Legacy of Atlantis - Beckoncall FNB - MAIN
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							<h1 class="p-title-value">Legacy of Atlantis - Beckoncall FNB - MAIN
	
	

	

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 :<br>
<br>
A CAVE, SMOOTH WALLED AND ONCE PAINTED... the paint floats in little eddies of crumbs and flakes in the corners of the cave. Everything in the cave, including it's strange occupants lays half buried in a layer of sand, rough sediments, and flakes of paint and enamel. <br>
<br>
They sit in the sediment, in three circles.... The reclaimers -- two outer circles of ten and an innter circle of five... floating above them all in the center of the circle, an Earth tear of divinity which winks on with an inner light and the Atlantean constructs begin to stir... FC513 is the first to wake - stroking his beard of mana crystals that has grown long in his extended dormancy. He scanned his memory -- and found great voids and gaps as the familiar faces of the other reclaimers began to stir as well. They were bold custodians of the Atlantean Civilization. Why were they locked away in a cave? He had no memory of the great cities he once walked and maintained, all was as much shifting shadows and dust as the sediment they were resting in. There was no idea how long they had rested.... but it was a VERY long time. FC513 calculated that little would remain of what once stood in the "Secret Sea" -- perhaps well enough none could remember what that was. But one structure would still remain... somewhere in the region was the GOLDEN GROTTO -- Seat of power of Atlantean might and magic. They must find it, claim it, maintain it... find new meaning for themselves. <br>
<br>
Each approximately 6 feet tall, they rose from the watery dust that piled around them, and FC513 grabbed the tear of divinity from where it floated in the air. <br>
<br>
Then -- Turbulence. The currents shifted from static and stale to flowing and living -- something had opened the cave... and with it all the sand and paint was dragged away from their feet and out into the open sea beyond the cave -- strange forms hovered in the opening to the cave... Liquidy Polypal forms had excavated them free, and the Reclaimers could see the light and colors of the shallows beyond the cave. Who disturbed their slumber? Who awakened the maintainers, perhaps the INHERITORS of great Atlantis? <br>
<br>
The crystal men formed up behind FC513 and prepared to parley with these strange creatures that had just freed them... and prepared for the good or ill that would come of it.<br>
<br>
<br>
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<br>
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<br>
The Mass breached the portal... a great black slick 200 tendrils long swimming with Mimics and Infesters... the freezing wind on the water above created great turbulence and titanic waves, and the water grew warmer within the depths, perhaps with the sun like a lens above and unseen thermal activity far below... the abstract patterns of different biomes yawned up and rose to greet them as they descended... The slick of the Polypals spreading into different "feelers" from the mass, perhaps instinctively choosing a spot in the shallows at the tops of the lands below... Mazes of corals and rocks, they touched bottom and the turbulence they created sent fish and other animals scattering in all directions. They descended past a Grassy Plateau to their south and settled in the junction point between three kept forests... sending serpent-like stalker fish into hiding in the fronds with the weight and distortion of their mass.<br>
<br>
They searched out coral tubes, and yawning caves, found tiny rock deposits of various minerals clinging to the old rock, and plenty of plant and animals for easy sustenance... colorful corals of clashing color piled and flowed creating a rough and patchwork terrain -- connected by tunnels made of the skeletons of long-dead subterranean sand-tube-worms. The mass chose a point on the south side of the shallow corals and after initial posturing with the stalker-fish and consumption of numerous delectable flora and fauna (they peeled a patch of the corals almost free of all plant and animal life leaving a hole-filled skeleton of a patch of reef that made for a great initial protected home for the Polypals to slink and ooze through ... creating a home in a great "Deadbulb" in the coral and began to search out and feel along the dark ledge of the shallows with the red-topped grassy plateau that yawned below them to the south... and found a cave -- or what was a SEAL covering a cave at the base of the plateau... Though they already had a lair in the "DeadBulb" they would assess this new cave... the lead Infestor lighting the dark nooks and crannies with the Astral Tear the swarm had brought... the entire mass pulsing in waves of colors, talking with itself and relaying and re-relaying the information across the mass.<br>
<br>
The Polyps clung to the great seal of rocks covering the cave and could feel the vacuum of still water behind it, and pulled. The Seal of the cave in the corals popped open like a finally relenting mollusk that dies being torn open... And a cloud of sand and blue sediment flew free into the living current outside the cave. When the debris and sand settled, the swarm was face to face with 25 Crystalline humanoids, shining with mana and evidence of Atlantean heritage... a fortuitous and serendipitous find indeed... Unless they were hostile??<br>
<br>
The Polypals initially settle in a clump of stripped coral they have devoured down for sustenance... and they meet the FATHOMS of <a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId24">
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 's faction... these two factions can now meet each other, interact and explore.<br>
<br>
<b>7 Tendrils are eaten/poisoned or otherwise lost in the initial scouting of the reef. but they have devoured a great deal of plants, coral and fish the the larger forms can adopt traits from, in particular the Stalker-fish (A serpent like shark creature that makes it's home in the kelp forests, Bladder fish (which desalinate water inside their bodies) , and Moon-Arcs -- so named for being roughly boomerang shaped with dots of bio luminescence. <br>
<br>
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<br>
Breaking through the portal into the depths of the secret sea, they were only some moments behind the arrival of the Polypals, seeing their dark slick land in a particular part of the shallows the faction, lead by Wiuhomarch Urchadainn, decended to a safe depth from the frozen above and the dangerous unknown terrain below. Sending the hunters and the Hippocampi Elite ahead, they spiraled down past the cliffs of glowing corals and purple anemone in the shallows and the high peaks of Kelp Forest to the North and south of their area of descent onto the grassy plateau below... the depth and thickness of the neighboring kelp forests was forboding, especially to the north, where packs of hunting stalker-fish and even some large kind of shark beast was seen gliding through the creepvine cover. <br>
<br>
While the shallows were inviting with promises of resources and plants, the schools of edible fish on the Grassy Plateaus promised more to the Pelagians... looking up to the north and south were the kelp forests, east up a high cliff into the shallows, the blue and white sands clashed with the red bloodgrass where the hunters and elites eventually converged to settle. The Hippocampi drove many a sand-shark from hiding and away from the settling zone of the Pelagians, and there was plenty of movable rock and plant life that they could build their initial dwellings on. Sea-cows drifted over the grasses as well, and the pelagians wondered what milk, meat and resources they might get from these modest-sized cetaceans as they scouted the area for the most secure place to settle.<br>
<br>
They were posed with a choice -- great Pillars of Basalt rose high up to the level of the surrounding kelp forests in the shadow of the rise to the shallows -- these columnar structures and the broad tops would allow homes to be built all along and atop these towers giving a commanding view of the plateau below and the kelp forests nearby level to them... there was also a deep depression in the middle of the basalt towers that could just as easily once the grass and rocks were cleared be a defensible crater that was largely protected from strong currents that flowed along the rest of the plateau. <br>
<br>
Each faction has brought with it initial food stores and building materials, but the pelagians would have to decide quickly where to apply them out in the open. The hunters perpetually patrolled and the Hippocampi cavalry constantly came to face with the sand-sharks that lured on the outskirts of all the activity... but they were easily seen by the telltale sandclouds they kicked up.<br>
<br>
The Grassy plateaus were also hope to besides the ubiquitous blood grass, many swirling-stalked purple plants with light globe-fruit growing at the end of them... these were delicious, but relatively few growing wild. Thoughts of agriculture danced in the heads of the workers. Also, being at a low point to most of the terrain around them, there was a high potential to find caves in the great rising walls into the kelp forests and shallows above. They would have to search.<br>
<br>
Besides the strong basalt deposits, the plateau was also bedecked here and there with great salt crystal formations, and patches of weathered-smooth iron blobs partially buried in the sand. Near the crater a small thermal vent was found which warmed the area around the crater and the towers nicely, and perhaps could be put to other uses.<br>
<br>
A Large Shark-like creature with a bulb of prehensile eyes and a tail of twelve tentacles allowing it bursts of speed was seen in the far northwest of the grassy Plateau -- a mythical KURASALACHE -- or sea king. This was a threat that needed dealing with.<br>
<br>
Lastly, nearby the settling point numerous holes were found into a deep dark cavern network full of jelly-like mushrooms. The "Jelly Shroom Canyons" were not explored -- and initial scouting showed black eel-like predators swimming in circles below the holes, "Fishing" for things overhead -- like larger fish... and even hunters. Luckily at the end of the day construction would be well underway, and no casualties were reported.</div>
				
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<a href="https://www.rpnation.com/attachments/safeshallows-2813-29-jpg.604190/" target="_blank"><img src="https://www.rpnation.com/data/attachments/541/541150-11fe431d35bff1cd07c2958249c66606.jpg" class="bbImage " style="" alt="604190" title="604190" width="100" height="57" loading="lazy"></a><br>
<br>
Thoe Yashde, mantis shrimp -- EXPLODED through the portal holding the earth jewel of divinity in their clenched arm-appendaged, it's glowing energy shielded by their great mace-like boxing appendages.<br>
<br>
Shortly behind them, almost a hundred other mantis shrimpies piled through the portal, their rainbow carapaces creating a dizzying kaleidoscope as they dove instinctively to an inviting patch of shallows... Chunks of ice floated above them, but the warm sun beamed down upon them through the various "clouds" of ice in the area where they settled. The World was so Bright! The colors so vivid, as the school swam deeper and deeper to rest in the bosom of the shallows. Every crevice a different color, the school spotted hidden caves and tunnels all about them with ease, and quickly burrowed into the sand, caves, and tubes of the shallows making their homes almost immediately.<br>
<br>
Their own vivid colors signaled to predator and prey alike that the mantis shrimp was NOT to be trifled with, and curious packs of stalker-fish eyeballed the gangs of mantis shrimp, but nothing dared attack them. Upon hitting the shallows and digging their holes, numerous shrimpies ran into each other and embraced... they had found their new home overlooking a deep and dark glowing Kelp forest to the north, and a resplendent grassy plateau to the south. The shrimpies stuffed themselves on "bladderfish" -- which tasted oddly of fresh water, and the odd flock here and there of "Penglings" -- birds of a sort that lived on the ice floes above. Strange butterfly like Icaroids, their wings flamingly colorful as they flapped through the water searching for prey, were almost too gorgeous to try eating. Almost.<br>
<br>
At the deepest parts of the shallows the Mantis shrimp found a complex network of caves which they could consider exploring or even moving into... it seemed bustling with spongy corals and luminescent jellies, as well as larger fish in the deeper chambers.<br>
<br>
From the east end of the shallow region, they could survey all the deeper terrain around them... the browns and greens of the Northern Kelp forests, filled with bright creatures of various size, and to the south spreading invitingly below was a massive deeper plateau of rainbow grasses and larger fish.<br>
<br>
Rows of colorful corals, jellies, weeds and plants filled every crevice of the shallows, some of which were very hard or substantial and inviting as construction materials.<br>
<br>
The caves had little deposits of metals and shiny minerals that to other eyes would seem dull and mundane, but stood out greatly to the eye of the mantis shrimp.<br>
<br>
A long red crack could be found running the middle of the shallows which spread bubbles above it -- it was a thermal vent, or crack showing geothermal activity not far beneath the surface. Heat from the vent broke up the pack ice on the surface and make the water a comfortable balmy temperature.<br>
<br>
Far to the west another diving column of creatures swept from the portal to land in the dunes. Looked like they had neighbors, even if they were a far distance away.<br>
<br>
Even after night fell it didn't matter to the mantis shrimp -- everything took on softer hues, cooler colors, but the shrimp still saw all. The area they settled in the shallows cleared out almost completely of fish -- wary of the shrimpies coloration, and with the departure of the fish the penglings too moved on to better hunting grounds. This left the mantis shrimp to try their hand at eating much of the flora of the shallow reefs -- something they did not take well to, but stationary animals like mollusks and anemones were still delicious finds they would likely have to cultivate to maintain a food supply. There was always good eating in the caves it would seem however, if a shrimp was bold and dedicated enough. Still, talk of cultivation of food sources was discussed as the arrival of the shrimps was already changing the biological distribution of the shallows they inhabited. Sea-cows wandered the shallows eating plants at night... and the mantis shrimp wondered if they should try to ambush some of the herds of sea-mammals that grazed their territory.<br>
<br>
Thoe Yashde gathered all of their "people" near a collection of defensible caves and a patch of sand the smaller shrimp could dig trap pits and sleeping beds into.<br>
<br>
Initial arrival was comfortable, safe, inviting, and colorful. Always colorful...<br>
<br>
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<a href="https://www.rpnation.com/attachments/kelp_forest_biome-png.604268/" target="_blank"><img src="https://www.rpnation.com/data/attachments/541/541228-ea10fde5d4d35541ad7d58450d9e7687.jpg" class="bbImage " style="" alt="604268" title="604268" width="100" height="57" loading="lazy"></a><br>
<br>
The Scyphon Decended from the portal in a clean and ruthless wing formation, with women in the lead and the men treading behind. A brief discussion consisting more of gesture decided where the Scyphon would make sea-fall from the portal. Behind the wing, huge "House-Jellies drifted behind them on the current they produced. Invading the deep kelp forest they'd chosen swiftly and aggressively. The Stalkers and even larger cephalopod predators relocated swiftly at the driving of the Scyphon Elite and the Outswimmers. Formations disrupted, predators aggressively matched and beaten back. The stalker-fish of the kelp forest, even large ones from the deepest zones, fled northeast to get away from the Scyphon colony area. <br>
<br>
The House-Jellies crashed abruptly against the ocean floor, and the tendrils stretched out strengthening their super-structure and seeped deep into the ground to root themselves and delve for sustenance. With the largest jelly structures landed, they unpacked smaller house jellies, and clouds of roaming swarm-jellies -- colonizing the ecosystem and defending the Scyphon from small biting fish and other pests and predators. -- Pinks and dark blues began to spread in the kelp forest as the witches used their magic to proliferate the smaller jellies into a familiar protective area denial and camouflage. Great turtles came from the nearby shallows to feast on the jellies, but for now the proliferation was well beyond their consumption.... but perhaps something needed to be done about this.<br>
<br>
In the darkest folds and resesses of the Kelp forest, the Scyphon had quickly established their base and many of the comforts of home. Working furiously, the males preened back and bound together the creepvines that made up the kelp forest... and in the process harvested great amounts of luminous fruit, organic waxes and rubber. On the floor of the shallower parts of the kelp bed and further into it northeast, caves were found here and there with potential for minerals and other discoveries.<br>
<br>
But perhaps the crowning achievement of the Scyphon Enclave was it's strategic positioning against the background of a grand reef, deep below it. In the background of the enclave was a great dropoff full of alien bulbs made of hyper-photosynthetic plants, tethered to rock arches and the crags by networks of ties that seemed to struggle against the buoyancy of their glowing structures. <br>
<br>
The witches and elites looked down onto the grand reef and saw a very dangerous biome -- strange crustaceans disguised themselves as Orb-plants... some of the Orbs convincingly looked like tethered plants, but were the eyes of truly gargantuan fish that idled in the powerful currents, waiting for any animals to drift too near. But nothing from the great reef seemed to rise to the level of the Kelp forest, as if the extremity of the daylight repelled it... one had to wonder if the shallowness of the Kelp forest would still be a deterrent when night fell... The elites held vigil, and between the swarms of new pink Scyphon Jellies and the steep topography it seemed the kelp forest was largely safe from the grand reef... but the darkness and dangers put even the outswimmers ill at ease.<br>
<br>
Now the Crones had gathered in the center of their new home... the workers awaiting orders for further projects, more scouting and searching to be done, and restless elites who spoiled for a fight.<br>
They would not be without directions for long...<br>
<br>
<br>
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					<div class="bbWrapper">The Primus stared at these beings with its eyes. They were constructs, clearly of ancient origins... perhaps Atlantian. Though that wasn't very important. What was important was that they had just arrived and the first serious potential threat to them were inorganics. They were not ready for a fight if hostilities broke out right now. Thus, the Primus spoke "Common. Do you speak it? Or any language?" as it began to change colors in odd patterns.<br>
<br>
FC513 softly whirred as they approached the strange outsiders, putting up a hand to stop the rest of the constructs from following it any further as it came face to face with those that have disturbed them. It took minutes to decipher the meaning expressed, hidden as it was under layers of bastardized pidgin Atlantean, but they quickly found a distinctive pattern to the words. "The Atlantean Empire is of an age since passed, but so little has changed it seems." They reply. "The jewel of divinity of earth that I carry," they hold it up to the light that now flooded the cave, "awoke me shortly before your arrival."<br>
<br>
<br>
"You are of Atlantian origin? Natives?" The Primus inquired. "We have arrived to assist in re-discovering the Empire, but these waters are foreign to us. May we count upon you as guides? Or at least, what is it that you are doing in these caves and what will you do from here forth?"<br>
<br>
<br>
"We are not native to this land, but of the earth from which our forms were wrought and given purpose by our masters. Your request for a local guide is granted in the form of myself and five of my fellow constructs, for no other reason than our very own memories of these once familiar waters now made unknown to us with the passage of time have faded. Should it be true that the Atlantean Empire has been forever laid to waste, we will safeguard the legacy of what yet remains in this world that bears it's mark."<br>
<br>
<br>
"You protect your legacy. While we seek to protect our kind. Understood, construct. May we both find success in our similar ventures." The Primus replied. He turned various colors and moments later the Polypals largely left the cave, off to do something else other than idle about in front of the cave. "My kind will settle in the area and explore further. Inform us if you have a request or wish to speak. I or one of my brood will shortly arrive to discuss as needed." With that the Primus took its leave as well.<br>
<br>
---<br>
<br>
<i>Brown, red, red, green, silver... </i><br>
<br>
The Host of Polypals clumped around the Deadbulb and changed into odd combinations of colors. It would be a temporary home for now for the swarm, but they had a lot of work to do. Suddenly the host split into multiple shoals that rapidly swam off into different directions and silence befell the coral once more.<br>
<br>
The groups of Tendrils stuck together in shoals to maximize the ground covered while searching, but then suddenly formed a school whenever there seemed to be a predator so that they could work together and swarm any potential threats in an organized mass attack.<br>
<br>

	

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<br>
However, at the center of each shoal of tendrils were some rather odd looking Polypals, using newly adopted traits that they had obtained. The Stalker fish provided an more combat capable platform while the tentacles of the Mimics began to shine as well like a lantern fish. The Mimics would serve as the "mothership" for the shoals as they would hopefully scare away any attackers and if push came to shove, then they could fight and be the main threat/target while the Tendrils swarmed the enemies. In addition, the lack of light in deeper areas or in caves seemed to make searching, foraging, and exploring difficult. Thus, the lights of the moon arc were adopted as well to support the tendrils in their search efforts. Finally, the Bladerfish... it inflated itself with freshwater. However, what if that bladder could be suddenly expelled? Ideas floated and the Mimics took on those three traits. Then... trailing these shoals were these Constructs. They seemed... amiable so far. But, such an odd discovery was, unanticipated. The Primus thought that reporting it back to the Alliance would be ideal... a sign of good faith... thus, he himself led several tendrils to the portal along with the leader of the Constructs.<br>
<br>
---<br>
<br>
Orders/Summary:<br>
1. 50 Tendrils, 10 Mimics, 2 Reclaimers continue to search the rest of the Safe Shallows in search of more artifacts and/or other potential sources of resources<br>
<br>
2. 50 Tendrils and 1 Reclaimer work on making the Deadbulb more fitting for Polypal habitation and beef up security with some mucus (Could this lair also have a double function as a fishery? Fish and eggs that are captured are brought in here as a renewable food source? Might devastate all food sources nearby at the rate that they eat!)<br>
<br>
3. 43 Tendrils (bringing the 7 injured as well) begin mining/start making a 2nd/backup secured lair near the cave of the Constructs / helping them get more stone to build stone constructs<br>
<br>
4. 50 Tendrils and 10 Mimics, head back to the portal to begin constructing some cover and a "house"/base for it.<br>
<br>
5. 20 Infesters take the form of Stalkers and in a large pack head to the Kelp Forest to the south east/east to explore the area as it seems like this is the native habitat of the Stalker and they seek to blend in. 2 Reclaimers are ready on standby in case of emergencies.<br>
<br>
6. The Primus and FC513 go to the portal to report back to the Alliance about the existence of the Constructs/the first Atlantian artifacts discovered and introduce FC513 to the Alliance.</div>
				
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					<div class="bbWrapper">After their conversation with the leader of the organics that unearthed them, FC513 silently contemplated what was to come. They went to order most of their remaining idling constructs to begin the necessary work of removing loose sand and sediments from the cave to unearth anything that they may have missed, deftly collecting for immediate preservation any remnants of the paint and enamel that had once adorned the smooth yet weathered walls that they had been awakened within, and determining what sort of magic was used to seal the entrance after they personally noted to themselves that the strange cave-in was intentional. Eventually, they knew that the reason for their confinement would be made apparent to them all only if they were patient enough to wait for the answer. Someone went to great lengths to protect twenty-six constructs from the ending of an age, a creation cycle, and the large deteriorated cave painting itself. There wasn't a doubt in their mind that the message it beared could ever be anything else other than a warning to those that would come after... Once their initial efforts and investigation concluded, they could finally begin to uncover details that plagued their restless minds.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Five reclaimers and FC513 himself serve as local guides to their new foreign allies, assisting them in their endeavors as they find themselves able to.<br>
<br>
2. Fifteen reclaimers remove loose materials from the cave, collect paint samples, figure out the spell that was used to seal them away, and begin to transcribe what they believe to be the cave painting based on pattern analysis onto stone tablets. They investigate remnants of the cave painting to see if it referenced them or the earth jewel of divinity that they were given, and if there was a reason why they were placed in a sitting position in three circles around the center of the cave other than the earth jewel of divinity that they had in their possession.<br>
<br>
3. The remaining five reclaimers begin to gather mana crystals protrusions from everyone except FC513 to use as cataclysts to then animate stone golems they carve from rock. Given ample help by the fifty 'tendrils' that collected materials for them, they make as many five foot constructs in their image as possible. They would need them in the days to come, at least that much was for certain.</div>
				
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<br>
The first swarm of Tendrils, mimics and two reclaimers sought out resources... canvassing a fair distance to the east and west -- they found tiny pieces of limestone and sandstone hither and thither on the reefs of the shallows and on the inside of tubeworm skeletons, getting better at gathering as they looked. From small deposits, they raked together <b>1 unit of titanium </b>and found a large <b>Deposit of lead </b>that seemed to grow or rise out of the ground like some kind of cracked flower.  In the caves small jellies and thorny plants blocked the masses way, until they were wholesaley devoured and dealt with. Inside one cave a minable deposit of <b>Purphorite </b>was found -- a deep blue and purple-veined mineral that burned brightly even underwater and could sustain extremely high temperatures in concentration -- the Polypals found the deposit but it was through the lore of the reclaimers that the name of the substance and it's possible applications for extreme heat and light could be found... Purphorite was also a very soft mineral that could be worked easily. In addition to this find, The Swarm located to the west patch of <b>Cadhochrysotile -- </b>a mineral made up of dead animal skeletons apart from coral that could be quarried in seemingly random patches. Cadhochrysotile, combined with the swarm's mucus -- would make even better composites than the Polypal could make quickly and easily with sand -- but it would take labor and strength to get the solid layers of the substance into sediment suitable for construction.<br>
<br>
Though the Swarm was well sated after devouring all life from the "Deadbulb" thoughts had shifted to making food production more sustainable. The swarm would no longer "PEEL" the coral of all life but instead they built spherical structures over the deadbulb and in a network around it -- bringing vast amounts of fish eggs and smaller fish into the spheres to raise as a food source. The structures, made of quickly solidified mucus and sand stood out ominously amid the shallow reefs, It was yet to be seen if the fish farms would pan out -- more labor and attention was required -- the Reclaimer was slow to recall different species of fish, but was able to stratify which would raise in proximity to one another and which would eat each others eggs. The partnership between the Polyps and the Reclaimer Fathoms was already seeing dividends -- and promise for tomorrows.<br>
<br>
The third swarm-mass remained near the cave of the Fathom Reclaimers and mined stone using harder pieces of coral and metals that they could find laying around -- they would need to make tools... but for now the swarm quarried a great heap of rocks and what they did not quarry they cobbled together from sediments and their own mucus to make strong sedimentary materials. The Constructs gain <b>5 units of stone </b>from the quarrying which they would it was thought use to produce smaller servitor constructs to do work for them. Producing 10 5-foot stone constructs that could follow simple instructions. It took a substantial amount of their mana crystals to animate the small force of golems, but it was thought that at least 20 or 30 could be maintained at any given time if they continued to harvest rock and spend mana... if they cared to spend it. Finally, this swarm mass made a mucus and sand wall to cover the area they were slowly quarrying out... protecting the miners and making more safe haven as they chipped away at the stone. This group of Tendrils got very tired working without tools, and soon took to resting in the concave depression they had covered in the stone...<br>
<br>
The fourth mass swam back for the surface carrying clouds of sand wrapped in mucus to make a House/Base for the great portal all the factions had been emerging from recently. Light swaying clouds of gooey slime joined sheets of sandy composite which they attached to floating blocks of ice at the surface, giving the structure stability and buoyancy. It was an unattractive structure, again were they to have had tools they could have made cleaner lines and more shapely curves -- but the portal was covered and protected... for whatever that was worth. It now rested in a floating chamber, it's blue and green light reflecting off the walls of the structure as it hovered over a hole in the bottom.<br>
<br>
Once the structure was completed, the Primus, using some of FC513's mana supply -- contacted the New Atlantean Alliance through the portal and reported their status and findings of a number of seemingly atlantean constructs in working order. The NAA agents on the other side were overwhelmed with excitement: "It is paramount that you secure a powerful and sustainable node of mana that may allow us to send matter back through the portal -- we NEED at least five of those constructs for study and for application at other NAA archaeological sites. I repeat -- Priority one is to secure mana source of volume and power to send constructs to us back through the portal." -- The Primus was certain FC513 would not be enthused at the idea of any, much less many of his people being traded through the portal like chattel... but the orders stood.<br>
<br>
The fifth and last mass of Infesters take on the aspects of stalker-fish which do nothing to convince the stalker fish -- but do instead give the Infesters quite the advantage in killing and devouring any stalkers large or canny enough to confront the mass. The infesters drive the stalkers ahead of them with little exception -- until they learn that a very uncommonly large stalker fish is shadowing THEM. While searching the Kelp forest and the rock formations around it they locate the Lair of the "Super Stalker" -- it making it's home in a pile of sandstone and limestone boulders at the foot of the deepest mass of kelp fronds -- mineral wealth was likely to be found breaking apart that lair -- if the Infesters were willing to confront the "Super-Stalker" -- which for now followed lazily behind the mass and bided it's time for an opportunity that was not likely to come, aware as the mass was. During the Trip to the Kelp forests many fat nutritious kelp seeds were found in at the base of the ripest of the vines... as well as an ample supply of waxy bioluminescent fruit that while not very palatable, was quickly obvious to the assessor a great supply of rubber and lubricant.<br>
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The constructs that remained in the cave worked hard trying to unravel the remaining threads of spell that once powerfully sealed them inside the cave, now nearly fully faded away. It was a ward of protection, and a strong one. They were not likely prisoners, but protected and valued judging by the spell that kept them safe all this time. The constructs cleaned all of the foreign sediments out of the cave and began to analyze the enamel and paint that fell away from the walls around them. It crushed them to learn that a great section of a huge mural was now a ruined mass of chips of runes they could no longer recognize -- detailed instructions for some task they were supposed to carry out. Secondly they learned that the seal on their chamber had been broken early -- that they were not supposed to wake up, nor the gem of earth to activate, for another 200-300 years. What was easiest to piece together was ruinous fragments of a scaled arm pointing at the circles of constructs, another hand obscuring them from the sun. They served something great and powerful before, something that stole their memories or had let, through accident or design, their memories to atrophy. It was determined much more could be learned from the Mural being reformed if the constructs could find out how to make their own analogues of enamel and paint to fill in the blanks in the puzzle, and to re-learn the ancient runes of Old Atlantis. For now, the cave had given up all of it's secrets that could be gleaned, with only 10% of the mural making any sense at all.</div>
				
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					<div class="bbWrapper">Having found a place bustling with such energy, preparations to become part of the ecosystem, initial bloodthirst satiated, were made in no time. The swarm of shrimps quickly separated in three big groups; Those that would venture inside the caverns on the deeper parts of the shallows, those that would stay and try to cultivate more food, and the ones on stand-by until an aquatic mammal passed by, immobile like rocks hidden in the deep sand. <br>
<br>
<b>1) 10 unskilled workers, 5 skilled workers and 5 warriors with gear</b> to explore the caves' network for recognition of the place (housing, creatures that live there, etc) and<b> 10 unskilled workers and 5 skilled workers </b>to substract minerals from the cavern.<br>
<b>2) 20 unskilled workers 10 skilled workers </b>to begin preparations to cultivate mollusks and anemone, along with any other stationary animal found.<br>
<b>3) 12 mace punch warriors and 10 skilled warriors with gear</b> would prepare to ambush some of the sea cows that wandered the shallows, far enough from the settlement to not totally scare the prey off of the zone. Hopefully.<br>
<b>4) 10 ''mace punch'' warriors </b>would swim through the shallows to the west, looking for other prey that might have stayed... and take a look at their new neighbor's home.<br>
<br>
Thoe swam around the settlement, keeping an eye out for anything that seemed like a threat... Being met instead with a wonder of light and colors that don't reach the bottom of the sea. She looked over the small jewel on her claw, wondering if there might be anyone around who would know how these even worked, when she heard a buzzing sound.<br>
<br>
<b>-Interaction with <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId59">
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</b><br>
<br>
<span style="color: rgb(0, 0, 0)">A lone tendril sailed and cut through the water towards the northwest. It suddenly saw a wave of color in the distance and swam towards it. As the Tendril quickly swam, the Mantis Shrimp would hear a quiet sound "hiiiii" that slowly got louder and louder "iiiiiIIIIIIIIIIIIIII!" until the Tendril suddenly stopped right in front of them. "Hi! I am the Mouth of the Polypal! Call me Mouth! The Primus... ahh... what did he want again... hmm. Give me a second..." It began to hum, ponder, and quickly change colors as it thought. "OH YEA! He wanted to see if you would come and look at the paintings!"<br>
<br>
After a day of successful hunting, the shrimps were more inclined to look at the tendril curiously instead of devouring it at first sight. Thoe got to the place when it began to rapidly change colors, going from pleasing, to awful, to wonderful colors in the span of seconds. She hadn't seen anything like that in a long time. When it seemed to have ended its request, Thoe tried to talk to it in common, while signaling to the others to make sure other of those creatures weren't lurking the area ''Paintings?''<br>
<br>
"Cave Paintings! Very old! A lot of the colors are gone, but maybe not to you!"</span><br>
<br>
Thoe looked back at their new settlement in the shallows, and regarded the small messenger in front of them ''This place is really colorful... I pity you can't see that as well. Two of us will go and look at the paintings. If we don't come back, my kind won't forgive yours, this era or the next. Understood?''<br>
<br>
"Yay! I did it! I'll go tell the Primus! Have a nice day, Rainbow Shrimp Lady! Baiiiii" With that, the Mouth zipped back to the South East, back to its kind. "iiiii...."<br>
The shrimps were very confused. Whatever this was, it didn't seem to fear them, but it didn't look like it could do much on it's own, and it <i>did</i> come alone to talk. Maybe it was as straightforward a deal as it seemed. Thoe tried to keep up with the small tendril's pace, one of the warriors falling in line behind her. <br>
<br>
<b>5) Thoe and one (1) mace punch warrior</b> will visit the <b>polypal's (<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId61">
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)</b> habitat to take a look at the paintings.</div>
				
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					<div class="bbWrapper"><b>"It is paramount that you secure a powerful and sustainable node of mana that may allow us to send matter back through the portal -- we NEED at least five of those constructs for study and for application at other NAA archaeological sites. I repeat -- Priority one is to secure mana source of volume and power to send constructs to us back through the portal." </b>The New Atlantean Alliance member's voice seemed to distort while passing through the portal, but it was easily enough understood.<br>
<br>
"We are sentient, and worthy of your respect." FC513 informed. "Speak of us as such, or expect to be shown disregard if not hostility on further interactions. Is that understood? Your terms can be met, provided we are officially recognized as equals, and there is appropriate incentive given to do as you request, provided we are given five hostages to guarantee their eventual safe return."<br>
<br>
"Are you there, Primus? Are you subject to terms from these inanimates?"<br>
<br>
"The lead Construct seeks to inform that Alliance that it is very much sentient and demands to be treated equal as any living being that the Alliance may encounter. Furthermore, it is not willing to slave away without proper compensation and five political hostages to ensure the safety and return of their own. It would be prudent for the Alliance to directly communicate with the Construct known as FC513."<br>
<br>
"This is nonsense. We have encountered these things in the past. they are full of dead thoughts and incomplete plans. We shall send you a device to clear them of consciousness and to take control. Received?"<br>
<br>
"I assure you that they have never had thoughts such as mine, unless you have destroyed those that shared the same capacity for thought that you possess. If you are skeptical, send someone to test our intelligence to determine if we are truly sentient as we claim."<br>
<br>
"Dead thoughts? Seems rather lively to me. Anyways, I'm just the messenger. If the Alliance seeks to anger and start a fight with the Constructs, then be my guest. The Polypals see no benefit to antagonizing the Constructs and would rather focus on important matters like discovering the Grotto."<br>
<br>
"Primus -- we will be unable to send additional agents through the portal at this time to conduct tests. We are leaving discretion with your faction -- these things are a considerable find already, and can be used to repair flesh and in many cases restore artifacts of the lost age. Prepare to receive the Atlantean Shackling device -- it has little power but should suffice for at least a small number of these constructs. There will be NO exchange of hostages. Work with them if you can -- if you cannot -- use the instrument to bring them to delete their personalities and make them compliant and leave the rest you cannot change until further instructed." A black-egg like device is sent through the portal, which floats into the grasp of the Primus.<br>
<br>
FC513 holds out his hand to the 'Primus', expecting to be given the device.<br>
<br>
"Before we go, I would like to suggest that my reasonable demands in exchange for my help, can improve progress at archaeological sites significantly. You yourself apparently suggested that finding constructs such as we in working order was cause for excitement and would be a priority in sending through the portal. Reconsider my offer. Even if you believe my requests to be the delusions of a broken machine, surely you must recognize playing along would be considerable benefit at the moment."<br>
<br>
"The situation is left in your discretion, Primus. Perhaps this arrangement can be revisted. for now, keep the Shackling device in case it is needed to protect yourself from the Legacies of Atlantis."<br>
<br>
The Primus yawned from its multiple mouths "My discretion? Very well, I assure you that the alliance will not be disappointed in the end." as the Egg floated into his tentacles. He casually eyed it, but he wasn't a mage or an artificer. Though, it's abilities were... interesting to the Primus. It clearly had some mind controlling abilities, although it seemed to only apply to Constructs... or did it? "Over and out." Primus cut the connection and said. "Ahh, only if I knew some magic to examine and study such a device. Learning a bit about mind control like the Aboleths would be interesting. But, perhaps, it has other uses. Do not worry Construct. I have no reason nor really benefit from trying to use it against you. It will remain out of sight and not brought near you."<br>
<br>
"Unlike you, I can study it and perhaps restore or uncover lost functionalities. The findings, if not as inappropriately offensive as the intention your superiors had for it, will be shared. Give it to me, and I will even arrange for it to always be kept close to your side if the device is ever needed."<br>
<br>
"I also have no reason to antagonize the Alliance and if something were to happen and they discover I handed the device over so easily. Well, I think you're a bright enough rock to know what would happen. The device will sit in the center of the Deadbulb. Feel free to visit and study it if you wish."<br>
<br>
"There is no one but our two peoples to inform them of any transfer, but very well, Primus. Let it's mysteries remain so just to placate those who would never learn of such an act before we give them their desired results that outweigh any insubordination on your part. I apologize, for whoever is at the other end of this portal has vexed me, but I do question if your honor would allow me to keep such an item too were our situations reversed..."<br>
<br>
"Honor? Honor doesn't feed the maws of the swarm. Regardless, if you ever are curious about the device and find yourself not so wary and fearful, then you will know exactly where it can be found."<br>
<br>
"My desire for it is nothing more than another abstract concept I possess that you likely also do not care for. Principles. It does not matter what it is, but what the device has done, and what it was intended to do. Nonetheless, we both have more pressing matters to attend to. Shall we?" The construct suggested, beginning to move in the direction of their homes.<br>
<br>
The Primus' maws opened into toothy, wickedly sharp smiles. "Yes, let us move and work towards the future as we should and not the past."</div>
				
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					<div class="bbWrapper">There were instructions for them to carry out. They were hidden from the eyes of the gods, so that they alone could be spared from the end of an age, far into the next creation cycle, to see perhaps the last will of their masters fulfilled. FC513, slowly tearing themselves away from the mural they wished to do nothing more with but cherish for the rest of their short existence, ordered the constructs under their charge to chisel their Atlantean serial numbers onto stone tablets, and to also transcribe onto them every single memory that they possessed, that will be further sorted into several categories of usefulness. Alone their stories and knowledge of the past was fragmented, but together... They may be able to forge a reliable narrative, or at least partially revive a dead alphabet and numerical system so that the chips that bore runes could begin to be reassembled in the correct order. They had no doubts in their mind that if anyone could achieve the understanding necessary to read the relevations in their grasp, that they, creations of the Atlantean Empire, could. This place had so many more secrets to unravel. FC513 couldn't help but worry that even if the cave was unsealed centuries too early by sheer luck, that they were already running out of time to learn the truth it holds, one that undoubtedly has almost been lost forever had they continued sleeping, and long since been forgotten to the inhabitants of the Golden Grotto. <br>
<br>
<div style="text-align: center"><b>Orders</b><br>​</div>1. Every construct chisels down full their serial number in addition to every memory they ever had in an attempt to make sense of the past, and perhaps start partly reestablishing their prior collective grasp on the written form of Atlantean. In an attempt to perhaps unlock anything that may be concealed from them through brute force, FC513 assigns one of the fifteen constructs assigned to investigating and restoring the cave to, for the time being, indefinitely saying aloud in the cave every Atlantean word, common phrase, and, lastly, every possible word combination, from the bottom up.<br>
<br>
2. FC513 personally studies the earth jewel of divinity in and immediately outside of the cave, trying to see if the mural or anything around it responds to it's presence, appears to be made to hold a jewel of divinity, or suggests that the jewel of divinity floated above their heads when they awoke by anything other than it's own untapped powers. There had to be a reason why this particular type was selected for them over all seven others.<br>
<br>
3. The ten completed stone golems begin to ceaselessly search for materials, particularly waxy plants and the seed pods of weeds, up to a nautical mile away from the cave from which they will then produce dark blue and dark green dyes that are identical as possible in composition to the two cave mural paints, always escorted by five constructs.</div>
				
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Shirvein glided over the jelly-coated floor of the colony site, her inner circle swimming just behind.  The scyphons in her path, however hard at work they appeared to be, scattered out of the crone's way as she advanced.  It had been a frantic day — plunging into a long forgotten sea, with unknown dangers lurking in all directions.  One expects difficulties when founding a new enclave, but doing so here, beside the gravesite of the legendary city of Atlantis, will likely require a nearly flawless execution.<br>
<br>
Despite the day's challenges, Shirvein was pleased.  Her people had proven prepared, and just as importantly, cautious.  And when in unfamiliar waters, caution is a more prudent virtue than courage.  She spotted the female she was looking for near the site's center – Mernae, the colony's master builder.  Her builder, who was barking orders to a pair of artisans, promptly turned to face Shirvein and her accompanying circle, a fervor twinkling in her eyes.<br>
<br>
"Is this site fit for an enclave?" Shirvein asked.<br>
<br>
Mernea nodded, "I believe so.  The surrounding kelp is home to several species of harvestable wildlife, and the plants are a replenishable resource in and of themselves.  Eventually, when we're strong enough, the neighboring reef can serve as our garden."<br>
<br>
"Eventually," Shirvein echoed. "Tell me what you need to construct a proper enclave?"<br>
<br>
"A sturdy building material – stone, coral, crystal, or wood.  Something durable enough to offer us safe retreat from monstrously-sized predators."<br>
<br>
Shirvein nodded and then turned to the male witch in her inner circle.  "Jodas, send the outswimmers to look for building materials.  The sturdier the better."<br>
<br>
"As you wish, my crone."<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
1. 12 outswimmers (divided into 3 teams of 4) sent to explore the surrounding kelp forest zone.  2 teams will scout the kelp forest and peek at its border zones, and 1 team will explore the nearby caves.  <br>
2. 15 harpooners, 6 battle sisters, and 1 witch hunt nearby great turtles. All parts of the reptile: hide, shell, bones, and meat are to be harvested by 6 accompanying artisans.<br>
3. 10 artisans gather kelp, creepvines, luminous fruits, rubber, and wax.<br>
4. 26 artisans, 1 master builder, 1 witch, and 2 emissaries try and construct shelter and domiciles at the colony site with whatever materials they can pull together<br>
5. 15 Harpooners, 4 battle sisters, and 2 witches patrol the colony site.</div>
				
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<br>
The Mantis Shrimp teams went to work, by night or by day the initial assignments given them would need to be carried out if the colony landing was to be successful. So the mantis shrimp assembled, cleaned each others eyeballs and preened their armor and carapaces, and set out to work.<br>
<br>
The first task force, set out to search and clear the shallow caves of potential threats and map things out -- was met with some difficulty... "Crashfish" -- known to have gone extinct in their native seas eons ago, seemed plentiful in these caves. A "Crashfish" was of blinding orange and yellow hues to the Mantis shrimps, so they quickly got wise to look for them -- but it was their odd physiology that made them an obstacle. The Crashfish gets it's name from it's suicidal tendency to devour large amounts of sulfur in thier environment and literally crash and explode into enemies to repel would-be invaders from their egg chambers. <b>8 unskilled workers and 5 skilled workers sustain injuries</b> from crashfish launching themselves out of caves to repel the encroaching invaders.. nearly the entire task force. The warriors however discovered that even modest amounts of armor could protect the wearer from the burns these fish caused, and eventually grew adept at ambushing the crashfish or snagging them with full extended claws before they had a chance to explode on impact. At the bottom of the "Crash-Caves" there was no surprise to find a substantial amount of <b>Sulfur deposits </b>piled at the base of these caves, along with the crash-fishes delicious eggs. The mantis shrimp wondered, if farm raised and trained... could crash fish be turned into weapons of their own? It would take the cleverest of them to find out, but it was an idea. Despite almost the entire first task force being injured, the nearby caves were wholly mapped out -- and the larger creatures that lived in them were either torn apart by the shrimps or driven off by the seemingly unending explosions of the crash-fish.<br>
<br>
Once the tunnels were clear, the second task force went about cleaning the caves of valuable mineral deposits. More resources could be gleaned with more workers, but the smallest deposits of limestone and sandstone were cleared of what the shrimps would hope to be part of their new home. They found <b>1 unit of titanium and 3 units of silver </b>in the caves -- the latter being almost hypnotic in the way it reflected the light and colors around it. The shrimpies knew that silver could be made into a variety of useful tools and even wealth -- but when properly polished it was practically it's own form of entertainment for them. A <b>larger deposit of silver</b> lay in one of the deepest caves, but would require serious labor and likely tools to break up and take back to the sandbed...<br>
<br>
The third task force was in charge of cultivating stationary food sources. Three suitable animals were found for these purposes -- the sendentary "Cling Star" -- a chewy and delicious starfish that moved little from where it was hinged to rocks as long as it was fed, Translucent Anemones were harvested off of rocks and laid out in rows on the sandbeds like little fields of flowers. With enough skilled guidance the task force was able to get very good at finding mollusks like ovoid and quadralateral clams and began burying them in patches to likewise breed and be harvested. The skilled workers also knew that anemone and starfish regenerated, so did a great job cutting up their food-sources so that each part would regenerate into a full creature as long as they were appropriately fed. By the end of the project the Mantis Shrimp had filled the sandbed around the caves with edible foodstuffs -- the Shrimps had made a <b>FARM! </b><br>
<br>
The hunting task force ranged further west to lay in wait for wandering sea-cows... the shrimps buried themselves in patches of vegetation and had taken to wearing anemones and other inviting food the sea-cows ate as hats, to attract their prey. The sea cows were much larger than the Mantis shrimp and the shrimps were not accustomed to hunting mammals... yet -- so their initial hunts were less than overwhelming. The range of their natural weapons was so short, and an alarmed sea-cow so fast, that unless they could be completely stunned in rapid succession their prey would inevitably get away, their large blubbery bodies proving to be protection against their powerful mace punches and grabbing claws alike. One thing was learned however -- that Sea-Cows were a DELICACY. The two that WERE caught were absolutely delicious and one was devoured on the spot as the shrimpies could not but help themselves from gorging on their rich layers of fat and ample muscle tissues. The second Sea-cow was taken back as a prize for the colony, and was shared out amoung the rest of the shrimp who were not on the hunt to enjoy with their anemones and clams. One thing was certain -- The shrimps would NEED to develop better traps and ways to capture sea-cows as their lust for their delicious meat and blubber seemed to know no bounds... but how to capture them more effectively!!? The shrimpies would wrack their brains to find out...<br>
<br>
The last task force travelled far along the shallows to areas that had not been fled so much since the arrival of the mantis shrimps -- and made all their way to the great west cliff that seemed to hover endlessly high over the ever-spreading dunes biome ahead of them. Some mountains of sand nearly reached the surface while other depressions were too dark for even the mantis shirmp to see into from their perch. The Task force would not be able to see their neighbors without descending into the dunes -- and it seemed like they were still setting up. What stopped them from visiting was the sensing of great disturbances in the strong currents above the dunes and indeed to look above them they saw GIANT super-predators -- "REAPERS" they could be called, circling the eddies in the shallows and owning the depths over the dunes as absolute apex-predators in their environment. A reaper resembled nothing as much as an eel crossed with a snake, with it's giant forward facing mouth surrounded by grasping scythe-like appendages. The Task force felt that discretion was the better part of valor and fell back... not daring to challenge a reaper unless expressly ordered.<br>
<br>
Thoe and their escort warrior were convinced of one thing about mouth, besides his ramblings... "mouth" was near suicidal to have crossed as much territory as it had, alone, and somehow not gotten eaten. Thoe and escort guarded mouth on the way back facing down a sandshark in a brief stint over the grassy plateaus and even at one point hid the tendril under the sand with them from a Kuraselache -- a mighty shark with octopus tentacles for a tail -- a living fossil! Still their bright coloration and mastery of stealth and hiding in the environment escorted Mouth back to his polypals successfully -- it was a wonder no-one died travelling so far with so few -- it was thought for certain that if all but the thinnest expanse of kelp forest had to be crossed to reach the polypal home that stalkers would have surely picked at least one of them off... but Thoe reached the Polypal colony, saw them all in their beauty and hideousness -- and how they seemingly had already found, and associated with -- relic constructs of the old Atlantean age. such wonders!<br>
<br>
Thoe and ally were brought to the cave of the Fathom Automatons to see if their unique vision could help in decoding the ancient and destroyed murals the "Reclaimer" golems seemed so obsessed with reconstructing. Indeed, the trace amount of paints still clinging to the walls told a much more vivid story to the mantis shrimp than the polypals or reclaimers -- the shrimps could see where color boundaries were, could make out where areas of writing belonged (even if said writing was indecipherable) and could identify where in the pattern things were largely one color only, or seemingly decorative. This advanced unraveling the secrets of the mural to <b>25%. <a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId77">
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 . </b><br>
<br>
At the end of it all, Thoe and friend were far from home, and exhausted... but glad it seemed that their journey had not be for naught. If they were wise they would get back home soon -- and hopefully with a larger escort lest some ill befall them...</div>
				
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<br>
Every construct had to chisel down their serial number and all of the memories that it could bring to bear -- they did so all around the outside of the cave, for they lacked stone tablets to do so upon -- every bit of free stone was going to their servitor constructs -- but by the end of their project, they had an alphabet and numerical system -- the numbers made sense to them almost as if second nature, but the alphabet still escaped them for meaning. Still, comparing what fragments of words they knew to what they were confident was an almost complete set of symbols, they decoded scraps and fragments... Numerous references to "Those who come after the seal" -- "Unbury the way" and "Rainbow road" were picked out of the mural. There was much more to do -- but the constructs felt they had come very far in so brief a time when left with so little to go on... <b>50% of Atlantean comprehension gained. </b><br>
<br>
FC513 contemplated the jewel of divinity -- earth type -- for any kind of clues as to why it was left to them. With the collective memories forming -- he remembered a great hand, that of a giant, hurriedly placing the jewel with the constructs, as if hiding it. Besides that, FC513 knew that such an implement would be invaluable for moving rock... for unburying things. He must keep it safe, and close.<br>
<br>
The servitor constructs move to the nearby creepvines and harvest their fruit for what they hope will become a good analog to the paint in the cave... but valuable reagents are missing. While the golems harvest <b>3 units of rubber, 3 units of glowing bulbs and 2 units of wax, </b>they DO NOT find a comparable synthesis to make a dye or paint they can use in the cave. Making a dye or paint suitable for water application might require rare pigments or sophisticated mechanisms or processes... but the Fathoms would not give up so easily...<br>
<br>
As the Constructs are made out of crystal and stone, there are no risks from predators and not harm or casualties are sustained.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Cinzel';"><b><span style="font-size: 18px">Act I : Manifest Destiny</span></b></span><br>
<span style="font-family: 'Macondo Swash Caps';"><span style="font-size: 18px">22nd of Sun's Dawn ~ Settlement of Brigdūnon</span></span>​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px"><span style="font-family: 'Ovo';">The journey into the depths of the unknown had been long and arduous, many were in hindsight perhaps unprepared for the perilous seas that awaited them. For the more superstitious of the lot, days of continual travel without rest or respite made the whole endeavor seem like folly. Was it really wise to chase after a land providence was so adamant on sealing off from the rest of the living world? </span>​</div><span style="font-family: 'Ovo';"><br>
<div style="margin-left: 20px">The naysayers were cowed into silence however, when the mysterious jewel so zealously guarded by their master was seemingly responsible for tearing the oceans asunder, only to reveal the promised land so many had set out to find. The initial euphoria was difficult to hide, even for the habitually stone-faced Pelagian Elite. The magnitude of the event, was not lost to anyone, no other of their kind had roamed this land before, who knew what untold riches lay here ready for the taking? It was only after the cavalry had been sent in to spur the group into action that the excitement simmered down a bit. Wiuhomarch was loathed to spend valuable minutes patting himself on the back for some small victory, knowing as he did that the decisions he made now could possibly affect his host for generations to come.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">The Hippocampi Cavalry bedecked in a variety of vibrant colors signifying their noble stature, had clearly taken it upon themselves to act as the mormaer's mouth pieces, barking off orders with great surety. The members of Wiuhomarch's camp had incidentally begun calling him <i>mormaer</i>, or "sea lord" a state of affairs he was not quick to correct despite having no claims to such a lofty title as yet. The camp's initial endeavors seemed to bear fruit, the surrounding land was rich in resources and could certainly sustain a growing population what they really lacked however was protection. The awe inspiring pillars of basalt promised to change that, providing a great vantage point if something was awry and hopefully helping them stay clear of predators deeper underwater. Workers were thus immediately made busy constructing makeshift scaffolding to make carrying materials up great heights easier. Those more skilled among them were tasked with gauging the feasibility of carving living quarters within the rock itself and whether basalt had any properties that could be of use to them. The workers involved in building the new structure began calling it <i>Brigdūnon</i>, literally "high-fort", a name that Wiuhomarch wasn't about to dispute.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">The rest of the party were engaged in finding a sustainable food source and exploiting the opportunities scouts before them had uncovered. An expedition into the Jelly Shroom Canyons was headed by Wiuhomarch himself, he didn't wish to be seen as doing nothing and the region looked promising, albeit dangerous.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px"><div style="text-align: center"><span style="font-family: 'Macondo Swash Caps';"><span style="font-size: 18px">Orders</span></span>​</div></div><div style="margin-left: 20px"><ul>
<li data-xf-list-type="ul"><div style="text-align: left">Five of the Pelagian Elite and another five of their mounted counterparts were left to guard both the initial settlement with its storehouses and materials and the new construction site at the basalt pillars.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Fifteen Unskilled workers supervised by seven skilled ones are put to work determining the feasibility of carving habitable structures within the basalt pillars, if such a thing isn't possible they begin development on and around the structure.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Ten unskilled workers along with seven skilled ones are engaged in mining the precious metals in the area, determining their uses and value. Including the salt crystal formations, and the patches of weathered-smooth iron blobs. They're accompanied by five of the Pelagian Elite for protection and supervision.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Seven hunters along with seven skilled workers are dispatched with the aim of possibly capturing and domesticating the numerous Sea Cows in the region and figuring out a way of growing the light globe-fruit scattered about. Five Pelagian Elite accompany them for protection.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Seven hunters are dispatched with the aim of laying snares and traps for small and large prey, to supplement the depleting food stores.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Wiuhomarch (Hippocampi Cavalry) along with 5 Hippocampi Cavalry and seven hunters ventures down the Jelly Shroom Canyons (cautiously!) in search of anything of interest.​</div></li>
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The outswimmers moved guided by musicians who played small violin-like instruments to direct the movement of the group and scare predators ahead of them. The outswimmers kept the stalkers on their toes, which kept them from sneaking up in turn... though a few close calls were had with hunting groups in the deeper kelp -- the outswimmers main objective was to scout the outskirts of the kelp forest and report their findings. They quickly located two of their neighbors -- the Pelagians on the plateau to the north, and the collective of the polypals far to the northeast in the shallows beyong their forest... and it quickly was becoming the Scyphon Kelp forest -- blue and pink jellies were now showing up in at least the smallest numbers in the farthest reaches of the kelp, particularly hovering in the sweeping currents near caves making them easier to find. Despite the best precautions however, an outswimmer was lost in the kelp forest, and was not found again -- it was thought to be due to a swift and especially deadly attack by a large stalker-fish.. but neither the outswimmer, his gear, nor the culprit could be found -- but patrols wisely put in place enabled the frightened outswimmer to be located much later... it was said a very large and aggressive stalker-fish trolled the deep Kelps... and it would have to be stopped.<br>
<br>
The third group explored the caves and clashed with a family of stalker-fish hiding within... a great clash took place but the outswimmers reigned victorious. with three caves claimed, one cave was found to contain a <b>Vein of Gold, a stalker nest contained many pieces (3 units) of collected titanium, and the third cave contained a clutch of stalker eggs -- which might serve purposes of food or husbandry.</b><br>
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Of the second group, Four giant turtles were caught, harpooned, and slain before the rest fled back into the shallows... A great amount of meat and strong bones were harvested, and the shells promised to make good armor or ornate goods. Tools could be made of many parts of these animals, and the leather they wore was particularly extravagant. <b>4 units of turtle bones and 4 units of turtle shell are harvested.  </b>The flesh of the turtles was relished by the upper echelons of society and the lower tiers got fed from the salvaged pods of creepervine, kelp-fruit, and harvested cave-scallops... which showed promise of higher cultivation in larger colonies if labor was applied.<br>
<br>
The third group gathered these Kelp-products and fronds for clothing, seeds for planting and eating as well as rubber, wax and lubricant were found in great amounts. Tending carefully to the fronds, maximum product was extracted without harming supplies. <b>Rubber, Wax and Lubricant are now sustainable resources and need not be quantified.</b><br>
<br>
With magic, enterprise, and invention -- the Scyphon developed an easy means of making new homes -- frames of the toughest kelp-fronds, ample loose rock from the kelp bottoms adhered and layered with rubber and wax for adhesive. The master builder and magic of the witch assembled with the artisans produced many "row-houses" that trailed between the great jelly-homes that the higher tier were accustomed and claimed of. <br>
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The Patrols kept a good watch on all activities, and perhaps even saved some lives from opportunistic predators. <br>
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<br>
The Pelagian Guardian patrols around the storage area and the and the Basalt pillars kept predators at bay -- sand sharks seemed to fear the Hippocampi, and their hooves treading on the sand would always set them to surface, if not to running. A couple of more aggressive sand-sharks were made short work of by the elite pelagians and the cavalry... the sharkskin seemingly a potentially valuable commodity as it was both comfortable and protective. The meat of a sand-shark however -- was terrible -- were the pelagians more hungry, a stew of various fish and sand-dwelling animals could be found in their stomachs, but the artisans would have to be applied to this project to make such a stew palatable, though it was undoubtedly nutritious.<br>
<br>
With the tools the Pelagians had brought, they found they could with great difficulty break chunks off of the basalt without harming the larger structures... slowly small homestead caves or one or two chambers were built in one or two of the towers, with the remaining stone left to construct a wall or smaller houses near the tower structures. Those positioned from the commanding view of the basalt towers were swift to detect danger and direct the Hippocampi quickly to counter it. It would be slow going and require much more labor -- but homes were being made.<br>
<br>
The task force assigned to collecting resources had plenty of ground to cover, but thankfully the cover of the Pelagian Elite kept them focused on their work. The salt they found was tremendously pure and hard -- useful in combination with products of the kelp forest for bleaching and dyeing fabric. It was likewise BRILLIANT as an application for tannin sand-shark leather -- making rough skin into strong fabrics quickly. <b>Salt is a renewable resource here. </b>Though not in infinite amounts, iron was a valuable resource the workers could gather -- apparently ejecta from ancient volcanic activity, some of the larger pieces lay just buried under the sand, while other lumps just sat atop the sediments seeming to have slowly moved with the contours of the land before hardening. Coupled with the thermal vent they could smelt iron tools and equipment, which while very heavy also promised to be very useful. <b>8 units of iron are secured. </b><br>
<br>
Capture of the sea-cows was easy for the Pelagian elite and the workers that swam with them -- once it was established the Pelagians merely wanted to move and concentrate the cows in an area and not hurt them (even protect them from sand sharks) the sea-cows got accustomed to being driven to patches of blood-grass where they grazed almost thoughtlessly, despite being herded around.<br>
<b>15 sea cows </b>were captured and could be used for milk or meat as desired... with more capturable if more labor and time was placed in the endeavor, as it seemed the greater number the sea cows gathered in the easier it was to get more to join the herd. The delicious globe-light fruit was also seen to have a great many sticky seeds within the most ripe specimens, which seemed to cling to rocks and even better to patches of bloodgrass. As long as they were careful where they grazed their sea-cows, it might be a matter of no time at all before a new generation of proliferated fruit-plant took over this part of the plateau.<br>
<br>
The trappers learned quickly that small crustaceans could be made to swarm over the corpse of a sea cow -- and built snares with pieces of cow-meat that sand-sharks could not remove or break but the crustaceans could easily proliferate trapping themselves in the box-snares. Just like they caught sea cows to bait their traps some cows were trapped and killed for meat to quickly feed the triibe.<br>
In one instance a Kuraselache tore a trap to bits, but it was learned burying them deeper in the sand kept larger predators away from the box-traps. Traps for larger prey were laid out along the boundary of the great reef -- and in one case a great bony fish was captured but otherwise the traps came up empty. They would need more workers and more time. The bony fish was hard to break open and clean, but the meat was substantial and rich -- leading one to wonder at the quality of food/sustenance on the great reef. The bony fish could also be hided to make a relatively light but powerful armor, if desired <b>1 unit of Bony fish scales. </b><br>
<br>
Wiuhomarch and his 5 other Hippocampi riders sought to gain entrance to the Jelly Shroom Caverns... looking carefully at the caves into the deeps -- they were both oddly lit and scarily dark. The great eels were Desperately attracted to hippocampi flesh as a potential meal, so the leader of the faction and his companions, thinking discretion was the better part of valor, did not attempt to penetrate the caves. They would need numbers and some means of distrubing the eels if access to the caves was to be attained...</div>
				
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					<div class="bbWrapper">FC513 has their constructs chisel down unseen aspects of the cave wall painting that the mantis shrimp pointed out to them. The day was nearly upon them, they knew. They were only a few breakthroughs away from finding the pattern, and then solving the puzzle. But for now, their remarkable progress so far had ground to a halt until the composition of the paint became clear to them. It was special, of that much they were certain. There were other matters to attend to. Allies. Mana. Knowledge. They would have to swallow their pride to inspect the Atlantean shackling device at the Deadbulb. Perhaps it would reveal more secrets to be shared with their friends. Hopefully, the N.A.A. was busy right now bickering amongst themselves about whether their claims for sentience were true.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1) Ten Reclaimers help escort the mantis shrimp home, and heal the injured mantis shrimp there, as payment for their invaluable services rendered.<br>
<br>
2) Five Reclaimers as well as FC513 themselves continue to serve as local guides for their allies.<br>
<br>
3) The remaining ten Reclaimers, and the ten stone golems, begin to create a replica of the cave wall mural using stone tablets. They begin to produce paint analogs, gathering resources as needed, to see if they can fill in any of the blanks left without yet having the correct paint or disturbing the cave wall mural. They couldn't leave anything to chance.<br>
<br>
4) With 33%-50% of their mana crystals used to power the stone golems, the Reclaimers begin to save their remaining mana crystals to use on the portal to potentially transport five of them through if the N.A.A. suddenly changes their terms.</div>
				
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<br>
Over the shallows.... under the shallows, through tunnel and tube... it was a great distance to escort the mantis shrimp back to their holdfast, but between the provocative coloration of the shrimps and the inorganic uninvitingness a Fathom posed as a meal, the trip to transport the Mantis Shrimp leader and their companion was a swift one. At one point they saw a marching formation of pointy shellfish that hunted by outgassing and flying up to pierce fish swimming above, which postured to advance on them -- but the fathoms with their heavy gait deterred simple animals from aggression.<br>
<br>
The Fathoms healed the badly injured Mantis shrimps that were hurt by the crashfish. though many looked to be on the brink of death, the fathoms brought them back. <br>
<br>
The Fathoms continued to work with the Polypals, and they were useful guides and guardians.<br>
<br>
The NAA hadn't changed their terms... yet. It was likely to be a while and after finding a great mana source that matter, even a fathom, could be sent through the currently one-way portal.</div>
				
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<br>
After relaying what they could from the walls on the cave, Thoe and her escort swam rapidly in front of one of the polypals, and asked if anyone knew how to communicate with 'the primus', whoever they were. She couldn't help but impatiently display various color patterns on her skin as the polyps seemed to communicate with each other. After a while, they told her in ugly tones that what she spoke would be transmitted to the primus, and she settled on a dull blue and red through her rant. "Are you aware of the dangers Mouth would have faced on it's own had we not been there and accompanied? Sandsharks, Kuraselaches, to name the least. I was sure at least some of you had went as reinforcements, yet I was proven wrong. We always go in groups, and we would have lost many today had we not done so. Is this how your species treat those that can't possibly defend themselves against creatures like these? They accomplish a deed and are expendable afterwards to you? Are we expendable, now, and you'll let us make our way back through the kelp forest alone as well? When the dark hits the Grotto, even us have trouble passing through it, but I doubt you'll let us stay until the bright rises tomorrow."<br>
<br>
One of the nearby Tendril's eyes waved back and forth for a few seconds, observing the swarm, before it began to speak from one of its mouths "The waters are always dangerous. Though one sole Tendril will have much better chances at sneaking by as needed. As you said, there are horrible monsters and we cannot fight them, yet. Thus, we will sneak and rely on our speed to carry on. Though, I have heard of your people and their abilities. Tell me, do you fear these creatures? If so, then we truly are in perilous danger if the Shrimps cannot fight them either. But we will do what we can so that we can survive. Would you not give up one life for the lives of all the others? As for returning, you are free to stay however long as you wish. If you desire anything else, then speak forth. As much as we wish we were, we are not mind readers."<br>
<br>
"For what we've seen, you have no need to give up one life for others, as neither do we. That we're plenty doesn't mean we don't have to look out for each other. We don't fear those creatures, but we don't like taking chances on these matters. Apart from escort trasspasing the kelp forests as you seem so sure you can do without a problem, I meant to ask if we could borrow any of you who would know how to catch the sea cows effectively. As much as we wish we were, we are not used to such big prey."<br>
<br>
A wave of colors rippled through the swarms and soon after the Polypal replied "As a matter of... good will, the Primus has agreed to send a "caravan" to escort you back to your people and conduct trade. We have interest in the creatures in your ecosystem and will assist in their capture while we have found some resources that you may find valuable. We also would like to ask for assistance on some matters as well. Particularly in starting a fire and beginning to smith and create tools. Would your fabled punch be able to start a fire, Colorful One?" another Polypal then approached with a chunk of a blue/purplish mineral.<br>
<br>
Thoe eyed the mineral, her colors changing if ever so slightly "Purphorite. We can start the fire, and the mineral can sustain it. If you want to try and commence trade, all the better for us, but I doubt we would have much of use to give you, unless you're thinking about making weapons out of silver."<br>
<br>
"Food and livestock will suffice. Both that we will assist your kind in capturing. Silver... while the Polypals do not value it like most do as a sign of wealth... I am sure we could find other uses. Silver weapons do indeed sound intriguing. We have heard that undead are rather weak to such things. Regardless, having these avenues for trade will surely benefit both of our peoples, no?"<br>
<br>
"Don't patronize us. As I've said, if you want to begin trade, we won't stop you on doing as such. It would be beneficial for both, and I'm sure the tribe would be pleased to have your kind helping there, as well... Strangely Colored Ones. As long as we can find a sustainably balance to not lose all of our resources within a week, you're more than welcome to come and do as you see fit, as long as it's reasonable."<br>
<br>
"It is interesting that you see insult and threats in places where it does not exist. But yes, let trade commence between our peoples. We shall prepare a swarm to escort you back. We will also ask the Constructs if they are interested as well. Safety in numbers, as they say. More surely cannot be bad."<br>
<br>
"Your colors are uncanny, to say the least. They paint your words with arrogance. Do the Constructs have a need for food and livestock, as well? Why the wish for them to come?"<br>
<br>
"The eyes of the Mantis people are intriguing as always, but the rest of the world do not see as you do. In regards to the Constructs, they efficient guides for us, and in the event of emergencies, they are rather capable healers."<br>
<br>
"Might not be the case for the rest of the world, but our eyes are one of the only things we can rely on. If they would accept to heal my people as well, they're welcome too, in the case they do accept to come. If you think they would want to..."<br>
<br>
"We are not their master. If they come, then they will come and help escort you back. Perhaps, as a thank you for helping them."<br>
<br>
"In a matter you helped too, even in a manner I don't agree with. Thank you as well for agreeing to talk. I hope trade turns out the best for both."<br>
<br>
"Very well, we shall set forth promptly."<br>
<br>
---<br>
<br>
The swarm gathered in the Deadbulb once more. Many were tired by the lack of tools. Despite the energy of the Tendrils, they needed tools to dig into the rock. But they didn't have the means to, yet. With the Mantis Shrimp people needing escorts, the Primus gathered a swarm and came to find that the Reclaimers desired to help as a sign of gratitude for their help with the paintings. Thus, a caravan of sorts was set up to open trade and send a swarm to assist the Mantis people capture their animals. Another colorful flash then set off towards the east where they had not explored yet. Finally, Primus himself and the bulk of his Infestors set off to the north in a dull prismatic flurry.<br>
<br>
---<br>
<br>
Summary/Orders:<br>
<br>
1. Continued work on the Deadbulb Lair/Fishery<br>
5 Mimics, 50 Tendrils<br>
<br>
2. Trade/Good Will Caravan to the Mantis Shrimp people<br>
5 Infesters, 50 Tendrils, 10 Reclaimers, Thoe and 1 Punch Shrimp<br>
<br>
Exports: Stone, Ceramics, Native Eggs/Fishies/Livestock<br>
<br>
Import: Sulfur, Silver, Native Eggs/Fishies/Livestock<br>
<br>
3. Exploration of the Shallows to the East of the Lair<br>
10 Mimics, 50 Tendrils, 2 Reclaimers<br>
<br>
4. Exploration of the Northern Kelp Forest<br>
Primus, FC513, 15 Infesters, 2 Reclaimers<br>
<br>
5. Using the current progress of the 2nd Lair and the Purphorite, convert the depression into a forge/great fire/thermal source/vent and begin to craft alloys and metallic tools, armor and weapons.<br>
5 Mimics, 50 Tendrils, 1 Reclaimer<br>
Purphorite, 1 Unit of Titanium, Lead</div>
				
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<br>
FC513 felt relieved. They were halfway through reachieving comprehension of the written form of Atlantean, and made sense of forty percent of the mural painted onto the cave wall in addition to the runes that were etched into it. They had enough to go on to eventually understand the rest of it, given they have the time to do so. Now it was simply a question of waiting until one of the constructs cracked the code, so to speak. Without their allies working alongside them, they couldn't imagine having gotten so far. It was time to give them a more physical gift to show their appreciation.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1) Ten Reclaimers continue to study the runes as they continue work on the replica with a whole new method of attempting to use their preexistent knowledge of spoken Atlantean as an advantage in reading written Atlantean. By rereading aloud parts of the message they that had already discovered, they could use pronunciation as well as grammar to spot patterns that they could use to expand their vocabulary. They also begin to cross reference their findings with common. If this age was preceded by the fall of Atlantis, and the most influential faction appeared to be the N.A.A., logic would dictate their most universally used language might share some characteristics with Atlantean, at least in FC513's theories so far. Orthographically or phonologically, they were determined to find some thread tying the living language of their allies and the extinct words of their long since fallen masters together at last.<br>
<br>
2) Ten Reclaimers and ten stone golems begin to make stone tools for their allies, substituting coral for stone wherever it is found to be better suited.</div>
				
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<br>
The inner circle gathered inside the glowing gelatinous shelter of a newly constructed tendrilla*.  Shirvein, grateful to finally have a proper scyphon dwelling, nibbled on a chunk of turtle meat while Glaemna finished her report.<br>
<br>
"She survived, but she'll need time to recover," Glaemna said.<br>
<br>
As the crone considered the encounter with the stalker-fish, Jodas spoke up.  "If I may, a stalker that size . . . with that level of aggression, must be found and destroyed immediately.  We can't safely tend the kelp forest with a monster on the loose."<br>
<br>
Shirvein swallowed her last bit of turtle and then licked her dark lips before addressing her male witch.  "Destroyed, yes... Both you and Glaemna will ensure that this is done."<br>
<br>
Jodas and Glaemna exchanged unenthusiastic looks before nodding.<br>
<br>
"Take no more warriors than you'll need," Shirvein continued, "because our emissaries will require protection on their way to our neighbors."<br>
<br>
Ethash, another viscous witch, stirred. "What do we know of the polypals?"<br>
<br>
"Virtually nothing," the crone answered, "save they are in the alliance.  Which is why I sent Shalmel; she has my full confidence."<br>
<br>
"We are fortunate to have alliance colonies so close," Ethash said.  Much of the concern in her voice now gone.<br>
<br>
Shirvein stiffened and then gazed absently at the pink and purple lantern jellyfish floating throughout the tendrilla. "We shall see..."<br>
<br>
<div style="text-align: right"><i>*tendrilla = jelly-house</i>​</div><br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> Emissary groups sent to pelagians and polypals.  1 emissary, 4 outswimmers, and 4 harpooners in each group (2,8, &amp; 8 total) <a href="/members/elucid.24934/" class="avatar avatar--xxs" data-user-id="24934" data-xf-init="member-tooltip" id="js-XFUniqueId112">
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<br>
<b>2.</b> 20 artisans mine nearby caves for gold, while 9 others gather scallops and any other food.  6 harpooners and 2 battle sisters accompany them for security<br>
<b>3.</b> 10 artisans continue to harvest kelp for wax, rubber, and lubricant<br>
<b>4.</b> 4 battle sisters, 6 harpooners, and 1 witch hunt for large and aggressive stalker-fish<br>
<b>5.</b> 8 battle sisters, 3 outswimmers, 1 witch, and 15 harpooners patrol the colony<br>
<b>6.</b> 1 artisan cares for stalker-fish eggs</div>
				
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<br>
The Vythan Rebublic stepped through the portal and into the crude structure that was built around it. in waves, they dove into the cool waters below leaving the surface and the sun to shrink above them. The Merfolk looked at the area blooming beneath them and decided to settle right in the center of it all, the tallest shallows in the center of the secret sea, where the water was less than 20 feet deep in places, mounds of coral and sand as far as the eye could see, speckled with jellies and odd plants of every description. Swim any length in any direction and one was likely to hit a kelp forest, but the stalkers stayed out of the low-tidal areas and only smaller fish and Penglings, bladderfish and hoverfish cared to swim in the most central area here. Even the sea cows ranged only on the outskirts of this area -- the merfolk felt truly safe in their new habitat and immediately began exploring it for resources. <br>
<br>
Hard slices of "Table Coral" grew in the shallowest parts of the reef, soaking up the sun -- these corals had the texture and utility of wood, and strangely enough the shallows near the Vythan landing zone contained a weird pile of metal debris, long buffeted and weathered by the waves <b>(gain 4 units titanium) </b>. <br>
<br>
In addition to this, the Merfolk found several large tube-worm skeletons that tunnelled through the rock at odd intervals around the central shallows, allowing folk to move quickly about the area undetected. A large cave central to the shallow mounds contained a moderate vein of gold and a moderate vein of copper as well. <br>
<br>
The initial problem however was shelter -- there was little if you did not count the tubeworm tunnels and metal veined cave -- there was little to fear where they presently resided but all this rock and table coral might be better suited made into dwellings.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><i>"Here in the shallows, where the ocean rises to meet the sun and feels the draw of the moon most keenly."</i><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/fm4JR7_9Ei0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/fm4JR7_9Ei0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/fm4JR7_9Ei0&quot;]"></span></span></span><br>​</div><br>
<br>
Soon enough the disorientation of the portal journey came to pass and Astor was able to make sense of things as wave after wave of colonists came in after him. A half cohort of spears swimming in fluid formation, kept together by their stern faced sergeants like the knots in netting. Followed by anxious merfolk, clutching their worldly possessions and huddled in their family and friendship groups. Finally on the tails came the tide readers and the magos, cloaks and trinkets flowing in their wake like so many brightly coloured tendrils. <br>
<br>
From there on it was as if the fledgling colony took on a life of its own. As many and as one the merfolk began to find their confidence. Felling safe in the bright warmth of their landing area and began to spread out to explore and to lay claims. One could hardly blame them, if anyone had found this sun kissed grove back in Vythan territory they could have easily taken it for a fashionable new holiday destination. The tide readers declared it a blessed oasis in these wild lands, watched over by the gods and put aside in preparation for their arrival.  <br>
<br>
Astor, for his part, was lost in a mixture of wonder and dread. They had found a piece of paradise so similar to the homeland they had left behind and yet so different that it couldn't help but set his imagination to running with all the possibilities. Which was followed swiftly by all the possible ways this could go wrong. Death by the predators, the elements and all the untold horrors that might lurk within the distant waters. Suffering and agony! Failure and shame that would cement his name as a curse in Vythan history! Who's damned idea was it to let Astor of all people be in charge of something this important?!<br>
<br>
"Sir?" Came a nearby voice to break Astor out of his impending panic attack. "Your orders, Sir? The squadrons are fanning out to form a secure perimeter."<br>
<br>
Astor shook himself from this stupor and back into the present. "Yes, security, that's an important, issue... Yes! A-and shelter, we need somewhere to stay, oh gods and things to build it with."<br>
<br>
"Building materials have been supplied, Sir, though it has been recommended we make use of local resources as well." The armoured soldier's voice was a steady, grounding rumble, like the song of a waterfall. He was one of the nauts. The odd man out as Astor had taken to calling him in his head. This one had been assigned as his personal bodyguard, with no squad to call his own. "A sustainable food supply and survey of the nearby area are also pressing issues."<br>
<br>
"That's right. We should make contact with the other Alliance groups as well, we need to make sure they made it through alright." Astor nodded along.<br>
<br>
"I would recommend seeing to solidifying our own outpost first, Sir."<br>
<br>
"Alright... that sounds right." Astor mumbled before letting out a mighty and bubbling sigh as if he could will the tension from his body. "ALRIGHT! Let's get to work!" Astor yelled, clapping his hands together and rising through the water with a determined grin on his face as he went to hold council with the various experts and community leaders that would form the spearhead of their early efforts. At the very least he could fake it until he made it. He didn't have to feel like a confident and inspiring leader, just look like one. <br>
<br>
What followed were meetings with grim faced military sergeants. Mind numbing talks in the construction of easily fabricated shelters (those really left Astor longing for the comforts of the cities) and lectures from sniping magos and dogmatic tide readers. All of them wanted to pull things in their own direction, claiming that their own expertise would be the crucial corner stone of the fledgling settlement. It took a lot of skirting answers and the soothing of more than a few egos to strike a balance and see them all off to their work, content that they had been heard. Until all that remained for Astor to do was to wait and see what results the labours of others would bring in and what shape their shallow grove would be carved into. A fairly quaint one if the building teams and military advisers were to be believed. He'd given them leave to make use of the tube worm tunnels for their building efforts, the plan was to create dwellings that were half submerged into the tunnel paths. Giving the residents a sunny upper floor for day time activities and shallow subterranean levels for privacy and with easy access to evacuation tunnels should it ever be needed.<br>
<br>
It was an intriguing idea. One that Astor could see giving their future town a unique style. Until he inevitably got back to panicking over the idea that any of these decisions would get them all killed!<br>
<br>
<div style="text-align: center"><b>________________________________________________________________________________________________________________<br>
Orders</b>​</div><br>
1)  Military forces are to spread out patrols and secure a perimeter around the settlement in case predators on the border get ideas. Working in squads of 10. (9 spears, 1 armour clad per squad. 45 spears, 9 armour clads in total)<br>
<br>
2) Building team one is set to excavating the tubeworm tunnels and forming foundations for the half above ground/half below ground dwellings. (10 Skilled workers, 25 unskilled workers)<br>
Linked with:<br>
3) Building team two is set to harvesting local resources from the table coral and stone from the mouth of the central cave to support the shelter/dwelling project of building team one. (10 skilled workers, 25 unskilled workers)<br>
<br>
4) The magos and tide readers cannot wait to begin their studies! Working within the security perimeter set out they begin examining the local area for potential archaeological finds. They have also managed to bully Astor into allowing them each an assistant. (5 mages, 5 priests, 10 unskilled workers.)</div>
				
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OOC: This music makes me wanna plough fields <img class="smilie smilie--emoji" loading="lazy" alt="😌" title="Relieved face    :relieved:" src="/styles/twemoji/1f60c.png" data-shortname=":relieved:"><br>
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<span style="font-family: 'Cinzel';"><b><span style="font-size: 18px">Act I : Manifest Destiny</span></b></span><br>
<span style="font-family: 'Macondo Swash Caps';"><span style="font-size: 18px">26th of Sun's Dawn ~ Settlement of Brigdūnon</span></span><br>
<br>
<span style="font-family: 'Ovo';"><i>"Go, thoughts, on golden wings;<br>
Go, settle upon the slopes and hills,<br>
where warm and soft and fragrant are<br>
the breezes of our sweet native land!"</i></span>​</div><br>
<span style="font-family: 'Ovo';"><br>
Thus sang the <i>geàrrach</i> as they went about their daily labors, thankless and without praise. Theirs was a pitiful existence, for to most they were little more than chattel, fit only for back-breaking toil and eventual death. They had come to accept their lot in life, to be seen but not heard, for as a <i>geàrrach</i> a "diseased soul" , you learnt quick that resistance only brought with it misery and death.<br>
<br>
Wiomach had spent the better part of the day in the privacy of his newly minted living quarters. It was naturally more spacious and meticulously decorated than the other accommodations, especially those on the lower levels to be occupied by the <i>geàrrach</i> who were to make do with sharing particularly tight spaces. The walls had been colored in different shades of green and blue with materials hastily collected in and around the plateau. His personal coat of arms, worn on the shields of all his loyal retainers was draped across one of the walls and perched above it was the carcass of a sand shark, displayed in all it's splendor. A spacious hammock was strung out in the middle of the room, made out of netting and twine tied onto two protrusions on opposite ends of the cavern a sharp contrast to the blood grass that had been carpeted onto the floor to add a bit of flare. It was of course nothing compared to the comfortable spaces he was used to back home but an expedition like this required sacrifices, he reasoned.<br>
<br>
His rest was interrupted however when Fulke one of his men-at-arms announced himself before parting the seaweed barrier between his domicile and the rest of the ocean blue.<br>
<br>
"Mormaer, please forgive the intrusion, but our sentries have spotted what seems to be a party of Schyphons fast approaching." announced imposing figure, with a hint of anxiety in his voice.<br>
<br>
Relations between the Schyphons and Pelagians had never been what you would call cordial, his people being a rather martial race themselves, raiding neighboring realms was commonplace and ofttimes encouraged. Besides, many among his kind found the stories about the matriarchal ways of the Schyphons to be rather disconcerting. Wiomach, distrustful as he was by nature would not let his prejudices come in the way of his ambition however, who knew what kind of dangers lay await? Doubtless, having a friendly if not tolerated neighbor would be an acceptable state of affairs.<br>
<br>
"Ready the guard, do your upmost to make them feel welcome." Wiomach ordered, with an air of regality.<br>
<br>
The ensuing conversation was for all intents and purposes fruitful, the female Schyphon Jeipha that the crone had sent was well versed in the ways of the Pelagians and every etiquette was adhered to. Wiomach even found her to be rather charming, for a Schyphon. Much of their dialogue was spent in pleasantries but valuable information about resources and manpower were shared, with promises of trade in the future. Before the emissaries were sent on their way however, they were given a small token of the Mormaer's appreciation, in the form of freshly harvested globe-light fruit and some modest amounts of bone-fish meat, he only hoped that they shared a similar palette. They were also left with a message, there existed close to where they had made camp a large shark-like creature which his people called <i>Kurasalache </i>or "Sea King", he requested aid in ridding the seas of this creature lest their newfound home be threatened. In return he promised to come to the Schyphon's aid if any such threat were to befall them in the future.<br>
<div style="text-align: center"><br>
<span style="font-family: 'Macondo Swash Caps';"><span style="font-size: 18px">Orders</span></span>​</div><br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Five of the Pelagian Elite and another five of their mounted counterparts were left to guard Brigdūnon, with them taking turns as sentries to warn of incoming danger.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Fifteen Unskilled workers supervised by seven skilled ones continue to work on carving and constructing habitable structures within and around the basalt pillars.​</div></li>
<li data-xf-list-type="ul">Seven hunters, four skilled workers and five unskilled ones are tasked with hunting and capturing sand sharks and bony fish for purposes of husbandry. 5 Pelagian Elite accompany the troop just in case something were to go awry.</li>
<li data-xf-list-type="ul">Seven hunters and three skilled workers are put to work on gathering greater numbers of sea cows and tending to the globe-light fruit, trying to figure out whether there might be any types of natural fertilizers around to make the process of growth faster or make the fruit more abundant.</li>
<li data-xf-list-type="ul">Seven skilled workers and five unskilled ones are made busy working on establishing a functioning tannery near the source of the salt and making some protective armor off of the sole shark-skin they'd managed to prize away with promise of more to come. They are simultaneously tasked with beginning work on smelting the iron they had found into useful tools and equipment for easier construction and mining. The are accompanied by 5 of the Hippocampi Cavalry for protection.</li>
<li data-xf-list-type="ul">Seven hunters, five of the Pelagian Elite and a dismounted Wiomach head to the Jelly Shroom Caverns, this time with a plan. They leave a sea cow tied to a post in front of the caves with hopes of attracting the eel like creatures. As soon as one was spotted leaving their domains the hunters and the Pelagian Elite would descend upon them with their arrows and spears. None would go close to the creatures unless necessary. As soon as a few of them had been cleared, they would free the sea cow, if it was still alive and use the meat of a dead sea cow supplemented with that of a sand shark as bait. It was hoped that if the eels were to fall for the ruse, it would become much safer to venture forth into the caverns.</li>
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 :<br>
<br>
Work continued on the deathbulb fishery -- making it the darkest, safest, and most nutritious place to rest. The deathbulb completely covered was linked to various outer structures by sand/mucus/ceramic tunnels, and some tubeworm tunnels were annexed into the deathbulb structure making movement through their part of the shallows safer and faster. By limiting the number of apertures that were larger than a Polypal to get through, it was an exceedingly defensive structure. It also turned out that protein byproducts from the mucus were a good incentive for small species of crabs and mollusks to gather around the structure, increasing ready access to food. As long as the Polypal could stay ahead of the curve on nourishment, they would not need to ravage the corals as they had.... though doing so made the tendrils very happy.<br>
<br>
The Goodwill Trade mission reached The Mantis shrimp territory without incident, and the two factions will be able to freely trade commodities for the time being. The swarm finds a tube-worm tunnel that leads from the middle of the shallows under the western kelp fortress into Mantis shrimp territory, and bumps into <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
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 's faction in the peak shallows as well!<br>
<br>
The swarm exploring the shallows east find a strange and large sand-field filled with weathered and eroded spheres of Titanium <b>(Titanium resource can be mined here!) </b>There is nothing to these chunks of titanium -- only evidence that long ago they might have been an integrated whole, whose purpose is now unguessable. The swarm is attacked repeatedly by sand-sharks searching the borders of the southern border of the shallows -- which drop down into a massive canyon full of brown rock and RUINS. No casualties are sustained, but it seems the vertical drop from the shallows into the ruins area is a breeding ground for sand-sharks...<br>
<br>
The northern kelp forest is quickly searched and mapped out... trace amounts <b>(1 unit of silver, lead, gold, iron) </b>seem to rest in a heap in the eastmost part of the kelp -- in some kind of abandoned nest -- it appears shining rocks and metals were gathered here to attract a mate or some such? the sand is loose around the "treasure" that rests in an oddly stalker-less area of the Kelp... It seemed like easy resources, but would the swarm take them or did the easiness give them pause? The Stalkers that DID occupy this small kelp forest were smaller in size and more pack oriented than in other regions of Kelp forest. The stalkers seemed to welcome the great flurry of movement the swarm created, using it to ambush prey that scattered from hiding wherever the swarm moved... capitalizing on their presence and following them.<br>
<br>
The Purphorite forge was indeed successfully constructed and approximately 50 sets of tools were produced from table corals, lead and titanium... finally the swarm had something to work with that would not waste their tremendous energy!<br>
<br>
The swarms infestors had a clever idea -- which yielded fruit -- by parasiting the "alphas" of a couple of pack stalkers -- the infestors were able to take over the stalker pods entirely, turning the stalkers into potential guards and foragers! <b>Polypals gain 15 Stalker-fish as usable units!</b></div>
				
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The message continued to elude them... but parts and patterns in the chaos emerged. They were repeatedly called the "Set aside" -- and there were repeated references to "the clock" -- "and when the time is right, rise or collapse..." ... it was still a great mystery even when large numbers of runes were transcribed together -- but this was proof the reclaimers could from almost nothing have a good chance of restoring the mural and the information that might give explanation to their protection/imprisonment and why they were given the jewel of divinity...<br>
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<b><a href="/members/everyone.36846/" class="avatar avatar--xxs" data-user-id="36846" data-xf-init="member-tooltip">
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The Reclaimers build advanced tools out of very basic and shoddy materials -- they won't last, but <b>ALL NAA FACTIONS </b>gain bonus to work product for a short time. Giving superior materials for Reclaimers to synthesize tools may create greater and/or more enduring bonuses!<br>
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<br>
The Emissaries met at an intermediate point before setting off in different directions to make contact with their new neighbors. Neither could deny that they had been looking over their shoulders once too often and seeing the Kuraselache. To share the sea with this beast was one thing, it was another to know you were being hunted by it. It is one thing to be cautious, but to be fearful was not the way of the Scyphon. Something would need to be done about this, before the beast chose it's own time to attack... This was concerning with the large stalker-fish also a threat.. The jellies would have to be spread further -- the territory of Scyphon would have to be made in the image of the old lands where the Pelagian was at the top of the food chain... <b>(Contact made with neighbors!)</b><br>
<br>
 With improved tools from the Reclaimers, a great amount of gold was harvested quickly from the tunnels with no sign of it petering out... <b>Plus 2 wealth!<br>
<br>
Wax, Rubber and Lubricant </b>become renewable resources for the Scyphon -- farms are set up to harvest the densest bulbs of creeper-fruits. It had the additonal effect of increasing lighting in the holdfast of the Scyphon, increasing morale. <b>Scyphon morale raised to Fair!</b><br>
<br>
Care for the stalker eggs resulted in a few hatchings. it seemed stalker-fish seemed to "imprint" on creatures nearby to when they hatched, and could be taught to retrieve fish for metal objects or trade metal objects for fish! This would have to be investigated at a higher level, as stalkers potentially had merits, if they could be trained, to gather food and or metals for the colony!! <b>Slight boost in food gain and 1 unit of silver obtained.</b><br>
<br>
When the battle-group saw the collection of bones around the lair of the great-stalker, it became obvious they needed more help -- the patrol task force was called in to support their endeavor and together 12 battle-sisters, 21 Harpooners with outswimmer guides and two witches for support prepared to do battle with the creature... The outswimmers laid a baited trap-snare outside the lair once they knew it was occupied and the battle sisters formed a supporting block directly in front of the snare to draw the great stalker into it -- it was then that the harpooners would surround and hopefully as a group they would slay the creature. On the outswimmer's chumming of the trap, the great stalker charged out of it's lair -- and was ensnared fighting in close with the excited battle sisters. True to the plan, the harpooners swept in from behind the creature and perforated it with spears.... the witches provided paralyzing jelly-poison to the harpooners with their magic, and an enchantment spell that made the attacking forces smell impalatable to cause hesitation on the part of the stalker... which worked beautifully. All told without magical support casualties amoung the harpooners would have been significant, but thanks to the excited and spirited fearless fighting of the battle-sisters and the magic of the witches, casualties were averted... It could not be questioned however that the original hunting party could not have done near as well without the aid of the patrol forces to jump in and help. The Scyphon gain <b>Great stalker skin (both it's living skin and a number of sheddings that made up a kind of bedding in it's cave) </b>and a great supply of <b>animal bone </b>that filled the lair of the great stalker. Large stalker eggs were found in the lair as well, but it was a question of eating them as a delicacy (which would raise morale) or daring to attempt husbandry with them as the smaller ones had shown promise...<br>
<br>
It was a good day for the Scyphon and the Pink of the cloud-jellies expanded to fill their area of kelp forest... if it were not for the Kuraselache shadowing them, they would call the area safe... but lo, it was not.</div>
				
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The Kochma and Longbraj had arrived in the secret sea -- and made a direct line for the deep dunes area of the ecosystem. <br>
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They quickly had to make a choice of where to settle... there was a shadowy and dark area in the lee of the shallows, or a deep and inviting sink-hole that didn't seem to be occupied by any creatures, but might contain metals and other debris collected in it. There was greater access to easy food in the shallows if they made their base in the dark cliffs, but the Sinkhole seemed even more defensible and had potential industrial applications. <br>
<br>
<a href="https://www.rpnation.com/attachments/dunes_sinkhole-png.604912/" target="_blank"><img src="https://www.rpnation.com/data/attachments/541/541872-96d5650b38d6a964b92204152b975ce1.jpg" class="bbImage " style="" alt="604912" title="604912" width="100" height="57" loading="lazy"></a><a href="https://www.rpnation.com/attachments/dunes_shallows-transition-png.604913/" target="_blank"><img src="https://www.rpnation.com/data/attachments/541/541873-1a1e4392d34ab5af155b44e7ddf6ee17.jpg" class="bbImage " style="" alt="604913" title="604913" width="100" height="57" loading="lazy"></a><br>
<br>
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<br>
Besides these two places to initially settle, the Dunes were undeniably deep water. Even during the day visibility was low, partly due to the thick ice that sifted the sunlight from above, and partly due to smoking vents that popped up all over the dunes themselves. The skeletons of large predators could be found laying in valleys in the dunes -- letting them know that super-predators and even leviathans could be active in this biome. A great blue whale and it's young passed overhead from break in the ice to break in the ice, breathing at the surface... The large cetaceans made the Kotchma Hungry...<br>
<br>
One thing could not be denied -- the Lonbraj had brought heavy magical support -- the archmage's efforts alone guaranteed the safety of the landing operation, but the mages and priests had to work together to keep the faction safe until they could settle... they had brought a small amount of tools and building materials with them, but they would have to find more if they were to settle here in comfort. <br>
<br>
The dunes shifted with great currents and the Kochma could sense pressure differentials that indicated the movement of very large creatures... including a species of giant floating manta-like fish which had entire sea ecosystems growing on their back! These "Island Fish" made tremendous bass-noise calls out to one another in the deep -- seemingly some kind of echolocation to keep the lazily swimming creatures from crashing into each other. Further study of them was necessary.<br>
<br>
It was also noted that a great amount of silver dust was in the silt of the dunes, and if a means to extract it efficiently were to be developed it could have material and wealth generating applications... for now it just made the dunes shine dimly in the nights and glimmer brightly here and there during the days....<br>
<br>
The Lonbraj would need to command their forces and get things rolling quickly before something nasty showed up!</div>
				
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					<div class="bbWrapper">FC513 sends out a large work party to find and collect any gold deposits encountered within the safe shallows region that they had been recently awakened in, retreating whenever threatened. Perhaps their wealth was merely a way to acquire the services of the foreigners that had come to the Golden Grotto, but they weren't leaving that to chance. When they did realize their purpose for being here, and they refused to believe that they were imprisoned when they were so vulnerablel, they resolved to not be surprised by any sudden need for the precious metal. Should they be pleasantly surprised with the discovery of any ruins or artifacts while out on their swim, well, that was just a plus. The construct then retasks the stone golems, making them focus on creating a reinforced door for the cave to make it more defendable in case of attack, leaving them alone in the dark with their thoughts. They were obscured from the eyes of the gods that had undone their age, 'set aside', so that they may unbury the way along 'rainbow road', on the path to perhaps the Golden Grotto itself. What concerned them most of all, aside from not knowing if this was for their own benefit or to bring their masters back from the grave, is that they did not know if their meager time to do so was running out, or it must instead be done at the <i>right</i> time if their efforts were to not be in vain...<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Ten stone golems create a reinforced door to make the cave entrance defendable if attacked.<br>
<br>
2. Twenty Reclaimers roam the region that they had started within, searching for gold as well as ruins and artifacts to further their studies.<br>
<br>
3. FC513 idly scans their collective memories for references to what the runes described so far.<br>
<br>
4. Five Reclaimers assist their polypal allies in neutralizing the giant stalker fish as a threat.</div>
				
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 :<br>
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<br>
The patrols sent out were a resounding success when bordered with the kelp fields -- The stalker-fish were faced off with and largely driven from the shallows with something to think about should they care to return. The grassy plateau to the east was another story -- Far below, Circles and circles of sand-sharks stirred the very ground with their burrowing, making huge clouds of silt with their turbulence. Although high upon the shallows cliff the Merfolk were safe, exploration east was definitely not encouraged by the scouts that viewed the border. The shallows the merfolk had chosen were indeed safe, though dark things (mostly stalker-fish, folk hoped) moving in the kelp forests were indeed forboding.<br>
<br>
The building teams got to work in earnest -- choosing the longest and widest tube-worm tunnels they punched holes on each side at regular intervals, that initially flooded the tunnels with sand. With the initial debris cleared and such an ample supply of loose rock and corals in the shallow -- many sub-ground dwellings and foundations were constructed. Brought a steady supply of materials by the other building team, Table-coral and stone structures began to pop up on either side of the tube-runs, becoming streets after a fashion. Because of the safety of the environment and the security of the patrols, workers could put their whole hearts into the project and the upper surface levels in lines and double-rows -- it looking very much like secret "roads" hidden from view dictating the explosive radiating growth of structures in swooping parallel lines. Although it took great amounts of table coral and stone, the initial large home structures and some smaller dwellings were nearly if not actually completed, their windows open onto the bright shallow of the reef, their doors secure and hidden within the tube-network.<br>
<br>
Lastly the magos and priests combed every inch of the central shallows for evidence of magic and archaeological finds. While the mages found nothing but another field of titanium chunks to gather, the priests had an extreme breakthrough -- a part of the sand fell away beneath them revealing the mouth of a great but badly weathered temple! the pillars had all been buried of weathered away by the pounding tides of the shallows, but in the center of the structure was some kind of offering hole or sacrificial pit... which once the layer of sediment over the hole was clear, revealed a yawning void that was FULL of EURIPATIDS -- dark blue sea scorpions. Metal... dare the priests say treasure, could be seen sparkling below -- but it was all the priests could do in their surprise to ward the hole and keep the sea-scorpions from boiling out and causing havoc. Perhaps with troop support or with all magic-users working together they could purge this blight on their otherwise placid environment, and the place could be looted for treasures... for now the discovery was sufficient.</div>
				
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<br>
The Mantis shrimps may never admit it, but they were glad they had teamed up with another race to attempt to hunt the sea cows more effectively. It might have been the remnant <i>need </i>for more of the mammal's meat, but the punch mace warriors diligently stood between the polypals, looking at their surroundings in anticipation. The contrast between both their colors was equally disgusting and fascinating for the group, it would seem.<br>
<br>
Still without proper tools to extract the deposits, a group began to try and make artificial explosive artifacts with the sulphur they had collected and the provided ceramics from trade, while another group attempted to figure out if it was worth it to try and take care of the Crashfish's eggs. Even if they didn't get to use them as weapons, to be able to domesticate them or find a way for them not to be an issue while securing they wouldn't go extinct for good sounded like a good enough plan to try it out. They had already changed the ecosystem a lot just by being there...<br>
<br>
Between the stone brought from trade and the one available nearby, a small group began making small fences for the farm, to keep it from being damaged by strong water currents or animals too fast or sneaky for them to care try to catch. The settlement was bustling with activities, the shrimps not this preoccupied in new ventures since so long ago...<br>
<br>
<b>1) 15 mace punch and warriors and 10 warriors with gear</b> will attempt to hunt the sea cows with polypal's support.<br>
<b>2) 6 skilled workers</b> research the making of sulphur/ceramic based bombs (outside of the caves)<br>
<b>3) 20 unskilled workers, 6 skilled workers and 5 warriors with gear </b>attempt to raise the group of Crashfish's eggs.<br>
<b>4) 20 unskilled workers 8 skilled workers </b>reinforce the farm with low stone walls<br>
<b>5) 8 mace punch warriors</b> to go in groups of two and patrol the settlement's surroundings</div>
				
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					<div class="bbWrapper">The progress on their modest residential street had snuck up on Astor. For so many days it had seemed like a slow going and dusty mess. Then, as if overnight, the bare frames had sprung up and filled themselves out. How little Astor knew about the arts of architecture and construction. It left him feeling like even more of a fraud when he took in a full inspection tour of the lower levels. Yet what a work of rugged beauty they had turned into. They were nothing like the sweeping vistas of the Vythan peaks but the quiet sense of security and cosiness the tunnels gave off had its own charm. The streets that formed up above, though empty looking at first, held a certain sweeping symmetry to those that knew what was held below. <br>
<br>
How little Astor knew indeed. Watching a town built from the ground up and take shape as it was forged by new arts and techniques could make for a fine work of social history. An educational and enlightening piece to busy that many a scholar would be happy to put their name to. But not Astor, at least not today. Because today he was seeing to a scorpion infestation and a dwindling food supply!<br>
<br>
And yet none of the dread such situations would conjure in a sane mind could dampen Astor's spirits today. Because they had made the archeological find of the century! After finding the Golden Grotto itself obviously but Astor got to be here in person for this one.<br>
<br>
The soldiers had gathered together in battle lines that were somehow loose and pristine at the same time. It was something the professionals called a parry point formation. Astor had been reading up on such things and considering how dramatic warfare was supposed to be the records on the matter were beyond dry. It took 3 pages just to sum up the idea of keeping a flexible  battle line and splitting into smaller squads.<br>
<br>
The attack force was all arrayed and ready to start clearing out the temple ruins. With the magos and tide readers assembled behind them as if they were living artillery pieces, ready to sling spells, blessings and curses as needed. And who better to keep them in concert than Astor himself? Oh his bodyguard was most disapproving of the prospect of his charge risking a pit of scorpions, even if it was from the back lines. Astor himself was quaking at the prospect, but he had to prove himself an active force in the colony and if he couldn't stand up to a bunch of insects then there was no way anyone would take him seriously. Besides... he could show them there was still some power in the old siren songs yet! And with the launch of their assault Astor let forth a noble (in his opinion) pluck of his lyre, sending arcane notes vibrating through the air.<br>
<br>
<div style="text-align: center">*****​</div><br>
Meanwhile the civilian population would need something to keep their minds active and distracted from the impending doom of scorpion invasion. So what better way than to put them to work battling their impending doom by starvation. <br>
<br>
The shallow clifftop was dotted with coral reefs that bloomed with scattered plant life. Some of it had to be edible. The closest thing they had to hunters were currently busy with an extermination. So for now the duty of filling their dinner plates fell to gardeners among them. <br>
<br>
Hopefully the verdant sands they'd found themselves on would prove as fertile as it looked. <br>
<div style="text-align: center">____________________________________<br>
Orders​</div>1) Military attack on the temple ruins to clear out the scorpion infestation. <br>
- Soldiers enter as smaller squadrons to form containment and stop possible escapes and the spread of the scorpion menace. (45 spears, 9 armour clad sergeants. Split into 9 squads of 5 spears with 1 sergeant)<br>
- The magos and tide readers make up the outer line, combining magical powers from range. (5 mages, 5 priests)<br>
- Astor and his bodyguard (1ac) deployed in support, providing bardic inspiration and coordination. <br>
<br>
2) The working populace sets to work scavenging edible plant life and cultivating crops. (20 skilled workers. 60 unskilled workers.)</div>
				
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<br>
The Tendrils in their tentacles brought back samples of goods and resources from the Mantis Shrimp people. They had quite a feast available to them in their habitat and some unique minerals and metals. The Polypals had quite a... "charcuterie board" prepared as they sampled the goods. The swarm devoured the samplings and swiftly broke apart into different shoals and schools. One to the north to return to the Kelp Forest. Another color flashed over to the Forge. A third went to the south east, but then a large host remained near the lair and it's surrounding regions as the Stalkers swam circles around the area, making sure that no hostile intruders would disturb the work of the Polypals.<br>
<br>
There was so much to do that the Polypals desired to get accomplished, but limited manpower made it difficult. Certain things had to be left alone until later despite their urgency. Regardless, the Polypals prioritized. Their continued survival stood more pressing than any other topic or issue that had presented itself to the Polypals so far. Thus, the continued work to secure the Lair and its neighboring regions would not cease. The Polypal swarm would not rest nor would it stop. It had to means to proceed and tirelessly the Polypal slithered forward.<br>
<br>
---<br>
<br>
Orders/Summary<br>
<br>
1. Searching the treasure hoard in the Northern Kelp Forest for any particularly interesting relics and items that are not just boring old metal.<br>
<br>
The Primus, 1 Infested Alpha Stalker, 2 Infesters<br>
<br>
2. Further forging projects. Now that we have tools, the Polypals must also be armed. The Polypals will start forging metal "claws"/picks to attach to the ends of the tentacles of all the Polypals to make even the smallest Tendrils more able to fight, grab/dig/mine/claw better.<br>
<br>
50 Tendrils, Titanium, Lead, Purphorite Forge, Reclaimer Tools, Inspiration from Natural Designs (such as the teeth of Stalkers?)<br>
<br>
3. A trap is laid out for the Behemoth Stalker in the Southeastern Kelp Forest so that it can be slain, lair/treasure taken and the forest claimed. The trap will consist of a large chunk of metal that can hide an Infestor in it. Since stalkers are drawn to shiny metals, the Behemoth Stalker is expected to eventually come and grab it with it's mouth. At which point the Infestor will leave it's hiding spot and make a beeline into the mouth of the Behemoth Stalker and infest it. A swarm will be hiding/watching the bait and sit in stand by to intervene/support/attack/ambush as needed.<br>
<br>
15 Infesters, 5 Reclaimers<br>
<br>
4. Begin establishing mining operations of all the deposits of metal and minerals found so far around the lair and make stronger ceramics/composites with the chunks and layers of <b>Cadhochrysotile</b> that was discovered before.<br>
<br>
50 Tendrils, 50 Polypal Tools, Reclaimer Tools<br>
<br>
5. Spreading of Mucus/sediment/ceramics/composites around the lair and outwards towards territory secured by the Polypals that will provide a rather sticky and viscous network around the region and deter any hostiles (essentially kind of making a large sea mine field, but with fields and towers of mucus/rocks/ceramics/sediments). In addition the Mimics helping will take on traits from the coral/reefs/flora devoured to turn the mucus into a growing object.<br>
<br>
100 Tendrils, 20 Mimics (w/ flora/coral traits), Reclaimer Tools<br>
<br>
6. Patrolling/Guarding<br>
2 Infested Alpha Stalkers, 15 Stalkers</div>
				
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<br>
The giant stalker-fish had been tracked and slain, and its skin paraded through the colony.  Shirvein took advantage of the triumphant moment to announce the new enclave's name – <b>Mirith</b>.  Her people were still celebrating.  The sounds of conviviality drifted up to the Crone and Jeipha as they swam above Mirith, a pair of battle sisters behind them.<br>
<br>
"If Wiuhomarn aid, then he will have it," Shirvein said.<br>
<br>
"Wiuhomarch," Jeipha corrected, though her crone didn't appear to notice.<br>
<br>
Shirvein continue, "You will lead a warparty back to the pelagian colony tomorrow, at first light.  And after the beast is destroyed, express to Mormaer <i>Wiuhomarch</i>, that we hope he will come to us in the future, should he need another favor."<br>
<br>
Jeipha smiled widely at her Crone before nodding in acknowledgment.  A moment later the emissary's smile vanished. "What of Shalmel's visit, if I may ask?"<br>
<br>
Shirvein frowned and then dived towards the enclave's surface, Jeipha and the battle sisters did likewise.  "A dead end," the crone said.  "The polypals weren't interested in building a relationship, or even in <i>us</i> for that matter.  Shalmel isn't sure if they're even capable of such things."<br>
<br>
Jeipha went silent for a moment, then shrugged.  "Their disinterest doesn't benefit us, but neither does it threaten us."<br>
<br>
"Perhaps," Shirvein said.  "Though I hoped more from an alliance member."<br>
<br>
As they neared a kelp-frond and stone hut the crone shed her pensive demeanor and flashed a toothy grin at Jeipha.  "Let me show you something."<br>
<br>
The emissary raised her eyebrows before following Shirvein into the dimly lit hut.  In the center of the room, perched on a wide coral pedestal, was a clutch of enormous fish eggs.  An attending artisan bowed at the crone and emissary, and then went back to work placing kelp-fronds around the eggs' base.<br>
<br>
"What are they?" Jeipha whispered.<br>
<br>
"It's not what they are <i>now</i>, Jeipha; it's what they <i>will be.</i>"<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> 1 emissary, 2 witches, 10 battle sisters, and 20 harpooners sent to the pelagians to help slay the Kuraselache.  And in a gesture to strengthen the relationship between our two people, the scyphon gift them a greater stalker-fish skin and skin sheddings. <a href="/members/elucid.24934/" class="avatar avatar--xxs" data-user-id="24934" data-xf-init="member-tooltip">
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<br>
<b>2.</b> Crone Shirvein uses her nature stone of divinity on the large stalker-fish eggs with the intent to make them easier to train / bond with, as well as immune to jellyfish stings, similar to the scyphon.<br>
<b>3.</b> 15 artisans continue to mine gold in nearby caves, &amp; 10 artisans gather scallops and any other food there, 6 outswimmers accompany them for security<br>
<b>4.</b> 6 outswimmers are sent into the eastern grassy plateau to explore and report back their findings<br>
<b>5.</b> 3 artisans train and care for young stalker-fish and tend the large stalker eggs<br>
<b>6.</b> 4 battle sisters, 15 harpooners, and 1 witch patrol the enclave</div>
				
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 :<br>
<br>
Brigdūnon was being kept safe, but that safety had to be EARNED. Sand sharks slowly crept back the the large swathes of land on the plateau that the Pelagian had claimed... and they were NOT smart about learning quickly that this was no longer their hunting ground. Still, not even sand sharks sought the flesh of dead sand-sharks -- and soon enough, one hippocampi charge at a time, the sharks accustomed to making these seas their hunting grounds turned tail, or died by the lance. Injuries were sustained by the protectors, but nothing that could not be handled -- mostly bruising under armor and abrasions from fighting the sharks in the sand. These things were supposed to be ambush predators -- but they were not hunting the Pelagians. For that, they could be thankful because a sand shark laying in wait was infinitely more dangerous than one blundering into a farm area kicking up silt looking for easy prey. <br>
<br>
More homes were built into the basalt towers, wearing the limited supply of good tools in the hands of the colony thin -- basalt was not a rock that was easy to work with. They also could not help but to think that more labor would make the job go faster -- but slowly and surely everyone would soon have a home as the pelagian were not too numerous and the underclass could be crowded into dwellings suitable for much smaller numbers of higher caste. The homes of the basalt towers were nearing completion, but they'd need another push and more tools.<br>
<br>
Working together with the patrols, the shark hunting group were given ample opportunity to capture sand-sharks for the supposed purposes of husbandry... they seemed to promise to be erratic mounts, made great messes in the silt when they travelled close to the bottom, and were generally very ill tempered. Each skilled worker in the group came up with their own ideas for capturing the things, but only one skilled worker emerged with a consistent solution -- imitating mating behavior. This brought the sand-sharks in on great waves of silt (part of their courtship displays apparently) but it brought in bigger specimens and in more docile moods than the plains hunting ones. <b>Seven Sand Sharks are captured </b>but little can or is done about their training, yet. Because of constant clashes with sand sharks, <b>Sand Shark Leather, Teeth, and bones </b>become renewable resources. A crude corral of binded creepvine and corals hemmed in the docile-kept bulls they captured, feeding them to keep them listless and letting them settle deep in the sand to keep them sedentary. The hunt paid off... now what to do with them?!<br>
<br>
The number of herded Sea-cows rose to Thirty, not tame or truly captive, but just kept herded on the blood-grass of the pelagian holdings. It was learned that Sea-cow feces was a GREAT fertilizer for light-globe fruits... but an even greater fertilizer called to the pelagian just out of reach -- they had seen through various incident occasionally a bulb-plant collapse, break or be eaten by large herbivores out on the reef... and wherever these bulbs died plant life of all sorts sprang up in every kind of splendor... The pelagians had not dared to go onto the great reef -- but there were MANY bulb-plants growing just a few hundred meters from the colony -- and their applications as fertilizer were undeniable. Still, their fruit crops were slowly growing as the sea cows were utilized to make patches of enriched sand and soils.<br>
<br>
With so much shark leather coming in, the tannery was a worthy addition to the Pelagian colony. The second half of the same structure became a slipshod smith of sorts, taking heat through glassed-sand channels to make a simple forge. From the forge new iron tools were being made, as well as a few key pieces of armor (helmets and pouldrons) -- there was even some rough experimentation making spears and weaponry with shark teeth. <b>Armor upgraded for elites and cavalry... 4 units of metal tools generated. </b>(each unit suitable to a group of 50) <b>Leather Armor becomes a sustainable trade good, and people adopt the new clothing and it becomes a fashion amoung higher pelagians. Morale increases to fair!</b><br>
<br>
The final project was that of Wiomach and his hunters and five elites to bait the holes above the jelly-shroom caves. The hunters were skilled at baiting the animals and studying their behavior, giving the elites great efficacy in their attacks against the eels that sought to claim the sea cow -- each time it was pulled away and the hunters baited and snared the eels while the elites made vicious work of them. In total 5 eels were sent slithering back into the depths from Pelagian aggression -- until they set the captive sea cow free (who miraculously survived) and traded the bait with dead sea cow mixed with sand-shark meat. They were not as zealous in defending their new bait -- and the eels found the sand sharks repulsive even when mixed with sea-cow... this lead the eels that remained to grow disinterested with the cave opening, as it rapidly became clear that hunting for prey here was more trouble than it was worth -- and the eels, though not completely abdicating the area, enabled Wiomach and his hunters to enter the cave...<br>
<br>
 <a href="https://www.rpnation.com/attachments/jelly-shrooms-inside-png.605349/" target="_blank"><img src="https://www.rpnation.com/data/attachments/542/542309-6102518354759205c4e878e20e36c39e.jpg" class="bbImage " style="" alt="605349" title="605349" width="100" height="63" loading="lazy"></a><br>
<br>
What greeted them was an isolated ecosystem unlike anything they sawa on the surface.... black "Web Corals" glittered with tiny gems of mineral deposits, and the jelly shrooms themselves bathed the chamber in an odd and unsettling purple light. Samples of Black Web Coral proved to be excellent promises for building material and construction of tools and furnishings... were a way to safely exploit them present themselves. The Pelagians learned that the tops of the jelly shrooms were open, and actually the nests of eels, often filled with eggs. The elites dares not descend with the hunters and Wiomach as their armor made seemed to make them slower and more attractive prey to the eels that, not hunting in the cave, seemed more absorbed with the business of visiting each others shroom-dens for mating -- or in the cases when males met males, fighting for rights of use to a particular den. Shrooms occupied by females, especially those with eggs, were particularly dangerous prospects as the female eels would attack anything coming near the nests -- mostly stumpy biting fish but more than once a large female eel was seen eating would-be mates approaching their egg-nests -- only a male that could overwhelm a female in combat was able to enter the lair of the female to fertilize her eggs, after which the shroom-nest would fill with foam and be abandoned. Wiomach and his hunters kept to the foamy mushrooms in particular for safety and gathered <b>two units of Shroom Gems and 2 units of Web Coral. </b>when not occupying the area around fertilized nests the safest place to swim was in the vast collections of stalactites that covered almost the entirety of the cave's ceiling... sharp rocks where the eels did not care to hunt and their preferred prey and natives to the cave-environment preferred to stay.<br>
<a href="https://www.rpnation.com/attachments/jelly-shrooms-deep-png.605356/" target="_blank"><img src="https://www.rpnation.com/data/attachments/542/542316-5b01762f1422d392f7e1b5fba80a6cf9.jpg" class="bbImage " style="" alt="605356" title="605356" width="100" height="63" loading="lazy"></a><br>
<br>
Wiomach was fearless... but he was no fool -- there was no discovering easily how deep these caves were... but they were at least three tiers of different cliffs growing increasingly large jellies -- with increasingly large eels in their vicinity. the mineral gems would need to be identified -- but the ones in deeper tiers were a brighter radiance and deeper color of pinks and purple which promised they might be valuable or even have industrial applications. <br>
<br>
Deep, deep down in the jelly shroom caves Wiomach could see mushrooms that seemed to grow into the shape of a runway terminating at a great circle -- not wild or random growth, but some kind of organization -- of planning. Wiomach decided again that rather than risk one or more deaths that the group should retreat as they were already laden with sample goods.<br>
<br>
The Jelly shroom caves promised much but revealed little -- perhaps with the guidance of more hunters and an expedition in force more could be learned or gained... for now it seemed naught but a beautiful deathtrap...</div>
				
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<br>
The reclaimers would not be caught flat-footed as it were - as they had taken to defending their cave with a new reinforced door. Given the labor output of a single golem -- a door to be built by 10 was to be daunting indeed. Made of tirelessly chiseled and hammered stone, inlaid with multiple coats of pulverized coral, the door to the chamber of the reclaimers was restored and frankly not letting anyone in unbidden. They couldn't help but think it could be made of better materials, but stone and coral would suit well enough.<br>
<br>
The reclaimers, 20 in all, marched the entire length of the shallows from east to west, combing the ground for any valuables, commodities, and treasure -- gold in particular. <b>Reclaimers gain 5 units of quartz, silver, copper, salt, iron and 2 wealth in gold. </b><br>
<br>
In addition some additional points of interest were found -- A deep cavernous tunnel more than 75% filled with sand... lined on each side with a statue of foreboding octpoid figures. Strange slithering noises emanated from inside the (mostly) sunken lair or shrine as it seemed... and the structure was not in the reclaimers collective memory...<br>
<br>
Besides this find the reclaimers Find a great emerald hammer in a weathered and collapsed tomb carved out of one of the caves in the shallows. nothing else, not even the burial remains are left behind -- but the hammer is unmistakably magical, and while normally a two handed weapon for any other creature, it is distinctively one handed in the arm of a reclaimer.<br>
<br>
FC513 begins the long and arduous task of reading through the reclaimers collective memories... with considerable time invested it yields no further fruit, but the reclaimer leader can't shake the feeling that at any moment he could be close to another breakthrough...</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9804204" data-lb-caption-desc="Beckoncall · Jul 22, 2019 at 10:59 AM">

		

		
	


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 :<br>
<br>
Hunting with the Polypals, even though they swiftly had to leave -- was much easier... Not confined to the ocean floor as tightly as the mantis shrimp, the swarm gathered Ten or so Sea cows and drove them directly to where the Mantis warriors lay in wait... the combination of grabbing by the claw-armed and the knock-out punches of the Mace-fisted made short work of the sea cows when they could be run to ground. The Mantis also learned that hunting sea cows could be done far more easily on the plateaus for mantis shrimp as they could lay in wait in patches of bloodgrass that would attract the cows and make their ambushes even more surprising. With <b>TEN </b>cows caught, the entire mantis colony ate a glut of blubber and flesh, and were truly happy at the feast the Polypal had given them. <b>(polypal gain 1 influence!) <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
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 </b>. <b>Mantis morale rises to good!</b><br>
<br>
Many different variants of bombs, from grenades to petards were hastily designed for the small team of skilled workers to deal with... sadly the limited amount of labor lead to some mistakes that couldn't be recognized or handled in time. <b>2 skilled workers DIE as a result of experimentation with bombs, </b>but working prototypes that are indeed safe when TEN OR MORE workers are assigned to make them come into existence... the prototypes the shrimpies develop are 1) "Noise Grenades" which are great deterrents but do little damage, 2) "Cannon-balls" -- usable only by mace punch warriors they are ignited by cavitation bubbles and explode after speeding towards a target and suddenly stopping. 3) Heavy Petard -- takes at least 5 shrimp to move one, but it's basically a giant siege mine. Any of these types of explosives can be developed to become standard issue. The mantises mourn the sacrafice of those who died to perfect the plans...<br>
<br>
The crashfish eggs hatch rapidly when exposed to higher levels of sulfur, but the attempts to raise them and bitter-sweet. The first generation of Crash-fish (there seem to be two more) were not given enough sulfur and while not particularly more friendly, they are unable to blow themselves up before they are domesticated... it is learned however that if not in their own caves, crash-fish will GATHER sulfur -- so the considerably large generation (partly due to the scale of unskilled labor) make poor potential for weapons but great gatherers of sulfur for the colony. <b>Sulfur becomes a renewable resource. </b>the mantis shrimp can try TWO MORE TIMES to domesticate a weaponized type of crash fish... but so far they might have discovered something at least as useful.<br>
<br>
With considerable labor the anemone and fruit farms are surrounded with a significantly-high tide-wall... improving growing conditions and starting to produce a stable amount of food for the colony -- anemone in particular regenerate very quickly in the shallows and are quite nutritious... the rows of farmable animals and plants criss-cross the mantis living area and add a layer of beauty to the community. It also begins to attract more sea cows, which the mantises are getting a LITTLE better at hunting.<br>
<br>
The patrols are alarmed by the series of explosions (including the fatal one) but are able to keep security on the periphery of controlled territory. A small amount of food is punched senseless and brought back to the colony as well.</div>
				
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<br>
It was no contest -- with such magical support and warrior forces -- the euripatid temple (sea scorpions) were dealt with swiftly and without mercy -- the first swarms that boiled out were confronted by the solidery, slowed and iced by the casters, and massacred. Before entering the temple complex itself -- the Magos threw forth great bubbles of force and boiling tides -- nothing that approached, either to escape, or assault could make it to the aperture unscourged, much less put up a fight to the warriors that waited on the surface. Care was used swiftly after the initial attacks to use magical forms that would not cause damage to the structure or artifacts but still slay euripatids... sandblasts, magical blade barriers -- the casters working in a unit were terrifying to behold. When the carnage ended, the temple was cleared of the dead -- mounds of euripatids, some very large -- were dragged to the surface -- <b>Chitin is now a renewable resource for the faction. </b>It was wondered how they could use it all but it's applications as light armor and camoflage (deep blue and black) were obvious.<br>
<br>
Only at the end of the mop-up and looting of the temple did something distressing come to notice... some of the largest euripatids died EMBRACING one-another -- and seemed to have crude tools and weapons they were bringing to bear before being destroyed by spellfire. Could these greater euripatids only have been bitter enemies? They did represent an infestation but there was no indicator of any culture or intelligence until it was too late and they were sorting through corpses and Debris.<br>
<br>
<b>Merfolk gain 2 units of ancient pottery, 1 wealth, a FONT OF HOLY WATER (Mana source!) </b>and the structure for repurposing if they so desired....<br>
<br>
Items found: <b>"Sacred Canopic Chest", "Ring of Bane", "Horn of Precognisance"</b><br>
<br>
Equally successful but perhaps not as grim was the great labor placed in gathering edible plants and concentrating them ever more centrally in the shallows. Tiny Jelly shrooms and spicy acid shrooms were a big hit with the merfolk, as was "Snowy Corals" that seemed to grow faster when they were broken up, and were indeed edible. Shallows-grass and anemone are gathered also -- along with ovoid clams and great oysters found in the most current-filled parts of the shallows. By the time the endeavor was done, the Vythan were starting to live on a virtual mountain of food, as long as they were willing to be mostly vegetarian in their diet. Sand sharks eyeballed the merfolk working without protection, but there were enough eyes for quick escapes to be made. Vythans had solved their housing and immediate food needs.... and <b>morale rises to Good.</b></div>
				
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OCC: Kinda feels like we're going on a crusade no? <img class="smilie smilie--emoji" loading="lazy" alt="🇲🇫" title="Flag: St. Martin    :flag_mf:" src="/styles/twemoji/1f1f2-1f1eb.png" data-shortname=":flag_mf:"><br>
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<span style="font-size: 18px"><span style="font-family: 'Cinzel';"><b>Act I : Manifest Destiny</b></span><br>
<span style="font-family: 'Macondo Swash Caps';">3rd of First Seed ~ Settlement of Brigdūnon</span></span>​</div><br>
<span style="font-family: 'Sawarabi Mincho';">The first few nights spent on this new frontier seemed to be rather promising, the people's spirits were up and Wiuhomach could not help but feel hopeful. There was much to be desired however, building a sustainable colony was paramount if he wished to have any success in mounting future expeditions into the unknown, in search of fabled plunder. His continued absence chasing after the indigenous wildlife, at least in his mind had meant that the colony was not running as efficiently as it could be. With the captain back on board however, they could begin dealing with their first and foremost priority, creating an effective fighting force. The plateau had proved to be well endowed with sources of food and nourishment. What they needed at the moment was a well protected and well trained corps of fighting men, especially with the <i>Kurasalache</i> roaming overhead. Teams of men armed with significantly more efficient iron equipment were sent out with the aim of collecting as much iron and other such mineral deposits as they were able to, meanwhile the smithy they had hastily constructed near the thermal vent was already in full swing, with Wiuhomach himself overseeing the work. They began by first obtaining the abundant amounts of rawhide from the sand-sharks available to them and putting it through a process of boiling, this was done with the aid of the tanners who were of course accustomed with such work. The resultant material was thicker and less prone to being penetrated by a blow than leather that had been tanned with salt. This was then supplemented with another layer of thinner rawhide to provide greater protection. When and if the necessary iron could also be procured, they would begin making small rectangular plates layered with the previously prepared rawhide. These small plates would then be laced into horizontal rows that would eventually form a full suit of armor, that provided a great deal of protection while using up a lesser amount of metal pieces.<br>
<br>
The rest of the workforce was made busy setting up enclosures for the wildlife they'd managed to tame with the aid of some of the basalt, stray rock and seaweed netting. Hunters along with some of the particularly skilled workers however, were instructed to pursue means of capturing bone-fish in order to breed and rear them, not only for their nutritional value but also for their use as armor.<br>
<br>
All of this activity and the sense of urgency surrounding it perhaps gave the large host so graciously supplied by the Scyphon a sense that they were truly at war. But despite the fact that they now had a substantial force, looking at that creature gave  Wiuhomach pause. They would have to leave a few men to protect their settlement, even if that precaution wasn't made victory was not quite assured. It was for this reason that he assigned his trusted man-at-arms Fulke along with two of the other cavalrymen to accompany half the Scyphon contingent northwards, where the Merfolk had settled. He was loathed to ask for help from their kind, but this was beginning to look like a combined effort to deal with a shared threat by a group of races that had what could be called a natural affinity and even he couldn't deny that that sounded more than a little appealing.<br>
<br>
<div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'Macondo Swash Caps';">Orders</span></span>​</div><br>
<ul>
<li data-xf-list-type="ul">Since they were stretched rather thin that day, only five of the Pelagian Elite were left to guard Brigdūnon, with them taking turns as sentries to warn of incoming danger.</li>
<li data-xf-list-type="ul">Five unskilled workers supervised by three skilled ones continue to work on carving and constructing habitable structures within and around the basalt pillars. Despite fewer numbers, better tools and longer hours it is hoped will finally finish the job.</li>
<li data-xf-list-type="ul">Fourteen hunters, four skilled workers and five unskilled ones are tasked with hunting and capturing bone-fish in order to breed and rear them and to use for making armor pieces.</li>
<li data-xf-list-type="ul">Three skilled workers and five unskilled workers and put to use, creating separate enclosures for the recently caught sand-sharks and sea cows with the aid of materials such as basalt, stray rock and seaweed netting while also tending to the globe-light fruit that have been fertilized by sea cow feces. Furthermore they're also engaged in milking &amp; slaughtering a few of the sea cows who's hide is to be used in the armory. Five Pelagian Elite accompany the troop just in case something were to go awry.</li>
<li data-xf-list-type="ul">Five of the unmounted Hippocampi Cavalry along with four skilled workers are tasked with taming the sand sharks to allow for any rider to mount the beasts, the cavalrymen being already quite experienced with unruly mounts would probably be a valuable asset. They work with five of the sharks first, coaxing the other two into mating.</li>
<li data-xf-list-type="ul">Seven hunters are tasked with going southwards toward the kelp forest and gather as much kelp as they are able while also trying to cautiously prize away some of the blub-plants growing nearby to the colony. This kelp is then promptly converted into kelp nets by those working at the armory, complete with sand-shark teeth and stone weights, to be used by the hunters in the future to either slow down or capture prey.</li>
<li data-xf-list-type="ul">Three of the priests (less powerful) are engaged in healing the wounds faced by the Pelagian Elite the night before.</li>
<li data-xf-list-type="ul">Fulke along with two of the other cavalrymen accompany half of the Scyphon contingent northwards in order to ask the Merfolk for military aid. One witch, five battle sisters, and ten harpooners are left behind at Brigdūnon.</li>
<li data-xf-list-type="ul">Wiuhomach along with two of his Hippocampi Cavalry for protection, oversee the work of the tannery and the sister armory set up at the thermal vent nearby, here seven skilled workers along with ten unskilled workers labor continuously without rest or respite, some out of a fear of the Mormaer and some out of a fear of the mythical sea king. They are engaged in making armor of the kind described in the post above, the pictures below provide a basic understanding of the finished product. If any iron remains thereafter it is used to cover up weak spots in the armor supplemented by sea-cow hide to provide comfort and prevent scraping as suggested by the Mormaer. If any further material remains they are used to make pointed spears and such for the rest of the army.</li>
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Armor made out of tiny plates of boiled rawhide, rawhide (thin) &amp; iron laced into horizontal rows,<br>
<a href="https://www.rpnation.com/attachments/1563811192194-png.605585/" target="_blank"><img src="https://www.rpnation.com/data/attachments/542/542545-e150542454f24b64dccc7fc459305aa9.jpg" class="bbImage " style="" alt="605585" title="605585" width="49" height="100" loading="lazy"></a><br>
Shoulder and vambrace armor made out of bone-fish bone and boiled rawhide.</div>
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<li data-xf-list-type="ul">Once and if such armor is created, priests (the powerful ones) are summoned to bless these objects of war, with hopes of making them sturdier and more durable.</li>
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 :<br>
<br>
The Primus and his group sifted through the debris of the stalker breeding bower... but none was so agile and effective than having a stalker body to help, which had very interesting eyes for contrasting metals... it wasn't the brightest objects that the infested stalker zoned in on... Treasures under the lumps of metal...<br>
<br>
<b>Polypals gain "Triumph Hand", "ark of Fertility" and "Destiny cube"</b> -- they would need to be examined to reveal their uses, but rough descriptions named them -- <br>
The Triumph hand was a man-sized hand of seamless and flawless ivory -- as if carved from the heart of a much larger tooth or bone. It's fingertips were perforated with the spongiform holes one would find in the marrow of a bone, which made the hand produce an interesting if off-putting noise when whipped through the water. When held aloft, it created radiating disturbances in currents originating from the palm of the hand...<br>
The "Ark of Fertility" was either magically growing plants the boiled out of it the moment it was opened, or was full of some mundane but very effective fertilizer... it was decided to best keep it closed, so as not to drain it's power if such was a condition of it's use.<br>
The "Destiny Cube" was either something that predicted the very near future, or was a simple but brilliant magnifying object. Creatures seemed to appear in the cube moments before they were seen with the eye, silt looked more settled in the cube than it did actually settling... as if the cube was slightly "out of time" with everything around it. <br>
<br>
They were quite certain there were no more treasures to be found here, but quite glad that they had checked...<br>
<br>
Crafting of weapons went on without a hitch... for each unit of metal consumed, 50 weapons could be made -- (and polypals can dual wield if they like) so it was a question of how much metal they had on hand to make serrated and pointed claw-weapons that could also serve as tools. <b>Metal tools become renewable trade good, as do "Improvised weapons"</b><br>
<br>
It turned out the plan to infest the great stalker went over without a hitch... merely rolling an infestor into the area inside a globe of titanium brought him out, and it was a brief but dangerous dive down it's gullet before it seized control of it's Central nervous system and made the thing a host for it's parasite. <b>Polypals gain "Great Stalker Host" and 4 units of shark-skin. </b>This greatly tamed the southern kelp forests -- which began quickly to light up with activity in the absence of the constant hunting behavior of the great stalker. Packs of team-hunting stalkers quickly moved in and gave the polypals a wide berth. <br>
<br>
The lair was filled with Bones, making <b>Bones a renewable resource</b> for the polypal. The Reclaimers and the rest of the task force gathered all they could and returned to the deathbulb. mining is also extremely fruitful with reclaimer and other tools, making non-unit deliniated deposits <b>RENEWABLE RESOURCES for the Polypal, for now until the mines petered out. (Note this) (includes <b>Cadhochrysotile)</b></b><br>
<br>
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 : <b>RECLAIMERS SEEN AS MOST SOCIAL/HELPFUL FACTION SO FAR! THREE INFLUENCE GAINED!</b><br>
<br>
Generation of a kind of "Creep Mucus" by the polypal was well underway. so virulent in spreading it became the dominant carpet lifeform in the south central shallows in a matter of nights -- when it always seemed to grow the fastest... it had a tendency to PEEL coral and it's polypal tower "nodes" would sway attracted by motion to catch fish -- to the point where polypals ceased to feed on their surroundings and instead drew sustenance directly from "the creep" -- anything smaller than a stalker was fair game to be eaten... and the creep rapidly grew around and surrounded the reclaimer holdfast <a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip">
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 -- who might not approve opening their new doors to find the ecosystem overrun by nutrient-leeching slime. Creep however was easily cleared when the tendrils experimented with it, evenly distributing the nutrients contained in it enriching the soil and sand overall. <b>Polypals until further notice are set for sustenance and do not need to acquire food. </b><br>
<br>
It is noted however that sea cows completely abandoned the area plagued by the creep... as grazing animals they found it a threat or repulsion.<br>
<br>
The creep also hardened and reinforced the growing number of polypal structures in the shallows -- with the direct application of sand or <b>Cadhochrysotile</b> armoring it.</div>
				
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					<div class="bbWrapper">FC513 idly swings the emerald enchanted maul found in the tomb experimentally in one hand after it was meticulously inspected. This was something sung about, passed down for generations, a symbol as much as it was an implement for cracking skulls. Truly, it was special indeed to not only have been buried with it's wielder in life, but to perhaps outlast every other item that they possessed even in death. The gaudy weapon tenuously reminded them of the tunnel filled with sand and statues and snakes, at least, from what little the initial reconnaissance provided to them suggested. Once preparations had been made, they would get to the bottom of what was hidden inside with lethal efficiency. But for now they could afford to wait.<br>
<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Twenty Reclaimers and ten stone golems begin to create a road network between the known colonies in the Golden Grotto, marked occasionally with nautical milestones and helpful road signs. Ten of the Reclaimers in two rotating shifts keep guard to ensure everything goes smoothly.<br>
<br>
2. Five Reclaimers make an exquisite hospital near their cave open to the public that offers low cost health and medical services. Using five quartz, two silver, and two copper. The metals largely adorn surfaces that would be touched by patients in order to help facilitate a clean sterile environment. Two more silver and two more copper are used to make medical supplies and equipment.<br>
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3. FC513 begins to make maps of the region on stone tablets to distribute to other leaders, as well as their subordinates, should they accept them.</div>
				
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The Reclaimers began arming themselves. Something about holding weapons seemed to cause static in their programming -- this was something they were really meant to do and designed for, or something strictly forbidden. FC513 got an intrusive thought -- "Do not fight a losing battle to defend the sanctum. Use the gem and the Pacification device to purge the region of undesirables." -- Confusing... but to hear a sentence so complicated in atlantean might give him new insights into the language or writing...<br>
<br>
The golems quietly and slowly begin their sapping into the buried tunnel-structure... but the moment the reclaimers set up the barricades and man them in defense, a great gulping of water pulls at the barricades and sucks all of the sand blocking the tunnel into the depths of the tunnel's maw. The barricades shake.. but hold. the clattering of metal (the girding of armor and brandishing of weapons) is heard within the structure... and the barricade shakes again... this time with a magical force...<br>
<br>
...But the reclaimers know how to make a barrier just as they know how to break one. Numerous dull white eyes glow in the darkness at the very cusp of sight... showing bronze weapons and the occasional bit of armor... A croaking voice issues from the tunnel...<br>
<br>
"You have contained us for the moment... and we cannot smell your blood but we know you are there. Tremble now, for we WILL come for you in time... Yes... hide your presence from us... we will find you..."</div>
				
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The Scyphon Task force left Mirith to join the Pelagians and whoever else would join their coalition to slay the dreaded Kuraselache... (to be continued)<br>
<br>
________<br>
<br>
Crone Shirvein held the gem of nature in her hand covered by the other, the green light pulsing through her hands making them look reddish-blue in color as not even her flesh and bones could contain all the light it radiated... Unleashing the smallest wave of intent through the gem -- she willed the Large Stalker eggs to become part of Scyphon -- to share the affinity of the Jellies, and fall in line with their nature and their beings. The eggs were bathed in a smoky cloud of greenish light the seeped from the gem, turning the large eggs and the creatures inside PINK and BLUE like so much else in kinship to Scyphon. They grew faster -- and it seemed they would all be born as big as hippocampi. The creatures seemed to turn their bellies in invitation towards their new crone master -- submission and obsequious behavior -- even in the womb. These creatures would hatch to die for Scyphon... and live for it. The gem's glow dwindled slightly, but barely noticeably.  This relic was powerful.<br>
<br>
<b>2 wealth </b>is produced by mining gold, the nuggets all of generous size and carried to the coffers. Scraped from the walls are fields of scallops, leaving enough to milt and breed back up to former strengths and increasing food stores. There didn't seem to be even a slight dent in the gold vein... more labor could be applied. Within the vein, a fist-full of<b> "Geomutanite" </b>-- a highly magical transmuting mineral was found by sheer chance. not much -- definitely not enough to experiment with -- this substance has been known to convert lesser materials into far greater counterparts. (one use only)<br>
<br>
husbandry with the stalker was becoming second nature to the Scyphon, and some of the folk had even begun to be able to hand feed them in the wild to pacify them... this kelp forest was theirs, and the stalker-fish seemed to know innately that they would have to change with it to remain hunting. They brought metal to Mirith (territorially claiming Mirith as their mating zone) and cautiously waited to see if the Scyphon would dismantle their mating patch. (You can loot this for <b>3 copper, 1 silver, and 2 iron </b>-- or you can wait and see what the bower means for the colony -- state action when can.)<br>
<br>
The six outswimmers sent to examine the grassy plateau were surprised by what they found... HUGE sand-sharks.. too big and lazy to even bury themselves in the sand occasionally ripped into frenzies of activity to chase down smaller-sleeker ram-horned reptile predators about the size of a normal sand shark. The great sand sharks basked in the long shadows cast by SUNKEN SHIPS that lay throughout the plateau -- all ancient, some mere skeletons of wooden craft that looked like they went down in fire, others more odd -- like an ancient iron-clad craft with a surface deck indicating it once floated in rejection of the thing's obvious weight. Deep into the Plateau there was a shelf with a sleek sloop-like craft that could've been of ancient elven design -- split in the bottom as if broken by force from underneath. They counted 7 wrecks in all that they could see, and much salt and quartz crystals shining in the lighted areas of the plateau... and in one place, the footprint of a ship that was nothing but a huge puddle of lead slag... such a deposit could be mined for great duration if claimed. Not wanting to risk casualties and eager to report findings, the outswimmers returned from scouting with tales to tell...</div>
				
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The reclaimers set up a road network that linked all the known factions together -- most notably in the shallows, they utilized the tube-worm tunnels for speed and safety as well as clearly marked direct routes that could be followed easily even at night. Topographic changes were addressed with winch/zipline so even cargo and goods could be moved throughout the community along a path of least resistance. <b>(when lines are drawn, Reclaimers gain 3 influence! <a href="/members/northless.68426/" class="avatar avatar--xxs" data-user-id="68426" data-xf-init="member-tooltip">
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 -- the mantis shrimps, who contributed to helping find the best tunnels (which was difficult for the reclaimers) gain 1 influence as well!) </b>Roads brought all the communities closer together... and was the first step in establishing a communal economy/market that all could benefit from. For their intel and physical help, <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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 gains <b>2 influence!</b><br>
<br>
The Reclaimers also prune back the creep from the immediate surroundings of their cave so they can build a <b>HOSPITAL</b> for the colony -- using clean surfaces and instruments, the reclaimers storied healing skills could help all in need. <b>(Reclaimers gain 1 influence!)<br>
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 -- Brigdūnon becomes accidental but de-facto hub of the road network! Brigdūnon gains 5 influence!</b></div>
				
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With the discovery of the artifacts, the Primus was left wondering their abilities and history. Knowing that the Reclaimers valued such history, the Primus had figured that he would approach FC-513 and ask it to take a look at the artifacts. It would benefit the both of them, as usual. The new friends of the Polypals proved to be rather respectful, useful, working relationship with the Polypals, more so than the Polypal's time and experiences in the Alliance. Though the Polypals knew that it was folly in the back of their mind to be too reliant on others. Few things were eternal. Their friends could be gone tomorrow for all the Polypals knew. Existence was fragile and ephemeral.<br>
<br>
Regardless, for now, the Polypals would cooperate as they all explored these strange new waters. There seemed to be one constant so far. Power in numbers, and that was something that the Polypals understood very well. Thus, when the Reclaimers requested assistance in forging weapons, shields and armor for them, the Polypals were quick to agree. The Reclaimers wanted their iron turned into weapons, but the Polypals had titanium as well. A bounty that they were willing to share. Thus, the Polypals set forth to forge Titanium-Iron alloys to make spears and shields out of for the Reclaimers.<br>
<br>
In addition, the creep mucus proved to be rather daunting and troublesome for the Reclaimer's construction of a hospital. It was too good at what it did. Thus, the Polypals agreed to assist in its construction as well. In addition, to improve colonial communications, the Polypals, followed in the Reclaimer's steps and began to work on safe ways to travel through the shallows, namely tunnels. People might not always have military escorts, thus, a network of tunnels for hidden and safe travel would be helpful indeed. They had already found one that led to the Mantis Shrimp. Building others to their fellow alliance members seemed to be a grand idea. Thus, work began working with the Reclaimers to build load "roads" of tubes of composite and ceramics.<br>
<br>
In addition, seeing the Mantis Shrimp's markets, it became clear to the Polypals that if they desired resources from their partners and friends, then they would need wealth or equivalent goods that are desired. However, it became obvious to the Polypals that their appearance seemingly put off many others. Thus, taking some inspiration, among other things from the strange colorful Icaroid like butterflies that the Mantis Shrimp had captured, the Polypals worked on their appearance and colors to make themselves seem more beautiful.<br>
<br>
Then there were rumors of other issues and concerns that could harm the colony as a whole. These threats had to be dealt with, decisively.<br>
<br>
---<br>
<br>
Orders:<br>
<br>
1. Forging Pikes and shields for the Reclaimers with Titanium and Iron Alloy<br>
50 Tendrils, Metal Tools, 5 Units of Iron, Titanium Deposit<br>
<br>
2. Assist in building/cleaning the Hospital<br>
50 Tendrils, Metal Tools, Creep Mucus<br>
<br>
3. Assist in roadworks by building tunnels/expanding existing tube worm tunnels already found in exposed regions of the "road"<br>
100 Tendrils, 10 Mimics, Metal Tools, Composites<br>
<br>
4. Adopt/Experiment with Butterfly colors to make the Polypals not as aesthetically foul. We want to be beautiful like butterflies too!<br>
1 Infester, 10 Mimics<br>
<br>
5. Send a swarm to assist in the Kuraselache hunting mission<br>
1 Great Stalker Host, 10 Infesters<br>
<br>
6. Join FC-513 in venturing to the "temple" that the Reclaimers had found.<br>
The Primus w Triumph Hand, and Astral Tear as back up, FC-513 w Weapon and Shield<br>
5 Infesters, 3 Infested Alpha Stalkers, 15 Stalkers in reserve</div>
				
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<br>
FC513 knew that the way the coming struggles were resolved would shape the very fabric of the diverse community that had come to call the Golden Grotto's waters their home. They never had much need for hope. Atlantis built her constructs with a certainty of purpose. But nonetheless they felt a strange optimism for the coming future to be undoubtedly shared with the Polypals as well as their bureaucratic N.A.A. taskmasters. They still had their doubts, though. Of course they did, with how stubborn their newfound allies were in following convention rather then adapt. But the former even with their stated loveless practicality had shown a beautiful willingness to reciprocate the favors done for them out of kindness. And as for the latter, well, at least it could said that they could accept the fact that their old preconceived notions of Atlantean constructs had their exceptions. "Fathoms!" FC513 bellowed in the center of the painted rune cave surrounded by a circle of their fellows, their massive enchanted emerald warhammer of sundering held aloft in one metal hand. "We do battle tonight brothers, not to sacrifice our own ageless existence to save the fleeting lives of our organic allies, praying that our aid will show them that our cause is their own, but to give ourselves a purpose for what comes after the day the message of our masters is read, and we carry out the last of their instructions. I now ask all of you to fight so that generations to come will remember our deeds otherwise unsung. It is time for us to no longer merely serve the ancient empire that had wrought us into being from earth and given us sentience, but to forge an everlasting legacy of our own!"<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Five Reclaimers wait outside of the tunnel as reserves and to heal any wounded, friend, or, potentially should it be advantageous, foe. They enter behind FC513 whenever commanded to.<br>
<br>
2. Twenty Reclaimers sit in the back of the hunting mission, ready to provide healing to those that become injured, and keeping the leviathan at bay with the resolve of their iron shields and pikes. When they sense that the monster is nearing death, they enter the fray to deliver the killing blows so that they can fully attend to their patients' needs.</div>
				
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<br>
A pair of glowing jellyfish were fixed to Shirvein's shoulders, their pink tendrils cascading down her back like a cape.  Her dark tail flicking calmly back and forth as she paddled around the inside of her brightly-lit tendrilla.  For the past ten minutes Shirvein had listened to Idirna's – her chief outswimmer – report of the eastern grassy plateau<br>
<br>
"Just how large are they?" Shirvein looked up to ask.<br>
<br>
"Large enough to prey on standard adult sand sharks," Idirna said.  "An outswimmer of mine nicknamed them sand tigers."<br>
<br>
The crone scowled, "Are you concerned they'll find their way into our kelp forest?"<br>
<br>
Idirna considered the question for a moment before answering. "They might, but not until they run out of things to eat where they are.  And from what I saw, that won't be for a while."<br>
<br>
Shirvein finally allowed herself to smile.  "You've done well.  When cleared of those . . . sand tigers, that field of shipwrecks will undoubtedly be a treasure trove for our enclave.  As soon as the rest of our warriors return from the pelagians, I'll send a warparty there – along with a team of your outswimmers – to clear out the beasts."<br>
<br>
Idirna grinned and nodded.  Then Naveath, the enclave's youngest witch, entered the crone's tendrilla.  The witch's arrival prompted Shirvein to dismiss the outswimmer with a wave of her hand.  Idirna promptly left as commanded.<br>
<br>
"You're late." Shirvein snapped.<br>
<br>
"My apologies, my crone.  I lost track of time while marveling at our new stalker-fish."<br>
<br>
"They aren't stalker-fish, Naveath." Shirvein stroked her divinity stone. "Not anymore."<br>
<br>
The young witch's brow furrowed.  "I guess that's true.  But what should we call them?"<br>
<br>
"<b>Man o'wars</b>."<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> 8 artisans construct crab traps <br>
<b>2.</b> 12 outswimmers (4 teams of 3) set crab traps throughout the kelp forest and along the edges of the grand reef.<br>
<b>3.</b> 12 artisans &amp; 1 master builder construct crab farm(s?) in Mirith<br>
<b>4.</b> 5 artisans care for and train the new man o'wars, working them in with battle sister and harpooner patrols<br>
<b>5.</b> 15 artisans continue to mine gold in nearby caves<br>
<b>6.</b> 4 battle sisters, 15 harpooners, and 1 witch patrol the enclave<br>
<br>
<b>Edit (action):</b> wild stalker-fish nest/bower metals are not harvested, and their eggs are permitted to hatch</div>
				
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 :<br>
<br>
Things were spread thin in Brigdūnon this day -- too thin.<br>
<br>
A tragically small task force was overworked constructing housing -- which it did, but the project was not completed. They needed more labor. Project stalls.<br>
<br>
A hunting task force dared to cast nets and bait onto the great reef to capture Bony fish came back with only two catches, but one of them was quite large. They could slaughter them now for 3 units of bony plates, or attempt to raise and mate them -- which judging by their presumed size at sexual maturity might take a great amount of food<b>. </b>They couldn't help but think they could have gotten luckier by catching more fish -- but they were getting better at luring the fish by casting VERY long lines and letting nets fall almost out of view.<br>
<br>
Shoddy and hastily built structures were made for the sand sharks, but there was not time enough to create an enclosure for the sea cows who had a propensity to knock over the walls and piles of building materials when the enclosures were being tested. Milk collecting and sea cow housing Project stalls.<br>
<br>
On a better note, it turned out the hippocampi cavalrymen were quite apt with training sand sharks to serve as mounts. They were quite erratic and had very asymmetrical movement and charges in 3-dimensions... but <b>all five of the sharks put up for training became worthy as beasts of burden</b>, and with more labor they could be made into combat steeds. Mating the sharks however seemed to remain elusive in captivity however.<br>
<br>
Another hard pressed group was a handful of hunters that had been assigned to gather voluminous amounts of sea kelp and make weighted nets -- which they did ably and aptly. <b>1 unit of combat/hunting nets produced. </b>They were also assigned to gather some bulb plants from the kelp forest -- <b>Bulb plants become a renewable resource.</b><br>
<br>
On the plus side, <b>30 suits of boiled shark leather with under-iron plating</b> were produced, using up every last bit of the iron they had on hand and even rounding up a little more off the plateau. They were subsequently blessed with powerful defensive enchantments and containment dreams to increase their power... this made the suits officially <b>magical.</b><br>
<br>
Those that remained in the colony were exhausted, spread thin, and in total disarray by the end of their projects. <b>Morale falls to Poor! <br>
<br>
Lesson Learned: Colony only has logistics or 6 projects at a time, more labor must be applied to jobs to see them bear fruit at this time, though this may change with improved buildings/logistics.</b></div>
				
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The swarm worked in feverish groups -- producing weapons and shields for the Reclaimers. They ended up using entirely too much iron (one unit would have been sufficient) and spent some of their labor mining modest amounts of titanium for the project they held at their forge. Piles of shields, pikes, then other armor pieces began to get made. Strange shapes for the Polypal, and more conventional shapes for other colonists. The metal was light but strong, truly divers weapons and armor! <b>Fine weapons becomes renewable trade good.</b><br>
<br>
The swarm also worked hard to get the creep to function non-encroachingly but beneficially to the hospital -- the air was picked clean of debris and purified in the immediate vicinity, speeding healing times and reducing risk of infection. Great labor was put into tailoring the creep -- and in the end the creep became a housing for the hospital, covering it and keeping it in an antiseptic environment. <b>Hospital building improved. Polypal gain 1 influence!</b><br>
<br>
the road project too, was expanded and improved by making sections where transit was exposed now usable by synthetic analogs of tube-worm tunnels. Beneath the sand in the strong composite tubes and the tunnels of tube-worm skeletons, travel was surprisingly fast and safe. Where the road network needed it the most, connections and bypasses were made by the Swarm -- <b>Polypal gain 1 influence!</b><br>
<br>
The Polypal took a lesson from the book of the Icaroid fish they had seen in the shrimpie holdfast area and tried to turn the brilliance of the Icaroid into their own. They could not have failed more splendidly, with certain patterns provoking mantis shrimps even to violence and others almost to fits of retching. There was potential in weaponizing these garish displays of color, but such was not the intent here. The project, so far, was a failure.</div>
				
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 :<br>
<br>
The crab traps were designed amazingly -- strong and elegant, forbidding to larger predators but enabling bottom feeders like crustaceans to waltz in and be trapped in droves. The design of these crab traps could be propagated for influence, or sold as a trade good -- the colony would have to decide. Meanwhile, the deployed traps raked in a bounty of delicious crabs and somewhat less appealing but edible isopods. Wherever they the traps were laid, they filled -- especially along the edge of the grand reef -- where tiny black crustaceans seemingly traveled in caravans across the sea-floor. To put on the final flourish, a crab farm was brilliantly designed and executed by the artisans and their master builder -- the Scyphon at this rate would never know hunger again as long as such harvests were in season... <b>Crab becomes renewable resource for Scyphon.</b><br>
<br>
After the magic of the jewel of divinity was used -- the Man o' Wars quickly hatched and intuitively fell in line with the Scyphon patrols... <b>Twenty man o' war in total hatched and rapidly grew to maturity -- almost twice as large as a normal alpha stalker they were mild and submissive to Scyphon but ill-tempered and violent to everything else. They would also allow themselves to be ridden. (20 man o' war gained as troops/mounts)</b><br>
<br>
A collapse in the gold vein slowed production, but the group still managed more or less <b>1 wealth. </b>The artisans wondered if they could increase the value of their mining by making gold they mined into fine and exotic jewelry... but for now, nuggets and bars were sufficient.</div>
				
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					<div class="bbWrapper">Coming soon -- The reclaimer/Polypal task force against the tunnel ruins, orders by Elusive shadow and when taskforce is finalized, the battle with <b>Kuraselache.</b></div>
				
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OCC: Seems fitting for my overworked workforce <img src="https://www.rpnation.com/media/emoticon1-closedeyescryingfrown.23661/full?d=1488654105" class="smilie" loading="lazy" alt=":closedeyescryingfrown:" title="closed eyes crying frown    :closedeyescryingfrown:" data-shortname=":closedeyescryingfrown:"><br>
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<span style="font-size: 18px"><span style="font-family: 'Cinzel';"><b>Act I : Manifest Destiny</b></span><br>
<span style="font-family: 'Macondo Swash Caps';">5th of First Seed ~ Settlement of Brigdūnon</span></span>​</div><br>
<span style="font-family: 'Sawarabi Mincho';">Despite the setbacks that had plagued their endeavors for the last few nights, Wiuhomach was determined to treat their collective effort as a success. After all, they had managed to forge suits of armor that would be invaluable for the battles to come and they'd gathered resources and materials that once processed could be put to good use. The grumblings of the colonists did not bother him in the slightest, it was as it had always been, the lower castes were fickle beings quick to give affection and quick to take it away. Wiuhomach was certain that they would soon be singing his praises, but today would not be that day. Work was still to be done and this time even the fighting men would not be spared. Blood and toil had forged the first Pelagian cities in the old world and it would do so again in the new.<br>
<div style="text-align: center"><br>
<span style="font-size: 18px"><span style="font-family: 'Macondo Swash Caps';">Orders</span></span>​</div><br>
<ul>
<li data-xf-list-type="ul">Ten unskilled workers, five skilled ones and ten Pelagian Elite are put to work creating proper enclosures for the sand sharks and the sea-cows while also milking them for their produce. The Pelagian Elite help in the endeavor, taking turns in groups of five moving rocks and such, while also looking out for predators. This would not be particularly unnatural to them as Pelagian armies have often been utilized in the construction of roadways and other strategic tasks.</li>
<li data-xf-list-type="ul">Seven skilled workers and ten unskilled ones are engaged in creating light bony plate armor from the slaughtered bony-fish including the one unit of bony fish scales captured previously with promise of more to come. They are also put to work creating weighted kelp nets from the collected sea kelp. Both of which are to be used by the hunters in the party, upon completion.</li>
<li data-xf-list-type="ul">All six of the priests remain on standby to bless any arms or armaments completed this turn.</li>
<li data-xf-list-type="ul">Seven skilled workers and five unskilled ones and seven hunters work on fertilizing the globe-light fruit fields with the newly found blub plant, which seems to be a better fertilizer than the sea-cow feces. They are also tasked with creating simple barriers, mostly to identify the regions where the fruit is grown and thus prevent grazing by the sea-cows.</li>
<li data-xf-list-type="ul">Wiomach along with fourteen hunters and five Pelagian Elite travel into the great reef in order to capture bony fish, which depending on the catch are to be slaughtered or kept for breeding.</li>
<li data-xf-list-type="ul">Seven unmounted cavalrymen along with two skilled workers try and turn the captured sand sharks into combat steeds.</li>
</ul><div style="text-align: center"><b>Note:</b> All fighting forces except the three cavalrymen sent northward into the safe shallows have the magical boiled shark leather with under-iron plating on &amp; seeing as there was already a large garrison of Scyphon at Brigdūnon proper, no added sentries were thought to be necessary.​</div></span></div>
				
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 :<br>
<br>
Orders had come down from above. Work shifts were upped and the soldiers pulled off of exercises to help with the building. Grumble-grumble. It had to be done, and done right -- or the next orders would be triple shifts. By the gods, the tasks would be wrung from the populace if not drawn with word. The faction bristled. But enmity was avoided so far. The people could be bent... just not broken...<br>
<br>
This time the husbandry construction projects WERE completed. Sea cows kept eating their way out of the kelp-netting at first, but the strongest root-fronds were too fibrous for the sea cows to do more than mouth ineffectually. The sandsharks and Sea cows were penned, and the sea cows even came into trading their concentrated milk with the offerings of food for them and their babies. From time to time the "net-pavillions" could be moved to new areas of blood-grass, and the sea cows began the work on manicuring the lands around the colony which had aesthetic advantages -- like the sand sharks and the sea cows -- the very land was getting tamed. <b>Sea-cow milk and cheese become renewable resource/goods.</b><br>
<br>
The nets were completed and were quite impressive... some said that the best of them might be handy for use against the Kuraselache that would soon be faced on the field. the improved nets brought in improved catches off the deeper points in the plateaus and swarms of "frog-fish" it was learned could be pulled out of their hidden lairs. Bland of taste, Frog fish preserved beautifully into cakes that could be stored for extended periods. People thought that could a big enough surplus of food be achieved, Frog-fish could be silo'ed for leaner times. <br>
<br>
<b>35 suits of bony fish scale armor </b>were produced and one skilled worker emerges as a <b>V-skilled "Armorer" -- armor can be traded or distributed to troops. </b>Talents were being unlocked in the grim environment and forced march of labor -- but the armorers took it all in pride, all in stride. They soon had more armor than warriors to gird, even enough armor for the hippocami! (3 suits of armor will cover a mount) The meat from the slaughtered Bony fish was divided among the people as a treat for their hardest labors... it kept the angriest in line.<br>
<br>
All weapons and armor in the Pelagian holdfast are considered enchanted for the immediate time being. Powerful bonuses to armor and weapons applied.<br>
<br>
The sea-bulbs were indeed a great fertilizer -- worth the risk of sneaking hundreds of meters into dangerous territory to obtain. Globe-light crops it seemed might harvest at least 3 quarters of the year, or maybe half at the speed they seemed to grow with this fertilizer. <br>
<br>
All seven sand-sharks were properly trained to make sea-mounts... it was proposed that sand-cavalry could bury itself in ambush or even with difficulty move beneath the surface to a different location on a battlefield for a flank or surprise attack. The Sand Sharks, well fed, were docile to their riders and the pelagians but quickly remembered their tempers directed in the wild...<br>
<br>
Wiomach and his task force threw cautions to the wind and explored the great reef for the first time in force. The depth dropped precipitously and the darkness on the great reef quickly outstripped what most beings would be able to deal with -- but these were pelagians, used to the deep sea -- and their vision, though lost of much color, remained constant in the darkness augmented slightly by rays of light through the ice far above. <br>
<br>
<a href="https://www.rpnation.com/attachments/deep_grand_reef_biome-png.605994/" target="_blank"><img src="https://www.rpnation.com/data/attachments/542/542954-ec2788a61dc763e1bf776286f2a31bc6.jpg" class="bbImage " style="" alt="605994" title="605994" width="100" height="57" loading="lazy"></a><br>
<br>
The grand reef was at once awesome and terrifying... moderate shoals of fish swam close to the steep cliffs of the reefs, ever careful of the globes, even if almost all of them were indeed harmless plants it seemed a popular ruse by some creatures who cast webs amid the anchor fronds, or straight-up just looked like bulb-plants but were really nasty predators. Wiomach cleaved the legs from a "Spider-bulb" that unfurled and attempted to attack the task force from the cliffs... it's crippled body quickly becoming food for the school-fish it commonly hunted. Strange "Comet Fish" lit the deeps here and there, looking like shooting stars that fell every which way. Deep on the grand reef there was perceptable rumbling... and the depth, far exceeding 200 meters, could be felt in the gills and lungs of the swimming Pelagians. Too far to dare to explore were what was perhaps active volcanic vents and "black smokers" covered in strange tube-worms that lived off of the mineral soup pouring out of the earth... but all of this was a distraction... the Pelagians were looking for the Bony fish. And they found them... on a deep cliff overlooking the yawning depths of the grand reef, the hunting party found a small pod of bony-armor fish, collectively laying eggs and the males quickly fertilizing them. <br>
<br>
The hunters did not hesitate -- all six bony fish were netted, and the elite quickly packed the firm red eggs into swag bags to take back to the surface... Bulbs below them were moving... ascending.... and they did not want to find out what ruse THAT was until it was too late... they fled back to the colony, and rapidly build a holding pen for the <b>6 bony fish and their egg-clutch. </b>They wondered how long it would take the eggs to mature, and the fish after that...<br>
<br>
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Okay, this is epic. <img src="https://www.rpnation.com/media/emoticon1-_.23656/full?d=1488653793" class="smilie" loading="lazy" alt="-_-" title="-_-    -_-" data-shortname="-_-"><br>
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<span style="font-size: 18px"><span style="font-family: 'Cinzel';"><b>Act II : The Wild Hunt</b></span><br>
<span style="font-family: 'Macondo Swash Caps';">10th of First Seed ~ Settlement of Brigdūnon</span></span>​</div><br>
<span style="font-family: 'Sawarabi Mincho';">The day of reckoning had finally come, the host had finally been assembled and the drumbeats of war could be heard far and wide. All across the secret sea they spoke of a great army, one composed of races that had once been at each others throats, spilling blood for small and inconsequential patches of the oceans they inhabited. They had gathered together now to face a common threat, the mythical <i>Kurasalache</i> a beast that only existed in the stories mothers told to their unruly children. Now, this creature, hideous and vile threatened to end Wiuhomach's quest for wealth and glory before it even began. This would not do, he vowed before all the gods, old and new that he would rip the very heart of the abomination even if in so doing he would be giving up his own life.<br>
<br>
As he examined the men before him, he could not help but feel pride, days of work had paid off, his men were well equipped and more than ready to face death alongside their <i>mormaer. </i>Even his hunters, decked in bone-fish armor and carrying with them heavy kelp netting looked ready to do their part. The Merfolk looked less impressive, with fewer armor pieces and seemingly less experience between them but despite this they were ready to risk their lives in a battle to the death and he had to respect that. The Syphon looked the most unnerving, he had a vague idea about they way they fought but he was lost trying to figure out their more advanced formations and battle tactics. It was this therefore, that prompted him to leave them in the able hands of the emissary Jeipha a Syphon he was quickly becoming accustomed to.<br>
<br>
It was thus decided that the force would be made up of two flanks, one composed entirely of the Syphon and their emissary leader Jeipha and the other a combined force of Pelagians and Merfolk led by Wiuhomach himself, the two races had similar enough battle tactics that he was confident he would be able to guide them on the battlefield alone. The first thing they had to do was of course attract the <i>Kurasalache, </i>onto a field of their choosing where they would have the ultimate advantage, this task was given to the twenty hunters accompanying the troop. After the <i>Kurasalache </i>had been successfully baited, the hunters had an added function of trapping the creature or parts of it with Kelp nets, restricting its movements and preventing its escape. The two flanks would then surround the creature, reigning hell upon it. Athelardus "The Harbinger" would oversee the battle whilst Gamel, a master of the "Cold Fire" would attack the beast from afar. The rest would stand back in order to heal any of the wounded.<br>
<br>
With the blessings of the gods, they would return victorious! <i>Trí dheonú Déithe! </i><br>
<br>
<b>Notes: </b>Ten of the spear-men sent by the mermen are left to defend Brigdūnon &amp; all the bone-armor forged last turn is used on the hunters, the rest being added onto the mounts.<br>
<b>Army Comp: </b><br>
Flank I:<br>
1 emissary (Jeipha), 2 witches, 10 battle sisters, and 20 harpooners<br>
Flank II:<br>
10 spear warriors , 6 armour clads (one with a ring of bane), 10 pelagian elite, 11 hippocampi cavalry (Including Wiuhomach), 5 sand-shark cavalry, 20 hunters<br>
Support Troops:<br>
Six Pelagian priests along with Astor Syrenis the leader of the Merfolk would provide magical aid from afar. The horn of precognicence that Astor brought with him, might prove useful as well as far as helping them figure out a better plan of action and minimize casualties.<br>
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 :<br>
<br>
The forbidding tunnel just seemed to burrow into the ground -- still blocked by the barriers of the reclaimers they could hear their foe slithering in the darkness. Preparing to breach was FC513, A great silver and reinforced shield held before him, in his other hand the giant emerald hammer he wielded in one arm. Behind him swam the Primus -- Holding a brutal lead and titanium weapon in one hand and "The Triumph hand" in the other, the astral tear glowing brightly in a third auxiliary tentacle. 5 polypal infesters, 3 infested alpha stalkers and a frenzy of 15 stalkers behind them-- Finally, Five reclaimers stood outside ready to heal as needed, or rush in if FC513 commanded. <br>
<br>
They knew not how large the structure was at it's heart, only that their enemy was ready to meet them.<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/ZoK63Bk7pgw/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/ZoK63Bk7pgw\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/ZoK63Bk7pgw&quot;]"></span></span></span><br>
<br>
within his chest, FC513 could see a red light pulse as he prepared for violence -- echoed in the chests of his comrades. Was it some kind of visual alarm? something demanding they stay passive? They no longer knew. FC513 ripped the barrier off it's hinges and with shield held full forward stomped down the length of the tunnel, allies behind him -- ready to trample anything in his way. <br>
<br>
Immediately a volley of magical missiles spiraled towards the Charging Fathom, just as FC513 expected... The shield was made magically resistant just to resist such an opening volley -- Spellfire rattled through the shield and partially melted it's surface but FC513 was protected against the brunt of their counter assault -- his shield even REFLECTED some of the missiles back at whomever fired them. The light revealed robed cephalopods channeling magical energy for another assault when their own volley cut half of them down. <br>
<br>
The Polypal Forces rushed in the wake of FC513's forward charge, the sheer weight of him creating a current in the tunnel that bore them onward. Their octopoidal mages fell back preparing their next spells as a formation of white-eyed snakemen decked in bronze weapons and armor clamoured to receive the beast of a construct that was barreling towards them. It was clear they expected to hold that tunnel with spellfire. They were wrong. If they thought they were stopping the enormous blue golem from crushing them with his gigantic emerald hammer, they were wrong again. <br>
<br>
The symmetry of the battle changed quickly -- there were too many junctions... Foes got behind them and to the sides of them quickly.<br>
<br>
One of the infesters quickly overtook a cephalopod mage and ordered it's own platoon of snakemen into full retreat, causing chaos and a small panic on that side of the structure. The infesters fought with snakemen that surrounded them, sliding forward on their long tails brandishing halberds and axes. <br>
<br>
Almost immediately FC513 and the Primus called in their reserves... if they were not to be crushed between various converging units they needed all the forces they could bring to bear inside this structure...<br>
<br>
The Infesters brought their wicked sickle-like claw weapons down on the snakemen and the snakemen retaliated -- it was not so easy to kill a reptile in close quarters, but harder still to kill an infester. <br>
slowly, a battle line formed among the junctions, a grid of pillars really where at every intersection creatures fought for their lives. The alpha stalker infested lead their frenzy of 15 stalkers down a side tunnel and overwhelming the snakemen there, flanked and came behind another group. <br>
<br>
FC513 Smashed the ground and walls with his hammer, driving massive cracks in the floor ahead of him and knocking whole pillars asunder... spellfire rained in again and 5 stalkers were slain along with an infestor's alpha, requiring he slip out of the parasited body and take to the fight bare-handed. The five fathoms that fought with 513 rapidly broke the like of the snakemen, their bronze weapons less than a match for the crystalline armored bodies of the Fathoms. <br>
<br>
The infesters gained the bodies of more mages, and sowed more chaos into the orders.... formations were forfeit as units of snakemen crashed into each other with FC513 smashing the pillars down upon them. The chamber started to rumble slightly -- and the Primus called to the leader of the reclaimers -- "Stop breaking the pillars or you will bring this entire building down on our heads!" <br>
<br>
"Negative. Building structurally sound. Pillars DECORATIVE", FC513 replied, smashing another one over with his giant hammer, then kicking it down a tunnel where it rolled over an entire unit of snakemen -- painting the floor and water red like a paint-roller... it was more open in the interior -- FC513 ordered his troops to follow, and as they passed they healed the ailing polypals, two who were on the brink of death... the polypals had infested three of the "Mind flayer wizards" already -- and had sent the snakemen fleeing in a full rout as the remaining infesters killed the rest of the cephalopod leaders on the front line. <br>
<br>
The stalkers rode down on the snakemen as they tried to fall back... and the inner sanctum of this structure was laid bare. <br>
<br>
"Illithids! Mind Flayers!" The polypals shouted -- the snakemen's wills were broken as the octopoids took over their minds and sent them on a suicidal counter attack... the polypals sent their stalker-fish forward in an attempt to slip through a breach before a wall was formed, the Fathom Reclaimers just rushed the facing infantry and the hammer came down again and again. <br>
<br>
The stalkers SWEPT through the line and immediately hit the illithids, the primus taking that as his own chance to go -- the mindless snakemen threw themselves against the reclaimers -- but the snakemen could not close ranks before the Polypals slipped through and began murdering Illithids wholesale while they stood in their control trances. <br>
<br>
The snakemen, even fully surrounding the reclaimers were not enough to bring them down -- cracks formed, chips and dents -- things the reclaimers would repair on themselves later. The Illithids were doomed... they just didn't know it yet.<br>
<br>
The polypals that had infested outer illithids began sowing terror and fear into the mindscape of the illithid where they barked orders and spent their expendable troops deterring the reclaimers. The Illithids turned against the stalkers and stalker alphas too late, the water was awash with blood and soon nobody could see anything but the stalkers and polypals (who depended more on pressure differentials to find prey than vision) and the reclaimers who's own unique vision was not marred by the fog of blood... to them it was just background heat... with more heat to beat out of anyone within range.<br>
<br>
In the end, casualties were low. All but 3 stalkers had died, but the alphas were resuscitated by the reclaimers. The infestors, riddled with wounds, were quickly set to by the reclaimers who healed them once again. The reclaimers themselves, with the exception of FC513 were out of commission for repairs... but all would survive. Carrion eaters from outside the tunnel had followed the scent of blood and were now turning the structure into a carnel-house of crunching noises and violent shaking of meat. FC513 ordered one of his reclaimers to grab a great strongbox from the back of the chamber before calling a withdraw -- they had broken the back of their opponents, they could return when they wished to pick the bones of their base once the carrion eaters were done before anything large got attracted to the site of the carnage.<br>
<br>
The 5 infesters that were "loose" of bodies now had the forms of mind flayers -- their wills were hard to break down but once they did the mental powers of their new forms awakened to them. The polypals had the bodies of 5 mages. <br>
<br>
It was enough for now -- before the place was awash with sandsharks drawn from as far as the south plateau and more and more stalkers arrived in a feeding frenzy, the warband retreated with their treasure. Perhaps there would be more to see when they returned... but they did not expect enemies when they did...</div>
				
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					<div class="bbWrapper">FC513 had the stone golems attend to the little damage the other Fathoms took in the battle as they worked on lockpicking the strongbox with the help of the polypals until they were fully repaired while they themselves chose to guard the fortified entrance to the tunnel from scavengers coming or going. They resolved to ensure nothing of value would be lost in the stomach of these creatures.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Five Reclaimers work with the polypals to unlock the looted strongbox within the cave as they're fully repaired by ten stone golems. A request is placed with the Primus to see if he can spare a tendril to look inside their inner mechanisms to help with maintenance as well as seeing if any knowledge can be gained that can be put to immediate use.<br>
<br>
2. FC513 stands sentry outside of the barricaded tunnel, barring scavengers from entry and exit.</div>
				
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<br>
The battle was fierce. One could hardly tell friend from foe in the sanguine feast that happened in the tunnels. Yet, the Polypals emerged victorious against this legendary foe, the Mind Flayers. A race perhaps as ancient as the Aboleth... or perhaps a race yet to be. Their history and origin is not certain even among the Aboleths, or so the rumors went. Perhaps the Mind Flayers themselves forgot? One thing was certain, they had been nearly hunted down completely by the Empire in the prior age if the historians are to be believed. The fact that they had appeared here? Something was amiss. The Mind Flayers were plotting, and that was bad news for anything that wasn't a Mind Flayer or greater other dimensional horror. The Primus knew that the Mind Flayer threat had to be stomped out before it was too late. Thus, a swarm and FC-513 headed to the tunnel/former prison once more to make sure that the job was properly done and the the Mind Flayers were no longer a threat.<br>
<br>
In the mean time, the rest of the Polypals went on business as usual. Some joined the damaged Reclaimers in the cave, presumably to help fix them. The Colorful One had recently awakened and was soon back to work on making the Polypals beautiful and studying color theory to better understand beauty, and soon it would examine anger and disgust. The Polypals working on the tunnels were swiftly reassigned to build an underground marketplace where traders could travel through the roads and tunnels and conduct trade in a secured location.<br>
<br>
The Hospital was seemingly permanently staffed as well by two Infesters who had been awakened just recently as they were conducting research there. Finally, there was the matter of the South Eastern Kelp Forest. The Lair of the Great Stalker Host was currently just a collection place for bones, but it could be much MUCH more with the help of the Polypals!<br>
<br>
---<br>
<br>
1. Work on examining and unlocking the strongbox<br>
2 Infested Mind Flayers (The Brood Mother (Intelligence Officer), The Elder (Historian)), Metal Tools<br>
<br>
2. Continued work and research on Color Theory to influence the perception of others and make things seem beautiful<br>
The Colorful One (Artist), 10 Mimics, Icaroid Color Trait, Psionic Trait<br>
<br>
3. Construction of an underground Marketplace (that is connected to the Polypal/Colonial roads/tunnels) to sell Polypal goods and allow foreign traders to trade there in the safety of a Polypal made Cavern.<br>
The Composer (Engineer), 100 Tendrils, Metal Tools, Ceramics, Composites<br>
<br>
4. Finish the clearing/capture and exploration of the former prison and its inhabitants if remaining. Then convert the site into a source of blood mana.<br>
The Primus w/ Hand of Triumph and Astral Tear (Psionic Trait), FC-513, 3 Infested Mind Flayers (The Artificer, The Diplomat, The Fantastic Stabler), 10 Mimics (Psionic Trait, Stalker Trait), 3 Stalkers, Metal Tools/Weapons<br>
<br>
5. Research on how to preserve infested hosts better<br>
2 Infested Alpha Stalkers (The Surgeon and The Chemist), Hospital<br>
<br>
6. Establishment of a Harvesting Lair in the pacified South Eastern Kelp forest in the former lair of the Great Stalker Host.<br>
100 Tendrils, Metal Tools</div>
				
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The settlement was silent. Hemthea and Ophius, from the Ziyan nest, had died working on prototypes for explosives. As much as it wasn't too small of a group -nearly a hundred shrimps- they had been travelling together since any of them could remember, and the community took a heavy hit for their loss. One of the smaller shrimps proposed making some sort of memoir for them, and they began working on it straight away.<br>
<br>
They settled down in using part of the silver the had found in the caves, in which colors you could get lost for hours. The knew the silver may lose part of it's alluring prismatic properties if melted, like they had seen the Polypals do, and all of them silently agreed it was the best way to honor their passing. They wouldn't be able to forget how it looked like; Nor how it stopped doing so, hence, how all things live and shine, and die and stop doing so. To put a gigant shiny object outside in the shallows was a call for predators to come by, so they settled in making them into rounded brick-like objects to put above the farm's stone walls, for everyone to see.<br>
<br>
Roads were constructed, and the mantis shrimp was wary. Still, they informed what trade goods they could offer to those who would pass by and inquire, and got a pelagian request for the heavy petards in exchange of fertilizer for the farm. The shrimps, now wiser with experience, agreed.<br>
<br>
The rest of the activity in the settlement slowly got back on track.<br>
<br>
<b>5 Skilled Workers and 5 Unskilled Workers </b>to try and molten<b> one (1) unit of silver </b>into small smooth bricks to put above the farm's walls<br>
<b>13 Skilled Workers and 15 Unskilled Workers</b> to produce more Heavy Petards (sea landmines)<br>
<b>10 Mace Punch warriors and 7 Gear Warriors</b> to go into the near Grassy Plateaus and hunt sea cows<br>
<b>7 Mace Punch Warriors and 4 Gear Warriors </b>to go explore the kelp forest of the east for landmarks and places to hide in<br>
<b>4 Gear Warriors </b>to patrol the settlement<br>
<br>
<b>6 Mace Punch Warriors with Cannon Balls to support the fight against the Kuresalache</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9810278" data-lb-caption-desc="Beckoncall · Jul 25, 2019 at 12:24 PM">

		

		
	


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					<div class="bbWrapper">Kuraselache -- Task force:<br>
<br>
<a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/4/4413.jpg?1715818765" alt="Bone2pick" class="avatar-u4413-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/bone2pick.4413/" class="username " dir="auto" data-user-id="4413" data-xf-init="member-tooltip">Bone2pick</a>
: 1 emissary, 2 witches, 10 battle sisters, and 20 harpooners<br>
<a href="/members/elucid.24934/" class="avatar avatar--xxs" data-user-id="24934" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/24/24934.jpg?1680835683" alt="Elucid" class="avatar-u24934-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/elucid.24934/" class="username " dir="auto" data-user-id="24934" data-xf-init="member-tooltip">Elucid</a>
:  15 Pelagian Elite, 11 Hippocampi Cavalry, 5 shark cavalry, and 6 Priests<br>
@Dogematix: 20 Spearmen, 6 Armoured Elites (1 with Ring of Bane), Faction Leader<br>
<br>
Six Pelagian priests along with Astor Syrenis the leader of the Merfolk would provide magical aid from afar. The horn of precognicence that Astor brought with him, might prove useful as well as far as helping them figure out a better plan of action and minimize casualties.<br>
<br>
<b>MISDIRECTION! -- Pelagians (Elusive Shadow) Spends 5 influence to misdirect parts of the coalition to face the Kuraselache -- Polypals, Mantis Shrimp and Reclaimers redirected to wrong place for the battle.<br>
<br>
<br>
THE TRAP: </b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GZrddJPGp1I/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GZrddJPGp1I\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GZrddJPGp1I&quot;]"></span></span></span><br>
<br>
An Archway in the shallows was where the Coalition swam out to and made their racket and spilled their chum -- Kuraselache wouldn't be able to resist the beacon to him -- the task force slew every stalker and sand shark that came close to the mess, adding their meat and blood to the cloud of bait. The undesired hangers-on would find out where the battle was, but not in time to act.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/shallowstrap-jpg.606549/" target="_blank"><img src="https://www.rpnation.com/data/attachments/543/543509-0ff9b91864d6816a0a843bb5d48b79c1.jpg" class="bbImage " style="" alt="606549" title="606549" width="100" height="67" loading="lazy"></a><br>
<br>
...And come it did. <br>
<br>
The pelagians baited it head on -- with the Vythan and Scyphon forces hidden on the flanks. Above, in the arch they lured the Sea King under -- the hunters sat hidden ready to unfurl their nets.<br>
The beast was enormous... but even from moderate range head on you could tell it had been injured. It's skull exposed in deep cuts, a huge evulsion wound running along one of it's sides, filled with lampreys feeding at the wound. It was twilight -- peak time for the hunting of sharks. This Sea King preyed on the shallows because it's wounds drove it from more dangerous prey... but it was nonetheless formidable. <br>
<br>
<a href="https://www.rpnation.com/attachments/megalodon-eats-man-jpg.606934/" target="_blank"><img src="https://www.rpnation.com/data/attachments/543/543894-ad7628cd4c33041d60e409824645432a.jpg" class="bbImage " style="" alt="606934" title="606934" width="100" height="54" loading="lazy"></a><br>
<br>
The creature barely fit through the trap-arch and indeed the rock shook as the Kuraselache rammed its way through -- the nets were cast in front and back of the arch to cover the monster before the forces would move in...<br>
<br>
The nets worked perfectly -- threaded with shark-teeth, they nicked into the skin of the great beast and the weights dragged the nets over the creature, though the weight was in consequential to the beast... It's tentacles behind it were utterly entangled, first with the nets, then together... covered head to tail with the strongest kelp nets they would have it where they wanted -- for at least a few moments. <br>
<br>
The Scyphon witches cast forth their Tendril projection -- the beast roared an avalanche of bubbles as the waves of blinding agony took over the creature, the signal for the flanks to close in and deal their best wounds... The battle sisters Swam in viciously and without fear, raking at and opening the creatures gills on one side, it's own sea of blood pouring free of the beast... Then the harpooners moved in...<br>
<br>
Strikes against the creatures hide were negligible with harpoons -- but three struck true, one striking the protective covering on one of the beast's enormous eyes, but not penetrating...<br>
<br>
Then the Scyphon emissary struck -- drawning a telescoping needle from between their hands, the weapon of a trained killer and a spy -- the emissary almost casually swam above the head of the beast and struck the thing in the brain with an armor piercing lance... the thing relaxed... then began struggling again -- blood issuing from it's nostrils...<br>
<br>
<br>
Astor Syrenis gave a series of hand gestures to his troops -- conveying to him where the creature would attack, holding the horn of precognizance to his head -- his spearmen attacked without fear, in squads wherever the creature was not thrashing, was not biting... Five aggravated wounds with serrated spears, that broke in the creatures convulsions, sending the spearmen to beat a swift retreat...<br>
<br>
Astor used the ring of Bane on the creature and it immediately slowed it's movement and took on a dark-pulsing aura -- the Astor and his armored elite moved in over the head of the creature, striking at it's already open wounds... Raking the already infected holes in it's natural armor with grevious injuries, Astor himself struck a telling blow as did one of his elites as they too were forced to fall back. <br>
<br>
The Pelagians then struck from the front -- the first half of their priests incanting the pelagians with blessings of luck, fate, and protection... an arc of Cold Flame pealing forward from the rear ranks... blackening it's most repulsive head and crisping one of the free tentacles that was breaking it loose. <br>
<br>
The Scyphon Witches struck again, this time with a Vortex Bloom -- the witches conjured a swirling ball of seawater at their fingtips, and then cast it towards the Kuraselache's open mouth.. The ball swiftly expands into a powerful vortex that releases bioelectric jellyfish (storm jellies) which then ceaselessly pulse electric shocks sending the creature into full overload.<br>
<br>
Then the pelagians stormed the front. The pelagian elite tried their best, but could not inflict sufficient wounds on the thrashing beast -- then Athelardus "The Harbinger" -- greatest priest of the order, unleashed his war magic -- freezing the Sea King in place and leaving him vulnerably to the charge of Pelagian cavalry...<br>
<br>
The Sandshark and Hippocampi cavalry SMASHED into the side of the creatures head, destroying one of it's eyes and pulling it's mouth open in a jagged wound. The creature's jaws spread to their full wideness, and Wiuhomarch Urchadainn  cast his sword into the maw of the beast, severing the hindbrain of the creature from it's spinal cord.<br>
<br>
The thing was dead before it got off a single attack, and it was good that was the case -- as a single bite from this creature could kill handfuls if not dozens of troops.<br>
<br>
The archway broke under the thrashing of the creature's death throes sending the hunters into chaos... but already celebration had begun to ring out. The beast was verily dead, still wrapped in the  nets that trapped it. Wiuhomarch's sword was lost somewhere inside the creature -- there was a choice to be made -- attempt to haul the entire beast to one of the colony homes to fully render the body, or to chop it up and get what goods and loot could be gleaned from the creature where they stood?<br>
<br>
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 All gain +4 influence for slaying the Kuraselache!<br>
<br>
Decisions must be made about what to do with the creature!</b></div>
				
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<br>
The emissaries were forced to speak over the excitement bubbling throughout Mirith since the recent return of the Kuraselache warparty.  As they conversed outside Shalmel's hut, an adolescent female brought each of them a large half clam shell of crab meat and sardines before promptly swimming away.  <br>
<br>
"It was wounded before you ever attacked?" Shalmel asked, her eyes wide with surprise.<br>
<br>
Jeipha nodded.  She had already told this same story to Crone Shirvein the moment she had returned. "Its face was torn, and one of its sides was badly gashed," she replied before sucking down a sardine.<br>
<br>
Shalmel paused to consider her fellow emissary's words before speaking.  "Anything that can inflict grievous damage on the Kuraselache can likely wipe out an entire warparty." <br>
<br>
"True, but the Sea King likely killed whatever it was."<br>
<br>
Shalmel looked away and shook her head.  "I always presume the worst.  As an emissary of the crone, you would do wise to do the same."<br>
<br>
Jeipha glared at her fellow emissary for a brief moment before changing the subject.  "Jodas believes that, had the Kuraselache been at full strength, we would have returned with far less warriors." <br>
<br>
"It would have been worth the loss so long as Jodas was among those who didn't return."<br>
<br>
Jeipha frowned.  "He's a witch, Shalmel, and an especially crafty one at that.  The enclave needs him."<br>
<br>
Shalmel snorted.  "<i>He's</i> a male.  And like all males, he's nothing more than a tool.  The problem with Jodas Shauth isn't his sorcery, it's his memory – he all too often forgets his place among us."<br>
<br>
Jeipha looked away to watch a trio of newly returned battle sisters stop to admire one the enclave's new man o'wars.  Despite her present company she was happy to be home.  "Even if Jodas is just a tool," she finally said, "seeing as how the crone selected him for her inner circle, he's <i>her</i> tool.  And <i>you</i> would do wise to remember that."<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> 2 witches, 4 outswimmers, 8 battle sisters, 10 man o'wars, and 20 harpooners attempt to clear the shipwreck field in the eastern grassy plateau of sand sharks and the larger sand tigers.<br>
<b>2.</b> 20 artisans design and create jewelry out of 2 wealth worth of mined gold <br>
<b>3.</b> 10 artisans try and make a good quality rope out of kelp fronds<br>
<b>4.</b> 10 artisans fish the kelp forest<br>
<b>5.</b> Crab trap design shared with all other players<br>
<b>6.</b> 2 teams of 4 outswimmers continue to explore the remaining eastern grassy plateau for anything else of interest.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-07-25T22:49:20-0400" data-time="1564109360" data-date-string="Jul 25, 2019" data-time-string="10:49 PM" title="Jul 25, 2019 at 10:49 PM" itemprop="dateModified">Jul 25, 2019</time>
			
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 :<br>
<br>
It was not difficult for the Polypals to open the strongbox -- Being able to swim INSIDE the mechanism revealed much of it's secrets and after that it was merely trying likely combinations and the Reclaimers applying the requisite PRESSURE. The strongbox popped like an egg, revealing a Purple tablet with some kind of uneven edge on the bottom, a mess of fibrous mess that might have once been scrolls, and a platinum statue of a squatting illithid of great girth, that made one uneasy looking at it.<br>
<br>
Eureka! The first mimic learns how to be utterly resplendent without offending the senses of even the great-visioned shrimpies. The rest of the mimics in his group do not know his secret yet, but the polypal can start to teach his comrades, and they can propagate the knowledge if they are willing to spend the time. The secret was learned, and it was never something the polypals would have expected.<br>
<br>
<b>MARKETPLACE ESTABLISHED! 3 polypal influence gained! </b>The first collective market of the colonies is built near Polypal/Reclaimer territory where all renewable resources can be exchanged freely. All factions can declare what commodies they are willing to bring to market (Any mineral deposits or renewable resources are fair game) -- factions bringing the most goods to market may gain influence and greater access to the collective market (Mechanic will be explained later when fund develops)<br>
<br>
The polypals and reclaimers searched what remained of the seeming prison complex -- sure enough they found a hidden door near where the strongbox was found -- it's lock accompanied by a horizontal slat. Trying the purple tablet opened the door -- revealing a great chamber with a adamantium cage taking up most of the center -- in it, the remains of countless prisoners -- if they were illithids, their lack of bones hid this from being a certainty. The cage could not be broken or bent regardless of how hard the polypals or even reclaimers tried, but the polypals could slip through the cracks... in the silt and debris were several glowing bits of energy -- concentrated psionic power... perhaps frozen memories, in fact. This is what the illithids were they fought were after -- to read the extinct memories of these prisoners. And if that was true... they wouldn't be stopping. One treasure remained in this ruin -- beneath the cell was a collection pit of various ichor that had collected from prisoners over countless centuries -- the smell was foul and immediately repelled scavengers from the area, but this repository was a ready source of <b>Blood mana </b>that could be tapped!<br>
<br>
<br>
<br>
experimenting with extending the life of occupied hosts would need chemicals and reagents... things the polypals didn't seem to have yet. This would require the help of a mage and/or the gathering of a great deal of plants and animals to extract test materials.<br>
<br>
A harvesting lair built out of loose rocks, composited sand and mucus was built in the southern kelp forest -- and from here the Tendrils sought the goods of this biome to bring back to the colony. If not already Renewable, <b>Polypals gain lubricant, Rubber, light globes, kelp fruit, and bones. </b><br>
<br>
<br>
Lastly, a herald Illithid in a bright red robe arrived at the deadbulb complex -- "You will hand over the collapsed memories, yes? Illthids willing to trade. Do not seek the alternative."</div>
				
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					<div class="bbWrapper">FC513 attempts to discover any other areas of the prison locked to them until they found the purple tablet as a team of Reclaimers work to salvage anything of value from the complex. The fibers in the strongbox, if they could be restored to the scrolls they may have once been, would contain knowledge that would give them an edge they so desperately need if the Red Herald's threats were to be believed. War was not too far off with the illthids left in the Hidden Sea of the Golden Grotto, of that much was certain, and they'd need to understand the aims of their opponents to truly defeat them. The fat squatting illithid statue itself was most curious to the Fathom construct. Perhaps it is the likeness of an ancient illithid leader imprisoned by the Atlantean Empire within this very prison during the last age that had an enlightening relevation during their confinement? Or maybe a religious idol that gave comfort in secret to untold generations of captives before being confiscated by their jailers? Regardless of what foreboding mind flayer was depicted by the work of art, and honored through being immortalized, they knew deep down that this platinum figure was terribly dear to their enemies, that it held for them and for them alone some forgotten <i>meaning </i>of permanence, of greatness.<br>
<br>
<div style="text-align: center"><b>Orders</b><br>​</div>1. Ten stone golems, protected and if need be aided by five Reclaimers, remove the statues and pillars of the prison to bring home with them, along with the weapons and armor of their enemies.<br>
<div style="text-align: center">​</div>2. Twenty Reclaimers begin mining operations outside of the cave, aided by fifty polypals with metal tools. If valuable metals in quantity had been found so close to the surface, perhaps there was greater bounty waiting for those to invest the labor to dig just a little deeper. FC513 hands over his emerald warhammer to the work crew to make the project go faster. Hopefully it would be able to help them sense the location of deposits as well as quickly obtaining them when located, or at least make incredible progress through stone.<br>
<br>
3. FC513 meets the herald with the Primus after determining if the 'scrolls' within the blacksilver strongbox could possibly be read or restored.</div>
				
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 :<br>
<br>
The silver Memoir of the lost Shrimpies is erected without incident... and it does a bit to bolster the faction's spirits.<br>
<br>
Meanwhile a larger mantis shrimp task force sets to making petards and <b>12 water landmines are produced. </b>this is largely due to a new color-coded system the mantis shrimp come up with for construction of explosives that is ridiculously complicated but extremely safe. <b>Explosive production increased!</b><br>
<br>
After having participated in a SUCCESSFUL seacow hunt, the mantis shrimps learn, by herding from certain areas to ambushing in other areas, they can successfully capture and devour the delicious sea cows they crave. While they take several punches to take down, it is the cooperation of the claw shrimpies and the mace-punch shrimpies that makes the hunt effective. The delicate flesh of the seacows is <i>DELICIOUS </i>to the mantis shrimp and they soon find themselves in general revelry at the sheer indulgence of it all. <b>Morale rises to GOOD!</b><br>
<br>
<a href="https://www.rpnation.com/attachments/the-hidden-crack-jpg.607454/" target="_blank"><img src="https://www.rpnation.com/data/attachments/544/544414-8ba948017c97180a54d6d976e7fa700f.jpg" class="bbImage " style="" alt="607454" title="607454" width="100" height="57" loading="lazy"></a><br>
<br>
In the eastern kelp forest they find a series of strange cracks, revealing a number of mineral deposits... Including <b>Delvotantalite which has lightning and pressure resisting properties as well as useful for making jewelry, and a small deposit of precious gems!</b> In addition these crevices made excellent places to hide although there was one yawning hole at the end of the canyons that bubbled violently with extremely cold water of lower salt content... initial attempts to investigate the hole were met with uncomfortable reactions to the cold and even shrimp beginning to "ice up" before turning back... the lower salt content enabled the water to freeze at a higher temperature making this tunnel a special and confusing hazard.<br>
<br>
The shrimps also found a shallow part of the kelp forest above which was an oddly large and circular hole in the ice... little filaments with bits of meat dangled and bounced on these tiny ropes, as if inviting one to make a grab for them!</div>
				
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					<div class="bbWrapper">It didn't take a priest to see how the tides were turning. This promised land, so full of potential, had now proven itself to be as full of dangers as the wild lands beneath the Vythan reefs. But so far keen minds and strong hands had seen hem kept safe. The celebration on vanquishing the local threats had been muted somewhat by the questions each encounter had raised. Where had the other alliance members been during the battle with the dreaded 'Sea-King'? What had been the state of the strange scorpions who's shells now adorned their armour? Questions like this seemed to worm their way into their scholarly leader's mind and drive him to distraction.<br>
<br>
There were voices among the more militant Vythans that argued that a more aggressive and competitive stance should be taken in order to truly carve out a place for themselves. But for now they had been overruled. The guilded called for infrastructure, claiming their own holdings were still too weak. The magos and the tide readers had eyes only for their ruined temple. It could be rare to have both in alignment but the clearing of the scorpion horde had revealed a point of true mana and it was clear they all hungered for it. While their own leader called for 'cultural exchange' and the strengthening of local bonds. So away their workers were sent. This fledgling settlement would become a hive of activity as it still tried to find a nice he to call its own.<br>
<div style="text-align: center"><b>_________________________________<br>
Orders</b>​</div><br>
1) Restoration of the temple structure and cleansing of the holy water font.<br>
(4 skilled workers. 12 unskilled workers. 5 mages. 5 priests. Faction leader.)<br>
<br>
2) Start construction of mining facilities within the central cave. Military escort provided in the event of predatory inhabitants.<br>
(8 skilled workers. 28 unskilled workers. 18 spears. 2 sergeants.)<br>
<br>
3) Fabrication of new chitinous armour for the Vythan spearmen.<br>
(2 Skilled workers. 10 unskilled workers.)<br>
<br>
4) Salvaging group sent to assist the Pelagians in the 'harvesting' of the Kuraselache corpse. <a href="/members/elucid.24934/" class="avatar avatar--xxs" data-user-id="24934" data-xf-init="member-tooltip">
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<br>
(3 skilled workers. 5 unskilled workers.)<br>
<br>
5) Second salvage team sent to assist the Scyphon in clearing the shipwreck field. Military escort provided in the event of local predator attack. <a href="/members/bone2pick.4413/" class="avatar avatar--xxs" data-user-id="4413" data-xf-init="member-tooltip">
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<br>
(3 skilled workers. 5 unskilled workers. 18 spears. 2 sergeants.)</div>
				
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 :<br>
<br>
<b>THE BOUNTY OF THE SEA KING...</b><br>
<br>
The Kuraselache was enormous, but with a combination of sheer labor, nets, and magic -- it was brought back to the den of the Pelagians to be fully gutted and carved in safety.<br>
<br>
<b>4 units of rugged "Kingskin" were harvested -- </b>this material was a compromise between plates and leather -- and supremely light for it's hardness... not only to mention it's rigidity and worthiness as armor defense, every inch of the skin had rough barbs on it -- making grappling with a wearer of the skin an agony. <br>
<br>
<b>It also yielded a massive volume of Ink, and a liver with the richest oil any of the factions had ever seen. </b>This oil could be used to enhance any scent, perfume or potion considerably, and could be an amazing bait or distraction.<br>
<br>
Finally, there were the teeth -- Each one the size of a small shield, they could be carved into blades or worn as armor as well. Tremendously serrated, special care needed to be taken in harvesting them -- <b>Two units of Kingsteeth.</b><br>
<br>
Within the belly of the beast were enough nuggets of gold and silver to make <b>4 wealth -- </b>with lesser amounts of copper and lead in it's boulderous gullet. The bones of large creatures, frightening in size and scope lay everywhere in it's gut, along with some strange items indeed... One great monolithical hunk of rock, covered in Atlantean ruins, seemed to half-block the back portion of this things digestive system. Covered in runes that gently pulsed when one ran their finger through them -- the priests identified it as <b>"The Athanasia Slab" </b>-- crackling with black lightning was the item the group named <b>"The malice Skull" -- </b>a powerful focii for bone magic and necromancy... a scaled hand seemed to cling to it, even now, and slowly regenerate now that it was no longer being digested. The faction would have to decide if the hand should be destroyed, or if the creature that once wielded the skull should be allowed to regenerate. Lastly was <b>"The crown of the Occult" </b>-- an item that whispered and spat secrets and curses, threatening to engulf the mind as well as expand it... truly an eldrich item, and a relic of horrors...<br>
<br>
The factions would need to decide how to divide their bounty...</div>
				
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					<div class="bbWrapper"><b>The lost -- </b><br>
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Of the faction that settled in the dunes, nothing would ever be seen or heard from -- the mantis shrimp <a href="/members/northless.68426/" class="avatar avatar--xxs" data-user-id="68426" data-xf-init="member-tooltip">
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 would hear a tremendous magical battle that disturbed into even their region of the shallows -- but when scouts went to investigate, nothing remained of the faction or it's people except a few crates of supplies and starting tools, which if the shrimpies were brave, they could go salvage. The Kotchma/Lonbraj faction is no more... <a href="/members/gravetrout.51650/" class="avatar avatar--xxs" data-user-id="51650" data-xf-init="member-tooltip">
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<br>
The Mind Flayers are arrived, but rather than to continue to fight... they had come to... trade? This was an odd sight, knowing that the Mind Flayers likely sought to dominate all life that was not them. The Primus was amused. 'The Alternative' wasn't an alternative. The Mind Flayers would continue their diabolical work and the Polypals, the Colony, and the Alliance would suffer no matter what the Mind Flayers offered as a trade. It was a matter of when. Regardless the memories were clearly valuable for them... and knowing the Mind Flayers it was for a deadly reason. Regardless, the Primus would entertain the offer and at least hear what the Herald had brought to offer. Though... the chances were that the Herald would not be returning to the Mind Flayers. It knew where the bases of the Mind Flayers were, information that the Polypals, and the Alliance wanted among other information.<br>
<br>
Regardless, there was many other projects on the way for the Polypals. There was much to do to get them ready. Various mining expeditions were planned. Not to mention that one of the Mimics had learned to appear beautiful and colorful. That knowledge had to be spread throughout the Polypals and experiments had to continue to see what else color theory could teach the Polypals. One potential route was to use color to enrage and make others irrationally aggressive as the Polypals had stumbled upon before. The marketplace also had to be stocked with goods and used! So much work for the Polypals just so that they can have their next feast. <br>
<br>
---<br>
<br>
Orders:<br>
<br>
1. Partner with the Shrimps to make a mine in the silver deposit/sulfur caves near their colony<br>
50 Polypals, Metal Tools<br>
<br>
2. Assist Reclaimer Mining Efforts<br>
50 Polypals, Metal Tools<br>
<br>
3. Establish a Magical Laboratory in the Prison for research on the applications of Blood Magic to help the Polypals evolve (such as color theory, preserving their hosts, psionics experimentation, etc.) and fight the growing threat of the Mind Flayers<br>
The Artificer (Infested Mind Flayer), The Chemist, The Surgeon, The Gourmand (Infested Mind Flayer), 20 Polypals, Blood Mana Source, Collapsed Memories<br>
<br>
4. Establish a School next to the Polypal Marketplace to help the spread the marketplace of ideas as well. The Polypals would be able to teach each other their discoveries on changing their colors!<br>
The Engineer, The Historian, The Broodmother, The Artist, The Diplomat, 50 Polypals, 20 Mimics, Metal Tools<br>
<br>
5. Establish a Caravan/Freight service to help the the colony and others bring heavy/bulky goods to the marketplace<br>
1 Infested Great Stalker Host, 3 Stalkers, 30 Polypals Metal Tools<br>
<br>
The Polypals bring the following to the market:<br>
Metal Tools<br>
Ceramics<br>
Various Seafood/Fish<br>
Kelp Fruit<br>
Lubricant<br>
Rubber<br>
Light Globes<br>
<br>
6. Meeting the Herald<br>
The Primus w/ The Hand of Triumph, Astral Tear, 10 Infesters (Psionics Trait)<br>
<br>
Examples of Polypal architecture I envisioned now that they have tools<br>
 <br>
<br>
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The shrimps received the tendrils with as much excitement as their colors let them while trying to not scare them away. After Mouth had come all the way there on his own through the kelp forest, the tribe had formed a sort of respect and worry-driven reverence towards the tiny talkative creatures. They brushed over them with their claws cautiously, aiming to clean the small uncanny coloured ones from any sort of dust left from the road to there. Basically, they were given a shrimp licensed spa day before they all went down the caves to work.<br>
<br>
The cave complex, now made safer without the crashfish's imminent explosions, was the busiest place in the settlement at the time being. A group was mining the resources they found when they got in the first time, along with the polypal's help. Another group aimed to expand the complex -better make more space sooner or later, in case they had to move inside- which was a joint work between the mace punch shrimps and the workers leading them. The whole place being patrolled by geared shrimps... in the off case they found more creatures that tended to explode.<br>
<br>
After trading the location of the cold saltless cave for paint, a group tried to mix it up with the sulphur, just to try and see if it would pick up any new property to it. If not, they would at least have yellow, stinky paint to keep stalkers away.<br>
<br>
<b>1) </b>Salvage the old settlement and explore the dunes (5 mace punch and 5 slash shrimps)<br>
<br>
<b>2)</b> Expand the inner cave complex (10 mace punch, 5 skilled workers, and 10 gear shrimps for security in the cave)<br>
<br>
<b>3) </b>Help the tendrils mine silver (12 unskilled workers, 5 skilled workers)<br>
<br>
<b>4)</b> Mix the lead paint with sulfur (8 unskilled workers and 8 skilled workers)<br>
<br>
<b>5) </b>Patrol the area of the circle in the ice and try to hunt fish like the ones that fall for the meat traps to make a sort of "offering" to make contact with whoever is up there -Eventually (8 mace punch warriors)</div>
				
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 :<br>
<br>
The Cult of Draconis slipped through the portal and into the waves of the secret sea -- from the surface, they could see a collection of communities to the southwest, and the roads that united them. Not their concern for now -- for now they sought a more private place for their enclave, the Northeastern Kelp Forests, arguably the deepest and densest of them all. <br>
<br>
In their movements, the simple animals of the deep fled, perhaps even smelling the scent of fearless apex-predators... the stalker-fish of the kelp were loath to even be seen by them as they claimed the largest plate of flat territory in the forest...<br>
<br>
<a href="https://www.rpnation.com/attachments/kelp-plains-jpg.608214/" target="_blank"><img src="https://www.rpnation.com/data/attachments/545/545174-74cd9e4eca528df5a271e8e713e717ce.jpg" class="bbImage " style="" alt="kelp plains.jpg" title="kelp plains.jpg" width="100" height="56" loading="lazy"></a><br>
<br>
The murky depths were rich with salt deposits and a great boulder of sandstone containing trace amounts of metals they could scrape out of it should they choose. the Kelp was rich in Rubber, Lubricants, Glow Fruit, and the deepest fronds held mighty fibrous building materials...<br>
<br>
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<br>
But the Cultists sunk deeper... into a broad valley-trench of the kelp which would hide their dragon hold... a place of perpetual twilight, during the night it was lit by amber glow fruit and during the day it was barely kissed by light through the ice above... It was here the Draconis would unpack their materials and start their work. <br>
<br>
Down here the sea was fed by some underground pure water source, making the water semi-salted and very warm in parts where the currents bubbled to the surface. They had a choice, they could build their stronghold directly over a freshwater pump, or directly over a modest thermal vent at the bottom of a cave system. To the Northeast they were in the shadows of a deep mountain range that seemed to absorb all light in it's depths... to the northwest the water was similarly deep, but glowed with the bioluminescence of great pink bulbs clinging to what appeared to be sunken islands floating in the deeps...<br>
<br>
It was time to build, and to develop their stronghold.</div>
				
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<br>
The Draconis had come and delved into the hidden depths for the own workings. They had not time for the other settlements yet for they were far more concerned with establishing their Cluster. The Dragon Sage himself had handed down the Edict that had empowered Uleanar to form the Secret Sea Cluster. The Cult hungered for the hidden treasures and knowledge of this place. For that to succeed, they must establish themselves. Even as supplies were being opened and staged, the Enshrined gathered with their Supreme Sage to discuss the matter.<br>
<br>
"We have arrived and one hopes discreetly. The others that have come already have interlinked themselves with roads," Uleanar notes with amusement as the other Enshrined chortled and bubbled as they would in the belief of their own superiority. "Trade may be viable so long as these others do not hinder the Great Design. Report on our potential locations," Commanded the largest of the Draconis to his subordinates.<br>
<br>
"We have two potential sources. A fresh water pump would be very useful for our alchemical needs. A thermal vent will provide long term heating needs for the Dragonhold aside from its obvious uses for industry and tempering materials. Very good for our infrastructure," said the Construction Pod Enshrined known as Ovalex.<br>
<br>
"We advise the thermal vent, Supreme Sage," said the Metallugry Pod Enshrined, Resomav. The Provision, Glass Maker and Construction Pod Enshrined all nod in agreement.<br>
<br>
"The pure water can be tapped in the future. Insuring our Dragonhold can endure temperature drops is more advisable," Ovalex said in support.<br>
<br>
"Our fabrication workings will be more capable with the heat source until other means are built," said the Provision Pod Enshrined known as Toffumel.<br>
<br>
Seeing no real dissent among the Pod leaders, the Supreme Sage nodded.<br>
<br>
"Very well, commence with the work. We shall begin our needed securing and reconnaissance of this region as well. We must know it better than any interlopers. This Kelp Forest is a Dominion of Draconis now. See about your efforts; I entrust you with your responsibilities. Glory to the True Dragon."<br>
<br>
"Glory to the True Dragon!" Roared the Enshrined as one and bowed their heads to their master before moving to organize and begin work.<br>
<br>
Uleanar watches the various Pods starting ot form and taking up their task. The Draconis were not numerous, but they did not need numbers. They were superior to the lesser beings that have come here. One of their own Kith surpassed any of the mere workers of the species who have come here. Prideful and arrogant they could be, but for good reason. They knew their strengths and organized to better distribute efforts. This new Dragonhold would be the heart of glorious machinations that would aid in the Great Design one way or another. Now it would be left to be seen if others had seen their arrival and would come to bother them or now.<br>
<br>
Orders<br>
1. The Construction Pod will commence building the Dragonhold on the Thermal Vent.<br>
<br>
2. The Herbalist Pod will begin sampling and harvesting the local glow fruits and other plant life to stockpile for food and alchemical needs.<br>
<br>
3.The Reconnaissance Pod will commence a survey of the Kelp Forest and map it for the Cult.<br>
<br>
4. The Military Pod will go about securing the area around the Dragonhold build site, assessing the usefulness of local wildlife in military needs.<br>
<br>
5. The Metallurgy and Glass Maker Pods will begin working on the Sandstone boulder for sandstone and metals.<br>
<br>
6. The Provision Pod will assume logistical responsibilities to assess and test all materials gathered to better speed stockpiling and material usage.</div>
				
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 :<br>
<br>
The Scyphon task force had a daunting task ahead of it -- to clear the southeastern grassy plateaus of Sand sharks and Sand Tigers. Their strategy was solid, with witches opening the battle with spellfire, and sending in the man o' wars before the harpooners and elite would engage the beasts... one by one. The first was fired upon with a wave of tendrils, stinging it out of cover from whence it charged... the thing was barely alive by the time the task force got in their licks, but <b>2 harpooners</b> died in it's death throes.<br>
<br>
The task force, while still at strength sought then to hunt the smaller sandsharks, disturbing them repeatedly and killing whatever they could catch. the lesser beasts were driven out of the biome with only a couple of marginal injuries... so the force could focus on the remaining Tigers...<br>
<br>
The second Sand Tiger was killed at the<b> loss of a Man O' War</b>, the vicious hybrids of stalker and Scyphon Jelly-magic.<br>
<br>
The third and fourth tigers could be chased away from their wrecks without casualty, another Sand Tiger was killed without losses. the sixth was killed with spellfire, and the last was driven away, mortally wounded with a <b>Harpooner in it's teeth. (total casualties 3 harpooners, 1 Man O' War)</b><br>
<br>
With the aid of <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/22/22536.jpg?1488155127" alt="SpiralErrant" class="avatar-u22536-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/spiralerrant.22536/" class="username " dir="auto" data-user-id="22536" data-xf-init="member-tooltip">SpiralErrant</a>
 Vythian forces, it was assured that it would be a long period of time before the sand-tigers returned...<br>
<br>
Searching the wrecks, a great deal of salvage <b>Wood -- enough to be a renewable resource for the forseeable future, could be easily salvaged. </b>In one wreck, a <b>Chest of Black and Blood Pearls </b>was found, their wavy and rippling surfaces shimmering with both colors. The Ironclad was sealed tight save for a hole in it's undercarraige allowing entrance to the vessel -- which was only half flooded. Inside were <b>4 units of ancient wine bottles, </b>and the skeletons of a human and dwarven crew. It was speculated that the ship, were it to somehow be risen again, could easily once more be sea-worthy, <b>3 wealth was in it's hold.</b><br>
<br>
Inside another wreck, stood an army of dead-men and skeletons nearly 300 strong, by the look of it -- they moaned and cried and shook their fists -- "Where is the booze?! Where is the Captain?! Where is the ALL-FLAME!?!" -- they staggered as if drunk, weapons clenched in their rotting hands.<br>
<br>
The 7th Ship, the an elven light cutter -- was one the very edge of the plateau perched over a great and stretching ruin region to the east. The war party was exhausted -- even the witches, and dared not proceed salvaging the body of the wreck and risk sinking the wreck into the abyss... They returned to the holdfast with tales to tell... but not before searching the hold and finding <b>3 units of True-Mithril ingots, and a "Chalice of Fate" </b>the witches evaluated to have two uses remaining... <i>*fate could be used to make any "roll" (item or outcome) in the game better...</i><br>
<br>
_________<br>
<br>
The Artisans took the wealth they had and stretched it's worth by making it finished goods. <b>2 wealth converts into 3 jewelry, </b>which likely could be traded at a greater value. Some speculated that if loot could be sent home, and if Atlantean styles of finery could be emulated, they could be worth even more...<br>
<br>
<b>Rope becomes a renewable resource (finished good) as the artisans make it from the toughest fronds. </b>It would be valuable to any faction, and thus could be brought to market.<br>
<br>
A modest amount of bladder-fish were caught by the artisans, as well as a shoal of six-finned "hoverfish" and a Silver-Striped Leopard Octopus... a deadly specimen that could be milked of poison. One fish repeatedly eluded them, a ribbon tailed razor ray -- which cut any line and net meant to catch it... it's keen bladed tail a treasure in itself...<br>
<br>
<b>Crustacean Trap plans shared with the colony -- this would definitely be valuable in colder seas and leaner times -- Scyphon gains 2 influence! </b><br>
<br>
Nothing more of interest was found outswimming the grassy plateau -- but that did not mean that there was not more to be found, a wide berth had to be given to points of interest yet to be explored...</div>
				
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 :<br>
<br>
The constructs of the reclaimers gathered what loot they could -- <b>1 unit of bronze weapons and 1 unit of bronze armor, this could be melted down into a greater amount of bronze or traded or used. </b>Along with them a great Volume of <b>8 units of Marble and two fine Sculptures were dragged from the remains of the prison.</b><br>
<br>
The Twenty Reclaimer mining operation did indeed yield fruit -- while no long-term veins could be located, the fathoms dug up from the earth <b>2 units of Meervite, 3 units of Blosium, and 1 unit of Geocrianite. </b>Meervite was a semi-magical metal that was useful in construction as it antithetically REDUCED the weight of things it was attached to, While Blosium activated mundane algae and plankton in the water to make them extremely bioluminescent. Geocrianite could either be used as a raw source of Earth mana or made into an erosion-inducing sediment...<br>
<br>
The scrolls were restored, but sadly the writing upon them was long gone -- the reclaimer magic for repairing things could be used to reintigrate the fabric, but the messages upon it were lost. However, this indirectly gives the Reclaimers the formula for <b>Kelp Paper... a commodity still treasured the means of which had been lost to time.</b></div>
				
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Scouts detect far on the west of their grassy plateau a small village of <b>Sea Scrags </b>(Marine Trolls) has been detected! They wear turtle-shell armor and the hides of sand-sharks... and have been noted spying further east... (word spreads of this discovery)</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">World-Weaver and servant to the most-holy PC</h5>
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 :<br>
<br>
The temple was Humble on the inside, but clearly of Atlantean origin... and devoted to various gods of the oceans and the sea in general -- the names of all entities either unreadable, forgotten, or rendered too fine by the current and erosion to be identifiable. Still, it was nonetheless a hallowed place. Simple enough work was done to clear it of blood and dead euripatids, the absence of eggs seemingly evidence that there was recently a great bloom in their population. <br>
<br>
The Holy Water fount was cleansed, and a source of <b>Water Mana </b>was claimed and tappable by the Vythan. It was said too that these waters had disease-cleansing properties and could be used as a base in <b>potion-making...</b><br>
<br>
The mining operations in the caves below were fruitful, yielding <b>2 wealth, </b>and an effectively <b>renewable source of copper -- </b>and a <b>unit of "Flashing Phasasite" -- </b>a highly reflective mineral that had a tendency to disorient light-sensitive creatures.<br>
<br>
The Vythian Spearmen were decked out in new armor of Euripatid chitin -- which was learned after the fact to hide the scent of the wearer underwater, but was speculated to stink were it ever brought above the surface. <b>Vythian spearmen gain *Stealth*!</b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/LDU_Txk06tM/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/LDU_Txk06tM\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/LDU_Txk06tM&quot;]"></span></span></span>​</div><br>
<br>
Veins and deposits of note weren't far off, FC513 knew. It was time for the Reclaimers to put their backs into the great labor, to declare a state of total war upon the earth until it surrendered to them the minerals needed to perform the last quest given to them by their masters, and to aid the colonies in permanently establishing themselves. Whatever trials that they would overcome going forward, they were under no illusion that it could possibly be done alone. The Atlantean Empire only truly exists in an age already long since past, and until that was rectified, <i>if</i> it was even within their power to change, the Golden Grotto wasn't merely one of seven wonders, but the birthright of all those that had come after it's creators perished. The illithid mind flayers were the only exception. The Fathom construct now personally resolved to thoroughly exterminate their blight within the secret sea before the end of this creation cycle, choosing to be deaf to their saccharine honeyed words. "Let me show you how it's done brothers!" They yelled with a grin, entering the mine complex themselves with much of the prison scavenging team in tow. Happily retrieving the emerald warhammer of sundering from it's temporary bearer while FC513 was preoccupied with other matters, they begin to tunnel the way to their ultimate victorious triumph, a glorious day that neared ever closer with every reverberating echoing swing of the enchanted weapon against the ever yielding solid rock.<br>
<br>
<div style="text-align: center"><b>Order</b>​</div><br>
1. Twenty-five Reclaimers, ten stone golems, and FC513 themselves continue mining, now delving deeper and farther into the earth than ever before in the search of more minerals.</div>
				
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					<div class="bbWrapper"><b>EVERYONE:<br>
<br>
Name commodities you have that are renewable so that they can be brought to market, either to increase your market share or neutralize other factions. <br>
<br>
Presently <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId19">
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 is SOLE market interest with SEVEN commodities. </b><br>
<br>
The Polypals bring the following to the market:<br>
Metal Tools<br>
Ceramics<br>
Various Seafood/Fish<br>
Kelp Fruit<br>
Lubricant<br>
Rubber<br>
Light Globes <br>
<br>
Bring the SAME good to market to upset monopoly on a commodity and bring your own unique goods to gain a share of market. Market current wealth is <b>TWO.</b></div>
				
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					<div class="bbWrapper">SCENE: The Illithid Herald stands ready to meet the Polypals and the Reclaimers<br>
<br>
"You hold Collapsed memories. You have already taken loot in our conflict -- the memories belong to our collective. You will surrender them." "We offer peace and consideration that your act of aggression was misplaced. A mistake." "We cede the territory and mana potential. We will not even ask for the key you have found. But the memories are ours. Submit them."<br>
<br>
"Why would we hand over our only bargaining chip when we both know it's both invaluable to your efforts here, and that it is only a matter of time before this interim 'peace' ends?" FC513 questions. "You're only speaking to us to avoid an unnecessary conflict some would say is too costly, if not unwinnable, for you to pursue. You came today to negotiate, and offer nothing of which we do not already possess and intend to keep from your clutches."<br>
<br>
"Ahh yes, threatening and then attempting to destroy us, THEN claiming that what we presented was an act of aggression instead of retaliation. They do not even wish to avoid a conflict. Merely delay it until it is convenient for them, as Mind Flayers do. Your offer is rather lacking and insulting. I care not for the insult, but this... this is a waste of time. Is this your final offer, Mind Flayer?"<br>
<br>
"We are willing to ignore you, but instead you mean to have us stamp on you like pests? Is that what I tell my masters?"<br>
<br>
"Don't pretend our 'extermination' is a possibility rather than an eventuality. If you weren't afraid of fighting, we wouldn't be having this discussion. You're unwilling to wage a costly war to gain the memories, or are merely afraid that they will be destroyed. I believe I am speaking for the both of us in saying that we prefer for you to kill us now rather than backstab us at your leisure whenever we become vulnerable enough." FC513 countered.<br>
<br>
"Your initial success in aggression was... sobering. But you are putting us in a position where we must fight you -- not the other way around. The memories of the collective MUST be recovered. You force our hands."<br>
<br>
"As do you. We are at an impasse. We have no incentive to fulfill your request simply to delay our potential demise at your hands." FC513 reasoned before turning to the Primus.<br>
<br>
"There is hope that if you surrender the memories that we will not clash again. You are not ready to face us."<br>
<br>
The Primus' maws gleaned as it seemed to smile. "Ahh, memories... how priceless..." The Primus quipped.<br>
<br>
"Where's the fun in that?" FC513 feigned a yawn. "I like a challenge, and killing your friends in the prison was the most fun I've had in an age."(edited)<br>
<br>
"You've made a mistake. Consider our peoples at WAR. Any encroachment east of the shallows by anyone of your degenerate races will be met with crushing hostility. When we are not preoccupied, we will come for you."<br>
<br>
"Oh, so you <i>are</i> to the east. Thank you for confirming our heading." FC513 bowed deeply to the illithid.<br>
<br>
The Primus' colors flashed, indicating to the 10 Infesters that they should proceed.  The Herald was too juicy as a source of information to leave. "War had already started when we were attacked."<br>
<br>
"My Life is forfeit. We will kill any envoys of yours as well." The illithid bowed at the expected slaughter.<br>
<br>
FC513 uses the warhammer of sundering to make earth enclose the feet of the herald to hold him down. <br>
<br>
A ripple in the sediment buries the illithid up to it's knees.<br>
<br>
The illithid crumbles to watery ash at the first strike.<br>
<br>
The Primus flashed colors once more and the Infesters began to gather the ashes. They would have to be analyzed, perhaps its composition would reveal something about the enemy?</div>
				
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</b> : <br>
<br>
<b><a href="/members/northless.68426/" class="avatar avatar--xxs" data-user-id="68426" data-xf-init="member-tooltip" id="js-XFUniqueId29">
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</b> The first task force of the Polypals were highly active in helping the mantis shrimp mine. By investing labor into infrastructure -- As long as the two remained allies they would <b>both have Silver and Sulfur as renewable resources. <br>
<br>
<a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId31">
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 </b>The second taskforce occupied itself with creating a deep mine into the ground under the caves of the shallows with the reclaimers. There they found a large deposit of <b>Starnathite, </b>a powerful astral mana source and a mineral that could be cut into <b>Starnath Gems, A valuable trade commodity/resource. As long as the two remained allies Starnathite and Starnath Gems </b>will be <b>renewable resources </b>for both factions.<br>
<br>
<b>Polypals gain 1 influence for being helpful!</b><br>
<br>
Construction of a magical laboratory in the prison complex began in earnest with the specialized tools the awakened had, but to truly have a facility here they would need access to <b>GLASS </b>in large amounts. Still, the research opened up taunting and repulsion in color theory, two more types of color manipulations that the swarm could propagate.<br>
<br>
The Polypal school was constructed but for now was just a place for polypals to propagate their color changing techniques. They presently knew how to charm, taunt, and repulse... and with a bit more devotion the entire faction would be able to use these powers, though knowledge was spreading slowly and passively with the mere existence of the school.<br>
<br>
The Polypal task force to handle freight made sure the market was stocked effectively, but it would only be after other factions joined in trade that this would truly bear fruit...</div>
				
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 :<br>
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<br>
The dunes were not welcoming to the Mantis Shrimp -- where they expected to find their western neighbors, they instead found a pod of REAPERS -- horrible snap-jawed things that dwelled in the darkness and deeps of the dunes. The Shrimps retreated back into the shallows with everything they could scrounge from the lost colony -- <b>2 wealth in neatly stacked boxes, building materials, and tools </b>were recovered from the ruins as the reapers circled increasingly closer, and closer to the shrimpies. Still, they escaped unscathed and would be able to speed production on a named project by using the supplied they reclaimed from the lost faction.<br>
<br>
The inner cave complex was thoroughly explored, cleaned and made safe, it was nice to have a safe area out of the wild that the shrimps could relax and socialize in... the mace-fists punched the bloody hell out of the rock and coral walls to make secondary tunnels which became little hidey-holes and pleasure-nooks for the assorted shrimpies... At one point they broke through into an ancient magma bubble chamber which increased the amount of living space they had underground -- but did not propose additional dangers or challenges. The Mantis shrimp could all now rest underground in safety, and morale increased, though not to the next level...<br>
<br>
Mixing the lead paint with Sulfur created an interesting compound <b>Lead Sulfide </b>that reacted by noisily registering all types of radiation, from magic to those of energy and poison releasing compounds and minerals. They were also able to grow <b>Anglesite crystals</b>, which while not precious were very pretty and transparent like glass, but harder.<br>
<br>
<b>Silver and Sulfer became renewable resources due to the cooperation of the polypals.</b><br>
<br>
The shrimps were also able to capture a bounty of fish beneath the ice-hole to make an offering -- and a bounteous one at that. It remained to be seen who was up there though, and could they be friendly?</div>
				
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The water across the shipwreck field was clouded with silt and blood.  A scyphon war party, along with the help of Vythan warriors, had been hunting sand sharks and the larger sand tigers all morning.  Glaemna, champion of the battle sisters, shook off bits of shark from her harpoon as she swam over the hulking Ironclad, a team of battle sisters following her.<br>
<br>
"He went inside it?" Glaemna asked.<br>
<br>
"Yes, m'lady," the battle sister nearest her answered. "Alone."<br>
<br>
Glaemna scowled.  "Foolish male.  The breach in the hull is large enough for sand sharks to pass through.  He may have just swam into one of their dens."<br>
<br>
"Or worse," said another battle sister. "Something else might have crawled into that old  battleship."<br>
<br>
The hull breach flickered with bluish-white light, and the sound of thrashing echoed up to the onlooking battle sisters.  Worry flashed in Glaemna's hardened eyes as she looked down at the flashing chaos, but her concern vanished the moment Jodas swam out of the Ironclad.  A wild smile on his face.<br>
<br>
"You should have waited," Glaemna called to him, her voice thick with ire.<br>
<br>
Jodas nodded sheepishly as he swam up to her.  "I'm sorry, m'lady.  I grew impatient."  This drew a snort from Glaemna.<br>
<br>
"I was told we found bottles of wine in one of the wrecks," Jodas said. "Is that true?"  His smile was creeping back onto his face.<br>
<br>
Glaemna looked puzzled at the witch.  "Maybe.  Why would that interest you?"<br>
<br>
"Because," Jodas fished a gleaming chalice out of his satchel, "I might have found the perfect cup for it."<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> 18 man o'wars, 30 artisans, 20 harpooners, and 20 reclaimers (340 total labor power) attempt to relocate the sunken Ironclad to Mirith, where it will serve as a battle sister and outswimmer barracks.  10 battle sisters, 4 outswimmers, and 2 witches will scout and defend the labor while they work. For their assistance the scyphon will give the reclaimers 3 wealth (edited because Pat preferred an additional wealth over the chalice). <a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId41">
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<br>
<b>2.</b> 10 artisans study (as well as milk its venom) the leopard octopus, then attempt to create octopus traps from their observations.<br>
<b>3.</b>  If order 2 is successsful, 2 teams of 4 outswimmers deploy octopus traps throughout the kelp forest.<br>
<b>4.</b> The scyphon thank the Vythans for their assistance clearing the shipwreck field, and give the 2 units of ancient wine bottles as a token of their appreciation. <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId43">
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<br>
<br>
<b>Brought to Market:</b> wax, rubber, lubricant, crab, robe</div>
				
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<br>
The Draconis set to work immediately. Absentmindedly snacking on stalker-fish that drew too close, they were comfortable to assert themselves at the top of the food chain in the kelp forest. Deep in the darkest recesses of the Northeastern Kelp forest there were still some beings yet to be challenged, but the Pod of the secret sea was confident they reigned supreme where they had made sea-fall.<br>
<br>
Construction immediately began over the sea vent, a three-level structure with the bottom being a forge/heat capture/and temperature circulation level with various sophisticated iris hatches for heating and cooling what would surely become an imposing dragon-hold. The second level was a collective meeting area for the Enshrined and the third level was a secure bunker-structure the Kith would use as a communal home for now and a defense and sentry post. For the Cult to be secure was one thing -- but for now they were cramped... they would need more structures or pile this one higher to truly consider construction even initially adequate. <br>
<br>
Herbalist Pod was very happy to report that besides <b>Lubricant, Rubber, Light-globe Fruit, and construction fronds being renewable assets, </b>they also found two interesting herbs/plants growing in the keepest part of the kelp -- <b>Almost too close together, "Golden Bittersweet" grew in colonies entwined by "Shocking Nightshade" -- Golden Bittersweet was an exotic luxury fruit, which could also be made into candies, syrups, and even some medicines. Shocking nightshade, growing around it as if to defend it from predators, stored a solar charge over the course of it's growth and was highly poisonous -- having both lethal and medicinal applications. </b>The pod sought to encourage the wild growth while harvesting what they could, making these two herbs <b>Renewable Resources. </b><br>
<br>
Reconnisance pod quickly mapped the boundaries of the kelp forest and ate the more aggressive specimens of stalker-fish. In the shallowest part of the kelp forest sea-cows lazily ate the tops of the kelp fronds, untill the Draconis scattered them and devoured and rendered their flesh for later. This area would make a fine hunting ground, but it was questioned how sustainable it was. <b>Draconis gain stalker-fish and sea-cows as food sources. </b>The draconis also discovered a cave system filled with underwater biomorphic fungi, which seemed to change their structure and traits to maximize their adaptability from one place to the next. This tunnel had a deep chamber filled with ghost-white "Blood Kelp" -- and was ruled by a 8-clawed "Hydra-Crab" -- guarding a nest where it hoped to draw a mate -- the cave system continued past the Hydra crab seeming to likely surface in the eastern mushroom forests -- but the pod did not explore further out of risk of prematurely provoking the occupant of the tunnel lair...<br>
<br>
The military pod, besides assessing the considerable threat posed by the hydra-crab -- found little to contest them in the region -- even the biggest stalker-fish were either brought to flee or swiftly killed by the Draconian, and they proved little more than practice for more vicious creatures the draconis hoped to encounter. Still, they leant their hand to all the assorted projects going along around them and maintained security.<br>
<br>
The Metallurgy and Glassmaker pods did a great job on breaking the great sandstone deposit into manageable pieces and truly exploiting it for all it was worth. The sandstone was carved into blocks and within those blocks any valuable material was drawn from them and the sandstone was kept for construction. Draconis gain <b>7 units of sandstone, 2 units of titanium, 1 unit of lithium, 3 units of silver and 4 units of fine Quartz. </b>the sandstone deposit, thus exploited, basically became a depression where one could now build a structure attached to the main construction over the thermal vent.<br>
<br>
The provision pod rapidly stockpiled all the resources they had found and the Cult felt a true sense of accomplishment so quickly upon their arrival. <b>morale rises to fair! </b>With materials organized and stacked in volume, it was time to put these materials to work, especially a <b>surplus of building materials.</b></div>
				
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<br>
With the entire faction digging at the earth, it was only a matter of time before something bad happened -- a cave in<b> crushed 5 of the stone constructs</b> as they gored ever deeper into the earth, before hitting paydirt with a <b>renewable deposit of obsidian, iron, and coal. </b><br>
<br>
The reclaimers would have to invest labor into shoring up their mines and making them more secure if they intended to comb for more wealth of the earth... and the reclaimers could only wonder, with mining so fruitful in the shallows what awaited them in the deeper biomes around them...</div>
				
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					<div class="bbWrapper">The disastrous mining accident oddly reassured FC513. Although the cave-in did crush half of the expendable labor force, and it did significantly delay efforts until it could be cleared away, they also did not hear of any colony getting this far into the earth's crust before. Otherwise it was likely the hospital would have more patients. Simply put, it's another milestone, of sorts. For now though, the Reclaimers had to immediately temporarily vacate these geologically unstable premises until the stone golems could fabricate some supports securing the substantial progress made thus far. Thankfully, the 'Scyphon' recently proposed a moderately mutually beneficial proposition for them that would prove a rewarding enough use of their time, the mantis shrimp needed aid in safely establishing trading relations with the surface, and the polypals desire to make a visit to the very same frozen hellscape. Their heart, their figurative one anyway, swelled in pride at how quickly they were forging amicable lasting relationships with their neighbors.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Twenty Reclaimers assist the Scyphons in dragging the ship back to their home for three wealth in return. They attempt to revive and heal the previously killed members of the faction (three harpooners and a man o' war) free of charge before getting to work. On their long march back from the Scyphon colony once the job is completed and payment is received, they harvest every kelp plant that they can carry along the road.<br>
<br>
2. Four Reclaimers animate the two illithid statues into golems, and make another five stone golems. The Reclaimers ascertain the quality of and improve upon the supports the stone golems are making once they're done with the last of them.<br>
<br>
3. Four stone golems begin to create supports for the mining complex so far, utilizing iron and coal where needed to make steel structural beams. They're joined by the new golems as they're made. A small out of the way memorial is made for the cave-in section, and the stone golems that were destroyed in it. Although glorified tools in nature, they were of Fathom creation, and not very much unlike their far more sophisticated masters. They're assisted by fifty tendrils wielding metal tools.<br>
<br>
4. A stone golem and a Reclaimer is sent to the mantis shrimp colony protected by a shrimpie escort to help with their upcoming offering.</div>
				
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					<div class="bbWrapper">The Draconis reveled in their industrious assembling of the foundations of what was likely to be an immense Dragonhold once they put more effort into it. The heat and foundry of the vent were welcomed for various needs. The Kith were cramped initially but that was to be rectified shortly as the Enshrined began to gather in their grand chamber that had been assembled. It was a circular chamber for debate and discussion, made to be comfortable for the impressively sized ruling caste. The Supreme Sage rested back in a comfortable curved bowl seat like that others, though his was slightly grander to denote his office and status along with dominant size.<br>
<br>
"Our foundations are laid. This is most pleasing. The pods are to be commended on their workings," Uleanar said which lead to the bowing of the heads of his subordinates. Recognition and praise was part of it all. It reminded the Enshrined even now they were being assessed for their roles and assignments. Even as they all were eager to surpass and oust Uleanar, it was to be done the right way. One must excel and surpass through workings and self-improvement. Now was not the time for that, for they must build great laboratories and stores to do such workings. The Cluster must prosper and secure its power first. It must rule without question their Kelp Forest domain.<br>
<br>
"This Hydra Crab is a nuisance but must be tolerated until we are better established with the Hold," Uleanar notes as he regards a stone tablet with Dragonmarks, their written language detailing the scouting report.<br>
<br>
"These lesser creatures seem useful. Which pods seek their assignment?" Uleanar offered as he helped himself to some recently cooked stalker. It was surprisingly tasty once the inner juices were heated with the new system.<br>
<br>
"My pod requests the Stalkers," spoke up the Recon Pod Enshrined.<br>
<br>
"Defend your case," Uleanar counters as was the traditional manner of a Cluster council.<br>
<br>
"They are clever creatures, trainable even from some observed behavior. They also have no luminescent features, very valuable to the function of my pod. Their tracking capacity also makes them ideal for our ongoing exploration and scouting," replied the Recon Enshrined calmly. Laying out his points logically and directly with no word games. Draconis debate was not kind to those who played word games.<br>
<br>
"Yet that nature serves my Pod as well," countered the Provision Pod Enshrined. "Their behavior patterns would make them fine herders for these Sea-cow beasts you have found. If we are to make them a more permanent food source with out potential contributions after more study, then the Stalkers should be put to that end."<br>
<br>
The Recon Enshrined bared his teeth in challenge to Provision Enshrined, which seemed comical to some as the Provision Pod's master was the larger, stronger specimen as the master of their logistics and supplies. Uleanar calmly just raps his metallic claws on his stone seat, making the pair look to him as he calmly asserted his power. He was twice the size of even the Provision or Military Enshrined present. His features more draconic than theirs as he bares his own teeth calmly in calculated reminder of his power.<br>
<br>
"The cases are made. I rule in favor of the Recon Pod. With the stipulation once you have mastered the beasts, you will then begin funneling some to the Provision Pod for herding purposes," Uleanar dictates calmly. The two Enshrined bow their heads and resume more relaxed seating.<br>
<br>
"Onto another matter. The Pure Water vent must be tapped immediately. While this hold builds upwards, access to Pure Water will be useful for various things in the future. I am giving this task to the Glass Maker Pod. You will tap the vent, dig a trench and lay out a supply-line to use that can be easily concealed and protected by the earth. The Herbalist Pod will assist you while also preparing greater rubber stockpiles for various needs," Uleanar orders without even bothering for debate. All here knew the value of Pure Water to their workings. The two noted Enshrined bowed their heads in compliance.<br>
<br>
"The Construction Pod is to immediately continue construction on the Dragonhold. Its expansion and fortification are imperative to our mission. It is to be our seat of power here."<br>
<br>
The Construction Enshrined nods.<br>
<br>
"The Metallurgy Pod will commence producing needed construction supplies to aid the Construction Project and the Water Vent Project."<br>
<br>
Another nod with no protest. All were eager to test their skills more and carve this fledgling Hold into something far more grand and impressive.<br>
<br>
"It would seem we have much to do. I will not keep you. Glory to the True Dragon."<br>
<br>
"Glory to the True Dragon!" roared back his subordinates before they left the Cluster's master to recline in his seat and contemplate future actions. There was so much to be done, but eventually things would become set enough that they would even dare build a Spawning Pool. The Hold would be secure enough soon for that.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div>1. The Consruction Pod will continue work on expanding and improving the Dragonhold (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
2. The Glass Maker and Herablist Pods are working on building a glass, rubbery reinforced water pipe to tap the Pure Water vent. It is to be concealed in a trench and ran to the Dragonhold to give it access to Pure Water (2 Enshrined, 4 Elevated, 8 Kith)<br>
<br>
3. THe Metallurgy Pod is providing material support via the foundry for the Dragonhold and Water Pipe projects (1 Enshrined, 2 Elevated, 3 Kith)<br>
<br>
4. Recon Pod is domesticating and training the Stalker-fish (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
5. Provision Pod is domesticating and developing herding methods for the Sea-cows (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
6. Military Pod will maintain is patrol and assist pattern for the time being. (1 Enshrined, 2 Elevated, 4 Kith)</div>
				
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An underground living space for the tribe secured, Thoe advanced through the make shift roads feeling immensely lighter. Having traded with another close settlement the land mines they made for fertilizer, they finally bundled up what resources they could to contribute to the newly established 'market.' Sulphur was something they were still wary of letting anyone had a hand in, but commodities like silver and certain kinds of food may have been more useful for others than for them, so they decided it may be good to take part on this.<br>
<br>
Halfway through the way there, a group escorted the reclaimers back, with workers at the ready in the shallows to dictate simple drawings and messages for them to draw in, to somewhat show good will to whoever was smart enough to hunt like that... Simple drawings as to how they looked like, how a part of the shallows looked, and a drawing trying to indicate they were curious about the ones up the ice circle (each with sentences under them and a small vocabulary sheet that may or may not be useful for them) plus the prey animals...<br>
They just hoped this won't kickstart something <i>bad.</i><br>
<br>
The excursion ended up in the polyp's settlement, mostly to teach how to use the sulphur effectively and to see if it and purphorite would make a good explosive compound. A group of shrimps took the chance to finally help the Polypals achieve not-uncanny levels of color matching, and were pleased to see some of them had somewhat begun to do so already. It might have not been great- by shrimp standards- but they were trying.<br>
<br>
<b>1) 3 skilled workers and 10 unskilled </b>workers to fertilize the farm <b>use the "speed production" bounty of the lost faction loot </b>to bring as much at the market as possible.<br>
<br>
<b>2) 5 skilled workers</b> to dictate a message for the reclaimers to write<br>
<br>
<b>3) 10 mace punch</b> to escort the reclaimers and make the "offering". Mostly to guard the surroundings in case something bad happens.<br>
<br>
<b>4) 10 skilled workers</b> to help the polyps develop bombs (sulphur and purphorite based)<br>
<br>
<b>5) 10 mace punch </b>sent to the School to avoid heart attacks (make them beautiful the shrimp way)<br>
<br>
<b>6) 10 slash warriors</b> to the polyps (for undefined time, in exchange of mithril armor)<br>
<br>
<b>Brought to the Market: </b><br>
Crashfish<br>
Anemone and starfish (farm)<br>
Anglesite crystals (hard glass. And info on how to make it)<br>
Silver</div>
				
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<br>
The Pelagians had dark matters on their mind -- Their priests Studied the "Malice Skull" -- a large skull relic with a combined wand made of a seeming variety of small vertebrae not belonging to the skull itself. The thing gleamed with an inner purple fire that seemed to dance in the mouth and eye sockets of the skull... this was the focus of a powerful Lich... in fact, the hand of this great lich, that seemed to whisper "Srul'Kec, of the greylands" gripped the base of the wand tightly, and if you watched closely, you could see the hand was regenerating... mote by mote, speck by speck. Besides obviously making any necromancy or death magic cast with it more powerful, it seemed to have the ability to corrupt land and defoliate whole areas of plants in the hands of a powerful mage or priest.<br>
<br>
The workers of the faction, besides gathering staples and improving and harvesting resources -- made the Skin and Teeth of the sea king into weapons and armor -- Serrated blades were cut from the sides of the teeth, and the center parts made excellent shields. Of the skin, great light armor that protected as well as heavy garb was cut, suit by suit -- the armor was covered in cruel hooks pointing through the skin, assuring melee with wearers of the skin and grappling would be painful and ill advised activities. <b>100 Kuraselache Blades, 100 Kuraselache Shields, and 100 SeaKing leather-plate was produced by the focused manufactury.</b><br>
<br>
Speaking of the sea king, his skinned corpse, toothless and rotting, had once more use to perform for the Pelagians... Priest Fulco "The Dead Oracle" and Priest Gamel -- who was known to have skills in speaking to animals and magical creatures, performed a ritual with the blood jewel of divinity on the remnants of the sea king to bring it unlife, even if only briefly. The creature slobbered it's own guts and blew bubbles of rotting ichor, but the creature was consulted on where it's lair lay in the dunes... it's eyes flashed red and it mentally gave a picture of an area due west of the shallows, at the end of the dunes on a small peninsula yawning over the void of empty sea below. They had their answer...<br>
<br>
The Pelagians were in high spirits with the death of the Kuraselache, and named Wiuhomarch Urchadainn "The Sea's Defiant" for his deathblow on the Sea King... who ripped his sword back out of the beast with both of his bare hands and rose it high above his head to the cheer of his faction. <b>Pelagian Morale is GOOD!</b></div>
				
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A great train of Scyphon troops and workers and beasts of burden pulled hard on the sunken Ironclad that rested at the base of the deep grassy plateau -- hoist aloft by almost all the reclaimers... the train of people and constructs began to PULL THE SHIP from it's watery grave all the way though Kelpy forest and much of the shallows to finally come to a rest near the center of the Scyphon Holdfast -- there it would serve as a barracks and training ground for the warriors of the faction -- a curious but powerful looking prize for the colony. <b>Scyphon Morale rises to good! </b><br>
<br>
It was learned inside a great furnace was housed -- something the Scyphon could use for smelting or generating heat -- either to vent it through the top of the ship or to harness. The ship also had a powerful water-wheel which could be used as a millstone if uncoupled from propelling the ship. The Scyphon would have to look into these devices and see if the ironclad held any other secrets...<br>
<br>
The reclaimers were paid in a great volume of wealth, and they saluted their employers for the job they performed, taking their treasure with them...<br>
<br>
Artisans of the Scyphon studied the Leopard Octopus and learned they were as intelligent as they were toxic... while being able to get them to cooperate to being milked by trading food, it was impossible to make a "Trap" from an octopus because the octopus would always escape -- Still, mixing lubricant with the poison made powerful concentrates that could be smeared on spears or trap-jaws, and areas of Scyphon approached were thus trapped to deter stealthy advancement on their colony and passively generate more food. It was also learned that sleep and surgical medicines could be made from Leopard Octopus venom, giving a slight bonus to non-magical healing, and it was if properly purified a GREAT pain-killer and combat drug. <b>Leopard Octopus Tonics </b>become a <b>Renewable resource/trade good.</b></div>
				
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<br>
The reclaimers, once they had helped the Scyphon, looked to healing the terminally wounded of and found it was too late. Regardless they cleared a swathe of kelp through the forest and carried the bounty to their holdfast. <b>Reclaimers have huge reserve of kelp!</b><br>
<br>
The reclaimers animated the Illithid statues, which were large and dangerous, and likely powerful workhorses as well... and rebuilt the golems they had lost to boot. The debris of their lost constructs were laid at their memorial, Steel -- made from the polypal forges, reinforced heavily the tunnels and earthworks the reclaimers had created. <b>Steel becomes renewable resource.</b></div>
				
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<br>
<b>Colonial Railroad Progress</b> (700/2300)​</div><br>
<br>
The sudden unexpected overabundance of forged steel, and the established kelp reserve, together opened up opportunities to drastically upgrade infrastructure, as well as improve the ability for the colonies of the Golden Grotto's hidden sea to record information, and even begin future proofing for resource shortages. FC513 took a moment to watch the Reclaimers depart from the painted mural cave on their way to complete their assigned tasks, silently contemplating what was to come. They had hoped that the coalition against the Kuresalache would've united colonization efforts, but maybe, just maybe, this great labor only made possible through Fathom materials, and their own initiative to boldly go ahead with this plan, would galvanize cooperative action from everyone in the region that shared their universally common goal of finding the Atlantean seat of power. This time, they could only hope that the incentive to work as one dispelled any thoughts of shortsighted self-interest.<br>
<br>
<div style="text-align: center"><b>Orders</b><br>​</div>1. Five steel (four units of it being made from the preexistent four iron in Fathom possession before the resource became renewable), and the blacksilver strongbox, are traded to the Scyphon in exchange for two wealth and the chalice of fate. Five Reclaimers make the trade when a two way Scyphon escort team arrives, and they accompany them back to their colony to study and work on the ironclad as they are instructed to as an unrelated act of goodwill for their former employers.<br>
<br>
2. Twenty Reclaimers begin to fabricate and lay sections of railroad tracks along and near the road network utilizing their steel, contributing two hundred labor to the project which needed two thousand and three hundred total labor to complete, connecting every single known colony together. No colony is to be favored in anyway over another when it comes to which lines are laid first, and interested participants who selfishly attempt to are turned away, and the stolen steel is retrieved. While the workers are busy installing the draconis section of track, they pave a road there as well to link it up with the colonial road network.<br>
<br>
3. Five stone golems and one illithid stone golem create blank kelp paper with half of the kelp reserve to distribute amongst the colonies. The first page given to each colony includes the formula to produce more of the kelp paper on the back, and a call to action on the front. Each colony is requested by FC513 to contribute a labor force to accelerate the construction of the colonial railroad, arguing that it's development, the sooner the better, is essential for the continued security and prosperity of the colonies as a whole moving forward.<br>
<br>
4. Five stone golems and one illithid stone golem create an emergency colonial granary protected within unused areas of the mine that have been tapped of available resources, preserving and then contributing half of the kelp reserves so that no one from any faction needs to starve in times of hunger. Donations from other colonies are welcomed.<br>
<br>
5. The emerald magic maul of sundering is temporarily given to the Draconis so road construction would go smoothly.</div>
				
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<br>
Another sandwich of layers was put upon the dragonhold, and another. Public work spaces and private personal chambers were the next to be added to the dragonhold, with the remains of their tools used making the most basic facilities for each of the pods. The Construction Pod had outdone themselves as the new buildup was both more spacious and more defensible that the previous structure it absorbed. <b>Draconis Morale rises to FAIR!</b><br>
<br>
One of the best accomplishments of the construction pod was a separate dual-locked chamber filled with fresh water that was siphoned from the pure water vent by the glass making and herbalist pods. Sanitary experimentation and alchemy could be performed in this environment and it's elegance was a tribute to the Enshrined that built it, as well as the Lord who commanded it. The pipes were made of vulcanized sand-glass and proofed rubber compounds from the kelp forest. It was truly a marvel how the dragonhold was expanding... and extra praise was due to the metallurgy guild who aided with the construction which would otherwise perhaps faltered.<br>
<br>
4. Recon Pod is domesticating and training the Stalker-fish (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
The recon pod had quickly cornered and captured 20 specimens of stalker-fish from the deep kelp forest, but training them so far eluded them. Unlike the specimens in less competitive kelp environments, the Stalkers of The Draconis Forest were fiercely territorial and singular. At present they had the score of them more trapped than penned, and it was only through care and innovation that the stalkers did not kill each other to the last in captivity in a bid for dominance. More time and labor would need to be invested... The stalkers could be BROKEN -- and if they could be broken, they could be made to serve...<br>
<br>
5. Provision Pod is domesticating and developing herding methods for the Sea-cows (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
By gathering the richest fronds and leaves of the deep-kelp where sea-cows generally feared to swim (with good reason) the Draconis quickly gathered a stable of a dozen sea cattle and bound them to the outside of the dragonhold. Social by nature, the draconis were confident that if they kept their captured commune strong and fed it would attract more sea cows passively over time, as long as a little labor was invested in corralling and containing the sea cows as they gathered.<br>
<br>
The military pod patrolled the deep kelp for evidence of any possible threats -- and found one. A group of Illithid saboteurs was caught flat-footed setting up a camp in the deep forest evidently to spy on factions further south. Reading their very body language as hostile the Draconis swooped in and annihilated them, devouring and capturing every last bit of evidence of their existence. It was as if they never were... and their foes never stood a chance...</div>
				
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<br>
The Draconis were not pleased. The Illithid group found and slaughtered was the buzz of the growing Dragonhold. The Chamber of the Enshrined had gathered again. The dead illithid specimens floated at the center, hanging from chains as the Enshrined all snarled and bared their teeth in great anger.<br>
<br>
"INTERLOPERS!" Hissed the gathering as Uleanar lounged back and regarded the dead creatures. What was done to keep them preserved for examination had been. But they did now know how long that would last with the alien physiology. Word had also been sent to the lesser beings and a request for connection made. The Draconis were irked by this but felt it necessary after discovering the sabotage unit.<br>
<br>
"The Metallurgy Pod will immediately proceed to vivisect and study the composition of these creatures in our new Clean Chamber. The Enshrined of the Glass Makers and Herbalists will join the effort. Their pods will be dispatched to assist in the building of the road linkage with the... lesser beings. The Construction Pod will take charge of them."<br>
<br>
Uleanar growled some as he ate more cooked stalker. Bearing his teeth in irritation that the colony was forced to reveal itself so soon. The enemy force though was all that showed. Some bigger Illithid formation existed for such a group to be hear. Logic dictates such. They would make war upon the others which would bring them into the Kelp Forest. Disrupting efforts in their continued dominance of it. The only way to succeed was to head it off and seize upon the situation. So the warning was sent and this linkage agreed to.<br>
<br>
"The domestication projects will continue. The Military Pod will increase patrols and shift from support save in combat needs. The creatures may know we are here now. We must be ready to slay them. We must also gain more specimens. Their flesh... seems fully of hidden bounties."<br>
<br>
The Enshrined all snarl in agreement. The Draconis would have to shift to a war footing and join the others in alliance against these creatures. They were nothing but trouble. THey must be eliminated and their beneficial traits incorporated into the Cluster.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div>1. The Military Pod goes to full war footing in its patrolling. (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
2. The Metallurgy Pod assumes authority over the Illithid bodies an begins examination. They are joined by the Herbalist and Uleanar, assembling the Cluster's three bio-alchemists.  (Uleanar + Blood Jewel, 2 Enshrined, 2 Elevated, 3 Kith) (All 3 Bio-alchemists involved)<br>
<br>
3. Uleanar exerts his will over the Blood Jewel to decipher useful traits from the Illithid for the Draconis to incorporate into themselves.<br>
<br>
4. The spare Kith and Elevated are being dispatched to aid the Road/Rail Project being built by the Construction Pod, Glass Maker Pod and the Reclaimers (2 Enshrined, 6 Elevated, 12 Kith)<br>
<br>
5. Recon continue trying to domesticated Stalkers (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
6. Provision Pod will continue domestication and herding of Sea-cows (1 Enshrined, 2 Elevated, 4 Kith)</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Minority of One</h5>
			

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<br>
Idirna's eyes explored the mighty Ironclad as she made her way towards the vessel.  It was an awe-inspiring focal point for the enclave.  While the dull armor and hard angles of the craft contrasted with scyphon architecture and fashion, it surprisingly looked fitting in Mirith, similar to how a thorny, brownish-green stem looks fitting supporting a rose.<br>
<br>
Idirna smiled when she spied Glaemna exiting the ship's bridge.  "Are you finished playing with your battleship?" She called out.<br>
<br>
Glaemna whirled and then smiled when she recognized who was approaching her.  "Almost.  Why do you ask?"<br>
<br>
"I wanted to know if you and your sisters were going to join us on our hunt?"<br>
<br>
Glaemna shook her head.  "We can't.  We're to escort a party of reclaimers back to the enclave as soon as we're finished here."<br>
<br>
After a moment Idirna grinned.  "Honestly, I'm relieved to hear you say that; you and your burly girls would only slow us down."<br>
<br>
Glaemna tried put on a scowl in response to the insult, but her eyes betrayed her. "It's funny you say that, Idirna – I always thought you were too big to be an outswimmer, let alone <i>chief</i> outswimmer."<br>
<br>
"Most of my weight is in the right spot, my tail.  It's why I'm so fast."<br>
<br>
Glaemna snorted, then a devilish smile crept onto her face.  "Not fast enough to catch the razor ray.  Not today"<br>
<br>
Idirna raised an eyebrow.  "Care to wager on that?<br>
<br>
"As a matter of fact, I already have.  The sisters and placed our bets this morning."<br>
<br>
"And you decided to throw your money away by betting against me?  I guess it's true what they say: a fool and their money are soon parted."<br>
<br>
"Maybe so, Idirna.  But this <i>fool</i> laced your breakfast with leopard octopus venom this morning."  Both ladies erupted in laughter.<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> 1 master builder, 10 artisans, and 5 reclaimers inspect the Ironclad.  After inspection, the artisans and master builder convert the ship into a barracks for battle sisters and outswimmers (female only warriors of course), while the reclaimers determine if the ship's cannons are operational and if they can effectively be fired underwater.<br>
<b>2.</b> Scyphon trade 2 wealth (gold) and the Chalice of Fate to the reclaimers for 5 units of steel and 1 unit of black silver.<br>
<b>3.</b> With the new steel, wood from the shipwreck field, and rope that the scyphon have made, 20 artisans attempt to design and build a ballista.  If they are successful in this endeavor, additional ballistas will be created.<br>


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</div><b>4.</b> 12 outswimmers and 12 man o'wars hunt for the elusive ribbon-tailed razor ray from post #73.<br>
<b>5.</b> 10 artisans return to the nearby caves to continue to mine for gold and anything else of value.<br>
<b>6.</b> 2 witches, 10 battle sister, and 20 harpooners escort the reclaimers to Mirith (the enclave) and then back to their colony.</div>
				
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<br>
A feast! A feast! The Polypals had to prepare for the coming feast! They had to get some appropriate attire for the event, but thankfully they had the means to make their own! Not to mention it was in poor taste to attend a feast empty handed. They had to bring something, and the Polypals were always ones to leave quite a mark in people's memories. This time around they would blow people's minds with what they had planned. That said, a feast was a special occasion to be shared with others, especially friends! The Polypals had to find more people and see if they would be interested in attending this feast. Friends below, friends to the west, and hopefully friends from above!<br>
<br>
Thus, the tendrils continued to tirelessly work. So much to do, yet so little time before this feast!<br>
<br>
---<br>
<br>
Orders:<br>
<br>
1. Continued work on the Magical Laboratory with the knowledge of making <b>Anglesite crystals</b> from the Mantis Shrimp as a replacement for glass. The Polypals had to learn more about psionics if they were going to wage this war against the Mind Flayers.<br>
<br>
The Artificer (Infested Mind Flayer), The Artist, 50 Tendrils, Metal Tools. Sulfur, Lead<br>
<br>
2. With the access to new metals and ability to forge new alloys, the Polypals look into creating armor for their more... terrain restricted pals, the Reclaimers and the Mantis Shrimp.<br>
<br>
The Engineer, 50 Tendrils, Metal Tools, Silver, Titanium, Iron (From Reclaimers), Purphorite Forge<br>
<br>
3. Using Pengling trait, the Polypals decide to venture to the surface and explore.<br>
The Primus w The Triumph Hand, FC513, The Diplomat (Infested Mind Flayer), The Elder (Infested Mind Flayer), The Gourmand (Infested Mind Flayer), 20 Mimics (Pengling Trait and Psionics Trait), Metal Tools/Improvised Weapons<br>
<br>
4. Assist the Reclaimers in building the railroad<br>
50 Tendrils, Metal Tools, composites<br>
<br>
5. Patrol the Eastern Border w/ the Mantis Shrimp soldiers sent to help<br>
The Tactician (Great Stalker Host), The Brood Mother (Infested Mind Flayer), 10 Infesters (Stalker Trait, Psionic Trait), 3 Stalkers<br>
<br>
6. With the access to sulfur, the Polypals take the knowledge given from the Mantis Shrimp and work on developing their own brand of concussive grenades and explosive weapons suitable for Polypal use.<br>
The Chemist, 50 Tendrils, Metal Tools, Sulfur, Purphorite, Ceramics</div>
				
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The mantis shrimp used their best tools and newly acquired materials to grow and improve their farms, which now became two-tiered structures, and individual houses of mantis shrimp had their own food gardens as well, beautifying the neighborhoods and undertunnels. The Mantis Shrimp had a bumper crop of starfish, mollusks, and anemone. They would soon need a means to store surplus food or there would be spoilage!<br>
<br>
The skilled workers task force dictate a peaceful message for the potential surface dwellers, basically to signal about them and how they lived and to ask for similar information. The reclaimers used old atlantean common as well as a "Rebus" series of pictograms in case the surface dwellers were not literate. They had high hopes their messages would be understood, if they could be received.<br>
<br>
The collusion between polyp and mantis shrimps for making bombs was so far, a complete and utter failure. Numerous serious accidents were avoided, and long drawn out and confusing displays of color were generated by each side not knowing who was to blame. If the Polypals put in additional effort there might be work product, but besides giving the polypals enough sulfur and purphorite to blow themselves up, the Mantis shrimp task force didn't accomplish helping them much.<br>
<br>
Likewise, attempts to train the polypals to recognize and display beauty the way a mantis shrimp could perceive was a similar dismal failure... polypals could only CONCEIVE of half the colors a Mantis Shrimp could so initial lessons were more confusing than rewarding. It was a job worth accomplishing... but so far, no good....<br>
<br>
The Polypals combined silver and titanium/iron alloys to make <b>50 suits of mithril-esque plated armor for the Shrimpies, in return for 10 slash warriors to aid in security and labor.</b></div>
				
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Trade with Scyphon went over without a hitch... and reclaimer study of the ironclad revealed insights into it's construction and modification. Reclaimers would get bonuses to repair the ironclad, and if a large supply of rubber, ceramics, and steel were invested in it, the ironclad could be converted into a submarine! (but only with the reclaimers help and at least one reclaimer crewman.) The reclaimers in turn gain some technological know-how from the relics of the lost dwarven culture which might be useful in the future, especially pertaining to steam tech, Pneumatics, and the concepts of gas propelled missiles -- largely modelled from a semi-functional torpedo launcher...<br>
<br>
As far as rail construction went, initial gains were significant and ahead of schedule. <a href="/members/spiralerrant.22536/" class="avatar avatar--xxs" data-user-id="22536" data-xf-init="member-tooltip" id="js-XFUniqueId109">
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 The Scyphon and Vythan rail networks were well underway, and 600/1900 job was complete with almost total dedication by the reclaimers. They hoped they would get additional help on other ends of the project as this would compound their gains.<br>
<br>
<b>Reclaimers gain 2 influence for sharing paper with the entire colony, and paper becomes a renewable resource for EVERYONE. ALL FACTIONS ARE CALLED UPON TO AID IN CONSTRUCTION OF THE RAIL SYSTEM. </b><br>
<br>
A storage silo of crushed and caked seaweed/kelp was established by the reclaimers as an emergency granary. Should poorer seasons/tides strike, this would be the colony's first line of defense against hunger -- though food supplies for the time being in the colonies seemed terrific - there was no accounting for lean times that may lay ahead. <b>Reclaimers gain 2 influence!</b></div>
				
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The Military pod coursed the increasingly familiar boundaries of the deep kelp forest -- and attempted to get a better read on the adjacent territories... To the Northwest the kelp forest dropped out from under itself to a steep drop into the endless yawning abyss -- the near and far horizon, all up and down this void, hovered tiny islands of rock held aloft by clinging buoyant barnacle-like things -- reproducing by budding, tiny rocks could float with the tiniest of these lighter-than water simple animals -- but truly enormous ones kept large plates of land aloft. At the boundary between "the floating islands" and the deep kelp forests, Great Nautilus carefully stalked the Draconis Patrol...  <br>
<br>
<a href="https://www.rpnation.com/attachments/nautilus_palau-jpg.609793/" target="_blank"><img src="https://www.rpnation.com/data/attachments/546/546753-431ec2db775895bc33ee97a731c7260b.jpg" class="bbImage " style="" alt="Nautilus_Palau.jpg" title="Nautilus_Palau.jpg" width="100" height="75" loading="lazy"></a><br>
<br>
Their simple eyes and tentacles surveying the Kith in particular with a hunting curiosity. The patrol sought to draw the nautilus closer to the dragonhold to slay them if they were indeed being hunted -- but the nautilus did not follow... they were obviously creatures of the floating islands, and only stalked the very borders of Draconis territory and would not quest far into the kelp.<br>
<br>
Uleanar and his task force began the study, dissection and autopsy of the First Illithid, keeping the second specimen's structural integrity sound. It was learned that the brains of the creatures had intelligence increasing potential -- as simple as eating it, but even better if the draconis attempted to embrace some of it's structure. Uleanar also used the blood jewel of divinity which revealed a strange structure in the creatures brain... the elusive cerebellus psionique. Adopting this structure could give the Draconis Telepathy at least, and at best greater mental powers of psionics. Aside from this it was learned that the illithid were a very advanced race of cephelopod, but not much to compare to even the kith in physical perfection. It was interesting to note that Illithids had negative nervous responses to all other species -- which would likely evidence itself psychologically as a hatred for all other species and an unending hostility towards non-illithids. The cost of power to the gem was negligible, it's crimson pulsing hue as strong as ever...<br>
<br>
The Construction pod met with the reclaimers and quickly finished the road connecting them to the network, though bridges over rough and high terrain in the kelp forest were necessary. The railway was far from finished, but the the addition of the rail would be heavily facilitated by the functioning road. <b>ROAD CONNECTS DRACONIS TO THE REST OF THE FACTIONS!</b><br>
<br>
Recon squad began to actually hunt iwth the stalker-fish and establish a stronger bond with them... once a bond existed with a stalker-fish, dominance could be asserted. In the end of hard and persistent work, <b>18 greater stalker-fish had "joined" the recon group. </b>These stalkers were as mentioned particularly nasty and territorial, but were weaned off of their aggression for the draconis. Though keeping them close to the dragonhold was still a chore -- the creatures had been converted to the cause.<br>
<br>
Sadly the same success could not be shared by the Provision pod... they had made some gains, but not the ones they hoped for... merely 15 cows in total with a scant few joining the herd -- this was likely in relation to the increased activity of the big stalkers in the area of the dragon-hold -- but the provision pod knew that if they kept the best kelp out long enough -- the cows would come...</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Colonial Railroad Progress Turn 1</b> (775/2300)<br>
+600 Reclaimers (20 Reclaimers, steel)<br>
+100 Draconis (2 Enshrined, 6 Elevated, 12 Kith)<br>
+75 Polypals (50 tendrils, m. tools, composites)<br>
<br>
<b>Colonial Railroad Progress Turn 2</b> (1775/2300)​</div>+? Reclaimers (25 Reclaimers, ten golems, steel)<br>
+100 Scyphon (19 man o'wars, 4 outswimmers, 1 master engineer)<br>
+900 together<br>
<br>
It seemed as if the colonial railroad project was not going to take so long to complete after all. With the surprising but significant assistance of the draconis that upon introduction appeared initially hesitant to accept Reclaimer offers to connect them to the road and rail network out of a preference for isolation in the depths of the northern kelp forest, and the ever helpful polypals alongside the Fathoms yet again, even without the further outside assistance FC513 knew that was soon coming, the final completion of the construction efforts couldn't be far off if they just kept at the monumentous labor together.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. The twenty Reclaimers constructing the colonial railroad are joined by an additional five Reclaimers and ten stone golems ready for work assignments.<br>
<br>
2. A stone illithid golem is sent to the mantis shrimp colony to safely make the offering for them on their behalf whenever they are instructed to do so.<br>
<br>
3. FC513 accompanies some polypals to the surface to ensure that they all make it back home safely after retrieving their loaned emerald warhammer of sundering from the draconis after their new friends had sufficient time to make use of it to help pave a road to their colony. A unit of steel is handed over to the Draconis as a welcoming gift to the wider community of the Golden Grotto's hidden sea.</div>
				
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 :<br>
<br>
The master builder and task force were surprised at how well the wreck held together -- it was practically operational despite having been sunk centuries prior. The chrome, silver and gold finishings on it had no tarnish at all and even the steel once brushed up shined to casual observation. Beneath the surface however, many small flaws could be seen in it's workings -- if the Scyphon ever did use this ship as anything other than a barracks they would need a consistent dedicated engineering team to keep it seaworthy or a massive investment in subtle repairs to delicate instrumentation. The ship did indeed have two functional turreted heavy guns -- but without pneumatic modification the weapons would not fire underwater. As a barracks it was a spectacular and defensible building however, and it drew attention. <b>Plus 1 influence Scyphon!</b><br>
<br>
Much to many folks surprise, the prototype Ballista not only functioned at the speculated short and medium range, it had the capacity, with sufficient invested labor turning the cranks, to fire into the long range category with dangerous stopping power. This was only possible once per battle (the first shot) but subsequent shots could be made at medium and shorter ranges at a fair rate of fire. In all, <b>THREE BALLISTA </b>were constructed, it merely being a question of where to place them, as it was they were displayed in the middle of the faction colony facing outward in all directions. The quality of rope and steel had a hand in the success of the weapon -- but much of the credit had to go to the Artisans themselves. <b>One artisan becomes V-skilled "Engineer"!</b><br>
<br>
Ten Artisans was not enough labor to get an appreciable amount of gold -- but it did enable them to make some discoveries in the caves, especially since many troublesome pests had since been repulsed by the their bloom-jellies... a moderate deposit of <b>Segelsite -- a light crystalline rock that responded to tides the way sails responded to wind</b> was discovered, as well as what seemed to be a promising amount of <b>Blossamite -- </b>a semi-precious decorative crystal that was easy to grow with concentrated salt deposits and careful labor. <br>
<br>
Once the outswimmers had FOUND the Elusive ribbon-tailed razor ray -- it was simple business for the larger, sleeker, faster and bulkier Man o'wars to overcome it -- they even captured it alive. Now what would the Scyphon do with it? It's barb, easily six feet long, could be made into many a keen blade or a singular spectacular lance -- and it's delicate flesh would prove a spectacular meal just as it's skin would make an exceptional singular coat or cloak. For now, the outswimmers brought it back to the colony for the witches to decide it's fate...</div>
				
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<span style="font-size: 18px"><span style="font-family: 'Cinzel';"><b>Act III : The Sea's Defiant</b></span><br>
<span style="font-family: 'Macondo Swash Caps';">22nd of First Seed ~ Settlement of Brigdūnon</span></span>​</div><br>
<span style="font-size: 15px"><span style="font-family: 'Sawarabi Mincho';">Victory had been swift and the </span></span><span style="font-family: 'Sawarabi Mincho';">spoils aplenty, yet despite this Wiomach was weary, they had manged to slay a creature that clearly posed a threat to the entire colony. But, despite this he couldn't shake the feeling that there was something worse out there, something even more powerful and deadly than the dreaded <i>Kurasalache</i>. The pelagians lived for the hunt and if there was indeed such a creature on the prowl it behooved him an his brethren to slay the abomination. But before any such endeavor could be attempted, they needed a stock of the situation, they needed to regroup and make Brigdūnon into the military hub it needed to be.</span><br>
<br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><b>Orders</b></span>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: left">Fourteen skilled workers and the same number of their unskilled counterparts are put to work on harvesting the globe light fruit that had been planted and treated with a variety of fertilizers. They are accompanied by five cavalrymen equipped with their newfound armor.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Fourteen hunters, seven skilled workers and seven unskilled workers are given the task of breeding the bone fish and capturing greater numbers of sand sharks to be reared and bred. They are accompanied by a further 5 hipoccampi cavalry.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Ten palagian elite, five of the sand shark cavalrymen and wiomach himself travel into the depths of the jelly-shroom caves, to capture the eels that made their host there and to harvest the special gems and building materials to be found there with the help of a further fourteen skilled and unskilled workers and the first priest Wealding who could hopefully provide some insight into how to use these riches wisely.​</div></li>
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<br>
The three witches swam slowly and cautiously through the shipwreck field.  They had settled into a pace which allowed the lumbering reclaimers behind them to remain within half a dozen strides.  On Crone Shirvein's orders, Glaemna and her battle sisters were waiting outside the field, just out of sight.  The crone worried the warparty's presence might add tension to the parley.<br>
<br>
"How are you feeling?" Shirvein asked.  Jodas and Naveath looked to each to determine who would answer first; and with the slightest nod of his head Jodas signaled he would defer.<br>
<br>
"Admittedly, nervous," said Naveath.  "Though I take some comfort in knowing they didn't attack us when we first encountered them."<br>
<br>
Shirvein's nostrils flared.  "Take comfort in knowing a team of reclaimers will be there to support us should we need them."<br>
<br>
"It should be noted," Jodas voiced, "we kept a respectful distance from the dead-men then."<br>
<br>
Shirvein cocked a pale eyebrow at her male witch.  "I take it you're nervous as well?"<br>
<br>
"I'm curious more than anything."<br>
<br>
Shirvein grinned at that.  After a moment the crone said to Jodas, "If this wasn't so important I'd let you deal with them."<br>
<br>
After giving his crone an appreciative glance Jodas spotted resentment flash in Naveath's glittering eyes.  Males – even male witches – are almost never recognized over females.<br>
<br>
As if sensing the rising unease Shirvein spoke up, her voice as tight as a whip.  "Get your nerves under control, Naveath; I won't have you spoiling my parley.  Fear has an unmistakable stench."<br>
<br>
Jodas smirked, thankful for the opportunity to break the tension.  "So do the undead, or so I'm told."<br>
<br>
<div style="text-align: center"><b>- - - ORDERS - - -</b>​</div><br>
<b>1.</b> Crone Shirvein and 2 other witches try and speak with the army of dead-men in the shipwreck field.  The leader of the reclaimers and 5 of his troops accompany them to the meeting.  In addition 14 battle sisters and 30 harpooners wait just out of sight of the dead-men.<br>
<b>2.</b> 4 artisans craft a rapier and matching dagger out of the razor ray barb for Idirna, the enclave's chief outswimmers.  3 others fashion a cloak for Crone Shirvein out of the beast's hide.<br>


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</div><b>3.</b> 12 artisans use the forge/furnace onboard the Ironclad to craft rapiers for their outswimmers using bone for the handles and 1 unit of mithril.<br>
<b>4.</b> 20 artisans mine the newly discovered Segelsite and Blossamite from the nearby caves.<br>
<b>5.</b> 19 man o'wars, 3 outswimmers, 1 master engineer, and 1 master builder help with railroad construction (100 labor).<br>
<b>6.</b> Share ballista design with the other colonies.</div>
				
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<br>
<br>
Anglesite crystals, along with a broadening array of chemicals and minerals in their environment was lending itself to a passable if primitive laboratory. Working hard to unlock the secrets of Illthid psionics they learned to teach one another to communicate telepathically as well as chromatically, both to each other, and others. This communication was impressive, and conveyed a bonus vs. animals and common citizenry. They also unlocked the secret of mindblast, and soon with it learn a way to counter it.<br>
<br>
The Engineer and his task force had a great time of making full armor equipment for the mantis shrimps that was both light and comfortable -- In stronger tides it even allowed them to swim faster -- but making armor for the reclaimers seemed to take greater ingenuity or a familiarity with the reclaimers themselves... beyond shields, they did not seem able to wear armor without disrupting the flow of energy throughout their crystalline bodies. They would need to find an alloy that did not cause interference, or learn much more about how the reclaimers worked. <b>Polypals produce armor as a renewable resource!</b><br>
<br>
The Eastern Patrol, ever careful with keen eye out for illithid invaders, spied instead a foraging hunting party of SEA SCRAGS (Water Trolls) That were becoming increasingly common on the outskirts of the shallows. Something had to be done about them -- for they were ranging inward and it would only be so long before they found signs of the colonists and began tracking THEM. A fight was avoidable, and the patrol group fell back to the creep, where they felt they could mount a more spirited defense... however the Scrags, by choice or flaw, failed to pursue...<br>
<br>
The polypal's first foray into concussive explosives had it's gains and setbacks... While infesters could "spit" a concussive bomb a fair distance, mimics and tendrils were only able to set them down with Purphorite fuses or creep-sensitive proximity detonators. Lastly, they could be dropped from above and detonate on a hard surface (which was especially tested effective with large groups of tendrils, who's bombs could be sure to detonate any "duds" that it the sand. There was much more labor that could go into the project, but as it stood -- these things were great alarms and in volume deterrents, but more work would be needed to make them deadly unless waves of tendrils "carpet bombed" them...<br>
<br>
The surface excursion was immediately visited with complexities -- Illithid hosts could NOT survive in harsh surface weather and immediately needed to turn back -- upon emerging from the ice (which was exceedingly difficult for 5C513 <a href="/members/pat.34274/" class="avatar avatar--xxs" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId22">
			<img src="/data/avatars/s/34/34274.jpg?1544206881" alt="Pat" class="avatar-u34274-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/pat.34274/" class="username " dir="auto" data-user-id="34274" data-xf-init="member-tooltip" id="js-XFUniqueId23">Pat</a>
  -- requiring the help of all the mimics and even then each step had to be carefully measured until gotten away significantly from the ice-hole for fear of cracks taking everyone down again. The surface visibility was INCHES with a truly apocalyptic snowstorm raging on the surface. Polypals sensed that they would have begun freezing immediately if not for their pengling traits, but they had roughly an hour before they would begin to freeze anyway in this weather, or if not freeze begin covering with ice that could quickly entomb them -- they didn't see any penglings either, which was telling, wherever they had gone it was out of this weather. FC513 with his special vision identified a break in the storm roughly fifty feet wide and brought the explorers into it -- what they found was a HAND... a giant hand made of layers of snow and re-melted ice to maintain it's shape (and perhaps some magic to boot) that created a shield from the weather in the storm, like a lean to, if the lead to bore a striking resemblance to the triumph hand. Nobody was here, but there was food and hide litter in the area (covered in snow and ice) that suggested this area, or areas like these, were used as emergency shelter, areas of worship, or both. After an hour the storm had still not subsided so the group descended back through the pack ice, fearing that even the hole from whence they came would ice over. FC513 could see there were hands like this all over the pack ice -- some cupped like shelters, some held high like the hand of triumph... but there was not time to see it all or search for their constructors.... The foray retreated...</div>
				
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 :<br>
<br>
With the help of The Scyphon master engineer -- reclaimer protocols for construction, already quite advanced, were given creative and even artful angles for approaching problems. The reclaimers struggled to see the open, non-patterned solutions of the Scyphon mind but there was no arguing with the results. It made them envious of the creative capacities of these other organic races, but they did not covet what was granted to them freely. Contribution of Scyphon and Reclaimers to Railroad system is +900 total, including the repurposing of great coral tubes for tunnels, a triumphal arch on the track over a particularly nasty climb into the Pelagian area that fell from shallow all the way down to the plateau... and other smaller problems were addressed. The project was not only more effective, but the task forces completed their jobs ahead of time speeding any delay to the next order... the reclaimers should think about what they can achieve with a creative engineer... just as the Scyphon should think about what they can achieve with the reclaimers...<br>
<br>
<b>PLUS TWO INFLUENCE FOR SCYPHON AND RECLAIMERS!</b></div>
				
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<br>
<b>Colonial Railroad Progress Turn 1</b> (775/2300)<br>
+600 Reclaimers (20 Reclaimers, steel)<br>
+100 Draconis (2 Enshrined, 6 Elevated, 12 Kith)<br>
+75 Polypals (50 tendrils, m. tools, composites)<br>
<br>
<b>Colonial Railroad Progress Turn 2</b> (1775/2300)<br>
+? Reclaimers (25 Reclaimers, ten golems, steel)<br>
+100 Scyphon (19 man o'wars, 4 outswimmers, 1 master builder, 1 master engineer)<br>
+900 together (Scyphon brains, Reclaimer brawn)<br>
<br>
<b>Colonial Railroad Progress Turn 3 </b>(1775/2300)<br>
+? Reclaimers (15 Reclaimers, emerald warhammer, steel)<br>
+? Polypals (1 Awakened Engineer, 5 Mimics, 100 tendrils, m. tools, titanium)<br>
+? Shrimpies (9 skilled workers, 10 unskilled workers)<br>
+? Draconis (1 Enshrined, 2 Elevated, 4 Kith)​</div><br>
<br>
FC513 returned from the surface with a new fascination with the triumph hand that the Primus wielded. The society up there thought it more than a tool. It symbolized something to them. Whatever it meant though, the sea trolls and the illithids demanded their immediate attention with their aggressive posturing as of late. This prompted the Reclaimers to work even harder on the rails so that the colonies had a way to quickly mobilize when war truly came. Certainly obligated out of their mutual alliance and friendship with their beloved neighbors to make a contribution to ongoing joint Polypal-Shrimpie patrols, the Fathom construct made the decision to reassign a few of their brothers to fulfill expectations. Also receiving a personally handwritten kelp paper invitation from the Scyphon colony, they found out that had been requested to assist them with negotiations concerning some ancient sailors that have gone down with their ship, becoming undead through some unknown means. More automatons would have to be diverted to make a show of a united front as well as provide support if necessary, and FC513 themselves felt as if there was no other option but for them to come along with to ensure that the important meeting proceeds smoothly. Antagonizing yet another enemy at this time of crisis would destroy everything that they've worked for ever since reawakening. Before they knew it, they were kicking up small clouds of sediment in the wake of three Scyphon witches...<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
1. Fifteen Reclaimers and the emerald sundering warhammer are used to complete the railroad project. Any excess labor is diverted to create a fleet of handcarts that are distributed amongst the colonies. To charitably further facilitate ease as well as haste of regional intercolonial communication, mobilization, and commerce, half of the prison's blood mana pool is tapped to make the tracks propel what vehicles are placed upon them.<br>
<br>
2. FC513 as well as five Reclaimers attend Scyphon negotiations with the drowned 'skeleton crew' as previously requested. Tempted to try dragging the sunken elven light cutter back to the Scyphon colony out of the kindness of their metaphorical hearts, but deterred due to the possibility of making the ship unrecoverable, they observe what they can of the shipwreck without disturbing it to make a schematic of the vessel, hoping to incorporate the best parts of elvish naval design into their own whenever striving to fabricate similarly maneuverable ships and submersibles.<br>
<br>
3. Five Reclaimers join Polypal led colonial patrols.<br>
<br>
4. Ten stone golems begin digging towards the illithid bases the polypals told them about while mining for resources (adding steel supports as they go) as quietly as they can. Along the way multiple steel doors modeled off the barricade that held the illithids at bay during the fight for the prison are installed just in case hostiles breach the tunnel, to be closed shut the moment any enemy is detected.</div>
				
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					<div class="bbWrapper">The shallows were surrounded by Sea Trolls, which to the Primus, was seemingly a bit too coincidental to be happen stance. The Primus suspected that perhaps the Mind Flayers had influenced the Sea Trolls to harass the Colony while they prepared and finished up whatever projects that they had so that they could bring the full might of the Mind Flayers upon the Colony at a later time. The Polypals could tell that conflict would come, but they needed the proper weapons to deal with the threat. Fire, ice, and acid... those were the only things that would be able to halt the regeneration of troll injuries. With this in mind, the Polypals, who had no significant use for armor, decided to bring them to the market to help arm the Colony against the outside threats.<br>
<br>
In addition, further expeditions to the surface had to be delayed for now. Instead, focus shifted to protecting themselves from the encroaching trolls. The Polypals were starting to itch for an offensive to relieve pressure, but for now, they needed to wait to be better armed. Thus, the Polypals continued to prepare and plan for this war.<br>
---<br>
<br>
Orders/Summary:<br>
<br>
1. Continued work on Polypal Explosives to boost Polypal offensive capabilities.<br>
1 Awakened Chemist, 5 Mimics, 50 Tendrils<br>
<br>
2. Creation of Fire Weaponry by introducing Purphorite to the metallic alloys used to make weapons<br>
1 Infested Mind Flayer (Artificer), 5 Mimics, 30 Tendrils, Metal Weapons, Purphorite, Titanium, Silver, Iron, Purphorite Forge<br>
<br>
3. Continued work on the rails/Assisting the Reclaimers<br>
1 Awakened Engineer, 5 Mimics, 100 Tendrils, Metal Tools, Titanium Deposit<br>
<br>
4. Continued work on gathering and taming the packs of Stalkers in the Northern Kelp Forest and South Eastern Kelp Forest<br>
1 Giant Stalker Host (Tactician), 1 Infested Alpha Stalker (Surgeon), 5 Infesters, 3 Stalkers, 1 Mind Flayer Host (Fantastic Stabler), Stalker Mating Spot (in Northern Kelp Forest), Psionic/Chromatic Communications (Bonus with Animals and Common Folk)<br>
<br>
5. Use all the lessons and experiments on color theory and make beautiful/emotional artwork/pottery through Polypal knowledge of how to use color to appear beautiful, or to enrage, etc. If successful at making art that is beautiful, then send a few as part of the Shrimp gift.<br>
1 Awakened Artist, 1 Infested Mind Flayer (Brood Mother), 5 Mimics, 20 Tendrils, Ceramics, Psionic/Chromatic Communications (Bonus with Animals and Common Folk), Lead Deposit, Kelp, Light Bulb Plants (stuff to make water resistant paint if needed)<br>
<br>
6. Continued patrolling/guarding of friendly domains with allies<br>
The Primus w/ Triumph Hand, 5 Infesters, 5 Reclaimers, 10 Spear Shrimp, Weapons, Concussive Grenades<br>
<br>
Mimic/Infester Traits Used: Psionics, Stalker Perception, Stalker Strength<br>
<br>
Polypals bring Armor to the Market!</div>
				
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The shrimps workers and warriors, all now armored with mithril-esque armor (excepting the smaller in size workers and a pair of experienced ones, who took the old gear from the slash-claw warriors instead) reassumed the tasks at hand. Many projects were present for the group, between mining precious gems and minerals for the market, to buying kelp and trying (at the more tactical-inclined ones request) to weaponize some of the remaining litters of crashfish, to send their gathered basket to past the above ice, to help their neighbors with lethal and non-lethal ventures, to go and met their new neighbors past the eastern shallows, to keep exploring the Grotto... Maybe kill a seacow or two.<br>
<br>
Making a distinction between important and urgent, and between needed and wanted, the crews divided as follows:<br>
<br>
<b>1) </b>9 skilled workers and 10 unskilled workers to clear a zone inside the caves to store food for the time being, guarded by a pair of mace warriors<br>
<br>
<b>2)</b> 15 mace punch warriors to accompany the reclaimer's stone golem to offer the gifts to the creatures above the ice (Adding some of the polypals new art ventures and a stone sculpture of a ''triumph hand'', at the reclaimer's request)<br>
<br>
<b>3)</b> 9 skilled workers and 10 unskilled workers to help the construction of the railroad, plus all other help available they could provide</div>
				
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					<div class="bbWrapper">The Draconis seemed pleased with the flow of new materials that would come with this road. They had even agreed to the Railroad which would feed into their efforts. The Cluster was bustling with activity and the need to build up more supplies and materials for their next expansion of the Dragonhold. More so working to better learn and integrate with this new Market that Uleanar himself is going to examine and better understand to maximize Draconis benefit in trade deals while building their possible reputation for record keeping and logistics to organize exchanges better. An intent to become a integral part of this new Market driving the Draconis so they would be able to facilitate their own ambitions better through trader and influence.<br>
<br>
Orders<br>
1. Continued contribution to the colonial railroad. Construction Pod Utilized. (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
2. Metallurgy Pod will commence creation of new tools and equipment with titanium reserves and what materials can be imported to make alloys. (1 Enshrined, 2 Elevated, 3 Kith)<br>
<br>
3. Herbalist Pod will commence Alchemical processing to develop a powerful sedative compound to use on the Hydra crab utilizing any local crustaceans as a baseline. (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
4. Glass Maker Pod will commence large scale production of glass equipment and vessels for use and trade. (1 Enshrined, 2 Elevated, 4 Kith)<br>
<br>
5.Military and Scout Pods commence drilling and planning for dealing with the Hydra Crab. (2 Enshrined, 4 Elevated, 8 Kith)<br>
<br>
6. Provision Pod will commence participation and negotiation in the Market. Laying groundwork for their services in record keeping or deal facilitation. Leader is present as well to assist. (Leader + 1 Enshrined, 2 Elevated, 4 Kith)</div>
				
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