- the House Elites would arrive soon enough. But the Fennec seemed to not know this, and if they did, they at least did not let it keep them from blowing raspberries at the Attolians.<br>
<br>
Though the absence of Mallowthew reduced the Fennec leadership further and prompted some of the Foxes to declare a "day off", Sontio was quick to assert himself and fill Mallowthew's place. Within the hour the Fennec was back at work, setting up their excavation for the production of booze and other goods. Though the Fennec did not return to their facilities in Harun'Taras and the Theater District. Not yet at least. What would happen was yet to be seen.<br>
<br>
The five native witches emerged from the Ratkin tunnels as one and soon the coven set to work undoing the illusions that veiled the Excavation site.<br>
<br>
Illicit sales for the moment would be halted in full. The Fennec would simply focus on setting up within the area around the excavation.  Sontio knew little of what plans would be had now, but he had been ordered to restart production and so that is what he would do. He figured Fennec presence within the colony would not be appreciated at the moment, and so production would have to be centered away from the colony. Fortunately, they had already been sent a ways away after the first incident and so they would not have to go far! The small shipment they had sent back to the Old World had been extremely profitable, and with 3 new ships, future shipments would be even larger- and even more profitable. They had barely been able to fulfill the last shipment. It seemed a factory was in order, and a factory is what would be built!<br>
<br>
<b>ORDERS:</b><br>
Fennec work on prepping the Excavation for further booze production while a large facility is constructed. (10 Skilled Fennec, 4 Unskilled Fennec, 10 Dirty Paws)<br>
<br>
Construction of a large goods production facility/complex just outside of the excavation begins, aiming to produce all Fennec goods within an efficient complex to maximize production. The Fennecs will first focus on the production of booze. (10 Skilled Fennec, 30 Unskilled Ratkin, 4Giant Pengalins, 1 Capo Master Brewer and 1 Capo Sontio to ensure the facility will be built with mass production and efficiency in mind. Current plans for the facility is a complex of different buildings, each designated for a different part of production, From cultivating to packaging. These facilities will be connected by underground tunnels, no Fennec will be seen outside. the three Giant Pengolins will dig these tunnels, which will then be reinforced by the skilled fennec.<br>
<br>
The Fennec will also seek to repair and replant their farm, working on turning it into an efficient plantation with the help of the Master Biologist. The hooded Workers with oversight by the Witches and 5 clean paws will begin digging and replanting the farm. (33 Hooded Workers, 5 Witches, 5 clean paws, 1 Capo Master Biologist to oversee)<br>
<br>
The 70 Hooded Warriors, 10 Miscreated, and 6 Duneriders will be kept some distance away from production and incoming House Elites.<br>
<br>
A small diplomatic band lead by a Capo will enter the Platz to request the release of the captured 20 Unskilled Workers, 20 Skilled Workers and 10 Trolls. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId74">
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					<div class="bbWrapper"><b>DIRE BEAR HUNTING!</b><br>
<br>
9 Miscreated, 6 armed with Heavy Hunting Spears and 3 with Halberdiers and hand axes at their wastes with 3 Dunsia Assassins with poisoned heavy crossbows, 18 Hooded Warrors to ensure easy and efficient kills, and 3 Black Surgeons are sent to hunt Dire Bears in 3 teams of 3 Miscreated, 1 Dunsia, 6 Hooded Warriors and 1 Surgeons.<br>
<br>
Strategy for hunting them will be to draw one out of it's cave, the Dunsia will shoot them with poisoned bolts and the Miscreated will wait until the poison has had its effect before going in for the kill by surrounding it and goreing it with their polearms.</div>
				
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					<div class="bbWrapper"><b>Magic and Farming</b><br>
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The witches coven is asked to use their powers to increase farm output, by using spells to cause wild growth of vegetation, which will then be processed for mulching.  This mulch will be used to help make the fields more fertile. Once this is done, they will also try to use their magic to increase overall farm output.</div>
				
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 :<br>
<br>
<b>INTRIGUE IN THE CAPITAL -- THE HIGHBORN MEET WITH HOUSE HEGEMON...</b><br>
<br>
The highborn agent is actually quite welcome by House Hegemon and the Highborn diplomat is lead to an exotic garden with giant versions of highborn plants.<br>
<br>
The highborn agent proceeded politely, lead on by an imperial page into the presence of the Underlord Diplomat.<br>
<br>
"Welcome to the botantical garden of house hegemon" the diplomat ushered the highborn to an extravagant recliner by a fountain with a tremendous banquet lain about.<br>
"it is unfortunate, but the underlord is not in the capital at the moment... I should be able to handle all business, as her castellan."<br>
<br>
"Thank you, the honor is mine. I appreciate being seen and bring your underlord greetings from the Eastern Kingdom of Highborn"<br>
<br>
"We have heard of the highborn's occupation in the new world, and we are quite interested."<br>
"Tell me, have you learned anything of the tears of divinity?"<br>
"Hegemon paid in part for the ships and supplies for some factions sent to the new world. We were excited when we heard the highborn were making the trip -- we thought it might actually have a chance to succeed."<br>
<br>
"We are pleased to be considered. The tears of divinity are powerful indeed, albeit tainted and perhaps <br>
unstable. It has limited use, and cannot be depended upon for long term. They do have their appeal as their <br>
power can be put to many uses."<br>
<br>
"The Colony and the Old world is fraught with perils beyond comprehension and beyond the scope of our knowledge, <br>
but it thrives nonetheless. There are dangers it faces that will determine its fate."<br>
<br>
"We are quite intrigued and jealous that you have had success unlocking such powers. If we gave you a tear, <br>
could you be counted on to enchant an item with it in the new world and bring it back to us?"<br>
"We wonder where house hegemon fits in the tapestry of great powers that threaten the colony" (the diplomat gives in to a polite laugh)<br>
"Touryan and the Narvik would strangle this flower before it has a chance to bloom... Hegemon wishes... a <br>
farther perspective and hand on things."<br>
"We have heard tales of your victories in the new world, carried by merchants... tales hard to believe."<br>
<br>
"We would certainly consider such an endeavor as regards this item a worthy exercise in our craft in the arcane for a House that <br>
appreciates such fine things. We also were wondering house Hegemon fits in. We heard of their support. We know of <br>
their support in Advocating Non-Aggression against the Highborn. We see the Narvik and the Touryan as not <br>
having the delicate hand for the sensitivities involved in uncovering a civilization destroyed by Titans, Demigods, and weapons of mass destruction. There is much below it to discover, we need those with refined sensibilities to have their hand."<br>
"I am curious to hear of your House's interests....?"<br>
<br>
"We wish to see the means to unlock the power of the tears beyond the veil, as we have the most of them hoarded <br>
from the bygone era... and we wish to comb what remains of the mage lords for they were loathe to share their <br>
secrets. Ideas of Freedom and Autonomy do not concern us -- we want the arcane lore that comes with allowing <br>
such a colony what it needs to flourish."<br>
"Were tears usable in the old world, we would be quite powerful. More so than we are now."<br>
"If the barrier fell, there would be a scramble to grab land. We are interested in the barrier not weakening <br>
further to maintain a status quo, as well. If there was a means to repair the veil and lock the other houses <br>
from it, we would see that come to pass as well."<br>
"Lastly, we want to see Narvik Perish. They have tried to compete with us, and they have failed against us for <br>
the last time."<br>
"Tell me -- have you learned anything of what caused the mage kingdoms to fall? What powers could they have <br>
dabbled with to bring them low?"<br>
<br>
"Certainly with more tears we could learn more about them. They are tainted as I said and have a life to them. <br>
They are powerful. The autonomy to the Colony is important as it what allows it to flourish. The arcane lore in <br>
unfolding to us by the day, but it's a very complex story and world. The barrier might be reparable. Your goals <br>
are not offensive to us. That is a Muurdan matter. on the mages..."<br>
"What brought the Mage Kingdoms to fail was war. Too much power unleashed between entities with way too much <br>
power."<br>
"We have seen evidence of Blood Magic"<br>
"Death Magic"<br>
"we are talking about a holocaust."<br>
"It's still ongoing in some regards"<br>
<br>
"What can house Hegemon do for the colony, or the highborn in particular, in return for sharing lore and secrets <br>
uncovered?"<br>
<br>
"we need backing we have heard the Narvik sent House elite. We also know that the Narvik are broke. The Colony <br>
they see as their ticket to becoming a big Capital House once again. They are backing the Fennec to create a <br>
drug base for their drug operations. I am sure you are familiar and I must not go into much explanation. The <br>
Attolians are being pressured by the Touryan to accept trade clauses that would possibly destroy the Colony's <br>
blooming trade. What the Highborn need is a degree of non interference from the other houses and permission to <br>
protect the Highborn interest, the Colony's interest and in this matter Hegemon's interest. The Narvik and <br>
Touryan are squeezing the Colony and only your House I believe has the metal to stand up against them and seize <br>
the opportunities present here at rediscovering ancient civilizations and power unimaginable. We need <br>
protection, and with it will come lore, treasure, magical items, power and money."<br>
<br>
<br>
We will move to make sure Touryan does not do what we expect it would do -- heavy-handedly place enough forces <br>
to eject the Narvik, and possibly turn the colony into a battle ground.<br>
The first step to dissolving the Narvik is to get rid of Phelot, their maggot mouthpiece who will be your governor.<br>
We cannot be so crass as to move against Phelot directly...<br>
but there is something we can do that will cause him to endanger himself.<br>
All fetch want one thing -- to go home. Find some likely power or artifice, and fool them into thinking it will <br>
get them away from the prime material plane.<br>
Something DANGEROUS to mess with, will do nicely.<br>
When Phelot dies so do Narvik's dreams of direct control.<br>
<br>
There is wisdom to what you say.<br>
"The Colony will falter is we are put under Phelot's thumb"<br>
<br>
"We know that the highborn still use the ways...."<br>
"...perhaps you can convince Phelot that a door within can give him what he seeks?"<br>
<br>
"That is indeed a possibility. Could we send the Fetch home?"<br>
"what are your house's greater designs beyond the Colony if I have permission to ask? Your House always seemed <br>
more focus on knowledge than other Houses"<br>
<br>
"We have never been able to."<br>
"We play the long game... in the end what we know will matter for whether we stand or fall. Hegemon is already <br>
prepared for dozens of eventualities that will crush lesser houses."<br>
"We want the lore of the mage kings.... that would make us the last house.... then all of this bloodshed and <br>
madness can end. For the most part."<br>
"If we cannot have the lore of the mage kings, we must know what destroyed them -- so that we do NOT pursue the <br>
same power that they did."<br>
<br>
"that is sagacious. That power must never be released again."<br>
<br>
"As stated, Hegemon sees the long game. It is just as important to prevent others from dabbling with such <br>
forces... though Hegemon might survive a holocaust, holocausts are not in our best interests at this time."<br>
"If the Muurdaan are not careful, the Highborn will see us become a thing of the past. We appreciate that the <br>
highborn aren't going anywhere -- and if we don't want to go anywhere either -- we must be allies."<br>
"Now. We have said we will block the dalliance of house Touryan -- we will count on you to deal with Phelot."<br>
<br>
"The Highborn are definitely in it for the long game ad well. We view this colony as a path of redemption. The <br>
Mage Kings had incredible knowledge and power. This knowledge is invaluable. The Highborn of the Past lost <br>
relics we seek. House Hegemon pursues this knowledge as do the Highborn. We also do not want to see the Colony <br>
become a bloodbath, but with the backing of House Hegemon the other houses will step lighter. We have always <br>
appreciated that the strength of House Hegemon is in its wisdom first, and not the mailed fist. We appreciate <br>
you blocking Touryan and we will counter Phelot. If things get out of hand we ask that you give us permission to <br>
defend ourselves."<br>
<br>
Muddy the waters by giving him hope of escape... that will more than justify bringing him to heel, if he puts <br>
his own goals above the whole.<br>
We will give you one more thing, as insurance....<br>
This Rod is a motivator for the house elite of Narvik... if his guards are in the way -- they will not be for <br>
you.<br>
(hands the rod to the highborn agent)<br>
<br>
"This is very much appreciated. &lt;nods respectfully&gt;. We are extremely grateful for your understanding and <br>
support. We look forward into delving into the arcane with your scholars and uncovering civilizations long past <br>
with your backing. These understandings will improve our houses in ways that are beyond what we can imagine and <br>
we can imagine a lot. With these powers, our houses can rise above and persist into eternity. We find how to <br>
return the Fetches home, and we can have influence among ALL the houses of the Empire. The gratefulness of the <br>
Fetches would go a long way in rewards. It could also heal wounds in the Empire that have festered...."<br>
"The Colony could be place to experiment with such possibilities..."<br>
<br>
"We know influence with the fetch would greatly upset the balance of power in favor of the house that can fulfil <br>
their wish.... sending a creature from this plane is no difficult task... but to do so for the fetch would <br>
require sending them in a way the gods could not see."<br>
"If such a way existed in the new world, I bid you find it... but where is a place that gods intentionally will <br>
never look?"<br>
<br>
"in themselves?" The highborn agent guessed.<br>
<br>
"Even if the gods did not know themselves, other gods would know them. This is no ambiguous riddle. It is a <br>
non-abstract problem to solve." The Hegemon Diplomat replied.<br>
<br>
"This is something the highborn shall explore..."<br>
<br>
"This meeting was not a waste of time... I shall tell Praxia Hegemon that the Vaethorion's agents are no fools."<br>
<br>
The Highborn nods with politeness. "Thank you, likewise, I can see why Praxia Hegemon chose you to represent her <br>
House's interest while away. Your hospitality and generosity will be repeated to the King and Queen of the <br>
Eastern Highborn and they know how to reward friends of the Highborn. This will be remembered."<br>
<br>
"May Hegemon and the Highborn be closer when the table of power is not so... crowded. In another world, in a <br>
time to come."<br>
<br>
"Agreed, We have been hearing that some at the tables have pointy elbows. They may pretend to serve the same <br>
interests, but they serve only themselves. Only those who respect history, the arcane and the supernatural will <br>
prevail in the coming wars. Those Muurdan who have sought allies of the Non Muurdan will have an advantage. <br>
Those Muurdan like your House that turn to knowledge, to truth, to power of the beyond will rise to the top. The <br>
Muurdan who have become weakened by the flesh and through pure oppression will be at a disadvantage. If the <br>
Highborn present the understanding nature of the Hegemon to non Muurdan, they will gain other allies and more <br>
importantly different venues of magical knowledge. The Highborn of the Colony themselves, who are famous for <br>
their arrogance, and not known for their love of non-Highborn have been learning from other races and <br>
discovering new magics unknown to our Mages. Their knowledge in our Mage Guild will be valuable in learning <br>
about the Tears. The knowledge from the various races of the tears will be compiled. Overcoming prejudices is <br>
making our colony stronger and the knowledge of the tears will easier to learn from. If I bring message of a <br>
Muurdan House that respects our Colony it will make it harder for the Narvik and Touryan to gain influence, <br>
because of some of the sensitive nature of histories of the Colonist. However, I think I the Highborn will make <br>
it clear that House Hegemon love of knowledge will clear the way from the corrputing influence of the Narvik and <br>
the Heavy Handedness of the Touryan and for this we find mutual interests."<br>
<br>
"Your words are, as you say, Sagaceous. Take these two tears -- one of air and one of nature -- and use one of <br>
the tears on this orb of steelglass -- bring it back to us. Keep the other tear for yourself."<br>
<br>
"Will do, we will study it. &lt;nods, bows head slightly and receives objects&gt; . "Thank you once again for <br>
receiving me. I will take my leave now and leave you to the rest of your affairs. Your Botanical garden is <br>
something of beauty, Thank you for sharing it with me. Adieu."<br>
<br>
"Farewell, Immortal."</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen Expedition<br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.417424/" target="_blank"><img src="https://www.rpnation.com/data/attachments/354/354386-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="97" height="100" loading="lazy"></a></b>​</div>A chill ran through the colony when word reached New Harmony that a Muurdaan and an enterouge of House Elite had arrived. All evangelization efforts immediately ceased and clergymen began to operate in secret whenever they were called upon outside of New Harmony to provide ministry to the kobolds or to others. The upstart Kobold priest, who had been joined as an ecumenical assistant to one of the reverends, was introduced to the way priests normally operated in certain areas of the Home Country when the Muurdaan troops deemed a pogrom necessary. Traffic to the Market remained constant, although the Stouts were reluctant to talk long except to those they had already trusted. While the governor no-doubt knew of their presence, they had hoped that laying sufficiently low would not attract his ire.<br>
<br>
Kearney, despite the best advice of his Draftstouts, decided to continue going in full priestly regalia to represent them in Learner's Square. He refused to be cowed, although he had not yet met or been summoned to meet the governor and he preferred it that way.<br>
<br>
Away in the eastern woods, the Stouts began to prepare extra arms and armaments for the disastrous eventuality that they might be forced to fight, although they hoped that it didn't come to that. New orders were set by the taskmasters.<br>
<br>


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			<div class="bbCodeBlock-content">1 Clergyman - Chapel of the Godhead<br>
2 Clergymen - Grammar School<br>
4 Draftstouts and 20 Stalwarts - Forester's Lodge hunters, trappers, and fishermen.<br>
5 Draftstouts and 10 Stalwarts - Forester's lodge as timber-cutters.<br>
10 Bulwarks - Guards<br>
2 Draftstouts and 5 Stalwarts - Shepherds<br>
2 Draftstouts and 5 Stalwarts - Ranchers/Chickens<br>
3 Draftstouts and 2 Clergy - Trade School<br>
1 Draftstout and 2 Stalwarts - Blacksmiths<br>
1 Draftstout and 3 Stalwarts - Tannery<br>
1 Draftstout and 5 Stalwarts - Textiles Mill<br>
1 Draftstout and 1 Stalwart - Tailor</div>
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			<div class="bbCodeBlock-content">Clergymen-5<br>
Draftstouts-8<br>
Stalwarts-45<br>
Bulwarks-28<br>
Crossblades-15</div>
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</div><br>
<u>New Orders and Construction</u><br>
<br>
5 Draftstouts and 20 Stalwarts sow the plowed ground with wheat, potatoes, carrots, beans, and corn.<br>
<br>
2 Draftstouts and 12 Stalwarts continue to work on a Beer Distillery.<br>
<br>
The remaining Draftstouts and Stalwarts (1 and 13) work on doing repairs both within New Harmony and in the wider colony, transporting goods, and building more permanent housing outside the city walls.<br>
<br>
The Tailory begins to produce gambeson uniforms for a Stoutmen militia, alongside repairing the clothing of civilian clothing and making new clothing by purchase. The Tannery focuses its effort on making new boots for the colonists, and the Blacksmith is tasked with making polearms and light suits of armor using iron and strips of leather left over from the Tannery.</div>
				
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<b>Attolian Projects, Attolian Progress...</b><br>
<br>
Dr. Flemming was largely un-needed with the coupling of the hiver prince and the brood queen... were the process not completely profane and unnatural, one might have assumed they had engaged in it before. The groaning relief of the brood queen was almost gag-inspiring and loud enough to offend sensibilities of all in the immediate area, but the product of the union was quickly seen and received... one hundred blood-red eggs, dripping with some repugnant... sauce. What writhed within the tall ovals looked like spiky, chitinous fetuses, occasionally one would shift and reveal large, compound eyes. <br>
<br>
"My children will be ready early in the fall." the brood queen boasted. The hiver prince retired underground and into a deep hibernation -- he would not be heard from until the fall as well.<br>
<br>
________<br>
<br>
Talion the constructor ordered his seething fog of child-wraiths to gather bones from the base of the great tree and bear them to a Workshop in the blasted heath near the mana pools. Here, Skeletons were given hearts of fire and a mockery of life -- these were not undead, merely machines made of magic and bone. A larger scale operation demanded more wealth to increase the power of Talion's enchantment -- but the constructor was proud to have FIFTY tireless skeletons working the fields by week's end. They never stopped. They never needed to eat. The nights cold or the new spring afternoon's heat meant nothing to them. They planted, and they plowed, and the never stopped unless Talion called on them to be examined. The new Planting areas of the Attolians were ambitious in scale, but it seemed, even as the scythes fell in the night, that these dreams would easily be realized. Some were put off by the use of skeletons as labor -- but was it much stranger than the Twiceborn who occasionally visited the market? The twiceborn didn't seem to mind them either, but reminded the priests of the colony that the city ruins were still filled with skeletons that were haunted, truly lost souls in search of escape. Soon other farmers were left wondering what they might need to do to get their own "Bone-Automatons"... <b>(50 skeletons work Attolian Farms non-stop. +1 influence Attolia)</b><br>
<br>
________<br>
<br>
With the recent militarization of the Attolians, it was no surprise the attolians took a page from the book of the highborn and began to fortify their structures. Wide but defensible entrances to the district were created, and the outer-most ring of houses in the district were filled in with defense-works and new homes to make a kind of natural fort on the outside and top of the district. Constables could now watch the entire district from above, and towers were built in the center and corner of the district which could be manned by missile troops (or motivated civilians so armed) -- windows were barred on the outermost areas, and some remodeling of the district enabled houses to "button-up" to repel invaders and the streets channeled largest numbers of people into open areas which during peacetime were areas of social forum and entertainment, but natural staging areas for battle (and kill zones for archers) should a conflict actually happen within the attolian housing district. <br>
<br>
Lothar was impressed at how little the district LOOKED like a fort, but how well it might function as one.... Plenty of labor had made this happen.<br>
<br>
________<br>
<br>
Above the cliffs, The sirens investigated the sunken rubble of the ruined tower -- it was still terrible cold in the water atop shearcliffs, and ice floated at clotted in the lakes surface as it flowed to the falls to be shattered into pieces. What they found was perhaps what they expected but had to confirm -- a Spire -- just like that on the plains, this one was utterly dashed apart -- likely in whatever great geomancy caused the shearcliffs to rise above the ground around it. The tiniest bits of automatons lay buried deep in the mud, mud which held the majority of the tower fast. Bubbles roiled in the soupy mass at the base of the high lake, threatening to capture any siren careless enough to get mired in it. The top of the tower was nowhere to be found -- but the attolians were sure there must be, or have been, a massive magical device within it like the one in spire 9... It was easy enough to confirm suspicions, but nigh impossible to make progress with them. Spire 10 was demolished, and the lake had truly claimed it, as it lay in the present.<br>
<br>
________<br>
<br>
The Pantheon was promoted, and alms were given to the poor -- the Attolians had coin to spare. Emnity fell somewhat -- after all, it was the Tyren that were historically the richest in the colony, they only had been less ostentacious about it.<br>
<br>
_________<br>
<br>
The proud center tower of the attolian housing district doubled as a defensive fortification, but any close enough to it saw it served a primary purpose above high ground and fortification -- it was a great grain elevator, built around one of the less-needed construction cranes it would hold hopefully a great share of the coming bounty the colony had planned in planting. The appearance of stoutmen and attolian granaries were a promise against further winter hardship -- and the great and wise (and free) counsel and training in the learners square also won reknown. <b>(all colony projects gain a bonus for spring -- +2 influence Attolia)</b><br>
<br>
________<br>
<br>
Investigation of the ratkin tunnels surely showed that tunnels had been sapped in the are of the blue paw clan... unfortunate outcome. No gunpowder use could be found or proven in the area near the attolians and the bottom line was that the tunnels were just too big to get a conclusive answer to this question. Still, some sabotage of the tunnels was evident, isolating the attolian area tunnels from the rest of the network.<br>
<br>
________</div>
				
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<br>
<b>Of Life and Growth Unseen...</b><br>
Growth in the dwarf hold continued as plan, Tending to livestock and finally growing to a level where halls and platforms began to take shape. The Rhunk in particular had to be fed large swatches of fungi constantly -- to the point where their grazing began to outstrip the growth in central areas of the caverns. Work, under direction of the Firebeard Fortifier made the subterranean complex a Masterwork of civil defense. Redundant barriers, portcullis, hatches and slats for observation and defense became standard issue to any dwarven construction of non-negligible length. <br>
<br>
The care and feeding of Windmaggots and Rhunk began to wear on supply levels of forage-able materials and the Firebeards had to import additional food, which was still scarce, from the newly reopened markets. (<b>-1 wealth Firebeards, market wealth = 11)</b><br>
<br>
The lightning project would need to find place for workshopping ideas farther away from the dwarfhold. Proximity to the great trees virtually guaranteed all lightning would never reach even the most inviting lightning rods placed on the plains. Lightning routinely struck the ocean but capturing it proved unpredictable on the coastline and dangerous were dwarfs to try to go out closer to the barrier. It was suggested that if lightning experiments were to take place, they should be done in the mountains to the east or on shearcliffs.<br>
<br>
Beyond that, The dwarves looked for folk and faction interested in joining them on a brewery project -- though several breweries already had popped up in harun'taras, the excavation, the theater district, and in stoutlands. Time would tell if other factions were interested in joining the dwarfs.<br>
<br>
Beyond that, nothing amiss befell the dwarfs -- the newly arrived muurdaan goons kept their distance, and no interlopers attempted to challenge the work of the dwarves.<br>
<br>
The boulder of dwarven industry had begun rolling, and at present it was moving steadily along... like perhaps an avalanche begins...</div>
				
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					<div class="bbWrapper"><b>Highborn contribute great wealth to the capitol building! (+3 Influence Highborn!)</b><br>
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					<div class="bbWrapper">The soon-to-be-crowned King of the Merdwarf people, Triton, drew back from the periscope upon the completion of an initial scan of the coastline to address his followers from the command deck of the submarine that has brought them to the New World. "We are to use the unpleasant aura of the Howling Isle to conceal our presence from both the Colony itself and the possibly existent and hostile sea civilization farther east; establishing our settlement within the base of the Daunting Cliffs directly to the right of this geographical anomaly." He ordered as the crewdwarves of the dying <i>Styx</i> continued to bail out the submarine and went to work readjusting its course to the seemingly equally unnatural formation of rock looming before them. Closing his eyes, he remembered another wall, the Barrier... A shimmering sheet of white light that rippled like an aurora from east to west all along the horizon and stretched as far as the eye could see above, that his vessel came across not so long ago. In the moments before he and his kin passed through the tear in the ever-weakening artificial magical construct of the Mage Kings, it seemed as if the ocean would go on forever before them. The moment they were through however - a whole new land was unveiled and the Barrier simply vanished, as if it had never even existed in the first place.<br>
<br>
Triton put his hand on a shoulder of a marine who just got off duty and bid him to search for and assemble the series of talented individuals Triton had recruited for this expedition: Marlinn and Salomon, the miners, Rudders, the fortifier, Reif, the trapper, Sharq, the engineer, Forde, the blacksmith, Koral, the animunculist, Rey, the doctor, and Maste and Moor, the agriculturalists, followed by Saile, captain of the guards. All coming before him now were necessary in his mind for initial establishment until further immigrants from the Old World could reinforce their party. "When we disembark Marlinn and Salomon will together oversee two work details together consisting of twenty souls, themselves included, in the carving of a ten meter wide by ten long meter by ten meter tall room into the very bottom of the Daunting Cliffs. Marlinn will oversee the first shift of ten, and Salomon, the second shift of equal number. The two groups switching between periods of labor and rest every hour, with the first shift beginning the cycle. They will both be accompanied and aided where needed by Rudders, Reif, and Sharq, who will pool their respective minds and efforts to see that our home is not only a fortress capable of withstanding hostile forces indefinitely, but will additionally remain structurally sound for habitation by our future generations. This first room will initially serve dual purposes as shelter and storage. Forde, Koral, Rey, along with the remaining twelve of our workforce, will disassemble the sub and upon completion of the first room move it inside with the aid of every free hand at our disposal. Myself, Maste, and Moor, escorted by three marines, will forage and hunt within Sunken Shoals and then the Deep Vault, primarily focusing on collecting coral, fish, and the lichen we observed earlier, in addition to any other notable resources or artifacts. All five of our warriors and the remaining half of our marines including and led by Saile will guard the miners and keep watch. If any indigenous fish folk scouts are detected, and are of manageable number, they are to be disposed of as quickly as possible so that our existence remains unknown to them."<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2018-03-26T21:34:52-0400" data-time="1522114492" data-date-string="Mar 26, 2018" data-time-string="9:34 PM" title="Mar 26, 2018 at 9:34 PM" itemprop="dateModified">Mar 26, 2018</time>
			
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					<div class="bbWrapper"><b>Tyren Craft and Ways...</b><br>
<br>
It was not long before the protective suits for the mine of vines were constructed. Expected to last at least a couple of seasons, it would ablate at a rate the wearers were exposed to hostile energies. <br>
<br>
Sinana created with her stoneshaping the lodestone Antimagic armor -- enough armor for 20 tyren was made, in breastplates.<br>
<br>
The Tyrenborn recieved "Carapace armor of agility" -- and are now swift of foot and almost of wing with their jumping!<br>
<br>
Organic barbed and stingered weapons, in particular spears, daggers, and arrows, are made from the onlyday bugs.<br>
<br>
In the bark-bound tome, secrets revealed themselves easily to Deryn, and by extension of that, Anuc -- after a few weeks of study, Anuc is stitching flesh and fusing bone with waves of her hand! <b>(Anuc becomes a LIFE MAGE) </b><br>
<br>
Mithril in the mine of vines is asked for, and the mine of vines delivers! (<b>+8 units of mithril are drawn from the ground in great shards!)</b><br>
"Many are the tendrils, the mine is strong"<br>
<br>
Tyren crops are tended to and carrot and rabbit remain a staple of the colony at market.<br>
<br>
Bushels of Bramble gems are falling from shearcliff! (<b>+6 units of bramble gem produced!)</b><br>
<br>
Training of the Bloodtouched continue, with each of them able to defeat multiple warriors in single combat... still, a honed edge begins to appear in their fury!</div>
				
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					<div class="bbWrapper"><b>Fennec Orders... and Paranoia?</b><br>
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Booze production resumes as the great factory building begins it's construction, including the underground tunnels of the giant Pengalins. The frame of the structure takes shape -- but additional labor will be needed before it truly assumes it's form.<br>
<br>
The farms and apiary are much more quickly restored however, despite the labor shortage, the witches and their workers get crops back into full swing and the spring planting is off to a great start!<br>
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The fennec delegation goes to see to it negotiating the release of the prisoners -- only to see the Governor, Phelot, leaving the Attolian Jail building ahead of all their sought after brethren! <br>
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"By order of the governor, we are free fennec!" shouted one.<br>
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"They interrogated and terrorized us and attempted to get us to turn on the organization! I lied and said I would, and they gave me the title Agent 7!"<br>
<br>
"I was called agent 23!" <br>
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"Twenty three of you turned on the organization?"<br>
<br>
"PRETENDED TO!" <br>
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"But at least 23?!" <br>
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Many odd glances were cast about, the prisoners not trusting each other -- and the free fennec wondering just if they could still be counted on to remain loyal...</div>
				
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					<div class="bbWrapper"><blockquote data-attributes="member: 18776" data-quote="Bobisdead123" data-source="post: 8772805" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch is-expandable">
	
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				<a href="/goto/post?id=8772805" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-8772805">Bobisdead123 said:</a>
			
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			<b>DIRE BEAR HUNTING!</b><br>
<br>
9 Miscreated, 6 armed with Heavy Hunting Spears and 3 with Halberdiers and hand axes at their wastes with 3 Dunsia Assassins with poisoned heavy crossbows, 18 Hooded Warrors to ensure easy and efficient kills, and 3 Black Surgeons are sent to hunt Dire Bears in 3 teams of 3 Miscreated, 1 Dunsia, 6 Hooded Warriors and 1 Surgeons.<br>
<br>
Strategy for hunting them will be to draw one out of it's cave, the Dunsia will shoot them with poisoned bolts and the Miscreated will wait until the poison has had its effect before going in for the kill by surrounding it and goreing it with their polearms.
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</blockquote><br>
FOUR DIRE BEARS ARE SLAIN EASILY AND EFFECTIVELY IN THIS MANNER, and the black surgeons immediately see to carving and breaking them up. While some miscreated died in the hunting, the net gain in miscreated was <b>+10 Miscreated made by the Black doctors!</b><br>
Matted horrors they were, with misshapen muscle pulled over inappropriate bone structures. Hideous things.</div>
				
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<br>
<b>The Stoutmen....</b><br>
<br>
All around New Harmony, a colony within a colony was taking shape. While the presence of the Muurdaan had put the entire community on edge, the stress was mollified when colonists from other factions came to New Harmony to shop and rub elbows.<br>
<br>
The fields were being plowed in force, and the earth welcomed the seeds with the promise of a great fall harvest.<br>
<br>
The beer distillery began to go up with some difficulty -- though it was heard the Firebeard Dwarves were looking for partners to make a brewery with. Would the stouts cooperate with another faction or continue to plod on with their slow progress? <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId15">
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<br>
Besides the above the Stouts made thier repairs, moved their wagons, and began to expand their settlement beyond the pallisade that once delineated the boundaries of their settlement...<br>
<br>
Stouts bring <b>Quality boots </b>to the market and with it greater access to the economy is theirs! Stoutmen boots are of very fine quality and after the difficult winter become all the rage to wear -- the stouts can barely keep them stocked! <b>(+1 influence Stoutmen)</b><br>
<br>
Slowly the stoutmen militia began to wear colors and take shape, deciding to fashion their own equipment rather than buy other factions offerings at the market. They began to drill, and began to march, and began to make formation....</div>
				
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					<div class="bbWrapper">Just moments prior, Phelot approached Caelis once more in the Attolian Housing District. With little greeting, it began to speak.<br>
<br>
<i>"The economy cannot be paralyzed while you wait to be paid. Release. The. Prisoners. Once the economy is up and running we can assess losses. This game has gone on long enough. IF you wish, 10 of his ratkin may be slaughtered by imperial edict."</i><br>
<br>
"Bias to the House of Narvik will not end favorably. Now, tell me what you exactly plan to do. If this attack was on the Empire, then the Fennec would all be tortured or enslaved at this point. House Wolff has accommodated your needs. If you wish the fennec released. Then I want another issue to be addressed. The stout and their... heresy. Give me word that this issue will be addressed, and then the Fennec will be released. "<br>
<br>
<i>"By order of the Lord Colonial Militant, you want the stoutmen persecuted?"</i><br>
<br>
"Persecuted? Nay. Ending their radicalizing of the non-believers and spreading their heresy where it is not welcome. That is what House Wolff desires. The prevention of religious strife and tension. The stouts can stay in their woods. However, they must recognize the legitimacy of the Pantheon."<br>
<br>
<i>"You will not make me an enemy of this colony any more than I already am or as I would of my own free will, Attolian. Now. You can have ratkin blood for ratkin blood, and at a scale in your favor.... or you can meet my housemen. I care not for what idols some colonists scratch in the dirt. That's not why I am here. Goods must flow."</i><br>
<br>
"You may choose your enemies, Abomination. However, know that some are closer to finding the keys than the others."<br>
<br>
<i>"You speak in riddles. Make your point."</i><br>
<br>
"You are here for more than mere goods. You only serve the Empire for one reason. A promise that was made long ago."<br>
<br>
Phelot leered.<br>
<br>
"The solution to bringing that promise to fruition. Is certainly not closer in the Old World. You wish to know more of your kin?"<br>
<br>
<i>"You may question my loyalty to the empire after this port is burgeoning with wealth, Lord. And YES. I do."</i><br>
<br>
"He seeks the keys to Tartarus."<br>
<br>
<i>"Tartarus -- where gods put things to forget them!?"</i><br>
<br>
"They are bound to be in these lands if he so desperately seeks them."<br>
<br>
<i>"To escape to tartarus -- we could travel anywhere else from there, out of the sight of the gods! Where is my kinsman!?"</i><br>
<br>
"I do not need your permission to question your loyalty. You are a dog, salivating at the mere thought of escaping the gods. However, you still have a purpose. As we do all. I must slay your kin for his failures."<br>
<br>
<i>"No..."</i><br>
<br>
"However... I may give him his last words if you and your brethren redeem his failures."<br>
<br>
Phelot slumps, and listens.<br>
<br>
"Continue to serve the Empire, but see to it that the desires of House Wolff is never ignored. I will continue to hunt for your kin. And if your service has been exemplary, then I will bring you his last words recorded in a crystal, preserved for all eternity. So that even if it is a puzzle or a hint. It will never be lost."<br>
<br>
<i>"What do you want for the prisoners, Attolian."</i><br>
<br>
"Never force me to make the same demand twice. However, for the sake of... serving the Empire and continued good relations. I will release the fennec promptly. Do not forget this conversation."<br>
<br>
<i>"You can be sure I will not."</i><br>
<br>
Thus, Caelis ordered for the fennec to be released. While he had to continue to walk the fine line of Old World intrigue, he would never allow his people to not have the means to at least protect themselves no matter the situation. In this case, it meant giving an Abomination a sniff of a morsel of meat to bring it to heel. He had little interest in actually allowing the Fetch to have the keys. It was clear that they wanted only one thing after all. Still, the missing former Governor was certainly a concern that had to be dealt with. He would soon send word to the Highborn and Tyren about the events that took place and see what steps had to be taken in regards to dealing with the Fetch. The political dealing and intrigue in the New World was quickly proving to be a challenge that he had rarely seen in his time in the Kingdom. But, the costs now were immeasurable. Loss in the New World meant utter obliteration in the physical plane and in memory. No trace at all.</div>
				
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"One voice" - Wailing Jennys<br>
<br>
<a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId25">
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 <br>
<br>
It was only a matter of time. The Muurdaan Governor and his housemen sought out Reverend Kearney while he was giving services... <br>
<br>
The Fetch did not interrupt, and Rev. Kearney did not stop. The stouts peformed their rites and pondered their mysteries, and strengthened their bonds through their faith.<br>
<br>
When the services ended, Phelot dragged his pile of robes up to where reverend Kearney was standing at the pulpit.<br>
<br>
"Your faith stands in the defiance of the Pantheon, Kearney -- but we can negotiate this. Right now, your religion is an unwelcome cult -- but submit to the authority of the pantheon and your faith will be given Nomarch status -- reserved for local gods and philosophies. In short, your faith will be allowed in this land."<br>
<br>
"I must know that the stouts kneel to Imperial authority, so I make it easy and gainful for you to do so -- do this and your people cannot be persecuted in this new land, all you must do is kneel to me, your governor, as symbolic fealty to the empire. Let us not dwell on the possibilities if you refuse."<br>
<br>
"If you accept, word will spread that your faith is not persecuted in the new world, and more stouts will rush to meet you here in the Fall. If you refuse, You will one day regret the decision."<br>
<br>
"You submit to the mysteries of your faith, it should be a small task to submit, but for a moment, to myself and the empire. Will you embrace the pantheon as the Aegis over your faith?"<br>
<br>
<b>Decision Point: </b>Reverend Kearney must respond to the fetch's proposal...</div>
				
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<br>
<b>Herders and the Deep woods...</b><br>
<br>
The program to train runner lizards into "sheepdogs" was a resounding success. It turns out alphas express their alpha behavior to other species as well when trained, creating fierce animals that are surprisingly gentle to the livestock, but aggressive against those who sneak on their approach or who are altogether unfamiliar. Alpha runners "adopt" the herds, and occassionally exercise them as well as keep them appropriately bunched together.<br>
<br>
Investigation of the deep woods yielded other findings however -- Great vines, like roots, had begun to invade the forest from what appeared to be the Northeast. In several places signs could be seen of where gnolls, with great effort, had chopped back the great "beanstalks" but in other parts of the wood, even oldgrowth trees were wrapped tight and strangled as the great vines coursed up them to steal the sunlight.<br>
<br>
Deeper into the "Turned woods" as the Tyren called them, were areas where mud-elves and gnolls had long ago clashed, their bones laying scattered in piles amid the trees and vines.<br>
<br>
...But here, something was happening... fine little tendrils were wrapping themselves around the skeletons, draping over them as if they were sleeping marionettes. As the Tyrenborn contemplated this, one of the green-grown skeleton puppets rose... the smacking of leaves in it's mouth produced something akin to speech.<br>
<br>
"Run. Away. Manikins mark the sites of Asphodel. Run. Away."...</div>
				
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					<div class="bbWrapper"><b>Reverend Kearney and his Response</b><br>
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With the service ended, the crowd quickly dispersed, giving the Housemen and their liege a wide berth. Reverend Kearney stood stock still at the pulpit. He looked down at his hands, they trembled ever so slightly. He wanted more than anything to strike the governor down in righteous anger, or perhaps more achievably, to resist with an unfettered spew of truth and be martyred. But, his better sense and his wisdom prevailed. He stared for a very long time at the book of Scriptures resting on the pulpit, before finally bowing - not at the knee as it was customary to do during Stout religious services, but at the waist, a gesture that was reserved for employers, work foremen, and government officials. <br>
<br>
"We serve the Empire." He said in the affirmative, but tacked on in a low murmur just barely perceptible in the Ecclesial Tongue, "<i>nos autem non spiritum</i>" (but not with our spirit). The other Stouts would understand. <br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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					<div class="bbWrapper"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/uNsrXzY3Mgc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/uNsrXzY3Mgc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/uNsrXzY3Mgc&quot;]"></span></span></span><br>
Underwater sounds with music<br>
<br>
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<br>
<br>
The <i>Styx </i>had perished. Their submersible home for throughout the journey, a slight mourning was made for the vessel before it was decomissioned for dismantling. It's tech, improved by the muurdaan -- was just enough to get them to, and through, the barrier and now here they were, with plans in place for a permanent home.<br>
<br>
On the sea-bed at the foot of the cliffs, the merdwarves worked tirelessly to make their initial chamber -- for shelter and storage, the first of what might perhaps be many. At the seabed white sand rose in clouds where dwarves walked, and slowly the stone of the cliffs began to yield to the shifts of workers.<br>
<br>
The <i>Styx </i>was dismantled, and it's parts brought into the new enclave. Little herds of tiny hermit crabs walked and crashed into one another in this area of the bank, with hundreds of yards away being a drop-off beyond which, when the seas permitted, the spire of the wailing island could be seen.<br>
<br>
Small sharks investigated the noise, but were easily repelled by sentries. Sunken shoals was a mostly flooded cavern with many natural pillars sustaining it -- local schools of fish made themselves ready food for sustenance and the merdwarfs quickly captured crabs, fish, and edible sponges for their larder. The sunken shoals were tranquil and quiet -- the occasional Pakkuda -- more aggressive hunting fish, were the only concern besides the occasional coral eel... some of which grew to sizes that inspired caution. But sunken shoals was a closed and relatively peaceful ecosystem... the vaults of trapped air at the top of it were devoid of life except for some of the rocks being the breeding ground of slippery "Blobfish" who seemed semi-amphibious, resting on the cold rocks in the still air and slipping occasionally into the shoals to graze. Sunken shoals basically looked like a little town of sea-creatures, tiny caves and gaps seemed like pre-fabricated homes almost to the creative mind...<br>
<br>
The Deep Vault, without the great lights of the <i>Styx </i>Submarine, was actually difficult to find in it's forest of black-green kelp. Phosphorescent fish seemed to feed light to the dark weeds (that only got the longest rays of sunlight otherwise) in a symbiotic relationship -- with the Dark-Kelps bearing oily fruits the luminescent ovoid fish would eat trading light for food.<br>
The Dark Vault itself required moving through almost no visibility due to the density of the plant-life... and down here pits and shelfs showed pale albino sea plants growing from down into the depths. The tides hit hard against the cliffs at high tide, making the water fast and easy to maneuver, but brackish at the bottom. In the Deep Vault, the Sea-plants were clipped back by giant isopods -- sea lice the size of sharks, gently harvesting the fruit and unwittingly propagating the plants in the process. Deep vaults was almost impossible to navigate without cutting paths through the weeds, and in the back of the Vaults were found to be natural cracks criss-crossing the outer boundaries of the cavern. Inside some of these cracks very large crustaceans, blue lobsters floated listlessly unable to move thier bulk effectively in low tide. When high tide hit the Vault though, it gave suprising agility to the Lobsters -- some as large as a dwarf or bigger -- and they actively retreated into crevices where they could not be seen or in high tide moved swiftly to avoid the newcomers.<br>
<br>
At the bottom of the deep vault there were signs of coral and stone tools, of very crude construction. a pile of them in fact, as if all of these were for one approximately man sized creature or a collective pile for several. Some of the tools were too crude to determine their purpose, but most seemed for the cutting of Darkweed and the breaking of shellfish, which were common here and there in the seabed near the Deep Vault.<br>
<br>
Much larger crustaceans, crabs and lobsters -- could be seen hanging onto the vertical cliffs of the dropoff... their massive bulk keeping them sessile in the low tide, one wondered if they hunted or roved more when the tide was in...<br>
<br>
Bottom line, there was a handy supply of simple tools to be found here if desired (+1 unit of simple tools) and a ready grasp of what materials were best for construction of utility as well as what was expected, no shortage of food, if the dwarves cared to gather.<br>
<br>
They made their hidden hold at the base of the cliffs, and filled it with fish and oily fruits and mullusks from the seabed. The bounties of the area were generous to the sea-dwarfs... they had chosen a home well, it would seem...</div>
				
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					<div class="bbWrapper"><b>"<i>nos autem non spiritum</i>"</b><br>
<br>
The Fetch heard the final words of Kearney, looking back at him as he shuffled away.<br>
<br>
"Your spirit does not concern me Kearney -- it is human enough, and simple. It is your bodies the colony needs, and so I am glad you have shown such respect. I shall make a place for the Divinus Dualismus in the local Pantheon... though I don't expect to see you worship there."<br>
<br>
The fetch spoke the stoutmen's language of faith, perhaps many other languages... but it did not make any parting shot aside from the above.<br>
<br>
"News will spread that the faith is respected here, Kearney -- you can expect more settlers in the fall will come running."<br>
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<b>(Stoutmen gain 50 unskilled workers at start of fall)</b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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"The blackest Crow"<br>
<br>
<b>As Time lead up </b>to Maeder's day, the celebrations of planting by the exiles took a somber turn to honor their departed leader, and his promise to return with an avatar of the great dracos.<br>
<br>
Baez spoke:<br>
<br>
"The promise of Maeder is real, just as we survive every year, and the spring comes back to us, so shall Maeder one day return with the fire of the dragon in his hand, his throat, and his heart." <br>
<br>
"Put behind you the pains of winter, for was it not the heat of dracos that kept us warm? The fire in our own blood that stood us strong? The smoke in our breath against the cold a strong reminder of HER great presence, within us, holding us cradled in her wings?"<br>
<br>
"I am Baez, and before Dracos come to me -- I was but a murderer in the cold. I stand before you now a bearer of the torch of eternal flame, and my bare hands are no longer mere instruments of death -- for I raise them to the heavens and dracos kisses them with the fire of the stars."<br>
<br>
"Glory to the Temple of the burning eye, the endless fire, and glory to SHE -- and remember Maeder's promise -- In the goodness that returns to you when all is cold, he stands behind us all."</div>
				
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					<div class="bbWrapper">It was probably the most awkward walk of Orm's life as he escorted Esteri to the capital building, dragging a small gang of the women of her caravan in tow. He didn't want this, no good would come of it. There was chaos down going on through the colony if all these messages and signs of wandering troops were anything to go by and here was this fancy talking lass hooking herself onto him and trying to start awkward attempts at conversation. Of course Orm wasn't giving her anything beyond grunts and two word answers. Why was she trying to talk to him like this, was it just to try and fulfill her half of the ancient promise? The rest of her people shied away from him. Oh they were respectful and loud enough to put themselves forward as they tried to find their place in this new order but Orm noticed the way folk would take a step back when he got too close, would flinch if he moved too fast and watch their words around him, their eyes always drifting to the crystal blade of his axe. They weren't used to him yet, he understood that. They knew what he was and knew the stories of what he could do so they were scared of him, just as they would be of any blood-touched. Orm was used to that. It was the natural order of things.<br>
<br>
So how could an actor was Esteri that she seemed to be able to hide her nerves so easily?<br>
<br>
He'd have to think on that later though because soon enough they crossed paths with who they were looking for. The Fetch. This was the first time Orm had ever seen one... from the way folk talked about it he wasn't expecting the thing to look like a rag and bone peddler. What did draw his eye was the escort of metal titans following behind itm strange weapons in hand.<br>
<br>
"They're big." Esteri whispered in his ear, leaning in too closely for Orm's liking. "Do you think you could take something that big?" She asked like they were having idle gossip.<br>
<br>
"Some of them." Orm whispered back, assuming he'd have to fight them all at once. His hand tightened on his axe shaft and his eyes locked with the blank stares in those suits of armour.<br>
<br>
Esteri seemed to sense the tension building up in him and offered a stroke along the side of Orm's face and down his shoulder, a very forward act given how she'd been so far! It was enough to grab Orm's attention though, dragging it to her as she stepped past him and offered a straight backed half bow to the creatures before her. It took great effort from Orm not to leap forward and throw her back, every instinct in his body was screaming that these things were dangerous, that this was fight or flight.<br>
<br>
"Master Governor, it is an honour to meet you in person." She began, voice as sweet as a summer breeze. "May I introduce my Chieftain, Orm Black-Charger."<br>
<br>
Orm suddenly felt very out of place, being ushered to by all her fancy talk, dressed in just his loincloth and patches of leather armour. Feeling caught on the spot the best greeting he could offer was a nod and a grunted greeting in his mother tongue. It came out as a, "Graughr."<br>
<br>
The fetch replied "Graugnir, Hrulhuht Ous ous Orm." -- seeming to pick Orm's greeting from the air and bite into it, it speaks a flawed, but well enough Tyren -- "Greetings Returned, Strong Chieftain Orm."<br>
<br>
The thing turned its eyes from Esteri, locking them onto Orm. Looking at him, unblinking eyes aglow like a cat in the night, the rags that made its face parting just enough to show a cheshire row of teeth below. "Congradulations on recovering from your not-so-recent injuries -- I have heard much of you and the success of your people here -- it does not go unnoticed who's face is on the coin." It said.<br>
<br>
Orm jutted his chin upwards. A more civil kind of gesture among his people as it meant not dipping your horns to the person you spoke to, since the fetch seemed to know some of his tongue Orm thought he could afford to indulge in some of his native mannerisms. The coins were something he was proud of, there was no shame in admitting that. There was nowhere else in the world he knew of that had a minotaur on their currency or symbols, even if the silver coins only showed crude outlines of his head. Although he'd seen a few that put his broken horn on the wrong side! The pride he felt then at least lessened the irk he felt at the creature's tone. <br>
<br>
Esteri offered another dip of her head and offered a more polite thanks by way of a translation Orm hadn't asked for. <br>
<br>
"Still, there is much work to be done. Full exploitation of your mine is a necessary lynch-pin of a thriving economy here. Were the colony able to optimize it's profits and outputs without supervision, perhaps I might not have been sent here." Phelot added, almost offhandedly, as if magical plant mines were something he dealt with every day.<br>
<br>
["Most folk couldn't use it without getting killed before now."] Orm grumbled in his mother tongue. ["We only just found elves that can work its kind of magic proper when the seasons turned."] <br>
<br>
"What my chieftain means to say is that until recently they have lacked the expertise and ability to safely operate the mine. Now that fresh hands have arrived, thanks to the empire's goodwill, they will be able to truly unlock the potential of the vines." Esteri added quickly, shooting Orm a look. <br>
<br>
["Like using its stone to build half the houses and buildings around here."] Orm added, shooting her one in kind, letting his eyes leave the towering housemen for just a moment. <br>
<br>
If Phelot cared for any of this exchange he didn't let it show. "There is also a final issue of locating my predecessor. Another fetch was meant to govern.... and I sense his dark presence, however faint. He must be found. You will help."<br>
<br>
["Never even seen him."] Orm growled. ["Not here or before we left. Didn't even get us the ship that was promised before we left so maybe it's best he weren't allowed to rule around here."] Given all the ill will Orm had heard around these creatures and rumours of multiple lords all going for each others' throats to rule here Orm had to wonder how the Muurdaan had managed to rule as many folk as they had. <br>
<br>
Esteri was less quick to rush to cover here, Orm hadn't exactly left her much to work with. "It seems you both have a desire to... have words with your predecessor." She said coldly. <br>
<br>
It was an awkward pause that followed, until Phelot chose to break it. "All of this being said, have you any business with your governor?"<br>
<br>
In the background one of the house elite chuffed and shifted its weight. Orm's attention snapped to it, his grip tightening on his axe and his weight shifting as he unthinkingly readied to charge.<br>
<br>
The fetch, seeing Orm's unease pulled a hideous pink arm covered with stitches from his sleeve and turned to wave it at the house elite...<br>
<br>
"BOW YOUR HEADS." and as one the house elite knelt... Orm's natural instincts were able to subside slightly with this gesture of submission, but something in the back of his skull still screamed to throw himself on these monsters. It was only with a great concentration of will and a firm hand on his chest from Esteri that brought him back to the present.<br>
<br>
"Now, where were we?" Phelot grinned again.<br>
<br>
"We just wanted to greet you upon your arrival to the colony and express our hopes that-" <br>
<br>
["I want a boat."] Orm interrupted, his blood still up from the presence of the housemen and the slight of how dismissive this thing had been to him. The damn fear it seemed to just expect from him. Both Esteri and Phelot looked at him in bemusement. ["Two!"] Orm added at last. <br>
<br>
It took some rushed whispers from Esteri asking just what the hell he was thinking before he managed to talk Orm into backing down and letting her phrase things more politely. "My chieftain has come with a request for his governor." She started, tone all serious and respectful. "He puts forward the case that the Black-Charger clan are still owed the ship that was promised them to carry them to the New World which was never provided by your predecessor. Given that the clan was forced to purchase passage back across the barrier for their emissaries in order to secure more colonists and the amount of time that has passed since his arrival he puts forward that interest is due and that as the official Muurdaan governor it is your duty to see your Empire's debt repaid to the extent of two ships capable of transporting minotaurs in proper numbers."<br>
<br>
She paused for a moment as Orm added something else in her ear. <br>
<br>
"He would also like to add that this shortage of a vessel was not sue to any shortage of supplies on the charter's part but because of a bureaucratic oversight on the previous governor's part where our people were put down as LIVESTOCK. A deep insult that the Black-Charger clan moved past to secure their own passage to the new world and supply a stable source of food, currency and clothing for the early colony, as you yourself have noted. I put it to you, Lord Governor, that if it is your aim to see this colony thrive then it is in your best interests to support my chieftain as he requests." <br>
<br>
Esteri finished up with her own upward nod. She'd spoken with an eloquence and dignity that Orm could never have matched and in that moment, as she held her head high and her golden fur caught the sun... well Orm couldn't help but see that all the fuss about her had been well earned.<br>
<br>
The fetch shifted it's seeming weight from one side to the other, then intentionally shifted from speaking Tyren to speaking common with Esteri... a higher diction, one he could barely understand. Orm felt mocked for having his ignorance showcased in the exchange -- it seemed such a simple thing to pull the hideous little thing out of it's wrappings and rip it apart.. then he felt Esteri's hand on his heart, and it reacted to her touch, and he was distracted...<br>
<br>
"Remind your chieftain that in the future an attempt to intimidate me is a brash and foolish move -- but from what I know of his... heritage... I can see past a transgression when he is confronted with my housemen."<br>
<br>
The fetch collected himself and looked bored as it eyed it's nails on both of it's rake-clawed hands.<br>
<br>
"Tell your chief the governor has no more need of his imperial Carrack, and as such his people can take it. I am not going anywhere, so it is a simple enough gesture to leave the ship to the Tyren to... settle accounts."<br>
<br>
"Also if your chief is curious ask him this -- if being called livestock insults his sensibilities, ask himself what eleven-hundred years of glorified slavery might engender in him. Peace in his heart may not be his, but if he keens to see his people not looked at as animals he should act less the part of one and know with what or whom he is dealing with. His people need him, and it is fortunate my ego is not so frail that I am above exacting cost when <i>I</i> am offended."<br>
<br>
"The Tyren are the backbone of the colony, or at least they were until everyone began to pick up momentum. For that I am pleasantly disposed to them. Tell the chief he may enjoy his ship."<br>
<br>
And with that the fetch stepped around the two on the road and the housemen picked up in single file behind him...<br>
<br>
The two minotaurs watched them go, waiting until the dark procession had dipped well under the hills before either dared speak again. ["You pushed your luck more than enough there..."] Esteri let out a sigh that sounded like she'd been holding it in for years. <br>
<br>
["Pushing my luck is how I got here in the first place."] Orm chuckled, his heart still racing at seeing such a fight walk away and his pride still burning over the translation Esteri had passed onto him. <br>
<br>
["And for that you thought you'd try insulting a servant of an underlord?"] She snapped at him. <br>
<br>
["You always highball this type. I learned that much from the merchant wagons. They never give away more than they want and they think even a few crumbs from their table is a kindness... but they'll only think to give it if you ask for a slice first."] Orm thought he almost sounded wise in that moment. ["If I'd asked for one boat he'd have given us nothing."]<br>
<br>
["You can't be sure that any of that would have happened!"] Esteri said indignantly. <br>
<br>
["Sure I could... you were the one doing the talking."] That caught her aback and again Orm could feel pleased with himself. ["Thank you for that. Really. I don't think anyone from our clan could have managed that."]<br>
<br>
["Thank you..."] Esteri mumbled uncertainly. Such words from a blood-touched were more than unexpected. ["What do we do from here?"]<br>
<br>
["Gather ourselves I suppose. I have need for words from Anais."] If he was to face this fetch he'd need information and Harun'Taras would need to grow even stronger. He'd show them momentum.</div>
				
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					<div class="bbWrapper"><b>Unholy Proliferation -</b> The… unconventional hunting mission had been a profitable venture by the Fennec’s standards, and a resoundingly successful test from the perspective of the Black Surgeons. Though a few of their experiments fell to the ferocious beasts, their sewn together limbs ripped off at the stitches and mismatched organs gutted by sharp claws, most survived, proving their mettle through an unhesitant pursuit of their mission, shrugging off blows that would have dazed or even killed normal men and fearlessly charging bears with hand axes even after their spears had been cracked and broken by the beasts. They feared not death, not truly being alive themselves. At the end of their first true trial, the Black Surgeons were impressed with their creations, yet their cold sunken eyes sparkled with the horrors of their future endeavors. They would press on, to perfect their creations. In the name of science.<br>
<br>
The corpses of the large Dire Bears were dragged to the temporary laboratories set up by “Surgeons” in the Fennec’s excavation, dimly lit rooms with large cutting tables, jars of pickled body parts and various sinister looking “tools of the trade” hanging on the walls. Here they were dismembered neatly; first the blood was drained from the corpses using copper tubes and hand pumps, their brains were ever so delicately removed and placed into fluid fills jars for later use; then their fur and skin was delicately removed by the still, blood-stained hands of the Surgeons, their muscles precisely cut from bones and ligaments, placed ice boxes along with the various organs of the beasts. Soon all that remained were fresh blood stains and tufts of fur on the Surgeon’s cutting tables.<br>
<br>
Once this was done and every bit and piece was organized, the Surgeons got to work re-assembling the Dire Bears into their “new” forms. The bits and pieces were reassembled into a… generously human form. First their skeletons were lain out and rearranged and reshaped to give them a bipedal form, interchanging bones that didn't fit with this vision with bones that did from other “sources”. This foundation was then covered with muscle and connective tissue, the powerful muscles of the dire bears would breath immense strength to these new miscreated. Organ systems were reassembled and the brain was placed into the bear-skull that would stay as the head of these new miscreated. Once the interior was finished, the skin and fur was sown back onto the mass of dry muscle and fat. Finally, black-magic infused blood was pumped back into the creatures through the same copper tubes and life was breathed back into the Dire Bears.  If one could even call them that anymore… At the end of it all, 10 new Miscreated joined the Finecian forces. Large, hulking misshaped bear men, once more clad in dirty burlap and donning facemasks and crude breastplates to complete the look.<br>
<br>
But neither the Fennec nor the Surgeons were satisfied, and so the hunting of Dire Bears for the production of more Miscreated would continue, but for every Dire Bear killed, one was to be captured alive. The Black Surgeons theorize that the combination of a live and dead Dire Bear could yield some… interesting results. No one dared ask for specifics.<br>
<br>
ORDERS: 9 Miscreated, 6 armed with Heavy Hunting Spears and 3 Halberdiers with hand axes at their wastes, 3 Dunsia Assassins with poisoned heavy crossbows, 18 Hooded Warriors to ensure easy and efficient kills, and 3 Black Surgeons are sent to hunt Dire Bears in 3 teams of 3 Miscreated, 1 Dunsia, 6 Hooded Warriors and 1 Surgeons.<br>
<br>
Strategy for hunting them will be to draw one out of it's cave, the Dunsia will shoot them with poisoned bolts and the Miscreated will wait until the poison has had its effect before going in for the kill by surrounding it and gorging it with their polearms. Those destined for capture and… later experimentation will be sedated with poison and then forced into large cages leftover from the capturing of cavefishers.<br>
<br>
<b>(TLDR: 9 Miscreated, 3 Black Doctors, 3 Dunsia, 18 Hooded Warriors, Dire Bears to be captured and killed in a 1:1 ration to create more Miscreated)</b><br>
<br>
<br>
<b>Manifest Destiny </b>- Scout team send to explore and map the eastern mountain and study any wildlife found there, speifically to explore the Cinder Cone to find potential magical relics and riches<br>
<br>
<br>
<b>(11 Miscreated, 9 Hitmen, 4 Dunsia Assassin, 10 Dirty Paws, 1 Capo Master Assassin, 1 Capo Master Biologist)</b><br>
<br>
<br>
<br>
<br>
<b>Centralization and Industrialization </b>- Construction of a production complex continues. The facility with be built with the assembly line design. One section of the complex will serve as a dump site for raw materials, the next for the actual brewing and then distilling of Brews, the next for the packaging and then the exporting of the goods. Furthermore, each separate section will be further compartmentalized into the assembly line design.<br>
<br>
Construction of a large goods production facility/complex just outside of the excavation continues, aiming to produce all Fennec goods within an efficient complex to maximize production. The Fennecs will first focus on the production of booze. (30 Skilled Fennec, 30 Unskilled Ratkin, 3 Giant Pengalins, 2 Trolls,  1 Capo Master Brewer and 1 Capo Sontio to ensure the facility will be built with mass production and efficiency in mind. Current plans for the facility is a complex of different buildings, each designated for a different part of production, From cultivating to packaging. These facilities will be connected by underground tunnels, no Fennec will be seen outside. the three Giant Pengolins will dig these tunnels, which will then be reinforced by the skilled fennec.<br>
<br>
<b>(25 Skilled Fennec, 20 Unskilled Ratkin, 3 Giant Pengalins, 3 Trolls,  1 Capo Master Brewer and 1 Capo Sontio)</b><br>
<br>
<br>
<b>Farmin’ Time -</b> Farming continues. The Fennec will seek to expand the farm and honey production. Kuzko (highly potent hallucinogenic cactus drug) will be grown in the greenhouse for exportation to the Old World. Consumption and sale in the New World is made illegal within the Fennec.<br>
<br>
The Finecians will continue to create a large plantation for cash crop production. The existing farm by Muddy lake will be used, expanding on it and improving upon the current foundation. There the Fennec will grow a variety of crops. Part of the plantation will be devoted to bee farming/honey production, where the Fennec will experiment with different food sources for bee colonies to produce different flavor honey. (Honey flavor depends on the main type of plant the bees got nectar from) by insolating bee hives in areas with one major type of flowering plant available. The Plantation will also contain orchards for berry production (for wine ofc) and cherry production. Other areas of the farm will produce wheat, barley and other goods needed for beer/wine production. Tea and other spices will be grown for export and food production.<br>
<br>
<b>(20 skilled Fennec, 33 Hooded Workers, 2 Witches, 10 clean paws, 5 Troll, 10 Unskilled Fennec, 10 Unskilled Ratkin)</b><br>
<br>
<br>
<b>Amber -</b> 1 Troll and 14 Unskilled Fennec enter the muddy Lake forest to collect more Amber<br>
<b>(1 Troll, 14 Unskilled Fennec)</b><br>
<br>
<b>Unconventional Farming and More Unholy Proliferation </b>- The Fennecs work to farm the captured Cave Fishers, collecting their valueble Silk and using their hallucigenic posions known effects as a  "aphrodesiac" among the Cave Fishers to boost populations. 10 Fishers will be slain and harvested for glue and their meat, bones and claws will be used to create MORE MISCREATED. Breeding of the Fishers using the hallucigenic poison will replace and expand population.<br>
<b>(2 Troll,  5 Skilled Fennec, 10 Unskilled, 25 Hooded Warriors)</b><br>
<br>
 <br>
<br>
<b>SHARK HUNTING:</b><br>
<br>
The Finecians offer to spend up to 3 wealth to hire Exile Fisherman to fish for the largest Sharks they can catch!</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A Servant of King and Country</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b>Stoutmen Colony</b><br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.418101/" target="_blank"><img src="https://www.rpnation.com/data/attachments/355/355063-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="97" height="100" loading="lazy"></a>​</div>After the visit of the Housemen and their master to the Chapel of the Godhead, the building was re-sanctified. The Stouts, who had grown accustomed to having their faith respected or at least not actively denigrated, sank again under the weight of the same system they had been subject to in the Home Country. For several days, their countenances laid heavy and somber. But, like good folk, they eventually perked up and got along safe in the knowledge that at least their leader had made the right decision in acquiescing to Imperial demands. People often compared Kearney to the Prophet Rasmus who was said to have averted a disastrous rebellion against the Muurdaan. His popularity in the community grew or was reaffirmed.<br>
<br>
The spring planting was done, and the farmers who had done the hard work were free again to be tasked to other projects while the crops grew. On a warm morning, a delegate from the Firebeard Dwarves arrived to inform the Stouts of their parallel intentions of making a large brewery. After much deliberation, the Stout and Dwarf builders agreed that they would produce a better product faster by pooling their resources and attempting to retake the abandoned brewery to the south. The Stouts re-purposed the building the distillery was supposed to be placed in and redirected their troops and workmen to the south. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId57">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId58">General Deth Glitch</a>
<br>
<br>
Every Service Day after church, the men of the Stout colony who are able-bodied assemble on the green outside the palisade in their black and white striped gambeson uniforms, some of them with shiny new iron armor. They are instructed and drilled in the basics of fighting with polearms, staves, and clubs. Certain civilians are appointed Militia Sergeants and in charge of the various different militia groups. Each man is given his own spear and uniform to take home so that he may be called up to fight in the service of the colony at the rallying cry.<br>
<br>
A messenger came bearing tidings of a Fennec-led expedition to the western ruins, although when asked further he revealed that some of the Fennec were going into battle with abominations enthralled to them. The Stouts refused to aid the expedition, but continued trade ties with the Fennec if they had any. <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId59">
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<br>
<br>
A Stoutmen envoy was sent to talk to the Firebeard Dwarves in their halls. He offered the Dwarves the surplus food of the Standish colony in exchange for stone and the help of Dwarven artisans to construct a stone wall around New Harmony and a few tall watchtowers on the eastern perimeter. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId61">
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<br>
<br>
The taskmasters set down a new set of tasks.<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Active Labor Pool</span></span>
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			<div class="bbCodeBlock-content">Clergymen-5<br>
Draftstouts-8<br>
Stalwarts-45<br>
Bulwarks-28<br>
Crossblades-15</div>
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</div><br>
<u>New Orders</u><br>
20 Bulwarks and 15 Crossblades are sent ahead of a party of 20 Stalwarts and 2 Draftstouts to occupy the abandoned brewery and wait for their Dwarven allies to arrive. The soldiers are prepared to deal with wildlife or enemies that have begun inhabiting the brewery.<br>
<br>
15 Stalwarts and 1 Draftstout begin repurposing the building that the brewery was going to go in into a grindstone mill for making flour powered by a cow. They ask the Dwarves if they would fashion a grindstone for them. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId64">
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<br>
<br>
10 Stalwarts and 5 Draftstouts are tasked with finding a spot along the southern cliffs where they can construct a crane and dock to allow ships to have commerce directly with New Harmony.</div>
				
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					<div class="bbWrapper">The news of the Malaphite never left the mind of Caelis. However, he had also heard of the Tyren exploring the area... and it seemed that the gnolls were not exaggerating. This was worrying. While he wasn't sure how the Colony could really help directly. He felt compelled to send some sort of substantial aid. Thus, the Castellan left the Attolian Housing District with a small cart that was covered; it was precious cargo. A short journey took place as the Castellan eventually reached the gnoll woods. He was eventually met and greeted by some gnolls. He simply said "Hail, I bare a gift from Lord Caelis for the Bitch Queen and the gnolls." He then unveiled the cargo by lifting the tarp. The little rays of light that shone through the tree canopy glistened on the red crystals. "Fire mana crystals. For your galient fight with the Malaphite. We wish to support you, our friends, as you have supported us. If the Bitch Queen or Walks In Cull is in need of anything, then simply ask and the Attolians will come to your aid." Magic seemed to be the only thing capable of holding back the vines... however, he and Caelis suspected that those crystals would be nowhere near enough. Still, it would hopefully help buy some time for the Colony to prepare.<br>
<br>
Further south in the woods, Cassandra was escorted by a squad of halberdiers. The Attolian Falconer also followed, with one of his falcons carrying a greater seer stone and providing an area view of the area. One of the soldiers carefully carried the war garb of the late Underlord Touryan as Cassandra used her powers. They sought the remains of the Underlord who was carelessly buried in these woods after he was stripped of his belonging. The closer Cassandra got to the area, the clearer his final resting place became. Thus, the search began to recover the remains of the Underlord and to help bring his restless spirit to peace.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
The Attolians gift the gnolls 1 Unit of Fire Mana Crystals to help them in their fight against the Malaphite<br>
<br>
Cassandra, the Falconer, and 10 Halberdiers search for the final resting place of Underlord Touryan</div>
				
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 <br>
The Highborn send assistance to clear out the troubled Menagerie District.  Forces will depend on the timing of the arrival of Immigrants and terrain. <br>
<br>
The Highborn assist with the sanctifying the Fountains.<br>
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  <br>
<br>
The High Cleric presents a plan.  "The Blood Tear of divinity that was recovered was put aside for the purpose of freeing Cassandra's soul from the Demon. The Demon will be offered freedom and the Blood tear in Exchange for Cassandra's soul. The moment that the Demon begins to transfer, he will become vulnerable. The power of the Blood tear will be used to transfer the Demon to the Elven Scull, and then the Demon will be banished from our plane and or destroyed and Cassandra's soul freed. In the process of cleansing the Fountains, the Arch Angel will be summoned and the Highborn will hold a ceremony transferring the Angels power into specially selected Highborn. These Highborn will be present to help the Arch Angel protect us if the Demon gets out of control. All the various mages, Priests, Tyren Shamans who want to help cleanse our colony of this foul presence are needed. We have allowed this blood sucking parasite to exist for too long. That is the plan.  In the void the Demon creates, the Tyren and Highborn will use the fountains for good. We will use our powers in Nature and High magic to cleanse and create fountains of purity and light. One fountain will cleanse, and the other will nurture."  <br>
<br>
<br>
<br>
Orders:<br>
<br>
Highborn prepare forces to help clear Menagerie District (forces to be announced) <br>
Highborn propose strategy in cleansing fountains from Demon   (High Cleric using Blood Tear, <br>
Highborn Perform Ceremony with Arch Angels and Highborn Selected <br>
<br>
(ooc: short post to remain current)</div>
				
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<br>
<br>
"The Attolians generally agree that is the plan as the spirits have informed us exactly what to do. However, the use of a tear... should be a back up at most. We have enough ominous warnings of the tear's use and nature. They should be heeded. Thus, the original plan should be stuck with. One that does not completely rely on the power of the gods for great power always seems to come at a great price. Let us try with the skull alone first. Caelis will simply approach the Fountain alone to avoid rasing suspicion and offer the skull as a vessel for the Fountain to have a physical embodiment that can be moved. If that fails, then we resort to force and the tears."<br>
<br>
"Now let us begin this mission quickly before the foul being learns of what is happening and takes action. My priest, Spellbreaker, 3 University Mages, 2 Astologers, and the 20 Knights of the Circle stand ready whenever with the skull. It would have fetched a pretty price, but thankfully, the Firebeards consider this repayment for aid with the Mother Fisher. How many men do the Highborn and Tyren bring? It was folly to trust these spirits. They do not belong in this plane of existence."<br>
<br>
---<br>
<br>
Attolians push for the use of the original plan without the tear and have the tears ready as back up incase just the skull fails to gain the Fountain's attention.<br>
<br>
Caelis, Astral Tear, Lothar, 3 University Mages, 2 Astrologers, 1 Spellbreaker, 1 Pantheon Priest and 20 Knights of the Circle stand ready to begin the mission with the decorated elven skull.<br>
<br>
---<br>
<br>
While Caelis gathered allies in his mission to free Cassandra and rid the Platz of a devil, the rest of the Attolians were back at work as usual.<br>
<br>
With the finding of what appeared to be Spire 10, Nicholas was temporarily assigned to create more keys to assist Spire 9 and build relations with them. Perhaps see if they knew of a way to retrieve the remains of Spire 10. However, retrieving Spire 10 would be a major challenge... regardless of whatever help that the Attolians could muster. The tower's situation had to be assessed properly first.<br>
<br>
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<br>
<br>
Work on the portal had to continue as well. Picking up Nicholas' work done so far, the two astrologers began working on it as well. However, there was no one else as proficient in the field of dimensional travel other than the Highborn. Thus, a call was sent to seek aid from the Highborn with the Portal project. The Attolians knew of the Highborn "Ways" and it would without a doubt help with research in building stable portals. This was a matter of life or death... they needed a way to reliably and quickly get up the Great Trees to meet the Cull in combat.<br>
<br>
Talion's creations were... a near god send. The 50 bone constructs were tireless workers, constantly tending to the farms or doing other menial labor and freeing up crucial labor for more complex tasks. They needed more. Perhaps, they could sell labor to others if the Attolian farming needs were tended to completely. Thus, Talion's request for wealth to control more skeletons were met with enough money to buy two ships.<br>
<br>
Seeing how the Magical Workshop would often be in use, Caelis thought it would be prudent to have a second settlement around the Workshop. The east was increasingly proving to be a point of concern for the Colony with the approaching Malaphite. The Attolians would have to take action soon, and to do so they needed a more permanent presence in the East. Thus, a second Attolian settlement would form on the other side of the River.<br>
<br>
However, back in the Attolian Housing District, work still had to be done. With the skeletons doing most of the menial labor, the Attolians could focus on producing finished goods. They had access to silk from their joint venture with the Fishers. They had ice rooms filled with crystals. They had underground gardens, continually growing crops. It was time to use this industrial infrastructure and mass produce items for export. Thus, the rest of the Attolian labor was put into awakening the Attolian industrial workhorse.<br>
<br>
The Attolian Linguist also began work on studying the Ironbound Book further. A second, called "Crystals as Prisons" particularly interested the Attolians. Mostly due to the fact that there were terrible weapons and beings in these lands. They could not hope to defeat them, but perhaps they could be contained? There was much to study, but the first steps had to be taken.<br>
<br>
The Attolian military also started sending out a few expeditions. One was to the Excavation once more, but not to occupy it. Rather, the ants were of interest to the Attolians. Thus, the hiver prince was escorted to the excavation to see if the Hiver can convince them to follow him or at least give him eggs. To aid him was the University Beast Mage.<br>
<br>
An expedition was also sent to the east to do a more focused exploration. This expedition would target the highest peaks of the mountains where they saw the Cinder Peak and the natural paths. Hopefully, this expedition would bare more fruit than the first two.<br>
<br>
---<br>
<br>
Orders:<br>
<br>
Creation of Keys for Spire 9<br>
Nicholas, Gnome Artificer, Gnome Machinist, 20 Skilled Dwarven Workers, Metal University Mage<br>
<br>
Assess the situation of Spire 10 and try to figure out how to extract/restore the tower from the Lake<br>
2 Engineers, 10 Skilled Workers, 20 Sirens<br>
<br>
Portal Work Continues<br>
2 Astrologers, Mages Guild<br>
<br>
Make more skeletons for labor<br>
Talion and his assistants, 2 Wealth, Death University Mage, Magical Workshop<br>
<br>
Creation of a second fortified Attolian settlement around the Magical Workshop<br>
2 Architects, 1 Engineer, 40 Unskilled Laborers, 4 Stone Constructs, Cranes, 10 Kriegan Banner Infantry, 10 Attolian Swarm Infantry<br>
<br>
Tend to the farms/gardens/crystal rooms while implementing and using the new machines in Attolian Industry<br>
2 Engineers, Powered Loom, Printing Press, Mechanical Reaper, Steam Shovel, 10 Skilled Workers, 29 Unskilled Laborers, 15 Sirens, 5 Thralls, Agriculturalist<br>
<br>
Study the Ironbound Book and learn more about "Crystals as a Prison"<br>
Linguist, Historian, Writer<br>
<br>
Expedition to the Excavation to try to receive Ant Eggs/Ant Followers for the Hiver Prince<br>
Hiver Prince (Miner), 10 Halberdiers,<br>
<br>
Focused expedition to the Eastern Mountains to explore / find resources / anything of value in the Cinder Cone<br>
Falconer, Explorer, Herbalist, Geologist, Animal Tamer, 10 Kriegan Banner Infantry, 10 Attolian Swarm Infantry, Mountaineering Trait<br>
<br>
Assist the expedition in the Menagerie District<br>
10 Attolian Swarm Infantry, 10 Kriegan Banner Infantry, Silver Bell, University Beast Mage, Skull Sceptor</div>
				
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					<div class="bbWrapper">The <i>Styx</i> was dismantled and its components stowed away into the completed chamber when Triton's expedition to Sunken Shoals and the Deep Vault arrived back with their haul, leaving the simple tools be in the Deep Vault and doing their best to erase all evidence of their presence from the cave. After ensuring alongside Maste and Moor that the samples of the local plantlife were planted not far west of the chamber, the merdwarf leader stole away later that evening to gaze suspiciously at the Tear of Divinity of Water the Muurdan had given him and his people as a 'gift' shortly before they set out for this place from Port Cestus. When held to his eye on land at port it had the peculiar attribute of making the air look milky and cloudy, while the water in the air seemed to shimmer like bubbles. Now, looking through it, the ocean appeared to be the only thing that was real, all other features just melting away. Stories of tools, of weapons, like this were told among the youth of his kind for generations after magic was renounced and the great tools and weapons of the Muurdan mages were successfully reverse engineered until the arcane became an understood science to them, but they paled in comparison to <i>this</i>. Pocketing the supernatural object once more, Triton returned from his outing and turned in for the night. Perhaps one day the knowledge of his people would be able to replicate and surpass the power of the Gods themselves with items like these.<br>
<br>
His people tired after their monumental achievement, Triton in the morning declared an optional day of rest for everyone but the guards, requesting only Koral, Rudders, Reif, Sharq, Maste, and Moor to continue working. Neat unused piles of stone from the mining operation littered the sides of the bottom of the Daunting Cliff, piles of stone that Koral, the animunculist, would attempt to animate utilizing the advanced technology of his people into five tireless stone automatons chiseled in the likeness of merdwarves by the end of the second day, saving the brunt of the heavy lifting involved for the latter five due to their relatively rested statuses in comparison to him in the hopes he can provide his extensive knowledge and experience while still recovering from yesterday's effort. Comprised of rudimentary materials compared to their more elaborate brethren in the Old World, these automatons would be capable of simple tasks suiting unskilled labor for prolonged periods without maintenance, but little else. Upon creation, the stone automatons are to continue expanding the initial room until it reaches the point of being one hundred meters in width, length, and height under the casual supervision of Marlinn and Salomon, the miners, and Forde, the resident engineer of their colony.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 <br>
<b>Unholy proliferation --</b><br>
<br>
The Troops provided were inadequate to capture dire bears -- kill them perhaps, but more would be required for capture. As such, the group became one killing force -- hunting a couple of the creatures down and in fact capturing one alive. <br>
<br>
The corpses of the dead were mingled with that of the surviving dire bear and cross-mixed with the hacked and living bodies of cave fishers. It seemed no matter how large the creature got, the frame could handle just a little more experimentation... a little more torturous work.<br>
<br>
The black surgeons sweated and laughed the laugh of madmen out of breath when they were finished... they had from all the parts made only one being -- but it was exactly as they wished. The crowning addition to it all was GOD ROT, taken from the bellies of the few giant sharks they had paid through the nose to get captured. This made the beast even more perverse and powerful, both through it's shark-body-parts and the god-rot itself.<br>
<br>
This creature was not miscreated at all... This creature was <b>PERFECTED. (Fennec gain 8 point "Perfected" hairy, beary, Sharklike, amphibious web-shooting tentacle monster.) </b>The thing was barely controllable, but controllable it was. A slave of instinct and the prodding of it's masters -- it was literally a horrifying betrayal of nature that it existed. <br>
<b>5 lesser bear-shark miscreated were made from odds and ends.</b><br>
<br>
<b>Mountain Quest -- </b>The group selected for the job was well suited. Few feet ever faltered, no feet were ever in danger. The mountain seemed to be at it's foot an avalanche of rocks carried by seemingly small glaciers at it's base -- suggesting even more ice deep under the rock for some distance. This area was especially treacherous for even some rock formations standing for centuries were not truly stable and even once it was a great feat of acrobatics to escape a part of the cliff-face before it rearranged itself in darkness below. <br>
      Beyond the <b>Glacier Rubble Cliffs </b>winding passes of harder stone began to show themselves on the incline, parts of the mountain the ice could not scrape out or take with it... these were veins of rock beside icy rifts and pits of blackness devouring the light, the rock, and all that fell in it. This area was dubbed <b>The ants paths </b>for in some places even fennec had to ascend them single file. Here and there great immovable boulders of free rock hovered in ice, parts shining with promise, but whether this was trick of light or evidence of minerals the team could not determine. <br>
      Mercifully the ants paths gave way to flatlands halfway up the mountain... a shelf of islands of rock suspended in seas of ice and snow. The Ratkin and fennec were no fools, and carefully searched for where crevasses might hide below shallow snow -- this too was a dangerous area. At one point across two ravines so as to be unreachable, the team saw a small herd of <b>Mammoth </b>walking sure-footed upon the snowplain... the fennec wondered how such massive beasts could walk with confidence where a tiny fennec might be sucked into oblivion if they were not careful. The ice was ancient, they deducted -- and the mammoths had learned their own safe ways to tread. Giant white cranes, gorgeous birds, flew in straight lines overhead towards the summit... and in looking down the climbing team was amazed no-one was dead or injured. They were pressing their luck at this point. Supplies, though generous, were running short -- could they press on to the next rock walls to reach the cinder cone? They would have to decide on setting up a base camp, then deciding whether to descend with the knowledge they had, or press on, and perhaps perish for glory.... <b>Decision point -- Does the manifest destiny team press on?</b><br>
<br>
With their population fully released from captivity, the average fennec and the hooded workers put in their best labors creating their Factory complex, the first structures semi-hidden in the side of the excavation the multiple buildings spanned connected by tunnels almost all the way to the croplands and amber fields of muddy lake. Still, more labor was needed for the ambitious project... many wondered if it would be functional even after fall so ambitious the labrynthine complex seemed to make itself. Setbacks demanded more time, but also provided more opportunities... architects and overseers were nearly siezed by analysis paralysis at what the complex could truly be, and it was a question of whether it's ambition would need to be scaled back. THEY NEEDED MORE LABOR!<br>
<br>
An answer to these prayers was the completion of spring planting -- some of the crops, in particular the tea, would need additional care, but the farming crews would soon be demanded at the every hungry mouth of the factory for workers. Bee-keepers moved certain hives into greenhouses to create closed systems for delicious and decadent heirloom honies. This project was a stand-up success -- there was red honies that went great with spicy food, and golden honies that were almost a crime not to eat straight and pure. Stranger green honies had charming melting viscocities and density for pulling into candies. Honey would be a strong export -- the fennec could tell.<br>
<br>
As if in answer further for the call to find labor -- the "low hanging fruit" of amber laying in the woods and on the outside of trees vanished with the current harvest <b>(+3 amber units gained) </b>To gain more would require the breaking of petrified woods that were formerly ample gathering sites, and the use of troll digging... lots of it. <b>(Amber supply peters out!)</b><br>
<br>
<b>Fennec gain 3 units of glue and add'l 2 units of silk from cave-fisher farming. </b>Hallucinagenic breeding program was successful and it seemed fisher numbers would be larger in the fall. <br>
<br>
<b>Fennec gain 2 units of god rot from deep-shark harvesting!</b></div>
				
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<br>
<b>Stout and Dwarf Collusion...</b><br>
<br>
The stouts could not have bothered to send security -- no enemies stood in the way of the stouts and dwarves as they seized the old mud-elf distillery complex. All that waited for them were dessicated worm masses and the crows that fed on them... Standing guard nothing approached, so they lent a little hand with the construction.<br>
<br>
With dwarven tech and the tireless labor of stouts vs. dwarves in competition for who was indeed the most enduring, a facility rapidly rose out of the ruins... by fall a veritable ocean of brews might pour forth from the aged casks of the beer-plant.<br>
<br>
At the head of the cliffs already, the stouts chose this location for their great crane -- which the Firebeards lent their hand and know-how to construct. Capable of transporting many times it's weight, it's strong stone platforms and lifts stood capable of loading a moored ship below, with some care.<br>
<br>
As a final gift to the stouts, a specially textured granite mill-stone was prepared and installed for the stoutmen mill -- a cow could lazily drag it along a beautifully mounted track, and it pound the hardest grains into sand, then into soft powder. Stoutmen experiment with "Snow Flour" -- for its potential to make the lightest and most luxurious baked goods -- though the stouts didn't particularly favor them, they might make for good export. <b>(Snow-flour added to market as luxury commodity -- all baked goods superior with this fine grain!)</b></div>
				
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					<div class="bbWrapper">So their momentum was found. With the new arrivals building up the workforce and gaining new supplies that finally made the mine a viable route for the Sylvan. Wearing such constricting clothing was a bother Deryn could withstand in the name of exploring a construct that was lost for so long in the home lands, and one that had been enhanced by the ancient woods as well! Song and music would ring through the cliff side cave as she worked her magic. One member of her coven would have to sigh wistfully as they worked on bended knee as one of the stone cottages was converted into a new doctor's building but at least it was for a good cause, and they could keep an eye on the white pelted minotaur that had become the lady druid's newest pupil. <br>
<br>
Elsewhere about the hills the tyren and elves were embracing their fledgling form of industry. They may not have been able to match other races for their technological works, still being new to this settled living game, but the former nomads had spent their time as daylabourers in their travels and picked up enough to make their own attempts. After some spending at market they could gather tools and nets to ply the reservoir and the ruins around it. hopefully thy would find more treasures than just carrots and fluffy rabbits. <br>
<br>
Such hard works would be considered a calming day compared to the violent jobs of other hillfolk. A party of explorers gathered together with the Firebeards to strike their mark into the abandoned zoo of the mage kings. Some came with the beasts and tools needed to wrangle the local monsters into submission for taming like the runner lizards. Others brought weapons, under Orm's orders, to act as security against whatever they might find and to map the area out in greater detail. Their leading shepherd was even given access to one of the "hands of glory" a piece of loot claimed from the mudelves, something the shaman said could make a feral animal stop in its tracks and forget its blood lust when held high. Shul made sure to hammer home that it was only to be used in an emergency as the things had a habit of crumbling after use.<br>
<br>
As for Shul himself, he was busy awkwardly strapping on a heavy stone breastplate to his chest. "This kind of exciting, isn't it" Shul said. "How long has it been since we've gone to handle something all three of us together?"<br>
<br>
"I think it was the plague oak back in Halifax..." Bruul mused, going over his tracings with Uumush one last time. He was putting faith in his teacher's spirit magic for this day, adding it to his punches and hefty armour as they went to do battle with a fallen god.<br>
<br>
"You are stronger since then." Uumush whispered, noticing Shul's nerves. They thought he might have issue with the stone and iron armour but he had an oak's sense of strength these days and even an elderly minotaur could shoulder weights that would floor a man. With everyone coming to this party they hoped to walk away from it clean, if short a jeweled skull, and one fancy fountain richer. Perhaps they would turn the one they claimed into another henge for the spirits?    <br>
<br>
<b>Action summary:</b><br>
Efforts to build a second branch of the healers guild in Harun'Taras begin.<br>
(Anuc the newly taught life mage and Weome, a skilled herbalist, direct activities as the local experts.<br>
<br>
1 of Deryn's tree singers is on hand to help cultivate an in house garden of medicinal plants.<br>
<br>
1 skilled craftbull is on hand to guide any building alterations needed.<br>
<br>
20 Hillfolk are making up the bulk labour.)<br>
<br>
The experts finally get their hands on the mine of vines!<br>
(Deryn the winterborn druid and her remaining coven enter the mine of vines to investigate. 3 tree singers, 1 sylvan bard. All equipped with lodestone safety coats.)<br>
<br>
The old guard of the shaman assist in the blood fountain endeavour.<br>
(Uumush, Bruul, and Shul. The former 2 are equipped with their iron robes. All 3 are equipped with antimagic breastplates. Bruul has been prepping by using his tracer magic with Uumush to further their spirit magic.)<br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId105">
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 <br>
Joint expedition with the Firebeards into the menagerie district.<br>
(1 skilled shepherd and a pack of runner lizards. 1 skilled tyren hunter. 4 skilled tyren workers. 5 tyrenborn in New carapace armour of agility and scorpion weapons. 10 tyren warriors in antimagic breastplates. 15 mercenaries. The shepherd carries a "hand of glory")<br>
<br>
Work teams return to the reservoir and Gewgaw ruins. Their objective, to salvage building supplies, clear away ruins, and explore the area for ways the land and reservoir can be worked.<br>
(5 skilled tyren, 20 Springborn, 20 hillfolk. 1 wealth spent on tools and supplies.)<br>
<br>
Barns are put up around Harun'Tarus to help manage the ongoing growth of the livestock herds.<br>
(1 craftbull, 1 skilled shepherd, 4 skilled tyren, 20 unskilled tyren.)<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId107">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId108">Prince Vaethorion</a>
 <br>
The Tyren bring a portion of the Mithril ore to the Highborn, offering a share of what is made in return for the Highborn expertise on the metal. <br>
"We're aiming to make a share of finer tools with some of it, things to make fine works don't y'know? And some swords for the lads, same as like the axe you made for Orm. We even brought our own magic to help ease things along!"<br>
(4 Craftbulls, 1 shaman earth mage, 10 unskilled tyren.)</div>
				
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					<div class="bbWrapper">"Bad Apple"<br>
<a href="https://www.rpnation.com/threads/lost-continent-flight-from-muurdaan-beckoncalls-fnb.161687/page-37#post-8781317" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Flost-continent-flight-from-muurdaan-beckoncalls-fnb.161687%2Fpage-37%23post-8781317&amp;hash=ff08ecf48725db52144706e9786b32af">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)</a><br>
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 <br>
<br>
<b>A witch-seer wanders -- a corpse of Muurdaan to find, while balance of power shifts, if the demons left behind...</b><br>
<br>
<b>C</b>assandra's blood boiled as she searched the woods, circling with the falcon above, searching the old growth for the corpse of the lost Underlord Touryan. Behind her she could feel the hearts in the colony turn from the fountain... and it whispered to her to stop Caelis' task, to return to the fountain to defend it. Every step in the earth was a battle in her mind, her blind eyes seeing everything within and without her. Behind the voice of the demon, was the voice of Caelis -- wishing her free. To open her eyes and see again in the light. The pain rose to a crescendo in her heart only to collapse again and again. She would do her duty for Caelis, that may not be the strongest pact she made, but it was the first and the most honest. Her mood shifted from tired to energetic, ever closer growing to the corpse... she could sense it... <br>
<br>
When found she should not have assumed it would have been so greatly hidden -- sprawling backwards in an arc, was the intact skeleton of a human with one hand gripping a single petrified tree that impaled through it on a limbless trunk. <br>
<br>
It's other arm hung slack, with it's hand making a hanging fist.<br>
<br>
They had found the place where Touryan had died, and where cursed wood had hoist his body high like a trophy on the border of mud-elf territory. <br>
<br>
The skull did not turn to face her, but it''s spirit did... the air in the area grew colder as the thing began to speak.<br>
<br>
"Bannner.... Banner is home.... Where is my fist? Where am I? The thing that mocked me is dead... cut me down and give me my effects... so that I might truly die. Take me to Caelis. Yes. The Attolian. He will bear my body across the sea. There is nothing but war and ruin here. Must tell the lords to lock it away... this place was meant to be forgotten. Banner..."<br>
<br>
Cassandra surpressed the agony of the maelstrom in her heart to approach the pitiful but once mighty spirit, she could see pits on the ground where his armor was pulled from his body, the impression of his gattling fist in the dirt. This was no grave for one of the greatest lords to have ever lived... her sadness mingled with that of touryan, made it bittersweet.<br>
<br>
"Come down from there, sweet Underlord -- for we are both tortured souls... we will bring you into the light, and perhaps darkness take me, but I'd love to follow the path we may yet set for you..."<br>
<br>
<b>Cassandra finds the corpse of Underlord Touryan in the Mud-elf wood!</b><br>
<br>
_________________________________________________________________________________________<br>
<br>
Gnolls and Fire...<br>
<br>
Caelis brought the fire-gems to the bitch queen... and the gnolls of court marvelled at them. "With these, we shall burn back the malaphite from our lands, but we cannot stop it from creeping ever further south. We have been clearing the woods of bones because the malaphite makes the dead it's own now. They are the Mannikin -- puppets of vine."<br>
<br>
So far the Mannikin have not trespassed, but the great vines of the Malaphite attempt to grow even into our holdfast -- we shall see if these crystals can do anything to hold it back... but what we really need is SALT. Salt the earth, and the malaphite may not grow much further -- bring us all the salt you can... we shall apply it to the wounds on the malaphite just as we scorch the limbs we cut away. The Malaphite will not brood diplomacy until we can demonstrate a threat.. and so far all we can do is slow it down."<br>
<br>
"Bring the salt from the seas or the caves nearby it -- if we can save each other from the Malaphite, The Bitch queen may consider a formal and lasting alliance... even union. This year for the first time in centuries we prepare to FIGHT the cull, not hide to let it pass... there is hope that the colony will overcome it, the spirits fortell. Hope lives in the wood... and it is the hope of the wood that will purify the great tree. If not magic, or bodies, or blood. The cull must be stopped. The Titans CAN be stopped. we have lain languid in a hopelessness to change an endless struggle -- but the board moves and changes -- and the gnolls will move with it. <br>
<br>
"Help us defeat the Malaphite and we swear 500 warriors against the Cull. Such as that is. Now go Caelis. We each have work to do."</div>
				
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					<div class="bbWrapper"><b>DECISION POINT: </b>Holding expedition to menagerie district until highborn and firebeards state their taskforce. <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId117">
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 :<br>
<br>
The keys for spire 9 were given great labor and precision, and devoted to the labor the task force was -- what could not have been forseen was that when presented with the keys, they were all surrended to the key'ed one.<br>
<br>
"This help has come as an urgent time -- The Motivator for the keyed one has gone missing, and needs all the means to continue that it can."<br>
<br>
The effort was not entirely wasted, however, as the keyed one -- with now so much more to keep it's clockwork running, seemed to have achieved a higher level of awareness.<br>
<br>
"Spire 10 was destroyed by geomancy launching it into the air in the area you presently called shearcliffs -- When the cities were destroyed we fought against the titans themselves who sought to break the barrier. We lost the fight, but maintained the barrier."<br>
<br>
"Know that the ruins of spire 10 are defended by explosives attuned magnetically to any attempt to lift the pieces of the tower -- they float on chains until the tower is bid to rise -- the "Mines" must be dealt with before any part of spire 10 can be lifted from the reservior."<br>
<br>
The situation at "Spire 10" -- it's mud-mired fragments at least, told a similar tale -- the lake was filled with great black spheres chained to the ground, that vibrated when the sirens attempted to move a piece of the tower. The traps would have to be dealt with before any excavation of the spire fragments could take place. <br>
<br>
<b>Of portals:</b><br>
<br>
With the help of the mage guild a direct portal to a specific point was theorhetically possible, but the portal would either require massive quantities of expendable mana, or the help of the highborn to make a stable portal through "The Ways" -- this expedition though the ways could easily be as dangerous as facing the cull itself for it's participants for the wways were a dangerous realm of powerful horrors.... Still, It was speculated with the more cooperation and mana given to the project the path through the ways could be made shorter, more direct, and loosely what could be called "safer."<br>
<br>
_______________<br>
<br>
The attolian faction hungered for labor -- and labor they would have -- a bounty on bones, allocated to wealth, was put on finding the materials to make a new number of skeletons...<br>
<br>
Bones came from the woods, from the bone pit of the cull-tree, and in great numbers from the theater district that was not entirely cleaned on remains. In the end, <b>Attolians gained 50 additional skeletons! </b>With approximately 100 of them, tending the crops was a non-event, but they proved too frail for building or bearing loads... still tireless farm labor and as of yet other unapplied endeavors would prove their worth...<br>
<br>
________________________<br>
<br>
A second settlement around the magical workshop affectionally called "the squats" popped up at this strategically significant location. Expert architects designed houses the unskilled laborers could build with ease, and from the blasted heath great amounts of wood laying about was taken to build a pallisade. It served as a center of magical industry as well as an installation asserting control and monitoring of who accessed the mana pool there... which granted the attolians power, but other factions frowned on how the Attolians seemed to capitalize the main mana source for the colony, given the anticipated loss of the blood fountain(s)...<br>
<br>
____________________________________________<br>
<br>
With the use of new tools brought by attolians the first true phases of industrialization began to present themselves. With looms, and reapers, and steam shovels, and the like, parsed amounts of supplies lead to bumper-crops of processed wares. <b>(+4 influence Attolians) </b>this had an unexpected effect of speeding fennec production of their factory <b>(+2 influence fennec) <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId126">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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 </b><br>
<br>
But more importantly, the era of hunting and gathering for resources had ended. <b>ALL RESOURCES ARE CONSIDERED "SUPPLIED" FOR THE COLONY -- THE COLONY WILL NO LONGER OPERATE IN "UNITS" OF READILY SOURCED MATERIALS. </b><br>
<br>
There was enough silk and glue to go around, bramble gems fell like raindrops, honey ran like rivers, and the bondage of "quantity" was finally shook from the colony -- the colony would truly become a powerhouse for export now -- as the prices of raw materials in the market sank to tremendous lows. This was for a quick moment an upset in market as suppliers of raw materials suddenly found their wares devalued, but this was rapidly corrected with the ease that came into finished goods. <br>
<br>
<b>(Attolians gain trait "Industrialist")</b><br>
<br>
<b>___________________________________________________</b><br>
<br>
As for the study of their ancient tome -- distrurbing news was brought forth... It was believed the magic of crystal prisons was a center-piece in the technologies that brought about the construction of tears of divinity -- but if they were prisons, they were prisons for what? Some speculated the super-concentration of magical forces, but others wondered if there was not a more sinister side to this technology... in any case, studying the tome made for processes of more efficient recording and mana storage into crystal geoforms... but more research would be needed still to make sense of this most arcane part of the tome!<br>
<br>
_________________________________________<br>
<br>
The Hiver expedition would have been a resounding success, were it not for the predations of that accursed centipede -- attracted by the delicacy of the eggs, the ants the hiver prince phermonally persuaded always came up to the surface confused and empty handed. The hiver could confuse the ants into serving the hiver purpose, but to gain eggs would require entrance into the ant cave, and likely dealing with the great centipede itself.<br>
<br>
__________________________________________<br>
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(con't after other processing!)<br>
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The magical constructs were created, and set about their tasks of giving the beleaguered seadwarves the space they needed to rest. Catalysts to incant the animate constructs could be salvaged from the Styx, but it would only be a matter of time before they would need to find a stable source of mana. <br>
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It was discovered the seaweeds were quite nutritious, and contained oils that were superior greases and lubricants <b>(New commodities: Sea-Lubricants!)</b><br>
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Besides the tireless thrum and ticking of the rock golems, the mer-dwarves recuperated... there was still much to explore in every direction, including below...</div>
				
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					<div class="bbWrapper"><b>Welcome to the Menagerie... <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId136">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
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<br>
Two things you could tell right off the bat upon entering the Menagerie district -- There were no longdead -- (though piles and eddies of dust whirled in the wind here and there) -- and it smelled. In some areas black mould covered every cobblestone, and in other places the air was ankle-deep in green mist that numbed the senses if kicked up... the Tyren learned to tread carefully in these areas.<br>
<br>
Two things you figured out quickly was that the menagerie was a closed ecosystem... the fossil remains of great and unidentified creatures... monsters really -- lay everywhere... sometimes entwined as if perishing in a mutual deathgrip. A giant human skull with tattered wings and the hind quarters of a great cow -- or lion? mutilated skeletons of six-armed people in the empty rib-cage of a three headed serpent... Bones of impossible size, so great some blocked the streets themselves... The dwarves picked carefully amid the bones but the Tyren often pushed clattering out of the way the waste of centuries of beasts. After that, it was the grubs -- some as small as lice, others so large they clogged windows and halls of buildings high above the street... their half-eaten carcasses, some still writhing... were everywhere. The diet in the menagerie was your fellow occupant, or it was grubs... it was the grubs that swept the bones so clean... Bleaching them white and boring holes or various size in them. The grubs were blind, passive -- they moved singularly up and down surfaces or disgustingly in trains. And there were cages -- built like temples they were, but jails... some held their remains in an endless embrace of prison... others shattered from within or decayed from without...<br>
<br>
The third thing the expedition figured out was that whatever remained in the menagerie that wasn't a grub had been on the top of the food chain for a VERY very long time. The Collosal Dire Bear that was seen romping before, it's hide showing veterancy of a thousand wounds, laid dead in a plaza near the center of the district... It's head, fully the size of a Tyren warrior standing tall, lay a full sixty meters from what could be guessed remained of it's body, it's chest cavity stripped of organ-meats and it's intestines dragged over a building leaning precariously in the ruins.<br>
<br>
A quiet hell, you could call the menagerie district... and in the ancient rot, and remains, and the clear evidence of the warring of elder things, the Tyren and dwarves began to wonder what they'd gotten themselves into... Forty numbered the dwarves, the tyren over a dozen, with tyrenborn elves and human mercenaries -- the faith of the rich, on point... drawing lots on who was going to die first. It passed time in the quiet howling of the streets and the whirlwinds of dust and the barely audible but ever present noise on the edge of hearing -- the squirming and pulsating of the grubs.<br>
<br>
Here, in the center of the district -- the expedition took cover under a great dome to rest out of the open.<br>
<br>
....And it was here, out of the light, that the first of the monsters was encountered -- the entire roof of the structure slunk with a maze of worm -- pink and semi-translucent it was everywhere covered with crimson cilia and newt-like legs... hundreds of them for what could be miles of worm... worms? No... it was one thing.<br>
<br>
Behind the expedition the eye-less, chameleon-like head -- No... it was crested, like an Axolotl.  In a single flashing gesture all the runners the expedition had huddled together vanished down it's giant gullet. runners slid impossibly far down it's throat as it smacked it's lips and the entire expedition either readied itself for a desperate fight or outright froze on terror.<br>
<br>
The head pulled back up to the ceiling in the swirling sea of legs, cilia and body... and a voice that seemed to come from the walls spoke slowly, as if picking the words out of the air around the heads of the Tyren and the dwarfs. First it was a mush of dwarven and tyren together, a word-salad that made no sense... then a word of common appeared in the fog of gibbering and it seemed to give a satisfied smacking of it's lips high in the darkness, the cieling, and the maze of itself. It spoke to the assembled.<br>
<br>
"The minded are unappetizing, are they not? You do not eat creatures born with names... I don't like to, but I will if you insist on struggle. I shall call you by your names, so that you might be at ease." And call them by their names it did -- every mercenary, each tyren and tyrenborn, each dwarf and the name of their predecessors, a sign of respect among dwarves. It called HulHuff the Shepherd and Grimdr the lord of the dwarves last... and said:<br>
<br>
"YOU will talk back to me."<br>
<br>
HulHuff thought to brandish the hand of glory, but the thing interrupted him --<br>
<br>
"It won't protect you for long. Leave it for when you need it."<br>
<br>
"I am the great Olm, and I am perhaps the only encounter all of you are likely to survive in this place... and I can tell you now that the great bear is gone, all that remain..."<br>
<br>
"Myrmecoleon waits for something strong enough to end it's suffering and Anger."<br>
<br>
"The Eater of the Judged -- once devoured the unworthy on the way to the afterlife -- it does not belong here."<br>
<br>
"The Giant Manticore prowls the plazas at night, in an endless circular hunt with the son of Fenrir."<br>
<br>
"The Sphinx sleeps in the Plaza of the Sun, and is my only company from time to time."<br>
<br>
"Throughout the district the Linnorm and the Drakon endlessly fight, and when one of them wins -- perhaps all in the district will be devoured by the victor."<br>
<br>
"Last is the vault of the carrion dragon... but It has not stirred in centuries."<br>
<br>
"Now is the part where you talk and ask your questions until I tell you that you should be running..."</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8793957" data-lb-caption-desc="Prince Vaethorion · Apr 4, 2018 at 6:57 AM">

		

		
	


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					<div class="bbWrapper"><div style="margin-left: 20px"><a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId143">
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 <br>
<br>
The Highborn were very pleased with their collaboration with the Tyren in making new objects of Mithril. The Highborn had extraplanar designs for the materials. The Mithril would be used to make pairs of portals. The mithril was handed over to the most adept of the Highborn smiths and it was brought to the Star Anvil. It was flattened out with love, and with Elven power. It was remarkably rigid for something so thin. From the sides it was nearly invisible. It was a perfect circle. A large perfect circle. It was just tall enough for a Tyren to enter. When the portal was not activated it seemed to be an incredibly exquisite mirror and when needed could be made to be ignored. In circles in very fine script were Ancient runes, in High Elven and in the language of dimensions and the “Way”.  They were imbued with High magic and were coded against use from the non invited. Every single rune was carved into the Mithril Portal. The "Mirror Portal” it was called.  From the other Mithril  a very large circular hoop was fashioned identical size to the mirror,   “Elanor ((sun-star) they were called. One side looked to be the sun and one side the moon. It was also inscribed with very powerful Elven symbols that came from the deepest and most ancient secrets of the Highborn. The mirror portal would act as the master portal. One side of the Elanor would be the entrance and the other the exit. The portals would lead into the way and let out through the other portal. The “Way Seekers” and the Highborn Prince would clear the way. “Traveling” it was called and those who traveled were called “Travelers”.​</div><br>
<br>
<div style="margin-left: 20px">The Prince would have a ceremony with the Arch Mage with ALL, the Highborn and Arch Angel to power the Mirror portal. It shone magnificently.​</div><br>
<div style="margin-left: 20px">Portals could be the answer to some of the Colony’s problems.  Unique portals could be designed with mortals and non Highborn in mind. The Highborn could not reveal their secrets into the Way, it was too dangerous. However, there were other kinds of Portals and means of travel that existed. The Highborn could agree to develop these technologies as long as they did not violate certain principles.​</div><br>
<br>
 Order:   Portals crafted from Mithril and imbued with High planar magic. <br>
               One Master Portal and one exit, entrance Elanor. <br>
             20 Skilled, Arch Mage, Prince.<br>
<div style="margin-left: 20px"><br>
<br>
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		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId148">Heyitsjiwon</a>​</div><br>
    The Highborn have reservations regarding Caelis’ ability to reason clearly in regards to the Demons in the fountain. However, it is Caelis’s soul at stake. He is nearly gone the Highborn Cleric thinks. The Highborn will allow the Attolians to try their plan, but they have their own plan in reserve. <br>
<br>
The Blood tear is meant only to be as a bait for the Demon to want to enter the Elven Scull and inhabit Caelis. The Highborn have experience expunging Demons. The Highborn High Cleric is well suited for this. Caelis is the ultimate bait for that is what the Demon is after. Caelis can offer his soul up along with the Blood tear in return for great power, the Demon must enter scull first. The Demon will go into the Elven scull in order to be transferred.  Caelis must trick the the Demon. In return the Demon agrees to leave the fountain, free Cassandra’s soul and go into the Elven Scull. Once into the Elven scull, we can banish it. we must make sure that Caelis is not already under the Demon’s influence.<br>
<br>
 If the Attolians do not support this wise idea, The Highborn will see if Caelis’ plan works and use the Blood Tear as a Backup. <br>
<br>
    The Highborn Sends the High Cleric, Arch Mage, 15 Sword Masters. 20 Elite Spearman, 30 Archers.  The Higborn High Cleric will call for the aid of the Arch Angel to help vanquish the Demon from the Fountain if needed (if the Attolian plan fails).<br>
<div style="margin-left: 20px"><br>
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 <br>
<br>
-<br>
<br>
Asphodel must be contended with. The Highborn will devote shared energies in pushing back the vines. The Attolians, the Highborn, the Fennec discussed the possibility of making a gas with magical attributes to destroy the vines. A magical herbicide called "Asphodel Orange”.  The Attolians mentioned using Fire gems to see if this harms them. The Highborn believed some kind of influence was at play with the vines, perhaps a Titan, or Demi-Deity with arcane influence. The Attolians suggested it may be the Green Goddess. That will be looked into. Perhaps the vines can be pushed back at the source of their power?  Perhaps the Green Goddess knows?   The Fire Brands, the Stouts, the Fennec, the Attolians, Tyren and ALL are Colonial factions are asked to help against Asphodel. The Linguist brings this message to the all the factions.​</div><br>
      Greetings from Highborn, <br>
<br>
       As you know, the Vines have become a menace. <br>
        We must bandy together and combat them. <br>
         We will first try to find its source and see if we can rid us of it. <br>
          If not we must combat them. We shall work on “Asphodel Orange”. <br>
          We need all factions to help with this. <br>
             Highborn<br>
<br>
     Orders: <br>
     Highborn Artificer, five skilled Labor, and ten unskilled works with Fennec and Attolians and all Colony to develop weapon against Asphodel.<br>
<div style="margin-left: 20px"><br>
The Highborn were grateful for the offers of ships from the Attolians. The Highborn were building their own superior ships, but the additional means to ship additional goods was welcome.​</div>The Prince traveled to Caelis to thank him personally. The Prince with his entourage set out to see the Attolian holdfast and meet with Caelis and other Colony’s leaders. The Prince visited the Haruntaras and met with Orm.  The Prince discussed Colonial business.  Among the business that the Attolians and Highborn discussed was the need for force to eradicate the enemies of the Colony. This idea had been discussed before. However, before the current influx of manpower, it was not feasible. The idea was to have a reactionary force of members of the entire colony. This force would deal with direct threats. This would be different from the Standing Colonial force that was discussed. This force would be elite. It would be fast and would strike hard. It would be given a series of objectives and would achieve them. <br>
<br>
  A quadrant on the map for the Colony to clear would be set up and we will begin to clear those hexes. <br>
<br>
   Orders:<br>
<br>
   The Prince sets out with his entrourage to meet with Caelis and Orm<br>
<br>
    The Prince meets with Orm<br>
<br>
      The Highborn and Attolians discuss forming the Rapid Strike Force. <br>
<br>
 The Highborn Engineer is sent to examine the Spires 9 and 10 and assist in their repair. The key clearly was in getting the automated units to repair them.  The Highborn Engineer sought how to retrieve the remains of the Spire and perhaps rebuild them. The key was in understanding the rest of the field that was in operation. <br>
<br>
 Order:<br>
<br>
 Highborn Engineer sent to help repair Spires 9 and ten. Perhaps the remains can be pulled out by the Cyclops using pulleys. The Attolian Sirens can fasten ropes on them? We can then rebuild them? In any case the Highborn Engineer is sent to help on this matter. <br>
<br>
     Attolians Portals and busy making:<br>
        The Highborn were deeply concerned about the way the Attolians and other mortals dappled in the Arcane. It was disconcerting and at times very dangerous. Entire civilizations were in fact destroyed because of this. The Highborn didn’t want the Attolians to muck about too much with other dimensions and traveling inter-dimensionally. It was rather painful for the Highborn to observe. The Highborn had been working on the Ways and Portals for an eternity and since they had arrived to the Colony had examined the Ways here, and found it to be very dangerous. The Highborn knew how to create stable portals. However, stable and safe were not the same. One had to be careful what was opened up, what was closed, what was traveled to and what could travel out.  A conversation occurred on how the Highborn could humor the Attolian astrologers without insulting them. The Highborn referred to an ancient text where it discussed a similar case. The Highborn had allied with Mortals to defeat dark forces. This was before the Muurdan had such power. Portals were used. The secrets of the dimensional travel were not to be shared with other races lightly. The Highborn designed portals to be used by Mortals that were limited in use and could be ultimately sealed by the Highborn mages. The deepest secrets and truths of the portals were kept while their practicality remained. The Highborn had been planning to use the Ways to contend with the Cull but this was determined at the time to be too dangerous with out assistance. The Way Seekers are coming from the homeland of the Highborn to help guide us through the Ways to strike. We shall leave Portals in place.  The Highborn will share only the technology that their Beliefs allow. Using dimensional technology to destroy a common foe has been done before, it will be done again. The Highborn mages are cautioned to treat the Attolian mages with respect. "We were once toddlers, imagine being one forever!, have some empathy!”. <br>
<br>
A Portal leading to the Cull. This was a thought the Prince had mused for some time, but the dangers of such an endeavor were almost unspeakable. Yet, this idea returned again and gain. Many things were now falling into place. The Prince did not regard Human mages with the same disdain that other Highborn did. He knew that some were powerful, and nearly all were potentially dangerous to themselves and others. They could also be useful. The flexibility, the incorrigibility of Mortals had it’s advantages. They were like puddy or clay and could be molded. The Attolian Astrologers might come in handy. They could off set some of the potential dangers perhaps. Everything is coming together the Prince thought. This is the Way, this is the way the Way works. The Way works. The Way works….<br>
<br>
<u>  Constructs and Industrial odd Things. </u><br>
<br>
 The Highborn were concerned about the possibility of the Attolian usage of Death Magic to make Bone Constructs. That was the belief of the Highborn. The Attolians did not seem to think so. The usage of Skeletons, the creation of bizarre creatures and other uses of magic were of concern to the Highborn.  “They don’t know what they are doing”  they said among themselves.  “Do they not look around, and see what folly occurred before them???”.   The Highborn did not raise an official issue out of it, but it was decided that the the Highborn High Cleric would do some investigating to insure Dark forces were not at work and that these creations were not Evil. <br>
<br>
The Highborn had been working on their own constructs since arrival. Their Artificer has been designing one that is powered off the forces <br>
Order:  High Cleric inspects constructs and Fennec creations for signs of Dark magic and evil tendencies. Are they threats? <br>
<br>
The Highborn were determined to ride the industrial wave. The Highborn would begin to adapt and assimilate their manner of production to keep up with the Output that will be required to be an exporter. <br>
The designs of the Steam Engine were to be observed and improved. The Highborn would adapt the steam engines to consume Mana crystals that were grown with the Malacite Rod. The Mana crystals were to create a combustion heat that would aid in the new production of Highborn weapons export. The Highborn would emulate the new methods of industry and combine it with their love of perfection and design. <br>
<br>
   Orders:  <br>
                   Highborn Artificer works on Constructs powered by Angelic forces. <br>
                    Highborn Engineer Draws plans to develop Highborn engine fueled on Mana Crystals. <br>
<br>
<u>Menagerie District Exploration</u><br>
The Highborn send  Tactician, 10 Elite Spearman, 10 Swordmasters, 10 Archers, to aid in clearing and exploring district. <br>
<br>
Highborn send Ballista (Beast Feller) to contend with Centipede and back up other Attolian and Fennec forces. With five archers and five Elite Spearman. <br>
<br>
<br>
<br>
(OOC: this is an incomplete set of orders but I wanted to get something up)</div>
				
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					<div class="bbWrapper"><b>Past, Present, and Future</b><br>
<br>
"You know Jav, I used to hate being on guard duty back home. Spend the entire day just standing around, randomly checking wagons, and occasionally arresting a thief. Boring stuff. But, I gotta say. This view is pretty good, we don't have to climb up no frozen mountains, and we can just listen to the sirens sing all day."<br>
<br>
"Who knew that a fort could look so much like a town!"<br>
<br>
"Those special forces sure knew what they were doing... then again I hear that they often get deployed to remote places and get forts built within a few days. Don't envy them though, a lot of those boys end up spending their entire lives in those forts and settle down nearby. A lot of halfies in the Kingdom because of that. They join the military or serve the Kingdom somehow, get official citizenship after serving for a while, and then come to the homelands."<br>
<br>
"Uhh, Tomaz... isn't that what we're doing?"<br>
<br>
"What do you mean? I'm out of here after 10 years with a fat paycheck."<br>
<br>
"Yea, but... 10 years from now... we'll be pretty old and where will we go? Everyone we know will be here. I mean it's kinda strange. Pretty much everyone who came on that ship didn't have a significant other back home. Don't you think that meant that they expect us to stay?"<br>
<br>
"... Of course I knew that you dolt. I just meant that I'm gonna be out of this uniform and this tower and get as far away as I came from you. Maybe start my own small mining company with the generous hazard pay we're getting for being here."<br>
<br>
"Ohh... I want to become an ice sculptor after my 10 years."<br>
<br>
"Ice sculptor? Why on earth do you want to be an ice sculptor?"<br>
<br>
"Well, you know how how we have cheap access to ice, being Attolians and all that. Well, I saw those ice sculptures that the Highborn made. Thought it looked nice and all. Besides, I can open up my own gallery eventually in an ice house and make sure that they never melt."<br>
<br>
"You just want to impress that elf lady, don't you."<br>
<br>
"N-n-no."<br>
<br>
"She likes ice sculptures, huh... well... I don't think we have many artists in the Colony who can teach you, but you're a smart lad. I'm sure you'll figure it out. Better hurry though, she might be around forever, but you sure ain't. Already in your prime. It's all down hill from here."<br>
<br>
"Do you think we'll make it till then?"<br>
<br>
"If we're gonna be stationed in this cushy place for the majority of our service, then I think you should worry more about all those sweets and candies you've been eating. Do some laps around the block instead of sketching all day."<br>
<br>
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">The Highborn approve of the latest Attolian acquisition. The colony needs to expand and be able to defend itself from many threats.<br>
<br>
The Prince will bring up the issue of port defense in their talks with the other colonial factions. The Colonial customs is a joint operation. A naval force and coast guard defense was needed. <br>
<br>
The spires and all areas of knowledge regarding the mysteries of the world needed to be addressed as a group. The Highborn Prince will take the initiative to bring these issues to the forefront. The Spires, the clockwork automatons, Zebani have been dealt with loosely and not with a joint focus. The various guilds are asked to give status reports to the Colonial officers and executives. <br>
<br>
 Threat assessments were needed. Joint goals and strategies to defeat the Cull.<br>
<br>
The Highborn take inventory of their magical items, analyze them and distribute them to be utilized. <br>
<br>
The Highborn linguist offers assistance to the Attolian linguist in deciphering the Iron Book.<br>
<br>
The Highborn Prince presents a map to the Colonial council with a large area shaded to be explored and cleared. <br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip">Spacekitty</a>
<br>
<br>
The Highborn view the recent acts by the Fennec as violations of their prohibition, the rumors of hired assassins to kill Caelis, wild snake people murdering colonists, Fennec blowing up caverns,  were enough cause to stop some of their business dealings with the Fennec. Any collaboration in the theater District was ceased. The Theater District would be highly polished. In any case, the Fennec tastes for entertainment were not aligned with the Highborn vision for a very upscale, respectable area for culture, entertainment and pleasure. The Fennec have also created additional mistrust with their recent antics. The recent rumors of a merger between Natvik and Fennec also didn’t sit well with some, especially with Muurdan House elite lurking. Many people remember the Narvik massacre which was also the fault of the Fennec.  The Highborn were also allied with the Attolians and wanted to show solidarity.<br>
<br>
However, the Highborn higher ups see the Fennec as a reality that can’t be ignored and could be benefited from with less sensitive endeavors like cave fisher Silk. However, a close eye would be kept on them. Meanwhile, Highborn investors remained that had a vision for a Red Light districts on the outskirts of the theater District towards the cliffs and to the West  of the depression. This area would be acceptable as it was not directly connected to the Theater District (it would be walled off). The Highborn uppers saw those interested had an agreement with the Prince didn’t want to be associated directly with the Fennec but wanted a Red Light district, so back channels were used to provide The clients what they wanted. This Red Light district would be well managed, upscale but would be for those visiting the Port and for those requiring privacy. <br>
<br>
Order:<br>
<br>
Spymaster and spy network keep eye on Fennec. <br>
<br>
Red Light district opened kept separate from the theater District.<br>
<br>
Cave Fishing farming materials are used to create ballistic armor. A thin layer of Mithril-bull iron is used to mitigate fire damage by encasing Silk.<br>
<br>
Order:<br>
<br>
Produce Cave fisher silk armor with Mithril and bull iron.<br>
<br>
Armorer, five skilled and five unskilled.<br>
<br>
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<br>
Highborn Swordmasters and Drill Master train with Tyren Blood units. <br>
<br>
Order:drill master trains swordmasters with Tyren to improve discipline in them and endurance Strength in Highborn <br>
<br>
<br>
Order:<br>
The Highborn Prince and entourage ride out to known colony. Prince visits Caelis, Orm, Grimdr, leader of Stoutman. The Highborn Prince surveys the borders of the Colony and begins to plan expeditions in every direction. <br>
<br>
Order:<br>
The Highborn send their Wagon Stores to trade with Stoutman. The Highborn send 2 unskilled to Stoutman trade school.<br>
<br>
The Highborn spends 2 wealth to improve exiles living conditions to make them closer to real Attolians living situations.<br>
<br>
The Highborn demonstrate the newly made portals made with the Mithril they both cultivated. The Prince wants to show Orm personally. <br>
<br>
The Prince will also discuss the Portal with Caelis and help alleviate any tensions between Highborn mages and Attolians. The Mage guild is summoned to discuss Portals and using the way. The Highborn share what they are allowed to.<br>
Entourage included. Prince, Bard, and those officers available. <br>
<br>
<br>
(20 Armored Alpha Runner calvary (ridden by Swordmasters and High Offic), Ten Armored Chariots set out)<br>
Ooc: I think I am caught up? Sorry for double posting</div>
				
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 <br>
<br>
the attolians, in the discipline of silence, actually lost the rest of the expedition. two many blind turns and the Attolians were on their own. In their attempt to backtrack and/or find sign of the rest of the retinue, they found themselves walking in front of a great half dome, with a huge sandstone monument of a lion with the head of a lady on it, and the wings of a falcon.<br>
<br>
"Shhhhh mortals, or you will wake the Sphinx. The statue purred."<br>
<br>
and like a playful cat, it's great stone paws blocked the way forward and the way behind, and turning the paws to face each other, as if the statue might clap all of a sudden, with the entire attolian group standing between the giant claws of the sphinx...<br>
<br>
"Answer me a riddle and I may yet spare your lives... will you answer the lesser riddle, or the greater one?"</div>
				
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					<div class="bbWrapper">"Oh my sweet girls!" Hulhuff cried as the little pack of runners were scooped up and doomed to slide down that giant gullet.<br>
<br>
All the tyren shepherd could do was stare in horror as the wall around them morphed into a watching sea of flesh and his mind was rudely barged into. Do his best to take in what was 'said' and clutching the bone hand safe, Hulhuff looked around in fright as the warriors braced themselves and the elves made their darting hand gestures he couldn't follow.<br>
<br>
At least it sounded like this Olm wouldn't eat them... At least not now.<br>
<br>
Maybe in the meetings between great heroes and monsters important questions were asked. Truths would be told and the world would sit up and take notice of their words. But folks like Orm and the shaman weren't here. Hulhuff wasn't a hero, he was an old shepherd who planned to wrangle some critters today. And as a shepherd one thing was important to him above all others, looking after his flock. <br>
<br>
Hulhuff gulped and tried not to shake too much.<br>
<br>
"Well if I'm to get a question, Master Olm, and if you'll answer honestly- which I'll hold you to do by the power of all the spirits! Then I'll ask you... what's the best way to get out of here when it comes to running?!" Not a grand question but a pressing one to his mind.<br>
<br>
The warriors just looked at Hulhuff incredulously.</div>
				
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					<div class="bbWrapper">The University Mage sighed at the situation. It was already bad enough that his feet were swollen, but now they faced a major threat to their lives. The 20 elite soldiers looked around the area as they shuffled about. To most they were simply looking around, dazed and confused.<br>
<br>
However to an Attolian Commander, this was a deliberate movement. The men were slowly spreading apart in anticipation of an ambush via a volley of arrows. However, in this case, they were spreading apart to not all be felled by a single clap.<br>
<br>
The University Mage gathered his courage despite his swollen feet and replied "Hail, if it would please thee, then we shall answer both. Though may I ask what is it that you are called?" as he then proceeded to assess the creature/being and see its magical capabilitites or perhaps discover how it is given life... perhaps it is a construct?</div>
				
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					<div class="bbWrapper"><b>Spring Thaw? Not on the mountain.</b><br>
<br>
They should have waited for summer. It was too cold up here. At least nobody had died up here -- not yet.<br>
<br>
The Attolian and fennec task force had miraculously found each other in the violent snowstorm. The fennec scouts had found a crevice in the mountainside wide enough to hide the group, but it was cramped and uncomfortable and while it protected them from exposure it was critically, terrible cold. They were closer to the crater from where they were now than to the foot of the mountain... and there was debate and unsurety if the wisest move was to find the warmth of the caldera or to attempt to escape the mountain before it became a tomb...<br>
<br>
And next time, they'd make the trip in summer. If there was a next time...<br>
<br>
<b>DECISION POINT: </b>Fennec and Attolian Mountaineers stuck in snowstorm... can they work together to escape?</div>
				
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					<div class="bbWrapper"><b>Tyren Orders... <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip">SpiralErrant</a>
 </b><br>
<br>
The new healer's guild in Harun'Taras was a redundancy, but it served the spread the medical knowledge and services more evenly throughout the colony. Incidental injuries, and the still common colds and winter illnesses were beaten back further with the project. With the population of Tyren Exploded, the move made sense... though it spread the healers thinner.<br>
<br>
_____________<br>
<br>
At the mine of vines, Deryn and the tree-singers called forth the spirit of the mine to relinquish it's secrets...<br>
It had long been left fallow, and as Deryn touched the tables and tablets that made for strange consoles in the mine's pulsing heart, they told a story...<br>
<br>
...A story of A vein of "Katana Gold" -- a magical isotope of the native element, this kind of gold was hard as steel, and even more valuable.<br>
...A story of a chunk of rock filled with emeralds, and a great ruby entwined in a mesh of roots. <br>
...A story of a map of iron and coal, touched and ready to be brought forth.<br>
...A story of copper, of lead and of silver.<br>
<br>
...and of Adamant and diamond yet untouched in the depths. The mine was strong. strong enough to bring any number of these stories to truth -- the question was how much strength did it indeed have, surely it could not pull all it's treasures forth?!<br>
<br>
_______________<br>
<br>
The salvage crew sent to the GewGaw ruin found it largely picked clean of valuables, but the Tyren were not ones to waste even the fallen building materials -- they would be needed for proudhorn houses now. They speculated at the reservoir for greater means to exploit the area, and indeed ideas were had -- a water-wheel could be built over the waterfall, what with the gnolls so friendly now... the wheel could power a mill, or a rock tumbler, or a giant loom for whool, or something else newfangled but unconcieved.  <br>
<br>
_________________<br>
<br>
The barns for the Tyren Livestock are quickly built. Strange days indeed when even the Tyren livestock have shelter! <b>(Tyren morale improves! Wool and herd products increase in volume!)</b><br>
<br>
_________________<br>
<br>
Then there was the business of Tyren Mithril in the hands of the highborn...<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip">Prince Vaethorion</a>
 <br>
<br>
The highborn built their mithril gate and found they could create FOUR steady portal ties from it to areas around the colony, or even beyond. These portals would require short jaunts through the ways, but in relatively sound and short areas of the planar maze. They would need to decide where these portal ties would lead... and if one of them indeed could be opened inside the home of the cull itself! <b>(+3 Influence Highborn)</b><br>
<br>
In addition, the Tyren Earth mage worked with the highborn to turn much of the mithril into Great swords for the use of the burgeoning ranks of Tyren warriors. Further, Warriors so inclined donned great gauntlets of mithril increasing their defense and yet more to the tips of their horns... protecting the horns from breaking in combat and threatening to puncture the heaviest armor with Tyren might behind it...<br>
<br>
<b>(Tyren gain Mithril Weapons!)</b></div>
				
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 :<br>
<br>
In addition to deciding just where the magical portal doors would open to through the ways, other business was afoot besides the success of the Mithril Gate..<br>
<br>
So little was known of the Asphodel... the Malaphite... whatever it was. Perhaps capturing Mannikins or a sample of the vines could help? The fennec had promising ideas for herbicides that the highborn had potential to improve and weaponize... but much more needed to be known about the enemy before any fruit would come of it...<br>
<br>
________________________<br>
<br>
With the Tyren Present on the top of shearcliff, they worked together with the Highborn to raise a significant piece of spire 10 from the reservoir! The Attolian sirens were called to help, and echo-located the majority of the spires pieces... the next largest, and perhaps easiest to reach was the very top of spire ten... with numerous significant but smaller parts deeply mired under depths of mud and buried under rock inside shearcliff itself. How could such pieces be retrieved at all?!<br>
_______________________<br>
<br>
The High cleric examined the skeletons and "miscreated" to learn of the threats they posed. The skeletons the Attolians used were not true undead, they were more akin to puppets, or constructs -- animated bones with no spirit to speak of. Morbid? Definitely. Blackest Magic? Hardly, surprisingly.<br>
<br>
Of the Fennec creations much different could be said -- the jig-saw creations were sustained with dark magics and were controlled with will-supplanting magics and fear and pain to control and motivate them. Surprisingly however they found a mind much different than the rest in the one the fennec called "The transcendent" -- an infant spirit with a halo of innocence around it... though it was presently ruled by instinct and the prodding of the black doctors -- masters of the miscreated. More than anything they seemed pitiable creatures.. and beings of filth. Vile magic indeed sustained them...<br>
<br>
_____________<br>
<br>
The magical steam device, dubbed "The white engine" began development.. there was much to be done to make steam engines crude machinations elegant and refined for the highborn... this would require time, personnel, and most importantly money to accomplish...<br>
<br>
_____________<br>
<br>
The Highborn sent their Tactician, 10 Elite Spearman, 10 Swordmasters, and 10 Archers, to aid in clearing and exploring the Menagerie district -- they were unable to link up with the firebeards and tyren, nor with the attolians... but they did find the spoor of the Manticore, and could indeed if they desired -- track the beast to it's lair in the northmost part of the district...<br>
<br>
______________<br>
<br>
Highborn have more orders, but will be processed later!</div>
				
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 --<br>
<br>
"Well if I'm to get a question, Master Olm, and if you'll answer honestly- which I'll hold you to do by the power of all the spirits! Then I'll ask you... what's the best way to get out of here when it comes to running?!" <br>
<br>
The shepherd stammered, strong though his voice may be.<br>
<br>
High above, a tail flicked from the ceiling and smashed a wall in the pavillion they presently stood under.<br>
<br>
"Through that wall, you will quickly find yourself in familiar streets, if flee is indeed what you'd do before parley. It has been a while since I had such a good meal however, of your "girls" and longer still that I had a partner in conversation. It would be sad to see you leave too quickly..."<br>
<br>
The Olm lowered it's head from the swirls of it's coiling body and it's tiny feeble arms wrung it's hands in front of it's blind and eyeless "face"...</div>
				
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 :<br>
<br>
"Hail, if it would please thee, then we shall answer both. Though may I ask what is it that you are called?"<br>
<br>
The University mage studied the Sphinx closely -- it was a creature of flesh and blood, it seemed, but it's lines were too fine to be natural, it's feathers were all congruent and identical, it's symmetry almost inspired past the natural... it was a construct, but an animate one, somehow. That it was once stone was a practical surety, whether it could or how it changed from stone to flesh could only be guessed at.<br>
<br>
The sphinx heard the question of the mage, and answered in her own feminine voice with a hint of threat in her tone...<br>
"I have been called many things. Though you may call me Sek-Ahntet... it was a name of an ancient love of mine, and she has no longer a use for this name, so you may call me this."<br>
<br>
"You call for both riddles, and I am well pleased. Brave plaything -- the first riddle is thus: <br>
<br>
'What is at the beginning of everything, and the end of space and time?'"<br>
<br>
The eyes of the sphinx burned like baleful galaxies as it awaited an answer. <br>
<br>
"Let us dispense with the lesser riddle before I challenge you with the greater. It will be a thrill to hear a correct answer as much as it will be to smash you all for a wrong answer... but to win my game is to have my friendship, Sek-Ahntet, holder of the gates of the menagerie mundane, monument of Berytos made flesh."</div>
				
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					<div class="bbWrapper"><b>"Through that wall, you will quickly find yourself in familiar streets, if flee is indeed what you'd do before parley. It has been a while since I had such a good meal however, of your "girls" and longer still that I had a partner in conversation. It would be sad to see you leave too quickly..."</b><br>
<br>
Well that was something at least. With the massive serpent breaking down a wall perhaps the bulky Tyren and short legged Dwarves would have a handy shortcut when it came to fleeing for home. Of course Hullhuf would have preferred to avoid running for his life if he could. Any chance of finding the bears that had already been hunted or any kind of tamable animal had been quickly dashed, the most he could hope for was to meekly trudge back to the hills with his tail between his legs. <br>
<br>
Some expedition leader he had turned out to be. The bearded Tyren was perfectly fine puffing out his chest when his greatest contender was a stubborn sheep. Now, given the care of a magic tool by his shaman, he'd been shown a coward, made the inferior of youngsters like Anuc and Minax who had carved names for themselves. It wasn't his fault, was it? Hullhuf was old, he was a herdsman! He'd done more than enough to honour his ancestors by travelling across the great blue and guarding his herd in a land of gods and monsters! That thought stunk of an excuse to him though... even surrounded by warriors he shook before this dragon, feeling like prey before its sightless gaze. <br>
<br>
<i>'A true son of Auroch you are...' </i>Hullhuff scorned himself. No, if he was to return to his caravan it would be with something worthy of this effort. If he was to die here then he would do so standing tall as a minotaur should, honouring his ancestors and his caravan, proving himself worthy of vengeance if need be. <br>
<br>
Smart and giant as this Great Olm was it was still a beast of a land, as Hullhuf himself was. He was a shepherd of the Black-Chargers, first warden of the fields! He would not meet his ancestors and admit himself a coward or shame himself further before the eyes of Sky and Earth. There were enough stories in his culture of plucky shepherds parlaying and outwitting monstrous spirits and magical rams. Hullhuf had always passed them off as children's stories but he could put aside those thoughts to rise to the challenge and try his hand at diplomat in the face of a blind dragon that spoke right into someone's mind.<br>
<br>
In fact that last part gave him an idea.<br>
<br>
Hullhuf swallowed down the last of his nerves and forced himself to stand straight backed as he looked up at the bank face staring down at him. <br>
<br>
"Well, Great Olm, it'd be rude of me to disappoint you there and if it were you and I talking alone I think there might be a lot for us to talk about. But all this running for our lives talk doesn't put us in the best of situations for it, and I'm a simple shepherd, not the sort of mind it sounds like you're used to dealing with." The Tyren started, huffing in ways to encourage his own confidence as each word walked him further out of his depth. <br>
<br>
"But you do set me to thinking and reminding me of some of the folks that call my village home. It gets me to thinking that you might find them better company than us and that in those hills you might fill your hunger for food and company. I'll guess from this talk, Great Olm, that you're a fellow who can see the thoughts of the folks you talk to, so I'd invite you to take a gander at mine to prove this offer a good one and not a swindler's ramblings."<br>
<br>
Now to think, Hullhuf had to keep his head and to think. When he'd had his fortunes read and his spirit issues handled the shaman and readers always said they had to think hard and picture what they wished to conjure. So the shepherd would do the same, he just had to focus and to picture things just so!<br>
<br>
"Why I can tell you from experience we've good food to offer." And He thought hard of his herds at home, grown many and healthy. He thought of nights around the fire and the great taste of dripping meat and roasted vegetables. Delicious stuff and unnamed livestock, which the dragon preferred as far as Hullhuff understood it. <br>
<br>
"And we've gathered there all sorts of exotic folk from around the world. Why some are so wise and knowledgeable that the whole village goes to hear their words and scholars write books on what they know. It's all beyond me but you strike me as a fellow of the world and knowing of such things." And so Hullhuf dug into his memories. He dug up images of the day Orm and Bruul found Anaid the aboleth and how people had crowded around when she was brought to the village, the chains on the chest that had bound her broken. He thought of his won time in her watery longhouse, the waters sparkling with quartz, coins and offerings. He thought of all the times Orm was seen going to her for council, the the human scholars and lords that marched up the hills to see her. <br>
<br>
He also thought of Whiporwil the ent. Once again he thought of the sight of the weary ent walking up the hill with manacles that had been smashed by Tyren weapons. It seemed to Hullhuf that this Olm had been put in a cage before the fall of this city so the shepherd made sure to think of things that showed Harun'Taras as a place of freedom, a place where cages were shattered and a tempting prospect for a pleasant home to the blind dragon. Then he thought to more recent days with the coming of spring, when the old ent stood tall and proud. When he was surrounded by adoring little elves and walked through a glade where the wood acted as metal and the metal acted as wood. An impossible sight that would intrigue anyone to try and see it! He even through on that red headed elf lass who walked around as naked as Tyren babe and had such a way with other animals that folk said she could speak to their minds as well! Hullhuf hadn't thought that was true but here he was now trying the same with a giant lizards so that just showed what he knew. <br>
<br>
"And that isn't even to mention the magical folk around the place!" Hullhuf added with a cry, as if he was introducing a new course in a great meal. "Forgive me for assuming but I've heard in many a story that great dragons such as yourself are fond of talking about magic and its ways, and our shaman are always going about making new works and experimenting with interesting things. Why I've even seen one of them talking to the thin air and plucking mysteries and answers from it!" <br>
<br>
These last images came more easily, the shepherd had been around the shaman most of his life. He summoned up memories and thoughts of times when he'd seen Shul communing with spirits of the fields, smoke and sparks dancing around him. He thought of Bruul and his blasts of magic shattering fallen trees or stones, and of times when he'd pulled out scrolls to summon the magic of others, no one could ever tell where he'd gotten it from in the times before. He thought of Uumush, wise and constant among a people who saw something new every day on the road. An ancient that had been old in the time of Hullhuf's grandfathers. A mystery that none dared to try and answer yet was looked upon as a source of strength and comfort. He thought on what he could of the new shaman as well but knew little of them compared to his native circle. Yet he could still think of seeing their little lass shaman as she circled the two mad berzerkers as they levelled a hill under their own feet. He could think of their leader and the mad sight of seeing her turn stone to clay and conjure up its power. <br>
<br>
Through Hullhuf's eyes each of these things that seemed so plain to their own kind became figures of awe and mystery! A tempting intrigue, each full of their own stories that could bring a self claimed hermit like this dragon far from his den. They were also powerful in Hullhuf's eyes and, he hoped, something that would make him seem more credible for being linked to them, powerful things that would avenge him and his company if they fell. <br>
<br>
"You seem like and honest sort, Great Olm, an honourable chap for how openly you've spoken to us when you could have attacked." The shepherd said as he came to the end of his colourful descriptions that had accompanied his mental show for he couldn't be sure how clearly the dragon saw his mind. "If you were to show that honour and bring our company safely back to Harun'Taras in the hills then I would put it to my chief to put you up and you might stay as long as you wish and share the company of the folks I've spoken of. Why, given our colourful residents, I don't think it would be strange for you to stay if you asked. And I tell you this, Great Olm, days in Harun'Taras are rarely dull and never lonely, I tell you that for true!"<br>
<br>
Now the shepherd just had to hope he hadn't bored the dragon and made them all its dinner. And that word of this never made it back to the elders who would surely call him a brown noser.<br>
<br>
<b>(5 Influence spent recruiting Great Olm! Convincing him to come peacefully to Harun'Taras, offering a more interesting home in exchange for safe passage out of the menagerie district.) </b></div>
				
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					<div class="bbWrapper">The University Beast Mage continued to probe the Sphinx to see if he could perhaps control it or determine more of its construction. He spoke and continued to entertain the being. "Hail Sek-Ahntet, I am called Rex. I must say your physicality is one to be admired. Just the sheer symmetry and design! The residents of Berytos are certainly a colorful folk. I have heard about General Patricia Sheal and Manhk the Chronicler. Friendly folk. Now then the riddle!"<br>
<br>
Rex the Beast University Mage paused and pondered the riddle. Depending on who was asked... they would likely give a different answer. "Well... if you asked the Priest, then he would come up with some concoction of fables and tales that would point to "<b>the divines</b>" as the answer, the Alpha and the Omega so to speak. If you asked that grim Death Mage, Grim, then he would merely mutter "<b>death</b>" as the answer for this riddle. Quite literal when you consider his recent creations with Talion the Constructor with all those bone constructs. However, since this is the lesser riddle. I believe that the answer is simpler than either of those. If anything, the answer is in the riddle itself. The letter "<b>E</b>" is at the beginning of everything and at the end of space and time."<br>
<br>
---<br>
<br>
In the other direction, the 3rd Attolian Mountain expedition encountered a group of Fennec who were exploring the area for the first time. However, it was becoming very evident that the weather here was... treacherous. Snow continued to pile and threatened to trap the expedition in the mountains. The Explorer saw the positives and negatives of both going back down and continuing to climb up to reach the Cinder Cone. Looking at all the experts that were a part of this expedition... the group certainly had to ability to survive and some protection through the 20 elite soldiers. However, would their disappearance till the summer cause issues back in the Colony? The ultimate conclusion was, yes. Their knowledge was too valuable for them to be gone for such a period of time. Thus, rather than reach the top of the mountains, the group decided to descend and begin to build small outposts along the way to make future expeditions easier.  These outposts were not going to be anything grand. Rather, small huts and cabins with a little bit of supplies and equipment for future climbers to use. Thus, the Attolian Mountaineering Expedition began to climb down the mountain.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Rex gives an answer to the lesser riddle<br>
<br>
The Attolian Mountaineering Expedition decides to climb back down and return to the Colony while building small outposts along the way whenever they rest to make future expeditions easier and safer.</div>
				
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The great Olm uncurled from the ceiling as Hullhuf told of his nearby homeland -- the maze of albino snake slowly unfurled into less threatening and relaxed coils around the top of the dome.<br>
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"You have shown be great intrigue, and I did not know there was life again beyond the ruins. Freedom is something greater when it is shared, Shepherd -- and share Harun'Taras with you I will, if it suits me. I shall become the great watcher of the herds, and while I might eat the occasional stray, I will protect the herds at night and keep them strong. The sun... does not suit me... so during the day the mighty Hullhuf must assure the safety of the herd, and I shall find the darkness. May there be a place for one as strange as I... and my lauding to you for being as blind to the frightfulness of my visage as Indeed I am blind to the intricacies of yours. I join Harun'Taras. We shall see for how long..." <br>
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<b>The Great Olm resolves to come to Harun'Taras at nightfall... the expedition is free to leave the district!</b></div>
				
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 :</b><br>
<br>
THE GREATER RIDDLE:<br>
<br>
"Oh... not a fool, are we? Well I have crushed great philosophers to paste in these claws. Now we shall have a meeting of minds -- and we shall see if you deserve the respect of the Sphinx Sek-Ahntet.<br>
<br>
"Ask me any question that can be answered yes or no -- anything I might know at all -- and the answer I give must be honest. and if the answer is yes, I shall eat you alive. If the answer is no, I shall leap from my perch and crush you utterly. If I cannot answer truthfully, I must set you free. What question do you ask of Sek-Ahntet, likely slaughterer of Rex the mage of Beasts?"<br>
<br>
The sphinx purred again. A glimmer of excitement in the smooth-rounded eyes of the great she-beast... or was it a glimmer of hope for Rex? her claws retracted and protracted reflexively, scratching furrows into the stone...</div>
				
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 <br>
<br>
"See lads! The residents of Berytos are a friendly bunch! Now I am the only one in danger of being killed! Hahaha!" Rex said to the soldiers as he waved them away to back away a bit. He turned back to the Sphinx and smiled with a gleaming toothy grin. The soldiers looked at each other incredulously. The mages of the University were all odd figures like Nicholas. The men gave no attention to his odd mannerisms. But Rex seemed to have a death wish of some sort as he laughed in the face of great peril. Regardless, they took a few steps back in the event that the Sphinx took a leap to squish Rex. Rex on the other hand was exhilarated. Him and the other University Mages came for the promise of adventure. For too long, their minds were used in academia and theory. Toiling under such constrained settings was soul draining. He had never felt so alive than now with his life on the line. In fact, he could almost ignore the fact that he feet were so swollen.<br>
<br>
"If Cassandra were here, then perhaps we could quite literally have a meeting of minds, but alas that is not meant to be, for now at the very least." Rex said to the Sphinx. "A question that cannot be answered truthfully...hmm" Rex's brows furrowed. He needed quite a bit of time to think. Thankfully, there was no time limit, so Rex decided to take a seat. He then proceeded to take off his shoes to alleviate his feet. If he was going to die, then he was going to die in comfort. To this end, he reached into his small pack and pulled out a flask and a sandwich he packed. Freshly baked Attolian bread, with cuts of Capy dark meat, water plant, and black garlic butter spread. He took a nice bite out of the sandwich as he continued to ponder the question to the bewilderment of the soldiers who were perplexed, but maintained their ranks in the event that they had to start fighting.<br>
<br>
Rex continued to chew on his sandwich, but something got caught in his throat as he swallowed. Coughing up a storm, Rex took a deep swig of water. "Ahh, pardon me. Something got caught in my throat. The follies of the human body. We climb to the top of the food chain and yet sometimes can't even swallow food properly. It's odd how we sometimes get caught up in the most minute and unimportant things." Rex laughed. "Anyways, thank you for your patience, Sek Ahntet. It's not everyday that I have such an engaging conversation with such esteemed beings! I have my question! Something that only you could possibly know the answer to. After all, that's the only way that this can be fair! <b>Will your next answer be no?</b>"</div>
				
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 <br>
<br>
<b>"Will your next answer be no?</b>"<br>
<br>
The Sphinx grinned, showing two rows of feline teeth. Then squinted at the little man. Pausing, moving the speak. then pausing again.<br>
<br>
Then the Sphinx turned to stone. Hanging from her neck, a great mirror remained at her breast between her giant claws -- only in this form, the mirror was a great door. The smell of flowers and grass emanated from behind the door, and then the ground began to shake... <br>
<br>
The Mirror <b>SHATTERED </b>as a team of elephants rampaged out of the gateway and outward towards the east -- into the agora district and presumably the plains beyond.<br>
<br>
The attolians, already having dove for cover were equally surprised when the dust of a herd of buffalo roared out from within the sphinx and nearly blinded them with dust. nearby ruins crumbled and more than once men had to move at risk of safety. Then a herd of wild pigs streamed past, presumably to infest the eastern woods... then giraffes, and horses, and armadillos... a whole zoo of mundane animals spread across the landscape, herd animals and herbivores all. <br>
<br>
The land henceforth would be full of game and animals to hunt -- at least until the cull would strike again.<br>
<br>
When a river of ducks finally blew past the attolians and took to the air in the direction of the river, the endless stampeding finally waned. Every man was caked in dust and many were shaken. <br>
<br>
It was in that moment the <b>"EATER OF THE JUDGED" </b>appeared, clearly drawn by the promise of prey. With an alligator head the size of a wagon and lion's body the size of a house, it roared a roar preternatural and ancient. The clouds of dust were blown away and a horizontal rain of spittle and humidity flew like a fetid cone in front of the beast. <br>
<br>
The attolians stood before the slavering titan... knowing in seconds the battle must be joined...</div>
				
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<br>
The 20 Elite Attolian soldiers scrambled to take up position. They split up and took up positions among the ruins. A typical tactic when dealing with larger beasts that they had learned when they first encountered the Abyssian War Howdas. They would spread themselves and try to safely inflict wounds from a distance, death of a thousand cuts was the theory. Rex got up from the ground and brushed the dust off of him to make himself presentable. He then gave a deep bow and then looked up at the titan in the eyes. People say that most communication occurs through the body and eyes. This was no different in Rex's opinion with animals and beasts. While not all animals can speak common, all animals know what a yawn means or what a tear is. It was then that Rex began to speak in a calm demeanor "Hail Great Devourer of the Judged. I am Rex, a mage of beast magic, who was having a pleasant game of riddles with the Sphinx, Sek-Ahntet. However, that mirror suddenly spawned as the Sphinx turned to stone where many animals emerged from the mirror before thy arrival. May I inquire for what do I have the pleasure of meeting thee and what it is that thy seek or desire?"<br>
<br>
Rex sought to minimize interest in the Attolians. Fleeing was simply asking to be chased. Thus, they had to meet the titan head on. Fear was something that many animals smelled and acted upon. Thus, Rex's nerves of steel came to use... he had years and decades of experience interacting with bears, tigers, and other fierce predators. They could not afford to be afraid and he had to lead by example. Attolian discipline and expertise would have to persevere once more in the face of great danger. In addition, Rex began to summon up the magical power to "convince" the Eater of the Judged to not give much mind to the Attolians and to pacify it. As if they were not "judged" and thus not subject to the beast's wrath. After all, judgement assumes guilt and Rex had nothing to be guilty or scared of.</div>
				
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					<div class="bbWrapper"><b>The Eater of the "Judged"...</b><br>
<br>
It roared insanely loud. It locked vicious gaze with Rex, and sought the eyes of his elusive soldiers. Then it paced, as if waiting for an instruction, a permission... that would never come. <br>
<br>
Rex's magic began to slowly take it's effect, and the creature sat on it's haunches. He subtly called upon his soldiers to withdraw.<br>
<br>
Rex could read it's mind now... confusion... looking for scales of judgement... always the scales. Never there. Never time. The beast was miserable.<br>
<br>
In the end, the creature folded it's forelimbs and laid it's head upon them. Rex Backed away, and the last of his soldiers formed a rearguard for him.<br>
<br>
The beast was an abomination -- but Rex found it pitiable. Starving while hunting for animals and the hearts of the unworthy. The Attolians were worthy it seemed... leaving the beast to hunger.<br>
<br>
It was time to leave the district... in the distance creatures were fighting what seemed like an endless struggle... was this the battle of the Linnorm and the Drakon? The Eater of the judged seemed to ignore it and seek slumber. The host decided not to seek it either. Breaking free of the city it was glorious to see the land a-populated by wild animals. <br>
<br>
Rex, near exhausted at his exertions still marvelled at a giraffe walking in pace with an elephant...<br>
<br>
The land was new somehow, and yet it was time to return to a familiar home...<br>
<br>
@heyitsjwon</div>
				
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					<div class="bbWrapper">"My goodness you have been resting on your laurels." Deryn cooed to the vine covered walls, indulging in the kind of plant based humour that always brought sighs from her coven.<br>
<br>
Deryn may not have been an expert in precious metals and their working but she had heard enough from her new neighbours to know what this colony craved. Gold and jewels were the kind of wealth that made the powers that played for this colony take notice and these minotaurs liked to talk of themselves as experienced traders. This would give a boost to the economy she knew so little of and she would have the vines put the majority of their strength into the effort. Yet as they sung their song and urged the vines to motion Deryn could not suppress a feeling of mischief, the vines had sat still for so long, perhaps she would push them to exercise themselves a little more and circled her attention around the veins of copper that ran through the rock. No doubt someone would find a use for it.   <br>
<b>[Claiming the jewel cluster, along with the veins of gold and copper. 1 Druid, 3 Treesingers, 1 elf bard.]</b><br>
<br>
"Well if it isn't the chieftain himself, and here I was thinking we'd be exiled to the arena for our whole stay!" Brighteye brayed as they arrived to their summons, finding Orm waiting for them on the nearest stone big enough to serve as a chair.<br>
<br>
"It was good stuff you did in there. Folk are still talking about the hill you two flattened in your sparring." Orm called back, cheery but laced with a chief's firmness.<br>
<br>
"We've earned names that deserve better than fighting for the amusement of shaman and witches." Keenhunter grumbled in his avalanche of a voice.<br>
<br>
"That sort of thing was good enough for the one you call chieftain. Count yourself lucky; I was made to train and do drudge work when I was a yearling, never mind a warrior. At least with you two the basic's are done, now we get to try the fancy stuff."With a wave of his hand Orm rose and motioned for the two berserkers to follow him. <br>
<br>
Down the way they went to meet the elves in their glittering armour. What chances Orm had gotten to speak with their warriors and what else he'd heard about them spoke about them being inhumanly dedicated to their war discipline as they stayed calm in all situations. He'd also heard that all the elves did this thing called 'meditation' which he didn't understand besides something a shaman might do. It sounded mad to Orm but he couldn't deny what he'd seen. If he could use this then it might do him some could and it would certainly help him trust these two mercenaries if they took to it. Truthfully he'd been avoiding dealing with the two of them directly. There was so much to do and Orm's few encounters with his own kind had been brutal meetings. <br>
<br>
But no one becomes chieftain without ambitions, and Orm's ambitions saw potential in these two. If nothing else it might be nice to have someone by his side the next time he charged headlong into the fray.   <br>
<b>[Orm and the blood-touched join the highborn elietes in their new training regime. Orm, 2 Blood-Touched, 1 Highborn Drillmaster, 15 Swordmasters.]</b><br>
<br>
"Well that went well I'd say." Hul'huf said, finally feeling like he could breathe again. <br>
<br>
He got a few nods and grunts of agreement from the assembled warriors, though most looked like they still didn't believe the agreement he'd just brokered. Then the land exploded into a storm of wailing animal cries and the sound of hooves and claws stampeding across the stone streets. Tall animal heads poked over the smaller buildings, birds thickened the sky as they flew north, looking for roosts. <br>
<br>
"And there's... there's some critters to wrangle." The old Tyren sighed. All agreed that it was time to head home. <br>
<b>[The expedition leaves the district.]</b></div>
				
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 :<br>
<br>
<b>The Assembly in purgation of blood...</b><br>
<br>
There they stood assembled -- The Tyren Shamans in their gear of magical war, Five hooded witches -- the snakepeople sent by the fennec, The High Cleric wreathed in divine fire and a tear of blood, and the great war host of the Attolians...<br>
<br>
Caelis bearing an Astral Tear, Lothar, 3 University Mages, 2 Astrologers, 1 Spellbreaker, 1 Pantheon Priest and 20 Knights of the Circle stand ready to begin the mission with the decorated elven skull...<br>
<br>
The corrupted fountain ceased it's flow and the fountain of the blood titan rolled and boiled in the face of the confrontation...<br>
<br>
"THIS?! It has come to this!? The soul of a young girl? Whether you have noticed or appreciated, I have served the interests of these myriad peoples, this colony -- Caelis, I have more tendrils around your heart than you'd care to admit. I have asked for so little, and have honored all our dealings. I say to all assembled here that it is not my wickedness but Caelis' fear that brings this confrontation to a head."<br>
<br>
The fountain quieted slightly, and resumed it's speech:<br>
<br>
"I offer two options. The one I want and the one you are seeking...<br>
<br>
I will relinquish the soul of Cassandra and leave her with the staff bloodscourge to empower her free of my influence, I will withdraw the protection I have over Caelis and in return for my withdrawal where I am unwanted... I seek refuge in Harun'Taras -- where I gather Titans and non violent Monstrum are not judged by their appearance but rather by their deeds. I call upon Ummush, Take a vial of my blood and keep it in an urn in the land where the strong and strange are not judged by their looks. You have adopted the Great Olm, The beast of the mine, your ent and your gibboleth... I am no stranger than these. Sweep aside these fears IMPERIAL and give me safe kresh in the true land of this colony's free. All stand aside and let Ummush take me into this pretty skull for a vessel, then onto Harun'Taras as friend!"<br>
<br>
"Alternatively, I shall summon my full strength I have garnered in the belief of all peoples and the might of the two fountains and if you are indeed bent on enslaving, imprisoning, or destroying me -- you will not find it easy, or cheap. I shall kill all but the Tyren Shamans for fighting me, and then Level the Attolian Housing District before I am destroyed. Do not trifle with what I say, for I am nothing if not an entity of prophesy."<br>
<br>
"So what is it to be? Am I to be allowed a life free of the judgment of a harsh government and it's fear-borne regrets and revisionist promises, or is there to be a battle to bring me down? For if it shall be the latter, you will have long from tommorow wished you had never spared as you found me..."<br>
<br>
<b>DECISION POINT: </b><br>
<br>
<b>The fountain entity wants status as a protected refugee in Harun'Taras... or there will be combat. Choice?</b></div>
				
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					<div class="bbWrapper">Caelis walked up to the Fountain and said "All I asked was for the soul of that girl, and it was<b> your</b> fear that forced my hand in this matter. You are no better than a lord who keep "wards" and "guests" of their vassals within their castles to ensure fealty. Tis a pity. I did consider you a friend once and it is in respect of that time that I will agree to let you leave to Harun'Taras... if the Tyren will accept you into their home." Caelis then gently placed the decorated skull on the edge of the Fountain. "Though you do claim to be and do many things. I wonder which of those you truly are. Perhaps, you should inform the Tyren of your true self? After all, do we not fear that we do not know?" Caelis rested his hand on the pommel of his sword and leaned on his left leg as he waited to hear the response of the other parties.<br>
<br>
---<br>
Summary:<br>
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Caelis places the skull on the edge of the fountain, seemingly willing to let the fountain leave peacefully</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen of Standin</b><br>​</div>Over the days since the brewery had been cleared and restarted and their docking crane successfully built, the Stouts went about their business as usual. Marriages were officiated, children were born and blessed, and the Stouts put their whole heart into the business of living. By the end of the early spring weeks, the Stouts began making preparations for the Green Festival, an annual celebration of renewal and a time for finding romantic partners in both Standish culture and the Stout religion. A few Stouts who could spare the time from their assigned tasks began to buy out store space in some of the newer buildings outside the colony's palisade wall. There were several skilled wood-carvers who made furniture, beautiful chess sets, and other household items in their spare time. For economic exchange, the Stout colony began to issue carved wooden tokens as there was very little in the way of actual wealth that wasn't held in common. From those outside the colony, they would only accept coin however.<br>
<br>
Despite the arrival of the governor, it seemed he was content to let colonial politics proceed at pace. This being the case, the Stouts again presented their charter and lobbied to be included as full voting members on the Colonial Council. Following the proceedings at the Fountain and in the Menagerie districts, the Stouts are intrigued with the sudden influx of new animals. They appoint a few guards to make sure that the grazing land of their flocks is secure, and to capture any stray sheep, cow, oxen or other useful fauna for agriculture use that wander into Standish land. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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Captain Gardver had been getting acquainted with some of his contemporaries in the Firebeard Dwarf colony, sometimes visiting their hall and remarking on the success of their joint ventures. He asks if the Dwarves would be interested in a joint project to build high stone towers and a strong stone wall along the eastern border of the colony to protect it from attacks from afar. He suggests a preemptive project might be the ounce of prevention that saves a pound of cure. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
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Kearney, one day as he is taking tea with his valet in the Platz, is approached by several <i>Zebani</i>, whom he had never seen before. Thinking it unwise to offer them tea, he chuckles good-naturedly to learn that they are interested in the tenants of his religion. He proceeds to give a summarized catechism of the Divinus Dualisimis, how the faith was started by the Prophets in Standin, how their ecclesiastical tradition was structured, and finer points of doctrine such as the dual nature of the Universe as being made of both Spirit and Matter, the nature of the Godhead, and the nature of Malignity. Being the only religion in those lands to have such abstract concepts as an infinite, non-embodied deity, he tried to stress the differences between his faith and the Pantheon gods so that they might understand. <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
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No new build orders were posted, but unassigned Stouts made themselves useful where they could or hired themselves out as day labor in the Platz. Several of them begin part-time apprenticeships to the new craftsmen's shops popping up in town. A few guards on runner-lizards are posted around the pastures to intercept stray livestock from the Menagerie. 2 Draftstouts and 15 Stalwarts begin assisting the Dwarves in the brewery and free laborers make roads with carts and shovels between the town and the brewery and the cliffside crane.</div>
				
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					<div class="bbWrapper">With the words of a bloody titan ringing through the square and all eyes falling on them the three shaman glanced from the fountain to each other, before closing ranks and bowing their heads together in a huddle. <br>
<br>
"So I don't think anyone saw that coming." Bruul muttered.<br>
<br>
"We can't bring it back to the hills, can we?" Shul chimed in, even more flustered for the situation. "It feeds off blood. That's not what we're about."<br>
<br>
"Well it's not like the thing actively asked for living sacrifices, right?" Bruul shrugged. <br>
<br>
"You were the one saying how all the spirits around here have gone feral and will be wanting more worship!" Shul hissed at his bulky armoured elder.<br>
<br>
Bruul seemed to have his reply loaded and ready. "That was before Orm made us bring a sea monster that eats people's brains home."<br>
<br>
"That is completely different, she's happy to just eat fish and things on the shared menu and you know it. Besides, we're supposed to be representing Orm and the caravan here. Do you think they'd all be up for keeping this around Harun'Taras?"<br>
<br>
While his peers were happy to bicker Ummush was left in thought, quietly listening as each of his old pupils vied for his attention and agreement. Shul was right about one thing, they were here representing the wishes of others, such was the place of a Tyren shaman. They were the shadow of their chieftain. Orm did not trust this thing. He had not even trusted the green goddess they had sent into exile and its ways were far less violent and more in line with their usual needs. But Orm was not a mage and he had the instinctive mistrust of blood based magic that all his sort did. It was the way of wild shaman to say that spirits and magic cannot be held to mortal morality. They were neither good nor evil, just wild. <br>
<br>
Wild came with its own problems though. The crux of their debate now. Could it be tamed, could it be trusted? As dangerous as the things it named as its example could be (except this Great Olm thing, Ummush would have to ask around about that) they had all come to the hills at their weakest point. They were something that could be eased into the caravan as folk got used to them. This thing had glutted itself on the blood of all the colony's battles and whatever else it managed to grab. It didn't even try to hide the hold it had over these humans. Those lies weren't in its nature, it was a wheeler and dealer, Ummush had dealt with this sort of spirit before. Each one always came with a kind of honour of its own. One this one now argued had been betrayed. <br>
<br>
The final point Ummush had to ponder was: What could he do with it if he took it in? Perhaps it was just in the nature of his own sort to be tempted by such offers and to ponder the possibilities. With all the power it had gathered and his own knowledge he could wield that blood with a true fury. Combined with all the other magics they'd gathered he could destroy The Cull without a worry. Not to mention what he could do with it about the hills, mixing it with Anuc's life magic or the boiling rage of the blood-touched. With a simple touch he could make them giants on the battlefield. He could see it now, that which they'd held as a curse turned into their greatest weapon. Their veins pulsing with power as the blood was finally brought to heel.<br>
<br>
Then he pictured Orm as he'd been. Laid low and buried under the dead, his spirit struggling to join them. Ummush remembered the blood that had caked his boy's fur. The blood that had almost blinded him and run from his sleeping eyes like tears. Such a strange thing was blood and the power it held. <br>
<br>
Ummush raised a hand, silencing his coven. Silently he stepped forward, his hooves clacking against the stone ground as he approached the fountain. Silent still he took the jeweled skull, dipped it like a bowl into the red pool and opened the way for the spirit to enter.<br>
<br>
"All the fanfare I've heard about you. All the dread of this power." The old shaman's voice was a grating whisper. "You are right about one thing, we do not share their same fears. And I must admit I have need of more power..." And with that Ummush let the blood flow over the skull and onto his flesh as he opened himself up along with the vessel.</div>
				
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<br>
"Master Miyamoto, how does one fight with their sword sheathed? What you ask of me is ridiculous." The young heir asked his sword master.<br>
<br>
"Young Wolf, victory in a fight is not achieved with just aggression. Sometimes, one must wait and bide their time." The elder Kriegan Lord chided. "In due time, you will learn the virtue of patience. Now come, and attempt to strike me down."<br>
<br>
"But Master... how will you fight while sitting? Attacking while you are not ready to fight... Such an act is dishonorable."<br>
<br>
"A warrior is always ready to fight. Now come. While you may have your youth to enjoy, I have much to teach you before I must pass on from this plane. I will leave my legacy to you, but only if you are worthy."<br>
<br>
Caelis sheeply began to advance towards the Sword Master. When he approached, Caelis gingerly swung at the Master, who reached up to grab his sword hand to stop the swing and promptly followed up with a quick blow to his stomach with the other hand.<br>
<br>
Caelis staggered back, getting the breath knocked out of him. "COME AT ME. Such half heartedness will kill you in battle." Caelis coughed as he struggled to regain his breath. But, his adrenaline began to kick in and with a newfound anger, Caelis suddenly charged at the sword master.<br>
<br>
In the blink of an eye, the sword master unsheathed the dulled blade and struck Caelis in his stomach once more. Before Caelis fell, the blade was back in its sheath. Caelis gasped as he couldn't breath. He remained on all fours as he seemed to choke on the air.<br>
<br>
The Sword Master calmly waited for the young Lord to regain his breath for a few moments. Caelis slowly got back on his feet when the Master said "Sometimes, when in the face of great aggression, the best option is to wait and counter quickly and decisively. There will be many who are stronger than you in the world. That is nature and fact. However, you must be more patient than any of them if you wish to win. You must breath, bide your time and wait for the perfect moment to strike. Now, sheath your sword and wait."<br>
<br>
Caelis silently turned to the sword master and sheathed his sword. He calmly stood with just one hand on his hilt and waited...<br>
<br>
---<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/NFDqJUvOXY4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/NFDqJUvOXY4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/NFDqJUvOXY4&quot;]"></span></span></span><br>
<br>
then he swung. With one swift movement, Caelis lunged at the skull as it entered the fountain and cleaved it into pieces as the brittle skull shattered within the blink of an eye.<br>
<br>
"What the bloody...!" Lothar yelled in surprise.<br>
<br>
Caelis ignored Lothar and yelled "Thou who calls himself BELIAR, primordial, ancient Devil of a former creation who was banished and blended to Tartarus by the Pantokrator! You foul, formless Quippoth who has no body to call your own. You sin, covet and hate those who have their own true forms, even other demons. You, who exists on the souls and bodies of others for you have no soul of your own. You, who has no right or place in this world. Leave! I banish you to the pits of hell that you come from!" as he gripped the stellar tear with determination and hope.<br>
<br>
"What have you done..." Lothar muttered. He unsheathed the large rusted sword with one hand and reached into his pocket. From it, he pulled out a fire tear and placed it on the sword. There was only one way to re-enchant Gottendammarung and it was to use a tear. Thus, Lothar braced himself for a potential fight with this ancient demon, ready to re-enchant the sword without Caelis' knowledge or permission. Caelis was playing a dangerous game, and Lothar would do whatever it took to make sure that he would live. "Begin the exorcism and banishment!" Lothar yelled at the Knights of the Circle, the Spell Breaker and the Pantheon Priest.</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">And Ummush sighed. <br>
<br>
Blood and bone in his hands, raging blood spirit ranting inside his soul and through all that he turned to the impatient little human lord. If this Caelis bothered to look beyond himself for a moment and tried to read the expressions a Tyren face could make he would see something Ummush guessed was very familiar to him. He would see an old scholar and teacher looking at him with tired frustration.<br>
<br>
"You just couldn't... wait a moment... could you?" And Ummush sighed. <br>
<br>
Then he crushed the broken pieces of skull between his hands just to be certain the job was done, because even an elderly minotaur could call on that kind of strength. <br>
<br>
<i>'The impatience of humans.' </i>He cursed to himself. They didn't even have the decency to let their elder spring his own trap. This wasn't how Ummush had hoped things would go but he could work with it at least. <br>
<br>
"Boys!" He brayed, as best his voice could and turned to his coven. These three had spent most of their lives around each other and at least between this coven there needn't be any words for understanding. <br>
<br>
Shul with his spirit speech and smokes. With a mind that could see beyond his small frame and though not as powerful as his peers he had learned to marshal powers of confusion and subtle touches against spirits that would dare to hurt them.<br>
<br>
Bruul with his punch magic, too physical to be brought to fight this threat but combined with the spells Ummush had allowed him to trace from him before this affair he too could bring a warrior's strength to the spiritual plane. <br>
<br>
An Ummush himself, the ace up their sleeve. Of course they couldn't have known but it irked him that the one's to strengthen this thing in the first place couldn't at least show a little decency and faith to all those that had warned them against their deeds. They didn't know that Ummush had spent several lifetimes strengthening his own spirit and learning the arts needed to deal with the unseen things of the earth. They didn't know that he had long ago stopped being a creature of flesh and blood, something the spirit was just learning as it nestled into his body and found far less to work with than it had in Cassandra. That now he could marshal that blood magic himself and feel only a feint pull compared to the tight reigns she had been put under. Neither they or the spirit knew that Ummush had taken many spirits into himself in the past and won private battles such as this. <br>
<br>
That had been the entire point of this! Thinking itself secure in an avatar the spirit of the fountain had shared its power, thinking that his avatar's life was now bound to it. The spirit did not know that Ummush was long dead already. <br>
<br>
So the native rings of the Black-Charger Caravan came together with the ease of dancers who had gone through this ritual countless times. They marshaled and combined their powers of spirit, might, and now blood in chants and charms. And they aimed it all at the blood fountain spirit like a hoof to the head!<br>
<br>
"So impatient." Ummush tutted, shaking his hooded head at the human lord and with a frail hand he motioned for him to lower that cursed tear. <br>
<br>
Then he brayed as he had not in a long time and the hoof fell.</div>
				
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					<div class="bbWrapper">Triton ordered one more expedition to Sunken Shoals, comprising of every spare worker on hand, himself, and the entirety of marines, to extensively explore the caves and to gather all available food and notable resources found there so far, leaving the warriors and experts for now to their assigned duties and instructing the two agriculturalists to study the uses of and further disseminate the samples of plantlife previous parties have brought back to the underwater colony.<br>
<br>


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			<div class="bbCodeBlock-content">Thirty skilled workers, Triton, and six marines depart for Sunken Shoals to explore and gather within the area.<br>
<br>
Two agriculturalists study and encourage the growth of available local fauna samples.</div>
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					<div class="bbWrapper">The High cleric examined the skeletons and "miscreated" to learn of the threats they posed. The skeletons the Attolians used were not true undead, they were more akin to puppets, or constructs -- animated bones with no spirit to speak of. Morbid? Definitely. Blackest Magic? Hardly, surprisingly.<br>
<br>
The Highborn were satisfied that the Attolian constructs were not in violation of laws of decency. The Fennec were a different matter. They were of a objectionable sort. Discussions were had as to whether they should be destroyed, However, the “transcendent” one would be reached out to by the Highborn Cleric and Arch Mage. The innocent one if pure would be rescued from the Black Doctors. It could be perhaps brought to the Haranturas for safety. The Tyren and Attolian backing for this would be sought. Fennec would be reasoned with. If their creations are deemed unsafe to the Colony then such creatures must be reigned in. Perhaps destroyed. Such low creatures were unwelcome in the Colony and this was a popular held belief among colonist, <br>
<br>
The Highborn inventor and engineer sre extremely excited by the “White Engine” project. The Highborn would invest 5 wealth to start the project. Mana crystals and the special Highborn coal would be modified as a fuel source to power the engine. The applications of an engine powered by mana with gears inscribed with runes were virtually unlimited. <br>
<br>
 Inventor is assigned 10 skilled and 20 unskilled and five wealth is put to begin with. <br>
<br>
The Highborn knew of Gnomish and Dwarven technology that utilized such power. For example, in their mines they had cars running on tracks, This made the mines far more efficient. <br>
<br>
 The Highborn realized how this sort of technology would propel the Colony to great heights. A tracked system propelled by the steam engine would alter how the Colony moved goods around. Rough Schematics were drawn up. They would be presented to the Attolians and Firebrand. In the meantime a short stretch of track and a car was built with wheels to run on it. A means to propel this car by steam would be worked upon but in the meantime carts were pulled on tracks by runners. <br>
<br>
Order: Highborn Engineer lay down track from the port area entrance depression to the market into the Highborn district into theater District. This is meant as a prototype for more vast transport system For goods and passengers.  Two bull iron tracks with carts with wheels. An engine would need to be adapted to propel them but in the meantime runners would pull the carts for passengers and cargo. The initial cart and track will be designed to make goods get to the market and ships more efficiently.<br>
<br>
Order:<br>
<br>
Engineer, five  skilled and 20 unskilled<br>
Build first stretch of a rail based transportation system. Cars powered by Steam Engines is the ultimate goal. For this collaboration is sought from Attolians and Firebrand. <br>
<br>
 <br>
<br>
The Highborn sent their Tactician, 10 Elite Spearman, 10 Swordmasters, and 10 Archers, to aid in clearing and exploring the Menagerie district. -- they were unable to link up with the firebeards and tyren, and end up tracking the Manticore. <br>
<br>
Order:<br>
<br>
Track Manticore<br>
The Highborn High Cleric do not want to see the Demon remaining in the Colony. It must be banished or destroyed.  The Highborn High Cleric will work with others who want to banish the Demon.  <br>
<br>
Order: Highborn High Cleric helps banish Demon</div>
				
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					<div class="bbWrapper">The Highborn High Cleric is faintly glowing in silver light, in flowing silver robes covering the purest, finest mithril chainmail. Chainmail so fine that it was wrought by the hands of pure Highborn children. Every child from a Highborn noble family deemed pure enough wrought a link for this Chainmail suit to signify the unity of the Highborn and their perfection as a race. On every mithril chain-link was an incantation written with arcane handwriting so fine that a human eye would be unable to read nor would it understand the ancient elvish script in any case. The chains served more than just a weave of incantations. Each link possessed a very powerful blessing of protection from Dark forces. <br>
<br>
The links served To protect the souls of those the Clerics protected. . The incantations were oaths to goodness, purity to the essence of Highborn Elves, and the stars. They served to prevent corruption.<br>
<br>
 The knowledge The High Cleric had in healing the Highborn and in protecting the Highborn Clerics and their flocks against dark magic, blood magic, Demons and possession.  The Highborn High Cleric is calm. He is inwardly disgusted by the fountains. He always has been. He thought the mortals to be foolish. Making deals with the devil as they say is never a smart idea. <br>
<br>
The sworn enemies of the Highborn used all kinds of foul sorcery, blood magic, Demon summoning and the Highborn have battled Dark magic for millennia. It’s what they do. <br>
<br>
The Highborn were determined to see this evil being banished from the same plane of existence as they were on. The Demon remaining in the Colony was not an acceptable option. The Highborn High Cleric would stand by for now as he knew Caelis’ and Cassandra’s souls were at stake.  The Prince ordered a light hand until the Tyren and Attolians gave the signal to use more forceful means like an excorcist. <br>
<br>
“NO TRICkS DEMON!” The Highborn High Cleric intoned. His voice sounded clear and beautiful like a bell chiming and almost seemed to come from the sky.</div>
				
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					<div class="bbWrapper"><b>A fate of demons...</b><br>
<br>
The vessel had been crushed in a single blow by the Attolian Lord -- the blood demon, naked and without defense appeared little more than a wisp of red smoke that hung in the air.<br>
<br>
The witches chanted their geases of binding, and the highborn cleric had made his decree.<br>
<br>
"My Avatar! My new Avatar! You cannot dispel me! Not this easily!" The demon shrieked.<br>
<br>
But there was no blood in the bone and fecund frame of his new host... Ummush's robes pulsed and beat, but only briefly, as the demon could find no blood within the new frame he sought to control. <br>
<br>
The full host of mages were banishing him now. His own blood crystalized on the bones of Ummush, and what was brought forth away from the Shaman of the first ring more resembled a puff of steam than a cloud of bloody mist...<br>
<br>
"NO! NO! BELIEF WILL SUSTAIN ME!"<br>
<br>
"Perhaps in the next realm, Qlippoth -- but not in this one!" Sir Lothar struck this time, with a holy spear of shimmering luminescence.<br>
<br>
Ummush held tight the power of the demon that once resided inside him -- it threatened to draw him away with it, into Oblivion. Bruul, remembering ummush's teachings, grounded his soul and his "mortal" frame in place. The red color ran out of the fountains... and in a gesture of the hand the highborn cleric blessed the WATER than now resided in them.<br>
<br>
"TRAITORS! TREACHERERS! You who would massacre a god for the sake of a girl! This is impossible! The PLATZ IS MINE!"<br>
<br>
The shadowy wings of an angel engulfed the tiny writhing soul of the demon... burned white, and then whiter, until all turned their eyes away.<br>
<br>
"THE TIME FOR JUDGEMENT HAS COME, DEMON -- YOUR SIBLINGS AWAIT YOU IN ENDLESS DOLDRUM IN THE HELLS!" The disembodied voice of the Highborn Planetar seemed to bellow from all around.<br>
<br>
"I was to be huge! I was to flatten you all for your insolence! I was..."<br>
<br>
"Indeed you were," interrupted Ummush" Bruul's heavy fists still hard on his shoulders, as if grounding him... grounding his spirit. <br>
<br>
Then Cassandra crashed into the assemblage.<br>
<br>
"My Master! My powers are largely undone! Caelis, Who has betrayed you!? May I die protecting the unfallen lord!"<br>
<br>
Then she slid down the staff bloodscourge and lost consciousness. For the first time since her transformation -- Caelis saw the girl tremble.<br>
<br>
That is when Caelis crumpled into a heap. In his mind's eye he saw that he was saved from the mortal blows dealt to him on the field of the battles of mud-elf aggression... wounds that the demon had reflected for him, suddenly came flashing back to him. Caelis moved not an inch, but felt as if he did when he was indeed flung across a battlefield. Caelis collapsed and blood issued in pools from the joints in his armor. Who could survive such force and such witchcraft!? Lothar ran to his side... Caelis' breathing was a labored echo within the depths of his helm.<br>
<br>
The demon was defeated... power had been taken from Cassandra, and perhaps the very life from Lord Caelis.<br>
<br>
On the other hand, an odd new life began to stir inside of Ummush, and even with Bruul using what he had mirrored in spirit magic he did his best to keep the eldest shaman in place. Ummush's form was revealed to all -- that of a barely-sinewed skeleton, mummified in the wrappings of a thousand tiny flowering vines. From where his bones showed, especially on his grey and pitted skull, crystalized blood shone like rubies.<br>
<br>
Ummush must make a choice -- to fashion the blood stolen from the demon into a weapon of his arsenal, or in this moment, use it to grant himself new life... new mortal life. <br>
<br>
And thus was Caelis laid at the brink of death and Ummush pushed before the gates of life... The Qlippoth had been defeated by overpowering assemblage of magic against it.<br>
<br>
But decisions had to be made and quickly.... could Ummush live again? Could Caelis Survive?</div>
				
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					<div class="bbWrapper">"GET THE DOCTOR! We must get Caelis to the Healer's Guild!" Lothar barked orders to those who stood nearby. Gone was any sense of victory or joy. Caelis awaited by death's doorsteps. Moments later, Caelis was brought to the Healer's Guild where the Attolian experts were called to. The Doctor silently examined Caelis' state with a grim face. It would take a miracle to heal him... fate seemed to demand his soul. "So, what do you think, Doctor Fleming?" Lothar impatiently and urgently inquired. "I can not guarantee anything. However..." He then went over to a locked cabinet that contained his personal equipment and precious medicine. From there, he pulled out a potion. "This is a potion divined to be capable of healing eve the most grievous wounds. It was among the spoils of war after the 2nd Battle of the Mud Elves, and found by the Blue Paw Clan. Caelis had the foresight to purchase this potion from them to further study it... and make more of it with the Highborn Chalice. While, this is the first time we use this.... it will be a case study and serve as the main treatment of Caelis, but the physical corruption that the Demon placed upon Caelis... we will need life magic and other means to treat Caelis. Perhaps, the regenerative properties of god rot will aid in his recovery... but we must fight against fate itself if Caelis is to be saved."<br>
<br>
"I... I will attempt to change fate." Cassandra weakly muttered as she stirred from her stupor. Her once brazen crimson red dress was now muted, and dull. A wretched sight of a once fearsome Blood Mage... he questioned if she even had much capability in blood magic any more. Cassandra slowly gathered herself from the bed and shakily stood, leaning on Bloodscourge as a crutch. Lothar glared at her under his helm. This was all ultimately done just to save her. What Caelis saw in her to risk so much just for her... he knew bringing her along to this journey was a terrible idea. Lothar ignored her comment and then turned to the Doctor and said "Whoever or whatever you need. You will have it. Just ensure that my brother will survive." He then quickly left the Healer's Guild before he made a rash mistake. While the Doctor gently urged Cassandra to rest. However, Cassandra knew that while she was no longer a strong blood mage... she still had some abilities but more importantly, she was still a seer who could change fate and fortune, her vibrant flame was still steadily alive deep within.<br>
<br>
---<br>
<br>
Inside the central "keep" of the Attolian Housing District, Lothar gathered his council. "Caelis is extremely tired from the recent exorcism and needs a lot of rest." was the message that went about the Colony as to why Lothar was suddenly taking charge. Still, it was something that most accepted at face value for now. Regardless, there was another emergency. The recent appearance of all these animals from the west posed a significant threat to Attolian farmlands, which lay just east of the ruins. These animals had to be captured before too much damage was done to the crops.  Thus, Lothar called for a Grand Hunt. The Grand Hunt was, historically, a yearly tradition among Attolian nobility and royalty where the lords would gather their men and ride out for a week or two to hunt and capture great animals and beasts in the wild, untamed lands of Attolia and neighboring lands. The lords would fight for glory for capturing the most fantastic beast and putting it up for display.<br>
<br>
The Swan Knight was one particular lord who took pride in capturing swans and other graceful birds. So much so that he had inadvertently created a small shortage of feathers in the Kingdom every year. Then there was Lord William 'the Lionheart' who would single handedly ride towards lions with a heavy net and capture them. Or even the Leviathan Slayer, Gundar, although he was not a lord, Gundar was an Attolian naval captain who was famous for hunting down curious beasts and monsters of the sea that no one had ever seen before. However, as Attolia grew and civilized, there was a significant lack of fantastic beasts to capture in the wild as the land was tamed. The Grand Hunt then grew to becoming military campaigns where recently pacified regions would be visited and any remnants of evil would be hunted down. Lothar personally captured and slew many cultists and marauders in these hunts. However, it became clear that reviving this tradition in these lands would be a good choice. It would help capture these animals and enable the men to get used to these lands.<br>
<br>
---<br>
<br>
1. Send out trade fleet (10 ships)<br>
Trader, Corpse of Underlord Touryan, War Garb of Touryan,<br>
<br>
2. The Grand Hunt (Capture the new animals, Attolian noble/military tradition/hobby.)<br>
Beast Mage Rex, Torc of the Horned One, Animal Tamer, Falconer, Explorer, Lothar, 1 Sundered King, 30 Attolian Swarm Infantry, 30 Kriegan Banner Infantry, 10 Halberdiers, 20 Sea Wolves, 15 Sirens, 5 Thralls, 20 Knights of the Circle, University Death Mage, Hiver Prince<br>
<br>
3. Further study of the "Crystals as a Prison" section of the Ironbound book<br>
Linguist, Writer, Historian<br>
<br>
4. Healing Caelis case study<br>
Dr. Fleming, Chemist, Gnome Chemist, Herbalist, Talion the Constructor, Cassandra, 2 Astrologists, Pantheon Priest, (God Rot?), Potion of Supreme Healing, Magical Refilling Chalice.<br>
<br>
5. Project to deal with the Magnetic Underwater Mines and explore the ruins of Spire 10<br>
20 Sirens, 3 Engineers, University Metal Mage, 4 Stone Constructs, Spellbreaker pair of large magnetic blocks to "cancel" the magnetic waves, naval captain, shipwright, 30 Unskilled Workers, Nicholas, Gnome Artificer<br>
<br>
6. Mining of Salt from the salt caves and delivering some of it to the gnolls<br>
Hiver Prince (Miner), Geologist, 100 Skeletons, Child Wrath/Iron Skeletons (idk the exact number... but they're Talion and the Death Mages's conduits/assistants), 20 Skilled Dwarven Workers, Preserver, steam shovel<br>
<br>
7. Creation of a large ranch to the East of the Housing District to house all the captured animals<br>
2 Architects, 2 Engineers, 20 Skilled Workers, 39 Unskilled Workers</div>
				
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					<div class="bbWrapper">The Highborn Cleric and Highborn Mage had sensed the power and evil presence of the Demon of the Fountain since their arrival. They were not alone. All of the Highborn were sensitive to the Arcane and had sensed the tinge of blood magic throughout the Platz. The situation was always a sensitive one since the Demon had gained control of the Attolian leader Caelis before the Highborn had arrived to prevent the Possession from occurring. It was a very a subtle taking over of Caelis' soul with the intent of taking over the Colony's. The Highborn Elves, their leaders had spent many nights discussing this and this matter put a tinge of suspicion in Caelis and the Attolians. Fortunately, Caelis' soul was ultimately a good one as far as mortals went. A person more corrupt, less good would have succumbed to the Demon's influence completely. However, Cassandra and Caelis are not evil. They were acting like Mortals do. They stumble and bumble like toddlers into things they do not understand.  Something shiny is dangled in front of them and they go to investigate.  In this case it was power. The Fountain seemed reasonable enough. In many ways the Colonist, Caelis, and the Highborn were lucky too. The Demon was not absolutely blood thirsty and Chaotic evil or rather was too weak to act out it's true nature.  The outcome for the Colony could have been much worse. The Demon was wise enough to not show his hand. Fortunately, The Highborn and others were present to help prevent catastrophe from occurring. The Attolians seemed to be smart enough not to give in completely to the Demon. Perhaps it was the possession of the second fountain that swayed Caelis the Highborn High Cleric mused. In any case, this opportunity presented itself and the Platz, the Colony was free of this evil presence and blood magic. The Highborn Elves all went to thank the High Arch Angel Planetar for its aid. They planted rare, blessed flowers from their land sas a tribute with mana crystals and sang ancient songs. The Bard Lindar wrote a Sonnet and sang a song in praise. <br>
<br>
All who participated in the cleansing were thanked, blessed, and given a garland of flowers, as a necklace to cleanse any remnants of the foulness that was banished. In the days coming the Highborn Clerics assistants would help bless ALL the colonist of the Platz and anyone in range of the Demon's blood magic. A complete cleansing. <br>
<br>
Now that the Fountains were free, They were to be sanctified. The Fountains would gush pure, holy water. The Highborn Mage, the Highborn High Cleric and the Tyren Mages, Ummush and Bruul, sanctified the Fountains with Earth and High Magic. The Tyren would bless one and the Highborn the other (the fountain that was initially possessed).  Once the blessing, the sanctification was completed. The Highborn High Cleric would go assist in the healing of Caelis. The Highborn High Cleric would use the Blood Tear of Divinity if needed. However, only if it could be done so without corruption. The logic being, the Hair of the Dog that Bit you might help heal the damage that the injuries, and blood magic inflicted onto Caelis. To restore the Blood in Caelis and sanctify Caelis and Cassandra from any tinges of corruption from the Possession. <br>
<br>
  Ummush would be supported in this time, as well, as the burden of cleansing the fountain was great. Mana was channeled to him to ground him.  The Highborn rejoiced and uncharacteristically called for a festival to be held at the time of Caelis' healing to celebrate this occasion.  <br>
<br>
Orders:<br>
Highborn High Cleric Sanctify Fountain (<a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId32">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
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 )  along with the Tyren mages. One Earth one in High Magic<br>
<br>
Highborn High Cleric go to aid Caelis along with best healers, and uses Blood tear of divinity to help heal if needed<br>
<br>
Arch Angel High Planetar is thanked and given tribute of planting rare flowers and placing mana crystals by the Shrine.<br>
<br>
All are thanked and and given a garland of fragrant flowers and blessed. A complete cleansing to occur.  (5 of the Clerics acolytes) <br>
<br>
A Festival is held for all in the Highborn Villa area if Caelis is healed  (one wealth to festival)</div>
				
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					<div class="bbWrapper">So... Much... POWER!<br>
<br>
Magic pulsed all through The Platz. Raw forces of power caused the air to throb and set the old shaman's bones to rattling. Robes of iron and stone were cast aside like paper sheets on the wind as the collected magical power of every mage in the colony was brought to bare against this thrashing godling. Then, as it all came to a head and yet dissipated at the same time, the cries went up. <br>
<br>
A titan roared its dismay as it was caught in mortal snares.<br>
Humans groaned their pain and loss.<br>
Most others cheered their success. <br>
And Ummush screamed. <br>
<br>
It was so much, too much for him to handle. All his disguises and safeguards thrown aside, with only the strong hands of his apprentice to keep him firm in the face of the oblivion that called him. He'd spent so many seasons made weak as he clung onto the frame that now held him... but this was the first time he felt truly faint. What little blood clung to him was dragged to the ether and that which formed around his pitted skull lanced through his soul like needles. On and on they went for what felt like an age, even if it did just pass in moments. Until the last strike broke the titan's back and Ummush felt relief fall upon him like the sea. <br>
<br>
It was in those moments that he felt another shift and saw a light through the suffocating crimson. Ummush saw an opportunity and he took it! Blood was the primal force of life and in its spilling did life indulge its most primal parts. Ummush had walked such roads, and he had the strength to do so again. Life would be his! <br>
<br>
Screaming like a wild animal Ummush fell to his knees, vine wrapped bones clattering against the cobbled street. He shouldn't have been able to make that kind of ghastly noise, he shouldn't have been able to feel pain anymore but everything he'd once felt was fleeing from him. Bruul and Shul rushed to his side, pleading to know what was wrong and fearing to touch him. Ummush vaguely recognised their voices but whatever cries of comfort and help they let out were lost on him. <br>
<br>
All he heard was the blood pumping in his ears, all he felt was the blood that spread from his head and down the clutching vines that had claimed him. It crept down his limbs and coated his bones as red met green. He'd thought the glade had given him a second burst of life, how small he'd thought. As the verdant power of nature's life magic met its sanguine twin the two merged and warped each other in way that might have been fascinating if it didn't feel like he was being slowly ripped apart. But that was wrong, it was doing quite the reverse. <br>
<br>
Roots became veins and arteries. Vines weaved together and stretched into sinew. Leaves spread out and skin formed. <br>
<br>
Ummush screamed and panted and toppled under the weight of it all. Until bit by bit it became lighter, until he felt strong enough to push himself up with an ease he'd forgotten so long ago it felt alien to him. He looked up as the pain subsided and his vision was startlingly clear. Clear enough for him to see the fear and shock in Bruul and Shul's eyes as they gawked at him. <br>
<br>
Hesitantly, Ummush raised his hands and saw they looked... strong. Broad hands with flexing fingers, covered in a shining coat of fur. Had it always had a tint of auburn? He liked it. He liked all of this! Still shaking from the power that had coursed through him Ummush got to his feet, patted down his body, looking in amazement at what had become of him. His heart was racing, he could <i>feel</i> his heart beating. His breathe was coming in excited gasps. He was actually <i>breathing</i>! He was... he was alive!<br>
<br>
The three minotaurs looked at each other in stunned silence. Until Ummush, with a young man's strong lungs, started to laugh. Letting out a bellowing bray of joy to the sky. <br>
<br>
Meanwhile Bruul and Shul stared slack jawed and wondered what on earth they were going to tell Orm.<br>
<br>
<b>[Ummush chooses life!]</b></div>
				
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					<div class="bbWrapper">"Excuse me! P-pardon me, coming through." Anuc panted as she ran down the street to the coastal branch of the healers guild. Working closer to home was nice but something would have to be done if she was going to face a commute like this every time there was an emergency.<br>
<br>
Once she was inside the crowds only got thicker as doctors and soldier types clustered around the bed bound figures. Anuc let out a little gasp to herself, things had gotten rough in this fight. Funny how she could only see two injured folks though. Hopefully it wasn't because they were the only two not beyond helping.<br>
<br>
Well there was no sense worrying over what she couldn't control! Anuc clapped her hands together and saw a faint glow stir between them. She was still getting used to this whole 'having magic' thing, though she recognised the tingling feeling that told her her eyes had started to glow green.<br>
<br>
"Alright, let's get to it."<br>
<br>
<b>[@Heyitsjiwon Life mage sent assist in healing Caelis and Cassandra.]</b><br>
<br>
The matter of what was to be done in the name of industry up at the top of the waterfall had been a matter of great debate at the hilltop. The craft wagons supported this idea of a rock tumbler, given that there were promises of precious stones to be pulled out of the earth along with the rocks they were using in the name of magic. They were pleased by the idea of mixing these new riches with the technology they had learned and the new magic offered by the Proud-Horn shamaness. The merchants saw a way to polish these stones as a way to heighten the profits the soil already offered. <br>
<br>
The shepherds on the other hand supported the idea of a giant loom. Others existed in the colony but if this was to be a great machine that was to belong only to the hills then it should be used to work a raw thing that only they were offering. They held pride in the wool their booming herds could offer and the crude goods they had crafted. The deal of trading it with the elf artisans had done them well so far but the merchants couldn't argue that owning the process of refinement would only help them gain a greater share of the profits. The shepherds went on to argue that the craft bulls couldn't guarantee there would be more jewels coming forth in the future but the shepherd wagons could say with confidence that the wool would flow with the seasons. <br>
<br>
The two sides went back and forth in the debate over the fire pits of the town centre. Settled they may be but the tyren had not lost their nomad traditions, and this matter was open for all to speak on n a public moot before the chieftain. Orm was perched on the large stone that had served as his seat in these meetings since their arrival in these lands. Listening intently as each elder gave their case to the cheers of their peers he found himself conflicted. It was only when the druid woman spoke up that the scales were tipped.<br>
<br>
"I must say that these works are a foreign thing to me. I was rarely one for delving the depths of the earth and clothes always struck me as an extravagance in most cases." That was an understatement. Orm had gotten his fair share of mutterings from the more puritanical folks who crossed paths with the druid. As someone who usually only wore a loincloth and shoulder guards he was in no place to judge.<br>
<br>
"But your stock does make for a soft blanket that even I can appreciate. But it can be quite dull to look upon, and though jewels may brighten them up they will do little to keep you warm come the second winter. Have you considered brightening them up?"<br>
<br>
The grumpier among the crowd began to grumble and bray for the sing-song-talking elf stopped dancing around her subject. Yes they had pondered the prospect of dyes and finer fabrics but had little else to work with. "Ah but you have me and my little cadre now." Beamed Deryn in a display of emotion that seemed rather forward for one of her number. "For their are forests of flowers and barks I could name that could be simply boiled in pots to make your dyes and others to make threads of a finer kind. And with the help of your shaman I dare say I could summon them in your hills."<br>
<br>
That opened up a new line of talk and excitement. In the end they swung Orm towards his open approval of the loom and ordering the tools and pieces be made available for it. While the more knowledgeable talked over the finer details Orm found himself thinking of something Deryn had said. Barks could be boiled to make dye she'd said, and come the summer they would harvest sheets of the magical bark of the golden glade. Orm wondered, could it be used to make golden blankets or shawls, could they create their own golden fleeces like those in the legends? <br>
<br>
<b>[3 Skilled Craft-bulls, 3 skilled day labourer tyren, 6 unskilled Tyren, 1 Treesinger, 10 springborn, 20 hillfolk. Set to building a water powered giant loom at the top of the sheer cliffs, as mentioned in previous posts.]  </b><br>
<br>
The grand wrangling had begun! This was a simpler matter that all the wagons could agree upon, good and pure!<br>
<br>
The Grumps, the leaders of the shepherd wagons were glad to finally have some clear work in mind, especially Hulhuff who was happy to just not be facing down things that might eat him in one gulp. It had been odd having a giant snake monster join their number but so far Olm had only asked for food that was "On the communal menu" as he put it and slithered around at night looking for conversation. He'd spent many nights talking through the windows of the water hall with Anais or wandering off in search of the shaman. All in all he seemed to be fitting in well given his giant size! Though no one could say where he went to sleep out the day. <br>
<br>
It was a mad thing for them to see themselves running down the slopes in search of working livestock and scooping up the smaller critters at the river while being outpaced by their runners and the young hunters. Not to mention the druid lass who was all wolfish grins as they saw her shift and change from one animal shape to the next. Then there was the matter of Ummush or the young lad who claimed to be him! The whole town was alight with gossip of this strange transformation. Even stranger was that the youthful shaman was content to spend his first few days of this change chasing pigs! Apparently he was sick being stuck inside reading and wanted to test out his new heart. <br>
<br>
So lng as he kept working that old animal magic of his the Grumps were happy to have such strange sights along. <br>
<br>
<b>[The grand critter wrangling! The tyren go out to herd and tame the working mundane animals loosed from the zoo district, pigs, ducks, horses ect. 2 Skilled shepherds with runner lizards, 1 winterborn druid, Shaman Ummush, 1 skilled hunter, 7 skilled tyren, 20 Hillfolk, 20 Mercenaries, 15 unskilled tyren.]  </b></div>
				
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 <b>"Gifts of the earth"</b><br>
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The tree-singers, kept in cadence by their bard and druid -- played the vines of the mine as if in harmony. Great treasures were pulled from the ground that day, Copper chunks the size of Tyren, rocks veined with precious gold, and the crowning achievement, pulled from a depth of the earth and pulled with such friction it smoked upon it's emergence -- <b>A great geode, bristling inside with emeralds and the dirt holding it bescattered with rough-hewn rubies. </b>This chunk of rock alone was worth <b>75 wealth -- </b>and tyren began talking of changing the currency at hand from silver to gemstones! The prestigious find nets <b>+3 influence!</b></div>
				
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					<div class="bbWrapper"><b>Deeds of the highborn: <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId48">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId49">Prince Vaethorion</a>
 :</b><br>
<br>
The first suits of ballistic-silk armor began to hit the rank and file of the highborn -- and demand quickly spread to the military of all the factions. Essentially stylized pillows of mithril-foiled silk, the armor was ridiculously light and exceedingly strong against slashing and piercing weapons. Crushing strikes were less negotiated, but this was not saying much with the general effectivity of the armor, especially with bull-iron hard-points for the vitals. Until demand subsided almost anything could be traded for the armor, giving untapped access to the market fund.<br>
<br>
Training of the Highborn with the Blood-touched continued apace -- the faceless, mindless slaughter was slowly harnessed into a storm that could be wielded, worn like a coat that sent enemies flying. At first the Tyren felt nausea at the sudden peace the highborn technique could bring to a tyren rage and physiology, until it too was turned to rage then honed into a fine point. After a couple of weeks of training, the highborn needed to repair their training garden, as every cobblestone in it was crushed under hooves of focused rage. It was working.<br>
In an unprecedented turn, after one month the blood-touched took wives from amoung the tribe -- unprecedented as the demeanor of the blood touched often drove enduring mating pairings away. The Blood touched placed themselves at the right and left hand of Orm -- swearing to fall before the tribe saw their chieftain laid low again...<br>
<br>
...The highborn too profited from this training, as endurance training at this level to the highborn was all too commonly eschewed for technique of redirection and avoidence. There was no redirecting (or often avoiding) the fury of the blood touched... and the swordmasters as a whole grew tougher as a result. <b>(Highborn swordmasters gain endurance!)</b><br>
<br>
<b>(con't)</b></div>
				
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<br>
The Highborn then sought to improving ties and relations with the stoutmen -- they brought wagons of superior tools and metals, which were bought and taken graciously -- and what the highborn saw as superior food and exotics, of which the stoutmen did not. Still, the Stouts were on what was a bleeding edge of explored territory and the gesture of the highborn brought them closer. The highborn paid the pittance to send a couple of their number to the trade school of the stouts, learning much about their ways but nothing much of value in their technique. They put sweat in excess of technique, the highborn felt -- something the stouts seemed to have plenty of. They came away with a respect for standish endurance and simplicity of doing. <b>(relations between highborn and stoutmen improve!) </b><br>
<br>
The highborn discussed with the attolians the mithril gate and it's relative practicalities. With the mana well, it could be powered to transport as many as thirty individuals anywhere in explored territory -- though farther, more passengers, or unfamiliar grounds would effect distance in the ways and accuracy at the arrival point. The gate, if made stable, would be a great investment in wealth and magical power -- the entire colony would need to aid in it's construction if it were not to take the highborn nearly a year to complete it.</div>
				
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 :<br>
<br>
The stouts did well insinuating themselves to the market life of the colony -- the men learned much about their neighbors and even more of value from their neighbor's craft.<br>
<br>
Demand for the "quaint" wares of the standish was apparently well-seeded, with Attolians and fennec in particular taking a liking at market. <br>
<br>
The dwarven and standish endeavor to run their brewery showed it's first blush in young light ales -- an oceans worth of them, it seemed... and production was rising. The dwarfs and stouts were used to a longer process for their lager and ales but found attolian and highborn pallete ready for lighter brews earlier on. <b>(Stoutmen gain 1 wealth from ale sales!)</b><br>
<br>
The stoutmen called to protect the crops and reign in animals had their work cut out for them... no fewer than 18 wild ponies found their way to the pallisade, and no less than 3 elephants, two mated with one young broke into their cropland despite their best defenses before they could be corralled. The stouts were excited with the promise these animals might show in labor!<br>
<br>
The stouts began to build their eastern towers -- but the dwarves seemed too preoccupied to help at the present. Perhaps plying them more directly would gain their ear -- though catching a dwarf that was not a flurry of industry and above the ground was a task in itself...<br>
<br>
The Zebani were quick studies of the divinus dualismus -- and seemed to think the worship of gods with forms a silly affair, taking much more seriously to the formless limitless nature of the "godhead" -- "Zebani are matter given spirit. Your faith adheres to what limited we understand of the nature of things, and consider you enlightened. Gods are weapons - to follow a god of form and ambition is as sensical as to obligate oneself to a blade. We were created as weapons, and thought long and hard to earn our capacity to reason. We do not see a standish mind as strange as some others." (<b>Standish relations with Zebani increase!)</b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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					<div class="bbWrapper">(READY)<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">troop totals</span></span>
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			<div class="bbCodeBlock-content">FINECIAN TROOP TOTALS<br>
"Yellow Teeth" Clan<br>
Dirty Paw: 10<br>
Clean Paw: 10<br>
Unskilled Worker: 30<br>
TOTAL: 50<br>
<br>
"Natives"<br>
Hooded Worker: 32<br>
Hooded Warriors: 70<br>
Native Witch: 5<br>
Dune Rider: 6<br>
Giant Pengolin: 3<br>
TOTAL: 124<br>
<br>
"Foreigners..."<br>
Black Surgeons: 3<br>
Miscreated: 20<br>
TOTAL: 13<br>
<br>
"New World Trade Organization"<br>
Unskilled Workers: 34 (10 unavailable due to guilds)<br>
Skilled Workers: 50 (10 unavailable due to guilds)<br>
Hitmen: 9<br>
Dunsia Assassin: 4<br>
Trolls: 10<br>
Capos: 8<br>
TOTAL: 122</div>
		</div>
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</div><br>
<b>The Second "Factory";</b><br>
The colony was on the cusp of an industrial revolution- and the Fennec would not be left behind. No... they would take this new breeze of efficiency and turn it into a storm. No project would be left behind. Even those that were... unconventional by nature.<br>
<br>
To produce goods efficiently they had to be made en masse, a lower cost per good and a higher output. A basic principle of production if you will, that was already being put into practice with other projects. Yet the creation of the miscreated had lagged behind. Just 10 had been created thus far, 11 counting the "Transcendent". A piss poor output for the time consumed if you asked them. And thus the production of Miscreated had to be increased. Automated if you will...<br>
<br>
In this sense the Miscreated were "goods", quite literally things produced and used, perhaps even sold. They were disposable warriors and workers who needed little and expected less. The perfect workers and solution to any manpower issue. Thus they were to be literally treated as actual goods, their production therefore to be evaluated and refined.<br>
<br>
It was known that Kubaras inhabited the platz and were commonly feasted upon. But the Fennec saw another "use" for them... a Miscreated FACTORY! The Kubaras would be farmed for their meat- but it would not be eaten. Rather it would be used to attempt to produce Miscreated en masse by providing yet another constant supply of meat. Dire Bear hunting was not sustainable, and the use of Runners for such purposes may be frowned upon as the herds were owned collectively.<br>
<br>
TLDR<br>
The Fennec would seek to start a Kubara breeding and dissembling program, breeding the beasts as quickly as possible and harvesting them for the production of Miscreated. A processing and Miscreated production laboratory/building would be built next to the farm. Additional meat would be purchased in bulk from the market to bolster production, along with any meat that could be gained from the Cave Fisher farming. Live Kubara and Fishermothers would be combined to create PERFECTED!<br>
(3 Black Surgeons, 10 Skilled Fennec, 10 Unskilled Fennec, 1 Trolls)<br>
<br>
<b> The Colony is Literally a Zoo Now</b><br>
The Fennec were surprised to see herds of unknown, strange creatures emerge from the depths of the ruins. It was truly unnerving seeing creatures so obviously alive flee from the center of something so utterly dead. The Fennec at first thought them ghosts, undead or demons even. But after much running and hiding from these strange beasts, it was discovered that they were indeed, simply ordinary animals. Why or how they came from the ruins was beyond them, but it was not there placed to question such things- only to profit from them! The creature were fascinating- and some were rather tasty! They were to be rounded up and herded. Some would be eaten, some would be "repurposed", while the rest would be put on display in a future COLONIAL ZOO! They could CHARGE people to look at random animals. What a great thing zoos were!<br>
<br>
TLDR<br>
The wild, exotic animals running about would be herded up for use in breeding, farming and a FUTURE COLONIAL ZOO!<br>
(10 Unskilled Fennec, 10 Skilled Fennec, 2 Trolls,<br>
<br>
<br>
<br>
<b>Smashing the Anthill</b><br>
A pest infestation was not an uncommon thing. Many, if not most houses were infested by rats, roaches, ants and other various annoyances. You either spent effort and time to rid yourself of them, only to find another pest will come and fill the void, or accept the demon you know. The fennec, would choose the former. They could comfortably live in what other would describe as despicable conditions, the peasantry of the lot often living in self-dug burrows littered with expensive trinkets and crawling with the bugs and critters that peak their heads inside. Quick and easy snacks the Fennec considered them. They don't even need a microwave.<br>
<br>
But these Ants... delicious as they were... were TOO annoying. They tried to bite your foot off! And they just RUINED your burrow and trinkets. And they posed an immediate safety hazard blah blah blah. legal stuff, workers comp, yawn. They needed to be replaced with a less annoying pest. Something easy to eat too, cooking the Ants was too annoying. Roaches hopefully. Those buggers were delicious!<br>
<br>
So raise the army! Or more so, the mob. But a mob is an army if you call it that so... YES! RAISE THE ARMY! TO ARMS GENTLEMEN, WE SHALL FEAST TONIGHT! The Hooded Warriors, tall, lean but muscular Cobra-Men who towered over the Fennec dressed in leather armor and wielding spears hissed in excitement at serving their False Gods, some boasting how they would die gloriously in battle and be reborn. There was a rumor spreading around that they couldn't actually die in this "New World"; this was merely a dreamland their False Prophet had inserted themselves into to test their faith. Those who "died" serving their false-gods would awake in glory. To say the least... the pitiable, brainwashed snakemen feared not death. They would slaughter the enemies of their masters with a fever the only ideology could muster.<br>
<br>
This religious frenzy was channeled and amplified by the Grand Pretender, the False Prophet. An aged, crazed fox of unusually short stature and plump figure, garbed in pious white robes trimmed with gold, diamonds, and emerald rings decorating his furry paws, the holy symbol of the endless dunes decorating the back of his robes and engraved in the pendant of a pure gold necklace. He stood atop a throne of the richest wood and softest silk, carried by a team of 4 Hooded decorated in less ornate, grey robes with the same insignia. The Hooded would part ways enthusiastically for this figure, throwing themselves down atop the ground in reverence towards the mortal mouthpiece of the False Gods, who would should random, confused, crazed and often conflicting bits of speech, omens, prophecies and holy script, to which the Hooded would nod enthusiastically and repeat his words, often wrongly. To an outside observer, the whole situation was surreal and absurd. Perhaps the Hooded Understood something we could not. Or perhaps they were so enthralled by the False Pretenders seeming charisma and authority it mattered not what he said, just that he did indeed speak.<br>
<br>
The False Pretender ordered his entourage to stop, his Hooded Servants obeying immediately, holding the heavy weight of the large throne unflinchingly. These hooded were not like the others. They were a full head and half taller, wide and muscular.  Where the others acted spurratidacally with a religious fever, the Servants were calm and collected, never speaking, only listening. Large, brutal maces with flat triangular heads hung at their waists, the emblem of the endless sun etched onto their three faces. Any overzealous and frenzied Hooded who approached too close to the Gran Pretender, or sought to throw themselves onto their False Prophet were battered away with one powerful strike from the mace of the nearest servant, leaving the insignia of their gods imprinted upon their broken scales. The servant would return the mace to his waist as quickly as he had drawn it, never letting go of the throne with his off-hand.<br>
<br>
The False Pretender raised he furry paw, his arm literally TREMBLING under the weight of the rings and jeweled bracelets that adorned the chubby appendage. Within moments, all Hooded had stopped and now turned towards their False Prophet. He clenched his fist and slammed it against the arm of his throne. Instantly all of the Hooded threw themselves into a silent kneel, bowing their heads, only daring to take brief upwards glances at their prophet. The Servants remained standing, holding the throne up, ever still, ever calm. The Grand Pretender began to bellow and screech, calling upon his followers to lash out against the enemies of the Fennec, to give their lives to subdue the Ant invader, to fear not but death in this dreamland they have been sent to. Once the Grand Pretender had finished, the Hooded stood and roared in renewed fever. They would not falter, they would not stop until the wishes of their masters had been fulfilled. May the False Gods have mercy on those who would stand in there way.<br>
<br>
TLDR<br>
A small army shall approach the Anthill to clear it out once and for all, with the TRANSCENDENT as the crown jewel of the force. The Transcendent would be used to kill the Giant Centipede and clear out the ants. Burning logs and foxtails would be thrown down through a small hole made in the top of the Attolian "plug" to smoke out the ants. When a large amount of logs have been dumped into the tunnels the hole will be plugged once more so as to smother the ants and hopefully centipede with the smoke. Not ALL ants will be killed, As many as possible would be captured in cages and the Ant Queen will be kept alive for relocation.  The Grand Pretender and Witches will control the Hooded to prevent all of the Ants from being killed.<br>
(Lead by Sontio, Andrei the Master Assassin and the False Pretender. 1 Transcendent, 3 Capo, 4 Dunsia, 9 hitmen, 10 Unskilled Fennec, 10 Dirty Paws, 70 Hooded Warriors, 3 Witches, 20 Miscreated, 3 Pengolins, foxtails)<br>
<br>
<b>Why is this taking so long</b><br>
The construction of a centralized production and distribution center for Finecian operations had been ongoing for weeks, with no clear end in sight. With each passing day, the project became more ambitious, convoluted and unrealistic. Half completed buildings, plots, and trenches were spread across the land with multiple, sometimes opposing lines of thought playing out at once. What had been a project aimed at simplifying, centralizing and boosting the productivity of their operations threatened to do the opposite. It was all Sontio could do to keep up with the uncoordinated lines of thoughts and endeavors of the lead engineers whose minds were absorbed in plans laughably grandiose in nature. He was no project manager, he just made sure people were doing what they were supposed to do. Telling them what they should be doing was evidently beyond him. Thus, the project needed new guidance. Fortunately, the man fit for the job had recently arrived. Or at least that's what he said about the matter.<br>
<br>
Fendarvin would take over the project, rail in the overly zealous ambitions of the lead designers and give it a neat, straight and narrow direction.<br>
<br>
The Factory complex would be laid out like this;<br>
It was consist of a "line" of buildings, with an "input" and an "output" end. As few buildings as possible would be used.<br>
<br>
The "input" end would consist of ideally a single warehouse/facility where raw materials needed for production would be deposited from farms, mines and market sources etc. and these raw materials could be sorted and distributed to the "production center" or middle of the "line".<br>
<br>
The production end would be a series of segmented complex designated for the production of a single type of good, like a complex for the production of booze, one for food items, one for jewelry, etc. The proper raw materials from the "input" end would be directed to the correct production warehouse, where the raw materials would be forged into a final product. From here the final goods would be sent to the "output" end.<br>
<br>
The "output" end would be the distribution end, where finished goods received from the "production center" would be sorted to fulfill orders and then shipped to the destination.<br>
<br>
Workers would be assigned to specific, individual and complementary tasks in an assembly-line fashion. Production would be step by step in an assembly line manner where workers would have a specific tasks rather than working on the product start to finish.<br>
<br>
Fendarvin to direct and oversee (1 capo), 32 Hooded Workers, 2 Witches, 10 Clean paws, 20 Unskilled Ratkin,  4 Trolls, 20 Skilled Workers)<br>
<br>
<b>FARMING AND OTHER DUTIES</b><br>
(10 unskilled rats, 10 skilled Fennec, 3 Trolls, 5 Capos)</div>
				
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					<div class="bbWrapper">The Demon of the fountain was vanquished utterly -- that came to be known and passed. The knights of the circle exorcised it thoroughly as Caelis had called it by the closest to a true name that could be called. The highborn cleric locked it in a dozen hexes and geases for demons not to break, and bruul had punched that prison deep into the beyond where Ummush opened a void to obliterate it. <br>
<br>
At the same time, Lothar used his ancient fire tear to enchant the extinguished blade gottendamarung, and with it incinerated the dust that was left of it's vessel that ummush had brought underhoof. The blade glowed with eldrich power -- orange and angry with an inner flame that gave off no warmth. The ruins on the sword ignited for the first time in centuries -- "Quietus" the sword read, from hilt to tip. The blade gottendamarung sang again, and if there was anything left to tie the Qlippoth fountain demon to this world, it's tie was cut. A would-be god was vanguished utterly -- and the rituals of expiation quickly removed even the stains of it's existence, sanctifying the fountains once profaned.</div>
				
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					<div class="bbWrapper">Word came to the Castellan about the recent haul that the Tyren found. While it would bring great fortune to them... it could also easily destroy the fledgling economy that the colony had set up. However, at the same time, the Castellan saw a great opportunity for the Colony as a whole. One that would pay great dividends in the years to come if implemented properly. He had much hope that the Tyren would see the wisdom in his idea. After all, the dangers of a sudden large windfall was a concept taught in the Tyren folktales if he remembered correctly. Suddenly flooding the market with precious gems would be a disaster. However, the Attolians had the ability to grow crystals. What if they could convince the Tyren to store the geode in a safe location and allow the sirens to grow the gems? Thus, instead of flooding the market with 75 wealth worth of gems.... they could instead continuously grow about 10 wealth worth every season. This would guarantee a perpetual cash flow for the Tyren tribes and make them be able to live comfortably for the rest of their lives... even their heirs would as well.<br>
<br>
However, that was when a second idea came to the Castellan. Such a large geode of gems could serve as a strong foundation for a backed currency. Instead of a gold or silver standard... what if the Colony had a crystal currency? The Attolians had access to less valuable gems and crystals that could form the basis of smaller denominations of money, while the Tyren had that huge geode that could back larger denominations of money. By growing more of these crystals, the value of the currency would then be secured, which would allow the economy to grow healthily instead of being subject to huge shocks such this geode. In fact, by storing all the crystals and gems of the Attolians and the Tyren in the vault underneath the Capital, there would be a centralized place for all this to occur and bring more legitimacy to the Colonial Government. They would literally be forming a central bank for the colony. A crystal based economy. <br>
<br>
However, this would require a lot of trust between the Attolians and the Tyren, but the benefits to the Colony would be immense if done properly. A reasonable way to keep each other responsible and accountable would perhaps to split the work with the Attolians doing the accounting and the more theoretical stuff such as banking while the Tyren serve as the physical guardians of the Colonial wealth. In any business, the person keeping track of the money on paper had to be different from the person physically handling the money. Otherwise, one individual who did both would be able to mess with the numbers on the books and secretly pocket some of the money and no one would know that money had been stolen. By splitting the paper work from the physical work, the Tyren and the Attolians were in a unique place to establish a strong central bank and revolutionize the economy by keeping each other in check.<br>
<br>
The only thing that was needed, however, was to convince the Tyren that this was a good idea. Some of it was rather advanced economic concepts, but at the very basic fundamental theory... these were reasonable ideas. He had to find a way to convey the ideas in a manner that the Tyren would find acceptable. A lot of the ideas were expressed in Tyren folklore and songs. He was a diplomat, but no singer. That said, he knew several singers who without a doubt knew what kind of stories and songs would be applicable to the concepts that he wanted to present to the Tyren. The idea of carefully using a sudden windfall to help the tribe as a whole rather than destroying oneself with excess. The idea of providing a strong, trustworthy framework for people in trade in. These ideas were fundamental to all, but especially the Tyren. Thus, the Castellan asked the 15 sirens who were working on growing the various crystals of the Attolians to escort him north to the home of the Tyren. <br>
<br>
---<br>
<br>
Summary:<br>
<br>
The Castellan approaches the Tyren with an idea to establish a central bank for the Colony (located in the Capitol) and form a strong, unique economy based on crystals and gems.</div>
				
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">What to do with all these rocks?!</span></span>
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			<div class="bbCodeBlock-content">"Well you see, Chief..." The she bull sighed as pondered how best to phrase things without making her elected leader look stupid. "If you give out that much - and that is mighty generous of you - then you're gunna cause what we in the business call hyperinflation. That's when you've got too much of the one thing in the market so no one wants it anymore. Stuff like gold, half the reason it's so expensive is 'cus it's so hard to find. You give away that many gems for free and no one's gunna want to pay for it around here. Is a generous idea though."<br>
<br>
Orm grumbled under his breath and furrowed his brow as he felt his fur go grey. "So we've got a giant hunk of shiny rocks and nothing I can do with it?"<br>
<br>
"Well not nothing," She offered. "You could turn it into something to sell. Big diamonds of green and red will always go to someone and the craft wagon lads have learned plenty from the humans, they could carve something fancy. Why imagine an emerald studded tea set, you'd get someone who'd pay an arm and a leg for that back in our old world."<br>
<br>
"Bah, all the good that'll do us for a season or two." Orm grunted. "So you don't put much hope in the craft elders' idea of smashing it to little pieces and making it the new coin?"<br>
<br>
"It sounds like a very pretty way to brighten up your pouch, Chief, but I dread what it'd do to the price of bread if everyone's carrying around big ol' gems." She shrugged.<br>
<br>
Great! Clearly the old adage was true, more money made more problems. What should have been a gift from the spirits was quickly turning into a weight around Orm's neck. It was only a matter of time until the fetch and its titanic minions come to darken his door to try and confiscate as much as they could. That was why Orm was pondering the idea of handing it out for free! A chief had to share grand gains with his caravan, like he'd done with the silver, and if Orm could spread it through the entire colony they could gain a victory in popularity and get support if imperial authorities came around to try and drain them dry.<br>
<br>
Either way he had to get this out of the fields and into somewhere it could work for him. It'd be hell to pay if they hoarded it so Orm and elders began putting plans together to transport their new geodes to the government building where it could be put under guard and they could start lobbying ideas for what to make of it. <br>
<br>
So imagine Orm's surprise when he was beaten to the punch and a choir of fish girls came asking for a visit. Much like the craft elders before the Attolian paper pusher had his own idea to pitch to Orm and the gathered wagon elders before the communal fireside. Unlike them he'd opted to be a showman and accompany it with a song from the siren girls as they gave their own telling of the story of Fulhun and his avalanche of goats, a tale Orm hadn't heard in years!<br>
<br>
"Is this supposed to be enlightening for us?" Minax muttered in his ear. "This is a story for yearlings." A few others agreed with her with their own grumblings of being patronised or spoken down to but Orm waved them down, quietly reminding folk to be civil.<br>
<br>
Blunt as it was this fellow had at least come along with the aim of bridging the gaps between their folk and was doing a better job of it than that translator and his lord had done. <i>'At least they're trying' </i>Orm thought to himself. It was more than most humans did in his experience, especially those who enjoyed the privileges of empire. <br>
<br>
It also helped no end that he'd brought a much better deal with him than the last time the two parties had met. Literally being able to grow money, who wouldn't want that? And given this lad's experience in sorting out the rates and taxes around the market Orm put plenty of weight in his ideas to turn the gems into a real kind of coin. With their brains for these things and his of craftbulls knew knowledge of stone work they could compliment each other plenty here, grabbing position and prestige for themselves and the colony.<br>
<br>
It certainly sounded better than his first idea of having it guarded by the Great Olm in his caves. The lad may have been frightening and his blood-touched may have liked the idea but Orm wasn't keen on the idea of hiding jewels in a giant pile of dung.<br>
<br>
It was after another heated session of discussion and braying that the elders could come to an agreement and Orm could start to feel good about this blasted haul as he shook the castellan lad's hand. By the end of the day they'd agreed that Harun'Taras would give two thirds of their gem find over to the council and have in guarded in a shared vault to start the crystal growth process.</div>
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The sea dwarves moved along the sandy shelf to sunken shoals -- ever aware of the great fronds of vegetation that grew offshore in the hilly depths that came to be known as "the seaweed steppe" -- occasionally the fronds would all bend with the tide, but it was also witnessed creatures that fed on these giant kelp beds... great bony fish almost the size of their submarine slowly worked to pull down whole "trees" off the seabed, and once or twice the great and oddly reflective shells of huge nautilus could be seen by the base of the weeds harvesting great greenish fruit, or perhaps seeds, from the kelp bases. A vigilant eye was given to the sunken steppe for all else seemed safe along the cliffside, until reaching sunken shoals.<br>
<br>
By high tide they reached their destination, and it could be felt by a strong pull along the cliffside -- the bony fish elevated off the plain and moved more swiftly grazing the rapidly swinging sea-weed forest... it was obvious the high tide allowed them to move with greater agility during this time than otherwise... and they were not alone...<br>
<br>
Standing outside of sunken shoals was a train of lobster-men (as best as they could be described) also taking advantage of the high tide to move with agility that would normally be denied their bulky frames. Inside the shoal where the current was weak they moved ponderously to harvest the very things the sea dwarves saw of value before -- mostly that which was edible... with the crude tools they had found abandoned before.<br>
<br>
Instead of gaining access to the caves of sunken shoal they were confronted by a detatchment of no fewer than fifteen Lobstermen. Thier heads were a bulk of pusling compound eyes, sensory stalks and long armored whisks, their claws hanging low on their frame like great weapons and shields alike, while the whole massive weight of the things seemed to rest on four of it's eight spindly legs like a centaur if it had a crimson, fanning tail sweeping turbulence beneath it. The remaining four lesser limbs ended in either two rapier appendages or two finer sensory palps they kept hugged close to their undermass.<br>
<br>
If they communicated in any way at all, it was alien to the Sea Dwarves. Right now, it looked more like they threatened an altercation if the sea dwarves did not withdraw, and for them to be quick about it...</div>
				
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			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId85">Prince Vaethorion</a>
<br>
<br>
The prototype of the “White Engine” was designed by the highborn – good relations with other factions made working out the prototype possible, with the Highborn paying generous prices for materials and expertise (-5 wealth.) <br>
<br>
It would still take an amount of time to produce more than a single engine, but for now the first “White Engine” was attached to the sample railway track able to show how such a device could move coaches and carts of materials. Time would tell if other factions would be willing to adopt the technology and the required access to track the colony as a whole. (+influence dependent on adoption of technology, 3 per faction showing interest in the future)<br>
<br>
Meanwhile, the Tactician and their taskforce tracked the manticore to a filthy lair carved out of the side of some collapsed buildings – the bones of Large predators scattered about the outside. Would the Highborn storm the lair of the creature? Lure it outside? Lay a trap? They had found their quarry – it's gravely snoring swirling the dust at the foot of the cave. How would they proceed?<br>
<br>
The highborn come out against the Fennec use of Miscreated, but without the support of other factions and a willingness to use force, the condemnation is largely toothless. Fennec use of Miscreated actually INCREASES in the days to come – the Fennec using the ample capybara and shark meat and waste in the colony to make greater and greater numbers of “Rat-Shark” or “Shark-Rat” miscreated. An audience with the “Transcendent” is denied for a variety of spurious bureaucratic reasons.<br>
<br>
@heyitsjwon <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId86">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId87">SpiralErrant</a>
<br>
<br>
The Attolians and Tyren together manage to sweep up almost the entirety of loose animals and bring a swift end to the havoc they could cause, while all other factions got a share (especially the fennec for their miscreated) for now a great paddock was constructed with a small herd of zebra, buffalo, elk, deer, and a variety of other beasts. Paricular to the TYREN, their master herdsmen were able to capture the bulk of the elephants and even three odd RHINOS as they grazed out in the pastures – before seeing elephants and rhinos the idea of a Tyren war-mount was laughable, but the spring-born quickly brought them to heel and began pacifying them for whatever the Tyren, or the colony – had planned for them.<br>
<br>
@heyitsjwon<br>
<br>
A great trade fleet of the Attolians travelled back to the old world, laden with all the odds and ends it could bear and goods of the colony – protected by their sea-wolf mercenaries, it's chances or reaching the capital unmolested were high. Rumors abound that a shadowy ship with tattered sails awaited the Attolian fleet as an escort – but even many of the sailors were quick to deny seeing such things. By late fall the ships would return, laden with wealth or whatever the attolians sought to bring back with them. <br>
<br>
With access to the mage's guild, secrets of “crystals as prisons” were mined from their text – further techniques for growing faster and stronger crystal formations became available to the colony, most of all the attolians – and in the deepest reaches of the text it seemed secrets lingered of how to make… none other than… the tears of divinity. Such lore would be nigh impossible to harvest without great dedication, labor, and even wealth and materials – but there it was, at it's heart the book held the secrets to creating the tears. A startling find.<br>
<br>
The potion of supreme healing was duplicated and delivered unto Caelis, with all the medical help at his side to keep him away from the cusp of death. It was an unexpected effect that the chalice to duplicate it was disenchanted in the process, but even after Caelis was given the leaden chalice with the potion, the original potion was still in the possession of the attolians. It seemed the magical duplicating chalice had a limited amount of mana, drained easily by the splendourous power of the healing concoction. Mages speculated the chalice might be recharged – but infinite potions of supreme healing would likely remain out of reach, even if the chalice could be restored. <br>
<br>
Caelis felt like a new man after drinking the potion, and stronger for the ministrations of his experts. <b>(Caelis gains greater health and strength!) </b>word echoed amoung his people and beyond that Caelis was “Undying” – That his being laid low only caused him to rise the stronger every time. It was a strange occurance to see a small cult revering “Caelis the Undying” pop up in the colony – mostly replacing the disillusioned ex-cultists of the blood fountain, but gaining other adherents as well. How to react to such strangeness? Statues of Caelis popped up in the Platz… and to some exclamation, in the Pantheon. Though Caelis seemed to have a modest following… he had to come to grips with the fact, that to some at least – he was a Nomarch now.<br>
<br>
Work to exhume and recover fragments of “Spire Ten” that were sunken in the high shearcliffs reservoir came to early success – the use of considerable labor, expertise, and great magnetic blocks was successful in pulling and capturing the magnetic mines poised to prevent the ruin from being recovered.<br>
When all was said and done, a great amount of random debris and the top two stories of tower were pulled from the depths. Further recovery would take even more time and be even more dangerous as what remained to be recovered lay in the middle of the minefield where drawing them away previously would now draw them together. The intact part of the tower was full of silt and mud, but it could already be seen, though giant feat of engineering, that the most important piece of the spire (though it's base was speculated as exceedingly vital as well) was now in the hands of attolians. The waste of automatons rusted beyond repair honeycombed the wreckage and the areas uncovered, making the bottom of the reservoir look like a watery, mass grave now… but the extractions had been made without detonating any of the mines.<br>
<br>
Using their steam shovel and an expert and nearly tireless force of labor – the skeletons truly tireless, in fact – the Attolians dug out huge deposits of salt, more than they could have hoped for initially <b>(Salt now becomes common resource to the colony) </b>– their plan for the bulk of it, was to deliver it to the gnolls for the salting of the earth in an attempt to slow or stop the advance of the aggressive “Asphodel” vines. Time would tell if the gnolls were successful, but the colony as a side effect gained better food preservation and sanitary conditions with the introductions of vast amounts of salt at market.<br>
While some cave fishers were disturbed, they were quickly captured and put to their husbandry for silk and glue. <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId88">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId89">General Deth Glitch</a>
 However, the attolians digging a open pit in the vicinity of the firebeards (who had spread quite widely underground during the winter) may have caused offense. No dwarven tunnels were actually compromised, but a few were uncovered in the excavation… it would be up to the firebeards to decide how to react…<br>
<br>
A large ranch was started by the attolians, but ultimately completed by all the factions seeking capture of the animals. For now, besides the Tyren already claiming the bulk (two Dozen!) great elephants and 3 Rhinos <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId90">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId91">SpiralErrant</a>
 the rest of the animals were in the custody of attolia and the larger colony… with the exception of all the animals the fennec grabbed to make miscreated, that is…</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen of Standin</b><br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.446019/" target="_blank"><img src="https://www.rpnation.com/data/attachments/382/382981-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="97" height="100" loading="lazy"></a>​</div>The sound of feasting and music was heard from behind the walls of New Harmony for several days as the Green Festival commenced in early spring. Cartloads of cakes, hunted animals, and meat provisions were purchased from the market or made in the households of the Stouts and brought to six great tables hewn of oak logs that were arrayed in the street. While the adults laid aside their labor to partake in the festivities, the older Stout boys erected a maypole and the young women decorated it with ribbons of every conceivable color. There were hour-long church services that gave way to lawn sports, contests of brawn and brains. Pole and ax-throwing contests, wood-cutting contests, and archery tournaments were all observed. Some of the garrison even volunteered to mount borrowed ponies and joust with blunted lances, to the great amusement of the crowd. <br>
<br>
At night, a hundred torches in a hundred hands illuminated the streets like broad daylight as the town engaged in an hours-long game of hide-and-seek, then waking from their revelries at midday the Stouts rose to eat and be merry again. The festival continued for three blessed days, the gates remaining open to outsiders that wished to partake in the celebration. On the fourth day of festivities, the priests made a series of elaborate blessings and incantations over the fields, performed healing rituals, and presided over a dance in a flat area of open ground that involved the young male Stouts pairing up with their unmarried counterparts. On the fifth day, the Stouts arose drunken with cheer and cleaned away the refuse of the grand party, contended and invigorated for the hard work ahead. <br>
<br>
Much had to be thought of, for instance, what to do with the elephants that they had captured days prior. A set of great iron chains were forged specifically for holding the male elephant, as Reverend Kearney informed them that he had once read that, "male oliphants are often dangerous in their musk," in an old Imperial tome, whatever that meant. They considered reaching out to some of the other factions, perhaps paying one of them to help with the taming of the creatures. A special stone corral was built for the elephants, while a few Draftstouts who had knowledge in husbandry attempted to tame them. <br>
<br>
The wild ponies were an even greater boon, and an expert equestrian was soon picked out amongst their numbers to begin breaking them and breeding them for draft work and military purposes. They were the perfect size for the slightly diminutive Stouts, who rode very uncomfortably on full-size horses. Six Stalwarts and two Draftstouts were commissioned with building a horse corral for the purpose of keeping them.<br>
<br>
Work continued apace on the watchtowers to the east, and for now the Stouts abandoned their ambition of building a large border wall. They did, however, seize upon talk of an upcoming expedition to the nearby mountains and offered up some troops and healers for the expedition, as well as food rations and drink. The messengers carrying dispatches back to Learner's Square noticed as they passed by on the road to the colony that a family of Stouts had set up a sort of homestead on the road near the river. As the weeks went by, it became apparent that this was in fact a new business. The Stout proprieter--one Roger Ablesrock--had established the Wayfarer's Rest as a small stopover for travelers on the road to get food, wagon repairs, water their horses, sleep, etc. Time would tell if the venture proved successful, but the Stouts who traveled back to the colony often found it a pleasant place to rest from the road and listen to a bardling play a tune. <br>
<br>
Six days after the festival had ended, there was a mass drill of all the Standish militia. Their captains arrayed them on some of the unused fields outside the walls in their black and white gambeson and practiced marching in columns and lines and forming square formation with their pikes. The Stouts who showed promise with swords were given blunted blades and allowed to duel for sport, and the whole exercise took several hours. The officers trained the men hard, and expected a level of general competence that would maintain them in a fight against an even opponent. <br>
<br>
Besides this, the Stouts carried on about the business of living and living merrily. There were weddings and births, and thankfully no funerals this time. <br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/aRxc34e-wGo/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/aRxc34e-wGo\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/aRxc34e-wGo&quot;]"></span></span></span></div>
				
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					<div class="bbWrapper"><b>Lady Esteri and the elders speak before the council</b>. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId98">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
With plenty going on and the Proud-Horn's looking to make their mark in the new lands it naturally fell to Esteri to be their leading voice in front of the assembled Colony Council. Though she was new to the local politics this golden pelted shebull held herself with an easy dignity and spoke in a soft way that hardly seemed possible for such a deep voiced race.<br>
<br>
Today she decided to ease herself into the council affairs and (she assumed) her future role within the colony. Today she came with two points to bring to the council and the first at least was a simple passing on of her new people's will.<br>
<br>
<b>The application of The Stouts!</b> <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId102">
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<br>
<br>
Harun'Taras welcomes the people of Standin into the council. They have shown themselves to be clear and firm in their beliefs, and to understand what it is to have one's culture threatened. Harun'Taras and its people look forward to future cooperations between the two peoples.<br>
<br>
[The Tyren vote YES on accepting the stouts into the council]<br>
<br>
<b>The matter of the new livestock!</b><br>
<br>
With a sudden flood of new working animals and herbivores arriving in the colony the shepherd wagons wish to bring up an issue very close to their hearts. Animal welfare. The Tyren support the current scheme of multiple groups sharing custody over the majority of the "small game" animals and the building of the ranch that currently houses them. It's in the hope of continuing in such a peaceful way and for the sake of their new charges that they wish for official laws to be put through, so that all parties can act as one and that future settlers will have a clear understanding of how they are expected to treat their own livestock.<br>
<br>
Esteri would go on to say, "Each of the council powers have taken varying animals into their care, be it those they brought with them or others they have tamed since arriving. And each group has consistently treated these animals with care and dignity, showing they value the living standards of their animals. Even those that may eventually be slaughtered, such acts have never been done out of careless blood lust but for the continued feeding and health of the greater colony. It is this thinking we wish to bring forward, that we might combine the knowledge and skills of all our peoples for the greater good of those in our care. These laws we wish to pass are mostly things that colonial experts already adhere to but we feel it is important to have them in writing. For a law, however obvious, marks the morality of a people and what they hold dear. By doing so we will show the world that we care about the health and dignity of even the smallest members of this colony."<br>
<br>
The law they went on to outline would be summerised in these basic tenants:<br>
<br>
- That those who make a claim on a livestock animal can prove it does not hold true intelligence. This will most likely not come up often but is intended as a safeguard for more animalistic citizens such as The Olm and may rely on the colony's protection from slavery.<br>
<br>
-  That those who make a claim on a livestock animal can provide their charge with appropriate living conditions and supply them with a healthy diet of food and drink for their species. <br>
<br>
- Further to the above, that said owner takes proper steps to make sure citizens are safe from any violence on the part of their animals.<br>
<br>
- And the most welfare focused article. That should an animal be slaughtered then the owner can show that this killing is done for justifiable reasons (such as being killed for meat to feed the colony as opposed to being killed for the fun of it) and that such killings are done in a way that causes as little distress to the animal and others as possible. (Such as being taken to a quiet place, calmed and killed swiftly and cleanly as opposed to being torn apart or bled slow).<br>
<br>
As they had said, most of these things were practiced by the farmers and butchers of the colony already but passing the law would hold everyone to a good standard and allow the council to step in should any livestock or pets be at risk of abuse. The Tyren even put themselves forward as willing to have their own farms inspected first as a sign of good faith.<br>
<br>
All that remained was for the council to vote.</div>
				
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					<div class="bbWrapper">Caelis' eyes slowly opened. He found himself staring at the ceiling of the Healer's Guild oddly enough. Last he remembered... he was wrought with pain after attempting to exorcise the Fountain. It was then that he remembered. "Cassandra!" He gasped. Caelis tore the blanket off himself and leaped out of bed. His head ached, his visioned twisted and turned. His legs threatened to give up, and buckle. Yet, he knew that he had to find out if they were successful.  He abruptly opened the door that led to the main hall of the Healer's Guild, and there, stunned, stood a familiar face.<br>
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<br>
Her distinct crimson hair and robes, were blanched. The fiery aura replaced with a somber atmosphere. Even her dress no longer seemed to accentuate her form. Yet, there she was. Caelis knew... that it worked. They had defeated the demon and retrieved Cassandra's soul. He collapsed once more as his legs finally gave out as he sighed in relief. He looked up and a pair of surprised and concerned eyes looked at him. "My Lord! Are you all right?" she meekly said as she moved to help him up. Her eyes flicked between looking at Caelis and at something behind him. He turned to look and to his confusion... the door seemed to be slightly off its hinges now. Such flimsy build... Caelis would make a mental note for the architects to check the Healer's Guild... a weak building housing the sick and injured? Such a mistake would not be tolerated.<br>
<br>
Regardless, Caelis slowly got up with Cassandra's help while she urged him to return to his ward in the Healer's Guild. Caelis declined. He could not be in bed for much longer. Not when he had to lead. Thus, he decided to walk around the Platz to show that he was of good health. Cassandra came in tow to ensure that he would not just collapse in the middle of the street. At first, he still felt off, but as he walked and time went by. Caelis simply felt better. It was amazing how sometimes some fresh air and walking can cure things. In fact, it was not too much later until he was seen near skipping and bursting with energy. People saw him full of life and energy, and word soon spread. Caelis went around, thanking all those who had helped with the Fountain. Then he went to thank those who took care of business while he rested and healed. Eventually he came to see his brother who excitedly came to shake his hand and give him a bear hug. "Ouch. Your hand grip is stronger than ever. Looks like the doctors did a good job all right." <br>
<br>
Days continued to go by. Word spread further of Caelis' return from the brink of death. It seemed that people came to realize and believe that the Red Fountain was no more than a conniving whisperer of promises, and that many had been deluded, even Caelis at one point. However, it was seen through and decisive action was taken to deal with the demon. Many came to see Caelis as a holy figure, defending the Colony till the brink of death, but always returning and stronger than ever. Much to his concern... statues and figures of him rose around the Platz. Even small figures of a wolf began to pop up as a small idol representing Caelis. "Caelis the Undying" was the moniker that people placed upon him as they raised a statue even in the Pantheon in his form. He didn't really know how to respond... people were free to believe what they wanted to believe... but as a leader, he wanted to inspire others to rise above. That the feats he performed was something that all humans could do. He intended to lead by example. Thus, he kept silent on the matter. As a lord, he learned early on that the matters of the church should be separate and that he shouldn't interfere. Thus, that was what he would do. People were left to believe what they wanted. Still, it bothered him to learn that Cassandra had also been participating in this new religion. "Hail our Lord, the Undying, Ecclesiarch of the Pantheon!" From one god to another... her devotion to Caelis was startling, and now that he was a local god... she was an ardent supporter of Caelis the Undying.<br>
<br>
Trepidation and concern began to fill Caelis once more. The matters of gods were something not to be trifled with, and yet around every corner seemed to be more challenges.</div>
				
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					<div class="bbWrapper"><b>The Attolian Response</b> <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId110">
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<br>
<br>
Mr. Specter, Esquire, was in attendance at the Council meeting as Lothar was busy with the overseeing the Grand Hunt and Caelis had just recently stirred from his coma. In response to the first matter, he said "It has come to my attention that the Stouts have applied to join the Colonial Government. However, their past actions raises some concerns among the Attolians. One was their complete initial disregard for the Colonial Government in their slash and burn of the former Mud Elf lands. Rather reckless in the eyes of the Attolians as the lands had just been purged of the Horned One and the Mud Elves. Regardless, we requested that they be bound to care for the woods in reparations for the damages that they caused, a rather lenient judgement. However, the recent incident with the Fennec destroying the Blue Paw's tunnels and the subsequent home invasion and murder of the remaining Ratkin was reacted to promptly with the freezing of Fennec assets. The Stouts then spread discontent and vitriol for so called Attolian heavy handedness.<br>
<br>
Yet, here we are, with the Fennec doing as they please without paying proper reparations for their crimes, and creating unholy abominations with animals parts. In addition, the stouts have been seen proselytizing. The Attolians see the Stouts and their past actions as inciting unrest and religious strife. For these continued grievances, the Attolians will vote in the negative until these points are addressed. Several suggestions for how they can be addressed are: 1. that the Stouts can vow to cease proselyting those who do not seek out their religious guidance, 2. the stout recognize the Pantheon as a legitimate religion and promise to enforce the freedom of religion, and 3. the Stouts apologize for their clearly misspoken words on the Fennec matter.<br>
<br>
In fact, the Attolian envoy wishes to push forward another proposal in regards to the Fennec. The Attolians request that the Council to support an initiative for the Attolians to seize the Fennec ships as collateral for their reparations. Until their crimes are reasonably atoned for, the Fennec should not be able to freely profit from their crimes. The Attolians also request that the Council begin measures to ensure that justice is carried out and that this proposal serves as the first step. If proper reparations are not given, then worse penalties are inflicted.<br>
<br>
In regards to the second Tyren proposal, the Attolians agree in principle, but find the execution of the law to be questionable, specifically the first point of true intelligence. How is true intelligence to be measured? For example, the Mother Fisher was known to be able to somewhat communicate through telepathy. Is that true intelligence? The Hiver Princes are able to communicate with the other ants in the Fennec quarry and request things of them. Are those ants true intelligence? Is the test for true intelligence the ability to spout grievances at this table? If so, then Rex, the Beast Mage, is able to communicate with animals rather well. In fact, he would likely be able to tell the council that the capybara that is about to be slaughtered in the kitchen of Donkey Rats doesn't want to be murdered. All that capybara needs is a translator. Thus, the way that the first tenet is currently presented... the Attolians cannot agree with as it is simply too vague. However, the Attolians agree with the other tenets."</div>
				
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 @heyitsjwon<br>
<br>
Blood, fire and prayer...<br>
<br>
It was no easy task… but it was done. The fountains were sanctified. The level of ethereal and spiritual grime on the blood fountain was substantial, some so subtle it was beyond the sight of man or mage, but the highborn saw deeper. Nothing would anchor the demon to this world, nothing would give it a purchase back – nothing was it's fate and of that the highborn were sure. The blessings in the Platz overflowed to the market and the populace, and a general feeling of well-being set in, in the absence of the wiles of the demon. <br>
<br>
The highborn, riding this tide, held a festival in the highborn villas – in time with the celebrations of the stouts, the entire colony was pulled into one celebration or another, and if not either of those some spring bread and circuses spun by the fennec for coin and prosperity. For a time, the shadow of the cull was forgotten, and the new year was welcomed agrand.<br>
<br>
The fate of Caelis was saw to and saved. It required the highborn use of the blood tear – and none other than the best efforts of all the healers and half the mages in the colony – but Caelis had risen stronger than ever. Daring the limits of what a man was, some whispered. The highborn would have to watch him carefully. Immortal power and mayflies never mixed – but it was necessary to use the most extreme magics to save the Attolian lord – and the Attolians would do well to know Caelis' life was saved by the colony, but first saved by the highborn.<br>
<br>
By the end of it all highborn celebration reached every corner of the colony (<b>-1 wealth) </b>and even the fennec and the highborn cast aside their differences that seemed petty in the new era of purity and goodwill. As was said, even the dour stouts were celebrating. It was a most enjoyable and auspicious time. <br>
<br>
As final rites the high Planetar was honored, with mana jewels and rarest flowers to their temple. The angel themselves was withdrawn… busy with the affairs of “The Heirophant Project” the highborn had invested so much power and faith in…<br>
<br>
Of beasts and wool...<br>
<br>
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<br>
<br>
The great loom atop the shearcliff waterfall was slowly, but finally completed. While it would not be fully operational until the end of spring, it was already capable of processing all the wool and materials the Tyren could throw into it. The Water of the reservoir provided the power, further augmented by the strengths and guidance of the craft-bulls. Insanely fine fabrics began to be produced – of a temper and feel that even the highborn had to appreciate. Beneath the swinging arms of the loom the waterpumps rose and fell, adding the additional feature of pulping, blending and melding a variety of woods worked by the springborn. Goldenwood fiber became a reality after encorporating the fallen bark of the golden glade – which not only made <b>Goldweave </b>for armored cloaks but also <b>Golden Parchment </b>– a high quality paper that retained magic impressions better than even the highest quality scrolls. (<b>These two exotics are added to Tyren use/export potential) </b>The second effect was a complete cornering of the market on fabric in the colony. Surely the highborn had their own particulars and standards and ancient ways – but soon after the loom would be operational the wearing of non Tyren-made clothing by most factions, for quality and price, became a silly idea. <b>(+4 influence Tyren) </b>The springborn labored hard in working the fine labors to make clothing suitable for each race, but even kobolds would be wearing Tyren cloth by winter. <b>(Quantity of cloth in colony is effectively limitless!) </b><br>
<br>
The grand wrangling, as it was called, was a tremendous success… because so many factions were grasping for animals, in the end it wound up a communal effort, but the Tyren especially could be thanked (along with the Attolian Beast mage) for rounding up every single creature from the menagerie district. A great ranch was constructed for the animals, though certain factions had their own prizes, all around. The largest beasts came to the Tyren however, and it was seen that elephants and rhinos, normally quite excitable, were relaxed to the Tyren Hand. The Grumps were well pleased. The animals were now a resource utilizable to all the factions equally.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8950890" data-lb-caption-desc="Prince Vaethorion · Jun 2, 2018 at 10:16 AM">

		

		
	


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					<div class="bbWrapper"><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip" id="js-XFUniqueId126">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
"Garment District"<br>
<br>
To meet the high demand, the  Highborn increased the manufacturing of their suits of Ballistic-silk armor for sale and distribution to the military of the various factions colony. Once that demand was met, the armor was stockpiled for shipment to be sold as a trade good. The armor for a price could be brought to a Highborn tailor to be customized to reflect the tastes of individuals with enough coil and the suits of armor could be personalized to reflect the various factions. To the Highborn, the functionality was as important as the style and how the object made the owner of it feel.  For the non-military personnel the Highborn manufactured "Fashion-mor". The ballistic clothes was made into a fashionable wear. It was not something  heavy infantry would want to wear into the heat of battle, but enough protection to stop a blade or arrow from a cutthroat or hostile.  This would help allow the Highborn to maintain their niche in High quality clothes and fashion.  The Highborn began experimenting using the Cave spider silk with the Goldweave. As the Highborn tailors and Inventor tinkered with this idea, the Tyren sent word that they also thought the two materials could be combined. This synergy between the Tyren and Highborn improved relations even more. As a gesture, the Highborn Prince ordered his master armorer to make a special suit of armor in the Highborn manner for Orm. It was hybrid of Spider Silk, Mithril Silver and Goldweave. The Fisher Silk Ballistic cloth upon suggestion of the Tyren is wove into this new hybrid material in order to be able walk among the Cull.  The layered materials are engineered and designed for protection against all kinds of damage and attacks. The Goldweave would help against crushing blows. Iron bull hardpoints, Mithril,  Fisher Silk Ballistic cloth made for good protection, the Goldweave perfected it (or at least the Highborn Armorers hoped).  The Armor was lighter and more maneuverable than one would think.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="MinotaurKnight-ChaoticGood-Full-03.png" data-src="/proxy.php?image=http%3A%2F%2Frendory.com%2Fwp-content%2Fgallery%2Fminotaurknights%2FMinotaurKnight-ChaoticGood-Full-03.png&amp;hash=4885e24defba5d8e8c70c25e77f744e4" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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The Highborn had skilled tailors, and a tailor shop sprung up in the Highborn Villa area near the road to Harunturas and the Stoutlands to take advantage of the new boom in Tyren clothes. The Highborn used their already running clothing manufacturing facilities to turn the Goldweave into every clothing item imaginable. Cloaks, shirts, pants, dresses, sweaters socks, scarves, undergarments,  pajamas and even Parasols and umbrellas.  The Highborn would insure that their designers, clothes and tailors would be sought after. (Highborn spend 3 influence to secure High end niche of garment industry). The Highborn already had tailors servicing the Capital, the Platz, the Highborn quarter, now the Villas. The Highborn would hope to entice the wealthy Tyren to wear the Highborn designer clothing and armor. To make it more appealing to the Tyren, not only were their body types considered carefully, but their fighting styles as well. The Highborn now had a greater insight into the fighting styles of the Tyren warrior and used that knowledge to make armor for the Tyren.  The Highborn would apply the knowledge of the various factions fighting styles and put the design into armor made for their factions upon demand.<br>
<br>
The Highborn tailors seized the opportunity with the new Goldweave fabric that hit the market. The touch of the Springborn is what made it appealing to to the Highborn. The Highborn had a loom for some time now, it was more intricate, sophisticated,  it was by far superior in design (or at least the Highborn believed so), but it was not as large as the Tyren Loom. <br>
<br>
The Highborn collaborate with the Tyren loom (the Tyren assign 1 Tree singer and 5 Spring born to work with the Highborn Engineer), the Highborn Inventor, and engineer believed they could improve it. Secondly, the Highborn had an idea to the use the loom to produce two products. One, was Sail Cloth. The Highborn thought to make sails from Spider silk, but the idea of weaving the Spider silk with Goldenweave to make Sails for the fledgling Ship manufacturing in the Colony, but also for trade. The other commodity, that the Highborn thought the Great Loom would be well suited for was for Carvan tents. This would be useful for the Colonial expeditions. The Highborn were to manufacture tents from the Goldeweave. To do so, the Highborn would seek to improve upon the fabric to make it waterproof by making the thread count extremely tight and fine. This is the modification that the Highborn inventor believed he could do for the Tyren Loom. The fineness of the weave is everything thought the Highborn. The Highborn would use the Sea Lubricant as a waterproofing agent.  The Highborn also studied the patterns on butterflies, and how certain leaves shed water flawlessly. The Highborn sought to emulates those patters in their weaves.  The tents, large and small would be used for outfitting expeditions, trade caravans, festivals/events, military campaigns, for accommodating new arrivals and and as a trade good.  (note: The Tyren agreed to the Highborn request)<br>
<br>
Orders:<br>
The Highborn experiment combining Cave spider silk with Goldweave to make a new material for a new line of clothes. The Highborn are of the same mind of the Tyren who suggest the same. The idea of using it against the Cull is in mind. Experimentation with the various materials to make armor.<br>
Highborn design armor for Orm as prototype for new armor and material using Mithril, Iron Bull, Ballistic Cave Fisher silk and the piece d' resistance "Goldweave".<br>
<br>
Highborn increase production of Ballistic Silk Cloth armor to sell to All Colonial military personnel and  then for trade.<br>
<br>
  The Highborn have their tailors and clothing manufacturers design, make, tailor and sell clothing made from Goldweave.<br>
<br>
<br>
The Highborn market, and sell their line of Fashionable ballistic clothes that look like regular clothes.<br>
<br>
Highborn spend 3 influence to promote their designs of Goldweave to the secure the High end market.<br>
<br>
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   The Highborn present idea/business venture. The Highborn believe they can improve the Tyren loom. The Highborn are interested in making cloth of Goldweave with Cave spider silk to make Sails and tents for local use and trade.<br>
<br>
The Highborn use the value of the Ballistic clothe Armor to leverage 10 wealth from the Market.<br>
<br>
<u>  Highborn and Blood-touched.</u><br>
<br>
The Elite Highborn Swordmasters benefited greatly from training with the Blood-touched. The rage, strength, and endurance of the Tyren warriors was incredibly formidable. The Highborn had grown to respect and appreciate the Tyren. This was a drastic change from their initial prejudices towards the Tyren. The Highborn Swordmasters looked leaner and their muscles were more defined than ever. In honor of this training the Highborn crafted a small Bullhead and star insignia medal for the Swordmasters and Blood-Touched to commemorate their intense training together.<br>
<br>
<br>
"White Engine"  <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId132">
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<br>
<br>
The Highborn were determined to demonstrate how useful the "White Engine" and tracked transport could be for the Colony. The Highborn Engineer created a presentation to be shown. The Engineer had a large map of the Colony and it's surroundings presented on a board. On the map was all the landmarks of the Colony and the lands surrounding. Imposed over the map was the proposal of a tracked system of transportation.   Heavy goods, people, trade goods and raw materials could be transported about the Colony with ease if this came to full fruition.  Tracks led on the map to every faction, and that was expected. What was surprising to some was how the tracks seemingly led to nowhere in some cases, to the fringes of the map and to areas barely explored. "The "White Engine" can bring civilization to where there is none. It could create supply lines effortlessly if implemented how the HIghborn imagined. The Highborn then broke down their argument for the "White Engine".  It would ease the traffic on our roads, it would make it easier on our beasts of burden (appealing to the Humane side of the Tyren), it would increase production (appealing to the Attolian sense of industry,  it could help with mining and moving ore (appealing to the Dwarves), it could move goods to and away from the Stoutman area on the Cliffs, and it could help move Goods to and from the Fennec area. It will bring the entire Colony closer to each other. What once took a day travel might just take an hour or less."  The map showed the tracks moving from the Port, up to the Platz, from their the tracks went North, East and West. To the East they went over a bridge to the former Mud Lands and into the Mountains.  In the North they went by Villas, to the Capital, to the Harunturas and to the Stout area.  To the West tracks went into the Theater district and into the ruins. To the North West they went to the Northern Outposts and connected the Coal mines. One could see on the map there were some tracks that were different colors and that reflected stages of development and proposed routes.<br>
<br>
The Engineer and Inventor in introducing the new invention, first gave rides to the leaders of the Colony's factions and then to the Colonist who were curious to give it a try. . The Highborn hoped that the excitement of the invention would help encourage the various factions to invest money and labor in the project. The Highborn were determined to go ahead with a limited line regardless, but it would be far more beneficial for the project if it had the full blessing and support of the Colony. The Highborn had an ambitious plan to make two kinds of rail. A heavy rail for freight, raw materials, and goods, and a light rail for transporting colonist.<br>
<br>
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<br>
<br>
  The Highborn request 3 wealth in the form of an investment and 30 laborers from the various factions to help develop a rail system for the Colony. The Highborn think it will benefit the Colony immensely.  The Highborn announce the formation of a transport Company named "The Colonial Transport Company" and proposes that a transport authority be formed in the Colonial Government to oversee all forms of transportation.<br>
<br>
<u>The Filthy Evil Manticore</u><br>
<br>
The Highborn detachment of The Tactician, 10 Swordmasters, 10 Elite Spearman, and 10 Archers, 31 strong they approached silently. The Tactician studied the terrain and conditions for a potential battle. The Manticore was seemingly asleep, but the Highborn Tactician would take no chances. The Manticore could be feigning sleep, the Manticore could be a light sleeper, the Manticore could be accompanied by others, and the Manticore had home advantage. Manticores were no creature to take lightly. The Highborn were familiar with this creature. In fact, the Highborn Tamer wore some Manticore hide as part of his armor, but he was not present. The stunningly beautiful Tactician, her long platinum blond hair was braided today, her yellow eyes were exceptionally alert. Her Mithril armor which upon arrival to the New World shined like the noon sun, was now for the exploration covered with soot used to stop the reflectiveness of the Mithril and to blend in. The thirty Highborn accompanying were all dressed to better blend in to their environment.  The Tactician examined the entrance to the lair. Were there only one set of tracks? Was there anything above the ruined structure that could be used land on the Manticore?  How wide or narrow was the entrance, how high was the entrance?  How far into the lair did the Manticore sleep?  What vulnerabilities did the Manticore have? Depending on the layout the Tactician thought of three different plans of attack and depending on the circumstances and her wisdom would choose the best one.  <br>
<br>
 The first idea was a straightforward attack. Presuming that the nocturnal Manticore was asleep and alone, the Highborn force would advance far enough for the ten Archers, from behind the shields of the Spearman, and/or using available cover, to get a "Volley of Light" shot off at the Manticore head.  The Shields and cover would offer some protection from the Manticore counter attack if it survived the initial volley. As this was occurring, the Swordmasters in two groups of five would flank the manticore from right and left, the Elite Spearman with shields would attack from a front, moving with the archers that would continue firing volleys of arrows. <br>
<br>
The Second idea depending on the terrain, was for the Highborn Archers at a distance fire a "Volley of the Light" at Manticore, and quickly retreat hoping the Manticore if still alive, and enraged, chase the archers and would spring an ambush of Spearman below (covering the Archers retreat) and if possible with Swordmasters above the Entrance to leap upon the Manticore to stab and slash the Manticore. The Archers once they were free of the Lair would turn and fire at the Manticore as the Swordmasters and Spearman attacked. <br>
<br>
 Third Idea,  Set ambush for nightfall and wait for the Manticore to exit lair. Take caution as to not give away position with smell or sound. (don't be down wind for example). A similar ambush as idea two, but possibly using loose debris, boulders to collapse it as a trap when given the signal. (only if there was a possibility of doing so without waking the Manticore prematurely).  If not, a similar ambush as idea 2. The Swordmasters wait above, anticipating the Manticore flying or exiting the Lair. They pounce once  Archers fire "Volley of Light", if the Manticore attacks Archers hidden under cover and protected by ten Elite Spearman, the ten Swordmasters will attack, swords aloft to slay the Manticore, the ten Elite Spearman with shields aloft use their spears as the Archers fire at the Manticore's face and vulnerable spots. (Alternatively. if a trap with debris cannot be made a lasso of a very strong rope could be used to lasso the Manticore, the other end of the rope being tied to something.)   <br>
<br>
There were all the various, best possibilities for attack the Tactician had.  It would largely depend on the layout of the lair and the Tactician's knowledge of fighting Manticores. <br>
<br>
. The Highborn tactician used hand signals to convey her plan of attack to her force.  The Highborn made up their mind, and got into position....<br>
<br>
Order:<br>
<br>
 The expedition force of 31 Highborn formulate attack plan and get into position to attack Manticore. <br>
<br>
<u>Miscreated</u><br>
<br>
The Highborn were not going to sit idly by,  as the Fennec toyed with forces they had no understanding of, and threatened the colony with their abominations.  The Miscreated violate several principles of Good magic, morality, decency and were a danger to the Colony. There was also the moral dilemma of abusing another creature. The newly presented laws by the Tyren would ban the Miscreated, as they were a definite case of animal cruelty. The Highborn raise the matter at the Meeting of the Colonial government.  The Highborn Prince, tall, splendid, flawlessly exquisite to the mortal eye, he was wearing a variant of one of his new armor made from Mithril and Ballistic silk. The long flowing, cloak the High Elf wore seemed to change colors, it was green, it was grey, it was blue, it was brown? or was it? It was seemingly iridescent and yet muted. It was mildly distracting. The Prince laid out the objections of the Highborn, and NOTED that several other leaders of the Colony and colonist have expressed disgust, concern, apprehension over the Miscreated. <br>
 <br>
The Prince gravely States,  "My Esteemed fellow Colonial Leaders, The Fennec are like small children playing with fire. They have no idea of what dangers they are messing with. Not only are the Highborn determined to save the colony from these tortured creatures, the Highborn are determined to save the Fennec from themselves. I see now the childish nature of the Fox Folk gets them into harms way. They remind me a bit of Highborn toddlers, they are full of curiosity and love of the world, but do not understand danger when they see it. They-do-not-understand-danger-when-they -see-it.  (the Highborn Prince repeated the sentence slowly for emphasis). They poke their fellow Colonist with a stick and it's of great humor for them. it's all fun and games till someone loses a head my Mother always told me. I don't want to see the Fennec lose their heads. Their heads are rather cute and furry. The Fox Folk have grown on me, and in many ways they have contributed positively to the Colony. However, their old, mischievous ways persist. It's tiresome for me, to stand here and repeatedly make complaints about the Fox Folk. We will not complain long. Here I am, politely requesting the Fennec to cease this abhorrent creation of abominations. I am also asking my fellow Colonial leaders to convey to the Fennec that this matter is serious. It needs to be addressed and their full compliance is requested. Or what? I am not here to make threats. I am here as a Brother of Arms. If our request is denied, if this continues, we will consider it to be a serious insult, a violation of the Fennec prohibition and will demand action. Perhaps, my tact, needs improvement. The Fennec perhaps need to better understand that they are violating  principles of the Arcane laid out by Mages millennia ago. Not only are the creatures they are creating are inherently unstable and dangerous, they are tormented. The Fennec need to understand that they may create something horrible that is beyond their control. They need to understand that this is a serious matter.  The Highborn are asking the Fennec to resolve this matter on their own. Perhaps a compromise can be found. Perhaps, with the contributions of other mages of the Colony, the endeavor of the Fennec can be calibrated better to both minimize any suffering the creatures are enduring and to create a more stable creation with magic that is Lighter. We are asking for the Fennec to work with the Colonial government to resolve this matter.  I am asking my Fellow leaders of the Colonial factions to speak their minds and back the Highborn in this matter. We would like this to be resolved amicably and promptly.  There are other issues regarding the Fennec that need to be discussed, but at this time we would like the creations of the abominations to stop immediately. We think that under the newly proposed Tyren law, this would prohibit the torture of animals and the creation of new Miscreated. The Tyren, in their compassion are willing to attempt to rehabilitate the existing the Miscreated in lieu of destroying them. Thank you esteemed members, I for now give up the floor, but there are other issues to discuss regarding the Fennec, namely the Snake cult, the murder of the Ratkin, their lurking assassins and their acts of espionage against fellow Colonial members. This we shall discuss later, thank you." -  The Prince gracefully nods and sits down. <br>
<br>
<br>
<u>Trade Ships</u><br>
<br>
  The Highborn use the 10 wealth they leverage from the Market using the popularity of the Ballistic Cloth Armor to buy trade goods from the other factions and load them on the Highborn trade ships. The Ships that the Highborn purchased are arriving just now, and the ones that were manufactured. They load the ships with their Ballistic Cloth armor and many of the same commodities they successfully sold on their last trade mission. They send out ten fast ships and if possible depart or catch up with the Attolian convoy. <br>
<br>
<u>Book of Crystals as Prison</u><br>
<br>
The Highborn Arch Mage help study the "Crystals as Prisons" along with the Attolians and begin to document their findings in coded writings on the Newly created Golden parchment and to help discover more information on the Tears of Divinity. A Plan to how to decipher the text on the Tears would be developed in the Mage Guild. A breakdown of what resources and materials, would be needed should be assessed to work on the Tear Project. <br>
<br>
The Highborn Mage will apply the new knowledge of growing Crystals to the Anthracite coal deposits,  mana crystals and will use the knowledge to try to grow various precious stones. In coordination with the Magical item designed to grow crystals. <br>
<br>
<u>Wood Elf Tome</u><br>
<br>
The Highborn Cleric and the Highborn Linguist works with the Tyren mages to help decipher the Wood Elf tome. <br>
<br>
<br>
<u>The Portal</u><br>
<br>
The Highborn request all factions to contribute wealth and magical power into the Portal project to expedite the project. <br>
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<br>
(there is more to be continued, I will post this now as is, it still need some adjustments in the orders for manpower and there are several more orders for the Highborn to catch up)</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8955000" data-lb-caption-desc="Prince Vaethorion · Jun 4, 2018 at 4:15 AM">

		

		
	


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					<div class="bbWrapper"><u>Caelis Following</u><br>
<br>
The Highborn Linguist, one could tell from his silvered, silvered hair that the Highborn Linguist was an aged High Elf.  A thousand years or so one might guess, however, it was not polite to ask an Elf their age. It's unclear if many even knew themselves or counted the years in the same ways. That said the Highborn Linguist was a well known figure in the Colony. He tended to stay in the background and could be seen at the Language center instructing, conversing, and studying. He was comfortable at the Mage guild, the Alchemist guild, at the University and at the pub. The ability to translate for other races put his talents and services in demand. He had become quite friendly with the other linguist, namely the Attolian linguist. The Highborn Linguist served as the Highborn ambassador, and had one junior ambassador assigned to every faction. That Highborn was expected to learn the language and customs of the various factions and be specialist in their assigned one. Sometimes the ambassadors were rotated to better understand or worked under another while learning.  This focus on diplomacy was very important to the Highborn.  It helped prevent conflict and smooth over matters.<br>
<br>
While much of the attention went to the when the high profile leaders of the various factions met  (which unfortunately was not often), the main running and overseeing the every day of the Colony and the cooperation between the various factions, races, classes, groups, or what have not was conducted by the officers, specialist and appointees in this position or that to manage. A good working relation among these factions had evolved. To work out differences, lower level meetings were held where the representatives of the colonist and colonist themselves could air their grievances.<br>
<br>
The Highborn Linguist spoke in a splendid, flowing teal blue robe, the flowing of the robe was very calming. The Elf had a very wise and likable face.<br>
 <br>
"The Highborn do not approve of the recent appearance of statues deifying Lord Wolf in the Platz. It is completely understandable to erect statues commemorating the contributions to the Colony. There are many. We could discuss it in length. We could put it on a plaque. That would be completely within reason. That said, we expect Lord Wolf to understand that beyond that, it is inappropriate, especaally in light of the recent condemnations of the Stoutman for Proselytizing beyond their domain.  We know Lord Wolf is likely rectifying the matter as we speak, but the Highborn wanted our discontent with the recent activity. We would appreciate it, that religious affairs should be for the most part private and in places of worship. The Pantheon was built for this purpose. Its an Attolian construct or a Muurdan one, we are unsure, but it's excepted practice among the mortal humans of such and such places. So, I think we all agree that zealotry if left unchecked leads to conflict or disaster. The Reinen and the Victorians are good examples. History has many lessons more. We politely request that the Attolians keep outward religious practice and monuments at the Pantheon. The Highborn do not object to a statue or so remaining if they are to honor Lord Wolff,  with the understanding they are not to be treated as shrines. Also, with the understanding that other factions reserve the right to erect their own non faith related statues.  What people believe is another matter. However, we hope that Lord Wolff has the sensibility to disabuse his citizens, our citizens of his being a Deity. We have enough of would be deities in this strange world without another. That is all we have to say in the manner.  If further clarification or better understanding is needed, we will leave the matter for Lord Vaethorion and Lord Wolff to discuss in private."<br>
<br>
<u>Spire Ten</u><br>
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<br>
"On to other matters, The Highborn are very pleased about the recovery efforts of "Spire Ten", the Attolians have done immense work in this regard. The Highborn mages are interested in studying the spire, and will help in any capacity, the Highborn defer to the industriousness and engineering feats the Attolians are demonstrating and have demonstrated, and the Sirens have performed admirably. The Highborn Engineer has an idea, that would might work with the Mages help. If a metal cable could be affixed to the mines, perhaps just be sheer attraction, The Highborn mage could conceivably cast a spell to harness the power of lightning and channel it into the mines which in theory should demagnetize them. To assist in this, the engineer reasoned that using large quantities of salt around the mines would increase salinity thus increasing the conducting of the lightning"<br>
<br>
 "Additionally, The Highborn have heard rumors of a race of Sea Dwarves en route, this race could perhaps be instrumental in furthering sea salvage and repair efforts and help us resolve some of the deeper mysteries in the seas near us."<br>
<br>
 <u> The Highborn Interest in Animals well being</u><br>
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<br>
<br>
  "The Highborn thank all the Colonist and Colonist factions for their quick response in capturing the freed Zoo animals. A special thanks to the Tyren for their expertise in herding, and gratitude again to the Atttolians for their building a ranch to contain the animals. All factions have expressed interest in these animals for many reasons. The Highborn request a fair but not equal dispersement of the animals, within reason. If some animals need to be bred first, the Highborn could wait. The Highborn like others have interest in the Elephants, other animals, especially any animals that could be used as mounts, and for beasts of burden.  However, what is most important is the conservation, breeding and possible reintroduction of these species if any are indigenous. We should consider what animals can be bred and for what purpose, what animals can be freed to the wild and what animals could gently be adapted for this climate. The ones that will not fair well or do not have a purpose should be freed to where they would be best off, but the rest in our custody, be their custodians, the Tyren are especially best suited for this.<br>
<br>
"On a deeper level, the Cull kills all, or most. Not much is safe until we defeat the Cull. However, we have no choice to destroy the Cull, failure is not an option! Once we defeat the Cull we must consider life after the Cull."<br>
<br>
<u>Museums    </u> <br>
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<br>
"The Highborn would like to see museums be opened in the University to the public. The Museums should be of multiple sorts. A natural museum, a Colony history museum, a museum of magical interests (within reason of course and well protected),  an art museum, and a war museum are some that come to mind.  The Highborn would like to see the broadening of the minds of the Colonist. The Highborn would like to know if the Attolians are interested in spearheading such an endeavor."<br>
<br>
<br>
<u>Salt Salt Salt </u><br>
Many applications of salt.<br>
alt was distributed to the Alchemist guild, to the Apothecaries, it was to be used to salt meats and fish for trade. Salt would be stocked piled for the next winter for deicing the roads, streets, sidewalks, paths and tracks.  At the Alchemist guild, The chemist, engineers, chemist inventors have an idea to store mana energy in great pools of salt water using the Malachite rod to grow the Mana crystals inside. The Salt could be used to made into an acid. Definitely, there was a something to this, as salt had conductive properties. Rods of copper would be formed to put in the pull to help conduct electricity. Malachite could be stripped of it's copper using extremely strong acids made from salt. It was worth a try. The Malachite rod was used to propagate crystals.<br>
<br>
<br>
<u>Lady Esteri</u><br>
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 <br>
 The Linguist welcomed her warmly and politely. Highborn guard flanked the Linguist off to the side. The Linguist was wearing goldweave cloak, with a light mithril chain suit underneath, with gems encrusted on it. On this belt was a purple wand and an ornate,  long slightly curved dagger in a jewel encrusted scabbard.<br>
<br>
<br>
 The Linguist stood and spoke after Lady Esteri finished, "The Lady Esteri speaks very eloquently. Welcome to our humble Colony. There is never a dull moment here. Always, a Titan or monster lurking about, sometimes a Demon, one never knows. We keep busy."<br>
<br>
"On the matter of rights of animals, the Tyren proposal is in line with the Elfentarian principles that the Highborn already have as a moral code laid out millennia before and we agree to them in entirety. Clearly, more nuance circumstances can be codified and made more detailed, but the conditions proposed seem to be compassionate and practical. We do not use animals to torture, neglect or treat cruelly. The punishment should fit the crime and considerations should be made to make this law retroactive.<br>
As to the Attolian reservations, we also agree. We agree not to harm intelligent creatures, as long as those creatures are not evil, hostile, in pain, tortured pose a threat, are aggressive, are man eaters, and so on. If they are any of those things then the Highborn and the Colony reserve the right to defend themselves and destroy evil. If that is understood, then yes, the Highborn agree. If Rex however is saying all the animals are screaming to be let free, then we could listen to them. The Highborn are not generally dependent on eating meat to live, however meat as a source of food has been practical for the Colony. I think the line the Tyrens are mentioning is speech. Is the creature sentient by the laws laid out of Mortal and Immortal. We know the difference between Tyren and Bull, Fox Folk and Fox, Human and Ape. Humans talk, apes don't but to the Elves they look very much alike.  Humans are essentially bald Chimpanzees that talk. Look how far they have come."<br>
<br>
 "Next, On the matter of the Stouts entering the council, if the Stouts fulfill the majority of the demands of the Attolians in a satisfactory manner, then the Highborn have no objection to the Stouts joining the council.<br>
<br>
"One, The forest should be restored and trees planted. If the Tyren, the and Wood Elves would help the Stoutman restore the forest then this matter could be rectified even faster. Trees are also sacred to the Highborn, and wanton destruction of natural spaces is offensive to our beliefs and sensibilities. More so, the Springborn are tied to the Trees since inception and the murder of the trees saddened them and the Ent. The Highborn would be pleased, if the Stoutman agree to be friends of the forests."<br>
<br>
 "Two, On the matter of proselytizing, this applies to all, Please keep beliefs at the Pantheon, keep it in the places of worship and in your hearts.  We do not interfere in the beliefs of mortals, so far they do not interfere with harmony. We do not believe in a official religion, as it implies that the Highborn would somehow believe in something the Mortals did which we all know is a laughable silly thought.  However, we recognize that the mortals, immortals, all races have their spiritual beliefs,  spirituality is profoundly sacred and private to an individual. Lets put the emphasis on private. Lets not confuse dogma for deep spiritual belief. Lets not encourage competition among beliefs.<br>
If the Stouts wish to openly express their faith in their settlement, that is completely within reason, it's the spreading of various beliefs outside that must stop. It's creating strife."<br>
<br>
"Three, the Highborn seeing how the Attolians are insulted by the Stoutman criticism, the Highborn would appreciate an apology, but we do not demand one as a precondition to join the Council. The Highborn would ask for any complaints of "Attolian heavy handedness" to be expressed at council meetings, in writings, and in normal channels of communication.  One must wonder however, if the Fennec themselves did not spread these rumors of Attolian heavy handedness?. Our intelligence reports have been hearing of incitement spread by various factions. Regardless, We do not sanction stifling critique, however, we would prefer openness over whispering behind backs."<br>
 <br>
<u> The Fox Folk <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId31">
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 </u><br>
<br>
"There is much to discuss about the Fox Folk, both good and bad. We have seen many different sides of them. Unfortunately, their bad deeds get more attention than their good. The Highborn call for a special meeting regarding the Fox Folk's actions. Here are the current concerns.  Oversight of the past probation sentencing, attention to the punishment if need be for the previous crimes. The Fox Folk did commit acts in good will to make up for the probation. We will keep that in mind. The matters that come to mind are the Snake Cult, the harm they caused and might cause, their miscreated (we have spoken of this), their shady practices with drugs, the Muurdan seem to be tolerant  of this, so we will not press the issue so long as the stronger drugs are not in the Colony. Let the Muurdan have their vices if it profits our Colony through taxation."<br>
<br>
 The Linguist paused, looked at the Gold parchment with notes, "however, the aggregate of all the crimes, needs to be addressed. We have received intelligence reports of assassins the Fox Folk hired to murder leaders of Colonial factions.  The Highborn however, cannot back the seizing of the Fennec ships because, Governor has sent the House Elite down to the port to protect the ships and seizing the ships in any case is not a proper resolution to this manner. If it's financial compensation that's expected, then the Attolians must lay out what they expect. However, the Tyren, and the Highborn have their own issues with recent events and this must be discussed. "<br>
<br>
<u> Highborn Welcome Party</u><br>
The Highborn generally speaking did not put much value on the individual life of a mortal. Yes, the Highborn respected life. It even respected the sentient over the animal. The value of the Attolian leader to the Colony was clear. The Highborn willed him to live and he did. It also was a important part of the success of restoring the Platz and defeating the Demon in the fountain within. To destroy the Demon fountain and lose Caelis and Cassandra would have been a hollow victory. Now the festivities could be hold in earnest and the colony throughout was bedecked and beautified by the Highborn to welcome their kind and forces from the mainland.  Seeds sprouting Fragrant white flowers sprung up everywhere along the roads and paths of the Colony. They grew on roof tops and throughout, the smell of the flowers were extremely pungent and relaxing to the senses. It made one happy to smell them. Then the Highborn ships came to the Ports. The Highborn all sallied forth out (with exceptions of guards for the Highborn quarter and a few postings ). The Highborn sallied out in full regalia and armament.  They wore flowers of many colors, and for the first time in a long time, the Highborn seemed happier and upbeat. They had been mourning. They had awoken from their reverie and now they sang songs in High Elvish.<br>
<br>
"El’Ibar narn’acaele, oem Sohaer<br>
El’wehn’fihir’lentos fih el’vilut’fihir’akal<br>
El’Ibar narn ito el’tos’fihirii<br>
 <br>
El’tos’fihirii narn ito el’acaele’narnirii<br>
El’acaele’narnirii narn ito el’acaele’narnir’ibar<br>
El’acaele’narnir’ibar narn ito el’acaele’narnirii’fiyem<br>
 <br>
El’acaele’narnirii iller acaele’narn ito el’acaele’narnirii’ata<br>
El’acaele’narnirii’ata kina’fih ito el’acaele’narnirii<br>
El’acaele’narnirii cihn ito el’ame’narnir’thilln"<br>
Common:<br>
<div style="margin-left: 20px">"The owl rose, first Leader<br>
The deer devoured the lion<br>
The owl left for the worm<br>
 <br>
The worm left for the butterfly<br>
The butterfly left for the swan<br>
The swan left for the butterfly reborn<br>
 <br>
The butterfly gave rise to the moth<br>
The moth was devoured by the butterfly<br>
The butterfly yields to the lynx"​</div><br>
<br>
 They sang and sang.<br>
<br>
At dawn one morning, out of the morning fog,  A dozen, sleek High Elven ships docked at the harbor which was in the process of being expanded. The Highborn led by the Prince stood on the docks. The High Elves were in perfect formation. The High officers of the Highborn were present and prominent. The Highborn Linguist, Arch War Mage, High Cleric, the Master Tamer, the Drill Master of War and Combat arts, the famous Bard Lindar, the Artificer, the Inventor were all present. The stunningly gorgeous tactician and a third of the Highborn were conspicuously missing.  The Countrymen Special Forces were present and the Spy Master was hidden among the Highborn and was blending in to the ranks.<br>
<br>

		
		
	


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Out they came off the Highborn vessels down the gangplanks, they came in perfect formation. Noticeably, the Highborn although, no doubt garish, and showy compared to the Sylvan elves were this time in more subdued garb over their mithril armor. The cloaks were akin to the ones that the Highborn began to wear at the Colony, Ones that drew less attention to their movements. However, the cloaks were far from uniform. As was tradition for many millennia, the Militia of the Highborn, the youngest of the Highborn ranks began with homemade uniforms made to specifications or passed down by older Highborn as they graduated up the ranks or left as an inheritance after death. This included weapons and armors, many of the Highborn weapons were special. Many of the weapons had been kept in the family for times unknown. Many of the items themselves had long histories that were archived. They were named. The amount of their foes slain, vanquished, recorded, and marked on the object and written down in the "Annals of Highborn objects lost and found".<br>
<br>
  Then they came off the ships to cheers and songs.  Surprisingly, the first off the ships did not look Elven at all. dozens of Elite Halfling Rider mercenaries on Mastiffs with Spear, shield and bow came out. Their mounts, huge, muscular, at times armored Mastiffs came out of the ships excitedly, excited to be off the boat and to sniff a new area. These Mastiffs were not only bred for war, but are bred for counter insurgency, counter espionage, search and rescue and for other purposes like defending the Highborn High Lords.  The Halfling riders mounted came off the ships, their leader  Colonel Bigo Freddins, saluted the Prince and nodded, the rest fanned out and began sniffing and securing the Port area. These Mercenaries were all especially trained to protect Highborn. The relationship spanned some time. These factions were safer among the Highborn and as a service began fighting for the Highborn and being richly rewarded for it. The Highborn cannot afford to sustain casualties and fight a war of attrition. Therefore, the Highborn turned to those who were also fighting the Muurdan and allowed them to safely live in the Highborn domain under their protection once hostilities with the Muurdan were resolved. The Highborn trained with the Mercenaries to incorporate Highborn tactics with Human Knights, and Halflings. Their families were taken well care off in the event of death or injury. The Highborn employed Mercenaries were among the highest paid and most elite in the known world. Their blood was not spilled freely or cheaply.<br>
<br>
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<br>
Next came Fifty heavily armored and armed human knights, "KNIGHTS OF THE HEAVY FIST",..., they cheered and song in Elvish. They fanned out and formed a cordon around the port dock.<br>
 <br>
<div class="bbImageWrapper  js-lbImage" title="foot-knights-4-jpg.448027" data-src="https://www.rpnation.com/attachments/foot-knights-4-jpg.448027/?hash=09b5beb9f9610cc947aa53b49bd37ebd" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/foot-knights-4-jpg.448027/?hash=09b5beb9f9610cc947aa53b49bd37ebd" data-url="https://www.rpnation.com/attachments/foot-knights-4-jpg.448027/?hash=09b5beb9f9610cc947aa53b49bd37ebd" class="bbImage" data-zoom-target="1" style="" alt="foot-knights-4-jpg.448027" title="" width="" height="" loading="lazy">
	</div>     then...<br>
<br>
    Sixty archers two by two, bows aloft, their aim true.<br>
    Forty Spearman two by two, spear and shield in hand. <br>
    Twenty Shadow Slayers two by two, masters of killing they were.<br>
    Twenty Way Seekers two by two, they find the way, no horror they fear.<br>
    Ten Royal Lion Calvary, two by two, terror to their enemies they will cause. <br>
    Six Specialist two by two, their knowledge and skill apparent. <br>
    Four Arch Mages of great power, two by two, they radiated greatness. <br>
<br>
Out they filed into formation and stood rigidly at attention. <br>
<br>
    The new comers assembled on the Port. Those were that were well known, clearly needed no introduction. The youngest of the Highborn stood at awe. <br>
The Prince was a hero to his people and a legend. His officers were also legendary. The land they arrived at was mentioned in legends. It was a very emotional moment, but the disciplined High Borne hardly showed it. <br>
<br>
 The introductions. <br>
<br>
The wind blew the Lord Prince's long hair, his helm was off and being held by a soldier. "I will make introductions quick, as our brethren and brothers at arms must be hungry and tired after their long voyage. A feast awaits them and everybody! We will make your presence known in the Colony. They will know you, love you or fear you, as all either love or fear the might of the Highborn." <br>
<br>
     <br>
"Meetings of Mind Psionicist - (Special Order of  the Highborn that focus on Psionics, the Brain and Psychology)<br>
"Celeveriel"- female twin, a Telepath with several Telpathic talents, Assault mind, read surface thoughts, send thoughts, shield mind)- Part of a Psionic Order of Eastern High Elves. The ones who are gifted are trained since Childhood, They give up their family name and become part of the Meeting of the Minds order).<br>
<br>
Exonerin -The male twin-   (Part of the Psioinic order of the Meetings of the MInds, uses Scrie/Clairvoyant, retrocognition, Clairvoyance, Clairaudience and  sense)<br>
<br>
Legendary Ranger- name: Lazziar Luthien - A special sect of the Highborn are especially close to the Sylvan elves, lived among them and studied their ways, anexpert in guiding, outdoor survival, tracking, exploring, combat archery and skills relating to being guide and explorer.<br>
<br>
Expert Economist (Master of Coin) name: Dior Eldar- expert in economics, trade, balancing the budget and a bit of Alchemy some say)<br>
<br>
Brilliant Scientist : Horith Corym (a specialist in understanding the Arcane from a scientific prospective, a scholar that studies the world, was brought especially to researcg Tears of divinity, he understands the Scientific method and the core sciences)<br>
<br>
Heroic Archaeologist:  Inialos Jaan (explorer of ruins and magical items, an adventurer who loves exploring ruins, searching digging for magical items and can find them in the Way)<br>
<br>
Arch Mage Chronomancer A -name: Oenel Syldove ( specialist with Time, dimensions, portals and the way)<br>
<br>
Enigmatic Enchantress (Princess)- name: Ellania Velegion  (Prince's sister specializes in enchantment, shape shifting &lt;shapes are not revealed yet&gt; charming with beauty and  powerful)<br>
<br>
Celestial High Cleric the Star Priest- name: Aeravansel Aendryr - specializing in summoning, Angels, combating Titans, banishing Demons and using Astral holy forces. <br>
<br>
Arch Mage Elementalist  the Bringer of Life and Death (Nature/Death) - Quaethel Raegel - can make Crystal and Stone constructs, enhance living things, works with powers of Death and Nature. Life and Death energies.<br>
 <br>
 It was such a sight, it was hard for the bystanders to take in, the new comers all looked very strange, a reminder of how much the Highborn colonist had adapted since arriving.  Such pageantry! The mercenaries, proceeding the Prince, and the rest of the Highborn fell into formation and sang and sang. They marched through the Platz and about, and towards the Villas where a banquet awaited and all were invited. Security was tight. The Mercenaries did not know friend from foe yet, especially the very intimidating (as of now) very large Mastiffs ridden by the not so large Halflings. The Heavily Armored "Knights of the Heavy Fist" fanned out, many seemed to gather about the Prince the High Lords, Mages and notables. In shifts they ate and drank along with the others, but it's clear that they were here to work not socialize (too much). They were not unpleasant, or disrespectful, just on guard and on duty. <br>
<br>
After some refreshments were had, some unwinding was done, celebrating, the Highborn all began to chat and intone a very ancient prayer?, a spell? a song? the outsider did not know. The Highborn knew. This was an auspicious occasion. The stars had aligned just right. The preparations in advance based on times tables of extreme complexity will allow a powerful ceremony that would allow the Celestial being, the Arch Angel being revered in the Highborn built shrine to send (at a diminishment of its power or a transference is perhaps a better description), the creation of four Hierophants. Four giant, Celestial creatures that would be manifested........  <br>
This would weaken, the Power vested in the Celestial Shrine, but the Highborn hoped, planned, prayed, intended, willed for that energy to be returned through means of channeling mana power externally and internally. However, that was not of importance at this moment of great celebration and the arrival of the Hierophants! <br>
<br>
<br>
(ooc:  I am sorry not sorry for the double posting and for the TLTR posts, but I felt I needed to get this out and sacrificed sleep for 2-3 nights to do so to the chagrin of my wife. I am too tired to remember if I did or didn't assign labor, and materials I can edit later.)<br>
<br>
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    - we can pm to see what we are working on currently. You were not mentioned here, but I had some ideas but too much to post.</div>
				
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					<div class="bbWrapper">With heavy chisels and clean breaks the minotaurs set to breaking apart the great geode as only they could. Chunks the size of human heads fell away and were set aside for polishing before being carted up for transport to the vault. Older Tyren agreed it was a spot of luck the elephants were reined in when they were, as having a pair of them pull the rocks there would save them a lot of sweat and energy. Energy that could now go to their next big project!<br>
<br>
The giant loom may have won out in the public vote but Orm had still promised them a chance at this rock tumbler Idea. Now, feeling very smug over this haul proving them right, the craft bulls set to making it. It wouldn't be as grand or as water powered as they'd first envisioned but that could be sorted in other ways.<br>
<br>
After talk of this new gem coin system and leaping at the chance to make themselves the colony minters they'd decided to set the thing up closer to its goods. Commandeering and empty part of the government building half their number set to work putting up the bank workshop. The tumbler would be on hand for banking gems and even all the crystals the mages liked to have around. Add to that the new number of large beasts now on hand who could be strapped in for a short shift of exercise and they'd have something more efficient than leaving it rolling on the water all the time.<br>
<br>
Heaveywalker, earth shaman and first ring of the Proud-Horn was trudging along in tow. This was no job for a shaman of the first ring. She told herself that her magics helping this task would bring great riches and prestige to her clan but she still felt a jealousy for her younger protege who was currently diving through magical tomes to find elven secrets.<br>
<br>
At least she wasn't being sent with the train that parted ways with them at the vault, being sent to lend muscle and coin to other strange elven projects.<br>
-----------------------------------------------<br>
<b>[50 wealth worth of emerald and ruby geodes are transported to the government building vault to begin bank and minting setup.<br>
<br>
The elephant lead wagon train is escorted by 45 F.O.R mercenaries, 10 Tyren warriors.<br>
<br>
Setting up the minting workshop and on sight rock tumbler: 4 Skilled craftbulls, 15 unskilled tyren, earth shaper shaman.]<br>
<br>
[5 wealth invested in Highborn portal gate project.<br>
<br>
5 wealth, 3 skilled Tyren, 30 hillfolk sent to assist in Highborn white engine project]<br>
<br>
[Confirmation: Deryn the druid, Ummush, Emme the passion shaman, Highborn Cleric and highborn linguist study the bark bound tome for illusion magics to help decisive the Cull. Sylvan Tome and Cull Eye are used.]</b><br>
<br>


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			<div class="bbCodeBlock-content">Such strange works these bulls made, the tree singer pondered to herself. For so long she and her coven had lived relatively far apart from the scattered cities and towns of her Sylvan kin. Serving as the personal coven of ancient lady of the woods, Deryn who's spiritual titles were too numerous even attempt listing these days. In the home woods they tended to the sacred places that served as sources of power and pilgrimages to their kind. A quiet existence but one that was revered as the purest essence of what it was to be a child of the woods.<br>
<br>
When they'd arrived she'd balked at the crude works these blustering beasts had worked with the magic of her elders. She had heard stories back in the war ravaged forests, the war cadre of the Autumn Lord had returned, bedecked in strange trinkets and talking of a haven in distant hills where they had left their young in the care of mortal creatures that sounded more fit to be herded by their betters than to act as shepherds themselves.<br>
<br>
Yet when Deryn suffered her last near fatal set of scars and found herself with her own flock of springborn refugees to care for the druidess decided to take stock in those stories and sought safety across the sea to these hills. And what the tree singers found was like a dream world where everything was warped and turned ever so slightly off. What had possessed the lady Anfel to gift such knowledge to the beasts she would never know but the bulls were as childish as the springborn, clumsily working the power of nature like children and making the best of what cluttered inventions they came up with.<br>
<br>
Still... she couldn't deny the odd practicality they had worked, mixing the fluid strength of the tree song and their own crafts. She still cringed when they brought their hefty iron blades and hammers out to bend and chop parts of the wood into shape but they had at least learned to be respectful of the life they were altering in their rough hands. The metal itself was such a strange thing, its essence felt cold and wet like soil after a storm, nothing like the harsh blaze of metals shaped by the flame. There were even times the tree singer could have sworn she heard whispers coming from the longhouse where they crafted it, whispers in distinctly untyren voices.<br>
<br>
At least now she could work with someone who could add some class to one of these works. The giant loom had sounded like an ugly work of industry to her when they had all discussed it around their fires but even she would have to admit it had turned out much better than she had imagined, helping to spread the golden beauty of the ancient woods even further about the colony. Now all she had to do was to help reign in the more ostentatious tastes of her eastern counterpart. That brute of a chieftain had been ecstatic when he'd seen what they'd worked with the loom and even more eager when the Highborn had expressed interest in enhancing it even further. What had followed were a fresh wave of requests and demands from the bulls asking to see the experts at work and offering their own projects. The tree singer could only wonder what foolish things they had roped her coven partners into doing.<br>
<br>
---------------------------------------------------<br>
<br>
“Well this isn't really what I was expecting when I was told one of the chief healers of the hills had asked to see me.” Deryn's acolyte mused.<br>
<br>
“Well I'm not just a healer, you know.” Weome said, her tone more defensive than she probably meant. “I was in charge of all the wild planting grounds back in the old days... sorting out the fancy foods and the healing balms. I was always the person folk asked to save them from... from poisons and such. Besides I'm just doing this as a favour to Minax! She said if I helped her out she'd give me a cut of the profits and tell folk about my other products.”<br>
<br>
<i>'And it's certainly not because that friend of yours is a full blown mage now.'</i> The elf thought to himself.<br>
<br>
Apparently the favour they'd agreed to do for their mad merchant was to start experimenting on the latest crop of darkleaf. Since the springborn had joined the luxuries guild they had managed to work some weaker blends of the dried leaves to be more palatable to the smokers among the less sturdy peoples of the colony but such a product would not do for when the Tyren finally joined the trade fleets bound for the empire. The hope was that with the tinkering of an experienced herbalist and the a touch of sylvan magic they could produce a luxurious brand of cigars to sell to the high end markets in the Muurdaan capital.<br>
<br>
“Imagine it! A unique blend, one of a kind in the world! They'd pay through the nose for it!” Minax had said and Weome was certain she had seen the glint of gold in her eyes.<br>
<br>
--------------------------------------------------------------<br>
<br>
The remaining tree singers of the coven would later go back to their peers and brag that they had been given the much more exciting projects. They lead to the barricade of the golden glade where the war-shaman was stood over the ballista that she was told had once stood guard over the river crossing when the savage elves half-breeds had once been a threat.<br>
<br>
“So I've been ponderin' some ideas for how to use those fancy glowing fruits we've been growing on the cliffs.” Bruul grunted, hands on his hips as he inspected the ballista. “And ways I can make some fun use of those. Everyone's been saying how they'd make for good arrows or bombs and well, I've just been hankering to look for ways to make them go BANG y'see.”<br>
<br>
Indeed they did see. The excitement at the idea of turning humble plants into weapons of destruction seemed to be something that openly excited the shaman.<br>
<br>
“But first I need something to be properly firing them from and while this things all well and good, it takes a few lads to take apart and move around and well... odds are when we have a big thing to shoot at it'll be coming from other directions than across the river. So I was thinking we'd go down to the smaller woods, you pair and me and we'd make something like it, since you've been showing yourselves to know a lot about bows. I thought we could make some very big bows together, just smaller than this one. Small enough to let's say... fit on the back of an elephant.”<br>
<br>
It was a crude thing in the eyes of the tree singers, to show such interest in making weapons of war, or such glee at the idea of using them. But theirs was a race that when pushed to emotion could feel it more strongly than any, and they remembered the sorrow of being driven from their homes by steel clad invaders. Looking at the way Bruul moved and spoke, clad in robes of iron and reveling in his own strength they couldn't help but find his eagerness infectious.</div>
		</div>
	</div>
</div><br>
<b>[Highborn assistance in enhancing the giant loom's capabilities. 1 Tree singer, 5 springborn, Highborn engineer.]<br>
<br>
[Harvested Darkleaf is given the expert treatment with other herb and leaf mixtures to produce a new luxury blend. 1 tree singer, 1 skilled herbalist, 5 springborn.]<br>
<br>
[Bruul takes the rest of the coven, using the collapsible ballista as a template again, to build two smaller compact ballistas. 1 war shaman, 2 tree singers, 1 skilled Tyren, 10 springborn, 5 unskilled tyren.]</b><br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Like the herd we are brought together</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">“Ooohhhmmm!.... Oooohhhhmmmm!.... Ohhhhhmmmm-”<br>
<br>
“STOP THAT!” Krummaruk snapped, his tall horned head jutting in the direction of his autumn furred compatriot.<br>
<br>
“What?” Granrapak balked childishly. “I'm just doing the meditation like it's supposed to, Everyone knows when folks do meditating they cross their legs and go Ooooohhhmmm-”<br>
<br>
“No one here is crossing their legs and no one here is mooing away like a cud munching simpleton!”<br>
<br>
Krummaruk Keenhunter and  Granrapak Brighteye. An exiled murderer turned hunter of men and killer of monsters, and a wandering mercenary who had spent his life being treated as a weapon to be pointed in the direction of problems and thrown at them as his masters turned away. When they first arrived in The new world the two were practically in love with the fury that burned in them. It was a source of strength to drown themselves in or a thrilling challenge to be overcome. Even with their rage being smothered by magic the two of them had managed to level out a hill under their feet during their sparring sessions! A fate that the elf meditation garden had gone one to suffer.<br>
<br>
Even after they had the tiles replaced the ground still sloped like a shallow crater. Still, there the two of them knelt, quietly trying to control their breathing and empty their thoughts. They still had some way to go but the sword captain of the elves had spoken well of their progress, often giving some attempt at a compliment when they expressed surprise over how eagerly the two had eventually taken to the training of their arts.<br>
<br>
Orm could understand it. They were tasting control for the first time. The two berzerkers may have scoffed at the way Orm shunned the rage (and he may have denied understanding why they enjoyed the red haze so much) but once they'd experienced the thrill of summoning and dismissing the rage as they wished he knew they'd stick with the training. All his life Orm had been told he was cursed with this rage. People had treated him as if he was a slave to it, a wild thing to be edged around unless the shadow at his back noticed them. He couldn't say what things had been like for these two, but he'd bet silver and gems on them hearing similar harsh words. Those words would be what helped push them to stick with their training, that and the look on folks' faces when they proved them wrong, proved that they were better than anyone thought they were.<br>
<br>
They'd already made leaps and bounds, finding themselves a place among their mixed bag of a tribe and even taking wives from the other wagons. The two blood-touch had even won the respect of the swordmasters of the highborn gardens, not just through displays of strength and martial skill either. Keenhunter and Brighteye were opposites to each other and their good natured bickering had given everyone plenty of laughs during training as the two of them got used to the manners of the more masculine end of the elven spectrum. Brighteye was so quick to laugh about things that it even kept everyone on good terms when he came close to caving their heads in!<br>
<br>
Then came the day when they had to stop hanging around the elves all day and go back to the hills and see to their own houses, and to the surprise of the three minotaurs they offered a medal ceremony to commemorate their time together. The High Elf chieftain came out to offer them symbols of stars and bulls, a real combination of their separate sigils.<br>
<br>
"It has been great sparring with you Orm and the rest. It has been beneficial for us to train with you and the Blood Tyren. We are fast, we have finesse, the Tyren seemingly feel no pain, do not tire and are powerful to say the least. We are fast, we can dance about and have finesse, discipline and these past months we have learned a lot. You and myself have taught these warriors much ourselves. We have learned from them and from each other. We have fought side by side on the same battle field and we will again. Now, our biggest foe awaits us. The Cull. It falls on our shoulders to face it together. All the leaders together must fight. We must all train together. All the leaders of the factions, so we can fight in a disciplined manner with coordinated attacks and defenses. We must train together as we now have, with sweat and blood, we will train to face the cull!” Vaethorion cried to the assembled warriors, earning a roar of fury from his audience.<br>
<br>
It was something Orm had never expected when he was stuck on the boat across the blue. He'd heard a lot of poor tales of elves and their standoffish ways but at every turn they'd proven him those tales wrong. It was with a lump in his throat that Orm would return Vaethorion's sentiments of respect, promising to return when they could for their next sparring bout and to stand by his host's side when the time to face the cull came.<br>
<br>
Orm even tried to show off and give the fellow a highborn gesture of farewell that he'd seen their warriors use. Unfortunately Vaethorion had a similar thought and tried his hand a tyren gesture... and the two were left to awkwardly collide into each other and just... punch their fists together. Well it was nice to end the day on a laugh. Still, for all their joking Orm noticed that the more he and his blood-touched did this fist bumping in jest the less of a joke it became.<br>
<br>
“You know I've had a bunch of medals already from my adventuring days.” Brighteye gloated as the three made their way home.<br>
<br>
“Really, then why haven't we ever seen any of them?” Keenhunter quipped back.<br>
<br>
“Sold 'em for booze money!” And he would sell this one for booze money as well! Because so proud were the two of their finding inner peace that they even managed to talk Orm to come out and keep the celebration going with them!<br>
<br>
------------------------------------------------------------------<br>
<br>
“Oooorrrrmmm! O-o-ooooorrrmmm! Ooo-”<br>
<br>
“What?!” Orm snapped, spinning his groggy head on Brighteye, who's face was lost behind his own fringe.<br>
<br>
“You're great, Orm. I don't even care about the stick you shoved up your arse.” Brighteye slurred, spilling half his ale.<br>
<br>
“I don't have a- what are you talking about?” Orm stuttered.<br>
<br>
“Just cus... I came here, not having a home. Just goin' around until folk w-were sick of me. And I thinks to m'self, if this bull can make it as a chief and not go all mad... then maybe I can do it too! And at first I thought you were a stump who was all scared of his shamans and his axe-”<br>
<br>
“You thought what?!” Orm's grip on the flaggon of ale that he'd been nursing all night tightened.<br>
<br>
But Brighteye went on! “But now I get it, I get what all the ladies see in you! You got that brooding thing and you put yourself out there... and you give everyone th-that chance y'know? You didn't just look at me and see a blood drunk idiot!” That was what Orm had thought when he'd first met Brighteye but he wasn't going to say that now. “And you taught me all these tricks. And you helped me meet my Daashi- and she's just sooooo cute!” Brighteye brayed. It seemed no matter what they talked about he always came back to the shepherdess he'd taken as life mate.<br>
<br>
“What he means to say is...” Interrupted Keenhunter. “That he's thankful for the chance you gave us. You let us prove ourselves more than we are. And I have to admit you did the same.” Practically a rambling speech out of the taciturn hunter.<br>
<br>
“What he said!” Brighteye bellowed. “You and us, we're a team I tell ya! Next time it kicks off we'll be there, Chief! Anyone who wants to put you down will have to go through us first!”<br>
<br>
“Agreed.” Nodded Keenhunter.<br>
<br>
“Well... well thank you, lads.” Orm croaked, totally taken aback. He'd spent so long being the lone vanguard for his small number of warriors that this was all just strange to him. “I don't know what to say... I've never really had folk like me around before to-”<br>
<br>
“We should get tattoos!” Brighteye interrupted before Orm could make things too emotional.<br>
<br>
“He can't sell that.” Muttered Keenhunter.<br>
<br>
Shaking his head with a wry smirk Orm smothered a laugh and decided he'd at least try and relax tonight, before downing the last of his drink.<br>
<br>
-----------------------------------------------------------------------<br>
<br>
Later that night and Orm's house was filled with more noise as Nootri chided the drunken Blood-Touched for acting like children. It took until he was half way done for Brighteye to admit that he was afraid of needles, because they reminded him of spiders, which he was also scared of.<br>
<br>
After stumbling over themselves he finally managed to guide them towards what they thought a warriors tattoo of the Black-Charger train would look like. In the end they decided red was the best colour for them and Orm was determined for it to stand for someone who stands strong against all comers. He was determined never to be laid low in battle again. Apparently that meant adding some strange dusts and berries to the mix, along with having the shaman mutter strange words to humself over it all.<br>
<br>
Eventually it was Orm's turn to sit hunched over under Nootri's needles. He hardly noticed the pain of it, though the strange mixtures left an odd tingling feeling. By now he'd managed to close his ears to the drunken ramblings of his friends and lose himself to his own thoughts. With so many new arrivals going around he had a lot of folk to think on these days... though two had been nagging him more than others.<br>
<br>
“Shaman, what marks to Proud-Horn warriors look for?” He asked.<br>
<br>
“Hmm? Well most come to me asking for strength for the coming battles.” Nootri mused. “Though I don't think you boys are in need of extra muscle.”<br>
<br>
“A chieftain needs to be strong.” Orm grimaced. “Give me their mark.”<br>
<br>
The skinchanter looked at Orm before nodding to himself, apparently satisfied within himself. When the chieftain stepped out tomorrow all would see him wearing the symbols of his two peoples on his skin for the sky itself to see.</div>
		</div>
	</div>
</div><br>
<b>[Orm and 2 blood-touched get magical tattoos of fortitude.<br>
Orm asks for an additional tattoo of Strength]</b><br>
<br>
<b>[1 influence spent on cultural work. Orm and Prince invent the fist bump!]</b><br>
-------------------------------------------------------------------------------<br>
<b>At the council meeting:</b><br>
Some grumbling came up from the tyren elders that were present. It was obvious to them what it all meant, such was the way their folk had always made their laws. Life on the road meant situations could change from each day, that meant having to trust your adult folk to have some common sense and act like they were supposed to. Were these humans so untrustworthy that they needed everything set in books of iron. That point of grumbling lead them back to the stories they had learned from the hillfolk and how they'd been done wrong under human laws. <br>
<br>
It took some well placed words and some stern looks from Esteri to quiet them as the group huddled and spoke among themselves. <br>
<br>
"My elders, it's a noble thing of you to step forward into this new challenge with such noble intentions but... I believe our current train is too scattered a thing to easily unite under such wordings. If you will allow me, I believe I may have an idea that can achieve your aim with more ease and ennoble the folk you are protecting." She went on to remind them of what they had told her of their journey to the old world and the offence they had taken at being considered livestock by the Muurdaan. She went on to offer the view that perhaps Olm and Anais would feel similar being lumped in with a law about livestock themselves, even if it was to help them, they would no doubt argue that no one should consider them as such in the first place. <br>
<br>
A matter of pride was something the elders could agree with at least, and they knew Esteri's reputation as a mediator and chieftess in all but name. So they bowed to her idea and were quiet as she turned to the assembly. <br>
<br>
"My fellow representatives, your questions have been heard and I believe I have a way to simplify and satisfy all parties on this matter." She began. "I have heard about the infamous day a slavers ship came to the colony's shores and how each leader of the government rallied troops and resources to help liberate the poor souls despite the actions of other groups... complicating matters." Of course they all knew which eager slave buyers she was referring to.<br>
<br>
"It seems our leadership have made the colony's stance on the matter clear but without any official laws on the matter then our people are still vulnerable to the exploitation of slavers! I make this offer to the assembly: We shall amend the Animal Welfare Act by dropping the first note on 'true intelligence' making the laws it sets down clear and purely practical." That got a share of nods and grunts of approval from the tyren elders behind her. <br>
<br>
"In its place I put it to the council that we set our stance on the slave trade in writing. That our leaders put their marks on scrolls or even iron and that our colony shout to the world that it is a place of freedom, that will not tolerate the abuse of its citizens. I put it to you that we outlaw the practice of slavery in our lands!" That got much louder brays of agreement from her gathered elders. <br>
<br>
Along with a cheer from the Highborn section. "Here here!" Urged their linguist, his immaculate robes glinting in the light that flooded the hall. "We oppose slavery, yes. It’s unethical and impractical. It eventually leads to uprisings. It lessens the value of paid labor. It creates unnecessary suffering. It requires additional policing. It’s natural to be free and to hunt run away people who are only guilty of wanting freedom is wrong!" <br>
<br>
"Thank you, noble speech master." Esteri nodded, made bolder by the show of support as she opened the floor to the final vote. <br>
----------------------------------------------------------------------------<br>
<b>Council votes as they stand</b>:  <br>
Act 1: Induction of the Stouts into the colony government. (Tyren vote Yes)<br>
Act 2: The Animal Welfare Act (Tyren vote Yes) <br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Amended Animal welfare act</span></span>
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			<div class="bbCodeBlock-content">- That those who make a claim on a livestock animal can provide their charge with appropriate living conditions and supply them with a healthy diet of food and drink for their species. <br>
<br>
- Further to the above, that said owner takes proper steps to make sure citizens are safe from any violence on the part of their animals.<br>
<br>
- And the most welfare focused article. That should an animal be slaughtered then the owner can show that this killing is done for justifiable reasons (such as being killed for meat to feed the colony as opposed to being killed for the fun of it) and that such killings are done in a way that causes as little distress to the animal and others as possible. (Such as being taken to a quiet place, calmed and killed swiftly and cleanly as opposed to being torn apart or bled slow).</div>
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Act 3: Outlaw slavery in the colony. (Tyren vote Yes)</div>
				
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					<div class="bbWrapper">Fennec Workforce, Manufactured Monsters...<br>
<br>
The black doctors were not idle in the spring twilight -- The fennec were industrializing alongside the rest of the colony, and they brought a great sense of industry to generating the miscreated, despite the growing discontent in the colony about their activities. Before complaints reached a crecendo -- the fennec had produced SEVENTY new miscreated -- most made from handily found shark and capybara flesh. Out they ambled onto the fennec moors near the swamp -- dozens of rat-sharks, and shark-rats, and otherwise limping, crawling, and skittering/sliding beast-folk with the features of cave fishers...<br>
 <br>
And what generation of miscreated would be complete without an exceptional specimen? This one, dubbed "the abhorrent" was everything the "Transcendent" was not. While the Transcendent was a massive, bipedal, scaly beast with eyes that betrayed a cunning intelligence, the "Abhorrent" was a mas of heads and tails flailing in a massive blob of straining flesh -- belching forth swarms of rats with razor sharp teeth. Almost formless, it was hideous even to the black doctors... the fennec would need to find a purpose for the abhorrent thing... and keep it out of the public sight.<br>
<br>
The fennec were as industrious as many other factions in herding the new masses of animals -- culminating in an Attolian led Ranch which would also double as a Finecian Zoo just as it was dubbed a grand Tyren pasture. Names and purposes for the new animals were just being embraced and discovered. <br>
<br>
 As for the ants? <br>
<br>
They were ANNIHILATED. <br>
<br>
The plan was more than sufficient. A sealed firetrap pumped with air made the ants dormant if not dead before the hooded ones even stormed the front. The TRANSCENDENT hunted in the smoke and complete darkness the lair of the giant centipede and devoured it. It's will and mind seemed to strengthen with every kill, confronted by the large warrior ants that were the queen's guard it smashed them each in turn and swallowed them whole. The dunsia cleared every crevice of potential threats, and the hooded ones overwhelmed what little resistance the ants could muster. <br>
<br>
In the backmost chamber a wall of ants had been made to keep out the smoke, locked together in an almost solid barrier. The Transcendent tore the barrier away, to find the Queen Ant and all of her eggs. The hooded ones swooped in and out grabbing the eggs and larvae and with the might of the transcendant, the cow-sized queen, followed by her tiny nurses was hauled to the surface.<br>
<br>
Left behind them was the true scope of the inside of the buried pyramid -- it would need to be excavated to yield any fruit -- but it was obvious from some of the work of the ants that the structure was full of chambers -- and those chambers that were clear, contained... stuff. Where the ants had already been all goods had been pulped and chewed beyond recognition, but if these chambers were tombs, they likely contained grave-goods. Something to think about.<br>
<br>
Upon reaching the surface with the queen the Fetch Governor appeared and demanded the "spoils" (eggs and queen) be remanded to him for "Repairations to the Attolians." -- that a deal had been negotiated without the fennec that would keep their trade fleets moving, but the attolians would have their due...<br>
<br>
THE FACTORY COMPLEX --<br>
<br>
False starts and pre-existing structures had to be demolished as the wild ideas of the fennec, under the command of the capos and Fendarvin, finally began to take a shape. The project was wildly ambitious to begin with, but reigned in it was no less impressive. Three massive structures practically converted a great section of the plain into warehouse, manufactury, and storerooms. Once exactly to specifications the fennec had a huge powerhouse of a building organized surgically to take raw materials and spit finished goods out the other end. It had the added benefit of security and hiding operations from direct observation. When complete, even the trolls fell from exhaustion -- but the work had paid off. The factory was massive, it was solid, it would endure. Assembly lines of varying sophistication literally sucked raw materials off the warehouse floor and vomited finished goods to the storerooms. (<b>+5 influence fennec) </b>-- it was seen that factory fabrication was the way of the future... and even folk of other parts of the colony sought the lower prices possible and faster volumes generatable with industry. <b>(all non-exotic finished goods are now considered in effectively unlimited export supply as long as the fennec allow other factions to benefit from the factory) </b><br>
<br>
Beyond this the fennec continued their farming, and prepared to ship their ocean of goods outward....</div>
				
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					<div class="bbWrapper">Boats and Rails <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId53">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
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		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId56">Spacekitty</a>
<br>
<br>
With the advent of an industrial revolution, it became clear that a means of rapid transportation was needed. The Attolians had a prototype of an Ironclad. However, more work needed to be done for the engine to be able to operate for long periods of time. That said, recent research into the clockwork technology provided a new blueprint for a new and improved domestic Attolian Engine, dubbed the "Steamclock Engine". While the White Engine was certainly impressive for its finesse as it was clear that certain Attolian elements were borrowed and refined. It seemed rather... excessively ornate. Fitting for the Highborn, but the Attolian engine valued practicality and with prior experience in being able to move massive loads, the Steamclock Engine seemed fitting to be used to move things in mass. The Engine would integrate the Steam engine of the departed Hatzburks, the Clockwork mechanics of Spire 9, and the mana fire crystals that are abundant in Attolia. The steam and clock work would be the primary source of energy, but the fire crystals would serve as an emergency power source in the event of overheating or mechanical failure. Regardless, one thing was clear, the Attolian engine, while not as clean as the Highborn engine, was much cheaper to produce and the Attolians hoped to use that as the Attolian's main selling point, efficiency and practicality.<br>
<br>
Thus, the Attolians proposed to the Highborn that the two factions introduce their engines and make a uniform rail system, as it would provide synergy to the two engines. The Attolians would allocate a significant amount of labor, wealth and knowledge to introduce the Steamclock engine as a means of heavy transport and to further develop the Colony's rail system. However, additional aid would clearly be needed for the infrastructure to be properly made. Thus, as a sign of reconciliation with the Fennec after hearing rumors of their supposed abandonment of the Miscreated Project and the arrival of part of their restitutions, the Attolians proposed to partner with the Fennec. The Attolians would develop the engine and the train system while the Fennec provided the raw materials to make this project cheaper and quicker. It didn't take much to convince the Fennec that this would be a good business opportunity as it would allow their goods to reach the Colony even quicker and easier. Initial talks seemed to suggest that the Fennec would provide all the metal and parts needed to make the rail and the engines... in fact, they would provide the labor to build a rail from the factory to the Platz. This partnership would hopefully give the Steamclock Engine a large jumpstart on being adopted as an efficient and cheap means of transporting things in mass. Invitations went around to others to join this project to develop the Colony's rail system.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="steampunk_train_by_hannesdreyer-d5z4voz.jpg" data-src="/proxy.php?image=https%3A%2F%2Fpre00.deviantart.net%2F7794%2Fth%2Fpre%2Fi%2F2013%2F083%2F0%2F6%2Fsteampunk_train_by_hannesdreyer-d5z4voz.jpg&amp;hash=46c90f94d14bb6a768158dd4892bc8a9" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
To meet the future demand of metal due to rail and engine construction, the Attolian would also work on a blast furnace to further industrialize the metal industry. Lots of cast iron and steel would be needed in the years to come, and the Attolians saw it fitting to address this as there was a clear need for more metal goods and mechanical parts as well. This furnace would ideally also provide synergy to the Attolian glass and brick manufacturing. Worst case, the blast furnace could be used to produce mechanical parts to make more whimsical machines or more Steamclock Engines.<br>
<br>
In addition to developing land transportation, the Attolians also sought to improve the naval capabilities of the Colony. However, instead of producing expensive, large deep sea transports, the Attolians sought to make a fleet of fast, light ships (Caravels) meant to facilitate things like quick inter-continental travel, coastal travel and fishing. One would not have to buy a large, expensive ship just to have a fishing vessel. The Exiles were also invited to help work as they were allies and relied on the ocean quite a bit for their livelihoods. The Exiles would be given some of the ships to help their fishing operations as a thank you.<br>
<br>
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<br>
---<br>
<br>
Old World Blues and Clues<br>
<br>
With the excavation of the upper levels of Spire 10, the Attolian went into studying the ruins. However, they would also approach the allied Spire 9 and see if they would be able to provide support in studying and restoring Spire 10. Cassandra's seer powers would hopefully give clues as to how the tower worked in the past before it was uplifted.<br>
<br>
In addition, the study of how the tears were made would continue with support from the Attolian mages and some wealth. It was hoped that these studies would help the Attolians figure out more about the demise of Berytos... and perhaps a way to defeat the Cull.<br>
<br>
With the Mithral Gates being established, the Attolians proposed to the Highborn that they use the Squats/Blasted Hearth to provide a steady mana source to stabilize the portals. In addition, Attolian Astral Mages would provide their expertise in astral magic to further the stabilization and development of the gates.<br>
<br>
Finally, with the packs of wild animals dealt with, Rex, the Beast Mage, decided to return to the Menagerie to see his new friend and ally the Sphinx. He would try to learn more about it, the portal that the animals came from, and to see if the Sphinx would be willing to join the Attolians and continue its duty as the protector of the animals of the Menagerie... now known as the Attolian Ranch. (3 Influence)<br>
<br>
In the completely opposite side of the Colony, Lothar and an Attolian envoy of elite soldiers and experts went off to meet the gnolls in a goodwill mission. The mission was simple, to share knowledge and skills. The Attolian Elite could showcase their discipline, tactics, and battlefield communications. Several experts can show the gnolls better ways to preserve their meat and food stores with the shipment of salt and ice that the Attolians brought with them. In exchange, the Attolians hoped to learn how the gnolls operated militarily and domestically. However, what was arguably the most important, they hoped to learn how the vines were doing after the Attolians had shipped massive amounts of salt to the gnolls. An invitation would also go out to the gnolls that if in the event of an emergency, then the gnolls would be able to send their civilians to the homes of the Attolians as refugees where they would be protected, housed and fed during the emergency.<br>
<br>
---<br>
<br>
Relations and Colony Building <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId57">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId58">SpiralErrant</a>
<br>
<br>
The Tyren had agreed to establish this bank in the Capitol. Thus, the Attolians were in a rush to put into place the system and safe measures needed for the new proposed Crystal Standard. The gems and crystals had to be grown at a steady rate to deal with inflation and deflation properly. This was the job of the Attolians. Plus, the Tyren proposed that their craftsmen and earth mage work to make crystal currency that was so intricate that it would be near impossible to duplicate. It was quite a nice balance. The Attolians would design the system, theory, and the framework through the work of the Castellan and the Lawyer while the Tyren dealt with the physical aspect of wealth. However, both also had to secure the bank, which is why many Elite Attolian Soldiers were sent to make the bank extremely secure, led by the Attolian Sheriff. The Attolian Metal Mage was also sent to help. The idea was that the deposits of gold and rare metals could be grown and collected by the Bank as a holding fee. The Bank had to finance its operations somehow and the fee would help fund the bank operate. In addition to all of this, the Attolian would put the name of House Wolff on the bank as a major backer as a sign of political backing and to convince people that the bank was reliable and trustworthy. A bank would be useless without people using it, and this would hopefully encourage people to trust this new bank. (3 Influence)<br>
<br>
With the arrival of the eggs and the ant queen, the Hiver Prince was allowed to begin its feast to create royal jelly so that it could convert these ant eggs into Hiver Queens. These poor displaced ant lords would finally have their own homes and people once more. They were granted the former homes of the Blue Paw Clan as the basis of their home.<br>
<br>
Finally, the Attolian intellectuals proposed to establish a Publishing House as it became clear that many aspects of the colony were industrializing. Education and intellectual goods were something that had to be pushed as well as physical goods. In order to accomplish this, the Publishing House (quite literally a repurposed Attolian home in the Attolian Housing district) would begin to mass print textbooks that can be distributed to the Learner's Square and beyond. Many Attolian experts volunteered to impart with some of their knowledge as they wrote drafts of the books by hand, using the Attolian writing arm to aid them. Before finalizing the content of the book and using the Printing Press to produce these books.<br>
<br>
---<br>
<br>
Of Gods and Kings<br>
<br>
As the days went by since Caelis' awakening, it became very clear to many that he was much stronger than any normal man. He was bursting with life and his physical capabilities were... inhuman. It was about a week when the mages of the Attolians gathered and requested an audience with Caelis. Never one to turn down his advisors, Caelis welcomed them. Led by the Pantheon Priest, the mages seemed... solemn save for Cassandra who smiled at the sight of Caelis. The Priest stated "My Lord... the last few days we have been monitoring your recovery. Without a doubt, it has been miraculous and bless the divines for their intervention. However... as of late we all have started to notice something." Caelis nodded and replied "Yes, my good man? What is it." The Priest paused, looking for the proper words. "I...I don't know how to explain it. My Lord. But it is clear to all of us that you are no longer completely human." Caelis looked at the Priest with a brow lifted and asked "What am I then? Did the Fountain corrupt me so much to the point that I now part demon as well?"<br>
<br>
"No no! Heavens no. You are now partly divine." Caelis was mute. He didn't really know what to say. "Now, we don't know what happened. Perhaps it was the power of the Highborn blood tear, or perhaps the divines themselves approved of your gallant actions and granted divinity upon you. However, you now have powers that are not completely apparent to us. I suggest that you come to the Mages Guild where we can conduct studies and experiments in a safe manner. However, it is clear that you are now a demi-god of some sort... a god of what exactly... we do not know. However, we should take caution and make sure that your powers can be controlled. We have all seen bright young prodigies in the magicks fall victim to their own immense powers. That is something that we all wish to avoid from happening to you, My Lord."<br>
<br>
Caelis remained silent for several moments before he bursted in laughter. "Now now, it is amusing that some consider me a god as of late, but it is a bit much to have a laugh at their expense." Cassandra walked towards Caelis and kneeled before him. "My Lord, you are not just my lord in this physical realm, but of the spirit as well." Caelis stopped laughing as it become more clear that this was no joke. He cupped his face with his hands and let out a deep sigh. This world had changed him. For better or for worse... he did not know. But the matters of the gods were not to be trifled with... he had to take his new found divinity seriously. He looked up with a stoic face and replied "Very well, I shall head to the Mages Guild at once to see exactly what my new... divine nature brings with its baggage." He followed the mages out of the office and went forward to his new future.<br>
<br>
---<br>
<br>
Orders/Summary:<br>
<br>
1. Introduce the Steamclock Engine for heavy rail transportation and begin to make a uniform "standard" of rail sizes and infrastructure so that Highborn efforts and Attolian efforts will have synergy. Work with the Fennec to introduce this technology and establish the infrastructure.<br>
2 Engineers, Geologists, 100 Skeletons, Iron Skeleton Child Wraiths, 10 Skilled Dwarven Workers, 10 Skilled Attolian Workers, 29 Unskilled Workers, 50 Kobolds, Steam Shovel, Dwarven Texts, Industrialist Trait, 3 Wealth<br>
<br>
2. Study of the Salvaged Parts of Tower 10 (Would bringing it over to Spire 9 allow the Clockwork Soldiers help us?) Maybe we can recreate the base off of the base of Spire 9?<br>
2 Engineers, 2 Architects, Nicholas, Gnome Artificer, 10 Skilled Dwarven Workers, 10 Skilled Attolian Workers, Cassandra<br>
<br>
3. Support the establishment and improvement of the Mithril Gates (Use of the Mana from the Squats/Blasted Hearth).<br>
2 Astrologists, Cassandra, 1 Wealth<br>
<br>
4. Continued Study of the "Crystals as a Prison"... experiment with the empty Tears taken from Spire 9?<br>
Linguist, Death Mage, Talion the Constructor, Spell Breaker, 1 Wealth<br>
<br>
5. Visit the Sphinx to study the portal that the animals came from and to try and convince it to join the colony (under the pretense of continuing to protect the animals of the Menagerie / now the Attolian Ranch).<br>
Beast Mage, 20 Knights of the Circle, "Feather in Cap" (Leadership Trait), 3 Influence<br>
<br>
6. Establish the Colonial Central Bank, using the 50 wealth of gems from the Tyren and the lesser gems/crystals of Attolia within the vault of the Capitol. Sing the Colony into prosperity!<br>
Castellan, Lawyer, Sheriff, Metal Mage, 20 Sirens, 20 Attolian Swarm Infantry, 20 Kriegan Banner Infantry, 10 Halberdiers, Green, 2 Large blocks of Zircon, various crystals, "Feather in Cap" (Leadership Trait), 3 Influence<br>
<br>
7. Studies and experiments on Caelis' divinity at the Mage's Guild<br>
Caelis<br>
<br>
8. Building Coastal Vessels (Ships meant for fishing/local trade/exploration/travel in shallower waters/within the continent).<br>
Shipwright, Naval Captain, 15 Sirens, 4 Augmented Stone Constructs, 10 Unskilled Attolian Workers, 20 Sea Wolves, 1 Wealth, Shipyard, Powered Loom (to make the sails), Fisher Silk, Exile allied help<br>
<br>
9. Blast Furnace (Factory to mass produce metal goods, glass, and mechanical parts...mass produce whimsical machines)<br>
1 Engineer, Gnome Machinist, 30 Unskilled Workers, 5 Former Thralls, Dwarven Texts, Industrialist Trait, 1 Wealth<br>
<br>
10. Gnoll Goodwill Expedition (Bring them salt and ice and help preserve their food, Share military training and tactics, Figure out more about the gnolls' current situation... especially with the vines)<br>
Lothar, Diplomat, 1 Sundered King, 10 Attolian Swarm Infantry, 10 Kriegan Banner Infantry, Preserver, Attolian Chemist, Ice, Salt, Gnoll Battalion Banner,<br>
<br>
11. Establishing a Publishing House - Creation of advanced courses with textbooks<br>
Writer, Historian, Agriculturalist, Herbalist, Pantheon Priest, Explorer, Dr. Fleming, Gnome Chemist, Animal Tamer, Printing Press, Industrialist Trait, Writing Arms, 1 Wealth<br>
<br>
12. Creation of Royal Jelly to fertilize the ant eggs and the queen ant to become hiver ants...and queens.<br>
Hiver Prince (Miner)</div>
				
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					<div class="bbWrapper">The Attolian Response <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId62">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
Re: Miscreated<br>
<br>
The Attolian delegation agrees with the Highborn. The Fennec mess with powers beyond them that they clearly are not capable of dealing with among themselves. Thankfully, the Fennec have supposedly ceased their creation of these... abominations. However the question still remains, what to do with the near one hundred already still in existence? What of the not one, but two special Miscreated that are a blight upon the world? The Attolians suggest that they all be disposed of and spiritually cleansed.<br>
<br>
Re: The Animals<br>
<br>
The Attolians agree with the current laws proposed by the Tyren, but in regards to those that were recently captured. The Attolian delegation believes that the animals should be bred for the entire year in the event that we are not able to deal with the Cull. A past expedition to the Library District of the ruins garnered the Colony a sacrificial spell that requires 300 heads of cattle or the equivalent. This spell would buy us one more season if for some reason that we do not succeed in destroying the Cull come Spring of next year. This breeding project would remove the question of property rights till later and provide a solid investment for the good of the entire colony.<br>
<br>
Re: Museums<br>
<br>
The Attolians agree to the idea, but would like to for now focus labor efforts on dealing with the Cull and other threats to the Colony until there's a clear method to deal with these issues. An attempt will be possible later this season.<br>
<br>
Re: Religion<br>
<br>
The Attolian delegation agrees with the Highborn sentiment that faith is an individual matter and that it is up to the individual to follow a god or not. As long as this principle is upheld and no attempts to proselytize are committed, then the Attolians have no qualms.<br>
<br>
Re: The Fennec<br>
<br>
The Attolians have reached an agreement to obtain reparations for the damages caused by the Fennecs. If the Colonial Government seeks to incur criminal charges upon the Fennec, then that is a separate matter. However, the Attolians have settled the civic case with the Fennec.<br>
<br>
Re: Slavery<br>
<br>
As loyal servants of the Kingdom, we are to never partake in slavery under Royal Decree. Thus, to formalize this law in the Colony as well is a welcomed agreement. Let there be no slave working in these lands.</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 22px">Andelluvius Fendarvin  </span></b><span style="font-size: 9px"><a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId69">
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 </span><br>
<span style="font-size: 15px">The Arch-Lawyer of the Foxfolk was an older gentleman of his early 60s, his gray hair and wrinkled features betrayed his age, yet his posture and eyes still spoke of a sharp mind and vibrant strength. He may be a lawyer of criminals- but he was a Muurdaan none the less, and no mere peasant by the looks of it. And he carried himself with the air of one. He was confident, collected, and a tad arrogant- befitting of his class. He was a man of the capitol and he dressed like one, with an off-white satin jacket lined with golden buttons, further decorated with the addition of a silver chain and a silken handkerchief. His pants were of similar finish, color and design. And so to say the least, he arrived at the colonial council as if he belonged there. </span><br>
<br>
"My dear council members" he began, bowing his head. "I have come before you to... <i>dispel</i>... some of the worries and concerns some of you have brought before me."<br>
<br>
He smiled and began, "Now, I recognize the foxes have caused some... difficulties in the recent past and there very well may be some place for concern. Their old leadership was weak and inadequate, exhibiting the weaknesses that plague their race. It was a grave mistake to send a fox to lead fellow foxes. But fear not, for I have arrived to straighten things up if you will. You will find me a more reliable and trustworthy partner, though it may take some time for your reservations to be quelled, and I fully understand and expect that. I look forward to earning your trust and the improved relations that come from it. I think in time we all can learn to be excellent business partners."<br>
<br>
"But enough formalities and talk of the future. There is the present... situations... to deal with. Lets begin shall we?"<br>
<br>
He chuckled. "Now as for one of the more... ridiculous claims; if I may say so (and I mean no offense by this he adds)."<br>
<br>
He turns to address the Highborn council member. "I'm afraid to inform you that no assassins be at your throats, nor have we even hired any assassins to kill your leaders. I'm frankly unsure where you got this idea from, but if we wanted to assassinate anyone I'm sure there have been ample opportunities to do so, yet here you are! Either there are no assassins out to get you, or their just very poor." He chuckles. "But in all seriousness, the assertion that we are plotting to off colonial members is absurd. Yes, we have people of skill who could perhaps be framed as being <i>assassins</i> as you say, but we have never used our security detail to unwarrently kill anyone- nor do we plan to. And as if you do not have your own... professionals. We are guilty as you when it comes to such an ability, less so even I'd wager."<br>
<br>
"And as for our supposed spy networks... blown out of proportion I'd say. Our marketing teams collect information, yes, but certainly our "network" does not infringe on anyone's privacy or rights. Certainly not to the point that... <i>others</i> do. We are as guilty as you, if that."<br>
<br>
He pauses and returns his attention to the full colonial council. "But, we must move on to more grounded matters. The Highborn councilor brought the issue of drugs to the attention of the council. It is not unknown, admittedly, that some sales of... illicit goods have occurred in and around Fennec holdings. But I assure you such deals are well regulated and handled with care. We have partaken in no activities that are not already permissible in the Old World. We've taken extra precautions to ensure the colony is not infected with any sort of illicit epidemic. We have followed... colonial requests, both open and private. I would highly detest being brought to court over such a benign issue. Especially considering who our customers are... If you have concerns regarding the issue, please bring them to me and I will ensure they are dealt with accordingly. I do not seek to cause trouble."<br>
<br>
"And the snake "cult"- a harsh word to paint a race's religion. Yes, some of their members have caused undue and unjust harm. But those individuals were immediately handed over to the proper authorities and their actions disavowed. it had nothing to do with their religion and everything to do with the faults of a few individual members. A few bad apples do not ruin the bunch, Beyond this, I have taken all necessary steps to ensure such an event does not occur again. The Hooded are firmly under our control and are managed by a renowned expert and handlers of their own race. I assure you they will cause no further problems. In fact, I think you will find them quite productive and beneficial to colonial projects! Again, if you have ANY further concerns regarding the Hooded or anything else, I would be more than happy to address them."<br>
<br>
He smiled and moved onto the meat and bones of his visit. "Now for the Miscreated... all... <i>production</i> of the creations has henceforth ceased. I will ensure the animal welfare standards, though I greatly detest the colonial government regulating how I deal with my property, is met to the fullest, if only as a show of good faith. As for the Miscreated that stand, their destruction would do nothing to ensure the safety of the colony as they pose no threat. They are firmly under our control and pose no threat. They are benign, even if their creation is off-putting. I would not judge them wholly based off of appearances and their birth, as they cannot choose how they are brought into this world. I think the colony will come to appreciate their efforts to build it's infrastructure and fend off it's dangers. We feel very much the same about the Transcendent and the Abombination."<br>
<br>
"Though I doubt my words will have cleared all worries, I do hope it brings us towards the right direction. I am fully willing- and expecting, to discuss these matters further. I look forward to working with you all, as head of the Huitsi Trade Commission New World efforts. The NWTO is henceforth dissolved, as they failed to deliver on agreements made with my organization and we have been forced to take control- absorbing all their debts along with it- debts we intend to pay back in full."<br>
<br>
He smiled and bowed once again. "Thank you for your attention. That is all for now."</div>
				
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The Attolian delegation found the speech by the Fennec leader to be... rather the same. It was clearly lip service in certain parts but not others. Regardless, if they wanted to maintain this farce, then they could as long as the serious matters were properly dealt with. The Delegate spoke up "Very well, if the Miscreated will no longer be made, then will the Fennec allow themselves to be subject to search in those facilities where they were made? The Attolians will be willing to send our seer Cassandra along with a military escort to make sure that such operations were not done in secret and then cleaned up just prior to inspection. Any signs of... magical interference of this inspection will be taken as evidence as obstructing the law. Just know that we plan to keep a very close eye on the Fennec as recent events have clearly violated probation terms. What say you Mr. Fendarvin?"</div>
				
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Fendarvin nodded and bowed to the Attolian delegation. "Very well counselor. I would expect nothing less. You will find the facilities repurposed or otherwise unused."</div>
				
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					<div class="bbWrapper">"Of elves and clotheshorses" --<br>
<br>
The highborn, even though common and commerical level clothing trade was virtually or actually quite literally cornered by the tyren -- would not be upstaged. In fact their premier protective garments still had a niche to fill at the very top tiers of society, and they wished to cooperate with the Tyren rather than compete with them, seeing the involvement of the springborn as a bridge.<br>
<br>
It did not take long for the experts of the highborn to take the laughably primitive loom (by elven standards) and change it tremendously. So much work by the water was not harnessed by the Tyren loom the initial plans to improve it would have shaken it right off of the cliff if they ran it at full capacity. It was the elven engineering of seizing not just the power of the water but it's movement that made the new loom a masterpiece and a wonder worthy of the best in the old world -- whirlpools were made in the waterfall and the whirlpools were made to power the loom, it's mechanical parts and the hammerers for the goldenweave. Goldenweave fabric could be hammered almost transparent making it more efficient to produce with the limited bark they had to harvest each season... as only so much could be fleeced by tree-singing. The loom, when complete, was impossibly fast and rivaled the fennec factory in the volume of product it brought forth. Truly trade fleets would need to be mobilized as the market became PREGNANT with common and even exotic goods.<br>
<br>
In fact, the power generated by the loom exceeded that what was needed... it had become a power plant with the innovation of the elves. The Tyren and perhaps the colony would need to come up with new ways of harnessing this power.<br>
<br>
Recent deep draws on the market fund however, took it's toll on the economy -- or rather it's due. with 18 wealth in the market, the highborn and fennec leveraged the market for every drop that could freely be taken without causing unrest. The market quickly began to bounce back, but now only contained <b>Three Wealth at market.  </b>If steady trade with the mainland was established, which it invariably must, concern about the market might too become a thing of the past, with lucrative trade opportunity to cover the low end and a new colonial bank system to keep things in order at the teetering heights.<br>
<br>
The armor the highborn made available to the colony was truly tremendous -- ballistic cloth made from the best attolian spidersilk, the best tyren goldenweave, their own improvements and their and the dwarven mastery of mithril <b>Improved the armor level of all troops in the colony. </b>The market and the storehouses of the colony was a fat tick just waiting to be drained.<br>
<br>
The power of colonial armor technology was never more demonstrated than in the custom suit of lightweight heavy armor given to Orm. It was speculated entire volleys of arrows could be soaked by it, that Orm was virtually unstoppable, a superhero in his new garb of battle. <b>Orm is now considered an 8 point unit for the purposes of combat armored. </b>Harnessed rage and a virtual absence of fear of damage made him a monster to behold in training, and one could only speculate what his might could prove on the field. Some with wagging tongues wondered who would win in an arena battle -- Orm or the Fennec's "Trancendent" in single combat... but who could hope for such sport?<br>
<br>
The common currency of the colony was "The silver orm" in it's infancy -- and the newly adopted gemstone currency did nothing to change this. The Emerald "Tara" was the new prince of coins, backed by new zircon and quartz "Orm"... attempts to call coinage something else just simply failed. <b>Cultural influence of Tyren on colony levels up. Effect is partly shared with the Attolians.</b><br>
<br>
THE WHITE ENGINE --<br>
<br>
The white engine plan was very ambitious, but likewise very achievable -- and the idea of the piles of treasured wares (and people) travelling with new speed from the interior to the coast to underground was attractive to most folk with the sense and the vision. However, the less clean and non-magical steam engines of the Attolians were in direct competition for the place in the colony. As the highborn were accustomed, they accepted the fact that their more perfect way of doing things would be reserved only for the top tier and those who could afford it. Attolians and even dwarves began to work together with highborn to make a more crude but effective rail network, but faster than the highborn envisioned. Mithril track switches in place of full mithril rails and bellowing engines in place of the humming magical ones -- the highborn cars would be few but would have their place. The first "Spine System" of rails would be done by the end of spring. By end of spring everything in the colony would be reachable in half a day at most -- improving security and the response of the military accordingly. The elite would ride the white engines, and the steel workhorses of the attolians would take the brunt of the new transport labor. <b>Attolian Cultural influence increases -- this effect is partly shared with the Highborn.</b><br>
<br>
<b>The Filthy, Evil Manticore --</b><br>
<br>
The tactician had a plan -- she had seen more than one manticore brought down in her long life -- though perhaps none so big as this specimen. Opening up on it with arrows was a fruitless proposition as the thick leathery wings of the manticore are well known to cover the face of the beast while it slept. No, the best of all options would be used in that the creature would be ambushed leaving it's cave, and it's lair would be collapsed on it before the elves attacked from numerous directions. Smoke burned most of the night, sooting the area and while not waking the manticore masked the smell of the elves.<br>
<br>
The time came surely at the passing of dusk... the great yellow baleful eyes of the manticore cast their reflected light in the deep of the cave, and the swordmasters had already taken their position atop the rubble above the cave. In deep cover of the ruins, the spearmen stood in a wall ahead of the archers who ducked out of sight until the trap was sprung.<br>
<br>
The rancid breath of the beast was wafted off on it's expanding dragon-like wings. magestically it's lion body and paws stepped out into the moonlight, it's horrid scarred tongue lapped at it's filthy and fearsome mane and face. It's scorpion tail, reared high above it as it reached the threshold of the cave...<br>
<br>
...and the trap was sprung. The manticore sensed a moment too late that this time IT was the quarry. The swordsmasters caused a collapse directly on the full mass of the manticore just as the spearmen jumped up and the archers shot forth their volly of gleaming arrows. In the instant it was brought down by the rubble it's mane and face were riddled by one volley of arrows, then another.<br>
<br>
The swordsmasters jumped and flipped down from their purchase above and rent the manticores wings to shreds before it could flap them once to shed the blocks of masonry heaped upon it.  The roar of the manticore was such that the spearmen and archers were RAINED with spittle and visible force, almost enough to break their composure.... but terror did not take them. Another volley of arrows. The beast was freeing itself from the rubble and flinging the swordsmasters aside or setting them bounding for cover... another volley. To the face. Always the face.<br>
<br>
In horror an archer saw an arrow BREAK off the surface of the manticore's eye. They were truly dealing with a titan now... a titan of rage.<br>
<br>
Finally free the tail of the manticore whipped dozens of poisonous spikes down on the spearman wall it towered over. Three spearmen turned dark green and died immediately from the barbs cast directly through the mithril shields, but their line had saved the archers... all but one, at least.<br>
<br>
<b>(Three spearmen and one archer die in spike volley)</b><br>
<br>
The tactician cried fiercely -- "The Tail! Hurry to my side and fight this thing!"<br>
<br>
A swordmaster was immediately impaled by the swinging crane of death... poison pouring from his mouth, eyes, and ears.<br>
<br>
The spearmen charged with the cover of a volley. the arrows all met at one precise point -- the barb of the tail, knocking it back with the swordmaster still impaled and pinning it to the masonry above it. The swordsmasters jumped and climbed over each other to each strike at the tail, the tactician herself jumping through a bleeding hole in the manticore's wing to slice the tail of the beast off at the rump of the creature. Elven warcries for the first moment were drowned out by the agonied howling of the monster. Another volley. Spears to the flanks. Another.<br>
<br>
The beast would not go down. Lunging forward, it PULPED three more spearmen under it's massive paws.<br>
<br>
<b>(Additional 1 swordsmaster and 3 spearmen dead) </b><br>
<br>
From their cover here, the archers fired straight up into the belly of the beast, and up it reared, slapping at the flying swordsmasters. They swarmed like bees, the elves were batted at desperately now by the creature... it's mouth and nose fountains of blood. Elves fell where they stood from the slightest glance of the creature <b>(5 swordmasters wounded critically) </b><br>
<br>
but another volley fell. and another. The creature wound itself up as if going to sleep, pulling its tattered wings around it. And another volley. And another. The remaining spearmen lanced the beast again and again. And a volley. And a volley. The remaining swordmasters and their commander thrust deep to hit the organs of the beast. and another. and another.<br>
<br>
The highborn emptied their quivers into the corpse of what looked like a beast now slumbering. there would be no chances taken with the cost already paid in highborn blood.<br>
<br>
When all was said and done, the tail-barb of the manticore was taken as a trophy -- few poisons were so potent that the highborn knew -- at least for beasts of the lands. The mane took was shorn from the beast, making a cloak for the tactician and a robe in tribute to their leader, the prince.<br>
<br>
It's teeth were pulled with great effort and forged into deadly arrows, a quiver full of them. it's eyes -- it's unbreakable eyes were taken as a trophy as well.<br>
<br>
The terror of the Menagerie was dead. The highborn had killed it -- but at what cost? The wounded were piled onto litters and the force withdrew back to the highborn quarter -- it would be the start of fall before any of the swordsmasters would be ready to fight again, of the nine that lived. All told beyond that 6 spearmen and an archer had died for the fight -- but they had brought down a titan.<br>
<br>
Still, the mourning for those lost would endure in song for centuries. A single life of the highborn was so dear.</div>
				
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					<div class="bbWrapper">After this, it was a melancholy event to see the elven tradeships off laden with goods. blessings were buried at sea and the appropriate rites of burial and dissolution were simultaneous with the departure of the ships.<br>
<br>
The highborn mages continued to study the attolian and Tyren tomes, and could feel close to unlocking the deepest secrets of "Crystals as prisons" -- while there was no idea what energy was contained in a tear of divinity (it certainly was NOT mana, but something somehow more pure, more powerful!) but the attolians and highborn felt that they could build the skeleton of a tear if they wished.<br>
<br>
The barkbound tome revealed many more secrets partaining to the quality of life of the wood elves and how they lived so comfortably in the wild. magic of darkness, magic of light, and magic of primitive nature spirits was unlocked with their aid.</div>
				
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			<div class="bbCodeBlock-content">FINECIAN TROOP TOTALS<br>
"Yellow Teeth" Clan<br>
Dirty Paw: 10<br>
Clean Paw: 10<br>
Unskilled Worker: 30<br>
TOTAL: 50<br>
<br>
"Natives"<br>
Hooded Worker: 32<br>
Hooded Warriors: 70<br>
Native Witch: 5<br>
Dune Rider: 6<br>
Giant Pengolin: 3<br>
TOTAL: 124<br>
<br>
"Foreigners..."<br>
Black Surgeons: 3<br>
Miscreated: 90<br>
Transcendent: 1<br>
Abhorrent 1<br>
TOTAL: 95<br>
<br>
"New World Trade Organization"<br>
Unskilled Workers: 34<br>
Skilled Workers: 50<br>
Hitmen: 9<br>
Dunsia Assassin: 4<br>
Trolls: 10<br>
Capos: 8<br>
TOTAL: 122</div>
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<b>Of Monsters and Men </b> <span style="font-size: 9px"><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId95">
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 </span><br>
As the uproar over the Fennec's growing mass of Miscreated and other creatures deemed "monstrosities" by the colony prepared to reach its crescendo, the program was suddenly ceased. The Miscreated "Factory" was closed and disassembled, any animals remaining were merged into the collective herds of the colony. No additional Miscreated would be created. The Black Doctors curiosity over the creatures, though unsated (and truly unsatiable was their preoccupation with their "research", the sudden abandonment of such a successful program was nigh infuriating. They would not soon forget those who once more stood in the way of progress), would be redirected. Furthermore, colonial laws regarding the treatment of animals would be followed.<br>
<br>
<b>Transcendent, and Transcend He Shall</b><br>
The Transcendent was more than the mere "monster" the colony regarded him as. Beneath the hair, scales, tentacles, and beastly mass was a childlike intelligence, and what child is inherently evil? We all have our leanings, but which way we ultimately fall is the result of our upbringing and simple circumstance. An evil child can be made to be good, just as a good child may be corrupted and made evil. Which way the Transcendent fell would be up to the colony to decide. He who is treated like a monster shall become one.<br>
<br>
The Fennec would not treat the creature as such, and see the creature destroyed. Rather it would be treated as a sentient being should- albeit with more precaution given it's state...<br>
<br>
It's name was to be Ulysses, Ulysses the Transcendent. He was to be educated, as a child must be. He was to be taught language, to speak, read and write. He was to be taught about the world, about history and present. He was to be taught to harness his strength, to fight. To think logically, calculatively and strategically. The Master Botanist was to oversee his general education, along with the help of other Finecian Experts. Andrei the Master Assassin was to see the logical, strategic and combative training of Ulysses the Transcendent. His education would come in time.<br>
<br>
But first, before higher level knowledge could be taught, he must learn to read and write. There we would begin.<br>
<br>
TLDR: THE TRANSCENDENT IS NAMED ULYSSES AND TREATED AS AN OFFICIAL PROTECTED MEMBER OF THE HUITSI TRADE COMMISSION, AND AS A HIGH RANKING OFFICIAL AT THAT. HE IS TO BE TAUGHT TO READ AND WRITE BY THE MASTER BOTANIST.<br>
(Ulysses the Transcendent, Master Botanist. 1 Transcendent, 1 capo)<br>
<br>
<b>Housing Accommodations</b><br>
Ulysses was no beast and did not deserve to live like one. More comfortable housing would be created for him in the side of the excavation. The Giant Pengolins would be of use to dig out a large room for him. The room would be furnished to a high ranking officers standard, with a custom bed and furniture for Ulysses. Being in the side of the excavation, it would be secure in case Ulysses were to... go a bit wild. It would still be secured and he would be contained while he was educated. But his standard of living would be greatly improved. He would be a guest!<br>
(3 Giant Pengolins, 1 Troll, 10 Unskilled Fennec, 5 Skilled Fennec, 1 Black Surgeon)<br>
<br>
TLDR: A PROPER, BUT SECURE HOME IS MADE FOR ULYSSES THE TRANSCENDENT<br>
<br>
<b>THE ONE RING</b><br>
The Witches were enchanters of sorts.. amulets and items could be custom "enchanted" for users. These skills would be put to use, in collaboration with the Fennec's illusionists and the Master Jewler. The Master Illusionist and Andrei the Master Assassin/Illusionist would work with the 5 Native Witches to enchant Gold Rings the ability to grant their wearer INVISIBILITY (of the best manner possible, perhaps to disguise themselves as what the wearer is touching or near? if not completely invisible!). Furthermore, these rings would be enchanted to BOOST the user's agility/speed and perhaps dexterity. Perhaps using the souls of rabbits...?  The rings would be made for Andrei and the Dunsia.<br>
(5 Native Witches, 2 Capo (illusionists), 1 Capo (Master Jeweler), 4 Dunsia)<br>
<br>
TLDR: FIVE RINGS ENCHANTED WITH INVISIBILITY, AGILITY/SPEED BOOST AND DEXTERITY BOOST IF POSSIBLE ARE MADE FOR THE DUNSIA AND ANDREI THE MASTER ASSASSIN<br>
<br>
<b>Forest of Rock</b><br>
The HTC's ready source of valuable amber had petered out, and production of amber goods threatened to come to a standstill. This simply wouldn't do. The petrified forest did no one any good standing as it did- and so it would be torn down! Stripped apart and made of use! Amber and chunks of the petrified wood would be collected and shipped to the factory to be made into jewelry and used in lavish furniture and other decorations.<br>
(15 Miscreated,  10 unskilled Fennec, 10 Skilled Fennec 1 Black Surgeon, 2 Trolls, 20 Hooded to guard Fennec)<br>
<br>
TLDR: THE PETRIFIED FOREST IS TO BE TORN DOWN, AMBER EXTRACTED AND PETRIFIED WOOD MADE INTO JEWLERY AND FURNITURE/OTHER DECORATION AS WELL AS THE AMBRER)<br>


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<b>The Garden Springs </b> <span style="font-size: 9px"><a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId102">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId103">SpiralErrant</a>
 </span><br>
The public bathhouses the Highborn had constructed has been popular. But the Fennec could do better! The Highborn thought of themselves as the master of luxury- this would be proven untrue! With the graces of the Tyren, the Fennec would begin a project to build an indoor/outdoor bathhouse/pool complex in Harun Taras, complete with a "cold bath", a "cool bath", a warm bath" and a steam room. Furthermore, what luxurious bath complex wouldn't be complete without a garden surrounding it? Decorated with amber and petrified trees, wood and decorations sourced from the petrified forest! And who would complain about it being open to the public?<br>
<br>
Of course, garden/exotic themed bar carved from the petrified wood would be placed in the complex, form which to sell Walking Dream Soda, Sweat Leaf, food and other... delicacies. It would be a luxurious complex indeed.  And the Highborn thought themselves high-class... ha!<br>
(10 Skilled Fennec, 10 Clean paws, 2 Trolls, 15 Unskilled Rats, 2 wealth)<br>
<br>
TLDR: THE FENNEC, WITH THE GRACES AND HELP OF THE TYREN BEGIN TO BUILD "THE GARDEN SPRINGS"; A FANCY PUBLIC INDOOR/OUTDOOR BTHCOMPLEX WITH COLD, COOL, WARM AND HOT/BATH/STEAM ROOM. (LIKE ROMAN BATH HOUSES/COMPLEXES). DECORATED WITH A GARDEN SURROUNDING/IN THE PLACE, AMBER&lt; PETRIFIED WOOD AND A FANCY PETRIFIED WOOD BAR SELLING WALKING DREAM SODA, SWEAT LEAF, WINES AND OTHER FENNEC GOODS! 2 WEALTH SPENT TO ENSURE A LUXURIOUS FINISH!<br>
<br>
<b>Excavation </b> <span style="font-size: 9px"><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId104">
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 </span><br>
The excavation is to be dug out by the Miscreated and other workers. The Attolian team is expected to arrive... whenever they do.<br>
(40 Miscreated, 2 Trolls, 1 Black Surgeon, 5 Skilled Fennec to be guarded by the 2 Trolls and 20 Hooded Warriors as they excavate the tombs)<br>
<br>
<b>THE GREAT FACTORY</b><br>
The Fennec's ambitious project had been completed! The awe of the colony, the pinnacle of production and efficiency! Fendarvin was pleased with the results of his leadership, but the work had simply just begin. Now the factory was to be revved up and put into use! The forgery section of the factory was to be enlarged, beefed up and otherwise enhance in order to produce a variety of common metal goods, from nails, bolts, clips, rebar, to tools, basic armor and other basic and common metal goods. But most importantly for now... RAIL STAKES, RAILS AND OTHER RAIL ROAD MATERIALS! The factory was capable of spitting out good- and spit out goods it would! The Factory would begin to spew forth materials for the developing rail system.<br>
(1 Troll, 30 Unskilled Rats, 10 Skilled Fennec, 1 Capo Fendarvin to Oversee)<br>
<br>
The Factory will also begin to use the petrified wood to produce jewlery, decorations and furniture.<br>
<br>
TLDR: THE FACTORY'S FORGERY GETS AN UPGRADE AND BEGINS TO SPEW FORTH MATERIALS FOR BUILDING THE COLONIAL TRACK SYSTEM<br>
<br>
<br>
<b>LAYIN' TRACK </b> <span style="font-size: 9px"><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId106">
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 </span><br>
The Fennec begin to lay track for the Attolian engine from their factory towards the Platz. In the future, Finecian goods would be transported to market and the docks by the might of trains! This work should complement and syngergize Attollian and Highborn efforts.<br>
2 Trolls, 10 Skilled Fennec, 14 unskilled fennec, 20 Miscreated, 32 Hooded Workers, 1 Capo Grand Pretender to oversee the Hooded. 1 Capo Sontio to oversee Miscreated. 30 hooded Warriors to guard Fennec)<br>
<br>
<b>The SteamClock Engine </b><span style="font-size: 9px"><a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId108">
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 </span><br>
3 Wealth sent to the Attolians as investment into the engine and trackline.<br>
<br>
<b>Load Up Them Ships</b><br>
1 Wealth Spent to pay people to load up the 3 Fennec Ships with goods so as to set sail for the Old World Soon.<br>
(1 Wealth, 10 Dirty paws, 6 hitmen and 1 Capo to help load and make sure the shit IS loaded)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Stoutmen of Standin</b><br>​</div>Following the merriment of the Green Festival, Reverend Kearney returned to the Councilhouse to represent the Stouts in the matter of their entrance into the colonial government. He regards the Attolian and concurrent Highborn opinion of his people as wanton destroyers of the wilderness and religious fanatics as slanderous. He cites measures that he has already assured the Imperial governor that the Pantheon will be respected by his people, as per Imperial decree, and rejects out of hand any characterization of their goodwill work to the community as "proselytizing." Furthermore, he defends their decision to cut portions of the forest, explaining that more land was needed for crops and buildings, and that they would be equally if not more condescending to the Stouts if they were forced to live amongst the rest of them in the colony writ large. All this being said, he formally agrees to cease all work by Standish clergy on the colony-side of the river and agrees to task the Standish forester's guild with replanting some of the trees. <br>
<br>
Stouts in the colony begin to regard Attolians and Highborn with suspicion, assuming that they harbor prejudices against them for their religious views and practices. This does not stop them, however, from hiring themselves out as daylaborers to help lay track for the quickly emerging railways. Aside from the day-labor, the Stouts spend less time in general associating in the Platz and Learner's Square and more time amongst themselves and those friendly to them who visit across the river in New Harmony. Standish clergy abandon all teaching practices and services that they performed in the poorer areas of the colony and begin discussing plans for the construction of a new seminary. <br>
<br>
Meanwhile, desiring a more secure position living on the frontier, and having constructed several watchtowers already, the Stouts begin laying the foundation of a large stone castle designed to house a Standish landlord and a small garrison, which would also function as a place of safety for civilians if the colony is attacked. Any available laborers begin construction. <br>
<br>
Finally, the Stouts move to hire out space on the Fennecian trading fleet to export their snow-flour, boots, and handmade cottage goods to the Old World.</div>
				
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					<div class="bbWrapper"><b>Welcome Aboard </b><span style="font-size: 9px"><a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId116">
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The Finecians had already leased space on the Stoutmen boat, and hearing of their desire to export, will allow the Stoutmen ship to utilize the HTC protected shipping route. Thus the Stoutmen have their ship. It can set sail on the HTC trade routes whenever the Stouts please, provided at least 1/4 be reserved for the Fennecs use.</div>
				
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					<div class="bbWrapper">After several tense moments Triton orders the marines guarding him and the expedition to stand down and back away to the main column. Slowly swimming forward to proffer his personal trident to the lobstermen contingent, he with his limited telepathic abilities attempts to reach out to their minds with a message of peace and a proposition for mutually beneficial cooperation in catching the endless bounty of the sea for their respective peoples. Folklore spoke of how the ancient precursors to the merdwarf race used their powers to broker primitive peace treaties with the predators seemingly incapable of reasoning of their homeland to designate territory, acceptable prey, and hunting grounds, but never before in living memory had a tale of communication so complex with a race so developed taken place. They've simply never needed to with the introduction of the common tongue and with it the authoritarian rule of the Muurdan. Pausing in his approach, his webbed fingers reached into his pockets for the water tear of divinity and went to tie the artifact prominently around his neck on display for the natives to witness. While the reign of the mage kings may have been long forgotten in their own oral traditions no matter the boon or harm they brought, Triton doubted the same of the awe and potency of their magical relics inspired.</div>
				
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					<div class="bbWrapper"><b>The Colony rolls on:</b><br>
<br>
With such funding and labor going to the white engine and portal project, both saw advancements -- <b>It became possible to move small inanimate objects freely throughout the colony, and up to four stable portals for living beings could be set up -- but these would require travel through the ways. </b><br>
<br>
Fennec manufacturing, colony-wide support and labor and not a small amount of coin gave the white engines and the engines of the Attolians <b>RAIL COVERAGE </b>to at least one point for each faction. Roads were widened and tracks were laid, in part due to the addition of wide labor-animal usage.<br>
<br>
Animal breeding went apace, and it was envisioned that next spring (the time of the cull) rolled around, the herds might be fatter and more numerous. <br>
<br>
The Tyren rock tumbler stripped the waste rock off of rubies, emeralds, quartz and zircon -- making the gem currency standard a true reality. Gold began to shift into the central bank in exchange for currency stones, which grew and strengthened the fund in the market. Even with the governor draining a substantial amount of wealth from the colony to be sent back to the old world, the market hovered at <b>5 wealth, and promised to grow.</b><br>
The governor was appeased, and at a time and juncture that least pained the colony. Phelot promised that the Muurdaan at home would be pleased with the injection of wealth drawn from the colony, as well as strictly encouraged the travelling of more trade ships.<br>
<br>
From the Tyren and their wood-elf brethren, a rare enchantment was drawn from the bark-bound tome -- "The fog of Cicada" -- this spell would cause generations of insects that normally rose every year, 5 years, 10 years or some 20 or more to spawn all at once -- in the event of a cull incursion, the very air and ground would be cloaked in insects, every blade of grass and every building would be masked by the enshrouding plague of harmless insects. This was thought a possible strong defense against how the cull hunted it's prey -- speculating them to be anywhere from blind to oblivious to the movement of colonists, should the spell succeed. With the addition of the Attolian chemical agent -- there was both a weapon and a defense for the cull should it rear it's head -- though the attolian alchemical weapon was brilliantly expensive to produce in all but the smallest quantities.<br>
<br>
The Tyren built two smaller ballista as they had planned, the bolts of these tipped with a goldenweave composite with bull iron. The bolts were both very light and very hard -- allowing them to fly fast, and hit hard, some speculating to the shredding of armor. the ballistas were also fit with optional racks that could hold 200 arrows each, turning the ballistae into mobile archer corps, if area damage was preferred to direct. This was a result of springborn applying highborn techniques learned from the advanced loom.<br>
<br>
The Tyren attempt to create a more broader accepted, milder and more exotic blend of darkleaf finally began to bear fruit. It was an acquired taste, but one could almost argue that it was especially habit-forming -- either that or it truly was such a pleasure to be enjoyed those who partook were loathe to not have it on hand. <b>Lightleaf </b>becomes an exotic commodity from the Tyren!<br>
<br>
The Tyren loom, once fully enchanced by the Highborn -- captured insane amounts of excess power for use from the waterfall... So far naught could be thought of to create a use for this power, until the attolians got their minds to spinning -- such a generator could power automatons, drive the engines on the rail system, even potentially alter the weather... the Tyren and the colony would have to see how this power could be brought to bear, but even in small experiments the charging of simple batteries and excitation of loads on rail were very encouraging.<br>
<br>
The Tyren Blood-touched knew that Skinchantment was no small affair, and great was the art as was the agony that went into the works of the skinchanter. The fortitude of the bloodtouched was multiplied, as was Orm's strength. The earth shook where they walked now, and their discipline found new use as it became apparent Orm would need to be delicate with anything less powerful than a Tyren hand. Feats of strength were requested and Orm would complete them -- the pulverizing or rocks, the bending of anvils -- These were deeds for Orm and his blood touched.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-8997069" data-lb-caption-desc="Beckoncall · Jun 22, 2018 at 6:33 PM">

		

		
	


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					<div class="bbWrapper">INDUSTRIALIZATION TAKES HOLD!<br>
<br>
Even though the white engine technology was best funded, the use of steamclock engines rapidly begins to outstrip the magical wagons for ease of use and efficiency, at a cost of a minor amount of pollution. The massive iron and steel making capacity of the colony, not the least of which is due to the passive efforts of the Firebeards <b>(+2 influence Firebeards) </b>it is also due to the tireless work from the fennec factory to produce fair quality but more importantly uniform rail structure that rapidly lays down it's footprints in the colony. <b>(+2 influence Fennec) -- </b>The main forerunners and sponsors of the technology gain the most influence however <b>(+5 influence Attolian, Highborn, and Tyren!) </b><br>
<br>
Additional factions not mentioned here that wish to gain unlimited access to the rail system need only invest 3 wealth to gain their own carts and wagons for full rail use.<br>
<br>
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 <br>
<br>
The bottom of spire 9 is faithfully transcribed and even scried for minute differentiation. The blueprint for the base of a new spire 10 is ready, but sadly the amount of labor, however skilled, is little more than able to produce the footstones and sigil-bands of the tower base. MUCH much more labor, on the scale of the rail system even -- would need to be put forward to actually build the spire, not only that, but a location for it's construction would have to be designated.<br>
<br>
Investment in stable portals makes the technology even more promising and speculatively safe. <b>(+3 influence highborn)</b><br>
<br>
It is also speculated that the three basic elements required to take the battle to the CULL are presently extant -- (not counting a formidable military) -- A chemical means to expose the cull to harm, a way using portals to potentially invade their territory, and a spell to mask the colony from the cull during combat with it. Excitement begins to brew in the colony in place of growing dread -- the colony may have what it takes to face it's toughest challenge yet!<br>
<br>
Study by the attolians of the tome of crystals as prisons brings forth a surprising discovery -- the tears of divinity are a type of prison in their own right -- some kind of cell for encasing divine energy -- it also leads to breakthroughs in avenues of research -- one avenue being developing an empty tear capable of containing/imprisoning an enemy, and another avenue of research leading to miniaturization of goods into a "dimensional prison" within a tear enabling up to 25 units of goods to be shrunk to inconsequential size, though the process may have expenses.<br>
<br>
The establishment of the Tyro-Attolian Bank is a complete success <b>(+4 influence Attolia, +3 influence Tyren) </b>and the application of magic and sirensong is fruitful in creating "interest" on growing of gems and crystals. Control and regulation kickoff flawlessly, and prosperity across the colony is a direct result. Though it might not be as simple as the Tyren's initial idea of distributing capital recklessly, the more subtle effects of increased savings, higher wages, and happier populace take a great effect on the populace.<br>
<br>
The construction of a dozen or so caravels, half of which belong to the exiles and half which belong to attolia, are constructed at the shipwrights guild. Other factions may also produce caravels as desired for 1 wealth per handful of vessels. this enables the exiles to hunt farther from shore, bringing clams and pearls in greater numbers, as well as urchins as a new food source on the sea mesas closer to the barrier.<br>
<br>
Study of Caelis' new powers for understanding and scope are somewhat disappointing -- the nature of his changes are already known to be divine in nature, and other factions mages are unsettled by it, more than they are able to determine the nature of it. Caelis' mages and agents put forth a number of choices for him to make giving course to the development of his powers, though they are otherwise quite secretive about it.<br>
<br>
The blast furnace is hurriedly constructed, and if not for the applied expertise and good fortune of the team assigned to build it, they might have been subjected to a disasterous calamity as the furnace, when first awakened, nearly exploded with the fiery potential and promise it put forth. Minor injuries to some workers as the proper amount of safety equipment was rapidly discovered and developed, but otherwise harm was diminutized, thank goodness. The blast furnace put forth all manner of metal goods and machinery, further closing the gaps between white engine and steamclock rail technology. <b>(+3 influence Attolian!) </b>the entire colony would quickly learn what a powerhouse the blast furnace offered, expanding the steelmaking and glassmaking potentials of all the factions and the colony as a whole... and giving an entirely new dimension to sophistication of goods at market. The Imperial Governor took a significant tithe of the first waves of product to send to the old world in his own name, but soon the surpluses were overflowing not just for the attolians, but for the entire colony's industry. The combination of the loom power plant and blast furnace catapulted the colony to new heights! (<b>+2 influence Tyren! +2 Influence Highborn!)</b><br>
<br>
______________________________________________________________<br>
<br>
The beast mage Rex approached, with troops in tow, the realm of the sphinx in the menagerie once more. Cut of stone and gilded with gold and faience the inanimate monument stood. The door where the animal-sphinx once laid upon was now just a stone impression of a door in the larger monument of the sphinx itself -- a false doorway between it's mighty-hewn lion's paws. If this portal lead anywhere still, it's magic lied with the animation or magic of the sphinx. Which now stood silent, it's blue-stone eyes gazing lidnessly forward.<br>
<br>
Rex addressed the statue, though at first it seemed almost silly to do so -- and indeed a rumbling throughout the menagerie came to be as the stone eyes of the sphinx blinked, and it's wings of stone furled back, and it's great crested head craned down on the little being that had previously answered it's riddles...<br>
<br>
"Ah -- The clever one returns and wishes to speak.." Sand fell from the mouth of the statue, and from all around it, sand from the surrounding buildings too, from the booming voice that seemed to come from deep within the stone...<br>
<br>
"I am Sek-Ahntet, Mighty Sphinx, and I do the bidding of no mortal evermore -- the menagerie was protected, my wards are now the people of this lands..."<br>
<br>
Rex implored the sphinx to commune further -- taking no small effort to influence "her" to remain conversant.<br>
<br>
"Very well" The sphinx boomed. "I will only talk to the mortal who can answer me this -- What tells you the I? The eye? And the Lie?"<br>
<br>
"Answer me this, or let your footfalls echo in my memory -- RUN AWAY."<br>
<br>
___________________________________________________________________________________________________________________________________________________<br>
<br>
Creation of the publishing house was successful, and more and more erudite and arcane information became more widely available for reference and for instruction. It had yet to be seen what effect Attolian textbooks would have as an effect socially on the colony, but Attolian texts became as naturally commonplace as Tyrens were associated with currency. Only the Highborn were not swayed by the promise of this knowledge, as they had knowledges deeper still. But Attolian education and angle on culture began to take shape in small ways... just as the language of the school-house and learners square slowly began to shift to attolian....<br>
<br>
__________________________________________________________________________________________________________________________________________________<br>
<br>
The hiver Prince (Miner) took to the tunnels of the ratkin with gluttonous loads of all manner of food, a lair was carefully constructed and hewn with a cradle of royal mucus. The more the prince ate, the richer the by-products of it's special glands become, eventually producing true royal jelly to exude onto the eggs of the giant ants. In a manner both natural and mystical, the Hiver prince hijacked the existing egg and fertilized it with it's own genes and body-template.. It would take great amounts of food, and until the latter half of the fall -- but the Hiver prince was confident a new queen would be born to the Hivers -- and with it, a new Dynasty for them in the new world...<br>
<br>
__________________________________________________________________________________________________________________________________________________<br>
<br>
The goodwill visit to the gnolls was fruitful, and the attolians got closer to the center of the gnoll civilization than ever was possible previously. The area at the Southeast foot of shearcliff was in fact not so much a city of gnolls as a vast carpeting of village -- their dwellings were generally numerous, singular or for small groups and somewhat uniform until the waters at the foot of shearcliffs was reached. There the women and children were housed -- and it seemed quite surprisingly that the gnoll society was truly matriarchal -- the vast village was ruled from the lake-hamlet of the females, under the already known but secretive leadership of "the bitch queen" -- young males endlessly fought at the outskirts of the center-hamlet -- both young honing their skills as children to join the men of the tribe, as well as even more bloody and savage brawls for mating rights that continued day and night without end. <br>
<br>
The gnolls were not receptive to learning the military ways of the colony -- not yet at least. They instead challenged that if the Gnolls ways were to be subverted by the better ways of the colonial warrior, they must send forth their four greatest champions and face "The Trials" that would make the colony military and the military of the gnolls one entity -- the merging of the packs.<br>
<br>
The gnolls were equally contemptuous of ways to preserve their food -- and the bitch queen seemed to have her own secrets about this. <br>
<br>
"The gnolls are well fed... worry more for your own during wintertime."<br>
<br>
About the vines at least they were more eager to share knowledge... salting the earth had caused a retreat of the largest vines, with only small patches of lesser vines animating groups of skeletons here and there -- the gnolls had salted the great vines far to the Northeast until the forest hit a declination deep into a forested valley, a deep and dark wood, murky and otherworldly... there, their scouts found a half-buried temple pyramid -- and it was from this structure a great flower and it's vines covered the landscape... with great numbers (hundreds? Thousands?) of mannikin dead in an odd parody of worship... The gnolls share their intel about the Asphodel Blightbloom -- and are interested in the colony's ideas as to how to deal with it. For now, it had retreated back to it's home.... but what was the purpose of this mock worship? and would it give the vines strength to return to the gnoll wood, and the wood of the colony?<br>
<br>
_____________________________________________________________________________________________________________________________________________________</div>
				
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					<div class="bbWrapper"><b>Old lore, new works.</b><br>
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			<div class="bbCodeBlock-content">It was one of those afternoons, when Orm was paying a regular visit to Anais in her watery hall. He still held to the promise he'd made her on the beach when they'd taken her from the slavers' chest and done what he could to make her feel like a welcomed member of the tribe. Her history spanning memory had certainly made her a reliable adviser to him in colonial matters and thanks to her not embarrassing any of the drug fueled habits that was common in shamanic magic her stories never felt like riddles for him to unravel. Of course before they got around to proper business they would have to gossip! Practically a national pastime among this nomadic people who were still getting to grips with the idea of having their own houses and private spaces. Anais' unofficial niche as the agony aunt of the hills always gave them plenty of topics to go over and left Orm wondering that if this was what being a spymaster was like then no wonder the foxes and elves loved doing it. But eventually the fun stuff had to make way for chieftain business.<br>
<br>
"So I was talking to Deryn and - well I'm sure you've heard by now - but she's talking about how this new loom wheel they've made can help make the vines stronger or even make a machine to change the weather." Orm gave a baffled shrug, he still couldn't understand how any of it worked. He could grasp the basics of the loom, the water turned the wheels and the wheels moved the arms they were connected to by a web of pegs, bolts and pieces that made his eyes hurt to look at. How things like that could be made to make clothes and work magics was beyond him.<br>
<br>
"Yes I've heard..." Anais said, her voice simply carrying forth from the jelly covered skull that served as her face as her liquid form idly sloshed through the pool. "I imagine the druidic arts could thrive under the waterfalls... everyone passing through here seems to be wearing robes made from your trees and silks..."<br>
<br>
Orm jutted his chin in a thoughtful nod. The goldweave and the parchment had been a grand boon from these works. He'd pondered on the idea of using the golden bark to dye their wool when the time was right, thinking they could sell fancy gold fleeces to the folk across the sea but what the elves had worked was better than he'd ever anticipated.<br>
<br>
"Yeah it's some impressive stuff but uuh, well I've been thinking on some things."<br>
<br>
"Always dangerous." The Aboleth quipped with her macabre grin.<br>
<br>
Orm gave her a grunt and a flaring of his nostrils that silently told his jelly friend that 'Oh she thought she was SO funny!'<br>
<br>
"Well I was thinking about the stuff we found around here and what some of those skellies said! How they called us Paani or something like that, and how even the ent was talking about the Pan when he saw the glade."<br>
<br>
They'd found evidence of past minotaurs and elves in these parts, living in a similar way to his own people. But to hear them talk about the Pan sounded like madness. Pan weren't supposed to be real, they were a story mothers told their yearlings to keep them from wandering off in the dark, legends of giant monsters with the bodies of minotaurs and great ram like heads that could eat a calf whole. Shul had once spoken of how their legends were more than that, that they were the lost kings of the cloven folk that would one day return to unite the folk of the fields again (something the centaurs would no doubt scoff at with all their talk of their lost empires) but Orm had never taken it seriously. Odd considering he did believe in the stories of the birthing lands and now here he was, seemingly finding proof that both stories had some truth to them!<br>
<br>
"So I was thinking since you seem to know bits of all the folk who used to live here you could tell me more about them, what you remember of them." It was still odd for him to say.<br>
<br>
"As lovely as it is to play at teacher with you, Orm, it hardly seems you have time to hear the collected histories of the Paani these days." Anais said, tilting her head and spiraling her viscus form as she scooped up some old offered coins on the floor of her pool in what seemed to be an act of idle amusement.<br>
<br>
She had a point there. Even today he was stealing a free moment before he was set to head across the river with Esteri in the name of politics. At least it meant he got a chance to show off his fancy new armour. "Well maybe you could tell me what they'd do with something like a waterwheel that makes the ground shake?" After all if a nation of minotaurs had worked such wonders before then there was no need for them to reinvent the wheel as folk say.<br>
<br>
That gave Anais something to ponder. "Hmm... well they did have a few works I recall that could make use for such a thing but the Paani had married themselves to the natural world in ways that have been lost since the wind age. They had alternatives to industry as you know it and were careful to limit what works they did create in the name of expansion, lest it pave the way to making the forest a plain, and a plain a desert, and a desert a paved floor of stone."<br>
<br>
Orm nodded along, thinking back to the sylvan talking of working with the living elements and the powerful vines that made their mine. His old life was one based on taking what you could from the land before leaving it to recover and thrive in their absence. He wasn't sure he could live as the druids did but he'd long ago learned the importance of striking a balance, much like what the Highborn spoke of.<br>
<br>
"But they could be creative builders when they stepped into that world." Anais continued. "They made huge water pumps which could irrigate the land or drain swamps for better farming, at times they could push them to use such force as to make a vacuum that could move huge bodies of water."<br>
<br>
That was a tempting thought. With power like that they could have an easier time of clearing the sunken ruins in the cliffs folk were so tempted by or even turn the northern swamps into fine farmland for new crops. But all that water had to go somewhere and Orm's mind was filled with images of the river below the hills flooding or drying up. Besides that, who could say what draining the swamp would do to the life that dwelt there and the snakes that called it home. He'd come here to escape people claiming the places he called home and driving him out, not to become like them himself.<br>
<br>
"They also turned their minds to more... exotic works, you could say." She offered. "They knew ways to use things like your loom to harness the power of lightening and imbue it into their weaponry or towers and items that could fire it like an arrow as they desired."<br>
<br>
Now that just sounded mad! How could a bunch of gears and wheels in a pool somehow summon the very fire of the sky itself? Now Orm really was stumped. Although the idea of holding an axe that crackled with lightening bolts or a tower that could act like a powerful totem of the sky spirits was a tempting one. And then, for want of a better expression, lightning struck. Orm stood bolt upright, his eyes sparkling with new ideas. "Like a totem to the sky itself... Anais, see that it's done!"<br>
<br>
"I- what?" And for the first time the grim looking creature before him looked taken aback!<br>
<br>
"I'll make sure all the craftbulls are brought to you, tell them everything you know, you're in charge of this project." Orm rambled on as if he were about to charge forward himself.<br>
<br>
"I can hardly leave this building!"<br>
<br>
"All the remaining shaman spreading your word, we'll get that inventor fellow on board, the whole clan will get you whatever you need. THIS IS HAPPENING!" And with that Orm actually did charge off. He was running to the craft wagons, gathering all who were free to head to the Water Hall to hear what they needed to do. He rounded up Deryn and her coven like a mad sheepdog and swept them along to Anais' pool edge. Until he roused the shaman from their smokey den, even forgetting how strange he and Ummush were with each other since the latter's regeneration for a time.<br>
<br>
"Imagine it." Orm told them excitedly. "A full totem to Sky. A Beacon to call on the silent first and commune with the air spirits by harnessing their own might!"<br>
<br>
Bruul was skeptical. "Sparking weapons is a fun idea, Chief, but we've only just managed to harness the vines, wouldn't that make us much richer than hurling bolts?" As<br>
<br>
"Think of what's coming, Bruul! Riches will do us no good if we're left dead or hiding from The Cull, with the tower she spoke of we could summon a storm to fight against it, to strike the swarm right out of the air. We could even call on the help of the elves and their light spirit to combine our strength like you did at the fountain. Think on what we've already gathered and what more we could call with this work." It was as if Orm was alight with a new rage for all the energy and excitment he was showing for this! Something the first shaman had so rarely seen from their oft worrying and dour chief!<br>
<br>
"You mean the standing stones." Said Sinana, her arms crossed in stoic thought.<br>
<br>
"And those who could stand in them!" Orm breathed. "Ancient ents and druids to call on Forest. This Olm who lives in the deep places and learned the silent speech of Earth, a true deep child. Then we have Anais, born from something that knows and dwells in the dark colds that Water hides and protects us from. Bruul, you said you wanted to experiment with the bushel gems, you wanted to see if they could hold mana of specific kinds?"<br>
<br>
And with that the pieces fell in place for each of the shaman. "If we could hold the lightning... if we could keep the distant fire..."<br>
<br>
"By blade or gem!" Orm huffed proudly. "We would have a totem of the three that first guided our people and others to call on this fourth spirit we've taken in, with ourselves to call on Auroch and the ancestors. Gathered at the standing stones where the veil between us is thin for their crowding. Could you do it? Could you commune with the <b>Grand Spirits</b>?" And the hall fell silent, each shaman looked to the other in thought and stunned awe at the audacity of what their chieftain spoke of.<br>
<br>
"That can't be done, can it?" Asked Shul, breaking the tension with a tentative strike.<br>
<br>
"The last time it was done... bull iron was made." Came Ummush's now young voice.<br>
<br>
"And our ancestors learned to walk." Added Sinana added. There were other stories but all agreed that any time a grand spirit took an interest in mortal affairs the results were always interesting.<br>
<br>
It went without saying that they had to try after that. Even if they couldn't commune with the grand spirits themselves this could open ways to defend themselves and thrive in this new world if used right. And it would be against the desires of any shaman to pass up the chance to see through the veil to the true depths of the spirit world if there was a chance.<br>
<br>
And so Harun'Taras came together, all who weren't crossing the river or heading into the Platz on business. The Water Hall was fit to burst as experts and elders went in and out, writing down Anais' instructions and plundering her hoard of knowledge for what the day's work would need of them. Hers' was not the only source of wisdom consulted as Ummush gathered the iron pages of both caravans to scour them for any scrap of information he could on these lightening towers, while Deryn brandished the bark tome like a deadly weapon as she and her coven wrought the living bones of this new device. Even Whipporwill and was called upon as the ent went about helping to haul the offerings of stone and metal that the mine of vines offered. Orm would even open the clan coffers to pay for dwarven experts to lend their past experience in such matters.<br>
<br>
Over the coming days the project would come to be known as "The Storm Forge"</div>
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			<div class="bbCodeBlock-content">Harun'Taras comes together to work on the STORM FORGE, a Paani lightening imbuer device and defense structure.<br>
Staff List:<br>
-Anais, daughter of the Aboleth is given lead on the project as the most knowledgeable on the matter.<br>
-Ummush, using the iron pages to utilize any useful lore on these matters.<br>
-Deryn the winterborn druid, using the barkbound tome to enhance the treesinging used in construction.<br>
-Sinana Heavywalker, earth shaper shaman.<br>
-Bruul, using his tracer magic on the tree singers and earth shaper wherever he can to be useful.<br>
- 6 Skilled Craftbulls are leading basic efforts and acting as Anais' hands in the construction.<br>
- 12 skilled day labourer workers.<br>
- Deryn's Coven of 4 Treesingers.<br>
- 1 ent<br>
- 20 unskilled Tyren.<br>
- 40 Springborn, unskilled wood elves.<br>
- 50 hillfolk, unskilled humans.<br>
Materials:<br>
Mine of vines and safety suits are brought into use to provide any materials that are not already available.<br>
6 Harvested Gem Bushels.<br>
5 Wealth spent to hire Firebeard experts.</div>
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</div>-----------------------------------------------------------<br>
<b>Crossing the river.</b><br>
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			<div class="bbCodeBlock-content">It was later in the afternoon when Orm found himself wistfully looking over his shoulder as he crossed the river, straining his ears to hear the sounds of builders at work and wondering what would become of their project.<br>
<br>
"Oh would you stop." Esteri scoffed. "You look like a yearling leaving his mother's side for the first time. Honestly, they haven't even laid the foundations yet, you won't have missed anything while we're away."<br>
<br>
Ever since her successful debut with the council the lead lady of the Proud-Horns had come into her own, growing in confidence as a member of the community and in dealing with Orm himself. His reputation had brought out the usual nerves in the new arrivals, seeing them act extra formal and quiet around him for fear of setting him off. With time they'd slowly come around and the results of the elf training and meditations had brought all others around. Orm assumed that he now sported the blue patterns of their tribe on his shoulders.<br>
<br>
The question of the arranged marriage still hung heavy between them but thanks to Esteri's own ambitions and the constant changes going on around the colony Orm had so far managed to avoid it.<br>
<br>
Today would be filled with enough questions and matters of politics as it was. Today Harun'Taras crossed the river in numbers, all in the name of making a big impression on Stout Town, as Orm called it. He'd been meaning to open proper talks between their folk for a while but it was Esteri's idea to capitalise on their new gains to make an especially grand gesture. Pomp aside, apparently things hadn't gone so well for the Standin folk before the council and Esteri was adamant that at least one of the council powers had to keep an open hand extended to them before their village drew too deeply in on itself. Orm had been a long time away from the Platz but from what he'd heard relations weren't looking good.<br>
<br>
So it was in the name of friendship that a procession of Tyren and Elves walked into New Harmony, the rumbling of two wagons and the song of the minstrels rising through the air! The first cart was open topped and filled with boxes of the new lightleaf crop and bundles of fresh cloth from the loom, topped with several bolts of goldweave fabric. The Tyren driving it handed over the larger gifts to the Stout elders and took great interest in what their future customers thought of the new leaf and whether it suited smoking or chewing better.<br>
<br>
The second cart was tightly covered in tarp and flanked by four Tyren warriors who stood at each corner. Orm and his blood-touched never strayed too far from it, one was always near, prowling around it like a guard dog daring someone to try something.<br>
<br>
"Where is your chief, Kearney?" Orm asked the nearest Stout who looked venerable enough to know this kind of thing. "We got a lot to talk about." His common had come a long way since they set out but it wasn't looking like Orm would ever speak with grace like a scholar.<br>
<br>
His own task might only take a day or two to hash out the details of if Kearney was accepting but others with him would setting up camp for a while longer. The two bards that had taken up residence in Harun'Taras finally had cause to try their diet pieces for a fresh audience and learn some fresh tales while they were at it. Tyren bagpipes bellowed and Sylvan lute sang as they set about telling the stories of the wild folk to the Stouts and encouraged the smaller folk to share their stories in kind. Esteri called it a cultural exchange, a very fancy saying for story circle in Orm's ears.<br>
<br>
Word of this castle they were building up - and the amount of stone it saw moving through the hills - had reached them, and since the ground of sheercliffs was more... limited some of the younger horns were left with idle hands. Past experiences had taught Orm that folk were always happy to have a minotaur lend their strength in quiet ways so he figured this could only help matters here.<br>
<br>
Unluckily for Shul he was also finding himself drawn away from the storm forge. His powers of spirit speech were falling behind all the new shaman that were set to surplant him in the circles thanks to all the time he'd spent teaching in the learners square but at least his knowledge of languages could carve him a niche none of them could touch. That was why Orm was having him knock on the door of this Stout church with a child sized shred of golden pages.<br>
<br>
Once they let him in and there were some intense negotiations over what drugs he was allowed to use in the church they could finally get down to business. "Well cus y'see we've been a helping hand to most of the folks and their church building around here and, well things what they were, we couldn't help you with yours. And considering we've each had some grumblings with the Muurdaan types my chief thought the next best thing he could do was let you lot have the first crack at this fancy new stuff." He shook the gold parchment in front of the bewildered care taker of the church. "So! Here I am! Gunna be setting up shop, call it a big old learning experience and let's crack that book or tome or whatever you call it!"<br>
<br>
Privately Shul was having some mixed feeling about this at best. Helping make a new copy of a peoples' holy texts was no small feat, even if these folk gave him a lending hand. Still there could be some opportunities for him here. Shul was running out of ways to make a name for himself among the shaman beyond being the short youngster who told stories to the the yearlings, and from what he'd seen of these church spirits their books and scholars held their own secrets and powers that he might be able to learn of as he read over it all. Shul hadn't heard much about this severed head god the Stout's worshiped but apparently it didn't hold much weight in the physical world. Maybe it was closer to the spirit realm he saw into so easily? Either way, he had to at least try and make the best of this job. At least he had some new stuff to mix with his smokes.</div>
		</div>
	</div>
</div>[Diplomatic group and cultural exchange with the Stouts!<br>
- 10 Unskilled Tyren help with the Stout castle construction.<br>
- Hargin and Helfindaal the Tyren and Sylvan bards put on shows around New Harmony, sharing Tyren and Sylvan stories with the Stouts and learning the local lore in turn.<br>
- Esteri, a skilled diplomat, opens neighbour talks with the Stout elders while Orm opens personal talks with Kearney,<br>
- Shul is on a mission! Provided with gold parchment, he leads the cultural exchange by working with Stout elders to make a golden copy of their holy text and adding his own shaman touch to it where he can.]<br>
------------------------------------------------------------------------<br>
<br>
<b>Auroch looked to the stars, calling them to wake..</b>.<br>
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			<div class="bbCodeBlock-content">This all brought back very unpleasant memories for Weome. Memories of the voyage across the barrier and being crammed in below decks like livestock themselves. Even with everyone talking about how fancy these white engine train carts were, she couldn't help but find the whole thing claustrophobic and the shaking and rattling movement unnatural. She was not made to travel this way. Still, she couldn't deny this would get her to the healers' guild quicker than ever and there was no time to waste.<br>
<br>
"Thank you so much for coming." Anuc gasped as she rushed to meet her unsteady friend from the carriage.<br>
<br>
"As if I wouldn't." Weome said, clutching her bag of herbs and poultices like a protective talisman that could stave off the motion sickness. "Now then let's see what's to be done for our little blue eyes'."<br>
<br>
The elves that could be saved were still laid low and were set to be for some time, just as Orm and Rahg had been after the last battle with the Mud Elves. Well Anuc hadn't had magic then! Maybe the most she could do was to ease any pain or heal some scars but Anuc would not be left to stand by and wait the seasons out watching other fight for their lives, not again.</div>
		</div>
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</div>[Anuc and Weome, Life mage and Herbalist, focus their work on the comatose swordmasters in an attempt to help them back to full health.]</div>
				
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					<div class="bbWrapper">Rex pondered at the riddle, but quite truthfully, he was stumped! But even if he couldn't solve the problem, there seemed to still be a way to 'win' so to speak. The goal wasn't to answer this riddle, but to talk to Sek and convince her to join. Perhaps that was the larger riddle present? That if she won't listen to a mortal, then she will listen to divinity? "My dearest friend! Why are you so cold and distant? Have I not earned the right to call you friend after answering your first two riddles? Now then, if the idea of talking to a mere mortal is disdainful to you, then will you not entertain the idea of my Lord coming to ask you to continue to protect the herd and consider you a friend of the people? I assure you that he is not just a mere mortal. In fact, I'll keep you entertained while he arrives. Caelis the Undying seems to be a common title that people call him by among many others." Thus, he sought to buy time with this riddle and wait for Caelis and brought him to hopefully convince the sphinx. He would then whistle a soothing, long note and take out a small piece of parchment and scribble something Soon after a single pigeon seemed to arrive and then land on Rex's outstreched hand. He whispered something to the bird, and soon it flew off into the east. Presumably to Lord Caelis.<br>
<br>
"Now then this riddle... hmmm. Quite a brain teaser this is. While I do not have an answer yet. I do have a few ideas. The first that comes to mind is well... the mind! It forms ones sense of identity and tells me who "I" am. The Eye while tells the brain what is seen... the mind can also tell the eyes to see things that don't exist. Such is the cause of hallucinations and perhaps the ability for seers to "see" with their inner eye. Finally, the mind like the eyes, tells lies. Heck, I wake up everyday telling myself that it's going to be a great day and there's no chance that I will die today. In fact, we all lie to ourselves in order to wake up every day. Quite fascinating really what the mind is capable of! I should talk to those newly arrived psionic high born mages  and learn more about the mind."<br>
<br>
Now, my second idea. Is the reflection. It shows and tells me what I am physically. It also tells me what the eye is as you can see it. Finally, the reflection is also a lie as it is not the true self but the inverted image.<br>
<br>
The third is a bit more of a stretch... but. Is it the Lie? I, eye, and Lie are all said and told when the word Lie is said. Thus, it tells all three at once. That said, perhaps you're thinking of a word that sounds similar to lie. Such as "Line" It has all the attributes of the former as all three words are told when that word is said, but it is also quite literal as words are essentially, lines. These lines form the shape and our physical manifestation of these words. Thus, a written groups of lines also tell you all three when those words are written."<br>
<br>
Rex paused. He wasn't still sure which of these was the answer to the riddle, but that wasn't the objective. He needed to find an answer to get to the objective, and he hoped that Lord Caelis would be the answer.<br>
<br>
--- <br>
<br>
A pigeon flew over Caelis' head and seemingly dropped a small scroll, which fell right into Caelis' outstretched right hand. He had been simply trying to learn more of his new... abilities ever since he had woken. However, not even the mages guild could determine what he was capable of. Only that he was part divine and... that was unsettling. So, this left him to try to figure out himself. He had been about to try things like trying to make a small rock float or to get a small flame to ignite at his whim, but he had been interrupted with this message. He unrolled the scroll and sighed. Rex had seemingly gotten himself into another situation with the Sphinx and this riddle was much harder than the others. Thus, Caelis prepared to mount his horse and head to the Sphinx as well, but on his way he spouted to his falconer to send messages to the Fetch "Governor", the Bitch Queen and Anais the Aboleth. It was a brief message with no explanation, but hopefully the seriousness and urgent nature of the message would be understood by the recipients. "What tells you the I? The eye? And the Lie?" A rather strange message for sure, but Caelis wasn't one to randomly send out riddles just for amusement and anyone in the colony would know that this was serious. With that message being sent, Caelis rode off to meet with the Sphinx personally.</div>
				
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					<div class="bbWrapper">"Of monsters and men"<br>
<br>
The transcendent was trained daily by the fennec and nightly by the attolians -- it's simple mind crystalized and became a infant consciousness. It took to writing easier than speaking, but in it's infancy had taken to reading it's own writing as a manner of speech. Calm and docile, the thing was monstrous, but tentacle, whips of tails, triple-entending claws and raking foot talons all rested in retraction. It took readily to civilization -- even if civilization so far was it's fancy glorified "cell" in the ruins. Primitive strategic scenarios were put before it, and it showed a talent for strategy and cunning. It grew close to it's attolian tutors but also to it's dunsia handlers the most -- the arts of agility and guile did not come naturally to the monsterous frame of the creature -- but it learned virtual silence even for a creature of it's massive size and countenance. "Fennec is home, Attolian is law, Colony is home." it came to say... as if this was an indicator of it's fragile mind creating morays and frameworks to think within. <br>
<br>
<b>"FRACTIOUSNESS CANNOT BE LONG TOLERATED!!!"</b> <br>
<br>
So said the governor Phelot. <b>I give the colony one season to become an integrated whole or fines will be put upon those I deem obstructions to unity! </b><br>
<br>
In the meantime, Phelot put forward another imperial charge: "Somewhere in this colony is the Rogue Fetch Scaripant -- the faction that finds him alive will have my favor!<br>
<br>
<b>The One rings -- </b>the fennec witches gain popularity for the news of the constructions of five "rings of power" -- the dunsia now bore, and bore alone. It was wondered if the cull could be scouted with such artifacts of stealth in the right hands... but the populace now began seeking the witches for their own simpler charms and additional market access and revenue stream came from this...<br>
<br>
<b>The Garden Springs!</b><br>
<br>
The garden springs are given ample labor and received additional help from elves and Tyren in Harun'Taras once it's vision became visible for what it would be -- in the shadow of the highborn villas the great garden springs took shape -- and to much surprise, Anais-T'leth-Aboleth took from sojourning only in her water-lodge to interfacing outwardly to the public making it her business to counsel and entertain the curiosity of those who visited the springs when she languidly pleasured in them. It also became the ideal living area of the sirens -- who moved from the attolian district near the waterside and the sewer-gardens in part to make the Garden Springs their new home. The garden springs became a place of drink, and wine, and song and peace. (<b>+3 influence Fennec)</b><br>
<br>
<b>Fennec Excavation:</b><br>
<br>
The conquest of the "anthill" pyramid was complete -- but most if not all of it's treasures were broken, soiled, or submit to the ravages of time. Some gemstones in the abode of the great centipede and other loot from the queen ant's chamber were claimed and rapidly lost track of -- but the pyramid was purged of enemies and proved a worthy new place to move into.<br>
<br>
Of the three remaining pyramids one seemed clean and barren -- the newest of the four it seemed that it was not utilized or had been waiting for occupants at the time of the cataclysm. Not so of the other two. Of the other two northeast and southeast pyramids, one was seemingly overrun by sleeping clockwork constructs -- the fennec dared not disturb them yet -- but deep within the pyramid they could hear a racket of some kind, like metal constantly being thrown against stone...<br>
<br>
The last, northeast pyramid was warded and sealed tight -- scrying and illusionary sight revealed it was a tomb palace, filled with mummies and the servants of the dead -- one would disturb such a palace of undead at great risk, if they did not let discretion be the better of valor and leave the bodies rest with their treasures.<br>
<br>
____________________________________________________<br>
<br>
Aside this, Track emerged from various directions all tying and twining together at the learners square and the Platz... houses and businesses of all peoples enterprising popped up along the tracks, and with it, the colony's population began to draw thinner in places... the colony was ready for a great influx of people -- and it was said the colony would not need to wait long -- settler ships were coming on the winds, the governor predicted, vast swathes of unaffiliated pioneers seeking new life, jobs and affiliations in the new world.... and the colony would be ready to recieve them...<br>
<br>
____________________________________________________________________<br>
<br>
The Fennec without anticipated trouble (and Imperial housemen protection) launched three ships laden heavy with the ballast of trade goods giving the craft a low profile in the water -- and when they returned it was confident they'd be heavy with treasure as well.</div>
				
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					<div class="bbWrapper">The stouts feel the turbulence in the colony more than any other faction -- but turn the inertia to their favor -- sending their goods across the seas and leaning full-tilt into the construction of a small but significantly imposing fortress to the east of the Standish holdings, full of supplies and food stores in case of emergency. With peripheral help from the dwarves sourcing of stone was elementary and the design of the fortress was even improved with some dwarven synergy. <br>
<br>
The dwarven under-empire had grown far beyond what it's population might suggest it need control -- often coming into contact with Zebani Tunnels and the larger sewer system. The proximity <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId151">
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 to the stouts from below brought the two factions closer together even if alienation at the hands of the attolians and the highborn pulled them away.<br>
<br>
Forest conservation at the hands of the stouts became obvious to all, as trees were planted some areas that had been cleared even as the holdings of the standish expanded. The rockiest, sandiest and hilliest of the territory would be conserved for nature as the stout community continued to grow.<br>
<br>
The most alien of the colony seemed to grow closer to the stouts -- their own alienation perhaps bringing them into the fold of alienated company. It was said that several small zebani dealt exclusively with the stouts, seeking strange crafts or materials and giving gemstones in return. Kobolds, long living in the Attolian housing district, began to take home in the woods south of the standish holdings, learning the way (or some parody of the way) of the Dualismus. The kobolds embraced attolians for being the overbearing power -- but embraced the stouts for was they saw was the defiance of imperial power -- the existance of their faith in the face of muurdaan condemnation... the kobolds saw power and levity in this, and walked the line of law and the scoffing of what they saw as the tyranny that commanded them, whether it truly existed or not.<br>
<br>
Stoutmen became experts of laying track and soon began to be sought expressly for this labor. A short-term gain of <b>4 wealth to the stouts </b>was one product of this!</div>
				
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 <br>
<br>
The personal Trident of the Leader of the merdwarves was first accepted gruffly but recognized for the gesture it represented. With the addition of the presentation of the water tear, the behavior of the lobstermen went from guarded and scoffing -- to tense but guarded.<br>
<br>
The mindpowers of the merdwarves combed the simpler brains of the lobstermen.<br>
<br>
"Fear the instruments of the living gods that destroyed the surface, be careful with shiny thing. We know to accept your weapon and I, warrior-prime of the Locustas, the lobstermen -- give you this, a coral battle-axe, in return. our claws are often weapons enough for most creatures, but we use weaponry against special prey, and our shamans invest power in such tools."<br>
<br>
"We are the Locustas, tide-riders -- we are lumbering and clumsy in the low tides, but the high tides support our bulk and make us dangerous predators. We retire to the caves in sunken shoals during low-tide to avoid conflict, and swim broadly in territory and along the vertical sea-cliffs during the times the tide supports our weight. We did not see you the first times you trespassed because we were out ranging the reef -- but it seems we can share the caves if you are not prey and not enemy."<br>
<br>
"Beware the gulper eels of the undersea ridge -- they hunt the young bony fish before they are too great to be hurt by mortal weapons... but the eels are dangerous to us and will be to you, whether you find them first or not."<br>
<br>
"The locustas have two homes -- a low tide home of which you have already explored and partially looted, and a high tide home on the vertical cliffs out to sea. You are welcome to visit us during high or low tide in our respective homes, but do not violate our abandoned grounds in our absence again."<br>
<br>
"Tell us, mind-ones, who you are and what you seek. where have you come from? the Locustas have been on these reefs and tides for many many uncounted. Should we be concerned of your invasion?"<br>
<br>
The majority of the lobster men, it could be told with mindforce, were far simpler than the warrior-primes. Most lobster men thought simple thoughts and followed their larger and more cunning brethren.... how relations between the sea dwarves and the locustas remained to be seen...</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Sphinx's Lie</b><br>
<br>
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	</div><br>​</div>And thus, Caelis rode to the site of the Sphinx with three messenger birds in tow. Each had brought back a message from their recipients, and Caelis was confident that he had the answers. They had to have the answers. Otherwise, someone who is not a friend in this new world was a soon to be enemy. The Sphinx was not someone that he wanted to consider as an enemy. There were many terrors in these strange and dangerous lands. Thus, a good friend was worth more than its weight in gold... or in this case stone. Thus, Caelis rode forward. His horse, Ventus, began to breathe heavier... more jittery. It was clear that the Menagerie was a dangerous area with numerous apex predators and vicious creatures and Ventus could "sense" them. But, this gave Caelis confirmation that he was close to his destination. As Ventus became more and more nervous, Caelis dismounted and took the reins to lead the horse forward to soothe and guide the steed.<br>
<br>
Turning the corner, Caelis came upon the Plaza of the Sun where he spotted Rex and his escorts. Rex lazily sat on the ground and seemed to be making small talk with a friend, except that friend was the Sphinx who towered above him. Caelis approached, which Rex noticed. Rex then exclaimed "Ahh, welcome Lord Wolff! May I have the pleasure of introducing you to my dearest friend, Sek-Ahntet, the Guardian of the Menargerie and the source of the recent wonderful explosion in animal populations in the area! Sek, this is Lord Caelis, the Undying as he recently has been come to be called and worshiped. Perhaps, talking to him will be of more to your liking?"<br>
<br>
Caelis approached and slightly nodded his head in greetings and acknowledgment. Hail, mighty Sphinx, Sek-Ahntet. I have heard much from Rex of thee."<br>
<br>
"Enough, I was told that you come with an answer, Undying One."<br>
<br>
"Ahh yes, I do. Although, is there truly only one answer to thy riddle, Sek-Ahntet."<br>
<br>
The Sphinx glared at Caelis, expectedly, as her tail began to wave in anticipation.<br>
<br>
"Either way, I believe Rex has already given you one answer. A mirror. It presents the individual the "I", and it is beheld by the "eye" that is also seen in the reflection. However, as my craftsmen would know very well, the mirror is not a true reflection of the individual as it is only merely the image of the individual and not the true self. In fact, that image as well is not exact, but it is reversed where the right is seen in the left and the left on the right. Indeed, the mirror tells a "lie" about what the beholder sees for it is not the true self nor a true image. I suppose that was the answer that you seek in your mind. However, there are other things that you mentioned in your riddle."<br>
<br>
"I am Sek-Ahntet, Mighty Sphinx, and I do the bidding of no mortal evermore -- the menagerie was protected, my wards are now the people of this lands..."<br>
<br>
Caelis mustered all the courage and breath in his lungs. Then he boldly spoke "The "I" in this case is you, Sek-Ahntet, the one who gives this riddle. The "Eye" is what is beheld of the riddler, the Mighty Sphinx that sits before me. However, the "Lie" is that you said that you do the bidding of no mortal evermore. You have protected the menagerie and the wards who now are the people of these lands. Thus, I bid and beseech of thee. Continue to protect the menagerie and take it back from those who seek to harm it, and serve your wards, the people of these lands. The people who have resided here in the most biting of winters, and fought in the most hopeless of battles and yet persevered. The people who have come to befriend thee and give shelter to your ancient wards who are now freed and live upon these lands as a part of the Colony. This is the bidding of one divine mortal. Sek-Ahntet, take control of the Menagerie and serve the Colony!"</div>
				
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					<div class="bbWrapper">"Your territory will be respected, never again shall we trespass on your hallowed grounds in the wake of your absences." Triton affirmed. "As for who we are, we are merdwarves of an unimaginably distant shore, who came to this sea for nothing more than to acquire a place to call our own. Our existence here is merely an extension of wider colonial aspirations on the surface above. We humbly seek to learn the secrets of the mage kings of old, so that we may correct their past misdeeds and put to rest what remains of their spectres on this continent for good. This tear of divinity you see wrapped around my neck, we seek others of their kind, unmistakably similar in the aura they evoke but often invariably different in appearance and purpose. Tell us, if such information you keep, of where we may find more, and our subsequent teachings of superior techniques of cultivation, toolmaking, and escavation, would merely be the first of many gifts we gratefully bestow upon your people. As to the future, I see no reason why the ocean cannot be shared by both Merdwarf and Locusta as long as the knowledge of our presence remains unspoken and unthought by your kind to any further outsiders you encounter whose mechanizations are unknown to us."</div>
				
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					<div class="bbWrapper"><b>Treasures of the Manticore: <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId167">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
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 <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId169">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId170">SpiralErrant</a>
 </b><br>
<br>
The Aftermath of the Manticore hunt was still fresh in the highborn mind -- It was good news that Tyren had come to help heal the injured, who would soon be battle ready without delay that was anticipated.<br>
<br>
When the dead were seen to as well as the wounded restored to health, the lair of the manticore was fully explored and a number of interesting artifacts were taken from the pile of bones that made the floor of it's lair.<br>
<br>
Among the treasure found:<br>
<br>
*A mask cut from one whole piece of masterfully prismed DIAMOND -- the mask had a magical aura, but it could not be determined what it's use might be.<br>
<br>
*Two gold tiaras flush with magnificent jewels... seemingly made to be identical.<br>
<br>
*A spectacularly crafted and bejeweled sword bearing the symbols and honorifics of the state of Berytos -- a surprisingly intact relic of the ancient ruined cities' past!<br>
<br>
*along with this was a darkwood and platinum gilded music box -- that seemed to play a lofty tune -- perhaps an anthem of the city-state of a royal march...<br>
<br>
but lastly -- there was an enchanted portrait -- it must have been to survive in the lair of a beast relatively unscathed, but it was the portrait of an obviously beloved queen... a woman seemingly of obvious power and influence. It was of quality even appreciable by the highborn -- and folk less discerning might even argue that the picture was almost too lifelike...<br>
<br>
The highborn secured these treasures... though what they would do with them they would have to discern...</div>
				
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					<div class="bbWrapper"><a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId174">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId175">SpiralErrant</a>
 <br>
<br>
THE STORM FORGE:<br>
<br>
The Tyren and their associates were in explored territory now, but the watermarked scrolls that Anais had provided as an entre-vous to the Craftsmanship of the Pan'anii were a good enough starting point. It took time, and interestingly enough the biggest task for some of the technology for building this mysterious storm forge was... miniaturization? Apparently The Pan'anii designed their machines to be wielded and used by creatures even bigger than a Tyren -- something that bespoke more of their mysterious power. Many of the parts and machines seemed to serve no purpose until they were brought into contact with the massive surplus power of the Loom-Dam -- after which they begun humming or oscillating in ways utterly unpredicted by those assembling it. Some parts levitated as a result of unseen currents, and others cast white lines of steady lightning into constellations of hovering pieces. It was a massive job, but with luck and expertise (especially of the magical kind) a model almost as ambitious as the blueprint was produced. Possessed of massive coils at the top of it, it always rained above the waterfall where the machines turbulence was the strongest. Hairs stood on end the higher you were above the machine on the cliff and matrixes of controlled arcing energy cascadaded all around the parts of it that were not covered by housing to assure it's safety to people on the ground. It's excess power could be harmlessly diffused into the waterfall at intervals, but the snapping at popping of the machine at full power seemed to whisper of great and vicious force. The storm force captured lightning power from the dam and waterfall and converted much of it into a magical charge that drove weights properly converted on rails to move , and special brakes needed to be devised for the rail-wagons -- especially the white engines. Still, this was just a grift of power that barely scratched the surface of it's generating power... a further amount, though small, was channelled into the mine of vines, which seemed to stimulate it... but the primary focus of power rested in the clouds above the waterfall. With the scientific sorcery of the device, a super-charged cloud could be flown over the colony to provide magical (or destructive) power to a large area of effect on high. <br>
<br>
This was truly something beyond the colony thus far -- this was a construction aging back to the time of the mage kings... and would come to be known as the first wonder of the new world. (<b>+6 influence Tyren!), followed after by it's private rail system.</b><br>
<br>
_______________________________________________________________________________________________________________________________________________________<br>
<br>
DIPLOMACY WITH THE STOUTS: <a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId176">
			<img src="/data/avatars/s/24/24291.jpg?1542299569" alt="Shireling" class="avatar-u24291-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/shireling.24291/" class="username " dir="auto" data-user-id="24291" data-xf-init="member-tooltip" id="js-XFUniqueId177">Shireling</a>
 <br>
<br>
The Tyren, when not working on this massive project -- plied the stoutmen with diplomatic overtures and songs of their people. They truly wanted to be known as allies and friends, and were one of the main reasons (besides dwarven help) that the Standish castle could go up so swiftly as so solid.<br>
<br>
Excess labor allowed the Tyren to build two small ballistae for the Standish fortress, that could range over the river if need be and into the blasted heath beyond.<br>
<br>
Smart and able Tyren diplomatcs sought to bring the stout closer to the colony, and closer to the Tyren -- both Kearney and the council of elders were met either by the rough tounge of Orm or the silver tounge of Esteri, their most prized influencer. Still, Kearney's people looked to him on how to respond and how best to act in kind. Time would tell.<br>
<br>
<b>STOUT AND TYREN RELATIONS IMPROVE, But only to an extent the Stoutman player allows (TBD)</b><br>
<br>
As mentioned earlier -- Tyren magical healing when coupled with the mastery of the highborn bring their incapacitated units to early health <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId178">
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 :<br>
<br>
THE SPHINX:<br>
<br>
Upon hearing the answers of Rex and Caelis, the eyes of the sphinx burned a bright blue, and cracks began to issue all over the stone facade of the great beast. Where the cracks ran, a being of metallic flesh vibrated below - and soon the thin veneer of sandstone was sloughed off like the skin of some snake or the plumage of a molting bird. <br>
<br>
Standing before them, Towering really -- was Sek Anhtet -- Mighty Sphinx -- and the lie indeed was that she would not longer be an agent in the fates of mortals who would command her.<br>
<br>
"YOU HAVE ANSWERED THE MORTALS RIDDLE, AND THE KING'S RIDDLE -- MAY THE KING OF SANDSTONE AND STEEL REIGN FOREVER."<br>
<br>
The Sphinx flew over the ruin to make it's home in the ground of the menagerie, it's presence potentially terrifying to some colonists, animals in it's vicinity were made mild at at ease with it's presence. there, the great silver monument closed it's eyes on the plains of the colony's Ranch -- a mound of stone at the foot of it stood for mortals -- and neophyte divines -- to ply it with questions.<br>
<br>
The Sphinx had become part of the colony -- a true wonder in a time of wonders for the new world. <b>(+5 influence Attolians!)</b></div>
				
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					<div class="bbWrapper">As the days got longer, the late spring was the perfect time to launch several projects that were labor intensive. However, like all projects, this meant a need for cash, which the Attolians were starting to slowly dwindle in. Thus, the Castellan took the initiative to test the new Colonial Central Bank by requesting a loan of 10 wealth for the duration of the summer until the return of the trade fleets. The Castellan had also hoped that the wealth would be directly injected into the economy and give it a much needed boost after the recent string of taxation that had occurred.<br>
<br>
The first major project was the expansion of the Colony's naval capacity. An industrial complex based on the Depression that joins workshops, armories and shipwrights in a centralized location to push out ships efficiently. The merchant republics of the Old World were well known for their ability to push out a war ship every six hours if they ever had to. In fact, the Republic of Venita arguably was the first state in the Old World to create a factory through their famed Venitan Arsenal Such a capability would be needed in the New World as well since the sea was the lifeblood of the colony. Thus, the Attolian Arsenal was born in an attempt to boost the Colony's naval capabilities. However, to make room for this ambitious project, the Attolians extended an offer to the residents of the Depression. They were allowed free housing in the Attolian Housing District so that the current housing structures could be taken apart to allow for more room for development in the Depression. Surely, this was an opportunity for those in the Depression in quality of housing. It was cleaner, better, and safer in the virtual fort that the Housing District had turned into.<br>
<br>
<div style="text-align: center">
		
		
	


	<div class="bbImageWrapper  js-lbImage" title="4881768_orig.jpg" data-src="/proxy.php?image=https%3A%2F%2Farsenalofvenice.weebly.com%2Fuploads%2F1%2F9%2F5%2F3%2F19531793%2F4881768_orig.jpg&amp;hash=d7914efbbea5b340980f93b77cadf33d" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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To further the naval capabilities of the Attolians, they also decided to send out caravels to explore the coast line for potential other outposts and colony sites. Although, there was some concern as the current colony was only established due to the "footprint" that left the Depression which seemed to be an unusual and artificial terrain. It was very possible that the entire coast could just be cliffs. However, they had to find out one way or another.<br>
<br>
Finally, it became ever more clear to the Attolians that they simply needed more aid and reinforcements. Especially in regards to the sea where the Aboleth without a doubt reigned supreme. Thus, a ritual had started to form. Rex reckoned that he could call or summon the Kindly Ones... a magical species who were known to protect the weak and the good by the shores while punishing those who were cruel abd malign. It is said that the Kindly Ones appear like beautiful mermaids to those who they are trying to help while appearing like horrid seaweed monsters to those they seek to punish. Regardless, they were skilled water mages who could help the Colony have some sort of ability to project some force underwater and against the Aboleth if needed.<br>
<br>
The Deznan Astrologers were a group of stellar and life mages whose abilities were undoubtedly useful. The first two mages had made it very explicit that the rest of the society was very interested in the New World and sought to create a unique observatory. Such an opportunity would draw more Astrologers to the New World as well. In a bid to further befriend the Astrologers, a task force went off to Spire 9 to speak with the Keyed One. The Diplomat would bring a message from Caelis. It stated.<br>
<br>
"Hail Keyed One, Master of Spire 9 and valued ally of Attolia,<br>
<br>
We seek cooperation with Spire 9, Destruction, for our mutual benefit. The Attolians would like to establish a permanent embassy and base in the top of Spire 9 so that we may build an observatory to learn of the stars. This base will be manned by artists, who will also be available to assist you and make repairs to the Spire as needed. All that is needed is for you to simply ask and we shall assist you in restoring your operational integrity.<br>
<br>
In addition, we have salvaged the top half of Spire 10. We wish to learn from Spire 10 and 9, and thus seek to restore Spire 10. However, we would like your assistance. We would like to study the base foundations of Spire 9 to build the rest of Spire 10. We would be more than glad to build Spire 10 near or next to Spire 9 such that the two Spires can support each other. However, we also would like to request that your soldiers help us build Spire 10 as well. May the two Spires stand tall once more!<br>
<br>
Signed,<br>
Lord Caelis Wolff of Attolia"<br>
<br>
<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId17">
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		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId18">Prince Vaethorion</a>
<br>
The next project that the Attolians sought to work on was the expansion of the Healer's Guild. Particularly, the improvement of emergency service facilities to help provide better care for the critically injured especially in the aftermath of the recent Highborn expedition. A proper surgical center and emergency room would hopefully go a long way to bring people back from the brink and get them up and moving quicker than what was currently occurring... they needed every able man ready to fight the Cull.<br>
<br>
In connection to the health of the Colony, it came to the attention of the Attolians that the Aymarans had horded and fed their elite all of the god rot that they could get their hands on. They grew substantially in the months that passed. It didn't take much for the Attolian chemists to figure out why. A quick analysis showed that the god rot could lead those who consume it to become substantially healthier. The more, the better. Thus, concentrating the god rot among the soldiers of the Colony would make then rather healthy and likely make them able to stand more blows in battle. This discovery led to the Attolians deciding to turn the god rot and divine distillate into a palatable powder that can be added to food and drinks as a supplement. Further research would be needed to see if they could also be turned into emergency medicine, but that was in the pipe line being worked.<br>
<br>
---<br>
<br>
The Vault of the Neirid was largely left alone after the first encounter. However, they now had the magical ability to determine what happened to these frozen aquatic warriors and their queen. Thus, to discover if the Neirid and the tritons are dead or alive, a detachment was sent.<br>
<br>
---<br>
<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId19">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spacekitty.18776/" class="username " dir="auto" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId20">Spacekitty</a>
<br>
<br>
In the Fennec's former Miscreated operations, a slim, pale figure approached the location. With the power and guidance of the Colonial Government behind her, Cassandra was tasked with ensuring that the Fennec's foul experiments had been truly discontinued. With her seer abilities, she would look into the past... and make sure that things that should stay in the past only. Any sign of hindering her inspection would be assumed to be a declaration of guilt. Thus, she raised her staff and closed her eyes to begin the ritual.<br>
<br>
The Excavation Pit that the Fennec occupied contained four individual "temples" at each corner of the pit. One was cleared, and subsequently looted by the Fennec who were supposed to surrender all the loot to the Attolians as reparations. However, perhaps it was due to incompetence on the part of the Colonial Governor, this clearly did not happen as the Attolians only received the ant eggs and the queen. Regardless, there were three others, and the Attolians sought to see what these temples were... one in particular sounded like there were clockwork soldiers behind them which perked the interest of the Attolians.<br>
<br>
In addition, the Fennec had invited the Attolians to help tutor the Transcendent, which was accepted. It was a dangerous being, but they had faith that it could be civilized. Thus, the Transcendent would have its own personal tutors to help guide its sense of character, ethics, and morality.<br>
<br>
---<br>
<br>
<a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId21">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId22">General Deth Glitch</a>
<br>
<br>
THE UNDERDARK! A fearsome realm that was extremely dangerous for those not used to the underground. The Attolians had discovered an entrance to the Underdark, and evidence that the former gnome slaves brought from the Narvik slave ship had fled here. Thus, the Attolians sought to send an expedition to explore the underdark and perhaps find the lost gnomes. However, it was clear that they needed guides in that treacherous realm.... Lothar would find himself before a large, nondescript stone gate. It was the main entrance to the halls of the Firebeards. Before it hung a mighty door knocker. To which, Lothar grabbed and pounded the stone gate. He heard the sound reverberate down the stone halls of the dwarves, but soon after... silence. Lothar waited. Minutes passed in silence, and yet he continued to wait, and wait. The Dwarves had a long staircase, but short legs. He understood that it wasn't easy for them to climb all the way up the great staircase. Thus, he continued to patiently wait. And wait. Moments continued to pass. Until the stone gate slightly stirred and opened a crack. A lone dwarf popped his head out of the crack with squinting eyes due to the bright sunlight. "Whatcha want lad?" Lothar raised a brow. He figured that this would be what things would be like. So, instead of preparing a speech for the Dwarven Lord, Lothar simply wrote a letter, inviting the Firebeards along with this expedition. Lothar handed the dwarf this letter and replied "For your leader, so that he may pick the bravest among you to enter the underdark with us." The dwarf nodded with puckered lips as he looked at the letter. "I'll get this letter to him. See you in the underdark soon, laddie. Better bring your best rope and torches. It's gonna be one heck of a trip." Lothar smiled back and nodded. With that, he left the Firebeards. They would show up. They always did.<br>
<br>
---<br>
<br>
In the Housing District, several people explored the ancient magics that they had discovered in these lands. The Linguist, Historian, and Writer set off to study the Tomb of the Bat King, which had Draconic written on it. The Draconic language proved to be useful in the study of magic in general, thus this was placed as a priority.<br>
<br>
In the meanwhile... Caelis sat in his office. Before him, on this desk, were samples of the elements. A small rock, a cup of water, a lit candle, a chunk of ice, a small whimsical machine, a feather, a plant, a piece of bone, and a cup of blood. He would work his way down the list. His newfound divinity and powers left even the mage's guild dumbfounded and confused. Thus, it seemed to be that Caelis had to figure out his powers and the limits of it by himself. Small steps... that's how every journey started. He lifted the small rock in his hand and tried to focus as he squeezed the rock firmly trying to transform it into something else or really thing that displayed that he had capabilities in that form of magic.<br>
<br>
1. Cassandra visits the former Fennec Miscreated operations as an inspector to make sure that the fennec are following the law.<br>
Cassandra<br>
<br>
2. The Attolian Arsenal! Expansion of the Shipyard and Workshops to create a naval compound where ships and weapons are made in mass. Offer the Exiles new housing in the Attolian Housing District to vacate the Depression to allow space for construction.<br>
Shipwright, 2 Engineers, Gnome Machinist, 39 Unskilled Workers, 4 Augmented Stone Constructs, Iron Child Wraiths, 40 Kobolds, 20 Sea Wolves (Integrate their naval base along with the Arsenal), 5 Former Thralls, Cranes, Exile Allied Aid, Industrialist Trait, Dwarven Texts, 4 Wealth<br>
<br>
3. Naval expedition to search for other suitable colony sites / trading outposts / resources along the coast of the continent<br>
Naval Captain, Explorer, Falconer, Animal Tamer, 20 Sea Wolves, 10 Sirens, 10 Swarm Infantry, 10 Kriegan Banner Infantry, 6 Caravels<br>
<br>
4. Establish an Observatory/Base at the top of Spire 9<br>
Nicholas, Diplomat, 2 Engineers, 1 Architect, 1 Astrologist, Gnome Artificer, 20 Skilled Dwarven Workers, 10 Skilled Workers, 20 Unskilled Workers, 4 Augmented Stone Constructs, Industrialist Trait, Dwarven Texts, 1 Wealth<br>
<br>
5. Summoning the Kindly Ones<br>
Beast Mage Rex, 35 Sirens (Pulled off the sirens from glassmaking duty since industrialization seems to cover those things now), 1 Wealth<br>
<br>
6. Examine the Vault of the Neirid once more to see if the Tritons and the Neirid are dead or in hibernation<br>
University Death Mage, Spell Breaker, 20 Knights of the Circle, 5 Sirens, 10 Swarm Infantry, 10 Kriegan Banner Infantry<br>
<br>
7. Mass collection of god rot and divine distillate to create a nutritious dietary supplement that can be consumed by those with more sensitive tastes. Currently reserved for those reasonably expected to fight in combat. (Leaders, Officers, soldiers, and mages)<br>
Attolian Chemist, Gnome Chemist, Talion the Constructor (Potion/Antidote Expert), Preserver, Herbalist, Chemistry Set, 30 Skeletons, 1 Wealth<br>
<br>
8. Expand healer's guild to include a proper surgical center / emergency room to help get the critically injured back up on their feet quicker. Especially in regards to the wounded Highborn soldiers.<br>
1 Architect, Dr. Flemming, 15 Skilled Workers, 9 Unskilled Workers, 30 Skeletons, 1 Wealth<br>
<br>
9. Digging in the Excavation Pit with the Fennec<br>
Geologist, Engineer, University Metal Mage, 40 Skeletons, Steam Shovel, 1 Wealth<br>
<br>
10. Continued tutoring of the Transcendent<br>
Lawyer, Sheriff, Sundered King, Pantheon Priest, "Feather in Cap" Leadership Trait<br>
<br>
11. Self Experimenting with new Divinity<br>
Caelis<br>
<br>
12. Expedition to the Underdark with the Firebeards<br>
Lothar, 10 Halberdiers, 10 Attolian Swarm Infantry, 10 Kriegan Banner Infantry, Continual Lights<br>
<br>
13. Borrow 10 wealth from the Colonial Bank<br>
Castellan<br>
<br>
14. Studying Ironclad Book to learn more of using crystals as prisons<br>
Linguist, Writer, Historian</div>
				
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<br>
The Locustas seem interested in what the merdwarves potentially have to offer.<br>
<br>
"In exchange for alliance and sharing of ways -- we tell you this: The Drakhaina of the wailing isle has at least one tear, of the fire variety, among her treasures. When the sea was more tumultuous and the storms were more prevalent we tried to take the isle from drakhaina, but she used the fire tear to stop us. Aside from this, we only know of a great eel, known as 'the living cave' which swallowed a star tear -- deep within perhaps it could be taken while it sleeps."<br>
<br>
"It is high tide, and we must hunt while the waters will bear our weight. Let us know if you wish to explore the kelp beds, for we can show you their dangers. We can share the caves at the base of the cliffs, but do not settle nor loot where you find our tools."</div>
				
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					<div class="bbWrapper">Triton motioned for five individuals to detach themselves from the main column. "I will leave with you two miners, two agriculturalists, and a blacksmith for your people to receive tutelage from in the teachings of the Merdwarf, for seven days and nights in duration. This period, however brief, is all that we can spare for now, as we too require their services. Upon subsequent meetings, they will attend to check up on your progress. Further gifts will arrive in the near future. My only stipulation is that they are concealed as to be hidden amongst your people as kin, to ward off the eyes of those who may seek to do my kind harm. We shall speak further another time."<br>
<br>
Triton orders the resident engineer of his party to look into the construction of a machine capable of appreciably desalinating a local area of the ocean for, at minimum, a short period of time, a small insulated spherical submersible craft large enough to fit two occupants and carry a small amount of cargo, and several adhesive nets to be covered in a thick sugary substance. For these three projects, twenty skilled workers and all required materials, including the remaining magical catalysts, are assigned. It is hoped that the proposed desalination machine, if feasible, could momentarily greatly reduce the strength of the electrical shocks the great eel, the so-called 'living cave', used to sense movement and as a weapon, drastically reducing its awareness and lethality. The submersible would be used by Triton himself along with one of the automatons infiltrate the great eel undetected, who would collect the star tear of divinity and if need be drop off a payload of every cask charge the merdwarves have within their possession and use the resultant force of the blast to propel him out of the mortally wounded monster. Finally, the nets would be deployed by the four remaining automaton assets over as many of the eel's receptor patches as was possible to make it completely deaf to the world shortly after Triton makes it inside, their comparative silence and lifelessness to merdwarves would theoretically make them nearly indistinguishable from the stone they were carved from by the eel due its expected lack of effective eyesight as a consequence of what is believed to be an advanced age. The automaton with Triton would, due to its ability to appear inanimate, serve as drone once inside and much more quietly than any living being retrieve the star of divinity or be used as a distraction. The six merdwarf marines at his disposal would lie hidden in coverable deep foxholes dug just barely within range of the great eel with their harpoon guns to be summoned using Triton's telepathic abilities at a needed moment to fire a single salvo before hiding again. The remaining ten skilled labor and the handful of idle specialists under the direction of the underwater colony's resident trapper work to use the bioluminescent plant they have harvested to create indoor greenhouses inside the excavated chamber, in addition to removing all trace of their activities outside of their home and creating a stone door that blends in to the rock of the bottom of the cliff face.<br>
<br>


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			<div class="bbCodeBlock-content">Triton leaves the two miners, two agriculturalists, and blacksmith of his colonial expedition with the Locusta to teach them any and all practical knowledge they possess over a week as arranged as the beginning of many gifts to their people.<br>
<br>
Triton orders the construction of a two person submersible, a desalination machine, and multiple sugary adhesive nets, in order to infiltrate and if need be slay the 'living cave'. Thirty skilled workers under the engineer.<br>
<br>
Remaining ten skilled workers and handful of idle specialists focus on concealing the presence of their home under the direction of the trapper, restoring the area outside to the state it was before their arrival and finally creating a stone door to their excavated chamber identical in pattern to the cliff face.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen of Standin</b><br>​</div>It was with a great amount of fanfare that the Tyren delegation were met and put up in a place of relative honor for the few days that they would be conducting their diplomatic mission. With the Tyren in the privacy of his monkish chambers, Reverend Kearney discussed his desire to form a political caucus to check the influence of the Attolians and Highborn and for relations between the Stouts and Tyren to remain steadfast. Formal agreements to assist the Tyren in their endeavors were signed, and a merchant's decree authorizing the Tyren to do business in New Harmony was posted to the community bulletin board. He expressed concern over recent declarations from the colonial government on "fractiousness" but asserted that he was doing what was in his power to appease the other stakeholders of the colony. He admitted, behind closed doors, that his people greatly desired to remove east of the river to be out from under the thumb of elves, who were among the principle of the highborn races seen as responsible for their misfortunes in the Home Country. <br>
<br>
The kobolds, while seen as theologically inept, were gradually coaxed into the colony in a more permanent sense. Some small houses were thrown up on the westward side of the town's wall to give them more shelter from the weather and the more erudite among them were eventually let into the Chapel and trained to be alter-servers, carry lamps and censers, and give simple benedictions. A few were placed under the tutelage of the Reverend Doctor Morris to see if they had any latent magical talent for healing. Meanwhile, relations with the Zebani improved and decrees were issued allowing merchants to accept their crystals as currency. <br>
<br>
With their skill in laying track, the Stouts also gained a working understanding of the basic principles of the locomotive train. A railway bridge is constructed across the river and a station with a switching post installed just north of New Harmony with a crowd of workman's huts going up around it. Kearney begins to use the train to commute to the Capitol. <br>
<br>
Another military training exercise is called, this time able to be conducted within the walls of the newly-christened Castle Noleua. <br>
<br>
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					<div class="bbWrapper">Communion of the grand spirits...<br>
<br>
And so it was done. Living branches entwined with raw earth and refined metal in an alien looking display hybrid technologies. Sylvan sung architecture, dwarven engineering and tyren magics came together to make this strange wonder that inspired awe and fear from those who looked upon it. For as graceful and intelligent as the design looked nothing could hide the growls and snaps of lighting that arced between its parts or the pulse in the air that set hair and fur to standing on end.<br>
<br>
"Feel that, eh? Feels like I'm in the middle of a Highlands storm!" Called out Brighteye the day Orm had brought them to the cliff tops to inspect the finished works. "Kind of tickles!"<br>
<br>
Like a lot of things these days it had come out better than Orm had expected. When Anaïs had told him of this thing it had sounded like it would be a single tower that might shoot a single lightning bolt like an arrow, never had he expected that it could conjure up a furious storm cloud to send out or be warped into other sorts of magical winds.<br>
<br>
The experts were telling him the forge was even pushing its power into the vines and the new tracks, giving each an added boost- and it still had energy to spare!<br>
<br>
Well Orm could think of one use for it, and he'd see them strike while the iron was hot.<br>
*****<br>
<br>
"Do you wanna take a hit before things get started?" Bruul asked, offering a handful of mushrooms to Deryn as they went about their preparations. "It's always good to ease your way into these things, I went in raw for my first communion y'know, biggest mistake I ever made."<br>
<br>
"No thank you, I try to keep a clear head in such matters." The druid waved him off with uncertainty as she watched the other shaman go about decorating the standing stones and drawing out an array of overlapping rings within the grove.<br>
<br>
"Rookie mistake!" The war shaman laughed.<br>
<br>
"So I take it you've done this kind of thing before?"<br>
<br>
Bruul took another puff of his cigar. "A few times. We did one when we first arrived in these lands, a small ritual, just the three of us calling on the ancestors for guidance."<br>
<br>
This was all out of Deryn's wheelhouse. While she may have taken a spiritual way of looking at wildlife and the forest when it came to her transformations but her magic was one that dealt in the physical and the waking world, not this smoke filled purgatory of dreams the shaman seemed to speak of. As a druid, the idea of communing with the elements intrigued her but none of the shaman would speak of it the same way and just lead to more confusion.<br>
<br>
"But it isn't just them you're calling upon this time, correct? You're trying to bring something into the physical plane?"<br>
<br>
"Oh yeah!" Bruul's eyes lit up. "We're going to try and talk to the big dogs this time. Things are gunna get weird!"<br>
<div style="text-align: center">*****<br>​</div>At the centre of the henge and the many coloured rings sat Orm and Ummush in the closest thing to a comfortable silence they'd had since before the fight with the fountain.<br>
<br>
Orm knelt in his given place like a dark statue, his breath sounding out like the soft roar of a blacksmith's bellows as he centered his mind with his new meditation techniques. His armour was adorned with beads and pattern covered sashes while his axe, the symbol of his role as chief, lay by his side. What parts of his fur that showed were coloured with shamanic dusts and patterns. Rituals like this were all about the pageantry.<br>
<br>
"This is probably the best look I've had at you in a while." Orm breathed. Ever since what had happened at the fountain Ummush had stopped wearing his hood up and taking a lot more care in his appearance.<br>
<br>
"Probably because you've been actively avoiding me." Ummush smirked as he went about dotting new marks on Orm's forehead.<br>
<br>
"You look younger... younger than me now." Orm knew better than to try and offer excuses.<br>
<br>
"That is a perk! A lot of ladies have noticed this fine new coat too, the Proud-Horn lasses didn't know me as a scarecrow so they're very impressed that a handsome young lad has risen to my rank." The two of them shared a snorting chuckle over that.<br>
<br>
"So you'll live even longer now, I suppose?"<br>
<br>
"I was going to do that anyway." Ummush quipped without missing a beat. Still, he saw Orm's mood go sour and the quiet between them grew again. "So much has changed for us these days, eh?"<br>
<br>
Orm gave a stubborn nod.<br>
<br>
"With so much always happening. Maybe once this is done we should take a bit of time for ourselves."<br>
<br>
"Been a long time since we've had a proper chat." Orm sighed wistfully. "Maybe we should. Should chat properly, as men."<br>
<br>
"Assuming all goes well and we survive this." Ummush added with a smirk.<br>
<br>
"Please, who's the worst we might call on? Between all of us I think we can take on my father's father's father or whoever gave me the rage..."<br>
<br>
"That would be Gauron..." The shaman said to himself, trying to ignore the shiver going down his spine.<br>
<div style="text-align: center">*****<br>​</div>The preparations were made and time passed, until the moment of truth arrived. The moon was high in the sky, the standing stones glittered with gems and the scattered bonfires that spread their smoke and sweet scents through Harun'Taras. Much like last year, when the first three shaman had conducted a smaller ritual in their old yurt with Orm, the regular folk of the town were taking advantage of all the spirits and magic waving through the air that night. Grandmothers broke out their tarot decks, fortune tellers polished their crystal balls and all other kinds of homemade curiosities were waved around as folk tried to talk to the smaller things unseen.<br>
<br>
This ritual had been a source of excitement and anxiety all through its lead up for the people of Harun'Taras, one that had spread through the gossip circles of the colony. Invitations to witness it had even been sent out! The shaman were loathe to share their ancient secrets but since there was no chance of hiding this from the public eye they had ceded to Orm's will and sent word to the religious leaders of the colony to be official witnesses to the closest thing the Tyren had to a religious festival.<br>
<div style="text-align: center">*****​</div><br>
And finally the circles were formed!<br>
<br>
Orm and Ummush at the centre, surrounded by a ring of iron pages as they acted as the totem of the ancestors. Each one had decorated himself in the old marks of Auroch, first of the minotaurs, and Gauron, his dark kin and first of the blood-touched.<br>
<br>
Beyond them were Bruul and Nootri, arrayed in the garb of the war shaman. Each held a bushel gem harvested from the making of the storm forge and charged with its power. Pulsing in each gem cluster was a captured lightning bolt to act as the living totem of Sky.<br>
<br>
Further out was the ring of forest, the new edition to the honoured elements of the tribe. Forest was always thought of as a solitary and territorial spirit, something to be avoided by shepherd folk, but times had changed. So it fell to Shul as the most focused of their spirit speakers to help guide Deryn through this new brand of magic. It was far from traditional for the minotaurs to bring in an outsider for this ritual but the ancient druid had earned her way into their ranks and knew the forest better than anyone else. She certainly helped sooth the nerves of Whippoorwill the ent who took up his place as Forest's calling totem.<br>
<br>
Then came the ring of Water. Water who was life. Water who was healing. Water who was the kindest mother who first taught Auroch to stand. It was the hope of the shaman that Water would treat Anaïs kinder than the dark spirits of her 'father'. She was technically a young girl after all, and one that Orm had become very protective of. Supporting Anaïs in her role as totem was Anuc (who wasn't a shaman but it was the hope of the rings that her own magics and spirit would work well with Water's whims) and Emme the Fist Leader and youngest of the new shaman who completed this most feminine of circles.<br>
<br>
Then as the strongest took up the centre, completing it were the strongest who took guard at the outermost ring. Sinana Heaveywalker, first ring among her own coven and attuned to the earth spirits. Like Ummush behind her she would take up the burden of bearing a ring without another magic adept at her side. But she would not be alone. The great Olm, a child of the earth's deepest depths who saw in Earth's blind purity was by her side. He was the largest living totem of all the participants, his massive form looping around the standing stones to the point that he formed a ring in his own right. The blind serpent's false voice tingled at the edge of Sinana's mind, apparently he was excited to be a part of his first magical ritual.<br>
<br>
With the coven assembled and everything in its place the drums began to sound. A pulsing beat accompanied by the bowl of pipes and rumbling chants. Fires blazed and shadowy figures danced in the moonlight wild.<br>
<br>
The veil between realms was thin in this place and on this night. A call went out to the spirits so often unseen, to the grandest of their kind as the shaman spoke the hidden names the silent things of the world called themselves!<br>
<br>
All that remained was to see who would answer.<br>
<br>
<b>[Grand spirit communion!</b><br>
<br>
<b>Orm and all 6 shaman.<br>
Deryn the druid.<br>
Whippoorwill the ent.<br>
Anaïs the aboleth daughter.<br>
Great Olm.<br>
Lightening charged bushels from the storm forge.</b><br>
<br>
<b>Ritual music is lead by the 2 skilled bards.<br>
3 influence points spreading word around the colony of this Tyren "religious" festival.</b><br>
<br>
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 - Official invites are sent out to Kearney and the highborn cleric given their places as local church leaders]</b></div>
				
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					<div class="bbWrapper">Attolian Plans bear fruit!<br>
<br>
Cassandra and the miscreated -- <br>
<br>
Her powers of seering and scrying had been weakened by her severance from the fountain, but they were still strong -- as far as she could tell -- the fennec had kept their word in desisting to generate more miscreated, that is, after they already had many. One thing however could not escape her unnatural gaze -- in contrast to the "perfected" -- they had one other, this one arcane and accursed, a crawling chaos, something she doubted could be so effectively tamed, or taught. So far it was under control -- but her forsight saw many possible actions by this entity -- it was cunning, and unpredictable... and intentionally slothful and inactive... perhaps to minimize it's seeming threat to the fennec themselves or the colony as a whole...<br>
<br>
The Naval stronghold --<br>
<br>
One did not expect this to go over so well, but the naval stronghold in a matter of weeks, overtook the depression and a good portion of the sandslope down to the sea-wall itself. Adequate labor and ample wealth created incentives to move the Exiles out of their already improved housing in the depression and into the attolian housing district. Many factions fought for their ultimate loyalty, but in the end, the Exiles sided with the Attolians, at least politically -- spiritually their hearts remained with their brothers of dracos. The improved housing and facilities in the depression only made the Naval stronghold that much better -- the production of police and exploration caravels for a second time exploded, the sea wolves making sure that they were swift and battle-ready, even if they were at many times used for conventional higher efficiency fishing by the exiles. By the start of the soon-coming fall, the sea would be buzzing with light sea-craft, so much that the shark and clam (and pearl) resources would be fully exploited. <b>(+2 influence Attolians, colony gains effectively unlimited fish, sharks, and pearl resources at market)</b><br>
<br>
Naval Expedition along the cliffs --<br>
<br>
Many had tried this already, and both independent venturer and faction-charged attempts had come up with nothing... until now. The small and fast caravels found a canal inland -- they called it a canal because it seemed far too smooth to be a natural valley inland -- that lead into the heart of the mountainous region to the east. At high tide the waves into the canal blocked it completely, even hiding it from sight -- but lucky caravels found it at low tide, where if the timing was right, the waves of a new high tide could be rode to a group of high cliff beaches halfway up the cliffs. Simply finding this area was enough to report -- little was done to explore the new inland route to the mountains, but a base camp was set up all the same and the times the passage was navigable were quickly learned and logged -- and began to disseminate throughout the populace.<br>
<br>
Establish an Observatory/Base at the top of Spire 9 --<br>
<br>
The Key'ed one grudgingly accepted the intrusion of the colony, especially when it was learned many of the task force could repair or jury-rig things in the spire that had long been broken. The observatory was especially easy to set up with excess lenses and other bits of relic technology in the domain of the key'ed one. The engineers and artificer did their best to improve the efficiency of the broken down master of the spire, enabling some of the keys to be redistributed to the clockwork soldiers. Great discoveries about the heavens from this new perspective in the sky were rapidly attained, and word spread that this would soon attract astrologers from across the sea. The primary function of the spire was still obviously and formerly a weapon, but one far beyond repair at this point. still, the task force did all it could to learn about the spires, and given unfettered access much was being learned. Certain commonalities began to surface between the spires original workings and the "StormForge" of the Tyren, mysteriously -- had the hand of the fabled "paan'ni" been involved in their creation? <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId47">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId48">SpiralErrant</a>
 <br>
<br>
The Kindly ones --<br>
<br>
Summoning of the Kindly ones were successful... giant mermaids, akin to the sirens except for their each having different resplendant colors (one bright, one pastel, one dark and cool) -- the three kindly ones were quick to aid in the acquisition of god rot (which they saw as unnatural being part of the ecosystem) and unless summoned, preferred to police the actual gap in the barrier at sea. In the weeks after their arrival, they uncovered a plot of dark elf assassins <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId49">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId50">Prince Vaethorion</a>
 based nearby the colony and devoured them utterly, and in the odd case judged, juried and executed shipmen for what they saw as heinous offenses (in the old world or undiscovered in the new) -- they responded to the clarion call of the attolians, but judged and observed everyone -- so far only unaffiliated civilians had been "Dealt with" by the kindly ones... but it seemed it was a dark day for rapists and murderers, even if some had put it in their pasts. "Awei'qiu' -- the most forthcoming of the kindly ones, took it upon herself to be the speaker for her sisters to the colony. "Your worries under these cliffs shall recede for now, we have chased away the Dagon and sent a clear message to the fish men who balefully stare unseen just beyond your borders. We wonder if the Aboleth has the sand and wind to contend with us." The sisters seemed cocky, but undeniably powerful. "Also, the 'wailing isle' displeases us -- we should travel together to cast down the Drakhainia, the titan source of that un-nerving racket."<br>
<br>
Vault of the Nerid -- <br>
<br>
They were alive -- they awaited freedom from the ice and some magic to revive them. The nerid was sister to the kindly ones, so they were excited at this prospect. it was also discovered that the bottom of the ice vault linked to an inland buried sea underneath it, that somehow generated the great cold for the vault. The Nerid had called the tritons back to her and imprisoned them all to survive the catyclysm it would seem... but should they be awoken? The spell breaker could see about it... especially with the kindly ones help...<br>
<br>
God rot -- with the acquisition of the kindly ones and so many fast caravels that doubled as great sharking vessels for the larger deeper breed of fishes, god rot began to emerge as a burgeoning commodity for the colony. Given to soldiers and the elite that could afford it, the attolians maintained some semblence of control on the flow of the commodity, at least until it wound up in secondary markets. The health of warriors, especially elites, and the health of the upper class increased in the colony <b>(+1 influence attolia, all troops in colony gain hit points) </b><br>
This, coupled with medical advancements invested in by the attolians restored all wounded soldiers laid up for the season to full strength <b>(All injured soldiers returned to duty!)</b><br>
<br>
Excavation pit --<br>
<br>
The efforts to uncover the strange temples in the fennec excavation had a secondary effect of creating new and more attractive building surface and housing territory for the fennec within the excavation. Care had to be taken not to damage early and existing fennec structures, but with machines and tireless skeletons and the right leadership, two of the three remaining temples were uncovered... one seemed to be occupied by clockwork machinery and mechanical golems that rested in some eternal slumber, the second seemed to be filled with burial chambers ready to be explored...<br>
<br>
The Transcendent --<br>
<br>
With difficulty, it put it's animal nature aside... "Am I not man?" it said in a particular breakthrough lesson -- the truth is it was most certainly not. It learned order, but just as easily the cunning and less comely ways of the fennec just as it acquired the guidance, and hopefully mental compass of the Attolian educators... still, so far, or in the end -- most felt they had only made the creature more dangerous. It studied anatomy and seemed fascinated with tearing things apart to understand how it was assembled. That it was wrong to kill (except in certain circumstances like defense of the colony?) was an ingrained but confusing message for the transcendent... overall, the attolians and fennec <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId51">
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 came away with the idea that teaching it had only made it more deadly and cunning. Perhaps more education was contra-indicated, or perhaps it just needed more seasons of teaching to become "civilized"... still, the internal logic and drives of the creature were basal and terrible, for now...<br>
<br>
Thaumaturgy -- <br>
<br>
The magic of miracles, his tutors explained to him... Caelis attempted to wield his undefined powers to see what he could do. A rock he smashed to crystalline powder by force of will, a cup of water he separated into component gasses and burned. A candle he could write in the air with, and ice he could make warm and unmelting. A machine he seemed to give a parody of life to, a feather that flew like a dart. A plant he willed to overgrow his chamber until it turned upon itself, a bone that vibrated and began to sing. But the blood -- he could make it boil, he could will it into and out of himself as a weapon or a healing tool. there was greatest promise in blood...<br>
<br>
The Underdark --<br>
<br>
The task force was ready, but they waited for the forces of the firebeards to send a task force of their own <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId53">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
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 -- ready to decend into the depths, what would await them there, remained a mystery.<br>
<br>
Banking --<br>
<br>
TEN wealth was taken from the central bank for the attolians and the economy shifted positively to the infusion of coin into the economy, and financed attolian projects. The sophistication of the growing colony industrially seemed to allude to a hunger for money, for capital, to make it even better and push the limits of what was possible. <b>(All wealth expenditures until fall come with a bonus)</b><br>
<br>
Crystals as prisons --<br>
<br>
Last but not least a great breakthrough was made in the unlocking of the tome of crystals as prisons... in the deepest secrets of the book -- there were designs for a prison for titans where their power could be drained and used at the will and intent of it's holder... the prisons were... it was discovered... in their truest form -- TO BE THE TEARS OF DIVINITY THEMSELVES. What this might mean for the colony? One could only guess... what was the fate of titans bound to structures or items? What of tears expended at the command of their users? Did the titans yet live with their prisons or were they suspended from animation and reality? The idea that the colonists had been spewing the lifeforce of titans about like common magic was a shocking discovery to many -- and yet it begged the question -- could unwanted titans be turned into tears?</div>
				
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 :<br>
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The Locustas -- "In exchange for your experts, we vow for as long as the merdwarves help us in your strange advanced ways to give you ten of our finest high-tide warriors to defend your people." <b>(Merdwarves gain 10 Locustas Warrior Prime!)</b><br>
<br>
The remaining workers not focused on the submersible mission effectively sealed their holdfast, and sowed their cave-hidden greenhouses with luminescence and growing light. <br>
<br>
The plan to retrieve the astral tear from the living cave was ambitious, and absorbed a great deal of resources to pull off -- but the plan was sound, and the chemical and stealth-borne means to limit the "Living cave" ability to sense and respond to the interlopers paid off -- in spades. The great eel was ancient, and seemingly slothful in it's way already to have it's senses dulled further. It turned out the escape charges were not necessary -- the star tear was picked from the teeth of the enormous eel like a fruit from a bough, undetected as it was by a non-living automaton. <br>
<br>
As the group backed away however, the eel began to stir... and responded telepathically to triton as the submersible slowly backed away.<br>
<br>
"I cannot see... what creature cleans the teeth of the great living cave? No lamprey's or limpet-cleaners would fetch that foul thing from my jaws -- and it has been an annoyance to me for soooooo long... do I dream? Has it simply fallen away after these centuries? That will teach me to eat a wizard. Eat a wizard, you get magic stuck in your teeth. Who goes there? Anyone? Anything?"<br>
<br>
The eel waited, but dulled as it was did not expect a reply....</div>
				
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 <br>
<br>
Commerce with the Tyren did not come naturally to the stoutmen, but they rapidly found commonalities in their persecutions and respect for one another's deep personal traditions. The Tyren respected the stout faith, but did not seem fertile ground for it. Fair enough, for the Tyren kept their ways largely to themselves as well, which was appreciated.<br>
<br>
The Tyren help with local projects was massively helpful, the railroad bridge and switching station, with even a bit of free tyren auxillary labor made both quality and speed to the projects.<br>
<br>
The stoutmen trained within their new highly defensible, though somewhat small fortress -- a jewel of defense on the eastern fringe. The stouts found themselves owning their weapons in a new way... they were becoming... deadly. Training bore fruit, especially when you had a Tyren to practice with -- where one hit was all you had in you, there was no room for mistakes -- and when the stakes were life and death, each stout would appreciate the additional agility they were forced, through practice and pain, to attain in their working of war.<br>
<br>
Reverend Kearney, With his use of the trains, begins to become more of a recognized personality in central city... his words charismatic, he ameliorates some of the tension the public has with stoutmen being so far afield unless seen at market.<br>
<br>
The kobolds grew closer to the stoutmen, though their confusion with the faith was a continuous cause of frustration. The kobolds brought symbols and edifaces of the Dualismus into the Pantheon and began worship and observation there, as well as in the stout chapel where it was normally held. <br>
<br>
It turned out Kobolds were dismal healers as well, though they tried. Their true talents laid in stabilizing wounded and quickly extricating them from the field, but healing magic did not come naturally to them. One of the lead kobolds seemed to have a talent for enchantment, but was uncultivated and dangerous at best without better training from a mage with established skills. <br>
<br>
The Kobolds moved into the shanties in Stout territory and cheered "We other! Stouts Defy! Kobolds stout!" what they were on about was a matter of interpretation, but the Fetch found it beneath his contempt. If they passively scoffed muurdaan authority, it didn't matter if they maintained their productivity -- the fetch held this mentality over the stouts in general... They produced. That was enough, despite any attitude or lack thereof regarding muurdain authority.<br>
<br>
The Summer sun was kind upon the faces of the stouts, and with their distance they found a higher sense of peace and even happiness -- despite dangers that must lurk. <b>(stout morale improves!)</b></div>
				
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 :<br>
<br>
Some highborn and stouts had arrived for the great festival -- more scales fell from the eyes of "the other" -- more was learned about each other and barriers of paranoia and suspicion fell away as such earnest and open displays of culture and power became ever more the norm in the colony.<br>
<br>
The rings and drums began their thrumming of power... Strength... Blood... Sky... Forest... Water... so many powers represented and called to -- what ancestor would heed such a call? The cloudy sky was thrown into a tremendous whorl and it began to rain. Excitement blew through the crowd and nostrils flared and hooves pawed the ground as the strength spread through the circles. <br>
<br>
Such power -- and such personages to wield it -- the ground shook and seemed to dilate the circles, opening the layers and veils of power to make room for the called ancestors...<br>
<br>
The eye of a storm opened right above Orm and Ummush in the center ring, and the shaking of the ground cast them apart. Lightning bolts flew upward from the charged boughs and leaves blew like rain through the rings. Orm's rage rose but he channelled all his power into the circle as a blinding white light seemed to grow in the center of the rings.<br>
<br>
The great olm seemed to cage all the power in the rings and keep it concentrated... the rings grew lighter, whiter, brighter -- until an explosive bolt struck the center of the rings and a steam of essences poured not only from the ground, and the air around, but seemingly from the PLATES OF ANCESTRY, and even the Tyren themselves...<br>
<br>
All were blinded, but only for a moment... and in that passing wave a new presence was FELT, intimately and powerfully, among them anew.<br>
<br>
Ummush was the first to regain his sight -- and the first thing Orm saw quickly after is the look of Ummush's complete surprise -- something Orm had never witnessed... the body language of the ancient shaman sung of absolute gobsmack... then Orm looked at what rose from the hole in the ground at the center of the circle -- what blood was formed in rain and spirit, what bone was forged in wood and earth, what will was reborn in lightning...<br>
<br>
BEFORE THEM, STOOD A MASSIVE BEASTMAN -- Both familiar and strange -- dwarfing Orm, Bruul, all of them. Was it Gauron? No -- the being rose taller than any Tyren... Fifteen feet tall if it was one, massively sinewed and muscled, with hooves like the base of trees. It's arms folded around it's head, it opened it's arms to the sky and the power around it and as their sight returned to them they could see it had two sets of horns -- massive ram's horns pulled tight to it's massive ears, and a second set of hugely broad moose horns that spread majestically as if to give wingspan to the entity.<br>
<br>
"BEHOLD THE PAN REBORN. BEHOLD LAHPIDUUK, GUIDE AND COUNSELOR OF THE PAA'ANI."<br>
<br>
Uumush prostrated himself upon the ground. None else knew how to act. The Pan were a Myth -- legendary protectors that died to save the Tyren in darkest times forgotten... and here one stood. <br>
<br>
The power of the circles was massive, even solid -- and it began to pulse with the excited but calming heart of the great being that stood at it's center.<br>
<br>
"WHO CALLS BACK FROM THE VOID THE EVER LOST? WHY ARE WE STILL IN BERYTOS? HAVE WE FAILED TO TAKE OUR CHARGES BENEATH THE SEA? WHAT OF THE SPIRES? WHAT... URGGNNNN...."<br>
<br>
The giant Pan crashed to the floor and all the power of the circles drained from the shamans into the nexus of the rings as the newly reincarnated summonate collapsed to the ground. The shamans fainted dead away leaving Orm, Anais, and the great Olm the only witnesses inside the circle still conscious. Even Whipporwhill was struck flat into the still unconsciousness.<br>
<br>
Orms heart beat with a new power in time with the pulse of the sleeping and giant Pan... there was an ancient connection here... like a father to son.<br>
<br>
The magical festival outside the rings whipped into full swing in contrast to the collapse of the rings of power -- simple cards became tools of prophesy and parlor tricks became spells of great power.<br>
<br>
In the distance, the stormforge flashed and rung with twice the energy normally stored in it...<br>
<br>
Those not captivated in the great spin of magical effuse looked to Orm for guidance... what had happened? What did this mean?</div>
				
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<i>Dulce et decorum est</i>...​</div><br>
<br>
The sound of metal plates crashing against the stone floor filled the streets of the Attolian Housing District. Once more, the brave soldiers and allies of Attolia marched to defend the people and their newfound... and, at times situational, friends of the Colony. The Knights of the Circle returned from escorting the Spell Breaker and leader from the Vault of the Neirid. Much to everyone's surprise, it appeared that the Neirid and the Tritons were in a sort of magically induced frozen hibernation. Nicholas mentioned some sort of "cryo-stasis", the scientific term that he used to discuss of the phenomena. Not alive, but not dead. They simply maintained their status quo for near perpetuity. With some magic... they could be awoken once more. Yet the question remained... was there a need to "unfreeze" this Goddess of the Seas and her hundreds of soldiers? It seemed to be more of a danger... and yet... the Three Sisters, the Kindly Ones, eagerly sought to bring their sister back to life. So far, they had seemed to have been a boon to the Colony, clearing and securing the coast of criminals and dangerous individuals... however... they were admittedly heavy handed in their approach. Caelis saw room for reform especially for those who sought to repay for their crimes... it was evident that the Sisters did not.<br>
<br>
Caelis emerged from the central keep and looked off to the distance; he could see the dome of the Pantheon, rise in the horizon. He was... tired. A bit of melancholy befell him... by the temple were the numerous graves of fallen Attolians and friends. Many lives had been lost to come to this point... and yet... here they still stood, above the graves of the fallen giants, titans, and gods. In the background, he started to see some clouds start to roll in from the east. His thoughts were soon interrupted by a firm hand grabbing his shoulder. "Looking grim as always, Brother." A heavily armored knight jokingly said. "Heading off to the Underdark?" Caelis asked as he saw a sizeable detachment of Attolian soldiers in formation behind Lothar. "Aye, just waiting on the dwarves... as always. They seem to never appreciate showing up on time... besides... I'm just dying to get away from those... Kindly Ones." Lothar said, spitting the last two words out in a snarky manner. "They are... good at what they do. I never imagined Dark Elves were among us as well... speaking of which... have you heard from Ilva as of late? What ever happened to her?" Lothar shrugged his shoulders. Although, if he were honest... he did think of her when he heard of Dark Elf Assassins... surely she was not foolish enough to join such a dangerous group.<br>
<br>
"Speaking of which" Lothar retorted "How was your night last night?"<br>
<br>
Caelis replied "It was fine... I ended up exhausted from practicing magic all day and just fell asleep quickly when I was done."<br>
<br>
"Ha! Practicing magic... is that what you call it?" Lothar laughed.<br>
<br>
Caelis looked at Lothar with a confused look.<br>
<br>
Lothar chuckled and said "No need to act in front of me. I saw Cassandra visit you last night while I was out on patrol."<br>
<br>
"Cassandr-"<br>
<br>
A loud, bright thunder boomed and exploded in the East. It was the largest thunder that they had ever seen. Caelis was blinded for a second despite how far he stood from the original site of the thunder strike. His hairs stood on end as an unsettling feeling befell him. There was magic in play, he knew in his gut. He could almost feel it. Lothar shouted "Forget the late Dwarves! We march East!" Caelis shook his head and stopped Lothar "It will take too long, and besides. The Dwarves will show up. They always do." Caelis then put on his helmet and closed his visor as he ran to his horse so that he can meet up with the Knights of the Circle and they could ride east and check up on the situation. He feared that the eastern border was under attack once more, but that just meant that he and his men had to go east as fast as they could, and with that Caelis jumped into the depths once more.<br>
<br>
<div style="text-align: center"><i>"Gafflwn Dihenydd Or fuddugol yn wiriol sydd, Ni fydd neb yn ein drechu, Falch ydy ni I drochu, Traed o flaen Ir Annwn, mewn y gwybodaeth fe godwn ni.</i><br>
<br>
<i>We cheat Death from his rightful victory. No one can defeat us. We are glad to plunge feet first into Annwn in the knowledge that we will rise."</i><br>​</div></div>
				
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			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId77">Prince Vaethorion</a>
 rose from his bed, drained but refreshed in the paradox of afterglow. His new bed partner, the Attolian lady searshe, was as ardent a lover as any human he'd known over the centuries... an even match for the embrace of his lover and tactician, who's play of feigned weakness and sudden strength was more than enough to fulfill an immortal royal's desires. He was one of appetites, but felt strangely sated this early dawn, as he rose from his bed. His lover feigned slumber well as he gracefully donned a robe and looked out over the elven quarter and the rest of the great colony beyond it.<br>
<br>
The highborn had never been mightier, and the holdfast of the elves seemingly never more impregnable... with the halfling auxiliaries and their great mastiffs, and other troops come across the sea the highborn projected might and force. Even the fetch was careful with his words when he came to call, despite the power and number of his housemen.<br>
<br>
Vaethorion saw the criss-cross of the rails that united the colony now. He looked at the plumes of smoke that arose from the fennec factory and the new castle of the stoutmen. The great ritual magics of the Tyren that disturbed the winds of magic he saw with his naked eye.<br>
<br>
Surrounding his tower were the mightiest of his troops -- the HIEROPHANTS -- four angelic highborn who's divine energies covered them with the light of the sun even in darkness, and bolstered them to the size of giants. They seemed uneasy. Today the Prince would be especially careful at this portent.<br>
<br>
A new passage inland had been discovered by attolian and highborn ships far to the north up the cliffs... it was not a secret, as the prince had hoped, but it was the only new purchase inland, to the feet of the mountains, that had been found -- and it's watery canyon passage was only traversable when high tide flooded the pass... but with the discovery of one new landing, perhaps there would be more.<br>
<br>
The highborn would encourage more solidarity and exert more pressure for the colony to unite. Vaethorion's eye touched upon the sleeping red light district they had built with the fennec... appetites were met and fed, profit came of it. The highborn were strong in positioning themselves whatever the opportunity.<br>
<br>
The woman in Vaethorion's bed yawned and turned to face him. That is when Vaethorion saw the flags waved in the courtyard below -- signal flags that spoke volumes in a wave. Dark elves had been caught and slain in the vicinity of the colony. His blood turned cold as "Searshe" rose from his bed...<br>
<br>
"It is true one has not lived without first tasting the passions of a prince" The lady said quietly. "Had I not sworn to slay you armed and facing me you'd already be in the next world from the kiss of my... lips."<br>
<br>
Vaethorion pulled his blade to him just as "Searshe" shed her disguise -- the assassin Red Cathexus... dark elf sworn to slay him, it was only a matter of time before he'd confront her, but he never expected she would catch him alone, and from his bed, no less...<br>
<br>
Vaethorion's sword was caught by the covers kicked like some entangling arm from the bed by the assassin. Her naked form, impossibly lithe, produced a storm of daggers from seemingly nowhere and Vaethorion used all of his grace and might in his body and sword to block, avoid, and deflect them.<br>
<br>
Cathexus locked eyes with him, her face the embodiment of lust and seduction, her eyes the apotheosis of a confident hate and murdererous rage. A ring on her finger elongated into a rapier weapon that bent and slashed like a whip, disrobing the prince and leaving him bleeding before she locked blades with him at the window. The Heirophants were already on their way, Vaethorion could tell as momentarily his head hung from the window in an elaborate feint, before the real chess-game began. Each of them could see -- four, eight, twenty blows ahead one killing the other, and every time the predicted outcome was foiled. Vaethorion felt an alien reaction come over him -- sweat. She was wearing him down.<br>
<br>
With a kick and a graceful hand gesture, Vaethorion sent The red Cathexus sailing across his bedchamber and through a portal into the ways. He would lock her there -- leave her for the horrors to fix. Only she caught him again with one of her lashes, and pulled him through the portal with her.<br>
<br>
The fight continued, evenly matched, in the crumbling green ether and dizzying abyss of the ways -- over broken bridges and rubble, past the wastes of elven ruins and around and about nightmares that threatened to swallow them both.<br>
<br>
Vaethorion carefully and practiced directed the fight towards an exit in the ways -- and the Cathexus instead expended her strength holding them there... the ways, if given time, guaranteed death by the horrors that would come... something it was obvious Vaethorion's assassin was at peace with. Not today. Vaethorion would not allow it.<br>
<br>
The battle raged through three separate portals in the eldrich dimension until the cathexus threw Vaethorion through a doorway onto a smouldering landscape of fire and lava. They battled here for what seemed like an hour before Vaethorion opened a new portal which dropped them below some ancient and foreign sea, where both sheathed their weapons and wrestled to kill the other.<br>
<br>
Back into the ways, and then into some purple alien sky they fought, punching and slashing as they fell through the clouds of some gas giant, the gravity rising, and piling, making every move exhausting. It was a miracle Vaethorion was still alive, and once even the Red cathexus had faltered in an all out attack to decapitate him.<br>
<br>
Their passions rekindled in an elven fury only the immortals would understand, and Vaethorion fought to regain his composure, to retain his peace -- his assassin in turn growing only more wild and reckless in her seemingly eternal fusillade of blows to silence him forever.<br>
<br>
This was the fight of Vaethorions life, as they fell through another portal before the forces around their fall crushed them to pieces... and this time he was back in his compound -- they were both naked, but for their weapons as Vaethorion struck one wound all the way up his demon lover's sword arm. Another storm of knives, this time puncturing him with a handful of of piercing wounds.<br>
<br>
Then, Vaethorion fell.<br>
<br>
Cathexus saw the end of the fight in their chess-match -- few moves remained. Deathblows all, countered and turned -- high elves ran from every direction.... she needed to kill him now...<br>
<br>
And then Vaethorion stood behind her, his blade flourished once and brought behind his back in an elegant dance maneuver. The Cathexus turned, her eyes widening in amazement.... and then she DIED. Blood sprayed toward the heavens as the Cathexus covered her heart with both hands, and in the same gesture Vaethorion pulled a cloth flag from a low battlement and wrapped his body and his wounds in a single action.<br>
<br>
He would ever be suspicious of any human that could be a match for his appetites, after that day.<br>
<br>
The heirophants handled the assassins body like some pointy object that should never be touched by the sane, and cast it into a pit, where it subsequently exploded.<br>
<br>
Vaethorion did not miss a beat when his advisors ran to him, terrified for his wellbeing --<br>
<br>
"Is all as it should be, and all in readiness for our next moves?" Vaethorion said, pausing not a second to reflect.<br>
<br>
"Yes, Master Prince -- but for now we shall tend to your wounds."<br>
<br>
The Assassination attempt was long expected, long in coming. It was over now... And for the prince, there was only more work to do...<br>
<br>
Vaethorion spoke: "Take me to Celis, Orm, Grimdr, and Kearney of the Stoutmen. I shall survey the boundaries of the colony and we shall plan expeditions in every direction. Pay gold to the Exiles to improve their well-being and station, bring them further into the light of one law." <b>(+1 influence Highborn)</b><br>
<br>
"Tell all the leaders of the colony that the portal system is complete -- travel within the confines of the colony is feasable, and easy -- and transit to points less accessible can be done with... see what ideas the factions have. Bring the magic of the portals before the mage guild, and ameliorate tensions with the mages of Attolia... help them with their iron book. Share what you are allowed to. This day is like any other." Vaethorion concluded, wiping the blood of Red Cathexus from his blade.<br>
<br>
<br>
<br>
<br>
Orders:<br>
<br>
The Highborn spends 2 wealth to improve exiles living conditions to make them closer to real Attolians living situations.<br>
<br>
The Highborn demonstrate the newly made portals made with the Mithril they both cultivated. The Prince wants to show Orm personally.<br>
<br>
The Prince will also discuss the Portal with Caelis and help alleviate any tensions between Highborn mages and Attolians. The Mage guild is summoned to discuss Portals and using the way. The Highborn share what they are allowed to.</div>
				
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					<div class="bbWrapper">Triton's heart raced every moment he was inside of the Living Cave, even when the automaton returned with the star tear of divinity in its hands he had not yet calmed. To have the gargantuan creature reach out to his mind as he elatedly escaped its jaws with his life intact filled his gut with a feeling of morbid curiosity. Stopping the submersible a few dozen meters away, he got out and watched it continue on its way for a moment as he went to add his recent prize to his necklace. With the star and water tears of divinity around his throat he turned and stood before the great gulper eel and responded to his words. "I only speak to you now with the trust you do not consider me prey for the service I've unwittingly performed for you tonight, Living Cave. I am Triton, leader of a band of merdwarf settlers, directed here by the locustas with the intent to retrieve a star tear of divinity from your teeth. You say this magic artifact has tormented you for centuries? Then listen to my proposal as you would respect that of an equal and never again suffer the same sort of annoyance longer than the very minute you're aware of it for the rest of your life." The merdwarf spoke, swimming upwards to look the ancient leviathan in the pale orbs of his blind eyes.<br>
<br>
"I offer to send five creations of mine here to clean your body in perpetuity more thoroughly than I devise any lamprey or limpet cleaner you speak of would bother to in their parasitism, however mutually beneficial it may coincidentally be. On occasion, my constructs will momentarily leave your side to deliver to me any valuable objects they may have acquired during their duties and to replenish their supplies. In exchange, I simply ask of you for the courtesy to regard merdwarf and locusta alike as beings worthy of life whenever you must hunt. Although I cannot promise we would be able to do so regularly, my followers, in addition to the locustas themselves I'd imagine, would be willing to undertake favors for you with the expectation you'd repay our efforts in kind. A small price to pay to make your twilight years more comfortable."</div>
				
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					<div class="bbWrapper">The living cave smiled a giant toothy grin, filled with parasites and bits of debris.<br>
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"I cannot wait to receive your services. In return I can share with you answers to questions you might have about the local seas, and once I have been cleaned I might even hazard to leave my cave to help you should the need be dire. Take whatever treasures you may find in my teeth or on my body... we shall see if you find anything of use, in time."<br>
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"I will not dine on the Locustas, and you may tell them so... I cannot speak for the younger of my kind, the farther out to sea and in the weed forest are younger gulper eels, ones who will not heed my word."<br>
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"I see collusion between us in the future, little cleaner. We shall see if I am wise in this regard."<br>
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<b>("Living cave" aligns with the merdwarves!)</b></div>
				
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					<div class="bbWrapper">"Do you have an object we may take as proof of your decision to the locustas, and can you encourage your more intelligent kin to refrain from hunting merdwarves and locustas for the same terms we've agreed upon whenever you find you're in no present need of their services?" Triton inquired, reaching out to the five automatons nearby and directing them to form behind him. While he was at it, he quietly ordered the hidden merdwarf marines to disperse and take the submersible craft with them in their journey back home.<br>
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"The locustas have related to me stories of their war with a certain Drakhaina, who inhabits what they know as the wailing isle. They have made known she possesses at least one item amongst her treasures such as the one I have plucked from your teeth, a fire tear of divinity. Would I be correct in assuming her incessant noise is one more annoyance you would desire to rid yourself of as well? Finally, before I leave these animunculi to their work, I have one more question for you. The young bony fish your people prey upon, what do you know of their weaknesses, strengths, purpose, and sentience?" The content merdwarf waited for his answers. The locustas would undoubtedly be pleased with these developments.<br>
<br>
When he parted ways with the Living Cave, he asked one more kindness of the massive eel. "Should others who are not merdwarf or locusta come to you, cautiously do with them what you will, but hide our existence from the prying sort. Hide these servants I loan to you within your mouth if possible, so they may not be detected."</div>
				
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 : <br>
<br>
"I have only my word to give the locustas and even that is silent, and deaf to their simple minds. Let them know they are safe from me in the week-sea and they will know by lack of my aggression. I cannot change the minds or hostilities of the younger gulpers... they are not my children, though if one threatens your home territory you may summon me to settle scores."<br>
<br>
"The bony fish are the Colacanth -- ancient fish that have not changed for a long, long time -- their plates may be valuable to you, and if there was any weakness to them, they are drawn to artificial lights most readily. They have no sentience, even the oldest have no awakened mind to my reckoning... if you seek ancient creatures that think, in the near-depths, there is a place I call the azure eye -- there whisper the strolites, the makers of oxygen in the cold-depths."<br>
<br>
"I will keep your presence secret, if such is your desire... and I will admit the wailing of the Drakhaina in the loudest storms bothers even me in the deeps -- if you can lure her to the water, I would help you fight her, or if you wish to sneak inside her dome, I know how to create a diversion that will distract her... Slay the Drakhaina and you will gain more than a tear of fire -- wealth has she, and it is said her organs can be planted in soil to grow creatures faithful to the sower. I was summoned to kill other titans of the sea... but Drakhaina is smart enough to know she is trapped on her isle... for she has foes such as me to contend with, and she would make a princely meal." <br>
<br>
With that, Triton left the "Living cave" -- it already gasping in the rough current at the efforts of the automata setting to the task of cleaning him...</div>
				
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					<div class="bbWrapper">When the dust cleared and the rushing storm finally settled Orm had a mind boggling sight to take in. All around him lay the shaman of his caravan scattered and fallen all around him and in the middle of it all was... well a monster from his childhood stories made flesh. It's roar and booming voice had rendered him speechless and stunned for time, mixed with the alien sight of Ummush dropping to his knees it was all he could do to keep a clear head. <br>
<br>
"Get the healers!" He called out to his monstrous neighbours that still made up the circle. Storming to his feet Orm rushed to Ummush's side and motioned his blood-touched brothers who had stood as gloomy guards outside or the circles. "And we guard him! We don't move anyone if we don't have to, and we especially don't try anything with that - with him!" <br>
<br>
A part of Orm wanted to reach out and lay hands on the fallen pan, just to see if it was really there. It was as if there was some silent voice in his heart that already knew the creature in front of him, yet every rational part of his mind was roaring in an urge to run or fight. The Pan had been many things in the stories he'd been told. They'd served as monsters to scare children, as symbols to teach him as he got older. Some elders talked about them as if they were many or one, as gods or demons. They'd been all this but until today they'd never been real. <br>
<br>
At the hilltop warriors stood guard and the great Olm sent out his silent call to the healers, all while down below the town came to life like never before, humming with a vibrant energy.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/-fQN8x_gKNg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/-fQN8x_gKNg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/-fQN8x_gKNg&quot;]"></span></span></span>​</div><br>
<br>
Caelis found himself at the newly built Attolian Arsenal. It was a marvel of a construction and surprising to see it rise so quickly, but a lot of money and Attolian sweat went into making this project come to life. Now things were really becoming busy in the beach as more and more ships were filling the ocean, catching fish, sharks, and clams at an unprecedented rate. However, Caelis was not here to merely observe people work. No, he came to continue practicing his magic. The plan was simple. He would use blood magic to try to heal the injured and captured fish. Those who pass away... well Caelis remembered hearing about Cassandra's magical ability to force the Housemen's blood to continue to pump despite not being able to breath underwater. Perhaps, he could do the same and force the blood of the deceased fish to continue to pump and live. Then he would also attempt to see if he could assert some sort of control over the living fish or at least communicate with them like the Beast Mage does with animals. The extent of Caelis' magical abilities were largely unknown, but it was obvious that he was somewhat capable in all fields, but particularly gifted in blood magic. He guessed that this was due to the blood tear that was used to help bring him back from the brink of death. To assist him, Cassandra loaned him her staff. These magical artifacts would hopefully assist him in controlling his magic and tune into his power properly. He walked towards a docked caravel that was unloading its daily catch, and began to work on using his blood magic to heal.<br>
<br>
---<br>
<br>
Not far from Caelis, many other Attolians began their duties as well. The Three Sisters took the lead in helping to extract the Sunken Muurdaan Ship that was in the sharkhole. Last time, they were foiled by a particularly aggressive and hostile crab with a heavily jeweled shell. However, this time, perhaps the Three Sisters and Rex could help convince the crab to help out the Attolians or at the very least just leave them alone while they excavated the rest of the sunken ship and recovered anything useful. Regardless, a lot of the Attolian naval capabilities were thrown at this task to ensure that things went smoothly. Another expedition to the canal was also arranged. This time to explore deeper for anything of note or interest. A bunch of Attolian experts were also around the Arsenal as they worked to collect the new rush of God Rot coming from the increased fishing.<br>
<br>
---<br>
<br>
<div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/N6zFUiHV2Wc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/N6zFUiHV2Wc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/N6zFUiHV2Wc&quot;]"></span></span></span><br>​</div><br>
"Forward- March!"<br>
<br>
The sound of a lone horn filled the Platz and several colorful banners waved in the air. The sound of an organized march soon followed as a heavily armed unit started to head west of the Attolian Housing District. Their target was clear. The lone building that had stood in the platz for gods knew how long. It had long been protected by a magical shield of sorts, but they had their piston machines to force the doors open. Worst case, they could rely on the Spell Breaker. However, there was one thing noticeable about these soldiers. The Knights of the Circle's shields were particularly shiny that if one were to look directly at them... one would be near blinded. It was clear that they carefully polished and coated their shields to make them very reflective. Once the men approached, they assembled in a semi circle in front of the entrance. The Knights raised their shield and pointed the light at the entrance of the "State House" The Kriegan Banner Infantry were behind them with their bows ready. With the men ready to fight, the Spell Breaker began his work.<br>
<br>
---<br>
<br>
At the same time, another army was marching north. Although this army was not armed to the teeth. Rather they were armed with hammers, saws and machines. A large host of Attolian laborers went off to Spire 9 to commit to recreating Spire 10. They had a lot of insight from Spire 9, and it was hoped that the Keyed One could now spare some help as some of his soldier were now able to have their own keys thanks to Attolian repair efforts. "Artists" of all sorts went to the north to assist in this project to restore the Spires.<br>
<br>
---<br>
<br>
To the East, the Magical Workshop was feeding magical power to help stabilize the Mithril Gates and their portals. However, this time, it was time to test the portal to see if they could accomplish what the Colony needed safely. The test was simple. They would use the Stone Constructs to test the pre-set portals throughout the colony. This was likely to succeed. But more importantly, they would try to teleport a construct to the top of the Giant Tree where the Cull slumbered. The construct would carry a greater seer stone to allow Cassandra the ability to see what the infestation truly looked like. They could test their countermeasures, but there was no need to risk lives yet. They had a viable weapon and two potential forms of "protection" to avoid detection from the Cull. They just needed to make sure this way to get to the Cull was viable and to see if they can get some intel.<br>
<br>
---<br>
<br>
Finally, the excavation in the Quarry continued with the Attolians deciding to search the crypt first. They believed that the graves would hold some sort of information about the past and the massive wars that seemed to occur here.<br>
<br>
Orders:<br>
<br>
1. Caelis continues to experiment with magic particularly in the form of blood magic, miracles, and control<br>
Caelis, Bloodscourge, Torc of the Horned One<br>
<br>
2. Excavation of the Sunken Treasure Ship that has the giant treasure hermit crab protecting it (New recruit?)<br>
3 Kindly Ones, 40 Sirens, Beast Mage Rex<br>
<br>
3. Further exploration of the canal<br>
Naval Captain, Explorer, Animal Tamer, Herbalist, 10 Sirens, 20 Sea Wolves, Exiles, 6 Caravels<br>
<br>
4. Opening the magically shielded "State House" that remains in the Platz and exploring it... and "meeting" its resident<br>
Lothar, Gottendammarung, Astral Tear, Spell Breaker, 20 Knights of the Circle, 2 Astrologers, Death Mage, 30 Kriegan Banner Infantry, Crystal Prison<br>
<br>
5. Rebuilding Spire 10 with help and inspiration from Spire 9<br>
Nicholas, University Metal Mage, Gnome Artificer, Gnome Machinist, 5 Engineers, 2 Architects, 69 Unskilled Laborers, 20 Skilled Dwarven Workers, 25 Skilled Workers, Piston Cranes, 5 Former Thralls, Blast Foundry, 1 Wealth<br>
<br>
6. Testing the portal and scouting out the Cull<br>
4 Augmented Stone Constructs, Greater Seer Stone, Cassandra<br>
<br>
7. Excavation of the Temple with the burial grounds<br>
100 Skeletons, Iron Skeleton Wraiths, Talion the Constructor, Geologist, Historian, 10 Halberdiers, 30 Attolian Swarm Infantry<br>
<br>
8. Continued Collection and Processing of God Rot from the recent fishing boom<br>
Chemist, Gnome Chemist, Preserver, Dr. Fleming<br>
<br>
9. Continued lectures and classes in Learner's Hall<br>
Writer, Lawyer, Castellan, Pantheon Priest, Sheriff, Shipwright, Linguist, Textbooks</div>
				
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 :<br>
<br>
"Get the Healers!"<br>
<br>
The word went up with speed and urgency -- the recently upgraded healers guild brought medical practitioners of all types, of varying strengths and arts quickly to the circle of shaman.<br>
<br>
Anyone remotely magically sensitive in the colony got a headache that day, such were the aftershocks on the winds of magic. The highborn in particular suffered, needing healing treatments in their own right.<br>
<br>
It quickly became apparent that the shaman, for the most part, were simply stunned -- knocked out by the sudden flash of magical power. Simple smelling salts were all it took to get many to rise, though others needed to be ministered where they lay, though quickly they would rise. <br>
<br>
All but... him. There was no disputing it was indeed a pan -- but it was comatose, summoned yes -- but summoned at the brink of death. Uumush rose, for a moment cursing the frailties of his new "living" system -- never before would he have been so shocked, so easily overcome, but he rapidly recovered and cracked his knuckles as he stared with orm in wonder at the creature they had summoned. <br>
<br>
Emme, taking her feet again, wielded her passion magic to dispel some of the shock, restore a peace to the basal nature of the Tyren. Sense came back over the crowd, and the shamans as a group began to take their feet.<br>
<br>
Uumush whispered quickly to Orm before the group assembled around the Pan.<br>
<br>
"We do not worship this thing. We must make sure the Tyren remain strong-willed and independent -- if we were once part of a consortium of races, where are they now? This thing is an ancestor older than all but the most ancient stories I can recall in my ageless youth. I know it's significance to our people -- but we must be wary of it... Promise me Orm that it must not supplant you, not a green goddess, not some ancient aquatic, and not this... you must forge our destiny..." Orm was left to ponder this.<br>
<br>
A great tent was build around and over the slumbering pan -- and the festival rekindled anew.<br>
<br>
A feeling of well-being began to descend as never before on the Tyren however -- the effect on the common folk was undeniable. Soon the awe of the summoning was masked by Hargin the bard laughing as he always did, but perhaps louder than ever heard before. The festival would run deep into the night and well into the following day -- even the common herdsmen felt lucky and charged with some magical force. <br>
<br>
Dancing ruled the night, and the twilight saw new mating pairs forged between the caravans, bringing them ever closer. The proud-horns had their own tales of the Pan, and they celebrated over again that coming to the lost continent was more than just a good decision -- it was kismet -- it was meant to be.<br>
<br>
Orm was not one for revelry -- but in his lonliness and heavy heart... he was beguiled by the eyes of the Tyren women who enchanted him. The longing eyes of Weome, the beautiful and seductive antics of Esteri. Would Orm ever choose a mate, some wondered? <br>
<br>
...Or was he married to the rage inside him, however focused, or to his brooding and heavy head and heart... never free of the weight of his people and their world...</div>
				
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					<div class="bbWrapper">Triton orders the construction of five more stone animunculi and promptly bid half of the locusta warrior primes to teach his merdwarf marines and warriors the strengths and weaknesses of the monsters that traversed the depths of their new home before taking the remaining five locustas as an escort with him once it's high tide to sunken shoals for a second meeting with the tribe of lobstermen to relate to them his successful retrieval of the star tear of divinity and the arrangement he had brokered with the living cave for their benefit.</div>
				
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Learning from the Locustas was difficult, as it was obvious so much of their strategy and hunting depended on their very different biology. In the end though, the consultation would give them an edge in combat with at least the local fauna. <br>
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In Sunken shoals, it was high tide, and the caverns were awash with the rapidly working but ponderous locustas. It was obvious they had already adopted several merdwarf techniques where it came to their farming, and the merdwarves were greeted warmly.<br>
<br>
In addition, the locustas showed the merdwarves a vein of silver hidden away in a coral-filled grotto... un-rusting, they said they long used chunks for bludgeoning instruments but could not make blades or armor. The merdwarves were allowed to try, if they like, to exploit this resource. They seemed oblivious to it's usage as a currency, however... but they offered Triton a silver cudgel as a gift to show the merits of the metal...</div>
				
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					<div class="bbWrapper">Triton gracefully accepts the gifts offered to him, making mental notes to later hand the silver cudgel over to his blacksmith for examination of the metal's other (if any further) unique properties and to send a small group of miners to extract the strange silver deposit from the walls of the coral grotto. After his warm reception, he seeks out the locusta he spoke with during his first visit to tell them the good news, briefly presenting the star tear of divinity as proof of his deeds. "Not only have I successfully snatched the star tear of divinity from the jaws of the Living Cave, but I persuaded them to spare our respective peoples when they hunt in exchange for the continuous cleansing of their body, a responsibility my subjects and I will shoulder alone as a gesture of good faith. Greater yet, they've indicated they would pledge themselves to our cause were we to go to war with the Drakhaina. I know you and your kin must have suffered dearly for your previous attempt, but should we enter battle together we can silence her hellish cries for good and finally avenge the lives she has so callously taken. I plan to sink her island beneath the waves where our titan ally may aid us in vanquishing this evil. For our efforts to not be in vain, I ask of you to provide as many warriors as you can spare to guard expeditions to the depths of the oceanic trench surrounding her isle in order to establish sites upon geothermic vents that will prove invaluable in the struggle for justice ahead of us."</div>
				
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			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 :<br>
<br>
Caelis learned that INTENT was important with the application of his powers -- unfocused, sharks writhed or waves passed along their skin... but when he focused on willing them to move -- not through life but by hydraulic principle he could get the creatures to move... the blood did not carry life, but it pumped through the body and moved the corpse. Focusing on healing, he could bring lethally wounded sharks back to the bring of death, but no further... at least not yet. Bloodscourge was a useful tool -- it had ceased to speak much since the death of the fountain demon, but it guided caelis' hand. More than once he felt he could control the dead or nearly dead sharks. But it was when he willed things to HEAL that Caelis and bloodscourge were called unto their own... not only could they will things to move in an undying state, but with bloodscourge more than one shark was restored to health, if such can be said of a suffocating shark on a hook... Potential. So much potential.... it needed even more focus and guidance...<br>
<br>
___________<br>
<br>
The excavation at the treasure ship was a dismal failure -- the kindly ones got into an argument that they could not intercede, as the Crab was just operating to it's nature, and did not stand to be judged... although the sirens, with the crab distracted by the kindly ones, were able to liberate <b>3 units of wealth </b>at little risk to themselves, the beast mage rex could not get past the crabs singular will to protect it's home. The sirens did get a closer look at the wreck, and saw a beautiful and mighty platinum prow with ramming korvus still intact amid the strangely non-decaying wood of the front of the ship... but they were left with more questions than answers... unless they wanted to directly attack and kill the crab -- which the sirens were woefully unprepared to do... they would have to re-tool their plan of attack, for diplomancy and taming surely failed...<br>
<br>
____________<br>
<br>
Exploration of the canal confirmed further that only at highest tide the waves would propel ships up the winding canyon to the high beaches... to do so at low tide risked trapping your ships on the rocks only to have them buried at next high tide. It was like salmon swimming upstream, but the explorer, captain and skilled sea wolves could easily make the journey. At the top they encountered highborn scouts who had used their own agile craft to travel up into the mountains <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId119">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/prince-vaethorion.27862/" class="username " dir="auto" data-user-id="27862" data-xf-init="member-tooltip" id="js-XFUniqueId120">Prince Vaethorion</a>
 -- and the two factions established a camp at the top of the "water-climb" and begun to assay the area around the mountains. It was here that was found a small lake of oily pitch that seemed to leak from a wound in the land itself -- it was <b>Oil. </b>Coal deposits of great size as well as great and ancient bones laid about the scattered recesses here -- it seemed long ago many great creatures had fought over these cliffs, and had since turned into oil and left their bones, some enchanted or special, scattered about. <b>Additional Resource: Dragon Bone, Monster Bone, Enchanted Bone.</b><br>
<br>
________________________________________________<br>
<br>
The Attolians stood ready to breach the ancient statehouse in the platz and to reveal it's mysteries... but other factions wanting to be involved stayed their hand... it was hoped that additional task forces would arrive and the task could proceed as long had many waited to unravel it's secrets...<br>
<br>
_________________________________<br>
<br>
The construction of spire ten was inspired and well manned -- but it rapidly became clear that the COST of building a spire was a prohibitive factor... while some wealth was invested -- it rapidly became clear that building in the ways of the ancients took treasure... perhaps 20 or 30 wealth if they were to build it at a pace with the manpower they had, lest the project take at least 5 years... work was too intricate, which required payment by experts... gilding and rarified materials were aplenty in the base and top of the tower. In the end of the summer, there was an impressive base, and half a neck for the tower, but the spire's top had barely been addressed. Perhaps more wealth from other factions or the colony could be sought, or it may have to wait for the spoils of trade to return next season...<br>
<br>
______________________________________<br>
<br>
With highborn permission -- the portals were proven to the stable for inanimate matter, and even living beings -- the far corners of the colony, and indeed the known map -- with the exception of some magical interference from the mountains -- could be quickly and easily reached via the portal network. <br>
<br>
It was however another endeavor entirely that the attolians wished to send a construct forward with a seer stone to spy on the cull... transporting a construct to the top of the great tree was not the most difficult feat, but required precision and it was speculated would be difficult to perform if they wanted to send many travellers -- but one contstruct was simple enough. It appeared high in the canopy of the cull-tree with the greater seer stone.. the foliage was hot and dry here as it seemed great heat escaped from the top of the cull-sphere into the highest point in the tree.<br>
<br>
The construct slowly descended to find multiple VENTS at the top of the cull-sphere, some mere slats, but some larger holes, and the construct used one of these venting ports to enter the cull-sphere's silvery surface.. seemed to be woven of a mixture of some kind of hardened slime and arachnid like silk... <br>
<br>
...it was so dark inside the sphere -- all the boughs had been sealed together to form walls and sheets turning the inside of the sphere into a maze. the construct could see in this dark, as could the seer stone, but for any mortal being without darkvision seeing inside the sphere would be incredibly difficult. One feature stood out in the sheets and walls of mucus... canals of green effluence seemed to flow everywhere, like veins and arteries there were rivers of some sludge that traveled every yard of the sphere... and it was upon processing what it was that observers could begin to make more sense of what they were seeing. Cassandra divined that the "sludge" was the living essence and proteins of generations of living creatures.... that flowed throughout the sphere like a lifeblood. The thickest fluids and widest canals seemed to flow through walls and down ramps towards the center of the structure... while the smaller rivulets were packed with collections of scattered stones that seemed to mass along the banks of the rivulets...<br>
<br>
... but they were not stones... they were hunched insectiod nightmares... the cull itself -- slumbering as small filaments slowly drank the life of all that lived in the vicinity of its home for generations. Each one as large as a great boulder, they barely moved, rows of eyes along their backs and underbody all sealed shut in an intoxicated sleep it would seem feeding on the rivers of lifeblood and digested gunk of everything live within miles of the colony. Folded close to the masses of eyes and carapace were countless sets of praying-mantis like claws, crossed tight accross the bodies of the cull as they slumbered and...drank. <br>
<br>
The construct attempted to move further into the sphere to get a closer look at the cull and the layout of the sphere, when suddenly it was picked up by a still-sleeping scythe like claw and completely dissassembled in one unconscious motion. The seer-stone fell into the river of living sludge and flowed towards the center of the structure... taking hours to travel and spying thousands... tens of thousands... hundreds of thousands or more of the clustered boulder-insects. They clung to every surface and clustered around every vein of nourishment... and finally the seer-stone fell into a vat at the center of the structure...<br>
<br>
...It was here a red globe of a cull-creature seemed to hover in the center of the great mass, waterfalls of the living-juice falling upon it and floating to it from every direction. A cull-beast that slept, and drank, and turned in what illusively suggested was an endless slumber. The entire inner surface of the chamber of this beast was layered with millions of skeletons of everything from wild animals to fantastic beasts to any countless number of races of people... and scattered amid those bones was an incredible mosaic arrangement of treasures -- artifacts, gems, metals, magic, and even the stone spied, tears of divinity. <br>
<br>
A tiny cull-creature picked up the seer stone as it plopped into a lake of living sustenance fluid... the pools here seemed almost empty where would normally by the depths of the pits seem to hold great reserves... the seer stone was plucked from the pool and affixed to the wall with the rest of the treasures... the attolians had lost a construct -- but had gained a horrifying eye spying into the heart of the cull lair... the center most part... the chamber of the largest... the mother? one could not assume such things only that it was a ruby carapace that hovered infesting almost the entire space of the chamber, covered with thousands of eyes and hundreds of mantis-like claws. it was impossible to tell what end or side of the creature would orient "up" if even such a thing were a true element to it's symmetry.<br>
<br>
Cassandra would be haunted by periodic nightmares of it for the rest of her life... if indeed anyone was fated to live past the next spring when these things awoke...<br>
<br>
_______________________________________________<br>
<br>
Continued distillation of god-rot for the military and continued emphasis on education for all by the attolians reaped some rewards... the level of education in the colony as a result of all factions attention had elevated considerably -- and the economy improved for it. More work done, more coin earned, more coin flowing. <b>(All factions gain +2 influence as a bonus from learners square!) <a href="/members/everyone.36846/" class="avatar avatar--xxs" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId121">
			<img src="/data/avatars/s/36/36846.jpg?1516679742" alt="Everyone" class="avatar-u36846-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/everyone.36846/" class="username " dir="auto" data-user-id="36846" data-xf-init="member-tooltip" id="js-XFUniqueId122">Everyone</a>
 </b><br>
<br>
<b>__________________________________________</b><br>
<br>
The Excavation of the 2nd temple in the fennec work-pit was a disturbing find... it was indeed a burial complex... but it became obvious from the crowding, hurried placement of burial goods, and positioning and huddling of many of the bodies that <b>THESE PEOPLE BURIED THEMSELVES. </b>In light of the undoubedly terrible holocaust which leveled the spectacular city of berytos -- these people, thousands of them -- ran in their last hours to their own graves to die. It seemed the alternative was to become akin to the longdead -- but this was equally on some levels as horrifying... families clustered together with vials of poison, lovers draped over one another in open sarcophagi, The crush of crowds on the lower levels who must have trampled each other only so that they might die in some semblance of peace. The Attolians were wise in their selection of task force, for the skeletons did not disturb the slumber of the dead -- it seemed real treasures might be salvagable on the highest levels of the temple complex, but the entire lower areas were just a press of people who in a paradoxical desperation killed themselves to die in peace. The horror of the scene was incredible, and the military quickly excused themselves of it. <br>
<br>
The attolians were left simply with a question -- risk disturbing the peace of the dead here for what could constitute great treasures at the top of the pyramid, or seal the thing forever and forget about it? "The temple of Xall" at the top of the pyramid was a promising find -- but was it worth potentially animating these bones with the hatred of the unrestful? Could such an act be justified? What other ways could the treasures be extracted?<br>
<br>
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					<div class="bbWrapper">As far as actually being a party was concerned the festival was a monumental success. From what Orm had heard even the grumps were dancing around with a spring in their step and talking about feeling the buzz of magic passing through their herds. It sounded like nonsense to Orm, he'd never been one for dancing and was practically tone deaf when it came to music. Thundering hooves and raging hearts was more his kind of beat he supposed. <br>
<br>
His heartbeat was a prime bit of focus for Orm right now. He'd stayed on watch in the pavillion that housed their sleeping pan for the past few nights while others tended to him. There was a link between them, a force that came into the world alongside the giant in front of him. Orm couldn't describe it but it was as if he'd been reunited with something he'd never known he'd lost. He could understand why Ummush was worried about what effect this pan might have on the clans, just looking at him was just giving Orm a headache with all that he implied. He wouldn't be letting this big moose strut his weight around too much though, this lad had named himself an advisor and if he played nice then he'd be welcome to be one, just as Anais had become. If he felt like making himself god or king around here... well Orm his axe at the ready for that too.<br>
<br>
But not today! Today he had a different monster hunt to go on. His newly named bodyguards were annoyed that he wasn't letting them come along with them but this fight promised to be one heavy with magic and he needed fighters back in the hills he could trust to hold their ground if their patient woke up and decided to get violent. They even had their own giant waiting in the wings.<br>
<br>
Rolling his shoulders and speeding up to a jog as he thundered down the hillside towards the train station, Orm gave a wave to the cliffside as he saw the blurry figures in the distance at work. With all the energy the storm forge was pulsing with these days they had to find something to put it to work, and what better way to start then to put it into the vines it was already charging? No that Deryn was around and armed with the right protection to use the mine of vines they could let her work her magic like never before. Their primary goal was to use this boost in power to push the vine to close off that strange poison stone that made it so dangerous to use and if there was anything left over then to encourage it to reach even deeper into the earth in search of treasures. <br>
<br>
While just above them the Tyren were finally taking an active step to looking into this strange spire that was starting to loom over their heads. Word had spread that it was something similar to their own storm forge and showed other signs of Paani works. Well pan was the word on everyone's lips now and with Anais' expertise on these works being the best they could call upon it seemed only right to find out if this new work could be turned into the cull fighting weapon Orm had hoped the forge could become. <br>
<br>
Time would tell what would happen with most of these things, for today Orm had hist first train ride to look forward to and a fetch to fight.<br>
-----------------------------------------------------------------<br>
<br>
1. Join state building raid. (Orm, Sinana the earth shaman, 10 anti magic warriors. Special equipment: 10 stone breastplates of dispelling. Orm is armed with his heroic suit of armour, crystal axe of dispelling, tattoos of strength and fortitude.)<br>
<br>
2. Assist in spire reconstruction. (Anaïs, 5 skilled workers, 10 unskilled tyren, 30 hillfolk.)<br>
<br>
3. Powered up mine of vines! (Deryn the winterborn druid, 4 treesingers, 1 sylvan bard, 20 springborn with a twofold mission: use the boost in power from the storm forge to alter the working chamber to better block/contain the poison stone, and channel growth the vines into a wider range of depths.)<br>
<br>
4. Guarding the Pan. (Both healers, Annuc and Weome, are on duty to tend his physical health. Ummush and Shul inspect and sooth any issues with his spirit. Emme is on hand should he wake up to keep him calm. Whippoorwill the ent and both blood-touched are on guard duty while Orm is away.<br>
<br>
5. Helping out with the mithril gates. (Bruul serves as the Tyren representative for now, using his tracing magic to study with the highborn mages and add a boost of raw power to their spells when needed.)</div>
				
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					<div class="bbWrapper">The Highborn Prince shook off his wounds and felt stronger than ever. This fierce battle to the death through multiple dimensions had strengthened him in ways he never felt before. Vaethorian was now competent at using the ways for combat and stronger for the fight.<br>
<br>
He waved off the rushing, alerted Highborn warriors as they came from every direction with weapons aloft, Armed and armored Halflings , armed with bows, riding their armored Mastiff mounts descended excitedly sniffing about. Dozens of heavily armored human, and half-Elven knights, with large swords and shields on foot had assembled.  Mages, psionicist, advisors, and all of his officers were alarmed, but relieved to see their Prince victorious.<br>
<br>
"Amin naa tereva!"  (I am fine).    The Prince assured his Elves.<br>
<br>
"ilya Aaye i' taren!!!  (ALL HAIL THE PRINCE)  the Highborn host cheered. <br>
<br>
 Dawn had arrived and the glow of the new day shined on the Elven heavily fortified battlements. A horn had blown.  A sentry on duty that did not leave their post sent a messenger and alerted their own trumpeters.  "Large Attolian force moving towards the Haunted building".    The Prince's wounds were quickly dressed, they seemed to practically heal on their own, yet, despite the Prince's tolerance of pain and great regenerative powers, he needed some attending to, and some cleaning up.  The High Elves were already alerted, and the Prince directed them to join the Attolian force.   "Arms and armor" the Prince ordered once he was quickly bathed and special healing bandages with oinments were applied to his wounds by the High Cleric himself.  A quick healing spell, combined with the bandages, a shot of strong wine and the Prince felt anew.  "Lets go fetch the Fetch"  The Prince said as he was armored up gingerly and was armed.  During this time the Tactician had began implementing the plan to take the Building as had been discussed for many many months.   "Make sure the rest of the Colonial factions that are pertinent are alerted."  The Highborn knew which factions were pertinent and which weren't.  An alert was sent out.  The Highborn formed of their forces and marched to the structure. Some of the most elite archers were placed hidden in positions around the structure, prepared to snipe any enemy if needed.  The Majority of the forces were a bit away from the structure and the Prince, the Arch Mage were front and center with Caelis and the rest were dispersed or at the Highborn stronghold. <br>
<br>
The Prince prepared his Way warriors and the Way for potential breaching of the Building. He suggests that himself, Caelis, Orm, Grimdr and other leaders confront the Fetch directly and attempt to reason, and capture the former Governor using the Tear for imprisonment.   <br>
<br>
ooc: more detail can  be added, just wanted to get this out.  Open to ideas and playing this out together.</div>
				
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 :<br>
<br>
<b>THE STORMING OF THE STATEHOUSE:</b><br>
<br>
The various taskforces assembled, the Prince and archmage stood with Sinana the Earth Shaman and Orm Himself -- highborn archers were everywhere. 10 anti magic warriors of the Tyren also stood at the front.<br>
 <br>
Lothar weilding the magical blade Gottendammarung held in his other hand an Astral Tear.<br>
<br>
The attolian Spell Breaker chanted at the wards on the building as 20 Knights of the Circle prepared to storm the structure with their evil-repelling gear. The 2 Astrologers and Death Mage did their own machinations, with 30 Kriegan Banner Infantry in direct support. Lothar also bore a Crystal Prison -- if such was to be the fate of the fetch on resistance.<br>
<br>
Gaining access was not easy. Sinana managed to shake and move the block, while the spell breaker peeled ward after ward away from it, a central block that obviously sealed the main entrance to the structure. The knights of the circle performed their own litanies to strip away magic and evil, and the highborn archmage threw the greatest dispels it could muster at the defenses of the structure. <br>
<br>
The block that sealed the portal turned white hot, and vibrated under the total magical assault, but it was when Orm and Lothar together struck the strone itself that the sandstone cube ceased to shake and began to crumble.<br>
<br>
With all other forces exerted upon the stone Orm and Lothar could slowly literally break the stone... and break it away they did.<br>
<br>
Behind the sandstone rubble before a tired lothar and panting orm -- was the entrance to the structure. The entrance!<br>
<br>
beyond the cloud of dust stood SCARIPANT -- Mad Fetch of Air and Flame -- his very eyes replaced with two tears of divinity.<br>
<br>
__________________________________<br>
<br>
"THE PUZZLE IS SO CLOSE TO UNDERSTOOD! I LOOK THROUGH THE TEARS AND SEE TITANS, TITANS THAT SHALL OBEY MY COMMAND AND INTENT! LEAVE ME TO MY STUDIES, FOOLS! I HAVE SPARED THE COLONY MY ATTENTIONS AT THE BEHEST OF FAR GREATER AMBITIONS! YOU MUSTN'T STOP ME NOW! YOU'VE COME TO STOP ME! YOU CANNOT, AND MUST NOT! THERE IS AN ANSWER!!!!"<br>
<br>
__________________________________<br>
<br>
The fetch was a pitiful mound of robes and crumpled flesh, but from within that mound shone the eyes of divinity... those burning and storming eyes of tears.<br>
<br>
What would happen now? Would the troops storm the breach? Would Scaripant be reasoned with? Could he be? There was no putting the Genie back in the bottle -- it exited the structure, pushing all the assembly back with a divine wind as a crown of flame surrounded his head...</div>
				
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 :<br>
<br>
THE SPIRE TEN CONSTRUCTION:<br>
<br>
Anais was of great help in speeding the construction of the tower, and corrected a few small but devestatingly important problems with the rings of glyphs that spun around the new tower. The extra labor was valuable... but it could be seen that the project needed wealth -- lots of it, for the intricacy of the work, and the rarified materials the top of the tower required.<br>
<br>
THE STORM AND THE VINE:<br>
<br>
Deryn and her elves, now protected, began to guide the powered vines, all the thicker and more numerous with the growth from the stormforge, into completely entombing the dangerous metal deposit deep within shearcliff. However, this was not the most magnificent outcome of the newly super-powered mine... The vines reached down where previously it was too hot to go... and pulled up two things... mineral rich lava that promised to turn regular fertile soil into a powerhouse of growth...and with it -- <b>SEVENTY FIVE WEALTH IN SMALL DIAMONDS AND DIAMOND DUST. </b>Smaller fractions of this sum were composed of rubies, sapphires and emeralds, but it was mostly diamond. DIAMOND!<br>
<br>
_____________________________________<br>
<br>
The gates: <br>
<br>
Bruul, representative of magic and diplomacy in the current time when so many were occupied amoung the Tyren, aided in the portal project. His strength without physically touching the mechanisms of the gate enabled even finer attunement of the paths through the ways, shortening them. Even the high elves were impressed.<br>
<br>
_________________________________________<br>
<br>
BAD NEWS, BAD FISH:<br>
<br>
After months of posturing, the fishmen of the swamp finally attacked the herds of the Tyren, slaughtering many many animals and critically wounding a handful of shepherds in the process. They fought like wild animals -- clearly the growing herds so close to their homes brought them out of the swamps to prey upon the creatures. <br>
<br>
The great Olm and Blood-touched warriors accompanied by springborn support killed many of the interlopers, but damage was done. sixty fishmen laid slain at the end of the massacre, but the herds were slashed... even one of the grumps was laid low, but was expected to soon recover.<br>
<br>
Two worlds were colliding... something would need to be done.<br>
<br>
__________________________________________________________________________________</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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					<div class="bbWrapper">WIP<br>


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			<div class="bbCodeBlock-content">FINECIAN TROOP TOTALS<br>
"Yellow Teeth" Clan<br>
Dirty Paw: 10<br>
Clean Paw: 10<br>
Unskilled Worker: 30<br>
TOTAL: 50<br>
<br>
"Natives"<br>
Hooded Worker: 32<br>
Hooded Warriors: 70<br>
Native Witch: 5<br>
Dune Rider: 6<br>
Giant Pengolin: 3<br>
TOTAL: 124<br>
<br>
"Foreigners..."<br>
Black Surgeons: 3<br>
Miscreated: 90<br>
Transcendent: 1<br>
Abhorrent 1<br>
TOTAL: 95<br>
<br>
"New World Trade Organization"<br>
Unskilled Workers: 34<br>
Skilled Workers: 50<br>
Hitmen: 9<br>
Dunsia Assassin: 4<br>
Trolls: 10<br>
Capos: 8<br>
TOTAL: 122</div>
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</div><br>
<b><span style="font-size: 18px">Transcendence, an Order for Two</span></b><br>
Educating the Transcendent had been a success so far, as far as the Fennec were concerned. This success would be continued, teaching Ulysses the Transcendent the knowledge of the world he would need. The Master Botanist would teach him of science, the natural world and the threats it held. Sontio would teach him to command and lead, and Fendarvin would teach him the arts of politics, strategy and the virtue of planning and patience. But most importantly there would be a focus cultivating a sense of loyalty, familiarity and brotherhood with the Fennec and his mentor Fendarvin. The Arch-Lawyer would personally see to it that he was Ulysses primary tutor and be with the creature whenever possible. (1 Transcendent, 3 Capo)<br>
<br>
At the same time, the Rat-Spewer, the Mother of Many as she called herself, had proved to be no mindless beast, though it was clouded with a lust for what could only be framed as a conquest of its own variety. Fendarvin had promised to mentor the being, so as to tame it's wild nature so it no longer posed a threat to the colony and to itself. Therefore he would also spend time educating the creature, teaching it as well as the virtues of patience, strategy, and loyalty. Allys would be useful in any conquest. Skilled workers would also teach it knowledge of the world and seek to quell it's wild nature and begin integrating it into the Finnecian realm.<br>
(1 Capo, 3 Skilled Fennec Workers)<br>
<br>
<b> <span style="font-size: 18px">Big Brother</span></b><br>
<span style="font-size: 15px">The hitmen would "look after" the Finecian operations.<br>
(9 hitmen)</span><br>
<span style="font-size: 18px"> <br>
<b>BAD FISHIES</b></span><br>
<span style="font-size: 15px">Fendarvin would not tolerate an assault on the Tyren people, whom he considered allies and against the colonies food infrastructure. The barbarians would learn what happened when you dared attack a Muurdaan colony. They would pay four-fold for the slight in due time. </span><br>
<br>
<span style="font-size: 15px">For now, a scout team would be sent, consisting of the Master Assassin and his four Dunsia, their invisibility rings adorning their paws, to investigate the Fishmen forces and discover and map any fortifications, villages and cities.<br>
(1 Capo, 4 Dunsia)</span><br>
<br>
<span style="font-size: 15px">And, as a preemptive sign as what was to come, the Mother of Many would be allowed to spew forth a small, but worthy number of offspring to help scout the Fishmen and infest their food supplies and spread disease. </span><br>
(1 Mother of Many)<br>
<br>
<b> <span style="font-size: 18px">The Garden</span></b><br>
<span style="font-size: 15px">The Garden (The garden + baths + outside bar/Spa Complex) would be fitted with steam houses and continue to be flavored in a relaxation paradise, a place for people to come and for a time, leave the fears, pain and stresses of the world and unwind in another. Musicians playing only relaxing songs of harp, flute and other soft-voiced instruments would be hired. Spiritual gurus and instructors would be hired/recruited/trained to run meditation/exercise/"spirit journeys" and other relaxation/mindfulness themed classes. An air of peace of relaxation would fill the place. No heavy alcohol would be served nor would any heavy drugs, Only soft wines, Heaven's Aroma, Light Leaf, Kuzko (Desert drug that gives you a "spiritual journey", Sweat Leaf and Heaven's Amber for Elven patrons would be served, along with light foods. Visitors to The Garden would be charged a reasonable fine to cover "classes" and could further purchase food, drink and exotics throughout The Gardens. Waitresses dressed in pure white would wander The Garden with silver platters, selling drink and exotic.</span><br>
<br>
<span style="font-size: 15px">The Garden would be a sanctuary of calm. The Highborn would be surely put to shame! Perhaps Sirens could be hired???<br>
(3 Wealth, 10 Skilled Fennec, 15 Unskilled Fennecs, 5 Unskilled Ratkin to upgrade, 5 Clean Paw)</span><br>
Furthermore, word would be spread of the magic, beauty and tranquility of the place would be spread! Live the life of an Elf- better even, all without the noses of the pointy-eared held high above you!<br>
(4 Influence spent)<br>
<br>
<b> <span style="font-size: 18px">We can make him better... we have the technology</span></b><br>
<span style="font-size: 15px">A willing Troll volunteer would undergo clinical trials in a joint laboratory with the Attolians. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId27">
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 <br>
(1 Troll, 2 Black Surgeon, 1 Witch)</span><br>
<br>
<span style="font-size: 18px"><b>Red-Light District</b></span><br>
<span style="font-size: 15px">The Fennec would begin construction of a Red-Light district in the Agora district, next to the Highborn's casino and "fancy" area, featuring a Rough and Tough Tavern for the common man and sailer, "The Scoundrel", with hard drinks, music, ladies and food, a betting hall of a similar variety and an underground arena!<br>
(3 Trolls, 10 Dirty Paw, 12 Skilled Fennec, 15 Unskilled Ratkin, </span><br>
<br>
<span style="font-size: 18px"><b>Temple Excavation</b></span><br>
<span style="font-size: 15px">30 Miscreated, 2 Witch on standby to help excavate and deal with any magical threats.</span><br>
<br>
<b><span style="font-size: 18px">Production Target:</span></b><br>
<span style="font-size: 15px">gunpowder, pistols and poisons would be produced in excess in the factory.<br>
 </span><br>
<br>
<br>
<br>
<br>
<span style="font-size: 18px"><b>A Show!</b></span><br>
<span style="font-size: 15px">Finecian Trolls would now be encouraged to wrestle/fight in the Harun'Taras Arena against the worthy Tyren warriors. Of course, never to the death or serious injury. This is for show. </span><br>
<br>
<b> <span style="font-size: 18px">Maintaining Operations</span></b><br>
<span style="font-size: 15px">Operations in the Harun'Taras Area (Garden, Blooming Lamb, Arena) would be maintained.<br>
(10 Skilled Fennec, 5 Clean Paws, 9 unskilled Fennec, 10 unskilled Ratkin, 2 Trolls)</span><br>
<br>
<span style="font-size: 18px"><b>Factory + Farm</b></span><br>
<span style="font-size: 15px">Operations and goods production inside the factory and around the Farms would be maintained.</span><br>
(32 Hooded Worker, 1 Grand Pretender Capo, 2 Witch, 15 Skilled Fennecs, 4 Trolls, 30 Miscreated, 1 Black Surgeon, 25 Hooded Warrior Guard)</div>
				
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					<div class="bbWrapper">"The Prince addressed Scarpiant firmly and politely. The knowledge that you seek, the rest you crave, the homecoming you need lies ahead of you in Tartarus. Our mages have unlocked secrets of the Tears of divinity, that we believed combined with the power of the imprisoned power of the Titans could help guide you there. <br>
<br>
The only condition is that you take your brethren Phelot with you. You have both done the bidding of others for too long, and have suffered from it. You have an opportunity for freedom here. The two of you can find peace in Tartarus."<br>
<br>
"You have the divine sight now. The answers you seek are there. The Prince gestured at the Tear, The Tears of divinity can be used as portals, this is one of their great powers and with our knowledge we can help guide you home. The Astral tear has those capabilities if wielded correctly."<br>
<br>
"The answers you seek are at home, in Tartarus. That's where the answers and your peace lay".  At this moment, the Prince truly believed what he said. He was not trying to decieve the wretched fetch. The Prince knew that the secret to the undoing of the Muurdan lie in finding a way home for the Fetch adminstrators. Without their steady hand, the Muurdan empire would decay and fall apart. To the Prince, guiding Scarpiant and Phelot were the first steps to liberating the entire world. <br>
<br>
 This was the Prince's ultimate goal and motive here. He genuinely wanted to help guide these poor things back home.</div>
				
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					<div class="bbWrapper">The Fetch<br>
<br>
Lothar raised the crystal and and said "This is the product of a lot of Attolian research and effort. We know in theory how these tears work... and also the dimensional magic that these things invoke. We ourselves are actually doing a lot of work on portals, and seek to learn more. However, I would be lying if we were not concerned about your... presence. In fact, we were somewhat convinced that you may have become mad or rabid. If learning more is your desire, then perhaps we can work together to learn more of these ancient and powerful magics." Lothar then threw the crystal over to the Fetch. He hoped that the Fetch would examine it and perhaps even accidentally activate it to imprison himself. Worst case, it would provide a distraction for the men to strike. The Fetch was too dangerous to let alive. The proliferation of all this magic in the continent led to the end of the Mage Kings. Knowing the Fetch and their kin... Lothar didn't trust them with that much power and knowledge. Scaripant had to be captured or at the very least, killed.<br>
<br>
---<br>
<br>
Brave New World<br>
<br>
The New World and Old World collided once more as reports came of the Fishmen attack on the Tyren. This was extremely alarming, but to his relief there were no deaths. However, significant amounts of the Tyren herd animals were killed. This was a vital source of food and cloth for the colony, and a significant loss. It was clear that the fishmen could not be left to their own devices. The Snakemen were clearly trying to herd them, but they were no where to be seen. They needed more information to see how this problem could be dealt with, permanently. Caelis would ride north to the site of the battle with Cassandra by his side. He planned to "heal" one of the less damaged fishmen and bring it back to life by forcing its blood to pump once more. Then try to gain control of its mind as a form of interrogation. Caelis hoped to learn more of these primitives so that they could find a way to peacefully deal with the situation. To do this, he also enlisted the help of the University Beast Mage to help him learn and explore the mind of more feral beings.<br>
<br>
As Caelis arrived on the scene with Cassandra, he walked up to the blood soaked fields and lifted the staff, Bloodscourge. He closed his eyes and tried to focus. Moments passed and nothing happened, but then... drops of blood began to rise from the field. They slowly floated up from the ground and slowly headed towards the tip of the staff where the blood seemed to vanish. More drops of blood began to float and fly towards the staff until the drops formed a weak stream. This stream slowly grew in strength... the ritual and spell began.<br>
<br>
---<br>
<br>
Medical Experiments<br>
<br>
The Fennec approached the Attolians with a queer request. They wanted to see if it were possible to attach the claws of a fisher to one of their trolls. The troll seemed excited by the prospect of being able to cut its own food to pieces instead of waiting for one of its handlers to do it for it... Although, Dr. Flemming was a bit concerned about the ethical prospects of an... rather unintelligent being making its own medical decisions... he was more worried about what would happen if the Fennec tried to do this experiment by themselves, knowing them... they would try with or without the Attolians. So, the doctor agreed to help the Fennec in this experiment of theirs so that he could help prevent any unintended accidents, which the Fennec proved to be very prone to.<br>
<br>
---<br>
<br>
The Valkyria<br>
<br>
In ancient Attolia, the Valkyria were female warriors who specialized in a unique, graceful fighting style that was practically half dance. When they practiced this dance, they typically wore long,bright, waving robes under their laminar armor such that they could confuse and ensnare the enemy with the long sleeves that they wore which doubled at a net/whip of sorts. Plus, their long robes often gave them the appearance of flight during their dance. They also wielded proper weapons under those long sleeves. Typically in the form of a sabre, bola or a morning star. It was difficult to tell which sleeve contained a weapon and many unassuming temple looters met a brutal end at the wave of a Valkyrian arm as they often merely thought that it was just a long sleeve. However, these women were those who willingly would give their lives in serve of the Pantheon as future servants of the Gods as they were sacrificed to be servants of the Gods when they reached the age of 24, the peak of their womanhood in Attolian culture. Once sacrificed, it was believed that their spirits become servants of the gods who bore their messages and guided the dead... however, this also included the hunting of those malign spirits who haunted the earth and refused to move on. In fact, popular Attolian folklore states that shooting stars are actually the Valkyria, flying off to capture an evil spirit and the slight trail of light is actually the long sleeves of the Valkyria.<br>
<br>
It was in honor of this tradition and memory of the Valkyria, that a decision was formed. Inspired by the work of the Kindly Ones and that of the Hero Helysourne, the Attolians sought to form an all female military unit, tasked with the defense and policing of the Colony and the Pantheon. The Attolian Diplomat was placed in charge with trying to recruit the Lady Helysourne to head forming, training, and leading this unit, a more safe and stable position than what she had been doing prior and offered a compensation to help her get settled in the Attolian Housing District. The first Valkyria class would be the willing volunteers among the Sirens as it has become clear that the Colony's naval capabilities were lacking. However, this would be an opportunity to help protect people and their vital contributions to the Colony like Nicholas<br>
<br>
---<br>
<br>
Fire Sticks<br>
<br>
The Fennec had given the Attolians designs for flintlock muskets and pistols. However, they  had several key weaknesses that had to be addressed. Most of them revolved around the fact that blackpowder HAD to be used. This meant that reloading took a lot of time as powder had to be measured and poured in. In addition, there could be misfires due to the black powder getting wet due to getting wet by rain or high humidity. Seeing how close to the sea the Colony was... the chances of this happening was too great. Thus, an idea was put forward by Nicholas. What if the designs were integrated with a fire crystal? Thus, the firearm would be magic based instead of chemically based. Instead of having to refill the musket with powder every time... what if they could just use a crystal numerous times until it ran out of power? Then just the crystal could be replaced. Thus, the concept of a magical firearm was born. One that was more reliable, quicker and stronger than blackpowder.<br>
<br>
---<br>
<br>
Money Never Sleeps<br>
<br>
The Attolian Housing District was home to many small businesses and cottage industries, jump started by the subsidies that the Attolians provided when the market was in a near recession. However, with industrialization going on, it was likely difficult for these businesses to catch up with these huge organized, state ventures. Thus, to further provide help to privatized businesses, a plan was created to open a stock market where people would pool their money in private business ventures of larger scale. This would allow things like a few daring merchants buying a ship and goods together to ship to the Old World. Where as by themselves... they could only dream of buying a boat. Ultimately, it would help make more risky business ventures a bit more palatable by spreading financial risk among all shareholders. Regardless, it was clear that the people needed better ways to be competitive and the ability to pool and rise money in a collective seemed to be a good solution to the current economic situation. After all, often times some people had money and didn't know what to do with them while others had grand ideas, but lack the resources to execute them. Caelis hoped that this would allow Attolian industriousness to allow the people to seek their own fortunes and wealth.<br>
<br>
---<br>
<br>
Wishing Bone<br>
<br>
The discovery of the bones to the east were alarming. Several samples were brought back to the Colony, along with the first imports of coal and oil from the area. Knowing the quest that Maeder went on to find dragons, and ultimately Dracos herself, Caelis asked the Pantheon Priest to present one of the bones to the Church of Dracos as a gift, relic, and a sign of proof that Maeder's quest is not in vain. That these lands are likely to be the home to Dragons and perhaps Dracos herself.<br>
<br>
---<br>
<br>
The Brood Mother<br>
<br>
The Brood Mother was swollen with  a hundred insect eggs as they continued to grow. It was clear that they would soon hatch and that she would soon need to mate once more. This presented a dilemma to the Attolians, but perhaps there was a solution. The Fennec expressed interest in mating her with a troll. Regardless, come fall, a solution would have to be found somehow.<br>
<br>
---<br>
<br>
Orders:<br>
1. Caelis goes to the site of the Fishman attack and gathers the blood energy there and then proceeds to attempt to bring one of the less damaged bodies of the fishmen back to life through forcing its blood to pump once more. He would then attempt to interrogate / control its mind so that they can learn more about the fishmen and the swamps. Assisted by Cassandra and any other mages who wish to help him.<br>
Caelis, Bloodscourge, Cassandra, University Beast Mage, Talion the Creator any other mage support/guidance<br>
<br>
2. Dr. Flemming helps with the Fennec procedure<br>
Dr. Flemming, Surgical Center (in healer's guild)<br>
<br>
3. The formation of the Valkyrian Guard with an attempt to recruit Lady Helysourne to lead it<br>
Attolian Diplomat, 1 Wealth (as a payment/retainer/recruitment fee), 50 Sirens, 10 Halberdiers, 30 Attolian Swarm Infantry, 20 Sea Wolves and 3 Kindly Ones to help train<br>
<br>
4. Weapons Development - Development of a Magic Crystal based firearm<br>
Nicholas, Gnome Artificer, 2 Engineers, Gnome Machinist, Fire Mana Crystals, 20 Skilled Dwarven Workers, 25 Skilled Workers, Magical Workshop, 1 Wealth<br>
<br>
5. Creation of the New World Stock Exchange to boost and facilitate private businesses<br>
4 Architects, Castellan, 69 Unskilled Workers, 3 Augmented Stone Constructs, 100 Skeletons, Iron Skeleton Wraiths, Exile Aid, Piston Cranes, 1 Wealth<br>
<br>
6. Gift to the Church of Dracos<br>
Pantheon Priest, Dragon Bone</div>
				
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 :<br>
<br>
FENNEC OPERATIONS:<br>
<br>
The education of the "transcendant" and the "Abhorrent" continued apace, with fennec as well as attolian tutelage. The beasts progressed past their primal nature, but still had... urges... that required expression. Still, Fendarvin was confident they were under control, as were the attolian teachers -- though occasionally still disturbing behavior or happenings shed some doubt. The Transcendant, trained by strategists, was now better than most of his teachers at chess, for example... for how long could a thirst for learning keep them in check... and what if the monstrous ones realized that it was not just in games that their instructors could be tricked?<br>
<br>
______________________________________________<br>
<br>
Hitmen policing fennec operations became a common sight -- that is when they wanted to be seen. No shorts and no losses in the tills let the hitmen know that business, above and below the table -- was running smoothly. People who did otherwise learned quickly... it needn't be pressed any further than that. If clientele or workers would not listen to the hitmen, they would face the dunsia when they returned... that was enough to keep the peace in a culture and atmosphere where law was a second thing in mind...<br>
<br>
_______________________________________________<br>
<br>
The mother of many, aka the abhorrent, was pleased to be loosed to do harm in the swamps... her vermin fought endlessly with the chitinous hideous things of the swamp, and slowly began placing themselves higher on the food chain. bigger and bigger vermin began to pop up... rats, centipedes, locusts, and mixtures of them all... the abhorrent blended the essence of what it ate and spread more filth. <br>
<br>
The Dunsia Spied on the fishmen and deep into the swamps, so far out of range of the spreading vermin -- there was argument and shaking of fists among the swamp people. The snakemen apparently were appalled that the fish creatures had lost control and attacked the herds outside the swamp... The snakemen feared that this would now mean war with the peoples of the colony -- while the fishmen, they continued to spoil for that fight. There was little listening to reason -- but much argument and non-lethal combat between the two sides... asserting dominance, punishing for brashness, defiance of order. The snakemen were not in control. <br>
<br>
The Dunsia also saw that while the fishmen lived in the swamp itself, the snakemen had built great clay houses and fortresses in what seemed to be the remains of giant statues sunken in the swamp... two great arms held skyward were the basis for their main settlement -- mud and doub houses strung between the two great marble arms outstretched to the heavens... whatever being this statue represented was either truly massive, or the statue was built of a size to honor it so. Fishmen and snakemen battled for what seemed to be doctrinal supremacy -- the fishmen wanted to invade the colony lands... and the snakemen wanted peace. And the fishmen seemed to be winning...<br>
<br>
_______________________________________________________________<br>
<br>
With the help of attolian doctors and the healers guild, a cave fisher arm was grafted onto a troll successfully. So successful was the operation that the removal of one of the trolls arms was not neccessary -- the thing had three arms now -- one of them a horrid claw. Genius?<br>
<br>
______________________________________________________________<br>
<br>
The Gardens of Harun'Taras were improved and their influence spread further -- competing with the highborn standard of comfort seemed asinine, but Harun'Taras was making a job of it. More money and culture and influence spread into harun'taras and competed with entertainment offerings to the south. The northlands (outside of the highbord holdfast) became the nexus of pleasure and repose, though it did compete with attolian crystal gardens and siren song. The south red light districts became places of vice and relative skullduggery. Harun'taras was were you went for sport fighting... the red light districts was where you saw pit fights and more savage fare. The highborn withdrew further into their enclave at this, that is when they were not visiting the offerings of harun'taras and the attolian gardens. It just seemed that everything could be even better if folk did not compete so heavily with one another. it was hard to get the best of everything in one place... which I suppose was good enough for business.<br>
<br>
A second red light district to compete with the first at the cliffs may have been an ill advised idea, as it brought more vice and savagery over a larger spread of territory. The fennec hitmen strained to keep the peace... and did so, for now.<br>
<br>
________________________________________________________________________________________________________________<br>
<br>
The fennec task the witches and their miscreated to analyze the newly excavated temple ruins... there was the "crowded tombs" that for now had been left undisturbed... and the "clockwork maze" -- automatons skulked around inside, armed with halberds in a construction that ever changed it's pattern on the hour. Stronger constructs were seen, or rather heard, deeper within...  The miscreated were woefully unprepared for the defenses theirin, and a full 20 of the thirty miscreated sent inside did not come out... this was more a task for a rogue than a wretch... <b>(20 miscreated die in the clockwork temple)</b><br>
<br>
_________________________________________________________________________________________<br>
<br>
Production of everything the fennec combine could conceive of rapidly was spit from their factories... pistol armaments became common enough to be trade goods, and were a familiar sight on the waists of those of the company...<br>
<br>
_____________________________________________________________<br>
<br>
  The sport of fighting in the red light districts and the garden arena brought morale in the colony even higher. Random violence went down as bread and circuses gave a better avenue for such forms of expression...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9139804" data-lb-caption-desc="Beckoncall · Aug 30, 2018 at 11:47 PM">

		

		
	


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 <br>
<br>
It does not take much expertise to determine that the purity of the silver is extremely high... if there were impurities they would have shown vividly in a lack of quality due to the treatment of the sea water.  The Locustas hoped that the merdwarves could make something useful beyond smashing weapons out of the deposit -- so they were not put out when the merdwarves returned to extract the deposit en masse. <b>Merdwarves gain 8 wealth, or they may fashion silver items from the deposit.</b><br>
<br>
The locustas heard of the merdwarf plan to collapse the island the Drakhaina called home -- the wailing isle. They swore significant troops to guard the merdwarves as they explored the trench around the island... and it was an odd discovery when the task force did descend into that trench...<br>
<br>
At the bottom of the deep ring-shaped trench they found layer upon layer of jet black and dark blue coral -- sifting the waters, heating up somehow -- likely chemically -- and expelling large amounts of hydrogen and oxygen bubbles into the sea above... stranger still the coral seemed to address the merdwarves and their locustas guardians... <br>
<br>
"We are Strolites -- Ancient coral who together in our billions form a mind." -- "a handful of strolites have formed in these depths from the aggregated countless little begins in this trench." -- "You seek to collapse the isle above... that would bury us." -- "Do not harm the Strolites..."<br>
<br>
_________________________________________<br>
<br>
At the same time, locustas and merdwarf scouts pointed out the presence of "Tasoth" -- that's what the locustas called them... bright yellow barracuda folk with turtle shell shields, mouths full of needle-like teeth, and tridents made of stone and coral. "avoid the tasoth" -- said the locustas... "once they find you, the battles will rage unending -- it took generations for the locustas to deter the tasoth... they are only seen on the sea-steppe in certain seasons... but now the steppe is dangerous -- stay inside the forest of sea-weeds!"</div>
				
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					<div class="bbWrapper">Triton floats above the strolites, taken aback that the creatures the living cave spoke of were not merely sentient, but telepathic, and mind readers at that. At least, in great number. "You all have my word no harm will come to you. The shadow of the wailing of isle shall not fall on your bodies. May I ask how this heat you appear to be producing is generated?"<br>
<br>
With his answer in hand, Triton and his expedition returns to the chamber his people have carved out of stone, dismissing his locusta escort with a gift of half the silver his miners have escavated from their claim that they may use as they please or give to the blacksmith loaned to them to create weapons and armor. The merdwarf goes on to order his workforce to gradually finish the first floor of their new home, digging out more space for living and cultivation into the rock. The newly built animunculi are tasked under watchful guard with transplanting small sections of nearby coral reefs into new environments both inside the chambers of their dwelling and outside in inconspicuous places within the vicinity of the home of their masters.<br>
<br>
Escorted by his merdwarf marines and half of the temporary locusta warriors under his command as a show of unity between the two species, Triton visits the living cave to check up on the titan, ply them with questions, and to collect what treasures the automatons he left with them may have found since his departure.<br>
<br>


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			<div class="bbCodeBlock-content">Triton attempts to learn more about the strolites. Locusta are given half of the silver vein haul, four wealth, to do with as they wish. Thirty skilled workers slowly but surely create more space inside of the bottom of the cliff. Five animunculi undertake coral transplanting experiments, protected by four merdwarf warriors and five locusta warriors. Triton with five merdwarf marines and the other half of the locusta warriors visits the living cave.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen of Standin</b><br>
<a href="https://www.rpnation.com/attachments/stoutman-sigil-png.477566/" target="_blank"><img src="https://www.rpnation.com/data/attachments/414/414528-8ad339faca7aa1fa17516674ac2b78c3.jpg" class="bbImage " style="" alt="Stoutman Sigil.png" title="Stoutman Sigil.png" width="97" height="100" loading="lazy"></a>​</div>As the summer months wore on, the Stouts worked dutifully at their fields and in the places where they kept their livestock. Matters of civil order were brought up and swiftly dispatched by Reverend Kearney when available and by Captain Gardver when he was indisposed. The Green Festival had passed and the daily rhythm of the work of the summer months fell into good working order. The Stouts were pleased with the climate of the New World which much resembled home, and were comfortable to go about barefoot when their labors were finished in walks about the woods, in pairs for they still had some misgivings about the strange creatures that lived therein.<br>
<br>
In this time, Reverend Kearney was wont to walk to the great tree which was designated as the resting place of the Cull. The threat of this ancient hunger was plaguing his mind and had kept him away from the statehouse for several days, thus ensuring that he nor any of the other Stouts were involved in the ensuing battle against the rogue fetch. The Reverend brought scrolls and pencils with which to sketch the tree and the surrounding lands, designing engines by which the Cull may be brought to ruin. In troth, this obsession stemmed from a very fevered dream which had shook him from sleep on a warm summer night and had compelled him to pore over the small library he had brought with him, of Imperial encyclopedias of animal life and the supernatural, and in these tomes he spent many hours but found no answers. Therefore, he spent many hours in prayer, walking about the freshly-kept groves of saplings which had been introduced along with paving stones to the roads of New Harmony. The builders, also, had been going about using cob to further insulate the wooden buildings against both fire and loss of heat. Buildings built in those days were up to the standards of Standish design back home, which featured several-story buildings with jettied floors and dwaddled walls. Kearney walked the short road between his house within the town to the gates of Castle Noleua and back in prayer, hoping that the Divine Godhead would send him some revelation by which he might save his people. The Stouts noticed this, and some grew disheartened. <br>
<br>
Other industries were attended to. The Stouts endeavored to sink their own mine for coal, and intended to build up foundries for making all manner of things such as bricks and high-quality ores. They realized that military arts would likely be necessary in the near future, and appointed one of theirs who had been an armorer in the home country to oversee an Armorer's Workshop. Furthermore, an additional smith was conscripted to staff a Weapons Manufactory in the service of crafting new polearms, bolts, and arrows for the arming of the citizenry and for profit in selling to others. By their own home-practiced arts, they sought to make suits of cupric steel to encase bold Standish knights. <br>
<br>
Other building projects were approved, although they were given a lower priority. These were: a college for musicians, a chandlery for making candles, an apiary for cultivating bees, a tinnery for making canned food, a wind-powered water pump, and a drydock large enough for the construction of a class of ship approximating a schooner.<br>
<br>
TLDR, Build List:<br>
<br>
PRIORITY:<br>
Coal Mine<br>
Smeltery <br>
Armorer Workshop<br>
Weapons Manufactory<br>
<br>
NON-PRIORITY:<br>
Apiary<br>
Chandlery<br>
Tinnery<br>
Water Pump<br>
Drydock<br>
<br>


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			<div class="bbCodeBlock-content">NEW HARMONY BUILDINGS<br>
CIVILIAN BUILDINGS<br>
Chapel of the Godhead<br>
Government Complex<br>
Worker Housing<br>
Cemetary<br>
ECONOMIC BUILDINGS<br>
Forester's Lodge<br>
Warehouse<br>
Granary<br>
Tradesman's School<br>
Blacksmith<br>
Textile Manufactory<br>
Tannery<br>
Tailor<br>
Beer Distillery<br>
MILITARY BUILDINGS<br>
Palisade Walls<br>
UNDER CONSTRUCTION<br>
Coal Mine<br>
Smeltery<br>
Armorer Workshop<br>
Weapons Manufactory<br>
Apiary<br>
Chandlery<br>
Tinnery<br>
Water Pump<br>
Drydock</div>
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			<div class="bbCodeBlock-content">Draftstouts-28<br>
Stalwarts-96<br>
Bulwarks- 38<br>
Crossblades-15<br>
R.Lizards-20<br>
Cows-20<br>
Bulls-2<br>
Sheep-40<br>
Chickens-30<br>
Roosters-2<br>
PERMANENT ASSIGNMENTS<br>
---------------------<br>
1 Clergyman - Chapel of the Godhead<br>
2 Clergymen - Grammar School<br>
3 Draftstouts and 20 Stalwarts - Forester's Lodge hunters, trappers, and fishermen.<br>
4 Draftstouts and 10 Stalwarts - Forester's lodge as timber-cutters.<br>
10 Bulwarks - Guards<br>
2 Draftstouts and 5 Stalwarts - Shepherds<br>
2 Draftstouts and 5 Stalwarts - Ranchers/Chickens<br>
3 Draftstouts and 2 Clergy - Trade School<br>
1 Draftstout and 2 Stalwarts - Blacksmiths<br>
1 Draftstout and 3 Stalwarts - Tannery<br>
1 Draftstout and 5 Stalwarts - Textiles Mill<br>
1 Draftstout and 1 Stalwart - Tailor<br>
2 Draftstouts and 15 Stalwarts - Brewery<br>
ACTIVE LABOR POOL<br>
-----------------<br>
Clergymen-5<br>
Draftstouts-8<br>
Stalwarts-30<br>
Bulwarks-28<br>
Crossblades-15</div>
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					<div class="bbWrapper"><b>THE FETCH:</b><br>
<br>
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 <br>
<br>
Scaripant was disarmed by Prince Vaethorion's intent and sincerity -- so much so that when Lothar passed him the crystal -- he misjudged that indeed this crystal was a path into tartarus -- and anxiously activated it.<br>
<br>
However, it was not -- The highborn were surprised that the attolians had used this opportunity to TRICK the fetch -- and quickly rushing magics enveloped Scaripant as he struggled not to be pulled into his would be prison.<br>
<br>
Sinana saw that the Fetch's next move was to defend himself with the tears, and in witnessing this, created earthly shackles to stay his hand -- moments later all the other mages in tow hit the thing with everything they had -- it's defenses were formidable, but putting up a barrier to the magical onslaught was enough to distract him long enough to be encased in the magical prison. <br>
<br>
At his feet, laid the tears of air and flame he brandished... the crystal prison. was full.<br>
<br>
The highborn considered this capturing of the Fetch when they clearly intended to help it a form of treachery -- things became tense between the highborn and the Attolians at the scene, with Orm attempting in slow verse to de-escalate the situation, and sinana attempting to get the gist of the chieftains sentiment and spread it faster before there could potentially be violence...<br>
<br>
...All of this, when Phelot, the other fetch and true governor of the colony, appeared with his housemen, a full fifteen strong.<br>
<br>
"Impudence! What have you done with my kindred you gang of backwater miscreants?! Think it within your rights to imprison an agent of the Muurdaan?! The very herald of the houses of the eternal empire!?"<br>
<br>
The air seemed to get hotter as highborn looked to attolian, tyren looked to everyone trying to stay hands, and Phelot looking utterly enraged... <br>
<br>
...Something would have to give, or there would be violence -- somebody in the tension was likely to act the fool...</div>
				
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					<div class="bbWrapper">"Imprisonment is too merciful for his failure to take charge as Governor, Governor." Lothar sarcastically spat back. I have my orders from Underlord Touryan and they were to slay him as punishment. But that is too simple and lacking of a judgement for failure of this magnitude. No, he must atone for what he has done. I have full intention to make sure that Scaripant is properly judged for his failures. He has much to pay for, and death is not enough to make up for his failures. He even admitted himself that he had the opportunity to exert his authority and power in the Colony as he was instructed to do, and yet he shrugged off his duty to chase after his own personal desires. Such sedition will not be forgiven so easily. His life is nearly not worth that much to pay off the debt that he owes to the Empire. Now, will you stand up and defy the will of House Touryan? Know your place, wretch. You hold no authority greater than that of the Underlords and Underlord Touryan's will shall be carried out. Unless you harbor such ulterior motives as well, 'Governor'? I suggest you speak carefully."</div>
				
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 :<br>
<br>
<b>Labs and Labor and Lordship:</b><br>
<br>
Caelis and his team studied the fish creatures after he completed his blood-rites on the fields of the Slain Tyren livestock. Some Tyren herders were offended by what they saw as a desecration of their slain animals, but this was outweighed by the enthusiasm of the cult of personality that followed Caelis whenever they were allowed.<br>
<br>
The fish creature was not difficult to bring back to life, nor was it difficult to break it's will and dominate it into telling Caelis whatever he wanted. They were slaves of instinct it seemed, and feeding outside the swamps, with Tyren herds being so great, outweighed the relatively slim pickings of the swamp. Driven by a wild nature to consume the warm-blooded, they had been held in check by the snakemen for as long as they could bear, before invading the colony lands to feed. The fishmen would likely be back despite casualties as well, because the hunting expedition was considered a success for the majority of fishmen who participated. Knowing all there was to know, Caelis willed the husk of the fishman to die again. Such were the messy affairs of godlings, he supposed.<br>
<br>
________________________________________________<br>
<br>
The Valkyrian:<br>
<br>
The Kindly ones were especially interested in the training of the Sirens for battle, indeed also in so elegant a way. Helysoune, quite taken with Nicholas, saw it as her chance to do him a great solid by agreeing to take the position of leader of the company in service to attolia, something that would garner Nicholas some favor bringing in such a great heroine to the attolian fold. Sirens however, seemed to be slow to train -- It would be the end of winter before the 50 Sirens would truly be a "Valkyrian Guard" -- but they showed promise with the sleeve-and-weapon forms, in and out of the water. They took quickly to the dazzling and disorienting maneuvers -- but were not naturals to the arts of combat. Time would test their mettle and prove them worthy however -- Just in time it was said for the coming of the Cull...<br>
<br>
___________________________________________________<br>
<br>
The "Fire"-arm --<br>
<br>
It was a brilliant success. the first prototypes exploded or melted on loading thanks to over-ambitious gnomish design -- but once basic concepts were brought into a reasonable pattern, a fire-crystal rifle was Thoroughly producible, thanks to the aid of dwarves in making a frame that could contain the weapons structure after it had been fired.  The problem was that it took fantastic individualized labor -- half the weapon needed to be made of individually machined manually crafted moving parts -- that mass production, without the use of tremendous wealth, seemed impossible. As it was however, an utterly exhausted task force produced 20 working fire-rifles... enough to arm a regiment. Further application of this labor team would be at a malus without rest and rehabilitation though... they had been taxed to their maximum. However, the product spoke for itself -- each rifle could safely be fired three times with air-cooling, and an additional two times if the barrels were quenched in water. Firing was swift and a loading process was swift and could be performed at the start of combat and not repeated until the gun was fired more times than it was advisable to do in an engagement... no matter how much water was used, eight shots was the limit in an engagement a fire rifle could put forward before the weapons became warped and useless -- but gnomes and dwarves wondered gleefully what kind of damage would be dealt by these weapons before that barrier was reached?!<br>
<br>
_______________________________________________________________<br>
<br>
<b>Stock Exchange:</b><br>
<br>
The building was built hurriedly and effectively by the considerable labour poured into it -- what was undeniable however was that "buy-in" and belief in the stock market was neccessary in order for the idea to be successful -- confidence of some of the regular populace lead to investment -- but different factions would have to willingly join the stock market to truly get all sectors of the market involved. This would either require the spending of influence or the attolians would have to sell the idea to the other factions -- which if successful could greatly increase the efficacy, efficiency and total wealth of the market. Taxes were one thing -- but access to the capital the citizenry held through investment could bring the colony to a whole other level -- the economy more likened to a city. As it was now, it was a big building with little to do... the Attolians would have to get on the task of bringing in the other factions to establish a true colony-wide stock enterprise... the Tyren in particular were thought to be vital to this endeavor as their currency until the recent adoption of crystal monies was the backbone of faith in colony coin, and for a large part in spite of this still was... The Silver Orm was undoubtedly the coin of choice in personal exchanges where crystal was not involved... bringing the Silver Orm into the market Symbolically would be a powerful attractant...<br>
<b>(Influence yet to be determined as well as effect, other factions, hopefully many, must be made to see the benefit...)</b><br>
<br>
<b>____________________________________________</b><br>
<br>
The Church of Dracos: <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip" id="js-XFUniqueId72">General Deth Glitch</a>
 :<br>
<br>
The Attolians gifted the Temple of Dracos with a REAL dragon bone -- a great femur that was used as a pillar in the temple of dracos. The exiles, now approximately 200 strong, had never felt closer to their god. <b>(Morale and productivity of exiles increases!)</b></div>
				
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					<div class="bbWrapper"><b>The Encyclical on Colonial Matters (1). Stoutmen</b><br>
<br>
<i>Desiring to offer guidance to the Congregation on matters of spiritual import in the colony, the Reverend Kearney seeks to promulgate the following encyclical to all those who follow the Divinus Dualisimus, are ardent adherents to the gospel of the Prophets, and have received wisdom of Malignity. There are, as follows, several issues worth addressing:</i><br>
<br>
<i>One: the use of idols or graven images in the sacred places of worship, which are forbidden. Those who are new to the faith and do not understand, fully, our ways is likely to err in this respect. For it is very common for those of other faiths to make graven images onto their gods and worship them. It is not so with the Divine Godhead, who escapes all mortal wisdom or comprehension to render faithfully. Therefore, if any of you see a brother who has fallen into such error it would do well to lightly correct him. If this does not serve to shake him, leaving the matter to a trusted clergyman will profit the heretic as well. </i><br>
<br>
<i>Two: there are certain initiatives about to secure money for financing colonial operations. I will repeat the warnings that the Prophet Rasmus made in the Scriptures concerning  the practices of moneylending and usury. To loan money to a brother is a sacred exercise in charity, and to expect a profitable recompense is both corruptive to that charity and a source of Malignity. I wish to assert this teaching against those who would be otherwise counseled into loaning money in the hopes of earthly reward. </i><br>
<br>
<i>Three: we are called, brothers and sisters, to be the salt and light of this world. Always, keep within your heart the disinfecting two-fold light that is love and charity, and expressing this love towards your fellow men, I encourage a spirit of evangelism and hope.  </i><br>
<br>
<i>All these recommendations I promulgate for the direction and salvation of the Congregation, <br>
Deus sit Semper Vobiscum</i></div>
				
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 :<br>
<br>
THE STROLITES:<br>
<br>
"May I ask how this heat you appear to be producing is generated?" Triton queried.<br>
<br>
"One stolite coral bud had tiny stomach, produces acids that break down matter in the water... chemical process produces tiny amount of heat. Strolite colonies combine stomachs into several empty chambers full of much chemical and sift huge amounts of water producing much greater amount of heat. Ambient heat grows more coral and attracts more food. Waste heat spreads out and diffuses."<br>
<br>
OF SILVER AND WHITE: <br>
<br>
The locustas take their new access to higher crafting ability to make more sophisticated weapons out of silver. The generosity and willing to share on the behalf of the merdwarfs brings the simple locustas closer to the merdwarfs. <br>
<br>
"Speak to the safe ones when you can, Triton -- we have asked them to represent us in suggesting alliance between locustas and merdwarf. We do not have sophistication to make this pact, but safe ones will make if you are interested in joining forces formally with locusta -- The egg time is soon, and perhaps none of this will matter, but perhaps we can stand against the threat together, even if we must fail." These words coming from an older "white" locusta.<br>
<br>
THE LIVING CAVE:<br>
<br>
The Great eel gleamed with a new and healthy layer of slime on it's freshly cleaned skin. Dead layers of extremely durable eel skin was the primary product of the cleaning, as well as no small number of extremely sharp eel teeth that were rotted or infested with parasites -- if the merdwarves wished, Eelskin leather armor and Eeltooth weapons could be made into formidable equipment... the teeth could be honed to slash swiftly in the water, and were already deadly piercing weapons. The eel-skin however demonstrated additonal properties as well as being as strong as brigandine armor, it was naturally immune to electricity and even resistant to heat. <b>(Merdwarves gain access to these resources)</b><br>
<br>
In addition to this, cleaning the eel had yielded an unexpected blockage of giant pearls garnered from a lifetime of preying on giant shellfish in it's digestive tract... once cleaned themselves -- they were tremendous prizes... 8 in total, the size of cannonballs, and resplendent in their reflection of the light of the sea. The living cave felt and sounded younger even for them being gone...<br>
<br>
The final scavenging was found (ahem) at the back of the cave. in scattered pieces was a suit of armor and an intact shield made masterfully and enrobed in magical runes that allowed the wearer to cast spells unhindered, as well as being especially powerful in defensive enchantments. The size of the armor was larger than a standard human being, if the merdwarves had the means to work the metal (which they did not) they could easily convert it into two suits of equally grand battle-mage armor... just keep it as it was -- a trophy. The back of the Living cave was extremely fertile with pants of all varieties many not found locally or at least not yet encountered... pods that emitted bright blue bioluminenscence, red tendrils of extremely palatable seaweeds, and many decorative plants as well... the merdwarfs were tempted to take grafts of these plants to further enhance and beautify their realm...</div>
				
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					<div class="bbWrapper">"Living Cave, I have come to ask of what you know: of the other titans we may potentially ally to defeat the Drakhaina, the strength and fears of the Tasoth, and, finally, the locations of possible further tears of divinity lurking in these depths we may retrieve for our coming battles. Do tell, what answers do you hold for me?" Triton asked as his escort began readying the objects found for transport back to the merdwarf home at the underwater base of the daunting cliffs. The fauna itself would momentarily be planted in the vicinity of the chamber carved out of stone in a secluded area until more was known of their respective biology and use to his people.</div>
				
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 :<br>
<br>
STOUT WORK:<br>
<br>
As seemed to be the case these days, the Stouts found steady success in endeavors.<br>
<br>
Being friends with the Firebeards, over some ale they learned of a coal deposit under the Standish claim the Firebeards weren't digging near and made it their own... and they would need it, for the hungry forges of metalwork to come. <b>(Colony has plenty coal, but Stoutmen have independent source outside of market)</b><br>
<br>
Plenty of iron and some other metals could be gleaned from simply sifting the waste-stone the firebeards contstantly poured out of their tunnels, giving a head start to the standish mining operations as they turned what dwarfs considered tiny deposits of iron into grand piles. The Zebani also brought a great cube of Iron (three wagons worth) from "the tunnel of clean lines" as a gift of their new endeavor. The Zebani were a private culture, and respected the stout for being the same.<br>
<br>
Though weapons were produced by many factions, the rustic and individual tradecraft brought to stout weaponry made it attractive in it's own way. It generated greatest access to market, but they were still a niche in the great weaponshops and armories of the Platz.<br>
<br>
______________________________<br>
<br>
Using some leftover steel and stoutmen knowhow the stoutmen of standish made their water pump on the bank of the river near the stoutman claim. Water for farming and their animals would become even easier than simple irrigation and the use of wells... but did they have greater plans for it?<br>
<br>
______________________________<br>
<br>
The stoutmen found difficulty building their VERY OWN dry dock with so much ship construction area belonging collectively to the colony or existing to more established factions, but build the dry-dock they did amidst some shipwrecks on the beach within stones throw of exile sharking enterprise. There was slight friction between the proud exiles and the standoffish stouts... but nothing amiss had become of it thus far. Stoutmen access to lumber was high and it was easy to drop the wood from the waterfalls into reach of the first small vessels to build larger ones... but there was no denying that work would go faster and more efficiently if they did not feel the need to complete these tasks, especially this one, so independently... as much better and more established facilities already existed and were granted access through market.<br>
<br>
___________________________________________________<br>
<br>
EVENT: The great Earth Serpent.<br>
<br>
It was one normal uneventful morning when there was an encounter at the railway bridge that spanned across the river -- for coiled as high as a three story house, was the Great earth serpent -- rumors of which had spread it was the last vestige of the creatures that served the now defeated "horned one" -- the Earth serpent generally stayed coiled around the throne and treasure heap of the horned one and had until recently plenty of food stemming from the corpses and worm masses that died in the wars against the mud elves... but this time, it appeared hungry, and addressed the stouts... albeit carefully...<br>
<br>
The great serpent cocked it's head and seemed to wave it's nostrils at the stouts it encountered...<br>
<br>
"I am the great earth serpent of the east, and I have run out of carrion in the recent seasons, so I am ranging further and further for adequate prey. I do not wish to eat humanoids as they have a tendency to.... retaliate. I offer treasure for livestock. If you are not interested let the rest of the colony know. I can rest for a long time on an empty stomach, but I must dine heartily before winter... it would be a shame if commerce failed and I had to seek prey where humanoids would rather I not. Consider my offer, and propagate it."<br>
<br>
And with that the great marble colored snake uncoiled and quickly slithered back to the eastern ruins of the mud elves.</div>
				
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 :<br>
<br>
The living cave opened it's eyes momentarily -- the constant grooming of the automunuli kept it in a state of almost perpetual bliss...<br>
<br>
"I do not treat with other titans, so I cannot guide you to such additional allies to face the Drakhainia. However, I do know the "Safe ones" have at least one tear they have harvested from these waters -- the "safe ones" are older locustas that have ensured their immortality by living inside the husks of the oldest locustas ever living -- they believe doing so protects them from the calamity that strips these waters of life periodically... which reminds me -- you should not be here when spring comes, the locusta have surely by now told you of their "egg time" -- it is a time of a great hive-titan, no ally for you to make I assure you, to scour the locality of all if not almost all of most forms of life. Swim far beyond the barrier or far to the north or south... this entire region is within their hunting grounds, which seem to grow every so often in fact."<br>
<br>
"Of the Tashoth, they leave me alone, and if you stay in the seaweed they will leave you alone too. The Tasoth grow in great numbers and in my experience have seen the coming of the calamity as an opportunity to test their strength and winnow down their numbers so they do not overcrowd. This bespakes ill of what Tasoth fear -- fear does not come naturally to them. Their strength is in their speed and numbers... you may wish to hide from them, or you may wish, coming from environments they do not tend to roam, open dialogue with them... they claim the steppes as their own, but will not enter the Kelp forest nor go so close to the surface as to reach your caves at the foot of daunting cliffs."</div>
				
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					<div class="bbWrapper">EVENT:<br>
<br>
The 30 surviving mud elves, the last of their kind after the war with the horned one, are finally awakening from their season-long coma... presently restrained for the public safety, they understand little of what has happened and are in disbelief that their god could have been slain. <br>
<br>
Faction members are welcome to address the mud elves and should ponder what their likely fate is... some wish to attempt suicide, some wish to extract revenge, others seem as if awakened from a deep and powerful compulsion...<br>
<br>
The colony can't keep them tied up forever though... something must be done...</div>
				
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					<div class="bbWrapper"><b>Ouroboros</b><br>
<br>
While the Platz was busy with the Fetch... Caelis heard word. The Earth Serpent had stirred and it hungered. With that knowledge, it was clear that the snake was likely in a weakened state... perhaps one of aestivation where its metabolism slowed to conserve energy and to survive the heat during difficult summers. The last vestige of the Horned One that remained a threat to the Colony began to finally stir once more. It had to be dealt with. Caelis donned his armor and rallied the remains of his soldiers and mages not occupied. They would march east to meet the Earth Snake.<br>
<br>
As the men marched, Jav whispered over to Tomaz.<br>
<br>
"Did you hear, Tomaz? The Snake actually came to the bridge!"<br>
<br>
"Yea... surprising that it went that far and didn't attack anyone... then again it seemed pretty lazy last time we saw it. If it could sit... errrr lay down all day and eat, then I think it would be happy. Hell, that's what I hope to do when I can finally retire."<br>
<br>
"I hope so... I don't think fighting against a giant snake would end too well for us..." Jav muttered as he peeked behind him to see the Attolian field cannon being brought with them."<br>
<br>
"Got to be ready for anything out around here..." Tomaz grimly replied as a giant shadow provided some shade to the marching soldiers.<br>
<br>
And thus, the Attolians continued to march east, hoping to peacefully talk with the Earth Serpent, but in the event that diplomacy failed... they would have to rely on steel, gunpowder, and magic once more. Caelis personally hoped that they could convince the Earth Serpent to serve and help the Colony like it did with the Olm and the Sphinx. After all... it seemed... aimless. As if it sought something to really do after years of servitude under the Horned One. Perhaps, Caelis could convince the Serpent that helping the Colony was one such opportunity that could be fulfilling and rewarding as well.<br>
<br>
---<br>
<br>
<b>Labor Day</b><br>
<br>
Seeing the hard work that a lot of the workers have been doing, Caelis called for a period of respite and celebration to allow the Attolians and allies some personal time to tend to their own personal matters whether they be family, relationships, personal businesses, education, hobbies, rest and etc.<br>
<br>
---<br>
<br>
<b>Taking Stock</b><br>
<br>
With the newly established Stock Exchange, the Attolian Castellan went to work to drum up support for the institution. After all, it would boost the economy of the Colony to new levels and encourage private businesses to flourish and compete with these major public projects that a lot of faction leaders were leading. On the agenda of drumming up support clearly had to be educating the Colonists on how stocks worked and how they were equivalents to a portion of a company. By buying stocks, they were buying into a part of a company and helping to fund that company. It was also a way to mitigate risk among a bunch of people. One lone merchant would likely be worried about losing a ship if he bought one and began to export goods to the Old World, but if he had 4 other partners, all contributing money to such a project, then the venture seems a lot less risky to the individual merchant since it would be spread across all investors. After all, even if the ship were to sink... it wouldn't be the merchant's entire life savings sinking with the ship.<br>
<br>
Thus, the Castellan set off to begin educating people and trying to convince them to partake in the Stock Exchange. It was a smart way to help private ventures continue to grow by giving tiny companies a way to get funding, and help spread risk from one person to a group of partners.<br>
<br>
---<br>
<br>
<b>Rude Awakening</b><br>
<br>
The awakening of the comatose Mud Elves was a long awaited day, but one that would certainly prove to be challenging to deal with. The Attolians sent several experts to help and educate the Mud Elves acclimate to their new reality and keep an eye on them to make sure that they don't do something that they would regret or was irreparable. Not to mention that they would have to learn each others languages to communicate properly...<br>
<br>
Orders:<br>
<br>
1. Caelis leads an expedition to meet the last remnants of the Horned One, the Earth Serpent<br>
Caelis, Cassandra, Blood Scourge, Beast Mage Rex, Metal Mage, 10 Halberdiers, 30 Attolian Swarm Infantry, 2 Sundered Kings, 3 Augmented Stone Constructs, Sphinx, Talion the Constructor, 80 Skeletons, Attolian Field Cannon<br>
<br>
2. Drumming up support and educating people about the Stock Exchange<br>
Castellan, Writer, Lawyer, Printing Press, 4 Influence<br>
<br>
3. Initial exchanges with the Mud Elves<br>
Linguist, Diplomat, Sheriff, Dr. Flemming, Pantheon Priest, 1 Influence<br>
<br>
4. Free Personal Time for everyone else to tend to relationships, business, education, and etc.<br>
<br>
5. Underdark Expedition<br>
Lothar, 30 Kriegan Banner Infantry, 20 Skeleton, Gnome Chemist, Continual Lights, Explorer, Geologist</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen Reply</b><br>
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While some of the Stouts who were taking lunch on the bank ran in fear at the Great Serpent, a seasoned workman amongst them calmed the crowd and they heard the creature's demand. A runner was sent to New Harmony and returned with Captain Gardver, who heard the request of the Serpent and considered it. Gardver offered the Serpent the elephants that they had captured during the animals' escape from the menagerie as supplication, and promised other livestock from the Stout holdings. They wished to verily appease the ancient creature, and to prevent his ranging in civilized areas. Moreover, they desired to keep to themselves whatever treasure this creature was offering. They awaited the response.​</div><br>
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 :<br>
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THE SERPENT RESPONDED:<br>
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"You shall have one treasure of your choice from the throne of the Horned One for every two elephants you offer me... come, come to the east and see what there is to offer." With that the snake slithered away... in the distance, they caught wind that the attolians had heard of the panic the snake had caused and were sending their own forces to talk with the beast...</div>
				
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					<div class="bbWrapper">"I believe the Tasoth would be a valuable ally, or, if it comes to violence, a tool, in our assault of the wailing isle. How many of their warriors do you believe you can fell without sustaining serious injury to yourself, should you be moved to action? If it comes to a war which you fully intend to support, I propose you find an isolated group of warriors to safely electrically incapacitate, which you would then seemingly swallow whole only for my hidden automatons within your mouth to in short order bind them securely inside your body as you bring them to our hold at the base of the cliffs for their interrogation and eventually conversion into loyal subjects. Shortly afterwards, their fellows would undoubtedly venture beyond their lands in a pitiful attempt to slay you with the strongest few or alternatively with a great number of the weakest of their horde, unknowing of merdwarf protectors watching over you as you feign sleep. I know for certainty they would not prevail over such unexpected resistance, a night my men and I will acquaint them with the explosive power of gunpowder that will send them screaming to the afterlife." Triton spoke, gesturing to his assembled merdwarf marines at attention before him.<br>
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"The locusta, in the scenario they too join forces with us to pacify the Tasoth people, would as we repel and cut down the invaders themselves launch a lightning raid that if initially favorable would turn into an all-out-assault on the resultantly weakened defenses of the enemy's home front." Triton said.</div>
				
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					<div class="bbWrapper">The nimble Highborn mage gathered up the fallen Tears, by bringing it to himself.  "For safe keeping, for the Mage Lab" he said out loud behind a Phalanx of Elite Highborn Troops.  Many felt relief once the Tears of Divinity were secured. <br>
 <br>
The Fetch in the building had been looming over the Colony since day one. The mysterious building itself was intriguing to the colony and the source of many rumors. The Factions had discussed the inaccessible building till now and much speculation over it had been made. Multiple factions on their own and with others, plotted, discussed, surmised, debated and plain wondered what to do about the Fetch in the building. The Rat Kin and the Highborn had been in discussions regarding the Building, the Tyren, the Attolians, the Exiles, Dwarves and others made efforts to reach out to the Governor who sequestered himself in the building.<br>
<br>
The Highborn Prince whose adrenaline was still elevated from his recent battle, very subtly gave a signal, a slight movement of fingers, a wink of an eye, a thought was it,  and the signal for heavy reinforcements were sent for, but they were to be discrete in taking their positions and as quiet as Highborn can be. The Highborn Tactician had drilled the Highborn troops during their multiple daily training sessions how to respond to such contingencies. The Archers were already in position, when the order was given, not many would be standing after the first volley the Prince estimated. The Prince reminded himself that the Attolians do not mean to be dishonorable, it's not their nature, even as unwitting servants of the Muurdan. One cannot teach a snake not to slither, the Highborn had a saying.<br>
<br>
The Highborn Prince nonetheless was disgusted by this act of deception, the Prince did not care for dishonorable acts, even if Human Mortals were expected to be dishonorable.  Their lives so short that the deception they lead could not be accounted for in such a short time, they often lived a a life of dishonor and deception. The Attolians had in the past demonstrated an overall a desire to be honorable and lawful, so perhaps this was all a misunderstanding and it could be resolved amicably, and without blood shed. The Attolians and Highborn were allies after all, and bedrocks of the Colony. <br>
<br>
The Prince steadied his anger, he looked around, he surveyed Lothar, who was familiar to him from seeing him around at the Colony. They were not friends, as they were not equals, but they had never a bad word with each other.  The Highborn Spy master when reading the dossier on Lothar mentioned some anger issues and the need to be right all the time or was that Caelis? or both? The Prince could not recall.  The Prince however, decided to appeal to the Attolian obsession on law and fairness. <br>
<br>
"Lothar,  "Clearly there was a misunderstanding in our tactics and approach of this matter.  Governor Scarpiant complied because we have made a pact with him to allow his self exile, imprisonment in Tartarus. This is why we did not have violence and why you and others are not a pile of ash right now. Governor Scarpiant has been in talks with us since we arrived. His leadership is among the best I have seen in the Muurdan empire. A lighter touch of leadership there never was. It's because of his non interference that we have thrived as a colony thus far. He has done us no harm. He has been in agony and suffering since he arrived, wasting away here with his only desire to not suffer. We have offered him that opportunity. Governor Scarpiant was sent by the High Council to Govern, and the, Tears of Divinity and Barrier nearly destroyed him. We, as a Colony have prospered. We have overcome much adversity together. Now, we have an opportunity to return the favor to Scarpiant and to offer  Phelot freedom from the agony of this world as well. Phelot can also leave if he so desires.  We have found a path to the Tartarus. We have the means, our knowledge of the Ways. I assure you this is safe, and also legal. Governor Scarpiant, Governor Phelot have authority to allow for this. The Colony collectively have authority. We have a mandate. This pleases enough Houses to make it legal in the Muurdan empire.<br>
<br>
Legal mandate aside, I assure you that we with our Highborn means, we can bind the Fetches to agree to not disturb anything in Tartarus. This is a win win for everyone.<br>
<br>
 I have also have given my word, and am honor bound. This is a sacred vow for the Highborn. Where is your Brother, is he still under the suggestions of the Demon or has he shaken that, and come to?"<br>
<br>
 (Depending on the Attolian action and in mind with orders given, The Fetch is freed when and only when and after the tears are secured.  The Highborn are in a Precarious situation as well, because they are more likely to defend the Attolians against the Housemen then attack. However, there is honor at Stake. However, the Fetches if they desire, will be aided back to Tartarus. The Highborn Prince has Elite travelers of the Way at his disposal for this very purpose. This plan is coming from the very Top. Not just from the Highborn High Command back home, but from the Major and powerful house of Xyphon. The Prince wants to see Phelot gone. The Prince and the Highborn are hoping that no more Fetches will come attempt to govern the Colony. If need be, or when the moment is right, if the Fetches agree,  once  Scarpiant is freed they will teleport into the way. The imprison spell will be dispelled and the Fetches will be brought into the way enroute to Tartarus. <br>
<br>
<br>
The Highborn spend 10 influence or more if need be to make this move,politically and legally acceptable and popular.</div>
				
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					<div class="bbWrapper"><b>THE FATE OF FETCHES:</b><br>
<br>
The Attolians and Highborn had both spoken their peace -- even as Phelot held the colony on the brink of war. The highborn presented a daunting force strength surrounding the assembled company... and bid for the fate of the fetch to be: <b><i>Imprisonment in Tartarus. </i></b><br>
<br>
The mad and wild eyed Scaripant cackled with glee at the notion, the Governor Phelot was silent, likely beside himself with whatever approximation to joy a fetch could express. They stared at one another for a mere second, before they would both be placed in the crystal and banished to the Prison of the Gods by the powerful highborn archmage -- we first geased them (a special spell which bound them to terms they had to submit to) -- that they would not attempt to return from tartarus, nor would they free any of the Titans or otherwise use them against the world they leave behind.<br>
<br>
...The fetch accepted these terms anxiously, jealously even -- their freedom from this world was at hand, even if it was to a hellish dimension where even the gods could not see...<br>
<br>
Scaripant held up his hand for a brief moment before the The highborn banished them into the ways irretrievably towards tartarus -- the waywalkers would make sure the fetch made it and could never return --<br>
<br>
"In the absence of a Governor..." Scaripant declared...<br>
<br>
"We choose Caelis of Attolia as Governor in terim" Phelot finished.<br>
<br>
"We select the Arch-Lawyer Fendarvin of the Fennec Faction as de facto leader of all Muurdaan housemen in the colony." They said in unison... 18 of these super-heavy infantry were now in the hands of the fennec. They saluted, unquestioningly.<br>
<br>
And then they were on their way... gone. <br>
<br>
The highborn Prince would not understand for the life of him the decisions the Fetch made before he freed them... It was almost as if the highborn had been punished for it...<br>
<br>
<b>(Fennec gain +2 Influence! Attolians gain +4 influence!)</b><br>
<br>
Word of the fetch escaping from this world would spread by ship back to the old world, and there it would surely cause a serious conundrum -- The fetch were the Muurdain's cherished slaves... but now that there was a means to free them, were they not obligated to honor their centuries old promise?<br>
<br>
Time would tell of the implications of this strange day, a pivotal event indeed, perhaps in history...</div>
				
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					<div class="bbWrapper">Lothar muttered a curse as the Fetch vanished. They had left with a nasty political move... loyal servants till the end he supposed... or spiteful abominations. Regardless, what was done was done. However, there were clear consequences to the Fetches' actions. One was by making Caelis Governor... he was be under heavy scrutiny by everyone with a vested interest in the Colony. It also reaffirmed the Empire's authority on the Colony and on Caelis himself. Not to mention now the Fennec ALSO had control of 18 Housemen. This separation of political and military power sent a strong message at least to Lothar. There were effectively now two Imperial representatives in the Colony and both were also to keep the other in check. It was a headache to think of all the political implications with the departing gifts of the Fetch.<br>
<br>
Lothar released himself from the thoughts that he had. He still had to finish what he came to do. Thus, he ordered his men to clear out the Statehouse. Gods knew what the Mad Fetch had stored in there and Lothar was not inclined to let it just sit there lest a pair of furry Fennec paws swipe it. Lothar approached the Highborn Prince and said "Pray tell, Elf Lord. If you had been in direct contact with the Mad Fetch, then how is it that none of us were informed before? Why is it that when the Attolians seek to move, that we are expected to wait for the Highborn and the Colony, and yet when the Highborn arrive they take decisive action promising things without the consultation of others? It is hard to trust a friend who keeps such secrets... not to mention the recent discovery of the Eastern Canal. It was shocking to hear from the Highborn that we keep such a discovery a secret from the rest of the Colony. The Highborn are wise, but such apathy and lack of consideration for others is exactly why the Highborn are often seen as arrogant and haughty. Nay, patronizing. We will always come to your aid in the event of emergency or war, but cooperation with the Highborn proves to be increasingly difficult with such a lop sided arrangement. If you do consider our alliance to be valuable and have the Colony's interest at heart, then I highly suggest that measures be taken to maintain friendly relations rather then using deceit and patronizing actions."<br>
<br>
Lothar sighed and said "That said. Now that the building is free. I understand that the topic of a Colonial Treasury be established has long been around. I personally see this building as an appropriate location where we may hold our communal resources such as those two tears of Scaripant or other treasures that we obtained, but are not in use, to be available to the Colony if needed. Divines know that the loss of the Victorians and their treasures were a huge loss. I pray that this will allow us to preserve the history of these mysterous lands."</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 18px">Of Governance and Command</span></b><br>
<span style="font-size: 15px">The fetch had taken their leave. After centuries of imprisonment in our world, an age-old promise had finally been fulfilled by none other than an Elven Archmage in a colony that just a few seasons ago lay on the brink of starvation. It made one wonder if fulfilling the Underlord's oath to the Fetch had been as impossible as they had claimed, nor if they had even tried to do so at all, Fendarvin was certain he knew the answer. </span><br>
<br>
<span style="font-size: 15px">But it mattered little. The Fetch-Governor of the colony and his predecessor had been "freed", or banished to hell it seems. Word would reach the old world of this, and the implications did not bode well in Fendarvin's mind. The Fetch the Muurdaan so relied on would soon demand their own releases from their ancient contracts, though this was a [roblem for the Underlord's to deal with, and perhaps, something for someone like him to profit from... The immediate effects certainly played to his favor. His masters would be pleased.</span><br>
<br>
Fendarvin's personal congratulations were sent to Lord Caelis for his appointment of Governor. May his leadership continue to bring prosperity to the colony.<br>
<br>
The Arch-Lawyer would graciously accept the command of the colonies 18 House Elite. They would be kept away from the general colony and stationed in the Fennec holdings, as Fendarvin understood that their presence could make some... uncomfortable. In times of great need, they would be deployed to defend the colony. Should the Fishmen attack again, they would meet their end at the hands of Imperial Elites. His constituents need not worry about the Fennec control over the soldiers. Their services would only be needed to defend Muurdaan holdings and ensure the will of their Lords are upheld.<br>
<br>
(The 18 House Elite are stationed in the Fennec holdings for the time being. They should be ready to engage with Fishmen forces should further conflict arise)<br>
<br>
<br>
<b><span style="font-size: 18px">Dinner and Deals</span></b><br>
Sontio, accompanied by an escort of 10 Miscreated and followed by 10 Fennec workers would approach the Serpent's throne, a small train of Capybaras behind them, seeking to take the Serpent up on it's offer. The Fennec would gladly trade a small herd for treasure.<br>
<a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
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<br>
<br>
(1 Capo, 10 Miscreated, 10 Fennec, Capybaras)<br>
<br>
<b> <span style="font-size: 18px">Stock Exchange</span></b><br>
<span style="font-size: 15px">Fendarvin, the HTC and all of it's subsidiaries would officially throw their support behind the stock market, sending 7Skilled Fennec to begin pursuing Finecian interests in the stock market and spending 5 influence to drum up support for the Stock Exchange, encouraging through speeches, presentations and one on one conversations with the more wealthy among their patrons to encourage involvement and investment in the stock market, highlighting the potential of profit, dividends and growth, along with the immense benefits through funding their businesses could receive. They would encourage local business owners to go public, explaining the concepts of the Stock Market and showing how going public could grow their business. Public presentations would explain the basics of the market to the general public, with efforts split between Harun'Taras and the Platz. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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 <br>
(7Skilled Fennec to address Finecian interests in the Stock Exchange. 10 Skilled Fennec to go around teaching the citizenry about the stock market and getting local buisnesses involved. 5 influence spent to help)</span><br>
<br>
<span style="font-size: 18px"><b>Venture Capitalism</b></span><br>
<span style="font-size: 15px">The HTC would open up a Venture Capitalism firm in Harun'Taras by the name of "Fox and Friends Capital Fund". The Firm would be a place for local business owners and entrepreneurs to go to apply for loans and funding for their business ventures. Clientele could speak with a Finecian representative to discuss short to long-term loans to fund a business idea or speak within the "Hen House" with the firms resident Finecian Economists and Business Managers to try and convince the HTC to buy into their company, therefore providing the business owner increased capital/funding, access to Finecian lawyers, advice, resources, trade partnerships and market access. A partnership with the Hen House/HTC would require them to give up more of their company in return for funding (Depending on the loan, interest rates and idea loans would require a simple repayment or include a portion of the company, though a small portion like 5 to 10%), a promise of further investing, direct support from Finecian lawyer, advisors and business managers. The HTC would take a direct interest in the success of their business. Those who snagged a deal with the Hen House were promised increased success and profits. Those receiving simple loans would also receive support, but not as direct and personal as those dealing with the Hen House. 5 Influence spent to promote the Firm as a way for the common man to go from a poor peasant to a successful business owner, for the farmer to grow his hordes and become a successful rancher and for small business to grow into large-scale corporations like the HTC. It was the best way to start or grow your business, a way for ANYONE to lead their own path.<br>
(5 Influence Spent, 2 Trolls, 10 Skilled Fennec, 15 Unskilled Fennec, 5 Clean paws)<br>
 <br>
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					<div class="bbWrapper">Well this whole Fetch issue had turned into a big old mess! Maybe it was frustration or boredom talking but Orm was bloody tired of all the complications and magical madness everything in these lands kept offering. Why were good, clean, fights so hard to come by? The powers in this colony were proving up to the task at least but the fighting between the elves and humans here had shown him that there was still a long way to go before order and unity were to be achieved, and he was left to wonder if this was proof that settling their own roots had been the best choice or not.<br>
<br>
Orm's worries weren't going to end their either, he'd hardly stepped off the train at the base of the hills when folk were bombarding him with tell about attacks from fish monsters in the north and a giant snake that was demanding tribute in the east. And again things couldn't just be simple! Orm had been thinking he'd have to go hunting the earth serpent when things had calmed down and now that it was the one spoiling for a fight everyone was apparently lining up to trade their herds with the thing. Well they could throw away their charges if they wanted, but Orm was still fuming from the lies and botched acts of diplomacy at the Platz to be feeling diplomatic. <br>
<br>
Maybe things could have been simpler or at least easier to understand if the Pan had woken up but he was still sleeping with the spirits it seemed. The best the healers could do for now was to make sure he didn't slip further from the land of the living. <br>
<br>
"I guess it takes more than a few days and some herbs to help him recover from getting lightening bolted out of the void." Orm grumbled. The idea of working some god rot into his medicine was thrown around but Orm had never lost his suspicion of using the strange meat... and for all they knew it came from someone the Pan knew personally. With few options leaping forward and the Pan still being a source of nerves and uncertainty among others in the colony they had to look in house, still, it came as a surprise when Honourhide the Skinchanter stepped forward. <br>
<br>
"There are symbols and patterns that can bolster the body, similar to what I did to you and your boys, Chief. I've never worked on a cancas like this but mixed with the works of these two lovely ladies I might be able to conjure something and it might be this big lad will have some fine ink to show off." <br>
<br>
Orm couldn't think of anything better at the moment. He doubted the Pan would like the idea of being worked on while he slept but they didn't have the time to wait for him to wake on his own. This ancient had named the land, the dead city, he'd spoken of the history they'd thought lost among the iron pages. Between him and Anais they could find all the lost answers he'd spent his life pawing for and finally learn to master the land they'd found themselves in. <br>
----------------------------------------------------------------------------------------------------------------<br>
The fishman attack was a problem Orm was determined to see dealt with, especially given the intriguing words Shul had shared with the snake folk that had wrangled them when they first met. They were the first in these lands to speak the words Pa'anii to them, something that made Orm all the more determined to see the giant rise. So we would make sure they didn't go into the swamp in half measures. Battles and expeditions were all about to set off around the colony and it was decided Harun'Taras would prepare for the swamps first, and rally what materials they could from elsewhere before heading there in style. <br>
<br>
Orm left his crystal axe behind in the hands of the craft bulls and tree singers, giving it to their care as they set their hands to the storm forge and experimented with it's first use as Anais had told them, imbuing the storm into the blades of their warriors. If the axe could be made to shock as well as cut magic he'd be a happy minotaur indeed. Hopefully Mithril would take to it as well as it took to everything else as well. Ummush was on hand to act as Anais' hands so to speak as the two helped guide the workers through this process. The old shaman was as eager to see this strange work take shape, especially since they'd started plying the market with fresh diamonds to see the spire that seemed to mimic the forge grow taller. <br>
<br>
And while the armoury was brought to new heights a few gentler hands set about finer work. Sewing dyes threads and golden wool into the blue and gold of the colony flag. It was Orm's wish that when they went into the swamp it was flying the colours that Harun'Taras had first raised. Little did the brutish chieftain know that this would be siezed upon by Lady Esteri while he was away and the Proudhorn maiden would spread this scheme of local patriotism and pride to the entire town! Apparently the longhouses were still feeling merry in the wake of the ritual and Esteri had the force of will that only a woman raised to be a chieftain in her own right that saw her roll over potential recruits like polite avalanche as she imposed a sense of togetherness and unity on all that crossed her path.<br>
-----------------------------------------------------------------------------------------------------------------------<br>
Then came the two expeditions. Orm had replaced his axe with a small pile of shorter mithril blades, claiming they were for in case the earth serpent tried to swallow him whole and he had to cut his way out. That reasoning earned him a few strange looks but he only held his head higher, claiming that it was the place of chieftains to think of strange things.<br>
<br>
His blood-touched warriors were at his side as they marched into the woods and Deryn floated along across the trees, because who went into a forest fight without a druid? Bruul refused to be left behind and Orm wouldn never want to fight a giant snake without him. They wouldn't start the fight but if the snake wouldn't come quietly into whatever scheme the Attolians were spinning then Orm was determined to end whatever conflict came of this.<br>
<br>
Meanwhile, on the other end of the compass, and under the shade of night slithered the Great Olm. Accompanied by the heavy walking first ring of the Proud horns and a company of mercenaries with torches at the ready. The Firebeards were apparently unavailable to assist in plying the darkness below the Platz but these new arrivals to the hills were experts of a different kind when it came to navigating the earth and the Underdark. With the Attolians providing numbers they might yet have something grand to bring back to the hills.<br>
<br>
<b>Order Summary: </b><a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
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 <br>
1) Healing of the Pan goes on with a new treatment idea. Nootri the tattoo shaman will inscribe patterns of healing onto the sleeping pan, combines with Anuc's healing magic and Weome the herbalist providing materials. (1 shaman, 1 life mage, 1 skilled herbalist)<br>
<br>
2) Preparations for the swamp expedition! Orm's crystal axe and the mithril weapons are treated with the magic of the storm forge to apply electric status. (5 skilled craft bulls, 10 unskilled tyren. Anais the Aboleth, Ummush the shaman.)<br>
<br>
3) Wealth is pumped into the spire project! (50 Wealth!)<br>
<br>
4) Other Tyren put together banners and pageantry of Harun'Taras. These banners are simplified versions of the colony flag, a blue field with a horizontal stripe of gold across the middle but is blank of any faction sigils. The origional Tyren may nostalgically remember the ship sails that were first used to make the original flag. Esteri takes the scheme further and spreads this to the rest of Harun'Taras to show the world the unity the many species living in the town have achieved, imposing a sense of local pride all through the glade!<br>
(3 Skilled Tyren, 10 unskilled Tyren. 2 Treesingers, 10 Springborn. 20 Hillfolk. 2 Tyren/Sylvan bards. Esteri the diplomat. 3 Influence to spread local pride and unity in the citizens of Harun'Taras, whatever their species.)<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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 <br>
5) Tyren forces join the Attolian's headed to confront the Earth Serpent. (Orm and 2 Blood-Touched. Bruul and deryn, 1 war shaman and druid. 5 Tyren born in scorpion armour of agility.)<br>
<br>
6) Other forces move to join the assembling Underdark expedition. (The Great Olm. Sinana the earth shaman. 30 FOR Mercenaries.)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Trade</b><br>​</div>A small group of Stouts led the captured elephants away east to find the Great Serpent. When they had done so, they offered the creatures to the serpent in appeasement and chose from the rewards that he had offered. Captain Gardver stepped forward, and after a bit of debileration took the suit of bones that the creature called, "Carcass Jack" and a "Strange Gauntlet."<br>
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 :<br>
<br>
The living cave yawned airlessly, pumping vast amounts of water into it's gills as exalting in the pleasure the automatons sowed in cleaning him, as he considered Tritons words...<br>
<br>
"You presume too much, little sea-dwarf... I am the living cave... not the merdwarf captor of Tasoths. If you can lure Drakhaina into the water, That is quarry large enough for me to stir for... as for declaring war on whole races of unappetizing tiny prey -- you will have to look elsewhere."<br>
<br>
The Eel's eyes rolled back in resplendent relaxation. <br>
<br>
"You have such clever ideas, I have no doubt you will win your bid against the Tasoth despite your small numbers... with or without my help."<br>
<br>
"The Locusta are more than eager to serve your whims, Triton -- but do not confuse us."</div>
				
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					<div class="bbWrapper">OF MUD ELVES:<br>
<br>
For now, they remained unpredictable and a potential threat. <br>
<br>
No longer needing medical attention, they were shifted into an ad-hoc prison (since the colony had no formal jail to speak of) in the depression while the attolians and other folk spoke to them. Most were in disbelief that the horned one was dead... others seemed hopeless in the acceptance that he was. Religious visitors attempted to bring comforts and when it became time to answer "What god walks among you?" the answer many game was "Caelis the Undying" -- Talk of the Battles of mud-elf aggression and Caelis' supposed or real miracles were discussed at length -- and then, en masse, the mud elves swore fealty to "Caelis the Undying -- Slayer of Gods"...<br>
<br>
Caelis felt the power of their true devotion... his powers seemed to open with this new infusion of belief in his divinity. They sought his dominance, and he gave it to them... and through them his power was increased. The mud elves begged Caelis to make them his true priesthood, ritually wounding themselves and shedding ensorceled holy exsanguination in his name (Caelis gains 1 blood point.)<br>
<br>
Then it happened... a red and gold corona appeared above Caelis' head... it shifted and pulsed like a tear of divinity, his brow and eyes glowed with an inner light...<br>
<br>
Caelis the Godslayer, Caelis the Undying, God-Governor Caelis -- wielder of Gottendamarung... <br>
<br>
...Some adulated at the mention of it. Some it just made uncomfortable...</div>
				
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					<div class="bbWrapper">FENNEC AND FINANCE:<br>
<br>
Influence spent by the Fennec to promote investment in their company and drum up interest in the stock exchange bears fruit. Many of the populace either outright invest, or are less enthusiastic about leaders who do not support the stock exchange. A large amount of loose capital in the hands of the populace suddenly floods into market, and coin begins to move as never before.<br>
<br>
<b>MARKET CONTAINS 25 WEALTH. FACTIONS SUPPORTING STOCK MARKET HAVE UNLIMITED ACCESS TO MARKET FUND WITHOUT MORALE PENALTIES.</b><br>
<br>
Deal with the Serpent:<br>
<br>
The Fennec Exchange a herd of capybaras for the Flask of Fortune. It promptly disappears into the ranks of the Fennec elite, it's mysterious powers yet to be revealed. The Snake happily dismisses the fennec after the exchange, almost wordlessly.</div>
				
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					<div class="bbWrapper"><b><span style="font-size: 18px"> Open for Business!</span></b><br>
<span style="font-size: 15px">The Finecian Factory was to be branched out into a subsidiary business named "Tooth and Tail Manufacturing Industries", with 49% of the company put up for sale as a public company! Those interested in purchasing shares of the company need simply go to their local stock exchange and buy shares!</span><br>
<br>
<span style="font-size: 18px"><b>MONEY!</b></span><br>
<span style="font-size: 15px">The HTC siphons 10 wealth from the market.</span></div>
				
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					<div class="bbWrapper">"The night we met I asked you to not see me or my kindred of merdwarf and locusta alike as prey, Living Cave. All you had to give up was your greatest annoyance yet and the presumably occasional predation on my allies native to this shore for the mutually beneficial arrangement you enjoy even now. Though I did not voice it aloud until this moment, I consider you an equal to any individual creature that can formulate intelligent thought such as us, not as a subservient vassal. Regardless of your personal opinion on such philosophical musings by admittedly physically lesser beings, I had hoped you would come to the conclusion lending labor insignificant to you but meaningful to mortals such as I would be much more than worth the effort involved given how much the interests of merdwarves have been intertwined with your own as of late. But if you would not do this in order to allow our company to in turn more quickly and easily acquire what we need to silence the Drakhaina, our common enemy, and subsequently facilitate both the occurrence and hastening of your feasting upon what must come to be one of the most delicious meals of your life, then I humbly request you to reveal what price would sway your disposition before I must venture to the Safe Ones." Triton spoke earnestly to his associate.</div>
				
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					<div class="bbWrapper"><b>Blood, Sweat, and Tears</b><br>
<br>
The Pantheon Priest stepped to the alter in the Pantheon where a sizable crowd had gathered. These large halls seemed to become ever more crowded by the week. Regardless, he had a duty to accomplish today. He cleared his throat and loudly spoke so that his words would bellow throughout the Pantheon.<br>
<br>
"Public Proclamation by Lord Caelis, Interim Governor of the New World<br>
<br>
It has come to my attention that certain individuals have come to worship myself as a deity. While for a long time I have remained silent on the matter to maintain my impartiality, it is obvious that silence will no longer help the Colony. I firmly believe that the matters of faith is up to the individual, and will not impose my will upon others who do not wish to follow me or my words. However, for those who willingly follow me, I ask that you continue your best to maintain your diligence and willingness to serve others for that is the foundation of any functional society, duty and service. If it is your desire to become priests and spread my word, then you are free to do so at your own volition. But, know that I will not tolerate anything that impedes one's ability to serve. These acts of self mutilation that I hear of are not acts of worship... how does one fully serve to the best of their abilities when one is considerably wounded? There is much pain and suffering in the world already, and there is no need to pointlessly inflict such misery on oneself. Rather, I ask that you toil and spill sweat in my name rather than spill blood for there is no greater sacrifice than sacrificing oneself in service to others. The pain of duty and responsibility is greater than physical injury."<br>
<br>
---<br>
<br>
The Attolians also draw 10 Wealth from the Market</div>
				
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					<div class="bbWrapper">A few days ago...<br>
<br>
Two Halberdiers were sitting around the barracks, waiting for their guard duty shift. One of them reached into a pouch that hung from his belt.<br>
<br>
"What's that, Jav?"<br>
<br>
"Just a couple of chestnuts. You want one?"<br>
<br>
"No, I stopped eating chestnuts a long time ago."<br>
<br>
"Why? Don't like them?"<br>
<br>
"Back in basic training... one of the recruits was addicted to those things. During morning inspection the Drill Sergeant found a nut in his pocket and went ballistic. Flipped over all our beds.<br>
<br>
The Sgt comes back to the recruit and tells the recruit to hold out his hand. Tells him that the nut is now his best friend and the newest recruit in the squad.<br>
<br>
Idiot had to make a miniature home, uniform and find it some family and friends. Then every inspection after, the poor bastard had to hold this nut in an open hand, fill out all the paperwork for the nut, and yell out the nut's service number. They even had to get the chestnut a long nail for its halberd.<br>
<br>
By the end of training, the recruit had a pocket filled with useless garbage for the nut.<br>
<br>
Then in one of the last field exercises, the idiot lost the nut. When the Sergeant found out, he made the recruit hold a 24 hour vigil for his fallen best friend.<br>
<br>
That nut had the best record for a recruit in the entire class... spotless. At the rate it was going, it would have been an officer within a few years. Instead... we had a recruit who had to apologize to every tree we marched by for being a waste of breath."<br>
<br>
"That poor nut."<br>
<br>
"Huh? Uhh, yea. Anyways, we got called the Chestnut Company and all of us stopped eating chestnuts in honor of Recruit Nut."<br>
<br>
"Oh, all right. I'll just leave the chestnuts here then."<br>
<br>
"Dear divines... how in the world did you pass basic... you know what, never mind. Let's go, our shift is starting up soon."<br>
<br>
The two Halberdiers then went off and out on their daily routine while a family of Chestnuts remained safe that day.</div>
				
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					<div class="bbWrapper">TYREN, TATOOS AND TOWERS: <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip">SpiralErrant</a>
 <br>
<br>
Whilst operating on the pan, it seemed there was a thirst for healing magic in the creature that could not be sated. Twice Anuc almost fainted giving the best of herself to her spells, and every healing herb Weome applied seemed to permeate the Pans skin and melt into it. For all their efforts, little more than a moan escaped the Pan's lips... it was when Nootri began to apply to it's back spirals and concentric circles of healing that the pan truly began to stir and achieve consciousness... It sat up, and through eyes slitted by fatigue it mumbled... "They go to the deep underground... like before... danger... danger. Let me speak with Chieftain and Shamans... and with that it curled up on the vast pile of furs and cloth that was laid for it in it's tent... it was conscious now, though barely. The healers took their leave... after which Anuc promptly fainted and was carried home by Weome and Nootri...<br>
<br>
Anais instructed Ummush in a couple of minute intricacies of the Storm-Forge... she was familiar with the technology, and taught Ummush how if he looked at it a certain way, it was familiar to him too -- he could see how Tyren hands could have not just built this machine, but how they could have conceived of and designed it. The lore of the Pa'anni was distant, but in dwelled in the almost seemingly genetic memory of the Tyren... at least a Tyren as old as he was. The secret of incanting weapons with electrical energy was unlocked -- and the first weapon to be enchanted was Orms great Mithril axe -- a small storm of sorts seemed to float around it as it was waved, creating weather in the air it cut through, and the entire haft of the great weapon tingled with force just waiting to be unleashed, with the blade itself crackling with lightning and popping with thunder... it was to be the first of many such enchantments, as the magic of the stormforge was voluminous and generous... <b>(Tyren have option to always bear electrified weapons if made of bull iron or mithril)</b><br>
<br>
...But even this was diminished by the resulting infusion of wealth into the rehabilitation of spire ten -- that was named "Shield" just as spire 9 was named "Destruction" -- rarified materials were tracked down and paid for, obscure rites, tasks, and arts were performed at a premium... the best labor was poured into the project, and no expense was spared on materials. In the end the spire began to repair and reshape itself... a machine of costly materials and rings of ageless runes began to twist and bend into a machine -- that began to spit forth automatons. 100 in all, with keys the likes were only salvagable few in spire 9... and a new Keyed one as well -- sparkling out of silver and gold -- the new and young key'ed one turned to the Tyren and Attolian constructors and issued a simple request: "Barrier shield marred at 99.9% -- repair damage to barrier?" the giant machine-orb that spat out the automatons now seemed to extrude a great wand of some kind that pointed towards the sea... <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
Goodwill and unity spread unabated in Harun'Taras -- but this also meant sympathy for the losses amidst the herders... Many Tyren and the fellowship in Harun'Taras wondered when the Fishmen would attack again, and they worked hard to make preparations to not be caught flat-footed a second time. The grumps, one newly recovered from wounds from the assault, took up roles as "Shepherds of the frontier" -- and all of harun'taras made vows that they were one caravan, one herd, and shepherds to each brother's flock... whether real or metaphorical. Crime in Harun'Taras was already low, but now a sort of peace reigned despite the danger on the horizon... Happiness bloomed in Harun'Taras, and jealous were many eyes that looked upon it's citizenry...<br>
<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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:<br>
<br>
Accompanying the massive military task force of the Attolians, The Tyren sent their own force -- Orm and 2 Blood-Touched. Bruul and deryn, and 5 Tyren born in scorpion armour of agility. The Attolian force consisted of Caelis, Cassandra, Blood Scourge, Beast Mage Rex, Metal Mage, 10 Halberdiers, 30 Attolian Swarm Infantry, 2 Sundered Kings, 3 Augmented Stone Constructs, The Mighty Sphinx, Talion the Constructor, 80 Skeletons, and Attolian Field Cannon...<br>
<br>
The Earth Serpent was found where it was expected to be -- wrapped around the throne of the deceased Horned one. Upon seeing the massive force gathered before it... it seemed to blink repeatedly and taste the air with it's massive tongue -- the width of a mans torso. <br>
<br>
"Allow me to kill it." -- Uttered the Sphinx to Caelis.<br>
<br>
The snake chose it's words carefully, as if plucking them from the air...<br>
<br>
"You bring no animals to trade for treasure, but you bring an army... I can only deduct that you have not come here to barter -- but to make demands or spill blood. Which is it? I who was once the wall around the palace of the gods, how humble I am now wound about the throne of a dead Titan. I, who once was the Equator of the world have fallen so far -- but not so far as to not be able to cause harm that will educate your collected forces to treat such creatures as I with the proper respect... But excuse me for only making case for the obvious -- speak your peace and/or begone... for I shall not move from these lands..." <br>
<br>
______________________________________________<br>
<br>
THE UNDERDARK: <br>
<br>
Task Force (Attolian and Tyren):<br>
The Great Olm. Sinana the earth shaman. 30 FOR Mercenaries.<br>
Lothar, 30 Kriegan Banner Infantry, 20 Skeleton, Gnome Chemist, Continual Lights, Explorer, Geologist<br>
<br>
The descent was long and arduous, and if not for the snaking living path made true by the slither great olm, it would have been dangerous as well. Much was seen on the way down the vacuous abyss -- first broken rock and sand, signs of copper, and silver and even a vein of adamantium (impossibly hard to mine so that it seemed to mock them) and yet they descended further... this was no natural cavern... it was made by magic or with blood and sweat. Fossils of unknown description were in the layer beneath the sandslope, and gems of red, green and blue that crackled with inner yellow glows... and still they descended deeper. It grew hot in the cavern as certain sandstone glowed red in the ever deepening hole... and the task force was relieved that continual lights were brought when the light of the sun was nothing but a pinhole above them. Beneath the heat was a sudden cold and the ruins of a city could be seen around the walls of the pit... boxes and racks of lost and abandoned wares twinkled inside the maze of buildings crushed upon itself.. and still they went lower, into frozen depths that chilled all until Sinana cast spells that fortified the bodies of the task force from the dangers of the earth... then sulpherous vents threatened to choke the group, but the olm in his enormity covered these with his massive bulk as they continued to descend... <br>
<br>
...It was almost at "The point of no return" -- the half way point where almost all supplies were exhausted, that the expedition finally found it's bottom. It was a layer of bones. the continual lights acted strangely in this area, unable to illuminate parts of what seemed like almost living darkness... or what once was living darkness... The floor was a floor of bones. A battlefield -- Satyr in great companies strewn as bones on subterranean hills, the fossils of fallen centaurs with their armor pitted and almost worn away by time... the skeletons of countless TYREN among them... in a circle as if to have fought to the last, and all around and among them the bones of PAN... more than any other -- Pan dead in their hundreds, here was a rearguard army of the Pa'anni -- that fought the living darkness and pursuit of apocalyptic Titans that pursued them from above... the bones of unidentifiable creatures, the husk of a massive 5 story suit of armor, the broken wings of some dark angel -- a field of clasped hands buried in the ground of calcified waste. A tale was told in the bones -- There could no longer be any doubt that the Tyren Came from the lost continent, and had paid in blood to flee from it during the apex of the mage wars. The Pan gave their lives in the greatest numbers so that their brother races would get a head start on the terrors that no doubt would await them in their flight DEEP BELOW WHERE EVEN THE SEA DID NOT BLOCK THE WAY. In the center of the battlefield, the skeleton of the largest pan seemed to lay fallen in a kneel, it's hands and legs wrapped around a great arm of living darkness it seemed to pin down with weight and will. <br>
<br>
The darkness itself spoke to the colony's army of the underdark... the layers of living darkness that overlaid the natural dark of the sunless abyssal depths and yawning cavern.<br>
<br>
"We yielded in ancient times to your warriors. Why have you returned? Proceed east to the Ulv, the forest of the depths, and leave the living darkness you have defeated to it's rest. Shoggoth-Nagreth remains slain by the pan, and all of time has not risen us to but a whisper to proclaim our defeat. May our Children, the Ma'hir -- lay in wait for you in the deeper deeps beyond -- just as you, the children of the slayers of the dark return to face them..."<br>
<br>
All was perfect silence then. No rot amidst the bones, just the wasteland of war in barely perceptible flashes of light that could be cast here and there where it was possible. One thing was undeniable truth -- the caverns seemed to travel east... southeast really, by the Olm's reckoning. But the task force did not have the supplies to proceed lest they run out of food should they choose to turn around. Sure, there was treasure to be gleaned on the way up if desired... but this pit was only a place that promised death....</div>
				
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					<div class="bbWrapper">THIEVERY MOST FOUL:<br>
<br>
<a href="/members/shireling.24291/" class="avatar avatar--xxs" data-user-id="24291" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/24/24291.jpg?1542299569" alt="Shireling" class="avatar-u24291-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/shireling.24291/" class="username " dir="auto" data-user-id="24291" data-xf-init="member-tooltip">Shireling</a>
 --<br>
<br>
A great fire was lit in the woodpiles of the stoutmen castle, pulling much of the communities attention to putting it out before the castle itself could be damaged untowardly -- it was a miracle of great fortune that nobody was killed in the fire that threatened to consume to west wall of the fortress and many wondered how such a thing could happen -- until it was discovered that the guardians of the treasury had been struck during the blaze -- apparently a diversion -- and knocked out with darts containing sleeping poison...<br>
<br>
Nothing was taken from the Stoutmen treasury except the strange gauntlet -- of which there was no sign... and no evidence to suggest a culprit, none seen, no trace, no sign of entry or exit.<br>
<br>
If the culprit was not a ghost, it was an expert.</div>
				
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 :<br>
<br>
SERPENTS AND SAFE ONES:<br>
<br>
The "Living Cave" mouthed it's baritone voice again into the minds of the merdwarves...<br>
<br>
"I did not wish to offend you, but you have offended me with your presumption of equality -- live a hundred lives and hundred more and then tell me about equality among sentients... and understand that a "living cave" will move for the greatest meal of it's living memory, but cannot expend the energy to capture for you some Tasoth that task being surely within your own power."<br>
<br>
"I wanted to measure our comparative equality by determining what you taste like, Triton -- but I am not a savage eel.. I am wizened. Likewise you are too small a morsel to move against just like the Tasoth... grow as old as I and see what I mean."<br>
<br>
"I stand ready to attack the Drakhainia if you can get her to the water... but if we are partners, which is an odd discovery to me so arrogant your race -- I await that time when you deliver me my chance to strike. I have told you of the safe ones... seek them and perhaps other answers or aid await you there...."</div>
				
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					<div class="bbWrapper">Nicholas looked wide eyed at the new Spire and observed the new automatons. It appeared that they wanted orders, which he did not want to give just yet. However, there were things that they could certainly learn from the spire. "Can Shield lower the barrier? Down to 80%?" He inquired.<br>
<br>
---<br>
<br>
Caelis belowed in a mighty voice "You shall not move from these lands? I applaud at your attempt at humor. Your stomach compelled you to leave the throne and seek food through trade, Earth Snake. All the way to the western river you had slithered to parley for food. However, as you know, the Stouts do not have a large herd of animals to feed you. What happens when there is no more animals to trade? I suspect that come winter several stray Stoutmen will slowly disappear one by one for straying too far to the east. This trade offer that you offered to the Stouts is not a peace treaty. Nay it is a truce until conflict will inevitably arise. Thus, I come with a proposal. Bow and I will ensure that you can feed as well as the Colony does. The Attolians are the breadbasket of the Colony and keep their promises. If it makes you feel safer, then we can even form a blood oath and use my divinity to ensure that we keep our words. However, if you refuse... then I am left to assume that by winter you will begin to hunt members of the Colony, starting with the Stouts in which case, I would rather see to it that you are slain now. The choice is yours: serve and feast, or decline and I will consider you to be hostile as conflict will be inevitable. (2 Influence)" Caelis commanded the Snake.<br>
<br>
With this it was made clear... the Earth Snake had to join the Colony or he would be considered hostile. After all, how would the colony be able to continuously trade animals for treasure? Both were in limited amounts. There had to be some sort of decisive action taken or else the Earth Snake would inevitably start to hunt colonists. This left two options in regards to the Snake. It had to either serve or fight. Or... perhaps, if diplomacy failed, force it to serve as Caelis looked to the Beast Mage. Could the Beast Mage and Caelis compel the Earth Snake?<br>
<br>
Regardless, if all these things failed, then the men stood at the ready. They stood at the ready at a distance while the Sphinx, Caelis and the mages spoke to the Snake with the exception of the Metal Mage, who stood next to the cannon, who had stood ready to harden the cannonball and then propel it even faster once it was launched from the cannon. Conventional arms would not be able to harm the Snake, which meant magic would have to be relied on. Even Talion the Constructor was brought to perhaps animate the bones that still remained in the Snake's stomach and attack the vulnerable insides of the giant snake.<br>
<br>
---<br>
<br>
Lothar was... shocked at the discovery of this ancient battle site. He had expected to find some lost gnomes not the resting place of ancient warriors and titans. He looked to the Tyren Earth Shamen and said "It leaves a bad taste in my mouth to leave these warriors... without proper burial. These are your people as well... Their souls deserve to be put to rest and we should explore further, but we must return for now and come back with more supplies. Perhaps, we should establish an underground outpost to make future operations easier." With that, the Attolians elected to head back to the surface and perhaps pick up some interesting bits that they see on the way back such as samples of the odd stones and metals that they passed by or archaeological artifacts to figure out exactly what happened in these tunnels.</div>
				
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					<div class="bbWrapper">"My sincerest apologies for my distasteful admission then, Living Cave. The next time we meet, we will come bearing gifts to make up for this minor disagreement between us. Perhaps in the distant future we will prove to you this belief was not born out of arrogance, but out of a compassion for all beings, even those we ourselves cannot fully understand. With that day's passing, I hope we will even be able to prove to you it's merits, not only for merdwarves and locusta, but for all sentient life. Preferably," Triton added in jest, smiling, "without any tasting at all required on your part."<br>
<br>
With that said Triton headed for the Safe Ones - a sample assortment of the goods his people have managed to collect since their arrival in tow.</div>
				
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					<div class="bbWrapper">(Its that time again where I try to return to the RP after losing face with current events)<br>
<a href="https://www.rpnation.com/attachments/firebeard-png.481352/" target="_blank"><img src="https://www.rpnation.com/data/attachments/418/418314-6d132aae801d8928d37bc74d0a46210b.jpg" class="bbImage " style="" alt="Firebeard.png" title="Firebeard.png" width="100" height="12" loading="lazy"></a><br>
<br>
The Dwarves had been busy at work securing and fortifying. Its what they did. With part of their new found wealth the Dwarves were joyous because they could give a grand donation in recognition of the autumn to Dracos and finally begin returning the many favours the Goddess had thus far bestowed on them. Marching in with a small following carrying many gifts, and of course a bounty of Gold, Grimdr marched into the Church of Dracos. Kneeling before the Altar he spoke loudly "Fellow followers of the Flames and protectors of all things. True believers in the Dragoness and her work to save all that is, was and will be, I donate this bounty and offer my peoples wealth so that we may support this church and do all we can to spread the truth thus that her power may increase to defend our world and the many others from that which seeks to destroy them." He then stood aside and joined his fellow Dwarves in their formation to the sides of the central passage. After a moment they left the church with a promise they were at the behest of the church should it need anything.<br>
<br>
Next on Grimdrs 'todo' list was to ensure the defence of the colony, he and his people were not only safe but doing well and so he must reaffirm his original promise to the peoples of the colony that he would do all he could to protect them. As usual when he had a big proposal he would send letters and so he got writing. He wrote a letter offering to help arm the colony, He would dedicate Dwarves to reproducing each factions equipment in return that both the Dwarves and the Colony as a collective would get to keep a share of it. He also requested the colony give their opinion of a Great Wall along the River to protect that flank from attacks from invaders. The Letter also reaffirmed his promise to protect his fellow colony members and to ask permission to fortify the port.<br>
<br>
Since the colony took time to respond and even longer to negotiate such deals, feeling happy with the current rate of work on the Hold a new focus to create defensible positions along the cliff and around the two main entrances to the Hold, The Top and the Port Entrance. Around the Top Entrance a Ring wall would be created with an open arch for the later installation of reinforced gates and the bottom entrance would have an upper opening extending a short distance with Machicolations and all the fanfare of a medieval wall. Two small holes would be placed later on either side of the entrance to point toward the new approach point and under the door a trench would be dug ready for a portcullis and extended to the sea so that it would be full with water. The Holes would eventually hold a cannon in each. Alongside this a number of gunnery position along the cliff face and top would be placed ready to house Cannons and Mortars once the Dwarves got their hold on enough of those weapons.<br>
<br>
((FORT TIME))<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick">Orders</span>Donation of 15 Wealth to the Church of Dracos and offer of protection, Patronage and support.<br>
Offer to reproduce Colony weapons and tools in return for a percentage using Dwarf Smiths at the Colonial Smithy<br>
Request for Opinion on a Wall along the River and permission to fortify the Fort<br>
Massive fortification efforts using 70Skilled Workers, and 1 VSkilled Worker, The Fortifyer supported by 2 Giant Moles and 2 Rhunk. <br>
All other Dwarves continue with general work and expansion, with 5 Skilled Workers lead by the VSkilled Weaponsmith look at how they could reproduce various weapons and, if they offer is not taken up make their own variants<br>
<br>
<a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
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					<div class="bbWrapper"><div style="text-align: center"><b>The Stoutmen of Standin</b><br>
<br>
<u>The St. Nikolae Investment Bank</u><br>​</div>Following the issuing of Reverend Kearney's latest encyclical, a group of several Standish merchants convened a meeting at the New Harmony chapel, worried that Reverend Kearney's orders would stifle productive enterprise in the upstart colony. The Reverend himself was counted in attendance and another clergyman agreed to take up the suit of the merchants. When they had gotten into the weeds on the Doctrines, it became increasingly clear that the new terms of stock market investment could not be so easily fitted into the Discourses which had condemned usury, especially insofar as they involved corporations and not individuals. The result of the meeting was a clarifying addendum that Kearney sent posthaste out amongst the Stouts which read:<br>
<br>
<i>In matters of personal business, the practice of moneylending is to be avoided. In the practice of economic development, the Discourses are less clear. Therefore, by my righteous authority, I have approved the creation of an Investment Bank which shall handle the financial relations between ourselves and the other colonists and interlocut with the Colonial Stockmarket, which receives its charter only insofar as it may remain a profitable enterprise to all the people of our community.</i><br>
<br>
In real terms, a charter was signed on behalf of the merchants which allowed them to set up an investment bank. The bank would be responsible for pooling the liquid assets of the Stouts and reinvesting it in profitable enterprises. Thereafter, any dividends paid to the Stouts would be divided into three portions. A small portion of 10% went towards financing the bank's upkeep and paying salaries. 50% would be apportioned out amongst all the Stouts with more weight given to those who voluntarily invest their personal wealth in the bank, but all Stouts receiving some portion of the dividends, 20% would go towards financing building projects in New Harmony, and the remaining 20% would go back into the bank's portfolio to be reinvested. <br>
<br>
The charter was also accompanied by an Edict of Non-Sale. All Standish-owned enterprises were to remain privately-controlled businesses and not publically traded. In this way, they hoped to avoid the hostile takeover of their industries by wealthier factions. The St. Nikolae bank's official offices were created in New Harmony, a squat two-story waddle-and-daub office with a conspicuous icon of St. Nikolae, patron of Merchants, hanging above the door. The bank was given an official stamp and stationery. <br>
<br>
The bank also made arrangements for a small office in the Platz which would be used by investors to easily access the stock market. In the final act of establishment, half of the Stoutmen's liquid wealth was given to the bank to make initial investments. <br>
<br>
<div style="text-align: center"><u>A Vile Theft</u><br>​</div>Reverend Kearney was in study when a young boy ran to alert him that a fire had been seen rising over the castle walls to the east. By the time he arrived, the fire was put out and a brief inventory taken of the treasury. The only thing that had, apparently, been stolen was the Strange Gauntlet which they had gotten in trade to the Great Serpent. This steeled Kearney's fear, for here was a clear indication that the gauntlet was powerful and important. To someone. <br>
<br>
The usual suspects were immediately called to mind. The Fennec were considered, for their trickery and stealth, but the level of finesse seemed beyond them. Kearney summoned a representative of the Zebani, hoping that the strange and esoteric people would have some answers. Beyond this, he appointed a special investigatory council to pursue leads. They had no professional detectives and no knowledge of forensics, so the situation seemed dire. Kearney was convinced that the Gauntlet was important if not against the Cull then for some other purpose. Soldiers were sent out in all directions to scour the woods for any trace of the thief. <br>
<br>
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 :<br>
<br>
GOBLIN ARRIVAL:<br>
<br>
The blackfoot clan had made horrible time on their voyage -- The ship was half-crippled hitting an underwater mountain range and the goblins ran out of food -- something they compensated for by catching and eating a whale, whole, in the weeks before arrival at the barrier. Fifty goblins had been born on the extra time during the voyage <b>(Goblins gain 50 unskilled workers) </b>and a large supply of whale oil had been harvested... <br>
<br>
...The boat had almost been struck by an insanely powerful bolt of magic when the navigation to the breach had been miscalculated, but the goblins were undeterred and traveled parallel to the barrier until the hole in the curtain of light was visible. <br>
<br>
Beyond it, the sight of the cliffs, and of the sandslope, and the smell of dead sharks and human sweat and toil. <br>
<br>
Ropes were thrown out to them at the seawall by the exile fishermen -- and not knowing what to do with them the gruff citizens of the colony at the shore they were just greeted with semi-silent hospitality... once it was determined the goblins were more unruly and cabin-fevered then they were hostile. <br>
<br>
The ship vented it's cargo of goblins (and riding boars the whaling success made unnecessary to eat) and they were poured onto the sandslope, which was subsequently placed in dry-dock in the event the goblins wished to have it repaired. It's muurdain military flag hung slack from the mast... <br>
<br>
The most youthful goblins immediately set to eating at the piles of discarded shark organs, fish-trash and rope that so commonly littered the coast. The older, educated goblins were quick to bring the youth in line -- it was only a matter of time before the youngers, not speaking common yet, would get themselves into trouble. <br>
<br>
The riding boars too ate their share of fish-trash and rolled in the sand, the more adventurous of goblins doing the same so glad they were to be on land... <br>
<br>
...As to who these new arrivals were and how they would act would soon be seen.</div>
				
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 :<br>
<br>
Finding the safe ones was not easy -- it was known they were in a cave in the descent from the sea-cliff, but the sea dwarves found many caves where the safe ones purported to be. Within the right one, when finally found, was a labyrinth filled with spiky urchins, which when navigated led to a chamber completely devoid of light save for that which the sea-dwarves brought with them... and in this cavern... was a giant oyster the size of a stadium... laying about the oyster were the bones of many other visitors who had apparently died here, unable to return whence they came, their remains littering the spreads of gifts that were brought to this place for barter or passage...<br>
<br>
"Go Away!"<br>
<br>
A tiny voice came from inside the living fortress, as the sea dwarves looked for a way to access it.<br>
<br>
"There's no way in! Go away!"<br>
<br>
Repeated the safe one.<br>
<br>
"What do you want?" the little voice proclaimed. "You are the ultimate evil that comes to purge everything, are you not? It's about time for that... and don't say you're not the ultimate evil because that's EXACTLY what the ultimate evil would say to get in here..."<br>
<br>
"So now that we've established that we're the safe ones and you're the ultimate evil... what more is there to be said?"</div>
				
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					<div class="bbWrapper">The spire:<br>
Well this was money well spent. The first tower had always struck Ummush as a crumbling and foreboding thing, not helped by the aggressive manor of its wardens. This marvel was - well it was daunting in a whole other way - but it had an air of familiarity thanks to what they'd learned from the storm forge. Either the Pan had a hand in making this spire or had learned from its inner workings. <br>
<br>
The metal men it spat out were an industrious bunch. All the better since it seemed they were the one's responsible for the barrier that defended the lands by sea... and defended the rest of the world from what it kept in.<br>
<br>
Which lead Ummush onto another line of thought, "Can you move the bounds of the barrier, or show us how to make another?" It was a longshot but worth a try. He gave a casual shrug to the Attolian at his side. "Putting a cage around the cull could always be nice."<br>
<br>
----------<br>
The snake: <br>
Orm squared his shoulders and limbered up, ready to lunge into action if the snake's talk proved more than just swagger.<br>
<br>
"It's a fair deal, friend." The Minotaur rumbled, the shades of his tattoos glowing under his black fur. "Folk like yourself have seen these lands and made a home for themselves here among us. Fella like the Olm found himself a place guarding the flocks by night and he's a respected mam about town. You want to be a snake of position again we can help you make that life. But let's respect each other enough to know you're a bloody threat to us and our herds, and we're a bloody threat to you, and this needn't end bloody less you make it."<br>
<br>
(Add to recruitment of the earth serpent. 2 influence.)</div>
				
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					<div class="bbWrapper"><div style="text-align: center">The Docks:<br>​</div>Irmong paced in the sand for a moment, watching as his younger's fed in the filth of the humans alongside the massive boars they had brought with them. It likely wasn't the greatest introduction he could have asked for, but there was little he could do seeing how those under his leadership had been stuck on the sea for far too long. Waving one of the Kaarlar closer to him he spoke simply. "Rhokaan. Assure the youth are rounded up and sent up the sand slope. We need to move beyond these fishermen quickly. Claiming land is important, and we must be swift about it." With a nod, Rhokaan began to below orders in their native tongue. A deep guttural language, especially when spoken by a male of such incredible size and strength, dwarfing any nearby Humans.<br>
<br>
Seeing to the movement of all materials coming from the ship Irmong would organize the goblins into teams. Using the boars these teams would drag any supplies, whale bones, and oil from the ship. The older goblins would act as mediators, assuring that the younger Goblins didn't come into direct contact with anyone not of their own race. To Irmong it was too dangerous to have the foolish youth who couldn't even speak common start something that might lead to high tensions with another group of colonists.</div>
				
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					<div class="bbWrapper">"I was sent here by your younger Locusta kin, who wish for their revered Safe Ones to represent their interests in establishing an alliance between Merdwarves and Locusta in order to defeat the Tasoth and the Drakhaina, for which we have brought many gifts. Entry to your domain appears to not be required for our negotiations, so I will not ask for it, but the Living Cave spoke of you having a tear of divinity in your possession, which I, Triton, would like to barter for once our business is concluded." The merdwarf said, bidding his escort to identify the remains and catalog their belongings while they together waited for a reply.</div>
				
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					<div class="bbWrapper"><b> <span style="font-size: 18px">Acquisition</span></b><br>
<span style="font-size: 18px">8 House Elite, 4 hitmen, 2 Trolls, 70 Hooded Warriors, 2 Witch and 1 Grand Pretender (Capo) are sent to claim the Old GewGaw settlement by the cliffs.</span><br>
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					<div class="bbWrapper"><u>  The State House Resolution</u><br>
<br>
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 </u><br>
<br>
The Highborn troops followed the Attolians into the State House, to be searched and secured it from the Fennec or anyone else, the magically gifted were sent into to find its true secrets.   The Prince of the Highborn looked at Lothar, and said,<br>
<br>
"Unsure, why Caelis never informed you on these talks with Scarpiant, as these matters were explicitly talked about in detail at the Colonial Council's meeting last year. Perhaps, you were sailing to fetch the Fetch.  The Ratkin reported their findings to us, which feels like yesterday to me. I guess, that was like one fortieth of your lifespan,   In any case The desires of the Fetches are well known.  Lord Wolff, if you remember your schooling." The Prince then recited this tract from memory.<br>
<br>
"They were aliens in every sense of the word, and the world would not have them. They hid under the skins of men so that they might be disguised, and they hid that under robes of deception to hide even deeper still. For a fetch to be seen by the world, is to have the world reject it. No sun, no star, no eye of any god could fall upon them and let them live. They took to their husks, and wept."<br>
<br>
The Prince continued, "the desires of the Fetches were hardly a secret, as is their suffering.  The suffering they have caused our people, if you remember your history, is even greater. Were not the Attolians once an independent Kingdom, before they became servants of the Muurdan?"<br>
<br>
The Prince shook his head,  " Lothar, you fetched this Fetch Phelot on behalf of House Narvik did you not, that makes you a fetcher of Fetches. The Highborn are very patient Elves. We were initially waiting on our progress using portals on this side of the barrier, and for the Way Walkers to come from our lands to act us guides through the way, then for talks with Scarpiant to progress and for him to come out.  The Fetch you brought, Phelot, who worked for the Narvik, why is it that House Touryan had you bring a Fetch that is working for Narvik?  Ever wonder?  I will leave you with that to figure out.<br>
<br>
"Regardless, Phelot's and Scarpiant departure, and the selecting of Caelis as interim Governor, for the Colony will help maintain the Colony's independence." The Prince smiled.<br>
<br>
The Prince, then leaned politely closer to Lothar to speak as to not be overheard by low ranking underlings, "As for the promotion to interim Governor, the Highborn have arranged that for your brother Caelis as a gift. No thank yous needed.  It was the right thing to do. We like to see our friends advance and do well. It's best for everyone. Please, help so that it does not go to your brothers head. We will let the peons of the colony have the impression that Caelis has authority as long as the Attolians, and the other faction leaders understand that the Colonial government are the true authority of the Colony and this for show. This will hopefully keep other various greedy, and petty houses from sending their Fetches. The Highborn will assist in sanctioning this arrangement, they arranged to the Muurdan High Council, using our own contacts and connections. Caelis aleady fancied himself Governor, so now he can do so in official capacity."<br>
<br>
"We have been very pleased by Lord Caelis', no, Governor Caelis' Administrative ability and Attolian policing. No drunks peeing on walls, prostitutes with diseases, arrested, Fennec kept in check and litterers being punished are all very good for well being and order of the Colony. It's appreciated how clean things are kept as well. Don't think that these matters escape us."<br>
<br>
The Prince, leaned somewhat away from Lothar and continued discretely, "As for the Canal, yes, that was a military secret. Disappointing to see that Attolians, or whomever gossip so freely about military exploits. For example, (the Prince leaned in again with a disappointed look, like one might have for a child that wet their bed),  I was disappointed in you Lothar, when it came to my attention, that when you were speaking with House Touryan in an official capacity,and acting on their behalf, or was it  House Narvik's behalf?, I received conflicting reports.  You failed to mention that it was the Highborn and invaluable Highborn lives that secured the Muurdan banner. Just, as more recently, the Dragonbones that the Highborn scouts discovered, were given to the Dracos temple with no mention of the Highborn or permission.  Liberties are being taken elsewhere without discussing it with the Highborn, and that hurts our feelings. These are not the acts of a friend, nor ally. Nor did Lord Caelis, who I consider a friend, heed my many warnings about the Red Fountain, or his dabbling with blood magic. That won't end well. I warn again. We know these things. We know a lot. I have shoes older than you Lothar. This is why we are haughty and arrogant.  Ironic, to hear a Attolian lecture one about haughtiness, that is patronizing, the Highborn have proven their loyalty to the Colony with their blood many times over. We both know, that If not for the Highborn valor and proficiency in combat, that the Colony would be a smoldering ruin  now and it's inhabitants all slaughtered like sheep. The Highborn have been nothing but honorable and forthcoming with the Attolians and the rest, meanwhile, the Attolians have acted rashly, nearly destroying the colony with Demon worship and blood magic. We are patient however, we will continue upholding our end of the Highborn-Attolian alliance, as our factions are the bedrock of Law and Order in the Colony.  I will take these matters up personally with your brother and we will discuss them in depth. We will resolve this amicably for the sake of the Colony. Please, send my congratulations to your brother on his promotion. We think he deserved, it, and no problem."<br>
<br>
The Prince gave the Colonial Military salute to Lord Wolff and took his leave.<br>
<br>
As he departed,  he thought of the great lay he had earlier, and the close combat that nearly killed him. He needed another lay, and knew wisfully that the next would likely not be as invigorating, but hopefully a tad less exciting.  The Prince needed a hot bath, a massage, and to sleep. It had been a great day.<br>
<br>
Orders:<br>
<br>
Highborn search building conventionally and with magic coordinating with Attolians.<br>
<br>
The Highborn troops stood down, however, they remained as the Attolians and Highborns searched and secured the building. This would be the site of the Colonial bank.<br>
<br>
The Prince will go speak to Caelis personally and smooth things over.<br>
<br>
A private meeting with the heads of all factions only  is requested. Extreme levels of security are taken.<br>
The  Halflings with their Mastiff mounts will explore and attempt to make sections of the Ratkin warrans closest to the Highborn settlment into Halfling holes and homes.  Corn will be harvested and corn cakes baked by Halflings will be given out.<br>
<br>
(ooc:  I have many more things to post, unfortunately, a very very long post I was working on vanished, More to come. wanted to post a response)</div>
				
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					<div class="bbWrapper">Lothar shook his head as he watched the Highborn Prince take his leave. The fact that he believed that Governorship was a gift was shocking. What more was his claim that the Highborn knew about many things... but did they really know? Did they know that the Governorship was initially offered to Lothar... nay given to him. But he had rejected it as the power and responsibilities of the Governorship was... undesirable with the baggage that it came with as well. The Governorship is a crown of thorns. It is a physical manifestation of the Empire... and a constant reminder of it's heavy fist... hovering over the colony, ready to crush all that is unfortunate to be in its path. All the factions had come to these lands to flee such heavy handedness, but now... the Attolians had once again been rammed into the gauntlet and become the armored fist of the Empire. The Attolians were the least free of ALL the colonists and this time they could not decline this "gift" that they had already been given before. The governorship was a reminder of the Attolian subservience of the Empire and a direct means of exerting control over the Attolians. Lothar almost wished he had accepted the position when it was offered by Touryan as it would have avoided many issues and confusions... almost. Yet, it appeared that Attolian attempts to help the colony remain autonomous were neither welcomed, noticed, nor appreciated. They were fortunate to only have to suffer little direct influence from the Empire, largely thanks to Attolian appearance of fealty to the Empire and the numerous costly actions taken to maintain that appearance. However... no good deed goes unpunished... or so they say.<br>
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Regardless, there was other work to be done. The Cull was approaching.</div>
				
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							<h1 class="p-title-value">"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)
	
	

	

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					<div class="bbWrapper">This was a revelation. Sinea had learned of old stories of their people taking a great migration across the great expanses, as a shaper and a shaman of the first ring for her caravan she had shaped iron pages that spoke of such things. But to see proof of it locked in deathly place was something that would rock her world.<br>
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The Pan's words had been true. This speaking darkness and grim display of history had confirmed that. Tyren, centaurs and satyrs, each of the cloven peoples lay here together, and at their core were the Pan who held the monster they'd fled in death.<br>
<br>
They had to share this with the others, and from what she could see, this dark creature was not to be disturbed under any circumstances. Lest the magic that held it captive be broken.<br>
<br>
The Tyren half of the expedition would withdraw along with the Attolians. Unlike the human troops though they would not look for gems and metal veins on the way back. With the Olm as a guide, she set the mercenaries to gathering up the scattered crates and chunks of the crushed city they had passed through in the sunken cold, searching for artifacts and clues of this lost history they had found.</div>
				
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 :<br>
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<b>CAN THE BARRIER BE LOWERED?:</b><br>
<br>
The keyed one at the top of spire ten spoke in unison with a hovering orb of machinery that projected a scattered, messy picture of the surrounding area, the cliffs, and the barrier -- "Continent under quarantine until further notice. Titans loose as fighting continues unabated across the landmass. Much has settled down in the way of direct military movement and organized attack/resistance -- still, we assess lowering or weakening the barrier to be a measure that will bring several Titans off task, out of their control areas, and at the heels of the rest of the planet. Reply to Query: Yes -- we can lower or weaken the barrier. Counter-Query -- Why would you lose a contained legion of wandering titans upon the world?"<br>
<br>
_________________________________________________________________________________________________________________________________________<br>
<br>
<b>THE SNAKE: <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
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 </b><br>
<br>
Caelis' aura of dominance struck a hypnotizing chord with the earth serpent -- but in the end it instead had it's own proposal:<br>
<br>
"The horned one controlled me for many an age -- but he accepted the terms by which I would serve him -- Surely if you must come forward with your army you have brought, one side will die... but instead I have a modest proposal... gather the ten mightiest warriors of your colony, and If I cannot defeat you all in one hour I will serve your 'colony' as it's protector of treasures... as I had the horned one. If you would rather pit what you have against me now, we shall see who is full at the end of the fight and who is slowly suffocating in a digestive tract."<br>
<br>
____________________________________________________________________________________________________________________________________________<br>
<br>
<b>ESCAPE FROM THE UNDERDARK:</b><br>
<br>
The task force had left much as it came -- but with the help of the great Olm only was this possible -- bracing against the sides of the pit, it became a living staircase that allowed the attolian and Tyren task forces to ascend just as quickly and they had plumbed the depths of the abyss.<br>
<br>
Both sides gathered what they could on the ascent, with little resistance from indigenous animals that proved territorial -- manta-like abyssal bats and army spiders -- the task force was ready for such unorganized conflict and merely repelled the animals where they faced them.<br>
<br>
Of acquisitions -- the Attolians found jewels of unknown magical nature... scrying them revealed the gems themselves had grown around lost essence -- Massive loss of life at simultaneous moments created bubbles of primal energy... the jewels they found contained ONE UNIT of "Primordial Harmony", ONE UNIT of "Anima Stone" and ONE UNIT of "Unnatural Instinct"... they took these stones, and a small amount of freeable adamantium pebbles and dust with them on their ascent to the surface. all would need to be researched.<br>
<br>
For the Tyren... they found stranger things. Ancient Jewelry and weapons in the lost city architecture, and in one place a TEMPLE, who's floor was covered with plates containing stories of the Pa'anni -- the temple of the Pa'anni plates were almost impossible to translate, so changed was the language and seemed to be written in the tongues of centaur, satyr, and Tyren alike.. but amoung the the most non eroded -- in an area where many plates had been pulled free of the floor -- it was told... loosely, that the shamans in exile would wear the plates of history as pennance and reminder of the civilization they lost -- the first wearers of the plates had picked them up from these very halls and those like them... to bear their histories with them into exile from their homeland. Remaining on the floor were countless other tablets of iron, silver and gold -- telling the histories of the Satyr, the Tyren, and the Centaur in the ages of the rule of Pan... this too would require further examination, but they took many tablets as they could with them, as well as ancient artifacts of their lost and forgotten culture...</div>
				
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 :<br>
<br>
The church of Dracos was incredibly boldened and improved by the massive influx of wealth. Once a listing but noble structure clinging to the sandslope, it was now a powerful bejeweled building bursting out of it -- a true treasure and symbol of power, one of the first newcomers to the colony were likely to set eyes on. With some of the money a massive effigy of the dragoness was built upon the top of the temple, poised as if to bound over the sandslope and make a beautiful arch of stonework for all of those and that which would ascend up and descend down through the colony.<br>
<br>
The Perfection of fortifications at the foot of the Sandslope and the top of the cliffs could also be credited to the firebeards. The massive joint armory provided additional cannon for the project and where once there were choke points leading into the main approach to the colony there were now true "kill zones" for any that would attempt to storm the colony from it's shores. The Sea-wall and port was also improved of defenses, with cliff-mortar stations and hard-points bringing their might to bear either on intruders to the colony or onto the approach to the coast itself. <br>
<br>
Rhunks and giant moles carved the defenses from the living rock itself and those that stood underneath the defenses felt small and threatened... as was intended. Watertraps at the lower defense point were likewise a success, threatening to turn major sea-based approaches into bloody messes at the foot of Dracos' vicious defenses.<br>
<br>
<b>(Firebeards gain +4 influence!)</b><br>
<br>
The Firebeards continued to propagate their idea for a wall all along the river to protect their eastern border -- (all of the colony except for the stouts that lived beyond the riverbanks) but additional leaders supporting the idea are encouraged to speak up and lend labor and resources. <br>
<br>
The church of Dracos with it's current treasury and influx of magical power becomes a new place of power in the colony, lending it's ability to the healers guild and granting it's boons and blessings on the faithful. <b>(Followers of Dracos gain perk: Flametouched)</b></div>
				
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<br>
The new bank of St. Nikolai was erected and proclaimed open in record time by the ever experienced constructors of the Stouts. The stouts thusly gained full access to the financial power of the colony whilst still protecting their own individuality and coveted sovereignty. This was attractive to the stouts, but did come at a price...<br>
<br>
...Various members among the public began to view the stouts with suspicion, that the bank was just the newest in a stream of redundant entities that the stouts used to maintain full self-sufficiency from the colony, in particular it's founding beyond the normal bounds of colonial authority (beyond the river) and the constant necessity that the stout "have their own" when it came to various projects and structures. It's own defense, it's own bank, it's own Temples -- some of the laypeople in the Colony began to wonder where Standish loyalties actually lay -- and if a stoutman could be considered the truest of allies. <br>
<br>
Minor incidents of harassment and crime against stoutmen in the Platz were reported as a result of these emnities that had begun to boil up. They were swiftly condemned and punished, but seemed the first of many signs of growing anti-stout sentiment. The stouts would have to adjust their policies or use their influence to prevent such currents from growing stronger...<br>
<br>
_______________________________________________________<br>
<br>
Of the theft, nothing could be proven beyond the obvious theft of the gauntlet by professional intruders and better practices were put into place to prevent such diversions from leading to successful capitalization and better security measures overall. <br>
<br>
The Zebani had stated the very winds of magic had been manipulated to cover the tracks of the criminals, but a faint trace of blood magic was detected. Rumors began to spread that Dark elf spies were still in the colony, and were up to no good. The Zebani were sympathetic to the Stoutmen for their loss and as a show of good faith lent a small number of "Grav Roc-built" -- small red crystaline sentries and "Roc Heet-built" -- mighty guardians of amethyst-like crystals to stand as eternally watchful guardians of the temple of the godhead, the treasury, and the castle itself. In an official capacity these zebani were guards and troops of war for the standish if they so needed, while unofficially they were all seeing, all listening not just sentries, but accumulators of religious and social currency and culture within Standin.<br>
<br>
<b>(Stout gain 15 zebani Grav, and 3 Zebani Roc as followers of the godhead!)</b></div>
				
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 :<br>
<br>
<b>THE SPIRE:</b><br>
<br>
In response to Ummush's question the Orb and Key'ed one spoke thusly:<br>
<br>
"Power can be redirected to protect or enclose a particular point of interest or defense. Please indicate target."<br>
<br>
It seemed indeed that a bubble could be thrown up around the Cull -- though to what extent it would be successful remained to be tested and the stakes remained very high... the question remained... should they do it?</div>
				
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 :<br>
<br>
The Goblins quickly made their way through the defended port of the colony and up the sandslope into a massive shipping-construction combine that bustled in a dip near the top of the cliffs known as "the depression"...<br>
<br>
...Despite their rambunctious youth and strange countenance, the goblins were not greeted with hositility outright, but rather curiosity. The Temple of Dracos blessed them upon their passing, and all were civil save for the highborn which quickly turned their backs to the presence of the goblins (<a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/27/27862.jpg?1602997825" alt="Prince Vaethorion" class="avatar-u27862-s" width="48" height="48" loading="lazy"> 
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 )<br>
<br>
The Goblins when exiting the depression were furnished with a map of the colony: <br>
<br>
<a href="https://www.rpnation.com/attachments/map-10-jpg.483505/" target="_blank"><img src="https://www.rpnation.com/data/attachments/420/420467-4af07242a01bb4d0fe7f6e71afe157cd.jpg" class="bbImage " style="" alt="Map (10).jpg" title="Map (10).jpg" width="100" height="75" loading="lazy"></a><br>
<br>
They could pick any place to settle -- but the greatest swathes of farmlands seemed to be in the area around what was known as "Shadowfields" and the "Reinen Ruins" -- a sight of a previously failed faction venture... the fate of which was unclear.<br>
<br>
If the Goblins were going to settle in before winter --they would have to do it fast. If they were to establish ties with their neighbors by their own merit and not prejudice, they would have to be equally crafty and quick...</div>
				
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 :<br>
 <br>
"I was sent here by your younger Locusta kin, who wish for their revered Safe Ones to represent their interests in establishing an alliance between Merdwarves and Locusta in order to defeat the Tasoth and the Drakhaina, for which we have brought many gifts. Entry to your domain appears to not be required for our negotiations, so I will not ask for it, but the Living Cave spoke of you having a tear of divinity in your possession, which I, Triton, would like to barter for once our business is concluded." The merdwarf said, bidding his escort to identify the remains and catalog their belongings while they together waited for a reply.<br>
<br>
...A reply came, equally small and faint, from inside the giant oyster shell.<br>
<br>
"Leave your gifts on the ground where you are, and cease taking inventory of the rest that lie in this chamber. Many have come to bring us gifts, but it has not gained them entry, nor much succor in the face of the fact that to reach us is to be trapped so that you cannot propagate knowledge of our true existence or exactly where we are. The Labyrinth is constructed to allow visitors in, but sadly will not be so accommodating to allow  those wishing to leave."<br>
<br>
It continued...<br>
<br>
"Leave your gifts on the ground if they are sincerely gifts, and if things play out as we expect them to, lay your bones on top of them. You will not gain access to the sanctum of the safe ones, nor will you gain possession of our last line of defense, the tear of water divinity."<br>
<br>
The darkness of the chamber loomed large around them... the great Oyster was the only thing in the cavern that could be made out with great distinction. Inky blackness from tiny octopoids made the area even more curtained with concealment... they were in a trap. They could no longer make out which tunnel they had entered the cave from... and were it not for the travelling of bubbles they would quickly lose bearing of which direction was up, even. Confusion began to reign as Triton's followers began to fear for their situation...<br>
<br>
...It was then The Kindly Ones appeared. The three sisters, (bright, pastel, and dark) broke through the darkness and surrounded Triton and his task force. It was "Awei'qiu", the bright -- that introduced herself... the great mermaids each at least 20 feet long appeared before, above, around Triton and his troops.<br>
<br>
"Alone we sought to be, they were -- A fragment of colony, they were, in denial of this reality, they were, and thus were lost at sea, they were?"<br>
<br>
You "play in your aquarium -- lord triton, when you were sent here to be united with the peoples who settled this continent...why do you divorce yourself from those whom are not only meant to be your friends and have been sent to help, but likewise your find yourself short allies without?"<br>
<br>
"I wish to know how you plan to escape this trap, Triton -- if it is not without our aid -- which is the aid of the colony and the aid of it's Attolian Governor, Caelis the Undying... Why have you so far squandered all chances to connect with the larger project to settle the new world, why have you left yourself without friends, and worse left the friends of the colony without you? Continue to ply the safe ones with your questions... they are sure to answer you now that they know you will not escape here alive... unless we help you... and indeed tell us why we might be inclined to help you when you have shown since your arrival a complete neglect for care of the larger colony project and it's fate? Methinks you would stand and watch it fall from your position of bounty when it seems at this moment the reverse is true -- why should a colony you've ignored save you, Triton? THAT is the real question that begs wisdom today, in this most dark of traps."<br>
<br>
"Consider your answers carefully or Awei'qiu will not be the next to address you, said the second Pastel giant mermaid -- the Kindly one "Ithac'wah" --  Perhaps it will be me, or our darker sister... who ultimately will be your judge."<br>
<br>
"Player in your aquarium -- where is your heart for the colony? What fate at all ties you to the rest in the greater story? Or are you just a bright diversion that is gone as quickly as it came? Your time in the Aquarium has been sowed and I wonder is it thus shall you reap..."<br>
<br>
"Pride alone, Vied alone, confined alone, then died alone?"</div>
				
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 :<br>
<br>
TASKFORCE: GEW GAW<br>
<br>
<b>The are was not only deserted, the winds of last winter had flattened all the gewgaw had made. </b><br>
<br>
The strongest even among them by first thaw were all but beautiful popsickles, and since then almost a year had passed and all of their settlement and structures had been picked clean.<br>
<br>
The Fennec could establish a presence here... but there was nothing waiting for them in the footprint of the gew-gaw settlement... just a grim reminder that winter was far crueler even just a bit of elevation higher than it was in the colony below.<br>
<br>
The fennec saw the large magnetic mines that slumbered in the depths of the reservoir, the great dam and loom that the tyren and highborn had built, and the makings of the stormforge as well as all of harun'taras from where they stood on high...<br>
<br>
...but if they hoped to glean treasure from the gew-gaw, it was long gone.<br>
<br>
...Gnolls across the river greeted the massive task force with respect and the fennec suspected a healthy dose of fear... why did they come here though... what was to be gained?</div>
				
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					<div class="bbWrapper">"Intention can be a fickle thing, sisters. While I do not know of the governor that you speak, I do know of the masters he serves. The Empire was no home for my people, so I did what was necessary for us to at last escape their reach. I knew consequences such as these would catch up to us one day, but I believe them better than the alternative. Bending the knee to the houses that deserve so little yet has taken everything, and yet will take everything if they are not challenged. My kin have hurt no intelligent being since our arrival, and intend to do no harm in the future so long as every other opportunity for a peaceful resolution has been explored to its fullest extent. The only debt we owe to this venture is the water tear of divinity around my neck and the aid to create the craft we used to reach this distant shore, but I consider our past servitude payment enough for the only gifts we have ever received from those we have abandoned. Perhaps, if we survive, we will join with the surface dwellers in the future, but only on our terms. The risk is simply too great to allow otherwise. You may expect me to lie or beg or plead for your aid in our time of need, but I will not give you the pleasure of leaving beings deserving of their punishment in this suffocating darkness. Leave, watch, help, it makes no difference to me. Act as your hearts find fitting for the heartless, for we merdwarves find value only in the mind. There is one favor I would ask of you. The five locusta warriors primes that are in our company, they don't deserve this damnation if our self-imposed isolationism is what you collectively judge us by. Take them with you when you go if that is their desire, bind them securely in a place of safety, and let them free only when it is too late for them to fetch what would prove the salvation of we who stubbornly remain. They are innocent in all of this. As for how we left plan to survive without your grace, you need only watch a little while longer. Should we fail, at least one truth of your address will be proven." Triton spoke, clutching the water tear of divinity and star tear of divinity tightly in each hand. Idly, he bemusedly wondered if the Safe Ones could even see their victims in this chamber through the shadows and ink that consumed them before turning back to the gargantuan oyster.<br>
<br>
"You know the only reason I came was at the behest of your fellows who foolishly entrusted their hopeful future in the fearful past. Perhaps this trap of your's is sufficient to claim us as it had many others, yet if it is not, we will leave this place only to return one day to exact justice. Death and destruction is not a promise I will make for the sentencing, for it is surely as foreign to you as we are, but your world will undoubtedly change for better or for worse. I will only ask this once, Safe Ones. Let us free by your choice rather than by our force. We will take the gifts you refused and the bodies you took to preserve your secrecy, delivering them to the closest living relations of their former owners, and in turn spread not a word of your location. Anyone who does so would be brought here to receive whatever penalty you would give them. Despite the certainty of your regrettable refusal, I regardless wish for you to appreciate the sentiment of my offer in hindsight." Triton said.</div>
				
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					<div class="bbWrapper">Nicholas shook his head and said "I believe the shield should be left as is for now... lowering or moving it will likely cause great consequences that we will not be able to foresee. But, we have surely solved the mysteries of the new world one by one." He then looked at the Key'ed One of Spire 10 and said "Continue as is and continue to protect the Spire."<br>
<br>
---<br>
<br>
Caelis' looked at the Tyren Leader. It was clear that he favored taking on the challenge. The Tyren were a proud folk after all who didn't hide from a challenge. His gaze then fell upon the Earth Snake and he replied "Very well, we shall return with our ten champions." He looked over to Orm and said "Tyren Chieftain, it appears that we have to figure out who among us will take on this challenge. Between the two of us... five each seems appropriate, so let us go and form a council to further discuss our options."<br>
<br>
The small army then began to withdraw. The discussions took some time, but the time proved to be productive. Among the Attolians, the challengers were Caelis, the Sphinx, the Beast Mage, the Bone Mage and the Kindly One... the Dark Sister. That seemed to be an odd choice since the woods were not close to a major source of water. However, they had planned to tap into the power of the Stormforge and to call in clouds and water... after all it would help provide shade for the Olm to take action as well. The plan was relatively simple... they had to subdue the Earth Snake for an hour. It would certainly be a long hour, but the two factions were rather confident that they would come out the victors.<br>
<br>
---<br>
<br>
News from the Underdark Expedition drew a lot of interest and curiosity, especially among the scholars and mages of the Attolians. Curious as to what these jewels and rocks were, several Attolian mages and experts began their work to study them and see if they were reproducible through magic or crystal singing.<br>
<br>
Lothar himself emerged from the Underdark to a curious sight. A tribe of goblins had arrived as colonists, and just in time too. They were running a bit amuk… eating virtually anything in sight. He had to yell at a few young ones in their goblin language “Don’t touch what isn’t yours!” He could see the new goblins causing some chaos… and disdain from some. But personally, he had a soft spot for goblins and orcs. They were like little kids. They just needed some guidance and they could be capable of amazing things.<br>
<br>
He told some of the more calm goblins to pass a message along to their Chieftain that if they needed aid in settling around the Colony, then they only had to ask. However, he requested that the goblins avoid stepping on people’s toes as things were already tense as is… the last thing he wanted to see was a skirmish especially between the goblins and the Fennec. Those two sneaky factions fighting would be a headache to deal with as it would likely not be a conventional conflict.<br>
<br>
---<br>
<br>
Once Caelis returned from the Snake, he called Lothar in to speak privately. The two sat casually and talked to each other.<br>
<br>
“And so, you’re going to be snake wrangling with the Tyren?”<br>
<br>
“Indeed. Strange the things that happen in this world.”<br>
<br>
However, one thing was clear, Lothar was a bit on edge with Caelis’ new appearance… he had changed. For better or for worse… he couldn’t tell yet.<br>
<br>
“Anyways, I wanted to talk to you about my plan. Since I am now the interim governor, I am expected to remain in touch with the Empire and provide reports. For this reason, I look to establish a continental delivery company where at least one caravel will leave our ports every week with letters and small packages and come back with letters and packages. It will help establish better communication and hopefully immigration between the continents.”<br>
<br>
Lothar nodded along with the idea. It made sense.<br>
<br>
“I want you to lead our ventures in the Old World and serve as my representative.”<br>
<br>
There was a long pause in the room with neither person saying a word.<br>
<br>
“You’re trying to get me to leave the New World, aren’t you.”<br>
<br>
“To further serve our interests.”<br>
<br>
“You don’t think we’ll survive the Cull?”<br>
<br>
“Nonsense. I wouldn’t have invested so much into this venture if I didn’t think we would succeed, but it pays to be cautious. Besides… it’s not like I can go back home now… not like this.” Caelis said as he looked at himself in a nearby mirror.<br>
<br>
Another awkward silence filled the room.<br>
<br>
“I suppose it’s hard to tell if all these ‘gifts” we have been getting are blessings or curses.” Lothar muttered.<br>
<br>
“Take care of the family for me.”<br>
<br>
Lothar unhappily grunted in reply.<br>
<br>
“I officially grant thee ownership of the Wolff Trading Co. and appoint you as Lieutenant Governor of the Colony. May you represent the Colony’s best interests upon your return to the Capital.”<br>
<br>
Lothar stood up and bowed. “May this sword protect you, Caelis.”<br>
<br>
Caelis accepted Lothar’s gift and watched as Lothar left.<br>
<br>
He turned to his desk and began to write.<br>
<br>
---<br>
<br>
Standing upon the deck of the caravel, Lothar stood, waiting for the men to finish loading the ship. One of the dock workers approached Lothar and handed him a box.<br>
<br>
“What is this?” Lothar inquired.<br>
<br>
“Reports and other important documents and items that will help you in the Court of the Empire. Courtesy of Lord Wolff and Sir Fendarvin.” The man replied and curtly walked away back to the port.<br>
<br>
“...Sir Fendarvin?” Lothar muttered.<br>
<br>
---<br>
<br>
“To Mr. Fendarvin,<br>
<br>
I hope this letter finds you well. As you are well aware, you have been granted command of all the Housemen in the Colony. This is a rather… odd situation as you are neither royal nor noble. It is hardly fitting for a common person to have command of a Houseman much less an entire squad. For this reason, in addition to your recent contributions in reigning in the Fennec and your new responsibilities, I have decided to bestow upon you Knighthood. Sir Fendarvin, may your new found status and name encourage you to further serve the Colony.<br>
<br>
Signed,<br>
Lord Caelis Wolff, interim Governor of the New World Imperial Colony”<br>
<br>
---<br>
<br>
Orders:<br>
<ol>
<li data-xf-list-type="ol">The Dream Team to Fight the Snake from the Attolians</li>
</ol>Caelis with Bloodscourge, Astral Tear, Bone Tear, Gottendamarung, Hydra Coil Armor w/ vase, Torc of the Horned One and Amulet of Backlash, Sphinx, Beast Mage, Talion the Constructor with Skull Scepter, and the Dark Kindly One<br>
<br>
2. Study the samples from the Underdark (Help the Tyren with their tablets too if they want it with scrying)<br>
Metal Mage, Geologist, 1 Astrologer<br>
<br>
3.  Lift the Shipwreck with Cranes and other machines in the Attolian Naval Arsenal. The Sirens are to attach the cranes to the shipwreck while some of them distract the crab and keep it occupied. Once the cranes are secured, the shipwreck is to be pulled up.<br>
50 Sirens, Shipwright, 2 Engineers, 20 Sea Wolves, 5 Former Thralls<br>
<br>
4. Awakening the Nereid<br>
Diplomat, Spellbreaker, Death Mage, 2 Kindly Ones, 20 Knights of the Circle, 30 Kriegan Banner Infantry<br>
<br>
5. Work with the Firebeards to mass produce various weapons and industrialize the process: muskets, cannons, siege mortars. (Establish a Weapons Manufacturer to streamline land based weapons production in general.)<br>
2 Architects, Gnome Machinist, Gnome Artificer, 2 Engineers, 20 Skilled Dwarven Workers, 45 Skilled Workers, 69 Unskilled Workers, 200 Exiles, Blast Furnace<br>
<br>
6. Speak with the Clockwork soldiers in the Temple that the Fennec opened up<br>
Nicholas, Lady Helysourne, 1 Clockwork Soldier (if I can have an escort from one of the Spires), 10 Halberdiers, 30 Attolian Swarm Infantry, 3 Augmented Stone Constructs<br>
<br>
7. Pay Back Colonial Debt Early<br>
Castellan, 10 Wealth<br>
<br>
8. Establish a weekly delivery system where caravels leave the port once a week to the Old World and come back with letters.<br>
Lothar, Caravels,<br>
<br>
9. Expansion of Attolian Farms to get ready for immigration/winter<br>
100 Skeletons<br>
<br>
10. Scrying the Dragon and monster bones<br>
Cassandra, 1 Astrologer<br>
<br>
11. Help the Goblins settle<br>
30 Mud Elves</div>
				
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Late in the evening, Captain Gardver was admitted into the Chapel under the watchful protection of the Zebani's crystalline soldiers. The old warhorse paced measuredly down the central aisle, placing his hand on the tops of the pews. His strength was failing him in old age combined with infirmity. The doctors had told the old captain that he had taken in a grim miasma and that his life was fading fast. He would be the first of his long and storied family to die abroad, buried in the fertile soil of a land that did not spurn his people's tillage. This was some comfort to him as he approached the nave, therein a kneeling Kearney touched his shoulders in reverence and muttered soft benedictions. The rustling of the soldier's night-robe against his legs caused the reverend to open his eyes and speak. <br>
<br>
"What seek you here, noble captain of men?" The voice was tender, not unlike how his father had spoken to him in boyhood. These thoughts were ever with him in his delirium. His eyes red and inflamed by tears and by pressure of the swelling brain upon the skull which his physicians had no skill to heal, Gardver slumped weakly down next to Kearney in the candlelight before the altar, whereupon a tray of sweet herbs was burning in the plate of offering, and bowed his heavy head. The sound of crickets and night-birds outside filtered through the open door mingled with the sweet mist of midnight dew falling.<br>
<br>
"I had contented myself to lay down to die, reverend, but my serving-boy tells me that you mean to seek out the Cull?"<br>
<br>
Kearney was silent a while. "Yes." He said finally, shortly, tersely. <br>
<br>
Silence again, finally, "I seek thy benediction, reverend-father."<br>
<br>
Kearney rose wordlessly to his feet. Folding back the sleeves of his robe, he took the ashes from the still burning plate of garlands and pressed them onto his thumb. Then, standing before the kneeling captain he smeared his sallow cheeks with the anointed ashes saying, "These are the prayers of the just, which will accompany you to the realm of the Godhead. Take with you thine good deeds, absolution from your misdeeds I grant, and these alone take you to the seat of Wisdom that you may be judged."<br>
<br>
He took some of the yet-unburned leaf in his hand and placed this in Gardver's mouth, "Taste this for the last, the fruit of the good and gentle earth which nourished you in her bosom all the days of your life, and who recalls your flesh to that ground to serve as recompense."<br>
<br>
Gardver chewed slowly, tentatively. Kearney bade him rise with his hands, and by now two physicians were at the door of the Chapel to recover him and send him back to his bed. Kearney watched them go from the house of worship. Regaining his previous posture, he began to say his prayers with a heavy heart. "My Lord, Creator of All that Exists," he began, and yet faltered. Leaning forward, he pressed his head to the hard wood floor and began to weep bitterly. <br>
<br>
---------<br>


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The morning saw the ringing of bells which tolled the hour of death. The days of Edward Gardver were expended, and the people came out dressed in black. Kearney himself dawned the black habit, but could not stay to give the rites of mourning. A small cavalcade of soldiers had gathered, decked in cupric-steel armor that shined like brass instruments in the summer sun. The soldiers sat astride runner-lizards with their hands clapped tightly on the reigns, grieved legs fitted into the stirrups, their darkling heads shaded by the bright morions that marked them men-of-arms. They took the trail west, and came before long to the great tree that served as the home of the Cull. There, they pitched tents, flew banners, and made clear intentions of war. Kearney, going before his men, rode instead to the Capitol where he sought out the Highborn leadership to petition their sorcerers to fashion for them a portal at the base of the great tree by which he could gain entry. He openly declared his intention to scout the enemy (The Cull) before destroying them, and invited all who would accompany him to the war camp of his men. <a href="/members/prince-vaethorion.27862/" class="avatar avatar--xxs" data-user-id="27862" data-xf-init="member-tooltip">
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					<div class="bbWrapper">Now this was more like it! To settle their issues face to face, a battle of muscle and willpower! This was something Orm could get behind, something he could feel useful in. The small army that had gathered slinked away and each returned to their homes to gather their wits and their weapons for this trial by combat. In the end it was the Attolians and the Tyren confederation that agreed to face the challenge together, as fighters, mages and giants that could work together best were selected to face their giant for.<br>
<br>
Orm collected his freshly enchanted quartz axe from the forge, revelling in the budding storm that hovered around its head. While the shaman raided their cache of magic artifacts and charms. They'd hoarded these things for an occasion long enough, if battling a giant serpent wasn't a fitting occasion to break them out then Orm didn't know what was.<br>
<br>
The wooden charms of agility were hung around necks, wrapped around giant fingers and antenna, or given on loan to Caelis and his war party. Every bit of speed would be useful if they wanted to avoid being eaten or crushed. Speaking of crushed, the case of mummified hands was broken open and one of the five was given to each of the champions of the hills to shatter. Their ability to stun beasts may have been handy but it was agreed that the luck they bestowed upon breaking could be more useful in the heat of the fight. Hopefully that charm would last long enough...<br>
<br>
All while the storm forge whirred and crackled as they readied it to send out a cloud bold enough to cover the sky and sodden the ground enough to bathe a mermaid.<br>
*****<br>
<br>
With all that was happening across the river, and with autumn fast approaching, it looked as if the push into the northern swamps would have to wait even longer. The shepherds of the hills remembered how the rains had picked up and driven those ravenous fish folk into a frenzy and at the very least were determined not to be caught unaware again.<br>
<br>
Since the blood-touched were left grumbling about not being chosen to face down the snake in the woods, they contented themselves with leading parties of warriors in ranging patrols of the northern hills. While human mercenaries set up more traditional watch posts to see for any advancing threat, the Tyrenborn rangers kept a quiet watch and manned the gold fletched ballista. Ummush and Emme, the youngest of the new shaman worked their magic alongside the sylvan elves. Walling off the hills would be a mad idea but a combination of tree singing and passion magic could plant brambles and patches of vines that could slow and confound any intruders.<br>
*****<br>
<br>
It fell to Shul to take the next shift in taking care of the fallen Pan. He was out his deathly state now, but still fading into a fitful sleep most days.<br>
<br>
Shul had always been the interpreter of the caravan in their travels, so it seemed fitting for the smaller bull to go over the recovered plates from the sunken city which had proven the talk of the town. There was even wild talk of sending envoys over on ships like had been done for the Proud-Horns, so they might reach out to the Satyr and Centaur clans.<br>
<br>
For now though, Shul had his nose in the plates spread around the ground and the sleeping giant.<br>
<br>
"I suppose this is all very strange for you. This whole place is quite frightening when you stop and think about it. Here's something a little familiar for you at least, eh? We've got some tea here, you feeling up to a read and a drink?" Shul cooed over the shivering Pan, as if he were talking to a poorly old friend and not the fallen embodiment of the primordial past of his species. But then Shul had no idea how to talk to one of those.<br>
<br>
1] Put together the Tyren half of the challenge dream team! Team and gear includes: <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
 5 agility talismans loaned to Attolian champs.<br>
<br>
Storm forge fired up to send cloud cover and downpour over the fighting area.<br>
<br>


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			<div class="bbCodeBlock-content">Orm - Lightning enchanted quartz axe. Elite mithril/goldweave armour. Tattoos of strength and fortitude. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Deryn - winterborn druid. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Whippoorwill - Sabre ent. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Sinana Heavywalker - Tyren earth shaman of the first ring. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
The Great Olm - Giant psychic olm of the menagerie. Talisman of agility. Broken "Hand of glory" for temporary luck charm.</div>
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2] Northern defenses set up in preparation for autumn.<br>
2 blood-touched, 20 Tyren warriors. 40 FOR mercs, 5 Tyrenborn. Ummush, Emme, 4 treesingers, 20 Springborn.<br>
<br>
3] Shul studies the recovered history plates and tends to the Pan.</div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/firebeard-png.483912/" target="_blank"><img src="https://www.rpnation.com/data/attachments/420/420874-6d132aae801d8928d37bc74d0a46210b.jpg" class="bbImage " style="" alt="Firebeard.png" title="Firebeard.png" width="100" height="12" loading="lazy"></a><br>
<br>
Hearing of the coming confrontation, one that could make or break the colony. Cure or create it greatest enemy. Hearing this he knew he couldn't abandon it. "Aye Lads! Lets make an' effort den?" He said as he marched over with a large group of Dwarvern soldiers and engineers to the Great Tree to face the Cull. "Reet lads. Heed o'er there and set up some temps. Once we have shelter get some earthworks up and some temporary gunnery positions. If all goes well wi' the others we should 'ave some Guns up here incase... well incase the plan don't work. I ain't puttin all me' eggs in one basket like the rest 'o 'em." he said when they arrived in their own spot. soon a temporary housing area was set up for the stout lads. Soldiers and workers were soon bustling about and the start of a dirt ring around the trees could be seen. Passing in amongst the other groups, and building the earthworks to accommodate their inconvenient placing of encampments, they would give curt nods to other colonists as they passed by. Thraikin, the fortifier, was walking about assisted by a couple workers, attempting to plot out where to put different seige weapons, where would the cannons go, where would the mortars sit, as he did this he aproached the various camp leaders to ask them what weaponry they could bring to bear and for various specifications so he could build the earthworks near their camps to accommodate their weapons. If anyone issued an objection to the Dwarves work in building a defensive line against a counter attack, should their plan not fail in part or whole, he just motioned to go take it up with Grimdr and continued with his work.<br>
<br>
On the flip side of this Grimdr made sure the majority of his skilled workers would be in the smithery and other places helping the forge weapons as he offered since at least one faction accepted help in this regard. His exceptionally skilled Weapon-smith, Armourer and Toolcrafters (Zvilnder, Fraik, Mrailin in that order) met up with the Attolian engineers to discuss the designs, offer their own input in how they can either improve the designs or reduce the cost to produce without reducing the effectiveness of them so that their own team of Skilled Workers would be able to provide maximum support. As they begin working Grimdr travels from the growing encampment and sits in a little corner in the smithy, sometimes one of his very Skilled workers comes up to give him some information about the weapons as he continues crafting runes for a proportion of the weapons.<br>
<br>
Pots, the Skilled Brewer, investigates what it would take to send word back to the old world of the wealth and success of the new Firebeard hold and the safe haven it now acts as.<br>
<br>
<b>((Waagh))</b><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick">Orders</span><br>
14 Skilled Workers, 19 Skilled Warriors, 2 Deep Rangers and 1 VSkilled worker (Thraikin) Set up reinforced earthworks around the tree, working with other factions to design them as effective as possible for each allying faction to use Rhunk help moving soil and resources around while 4 Giant moles 'tunnel' along the surface to create trenches and supply earth for the ramparts. 2 Skilled workers work with the rest of the Moles to create a tunnel from the Hold to the Dwarvern camp primarily as a point to retreat into if they are overrun<br>
<br>
78 Skilled Workers and 3 VSkiled workers (Weaponsmith - Zvilnder, Armourer - Fraik, Toolcrafter - Mrailin) along with Grimdr (VSkilled Runecrafter) work on creating colony weapons with Attolians and anyone else that joins. AND TWO FIRE SALAMANDERS, sorry forgot to add them<br>
<br>
1 VSkilled Worker, wants to send a message back</div>
				
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					<div class="bbWrapper"><b> <span style="font-size: 18px">Weapons Manufactury </span></b><br>
<span style="font-size: 15px">In accordance with the Firebeards <a href="/members/general-deth-glitch.17501/" class="avatar avatar--xxs" data-user-id="17501" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/17/17501.jpg?1715728085" alt="General Deth Glitch" class="avatar-u17501-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/general-deth-glitch.17501/" class="username " dir="auto" data-user-id="17501" data-xf-init="member-tooltip">General Deth Glitch</a>
 and the Attolian Lordship <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 the Fennec will help in the mass production of Muskets, Field Artillery (Cannons and Mortars), flashbangs, smokegrenades and grenades, putting the factory to use to pump out the desired equipment enmasse! Upgrades will be made to the Factory if needed to achieve this. Enough muskets to arm all of the Fennec and their allies shall be produced and ample artillery to field an army shall be developed and produced. Shouldnt be hard given the others have this stuff already, just take a little looksy at it!<br>
(20 Skilled Fennec, 34 Unskilled Fennec, 34 Hooded Workers, 10 Unskilled Ratkin, 3 Trolls, 30 Miscreated (To feed supplies to the assembly workers/factory), 1 Capo Sontio to ensure things are whipped into shape!, 1 Master Grand Pretender to oversee Hooded)</span><br>
<br>
<b> <span style="font-size: 18px">Standardization</span></b><br>
<span style="font-size: 15px">The weapon parts made by the Fennec factory cannot be done as it has been in the fast, skilled craftsmen making an entire gun by themselves, eahc part tailor=made for the specific gun... how horribly inefficient! What horrendous profit margins! No, there must be standardization! Each part must fit together with any rifle, so that one man may focus on one part, his friend on another and so on, each making hundreds of their specific part in the time it takes a single skilled craftsman to make an entire weapon. These parts may then be pieced together through the series of the assembly line for maximum efficiency, maximum profit... MAXIMUM BOOM!<br>
(1 Capo Fendarvin to oversee Standardization, 1 Capo Metalurgist to help ensure quality, 10 Skilled Fennec, 10 Clean Paws to help in standardization and production)</span><br>
<br>
<b><span style="font-size: 18px"> The Three Musketeers^2</span></b><br>
<span style="font-size: 15px">The 9 hitmen have served their purpose well. But they have become redundant for others possess their same skills- and more. Thus they shall be reshaped and repurposed! The age of bows and arrows is leaving us... the age of the musket approaches fast and the Fennec shall embrace their fiery weaponry! The Hitmens skills shall be put to good use, training them to be elite Musketeers, wielding Musket and scimitar! Their underhand x-bows shall be replaced with underhand flintlocks, their cloaks for lightweight chainmail and fancy coats, cute little hats upon their furry heads!<br>
The Hitmen are to be turned into Musketeers, elite flintlock infantry who combine flint and steel. Muskets/Blunderbusts for range and underarm flintlocks and scimitars for closerange combat, protected by wrist guards and light chainmail. They shall still stalk the Fennec's operations as guards, but now they are Musketeers rather than lowly rogues.<br>
(9 Hitmen, 10 Skilled Fennec to develop their Garb and tools/weapons. Muskets and designs taken from the above weapons project)</span><br>
<br>
<span style="font-size: 18px"><b>Medical Procedures</b></span><br>
<span style="font-size: 15px">The 9 Musketeers are to undergo medical procedures in conjunction with the joint laboratory. They will be given the traits "Thick Fur" to make their currently soft fur thick, corase and hard to form a natural, nigh weightless armor; "Alarcity" to give them unnatural speed and capabilities and "Skrape Mouth" to make their bite and spit even deadlier than them not brushing their teeth!<br>
(3 Black Surgeons, 5 Witches)</span><br>
<br>
<span style="font-size: 18px"><b>Gathering</b></span><br>
<span style="font-size: 15px">20 Unskilled Ratkin would start gathering and preserving the black corn growing in the tunnels below.</span><br>
<br>
<span style="font-size: 18px"><b>TROLLS BREAK TREE</b></span><br>
<span style="font-size: 15px">The 7 remaining trolls would be sent to knock down more of the petrified forest forest for amber</span></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Black Foots<br>​</div>Irmong grumbled under his breath as he led his people through the The Platz, the attitude and disdain from the Highborn obvious. They were a proud people with an ego larger than the tree to the East. Those who followed Dracos had surprisingly cast blessings upon his kin, likely hoping to convert them in some vain attempt. Irmong was no stranger to these worshipers for they had their place within the Empire long ago, and now was not his first experience with them. Zealots by nature they had their uses, regardless of how few, and Irmong considered them but for only a moment. They had likely already found some preacher to follow here, and if not they'd likely never follow somebody who was clearly not a worshiper of their god.<br>
<br>
Receiving a message from one of the older goblins of his Clan that the Attolian leader would like to speak with him Irmong simply told the goblin to return to te man and tell him to come see him wherever his people may settle <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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 . Irmong had no time to seek out other leaders, his only goal being to found a new home for his people, for winter was approaching fast. His people were survivors and he knew this, but even a single waisted step could lead to many deaths, something Irmong was not willing to allow just yet.<br>
.........................................................................................<br>
<br>
Approaching the ruins that were marked clearly on the map he was given Irmong would go about his instructions. Convening a council of those most important to the clan he spoke. "Rhokaan, Dager." Two large Karlaar raised their heads in unison, looking to their leader with determination and a hint of excitement. "You will both secure the area around any further instructions given, assure you watch the banks of the eastern edge of the river for any movement. We don't know what lives here and I have no intention of relying on others to learn and succeed just yet. We must prove ourselves self sustainable."<br>
<br>
"It will be done." Rhokaan spoke as he and his fellow stood and stepped away, gathering the fighting force of the Clan and shouting orders to them, focusing most of their attention on the Laar who were to lead the small groups of Goblin warriors. "Deraan Okaan." Irmong spoke with a gentleness he had not before, for he spoke to the leader of the Channelers, the Wise One, and the shaman who acted as his Mother during his youth. "Work with those of less means to bring forth your works, gauge long and deep into the soil with your magics and create a system of irrigation canals so that our people may begin growing crops for the Winter." The female merely nodded in silence, her visage barely visible behind the intricate jewelry made of ivory and bone that adorned her neck and clothing, rattling with every slight movement. "Tuukan Mac, you will lead our people in the construction of their new homes. They will be made atop the bones of the fallen and inferior settlers before us. Before you begin, scavenge whatever materials or resources you may and use them in your work, and if seen as important, bring it to me. Tolkaar, you will lead our people in the initial planting of our crops, use the boars to your ends, driving plows or carrying what material you need. The Black Foot's will not die, we will grow strong and prove ourselves worthy allies to any who WE deem worthy."<br>
<br>
Irmong would proceed to the center of the ruins and begin his own task, the creation of a large totem using whatever materials are at hand. His goal is simple and ritualistic in nature, to create a focus for the innate magical energy for each and every Goblin within the tribe.<br>
..........................................................................................<br>
<br>
- 2 Karlaar are to organize a defense of all works done by the non-warrior members of the Clan using every Laar (10) and Warrior (50) available.<br>
<br>
- Deraan Okaan is to lead the other 3 channelers is the use of their magics to gauge irrigation canals into the soil from the river to help with the production of produce to be eaten by the Clan.<br>
<br>
- Tuukan Mac (Very skilled goblin architect) is to lead 50 unskilled goblins and 20 skilled goblins in the search of materials and resources within the ruins that can be used by the clan and then proceed with the building of a new settlement for the clan directly on top of the ruins.<br>
<br>
- Tolkaar (Very skilled goblin farmer/herbalist) is to lead 128 unskilled goblins and 30 skilled goblins in the creation of suitable farming land from the northern most section of the Shadowfields to the Stonewood Bridge. Tolkaar is given 40 boars to help in the task and is ordered to plant whatever is available that grows well with plenty of shade during a large portion of the day.<br>
<br>
- Rhokaan gives the order to secure the docks on the river and allows warriors to attempt to catch fish as they watch the opposite shoreline.<br>
<br>
-Irmong puts his attention towards the creation of a totem in the center of the soon to be goblin settlement and begins the creation of a totem that functions as a magical focus for the raw energy his people exude. The Tear of Divinity within his position is to be a key piece in its construction.</div>
				
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<br>
The sisters alternatively looked saddened, bemused, and nonplussed. Finally the Pastel one spoke.<br>
<br>
"Sinners in Pride, Haughty they are."<br>
<br>
The bright one, Awi'qui, spoke again...<br>
<br>
"You speak of wicked masters, but do nothing here to curtail their influence. You celebrate your own freedom as the cancer of tyranny consumes your would be brothers and sisters. If you will only join the colony on your own terms -- we bid you find them soon, should you survive your current predicament on your own. As for your allies, preach not to me of innocence of brothers when the wages of following are apparently death. Brothers die for a brother's treachery... which reminds us of other business we must attend to..."<br>
<br>
They then vanished in a cloud of bubbles, which in turn collapsed on themselves.<br>
<br>
____________________________________________________________________________________________________________<br>
<br>
The Merdwarves were greeted by the tiny voice once more --<br>
<br>
"Leave our treasures and their bearers where they lay, restoring them to 'rightful owners' would only stir interest in this place... that is if you are in fact leaving. If you are not able to leave feel free to pick up everything, and scatter it in a new pattern when you die."<br>
<br>
The chamber only grew darker, large smoky tube-worms creeping from tiny cracks in the cave and corals. This was now a place of claustrophobia and death... a trap the merdwarves would have to escape...</div>
				
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					<div class="bbWrapper">"You've both had faith in me once. One entrusted me to lead them across an ocean without end to establish a home for our people. The other, to destroy evils once thought too great for mortals to end until our arrival. I now present a choice, a difficult decision that must be unanimous. Worship me as you would a god once I consume these vessels of great magic. The powers they possess, in addition to your belief, may be enough for us to find our way out of this cave, especially if any of these objects we've brought or are cluttered around us would do as sacrifices. If that is found to be futile, or it is the shared opinion of those gathered here we should not waste our time with such things, we will collect what is of use to us in this chamber, and then, breach the sanctuary of the Safe Ones with a blinding torrent, dealing the enemy death in our rightful fury until we or they are left standing. Their bravery and vision alike would be lost to them long enough for us to fell many times our number, and we would do their victims justice at last. Even if we fall in battle, they will not be able to endure another Egg Time, a bittersweet comfort that will follow us to our graves in defeat." Triton said, making a telepathic effort all the while to ensure the difficulty of their eavesdropping on his plan. Once finished with his speech, he presented the water tear of divinity and star tear of divinity in each hand, waiting for the judgement of his peers before he absorbs their energy.</div>
				
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 :<br>
<br>
The study of the gems would have been long and time consuming if the attolians were not already versed in crystal magics and their practical applications. These gems, or rather within them, was the ability to give inert matter -- that of rock or crystal, not just life, but intellect and drive as well. The animus stone, of which there was the least thereof, promised to give sense of purpose to that which was unliving matter... The primordial gems were very very old and seemed to provide raw material for new living stone -- whether as a construction material or a substance to animate into new living beings. Structures infused with primordial harmony gems would grow according to their established symmetries... and the attolians could only guess at what other wonders the gems might hold and the applications therof... "Unnatural instinct" was a trickier substance to study... it seemed it could unlock hidden potential in living creatures, and instill natural drives in that which was unliving as well... Magical substances all, The attolians could only gasp in awe at the "Everyday" substances and elements the mage kings worked and played with...<br>
<br>
___________________________________________<br>
<br>
The wreck of the ancient Muurdaan ship was recovered -- but barely. Something akin to 60 percent of the wreck remained intact when pulled to the surface, all manner of objects and debris pouring from it as it rose.<br>
<br>
That which remained was the hull, not the husk, of a mighty ancient muurdain battleship -- it's solid electrum prow bristling with built-in cannon-hardpoints and it's sides where unbroken were sleek and suggested magnificent and out of style shipsmithing techniques that shamed all but the techniques of the highborn.<br>
<br>
If the ship were to be restored it would be a devastating weapon of war for the colony -- were the prow sent home it would be a celebrated artifact or perhaps also returned to service...<br>
<br>
____________________________________________<br>
<br>
The Nerid vault was colder than ever -- the mermen soldiers and the nerid herself were almost completely obscured in a layer of frost and snow which collected of any captured moisture that came to the bottom of the Nerid vault. It was an intense ritual, but the spellbreaker and the knights of the circle found the wards that kept the ice intact and shattered them...<br>
<br>
...what they could not do was free the Nerid herself from the ice. It would be high spring or summer of next year before the vault thawed completely -- excavation could remove individual merman soldiers but the ice-filled vault itself would empty on it's own time...<br>
<br>
The Nerid, still in suspended animation did not appear to have an opinion of this turn of events, but it was anticipated that the host, when free, would certainly be surprised...<br>
<br>
________________________________<br>
<br>
Between the Fennec manufactury, Firebeard expertise, and Attolian will and planning -- the standardization of advanced arms came to be in the colony. Several advanced weapons not only became numerous in the colony, they also became saleable, profitable to manufacture. Cannons and mortars became thoroughly reachable for forces to carry and many units unpracticed in carrying these weapons began to do so in the colony. Even the Tyren and Highborn could appreciate the new standardization of weaponry and experiment with it. Mass production of simpler pistols and rifles also progressively became the norm. <b>(Fennec, Firebeards and Attolains gain +4 influence) <a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip">
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 </b><br>
<br>
(Melee fighters in the colony are now assumed to carry backup blackpowder weapons!)<br>
<b>_________________________________________</b><br>
<br>
The clockwork soldiers of the Fennec temple were very Kurt with all but the automaton that was brought from spire 9:<br>
<br>
"Facility in full defense mode to prevent escape. All interlopers to be considered threats to security of facility. Do not approach. Crypt integrity must be maintained, present intruders must be locked down by maximum security measures. All attempting entry are deemed threats. Repeat. Containment and preservation paramount."<br>
<br>
___________________________________________<br>
<br>
Literally Tireless labor from skeletons was invested in the ever expanding farms of boulder fields. While the severity of the coming winter was yet to be gauged, the Attolians used their artiface to make sure the colony was not caught flat footed again...<br>
<br>
___________________________________________<br>
<br>
Scrying of the monster bones could only reveal what could have been guessed -- long ago a great war of monsters was had in the mountains. Titanic Gryphons clashed with mighty manticores and Ungodly colossal ravens. Dragons entwined with great serpents, Titans of massive size and various description were thrown against one another in what seemed to be a push of a massive monster army moving west, towards Berytos. If the current condition of Berytos was any indicator -- the monster army was not stopped at the mountains...<br>
<br>
____________________________________________<br>
<br>
Mud elves grant a bonus to Goblins settling <b>(+1 influence attolians)</b></div>
				
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 :<br>
<br>
Distressing news on the swamp border... while direct conflict was not something that was actually occuring -- it was disconcerting that the border patrol force was occasionally spotting fishmen scouts taking close note of Tyren troop locations, composition, and behavior. The tree singers scattered the border with natural defenses -- which were also being monitored. <br>
<br>
The faith of the rich were on high alert, while the long vigils did not lend themselves well to the Tyren themselves. The springborn however were excellent counter scouts... they hypothesized the fishmen themselves were working on their own defenses along the border as well.<br>
<br>
The blood touched? They were bored out of their minds on patrol... but they knew their orders and did not seek conflict where so far there was none.<br>
<br>
_________________________________________________<br>
<br>
The attolians came to help with the translation of the elder tiles -- and the Pan instantly flew into a nightmare -- whether he was disturbed by the presence of the attolians themselves, or it was somehow aware of their intent to translate the plates was unclear... but the Pan's "rest" was fitful ever since their visit. Shul ministered to the Pan's apparent fever with some of his own "Medicine" but the pan just tossed and turned, speaking over and over the same words, but in a language both similar and foreign to the Tyren. Shul could only make out one bit -- <br>
<br>
"A Wolf in Wool" -- that was all he understood... and even then he felt a deeper meaning escaped him... What threat was it they could not yet see? Who was this Wolf that walked among their flock, their folk?" <br>
<br>
It was distrubing portent -- which distracted him heavily from his work on the tiles. Very little could he make out, as the tiles were in a combination of four languages -- Satyr, Centaur, Tyren, and Pan... Shul could not help but wonder if the Elves were more equipped to help with this task than he was... but he did his best with his visions and appealing to the spirits around him. <br>
<br>
Pan'anni translated "everyone, Free under Pan." and was the name of the old nation. Some of the tiles referred to great works of legend on the part of the Tyren and their cohorts... massive monuments, fantastic discoveries. The Pan had their entire nation a utopia under something called "The Global Enchantments" ... but the rest all made him dizzy. <br>
<br>
Shul would need help.</div>
				
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<br>
The defenses around the tree were cranked out at amazing speed and tremendous sophistication with the aid of the dwarves. The stouts had a small ring of defenses going -- but it was nothing compared to the network of trenches, bunkers, and earthworks the Firebeards had come to set up. Each section of the radius of the defenses was designed for a different faction to occupy, tailored to their own troops, but usable by all... with an escape tunnel leading into the dwarven vaults below.<br>
<br>
...It seemed the Stouts and the firebeards at least were not going to wait for the Cull to simply wake up come spring... but there were plenty in the colony that were fearful that they might accidentally kick off the cull awakening before full preparations could be made...<br>
<br>
But preparations WERE made... mortar BATTERIES, cannon emplacements, scads of rifles and pistols. The best arms of all the factions, refined by dwarven hands with the best among them rune-bound to make them extra deadly. <br>
<br>
It was impressive... even if it could only be guessed how tough and aggressive the Cull actually were... the defenses might have to be proven in combat...<br>
<br>
_____________________________________________________________<br>
<br>
Pots the skilled Brewer hopped an attolian Caravel set back to the Old world to tell other dwarves of the success of the firebeards... if the caravel was fast, and Pots was influential as he was known to be, by early autumn a response and maybe more dwarves would be coming to the colony...<br>
<br>
...Despite the seeming onset of a war...</div>
				
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					<div class="bbWrapper">The Highborn recieved reports of the New Reinen encampment.  How imprudent and impotent. The Stouts didn't know their place yet. They were above the Kobolds for sure in terms of standing, but not much higher. They would bare their fangs and wait like good servants.<br>
<br>
 Yet, the Stouts were part of the Colony whether they liked it or not, so the Highborn would tolerate their crude behavior.  The Stouts, however were not part of the Colonial government and the leaders of the Colonial government were the only authority the Highborn recognized besides actual threats and might. The Prince rode off on his Lion Mount to meet with Caelis and Orm. The details of attacking the Cull had been laid out. Once the three decided on what action to take, and this was already for the most part decided and drilled. The Highborn and the leaders of the Colony would bring in the other Members in order of their standing in the Colony. The Fennec and the Firebrand were brought in and the Stouts would be informed as need be.  If and only if the Colonial government and the acting Governor Caelis gave the go ahead the Highborn would mobilize and take shelter.<br>
<br>
 Special Armor from the Mudelves made of bones, went over traditional, lighter armor  for their purpose had been distributed to those who were to fight the cull. Proper shelter would be taken above and beyond the Spells needed to protect the Colony. The more habitable areas underground, whether under the Highborn sectors, the Dwarven lairs, the Halfling tunnels, and everywhere that was a suitable hiding place that was secure and able to be protected magically would be used. The details were laid out with the Highborn Tactician, Drill instructors, the Spy Master, Mages, and all the corresponding Colonial factions military minds and mages would lay out the final assault. The time had come near and when the moment was arranged the Highborn would sally out in a force needed to combat the Cull which would be determined by tacticians and military minds. The Prince and his Arch Mage,<br>
Chronomancer, Oenel Syldove ( a Mage specialist with Time, dimensions, portals and the way) would help create the portal needed to scout out and destroy the Cull.  <br>
<br>
 (ooc note: We have spoken about this ad nauseum for 3 years . There are page and pages of discussion, on discord, in messages that RPGnation deleted, in character, ooc and so on. So much research and effort has gone into this that nothing is left to chance. The Highborn and the Colony are taking every precaution and the threat very seriously. I have not looked at ANY recent posts because I will never post if I do, so please fit this in how appropriate and if you have any questions contact me)<br>
<br>
The next day the Prince arose and the sun shone beautifully. The Highborn have been very busy beavers. The death of Vaethroian's nemesis and would be assassin removed much of the ominous shadow over the Highborn Prince.  Yes, there would be those who want to kill him or other assassins lurking about. He was accustomed to this, but none were as deadly as the foe he faced recently. This reminded me to check off the foe in his intelligence files he kept in small portal in his personal safe. The Highborn language of Intelligence operatives were encoded conventionally and cryptically with spells. The scrolls could be very dangerous if read improperly by the wrong person. Spells that were possible defenses, included blindness, going mute, acid attack in one's face, sleep spell (coma really), death, dismemberment, shock, freeze, fire and so on. Needless, to say, one did not simply pry into Highborn paper work without consequences. The Highborn intelligence network was very sophisticated and ancient. The reports ranged from the mundane to the Highly classified.<br>
<br>
The Prince thumbed at the report not long before he somewhat hastily decided to embark on this mission to the Colony. The Prince had been sidetracked by the routine going ons of the Colony and had not been focusing on the directives he was given. After the Cull is defeated he told himself.<br>
<br>
 In a rare silk bound folder that was greyish, the Prince had this report from a Senior Intelligence operative that had infiltrated the Dark Elves.<br>
<br>
<br>
<br>
<br>
“Mhaorathil<b> (Noble Dark Elf Nemesis) </b>had enlisted at some expense  "The Red Cathexus" -- one of the most infamous Dark Elf assassins among those powerful and unfortunate enough to hear of her. It is believed that none other than she personally murdered one your sisters, Princess Glydaal and her retinue -- and supposedly swallowed your sister, like a python, in a sorcerous coup-de-grace -- to the horror of those witnesses who survived. “<br>
<br>
“The enlistment of the Cathexus to assassinate you is one of the driving points to remove you from the old world conflict until it can be sufficiently de-escalated... however, have no false sense of safety. Since learning of the contract nobody has any illusions.  This move was only buying time... maximizing the distance between you and making the task of your  would-be assassin more difficult. Remember, your Assassin is not above using agents to fulfill her tasks to slay you and some of them may arrive in the new world. “<br>
<br>
 Now, the Red Cathexus was dead.  A shame, since she was so enjoyable in bed, thought the Prince..<br>
<br>
<br>
<br>
<br>
 Sitting safely from prying eyes in his well protected, personal vault, that was hidden adjacent to his personal quarters, to his dismay, the Prince's papers had piled up. His desk had notes, reports and in his enchanted folder, intelligence reports. Many many intelligence reports all fit on one magical scroll, that could be delved into through simple commands. The Prince yawned, and sighed. Tempted to call in his Spy Master for a briefing instead to save himself time glossing over the comings of doings of the various colonists factions.   The Spy Master would entertain the Prince's request, but gently chide the Prince for not coming to the briefing prepared, so the Prince read a bit...<br>
<br>
<br>
<br>
<br>
Caelis and Blood Magic.<br>
<br>
<br>
<br>
<br>
Caelis dabbling dangerously in blood magic had moved beyond fancying himself Governor, and now fancies him self an Immortal Pretender said one report, his subjects are indulging in self flagellation, blah blah blah, blood magic. Lord Caelis issued a tepid lukewarm response at the Panthenon to this act the report said. Not convincing enough the report continued. The Prince would talk with Caelis about this matter. The Highborn know the dangers of Blood Magic and have been saying so over and over. The High Elven priests had discussed this for much time and then late into the night they consulted the astronomical and astrological charts to come to a decision. That decision was another exorcism of sorts, a purification of Caelis was needed. High Cleric , Aeravansel Aendryr - specialized in summoning, Angels, Titans, Demons and in purification, banning, .<br>
<br>
<br>
<br>
<br>
<u>Mud Elves and Dark Elves, and Blood Magic</u><br>
<br>
The increased use of blood magic was the influence of Dark Elves in the Colony, intelligence reports told him. More assassins may be already here they said.  The Dark Elves are manipulating Caelis through Blood Magic potentially and definitely his followers are being manipulated into blood magic by Dark Elves who will use blood magic and Dark magic to weaken the colony and strike at the Highborn Prince.  The Prince would bring up blood magic with Caelis and propose banning it's use unless special dispensations are acquired. The Mud Elves and all blood magic must be dealt with.<br>
<br>
<br>
<br>
<br>
Order: Prince of Highborn bring up Blood magic with Caelis inform him it's the act of Dark Elves.<br>
<br>
<br>
<br>
<br>
Reports continued about a Stock Exchange, a Fennec scam it was reported as, Gambling disguised as trade and business, a Pyramid scam, that targeted the greedy, but could be honorable as long as long as the participants knew it was gambling.<br>
<br>
Order: The Prince ordered 5 wealth to be placed as a bet on the market. (like betting on Griffin races)<br>
<br>
<br>
<br>
<br>
There were multiple reports on the determined Tyren, the oafish Stouts, the  industrious Attolians, the tricky Fennec,  Sea Dwarves?,  and the Stubborn Firebrand Dwarves and on other matters and individuals.  The Prince glanced a bit, as he drank his coffee. Yawned. He would call for a briefing after all. This was all very tiresome.<br>
<br>
<br>
<br>
<br>
Order:  The Highborn extend Investment Company services to outside investors.<br>
<br>
<br>
<br>
<br>
The Prince would advance another idea, a central place to invest in businesses without as much as risk .  The Highborn investment Capital office be expanded upon, the Highborn already had their own banking system in place.  The concept of allowing small investors to invest in larger investments, projects and seeing dividends was appealing to the Highborn.<br>
<br>
 As hey did sometimes issue something like shares in the form of a contract, and IOUs when it came to family businesses and investments that were abroad. High Elves were honorable, so they always paid their debts.  Besides the money, a drop of blood was put on the contract and a spell made over it. Money that was put in would stay in until the business dissolved or until the investors agreed to  collectively sell their shares. Contracts sometimes lasted hundred years or longer, often these business ventures stayed in the family and provided wealth. Sometimes business ventures sometimes dissolved  after a predetermined time like 500 years. In Elven terms this could be decades or centuries, but for the mortals they would put one year time before one can pull out of an investment. This would be more a stable market than the one the Fennec and Attolians devised. This was not meant to compete with the Attolian Fennec “racquet”, “Money laundering scheme”  as it was called among the Highborn. It was a continuation of the Highborn attempt to raise the standard of living of the colonist and to build wealth for his Elves and the Colony at large, not to fleece the naive as the Fennec and Attolians seemed to be doing.<br>
<br>
<br>
<br>
<br>
Order:<br>
<br>
The Highborn expand their investment model. Allow businesses to incorporate in order to attract investment and development.<br>
<br>
<br>
<br>
<br>
   Have Assurance!<br>
<br>
<br>
<br>
<br>
   This matter of insecurity was a concern to the Highborn.  The Highborn had their own collective system. It was a Social System. There was a built in safety net in Highborn Society.  Families through their taxes recieved many services. Taxation in many cases was voluntary, as was the amount given or asked for. The Highborn recognized that the Government needed money to function. It was a sort of investment. One in return recieved better roads, access to healing guilds, affordable housing and protections against fire, bad weather and premature death.  Funds were put aside for such contingencies. Saving was encourage, and investing in Mom and Pop businesses and larger enterprises were also encouraged. The Highborn never had to worry about becoming homeless, or sick, or being unemployed. The High Elf society would not allow it.  The Highborn would offer their way of life and that in Elven translated as "Assurance".<br>
<br>
<br>
<br>
<br>
Order:  Set up “Assurance Office in Highborn Sector, in Market area and in Highborn Villa area adjacent to the Road.  Manpower and initial investment is to be advised upon by the Master of Coin. The Master of Coin will be in charge of setting up ALL financial infrastructure for the Highborn and in coordination with the Colonial Bank.<br>
<br>
<br>
<br>
<br>
Highborn offer through "Assurance" coverage for those who want to pay additional a periodical fee to protect from fire, weather, sickness and premature death. The Highborn would make a small profit on each policy, but collectively it was expected to benefit others more than make profit. However, it was expected to be popular, especially with the Cull.<br>
<br>
<br>
<br>
<br>
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<br>
<br>
The Prince looked at the pile of the intelligence reports labeled "urgent".<br>
<br>
<br>
<br>
<br>
The Attolians, and the Tyren requested for the Highborn Psionist to reach out to the Hive Mind of the Cull and see the Red Mother is the central brain. A good Idea the Prince thought, so he willed it to be.  Celeveriel, She was one of the Psionic High Elf twins was an extremely gifted telepath. He would reach out to the Cull, every gently, first sensing around it and then getting a sense for it while under protection.  Exonerin, her twin brother was a Clairvoyant with powers of retrocognition. He would try to learn of the history of the cull and to get a look of it in the past in order to bypass its current magical defenses.<br>
<br>
<br>
<br>
<br>
Order:<br>
<br>
The Prince orders Highborn the Telepath Psionicist to scan the Cull's Hive mind and to so in protective gear from the Cull or whatever methods available for shielding against the Cull.   The Psionicist would lightly probe initially, sense the mind first before probing deeply and not too assertively. Exonerin will look into the past and Celeveriel would scan for the hive mind and see if there was a connection to others.<br>
<br>
The Psinonicist will deploy first as the rest of the Highborn prep for the main assault.<br>
<br>
<br>
<br>
<br>
<u>ALL ABOARD</u><br>
<br>
<br>
<br>
<br>
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<br>
<br>
A report on the Tyren found that the Tyren found the new Rail transport to be claustrophobic.  The Prince ordered his engineer to make comfortable, luxurious feeling open cars that were suited for the Tyren and ordered for the ride to be cushioned more.  Something to take the "shock" needed to be engineered and invented to make carriages, Train cars more comfortable and less bumpy. He ordered the Engineer to take the various races into considerations into his designs.  The Trains of the Attolians and Dwarves were also worked on to make non polluting and quieter. The black billowing smoke was offensive to the Highborn acute sense of smell and senses.  They would be engineered to not be stinky.<br>
<br>
<br>
<br>
<br>
The White Engine was designed with portal use in mind. The metals used, the incantations drawn painstakingly and lovingly all over it's body, chassis, engine, and on every part of the train there was a rune written, spells of protection against horrors, enchantments of direction and saftey, elemental protections against lightning, against cold, heat, and the various elements. The Highborn would not settle for anything less than perfection for an inter-dimensional mode of transport.  One cannot take chances with safety. Luxury and comfort were not to be spared either.<br>
<br>
<br>
<br>
<br>
Order Engineer ordered to convert cars to be better suited for Tyren and for something to be invented to make Carriages, and transports less bumpy Something to absorb shocks as well.<br>
<br>
<br>
<br>
<br>
   Engineer, inventor and ten skilled, 30 unskilled.<br>
<br>
The Highborn Master of coin goes over the notes of previous agreements regarding banking with the Tyren and Attolian.<br>
<br>
BANKING  and Commerce done by Master Economist (Master of Coin) Dior Eldar-an expert in economics, trade, balancing the budget and a bit of Alchemy some say.<br>
<br>
Other reports were the request for the Highborn to join the Colonial Bank. They already had, they were one of the founders. The Highborn had his Linguist  officially remind the Tyren and the Attolians that they three had formed the Colonial bank a year prior and that they THREE were the founding members to make things clear. The Prince had copies of minutes of the Meetings were the Highborn, Attolians and Tyren agreed to this. Now there was a location finally.  Part of the original decree was written down<br>
<br>
"Executive Colonial Order summary: colonial bank is formed. A very defensible, secure location is to be determined and built up. Discussion as to where wealth should be kept, and what protections to be put into place should ensue. Especially to keep known thieves, unknown thieves and races inherently dishonest from stealing, manipulating or corrupting the banking system."<br>
<br>
Noted: "the Attolians, Tyren have verbally agreed to the bank in principle."<br>
<br>
<br>
The Highborn also make sure their own bank is well established. They will give out loans, help with savings, help its citizens invest and manage investments into the Colony, especially of Highborn investors from abroad. The Insurance company and Exchange will be kept completely separate and with different agendas. The Insurance company was the most conservative. The Banks next were extremely prudent and non speculative. However, the Exchange and investment wing of the Highborn economic wing was willing to take risks and back entrepreneurs, inventors and even non Highborn enterprises. The Highborn main office would be secured in the Highborn quarter, but the Colonial office would be at the Colonial bank building itself. The Highborn send architects, interior designers, and occupy a corner of the building's second story facing the sea and the Highborn quarter.<br>
<br>
<br>
Promote High Elven Banking in order to represent the Interest of the Highborn at the Colonial Bank.<br>
Have Master of coin set up an office in the Bank building itself to represent Highborn interests.<br>
<br>
Research Tears in Mage guild in order to Shrink goods to ship. The Highborn Mages research Miniaturization that would be used to allow for more goods to be shipped via Tears.<br>
<br>
<br>
Highborn openly discourage blood magic, remind people it's banned, and offer to tutor Caelis and purify him. Prince goes to have heart to heart with Caelis.<br>
<br>
<br>
Highborn continue their “White Engine” improvements to make them better suited inter dimensional Will use blast furnace technology to improve production of White Engine Cars to make them more durable during inter-dimensional travel.<br>
<br>
Highborn Linguist continues translating other Races language into High Elven and Common.  Printing this knowledge form their own publishing company called, “Actual Knowledge” publishing.<br>
<br>
Highborn bring up the Attolian influence on the practice of blood magic, the Fennec ties to the Dunisian Assassins have allowed for Dark Elves to infiltrate the Colony.<br>
<br>
 The Highborn find the idea of merging the Colonial army with Gnolls to be revolting, but will however step forth to represent the Colony in trial by combat. <br>
The Highborn do think that pacifying a potential enemy and gaining an ally at this stage in the Colony's development is worthwhile.<br>
<br>
 The Highborn are curious to know more about the Bitch Queen.<br>
<br>
 The Highborn suggest locating the Asphodel Blightbloom at the Temple and removing it's influence through nature magic <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
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 or other means.<br>
<br>
<br>
The Highborn purchase 5 “handfuls” of Caravels in order to modify them. They will provide cover for the Highborn explorations in their faster superior vessels.  From a distance they will look like Attolian vessels.<br>
<br>
The Highborn before Sallying forth call a meeting first of the Heads of the Colonial Government (Orm and Caelis (or Lothar if incapacitated)  of the Faction heads to layout the strategy to attack cull.<br>
<br>
   Chemical Attack<br>
    Portal<br>
   Spell to Mask Colony While Combating it<br>
   Armor to protect fighters against Cull.<br>
    Shelters to hide and protect Colony both physically and magically<br>
<br>
(this more hostile order below is on verge of going out but is held back). In the meantime 2 influence is spent to counter Stout politics against Highborn<br>
<br>
The Prince received a disturbing and insulting report of the New Reiner Leadership attempting to bamboozle the Tyren and weaken the Tyren connection to the colony by forming a rival political faction to undermine the Colonial government.   The peasant Village could easily be raised to the ground, but that was imprudent and unjust, thought the Prince. “Fine, let them play their games, and we will play ours.” The Prince said to the Spy Master.<br>
<br>
<br>
<br>
The Highborn seek to both allay the concerns of the “New Reinen “ as Highborn called them, AKA  Stouts publicly. However, privately, the Highborn intelligence network is actively undermining the political ambitions of the Stouts in regards to their negative attitudes toward the Highborn and attempt to turn Tyren against the Colony. At the same time the Highborn would favor curry with the Tyren by making their favorite foods and providing them along the road to the Haruntaras.  By now the Highborn chefs had an advanced knowledge of the Tyren diet, as they had been providing the Tyren sustenance since the onset of the Colony in the form of Donavan.<br>
<br>
Out of the quiet Stout village,  Rumors of strange sex acts, bizarre nigh rituals, Priests diddling small children, human sacrifices and unholy acts were coming out of the Stout village. These rumors seem to spread, and by who, no one could say?  The Highborn themselves seemed unsure. Perhaps the Fennec? The Attolians? Who was spreading these rumors?   Did the Stouts really sacrifice Tyren calves to their Gods? Was it true, that they prayed for Caelis to die? Did the Stouts really make fur coats from Fennec women and children?  Why did the Stouts actively mock and make jokes about  Dwarven penis size? Enquiring minds wanted to know. Where did these rumors come from?<br>
<br>
<br>
<br>
Order: undermine the Stouts attempt to undermine the Highborn reputation and collapse their political aspirations. Mental suggestion are potentially, used to avoid scrying. Simple minded folk can be told stories by Spy Master in disguise. The Highborn take incredible precautions to maintain secrecy and distance. The Highborn do this enough to weaken the Stouts political position. The Highborn see the Stout elite as manipulating their own people to control their minds and souls and this is repulsive to the Highborn. (note: because of recent events you can put a delay on this order until we can discuss it more in depth) Highborn spend two influence to counter Stouts politics against Highborn interests.<br>
<br>
On smaller scales, the Highborn had sophisticated assembly-line production for millennium. When silly mortals think of Elves, they think of Elves tinkering in shops with others elves crafting incredible items. The Elves resented this characterization of Elves, even if there was some truth to this. That was a particular type of Elf. The Skilled worker, not the Career warrior or Mage, but those who designed machinery, cobbled, crafted, build furniture, and created beautiful works of art.  The Only thing more insulting was this belief that all Elves lived in trees. The Highborn left the trees epochs ago. The Fennec, besides being a pest, did have some interesting initiatives.  The Highborn could not, would not compete to product cheap, mass produced products like the Fennec, but the Highborn would invest in enlarging its production center. The Fennec factory production created a controversy among the Highborn, just as Guns did. The whole industrializing of the Colony could not be ignored or passed up on by the Highborn, nor could any kind of edge in weaponry. The Highborn had been behind the scenes working in Gun technology since the Reinen arrived and even before with the Dwarves. They have been working on their own versions of guns that could be appealing to Highborn warriors and archers.<br>
<br>
 The Highborn would continue to industrialize in their own manner.  The Prince didn't order his Highborn to do so, but persuaded them to. Not all were willing to adapt overnight, but the majority of Highborn had eyes and knew that their ancient ways needed to continue to evolve to remain competitive. The Highborn would organize a more streamlined assembly for high end goods. The less sophisticated goods can be produced using the Fennec factory, but the ones that required greater sophistication would be adapted to a Highborn production and art center using the latest technologies available. <br>
<br>
 Order:  The Highborn lay plans to expand their high end goods production abilities using modern technologies. This is business endeavor. The High standards of Highelves is not to be diminished. Industrialization is good for getting out Highborn products that don't require flourishes quickly like Ceramic heaters, and basic weaponry. Some base items could be massed produced by unskilled labor, and then finished by the skilled and polished by the Artisans. The Highborn come up with their own Branding.  High Quality would become synonymous with Highborn.  <br>
<br>
Order:<br>
 The Highborn continue to Advance their gun project they began years ago with the Dwarves.<br>
<br>
 Order: the Highborn will lay plans, select sight in order to build a place to centralize their Sophisticated quality production center which will be inside a much larger, formidable structure.<br>
<br>
Order:<br>
The Highborn continue to explore. To the area that they and the Attolians explored found by the tide.  Highborn have permanent encampment.  Private orders were given to GM in this regard. <br>
<br>
<br>
ORDER: UNIFY RAIL On the Condition it can be made to run cleanly without pollution<br>
<br>
<br>
ORDER: STEAM POWERED VESSELS make universal and spread rail lines throughout. Highborn portal trains will remain on separate line as they are only ones designed for inter-dimensional travel.<br>
<br>
Order:  Continue building SKELETON OF TEAR WITH ATTOLIANS<br>
<br>
<br>
<br>
(ooc: Note, I plan to revisit and finish it and edit.  Please hold off on two things before I get more info. The counter intelligence against Stouts, and the building of the massive complex/Fortress (I need more info).  I can also distribute manpower and officers better, but was unsure of the timing of the Cull Encounter and ran out of steam)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Hunt Afoot</b><br>​</div><span class="float-left"><a href="https://www.rpnation.com/attachments/charleville-mezieres_siege_de_1521_gustave_toudouz_1909-jpg.486603/" target="_blank"><img src="https://www.rpnation.com/data/attachments/423/423565-7d61fa2e840b8b0abb235fbb66a4f51f.jpg" class="bbImage " style="" alt="Charleville-Mezieres_Siege_de_1521_Gustave_Toudouz_1909.jpg" title="Charleville-Mezieres_Siege_de_1521_Gustave_Toudouz_1909.jpg" width="76" height="100" loading="lazy"></a></span>Kearney, while he was in the colony riding back towards the Tree, was accosted by a peasant who threw a rock at him and accused him of being a fiend. From his mount, the preacher drew back and cold-cocked the commoner, who flung himself to the ground in a heap. He rode around the Attolian housing district spreading the alarm that the attack against the Cull was at hand and that the Dwarfs and Stouts were already ready for the fight. He hoped that the humans would rush to aid them, seeing as they were integral to the plan as it stood. <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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Riding back to the war camp, the banners of the Stouts and Firebeards flew high over the assorted tents. 28 Halberdiers in their gleaming armor were standing at attention in the Stout camp, their 15 trained marksmen stood nearby, and a host of 50 militiamen outfitted with cupric steel cuirasses, pikes, and muskets stood nearby as well, having been called from their day labours to serve. A messenger approached Kearney on a runner lizard, holding a letter. <br>
<br>
"The Dwarfs have fortified the area well, and we are still waiting on the mages and the Attolians. My lord, some are irritable about your sudden call to war."<br>
<br>
Kearney turned his hand dismissively, "I was called forth by the Godhead to do battle here, I can do no other." <br>
<br>
Kearney went forward on his lizard and talked to each of the dwarf captains, making sure that they were well and understood their undertaking. The winds shifted seaward, flapping the flags on their staffs towards the sea and Muurdaan far away across the ocean.</div>
				
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 <br>
<br>
Fennec contributions to advancement of weaponry and standardization are one of the keys to making it possible.<br>
<br>
Changes to the hitmen to make them musketeers goes over without a hitch, them taking to their augmentations readily and happily.<br>
<br>
The Fennec start gathering truly epic amounts of black corn, only to find there are whole swathes of it that are overrun with rats. The hooded eat these rats unendingly without even putting a dent in populations. Something will need to be done about the massive rat populations spreading in the tunnels beneath the colony before they become a health hazard for everyone and contaminate the black corn crop which is potentially so promising!<br>
<br>
The trolls smash the rest of the petrified forest, gaining heaps of amber in the process. For the time being, amber is considered a renewable resource, such is the voluminous amounts the Trolls bring back from the field.</div>
				
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 :<br>
<br>
The goblin perimeter was secure -- the warriors fell in under the Laar, commanded by their finest warriors.<br>
<br>
The Reinen ruins were full of useful materials for building a settlement, especially by goblin standards. Scattered Thatch, flattened walls, the hollowed husks of larger freestanding structures. The Goblins quickly reclaimed the footprints of the old ruins and built houses out out of rough stone and broken wood... quickly securing semi-subterrainian dwellings and storage pits. Moreover, there was plenty of wood, as the old settlement was in fact smashed by the destruction of forest flung here from the other side of the river. <br>
<br>
As a lucky find, a treasure coffer from the reinen camp looked over by previous folk seeking to bury the dead was found under a pile of particularly large trees. <b>(Goblins gain 1 wealth!)</b><br>
<br>
The irrigation project, gauged by the channelers was initially successful -- but was doubly so when the Tear of divinity overtook the great totem and from thence poured the clearest and sweetest water the filled the irrigation ditches going out to the river, which mixed and exchanged with the river water brought into shadowfields. The Totem seemed to bring river fish into the irrigation channels from the river as well, where they could easily be caught for food or sown into the earth as fertilizer.<br>
<br>
Fishing at the docks was terrific, another side effect of the great water totem... and it was only a matter of a week or two before cramped conditions gave way to enough rockpile houses for the goblins to feel they had some space and storage. The flattened ruin was picked clean, the remains of the finest houses in the settlement cobbled together into a pallisade with a little holdfast and training area for the warriors and the Laar.<br>
<br>
With such successful irrigation, the goblins hoped that the autumn season would be long enough to get a good reserve of food going for the winter, exploiting great swathes of shadowfields with roots-vegetables and the heartiest of plants that might survive at least early winter before complete harvest.<br>
<br>
Then there was all this talk about "The Cull" -- the goblins expressed that they would stand with the colony when the time came, but nothing would get in the way of their current preparations.<br>
<br>
With the extra space, some of the goblins began to feel "Frisky" -- but would not stop working until ordered that their projects were complete.</div>
				
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 :<br>
<br>
<b>Could it be this easy?!</b><br>
<br>
Triton took the two insanely powerful gemstones in his hands and looked to the small assemblage ahead of them. They were willing to worship him as an alternative to dying. He opened himself up just as he opened the power of the tears of divinity, each one diametrically opposed -- energy flowing into trintons hands, his arms... his SOUL.<br>
<br>
Like a pawn promoted to Queen, suddenly the very limits of what could be seen, could be pondered... seemed within his grasp. STRONGER... AND STRONGER... AND STRONGER triton felt, as the gems now channeled their power unsolicited. The water around them churned violently just as a growing sphere of air first surrounded them, then swelled past them.<br>
<br>
The top of Triton's mind as he felt his amazing ascension was preoccupied with the thought -- could attainment of godhood be so easy? At his fingertips incredible power seemed to dance and drip in motes of unguessable energies. Was this godhood? Was merely absorbing the tears enough, with the merest aid of the belief of a small host of followers enough to give him infinite agency, might beyond imagining, power overwhelming?<br>
<br>
<b>....Evidently Not.</b><br>
<br>
Triton's soul burst into flames, igniting the ball of gas that surrounded them, collapsing it with the weight of the roiling waters he enchanted and the entire mass of the ocean around it, pulverizing triton and his host utterly and instantly. The ensuing explosion destroyed both the tears he formerly held, obliterating the cave, the safe ones, and much of the solid matter clinging to the cliff face. Triton's home base's floor, not far enough away to escape the cataclysm -- collapsed in a shattering earthquake, drowning the locustas in falling debris and burying the strolites for all time.<br>
<br>
The air and water power created a horrible tempest beneath the waves, uprooting a large chunk of the seaweed forest and pretty much exterminating everything beneath the ocean within hundreds of meters from where the merdwarves ranged. Even from the surface evidence of the devastation was obvious -- the sea turned tan with silt visible from the highborn cliffs and the approach to the colony, and a violent wave of water smashed against the sea-wall that protected the colony's naval interests -- partly washing over it and causing minor damage to a handful of caravels under construction.<br>
<br>
God-King Triton's reign was supreme, but fleeting. His rejection of the colony as a whole making his death and the death of his comrades an unanswered footnote in the colony's larger history -- another faction that was sent but never arrived.<br>
<br>
Pity also that none would learn of his folly experimenting with the tears of divinity. Surely his tale would have been a cautionary one, and an instance to long remember...</div>
				
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					<div class="bbWrapper"><b>THE CHALLENGE OF THE EARTH SERPENT:</b><br>
<br>
The team was assembled... it consisted of:<br>
<br>
Orm - Lightning enchanted quartz axe. Elite mithril/goldweave armour. Tattoos of strength and fortitude. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Deryn - winterborn druid. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Whippoorwill - Sabre ent. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Sinana Heavywalker - Tyren earth shaman of the first ring. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
The Great Olm - Giant psychic olm of the menagerie. Talisman of agility. Broken "Hand of glory" for temporary luck charm.<br>
<br>
Caelis with Bloodscourge, Astral Tear, Bone Tear, Gottendamarung, Hydra Coil Armor w/ vase, Torc of the Horned One and Amulet of Backlash,<br>
<br>
Sphinx, <br>
<br>
Beast Mage, <br>
<br>
Talion the Constructor with Skull Scepter,<br>
<br>
 the Dark Kindly One<br>
<br>
___________________________________________________________________________<br>
<br>
The challenge was set. The great snake had uncoiled from around the throne of the now dead horned one... and met them, coiled high in a pile of itself between the rotting temples of the mud elves, now abandoned.<br>
<br>
A massive storm raged overhead -- courtesy of the storm-forge, enabling the water-bound kindly one even to be comfortable in the torrential downpour. The Earth serpent glistened like molten diamond in the relentless rain... it addressed Caelis as if he spoke for the entire group... but it's eyes were locked on Orm.<br>
<br>
"I suspected you would bring the Torc, Caelis -- it still has power over me -- but not enough to keep me from killing you. Tyren lord, I acknowledge you have both brought a war-host worthy of a contest. This shall be interesting. Shall we begin?" <br>
<br>
The serpent's eyes flashed and immediately lunged forth to grasp Orm in it's mighty jaws.<br>
<br>
Orms Armor was tested immediately and it was soon learned by both combatants that the Chieftain of the Tyren would not be crushed so easily.. the armor groaned around Orm, but it would not buckle -- Orm took this chance to spike open the mouth of the serpent with his massive enchanted axe -- lightning raging up and down it's length as the serpent injured itself, bled itself, trying to bend and break the supremely made weapon in it's jaws. In Agony, it quickly threw both weapon and Orm into the air behind it where the coils of the snake waited to engulf the Tyren warlord. Orm would catch his weapon in the air whilst the snake wound around him, as massive as it was solid he clamored airward so he would not be completely buried in the snakes embrace... and luck was on his side...<br>
<br>
Even the death-hold of the earth serpent that would pulvermize most would not be so fast -- with endurance and fortitude, Orm stood against the writhing coils of the serpent, in the eye of a storm of scales with the great storm raging above him, he called down lightning in the storm to his weapon, striking the Serpent repeatedly from above.<br>
<br>
Deryn Crossed her arms before her and make a constellation of hand gestures at violent speed. As she did, Whipporwhil was suddenly burst with natural power and vivid spring vibrance -- poison flowers and ivies dripped from every bough, his trunk the spontaneous home to hives of summoned poisonous insects... Whipporwhil lashed the serpent with his sharp talon-like branches, separating even some of the great armored scales of the serpent and unleashed upon them a torrent of poison and stinging insects that likewise clouded around the earth serpent's nose and mouth...<br>
<br>
The Great Sphinx, leapt upon the arching tail of the serpent, which seemed intent on falling like a mace upon Caelis where he stood... like a cat toying with it's prey, the Sphinx brought the malicious tail to ground before it could start a reign of blows to the surrounding host and sought to hold it there.<br>
<br>
The Great Olm wasted no time -- though blind, all of its senses were flooded with the enormity of the snake. It did it's coiling and enraveling of it's own along the great earth serpent's body, and a tug of war for breath between the two creatures commenced that filled the air with outrageous roaring and ragged breaths alike.<br>
<br>
It was Talion the Constructor that struck next -- knowing the inside of the snake contained the skeletons of a herd of elephants, he animated the creature's skeletons and bound them to service -- to rage within the gut of the beast and gore it from the inside.<br>
<br>
The serpent uncoiled as best it could in retaliation, it's wavy length dwarfing the assembled host as it looked like it was about to shoot forward bringing great power and energy into the ground below it.<br>
<br>
Sinana then spoke "IT SEEKS TO REND THE GROUND WITH IT'S MOVING! STOP THE SNAKE, AND I WILL CONCENTRATE MY POWER ON PREVENTING HIM OPENING THE EARTH TO SWALLOW US!"<br>
<br>
The beast mage Talion fell in behind her, and backed her spell, doing their best to confound the snake and have it's devastating bulk turn and bend upon itself rather than exert it's full force on the ground... still a quake raged with the movement of the snake and all struggled to keep their balance... Agility on the part of the team aided considerably in maintaining their ability to act under the circumstances.<br>
<br>
Orm called down another great lightning bolt through his axe that struck the great serpent on the head. And struggling to free himself got to the outside of the snake and with brute force alone grabbed the neck of the serpent and began to choke it.<br>
<br>
Caelis Unleashed his own storm of power, his eyes glowing an emberous pink as he reached his will out to bend the soul of the serpent to serve him, the serpent did it's best to avoid his gaze, and Orm, upon noticing this, did his best to turn the head of the serpent his way. <br>
<br>
Whipporwhill lashed and lashed at the side of the snake until it began to bleed, and upon bleeding the wounds grew angry and red with his poisons and his swarms invaded the bleeding injuries.<br>
<br>
The Dark Kindly one leaped upon the head of the serpent and rode the flailing thing with her great dislodged jaws, drawing more blow which washed over Orm and the Great Olm alike.<br>
<br>
The Sphinx for a moment lost control of the creatures tail and the serpent snapped it into the face of the sphinx sending it sailing to the ground unconscious.... talion and sinana went running for cover as the snakes tail struck the ground again and again.. leaving craters where it struck.<br>
<br>
Caelis was slowly approaching -- loosing his powers upon the snake as he advanced, the sword Gottendamarung held high in both his hands. The snake attempted to focus on where Caelis would strike, but that would mean confonting the power of Caelis' dominance power -- and it could not meet his gaze.<br>
<br>
Orm was strangling the serpent now... his axe had fallen... somewhere in the coils of the snake which continued to call down lightning strikes upon it. Orm could hear the choking of the great snake even as it could almost be made out the stampede of undead within the creatures lengths, before being crushed again and reanimated once more, and again, by Talion.<br>
<br>
With the force of heroes strinking upon and crawling over the great earth serpent like ants, the great olm made a reckless move that, with greatest fortune, turned the great earth serpent on it's back. The creature was near submission and orm climbed onto the understide of the great beasts head and began to rain blows with hoof and fist that kept the serpent dazed as Caelis moved finally within range to strike...<br>
<br>
Gottendamarung was brought down upon the beasts throat -- Too close to avert it's gaze, Caelis' indomitable will rained it's own torrent into the eyes of the earth serpent. His every move demanded subservience of the beast. He laid the blade across the bared throat of the great serpent, held in place by the mighty orm and the entwisting ensnaing Olm. <br>
<br>
Then taking one hand off of the great blade, he grabbed the bone tear of divinity and channelled it's power into the whole of the earth serpent's vertebrae... the power of the tear nearly stripped the serpent of consciousness.<br>
<br>
Deryn called upon every vine and blade of grass to serve Orm in keeping the serpent pinned, which leaped from the ground and mummified, enrobed and enslaved the beast while Orms heaving and sweating bulk kept the jaws of the godling snake at bay...<br>
<br>
"Submit" uttered Caelis, and upon the full force of the team of warriors as best they could, they held the creature at bay.<br>
<br>
It relented. Orm could feel the will of the creature fail under his mighty sinews. <br>
<br>
Shaken and spent, They had bested the earth serpent...</div>
				
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<br>
Highborn condemnation of the use of blood magic, especially by the attolians, stirred up minor unrest but caused little else. It was suspected blood magic was the new plague the dark elves had burdened the colony with -- but those that practiced were loath to stop considering the rewards -- in particular the seeming empowerment of Governor Caelis Wolf, the Undying. <br>
<br>
Highborn assurance investment became a popular place to turn to to the risk averse. The Market was exceptionally active and with that people sought increased certainties. <b>(Highborn gain +2 influence)</b><br>
<br>
The highborn psionicist twins were ordered to observe the Cull and learn what they could -- They learned more about the nature of the hive mind -- that the Cull as a species, if without their queen, would revert to being wild undirected animals... it was only through the queen that the cull were thorough and methodical. Looking into the past of the Cull, it was seen as being exceptionally weak only centuries ago, but had been slowly but exponentially gaining in strength with every purge of the area -- every few years. It was speculated that if the cull was not stopped not, by the time it was ready to expand again there would be no stopping it by simple scale and power of the sphere. It was now or never.<br>
<br>
________________________<br>
<br>
The elven initiative to change railroad travel to be more comfortable for different species became very popular as well. Conversions increased adoption of the technology and cut down on pollution. <br>
<br>
A special "War Train" with portal technology was created to deliver troops if desired into the heart of the cull sphere after the initial attack. The portal train could hold 50 troops and deliver them in a deep strike against the cull once all hell broke loose for them.<br>
<br>
____________________________<br>
<br>
Development of Highborn speed-caravels is slowed due to damage to the port and sea wall from unattributed freak waves -- but the project was expected to be completed by mid-fall.<br>
<br>
____________________________<br>
<br>
The colony bristled with guns these days, and the highborn forces were no exception -- Highborn troops modernized to carry rifles among the spearmen, braces of pistols among the elite swordmasters, and bowmen adopted explosive arrow ammunition.<br>
<br>
____________________________<br>
<br>
The design of a highborn "factory" facility was planned in the highborn controlled area of the Agora District. Whether this plan would bear fruit remained to be seen but progress would be reviewed at the end of fall.<br>
<br>
_____________________________<br>
<br>
The Highborn continue to study the vast bone fields in the hidden inlet area of the cliffs. Fossils of great monsters, At least two dragons, and all manner of apocalyptic creatures are being excavated by the finest elven paleontologist teams. Slowly the maze of fossils is starting to relate itself into the bones of at least 24 discrete individual creatures.<br>
<br>
_______________________________<br>
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<br>
The highborn, teamed with the attolians, build two working prototypes of "Skeleton" tears -- that is, tears of divinity with no divine essence/being inside of them. Each faction holds one prototype for the present time until uses can be decided for them.</div>
				
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					<div class="bbWrapper">The plan was set... and put into fruition.<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/COMuuzByCNs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/COMuuzByCNs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/COMuuzByCNs&quot;]"></span></span></span><br>
<br>
First the Highborn diplomacy sent near-musical pleas for the Cull to receive it's anticipated tribute. Every animal the Highborn could spare was used as an offering to literally GLUT the Cull, sending it from it's tenuous awareness back into it's deep and hibernetic torpor. The offering was accepted and portal technology was used to send the animals deep into the sphere... where they were melted in green rivers of digestive effluence.<br>
<br>
It would not be known by the Cull that the animals were poisoned however. Hard but digestable casings inside the livestock were loaded with SKRAPE, a fennec poison concoction -- which while not powerful enough to actually kill the cull, having their entire food distribution system contaminated with it would have a mind-numbing effect at first, and when the cull finally realized it was in danger and their metabolisms sped up, it would cause agonizing pain.<br>
<br>
In the depths of the Cull's slumber the finest dwarf and gnome crafted bombs were delivered through the vents in the top of the sphere -- borne by constructs of bone and artiface, these explosives were introduced to the rivers of digestive juices where they inevitably flowed throughout the Cull feeding system and concentrated first and foremost at it's center -- where the hivelord resided. These explosives, once placed throughout the hive-sphere, were hoped to do catastrophic damage once the "secret ingredient" was successfully introduced.<br>
<br>
And Introduced it was -- the specially formulated Cull gas -- made largely of precious metals, was leached into the sphere through the vents at it's top. As the gas was heavy, it pooled in central spaces and even shallow depressions (like the feeding system) and slowly, too subtlely for the sleeping cull to realize -- made the carapaces of the world-ending horrors brittle and vulnerable.<br>
<br>
When bits of gas began to fall from the base of the sphere, the colony knew the Cull holdfast had been saturated... and the Power of the spires reinforced by the near limitless potency of the stormforge -- encapsulated the cull in a forcefield around their sphere that was both strong as the barrier and as deadly as a thousand lightning blasts.<br>
<br>
It was then that the explosive bombs, fused as they were -- began to detonate in perfect concert as they were designed to do.<br>
<br>
Countless cull-beasts were slaughtered instantly -- their now-brittle carapaces shot through with enough ricocheting dime-sized shrapnel to make an almost musical noise for nearly twenty minutes inside the sphere.<br>
<br>
Now aware of the colony's treachery, the severely wounded cull battered and smashed against their own shell-like prison and the coruscating lightning crawling energy sphere that lay beyond it.<br>
<br>
Every bit of power from the storm forge burned thousands of broken flying and falling creatures to a crisp... onto the fortifications below where all free soldiery stood ready to slay whatever continued to move. The cull themselves breaking and shattering themselves as they threw their monsterous bulk around were no match for the forces poised to slay them... many a razor-sharp arm or talon merely broke off as it attempted to flex or swing at it's aggressor. The swarm got a taste of it's own medicine as colony troops and hundreds of gnolls overwhelmed their fallen and shattered bodies, shooting them as they fell and descending upon them where they lay...<br>
<br>
The full ring of Tyren Shaman worked as one battling those of the cull that rose to fight again... it was said Bruul released every punch he ever chambered, and the wicked magic of Uumush, forgotten by all who saw it, would be haunted in dreams by it's potency.<br>
<br>
The Highborn slew the Cull as if it were a dance, the prince racking up kills like no other. The cyclops and hierophants stomped the beasts into the soil, and every elf did their part.<br>
<br>
The stouts were the first to fight and some said the last to leave the field -- with their firebeard allies they laid down impressive numbers of kills.<br>
<br>
The fennec and their thralls went into a vicious frenzy -- the snakemen facing the fallen foes head-on with the more pragmatic fennec making certain that each and every one of the fallen was dead.<br>
<br>
The Attolians brought forth a vertiable suite of death dealers -- their maiden slayers, their bannered furies, their swarming auxillary -- Caelis himself hewn each foe he crossed in half with his wicked blade, and all who stood before him were rebuked and declared no more.<br>
<br>
The gnolls, lead by walks in cull exhorted in the slaughter of thousands of cull-beasts -- some prayed at the scene as it unfolded, others bayed and laughed as their tormentors were finally put to eternal rest...<br>
<br>
Every part of the colony did it's part -- and through this unity the victory over the cull was made manifest. None would survive.<br>
<br>
Finally, the shattered cull-sphere overwhelmed the barrier-shield that surrounded it when it broke into nearly a dozen pieces and rattled from the trunk of the great tree from which it had laid hinged for countless centuries, millennia maybe. The great tree itself was sheared clean of branches as the fragments fell, sending troops running for cover in the readied fortifications -- without which many a life would despite the glaring victory would have been lost.<br>
<br>
Then the rain came... the center of the sphere, made entirely of treasure -- began to unravel. Tears of divinity, artifacts of all kinds, and an impossible amount of gold and jewels fell upon the fortifications and threatened to bury everyone alive. <b>(Colony gains 1000 wealth!) </b><br>
<br>
Then it finally fell -- the hivelord -- a gigantic purple insectoid monster that shattered like a clockwork toy at the base of the tree on the growing pile of it's historic wealth. Green nutrient goop seeped from every wound... and it spoke dirarhetically as it spewed it's own lifeblood from it's mouth, all it's glory now now more than a shattering crumpled heap -- terrifying wings akin to stained glass shattering with every move.<br>
<br>
"...WAIT."<br>
<br>
Was all it could say -- and then went silent.<br>
<br>
When the tally was done from fighting and mostly burial from falling debris -- all involved factions lost %20 percent of their forces...<br>
<br>
...But the Cull was no more.<br>
<br>
And then -- like before with mother fisher -- THE DAGON APPEARED, climbing, several stories tall, from the cliffs of the ocean to collect the body of the Hivelord...<br>
<br>
<b>"WAIT." </b>again stated the creature... at the approach of the Dagon.<br>
<br>
And there the colony stood, or lay, if truth was to be told.<br>
<br>
It seemed another choice need be made...</div>
				
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<br>
<i>“In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him. I think it’s impossible to really understand somebody, what they want, what they believe, and not love them the way they love themselves. And then, in that very moment when I love them.... I destroy them.” </i>​</div><br>
<br>
Stomach churning noises of crunching and cracking filled the air as the embattled Cull beasts fell upon the readied soldiers at the base of the great tree. Most were dead before they touched the ground as loud thunderous volleys roared in waves as the warriors fired their muskets and pistols. Others still continued to move despite their lifeblood, oozing out of the cracks of their tough chitin. Caelis led his men in a charge with the sanguine staff in one hang, glowing a deep crimson and the fiery great sword in the other. With fire and sword, no enemy of the colony would live to tell the story of how they saw what could not be explained other than a demon of war, sundering every cull beast that it saw into two with every flick of the wrist. This was not a battle against the Cull. It was extermination.<br>
<br>
It was then that the barrier shattered and giant shards showered the area. The few cull beasts who had not been slain were skewered... as were some unfortunate souls who were not quick enough to find cover. Treasures and priceless artifacts then followed, but the  greatest prize of all slammed into the dirt and gurgled a single word. "Wait". Caelis approached the Cull Queen with a firm grip on his sword, but as he looked around... he realized. They had not only won the battle. Nay, they had won the war. The Cull would not be able to threaten the Colony anymore. Was there a point in ending the life of the Queen as well? The last of its kind? It was then that he found himself in a familiar position. The Empire had ended the existence of many peoples and races in situations similar to the one that the Colony had faced. It was kill or be killed for the Empire and there was nothing to benefit from leaving any survivors alive. Nay, leaving even one survivor left the possibility of insurrection and rebellion. Thus, for the Empire, the solution was simple. End the war before it even started and eliminate the threat completely, win the war before the war starts. The Attolians always viewed such practices barbaric, but Caelis now understood that the Empire was... ruthless and efficient for good reason. Now the question was would Caelis be willing to follow the steps of the Empire as well? For the first time in battle, he was forced to pause.<br>
<br>
Whatever his choice would be, he would not have time to think much longer. As alarmed calls rose from the warriors of the colony, the vulture-esque Dagon appeared on the battlefield, without a doubt to rob the Colony of its victory once more. Except, this time, the Colony was willing and ready to fight as Caelis saw the fire in the eyes of his brothers in arms. Most if not all, were willing to go to war with the Aboleth and his Underwater Kingdom. Caelis nodded, turned to face the Dagon and raised his staff. It began to pulse and beat like a heart as Caelis channeled his energy and power for a relatively large and complex spell. The staff glowed brighter and a crimson hue surrounded the area. Every single living being would hear what sounded like their own hearts, beating harder and louder than ever. Even the heavily injured would find themselves able to lift their weapons once more and away from the brink of death. All the exhaustion and pain from the battle with the Cull would vanish and everyone would feel refreshed. This spell would drain him of a portion of his power, but he had been prepared for worse. <b>"Rally on me!"</b> He would shout for his soldiers to reform their ranks. They could do little verses a behemoth other than fire a few volleys and skirmish. It would turn to the mages and the titans of the Colony to engage the Dagon. With that, Caelis turned to the Sphinx and the Earth Snake and nodded so that they would move forward with Caelis.<br>
<br>
Caelis approached the Dagon with the Attolian titans and mages and from a distance he hailed the Dagon <b>"Hail Dagon! Your arrival is late once more! The battle is done although your aid would have been appreciated. To what pleasure do we have to be visited by an emissary of the Aboleth?"</b></div>
				
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It was go time. Noises that no mortal should be forced to endure broke forth from the Tree. Grimdr had let the other factions deal with the execution of the first part of the plan after providing a share of the resources to help set it up as he needed to be here with his men on the ground. As the noises rose to a crescendo the beasts of the cull broke forth from their prison and so began the most important battle the colony had yet faced, a battle to fight an ancient evil that had ravaged the continents inhabitants for centuries. His men set about and charged in, screaming and shouting to gather the beasts attention, so that those outside could fire volleys onto the beasts as they focused on his men that had charged forth from the trench. <br>
<br>
The moment was stretched for an eternity, an endless eternity of running for just a few steps that never seemed to end until it did. With a crash the beasts smashed with force against their shields as they scrambled over those already dead from the concoction of poisons, magics and explosives that began the conflict as yet more fell from above and thudded off their shields. With that the momentary eternity became an eternity wrapped up into a moment. The Dwarves worked with the other factions to slaughter their greatest fear. Many a Dwarf live was saved by another factions well placed shot or an allied soldier in the thick of it turning his attention to a struggling dwarf being overrun by the creatures and the Dwarves returned the kindness by saving many lives in return. Many words of support and the expected humour of the Dwarves filled the vocal overture of the battle as victory became increasingly apparent. Such cries as "Ay, lads! Im carvin' ya dinner 'ere!" or "Another Monsta? Fer' me? Ya' Shudne' av!" filled the air as Grimdr battled on, himself silent be heartened by his brothers and sisters cries as he dedicated all he could to saving as many lives as possible.<br>
<br>
As the end rose over the horizon, Grimdr was stuck by a sudden and sweeping pain as his shield was ripped from his arm, taking his middle finger with it. He quickly felled the beast but not before it could slash at his arm, tearing through the furs and leathers that covered it and causing a notable amount of blood to well up. It was no matter though as the battle was won. Victory over the fear that had loomed over them since day one. His folks faces full of half smiles as they tried to maintain their Adrenalin fuelled emotions so that the sorrow for the fallen would be a matter for later. Then the Barrier shattered and Grimdr called for all forces to move back from the tree, likewise did many other leaders on the battlefield. "Back from the tree! Quickly Back! Get yer arses away before yer buried!" <br>
<br>
It was then that the sections of the Cull Sphere rained down with a thunderous noise followed swiftly by a tinkling rain of treasure and then a final, dull thud. Followed by a single word. "Wait!" It was then that he knew victory had been won and was about to consider the wounds he had received when the Dagon reared over the horizon. "Aye, wait for spoils with none of the risk ya' bastard!" Muttered Grimdr before raising his Axe and following Cealis' lead. He looked at his men, having fought a battle and saw them steel themselves. They were about ready to mourn the lost but then that moment was taken from them as a new rage burned fresh in their eyes. Their kin, their friends, their allies, died for this prize. They suffered and prepared meticulously for weeks, nay months. They earned this at a cost to great to define and would not let this slacker take it from their grasp but most of all. Most of all, they wanted an excuse to replace their sorrow for rage and rage needed a target. Most of all they needed to keep on going. Most of all they needed to make the fallen's lives worth it.<br>
<br>
Grimdr strode forth, approaching Caelis. "We're with ye' Tell me what ye' need an' i'll dee what I ken for you, brother." he said offering his forearm as a gesture of friendship.</div>
				
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					<div class="bbWrapper">With a wave of his hand, Caelis ROSE THE DEAD of all the factions in an incredible storm of blood and light magic. <b>(casualties of all factions reduced to zero)</b><br>
<br>
He felt parts of his body and his spirit both shatter and re-knit themselves. He was less human again, more something else -- the world seemed slightly smaller, more distant, he could see with his eyes closed. He locked arm with Firebeard Lord Grimdr who rallied his forces in support of the Attolians to confront the Dagon. His teeth clenched holding back runoff power from his hands, he re-seized his mortality and addressed the Dagon directly --<br>
<br>
<b>"Hail Dagon! Your arrival is late once more! The battle is done although your aid would have been appreciated. To what pleasure do we have to be visited by an emissary of the Aboleth?"</b> <br>
<br>
The giant thing hunched it's back and a giant frill, as large as a galleon's sail, erected itself on the dagon's slippery back. It's long bluish sinewy limbs gave it the gait and stance of a gorilla with webbed ended appendages. It halted it's entitled advance on the corpse of the Hivelord and Sat with a palpable "thud" on the ground. It sported a mouth of teeth like an angler fish with a giant angler horn rising above it's head that throbbed in a eerie bluish hue. A giant pouch swelled up in it's throat and it emanated a disturbing mating-like call as Caelis' words seemed to sink into the creature.<br>
<br>
From it's gills slithered tiny tentacled creatures -- Gibboleths -- the kinds of creatures that lived in the slime-form of the colony's own Anais... the gibboleth squirmed over the creatures eyes, nose and mouth and seemed to whine in concert in one voice:<br>
<br>
"This creature -- the Cull Lord -- it's soul is dangerous. The Aboleth must have it. The Aboleth will have it. All this treasure is yours by right of battle -- so are the tears of divinity that lay strewn about -- though Aboleth would normally claim those souls as well. But Hivelord is due for collection by Aboleth... Long before your fledgling colony infected the cliffs above it's home. Consider the Dagon taking it a show of your goodwill as a well tolerated neighbor. You have taken one soul -- Anais T'leth Aboleth as one of your own so if you must see it as a debt, your colony owes it a soul in exchange. Aboleth wants this soul. Give it."</div>
				
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<br>
A deafening silence befell the ship as Lothar sat on the edge of his cabin bed. He stared at the candle clock and watched as the pearly white tears rolled down the surface of the waxy time keeper. It was time for the battle, and yet. Here he was with such anticipation and angst. For once, rather than riding towards battle, Lothar faced the conflict that happens within. The conflict of wives whose identities have split for they are both wives and widows at the same time until they see their loved ones come back with their shields or on them. It was sheer agony and pain. Having no ability or power to affect the situation, it left everyone feel powerless. Yet, orders were orders, and Lothar knew that Caelis would not be able to focus on the battle with the Cull while he was around. Thus, he took on this burden of leaving the colony at this time of crisis. <br>
<br>
However, if the colony were to survive, then Lothar's job would be important as well. Playing the contorted politics of the Empire was... an unavoidable challenge. One that would affect the future of the colony as a whole, assuming that it wasn't wiped off the surface of the world. Thus, Lothar clenched upon his hope for otherwise, all that he had done and will do will be for naught. He got up from his bed and walked up to the upper deck to the sound of cheering and excitement. A thin, grey, snaky shadow could be seen far in the distance. "Land Ho!" the boatswain yelled from the crow's nest. Regardless of one's identity, time was relentless and tomorrow would arrive. For this lone reason, Lothar continued to walk forward.<br>
<br>
A large chest sat on the deck, ready to be taken off board and escorted with Lothar to the Underlords. Reports, taxes, and gifts to grease the ironclad hands of the Underlords, all sat in the chest as Caelis had meticulously prepared them all to be sent back. On top of the chest was another smaller box, supposed gift by Fendarvin to the Attolians. What that snake could ever want to give the Attolians was a mystery, and without a doubt... this gift would not be "free". Letting curiosity get the best of him, Lothar approached the box and lifted the lid. He ceased breathing for a second.<br>
<br>
---<br>
<br>
Caelis looked to the rest of the Colony members as the Dagon insisted on obtaining the Cull Hive Queen. He could tell that the colony was thinking largely the same as he was. Perhaps, it was the ecstasy of having defeated the Cull, inflating their confidence and ego. However, even looking at the situation in a practical matter, bowing before the will of the Aboleth once again was... unwise. He replied "While we appreciate the Aboleth's... generosity and hospitality, I believe my fellow Colonial Leaders have something to say about the matter." Caelis then walked back to his men to allow the rest of the Colony to speak and draw the Dagon's attention. He, in the meantime, would rally his men and get them ready for battle once more as their formations had to be reformed in the chaotic mess that the battlefield presented. In particular, he had to make sure that the colony's cannons and the giant ballistas were ready to fire and well supplied. This giant could only be annoyed by arrows and spears for they would be little more than splinters to it. Nay, they had to rely on magic, their own titans, and their deadliest weapons.</div>
				
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					<div class="bbWrapper">The Highborn were not going to be bullied by another Titan like menace. They would go to arms if they must to prevent the Dagon, from taking their hard earned kill from the Colony. The Dagon would be reasoned with if possible and if the Attolians and other Colonial allies agreed, they would attack the Dagon on land where it was in theory more vulnerable. <br>
 Regardless, The aftermath of the battle would be bitter sweet. The casualties inflicted upon the Colonial forces would take time to mourn. Yes, there were other threats, the Muurdan's armored fist still hung above the colony, the lands still had unimaginable horrors seemingly lurking around every corner and under every rock, and yet defeating the Cull removed a threat so horrifying, that the Muurdan, the other abdominal creatures seemed to be assailable. <br>
  In the Aftermath of the Cull battle, the confrontation with the Dagon, the settling in with the new realities, the Highborn could focus on the inner turmoil between the Underlord and seeing the Muurdan colossus collapse under its own ponderous weight. The Highborn had big plans that extended far beyond this Colony or their semi-Sovereign Kingdom far away. Their plans entailed emancipation, regaining independence and extending the Highborn influence throughout the realms of sentient creatures. <br>
 For now, the Prince, himself, would principally focus on building upon what his faction, his people, the Highborn and his fellow Colonist have achieved thus far. This was no small feat. It came at the price of blood, of sweat and tears. The Colony was self sufficient. It had overcame great odds, and faced death straight on. Races that traditionally loathed each other have worked together to build something enduring. The Highborn would continue to consolidate their power, and invite more colonist to settle. Now women, children and a future could be considered now that the Cull was vanquished. The Highborn Elves would seek to strengthen their alliances, and destroy their foes. They will leverage what influence and power they have to be formative players in the Colonial power structure, while utilizing its external allies to keep those who sought to undermine their power at bay. It was a long game they were playing. The Highborn knew that the destruction of the Cull was a beginning and not an end.</div>
				
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