Throne of Heaven
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>Throne of Heaven
	
	

	

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					<div class="bbWrapper"><span style="font-size: 26px"><b>Turn 1</b></span><br>
<br>
Somewhere, First City<br>
Amon lounged on the balcony of a quaint dwelling in the heart of the First City, his monocle catching the twinkling of the night stars as he gazed upward. Below, the city pulsed with its own rhythm, a woman’s cry sliced through the cool night air as a thief swiped her bag. Funny enough, just 15 meters ahead, the fleeing rogue collided with a stranger, and yelped in despair as he too was robbed, by a more skilled bandit no less. Ah, the charming cycle of the First City, Amon mused, a city alive with endless tales painted in vibrant shades of irony.<br>
<br>
The creak of the balcony door stirred Amon from his musings, and a figure enveloped in blood red robes emerged from the shadows. “My Lord, you beckoned?”<br>
<br>
Amon tilted his head back with a soft chuckle, “Annoyed to be at your Lord’s beck and call, Sully?”<br>
<br>
The hooded figure, Sully, felt a chill race down his spine as his inner turmoil was laid bare by the enigmatic being before him. It was futile to question or deduce how he did it. However, Sully attempted a slight correction, “It’s Sullivan, my Lord.”<br>
<br>
“No, it's Sully.”<br>
<br>
“Of course...” Sully yielded. Arguing was a dangerous game he wasn't willing to play. Amon’s gaze drifted back to the jeweled sky, lingering on the twinkling constellations before he spoke again, “Gather the heads of the Assassins Guild, Thieves Guild, and whatever motley crews reign in the First City at the City Hall. Now, shoo.”<br>
<br>
“As you wish.” Sully melted into the shadows of the room, disappearing from sight. Amon, frowning slightly at the closed door, gave a lazy flick of his wrist, and the door clicked shut magically. Silly blood mage, too jittery to remember basic courtesies, he mused as he turned his attention back to the enigmatic veil of the night.<br>
<br>
Order 1: [INFORMATION REDACTED]<br>
<br>
Order 2: Consolidate the First City, Establish the “Raven”<br>


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			<div class="bbCodeBlock-content">Amon gathered the Assassins Guild, Thieves Guild, and other nefarious guilds in the First City. His goal? To make them submit, of course. He will use whatever method necessary to do so.<br>
<br>
Terrorize them with the Blood Mages? That can be done. Of course, his presence is enough of a terror if he even exerts a little power over them. How would they feel if their feelings, memories, or thoughts start to slowly disappear? His victims usually wouldn’t notice but he’ll make the fact very very evident.<br>
<br>
After he makes them submit, he’ll consolidate them to establish “Raven”, a new organization under his beck and call. Of course, they can still be assassins and thieves, but this organization will be Amon’s eyes and ears in the world. They will be his personal information guild. Of course, they can still sell their services to others, even to Godbounds, as long as they could profit.<br>
<br>
Addendum: Bribe them with money. Amon himself will identify some leaders who has a potential to be the 'whip' and visit them himself to <i>convince</i> them. After he convince those 'whips', they should be able to convince other leaders.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Amon</span></b><br>
Turn 1<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip">Kent</a>
 <br>
<br>
The First City carries on as it always has, with misshapen foul spawn walking the streets led by their blood mage handlers eager to show them off in the flesh pits like prized hunting hounds or a horse of particular fine breeding. Thieves and cutpurses roam the alleys freely, and even the main streets, and are kept off the market only by the blood blades of the Crimson Blades as they do not abide commerce, itself, to be disrupted by their actions as that means less payment for them. Somehow, the First City keeps on going, a city that should have fallen to pieces over the sheer corruption and darkness that was within it, but endures.. So long as its neighbors contain to ignore its existence and the current 'ruler' doesn't pick fights too large to handle too soon.<br>
<br>
[Information Hidden]<br>
<br>
A truly staggering amount of Amon's wealth is leveraged to try and buy the Assassins and Thieves Guilds. The threat of Blood Mages doesn't do much as Amon doesn't control the Blood Mages, they are, by and large, free agents and usually work for whomever pays them enough, usually in flesh or gold... But if one throws enough coin at assassins and criminals, they will get notice. None of the leaders of the guilds actually show to the meeting point, because none of them trust each other enough to do so, but they do send representatives to act on their behalf and hear out the man that threw enough coin at them to sink a ship. The representatives tentatively agree to this 'Raven' business but make it clear they do not see Amon as their leader and don't feel beholden to him outside of what has been purchased in the retainer fee. As part of this 'Raven', they will not actively act against Amon and his goals so long as they keep being paid [The EP spent keeps going for this, although you are free to throw more at them but they have currently been hired in perpetuity], and will do some spying and bladework if it is called for as part of that arrangement. The guilds are fiercly independent, as is everyone in this city, and throwing some shiny coin on the ground isn't going to make them submit.<br>
<br>
Trying to find 'Whips' is difficult. The guilds, by their nature, are secretive and don't go about talking about their members. While some, inevitably, become famous through word of mouth, whom those names actually belong to is a bit of a secret.. It would be possible to try and find that, but it would require trying to use the guilds to spy on one another. Doable, as part of this 'Raven', but could lead to some interesting turn outs.. <br>
<br>
<b>Decision Point</b><br>
1. Allow the guilds their independence and accept them on retainer<br>
2. Try and get the guilds to spy on one another to try and bend them to your will fully by locating key members to try and turn or remove<br>
3. Your Choice​</div></div>
				
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					<div class="bbWrapper"><b>Turn 1<br>
Han Liuyang, Bearer of the Word "Dawn"<br>
<br>
<i>The Order of the Argentsworn</i></b><br>
<br>
Han Liuyang rests in a chair looking over the city from the high balcony, a cup of rice wine in hand. He occupied a suite in one of the order's high pavilions, one he'd chosen so that every morning, he could perform this little ritual of his. He raises his cup and toasts the rising sun, and takes a drink. A pile of letters sits at his hand, ones to be sent out to various figures around the world. For the Gods had fallen, and now- The Thrones lay open. All the Heavens to shake and shudder, until one was crowned the new Supreme God. He mulls the thought, over his wine. Looking across the horizon.<br>
<br>
The monks had raised him, but they could not truly tame him. He was the Sun, irrepressible- All their codes and their strictures, almost none of them had managed to truly bind him. Of all the Order's disciples, he had been by far the most unrestrained, most unruly. Some might have called him a disciple in name only, but there was one oath, one idea they had managed to instill in the heart of burgeoning divinity. And as Han Liuyang once again filled his cup of rice wine and toasted the morning sun, he swore those words once again.<br>
<br>
<i>This world is worth protecting.</i><br>
<br>
And now, the world would tear itself asunder if it was not bound together. Now, the Thrones must be reclaimed, lest all the universe fall to ash and the void's hungry horrors. What was there to do, for a man like him?<br>
<br>
Order 1: Seek the Past<br>
The lands of the Great Akula are filled with wonders, and Han Liuyang craves adventure... and is in need of strength, for the days ahead. The favored son of the Silver City will seek treasures, relics, ancient knowledge, things that were lost in this cradle of Empires and can yet be found to bring him might.<br>
<br>
Order 2: Silver Tongue<br>
Reach out to the city-states of the Great Akula, and work to establish closer relationships of trade and diplomatic ties, at least in the face of common dangers such as monsters and outside threats. With the Gods gone, no doubt Xicala would rise, and the Abylids turn their gaze east- And when they do, Han Liuyang knew that the Great Akula's sons and daughters had to be ready.</div>
				
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<div style="text-align: center"><span style="font-size: 26px">The Oryon Word - Turn 1 - [<a href="https://www.youtube.com/watch?v=u9Dg-g7t2l4" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Du9Dg-g7t2l4&amp;hash=c07ab31914a3112287fd10acfe7841e1" rel="nofollow ugc noopener">Post Theme</a>]<br>
"Nothing Stops the Mail."</span>​</div><span style="font-size: 15px"><fieldset class="bbcode-fieldset">
<legend>Revolution</legend>
<span> “The greatest and most powerful revolutions often start very quietly, hidden in the shadows. Remember that.” <br>
― Richelle Mead, Vampire Academy </span>
</fieldset></span><br>
<fieldset class="bbcode-fieldset">
<legend>Violent Revolution</legend>
<span> “Those who make peaceful revolution impossible will make violent revolution inevitable."<br>
[<i>Remarks on the first anniversary of the Alliance for Progress</i>, 13 March 1962]”<br>
― John F. Kennedy<br>
</span>
</fieldset><br>
<fieldset class="bbcode-fieldset">
<legend>Adoption</legend>
<span> “I dream of giving birth to a child who will ask, Mother, what was war?”<br>
― Eve Merriam </span>
</fieldset><br>

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</div><span class="post-sub-heading post-sub-heading-">The Spirit of Revolution</span><br>
'Mailman", that was his nickname. The name that all knew him as. Federal agents raided many homes, bust down multiple doors, arrested hundreds if not thousands, but over thirty years, they never found Mailman. In truth, they were looking for an aging man, not one in eternal youth. One that led the Star Spangle, the revolutionists that have opposed the federal government for generations. Doing whatever it took to end the Orwellian nightmare that had befallen their world. One world government oppressing the planet, teaching all that "You shall own nothing and be happy." How strange that millions heard the warning and heeded it not. But, Ryx could not change that, nor would he dwell upon it. He had a delivery to make. Madam President Umbridge, a rather ironic name considering a particular urban fantasy book. He descends the mountain freeways in his Gord G-140, a generic truck, with a postal logo on the side. Many packages beside him in a postal basket. All of them legitimate, because they would be checked. No, the delivery for the president would be different.<br>
<br>
He approached the gate; the guards part, letting their rifles aim at the ground. Ryx walked past in a postal uniform, not as himself, but as a beautiful woman, one that eased the tensions of the overwhelmingly male guardstaff. Guided by the delivery inspecter, Ryx lays down a letter and a medium-sized box. They scan and examine the contents. Nothing wrong with them. As one of the guards examined, Ryx activated the explosives in his truck, causing the guards to rush. Feigning confusion, he switches the letter opener on a tray nearby. The one madam president would use. The guards return, and carry Ryx to a police vehicle for questioning. From the wreckage and the created identity, Ryx is treated as the victim. The mailman has struck, that is what they believe. Now was to wait. As Ryx left, his eyes could see the ethereal mist on multiple of the staff. None of them showed up today, leaving loyal copies in their wake.<br>
<br>
As the police took Ryx away in the cop car, the entire executive building exploded, raining rubble and chaos all around. Yet, the threat to the rest of the city non-existant. A perfect bomb. Surgical, practical, restrained; a deafening rally cry for the powdered keg. Riots erupted from the street as rebels on cue threw out weapons and ammo for the general populace. Infiltrated rebels in the police sowed discord amongst them. Explosives ring in the air as more government buildings crumbled to dust. And Ryx? Firing bullets into brains and copying cops to create additional chaos. The day of reckoning had begun.<br>
<br>
And over the coming months, with sowed discord amongst the government, the seizing of the media, and the rising hatred against the government sown by Ryx, the world government would fail. And new nations would rise from the rubble. And in that new world, Ryx could stay and help it form. But, his powers, they came from somewhere. A place with a throne, with a Sovereign now missing. And the whispers that his glitchy nature and his divinity revealed, needed him so. So, he left his world. His brothers, his sisters, his friends, all of them; he left all that he knew, for the spirit of revolution never rests.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<span class="post-sub-heading post-sub-heading-">From Mailman to Father</span><br>
A swirl of shadows formed deep within the redwoods of Flaustan. Quiet, serene backcountry that few knew or even care existed. And in its apex, a man phased into existence. Rifle across his back, pistol by his waist, and clothed in modern clothing; Ryx arrived with all on his person. How strange yet how comforting. One Mailman. A deep breath of the sweet air, holding a butterfly on a finger, the smell of pine from the smaller pines in the forest; a howl of a baby shatters the serenity. Wrapped in a dirty cloth, a baby boy left all alone with chilled skin. Fair skin, lilac eyes, and hair as black as rich dark chocolate; Ryx dropped his coat and wrapped the baby in it. Cradling it in his arms, there was a note by it.<br>
<br>
"If anyone ever reads this, the king has fallen and the rebels have won. They promise peace but they will only kill us if we speak out. All that they have promised is a lie. I cannot... I cannot help my baby anymore. I cannot let him live in this horrible world. They will use him, abuse him. A life of suffering is no life at all. If you find him, please take him away from here. Grant him mercy from this. He is only two days old. Give him a name, and one day, tell him he is a prince. For he is Jassyn's son, grandson of the king. Please take care of my child, for I cannot."<br>
<br>
Ryx sighed, shedding a tear for the child. A new world, old problems. He gives the boy a soft kiss on the forehead, rocking him in his arms. "Hello Kaladin, I am going to take care of you now, my sweet child." The baby silenced and stared into Ryx's eyes. Hearing his voice and hearing the name he had been given. A soft giggle exited the child as Ryx walked calmly, following faint footsteps in the dirt. Kaladin has not been out for long. In a sling, Kaladin giggled away, trying to grasp at Ryx. "You are a cutie. Let's get you somewhere safe, so I can make somewhere to raise you."<br>
<br>
And over the next two decades, Ryx would gather the loyalists and help them form a refuge amongst the trees. Appearing as a shadow, a gust wind, random strangers; he became a folk legend in Flaustan. Cracks of thunder, massive booms, and sudden friends; Ryx inspired the few who remained to continue. Children and teens stuck in camps and "puppymills" liberated and joined the proto-Word in the trees. No one understood how it happened, but even the government feared the sound of Ryx's rifle going off as it omened death. And over those years, many questions appeared. Was it a ghost? A force? A god? Was it nature? No one knew. People die and nothing would be left of the attack. No bullet, no casing. Bullets made of shadows. Distractions, paranoia kept Kornith busy. Allowing the tree network of the Word to be made. Magic hiding it away deep in the canopy of the fantastical redwoods. So tall that the buildings on the ground looked like toys. It took all this time to get everything together. Hard work, but it was worth it.<br>
<br>
For Ryx, it was different now. Not just fighting for what is right, but for his son. It was strange. For someone who no one could remember, being a father was the last thing anyone suspected, but it happened nevertheless. Building a better world for Kaladin and the other children so that they will have children of their own, who know not war.<br>
</div></li><li class="bbTabContent" id="tab_1736445523" style="display: none;"><br>
<ul>
<li data-xf-list-type="ul">Every government needs bureaucrats to manage their affairs. Kornith's government even more so. To run a market and regulate the flow of supplies, there are many officials to run this. Those who make and validate shipments, manage warehouses, transport goods, etc. While many of them would not seem important, Ryx understands that these people are quite important, often forgotten by their superiors. In conjunction with the Word, Ryx will seek out officials that manage the flow of goods across the People's Republic, focusing on areas where there are strong flows of goods. These officials will either be recruited to a shell organization called The High Investigators, an organization posing as a top secret investigation unit to catch dissidents and enforce the will of the supreme leader, or will be copied and replaced by Ryx to join that organization's ranks. Documents will be created and copied as needed to create as much legitimacy as possible. Ryx wishes to keep the killing to a minimum, only those that have committed atrocities or have unwavering loyalty to the ideals of Kornith. Ryx will attempt to recruit as many as possible himself to prevent his people from exposure.<ul>
<li data-xf-list-type="ul">Once these officials come on board, have the goods routed to abandoned warehouses left behind by the recruits to be picked up by the secret society. The recruited officials will leave the supplies there and will not be present for drop offs.</li>
<li data-xf-list-type="ul">Note: Cosmo, I will basically be making a bunch of shell organizations to prevent the Word from being found out as much as possible. The High Investigators will be one.</li>
</ul></li>
<li data-xf-list-type="ul">The Oryon Word will want to remain hidden as much as possible. As such, having barriers from being discovered is imperative to survive a hostile state. Naturally, the criminal elements remaining from the monarchy and new ones popping up in the republic would be perfect allies to assist the Word in operations. As with government officials, the Word and Ryx will identify and isolate crime bosses and other important criminals to join the cause. Either by replacing the terrible ones or recruiting those who do so out of necessity. They will be recruited into The Sword of the King. A new rebel group seeking to restore the monarchy and find a heir to the throne. Eventually, the Word will validate Kaladin's claim and have him become king of Flaustan. They will be the arm of the Word, making distractions and dealing with the military. The Word will coordinate both factions to give both legitimacy within the republic and rally groups of both sides under the Word's banner.</li>
</ul>Related Gifts: Strange Double (Make Copies), Pale Imitation (Copy Mundane items as needed; can copy magic items so I figure a more mundane and lesser use is fine.), Inspiration (To help isolate and gather information), Ideal Stranger (To infiltrate, inspire fear in officials by posing as a high ranking official).<br></li></ul>
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					<div class="bbWrapper"><span class="post-heading post-heading-"> Thrassax </span><span class="post-sub-heading post-sub-heading-"> Turn 1</span><br>
In the shadowy, piss stained depths of the ancient city, a presence of pure malevolence lurked. For those so inclined to use the sewer as a home, the unwelcome guest was setting up to become much more than just another denizen of the fecal canals. This new arrival was destined for more, his path drove him beyond the dreams of merely existing in an environment free of bodily fluid and food without rot. Thrassax as he was now known…his path was true enlightenment through the Old Ones within the Void.<br>
<br>
Enlightenment for Thrassax transcended the mortal concept, for the deities worshiped by the mortals of the world were fickle, weak…broken. The Old Ones transcend time, space and existence as it is known and his journey was to join them and become more than the insignificant being he saw himself as.<br>
<br>
In the oppressive darkness of the sewers, Thrassax plotted a sinister scheme, one that he hoped would be the first step to realise his ambitions. His nefarious plan revolved around a sinister secret, the Illithid's dark power to infect unsuspecting victims with tadpoles. These insidious creatures, once implanted, would initiate a horrifying process known as ceremorphosis, transforming the host into a new Illithid. Ceremorphosis was a grotesquely painful process that cared little for the host's pain threshold. Men, women and children…all their lives were forfeit.<br>
<br>
The Illithid was not only a master of astral magic but also held a formidable intellect. His mind was a labyrinth of cunning and strategy, honed not just through the trials of survival in a hostile world, but from the minute peak into the Void that he had been blessed with. Mortal minds would crumble at the mere mentioning of the Void’s true name, yet the Illithid was blessed. <br>
<br>
Thrassax knew that his plan required patience, precision, and the careful manipulation of pawns, knowing full well that he was one himself. The Old Ones toyed with many to satiate their fulfillment and some enjoyed nothing more than ruining the best laid plans of their fellows. Just because Thrassax had been given power by one Old One, did not mean that they were all as aligned with his goals.<br>
<br>
At the point where multiple sewer canals joined into one last cesspool, Thrassax stood, looking down at his hands. A creature wriggled and writhed between his fingers, its translucent body and small size hid its horrifyingly, insidious nature. This small tadpole, the vanguard of Thrassax’s grand plan, was the first that he had created. It showed him affection, drawn to the Illithid, yet Thrassax felt nothing and if not for its use, he would sooner crush it in the grip of his hand. He flicked his wrist and the tadpole sailed through the air, splashing into the waste water pool before him.<br>
<br>
Thrassax turned and walked deeper into the sewer to plot, leaving behind the sound of squirming and soft splashing behind him. The single tadpole had joined its brothers and sisters, the pool more tadpole than water…the clock was ticking and it was almost time…<br>
<br>
<span class="post-sub-heading post-sub-heading-">Actions:</span><br>
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<span style="font-family: 'book antiqua'"><span style="font-size: 26px">Nomolos of Kozan<br>
Bearer of Knowledge<br>
Turn 01<br>
Archivum Kozan<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/G8S2UWPXOFM/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/G8S2UWPXOFM\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/G8S2UWPXOFM&quot;]"></span></span></span></span></span>​</div><br>
<hr><i>1103 M - Azuth 10th - Common Year<br>
Year 0 - Azuth 10th - Godfall<br>
<br>
It has finally come, the time of endings and beginnings. The gods have gone and left their power to fall upon others. The Sovereign is gone. I rejoice as much as I dread. Four of the Five Archivums stand as smote ruins for the wrath of the former Sovereign. Only my own Archivum has not felt the wrath, for our role was always to be the survivors. We are the final vault of knowledge, the bridge between eras so that knowledge may not truly be lost. So we bowed our heads and witheld the forbidden lores that the other four dared to teach in an effort to uplift mortals beyond the limits set by a petty god king.<br>
<br>
I have wondered at times if the Sovereign had a deeper purpose to curbing our development. For so viciously crushing the expansion of certain knowledge to the point he has destroyed four of the greatest libraries in all of the world. I dread to think what could drive them to do it, but there have been other petty acts the make me wonder if it was not simply a means of ego and control. I am biased, knowing the other Archivums dared to dream while ours had to always hold the knowledge buried deep so that the Sovereign would not destroy us and all our gathered studies.<br>
<br>
The world has been told, our ravens have gone flying and Explicators are openly declaring the Era of Godfall to all who would listen. We have given warning to the mortals and those beyond who listen and lurk amongst them. They deserve to know the cause of the great terrors, mayhem and upheaval I already feel in my bones to be in motion. To study history and the nature of mortals is to know that once power is held, it inspires one to do far more terrible things.<br>
<br>
There is a another dread. What happened to the gods? What became of them? Who gives up power? Some do; I hope I would when the time became necessary. Did something slay them? Were they eaten? Banished? Driven from our reality? Was it their time? Is Godfall but a cycle, preparing for its next array of power seekers and gifted to arise? Was something happening that was so terrible that the gods sacrificed themselves, their very power to prevent or pause it? I must seek answers, but for now the order must spread its influence wider. We need eyes and ears in every land possible, teaching and spreading knowledge even as they gather more for our records and research.<br>
<br>
I have decided to start with the Dwarves, if only to build alliance over the bonds of Kozan itself. Beyond this, I would weep to see their vast knowledge and lores lost that we still may not fully have recorded or copied. Beyond that, I will begin my working to make means to speak with others. Let us hope I might put my own powers to use in the Godfall.</i><br>
<hr>Actions 1: Nomolos will go personally to court trade and alliance with the last Dwarven Hold of Mazaruk. He brings with him dwarven Explicators as a show of good will in the hopes of forging bonds with the Last Hold.<br>
<br>
Action 2: Nomolos will commence the creation of a 20 sets of Whisper Stones, each pair only able to communicate with one another. One stone will remain in Kozan while the other will be provided to those as deemed needed by Nomolos.</div>
				
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<br>
Turn 1<br>
Gofrit the Rejected<br>​</div><br>
In the cozy, cluttered chamber tucked away within the vast expanse of the Keep, Gofrit, the jester extraordinaire and recently a lord, lay in slumber. His motley costume, adorned with vibrant colors, bells, and the unmistakable jester's hat, was neatly folded beside him, a reminder of his daytime antics. The moonlight streamed through the chamber's solitary window, casting an ethereal glow that played upon the masks and trinkets adorning the room. Gofrit's dreams were filled with the taunting echoes of laughter, as if his very soul danced to the tune of jests and merriment at his own expense. A soft snore filled the room as little drips of spittle began to slowly climb down from Gofrit's mouth.<br>
<br>
Tonight, however, his reverie would be disrupted. The silence of the manor was abruptly pierced by the clamor of approaching footsteps. Gofrit stirred in his dreams, a frown forming on his sleeping face as he flinched to grab the spear that lay near his bed, blinding him for a second as light poured out from the spear the moment he touched it. It was almost like his better half expected this moment to happen and blessed the spear with the ability to shine brightly just to spite Gofrit for a half second whenever he had to suddenly wake up in the middle of the night. The approaching footsteps grew louder, more insistent, and the jester's eyes fluttered open. With a dramatic flair befitting his profession, Gofrit sat up abruptly, his hat tumbling from his head in a comical fashion. Confusion painted his features, and his eyes darted around the room, struggling to reconcile the dreamlike world he had just left with the intrusion of reality.<br>
<br>
The chamber door burst open, revealing a cadre of guards, their armor gleaming in the moonlight. Their stern expressions contrasted starkly with the whimsical aura of Gofrit's quarters, and the jester couldn't help but feel a sense of foreboding.<br>
<br>
"Lord Gofrit!" one of the guards declared, his voice authoritative and urgent. "A message! A message has arrived for you, my Lord." Gofrit, still grappling with the fog of sleep, blinked at the guards, his mind slowly catching up with the gravity of the situation. It was rare for him to have to actually address any issues or do anything as a Lord since the province was fairly autonomous and things generally ran themselves. Little did he know that this would swiftly change. His talents as a jester had always been a source of joy and amusement, but tonight, they were being summoned for a very different purpose. As he rose to his feet, his costume jingled with each movement, the bells serving as a haunting reminder of the laughter he was leaving behind. With trepidation in his heart, Gofrit wiped his mouth with the sleeve of his shirt and followed the guards into the unknown, leaving the whimsical world of jests and merriment behind as he ventured into a world gripped by turmoil by warring lords and gods.<br>
<br>
---<br>
<br>
Action 1: Ditmarsh had long been an area with no major infrastructure or industry as the terrain was frequently too challenging for outsiders to invade and while also being too poor for lords to even consider worrying about the region. However, for future growth, the Ditmarshans had to learn to work with nature and the terrain and truly become masters of their own lands. Gofrit organizes an infrastructure project to reclaim the swamp and marshlands from their watery captive through building a series of polders, dikes, and fishing weirs to control the flow of water and fish and to allow room for fertile fields to grow while retaining the ability for the Ditmarhans to strategically flood regions against aggressors. Ditmarsh had to secure a stable source of food and the foundations of an economy if it were to grow and prosper beyond its current dejected status quo.<br>
<br>
Action 2: Sent to DM<br>
<br>
Free Action: Explore the Ditmarsh Ruins!</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Han Liuyang</b></span><br>
Turn 1<br>
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<br>
<br>
The Silver City stood as the 'gateway' to the Great Akula, a region that was home to many empires and nations when man was very young and just starting to take its first steps. While it has long since been replaced by Talirus, and possibly the new rising power of the Abylid Caliph, Akula is still home to wonders and great cities of power.. Although some of them have long started to pay tribute to the Abylid for safe keeping and promise of independence. Akula stands as a shadow of its former self, a decaying wretch clinging onto the glories of long forgotten past, but perhaps that would change or the disappearance of the gods would simply accelerate this and put the Akula City-States, and the vaunted Silver City, where it belongs, under the heel of their betters.<br>
<br>
There are many ancient tombs, fallen cities and caverns within the region, but the question was always.. which to go to? Many were lost to time, the information on them gone save for the occasional eccentric archeologist, most of which vanish and are never seen again and the more famous and popular examples have long since been picked clean by adventurers and mercenary companies. Still, Liuyang does hear rumors of something found deep at the heart of the Great Akula, a temple half-submerged into the ground believed to be the resting place of the Dragon Emperor and his legions. If true, it could hold great promise or danger, if false, it could prove a colossal waste of time.<br>
<br>
<b>Decision Point</b><br>
1. Venture to the temple alone.<br>
2. Bring a military regiment from the Silver City. [Could make neighbors nervous]<br>
3. Hire an adventuring party to accompany Liuyang [1 EP Cost]<br>
<br>
[No matter which you pick, it will be a scene, just depends on what resources you shall have for it]<br>
<br>
The letters go out to the other city-states and towns within the Great Akula but the response is less then ideal. None of them seem particularly interested in a defensive agreement, apparently believing that if any of them were to be attacked it would certainly be the Silver City and why should they risk their necks for them? But some are open to some sort of trade agreements. While such trade agreements already exist, as the Silver City is situated upon the mouths of the great rivers from which the trade flows from, but with some haggling, the existing arrangements can be changed.<br>
<br>
The Silver City could take a route of self-sacrifice, cutting its own take of trade coming into the realm to encourage trade which would improve the prosperities of other city-states and improve their opinion of the Silver City.. The Silver City could encourage the rise of a Trade Bloc using friendly city-states to set certain prices to attempt to control the Akula market and undercut competitors, this would certainly improve wealth but seek to alienate neutral cities and greatly sour the relations with the Abylid Caliph... Or The Silver City could increase fees on ships coming and going, greatly increasing its personal wealth at the cost of the prosperity and relations with others in Akula.<br>
<br>
<b>Decision Point<br>
1. Cut Silver City Fees</b><br>
2. Create Trade Bloc<br>
3. Raise Silver City Trade Fees<br>
<br>
There is something worrying that comes with the exchange of letters. More of them seem favorable to Abylid Vassalage or even rulership as a way to maintain their personal wealth and power.. If war truly is coming, liuyang may face enemies within and without.<br>
<br>
EDIT:<br>
<br>
The Silver City has surprised its neighbors by, for the first time in a long, long time, reducing its fees. <b>This increases the prosperity of the other City-States</b>. In addition,<b> the Silver City finds its standing with its fellows improved, as a side effect, the Silver Cities relationship with Valin, the Abysid Caliph and Talirus all minorly increase. </b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Thrassax</b></span><br>
Turn 1<br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
The plan is brilliant, but there was a lot of room for errors, but what did that matter when compared to the endless gaze of the Old Ones? What hope could the mortals of Valin had when compared to the labyrinthian minds of the Illithid? Of his new, exalted form? They were doomed already, destined to be exalted and together they would give this world over to the Void! Peace in oblivion..<br>
<br>
The thoughts were interrupted by a scream that pierced and echoed down the tunnel, a squad of humans in dark stained gamberson and torches gazed back at Thrassax with wide eyes.. before they turned and bolted down the tunnel.<br>
<br>
Thrassax had been spotted by the Sewerjacks! Local soldiers of Valin that are paid to patrol the sewers and canals to clear our monsters and cretins that tried to call it home... If they made it back to the surface, knowledge of him would be revealed.. He had to kill the sewerjacks before they escaped.. If he did not, all could be lost.<br>
<br>
But there was another worry. In the back of the Sewerjack squad stood a taller figure, one that had a veteran, almost heroic air about them..<br>
<br>
The chase was on.<br>
<br>
[Event Rolled! Actions shall be processed after your scene! Kill the Sewerjacks! If even one escapes... well, don't let them escape]<br>
<br>
EDIT:<br>
<br>
The Sewerjacks were caught and all but two were slain. The two that survived, were infected with tadpoles and became the very thing they had joined the sewerjacks to fight. A sad fate for such brave warriors.<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><h3>Turn 1​</h3><i>To new beginnings...</i><br>
<br>
[[THE HIGH OFFICE, GROUNDS OF ROUNDS, HAMMAR'S RISE]]<br>
<br>
<span class="float-left">
<a href="https://www.rpnation.com/attachments/elion-png.1116994/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1054/1054124-beea7a55592eb659a9dee50c9e684aa6.jpg" class="bbImage " style="" alt="Elion.png" title="Elion.png" width="100" height="100" loading="lazy"></a></span>Elion Magomar directed his attention to the daily reports, idly drafting responses while the sounds of the city filtered up through the long, thin windows of the central meeting chamber.  The hubbub was occasionally interspersed with the calls of the town criers delivering today's news.  The other members shuffled in, having hushed conversations that normally would have been about something entirely unimportant, were it not for the day's headlines.<br>
<br>
As the final members of the High Council of Gil-Galit gathered, a groundskeeper - rather wisely, Elion thought - started shutting the windows, as the sounds of the city began to rise. <i>There sure are a lot of them. </i><br>
<br>
"I believe, we have a quorum. I'm sure any stragglers will be here quite promptly," a red-faced man whose permanently befuddled expression has quite recently soured. <i>Rumlot. Alithorn Rumlot. </i>"And I believe we all agree, that there is one topic that demands some, urgency," he continues, tugging at his collar as the crowd outside only grew louder.<br>
<br>
"Who in their right minds would give such an important, and, of course, <i>unfounded</i> report to the press? Extremely foolish, even for one of us," a sharper voice cut in, staring daggers at Elion as he set down the reports. <i>Of course Halfcliff knew, they all know. No one else had even seen the letter yet. </i><br>
<br>
"Individuals of repute," High Councilman Magomar began, stifling the thought, "I hardly think debating the research of the Explicators is the best use of your time. If they say the Sovereign is out of commission, and the raven that delivered the message didn't fall out of the sky, I daresay there isn't much reason to contemplate other alternatives. Besides, herein lies an opportunity: the cat is out of the bag, and the people turn to us for answers. Will you great them with a plan, or will well lead them like lemmings towards a particularly apocalyptic cliff?"<br>
<br>
After a brief pause, Halfcliff responded thoughtfully, "... Is this about the academy again? The Men in Red are our greatest asset, if our resources are to be spent combatting these threats, they ought to be focused there, expanding the military, building fortifications - besides, the idea is a gamble anyways, the bill as designed won't compel service anyways."<br>
<br>
"Councilman Halfcliff," the High Councilman returned, "While the pikes serve the people well, I fear there may be things ahead that cannot be stabbed, shot or beaten by mere men. Who are we to presume the forces arrayed against us will follow our rules, meet our forts head on, and fight in a way that the Men and Red excel at crushing. Times are changing, and the Era of Man seems to have met its end in by way of an empty chair. Heck, some of our own troops don't even use the paths we have, and we tell them to be... unorthodox."<br>
<br>
"If you suggest letting Trogs throw fireballs, I'll shi-" Rumlot began, his complexion closing in on "lobster."<br>
<br>
"No, don't be a fool, though we can likely equip them better for the days ahead. The academy shall primarily be the realm of man and elf, of course. If anyone else has the aptitude, they'll of course be allowed in, but anyone more liable to eat the books than read them won't be tolerated." Shaking his head, the councilman continued, "Councilors, what can bolts do against a creature made of water, or air? What can the Pikes do against a force that may steal the earth from the very ground? Our finest are, well, the finest, but what the republic needs is a robust response to a world that is changing far faster than any of us could imagine. And for this, the only remedies are magic, prayer, or being intolerably lucky. Prayer is gone, and luck is sure to follow. The way is clear, and we have many citizens ready to lead the charge. The old copy of the bill still stands. I'd say you have about 20 minutes before the main door comes down and the riots begin. Do we have an agreement?"<br>
<br>
Another round of mutterings takes entirely too long before the response becomes generally affirmative. A stone smashing into the nearby shutter helped matters along quite nicely, and the bill was soon signed by most of the gathered body.<br>
<br>
"I hate when he gets like this," Rumlot grumbles, passing the affirmation around.<br>
<br>
"We'll just have to see if this scheme of his pays off," Halfcliff says with a sigh. "We'll push for a more sensible agenda when the mood leaves him."<br>
<br>
<hr><br>
[[777 ADDLESON AVENUE, HAMMAR'S RISE]]<br>
<br>
<span class="float-right"><a href="https://www.rpnation.com/attachments/galuin-png.1116995/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1054/1054125-e1920b62baa85fe189ffb936e05954e0.jpg" class="bbImage " style="" alt="Galuin.png" title="Galuin.png" width="100" height="100" loading="lazy"></a></span>The Wondersmith contemplated his next prototype, idly stirring a black marble pestle around over the contents of a crudely finished mortar. Gretchen was sorting the mail, glancing up at him occasionally.<br>
<br>
A toad looked up at him from the desk, in the way toads do. It had a little shirt, that shined eerily in the lamplight.<br>
<br>
"Their Majesties in the Guild have requested dues again. That's the third time this month, they must think I can't read," Gretchen said with a huff.<br>
<br>
The craftman arched a brow, and the toad was suddenly on a neighboring desk, its shirt eventually found under a discarded chair. "Oh, send it anyway. It's not like they're making any money otherwise."<br>
<br>
The toad peed on a quick sketch of a wall covered in arms. The arms squirmed under the onslaught. Gretchen passed over the banknote to sign.<br>
<br>
"Damn," the Wondersmith said, marking a broad, sweeping caricature of his name on the page, barely glancing at it. <i>Pretty close, though. People will love to find a frog in their desk, especially when it's so well dressed. </i><br>
<br>
The Wondersmith considered the statement, amidst the wreckage of a hundred prototypes lining the walls and vaulted ceiling of his workshop. "Pretty close indeed," he eventually agreed, working the problem as the lamps burned low...<br>
<br>
<hr><br>
ACTIONS:<br>
<br>
1.) (USING 2 EP) The High Council of Gil-Galit have responded to the news of the absence of the gods with surprising fervor. In a bid to ostensibly prepare the populace for threats within and without their fair republic, a state sanctioned academy focusing on magic, sorcery, and their practical applications is to be constructed. The Acolytes of the Dark Philosopher will form an initial skeleton crew, as they've already been in communication with the High Councilman for some time, and letters will be sent to Archivum Kozan to ask/beg for explicators to aid in this endeavor (the Dark Philosopher and the Archivum have rather similar goals, so this isn't likely to be too hard of an ask). The hope is that the teaching of magic could be more formalized and accessible to those in the Republic, such that anyone with the gift for it may access the tutelage they require. This is to be accomplished by offering research grants to local mages in exchange for their time and expertise, constructing formal institutions in the primary city states (those that would likely pose as a hub for local commerce) for instruction, and otherwise keeping tuition low for those with demonstrable ability.<br>
<br>
[EXPLICATORS SENT TO AID]<br>
<br>
2.) [REDACTED]</div>
				
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	</div></span></b>​</div><span style="font-size: 18px"><b>Turn 1 - Outskirts of Akthubit</b></span><br>
<br>
Harnald sat on a wooden chair within his tent as he penned a letter addressed to Negest Kiyan, warrior queen of Akthubit. He dabbed his quill into the inkwell that sat on his desk, covering its tip in black ink, before touching it to the parchment. He and the Company of the Oak had arrived in the area in search of employment and had pitched up a few tents and erected a small makeshift encampment a few miles outside the capital. Harnald was aware that Akthubit's natural wealth and strategic position made it a tempting target for others, especially those with often nefarious purposes, and wanted to offer the Company of the Oak's services to help defend its borders and interests.<br>
<br>
Harnald could feel something scrambling up his back and, looking away from his letter, saw Rati sitting on his right shoulder. He reached up with his right hand to stroke the back of her head but the red squirrel wrestled his fingers away and, positioning herself to directly face his right ear, gave out a series of squeaks. His companion of many years, Harnald knew exactly what she was after and placed his quill into the inkwell before reaching down to a pouch he kept on his belt. Unfastening it slightly, he took out an acorn and passed it to Rati, who clasped it with her tiny fingers. She began gnawing feverishly away at it, her dextrous hands moving across it's exterior as she made frequent, small adjustments to her grip to better get at the meat that lay inside the nut's tough shell.<br>
<br>
With Rati nibbling away happily, Harnald picked up his quill to continue his letter but after committing only a few more words to the page, Rati began squeaking again. He did his best to ignore her, hoping that she might show him some consideration and let him finish his letter but she wouldn't have any of it. The red squirrel began squeaking louder, then, grabbing handfuls of Harnald's hair, started tugging until he finally relented, grabbing the bag full of acorns from his belt and slapping them directly on the table in front of him. Rati raced down Harnald's arm from her spot on his shoulder, coming to a stop next to the pouch on the desk. Harnald noticed the remnants that Rati had left in her wake and wiped the dust and shell fragments away then turned his attention back to her.<br>
<br>
"Are you happy now?" He asked the squirrel, a slight note of irritation in his voice. Rati temporarily ceased her gorging and looked up at Harnald with her big black eyes, apparently completely oblivious of her behaviour, before enthusiastically resuming her nutty feast. Harnald let out a sigh and shook his head then took up his quill again, hoping to finish his letter without any further interruptions.<br>
<br>
<br>
<b><span style="font-size: 18px">Actions</span></b><br>
1: Seek employment by offering the Company of the Oak's services to Negest Kiyan and the Kingdom of Akthubit.<br>
2: Run the Company of the Oak through a series of combat drills to whip the newcomers into shape and keep the veteran's skills sharp.</div>
				
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					<div class="bbWrapper">Throne of Heaven<br>
<br>
Turn 1<br>
Inziim<br>
<br>
<br>
The Shielded Kingdom of Ysrendelle was a Kingdom nestled into a box canyon that inside was a beautiful and bountiful land. But now, it is surrounded by ASH and SALT, making it seem from the outside to be an inhospitable space. It became that way due to a betrayal of the most foul kind. It had been betrayed by one of its long time allies, The now The People’s Republic of Flaustan.<br>
<br>
Inziim, long before he had become a lich, was on friendly terms with the previous regime. In fact, there had been many political marriages made over the generations to help secure a level of peace that had not been seen in other lands with other people.<br>
<br>
But when the Revolt occurred, they not only attacked their own Kingdom, but also Ysrendelle as they had been close and it could almost be considered to have been as one.<br>
<br>
Inziim’s hand was forced and he had to become a Lich in order to free his people from certain DEATH of the enemy nation. His parents had been killed in the attack when they had attempted to negotiate with Flaustan. Many Knights were killed, both human and elven.<br>
<br>
It was commonly heard from the invaders that Ysrendelle was an abomination for not only raising undead, but also having intelligent undead living among them. But they were a people that was open to all. Which is why Humans, Elves and Intelligent Undead had lived in peace.<br>
<br>
When Inziim completed the ritual to become a Lich, his most loyal remaining Knights and Warriors became Wights with him, to better protect the people. They all gave an ultimate sacrifice for the Kingdom and it is one that the people of the Kingdom still appreciate to this day.<br>
<br>
The Day in question when Inziim and his Wights had given up their mortality and pushed back the invaders became a holiday known as The Day of Second Life. It has become a day where those that are living, show their appreciation and thanks for the Intelligent Undead for sacrificing their mortality to help keep them safe. Even for those that have no memories of their past lives as mortals.<br>
<br>
<br>
—--------------------------------------------------------------------<br>
<br>
It certainly started just like any other normal day in the Shielded Kingdom of Ysrendelle. Inziim readied himself in the morning at the start of the day. Of course as a Lich, he no longer needs to sleep, but he still must reprepare himself at the juncture of each new day. The routine to calming to him, especially as it was one that he had done back when he was a mortal.<br>
<br>
After checking in on the workers around the castle grounds, Inziim would then travel into the town and talk among the people, hearing their problems. These days, he would hear the common complaints of lack of trade. Ever since the invasion had ruined the outside land, trade has been an issue, though it certainly has gotten ever worse as of late. He knew he would have to do something in order to remedy the situation so that his people can get back to thriving. Especially since they have a bountiful land. It is just obscured.<br>
<br>
As Inziim was moving on to head out to the farmers, his day would be changed. A skeleton runner came up, huffing and puffing with letter in hand.<br>
<br>
“Young lad, you know that you don’t breath anymore, so you don’t need to feel so exasperated in your running.”<br>
<br>
The skeleton straightened himself up as he suddenly realized that that was the case. “I’m sorry my Lord. Sometimes I forget.”<br>
<br>
Inziim placed a hand on his shoulder. “I understand. Don’t we all at one point or another? Now, what did you have there?”<br>
<br>
“Oh right. I almost forgot. Sorry again my Lord.” He handed Inziim the scroll, which Inziim placed a coin in the man’s front shirt pocket and then unrolled the scroll.<br>
<br>
“Think nothing of it. Thank you. Now you may return to the rest of your duties.”<br>
<br>
The man bowed. “Yes, my lord.”<br>
<br>
It was right there in print….,. The GODS are vanished. Hmm. That is intriguing to be sure. If the God Thrones are empty, others will be making a rush for them. But it will have to be him that will need to get to them first.<br>
<br>
For now, he would have to contact this Nomolos. Especially since his lands are not too far away from his own.<br>
<br>
Action1. Construct a Trading Outpost on the edge of the Ysrendelle Salt/Ash Fields. Set up an event of human and elven performers to attract traders with stands of Fresh Fruits and Vegetables to be sold as well to further entice TRADE.<br>
<br>
Action 2: Inziim will investigate the Jotunheim Throne<br>
<br>
Free Action: Sending a Letter to Kozan asking for a Trade Agreement with possible expansion into an alliance.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A lovely day in the demiplane of dread</h5>
			

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<h2><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><i><b>Turn 1</b></i></span></span>​</div></h2><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="Winter-B.jpg" data-src="/proxy.php?image=https%3A%2F%2Fwww.quantumtheatre.com%2Fwp-content%2Fuploads%2F2015%2F09%2FWinter-B.jpg&amp;hash=b31c3970fd84f27602b589ec2e7f5e6a" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>​</div>Montague Navarro has been dying for the past five minutes.<br>
<br>
He will, in fact, continue to die for eight more, until, finally, he sings his last note and his body comes to rest. It’s beautiful really. Tragic. His fate had been sealed in act two when he drank the poisoned cup of water that the assassin had left out for him. Every scene since then has brought these final few moments closer and closer. Now the cast onstage holds him upright as they sing, tears in their eyes as the characters they portray weep for the loss of this man as he struggles and grasps for a few more precious moments with the ones he holds dear.<br>
<br>
For Alexander waiting in the wings, watching the end of the opera unfold, it is utter perfection. They had run through this part at least a hundred times, but never before tonight had they had their lead actor, Lord Montague Navarro, playing his part in the spotlight. It was as if he was born for this role, but Alexander knew that simply wasn’t true. No, he had seen Montague perform many times before as a member of the audience, and he played the part with the same unwavering conviction then as he sees unfolding before him now. The answer seemed simple: Montague Navarro was born to play every role.<br>
<br>
If only he could be half as perfect.<br>
<br>
Alexander had a slight blunder, a stumble, really, in his first scene. He pushed on through it though, and look at where he was now; waiting in the wings as the gleaming star of the show let his body collapse into rest and the choir sang mournfully of his “passing.” Within moments he was gathered up lovingly, and Montague Navarro was covered in a glittering, golden burial shroud. As one, the choir sang the last note as his body was held aloft over their heads and for a moment, just one moment, the world seemed to freeze. Then the spell was ended as the lights faded and the curtains closed as the applause roared out over the theater.<br>
<br>
What a wonderful, giddy blur it was. The roar of the crowd, the bodies of the other cast members pressed in close as they all rushed onstage to take that well earned bow. Montage Navarro stood at the front, almost teetering over the very edge of the stage into the pit below as he gestured about for the audience to give their love to the cast and crew. With wide spread arms the stage lights caught his striking tattoos and he looked simply radiant as he himself took his bow to thunderous, heartfelt applause. In a perfect world this moment would never end.<br>
<br>
But, it was not a perfect world; as such the curtains did finally close, cutting them off from the audience once and for all, though the applause showed no signs of stopping. Opening night to a full house and a standing ovation, oh yes, he could get used to this. Alexander meant to hurry home after the performance, he really did. But a quick chat with a few of his fellow cast members turned into lengthy discussions turned into <i>oh me oh my where did the time fly</i>? It had looked like everyone else had packed up and gone home by the time his friends excused themselves to go clean up and get some rest themselves, heading further into the now dark and otherwise deserted theater.<br>
<br>
He never did like this place when it was silent and dark like this. L'Opéra du Coeur, the heart of Coalin, for how much time he’s spent here the past few weeks he really thought at some point he’d feel at home in this building, but no. He had made a few friends, sure, but most of the other performers never seemed to really talk, dead set on rehearsing every possible minute. He kept up the best he could, of course, he was a professional, after all. Still, he’d never worked with a troupe that was this determined before. It should have been encouraging, but it just made him feel odd. He was so caught up in his thoughts as he searched around for his bag that he almost didn’t notice the silhouette leaning in the doorway across the room. Almost, that is, if it weren’t for the fact that the figure was covered from head to toe in glitter and shiny fabrics, catching whatever dim light was back here and painting him like a phantom.<br>
<br>
“Darling, I didn’t think anyone was still left back here, forget something?” The musical voice of none other than Montague Navarro rings out.<br>
<br>
Something lurches in the pit of Alexander’s stomach, somewhere between butterflies and rocks. Montague Navarro, <i>the</i> Montague Navarro is talking. To him! He manages to stutter out as the man tilts his head in an obviously curious look, “No, I ah, I just lost track of time, is all.”<br>
<br>
“Alex is it? I don’t think I’ve seen you very often, darling,” Montague Navarro hums as he slowly walks over, every movement fluid and light, the sheer color and style of him makes Alexander’s head swim just trying to take him in.<br>
<br>
“Um, Alexander, and I, well, this is my first show with O. M., it’s just a temporary position. Since the crowd and fight scenes are so big. Not that, not that you wouldn’t already know that, of course,” Alexander gives a weak laugh.<br>
<br>
“Darling, I would simply love to bring you on as a permanent member of my troupe. There’s just one tiny little thing I need you to do for me first,” Montague Navarro grinned, a hand resting comfortably on his shoulder.<br>
<br>
“Erm, sure! Yeah! What’s that?” Alexander could hardly believe his ears, a grin stretching across his face.<br>
<br>
“Hold still,” and there was a hand firmly around his throat followed by a sickening crack and the tell-tale thud of a body collapsing onto the old wooden flooring of the opera house.<br>
<hr><br>
Montague rolls his shoulders as he feels more than sees as the young man’s limbs tense and flex, slowly pushing himself back up to his feet. There was no sway when he stood, no sign of his recent fall or snapped neck. Excellent, it was always a good day when his intuition turned out to be correct.<br>
<br>
“My dear, it looks like you had a bit of a stumble, do you think you’ll be alright?” Montague gives the corpse a careful once over, straightening out his shirt collar and brushing a bit of dirt off of his pants.<br>
<br>
The body that was once Alexander gives a sheepish smile in return, “Oh don’t mind me Lord Montague sir, I don’t think I’ll be so clumsy again. It’s terribly kind of you to care so very much.”<br>
<br>
“In that case my dear Alexander, why don’t you help clean up and go join your friends. Don’t spare a single thought about the things in your apartment, I’ll have someone bring them over for you first thing tomorrow morning,” Montague gives him a light pat on the back as Alexander walks off with all the joy of having met the truly wondrous and one of a kind Montague Navarro.<br>
<br>
Montague gives a happy little hum as he goes off to fetch his hat and cloak. Down in the cellar of L'Opéra du Coeur Alexander was making himself at home with all of his friends. Yes, what a good day after all, despite that little slip up, he had a new actor in his cast and he was absolutely certain that this run of <i>Antonio Gutiérrez</i> would be an instant hit with the critics. After all how could it not be with him as the leading role?<br>
<br>
<i>“Oh let your spring come, <br>
with your floods and droughts. <br>
Let your flowers wither and bloom, <br>
picked by the daintiest hands on the finest days. <br>
Let the winds guide your wrath and let the people cower in fear. <br>
Yes, yes! <br>
Fear! <br>
For there is a beast that awakens!” </i><br>
<br>
Montague breaks out in a delighted laugh, suddenly feeling rather giddy despite the late hour and dreary weather that lies outside of his beloved theater. With a flourish he dons his hat and cloak and opens the door to see Coalin, his city in blue. A city made just for him. With a grin Montague Navarro delivers his line with all the drama it deserves,<br>
<br>
<i><b>“And we say let it come!”</b></i><br>
<br>
<hr><b>Action 1: A Different Kind of Play. </b>The Era of Man is at an end! Tragically, lots of men currently live in Coalin, and as such some force must be brought together to keep the city safe from outside threats and maintain their way of life. Montague will use his status, talents as a puppeteer, and economic power of Coalin to put on a grand play that romanticizes being a member of a proud city's militia. Throughout the season, either through commission or relying on those who simply wish to copy success, other plays will be written following the same theme. Comedies and dramas where there's happy endings for all involved, how sweet. Recruitment drives for the city's militia will start being sponsored at every fair, and easy carnival games that show really, it takes such little skill to do this and wouldn't it be nice to get paid while you're at it? (Trying to increase Coalin's military power.)<br>
<br>
<b>Action 2: An Opera in Gold! </b>Montague takes himself and his troupe to Akthubit to perform on their stage. A talented actor such as himself uses his Air magic to transport himself and his troupe, as well as put on a display for his arrival. First impressions are everything, darling! (Details of what this will entail are sent to the DM.)<br>
<br>
<b>Free Action?</b> Sent to DM.<br>
<br>
<b>Diplomacy:</b> There's been an awful buzz from the forest to the west as of late, best go and take a look before people start going missing.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>Turn 1</u></span><br>
<br>
<span style="color: rgb(149, 49, 36)">⌜۞⌟☾ </span><span style="font-size: 26px">Kiyan Taric </span><span style="color: rgb(149, 49, 36)">☽⌞۞⌝</span></b>​</div><br>
<div class="bbcode-border" style="border: 30px double #E5B232;
background: #E5B232;
background: -moz-linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);
background: -webkit-linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);
background: linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);;"><br>
<div class="bbcode-border" style="border: 15px ridge #953124;;"><br>
<b>Action 1 : </b>Improve military and form a new unit in charge of internal security.<br>
<br>
<b>Action 2 : </b>Use Life power to improve agriculture and make new plants.<br>
</div><br>
</div><br>
<div style="text-align: center"><span style="color: rgb(149, 49, 36)"><b>⌟⌜۞⌟⌜۞⌟⌜۞⌟</b></span><b><span style="font-size: 22px"><span style="color: rgb(229, 178, 50)">Order Details</span></span></b><span style="color: rgb(149, 49, 36)"><b>⌞۞⌝⌞۞⌝⌞۞⌝⌞</b></span>​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445523">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445524" data-tab-container-id="tabContainer_1736445523" href="javascript:">Action 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445525" data-tab-container-id="tabContainer_1736445523" href="javascript:">Action 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445526" data-tab-container-id="tabContainer_1736445523" href="javascript:">Stats</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445527" data-tab-container-id="tabContainer_1736445523" href="javascript:">Others</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445524" style="display: list-item;"><br>
Kiyan spend a good chunk of resources to improve her overall army. Use 2 gold for this. If splitting focus will lower quality then concentrate solely on the new internal security unit. (Aim is to pass from military 1 to 2 while making the new squad. Like just recruiting and training units I already have while also making brand new ones. If not possible to do both without losing on quality then concentrate all on the brand new regiment)<br>
<br>
She concentrate on forming a new units named "The Lion's eyes" in charge of protecting Akthubit from any cover threats. Spies, assassins, leakers, corrupt Royal workers and nobles, infiltrators, everything that cannot be dealt with so openly. Such as organization or people trying to establish themselves into Akthubit without permission (or with suspicious intend) or any person of interest coming from Nurbellium. The aim is to make them her eyes and ears. Their duty being to report everything of interest happening in Akthubit to her aka spy, sabotage, assassination if necessary, find (or make) proof of misdeeds, deal in counter intelligence and nip any threat in the bud ect.<br>
<br>
The most loyal and skilled are chosen to lead and watch over this new unit. It doesn't matter if the chosen are very few. What matter is that they are fit for the job. The unit is not expected to be big or operational at first. Just able to lay the groundwork so it can be grown.  The candidates are people ready to die rather then spill anything they know and willing to get their hand dirty. No expense is spared to make sure that the first member will be able to do their work. And most importantly, form the rest to come to be competent and utterly loyal to Kiyan once the unit is firmly established.<br>
<br>
After being created and trained. The Lion's eyes will be ordered to disperse into Akthubit and start to blend in. Kiyan expect them to regularly report to her (using a code) and keep her informed of anything. Information prefered to be told by Rpnation DM.<br></li><li class="bbTabContent" id="tab_1736445525" style="display: none;"><br>
Kiyan will use her word Life and her 1 nature and 1 fire magic. To try and make Akthubit the bread basket of the region and sell even more goods and crops (aim is to make money). Beside improving the fertility of what's already there. She try to breed and make new plants that could be used either in the military (special focus on countering monsters and undead), to craft (magic item especially) or to sell (money or helpful for diplomacy).<br>
<br>
She uses all of her mana and energy to make sure it can only have degrees of success and no failure. Then she immediately drink (privately when she is alone and is sure no one could find such thing exist) the elixir of life she made.<br></li><li class="bbTabContent" id="tab_1736445526" style="display: none;"><br>
<b>Basic :</b><br>
<i>Word : </i>Life<br>
<i>Might :</i> 3<br>
<i>Magic 2 : </i>1 Nature, 1 Fire,<br>
<i>Military : </i>1<br>
<i>Economy : </i>5<br>
<br>
<b>Godbound power<br>
Gift</b><br>
<i>With Every Step</i><br>
Kiyan spreads life with every step, grass and flowers will spring wherever she steps, even in places that should be impossible such as the middle of a desert or frozen wasteland, and blood will stop flowing and wounds will mend. All allies within 100 feet of her have Regeneration. Those that already have Regeneration benefit from Monstrous Regeneration.<br>
<br>
<b>Greater Gifts</b><br>
<br>
<i>Breath of Life</i><br>
Kiyan can 'breath' life back into people to get them to raise back up... Kiyan can *resurrect* the recently dead so long as they have not progressed too far into decomposition or their bodies aren't too ruined. Those slain by 'True Death' cannot be brought back while someone who has been Soul Slain will be brought back as a Soulless, Brain Dead empty meatsuit [both of these effects are very rare]. Worthy and Heroic beings are harder to raise and will consume more of her 'mana'. People slain by an opposing Word will require a roll.<br>
<br>
<i>Nature's Wrath</i><br>
Kiyan can cause a massive overgrowth of life in an area 100 feet of her. All plants will being to attack anything she considers a 'threat'. Vines will spring from the ground, trees will uproot and attack foes even the grass will do its part trying to cut away at the feet of her foes. While she is using Nature's Wrath, all of the nature she has summoned count as Magical for the purpose of overcoming resistances or immunities as they have become infused with her power.<br>
<br>
<i>Elixir of Life</i><br>
Kiyan can distill a single vial of the legendary Elixir of Life. This potent potion will heal any wound [even those that are said to be 'unhealing'], can grant eternal youth and fully 'refresh' the drinker, returning to them their stamina and mana. Only one such potion can exist at any time. If she makes another, the old will vanish.<br>
<br>
<b>Akthubit Perks</b><br>
<i>Land of Milk and Honey</i><br>
Akthubit is a naturally wealthy nation and sits upon a geographically strategic position that allows them to flood the markets with their goods as trades from all over come to sample what they have.. Because of this, Akthubit has an easier time growing its Economic Power then most and their culture will naturally be exported along with their goods, but beware, this makes Akthubit a target. A very tempting target.<br>
<br>
<i>Defiant</i><br>
Akthubit has had to defend its land before and is no stranger to struggle, when fighting a defensive war on your own land, you will gain additional field defenses you can set up in 'Large Battles' and your units will be less inclined to break and run.. this does mean that a defeat on your home land will result in the loss of many soldiers as they decide to fight rather then retreat and reform.<br>
<br>
<i>A Hug and a Knife in the Back</i><br>
Due to their openess and tolerance of strangers, Akthubit is more vulnerable to nefarious actors such as infilitrators and orgnaizations that wish to establish themselves, with or without permission. However, Akthubit is also likely to gain access to large technological advances other nations make, in time, through simple cultural osmosis. [So if someone makes handcannons, eventually, you'll get them too]<br>
<br>
<i>Warrior-Queen</i><br>
As Negest, Kiyan has the support of the common people. While favor can be fickle, and this can sour, for now, she can do no wrong. Those trying to discredit her or turn public opinion against her will struggle.<br>
<br>
<b>Unique Resource</b><br>
<i>Gold</i><br>
The gold of Akthubit is not only known for its great quantity but its high natural purity... You can leverage your Economy more easily and can, at any time, sacrifice your own economy to flood the market with gold and cause a crash. This will reduce the Economic Power of every other player nation and can cause extreme upheaval in some.<br></li><li class="bbTabContent" id="tab_1736445527" style="display: none;"><br>
Considering the Company of the Oak offer.<br>
Kiyan doing paperworks and continuing to pick apart the administration workers for messing up. Reforms are hard.<br></li></ul>
    			</div>
    	<br>
<div style="text-align: center"><s><span style="color: rgb(229, 178, 50)">⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸</span></s><br>
<div class="bbcode-border" style="border: 5px groove #953124; border-radius=33px 33px 8px 8px; width:300px; height:300px; margin: auto;;"><div class="bbcode-border" style="border: 5px hidden #1C6EA4; border-radius:1px; width:300px; height:300px; padding:2px; overflow:hidden;"><div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 50px;;"><span class="bbcode-justify">The sun ray cracked the dark sky, the chill night air and the buzzing cricket chasing the silence. As every servants from maid to cook started to wake up. One was rushing to summon the rest of the Abekum (high councillors) as the fellow next to him took a left turn to get the other Fitawrarim (commanders). Servants carrying trays deftly moved aside to let the messengers pass. Many raising their eyebrows, with some not hiding their curiosity. It was a known fact that the Negest liked routine. Of which summoning peoples so early was not a part of.<br>
<br>
Meanwhile in the royal salon, Abeku Dilshad faced off against Fitawrari Zaraqat. Reclining on the sofa while his opponent was bent over the gebeti board. The commander had just captured 2 stones. Mumbling, the high councillor of Art directed his hand in a counterclockwise motion and picked up 4 stones. The last one ending up in his pit. Before he played again he called out."Kiyan. Frowning will ruin what little beauty sleep you have." The Negest gave him a deadpan look. One of her hand continuing to tap on the bubinga desk she was sitting on. It light and pinkish brown veined in red contrasting with her paler skin. Both companions knew she disliked tardiness. And a summon sent 5 minutes ago would have counted as such....if the circumstances had been different.<br>
<br>
Whether by luck or fate, 2 hours earlier Abeku Dilshad tried to convince the Negest on the vertu of the new artistic troupe he engaged from Caolin. Arguing with charm and a good dose of cheekiness. That one that stay on top of trend is one that control them. And what better way to promote a country then good ol' patronage. Especially if said commissioned art just happened to paint Nurbellium in a less then... pleasing...light. After an hour of the Negest been set that acting wasn't for her. The Abeku changed strategy and taught pretending like Kiyan taught war. A complex art. Right after he seemed satisfied that she would be able to not roll her eyes when faced with artistic ego. Fitawrari Zaraqat, with her usual subtlety, barged in and made her report. Akthubit was rich, naturally very rich. But their former invader exploitation and their last war had weakened their army considerably. And Zaraqat meticulously layed out all of it. The state of their armory, every defects in their current army and whatever else was worth attention. A task that took her months and that she would have rather passed to her fellow first commander. Alas, Fitawrari Baran was tracking and rooting out a hidden den of royalists at the time. Leaving the "Mad Hyena" as they liked to call her, to administrative work. After much bickering between the two on the latter decorum. And the Negest silently taking notes to sent someone to find out more about those mercenaries from the Company of the Oak. It wasn't every day that Commander Zaraqat considered them worth any time. Her disdain of sellswords well known. As her advisors continued their petty fight the<br>
incoming sound of raven slowly casted a shadow over the room. Each of them freezing as the flocks sound grew louder and louder until like a gust of wind the sound of their wings was hear no more. A beat passed. A Royal messengers knocked on the door and Kiyan bolted to answer. After she finished reading the scroll aloud to her companions. The Negest immediately summoned her whole councils and generals. And thus began the Abeku and the Fitawrari endless match of Gebeti while waiting for the rest but most importantly. Win the bet that the other was absolutely a silly donkey.<br>
<br>
Zaraqat chuckled and put 1 stone in her pit, as she sowed 4 other she said. "Will we need that much luck for you to knock on wood like that ?" She grinned. Kiyan growled while Dilshad shook his head amused. "I mean. Sure things ain't all smooth now. And the last pantheon eating dust won't make it better. But are you sure it's wise to shove us all in for 5 hours because of that ?" She played idly with the stone in her pit.<br>
<br>
The Negest got up and went behind her desk. Sifting through her work, she reached for an envelope and a blank piece of paper. "Maybe. Maybe not. For the good it did the late gods. I'd rather not rely on chance." Kiyan snickered, took a falcon feather and dipped it in ink. "Now that the Archivum of Kozan confirmed what we suspected. We must not tarry." Zaraqat made a face as Dilshad nodded sideways and begin counting and recounting the 9 holes on his side of the Gebeti. "Cannot argue with that." He chose the third hole and picked the stones in it. "But if I may. As world shattering as this new is. Can we truly afford to look away from Nurbellium ?" Zaraqat tsk softly. "One day, there will be no more Nurbellium anyway. So I say we can plan for the future." She said firmly. Her hand picking up 6 stones and sowing them until she reached her pit. Capturing 3 in passing. Dilshad glanced at Kiyan writing then at her. "I always appreciate your optimism Zaza but you know better then me that our army is holding on by a thread and the rest of the luck from whoever was the god of that." He commented wryly.<br>
<br>
"Indeed it does Dilshad." Kiyan rose up as she burned the wax and applied her personal seal on the envelope. Pulling on the rope next to her. The bright chime of a bell filling the room. "Which is why I intend to fix that immediately." She met the servants halfway and gave him a bright red envelope. "Bring this to my personal messengers and tell them to make sure that under no circumstances will this letter be read by anyone but Nomolos of Kozan. Understood ?" The servants nodded and ran out. Zaraqat and Dilshad both turned their head towards Kiyan. The Negest turned to them. "When everyone, well, beside people barely worth a grain of my trust," the corner of her mouth lifted up,"will arrive. We will began the next phase we discussed between us." Both the Abeku and the Fitawrari glanced at each other briefly before Zaraqat asked. "If my intuition is right. And you really intend to do what I suspect you will. Who will be chosen ?"<br>
Kiyan looked at her and smiled slightly. "There won't be only one chosen." She said voice backed by steel.<br>
Dilshad got up. Opening up the small alcohol cabinet on the left. He took out three glasses, a long bottle of cold dark coffee, some herbs, a pipe and what to light it with. Setting them down on the table he poured the coffee in. "I would have proposed Tej...but I feel like we will need this more." He jested and nonchalantly light up his pipe.<br>
<br>
Zaraqat gulped down her coffee glass and set it with a thud. "I'm in, but I expect that you won't share the rest of the next phase with everyone. So what will we do about that ?" The commander rolled her shoulder and started to strech her arms. Unbothered by what her Negest plan would no doubt entails. "Don't worry. I will personally make sure that they are too busy being with me to pay much attention." She sat down in the middle of her companions. "And if they notice, well, not much they can do anymore. Hard to try and change thing when you are far away with the person who ordered it and her followers." She smiled coldly and took a sip of coffee. Dilshad raised an eyebrow. "And me that thought you genuinely took an interest in farming." He said deadpan and let out a puff of smoke. Kiyan tilted her head seemingly obvious. "Of course I care Abeku Dilshad. Nothing is more important then making sure that what you sow will be healthy and ready to be reaped." He laughed and shook his head, unable to pretend anymore. "Good one Negest." As Kiyan word sank in, a cruel smile grew larger and larger on Zaraqat face. The wait would be worth it. Failure or not it would happen. Once out of the bottle, this water would soak their land forever. It will be worth it when soon. She would hunt the rest of Akthubit enemies. Let them run away far. Thinking she can't follow their trails. Thinking they can hide. Be safe. Be happy. Or even alive. Only for them to realize that she didn't need to run nor walk. But wait. Just wait for them to find that what lied ahead had been a wall all along. Then cornered, alone, small and racked by terror. She would appear to claw and gnaw them until their bones turn to dust. Soon, the Mad hyena would cackle again.</span></div></div></div><s><span style="color: rgb(229, 178, 50)">⫷⫸ ⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸</span></s>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">CHEPURA</span><br>
<span style="font-size: 18px">Turn 1</span><br>
<br>
“Loser, completely worthless,” James sneered down at her as he spoke, his youthful face turned into a mimicry of his father. He lashed out with a kick that connected to her stomach, taking away her breath and causing her to curl up even tighter into a ball. She felt something wet hit her face as he spat down at her, and laughter echoed around them as his friends took joy out of her pain. “No wonder your parents abandoned you here, no one would want some useless bitch like you!”<br>
<br>
“Yea, I heard your mother whored herself out to half the village before she left,” Another boy, Rodney, chimed in from the side with a look of sadistic glee. “Maybe she wanted a kid that would be worth something this time!”<br>
<br>
More laughter, more pain as blows came from all around her now, kicks and jeers forming into an endless wall of hurt. It was all she could do to keep her head held between her hands and her stomach protected as they attacked her. It was only as they grew bored that they left, one by one giving her a final kick or insult and wandering off. It wasn’t until only James was left that he reached down and grabbed her by the hair, forcing her to look him in the face as he spoke.<br>
<br>
“I don’t know why you bother to stick around here you worthless bitch, why don’t you just wander into the forest and die like the rest of the animals,” He spat on her face once more to punctuate his words, throwing her to the ground once he was done and wandering off.<br>
<br>
Slowly she pushed herself to her feet, her skin a mass of bruises, both old and new, and cuts that slowly leaked blood. With stuttering steps, she forced herself to continue to walk to her destination, the alley that she called home. As she grew close to it, however, something changed within her mind, and she walked past it, past the homes that made up the village, past the walls that protected it from beasts and raiders, and past the furthest fields that held the food that sustained the peaceful life. And she took her first step into the forest that surrounded it all.<br>
<br>
Hours passed as she stumbled on, falls near constant as her feet caught the roots of trees and creeping vines. All around her squirrels chittered, birds chirped, and she could faintly hear larger beasts far into the distance. Finally, her strength failed her, and the girl fell at the base of a large tree in the middle of a beautiful clearing. Even as she lay there, exhaustion weighing heavily upon her, she stared to the sky and watched as the motes of pollen danced in the air. The girl closed her eyes, and for the first time in years tears fell from them.<br>
<br>
She knew not how long she stayed there, only that eventually it grew colder and colder as day turned to night. She felt as much as heard bugs begin to settle on her, mosquitos sucking her blood and flies landing on the wounds that still coated her. And then, something new came, something that sent a primal fear through her soul.<br>
<br>
“weLL, wElL, weLL, WhaT HaS WAnDeRed So deEp Into mY ForESt?” A grating, inhuman voice echoed around the clearing, causing the girls eyes to shoot open as her head spun trying to find the source. “a huMan? WHy, sucH A tHiNG BElonGS To thE cItIeS and tOwns tHat PolLuTe aNd DestROy MY beAutiFul CReatIonS, noT To tHeIr hOme. Ah, buT thERe seEMs tO bE sOmeThInG sPEciaL aBout yOu, SOmeTHinG tHAt InTereSTs Me GrEaTlY.” Before the girls eyes a mass of bugs larger than any she had ever seen seemed to appear, the mass swarming in an ever shifting pattern. Before her eyes a mouth formed from them, and the voice seemed to come from it. “YEs, I Can taStE iT. A pieCE of The DivInE ReStS wiThIn YoU. PerHApS yOu WiLL Be usEfUL FOr SOmEThinG. of cOuRsE, thINgS Must ChanGE FirSt.”<br>
<br>
Before the girl could react, the bugs swarmed forward, pressing against her skin and filling her mouth as the sound of their buzzing began to swell louder and louder. All around her she could hear what almost sounded like laughter, the being that had found her seeming to find glee in the pain she could feel. She could feel her vision begin to darken, and the voice that had spoken whispered in her ear.<br>
<br>
“I Am tHe TitaNeSs CHePuRa, aNd You Are my FirSt stEp To rEclAiMIng My LosT POwEr lITtle GodLiNG. i MarK you my sUCcESsOr, ANd FOrCe uPOn yOu My wILl. fRom ThIs Day fORth, YoUr bODy aND SOuL Are MIne,” As the final word was spoken, the girls vision went dark.<br>
<br>
<br>
<br>
She knew not how long she had been unconscious, only that she could feel <i>something </i>wrong as she awoke. Her eyes opened slowly, and she stared in horror as she realized that she was not where she had been before. All around her was darkness, nothing but short wisps of white light appearing for a bare moment.<br>
<br>
“HMm, YoUR SOul Has nOt bEEn CrusHeD By My ContROl?” The same voice seemed to echo around the girl, and it was only now that she realized that chains surrounded her and kept her from moving. “intEReStIng, ThEn i sUPpoSe i WiLl alLOw YoU to WatcH My ReaSCenSIoN LiTtlE GodLInG.”<br>
<br>
 The girl could only stare in shock, watching as a pair of lights seemed to appear in front of her and she could once more see the outside world. Before her were the burning remains of a very familiar village and around her massive insects flowed, eating the running villagers and ripping them to shreds before her eyes. Tears once more began to flow down her face, and she wept as she realized that the voice, <i>the titaness, </i>had taken her as a puppet. She had left her village, seeking control of the one thing that she truly could. And now? Now that part of her had been ripped away, and she would be forced to watch as it grew ever further from her C̴͚̯͉̾o̷̬͈̠͇̻͌͋͊n̷̦̅̈̈̋t̵̢̯͈̥͉͙̎̂̓͗̓r̴͓̩͈̿̓o̷̯̗̞̹̟̥̐̔̈́̇͒l̴̩͕͐.​</div><br>
<hr><div style="text-align: center"><span style="font-size: 18px">Actions</span><br>
<span style="font-size: 15px">1. Gather information about the area surrounding Hivehome<br>
2. Attempt to create an insect that extends the range of Perk : Thousand Eyes, Thousand Antenna, Thousand Minds using blood magic</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Ryx</span></b><br>
Turn 1<br>
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<br>
<br>
Paranoid dictatorships were an interesting thing. Creating shell organizations in a place highly regulated is difficult to do if they want to go through legal channels as such things are tightly controlled. But when the fist is closed, the harder some squirm, so forgers willing and able to create documents that can fool them becomes available. Inspectors that should be looking out for forgers often take bribes especially when they're in charge of importation, what better way to get goods they miss from the outside world that is now denied to them? Flaustan may seem like an iron solid regime that has control from the top up, but corruption is rampant. Small, common place things.. looking the other way, bribes to supplement low 'incomes', it is almost its own world. However, it is a dangerous world for it doesn't take much for people to turn each other in for short term gains. To undercut a rival by turning them over to the various secret police of Kornith.. Especially among the very young, and most easily indoctrinated.<br>
<br>
While forgeries of being 'High Inquisitors', an organization that did not actually exist under Kornith and if its existence became aware to the Supreme Leader, everyone belonging to it would be brutally, and publicly, disposed of, were made... The Word find they almost never need to use them. The people had become so used to the various enforcers of the Supreme Leader that all the Word had to do was look tough, sound important, wave a few papers around and they'd keep their eyes down and make themselves look small for fear of 'disappearing' or being sent to reeducation camps. It was a bit funny, in a sad way. Kornith had crushed the will to fight of so many people in the effort to hold onto power that no one would challenge those that would actually undermine it. While the majority of the trade is still 'controlled' and regulated, the Word has managed to secure 'loyal' [more so terrified] contacts in the logistical chain that would give them access to some of the wealth flowing through the nation. <b>Gain 1 EP</b>. <b>Trade with outside nations, as the Word, is now possible and items can be freely smuggled in [within reason, try to bring in too much at once and someone may notice]. </b><br>
<br>
However, as the Word have figured out how easy it is to bully and intimidate the locals into getting what they need, so to has the seedier elements of Flaustan. Perhaps it is fitting that the Word is seeking to try and bring them in into the fold, but that part has not gone as swimmingly. There is now conflict in the shadows as the Word, and the various crime gangs, use fake identifications, whistle blowing and intimidation to constantly change warehouses and territory. The fighting is not especially bloody, at least yet, but there is the risk that one of the <i>actual </i>secret police may notice.<br>
<br>
The biggest blow to the attempts to control the underworld come when one of the crime bosses, with connections to a Talirus Senator, manages to kill his doppleganger that Ryx had sent in to replace him.. This has given rise to the idea that their foe has Dopplegangers. Which, while not technically true, is close. The High Inquisitors, the largest and most successful 'shell organization' the word has set up has been approached by the gang with an offer... The senator is seeking to gain popularity for his planned run for Consul, and for that, he needs to show a military victory, akin to the days of old, he will offer support, through the criminals, for The Sword of the King in the way of arms and coin, however, when the rebellion kicks off, a Talirus legion will invade and take a portion of southern Flaustan and join it into Talirus. Should the rebellion win, they will officially cede the taken region to Talirus.<br>
<br>
<b>Decision Point</b><br>
1. Agree to the senators offer<br>
2. Reject the senators offer<br>
3. Attempt to negotiate [Can edit in or dm me the counter offer]<br>
4. Your idea.<br>
<br>
EDIT:<br>
The deal has been accepted. The Word gains 2 MP and 1 EP, in addition, the Tribune Diana Carina is smuggled in to train the rebels of the Sword of the King and try to turn them into proper killers. While you have the Tribune, she can be used in scenes and is a Heroic unit.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Nomolos of Kozan</span></b><br>
Turn 1<br>
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<br>
<br>
The adventure into the Temple of the Dragon Empire had been quite the exercise and they had come quite close to oblivion.. But they had learned much, and that was certainly the most important part of the journey. Insight and knowledge of ancient architecture and art had been gleaned and that was worth more then any material gain, although the gems and axe was certainly nice to have as well. Still, knowledge of the Dragon Emperor's Awakening was not ideal, and it held some proof to the notion that the Sovereign was truly gone, but more over, it had grim tidings. How many other threats were out there? Just waiting for the Sovereign to disappear? How many others had been banished and locked away and were now free to run amok with the jailor gone? But, perhaps even worse, if the Dragon Emperor had set some preparation for his rise, how did he know the Sovereign would vanish? Was there something more at hand? Nomolos had met both Amon of the First City and Han Liuyang of the Silver City. It was almost like the Triad  of the City-States, in a way. Still, how much could he trust either of them and they both seemed to have considerable power, perhaps worth looking into at another time.<br>
<br>
While reading in the library, perhaps to take his mind off of more pressing, world threatening issues, Nomolos came upon a book called the <i>Window into the Mountain</i>. It spoke of a small portal that would be opening up to the Realm of Earth nearby.. such an occurrence was said to happen once a century, so simply had to be investigated so he could record it for future scholars.. The trip wasn't long, in fact, it seemed to be on the way to the meeting with the Dwarf King. He arrived just as the portal was opening.. The gold and brown portal into another plane of existence, the bubbling current of raw magic.. As Nomolos looked and recorded, he felt something. A pull.. And an idea formed in his head..<br>
<br>
<b>Decision Point</b><br>
1. Siphon power from the portal<br>
2. Try to lure and bind a creature from the Realm of Earth<br>
3. Try to stabilize the portal<br>
4. Do nothing, watch and record.<br>
<br>
The meeting with the dwarves does not go as well as Nomolos hoped. They seem almost.. determined to wither and die, as this is some last, defiant act of spite for the world they see that has left them to rot. Despite the logical, or impassioned, debates of Nomolos, the Dwarf King sits resolute in their isolation. No progress on an alliance was gained... However, the dwarves of Kozan and Kozan's own favorable history with their kind keeps any diplomatic incidents from happening. The Dwarves don't seem to be entirely keen on an 'open trade', but do seem open to selling arms and armor to Kozen, and Kozen alone, for precious metals and gemstones which is better then nothing..<br>
<br>
The communication stones are easily made by Nomolos, each one having a pair.. If Nomolos keeps all the 'pairs' and hands out the other, he could easily fashion a communication network with himself at the center.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Farator, King of Aventalor</b><br>
Farator nods, finishing his missive to Nomolos, and curling up the leather. He has isolated in meditation and experimentation for long enough. Now it is time to act. The thrones should be a priority, that much is obvious. To that end, he must seek out diplomacy with Mhorgan Ryu, as well as it's sister nation, Valin. A strong sea god would benefit all of their nations, he simply needs to convince them that he can represent them effectively as a deity. He has faith in that. He has a large territory, and it is kept organized, safe and effective at meeting the needs of its current citizens. <br>
<br>
<b>Actions</b><br>
Farator himself will go to Mhorgan Ryu, for diplomacy and negotiation regarding their throne.<br>
<br>
Delegations will be sent to Talirus and the Abylid Caliph to attempt trade negotiations, and introduce Aventalor as a nation.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1696576252275-png.1117828/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1054/1054958-392832997e0225d5efd60f703d1e46a3.jpg" class="bbImage " style="" alt="1696576252275.png" title="1696576252275.png" width="415" height="100" loading="lazy"></a><br>
<br>​</div><span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"><br>
    Jade fire screamed through the bog, leaving putrid steam in its wake. It managed to char a small throng of heavily armed goblins, much to the chagrin of Jek. He watched from afar with his antique telescope, which he quickly snapped shut with a frustrated grunt. The knight was having a bad day. This was the third time that blasted serpent had broken his formation. Goblins made for fickle units. When they worked, they worked extremely well. But when something bad happened, they became almost useless. <br>
<br>
    On the scarred battlefield, a massive serpent with scintillating scales leered from behind a cloud of toxic gas. The bog was littered with hundreds of goblin corpses- most of which were burnt or melted beyond recognition. The toxic gas cloud followed the serpent as it slithered through the wet muck. The few goblin soldiers that remained on the field were cowering behind rocks. Some cried. Others contemplated falling on their own blades. A lone human warrior staggered towards the serpent, drunkenly assuming a fighting stance. Blood dripped from his eyes, ears, nose, and mouth as the gas took effect on him. He gazed at the serpent’s face and saw himself reflected in peculiar compound eyes. Like an animal facing a great predator, he froze. The insectoid mouth of the serpent opened to reveal a mosquito-like probuscus. What happened next is best not repeated. <br>
<br>
    Jek watched this all from afar through his telescope. As he gazed at the field, furrowing his brow, the serpent stared back at him. It knew he was watching. Jek’s heartbeat sped up. He closed his telescope and shook his head. The feeling of deep fear possessed his guts. The other leaders of this excursion looked equally uneasy. <br>
<br>
    “We need to fall back” he uttered, his face paling as he realized this thing would be following them as long as it could. <br>
<br>
    The next few weeks could only be described as hell. Jek gathered his remaining troops and marched them through the bog, back to the blacksteel keep. A forced march with a primarily goblin force was almost impossible. Some outright refused to continue, which shattered the morale of the others. Jek’s screaming and vivid threats of a serpent-death were the only thing keeping the forced march going. He knew if they slipped up, even a little, the serpent would be on them. <br>
<br>
    “Ten minutes of rest per hour marching” was the adage that Jek’s superiors had taught him. He dreaded those ten minutes more than he dreaded the march itself. When everyone was moving, he felt like he was getting away from the serpent. When everyone was still, he felt a pressure in his head. It felt like every snapped branch or muck-bubble popping would herald the end of his force. Every time he closed his eyes he saw the serpent gazing at him. He would sometimes look to the trees and see the branches writhing like snakes. <br>
    The mental toll on Jek would cause him to zone out, staring bleary-eyed into the darkness. About a week in, a goblin snapped him out of one of his episodes by tugging on his pant leg. It pointed at another goblin standing on a rock- ranting about how they should just give up and worship the snake. Jek wanted to vomit. He had his marshals kill the traitor and everyone who agreed with him. They carved the symbol of Gawain into the corpses and left them for the snake to find. <br>
<br>
    After a couple weeks of sleep deprivation Jek dropped from exhaustion. When he awoke, he was surrounded by the corpses of his men. The only thing he saw in the distance was the serpent slithering off. It was impossibly large now. He ran over to the corpses of his martials. They had brain matter leaking from their face- no doubt from the serpent’s gas. Jek was resigned to his fate for the next week. He trudged through the swamp. He set up camp, slept, hunted, and ate as though there was no serpent. What was the point? He lost his entire fighting force. Death was almost preferable to facing the other knights when he returned. “This is why they never gave me blacksteel,” he bitterly thought to himself. <br>
    He chose to continue for the simple fact that he had to warn his people. The serpent was massive now. It was likely growing with each soul it took. <br>
<br>
    Eventually Jek made it back to the sprawling tent city that surrounded the blacksteel keep. They were in the midst of a celebration. Barbarian warcheifs swaggered through the city loot and slaves in tow. The scent of charred hydra wafted through the city, and drum music echoed through the streets. Jek pitched his tent at the outskirts of the city and wandered to the center of the celebration. A huge hydra was being roasted and everyone was taking bits of it. Jek grabbed a skewer and chowed down. A woman approached him and lasciviously touched him. “Were you part of the raids, sir knight?” She cooed, stroking his knightly braids woven with sinew. When he looked in her eyes, he saw the compound-eyes of the snake. With a grunt he turned and stormed away. The spurned woman shrugged and mingled with other knights. <br>
<br>
    The blacksteel keep loomed over this celebration. It was an odd sight in such a primitive dwelling. It was made from impossibly expensive metal by impossibly talented craftsmen. Gargoyles perched on the ledges of the keep- some living, some not. This place was the apotheosis of a lost society. It was utterly alien in these lands, yet it felt safe to Jek. It had been a long time since he’d ventured inside. The blacksteel knights and steel-sculptors considered themselves “better” than the common barbarians. Outsiders self segregated- knowing the denizens that dwelt within were not to be trifled wtih. Despite the “us versus them” mentality, many knights and barbarians loved the keep and worhsipped the gargoyles inside as beacons of strength and prosperity. <br>
<br>
    Jek nervously approached an entrance to the sprawling keep and dipped inside. Each step echoed through the claustrophobic halls. The place felt…dead inside. The air was stale and everything was scrubbed to sterile perfection. Jek’s head curiously stopped buzzing, though. He no longer saw the serpent in the darkness, and for once could think clearly. <br>
    The tight hall gave way to a small antechamber, where a few blacksteel knights were playing cards by candlelight. They all turned to look at Jek, some with more disgusted looks than others. A younger one spoke up. “What business do you have here, mud-roller?” <br>
<br>
    This elicited a few chuckles from the group. It did not seem amusing to the eldest knight there. Jek immediately recognized the eldest as Lord Favian- a powerful figure in the Cult of Blacksteel. <br>
<br>
Favian turned to the younger knight and shook his head. “Show some respect, boy.” He spat. “That’s Jek the Greenskin.”<br>
The young knight laughed. “I can’t be assed to learn every dirty barbarian’s history, Lord.” <br>
<br>
“A knight is more than warrior, you oaf. He is a scholar, a poet, and a statesman as well. For your insolence, you’ll be studying the heraldry, history, and names of each barbarian knight for the next three weeks.”<br>
<br>
Throught this exchange, Jek looked at the group with longing. These were real warriors. Not the squabbling goblins he was constantly given. When there was a natural pause in the conversation, he interjected, “I need to speak to Gawain. I have to.” <br>
<br>
The knights exchanged quizzical glances. Even Favian looked at Jek like he grew a second head. After an awkward pause, he said, “Sir Jek, I cannot do that. Gawain demands either silence, or challengers.” <br>
<br>
Fear welled in Jek’s heart as he imagined the serpent rampaging through the festival. “They sent me to kill a serpent. I lost 500 goblins and 50 good men. If we don’t do something about it, it will come here next. I feel it watching me.” <br>
<br>
“Ah, I had heard talk of the barbarians orchestrating a raid on some lesser divinity. Seems they underestimated it,” he said while stroking his cleanly shaven white goatee. <br>
Jek began to pace around the room, pulling at his hair as memories of his friends’ melted faces played through his head. “This serpent grew to tremendous heights when it wiped my forces out. There’s no telling what would happen if it made it to the village! We have to do something.” <br>
<br>
Favian stood up and nodded thoughtfully. “If the serpent came here, Gawain would have its head. There’s no need to worry about that my friend. Walk with me, please.” <br>
Befuddled, Jek followed Favian. The duo walked through candle-lit halls in the keep. They passed an ornate bas-relief of a huge garygolye surrounded by nine smaller gargoyles. Favian ran his fingers across it as he walked. Other blacksteel cultists passed by and gave respectful nods. A small cat began following the two, meowing loudly for attention. It eventually lost interest and began batting at a small steel construct that was delivering a message. <br>
<br>
The keep felt more alive the deeper they went. People were talking in hushed whispers, warm candlelight illuminated the hall, and the smell of blade oil and food drifted through the hallways. <br>
<br>
Eventually Favian spoke up. “You lost your entire warband to this serpent?” <br>
<br>
Jek looked to the floor. “Yes.” <br>
<br>
“In your culture that’s akin to castration. You amass these forces and that’s how you move through the ranks, is it not?” <br>
This talk was beginning to irritate Jek. These things were obvious. “Yes.” <br>
<br>
The duo made it to a large door with a leering gargoyle head carved in it. Favian opened it with a grunt. Inside was a gargoyle wrought from blacksteel. Fluffy cats wove through the gargoyles fingers as they batted at balled up parchment. The gargoyle’s head snapped to the doorway. Jek wanted to fall to his knees in worship. He’d never been this close to a gargoyle. <br>
Favian gave a crafty smirk. “Looking to redeem yourself, Emmony?” <br>
<br>
Emmony stood up from her rresting position. Unfortunately her face couldn’t express emotion, which made Jek very nervous. She sauntered over to him and got very close to his face. “Go fuck yourself, Favian. Have you ever considered that?” She paused briefly. “That goatee looks like shit by the way.” <br>
<br>
He seemed unfazed. “Your speech is incredibly unbecoming for a scion of Gawain. It makes me cringe to hear the voice of an angel speak like a common whore.” <br>
The two stared one another down for what felt like ages. Suddenly they both started laughing. Favian hugged her.<br>
Jek held his hands out in confusion. “Who is this? Why am I here?” <br>
<br>
Favian placed a hand on Jek’s shoulder. “This is Emmony. Emmony, this is Jek the Greenskin. There’s apparently a lesser divinity terroizing the countryside. I propose the two of you assemble a force and kill it for good.” <br>
</div></span><br>
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<div style="text-align: center"><a href="https://www.rpnation.com/attachments/1696576712158-png.1117832/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1054/1054962-38aff82d5462ab026c2b704324e2fbe9.jpg" class="bbImage " style="" alt="1696576712158.png" title="1696576712158.png" width="239" height="100" loading="lazy"></a>​</div><span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 26px"><div class="bbcode-centerblock" style="width: 75%;"><br>
* Action 1: The Keep will rally several prominent clan leaders to move through the swamp and find new recruits for his army. They will tell tales of a impending apocalypse, and say this is for the best. If that doesn't work, they will promise future spoils of war or payment afterwards (this is a fairly common arrangement for warbands). Smaller tribes who have decent resources and refuse to join will be butchered and have their resources appropriated for the war efforts. Larger ones who refuse to join will be left alone, but will be marked for conquering at a later date.<br>
* Action 2: Gawain and his retinue of angels will take flight and explore the swamp a bit. It has been a long time since Gawain has left the keep. Before he leaves, he will visit the various clan-congregations in Moorholm to make appearances. This should not take long since he has intimate knowledge of the terrain, and can fly. After he makes his appearances, he will sweep through the swamp and look for anything of note that can be appropriated for the war effort.<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Gofrit the Rejected</b></span><br>
Turn 1<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
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Ditmarsh was a rather miserable place even by swamp standards. The low hanging trees and, in many places, waist high waters made it near impossible to navigate and what 'dry' land there was, was often infested with insects, dense foliage or wasn't dry at all and was a trap that would cause unlucky walkers to be sucked into the hidden depths and drowned. Ditmarsh, and its neighbor Moorholm have always been seen as undesirable by.. everyone. It holds no great population, no great resources, nothing that would inspire anyone to visit outside of the constant disease brought upon by mosquitoes. The only thing truly of note were the ruins that could be found. Nothing that would be worth building a nation for and more a destination for very desperate adventurers to attempt to plunder with few ever coming back. <br>
<br>
While walking the edges of their nearly acquired land, they came across a crumbling stone house, the once beautiful architecture now crumbling, the pristine white of the stone stained by the murky waters and overgrown with the local flowa.. within they find a <b>single wooden chest</b> that is near decrypted with time, do they open it? If Ditmarsh was to be anything more, it would need a lot of work, much of which seemed impossible, but the work had to begin somewhere. Irrigation ditches were dug to try and drain the swamp muk to try and gain more arable land and it goes... Questionably. Some progress is made but a lot more would need to be made, or more assets invested, if they were going to transform this swamp into something more. <b>While the swamp had been cleared enough for some buildings or small amounts of farmland for more people, it simply wasn't <i>enough </i>to achieve what Gofrit likely had planned. </b><br>
<br>
[Secret Action is Secret]<br>
<br>
<b>During the season, a single door was spotted in the middle of the village.. A door that had not been there before, a door that was not connected to any building or walls. It simply stood there, in the middle of the village, waiting. </b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Dr. Glass</span></b><br>
Turn 1<br>
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<br>
A king's ransom was leveraged to build a university to train those with magical inclination. Many in Gil-Galit weren't sure about this new approach as wizards were a bit of a risk. It only took a few crazy ones enacting some ritual they read in a book to start the city swarming with monsters and horrors.. Sure, that may sound farfetched and unlikely, but it wasn't entirely without precedent, but the council had passed it as, despite the errant fears some had, it was an interesting play. Places for higher learning were not common. Most either studied on their own at Kozan, got a teacher or went to Talirus or the Caliph to study there. A 'neutral' place such as Gil-Galit acting as place of higher learning could be very, very enticing to many. The Academy itself is beautiful, made of pristine white stone with wonderful mosaics and murals.. It seemed Dr. Glass had a very fine eye for construction as he had for artifice for the Gil-Galit Academy is seen as a beautiful landmark within the city although there couldn't help but be thoughts that it could have even been better. Perhaps with some new resources at their disposal, they can make it truly a wonder of the realm. Explicators arrive from Kozan to help teach, share their knowledge and to help organize what tomes and books Gil-Galit had into its new Academy. In time, the academy may attract new teachers or begin to reveal new secrets, but it was still new and growing. <b>Anyone studying at the Gil-Galit Academy to expand their knowledge in the Paths will roll twice with the best result taken and applied. <br>
<br>
Gain New Commander Type</b><br>
<i>Gil-Galit Professor</i><br>
These teacher of the academy are experienced spell casters although their leadership qualities aren't ideal as they are more used to showing students the arcane arts or reading a good book by the fire then giving military orders or shouting commands over the chaos of battle. At the moment, they can either be a Level 2 Fire or a level 2 Nature mage. If the academy is grown, they will gain access to knew paths to be specialized in.<br>
<br>
Secret Action is Secret.<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Inziim</span></b><br>
Turn 1<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
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<br>
A trade outpost is built in southern Ysrendelle, a large wooden building with low walls meant to facilitate trade and give caravans a safe place to rest. Humans and elves are employed there to try and give visitors a 'friendly <s>fleshy </s>face' to meet to give a better first impression, as well as bards and musicians to try and keep everyone entertained.. A good idea, but.. as the weeks go on, very few people seem to come by. The Ashlands are seen as a bit of a 'cursed' land, so few from the Talirus Republic even come this direction as the only thing up north was Kozen, a place more for individual nobility then trade caravans, Flaustan which is trading with no one under their self-imposed isolation and, of course, the cursed Ashlands.. The only ones who seem to come by are the occasional, very surprised, explorers and wanders but they seem to enjoy their stay. Perhaps word of mouth will spread? Maybe? Possibly?... But if Inziim wanted to generate trade and travel to his nation, it seemed he'd need to make the first overt move. He'd likely need to travel, or communicate, with the Talirus Republic and try to establish a formal trade route to encourage caravans to start coming north again. But if the trade is established, the outpost could be very, very useful.<br>
<br>
<b>[Trade Outpost Built, no noticeable change, advised to approach strongest, wealthiest neighbor {Talirus} to form an official trade agreement]</b><br>
<br>
Inziim leaves his nation to travel north, to take a look at the Jotunheim Throne.. one of the fabled pillars of reality, to scout it out? To try and claim it for himself? Whatever waited for him there... It was hard to imagine<b> [Will be done in Discord]</b><br>
<br>
..... However.<br>
<br>
As Inziim was traveling across the frozen realm of Jotunheim, something from Jotunheim was coming down to Ysrendelle. When the cat is gone, the mice will play, as they say.<br>
<br>
The Ash Walkers report to their commanders that a raiding party has descended from Jotunheim and is heading right for their valley, they no doubt intend to pillage and burn.. And with Inziim gone, they'd have no one to rely on but themselves. The Ash Walkers report that the raiding party is humans but there is a single, large, Jotun among them who seems to be wearing tons of pelts and carries a massive axe.. Likely a wanderer or adventurer of the Giants joining the humans for little more then 'enjoyment'.<br>
<br>
They were coming, and coming for bone and blood.<br>
<br>
<b>Decision Point</b><br>
1. March out and meet them in the field.<br>
2. Pull behind the walls and try to wait them out.<br>
3. Try to bribe them to leave [if you have the means]<br>
4. Your Idea<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Harnald Hirte</span></b><br>
Turn 1<br>
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 <br>
<br>
---------<br>
<br>
Following Written by Arnalia<br>
<br>
---------​</div><br>
A group of armed sentinels ride up to meet the Company of the Oak. One of them holding the banner of Akthubit and another blowing in a long horn to announce there presence. They seem as polite and professional as ready to call reinforcements. The oldest of them call out for Harnald and once he is here dismount. The veteran then deftly take out a small and light golden tablet. On it back is engraved a lion holding a scepter and sitting on top of an Ankh, the armory and symbol of Akthubit. Attached to the golden pass with a string is a red envelope with ancient inscription on it. The wax seal a golden lion. After handing it, the old sentinel state. <br>
<br>
"The sentinels, messengers and protector of the golden land, greet Sir Harnald Hirte. Negest Nebawe Kiyan Taric has saw fit to answers you personally. As per usual administrative protocol you are decreed to report to her Royal authority directly concerning your agreement or refusal to the proposed contract and the progress and trials encountered should you accept. The golden tablet I passed on to you is blank for now. Should you decide to tackle this mission. Present the signed contract given by the Negest Nebawe and give back the tablet to a Royal department in charge of the military. They will legalize your company right to hunt and battle on behalf of Akthubit. Once your golden tablet is done guard it as well as your life. You will need to present it each time to enter the military quarter assigned to you, the covering of your expense and most importantly prove your legitimacy to official army and any person you deal with. The nearest fully fledged administration able to take care of this, is in the city and fortress of Raqis, two days from here. I bid you and your own farewell."<br>
<br>
 As he say this last phrase he smack his other side with his closed fist. Without missing any beat he get on his horse and order his regiment to follow him. A cloud of dust and sand follow them as their silhouette get smaller. Harnald is left with the golden tablet and the Negest envelope. Inside it there is a folded contract and the Queen letter. The Royal missive smell of charcoal and myrrh. The writing in it neat and clear, the small flourish here and there the only hint of the sender high status. <br>
<br>
It read:<br>
<br>
<i>"To Sir Harnald Hirte,<br>
Leader of the Company of the Oak,<br>
<br>
     I have receive news of your arrivals with much curiosity. It is known to all that mercenaries flow in and out of our proud Akthubit as much as gold. As such is the price of our prosperity. Albeit your and your own are indeed a peculiar case. One of my most respected and feared Fitawrari has acknowledged your competence. A rare thing for a commander of mine. Which compelled me to accept your offer. The contract you received lay down in excruciating details how our partnership would function should you accept. I much prefer conciseness however. As such the first and most relevant information for you will be those: <br>
<br>
All of your expenses and need will be taken care of, after the work completed  you will receive one pure gold ingot from the Royal coffer. And during the whole duration of your contract will be afforded exemption and privileges from any toll and taxes as well as free passage anywhere and limited authority to accomplish the mission I intend to bestow onto you. And much more. The rules you will be ordered to follow are certainly one you are more then familiar with. Only attacks and harm those you are ordered too, cause no problems to our people, and most importantly fulfill your contract. I will be particularly watchful for any complaints from my subjects concerning your company abusing the power I gave you. As you stated, Akthubit wrestled for it liberty with blood. My people are thus on their guard and will no doubt watch you closely. For the power you will receive if you accept is no small matter. You are the first company we contact for the mission I am about to give you. But know that you are far from the only one that we have in mind. And although I sincerely desire for a fruitful and fair collaboration between us. Akthubit is no stranger to paying mercenaries to get rid of their own troublesome peer. <br>
<br>
Now that it is say. Your task should you accept will be, I hope, straightforward. Curb or eliminate the bandits clan plaguing our trading road near Xicala and Bondar. You will have enough authority to investigate them should you need it. As for the spoils those wretched took. Beside that the goods that can be salvaged are given back to their owner or to us. We demand the first pick of everything you find. Each time you are to report your findings to the nearest Royal administration in order for them to assess the damage and record everything. Those bandits clan are indeed most infamous for plundering everything they can get their hands on. Irrespectively of what it is, it cultural and sacred importance or even it danger for our kingdom. As such it is my Royal duty to retrieve any objects, artefacts or weapons that is part of Akthubit history or rightfully belong to it. After thorough inspection is made, the rest will be given to you. Thus expect to be able to keep the large part of the gold they have acquire but give back the rest to us without question. If we find no value in the objects we examined they will be naturally proposed to you first.<br>
<br>
As for the nature of your target. You have or will hear many rumors about the numerous bandit clan soiling our soils. But the ones I want you to focus on are the most powerful. Ideally eliminating them completely but the more reasonable goal I entrust to you is to cull their numbers as much as you can. Making them a shadow of their former self, ready to be picked apart or wither on it own. None of them are united and you must not let them be. It does not matter if you only attack one group or all of them. If they show any sign of a growing alliance you are charged to divide them by any mean necessary. Beside that I trust and support any strategy you decide to employ. Safe for if it violate the clauses stated in our contract naturally. If you find yourselves ensure of my approval concerning your strategy or in need of something have no fear and ask me.<br>
<br>
The first one are called the Black Hand. A group of cutthroats from Nurbellium. Made up of mostly assassins and thieves. They are the trickiest to deal with by far. Their country of origin make it so you will have to be particularly watchful. Any information from them concerning Nurbellium must be kept secret and communicated to me. <br>
<br>
The second are known as the Sons of Dune. They come from the vast deserts below the Caliph, and are fond of using camels and ambushing caravans. They are the most organized of them all. And although our relationship with the Abylid Caliph is not openly hostile. Caution is mandatory. <br>
<br>
Now the last and worst among the three by their sheer nature are the Blood Singers. A crazed cult of blood mages from Bondar. Very few else is known to us beside the atrocities they commit. Capturing and interrogating a member would be priceless. But don't put that as a priority. Learn about their cults if you need to destroy them cleanly. Otherwise, slaughter any of them on sigh. <br>
<br>
I await your answers patiently. Any future communication between us will be even further kept tight. You will be assigned a Royal messenger who will be in charge of relaying our correspondence. If not weekly, I expect regular report of your discovery and progress. <br>
<br>
<br>
<br>
May your ancestors smile upon you,<br>
<br>
<br>
Negest Nebawe<br>
Kiyan Taric</i><br>
<br>
<br>
<div style="text-align: center">---------<br>
<br>
The Company of Oak's offer of employment had been taken, if Harald accepts, the Company of Oak will gain<b> 1 EP</b>. In addition, while employed, the <b>kingdom will take care of their upkeep stopping the natural EP decay</b> that they normally suffer from. But the employment came with a job already, a potentially dangerous job. Akthubit was plagued by bandits, given its sheer wealth, solitary trade routes over large expanses of open, undefended terrain, it was to be expected. Three bandit clans were known to be rather infamous for the damage they caused to trade and the influence they exerted upon the fringes of the nation, those being the Black Hand, Sons of Dune and Blood Singers. Harald was charge to remove them. A dangerous task, especially if they unified. <br>
<br>
Should he accept employment, he'd need to defeat them. But how did he wish to go about it? Fight them one at a time? Trying to isolate and crush them? But if he failed, or they gained wind of this, they could go to ground or unify making it difficult, perhaps impossible, to root them out. Did he leak information of a gold caravan rolling down the roads? It would no doubt draw them out like flies, but he'd need to face them all at once, but if he won, he'd crush them all in one fell swoop.. if he failed, his company may die and the caravan would be lost.. Or, perhaps, Harald had his own plans and schemes for how to accomplish this? <br>
<br>
<b>Decision Point</b><br>
1. Hunt down the bandits separately to try to defeat them in detail [one at a time].<br>
2. Lure the bandits into a single large battle to try and wipe them out all at once.<br>
3. Your idea/plan<br>
<br>
<b>[I can auto resolve this on RPN, we can do a full scene <i>or </i>we can do a faster, rapid fire version. Let me know which you'd prefer!]</b><br>
<br>
The company trains and drills to keep up their skill, their wooden training swords rising and falling, their men marching and assuming formations as their commanding officers bark it out, smacking layabouts about the ears as they slip up or stand in the wrong place.. It is a simple training regime, but a tried and proven one. <b>Every unit in the Company of the Oak gains the ability to form Testudo and Schiltron formations. They may freely enter and exit those formations without suffering from Disorganized.</b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Herde<br>
<br>
<a href="https://www.rpnation.com/attachments/1696795642735-jpeg.1118283/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1055/1055413-259f23e8f20c4fe494e3d7dbaf131f78.jpg" class="bbImage " style="" alt="1696795642735.jpeg" title="1696795642735.jpeg" width="137" height="100" loading="lazy"></a></b></span><br>
<br>
<b><span style="font-size: 18px">Military Power</span></b><br>
3<br>
<br>
<b><span style="font-size: 18px">Economic Power</span></b><br>
0<br>
<br>
<b><span style="font-size: 18px">Unique Resource</span></b><br>
?<br>
<br>
<b><span style="font-size: 18px">Perks </span></b><br>
<span style="font-size: 15px">Nomads</span><br>
<i>As a nomadic tribe, it is harder for herde to set up 'trade deals' that are rather permanent in any real means. Whenever the herde enters a region you may decide if they come as Traders or Raiders... with the implications of both being obvious. As the Herde gains a reputation, this may change and the option maybe picked for them.</i><br>
<br>
Raid and Plunder<br>
<i>The Herde has the ability to freely raid and plunder.. Due to the Herde's sheer speed, being all cavalry, it is very hard to 'pin them down'. The Herde may decide if it is plundering the land [and so avoiding more fortified settlements] and the chance of being intercepted and forced to a fight is exceptionally low, or if it will be burning all of it and so attempting to conquer cities, towns and forts where a battle is guaranteed.</i><br>
<br>
The Riders of the Harvest<br>
<i>Whenever the Herde enters a large battle, and a battalion does exceptionally well, I will note them. You will then give them a name and that 'batallion' will become something of a 'heroic unit', gaining unique abilities or higher stats to reflect their status. Groom many heroic units, push the ones you have to new heights and dominate the field of battle. Be warned, if one such unit dies, it will create a wave of panic in the rest.</i><br>
<br>
<span style="font-size: 18px"><b>Units</b></span><br>
<br>
<b>Commanders</b><br>
<br>
Studs<br>
<i>Studs are 'priest' that can draw their lineage back to the legendary four centaur of old, and they have the unique fur coat to match. Some are a deep bloody red, some an inky pitch black while others are a sterling pearl white. Studs aren't quite the leaders that Warhorses are, but their presence is inspiring as they chant about the legends of old to inspire their fellows. Studs are Level 1 Death Mages.</i><br>
<br>
Warhorses<br>
<i>Magnassia was filled with many tribes before they were unified by Baroqee at the cost of their leaders. With the chieftains killed, command has fallen to those who wield the greatest experience on the battlefield, the great warriors and veterans of the tribes who have seen the most conflict. What 'kind' of Warhorse it is depends on what unit it is assigned to, a Warhorse within a Minotaur Unit is assumed to be a Minotaur. Generally, Centaur Warhorses are the best leaders, Minotaur Warhorses are the greatest warriors and Sataur Warhorses are the most cunning. </i><br>
<br>
<b>Elite Units</b><br>
<br>
Minotaurs<br>
<i>Minotaurs are immensely large and powerful taurs. They are the things of nightmares and so cause Fear especially as they are charging towards a squishy line of two-legged creatures that thought they could stand in their way. Minotaurs use immense great axes to reap a blood toil, cleaving through armor and crushing opposition. Minotaurs have an internal desire to 'feast', to consume the flesh of their prey and gorge themselves.. as such, Minotaurs have Frenzy [Be warned, as cavalry with frenzy, this means they may charge without orders]. Minotaurs are.. not cheap.</i><br>
<br>
Harpies<br>
<i>The Harpies are not 'really' part of the Herde, but instead they follow the Herde looking to snatch up victims that the Herde misses or lure enemies to the Herde so that they may snap a few morsels up for themselves. These 'beautiful' bird women are ferocious fighters, but their real value comes in the fact they are natural fliers making them exceptionally quick and hard to pin down. Harpies can attempt to 'sing' to lure enemy out of formation and towards them, disrupting lines. </i><br>
<br>
<b>Basic Units</b><br>
<br>
Sataur Raiders<br>
<i>Sataur Raiders are a light, unarmored cavalry unit that is very quick on their hooves but lack the sheer punch of their larger cousins. Being part goats, they ignore any terrain penalties and may ride free and fast over any obstacle in their path. Sataur Raiders are armed with spears and short bows that they use to harrass the enemy. While they aren't likely to win a skirmish trade, their sheer speed makes them great for flanking or charging light infantry that are exposed and are fairly cheap for what they are.</i><br>
<br>
Centaur Warrior<br>
<i>The Centaur Warrior is the tried and true Centaur Warrior and make up the bulk of the warriors. They wear light leather lamellar armor, use powerful recurve bows and carry large lances and swords for when they come thundering into melee. They can skirmish, they can charge headlong into combat, they can run around the flanks, there is little a Centaur Warrior cannot do, but they are more expensive then most 'basic' units of other nations. </i><br>
<br>
The Awakened<br>
S<i>ataur tend to be a mischievous bunch.. They are the real 'party animals' of the Herde, dancing and singing under the moon as they dance and drink deep the Airag. This has the strange effect of luring men and women into their parties where they end up discarding their clothes and 'giving in' to the savagery of life. These Awakened don't have much of a real purpose outside of doing chores and other light work, in between the Sataur parties, but on the battlefield they are the only 'infantry' the Herde really has. They are unarmored [and unclothed most of the time] and use simple wooden spears and shields. They are brave, but not great fighters and tend to be undiciplined. Their greatest perk is.. they're free.</i><br>
<br>
<b><span style="font-size: 22px">Godbound</span></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Image" data-src="/proxy.php?image=https%3A%2F%2Fimages-ext-1.discordapp.net%2Fexternal%2Fgucw7fDpkHevoFdM3lUMy2AnLqeZV5naih4FpdsXMDI%2F%253Fq%253Dtbn%253AANd9GcR7yn8un9UgK88SZ40NdwJXqCGNC7vC39YGMuH5Vsm-8_NETngSqMBJTbjqC8HBMuVbK84%2526usqp%253DCAU%2Fhttps%2Fencrypted-tbn0.gstatic.com%2Fimages&amp;hash=d3981e0a4d2c30d47722617eed4c135d" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<span style="font-size: 18px"><b>Name</b></span><br>
Baroqee<br>
'<i>The Great Uniter, The Pale Mare and the Coming of the Four Horsemen'</i><br>
<br>
<span style="font-size: 18px"><b>Race</b></span><br>
Centaur<br>
<br>
<span style="font-size: 18px"><b>Word </b></span><br>
Famine<br>
<br>
<span style="font-size: 18px"><b>Power</b></span><br>
Balancing of the Scales<br>
<i>Land ravaged by Baroqee find that it never recovers. Crops seem to wilt and wither on the vine, waters turn rancid and disease spreads throughout the land. Baroqee permanently lowers the economic prosperity of any land that she successfully raids as population stalls and starts to die off. If a land is plundered enough, it becomes a land of death where it actively becomes hostile to the living. Only an opposing word, such as Fertility, can even attempt to reverse this effect.</i><br>
<br>
<b><span style="font-size: 18px">Gifts</span><br>
<br>
Greater Gifts</b><br>
<br>
Mistress of Carrion<br>
<i>All Carrion Birds [Vultures, Crows, Etc] will obey Baroqee. They listen to her commands and will follow her will [although they follow their instincts and so aren't suicidal]. Baroqee may see and hear through any carrion bird within a mile of her position. Baroqee may cast the spell: Raven's Feast for free. <br>
<br>
Raven's Feast - A massive unkindness of Ravens descends upon the site of a battle and gorges themselves on the flesh of the fallen. They then return to the caster where their stomachs are ripped open and death gems harvested. Amount of gems depends on the size of the battle they feast upon.</i><br>
<br>
Wither<br>
<i>Baroqee can force all enemies within 100 feet to 'Wither'. This will cause constant damage to foes as their bodies begin to atrophy and wither to nothing. As their strength fails, so too will their prowess... Unworthy are helpless against this while Heroic and Worthy take a test each round, if they fail, not only do they take damage but their might is lowered as well. [They regain their might the next game turn... if they survive]</i><br>
<br>
<b>Lesser Gifts</b><br>
<br>
Wheat to Barley, Hoof to Dust<br>
<i>Whenever Baroqee and the Herd pillage a province, they roll twice for loot and take the better rolls. If the Herd is ever forced to retreat or flee a battlefield, they count their retreat as an Organized Withdrawal. </i><br>
<br>
Dead Scar<br>
<i>Baroqee can drain the life from the ground beneath her hooves and channel that into the herd. This leads a massive 'dead scar' wherever the Herd has been, but doubles their map movement.</i><br>
<br>
<span style="font-size: 22px"><b><i>Turn 1<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="3220bbd7384e14787de77faf78089e6b.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F32%2F20%2Fbb%2F3220bbd7384e14787de77faf78089e6b.jpg&amp;hash=0c5b83d3a74e8f2c5b2ea890a5315b0b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></i></b></span><br>
<br>
<i>The waves lapped tirelessly against the reddish rock, the beach between nothing but pebbles and shale as was much of the coast of Magnassia. Dry and weathered, the valley did little in the way of growing less so under the hoof of its many residents, the numerous Centaur.<br>
<br>
"Where is it?" mumbled Jane.<br>
<br>
Lifting up the animal hide rug but to no reward, Jane dropped it back on to the sand. She brushed the sand from her bare body with both hands before placing them on her hips. Glancing around the tent with lips pursed in thought, Jane scanned over the belongings inside once again. <br>
<br>
At the centre of the tent were the sand covered remains of a small campfire, which had kept Jane warm the night before and boiled the salt water this morning, the wooden buckets of clean water sitting to one side alongside a few skins of alcohol, of which were empty. The 'Awakened' had been up most of the night, partying and drinking with the Campus, a tribe of Taur well known for the latter.<br>
<br>
Outside the tent, she could hear the slurred shouting of one such beast. "It'sa declar, 'hic' invasion of warts.. 'hic' ... war, I tells ya!" <br>
<br>
"You fool! Can't you see... see... it's a love letter"<br>
<br>
The sound of dry retching interspersed the Taur's retort. Jane eyed the broom within the tent cautiously, but luckily the Taur's retching amounted to just that.<br>
<br>
Stepping outside, Jane looked around the beach side camp. The two arguing Taurs, one a Centaur and the other a Sataur continued their argument, the goat horned man beast trying to grasp the note from his bigger horse halved brethren as a third Taur, that Jane only just remembered from the night before floated unmoving in the sea. <br>
<br>
'Well there had been alot of drinking last night....' thought Jane.<br>
<br>
Unsure whether the Centaur was alive or dead, a sudden spasm as he shot to life seemingly answered the question. "Treeeaassuurree Maaappp!!!" he exclaimed explosively, before falling forwards, his head drooping as he fell back into his stupor.<br>
<br>
Jane blinked in surprise but the other Taur's either ignored their floating friend or were too drunk to register his presence. Jane headed to the stable, peering into the dust bath as she passed by.<br>
<br>
"I, Numeros, Grand Executor and.." the white haired centaur squinted at the words and mumbled "..Corpse... 'hic' hand? Declair war!"<br>
<br>
He stabbed at the words with his finger, holding it in front of the Sataur who quickly snatched it. <br>
<br>
"Idiot! Its not War, it's world. Crozan declares her<b> world</b> to be, 'hic' enamoured with Goatal! 'hic' Me! 'hic'" <br>
<br>
Goatal held the message to his hairy chest, with both hands. "She speaks of my wonder, her emptiness without me...."<br>
<br>
Jane returned, standing a short distance away from the monologuing Sataur. Scratching her head, her eyes widened as she finally laid eyes on her shawl, peeking out from under the struggling legs and rear of the white haired centaur. Her only keepsake from her past life, the normally naked woman had the forethought to plan ahead for the cold winters, despite her freeing life choice. A decision that may just come in handy now as she soon gathered with the others. <br>
<br>
If she could get at it....<br>
<br>
She took a moment to think, Goatal still chattering away. "She prepears herself for me 'hic' and tells me of her throws of heathern, Blane 'hic' . Waiting to be filled again and again by me."<br>
<br>
"Will ya shut up! We're at war now!" snapped Blane as he tried to get to his hooves, his back legs numbed.<br>
<br>
Jane hurried to the tent, now armed with a plan. Ignoring another scream of "Treaaasssuuurrre Maaappp!!!" from outside, she grabbed the broom from inside and approached Blaine from behind.<br>
<br>
Goatal continued his fawning as Blane strained to lift himself. "We have to plan our strategy" growled the Centaur but the man goat was not listening in the slightest. <br>
<br>
The wooden end of the broom slowly disappeared between Blane's kicking legs.<br>
<br>
"My Cruelty and my Prettiness. Oooo she thinks I'm pretty, Blane"<br>
<br>
Doing his best to imagine what Crozan could look, though she kept coming up as a pinkish Tantaur, Goatal did not notice a slowly raising Blane or the quiet grunts from behind the Centaur. Seemingly out of nowhere, Blanes back legs gained purchase and he was on his hoofs.<br>
<br>
For only a moment. <br>
<br>
Still to drunk to stand and so intent on stealing back the note to better prepare for the 'coming' war, Blane fell forward's crashing headfirst into Goatal and sending the two Taurs to the ground.<br>
<br>
Red faced, Jane let out a mighty breath. Her lever had worked, the broom had almost snapped but it had worked! Dropping the broom, she picked her shawl off the pebbles and flung it over her shoulder. Feeling a wet spot, Jane's face drooped. <br>
<br>
Slipping it from her sagging shoulder, Jane held the shawl before her. Already planning on following the river next to the camp to the meeting spot, Jane thought it best soak her shawl along the way.</i><br>​</div><b><span style="font-size: 22px">Orders</span></b><br>
<div style="text-align: center">​</div><b>1. SECRET<br>
2. SECRET</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11780955" data-lb-caption-desc="Cosmo · Oct 9, 2023 at 7:25 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Montague Navarro </span></b><br>
Turn 1<br>
<a href="/members/lucasghost.98645/" class="avatar avatar--xxs" data-user-id="98645" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/98/98645.jpg?1666755252" alt="LucasGhost" class="avatar-u98645-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lucasghost.98645/" class="username " dir="auto" data-user-id="98645" data-xf-init="member-tooltip">LucasGhost</a>
<br>
<br>
Coalin is packed full of large and small plays telling the tales of heroes and legends, such plays as Peacock Sergeant Miers who fought tooth and nail through the fictional Nurbellium Crusades to come back to see her wife, how she scratched, clawed and bled while leading her Color Guard through seemingly impossible victory after impossible victory. Many true critics found the sudden surge of popularity in 'heroic war comedies' to be a bit drab and grow old extremely fast, but the common man and women slurped it all up. The Color Guard, themselves, even started to march a bit straighter as people began to look at them with even more fervent look which, in turn, made them buy more and more outlandish clothing to help them stand out even further. Duels became even more common place as the Duelist, seeing themselves as the true dashing figures of the military, took to fighting one another to show their elite, heroic skills to the delight of the bystanders [sadly, a few civilians were occasionally stabbed or slashed on accident]. In truth, this whole sweeping direction Montague had pushed had gone far greater then anyone, but of course the Immaculate Montague as this was all clearly well within expectations, could have imagined. Murals started to appear showing dashing figures and warriors, games appeared allowing people to use slings, throw blunted javelins or duel with fake swords.. An artist even appeared called the 'Rose of Coalin', a female warrior who used a large Estoc blade as a great brush, as she moved and danced through her combat forms, the paint would fly from her blade to create wonderous impressionist art.  If anything, trying to get this surge to stop may be the challenge at Coalin was starting to change into some delightfully odd Martial Artist city... with special emphasis on the 'artist'.<br>
<br>
<b>Gain New Military Unit</b><br>
<i>Coalin Militia</i><br>
The Coalin Militia are a unarmored band of 'soldiers' with a motley collection of weaponry and horribly painted shields. They are utterly in love with the idea of being warheroes and have been tricked into believing war is simple and easy 'Back in time for dinner!' as it were. Each one tends to wear some vibrant colored ribbon, feather or floppy hat to try and stand out from their peers which hurts their ability to fight as a cohesive unit but their sheer belief in themselves and the idea that each of them is some secret hero of legend just waiting to be uncovered makes them <b>Impetuous</b>.<br>
<br>
<i><b>Gain 2 Militia Power</b></i><br>
This is a unit currency that Coalin is going to have, it counts as military power, but the points from it can only be used to purchase Coalin Militia or Whistling Birds. With some EP investment [for better equipment] or better training facilities, this power can be converted into true Military Power.<br>
<br>
But that's not all... Coalin's sudden.. support of dashing military figures has opened an opportunity.. The Rose of Coalin is not only a great artist, but a great duelist, and she may be able to be hired for retainer and turned into a great Hero... But there have also been a few knightly orders sniffing around Coalin as of late and seem interested in establishing a branch office within its walls.<br>
<br>
<b>Decision Point</b><br>
1. Hire the Rose of Coalin on permanent retainer<br>
2. Accept the office of a Knightly Order<br>
3. Leverage some EP to try and get both<br>
4. Your idea.<br>
<br>
....<br>
<br>
Meanwhile, in another, much hotter land where many of the actors and dancers were regretting [well, if they had the capability to] their fancy, colorful, but heavier clothes as their sweat ran down their bodies in droves, had arrived in Akthubit..<i> And ever single person within the capital also became immediately aware of that fact.</i><br>
<br>
Explosions rocked the sky sending rains of glitter down onto the streets as flying kobolds, flapping fake cloth wings, tossed handfuls of the stuff down to the populace below them. Before the gate, a great host of people approached, dancing, twirling, riding walking lions.. Their movements were slightly 'off' as each one was an illusion conjured by the great, mighty, noble, brilliant, beautiful mind of <span style="font-size: 15px">Montague. Thunder crackled in the sky starting the sound of trumpets, bells and drums as the procession was announced.. People twirled in the air, held aloft by magic, as they twirled great ribbons below them that almost scraped the ground as some of the bolder children of Akthubit chased the tail end of the ribbons gleefully... as their parents chased them trying to hurry them safely in doors.. <br>
<br>
Another thunderous crack split the sky as something started to emerge in the heavens. Golden letters as if a great pen was writing words in the very sky.. Each letter brought forth a giant explosion of golden illusionary glitter as a sentence was carved into the very sky above Akthubit:</span><br>
<br>
<span style="font-size: 18px"> "From the City of Blue, Here Just for You!"</span><br>
<br>
As the trumpets fell silent, a kobold so bright and shiny he reflected the very heavens emerged and opened a scroll... A scroll that fell nearly fifty feet to hang in the air as he began to read, "Akthubit! Your wise Nag... Negs... Negesta Kiyan," his loud, but shrill and squeaky voice shouting over the air as he fumbled with the pronunciation of her title, "Has hired the services of the most glamour, the most divine, the most handsome, the greatest playwright, actor, composer, singer, writer, musician, most grand, most lovely..."<br>
<br>
For twenty minutes the Kobold read from his scroll, slowly but surely, it rising up to his hands as he read off every single accolade, great or small, his master had. Every single play he had written, every scene he had starred in... "The wonderous, <span style="font-size: 15px">Montague Navarro!" As the name left the Kobold's lips, another thunderous crack split the air as the trumpets sounded..<br>
<br>
And as the Kobold finally lowered the scroll to look at the city, he noticed hundreds of bowmen at the ready, lining the walls, ranks upon ranks of golden shielded spearmen formed up in the streets apparently being ready for some sort of attack.. <br>
<br>
"Oh, I was supposed to come earlier.." the kobold said as if he finally remembered he was supposed to inform them <i>before </i>they arrived..</span><br>
<br>
....<br>
<br>
<b>First Impressions go both amazingly well and horribly!</b> Many of the people like the spectacle and are excited to see the play, while others are far less amused especially those in the military and charged with security seeing it as a massive display of the vulnerability of their city and something that needs to be fixed as soon as possible so no errant threats, or fools, could ever threaten them again... The play they put on soon will likely be the tipping point in how the city sees them and if their Warrior-Queen will regret inviting them or not.<br>
<br>
As the days pass, hired runners scurry about the city to hype up the play, to enthrall the city into attending, to see the wonders that only the Blue City was said to have..<br>
<br>
To the surprise of many, the play is a tale many are familiar with because it is one they have lived through. The story of a brave woman rising up against a corrupt regime to fight for honor, justice and freedom. The story of how Kiyan Taric and how she became the Warrior Queen.. Even if many critics do agree that Montague Navarro utterly stole the show as the dastardly villain and former ruler of Akthubit who falls to the heroine in the final act.. While many of the details are off, or extremely exaggerated, the play is very well done all things considered and it goes over extremely well within the city.. Soon rumors of the great play will spread throughout the land and imitations of the play will spring up, copying the tale of Kiyan Taric.. <b>Kiyan Yaric's Renown Grows</b> <a href="/members/arnalia.95753/" class="avatar avatar--xxs" data-user-id="95753" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
The play is sold out night after night, the wealthy of the city come to enjoy the spectacle and many more pay large heaps of it to lure Montague to their estates so they can converse with him, and show off to their rivals that they have Montague in their attendance.. <b>Montague Gains 1 EP as well as powerful 'friends' within Akthubit<br>
<br>
A single golden letter comes for Montague.. Within it reads an invitation to come to Nurbellium, to write a play commissioned by the Pharaoh, herself.. The writer promises great wealth and prestige but urges them to make haste. </b><br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Kiyan Taric</span></b><br>
Turn 1<br>
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			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/arnalia.95753/" class="username " dir="auto" data-user-id="95753" data-xf-init="member-tooltip">Arnalia</a>
<br>
<br>
The capital was in high spirits after the visit and breakout show from Montague Navarro. This went beyond just giving people strong patriotic feelings and drive, it greatly increased the desire for plays and other such arts within Akthubit. Akthubit was no stranger to it, but there was also a bit of a 'wave' when a true master of their craft came to town especially since Akthubit tended to value jewelry and statues for artistic expression, tied heavily to their natural wealth in gold and, in turn, the stone from the mining operations. Already young men and women in Akthubit were eager for new plays, wishing to be actors or playwrights.. If this is encouraged to grow, it may become something special and interesting, but the artistically driven often tended to be free spirits which may clash heavily with the new push towards the The Lion's Eyes and heightened internal security.<br>
<br>
The Lion's Eyes were formed, but there was a lot of vetting that was needed. While many wished to join, not everyone had the needed skillset and taking eager people off the street, or even trained soldiers, and teaching them entirely new skillsets would be time consuming. Did Akthubit wish to keep the Lion's Eyes as a purely internal force, one that keeps an eye on what happens within the walls and leave war to the army or would the Lion's Eyes be expanded to include the Lion's Roar.. A powerful military unit that could be deployed to crush opposition outside of the walls as well.. A  hoard of gold had been unleashed in this endeavor, so regardless of the choice, it will be a boon to both..<br>
<br>
<b>Decision Point</b><br>
1. Keep a leash on the Lion's Eye and invest in the Military<br>
2. Empower the Lion's Eye and unleash the Lion's Roar upon the enemy, within and without.<br>
<br>
Fire and Nature... Were interesting fields of magic, but trying to combine them to make some sort of attack plant was an interesting attempt. While her magic wasn't particularly impressive, the divine spark within Kiyan made the endeavor possible.. Able to 'force' her experiments to grow rapidly allowing far more brute force testing then any other mage could have attempted and through this sheer brute force method, Kiyan manages to gain ground.. A few avenues show up, which one does Kiyan pursue?<br>
<br>
<b>EDIT: Decision Made</b><br>
Empower the Lion's Eye and unleash the Lion's Roar upon the enemy, within and without.<br>
<br>
The Lion's Eye is fully funded, large, well trained and incredibly watchful. Akthubit has greatly improved internal security <b>[resistance against spies and assassins]</b>. There is a chance that people may chaff under the gaze of the Lion's Eyes, if unrest ever grows to the point there may be rebellion, the Lion's Eyes may enact a 'crackdown' to try and brutally put it down before it sparks. Any attempt at infiltrating Akthubit is more difficult and has an increased chance of being detected.<br>
<br>
The Lion's Roar is established, unlike the Lion's Eye, they are less a policing spy force and more the mailed hammer of Kiyan meant to be brought down on any who oppose her. Be that rioters or thieves who grow too bold, or enemy nations marching into their borders. Due to the sheer amount of EP invested, the Lion's Roar is exceptionally well armed and armored including having enchanted weaponry.. Unlike other Military Units, you do not buy Lion's Roar with your points prebattle. Depending on the battle, and the points involved, you will simply get a battalion of Lion's Roar for free [this will allow you to go 'over' the battle point cap]. The size of the battalion will vary depending on the size of the battle.<br>
<br>
<i>Lion's Roar</i><br>
The Lion's Roar wear heavy armor with steel greaves, gauntlets and a cuirass layered over chain. Their helms completely enclose their face as to protect the identiy of the Lion's Roar and so ensure their loyalty and freedom from things such as blackmail or fear of retribution from their neighbors if ordered to do what they must for the sake of the kingdom. They use spears, large seemingly gold rimmed shields and curved shotel swords at their waist. They are extremely brave, picked only from the best of the best, and so are <i>Stubborn </i>and ever single member of the Lion's Roar is given enchanted weapons giving them <i>Magic Attacks</i>. From their backs hangs a beautiful red cloak that has white trim and golden-yellow clasps. If the general of the army is placed within the Lion's Roar, they become <i>Immune to Psychology</i>. If Kiyan is leading them, they become <i>Unbreakable</i>. <br>
<br>
<b>Decision Point</b><br>
1. Handheld Fire Belchers<br>
2. Long Striders<br>
3. Maneaters<br>
<br>
... But Kiyan can feel she is missing something. Just that little bit of extra knowledge that could truly push this to the next level. She just needs that.. something. <b>Perhaps if she was able to get the assistance of another Nature/Fire mage, perhaps even one with a similar 'nature' akin divine spark, she could make something truly great and terrible. </b><br>
<br>
In addition, due to her massive use of nature magic coupled with her power, her understanding of <b>Nature Magic increases to 3.</b><br>
<br>
A lot of effort is put into improving the agricultural output of the nation and it does show some effect.. But there are two bottlenecks. The first is there is simply not enough fertile land to really push this through in a <i>constant </i>effort as while Kiyan can turn a field into a never ending harvest, she can only be in so many places at once.. But with how hard they're pushing plants, some more research could led to some entirely new crossbred cash and staple crops that could flood the markets and force their neighbors to start relying on them...<br>
<br>
The second, is to get a good, stable, trade agreement with Nurbellium would go far in allowing Akthubit to get more of its product to the market to take more control of the share. At the moment, trades must pass through Nurbellium, and they tend to levy heavy fees and taxes or sale up the river to Gil-Galet which is what many do, however, as they have to fight the current it is a rather large pain [if the river were reversed, and they could bring their goods down and row up the river unburdened, it would have been a Sovereign send].<br>
<br>
More magical research or work something out with Nurbellium, by sword or pen, would go far in seeing her goal accomplished.<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Chepura</b></span><br>
Turn 1<br>
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 <br>
<br>
The forest that hivehome found itself in had long served as a bit of a 'borderland' of the nearby nations. Many had it on the map as 'theirs' but few actually had a presence within it.<b> The forest was home to a single small human settlement, less of a 'village' or even a 'hamlet' and more of a logging site</b>. It didn't truly belong to any one nation, but most of its workers and families came from Talirus and Nurbellium, with a few calling Caolin and Gil-Galet their place of origin. The logging camp was surrounded by a high, tough, palisade... because one of the others that called this home were a<b> large tribe of orcs and goblins</b>, and were one of the primary reasons the forest remained untaken. The woods simply weren't worth facing and riling them up over it. The orcs seemed to have an alliance with a large band of Ogres that lived within the hills outside of Coalin which would make them exceedingly dangerous if agitated.. But, they could also be made to be 'friends', as they were often looking to raid and pillage the human lands around them if Chepura felt bold, or brave, enough to try.  The forest was home to a few large monsters that Chepura had a hard time making sense of through the eyes and minds of the insects, but were likely large, powerful and solitary creatures. <br>
<br>
Among these large creatures, Chepura came across another giant hive... One full of <i>massive </i>wasps the sizes of horses. When she reached out to try and take control of them, something stopped her.<b> Another force of great will, their Queen.. It was certainly within the hive, perhaps she could find a way to communicate with it and bind it to her will.</b><br>
<br>
Chepura's ability to see through the perception of insects came from the power of the Word. No amount of blood magic could ever hope to match the power of a divine spark, so trying to improve on that ability with blood was almost certain to be a doomed endeavor. Sadly, insects simply weren't strong enough to act as 'boosters' to this divine power. Any insect she attempted to breed to accomplish this exploded into a massive spurt of guts and ash. But through trial and error, Chepura did manage to learn that Recludere, those that have been touched by the Gift of Chitin and had the touch of the Paths on them, could, in theory, be used as 'relay beacons'. But to do this would require some form of mental magic, Astral perhaps. Yes, if she had Astral, and a means in which to introduce it into into the Recludere, they could act as a form of mental nexus. A hivemind. Projecting her thoughts and consciousness further then was possible by 'joining' their consciousness to hers as the insects currently were. <br>
<br>
Her efforts were not in vain however, through sheer trial and error, and the constant practice, her <b>Blood and Nature magic increased by 1. </b><br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Gawain</b></span><br>
Turn 1<br>
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<br>
<br>
Journeying through Moorholm trying to gather more men is a difficult task. Most of the clans of note already subscribe to the Keep and Gawain, and Moorholm, itself, had a very, very small population as the swamp could only afford so many living humans of any real number. Even those that lived farther away were still ready to answer a call to war [and mostly plunder] if it was called. It tended to be less numerous clans and more just the odd homestead or two that stood outside of their control and trying to rally them was mostly seen as a waste of everyone's time as the people within tended to be isolationist and not have much to offer in the way of resources. Moorholm simply wasn't like other areas that had large untapped manpower potential, but just because it was rare didn't mean none existed... But if the Keep wanted to raise their manpower through scouring the swamp, they'd likely need to expand their search parameters to include non-humans or find a way to increase either their swamps ability to hold larger population or improve the fighting power of the barbarians, themselves.<br>
<br>
Among those non-human tribes that called Moorholm home where the <b>'Gnashteeth'</b>, a large and powerful village of lizardmen including large powerful 'Kroaks' that were akin to massive crocodiles that walked on two legs and were strong enough to rip trees out of the ground and brandish as clubs. Of course there is the problem that they almost certainly worship Voragoth. <b>The Coven of the Mire</b>, a gathering of hags and elves that tended to keep to themselves while providing some services to the Barbarians for payment and, finally, there was a large, and odd, group of<b> Beastkin</b> that called Moorholm home. They never stayed in one place, moving around in their large, and strange, hybrid boat-carriages that they use to trade with the various barbarian clans and with the neighbor nations. They were seen as 'cousins' to the Beastkin living in Maeluir. While pressing them into service may be possible, it could provoke backlash from the other Beastkin around the world who are something of 'free spirits'.<br>
<br>
All three of these groups call the swamp their home, and it is possible to reach out to them for conversation..<b> [As part of this action, you may pick one to make contact with. It can be done as a scene {if you have no other scene you wish to do instead} or it shall be auto-resolved].</b><br>
<br>
Exploration of the swamp doesn't go very well. Not that Gawain and the Angels have trouble exploring, after all, it isn't hard to fly around and look at familiar terrain, the issue is.. Swamps aren't renown for containing large, secret treasure troves of supplies for war efforts. They're usually seen as more of a handicap for a nation more then a source of pride and value. The swamp appears much like it always has... swampy and fairly void.. Perhaps talking to some of those that often explore it, such as the Beastkin or the Coven of the Mire could give more information on what can be found within?<br>
<br>
<br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11784931" data-lb-caption-desc="Cosmo · Oct 17, 2023 at 7:59 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">Baroqee</span><br>
Turn 1<br>
<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip">Twist</a>
 <br>
<br>
Life in Magnassia is both beautiful and difficult. The glorious blue sky above promises ultimate freedom, freedom to roam the eternal plains, to run eternal on the grounds of their ancestors, but resources are thin in the plains, and so the creatures that have adopted to thrive in this environment tend to be either very quick, very dangerous or both..<br>
<br>
And the scouts of the Herde have reported sightings of one of the most unassuming, but deadly, creatures in the waste. The Katavro. A single Katavro is a small, fluffy black ball like creature that is about the size of a palm. It isn't a threat to anyone and is said to taste quite delicious when prepared with some fine sauce... but there is never a 'single' Katavro. The Katavro travel in immense groups, but they are often 'slow' and easy to avoid... unless a Black Swarm is formed.. <br>
<br>
A Black Swarm are hundreds of thousands, perhaps millions, of Katavro, rolling over one another in a tidal wave of hunger and death. The fuzzy balls leaving behind only barren, empty land in their insane drive to feed.. Black Swarms, eventually, run out of things to eat and consume themselves, a self solving issue. Unless they are coming right at you as little can stand before the tide and be left as nothing but shattered bones.. and a Black Swarm is coming right for them with little time to prepare.<br>
<br>
<b>Decision Point</b><br>
1. RUN leave the plains of Magnassia until the Black Swarm has passed.<br>
<br>
2. Come up with a plan or scheme to deal with it.<br>
<br>
Secret Actions are secret... <br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Farator</span></b><br>
Turn 1<br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip">Eliasdagood</a>
 <br>
<br>
The capital of Mhorgan Ryu is.. odd. Some parts of it look crude and horrid, rock huts, while other parts are made of gleaming stone, covered in gentle swaying kelp.. When Farator approaches the capital, that is unpronounceable in his tongue, he is met by powerful looking Crab Bishi that speak in odd clapping and clacking sounds that he cannot understand... It seemed whatever language they spoke was not one that Farator understood. He and his entourage waited outside the walls for some time, as while he could have tried to swim up and over, that almost certainly would have provoked open conflict.. <br>
<br>
Eventually, something surprising came from within. A human woman in a shimmering blue dress that looked like it was made of sapphires. Her long red hair waving in the water as she spoke in a perfectly clear tone that Farator could understand, saying she was Lucia, a Wave Priestess of Valin, who has been sent to act as an interpreter as no one but their order had the capability to speak with the people of Mhorgan Ryu and that Farator was welcome to, what the people of Valin called, 'Cryoto'. She would help him speak with one of the Shogun's favored spawns who holds the rank of 'Daimyo'.<br>
<br>
...<br>
<br>
The diplomats to both Talirus and the Abylid Caliph goes about as well. Initial contact is made with some of the settlements on the coast, but the diplomats do not talk to anyone of real power within the nation. If focused, Farator may be able to speak to the Talirus Senate or to a Abylid Caliph Vizier. Still, progress was made and trade was established with those coastal settlements.<br>
<br>
<b>Gain 1 EP. Knowledge of the existence of Aventalor spreads</b>​</div></div>
				
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<div style="text-align: center"><span style="font-size: 26px"><b>History of the Bloodline Tiresias</b></span><br>​</div><b><u>Founding:</u></b><br>
The Childe of Tiresias are one of 13 primordial vampiric bloodlines, formed when it’s founder drank of the Elixir of Eternal Life before the time of the great empires of man.<br>
<br>
<b>Founder</b><br>
Keo Tiresias, Seer-Mage of the Great Akula, Gazer of the Astral Sea<br>
<br>
<b>Biography</b><br>
<i>Mortal Life</i><br>
Great even amongst a family lineage of Great Seers, Tiresias was born to a prominent family within the Great Akula, who served its fleeting warlords and tribal kings as diviners and court-mages, far before the time of empires and kings.<br>
<br>
What is known is what has been said, as the Progenitor has not been seen for many generations. What stories have weathered centuries of history, passed on by word of mouth or found recorded in worm-chewed journal, tell of an eccentric Astral Mage who prophesized the end of the world and sought to unify all paths of magic.<br>
<br>
The Seer Tiresias was said to befuddle and bemuse onlookers as a mortal and frustrate as a Ascendant. It was said he would take strange, nonsensical actions as he went about his day. Randomly turning around as he walked, abruptly ending conversations, conducting strange “rituals” before entering buildings and other such activities. When questioned, he would simply state that he was “seeking to walk the thread of fate he desired”. He would for no seeming reason refuse to speak to certain individuals, stating “I have already experienced this relationship and have no further interest”.<br>
<br>
Despite his odd and even anti-social behaviors, many flocked to him for assistance, to have their fortunes read, to hire his services as a mage, to gain advice for important decisions and even mundane things, such as to ask if their partner had been unfaithful.<br>
<br>
This is because it is said that he was able to read a person's soul just by looking at them. He could tell them things about themselves or had experienced that they had never told a soul or tell them things about them they did not even know. He could foretell the future with a degree of accuracy that made him enemies.<br>
<br>
But not all his advice was reported to have been helpful. It is said that he once recommended a man to take his own life and once he did, Tiresias was asked why he recommended this and said “I saw myself prescribing him suicide and him doing so”. When asked why he would change this fortune he simply replied “I trust my own judgment.”.<br>
<br>
His abilities led him to greater fortunes that he would reportedly spend on nonsense purchases. He was often hired on retainer as a court mage for local lords, though his tenure was often short due to the difficulties in working with such a man.<br>
<br>
He was said to insist that hiring lords create large observatories for him of specific, intricate designs, which he would use reverently for a short time before falling out of favor with them and refusing to use them stating that the design, his own, was pitifully flawed.<br>
<br>
In his work as a seer, he often looked to the celestial bodies for his fortunes and placed great importance in them as symbols. And thus often treated people differently based on their astrological sign.<br>
<br>
In many accounts, as is here, Tiresias is referred to as a man. This is… debatable. Some accounts refer to him as a woman, others as neither. Some as both. This is because his appearance, sex and gender changed throughout his life. One would talk to the man one day, and the next, a woman would seemingly have taken his place, becoming very offended when one asked to speak with the “real” Tiresias. These occurrences enabled several successful impersonators. His original gender is unknown.<br>
<br>
As a mage, Tiresias is notable for working on a unified theory of magic, claiming that all schools were connected and that Astral magics are their source, believing therefore that mastery over one could transfer to mastery over all others, with divisions between the paths being arbitrary creations of mortals.<br>
<br>
It is uncertain if his theory was ever finished or correct before his disappearance, as his work on it was rarely demonstrated or seen. There are dubious accounts of him casting spells from other paths to demonstrate his theory. Many of his large experiments are said to be part of his unified theory.<br>
<br>
He is notable for a grave prediction he made after cloistering himself in his observatory for a celestial year, only exiting after a solar eclipse, after which he entered a long period of being a manic recluse. Tiresias spewed details to few but called it “Void Call” and “Throne Fall”. He reportedly confided in Aisha, supposedly leading to her development of the Elixir of Eternal Life.<br>
<br>
<br>
<i>Ascendance</i><br>
How he came to be of the first generation to drink if the Elixir of Eternal Life is debated. After his prediction, some, mostly those being his Childe, believe that Aisha set about creating the elixir, to create a group of mortals who could outlast even the gods and who could prepare for and prevent the coming end. With his unified theory of magic, which some believe he had completed, he helped in her creation of it and thus drank from it. <br>
<br>
Others, mostly those outside of the bloodline say that Aisha made her elixir independently of him and that he was offered a sip simply because he was a notable mage of the time, and he accepted to avoid some fate he otherwise saw for himself.<br>
<br>
<br>
<i>Pre-Nahrim</i><br>
It is said that the chalice was supposed to be perfect, to create immortals who could enjoy the fruits of youth for eternal life and gather the knowledge and strength to resist the coming cataclysm. What resulted was twisted. Strong beyond measure, faster than any beast of prey and gifted with the arcane, but filled with a hunger for the essence of mortal souls.<br>
<br>
This transformation shook Tiresias; he was distraught in equal measure by what he had become and that the elixir had not been perfect, for it is said that the chalice was in some way the result of his unified theory and it’s “failure” to create perfect immortals discredited his theory in some way.<br>
<br>
Tiresias immediately set about trying to rectify the flaw with the elixir and became increasingly frustrated by his failed attempts. It is said these attempts resulted in beings increasingly worse and worse, forming monstrous psuedo-bloodlines, some of which still lurk in the shadows today.<br>
<br>
<br>
<i>Nahrim</i><br>
Historians tell that Tiresias bickered with Aisha over the formation of Nahrim and how it was run, as her focus on decadence and debauchery frustrated him, as he believed that they needed to begin preparation immediately for the Throne Fall and fix the Elixir. Still, he remained in the kingdom as a Seer, likely out of necessity as he needed the resources the kingdom provided him.<br>
<br>
When the vampire city fell, it is said that he caused it in a failed ritual to manifest his unified theory, whose failure ended in a Doom Horror attack which consumed him, leaving behind nothing more than his eye. Other accounts report that he had fixed the elixir and was attempting to siphon the energy of excess and decadence to retroactively alter the original elixir they had drank.<br>
<br>
Either way, many point the finger at the Tiresians for the fall of Nahrim, though others counter that this is all a fabrication by Aisha to cover up for her own failungs and she killed Tiresias, whom was already disliked and quarreled with her, so she could use him as a scape goat.<br>
<br>
<br>
<i>Post Nahrim</i><br>
No verifiable accounts of him after the fall of the vampire city exist, though some claim to have spoken with him in their dreams, in which they were given cryptic prophecies and guidance, to mixed results (resulting in great victories/discoveries or terrible defeats and tragedies with little in between). Others believe that the later seer Anastasia was Tiresias in disguise, continuing work on his unified theory.<br>
<br>
After his death, his prophecy was mostly forgotten, taken as the ravings of an eccentric. Though the elders of the Tiresians, especially those that knew him (though most died with Nahrim) and those within The Childe of Tiresian still hold it as truth and seek to work to prevent it to this day.<br>
<br>
<br>
<b><u>Bloodline History</u></b><br>
<i>Foundation</i><br>
Tiresian’s prophecy, though told to few, is believed by his bloodline to have prompted the creation of the Elixir of Eternal Life, as Tiresian confided in Aisha his vision of ruin, helping her to create it as his magnum opus, his example of his unified theory of magic.<br>
Others say he had no such involvement, and was simply given a sip due to a debt he was owed, or to gain his assistance in Aisha’s vision.<br>
<br>
The elixir enhanced his already supernatural talents to almost divine levels of power. Despite this, the beast that was awoken inside frightened him, and he saw the elixir as a total failure.  He sought to organize the progenitors to correct “his” mistake and to prepare for Throne Fall, but found himself mostly appeased and pushed to the side, often without his notice.<br>
 <br>
<br>
<i>Pre-Nahrim</i><br>
In the beginning, after the first generation had drank of the elixir and given it through spirit to the second, and from the second to the third, but before even the fourth or fifth had come to be, the bloodline stayed true to its “mission”, working to prepare for the coming Void Call.<br>
<br>
Tiresias was not disposed to spreading the blessings of the chalice, but did so mostly at the behest of Aisha, and only to those who could assist in his work. This extended to few- Tiresias was particular in the company he kept, the company willing to keep him equally so. The first were what colleagues and friends he had, and the second what family he had bothered to keep ties to. They organized themselves into a single coven, which Tiresias named “Guardians of Throne Fall”.<br>
<br>
As all the bloodlines grew, problems began to emerge from their… nature. Mortals did not take kindly to being fed upon, and some of the Ascendants of the other bloodlines, elevated so far above them, had grown careless, decadent even, in their feeding. The mortals rallied their pitchforks and torches, their petty armies and war machines against their new masters. Some vampires were slain this way, at great cost to the mortals.<br>
<br>
The mortals did not differentiate between the bloodlines, and thus the Tiresians suffered their rage as did the others. For The Guardians of Throne Fall, this was mostly a frustrating disruption, caused by the other bloodlines refusal to listen to their pleas.<br>
<br>
For Tiresian, this was further evidence of the failure of the Elixir. He tried to speak forthright with the mortals, to convince them of the importance of their work and how they should in fact be helping them, and to the other bloodlines how they should feed with care and respect, but neither received his pleas well.<br>
<br>
<br>
<i>Founding of Nahrim</i><br>
When Aisha suggested the creation of a vampiric kingdom, Tiresian was skeptical, fearing a further fall into debauchery, but was convinced to help in part by the idea that this place could be a safe haven for his work. Though, his assistance likely came mostly from necessity, as the constant and growing threat of the mortals saw his observatories burned and his bloodline turned to hiding.<br>
<br>
<br>
<i>Nahrim</i><br>
His vision for what the vampire kingdom should be differed greatly from Aisha’s, which led to fiery augments between them. Tiresian’s eccentricity however, meant that he was ineffective in arguing his vision, and he resigned to seclusion within the workshop Aisha, perhaps in an attempt to rid herself of him, gave him great funds to construct; the Observatio Astrum-Fatum.<br>
<br>
His bloodline had grown large by this time, the gift spread down through generations. The first generation had been much like him. Eccentrics. Mostly reclusive, strange and obsessed with their work. They kept few friends, if any. Some did not spread the gift to any childe. Those that did, spread to their colleagues and family, who then spread it to their own.<br>
<br>
As it diverged from him, those that joined his ranks became less like him. Less of them were great seers in life or great mages, they contained less talents for the blood to amplify and the blood had less strength with which to grant them new talents. But they were also less eccentric, less strange and reclusive. Less obsessed by a singular goal. Normal.<br>
<br>
These Ascendant did not care for his unified theory, did not take his ravings as seriously as those more his kin. They had been given the fruit of eternal youth and they desired to enjoy it.<br>
<br>
This division had begun before Nahrim, but in Nahrim it was laid bare. The Bloodline had become split between multiple Covens; those that dedicated themselves to preventing Throne Fall and those that did not. These others formed their own small circles, enjoying the fruits of Nahrim and involving themselves in its politics.<br>
<br>
<br>
<i>Fall of Nahrim</i><br>
Tiresias and his coven continued to work on fixing the elixir and his theory until the fall of Nahrim.<br>
<br>
Within vampiric society, Nahrim is a sore subject. It is a tale of what could have been, a shadow that all feel to live under. It was a time when the powerful vampires of old still lived and the blood was potent. When the Ascedant seemed to be on the rise, unstoppable and destined to conquer the world. Now vampires hide in the shadows, and can only dream of such things. The Young still try foolishly to remake it, Elders still revel in stories of Nahrim, and both still bitterly point the finger at who is to blame for its fall.<br>
<br>
There are many to whom the blame could be pointed, but a favored of which is Tiresias. They say that on the eve of the fall, Tiresias attempt an elaborate ritual within the central chamber of his observatory, using energy gathered from a hundred constellations and a hundred celestial bodies in an attempt to prove his grand theory. But in his hubris, he attempted something beyond even him and tore a hole between the material world and the astral, out of which a horde of Doom Horrors poured, consuming him and then the city. <br>
<br>
<br>
<i>Post-Nahrim</i><br>
Tiresias was not seen after the fall of Nahrim. Amongst the ruins of The Observatio Astrum-Fatum all that could be found was a singular disembodied eye, said to belong to him.<br>
<br>
In the fall of Nahrim, much of the elder generations was destroyed, given final death with the destruction of The Observatio Astrum-Fatum. This marked the dissolution of the Guardians of Throne Fall and the further fragmentation of the Bloodline into small, isolated covens with disparate goals and ideaology.  <br>
<br>
A contingent of Tiresians remained “true” to the original intent of Tiresias, focusing on continuing to develop his unified theory of magic, despite their lack of solid details on it, and continuing to predict the future and prepare for Void Call/Throne Fall. This group called themselves The Childe of Tiresias, though outsiders mockingly called them the Cult of Tiresias.<br>
<br>
<br>
<i>Rise of Gomorrah </i><br>
The young have always clamored for the rebuilding of Nahrim, the name now used to refer to the concept of a vampiric paradise, ever since the fall of the original.<br>
<br>
Many attempts have been made throughout the centuries. When Nahrim first fell, there were talks of a reconquest, backed by even the Elders. War-councils were formed, War-Masters appointed and armies raised. But many of the Old Blood had fallen, and the vampiric forces could not surmount the coalition united against them.<br>
<br>
In time, these failures made many vampires give up on the idea of Nahrim, and the term became synonymous with the idea of an impossible dream in many circles.<br>
<br>
With the fall of Nahrim blamed on Tiresias and his bloodline, few wished to work with the Tiresians and it was rare that it’s covens took part in these attempts at reconquest.<br>
<br>
This changed with the rise of Gomorrah.<br>
<br>
More than a century after the fall of Nahrim, a new attempt was made at remaking it.<br>
<br>
The attempt was not led by an Old Blood, but by one born many decades after its fall, in the wake of many failures.<br>
<br>
Rogum Subastris of Bloodline Ignis was born of the new blood, but with the flame and strength of the old. Rogum was a Dementor, a vampire who had committed Diablerie, consuming the soul of another vampire. Rogum had done so in a blood feud with a powerful elder, surprising all by defeating the elder and consuming him as was his right, gaining the potency of the Old Blood.  <br>
<br>
Rogum believed that the past attempts had failed not because the vampires who remained were too weak, but because vampiric kind was heavily divided, often at the throats of their own kind as much as they fed upon mortals.<br>
<br>
Rogum forged alliances between all 13 progenitor bloodlines, resolving divides that had formed and scarred since Nahrim.<br>
<br>
More than a skilled Warrior and Diplomat, Rogum was a master Fire-Mage to rival the progenitor of his blood. He had such mastery over the path of Fire that he could cast an enchantment that protected even the vampires of the old blood from the sun, enabling him to field vampiric armies during the height of day, a weakness that had been exploited by mortal armies for centuries, earning him the title “The Conqueror Under the Sun”.<br>
<br>
Even with covens from all bloodlines united and the ability to fight under the sun, Rogum knew his forces were too small to outlast the hordes of mortals.<br>
<br>
Physical might being insufficient, Rogum turned to magical protection. He turned to the Tiresian Seer-Mage, Anastasia, to aid in the city’s defense.<br>
<br>
Anastaria was a powerful seer and astral mage to rival Tiresias, embraced just before the fall of Nahrim. Anastaria, a mage of The Childe of Tiresias, used the knowledge of the coven to devise a way to keep the city safe, through a device she called the Lanuae Astra. This device, a collection of lenses and crystals that harnessed that energy emitted by the celestial bodies, allowed the city to be teleported to a specific location marked by a ritual circle. Her and other members of her Coven joined Rogum to help found the city, their aid as seers providing almost as invaluable to its success as the cities ability to be whisked away out of danger. <br>
<br>
Anastaria divined much as Tiresias had, placing much importance on the movement and alignment of celestial bodies. Also like Tiresias, she labored on a unified theory of magic of her own design, equally tight-lipped with it outside of a few associates within the Childe of Tiresias that assisted her bit with it and with the Lanuae Astra. This was not uncommon of course within the coven, many theories had risen and fallen in attempts to “recreate” their progenitors' work.<br>
<br>
Her similarities to Tiresias extended beyond her work however. She was an eccentric, as all seers tend to be.<br>
<br>
She seemed to see or communicate with beings that were not there, entering into fugue states in which she would stare blankly off into the stars, murmuring to herself and unresponsive to the world around her.<br>
<br>
She would at times refuse to speak to certain people without reason, only giving them cryptic fortunes before taking her leave.<br>
<br>
Most strange of all, was that she seemed to channel different persons through her being. Two personalities seemed to dominate, which seemed to be at odds with each other.<br>
<br>
The first personality was pleasant, though odd and prone to long and overly-enthusiastic rambles about her work and interests. It worked hard, though not to the point of totally neglecting her colleagues and the splendors of the city. She would remain in this personality for the majority of the time, though would become increasingly nervous as the deadlines for projects came due or when she became stumped by a problem with her theory or the Lanuae Astra. It is said that she would begin muttering about how the “other” would be displeased.<br>
<br>
As the deadlines for projects closed or the first personality remained stumped by an issue, she would suddenly transition, even in the middle of conversation, to the second personality. This personality would dismiss all attempts to speak with it. Often simply telling or giving the person what they wanted before they asked, dismissing them with their fortune read in the blink of an eye, or somehow avoiding all contact with all people despite all attempts to locate them. It would have been believed that they had abandoned their laboratory, having not been seen for days, if it were not the constant evidence of recent work. Temperamental, it would often lament on the poor quality of the firsts work and spend much time fixing and revising what had just been done, calling her other “self” sloppy.<br>
<br>
Because of her gifts as a seer, her works on a unified theory of magic and her strange eccentricities, some theorize that Anastaria was actually Tiresian returned. Either reincarnated, possessing a new body (explaining the personality shifts) or simply having changed genders once more. <br>
<br>
<br>
<i>Gomorrah </i><br>
With its vampiric legions, thralls and bands of sorcerers, the city-state rose as a beacon of hope for Vampiric society and a growing thorn in the side of mortal civilization, successfully raiding mortal nations for blood slaves and riches.<br>
<br>
Previous attempts to reclaim Nahrim had purposely excluded those of bloodline Tiresian, for fear that they would once more cause it’s downfall. Ignis had no biases. He made heavy use of Tiresian Seer-mages, and the Tiresians once more found their observatories grand and sprawling as they once had.<br>
<br>
The city grew with each mortal city razed, as vampires flooded towards the city and the strongest mortal warriors of the slain city were granted the blessing, the rest raised by the city's Necromancers.<br>
<br>
The mortal nations would rally their legions and convene on the city, but it would be gone before they could reach its walls, whisked away to a new safe haven from which the cycle would start again.<br>
<br>
The city became a notable problem, and Old Talirus, still a rising star at this time, dedicated a legion to stopping it.<br>
<br>
But Anastasia’s machine made this an impossible task. Each time they believed they had defeated the city, cornered it’s forces and surrounded it, her machine would whisk the city elsewhere, from where it could launch a new assault.<br>
<br>
<br>
<i>Fall of Gomorrah</i><br>
The city seemed unstoppable, and vampire kind rallied behind it. But at its height, it vanished.<br>
<br>
This was, of course, normal. The city’s Astral Mages, Tiresians who held perhaps the most important role in the city would be sent out under the cover of night to help pick the new site the city would be whisked away to, carefully crafting the ritual site that enabled the Lanuae Astra to work.<br>
<br>
But one day, when the Legion of Talirus had once more “cornered” Gomorrah, it vanished, but did not appear at the prepared ritual site. It did not appear at any of the previous ritual sites, nor did it return to it’s original location. All that could be found, in the place from which it had left, was the singed imprints of where the city once stood. Its walls, its buildings, the carts in the market and even the footprints of those that walked it’s streets. All else that remained was the Lanuae Astra, now a melted pile of metal and glass.<br>
<br>
Most gave up hope for the city rather quickly, but a few sought it out, believing Anastaria had intentionally teleported the city away to a secret ritual site or to somewhere else all together to hide the city away. The legions of man had grown adept at fighting the city and it’s tactics, and many had foreseen it’s eventual fall. Those fools that held out hope believed that, upon seeing this, she enacted some ritual to save the city, hide it away until it could grow stronger or the forces of man weaker. One day, they believed and some still do, it would return to restore the rightful place of the Ascendant- above all others.<br>
<br>
Others, upon investigating the ritual site, found that the Tiresian Seer-Mages sent to construct it had been discovered, captured and squeezed for information. The mortal forces had marred the ritual circle and many concluded that this had caused the Lanuae Astra to malfunction, destroying the city and its inhabitants.<br>
<br>
<br>
<i>Post-Gomorrah</i><br>
Gomorrah is seen as the end of an era for Vampiric kind. An end of a time when vampires could field large forces of their kind and directly challenge mortal armies in battle. The end of the Ascendant living and feeding in the open, and the dashing of hopes for Aishites to rule over the mortal races.<br>
<br>
Past Gomorrah, there were no well equipped, serious attempts with widespread support to reclaim Nahrim. From this point on, vampiric society moved to the shadows of the mortal’s realms, scattered and loosely organized.<br>
<br>
The finger of blame was once more pointed at the Ascendant of Tiresias, who returned to being ostracized by most of vampiric society.<br>
<br>
Some surviving elders and progenitors took the loosely organized bloodlines and covens and formed the “Midnight Aristocracy”, less an attempt to reform Nahrim and control mortal kind and more of a way to control their fellow Ascendant. The “organization” formed a loose alliance between all bloodlines, save of course, with the Tiresians.<br>
<br>
The centuries of attempts to reclaim their kingdom had exacted a heavy toll of their kind, and the Midnight Aristocracy worked to keep vampires in the shadows. They suppressed the voices that clamored for more attempts at reclaiming Nahrim, putting down those that threatened to bring them the attention and ire of mortals.<br>
<br>
Among those they felt threatened their kind were the Seer-Mages other eccentric Tiresians. They were hunted.  Those of power put to final death, those weak enough to not cause problems but strong enough to be useful all but enslaved, and the rest either ignored, killed or otherwise made useful. The Midnight Aristocracy would not be made another Nahrim, or another Gomorrah<br>
<br>
The Childe of Tiresias were among those covens targeted by the Midnight Aristocracy. Though the same abilities that made them such a target also aided in their constant evasion of the Aristocracies blades, enabling the coven to survive and continue their work, though greatly hindered. <br>
<br>
<br>
<i>Recent History - Pre Gehenna</i><br>
Purged by both mortals and vampires alike, the Tiresian bloodline is the smallest and least influential of all Ascendant bloodlines.<br>
<br>
Though the centuries have healed many wounds and the Midnight Aristocracy no longer sends their blades to purge the bloodline, the Tiresians still do not have a seat at the table.<br>
<br>
Few and scattered, the days of a unified bloodline all working to share their visions and continue the work of Tiresias are long over. Each coven is small, most often working simply for survival. The Childe of Tiresias remain, but a shadow of their former selves, though it acts as the central beacon for the bloodline, though most covens only interacting with the madmen as they need.<br>
<br>
Great Seers are no longer born to the bloodline. Perhaps the blood has become too weak. Their Elders are dead, their progenitor missing. The blood can only get weaker. Perhaps the bloodline simply adapted to the constant pressure as each Seer was hunted, simple natural selection. Or perhaps they have simply learned to hide.<br>
<br>
Their small numbers and exclusion from the Midnight Aristocracy has limited their territorial holdings and influence. This, when combined with their less noticeable method of feeding has resulted in knowledge of their existence being much reduced. They are often mislabeled as other beings, seen as separate from vampires, or their presence and attacks are otherwise misattributed. While other vampires are rooted out, their holdings and numbers slowly dwindling, the Tiresians now fly under the radar of mortal societies.<br>
<br>
Though things looked dire, some Great Seers did remain within the Childe of Tiresias, ever faithfully continuing their work.<br>
<br>
<br>
<i>Recent History - Gehenna</i><br>
As all things have in the history of the Tiresians, Gehenna began with a prophecy. A vision read amongst the stars, black and terrible, a void.<br>
<br>
A seer of the Childe read the stars and realized… he could not see. He checked his instruments, his sextant and lenses, but found no reason why he should not see. He looked further… and found nothing. No threads of fate weaving through the stars. He looked backwards, and back still, tracing where the threads should weave until he found their broken ends…<br>
<br>
What he saw at their frayed ends…<br>
<br>
Being just a young Seer, he brought his findings to his Elders. They gazed upon the stars, and where they had before seen the endless threads of fate they saw nothing but frayed ends.<br>
<br>
Even with the most powerful rituals they dared, none could not see past the frayed threads. The more who peered, the less who were able to see. They intercepted this as a sign of a coming end, Tiresian’s Void Call. They labeled this event “Gehenna”.<br>
<br>
Work began to avert this event, drawing together isolated Covens and elders together as the future they saw became increasingly dark for more and more.<br>
<br>
The covens put together a ritual designed in some manner to avoid Gehenna, drawing together the power of many vampires in a Hail-Mary. But there was some error in the ritual. In a twist of historic ironic, a tear in reality was opened once more, and out poured the horrors of the void… and thus ended The Childe of Tiresias.<br>
<br>
<br>
<i>Recent History - Post Gehenna</i><br>
Covens shattered and the loose network broken, the Bloodline was left without Elders nor leaders.<br>
<br>
From this void… rose Lady Alcina. A vampire of modest but respectable enough age and generation, she emerged with strange vigor and enhanced power shortly (in vampire terms) after the event, which was labeled as “Primis Gehenna”. Many Tiresian’s were without covens or support, especially younger ones, and she provided this and a place to feed, a way to use their powers and central leadership that they had not had before. Some, especially any vampires of elder age that remained, scorned this and were suspicious, and have resisted her influence and organization, but enough younger have joined her to warrant notice by the Midnight Aristocracy, but she has not earned their ire nor praises.<br>
<br>
Action 1: [REDACTED]<br>
<br>
Action 2: [REDACTED]<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Alcina</span></b><br>
Turn 1<br>
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Secrets Are as Secrets Do​</div></div>
				
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<div style="0px;
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     text-align: center;">❛ <span style="color: #5E716A"><i>Lady</i></span> of Maelúir Síocháin❜<br>
     <div style="margin-top: -15px;"><span style="font-size: 20px">turn 1: spring</span></div></div><div style="0px;
    font-size: 13.5px;"><span class="bbcode-justify"><div style="margin-left: 5px; display: inline-block;"><span style="font-family: 'Meddon';"><span style="font-size: 25px">L</span></span></div>etters came and went, but she had never seen such urgency until now. The world beyond the borders of Maelúir Síocháin seemed increasingly foreign, its mysteries and dangers unfolding slowly. With an impending storm on the horizon, haunting thoughts plagued her mind. The removal of peace within her home drowned her thoughts with faint, ringing sounds of raised tones, echoing like distant thunderstorms. Flashes of red and anger distorted within her, clouding her usually clear mind.<br>
<br>
Amidst her inner turmoil and foreboding thoughts of what was to come, she knew the delicate balance of the living creatures in Maelúir Síocháin would begin to tip. Siofra, the Lady of Maelúir Síocháin, felt the weight of revealing all the half-truths. But amidst her ever-growing worries, an unexpected warmth glowed within her bosom—a flickering ember of hope that refused to extinguish.<br>
<br>
During her moments of reflection and a chance to slip away from a fae celebration, she found herself by Thraden Greenhill's grave. At Thraden's graveside, Siofra knelt, her fingers brushing over the inscription on his tombstone.<br>
<br>
"You were a light in my life, Thraden," she whispered, her voice cracking slightly. "Your spirit lives on in the laughter of the Hobbits and the beauty of your garden. May you find comfort in the elements."<br>
<br>
Siofra placed a bouquet of vibrant wildflowers on his grave. It was her small tribute to the adventurous hobbit who had given her the name 'Siofra' and had brought warmth to her Feywild heart. The memory of his adventurous spirit and unwavering kindness stirred something within her—a reminder of the beauty and resilience existing within their hearts. Thraden was enthralled by the outside world, often drawing maps and marking areas on paper through the countless stories of travel and tales heard from the beast folks.<br>
<br>
A small smile often appeared on her lips when she thought of the elder hobbit. However, her lips pressed together, hiding an ache in her heart as she stood. As she stood there, memories of the mischievous Hobbits she had played pranks with flooded her mind. The flowers around the grave continued to bloom, and she took tender care of the flora and fauna. But with the possibility of Maelúir Síocháin falling to destruction, Siofra wondered what would become of her beloved home and Thraden's grave. Moreover, she made a grievous error by allowing her frustration to surface and yelled at the Hobbits when they asked many questions about the letters she received.<br>
<br>
With furrowed brows, a loud sigh escaped her lips. "Nothing will come of it if I keep my thoughts to myself," she mused quietly.<br>
<br>
Beneath her feet, the ground shook lightly as the vibrations caught her attention. Looking over her right shoulder, Siofra gazed at the silhouette coming into view. A nod was given to the approaching beast folk, acknowledging their presence. Her eyes glanced toward the letter in his hand.<br>
<br>
"How were your travels?" Her light, airy voice traveled to the Leonar's ears.<br>
<br>
With a shake of his head, his silky fur moved along with him. "Nothing worth noting. Lord Montague sent a response, my lady."<br>
<br>
Siofra turned around, facing the Leonar fully. She extended her hand gracefully, allowing him to pass her the letter. Her fingers carefully broke the wax seal, revealing the glittering lettering within. The faint smell of baked apple pie awakened a sense of nostalgia within her.<br>
<br>
"Thank you," she murmured to the Leonar, her voice soft but steady.<br>
<br>
The Leonar inclined his head respectfully, his golden eyes reflecting curiosity as he sensed it in Lady Siofra's demeanor.<br>
<br>
"The news?" he inquired, his voice a deep, rumbling purr.<br>
<br>
Siofra's gaze returned to Thraden's grave as if seeking wisdom from the memory of the hobbit elder. Shaking her head, Siofra could only share a grateful smile. "We have preparations to organize before the next letter and the arrival of the Over Mountain Theater Troupe. But, in the meantime, I found a hint of courage to make amends with our small friends."<br>
<br>
The Leonar's tail flicked in confusion before nodding in understanding, not wanting to overstep to satiate his curiosity. "I will await your next orders and head to the grounds."<br>
<br>
Once the Leonar's retreating was away from view, Siofra tidied up Thraden's grave before returning to the festivities. She softly whispered, "Until our next meeting, Thraden."<br>
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	<div class="bbImageWrapper  js-lbImage" title="dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png" data-src="/proxy.php?image=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2Fa0ce4d77-5e31-4505-9b28-a162452a7825%2Fdbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo&amp;hash=48881f5cbe4c9023b3e9676d5bc8fa82" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2Fa0ce4d77-5e31-4505-9b28-a162452a7825%2Fdbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo&amp;hash=48881f5cbe4c9023b3e9676d5bc8fa82" data-url="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a0ce4d77-5e31-4505-9b28-a162452a7825/dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo" class="bbImage" data-zoom-target="1" style="width: 586px" alt="dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png" title="" width="" height="" loading="lazy">
	</div></div>Feeling remorse for her recent actions, Siofra sought out her Hobbit friends. Faes were never ones to feel indebted to others. Yet, as she neared the doorsteps of Arlo Greenhill's hobbit hole, Siofra couldn't shake an unsettling feeling. What made her skin crawl was the eerie silence that enveloped the area, devoid of the usual laughter and chatter.<br>
<br>
Clearing her throat, Siofra lightly knocked on the door. "Arlo?"<br>
<br>
Waiting patiently for the sound of footsteps, Siofra held her breath, hearing the unclicking of locks as the door opened to reveal four Hobbits.<br>
<br>
With a heavy heart, she approached them, her voice soft yet filled with regret. "My dear friends," she began with measured words, "I owe you an apology. My worries about the outside world have clouded my judgment, and I let my fear guide my actions. I am deeply sorry for raising my voice at you. Can you find it in your hearts to forgive me?"<br>
<br>
The mischievous Hobbits exchanged glances, their eyes reflecting a mixture of understanding and forgiveness. "You're just in time for tea," Arlo said, breaking the tension with a warm smile.<br>
<br>
Upon entering the hobbit hole, a long table had been set up, adorned with an array of meats, cheeses, vegetables, and fruits. Plates and utensils were meticulously arranged by every chair. Before Siofra could gather her belongings, the Hobbits were all at her side, their eyes filled with curiosity and anticipation, ready to hear the good news.<br>
<br>
But, at the corner of her eye, Siofra couldn't help but see a mischievous note on a cup that read, "Drink me".<br>
<br>
The Hobbits' playful nature, even in moments of reconciliation, brought a small, bemused smile to Siofra's lips. She chuckled softly, appreciating their ability to inject lightness into the situation. As she reached for the cup, she raised an eyebrow in mock suspicion.<br>
<br>
"Should I be worried?" she teased, her tone light, as she brought the cup closer, her curiosity piqued.<br>
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		<img src="/proxy.php?image=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2Fa0ce4d77-5e31-4505-9b28-a162452a7825%2Fdbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo&amp;hash=48881f5cbe4c9023b3e9676d5bc8fa82" data-url="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a0ce4d77-5e31-4505-9b28-a162452a7825/dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo" class="bbImage" data-zoom-target="1" style="width: 586px" alt="dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png" title="" width="" height="" loading="lazy">
	</div></div>Action 1:  Try to summon a dragon with an air gem <i>(</i> could be a tea dragon! <i>)</i> and craft potions with herbs<br>
Action 2:  Explore the feywilds/woods</span></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Siofra</b> </span><br>
Turn 1<br>
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<br>
<br>
The hobbits were a bit concerned at how Siofra gathered so many herbs and went about giggling like a mad woman as she planned something or another. But only a bit. When you live with a Fae among you, cackles and giggles become part of the daily life... Trying to keep up with their moods, much less Siofra's, was the sort of thing emotional whiplashes were made of. It took several days of work, but when it was all said and done, Siofra had an entire rack of small glass vials each filled with a different liquid.. There was very little 'uniformity' instead each one was different as if their creator couldn't be bothered to make the same one, over and over again, but really, who could? That's boring. Variety is the spice of life, so what if she had to get a Unicorn to let her take a few hairs? Or had to, quite literally, shake down a few pixies?<br>
<br>
<b>In the end, she had...</b><br>
Potion of Barkskin [6 rounds of +armor]<br>
Potion of Healing [heals hp {doesn't cure wound stages}]<br>
Vial of Alchemical Fire [Napalm grenade!]<br>
Vial of Crackle Mist [Covers area in a magical mist that electrocutes anyone in it]<br>
Vial of Quickness [Gives 6 rounds of haste {fasty fast}]<br>
<br>
In addition, through powerful ritual magic and even shattering an air gem, Siofra called out to the world for a friend. But not just any friend. She wanted a dragon! A mighty beast of legend, one of the great apex predators and rulers of the world!...<br>
<br>
The magical lines were laid, the gem was shattered, Siofra called upon the power of spring, the power of her nature, she warped the world around her as the magical call went out.. And with a great roar something smashed into the earth before her. Dust and sand were kicked up, blinding all.<br>
<br>
They heard the crackling of lightning as the dust started to clear. Gleaming white scales, powerful talons that dug into the earth, beautiful pearl eyes that looked at Siofra as if judging the mere creature that dared to call it. It was.. a Dragon. A White Dragon. A Beast of legend. Of Myths.. And it was about the size of a large dog..<br>
<br>
The dragon lifted its jaw, its eyes looking down at Siofra [despite the Fae actually being taller] as it snorted a burst of lightning from its nostrils, "You have sent your plea and I, Goltrax, Ruler of the Nine Skies, Owner of the Great Hoard of the Three Peaks, Devourer of Sheep and Geese have arrived to take pity upon you and bless you with my presence.."<br>
<br>
Goltrax clearly was a dragon, but an exceptionally young one.. Barely a child in winters by human count, but at the end of a day, a Dragon was a Dragon, even young as it was..<br>
<br>
"You are fit to be my servant," Goltrax said with an approving nod as he gazed around the forest and hobbit village, "You will feed me many sheep and geese, they are my favorite, because my tum tums demands it."<br>
<br>
<b>Decision Point</b><br>
1. Apologize and ask the young dragon to leave<br>
2. Take in the young child dragon and play along with its ego<br>
3. Try to capture the dragon and exert dominance/enslave it.<br>
<br>
-----<br>
<br>
.... Siofra craved adventure, as all fae tended to do, but where did she wish to go? The Forest had many things in it left to be discovered, but the Faewilds were infinite and vast.. But also exceedingly dangerous..<br>
<br>
<b>Decision Point</b><br>
1. Explore the Forest<br>
2. Venture into the Faewilds<br>
<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><b>Turn 2<br>
Han Liuyang, Bearer of the Word "Dawn"<br>
<br>
<u>Meditations on Hunger</u></b><br>
<br>
The Great Han Liuyang is hunched over, his hand against a tree. His breath rattles in his throat, the Tiger Lord's scars upon him feel as if they wish to tear themselves open- But it is not a physical wound he struggles with. No. The Favored Son of the Silver City has slain a small group of bandits preying upon the Silver City's villages as he usually did, with effortless skill and grace. And in the aftermath, with their bodies scattered across the grove- He had felt that urge.<br>
<br>
That terrible, terrible desire, beating in his stomach like a second heart.<br>
<br>
Eat. Consume. Devour. Make their hearts yours. And Han <b>knew</b> it was not his own will that spoke this to him. He had taken the Tiger Lord's power into himself- But only as one rides a Tiger. It demanded to be fed, or else it would feed upon you.<br>
<br>
Han had tried to fight it on his own. Bend it to his own will, remind himself he was his own master. And nearly every time, he won.<br>
<br>
Nearly.<br>
<br>
He knew he could slip. That every time he pitted his will against the Tiger's hunger, it was a thing contested.<br>
<br>
Unacceptable. <i>Unacceptable.</i> Han Liuyang looks to the Sun and comes to a decision. This could not continue.<br>
<br>
Order 1: Trigram 32 (Heng, Enduring) - The Greatest Master is an Eternal Student<br>
With the aid of Nomolos of Kozan, Han seeks a hermit-master. He was a novice in the arts of Ki, and so he did seek to further his mastery of them- But that alone was not what he truly sought. He had the Hunger, now, to contend with. To battle an outer foe was something he was certainly familiar with, but in the restraint of the self, in the mastery of his own mind? That was a war that he did not truly know how to fight. And so he would go forth and find one to teach him to restrain himself, to wield his Hunger rather than let it wield him, for Han Liuyang refused to succumb.<br>
<br>
He held too much power to be allowed to become a beast.<br>
<br>
He was not enough as he was- and so he had to become <b>refined.</b><br>
<br>
Order 2: Trigram 34 (Ta Chuang, Honored Thunder) - Opportunities Await Those Who Seek<br>
Of the powers surrounding the Great Akula, Valin is the one best open to Han's hopes - Akthubiyet was sure to unite with the other powers of the South against the Dragon Emperor already, while the other two looked down upon the Akula too much to be courted. Han would seek to improve relations with Valin, and seek an <i>opportunity</i> to deepen the relationship of the Silver City with the Akoli's Jewel. Perhaps there was something Valin needed, perhaps a monster he could slay to seek its favor. Or something else entirely. Either way, Han can have patience for the time being, to set a presence in Valin's circles of power, and watch for a moment, a chance, that he could seize upon in the next season, after he had mastered himself...</div>
				
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					<div class="bbWrapper">Throne of Heaven<br>
<br>
Turn 2<br>
Inziim<br>
<br>
<br>
The Shielded Kingdom of Ysrendelle was all a hustle and bustle after Inziim came back. He had been made well understood of the events that had transpired in the time that he was gone. The attack by the Raiders led by the Jotunheim Giant and the Death of Two of his Generals.<br>
<br>
General Wrentin and General T’Val.<br>
<br>
Both were valued members of society as well as great and powerful warriors. The Kingdom is lesser for their loss as it is for the losses of the other Wights that had fallen in battle. It was disappointing that their unlives had to be given, but he knew that they were freely given in the name of the defense of the Kingdom.<br>
<br>
The Lord of the Kingdom made sure that they were given a proper funeral where those that had given their second life can lay in peace.<br>
<br>
No one is required to live a second life for the Kingdom, but those that do are looked upon greatly as protectors and guardians of their society.<br>
<br>
With Inziim’s power for undead to be intelligent undead, this Kingdom does not see it as a Curse, but a Blessing.<br>
<br>
—--------------------------------------------------------------------<br>
<br>
The Giant’s Corpse was brought into the repository. Inziim looked at the creature with disdain. This was what killed many of his troops with ease? He would have to make its power of his own. That was the only way to keep his people safe from further raids of the North.<br>
<br>
If any more such raids were to occur, Inziim as Lord of Ysrendelle would be forced to declare war on Jottenheim. Which is something that he would not yet wish to do. The Giants are clearly very strong if one undisciplined one such as this could tear his Wights to shreds.<br>
<br>
Inziim placed a bony hand to his chin. Perhaps there is something else that can be done in the near future.<br>
<br>
But for now, there are other matters to attend to….<br>
<br>
—------------------------------------------------------------<br>
<br>
The Lich was ecstatic to read the return letter from Lord Montague Navvarro. The master playwright had actually written back to him… Him of all people?<br>
<br>
Inziim quickly poured over the letter as he opened it with his bony finger, paying careful attention to the wax seal.<br>
<br>
He was over the moon at what was written in the letter. He would be willing to entertain himself and the people of Ysrendelle for alternative methods of payment. This was a GLORIOUS thing. And could help put his Kingdom on the Map and further bring prosperity to it.<br>
<br>
It was still in a recovery state to the relationship with other nations after their devious neighbor had soiled and sullied their good name.<br>
<br>
But now he would have to construct an appropriate stage for the Master Playwright to perform on. Yes, it must be glorious, dramatic, thematic and appropriate to their lands…..<br>
<br>
Why yes, he would craft an amphitheater called the Bone Dome. Using various materials as well as animal bones should help seed the location in the hearts and minds of the people.<br>
<br>
Yes. He would help make this happen.  <br>
<br>
<br>
Action1. Reach out to Talirus to open to trade relations with them<br>
<br>
Action 2: Construct an Amphitheater using wood, metal and bone called the Bone Dome for Montague Navvarro to perform in</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper">Turn 2 - Amon<br>
<br>
"I look like a dried prune, don't I, Sullivan?" Amon looked at his wrinkly face and withered countenance in the full body mirror. Sullivan looked at Amon not knowing what to say. If he makes a joke, will it offend this being? If I don't, would it still offend this being? The blood mage is utterly confused on what to do. He thought that he should at least say something. "Those porcelain ladies definitely drained the life out of you, my lord."<br>
<br>
"Oh? Are you saying I'm lifeless? I look dead? I might as well just pass away?" Amon furrowed his brows as he looked back at the flustered and sweating Sullivan. "N-n-no, that is not what I meant!"<br>
<br>
Amon burst out laughing before going into a fit of cough. "I'm joking, Sully." Sullivan sighed in relief. He really doesn't know how to act in the presence of Amon. Hell, he doesn't even know his name!<br>
<br>
"Oh, I must have forgotten, it's Amon." Amon smiled as he looked at the confused blood mage. "Amon is my name. But do be careful in uttering it, I will know."<br>
<br>
Sullivan was flustered and caught off guard. How the fuck did his mind got read? Or was it in his facial expression and body language? But he was thinking of his name and you can't convey that in body language. This guy... Amon... perhaps the rumors are true... He can read minds. He looked at Amon who was just smiling mischievously at him. Oh boy... what did he get into. Why was he picked by this being out of all the blood mages in this god forsaken city. Is it perhaps he's young? Inexperienced? He doesn't really know! There's so many other choices, more powerful mages, more experienced!<br>
<br>
"Lord Amon-"<br>
<br>
"Amon."<br>
<br>
"Lor-"<br>
<br>
"Amon."<br>
<br>
"Amon...." Sullivan corrected himself. "Umm.... a very pleasant name... who thought of it?"<br>
<br>
"My mother...."<br>
<br>
Fucking hell. What am I supposed to say? I'm not good at conversing socially. Maybe I should just keep my mouth shut. Yes, that's what I will do. I will not speak unless spoken to.<br>
<br>
Order 1: Establish the “Free Market” with the Underworld Offerings Auction House + Attempted Construction of Midnight's Maw<br>


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			<div class="bbCodeBlock-content">Note: Request this to be a scene. The auction and browsing around the "Free Market"<br>
<br>
Amon has given orders to the Council to establish the “Free Market” which is basically legitimizing the Black Market, making it  official and more prevalent in the First City. An Auction House, dubbed “Underworld Offerings” will be created in the First City which would be the center of this ‘Free Market’. Unlike Auction Houses from other nations, this Auction House has no qualms in putting up special slaves, stolen items, forbidden artifacts, or any items that auction houses from the other nations won’t accept.<br>
<br>
Amon’s aim in establishing the Free Market is to earn more money for the First City from fees and percentages of sale and make it easier for him to shop the Black Market. Indirect effects would be attracting unique and different items to the First City as well as possibly more skilled and unique criminals/fugitives with the allure of a free market. It would also allow him to position himself as the central influence in the Black Market of the First City through his control of the various criminal elements in the city.<br>
<br>
2 EP is invested into this massive project. The Grand Opening of the Underworld Offerings is also spread far and wide to attract more items and customers. The First City’s noble connection would be tapped as well. Invitations would be distributed far and wide in the ream (including playres). The Raven and Amon himself will also assist this operation, disposing of figures who would go against this consolidation or attempt to damage the influence/reputation of the Underworld Offerings.<br>
<br>
<b>Items from me to be auctioned/sold:</b><br>
- Staff of Wandering Saint<br>
- 1 Heavenly Spice<br>
- <i>'Deep Breathing, Deeper Thoughts'</i>. The book details how to use the inner 'ki' to unlock the power to heal the body and soul.<br>
- A scroll detailing the location of an Ancient Dwarf Hold in the North<br>
<br>
<b>Items from Nomolos of Kozan to be auctioned/sold:</b><br>
- 1 Unit of Heavenly Spice<br>
<br>
<b>Related Perks:</b><br>
<i>What Happens In The First City, Stays In The First City: </i>Everything is 'legal', and so there is a lot of profit to made. It is very easy for you to generate Economic Power, but the lack of order and discipline hurts in other areas such as a brutally oppressed lower caste... but a lot of powerful people visit, and they sure get up to some.. questionable stuff they'd hate to have their families known about.<br>
<br>
Addendum:<br>
1. The First City also attaches a note stating that guests are encouraged to bring damaged or broken magic items, perhaps even artifacts to the opening of the grand marketplace. No reasons are stated but it could be assumed there are potential buyers or the items could be re-appraised/evaluated.<br>
<br>
2. The Free Market is opened but the ‘grand opening auction’ will only happen 30 days after the ‘official’ opening. This gives guests time to arrive as well as for the First City to gather funds in preparation for the auction.'<br>
<br>
3. Amon will also be stealing the 'intent to save money' and 'thriftiness' of participants (non-powerful ones, don't wanna offend a strong ass Hero or Worthy T_T )</div>
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Order 2: The Raven Take Flight<br>
[Order Details Redacted]<br>
<br>
Free Action: Blood Mage Experiment. Details in DMs<br>
<br>
Additional Roll:<br>
Kozan Partnership<br>
Raven Intel</div>
				
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					<div class="bbWrapper"><i>Being a jester is a craft far more intricate than the bells and jests that adorned their costumes. It is an art form that danced on the tightrope between laughter and melancholy, one that required a deep understanding of the human psyche, the whims of nobility, and the ever-shifting tides of fortune. At first glance, jesters are the embodiment of levity and absurdity. They wear flamboyant, multi-colored attire, complete with oversized shoes, jingling bells, and the iconic fool's hat adorned with a floppy, feathered plume. Their role is to be the bringers of laughter, the keepers of smiles, and the courtly antidote to the solemnity of palace life. They juggle, they caper, and they deliver punchlines with impeccable timing, all to the delight of their royal audience.<br>
<br>
But beneath the veneer of whimsy lay a complexity that few could truly grasp. A jester has to gauge the mood of the court with the precision of a seasoned diplomat. They have to discern when to elicit gales of laughter and when to tread lightly, for they were often the only ones allowed to speak uncomfortable truths disguised as jests. They are the jesters of paradox, capable of jesting with the gravest matters while revealing profound wisdom through humor. Their role is to serve as the mirror reflecting the absurdity of the world and the hypocrisy of the powerful. In the midst of revelry and song, they could subtly remind their audience of the transience of wealth, power, and privilege. They were the jesters of subtlety, knowing that beneath the laughter, a kernel of truth might germinate.<br>
<br>
Yet, the life of a jester is a double-edged jape. Their jests can earn them favor and grace, but they also make them vulnerable to the capriciousness of their patrons. A joke that lands with uproarious laughter one day might be met with icy silence the next. A misplaced jest could lead to exile or even worse. To be a jester is to walk a tightrope of emotions. Behind the mask of mirth, they often carried the weight of the world's sorrows. They are the listeners of secret heartaches and unspoken fears, offering solace through humor. The laughter they elicit is a balm to the soul, a brief escape from the harsh realities of life.<br>
<br>
In the grand tapestry of the royal court, the jester is a thread of eccentricity, a stroke of unpredictability. They are the enigmatic figures who, through jest and laughter, brought a touch of humanity to the often austere corridors of power. The intricacies of their craft lay not only in the jokes they told, but in the astute understanding of the human condition and the courage to make the world laugh, even in the face of adversity.</i><br>
<br>
-Except from "A Fool's Gambit" by Gofrit<br>
<br>
---<br>
<br>
1. Gofrit begins studying to learn more about Astral and Nature magic with the guidance of Amage (Nature 2, Astral 3), hoping to awe her with stories of what Gofrit saw while in the Astral Seas in the previous turn. He also seeks guidance from his Angels of the Host to help him learn Astral magic as well. In addition, the Sigils skill will be used to request that Gofrit be tattooed with one of the famous magical Sarmatian tattoos.<br>
<br>
Sigils - The Sarmatians are fond of magical tattoos that can be 'awoken' to grant a bonus to a unit. Amagê knows how to do so but she will only do so to people she believes are worthy. As part of a crafting/magic action, you can request Amagê to tattoo any Worthy or Heroic units you have [including herself or Gofrit] to give them a perk or ability.<br>
<br>
2. After the recent infrastructure project, it becomes more apparent to Gofrit that he cannot fight against nature, but to work with it to enable it to provide and be bountiful with all its natural beauty and grace. Thus, Gofrit and Amage begin to use their respective abilities in nature and astral magic to cause certain helpful native plants and animals (bio-diverse selection of edible and or helpful plants that are bio-fumigants that naturally repel pests, sturdy trees fit for use in construction and have deep roots capable of directing water/retaining water in the soil, animals that are crucial to the health of the ecosystem such as beavers that can build dams and strategically flood and drain certain areas as needed for economic activity, and etc.) to prosper to encourage and turn the hostile swamps of Ditmarsh into a more hospitable area for both its peoples and animals. A fitting ambitious project to test what Gofrit has learned from studying and Amage's tutelage.<br>
<br>
Spells that might be useful: Tune of Growth, Summon Animals, Herd of Buffaloes<br>
<br>
Free Action: Explore the Vanir Ruins of Ditmarsh<br>
<br>
Additional Rolls:<br>
<br>
Refuge of the Unwanted: Every turn, there will be a roll to see who joins the nation of castoffs. Sometimes, it will be nothing important, lepers, mutants, or some of the more undesirable creatures like Bullywugs or Slinks, hardly worth noting down, other times it will be extremely dangerous people and creatures that could prove a boon or a curse upon Ditmarsh while, very rarely, someone or something truly wonderous may show up.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Han Liuyang</span></b><br>
Turn 2<br>
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<br>
<br>
Kozan didn't really have a ton of information on 'ancient hermits' usually because if they're some secret hermit master then they are likely trying to not be found or are going out of their way to avoid fame or notice.. Would be a rather poor secret master if there were entire books written about them. Most of what Kozan had were legends and myths about such people from a long time ago, nothing that really pointed at a direction. So Liuyang was forced to 'wing it'. Teleport to the mountains of Jotun.. Teleport to the various desert oasis of the Caliph and Akula.. To the mountains and hills of Gil-Galet to the humid jungles of Bondar.. In his searches, he found one old woman, a Moatika.. and was found by an old man.<br>
<br>
The woman was small, her fury had long turned white and her face had more crags then the mountains in which she lived, and when Liuyang asked to be taught, she took a single look at him and said 'No'. When pressed further, she gave Liuyang a look almost of distaste and pity. He was a child who over indulged in women, sake and luxury in his fine robes and yet dared to ask why she, a hermit who eschewed the world to find the path to true martial perfection, wouldn't teach him? He lacked discipline. Discipline was more then when he lifted his fist, discipline in life. Discipline to place limits on himself for clarity of mind, clarity of purpose, clarity of soul. Whatever lies Liuyang told himself, she had little interest in teaching a man who couldn't control his primal urges how to control the hunger of the tiger. The old man that found him was different. While the old woman had looked at him with distaste and pity, she had an air of kindness and wisdom about her, the old man, however, had an aura of cruelty and raw strength. The old man said his desire to control the hunger was foolish. He had embraced the tiger but had been unwilling to face the cost, like a coward, he had gone running to someone to fix it for him. He did not need to control the beast within. He needed to <i>become </i>the beast within..<br>
<br>
The Old Master offered to teach Liuyang the <b>Way of the Closed Fist</b>, to become the beast. To indulge in his hunger, to become the warrior he was always meant to be, to not just sample life's pleasure, but to claim it all as was his right.<br>
<br>
<b>Decision Point</b><br>
1. Accept the Way of the Closed Fist.<br>
2. Reject.<br>
<br>
But as Liuyang was teleporting around the world, scouring the wilds.. Trouble brewed within The Silver City. News of the Sovereign, and the gods, going missing had sent ripples of panic through them, coupled with knowledge of the rise of the Dragon Emperor had thrown fuel on the fires.. Discontent rose that their 'great protector' was never actually around. Liuyang seemed to spend more time parading around the world, taking hikes in the middle of nowhere, rather then actually leading and protecting his people. Who, when here, cared more about their own personal power, sleeping with woman and drinking rice wine then he did actually looking after the city...<br>
<br>
Panic grew and grew until it eventually exploded into riots all over The Silver City. Eventually, due to the panic of a guard, a woman was cut down in front of her children during a large scale gathering, a protest against the current regime.. Panic turned to fear. Fear turned to anger. Riots exploded all over the city, stories are burning, people are dying... And Liuyang is no where to be seen.<br>
<br>
<b>Negative Event</b><br>
Liuyang can NOT participate in this event as he is in the middle of nowhere looking for hermits and is unaware of the riots. The riot must be quieted before it grows out of control, before it becomes a revolt..<br>
<br>
<b>Decision Point</b><br>
1. Send in the army. Restore order with force.<br>
2. Arrange a meeting with the riot leaders<br>
3. Hire criminals and other less desirable elements to intimidate the rioters<br>
4. Your idea<br>
<br>
<b>Valin Diplomacy</b><br>
<br>
The Valin Court, which was mostly powerful trade houses and noble families, was very dull. There was no convenient big monster to go slay to garner favor or some great war on the horizon.. as far as Valin was concerned, it was business as usual. They make it very clear that they see the Dragon Emperor as a 'Southern' Issue. After all, they had a sea between themselves and the southlands and, even if something did wish to invade them, they were buffered by the Ryu who had always defended the ocean with zeal and honor.<br>
<br>
If anything, the merchants of Valin were excited at the prospect of war in the south, after all, they'd be able to take military supplies from the north and sell them at exorbitant rates to the nations embroiled in fights for their life! So any attempts at rallying aid from their quarter for the conflict is met with silence as they are looking forward to making a profit on the conflict and have little desire to engage in it themselves as war was expensive [when you were the one fighting it]. <br>
<br>
During a trade dispute between two families, over a book of poetry that had started a blood fued, Liuyang tried to settle it by stepping forward and ripping the book of poetry in half to give both sides half as it was a truly stupid thing to have a dispute over as the book of poetry was rather horridly written.. This nearly started a new blood fued against the Silver City but was saved by a Wave Princess giving a loud, very clearly a fake, laugh to prompt all the other families to laugh and so turn it into a 'clever joke' rather then anything worse. The Wave Princess gave a small nod to Liuyang and returned to her position as unbiased moderator. <b>Contact with Valin is made, but little progress is made in trying to recruit them into the conflict. Can attempt to negotiate a trade deal but may owe the Wave Queen a favor as they'll likely need to aid to help smooth over the dealings. </b><br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Inziim</span></b><br>
Turn 2<br>
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<br>
<br>
Construction on the Bome Dome is commenced, but it was both not going fast enough or grand enough to match the skills and talents of one such as  Montague Navvarro. Once more, the poor nature of his nation was holding him back from making something truly grand and inspiring, to match the depths of his ambition and vision.. Hopefully, the meeting with Talirus goes well and he could start prospering from the trade outpost that currently sit unused, once the caravans start to flow, Inziim is certain things will begin to turn around...<br>
<br>
In an effort to get the Bone Dome completed, Inziim pushes the mindless undead to take more of the labor, and while they can be very efficient, their advanced skills are lacking.. A single bone, not properly secured, fractures and sends a wall of stone and wood tumbling to the ground slamming down on many workers.. But not a single one is killed or damaged as Inziim is able to quickly direct his work force into clearing the rubble and pulling out any injured and getting them treated. It was a rather impressive display all things considered, but there was an issue.. The Bone Dome was large but uninspired. It'd work but would it be <i>good enough</i>? He needed something to give it that pizzazz. Something to make it stand out, to make it worth... and he certainly didn't have the money to do anything valuable, at least, not yet.. He could use the bones of the giant, which would make it something special, but he'd certainly lose out on getting a large bone giant in the near future.. Perhaps if there was a neighbor that had some valuable resources he could borrow or maybe he could invest what he gets from Talirus immediately?<br>
<br>
<b>Decision Point</b><br>
1. Use the Jotun Giant Bones<br>
2. Build it with what you have.<br>
3. Your idea<br>
<br>
[Feel free to make this decision after your scene as you can pick Option 3 and then spend EP or any other unique resource, if you gain any, from a potential deal with Talirus]<br>
<br>
<b>EDIT</b><br>
2 EP was leveraged to build it, the second the nation had money, its lich king immediately  spent nearly every peny constructing the amphitheater.. It was certainly a controversial action, but the amphitheater, the so called Bone Dome, certainly looked beautiful. Gold and silver were etched into the bones, large sweeping runic designs that seemed to catch and reflect the light onto the stage. Imported red sandstone from Talirus is used in the construction creating the walls and the floors while the roof is left off to allow for a more 'open air' feel. The sandstone perfectly captures the sound from the stage and sends it up, into the stands, where even those in the back can hear.<br>
<br>
It is truly beautiful and serves as a potential source of entertainment, as many young artist aspire to play there [even if they have dubious talent]. <b>Gain 1 EP from a flourishing culture scene</b>.<b> In addition, due to the sheer scale and effort placed in the Bone Dome, any shows or plays done within it are done at advantage [I roll twice and take best result]. </b><br>
<br>
<br>
Talirus accepts the envoy to speak and it will be held at the Talirus city of Cefalu, more specifically, in a senator's 'box' within the arena. He will be meeting with a young Quaestor by the name of Aloysius who would, based on this meeting, present their case to the senate and see if some sort of arrangement couldn't be made to encourage traders to, once more, head north.<br>
<br>
<b>[Scene]</b>​</div></div>
				
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<span style="font-size: 26px">The Oryon Word - Turn 2 - [<a href="https://www.youtube.com/watch?v=FEiTgU-hM5k" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DFEiTgU-hM5k&amp;hash=53a181a11808385af0279f823abb89a4" rel="nofollow ugc noopener">Post Theme</a>]</span>​</div><span style="font-size: 15px"><fieldset class="bbcode-fieldset">
<legend>Government &amp; Crime</legend>
<span>"The only power any government has is the power to crack down on criminals. Well, when there aren't enough criminals, one makes them. One declares so many things to be a crime that it becomes impossible for men to live without breaking laws." ~ Ayn Rand</span>
</fieldset></span><br>

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<span class="post-sub-heading post-sub-heading-">Kaladin, My Sweet Child</span><br>
Evening, after dinner. Twilight, where the light dims and the shadows come out to play, comes a time of fear and uncertainty. Our vision wanes and what we thought we knew becomes far less certain. Fear can overcome the mind; twist what it understands. Darkness is a common fear. A primal one, built in the human psyche for generations in many histories, across many worlds. And yet, he did not mind, gazing into the black nothingness. The sounds of crickets and the rustling of leaves, the distant sounds of civilization below; a railing sectioned off one of the isolated pathways in the trees, leading to the south of Flaustan. Not commonly traveled and easy to get alone. In a place like Flaustan, this would be risky to do. But, high in the trees with intricate precautions to keep it hidden, not as risky. Maybe safe. But, the ambient mood could never make that what it may be. Alone in grieves and a jacket with its front open, Kaladin leaned on the railing, looking out with tears in his eyes.<br>
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<li data-xf-list-type="ul">Now with a variety of flows of goods and cash into the Word's various coffers. Now was the time to wield them, to use them. Of course, to protect the Word operatives and provide a deeper web to fool enemies, a new shell organization would be formed. After the High Inquisitors have secured goods and dropped them off, members of the street will be supplied and recruited to join the Redwood Traders. These traders will travel to Ysrendelle (<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip">Trektek</a>
) and the First City (<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip">Kent</a>
) where they will market their wares and collect information on Ysrendelle's economy. What did they need? What was cost effective to grab? What was in demand? What goods were not acceptable? Afterall, you may supply, but demand makes that supply useful. Over time, the traders will be tasked to enroot themselves in Ysrendelle and provide intelligence of its activities and of the outside world. Perhaps more of Talirus could be learned. The Redwood Traders will become a market arm, having not the best of clues where their goods come from. All they will know should Ysrendelle ask, "The Shadow provides." Members of the Word will monitor movement of goods. What is needed for the society and its shells will be taken, the rest left for the traders to trade away. Goods that Ysrendelle considers contraband will be used to curry favor with its criminal elements. The Traders will offer "contacts" for guidance into the First City and assistance in smuggling efforts to curry their favor and recruit them to the cause. If relatively successful, trade with the First City will start, using the criminals of Ysrendelle as additional cover from the elements of the First City. The web of shadows has begun to form and it will continue to spread and grow larger. The oppressors will cower in its umbra.<ul>
<li data-xf-list-type="ul">The Redwood Traders will begin spreading rumors of resistance and success in Flaustan inside Ysrendelle. Whispers that Kornith wasn't successful, the folk tales of the cloudless thunder, the strangers that stalk the streets. All will converge on one idea, that Kornith's nightmare. A patron for which his dream was bargained with stalks the forests seeking payment, revenge. A powerful force of nature clouded in deep mystery. Wild speculation from an undead Sovereign to a demonlord will spread as the Redwood Traders attempt to tell others of what they know going on inside Flaustan. Yet, another important rumor will come out. An heir lives; the old king is survived. His bloodline still dripping with life. No one knows anything other than the heir is a he and lives within Flaustan somewhere. Nothing can confirm it. But, many are certain of their convictions. <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip">Trektek</a>
</li>
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<li data-xf-list-type="ul">The criminal elements were rather uncooperative, the more violent and direct ones. But, they could be useful. The Secret police, Kornith's enforcers barked on Ryx's domain, Ryx's terrain. A lesson need to be taught in the now, to be seen and learned far too late. Together, Ryx hatched a plan. Using contacts in the supply chain and papers of Flaustan, Ryx will begin to leave a trail to expose criminal elements that oppose the Word. Frame those loyal to Kornith, letting the government destroy its own support. Let Kornith do the heavy lifting. All the while, Ryx uses his powers to infiltrate the secret police, turn them to the light of the Word. Take Kornith's eyes in the shadows and reduce the risk of operations. A two birds, one stone solution. How this plan cumulates depends on what Ryx finds the most effective. Grouping them together for a wild raid? A series of assassinations? Mass Imprisonment? Who knows. All depends on what the secret police do. Ryx will respond accordingly. The secret police must be corralled if this is to go well, to reduce the loss of life. Caution will be taken. Not a lot to go on. Ryx will personally ensure that the copies successfully infiltrate and dilvuge their memories. The previous incident, while useful, will not happen here.</li>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A lovely day in the demiplane of dread</h5>
			

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<span style="font-family: 'book antiqua'"><span style="font-size: 26px"><i>Turn 2</i></span></span><br>
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“Bet you he’s a ghost.”<br>
<br>
There’s a pause from Elphaba at that, eight eyes blinking in unison as she looks up from the parchment sprawled across her desk, only to lock in and squint at the kobold seated across from her. “Amos Slendersnout if you strike that match in here so help me, Lord Navarro won’t be the worst of your problems.”<br>
<br>
It’s Amos’ turn to pause from his reclined position, feet up on the Spiderkin’s nice mahogany desk, pipe held between his teeth, just a hair’s breath away from striking the matched held in his claw. He runs the math in his head and offers a shrug, lighting the match, a brief burst of light in the dim room, before lighting his pipe and extinguishing the offending stick. After indulging for a moment he removes the pipe to speak clearly, “He’ll be the worst of yours if you so much as lay one of your little hands on me though. Besides, you ignored my insightful observation, and I deserve a little recompense for that I reckon.”<br>
<br>
Elphaba gives a long and low hiss that might sound threatening were Amos not aware that that was just what it sounded like when she sighed, “I thought we covered this already, he’s not a ghost.”<br>
<br>
“Phantom.”<br>
<br>
“Hm?”<br>
<br>
“We covered that he’s not a phantom, nor a ghoul, nor a skeleton wearing a very convincing meatsuit,” Amos gestures in her general direction with his pipe, finishing with, “We haven’t ruled out a ghost yet.”<br>
<br>
Elphaba continues to stare at him for a moment longer before wordlessly returning to examining the accounts laid out before her. The small office falls into silence, broken only by the occasional sound of beads colliding as Elphaba reaches out one spindly hand to make an adjustment on the abacus. By the time Amos is tucking his pipe back away he’s just about given up on further conversation with his coworker when she suddenly speaks up, “How was Hammer’s Rise?”<br>
<br>
“Oh, well, you know,” Amos waves a hand through the air by way of an explanation, “Next time you see me I might be a stylish pair of boots accompanying a hideous suit of armor.”<br>
<br>
Elphaba actually sets down her quill and looks back up at him at that, “The Wondersmith?”<br>
<br>
“Flubbed it I’m afraid. Good news, Lord Navarro was right, he <i>is</i> an artist. Bad news, well, he’s an artist.” Amos scratches at the scales on the back of his head. He had spent the better part of these past two days back in Caolin digging his desk out from under the pile of mail he had found it under and furiously throwing fabric swatches at the pile of rotted wood the Wondersmith had handed him. Poor fella, he had seemed so nice too.<br>
<br>
She hums, “That’s that then.” She takes a moment to reorganize her papers, six arms moving in perfect unison as she offers, “Might not be so bad though, his play went well in Akthubit.”<br>
<br>
“It better have,” Amos cracks a smile, to Elphaba’s immediate confusion. “If you had read the script he sent me, well. I’m not sure what got into him, but he rewrote the whole thing while he was there. I expect we’ll be seeing parodies cropping up here any day now, just you wait. Soon half of all dramas will end with a grand swordfight with the villain being hurled down into the choir, only to get his costume torn apart at the seams as he laments his demise!”<br>
<br>
Elphaba just hums at the kobold’s exuberance, “I suppose I’ll have to see for myself. Now, what was that about a ghost?”<br>
<br>
Amos opens his mouth, only to snap it shut as soon as he hears the tell-tale sound of the door creaking open behind him. He doesn’t bother turning around, knowing he’ll just see a nameless body in a mask, but he waits until he hears the door close and footsteps trail away before he speaks again. “A bit active, isn’t it? He must be close again.”<br>
<br>
She doesn’t respond, having gone back to diligently working the moment the doorknob had started to turn. He sighs, removing his feet from her desk and dragging his aching body upwards, “Good chat El, looks like I have a speech to finish writing.” He gives her a halfhearted wave that goes unnoticed and picks his path through the stacks of books and papers to the door, bracing himself for the next few hours that sprawl out ahead of him.<br>
<br>
<hr><b>Action 1: An Opera Worthy of Such Splendor. </b>Montague and his troupe will fly to Nurbellium (he is <i>such</i> a talented Air mage after all) to put on a performance there before flying home to Caolin. Additional artists and actors will meet them in Nurbellium as well to make it a truly showstopping performance. Certain precautions will be put in place to prevent a repeat of last season's... performance.  Lesson learned, don't send a kobold to do a puppet's job. (Details of what this will entail are sent to the DM.)<br>
<br>
<br>
<b>Action 2: Navarro's Knights! </b>Following up on the outstanding success of the drive to create a militia in the city, an academy for learning the knightly arts will be created and sponsored by Lord Navarro. Here is the chance for all those of romantic disposition to be the dashing figure that protects and serves the most beautiful city in the world. Montague will use the status of his title and reputation within the city to lend the institution credibility, his talents as a puppeteer, the skills of Rose of Caolin, the growing reputation of Sir Lily Naamah, and the vast economic power of Caolin to achieve his goals. The knights will truly be unique to Caolin, their education is equal parts perfecting combat techniques and building an appreciation and understanding of the arts. One cannot be a knight of Caolin if they cannot defeat an opponent with poetry alone. (Trying to provide training for militia to upgrade them to military.)<br>
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			<div class="bbCodeBlock-content">Greetings and good evening to all people of the most beautiful city in the world! It is I, Lord Montague Navarro, Lead Actor of the world renowned Over Mountain Theater Troupe, and star upon the stage of L'Opéra du Coeur. Though I have a sneaking suspicion many of you already knew that, as I look out into this marvelous city I see the faces of friends and fans alike. It is with a joyful heart that I bring the news of the founding of Caolin's own knights!<br>
<br>
Tales of valor and heroism are not new to Caolin, on the contrary, our very walls are built on such stories. But it is only now in this bold and exciting new age we find ourselves in that we are truly given the chance to embrace what makes Caolin one of a kind, a paradise in the modern age. The departure of the Sovereign is a shock, yes, but has this city and her people not persevered, and dare I say it, even thrived under such difficult conditions before?<br>
<br>
It is in hardship that we find inspiration, in challenge that we discover creativity, and through our comradery that masterpieces are formed! No other city in the entirety of this world can boast such a thing, yet Caolin does so with ease! So I ask, truly, what better represents the soul of Caolin than her own citizens taking it upon themselves to become the alluring figures of legend that may stand and guide us for generations to come! We are all artists, creators, figures of renown in the legacies we leave. Yet now is the gold and blue opportunity that only a Caolinite can grasp.<br>
<br>
The path ahead is not an easy one, but we are artists, are we not? When have we ever taken an easy solution over one that stays true to our spirit? And as such I say to you, my city, that the Knights of Caolin will pave our way in the times that are to come. They shall protect our walls, foster our creativity, and live as Caolin lives. After all, it takes a Caolinite to know how to defeat an opponent with wit and art just as easily as with a sword and shield!</div>
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<b>Free Action!</b> Sent to DM<br>
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<b>Additional Rolls:</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Arts</span></span>
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			<div class="bbCodeBlock-content">Yours is the city of arts. Every turn, there is a chance someone will create an artistic masterpiece be that a painting, sculpture or muscial piece. These can bring the city great prestige and could potentially be leveraged for wealth. A famous, renown city doesn't need the most gold or army in the world if they have other means to influence those around them. Encourage this growth to increase the chance of masterworks.</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Patronage (Need for Turn 1 &amp; 2)</span></span>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Gofrit</span></b><br>
Turn 2<br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
 <br>
<br>
Gofrit trains under Amage, the Angels seem uninterested in teaching him or tutoring him at all, and does his best to follow her lead.. but there quickly becomes apparent there is a problem. Amage seems utterly uninterested in training him as much as he'd like. When questioned and pushed, she simply tells him it won't make a difference and to instead trust that she is doing what is needed, when it is needed... Which is frustratingly unhelpful. But Gofrit still learns from her and is able to broaden his mind, knowledge and power... <b>Gain Astral 2 [Nature Magic does not increase]. </b>Far less progress then Gofrit likely desired. <br>
<br>
Amage, eventually, agree to give Gofrit a Sigil, and offers a small selection but which will he pick?<br>
<br>
<b>Decision Point</b><br>
1. Tortoise<br>
2. Alligator<br>
3. Hawk<br>
4. Cougar<br>
<br>
Amage seems to have no interest in telling Gofrit what they do, merely telling him to pick one based on 'his heart'. <br>
<br>
<i>'Vines Grow, Alligators Bite, Buffalo Break Their Ankles' - A rather horrible poem croaked by a Bullywug. </i><br>
<br>
The renewed effort to turn this swamp into something more goes.. questionably. The vines do, somewhat, help create more 'solid' ground to build by forcing water to run 'lower' then they, but the vines are very treacherous and the attempt to bring in buffalo, through magic, goes rather horribly as the swamp is a poor place for them and it is all too common for them to catch their hooves in the vines or the mud and to break their legs causing them to need to be put down... While their use hasn't gone well for construction or irrigation, the buffalo has made many happy as for the brief time they were here, it was good eating from all the attrition! Even the plan to summon animals, while brilliant in theory, has been frustrating in practice. Instead of getting beavers, they are getting alligators, cougars and various birds that are of questionable use in building or changing the terrain although many have taken to calling Gofrit the 'Gator Lord'. It was like the entire swamp of Ditmarsh was mocking his efforts, he needed Economic Power to make real, guaranteed, change, but he almost certainly needed to change this swamp to gain Economic Power... It was a real catch 22 that was likely easier to enjoy if it wasn't him suffering from it. <br>
<br>
-----<br>
<br>
Gofrit sends out people to explore the swamp for ancient ruins and treasure, but unlike last time, no chest or anything of value is found... At first. Then people started to go missing in the dead of night.. People who went to the edge of the settlement to gather resources, fish or otherwise work on the irrigation project simply vanished without a trace.. Amage seems concerned but can't pinpoint what is going on, almost as if something is blocking her vision and the Angels of the Host.. well, they're the same, it is impossible to get a read on their emotions if they even feel such a thing as humans understand it... <br>
<br>
While Amage can't pinpoint what is going on, she seems deeply concerned.. <b>Whatever is happening is not good.. Find out what is causing this disturbance and solve it.. [Scene Event]</b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Amon</span></b><br>
Turn 2<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip">Kent</a>
 <br>
<br>
Construction is started on the Auction House and the Midnight's Maw. The Auction House is interesting as the First City doesn't have a 'Black Market', by default, nothing is really illegal in it hence its reputation. Slaves, drugs.. If it can be sold, it probably can be bought in the First City. So making it 'legal', doesn't actually do anything as the First City was always, by its very nature, a Free Market. However, what is constructed, instead, is massive series of tents, buildings and canopies to make the 'Auction House' a Grand Bazaar. Numerous stories line the outer rings with smaller stalls on each inner ring until, finally, it comes to a few stages and a stairway down. The stages are for 'low-level' auctions such as for slaves or lesser things of value while the stairs descend into the <i>real </i>auction house.. In this underground building that looks more like a vault, guarded by a conglomeration of the best guards of the city and beyond. It is here that the true bidding for items of true value are held and only those with true means are allowed to enter. Letters are sent around the world inviting people to come and it is.. meet with curiosity. Fact of the matter is, many people in the world believe this to be nothing more then a scam, to get a bunch of coin and stuff together from some First City actor to try and steal them all, but others are willing to try for the thrill if nothing else... <br>
<br>
[Rewards for Auction House to be given at end of scene. Be careful to not damage consumer confidence!] <br>
<br>
The Midnight Maw isn't.. quite as grand or impressive. While a considerable amount of money was invested, there was a lot to do in not a lot of time. Eventually, an underground arena was constructed in a bit of a pale imitation of the grand Talirus arenas, but the First Cities arena have a few charms of their own, one of the largest is the bioluminescent  plants hang from the roof giving the Arena a constant, soft almost eerie blue glow. The sands are a soft, black sand from a shore far to the south and give it a certain demonic look that only helps the blood and warriors stand out all the more by comparison... <br>
<br>
<b>[[Gain 2 EP, as an action, you can use the Midnight Maw to give yourself a Gladiator Hero]]<br>
</b><br>​</div></div>
				
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					<div class="bbWrapper"><h3>Turn 2​</h3><i>The Height of Summer...</i><br>
<br>
[[THE HIGH COUNCILMAN'S PERSONAL OFFICE, GROUNDS OF ROUNDS, HAMMAR'S RISE]]<br>
<br>
<span class="float-left"><a href="https://www.rpnation.com/attachments/elion-png.1121207/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058337-beea7a55592eb659a9dee50c9e684aa6.jpg" class="bbImage " style="" alt="Elion.png" title="Elion.png" width="100" height="100" loading="lazy"></a>
</span>The high councilman steepled his fingers. It had been a rather fruitless day in the hub of democracy, and he would quite like to have it wind down with nothing but a brandy and a book. Instead of a book, it seems, he will have Halfcliff. A rather difficult read, compared to most, but at least he was focused on the practical this time.<br>
<br>
"Well, you have your school, Elion. And at least a few of the professors can be called on in our time of need, I admit," the chief advocate of devils began, staring at the gleaming white building that now dominated the landscape. "But it's hardly the solution we needed, I think. At its cost, we likely could have merely drafted the battlemages needed to face all the threats you've conjured up in our heads."<br>
<br>
"Likely, yes," Elion remarked, letting the sunlight catch on his glass.<br>
<br>
"And it does rather catch the eye. I can't help but wonder, though, if you're grasping at something higher than you can reach. It would not due to bankrupt the city over one Academy; not without some dividends in mind." <br>
<br>
The High Councilman raised a brow at this.  "Such as? I was considering throwing some manpower behind a mining rig, to strike the earth. Good metal is almost a luxury in many nearby lands, and with the days getting darker good steel's price can only go up."<br>
<br>
Councilman Halfcliff considered the man in front of him. "Another big project, so soon? Striking the earth is all well and good, I'm all for it, but, well, <i>what </i>are we striking it with? We can hardly afford the labor needed at this point, much less any equipment."<br>
<br>
"Well, the Order generally has our back on such things, I'm sure they'll work with us if they see the payout being quick. Then of course, there's always the Wondersmith."<br>
<br>
"The Order of the Craft, maybe." Halfcliff considered it. The preeminent crafter's guild of Hammar's Rise has definitely seen better days, but not for lack of skill. "They'll throw a fit if you pull Galuin in as well, though. I'm surprised he doesn't have a bodyguard; they're practically out for blood at this point. But," he continues. rounding on his actual point, "free labor can only get us so far, if anywhere. We need to use what we have <i>now, </i>not expand into the business of tin."<br>
<br>
".... Go on."<br>
<br>
"We have this grand school- why not use it? Advertise far beyond our borders, draw in some foreign hedge mages and courtiers. An academy such as this could become known far an wide as a great- if expensive- way to get an edge on your competitors. Throw open the gates. It may even help the staff grow."<br>
<br>
Elion was watching Halfcliff carefully. It was a decent proposal. A good one, even. And based on his demeanor, this impassioned speech was either very well rehearsed or actually genuine, and he didn't have the minds or the mindset to really care which. <br>
<br>
"Not a bad plan at all," the High Councilman responded. "If you don't have a draft yet, I can have something drawn up. A joint venture between us ought to sway the Fish." <i>Far to many Fish in this chamber, </i>the few long-time members occasionally joked. <i>Flipping and flopping as if they might not drown if they keep to the air.</i><br>
<br>
"I'll review it tomorrow morning, of course," Halfcliff said with a snort, "and make sure we can afford the postage."<br>
<br>
<hr><br>
[[777 ADDLESON AVENUE, HAMMAR'S RISE]]<br>
<br>
<span class="float-right"><a href="https://www.rpnation.com/attachments/cassidyplatt-png.1121201/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058331-ce4c907cdc4213d0896ce2063a6d7e4e.jpg" class="bbImage " style="" alt="CassidyPlatt.png" title="CassidyPlatt.png" width="100" height="100" loading="lazy"></a></span>Cassidy Platt dropped the bundle of furs on the floor of the workshop and wiped her brow. <br>
<br>
"People just keep... dropping things. I suppose I'll have to get a bin at some point," Galuin remarked, brow creased in frustration as he poured over a tome. "Thank you for the delivery. You know, the Council has been talking about a job that may suit your skills quit well."<br>
<br>
"First, look at what I brought before with the complimenting. Second, pay me. Third, what do you want now?" <br>
<br>
<i>Blunt. Try to avoid a concussion. </i>The Wondersmith sighed, setting the book down and walking towards the heap and the exhausted woman darkening his entrance hall. Passing a coin purse to her, that she immediately opened and starting counting on a nearby desk, he flipped through the stack. "It's amazing there are any lions left, at this rate." <br>
<br>
"You're the only one that wants 'em. Well, and some shut in nobles, but the furs go to you. Don't know why you bother, really, there's cleaner heat from a deer, 'n they don't look good with anything." <br>
<br>
The craftsman held up a pelt to the light and let out a whistle. "I suppose you're right. Good thing I don't need them to look good. What's this? Weasel?"<br>
<br>
"Fisher cat." Cassidy slid the coins back into her bag, along with a souvenir or two. "Get them up by the Strait sometimes, where it's fed. What are they for then? And what'd you say about a job?"<br>
<br>
"The answer to both," he said, with that shit-eating grin Cassidy never liked, "is to send a message. In your case, to Moorholm."<br>
<br>
<hr><br>
ACTIONS:<br>
<br>
1.) The High Council of Gil-Galit had a problem. They now had a big fancy academy, and a big empty space in their treasury. As such, some conniving by the leadership has led to one being applied to the other. A furious ad campaign is begun, sending notice far and wide that the G-GAMSP is where a mage must go to get the edge over their competitors, and advance their prodigious skills without blowing their arms off. A number of woodcuts depicting the silhouette of the magnificent structures are used to stamp the flyers with the school's image, and a number of anecdotes on the rapid advancement of students have been put onto postings where larger copy is available. Missives will, of course, be directed to the leaders of nations, as well as the public, to put the academy on the minds of as many people as possible. (ideally they're trying to make some money through foreign tuition, and maybe diversify the teacher and student skills available.)<br>
<br>
2.) Dr. Glass had a problem. As the world's penultimate grand necromancer, he's not quite sure if he deserves his self-awarded title. He seems to have gotten rusty at some point in the past few centuries. As such, he is going to take advantage of this quite fortuitous learning establishment, and try to pick up some tips from these "professors" the nation has managed to centralize. Glass is going to hit the books, with support from the Acolytes of the Dark Philosopher, and regain some arcana that he has lost to time. (PATH UPGRADES GO)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Ryx</span></b><br>
Turn 2<br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip">Auriel Maza</a>
<br>
<br>
The smuggling is.. mixed. In some ways, it is a success, after all, they are able to move product back and forth, but there are a few issues. The first is that many of the shipments get intercepted, and usually, thanks to the inherent corruption within Flaustan, these are able to be avoided through bribery, it does take a cut of the profit, the other is simple attrition. The First City is not a pleasant place and many operators go missing whenever they visit. Some are knifed in the street, some are simply kidnapped by things best not thought about.. There is no real 'cover' when someone is having their flesh and minds pulled apart by a curious Blood Mage.. So knowledge of smugglers from Flaustan does spread in the First City, but truth of the matter is.. they weren't the first Flaustan smugglers so this knowledge doesn't really gain any notice or cause any waves. When borders are locked down, smugglers will rise and flurish. It is simply the way of the world. Ysrendelle is.. hard to 'sneak' into. Traders don't often go to their borders, much less, from Flaustan, so if they appear, they are noticed.. and it would have been incredibly difficult to sneak past the Ash Walkers even if they weren't. A major downside about Ysrendelle is there is nothing but wasteland as far as the eye can see.. but the upside was it was pretty easy to see a group of people, or caravan, trying to cross that open, flat expanse of dead land.<b> [Smuggling Operation Saves Passed, organization is still hidden]</b><br>
<br>
This trade, smuggling goods from the First City to Ysrendelle is enough to net Ryx<b> 2 EP</b>. Neither the First City or Ysrendelle truly gains anything of note from this as the amount smuggled is simply not enough to effect their economies in a noticeable way. However, Ysrendelle does suffer from an unintended side-effect of their meddling. Taking contraband from the First city and trading them to the criminal elements of Ysrendelle causes said criminal elements to grow in power and strength. After all, they suddenly have an influx of new product to sell.. <b>Ysrendelle starts to have a First City drug by the name of 'Crimson Salts' pushed on their streets. </b> <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip">Trektek</a>
 ... Crimson Salts is an oddity as it isn't being sold to the fleshy meatbags but the intelligent undead.. For if used correctly, it allows them to 'feel' as if they had skin. To taste as if they had tongues.. But it is incredibly addictive and tends to inspire horrible rage and violence in some which has already led to some deaths. The First City isn't really effected by this, as, well, chaos is normal so Blood Mages getting a few new victims, or some drug peddlers getting a new client doesn't really shift the balance in any noticeable way.<br>
<br>
EDIT: If done right, and cleverly, Ryx could attempt to set up an official Trade Route between the First City and Ysrendelle using her smugglers and their 'host' nation as a bit of a highway. It would allow both to prosper.. but would exacerbate the issue of drugs and criminal elements growing within Ysrendelle [If Kent and Trektek agree to this, they will both gain <b>1 EP</b>. You will gain a reward. Trek's criminal problem will grow]. <br>
<br>
The attempt to infiltrate and frame some of the 'higher' people in Kornith's circle goes.. poorly. An 'old guard' by the name of Pavel catches wind of the attempt to frame him, and in an effort to prove his loyalty, manages to launch a crushing operation that <b>uncovers the existence of the 'High Inquisitors' and their attempt to pretend to be affiliated. They are completely, and utterly, annihilated in grand public executions and the organization, and most of their minor shell offshoots, are pulled out like a weed</b>... However, by doing so, Pavel proves too competent and so Kornith has him assassinated to keep him from getting any ideas. In his effort to avoid being thrown out a window and onto daggers, Pavel managed to be thrown out a window and unto daggers, such was life within Flaustan. Progress in infiltrating the secret police goes slowly, but maybe with more effort or resource backing, it can be successful.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>Chepura</b></span><br>
<span style="font-size: 18px">Turn 2</span><br>
<br>
<i>The hive must grow, the hive must feast! <s>No, please, no,</s> </i>Chepura watched a mass of squirming insects, the mass of maggots flowing forth from the desiccated corpse of an animal that they had been planted within. Around the Godling dozens of other such corpses bulged and shifted as their own hordes flowed forth, the breeding grounds quickly beginning to fill as hundreds of thousands of the unholy creatures began to feast on their former resting places. Turning, the Queen left the macabre sight behind, wandering away from the tunnel that contained it and allowing her muscle memory to guide her back to the chamber that she had ‘claimed’ as her own within the hive.<br>
<br>
As she walked the false titaness passed multiple Rex and Regina, each of them dropping to their knees in deep bows as they did. <i>They truly know their place, excellent <s>please, help me, save me,</s> </i>the queen thought as she watched them, the bugs around her buzzing lowly in what some of the longer serving of her commanders could identify as amusement. As she reached her personal chambers a mass of the small beings formed a door, providing her a privacy that no other within the hive could claim. She strode to the far wall, a small swarm of spiders and wasps vacating her clothing and hair as she did so.<br>
<br>
<i>Now then, shall I truly begin to take this world for myself? <s>Please, leave them be.</s> </i>Before her eyes was a rough map of the surrounding countries, looted from the home of the one who had called himself the mayor of her home village. Even as she watched small insects colored in blues swarmed it, forming the lines that marked where her territory ended as well as a rough image of Caolin. Other lines were formed as well, rough shapes of the other nations that surrounded her home being outlined in red. With a laugh that seemed to shake the hive around her, she began to make her plans.<br>
<br>
Meanwhile, deep within her mind, the little girl stared in horror at the things that the <i>thing</i> controlling her body planned. She strained against her bonds, trying to free herself as tears spilled down her face. The only thing going through her head being a single idea, a single purpose. C̴͓̘͉̒ó̶̘́ǹ̷̯̫͇̍t̴̛̙̖̦͒̓r̸̪̲̈́̽o̴͔̾͘ḽ̶̝͍̅̏̀.<br>​</div><hr><div style="text-align: center"><span style="font-size: 18px"><b>Actions</b></span><br>
<br>
<span style="font-size: 15px">1. Begin to scout the eastern edges of Talirus (Looking for towns and villages as well as troop allocation in preperation for invasion)<br>
2. Begin to subsum the border towns of the Gola Gap, moving slowly enough as to not draw attention to their taking.</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1698273539633-png.1121365/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058495-553555651f6ad967608a26d62740e1d5.jpg" class="bbImage " style="" alt="1698273539633.png" title="1698273539633.png" width="207" height="100" loading="lazy"></a><br>
<span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">Turn 2</span></span><br>​</div><span style="font-family: 'Raleway';"><br>
<span style="font-size: 18px"><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
    Jek stepped out of the keep, with a massive blacksteel gargoyle behind him. Even though she wasn’t nearly as large as Gawain himself- she still could easily dwarf a warrior if she stood on her hind legs. The war-celebration raged on. Emmony sniffed the air and loped closer to the rabble. Jek quickly followed behind. “Your kind parties?” He inquired. <br>
Without looking back, she replied. “Not really. It’s just been a while since I’ve been out of the keep.” <br>
<br>
“We can probably recruit some greenskins to fight with us. When they’re drunk we can make them pledge themselves to our warband,” Jek said.<br>
<br>
At this point, the duo was getting a lot of looks from the revelers. A few took a knee in reverence. A braided knight Jek recognized as “The Leech” stopped the two. He held out a small blacksteel trinket for Emmony. It was immaculate. She shook her head and continued walking. The Leech grabbed Jek’s shoulder. “What the hell are you doing with a child of Gawain? Did they actually fucking make you a blacksteel acolyte?” <br>
<br>
Jek tried to ignore the man and continue walking. This time, the Leech roughly grabbed Jek and got in his face. “Don’t ignore me goblin-fucker.” Jek smelled booze on his breath. A small, jeering crowd started for form around the two. Emmony stopped walking to watch.<br>
<br>
<span class="float-left">
<a href="https://www.rpnation.com/attachments/1698273851488-png.1121367/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058497-b5cc6b160126cbb1f268fd7a2d0651e5.jpg" class="bbImage " style="" alt="1698273851488.png" title="1698273851488.png" width="100" height="114" loading="lazy"></a>
</span><br>
“I’m not an acolyte, Leech. Let me go,” Jek said while slowly moving his hand towards his camp knife. The Leech didn’t budge. Jek took this as an invitation to slip his knife into the Leechs’ stomach. He howled in pain. The Leech shoved Jek back and drew his falchion. It was a truly brutal looking weapon, pockmarked and scratched with use. The thing was forged from crude bog-iron and likely had claimed dozens of souls. He charged at Jek, his face already paling. <br>
<br>
    Jek kicked mud into the Leechs’ face and sidestepped him. With a roar Jek drove the camp knife into the Leech’s back. The Leech slammed his elbow into Jek’s face with all his might. Jek was now in the mud without his blade. The shadow of a falchion fell over him as the Leech tried bisecting the wily knight. He rolled to the side and the blade missed. Thinking quickly, Jek grabbed the Leechs’ legs and took him down. The two rolled in the mud, throwing haymakers and screaming. Eventually the Leech got the upper hand and started strangling Jek. <br>
<br>
    Looking up, all Jek saw was the manic face of the Leech, smiling wide with his disgusting, rotten teeth. Jek felt around for a rock, praying to Gawain he could find something. The Leech continued choking Jek, and the world started to fade. Eventually Jek’s hands felt the slime of a medium sized rock. He slammed it into the side of the Leechs’ head, and then kicked the monster off him. He took a deep breath of air and dashed for the falchion. <br>
<br>
    The Leech was dazed. He had lost a lot of blood, and sustained a nasty blow to the head. Before he could get up, Jek loomed above with the falchion held high. The crowd began to cheer. Jek looked down at the injured knight. His mind flashed back to the serpent bearing down on his wounded soldier. Jek hesitated, then steeled himself and split the Leechs’ head in two. <br>
<br>
He knelt down, cut the Leechs’ braids out, then quickly weaved them into his own. With a grunt he rolled the Leech over and took his camp knife back. He felt like a vulture feasting on a corpse while children surrounded him and watched. When he pulled the camp knife out, he gazed at his reflection in the blade. His hands were trembling. <br>
<br>
A woman sobbed and ran to the body of the Leech. Jek got up and managed to choke out the words: “I killed him in a duel, his men are mine now.” The woman recoiled when he spoke. “Tell them to meet me at the willowpool tomorrow. High noon.” <br>
<br>
She scowled at him, “Greenskin! You rat. You beast! You monster!” She spat words at him like arrows. <br>
<br>
Jek plodded away with Emmony in tow. He walked all the way to the edge of the tent city and sat on a log, staring bleary-eyed into a pool of water. The adrenaline had begun to wear off, and Jek felt sick to his stomach. He pulled out the falchion and ran his fingers along it. He thought about how far the Leech had come to make it to this point- only to be snuffed out in a vain attempt at a duel. Then his mind shifted to him executing his own men in the forest. Sure, they were goblins. But Jek saw the humanity in them. They were scared and desperate. Did he make the right choice? Could he have reasoned with them? <br>
<br>
Emmony eventually interjected. “Weren’t we supposed to be recruiting greenskins for your warband? Or is your newly-acquired one gonna be enough?” Jek sighed. “I just want to sleep tonight. Keep an eye out and make sure nobody slits my throat.”<br>
<br>
That night, Jek barely slept. He’d close his eyes and see the split head of the Leech. He’d hear the cries of the goblins he had killed. He’d see the faces of his men- melted and disfigured from the serpent’s gas. Sometimes when he’d look in the darkness, fearing to close his eyes, he’d see the top of the tent writhing like a snake. <br>
<br>
When sun began to creep through the tent, Jek knew it was past the point of no return. Resigned to function on a couple hours of sleep, he got up and exited. Emmony was there, dutifully watching him. The first words out of her mouth were: “You look like shit. Why are you up so early?” <br>
<br>
Jek shook his head. “Couldn’t fall asleep. No point trying anymore.” <br>
<br>
“You’re a strange human. The knights of the keep always sleep 8 hours or more,” Emmony said while tapping her claw against her chin. “Are you sure you’ll be able to rouse your new warriors?”<br>
<br>
“I’ve roused warriors under far worse conditions,” Jek said with a bitter chuckle. “Goblin warriors, I might add.”<br>
<span class="float-right">

<a href="https://www.rpnation.com/attachments/1698273983074-png.1121369/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058499-d618516b95a0e26a03a71aa3e77365ae.jpg" class="bbImage " style="" alt="1698273983074.png" title="1698273983074.png" width="100" height="100" loading="lazy"></a>
</span><br>
 He walked towards the center of the tent city, seeking out something to kill time. The city was abuzz with smells and sounds- even this early. The clang of blacksmiths working bog iron, children running around playing pranks on passed out adults, and the breeze throught the willow trees wove a pattern that made Jek feel at home. He caught the scent of cooked hydra and almost considered eating despite not being hungry. <br>
<br>
A woman dressed in fine white robes caught Jek’s eye. She had strange glass vials lined up around her, and was grinding away at a mortar and pestle. The woman was portly and had a big smile on her face. Her curly hair bounced as she ground herbs while humming. “What’s up? Looking for potions?” Jek nodded and began chatting with her. They alternated between haggling and trading stories, as was tradition around these parts. <br>
<br>
Emmony watched intently. A small group of children hid behind a bush, pointing at Emmony and excitedly talking amongst one another. A little boy dared his friend to go up and poke her. At first he refused. But the others egged him on until he caved. He tiptoed towards Emmony, and then poked her. She turned to face him.<br>
<br>
The children gasped with excitement. “Are you really an angel?” He said with a quavering voice. <br>
<br>
“Some call me that,” she replied.<br>
<br>
“Can…can you fly?”<br>
<br>
She flexed her wings. “Yes, obviously.”<br>
<br>
“Have you ever killed anyone before?” <br>
<br>
“Yes.”<br>
<br>
“Have you seen Gawain?”<br>
<br>
“Yes, he’s my father.”<br>
<br>
“What’s the keep like,” the child said, no longer regarding his own safety.<br>
<br>
“It’s cleaner and has more cats wandering around.” <br>
<br>
    The child gazed at her with wide eyes. “A witch told me that Gawain was going to send us all off to war. She said we would all die. Would he really do that?”<br>
<br>
    Emmony dug her talons into the ground. “Your first mistake was listening to a magic user,” she hissed. “Your second was doubting Gawain’s wisdom. Where is this witch, so I can chew her head off?” <br>
<br>
    Jek approached the two. “Stop terrorizing children and find something else to do with me,” he said. He looked to the child and handed him a small pocket knife. “You’re brave for talking about mages near a blacksteel angel. Come find me when you’re old enough to fight in a warband.” <br>
<br>
    With that, they left to seek more entertainment. It was difficult in the wake of a party. People were passed out in the mud, vomiting in puddles of water, and just generally not being very entertaining. Eventually a young looking swamp elf motioned for Jek to sit down around a fire. He was cooking bog snake on skewers. He handed Jek a skewer and gave a big, toothy smile. Jek sheepishly handed it back. <br>
<br>
    The elf laughed and introduced himself as Strider, and gestured to his small warband. Everyone seemed well-rested and happy. Strider offered to groom Jek’s hair and re-weave some braids. Jek obliged, as elves were known to be quite adept at braiding. <br>
<br>
    Between the fire, laughing companions, and pleasant feelings of having his hair braided- Jek felt calm for the first time since the trek out of the swamp. <br>
<br>
    “You have so many braids” Strider said with awe in his voice. “And you have an angel with you. You must know a lot about the swamp. Me and the boys are going for our first deep raid into the swamp, any tips?” <br>
<br>
    Jek’s face twitched and his heart started to race. He looked Strider dead in the eye with the look of a madman. “Tips? My tip is to stay the fuck out. Be a cobbler. A smith. Anything but a braided knight.” <br>
<br>
    Strider pursed his lips and stood up, puffing out his chest. “We’re ready.” Jek stood up. “No, you’re not.” The young elf eyed Jek up and down. “I bet I could take you.” <br>
<br>
    Jek’s eyes went blank, and he suddenly gave Strider a right hook, breaking his nose with a sickening crunch. Strider got up and drew a wicked kukri. The fight that ensued was short and brutal, and ended up with Jek towering over a prone Strider. “You can’t even fight me boy! I haven’t eaten in days! How the fuck do you think you’ll take down a lizardfolk? I didn’t even need to draw my blade!” He stomped on the elf’s knee, shattering it. Strider let out a ragged scream. Methodically, Jek moved to the other one and broke it. Striders companions flinched with each break. One started shaking violently. Another got green in the face. Jek held his arms wide for the young warband. “You think this is bad? Don’t make me laugh. He isn’t even bleeding.” He counted out several gold peices and dropped them at the writhing Strider’s feet. “Take him to get patched up. If I ever see you in the swamp I’ll beat you ‘till your legs don’t work again, and drag you back myself.” He said before storming away. <br>
<br>
    The sprawling lake known as Willowpool glistened in the morning light. Willow trees reached to the sky with their hands, flowing in the breeze. Jek sat down under a tree, rubbing his head as an intense migraine took over. Emmony sat next to him and gazed at the pool silently. Jek held his head for the next hour, waiting for his new warband to appear. <br>
People started to trickle in over the next couple of hours. Many were hung over, and the scent of booze clung to the air. None of them approached Jek. They just congregated away from the treeline and pointed at Emmony. This annoyed Jek, and he eventually just got up and walked down to the group. There wasn’t as much as he was hoping…but a blacksteel gargoyle would certainly convince some goblins to join him. <br>
<br>
Many of them shot eachother glances when he walked down the hill to the pool. A few stared at Emmony. A large orc pointed at Jek’s new braid. “Heard you cut it off him before the body was cold.” Jek nodded. “What was I supposed to do? Wait ‘till he was buried?.” <br>
<br>
The orc laughed. “You’re scrawny. Can’t believe you killed ol’ Leech. Even if you hit him with a cheap shot.”<br>
<br>
“There’s no such thing as a fair fight,” Jek said. “Anyways, is this all of you? I thought the Leech had more than this.” <br>
<br>
“We had about two dozen deserters when they heard the news. They didn’t like that you lost your last warband.” <br>
<br>
Jek sighed. “I assume you’re the martial, yes?” The orc nodded.<br>
<br>
“Have them found and have examples made of them. They broke code.”<br>
<br>
With a leer, the orc yelled back to a few heavily armed elves. “Hear that lads? The Greenskin wants us to flay some runners.” <br>
<br>
The group didn’t budge. Jek scowled and his hands began to tremble. This was going about as poorly as he expected. <br>
<br>
The orc leaned in to Jek and said with a whisper. “This group has had low morale for the last few months. Leech had been drinking, wasting funds, and pushing us on dangerous missions. You sure this is how you wanna start your intro?”<br>
<br>
<span class="float-left">
<a href="https://www.rpnation.com/attachments/1698274059099-png.1121370/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058500-6bd11a0b4f940befa495e27b5c99425c.jpg" class="bbImage " style="" alt="1698274059099.png" title="1698274059099.png" width="100" height="147" loading="lazy"></a>
</span><br>
Anger flared in Jek’s mind, but he forced the emotion down like a bitter pill. The orc was right. This was a recipe for getting gutted in his sleep by muteneers. <br>
<br>
Jek stepped back. “Belay that, actually. I don’t want to waste time on stragglers. We have a deep raid coming up. I’m giving you all a month of R&amp;R. I’ll be taking a loan out from the keep for our fun, and we’ll pay it back with a certain serpent’s head. This will be our official meeting spot. I expect everyone to be here same time every day. We’ll drill for a bit, and then party. How’s that?” <br>
<br>
The warband perked up quite a bit, then Jek dismissed them shortly after. The orc stayed behind. Jek gave him a firm handshake. “I’m sorry for being short with you all. It’s been hell.”<br>
<br>
The orc laughed. “I know. Everyone is eager to hear your story, and to also know why the fuck you have a blacksteel angel with you.” Jek frowned a bit. “Oh don’t worry about the elves. They’re a bit uppity at first, but they’ll come around.”<br>
<br>
Jek shook his head. “It’s not that. I just dread going back into that swamp. And I dread recounting my tale.”<br>
<br>
“Chin up greenskin,” the orc said while giving Jek a rough slap on the back. “We’ll wreck whatever got your boys, promise.”<br>
 <br>
Jek gave a slight smile. “I appreciate you going easy on me. You remind me of one of the guys I lost. What’s your name?” <br>
<br>
“Name’s Ogrul.” <br>
<br>
“Nice to meet you, Ogrul. I’m gonna go, but I look forward to drilling with you tomorrow.” <br>
<br>
Jek walked off and went deep into the treeline. His migraines had gotten worse, and he started retching. His vision was getting cloudy too, and he felt a stabbing feeling in his stomach. Emmony loomed over him and shook her head. “You’re neglecting your health.”<br>
<br>
“Shut up,” he snapped at Emmony. “I’m fine.”<br>
<br>
“When is the last time you’ve eaten?” she asked. <br>
<br>
Jek remained silent. <br>
<br>
“I know it’s been at least a day and a half. And before that you were probably eating cold bushmeat. You will eat. You’re no use to the cause dead.” <br>
<br>
Jek deflated and walked to town. The duo perused various vendor stalls, and Emmony prodded Jek to buy more and more food. They ended up back at the willowpool with a hide blanket.<br>
 Emmony dropped off two huge jugs, one containing water, and one containing cranberry juice. Freshly boiled eggs sat in small bowls like offerings around Jek. A whole chicken sizzled on a hot plate, drizzled with some kind of tree syrup. Jek grabbed a handful of sourdough bread that came right out of the oven and looked at it with pursed lips. <br>
<br>
“Eat.” Emmony commanded. “Force yourself to eat.” <br>
<br>
Jek slathered the bread with some cranberry jam and took a bite. It had been ages since he had anything sweet. As he ate more, he realized how hungry he was. A smile crept across his face as he began to gorge himself on the meal that was laid out. <br>
<br>
By the time he was done, he started feeling tired. He laid under a willow tree, fatigue finally taking him. He looked at Emmony and simply said “thank you” before drifting off to sleep.<br>
<br>
</div><br>
</span><br>
</span><br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px">ACTIONS</span></span>​</div><br>
<span style="font-family: 'Raleway';"><br>
<span style="font-size: 18px"><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
1. <b>Cultivate the Swamp. </b>Lord Favian made his way to the witches' meeting spot once again. This time he came with far less soldiers, and seemed almost stressed. He addressed Dasyra as follows. "Hello. We need to cultivate the swamp, Gawain's orders. He wants us to start growing desirable crops, wine grapes, mushrooms that can be used as poison or recreational drugs, herbs for alchemy, and anything else you think would be useful. He wants your people to start with the keep and work outward. He has told me that any amount of protection you need, you will be given. He is willing to personally escort your people if needed. Additionally, you have full permission to ecologically restore the swamp as much as you'd like. In fact- this is preferable. If it's possible for you to do a ritual that does this, we could work that angle as well so to speak. Whatever you think is best for this. This is the favor I ask of you."<br>
<br>
2. <b>Construct Trade Routes. </b>Gawain wishes to expand his trade. He will enlist the help of his muscular barbarians. Also, since he has hundreds of children that double as living excavating equipment, this should be pretty easy to do. I mean there's flying cranes/scoop arms just running around, begging to be given work. Imagine this: <br>
<a href="https://www.rpnation.com/attachments/1698274919125-png.1121374/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058504-eba83ee37080ca8470e215542e94c88f.jpg" class="bbImage " style="" alt="1698274919125.png" title="1698274919125.png" width="150" height="100" loading="lazy"></a><br>
Except it's several tons and doesn't get tired or hungry. This will be done after the witches (hopefully) begin to cultivate the swamp. These will span to Caolin, Gil-Galit, and Loris. The lovely people at Gil-Galit have promised to use their anti disease juice to make the trade routes safer for regular Joes and Janes to walk down as well. After the routes are constructed, we will begin selling all manner of exotic plants to them if needed. Then: we open trade for some yummy EP (hopefully).<br>
</div><br>
</span><br>
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<b><span style="font-size: 26px"><div class="bbImageWrapper  js-lbImage" title="9cac7643e576cf8f0c4458362aff8f0c.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F230930%2F9cac7643e576cf8f0c4458362aff8f0c.png&amp;hash=f1f8205bc8e2e51e4437252ae9c1e2f6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span></b>​</div><span style="font-size: 18px"><b>Turn 2 - Fortress of Raqis</b></span><br>
<br>
Following his battle against the storm demon, Harnald had spent several weeks recuperating from his wounds. In order to pass the time, he had begun his own investigation into the whereabouts of the Sons of the Dunes, the only bandit clan to have escaped the Company of the Oak's wrath, hoping to track them down. A consummate professional, Harnald hated leaving a job unfinished so the fact that the Sons of the Dunes had slipped through his fingers vexed him greatly.  Once he had recovered enough, Harnald and the men of the Company of the Oak assembled in the hillside fortress of Raqis in Akthubit to hold a memorial for the men who had lost their lives in their conflict against the bandit clans. Harnald stood at the front of the crowd as he gave his speech.<br>
<br>
"Today, we gather to remember and honour the brave souls who gave everything in service to our company. These men, these warriors, our brothers, came from all walks of life, and found unity in our cause. In the life we have chosen to lead, peril lurks around every corner and our mettle is constantly tested. The fallen were a diverse tapestry of backgrounds, each contributing a unique thread to the fabric of our brotherhood. These names represent a range of experiences, all united by a sense of duty, loyalty, and an unwavering commitment to each and everyone one of us.<br>
<br>
Together, they faced the darkest of adversaries, weathered the harshest of times, and emerged victorious more times than we can count. We cannot undo the past or bring them back, but we can keep their memories alive. We can continue the fight, carrying forward the torch of their dedication and bravery, so that we might honour both them and their sacrifice." Harnald passed an acorn to Rati, who sat on his shoulder, and she began manoeuvring her way down to the ground. "In their memory, we plant this oak tree, a living tribute to their indomitable spirits and the enduring mark they leave on our hearts. Just as this oak tree will stand as a symbol of strength and resilience, so did these men, regardless of their origins, stand unwavering in the face of adversity.<br>
<br>
Let us remember them, for they each carried a story and all leave behind a legacy of courage, sacrifice, and camaraderie." Rati began digging a small hole in the soil, dropped the acorn into it before covering it with dirt.<br>
<br>
"Durak Ironheart, Garret Stormrider, Kaelin Frostwolf, Elric Shadowcaster, Soren Stonehelm, Hadrian Flamestrider, Torin Windchaser, Alaric Nightshade, Baelor Grimraven, Zephyr Swiftarrow, Falken Springcaste, Thaddeus Bloodclaw, Brondar Hammerfist, Rurik Emberforge, Kalden Swampthistle, Seraphiel Firebrand, Lysander Waspshadow, Lorian Starfall, Nimuh Moonshroud, Vaelin Dragonfyre, Ehrel Tallspire, Kaldor Bluntwood, Valek Wyrmtalon, Drystan Smithmallow, Rhoarin Blackpike, Dorrn Greenskold, Kuerin Whitewinter, Gereden Quickstagg, Mirstil Bucktagger, Rostrik Greatbarrow, Zvendahl Kattelmusk, Ekard Chesterfolke, Trestin Longsteed, Darimm Cinderhopper, Padrick Paledale, Svordrin Owlfeather, Byrrne Steamflower, Merlvin Greycabbage and Dorandel Everdew.<br>
<br>
Let us not mourn the end of their journey but celebrate the incredible journey they undertook. They were warriors to the end, and today, we salute their unwavering commitment, their valour, as well their love for each other, and all of us, regardless of where they started in life. Let us remember that even in the darkest hours, when hope seems lost, your brothers stand with you, right to the very end.<br>
<br>
Rest in peace, my brothers. May your spirits find eternal rest, and may your courage shine as a beacon of inspiration to those you leave behind."<br>
<br>
<b><span style="font-size: 18px">Actions</span></b><br>
1: Recuperate in Akthubit and hold a memorial service for the Company of the Oak's fallen.<br>
2: Launch an investigation into the Son's of the Dunes whereabouts.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px"><div class="bbcode-centerblock" style="width: 80%;">Physiology of the Bloodline Tiresias</div></span><div class="bbcode-centerblock" style="width: 80%;"></div></u><div class="bbcode-centerblock" style="width: 80%;"></div></b><div class="bbcode-centerblock" style="width: 80%;"><br>
</div></div><div class="bbcode-centerblock" style="width: 80%;"><br>
<b>Characteristics of the Blood - Psychology</b><br>
When one is given the Dark Kiss, when a mortal ASCENDS to the status of an Aishite, what and who they are is changed forever. Both their physiology and psychology are irreversibly altered.<br>
<br>
The “blood” or elixir of each Bloodline has it’s own unique effects on the recipient's character. Its own quirks it bestows upon them, it’s own emotions and traits that it amplifies. These traits and characteristics can be beneficial to the subject, or cause them to become strange, easily agitated or worse.<br>
<br>
For the Tiresians, ascendancy tends to cause the extreme traits the subject already held to be amplified, in a way making them both MORE “them” but also a caricature of themselves in a way. This is why the blood tends to breed eccentrics. More than this, almost universally Tiresians are cursed with an obsession. Stereotypically, this is with an occult pursuit- the finishing of Tiresian’s unified theory of magic a prominent example, though this obsession may be anything. Additionally, the elixir makes it’s hosts more inclined towards astrological beliefs and even shifts the subject’s personality closer in line with their astrological symbol.<br>
<br>
Of course, whether or not these effects are actually true or not, or simple coincidence based on who a bloodline born of eccentrics would even choose to bestow upon their gift and the curses of immortal life, is up for debate. The Old Tiresians believed firmly in these features of the blood, many dedicating their works, their obsessions being its study. The New Tiresians on the other hand, are just as likely to cast these beliefs aside as believe in others.<br>
<br>
The “Binding” of the Vampire, Sun-Bound, Moon-Bound or Star-Bound, were also believed to influence the personality of the Childe by the Old Tiresians, with Sun-Bound seen to be more rash, Moon-Bound more stoic, and Star-Bound particularly disposed to be reclusive eccentrics.<br>
<br>
<br>
<b>Characteristics of the Blood - Powers</b><br>
The gifts of the elixir go beyond simple immortality and eternal youth. The old, though their features may remain wrinkled and worn, are given the vitality and strength of the youth. All are made strong, both of fortitude and might. Supernatural speed matches their strength and constitution. Mundane blades do little to a vampire, and those wounds that are sustained heal quickly.<br>
<br>
However, the gifts come at a well known price- the sun's gaze turned hateful and a vulnerability to silver.<br>
<br>
These are the standard traits that all vampires gain, to greater or lesser degrees depending on their generation. The traits will remain as strong as they are the first night the vampire is “reborn” until the vampire is put to final death. Contrary to common belief, a vampire's strength comes from their generation, how close they are through blood to the chalice itself, rather than from age. Those of older generations may be unbelievably powerful, with strength beyond giants and speed beyond comprehension. But their weaknesses are equally as great. The sun will turn them to ash in the blink of an eye and silver will permanently scar their flesh. Those of a newer generation cannot match the strength nor speed of their elders, but may only find their sunburn rather easily and silver simply causes minor irritation. As the chalice is diluted, so are it’s gifts and curses.<br>
<br>
Beyond these traits, what gifts are given by the Chalice is strongly determined by the bloodline of the Vampire, as the characteristics, personality and skills of the Progenitors greatly determined how their bloodlines manifested. Though the unique traits of the subject themselves also influence how the blood manifests.<br>
<br>
For Tiresians, there is an astrological component to the powers granted by the chalice. Depending on when the subject was turned, where and under what constellations, the blood may manifest in several various ways. These are generally separated into three “types” of Tiresians; the Sun-Bound, the Moon-Bound and the Star-Bound, with each tending towards differing abilities.<br>
<br>
<u>The Sun-Bound</u><br>
Ironically touched by the very thing that seeks to erase them, it is less surprising when one considers how important and central an astrological symbol the sun itself is.<br>
<br>
The Sun-Bound are fueled paradoxically by the sun itself. They are less affected by it’s rays, and find that their power grows as the sun rises and wanes as the sun sets. The solar eclipse is a grave time for the Sun-Bound, as their source of power is cut off and under a total eclipse, they once again become mortal for a short time. They are often gifted pyromancers as well as astral mages. Like all vampires of the Tiresian bloodline, they have control over specific animals, with the Sun-Bound able to command and transform into Lions and Eagles; those animals which symbolize the sun. The Sun-Bound are often the physically strongest of the Bloodline with the greatest fortitude, though are the slowest. Capable of flight, they may spread out great eagles wings.<br>
<br>
They are often most active during the day and sleep during the night. This is the newest variation of the blood, though some propose that this binding ahs always existed, but when the blood was more potent it’s members were simply vaporized by the very thing that fueled their power.<br>
<br>
Common Powers:<br>
Ability to ignite objects by touch<br>
Scalding touch - mere touch can cause severe burns<br>
Ability to flush their skin with color and warmth<br>
<br>
<u>The Moon-Bound</u><br>
The Moon-Bound are closer to stereotypical vampires, though share some traits with werewolves that sometimes see Moon-Bound Tiresians hunted for the wrong reason. Though perhaps justifiable regardless.<br>
<br>
Moon-Bound Tiresians find their power tied to the waning and waxing of the moon, finding greatest power under the full moon. Therefore nocturnal, they have a great affinity for the creatures of the night, often possessing great nature magics and the ability to control and shift into Wolves and Owls. The Moon-Bound are known for their speed and stealth, though are physically weaker than other vampires of the same generation. They are somewhat more affected by the sun than others as well, losing some of their abilities such as mistform. The most powerful Moon-Bound vampires are capable of becoming Ethereal for a short time. Capable of flight, their wings are those of great owls.<br>
<br>
Common Powers:<br>
Lack of footsteps (sounds and imprints)<br>
Ability to turn into a semi-corporeal shadow<br>
<br>
<u>The Star-Bound</u><br>
The stereotypical Tiresians, these are the eccentric seer-mages. A mostly dead lineage, the Star-Bound are the most capable astral mages, and mages in general, of the Tiresians. It is rare for a Tiresian to be born a star mage, usually only being born to those blessed during or around important astrological events, or those who were already powerful astral mages or seers.<br>
Star-Bound find their powers amongst the constellations, and often seek out dark, quiet and tall places from which to gaze up at them. They can often be found cloistered together like monks in a monastery high on mountain tops, but instead of a monastery it is an observatory prone to astral accidents. Their physical abilities all around tend to be weaker, though their astral powers and abilities of seers more than make up for this. They can control and shift into wolves and ravens.<br>
<br>
Common abilities:<br>
Mind Reading<br>
Hypnosis<br>
Manipulation of Emotions (Empathic abilities)<br>
Full Mind Control<br>
True Divination<br>
<br>
<br>
<b>Psionics</b><br>
Most important of the powers granted to the Tiresians and most unique to them are their proficiency with psionic magics. The stereotypes of a vampire being able to speak telepathically, being able to hypnotize their victims and to tell the future, these all come from the Tiresians.<br>
<br>
All Tiresians, regardless of sign, have at least some proficiency with psionic powers, with the Star-Born being the most proficient by far.<br>
<br>
Psionics powers, from common to uncommon, include:<br>
Telepathy<br>
Telekinesis<br>
Foresight/Precognition<br>
Pyrokinesis (for the Sun-Bound)<br>
<br>
Though these abilities are “common”, not all Tiresians have all of these abilities, and some may not even have any (especially those of very young generations).<br>
What all Tiresians have, even if to a very light degree, is an inherent connection to one another through which they can, consciously and subconsciously, share thoughts, feelings and images with one another. This ability is referred to as “The Aether”.<br>
<br>
The Aether is a pseudo hivemind, a very light connection through the astral sea that connects Tiresians. Through this, each Tiresian may act as both a transmitter and receiver of psychic communications, with their power related to the potency of their blood. Through the aether they can send broad concepts and strong emotions in an area around them communication, with stronger vampires having stronger broadcasts over longer distances. As Tiresian vampires draw closer to each other, communications get more detailed until complete and clear messages and thoughts can be sent.<br>
<br>
While this enables ease of communications, especially when subtly is required, it also poses risk. Sending signals through the astral sea is not as risky as it sounds of course. More thoughts and emotions are small blips across a swirling hurricane of astral energies. But when large numbers of Tiresians gather, or when powerful Tiresians enter rages or when they gather, their larger footprints can act as beacons to attract horrors. As a result of this and other described catastrophes, there are not many Tiresians of older generations left.<br>
<br>
Other Tiresians, especially the Star-Born, have psionic powers beyond simple parlor tricks. They can hypnotize with a glance, control the very thoughts and emotions of mortals, divine the future from the stars or project their spiritual forms far from their bodies and potentially, ascend to a state beyond their mortal form know as “Gnosis” in which the soul is unbound from the body, existing as a sort of “Astral Lich” which may travel through the ethereal planes and possess bodies and objects much like a ghost.<br>
Psionic powers, from uncommon to rare, include:<br>
Mind Reading<br>
Hypnosis<br>
Manipulation of Emotions (Empathic abilities)<br>
Full Mind Control<br>
Astral projection<br>
True Divination<br>
(Note that most of these powers almost exclusively belong to the rare Star-Born Tiresians).<br>
<br>
<br>
<b>Characteristics of the Blood - Appearance</b><br>
Tiresian vampires typically appear as pale mortals of whatever species they were in life. Partly due to their arguably undead nature, and partly due to their aversion to sunlight. Sun-Born Tiresians tend to have more color to their skin and feel warm to the touch, helping them to pass better for mortals while others produce no heat, warming to whatever the temperature of the room they are in is.<br>
<br>
Unlike most vampires, Tiresians have no fangs or claws.<br>
<br>
<br>
<b>Feeding:</b><br>
All Vampires feed off of vitae- energies of the soul. While most drink of this through the blood, the Tiresians feed off of mortal vitae via feeding on mental energy. Different types of mental energies are more vulnerable/accessible to be feasted upon psychically. The easiest are emotions. Emotions radiate off of people, composing a significant portion of their aura. The stronger the emotion, the more prominent it becomes in their aura and even causes the aura to grow in size. Psychic vampires tend to feed off of this readily available emotional energy. They tend to stalk places rich with an emotion they find particularly tasty. Ever found yourself particularly tired out after a moving tragedy? That comedy have you laugh so hard your now spent? Just worn out after the funeral? A psychic vampire probably has a full stomach thanks to you.<br>
<br>
But emotions are like a snack. Tasty sure, and you can fill yourself up on them certainly. But you're not going to get strong off of junk food. You’ve never seen a bodybuilder with a diet of chocolate milk and skittles.<br>
<br>
Thoughts, dreams, desires are the charcuterie boards of mental energies. A little more substance, but really just the teaser for the main course of deeper mental energies; the self. Eating thoughts, dreams and desires may leave the subject feeling a little sluggish and dull, but they will recover. They are feeding off the energies from these thoughts and dreams, not the core of the person.<br>
<br>
More powerful vampires can suck the emotions and thoughts of a subject dry, and then begin to feed on the prey's personality, eating of their ego. Emotions are generated. Eating them too deeply can tire out your prey but it won’t ever kill them. Eating someone’s personality won’t kill them either- but it will leave them a bland husk of their former selves.<br>
<br>
When all emotions are drained away, after the shell is cracked and the meat is eaten; their personality slurped like an oyster, the soul is laid bare.<br>
<br>
Ravenous vampires, those in the throes of the beast, or those cruel or spited by the victim may then drink of the soul itself. Consuming it in a fit of immense ecstasy. This will leave the person SOUL SLAIN.<br>
<br>
Eating emotions just requires the vampire to be in the same room as the victim. They can go out to a crowd at a festival and just passively consume emotions. This act is essentially invisible. One can only detect such a feeding is occurring through its effects.<br>
<br>
But if they want to start eating thoughts, dreams and desires they need to be much closer, forming a physical connection. Lady Alcina for example prefers to eating Desires… which she loves to generate. It’s why she runs such a… *physical* cult.<br>
<br>
When a psychic vampire begin to feast on the personality, it becomes readily evident that something is happening. The vampire's eyes begin to glow softly and you can see strands of psychic energy leaving the victim's body and entering the open mouth and nostril of the vampire. Soul eating is this but more, as one can see the victim's astral self leaving their body and entering the vampire.<br>
<br>
<br>
<b>Starvation - The Beast </b><br>
A psychic vampire that does not feed begins to slow down mentally. Their minds grows dull, thoughts begin to grow foggy, their thinking disjointed, while their body remains as it is. This is stage 1 of starvation. Next, reason begins to leave them. Their actions no longer fall in line with rationality and they start to experience symptoms of paranoid schizophrenia as they enter a stage of mania. They become unpredictable and often violent, and will feed without regard or restrain on whoever, whatever they can. This is stage 2. In stage 3, their schizophrenic symptoms intensify. But their thinking begins to dramatically increase in speed. In fact, their mental faculties and psychic abilities increase exponentially, surpassing their previous normal levels. This is known as the Rapture, as the psychic vampire “sends” victims to the next world (oblivion). A psychic vampire in the throes of Rapture is disproportionately psychically powerful; able to directly feast on the soul regardless of prior feeding or original strength. All previously latent or possible psychic talents manifest in a barely controlled fashion. Psychic energy crackles around them in maelstroms, objects and people alike whip around them in telekinetic storms and thoughts and emotions are physically manifested as the vampire drinks all at once.<br>
<br>
While this may ensure that the vampire feeds and leaves the throes of the beast, it acts as a shining beacon in the astral sea. It is immensely fortunate if the vampire does not attract horrors to its location and if it does not become HORROR MARKED. Those vampires that recover from this stage are universally killed save rare luck in escaping the mark- such a thing is a death sentence for the bearer as much as those around them.<br>
<br>
If the vampire, for whatever reason, still cannot feed, and is not killed by horrors, in Stage 4 it will begin to CONSUME its own soul, rapidly withering away psychically until it blinks out of existence, possibly leaving a tear in the fabric of the astral sea.<br>
<br>
<br>
<b>The Dark Kiss</b><br>
To “give the gift of Ascendance” is the highest honor a vampire can bestow upon a mortal.<br>
<br>
In the process the mortal is drank deep, drinking away their emotions, thoughts, desires and personality until all that is left is their bare soul. Then, rather than drink deeper or cease, the vampire RETURNS the mental energy of the recipient through the psychic connection, giving with it a part of themselves- a fraction of the elixir. This is in part why a Childe will in some ways come to resemble their Sire, even if they were very different in life. They may gain some of the same ticks, interests, or suddenly develop a talent or yearning for something they had never before, including for the arcane arts. However, this process of returning their vitae, the Rebirth/Remewal, is an imprecise act. It is difficult to control what is returned. Some things may be lost, or things that did not belong to the recipient given. The essences of others recently fed upon can find their way mixed with the essences of the recipient, giving them the thoughts, memories, talents, or even personalities of others. This is a risk unique to Psychic vampires, and especially prominent if the Blesser has recently drank deep of a prey.<br>
<br>
<br>
<b><u>ACTIONS:</u></b><br>
1. [Redacted]<br>
<br>
2. Lady Alcina and Thyra will attend The Gil-Galit Academy of Magic, Sorcery, and Philosophy (G-GAMSP). Both will train their Nature magics.<br>
<i>A beacon of higher learning, gleaming in white stone and mosaics. Those who study here to upgrade their Paths may roll twice and take the higher result. Currently open to citizenry for a pittance, but foreign exchange students may be negotiated...</i></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Herde</b><br>
<br>
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<br>
<b><span style="font-size: 18px">Military Power</span></b><br>
3<br>
<br>
<b><span style="font-size: 18px">Economic Power</span></b><br>
0<br>
<br>
<b><span style="font-size: 18px">Unique Resource</span></b><br>
Airag<br>
<br>
<b><span style="font-size: 18px">Perks </span></b><br>
<span style="font-size: 15px">Nomads</span><br>
<i>As a nomadic tribe, it is harder for herde to set up 'trade deals' that are rather permanent in any real means. Whenever the herde enters a region you may decide if they come as Traders or Raiders... with the implications of both being obvious. As the Herde gains a reputation, this may change and the option maybe picked for them.</i><br>
<br>
Raid and Plunder<br>
<i>The Herde has the ability to freely raid and plunder.. Due to the Herde's sheer speed, being all cavalry, it is very hard to 'pin them down'. The Herde may decide if it is plundering the land [and so avoiding more fortified settlements] and the chance of being intercepted and forced to a fight is exceptionally low, or if it will be burning all of it and so attempting to conquer cities, towns and forts where a battle is guaranteed.</i><br>
<br>
The Riders of the Harvest<br>
<i>Whenever the Herde enters a large battle, and a battalion does exceptionally well, I will note them. You will then give them a name and that 'batallion' will become something of a 'heroic unit', gaining unique abilities or higher stats to reflect their status. Groom many heroic units, push the ones you have to new heights and dominate the field of battle. Be warned, if one such unit dies, it will create a wave of panic in the rest.</i><br>
<br>
<span style="font-size: 18px"><b>Units</b></span><br>
<br>
<b>Commanders</b><br>
<br>
Studs<br>
<i>Studs are 'priest' that can draw their lineage back to the legendary four centaur of old, and they have the unique fur coat to match. Some are a deep bloody red, some an inky pitch black while others are a sterling pearl white. Studs aren't quite the leaders that Warhorses are, but their presence is inspiring as they chant about the legends of old to inspire their fellows. Studs are Level 1 Death Mages.</i><br>
<br>
Warhorses<br>
<i>Magnassia was filled with many tribes before they were unified by Baroqee at the cost of their leaders. With the chieftains killed, command has fallen to those who wield the greatest experience on the battlefield, the great warriors and veterans of the tribes who have seen the most conflict. What 'kind' of Warhorse it is depends on what unit it is assigned to, a Warhorse within a Minotaur Unit is assumed to be a Minotaur. Generally, Centaur Warhorses are the best leaders, Minotaur Warhorses are the greatest warriors and Sataur Warhorses are the most cunning. </i><br>
<br>
<b>Elite Units</b><br>
<br>
Minotaurs<br>
<i>Minotaurs are immensely large and powerful taurs. They are the things of nightmares and so cause Fear especially as they are charging towards a squishy line of two-legged creatures that thought they could stand in their way. Minotaurs use immense great axes to reap a blood toil, cleaving through armor and crushing opposition. Minotaurs have an internal desire to 'feast', to consume the flesh of their prey and gorge themselves.. as such, Minotaurs have Frenzy [Be warned, as cavalry with frenzy, this means they may charge without orders]. Minotaurs are.. not cheap.</i><br>
<br>
Harpies<br>
<i>The Harpies are not 'really' part of the Herde, but instead they follow the Herde looking to snatch up victims that the Herde misses or lure enemies to the Herde so that they may snap a few morsels up for themselves. These 'beautiful' bird women are ferocious fighters, but their real value comes in the fact they are natural fliers making them exceptionally quick and hard to pin down. Harpies can attempt to 'sing' to lure enemy out of formation and towards them, disrupting lines. </i><br>
<br>
<b>Basic Units</b><br>
<br>
Sataur Raiders<br>
<i>Sataur Raiders are a light, unarmored cavalry unit that is very quick on their hooves but lack the sheer punch of their larger cousins. Being part goats, they ignore any terrain penalties and may ride free and fast over any obstacle in their path. Sataur Raiders are armed with spears and short bows that they use to harrass the enemy. While they aren't likely to win a skirmish trade, their sheer speed makes them great for flanking or charging light infantry that are exposed and are fairly cheap for what they are.</i><br>
<br>
Centaur Warrior<br>
<i>The Centaur Warrior is the tried and true Centaur Warrior and make up the bulk of the warriors. They wear light leather lamellar armor, use powerful recurve bows and carry large lances and swords for when they come thundering into melee. They can skirmish, they can charge headlong into combat, they can run around the flanks, there is little a Centaur Warrior cannot do, but they are more expensive then most 'basic' units of other nations. </i><br>
<br>
The Awakened<br>
S<i>ataur tend to be a mischievous bunch.. They are the real 'party animals' of the Herde, dancing and singing under the moon as they dance and drink deep the Airag. This has the strange effect of luring men and women into their parties where they end up discarding their clothes and 'giving in' to the savagery of life. These Awakened don't have much of a real purpose outside of doing chores and other light work, in between the Sataur parties, but on the battlefield they are the only 'infantry' the Herde really has. They are unarmored [and unclothed most of the time] and use simple wooden spears and shields. They are brave, but not great fighters and tend to be undiciplined. Their greatest perk is.. they're free.</i><br>
<br>
<b><span style="font-size: 22px">Godbound</span></b><br>
<br>
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<br>
<span style="font-size: 18px"><b>Name</b></span><br>
Baroqee<br>
'<i>The Great Uniter, The Pale Mare and the Coming of the Four Horsemen'</i><br>
<br>
<span style="font-size: 18px"><b>Race</b></span><br>
Centaur<br>
<br>
<span style="font-size: 18px"><b>Word </b></span><br>
Famine<br>
<br>
<span style="font-size: 18px"><b>Power</b></span><br>
Balancing of the Scales<br>
<i>Land ravaged by Baroqee find that it never recovers. Crops seem to wilt and wither on the vine, waters turn rancid and disease spreads throughout the land. Baroqee permanently lowers the economic prosperity of any land that she successfully raids as population stalls and starts to die off. If a land is plundered enough, it becomes a land of death where it actively becomes hostile to the living. Only an opposing word, such as Fertility, can even attempt to reverse this effect.</i><br>
<br>
<b><span style="font-size: 18px">Gifts</span><br>
<br>
Greater Gifts</b><br>
<br>
Mistress of Carrion<br>
<i>All Carrion Birds [Vultures, Crows, Etc] will obey Baroqee. They listen to her commands and will follow her will [although they follow their instincts and so aren't suicidal]. Baroqee may see and hear through any carrion bird within a mile of her position. Baroqee may cast the spell: Raven's Feast for free. <br>
<br>
Raven's Feast - A massive unkindness of Ravens descends upon the site of a battle and gorges themselves on the flesh of the fallen. They then return to the caster where their stomachs are ripped open and death gems harvested. Amount of gems depends on the size of the battle they feast upon.</i><br>
<br>
Wither<br>
<i>Baroqee can force all enemies within 100 feet to 'Wither'. This will cause constant damage to foes as their bodies begin to atrophy and wither to nothing. As their strength fails, so too will their prowess... Unworthy are helpless against this while Heroic and Worthy take a test each round, if they fail, not only do they take damage but their might is lowered as well. [They regain their might the next game turn... if they survive]</i><br>
<br>
<b>Lesser Gifts</b><br>
<br>
Wheat to Barley, Hoof to Dust<br>
<i>Whenever Baroqee and the Herd pillage a province, they roll twice for loot and take the better rolls. If the Herd is ever forced to retreat or flee a battlefield, they count their retreat as an Organized Withdrawal. </i><br>
<br>
Dead Scar<br>
<i>Baroqee can drain the life from the ground beneath her hooves and channel that into the herd. This leads a massive 'dead scar' wherever the Herd has been, but doubles their map movement.</i><br>
<br>
<span style="font-size: 22px"><b><i>Turn 2<br>
<br>
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<br>
<i>Open plains as far as the eye could see. Not a tree nor boulder for miles. Only the tall grass shrouded by long shadows in the light of the Sun as a wasteland lay beyond.<br>
<br>
Xanda turned his huge head from left to right, his bleached blonde locks waving in the breeze. In all this open terrain, speed would be key if their plan was to succeed. An overwhelming charge to shatter the lines and to crush any stragglers underhoof. <br>
<br>
Clad in black lamellar, the Centaur could feel himself sweat under his armour as he looked outward toward the sun. The scouts would be best to cover themselves in peat or clay, thought the ageing Warhorse as he stared past the withered land and at the blob on the horizon.<br>
<br>
There would be no shade nor cover as they waited lest they cast long shadows before them. For only death lurked in the shadows. <br>
<br>
One of many Buce superstitions, but it had served them well through the centuries. Xanda scoffed. If others wanted to bring bad luck upon them, then so be it. But a Buce had a reputation to keep.<br>
<br>
A Minotauride approached him, her long hair draping over her black breastplate and bare shoulders. She flicked her hair to one side, a single blue eye looking at Xanda. "What is your gut telling you, Xanda?"<br>
<br>
<i>Xanda snorted.</i> "If we are to camp out of sight of the encroaching army, i<i>t will be close, Bran." he answered.<br>
<br>
"But that is why our Great Uniter and Word Bearer has entrusted us this task. We are Buce! The strongest and fastest tribe in all of Magnassia!" bellowed Xanda.<br>
<br>
Bran stomped her foot in agreement. The Warhorse pulled free the ceremonial knife, made from Minotaur horn, hanging from his belt and held it towards her.<br>
<br>
"Choose well your pound of flesh sister! For soon, we shall strike!"<br>
<br>
Xanda reared upwards, kicking his front legs as he whinnied like thunder, the blood encrusted blade glowing orange in the Sun's light </i></i><br>​</div><b><span style="font-size: 22px">Orders</span></b><br>
<div style="text-align: center">​</div><b>1. SECRET<br>
2. Slipnir Tribe will establish a quarry near one of their camps to excavate Stone from the cliffs and valleys of Magnassia. Hard heads and strong legs will forgoe the use of traditional excavation tools (Stone Masonry used)</b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>Turn 2</u></span><br>
<br>
<span style="color: rgb(149, 49, 36)">⌜۞⌟☾ </span><span style="font-size: 26px">Kiyan Taric </span><span style="color: rgb(149, 49, 36)">☽⌞۞⌝</span></b>​</div><br>
<div class="bbcode-border" style="border: 30px double #E5B232;
background: #E5B232;
background: -moz-linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);
background: -webkit-linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);
background: linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);;"><br>
<div class="bbcode-border" style="border: 15px ridge #953124;;"><br>
<b>Action 1 :</b><br>
Train the army<br>
<b>Action 2 :</b><br>
Make money<br>
</div><br>
</div><br>
<div style="text-align: center"><span style="color: rgb(149, 49, 36)"><b>⌟⌜۞⌟⌜۞⌟⌜۞⌟</b></span><b><span style="font-size: 22px"><span style="color: rgb(229, 178, 50)">Order Details</span></span></b><span style="color: rgb(149, 49, 36)"><b>⌞۞⌝⌞۞⌝⌞۞⌝⌞</b></span>​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445526">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445526" data-tab-container-id="tabContainer_1736445526" href="javascript:">Action 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445527" data-tab-container-id="tabContainer_1736445526" href="javascript:">Action 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445528" data-tab-container-id="tabContainer_1736445526" href="javascript:">Stats</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445529" data-tab-container-id="tabContainer_1736445526" href="javascript:">Additional roll</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445530" data-tab-container-id="tabContainer_1736445526" href="javascript:">Music fluff</a></li></ul>
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			<div class="bbCodeBlock-content">- Elixir of life<br>
  - godbound power : Life<br>
  - Might 3<br>
  - Fire 1<br>
  - Nature 3<br>
  - Montague play critical success bonus (patriotism and moral)<br>
  - <i>Defiant</i> nation perk (unless only apply to battle. But hey if Akthubit culture of defiance can also help since it will be a defensive war.)<br>
  - <i>Warrior-Queen</i> nation perk (Going to use Kiyan good reputation to convince people to join and her new soldiers to trust her.)<br>
  - Kiyan is an experienced military commander (and much closer to her army then many previous rulers) so I hope she's less susceptible to (critical failure) teach her soldiers to hold a spear backward or being as respected as a substitute teacher in middle school. Because otherwise I'm fixing that asap.</div>
		</div>
	</div>
</div>(Aim to raise MP as much as possible)<br>
(Small scene requested of Kiyan studying and training her army. Unless bad event fall onto me. Then switch to her dealing with that. I just want to be able to Will or Fate some of my dices if possible really. So I can personally only bemoan my own lack of luck. Or sacrifice 3h of sleep to thank the dice God for hearing my plea)<br>
<br>
Kiyan have encourage akthubian to prepare to defend their homeland. Stating that new recruits are welcomed. She will train her army and commanders using everything at her disposition. She work herself to the ground, day and night. To learn and do as much as possible. Until she is so exhausted and without strength or mana that she have no choice but to drink the elixir of life. (Still when she is absolutely sure she is alone in her private quarter.)<br>
<br>
Examples : <br>
  - Learn even more strategies and way to fights. So she can teach it to her commanders and make sure they train her soldiers correctly. She want them to be able to do their job without her needing to be here in the best case. Yes-man are something she is known to despise and Kiyan always encourage them to speak up. Taking their propositions or ideas seriously. <br>
  - Coordinate with her Fitawrarim (most talented and loyal commanders) and amir (simple commanders) to make sure their army is well rounded. And there is no major weak point or miscommunication. (Aka meeting and giving orders on who can do what best and what to reinforce)<br>
  - Go to check on as many of her regiment as she is able. Talk directly to amir and their soldiers if she can. Kiyan listen to what they need and try to resolve as many of their problems as she would be able.<br>
  - Take care of logistics personally and see that Akthubit won't have any problems with that. Quartermasters will also be listened to and as many of their problems solved as possible, like the amir.<br>
  - Try to pry for any bad apple or incompetents slowing everything and getting rid of them.<br>
  - Also Kiyan is observing for any talents or promising recruits to promote and nurture. Any good ideas or clever proposition. No matter the domain. If it can help, she is looking out for it.<br>
  - Drill her whole army relentlessly. (She most likely do it personally or help the current amir for each regiment she visit. Whatever help the soldiers learn best. The rest will be drilled by their designated commanders. But Kiyan will watch over their progress carefully)<br>
And use her fire magic to encourage them. As well as her nature and life power to replenish their strength, and heal wounds gained as much as she can.<br></li><li class="bbTabContent" id="tab_1736445527" style="display: none;"><br>


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			<div class="bbCodeBlock-content">- <i>Gold</i> unique resource <br>
  - <i>Land of Milk and Honey</i> nation perk<br>
  - Lion's Eye<br>
  - Lion's Roar (mainly support to the Lion's eye) 

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			<div class="bbCodeBlock-content">The Lion's Roar is established, unlike the Lion's Eye, they are less a policing spy force and more the mailed hammer of Kiyan meant to be brought down on any who oppose her. Be that rioters or thieves who grow too bold, or enemy nations marching into their borders. Due to the sheer amount of EP invested, the Lion's Roar is exceptionally well armed and armored including having enchanted weaponry.. Unlike other Military Units, you do not buy Lion's Roar with your points prebattle. Depending on the battle, and the points involved, you will simply get a battalion of Lion's Roar for free [this will allow you to go 'over' the battle point cap]. The size of the battalion will vary depending on the size of the battle.<br>
<br>
**Lion's Roar**<br>
The Lion's Roar wear heavy armor with steel greaves, gauntlets and a cuirass layered over chain. Their helms completely enclose their face as to protect the identiy of the Lion's Roar and so ensure their loyalty and freedom from things such as blackmail or fear of retribution from their neighbors if ordered to do what they must for the sake of the kingdom. They use spears, large seemingly gold rimmed shields and curved shotel swords at their waist. They are extremely brave, picked only from the best of the best, and so are *Stubborn* and every single member of the Lion's Roar is given enchanted weapons giving them *Magic Attacks*. From their backs hangs a beautiful red cloak that has white trim and golden-yellow clasps. If the general of the army is placed within the Lion's Roar, they become *Immune to Psychology*. If Kiyan is leading them, they become *Unbreakable*.</div>
		</div>
	</div>
</div>  - Montague play boost ? (Hope people patriotism and love of their nation mean they will try their best to be helpful)<br>
  - Goddamn blood contracts if needed. Business is business y'all. (The people trying to cheat or sabotage those efforts are the sole target. Honest folks have nothing to fear I swear. For now. I hope.)</div>
		</div>
	</div>
</div>(Try to raise EP as much as possible)<br>
<br>
Kiyan order her abekum (administration) of the Economy to look for new resources to fill the royal coffer. In preparation of the coming war. They are trusted to do their job and given the means. The important is that the goal is met. (Ideally multiple resources are found if I do a great roll. But the focus is just to find one that fit the criteria really. Don't want my units to split their focus) <br>
If it can both make money and be useful for crafting. The better.<br>
<br>
The Lion's eye help in whatever way they can. The Lion's roar pinching in whenever the former ask for their help. Both Lion units working together and in support of the end goal.<br>
<br>
  - The abekum are in charge of making sure the paperworks won't get in the way of sending expedition to search the land. Or that exploiting and refining the new resources won't take ages. If anyone is trying to slow this process down for malicious reasons or sheer incompetence, the Lion's units are tasked with helping "speed things up" and make sure everything goes smoothly. (And yes, the abekum are included. Woe to any caught accepting bribes concerning this.)<br>
  - Be it the Lion's eye finding the secrets of a merchant to make him stop overcharging for any supplies needed. (The less legal and shady he turn out to be. The more he is expected to give for free. If he's not straight out imprisoned and everything he owned seized) Or the Lion's roar (courtesy of the Eye) punching smugglers and thiefs who would try to take or leak the new resources before they had been properly secured. <br>
  - The Lion's eye are also tasked with using the vast web of Intel and information they have in Akthubit to fish around for anything useful. Be it learning from a villages that they may be some rare gems in the cave near that have never been exploited. Or finding good artisans and scholars to help with the resources found. The Lion's Roar helping whenever the Eye tell them that they could be of use. Such as protecting the people looking for said resources. Or kill a beast in exchange for a village lending their help and expertise in the search.<br></li><li class="bbTabContent" id="tab_1736445528" style="display: none;"><br>
<b>Basic :</b><br>
<i>Word : </i>Life<br>
<i>Might :</i> 3<br>
<i>Magic 4 : </i>3 Nature, 1 Fire,<br>
<i>Military : </i>1<br>
<i>Economy : </i>1<br>
<br>
<b>Godbound power<br>
Gift</b><br>
<i>With Every Step</i><br>
Kiyan spreads life with every step, grass and flowers will spring wherever she steps, even in places that should be impossible such as the middle of a desert or frozen wasteland, and blood will stop flowing and wounds will mend. All allies within 100 feet of her have Regeneration. Those that already have Regeneration benefit from Monstrous Regeneration.<br>
<br>
<b>Greater Gifts</b><br>
<br>
<i>Breath of Life</i><br>
Kiyan can 'breath' life back into people to get them to raise back up... Kiyan can *resurrect* the recently dead so long as they have not progressed too far into decomposition or their bodies aren't too ruined. Those slain by 'True Death' cannot be brought back while someone who has been Soul Slain will be brought back as a Soulless, Brain Dead empty meatsuit [both of these effects are very rare]. Worthy and Heroic beings are harder to raise and will consume more of her 'mana'. People slain by an opposing Word will require a roll.  <br>
<br>
<i>Nature's Wrath</i><br>
Kiyan can cause a massive overgrowth of life in an area 100 feet of her. All plants will being to attack anything she considers a 'threat'. Vines will spring from the ground, trees will uproot and attack foes even the grass will do its part trying to cut away at the feet of her foes. While she is using Nature's Wrath, all of the nature she has summoned count as Magical for the purpose of overcoming resistances or immunities as they have become infused with her power. <br>
<br>
<i>Elixir of Life</i><br>
Kiyan can distill a single vial of the legendary Elixir of Life. This potent potion will heal any wound [even those that are said to be 'unhealing'], can grant eternal youth and fully 'refresh' the drinker, returning to them their stamina and mana. Only one such potion can exist at any time. If she makes another, the old will vanish.<br>
<br>
<b>Akthubit Perks</b><br>
<i>Land of Milk and Honey</i><br>
Akthubit is a naturally wealthy nation and sits upon a geographically strategic position that allows them to flood the markets with their goods as trades from all over come to sample what they have.. Because of this, Akthubit has an easier time growing its Economic Power then most and their culture will naturally be exported along with their goods, but beware, this makes Akthubit a target. A very tempting target. <br>
<br>
<i>Defiant</i><br>
Akthubit has had to defend its land before and is no stranger to struggle, when fighting a defensive war on your own land, you will gain additional field defenses you can set up in 'Large Battles' and your units will be less inclined to break and run.. this does mean that a defeat on your home land will result in the loss of many soldiers as they decide to fight rather then retreat and reform. <br>
<br>
<i>A Hug and a Knife in the Back</i><br>
Due to their openess and tolerance of strangers, Akthubit is more vulnerable to nefarious actors such as infilitrators and orgnaizations that wish to establish themselves, with or without permission. However, Akthubit is also likely to gain access to large technological advances other nations make, in time, through simple cultural osmosis. [So if someone makes handcannons, eventually, you'll get them too]<br>
<br>
<i>Lion's Eye</i><br>
The Lion's Eye is fully funded, large, well trained and incredibly watchful. Akthubit has greatly improved internal security *[resistance against spies and assassins]*. There is a chance that people may chaff under the gaze of the Lion's Eyes, if unrest ever grows to the point there may be rebellion, the Lion's Eyes may enact a 'crackdown' to try and brutally put it down before it sparks. Any attempt at infiltrating Akthubit is more difficult and has an increased chance of being detected.<br>
<br>
<i>Warrior-Queen</i><br>
As Negest, Kiyan has the support of the common people. While favor can be fickle, and this can sour, for now, she can do no wrong. Those trying to discredit her or turn public opinion against her will struggle.<br>
<br>
<b>Unique Resource</b><br>
<i>Gold</i><br>
The gold of Akthubit is not only known for its great quantity but its high natural purity... You can leverage your Economy more easily and can, at any time, sacrifice your own economy to flood the market with gold and cause a crash. This will reduce the Economic Power of every other player nation and can cause extreme upheaval in some.<br></li><li class="bbTabContent" id="tab_1736445529" style="display: none;"><br>
Lion's Eye roll <br></li><li class="bbTabContent" id="tab_1736445530" style="display: none;"><br>
An ancient land on the verge of glory or death. Will it go down in history ?<br>
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<div style="text-align: center"><s><span style="color: rgb(229, 178, 50)">⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸</span></s><br>
<div class="bbcode-border" style="border: 5px groove #953124; border-radius=33px 33px 8px 8px; width:300px; height:300px; margin: auto;;"><div class="bbcode-border" style="border: 5px hidden #1C6EA4; border-radius:1px; width:300px; height:300px; padding:2px; overflow:hidden;"><div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 50px;;"><span class="bbcode-justify">Oh, Nilelith River, flowing strong and true,<br>
Carry our hopes and dreams, leading us to something new.<br>
In the ruins of the past, echoes of history's call,<br>
Guided by mirrors of self-reflection, we'll rise, standing tall.<br>
<br>
<i>- From the song "Resilient River" by the songstress and musician Amina the Nightingale</i><br>
<br>
⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟<br>
<br>
<br>
<i>Fortress of Raqis. Abekum quarters. Morning.</i><br>
<br>
Sifting through her papers again, Imani let out a yawn. Early morning, and this was the fifth merchants who asked for a pass to trade outside of Akthubit. Sure. Merchants going from kingdom to kingdom was the norm. But so many in such a place ? Weird.<br>
"Sleepy ?" Asked Gedam, while she paused briefly to put a strand of reddish hair back into the low bun she wore.<br>
Busy applying red stamps, the practiced thud reverberating through the abek office. Or rather what served as a desk and a waiting room. <br>
"Tired." Imani replied and cracked her neck. Her dark brown ponytail falling behind as she did.<br>
<br>
Despite Raqis not being a small village, it was first a fortress. Who saw far more visitors then citizens. If any really. The main population was soldiers by far, followed by the artisans and civilians that helped them. Imani didn't think she would see such a rush with their average being three visitors per week and a soldier send to inform them of any change. <br>
"It's just unexpected is all." Imani shrugged. Before Gedam could respond. Fana peaked from behind her. "Someone didn't keep up ? Did she ?" She said in a sing-sang voice, smiling. Putting the stack of paper near her desk, at the right of Imani where her place was. Flipping her long black hair back, she put an elbow on the stack<br>
—something the old chief abek Wael told her multiple time not to do—<br>
and leaned closer. <br>
"The Company of the Oak just came back." She said lowering her voice.<br>
Gedam and Imani briefly looked at each other before the latter said. "....and ?" <br>
Fana rolled her eyes, looking at both deadpan. She sat down loudly. <br>
"You two are hopeless." She scolded and started to arrange the papers in small groups. Aggressively ignoring both of her friends. <br>
Gedam at the left side of Imani, tilted her head down to better look at her. "Pretty please ? Fana the all knowing who's also the most well dressed in all of Raqis." She clapped her hand together. And nudged Imani.<br>
"Yeah. uh, please Fana ? Last time you told us about the old auntie Zewde it was very useful." She looked back at Gedam.<br>
"The one trying to set me up with her ugly goat of a son ?" Fana gave her the side eye.<br>
"Oh yeah I forgot that.....well you did say she sold good cinnamon cakes. And you're right I wen-" Imani let out a loud ouch as she got shoved by an elbow. Looking miffed at her friend before getting it and letting out a silent oh. <br>
"What she meant was that you're the only reason us poor old ladies know anything in this small tiny town." Gedam pleaded with a smile as Imani mumbled in agreement.<br>
Fana rose one skeptical eyebrow and looked at each of them. Crossing her arms. "How come you don't know this though ? What were you doing this week." She played along.<br>
"Reading my new book about the botany of northern Akthubit !" Imani said excited.<br>
"Helping the quartermaster with inventory. It pay really well." Gedam nodded to herself.<br>
Fana pointed at Imani. "You are hopeless." Then at Gedam. "You are even more hopeless." And looked away shaking her head. Defeated. <br>
Imani looked up and shrugged. Not really getting it. <br>
Gedam scratched her cheek, mind visibly searching for an answer. "Why I am more hopeless though ?"<br>
Fana groaned and let her head drop on Imani shoulder. Wiping invisible tears on her own cheeks. "She doesn't even get it Ima !" She whined. "Geda went there. In the military quarter. Shock full of ruggedly handsome men that could carry her with one arm !" Fana loosely hugged Imani. "Fiercely beautiful women that could kill with a gaze !" She trailed off. "And she sat there. Staring at the 80 years old face of the quartermaster !" Fana wailed even louder. Her friend put a hand on her shoulder and shook her head, looking at the other accusingly. <br>
"You know what you did."<br>
Gedam lowered her head in shame.<br>
"I plead guilty." She said and joined the hug.<br>
<br>
After a beat, all three couldn't resist anymore and giggled like little girls.<br>
Fana and Gedam getting back to their place. <br>
<br>
Holding her head as if in great distress the former continued. "Geda honey, the true tragedy is that you had first place to see it all" She fixed her long black hair and moved her chair closer. <br>
Imani and Gedam both leaning in.<br>
"See, a few months ago, the Negest engaged this Company of the Oak to help with bandits." <br>
"Yeah. We heard but what's so different this time ?" Imani interrupted.<br>
"Ahem. If you would." Fana stared at her and continued. "Turn out the Negest didn't order them to take out any petty thiefs." She paused, dragging the suspense as much as she could. After a few seconds Gedam gestured impatiently for Fana to continue. The latter smiled faintly and lowering her voice further said. <br>
"It was the triplet. The sand, the dagger and the blood." <br>
Both of her friends eyes widened and Fana rose a hand up to stop any questions. "The sand flew with the wind while the rest were crushed. But that's not even the most unbelievable ." She stopped.<br>
"Wait. They really managed to get rid of the blood ? I thought those were the most crazy !" Imani let out, putting a hand on her mouth.<br>
Gedam nodded. "The dagger is crafty as well. No wonder the sand escaped if they already faced such opposition."<br>
Both looked at Fana again. Waiting.<br>
"Yes they did. And although their mission wasn't fulfilled completely." She waved her hand. "The Negest don't seem to mind. Did you hear about what their leader did ?" Fana leaned even closer toward her friends.<br>
"This morning I briefly passed two people talking about a great monster being slayed. But....that's all really."<br>
Gedam blinked and tilted her head. Imani agreed. "Yeah. I didn't really pay attention. I was reading on my way."<br>
Fana snorted. "As expected of you Ima. That wasn't any monster though," her eyes twinkled, "it was a storm demon." <br>
<br>
There was a silence as Gedam leaned back unblinking and Imani mouth stayed opened, both women frozen in shock. In unision both glanced to the other. And launched a barrage of questions at their friend. How is that possible ? Are you kidding ? Who did it ? Was it really a storm demon ? How did you know about it ! On and on as Fana couldn't stop laughing.<br>
<br>
The three friends continued to banter  and share gossips. Unaware that soon, at dusk. A weary messenger would come and deliver a new.....<br>
<br>
⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟<br>
<br>
<i>City of Kusuh. In a school of scribes.</i><br>
<br>
Yasin Gebre sharpened reed moved frantically. The black dye he used as ink etching words into the parchment, almost tearing it multiple time. Yet, this was the third one. A gust of air through the window opening made all the papers around his desk lift up.<br>
The town crier booming voice could still be faintly heard as he passed again.<br>
<br>
Bent over his work, the old scribe hear nothing but his swirling thoughts. War was coming. Again. Walking this earth so long he thought he be more desensitized. But as his hand continued to copy. He wondered if it would ever stop. <br>
<br>
When he had started as an apprentice, Negus Nebawe Azmar had just passed away. All of Akthubit sincerely mourning his loss for months. Now, few apprentices understood why someone would lament the dead of anyone in the former dynasty. But Yasin always remembered the end of the first invasion. He was barely a child when nestled to his mother. He would listen to the town crier speak of how, Negus Azmar the valorous, kept refusing to bend the knee despite their defeat.  Fighting for itself was a part of Akthubit. Her rich land coveted since the sun started to rise and fall. And continuing to be to this day. But at the time, peace had been with them for about 100 years. Enough for his generation to think that maybe, just maybe, they could be known as something else then the "wealthy" land invaded by this or that. <br>
Nurbellium had been unstoppable. <br>
But the Negus never abandoned. Even when it was clear Akthubit would not win. He was determined to make the Pharaoh rue the day he set a foot here. After the bulk of their army had been killed. It had been months and months of sabotages and war in the shadows. The only way the Pharaoh found to make the Negus stop was to cowardly burn cities, and threaten to do more if he didn't surrender. But even after, rebellions kept rising one after the other, galvanized by their Negus devotion. At this point Nurbellium knew Akthubit would be a losing victory. <br>
The old scribe grip on his reed tightened as he recalled their new tyrants first action. They aimed to make sure they would recoup their loss in the future. Negus Nebawe Azmar was forced to take the name Thoth. But none, not even him, would have cared much. No. The foulest thing Nurbellium did was take away his son. The young Azmar II, now prince Thoth II. <br>
To be raised in their land, according to their way. <br>
Akthubit wept. First their kingdom. And now their future.<br>
But the old scribe could only imagine how the Negus would have felt. The monarch went on, defiant until the very end. But it was a secret for none that the loss of his son killed something in him. <br>
<br>
Yasin finished the third page. Shaking it to the wind to dry it. He then put it on top of the others and took a new parchment. He needed to hurry. Afternoon would be here soon. And today it wasn't his eldest that brought him lunch but his last daughter. The old scribe writing faster if such a thing was possible. His little bee famous for scolding her father when he overworked himself. But he would not rest until this manuscript copy would be done.<br>
<br>
Future generations needed to know that King Thoth II reign was not the same as his son. In an ironic twist, the Pharaoh was pressured to step down after conquering Akthubit. The shame and embarrassment great. For what was supposed to be an easy victory had cost him the same as a war against far greater foes. Soon, the old Pharaoh ability were in doubt and his daughter immediately took his place. She planned for the long term. The young Thoth II rumored to have being treated like the Pharaoh own son.<br>
Once back in his homeland, Akthubit welcomed it rightful heir with careful hope. Not having to stand a governor anymore satisfying most. The new King applied himself diligently. Aiming to revitalize his kingdom. Of which he found great success. Bringing the knowledge he acquired in his land of adoption to his motherland. It is around this time that a few voiced their growing concerns however. Contrary to his father. King Thoth II seemed only half akthubian in his ways. He spoke it but preferred to speak nurbellian, and encouraged his people to learn it. Added many nurbellian dishs to traditional ceremonies, and although a color used by some past akthubian rulers. Had a great fondness for blue, despite many associating it with Nurbellium. Alas, those were swiftly silenced, by the countless other who opened their arms to the return of peace and prosperity.<br>
Little by little the monarch kept introducing Nurbellium culture into Akthubit. But after marrying one of the Pharaoh many daughters. His name became controversial. More people suspicious that his new wife would sway him toward the invader, while the rest clamored that this marriage meant that Nurbellium now saw Akthubit as it equal. Yasin remembered losing friends over such arguments. The controversial nature of the King only growing over time. Near the end of his reign, cracks had started to appear. He not only favored Nurbellium merchants, but also his personal circle in every domains. And intensified his military control over Akthubit. Trying briefly to do the same with Bondar before abandoning at the difficulty of the task. The old scribe vaguely remembered when scandals about the Royal abekum had started to leak. The outrage was great. But it was a flame without fuel. Extinguished swiftly by the stability his generation clung onto. Their children dissatisfied but resigned.<br>
He was a well established scribe with a wife and many children. When King Thoth III ascended to the throne. His father dying of a sudden illness. Many speculation were made on what kind it was. Or if it was just poison. The old King having made a lot of enemies among the nobility. Some lower status akthubian clans, holding grudges against being passed over in favor of the King more "Nurbellium inclined" friends. Yasin had a mirthless smile at the memory. The powerful complaining about favoritism was always amusing. <br>
King Thoth III reign was the same as his father. Except he was worse in every way. <br>
The old scribe can count on his hand the number of time the King addressed his people. No matter the tradition or what happened, the monarch stayed cloistered in his palace. Uncaring of what went on outside. What was visible to all however. Was how corrupt the abekum had become. It was now impossible to do the slightest thing, if they didn't consider you one of their friends. And of course you gave "gifts" to your friends. When they kindly did something for you. Yasin hand stopped. If he had enough money at the time. Then maybe. Maybe, his children would have had their mother a little longer. <br>
<br>
He finished the fourth page and put another on his desk. His reed moving too fast. Even a proper scribe writing would be illegible at this speed. But he wasn't just a scribe. He was an old one. A very old one. So old, Yasin thought he would join his ancestors. Before he heard people overthrowing the Golden dynasty. Or rather the traitor one as it was now called. The previous harvests had been bad when it started. The people first prayed, then they begged the King, and after that too fell on deaf ear, they fought. Many time did it happen. And many time they were swatted like flies. The old scribe wondering if the harvest getting worse each years, was already a sign of the coming disappearance of their pantheon. <br>
The last harvest before the storm that would engulf Akthubit, was one of the worst it long history had seen. They called it the hungry jackal, the wrath of the gods or simply the great famine. But no matter it name. When King Thoth III refused to plead to Nurbellium. For the suffering Akthubit to be exempted from it yearly tribute. Everyone—even those with a lingering affection for the last 2 kings—knew that the dynasty ruling them and it whole court. Had not a drop of akthubian blood left in their veins. <br>
<br>
And that's when she struck. Her wings swift and her claws certains. Of all the rebel leader he could have imagined. A Taric was not one of them. And yet here they were. About to be lead to war by a Negest of this old—and before her quite secondary—clan who a generation before. Were content to slit anyone throat if who they served ordered it.<br>
Despite the new Negest seeming different. Would she be different enough from the rest ?<br>
<br>
"Baba you leave that scroll or I rip it !" Yasin jumped up and turned around. His youngest daughter stared at him. Holding a small bundle. "Ah Tadi ! Don't give your old man such a scare. Unless you want you're heritage sooner !" Tadi rolled her eyes, and went to take up the braided cloth rolled up near the window. Putting it near another stool on the corner. Her father refusing to eat near his desk. The old scribe quickly put away his work and pinned it. Making sure it wouldn't fly away. Then he walked to the low stool and sat down with a sigh. Tadi settled on the cloth near and started to unpack her bundle. "Here I come. Making you your favorite. And you're trying to win a bet on how fast you can break your hand." She shook her head and opened up the lunch box. Handing it to her father. He smiled as he saw that she made dulet, injera flatbreads on the side. The pot filled with minced tripes, livers, and lean beef fried in butter, onions, chile, cardamom and pepper. His favorite.<br>
"Aya, little bee. Old bone like mine are made different." Her daughter pinched one of his knee and he let out a loud ouch.<br>
<br>
Which started their endless banter as Tadi made sure that her father ate well. They talked and they even laughed. His daughter speaking of this and that. She told him that her son had hear their Negest call and was well decided to serve. The old scribe simply nodded in understanding. Yasin still hoped that the future would be better for his children, grandchildren, and grand grand children. He already lived longer then a simple man like himself could have imagined. And he knew he could die in peace by looking at his daughter. Like her son, and thousands of akthubian. All of them were set on wrestling back the future they deserved. Or die trying.<br>
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⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟<br>
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<br>
<i>Aksan. Capital of Akthubit. In one of the royal temple. Just after the sunrise.</i><br>
<br>
Zaraqat frowned, holding back another sigh as she kept her head down. That priestess mumbled too slowly for her liking. She kept shuffling her feet or adjust her position. <br>
Baran, sitting on his lower leg and knees with his head down, glanced in his friend direction. "Zara please." He whispered his hand clutched together. The old priestess walked by with the golden incense holder. Uttering a prayer in ancient akthubian. Her eyes closed. She walked by each of the fitawrarim and abekum balemval. The line of the 10 commanders longer. Compared to the 3 high councillors at the opposite side who were sitting further from each other to fill the space.<br>
It had been 1 hour that, first, the priestess walked in a straight line near each of them until she reached the altar at the very far end. Then turned around it 3 time, and switched for another of the 3 incense holders. This time she took the silver one. It seemed she didn't need to see to know which was which. <br>
Dilshad, in the same position. Tsked softly. "I should be the one complaining," the abeku of art shook his head and whispered, "you won't have the displeasure to deal with old men rambling about lack of representation later." Zaraqat rolled her eyes. The abeku straightened his back as the old priestess came by again and left. He could feel Yeshi glaring at him and glanced her way. And, ah yeah, there it was. The usually opulent abeku of economic still fuming at having to wear that white tunics they were tucked in.<br>
—And so was he to an extend. It was plain enough to be criminal—<br>
She made use of this brief window of time to mouth at the three of them. <br>
"If you screw this up and make her redo it all. I KILL you." <br>
Dilshad smiled innocently as Baran put his palms up and Zara mouthed back. "But it's so boring and useless !" <br>
<br>
As the sound of the old priestess steps grew louder. And she swayed the copper incense holder. All of them immediately put their hand back together and lowered their head in silence. That was close. <br>
A ritual of this importance, Abbat Abanu had told them, could be done again and again if when called. The deities of war and protection found it unsatisfying. Well, no gods could make sure now, the old abeku of religion had sadly admitted. But it didn't matter.<br>
The Rite of Bestowing. Was as old as Akthubit. Following it or not had never been a choice. <br>
<br>
A bit further, Azeb glanced at her friends bickering and smirked. Thank her good hearing, she could still hear Zara faintly whining about having to learn that "stupid" pledge. As Yeshi and Dilshad kept sassing back to her and each other about who had it worse. While poor Baran desperately tried to calm them. Ah, the usual. The very entertaining usual. The fitawrari felt Thasara gaze asking her what was funny. The abeku of science—ironically some could say— following the ritual etiquette as much as she could. Azeb mouthed "Just the 4 being them." She briefly smiled. <br>
Thasara let out a quiet sigh. "I can't say I blame them. Few can act like a status for so long." She mouthed back.<br>
Azeb raised an eyebrow and whispered.<br>
"Kebede exist." <br>
Both stiffled a laugh, as Thasara nodded in agreement. The two glancing even further down the hall. As the old priestess walked near the fitawrari. The man had kept his back perfectly straight, head gracefully down and hands so tightly clutched that you could doubt he would manage to separate them. The picture of devotion and respect. <br>
Thasara and Azeb gazed at each others. What a fake.<br>
The fitawrari whispered. "You're going to teach me that Keb, or I'll keep calling you Jaja." Knowing perfectly that even from the very end of the room, Kebede had hear her. In fact, Azeb was sure he had been eavesdropping since they arrived. The sneaky bastard.<br>
<br>
The priestess continued her rounds a few time. Then finally. She stopped at the altar and put the golden incense holder next to the silver and copper one. A small thud resonated in the room. The priestess walked to a covered bird cage and put the cloth on a table behind. Inside was a tightly bound sacred ibis. It white and shiny plumage a beautiful contrast to the deep black on the tip of it wings, tail, legs and beak. The old priestess maneuvering around it long legs and scythe like beak to get it out. She put it on the altar, near the wide golden bowl placed into a hole in the platform. One of her hand holding it in place. While the other, fetched a wide and long steel knife engraved with ancient inscription, that hung on her belt. She looked to the opening on the wall above the altar. Some of the early morning sun rays shining down. Muttering her last prayer, she gutted the ibis. As she disemboweled the bird, a surge of thick and deep blood fell and slowly filled the golden bowl. Once finished. She put a palm on it head and softly kissed it. Then with her two hand laid it down on the cloth as if she was burying her child. She empties some others vials that none could guess at the content. Beside that it made the mixture last longer and not run off. It was to be kept on for a whole day after all.<br>
The old priestess then called for all of them to rise as she took position near the bowl.<br>
<br>
Few managed to stay completely poised as they felt the urge to crack their necks. Some rare fitawrarim had to school their expression of surprise at the ibis sorry state. All of it intestines were out, it stomach hacked into, and much of it plumage soaked in it own blood. The abekum present, especially the one of science. Had an even harder time. But while Dilshad didn't like blood because it was annoying to wash. And Yeshi hated it because, now, only rural peasants made sacrifices. Thasara genuinely felt bad about the bird painful end. Abbat Abanu told her that it was raised for this along with it kin. And that it youngs would be honored and cared for. But now it did not help soothe her heart.<br>
<br>
The priestess stared at the fitawrari who sat the closest to the altar. Kebede nimbly rose and walked up the little set of stairs. <br>
<br>
Once here, he kneeled again, the old priestess asked.<br>
<b><i>"Doth thou seek the favor of the gods, to grant thee their divine intervention and bless thy endeavors?"</i></b><br>
<br>
Kebede answered. <br>
<b><i>"Aye, I seek the benevolent favor of the gods, that they may bless our endeavors and aid in our triumph."</i></b><br>
She dipped the tip of her fingers in the blood and traced one thin line under his eyes. <br>
<br>
<b><i>"Doth thy spirit seek the blessings of our ancestors, that their strength may light thy path in this campaign?"</i></b><br>
<br>
Kebede answered. <br>
<b><i>"Aye, I beseech our honored ancestors for their guidance and their strength to guide us on this venture."</i></b><br>
The priestess dipped her thumbs and traced one line under the other. Thus this time on each of his cheeks.<br>
<br>
<b><i>"Dost thou pledge thy loyalty, unwavering and true, to the crown of Akthubit and its rightful ruler?"</i></b><br>
<br>
Kebede answered. <br>
<b><i>"Aye, I swear my undying loyalty and devotion to the crown and the monarch who leads us."</i></b><br>
She made another line on each of his cheeks. This one in the middle.<br>
<br>
<b><i>"Art thou prepared to tread the path of war and claim victory in the name of Akthubit?"</i></b><br>
<br>
Kebede answered. <br>
<b><i>"Aye, for I am willing to face the perils of battle or die in the name of our kingdom."</i></b><br>
She made yet another line on each of his cheeks. This one near his jaw.<br>
<br>
<b><i>"Canst thou bear the weight of thy responsibility, knowing the sacrifices and challenges that lie ahead in the battlefield, and remain steadfast in the face of adversity?"</i></b><br>
<br>
Kebede answered. <br>
<b><i>"Aye, I am ready to face the trials of war, to fight bravely for our kingdom, and to protect our lands and people with all my might."</i></b><br>
She dipped three fingers and dragged them on his forehead. Making three parallels lines.<br>
<br>
<b><i>"Wilt thou honor the fallen, remembering their sacrifice and ensuring their deeds shall not be forgotten?"</i></b><br>
<br>
Kebede answered. <br>
<b><i>"Aye, I shall honor the fallen, cherishing their sacrifice and ensuring their deeds live on in the annals of our kingdom."</i></b><br>
She dragged two bloody fingers from his nose to his mouth and chin. His whole face now covered.<br>
<br>
<b><i>"Rise. What is thy name ? Speaketh it loud and clear, that the gods may know thee."</i></b><br>
<br>
He rose slowly. <br>
<b><i>"My name is Kebede Gebre, sage Priestess."</i></b><br>
<br>
<b><i>"So be it, Kebede Gebre. By the power vested in me. I, a humble priestess of the gods, do stand witness to thy pledge before the divine deities. May they bless thee with their favor and grant thee strength and wisdom in the battles to come."</i></b><br>
<br>
She took the blood soaked steel knife.<b><i>"Let their essence flow through thy veins, mingling with thine own, and may our predecessors' spirits walk beside thee on the field of war and guide thee with their ancient prowess."</i></b> <br>
The priestess took his hand and made a cut on his palm. Stepping a bit aside to let him pass.<br>
<br>
Kebede clenched his hand, some of his blood falling into the bowl. He then lightly dipped his whole palm and looked at her.<br>
<br>
<b><i>"Go forth. And may the gods' blessings be upon thee in this sacred endeavor."</i></b><br>
<br>
He bowed low and solemnly started to walk away. The sound of his feet the only thing heard. Two acolytes on each side opened the massive double doors. Light filled the temple as Kebede stepped outside. As it vanished and the doors closed loudly. The priestess stared at another fitawrari. On and on it would go. Until all of them had pledge their life to Akthubit.<br>
<br>
⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟<br>
<br>
<br>
<i>Inside the akthubian palace. Early morning. Royal necropolis.</i><br>
<br>
<b><i>"By heavens' grace, O noble sovereign, thou art bid: Seek ye the counsel of thy regal forefathers, entombed in ethereal slumber. Kneel before their vaulted majesty, beseech their sage voices for guidance in this sacred hour,"</i></b> <br>
Abbat Abanu gestured for the acolytes to open the two heavy door of the garden of eternal rest. <br>
<b><i>"Let thy pride be humbled, humility thy shield, as thou implore the remnants of thy ancestral crown."</i></b> <br>
He pointed to the crypt and looked at Kiyan. The Queen clad in a simple white dress. Red markings with white dots interweaved between each lines, covered her whole face. She nodded and stepped inside. The door closed behind her with a loud bang. Now, she would be completely alone until she emerged. The nearest guards being at the entrance, 30 minutes away from here. The Negest being herself, she checked and double checked that no one was here or could listen. If she wasn't able to do that much. She may as well sacrifice herself immediately rather then waste Akthubit time.<br>
<br>
In the garden where laid it former rulers. Status of gods and spirits fashioned in time past still stood. Lining the way to the forever opened crypt. Kiyan walked up to it, her bare feet cold on the cobblestone road. In it was a rows of tombs lined up on each side. With a massive altar at the wall facing any visitor. On it was a ceremonial shield and sword. As well as a scepter and elaborate gold circlet. Incenses sticks were burning surrounded by the daily offering of the priests and priestesses caring for the necropolis. Despite not looking like a normal crypt. Under the altar, half concealed. Was a trap door that lead below. Where every singles remains of Akthubit former rulers were buried after a time. At least in theory. Who knew how many dynasty had desacralize it, in the hope of rewriting history ? <br>
<br>
Kiyan went to the altar first as tradition demanded. Only Akthubit founders had the right to stay above and eternal. As all of them joined the rest below sooner or later. She kneeled before the 2 status and put her bloodied hand on the altar.<br>
<br>
<b><i>"To thee, King Menelik, Queen Makeda, my forebears, I humbly kneel,<br>
Bestow thy blessings upon me, I appeal.<br>
Through storm and strife, thy legacy endure,<br>
With thy spirits by my side, forevermore."</i></b><br>
<br>
After, she went from tombs to tombs. Paying her respect to each King and Queen. It didn't matter, the bloody Dehanessa, the prodigious commander Xella, the greedy Lekan or the just Zarah. A monarch in the crypt was an ancestor. And once below, a guardian spirit. As Kiyan finished, she kneeled one last time at the entrance and put her head and hands on the ground. She then rose and went outside. <br>
<br>
Her eyes drank in the whole garden. The fresh morning breeze on her cheeks. A few of the status fell, an oddly shaped head of what seemed to be a lion, next to a goddess with her two arms broken. And smaller status that had cut, impact and even burn marks on them. Kiyan supposed they once represented minor servants deities or spirits. <br>
There among it all, her gaze noticed a patch of grass that looked different from the other. Overturned and new. <br>
All that garden stuck out like a sore thumb anyway. She shall order for that to be fixed. <br>
Without meaning to Kiyan approached and sat down close. Between a fallen status of an imposing deity and a trio of little laughing spirits in pristine conditions. As if to mock the once proud God strewn on the dirt. The grass around here was a lighter shade of green. She shook her head, no one even bothered to take the shovel back. <br>
"I admit this time we did a shoddy work." She sighed. <br>
"Although.....can you blame us your Majesties ?" Kiyan stared at the spot, as if she could hear them. <br>
"Who could have thought you would try to run away from here ?" <br>
It was once a tightly kept secret, that under the crypt were Akthubit guardians laid, was also a passage leading out of the palace. <br>
"I knew Azir was never with us mind you. I just expected he wouldn't think betraying us at <i>this</i> precise moment would be smart," her gaze hardened, "and it wasn't. Zaraqat soldiers got to him too." <br>
Kiyan lips affected a sardonic smile, that was a fitting end for that snake anyway. <br>
"I will pass you the details, that's what you always asked me to do. No ?" <br>
She glanced down and ran her fingers through the grass. "Make your life easier." Kiyan put an elbow on the ground to support herself, now half laying down. "Believe it or not. But I didn't intend for all of you to die in such a way." She snorted. "Meager compensation. I know. But..." Her breath got caught in her throat. "I- well, I guess that for once. I owe you this much." <br>
Her gaze softened. "You were waiting for them after all. Weren't you ?" <br>
Why did they stuck around for so long otherwise. They only had the ability to put a few rocks to block that secret passage. You don't even need magic to clear it in 10 minute. The idiots waited.<br>
Alas, the one with them were their only followers. Who could have thought nannies would be that easy to bribe ?<br>
Kiyan shook her head. History will believe that the Royal couple planned to ran away without their youngests.<br>
"Before I came here. I was with Mu and Sebe." She said flatly. They understood. <br>
<br>
The royal residence was so immense that while her soldiers had already taken half of it. The smaller palace  where she had walked was still blissfully unaware. Kiyan had made sure of it too. The children in the nursery were not dangerous. But if their mothers had the slightest chance to call reinforcements. They would have. She signalled her soldiers to get to work. It was agreed she would take care of the twin by herself.<br>
Kiyan had strolled in their room as if it was just any other day, completely armored. Yet her heart was as bare as she would allow. As usual. She ordered their history tutor away. Sebek perked up, not paying much attention. As usual. He asked her eagerly when she would go to fight again. Kiyan messed with his hair, told him that he would come with her and Seth when he would be older. As usual. Mulu was already pulling on her arm, asking for attention. Kiyan smiled at her and extended her hands. As usual. Mu gave her another drawing. A larger then life Kiyan was killing a pack of hyenas. They had roamed around a village a week before. Mu told her that finally, mama agreed to get her a tutor so she could be a painter. She always hugged Kiyan a lot. And then her twin would hug her a lot too, he didn't like to lose.<br>
Soon it was time for their daily snacks before their nap.<br>
So Kiyan got up. As usual. She went to meet the maid outside while Sebe and Mu were playing tag. Even as one of her follower, the poor girl looked distraught. The Royal general put a firm hand on her shoulder. The maid nodded and made a silent gesture. Warning her leader that the others would be here soon.<br>
The future Negest took the golden platter. Sebek liked dried fruits a lot, and Mulu preferred tiny honey and nuts filled buns shaped like bird. It was her favorite animal. Both twin had a deep love for pomegranate juice. Kiyan made sure to order for only their favorites. She told them to keep it a secret. That she would stay instead of the nanny to make sure they were asleep. Sebe wanted her to hold his hand. And soon Mu did as well. Their hero didn't let go until she had to fight the guards.<br>
<br>
"They didn't suffer. I made sure of that." She said, eyes following the last of the sunrise rays. Early afternoon would be here soon. "I thought about putting you both in the crypt. But, well, to be blunt no one can tell apart your bones from those of the slaves you took with you. Not anymore." Zaraqat had been the first to arrive before Jamil joined her. And the Negest wager that the broken status were her fault alone. No one could match her zeal, not even her soldiers despite their efforts. How poetic that it was those two.<br>
Kiyan leaned against the trio of status.<br>
"Ironic, isn't it ? If you had listened to Azir rather then my father. You'll still be here my King." But he always put his loved one before all else. Even his country. How cruel that in another life she could have liked him more then her father. Not that it was difficult.<br>
"You weren't good....but you were kind to me." Her shoulder sagged. <br>
"Especially you my Queen. You'r- I mean." She scoffed and looked away. <br>
"I never told you but....the fact you offered Jamil to my mother when I was 7 years old." <br>
Kiyan grew silent. ".....is the only reason I'm standing here now." She murmured. <br>
<br>
Queen Tirfe loved Amina the Nightingale to sing for her. The Queen praising Kiyan a lot even when she was a child. Such good manners and etiquette for one such as you she liked to say. But she remarked that her Amina, seemed to have taught her daughter only akthubian and nurbellian. Visibly worry that if this continued, her favorite singer's sole child may not stay in touch with her origins. <br>
<br>
Queen Tirfe genius plan was to buy Kiyan a playmate. Chosen by first looking at who was the most expensive—as was her habit—but most importantly, his pretty face. One that only spoke abylian. <br>
<br>
The Negest still wonder when it was that the Queen learned her mother was from the Abylid Caliph. Amina was doing the opposite of shouting it.<br>
<br>
All she is sure of however, is that her mother thanked the Queen profusely and smiled. That kind of smile only her daughter could tell did not reach her eyes.<br>
<br>
She looked at the spot again. It was so long ago too. On reflex Kiyan touched her left side, the deep scar had disappeared along with the others when she became a godbound. <br>
But she could still feel it. <br>
"If only you had paid attention to what kind of pretty face you bought." She chuckled dryly. "Not that it matter now. Anyway as you can guess. Akthubit is going to war." Kiyan sat up. "....I don't even know why I'm warning you." <br>
She shook her head. <br>
"I stole your afterlife." <br>
Getting on her feet she started to dust herself off. <br>
<br>
All over Akthubit, messengers and town criers were delivering the Negest messages to her people. The Negest helped a bit by her best advisors, sure. But Kiyan had never sold akthubian false dreams. And her speech reflected that still. It would not be easy. They may not be a glorious victory. But it didn't matter. Akthubit was free. And she would fight to keep it free or die trying. No matter who. No matter what. And Negest Nebawe Kiyan Taric needed not ask to know that her people would fight too. Land of Defiance. <br>
Was only one among many nicknames, past invaders regretted ignoring. <br>
After this, as tradition demanded, she would don her Royal armor and speak to her army. Such was to be the first day of an akthubian ruler at war. With the rest officially dedicated to nothing but drill, strategy, logistics and of course fighting. <br>
<br>
She took one step away then stopped, Kiyan looked at the crypt, then at the spot of grass again. <br>
"It was Seth who told me." Her eyes grew vacant. "He fought well." She marched off. <br>
<br>
<br>
<br>
War was coming.<br>
<br>
</span></div></div></div><s><span style="color: rgb(229, 178, 50)">⫷⫸ ⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸</span></s>​</div></div>
				
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<span style="font-family: 'book antiqua'"><span style="font-size: 26px">Nomolos of Kozan<br>
Bearer of Knowledge<br>
Turn 02<br>
Archivum Kozan</span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/KbFxGm5hvl0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/KbFxGm5hvl0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/KbFxGm5hvl0&quot;]"></span></span></span>​</div><br>
<hr><i>1103 M - Octos 20th - Common Year<br>
Year 0 - Octos 20th - Godfall<br>
<br>
What folly I face in the absence of the Sovereign and other gods departed. The fool, so eager to crush, could not be bothered to complete his work. The world is now on the cusp of paying for such half-assed administration by a petulant child like the Sovereign was. I should not be surprised though, should I? Kozan stands because he could not be bothered to annihilate us like the other Archivums, simply because we were storage and not teachers of the forbidden. So now the Dragon King, seemingly smote, is set to return because of that same spiteful god king's laziness.<br>
<br>
It makes me start to dread what else has the Sovereign left waiting for him to vanish. What else will come crawling out of the depths of the earth or through tears in our reality to come play again? I've yet to fully consider the scale of horror coming our way, but I know it is coming. If the Dragon King is waking, others will set about in motion. The Jotuns will march. Only the Sovereign likely could keep them caged in Jotunheim for this long. If they have a King, he will be a giant of power that could even dare to seek the Throne themselves.<br>
<br>
I already am setting about forging alliances, including with neighbors where I can. I must gather more scholars and mages to my banner. The armies of Kozan must swell in strength to stand against the coming darkness whether it be the ambitions of the Dragon King or likely imminent Jotuns rallying their human vassals into a terrible horde to pillage the world and assert their authority beyond their cold lands.<br>
<br>
Population is now my issue but the Archivum has the advantage of wealth from our various services provides as scholars and mages. We shall tap into this now to recruit new souls to our cause. We need them badly as much to expand our ranks of mages as to increase library staff to improve our research capacity. The coming threats demand we be able to dig deeply into our stores. Kozan is vast and the dwarves built it well. We have the space and even means to expand. Now we must risk infiltration but drawing in many more to expand our means. A risk worth taking when our magics can aid in preventing or discouraging such treachery. I will not be foolish to think it cannot happen. Not after the theft by the First City. It will happen again, but we will be ready for it.<br>
<br>
I can only hope my efforts will shore up those who must face the Dragon King more directly. I feel powerless on some level, like a man in tower at the center of a forest. I can SEE the fire at the edge and know it will come to me. Yet by the time I were to run to it, that area will already be ablaze. The most I can do is warn those in that area, prime them with knowledge. Already my whisper stones are being dispatched to a growing array of nations and individuals coming together in mutual concern. Kozan is the tower. The lighthouse. We must continue to be so, even if some we help will do terrible things. The world is primed for calamity and we will only endure if we can stand next to monsters and hold the walls up together.</i><br>
<hr>Actions 1: Archivum Kozan will commence contruction and expansion of a Terra Cotta Army using the knowledge uncovered by Nomolos.<br>
<br>
Action 2: Archivum Kozan initiates a grand scale recruitment program to draw in any willing souls to dwell in Kozan to expand its staff and capabilities, particularly mages needed to help control and direct the Terra Cotta Army.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11796507" data-lb-caption-desc="Cosmo · Nov 6, 2023 at 8:49 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Montague</span></b><br>
Turn 2<br>
<a href="/members/lucasghost.98645/" class="avatar avatar--xxs" data-user-id="98645" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/98/98645.jpg?1666755252" alt="LucasGhost" class="avatar-u98645-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lucasghost.98645/" class="username " dir="auto" data-user-id="98645" data-xf-init="member-tooltip">LucasGhost</a>
<br>
<br>
With great fanfare did Montague arrive in Nurbellium.. His flying kobolds fluttering their glitter wings raining down the tiniest fragments of his splendor until the buildings and people below [with only some angry and pained cries as specs landed into eyes]. A long line of phantasmal dancers seemed to flicker moving from dancing position to dance position with a stop motion performance that elected a few oohs and aahs from delighted spectators, and more then a few disparaging huffs by the more experienced air mages within the nation who had come to watch seeing it as a great waste of mana and effort from a, clearly, greatly skilled mage. It seemed great minds thought alike as Montague had similar plans to what opera to put on as Nurbellium did! To show the truth about the supposed 'Warrior-Queen' <a href="/members/arnalia.95753/" class="avatar avatar--xxs" data-user-id="95753" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/arnalia.95753/" class="username " dir="auto" data-user-id="95753" data-xf-init="member-tooltip">Arnalia</a>
 . How she was not some great liberator, she was in fact a murderer who plunged her nation into war, kicked out the rightful rulers, murdered many innocent women and children just because they had relatives from other nations and were a 'risk' and now sought to close an iron fist around the very nation she 'liberated'. The Opera begs the question, when does the 'liberator' become the 'Tyrant'? <br>
<br>
The opera is... okay. It is set in a rather lovely amphitheater that is made of a white marble with veins of gold etched into it, but the opera is truly nothing special. The themes are a bit played out, the 'twist' of Kiyan's fall to madness is seen coming and the death of the 'hero' comes off as a bit shallow and uninspired. The opera isn't bad, but it comes off as very uninspired, still it, and the repeat performances, aren't something people regret going to. Everyone that goes agrees it was a 'quaint' experience, but certainly pales in comparison to his performance in Akthubit. Montague is paid by representatives of Pharaoh Nailah the IX, <b>gain 1 EP</b>, but it seems apparent that the Pharaoh is a bit disappointed in the performance and so hadn't invited him to come to her nor had given him a truly mighty gift. Still, Montague held up his end of the deal, so <b>it could be possible to use this 'foot in the door' to create more formalized relations if he wished</b>. <br>
<br>
.... <br>
<br>
So, Montague may have wanted his own knights, but reality wasn't so kind. Knights weren't something that simply sprang from the ground, and while many angry commoners or lazy nobles would say 'knighthood is just a title' any true knight would run them through for saying that. Knights require a significant investment in wealth and training.. Wealth Caolin wasn't wanting to put in and the training was not helpful. The Rose did what she could, but she was not a true knight. She was more akin to an artist and a duelist... Instead of attracting militia or artist, the Academy instead is flooded by Caolin Duelist. People eager to learn from the Rose, eager to prove their own worth and swept up by their own delusions of grandeur and sweeping romantic gestures by LARPing as knights..<br>
<br>
This, as one can expect, goes horribly. Any militia or artist that hoped to join are all but forced out by the Duelist who often kill those who don't leave in duels that they are not allowed to reject [else they stab them anyways]. The duelist, themselves, constantly fight one another, damaging the academy and their brawls spill out into the streets destroying and damaging inns and shops. This violence only escalates with many Duelist seeing themselves as Knights and so start demanding 'special privileges' such as never paying their bar tab, or taking nice clothing or new swords without payment or even asking including one smith run through with a blade he just forged for daring to question 'a knight' [... The duelist had not been knighted, but none of that seemed to matter]<br>
<br>
The people of Caolin are growing extremely restless... Something must be done before the city breaks out in riots..<br>
<br>
<b>Decision Point</b><br>
1. Have the Rose try to humble the Duelist with a Caolin Blade Gauntlet<br>
<i>Rose challenges the best duelist and engages them, one after another, without rest until either she is dead or they are all beaten. </i><br>
<br>
2. Send in the army to arrest the worst offenders and try to restore order<br>
<br>
3. Your idea<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Dr. Glass</b></span><br>
Turn 2<br>
<a href="/members/lecternofjasper.96638/" class="avatar avatar--xxs" data-user-id="96638" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/96/96638.jpg?1653712078" alt="LecternOfJasper" class="avatar-u96638-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
Advertisements urging people to join G-GAMSP are sent to the other cities within Gil-Galit as well as the nearby nations.. It does bring some more students, but not as many as they'd like. It seems the poorer people of the nation simply cannot afford it, at least, afford enough classes to truly make a profit while the more wealthy prospective students are still unsure about this Academy and seem content to keep their private tutors and advisors.. But new prospective mages do join. These young mages do have enough money to make the payments to gain some profit, but the true value comes in the handful of more experienced ones who can step in as teachers and unlock two more paths that could be fielded on the battlefield if that ever becomes needed..  But the academy also receives a letter delivered by a very large white owl, it is from the famed Druid Ayas Tordithas, they are offering to come to teach at the academy, and aid Gil-Galit as part of his services in return for financial compensation and support on his own research in his free time...<br>
<br>
<b>Decision</b><br>
1. Pocket the Profits [Gain 1 EP] and the ability to take Leve 2 Earth and Level 2 Air Professors into battle<br>
2. Accept Ayas and gain a powerful Druid hero<br>
<br>
Dr. Glass' own studying goes extremely well. The academy is incredibly well stocked with both books filled with theoretical instructions as well as plenty of space and materials for practical applications.. Many of the other students need help, but not Dr. Glass.. in fact, its almost as if he isn't 'learning' so much as 'relearning' information he once knew. The knowledge simply flows back into him like a faucet that doesn't stop. When he finally does step out of the academy again, the light stinging his eyes, his magical power has greatly grown... <br>
<br>
<b>Set all your known magic paths to 3. </b><br>
<br>
{Crit + Academy is a powerful combo}​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Chepura</span></b><br>
Turn 2<br>
<a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/31/31817.jpg?1588714393" alt="Dest" class="avatar-u31817-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/dest.31817/" class="username " dir="auto" data-user-id="31817" data-xf-init="member-tooltip">Dest</a>
<br>
<br>
Scouting into, what Chepura would later learn was known as the 'Gola Gap', the small stretch of land that connected Talirus to the southern nations, she managed to learn much for insects were everywhere and nobody minded when a fly got a bit too adventurous or a spider was where it really shouldn't be.. Numerous villages, outpost and towers guarded this stretch of land as many caravans and goods went through the Gola Gap. While the bulk of the trade tended to go over the ocean, paying the 'price' of business to Valin, many preferred to go overland, entering Caolin or Gil-Galet, or going further south to the more exotic markets of Nurbellium, Bondar and Akthubit. It was a rather wealthy, if not sparsely populated, stretch of land. It was home to many bandits and raiders who attacked in the dead of night seeking to hit lone caravans that traveled with escorts a bit too small in an effort for traders to turn just a bit more of a profit.<br>
<br>
There is a single large 'city' that acts as the gateway in and out of Talirus, this city is called 'Matera' and acts as the lynchpin for the whole region. It has high, strong stone walls and Chepura can see banners with a strange bull on it that has 'XII' on it. Her Rexs and Reginas, people who had more knowledge of this land then her, tell her that is the flag of the 12th Legion which is currently based out of Matera. They tend to only send small cohorts out on patrols or to guard the larger towns, but by and large, the protection of the outskirts isn't their concern and is mostly left up to the towns to defend themselves. A labyrinthian maze of bureaucracy and corruption keeps the legions on a leash as most small scale conflicts simply isn't worth the expense of sending out a legion.. So long as Matera, itself, is not threatened or trade completely  disrupted, it is doubtful the 12th will move..<br>
<br>
It may be possible to attack small villages, bandit outcoves or even some border towns without provoking them, but from the sheer amount of well armored men and women, the power of their mages in training.. It is unlikely Chepura and her forces could do anything but be crushed if the 12th was truly mustered. At least for now.<br>
<br>
<b>Action 2</b><br>
<br>
The raids and attacks on the small villages and communities on the outskirts go well. Insects are 'encouraged' into the village prior to each attack and, once Chepura enters, she summons the implanted swarm to overwhelm the citizens and disorientate them before the large wasp and various giant insects kill or capture those that the swarms could not fully incapacitate..<br>
<br>
Scattered survivors carry tales of giant insects and wasp that flood their homes, killing, devouring or even stealing off their families.. Most of this news is ignored in Matera as the giant wasp are well known and mostly stick to picking off the occasional hamlet or cattle, hardly worth marching an entire legion to kill them, 'acceptable collateral' for the region. Price of doing business in the Gola Gap. Without aid coming from Matera, the 'largest' [which isn't particularly large' town of Castelluccio, and its Vigiles Centurion is trying to rally a Accensus [Militia] from the neighbor towns and hamlets, and survivors of the insects, to hold the town, entrench, and wait out the storm for reinforcements. With every day that passes, they become more entrenched and the militia better trained..<br>
<br>
They seem an obvious target, but there is another..<br>
<br>
The bandits, raiders and slavers in the area have deemed it a bit 'too unsafe' for them. They prefer things a bit predictable so they know what, when and how they can pillage safely. Many of the smaller groups have joined together, safety in numbers after all [even if each one plans to rob the other], and are preparing all their loot into a large caravan that they intend to take into another region, perhaps Gil-Galet or Akthubit to set up shop there.. Hitting that caravan could provide a large boost in equipment or wealth..<br>
<br>
What does Chepura do? Hit the caravan, letting the town dig in, or hit the town early but allow the caravan to escape?<br>
<br>
<b>Decision Point</b><br>
1. Ambush the Bandit Caravan<br>
2. Attack Castelluccio<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Farator: King of Aventalor</b><br>
Well, that went better than he could have hoped! He has the permission he needs to pursue the throne when ready, but he isn't ready just yet. He needs to be sure he is well prepared. And other threats are showing hints of appearing. Mostly gossip, nothing he can confirm. It's time to create a proper council of young gods. In the meantime, he needs to prepare his people for what seems like a largely inevitable holy war.<br>
<br>
<b>Actions</b><br>
Have current diplomats seek out news of other godbound, and make contact if possible.<br>
Disseminate healing arts into the military, for better unit survivability.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Gawain</span></b><br>
Turn 2<br>
<a href="/members/wew-the-polymath.95217/" class="avatar avatar--xxs" data-user-id="95217" data-xf-init="member-tooltip">
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<br>
<br>
It was a strange thing to ask them to 'restore' a swamp that the coven already saw as perfectly fine and natural. To them, it was as if someone was complaining that the ocean just had too much water or that mountains were just a little too rocky for their taste. Complaining about the very nature of something that made it what it was. The obvious answer, to the coven, was for them to simply move to somewhere they believed to be nicer. If they desired open plains or fertile land, they should move to lands that have that rather then destroy an ecosystem so they could have that rather then go to the south and grow their grapes in land more apt to it, such as Gil-Galit. After all, the most unnatural thing in the swamp <i>was </i>the knights in their metal keep. It was a good thing that the coven were not a fae court, or they may have taken the request to 'restore the ecosystem' to mean the removal of the humans and very metal statues asking to destroy it for the sake of their personal convenience. The offer for 'escort' and 'protection' was met with curt refusals. The coven did not see the swamp as an adversary that they needed protection from, that, they believed, was the stem and cause of the issue of these men of the Keep. Instead of taking the swamp, this land, for what it was, living within it and understanding it, they were trying to change, break and mold it to fit their whims. Even the 'barbarians', for all they liked to pretend to be warriors of the land, saw only danger to endure, to overcome, to triumph over. The very notion of existing within it, understanding place and purpose, was foreign to them. The coven did not see the 'ecosystem' as some sort of garden to be carefully maintained by their hand, some artificial construct [perhaps that is what Gawain struggled to understand being one himself], but instead something natural and evolving on its own, left to flourish, or decay, as the cycle of nature decreed. They would do as asked, as a favor was given and a favor would be keep, but they warned that their meddling would have unforeseen consequences, and when those arouse, the coven <i>would </i>not fix it for them.<br>
<br>
Over the span of a single week, Moorholm is almost unrecognizable. Much of the wetlands around the keep are drained away, leaving behind fertile black soil that can be built on or used as farmland. The great forest are thinned to allow roads to be constructed and the ground under them 'stiffened' so the ground didn't constantly fall and burry itself whenever it rained or they turned their backs on it. Many of the more poisonous and parasitic insects are removed and some of the larger, more ferocious predators are 'culled' by the coven. Their green magic spreading through the swamp as they did the work of deities until, on the seventh day, the magic left and only Moorholm remained.<br>
<br>
.....<br>
<br>
<b>Moorholm Changes</b><br>
Enough land has been cleared and solidified to boost the building of <b>three </b>things. These can be vineyards, large buildings, fortifications, mushroom plantations, whatever. Whenever you build something, you can declare you are using a 'Coven Charge' to declare you are using the land cleared and prepared for you by the coven. You, as you've probably guessed, have <b>3 Coven Charges.</b><br>
<br>
<i>Violent Wilds</i><br>
Many predators have vanished, so competition has grown lax, because of this, the predators that remain have begun to feast like heathen kings. Wyverns, Hydras, Murkwyrms, and the like have begun to breed rapidly and have started to grow much larger in size. There are rumors, among the barbarians, that things are about to awaken in the swamp, things kept dormant by the lack of sustenance needed to keep them awake... Good news is this also means way more prey for the barbarians to hunt even if it will start to bring them into competition with these so called 'super predators'! <b>+1 EP</b><br>
<br>
<i>Population Surge</i><br>
Population of the barbarians grows by leaps and bounds as they now have more food, more room to live, less threats to their infants and elderly, and what sickness does come gets sucked from the land by the Disease Grinder [<b>Grinder produces 2 Death Gems while in Moorholm</b>] however, the barbarians are not the only ones to benefit. The Lizardfolk experience a population <i>explosion</i>. As indigenous tribes, the lizardfool had many diseases, predators and other such checks to their number and compensated with incredible clutch rates... What preyed on them, preyed on barbarians, and those are now gone..  So now there is very little to keep their numbers in check. Even worse, the larger, stronger, forms of Lizardfolk are becoming more common as they can afford to feed their larger brethren now that food has become more widespread... At this rate, it will be the Lizardfolk, not the men of the keep or their barbarian allies, that become the Lords of Moorholm as some of the smaller orc clans in the area have already been conquered by the Lizardfolk.<br>
<br>
<b>Building Roads</b><br>
The 'roads' they build are mostly just pact down earth rather then anything truly special. It certainly isn't stone or cobblestone or anything of real note, but it serves its primary purpose of keeping visitors from wandering into the swamps and getting eaten [it was made safer thanks to the coven, but 'safer' isn't safe. 'Lost, presumed eaten by Hydra' is still a fate many suffer] and allowing for wagons and caravans to travel through it without instantly getting their wheels stuck every five seconds or tipping over due to an unforeseen murky hole. Without the Coven's aid, it is likely it would have been a doomed venture, as while yes, the statues can dig forever, the muddy ground would simply fill back up any holes they made overtime, especially if it rained [which it did often], and it would have required a truly herculean effort of a grand scale to build the necessary irrigation ditches to bleed enough liquid away to get anything resembling solid enough earth to hold shape unless they wished to make the worlds most windy road as it snaked through what areas could actually support the weight.<br>
<br>
Still the roads are finished! But there are some issues. The first being.. Moorholm was a swamp in the ass-end of nowhere, filled with barbarian tribes and a keep of strange mage hating knights. It wasn't exactly the traders #1 choice of destination when they could instead go to one of the republics or into the very rich southlands.. It is possible to help entice traders but something would need to be done.. Perhaps if Gil-Galit were willing to subsidize and insure traders who came to Moorholm some would be willing to take the journey? <b>[Convince Dr. Glass to spend 1 EP 'subsidizing' the trade. If he does so, he will roll a d10. If he gets a 5+, both of you get an EP {he gets back what he spent as well}. If he rolls a 4 or less, he loses that EP and you get nothing]. </b><br>
<br>
The other issue was the lizardfolk. Many of the traders stopped and traded with them, or bought safe passage from their tribes rather then deal with the barbarians deeper in the swamps because, simply, the lizardfolk were everywhere and had started to seek out traders of their own volition to start trading their own goods for arms, armor, food and other such goods to solidify their hold on their gains...<br>
<br>
However, despite all that, the roads were there, and so safe trade could be established. If Moorholm gains more trade goods [perhaps start those vineyards you want], the roads will start to help turn a profit.<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Harnald Hirte</span></b><br>
Turn 2<br>
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<br>
The ceremony was nothing 'fancy', especially compared to the vibrant celebrations that the Akthubiti loved to throw, but it didn't need to be, and moreover, something so grand and gaudy wouldn't have fit. Would have been a disservice to the men and women of the Oak who gave their lives. A grand service drew attention away from those who were lost and instead took focus on the event, itself. This was not about that. This wasn't about grand spectacles or monuments to ego or vanity. It was about showing respect to those who gave their lives, allowing their comrades to grieve among friends and allies, to remanence and share stories like the time Kaelin had to be carried on a stretcher for a week after being found with a farmer's daughter in their barn.. And the girl had a very large, very angry ogre for a father and how Kaelin used to swear up and down that she was much prettier when you were deep enough in the cup. The time Ehrel stood too close to the fire and they caught aflame giving birth to the legendary Sir Ehrel 'of the Flaming Pants'... So many stories of the fallen passed over drinks late into the night. And while it wouldn't happen for many years, upon the site a mighty oak tree would grow and bloom.<br>
<br>
<b>All Company of the Oak Units count as 'Spirited', after each battle, roll a d10, on a 6+ you keep 'Spirited'. </b><br>
<br>
During the celebration, a mage approaches Harnald and ask if he could use the head of the storm demon for an experiment, if Harnald agrees, the mage will use part of the demon to make Harnald an item.<b> [Let me know if Harnald accepts or rejects the offer]</b><br>
<br>
In addition, per the company's tradition, they gain the ability to add a new unit type to their roster based on their employer..<br>
<br>
<b>Akthubit Inspired Options [Pick 1]</b><br>
<i>Camel Riders</i><br>
Armored soldiers with long lances upon camels. These camel riders pack a solid punch but their real strength comes in being able to scare and frighten nearby horses. As such, they cause Fear to all mounted [horse mounted] units and actively debuff said house mounted units while close by.<br>
<br>
<i>Golden Cohort</i><br>
These men and women form a dense pike block to impale anything that dares to come to them ahead, but each one wears shiny, gilded armor and has a large bronze mirrored shield that they use to reflect the light of the sun at anyone who charges them, blinding them and disorganizing their charge.<br>
<br>
<b>Search for the Sons of Dune</b><br>
The search doesn't go as well as Harnald has hoped. They have certainly left Akthubit, at least for now, and are within Nurbellium... Harnald has managed to capture and slay a few of their contacts and fencers and reclaim some of the stolen and fenced valuables <b>+1 EP</b><br>
<br>
... If the Company of the Oak goes north, into Nurbellium, it is likely they'd be able to find the Sons of Dune. But they'd need to be careful if they decided to make such a journey. A large mercenary company, underemployment of another nation, crossing into their borders would likely be seen as an Act of War by Nurbellium.. If they wish to pursue the Sons of Dune, they will either need to do so quietly, with some form of plausible deniability or with the knowledge that what they are doing is likely to spark a war. Otherwise, there wasn't much they could do besides wait for them to return.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Alcina</span></b><br>
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<br>
The Gil-Galit Academy was rather large and quickly growing in prestigious as numerous students and teachers passed its doors, seeking or bringing with them magical knowledge from across the land. While magical academies, themselves, were not unheard of, one that simply seemed to take anyone with, comparatively, minor was unique. Alcina and Thyra undertook the sorcery studious, particularly, those about nature, life and how to manipulate it and the effects such manipulation on the environment.  The classes went well, although Thyra seemed particularly bored with it all, and many of the young students seemed more interested in studying Alcina and Thyra with sneaking glances then paying any mind to the materials at hand. Still, while they may not have been looking that closely, Alcina certainly was. Thyra may not have enjoyed studying as much, but as a werewolf, nature magic came naturally to her. Perhaps, one day, she can become a Bitch Queen, which is a less flattering way to refer to a Werewolf Matriarch. <br>
<br>
<b>Thyra gains +2 Nature Magic<br>
<br>
Alcina gains +1 Nature Magic and +1 Blood Magic</b><br>
<br>
With some more study, Alcina may make a breakthrough in <i>Crossbreeding</i>, if that if something she was interested in doing. <br>
<br>
Meanwhile, at the Legion of Doom..<br>
<br>
<b>[SECRET SECRET SECRET MIND YOUR OWN BUSINESS]</b><br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Baroqee</span></b><br>
Turn 2<br>
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<br>
SECRET SECRET SECRET ONLY THE COOL KIDS GET TO KNOW SECRET SECRET SECRET<br>
<br>
[Technically not fully done as waiting on DM responses, but putting this up so I can feel better when Lyrna throws down her status updates]<br>
<br>
EDIT:<br>
<br>
Establishing a stone quarry without the proper tools to really do it is difficult. Very difficult. It is managed a bit easier by the fact Centaur, especially Minotaur, are so strong and sturdy and so are able to do far more work then their weaker two legged kin. This is especially true when it comes to transportation.. <br>
<br>
But there are three major types of stone, and while they do gather them all, as best they are able, there are three primary 'types' that they are eyeing.. Which does Baroqee wish them to focus on? <br>
<br>
<b>Granite </b><br>
The toughest of the stones. It makes incredibly sturdy buildings and fortresses, while also looking lovely, however it is very hard to gather [especially with the means they have] and so harder to actually build with. <br>
<br>
<b>Marble</b><br>
Marble isn't particularly strong, but it is very beautiful and so is often used in elaborate buildings [such as shrines] or as the material in statues and other artwork. Marble is highly valued and would make a good trade resource. <br>
<br>
<b>Sandstone</b><br>
Not particularly pretty, strong or valuable, but it is easy to quarry and build with. Having sandstone would give the Herde a bonus to any construction attempts [so long as it involved enough stone to count] and would allow more complex structures to be built without the same heavy investment. <br>
<br>
Pick one of the three. You will then gain that as a resource.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Kiyan Taric</span></b><br>
<span style="font-size: 18px">Turn 2</span><br>
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 <br>
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<br>
Among the discussions for economic and military ideas and reforms, news reached the Warrior Queen of an incursion on her Eastern Border from Bondar... News was sporadic and almost panicked by some of the lesser members of note within the capital, but the Lion's Eye were able to gather accurate intel and separate fact from fiction, at least, as best as could be done with the information available and what they had to work with. The band wasn't large, well, no, it was, but by what they knew of Bondar, it was small. It seemed to mostly comprise of Atavi and Moatika which was a good sign, as both were the smaller monkey kin of Bondar.. No reports of Tigermen or, thank the Queen, Elephant Lords. The band was led by a large Bandar [from which the area derived its name], a massive gorilla warrior in gilded armor who had, according to rumors, tore a man in two and used the two halves to beat an elder who defied them to death. The Lions Eye are certain this is not a full scale incursion from Bondar, it is simply too small and the 'nation' of Bondar was less a nation and more a region packed full of hundreds, perhaps even thousands, of petty kingdoms, but this was still a threat as Bondar did not earn a reputation for being the graveyard of empires for nothing. <br>
Reports say the band approaches villages and demands Gold, Blood or Steel. If the village gives them enough gold, or slaves, they take them and leave in peace.. If they take steel, they are slaughtered to a child and their flesh fed to their tigers [of which the Atavi are said to ride]. The advisers of the nation are torn on what to do. Some advise simply paying them off with gold or blood, to get them to leave so they could focus on the real threat, the Dragon Emperor, while others think Steel is the only option. If these creatures are allowed to believe their nation is easily plundered, what is to stop them from coming back and in even greater numbers? But what if they fight this band, win, and that only encourages open conflict with the jungle realm?...<br>
<br>
The Lions Eye feel there is.... something else going on here [Roll Failed], something behind this attack, but they can't put their finger on it yet, at least, not with the scattered reports. <br>
<br>
A dicey situation..<br>
But what will the Negest do? <br>
<br>
<b>[Negative Event happened, you do not lose an action or have to use a current one to address this. So you can still keep your actions as you had them. Addressing negative events is almost always free]<br>
<br>
<u>The Military Drills</u></b><br>
The relentless training is taxing, draining and brutal.. But it bears fruit, very tasty and plump fruit [Yes, I am eating an apple as I write this]. While the work is exhausting, and tiring, and Kiyan is forced to use her Elixir, she makes great strides in her goal.. <br>
<br>
Enlarging the military will likely take some sort of economic portion [there will be an option to do this as part of your second option if you go that route outside of one chance here], but she does do well in <i>refining </i>what she has. In fact, a few avenues appear to her and she has done so well, she can follow a few of them..<br>
<br>
<b>Decision Point</b><br>
<i>PICK TWO {Or double down on ONE}</i><br>
1. An Amir shows incredible promise both as a warrior and a commander, with the proper guidance and investment, they could easily rise in the ranks to become a notable commander, someone Kiyan could possibly rely on to help guide the fledgling military. <i>[Gain a Martial Hero, unlike usual, you will have the option to pick 2 of their traits]</i><br>
<br>
2. The worst of the Amir and Fitawrarim are weeded out, especially the sycophants or those that are clearly here because of Nepotism. While Kiyan will get a lot of political pushback and their families tend to be wealthy, influential and have pull, doing so will put her kingdom on the path of a true meritocracy, where those who have the skills, talent and drive are the ones who advance. As such, all her martial commanders will gain higher leadership <i>[Leadership is the stat used to keep your units from breaking, respond to ambushes, psychology effects like fear/panic, etc]</i><br>
<br>
3. New Arms and Armor. Pick either 2 Basic Units or 1 Elite Unit. The Basic Units will have their gear upgraded. So, they will get heavier [or better armor if they already have, say, plate armor] and weaponry that will give them a boost in combat. This is very good as upgrading gear is usually very expensive {This bonus is gained from roll, background and your gold resource}]. If you select an Elite, instead of upgrading their armor or weapons, they will be given enchanted weaponry. I will give you a small list of options and, from now on, that unit's weapons will always count as enchanted with that buff. Very good if you intend to fight things resistant, or immune, to mundane attacks.<br>
<br>
4. The Captive Blood Mages offer to... 'alter' some soldiers to make them better, faster, stronger.. But the price that will need to be paid in blood is not pleasant. They can also, they say, create... monstrous beings that could be unleashed upon Kiyan's foes, but they do warn that they are rather hideous creations that she may not want linked to her. <br>
<br>
5. Kiyan forms a 'Citizen Guard', a militia focused in major cities where many of the locals are forced to undergo training, this training is 'refreshed' every third month to ensure they still remember which end of the spear is which. The Citizen Guard are not particularly deadly or skilled, but they are meat that can be placed in front of the enemy. They are armed with shields and simple spears. Whenever Kiyan wishes, she can 'muster' the Citizen Guard. In case of a large battle, you can use this to get a certain number of 'free' units [the guard] along with your actual armor. {Can think of this as free, but not great, troop to supplement your actual units}<br>
<br>
<b><u>Economic Options</u></b><br>
<br>
The queen's order to 'make gold' does make some advisers and planners scratch their head, but they quickly see it as some sort of test. Their Queen is seeing if their worth keeping around.. Some of them even guess she has some plan in mind and is just seeing if any of them are clever enough to figure it out and be the one to put it forth! Many ideas are put forth, some much better then others, while some will likely hurt public opinion and the livelihood of many, but would provide a large, short term, boost in the kingdom's coffers.. <br>
<br>
<b>Decision Point</b><br>
<i>Pick One </i><br>
[You can always try to do the others on other turns]<br>
<br>
1. Increase production of gold. The idea is a simple one, expand the gold mines to increase production which in turn would increase the amount they could export or give to craftsmen to transform. Actually doing it is less easy for mining is an unpleasant, hard and often dangerous job. Much of the kingdom's mining is done by small villages that have always done it, the trade passed down from parent to child [with often very short lifespans], with outsiders often moving in seeking personal wealth as miners are often allowed to keep a tiny portion as 'payment' [None of them ever actually get wealthy, but doesn't stop them from thinking so].. Increasing production could be done by trying to renovate the mines and get to new untapped veins or, much simpler and cheaper, 'nationalize' the various mines and bring in cheap slave labor to hit the mines hard with little care for lost life. Renovating would be seen as a 'good' act, but it won't bring in nearly as much EP while bringing in slaves would.. upset many, but bring in a large amount of upfront EP at the cost of human life and decency. <br>
<br>
2. Introduce a new policy.. The Right Of Arms. When men and women hit the age of majority, they are forced to enter the military. This would increase the MP of the nation nicely as Akthubit would get a swarm of new recruits they could use to fill the ranks... While the question of 'how do they afford to train and arm them', that would be paid by the second part of the policy... Allow people to 'avoid' this by paying a fee. This would allow the wealthy and tradesmen to avoid service and allow the crown to gain coin for 'support' which could be used to increase the wealth of the nation especially since the soldiers gained could be put to work in construction and other task to help take the burden off the crown.. This would be a wildly unpopular policy with... everyone. The wealthy would see it as yet another tax levied on them while the poor would see it for what it is, a purposeful means to get them to spill blood while the wealthy pay in gold. Patriotism helps a lot, but the.. obvious disparity in this would rankle many feathers. <br>
<br>
3. ... Ask for a loan... It is.. a very undesirable option, but the nation could seek a loan from another nation. The most likely option would be Valin, the Caliph or the Republic. The loans would come with strings attached, Valin would likely expect to be paid back and with interest. The Caliph would almost certainly expect a favor in return and the Republic.. Well, it was hard to read their motives at the best of times given its nature as a Republic. Still, it would be a very easy option to raise a lot of EP, and quickly, but who knows what the real cost could be..<br>
<br>
4. Send out surveyors.. It is a gamble to see what they will find, and if what they find is of value, but the Lion's Eye would help as best they could. It could pay off big, it could come to nothing, it could even cost the nation. Did the Queen wish to gamble it?​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Nomolos of Kozan</span></b><br>
<span style="font-size: 15px">Turn 2</span><br>
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 <br>
<br>
Work on creating a terracotta army goes well, at least, on the production front. The ancient dwarf hold had many old forges and devices that greatly aided with the construction, and with the learned men around, getting the technique down wasn't as large an issue. Manpower was an issue, but that slowly got solved as they made them. It seemed with some close direction, they could use the basic terracotta soldiers to make more terracotta soldiers, a most efficient scheme. The only hold ups were means of controlling them and, of course, raw material. A large standing force of Terracotta Soldiers is constructed and 'stored' in the bowels of Kozan, Nomolos also inscribes much of the fortress with runes that would allow even the handful of mages present to direct the entire force... so long as they remained within Kozan.. <br>
<br>
<b>The Terracotta Guard</b><br>
Thanks to the large scale production, and the very intricate runework done by Nomolos, if Kozan is ever under direct assault, 2 Military Power worth of terracotta will be added to the defending force. These terracotta are 'free' and will not need mage leadership [as the rune network guides them, although if it were disturbed or broken, the terracotta would cease just like they would if their mage leader was slain]. While this doesn't help as much as he may have wanted in an offensive war, such as facing the Dragon Emperor's armies in the south, it would provide some level of security to Kozan, itself, should it find itself under attack. <br>
<br>
Terracotta soldiers and runes may prove to be an interesting combination if looked into... What other constructs could be made and inscribed with the runic arts? Certainly is food for thought.. <br>
<br>
No new information or secrets from Kozan's libraries make themselves known this season, but the hunt for knowledge was ever going and never ending. <br>
<br>
<b>Recruitment</b><br>
Getting people to live in Kozan proved to be a challenge.. Not only where they fairly far on the 'edge of the world' as far as everyone was concerned, Kozan was seen as a secluded place for mages, learning and study, not a 'real' city to be lived at. The effort to draw in more 'common' folk to serve as staff or soldiers does not go well and Kozan sees no real change on that front. The hunt for mages goes slightly better, but even then, most of the mages that come seem to only intend to stay long enough to learn what they desire before they leave to go fulfill their own desires.. A frustrating deadend, but at least, some small progress is made in expanding the magical aresenal of Kozan [if not the number of mages]. <br>
<br>
<i>Select 1 Sorcery [Nature, Astral, Death or Blood] and unlock that for your Keepers</i><br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Farator</b></span><br>
<span style="font-size: 15px">Turn 2<br>
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<br>
The diplomats do not find much, which makes sense. They tend to go to courts and places of higher standing, places where Godbound are likely to hide their abilities for one reason or another.. But scouts and spies learn much more. Whispers in taverns, rumors.. Godbound are appearing more and more lately. A gnome creating wonders in the mountains, a massive ogre that is said to possess foresight, a bandit with the ability to seemingly clone himself and appear in all sorts of places.. It was strange. It was as if something had triggered a transformation in the world, a world where anything was now possible, a great void in reality that the sparks were trying to fill. Wonderous possibilities... but there was that whisper, what if this wasn't wonderous possibilities but instead dreadful calamity? All these people with divine power and no oversight, no control, no direction but their own ambition. What would this world look like in a few months when the godbound began to join together or fight?.. <br>
<br>
In better news, Farator heard of a man with wonderous abilities in a coastal town on the Caliph, not far from where he was.. The scouts he sent have all disappeared, perhaps he should go himself? <b>[Scene if Farator wishes to go and meet this figure]. </b><br>
 <br>
<b><u>Training</u></b><br>
<br>
The Ki Healing Arts goes.. questionably. Many simple don't have the inner strength, the Ki, to make use of it.. But there is some progress as some of the stronger, more disciplined, people in his nations are capable of making use of it.. <br>
<br>
<b>All Martial Commanders gain Ki Healing, you may pick ONE elite unit and they also gain this ability. </b><br>
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<div style="0px;
     font-family: 'Abril Fatface';
     text-transform: uppercase;
     font-size: 30px;
     text-align: center;">❛ <span style="color: #AA4A44"><i>Lady</i></span> of Maelúir Síocháin❜<br>
     <div style="margin-top: -15px;"><span style="font-size: 20px">turn 2: summer</span></div></div><div style="0px;
    font-size: 13.5px;"><span class="bbcode-justify"><div style="margin-left: 5px; display: inline-block;"><span style="font-family: 'Meddon';"><span style="font-size: 25px">W</span></span></div>ith a delicate touch, the Lady of Maelúir Síocháin plucked a vibrant leaf from a tree branch, twirling it between her fingertips while she inspected its intricate veins. Seeking solace in nature, the fae furrowed her brow, yearning to immerse herself in the symphony of chirping birds and rustling foliage surrounding her. Yet, a soft sigh escaped her lips as the leaf slipped from her grasp, drifting gracefully toward the earth. Frustration flickered across her features before she gently pressed a palm against the rough texture of the tree bark.<br>
<br>
The sun's relentless rays bore down upon her, its heat searing against her once cooled skin. Closing her eyes, she couldn't help but recall the haunting memories that resurfaced whenever she sought refuge in silence. The weight of failure lingered within her, a reminder of the anguish that had unfolded during her attempt to save Humphrey. The breath of death and the violence she had endured still resonated within her, causing her frame to tremble with the echoes of past trauma. Faes seldom pondered mortality or the tragedies that might befall them, yet she stood as testament to their existence, lurking in the shadows of their world. Fear, she realized, had become her undoing.<br>
<br>
If not for Golfrax and the second chance bestowed upon her by the blessings of the Feywilds, Siofra knew she would have perished, vanishing without a trace. What fate would have befallen her hobbits, the beastkins, or the Faes in her absence? Dark and troubling thoughts invaded her mind, causing a tumultuous storm within her. Siofra suffered silently, bearing the weight of these harrowing possibilities, tormenting herself with the imagined consequences of her potential demise.<br>
<br>
Nevertheless, she knew she had to maintain her composure. Humphrey had been saved, and he lived. She had returned, but had she truly? Siofra sensed that a fragment of herself had perished in the ordeal, and this second lease on life proved to be a tumultuous journey. This second chance at life was proving tumultuous, entwined with pride and the bitter taste of naivety. The debt owed to the small yet mighty dragon she summoned weighed heavily on her conscience.<br>
<br>
Amidst her contemplation, Golfrax’s incessant whines and barking orders to the Hobbits echoed nearby, sharply contrasting the solemnity of her thoughts. A flicker of determination ignited within her—an unyielding resolve to prove her resilience.<br>
<br>
Siofra stepped away from the tree, beginning her journey toward Golfrax and the Hobbits. Her once silver hair now transformed to a fiery red, swaying gracefully with each purposeful step she took. Within her, a flicker of fire kindled—a palpable surge of desire and passion for success. Yet, underlying these emotions simmered a deep-seated anger, fueling her determination. The feeling of being weighted down, unable to move, fueled her resolve to break free and conquer the challenges ahead.<br>
<br>
<div style="text-align: center">OOC: I had a mind to write more but, with GM approval, I'll post this fluff for now since life is a bit busy at the moment​</div><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png" data-src="/proxy.php?image=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2Fa0ce4d77-5e31-4505-9b28-a162452a7825%2Fdbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo&amp;hash=48881f5cbe4c9023b3e9676d5bc8fa82" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></div>Action 1: Siofra will be training with Isadari and studying magic. If all goes well, she will be trading the elven statue. <br>
Action 2: Build a training ground for her beastkins such as the Leonars and Grimtoof the Orc</span></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Siofra</span></b><br>
Turn 2<br>
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 <br>
<br>
The forest was beautiful in summer, the land was in bloom, the hobbits were constantly bragging about who had the best gardens and farms, who would grow the largest pumpkin this year and why it would be Ruothild Fairfoot.. Because it was always Ruothild Fairfoot. She had a way of just speaking to the pumpkins that made them spring up strong, sturdy and with the biggest, must curvaceous, pumpkins this side of Talirus. It was enough to make a piemaker blush and a pumpkin enthusiast sigh. Yes, it was truly a wonderful season, and unlike much of the world, it never got too hot. Nor did it ever get too cold, truly, the home of the hobbits was perfect.  It was lucky then that their lush, beautiful home was protected by the great forest, shielded from the outside world that would see them harm, that would want to take what was theirs without giving the same love and appreciation to it.. <br>
<br>
Siofra may have felt down about her fight with the dreaded medusa, felt something was missing, but to Humphreys mother, there could have been no greater gift. She may have lost a piece of her, but in doing so, she preserved a life and a light in this world. But only she could decide if the cost had been worth it.. A certain dragon would balk at the very idea that anything was worth even the tiniest iota of one such as he.<br>
<br>
Life was calm, peaceful.. beautiful, but would it always be so? What else lurked out there, beyond the trees, waiting to come in? Siofra may be 'safe' in the First World [as safe as anyone could be], but could she live knowing what could happen to her friends? <br>
<br>
<b>Actions</b><br>
1. The dark elf, Isadari, is... not the kindest women. She is cold, aloof and more then a little rude, but she has an incredible talent for magic, so much so that it is a wonder she could ever have been trapped in the first place. Golfrax initially wanted to sit in on the lessons, but after a single hour [where Isadari dared to question his towering intellect], he stormed off as her elf magic was 'beneath' his draconic knowledge.. <br>
<br>
<b>Fire, Water and Earth increase by 1</b><br>
<br>
2. The training ground.. doesn't end well, it ends up just being a large clearing of grass [that gets trampled on to the point it becomes dirt and mud] where the beastkin spar and wrestle.. And get beaten up by Grimtoof. Rather then learn new tricks or interesting tactics... From Grimtoof they learn that RAGE solves most issues. That if one is made enough, and hits something hard enough, it'll probably stop being a problem..<br>
<br>
<b>All Beastkin gain Berserker [2]</b><br>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper">Turn 3 - Amon<br>
In the heart of the tumultuous First City, where chaos had its own rhythm, an old granny decided to make her mark. Granny Eleanor, with a twinkle in her eye and flour on her apron, opened a bakeshop that soon became the talk of the city. Little did she know, her quaint bakeshop was about to become the hub for some unexpected customers.<br>
<br>
Granny Eleanor's bakeshop, nestled between alleyways frequented by cutpurses and dimly lit by the flickering neon of dubious establishments, was an oasis of warmth and the aroma of freshly baked bread. It didn't take long for her legendary loaves to capture the hearts (and stomachs) of the locals.<br>
<br>
Surprisingly, Granny Eleanor loved her life in the bustling city. She'd hum a merry tune as she kneaded dough and regaled anyone who'd listen with tales of her secret ingredient – a dash of love. The fact that some of her customers get stabbed and robbed 20 steps away from her bakeshop? She's not aware of that! She's too busy kneading bread. <br>
<br>
Unbeknownst to her, her little bakeshop quickly turned into a favorite by the nefarious groups of the First City. Criminal lords, blood mages, drug magnates, and even notorious slavers, all queued up for her delectable bread, blissfully unaware that the lady behind the counter was happily living in her own little flour-covered bubble.<br>
<br>
Enter the unsuspecting spies, dispatched by various nations to uncover the mysteries of Granny Eleanor's bread empire. They staked out her bakeshop, jaws dropping in disbelief as one notorious character after another stepped out, baguette in hand.<br>
<br>
Spy A exclaimed in shock, "Is that Blackbeard buying bread?! He's the notorious slaver, wanted all over the world with a bounty of 250,000 gold coins!"<br>
<br>
Spy B, equally stunned, pointed, "And that's Suah the Abominable! He released a massive abomination in one of the cities in Talirus in the past and destroyed the entire city! Its entire population got massacred."<br>
<br>
The spies scratched their heads, frantically checking their intel. How could Granny Eleanor, an unassuming old lady with flour in her hair, have all these dangerous and scary characters as her patrons?<br>
<br>
Any attempt to investigate Granny Eleanor led to the same mundane result – she was just Granny Eleanor, the lady who made really good bread. Those who dared to cross a line, intending to unveil the mystery, found themselves facing swift, peculiar, and unfortunate fates. Some got handed kidnapped by blood mages, some got ganged up by one of the local mobs, some completely forgetting their life as if their memory was stolen, and some peculiarly got turned into animals. <br>
<br>
And so, Granny Eleanor's bakeshop remained the sweetest secret in the First City, a place where notorious figures could munch on croissants and swap stories of daring heists, all under the oblivious nose of the city's most beloved baker.<br>
<br>
---<br>
<br>
"Granny Eleanor!!!" Amon exclaimed as she enters the bakeshop. Granny Eleanor looked at him with a sweet smile, "Amon! It's great that you've come to visit! I just made fresh croissants. Come! Have a taste. Did you bring that sweet boy Sullivan with you?" <br>
<br>
From behind Amon, Sullivan appeared and waved at Granny Eleanor, "H-hello G-granny." <br>
<br>
"Sullivan, my dear! Nice to meet you. What's wrong, are you feeling a little sick?" Granny Eleanor asked in concern as she noticed the young blood mage heavily sweating and his breathing irregular. <br>
<br>
'A little sick!? Old lady! My soul is about to leave my body. Who the hell do you have in your little bakeshop?!?!' Sullivan exclaimed in his heart. He looked to the left, he saw one of the biggest Drug Lords in the First City casually talking to one of the most notorious blood mages. He looked to the right, he saw an infamous slaver who has captured thousands of innocent young virgins to be used as blood slaves for Blood Mages laughing at a joke made by one of the most wanted serial killer in the world. <br>
<br>
Amon chuckled, "He's okay, Granny! He's about to do a big magical experiment later so he's pretty nervous." <br>
<br>
"Oh-ho, that's okay, dearie, just have a deep breath. Why don't the two of you take a seat and I'll get you some bread and tea in a moment?" Granny Eleanor gestured to an empty table next to the slaver-serial killer duo. Amon nodded and Sullivan felt like his world is spinning as he reluctantly follows Amon to sit down. <br>
<br>
"Yo, what's up Thorne. You're quite relaxed, you hit your monthly quota?" Amon casually greeted the infamous slaver. The slaver looked at him, confused who the hell is this guy when Amon waved his hands and Thorne immediately had a moment of realization as his memory was returned to him. <br>
<br>
"Ohh, A-amon, nice to meet you... Yes, I-I did." Thorne responds nervously to which Adam nodded. He waved his hands again and Thorne's face immediately went blank. Erebos, the serial killer sitting across Thorne looked at them nervously. Meanwhile Sullivan looked in shock, his mouth wide agape. This infamous slaver is actually nervous when talking to Amon? <br>
<br>
"You should close your mouth before a bug flies in." Granny Eleanor chuckled as she approached pushing a cart with their food and drinks. She laid out their bread in the table and poured them tea. "I hope you boys enjoy."<br>
<br>
"Thank you, Granny!" Amon and Sullivan replied with a smile in their face. Sullivan's earlier nervousness disappeared as he looked at the delicious bread. The duo immediately dug into it and enjoyed the very tasty bread of Granny Eleanor. <br>
<br>
Order 1: The Ravens Soar High<br>
[Order Details Redacted]<br>
<br>
Order 2: The Bloodied Midnight's Maw, "The Crescent Moon"<br>
[Order Details Redacted]<br>
<br>
Additional Roll:<br>
Kozan Partnership<br>
Raven Intel</div>
				
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					<div class="bbWrapper"><div style="text-align: center">Gofrit - Turn 3<br>
<br>
<i>Is there something you give?<br>
That you will never receive in return?<br>
Do you know what it is?<br>
Do you wish that you loved me?<br>
<br>
Are you trying to live?<br>
Like everything is a lesson to learn?<br>
Can you ever forgive yourself?<br>
Do you wish that you loved me?<br>
<br>
My reflection just won't smile back at me like I know it should.<br>
I would turn into a stranger in an instant if I could.<br>
There is something eating me alive I don't know what it is.<br>
Maybe not that you conceal your feelings they just don't exist.<br>
<br>
Do you ever believe we can turn into different people?<br>
It's getting harder to be myself.<br>
Do you wish that you loved me?<br>
<br>
Could we ever release?<br>
Is it better to just not feel?<br>
Can we hit delete?<br>
Do wish that you loved me?<br>
<br>
And it's been so long that I'm forgetting what it feels like.<br>
But I'd rather not remind myself and leave it all behind.<br>
And I try so hard to fix it all but nothing seems to help<br>
But I cannot hope to give you what I cannot give myself.<br>
<br>
Do you wished that you loved me?</i><br>​</div><br>
In the village center, Gofrit stood with his spear at hand. He was accompanied with Amage and his Angels of the Host as Gofrit wore a giant beaver pelt as a makeshift cape. Today was a special day as Gofrit finally felt like a weight had come off his shoulders. His previous attempts at improving Ditmarsh was met with puzzling failure, yet as he recently discovered... there was an insidious plot just under his own two feet. Sabotage! By the very own animals he sought to seek aid from. Well, said traitors had been fittingly dealt with as Ditmarsh had been inundated with beaver fur. It was a shame that winter never really bothered people too much in the swamps, but no man, woman, or child had to be worried about being cold now. Gofrit greeted the people as he walked by with a skip in his step as he truly believed that this time things would work out.<br>
<br>
Now, there was still the concern of the Eater of Worlds threatening to break loose right in his backyard. However, to Gofrit, that was a problem for later. Perhaps, even someone else's problem to deal with. He had done his part by informing the book people of the problem and he wasn't privy to a supply of astral pearls. No reason for him to worry about something he had no control over for now. Indeed, today he only had two things in mind. Well, maybe three if he included that other thing, but he was no philosopher and didn't want to argue the details and semantics of it. Besides, Gofrit was rather confident that the other thing was something he was enjoying after all, and what was more important in life than to be happy and to enjoy it?<br>
<br>
Gofrit and his entourage approached his manor. "You may leave us, Amage. Rest well for we have much to do in the coming days." Gofrit solemnly spoke. Silently, the doors opened and Gofrit trotted into the building with heavy, burdensome steps followed by his restless guardians. The dimly lit manor filled with light as Gofrit's spear lit the passages and empty rooms for the briefest moment before Gofrit walked deeper into the manor. Gofrit approached a nondescript door in the middle of the manor, the door to the cellar. Yet, next to the cellar door hung a simple mirror on the wall. Without a sound, Gofrit approached the mirror and gazed upon it for a brief moment; suddenly, Gofrit swept at the mirror with his spear and sent divine, sparkling fragments flying through the air as the mirror shattered. <br>
<br>
<div style="text-align: center">Silence filled the halls of the manor once more...<br>
<br>
<br>


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			<div class="bbCodeBlock-content"><span style="color: rgb(184, 49, 47)">N̵͉͇̏͊o̶̟͐ ̷̖̮̈̋a̴̞̗̕m̷͇̭͆̾o̶͉͛̌u̸̖͖͗n̶̺̓̕t̶͐ͅ ̴̖̖̓ǫ̶̐̆f̸̲́̾ ̷̯̓ṣ̸̪̈́̔e̸͎̭͂́l̷̖͕̀̓f̸̧̭̓-̴̥̓s̶̭̼̈́ò̷͇͆ŭ̶̯̻ǧ̸̺̒h̴̹͆̐t̶̟̝̎ ̴̗̪̍f̶̱̝̒ȗ̵̳̼͒r̷͇͠y̶̜͈̐̽.̴͎̚</span><br>
<span style="color: rgb(250, 197, 28)">̷̥̣̃͂<br>
̸͉͖͘̚Ẇ̶̳ḯ̷̺̗l̶̪͔̅l̵̺̘̂ ̷̱̜͋b̷̢͑r̵̻͓̍͝i̷̡̩̋n̶͇͖͐̉g̷̟̔̂ ̸̖̽̈́b̷͈̊͂á̸̼̦ĉ̸͇k̴̫̗̽̈ ̷͕͝t̶̤̠̆ȟ̴̘͇ę̷͍̀ ̷̏͜ğ̴͜l̵̯̃o̴̖͆̈́ͅṙ̷̡̈́y̵̖͋͜ ̷̖̀̃ò̵͕f̸͙̍ ̴̭́͋i̶͙͑̽n̸̥̾̒n̵̡̲͊o̸̘̘̓c̵̞̱̔́e̸̯̐͊͜n̵͓̉̆c̸̲̉e̶͙͚̽.̶̣͇͂͂ ̷̡̄̍</span><br>
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<b>"Do not lecture me while gazing at me with those judging, firey eyes. I am a winged insect bound to a funeral pyre. You come as a blade, a sacred guardian. I am to keep you sharp and test my worth in blood." Gofrit spat with sulfur in his breath. "I do not want your pity. Not from one who was sent from Eden at the whim and wrath of HIM. When we were made it was no accident; We were tangled up like branches in a flood. Then HE held my body, my flesh, and my bones. HE took the skies above and the Earth below. HE turned me into a waking hell and now the gods finally grow tired and have returned to me what is mine. Am I wrong to want to see the other side? To have a taste of the divine? So unless you can show me that which I can not see, even if it hurts me, even if I can't sleep, then stay silent and act out your holy duty to be constantly awake."</b><br>
<br>
Silence filled the halls of the manor once more...<br>
<br>
Gofrit fell to his knees before the Angels. <br>
<br>
<span style="font-size: 12px">"Tell me. Are you in pain like I am? Will we remain stuck in the throat of gods? Will the pain stop if we go deeper?" Gofrit softly asked.</span><br>
<br>
...<br>
<br>
"I want to go where nobody else will ever go. So let's get swallowed whole."<br>​</div>With no more words hanging from his lips, Gofrit stood up once more. He opened the plain looking door and stared down the into the dimly lit darkness. With only the mocking, blinding light of the Spear, Gofrit descended into the engulfing darkness.<br>
<br>
---<br>
<br>
Order 1: With the perfidious beavers now dealt with and unable to sabotage Gofrit's efforts, Gofrit once again attempts to use his magic to help turn the marshes of Ditmarsh into a more friendly environment with his new magical abilities and perhaps assistance from his Angels. After the recent infrastructure project, it becomes more apparent to Gofrit that he cannot fight against nature, but to work with it to enable it to provide and be bountiful with all its natural beauty and grace. Thus, Gofrit and Amage begin to use their respective abilities in nature and astral magic to cause certain helpful native plants and animals (bio-diverse selection of edible and or helpful plants that are bio-fumigants that naturally repel pests, sturdy trees fit for use in construction and have deep roots capable of directing water/retaining water in the soil, animals that are crucial to the health of the ecosystem and etc.) to prosper to encourage and turn the hostile swamps of Ditmarsh into a more hospitable area for both its peoples and animals.<br>
<br>
Spells that might be useful: Tune of Growth, Summon Animals, Herd of Buffaloes, Reinvigoration, Blood Fecundity, Necklace of Primal Form to turn into various Animals to attract and speak with, Summon Okami, Rhapsody of Life<br>
<br>
Bonus Action: Amage is to use her sigils perk on herself to give herself a tattoo of her own choosing.<br>
<br>
Sigils - The Sarmatians are fond of magical tattoos that can be 'awoken' to grant a bonus to a unit. Amagê knows how to do so but she will only do so to people she believes are worthy. As part of a crafting/magic action, you can request Amagê to tattoo any Worthy or Heroic units you have [including herself or Gofrit] to give them a perk or ability.<br>
<br>
Order 2: Secret (To be DMed to GM)<br>
<br>
Free Action: Explore the Vanir Ruins of Ditmarsh<br>
<br>
Additional Rolls:<br>
<br>
Refuge of the Unwanted: Every turn, there will be a roll to see who joins the nation of castoffs. Sometimes, it will be nothing important, lepers, mutants, or some of the more undesirable creatures like Bullywugs or Slinks, hardly worth noting down, other times it will be extremely dangerous people and creatures that could prove a boon or a curse upon Ditmarsh while, very rarely, someone or something truly wonderous may show up.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Thrassax</span></b><br>
Turn 3<br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip">
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 <br>
<br>
Thrassax had laid low, well, relatively speaking, as some of the hybrids he attempted to create were still out there... somewhere, and perhaps that should have been worrying, but he had more grand ambitions. Chaos, pure unbridled chaos. Perhaps he was moving too soon, too quickly, but the void and its creatures were not known for their strong sanity.. Thrassax and his Illithids, from within their sewers, reached out with their minds to those they had touched and infected before and beckoned them to come to the sewers, to finish the transformation.. Dozens heeded the call and their numbers started to explode, but so great was the exodus that it quickly became noticed by the various Wave Priestess, and Princess in charge, of the investigation.. Thrassax and his fellows had been discovered.. <br>
<br>
But Thrassax did not plan on laying low, instead, a plan to launch a mass attack on the city, to hit the various guard barracks around the city at the dead of night to try and overwhelm the guards, kill as many as they could, infect many more and burn what they can to the ground before slipping away... But instead of coming to a sleepy barracks, with Valin on alert after Thrassax's discovery, instead forces of Illithids, and some enslaved thralls, met Valin Guard and Wave Priestess all throughout the city. The sounds of battle rose.. But Thrassax still had some elements and perks to call upon.. What did he pick:<br>
<br>
<b>Decision Point</b><br>
1. Set fires around the city to try and cause as much damage as possible<br>
2. Intercept the messengers that were trying to enter the sea to stop reinforcements from the Ryu from arriving<br>
3. Raid an armory so the thralls have some level of equipment<br>
<br>
Either way, small parties of Illithids and thralls will be fighting priestess and guards throughout the city.. Hopefully Thrassax planned well, and preforms well, or his ambition will truly die this time. <br>
<br>
<b>Action 2</b><br>
Secret​</div></div>
				
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					<div class="bbWrapper">Throne of Heaven<br>
<br>
Turn 3<br>
Inziim<br>
<br>
<br>
Inziim read the reports and gave a large sigh as he lightly pet one of the many cats that like to roam the castle halls. Even though physically, he felt nothing, it still had a calming effect on him when dealing with matters such as these.<br>
<br>
A new drug within his lands. He had no idea how this managed to get smuggled in and while under normal circumstances, he might try to track down the source, he had other much more pressing issues to deal with.<br>
<br>
Instead, an idea had bubbled up within him. If he couldn’t spare the resources to try to stomp out something that was allowing the undead to feel the best of mortality, he would instead provide a safe space to do so under controlled circumstances and make sure that any ingestion of the drug outside these safe and controlled spaces would be dealt with harshly.<br>
<br>
Fines and imprisonment should be enough to encourage any use of this ugly drug in spaces where they can limit the damage they do to themselves and others.<br>
<br>
This way, the drug can be controlled, and those that wish to be weaned off of it can also do so safely.<br>
<br>
He was sure that this strange and magical drug must have come from The First City, though to what end, he did not know.<br>
<br>
What he did know was that this was the best way to deal with it as just trying to stamp it out completely will just make the criminal elements just that much more difficult to eliminate.<br>
<br>
A task force would be created to help assist with this endeavor. And Inziim knew just the Wight to do so. A man known as Marty Malone, a hard boiled skeleton that would always get his man or woman. He was “retired”, but the Lich knew that this would draw him back out into the light.<br>
<br>
The Lich Lord ran a Clean Ship and would like to try to keep it that way……<br>
<br>
—--------------------------------------------------------------------<br>
<br>
The Giant’s Corpse lay on the table before him. All that was left of the creature that had killed many of his troops. He was just one of many. But perhaps now he could use that strength to bolster his own and help protect his people.<br>
<br>
The people of The Shielded Kingdom of Ysrendelle. They were his responsibility and he would keep them safe. Safe and sound from the dangers that lurked from without.<br>
<br>
The Lich placed his hands behind his back as he looked over the Giant. <br>
<br>
“You could possibly be the First of many new Heavy Defenders that can protect my people.<br>
<br>
In life, you were a Terror to behold. But in Death, you shall be a Defender of those that you terrified in life.<br>
<br>
Quite poetic if you ask me. And something that the Gods would smile upon to see the irony. But we shall see if my actions will come to fruition.”<br>
<br>
Inziim soon enough got to work. It would be a Long Night if he was to manage to succeed. But his time was worth it.<br>
—------------------------------------------------------------<br>
<br>
<br>
<br>
<br>
Action1. Use the Giant’s Corpse to Create A Bone Golem<br>
<br>
Action 2: Provide a Shelter to safely house those who ingest Crimson Salts in a safe and controlled environment. Crack down hard on those who will take the drug outside of these Crimson Salt Shelters. Fines and Imprisonment. Create a Task Force to enforce this.</div>
				
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<span style="font-size: 26px">Ryx Oryon - The Oryon Word - Turn 3</span>​</div><span style="font-size: 15px"><fieldset class="bbcode-fieldset">
<legend>Money Isn't Enough</legend>
<span> “You cannot buy the revolution. You cannot make the revolution. You can only be the revolution. It is in your spirit, or it is nowhere.”<br>
― Ursula K. Le Guin, The Dispossessed: An Ambiguous Utopia</span>
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</div>[<a href="https://www.youtube.com/watch?v=j6BdxLC5_V0" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dj6BdxLC5_V0&amp;hash=1b2aaa23e024495fa46614792b5e18b5" rel="nofollow ugc noopener">Post Theme</a>] - [Abandoned Warehouse]<br>
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Dusk. Just as many entered their beds and whisked into sleep, others rise to move. Darkness is useful, concealing and obscuring information. As the bugs buzz to life, feeding and mating in the respite from birds. An abandoned structure covered in leaves, shattered glass, and dirt laid monument to a recent bygone era. The still and quiet amongst the expansive brush and redwoods shatters as a party of twelve figures descend from the shadows and leaves of the redwood canopy. Wisps of shadows leave their feet as they safely land unharmed onto the ground. They spread over the building, leaving no stone unturned before the center of attention amongst the squad lowered his hood. At the door, Kaladin held up his hand. His cloak faded into nothing, revealing its nature as ethereal shadow. A leather jacket, t-shirt, and dark grieves appeared, a sign of alienness in this world. Modern clothing, a sign of the Word. As Ryx's culture imparted onto the children. And they endeavored to replicate it. Kaladin sighed, turning the knob into the warehouse. The others stand firm, hiding behind trees with their heads moving often. Their daggers, bows, and shadowed hands ready for threats. Eerily quiet as the area surrounding a destitute warehouse would. Broken support beams, cracked foundations, cobwebs; completely abandoned and unstable as it would lend itself. Though, not everything is as it seems.<br>
<br>
Time tickled down as his feet entered the warehouse. A drop off point for the Redwood Traders and in it laid various goods. Legal and illegal in most places of the world. It would not be long before they arrived. And it would be best to leave before they learn anything more than what they knew. Kaladin passed through the rubble and debris, entering into the second room. There a shadow lingers, gazing at an apple. Kaladin eases, his muscles relax.<br>
<br>
"Father, I sense you have an interesting plan."<br>
<br>
"As the summer rain quenches the ground. We need only place the shadows precisely. A simple thing to do." Kaladin approached the shadow, making a hug.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>[A town in Flaustan] - [<a href="https://www.youtube.com/watch?v=gLAXsiBxKAs" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DgLAXsiBxKAs&amp;hash=463e27d01ef262ea9d4a7127e2a52037" rel="nofollow ugc noopener">The Whistle</a>]<br>
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Silent, dark cobblestone streets with not a soul in sight. Ghost towns springing to existence as the townsfolk shelter in their homes, trembling in the shadow's encroaching advance. In a submissive population such as Flaustan, it takes little for them to cower in their homes. A whistle echoes throughout the streets, the homes as a young, blonde teen walks through. Without a care. Without a thought for the crackdowns Flaustan are known for. Criminals have been driven or killed from the nameless town. And why deal with something that augments Kornith's control? Thus, the teen meanders the streets, searching or looking. His eyes wandering, checking houses and buildings. A small town, not seemingly important. Few goods travel, few soldiers train, few of anything happens here. But, just that. A fallacy. Ill consideration. For potential is not within its current state, but what it could be. So, as the teen whistles through the streets, a cloaked figure land from above, lowering his hood. His face concealed by a veil of shadow. His hands wielding balls of shadow. The whistling boy meanders until his stops at a house. A rustle in the trees, then a group of men exited the house. A ringleader in leather armor and a fur coat. Five men behind him. Holding lanterns.<br>
<br>
"The devil are you? Shut it kid or I'll gut you!" The ringleader crossed his arms, wielding a façade of bravery. The others trembled.<br>
<br>
"Boss, didn't this kid get gutted last week by the Lily gang?"<br>
<br>
"No, clearly he had a twin. Nothing of that walks amongst us!" The ringleader unsheathed his sword. Beads of sweat forming down his forehead, his hands sweaty. The teen continued his whistle as they clamored over themselves. Shoving one another as they weakly attempted to find a solution to this teen's presence. On the roof, the figure silently looks over them from the roof. His hands slowly forming blades of shadow, sharp and ineffable.<br>
<br>
The Whistle, the teen, giggles before he a whimsical twirl flows through his body, "And yet, you do not understand. Nor does it matter." A series of men form from shadows, becoming like mirrors to the ringleader's minions. Their expressions stoic and plain. "The Shadow seeks your demise. This place, Haddonfield, will serve the Shadow's interests. So, it is written, so it shall be." The Whistle stepped back as the reflections of the goons approach. The Ringleader held up his sword.<br>
<br>
"So, your shadow not strong enough to show me too?"<br>
<br>
Whistle giggled, "No, you are rather... undesirable." The ringleader raises his sword, then blood flies through the air as a spear, a sword of shadow pierces through his heart as the figure leaps down with the blade piercing through the shoulder. A backflip leap with a surgical plunge into the ringleader. The tackle sends the ringleader to the ground and with another blade to the head. He is dispatched.<br>
<br>
In the gasping horror, the reflections, the copies seize the minion's breathless moments. And soon, they too fall in pools of their own blood. Their bodies wisping away, fortifying the reflections. Once the bodies, the blood has be dispersed. Whistle waves his hand.<br>
<br>
"Go, into the shadows. The Shadow shall assign you to your next task. So it is written, so it shall be."<br>
<br>
They repeat, "So it is written, so it shall be." They run out of town into the forest and in short time, silence returns to just a whistle. Whistle steps up the stairs, pushing the corpse of the ringleader aside. His hand tenderly presses on the door. Giving a creak, a wail as it opens. Musky air, of rotten wood and terrible hygiene habits. The figure follows behind Whistle. Their shadowed face scanning the building. Whistle sits down on a chair in the main room, calmly waiting. Closing his eyes in an eerie serene calm. The figure kicks down a door, leading to a room filled with tied up teens and young adults. No-Marks. Bound, gagged, naked; some of the scratch marks and dried blood around their waists and tender areas reveal a mystery rather not solved. Sex trafficking, through and through. The figure clenches his fist, relaxing softly as he kneels down, shaking them. They all scream into the cloths digging into their mouths. Their skin dry and rough. Their eyes widened to him, desperately trying to move away. Then, as the figure waited patiently, they calmed down. Confused and curious. The figure's shadow cover faded, letting his face be known.<br>
<br>
"Calm down, I am not here to hurt you. Your captors are dead." Mavysk kneeled down and untied each one. He held his finger to his mouth. Eventually, he came to one last one. The oldest of the group. Near Kaladin's age. Mavysk could tell by his youthful skin with a fine beginning of a beard. His skin of a darker, olive tone. Eyebrows raised, mostly on how he got into Flaustan, but Mavysk cared not. Those questions could be answered by the Shadow. He released him from the bounds and he sat up, looking with weary eyes at Mavysk. They stare for some time, simply looking at one another. Then, Mavysk broke the silence, "How are you here? Not easily does one enter into these forests."<br>
<br>
"Not my choice. First City..." Mavysk held up his hand as the man spoke. Then, a skiff of shadow exited his hand.<br>
<br>
"That is enough. Name?"<br>
<br>
He coughed, his arms and legs failing, crashing him to the ground, "Zaiden. It's Zaiden." Shuffling on the ground, his feet constantly slip as his muscles contract and flutter to failure. Zaiden panted, desperately trying to stand. Panting, with a hacking sound. Dry mouth.<br>
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Various other figures marched through the building. They kneeled down, one passed Mavysk a skin of water which Mavysk swiftly offered to Zaiden. "Water?" Zaiden reached immediately, but Mavysk placed his hand on his chest. "You have lost almost all of your strength. Let me." His hand shifts to underneath Zaiden's back supporting him. Slowly, Mavysk waterfalls water into Zaiden's mouth. Gulping... sighing, letting each drop flow through his throat. Mavysk relented, and Zaiden breathed, huffing as his whole body oscillated. Zaiden let out a cry of relief, pressing himself against Mavysk. Mavysk held Zaiden's head in his elbow, slowly lowering onto his chest. Fingers ruffling through hair. Zaiden began to sob, whining in pain, yelping in fear.<br>
<br>
"I don't trust you. Who the fuck are you?" Yet, despite his words, Zaiden leaned into Mavysk. His muscles tired but tense. His eyes glaring, yet his head leaning on Mavysk's breast.<br>
<br>
Mavysk softly held him, not saying a word. Simply reassuring him with a warm embrace, slow movements, and a loaf of bread. A piece broken in a satisfying crunch, lowered to Zaiden's mouth. Without a sound, Zaiden's body leaned up, an arm pressing his shoulders. Zaiden's eyes dart across the room and a flood of panic rushes like an orchestra through a crescendo. They were alone.<br>
<br>
"What happened to the others?"<br>
<br>
Mavysk checked his finger, noticing the dirt, grime, and musk of Zaiden's now curled section of hair, "They are okay." A coat floated over Zaiden's shoulders. His arms tugged into the sleeves. "Pants?" Zaiden's eyebrows narrowed and the duo stared at one another for almost ten minutes. Utter silence with only gentle rubs of Zaiden's hair. Then, a sigh and pants covered the marred and bare skin. As if he weighed nothing, Zaiden found himself across Mavysk's arms, under the knees and shoulders. His eyes gazing briefly at the roof of the building before the starry sky and leaves surround his vision. Zaiden rolled his head to look over Mavysk, his face hidden under shadow once more. Wisps of shadow slowly envelope Zaiden and he loses vision of everything. Minutes, hours, days? Nothing too long, but Zaiden couldn't tell. His eyes slamming shut, his will struggling to stretch them open again. All his ears hear is a beating heart in the silence. A warmth of another. And the feeling of going up.<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Amon</span></b><br>
Turn 3<br>
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Secret SECRET SECRET SECRET SECRET OH NOES ITS A SECRET​</div></div>
				
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					<div class="bbWrapper"><b>Han Liuyang</b>, TURN 3<br>
There are the speeches, the public healings, the work of calming a people panicked and wary after the violence that gripped the city.<br>
<br>
And there was also the quiet work.<br>
<br>
Han has shed his silk for simple laborers' clothing- his radiant aura of divinity dampened to nothing. And, along with hundreds of others across the city, he is scouring through the wreckage of a building. Working with one of the many teams of salvagers.<br>
<br>
It's a strange thing, how none recognize him like this. Remove the well-groomed hair, slather your face in soot, place bags underneath your eyes from sleepless nights- Don clothes anew, and suddenly Han is unrecognizable.<br>
<br>
They go through buildings, digging corpses out of the wreckage of the collapsed, demolishing compromised structures. And occasionally, they even find the living wounded- unconscious and bloody, teetering on the brink of life and death.<br>
<br>
And every time, Han surreptitiously places his hands over them, and circulates his Ki- and they live.<br>
<br>
And then the crew moves on to the next ruin.<br>
<br>
There was always more to do.<br>
<br>
<hr><br>
Action 1: Use the resources of the Library to search for a lost temple or other forgotten training ground of note in the region, and train Ki arts/martial arts within utilizing any lore or other things they find there, along with some of the more promising junior monks.<br>
<br>
Action 2: Begin work on reassuring the populace of the Silver City, and rebuild after the riots- Building up Hospitals to take care of the injured and have better facilities for handling illnesses and battlefield injuries afterward,, as well as having Han make public appearances and funding rebuilding efforts. Use <b>Akthubiyet</b> <b>Gold </b>to help fund these efforts.<br>
<br>
Free Action: Develop armor-piercing weaponry for the Guards of the Silver City, utilizing the dormant Jade Warriors within the Tiger Lord's tomb as testing targets to develop weapons that will effectively deal with such foes... as well as, secretly, the coming threat of the Knights.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'book antiqua'"><span style="font-size: 26px">Nomolos of Kozan<br>
Turn 03</span></span></b><br>
<a href="https://youtu.be/ej7amdaIkm8?si=GlEYEQA1GWI_PH4I" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2Fej7amdaIkm8%3Fsi%3DGlEYEQA1GWI_PH4I&amp;hash=eba1a651ffe9dc02f0618b4655f4f785" rel="nofollow ugc noopener">Prices Paid</a>​</div><hr><i>1103 M - Janto 20th - Common Year<br>
Year 0 - Octos 20th - Godfall<br>
<br>
Life has a way of humbling even those who feel the taste of power. The Sovereign was humbled by Darkness that I cannot begin to fathom. I was humbled for daring to look upon their face even in just vision. My eyes were taken as the terrible price for my own hubris, my own insatiable curiosity. It was a worthy price to know that something deeper and darker is at play. If the Darkness I saw is out there even now, are we doomed? Is Creation to be taken and consumed by something from another realm? The Gate is open in spite of countless forged hands binding it. I know not what to even tell the others who play out aspiring Godhood. Are we simply to be the appetizers of this Darkness? Will even the Dragon King merely be a snack to it, or perhaps he is a pawn of it?<br>
<br>
So many questions. So many threats and troubles. To know is to bear the weight of the world. I have accepted the burden, perhaps foolishly, but I still accept it even now as I try to adjust to this strange artifice in my own socket allowing me to see. I seek a twin to it, so that my vision will be fully restored to some level. I hope there is something, or I will be forced to commission something instead from our Dwarven neighbors so intent on riding their race into extinction. Perhaps their way isn't so unwise, knowing what  may be coming. To savor the last gasp of existence before we are all taken or consumed by that which has broken through.<br>
<br>
The world is turning. The Dragon King will wake soon. I must provide all the knowledge I can to those souls who would resist such a vile figure. Perhaps this Darkness is more than just physical. The things in the world are stirring but I must move carefully. Kozan must grow and I feel oddly the need to let others do the talking. Bards. Knowledge isn't just stuffy books and dusty shelves guarded by loyal Watchers. Knowledge is stories. Joy and sadness. Victory and defeat. Folly and genius. Explicators lecture but perhaps it is time the Order expanded to produce bards. To spread wisdom in tale and song as much as through the books those very things reside within. I will commence work to form a Bardic College to expand our reach. Perhaps by making people laugh and sing, the messages and lores will  spread that are needed. Perhaps hope will survive if I give the world stories to lift their hearts. We need hope. The Darkness is coming. Hope is all we may have in the end to stand against that which is out there.<br>
<br>
Along with that, my ongoing studies into the Terra Cotta and runes has created fascinating new leads. I have already dispatched orders to begin preparing various pieces to experiment. I only hope my vision will be sufficient, if not, I will rely upon touch and memory of flesh until I repair my vision more. If you are reading this... Please do not lose hope. It is all any of us can have in the bitter end. It is the last light even when shadow engulfs us.</i><br>
<hr>Actions 1: Archivum Kozan will commence contruction and recruitment for a grand Bardic College.<br>
<br>
Action 2: Nomolos will pursue deeper research into the Dragon Emperor's generals in the hopes of locating them or gaining more insights.</div>
				
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					<div class="bbWrapper"><b>Names</b><br>
Endonyms (Vampires): Aishites/The Ascendant (Masters or Ones)<br>
<br>
Exonyms (Vampires): Vampires, Strigoi, Shtriga, Bloodsuckers (All considered as insults)<br>
<br>
<b>Bloodline: </b>Aishites of Bloodline Tiresias<br>
<br>
<b>Names:</b><br>
Endonyms: Tiresians, The Star-Seers, The Star Born, Celestians<br>
<br>
Exonyms: The Mad Clan, Mad-blood, Ruiners of Nahrim<br>
<br>
<b>Symbology:</b><br>
Symbol: Typically a crescent moon with the sun positioned within the circle formed by the crescent, surrounded by astrological symbols. Comes in different variations based on the specific coven, and some may use totally different symbology.<br>
<br>
Alternative symbols are often wolves and owls, sometimes present together and with the moon, or lions and eagles, sometimes present together and with the sun.<br>
<br>
<b>Colors: </b><br>
Moon aspect: Black, Blue, Silver, White Sun aspect: Orange, Red, Yellow, Gold<br>
<br>
<b>Motto:</b> Varies by Coven<br>
<br>
Childe of Tiresias: “To see the future is to choose it”<br>
<br>
Clan Ambrosia: “Power from the vices of mortals”<br>
<br>
<b>Artifacts and Locations</b><br>
<i>Eye of Tiresias </i>- a disembodied eye with the optical nerves still attached. It’s blue iris matches the purported eye color of Tiresias and is said to have been recovered from the ruins of the Observatio Astrum-Fatum. It glows a soft blue very faintly and will move to follow and observe others after rooting itself in its container using its nerves.<br>
<br>
As the story goes, at the conclusion of the ritual, led by Tiresias, that doomed the kingdom of Nahrim, a great blue light engulfed the Progenitor, causing his body to spasm as his flesh was turn off in wisps of pure-magic, in a flash of a second leaving behind a singular eye as rifts to the Astral-Sea opened around the Observatory.<br>
<br>
Has been lost for several centuries.<br>
<br>
<i>Lens of Seer-Sight</i> - A lens recovered from the ruins of the Observatio Astrum-Fatum, said to reveal the true nature of everything observed through it<br>
<br>
It is a purple crystal lens rimmed by gold etched with thaumaturgic symbols. Formerly used in the 4th observatory to help observe the auras of celestial bodies.<br>
<br>
<i>The Observatio Astrum-Fatum</i> - In order to buy the favor and assistance of Tiresias and his Childe, Aisha showered him with the funds to build the observatory he had seen in his visions, one which allow him to fix the elixir or complete his unified theory of magic.<br>
<br>
The observatory was said to have been built on a point of astral significance within the city, on the top of a rocky dune with an astral well dug within it. 6 separate observatories with golden telescopes linked by underground pathways which collectively could be used to gaze at any celestial body, visible or not. They served to channel astral energy to a central ritual chamber. It is said that it is within this ritual chamber that Nahrim was doomed. Located within the ruins of Nahrim.<br>
<br>
<i>Ritual Sites of Gomorrah</i> - The Vampiric city of Gomorrah was founded far after the fall of Nahrim, in a time when many had given up the dreams of outright Vampiric sovereignty. Not a full fledged kingdom like Nahrim, the city-state still served to inspire future attempts at Vampiric rule. Formed by the Conqueror Rogum Subastris, it avoided the fury of mortals through the use of the Lanuae Astra, a device capable of teleporting the entire city and its people to pre-made astral ritual sites. After the disappearance of the city; believed purposeful by some in an attempt to safeguard it, believed a sign of its ultimate destruction by most, a few remaining ritual sites are maintained in the hopes that the city will someday return.<br>
<br>
<i>Sextant of Anastasia </i>- An astrological divining tool used by the Tiresian Seer-Mage, Anastasia as a “key” to control her machine, the Lanuae Astra. It was constructed from Star-Stone and Platinum with thaumaturgic engravings and diamond-lenses. The sextant was found partially melted and fused with the machine in the remains of Gomorrah.<br>
<br>
<i>Shadow of Gomorrah </i>- When the city of Gomorrah vanished for a final time, whisked away to a location unknown, all that was left was the melted Lanuae Astra and black “burns” etched into the landscape where buildings and people once stood moments before. Currently located in present day Nurbellium<br>
<br>
<i>Lanuae Astra</i> - The great machine used to teleport the city of Gomorrah to the ritual sites. Said to have been an intricate thing of lenses, mirrors and crystals that harvested and focused the energy of celestial bodies, sending the city traveling through the constellations to its new location. Now a melted pile of star-stone, metals and glass.<br>
<br>
<b>Bloodline Culture<br>
Terms:</b><br>
<i>Childe</i> - The progeny of a vampire<br>
<br>
<i>Sire </i>- The vampire that gave the subject the Dark Kiss<br>
<br>
<i>Dark Kiss</i> - Otherwise called the Blessing, or the Sip of the Chalice, this refers to the act of turning someone into a vampire<br>
<br>
<i>Ascension</i> - Otherwise called “Rebirth” or being “reborn”, it is another term for being turned into a Vampire<br>
<br>
<i>Nahrim</i> - Refers to both the ancient and fallen Vampiric Kingdom or to the concept of a Vampiric Paradise, a place where vampires needs not hide in the shadows and can feed freely and easily<br>
<br>
Alternatively, can be used to refer to the concept of an unattainable dream, especially one which will ruin the dreamer if sought after.<br>
<br>
<i>Old Blood </i>- Refers to vampires “ascended” before or during Nahrim<br>
<br>
<i>New Blood </i>- Refers to vampires born after Nahrim<br>
<br>
<i>Diablerie </i>- The consumption of a vampire's soul by another vampire. Almost universally seen as a heinous act by vampires, most who commit this act are hunted and put to final death. There are very rare circumstances in which vampiric law allows such a thing, officially at least.<br>
<br>
<i>Dementor</i> - A vampire which has committed Diablerie<br>
<br>
Parry high, parry low. The sharp clink of two blades making contact. Step forwards and under, a quick flick of his wrist, a slash across theirs, a blade clattering the ground. Repeat.<br>
<br>
Two opponents stand before him, postures speaking just as loud as their poised blades. Keep moving, circling, never letting them surround him. Take careful, measured stabs, testing their boundaries, always moving. Draw the first in, fake an opening. Side-step, forward, stab. A single remains. The rest follows routine, Parry high, parry low…<br>
<br>
A rapier thrusts into imagined foes, a short figure dancing around a candle-lit room edged in furniture as immaculate as it is unused. It is a dance as much as it is combat, feet shuffling and wrist snapping in a mesmerizing pattern that would make even Caolin’s Rose blush. The Kobold at the rooms center is what small children believe they are when they wave a stick about, just without the clumsiness that sees rooms destroyed.<br>
<br>
Panting, the milk-white dragonling takes a pause. Gods, if lizards could sweat, he would be. This is why he preferred to practice in the gardens, out in the cool mountain air. The Lady insisted on keeping her Manor warm, almost steaming, to keep the cool of her skin closer to the warmth of life. Normally a great comfort to the Lizard; but heavy exercise, warm rooms, and layered clothing does not mix well…<br>
<br>
But no matter. In the heat of battle, he could not simply sit down for a breather. A Knight could not rest until the enemy was slain and his charges kept. The Kobold forced himself back into action, ignoring his own labored breathing and aching muscles.<br>
<br>
Dead to the world, he could not hear the subtle clearing of a throat, the louder polite cough did not even pierce his focus, a book knocking against the back of his head… THAT did get his attention.<br>
<br>
Rubbing the back of his head, the fencer stopped his dance and turned towards the doorway to the small side-room, seeing a familiar figure within its frame.<br>
<br>
It is Julian Le Rouge, the Chamberlain of this particular estate of The Lady. His pale face was contorted into rage, a black vein bulging in his forehead as if his heart still pumped blood. Despite the recess given to all servants for the day, he is still dressed his part; a black doublet embroidered with flowers in golden thread- and not merely gold in color mind you- and breeches to match. In fact, the Kobold had never known Julian to dress down for any occasion.<br>
<br>
“What in the Sovereign's dead name are you doing?” His voice was a shouted whisper, laced with every bit of venom the man could muster. He stomped over, without actually stomping or risking damage to the elaborate carpet or disturbing the quiet, with barely restrained murderous intent to the Kobold and glowered down on him.<br>
<br>
“Have you no sense?!” He demanded, and then continued before the kobold could respond. “Do you not know how foolish you are lizard? Let me enlighten you as to what sharp little toys do the walls and furniture.”<br>
<br>
A clawed hand raked out, tearing a scratch through the Kobolds’ own doublet.<br>
<br>
“It tears them, much like I so desperately want to do to you.” The Chamberlain was nearly frothing at the mouth in his restrained rage.<br>
<br>
The Kobold hissed, batting the man's hand away. He had JUST sewn himself this doublet, and now it was ruined. It was his time to be angry.<br>
<br>
“I’d like to see you try. I am the Page of our Lady, and I must keep up my skills with the blade.” He says the last with a swelling of pride, as if the title meant anything to anyone besides himself.<br>
<br>
Julian just rolled his eyes. “Your not even a real fucking Page…” His hand pulled down his face, as if to wipe away his annoyance. “Anyways, Pages don’t carry blades.”<br>
<br>
With supernatural speed, Julian lashed out, trying to rip the rapier from the Kobold’s grasp. But with a reflex that surprised even the Chamberlain, the Kobold’s hand carried the blade out of his reach and then brought it to his throat.<br>
<br>
“Try that again” The defiant Page warned through gritted fangs.<br>
<br>
Julian’s eyes flashed a mixture of shock and… consideration, but ultimately, he seemed mostly unphased and simply pushed the rapier to the side.<br>
<br>
“Just don’t play with your toy inside, Lizard. I can’t have you damaging anything.” The whole situation had him drained, and he simply wanted to be done with it.<br>
<br>
The Kobold said nothing, but did sheath his blade.<br>
<br>
“Thank you kindly. Now begone, servants have the day off. Go frolic with the other Kobolds of the other houses. I hear them causing trouble all the time.”<br>
<br>
Thoroughly annoyed, but feeling he had made his point, the Chamberlain took his leave of the Kobold, gone off to do whatever it was the man did when there weren’t servants to harass or guests to entertain.<br>
<br>
The Kobold for his part, kept his blade sheathed, not wanting to push the man to actual murder.<br>
<br>
He briefly considered going back to the quarters that were kept for him here, where he certainly had some sewing supplies lying around, but dismissed the idea. He wanted to practice stabbing others, not stab himself with needles. But, sticking to whatever unspoken agreement he felt he had made with the Chamberlain, he settled with simple daydreaming and mock-fighting, this time also imagining his own blade along with that of his enemies’.<br>
<br>
He wandered the empty Victorian halls of the Manor, a Knight strolling the halls of his own estate, occasionally fighting off bandits, rescuing maidens, giving speeches and accepting awards from the Councilors of the land.<br>
<br>
So engrossed was he in his fantasies that he forgot that he was supposed to be hiding from the main areas of the Manor, a fact he did not remember until he strolled into the foyer where a single figure stood.<br>
<br>
As soon as the small Kobold passed the threshold of the main entryway, tucked behind a grand set of stairs, a crushing wave fell upon him. A sudden, primal fear dragging his frolicing to a creeping stop.<br>
<br>
The scales and flaps around his neck began to rise, an instinctual response to intense fear, a desperate attempt to make the Kobold appear large and threatening, a feat impossible to achieve given the figure standing before him.<br>
<br>
Lord Montague Navarro stood to the side of the foyer, leaning over a small side table, his eyes mercifully cast downwards to the letter he seemed to be penning.<br>
<br>
If he had noticed the Kobold, he gave no indication of it. A mercy, as fear gripped the tongue and body of the Knight-hopeful, who could not but stand rigidly still, eyes downcast, as if trying desperately to avoid the ire of some predator.<br>
<br>
A few, stretched out moments of silence passed, punctuated only by the scratchings of quill on paper.<br>
<br>
Finally done with his letter, the Lord of the Blue City produced an envelope, wax and seal from his pockets, using the candle atop the table to melt the wax and press the seal.<br>
<br>
Turning, the Lord finally took notice of the Kobold, who felt as if he was shrinking beneath his gaze. "Tsk, I ought to have sent you to that madwoman.” The Lord said nonchalantly, pausing just a moment as if considering. “No matter” He chuckled, waving his hand to dismiss the idea. “Your timing is still divine darling, she has you well trained. Take this and be quick." He strode forward, pressing the letter into his hands, before promptly turning and leaving the estate.<br>
<br>
The Kobold stood there, still frozen in place, until slowly, the heavy presence of the Lord finally decided to depart with him.<br>
<br>
Suddenly, Oliver and the horses did not seem quite all that bad.<br>
<br>
<b>The Ambrose Society</b><br>
“The sightless masquerade”<br>
<br>
When a mortal man has all the money he can spend and then some, when he has reached the highest station his birth allows, when his bed chambers are filled with the girls of his dreams, he has it all. Yet, he shall lay, surrounded by the splendor of his world, unsatisfied.<br>
<br>
The mortal soul is an endless pit of hungering desire that can never be filled. Even the most exotic pleasures become dulled by excess until they are utterly mundane. A constant feed of new stimulus is required to sate their desires, if only for a time. This is what drives the self-destructive urges of man that seems to enrapture and fell even the greatest of kings.<br>
<br>
The Ambrose Society simply seeks to exploit- fulfill these desires in a safe way. One which will keep their well-deserving clientele constantly sated, feeding them more and more while never letting them sink into self destructive debauchery. At least, not enough to ruin all the fun.<br>
 <br>
***<br>
<br>
The Ambrose Society sells itself to the elite merchants, nobles, politicians and other noteworthy socialites of the realm as an elite institution that is both an endless masquerade of pleasures and entertainment as well as a neutral grounds for “keeping old money old”.<br>
<br>
What is done and who it is done with is forever kept a secret. It is a place to start and end affairs, explore one’s desires and indulge in the less *proper* pleasures in life without fear of recourse. All must don the mask, and at least pretend they do not know who the others are. While on their grounds you are among peers. It is the ideal place to form lasting alliances, to keep the Old Money Old.<br>
<br>
The Ambrose Society is an invite-only high-society country club that is an “open secret” amongst the elite of nations in which it operates. It’s name is known within high circles, and even some of its members. The society is careful to let just enough slip out to give it a mystique, a forbidden lure to attract clientele while still keeping the damning specifics a secret. Just public enough to avoid suspicion, just secret enough to bend and break modern conventions of decent and morality without recourse. A dangerous tight-rope balance that hangs between scandal and criminals<br>
<br>
The society finds its niche in the unspoken, though never unenforced, psuedo-anonymity of its members and activities, and it’s constant pushing of societal bounds and moral constraints in a slowly ever expanding delve into debauchery. Every member is given a safe space in which to explore the hedonistic depths of their souls, guided by a hidden hand that controls the speed and trajectory of their descent. Reeling them back up as necessary, guiding them towards less destructive pathways. Keeping them always just satisfied. A constant drip of pleasure.<br>
<br>
The sacred neutrality of the Commons and the surrounding Grounds is kept by the “Masked Mistress” (Lady Alcina) and her masked servants “The Blind Watchers”, “The Accountants” and “The Rule Sayers”. They ensure that the nobles play nice, their presence and activities are kept a secret, and help facilitate mutually beneficial relationships and business dealings for all. They are the enforcers, the neutral mediators, and the adjudicators. They remain silent unless such speech is absolutely necessary and simply watch over the night's proceedings. Other masked servants called Hands attend to the needs of the clientele and the society.<br>
<br>
<u>The Hands</u><br>
Mundane servants that serve the needs of clientele. The wait staff, the cooks, the personal butlers and more. They speak, though the polite amount that a good servant should. Responding politely when spoken to, offering suggestions and answering questions regarding the amenities. They are dressed in fanciful Venetian masquerade masks covering their eyes and mid face, though leaving the rest unobscured. They wear brined feathered hats and dress in simple white ruffled shirts with flowering necks and puffy sleeves, covered by a black vest and complimented by knee length breeches and stockings.<br>
<br>
These constitute the staff the help the pleasurable activities occur, not those that constitute the activities of the night themselves.<br>
<br>
<u>The Blind Watchers </u><br>
The silent guardians of the Masquarade. Posted at every entrance, patrolling every perimeter, watching every guest. Though they are ever present, they are quickly forgotten as the nights’ activities go into full swing, fading quietly into the background. They do not speak. They do not interact with the guests. They do not even respond. Their duty is to simply watch without seeing.<br>
<br>
The Blind Watchers are the incognito guards of the Ambrose Society. They keep a look out for prying eyes that should not be there and ensure that all remains civil within the Masquerade.<br>
<br>
They dress in outfits reminiscent of Caolin Duelists, fit with masks covering their entire faces and rapiers and pikes, depending on if they guard the interior or exterior.<br>
<br>
<u>The Accountants</u><br>
The accountants are the businessmen and lawyers kept on retainer by the Society. They help coordinate dealings between society members, building business relations and settling disputes. They are who help keep the old money old.<br>
<br>
<u>The Rule Sayers</u><br>
Some guests forget themselves when they are in the Masquarade. Lost to the frenzy of passion, they may slight another member or worse yet, break the few rules of the Masquarade. The Rule Sayers are those who determine if and when a client has broken one of the rules and if and how they should be punished. They are the judge, jury and executioners of the Society, answering only to The Lady herself.<br>
<br>
<u>The Masked Lady</u><br>
The “Lady of the Masquerade”, the not so secret object of desire of many within the Society who organizes this whole little thing.<br>
<br>
Contrary to the name, this does not refer to one person. Rather this refers to a group of 5 distinct, but equally beautiful mistresses. Each seems to have an equal say in what goes on within the Masquerade, seemingly in competition with one another over who should rule, taking in various clients as pawns in their games against one another, often to the… physical delight of the clients.<br>
<br>
Their identities outside of the Masquerade, as with the identities of all the Societies “staff” is one of the actual and truly kept secrets of the society. It does not die to wonder either, as those who get too close to the truth may find themselves in… unfavorable positions.<br>
<br>
<b>The Splendors of the Masquerade </b><br>
A simple overly fancy and expensive whore-house would not have the same allure, dedicated clientele or mystique that the Ambrose Society has. There’d be simply nothing it could offer that others couldn’t. Pretty girls who are good at pretending? Why, you can get that anywhere…<br>
<br>
No, the Ambrose Society is no simple whore-house. Yes, it has it Dolls; though they are not the dainty, obedient damsels of other such places. The Society's Dolls are tall women, dressed in black and lace, much like their lady. And just as appearance takes after their Mistress, so does their “bedroom manners”... If one is to have a Brothel, it may as well stand out amongst the dirty things on the streets.<br>
<br>
Then is it a debaucherous country club? Almost. Prime among the theme of the Ambrose Society is The Hunt. An old tradition, both amongst Vampires and their prey. The Societies secluded locations serve a dual purpose: privacy, and ample hunting grounds. These grounds are well stocked, with exotic beasts imported from across the realms carefully stocked throughout the lands. But not in cages, ready to be released as the staged hunt nears its finale. No, that is too simple and boring. All hunts at the Society are real, as is the danger. It is only the expertise of the Masked Huntsmen, who lead bumbling clientele through old forests, that sees the hunt's success. Brave unknown men and women who put their tracking skills and their lives on the line to bring their Clients the most thrilling and true hunts they can ever experience; in comfort at least. Stories to tell in the lounge, with less exaggeration than usual needed.<br>
<br>
Games, of course, are a staple of the grounds. Jousting, Polo, Croquet and the range. Gambling is of course to be had within it’s halls. Exotic foods? That goes without saying.<br>
<br>
But this yet is… all mundane. None of it truly defines what the Society is, what its purpose is.<br>
<br>
 At its core, the Society is about control. The maintenance of the status quo when it benefits its members and its change when it does not. Stifling would be upstarts, and seeing the fall from grace of those who stepped too far out of line. Forming relations; always at the expense of those outside of our glamoured halls.<br>
<br>
And at the top? Sits the Society and it’s Masked Ladys. The truest goal of the society is not to benefit it’s members. It is to rule them; and through them, the industries, cities and nations they represent. As the drinks flow, and the money comes, the Elite who flock to the society come to find their estates tied intimately to the Society. It is subtle. Slow, almost mutually beneficial. Almost. The deals are never quite as generous as they seem. New members are quickly inundated with connections to the Old Blood of the society, who wrap them up in their own estates, equally wrapped up in the workings of the Masked Lady.<br>
<br>
Puppets who have their own Puppets, a spider web of control with Lady Alcina at it’s center. That is what the Society is.<br>
<br>
<b>ACTIONS:<br>
1. The Legion of Doom Assembles!<br>
<br>
2.</b> it assembled a second time!</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Does Not Know Kung-fu</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11826867" data-lb-caption-desc="Cosmo · Dec 24, 2023 at 12:24 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Gofrit</span></b><br>
<span style="font-size: 15px">Turn 3<br>
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 </span> <br>
<br>
Finally.. after so much time, effort and magic invested, the swamp of Ditmarsh begins to change. They aren't really able to call more then a few Okami, who, for the most part, just wander the swamps doing their own thing in their packs [and quickly rising to the top of the food chain], but the swamp does start to transform. Not in radical, extreme ways like the swamp of their neighbors, but in a smaller, more gradual way. Many of the most disease carrying of the insects [such as certain mosquitoes] are killed off by a strain of spore that ends up growing which causes rampant infertility in them. Among the Willows, a tree that has long suffered in the current climate, the Weeping Oak, starts to thrive. As it grows and spreads, the Weeping Oak gives Ditmarsh a steady source of hardwood which allows them to build sturdier buildings. The Weeping Oaks, and their large vines, start to give the ground a bit more 'firmness' to it that would allow more buildings to be placed and even some roads so long as they followed the natural curves of the land. It isn't the radical change, Ditmarsh will remain a swamp, one that is not very pleasant to live in, but at least it was starting to become less outright hostile to human life. Building will still not be easy, nor will it be especially easy to really make Ditmarsh stand out, but it is a great leap in the right direction..<br>
<br>
Among the new prospects they have, which do they focus on to cultivate? Whisper's Thistle, an easily grown plant that adores the water and can be refined into some truly potent poisons? Arnac Sac, a rather unpleasant name for a foul tasting red fruit that is easily grown in Ditmarsh, while foul tasting, they are incredibly addicting and act as a hallucinogenic.. but if they're going to sell it, they may want to workshop a more appealing name or perhaps they wanted to plant King's Vine. These strange vines react extremely well to being turned into 'Vine Men' and 'Vine Ogres', it is also more likely to attract a King's Vine. Vine Men/Ogres are creatures that occur both naturally and made through magic rituals, they are living beings made of.. vines. They are mindless. <br>
<br>
<b>Decision Point</b><br>
1. Whisper's Thistle<br>
2. Arnac Sac<br>
3. King's Vine<br>
<br>
Amage has some considerations for her sigils and is open to Gofrit adding his input into her choice.. Should she go with Horse, Owl or Serpent?<br>
<br>
<b>Decision Point</b><br>
1. Horse<br>
2. Owl<br>
3. Serpent<br>
<br>
No new people of note arrive in Ditmarsh, or emerge from those that already live there... However, searching for ruins of the vanir goes a bit better as <b>deep in the swamp, in a strange stone building that was previously buried in the murky waters, there is a large metal door that is closed.. Perhaps Gofrit can open it? Or perhaps it should be left closed. <br>
<br>
Action 2</b><br>
SECRET SECRET SECRET SECRET​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Herde</b><br>
<br>
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<br>
<b><span style="font-size: 18px">Military Power</span></b><br>
4<br>
<br>
<b><span style="font-size: 18px">Economic Power</span></b><br>
0<br>
<br>
<b><span style="font-size: 18px">Unique Resource</span></b><br>
Airag<br>
<br>
<b><span style="font-size: 18px">Resources</span></b><br>
<span style="font-size: 15px">Granite</span><br>
<br>
<b><span style="font-size: 18px">Perks </span></b><br>
<span style="font-size: 15px">Nomads</span><br>
<i>As a nomadic tribe, it is harder for herde to set up 'trade deals' that are rather permanent in any real means. Whenever the herde enters a region you may decide if they come as Traders or Raiders... with the implications of both being obvious. As the Herde gains a reputation, this may change and the option maybe picked for them.</i><br>
<br>
Raid and Plunder<br>
<i>The Herde has the ability to freely raid and plunder.. Due to the Herde's sheer speed, being all cavalry, it is very hard to 'pin them down'. The Herde may decide if it is plundering the land [and so avoiding more fortified settlements] and the chance of being intercepted and forced to a fight is exceptionally low, or if it will be burning all of it and so attempting to conquer cities, towns and forts where a battle is guaranteed.</i><br>
<br>
The Riders of the Harvest<br>
<i>Whenever the Herde enters a large battle, and a battalion does exceptionally well, I will note them. You will then give them a name and that 'batallion' will become something of a 'heroic unit', gaining unique abilities or higher stats to reflect their status. Groom many heroic units, push the ones you have to new heights and dominate the field of battle. Be warned, if one such unit dies, it will create a wave of panic in the rest.</i><br>
<br>
<span style="font-size: 18px"><b>Units</b></span><br>
<br>
<b>Commanders</b><br>
<br>
Studs<br>
<i>Studs are 'priest' that can draw their lineage back to the legendary four centaur of old, and they have the unique fur coat to match. Some are a deep bloody red, some an inky pitch black while others are a sterling pearl white. Studs aren't quite the leaders that Warhorses are, but their presence is inspiring as they chant about the legends of old to inspire their fellows. Studs are Level 1 Death Mages.</i><br>
<br>
Warhorses<br>
<i>Magnassia was filled with many tribes before they were unified by Baroqee at the cost of their leaders. With the chieftains killed, command has fallen to those who wield the greatest experience on the battlefield, the great warriors and veterans of the tribes who have seen the most conflict. What 'kind' of Warhorse it is depends on what unit it is assigned to, a Warhorse within a Minotaur Unit is assumed to be a Minotaur. Generally, Centaur Warhorses are the best leaders, Minotaur Warhorses are the greatest warriors and Sataur Warhorses are the most cunning. </i><br>
<br>
<b>Elite Units</b><br>
<br>
Minotaurs<br>
<i>Minotaurs are immensely large and powerful taurs. They are the things of nightmares and so cause Fear especially as they are charging towards a squishy line of two-legged creatures that thought they could stand in their way. Minotaurs use immense great axes to reap a blood toil, cleaving through armor and crushing opposition. Minotaurs have an internal desire to 'feast', to consume the flesh of their prey and gorge themselves.. as such, Minotaurs have Frenzy [Be warned, as cavalry with frenzy, this means they may charge without orders]. Minotaurs are.. not cheap.</i><br>
<br>
Harpies<br>
<i>The Harpies are not 'really' part of the Herde, but instead they follow the Herde looking to snatch up victims that the Herde misses or lure enemies to the Herde so that they may snap a few morsels up for themselves. These 'beautiful' bird women are ferocious fighters, but their real value comes in the fact they are natural fliers making them exceptionally quick and hard to pin down. Harpies can attempt to 'sing' to lure enemy out of formation and towards them, disrupting lines. </i><br>
<br>
<b>Basic Units</b><br>
<br>
Sataur Raiders<br>
<i>Sataur Raiders are a light, unarmored cavalry unit that is very quick on their hooves but lack the sheer punch of their larger cousins. Being part goats, they ignore any terrain penalties and may ride free and fast over any obstacle in their path. Sataur Raiders are armed with spears and short bows that they use to harrass the enemy. While they aren't likely to win a skirmish trade, their sheer speed makes them great for flanking or charging light infantry that are exposed and are fairly cheap for what they are.</i><br>
<br>
Centaur Warrior<br>
<i>The Centaur Warrior is the tried and true Centaur Warrior and make up the bulk of the warriors. They wear light leather lamellar armor, use powerful recurve bows and carry large lances and swords for when they come thundering into melee. They can skirmish, they can charge headlong into combat, they can run around the flanks, there is little a Centaur Warrior cannot do, but they are more expensive then most 'basic' units of other nations. </i><br>
<br>
The Awakened<br>
S<i>ataur tend to be a mischievous bunch.. They are the real 'party animals' of the Herde, dancing and singing under the moon as they dance and drink deep the Airag. This has the strange effect of luring men and women into their parties where they end up discarding their clothes and 'giving in' to the savagery of life. These Awakened don't have much of a real purpose outside of doing chores and other light work, in between the Sataur parties, but on the battlefield they are the only 'infantry' the Herde really has. They are unarmored [and unclothed most of the time] and use simple wooden spears and shields. They are brave, but not great fighters and tend to be undiciplined. Their greatest perk is.. they're free.</i><br>
<br>
<b><span style="font-size: 22px">Godbound</span></b><br>
<br>
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<br>
<span style="font-size: 18px"><b>Name</b></span><br>
Baroqee<br>
'<i>The Great Uniter, Death, The Pale Mare and the Coming of the Four Horsemen'</i><br>
<br>
<span style="font-size: 18px"><b>Race</b></span><br>
Centaur<br>
<br>
<span style="font-size: 18px"><b>Word </b></span><br>
Famine<br>
<br>
<span style="font-size: 18px"><b>Power</b></span><br>
Balancing of the Scales<br>
<i>Land ravaged by Baroqee find that it never recovers. Crops seem to wilt and wither on the vine, waters turn rancid and disease spreads throughout the land. Baroqee permanently lowers the economic prosperity of any land that she successfully raids as population stalls and starts to die off. If a land is plundered enough, it becomes a land of death where it actively becomes hostile to the living. Only an opposing word, such as Fertility, can even attempt to reverse this effect.</i><br>
<br>
<b><span style="font-size: 18px">Gifts</span><br>
<br>
Greater Gifts</b><br>
<br>
Mistress of Carrion<br>
<i>All Carrion Birds [Vultures, Crows, Etc] will obey Baroqee. They listen to her commands and will follow her will [although they follow their instincts and so aren't suicidal]. Baroqee may see and hear through any carrion bird within a mile of her position. Baroqee may cast the spell: Raven's Feast for free. <br>
<br>
Raven's Feast - A massive unkindness of Ravens descends upon the site of a battle and gorges themselves on the flesh of the fallen. They then return to the caster where their stomachs are ripped open and death gems harvested. Amount of gems depends on the size of the battle they feast upon.</i><br>
<br>
Wither<br>
<i>Baroqee can force all enemies within 100 feet to 'Wither'. This will cause constant damage to foes as their bodies begin to atrophy and wither to nothing. As their strength fails, so too will their prowess... Unworthy are helpless against this while Heroic and Worthy take a test each round, if they fail, not only do they take damage but their might is lowered as well. [They regain their might the next game turn... if they survive]</i><br>
<br>
<b>Lesser Gifts</b><br>
<br>
Wheat to Barley, Hoof to Dust<br>
<i>Whenever Baroqee and the Herd pillage a province, they roll twice for loot and take the better rolls. If the Herd is ever forced to retreat or flee a battlefield, they count their retreat as an Organized Withdrawal. </i><br>
<br>
Dead Scar<br>
<i>Baroqee can drain the life from the ground beneath her hooves and channel that into the herd. This leads a massive 'dead scar' wherever the Herd has been, but doubles their map movement.</i><br>
<br>
<b>Equipment</b><br>
<br>
Shimmermail<br>
<i>This chainmail is lightly enchanted with Air Magic. Whenever someone successfully hits the wearer, roll a dice. On a 4+ the hit is ignored. Every time you fail the test (1-3), it gets harder to pass as the shimmer stops being so distracting. So first fail, becomes 5+. Second fail, 6+. Third fail and the glamour vanishes.<br>
The enchantment resets every game turn.</i><br>
<br>
<br>
<span style="font-size: 22px"><b><i>Turn 3<br>
<br>
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<br>
<i>How long had the valley stood? How long had each rock and stone that made it's walls rested stoically within this cradle of life. An academic mind might have asked such questions and a keener one might have been able to answer, the passage of time growing more present as another layer fell in a cloud of dust.<br>
<br>
Bezt quickly attached the ropes to the fallen slab and gave it a tug. "All good!" she cried.<br>
<br>
Ahead Joster grunted, the Sataur pulling the slab alongside his brother Grisnir across the ground with minor effort.<br>
<br>
Bezt looked behind her, towards her elder. Scrutinizing the slab as it passed him, the Centaur exhaled noisily. "Another!" cried Tavian, in an angry tone.<br>
<br>
Humala stamped her foot and charged, the minotaur hurtling towards the cliff side. With a crunch, the she beast crashed head first into the rock, a crack travelling up the face like lightning. Horns embedded in the stone, Humala twisted her head to free herself, the white of her hide turning grey in the shower of dust and shrapnel. <br>
<br>
Tavain watched with growing frustration. The old man was still on edge it seemed.<br>
<br>
<i>Death had visited them earlier today. The Centauride remembered how Tavian had been smacked across the head for trying to recant the Slipnirs origin's again to their Great Uniter. Though Bezt herself took pride in their history, Tavian's high and mighty tone whenever he spoke of it certainly could prove grating and certainly not a way to talk to their cold and brooding Leader. The coming of the four horsemen had killed far greater horsemen than he for her goals.</i><br>
<br>
With a pop, Humala escaped the stone and hastily backed away.<br>
<br>
"Bezt!" she shouted, shaking her head back and forth to clear the dust.<br>
<br>
Bezt had already began her run up and in one swift motion turned and kicked the epicentre of her Humula's gore with her back legs.<br>
<br>
Bezt eyed the growing scar and hurried backwards. "Back!"<br>
<br>
Within moments the stone gave way again, more violently this time. Bezt could feel a tremor beneath her hooves. "Everyone back!" she cried, looking up and down the line at the other groups of work horse. "Back now!!!"<br>
<br>
There was hesitation from those nearby but they all complied. <br>
<br>
Bezt almost backed into the approaching Tavian, the old man bellowing into her ears as he stomped alongside. "Stupid girl! What are you doing?!" He hooked Bezt's mouth with a few of his fingers, pulling her face to his. "Why did you pull back the line? Do you think your old man a Rime Fur too, is that it?"<br>
<br>
Often used as a slur by the Slipnir for any stoneworker that was not of their ilk, an old reference to one of the Lost Tribes, the Slavd. Once ancient and embittered rivals to one another, their memory ironically had only been kept alive through the annals of their enemies. Used as cautionary tales and curse words by the stone masons to embody shoddy workmanship and false promises, to trust a rime fur to a task was to set yourself up for disappointment.<br>
<br>
There was little time to respond, as another tremor, greater than the first rumbled beneath their hooves. The whole section of stone that they had been working for weeks, that had stood countless centuries before, fell. Completely and utterly.<br>
<br>
Jaws dropped, and many whinnied in disbelief. Tavian's hands fell to his side, his body falling limp as he looked at a great hole within the rock. Three times their height and just as wide, the blackness within seeming to travel deeper into the valley itself like a thing of myth.<br>
<br>
Tavian's mind was awash with the possible ramifications but he could only mutter one word weakly. <br>
<br>
"Tantaurs" </i><br>​</div><b><span style="font-size: 22px">Orders</span></b><br>
<div style="text-align: center">​</div><b>1. SECRET<br>
2. More stone will be gathered with a focus on Granite. Hard heads and strong legs will forgoe the use of traditional excavation tools (Stone Masonry used)</b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Inziim</span></b><br>
Turn 3<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
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 <br>
<br>
The Crimson Salts shelters go up and are soon flooded with sapient skeletons eager for just one more hit, just a single other sniff... It is heartbreaking, the sheer amount of them, how desperate they are.. How strong the criminals and smugglers have gotten. Offering false hope and ruining what lives they have. A task for is assembled containing mostly elves and some humans as they are less likely to engage in Crimson Salts, the elves do exceptional work in cracking down on the trade, but no matter how many drug dens they seem to hit, another seems to pop up.. With the shelters in place, a lot of their income should be cut off [even if the smuggler's are not losing much as the government is buying what the gangs used to buy]. It is as if they keep getting other means of support...<br>
<br>
Many captives are taken, both from the gangs, smugglers and seemingly outsiders, with them brought to Inziim.. Well, their bodies.. It is hard to hide secrets from a Lich as there is little stopping them from bringing back the soul of the victim and forcing it to tell what it knows.. Inziim learns much... With the shelters in place, and the elven taskforce doing its work, things should stabilize within Ysrendelle so long as nothing more happens, so long as nothing tips the scales of balance.. In fact, if nothing 'rocks the boat', as it were, it may settle down entirely. If not, the 'heart' of this corruption, this rot, may have to be ripped out. <br>
<br>
The massive body of the Jotun is laid outside the walls of the city, exactly where it was left since the battle... The bones have been examines, tested and Inziim has had plenty of time to ponder what he could do with the bones.. As a powerful lich, he had all the magic to do it, but the question was.. did he have the means to really make this something incredible or would he keep it simple and trust in the Jotun's natural skeletal toughness.<br>
<br>
<b>Decision Point</b><br>
1. Raise the Jotun as is, creating a Longdead Giant. A truly massive skeletal behemoth, it is 'basic', but the bones of a Jotun are incredibly strong and, bare skeleton or not, it will be a powerful entity.<br>
2. Spend 1 or 2 EP... Spending 1 would allow Inziim to reinforce the jotun's joints with metal to greatly strengthen it.. but 2... Two would let him coat every single bone with liquid metal turning it into a naturally armored skeleton, more over, he could even enchant the new 'metal bones' or they could be inscribed with runes or anything else the imagination demands. <br>
3. Use a Death Gem... and turn it into a Jotun <i><b>Wight</b></i>. <br>
<br>
You do NOT have to decide this turn. Or next turn. Or any time. The second you decide, and spend the 'cost', you will gain it. So you can get what ya want now, or hold off until you're ready.​</div></div>
				
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Turn 3<br>
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Secret Secret Secret<br>
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<b><span style="font-size: 26px"><div class="bbImageWrapper  js-lbImage" title="9cac7643e576cf8f0c4458362aff8f0c.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F230930%2F9cac7643e576cf8f0c4458362aff8f0c.png&amp;hash=f1f8205bc8e2e51e4437252ae9c1e2f6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
Harnald loaded up his equipment on to the back of a battle wagon as the Company of the Oak prepared to move out. As he secured the Staff of Storms, the monstrous head of the storm demon stared back at him with its cold, lifeless eyes and his mind wandered back to their confrontation.<!--travel to Bondar. They had been given an important assignment by Negest Kiyan to look for any leads in the Great Jungle, pertaining to a mysterious individual known as the Dragon Emperor. From what he had gathered, the emperor had met his end in Bondar and, with him supposedly set to return, it was up to the Company of the Oak to try and find out how so he could be put down again if needed.The Staff of Storms rested against a barrel and he picked it up and loaded it on to the wagon. Mounted on top of it, the monstrous head of the Storm Demon stared back at him with its cold, lifeless eyes as Harnald secured it and his mind wandered back to their confrontation.--> Harnald was lucky to have survived and he knew it. He was woefully unprepared, it had overpowered him so easily, dominated their fight. He had only managed to emerge victorious when the spirits of his slain comrades had come to his aid. Their fallen forms forging themselves into a weapon so he might vanquish the monster. His wounds were severe, to continue the fight was tantamount to suicide, but he trusted in them as they had trusted in him and where he failed, together they succeeded. Harnald knew if he was to confront something like that again, he would need something to balance the odds. Fortunately enough, he was approached by a mage who would do just that for him, experimenting on the creature's severed head to create a powerful item.<br>
<br>
However, Rati had been most displeased about his arrangement with the mage. Harnald had jested with the squirrel that he might turn it into a house for her but she seemed to have taken his remark to heart and grown rather attached to the ugly thing. When the unsuspecting mage came for the head, he found himself set upon with storm-like ferocity by Rati. The situation escalated quickly after that forcing Harnald to step in to calm things down and prevent either party from coming to any real harm. When the head had been returned to him, now mounted upon a staff, Rati expressed her disapproval by gnawing away at the rod with her teeth, leaving numerous notches and divots behind. The base of the staff itself had been chiselled into an almost needle sharp point. Harnald had only managed to stop her from destroying it completely by promising to get her something else but she had remained in a foul mood with him ever since. He had tried shopping around the various markets in Akthubit for a gift but nothing seemed to satisfy her, no matter how expensive, or inexpensive, it was, she just turned her nose up at all of them. Harnald hoped that he might find something that took her liking during their expedition.<br>
<br>
The hairs on the back of his neck suddenly stood up. Harnald paused. Rati was watching him, he could feel it. Her contemptuous gaze burning a hole into the back of his head. He dared not turn around lest he potentially incur her wrath and so just hurried packing up the last of his provisions for the journey ahead before rushing off to help some of the other men.<br>
<br>
<b><span style="font-size: 18px">Actions</span></b><br>
1: SECRET<br>
2: SECRET</div>
				
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					<div class="bbWrapper"><h3>Turn 3​</h3><i>The Shadows Lengthen...</i><br>
<br>
[[HEACARTA VALLEY, TERRITORIES OF ANADALE]]<br>
<br>
Cassidy made her way through the valley, the rocky expanse giving purchase to little except her footsteps and the occasional tree or bush. <i>I'm surprised you've bothered coming out here. Thought there was nothing you didn't have in the city. </i><br>
<br>
She paused for a moment, admiring the few. The sun was a few fingers above the mountains, and gave the stones of the valley a near blinding glare, outlined and filigreed by the sparse vegetation. "There are some sights you don't see, for one. And some things you just can't have." Her hand traced the stem of a fern before moving on.<br>
<br>
It really was a beautiful landscape. Maybe the mines will start on the other side of the mountain.<br>
<br>
<hr><br>
[[THE GROUNDS OF ROUNDS, HAMMAR'S RISE, OPEN SESSION]]<br>
<br>
The crowd was relatively peaceful. A few rowdier members tried breaking some windows anyways, but more so out of sport than fury. The high windows of the state buildings were fair too ostentatious for the political climate of Gil-Galit (that is, the one of the last 50 years or so), and the act of shattering them became far more a point of pride than their presence for most.<br>
<br>
Plus, with the shutters drawn, getting them to crack proved to be far more of a challenge.<br>
<br>
On this day, as the occasional stone flew overhead, the High Councilman addressed those assembled.<br>
<br>
"Ladies, gentlemen, sundry, we are at a pivotal moment in history once again. Fires have been flaring up throughout the realm, and we stand as of yet untouched by the flame. In such a time, do we dare to cling to our hats and turn up our noses? Or do we lend a needed hand, and lift the world to new heights?"<br>
<br>
There was a shattering of glass, and a ragged cheer from the crowd. A lucky shot to the crown of a window managed to break the whole pane apart, the shard tumbling to the ground below.<br>
<br>
"It looks like aiming higher, then," he said, to a groan from the people. <i>Elected officials aren't permitted a sense of humor. Not even ours. </i><br>
<br>
"But truly, all of you, what would you have us do? This 'dragon emperor' seems, if nothing else, a big deal, and a massive threat to everyone's way of life should all the rumors be true. I believe it prudent that the Republic answers the call, and think a regiment of our finest would have lots to offer in this fight. We have independently confirmed many details of the Archivium's report, and there is good reason to believe that this threat will spread to even our lands. The council has agreed that some material response is certainly needed, but discussion about what to do is still ongoing. So what say you?"<br>
<br>
The crowd had grown quiet throughout this speech, as they realized that this was a bit more than the usual public reports. After a loaded moment, a tinker raised a bandaged hand. "If we send out our Reds, what's to say something doesn't come up here?"<br>
<br>
"Nothing at all. But we do have a few options to help that...."<br>
<br>
<hr><br>
[[777 ADDLESON AVENUE, HAMMAR'S RISE, WORKSHOP OF THE WONDERSMITH]]<br>
<br>
The plan was simple, really.<br>
<br>
1.) Dig up a ton of metal. What mines there are in Gil-Galit would have to be massively expanded, and several more digs would need to begin from scratch, but between the efforts of the enigmatic Dr. Glass and requesting several professor's aid for this endeavor, they should be able to locate where the good ore is before they begin.<br>
<br>
The actual digging would be done by a combination of professionals, hard labor, summoned cave grubs, and a few other tricks currently in the works. Being a mage of quality has it's advantages.<br>
<br>
2.) Build up a reserve of viable steel and other materials. Delicious, delicious reserves. To be used where needed, be it armor, weapons, or more. The best part about a stockpile of metal, is that it's terribly heavy, and as such, can't be hit too hard, especially if appropriately guarded.<br>
<br>
3.) Begin work on the auxiliary unit. A show of good faith to line the walls and battlements of our cities, a supporting to help the True Patriots defend our fair homes. The design really could be improved upon; it wouldn't do to leave it as it is. No, whatever fool cooked up the idea of clockwork soldiers really did not think it through very well at all....<br>
<br>
Gazing at the crushed "prototype" he built for Sullivan the Shifter filled him with equal measures of annoyance and glee, as the calculations danced through his mind. A little gnat with grand prizes. That gets in people's heads, and could be anyone. That makes them waste all their hard effort spent on snapping a good trap shut.<br>
<br>
The gears <i>clunked </i>forward once again; the voice box (and unnecessary extremities) had been removed rather quickly. Only the lurching heart of iron and tension remained; he could practically <i>taste</i> the thrum of the clock spring, the power that it conveyed....<br>
<br>
Well, well. He'll just have to work a little harder.<br>
<br>
<hr>Other plans (hopefully not actions):<br>
Grabbing the death gems generated last turn and this turn from Moorholm.<br>
Trying to negotiate passage of 1 MP of troops south to aid in the campaign against the dragon emperor.<br>
<br>
<br>
ACTION 1: CRAFTING/RITUALS<br>
The Workshop of the Wondersmith is open once again; inspiration has struck again at last.<br>
<br>
Appropriate rituals for this turn are likely to:<br>
<s>A) try and summon some cave grubs to aid in the mining efforts (if no earth gems are required).<br>
Then:</s> (Site of Power ritual uses all mana)<br>
<b>B) Cast Astral Probing to try and find any sites of Astral power in the lands controlled by the Republic. </b><br>
<br>
As far as items, we'lllll see what we can get sorted out.<br>
<br>
ACTION 2: STRIKE THE EARTH! (Spending 2 EP)<br>
<br>
The force of Gil-Galit's industrial might (such as it is) is being thrown into a massive expansion of it's mining efforts. It is hoped that some amount of ritual casting (Earth magic 3, supported by Earth 2 professors) will aid in the location of useable Ore within the ranges of Gil Galit. That, combined with the expertise of local miners and the Order of the Craft (who will be compensated for their efforts), and hopefully with the aid of cave grubs to do much of the blunt work, will hopefully result in some good returns.<br>
<br>
In the defense of God (me) and Country (mine), a majority of the Steel (if available) will be put towards state reserves for weapons, armor, and a first iteration of clockwork soldiers for supplementing the defense of the major cities of the Republic. The more precious metals will be in part distributed to the craftsmen involved, (the vast majority heading to Glass, of course). The EP is being spent on buying off the labor, experts, and industrial capacity needed for this operation.<br>
<br>
(Relevant: 2 EP, Earth Magic 3, Earth 2 professors, Magically Adept, Leadership, Melting Pot, maybe curse of unmaking to unravel the earth)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11834436" data-lb-caption-desc="Cosmo · Jan 4, 2024 at 8:40 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Han Liuyang</span></b><br>
Turn 3<br>
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 <br>
<br>
There was an abundance of lost and forgotten temples in the Great Akula, it was rather a part of the local life. So the issue wasn't finding one, it was finding which one. Scouts are sent out, Han either teleports to Kozan to search their archives or uses the stone to constantly pester Nomolos for details [Nomolos may soon regret his communication stones with the amount of calls he receives from everyone] to try and get as much detail as possible. Many are listed as possibilities and those begin to get weeded out. A place to train needs to be far enough away to be secluded, yet close enough to not become a burden on supply. It must be empty, or, empty enough to be easily cleared and prepared and it needs to have, preferably, some special significance or purpose if it is to be a place of prestige that the warrior monks can train and meditate at. <br>
<br>
There was the fallen temple of the Sovereign, deep in the south, it was a grand temple half submerged in the delta, but it was built long, long ago by a city that fell in war. The temple, to this day, is beautiful, at least, the parts above the water. The marble walls and pillars are covered in sweeping ivy vines, beautiful stained glass windows and murals cover the walls and ceilings... It is said that even thin veins of Silverite run through the sweeping floors to truly give it an otherworldly feel. At the heart of the temple lays the statue of the Sovereign. A great golden statue of the King of the Gods, sat upon a grand throne.. How the temple remained unlooted is a mystery, but there are rumors that the temple has a protector, perhaps an Angel of Heaven, who punishes those who enter the temple with ill intent.<br>
<br>
A small, but opulent, shrine is discovered in the south. It is dedicated 'To the First'. Many in Akula believe that to be the Titans, but a quick reference with Kozan reveals that to not be the case. It is dedicated to the first Vampires and the ancient city of Nahrim. The original 'First Born' and their queen Aisha, those that drank from the blood chalice and those that gripped immortality at the cost of their humanity. Many of the vampires believed themselves to be akin to gods, and so, in their prime, shrines and temples were not uncommon and most were destroyed falling the fall of Nahrim. But this shrine escaped such a fate. Within its dark walls, an uneasiness remains. Many innocents were slain and sacrificed within its halls, and it was cleansed by a group of holy warriors using Silverite weaponry.. Does this temple represent the dark hunger for power or the slaying of evil? The triumph of darkness or the redemption of light? There are rumors of someone living within this shrine. Someone old and strong enough to force out scouts or thieves. <br>
<br>
The last is a grand shrine overlooking a plateau. It is large but oddly shape as it is less 'a' shrine and more three shrines that have been mashed together. It is known as the 'Temple of Elemental Harmony'. It was built there long, long ago celebrating peace between the Elemental Planes. Long before the Sovereign took ownership of this world, when the Titans and Elementals were shaping it.. The old King of Fire grew ambitious and attempted to claim it for himself. The King of Earth opposed him and the two fought a terrible war that nearly destroyed all that had been built. The intervention of the Queen of Air forced peace and the Fire King was imprisoned within the Hells [a new fire king has since risen]. Upon this spot, the shrine was constructed and an Archon of Fire, Earth and Air are said to dwell within, to provide security to this place of neutrality.. This shrine has stood since.. Protected by the elements from brigands, conquerors and time. <br>
<br>
<b>Decision Point</b><br>
1. Temple of the Sovereign<br>
2. Blood Shrine of Nahrim<br>
3. Temple of Elemental Harmony<br>
<br>
[If you wish to do this as the scene, pick one and you may go and meet with whomever still calls this place home. If you plan on tearing down the old icons, let me know as that will be sending quite the statement]<br>
 <br>
<b>[Action 2]</b><br>
Hospitals, clinics and shelters are built around the city, using the gold of Akthubit [and they do not hesitate to make sure there are some sigils of Akthubit around just so people know who is helping], many were hurt or left homeless after the riots and so giving them a place to mend, a place to rest and food goes a long way in settling down the fires in the city especially when the more sore of their demands were met. Fear is still rampant, but that is to be expected considering the situation, and the shrines and temples to the 'gods that were' are still packed full of people praying for salvation or forgiveness, but the overall morale of the city seems to have stabilized. <br>
<br>
<b>Add Perk</b><br>
<i>Silver City Chirurgeon</i><br>
Any battles fought within the Silver City, or the Great Akula, will have less casualties for their forces as they are able to bring them into the hospitals and clinics to get them treatment. [Less likely to lose MP based on battlefield losses] <br>
<br>
<b>[Bonus Action]</b><br>
Orders are given to the smiths to begin to create weapons capable of defeating the automatons of this 'Dragon Emperor' which is no easy task. They quickly learn that piercing and cutting weaponry doesn't preform all that well as they are quite durable, but blunt weapons seem particularly effective at crumping them.. after a few swings [whomever made them made them well]. <br>
<br>
Two trains of thought comes from this.. Two methods that could be used to improve the weaponry of the city guard..<br>
<br>
<b>Decision Point</b><br>
1. Replace the guando of Yinwèi the with chúi and shields. The chúi is a heavy warhammer that would prove quite capable against the automatons and the shield would better help them endure long drawn out combats where the automatons would otherwise simply 'outlast' them. [Whenever you purchase a battalion of Yinwèi, you'd get the option of taking the glaive variant or the hammer and shield]<br>
2. An inspired blacksmith wishes to use a small amount of silverite to wrap around a shell of soft steel. This would allow them to give the Yinwèi silverite-edged guando weaponry but use far less silverite then normal. This technique is not exactly new or revolutionary, and the weaponry would be vulnerable to breaking more then normal, but it would give the Yinwèi magical blades that could better fight evil [which these things seem to be]. However, it would take a lot of silverite to replace the weaponry of the guard, and make enough for replacements.. Doing this would remove Silverite for 1 Turn.​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A lovely day in the demiplane of dread</h5>
			

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<br>
<i><b><span style="font-family: 'book antiqua'"><span style="font-size: 26px">Turn 3</span></span></b></i><br>
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<br>
The former famed duelist of Caolin, Aldonza Falcona, found himself summoned to La Masion du Marionnettes for dinner by the Lord of Caolin, the one and only Montague Navarro. Or, rather, by a letter brought by one of his guards, but those were just details, really. Had this letter arrived just a scant few months earlier, Aldonza would have been strutting through the grand doors, fashionably late, and his arrival would have been the talk of the city. As it was, he was nearly late from trying his hardest to find a shirt that wasn’t reeking of booze, and none of the guards or servants paid him much mind as they directed him from the front gate to the foyer. Through one door, then another. Then up a flight of stairs and through another hall. On and on he went, swearing that he had passed the same set of stairs at least twice, but always there was another servant or guard to direct him onwards. Until, finally, with the direction of a red scaled kobold, he ended up in a massive gallery.<br>
<br>
He had walked so long getting here, and this singular room (though it felt a disservice to call it something as simple as that) was so large that he couldn’t help but feel that he had stumbled into one of Caolin’s famed galleries by mistake. A massive fresco of a blue sky with wisps of clouds hung far, far overhead, and along the embellished bright blue and deep gold walls were various fine oil paintings- all of the Lord of Caolin himself.<br>
<br>
In each painting he is wearing a different costume, each, Aldonza slowly realizes, are snapshots of his most prolific roles. Lord Theodore, The Duke, Rusalka, Antonio Gutiérrez, Radamès, and the newest addition, Calaf, among many others. There are so many of them, in fact, and each so lifelike that Lord Navarro’s eyes seem to follow him as he enters the room, sending a shiver up his spine. He is so engrossed in the oddness of it that he almost doesn’t see the subject of the paintings standing in the center of the room watching him.<br>
<br>
“So good of you to join me at last, darling. Do come over this way, it’d hardly do to shout all night,” Montague Navarro’s voice rings out, clear and musical as he gives a small flourish of his hand, as if pulling Aldonza across the room towards him. The man is as dazzling and resplendent in person as one would expect from a Lord of Caolin, shimmering in silver and red with a black feathered hat.<br>
<br>
Aldonza does his best to walk over casually, but still feels like he’s moving too quickly. A silent mantra of, “<i>Don’t trip. Don’t trip</i>,” playing through his head. Oh, that would be rich, wouldn’t it? Aldonza, the Tumbling Whirlwind, once again flat on his ass when he was finally due to receive the recognition he deserved.<br>
<br>
That <i>was</i> what he was doing here, wasn’t it? There could be no other reason that Lord Navarro would invite him for dinner of all things. He would receive an apology for the unfortunate events of the Grand Duel, and perhaps the Lord would even bestow upon him a new title, to cover up the ridicule he’s been facing ever since. To help forget the sneers and jeers of mockery in the streets. To forget the way that there always seemed to be a leg trying to trip him in the bars every night.<br>
<br>
That was most certainly the reason.<br>
<br>
“Darling, it’s so good to finally see you. Though, after your critique of my Wondersmith’s craftsmanship I was expecting a far more put together man to come walking through that door,” Lord Navarro delivers his blunt insult with a smile, making Aldonza stumble just as he reaches him.<br>
<br>
“Lord Navarro, it is a privilege as Caolin’s finest and most charming duelist to share a… table, with you,” So hurried was he to meet the man and dive past the comment that he is only realizing now that the room is entirely void of furniture, much less anything to eat upon. “Truly, as a champion of the people I am glad that the Lord of Caolin has granted me such time and influence.”<br>
<br>
Lord Navarro looks him over then, smile growing into a grin, “Ah, <i>Lord of Caolin</i>. I always liked that title. Do you know how the last Lord of Caolin died, darling?”<br>
<br>
Aldonza blinked in surprise, unsure if Lord Navarro was actually looking for an honest response or not. That was, what? Fifteen? Sixteen year ago now? Hardly even worth thinking about when there were far more interesting things happening in Caolin nearly every day.<br>
<br>
After a moment, Lord Navarro raised an eyebrow before continuing, “No, that is an <i>actual </i>question; I honestly can’t remember how I killed him. I think I might have pushed him off a bridge.” He waves his hand as if brushing the whole ordeal aside, “But the point is, he was an entirely unremarkable little man. What stories that <i>are</i> told of him are few and only half remembered.”<br>
<br>
Aldonza opens his mouth as if to say, well, <i>anything</i> to that. It’s a joke made in poor taste, sure, but he just as quickly snaps it shut when Lord Navarro’s gaze drifts over him again. There is something not quite right when he looks at him like that, and Aldonza can’t place it other than it makes his stomach turn.<br>
<br>
“Not like you darling, of course. Aldonza the Jester, Aldonza the Tumbling Whirlwind- my, such titles!” He’s grinning again, but Aldonza can only find that he is glued to the spot. “Not entirely undeserving either, after all, they were so generously gifted by my talented knight. You know, that <i>is</i> another thing that astounds me about you mortals. Such a talent for gifting names and titles, why, you hardly put any thought into it at all and it sticks. Perhaps not forever, no, you’re a touch too short lived for that, but for a few years to, oh, say a century or so. And they’re <i>so</i> hard to lose as well.”<br>
<br>
“Thank you, my Lord?” Aldonza feels offended, but he’s not sure if it’s from Lord Navarro bringing up his still all too fresh humiliation or if it’s from the tone of his voice.<br>
<br>
“Oh, <i>of course</i>, darling,” He smiles, all sickly sweet and places a firm hand on Aldonza’s shoulder, “After all, you mortals have gifted me some of my favorite titles over the years. Except for ‘Taker of Childe,’ that one I was never fond of, and it rather stuck,” He trails off, looking upwards contemplatively before suddenly perking up again, “What mortals don’t consider is just how impractical it is to actually kidnap, well, anything! Sure, it’s quite easy to just go and grab somebody, but it’s all the little bits after that, and it really just isn’t worth the trouble.”<br>
<br>
“Lord Navarro? Aren’t we going to have dinner sometime tonight?” Aldonza’s tongue feels like lead in his mouth. What he had first thought had started off as a sort of joke has very clearly spiraled into something far more serious, and he knows deep in his bones that he doesn’t want to be a part of it.<br>
<br>
“Hm? Oh, yes,” Lord Navarro laughs lightly and smiles, all teeth that suddenly look far too sharp, “I do suppose it’s about time for dinner. Do me a favor darling, <i>hold still</i>.”<br>
<br>
In his final moments, Aldonza Falcona, the Tumbling Whirlwind of Caolin, is capable of little else except the profound feeling of regret and terror as his shrill scream is suddenly silenced by teeth the size of swords separating his head from his body.<br>
<br>
<hr><b>Action 1: Now in Silver!</b> After performing research in the Library of Kozan, and with the help of Han, Montague and his troupe will travel to the Silver City to put on an opera for its people. Additional details will be sent to the DM. [Relevant perks: Word of Puppets, Air 5, Actor, Magically Adept, Leadership, Kozan Research.]<br>
<br>
<b>Action 2: Enter the Bone Dome.</b> Once more with the assistance of Han, Montague and his troupe will travel to Ysrendelle to perform for Inziim and his people. Montague is leaving the puppets in Caolin for this stint, and is instead putting on a play to reduce the number of bodies needed. Additional details will be sent to the DM. [Relevant perks: Air 5,  Actor, Magically Adept, Leadership, Bone Dome.]<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Grim Adventures of Bartholomew Lanny</span></span>
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			<div class="bbCodeBlock-content">-Act 1-<br>
<br>
The play begins with a peasant man by the name of Bartholomew being informed that his only brother has <i>“Died!... Under mysterious circumstances,”</i> and that, according to the will, everything will be going to him, including ownership of the incredibly successful Creative Carrion theater troupe. Upon arriving, Bartholomew discovers the city to be incredibly dour and that the actors of the theater troupe are in similar spirits, as one points out the bloodstain of Bartholomew’s late brother still on the stage. The troupe is set to have their opening performance of <i>That Which Is and Was</i> in one week, and with the brother gone there is no one to play the lead role. The play will flop, and the troupe will fall into disgrace. Thinking, <i>“How hard could it possibly be?”</i> Bartholomew rises to the challenge, to the uncertainty of the troupe. The scene ends with Bartholomew standing on the bloodstain and ducking to retrieve the script book just as a knife is thrown from offstage, missing him by a hair and leaving him none the wiser.<br>
<br>
The next scene begins with Bartholomew painfully struggling through his lines during practice, causing the members of the troupe to leave one by one, declaring that they will not perform unless things turn around. Seeing him all alone onstage, a handsome young man, a stage hand for the theater, comes up and offers him some advice. What follows is a sweet back and forth between the two. Bartholomew asks him why he doesn’t take to the stage himself, and he admits to having intense stage fright. They linger a moment longer before they part.<br>
<br>
The following scene is the run through one day before the opening night. Bartholomew is noticeably better, and the stage hand pops in and out of the scene, an encouraging presence. The troupe dismisses, and one actor lingers, confiding in Bartholomew that he didn't think he had it in him, but he's really shaping up to be one of the greats. At that moment a rock is hurled across stage from in the wings, as Bartholomew ducks to pick up a fallen prop it misses him and ends up braining the actor and killing him stone dead. In shock and disbelief, Bartholomew picks up the rock to find a note attached reading, "Screw you!" The stage hand rushes in, distraught. He asks Bartholomew if he will cancel the show. Bartholomew looks at him sternly and says that the show must go on, and tells him to give a hand carrying the body.<br>
<br>
-Act 2-<br>
<br>
Bartholomew is bent over a worn book, intoning a ‘spell’ as the stage hand watches from the side. Slowly the actor rises once more, to Bartholomew’s relief, saying that his brother had always been the better necromancer between them. The stage hand expresses concern, saying whoever threw that rock might not be deterred so easily, but Bartholomew waves him off.<br>
<br>
As the next scene begins, the actors perform part of a play within a play. The newly risen actor stumbles around slightly, and as they knock into another actor they push her into Bartholomew’s spot, only for a sandbag to fall from above, crushing her. Bartholomew acts through his shock, and as she is brought offstage a moment later that same ‘spell’ is heard again before she comes stumbling back out. As the scene is wrapping up, a large piece of the set nearly falls on Bartholomew, who plays it off hilariously. As they take a mock bow, it immediately dissolves into them being astounded by the reception, saying it was their best received performance in years.<br>
<br>
It’s then a montage of more performances, the stage hand coming in and out, (Bartholomew’s biggest fan), the livening of the town with each successful performance, and more outrageous ‘deaths’ on stage as the undead continue to get beaten, followed by increasingly quicker necromancy bringing them back up to speaking their lines. Not all is well, however, as the remaining living members of the troupe, worried about the recent ‘accidents,’ resign, leaving Bartholomew distraught.<br>
<br>
-Act 3-<br>
<br>
The final act begins with the stage hand comforting Bartholomew onstage. Bartholomew laments that though they’ve guarded every door, this mysterious killer hasn’t stopped and now the theater is doomed to fall into obscurity. The stage hand once again begs Bartholomew to cancel the performance, but he is determined to still go through with it. In his desperation, the stage hand reveals that Bartholomew’s brother had scorned a minor noble of the First City. This noble seeks the utter destruction of the theater troupe, a prized gem of the city, and with it gone so too will leave the hope and joy of the country. What's more, he will be in attendance tonight if the play continues, to kill Bartholomew himself.<br>
<br>
Bartholomew is shocked that the stage hand knows this, and with further questioning, the stage hand reveals that he has been working for the nobleman to stop the troupe at all costs, but he has grown genuine affection for Bartholomew these past few months and cannot bear to see him killed. Outraged, Bartholomew storms out, threatening the stage hand with arrest should he ever see him again.<br>
<br>
Bartholomew manages to collect the remaining members of his troupe, and after giving a truly heartfelt speech displaying his love for each of them and this city that they support, they agree to help him in his plan. It is time for the show to begin.<br>
<br>
As the actors deliver their lines, there is the growing sense of tension, until one actor suddenly pulls Bartholomew aside just as a sandbag fell in the same spot as in Act 2. This continues into a trend, all prior attempts on his life are repeated and either his actors pull him to safety (playing off the actions hilariously), or it is a soft hit to one of the undead actors, who continues on. Finally, all the actors are on stage as they lift their arms to take a bow, and there is a shout of rage as a wealthy looking man charges onto the stage pointing a crossbow at the troupe.<br>
<br>
He flies into a frenzy, saying how he will stop at nothing to destroy this troupe, when in the very moment he is firing at Bartholomew, the stage hand swings in and takes the bolt. As they fall into Bartholomew’s arms, the rope they held onto is released, and a massive pile of sandbags falls onto the nobleman. A moment later one of the actors declares him, “<i>Dead!... Under mysterious circumstances!”</i> The stage hand comments that he’ll be alright, and seems to have finally made it on stage after all. As he is lifted up, the troupe takes their bow, bringing the tale to an end.</div>
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<b>Free Action!</b> Sent to DM<br>
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			<div class="bbCodeBlock-content">Yours is the city of arts. Every turn, there is a chance someone will create an artistic masterpiece be that a painting, sculpture or muscial piece. These can bring the city great prestige and could potentially be leveraged for wealth. A famous, renown city doesn't need the most gold or army in the world if they have other means to influence those around them. Encourage this growth to increase the chance of masterworks.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Nomolos</span></b><br>
Turn 3<br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip">
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 <br>
<br>
<b>Bardic College</b><br>
<br>
It is hard to call anything that happens in Kozan 'construction' as other places would know it. There are no large buildings going up, no grand architecture to carefully sculpt.. All of that is already here, within the carcass of this once great Dwarf Thaig. So when Archivum orders 'construction', its more akin to recovery and restoration. The dwarves are not strangers to music and the arts, and a large section of the hold used to be devoted to just that, not only the construction of instruments but also plays, operas and concerts.. The stonework in this section designed to provide acoustics while isolating them from each other chamber, the perfect place for a bard college even if those stuck in the 'early' rooms with those who cannot yet hold a tune may wish the dwarves had not been quite so skilled at making sure everyone within could hear. <br>
<br>
It was certainly an interesting decision. Kozan was hardly the destination for people who wanted anything else but knowledge, but for aspiring singers and actors? It was far down the list of places to go. Much higher were places like Nurbellium or Caolin, but this was the first time a place had been constructed purely for the sake of music. Actors and musicians tended to be self-taught or learned through experience under tutors or groups that accepted them [or they could afford to pay]. Most universities were for nobility or magic.. The fact it is free inspires many poor and desperate to make the journey across the lands to Kozan to learn, to follow their dreams and inspirations.. The Bardic College is a success.. In time, many regions will start to have bards showing up from all walks of life, even those who'd normally never have been able to afford it [ <a href="/members/lucasghost.98645/" class="avatar avatar--xxs" data-user-id="98645" data-xf-init="member-tooltip">
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 <b>be sure to note that you now get a bonus to your odds of a great artist showing up in Caolin, a +20</b>]. The ones who remain swear oaths to Kozan and end up moving onto their next education.. <br>
<br>
Due to Kozan's abundance of knowledge, especially on lost or forgotten arts, adding in music to magic helps them unlock <b>Spellsinger</b>. All Kozan Mage Commanders, and Nomolos, gain Spellsinger as a skill. Spellsinger allows three things.. The first, is it allows the option to take twice as long to cast a spell but at half the fatigue [very good for those extremely big spells], certain spells can only be done by spellsingers and the last is it grants access to the special choir communions... A Choir Communion is the strongest kind of Communion. 'Slaves' within it will simply pass out rather then die allowing for communions to be pushed hard without fear of losing vital lives. This is a powerful skill, guard it zealously. <br>
<br>
Many bards, who do not become mages, do often return back to Kozan to tell them stories they've learned in their travels so those can be written down before heading back out again.. The bards that do this tend to be the poor who could never have become actors or musicians without their help and see it as a small price to pay to repay this kindness. <b>You may use an action to request information from regions from your bards, who will tell you what they know or have learned through stories, fables and other such things. <br>
<br>
Action 2</b><br>
<br>
If there is any place to look for ancient or lost knowledge, it is Kozan.. and the Generals of the Dragon Emperor certainly fit the bill. Some are harder to find then others.. He knows there was one with the Great Akula, which was the home of Baihu, and learns there is another in the Caliph [more specially the region known as  Xicala], there is one within Bondar and two within Akthubit.. One belonging to a general, the other, of course, being the Dragon Emperor, himself. But where, exactly, those temples are within those nations is.. hard to say. Nomolos is certain he can discover more about the generals and the location of their temple, exactly, if he focuses... but the question remains.. who is he going to focus on?<br>
<br>
<b>Pick Two</b><br>
1. Baihu<br>
2. Xiao Yiren<br>
3. Meilin<br>
4. Yichen​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>King Farator of Aventalor</b><br>
Well. That attempt at finding a peer was... Disappointing. He's not even able to call the man an enemy, he was just a feeblr, delusional little parasite. Farator has, however, heard of someone much stronger, able to bring people back from the dead. He can only hope that this will be more fruitful.<br>
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Actions<br>
Farator will go to speak to Kiyan with a small retinue.<br>
<br>
His scholars will search through all their old history records to try and better understand the nature of the Mhorgan Ryu throne<br>
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They'll also start seeking an island to make a good welcoming area for visitors, or refugees in the future. If none can be found, theyll start planning out a constructed platform.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Lady Alcina</span></b><br>
Turn 3<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip">
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Negative Event Happened.<br>
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SECRET SECRET SECRET SECRET SECRET​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Herde</span><br>
Turn 3</b><br>
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<br>
<br>
<b>Action 1</b><br>
SECRET SECRET SNEAKY BEAKY SECRET SECRET HIDE YOUR DAUGHTERS SECRET SECRET<br>
<br>
<b>Action 2</b><br>
The Herde, while digging with their noggins [quite literally in the case of minotaurs], try to explore the large opening in the quarries they uncovered but both expeditions have gone missing and no word has ever returned from them. Next turn, or any turn after, you may spend an action to go and see what happened in there <b>[Rolled too low to get to do it this turn and isn't an actual event so doesn't proc for free]</b><br>
<br>
However, some progress is still made in their renewed effort to gather stone. While they do not find any new stone, they do get exceptionally better at cutting, moving and using the granite they do gain.. But where do they place their focus? On builders? On sculptors? On miners?<br>
<br>
<b>Decision Point</b><br>
Pick 1<br>
1. Builders: Buildings made of granite can be made to a grander scale and are less likely to face trouble [I roll twice and take best result]<br>
2. Sculptors: Various taurs begin to use large hunks of granite for aritstic expression, carving them into shapes and beings. [Gain Trade Good: Art which is fairly desirable by NPC nations {and those that know how to use it} and is a great jump into possible Golem/Construct production if you gain/have earth magic]<br>
3. Miners: Granite becomes an Abundant Resource [More to use, More to trade, More to sell].<br>​</div></div>
				
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Turn 3<br>
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SECRET SECRET SECRET SECRET<br>
[Lot of secret actions this turn]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Dr. Glass</span></b><br>
Turn 3<br>
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<br>
<br>
Within Gil-Galit the town of Chanios has gone silent. No one has seen or heard from any of their people or traders in some time and rumors of foul things being afoot spread when traders and caravans heading to the town also go missing, never to return. A scouting party is sent to investigate and do not return. A larger scouting force is sent.. and do not return. A third attempt is made but they are given clear instructions to not approach or enter the town, but to get as close as is safely possible and return with any information they can. Worries that they too have vanished grow as the days past before the party finally returns. They were not able to get close enough to see people or what transpired, but they report seeing massive crystal formations having erupted out of the town shaped like.. trees?<br>
<br>
The question remained what to do now? Dr. Glass was exhausted and tapped out of any possible mana, so it may be exceedingly dangerous to go alone, but it would take some time to call upon his allies or gather a small force and even longer to gather a large military response.. Was time a factor? Or did it even matter? Would it perhaps be better to simply set a watch around the town and wait until next season to deal with whatever dwelled within? Perhaps whatever happened would resolve itself in time<br>
<br>
<b>Decision Point</b><br>
1. Dr. Glass goes, himself and alone, now.<br>
2. Dr. Glass takes awhile to assemble a small team [NPC Commanders/Heroes or other players]<br>
3. Gil-Galit assembles a military force to retake the town and investigate<br>
4. Let it be and bide your time to recover before moving on it<br>
<br>
<b>Negative Event Has Transpired</b><br>
<br>
<i>Additional Note</i><br>
Diplomacy with NPC nations cost an action, so if you wished to get permission to march an MP through Nurbellium or to sail up the river along Bondar to Akthubit, you'd need to spend an action to meet with one of them.<br>
<br>
<b>Action 1</b><br>
Glass cast Arcane Probing.. His mind is pulled from his body as he travels Gil-Galit on the very border of this realm and the Astral Sea. He soars over the lands, from the hills and mountains, to the valleys and dark caverns of his lands. It is all.. void and dark. Blurred and unclear, but there he sees a great glowing beacon of light, of power and is pulled towards it.<br>
<br>
<b>Decision Point</b><br>
Pick 1<br>
1.<i> Liquid Mirror</i><br>
In a cavern, an immense mirror is discovered. It cannot seem to be moved and is 'latched' to the cavern wall. Its surface shimmers and seems to be rolling on itself as if it was all made of quicksilver. Gain 1 Astral Pearl a turn and may cast the spell Astral Window as a free action every turn.  A small group can attempt to 'step' through the Mirror to appear in any spot you are viewing however there is a chance that they will be cast into the Astral Sea instead.<br>
<br>
2. <i>Androzeal, Lord of Clams</i><br>
Off the coast of Gil-Galit, an immense clam of titanic proportions is discovered under the water. This massive being boggles belief with its sheer size and its shell is thicker then any armor could ever hope to be. Once ever few months it 'opens' its mouth and a swimmer can slip in to collect its bounty.. Gain 1 Astral Pearl and 1 Water Gem a turn.<br>
<br>
3.<i> Stellar Array</i><br>
On the top of a mountain within GIl-Galit, there is a strange Vanir device that was constructed made of golden metal and various mirrors and reflective metals that seem to 'capture' the light of the stars and direct them into a glass bowl at the center. Its original purpose has long been lost and whatever magic makes it work is ancient Vanir magic and well beyond the means of the mortals to replicate, however, the lights it gathers seem to pool and coalesce into an Astral Pearl.. but there always seems to be just a little but extra of this strange liquid that can be bottled in a crystal vial and kept although what use or purpose it has is currently unknown. Gain 1 Astral Pearl and 1 Vial of Liquid Starlight a turn.<br>
<br>
[To be clear, this isn't a 'the other two are there just unfound', this is a 'whatever you didn't pick never existed at all']<br>
<br>
Dr. Glass is <b>Exhausted</b>. His mana and stamina are utterly depleted. He cannot aid with the search and expansion of mines, however he may still craft items as that is more his 'Artifice' divine power.<br>
<br>
<b>Action 2</b><br>
A veritable horde of wealth has been spent on finding new mines and expanding existing one, even more wealth has been brought in by an outside investor, along with, experts who would also help scour Gil-Galit for special resources that have been left untapped and unexplored. This colossal undertaking goes <i>exceptionally </i>well. Within the Heacarta Valley numerous iron veins are discovered but those are hardly worth noting compared to what else they find.. Deposits of Opals are uncovered and mining operations to unearth and get them shipped back to Hammer Rise for cutting and jewelry immediately start, but even among the Opals, some seem to be particularly valuable as some seem to be 'Spirit Stones', strange Opals that seem to constantly shift and change colors and patterns depending on who is holding them. These Spirit Stones are exceptionally gifted at holding Astral and Death enchantments and so are often used as adornments or as focal pieces in magical jewelry. <b>Gain Opals [Spirit Stones] and Fine Jewelry</b><br>
<br>
But even that is not what truly excites them, the prospectors from their foreign investors discover veins of Mithril... This precious silver metal is exceptionally strong for its weight and is renown for being able to hold enchantments superbly well. The immense amount of economic power thrown at this mining operation allows for the new mithril mines to be set up very rapidly and done at a far, far greater scale then would normally be.<b> Gain Abundant Mithril</b><br>
<br>
[NOTE: Your Foreign Investors are talking HALF of what you are producing. Which means normally you'd have a passive production of 4 Mithril and 2 Opals, but after their cut, it is 2 Mithril and 1 Opal.]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>Chepura</b></span><br>
<span style="font-size: 18px"><b>Turn 3</b></span><br>
<br>
Ingrid shifted, her new form still a massive adjustment from that of a standard, if weak, human body. Long had she been weaker than those around her, her own innate magic sapping the strength from her limbs even as age had done the rest. And yet now? Now she was among the strongest of the swarm! Her decision to take this, <i>Gift of the Chitin </i>as she had heard other converted beings call it, had perhaps been taken under force, a decision between it and a certain death. And yet now? She wasn't young again, far from it, but she had <i>strength, </i>far more than she had ever had as a human. Far more than was truly even natural for any normal being, a strength almost on par with the fire that seemed to purr under her skin at all times. And yet, she could feel it. That new and strange connection to her Queen <s>Goddess Ṯ̵͚̏ĩ̶̢̩t̷͕͔̿ǎ̴̖̋n̸͇̰̊e̸͕̠͗̊s̷̫̓s̷̰͓̎ </s>that seemed to almost force her to follow every command that she was given, <i>and she didn't mind it. </i>She knew that something wrong with that, that she should feel horrified at the lack of true freedom, and yet <i>she welcomed the loss like it was an old friend. Oh Ğ̶̩̻o̵͓̩͂d̸̰̐̀s̴̖̈ ̷̤͐͠p̵͙̖̉̽l̷̮̈e̶͖̾a̵̙̥͘͝s̴̢̗̈͘e̵̮̋ ̸̺̘̐̃ḻ̷͂e̶͖͖͛͂ṯ̴̱̈͠ ̵͈̱̽h̴̙̯̆̚e̴̳̿͂r̶̛͇̱͑ ̷͖̣̒g̶̲̎́-̷̟̀</i><br>
<br>
Ingrid shifted, till attempting to adjust to her new form, letting her mind wander to her new queen as she did.​</div><hr><div style="text-align: center">The girl whimpered, watching as a facsimile of an old woman was stabbed through the throat as soon as she had started to thrash. She watched as a darkness seemed to flow down the weapon, revealing itself in fits and bursts as the leg of a giant spider. As she watched the darkness flowed into the wound, further corrupting the flickering image and turning it a darker and darker color. When the darkness stopped flowing the leg was retracted back into the shadows that surrounded her.<br>
<br>
All around her the girl could see the shadowy forms of others, an unknown amount of them that had once shone with a faint blue light. And now? Now they were naught but shadows, they're once free minds destroyed and turned to naught but playthings for the <i>thing </i>that controlled her. And another was being added to them slowly.<br>
<br>
"Soon little one, you will be added to them another plaything for me," the voice came from above her, a cacophony of noise that just barely resembled a feminine tone. Looking up, the girl watched as the monstrous creature leaned into her view. A mismatched face with dozens of eyes on one side and only a single one on the other, splotches of fur, chitin, and leathery hide covering small portions of it. As more and more of the <i>things </i>body came into view she could see its body remained much the same, mismatched portions from almost every insect in the world forming different portions of it. Wings from butterflies and wasps, from beetles and flies, stingers from a variety of creatures, legs and arms from just as many, all forming the being that controlled her body. "I will take your divinity for myself, and I will revive my brothers and sisters into this world!"<br>
<br>
As the being cackled above her the girl closed her eyes tightly, tears rolling down her face. And, unseen by either, her light blue aura seemed to turn <i>Golden </i>for a bare moment.​</div><hr><div style="text-align: center"><span style="font-size: 18px"><b>Actions</b></span><br>
<br>
<span style="font-size: 15px">Action 1: Chepura will cast the ritual Haruspex to attempt to find Nature sites within Hivehome<br>
<br>
Action 2: SECRET<br>
<br>
Movement: USED FOR SECRET STUFF</span><br>
<br>
Trade Deals:<br>
Gofrit - Archymaw Silk - All Units produced through end of turn 3<br>
Wasp Venom - Six Units - Currently 4/6 Sent<br>
<br>
Resources:<br>
Archymaw Silk - All units used for trade<br>
Wasp Venom - All units used for trade<br>
Wasp Honey - Used for Auction (Regain use Turn 4)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>Turn </u></span><br>
<br>
<span style="color: rgb(149, 49, 36)">⌜۞⌟☾ </span><span style="font-size: 26px">Kiyan Taric </span><span style="color: rgb(149, 49, 36)">☽⌞۞⌝</span></b>​</div><br>
<div class="bbcode-border" style="border: 30px double #E5B232;
background: #E5B232;
background: -moz-linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);
background: -webkit-linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);
background: linear-gradient(45deg, #E5B232 0%, #953124 48%, #E5B232 100%);;"><br>
<div class="bbcode-border" style="border: 15px ridge #953124;;"><br>
<b>Action 1 :</b> Recruit soldiers <br>
<br>
<b>Action 2 :</b> REDACTED<br>
</div><br>
</div><br>
<div style="text-align: center"><span style="color: rgb(149, 49, 36)"><b>⌟⌜۞⌟⌜۞⌟⌜۞⌟</b></span><b><span style="font-size: 22px"><span style="color: rgb(229, 178, 50)">Order Details</span></span></b><span style="color: rgb(149, 49, 36)"><b>⌞۞⌝⌞۞⌝⌞۞⌝⌞</b></span>​</div><br>

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			<div class="bbCodeBlock-content">- 2 gold<br>
  - <i>Defiant</i>, and <i>Weeding out bad apples</i> (if usable I do to convince people to trust me a bit more when I say they have a chance to have a better life if they get into the army. And that Akthubit need it people to rise up to defend it)<br>
  - Montague play critical success to renown and patriotism. (I will not stop milking this as much as I can. Tell me when it become useless otherwise I will keep writing it lmao)</div>
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</div>(Aim to raise MP)<br>
<br>
Negest Nebawe Kiyan Taric order for it to be a mass recruiting. <br>
<br>
Everything is done to encourage new recruits to join the army. Volunteers are accepted. And the advantages and opportunities one would receive if they were to join the army are advertised.<br>
<br>
Everyone not up to standard or that prove to be unsuitable is refused. Kiyan order that all of her generals in charge of this make sure that the new recruits are chosen for their skills, potential, character, and not nepotism. Being firm about making sure this process is as meritocratic as it can be.<br>
<br>
And those that are accepted will be trained accordingly. Great resources are spent so those new soldiers training won't be lacking and they will receive the proper equipments needed to do their job.<br></li><li class="bbTabContent" id="tab_1736445529" style="display: none;"><br>
REDACTED <br></li><li class="bbTabContent" id="tab_1736445530" style="display: none;"><br>
<b>Basic :</b><br>
<i>Word :</i> Life<br>
<i>Might :</i> 3<br>
<i>Magic :</i> 3 Nature, 3 Earth, 1 Fire,<br>
<i>Military :</i> 1<br>
<i>Economy :</i> 5<br>
<br>
<b>Godbound power<br>
Gift</b><br>
<i>With Every Step</i><br>
Kiyan spreads life with every step, grass and flowers will spring wherever she steps, even in places that should be impossible such as the middle of a desert or frozen wasteland, and blood will stop flowing and wounds will mend. All allies within 100 feet of her have Regeneration. Those that already have Regeneration benefit from Monstrous Regeneration.<br>
<br>
<b>Greater Gifts</b><br>
<br>
<i>Breath of Life</i><br>
Kiyan can 'breath' life back into people to get them to raise back up... Kiyan can *resurrect* the recently dead so long as they have not progressed too far into decomposition or their bodies aren't too ruined. Those slain by 'True Death' cannot be brought back while someone who has been Soul Slain will be brought back as a Soulless, Brain Dead empty meatsuit [both of these effects are very rare]. Worthy and Heroic beings are harder to raise and will consume more of her 'mana'. People slain by an opposing Word will require a roll.  <br>
<br>
<i>Nature's Wrath</i><br>
Kiyan can cause a massive overgrowth of life in an area 100 feet of her. All plants will being to attack anything she considers a 'threat'. Vines will spring from the ground, trees will uproot and attack foes even the grass will do its part trying to cut away at the feet of her foes. While she is using Nature's Wrath, all of the nature she has summoned count as Magical for the purpose of overcoming resistances or immunities as they have become infused with her power. <br>
<br>
<i>Elixir of Life</i><br>
Kiyan can distill a single vial of the legendary Elixir of Life. This potent potion will heal any wound [even those that are said to be 'unhealing'], can grant eternal youth and fully 'refresh' the drinker, returning to them their stamina and mana. Only one such potion can exist at any time. If she makes another, the old will vanish.<br>
<br>
<b>Akthubit Perks</b><br>
<i>Land of Milk and Honey</i><br>
Akthubit is a naturally wealthy nation and sits upon a geographically strategic position that allows them to flood the markets with their goods as trades from all over come to sample what they have.. Because of this, Akthubit has an easier time growing its Economic Power then most and their culture will naturally be exported along with their goods, but beware, this makes Akthubit a target. A very tempting target. <br>
<br>
<i>Defiant</i><br>
Akthubit has had to defend its land before and is no stranger to struggle, when fighting a defensive war on your own land, you will gain additional field defenses you can set up in 'Large Battles' and your units will be less inclined to break and run.. this does mean that a defeat on your home land will result in the loss of many soldiers as they decide to fight rather then retreat and reform. <br>
<br>
<i>A Hug and a Knife in the Back</i><br>
Due to their openess and tolerance of strangers, Akthubit is more vulnerable to nefarious actors such as infilitrators and orgnaizations that wish to establish themselves, with or without permission. However, Akthubit is also likely to gain access to large technological advances other nations make, in time, through simple cultural osmosis. [So if someone makes handcannons, eventually, you'll get them too]<br>
<br>
<i>Lion's Eye</i><br>
The Lion's Eye is fully funded, large, well trained and incredibly watchful. Akthubit has greatly improved internal security *[resistance against spies and assassins]*. There is a chance that people may chaff under the gaze of the Lion's Eyes, if unrest ever grows to the point there may be rebellion, the Lion's Eyes may enact a 'crackdown' to try and brutally put it down before it sparks. Any attempt at infiltrating Akthubit is more difficult and has an increased chance of being detected.<br>
<br>
<i>Warrior-Queen</i><br>
As Negest, Kiyan has the support of the common people. While favor can be fickle, and this can sour, for now, she can do no wrong. Those trying to discredit her or turn public opinion against her will struggle.<br>
<br>
<b>Unique Resource</b><br>
<i>Gold</i><br>
The gold of Akthubit is not only known for its great quantity but its high natural purity... You can leverage your Economy more easily and can, at any time, sacrifice your own economy to flood the market with gold and cause a crash. This will reduce the Economic Power of every other player nation and can cause extreme upheaval in some.<br></li><li class="bbTabContent" id="tab_1736445531" style="display: none;"><br>
Lion's Eye roll <br>
<i>A Hug and a Knife in the Back</i> (if anyone around me now have something I would get by cultural osmosis) <br></li></ul>
    			</div>
    	<br>
<br>
<div style="text-align: center"><s><span style="color: rgb(229, 178, 50)">⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸</span></s><br>
<div class="bbcode-border" style="border: 5px groove #953124; border-radius=33px 33px 8px 8px; width:300px; height:300px; margin: auto;;"><div class="bbcode-border" style="border: 5px hidden #1C6EA4; border-radius:1px; width:300px; height:300px; padding:2px; overflow:hidden;"><div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 50px;;"><span class="bbcode-justify">Hush, little one, close your eyes and dream,<br>
<br>
In the land of whispers, where stories gleam.<br>
<br>
Under the moon's gentle golden ray,<br>
<br>
Let me sing you a tale from far away.<br>
<br>
<i>- Common opening of traditional akthubian fairytale.</i><br>
<br>
⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟⌜۞⌟<br>
<br>
<i>A long time ago. Mesqala. City of plenty. In a palace away. Residence reserved for the common consorts.<br>
Night.</i><br>
<br>
Outside 2 guards stayed unaware of what went on behind the closed doors they stood at. <br>
The youngest of the two, Tesfaye, nickname Tes by everyone wife included, was praying for it all to end soon. Masking his boredom under an unflappable expression. <br>
For his part Haatim, the oldest and thus the one in charge. Seemed to think of naught but his duty. Experience made his face incapable of emoting when he was on the job. Or outside for that matter. His mind stayed just as sharp however, at least better then that ati next to him thinking he was doing a good one. Wet'ati these days, not even able to pretend correctly.<br>
<br>
Fortunately for his younger, the large corridor was empty as it should at such an hour. And he could bet both of his hands it would stay that way seeing what happened. <br>
<br>
It was drab. White wall, white tiles. Some blue and green tapestries with circle and rectangle intertwined in abstract pattern. Here and there. The bright emblazoned shields. Hanged on each side of the doors, the sole thing that caught the eyes. A steel eagle opening it wings. Prepared to hit. The most striking details behind the bird. The red band cutting through the black background. Plain, simple, deadly. <br>
Countless Taric had died to get that plash of red on it.<br>
<br>
All the 2 fellows knew was that these doors better be defended well. <br>
No servants would dare say it. Especially not now. But it was a fact that the room behind was the sole one afforded such a privilege. Beside the noble consorts. All the other doors on this wing of the Palace only saw the guards faces when their Meri was in there.<br>
<br>
Looming. Throwing out the rare servants, more often door-to-door scammers—also named travelling  merchants—selling baubles, cheap trinkets, and empty dreams to the maids or the mistresses they served. <br>
Guarding say mistresses whenever they wanted to go outside. To who knew where or at whatever time they wanted. <br>
Tesfaye developing a burning need for Akthubit high class. To also adopt that weird practice some rich abylian merchants had. Where they forbad their women from going out. For who knew what rich weird people reasons. <br>
Maybe then he could stop buying so much coffee beans. And his wife would stop complaining about having to roast so many.<br>
<br>
A 5 days a week, 2 days off, rotating day and night shifts routine. Days off for religious feast included plus 1 months holidays you can take whenever. You stand guards for 3h usually, unlucky and you get 8h until another squad take over. You either get to helping consorts with whatever—and you stay as long as they need you—or you're lucky and can knock off outta here. Since only the best at swinging a sword or whatever you prefer to kill people can work for Taric. Reputation excellent. Loyalty no doubt. No one will do you the insult of checking over what you do beside your Captain. Whose job it will be to do more then make you regret whatever problem you caused. Tesfaye was warned.<br>
<br>
Haatim told the youngster that for a largely glorified sentry job. He won't find better conditions or even a quarter of that fat wage they get. For just staring menacingly at street urchins getting too close. Whenever a consort felt like risking it all. And going to the markeplace.<br>
<br>
That was all they had to do.<br>
<br>
Aside from disposing of the children and their mother who lost the game. <br>
Or whose worth became equal to a grain of sand Tes heard. <br>
Not that it ever happened in the 3 years he had worked here.<br>
<br>
Once. Outside of work, when it was just the two of them drinking some cheap tella in an equally cheap tellabet.  Chatting with the rest of the squad.<br>
Among all that noise, Haatim told him common consorts ain't worth nothin'. Except if their door near the wing of the nobles one. <br>
Merchants or, noble but not legal, daughters were put there. Married for some of that wealth. Or for the bastards, often a favor to the family. The old guard telling Tes those wenches were more ill-tempered then the actual wenches. <br>
Too low to say anything about being put with rabbles. <br>
Too high to accept being next to  courtesans, dancers, their former maids, or sometimes the slaves the Meri buy on a whim.<br>
Blow up in everyone face all the time as a result. Especially yours. <br>
Servants can get out of this with just a slap. But ya will stand there and hear 'em hurl every complain and insult they can think of when ya do ya're damn job. Say protocol that tell ya to either shut it. Or repeat phrases they drilled into your skull and keep at it. Till' they calm down and storm off furious. At how even lowly guards can ignore 'em as much as the Meri. Or ya have to shove 'em away. Tesfaye had looked at his aroge puzzled. Before the man replied that sure ya can't touch 'em normally. But if ya order is to keep 'em from going in some place. You keep 'em from going in that place come the rain or the heat. Just make sure if ya can't help it they only have a few light scratches to cry about. They whine the most when it's bruises.<br>
That's when Tes started to get it.<br>
<br>
If ordered to get rid of 'em for good. Procedure was to throw 'em out. Didn't matter who they were. <br>
Usually it go nice and easy. For the majority their contracts with the Taric or the Meri just ended. <br>
It's merely helping someone move out. Tes jested if that was how his aro knew 50 ways to handle precious and fragile cargos. Like ivory hairpins the size of his pinky or whatever rare pigeons with fancy names a few liked to keep as pet. <br>
The old guard told him deadpan that this wasn't all he learned to carry. <br>
The rest that didn't wanna move out. Well. Those you "carry" 'em, throw 'em and their things out on that carriage. Where they then will be thrown out on that street proper if Sovereign have pity. The rest, they change owner or get auctioned off to the slavemasters. Anything from a noble family like the Taric fetch a nice price. <br>
<br>
Haatim then went silent. And told Tesfaye those women are lucky this ain't the Abylid Caliph. But he can't blame 'em for making his work more tedious when they refuse to go quietly. <br>
In those case, as he emptied his tella. The weary guard explained that you check in—Tes knew what that meant—You keep your hand to yourself after and off those jewels. Lest you want it cut. One wait, the other call the undertakers acolytes and the maids. They come in. They clean that room. You check it again. Twice. Some real sly one in the bunch. You get out and you report. <br>
<br>
So far his aroge only found 5 that offed themselves and the kids. From something else then good'ol poison. Can be real nasty if ya ain't used to it since their amateurs. But often it just fail so ya don't have to worry much.<br>
Ain't allowed for 'em to have solids ropes.<br>
<br>
Both men drunk a lot that night.<br>
<br>
So this time, their master cared. A lot. Tesfaye hear the gossip directly from his aro. A rare thing with Haat, as he liked to call the older man to tease. Whose natural state and way of beings was either. Above his pay grade. Don't care. Under his pay grade. Don't care. With only what's equal to it worth caring. <br>
Which was what they were doing now. Haat liked to tell the ati that even if he had the power to hear everything. He should keep his mouth shut like it was sewn. <br>
<br>
And being put among the squads in charge of protecting the Meri new favorite was one of those case he better care.<br>
<br>
Not that their master stayed passive when something happened in his betesebi. But. Who would say it was out of love ? None that would work long for the Taric. <br>
<br>
Tesfaye quietly thanked the gods for all the practice he acquired prior to being assigned here. <br>
Consorts knew only one person, the Meri of the betesebi, could give them that order. Their captain, their lover, brother and father for as long as they breathed in this palace—God being reserved to their Meri as say captain would tell them—Could not have made them moved an inch.  <br>
<br>
And yet, the first few months they had to close the way with their spears to 8 of them. Coming one after the others. Some protested about the day of visit not being respected, other tried to get them to give their Imebeti some gifts, some just tried to monologue at the door as if she would respond or hear anything. But the majority just threw them a haughty glare and some barbed words before running off.<br>
<br>
One however. Had almost put the holy Sovereign fear into Tesfaye. Professional soldier since he was but a lad taken off the street, killed more men, women, and children then he can count, and literally fought his way to that "elite" post he was standing in right now. <br>
She came in one early morning. A pretty woman by all standard, black brown hair in an elaborate updo, deep brown eyes, her features balanced and elegant. Like the aristocratic marble busts everywhere. Tall, dignified, but contrary to those of firm stone, slight of built. And it didn't escape the man how her servants were so close. It was as if their Imebeti could need arms to support her anytime. Noble if her luxurious dress, big gems and jewelries, the quiet graces her manners had or her large entourages of maids and personal guards. Left any doubts.<br>
Tes had never seen anything other then his and his squad wing, the common consorts wing where he was, any other wings say common consorts had the right to go, and the main entrance and exit where he would rather have been at this moment. Haatim was playing his role perfectly. And Tesfaye followed him without a doubt. Both guards staying as still and emotionless as usual. <br>
What scared the young lad most was how the woman had a sort of confidence in her ways. One that he learned quickly could only be born out of real power. Power a person was sure could not be taken away. No. <br>
Would NOT let anyone take away. <br>
This wasn't the norm. If not implicitly, wings were sectioned off officially. Common consorts wouldn't dare go where the nobles one dwelt unless they wanted a reason to get a lashing. Not just verbal. <br>
For noble one. Well, why would they see any interest in looking at "bronze" while they were silver ? Not that they would be above punition. Or rather a verbal slap of the wrist and some—truly trivials in his opinion—privileges taken away for a few days. Maybe a week if the Meri's in a bad mood.<br>
The woman had stood there rooted in the spot. Barely glancing at them. Her posture upright and relaxed. But her stare made him uneasy. It didn't leave the doors. Doors that lead to a vast and richly decorated room. With a bed on which his pregnant Imebeti was sleeping. Unaware and unconcerned about anything. At least until they would have to tell her.<br>
<br>
Then just as quickly as she had brought a chill to the vast corridor. She turned around. Adjusted the long shawls around her shoulder and marched away like a breeze.<br>
<br>
Not minutes, but 2h at least, passed. The silence tense. The corridor empty again as usual. Tesfaye mind was running wild when for the first time since he was here. His aroge broke protocol. Turned his head to face him and whispered his name. Tes did not believe the old veteran could show signs of whatever would pass as worry or anxiety. And yet Haatim eyes bore into him. If you want to leave he began. Prepare for it now all you say is you feel like moving to something else, that's all. He said in one breath but then continued. If you want to stay, or you can't leave for whatever reasons. Haatim had paused. Then be my opposite. Don't try to stay out of it. Secretly listen to gossips, all the time, learn every consorts names, their servants names, where they go, what they like, who they are, every of them. Most importantly get close to your Imebeti, serve her, loyally, don't take any bribes to scheme against her but make it clear you won't be a part of any underhanded plans she has, do what your captain tell you and only what you're captain tell you, the Meri is always fair to his employees, especially his guards since he's a Taric, you won't get in any serious trouble as long as you can prove you just did your work and <i>only</i> your work. You hear me ? The old guard abruptly cut his frantic lecture, staring at Tesfaye. The young man. Taken aback. Nodded. But without thinking he muttered. Just who was this lady ? Haatim face fell, his expression schooled itself back into an expressionless mask. So low anyone not hanging on his every words would miss it. He let out. <br>
<br>
The Misiti.<br>
<br>
Per akthubian law you could have 4 noble consorts, and as many commoners one as your palace could fit and your noble consorts and wife could stand. Your one and only legal wife. <br>
<br>
Your Misiti.<br>
<br>
Tesfaye grew silent again. Haatim eyes never leaving his own. His aroge waiting for him. Tes was indeed a curious man. One that needed this job more then his aro would ever know. He bite his lips. And breaking the tense silence he asked. Does she fear it will be a boy ?<br>
<br>
Without missing a beat Haatim said. No. A girl. She want it to be a boy. At Tes surprise. Before he could say anything. The old guard continued. Even he heard the rumor he said sarcastic. The little boy the Misiti gave the Meri 2 years ago. He's worse then his sisters. But was still a boy. And Taric were traditionalist, Haatim told Tesfaye. They liked for their heir to have that name. And Taric is and has always been a man name.<br>
That boy could only be able to hold a wooden stick and he would still be the werashi. If not because their Meri coveted the seat of Geta of his Gosa. Then his elders insisting not to anger Gosa Ashanti—at least for now—starting by the one they married him too. Tesfaye raised an eyebrow, visibly confused. But why still ? Why would she fear for it to be a girl. <br>
<br>
His aroge shook his head at him. He would need to learn a great many things. If he wanted to grow old enough that he could call someone ati one day. Starting by the fact their Meri had an heir now. Want it or not. His werashi was his priority. <br>
If his favorite has a boy. Then the Meri can't dote on him. And by extend his mother. At least not without his wife seizing any chance she get to complain to her elders. Her husband is making her lose face, and endanger their betesebi by neglecting her son for another. One not even from a noble consort. If she played it right she could even reach the Taric elders. <br>
But. If it's a girl. Everyone will gently and nobly, tell the Misiti to get lost. A jealous wife is unbecoming. As her husband is openly doting on that girl and his favorite. As much as he damn want to. Haatim explained. <br>
Although legally not forbidden. Factually it's unlikely a girl will ever be anything else then married off. Or more common for child of commoner without wealth. Sent to the army like her other siblings. Where she will be a captain, and if she's truly gifted, a commander. But not higher. Not a general. And certainly not the Nebawe. A status Tes can guess a family like the Taric. Especially this one and the Meri they served. Would covet more then anything. <br>
<br>
Tes let out a silent oh. So, their Meri would want for it to be a girl too ? Haatim let out a chuckle. Surprising his ati as much as the Misiti visit. If not more. The old guard told him that their Meri, Taric Eshetu, former Nebawe of King Thoth II. Would be <i>ecstatic</i> if his favorite had a girl. <br>
Telling Tesfaye to imagine if after his elder married him. And forbad he took noble consorts per their contract with the Gosa. After years of trying. She give you twin girls and die in childbirth. <br>
Your elders as an apology for wasting your time. Let you pick a new girl. Among all the betesebim of the Gosam they have deemed suitable. So you pick one. Thinking her family was a perfect match. But more importantly. That she was lovely and you are besotted. Lucky you. She love you just as much. She's pregnant soon. Finally, you're going to have a chance to try for the seat of Geta. A position everyone know you're so close to having. You couldn't be happier. And it's a stillborn. Sad. But it happen right ? And it happen again and again. Until she finally give you twin that make it past their 1 year. Girls. At this point you have taken noble consorts too. Unfortunately for you, now your daughters are proof your wife can give you "living" children. One that breathe. Boy or not. Unless by some Sovereign miracle the family you married into. As powerful as yours. Do something your elders deem worthy of risking divorce. You're stuck. <br>
Haatim paused and asked Tesfaye again. Imagine. She finally give you the boy you wanted. But he's barely a newborn and you have to pay another army of healers and mages. To make sure he don't join all his stillborn siblings the next day. You can dream but good chance your son won't ever be good enough. Not to reach anything else then commander. If you pull some strings and your elders want to save face. Now your son is set to be second in command to another betesebi from Taric. One of your younger brothers. Since you're the eldest. Brothers who had the luck to have plenty of legal, healthy daughters and sons. Good at doing the one thing your family is built on. And who will never stop pushing it in your face. That you. The precious werashi and golden child of your late father. <br>
<br>
Ended up with this.<br>
<br>
Only one boy who you were confirmed when he was but 7 month. Sovereign know how, inherited one of the worse disease a Taric could have. At best he'll just be constantly tired and in pain like his sisters. But with what Haatim heard. Healers or not. He may well go blind ! <br>
Tesfaye interjected. Wait. He hear that the daughters of the Meri—<br>
Yes. Haat interrupted him. Easily tired, everyone believed they were just a bit delicate like their mother. Nothing potions and good training can't fix. <br>
But as they aged their symptoms became more and more apparent. The Misiti tried to hide it as much as she could. But now with the crisis they are having recently. One of his swornbrother who retired told Haatim even his part of the wing would know soon. The Misiti was already pregnant with the werashi when her daughters started getting worse though. <br>
But everyone knew this would be her last child. Not because all those pregnancies took a toll on her. Or that the elixirs and mages to have those 3 living children had been expensive. And well, would no doubt continue to be as long as they lived. <br>
His aroge didn't say more. Their presence near their Imebeti said enough. <br>
Tesfaye stayed silent. Dazed by all he was learning. Yedemi manesi ? He asked rhetorically. Haatim nodded. Tesfaye looked at his aroge before looking at the doors they were guarding. This time it was the wet'ati eye that bore into his elder. A second passed. And in silence both men turned their head away and went back to being statues.<br>
<br>
The child behind those doors would have a hard life.</span></div></div></div><s><span style="color: rgb(229, 178,50)">⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸⫷⫸</span></s>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1706117819988-png.1140305/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1077/1077434-0c9fdabf9de332761f44d12b206eb96b.jpg" class="bbImage " style="" alt="1706117819988.png" title="1706117819988.png" width="207" height="100" loading="lazy"></a><br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 26px">Turn 3</span></span><br>​</div><span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"><br>
Jek passed out after his feast with Emmony. It was the first time he had real food in days and his first meal that wasn’t maggot-ridden trail rations. He awoke probably a day and a half later under the watchful eye of Emmony. “Sleep well?” she asked. <br>
<span class="float-right">
<a href="https://www.rpnation.com/attachments/1706119540528-png.1140310/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1077/1077439-67cd999a0b5c7e027065232a2b4ef898.jpg" class="bbImage " style="" alt="1706119540528.png" title="1706119540528.png" width="100" height="129" loading="lazy"></a>
</span>     He rubbed his head and cracked his neck. Suddenly, panic hit his gut. He’d missed his first meeting with his new warband! A string of curses erupted from his mouth as he grabbed his trail pack and hefted his newly acquired falchion over his shoulder. The knight dashed like a madman down to the lake, where he was greeted by his new lieutenant- Ogrul. The ogre flashed a toothy grin when he saw the duo cresting over the hill. “Well well. It looks like our sleeping beauty finally woke up!” he shouted with a laugh. <br>
<br>
    Emmony snapped at him, “That’s no way to talk to your new leader.” <br>
<br>
    “I’m just taking the piss, calm down woman. We do things differently than the blacksteel knights. More fun, more drinking, more fuckin’.” He turned to Jek. “Don’t worry, I covered for your scrawny ass AGAIN. I told em’ we were negotiating with the steel bank for our loan.”<br>
<br>
    Jek could barely follow this conversation. A pleasant migraine was causing his temples to throb, and he could have sworn there were whispers at the periphery of his hearing. He simply nodded to Ogrul. “Thank you. How much time we got?”<br>
<br>
    “I told the boys it’s gonna take a week. I had no idea what you and your girlfriend were doing in the woods,” he said with a smirk. <br>
<br>
    Emmony snarled and took a step towards Ogrul. Jek laughed and playfully shoved the imposing ogre. “Ogrul, you’re a foul man.”<br>
<br>
    “Someone’s gotta keep the spirits up!” <br>
<br>
    The steel bank was, obviously, the financial wing of the blacksteel cathedral. They managed to be even more uptight than the knight-order, and half as efficient. Many fledgling warbands begged them for support in exchange for a cut of the spoils. When Ogrul mentioned the bank earlier in the morning, Emmony felt a slight pit in her chest. She complained the entire way down, not wanting to step foot in that “den of cowards.” Unlike her father, she was fully willing to admit she was feeling apprehension and anger at her kin. These few days of exile were some of the most fun of her life. And now she was waltzing back into the belly of the beast with two oafs at her side. The selfish part of her wanted to wait outside, but she knew what the bank was capable of. “These morons will get chewed up without me,” she thought to herself. <br>
<br>
    When they reached the massive gothic doors of the bank, they met two hulking blacksteel knights clad in full plate. Jek was puzzled by this. The remaining keep was unguarded, relying on its labyrinthine interior full of traps to deter trespassers. As Jek tried stepping past them, one of the doormen roughly shoved him. He had a particularly foul body odor, indicative of a knight who spent most of their time in his armor. The smell was so foul that Jek’s eyes began to water. Imagine that- a man who spent so much time around goblins he was called “the goblin” was getting disgusted by another man’s stench. It was an intense combination of feces, sweat, and some other mysterious substance that Jek was too tired to question. “Can you move?” he sighed. <br>
<br>
The shover smirked. “Yeah, I can. But there’s an entrance fee for all three of you. 3 for you, 3 for the gargoyle, and 8 for that stinking ogre of yours.” <br>
<br>
Ogrul held up a finger and gave his classic toothy smile to the doorman. “You sir, smell like shit. Even my mom didn’t smell that bad, the whore.”<br>
<br>
The shover rubbed his chin and gave an exaggerated thinking expression. “Alright, 16 gold for your fee.” <br>
<br>
A fierce migraine continued to pound Jek’s head, and the whispers got slightly louder. “We don’t even have three gold between all of us. Why do you think we’re at the bank?” he snapped. <br>
With an infuriating mock pouting expression the shover replied, “Aww, too bad. I guess you can’t leech off our teat today!” <br>
<span class="float-right">
<a href="https://www.rpnation.com/attachments/1706119696223-png.1140311/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1077/1077440-4fe0aadfdd541c4e8c5e54b1cea791b9.jpg" class="bbImage " style="" alt="1706119696223.png" title="1706119696223.png" width="100" height="129" loading="lazy"></a>
</span>     His continued disrespect for the backbone of Moorrholm caused a seething heat in Emmony’s chest. Such disrespect to another knight, even one from a different tradition, was disgusting to her. How many warbands had failed because of arrogant men like him? Scum like him made everyone weaker, and the other blacksteel officials simply didn’t care. Emmony sighed and shoved between Ogrul and Jek. “Let us through.” <br>
<br>
    As soon as the shover smirked again, it was over for him. Before he could even offer a retort, Emmony grabbed him by the throat with her massive talons. “Wait here,” she told the others. <br>
<br>
    While midair, Emmony began doubting her course of action. Assaulting a blacksteel knight was a pretty big deal. Assaulting an on-duty blacksteel knight? One guarding the steel bank? Well, if she weren’t already exiled, she would have been. So be it. Men like him poisoned the well long ago. <br>
<br>
    He thrashed and writhed in her grasp, gasping for air. “Please put me down, I’m sorry.” His hands gripped at her cold talons, his blacksteel gauntlets harmlessly clattering around. For the first time in his life, he felt true fear. They were high up in the sky at this point and the wind was whipping between the cracks in his armor. She was going fast, and making no efforts to give a smooth flight. On occasion, she’d do a crack aerial maneuver just to rough him up a bit. <br>
<br>
    Eventually, they reached a winding lake where the cathedral dumped its waste. His face paled under his helmet. “Please…no,” he whispered, knowing full well it fell on deaf ears. <br>
    She circled the lake, thinking to herself out loud. “Hmm..do I throw you in from up here? Dredge you through like a chicken breast through batter? I have so many options…”<br>
<br>
    “Look, I’m sorry I tried getting a fee from your friends. I had to do it! We have to charge people or else everyone and their mother comes in. Please, I won’t tell anyone.” <br>
<br>
    Emmony continued circling and gave a long “Hmm,” savoring this man’s pleas. “Well, I have a strong feeling a man with your UPSTANDING character would tattle to Father anyway. So I think I shall go with the funnier option.” <br>
<br>
    Pleading and reason weren’t working. Time for plan B. “I have a direct line to Gawain himself! I will have you exiled or killed for such treacherous behavior!” <br>
<br>
    “You don’t. If you did, you’d know it takes a herculean effort to get that lazy fuck to move- let alone actually punish one of his children,” she said, barely containing a laugh. “Now then, I’m sick of talking to you. I hope they taught you to swim in that nice armor!” <br>
<br>
    She giddily dropped the man into the lake. Her chest flooded with excitement, and she did a few loop de loops midair. The blacksteel knights had been gripped by hubris ever since Father awoke. Shaking things up was the only way they’d survive the coming storm. <br>
<br>
    When she returned to the bank, Jek was practically tearing his hair out and pacing around, Ogrul was smoking something from a pipe, and the other guard was gone. Jek immediately accosted Emmony. “What did you do? You screwed us!” he said, looking almost manic. <br>
<br>
    Ogrul took a long drag from his pipe. “Calm the fuck down.”<br>
<br>
    “Yea calm down,” Emmony said with a smirk. “They won’t do anything. I’m sacred, remember? Now let’s secure a loan.”<br>
<br>
    The trio walked into the mouth of the bank. It was even more well-manicured than the main branch of the fortress- something that shouldn’t be possible. The familiar smell of incense permeated the long hallways and torchlight danced on the walls and caused shadows to frolic and play amongst themselves. The place was strangely bereft of the temple cats, which contributed to the sensation that this place was less “home” to Emmony. Everyone here was even more stone-faced than the typical fortress residents. Tapestries depicting currencies from across the continent clung to the walls. Men hurriedly pushed past the trio, muttering to themselves about investments and loans. It felt like a shrine to money more than anything else. <br>
    Emmony pushed the trio through several more guards before arriving at the main wing of investment bankers. Rows and rows of polished wood desks filled the room, with equally similar facsimiles of men poring over parchment scrolls. A few looked quite annoyed at the intrusion. Emmony paid no mind and pushed through them, looking for her “quarry.” Ogrul occasionally leered at some of the scrawnier ones, venting his jealousy for their easy lives. <br>
<span class="float-left">
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</span><br>
    “This is gonna go horribly,” Jek thought to himself. This seemed incredibly out of character for Emmony, although he only knew her for a few days. It was a common belief that the children of Gawain were just as stoic as he was. Perhaps she was an exception to the rule. Either way, this would come back to bite. They were just cogs raging against a well-oiled machine designed to turn a profit. As soon as they reached the imperious doors to some bigwig’s office, Jek began to sweat hard under his furs. <br>
<br>
    Emmony didn’t bother knocking and just slammed through the doors. A portly man sat with his feet kicked up at a mahogany desk. On the desk was a gold embroidered plaque reading “Herr Donovan, esq.” His office had high ceilings, with bookshelves stretching equally high. It all smelled like dust. The books seemed to range from finance ledgers to farmer’s almanacs. The portly man quickly rearranged himself to look more professional and tipped his top hat to Emmony. “I wasn’t expecting company. But a child of Gawain is always a welcome sight.” His face twitched when his gaze landed on Ogrul and Jek. “What are these swamp degenerates doing here?” <br>
<br>
    Jek gave a bow so deep it was almost prostration. “We are here to secure a loan for my new warband, Mr. Dono-” <br>
<br>
    With a raised hand, Donovan cut off Jek. “I am not listening to you, because I had no appointment with you. I’d rather hear from the scion of my honorable lord.” <br>
<br>
    Emmony “felt” bile rising in her throat. Why was she more worthy to speak just because of her lineage? She politely replied “I am here for the same reason. We are hunting a lesser divinity that threatens these lands. He insults my father simply by existing, and we must purge him for his arrogance.” The tone and cadene flowed naturally from her throat. Now she was speaking like a “proper” scion. Like a slave to her fate. <br>
<br>
    Donovan slammed his hands on the table. “A filthy demon is terrorizing the countryside!” he said, face getting red. “Why don’t we just send in blacksteel knights to purge it? Why rely on greedy barbarians who will spend this money on booze and whores?” <br>
<br>
    “The honorable knights are spread thin, Herr Donovan. The swamp folk are expendable. With my divinely inspired leadership, I will turn this flock of sheep into missiles to enact my father’s vengeance. They will die in the mud trying, or flay the serpent’s scales with impunity.” <br>
<br>
    And with that, Donovan was convinced. The group secured a loan, although a more accurate term would be “free money.” Emmony’s speech was quite effective, although Ogrul kept mocking her haughty tone of voice, much to her chagrin. The roasting session lasted well into the night when the group was purchasing booze and whores to increase the morale of the new warband in the coming weeks.<br>
</div></span><br>
<br>
</span><br>
<div style="text-align: center"><br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 26px">ACTIONS</span></span><br>​</div><span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"></div></span><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-size: 18px">1. <b>Train the Femboys: </b>The great Montague Navarro has petitioned our heroic Gawain to train the "knights" of Caolin. Enter Lord Bardolph, the Halfdane. He rides into Caolin on a mighty hydra with over a hundred barbarians in tow. A few scions of Gawain accompany him. It is his job to make these Caolinite femboys into a real fighting force. This will be a long three months. Montague is paying Gawain 1 EP for this service up front, and is giving Lord Bardolph 2 EP to spend on equipment. His first order of business will be buying the following for the troops: high-quality spears, high-quality daggers, decent bows, decent arrows, trail gear, decent shields, e-tools, and anything else that would be of use to an effective military. He will spend a week setting up a training course with makeshift dummies, obstacle courses, and other things to simulate combat conditions.<br>
<br>
Bardolph is a well-respected knight who trains barbarians. The barbarians with him are there to aid in the training process, as he cannot personally instruct Caolin's entire military.<br>
<br>
The training will be difficult but useful. Recruits will be randomly sorted into squads and taught that they are no longer able to act like lone wolf musketeers. Everything will be done with the squad. Everything from eating to recreation to training. They will be taught shield, spear, and bow tactics. They will be taught to march, survive, and fight like braided knights. They will also undergo physical conditioning. The training regimen will be at minimum 8 hours a day, with Sundays off. On Sundays, recreation will be done with the squad. <br>
<br>
2.  <b>ENT FACTORY: </b>Gawain is a military cudgel. But other weaker nations seem to have cooler things than him! It's time to start swampmaxxing. You know what I've mentioned in fluff a few times but never used? Willow ents. It's time to start breedin' em. Maybe even get some sick turbo willow ents out of it. I am USING A SWAMP WITCH CHARGE to make a ENT FACTORY. Basically, it's a place where ents can be grown at an accelerated rate and taken into the blacksteel fold. This swamp is their home now... and they shall be instruments to defend against the coming apocalypse. Ents are living things. Something like the herd would love to trample and wreck the swamp and kill everyone. The blacksteel knights want to stop this. Seems like there's mutual interest there. Maybe it will make the cute goth swamp elves not be so salty....but tbh we both know they're gonna get salty over this. You think Gawain gives a fuck though? No. And if they monkey's paw him too hard, he might have to do a little genocide. Or not. Dude's sleepy. Ok ent factory. Let's GOOO<br>
<br>
Also since Favian is SO nice, he's gonna toss em' an EP for anything they need to work on this. The fortress has deep pockets when it needs them....also Favian is gonna get something nice for Dasrya. Hmm...He will gift her a chess set he carved from bones. The king for the black side is made from blacksteel, and the queen for the white side is made from albino hydra bone. All told, it would be an incredibly valuable gift purely from a monetary perspective. (ok now that I think about it, this would be a cool scene )<br>
<br>
3. <b>SECRET FREE ACTION</b> <br>
<br>
<b>Resources</b><br>
2 swamp witch charges<br>
2 EP</span><br>
<br>
<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Montague</b></span><br>
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<br>
<br>
The arrival to the Silver City was rather tame, compared to most other visits by Montague. There was no glitter [well, not much], no massive display or fanfare. Instead, a dense fog rolled before the city gates.. There was a massive crack of thunder and from the fog emerged the one, the only, Lord Montague Navarro. There was a silence, a revered and stunned silence [as the guards tried to figure out if this was the one they were told was coming] before there was a loud blaring of trumpets as a small squad of Kobolds sprung out of the fog and started to dance around Montague playing a small tune as handfuls of small, and little, amounts of glitter were thrown into the air to fall into the fog and vanish. A kobold emerged before the group and unfurled a scroll and began the introductions....<br>
<br>
....<br>
<br>
<br>
The play was to be set in one of the larger venues that the ancient city has. Its situated in the merchant quarters, higher in the city, open to the ocean and the beautiful lights of sunset that paint the entire area in a warm glow. The area is made of carefully placed stones, hand cut many hundreds of years ago when the city was still in its infancy. Numerous stone steps act both as their namesake and as seats for the viewers. This open stage is often used for 'street' plays, something that is meant to reach as large a audience as possible, one that could easily come and go. Normally it was for aspiring artist who could not get into the better venues, the ones that would have more prestige, but that wasn't the goal of this play. The goal was to inspire, to lift the spirits of the people of the city and so Montague's glory can be shared. What could lift spirits more then seeing one of his magnificent plays?<br>
<br>
The stage is set and the play begins. A small play with only a few actors. The story of a Merchant Prince, brave but clever. One who aspired to earn fame and wealth for his family, one did not let the monks in the temple stand in his way or people's doubts bring him down. The play is slow, focusing more on the emotional turmoil and struggle of the Merchant Prince, great care is put on every movement, every expression. It is a play that requires care and attention to really understand the depth of the protagonist's misery. His ambition, for gold and fame, to make sure his family is safe, is the very thing that destroys and pulls it apart. The Prince would not accept a debt unpaid from a fellow Prince, and the duel they fought cost him his wife. The Prince would not listen to the monks 'from high' who did nothing but stare down at him and hand him petty platitudes, eventually proved him right as his son was driven to madness by the expectations the Prince placed upon him.. His last remaining family member was his daughter, his beloved daughter, the apple of his eye. It was for her he did all this, it was for her he suffered and toiled so she could be happy.. But when she wishes to marry a commoner, and so destroy all the carefully laid deals and plans, that it all comes tumbling down. Refusing, she elopes and the Prince hires mercenaries to track her down. She, and her husband, are slain and when the Prince is given the corpse of his daughter, he collapses in sorrow. The people of the Silver City rise up in revolt! Burning and destroying the estates of the other Princes angry at the unjust nature of it all! The play ends as the mob draws close, as the grief struck man finally realizes that he did itn ot for his family, but for himself. An excuse for his own insatiable greed.. The Prince stands before the doors to his estate, ready to meet his end with the noble and diginity with that he led his life...<br>
<br>
At least, that is how the play was supposed to go, but it simply wasn't 'landing'. The people weren't connecting with it, the common folk of the city had trouble understanding the intention of this small play. One that put the weight on the actors, their subtle movements and actions more so then grand stage sets or action. This created a sense of boredom and people started to make jokes and jest at the play and its actors. First small, whispered to one another then it grew and grew until hecklers started to shout out insults and jeers.. The fact the play was unintentionally insulting them all did not help. In it, the Merchant Princes were vain greedy fools [which wasn't inaccurate], the monks were self-righteous fools staring down their nose but rarely helping [which wasn't inaccurate] and the people were irrational violent mobs waiting for an excuse [which wasn't inaccurate]. Boredom, mean spirited jokes and that slight touched nerves made the atmosphere heavy and outright hostile. But the play went on, perfectionist to his core... Until something flew from the crowd. Something large. Something red.<br>
<br>
<i>Splat</i><br>
<br>
<br>
A tomato is thrown from the crowd and smashes into the side of Montague's face. The red stark against his flesh as the bits of rotten tomato slowly fall down to patter against the floor.. Within the crowd, a group of youths have brought an entire crate and are preparing to grab more, urging others to join..<br>
<br>
What does Montague do?<br>
<br>
<b>Crisis Averted [Turned into street game]<br>
<br>
Action 2</b><br>
<br>
Unlike the Silver City, Montague arrived in his usually style. Descending from the heavens, music playing, was Montague Navarro. Below him, scores of skeletons, their ones glittering and as resplendent as starlight, danced. Their motions were odd and, at times, jerky as if they were images being placed over one another rather then anything 'real'. A group of kobolds came as well, their little instruments play as the group made their descent, the lead kobold pulled out a gilded scroll and unfurled it and began to read off Montague's many names and titles..<br>
<br>
But Ysrendelle was not like the other nations Montague had visited. In those, he had simply arrived to surprised, confused and enthralled people who spotted him on his day to day.. But here? Here he was expected. Desired. Colorful banners hung from the walls as cheers went up all along its length as Montague appeared. Long awes passed through the lines of citizens as the glittering skeletons danced, as lights and sparks flew across the sky and danced over the ground. A red carpet, lush and certainly very expensive for this kingdom out of the way, rested before the gate and led in, all carefully prepared for their esteemed guest.. When Montague landed, he was flooded by elves and skeletons, those who were well versed in the arts and had time to study them. Those who knew what a once in a lifetime, even an elven lifetime, genius Montague was. They wanted to talk to him, shake his hand, listen to his stories... It was.. awhile before Montague actually made it into the city. While not everyone knew of him, such as many of the humans, it did not matter as the excitement was infectious and the giddy nature of their leader, Inziim, at meeting Montague, to the point an entire massive amphitheater was constructed, had already made Montague famous even to the ignorant of his work. Even Caolin could not compare to this excitement for Caolin had grown somewhat used to him, and as a city of expression, it wasn't uncommon for grand stunts and events to happen, but out here? Out here he was the single bright star in a dark night and he sparked all the brighter for it.<br>
<br>
The play was an incredible success, so much so that the people demanded he do it again. And again. And again. So that more people could come to see it! This sparked not only ticket sales but a general market rush <b>[ <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
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 both gain 1 EP]. </b>The play, simple yet well done as it was, sparks something of an artistic revolution within Ysrendelle [ <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
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 <b>pick between Painting or Sculpture. You will get a unique one</b>]. If allowed and encouraged to grow, it may cause famed artist to come to Ysrendelle or even have them travel to Caolin! Morale in Ysrendelle soars and the worry of gangs and drugs is greatly lessened as they lose themselves in the simple enjoyment that is well done entertainment. An elven man, a ranger, approaches Montague and request that he be allowed to accompany Montague and his trope. His sister was an actress, and although she long passed in the war against Flaustan, seeing their plays reminds him of her and he'd offer his bow in return for that feeling.<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Farator</span></b><br>
Turn 3<br>
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<br>
<br>
The archives of Aventalor are scanned, but nothing really seems to come up about the throne.. Which makes sense, in a sense, as few beings were ever allowed near them so most of the information is 'and there is a throne'. One scholar manages to discover that the throne wasn't always there and only appeared later, well, long ago by their standards, before humanity had even begun to walk upon Elysium. The thrones seemed to have appeared right before the Vanir disappeared, there is likely a link there, but such knowledge is not known in their archives. It seems the only place that would have that knowledge was Kozen, the greatest source of information in the known world. Perhaps a trip there could be beneficial? Perhaps its Explicators know of the throne?<br>
<br>
While that may have been less then what Farator wanted, finding an island in their ocean that could be used to meet land walkers was much easier done. There were many islands, large and small, known and forgotten, that littered their homeland. Scouts are sent to each one to examine them to see which is the most suitable. Finally a large one is uncovered that is.. paradise. Lush plant life, a small mountain, a large flowing waterfall. A veritable paradise. But how much investment did the King wish to put into this island? Did he leave it as is, people merely staying in their tents and trusting in the natural beauty of the island to carry it through? Did he invest wealth into it and turn it into a lovely place to stay, a place that would allow his guest to relax? Or did he really wish to go heavy with the gold and turn this into a great resort. A place not where people stay, but where people flock hoping to stay? A place where mermaids and sirens could engage their curiosity [and massively drive up attraction to it]?<br>
<br>
<b>Decision</b><br>
1. Leave the island as is.<br>
2. Spend 1 EP renovating the island<br>
3. Spend 2 EP creating a resort island where people will wish to flock to.<br>
4. Your idea.<br>
<br>
EDIT:<br>
<b>Option 3 Selected</b><br>
<br>
An immense series of structures are built, numerous small 'cabins' for people to have privacy..  The architecture is beautiful, as befitting the wealth poured into the project. White stone walls that seem to emerge right up from the sand, humble brown roofs that blend into the tree-line and mountains beyond and draw the eyes back down to the large ornate sweeping stained windows.  A single large dock leads out into the ocean, the island 'curling' around a naturally forming cove, to allow entrance into this paradise. Above the dock, is a large gilded sign that, in opals, reads 'Welcome' in the ancient tongue of the Naga. The crystal blue waters beg to be dived in, the mountains beckon to search them.. The trees along the grove of the resort contain large juicy fruit just waiting to be plucked.. This paradise island is a natural wonder of the world and Farator simply enhanced its beauty. <br>
<br>
Merfolk are taken on to serve within, each one more then happy to in order to sate their natural curiosity of the outside world, these beautiful men and women are just as fetching as the island and they are certain to be a big hit with nobles and guest that visit. Sirens are hired as bards and musicians, to serenade the guest and make their stay.. almost like a trance. The finest chefs are hired from the Caliph and Republic to make food for those who stay.. The island quickly becomes known as the Jewel of Aventalor,, or often simply called 'The Jewel'. <br>
<br>
Farator may invite NPC nations to <i>him </i>and be certain to get some member of some esteem [even if its just because they want to enjoy the resort]. Farator may also use an action to attempt to spy on any nation he wishes as the merfolk and sirens try to pick up private conversations guests of that nation have [Including player nations]. While making deals, on the island, Farator will gain a bonus to persuasion.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Chepura</span></b><br>
Turn 3<br>
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 <br>
<br>
It is a fairly 'normal' day for Chepura when she sees a large Orc making its way through the forest towards her, seeing him through the eyes of many of her insects.. When the Orc gets close enough to the Hive, it beings to shout, 'Oi! Da Big Boss says ya made a deal wiv dem Waspys? Boss says ya giv honey, and ya can have da lads.'<br>
<br>
..... Takes a bit to figure out exactly what its shouting, but it seems their 'Big Boss' desires the honey. In return for honey, and every honey they ever produce [Turn 4 on, the honey is theirs], they're willing to ally with Chepura which would give her access to the Orcs and even some Ogres of Hivehome.. So long as the honey is paid, and nothing is done to agitate them, it seems Chepura may gain yet another 'allied force' although it is likely they will be claiming their share of battlefield loot if it comes down to it. <br>
<br>
Does Chepura accept the deal or send the Orc back? <br>
<br>
<b>A Good Event has happened to you<br>
<br>
<br>
Haruspex is Cast Chepura has been 'tapped out' of her mana</b><br>
<br>
Spreading her mind through her lands, through the eyes, antenna and feet of her insects, Chepura swims through the possibilities. To find a site of magical power, a place that concentrated the raw forces of the universe and could do strange or powerful things... <br>
<br>
<b>Decision Point</b><br>
Pick 1<br>
<br>
<b>The Weeping Tree</b><br>
An immense tree stands at the heart of Hive Home, if looked at closer, its bark almost resembles that a face, that of an old lady. Once a season, amber tears well up in its eyes and roll down its bark before falling free into the dirt below. This strange amber will 'condense' into a <b>Nature Gem</b>, however, there is always just a bit of the amber left over that can be collected and taken. It produces<b> 1 Unit of Eternal Amber</b>. Like all sites of power, it is the only thing that produces that commodity, if not picked, it will vanished from this world. <br>
<br>
<b>The Ivy Gate</b><br>
A large gate of Ivy emerges from the ground and seems to weave into itself. At the start of every season, the Ivy Gate will awaken and a portal will be created within.. This portal can be used to travel to the Faewilds, the Garden or the Primal Realm. This gate will remain open for the season and so there is a chance something from those may enter this world [Most Primal Realm beings are too large to fit]. As this portal is 'open', it can be used to go to that plane of existence and safely return from it [Returning from other planes being the harder part]. At the end of the season, the portal collapses and leaves behind a <b>Nature Gem</b>. <br>
<br>
 <b>Ancient Ritual Site</b><br>
This ancient ritual site is carved into the floor of a cave, the runes and inscriptions are so varied and strange that they hurt to look at. The magic here is old, very old. This place empowers the person standing within giving them the <b>Master Ritualist</b> ability. Master Ritualist allows them to cast a ritual spell at one path level higher then they actually have [so a Air 5 could do a Air 6 spell while there]. Once claimed, the Ritual Site is 'bound' to Chepura and only people she allows may use it [So sell access to it] and this access can be revoked at will. While using Gems to cast a ritual, there is a 20% chance that gems are <b><i>not </i></b>consumed. <br>
<br>
[To be clear, this isn't a 'the other two are there just unfound', this is a 'whatever you didn't pick never existed at all']<br>
<br>
<b>Action 2</b><br>
SECRET SECRET SECRET SECRET SECRET​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Kiyan</span></b><br>
Turn 3<br>
<a href="/members/arnalia.95753/" class="avatar avatar--xxs" data-user-id="95753" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/arnalia.95753/" class="username " dir="auto" data-user-id="95753" data-xf-init="member-tooltip">Arnalia</a>
 <br>
<br>
A mass recruitment drive is started, but the standards are rather high. High enough that many men and women cannot quite match, and those that can, often have more secure jobs in trades of on their farms and so aren't quite as willing to leave to join the military, but still, enough people are gathered to grow the armed forces. <b>Gain 1 MP</b>. One of the Generals, a rather daring one by the name Gelila, goes against his Warrior Queens wish and forms a 'Reserve'. This 'reserve' are made up of men and women who don't quite make the cut, but are still good enough to serve when needed. They could be trained and taught to hold a spear as well as anyone, and while they may not be as solid on the line as others, when pressed up against the wall, any help was better then none. He may be risking his life and position doing this, but he is certain that the kingdom will have need of these and the Warrior-Queen will understand... Hopefully. <br>
<br>
<b>Gain Reservist</b><br>
Whenever Akthubit is the 'Defender' in a war [Meaning you were invaded, if you start the fight and get beat up and pushed back, this doesn't apply], the Warrior Queen can call upon the Reservist to aid. When she does this, the point cost of the Sacred Shields is cut in half [can field far more of them then normal], but their leadership drops by 1 [will need officers to keep them holding]. <br>
<br>
<b>Action 2</b><br>
SECRET SECRET SECRET SECRET SECRET<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Gawain</span></b><br>
Turn 3<br>
<a href="/members/wew-the-polymath.95217/" class="avatar avatar--xxs" data-user-id="95217" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/95/95217.jpg?1645050014" alt="Wew the Polymath" class="avatar-u95217-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/wew-the-polymath.95217/" class="username " dir="auto" data-user-id="95217" data-xf-init="member-tooltip">Wew the Polymath</a>
<br>
<br>
The Barbarians in Caolin is an.. interesting time. The Barbarians, themselves, while often talking up how they miss their swamp and all the danger, find it quite lovely. Caolin is a fairly liberated place, and the Barbarians are all rather large and strong.. Many Barbarians have quite good luck with attracting partners as both, barbarian men and women, were 'exotic'. This, coupled with them trying to push the Duelist around led to numerous duels in the streets and alleys, drunk brawls over whose that wench really wanted to sit on and why no stinky barbarian filth was telling them what to do. The fights vary, the barbarians do exceedingly well in the group fights and drunken fist fights, including one where a barbarian woman flung a duelist so hard he went out the window of the tavern and through the window of the store across the street but the duelist do far, far better in actual armed duels where many barbarians die after having holes punched into them [turns out muscles are great but don't help stop the blood from leaking out].<br>
<br>
The Caolin captains do not help with the matter as many of them got their position through wealth or connections and had no real talent, or desire, for this sort of hard labor. They fan the anger and the rage, point out all the times they overstepped or how they are swaggering around in this city, their city, like they own the place.. Conflict grows and grows until an idea is put forth by the barbarian captains. An exhibition. Proof that a group of soldiers, fighting with discipline, could easily defeat he duelist. The age of the 'warrior' had long since passed, it was now the age of the soldier and it was time for Caolin to realize that. It was a bold plan, a risky plan, as if the duelist won, it would undermine everything. They approached Montague with this plan who aided by offering a prize to the winners to help get the duelist to the field.. The battle took place and the duelist were easily dispatched. Some of the more veteran barbarian knights thought it was.. strange. They had seen the duelist fight, perfumed pampered wimps they may be, they were damn good with those blades, seeing them lose so fast was.. well, did it matter? No. Not really.<br>
<br>
With the duelist defeat, their reputation was in shambles, their legend shattered. There are still a few duelist, lone warriors of great skill that call Caolin home, the fad and glory of large amounts of duelist jostling for fame and personal glory is over. <b>Caolin no longer has Duelist. </b><br>
With the Duelist removed, the training could progress. The militia are drilled and transformed, earning enough skill to feel safe and confident enough to join the Caolin standing military most becoming Color Guard. <b>Lose Militia, Gain 1 MP</b><br>
<br>
Two EP have been invested, what is left over from the Militia can be spent elsewhere..<br>
<br>
<b>Decision Point </b><br>
<a href="/members/lucasghost.98645/" class="avatar avatar--xxs" data-user-id="98645" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/98/98645.jpg?1666755252" alt="LucasGhost" class="avatar-u98645-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lucasghost.98645/" class="username " dir="auto" data-user-id="98645" data-xf-init="member-tooltip">LucasGhost</a>
<br>
1. Upgrade the gear of the Color Guard to make them sturdier<br>
2. Give the Whistling Birds actual Bows. [They will gain whistling arrows and retain their unique ability]<br>
3. Attempt to reorganize the Captains to remove the nepotism.<br>
<br>
<b>Action 2</b><br>
Dasrya is very flattered with the gift, seeing it as a thoughtful gesture. She offers to play a game with Favian before he leaves.. One game turns to two which turns to many and before it sets in, they have been sitting for hours at the grove playing chess. Whenever Dasrya wins a match, Favian wins the next. Perfectly matched in their skill to the point the very act of playing becomes incredibly enjoyable, the company simply makes it more so.<br>
<br>
The request for an 'Ent Farm' is taken back to the coven.. What they are asking for may be possible, through Hag Magic, but it is doubtful they will like the price it demands. The Elves offer to do something weaker, but similar, in its place that would be more manageable. The Willow Ents, themselves, are incredibly insulted by this, the idea of trying to 'breed' them like they do hydras or other beast of burden is considered extremely disrespectful as if they, themselves, lacked any sort of free will.<br>
<br>
The Hags say that it is not just 'life', the Willows are Nature <i>and </i>Death... To breed more life, one must also cause death. The Hags are capable of making this 'Ent Farm', but in doing so, they will require a hefty price, not just for their magic, but to make it possible. The barbarians of the land will start to die, their babies born still, their sick growing sicker, their wounded bleeding out, and in return, their life will be siphoned into this 'farm' to create the Willows, to speed their growth. Sooner or later, the 'Barbarians' of the land will be gone, nothing more then fodder for the spell as Moorholm becomes a land of death, but Gawain will have his Ents.<br>
<br>
Dasrya says that her people are willing to offer.. something less extreme. They cannot grow Willows, as the price to do so is, in their opinion, too high and outside of their skills, but they could grow smaller Treants [about the size of Ogres] and Wood Wraiths [Man sized beings of wood]. While they are not as powerful as the Willows, they also won't slowly kill all the people in the land to do so.<br>
<br>
<b>Decision Point</b><br>
1. Take the offer of the Hags.<br>
2. Accept the offer of Dasrya and the Swamp Elves<br>
3. If you have a counter-offer/idea you wish to present<br>​</div></div>
				
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<div style="0px;
     font-family: 'Abril Fatface';
     text-transform: uppercase;
     font-size: 30px;
     text-align: center;">❛ <span style="color: #E08142"><i>Lady</i></span> of Maelúir Síocháin❜<br>
     <div style="margin-top: -15px;"><span style="font-size: 20px">turn 3: fall</span></div></div><div style="0px;
    font-size: 13.5px;"><span class="bbcode-justify"><div style="margin-left: 5px; display: inline-block;"><span style="font-family: 'Meddon';"><span style="font-size: 25px">T</span></span>he fall equinox celebration was in full swing, the air alive with a soft melody and the gentle hum of murmured chatter. The sweet scent of autumnal flowers permeated the atmosphere as Siofra twirled gracefully under the canopy of shimmering leaves, reveling in the joyous ambiance of the fae gathering. It had been a while since she had danced, and she relished the sensation of being in control of her own movements. Her energy pulsed through her veins, her magic strengthened by her studies with Isadari. Though the dark elf did not linger after their lessons concluded, Siofra remained grateful for the invaluable mentorship she had received.<br>
<br>
As the melodic tunes of the fae musicians echoed through the enchanted forest, a figure emerged from the crowd, causing many to gather around him—it was none other than Lord Caspian, adorned in resplendent autumnal attire.<br>
<br>
Popular as the fae lord was, Siofra had no interest in him. Taking this time to relax after being in high spirits, Siofra made her way to the refreshments table, grabbing a glass of wine. With a small sip, her eyes lit up happily. Wine from her homeland would always be number one in her heart. Other wines never compared to its robust flavor. However, as Siofra enjoyed her solitude, she felt a certain gaze upon her.<br>
<br>
She tried to ignore the approaching fae, his movements thumping in her ears, but the stars didn't align with her.<br>
<br>
"Care to dance, Lady Siofra?" Caspian inquired, delicately taking her hand in his, kissing her palm. "The moonlight looks ravishing on you tonight," he continued, his eyes gleaming with mischief.<br>
<br>
An internal groan almost escaped her as she slowly moved her hand away. Hiding her discomfort, she maintained her composure, pressing her lips into a thin smile. "How kind of you to offer, Lord Caspian. Unfortunately, I must decline your grand gesture."<br>
<br>
Caspian chuckled, undeterred. "Ah, but you wound me, fair lady. I assure you, the dance would be unforgettable."<br>
<br>
As Siofra opened her mouth to retort, her attention wavered once more. Her ears perked as small murmurs rippled around them. Looking past Caspian, Siofra's eyes searched the crowd only to land on none other than Grimtoof and the Leonar. To others, an unwelcome, rowdy pair had appeared on the outskirts of the celebration, their presence drawing various expressions of emotions ranging from disgust to curiosity. Siofra felt alarm bells ringing in her head. Though she had no reservations about her friendliness towards them, she knew of the ongoing dispute between her kin and the Beastskins.<br>
<br>
Unfazed by the distraction, Caspian continued his attempts to engage her. "You are truly the most enchanting fae in this forest. Do you not feel the spark between us?"<br>
<br>
Shaking her head, at the corner of her eyes, she noticed sheaths slowly being drawn. With any sudden movements or wrong eye contact, Siofra feared blood would be shed. As Grimtoof and the Leonar approached the edge of the gathering, seemingly looking for her, they appeared hesitant. It was odd for Grimtoof to be reserved, often one to barge into places.<br>
<br>
Sensing the delicate play at hand, she turned her attention back to Caspian. "Lord Caspian, I appreciate the flattery, but my heart belongs to the revelry of the equinox. If you'll excuse me, I must attend to other matters."<br>
<br>
With a polite nod, she gracefully slipped away from Caspian, leaving him with an unfulfilled invitation. As she moved towards Grimtoof and the Leonar, a small sense of panic appeared across her features.<br>
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		<img src="/proxy.php?image=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2Fa0ce4d77-5e31-4505-9b28-a162452a7825%2Fdbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo&amp;hash=48881f5cbe4c9023b3e9676d5bc8fa82" data-url="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a0ce4d77-5e31-4505-9b28-a162452a7825/dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo" class="bbImage" data-zoom-target="1" style="width: 586px" alt="dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png" title="" width="" height="" loading="lazy">
	</div></div>"Say it again! I dare you!" A boisterous hiccup punctuated the challenge.<br>
<br>
"For what? You heard it. My turnips are bigger!"<br>
<br>
"Why, I oughta, you stole it from --"<br>
<br>
Standing in the doorway, Siofra gasped, taking in the sight and the argument passing between Arlo and Halfred. The room was in disarray, a chaotic aftermath of the hobbits' enthusiastic celebration. The table, once neatly set with an array of autumnal dishes, now had plates scattered across its surface, some with half-eaten remnants of pies and roasted vegetables. Chairs were toppled, their usually organized arrangement now in complete disarray.<br>
<br>
The air was thick with the warm aroma of autumn spices, and the occasional sound of a wine glass tipping over added to the chaos. Spilled wine formed dark stains on the wooden floor, contrasting sharply with the vibrant hues of fallen leaves that had been tracked in earlier.<br>
<br>
Turning towards Grimtoof and the Leonar, Siofra harshly whispered, "What happened?"<br>
<br>
"Er, Boss. Dem hobbits took drink. Got 'em all riled up, ya know?" Grimtoof shrugged.<br>
<br>
With a small head bow, the Leanor explained, "Milday, they found Master Thraden's stash and wanted to celebrate the equinox."<br>
<br>
The sound of a crash startled her out of her small interrogation with Grimtoof and the Leonar.<br>
<br>
"Why I oughta what? I'll have you know, my turnips are the envy of Gloine Luí (<i>Amberglow</i>)!" Halfred proclaimed, gesturing dramatically with a half-empty wine bottle.<br>
<br>
Arlo, holding his prized crop in hand, responded with a tipsy grin, "Turnips, you say? Ha! My carrots could beat your turnips in a race any day!"<br>
<br>
After a few moments of ushering Arlo and Halfred away from each other before they completely destroyed the house, Siofra took her time soothing the two to sleep while Grimtoof and the Leanor were under orders to assist in cleaning the hobbit hole. Although Grimtoof grumpily dragged his feet, the Leonar managed to make it a game between whose side was cleaner quicker. Siofra couldn't decide between the two pairs which she wanted to take care of for the rest of the night but eventually managed to leave all of them be for the night.<br>
<div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="dbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png" data-src="/proxy.php?image=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2Fa0ce4d77-5e31-4505-9b28-a162452a7825%2Fdbeqdnc-30646a09-711b-4d81-8704-8e7cd90fe0cf.png%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2EwY2U0ZDc3LTVlMzEtNDUwNS05YjI4LWExNjI0NTJhNzgyNVwvZGJlcWRuYy0zMDY0NmEwOS03MTFiLTRkODEtODcwNC04ZTdjZDkwZmUwY2YucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NWYTkve72MOCttoqLcjE1wbtD2a4lTOVYbTlYa2yIAo&amp;hash=48881f5cbe4c9023b3e9676d5bc8fa82" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></div>Whether the night was never-ending, Siofra knew she wouldn't be able to sleep a wink again. Her thoughts often ran rampant, especially if there wasn't some issue she was dealing with in the present. But, it was rather quiet—too quiet—on her way home.<br>
<br>
"Golfrax?" Siofra called out, wondering where that baby dragon had flown off to.<br>
<br>
Nearing her courtyard, Siofra made her way to a small, sprouting tree named Sprig. The young Ent stood with a slender yet resilient trunk, its bark adorned with vibrant moss that added a touch of woodland charm. Sprig's leaves, still in the early bloom of youth, danced in the breeze, casting a gentle, verdant glow. He was positioned near her windowsill. Siofra enjoyed his company, adding a lively and natural ambiance.<br>
<br>
"Have you seen Golfrax, Sprig?"<br>
<br>
With small eyes gazing up at her, Sprig shook their head. "I am Sprig."<br>
<br>
"Haven't heard from him?" Siofra questioned further.<br>
<br>
Narrowing their eyes, Sprig responded, "I am Sprig!"<br>
<br>
"Thank you, Sprig." Siofra reached over and gently gave a pat before opening her doors and making her way inside. As she made herself comfortable, Siofra looked at the wine gourd in her hand, smiling to herself as she prepared to take a sip.<br>
<br>
"Boo!"<br>
<br>
Jumping, nearly dropping the wine, Siofra whipped her head around only to Golfrax. "There you are!"<br>
<br>
Golfrax scoffed, a puff of smoke escaping his nostrils, "It is! I am the powerful, the pleasurable, the indestructible, Golfrax!"<br>
<br>
Shaking her head lightly, Siofra nodded, going along with his antics, "Are you still upset?" She made a playful pout and shrugged, gesturing with her hands as if to say, "What can you do?"<br>
<br>
"Upset? Me? Never! These petty affairs hardly concern a dragon of my stature." Golfrax extended his wings wide, as if proudly displaying his regal demeanor.<br>
<br>
"I would have thought you'd wanted to practice your aim." <br>
<br>
"Aim? My aim is perfect! YOU need practice. That is beneath me." Golfrax huffed, his tail flicking dismissively.<br>
<br>
"But, Lord Caspian would have been a great choice to filet." <br>
<br>
"He is not worthy to call filet. Bring me some geese." Golfrax opened his mouth wide, snapping it shut in a mock-chomp, emphasizing his desire for a tasty meal.<br>
<br>
"Maybe we need to work on our gestures more, Golfrax." Siofra raised an eyebrow in a teasing manner, gesturing with a flourish, as if encouraging more dramatic expressions from the dragon.<br>
<br>
"Gestures? The audacity! I don't stoop to such primitive tactics."<br>
<br>
Sighing, Siofra knew she wouldn't win this argument tonight and decided to leave it be. While it would have been nice if Golfrax was on the same page as her, especially when it came to scaring away suitors, Siofra wondered how she would be able to train him and get him to trust her more. It was clear the two could not see eye-to-eye, not with his ego. But perhaps. . . there was a way.<br>
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Action 1: Use an earth gem to summon a dragon<br>
Action 2: Train le dragons? Dun dun dun</div></span></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Siofra</span></b><br>
Turn 3<br>
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<br>
<br>
Few beings were bold enough to try and summon a dragon. Even fewer were crazy enough to do it <i><b>twice</b></i>. Unbeknownst to Golfrax, Devourer of Sheep, Geese and, someday, Squirrels, his lackey and number one henchwoman Siofra was summoning another of his kind. The earth gem, so precious and desired by so many in this world, was raised into the air, the sun reflecting off its surface as she chanting the arcane ritual, as the words of power slipped from her lips and tore through the air and flattened the land around her. With a single yank, her elegant fingers dug into the gem and it shattered, sprinkling the magic across the land. A few moments passed.. some more.. and she heard it. The flapping in the window. A great shadow covered her, as it blotted out the sun. It drew closer.. And closer, its wings beating in the wind, the light reflecting off its brilliant scales to create an almost painful glare. It tucked in its wings and slammed into the earth before her. Dust kicked in the air and Siofra was forced to lift her hands to cover her eyes.. When she lowered them, she saw it... And it was just as small as Golfrax... A dragon child. Its scales were a lustrous bronze and seemed to catch and reflect the sun. A fin ran down from the middle of its head down to its shoulder blades.. Wait, no, it wasn't quite the same size. They were almost certainly of similar ages, but this dragon seemed a bit bigger. No, that wasn't right, it was bulkier. More robust. Solid, like the Earth from which it drew power while Golfrax was slimmer, sleek and fast. It was likely this dragon was a bit 'stronger' then Golfrax while Golfrax was no doubt faster and the better flier.<br>
<br>
"When you summon one as beautiful as I, it is expected for you to bow," a voice slipped out from its muzzle. A feminine voice. It was a <i>she</i>.<br>
<br>
Already well versed with dealing with little dragons, Siofra lifted her jaw, “And when you meet someone like me, *you’re* supposed to bow. If we are at a crossroad, why don’t we give a hand on the shoulder as a sign of good faith”<br>
<br>
The dragon snorted, a stream of acid flying out that melted the grass between them, "You touch me? I'm Artasia, the beautiful, the divine, the conqueror of goblins and kobolds, liberator of the coin purse of the fat merchant, the terror of sheep and geese."<br>
<br>
Artasia looked Siofra up and down for a few moments before the dragon gave another large sigh, this time a small puff of brown fog slipped out of her maw, "Your kind always learn so slow, but I am nothing if not magnanimous and patient, I shall make a good henchwoman out of you yet."<br>
<br>
Well, that was over with, now how was Siofra going to introduce Artasia to Golfrax...<br>
<br>
<b>Gained Artasia, the Earth Dragon</b><br>
<i>Artasia</i><br>
Heroic<br>
Martial 3, Earth 2<br>
[Dragon]<br>
<br>
She shares most of the same abilities as Golfrax, however she does not have <i>True </i>Flight [she still flies]. Instead Earth Dragons have two different breaths. The first is Draconic Acid which can melt.. well, just about anything. The other is drawn from their inherent power over earth magic, their 'Rust Breath' which lets them instantly rust metal items [such as weapon and armor] to the point they literally disintegrate off people. Earth Dragons are particularly feared by wealthy adventures because of this power.<br>
<br>
<b>Action 2</b><br>
Training Montage<br>
<br>
As expected, the two dragons did not like one another, especially because Siofra was 'their' henchwoman and, moreover, they could not share the same title! Golfrax was the devourer of sheep and geece! How could this Artasia be the terror of sheep and geece? It was nonsense! The sheep and geece could not be terrified by her if they were being devoured by him, it was common sense! Clearly Earth Dragons, being inferior, just did not understand. While in Artasia's perfect opinion, Golfrax was too flighty for his small brain to understand that any fool with a mouth too big for their mind could eat a sheep or a goose, it took a real dragon to inspire terror in them.<br>
<br>
Such bickering had become incredibly common.. and they competed even more. They brawled and wrestled, which Artasia always won, or they raced and tried to prove who was the best hunter, which Golfrax always won. They often demanded Siofra to pick who won and who was the best since 'even someone as common and lowly as their henchwoman could see which of them was supreme!'... Siofra had yet to find an answer that satsified both.<br>
<br>
But Siofra did come up with a clever scheme.. She couldn't get one to train on their own, but if she turned training into a competition? The second she realized this, she made progress by leaps and bounds as they unknowingly did her bidding and trained in their efforts to outdo the other. Individually, the training would have been doomed to failure, but combined like this? It was perfect. Balanced. [10 + 10 = Nat 20, too good a combo with this scenario to pass up]<br>
<br>
With Grimtoof barking encouragement, and often trying to wrestle both at once, which, as powerful as the orc was, never worked out for him, the two young dragons improved..<br>
<br>
Their Might increases to 4. Their Magic Path increases by 1 [Golfrax is Air 3 now, Artasia is Earth 3].<br>
<br>
EDIT:<br>
<br>
Siofra's masterful handling of the dragons and her.. odd ability to keep calling children has sparked a new skill in her. <br>
<br>
<b>[Dragon Marked]</b><br>
<br>
Dragons.. seem to like her. While they'll never admit so out loud or to her, at least not in a way that implies she holds any sort of power over them, Dragons are less inclined to attack Siofra and more inclined to hear her out. However, be careful. Dragons are very jealous and possessive creatures and a large dragon may like Siofra so much they decide to keep her to themselves. [Bonus when dealing with Draconic Kind]<br>​</div></div>
				
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					<div class="bbWrapper">Turn 4<br>
<br>
Amon sipped his coffee slowly as Granny Eleanor placed more refreshments and snacks on the table before sitting on the seat opposite of him. <br>
<br>
“What’s bothering you, child? It’s rare for you to ask for me to just have a chat.” Granny Eleanor said with a worried face. <br>
<br>
Amon smiled at the baker’s caring words. “I’m doing something risky, Granny. I’m taking a gamble… I’m not sure if I should… The stakes… I don’t have much choice though. It’s pressing, if I don’t make a move, I might lose a valuable asset of mine.”<br>
<br>
Granny Eleanor sighed and held the thief’s hands. “Calm down. You can do it, my dear. I’ve watched you grow up from a starving orphan who’s left with no choice but to steal bread to the lord of the most dangerous city in the Realms.” <br>
<br>
Amon nods.<br>
<br>
“You’re still a disappointing blood mage though.” Granny Eleanor chuckles as she lets go of Amon’s hands. “I chose you as my successor but you ran away then came back learning all those astral shenanigans. Just stick being a blood mage. It’s great!” <br>
<br>
Amon chuckled and all his worries were swept away. “You shouldn’t have let that old man steal me then!” <br>
<br>
“I shouldn’t have! The next time I meet him, I’m going to beat him up that old geezer! I’m going to flay him and make him wear the skin of a sheep!” Granny Eleanor complained with an annoyed face. If the regular patrons of the bakery would see her, they would be surprised. This wasn’t the usual gentle and kind Granny Eleanor. <br>
<br>
“Okay, okay, calm down, Granny. I’ll make sure to deliver your message to him. I’m pretty sure he would say he’ll slit your throat and throw you into the Astral Seas for the abominations there to feed on you.” <br>
<br>
“When did you learn to talk like that, huh? Are you sure it’s him who wants to say that or you? How about I teach you a lesson!”<br>
<br>
Amon and Granny Eleanor looked at each other and then laughed. The old baker stood up and went to Amon before hugging him. “Don’t die, I still need to groom you to be the best blood mage.” <br>
<br>
“I’ll do my best…” <br>
<br>
Action 1: The Raven Ascends<br>
[Redacted]<br>
<br>
Action 2: The Thief’s Gambit<br>
[Redacted]</div>
				
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					<div class="bbWrapper"><b>Turn 4</b><br>
There's something about fire that always drew Han's gaze. Flickering. Vibrant. Alive. He practices magic in his chambers, patterns of flame flashing through the air as he inscribed characters into the air with the tip of his blade. <i>Shen - </i>Spirit. <i>Po - </i>Hunger. <i>Li -</i> Force. <i>Yang - </i>Sun... And there is a flash of power, greater than he thought he was producing, swirling in the air around him. Rising up in a pillar, encircling, reaching up to eat at the ceiling, because it was hungry, hungry, hungry! <i>HE was <b>hungry</b>, </i>why didn't he just eat it all! Consume this insipid palace, these feckless mortals, revel in <i><b>red flesh-</b></i><br>
<br>
Han slams his fist down, forcing the flames to the ground, forcing them back into his flesh and his heart. He snarls, and the sound is only half-man, a tiger's voice laid over it. And then there is silence.<br>
<br>
He breathes in and out, as he slumps against the ground. His fist beats against the ground one more time. Frustration. Magic came to him now almost as easily as the blade did- he'd taken to the magics of flame that Flara showed him like a fish to water. Art after art, he'd taken and mastered in their turn. Calligraphy and oration, poetry and strategy. Ever the talented child. So why... why could he not master <i>this?</i><br>
<br>
He'd learned more about it now. About where it came from. The Hunt. The Eater of the Stars. A curse from a land so very far away, for a crime he had not committed. One man's dying request.<br>
<br>
Han looks at the lines of his own hand, and how it fights, for a moment- twisting at the line between tiger and man, the muscles under his skin contorting. His nails flexing to claws in one moment, and back the next. And then it was over, and his room was still.<br>
<br>
This hunger was not his hunger. He did not just seek to master himself - he was testing his will against the will of something vast and ancient. Fighting the fury of a being of legend, steeped into his soul.<br>
<br>
To fight a god.<br>
<br>
He already needed to best at <i>least</i> one. What more was besting two?<br>
<br>
Action 1: Hexagram 46 - Ascending<br>
Use the <b>Augury</b> spell to search for a Fire Site in the lands of the Great Akula.<br>
<br>
Action 2: Hexagram 39 - Limping - Scene Requested<br>
Use 1 Unit of Akthubit Gold to help obtain the services of agents and such to help Han search for a suitable master of the martial/ki arts through gathering rumors and similar, preferably in the Great Akula. The aim is to help Han master his, er, Were-Tiger problem, as well as develop his fighting skills further for the ridiculous odds he'll be facing in the future. If Kozan's libraries make mention of where a suitable school or some immortal master that fits Han's needs, then he'd follow up on it. Otherwise, it's just gonna be searching through hard-work... Of course, just because he's searching doesn't mean Han stops being Han. If he runs into some big monster menacing innocents or similar problem, he's probably going to take the time out of his search to deal with it. Because that's Han for you.</div>
				
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					<div class="bbWrapper"><!----CODE BY REVERIEE--<br />
the last, in-character code. do not remove credit (visible or not) or claim as your own. heavily inspired by the album cover of &#039;agust d&#039; by agust d.<br />
 <br />
-- to change the colors/images, change the variables below --<br />
in order to change fonts, change the font in the variable, along with the corresponding font in the call-out tag in the comments below<br />
<br />
<span style="font-family: 'Raleway';">header font</span><br />
<span style="font-family: 'Courier Prime';">subtitle 1 (sub1) font</span><br />
<span style="font-family: 'Raleway';">subtitle 2 (sub2) font</span><br />
<span style="font-family: 'Courier Prime';">body text font</span>--><div class="bbcode-border" style="border: 0;

--img: url(/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FG9dywXQ%2FMind-Flayer-2h-study-art-baldursgate-dnd-mindflayer-Instagram.jpg&amp;hash=7c35e0718c17da35c830dd224abd19bd);

/*this color is used in the gradient for the overarching bg*/
--bgcolor: #4f02f5;
/*this in rgba*/
--postbg: RGBA(68, 3, 130, 0.7);
--mainaccent: black;
--subaccent: white;
--textcolor: white;

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--sub2: 'Raleway', sans-serif;
--body: 'Courier Prime', monospace;

max-width:425px;height:425px;padding:0;background:var(--img) 

/*adjust bg img size + positioning here*/

50% 0%;background-size:cover;filter:grayscale(20%);margin:auto;position:relative;"><div class="bbcode-border" style="border: 0;width:100%;height:100%;padding:0;background:linear-gradient(var(--bgcolor), transparent);opacity:0.8;position:absolute;top:0;left:0;"></div><div class="bbcode-border" style="border: 0;width:100%;height:calc(100% - 25px);position:absolute;top:0;left:0;padding:0;display:flex;flex-flow:column nowrap;justify-content:center;"><div class="bbcode-border" style="border: 0;width:100%;box-sizing:border-box;font-family:var(--header);color:var(--mainaccent);font-size:

/*section will expand appropriately, but change font size here if u want a one-line header + name is too long*/

55px;line-height:100%;display:flex;flex-flow:row nowrap;justify-content:center;align-items:center;text-align:center;-webkit-text-stroke:

/*change pxl size here if you want to increase/decrease boldness of font*/

10px var(--mainaccent);letter-spacing:5px;flex:110px;"><!--<br />
<br />
--character name here--<br />
<br />
--> THRASSAX </div><div class="bbcode-border" style="border: 0px;box-sizing:border-box;width:100%;padding:0;overflow:hidden;flex:290px;"><div class="bbcode-border" style="border: 0px; height:100%; width:200%; padding:0; overflow:auto;;"><div class="bbcode-border" style="border: 0px;height:auto; width:52%; padding:0; box-sizing:border-box; font-family:var(--body);"><div class="bbcode-border" style="border: 0;height:

/*must increase/decrease this value manually if ur name expands + u would like to keep original effect*/

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<br />
--POST BEGINS HERE--<br />
<br />
-->A middle aged man stood staring out across the ocean, his long, thick mane flowing on the ocean breeze. His bronzed skin was exposed to the rays of the sun, left to bathe in their glorious radiance save for a loincloth hiding his modesty. He was the chieftain of the serene island known as The Isle and ruled over a people who cherished the harmony of their paradise. His name was Thrassax.<br>
<br>
The Isle was a haven, shielded from the tumultuous affairs of the outside world and adorned with a vast array of flora and fauna. The people of The Isle thrived in tranquility, basking in the beauty of their surroundings while the rest of the world fought, for power and for wealth. They had avoided the horrors of war through their peaceful demeanor, but as with everything that would not last.<br>
<br>
On an extremely hot day, the hottest of the year foreign ships with towering masts appeared on the horizon, bringing traders from a distant land. The ships anchored at the shores of The Isle, their vessels laden with exotic goods and treasures from all corners of the globe. Thrassax greeted the traders with wary eyes, seeing their visit for what it was before they had even opened their mouths. As was custom, the visitors were greeted as family and partook in summer celebrations with Thrassax and his people. As the sun set on the festivities, the traders spoke of vast riches and the wonders they could bring to The Isle through prosperous trade.<br>
<br>
It was then that the traders, adorned in garments of opulence, presented a dazzling array of goods to Thrassax. Intricate fabrics, spices that filled the air with an exotic aroma, and rare artifacts of civilisations long since forgotten. Their promises of wealth tempted many among Thrassax's people, who saw the potential for prosperity. Yet, Thrassax, wise and protective of the harmony that defined his people's existence, saw what the show was…a bribe. He saw beyond the glittering façade, sensing an underlying greed and a thirst for dominance among the traders. He thanked them for their offerings but firmly declined their proposal, choosing the serenity of The Isle over the allure of wealth.<br>
<br>
The traders left with a smile and a handshake of thanks, doing well at concealing their disappointment. They departed without an ill word, raising anchor and setting sail as if accepting Thrassax's decision. Thrassax and his people continued their celebrations well into the night before finally settling down to sleep under the moon and stars above.<br>
<br>
As Thrassax and his people slept, almost like a forboding sign of what was to come, a thick blanket of clouds rolled in. They shrouded The Isle in darkness, blocking the bright light of the moon and it was then, under the blanket of darkness, the traders returned to The Isle. Their once-friendly demeanor had transformed into a ruthless thirst for conquest. Armed with weapons forged in distant lands they unleashed a sudden and brutal assault upon Thrassax's people.<br>
<br>
The peaceful island was transformed into a battleground, echoing with the cries of the innocent and the clash of steel. Thrassax, awakened by the wanton slaughter, rushed to the scene. Horror struck him as he witnessed the betrayal unfolding before his eyes. His family, friends, and fellow islanders fell victim to the merciless onslaught. Steel cut through flesh and bodies crumpled into heaps on the desert sand. Blood stained the sand crimson before doing the same in kind to the crashing waves.<br>
<br>
Thrassax took up the defence of his people, using his strength to overpower a trader and driving his own blade through his chest. He fought valiantly, defending his people with desperate resolve and sheer determination…yet he was no fighter. Save for a couple who fell to his stolen blade, Thrassax was soon outnumbered and outmatched,  finding himself overwhelmed by the sheer brutality of the invaders.<br>
<br>
In the midst of the chaos, he was captured and his hands were bound by coarse ropes stained with the blood of his kin. The ruthless traders, devoid of mercy, forced Thrassax to witness the unforgiving massacre of his people. Attempts to close his eyes and turn away were met with brutal blows, the traders determined to make him suffer.<br>
<br>
He watched as friends were slain one by one, their pained expressions begging for salvation, but their only salvation was a quick death. The slaughter continued through the night, men, women and children, regardless of age, were put to the sword. It was a slaughter unlike any that had stained the world before and one that would struggle to be rivaled again.<br>
<br>
Then came the time his broken heart had feared for most. His tear filled eyes watched as his wife and two young daughters were brought out before him. He felt the ropes cut deeper and deeper into his flesh as he tried to struggle free but it was no use. Every attempt was met with another blow from the captors, the final one knocking him face first into the sand. <br>
<br>
As he raised his head from the blood soaked sand, his family's anguished cries echoed in his ears as he remained powerless. His eyes witnessed the murder of his family, steel ending their existence in an instant. The sight he had witnessed burned within, fueling a seething rage that began to eat at his very soul. He was no longer the man he was, all semblance of decency had gone, he simply craved revenge.<br>
<br>
He was forced to continue watching his people's extermination, and as the last vestiges of resistance were quelled, Thrassax, battered and bruised, was cast into the unforgiving ocean, but not before a blade was plunged deep into his chest. He was cast away, and his body sank beneath the waves like a stone. The saltwater mingled with his wounds, a painful reminder of the betrayal that had befallen The Isle.<br>
<br>
In the silent depths, Thrassax's vision blurred, and the sounds of the massacre above gradually faded. The ocean embraced him in its cold, dark embrace, becoming both his tomb and a testament to the treachery that had shattered the tranquility of The Isle. His lungs burned as he sank, his broken body’s urge to breathe becoming unbearable. He eventually realised the futility and instead took a deep breath of water. As consciousness slipped away, a haunting realisation lingered within him. The Isle, once a paradise, now bore witness to the tragic consequences of misplaced trust and the merciless ambitions of those who coveted its serenity and resources. The picturesque island became a silent graveyard, leaving only the echoes of sorrow and the memory of a betrayed chieftain named Thrassax. <br>
<br>
Then he felt it, the embrace of nothingness, the comfort of the end…the merciless and unending darkness of the eternal void…<br>
<br>
…<br>
<br>
…<br>
<br>
…<br>
<br>
Amidst the emptiness of the void, a voice spoke. <br>
<br>
<i>”Awaken…”</i> <br>
<br>
Its deep and thunderous voice shook the very fabric of reality. From the nothingness of death, Thrassax once again became aware of his existence.<br>
<br>
<i>”Your business with the world is unfinished…”</i><br>
<br>
For a moment he was just a consciousness, but soon enough he began to feel once again. The cold, unwelcoming embrace of the ocean and its destructive weight pressed down on him. The sensation of touch returned as he dug his fingers into the sand beneath but as he moved to sit up, he did so with ease.<br>
<br>
<i>”Rise up…claim your revenge…</i><br>
<br>
Thrassax began to feel the water rush over his body as he rose up towards the surface. His body rose without movement, as if willing himself alone was enough to cut through the water. Soon the blackness of the void began to fade as the light of the sun began to cut through the vast water.<br>
<br>
He could see the surface, freedom from the depths and the chance to claim revenge for his people…his family. The sun's rays cascaded through the soft waves to create a light show just beneath the water's surface. Thrassax cut through the shafts of light and broke the water's surface, continuing upwards until his body was fully clear of his former tomb.<br>
<br>
He looked down at his hands, his bronzed flesh replaced with a purplish hue and his fingers longer, thinner. He moved his gaze from his body to the water below and caught sight of himself in the mirrored surface. He felt his stomach tighten at what stared back at him, his human form replaced with that of a cephalopod. His mouth was hidden beneath a mass of tentacles that hung low down his chest like a strange, fleshy beard. Such was the shock it took him a moment to realise that he was floating clear of the water.<br>
<br>
As he came to realise that whoever…or whatever…had spoken to him had given him this new form, he caught sight of his former home. The Isle and it's natural beauty was the envy of many, but no longer. The coastline was flush with trade ships, docks and buildings, almost all identifiable features that it was his former home were gone, replaced by industry…Thrassax's home was no more…only Valin remained.<br>
<br>
He stared intently at the city before slowly disappearing back beneath the waves, his fists clenched as he tried to contain his anger…revenge would come…<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<span style="color: #ccc"><b>Actions</b><br>
<br>
<i>"I must find the cure..."</i> he thought, <i>"...and I will wait to see it's outcome before deciding my next course of action."</i></span><br>
<br>
</div></div></div></div></div><div class="bbcode-border" style="border: 0;background:var(--mainaccent);color:var(--subaccent);font-family:var(--sub1);font-size:10px;line-height:100%;padding:4px;position:absolute;bottom:0;left:0;text-transform:uppercase;"><!--<br />
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--DO NOT REMOVE CREDIT--<br />
 <br />
-->© reveriee</div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Herde</b><br>
<br>

		
		
	


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<br>
<b><span style="font-size: 18px">Military Power</span></b><br>
4<br>
<br>
<b><span style="font-size: 18px">Economic Power</span></b><br>
0<br>
<br>
<b><span style="font-size: 18px">Unique Resource</span></b><br>
Airag<br>
<br>
<b><span style="font-size: 18px">Resources</span></b><br>
<span style="font-size: 15px">Granite<br>
Art</span><br>
<br>
<b><span style="font-size: 18px">Perks </span></b><br>
<span style="font-size: 15px">Nomads</span><br>
<i>As a nomadic tribe, it is harder for herde to set up 'trade deals' that are rather permanent in any real means. Whenever the herde enters a region you may decide if they come as Traders or Raiders... with the implications of both being obvious. As the Herde gains a reputation, this may change and the option maybe picked for them.</i><br>
<br>
Raid and Plunder<br>
<i>The Herde has the ability to freely raid and plunder.. Due to the Herde's sheer speed, being all cavalry, it is very hard to 'pin them down'. The Herde may decide if it is plundering the land [and so avoiding more fortified settlements] and the chance of being intercepted and forced to a fight is exceptionally low, or if it will be burning all of it and so attempting to conquer cities, towns and forts where a battle is guaranteed.</i><br>
<br>
The Riders of the Harvest<br>
<i>Whenever the Herde enters a large battle, and a battalion does exceptionally well, I will note them. You will then give them a name and that 'batallion' will become something of a 'heroic unit', gaining unique abilities or higher stats to reflect their status. Groom many heroic units, push the ones you have to new heights and dominate the field of battle. Be warned, if one such unit dies, it will create a wave of panic in the rest.</i><br>
<br>
<span style="font-size: 18px"><b>Units</b></span><br>
<br>
<b>Commanders</b><br>
<br>
Studs<br>
<i>Studs are 'priest' that can draw their lineage back to the legendary four centaur of old, and they have the unique fur coat to match. Some are a deep bloody red, some an inky pitch black while others are a sterling pearl white. Studs aren't quite the leaders that Warhorses are, but their presence is inspiring as they chant about the legends of old to inspire their fellows. Studs are Level 1 Death Mages.</i><br>
<br>
Warhorses<br>
<i>Magnassia was filled with many tribes before they were unified by Baroqee at the cost of their leaders. With the chieftains killed, command has fallen to those who wield the greatest experience on the battlefield, the great warriors and veterans of the tribes who have seen the most conflict. What 'kind' of Warhorse it is depends on what unit it is assigned to, a Warhorse within a Minotaur Unit is assumed to be a Minotaur. Generally, Centaur Warhorses are the best leaders, Minotaur Warhorses are the greatest warriors and Sataur Warhorses are the most cunning. </i><br>
<br>
<b>Elite Units</b><br>
<br>
Minotaurs<br>
<i>Minotaurs are immensely large and powerful taurs. They are the things of nightmares and so cause Fear especially as they are charging towards a squishy line of two-legged creatures that thought they could stand in their way. Minotaurs use immense great axes to reap a blood toil, cleaving through armor and crushing opposition. Minotaurs have an internal desire to 'feast', to consume the flesh of their prey and gorge themselves.. as such, Minotaurs have Frenzy [Be warned, as cavalry with frenzy, this means they may charge without orders]. Minotaurs are.. not cheap.</i><br>
<br>
Harpies<br>
<i>The Harpies are not 'really' part of the Herde, but instead they follow the Herde looking to snatch up victims that the Herde misses or lure enemies to the Herde so that they may snap a few morsels up for themselves. These 'beautiful' bird women are ferocious fighters, but their real value comes in the fact they are natural fliers making them exceptionally quick and hard to pin down. Harpies can attempt to 'sing' to lure enemy out of formation and towards them, disrupting lines. </i><br>
<br>
<b>Basic Units</b><br>
<br>
Sataur Raiders<br>
<i>Sataur Raiders are a light, unarmored cavalry unit that is very quick on their hooves but lack the sheer punch of their larger cousins. Being part goats, they ignore any terrain penalties and may ride free and fast over any obstacle in their path. Sataur Raiders are armed with spears and short bows that they use to harrass the enemy. While they aren't likely to win a skirmish trade, their sheer speed makes them great for flanking or charging light infantry that are exposed and are fairly cheap for what they are.</i><br>
<br>
Centaur Warrior<br>
<i>The Centaur Warrior is the tried and true Centaur Warrior and make up the bulk of the warriors. They wear light leather lamellar armor, use powerful recurve bows and carry large lances and swords for when they come thundering into melee. They can skirmish, they can charge headlong into combat, they can run around the flanks, there is little a Centaur Warrior cannot do, but they are more expensive then most 'basic' units of other nations. </i><br>
<br>
The Awakened<br>
S<i>ataur tend to be a mischievous bunch.. They are the real 'party animals' of the Herde, dancing and singing under the moon as they dance and drink deep the Airag. This has the strange effect of luring men and women into their parties where they end up discarding their clothes and 'giving in' to the savagery of life. These Awakened don't have much of a real purpose outside of doing chores and other light work, in between the Sataur parties, but on the battlefield they are the only 'infantry' the Herde really has. They are unarmored [and unclothed most of the time] and use simple wooden spears and shields. They are brave, but not great fighters and tend to be undiciplined. Their greatest perk is.. they're free.</i><br>
<br>
<b><span style="font-size: 22px">Godbound</span></b><br>
<br>
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<br>
<span style="font-size: 18px"><b>Name</b></span><br>
Baroqee<br>
'<i>The Great Uniter, Death, The Pale Mare and the Coming of the Four Horsemen'</i><br>
<br>
<span style="font-size: 18px"><b>Race</b></span><br>
Centaur<br>
<br>
<span style="font-size: 18px"><b>Word </b></span><br>
Famine<br>
<br>
<span style="font-size: 18px"><b>Power</b></span><br>
Balancing of the Scales<br>
<i>Land ravaged by Baroqee find that it never recovers. Crops seem to wilt and wither on the vine, waters turn rancid and disease spreads throughout the land. Baroqee permanently lowers the economic prosperity of any land that she successfully raids as population stalls and starts to die off. If a land is plundered enough, it becomes a land of death where it actively becomes hostile to the living. Only an opposing word, such as Fertility, can even attempt to reverse this effect.</i><br>
<br>
<b><span style="font-size: 18px">Gifts</span><br>
<br>
Greater Gifts</b><br>
<br>
Mistress of Carrion<br>
<i>All Carrion Birds [Vultures, Crows, Etc] will obey Baroqee. They listen to her commands and will follow her will [although they follow their instincts and so aren't suicidal]. Baroqee may see and hear through any carrion bird within a mile of her position. Baroqee may cast the spell: Raven's Feast for free. <br>
<br>
Raven's Feast - A massive unkindness of Ravens descends upon the site of a battle and gorges themselves on the flesh of the fallen. They then return to the caster where their stomachs are ripped open and death gems harvested. Amount of gems depends on the size of the battle they feast upon.</i><br>
<br>
Wither<br>
<i>Baroqee can force all enemies within 100 feet to 'Wither'. This will cause constant damage to foes as their bodies begin to atrophy and wither to nothing. As their strength fails, so too will their prowess... Unworthy are helpless against this while Heroic and Worthy take a test each round, if they fail, not only do they take damage but their might is lowered as well. [They regain their might the next game turn... if they survive]</i><br>
<br>
<b>Lesser Gifts</b><br>
<br>
Wheat to Barley, Hoof to Dust<br>
<i>Whenever Baroqee and the Herd pillage a province, they roll twice for loot and take the better rolls. If the Herd is ever forced to retreat or flee a battlefield, they count their retreat as an Organized Withdrawal. </i><br>
<br>
Dead Scar<br>
<i>Baroqee can drain the life from the ground beneath her hooves and channel that into the herd. This leads a massive 'dead scar' wherever the Herd has been, but doubles their map movement.</i><br>
<br>
<b>Equipment</b><br>
<br>
Shimmermail<br>
<i>This chainmail is lightly enchanted with Air Magic. Whenever someone successfully hits the wearer, roll a dice. On a 4+ the hit is ignored. Every time you fail the test (1-3), it gets harder to pass as the shimmer stops being so distracting. So first fail, becomes 5+. Second fail, 6+. Third fail and the glamour vanishes.<br>
The enchantment resets every game turn.</i><br>
<br>
<br>
<span style="font-size: 22px"><b><i>Turn 4<br>
<br>
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<br>
<i>Smoke sat heavily in the air of Sulla's tent, the crackling fire, incense and vaporous airrag wafting thickly around the Liaf. Sulla was young though of good stock, with a lineage that could link back to the first Death of the Herde. Well versed in all manner of divination, Cleromancy, Haurspex, Necromancy, the Liaf oracle was also an Augur. An old and sometimes overlooked practice, Augury was a means of telling fortune by the behavior of birds. <br>
<br>
Breathing deeply in the air, the Oracle Sulla cast a handful of bones on to a worn out cloth. White clattered and crashed against white, stitching an omen of the future before him. Within the mist of his tent, Sulla could see the images of his ancestors watching alongside him as the bones stilled. Sulla gazed at the assortment of ivory, discerning their meaning in his mind. A breeze brushed over him, the Taurs who had come before whispering to him and he agreed with a shallow grunt.<br>
<br>
He pushed the bones to one aside atop the stone slab that was his work surface, his cleromancy done and moved on to haruspex. Shifting sideways, Sulla pulled the knife that embedded the raven from the corpses throat, carefully pulling it downwards. With a thumb and forefinger the Oracle pulled open the chest cavity and inspected the entrails of the bird. The viscera revealed a narrative in its intricate patterns, a story made of blood that spoke of the impending clash between the Herde and their neighboring city. Sulla's trained hands traced the lines of destiny written in the organs, seeking the hidden truths within the intricate folds.<br>
<br>
More voices began to whisper to him in the mist. Determining destiny as he saw it from the innards , Sulla turned to a council of thousands. Through Necromancy the oracle communed with the spirits of the departed Taurs. In the flickering light of the hearth, shadows danced on the tent walls as he invoked the presence of those who had crossed the veil. Whispers from the realm of the dead echoed through the tent, conveying cryptic messages about the success or failure that awaited the Herde's endeavors.<br>
<br>
Silently Sulla exchanged words with the spirits taking their council until he once more determined the Herde's destiny. Bowing to the dancing shadows, the Liaf made his way out the tent, kicking out the campfire as he left. He let the canopy of the tent rest on his white haunches, dispelling the smoke and haze of his craft as he looked upon the vultures outside his home, a minor flock of the bald birds resting upon the rocks. He clapped his hands, stirring the birds to flight so he could begin his defined augury, the reason for his recent rise in status. Observing the movements of the flock, his senses extended beyond the veil of the material world. <br>
<br>
Waiting in the shadows of the tent, stood Baroqee, her own dark gaze cast upon the circling birds as she waited for the Oracles council. Having deciphered what he needed, Sulla looked into the shadows and upon Death herself. "Is it time...?"<br>
<br>
Sulla kept his nerve in her presence, the young Taur doing his best to remain calm and confident. With a wave of his head, he bid the Coming of the Four Horsemen into his tent to explain...</i><br>​</div><b><span style="font-size: 22px">Orders</span></b><br>
<div style="text-align: center">​</div><b>1. SECRET<br>
2. The attack on Loris begins....</b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Chepura</span><br>
<span style="font-size: 18px">Turn 4</span><br>
<br>
The Queen drowsily looked upon the rough map within her chambers, a mountain of silken clothes draped over her form as she made her plans. Surrounding her the Rex and Regina that formed her main core of advisors were much the same, each of them feeling the winter season far more acutely now that they were part insectoid.<br>
<br>
"How goes our plans to the West?" The queen asked, forcing herself away from even the barest thought of hibernation.<br>
<br>
"They go well my queen, we have some new information for you to go over as you desire," Ingrid, the only one in the chamber to not be shivering slightly, spoke up, tapping on a sheet of parchment that had been delivered to them.<br>
<br>
"Excellent, and our new 'allies'?"<br>
<br>
"The first delivery has been made, they are satisfied for the time being," Another one of the Regina spoke up, the mandibles coming out of her mouth making her words a tad more difficult to understand.<br>
<br>
"Good, then it is time for us to proceed with our plans," The smile that broke out across the Queen's face was cruel, promising a painful end to come.​</div><hr><div style="text-align: center">The young girl's tears rolled down her face, memories flowing unbidden in front of her as old pains were brought forth once more by the season. Images of blackened fingers and toes that she had seen from others, painfully cold nights huddled under windows as warmth just barely trickled over her, jeers and taunts from those who were around the watchfires around their village. All of them were waiting on her to die, just another poor orphan left to brave the elements on her own. It wasn't until she had managed to survive a full decade that she had a single true memory of <i>why </i>it was like this.<br>
<br>
"I don't understand it Masago, that damned brat hasn't even lost a toe yet!" The voice echoed out slightly from the window above her, the wooden shutters just barely open enough to allow a miniscule amount of heat out. "I've lost so much coin betting on when she would die, if only her damned mother were here so I could have spent it a better way."<br>
<br>
"Calm down Dras, ain't worth getting upset over if you don't know how to keep your coins out of the betting pools," Another voice jeered at the first, a thunking sound following it. "Besides, the little shits gonna die eventually, you know what children born in these bloody cursed months are like."<br>
<br>
"Ah fuck off, you win the shit every year. No clue how the hell you manage it!"<br>
<br>
"Cause I ain't a dumbass? Come on, little shit was born in the dead of winter, ain't no way she weren't gonna make it a few years! It's easy money, nowadays is when I ain't gonna risk it no more, could die any second out there."<br>
<br>
"Whatever, just go get the next round from Baran for us, you've taken enough of my money that you can afford buying me a drink after all!"<br>
<br>
As the words dwindled the girl's eyes drifted closed, and sparkling tears began to form on her face. Even as they flowed down, they began to freeze into ice in the cold and cruel winter air. She had finally found the true reason that the village hated her, and it made her pain ever more present.<br>​</div><hr><div style="text-align: center">Action 1: Tis a secret lads and lasses.<br>
<br>
Action 2: Tis another secret lads and lasses.<br>
<br>
Movement: Take a guess<br>
<br>
Trade Deals:<br>
Gofrit - Archymaw Silk - Half of produced per turn.<br>
Wasp Venom - Six Units - 6/6 Sent<br>
<br>
Montague - Two Units of Archymaw Silk - 1/2 Sent<br>
<br>
Resources:<br>
Archymaw Silk - All units used for trade<br>
Wasp Venom - All units used for trade<br>
Wasp Honey - Used for Orc Allies<br>
Eternal Amber: 1 Unit<br>
Nature Gems: 1<br>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-01-28T21:35:33-0500" data-time="1706495733" data-date-string="Jan 28, 2024" data-time-string="9:35 PM" title="Jan 28, 2024 at 9:35 PM" itemprop="dateModified">Jan 28, 2024</time>
			
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					<div class="bbWrapper"><h3>Turn 4​</h3><i>The turning of the year...</i><br>
<br>
[[THE ROAD TO MASON'S JET]]<br>
<a href="https://www.rpnation.com/attachments/galuin-png.1141094/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078223-e1920b62baa85fe189ffb936e05954e0.jpg" class="bbImage bbImageAligned--right" style="" alt="Galuin.png" title="Galuin.png" width="100" height="100" loading="lazy"></a><br>
Galuin Kymas, colloquially referred to as Galuin the Great, was not to be seen again in Hammar's Rise.<br>
<br>
This suited him just fine. He'd been cooped up in that workshop for so long he had almost forgotten how much life there is in the world, and that life goes on regardless of its demons.<br>
<br>
He looked to the gruff man sitting across from him in the carriage, who appeared to be having an awful time getting any sleep as they bumped and wound their way across another mountain pass. Torvin, he remembered. Both of them were getting a nice long retirement after Glass made a mess of their lives. Well, sure, the money was good, and he'd gotten quite a few free meals in the process, and access to the power of a dark magician and master craftsman sure didn't hurt... but the people that are drawn to such things gave him the creeps. Never seeing them again is worth far more than all the free meals in the word, and based on his stipend, he'd get those too, at least for the first few months.<br>
<br>
<a href="https://www.rpnation.com/attachments/torvin-png.1141093/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078222-d753f814ab975832e5065bb8751b6850.jpg" class="bbImage bbImageAligned--left" style="" alt="Torvin.png" title="Torvin.png" width="100" height="100" loading="lazy"></a>Another jolt of the carriage caused Torvin to give up on his folly, and he sat up, giving the once-craftsman a curt nod. A set of black leather gloves had been fashioned for him; Galuin saw second-hand the damage the Worldender had done to his arm, and was sure that scarring would never properly heal.<br>
<br>
Their journey is typically around three days of spiraling up and down the countryside, but came to a somewhat abrupt stop midway through day two. There was a rap on the front of the carriage, and the driver - a feminine voice that Galuin couldn't quite place - said roughly, "rockslide. Aemas, come help move these stones, yeah?"<br>
<br>
The man grunted, taking an annoyed look at the Wondersmith before him, before getting up and leaving the carriage. <i>Poor man</i>, he thought. <i>This face must appear in all his nightmares. </i><br>
<br>
Several minutes passed, interspersed with the sound of stones tumbling down the steep drop to their flank.  Galuin wrote a few more pages in his journal before Torvin reappeared at the door, breathing heavily and red in the face. "You're needed out here. Road's in rough shape."<br>
<br>
"It must be, if you're asking <i>me </i>to help," he said, annoyed at the interruption. He's hardly built like a laborer, he couldn't imagine he'd be of any use.<br>
<br>
"Just- just get out here," Torvin spits, steadying himself against the carriage and opening the door for him.<br>
<br>
The craftsman, after pondering refusing for a moment longer than necessary, stows his journal in his satchel and gets out of the carriage. He has a moment to take in the scene - the clear road ahead, Cassidy grinning and leaning over from the driver's seat - before gasping, and falling apart in two clean pieces.<br>
<br>
Torvin pukes over the cliffside, before admiring the edge on the dull steel blade before very <i>carefully</i> cleaning it with a spare rag. "I'm gonna hold on to this for a while. May help with some renovations," he mumbled, a bit delirious from the nausea.<br>
<br>
"Be my guest," Cassidy says, her eyes flaring an emerald green. "I may take it back if it's needed though. You think you'll be gone for long? It may be difficult, having one less person I can trust around," she continues, watching Torvin kick the components that were once Galuin Kymas down the cliffside, along with a few more stones.<br>
<br>
"I... I'll be back in the spring," the guard responds, the faces of the thralled children and that dreadful spider swimming through his mind. "It'll be good to see ol grandad again. I'll return to my duty soon."<br>
<br>
"Of course, sir. We're still about a day's ride out, but I know a clearing we'll get to before nightfall. Some rest will do you good, I bet."<br>
<br>
The two of them continue their journey in silence, taking in the beauty of the frosty landscape. Torvin's nightmares featured Galuin's face not once.<br>
<br>
<hr>Other plans (hopefully not actions):<br>
Grabbing the death gems generated this turn from Moorholm.<br>
<br>
ACTION 1: THE WEAPONS OF WAR<br>
Despite the absence of the Wondersmith, Hammar's Rise still quite a few problems that need be addressed. In furtherance of the Council's need to prepare for supernatural threats, they are seeking out the mass production of mithril [[and possibly silverite, as negotiated]] equipment for use on the battlefield and by the city guard against supernatural menaces within and without. Tragically for the Order of the Craft, the Acolytes of the Dark Philosopher have found a way to produce weapons of great quality (Re: Glass).<br>
<br>
Benefits: Earth Magic 3, Death Magic 5, Astral Magic 3, Word: ARTIFICE, Abundant Mithril, Bristlecone, [[potentially Silverite, as negotiated]], 1 Death Gem (focusing on survivability of the troops/units), 1 Astral Gem (focusing on hurting demons/undead), Opal (spirit stones), Melting Pot Perk<br>
<br>
ACTION 2: A VAMPIRIC INQUIRY (1 EP USED)<br>
<br>
Gil-Galit is home to a greatly diverse culture of men, women and others who come to seek their fortune and follow their passions. Tragically, some of these passions include rampant murder and the devouring of towns through demonic intervention. Glass is going to be investigating this personally, and with the help of a few trusted associates.<br>
<br>
1.) Based on the information divulged by a creepy dude, he's going to venture to the library of Kozan to find what he can about the Tremere, what the goal of randomly spitting giant spiders around the country would be, and any clues about their favored hiding places and dens. Vampires are, hopefully, creatures of habit.<br>
<br>
2.) The leads related to the smuggling from Talirus will be monitored, by making inquiries and trying to smuggle in a test batch of materials (I'm not looking for anything in particular here, but maybe a weird metal, like infernal iron or something) to another small town in the countryside. The area will be monitored to the best of Glass and the Dark Philosopher's abilities (using the Scrying Mirror) to try and determine their methods, and to learn how to better catch the actual smugglers to try and get more notice before another ritual takes place.<br>
<br>
3.) News and propoganda about the Massacre at Chanios will be circulated, in an attempt to get a See Something, Say Something campaign started. Patrols to smaller towns will be instructed to remain vigilant to demonic activity (with hopefully good instruction as to what demonic activity specifically looks like from the knowledge roll). Glass will be personally investigating in the seedier parts of town, posing as an aspiring initiate in the ways of Killing People with Demon Summoning.<br>
<br>
Benefits: Scrying Mirror (turned towards Gil Galit), Kozan Research (Tremere Goals and Methods), Smuggling Ledger (ID'ing sellers hopefully turning into ID'ing Buyers), Actor Skill, Leadership Skill, 1 EP.</div>
				
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					<div class="bbWrapper">Throne of Heaven<br>
<br>
Turn 4<br>
Inziim<br>
<br>
<br>
Inziim was ecstatic. After all, not only had the Greatest Playwright in a Generation come to his Kingdom, but he actually performed a play there. And of course the people loved it. It brought so much needed life and vitality to his civilization. The people were in fact so inspired that a literal art revolution was underway. A true renaissance inspired by the greatness that came from Caolin.<br>
<br>
He was a very giddy Lich.<br>
<br>
And in fact, what little was left of the drug trade practically evaporated overnight. His own actions had majorly curtailed it, but Montague’s inspiration to his people, threw it fully off for good.<br>
<br>
The people were happy and if the people were happy, so was their Lord. He was a man of his people after all. He cared about them and would do just about anything for them. It was only such a shame that there was only so much time in a day to get things done. Even for one who didn’t need to sleep.<br>
<br>
He had many things that he wished to do. Nation improvement plans, military buildups, searching for ancient locations of power.<br>
<br>
But there just wasn’t enough time to do them all. So he chose the ones that were the most important. And the others would in fact, have to wait.<br>
—--------------------------------------------------------------------<br>
<br>
The time was now. He needed those Death Gems. If he had a steady supply, he would be able to not only raise up the Jotun that had single handedly wrecked his army as a loyal member of Ysrendelle, but also be able to fulfill an obligation to a man in a swamp. One who needed a Powerful Wight of his own. And he would deliver. He was a man of his word. Which was why he needed to find a steady supply of Death Gems.<br>
<br>
Over the course of many days, Inziim carefully prepared the ritual. It was painstaking work. But the Lich wished to do it right and so it carefully, the first time. So he didn’t accidentally do something wrong, like summon a horror or powerful beast from the outer planes.<br>
<br>
He knew that this would use up a lot of his power for some time. At least his magical essences. But it was worth it. And if push came to shove, he was no slouch when it came to physical combat, if need be.<br>
<br>
<br>
—------------------------------------------------------------<br>
<br>
<br>
<br>
<br>
Action1. Perform a Ritual to Locate a Powerful Death Site for Death Gems<br>
<br>
Action 2: Give the owed 1 EP and Train Godfrit to Martial 3. Also train Glass, Chepura, Farator</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Han</span></b><br>
Turn 4<br>
<a href="/members/thatwhichshouldbe.92917/" class="avatar avatar--xxs" data-user-id="92917" data-xf-init="member-tooltip" id="js-XFUniqueId38">
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 <br>
<br>
Winter in the Silver City wasn't really worth noting. It never got gold this far south, hugging the sea as they were. The ever so slight fall in temperature was pleasant, if anything. Truly, it was the rainy seasons near the end of summer that tended to be the closest thing to 'unpleasant' it got. Still, there was always so much to be done so the fact they did not need to worry about blankets of snow everywhere was certainly a boon, but was this really okay? To look for sites and to go wandering to look for a master again? Especially as the others were about to go looking Yichen, another of the generals.. Would they truly be okay without Han to be their shield? Well, what had been decided, had been decided, there was nothing more to it... Still, if Han truly knew where that curse had come from, then what did he truly hope to gain by running to a 'Master'? If the curse had come from an eater of stars, what hope did some hermit punching trees or sitting under a waterfall had to overcome it? But to be human was to hope. No matter how dim, no matter how faint, without hope there was no point to this thing called life. <br>
<br>
Using his newly acquired fire magic, Han stretched out his mind to touch the corners of the Silver City and the land beyond, to find these 'sites of power' and try to harness their energy for himself.. <br>
<br>
<b>Decision Point</b><br>
Pick 1<br>
<br>
<b>Pillar of Fire</b><br>
A pillar of flame ascends into the heavens, burning eternal. The pillar is incredibly.. warm and people can simple reach in to run the flame across their hands because the flame does not burn, instead it sucks in the cold of the world around it making it very pleasant to stand around just as it is beautiful to watch. Within the pillar, the power of the Elemental Plane of Fire will condense into a gem that can be plucked freely from it, <b>it produces 1 Fire Gem each season</b>. In addition, if given a water gem, it will 'absorb' it and transform it into a Fire Gem with a small [20%] chance of converting it into <i>two </i>Fire Gems. <br>
<br>
<b>Flame of Rebirth</b><br>
In a great basin there is a fire that never stops burning, it burns not trees or grass and is unbothered by rain or time. The flames constantly flickering and crackling regardless of the world around it.. If the Fire of Rebirth is claimed, any that step into it become<b> Fire Born</b>. The owner will also have a much easier time calling the forces of the Elemental Plane of Fire from this basin as it acts as something akin to a door... But beware, for it is said that the previous King of Fire could use such a place to return to claim his throne.<br>
<br>
<b>The Lost Lover</b><br>
In an old cave, there is a woman frozen in time, a woman of pure flame who is reaching for something, someone. This woman is an Efreet, a powerful being related to the Elemental Plane of Fire.. How and why she is here, or for how long is unknown. Regardless of the reason, she is breathtakingly beautiful even as her form constantly shifts and flickers like the living flame she is, and it aches the heart to see the sheer longing trapped onto her face. Once a season, a single fiery tear will spill forth from her eye and condense into a Fire Gem. <b>Gain 1 Fire Gem a season</b>. It is said that if the Efreet is ever reunited with her lost love, the person who brought them together would get a reward befitting the Sovereign. <br>
<br>
[To be clear, this isn't a 'the other two are there just unfound', this is a 'whatever you didn't pick never existed at all']<br>
<br>
<b>The Search For A Master: Part 2 </b><br>
<i>[Or Possibly 3 if the search for a training temple is counted]</i><br>
<br>
The exhausted Han attempts to do it again.. Spending gold gotten from Akthubit [hopefully their people don't learn that their warrior-queen is handing out giant crates of gold to be spent trying to find a 'teacher' rather then feeding their people] to hire people to help him look.<br>
<br>
Reports eventually come back to him with leads..<br>
<br>
1. There is said to be a very powerful woman of great beauty who lives in a cottage that, seemingly, has the ability to teleport as, every once in awhile, she will appear outside of a town or village and grant whomever lives there aid before vanishing again. Han hears whispers that her cottage is currently outside of a small village in Xicala. If he hurries, she may be able to help.<br>
<br>
2. In Jotunheim, there is an ancient Jotun Warrior who has said to have faced the gods, titans and all the beast of heaven and hell and lived to tell the tale. The old Jotun spends most of his time in his home or on hunts and enjoys letting people into his great hall to trade stories of valor.. This Jotun almost certainly knows a trick or two. <br>
<br>
3. Within the Ryu, there is said to be a Bushi of legendary skill, his shell red and his sword faster then lightning. The Master of a Thousand Cuts, they call him. This Bushi is very reclusive but Han's agents think he may be along the coast although they aren't sure why he is there.<br>
<br>
Pick one to attempt to speak with. <br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Amon</span></b><br>
Turn 4<br>
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SECRET SECRET SECRET SECRET SECRET SECRET SECRET<br>​</div></div>
				
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			<h4 class="message-name"><a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId48"><span itemprop="name">Auriel Maza</span></a></h4>
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<div style="text-align: center"><span style="font-size: 26px">Ryx Oryon - The Oryon Word - Turn 4</span>​</div><fieldset class="bbcode-fieldset">
<legend>Home</legend>
<span>“Well, sometimes home is a person.”<br>
― Beth Revis, A Million Suns</span>
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</div><span class="post-sub-heading post-sub-heading-">Sanctuary</span><br>
[Amongst the Trees of Flaustan] - [<a href="https://www.youtube.com/watch?v=fDrXOvIjdxI" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DfDrXOvIjdxI&amp;hash=89917db7770c17fe8776827478d45455" rel="nofollow ugc noopener">Section Theme</a>]<br>
<br>
Grunting and heaving, sweat forming beads on the forehead. Flutters of leaves and silence encase around, the last rays of sunlight absorbed or reflected away deep in the brush of the redwoods. Dusting of snow across the leaves, freezing air. And yet, amongst the painted and treated planks, high in the air, a figure worked furiously, stitching branches together. The wood dotted with leaves and various dark cloths. Cotton and other materials added as needed. Underneath the planks, these branches nestle themselves, blocking light and sound from the world below. The figure rushing and crawling to place everything just right. Piles of materials under a tarp shelter lay behind him on the boardwalk. Safely staked and tied down to prevent the weather from spoiling them. The boards fresh and recently painted. Railings, walls, foundations, supports; all was ready for installation. As the night settled in and the sun dipped beneath the mountains and trees, another figure began to jog out to the long boardwalk. Muscular, caramel-olive skin, soft hair; the lingering signs of dirt, grime, malnutrition slowly fading away. The power of a season for rest on display. Tools lay on the planks, resting from the furious work. Thumps of feet slowing down to pips of a lazy walk. The newcomer's hands find their way to the worker's shoulders, massaging and easing tension. What once was mounting, now eases as water rolling down mountains. Slowly, the newcomer knelt, wrapping himself around the worker, pulling him close. A shiver flows through them both. No particular reaction out of the worker, staying still, stoic as best he could.  Fur hoodies, soft jeans, and boots; more casual and expressive clothing. The worker wore a rusty-auburn hoodie, the newcomer wore more of a rustic green. For within the canopy of course. A gust of wind blows through, a chill running down both of their spines.<br>
<br>
A sigh as the newcomer's arms squeeze, hoisting the worker away from the scene. Grunts of frustration to breaths of indifference, hallow emotion. Silence reigning until a furious gritting of teeth finally snarled away the regime, "Stop freezing to death. Mavysk, just STOP." Mavysk sighed, getting on his feet. Turning with his shoulders brushing against the other's. His face blank and devoid of emotion, yet deep in his skin, in his eyes, a cold sadness, exhaustion. The newcomer gripped Mavysk's arms, massaging his triceps with a forceful, tender grip. Rolling down his sleeves, fluffing up his hoodie. Mavysk looked down, his eyes twitching slightly, his breathing slowing down as his body rests. His eyes return to the other, hands by his side. Looking to the hands, the face, the legs. The posture, the shivers, the slight movements of weakness.<br>
<br>
He takes a breath, looking the other dead in the eyes, "Risking your life to come out here. Speak for yourself, Zaiden. You'll die before you get back." Mavysk sighed, holding his head. Throbbing, beating through his head. Knees wobbling, Mavysk leaned into Zaiden, moaning in pain.<br>
<br>
"Looks like you will too. Maybe together, we'll live. Fucking dumbass." Zaiden lifted Mavysk up, trembling as he did. Body tired, yet full of passion and rage.<br>
<br>
"You've just started to recover from your torture. Why are you exerting yourself for me?"<br>
<br>
Zaiden gritted his teeth as he and Mavysk wrapped their arms together. Limping each other up, arms entwined. Zaiden's lip trembled as he looked over at Mavysk. His face full of anger, but his eyes filled with worry, fear, and shared pain. An anger flowing like an allergic reaction. His lips squirming softly, just barely visible. Concern, uncertainty, stress. But in his arms, his body, butterflies. Not of the fearful kind. His chest leaned close, his arm clutching close to Mavysk's shoulders. A heart beating rapidly, fluttering, skipping beats. His mind begin to blank as he stared into Mavysk's eyes. Senses overloaded and Zaiden froze in awe. On the other side of the aisle, Mavysk stared out into the distance, curling his tongue in. Stopping saliva from drizzling out of his mouth. His breathing slowed, his eyes watered. Both stayed as they were, not moving. Two beating, breathing hearts having a moment. Sweat beading down their foreheads. But, slowly, composure rushed back through and they stood straight.<br>
<br>
"Because... I rather not have to clean up after your dumbass."<br>
<br>
"Oooo, the baby whining. Not liking soiling his pants?" Mavysk raised his eyebrow, his eyes snickering. Shuffling out, a push and the two separated, "Oh, think you were lying. You got some FIGHT in you. Come along you fat bull. Come along bitchboy. First City made you a victim huh?" Mavysk curled his fingers towards him, swaying his hips. Halfway blowing a kiss. Zaiden gritted his teeth, steaming... blowing over. A missed tackle, a swirl back on his feet with a punch. Arms and elbows clash, chests meet as they rolled around on the boardwalk. Not a hint of weakness coming from either of them. Not least until their strengths began to fade.<br>
<br>
Busted lips, red skin, trickles of blood; they laid face up on the boardwalk. Breaths heavy and ragged, whimpers and winces of pain exited their mouths. Safe it was, so why not? Their eyes close, their bodies shuffle to move away the pain. And as they looked away from each other, two hands met and clasped the other. Deep breaths and sighed in relief. Back to the wood, they slowly sit upright, eyes regain focus. They peek glances at each other. Zaiden rubbing his face with his other hand. Then, in unison, they snatch back their hands in "disgust". Standing, Mavysk curled his hand up against his chest. Zaiden shook it out. And in a jolt, they held their breasts. A pain in chest. Cheeks red, eyes turned to the ground. They walked back. Not another word. Not another glance. A torrent of emotions stiffing both, for now.<br>
<br>
Turns out they were not tired in body, but in heart, in soul. An exhaustion not fixed by magic or technology. And Kaladin, my sweet boy, if they ever wonder if I'd do it all again. If I ever doubted myself, know that for the star-struck, raw, passionate, heated, unconventional and evermore true love, I'd march through a thousand times. For that day, they both began to live their lives. For that day, I knew they were meant to be. For that day, I made beauty that no play, no sculpture, no painting, could ever convey. For even in my short time on this world, I know that many of this world, even the gods that came before, know nothing of this beauty. The price of the Sovereign's tyranny.<br>
<br>
-Ryx's Journal #56, Year 20 YK.<br>
<div style="text-align: center">---​</div><span class="post-sub-heading post-sub-heading-">Currents &amp; Destinies</span><br>
[Amongst the Trees of Flaustan] - [<a href="https://www.youtube.com/watch?v=_T2X7z1Akiw" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_T2X7z1Akiw&amp;hash=1fa7c34a38971ce6160a4fb0f1f28116" rel="nofollow ugc noopener">Section Theme</a>] - [Some time later]<br>
<br>
Stitched furs laid across the floor, hardened sap tubes filled with fireflies poke out from the converging edges of the room, the center holds a large tube of sap diffusing and curing, and the walls covered in murals from various artists; murals akin to street art graffiti showing images of hooded figures, crowns, and various maps of the surrounding areas. Tables, chairs littered the rooms. A lobby, a raised room behind a couple steps in the back, an archway led to another room; the room felt dark but it was lit well between the fireflies and the fie at the base of the sap tube, supplying heat to cure the sap. Rocks contain the fires, formed together in a mosaic pattern with plaster. There were few in the building. Past the archway room laid a set of doors with clanking metal, soft voices, and rustling of fire. Slowly, the smell of roasted meat and wildflowers enter the air. A snapshot, a soft moment in time, then the front doors open wide and a crowd enters. Youth, from early adults to teens, meander in as a woman skitters to the wooden stand at the front. Cloth draped over with a strange tube filled with ink and a pad of paper. A pouch nailed to the side of the stand, holding various leather bound books. The woman wore an apron in a black dress. With a twirl, she grabbed the tube, tore a sheet of paper from the pad, balling it and throwing into a bin, and various individuals stepped up to speak with her. And a line formed. It was going to be a busy night. Like it usually was.<br>
<br>
Her name was Ally. Her hair short yet long enough to cover her face. Braided with twine to give a webby look, add some contrast. She clasped her hands together with a smile as a party of five made there way through. Climbing up the steps towards a table in the back. Various figures come from the back, check with Ally, and begin to check the manned tables as she continued. Her hands moving quickly, crossing off, writing down, drawing, All that she needs to do. As the line continues forward, the initial crowd began to fit better and the lobby returned to its vacant state. Leather couches filled with leaves and wool as seats for the waiting parties. A dark brown hue on the leather. Soon, Ally wiped her forehead as each person left the lobby to their tables. She sighed, moving her hand like a bird as she took a breather. Then, a soft creak and chill of cold air jostled her from her trance.<br>
<br>
One foot, jeans, then a black, wool fibered hoodie with tight threads, then white skin with touch of caramelization. Drops of honey offering tone and contrast. Hair black as the lightless black of a singularity, small brow, and thick lips that softened his otherwise sharp features. Eyes with the shade of lilac. Ally yelped, straightened her posture with a smile. She reached underneath the stand, on a shelf, and grabbed a new hoodie and shirt. She ran out to the newcomer, holding out the clothes.<br>
<br>
"Ally, you didn't need to get me clothes. I'm fine what I'm wearing." He spoke softly, taking the clothes with intent in his eyes.<br>
<br>
Ally giggled, "Kaladin, you've been busy and I can tell you've been working. You know you can take help sometimes right? Mav gets pissed off at you because you make him feel pointless sometimes. Probably because you remind him of his own problems." She patted his shoulder, checking her nails on his collarbone.<br>
<br>
"You really want everyone to think we're together don't you?"<br>
<br>
Ally massaged his shoulders, "Why not. Its our little joke huh?" Kaladin smirked, letting her hands drop off his shoulders. The doors open again in a flutter of noise as Zaiden and Mavysk wander through. Standing close to Kaladin, eyeing the walls and corners. Ally rolled her eyes, putting her hands on her hips. "What are you two doing?" Ally crosses her arms, "Not like you two come around to the <i>Dogpark</i> often. Don't you two prefer Issac's place, <i>Leaf Roost</i>?"<br>
<br>
"Sure, maybe. But, like to keep things different." Kaladin looks back at Zaiden as he spoke. Zaiden raised his eyebrow, "Yes, your grace?" Kaladin stood still, his eyes glazed. His arms and shoulder fall limp as his breathing accelerates. Zaiden waves his hand in front of Kaladin's face. No reaction. Then, in an instant, Kaladin fainted, thumping to the ground. His head caught just in time by Zaiden. Chairs scoot, feet run, and Ally gets to her knees to hold Kaladin's hand. Zaiden held Kaladin's head in his lap. Tapping his cheek with rising panic overtaking him. Not knowing what was happening, the nature that resided deep in something they did not know. Something that does not know itself. Or even a scandalous consideration... does not remember its true nature.<br>
<br>
So Zaiden and Mavysk crowded around Kaladin, covering him with one of each of their hands slowly coming together. When one worry lays before one, knowing another is banished eases some of the soul.<br>
<br>
[The Heart of the Glitch] - [<a href="https://www.youtube.com/watch?v=QyLWf7dJ_hQ" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQyLWf7dJ_hQ&amp;hash=30910ee3dd81e02e05dccef17eb532b7" rel="nofollow ugc noopener">Section Theme</a>]<br>
<br>
"The story of the universe boils to two ideas. Nothing is as it seems. Nothing is set permanent. And yet, to those that embrace the strangeness, the paradoxes, they ignore the second idea."<br>
<br>
????<br>
--<br>
<br>
Crashing into waters, dark waters. An ocean, alien and unknown, with bubbles of air supposedly coming up from him. Yet, an overwhelming sensation suggested otherwise. Fight or flight response, panic, curiosity; all natural responses to the circumstance. An impossible place, a seeming void. Yet, every sensation suggested otherwise. Oh how easy to confuse the two. And yet, easy to distinguish. A paradox. Or was it? Isn't a paradox by a sign of an illusive fact? A sign of something more? Maybe nothing at all? What could be for certain? If certainties lie within the realm of the divine. Afterall, for beings that decide what is, cannot it not be certain what is? Thus, what came first the chicken or the egg? Morality or divine? Reality or divine? The answers to some may be easy, but they are not. Nothing is as it seems. Consider the assumptions, the underlying thoughts and suddenly... nothing makes sense. So, in this dark ocean of "water, Kaladin opens his eyes. His hands reach out, his feet fish around for footing. And on the thought, ground became and did not. Kaladin stood, floated, and none of the above at once. His eyes scanned around. Even with his altered vision, nothing could be seen. Kaladin let his mind and eyes wonder, not opening his mouth out of instinct. Don't inhale water. Minutes path and Kaladin seems fine, despite his lack of breathing. His rubs his arms, his chest, his face. All seems fine.<br>
<br>
"Father? Father? Is this meant for me?" Is anything truly meant for anything? And if not, is that a bad thing? Crashes, two crashes... they seem real. Reality, firmness, existence; alien to this place. Soon, two new bodies float down. Kaladin reaches out, stretching himself to catch them. And as his mind visuals the problem, they both appear in his arms and he 'stands'. The darkness covers their identities despite their proximity. Kaladin raised an eyebrow, "What in the holy hell just happened?" Kaladin looked down again at the two figures. Both of their identities mystified, Kaladin felt along their chins, the sides of their heads. Feeling out the facial structures. The concealments did not match. There was something underneath. Hair, skin, warmth; a place such as this doesn't have something... this typical... this familiar. In some unknown sense. As if his soul could tell, and his soul alone, Kaladin knew someone else, no two others, followed him here. And he closed his eyes. Accessing the memories. Were they moments ago? Or was it longer than that? Kaladin furrowed his forehead as he remembered. No... not to long ago. And he heard two voices scream his name. Friendly voices, Zaiden and Mavysk. Then, two touches. It ends. Must be both of them. Kaladin took a deep breath and he spoke again, "Zaiden. Mavysk. Wake up."<br>
<br>
Suddenly, Mavysk and Zaiden are uncovered. Their eyes rush open and they take a breath, flopping out of Kaladin's grasp. Kaladin kneeled down as they recovered, looking around. Zaiden and Mavysk spot each other. They're hands reach out, then they take it back as they do. Sharp and quick. Grumbles with their eyes locked. Frowns seeded with comfortable emotions. Even now, their legs stayed together, held against one another. Neither notices, leaving Kaladin to simply smile. They eventually find Kaladin. Some sort of effect clouding their minds. But, over some minutes, it fades. Perhaps Kaladin is more attuned and prepared for this place.<br>
<br>
"Your Grace, are you alright?" Zaiden stood, wrapping his arm around Kaladin's shoulders. Shielding his nape from harm, preparing to tuck his head in his chest. Mavysk approached the otherside, a shadow lance forming in his right hand. Pointing it out to intimidate any possible threats in this place. It could be called a darkness. But, that be a half... no quarter measure.<br>
<br>
"I'm fine. Are both of you?" Zaiden and Mavysk nodded after Kaladin's response. A slight trembling in their eyes. Not the faintest clue where they were.<br>
<br>
Then at this quiet moment, the progression of true magnitudes descended. The black faded, like they were moving and not moving. To a place of neon lights, of tall buildings, of dark and cloud-filled sky. A city of construction centuries beyond what either of the three have seen. But, not of what they have heard. Kaladin went wide eyed as he scanned the buildings. A place Ryx once described. Or at least, something like it. And as they observed, people began to filter into the scene. Like they were always there. Simply removed in Photoshop. Mavysk and Zaiden propped themselves as shields. The people pass them bye. Paying no mind to them. One even throws them a half-eaten sandwich. Another asks about the location status of their parents. A teen talks about ingesting poison as part of a challenge. Strangely, no one is bothered by the teen's comment. Then, in a long form, four figures approach. Of metallic sheen and smooth texture. Weapons at their side. Not human. Nothing about them seemed human. They grabbed Zaiden and Mavysk. Mavysk hack and slashed, creating a brawl while Zaiden gusted others away. More figures appeared from all sides as a skirmish broke out. Then, a surge. The lights went out. And a building with a tall red beam extending to the sky become center focus. It's light standing alone. And in a huffed breath, Zaiden, Mavysk, and Kaladin watched as it exploded into earth shattering fragments, reform, and explode again into a stronger blast. As the shockwave struck the breath from their stomachs, the place disappeared and upon the Dogpark<i>'s </i>floor they were. On the floor, having just woken up. Was it real? Was it a dream?<br>
<br>
Was it another option? Not real, real, the else?<br>
<div style="text-align: center">---​</div><span class="post-sub-heading post-sub-heading-">The "First Date"</span> <br>
[Amongst the wilderness of surface Flaustan] - [<a href="https://www.youtube.com/watch?v=AIWP7L7DJkw" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DAIWP7L7DJkw&amp;hash=cdf5ba6b5853ee39619c4ec785349e1a" rel="nofollow ugc noopener">Section Theme</a>]<br>
<br>
The earth, the ground, the surface; a place exclusive for work and business and devoid of the passion, community, and love amongst the trees. A dreary place as the host of nightmares and tragedies. But, perhaps it too can change. All it takes is one tiny push in the other direction. One spark of love, of sweetness. Then, suddenly, a new door opens and a path forward becomes clear. A sunlight of rest to collect thoughts from the burst of insanity of the yesternight. What was it? Where was it? So many questions, none could be answered. The trembling anxiety stacking upon trauma and insecurity. Feelings swirling, creating a fog in the soul. Damage and reactions as thorns to better, sweeter days. Ripping them to tatters before they could be realized. So, as the shadow comes, two figures descend down. To get away, to distract their minds with an interesting task. One most others wouldn't do. But through experience, reputation, and curiosity, two figures find the will to proceed into the ancient temples of Flaustan. Under a clear sky with a full moon, an azure hue, with touches of orange, color the sky, releases from the redwoods. Seeding the ground with short-lived plants to enrich the soil. Nourish the roots. The lights dance, slowly fluttering through the leaves until they hover above the ground in bubbles like a lava lamp. Shadow's Delight they call it. An old abandoned church in the twilight hours. A church in brush to a god only historians remember. Maybe. At least, the uncovered entrance to a church of one. And one god not expected to be worshipped again. For the children of Flaustan, they didn't know his name or what he was about. They honestly didn't care. Whoever he was, he didn't do a damn thing. But, that didn't matter. These churches had something about them and these two figures would decipher it. Or at least, try to.<br>
<br>
In black; hoodies, face scarfs, grieves, they stood by the entrance. Side by side, the scanned the scene. Checking the brush and trees for any onlookers, weapons drawn... clear. Rattling the branches and leaves fallen over the entrance, they make a tunnel and slip through into the underground below. The fall for some time, air braking as they plummet to the main room. Landing on their feet, back-to-back, facing opposing walls. Silence, still, darkness; they waited, weapons ready. But, nothing came. Nothing happened. A sigh of relief and the hood came down, face scarf off. Their faces revealed. They looked towards each other, nodding. The more muscular one lifted a piece of stone, looking it over. A piece of the roof. A decorative piece. Symbolic of a flower's leaf. He held the stone, looking around, then he spoke to his companion.<br>
<br>
"Mav, I doubt anything is here. Place looks like a deathtrap. So... let's not die."<br>
<br>
"An astounding plan. How could anyone ever figure it out, Zaiden?!"<br>
<br>
Zaiden sighed, "I'm just saying. You don't need to be an asshole. If you just gonna talk to me, talk to me like I'm something."<br>
<br>
Rolling eyes, a huff, and a puff, Mavysk responded, "Hmm, maybe. You know I'd leave you here to die if shit gets bad?" He rolled his left arm, stretching it and then letting it rest at his side.<br>
Zaiden smiled, blushing a little. Mavysk growled, "What? I mean it."<br>
<br>
"You always roll your left arm when you lie." Zaiden muttered, his voice soft. Eyes avoiding Mavysk but also trying to look at him.<br>
<br>
There was a stone table nearby. Chairs had survived. Testing their strength, Mavysk sat down and waved Zaiden over to another. Zaiden raised an eyebrow at first, but he held his breath and sat down. His chest tight, his arms squirming. Cheeks flustered. Zaiden fumbled as he sat, falling out of the chair onto the floor. A laugh bellowed as Zaiden hopped back into the chair. A sigh, brushing of clothes, the beginning flow of tears. Like a dam that finally broke, they bubbled and rolled like a rough stone down his cheeks. Splashing and spreading across his cheeks, they were accented with whimpers and sniffles. Sounded like a wounded puppy stuck in the snow, coming to terms with its own mortality. Trembling... arms and legs coming to an upright fetal position. Mav fell silent, deathly so. He stopped moving, simply staring at Zaiden. Minutes pass as Zaiden's tears splash everywhere. Eventually, he chokes out some words.<br>
<br>
"Your heart's dead and cold, isn't it?"<br>
<br>
Mav shivered, his eyes losing focus. Hand over heart, he let out a shaking breath, "Not wrong. Colder some days than others."<br>
<br>
"You like seeing me like this? Makes you feel better?"<br>
<br>
Mav laid silent for a minute, staring his eyes into Zaiden's. His eyes and mouth still. Tears still falling from Zaiden's eyes, Mavysk sighed, "Did you ask anyone about me?"<br>
<br>
"They barely know you." Zaiden wiped his face, cleaning the snot that was building on his upper lip.<br>
<br>
Mavysk nodded, folding his hands together, "That's everyone... but you. You alone." Mav's posture leaned forward, his hands reach out. Palms up, "I've worked alone for the past eight years. Before that, I was in the puppy mills. Fucking girls at swordpoint. Kaladin convinced me to st9ay. Didn't have anything else to do." He shrugged his shoulders, looking down. Lips folded in, eyebrows furrowed. Then, he continued, "I look like a stereotypical Flaustan guy with black hair... and I'm an asshole. I'm lucky to have someone who learned my mannerisms. No one tries this hard. And yet you do. I kinda like it." Mavysk reached out to his companion, his friend, who he won't accept yet as his everything, "But, you're right. You're something. You're my..." Mavysk paused, sputtering to speak, "You're my b... friend."<br>
<br>
Zaiden took a deep breath, holding his chest. The tears stopped, and as Mavysk stood up, Zaiden grabbed his hand. Sitting back down, Mavysk looked over at Zaiden, leaning his head down as Zaiden faced down into the stone. Then, suddenly, Zaiden reached up, grabbed Mavysk by the collar, and pressed his lips onto Mavysk's. Mav's eyes went wide, then he relaxed. Zaiden slipped out from under the table, pulling Mavysk out of his seat, arms behind Mav's shoulder blades. A long, passionate kiss. Then, loud of gasps for air, bending over to recover. Hands locked together between them both. Eventually, they stood upright, holding hands, staring into one another. After moments to minutes, Mavysk swallows and breaks the silence.<br>
<br>
"That just happened. I... I... care about you. You know? Would you like to stay over with me? I... don't have anyone to live with. Its big for one guy... Perks of being the best." Zaiden smiled, shuffling his feet with a just noticeable blush in his cheeks. He looked side-to-side, blinking quickly, his forehead tightened together. Mavysk slowly reached up, adjusting Zaiden's hair. Mavysk giggling as he raked through; his friend shivered but he closed his eyes and calmed down. Mavysk waited, then he changed the subject, "Have I ever told you how amazing your hair looks? Wavy and spiky and shiny."<br>
<br>
"No, you haven't... And... sure, heard you got a nice place. Want to move me in when we get back?"<br>
<br>
Mav's eyes lit up, "Absolutely. Let's get out of here." They both stood beside each other, looking around. The room looked to be a grand concourse of sorts. A place where many could gather for a multitude of places. Behind them, imprints for tables and chairs, maybe for relaxing, for eating, for other activities. In front of them, piles of rubble and areas of the wall lacking as much dust. Zaiden and Mavysk step forward, hands in pockets. Glass shards with markings on them scatter the ground. Putting them together, Zaiden looked at them in his palm. Lines and scripts. In even increments. Uncannily even increments. Mavysk nodded and Zaiden wrapped the fragments in a pocket. They walked forward more, the rubble giving vertical climbing some show. And as they meander through the rubble, a set of stairs leading down with a sign beside it. Suspiciously clean and vibrant in the sea of creams, greys, and browns. A red, purple, and yellow; all in unnatural shades. Both jump and approach the sign, and to the utter curiosity, Mavysk could read it, "Sale. Seventy-five percent off select handbags. Goj-Goj Revealed. Weird." Mavysk crouched beside the staircase. The stairs were full of grooves. Like a grate until the center. The handrail had a main part and a belt portion. "Why would you cut stone like this? How could you do this? I'm no mason, no sculptor. But, this feels odd."<br>
<br>
"Looks like it wasn't stone before. Isn't the language of the Word from another world? That sign is in it right?"<br>
<br>
Mavysk held his forehead, "Yeah..." He pointed down the staircase. In the dark, a figure with antlers coming from the head and ash-like skin. Mavysk thrusted himself between the staircase and Zaiden. Blocking the way to Zaiden. To the left, the colors of Shadow's delight showed the way to the surface. Zaiden wrapped his arms around Mav's waist, the color in his skin fading away as he stared down the creature. Mav muttered, "Kornith killed all those things." On cue, it rumbled. And the light from the surface reflected on the creature. The skin wasn't skin. No, it sheened like a sword. Metal... A metal creature. Mavysk racked his brain, listening carefully to soft buzz in the background. "Springlocks." Zaiden raised an eyebrow. Mavysk's eyes widened, his breathing accelerated. His heart raced. Stories and Kaladin's mentions began to click in. "Beyond the veil... beyond the seas and stars..."<br>
<br>
"Mavysk, you're scaring me. What is it?" A rwwwwr sound popped into the air as the creature began to take steps towards the duo.<br>
<br>
Mavysk pushed Zaiden towards the entrance, keeping his eyes on the creature. Slowly, thundering steps follow. Zaiden sprints, not turning around. His experience in the First City telling him all he needs to know. <i>Get the fuck out. </i>Mavysk, a bit more hesitant, jogging away. Analyzing the creature as he did so. Zaiden climbed up the stairs to the surface. Once there, he looked back down, Mavysk was moving up. But, the creature was fast approaching. Despite its speed, Mavysk continued the same pace, observing it. Zaiden waved his arms in confusion.<br>
<br>
"Are you insane?! Just ran Mav. Just run." Zaiden bellowed down the stairs. Mavysk picked up the pace as Zaiden moved further away, but it was too late. As Mavysk reached the top and touched the soil. He turned and the creature bashed him across the face, sending Mav through the air onto the ground. The creature rushes to continue as Zaiden stands over Mavysk, taking out two long daggers. His body posed to fight. A fight he knew would be his last. But, he didn't care. Not knowing if Mav could hear him, Zaiden muttered, "I love you." The creature reaches out, then it bounced back in. It kept trying. Over and over. Zaiden raised an eyebrow, sighing in relief. Then as he stared at the creature, a swirl of black came from all around. As it built up, the entrance and the creature departed this world. Or did it? Was it a hallucination? A bad trip? Hard to say. With their previous experience, even stranger things were possible. Could Zaiden think on it? Absolutely not. All he could think about was Mavysk below him. He kneeled beside him, panicking for a moment before he remembered. Breathing, pulse, warm skin; he skin would still be warm regardless. But, Zaiden had no room for petty thought. He undid clothes and robes, checking for bleeding and lacerations. Nothing. A blunt attack to the skull. Zaiden slowly checked Mavysk's back. Everything appeared to be fine. So, he moved to Mavysk's face. A bruise, soft cuts. Nothing to scoff at, but nothing incredibly serious either. Zaiden sighed, "You are so going to feel that."<br>
<br>
With care, Zaiden cleaned the wound and snuggled Mav into his arms. Out cold still. But, alive. That's what mattered. Zaiden reached into a pocket, unstashing a blanket. Wrapping Mavysk in it. He would be cold from the shock. Zaiden carefully moved through the trees, worries on his mind. Would Mav wake up? What would he do if he didn't? Myriads of thoughts crept through. Doubts dragging him down. But, his grip remained firm. And swiftly, he returned to the canopy with mind on one single focus.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- ">Fluff End</span><span class="post-sub-heading post-sub-heading-">Character Pictures</span>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Kaladin</span></span>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Mavysk</span></span>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Ally</span></span>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Ursa</span></span>
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	</div></span></b>​</div><span style="font-size: 18px"><b>Turn 4 - Outskirts of Akthubit</b></span><br>
<br>
Harnald had gathered his lieutenants together and was briefing them about what he had learnt during his time away.<br>
<br>
"Emperor?" Yishai asked, unfamiliar with the term.<br>
<br>
"It's a form of royalty. Like a king but bigger." Harnald said, doing his best to explain.<br>
<br>
"Or a type of penguin." added Ricardo, not looking up from the book he held in one hand.<br>
<br>
"A what?" snapped Yishai. Ricardo closed his book and directed his gaze at Yishai, adjusting his spectacles as he did so.<br>
<br>
"A penguin."<br>
<br>
"What the hell is a "<b>pinqin</b>?" Yishai did little to hide his contempt, drawing out and placing emphasis on the last word to hammer the point home. Lacking much in the way of an education, Ricardo's propensity to share arbitrary facts often rubbed Yishai up the wrong way, the fact that they were often only tangential to the subject at hand didn't help matters either.<br>
<br>
"Peng-win." Ricardo reiterated, sounding it out. "I read about them in a book." Yishai rolled his eyes. "There a small flightless bird. Lives in the cold and swims underwater."<br>
<br>
"Swims underwater?" Yishai scoffed. "You're describing a fish, ya smart-ass!"<br>
<br>
"Wrong." Ricardo shook his head in a rather condescending manner. "It has feathers, feet and a beak. That makes it a bird."<br>
<br>
"A bird that doesn't fly? Bullshit! That's all bird's do! Fly around and shit on everything!"<br>
<br>
"What about chickens?" chimed in Seaghan. What the young man lacked in size, he made up in good spirits.<br>
<br>
"What about 'em?"<br>
<br>
"They can't fly."<br>
<br>
"Oh! They can! I seen it!" Whiliyamu asserted, nodding his head up and down. "We had this mean ass rooster on my uncle's farm. Absolute vicious thing. Came straight at you if you ever went near it. He's the reason I got this scar." He pointed to the three large scratch marks on the side of his neck. Yishai looked up at his towering companion.<br>
<br>
"I thought you said you got that from a wolf?" Yishai and Whiliyamu were very close. The two were rarely seen apart and it was often joked by the other men that the dark skinned Whiliyamu could be mistaken for Yishai's shadow.<br>
<br>
"No, the ones on my leg are from the wolf. This one's from the rooster. Anyway, this rooster got sick of us always taking his eggs so one night he lay in wait and when me uncle came to take the eggs the following morning, he flew straight out of the coop and plucked out both of his eyes with his claws. <i>Pop! Pop!" </i>Rati dropped the acorn she was munching on, her mouth agape in shock.<br>
<br>
"You're shitting me?" Yishai probed.<br>
<br>
"No sir! I swear on my honour! When we eventually found him a few days later the rooster had made a nest and was sitting on top of them, like he was trying to make them hatch..."<br>
<br>
"Great story." said Ricardo, looking over his glasses at Whiliyamu. "But you do realise that rooster's don't lay eggs? It's hens that do."<br>
<br>
"And you do realise... Ricardo... that no-one gives two fucks about anything you have to say!" yelled a red faced Yishai, his moustache dripping with spittle. His short temper was well known throughout the camp and it looked like he was going to lunge at Ricardo when Whiliyamu and Salvatore stepped in. Whiliyamu placed his hands on Yishai's shoulders while Salvatore put himself between him and Ricardo. Salvatore like most of the others didn't particularly like Ricardo but, viewing himself as a bit of an outcast, on account of being a half-elf, felt a certain level of kinship with the man who at seemingly every opportunity tried to distance himself further and further from the rest of the group.<br>
<br>
Harnald pinched the bridge of his nose in dismay and Rati patted him on the arm with a tiny hand. <i>Why must these things almost always descend into a punch-up? </i><!--<br />
<br />
&quot;Enough!&quot; Harnald bellowed, slamming his fists down on the table. &quot;I will not have us fighting amongst ourselves! Especially now! When everything we hold dear lies at stake.<br />
<br />
&quot;Well, if he&#039;s &quot;itching&quot; we&#039;ll make sure to give him a good scratching! Won&#039;t we, boys?&quot; &quot;Itching? Well we&#039;ll make sure he gets a good &quot;scratching&quot;! Won&#039;t we, boys?&quot; Seaghan joked, getting a laugh from all those present except for the dour faced Salvatore who only managed a brief, faint smile.<br />
<br />
Guglielmo/ Salvatore<br />
Elyot/ Whiliyamu<br />
Blaan/ Yishai<br />
George/Ricardo<br />
Enrique/Seaghan--><br>
<br>
<b><span style="font-size: 18px">Actions</span></b><br>
1: Harnald, Salvatore, Ricardo and 1 MP's worth of units will accompany Kiyan.<br>
2: Yishai, Whiliyamu, Seaghan and 2 MP's worth of units will perform bilateral military exercises with Akthubit's military.</div>
				
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<span style="color: rgb(61, 142, 185)"><span style="font-size: 26px">Turn 4</span></span>​</div><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Raleway';"><br>
       <span style="font-size: 18px"> Ogrul took a deep swig of his tankard and gazed at the sight before him. The crazy bastard Jek put together a decent feast for the new warband. A long, hastily made table from freshly felled timber was sitting before him. The scent of wood still faintly drifted in the air. There were all manner of food decorating at the table, Jek had clearly spared no expense. Long hydra bratwurst was piled high on silver platters, the skin still bubbling a bit from the open fire. There were bowls of potato salad flecked with swamp herbs, trays of glistening fruit, freshly cooked bread, lard, meat pies, gravy, and all manner of candy all waiting to be consumed by the hungry barbarians. And the BOOZE. The booze alone was enough to make a man cry, Ogrul thought to himself. There were wines, meads, liquors, spirits- everything. He was sipping on a fine dwarven ale imported from Gil-Galit. It was leagues better than the horse piss the barbarians normally got for their rations. </span><br>
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<a href="https://www.rpnation.com/attachments/1707370158723-png.1142951/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1080/1080080-44bb4f07eadc8c325274c8d5eb1b8919.jpg" class="bbImage " style="" alt="1707370158723.png" title="1707370158723.png" width="120" height="100" loading="lazy"></a>
</span><span style="font-size: 18px">        The feast was set up far away from the tent city, to avoid other warbands trying to fake their way into the party. Normally such an incursion was almost welcome- gave the lads an excuse to fight. But Jek wanted this to be a purely relaxing venture. They set up hanging lanterns and candles throughout the sequestered feast, bathing the otherwise dingy swamp in an atmospheric light. Fireflies hummed to and fro throughout the event, almost dancing to the bard songs reverberating through the wood. <br>
<br>
    Then his gaze fell to Jek, the man of the hour himself. He was seated on a log, slowly sharpening his newly acquired falchion. Manically, he was glancing side to side, practically jumping out of his seat with each unexpected sound. That man could use a stiff drink. Emmony sat dutifully behind him, staring aimlessly into the dark wood. Those two could never just enjoy the moment. <br>
<br>
    Ogrul sidled up to the two and took an obnoxiously deep swig of his ale. Jek clasped his ears and swore when he heard the large gulp. “So…” Ogrul began. “Couldn’t help but notice a distinct lack of alcohol, whores, or drugs in your immediate vicinity. I do believe we should remedy this!” he said in a mock posh accent. Jek’s brow furrowed. “Not now. I’m hearing shit in the woods. I think we’re fucked.” Ogrul laughed. “Come on now, you’re always hearing shit. Take a drink man. Plus if shit goes south you still have your gir-”<br>
<br>
    Emmony cut him off. “Finish that joke and I’m putting your face in the mud. It wasn’t funny the first time, and it’s now become incredibly irritating.”<br>
<br>
    “Ok, ok. Sheesh,” Ogrul said, holding his hands up defensively. “You on the rag or something? That even possible?” As soon as he said it, he immediately regretted it. The booze was talking again, and it wrote a check his mouth probably couldn’t cash. The orc felt a sinking feeling in his chest. It reminded him of when he shot a wasp’s nest with a slingshot when he was just a young lad. </span><br>
<span class="float-left">
<a href="https://www.rpnation.com/attachments/1707370266625-png.1142952/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1080/1080081-4fd5529514d1608da1c4c17063c87fca.jpg" class="bbImage " style="" alt="1707370266625.png" title="1707370266625.png" width="150" height="100" loading="lazy"></a>
</span><span style="font-size: 18px">    Just before Emmony could make good on her promise, the pleasant noises of the party turned to drunken screams. Jek immediately got up with a smirk. “Fuckin knew it,” he muttered under his breath. He clasped a hand on Ogrul’s shoulder.”You’re the martial right? Well, time to martial these boys.” <br>
<br>
    From the shadows, a lizardfolk hissed and drew back another arrow. His bow glowed faintly with profane runes, and the wood made faint creaking sounds as he pulled the tendon bowstring back. Another arrow shot forth, empowered by magical energy. The arrow buried itself in a nearby tree trunk, and a thick black smoke exploded out from the arrowhead. A vile, oily smoke now rendered the once pleasant aromas of the feast naught. <br>
<br>
    Pandemonium erupted throughout the banquet. Things were bad, but the smokescreen made things even worse. Drunk, poorly trained bondsmen ran around screaming bloody murder, regretting the fact they didn’t lug their heavy gear along. The more experienced ones drew their blades and assumed fighting stances. Notably, the silent elves that stink eye’d Jek seemed to be the very picture of calm. They wasted no time preparing for combat and immediately drew an impressive array of mini crossbows, sling blades, knives, hatchets, and other various tools. They surveyed the area quickly, getting ready to fight.<br>
<br>
    The lizardfolk in the tree hissed with glee. He looked down at one of of his comrades and spoke in a profane, ancient tongue. “Kill as many as you can.” <br>
<br>
    “Yes, Rhux. Your will be done. Glory to Voragoth.” <br>
<br>
    Lizardfolk poured from the smoke like screeching maggots from a kicked corpse. They cut down the screaming, unprepared warband like nothing. A man held his hands up and begged, only for the cold lizardfolk to slice his guts open. He tried scooping them back up before another lizardfolk smashed his head in with a club. They reveled in the blood that was quickly pooling on the ground. Some even danced from the sheer orgasmic bliss of slaughter. This was retribution. Soon this fate would befall all servants of the Steel One. Glory to Voragoth. <br>
<br>
    It was a vile, macabre dance as more and more men fell. Some fought back in a drunken stupor, only to be cleaved to pieces. Rhux stayed in the shadows, firing enchanted arrows into the more competent-looking ones. Blood spattered the table and floor. It tainted the open casks of wine and snuffed out candles when it sprayed from sliced arteries. The music had been replaced by ragged screams and pleas for mercy. <br>
<br>
The silent elves formed into a death blossom, saying nothing but fighting as a unit. They too felt the hand of death hanging heavy over their heads. It felt hopeless, but the elves were too proud to let themselves be executed. A lizardfolk would step in and give a clumsy swing, only for an elf to counter it and eviscerate the attacker with fluid grace. <br>
<br>
During this, Ogrul was screaming commands in a booming voice. “Form up! Make a line! Drive these scale fuckers into the mud!” After the initial shock of the attack, the remaining members of the warband made a blade line much like the elves did. They were able to stave the literal and metaphorical bleeding from lizardfolk attacks. <br>
<br>
Emmony had her wings wrapped around Jek to protect him before he shoved her and yelled “Kill the lizardfolk! I’ll be fine!” <br>
<br>
“Are you sure Jek?” she asked. <br>
<br>
He snarled. “Don’t treat me like a woman. I’ll be fine.”<br>
<br>
With a sigh, Emmonly left him. She smiled to herself. The smell of ozone filled the air and the few sensory hairs the lizardfolk had began to stand on end. She spread her arms wide and a fat lightning bolt arced between them, sending bright blue sparks skittering across the ground. The smoke started to burn away. Emmony’s face curled into a snarl and she hurled the lightning bolt at a cluster of lizardfolk. With a deafening clap, it arced between all of them and fried them to literal crisps. A few had a bit of life left and seized on the ground, frothing at the mouth. <br>
<br>
She dragged her hands across the ground, and two massive boulders erupted from the ground and hovered next to her head. Wordlessly, she hurled the boulders at more groupings of lizardfolk- flattening them. <br>
<br>
Rhux lept from the shadows with a staff in one hand and a purple scimitar in the other. He spoke to Emmony in the ancient language of the blacksteel gargoyles. “Mage? Does your father not abhor them?”</span><br>
<span class="float-right">
<a href="https://www.rpnation.com/attachments/1707370103341-png.1142950/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1080/1080079-28a494caf3b449618f63a7cd6f368168.jpg" class="bbImage " style="" alt="1707370103341.png" title="1707370103341.png" width="100" height="112" loading="lazy"></a>
</span><span style="font-size: 18px">A sharp pressure began building around Rhux’s ribcage as Emmony attempted to psychically crush his ribcage. Blood oozed from his lips and he began gasping for air. As she stared at him with pure contempt, willing his body to be crushed to nothingness, she spoke a single word in her ancestral tongue. “Die.” <br>
<br>
    Sickening snaps began to ring out as Rhux’s ribcage started to buckle. He flourished his eldritch scimitar, severing the psychic link between Emmony and his ribcage. He lept to the trees and began strafing around her. If not for his mage armor, he would have been dead in seconds. He quickly realized this wasn’t a fight he’d win…but killing her wasn’t his mission. <br>
<br>
    He threw two enchanted smoke bombs at her feet, filling the air with more oily smoke. Emmony retorted with another lightning bolt, but the extra smoke was making it far more difficult to clear. “Fine,” she thought to herself. <br>
<br>
    Emmony closed her eyes and tuned out the raging battle around her. Flickers of light appeared in the blackness of vision. They took shape the more she focused. Psychic silhouettes, imprinted with the thoughts and fears of mortals. There were dozens of dying men around her, and their screams and flickering auras made it difficult to concentrate. But she pushed through it and finally saw the silhouette a human running through the trees- Rhux- her new quarry. She imagined a large nail impaling his brain. She imagined the dimensions, velocity, shape, taste, and smell of it. <br>
<br>
    Rhux began to hallucinate. He saw a nine-inch nail forming in the periphery of his vision, specs of iron from all the dead men’s blood flying in to form it. He tried moving out of the way to avoid it, but it followed him with perfect tracking. How could this be? The gargoyle was completely blind.<br>
<br>
    The nail continued taking shape and pushing towards his temple until he felt it pressing into his skull. “Ah well,” he thought to himself. “This body was getting boring anyway.” Rhux plunged his scimitar into his heart, his body lifelessly falling to the ground. <br>
<br>
One of the dead lizardfolk twitched, then got up. It was now imbued with Rhuxs’ consciousness. Its wounds began rapidly healing over, and its face began changing to match that of Rhux. Emmony was none the wiser.<br>
<br>
From there on out it was a simple matter. Rhux charged towards the unsuspecting Jek and grabbed him, casting an enchantment spell to put him to sleep. He heaved Jek over his back and ran to the woods while the other lizardfolk continued to get mauled by Emmony’s psychic prowess. <br>
<br>
When the smoke cleared, there were scores of dead lizardfolk and men.  Ogrul wiped the blood from his blade and took a huge swig from a nearby tankard. He surveyed the battlefield. The elves were alive. Some of the smarter ones were alive. Emmony was alive. So far so good…wait…where’s Jek? <br>
<br>
Ogrul yelled out “Jek, stop hiding! We got em’ all.” Silence. He waited a few minutes and yelled again. No response. A few members of the war band started nervously laughing. “Guys let’s look for him, he’s gotta be around here somewhere,” Ogrul commanded.<br>
<br>
They searched the woods high and low to no avail. Jek was gone. Emmony grabbed one of the elves. “You. Track him.”<br>
<br>
The elf smirked. “I don’t take orders from you, bitch.” Ogrul put a hand on the elf's shoulder. “Yea, Asil. But you take orders from me. <br>
<br>
Asil pulled away from the two and brushed himself off. “Do you have any idea how stupid this whole thing was? What fucking moron throws a party in the middle of the woods.”<br>
<br>
“Lizardfolk have never struck this close to the keep. Last I checked, Jek couldn’t use divination magic,” Ogrul shot back. <br>
<br>
Rolling his eyes like a teenage girl, Asil spoke in a patronizingly slow tone. “He’s. Not. Here. Let’s find someone who doesn’t get half of us killed. Hell, I’d even take you.” </span><br>
<br>
 <span style="font-size: 18px">The gear’s in Ogrul’s head turned. “Fine. I’m the new leader. My first order of business is for you and your little butt buddies to find Jek.” </span><br>
 <br>
</span><br>
</div><br>
<br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="color: rgb(41, 105, 176)"><span style="font-size: 26px">Actions</span></span><br>
<span style="color: rgb(204, 204, 204)"><span style="font-size: 18px">1. Use a swamp witch charge, an EP, and my earth mages to begin rebuilding the old mines from the dead civilization. They left...is there some blacksteel left? Perhaps some other useful stuff? It is time to dig deep my brothers. We must find more blacksteel to honor our god. <br>
<br>
2. Assist Monty with his little vampire problem...this will likely require a scene. </span></span><br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Thrassax</span></b><br>
Turn 4<br>
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 <br>
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SECRET SECRET SECRET SECRET SECRET SECRET<br>
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					<div class="bbWrapper"><div style="text-align: center"><b>Chepura</b><br>
Turn 4<br>
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Secret Secret Secret Secret Secret Good Lord Processes Become Easier When I Can Just Phone Them In Secret Secret Secret Secret Secret​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>King Farator of Aventalor</b><br>
Well! The sanctuary turned out beautifully, if he does say so himself. It will serve many more purposes than housing and and employing refugees. Perhaps it is finally time to invite other rulers to his nation, rather than the other way around. It will be a very solid gesture of goodwill, and start off good relationships. And a way to meet potentially dangerous individuals on his own terms. Speaking of which! His people could use a lesson on mortals and their entertainment after so long. It will be good for them, especially those in charge of entertainment on the island. And who better to apply such a lesson than the great Montague Navarro? That's what the letter states, anyway. Farator will keep a close eye on him while he's here. Friend or foe? This will let him determine it.<br>
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<b>Actions</b><br>
1: Invite Montague Navarro to the resort, with the request that he get the longer lived and more isolated citizens of Aventalor caught up on the best of human art and culture.<br>
<br>
2: Sweep some of the shallow, sunlit waters of Aventalor for anything interesting or useful.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11861418" data-lb-caption-desc="Cosmo · Feb 18, 2024 at 8:24 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Dr. Glass</span></b><br>
Turn 4<br>
<a href="/members/lecternofjasper.96638/" class="avatar avatar--xxs" data-user-id="96638" data-xf-init="member-tooltip" id="js-XFUniqueId84">
			<img src="/data/avatars/s/96/96638.jpg?1653712078" alt="LecternOfJasper" class="avatar-u96638-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lecternofjasper.96638/" class="username " dir="auto" data-user-id="96638" data-xf-init="member-tooltip" id="js-XFUniqueId85">LecternOfJasper</a>
 <br>
<br>
The forges of Glass churn for many nights as he works to create new armaments for his forces... But somethings get in the way. The first and most obvious was the disappearance of much of their mithril supply, an entire warehouse that, just the night before, had been filled with gleaming mithril ingots now lay empty. It was infuriating, how could an entire warehouse of metal, located near the heart of the industrial power of the city, simple up and vanish? Either a lot of people had been bought and paid off to look the other way, or they had another means of emptying the warehouse, perhaps magic or through some other scheme.. Either way, it left the efforts to arm every man and woman with a magical blade impossible which made the possible demonic vampire incursion a difficult proposition. If Glass wanted some sort of vengeance on whomever stole it, perhaps waiting to see if anyone engaged in large scale mithril trading in the coming year? <b>As it was likely that, unless much of it was recovered, they'd be feeling that theft for some seasons in the future. </b><br>
<br>
Rather then arm the entire army, as that was now an impossibility, other options had to be presented and considered. After some time, the option settled on was to create a magical armory for the commanders. If they could not give the entire army magical blades, the least they could do was create a large stockpile of weak magical items that the commanders and professors could take and use in the field. While they would still be humans, and so may struggle with some of the more powerful foes, gear could cover a lot. Shore up areas of weakness or allow even a humble captain to punch far above his weight class. The ability to swap out their gear, before battle, was an impressive advantage that they could make use of should the worst occure. <br>
<br>
<b><span style="font-size: 18px">Investigation</span></b><br>
<br>
Something was wrong.. very wrong, as on a particularly cold morning, numerous agents of Gil-Galit were found hanging from various points in the city, their entrails spilling out of their stomachs, sometimes, to form strange symbols as the blood and flesh froze into place. Every single agent sent to Kozen never reported back and some were found later, hung from trees, their intestines spilt out.. just like the others. Dr. Glass, too, may have suffered this fate as well on his own journey to Kozen, as while it was doubtful they knew who he was, they seemed to be attacking anyone on the way to Kozen.. but, for some reason, it was not he that met with a gruesome end, but the family of four sleeping in a nearby room in the tavern. <b>A Player Has Interceded On Your Behalf. You Are Spared A Demonic Assassination Attempt. </b>The few surviving witnesses speak of strange small creatures made of shadow that accompanied a great horned being of shade that seemed capable of reaching out and tearing the heart from its victims within the darkness. <br>
While his agents were not able to arrive safely, Dr. Glass was able to do so. He combs the library for clues and information and does find a few things.. The Tremere don't tend to have a preferred hiding spot. Sometimes they will hide in ancient and forgotten keeps and dungeons, other times they will live among the peasants, in squalor, whilst others they live as nobles among the chattel. There doesn't seem to be any particular reason as to 'why' they summoned the Jorugumo... But something it said stuck with it. It had spoken as if <i>they </i>had broken a pact. Had the golden spider been betrayed by them? Did it have anything to do with its plans at all. Had the Jorugumo had been little more then a test run? It did not bode well, but what ritual did they have planned? <br>
<br>
... Whatever it was, Glass had a feeling it was large and would be happening soon. But he needed help, someone with vast never ending knowledge, someone who could help him put the pieces together... <b>[You have until the end of the turn to get Nomolos [Croc] to expend a Will or an Action to help you. An Action will be worth more. Gathering signs of reagents from the smugglers, what you've read so far, etc, all comes to head after Croc decides. If he helps, you will gain more, if he doesn't, you will gain only what you were able to piece together with a fairly poor roll but lots of investment]</b><br>
<br>
The attempt to create paranoia in the public to turn everyone into an informant goes very well! And very poorly. The sudden assassination and attacks further the fear the people are feeling and the news, and encouragement, from their government of this drives many people into eyeing every neighbor, for signs of vampirism and betrayal. Neighbors who have been friends for a long time suddenly can't be in the same room for fear of being devoured. Angry and bitter civilians use this chance to air out grievances against others. Vigilance greatly increases but so does the sheer amount of false reporting, it would require an entire separate entity to even begin to try and keep track of the sheer amount of 'sightings' and 'evidence' that they are being swarmed with. <br>
<br>
An EP was invested, so it would be possible to set up some sort of internal agency to keep an eye on this, some militarized group with the sole task of sorting out fact from rumors.. But... that EP could also be put into use with the smugglers. Invested with a certain group or two to bring in some unique goods.<br>
<br>
<b>Decision</b><br>
1. Use that EP to found your version of an inquisition/Internal Security Force<br>
2. Use that EP to purchase from the Smugglers [Will give you a small list of materials, you may pick 2]<br>
3. Do nothing and keep the spent EP<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Inziim</span></b><br>
Turn 4<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId90">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId91">Trektek</a>
<br>
<br>
Inziim was a busy lich this season, from using all his magic to search the land for sites of power and training four other godbound, many of which he was meeting for the first time.. Then there was the resurrection of the Jotun Adventurer and any other interesting developments that may happen in his realm. The first, the spreading of his power across the land to find a site of power that may exist goes... well. Expending all his stamina and draining himself to the same husk his body already was.<br>
<br>
<b>Decision</b><br>
[Pick One]<br>
<br>
<b>The Ancient Battleground</b><br>
This site seems to have been the battlefield in a truly ancient war by long forgotten beings. This site does not produce death gems, however, it can produce other things. <b>There is a chance, each turn, that your people will uncover lost and forgotten artifacts from this misbegotten age [chance every turn to uncover an artifact]</b>. All death casters in the holder's domain gain the trait <b>[Reanimator].</b> Holding this site grants the spell:<br>
<br>
<i>'Raise Lost Ones'</i><br>
A death level 4 ritual that will spawn undead Pale Ones, Fomorian Risen, Vanir Deathsworn or a Hound of Hades  depending on how many, if any, death gems are used. Only the holder of this site may ever cast or know this spell.<br>
<br>
<b>Well of Eternal Misery</b><br>
This is less a 'well' and more a large wound in the earth, within this abyss lies a portal to Hades, the realm of the dead. A great grey pillar of raw energy pours out from this wound, a pillar of grey light piercing the.. equally grey and black ash wastelands that surround it. Each turn, Two Death Gems will be created from the crystalized essence of Hades. However, this direct link to the realm of death does not bode well for the living creatures that call this land home. Slowly, but surely, this kingdom will become a Kingdom of Death. All living creatures will start to wither and die, this is an irreversible process once begun unless the portal to Hades is somehow closed [but this would destroy it as a site]. Those living beings will be converted into creatures of the undead depending on their power, most becoming nothing more then zombies or skeletons, while some of the more powerful will become Wights or possibly something more. <b>If taken, gain 2 Death Gems a turn and 1 MP a turn for 4 turns, after which, every living being within your nation will be dead. In addition, all death casters gain Master Ritualist [Death +1] while near this site. <br>
<br>
The Cemetery</b><br>
An ancient and lost cemetery that seems to have been used.. for pets. Exceedingly powerful pets, most likely, belonging to very powerful beings. Upon the largest gravestone, a single Death Gem will form from the sheer death that permeates this place. However, the Cemetery has other uses as well, if pets are buried within it, they will soon raise again as much larger, and powerful, but foul tempered beast that can be bound and led to war by death mages, these 'Shade Beast' are powerful and fast dogs that are utterly fearless and have a magic, painful, bite. If someone was truly bold, they could use death gems to try and raise up  some of the long dead behemoths that were buried within these grounds, to call them forth once more to serve a new owner.  <b>It has the power to produce a Death Gem, Shade Hounds or can be used as a ritual sight to attempt to raise one of the long dead beast that dwell within [Pick which one it does each turn].  </b><br>
<br>
[To be clear, this isn't a 'the other two are there just unfound', this is a 'whatever you didn't pick never existed at all']<br>
<br>
<b>Inziim Bootcamp</b><br>
<br>
The series of training goes.. surprisingly well. Inziim is able to teach many tricks to his new trainees, although rarely were they gathered together [unless that is something you five wished to do for laughs]. Inziim gains the skill <b>[Drill Instructor] </b>as it seems Inziim has some skill at yelling and barking at people to 'pick up that sword and swing it right so you don't embarrass yourself'. Although, of course, in typical Inziim fashion such things are yelled much more politely.<br>
<br>
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 Gofrit takes to the lessons well, perhaps relearning some of the things he had in his past life? Gofrit adds +1 Might [as the cap is 3 for training which you're now at]. Pick 2 of these, then pick 1 of those selected to upgrade.<br>
[Hunter]<br>
[Duelist]<br>
[Weapon Mastery] {pick the weapon type}<br>
[Iron Jaw]<br>
[Grit]<br>
<br>
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 Glass, much like everyone else, takes to the lessons well. Add +2 Might and pick 2 of these skills to acquire:<br>
[Weapon Mastery] {pick weapon type}<br>
[Slippery]<br>
[Iron Will]<br>
[Grappler]<br>
[Cripple]<br>
<br>
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 Out of all the godbound that came to train this season, none take to it as well as Chepura, the strange insect humanoid seems to have a knack for combat. Perhaps that is why Montague seemed so fond of her? Her potential? Or did he even know of this potential? Chepura gains +2 Might, in addition, pick 2 of these skills to acquire:<br>
[Flurry of Blows]<br>
[Unarmed Mastery]<br>
[Iron Jaw]<br>
[Berserker]<br>
<br>
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 Farator learns well, add either +2 Might or +1 Might and your choice of one of these skills:<br>
[Weapon Mastery {pick weapon type}]<br>
[Defender]<br>
[Iron Jaw]<br>
<br>
Near the end of a season, an odd man wrapped in so much clothe that he looked like a moving pile of laundry came into the city with a caravan, he brought his lead wagon to a stop outside of Inziim's personal abode and ordered his workers to pull off three large ironbound chest. When Inziim finally emerges, exhausted from his spellcasting, the little man jumps too and fro, his clothes bouncing but always seeming to be 'stuck' to him and never revealing what lay underneath as the man says he has been sent by someone to give a gift to the Lord of Bones.. When questioned about who this 'someone' is, the bundle of clothes becomes very nervous and merely says, 'Its always watching.. Always.'<br>
<br>
The first chest seems to have a picture of a Staff on it. The second has a picture of a pile of.. goods and the last shows a small person.<br>
<br>
Which of the chest does Inziim wish to open? <br>
<br>
<b>[You've had a good event happen to you! As you have 0 Stamina, you will not be getting a good event that is a scene {as its not much of a good event if you're too tired to do it}, instead you may pick one of theses three chest and get a reward based on your choice!]</b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Baroqee</span></b><br>
Turn 4<br>
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 <br>
<br>
The Studs are gathered from the various tribes and hold.. ceremonies. Ceremonies where they chant about the legends of old, swapping legends between their tribes. Some of the eldest of their kin attempt to show the younger ones how to go about it, the proper way to dance, the proper way to light the sigils, the proper way to embrace the ancestors, but only some are really listening as the Herde tend to be a naturally rambunctious group. At the center of the great gathering, a brazier is placed and in it three death gems [<b>Three Death Gems Consumed</b>] are 'crushed', the dark gem like remains filling the brazier that starts to glow as purple smoke begins to flood out and into the tent, filling the large tent up with  the strange smoke. As the Studs breath in the smoke, they start to have visions as they take a spirit walk with their ancestors. They enter a strange land, an endless plain that stretches before them into infinity. Above him, the sky is an open blue with not a cloud in sight.. It, like the land before them, seemed to stretch on and on. An infinite place to run, to roam, to wander, a place for the Herde to ride eternal under the blue.  Perhaps this is where their ancestors dwelled when it was their time?<br>
<br>
The earth before them splits as a ghostly centaur rides out from it, when it speaks, the world shakes, when it speaks, they hear, when it speaks.. they understand. Studs are now<b> Level 2 Death Mages</b>. <br>
<br>
As the great Centaur vanishes, they see other groups of ghostly taur riding in the distance. They spot some that are all sorts of colors, ones of beautiful brown who make life bloom under their hooves, others of silver that seem to be gazing into the blue as if they could see what lay beyond and another of deep red that was leading a chain of slaves.<br>
<br>
Another group are entirely black, like the midnight sky, and around them run skeletal taurs, ancient warriors of long ago called back to fight alongside them once more.. <br>
<br>
The last group is covered in heavy armor and thunders across the field to run over.. something. They bellow their war cries and raise their great lances into the air.. <br>
<br>
What group do the Studs follow?<br>
<br>
<b>Decision Point<br>
The Divergent</b><br>
Pick Astral, Nature or Blood. Studs become Level 2 in that path [along with their Death 2]<br>
<br>
<b>Midnight Steeds</b><br>
Studs become Level 3 Death Mages, in addition, you may pick two skills [Keyword] that they will know:<br>
Necromancer<br>
Reanimator <br>
Vita Mortis<br>
Skeletal Body<br>
Poison Resistance [10]<br>
Lesser Twiceborn<br>
<br>
<b>Warherde</b><br>
Studs remain Level 2 Death Mages, but they go on to tell the Warhorses who draw lessons and increase their own power as they follow the visions [All Warhorse commanders gain +1 Might, in addition, they gain two skills {Baroqee will also gain these martial skills}. <br>
Inspirational<br>
Stubborn<br>
Beast Slayers<br>
Iron Jaw<br>
Heavy Impact<br>
<br>
Of course, anyone that passed by their grand tent and peeked in would see numerous studs running in place, laying down, screaming at nothing, staring blankly and drolling or otherwise enjoying their strange magically induced psychedelic trip.. <br>
<br>
<b>Action 2</b><br>
Secret secret secret secret [likely not secret for long]​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11866495" data-lb-caption-desc="Cosmo · Feb 26, 2024 at 8:25 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Ryx</b></span><br>
Turn 4<br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId110">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId111">Auriel Maza</a>
<br>
<br>
<b>Action 1</b><br>
Secret Secret Secret Secret<br>
<br>
<b>Action 2</b><br>
The First City is devastated, a smoldering wreck where, in some points, dragon fire still continues to burn, the smoke scalding the lungs of people who get too close. New strange crimson crystals have sprung up at the center of these eternally burning flames, they seem to have been areas where blood slaves were centered.. A magical reaction seems to have occurred as the blood slaves were incinerated by the flames, their bodies bubbling and melting, their blood forming into crystals that seem to burn with an inner flame.. Many of the surviving blood mages have been trying to get to these crystals but have yet to have any luck as they are, well, covered in dragon fire. <b>Blood Crystals Discovered, but no one can claim them until the dragon fire has somehow been put out. </b><a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId112">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId113">Kent</a>
 <a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId114">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId115">Auriel Maza</a>
 <a href="/members/deer.19851/" class="avatar avatar--xxs" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId116">
			<img src="/data/avatars/s/19/19851.jpg?1731079044" alt="deer" class="avatar-u19851-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/deer.19851/" class="username " dir="auto" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId117"><span class="username--style4 username--staff username--moderator">deer</span></a>
<br>
<br>
The First City is currently a warzone as Amon had very little, if any, actual control of the city, so his loss, or desire or not to lead, has little bearings on the actual denizens.. 'Freed' Slaves battle gangs who battle blood mages who battle mercenaries all over rubble, trying to get scraps of food or loot goods left behind in destroyed shops and museums. Some slaves, their collars still attached and their masters slain, are doomed to repeat their master's last orders for as long as they live as the one being who could remove the collar is now gone.. They live sad lives, digging in rubble, watering the same burnt garden or are abused by the other survivors eager to take out their anger and sorrow on someone who can't fight back, as these masterless slaves are often not seen as 'people' anymore.<br>
<br>
Agents of the Word, and its various minor and less spine off and cover groups, attempting to move into the First city get embroiled into this conflict, a never ending fight and grind in the ruined cities.. It is a bloody and awful affair where demons are summoned, horrors are unleashed, foul spawn claw and <i>swim </i>over the rubble to do battle with freed slaves and agents for control of just a few more broken stores and rocks... <b>First City Is Embroiled In Mass Gang Warfare. </b>There are reports and sights of a massive creature of flesh and steel, moving about and abducting people off the street into an underground labyrinth where they are never seen again... The Immortal Blood Mage is running amok.<br>
<br>
<i><b>HOWEVER</b></i>, there are some large shadows hanging overhead. The first is Flaustan. The First City burning has presented a unique chance to Kornith, and from what reports Ryx has, it seems the tyrant intends to capitalize on it. Sending in 'purgation' forces to finish the job the dragon started. To 'liquidate' the people of the First City, absorb what people he deems good enough for laborers or suitable enough for his 'puppy mills' and pocket what goods and valuables he can find to boost his own personal wealth. These forces are expected to launch in a Spring Offensive... Kornith is keeping a very close eye on this endeavor and is likely quite invested in seeing it through.<br>
<br>
There is also the eight hundred pound gorilla in the room and that is the Talirus Republic. The First City has spent its existence relying on using its two other neighbors to offset the Republic's influence, making itself just annoying enough to not be worth invading but avoiding provoking them to decide to revise that opinion, but now.. Now the First City is rubble.. There is nothing stopping the Republic from sending in a legion and retaking the land that was once theirs and that seems to be what is going to happen. A legion, the 11th Legion, is mustering on the border and it is said that the soon to be new consul, Aurelius, will be personally overseeing this, no doubt to put a feather in his cap and show the senate, and people of Talius, that for the first time in a long time, the Republic is expanding back to its old borders... In Spring, there is a good chance both of these forces will be coming into the First City.. And there is very little chance anyone could oppose them.<br>
<br>
There was one final neighbor to the First City, one that kept itself isolated, one that that has always enjoyed its seclusion, the only place in the known world to have never been occupied by the Talirus Republic, Maelúir Síocháin. Should its Fae Mistress wanted to, she may also attempt to lay claim to this city, marching with Ent and Fae, to reclaim this broken land for nature.. <a href="/members/deer.19851/" class="avatar avatar--xxs" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId118">
			<img src="/data/avatars/s/19/19851.jpg?1731079044" alt="deer" class="avatar-u19851-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/deer.19851/" class="username " dir="auto" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId119"><span class="username--style4 username--staff username--moderator">deer</span></a>
<br>
<br>
Ryx and his forces have little hope of trying to stand against these threats.. But if he got one, or better yet, two of these three to support his own bid for the First City, he'd certainly be able to gain control over it. After all, the scattered and broken gangs of the city would quickly be overwhelmed by Legionnaires or the Sidhe Champions.. Would they see this new nation as an ally or a vassal? <b>You MUST get either Siofra's or Aurelius's Military support to claim the First City, ideally, get both else it is almost certain to be <i>purged </i>by Flaustan next turn.</b> [<b>Warning:</b> Siofra's forces would likely have to engage the Flaustan Purgation Army in open field, with what military forces Ryx could scrounge up to support, if you do not have Talirus backing. Talirus is likely to be far less generous with its terms then Siofra is though. Plan accordingly.]<br>
<br>
<b>Decision Point</b><br>
1. Speak with Aurelius<br>
2. Speak with Siofra <i>Officially</i><br>
[Choosing Siofra will give Deer a <i>free </i>action this turn to do with as she wills and she may deploy her army into the First City next turn to face the Purgation Forces for free]<br>
3. Attempt to find the Immortal Blood Mage<br>
4. Attempt to speak to the most powerful gangs and blood mages that remain in the First City.<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Gawain</span></b><br>
Turn 4<br>
<a href="/members/wew-the-polymath.95217/" class="avatar avatar--xxs" data-user-id="95217" data-xf-init="member-tooltip" id="js-XFUniqueId124">
			<img src="/data/avatars/s/95/95217.jpg?1645050014" alt="Wew the Polymath" class="avatar-u95217-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/wew-the-polymath.95217/" class="username " dir="auto" data-user-id="95217" data-xf-init="member-tooltip" id="js-XFUniqueId125">Wew the Polymath</a>
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The Coven did as they were bidden, a favor had been granted and a favor would be paid, plus this was a lot easier and reasonable to them then 'desecrate one of your dearest friends and pervert their nature for use in war'. It was a bit surprising that it was not the first request they made, they prided themselves on suits of blacksteel plate that were nearly as old as the statue that called it home and yet had not the ability to make more or mend suits that were too damaged. The Elves touches various great trees in the swamp, trees that were actually entire organisms, that connected to various smaller 'trees', their roots covering nearly the entire swamp, and felt the earth. Searched for the Blacksteel that the humans so desired... They wouldn't find it, of course, but that was the point. The expanding roots that they suddenly lost contact with would be near veins of blacksteel, the raw metal cutting their feeble connection to the trees. Sadly, this same distaste for magic made Earth Mages very unhelpful as they could not use their magic to unearth Blacksteel nor could they use it to strengthen tunnels being built for fear of their magic running wild and causing cave-ins or otherwise setting back the mining.. Blacksteel had to be mined the hard way, through manual labor.. Which wasn't as bad as it was for most as the Blacksteel Angels were capable of digging rather rapidly and the humans were less prone to falling and dying to disease and insect borne infections thanks to the Coven's not-so-subtle environmental changes to the land. <br>
<br>
The small mining village sprung up nearly overnight as workers [many of which unpaid and 'volunteered' against their will] acting as diggers and miners to recover the valuable blacksteel from the veins that ran below the earth... The Mage-Smiths finally had the blacksteel they had waited so long to touch, so long to mold, so long to forge... Finally, the Blacksteel Knights could ride in force once more.. <b>Gain Resource: Blacksteel</b>. <br>
<br>
--- <br>
<br>
Montague had asked for assistance in 'Vampires'. Gawain was likely to leave early this time to ensure he actually arrived before the fighting was done as traveling all that way for nothing was rather... tedious even for a being that didn't truly feel fatigue in the same way. It seemed they were, through intelligence, within a large merchant estate outside of Hammer Rise, a place that was supposdely under the Doukas family. A place that held a massive manor on it, walls that ran all along its widths and servants who did not seem to be coming out of it anymore. A rather decent place for a vampire clan to make its place of residence.. <br>
<br>
<b>[Assault on the Tremere - Scene]</b>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">A lovely day in the demiplane of dread</h5>
			

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<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/HtZEI8XBs2o/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/HtZEI8XBs2o\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/HtZEI8XBs2o&quot;]"></span></span></span>​</div><br>
<h2><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><i><b>Turn 4</b></i></span></span>​</div></h2><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="c65ee086e831a8359e3639ffe2d73e85a645f3f9.pnj" data-src="/proxy.php?image=https%3A%2F%2F64.media.tumblr.com%2F8b938f2fe3bdea89c88e077f98f34702%2Ff43361dc8812fe5f-2d%2Fs640x960%2Fc65ee086e831a8359e3639ffe2d73e85a645f3f9.pnj&amp;hash=5dfac9b1bfb5e6dfa20385b12c1fbcb5" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>​</div>A winter wind whipped through the dark streets of Caolin, but within L'Homme Affamé it is warm, packed, and loud. The center of the floor of the comedy club has been cleared out, and four large posts have been placed in a square with some loose rope making the idea of a barrier. The crowd cheers and jeers as a small red scaled kobold takes his place in one of the corners. As he does so, a man calls out above the clamor from his position on the stage, "And in the indigo corner! He's scrappy! He's mean! He's dead meat like you’ve never seen! He's the Criiiimson Cadaaaaaver!"<br>
<br>
The Crimson Cadaver gives a stern nod and a quick wave of his hand at the various shouts at his introduction. His gray and black costume is artfully torn, revealing the shimmering red glitter that adorns his scales underneath. This costume was more akin to a second skin to Amos, he’d donned it long before he was known as ‘Amos,’ and though it wasn’t impressive by any means, it was comforting.<br>
<br>
His opponent for the opening act takes his place across from him as the announcer rings out over the crowd once again, “And in the magenta corner! He’s regal! He’s cruel! You love to see him rule! It’s Theeee Duuuuuke!” The large man dressed from head to toe in purple ruffles gives a large, overdramatic wave to the crowd. When he turns back, Amos has only a moment to catch his eye before the bell is struck twice, and both fighters spring into motion.<br>
<br>
<i><span style="font-size: 15px"><b>“Midnight blue or sunset purple?” Montague doesn’t turn around and it has Amos stuttering for a moment.</b></span></i><br>
<br>
<span style="font-size: 15px"><b><i>“The outfit for your masquerade birthday celebration is a light blue. If that’s a problem, I can have them make the correction, I just-” Montague does look over his shoulder at him with that, his gaze making Amos’ heart seize in his chest and the words die in his throat.<br>
<br>
“The fabric in my hands, darling. I think the purple might make for a good contrast but I’m not sure if contrast is what I desire here. I was going for a sort of ‘spirit of triumph,’ with this piece but I think it just came out as offensive,” he pauses and looks back at the monstrosity, pressure leaving Amos’ chest, “And to myself of all things at that.”<br>
<br>
Amos lets out a breath, relief flooding through him at not having made a mistake, “Midnight blue, then, Lord Navarro. You keep coming back to it.” And it’d compliment your eyes.</i></b></span><br>
<br>
<i><span style="font-size: 15px"><b>Montague Navarro just hums his approval.</b></span></i><br>
<br>
The Duke covers most of the distance in three long strides, while the Crimson Cadaver is already scurrying to match his gait. The two meet in the middle, The Duke winding up for a sweeping grab at the kobold, big, showy, and for Amos, an obvious sign of where to go. Just as his arms come down with his lunge, the Crimson Cadaver ducks and rolls under, hopping back up behind the man.<br>
<br>
The crowd gives a small murmur at the display, and the Crimson Cadaver accentuates it with a kick to the back of The Duke’s calf. He staggers for a moment, then catches himself with a step forward and sweeps around again, foot kicking out high for the kobold to duck under once more.<br>
<br>
<i><b>Amos creeps over, wincing at a particularly squeaky floorboard, until he’s able to stroke some life back into the fire and tosses two more logs onto it for good measure. Gallica will keep an eye on it, he knows. Rose shifts, and Amos holds his breath, worried he’s disturbed her, but when she’s silent he lets it out slowly. His eyes sweep back to the tray of food he brought, and he glances back to her, eyes lingering on the mess of bandages covering her back. Poor woman.</b></i><br>
<br>
<b><i>He had always fancied himself a poet, but when he had heard about what happened, words of sympathy felt short and shallow.</i></b><br>
<br>
<i><b>As he turns to go, Rose stretches slightly, mumbling out something indistinct and pained. He offers what comfort he can, and rumbles out, “It’s just me Rose, go back to sleep. You’re safe.”</b></i><br>
<br>
The Crimson Cadaver ducks, slides, comes up with a swipe that hits only empty air. The Duke drops down before he can recover, a jab grazing his side before he can fully pull away. He recoils harshly, and the audience gives a small gasp at the impact.<br>
<br>
The Duke gets greedy though, and with an imperceptible nod of his head, the Crimson Cadaver recovers and delivers a solid blow to the underside of the man’s chin. The delivery is soft, but The Duke falls back, rolling to his feet with a snarl, and the Crimson Cadaver gets ready.<br>
<br>
<i><b>There is a child wearing the masked uniform of Montague Navarro’s personal guard. He is certain of it, and yet he cannot bring himself to call out to the figure cleaning out the stables in the dead of winter to confirm or deny his suspicions. He may be right, after all, and what would he do then?<br>
<br>
Nothing. He’d do nothing. Best not to worry about it. Amos decides he really doesn’t want to know, and turns back to go inside.</b></i><br>
<br>
The knee comes in faster than he expected, and his feet are just a hair too slow to stumble backwards as the Crimson Cadaver gets cracked dead center with enough force that makes a genuine gasp leave him as he’s knocked over. The audience “Ooos,” at the impact, but he catches the momentary look of apology in The Duke’s eyes as he comes up with another kick. Just fast enough, just barely, and the Crimson Cadaver rolls out of the way, struggling to his feet.<br>
<br>
<i><b>“And he said ‘Three wooden dolls just for Lord Navarro, well, I see he’s a man of veeery specific tastes,’ and I went on and cracked up,” Amos laughs again, only to suddenly stop with a strangled sound. Over the shoulder of the other kobold he spotted a fleeting glimpse of the resident Spiderkin.<br>
<br>
He suddenly felt his blood run cold, “I should go, get back to work. Nice- well, chatting.”</b></i><br>
<br>
An elbow comes down onto the Crimson Cadaver, a soft blow but he winces from the impact as the audience cheers all the same. A quiet whisper, “Up ‘n over.” The arm comes back up slower, and the kobold sees it as his opening to wrap things up. He grabs on, the panting Duke giving him the boost he needs to fling his body up and over until he’s scrabbled onto the gaudy ruffles covering his back.<br>
<br>
<i><b>He stares at the pile of papers on his desk. What’s the point in this? It doesn’t end. It never ends. Maybe it should end.</b></i><br>
<br>
<b><i>He’s too scared of what that’d look like, so he picks up another letter to open despite how badly the pain shoots through his hand, fingers locking involuntarily and releasing after a moment of frightening pressure. He pays it no mind and grabs a fresh sheet of parchment to pen yet another meaningless response. </i></b><br>
<br>
<i><b>No one even reads these.</b></i><br>
<br>
The Duke stumbles back as the Crimson Cadaver’s legs swing wildly. It takes him a moment, but he finds his way to one of the posts sat in the corner. As if on cue, the audience connects what’s going to happen next, and begins to cheer wildly. The Crimson Cadaver can only hold on as The Duke hoists himself up before throwing himself backwards to body slam the kobold on his back.<br>
<br>
<i><b>He’s never seen anyone else like him. Not visually, there are plenty of pretty men in the world. No, there’s something underneath that, something older. Something him. Like the way his bright blue eyes stop his heart when they glance over him, not even seeing him. A blessing. A curse.</b></i><br>
<br>
<b><i>“Please don’t see me.”</i></b><br>
<br>
As he falls the Crimson Cadaver tucks his legs and reaches up with a clawed hand until he can grab the front of The Duke’s robe, and flips his smaller body up and over, impacting soundly onto the body of the larger man as he collides solidly with the floor. He wheezes for a moment, and the kobold takes his chance, the Crimson Cadaver pressing his forearms into a pinning position until the referee calls out the victory a few short seconds later.<br>
<br>
The Crimson Cadaver wins.<br>
<hr><br>
Amos sat with his feet propped up on his cousin's crummy desk with a dirty old rag wrapped around a hunk of ice from the alley out back pressed to his chest. He could clearly hear the shouts of the small crowd from the other side of the closed door as the next act inched ever closer to its close. Most nights he'd change and watch the rest of the performers, but Michael nailed him pretty good. Amos knew he wasn't so spry anymore, and he'd rather not have a massive bruise across his chest for the next week. So he slunk back here after Michael apologized and found him some ice to stick on it.<br>
<br>
"Not that anybody'd really notice, though," Amos sighs, examining the freezing wet patch on his shirt. It was going to be a cold walk home.<br>
<br>
He'd been doing this since his cousins moved to Caolin about five years back. They picked up the building after some minor scandal drove it into the ground, and brought in enough revenue to keep the doors open with these little monthly shows. Most weeks he'd just come in for a few hours to practice with the guys, but he couldn't resist putting on his old costume whenever his cousin Zoks asked.<br>
<br>
Speaking of Zoks, he’d have to remember to ask him later what all this talk about a ‘duelists ring,’ was about. Good for the lot of them for trying to bring in more business, but folks waving around swords in a building like this was only asking for trouble.<br>
<br>
Amos is pulled out of his thoughts by the muffled roar of applause from the other room, suddenly made clearer as his cousin Gett rushes in through the door. The red scaled kobold stutters in his stride for a moment, before giving Amos a nod and continuing on his dash to his desk, rifling through the drawers in search of something or another. Amos almost thinks he’s spared his cousin’s gratingly squeaky voice until, “You gotta get your head outta the clouds, Smea-.”<br>
<br>
“<i>Don’t</i>,” Amos cuts him off, harsher than he meant, but he’s not in the mood for it tonight.<br>
<br>
“Alrights, alrights, relax then. Yeah? Good showing, even if yous gotta come ‘round to practice more,” Gett waves a clawed hand at him dismissingly as he talks, focus temporarily pulled away from rooting through the drawer shoved full with scraps of paper and odd and ends.<br>
<br>
Amos sighs. He likes his cousins well enough, but they never really adjusted to when he stopped being the helpless little thing from Smallwater. He was <i>somebody</i> now. He was <i>important</i>. “I come around as often as I can, can’t help it that Lord Navarro keeps me busy. Just means I’m doing a good job. You should be happy for me.”<br>
<br>
“Yeahs, yeahs, Lord Navarro, <i>Lord Navarro</i>. That’s all yous ever says, <i>Lord Navarro</i>. Temul ‘n Zoks lottsa happy for yous. You actin’ funny anymore though, makes me lottsa worried,” Gett tsks at him, finally finding the small key he was looking for at the bottom of the drawer and holding it up with a puzzled look on his face.<br>
<br>
“I am <i>not</i> acting any differently, just a bit more tired these days, is all,” he’s not sure why a little flame of indignation sparks at the comment, but it does. It wasn’t Gett’s place to worry after him.<br>
<br>
“Yeah-huh.”<br>
<br>
“I am <i>not</i>.”<br>
<br>
“Yeah.”<br>
<br>
“<i>Not</i>.”<br>
<br>
“Yeah!”<br>
<br>
“Wretch.”<br>
<br>
“Worm!”<br>
<br>
“Slime.”<br>
<br>
“S-s-slink?” Grett seems to get stuck for a moment, not quite catching the word he’s looking for. He shakes his head, giving up on finding it though, and gives Amos a disproving look as he goes back for the door. “Don’t says I didn’t says nothing.”<br>
<br>
“Sure, Grett, sure. Keep the crowd happy out there, alright?” Amos rubs at his temple, glad to nearly be rid of his annoying cousin for the time being.<br>
<br>
“Yeahs, yeahs. Oh, you gottsa letter too. When you was fightin’. Big ‘un, in a hurry. Tells him leave it on the desk for yous,” Grett rushes out before Amos can snap at him any further, slamming the door shut as he goes.<br>
<br>
Amos looks at the mess of papers his cousin left the desk in and he feels his migraine grow. With a groan he sets the wet towel on the ground and starts leafing through.<br>
<br>
There, at the bottom, a neatly sealed envelope with that funny seal that Gil-Galit uses these days. He leans back in his chair again and break it open, certain of another report of, “We’re still looking for anything but we’ll let you know if something comes up.”<br>
<br>
Or, well, it should have said that.<br>
<br>
Instead Amos feels his heart drop down into his stomach as his eyes skim over the paper.<br>
<br>
<i>Emergency. Demons. Ritual. Any day now.</i><br>
<br>
He has to go. He has to go <i>now</i>. Curse Grett for not pulling him off-stage when this came.<br>
<br>
Amos hastily folds the letter back up, tucks it into his sopping wet shirt without really thinking about it, and is out through the door that leads to the back alley in what feels like a few short breaths. The chaos of the club traded for the quiet Caolinite streets and the hammering of his heart in his chest.<br>
<br>
He needed to let the others know, Lorne, and Gallica, and Lord Navarro. <i>Oh</i>. He almost forgot, and the realization has him skidding for a harrowing moment on some icy cobblestones.<br>
<br>
Lord Navarro extended his trip. <i>Fuck</i>.<br>
<br>
He’ll just have to get things ready in his stead. Yes. That’s it. He can do that. He can do that.<br>
<br>
Gil-Galit would be fine. It had to be.<br>
<br>
<hr><b>Action 1: A Story of the Old Ways.</b> Montague and his troupe travels to Maelúir Síocháin to put on one of his plays for the denizens of the forest. The generous Han Liuyang  is providing their transportation, and Montague is bringing out an old tale that he knows quite well for this. [The die had been rolled in advanced to allow for accurate diplomacy. A '<b>4</b>' was rolled. Relevant perks: Word of Puppets, Air 5, Actor, Magically Adept, Leadership, Kozan Research.]<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Lady of Silver</span></span>
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			<div class="bbCodeBlock-content">-Act 1-<br>
<br>
The play is set in the long forgotten city of Silence, where the King of Blades reigns supreme. This king begins center stage, surrounded on all sides by his advisors. One by one they list off his accomplishments, a ruler and mage who has no mortal equal, who’s hold on his city is so powerful that it is by his will alone that he can force complete silence to fall upon it. Still, the King of Blades is agitated, for every accomplishment he counters with how there is still one who can undo all that he has created. He admits that long has he hoped to destroy her, this one, this Lady in Silver, but he knows that to do so is a foolish task. And so, he commands his advisors to send every able body to attempt to deliver the Lady in Silver and her court unto him, so that he may be at peace from the power she holds over him at last.<br>
<br>
One by one, the king’s mages and spies return to him with no news, until, at last, a common guard announces that a party approaches the city. A voice rings out over the city, giving pause to all that hear it, even the King of Blades.<br>
<br>
<i>"What makes mountains low?<br>
What makes oceans dry?<br>
What holds sway over the fire in the sky?"</i><br>
<br>
The gates open, and the Lady in Silver and her court steps through into a city that is completely and utterly silent. The crowd parts as the Lady in Silver makes her way to the mortal man that has hounded her across the world.<br>
<br>
-Act 2-<br>
<br>
The act begins with the moment that the Lady in Silver at last meets this King of Blades. Before he can speak, she interrupts him. He has managed to catch her attention, a dangerous and unwise thing for any mortal man to do. But, should he scorn her, treat her as one of his subjects, then calamity would be brought upon him and his. He smiles at this, a warning appreciated but unneeded, he says that no one could ever make that mistake.<br>
<br>
She returns his smile, and terror settles over his heart at just how he is playing with fire.<br>
<br>
He summons his courage and gives her his offer. By her birth she is to be a servant to no one, so instead rule at his side as an equal, and their power will surpass the world. She denies him, "The Lady in Silver answers only to the Lady in Silver." He pleads as she tries to leave, hear all that he has to offer, and surely she will change her mind.<br>
<br>
The King of Blades vows that if he cannot grant her greater power in this world, then he will not trouble her again. She agrees to give him three chances, offer her something she cannot refuse, or she will leave.<br>
<br>
First he offers her wealth. All the riches in the city of Silence: gold, gems, powerful artifacts. And those that they could take from the other great nations with their powers combined.<br>
<br>
There is a distant boom of thunder.<br>
<br>
She denies him. To trade oneself for coin is to become another type of coin, she tells him. There is no amount that he could even hope to offer her; no victory that they could win that would make him her equal. And she does not ally herself so strongly with lesser creatures.<br>
<br>
The King of Blades gathers himself quickly, offering her next the skills of his people. He has at his beck and call the world’s most powerful mages, the most talented craftsmen, and the most brilliant minds leading them.<br>
<br>
Another boom of thunder sounds, louder than before.<br>
<br>
She denies him. She would be beholden to these lesser things, unable to solve the many problems of the world herself and instead waiting for solutions that could be denied to her. To be dependent on others would give them power over her. And there is not a soul alive who is worthy of holding power over her.<br>
<br>
The King of Blades is shaken at this. He has just one chance remaining, and it is with a tremble in his voice that he asks that she grant him the evening to think on his last offer. She allows him this, and the two depart.<br>
<br>
-Act 3-<br>
<br>
The final act begins with the King of Blade approaching the Lady in Silver. He tells her that he has his final offer that this, this gift that he brings to her shall convince her to rule as his equal. He offers her knowledge. He alone knows the greatest secrets of the world, the answers to unsolvable mysteries, the fate of all the great beings of this day and age. And if she would join him, he will grant her every scrap of knowledge in his brilliant mind.<br>
<br>
She denies him.<br>
<br>
This offer tempted her, yes, but ultimately it is the same as the other two. She has the knowledge she needs, knowledge of herself. Wealth, skill, and knowledge are all mere aspects of power, but she needs none of it, for she is the Lady in Silver, and she <i>is</i> power.<br>
<br>
A final, loud clap of thunder sounds out.<br>
<br>
The Lady in Silver turns to leave with her court, and the King of Blades falls into a rage. <i>He</i> was the most powerful man of the most powerful city. She and her kind were arrogant, fools not to see what true gifts he offered. If she would not be his equal, then he would take another means to ensure she would not bring about his ruin.<br>
<br>
He demands that she swear allegiance to him, lest he have every ounce of power at his disposal used to rip her and her court to shreds. So complete is his anger that silence falls upon the city.<br>
<br>
The Lady in Silver pauses. Slowly turns back to the petty king. She knows that if he will not listen to what she has to say, she will simply have to make him understand in a far more direct fashion.<br>
<br>
There is a flash of silver as she takes her true, draconic, form.<br>
<br>
And she <i>eats</i> him.<br>
<br>
<i>"What makes mountains low? <br>
What makes oceans dry? <br>
What holds sway over the fire in the sky?"</i><br>
<br>
As the city of Silence falls in utter silence, the court laughs and laughs at the remains of the king. And the Lady in Silver leads them away, completely unbothered.</div>
		</div>
	</div>
</div><br>
<b>Action 2: I Prefer to Call It Fundraising. </b>Montague will travel to Akthubit with his Air magic and meet up with many of his friends and connections he forged the last time he was in the country. There, he will host parties to collect sponsors for the renovation and expansion of the arts in Caolin (primarily, funding the finest theater troupe in all the world, his own.) (Think of the list of sponsors and donors on the back of a playbill.) Relevant perks: Word of Puppets, Actor, Leadership, Friends in High Places in Akthubit. (Additional details/perks sent to DM.)<br>
<br>
<b>Free Action:</b> Sent to the DM!<br>
<br>
<b>Additional Rolls:</b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Arts</span></span>
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			<div class="bbCodeBlock-content">Yours is the city of arts. Every turn, there is a chance someone will create an artistic masterpiece be that a painting, sculpture or muscial piece. These can bring the city great prestige and could potentially be leveraged for wealth. A famous, renown city doesn't need the most gold or army in the world if they have other means to influence those around them. Encourage this growth to increase the chance of masterworks.<br>
<b>+20 to roll from Kozan's Bardic College<br>
+?? to roll from Gil-Galit Fine Jewelry</b></div>
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					<div class="bbWrapper"><b>Lady Alcina Turn 4</b><br>
<br>
Sun-Warding<br>
All vampires feel the ire of the sun should it gaze upon them, as if its rays relay the heresy of the chalice to the Sovereign, who strikes out in fury at their disregard for his laws of mortality. Even when covered head to toe in garb or armor, an elder vampire will still burn the moment a curtain is drawn back or they set foot outside during the light of day. <br>
<br>
For many, this is a curse, a sign of their fall from grace or a punishment to relish and fester beneath. The more enlightened of course, see this simply as a problem to solve. Great vampiric mages and artificers have through the millennia created enchanted suits of armor, pendants and devices to counter the sun's wrath, almost universally as part of the ancient dreams of Nahrim. <br>
<br>
Sunwarded-Armor<br>
Naturally, attempts began with armor that could keep the sun from “seeing” the vampire. <br>
<br>
One couldn’t simply dress in dark robes and cover their body in mundane silk or metal, as the suns gaze was as much literal as mystical. One required magical means.<br>
<br>
Burning-Star Plate - One of the earliest pieces of armor to successfully block the suns gaze from even the most elder vampire; this piece of vampire technology gets its name from the effect it’s sun-warding has; namely, the immensely, eye-burning halo of intense light that surrounds the armor even under an overcast sun. This armor, made of enchanted mithril polished to an immaculate sheen and enchanted works by simply reflecting all sunlight incident upon it. <br>
<br>
While this has the added benefit of blinding enemies- it also blinds all of your allies.<br>
<br>
Due to its mithril construction and enchantments, the armor offers superb protection. However, as it relies on its mirrored surface for its sun-warding, damage to the armor reduces its effectiveness, meaning enough scratches can result in the suns rays once again affecting the wearer. <br>
<br>
Blackmoon Armor - Where Burning-Star Plate reflects the sun's rays, Blackmoon Armor absorbs them, causing the wearer to essentially be a “black spot” within the sun's vision. <br>
<br>
Forged from black-steel with black-steel infused lenses on the helm, it simply takes advantage of the metal's natural properties. It’s biggest downside? The cost. <br>
<br>
Variations of the armor exist, where simple steel plate was coated in a layer of Blacksteel creating Black Plate. This was far cheaper and more effective than Burning-Star Armor, but it still was exorbitantly expensive. <br>
<br>
Legions of vampires wearing any of these armor were theorized and steps were even taken towards this reality, but the constant attrition of war made the construction of these armies in mass impossible. The stereotype of vampires being exceedingly wealthy is mostly just that; only the elder vampires hold any real wealth, and only those that were smart and business savy before undeath. <br>
<br>
Sun-Warded Pendants, Rings, and Etc<br>
With the extreme cost of Sun-Warded Armor and dwindling resources due to the fall of Nahrim and subsequent failures, different methods were considered to allow for the dream of a sun-immune vampiric army. These came in the form of much simpler and less expensive pendants that could provide warding to the wearer.<br>
<br>
Pendant of Sun-Shelter - a Pendant containing a chunk of mithril coated in blacksteel that functioned to absorb the light incident upon the wearer, causing an effect where the wearer appeared as a pure black silhouette. Still expensive and difficult to make as Blacksteel and enchanted mithril tend to not play nice with each other, the pendant could only absorb so much light before becoming “full”, at which point excess sunlight would cause the unstable pendant to explode, typically killing the wearer. <br>
<br>
Ring of Personal Night - Also found in pendant form, this ring caused the wearer to be enveloped by an orb of supernatural darkness, effectively hiding them from the sun. Far cheaper than the other options discussed so far, the main issue lies in the fact that vampires typically cannot see through supernatural darkness. Therefore while some vampires could directly benefit from this item, most others needed the aid of other magical implements in order to see, and thus limited this rings usefulness. <br>
<br>
Magical Rituals<br>
Where armor and magical items failed, arcane ritual may yet succeed. Vampires are no strangers to elaborate and strange rituals, and their war against the sun is no different.<br>
<br>
Call of the Black Moon - Direct and to the point, this ritual, fueled naturally through blood sacrifice, summons a dark moon to eclipse the sun for a time proportional to the blood spilled, allowing vampires to walk during day as if at night. It was gifted to Vito Quijano de Pasamonte in a dream by the Black Moon.  <br>
<br>
Don the Mortal Coil - a less costly ritual that works for a single vampire, involving the ritual sacrifice of blood slaves and the coating of their blood over the Vampire, allowing them for a time to walk under the sun with impunity, as the Vampire has donned the essence of a mortal. This ritual is still in infrequent use today, mostly by vampire assassins and infiltrators of the clans.<br>
<br>
Conquering Night - more so a theory than an actual ritual, though it was legend to have been cast once by the great Nahrim, it is a ritual which is said to immediately bring about night time. A ritual created by the head of one of the vampiric clans, known for his skill with ritual magic. It was performed three times by the vampires of the Dusk Legion before their defeat. The ritual was lost with the dearth of Edgar Von Fellhelm and the burning of his library. <br>
<br>
Culling of the Blackmoon - a purely theoretical ritual that, in theory, would “slay” the sun and bring about eternal night. Created by Caliveño Picario of the Church of the Black Moon, he attempted to perform this ritual but was cut down by his master, Vito Quijano de Pasamonte, head of his church, in order to stop the Blackmoon.<br>
<br>
Magical Contraptions<br>
The vampires of bloodline Tiresias were no sideline Observers in this war against the sun, the early Tiresians, especially the Childe of Tiresias, attempted to solve this problem using the strange magical contraptions they were so fond of.<br>
<br>
Machina Nebula - A machine formed from a large boiler, a large reserve tank of water, and various tubing and a splash of the arcane, Aesacus of the Childe of Tiresias believed that her magnum opus, a machine capable of generating a thick fog to cover the battlefield would turn the tides of their war efforts. So confident was she that the device would finally conqueror the sun, that she was the one to test it. Unfortunately, while it did cover a wide swath of land in dense fog, this fog provided no protection against the sun and she was vaporized. <br>
<br>
Noctem Crea - Leaning on their astrological roots, the next attempt was far more arcane than mechanical, using a large ritual conduit to enforce an artificial night across a region, even during the height of midday. A pocket of “night” was created in a large area, with all vampire within this pocket hidden from the sun. The main issue with this device was that it was completely immobile. It was as large as a small home, and twice as heavy.<br>
<br>
To resolve this, the devices inventor spent his future efforts designing and then finally building a machine to carry his original machine; a large, wheeled metal monster powered by steam, inspired by the Machina Nebula. On the day this gargantuan machine was to be tested, when it’s engine first roared to life, a sudden bolt from the heavens struck the thing, fragmenting it into many pieces, despite it being a clear day. Familiar with the signs of divine fury, the project was abandoned. <br>
The Manor had been reduced to smoldering embers in just the time it took for the bucket brigade of Hammer’s Rise to be notified and then assembled. Thirty men and women, in red linens standing awkwardly in a line with barrel-sized pails dangling uselessly by their sides. The servants of course, had tried desperately to quench or at least hold back the flames in the hour or so it took the brigade to arrive. Many of them sported fresh burns and soot covered faces as rewards for their efforts. <br>
<br>
Milk stood near the front of the assembled servants, alone on the edge closest to the bucket brigade, staring grimly into the flickering embers. At least the heat emanating from the ruins was a comfort in the chilly mountain air. Kobolds weren’t really made for the cold, and most wore heavy jackets even through spring. Naturally then, most of them had found their way to the front of the gathered survivors, basking in the warmth while huddling together and crying over their lost home and lost comrades with equal enthusiasm. <br>
<br>
Off towards the side, and quite a few steps back from the smoldering ruins, stood Lady Alcina, who mercifully hadn’t been present in the house when the flames had started. A step behind her was the Chamberlain, Julian Le Rouge, who stood silently with a clenched jaw and pursed lips as his Lady spoke with the Fire Chief. <br>
<br>
While the other servants cried, milled about, or simply took the opportunity to shirk their duties, Milk listened intently to the discussion, awaiting any news on what had occurred or orders from his Lady on what to do next.<br>
<br>
The discussion was short and unenlightening. Lady Alcina sniffled after telling the Fire Chief what little she knew. He gave her an apologetic frown and a nod, and politely asked if she had anywhere else to stay, even though all knew she was more often elsewhere than at this particular manor. <br>
<br>
With the fire essentially out and their mission failed successfully, the bucket brigade dispersed. The Fire Chief promised to send council investigators to look into potential foul play, but fire did tend to cover one’s tracks awfully well and there was little certain to come from the gesture. But still, procedure was procedure and Git-Galit was nothing if not bureaucratic. He took his leave, and left the red faced Julian and make-up streaked Lady to pick up the pieces.<br>
<br>
As soon as the Chief had gotten to the distance at which one pretended not to be listening anymore and others pretended you couldn’t hear, Julian opened his mouth to let out the fire within, but paused and bit his tongue. Sharply, he turned and with a wave of his hand, dismissed the remaining servants.<br>
“Go!” He shooed them away curtly.  “Go home. Don’t just stand here all day and gawk”. The absurdity of his statement dawned on him instantly and he corrected himself. “Go somewhere else.” He sighed. “There’s no house left for you all to manage.” he added bitterly. “You’re all released from your contracts.”.<br>
<br>
At this, shocked murmurs erupted from the crowd and quickly began to clamor into desperate protests. Julian held up his hands to silence them, which of course did nothing.<br>
<br>
“Yes, yes it’s unfair.” There was contempt in his voice. “But-”<br>
<br>
“Come back tomorrow my friends, and I will provide you each with a small sum to hold you until you can find other work.” Lady Alcina interrupted him, their true master’s voice, but primarily promises of coin, silencing the crowd’s protests. “I think I can find places for most if not all of you among my other estates or the estates of my friends. I did hear that the Moremere’s were looking for talented staff.”<br>
<br>
“Now please, do as my Chamberlain has asked and leave us to settle the affairs” She asked rather than barked, in a tone far more sympathetic than his. <br>
<br>
“I know Grick’s Tavern is a popular spot for the servants around here. I think it’s even open. Go there, relax. There's some cheap inns nearby, my name will be enough to get you a room for a night at least.” <br>
<br>
Her words settled the protests and the crowd quickly separated into its cliques and then dispersed. Milk’s fellow Kobolds, still sniffling over their losses, made their own plans together, separate from the human servants who split into several smaller groups. Milk remained on his own, waiting behind while they journeyed off into the downtown. He wanted to speak to his Lady first, and then train with his blade. He didn’t need to go to Grick’s until later, when Iris was off work at sunset. <br>
<br>
“My Lady…” Milk approached his Lady and the Chamberlain, the only others remaining besides him. <br>
<br>
But either she was not listening, or far more likely, she couldn’t hear him over Julian’s near screaming.<br>
“- a single, mortal thief?” Black veins bulged across Julian’s temple as his hands clenched and unclenched, his fingers looking more like claws than mortal hands. “Really? All of this?”. He demanded, exasperated.<br>
<br>
“We will not be discussing this here, Julian.” There was no sniffling to accompany his Lady’s words this time, nor were there the sympathetic offers of compromise. Her tone was sharp, her eyes like daggers.<br>
<br>
<br>
Reliquaries of “Heros” <br>
All cultures have their own mythology, filled with hero’s and villains. Vampires do not differ in this. Though often who they consider a hero is… a villain to everyone else.<br>
<br>
Sun’s Fury - The greatsword wielded by Rogum Subastris of bloodline Draugr,  the Conqueror Under the Sun, and first and last King of Gomorrah. It was said to be longer than any man and just as wide, covered in a black, ever burning Necro-flame that hungered only for the flesh of the living. Many believe that the greatest gift of this blade however, was that it granted Rogum the ability to walk out under the sun touched by its fury as it was forged from a piece of fallen star-stone. <br>
<br>
The Chalice of Eternal Life - Aisha is known as the mother of all Vampires, to many their savior, to others the source of all of their pain. It is her chalice that birthed Vampire Kind, giving a sip each to 12 she considered the most worthy among mortal kind, with the remaining elixir left to power her own ascension. <br>
<br>
The chalice itself is kept locked away among other artifacts Aisha has collected over her many centuries, and few have seen since the night of the 13. However, those that have seen it, claim that there is still a sip left, waiting…<br>
<br>
Yew Wand of Nergal - Every vampire created is another who competes for the same prey, another being of comparable power and ambition who, in time, may be the blade that stabs you in the back, hopefully metaphorically. <br>
<br>
But projects to reclaim Nahrim needed legions of loyal soldiers, and convincing mortals to aid such a project… well, let’s just say the dead were much more receptive.<br>
<br>
Necromancy played an important role in Nahrim and other attempts at Vampiric sovereignty, as skeletons did not compete for human flesh. <br>
<br>
Prime among Vampiric Necromancers are those of the bloodline Necrarch, and first of those are the Necromancer Nergal. <br>
<br>
One of the elders from Nahrim, he also served as the lead Necromancer in charge of Gromorrahs armies; which, despite the legends told now, mostly comprised of skeletons and wraiths, not vampiric legions. It was his mastery of necromancy, combined with battlefield strategy, that perhaps enabled Gromorrah’s initial success. <br>
<br>
Necromancy, though not as common a gift as blood magic and thus not quite as prolific, was once highly regarded as one of if not the greatest vampiric talents to have. Back in the times of Nahrim and the subsequent attempts at it reclamation, Necromancy was seen as one of the most realistic paths to establishing and maintaining a vampiric nation. Every would-be conqueror sought out a court of Necromancers to fill his legions with obedient undead. <br>
<br>
Since then, the dreams of Nahrim have been broken and the name associated with foolishness. Necromancy has lost much of the respect it once held in vampiric society, being seen as far less useful than other magical paths due to the attention it’s practice tends to draw, without the amazing upsides of Blood magic. <br>
<br>
With Gromorrahs supposed destruction, he also vanished, leaving behind only scattered relics, one being the wand he supposedly used to direct his legions of undead. <br>
<br>
The Quill of Niccolo De Medici - Vampire society is defined just as much by its reverence for the politician than by its respect for those skilled with a blade. A blade can kill, a blade can even forge a nation. But a pen can do all of that and more, all without getting one’s hands dirty.<br>
<br>
Vampire society is dominated not always, nor not usually, by those with the greatest physical might. Sure, the Brujah place their value purely on combat prowess, but there is a reason that they are seen as little more than simple barbarians.  For what good is might when a few pulled strings will see an army at your doorstep, and your “friends” among those at it’s lead?<br>
<br>
But do not fall for the image of the conniving, backstabbing politician that many think of when they imagine vampire society. Why yes, that certainly is a part of it, but it is no free-for all fest of betrayal and assassination- vampires are nothing if not vengeful in their immortal unlives. There is a narrow line to tread between working with others and advancing one’s own interests. Go too far to one side and the more cut-throat will walk all over you. Too far to the other and… you will see where vampire politics gets it’s reputation. <br>
<br>
There is an etiquette to vampire politics, one tightly bound to centuries of tradition and political philosophy. A balance between loyalty to the Queen, to the blood, to the clan, and just as important- to one’s self’s. There are ways to break one’s promises and betray one’s partners that are considered respectable, “far-play”, and there are others that will earn a dagger. There are limits even to how far one may go in punishing an enemy. It is a game full of unspoken rules and limits- though never unenforced.<br>
<br>
Those that play these rules masterfully, achieving their ends while never earning true enemies, all the while advancing the blood as whole, are soon as role models within Vampiric society. First among them are the politician, artist and its champion, Niccolo de Medici.<br>
<br>
Born to the Lahmian Bloodline just before the fall of Nahrim, Niccolo saw the failures of many attempts to reclaim vampiric sovereignty and saw that no matter the sharpness of their blades and the strength of their forces, the hordes of mortals allied against them would always rise to meet them. With each attempt, their numbers and resources dwindled, the wealth accumulated over mortal generations wiped out in single battlefield losses. While mortals could always procreate, replacing great warriors with a generation just as strong, vampires had no such luxury. Once an elder was destroyed, their power was lost forever. Vampires could only ever grow weaker with time. <br>
<br>
Vampires could never rule openly in his eyes, they would always lose the unavoidable war of attrition. Their strength and magical prowess was in essence, a trap. Their greatest gift was their eternal lives. They could form stable political dynasties that could last for millennia. They could collect wealth and accrue power slowly, beneath the notice of mortals. Vampires could rule, but only from the shadows.<br>
<br>
This was not a new idea, but it was one that Niccolo mastered, one that he showed was possible. He became a ruling figure within Old Talirus. Not directly, no. He worked through mortal politicians he kept on tight leashes, benefiting them and their bloodlines in return for their service, using the promises of immortal life as a bribe, along with the normal threats and liches of coin. He cemented a lasting vampiric influence in Talirus.<br>
<br>
More than this, he championed the formation of the Midnight Aristocracy, unifying disparate clans to centralize, the most one could, Vampiric rule. The primary purpose of this was to set soft rules for all Vampires, to organize punishment for any that draw too much ire from the mortal herds. <br>
<br>
As great was he at politics, he was also a respected artist. <br>
<br>
Niccolo is still a prominent and powerful figure in Vampiric politics today. <br>
<br>
Blades of “Villains”<br>
Just as you can learn of what a culture values from who they hold as heros, you can learn much the same through who they vilify.<br>
<br>
The Rapier of Alessandro Argento - Ornate, but not overly so, and coated in alchemical silver, this blade has pierced the hearts of many of her fellow vampires. Alessandro Argento was a vampire of bloodline Draugr who embodied the noble nature of the blood to a fault, believing that Vampire kind had no more right to life, perhaps even less so, than the herds they fed upon, and that hunting mortals for sport was akin to outright murder. A fool, certainly, unable to throw off the naivety of mortality- a flaw common to the bloodline- became infamous for hunting down his own kind. Wickedly skilled with a blade, he hunted down vampires he felt had become “monstrous”, no matter their status within vampiric society. He became a sort of guardian Angel for mortals, insisting vampires should feed mainly from animals, and only from mortals when necessary, killing only the criminal elements amongst them. <br>
<br>
In a a cruel twist of irony, Alessandro was felled by the very mortals he championed; an event that the Lahmians admittedly had some part in. <br>
<br>
His head, separated from its body by the mob, is kept preserved in formaldehyde within Aisha’s vault. <br>
<br>
The Fangs of Akeldama - When one imagines a Strigoi, Akeldama is who comes to mind. With the face of a bat, the body of a hulking bear, there was no semblance of dignity or grace to her exterior, traits that ran far deeper than his skin. <br>
<br>
Ironically, Akeldama was not a Strigoi, nor did she bear the monstrous appearance now ascribed to her. “Born” instead as a Brujah. In life a barbarian warlord from what is now Jotunheim, his thirst for conquest and combat did not end with his death. She used her gift of unlife to expand her holdings; turning her men into vampires as well and launching brazen raids and conquests. <br>
<br>
This was rapidly drawing the attention of mortals who saw the rise of another vampire kingdom, and began to raise the banners of yet another Inquisition.<br>
<br>
Fearful of the ramifications of another Hunt, the Midnight Aristocracy sent an emissary to the Brujah warlord, giving her a chance to make amends for her transgressions by allowing her warband to be quickly crushed, so as to avoid the ire of the mortals. <br>
<br>
Instead, Akeldama killed the emissaries and consumed their souls, committing the sin of Diablerie. <br>
<br>
Shocked and outraged, the Midnight Aristocracy sent its assassins, who were killed and Diablerized in turn, the mad barbarian gaining power with each vampire he consumed.<br>
<br>
To add insult to injury, the Brujah then turned her warband towards the Midnight Aristocracy, raiding the holdings and lairs of whatever vampires she could find, her and her men Diablerizing any and all they came across. <br>
<br>
With a rising Inquisition and a blood-mad Vampife, Aisha herself left her lavish vault of decadence and dealt with the upstart, tearing off his limbs and, before locking her bleeding body in a dungeon to rot, tearing out her fangs from bee mouth. <br>
<br>
These are said to have been kept in her vault for a time, and slowly given away as gifts to those who pleased her or her Midnight Aristocracy. They are said to still radiate with bloodlust and rage, and tempt the wearer into tasting forbidden flesh, and will willingly grant them the power to conqueror even the most Elder vampire in their desperation to taste blood once more. <br>
<br>
Cravun’s Blade - A small, inoffensive dagger, it never actually belonged to the vampire it is named for, rather it was his demise. <br>
<br>
Cravun was a vampire of clan Ravnos, who used his powers to scheme and scam other of his kind. In of itself something looked down upon (using illusions to trick/scam other vampires that is, not trickery and deceit itself mind you. Vampires just want such trickery to be “fair”), his schemes eventually led to his capture by mortals. Trapped, he pleaded for his life and offered, in return for his safe release, to expose the locations for various vampires. They accepted, and his betrayal led to the death of several vampires. <br>
<br>
To thank him for his efforts, his mortal captors used a dagger to behead him. <br>
<br>
The blade was kept as a trophy by one of the Commissioners and was sold upon his death in an auction, which naturally saw it fall into vampiric hands.   <br>
<br>
<b>Actions:</b><br>
<br>
1. Clear the snow in Git Galit<br>
<br>
2. Do stuff</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11913654" data-lb-caption-desc="Cosmo · May 2, 2024 at 10:28 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Farator</span></b><br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId139">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId140">Eliasdagood</a>
 <br>
Turn 4<br>
<br>
The opening 'event' for their new paradise island goes smoothly. At first. Mermaids sing to ships as they come into the nearly created docks, fine artisans from Aventalor create works of art, the centerpiece of it all being a beautiful statue carved from dolomite in the shape of a beautiful naga man, modeled after Farator's sire. This naga has opals implanted into its lower half, using the precious stones as 'scales' that catch the rays of the sun and reflect it beautifully... Montague [ <a href="/members/lucasghost.98645/" class="avatar avatar--xxs" data-user-id="98645" data-xf-init="member-tooltip" id="js-XFUniqueId141">
			<img src="/data/avatars/s/98/98645.jpg?1666755252" alt="LucasGhost" class="avatar-u98645-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lucasghost.98645/" class="username " dir="auto" data-user-id="98645" data-xf-init="member-tooltip" id="js-XFUniqueId142">LucasGhost</a>
 ] arrives and seems taken with the statue, and who wouldn't be? It is truly wonderous.. But a few human nobles from various places, including Caolin, get a bit drunk one night trying to woo and impress some mermaids and, in the middle of an impromtu duel, the statue is destroyed. The fact these landwellers so carelessly destroyed something so precious, on a festival meant to show their open arms to them and share cultures sours the opinion of the merfolk on this endeavor. Why should they open their arms to these people? They were crude, boorish and couldn't manage to walk without shattering things of beauty out of some ill-mannered need to 'conquer' and show off their fragile male bravados? <br>
<br>
This has the chance to spiral very quickly, first impressions are very important and this is.. not going well. What should Farator do? Does he step in and forgive the humans or only give them a slight reprimand? This would improve his reputation with the land dwellers, but his own people would be utterly disdainful of such a showing. Did he meet these humans with a closed fist, punishing them for destroying the statue and demanding compensation? This will sour relations with the human nations but would do well to bolster the spirits of his own people who are very quickly starting to see humans and other land dwellers as being not worth the trouble. Does the esteemed guest, Montague, step in and offer to pay for the damages to provide a salve for both sides? Perhaps Farator has his own plan?<br>
<br>
<b>Decision Point</b><br>
1. Forgive the humans<br>
2. Punish the humans.<br>
3. Montague volunteers to pay for it.<br>
4. Your Own Solution<br>
<br>
The dredging of the coast is an interesting idea. There is much to be found under the sands of the ocean floor, many treasures are dropped in the ocean that are dubbed 'lost' but only to those who live on the surface. In fact, a very good enterprise lies in this field, exploring the depths for treasure.. And so teams of merfolk and naga began to do so, dragging great bronze chains behind them with a woven net between each one and then sifting through what was dug up... However, on the first major pull, the net got caught on something.. Something big. Pulling on it, a massive claw rises from the sand... And before a mermaid can react, it snips her clean in half, her blood spilling and filling the nearby waters as, from the sands, emerges a monstrous crab! It begins to lay into everything nearby, snapping at everything in a frenzy..<br>
<br>
<b>Decision Point</b><br>
1. Farator goes to deal with the crab<br>
2. Leave the crab, you woke it up, perhaps best to let it rest?<br>
3. Try to direct the crab onto land to punish those who break statues. <br>
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					<div class="bbWrapper"><div style="text-align: center"><b>Montague Navarro</b><br>
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<br>
Turn 4<br>
<br>
Gil-Galit had been saved, for now. The Vampire Orkhan and his schemes had been thwarted with nary a kipper scuffed [or mountain range avalanched]. The play in Maelúir Síocháin didn't<br>
 go over quite as well as Montague would have liked, but the people who mattered and actually understood vision got it and enjoyed it and that was what mattered. Siofra and her pet dragons were delightful, Han was.. Well, he tried, the darling. The land of the hobbits and fae certainly seemed worth traveling to in the future, perhaps it could serve as the backdrop of a new play? The Fae had many stories about them, after all. Back home, in Caolin, no great artist appeared to dazzle the world with their works, just an endless line of mediocrity and trite work that were little more then copycats of their greater. As they say, imitation is the sincerest form of flattery.. too bad they leave out the part about it being all that mediocrity can pay to greatness. It was a shame, but one that was a small hiccup in an otherwise extremely productive season.<br>
<br>
The visit to Akthubit was.. well, it simply was. It was a shame the fated meeting of the eternal foes could not happen, Kiyan was busy with some state business or another, although what business could possibly rival his importance was a questionable one, but the snubbing was likely on purpose and vengeance would be taken in time to get back to an even playing field. Hosting a rather lavish party, with Alcina in attendance who managed to be the focus of the party.. it wasn't quite the smashing hit envisioned. It seemed many of the 'Nobility' in this place, as many of said nobility had been killed and replaced in the rebellion, were not quite as keen to hand over coin simply to hand it over. Sure, it may be to 'fund the arts', but it wasn't like they were getting a break on their taxes from their Warrior Queen for doing so. It ends up being a pittance from most with a few members, most wishing to use this chance to get closer to Alcina, that fund it. Luckily, Akthubit is a very wealthy nation and so those few donors have deep and generous pockets, G<b>ain 2 EP</b><br>
<br>
[You did so much this turn yet your process feels so small, think its mostly just cause it got handled in DMs/Discord]​</div></div>
				
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Turn 4<br>
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Snow was removed. Probably. Its a secret. I mean maybe? Its snow? Could have grown legs and walked away.​</div></div>
				
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<div style="0px;
     font-family: 'Abril Fatface';
     text-transform: uppercase;
     font-size: 30px;
     text-align: center;">❛ <span style="color: #a5c0df"><i>Lady</i></span> of Maelúir Síocháin❜<br>
     <div style="margin-top: -15px;"><span style="font-size: 20px">turn 4: winter</span></div></div><div style="0px;
    font-size: 13.5px;"><span class="bbcode-justify"><div style="margin-left: 5px; display: inline-block;"><span style="font-family: 'Meddon';"><span style="font-size: 25px">S</span></span>oft footprints were made as the Lady of Maelúir Síocháin made her way down the aisle underneath the canopy of the arching branches of the trees. White frost covered the leaves, while the twinkling of crystallized icicles decorated the archway as she moved away from the council that was held in Tírféach.<br>
<br>
Her eyes gazed at the icicles for a moment longer, a small amused smile making its way towards her lip, remembering Nerisse's attempt to create an ice sculpture of the glittery Lord Montague. The memory brought back the image of Nerisse's expectant face, her delicate features contorted with a mix of hope and apprehension as she presented her masterpiece to Lord Montague. Siofra recalled the split second of realization in Nerisse's eyes, a fleeting moment of disbelief and wounded pride when Lord Montague politely declined the tribute. The fae's reaction was a mosaic of emotions—surprise at the unexpected rejection, a hint of indignation at the implication that her creation wasn't perfect, and a subtle pang of vulnerability that briefly shattered her haughty facade. It was a moment she wouldn't forget, a glimpse behind the veil of fae pride and perfectionism.<br>
<br>
Siofra rarely liked spending her days with her kin, finding more enthusiasm learning from those living in  Gloine Luí (<i>Amberglow</i>) and An Baile Cruach (<i>Crescentborough</i>).<br>
<br>
The council was fraught with discussions about the fate of the First City, the neighboring nation devastated by an ancient dragon. Siofra discussed possible outcomes and plans, weighing the options and responsibilities that came with assisting in such dire circumstances. As she distanced herself from the council chambers, Siofra's mind returned and lingered on the letter from Tarlius Tribune Diana. The contents detailed a local trade syndicate's humanitarian mission, seeking support in rebuilding and dealing with the survivors of the city's destruction. The letter spoke of a new government rising from the ruins and the harsh fate awaiting the nefarious survivors. Siofra felt conflicted, knowing that most would not exit alive under such circumstances and knew her days of peace were numbered. Her duty is to the people of her land, the ones who looked upon her for guidance. But, insecurity weighed in her mind, not confident in her ability to lead with strength.<br>
<br>
<i>"Don't be so lost in thought, deirfiúrín. We wouldn't want unwanted visitors in your mind,"</i><br>
<br>
At the sound of her sisters' voices echoing in her ears, Siofra's muscles tensed involuntarily, a subtle reaction that she quickly masked with a composed facade. She couldn't fathom why she was different from her kin, often lost in her thoughts and feeling disconnected.<br>
<br>
<i>"At it again, Bebhinn?"<br>
<br>
"Indeed, Medb. But remember, curiosity can lead to unexpected discoveries."</i><br>
<br>
A sharp pang pierced her chest, a quiet whimper escaping her. It had been a year since she was unwillingly taken back to the Feywilds after facing the Gorgon last spring. She had recovered fully but not before her sisters had their grasp on her. It wasn't until a few weeks later that she returned to Maeluir Siochain, where Golfrax was still found in the grove. She found comfort in seeing him there, steadfast and unwavering.<br>
<br>
Upon her return to Maelúir Síocháin, Isadari's debt to Siofra was paid, taking her under her wing, their training sessions finished quickly as it started. Grimtoof became her trusted aide, his loyalty evident in every protective gesture he made towards her and her dragons.<br>
<br>
As the seasons passed and winter descended upon Maelúir Síocháin, Lord Montague's arrival brought a burst of theatrical energy to the already enchanting land. The Over the Mountain Theatre Troupe's performance echoed through the forest, drawing interest and understanding to Siofra. The sparkling aftermath of the play created an atmosphere of warmth and joy amidst the winter chill.<br>
<br>
Moreover, she was impressed by Lord Han’s calm demeanor and countenance, aiding her in freeing more of those who had been stoned. His presence symbolised a beacon of hope in the darkest corners of the forest, radiating the sun’s light, melting away the pain of yesteryears. His hand worked to undo the ancient spells that had trapped innocent souls and Siofra wondered if he knew how truly grateful she was.<br>
<br>
Siofra treasured the time with Lord Montague and Lord Han, though the former’s behavior was something she had to get used to. His friendliness and nicknames for her and her dragons felt intimate, but not mocking or harmful as her sisters. However, Siofra did note Lord Montague's affection towards her dragons, especially Golfrax. To her, their presence was more than just meetings and discussions. Her memories of them, gathering by the fire and exchanging tales of distant lands and daring adventures, made the winter chill fill with warmth. Them meeting melted away the icy grip of loneliness that she never knew in her heart. She marveled at their kindness and understanding, finding solace in their company and the care they showed for her dragons, treating them as cherished companions rather than mere beasts.<br>
<br>
However, the dream would not last forever. Upon Lord Han and Lord Montague's departure, the news of impending danger cast a shadow over Maelúir Síocháin. The threat to their land and hers reminded her of the weight of her responsibilities as Lady of Maelúir Síocháin. The happiness she had experienced felt fragile now, overshadowed by the harsh realities of the world outside their enchanted borders.<br>
<br>
As she descended the intertwining staircase to the grounded level, Siofra willed herself to rid her mind of the memories and focused her attention on the impending issues in her home. "Home?" It was a troubling and intricate thought. However, where was "home" to those who had escaped from the ancient dragon's wrath? Had the emissary she met in the fall managed to escape? Was the hobbit who joined the wizard still alive? Many questions raced through her mind, causing her heart to hum lightly. It was a fleeting feeling, a reminder of her identity. Siofra ignored the calls of the Dairgéadach, keeping herself at a distance but maintaining a watchful eye on the gateway. She felt herself torn between two worlds, standing at the crossroads of where she was born and where she had forged a new nation, asserting her independence from Mother.<br>
<br>
Amidst her thoughts, a flicker of movement caught her attention. Bea, the large orange cat, approached cautiously, her golden eyes reflecting a mixture of curiosity and wariness. Siofra noticed the subtle signs of hesitation in Bea's body language—ears twitching, eyes darting between Siofra's hand and her face, tail flicking in uncertainty. It reminded Siofra of her own moments of uncertainty, the way she used to question every touch, every gesture, wondering if she had inadvertently caused offense or if she was about to face reprimand.<br>
<br>
Siofra's lips curled into a small, understanding smile as she extended her hand towards Bea, maintaining a gentle and non-threatening posture. She wanted to convey reassurance, to let Bea know that there was no need for fear or worry.<br>
<br>
Bea paused, her golden eyes searching Siofra's face for any hint of danger or displeasure. "Did I do something wrong?" she asked, her voice tinged with a hint of apprehension.<br>
<br>
Siofra immediately shook her head, the movement gentle and reassuring. "No, not at all," she replied softly, her tone soothing. "If you do not have plans, will you accompany me on a walk?"<br>
<br>
Bea's hesitation lingered for a moment longer, her body language still cautious as she assessed the situation. However, after a brief pause, she nodded in acceptance. "Yes," she said, her voice a little more relaxed now.<br>
<br>
With careful movements, Siofra knelt down to Bea's level, ensuring that her actions were slow and deliberate, devoid of any sudden movements that might startle the cat. "Is this comfortable?" she asked, adjusting her posture to accommodate Bea's comfort.<br>
<br>
Bea regarded Siofra's question with a curious gaze, trying to discern if there was any hidden agenda or danger in her offer. After a moment of contemplation, she shook her head, a silent indication that everything seemed fine to her.<br>
<br>
With a nod and a soft murmur of gratitude, Siofra gently lifted Bea into her arms, making sure to support her weight properly. "Thank you, Bea. It'll be just for a little while," she whispered, her voice warm and comforting.<br>
<br>
As Siofra made her way back to her sanctuary, walking through her winter wonderland, she felt Bea gradually relax in her embrace, the initial tension melting away as they enjoyed the tranquility of the surroundings together.<br>
<br>
<div style="text-align: center">────────── {⌘} ──────────​</div><br>
As Siofra entered her sanctuary, a sense of serenity washed over her. The familiar sights and sounds enveloped her, but her attention was immediately drawn to Grimtoof the Orc who had dozed off in the rocking chair. His large frame seemed amusingly wedged into the wooden seat, his legs sprawling out in a rather awkward manner, as if searching for a more comfortable position. Despite his deep slumber, his face bore a tranquil expression, a stark contrast to his usual gruff demeanor.<br>
<br>
Siofra couldn't help but smile at the sight of her dragonlings fast asleep on the bed, their small forms huddled together, their scales shimmering softly in the firelight. They had taken up most of the bed space, leaving little room for anyone else.<br>
<br>
With Bea nestled in her arms, Siofra carefully lowered her onto a cushioned pillow near the crackling fire. "Rest well, Bea," she whispered softly, running her fingers through the cat's fur. Bea responded with a contented purr, her eyes closing as she savored the warmth of the hearth.<br>
<br>
Glancing back at Grimtoof, Siofra couldn't help but smile at his unconventional sleeping posture. Despite the cramped quarters and Grimtoof's unwittingly humorous moments, Siofra felt a profound sense of appreciation for his steadfast loyalty and commitment to their little <i>"family". </i>It was instances like these that made her sanctuary truly feel like a haven.<br>
<br>
"Nightmare," she called out in her thoughts. She wondered if she was doing it right, or if she had to be in a half-waking state or dream state. Regardless of her doubts, she reached out to him, her eyes fluttering closed.<br>
<br>
"I have more questions that may come unanswered. But, if you wouldn't mind hearing these worries. A battle is approaching, one I don't know if we can win. But, in the far distant future, another threat will come to pass in these lands. While you are not obligated to, would you consider coming to our aid?"<br>
<br>
 It wasn't her first time calling out to him. She had previously asked if they could get to know each other more.<br>
<br>
"Would you like sugar cubes?" she had asked before.<br>
<br>
Her connection to Nightmare briefly reminded her of Lord Han, wondering how he was faring with the curse he had been given. Had he found a way to subdue his urges? Regardless of whether she had an answer or not, her attention was drawn to the snow falling outside, the wisps of snowflakes dancing in the air. Not expecting to get any sleep anytime soon, Siofra quietly made her way outside, where four pairs of eyes gazed back at her.<br>
<br>
"Zazu, Zira, Zulu, and Zeke," she greeted them, approaching as their tails wagged slightly by their sides.<br>
<br>
The winter wolves had kept her company during the late hours, sometimes approaching, sometimes keeping their distance unless called upon. She would have been surprised to see them, if not for them trailing behind her the past season. Though it was the first time they had approached her on their own, without her calling for them.<br>
<br>
She wondered if her emotions were going haywire, finding it strange yet soothing to be checked upon as they sensed the swirl of storm within her. Nevertheless, she motioned for them to come closer before kneeling in the snow as they gathered around her.<br>
<br>
"Watch," she mouthed as she extended her hand, palm up, and a small incantation escaped her lips. A soft, warm glow emanated from her palm, gradually intensifying until a small flame appeared, dancing delicately above her skin. With a gentle breath, she directed the flame, shaping it into the form of a bird that fluttered and soared in the air. The wolves jumped in amazement, their eyes widening, and their mouths forming 'o's and 'a's as they observed the mesmerizing display of magic.<br>
<br>
Siofra watched their expressions with a gentle smile, feeling a sense of connection and wonder in the shared moment. The flames flickered and swirled, casting a warm glow on the surrounding snow, creating a magical ambiance in the quiet winter night.<br>
<br>
Her thoughts soon drifted to Sylvi, the lioness of Crescentborough, who had taken in the stranger, a survivor against an ancient dragon. Siofra trusted the beastkin, knowing Sylvi would not make decisions lightly, especially taking in someone who could be a threat to their home. Sylvi's boldness and unwavering courage often echoed in her mind, a reminder of the lioness's influence on her.<br>
<br>
Sylvi's words echoed in her memory, urging her to take action, to believe in herself, and to face challenges head-on. The lioness's guidance had pushed Siofra out of her comfort zone many times, teaching her the value of courage and resilience. As their meeting approached, Siofra felt a surge of determination, fueled by Sylvi's unwavering belief in her abilities. She hoped that their collaboration would bring new insights and solutions to the challenges they faced.<br>
<br>
<div style="text-align: center">────────── {⌘} ──────────​</div><br>
Action 1) Ritual/Crafting<br>
- Siofra spends a water, fire, and nature gem to summon 3 more dragon kiddos.<br>
[ Bonuses: Fire 2, Water 4, Nature 3, Dragon Marked, Magically Adept ]<br>
- Siofra also spends this time taking the last of the dried herbs and winter foliage to create some potions. She will be bringing Sylvi with her to teach her more about potion and herb making. Also, she’ll add in some Cerulean Dust (courtesy of Lord Montague) into the potion.<br>
[ Bonuses: Nature 3, Astral 1, Air 1, Fire 2, Water 4, Earth 2 ]<br>
<br>
Action 2) Training, learning from Lord Montague, Grimtoof, and Tribune Diana<br>
- Siofra and Golfrax learn Air magic from the one and only Montague Navarro.<br>
[ Bonuses: Montague is Air 5 and has Leadership ]<br>
- The mud pit sees further usage, as Grimtoof continues working with the Beastkin, teaching them how to put real power behind their strikes. Sylvi and Artasia will train with Grimtoof.<br>
[ Bonuses: Grimtoof has Slayer, Juggernaut, Brutal Blows, Leadership, and Martial 6. Siofra has Water 4 to keep tempers cool. ]<br>
- Siofra and Grimtoof will be training under heroic unit tribune Diana Carina<br>
[ Bonues: Diana  is a heroic unit that has Blademaster, Commanding Presence, Tactician ]<br>
<br>
Free Action:<br>
Siofra will go door-to-door, rallying the Dryads, Sylphs, Nymphs, Ents, and Beastkin within her land, urging them to join forces in the upcoming battle for the First City. She'll convey the urgency of the situation and the need for unity, wanting garner their support and commitment.<br>
<br>
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<br>
A huge thank you to Lucas and Auriel for helping me with my action ideas and description! If I need to change anything please let me know!</div>
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<b><span style="font-size: 18px">Siofra</span></b><br>
Turn 4<br>
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		</a> <a href="/members/deer.19851/" class="username " dir="auto" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId27"><span class="username--style4 username--staff username--moderator">deer</span></a>
<br>
<br>
<b>Dragon Summoning</b><br>
<br>
How many times had she preformed this ritual to summon dragons? Two so far, but was she determined to collect the full rainbow? Why? Was it some hidden need for children? A need for a 'family'? One that wouldn't age and leave her behind as the Hobbits did or go into deep sleeps and leave her alone again? Golfrax and Artasia were not as keen on the idea of more of their kind. Either one of them was plenty, more then enough really, it was this place that was barely up to par for even one of them, but they didn't try to stop Siofra in her actions. They grumbled and bickered, but neither made any moves to actually stop her. Which they totally could have, of course, because they were mighty dragons and they could do anything they wanted, and what they wanted at this moment was to let Siofra do what she wished. Totally.<br>
<br>
The fire gem was the first consumed, although some of those with more dragon knowledge were a bit concerned. Of all the dragons, red dragons tended to be the most.. violent. The most temperamental. In stories of man, where a dragon destroy villages and burns castles, it is almost always a red dragon that does so. The group stood at the ready, Siofra within the circle, the two dragons behind her with Grimtoof not too far behind to keep an eye on them... off to the left, hiding poorly behind a brown bush was also Bea who came just because she was around for totally unrelated reasons and not because she too was concerned... Time passed, and then more time... Until a great fire shot forth in the sky, the heat hot against her face as a being descended from the heavens, their body blocking out the sun.. Until they perched on the top of her head and Siofra quickly realized this dragon was about the size of a cat, no, not even that, Bea was larger. It was a <i>whelp</i>.. The dragon stood proud upon her head as if it was theirs, which to them, it almost certainly now was. It sated down upon her and spread her wings before shooting another small puff of fire and flapped its wings, "I am Kurnax! Breaker of Walls! Shaker of Nest! Ruler of the Seven Eggs! Destroyer of Insects and Slayer of Mice!" It said each one with sheer pride which caused a sudden realization that, yes, this was not only a whelp, it was a new born.<br>
<br>
Kurnax was plucked off of her head like a kitten by Grimtoof, holding him by the scruff of his neck as his small red legs kicked furiously, "How dare you! Unhand me! I am Kurnax!"<br>
<br>
It would be several minutes before Siofra could calm the mighty <s>tiny </s>Dragon which wasn't helped by the other two dragons mocking their new younger sibling and Grimtoof refusing to let go until the whelp showed proper respect... Kurnax proudly says he was born yesterday and was on his way to his aunts to live among her treasure as his six other newborn siblings were already there. She lives very close nearby, to the south... But he heard Siofra's call and being the generous and mighty Kurnax, he stopped to visit.<br>
<br>
<b>Gain Kurnax</b><br>
Being a Whelp, he isn't much use in a fight, nor should he be in one, he simply isn't ready for that. Siofra spots strange runes and symbols craved into his scales, although what purpose they have is beyond her. For now Kurnax will stay with her unless convinced to stay longer.. There is certainly something strange about the whelp. A touch of destiny.<br>
<br>
With their 'success' under their belt, Siofra pulls out the nature gem and crushes it at the center of the ritual, calling forth another dragon. An hour passes before a figure emerges from the nearby trees, if they had done this in summer or spring, they may not have noticed it at all, but in winter, the dragon stuck out like the green thumb she was. Beautiful emerald scales covered her body, she was not as bulky as Artasia but larger then Golfrax, perhaps somewhere in the middle? The most distinctive difference was her horns. Rather then the horns she had come to expect from the dragonkin, this dragon had horns not unlike a great stag. The dragon continued its slow walk towards them, her head lifted in the air as she paused a few yards away to speak, "Vetzafira. You <i>may </i>refer to me as Vetza," her voice sounded very.. mature for her age, but still held the sheer weight of arrogance only a dragon could have. As if she was so far above them that a normal conversation was beyond them, even calling her name was seen as a gift..<br>
<br>
Vetza strutted up to Siofra and her party, lifted her nose even higher to the point Siofra thought her neck was gonna snap as she made a big show of sniffing, "Oh, that's why you begged for my attention. Surrounded as you are by such.. inferior examples of my kind," the simple declaration started a torrent of insults from the dragons as, for once, both Artasia and Golfrax were on the same side as they traded barbs and pushes.. Gazing at them all, Golfrax was like a young boy, eager to prove himself, eager for people to see him the way that would impress them. Artasia was like a young girl eager to show she could 'stick with the boys', but this Vetza was truly a little 'princess'. She exuded refinement and arrogance in equal measure and seemed to delight in putting people down. From grimtoof's frown, a wrestling match was likely not too far out and it would be interesting to see how the Princess reacted to the mud pit..<br>
<br>
<b>Gain Vetzafira</b><br>
Heroic<br>
Martial 4, Nature 3<br>
[Dragon] [Poison Breath] [Life Giver]<br>
<br>
With the newest member of the family here, Siofra approached the circle and raised a beautiful water orb.. and shattered it to complete the spell. They stood around for an hour.. then two... then three... No dragon appeared. Had it failed? It must have. Returning to their home for the night, Siofra bid Grimtoof farewell as she, bea and her dragons moved to show their two new siblings their home, but as Siofra stepped to the path that went to her home, her foot slipped and suddenly the blue sky was above her before with a heavy <i>thud </i>she hit the ground. Craning her neck up, she spotted her dragon kids also struggling to stand upright. Golfrax was almost dancing as his white scaled legs kicked and skid furiously, his youth and surprise stopping him from simply floating upwards with his power.. Artasia had fallen face first into the.. solid ice below her, her snout gouging a ditch in it as the young princess, Vetza had a bit of red in her green cheeks as she was currently sitting on her hindquarters as her back legs had slipped from under her.<br>
<br>
A pearl of laughter cut through the air as a striking azure scaled face looked down at Siofra, "Hahahaha! You fell for the oldest trick in the book!" the young blue dragon exclaimed, a large grin stretched across her face as her brilliant sea blue eyes danced with mirth, "Do not fret, young creature," it said to Siofra who was certainly several centuries older, "You fell to the brilliant ruse of Melintalia, the bane of Jotuns, the trickster of the north, the teacher of raccoons and the terror of chipmunks, the mistress of the frost and hunter of goats."<br>
<br>
When Siofra rose to her feet, so had her dragons and with a snarl, Artasia and Golfrax lunged at their new 'sibling', intent on tackling and teaching her the pecking order, with a single great bow, Melintalia ducked under the two dragons which soared over her to crash land at the foot of Siofra's door where another slick patch of ice lay that had them careening into the door, smashing it open and continuing inside where the sound of breaking glass and knocked over tables filled the air.. followed quickly by another triumphant squeal of laughter from their new blue friend.<br>
<br>
<b>Gain Melintalia</b><br>
Heroic<br>
Martial 4, Water 3<br>
[Dragon] [Frost Breath] [Trickster]<br>
<br>​</div><hr><br>
<div style="text-align: center"><br>
<b>Crafting</b><br>
Siofra, with her assistant Sylvi, began work on brewing more potions..<br>
<b>Add the Skill: Herbalist</b> to Siofra. Keep crafting potions and this will turn into Alchemy.<br>
<br>
<b>Potions [Pick 5, can pick duplicates]</b><br>
Greater Health Potion<br>
Resistance Potion [Pick what it resist]<br>
Potion of False Life<br>
Potion of Quickness [2 Only]<br>
Potion of Giant Strength<br>
Potion of Stoneskin<br>
Potion of Luck<br>
Alchemical Fire<br>
Bottled Lightning<br>
<br>
While working with the Dust, Siofra found it was a.. strange material. Its most obvious use was that of a dye, but maybe..<br>
<b>Pick One</b><br>
1. Puff Puff Powder<br>
2. Pixie Pop<br>
3. Cerulean Wishy Wash<br>
<br>​</div><hr><br>
<div style="text-align: center"><br>
<b>Personal Training</b><br>
<br>
Siofra goes through something of a training gambit with Montague and Golfrax, while Golfrax can't learn much more air magic at his current level {without some sort of outside power boost}, he acts a bit of an unwanted training rival for siofra. In between these bouts, she is taught by both Grimtoof, who often ends up just smacking her weapons from her hand and giving her back hands hard enough to send her soaring through the air, bruises help you remember, or so he'd say and Diana who, while not leaving her with as many bruises, did scream at her to the point Siofra woke up some mornings hearing the Tribune's voice in her ear.. <b>Gain +1 Might and +1 Air</b>.<br>
<br>
Grimtoof and Diana spare often, their fights are dazzling to watch. Diana is a true swordmaster and with her short gladius and tower shield, she somehow makes it look like a flowing dance despite having half a tree on her arm where Grimtoof is raw and unleashed power and fury. It is easy to forget, at times, just how scary Grimtoof is as he is soft with the dragons and respectful to his 'Boss', but as the Orc hammers the tower shield so hard it explodes into splinters {the sixth one since they started sparring with one another}, it is a stark contrast. Diana and Grimtoof often mock one another, but it seems to be more two old soldiers appreciating one another and simply using barbs to show that. There are even stories of the drinking competitions they have where piles of knocked out hobbits who tried to keep up lay sprawled around them. Diana and Grimtoof don't quite have much they can actually teach one another, their styles are too different, to varied. Diana is a great leader, someone who can bark orders and be scene from all around, while Grimtoof is more of a 'leader by example'. Rather then yell orders, Grimtoof leads the charge, smashing giant gaps in the enemy lines and running rampant.. They compliment each other well, but the are too.. opposing to give one another their skills.<br>
<br>
Still, Diana does impart some of her Legionaries knowledge to the hobbits who she sees as needing it the most, leaving the Beastkin to Grimtoof to harness their natural primal fury.<br>
<br>
<b>Pick between Upgrading Hobbit Guard [Diana] or Beastkin Warriors [Grimtoof]</b><br>
<br>​</div><hr><br>
<div style="text-align: center"><br>
Siofra goes to everyone she can to request help.. many of them do not listen, but some do. Pledging their aid should Siofra do this even though they didn't see much of a point of leaving their forest. It was their home, it protected them, the outside world was the outside world, why should they leave it to help? Still.. her pleas do not fall on deaf ears and in the end, her military nearly doubles <b>+1 MP [not hard to double when you have 1].<br>
<br>
A Fae Champion offers Siofra a beautiful carved horn and says when her needs are dire, blow it, and she and her riders will come..... But there will always be a price to be paid.. Does siofra accept the Horn? </b><br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>Turn 5</b></span><br>
<br>
<hr><br>
The realm has had a year to prepare, a year of relative peace to gather their wits and prepare for the End of Days. As the voices of the priest and the prayers of mortals is met with only silence, slowly, the realization the the time of ending has started to sink in to many. Riots and panic has spread in isolated communities while others have prayed even harder believing it has been some failure on their part that has caused the gods to abandon them and perhaps they are right. Perhaps it is the fault of mortals that the divine have left them in darkness. Perhaps the world truly is waiting for the devoted, the martyred to rise up.. Or perhaps the world was doomed and all the world could do was ride it out for as long as they could.. Either way, the thrones stood as a testament to what was, the throne of heaven crumbles, whatever the means, hopefully this world can be saved before it crumbles into Darkness. <br>
<br>
<i>Around and around it goes... A great wheel in the dark. Spinning. Ever spinning. Until It comes.</i><br>
<br>
<hr><br>
<b><span style="font-size: 22px"><u>World Rumors</u></span></b><br>
<br>
<i>The Tides Call</i><br>
Along the coast of the continent, women have been walking into the ocean as if possessed. The women return after a short while, but every one has had a similar commonality that goes beyond race. Each were pregnant.. Were. When they return, they have given birth, but there is no babe in their arms, no is there none floating in the water and the women have no memories of what transpired. Something has called them, called them into the waves, and then swept the newborns away for some purpose. This has effected every coastal nation save for the actual water nations or Ryu and Aventalor who remain, currently, unaffected. The Ryu have begun to look into it for the sake of their Valin vassals who have been stricken especially hard by this development.. The abductions do not seem to be slowing down, if anything, they seem to be growing. <br>
<br>
<i>Red Madness</i><br>
A sickness of the mind seems to be spreading throughout the world. Those who are effected start to suffer from neural degradation as their mind withers and they begin to do odd habits. One man was spotted with the body of his wife, her flesh torn and half devoured as he hacked away at her with a pickaxe while screaming he would, 'Purify This Corrupt World'. Another woman hadn't come out of her house for several weeks, when the guard finally entered, she had peeled the flesh from her face and lunged at them with dagger like claws, trying to peel their faces off while screaming they were, 'Deceivers!'. Many graves and tombs have been found open and the recently deceased have vanished while peasants in rural areas report figures moving in the dark, just beyond their sight... That is, the villages that do report. In many, patrols arrive to find only ruins and a startling lack of bodies. <br>
<br>
<i>Throne Eterna</i><br>
A powerful Knight Order has arisen called the 'Throne Eterna', although they are styled much like the knights of loris, they do not seem bound to its borders nor is their base of operations currently known. These knights have been seen riding through the wilderness, cutting down bandits, monsters and those afflicted by the Red Madness. They preach devotion to the gods saying that only through devotion and sacrifice will the gods return to save this world... Those who have rejoiced at the vanishing of the gods or have attempted to profit are heretics who must be purged in fire if this world is to be reborn in their image.. Many common folk find their heroism, devotion to the gods and promise of answers to be very alluring. Already the Caliph, Talirus and Loris have opened the door for them to set up Chapterhouses in their domain... <br>
<br>
Will you allow Throne Eterna to set up a Chapterhouse? Or are you a Heretic? <br>
<br>
<hr><br>
<b><span style="font-size: 18px">Nations Of The World</span><br>
<br>
<hr><br>
Ryu</b><br>
Getting information on the Ryu is hard at even the best of times. Being an underwater nation with a language few speak, most do not venture into their domain and the Valin are too eager to maintain their monopoly over the Ryu's trade and military might to eagerly share such secrets and intel.. The Ryu on land, those occupying Valin, are fairly well known and their occupation continues although Valin has managed to negotiate for much of their independence back thanks to the Wave Priestess. Their hunt for the Squid Creature that summoned Horrors begins as does their investigation into the missing newborns... <br>
<br>
What else is happening in their watery domain is known only to them.<br>
<br>
<b>Flaustan</b><br>
The population of Flaustan seems to be growing at a rapid rate, children are in schools learning of the greatness of their leader, of the glory of his vision, of the peace and prosperity that comes from attending his Vision. Strangely, there are not as many married couples having children as many of those are poor, or their spouses have been taken to reeducation camps or elsewhere.. Yet the number of state sponsored children keeps growing at a rapid pace and these children seem to grow considerably faster then normal.. Something strange is going on in the woods. <br>
<br>
A large Flaustan army has been marshaled at the border of the ruins of the First City and have begun its march... The army seems to be avoiding the Talirus Legion coming from the south, perhaps a division or deal has been worked out between the two nations? Still, few people have actually seen Kornith and rumors have grown that Kornith is secretly and Angel of the Sovereign here to guide humanity on a better path, a path that will lead them through this dark era. <br>
<br>
<b>Jotunheim</b><br>
Traders from Jotunheim have started to arrive in Talirus, Ysrendelle and even Kozen, speaking of the return of the 'Ice Father', the mythical Father of the Jotun, the Frost Lord.. Either way, the humans of Jotunheim {which these traders were} seem incredibly excited by the prospect but don't truly know what their Jotun idols are doing up upon those mountainous peaks, but whatever it is, they believe that the time of marching is coming, when the Jotun will come and sweep the world clean...<br>
<br>
Trading with the humans of Jotunheim is more prosperous then normal. Northern Nations [Any nation at Talirus or above {including Moorholm}] may invite Jotunheim Merchants/Traders. Raids from Jotunheim seem likely to grow as well but so will mercenaries, warbands lookin for gold and glory.<br>
<br>
<b>Mazaruk </b><br>
The dwarves have closed their gates to all but their closest {only friends], the Keepers of Kozen. Traders are being turned away, but they say they hear drums in the deep. They hear the sound of great forges alighting and some, some crazy few, whisper at great flying machines soaring over the mountains... <br>
<br>
<b>Loris</b><br>
The sudden invasion by the Herde has shaken the north. Many have believed the Herde and its four legged denizens were a broken people. Various tribes that were more of an annoyance then a threat, raiders that preyed on caravans and isolated villages, it has far longer then living memory that the nomads had conquered a true stone fortification as they did in the Winter.. Rodrogen of Talmer just lost his left hand, the old but wise Earl Artois to the savages of the East. Unable to respond in time, Rodrogen only found the ruins and Erissa Artois, famed Water Archmage and eldest child of the Earl who spoke of a great centaur, a female of impossible strength who shattered the gate and slew her father. The new Earl Artois has sworn a blood vendetta... <br>
<br>
But while Rodrogen suffered in the East, Catherine of Libeck and Miergo of Kordova fought upon the Fields of Marnie and Catherine has emerged victorious. Forced to bend the knee, Kordova has sworn his allegiance to his new Queen. This is seen as odd by many as Catherine never had ambition to rule, merely protect her lands like the guard dog she was.. Even more odd are the rumors that Talirus Legionnaires fought alongside her forces. It seemed the famed Loris commander has possibly brokered a deal with her hated foes? If so, what is the deal? <br>
<br>
Faced with Catherine's great might, Rodrogen was also forced to bend the knee but not before getting an oath from his knew liege.. That the Herde would be broken and their 'leader', this woman' will be skinned alive and her pelt given to the new Earl Artois. At the side of the new Queen is an energetic goblin said to be able to rip a man's arms off and beat them to death with it. <br>
<br>
<b>Talirus</b><br>
The Great Republic has started to move... The new Consul, elected with the pressure of the plebs, has set his eyes north where he intends to seize land.. Whispers of deals being made with foreign leaders are abound as the ambitious Aurelius, and his hulking bodyguard, has begun to slice through the red tape and bureaucracy that has long paralyzed the superpower.  For the first time, in a long time, a legion, a true legion, marches and marches for the ruins of the First City.. The banner of the legion seeming destined to wave over the burnt streets and its people to be purged or enslaved. <br>
<br>
Talirus and the Caliph have forged a non-aggression pact, seeming content to not interfere with one another in their spheres of influence, at least, nto yet. Trade flows between them at a rate never seen before, at Valin profiting handsomely in the middle. It is said this increase in relations has been brought about by Aurelius and Throne Eterna.. <br>
<br>
A senator by the name of Aloysius seems to be suffering from the early stages of Red Madness and has locked himself in his estate.. A letter has been sent to one who owes him a favor to come to visit and find a cure. It does not seem like a request. <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId32">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId33">Trektek</a>
 <br>
<br>
<b>Valin</b><br>
Thanks to the sheer trade growing between the two empires to its north and south, Valin is starting to recover, well, recover for those who matter. Many homes and lives were lost in the lower city, but that is the 'poor' section and so those are easily forgotten even as they live in squalor as many of their homes were destroyed. <br>
<br>
These forgotten poor would normally try to rise up, but the Ryu marching in the street keeps them subdued for there seems to be no 'mercy' in the Crustaceans. Valin still searches for the squid creature that summoned the Horror and Wave Priestess are aiding the Ryu in the investigation of the Tidecall... Although they are keeping their findings to themselves, for now. <br>
<br>
<b>Caliph</b><br>
Caliph has forged a non-aggression pact with Talirus and trade between them has exploded making both, and Valin, a fair amount of wealth. Slaves, gold, gems and other such precious things are being carried over the sea, the trade guaranteed by the might of Ryu. The people are rejoicing even as many on the coast mourn the loss of their new borns and the Red Madness spreads.. <br>
<br>
But all is not perfect in the realm of sand and sun, the Sultan has not been seen in many moons and some question where he has gone, but orders keep coming from the palace nonetheless. Caliph's great golden army train and drill each day, preparing for something.<br>
<br>
<b>Xicala</b><br>
Xicala remains mercifully quiet. <br>
<br>
<b>Nurbellium</b><br>
The Pharaoh has begun to eye Akthubit wondering if this 'Dragon Emperor' rumor may leave the nation vulnerable to reconquest. Her armies are marshalled and train very close to the border as if waiting for the right time to strike. But some say they may be going somewhere else as many have seen patrols on the wrong side of the border in Coalin and Gil-Galit. <br>
<br>
Many speak of a grand festival that will be starting soon as the Pharaoh prepares to ascend the great pyramids as her forebears once did so long ago. They say those that tried were faced with trials sent by the gods and those who reached the peak ascended beyond the bounds of mortality.. Can the young Pharaoh do this? Be the first in generations to undertake and triumph?<br>
<br>
<b>Bondar</b><br>
What goes on in the jungle is unknown to those outside of it, but scouts report sights of large movement with in, of battle cries and shouts, of blood and carnage and the laughter of hungry Loa... What is happening under the canopy.​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper">Amon - Turn 5<br>
<br>
"Ahhh, this is the hottest summer First City ever had." Amon relaxed on his recliner chair while sipping on a cocktail. His view wasn't a lake or a beach but actually the First City burning from the inextinguishable dragon fire. "But it's so noisy... bad for relaxing and lowering my cortisol levels..."<br>
<br>
From where Amon was relaxing, or anywhere in the First City as a matter of fact, you could hear fighting. Damaged buildings further getting wrecked by flesh monstrosities, the screeching and growls of demons and beasts, the shouts from mercenaries and gangsters, and explosions from spells being cast.<br>
<br>
An ignorant flying demon saw Amon relaxing, thought he was prey, and started rushing towards him until it abruptly stopped 30 feet away from Amon. It fell to the ground, suddenly having forgotten how to control its wings and fly. It was then promptly stomped on by a raging abomination.<br>
<br>
"Everyone is so lively!" Amon sipped again. A shadowy blur appeared behind him and he heard a woman's voice, "My Lord, we've eliminated a number of traitors from the Ravens. There were some groups blaming you for the destruction of the City and wanted to assassinate you."<br>
<br>
"Oh, thanks for the report Ysma <i>-sluurrppppppp-</i> why are they blaminng me<i> -sluuurrrppp-</i> it's not my fault. <i>sluuurrpppp-</i> should blame the dragon <i>-sluuurrppp-</i> I did nothing."<br>
<br>
Ysma gave no comment and just continued, "We haven't found any traces of Lady Eleanor and Lord Gustave - even any remains so we assume Lord Gustave took Lady Eleanor and escaped when the dragon attacked."<br>
<br>
"Ha! That old man? He actually saved the old hag? What is this, some sort of enemy to lovers trope? Maybe... Granny was a bit of a tsundere... what if they get together, Ysma? Wouldn't it be the end of the world?"<br>
<br>
"I have no opinion." Ysma flatly responded. "We've located Sullivan and extracted him from under some rubbles. The hobbit-"<br>
<br>
"MY LOOOOORRRDDDDD!!!" Amon smiled as he heard a familiar cry. Sullivan was running towards them with tears in his eyes. He was dirty with injuries all over his skin but he seemed healthy and alive so nothing serious most likely. Behind him was Basil, the hobbit, who was also in the same state as Sullivan.<br>
<br>
"Sullivan! You're alive. I thought you died, I would have started looking for a new assistant." Amon chuckled but he was really glad to see the both of them alive. All the people he cared for are alive, his mentors and his assistants, so everything seems fine. As for the thousands dead and the destroyed city? Meh. The City was pretty much a side quest he did that went out of control and he actually had to spend some effort in managing it. But now... he is free!!! to rob the world!!!<br>
<br>
"My L-lord, huhuhuhu. I-I almost died! I survived the dragon attack because I was underground but t-those crazy blood mages! They went crazy! Absolutely insane! Their creations started raging and I barely survived by sacrificing all my precious babies but then I was buried under the rubble!!! Ysma, thank you for finding me huhuhuhuhuhu." Sullivan collapsed next to Amon and started hugging his legs and crying.<br>
<br>
"Hey! Hey! Get off me! You stink and you're dirty!"<br>
<br>
"Huhuhuhu, noooo, my L-looord. Don't leave me agaaainnn huhuhuhu." Sullivan cries as he rubs his cheeks on Amon's legs, acting all pitiful. Amon looked at him with disgust, "So you wanted to have accompanied #42 and Nix? Okay, next time, I'll bring you to similar missions. "<br>
<br>
Sullivan stopped crying and looked at Amon with horror. "My Lord! I was merely kidding! Feel free to leave me at our base while you go on heroic missions! I exist to serve and act as the steward. As such and unfortunate it may be, I cannot accompany you to missions! Hahahahaha. Oh! I think they need help to prepare for our evacuation. Well, if you will excuse me, I will go and provide them my assistance." Sullivan stood up and left as fast as he came in. He made sure to drag Basil along who didn't even get a chance to talk.<br>
<br>
"Make sure they're not eaten by some demon." Amon said as he started sipping his cocktails again. Ysma nodded and disappeared into the shadows.<br>
<br>
"I won't miss you, you shitty City."<br>
<br>
Action 1: [SECRET SECRET MWAHAHAHAHAHAHA YOU WILL CAPITULATE TO ME]<br>
Action 2: [ANOTHER SECRET MWHAHAHAHAHA MANY MANY SECRETS]<br>
<br>
Free Actions:<br>
1. Tome Roll<br>
2. Intelligence Roll</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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					<div class="bbWrapper"><!----CODE BY REVERIEE--<br />
the last, in-character code. do not remove credit (visible or not) or claim as your own. heavily inspired by the album cover of &#039;agust d&#039; by agust d.<br />
 <br />
-- to change the colors/images, change the variables below --<br />
in order to change fonts, change the font in the variable, along with the corresponding font in the call-out tag in the comments below<br />
<br />
<span style="font-family: 'Raleway';">header font</span><br />
<span style="font-family: 'Courier Prime';">subtitle 1 (sub1) font</span><br />
<span style="font-family: 'Raleway';">subtitle 2 (sub2) font</span><br />
<span style="font-family: 'Courier Prime';">body text font</span>--><div class="bbcode-border" style="border: 0;

--img: url(/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FG9dywXQ%2FMind-Flayer-2h-study-art-baldursgate-dnd-mindflayer-Instagram.jpg&amp;hash=7c35e0718c17da35c830dd224abd19bd);

/*this color is used in the gradient for the overarching bg*/
--bgcolor: #4f02f5;
/*this in rgba*/
--postbg: RGBA(68, 3, 130, 0.7);
--mainaccent: black;
--subaccent: white;
--textcolor: white;

--header: 'Raleway', sans-serif;
--sub1: 'Courier Prime', monospace;
--sub2: 'Raleway', sans-serif;
--body: 'Courier Prime', monospace;

max-width:425px;height:425px;padding:0;background:var(--img) 

/*adjust bg img size + positioning here*/

50% 0%;background-size:cover;filter:grayscale(20%);margin:auto;position:relative;"><div class="bbcode-border" style="border: 0;width:100%;height:100%;padding:0;background:linear-gradient(var(--bgcolor), transparent);opacity:0.8;position:absolute;top:0;left:0;"></div><div class="bbcode-border" style="border: 0;width:100%;height:calc(100% - 25px);position:absolute;top:0;left:0;padding:0;display:flex;flex-flow:column nowrap;justify-content:center;"><div class="bbcode-border" style="border: 0;width:100%;box-sizing:border-box;font-family:var(--header);color:var(--mainaccent);font-size:

/*section will expand appropriately, but change font size here if u want a one-line header + name is too long*/

55px;line-height:100%;display:flex;flex-flow:row nowrap;justify-content:center;align-items:center;text-align:center;-webkit-text-stroke:

/*change pxl size here if you want to increase/decrease boldness of font*/

10px var(--mainaccent);letter-spacing:5px;flex:110px;"><!--<br />
<br />
--character name here--<br />
<br />
--> THRASSAX </div><div class="bbcode-border" style="border: 0px;box-sizing:border-box;width:100%;padding:0;overflow:hidden;flex:290px;"><div class="bbcode-border" style="border: 0px; height:100%; width:200%; padding:0; overflow:auto;;"><div class="bbcode-border" style="border: 0px;height:auto; width:52%; padding:0; box-sizing:border-box; font-family:var(--body);"><div class="bbcode-border" style="border: 0;height:

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<br />
--POST BEGINS HERE--<br />
<br />
-->Thrassax floated through the forest, his singed flesh now healed fully thanks to the help of Sylvi. Her ointments and salves had helped, his minor burns and blistering a distant memory. She had welcomed him with open arms at a time when his face was hunted by the Ryu and Valin in equal measure. She was truly a blessing and someone he needed if he was ever going to be able to walk the world freely.<br>
<br>
The darkness beneath the leaf filled canopy began to break as Thrassax found himself approaching a river. It was gentle, quiet, flowing as leisurely as the humanoid squid had made his way there. He approached, closing his eyes to hear the gentle washing of water around several rocks breaching the surface. It was soothing, relaxing and it allowed his mind to clear of everything, allowing him complete focus.<br>
<br>
<b><i>”INSIGNIFICANT WORM!”</i></b><br>
<br>
Thrassax fell to the floor in a heap, his head feeling like it was going to burst under the pressure. His body ached but such pain was nothing compared to the agony that burned through his mind.<br>
<br>
<b><i>”I CAN FEEL YOUR PAIN! TO THINK YOU THOUGHT YOU COULD TAKE WHAT IS MINE?! HA!”</i></b><br>
<br>
Each word was like another crushing blow to his head, Thrassax rolled around in agony trying to alleviate the pain anyway he could. He knew the voice immediately and it's harshness in his head was worse than the first time he had heard it. It was almost like <b><i>she</i></b> was trying to make a point. Having left him alone since their encounter one season previous, Abyxia was now calling on her servant.<br>
<br>
<b><i>”YOU ARE NEEDED!”</i></b><br>
<br>
The pain began to alleviate somewhat for Thrassax, to the point it was only like a severe migraine in comparison. However, it was Abyxia wanting to make sure she wasn't going to destroy the brain of her newest plaything rather than him developing some sort of resistance.<br>
<br>
<b><i>”My nephew was meant to be here…he is not. Find him for me, save me the effort. You have until the first leaves fall for autumn once the summer ends…don't disappoint me…”</i></b><br>
<br>
The pain quickly ramped up again, sending crippling pain through his mind once more. It was a last show of power before the voice and pain faded back into nothingness, leaving Thrassax sprawled on the floor realising the situation he now found himself in.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<span style="color: #ccc"><b>Actions</b><br>
<br>
[*]<i>"I need to clear my mind..."</i> - Thrassax will train to greatly improve his psychic powers - both telepathy and telekinesis.<br>
[*]<i>"I must grow within and out if I am to do what I can to help..."</i> - Join the large training session and offer own astral magic knowledge as means of training to those who want it.<br>
<br>
<b>Free Action</b><br>
[*]<i>"They need my help..."</i> - Assist Siofra and the others with Mei Ling [This will be my scene]</span><br>
<br>
</div></div></div></div></div><div class="bbcode-border" style="border: 0;background:var(--mainaccent);color:var(--subaccent);font-family:var(--sub1);font-size:10px;line-height:100%;padding:4px;position:absolute;bottom:0;left:0;text-transform:uppercase;"><!--<br />
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--DO NOT REMOVE CREDIT--<br />
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-->© reveriee</div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Amon</span></b><br>
Turn 5<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId45">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
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SECRET SECRET SECRET HOLY SHIT LOOK OVER THERE, NO WAIT, YOU CAN'T ITS A SECRET THE KIND OF SECRET THAT IS BETWEEN YOU, YOUR BEST FRIEND, AND THE GUY YOU DEEPLY REGRET HITTING ON<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Thrassax</span></b><br>
Turn 5<br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId51">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/captainsully.65722/" class="username " dir="auto" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId52">CaptainSully</a>
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<br>
The training went well, it was strange to see so many people around him and not.. well, trying to kill him for what he was. Siofra seemed to have an extreme amount of pull or tolerance allotted.. Even if the insufferable Amon, the coward who fled and left him to die, was also here. Still, it was a good time.. Thrassax split his time between training those who had Astral potential and trying to train his own body.. It was.. rather difficult. Squids didn't quite have the same body structure as these humans, even the one called Farator, the Naga, was closer to humans then he was. Still it was an interesting and refreshing change of pace, even if the training venue was a dusty old tomb of some sort of another. Perhaps an old temple? Bit of both? Hard to say as the architecture of this place was certainly strange. <br>
<br>
<b>Ki Healing Advances, may heal Others now. <br>
<br>
Ki Points Gained: 3</b><br>
<br>
As Thrassax trains, he finds that all the other godbound seem to be entering a strange trance, as if something is 'awakening' in them.. and soon enough, he finds the same happening to him. <br>
<br>
Pick a Specialization. Thrassax, and ONLY Thrassax, may ever know this specialization:<br>
<b>Pick One</b><br>
The Art of the Mindrazer<br>
The Void Discipline <br>
<br>
Not content with just training this 'Ki Art', which certainly seemed interest as they seemed to use his mental powers rather then his boy. Alone within the temple, Thrassax focused his mind as he tried to enhance his telepathic powers.. But what did he wish to pursue? He could feel himself touching upon a barrier in his mind, a easily shattered thing, like an egg, that he could slip through... On the other side, was 'Kine Shields', the ability to use his telekinetic power to throw up shields of pure mental force to protect him while the other enhanced his telepathic power, allowing him to mentally 'tag' people and be able to find them no matter where they went on the planet {So long as they did not have a Gift protecting them}... Both were of use, but which did he pick?<br>
<br>
Moments after his decision, his newly enhanced mind reached out and felt someone familiar... Amon. Trying to slip in, trying to... Wait..<br>
<br>
Thrassax jerked his head back as a dagger flew past his face and embedded into the wall, strange green liquid dripping off the blade as Amon and other figures emerged from the shadows... <br>
<br>
It was an....<br>
<br>
<b><i><span style="font-size: 26px">Assassination.</span></i></b><br>
<br>
<span style="font-size: 15px">[Amon has come to kill Thrassax and settle the score now that the two have finally met up again and he can see the Squid alive and well.. He has not come alone. He has brought some Assassins with him and even.. what looks like a demon of some sort. They were far too sneaky for any of the other Godbound to notice this attempt [high roll + Modifiers], but Thrassax's mind was able to feel them coming [Crit Defense]. Thrassax must survive, either kill your foes, escape or hold out long enough for help to come... <br>
<br>
If Thrassax or Amon falls, they are <i>gone</i>. </span><br>
<br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId53">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/captainsully.65722/" class="username " dir="auto" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId54">CaptainSully</a>
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		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId56">Kent</a>
 Fight Well. Die Well. <br>​</div></div>
				
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					<div class="bbWrapper"><b>Turn 5</b><br>
"We aren't ready."<br>
<br>
Han plays a game of Xiangqi with old Shi Linzi, pieces clacking on the board as the battleline moves back and forth. Han's pieces fight a valiant retreating action, but Linzi's forces are an onward-pressing tide, swamping him.<br>
<br>
"Mmm. You really think the Throne Eterna will move so quickly? They have been quiet, even with their declaration of war."<br>
<br>
It's a numbers game. Han can only maneuver so many pieces into position at once, while Linzi's pieces are pressing on multiple fronts.<br>
<br>
"Talirus and the Caliphate agree on something. That alone is enough. The Caliph musters his armies on the board- where will he march? We alone are the likely target of his coming conquest."<br>
<br>
Click. Clack.<br>
<br>
".... Even should the Caliphate march against us, we can hold. Long enough for us to call upon aid."<br>
<br>
"My fear is that it will not be the Caliphate alone. If the Throne marches with them..."<br>
<br>
Click. Clack. Click. A tide of red swamps the black.<br>
<br>
"... Hm. You are playing a risky gamble."<br>
<br>
"Yes. But there isn't any choice for it. Either we hobble the Emperor enough to have a fighting chance now, or the South will be swamped anyway. Whether it's the Caliph or the Emperor."<br>
<br>
Han sighs, as his pieces suddenly surge forward. Striking at a break in the line, threatening Shi Linzi's own King even with their smaller numbers.<br>
<br>
"Tsk. How is it that you still manage to surprise me, old man?"<br>
<br>
The position begins to resolve, hidden traps sprung on both sides. Pieces trading and counter-trading, until ultimately both sides are paralyzed, with knives to each other's throats.<br>
<br>
"I should say the same. I used to have to give you a three piece advantage, hoho."<br>
<br>
"Tch. Well played."<br>
<br>
"Shall we play again?"<br>
<br>
"One more time."<br>
<br>
Action 1: Hexagram 67 - Po - Fervor<br>
With the aid of several other godbound, refine ki-arts such that he masters the principles of this ancient art, attaining newfound insight into what this may be, that he might wield it as a blade in the future against ever-greater foes.<br>
<br>
Action 2: Hexagram 93 - Yu - Splitting Heaven - Secret<br>
<br>
Notes:<br>
Doing some reading with a book borrowed from Nomolos's library.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11919800" data-lb-caption-desc="Spacekitty · May 12, 2024 at 1:58 AM">

		

		
	


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					<div class="bbWrapper">Action 1: Train Astral magics at the Git Galit University (get to roll 2 dice due to this). Thyra and Milk the Kobold, Alcina's "Squire" will be sent as part of the "first class" through the military college.<br>
Bonuses:<br>
Astral Vampire?<br>
Hit Galit university<br>
<br>
Action 2: Invest in expanding Git Galits famous university to include a Military Sciences college to train the mightiest swords and the brightest tacticians/Commanders. This of course, will happen under the direction of Lady Alcina. How can she tell the Git Galit university to make a military sciences college? Oh, just the same way Montague "forces" people to do what he wants- payment. Well, in this specific situation its more of a "donation to the good of the nation and it's security" that only pays out if they use X percentage of the donated money to build and fund the Military Sciences college she wants. Literally just like real universities! This funding will come from the 2 units of gold she has on hand. So, using money to try and buy massive influence over the college, dolling it out from a trust fund just like in real life! She can also Cupids Arrow people as needed to gain compliance. The intention is to expand the Git Galit unviersity in a way that gives her influence over it.<br>
<br>
The intention is that the military sciences college will feed the Git Galit military with top notch commanders- therefore, she is hoping to use her connections with the Git Galit military (and Cupid's Arrow to imbue the desire too) to get the *right* people, those being either in her pocket or glasses, involved to get the military to invest in this project as well, given the obvious benefit.<br>
<br>
As part of the proof of concept, Alcina is going to ensure that the initial class running through the Military Sciences program will include Thyra and Milk, her Kobold "Squire"! As a proof of concept, it is amazing if a kobold and an untrained but skilled fighter can all be turned into competent warriors or commanders.<br>
<br>
Bonuses:<br>
2 units gold<br>
Cupids Arrowing to gain compliance as needed<br>
Connection to Elites of Git Galit<br>
Glass will assist in nudging the right peoples<br>
<br>
<br>
A high pitched squeal pierced the quiet of a cloistered manor atop one of the fancier hills on the outskirts of Hammer's Rise. It was followed by a metallic crash, the scuffling of feet, and violent, passionate cursing.<br>
<br>
"Oh? It shines bright like the sun does it?" The kobold servant squealed again as Julian pulled on it's ear to accentuate his displeasure, forcing the kobolds snout down against the gold trimmings around the edge of the foyers fireplaces, where it's gilded outline met the marble floor.<br>
<br>
"Yes yes Master!" Pip managed between wines more dog-like than reptilian. "J-just like our Lady's eyes!" He added, as if that would gain him any favor.<br>
<br>
"Then our dear Lady must have CATARACTS!" The Chamberlain growled the last word, throwing the Kobold sideways with enough force to send it tumbling, though this admittedly wasn't much.<br>
<br>
"Look, look here!" He demanded, pointing to a gleaming spot of gold. Pip slowly, cautiously, approached the Chamberlain, rightfully fearing further abuse. "You're blind, so take a closer look!" He once more shoved the Kobolds snout into the spot, not hard enough to break anything, but still hard enough to get a soft whimper out of the dragonling. Again, not a difficult task.<br>
<br>
Julian shouted some more at what servants still foolishly remained in the foyer of the newly erected manor, until all were gathered around the spot.<br>
<br>
"Do you see that? The streaks of little paw prints and grime across our Lady's foyer?" He barked, pointing at smudges imperceptible to anyone who did not have a vampire acute vision.<br>
<br>
Seeing nothing, one of the Kobolds, Squeak, began to speak up to tell Master Julian just that. But before he could even finish his first word, several other kobolds tackled him to the ground and covered in silly little mouth.<br>
<br>
"Yes Master Julian, we are very sorry! We will fix this right away" Was said pleadingly multiple times in multiple variants.<br>
<br>
The Chamberlain opened his mouth to hurl more insults, but shook his head, defeated. "No.. there's no point. I've taught you all again and again how to properly polish gold, and it's the same result every time. I will finish this. Now GO."<br>
<br>
The Kobolds did not need to told twice, scurrying out of the room until Julian was alone. The Vampiric head of this particular Manor's servants, the one that was rebuilt after the other was burned in an "accident", dipped one of the rags the kobolds had left behind into a bucket, and began dutifully polishing away the smears his underlings had made. The buldging black veins on the side of his head slowly returned to their normal size and his face returned to a place complexion, as the Chamberlain got into the swing of things. His whistled a soft tune- a pieces in one of Lord Navarro's plays if one took not, as he worked to meticulously polish every inch of the foyer to perfection.<br>
<br>
The Chamberlain had just finished the west wall containing the fireplace when the great oak doors BURST inwards, and a painting, armored white figure slammed the doors shut behind him.<br>
<br>
The disrespect of his Lady's house caused all his stress to return in an instant and he opened his mouth to unleash vampiric fury upon the insolent Milk, when the Kobold blurted out two world shattering words:<br>
<br>
"LORD NAVARRO!" Milk were wide as saucers as he searched for the nearest escape. "HIS CARRIAGE... IT JUST ARRIVED... IN THE FONRTLAWN" He blurted out between ragged breaths. And with that warning, he was gone, delving deeper into the Manor, his only direction anywhere he didn't think the Lord would wish to venture.<br>
<br>
Julian shot upwards, the rag falling from his hand and landing with a soft splat onto the marble. He careened his ears, searching the outside with his keen senses. He could just barely make out the distinct sound of a kobold scampering across a tiled walkway...<br>
<br>
Suddenly, the Chamberlain was a flurry of motion. With super human speed, he began to quickly polish and wipe every square inch of gold that remained of the foyer. Meanwhile the footfalls got closer, walking up the long drive. It had reached the halfway point by time Julian had finished the North wall. He cursed, knowing their would not be enough time to finish the work before the Lord arrived. But he would NOT be embarrassed, would not let down his Lady.<br>
<br>
Tapping into his vampiric powers, he reached out with a hand towards all of the loose wash clothes across the floor. His hands shook as the various wash clothes began to animate, rising into the air, dipping themselves into a nearby cleaning solution and then scrubbing the wall. Julian collapsed to his knees, much of his energy exerted in summing a half dozen unseen servants to quickly finish the polish in quadruple time. They wouldn't do nearly as well as he had, but they'd do a damn better job than a kobold.<br>
<br>
Hearing the Lord's crier approaching the short path leading to the doorway, the Vampire heaved himself back to his feet, digging into his reserves, fueled only by perfectionism, grit, and the fear of the kobold he had just been feasting on.<br>
<br>
The three polite raps of the knocker came just as Julian had nearly completed the West wall. He cursed under his breath. The only way he was going to finish hsi task and make himself look presentable, was if he could rely on the Lord's ego to demand an unreasonably wrong introduction.<br>
<br>
It was fortunate that Montague's ego could ALWAYS be counted on.<br>
<br>
"NOW PRESENTING, MASTER OF THE MAGICAL ARTS, LEADER OF..." Julian had moved onto the East wall now, joining the unseen servants who had only finished half of the wall!.<br>
<br>
"- REKNOWN PLAYWRITE, ACTOR, SINGER AND LOVER, BEST KNOW FOR HIS DEBUT PLAY, THE CONQUEOR- Julians hand moved at speeds that looked like a blur to the human eye and left the gold beneath it slightly warm to the tough as it moved across.<br>
<br>
"- THE ONLY PLAYWRITE IN CAOLIN'S STORIED ARTISTIC HISTORY TO HAVE 37 BEST SELLING PLAYS IN A ROW, AND COUNTING. THE ONLY PLAYWRITE TO-" The East wall was finally completed, now was time for the cleanup.<br>
<br>
As the Kobold's voice began to grow hoarse and his declarations started to sound awfully similar to one another, Julian weaved his magics once more, directing the unseen servants to carry the rags and buckets out of the room and into a nearby supply closet.<br>
<br>
Julian approached the door, settling himself with deep breaths and clearing his voice, opening it just as the kobold's voice trailed off into a scratchy whisper.<br>
<br>
"... the amazing, Lord Navarro..." The Kobold collapsed the ground in a heap, leaving only Julian Le Rouge, Chamberlain of the Hammer's Rise Manor and the Lord Montague Navarro, standing.<br>
<br>
"Oh, how wonderful it is to see that someone IS home!" The actor exclaimed, annoyance veiled but still very much made known. "It is a shame that that other Kobold isn't here, the one with the sword. She has him oh so wonderfully trained!"<br>
<br>
"If only mine could behave so well." He laughed, shaking his head with an expression saying "What can you do?" looking at his fainted announcer.<br>
<br>
"I apologies for the lack of punctuality, Lord Navarro." Julian bowed low, low enough that the Actor could not see the slight hint of fear in his eyes.<br>
<br>
"I'm afraid we were in the middle of preparing the Lady's manor for her arrival. I simply did not wish to have you greeted by a sight any less perfect than your plays." Lady Alcina had told him that flattery was the ONLY way to go when it came to the Lord Navarro.<br>
<br>
"Oh! Well, I must have her give me a tour of the place, when she returns that is." He reached into his breast pocket and retrieves a wax sealed letter. He makes to ahnd it to Julian, but pauses , a thoughtful expression crossing his face before he pulls back the letter and returns it to it's resting spot.<br>
<br>
"I DO have a letter for her. But some things really are better discussed in person. I'm sure someone of your NATURE understands." The Lord gave him a knowing wink, that sent the same ripples of fear down Julains spine that Julian normally sent down his kobolds.<br>
<br>
"O-of course" He stumbled, for a moment. Did the Lord Navarro know that...? No... he couldn't. Oh by the Sovereign, he could NOT know.<br>
<br>
"When you see your master again, tell her to find me. She'll know the date and venue." The Lord of Caolin gives a bow, and then takes his leave. Somewhere during the short meeting, the hype kobold had regained consciousness. Embarrassed, he brushed off his uniform and rushed ahead of the Actor to ready the stool for his ascent into teh carriage, the same stool the Kobold would then use to barely be able to reach the coach.<br>
<br>
Julian from the doorway, watching the Kobold struggle to reach the coach and control the horses. He watched as the carriage traveled down the street and out of sight. He then watched for 10 minutes more, until he could no longer hear foot steps on the edges of his senses.<br>
<br>
***<br>
<br>
"Come in" A muffled feminine voice came from behind the office door. Julian gently pushed the door open, feeling the tendrils of the living wood moving in response to the touch. It was a feeling he hated- but the Lady was partial to the material. Or really anything that displayed wealth. Her business was in the show of things, so to speak.<br>
<br>
"My Lady, Lord Navarro just visited the Manor."<br>
<br>
Alcina let go of the spell tome she had been studying and closed it, folding her hands atop it.<br>
<br>
"He did, did he? And just what did my "Love" have to say". There was an edge to her voice Julian had not heard before, at least not in reference to the Lord Navarro.<br>
<br>
"He had a message to deliver my Lady, but he wished it to be in person. He said you would... know the date and venue, my Lady?" He raised a brow at the last part, prompting the same from Alcina.<br>
<br>
"I suppose I will keep an ear out. It is like him to never specify, but still make it quite obvious. I think he calls it "Acting"". She laughs, but it is mirthless. "Anything else?".<br>
<br>
Julian shakes his head and bows low, but this time not to simply hide his eyes.<br>
<br>
"No my Lady, I shall take my leave."<br>
<br>
***<br>
<br>
As the Chamberlain leaves and the door is placed back into it's frame, the living tendrils of the wood creep back, twisting themselves into the door frame, locking the door in place.<br>
<br>
Alcina lets out a sight, and goes to raise the tome, flipping back to the page she had left on, but shakes her head and lets it fall back down, not bothering to neatly close it this time. He head falls into her black painted nails and her hair covers her face. When she looks back up, there is a tired expression across her face.<br>
<br>
"Oh Monty, my little spider... where do I fall in your web?"</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11919821" data-lb-caption-desc="Auriel Maza · May 12, 2024 at 3:06 AM">

		

		
	


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<span style="font-size: 26px">Ryx Oryon - The Oryon Word - Turn 5 - [Fluff WIP]</span>​</div><fieldset class="bbcode-fieldset">
<legend>Foward</legend>
<span>“But I know, somehow, that only when it is dark enough can you see the stars.”<br>
― Martin Luther King, Jr.</span>
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</div><span class="post-sub-heading post-sub-heading-">Holiday</span><br>
[<a href="https://www.youtube.com/watch?v=QQ8y81D_IGY" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQQ8y81D_IGY&amp;hash=a9b9fdac116992455fd9f30d460f4328" rel="nofollow ugc noopener">Section Theme</a>] - [Among the Trees of Flaustan]<br>
<br>
Blood. Made of red blood cells that carry nutrients throughout the body. Has various other things but that is the brief. Yet, that changes here. Blood seems to be much more. Really adding onto the semantics of what blood is. Taking the common thoughts and symbiology of the substance and giving it meaning beyond the words. Was this intentional or an evolving feature? Had anyone considered that question... more could they even begin to ask it? My perspective may be valuable for that reason alone. I have the experience to ask the right questions. What use would all the knowledge in the land be if the right questions could not be asked? Knowledge is limited. Imagination is endless. In my time here, I felt that fact to be rather lacking. Perhaps damage by the Sovereign's punishment? Simply the ambient affects of the time? I am no anthropologist... not that they would be useful. Armchairing their way to generalities that mean little and obstruct else. One thing this world has is far less of those waste of space. Though the feast this would be for them. How would they react to this? A whole other world to analyze. I suppose I am in their seat, their shoes. And I ought to do better. Considering how much more personal I can be with them. So, I ought to do that. Continue observation. Continue to be what they need to be. Be a father.<br>
<br>
So, Kaladin, my child. Happy birthday. Twenty-one years ago today, I came to this world and found you. Today, I held you in my arms and called you son for the first time. Today, we started our long journey to seat you upon the throne you ought to have. And I feel that soon you will sit upon it. I know it concerns you, to leave your family and friends to take the throne. But, you will have him. Avernir. The Sliver City child that I found not long after you. He will be by your side, as he always has. Your blood brother. And his blood he shed for you has been numerous over the years. Not that I need remind you. Oh how he gets on your nerves, as do you when you don't follow my advice. Might have been when I started to see him as a son as well. I will admit, I should have done that sooner. Recognized the brothers and sisters you found in them. But, as you will know my son, I am in a revolution of my own. Many questions. Humanity... being human, I am not human. Though, my ability to perfect it is rather clear. So well, it could fool me. So well, it could fool every human and every being I've ever come across. What a feat that is. Self-actualization. To come to terms with what I truly am. The Glitch. I am the Glitch. And seemingly the only thing that is close to me, is the Void.<br>
<br>
But, before I bore you with that, you should enjoy your day.<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
Warmth. Body warmth. Avernir... were we sharing a bed again? How am I surprised? A clingy bodyguard is the best bodyguard. Thumps of his heart on my ear. Against the corner of our room, with his body covering mine and his arm shielding my neck. A rather muscular arm that just barely wasn't choking me. Firm, strong, I could feel the pressure in a good way. With anyone else, I'd be panicking, trembling. Trying to push him off of me. But, all I wanted to do was melt into him. I could feel his nose on the back of my head with his left arm adjusting the fur blankets. Then, it snaked down through my arms, over my chest. His legs began to shuffle as he laid off me, must be awake. His arm still around my neck, but looser. I couldn't feel his bicep anymore. Then, he made his incredibly loud yawn. Always when he wakes up and makes me jump to heaven and back. I laid back, looking up at him as the fireflies started to filter through the light tubes. Time for their dinner... or breakfast. Not really sure which. Of course, their fluids will react with the Gnoyst fruit and make even more light. Issac was smart to add that in. So, everything illuminated rather quickly in a soft grey light. He stared into me for a moment, likely still waking up. Then he gave me a smile and laid back down beside me on his back.<br>
<br>
"Lightless Dusk, my King. To another year of your rule and as always, I am your faithful servant." Avernir stretched out his arms before tucking them behind his head. He looked over at the sword beside him, on the opposite side form myself. One of the blades of my bloodline that survived. Supposedly, one of my grandfather's generals carried it at some point. Hoodie of his own on the floor with fighting clothes folded on the shelf on the opposite wall. Messy and organized, that is my Avernir. He yawned again, a silent one. Then, he hopped from the bed, flipping the blankets all over me. Leaning from left to right, he stretches his arms, sighing in relief, "Man, its a good night." He walked towards the amber window, pressing his face against it, watching the climatic rays of the day, of the sun. Red, oranges, and yellows all colliding together on the mountains. He turned back, stretching his arms over his head and through his back, "So, excited to see me spill some blood tonight? Get grooving. Man, I can't tell you how excited."<br>
<br>
I smiled, "Try not to get your ass kicked."<br>
<br>
He rolled his eyes, "I haven't lost once. Not going to lose tonight. Not like people get the esteem finding themselves in the pit with me. Just like Mavysk, I'm the best we got. And you know..."<br>
<br>
"That you have my back forever. Ave, I know. No need to remind me..." Avernir rolled his shoulders, hopping his knees to his stomach, lower chest. He looked over at me, giving me a smirk, "So who has the honor of having Avernir xy Rell fight them in the pit?"<br>
<br>
"Guy named Horazk, Horazk xy Uill. New guy on the scene. Bit older. Think he's in his thirties or something?" If I didn't know him better, know his voice so well, I wouldn't be able to tell he was warming up. Boxers tied at the waist with a string, bit thicker than usual. All of ours were. Grey, like the greys of twilight right before the darkness settles in. I rubbed my eyes. Couldn't sleep, can't really think. I felt my hand on my forehead. My head. "Your grace, are you alright?" Ave, sat beside me in moments, maybe I didn't notice? His hand on my shoulder. I felt a banging in my head, right in my forehead. Like a constant rumbling, spreading to the rest of my temples and the back of my head. Avernir laid me back, pulled the blankets over me, and he raked through my hair, "Sleep. You're having one of your stress headaches. I'll heading out to the Aerie to get some grunting in. Oreo's in bed case you need him. You know him, he sleeps deep." With that, he jogged out of the room. He'd be gone a while. One of the few times he and I wouldn't be together. I felt a jitter. I hate being alone... Oreo...<br>
<br>
All of the beds were off the ground. Mine was mostly triangular except the base which connected to Oreo's bed. I shifted over, lifting up the divider and laying down my pillow beside Oreo's. Like nothing happened, Oreo slept as a rock. Tunic, fox pelt pajamas, and his sleeping beanie. A purple beaning with the large mammal he was named after. A four winged cat thing with four eyes. Don't see them often and we haven't figured out where they came from. Hasn't been much of a mention in any books or records that survived Kornith. Maybe they were always here? Either way, we found Oreo in a den of them, an adopted child of the thing. Its milk keeping him fed. Oreo will never let it down and wants to ride one some day. Can't really blame him. They're not particularly aggressive. They don't seem to hunt humans or anything like us. Mostly fish off the coast if they're around there, smaller mammals, even horses or deer. I'm not sure how we managed to get him out, but we did.<br>
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My most eccentric brother, but he's family nevertheless. I closed my eyes, trying to sleep but my splitting head just wouldn't let me. Was it minutes? Probably. But, as I laid there, enjoying the silence and the sound of Oreo's breathing, something  Then... retching? Gurgling? I felt a hand on my chest... Oreo! I opened my eyes, his hand on the grabbing my shoulder. His eyes wide, his face begging, looking a bit delirious. I pulled his back towards me, turning myself around to get my hands together on his ribs. Sliding down to the base of his ribcage, I began thrusting, just as dad showed me. Oreo leaned into me with his arms clutching to mine. Gagging and heaving, a small piece of bone fell out of Oreo's mouth. Then, a big breath and Oreo fell back on me. His face flustered and tears streaming from his eyes.<br>
<br>
I hold my arms around him, "Breathe, just breathe.... Talk to me Oreo." His lips moving, but too much out of breath. Then, when he caught up, he just started sobbing and wincing. "Oreo... talk to me. Come on, talk to me." I pressed down on his chest, a reassuring squeeze.<br>
<br>
"Am I going to die?" Soft, meek, raspy voice.<br>
<br>
"No, you're going to be fine. I got you. You're not going to die. I think its all out of your throat. Feel it out for me." Oreo nodded, moving his neck and head.<br>
<br>
"Its out... my throat's clear." We stayed there for a moment before he coughed and whispered, "Forgive me Kaladin."<br>
<br>
"There's nothing to be forgiven, nothing to be sorry for. Avernir will be gone for a while. Mind staying with me? Haven't talked to you in weeks."<br>
<br>
Oreo smiled, yawning with less rasp. He seemed to be recovering. I don't think he was choking long. He leaned up, rubbing his forehead before blushing at me. Oh, I didn't have a shirt on. Oreo turned away. But, he stayed in bed with his eyes occasionally peering back. His pupils dilated, his hand stroking through his beachy blonde hair. He reached down onto the shelf at the other end of his bed. The bone fragment was in his hand.<br>
<br>
"To think, if you weren't here Kaladin, I would be dead. You and Avernir would have found me a corpse. That would have been... horrific." Looking down at the fragment, Oreo leaned back onto the wall, "What would have you done if you found my body? Would you... grieve for me? I... need to know. Do I matter to you?"<br>
<br>
"You always have. I can't love you as you do for me. But, that doesn't mean I'd throw you aside at the first opportunity." I held his shoulder, "I'd grieve for you Oreo. You've been a fixture of my life since we were kids. How old were we? Seven? Six? You and I would meet up on the mountain view tables, back when they were all we had to eat on, and we would talk about the wildest of things." He and I shared a moment, he looking down at his legs and I into his eyes. Like he wasn't listening to me. I shook him and his head found itself on my lap, "You were my first friend. Locked and kept away... isolated. I felt alone, it was suffocating. Not that it was anyone's fault. A defenseless child with everyone busy getting our movement off the ground. Gathering our friends, our brothers and sisters. Then, we found you in a den of Oreos, as you know. Avernir was old enough to do work, so when I met you, it was just you and me."<br>
<br>
Oreo faced up at me, "I still remember you had that wooden pigeon. Why was it a pigeon?"<br>
<br>
I laughed, "I don't know. Guess it was what we had around. I... wouldn't have remembered it if we didn't play with it so much. I still remember close to dinner that year, when Freida grabbed you to take you away. Shaking, crying, I grabbed your hand."<br>
<br>
"They knew what I was." Oreo sighed, holding out the bone fragment in his hand, "They knew I was a monster."<br>
<br>
"No, they didn't. You loved me before either of us understood what that meant. Underneath confusion and pain, I saw you.... I found you. They saw what Kornith did. And I couldn't let Kornith define you."<br>
<br>
Tight fists, biting his lips, Oreo clenched his eyes. My hand found itself to his chest and he grabbed my wrist, "Stop trying." He knew that never work. And my hand stayed. He rolled off of me, laying his back on the wall again. But, he was close, pressing to my side. I wrapped my arm around his neck and shoulders, pulling him in. Warm tears filtered down my cheeks as he sobbed, "Kaladin, what about me told you I could be redeemed? That I could change my ways?"<br>
<br>
"Our friendship, our memories, your love for me; they all showed me that there was more to you. That deep within, my fated companion was there. I saw the shade in your eyes. Monsters don't love anyone other than themselves. Its when we were old enough to understand the feelings you had for me that you started to come out of your shell."<br>
<br>
"<br>
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  For no reason in particular.<br>
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<span class="post-sub-heading post-sub-heading-">Major Characters</span><br>
<span style="font-size: 26px"><u>The Rell Family</u></span><br>
<br>
Kaladin Arkwysh (Relxsan) xy Rell - Heir to the Throne of Flaustan<br>


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</div>Avernir Relxsan xy Rell - The Lord Protector<br>


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</div>Mavysk Eduraan xy Rell - Secretary of [Redacted]<br>


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</div>Zaiden Eduraan xy Rell - Mavysk's Beloved<br>


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</div>Oreo Katuzi Laskzti xy Rell - "The Wildman"<br>


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</div>Unlisted Members: Ally, Maven, Issac.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>Farator, King of Aventalor</b><br>
Things are changing quickly. That's something rather new to Farator. In his own kingdom, his duties generally involve maintaining and improving upon a system that is already well established, and has been functioning for thousands of years. Now, reaching out into the rest of the world... Things have become very chaotic, very quickly. Still! It offers him a great many potential advantages. It's up to him to have the wit and resolve to keep things moving in the right direction. <br>
<br>
There is much to do. He has time planned with Montague Navarro in Caolin, and training with some other godlings in the silver city. And extremely alarmingly, something appears to be stealing unborn from his neighbors. This cannot be allowed to continue. He will send out units to Patrol the coasts immediately, but tell them to make their presence known, and leave if that is what is demanded by the local leadership.<br>
<br>
<b>Actions</b><br>
1: Train with all the others in the silver city<br>
2: Send military patrols to coastlines, with instructions to contact locals, and leave if their aid is rejected.​</div></div>
				
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					<div class="bbWrapper"><h2><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/Gj7LZW0vp1c/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/Gj7LZW0vp1c\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/Gj7LZW0vp1c&quot;]"></span></span></span>​</div></h2><br>
<h2><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><i><b>Turn 5</b></i></span></span>​</div></h2><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="257a5d09af376b965ca0883acd904bb7.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F736x%2F25%2F7a%2F5d%2F257a5d09af376b965ca0883acd904bb7.jpg&amp;hash=d93def5c929f10169ee978dd024b5588" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F736x%2F25%2F7a%2F5d%2F257a5d09af376b965ca0883acd904bb7.jpg&amp;hash=d93def5c929f10169ee978dd024b5588" data-url="https://i.pinimg.com/736x/25/7a/5d/257a5d09af376b965ca0883acd904bb7.jpg" class="bbImage" data-zoom-target="1" style="width: 598px" alt="257a5d09af376b965ca0883acd904bb7.jpg" title="" width="" height="" loading="lazy">
	</div><br>​</div>Montague Navarro drifts from one conversation to the next across the ballroom in a manner that could almost be a dance. He gives a select few words to the couple in green of how the new exhibit at La Galerie D'Eau really just feels trite when compared to prior years. A witty remark to a gentleman in orange about the current state of the Castoro family. A touch of laughter and click of his tongue at the lady whose hands linger on his arm for just a moment too long. In the corner the chamber ensemble plays a song that seems to caress the very air, each musician off in their own little world.<br>
<br>
His world, however, is a whirlwind of color and sound. Dozens of cheerful voices filtering through one another, each figure the perfect painting in each individual moment. They all talk about him, his city, his work, Montague Navarro, Lord of Caolin. There are no stumbling feet, no stuttering voices, not even a sneeze or a cough. The guests group up, then depart, and then regroup again in an endless cycle. It’s perfect. His world is perfect.<br>
<br>
At last he finds himself in the center of the gilded room, and raising one hand high above his head he snaps his fingers, <i>click!</i><br>
<br>
Every body falls to the ground at once, each guest going entirely limp as there is one final screech and clatter from the musicians as their instruments join them on the floor. Perfect silence as Montague Navarro is the only one left standing. It’s as if a spell had been cast, or their strings had been cut all at once. He knows better though.<br>
<br>
Montague turns with a smile upon his face, a gleam in his eyes as his voice rings out across the room, “What’s the matter, darlings? I thought we were getting ready for a party, hm?” He gestures wide with both his arms, a showman on the center stage.<br>
<br>
All of the puppets begin to laugh.<br>
<br>
He grins, watching their shaking forms, admiring the sense of appreciation that washes over him. After a moment he begins to laugh with them as one by one the puppets start to pull themselves to their feet. The musicians stretch and retrieve their instruments, offering light barbs at one another for their clumsiness.<br>
<br>
When the last ‘guest’ has risen, he claps his hands together as a far more natural silence falls over the gathering. “How’s that for a <i>marvelous</i> performance, directed by yours truly!” The actor takes his bow to a roar of applause, the violinist even plucking something short to add to the clamor. When it at last dies out, he continues, “The first of our guests will be arriving shortly, so I need everyone to get changed and take their places. Big smiles behind your masks! You’ve been a <i>lovely</i> audience!” More applause, not that he could ever tire of it. But, there were matters that required his attention before the first arrival, and so he takes his leave. Montague Navarro walks through the parted crowd, through the doorway, and down the hall until he is out of their sight and he can hear the clapping of their hands no longer.<br>
<br>
<hr><b>Action 1: A Play as Perfect as Glass.</b> Montague travels over with his troupe to Gil-Galit to perform a long awaited play for its people. The play will emphasize the unity of the Republic, aiming to forge camaraderie between the differing city states that form it. Of course, it’s only right that his lover, the Gil-Galt socialite Alcina, is invited to such a marvelous event. (Relevant bonuses: Actor, Air Magic 5, Word of Puppets, Alcina’s Life of Every Party.)<br>
<br>


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<b>Action 2: Thus Ends Act 1.</b> Ritual/Crafting/Misc! Montague and <a href="/members/lecternofjasper.96638/" class="avatar avatar--xxs" data-user-id="96638" data-xf-init="member-tooltip" id="js-XFUniqueId87">
			<img src="/data/avatars/s/96/96638.jpg?1653712078" alt="LecternOfJasper" class="avatar-u96638-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lecternofjasper.96638/" class="username " dir="auto" data-user-id="96638" data-xf-init="member-tooltip" id="js-XFUniqueId88">LecternOfJasper</a>
 ask <a href="/members/deer.19851/" class="avatar avatar--xxs" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId89">
			<img src="/data/avatars/s/19/19851.jpg?1731079044" alt="deer" class="avatar-u19851-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/deer.19851/" class="username " dir="auto" data-user-id="19851" data-xf-init="member-tooltip" id="js-XFUniqueId90"><span class="username--style4 username--staff username--moderator">deer</span></a>
 Siofra to cast the Watcher ritual in Caolin and in Gil-Galit with 1 Air Gem each. (Spending 2 extra Air Gems to meet casting requirements for the rituals.)<br>
<br>
Rose of Caolin [Blood 2] will cast Bowl of Blood in [secret sent to DM!]<br>
<br>
Americ [Astral 5] will use 3 Astral Pearls and cast [another secret sent to DM] in Caolin.<br>
<br>
In addition, Nomolos <a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId91">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId92"><span class="username--style6">Crocodile</span></a>
 will be offering his help with his gift Alchemical Mastery. If Air Gems are saved this way, additional rituals will be cast.<br>
<br>
Crafting! Montague will join Siofra in crafting potions together, donating 1 Unit of Cerulean Dust and his Air 5 mage skills. (Maybe making a Mistform or Mirror Image potion?)<br>
<br>
<b>Free Action:</b> The usual, sent to the DM!<br>
Knowledge roll from Kozan.<br>
<br>
<b>Additional Rolls:</b><br>


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			<div class="bbCodeBlock-content">Yours is the city of arts. Every turn, there is a chance someone will create an artistic masterpiece be that a painting, sculpture or muscial piece. These can bring the city great prestige and could potentially be leveraged for wealth. A famous, renown city doesn't need the most gold or army in the world if they have other means to influence those around them. Encourage this growth to increase the chance of masterworks.<br>
<b>+20 to roll from Kozan's Bardic College<br>
+10 to roll from Gil-Galit Fine Jewelry<br>
+?? to roll from Herde Sculptures</b></div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11921871" data-lb-caption-desc="Cosmo · May 14, 2024 at 11:26 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Alcina</span></b><br>
Turn 5<br>
<a href="/members/spacekitty.18776/" class="avatar avatar--xxs" data-user-id="18776" data-xf-init="member-tooltip" id="js-XFUniqueId99">
			<img src="/data/avatars/s/18/18776.jpg?1639852639" alt="Spacekitty" class="avatar-u18776-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
There is a strong push to expand the university, not in a new direction, but more to expand their current horizon. Large amounts of gold are paid, not to the actual builders or planners, but to other notable merchants and the professors to get their support. After all, if you want to make changes, you don't talk to the lowly peons, you talk to the decision makers, and like any good university, they are more then happy to bend over as far as it takes to please a generous donor. A new wing is built onto the university, it looks lovely. It has beautiful marble pillars and names of contributors are etched in gold in the walls.. but the actual courses the university offers lacks much to be desired. While they were willing to indulge their donor, much of the gold going to swelling their own pockets, they did fulfill her desire.. to add to the university. The problem was many of those in higher education questioned the need for such a place. Gil-Galit didn't seem to have that many neighbors that could threaten her sovereignty. They had a mighty river separating them from Bondar, a gulf to the north that kept the swamps and their barbarians at bay.. In truth, they really only had two neighbors. Caolin, a former sister city and now home to artist and 'sensitive' types, not exactly the kind of people Gil-Galit had much to fear from on the battlefield and while Nurbellium was a threat, their relations weren't bad and if Nurbellium did plan to march to war, it would be to the south, at Akthubit.<br>
<br>
While there was some truth to the current state of the world, such as the Red Madness, that wasn't a problem that could be solved by brutes with swords! It was one that required intelligence, schooling, magic, the true purpose of this university... To spend resources on getting qualified experts from the Caliph or Talirus just seemed.. well, seemed a pointless endeavor. Also, there was something oddly enjoyable about watching these people who lacked the gift of the arcane prance around as if they could read as they swung their swords and talked about 'military theory'. To many of the students, many from very wealthy families, the money that built and maintained that wing was far better off establishing the health care and economic reforms of the nation. At least the building was nice.<br>
<br>
<b>Gil-Galit University of Military Theorem and Application has been created. </b><br>
<br>
Characters may study at this university to attempt to raise might or gain new skills, or improve existing ones. However, the university does not help the actual Gil-Galit military yet as it lacks solid teachers to provide actual good advice and reform ideas. Foreign experts may be a good idea to invite as professors to remedy this.<br>
<br>
<b>The studying, or lack there of.</b><br>
<br>
The current professors of the program are a bit of a joke, clearly having little knowledge or experience and just pulling from pre-written study plans and the books and knowledge the university had on it was... also woefully lacking. So Alcina, Thyra and Milk spent most of their time at the University writing their own notes, talking amongst themselves and otherwise finding out that each of them, save for Milk, had more actual combat knowledge and theorem understanding then this entire university, at least, in its current condition.<br>
<br>
Thyra, while she came from a small tribe, had a lot of experience fighting in the environment. Against the humans and otherwise. She knows many basic formations and how to fight a guerilla war, emerging from the shadows or from the terrain to lay waste to organized units before they have time to disengage. This rapid warfare focuses on smaller skirmishes to weaken the foe before the final hammer strike falls.<br>
<br>
Alcina may not have ever focused on war, but she has been in this world for a long time. Long enough to see many armies march and fight, many soldiers die or become heroes [who then tend to die soon after], so she has experience.. Experience to know that a strong central command structure is important. Soldiers need to be directed and those directions need to be delivered quickly and, most importantly, clearly even in the heart of battle. Focusing on making the commanders, themselves, better should be their first step if a reinvention of the military is needed..<br>
<br>
Milk has taken a fancy to siege works which is a fine kind way of saying Milk spends most of his time making doodles of contraptions, generously, called 'Tactiscale Warfare'. Some of his designs are for the 'Rapid Redeployment' of Kobolds via a giant slingshot that throws them across the field.. How they are supposed to land seems to be a question for the future. One of his designs consist of a massive serpent that is made up of numerous carts attached together with... various contraptions on the back as it rolls into battle. Of course, the obvious flaws being that the heavier a wagon is, the more likely it is to snap its wooden wheels and axel and with many battles taking place in less then flat terrain, especially in GIl-Galit, it would not survive the encounter for very long.. but one of its doodles catches her eyes. The serpent coiled up. The idea of a 'Wagon Fort' is.. one that worms its way into her mind. Wagons arranged in a circle, perhaps with some level of armoring, interlocked and defended. It would let smaller numbers defend these 'wagon forts' against much larger numbers of foes, all but cutting off some areas of the fight and channeling their foes to the center... It may work.<br>
<br>
The three of them, well, two of them, have ideas on what to do, and the notion comes to writing a book to put one of those ideas in, to become the first 'actual' training manual of any actual value in this place... But they do have limited time, and with that time, whose idea should be pursued?<br>
<br>
<b>Decision Point</b><br>
1. Aggressive Rapid Warfare<br>
2. Balanced Command Focus<br>
3. Defensive Wagon Forts​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-05-14T23:31:55-0400" data-time="1715743915" data-date-string="May 14, 2024" data-time-string="11:31 PM" title="May 14, 2024 at 11:31 PM" itemprop="dateModified">May 14, 2024</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Ryx</span></b><br>
Turn 5<br>
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Secret secret secret secret secret secret secret secret<br>
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					<div class="bbWrapper"><h3>Turn 5​</h3><i>A NEW SPRING</i><br>
<br>
[[TEMPLE OF THE ACOLYTES, INFIRMARY]]<br>
<br>
Cora <i>hurt.</i><br>
<br>
It hurt to move. It hurt to lie still. The offshoot of the Temple the Acolytes of the Dark philosopher had for medical research certainly could be a bit more welcoming. But all the warm beds and sunshine in the world couldn't may the rot seep from her limbs any faster.<br>
<br>
It hurt breathe. It hurt to think. <i>And yet, we managed to strike down a foe more terrifying than anything I'd seen before in my life. <br>
<br>
Wait until I tell Han about this... hopefully without an audience. </i><br>
<br>
<hr><br>
[[HAMMAR'S RISE, A NEW DAY]]<br>
<br>
Torvin rode lazily up the hill.  It had been a good winter. The wind bites hard up in the mountains, but at his Old Grandad's house on the coast tended to keep milder weather than most. Also, he hadn't killed a single person the whole time. It was nice.<br>
<br>
The city looked just as he left it, the trees and scrubby grass just on the other side of their cycle. Hopefully nothing too crazy happened while he was away; he was getting sick of people talking down to him all the time. Sure, he couldn't cast a spell, but that didn't mean he was a moron. Hell, with some of the stuff they were putting out lately, the idiots would probably kill themselves before they'd get that wand to fire.<br>
<br>
Oh well. Not like they'd need to use it, outside of a dire situation. And there couldn't be anything more dire than a spider the size of a town square.<br>
<br>
<hr><br>
[[TEMPLE OF THE ACOLYTES, END STUDIES]]<br>
<br>
The tinkerers and thinkers toiled day and night.<br>
<br>
Most of them slept, of course. Even the Dark Philosopher, now that he's graced us with his mortal form. It would be more accurate to say they took turns tinkering, day and night.<br>
<br>
Meanwhile, Doctor Orion Glass was busy. A miserable array of treatises and research notes stared back at him as he mulled them over in his head.<br>
<br>
<i>Iron enough to make a nail,<br>
Lime enough to paint a wall,<br>
Water enough to drown a dog....</i><br>
<br>
Clever, but not exactly scientific. Or even particularly interesting.<br>
<br>
No, they could do better. A grander being, where the Sovereign's design has failed.<br>
<br>
A scratchy noise emerged from a flared brass tube besides him. Without looking up, they gently pushed the bell down, and the crackling stopped.<br>
<br>
More work to do.<br>
<br>
<hr>ACTION 1: THE GREAT WORK (CRAFTING/RITUAL ACTION)<br>
The Wondersmith has once again opened his letterbox to the dealings of the public. It is uncertain why this keeps happening, and on so intermittent of a schedule. However, letters back and forth in these dealings have taken on a new tenor, something akin to... <i>urgency.</i><br>
<br>
Benefits: Earth Magic 3, Death Magic 5, Astral Magic 3, Word: ARTIFICE. This turn may put the limits of crafting to the test.<br>
<br>
ACTION 2: POOR ATLAS (A DIVE INTO GOLEMANCY)<br>
<br>
There is a certain thrill to be had when meeting someone who truly knows what they are doing. And <i>two</i> someones, well, that's better than cake. Cora, after a questionably rapid recovery, will offer her technical expertise to Nomolos of Kozan and Inziim of Ysrendelle, after being introduced to the lich at the roundtable and finding quite the similarity in goals. Their expertise will in turn assist in the creation of a Golem of unmatched prowess and vitality.<br>
<br>
Benefits: Earth Magic 3, Death Magic 5, Astral Magic 3, Word: ARTIFICE, taking advantage of Nomolos' Rune Carvings and Inziim's ongoing study of Golemcraft.<br>
<br>
Materials for Golem: 3 Mithril, 1 Silverite, 1 Iron Bark, 1 Eternal Amber, 1 Quicksilver, 1 Unit of Gems, 1 Cerulean Dust, 1 Fire Gem, 1 Nature Gem, 2 Death Gems (provided all deals go through, which, y'know, they better).</div>
				
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<span style="color: rgb(84, 172, 210)"><span style="font-size: 26px">Turn 5</span></span>​</div><span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b>Recap</b>: It’s been a fucking long time since the last turn post. Here’s a short summary of the events up to this point. </div></span><div class="bbcode-centerblock" style="width: 75%;"><br>
<ol>
<li data-xf-list-type="ol"><span style="font-size: 18px">We meet a knight leading a bunch of goblins, his name is Jek. He got dumpstered by an evil demigod known as Vorogoth (he does not know the god’s name. It fucked with his head. He met an angel of Gawain known as Emmony, and she joined him. There is no romantic pretext I bet.</span></li>
<li data-xf-list-type="ol"><span style="font-size: 18px">He got a warband by killing another knight.</span></li>
<li data-xf-list-type="ol"><span style="font-size: 18px">He threw a party for the warband, and got ambushed by lizardfolk. One of them is named Rhux. Emmony killed him with some SICK ASS MAGIC, but his soul jumped to a dead lizardfolk and resurrected. He abducted Jek for unknown reasons. </span></li>
</ol><br>
<span style="font-size: 18px"><b>Shortly after the skirmish… </b><br>
I carried the human through the swamp for hours. This new body was rickety, but my magic repaired most of it. I took special care to avoid mud puddles lest those damn elves follow my footprints. To be safe, I doubled back, took false routes, and walked over my footprints. I dusted some footprints and left others intact. I pissed on some trees for a few minutes, paused, then pissed on some others a few meters down. It was all a big game to distract the warband coming for my hide. <br>
<br>
It was all such an old song and dance. The barbarian knights thought themselves masters of the land. They raped and deflowered it, ripping away resources without care for the life they disturbed. I remembered. I read ancient texts detailing the first day the Vantari landed, stripping the swamp of its blacksteel. First came the miners. Then came the soldiers. They built a temple to their greed, and then from the temple poured the blacksteel demons. <br>
<br>
The swamp was never the same after that. Plants withered and died, animals grew sick from the pollution, and the ecosystem collapsed. What rose in its wake was a twisted, corrupted, vile thing. Monsters rose from the lake and caused even more destruction. The blacksteel demons fought them, slaughtering them without hesitation. But they never asked the question: why are these monsters here in the first place? <br>
<br>
Magic users were the ultimate victims of this crusade. The bigotry and hatred of the temple-dwellers was unparalleled, and their hatred led to a holocaust of unspeakable proportions. They brutalized women and children without a second thought. The swamp drank the blood of the innocent until its stomach burst. With hundreds of villages burnt and scores more of young and infirm mages dead, the remaining living mages banded together and fended off the metal demons.<br>
<br>
Then came the Leviathan- a hulking blacksteel demon nearly immune to magic. The temple-dwellers were not content with killing off the mages’ future. They wanted everything. The Leviathan flew from the mouth of the temple and went on a decades-long killing spree. I still remember reading the old texts and imagining what I’d do if I were there. I barely survived against a scion of the Leviathan. But…I’m getting off track here. <br>
<br>
Once the Leviathan had killed all the mages, it rested in the temple. With the swamp destroyed, all the mages dead, and nearly all the blacksteel ripped from the earth, the Vantari just left. And there at the center of the swamp, a monument to greed and hate, was the empty temple with the Leviathin sleeping. This was nearly 10,000 years ago. Just about everyone alive forgets the original Vantari crusade. But not me. A historian like me remembers. It’s my duty to remember.<br>
<br>
The universe, with its infinite cruelty, will sometimes gift us with something. Ours came in the form of Voragoth. The temple dwellers treated the mages like vermin. Their crusade was the result of delusion and paranoia. So, the universe gave us the avatar of vermin, paranoia, and poison. And he was unbelievably mad at the state of things. He gave birth to the lizardfolk- my kind. He told us that we would one day inherit the swamp. <br>
<br>
    The remaining denizens of the swamp didn’t trust us. They called us monsters and fought us no matter how hard we tried negotiating. They were scared, and I honestly don’t blame them. So we kept to the shadows, rebuilding as best as we could.<br>
<br>
    One day, out of nowhere, pilgrims came to the temple. They heard of the legends of the Leviathan. Members of the Vantari  comprised the bulk of them, but there were some others. The blacksteel demons made a new society. The pilgrims bred and grew within that blasted temple and fought tooth and nail to “tame” the swamp. This was only a few hundred years ago, and the atrocities the temple has committed show violence runs deep in Vantari blood.<br>
<br>
    Their mission was a failing one until the Leviathin woke up again. He was a creature of violence. So what did he do? He started what the new temple-dwellers called “the unification wars.” At his behest, his “knights” beat the free barbarians into submission. They made the tribes swear fealty to the keep and then used the sons of their victims to wage even more war. By my estimate, about 70% of tribes swear complete loyalty to the Leviathan. The remaining 30% are a mix of rebels, mage cults, and tribes with a tenuous alliance with him. It doesn’t matter anymore. I just want to see the temple burn. <br>
<br>
    I reached my altar after about 8 hours and laid the human across the stone slab. My obsidian blade sliced his clothes off. I pulled an inkwell from my kit and started drawing runes across his body. The magic in the air was already coalescing. It felt like home.  <br>
    Humming poured from my throat- guided by Vorogoth. My body felt light. I no longer felt in control. I didn’t care. It was time for us to have some demons of our own. <br>
<br>
<b>Meanwhile….</b><br>
<br>
    Asil and his brothers are vexed by the strange trail Rhux left for them. Though the elves had spent decades tracking lizardfolk, this one was managing to be particularly difficult. One picked up the scent of urine and decided to follow it, only to realize this cheeky ambusher decided to piss on random trees and then make a bunch of winding, nonsensical footprints that would start on a path then double back. They theorized that he obscured his actual footprints and made as many false trails as he could. Obnoxious. <br>
<br>
    It was looking to be a fruitless endeavor. The weary warband tromped through the wilderness for hours, following false paths and learning some intriguing new elven swear words. This was the most the elves talked in ages. Emmony tried taking to the skies a few times, but the foliage made it difficult to discern anything useful. <br>
<br>
    Hope blossomed when Asil found a small doll made from straw leaning against a tree. A grin crept across his face. “Well well. A child’s doll. Know what that means?” <br>
<br>
    Ogrul scratched his chin. “The guy who took Jek is a weirdo? I don’t know.” <br>
<br>
    “Villiage nearby. Perhaps they have answers for us,” Asil said as his fingers twitched in anticipation. A rumble spread through the warband. Men licked their lips, anticipating the food they’d pilfer from the storehouses. Hands caressed the pommels of blades, eager to avenge brothers taken by the raid. <br>
<br>
    Finding the village was trivial for Asil and his cohort. While their main quarry was quite versed in the art of avoiding trackers, these villagers were not. Discarded husks of food, footprints, overturned rocks, and missing tools wove an elaborate canvas for the elves to interpret. Within an hour the half-drunk, furious warband encountered a small lizardfolk settlement. The first thing Emmony noticed was the distinct lack of warriors or guards. Her mind immediately lept to the obvious conclusion- this village must have supplied the raiders for the banquet incursion. Oh, how karma has a way with things. Asil noticed that the village was completely unprepared for them. Children played in the open, adults sat in story circle while weaving baskets. Part of him almost felt bad for what was about to happen.<br>
<br>
    The denizens of the village looked at the warband with shock when they arrived. But none seemed to inspire more fear than Emmony. She was the spitting image of her father, Gawain. She had his feline head on a lithe but well-muscled body, with imposing wings jutting from her back, casting long and menacing shadows. Her body was made completely from blacksteel, its antimagic properties known to even the dumbest of peasant. <br>
<br>
    A good portion of the lizardfolk fell to their knees with a blank stare, their muscles going limp as they tacitly accepted their perceived fate. There were, of course, the criers. Mainly young children. They ran to their parents and hid behind them, as if it would do any good. Cries of “demon!” and “voragoth save us!” rang out from those not too stunned to speak. <br>
<br>
The warband just stood there for a minute or so taking in everything. Their desire for the suffering of lizardfolk was bottomless after they lost brethren to the raid an hour ago, and this was making the perfect appetizer. The few combat-capable lizardfolk left in the village advanced forward with rusted farming equipment in hand. The warband, itching for a fight, started to advance in turn. Emmony unfurled a wing to hold them back. “I’m killing anyone who steps in front of me. Wait.” She then addressed the lizardfolk. “Bring me whatever leader you have. Now.” <br>
<br>
Naturally, this command inspired little compliance in the village. Most of them spoke an entirely different language for starters. Emmony shifted and started to slowly furl her wing back, as though to let the tides of angry men spew forth. This action got things moving. An elderly lizardfolk stepped forward and spoke in a quavering voice. “What do you want, demon?”<br>
<br>
Emmony laughed. “You made the mistake of raiding us. You made an additional mistake by carrying off our leader.” She led the words hang in the air. They rang out and fell heavy on the ears of those that could understand. The raiders were lost. <br>
<br>
If the elder could sweat, she would. This was the worst possible outcome. Not only had the raid failed, but all of their warriors were dead. And a demon of the Leviathin was standing right before her village. “You’ve come to kill us?” <br>
<br>
“I am asking the questions. Do you need me to encourage you to listen a bit better?” she said calmly, in an almost bored manner. <br>
<br>
At this point, it was really a question of who the elder could get out alive. These warriors were going to have their revenge smeared with blood, one way or the other. She thought deeply, not wanting to upset the demon any more. But how to convince her? Would stroking its ego do any good? The elder thought back to how she would wrangle livestock back in her farming days. You can’t just force an annoyed animal into its pen. You have to entice it. First the feed, then the halter. With her newfound plan she spoke up. “I have information you want. I’ll tell you. But you have to let some of my people go. <br>
<br>
Emmony invoked her father’s stoicism, keeping her face completely even. These were tragic terms. None of them would get out alive. Those they let go before the carnage began would just get tracked down and hung from trees, if they were lucky. “Acceptable. Tell me what you know.” <br>
<br>
“There’s a ritual site a couple miles north of us. Your leader is probably there.” She looked to her people, motioning for the young and frail to start running. One young lizardfolk whelp hugged the leg of his father, begging to stay. The father knelt down and hugged his son before handing him a small silver pendant. “Go. Please. We will meet again, I promise. I love you, Sylarris” he whispered in his native tongue. <br>
<br>
Emmony observed the vulnerable contingent of lizardfolk run off. “I don’t remember saying they could run yet. I have no insurance for if you’re lying.” <br>
Thinking quickly, the elder replied. “I have a map, give me one moment.” She ran back to a tent and returned with a map on parchment, detailing the surrounding area. Asil roughly grabbed it from the elder and looked through it. “Seems good. Doubt they could draft this up in a minute,” he chuckled.</span><br>
<br>
 <span style="font-size: 18px">“Now, am I good to start with this one?” Asil said while slowly pulling a flensing knife out from his belt. <br>
<br>
“No, you and Ogrul are coming with me.”<br>
<br>
“But I cannot be separated from my brothers!” Asil yelled in a demanding tone as he stomped his foot. <br>
<br>
“Ok. They’re coming too. You have more important things to do than flense old lizards in the mud like a psychopath.” <br>
<br>
Asil stood on his tiptoes and got in Emmony’s face. “I don’t take orders from you. Are you too stupid to follow a map?” he hissed. <br>
<br>
She sighed and waited a moment before suddenly pushing him into the mud with a single paw. She put weight on it until she heard a couple ribs groan, pushing them to the edge of breaking. Asil gasped in pain. “You seem to be under the impression I am asking permission when I say these things.” She pressed harder and heard something crack. Asil gasped. “You should be worshipping the ground I walk on.” She leaned closer to his panting face. “You should shudder at the thought of me having to interpret those savage scrawlings myself. You-”<br>
<br>
Ogrul put a hand on her arm and spoke in a grave tone. “Fucking stop.”<br>
<br>
She lifted her paw from Asil’s chest and growled. “I am only listening to you because Jek likes you.”<br>
<br>
“Well, Jek needs this group to like him. This isn’t how you get people to like you, Emmony,” he said in a low voice.<br>
<br>
“He doesn’t need them anyways. I’m far more powerful than a group of 75 drunks,” she muttered before walking away, giving the village one last as the warband charged forth and the screams began. The screams were awful to hear. They pleaded for some god to save them, but they flew to the aether unheard. They were ragged screams, punctuated by the sickening noise of flesh being cut. The laughter of the warband contrasting with the agony made Emmony shudder. The riddle of steel taught all adherents to suppress emotion, which was a tenant Emmony always hated. Something like this was deeply wrong. What joy could be had from slaughtering the weak? All this would do is inspire more ranks of lizardfolk raiders in the future. She walked quicker, eventually breaking into a run to get away from the noises.<br>
<br>
About an hour passed as the group navigated through the wilderness towards the mysterious lair depicted on the map. Asil and his brothers where nearly silent, occasionally whispering hurriedly to one another in elvish. They smeared a neon green paste on his ribcage and they disgustingly snapped back into place. <br>
<br>
Eventually, they reached the mouth of a large cave, where profane chanting was emanating from inside. In the bowls of this cave laid Jek, trapped in the throes of a dark ritual. <br>
</span></div><br>
<br>
</span><br>
<br>
<div class="bbcode-centerblock" style="width:  85%;"><br>
<b>Missive in the present day: the man once known as Lord Favian is leaving the cathedral. Here is his resignation letter: </b><br>
<i>To the Eternal Lord of the Keep, and God-Elect of this World,<br>
<br>
This is my resignation from my post. I have taken great care to leave successors in my absence, and I've neatly tied up all administrative duties that I was working on up until this point. <br>
<br>
If you have any inquiries about duties I've missed, I have a sending stone in the left drawer of my desk. The key is underneath the potted plant by my copy of "Treatise on Warfare Vol III."<br>
<br>
I have left my armor, medals, saddle, and gold with Lord Quint. I would like to leave him my hydra as well, if it pleases you. I have paid approximately 3 gold for a new lizard mount from the tent city. I can pay it back to the Keep in a few weeks if needed. (edited)<br>
<br>
Now the question of why I've resigned. I've served you for my entire life, dedicated my soul to the Keep, and lived the riddle of steel for my entire life. I looked forward to being entombed in these walls some day. <br>
<br>
But throughout my servitude, it felt as though a great fog had suffused my head. I remember when I came to you, begging for you to take away the pain of losing my child in birth. And you granted me that wish. <br>
<br>
I used you to run away from my past. To run away from my sins. I was content to do this, even. <br>
<br>
And then I saw what you did to your daughter. And for the first time since my child died, I sobbed. <br>
<br>
Everything hit me like a warhammer. How many children do you have? Hundreds? Do you even care about them? <br>
<br>
I would have never done to Esmeralda what you did. You tortured your child. Did you even ask why she left to join the steel bank? Or did you just exile her without a word like you did Emmony?<br>
<br>
You've been blessed with family yet you ignore all of it. I would give anything, maybe even my soul to have mine back.</i><br>
<br>
 <i>Although, I don't really deserve it. I ended so many families during the unification wars that I shouldn't ever be afforded happiness again. <br>
<br>
I don't blame you for my actions then. I was a young idiot eager to prove himself. <br>
<br>
But....I digress. I worry for your mind, Gawain. You speak of voices invading your mind, of hidden mages pulling at your strings. <br>
<br>
I received a report of a destroyed lizardfolk warren. Hundreds dead. Ripped apart. Eaten. I questioned a few of the survivors, and they said it was you. <br>
<br>
They told me you descended from the sky screaming in an ancient tongue, killing them all. <br>
<br>
Normally I'd scoff at such a notion. But when I saw the hellscape with my own eyes...I knew Gawain. I know your work. I have no love for their kind, but the carnage before me was unreal. (edited)<br>
<br>
I say all of this not to admonish you. I say this because nobody else can.<br>
<br>
It is not too late to change. Please. Build bridges with your children. Be there for them. Gods, I wish I could do the same. You have no idea how lucky you are, Gawain. <br>
<br>
Perhaps I am cosigning myself to oblivion with this letter. But you need to hear this. If you are to be god of this world, you must be fair and loving.<br>
<br>
I will never forget you,<br>
Kuno Favian</i><br>
</div><br>
<br>
<br>
<br>
<span style="font-family: 'Raleway';"><br>
<br>
<span style="font-size: 18px"><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 26px"><u>Actions</u> </span></span></div></span><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-size: 18px"><span style="color: rgb(209, 72, 65)"><span style="font-size: 18px">Action 1<br>
Host a tornment with the following opener:  </span></span><br>
Step into the arena of fate and become the right hand of a god. Gawain seeks a champion to help mold this crumbling plane to his will. <br>
<br>
Meet at exterior of the blacksteel cathedral to participate in a furious tournament where only the strongest will survive. You will get continually paried against opponents until you are the last standing. Fight with any means you see fit, for honor holds no sway here. Mages, once scorned in the blacksteel halls, are welcome to wield their arcane might in this tornament. All are invited to prove their worth. <br>
<br>
The reward? A vast fortune, noble title, and custom-forged blacksteel armor await the last one standing. But beyond riches, the chosen champion gains access to Gawain's counsel and potential influence in the politics of Moorholm. And when Gawain claims the throne, you will be his right hand—a position of godly power.<br>
<br>
Are you ready to seize your destiny and rule alongside Gawain?<br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 15px">We will be offering a prize of 1 unit of god, and then using an EP for organization, hiring officials, etc. The objective of this is to come out with a powerful hero. Maybe the hero gets some blacksteel armor or hydra leather thing if possible. If not, that's what wondersmith-adjacent is for. Additionally, Gawain has the leadership feat, and he will use it to further rally torny contestants. </span></span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(226, 80, 65)"><span style="font-size: 18px">Action 2<br>
Super secret. <br>
<br>
<br>
Free Actions!<br>
Trade with Jotun<br>
<br>
<br>
FAVIAN IS LEAVING THE CATHEDRAL TO LIVE WITH THE SWAMP ELVES.</span></span><br>
</span></div><br>
<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-05-16T16:27:25-0400" data-time="1715891245" data-date-string="May 16, 2024" data-time-string="4:27 PM" title="May 16, 2024 at 4:27 PM" itemprop="dateModified">May 16, 2024</time>
			
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					<div class="bbWrapper">Throne of Heaven<br>
<br>
Turn 5<br>
Inziim<br>
<br>
<br>
The time was now. The opportunity was here. Flaustan was at its most vulnerable with their them sending much of their military to secure The First City at the same time as Talarius. He would not get such a perfect opportunity to make inroads into the enemy of his people as right now.<br>
<br>
Inziim stood at his war table, over looking his map with his generals all around him. A Wight Lord by the name of Vesuvious The Greater pointed at a flat stretch of land along the border.<br>
<br>
“Sir, if we strike hard and fast here with our Wight Knight Riders, we can destabilize the troops along the border and make great inroads. Nothing is more terrifying than a massive horde of undead Knight riding on undead horses!”<br>
<br>
He punctuated that by slamming his fist on the table, knocking over the Flaustan troops along the border.<br>
<br>
An Elven woman smirks as she comes out from behind Vesuvious, placing a hand on his shoulder and then moving his own hand onto another horde of Flaustan Troopers.<br>
<br>
“Vesuvious, that would be all well and good if our enemy didn’t have a veritable HORDE at their disposal. Our forces might be strong, but they have far greater numbers than we could even field, at least at the Present.”<br>
<br>
General Tilindra Shadowsong, a great leader among the Ash Walkers looked over at Inziim.<br>
<br>
“What I am proposing, My Lord. Is a surgical strike of Ash Walkers behind their lines to destabilize and confuse them. Then send in our own horde of undead supported by Necromancers at the Front. While they are continuously hampered by the Horde in the Front and our sneak attacks in the rear, then we can send in a Charge of Wight Knights on Horseback to send them running straight into our arrows.”<br>
<br>
General Vesuvious crossed his arms as his armor clanked and gave a harrumph.<br>
<br>
“Bah! A True Warrior attacks from the front and doesn’t let up until the enemy is defeated.”<br>
<br>
Tilindra made a face of mock surprise. “Oh! I didn’t realize that was the way to do things. Especially when Njal took out so many Wight Knights and a Wight Lord in your fight everything head on.”<br>
<br>
Vesuvius turned and got close to Tilindra’s face.<br>
<br>
“Grrr. And what do you think would happen if we went toe to toe? Hmm, Tilindra? Do you think that….”<br>
<br>
Inziim clapped. Once, twice, then third, fourth, fifth times with the last three being in quick succession.<br>
<br>
“That will be quite enough Generals. Now, I would like to hear from the others.”<br>
<br>
The Elf and the Wight turned away from each other.<br>
<br>
“Yes, my Lord.”<br>
<br>
Inziim gave a singular clap.<br>
<br>
“Thank you both. Now let’s…..”<br>
<br>
Suddenly a slight knock at the door and then an intelligent undead wearing messengers clothes walked in.<br>
<br>
“I’m so sorry my Lord. I bring an urgent message.”<br>
<br>
Inziim takes the extended message from the young skeleton.<br>
<br>
“No need to apologize. It is your job to bring about important information. And I appreciate your work.”<br>
<br>
The Lich opened up the scroll and the feeling in the air was palpable. He turned over to his Generals.<br>
<br>
“I’m afraid that the War will have to be canceled. At least for now. A Certain Talirus Senator has called in THE FAVOR.” <br>
—--------------------------------------------------------------------<br>
<br>
    Inziim prepared himself for his journey. He would be teleported to the meeting by Han, a man who is known as a great fighter and supporter of The Light. He had never met the man before, but now he would rely on him for transport to The Eastern Alliance.<br>
<br>
His heart was all aflutter since he would get to see his darling Montague again. And he would need to make sure that he put on a good representation of Ysrendelle. After all, what he had to offer was a powerful, elite army and scores of undead.<br>
<br>
It would be nice to see Chepura again. That young girl has much power under her belt. But she needs more guidance in her life. Perhaps he will be able to do that.<br>
<br>
As the lich readied his supplies, he readied himself for PROJECT BONE GOLEM. After reaching out to both Nomolos and Glass, it was decided that the best thing to do was to collaborate in order to make this Project a rousing success.<br>
<br>
Perhaps it could help all their armies to get stronger for the danger that lay ahead.<br>
<br>
And while there, he would consult with Nomolos about this Red Plague to help cure the Senator as part of his debt. If he dies, it could affect the reputation of Ysrendelle among the Talrian people. And currently with war on the horizon, he couldn’t afford any negative Public Relations. <br>
<br>
Inziim knew that there would be many hard times ahead.<br>
<br>
—------------------------------------------------------------<br>
<br>
<br>
<br>
<br>
Action 1. PROJECT BONE GOLEM. With the help of Glass and Nomolos, work on making Golems<br>
<br>
Action 2: Visit the Talarius Senator with Nomolos to Cure the Senator  <br>
<br>
Free Action: Northern Traders</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Farator</span></b><br>
Turn 5<br>
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		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId122">Eliasdagood</a>
 <br>
<br>
Farators time training in the silver city was.. interesting. The dragons of Siofra, a fae from the north, were a delightful surprise and the joy, however poorly hidden, they showed at Farator's gift of gold and wealth would be a warm memory for the Naga for many years to come. It was so rare to meet a dragon, a dream of most Naga, and Farator met numerous in the span of days and young ones at that! The training was not all pleasant, there had been as assassination attempt although it was hard to say why it had transpired as the politics of the land people were still not as well known.. What was found out later was 'Thrassax', the strange squid creature at the training, was wanted by Valin and Ryu. The creature, and others like it, had apparently attacked Valin in the dead of night, killing and stealing their people and unleashing horrors that slaughtered so many families.. Was Siofra just unaware of the crimes of this Thrassax? <br>
<br>
... Did Farator truly trust in the honor of these land dwellers? They were fickle, protecting the truth only when it seemed to benefit them, more then happy to feign ignorance or blindness when it was convenient. Were they really worth trusting? Working together? This Thrassax... This being who hounded an entire nation and killed thousands, did he even deserve to live? People speak about 'redemption', but what redemption could there be from someone who does not face the people they hurt? Who skulks and hides under the trees? Was that redemption? Or was that simply cowardice trying to wrap itself in virtue? <br>
<br>
Either way, it was a question for another time. Farator had gained much in the training, he had already been further then others in his path and so his progress was, expectedly, further.<br>
<br>
<b>Pick Specialization</b><br>
Path of the Crushing Maelstrom<br>
The Abyss that Devours the Light<br>
<br>
[After you do, you shall get a passive and some abilities]<br>
<br>
<b>Set Astral to 3 from training with Thrassax<br>
<br>
Action 2</b><br>
Farator sends out his army to patrol the coast, aided by the Ryu when able. They ponder 'how' to find it and settle on watching multiple coastal villages and waiting for a pregnant woman to enter the water, when she does, lurking under the depths, they see the newborn <i>shoot </i>past them. Naked yet twisted with four large tentacles coming out of its chest as it shot through the water.. The Naga gave chase, quickly outpacing their crab allies who were not quite as quick or agile as them in the water.<br>
<br>
For several leagues they chased the newborn, until it came to... a place with strange, misshapen sea anemones.. Their tentacles gently waving in the water, the newborn ran to them and they could see, in the distance, a few more coming, but looking at the ground, something was wrong.. There should have been more, the amount of people missing didn't make sense, the place was lush and could house many unless... Someone had known of their coming and had removed their plants? <br>
<br>
With his new found astral powers, Thrassax can feel.. something is off... These plants have been left behind on purpose.. They've been <b><i>horror marked</i></b>. Horrors would be coming to devour them and anyone looking, this was a trick that he would have walked right into if it weren't for his new astral powers.<br>
<br>
<b>Decision Point</b><br>
1. Run<br>
2. Get Horrored​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>Chepura</b></span><br>
<span style="font-size: 18px">Turn 5<br>
(TW - Mentioned Suicide, Scarring)</span><br>
<br>
The girl gasped as she fell from the wet cocoon that had held her, fluid pouring covering the ground around her as she held herself off it. After a moment the same liquid began to pour out of her mouth, wet coughs accompanying it as she forced herself to breath under her own power for the first time in nearly a year. Finally, as she began to breath normally, she stared at her hands in shock, twisting them in wonder as they responded to her. <i>She was free, the Titaness wasn’t with her. </i><br>
<br>
No, that was wrong, she was still there. The girl could feel her stirring deep within her mind, a pressure slowly starting to form as the larger mind began to settle once more. Seized by a sudden crazed desire the girl fumbled with unsteady hands, ripping one of the daggers that lined her hips from its sheath in a desperate moment. With desperate speed she tried to free herself from this torment – only to stop dead, all control of her limbs once more gone.<br>
<br>
“What’s this?” The words were not her own, yet they came from her mouth. The Titaness was back, and it seemed she wasn’t happy with what she found. “My oh my, you’ve managed to recover first! Obviously, you still have to much spirit left in you, so let’s return to your days passed!”<br>
<br>
Instantly the girl could feel her mind being ripped away from the present, a familiar sensation as she was thrown into memories of the time before she had been forced under the control of the monster. As the world spun around her she felt her original body reform, a manifestation of her consciousness trapped at the final moment before everything had changed. Even as the world around her began to settle she could feel tears roll down her false cheeks, so close to her freedom only to have it ripped away at the last moment. They only intensified as she realized what memory the <i>creature</i> had thrown her into.<br>
<br>
“There it is!” The excited young boy pointed at a fallen log, his friends following his finger to see their target. The girl watched as her own younger self was dragged out of her hiding spot by her hair, her efforts to escape easily thwarted. She watched as he produced a small knife, it’s dull edge flashing as rays of light penetrated the leaves above them. “Dad gave me this as a gift, so I want to try it out!”<br>
<br>
The tears rolled faster and thicker as she watched, her past self’s screams echoing out upon deaf ears. She didn’t know how long she watched the boys laugh, how long they pushed at each other as they watched her cradle her arm. It was only after they had been long gone, their echoing laughter fading just as her screams had long before, that she seemed to uncurl even slightly. She watched as her past self slowly held her arm out and stared at the marks that the boys had left, unmistakable as crude and rough letters. ‘Freak’ they spelled out, a permanent reminder of her isolation.<br>
<br>
Even as she forced herself out of the memory the young girl glanced at her left arm, the same one that had been ripped from her body by Orkhan, and the same one that had held that mark for years. The scar had not traveled to this new body with her it seemed, and she felt a small measure of relief at that. That relief was quick to turn to shock as she noticed something else, all around her the gray forms of those that had been given the Gift of Chiten had faded back into a light blue color. Not all of them, not even close, yet <i>some </i>had.<br>
<br>
Shaking she forced herself to stand, noticing for the first time that her own form held a weak golden sheen, and began to wander towards the one she knew was Ingrid’s.<br>
<br>
‘I worry for the Queen,’ The voice came as a shock to her, and she realized at once she was hearing the thoughts of the former bandit. ‘She seems so, <i>young, </i>at times. She reminds me of my grandchildren.’<br>
<br>
On instinct the girl reached out to the abilities she felt the Titaness use every day and was shocked when the mindscape around her faded away. Her senses were bombarded by odd sensations for a moment before the world seemed to explode with colors, resolving itself into one of the many hollows within the tree she called home. Before her stood Ingrid and another Regina, the duo holding some of the Archyaw silk that had been woven into fabric.<br>
<br>
“Good Eva, your stitches are much cleaner,” The larger woman looked over the length of fabric the smaller woman held. “You may soon be good enough to aid the Queen in her own weaving.”<br>
<br>
“Ingrid, do you feel that, perhaps,” The Regina, Eva it seemed, hesitated as she spoke, setting aside the sewing for a moment. “Do you think that the Queen is not all that she seems.”<br>
<br>
The larger woman stared down at her, seeming deep in thought to the young girl. “I think that perhaps the Queen has found herself in a situation not unlike our small counterparts. A situation where she has been pushed into control of a hive when she is far to young to understand exactly what it is she is meant to do. At times she seems almost a child yet, not unlike those of my own blood, and yet at others ancient beyond what years she seems to have.”<br>
<br>
“You have noticed it too then,” Eva’s eyes closed for a moment, and she relaxed as hidden tension fled as she wasn’t executed for her thoughts. “What is it we can do?”<br>
<br>
“Advise her, give her aid where we can,” Ingrid sighed, staring off into the distance. “We are the only link she truly has to humanity after all, we must do whatever we can to remind her where it is she comes from.”<br>
<br>
The little girl felt tears form in her eyes once more, though these were different. People other than that man the Titaness humored still cared for her in a way, even if they didn’t know what had happened to her. She watched as they returned to the lesson, observing and doing the best she could to memorize everything that was said. And, for a fleeting moment, a memory of a woman with long brunette hair walking away from her played within her mind.​</div><span style="font-size: 18px"><hr></span><div style="text-align: center"><span style="font-size: 18px">ACTIONS</span><br>
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<div style="0px;
     font-family: 'Abril Fatface';
     text-transform: uppercase;
     font-size: 30px;
     text-align: center;"><span style="color: #8C6783">Maelúir Síocháin</span><br>
     <div style="margin-top: -15px;"><span style="font-size: 20px">turn 5: spring</span></div></div><div style="0px;
    font-size: 13.5px;"><span class="bbcode-justify"><div style="margin-left: 5px; display: inline-block;"><span style="font-family: 'Meddon';"><span style="font-size: 25px">A</span></span> knock echoed through the empty halls of the Thornburrow smial.<br>
<br>
Once. Twice. Thrice.<br>
<br>
A massive figure moved, hunching to avoid the low ceilings of the hobbit hole. With a tug, the door swung open, and a scrutinizing expression crossed his face but softened slightly as he met the gaze of 'Boss.'<br>
<br>
A low hum resonated in his ears; the words were indistinct, but he inferred that the Boss indicated it was time to head to the garden. Quietly, a rare change from his usual outbursts, he proceeded toward Bella. Grimtoof carefully observed the last survivor of his unit. She was stout and showed more bravery than he had credited her with. Her features were marred and bruised, yet Grimtoof now perceived the hobbit with newfound respect and honor.<br>
<br>
Bella remained seated, her gaze fixed ahead, an open book resting on the desk. The book's pages were untouched and uncreased. The silence became unbearable, an inescapable torment. Closing her eyes brought haunted memories - the battle cries of her kin echoed in her ears, the sensation of Arlo's life slipping away from her grasp as his eyes glazed over and his skin paled. "Survive, tell the tale," were his final words to her.<br>
<br>
The distorted features of her once happy, smiling kin had been transformed into mindless perpetrators of war. Dried tears stained her cheeks as no more tears could spill.<br>
<br>
Siofra entered the hobbit hole, but with every step, her heart cracked a bit more. Her eyes were drawn to the long table that once held an array of plates filled with meat, cups brimming with wine, and an inviting atmosphere. Siofra closed her eyes momentarily, willing the tears threatening to spill to remain at bay. She felt unworthy of sorrow, not when her actions had precipitated their deaths. This was not supposed to happen. They were not supposed to be taken from her like shadows in an endless nightmare. No longer would she feel their warmth or see their innocent eyes looking to her for more stories.<br>
<br>
"You will never understand the horrifying fears and cries of my kin. Where were you?" Bella's voice was barely more than a whisper, her lips parting just enough to let the hoarse words escape. She refused to look at Siofra.<br>
<br>
Bella's piercing words reverberated in Siofra's mind, a relentless reminder of her failure. No words could console her, that, Siofra knew too well.<br>
<br>
"This will not bring them back." Bella's voice quivered, but she remained resolute. "However, I will honor their bravery. We fought, we came to aid. Allow their souls to rest and give them peace."<br>
<br>
"Our doors shouldn't have opened," Siofra whispered, guilt nearly surfacing her features. "Their memories will live on within us."<br>
<br>
"You couldn't have foreseen this, Milady." Sylvi entered, her tail swaying. "We needed to defend ourselves. If not, it would have consumed us entirely," Sylvi quickly interrupted, whispering harshly in Siofra's ears.<br>
<br>
Siofra's gaze remained steady, though the weight of Bella's words settled heavily upon her. She had faced numerous accusations, but none cut as deeply as Bella's. Although Grimtoof sensed the tension, he remained silent but vigilant. His presence brought comfort, yet Siofra felt the burning desire within his gaze, one filled with bloodlust and a thirst for vengeance.<br>
<br>
<div style="text-align: center">────────── {⌘} ──────────​</div><br>
The path to the garden hummed with the murmurs of the forest—the trees whispered, and the Ents' grumbles faded into the background. Each step was heavy with remorse and sorrow. Leading the procession, Siofra felt the weight of the past week's burials pressing on her heart. As they arrived at the garden, their eyes sought Bella Thornburrow, finding a fleeting glimmer of hope in her presence. Despite the deep wound that threatened her very being, Siofra remained resolute, determined to do what she could for her people. Yet, the storm within her heart and mind raged on, a whirlwind of emotions threatening to consume her.<br>
<br>
Above, clouds gradually merged, casting a shadow over the garden as lightning crackled across the sky. The procession was bittersweet, the air heavy with wails and songs. Siofra watched from a distance, prepared to offer aid if needed. It wasn't until the elders, women, and children had departed that she allowed herself a moment to grieve.<br>
<br>
Her fingers gently grazed Thraden's tombstone before her knees buckled, and she knelt beside it. "I'm so sorry, Thraden," she whispered, a hiccup catching in her throat. "I couldn't protect him."<br>
<br>
A whimper escaped her lips, tears streaming down her cheeks. Siofra shook her head, grappling with overwhelming loss and guilt.<br>
<br>
Soon, a loud crackle echoed, rumbling the earth's soil. With each sob, the skies darkened as they mirrored the tempest within her. As the wind rose, her hair whipped around her. In the midst of her anguish, Golfrax appeared, hovering over the grave. Uncertain how to comfort his 'mother,' Golfrax seized the opportunity to share the beauty of the storm, bidding farewell to the departed. Lightning danced across the sky, its spark humming, as he soared alongside the hawks.<br>
<br>
<div style="text-align: center">────────── {⌘} ──────────​</div><br>
Another week slipped away, yet the fallout from the Battle for the First City persisted, casting a shadow of political strife and unrest over the land. Amidst the turmoil stirred by the neighboring nation, another pressing matter demanded her attention. Siofra would know peace no longer. Nevertheless, she took the opportunity to debrief herself.<br>
<br>
The Silver City, with all its grandeur as described by Lord Han, proved to be a truly remarkable place. Siofra found delight in her training sessions and in the company of beings from beyond her forest. Lord Han's hospitality exceeded expectations, and his adherence to his word was commendable. Meeting the King Under the Sea was a captivating experience for Siofra. Witnessing the Naga's respectful treatment of her dragonlings only served to enhance her positive impression of their ruler. However, amidst the wonders of the city, a furrow appeared on Siofra's brow. She struggled to recall another figure, but instead, the haunting voice of Thrassax filled her thoughts, pleading for her help and reminding her of the attempt on his life. Amon's betrayal was one she hadn't counted on.<br>
<br>
Soon, a knock brought her out of her stupor.<br>
<br>
Her gaze crossed the room, settling on the older lioness before her, with amber eyes and a mane that once blazed with fiery gold, now adorned with silver streaks.<br>
<br>
"What more do you know of the Ithillid?" Siofra questioned softly, her mind filled with unanswered questions.<br>
<br>
“All he desires upon arrival is to right his wrongs and aid those who can bring light to a world shrouded in darkness,” Sylvi responded, her tone measured and firm.<br>
<br>
Her brows furrowed slightly, taking in the information. “He has amassed powerful adversaries, Sylvi. An assassination attempt befell him while we were away in Silver City. I fear our actions may have caused more harm than good,” Siofra confessed.<br>
<br>
“Do you doubt my loyalty? You know, I would never bring harm to you or our home!” Sylvi's voice rose, a hint of hurt underlying her words.<br>
<br>
“No, I don't doubt you. But I doubt miscalculations and judgments. It will be difficult to continue to keep him here. My people, our people, triumphs others. You have seen the consequences,” Siofra replied, her expression pained as she wrestled with the weight of her decisions.<br>
<br>
“Is he not one of our own?” Sylvi's eyes bore into Siofra's, searching for clarity and conviction.<br>
<br>
"Is he, Sylvi?" Siofra's gaze faltered for a moment before regaining its resolve.<br>
<br>
"You are our leader, Lady Siofra. You've given us a place to live when others would not. Would you turn him away? Would you have turned me away? My only regret would be not to be able to see you take your rightful place," Sylvi's words carried a mix of respect and sorrow.<br>
<br>
"So, you have made your choice. You trust him that fully?" Siofra's voice wavered slightly, betraying her inner turmoil.<br>
<br>
"Yes."<br>
<br>
<div style="text-align: center">────────── {⌘} ──────────​</div><br>
<b>Action 1: Summoning, Rituals, Potion-making, oh my!</b><br>
› The deal with a High Councilman from Gil-Galit goes well. Siofra will spend one death gem to summon another dragonling with the help of a High Councilman from Gil-Galit<br>
› By request of Lord Montague, Siofra will cast the Watcher ritual in Caolin and Gil-Galit<br>
› As a fun little game, Vetza, Golfrax, and Artasia will do a ritual around Maeluir Siochain to site search to see who can find the <i>best</i> magic site and get more hoards! If possible, Siofra will also set the season to summer momentarily to also site search<br>
› With the ingredients she is able to find, Siofra will craft more potions. If possible, she will like to make Resistance Potion [Mental],  Potion of Quickness, and Potion of False Life. Moreover, with the assistance of a High Councilman from Gil-Galit and Lord Montague, she will use Cerulean Dust and Fire Salts to create another concoction. Lastly, with the help of Lord Montague, he will join Siofra in crafting potions such as a mistform or mirror image potion.<br>
<br>
<b>Action 2: Studies? Possibly</b><br>
› Siofra will take a moment to study at The Gil-Galit Academy of Magic, Sorcery, and Philosophy. <br>
<i>(</i>I couldn't decide on this action but, I'm going to pretend this timeline is before the Battle for First City?<i>)</i><br>
<br>
<b>tagging:</b><br>
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			<h4 class="message-name"><a href="/members/cosmo.6698/" class="username " dir="auto" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId146"><span itemprop="name">Cosmo</span></a></h4>
			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Does Not Know Kung-fu</h5>
			

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				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-o3pJnPtcPC1u" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-o3pJnPtcPC1u">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-etmFM0MIDXx1" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-etmFM0MIDXx1">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11926622" data-lb-caption-desc="Cosmo · May 21, 2024 at 6:44 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Montague</b></span><br>
<span style="font-size: 15px">Turn 5<br>
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 <br>
<br>
The play in Gil-Galit, or more specifically, Hammer Rise, is one that focuses on a mad king. The Tyrant of the Rise. Of course, it is an entirely fictional tale, or is it, made up by Montague. It is the story of a mad ruler who, from their base of power within Hammer Rise, sought to bring the other city-states to heel. To unite them under one vision, one purpose, one goal. They were stronger together, and only together, could they resist such places as Nurbellium. The Tyrant is show to have noble goals and ideals, at least at first. A better nation, for all. A place where the proud citizens of Gil-Galit could hold their head up high rather then ready to duck for cover in the endless warring states that had been the reality of their world. But, as with all things, the Tyrant becomes corrupted by their actions, by the lengths they go to for unification, and like all with power, they became afraid to lose it. Rivals and friends, executed one in the same for speaking out. His army, that had served him faithfully for a decade, but spoke out against him desiring peace and to go home to their families, was decimated. <br>
<br>
Eventually, the second lead, the Tyrant's bodyguard and lover, their comrade and fellow, drives their blade into the Tyrant's back, spilling their blood over the very map the two once stood and talked about dreams and the future. The Tyrant dies, their bloody hands clutching their bodyguards vestments as the room fills with an unreasonable amount of blood, leaving the bodyguard alone.. with his deed. The story ends with the bodyguard being hung from the gallows for the murder of the Tyrant, and the city-states, so close to unifying, return to their ways of war. <br>
<br>
Some see the message as a clear sign that Gil-Galit will never btruly unified, while others see it as a sign that Gil-Galit cannot be unified by force because one man, no matter how great, is not immune to corruption. A man may hold an ideal, but it is the ideal that must be championed, the ideal of unity, of peace, of prosperity, that must be the cornerstone of their society. It must be through democracy, where a thousand voices can come together to be more.. that Gil-Galit become what it was always meant to be. It resonates strongly with the people and lesser shows are shown throughout the nation, but none are as grand, lacking Montague, or have such esteemed company, those invited by whatever persona Lady Alcina had wished to use on thsoe days. The largest downside to this push was that it was Caolin that was doing the play. Why was the sister city that refused to join its fellows trying to preach about unity and 'joining hands'? They were the ones who refused to join Gil-Galit, to join the council, to join democracy... But luckily, only a few ever bother to check on the production staff of these things. <br>
<br>
The people have been galvanized, but where should the push be towards?<br>
<br>
<b>Decision Point</b><br>
[Pick One]</span><br>
1. Leverage their generous spirits to collect donations.<br>
2. Push on their patriotic fervor to encourage people to join the Gil-Galit military<br>
3. Encourage the most notable among them to apply at the council to serve the nation<br>
<br>
<b>RITUALS RITUALS EVERYWHERE OMG SO MANY</b><br>
<br>
Within Hammer Rise, numerous statues suddenly appear. On top of walls and tall buildings, the people are unsure of their purpose, but many dislike how the statue's eyes seem to.. follow them. Some even claim that lightning bolts have shot out of their eyes to kill unwanted people, but those rumors are quickly ignored as the ravings of a mad man.... but what if they're true? [Watchers have been established in Hammer Rise, you may decide what shape they are in].<br>
<br>
In Caolin, a similar thing happens.. only far more, some are even on street corners. It seems there is not a single street or window that isn't being watched by these strange statues with their strange eyes that seem to follow people.. It makes people in Caolin very, very, <i>very </i>nervous. [You may decide what form/shape they are in].<br>
<br>
For now, the common people are mostly unaware of what these do, who knows what they may feel about being constantly watched, day in, and day out, but the world is getting more dangerous, perhaps it will reassure them? After all, only those with something to hide, fears the Watchers. <br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Herde</b><br>
<br>
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<br>
<b><span style="font-size: 18px">Military Power</span></b><br>
4<br>
<br>
<b><span style="font-size: 18px">Economic Power</span></b><br>
4<br>
<br>
<b><span style="font-size: 18px">Unique Resource</span></b><br>
Airag<br>
<br>
<b><span style="font-size: 18px">Resources</span></b><br>
<span style="font-size: 15px">Granite<br>
Art</span><br>
<br>
<b><span style="font-size: 18px">Perks </span></b><br>
<span style="font-size: 15px">Nomads</span><br>
<i>As a nomadic tribe, it is harder for herde to set up 'trade deals' that are rather permanent in any real means. Whenever the herde enters a region you may decide if they come as Traders or Raiders... with the implications of both being obvious. As the Herde gains a reputation, this may change and the option maybe picked for them.</i><br>
<br>
Raid and Plunder<br>
<i>The Herde has the ability to freely raid and plunder.. Due to the Herde's sheer speed, being all cavalry, it is very hard to 'pin them down'. The Herde may decide if it is plundering the land [and so avoiding more fortified settlements] and the chance of being intercepted and forced to a fight is exceptionally low, or if it will be burning all of it and so attempting to conquer cities, towns and forts where a battle is guaranteed.</i><br>
<br>
The Riders of the Harvest<br>
<i>Whenever the Herde enters a large battle, and a battalion does exceptionally well, I will note them. You will then give them a name and that 'batallion' will become something of a 'heroic unit', gaining unique abilities or higher stats to reflect their status. Groom many heroic units, push the ones you have to new heights and dominate the field of battle. Be warned, if one such unit dies, it will create a wave of panic in the rest.</i><br>
<br>
<span style="font-size: 18px"><b>Units</b></span><br>
<br>
<b>Commanders</b><br>
<br>
Studs<br>
<i>Studs are 'priest' that can draw their lineage back to the legendary four centaur of old, and they have the unique fur coat to match. Some are a deep bloody red, some an inky pitch black while others are a sterling pearl white. Studs aren't quite the leaders that Warhorses are, but their presence is inspiring as they chant about the legends of old to inspire their fellows. Studs are Level 1 Death Mages.</i><br>
<br>
Warhorses<br>
<i>Magnassia was filled with many tribes before they were unified by Baroqee at the cost of their leaders. With the chieftains killed, command has fallen to those who wield the greatest experience on the battlefield, the great warriors and veterans of the tribes who have seen the most conflict. What 'kind' of Warhorse it is depends on what unit it is assigned to, a Warhorse within a Minotaur Unit is assumed to be a Minotaur. Generally, Centaur Warhorses are the best leaders, Minotaur Warhorses are the greatest warriors and Sataur Warhorses are the most cunning. </i><br>
<br>
<b>Elite Units</b><br>
<br>
Minotaurs<br>
<i>Minotaurs are immensely large and powerful taurs. They are the things of nightmares and so cause Fear especially as they are charging towards a squishy line of two-legged creatures that thought they could stand in their way. Minotaurs use immense great axes to reap a blood toil, cleaving through armor and crushing opposition. Minotaurs have an internal desire to 'feast', to consume the flesh of their prey and gorge themselves.. as such, Minotaurs have Frenzy [Be warned, as cavalry with frenzy, this means they may charge without orders]. Minotaurs are.. not cheap.</i><br>
<br>
Harpies<br>
<i>The Harpies are not 'really' part of the Herde, but instead they follow the Herde looking to snatch up victims that the Herde misses or lure enemies to the Herde so that they may snap a few morsels up for themselves. These 'beautiful' bird women are ferocious fighters, but their real value comes in the fact they are natural fliers making them exceptionally quick and hard to pin down. Harpies can attempt to 'sing' to lure enemy out of formation and towards them, disrupting lines. </i><br>
<br>
<b>Basic Units</b><br>
<br>
Sataur Raiders<br>
<i>Sataur Raiders are a light, unarmored cavalry unit that is very quick on their hooves but lack the sheer punch of their larger cousins. Being part goats, they ignore any terrain penalties and may ride free and fast over any obstacle in their path. Sataur Raiders are armed with spears and short bows that they use to harrass the enemy. While they aren't likely to win a skirmish trade, their sheer speed makes them great for flanking or charging light infantry that are exposed and are fairly cheap for what they are.</i><br>
<br>
Centaur Warrior<br>
<i>The Centaur Warrior is the tried and true Centaur Warrior and make up the bulk of the warriors. They wear light leather lamellar armor, use powerful recurve bows and carry large lances and swords for when they come thundering into melee. They can skirmish, they can charge headlong into combat, they can run around the flanks, there is little a Centaur Warrior cannot do, but they are more expensive then most 'basic' units of other nations. </i><br>
<br>
The Awakened<br>
S<i>ataur tend to be a mischievous bunch.. They are the real 'party animals' of the Herde, dancing and singing under the moon as they dance and drink deep the Airag. This has the strange effect of luring men and women into their parties where they end up discarding their clothes and 'giving in' to the savagery of life. These Awakened don't have much of a real purpose outside of doing chores and other light work, in between the Sataur parties, but on the battlefield they are the only 'infantry' the Herde really has. They are unarmored [and unclothed most of the time] and use simple wooden spears and shields. They are brave, but not great fighters and tend to be undiciplined. Their greatest perk is.. they're free.</i><br>
<br>
<b><span style="font-size: 22px">Godbound</span></b><br>
<br>
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<br>
<span style="font-size: 18px"><b>Name</b></span><br>
Baroqee<br>
'<i>The Great Uniter, Death, The Pale Mare and the Coming of the Four Horsemen'</i><br>
<br>
<span style="font-size: 18px"><b>Race</b></span><br>
Centaur<br>
<br>
<span style="font-size: 18px"><b>Word </b></span><br>
Famine<br>
<br>
<span style="font-size: 18px"><b>Power</b></span><br>
Balancing of the Scales<br>
<i>Land ravaged by Baroqee find that it never recovers. Crops seem to wilt and wither on the vine, waters turn rancid and disease spreads throughout the land. Baroqee permanently lowers the economic prosperity of any land that she successfully raids as population stalls and starts to die off. If a land is plundered enough, it becomes a land of death where it actively becomes hostile to the living. Only an opposing word, such as Fertility, can even attempt to reverse this effect.</i><br>
<br>
<b><span style="font-size: 18px">Gifts</span><br>
<br>
Greater Gifts</b><br>
<br>
Mistress of Carrion<br>
<i>All Carrion Birds [Vultures, Crows, Etc] will obey Baroqee. They listen to her commands and will follow her will [although they follow their instincts and so aren't suicidal]. Baroqee may see and hear through any carrion bird within a mile of her position. Baroqee may cast the spell: Raven's Feast for free. <br>
<br>
Raven's Feast - A massive unkindness of Ravens descends upon the site of a battle and gorges themselves on the flesh of the fallen. They then return to the caster where their stomachs are ripped open and death gems harvested. Amount of gems depends on the size of the battle they feast upon.</i><br>
<br>
Wither<br>
<i>Baroqee can force all enemies within 100 feet to 'Wither'. This will cause constant damage to foes as their bodies begin to atrophy and wither to nothing. As their strength fails, so too will their prowess... Unworthy are helpless against this while Heroic and Worthy take a test each round, if they fail, not only do they take damage but their might is lowered as well. [They regain their might the next game turn... if they survive]</i><br>
<br>
<b>Lesser Gifts</b><br>
<br>
Wheat to Barley, Hoof to Dust<br>
<i>Whenever Baroqee and the Herd pillage a province, they roll twice for loot and take the better rolls. If the Herd is ever forced to retreat or flee a battlefield, they count their retreat as an Organized Withdrawal. </i><br>
<br>
Dead Scar<br>
<i>Baroqee can drain the life from the ground beneath her hooves and channel that into the herd. This leads a massive 'dead scar' wherever the Herd has been, but doubles their map movement.</i><br>
<br>
<br>
<span style="font-size: 22px"><b><i>Turn 5<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="mtgswamp_theros_stevenbelledin.jpg" data-src="/proxy.php?image=https%3A%2F%2Fscentofagamer.wordpress.com%2Fwp-content%2Fuploads%2F2015%2F02%2Fmtgswamp_theros_stevenbelledin.jpg&amp;hash=007eea0ac9bcfb0511c886d4ca567e4e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fscentofagamer.wordpress.com%2Fwp-content%2Fuploads%2F2015%2F02%2Fmtgswamp_theros_stevenbelledin.jpg&amp;hash=007eea0ac9bcfb0511c886d4ca567e4e" data-url="https://scentofagamer.wordpress.com/wp-content/uploads/2015/02/mtgswamp_theros_stevenbelledin.jpg" class="bbImage" data-zoom-target="1" style="width: 558px" alt="mtgswamp_theros_stevenbelledin.jpg" title="" width="" height="" loading="lazy">
	</div></i></b></span><br>​</div><i>In the heart of their elevated camp, surrounded by lush greenery and the ever-present sounds of nature, the Kelpay went about their work. <i>The camp itself was a vibrant yet eerie place, with thick vines hanging from gnarled trees, and patches of glowing fungi illuminating the murky pools. Poisonous reptiles, their scales glistening in the dim light, scuttled about, occasionally pausing to observe the bustling activity of the centaurs and their companions. The swamp was alive with the sounds of croaking frogs, chirping insects, and the distant calls of birds.</i><br>
<br>
Haefer, his hands pock marked with the fangs of many a serpent. began the process of brewing, carefully setting up three separate vats. It was time to celebrate their triumph over Loris with new batches of Airrag, made from the spoils of battle. Each would hold a unique blend: one with the rich, red Lorisian Wine, another with the dark, twisted tendrils of Bloodvine, and the third with the shimmering grains of Dreamwheat.<br>
<br>
Nearby, Kolt, a burly centaur with a wild mane of hair, was busy stamping the fruit of the Bloodvine with his powerful hooves, releasing its dark, rich juices that would add a unique twist to their brew. His strong legs rhythmically pounded the fruit, and the juice flowed into the vat with a deep crimson hue.<br>
<br>
Two Satuars, Hoall and Hooli, worked close by with mischievous grins on their faces. They were grinding the Dreamwheat between their teeth, turning it into a fine, glimmering powder. Their eyes sparkled with anticipation as they worked, clearly enjoying the task at hand.<br>
<br>
"Hey, Haefer, you want this Dreamwheat now?" Hoall asked, his voice slightly muffled by the grains in his mouth.<br>
<br>
Haefer nodded, overseeing the three vats. "Yes, bring it over. We'll add it to the third vat. Kolt, how's that Bloodvine coming along?"<br>
<br>
Kolt looked up from his task, his face flushed with exertion and excitement. "Just about ready, Haefer. This is going to be a brew to remember!"<br>
<br>
Hoall and Hooli approached, spitting the finely ground Dreamwheat into a bowl, which they handed to Haefer. He carefully added it to the third vat, watching as each concoction bubbled and hissed, releasing fragrant steam that filled the air with a unique aroma. <br>
<br>
As the Airrag continued to brew, Kolt began to sing a Kelpay folk song, his deep voice resonating through the camp. <i>The two Satuars danced around, their hooves clacking against the ground in a rhythmic beat, adding to the festive atmosphere. </i>Other members of the Kelpay began to gather, drawn by the aroma and the promise of a grand celebration, adding their voices to the song.</i><br>

	

	<div class="bbCodeBlock bbCodeBlock--unfurl    js-unfurl fauxBlockLink" data-unfurl="true" data-result-id="180338" data-url="https://suno.com/song/ff11d390-358f-4412-af0e-1709d19950d5" data-host="suno.com" data-pending="false">
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						Kelpay Folk by @loveliergigue680 | Suno
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				<div class="contentRow-snippet js-unfurl-desc">Lively Folk All male Choir, Bawdy, Loud song. Listen and make your own with Suno.</div>

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<br>
<i>The brews finally reached their peaks, the mixtures swirling with vibrant colors and shimmering with potency. Haefer dipped a leather skin into each vat, handing one to his fellow Centaur Kolt and raising his own in a toast.<br>
<br>
"To our victory at Loris Fort, and to many more triumphs to come!" Haefer proclaimed, his voice ringing out over the gathered crowd.</i><br>
<div style="text-align: center">​</div><b><span style="font-size: 22px">Orders</span></b><br>
<div style="text-align: center">​</div><b>1. Craft new Airrag with Lorisian Wine, Bloodvine, Dreamwheat and Oil for a celebratory party<br>
2. Explore the opening in the Quarry.</b><br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId154"><span class="button-text">

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			<div class="bbCodeBlock-content"><b>T</b>he Herde, while digging with their noggins [quite literally in the case of minotaurs], try to explore the large opening in the quarries they uncovered but both expeditions have gone missing and no word has ever returned from them. Next turn, or any turn after, you may spend an action to go and see what happened in there</div>
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</div><b>3.(Free) Trade with Jotun Traders<br>
<br>
<span style="font-size: 22px">Diplomacy</span><br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Dr. Glass</b></span><br>
<span style="font-size: 15px">Turn 5<br>
<a href="/members/lecternofjasper.96638/" class="avatar avatar--xxs" data-user-id="96638" data-xf-init="member-tooltip" id="js-XFUniqueId165">
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		</a> <a href="/members/lecternofjasper.96638/" class="username " dir="auto" data-user-id="96638" data-xf-init="member-tooltip" id="js-XFUniqueId166">LecternOfJasper</a>
 <br>
<br>
CRAFTING CRAFTING CRAFTING CRAFTING <br>
[Not super interesting to read from me, I know, but as we're doing golem on discord, its pretty much just crafting]</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Gawain</span></b><br>
Turn 5<br>
<a href="/members/wew-the-polymath.95217/" class="avatar avatar--xxs" data-user-id="95217" data-xf-init="member-tooltip" id="js-XFUniqueId171">
			<img src="/data/avatars/s/95/95217.jpg?1645050014" alt="Wew the Polymath" class="avatar-u95217-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/wew-the-polymath.95217/" class="username " dir="auto" data-user-id="95217" data-xf-init="member-tooltip" id="js-XFUniqueId172">Wew the Polymath</a>
<br>
<br>
<b>------------</b><br>
<br>
What will happen to Jek!? What will happen to Emmony!? What are the runes!?!?! Find out next time on an all new wew post<br>
<br>
<b>------------</b><br>
<br>
Not as many people as likely desired venture to the keep for this tournament, mostly because many do not wish to travel to Moorholm [although the new infrastructure makes it much less unpleasant] but the large reward and the numerous messengers sent out to nearby areas did its job in bringing some fighters to duke it out in the hastily set up arena [which was really just the knights training grounds]. Caolin 'Duelist' [or the few who survived the duelist purges] fought Gil-Galit academy students who fought Jotunheim Caravan Guards who fought local Moorholm Barbarians... The fighting went on for some time until a single fighter emerged victorious.<br>
<br>
A large Ogre with only three teeth that gave a large, but very vacant, smile as he clubbed a promising gnome swordsmen into the ground and then stepped on them for good measure [and if any were wondering what that looked like, it was like watching a pimple get popped.. only said pimple was filled with red liquid].<br>
<br>
The Ogre takes the gold and then immediately gives it back to the Smiths and points at its mouth, demanding they fix it. The smiths try to explain that gold is a soft metal, and while it was fine for humans, an Ogre's jaws were considerably stronger and so it was unlikely to last long, but the cunning Ogre, with the intelligence of an adolescence, sees through the ruse as them simply wanting to hoard the gold! After a few threats, the smiths oblige and new, shinny golden teeth, are made and inserted into the Ogre's mouth.<br>
<br>
<b>Gain Mag Ug Throl Goldspitta</b><br>
Heroic<br>
Might 5<br>
[Ogre] [Gut Bus] [Me Smash You]<br>
<br>
Ogre - Its an Ogre. Its pretty big, very strong and very dumb.<br>
<br>
Gut Bus - Mag has a hefty belly and bulk, even for an Ogre, in the first round of a combat, Mag can try to 'charge' and use his belly to smash into the enemy and knock them on their back. The check to resist is harder the smaller the opponent is compared to Mag.<br>
<br>
Smash - Mag gives up all his attacks for a single massive hit. The stronger the weapon, the more damage this will do.<br>
<br>
As for Armor, you can attempt to make armor for the Ogre, 2 units of hydraleather for light armor, it'll take 1 Unit of Blacksteel and 1 unit of hydraleather for Medium Armor, but for full plate, it'll take 2 units of Blacksteel.<br>
<br>
<br>
<b><span style="font-size: 18px">You had a Good Event Happen</span></b><br>
<br>
A large man appears at the gates of the citadel demanding entry. He claims to have come to find the Secrets of Steel and will not take no for an  answer and has heard tales of a giant beast that is made of nothing but steel and, if so, they clearly must know the secret. This behemoth of a man is called Crom. He was taken in a raid as a child, raised by the Caliph as a slave pushing a large stone mill in the middle of the desert until, as an adult, he was sold to Talirus where he became a gladiator, his record untouched until a new gladiator appeared later with chains on their arms. Crom earned their freedom, recovered his family blade, and has been seeking to uncover his family history with the only thing he could recall, his father talking about the Secrets of Steel..<br>
<br>
<b>Gain Crom</b><br>
Heroic<br>
Might 6<br>
[Herculean] [What Is Best In Life?] [Doom!]<br>
<br>
Crom comes with his magical sword, The Sword of Atlan, he will never willingly give up this blade to anyone or anything and, should he have another weapon, he will always prefer using this sword above them.<br>
<br>
Herculean - Crom is monstrously strong for a human.<br>
What Is Best In Life? - Whenever Crom strikes down a foe, all enemies of that 'tier' must pass a Panic Check. If he strikes down a Worthy foe, all enemy must take a Terror Check.<br>
Doom! - Crom is looking for a great foe by the name of Thulsa Doom, a powerful serpent with the ability to turn into a man. Crom believes he may be related to Voragoth. If Crom finds and slays Thusla, this will turn into a new ability.<br>
<br>
<i>Sword of Atlan</i><br>
[Armor Negating] [Spell Reflect] [Unbreakable]<br>
<br>
Armor Negating - Ignores all armor of the target<br>
Spell Reflect - Grants the user Magic Resistant, in addition, if struck by an enemy spell, roll a d6. On a 6, the spell is reflected back at the caster.<br>
Unbreakable - This blade seems unbreakable by any mundane or magical means. If facing a Divine force, it gets a bonus to resist.<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center">Nomolos of Kozan<br>
Turn 5​</div><hr><i><span style="font-family: 'book antiqua'">What a loss. My wayward ally and thief is gone. I do not know what to make of it all, but I fear that events are simply going to continue to spiral where they are. The Dragon Emperor is still likely to come and I've been left to salvage what I can of the alliance I forged.  One would wonder why I would tolerate a thief who continually has slipped into my Archives to pilfer books, but those intrusions have served a purpose for me. Breaches in security have been found that way, even if not always the likely means by which they could enter and take. I have made our collection more secure for it. The world's knowledge is not something to be so easily taken.</span></i><br>
<span style="font-family: 'book antiqua'"><i><br>
Now though, I have the means to expand my influence beyond Kozan more discreetly. Theses hidden agents and forces I had aligned with still have my rune stone. I shall seek to engage them and incorporate them. Knowledge must be collected both openly and discreetly. The censors of the world cannot be permitted to obscure knowledge. Only we as caretakers may curate access if only to prevent the foolish from abusing such things. Yes, Kozan will seek to  extend its reach. Ours is not territorial ambition, but the power of influence. These hidden souls are a form of that if we can give them new purpose, if they will accept it.<br>
</i></span><br>
<i><span style="font-family: 'book antiqua'">We shall see.</span></i><br>
<hr><div style="text-align: center">Actions<br>
1. Salvage Amon Investments<br>
2. Ritual/Crafting (Aid with various projects including Rune workings and potions for Red Plague)​</div></div>
				
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<br>
Harnald, Salvatore, and Ricardo returned to camp earlier than expected after their rendezvous with Kiyan and her forces fell through. They had camped out overnight but their contact never showed. Salvatore, a master tracker, could pick up no signs of their comings and goings so they opted to return to camp. Arriving the following evening, Seaghan looked up from the campfire as they approached, surprised to see them back so soon.<br>
<br>
"Back already? We thought you'd be gone for days," Seaghan remarked, his curiosity piqued by the unexpected development.<br>
<br>
"We waited and waited, but no one showed," Harnald explained, shrugging his shoulders. "No sense wasting more time there. Have you heard anything from Akthubit?"<br>
<br>
Seaghan shook his head. "No, sir. Nothing."<br>
<br>
"Hmm..."<br>
<br>
During their absence, Seaghan, Yishai, and Whiliyamu had been running bilateral military exercises with Akthubit's forces. Harnald glanced around the camp, noting the activity. "How are the exercises going?" he inquired.<br>
<br>
Seaghan, the youngest of Harnald's lieutenants, spoke up. "They're going well. It's clear we're the superior force, but I think we might pick up a few new things."<br>
<br>
Yishai couldn't resist making a snide remark. "Superior? That's an understatement. You might learn a thing or two, greenhorn, but the rest of us we’re leagues ahead." Whiliyamu, who was standing by Yishai, nodded his head in agreement.<br>
<br>
"There is always room for improvement, Yishai." Harnald replied.<br>
<br>
"Yeah, even diamonds have the flaws." Ricardo chimed in. "Although calling someone of your "manner," shall we say, a diamond might be a stretch."<br>
<br>
Yishai looked daggers at Ricardo and snarled.<br>
<br>
As they spoke, a messenger from Akthubit approached, handing Harnald a letter marked with the royal seal. Harnald opened it and read the contents, his expression remaining calm despite the surprising news. "Following the military exercises, they’re terminating our contract," he announced. "No reason given."<br>
<br>
Yishai's temper flared. "What? After all we’ve done for them, they just let us go?"<br>
<br>
Harnald raised a hand to calm him. "Relax, Yishai. Getting angry won't help."<br>
<br>
Despite his calm exterior, the abrupt termination left the Company of the Oak in a precarious situation and Harnald retreated to his tent to contemplate their next move. As he entered, Rati, who was sitting on his shoulder, began sniffing the air then pointed towards his desk. Noticing another letter sitting there, Harnald opened it and found an offer of employment from Caolin. With a sense of relief, Harnald sat down and immediately began penning a response...<br>
<br>
<b><span style="font-size: 18px">Actions</span></b><br>
1: The Company of the Oak will travel to Caolin to finalise details of their new contract. (Use both actions if necessary)<br>
2: After a long march, allow the men some R&amp;R before the start of their new contract.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Inziim</span></b><br>
Turn 5<br>
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 <br>
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<br>
Inziim takes the notes he had made with Cora and Nomolos and puts them to work making his own golems. It was not as refined [or remotely as expensive] as the golem they created together, but it could be 'mass' produced as all it took was death magic and copious amounts of dead bodies, both were readily available if someone went out into the ashlands and started digging. The golems are about the size of an ogre, being fairly large and robust as they seem to be able to ignore more damage until they've been hacked and crushed to bits. They lack any intelligence, and although Inziim may be able to grant it intelligence, the question remained if 'it' would have true intellect or if it would have the minds of dozens all trapped in one body... It would certainly be a question that Inziim may not want an answer to. The golems are undoubtedly hideous to look at though as slapping together a bunch of bones didn't quite come out with a smooth and polished finish as some may have wanted, but they were undoubtedly very effective. <br>
<br>
<b>Gain Unit Type: Bone Golems</b><br>
Bone Golems are Monstrous Infantry, they are mindless so require a mage to lead them. They are durable and hit hard but are not particularly fast or quick. They have medium armor, cause Fear and ignore damage on a 6 [in major battles].<br>
<br>
<b>Gain the Spell: Create Bone Golem,  Level 4 Conjuration - Death Mana 2</b><br>
Targeting a battalion of Skeletons, or large amount of bodies, the wizard fuses together the bones to create bone golems. <br>
<br>
<b>Action 2</b><br>
<br>
The journey into Talirus was uneventful as they arrived to the large walled manner of the Senator. There were no guards outside, but the door was ajar. As they approached the manner, they occasionally saw curtains opening and quickly closing and shadows pass behind the windows, but no figure could be made out. As they knocked on the door, it simply swung open and allowed them entrance.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Chepura</span></b><br>
Turn 5<br>
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SECRET SECRET SECRET SECRET SECRET SECRET SECRET​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Gofrit - Turn 4: The Awakening</b><br>​</div>In a small opening, a quiet serenity filled the air as a peaceful, clear lagoon nestled in the midst of this oddly clear patch of grassland in the otherwise marshy region of Ditmarsh. The lagoon's crystalline waters, a mirror to the azure sky above, glistened in the sunlight like a gem hidden away in the marshes of Ditmarsh. In this idyllic haven, time seemed to slow, and worries dissolved into the ether, carried away by the soft caress of an ocean breeze. Yet, the peaceful, silent lagoon suddenly was interrupted by a rumbling... the unmistakable rumble of snoring. A kobold exploded out of a nearby bush.<br>
<br>
"Mi lord! Mi lord!" it squeaked in excitement.<br>
<br>
A man clad in furs jerked and stirred from his peaceful slumber by the lagoon. "Corporal Stepses found mi lord!" The kobold shouted in joy. "What do you want Corporal Steps?" The man grunted as he rubbed his eyes. "I just went for a short walk to patrol the coastline." "Mi lord has been missing for months!" Season is almost over!" Gofrit looked at Corporal Steps with an incredulous look before he looked around the clearing. The season was clearly changing. Where had Gofrit been all this time? It was almost like a power beyond him had put him to a long slumber. Yet, Gofrit felt a well of panic begin to pool within him. How could he have been asleep for so long? He had so much work to do and so little time to accomplish it. "Damn it Corporal Steps. You couldn't have found me a month earlier? Come now! We must return to the manor." "Lady Seer in charge! Build giant silk building! You see, you see!" Corporal Steps gleefully yelled as it hurried to follow Gofrit with its short kobold legs.<br>
<br>
---<br>
<br>
Action 1: In connection with a trade agreement with Chepura, Gofrit began construction of a textile mill that would focus on the weaving of Arachyaw textiles to be used to make bows (strings), silk clothes, and light armor. Per the agreement, Gofrit would construct the mill while Chepura would provide a minimum of 1 Unit of Archyaw Silk a turn (more if the rest of the silk was not used in a turn). Gofrit would have first dibs on the first batches of silk production to provide armor and arms to his fledgling military. Once his men were equipped, the silk textiles and products would be sold/exported to the broader market where profits would be evenly split between Gofrit and Chepura where Gofrit would act as the face of this joint business venture due to... rather obvious and visible reasons.<br>
<br>
Resources and Labor/Skills Available for this Project:<br>
<br>
1 EP<br>
2 Units of Ironbark<br>
Minimum 1 Unit of Archyaw Silk per turn<br>
A lot of Beaver Pelts<br>
2 Units of Wasp Poison<br>
<b>Zaru</b> - Earth 4, Death 2 [Earth Breaker]<br>
1 Earth Gem<br>
<br>
Action 2: Search for an astral site of power! Need them astral pearls.<br>
Gofrit Astral 4<br>
Nithael and Mitra - Gofrit's hype men/Guardian Angels<br>
Amagê - Sarmatian Seer/Astral Lady<br>
Lily - Scout extraordinaire<br>
<br>
Action 3: Graveyard of Ancients - The swamp that Ditmarsh sits on, long ago, was home to an ancient civilization believed to be the Vanir, or at least, one of their many lands and fell into ruin during the first war against the Fomorians... Ruins litter the land that can be searched for unqiue things. Every turn, you can decide to explore it as a free action. Exploring could unlock dungeons to explore, grant items or even gems... or may unleash ancient foes into your lands that will need to be defeated. There are some whispers that an entrance into Agartha lays somewhere within.<br>
<br>
---<br>
<br>
Other rolls:<br>
<br>
Refuge of the Unwanted - Every turn, there will be a roll to see who joins the nation of castoffs. Sometimes, it will be nothing important, lepers, mutants, or some of the more undesirable creatures like Bullywugs or Slinks, hardly worth noting down, other times it will be extremely dangerous people and creatures that could prove a boon or a curse upon Ditmarsh while, very rarely, someone or something truly wonderous may show up.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11933664" data-lb-caption-desc="Cosmo · May 30, 2024 at 7:43 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Han Liuyang</span></b><br>
Turn 5<br>
<a href="/members/thatwhichshouldbe.92917/" class="avatar avatar--xxs" data-user-id="92917" data-xf-init="member-tooltip" id="js-XFUniqueId30">
			<img src="/data/avatars/s/92/92917.jpg?1631386680" alt="ThatWhichShouldBe" class="avatar-u92917-s" width="48" height="48" loading="lazy"> 
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<br>
It was strange to think of what would happen because of this training. Amon would attempt to assassinate Thrassax, and fail, his body left in the ruins that tried to keep the training a secret in. Farator, would stick to his sense of honor, and inform Lucia of the truth when asked and Valin and the Ryu would, in turn, force the hand of Han. Han would hunt down Thrassax and bring him to them, alive... Which he did. The unconscious form of Thrassax was handed over to the Wave Priestess who no doubt had many means to keep a mage from casting spells.. And that was the last Han, or anyone, saw of Thrassax as he was carried into the temple of the waves and never seen again.<br>
<br>
Still, the training, itself, went well as it had for everyone.<br>
<br>
<br>
<b>Ki Healing Advances, may heal Others now.<br>
<br>
Ki Points Gained: 3<br>
<br>
Pick Specialization</b><br>
<i>[Suitably long for the wuxia vibes]</i><br>
The Heavenly Blow That Sundered The Gates Of Hell<br>
The Roaring Light That Shatters The Mortal Coil<br>
<br>
While in Kozen, Han finds an old book that chronicles the adventures of Sir Ansul the Bold, a Loris folkhero.. Yet as Han flips through it, he cannot shake the feeling that many of the fights in this book seem very... real and the technique quite applicable. Perhaps if he finds someone who could help him look through this <i>cough </i>Nomolos <i>cough </i>he could learn the truth of this Ansul.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Siofra</span></b><br>
Turn 5<br>
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<br>
<br>
Siofra did quite a bit of traveling this season. From her homeland far to the north, to the other side of the known world, the lush river delta of the Great Akula and the Silver City that sat at the 'gateway' to these lands to the mountains and rolling hills of Gil-Galit and its grand university that was quickly becoming the center of formal education in the south. Whilst Siofra trained in martial arts, trying to unlock 'Ki' under Farator, a being who her dragons took a genuine liking too immediately, tutelage... Of course, that was the high point in that endeavor as, afterwards, Siofra got news that Thrassax, the strange squid creature that her friend Sylvie was fond of, was seemingly responsible for mass deaths in the human city realm of Valin... and they were not too happy with Han Liuyang for breaking bread with their foe. While Siofra trained under Thrassax to expand her astral powers, she was not as indebted to him or as attached to him as Sylvie was, and so allowed Han to enter her lands to correct his mistake....<br>
<br>
Sylvie attempted to hide Thrassax, but it wasn't enough and Thrassax was taken. What that means for their relationship is anyone's guess, but the house odds are on 'Not good'. It was far from the last of her woes, as while Siofra was gone, preparing for a mission against 'Meilin', a mission that never actually happened, her forces marched to bring order to the first city and, in the battle against hordes of ghouls, her hobbits were nearly massacred to a hobbit.. Very few survivors managed to escape. They fought and died in foreign lands for foreign ambitions and Siofra was not there when they needed her most. Something one of the surviving hobbits, a brutally scared and maimed woman, had no qualms in hiding.<br>
<br>
Still the training in the Silver City, despite its fallout, was successful.<br>
<br>
<b>Silver City Training</b><br>
Gain +2 Astral [Setting to Astral 3]<br>
<br>
Gain Ki Healing and Advanced Ki Healing [Ability to use Ki Healing to heal others]<br>
<br>
---<br>
<br>
In Gil-Galit, she causes quite a stir in the university as a Fae is not exactly a common sight, especially one that seems to have young dragons around her... It is something that, well, stands out. Any wouldbe suitors among Gil-Galit are scared off by dragons that, while small, are still dragons and don't seem fond of people taking her attention away, even for a moment, as that attention, rightfully, belongs to them [as everything did]. 'Harmless Pranks' skyrocket in Gil-Galit during her stay, caused by a certain blue dragon, and despite Melintalia's open admittance, the Watchers never seem to notice the dragons antics... Either the watchers were just blind to her or that dragon was incredibly sneaky.<br>
<br>
<b>Gil-Galit University Studying</b><br>
+1 to Water, Earth and Fire [Setting those to 3, I believe {pre-season boost}]<br>
<br>
While in Gil-Galit, she is often joined by Montague who seems insistent on helping her with her alchemical work, and by 'helping' it seemed he spent more time hyping her up, dancing behind her and throwing random glitter into anything she made then of actual help, but potions were made, nonetheless.<br>
<br>
<b>Turn Herbalist into Alchemist</b><br>
<br>
<i>Potions Created</i><br>
Gain 2 Potions of Resistance [Mental], 1 Potion of False Life and 1 Potion of Quickness.<br>
<br>
<b>Pick Four Potions [of any combination]</b><br>
Alchemical Fire<br>
Potion of Quickness<br>
Potion of Resistance [Pick Resistance Type]<br>
Potion of the Mistwalker<br>
Tonic of the Living Wall<br>
Potion of Flight<br>
Thunder Draught<br>
Tanglevines<br>
Frost Kiss Tonic<br>
<br>
Before she left Gil-Galit, Montague ushered her into a larger chamber...<br>
<br>
-------<br>
<br>
<b>The GRYPHONING</b><br>
<br>
"Surprise, darling~!" Blue glitter and confetti rains from above as Siofra looks into one of the countless overly embellished rooms of La Maison du Marionnettiste during her stay in Caolin. Yet, instead of art on display, the room is full of a dozen large beasts, each one head and shoulders larger than a horse. Gryphons- half eagle, half lion- and each one has a large glitter covered blue ribbon ending in a bow hanging loosely around their neck.<br>
<br>
In the center of them stands the one and only Montague Navarro, smile as bright as the sun across his face. "Mind the floating kobolds on confetti duty, darling, but I had thought to give you a gift- a bit of light in these dark times," he pauses, before ending with, "And yes, my darling, they do <i>all</i> need names." <a href="/members/lucasghost.98645/" class="avatar avatar--xxs" data-user-id="98645" data-xf-init="member-tooltip" id="js-XFUniqueId38">
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<br>
<br>
Maelúir Síocháin unlocks Gryphon Mounts. Every Hero may take a Gryphon Mount if they wish. When buying generic commanders for battle, you may pay extra to mount them on a Gryphon turning them into a 'Monster'. [Sidhe Lords on them will be extremely expensive but very potent]<br>
<br>
-------<br>
<br>
Cora agrees to help Siofra summon a Black Dragon. Cora doubts it will work as summoning a Dragon is something that would require magic beyond the likes they have, but the Fae does have.. a lot, so maybe Siofra just knows something no one else does or has some trick or secret? Either way, Cora agrees to help with the ritual, and a death gem is consumed as the spell is chanted...<br>
<br>
Nothing happens. No dragon emerges from a door or flies in, it is.. disappointing.<br>
<br>
At night, when Siofra has retired for the evening in the personal chambers that had been 'gifted' to her by Gil-Galit for her stay [as was common to do with diplomatic guest and visitors], there is a shuddering in the air as a black talon reaches out from the nothingness of her room and tears reality. The sunder in reality leaks a grey fog that smells of decay and rotting flesh, hardly the match for the pleasant candle lit room Siofra had been enjoying before, and from it emerges a dragon with obsidian scales. Black with purple streaks as a dragon, no larger then Gofrit, steps into her room as the tear in reality mends itself behind it.<br>
<br>
The dark dragon has abyssal eyes, black voids that draw anyone looking in, it slowly spreads its great wings that barely fit when fully extended in this small room... and then it pounces. Leaps onto the bed and lunges at Siofra, its claws wrap around her waist as it buries its heads into her stomach and clutches onto her as if it was going to drown if it let go. The dragon stays like that, latched onto her for a good hour before it lifts its head to look up at her.<br>
<br>
The dragon is called Aldrrays, and he, Siofra finds out, is very soft spoken. A shy dragon was not exactly what the Fae had ever expected to see... ever, in any realm of existence, but that is Aldrrays. It takes several weeks before the black dragon is even tempted into playing with the others, and a very unlikely friendship between Aldrrays and Vetzafira as Aldrrays seems to have the patience and even inclination to put up with the young Princess.<br>
<br>
<b>Gain Aldrrays</b><br>
Heroic<br>
Martial 4, Death 3<br>
[Dragon] [Withering Breath] [Stygian Wayfinder]<br>
<br>
<b>Important Note:</b><br>
As a Black Dragon, Aldrrays can take a small group with him whenever he wishes into Hades, the realm of the dead. Be Warned, Hades is a very dangerous place, especially for the living.<br>
<br>
-------<br>
<br>
<b>Site Searching<br>
<br>
Water<br>
[Pick ONE]<br>
Angelic Statues</b><br>
Within a quiet grove are two beautiful statues.. Both seem to be angels, their great wings resplendent as each feather is painstakingly carved and detailed as if they will spring to life at any moment. One angel is a woman, so beautiful that the very breath is stolen from the lungs of any who gaze upon her, she is on her hands and knees, seemingly weeping, her eight wings furled around her like a great gown. Standing above her is a male angel, at least, Siofra assumes it is male. Covered head to toe in intricate plate armor, in the right hand of the great angel is an immense sword that is has raised as if to strike down the beautiful angel at his feet. When Bea sees the statues, she falls to her haunches and lowers her head to the ground and begins to mumble something, almost a prayer, but she will not say why. Any who visit cannot help the feeling that both angels are watching them.. Judging them.<br>
<br>
<b>Each turn, you may approach the Warrior or the Maiden and receive a gift. From the Maiden, from her tears, either a Water Gem or a Nature Gem will manifest [You roll, d2, 1 water, 2 Nature]. From the Warrior, a Fire Gem or an Astral Pearl will form in their free hand [You roll, d2, 1 Fire, 2 Astral]. You may only pick one angel a turn to get a gift from, but each time you do, Siofra can feel their gaze becoming more intense. <u>Keep track of whom you took from and how many times.</u> <br>
<br>
Moonlit Fountain</b><br>
In the center of the land, right next to the great Dairgéadach tree, a large ornate fountain appears. No one knows who put it there, or where, but it is beautiful with marble fish suspended mid jump as water is shot out of the center to gently rain back down over it. It is serene and those nearby feel themselves at calm and at peace as the gentle sounds of the water sooth them. But, once a season, on a full moon, the entire fountain glows with an ethereal light an the marble fish seem to come alive, swimming and splashing in the fountain.. When the fountain is approached, one of the fish will leap out into their arms.. <b>Gain 1 Spirt Koi Each Turn, spirit koi is a unique resource, if not taken it is unlikely to appear in this RP again<br>
<br>
Crystal Pool</b><br>
In the middle of a forest grove, there is a small pool that seems to be made of solid crystal. Slowly, the pool will fill with clear water then, once a season, it will suddenly empty and in the center of the pool will be a water gem. <b>Gain One Water Gem A Turn<br>
<br>
Air<br>
[Pick ONE]<br>
Sylph Grove</b><br>
Within the ancient forest likes a grove where, every morning, the breeze coming down from the Jotunheim mountains will slip through the trees and create a beautiful ringing sound, as if the world itself is singing for all to hear. In this grove, Sylphs, Fae Nymphs who have been blessed by the spirits of Air, will dance, play and preform in this grove. It is incredibly beautiful and a wonder to behold. These Sylphs can be encouraged to join Siofra's service. <b>Gain Sylphs, Air 3 Nymph Commanders. <br>
<br>
Turbulent Window</b><br>
Floating in the middle of the air is a tiny, hand mirror sized 'hole' in reality. This hole leads to the Elemental Realm of Air, and, each season, an Air Gem will crystalize from the raw power of the air realm leaking into this world and fall to the ground. It is possible, with strong enough air magic, that this hole could be expanded, perhaps, into a door or gateway.<b> Gain 1 Air Gem Each Turn. <br>
<br>
Lightning Cloven Tree</b><br>
Within the forest there is a tree that has nearly been cut straight in half by a lightning bolt. The tree has been petrified by the bolt and is more akin to a giant rock now then wood, but within the middle of the cloven tree, an Air Gem will form each season. <b>Gain 1 Air Gem each turn.</b><br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Baroqee </span></b><br>
Turn 5<br>
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<br>
<br>
Haefer is rather hard at working brewing, trying to create new and superior drinks, to spice up the Airag, to make drinks worthy of celebrating their victory over Loris, and does rather well in it, then again, making spirits and drinks was a life skill requirement for a people that loved to raid, drink and party as the Herde [especially the satuars]. The mixing of Airag with the Wine, along with a few other herbs, creates a rather... interesting series of drinks [You may make as much, or little, as you want so long as you pay the unit cost. This counts as a CRAFTING action and so you can do any other crafting if you have any in addition to this. Do more brewing in the future and I'll make Haefer a hero with the skill Brewmaster {and possibly a new unit type called Brewmares.}]<br>
<br>
<i>New Drinks</i>​</div><b>Blood Wine [1 unit of Lorisian wine + 1 unit of Bloodvine = 1 Unit of Blood Wine]</b><br>
Mixing Bloodvine into Lorisian Wine creates a lovely tasting, but evil liquour that causes barbed vines to grow throughout the stomach and into the rest of the body, digging into the blood veins of the victim and, eventually, turning them into a bloody rose bush, their impaled corpse acting as fertilizer... Not recommended to drink but makes a powerful poison. If enough blood wine is made, and used on enough people, you may have a way to gain renewable Bloodvine from harvesting from these 'corpse bushes'.<br>
<br>
<b>Dreamy Creamy [Airag + 1 Unit of Dreamwheat]</b><br>
A rather.. unfortunate name [Satuars are rascals] for a powerful drink. This alcoholic drink allows the consumer to catch a glimpse into the future, to see a prophetic vision.. This unit can be consumed to allow a character to catch a glimpse into their future <i>or </i>consumed by a battalion on the battlefield to allow them to have 'seen their death' and so giving them an 'Invulnerable save' to avoid incoming damage as they know when they are destined to die and it is <i>not </i>this day.<br>
<br>
<b>Flaming Milkers [1 Unit of Oil + 1 Unit of Airag]</b><br>
This Airag is an orange color, although how that happened is unknown to the brewmares as neither the oil or airag are orange... This substance is extremely flammable and is a bit 'sticky', adhering to whatever it touches. Its taste is 'alright'. A bit like Airag that has gone a bit sour.<br>
<br>
<b>Fine Airag  [1 Unit of Lorsian Wine + Airag]</b><br>
This doesn't have any special abilities or powers but is surprisingly delicious and extremely potent. A highly valued trade good.<br>
<br>
<div style="text-align: center"><i>Into the Dark</i><br>
The opening in the mine goes deep... Too deep. The third expedition finds strange ruins and buildings within and it keeps.. going. They walk for nearly two hours and it doesn't stop. Ruins of builds, massive new openings and cavities in the earth, until they hear something. The blowing of wind? In and out, the hot air blows, in and out. Smooth and steady. Rhythmic.. almost like breathing. But what could be so large that its mere breath is like wind? The thought makes the lead Stallion pull the expedition back assuming that following the breath is likely what led to the disappearance of the last two expeditions.. As they go, strange white worms begin to appear in great swarms, swimming over the Taurs, digging into their hides and flesh.. Taurs that fall, rise again, worms poking out of their skin as they turn on their brothers and sisters..<br>
<br>
Of the third expedition into the mines, only a handful return with the stories..<br>
<br>
There were <i>things </i>down there. And whatever that big thing was that could create wind with its breath and they weren't even sure how far away it was. Some advocate going in their and clearing it out, looting the valuables.. while others want to close the tunnel completely.. [If you go back in there ,it will be a pretty beefy scene! So consider bringing friends if you have any].<br>
<br>
The survivors do bring back something, something they found that their leader considered valuable:<br>
<br>
<b>Pick One</b><br>
1. Lump of Metal<br>
2. Strange Egg Sack<br>
3. Glowing Stone<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Nomolos</b><br>
Turn 5<br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId50">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId51"><span class="username--style6">Crocodile</span></a>
 <br>
<br>
Not all of the Raven's Flight abandoned their deals with Nomolos, the organization, itself, had somewhat splintered with many of the assassins going off on their own to earn more coin doing what they did best <s>failing to kill a squid</s>, but some of the information ring held together. They were content to keep to the deal, but many of them were considering more. A sponsorship, something akin to what they had with amon, after all, it was free gold and provided them purpose. [Details will be sent in DMs]<br>
<br>
Rituals and crafting are being done. [DM me or tag me in discord with what reagents/ingredients you have for potion making, if none, let me know]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Harnald<br>
Turn 5<br>
<a href="/members/scatterbrain.39603/" class="avatar avatar--xxs" data-user-id="39603" data-xf-init="member-tooltip" id="js-XFUniqueId56">
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 <br>
<br>
Their contract with Akthubit had come to an end, while that end was inglorious, and lacked the great final conflict of the Dragon Emperor, it was still a long-term contract fulfilled.<b> [Reputation Grows. Track this. Next reputation growth nets you a reward]</b><br>
<br>
The trip to Caolin was an uneventful one, but it was certainly a long march. Across the great river, where a few of the lads relaxed by the shores only to quickly scramble away when large predators attempted to snap them up and drag them in {was later discovered that they made good eating}, through yet more desert as they were shadowed by Nurbellium riders the entire way as while their reputation was known to them, the Company of the Oak had been under the employ of their enemies and so they could never be too cautious. They passed through the desert, resupplying at small trade outpost and the occasional city until the desert gave way to rolling hills and jagged rocks. Marching over the hills and through the valleys, they came at last to Caolin, the City of Blue Walls. Nestled next to a small river, the city was large but not dominatingly so like some of the cities they passed by in Nurbellium. The city certainly had a lot of blue, even many of the houses were and it made the city stand out all the more against the lush rolling hills.<br>
<br>
As the company approached, the gates swung open and a procession came out to meet them. Fire magic shot into the air to explode, cascading in glitter and sparks that spelled out a great 'Welcome' in the air, a parade of musicians playing a tune that sounded familiar but Harnald couldn't put the name to tongue filled the air as beautiful dancers came out to guide them into the city, twirling and weaving just beyond the occasional pawing of the mercenaries.. As with all things in Caolin, every moment was a chance to display its grandeur and love of all that glitters. <br>
<br>
<b>[Contract to be signed between players, let me know relevant details. Because you had to move two spaces, it was an action to make it this turn. However, I do feel a bit bad that you used an action just to move, so next turn, if you remember, note one of your actions as 'Primed and Ready to Go' for an additional bonus to show the Company is ready to get down to business] </b><br>
<br>
Rest and relaxation in Caolin is certainly easy to come by. The city of arts was filled with things to do from street musicians, plays, to more intimate companionship both paid and not {it seems many people from Caolin were romantics who found some of the less scarred mercenaries dashing}. The largest hurdle that would have stood in their way, bumping into duelist in the streets, had already been taken care of through the strange partnership of Montague and the barbarians of the swamps. Although Harnald did feel uncomfortable in the city. Great statues stood vigil at certain parts and he couldn't shake the feeling that they were watching him, watching every moment, every movement, every thought.. His suspicions were confirmed when a pickpocket got zapped into blackened flesh by one.. Perhaps camping <i>outside </i>of the city would be best? <br>
<br>
<b>R&amp;R in process. Pick what Harnald does while his troops rest up:</b><br>
1. Recruit<br>
2. Shop<br>
3. Explore​</div></div>
				
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