Lastlands: Pawns of Muurdaan (IC)
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>Lastlands: Pawns of Muurdaan (IC)
	
	

	

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The player narrative and orders thread of <a href="/members/beckoncall.25395/" class="avatar avatar--xxs" data-user-id="25395" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/25/25395.jpg?1488155163" alt="Beckoncall" class="avatar-u25395-s" width="48" height="48" loading="lazy"> 
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's Lastlands: Pawns of Muurdaan roleplay. Map will be periodically updated. Please list turn number at the top of your posts for ease of navigation.<br>
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			<div class="bbCodeBlock-content">TURN COMPOSITION:<br>
*TWO ORDERS (Through discord or RPN Forum)<br>
ONE FREE MOVE (one province on foot, or two if mounted, three if flighted)<br>
*ONE INTRIGUE PLAY (to be discussed)<br>
ONE DISCORD SCENE/INTERACTION<br>
(+ any number of interplayer interactions)<br>
<br>
*Orders typically involve the actions of your troops and lands, intrigue focuses more on what your character or their agents are doing.<br>
<br>
ENTRANCES TO MAP:<br>
(anywhere on the coast for 1 wealth -- naval transport)<br>
ESAU, POINTE, SULPASS: (By road, free)<br>
CHOSS, ESTMARCH (By tunnel through mountains/mines)</div>
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<a href="https://www.rpnation.com/attachments/lastlands_nw1-1-jpg.1058626/" target="_blank"><img src="https://www.rpnation.com/data/attachments/995/995756-1f1ea4b66ccb9452c633917ec2cb94e1.jpg" class="bbImage " style="" alt="Lastlands_NW1-1.jpg" title="Lastlands_NW1-1.jpg" width="212" height="100" loading="lazy"></a>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-01-18T16:56:13-0500" data-time="1674078973" data-date-string="Jan 18, 2023" data-time-string="4:56 PM" title="Jan 18, 2023 at 4:56 PM" itemprop="dateModified">Jan 18, 2023</time>
			
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<b><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Karim Malsa </span></span><br>
<span style="font-size: 15px">Turn 1</span></b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Karim was a tall, handsome man of darker complexion then many of the fellows around him. His large dark hair fell in waves and currently was brushed past him from the constant, cool breeze of the sea. Flecks of salt water sneaking their way into his dark locks to make his hair seem even more full then otherwise however that was mostly out of a dire need of a wash. A short, well maintained, beard stretched across his face. His chest was broad, and his limbs long, indeed, Karim Malsa cut quite the dashing figure on the prow of the ship, one leg raised and placed on the railing as his dark eyes gazed off towards the horizon, as if looking for something only he could see.  Occasionally, someone would come to ask him a question, such as one of his men or some of the crew of House Alder's vessel, a vessel he had purchased a ride on. After all, they were all going the same way, and it hardly seemed suiting to not meet his fellows. At least, that was what everyone on board believed, hook, line and sinker.<br>
<br>
In truth, Karim had purchased the ride for a single purpose. He was <i>terrified</i>. He wasn't sure if everyone else had figured it out, but the sea was filled with PIRATES. And MONSTERS. Who, in their right mind, <i>wanted </i>to be a sailor? It was a stupid, dangerous profession for stupid, daring people. More then that, Karim had a lot of wealth on board, so whatever ship he rode on would make for a prime target, and the least he could do to manage to pathetically cling onto another second of his miserable existence was to put more bodies between himself and the enemies as he could. Only the supreme practice and training that came with desperately trying to use his reputation as a lifeline, kept his face clear when another house boarded. He greeted them, with his normal charming smile, made small talk, and did everything in his power to play up the reluctant duelist of the legends eagerly waiting to set out on a world of adventure.. and not the terrified manchild he really was, wanting to lose himself in his cups as he screamed over, and over, and over again.<br>
<br>
He was going to die in this land. By all the gods above and below, he was going to die. Yes, he was doomed. This was all doomed. A doomed journey of a doomed man and his doomed followers in their doomed land of doomed history. How could it be anything not when there was nothing but doom? Karim wouldn't even be here if the geniuses back in Narvik didn't think he would make a great general. Why in the hells would they think 'Won some duels' meant he could lead armies was beyond him, but he wasn't going to do that. Volunteering to run off to the frontier seemed to be, and ever so slightly, less suicidal way to go about his death. But what if they found out about the... No, no, no, they wouldn't find out, right? Plus he wasn't even there anymore, no way anyone could find out about it. Right? Gods, please say he was right?<br>
<br>
As Karim freaked out, his mind moments away from crumbling, as was the norm, a man approached from behind, "My lord, would you like some tea?" the young, nasally voice of his assistance, Rodrick said.<br>
<br>
Despite his heart nearly leaping out of his chest in surprise, Karim's face showed only pleasant surprise as he half turned, tearing his gaze from the sea to look at the small, thin man holding a tray of beverages, "I would love some, thank you Rodrick."<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Character Information</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Wealth</b><br>
8<br>
<br>
<b>Skills</b><br>
Skullduggery, Charismatic<br>
<br>
<b>Martial/Magic</b><br>
2 | Duelist, Inspirational<br>
Astral 2 | Fortune's Fool, Mindscreen<br>
<br>
<b>Influence</b><br>
3 Populist<br>
<br>
<b>Owned Land</b><br>
Fief in hellhole of Prax's desert, wilderness overrun with humanoid bands<br>
<br>
<b>Relations</b><br>
Mutual Enmity [Xyphon]<br>
Mutual Defense Pact [Varna]<br>
<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Movement</i><br>
Travel by boat [Oznah Alder's boat] to Prax<br>
[Karim pays Oznah 1 Wealth for ride, putting me down to 7]<br>
<br>
<i>Intrigue Play</i><br>
Karim will attempt to bury information/evidence/witnesses and otherwise cut loose ends that could lead back to him engaging in the selling of.. particular merchandise. Failing that, at least figure out a way to do so. Will use wealth if needed to send out such feelers. [Charismatic] [Skullduggery] [Fortune's Fool] [Astral Spell: Insight] [House Narvik]<br>
<br>
<i>Action 1</i><br>
Head to fief granted by Narvik. If the fief is in need of water, use Mayo Jar to make water. If the fief is not in need of water, use Mayo Jar to create 1d2 units of beer to create a good first impression as he accesses the state and condition of the fief [Charismatic] [Skullduggery] [Inspiring] [Fortune's Fool] [Astral Spell: Astral Sense]<br>
<br>
<i>Action 2</i><br>
Have the fief's levy gathered and trained by Sotten Elite [Promising the Sotten Elite an extra round of beer for their trouble]. [Charismatic] [Inspiring] [Fortune's Fool]<br>
<br>
<b>Important Note:</b><br>
7 wealth is going to have to come down those roads. For real. You will lose shit if you sleep on this one. Make note that you will have to fight to defend it on turn one. [Money Wagon]<br>
<br>
[Turn 1 conflict with bandits once landed, pirates at sea or possibly both {Fortune's Fool}]<br>
<br>
<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)"><b>O</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>T</b></span><span style="color: rgb(251, 160, 38)"><b>E</b></span><span style="color: rgb(0, 0, 0)"><b>S </b></span><span style="color: rgb(251, 160, 38)"><b>K</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>T</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><b> - </b><span style="color: rgb(0, 0, 0)"><b>H</b></span><span style="color: rgb(251, 160, 38)"><b>O</b></span><span style="color: rgb(0, 0, 0)"><b>U</b></span><span style="color: rgb(251, 160, 38)"><b>S</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span> <span style="color: rgb(251, 160, 38)"><b>P</b></span><span style="color: rgb(0, 0, 0)"><b>A</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>S</b></span><span style="color: rgb(251, 160, 38)"><b>I</b></span><span style="color: rgb(0, 0, 0)"><b>F</b></span><span style="color: rgb(251, 160, 38)"><b>A</b></span><span style="color: rgb(0, 0, 0)"><b>L</b></span></span></span>​</div><br>
<br>
<b>TURN ONE:</b><br>
TWO ORDERS<br>
- PUTTING DOWN ROOTS: Upon arrival in Wes, Ortes is going to make contact and assert control over whoever's been running Wes in his stead, and hob-nobbing a little with local elites. If Ul arrives soon enough, he'll get the Archdruid's help either curing his consumption or at least suppressing his cough long enough to make a favorable impression without, well, being a bloody-faced knight.<br>
- INFERNOMORPH HUNT: With the aid of Ul and her druids, Ortes and his 20 knights are going to go out searching for the Infernomorph, with the Infernomorph of course searching for them. With it being spring, and Wes running up against the mountains, the hope is that we'll be able to confront it near a stream of snowmelt, giving the water druids more to work with. Particularly with Ul's aid to locate any streams or sorces of water in the area what with Nature magic. With me being on its shitlist, the Infernomorph is liable to come to me as much as anything else. Once we find it and face it, the plan will be for the water mages to suppress and damage the Fire Elemental while the Devoted serve as the Anvil to Ortes' much quicker-moving hammer; Ul helping make sure the Devoted and Ortes both can weather the storm of heat coming from the Infernomorph. <br>
<br>
ONE FREE MOVE: AFLIL -&gt; WES<br>
<br>
ONE INTRIGUE PLAY: See if I can get a read on the Fetch; not in the sense that I know how they fight or something, but just as in figuring out what they actually want besides just my day ruined. If they want anything at all. Hopefully there's a way I can just convince them to not fuck with me? And if not, be able to figure out how to manipulate him into getting 'kicked up stairs' and promoted out of my hair, or arrested for sabotaging the house, or somesuch.</div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 1 - Orhan, House Hegemon<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/3aguZjkVLaE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/3aguZjkVLaE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/3aguZjkVLaE&quot;]"></span></span></span>​</div><br>
<br>
Metal clad boots marched upon the rocky dirt road. The small column of men were approaching the border of Vinaron and into Pointe. While they still had a while to go before seeing any civilization, the men were on a schedule. In his journeys, Orhan had encountered some... unique characters and agents of other houses. Among them was a Vashna agent, a skittish creature if Orhan had ever seen one. However, Orhan knew the agent was very much capable and stood up to the Vashna name. General Vashna... an Imperial general known for his cunning and rather unconventional methods. Yet, the results spoke for themselves. House Vashna emerged from the ashes of House Haakon like a dark phoenix. While the house was known for its cloak and dagger, Orhan knew that frankly there was little that he could truly do to stop all attempts of espionage from House Vashna. They had their ways. Thus, he approached this agent with a rather radical openness about his ambitions and plans. Thus, these two unlikely agents of the Empire began to conspire together to both further their goals and ambitions. As long as they did not get in each others way and they both proved to be useful to each other, Orhan saw this relationship as very profitable and long lasting.<br>
<br>
The column came to a stop at a designated location. They had sent forward scouts to gather intel on the region and to... shape the battlefield so to speak. It was a chance for the men to get some rest in the event that they found themselves required to fight in the coming hours. For now, they could do little but wait to hear from their advance party. Orhan, however, continued down the path with a small retinue. The plan was simple. While boots on the ground worked with House Vashna to gather intel, Orhan would be using his diplomatic abilities to meet and learn more about the regional powerbrokers of Pointe. The region seemed heavily fragmented between various minor robber barons with their own forts and tolls. If order was to be brought to this region, power had to be centralized one way or another.<br>
<br>
That was where the Vashna came in. They proposed a plan to disrupt and stir conflict among the robber barons to open up a power vacuum where Orhan or a willing local vassal could fill the gap and exert control over this region. Of course, Orhan had to offer significant concessions as well for the Vashna mage to agree, yet if things went smooth, then the Empire would quickly develop inroads into the Lastlands.<br>
<br>
---<br>
<br>
<i>Dear Father,<br>
<br>
I write to you with good news on my progress in the Lastlands. The outlaws and bandit lords of the Pointe have been routed and the fortifications that line the valley are now ours. There remains one obstacle to opening the route to trade, a giant troll, that I plan to deal with in the coming months. For now, the fortifications are ours and my men have begun fortifying and rebuilding the positions. Yet, what good is a fort if there are no men to man the walls? I ask that you send dependable, hardy settlers, builders and soldiers who can come to Pointe and secure our gains in this region. To help with this effort, I will additionally help pay for this resettlement with my own coffers. Soon, we will have a strong, strategic foothold into the Lastlands that is open for direct trade with Vinaron and the Empire proper.<br>
<br>
Eternally loyal,<br>
Orhan</i><br>
<br>
---<br>
<br>
Orders: (In chronological order)<br>
<br>
Intrigue: 10 Dangerous Thieves (3-4 pt unit) are tasked with scouting the province to learn about the fortifications and factions/regional powerbrokers along with the aid of Akcay. Meanwhile Orhan enters Pointe and attempts to meet and greet local powerbrokers to get a sense who might be useful in the near future.<br>
<br>
Orhan (Diplomacy Skill, Savvy Trait, Populist Influence 1, Nobility Influence 1, Military Influence 1, Church Influence 1, Counter-Intelligence Skill, Astral 2)<br>
Houseman (Escort/Bodyguard)<br>
10 Dangerous Thieves working with Akcay<br>
<br>
Movement: Entering Pointe<br>
<br>
General Orders:<br>
<br>
1. Teach and learn about astral and bone magic/specialties with Akcay.<br>
<br>
Orhan<br>
Astral 2 (Countermagic, Communion)<br>
Bone 1 (Necromancy)<br>
Nature 1 (Rebirth)<br>
Wizard's Tower<br>
<br>
2. Begin the salvaging, rebuilding and resettlement of secured fortifications in Pointe.<br>
<br>
6 Lt. Imperial Grenadiers to oversee fortification efforts<br>
45 Blunderbuss Legionnaires with their entrenching tools<br>
Old Man - Siege Engineer specialty<br>
Relevant Skills: Leadership, Diplomacy, Counter-Intelligence, Technologist<br>
 2 Wealth to pay for reconstruction and entice pro-Hegemon settlers to come to Pointe<br>
Populist Influence 1<br>
Church Influence 1<br>
Nobility Influence 1<br>
Military Influence 1</div>
				
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					<div class="bbWrapper"><b><u><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Ul Dyril, House of Nyrael</span></span><br>
CRINGE NAENAE LORE</u></b><br>
Using some neato Nature magic, Ul made it quite safely nestled in the provice of Baumung just where she intended to be, along with the entirety of her full task force she had brought to make it easier. Having a large supply of warriors who were ready to take up civilian labour work at a moments notice was perfect for inhabiting a place which may or may not be free for the taking, which was why they were also toting a very grumpy tree that Ul was referring to as either <b>Dad</b> or <b>Father</b> in order to keep them nice and safe (and to have a shared father figure who reluctantly put up with them). She had known of what she was specifically looking for here, a grand tree thought lost to time; albeit she wanted it as a treasure to her House it would make a good place to call home.<br>
<br>
<b><u>TURN 1</u></b><br>
ORDERS: <br>
- WHAT BIRDS DO: The strategy of the birds, part one; Nesting. It's a good idea to start working on their own settlement to begin with, and with all the free real estate around it'd give plenty of space to tuck themselves into. Ul and her Wardens will look for the giant timelost redwood they seek, or a nice place close enough to it. They need to locate a source of water nearby as well as check out potential food sources, which if there is none in the wild then Ul's knowledge and abilities should prove useful to set up their own crop yield. Ul should be able to grow and  help mould shelter and settlement directly in the wild, in which the Wardens can fix up and keep an eye out for anything suspicious while Dad sits back and makes sure none of his many little children hurt themselves (or something else tries to do so). There should be a nice room or somewhere they can put those Zombies, it's not helping anyone having a potential province-destroying outbreak waltzing about.<br>
- THE OTHER THING BIRDS DO: The part in 'The Birds and The Bees', but not literately; Socialising. With 15 Wardens to help on a little scouting mission, Ul can lay low as she checks around for who else is inhabiting Baumung already. She isn't on the lookout for anything that'll bring harm, but safety doesn't hurt. She has heard of local elven gypsies, and perhaps they can come to an understand upon similar beliefs as well as having a blood relation to them. The elven population in the area may be solitary and quiet, but so is she, and yet she believes at least nestling slightly closer to your neighbours and tolerating them in dangerous times may prove useful. At least with what she has to offer, and her knowledge that she's not the only new arrival in the Lastlands, perhaps they'd be willing to be good friends and help conquer Baumung as a slightly more unified force rather than... whatever is had right now. She doesn't intend to force them under her leadership, but more as friendly cooperation.<br>
<br>
FREE MOVE: IN BAUMUNG<br>
INTRIGUE PLAY: Ortes Keter of House Parsifal is requesting the aid of Ul, or more rather Ul's people that he may just not admit are the main useful part, in order to help deal with his problems. Albeit stupidly dangerous to fight a FIRE elemental, in which nature and fire doesn't mix well, removing the burnt disgust in the world may prove perfect soil for future growth. Ortes' people and him included would prove an invaluable ally in any severe combat or situation which requires someone of such strength, especially since transporting him or his much more individually powerful soldiers wouldn't provide much trouble at all in order to supply quick reinforcements. That, and Ul would much rather someone like House Parsifal trucefully walking their roads rather than knocking on their door. Ul will accept assisting him in his endeavours alongside her 10 Water Druids, putting her life on the line to help heal her and their people, although she does not intend to meaninglessly tempt fate without result.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 1</b><br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(0, 0, 0)">Akçay Yusuf</span></b></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/QD3RSxVD1Uc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/QD3RSxVD1Uc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/QD3RSxVD1Uc&quot;]"></span></span></span>​</div><br>
<br>
He wore a buttoned white fur-lined greatcoat, it's cape fastened just as tightly around his knobbly shoulders as the scarf around his rigid neck lest they whip about his body. The chill wind at his back howled past both collar and cuffs turned out to trap in heat, as if urging him onwards at his peril. Committing to memory apparent vulnerabilities of the first obstacle straddling the thawing mountain pass below, he returned to camp where the men of Hegemon and Vashna prepared for tonight and the days ahead.<br>
<br>
Ducking through the tent flaps, he teleported the five agents lined up within to their destinations so they could begin their great work, and, unbeknownst to them, took out of his pocket and did the same to his familiar Bremlaut to guarantee their loyalty and success.<br>
<br>
"Come in." Akçay said once his shiftweave robes reknit themselves into something more comfortable.<br>
<br>
Ten thieves guild burglars and cutpurses entered, and behind them, an equal troop of his fooligan military saboteurs, all feigning criminal backgrounds to keep an eye on the rest of the 'Penal Legion'. To say he mistrusted Orhan was an understatement, but there were scant alternatives. His own forces remained fallible, even inadequate...<br>
<br>
Once the flickering candles swelled, he laid his hands out on the table in the center of the room. "The world rests upon the edge of a knife, and we will guide the hand slitting it's throat until the deed is done. This artery's name is Pointe, a gauntlet of bridges, walls, and forts run by petty robber barons exacting their tolls. In a few hours when night falls we're emptying out their vaults and setting them against each other for Orhan to exploit."<br>
<br>
Stooping down to pick up a box of smoke charges carefully packed in straw, he motions for some of his specialists to approach, study, and stow the contents. "Tonight, we bring them to heel and provide the Empire a defensible route to it's heartlands. Tonight, we prepare the way for legions and riches to come!"<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
Arrives in the province of Pointe, moves Darius and his retinue to the province of Reilor via teleportation magic.<br>
<br>
1) Drain the blood and collect the bones of corpses in Pointe to begin bone and blood mana pools in Fort Arontooth besides the mage and longbowmen. Two wealth is made available to the project, one for each potential mana pool.<br>
<br>
All suitable blood and bones from butchered animals and corpses are harvested to add to the mana pools going forward, friendlies and civilians are exempted unless voluntarily given.<br>
<br>
2) Train and exchange magic with Orhan.<br>
<br>
Magic: Educated as a wizard.<br>
<br>
Astral •••<br>
Counter magic, movement, scrying<br>
Bone •••<br>
Ghostsense, darkness, movement<br>
Wizard tower<br>
<br>
Intrigue: *Teleports 5 underbosses (very dangerous pardoned individuals and spies) (4-5 pts) to the Gleeb, 1 unit of wealth split between them as funds, to infiltrate it's settlements and begin gathering intelligence. Bremlaut (akçay's silver messenger pigeon familiar) (•• in astral/bone) secretly supports and supervises them.<br>
<br>
Scene: *Akçay, 10 dangerous thieves (3-4 pts), and 10 fooligans (military saboteurs) (5 pts) (given 6x smoke charges), plan to steal from all of the Pointe robber barons and frame rivals for the heists.<br>
<br>
*May have espionage bonus as House Vashna.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11556171" data-lb-caption-desc="TheGreyEminence · Dec 26, 2022 at 10:52 PM">

		

		
	


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					<div class="bbWrapper"><span class="post-heading post-heading-"><span style="font-family: 'Germania One';">Albwin <span style="color: rgb(85, 57, 130)">vam Holt </span><br>
Turn I</span></span><br>
<span style="font-family: 'Brygada 1918';">The vam Holt retinue makes for a curious sight as they saunter easily enough into the dreaded Lastlands. The beating of hooves on the damp wild ground and the whinny of the horses and other pack animals pressed into bearing the heavy load of an entire house's valuables drown out the grunts of the many greenskins accompanying, begrudgingly employed to do the menial work to which they were uniquely suited, cautiously followed by other servants and hangers on. The dragoons perched on their mounts, paint an ideal picture of the cream of Touryan military might. As vam Holt men though, a few feature that dreaded elven appendage, a mark of shame and derision for some but proof of the civilizing capacity of Muurdaan to others. The members of the vam Holt family are all huddled together somewhere at the head of the baggage train, flanked by Springborn Waywatchers. Elves, marching to a banner celebrating the destruction of their kin and the desecration of their holy sites. The matriarch of the family Alyssa vam Holt seems to be in a passionate one-sided conversation with one such Elvish retainer, eager to practice her old Elvish at any opportunity, but alas her lively account of the beauty of the capital was cut off by a call to halt and make camp. Without a word a large group of dragoons break from the main party as the rest prepare for the tedious endeavour of setting up camp. At the head of this force, clad in Briarmail apt for the wilderness they currently inhabited rode Lord Albwin. He cut a striking figure, looking the part of an ancient and just chevalier, carrying at his side a lance of such magnificence that it burned with holy light.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<span class="post-heading post-heading-"><span style="font-family: 'Germania One';"><span style="color: rgb(85, 57, 130)">Orders</span></span></span><br>
1. The main party sets camp in the province of <b><span style="color: rgb(85, 57, 130)">ESAU</span></b><span style="color: rgb(85, 57, 130)">,</span> as a [Skill: Military Engineer] Albwin provides detailed orders regarding the construction of such a camp in hopes of staving off any probing attacks by the region's many outlaws and brigands.<br>
<br>
2. 20 dragoons with Lord Albwin at their head are sent out on a reconnaissance mission. Besides reconnaissance they shall also be looking for vulnerable outlaw settlements to plunder [Skill: Reaver].<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<span class="post-heading post-heading-"><span style="font-family: 'Germania One';"><span style="color: rgb(85, 57, 130)">Intrigue</span></span></span><br>
Agents are employed to infiltrate the Orhan camp to ascertain the prevalence of and acquire secrets regarding gunpowder weaponry so that it may be used in the future by our own soldiery.</span></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-12-27T08:07:40-0500" data-time="1672146460" data-date-string="Dec 27, 2022" data-time-string="8:07 AM" title="Dec 27, 2022 at 8:07 AM" itemprop="dateModified">Dec 27, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><span style="color: rgb(97, 189, 109)">Oznah Alder</span></span></span><br>
<b>Turn 01</b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/mjdTcYgEHbw/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/mjdTcYgEHbw\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/mjdTcYgEHbw&quot;]"></span></span></span><br>
<br>
Oznah Alder stood calmly with his hands clasped behind his back, watching with grim amusement as he transported two other House agents across dangerous waters to these strange Lastlands. They seemed a curious opposite to one another in frame and demeanor. The honorable Ortes Keter was an imposing figure towering over most if not all. Karim Malsa as tall but did not radiate the same seemingly righteous aura about him, instead giving an odd nervous energy about him. A curious pair but he was not one to not barter and bargain to earn a little at the start of this trip. Ortes had bound himself in a favor to Oznah, something he would find a use for in the future. Karim had paid him for the passage which was just as well. This ship was doomed.<br>
<br>
His dear cousin, Daria Alder, had gifted it to him because she knew he intended to ram it ashore with all the goods and materials he had stockpiled aboard for building his port town. Aflil was to be his landing zone for his various schemes and machinations. Controlling this region was imperative to securing House Alder holdings away from the reach of the damnable Touryan. It galled him to still have to find them some region with precious metals to claim for them, but at this point they could choke on all the gold and silver found. House Alder would not be suppressed any longer. He had sacrificed too much, gone too far in his machinations up to this point.<br>
<br>
The first step was to secure his landing point and develop it into an actual port to draw in ships from the Eternal Empire. A reliable port was hard to ignore even if controlled by an 'upstart' like himself from a Client House. He had gathered followers, having known he could not rely upon his own House as much. He was lucky enough to have snagged  two Mercurials for his personal use, showing that some in House Alder understood and supported his intent. In the end it might be needed to save the House, to allow all family that could to flee here and build a new city-state. The Alder Banner would fly here and draw more if he was successful. If not, they would at least find his remains and perhaps salvage something to build off his own efforts.​</div><br>
<hr><div style="text-align: center"><b>Actions</b><br>
Movement: Deliver Karim Malsa (1 Wealth Paid) and Ortes Keter (1 Favor Owed) to their desired provinces before running ashore at AFLIL.<br>
<br>
1.Find suitable coastline to build a port town at and commence construction (3 Wealth)<br>
<br>
2. Build an imposing Manor with strong defenses and facilities for Blood Magic work/prisoners. (3 Wealth)​</div><hr><div style="text-align: center"><b>Intrigue</b><br>
Dispatch 10 Outlaws to scout region and determine potential issues.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(26, 188, 156)">Baris Demir, House Haakon</span></span><br>
<br>
Turn 1<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Baris lets his hand travel up to his necklace, thumb rubbing the stone hanging from it, as he takes in the column around him.  He was unused to traveling with so many, and were it his choice, he would be traveling alone and already in Gleeb.  Unfortunately, his patrons from House Haakon caught wind of his plans and foisted far more responsibility on his shoulders than he cared for.   Really, his only reason for being here at all was to find his niece.  His family's heirloom and the many desires of his patrons fell in at second and a distant third.  They probably knew that, hence why he was stuck underground, traveling alongside Delavizh, the "Hero of House Haakon", as Baris had heard others call the man.  Not the most disagreeable of traveling partners to be fair, but until they arrived in Choss, Baris was stuck traveling at the more accomplished man's pace.<br>
<br>
His thoughts drifted again to his niece.  Somewhere, likely in Gleeb... hopefully in Gleeb, he would find her.  It wasn't long ago that she disappeared in search of rumored ruins and treasure in the province, but even in that short time, the lack of her presence was felt.  Years ago, Baris took the girl as his apprentice, and she had run off in search of ruins after reading <i>his </i>notes.  More than anything, Baris felt he had a duty to find her, and, all things willing, find those ruins alongside her.  His thumb rubbed the smooth surface of the stone once again.   He <i>would </i>find her.  That was fact.   And, maybe once she was safe, Baris could bring riches to his patrons and finally pull the Demir family line from obscurity into a position of strength and honor.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Character Information</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Wealth</b><br>
3<br>
<br>
<b>Skills</b><br>
Archaeology, Linguistics, Persuasion, Survival<br>
<br>
<b>Martial/Magic</b><br>
1 | Athletics<br>
Earth 3 | Excavation, Reinforcement, Sensing<br>
<br>
<b>Influence</b><br>
2 Military<br>
1 Populist<br>
<br>
<b>Owned Land</b><br>
N/A<br>
<br>
<b>Relations</b><br>
Open Hostilities [Xyphon]<br>
Tensions [Parsifal]<br>
Tensions [Vashna]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Movement</i><br>
Travel through tunnels to the province of Choss<br>
<br>
<i>Intrigue Play</i><br>
Once in Choss, Baris will send the Gifted Web ahead to determine the politics, threats, and interesting gossip in Gleeb.<br>
<br>
<i>Action 1</i><br>
Baris' Main forces will set up a temporary camp in Choss, clearing the perimeter around the camp and setting up basic patrols of the campsite. [Skill: Survival]<br>
<br>
<i>Action 2</i><br>
A survey of the surrounding land will take place, focused on settlements, roadways, water sources, and any easily noticeable ruins.<br>​</div></div>
				
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					<div class="bbWrapper"><i><b>Sir Wernhard Ceslaus</b></i><br>
<b><i>Turn 1</i></b><br>
<br>
Slowly moving his head around, Sir Wernhard Ceslaus observes the small camp his men have set up around the hill he is standing atop of. After taking a deep breath in, he tries to hide his frustration and exhaustion, before commanding everyones attention with a sharp whistle. "My brave companions!", his voice breaks the nervous silence, that had befallen the camp. "I know all of you are tired. I know most of you are distraught. Our journey to these lawless lands has been rough. A great battle was lost, before we even set foot upon these lands.", he can't hide his sadness, but his tone remains firm. "But do not allow yourselves to falter now! We have made it this far and by the gods, we shall complete our pilgrimage as I promised you!", Wernhard begins to shout, his determination clear for everyone to hear. "We will tame the wilderness! We will bring judgement upon the lawless! We will protect our people! We will fullfill our divine task and bring balance, law and order for all!", Wernhard is bellowing himself into a frenzy and as the first few begin to join in agreement, he raises his hand to cut them off.<br>
<br>
"We must get to work swiftly and decisively. My nephew, Wenzel, and - no doubt - many others are held captive by the fiends that ambushed us. We shall free all prisoners, that is our first duty! The greed of those bastards is their deadly sin and we shall use it against them.", Wernhard decrees, as he tosses a small bag of gold coins to his most experienced sergeant. "Start melting the gold.", he orders, as he steps towards the great Statue of Saint Vitus, kneeling before it in prayer. His men are quick to join him, as he leads the sermon. The faithful prayer only ends, as the sergeant informs him that the gold is ready. With Wernhards blessing, the men get to work. They start gilding the bronze statue, making sure to coat every inch of Saint Vitus in a thin layer of gold. Wernhard himself helps them, making very sure that no spot is left uncovered. In the end, the statue gleams in the sunlight. "We shall offer them this ransom...", he growls bitterly, as he surveys a job well done. "Men, get to rest now. Tomorrow, there will  be a lot of work to do. We must set up a stronger outpost and scout the wilderness, until the bastards inevitably come crawling out of their holes again!"<br>
<br>
<br>
<b><i>Actions<br>
<br>
Movement</i></b>: Enter the lastlands at Esau via road<br>
<br>
<b><i>Action 1</i></b>: Set up a defensible camp<br>
<br>
<b><i>Action 2</i></b>: Carefully begin to scout out Esau<br>
<br>
<b><i>Intrigue Action</i></b>: Gild the Statue of Saint Vitus, to make it appear to be solid gold in an attempt to trick the kidnappers</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>Turn 1</b></span>​</div><hr><br>
Grummit sleepily cracked his eyes. The sun was out, and the sky was grey and cloudy. Would it rain? He hoped so... He smacked his dry mouth, eager for a drink of anything.<br>
<br>
"Hey, you. You're finally awake..." came a voice.<br>
<br>
He twisted his head to see through the bars of his iron cage. Ah, the cage. It was barely large enough for a man with narry a keyhole or hinge to be found, not to mention cold. He and ten others were trapped in identical cruel cages.<br>
<br>
The man speaking was Buck Elmo, the former merry bands bowman. He was dressed his his muddy clothes and had his threadbare blanket cocooned tightly around him. He was so named for his buck teeth. Buck Elmo was also a taker of teeth for he had never liked his shame brought up.<br>
<br>
"You were trying to cross the border, right? Walked right into that Wizard's ambush, same as us, and that thief over there." Elmo jerked his head one more cage to the right, to where some bloodied thief lay curled up.<br>
<br>
"Water?" Grummit rasped.<br>
<br>
Elmo shook his head and said sarcastically, "None. Our jailmen aren't the thirsty type."<br>
<br>
Grummit turned his head in the opposite direction. "Eh?"<br>
<br>
Twenty stone men marched in sync astride the iron cart that the prisoner cages were now stacked onto. Each man was made of pale stone and carried varied steel weapons. Below, he could see that the iron litter was yoked by larger versions of these stone men. These inhuman beasts of burden had unmoving faces depicting grit teeth and furrowed brows. None of these stone men carried water.<br>
<br>
"Oh." He said.<br>
<br>
He was silent for a moment and considered his terrible situation. Then, he spied ahead a robed figure sitting atop the very front of the cart where there were no cages and a few decidedly human soldiers were sitting.<br>
<br>
"Water!" He said, then hacked and coughed. None of the figures turned. He felt a flame of indignity flare. He wanted water, by the gods! He leaned forward and cast his blanket off. He banged his fists on the iron cage and raised his voice above the perfect lockstep of the stone men.<br>
<br>
"<i>WAT-ER</i>, bastards!"<br>
<br>
The figures looked back towards the prisoner cages. The one wearing a robe motioned dismissively to a soldier, who stood up unsteadily on the bobbing cart and made his way back to Grummit's cage. The man was dressed in familiar looking leather and assorted metal--what a practiced robber called 'piecemail'.<br>
<br>
The man suddenly knocked his iron greave against the iron cage and gave Grummit a start. "Siddown!"<br>
<br>
Grummit sat, but after a pause so did the soldier. Grummit felt something off about him.<br>
<br>
The strange soldier produced a pinch of chewleaf and crammed it into his big mouth. He chewed and regarded Grummit, and the silence dragged on until the stranger said, "No water for a few more kilometers, you."<br>
<br>
Grummit then realized why he felt the man was odd. He recognized the piecemail, the way he carried himself and chewed chewleaf, the unkept shaggy hair. This man had been a highwayman at some point in his life. The stranger seemed to anticipate Grummit's realization. "You don't remember, do you? You must have been cracked in the head real good."<br>
<br>
Grummit felt some disorganized memories float through his dehydrated mind. The Lonely Savage had been bested. Some of the other bands had fled, others had surrendered or been caught then captured like himself. Others... They had changed sides.<br>
<br>
"You-!" Grummit began angrily. The stranger suddenly held a waterskin up, and Grummit was mesmerized by the prospect of a drink. By the sudden shuffling in the cage beside his own, Grummit could tell that Buck Elmo was watching it as well.<br>
<br>
"That's right," replied the turncoat. "Me. I picked the winners, which's why I've got this and you don't." He uncorked the waterskin and took a long swig, then replaced the cork and hid the skin away.<br>
<br>
The turncoat stood and went back to the front of the cart. "Just'a few more kilometers to the water," he called. Grummit crossed his arms and fumed.<br>
<br>
<hr><div style="text-align: center"><b><span style="font-size: 22px">Turn 1 Actions</span></b><br>​</div><b>Movement:</b> Go past Nerry, then into the mines and out the other side to the larger town past the village.<br>
<br>
<b>Action One: </b>Magically construct a castle using <b>1 wealth</b>. He reasons to the local people that his golems are tireless and will greatly improve the efficiency of the Nerry mines. If they swear fealty, he will divide the swollen mine profits fairly between himself and the township. The Earthrumbler empties its heavy cargo into the castle secret storeroom which is just a special room with no doors only Smyth can open. The prisoners go into the dungeons. He attempts to creatively apply runesmithing to the overall structure, doors, gatehouse, and such of the castle to harden it against sabotage and attack. [Earth Magic, Skill: Architecture, Skill: Scuplting, Descriptor: Earthshaping, Transmutation, Runesmithing]<br>
<br>
<b>Action Two:</b> Smyth rides swiftly around the countryside on his cart searching for mineral veins near and far, particularly in the South and uncharted East. In the mean time, his unused golems are sent to work in the Nerry mines. [Earth Magic]<br>
<br>
<b>Intrigue:</b> Send men to reason with the coastal township businessmen. They are told about Smyth's great potential to enrich the region, and the city through the increased mineral flow and from his building abilities. The businessmen should press their masters to not take immediate action and consider the possibilities instead.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 12px"><span style="color: rgb(97, 189, 109)">Turn 1</span></span><br>
<span style="font-size: 26px"><span style="color: rgb(97, 189, 109)">Darius</span></span><br>
<span style="font-size: 12px"><span style="color: rgb(97, 189, 109)">"The Destiny of Life is not Death, but Rebirth."</span></span></b><br>
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<a href="https://www.rpnation.com/attachments/1672178007024-png.1052705/" target="_blank"><img src="https://www.rpnation.com/data/attachments/989/989835-ed8b839aadc7af97d09585407f969ec2.jpg" class="bbImage " style="" alt="1672178007024.png" title="1672178007024.png" width="100" height="134" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445387" data-tab-container-id="tabContainer_1736445387" href="javascript:">The Endless Cycle ~ Part 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445388" data-tab-container-id="tabContainer_1736445387" href="javascript:">The Venture Begins</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445389" data-tab-container-id="tabContainer_1736445387" href="javascript:">Resources and Actions</a></li></ul>
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The grand opulance of House Omnis' palacial estate stands shining heavenly in the vast darkness of the night, and stood before such luminescence looms two figures, facing each other, shrouded in the gloom.<br>
<br>
"You should not be here, my lord." One figure speaks, a woman, "If your masters were to discover us..."<br>
<br>
"I do not worry for such things." Speaks the other figure, a man, "If they have not discovered you by now, I doubt that shall change this night."<br>
<br>
The man takes a step forward, and the woman tenses. Her eyes, a rich sparkling sapphire, narrows as she stiffens.<br>
<br>
"You are too bold, my lord." She says, never taking her eyes off the man before her, "Perhaps this appointment to the Lastlands has made you brash."<br>
<br>
"No, dear cousin. What has made me brash is finding you here, all alone, with him." He says as his eyes dart to the boy, laying unconscious before the woman's feet. The Lord's next words are laced with disgust, and rise in anger. "How many, dear cousin? How many children whose lives you have stolen? How many souls have you devoured?!"<br>
<br>
The woman's eyes light up as though in silent scream, the very idea that her lord would speak this way here, so openly, was behind comprehension. But before she could speak, her heart almost stops as she hears a boom in the skies. Above the Omnis estate, fireworks light up the night sky, a rain of light and colour booming away in the distance.<br>
<br>
"Are you insane, my lord?!" She hisses at him, watching him as he pulls out something from his fine attire, something that glows with astral power.<br>
<br>
"What is insane is what you, and our dear relatives, have all been doing for so many years." The man growls, "No more. It ends here, cousin. The Amul Ranne and its vile practices will be stopped, and destroyed forever. And you, my cousin, must be the first to fall."<br>
<br>
The woman glowers back at her lord, before a smirk twitches upon the corners of her mouth. "Foolish." She says, before she sighs and shakes her head. "But have it your way."<br>
<br>
Without a moment of warning, a swirling black vortex of pure negative life springs forth from around the woman, and it slams into her lord with all the force of a tidal wave. But her smirk fades as the initial burst of magic fades, and she finds her lord still yet standing. Standing, unphased, surrounded in a bubble of... something, some manner of magical shield she cannot recognise. <br>
<br>
"T-that's impossible!" She exclaims, shock breaking her voice. "Nothing can block power like that! Nothing!"<br>
<br>
"Nothing from this age, perhaps." The Lord whispers, "But from another? Well..."<br>
<br>
In response to the blast that struck him, the Lord lifts the object in his hand, and, though a pulse of will, a bolt of lightning pierces through the air and arcs toward the sorceress within a blind of an eye; striking her with a brutal blow and sending her careening backwards, crashing into a once-beautifully sculpted hedge of the late Overlord Xeres. But what would kill any normal human cannot kill a monster. With a gutteral shriek, a creature leaps out from where the cousin had disappeared, a creature barely resembling a human anymore, let alone the woman it had replaced.<br>
<br>
"You think such petty cantrips can kill me?! ME!" She roars, her voice ringing with the howls of the abyss itself. "I am Amul Ranne! I am destined to consume the world!"<br>
<br>
"Gods. What a revolting thing you have become, dear cousin." The Lord speaks with barely restained pity edging his voice. "What my uncle has done to you, I shall never forgive. But you, truly, are no more a cousin to me. You have been warped into this... thing. This... abomination. But my cousin, the sweet and beautiful girl I once knew, is still inside you. Crying out to be freed, along with all the other children you have murdered. And I shall, finally, set her free."<br>
<br>
In an instant, the whole world grows quiet, and something, an energy older than the Gods themselves, fills the air with a choking intensity. The creature shudders, howling and writhing, attempting to approach the Lord but finding it usually difficult. The energy falls heavily upon the creature, pulling it down, blanketing the monster with wave after wave of restraint. "WHAT... IS... THIS... MAGIC!?!"<br>
<br>
The Lord's skin then starts to glow, rivers of rich emerald green light snakes itself across his pale features, his eyes becoming filled with a verdant shine. He raises his free hand out to the creature, now practically pressed against the ground, though it shudders through its desperate exersions to move. Then, finally, words reach the Lord's mouth, words that are not his own but someone else's, a voice speaking as through from a very great distance, a voice travelling across space and time.<br>
<br>
<b><span style="color: rgb(97, 189, 109)">"I RETURN YOU TO THE EARTH!"</span></b><br>
<br>
As the words are spoken, the creature gives out one last panicked scream of defiance before it is suddenly twisted skyward, and a burst of emerald green energy flows out of its open maw. Like a ribbon, the energy flutters through the air before striking into the ground with a thundering pound, the energy sinking and dispersing into the earth. And as it does so, the gardens bloom. All around, the gardens become awash with like; flowers grow and bloom in a matter of moments where none existed before, sprouts burst forth from the earth and grow into mighty trees reaching out into the skies, hedges quickly grow into grand and magnificant shapes without any resemblence of what they had been sculpted into. After a minute of this, the last of this life energy is pulled from the mouth of that wretch, and the monster's corpse crashes onto the ground, withered and ashen.<br>
<br>
Just as quickly as it had come, the otherworldly energy in the air is blown away by the nighttime winds, and the power that gripped the Lord faded away as quickly as it had come over him. And only then, as the stark reality lays before him, does he realise just what he has done.<br>
<br>
"Camila." He whispers, his eyes boring into the corpse of the monster, before him as they brim with tears. "I am sorry, Camila. I am so sorry."<br>
<br>
Without another word, the Lord turns and walks away, unable to risk remaining a moment longer. He escapes back into the night with haste, his siloette only lit by momentary bursts of fireworks.<br></li><li class="bbTabContent" id="tab_1736445388" style="display: none;"><br>
"Lord Darius Narcellion." The Herald begins, his voice booming in the cavernous room, "You are hereby appointed by the most esteemed House Omnis to govern the lands, peoples and dependants of the Fiefdom of Reilor in their name, and in the name of the Glorious Murrdann Empire, long may the illustrious Empire reign. Accept this Deed of Lordship, naming you as the Lord of Reilor, as well as this stipend to begin your new venture upon the frontier."<br>
<br>
The Herald turns as two men, covered in Omnis levery, walk into the room struggling with carrying a great chest. Slamming it upon the floor, they open it to reveal gold and jewel that sparkle radiantly. Gods, the music. The gold, it sings. It sings such beautiful and heavenly song, sung from the very choirs of the Gods themselves. Darius can see nor hear nothing else, just the gold and its sweetest melady. But as readily as it had been opened, the chest is snapped shut again, and the gold's enrapturing enchantment fades away as suddenly as it had gripped him.<br>
<br>
Darius, after taking a moment to regain his senses, accepts these gifts with grace and gratitude, though his mind is not entirely upon the moment. And not simply because of the gold's enchantment. Sir Orvan, Darius' greatest friend and companion, stares regretfully upon his Lord.<br>
<br>
"Give my thanks to Lord and Lady Omnis," Darius speaks to the Herald, "I shall make my preparations for departure at once."<br>
<br>
The Herald and his entourage bow to Lord Darius before taking their leave, granting the Lord and his vassal their privacy.<br>
<br>
"I know much is on your mind, my Lord, but you must focus." Sir Orvan says, "This appointment comes at a most inopportune time, I know, but..."<br>
<br>
"Orvan, my sister is missing." Darius fires back, "This is not some petty distraction! Charnan is just a girl, barely a woman, and some... filth has her in his clutches. I cannot simply carry on and ignore such a travesty!"<br>
<br>
"My Lord, I understand. Truly, I do." Orvan asserts calmly, "But until we learn more, we can do little to save her. And angering House Omnis will not help us in our cause of finding her."<br>
<br>
Darius turns from his friend and towards the windows, looking out across the vast capital city of the Empire. Somewhere, out there, Charnan is waiting for him. He cannot give up on his sister. Out of all others in his family, Charnan is the only one who is truly innocent.<br>
<br>
"I will summon the servants, my Lord." Orvan says, "And the retainers. As soon as everything is ready, I will send a runner for you."<br></li><li class="bbTabContent" id="tab_1736445389" style="display: none;"><br>
<div style="text-align: center"><b><span style="color: rgb(97, 189, 109)">Wealth:</span></b><br>
5<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Military:</span></b><br>
10 Big Cats, 40 Mousers<br>
<br>
~~~&gt;&lt;~~~<br>
<br>
<i>Teleported to Reilor through the help of an ally.</i><br>
<br>
~~~&gt;&lt;~~~<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Movement</span></b><br>
Darius, Orvan, and Retinue are teleported to Reilor.<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Action 1</span></b><br>
Darius uses his Nature magic to develop cash crop seeds (a commodity) that would thrive in the mountainous terrain of Reilor.<br>
[Skills Used: Growth, Evolution, Herbalism.]<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Action 2</span></b><br>
Darius orders the construction of a new settlement and palacade, the beginnings of a new capital in Reilor.<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Intrigue</span></b><br>
Darius uses Astral Eye upon the Fiefdom of Reilor, surveying the land for commodities.<br>
[Item Used: Astral Eye]​</div><br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(26, 188, 156)"><span style="font-size: 26px"><b>Delavizh the Reclaimed</b></span><br>
"The Hero of Haakon"</span><br>
<span style="font-size: 9px">Turn 1</span><br>
<a href="https://www.rpnation.com/attachments/general_deth_glitch_cinematic_lighting_long_exposure_depth_of_f_3b35a747-db29-4d23-913e-0e1144-png.1052917/" target="_blank"><img src="https://www.rpnation.com/data/attachments/990/990047-be8dbd6dfab0a68df02e087ba1b54c01.jpg" class="bbImage " style="" alt="General_Deth_Glitch_cinematic_lighting_long_exposure_Depth_of_f_3b35a747-db29-4d23-913e-0e1144...png" title="General_Deth_Glitch_cinematic_lighting_long_exposure_Depth_of_f_3b35a747-db29-4d23-913e-0e1144...png" width="100" height="100" loading="lazy"></a>​</div><hr><i>This is all we are? </i>Thought Delavizh as he observed the group travelling with him. <i>A fool collecting powerful artifacts so they could be looked at? </i>he thought, referring to Baris. Haakon was a shadow of what he KNEW it could be and what he'd known it as. Despite his distaste for Baris' lack of ambition, short-sightedness and ignorance, Baris was, atleast for the time being, the only other resource Haakon really had to use, outside of himself. As such Baris would, for now, be his closest ally. Thats not to say he thought Baris was worthless or without use. Nor did he think Baris weak as he'd seen some of Baris' earth magics as they travelled the tunnels but strength wasn't just in the power you had, but also how well you could apply it and, Baris applied it to collecting knickknacks, not returning Haakon to its rightful glory and as such much of it was simply wasted. Delavizh would restore Haakon's place as a mighty house worthy of respect and, more so then that, they would do it in the name of the true faith. That cold, lonely god, in a small bastion of faith and truth had defended him and his House against overwhelming odds and he would never forget it. He was their ever ready, ever watchful soldier, a servant to two masters, one temporal and one divine.<br>
<br>
Once they had exited the caves and entered the mountainous region of Choss he decided that it would be best for the entire party to remain together, staying with Baris' party. If knew if he could keep their forces consolidated, at least for the time being, they would be significantly safer in this exceptionally unsafe land. He would, however, get a lay of the land. Leaving behind some of his loyal soldiers to help ensure the safety of their temporary home, he would set off, into the wilderness with his more veteran soldiers and one of his Great Yotian to get an understanding of the region and see how he could conquer this new land for Haakon.<br>
<hr><div style="text-align: center"><b>Actions<br>
1.</b> Fortify the Choss Camp (Two Great Yotian and the Lightbringers will stay to complete this)<br>
<b>2.</b> Travel into the surrounding mountains to find out what and where the local populous is and discover if anything unifies them, especially local religions. (One Great Yotian and the Muurdain Shocktroops will accompany Delavizh in this, relavent skills, Investigation, Religion and Inquisition)<br>
<br>
<b>Movement</b><br>
Move to <b>Choss<br>
<br>
Intrigue<br>
N/A</b>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><u><b>Dejan of House Laesarale</b></u></span><br>
<br>
<span style="font-size: 18px">Nature/Bone Wizard (3/3)</span><br>
<br>
<b><span style="font-size: 15px">Spell Descriptors</span></b><br>
<span style="font-size: 15px"><b>Nature</b>: Travel, Rot, Consume<br>
<b>Bone</b>: Movement, Shadow, Envelop<br>
<br>
<b>Age and Personality</b><br>
Young/Bold<br>
<br>
<b>Skills</b><br>
Arcana<br>
Intruder<br>
<br>
<b>Alignment</b><br>
Chaotic<br>
<br>
<b>Holdings</b><br>
4 Wealth<br>
Special item: Necklace of Eyes<br>
Individual eyes of the necklace can be dropped/hidden to spy allowing you to see in real time, but you can also capture stills. Necklace eyes are immune to negative effects.<br>
<br>
<b>Influence</b><br>
Military (2)<br>
<br>
<b>Recent Activity</b><br>
Defeated the monster, Graniteheart, a dying beast of a bygone age -- it's horrible afflictions from a hundred battles was the only thing that allowed you, to be the one who finally killed it. You gained an item from it's body; the GranitePaw<br>
The Twilight River Children, a confederation of goblins, orcs and bugbears, has your love are convinced your lover/spouse is the bride of some kind of spirit or god, and stole them from their pleasure trip on the edge of the frontier. You must find them. This is more than embarrassment and dishonour, your own spirit is in jeopardy.<br>
<br>
<b>Obligations/Ambitions</b><br>
House Laeraslae wants you to take a province (or the better part of one) and establish a great settlement... from there, they intend to charge you with building a "Tower of Doors" to travel to other planes and locations....<br>
The Unseelie want you to build a folly, a structure that looks like it serves a certain purpose, but is purely decorative or defensible. The folly should like an entrance to the feywild, but is instead a defensible trap.<br>
Make a name for the family through amassing wealth.<br>
<br>
<b>Closet Skeletons</b><br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">To be revealed by the other players</span><br>
<br>
<b>Retinue </b><br>
10 Dark Sprites <br>
35 Planeswalkers <br>
1 Formorian Giant<br>
<br>
<b>Bonuses</b><br>
Familiar: Mallachdan the Faery Drake<br>
The GranitePaw: A bludgeoning weapon that also functions as a shield. it is magical for the purposes of overcoming magic resistance, and does 2x to objects (inanimate targets)<br>
1 Wealth</span><br>
<br>
---------------------------<br>
<br>
<i>The trees shook as if caught in a sudden breeze, a few loose leaves scattering to the winds or falling limply on to the ground. From beneath one such leave crawled out a tiny creature, the small sprite looking carefully at the surrounding area. Slowly it scanned the forest, catching sight of others of its insidious ilk as they too studied their surroundings. Hovering to higher ground atop the stumps and fungi around them, the Dark Sprites waited for their Master.<br>
<br>
It wasn't long before the trunks of the nearby trees began to creak as they bent to one side ever so slightly like a great door being opened, and from that doorway stepped a mysterious man, seemingly appearing out of nowhere. Garbed in green and brown, the hood of his robe casting his face in shadow, Dejan took stock of his situation. <br>
<br>
An apt and impressive criminal in many illicit activities, such activities granted had him considerable wealth. It was these skills that had led his patron House to send him to this frontier. Or perhaps it was due to the more unsavoury nature of these skills, dishonest work, more suited to the House Narvik than Laeraslae that had led to him being cast away to the LastLands...<br>
<br>
Theft, extortion, blackmail, kidnapping and even murder had been committed by his skilful hands at one point or another, his talent with walking the immaterial planes a great and wonderous boon in his chosen occupation. Of course such a lifestyle could make enemies, and it was these.. few.. souls that had sprung to mind originally for Dejan, before he had heard who was the true culprit and now his main motive for this foray into the Lastlands. <br>
<br>
His missing wife. The Unseelie Princess Wicca.<br>
<br>
Meeting her for the first time during his last years at the Academy, it was her tender whispers that had led him to his violent vocation, her people a dark and vengeful lot. Of course he had always intended to cause .... mischief... as it were with his gifts, but the more and more time he spent with her, her uninhibited provocation towards him, the dark, handsome stranger, the more he slipped into her vicious views. And for every plunge he took deeper into her black world, every drop of blood, every broken bone, her torrid rewards for him only grew.<br>
<br>
Though there was to be no reward for him, if the rest of Unseelie caught wind of her kidnapping however, only hell to pay. Revelling in blood and violence, their punishment was sure to be as damning as the void that was his heart at her disappearance. How ironic that a pleasure trip for his love would now be the cause of his own pain. The loss of his wife would destroy his very soul if he did not find her well. That is if the Unseelie did not destroy his body first.<br>
<br>
The other trees of the woodland began to groan, stretching sideways as others quickly followed, materialising from the Ether in a flash of light. Converging upon him, they waited for their orders, these Planeswalkers loyal to House Laesarale and so to him. It wouldn't be long before he would put his plans in actions, just one more thing was needed.<br>
<br>
With a rumble from behind him and the loud crash of toppling trees, as the last of his band entered this new frontier, all would be in place soon enough...</i><br>
<br>
-----------<br>
<br>
<b>Movement</b><br>
Move from Esau to Nerry<br>
<br>
<b>Orders</b><br>
1. Build Tavern/Festhall to allow Dejan and his Retinue to accept and contract out their services for profit. Formorian Giant and Dark Sprites will aid in it's construction, with local materials. Planeswalkers will spread the word around the various settlements of Nerry through ads, notices and word of mouth (1 Wealth Spent).<br>
2. Expand the local woodland at Dejan's current location. (Consume/Rot Descriptor used) (Arcana Skill used)<br>
<br>
<b>Intrigue</b><br>
Ask the local populace about the various humanoid tribes that live within the mountain, mainly looking for mentions of the Twilight River Children (Travel/Movement Descriptors used)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Lady Niki of House Xyphon(Religion) </span><br>
Age:25<br>
2 influence with the Church<br>
1 influence of the Nobility<br>
3 points of Wealth<br>
(10)Houseman<br>
(5.5) 20 Templar foot knights<br>
<b><span style="font-size: 22px">Turn 1</span></b><br>
Niki was walking to Esau. She was planning to go get her gold back from the raiders. But first, she would do a church event to heal some people or give some luck. Her son was next to her. Aster was skipping and humming a song. She was going to protect him no matter what. So she had to lie about how he was made. She was glad she had him even if it made things harder. She was ready to go into Esauto get people to believe in the church and to get some money. People like to give to the church. The leaves fall on her blond hair. She gets them out as she doesn't like to look improper before others. She wondered if anyone in her house came to these lands. Someone could have heard of them coming and then came to Esau. They might be in Esau right now she thinks to herself. But she sees a village coming into view. She gets the dirt off of her dress and gets her hair out of her face. She gets Aster to come near her and puts on a gentle smile for these people.<br>
 <br>
Actions<br>
1. Travel to settlements and talk about the gods and do some things on behalf of the "gods"(Used her Astral magic and Diplomat, Her son and the Houseman will be her) <br>
2. Get some money for the church to be used for church buildings(Diplomat skill used)<br>
<br>
Movement<br>
Move to Esau<br>
<br>
Intrigue<br>
Asked if any other House of Xyphon has come to this land(Diplomat skill used)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><span style="font-family: 'Stoke';">Turn 1</span></b><br>
<span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';"><b>Phaidra Larkbella</b></span></span></span><br>
<span style="font-size: 18px"><b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Moon Dance';">"May our enemies burn."</span></span></b></span><br>
<br>
<i><span style="color: rgb(220, 20, 60)"><b><span style="font-family: 'Stoke';">Intrigue</span></b></span></i><br>
Send agents to uncover influential figures within the province of Esau in hopes of offering bribes to them.<br>
<br>
<i><b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';">Action 1</span></span></b></i><br>
Foward 1 Wealth in order to begin restoration of the manor<br>
<br>
<b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';">Action 2</span></span></b><br>
Begin training of my troops in order to advance their military force.<br>
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<i><b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';">Movement</span></span></b></i><br>
N/A​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 1<br>
<b><span style="font-size: 26px"><u>Xion Parisfal</u></span></b><br>
<a href="https://www.rpnation.com/attachments/1672773768477-png.1054571/" target="_blank"><img src="https://www.rpnation.com/data/attachments/991/991701-5316b0cc00afaccec2fd5375358a1b19.jpg" class="bbImage " style="" alt="1672773768477.png" title="1672773768477.png" width="100" height="150" loading="lazy"></a><br>
<span style="font-size: 15px">The time has now come to fruition. The time of the House of Parisfal is now.<br>
<br>
A monumental task lies before him. Not only must he keep a child of his Uncle safe from the clutches of the Fae from a deal that he refuses to honor, he must build up enough wealth that he can pay off the debts of the family and do so without having a base of operations within the region.<br>
<br>
The only Gods saving grace in this is that his own cousin, Ortes. Having an ally in the region and a fellow member of their House should make the task easier, if at least slightly. The main burden to bear however was for him to hold. It was his gods given task and he would see it through to protect his family and crush all opposition to their House. By the time he was through with them, there would be no enemies left standing, and that includes any Fae that attempt to steal his ward.<br>
<br>
Xion is seen by many as a brute. His tall, muscular appearance and large beard give such an impression. And he does not dispute it, in public. But beneath that brutish exterior is a man that is far more cunning than his enemies give him credit for, which works towards his advantage. <br>
<br>
As a Commander and General of his Army, his tactical acumen is quite strong as his his personal fighting skills due to his training in heavy armor and wielding heavy weapons. Not many would undertake his training regime, but it was important to him to be stronger than the opposition. It meant that any slight against the family could be answered with force and on the grounds that House Parcifal was the innocent party that was wronged.<br>
<br>
But now that he was in the lands of the last, he would send his family towards the top and make sure that they grow.<br>
<br>
The province of Aflil calls to him, even though it is partially claimed by another Lord, one of House Alder.<br>
<br>
A letter was carefully crafted and sent to the Lord of House Adler in hopes of achieving a level of peace in the region.<br>
<br>
Dearest Alder,</span><br>
We have been informed of your troubles with House Touryan and am most troubled by this. We shall be settling in the trading village to the South of your Port, and would love to be good neighbors, rather than bad ones. In the event of any strong opinions from the Touryans on your independence, we would be happy to support you. Of course, we would appreciate some economic favors as well, just between good neighbors. We humbly await your reply,<br>
Xion of House Parcifal<br>
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<br>
<br>
-----------------------------------------<br>
<br>
<br>
Action 1: Settle at the Trading Village in Alflil<br>
<br>
Action 2: Use Mounted troops to hunt down and eliminate any nearby bandits in the area, collecting their coin and anything else that they have acquired.<br>
<br>
Intrigue Action: Investigate the Disposition of The Lions and see if any will be brought under our wing. If they aren't amenable to that, then to try to get them to help us with the ruins for easier exploration/searching.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 2</b><br>
<br>
<span style="color: rgb(0, 0, 0)"><span style="font-size: 26px"><b>Akçay Yusuf</b></span></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/gFKhuFGokjE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/gFKhuFGokjE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/gFKhuFGokjE&quot;]"></span></span></span>​</div><br>
<br>
Orhan had his time in the sun. Now he'll begin to make good on his promises by the light of the moon, for Gleeb was best a prize given, not conquered. Akçay simply refused to have it any other way. This triangle of civilization in the Lastlands will serve both his and House Vashna's purposes well, and grant him a needed reprieve to search for the conspirators that assassinated his brother Raif.<br>
<br>
"Uncle?" A voice called, knocking against the door of his study.<br>
<br>
Akçay stood, taking a look through the peephole the Redoubt smithy installed at his request. The little folk were quite taken with him after he ordered the mana pools under construction within the dungeons of Fort Arontooth dismantled upon their outcry. How they so readily forgot the spectacle with the Seneschal, he'd never understand.<br>
<br>
His nephew Oktay paced to and fro in the corridor. Alone. But not empty-handed it seemed.<br>
<br>
He unbolted and unlocked and held open the door for him, gripping the barrier like a shield until Oktay passed the threshold and went to deposit a bundle of wood by the fireplace. Once he finished tending the flame, he lifted the tea kettle off the pothook and set it down on the table near the bricked off window.<br>
<br>
These visits were becoming something of a routine. Akçay kept few servants before his family entered his protection, always prepared to leave for the next assignment as soon as his objectives had been completed. Back then, he was considered doting. Thoughtful, even. Now he was afraid that he was remiss in his duties to those that he loves. Navigating matters of the heart which didn't pertain to killing was difficult for him. Perhaps it was for the better, he reasoned over his cup as Oktay finally gathered the courage to speak his mind.<br>
<br>
"Your soldiers march out tomorrow. I should march with them."<br>
<br>
"You should." Akçay replied without hesitation. "You're needed. Even with Bremlaut delivering ciphers back and forth, I want a spymaster of my own to decide urgent matters in the basin while I remain here to treat with Xyphon. They'll be arriving any day now."<br>
<br>
Oktay leaned forward. "What would you have me do?"<br>
<br>
"Though of uncertain outcome, an effort is to be made creating and spreading an evolving narrative of our choosing to the unsuspecting citizens of Middleton, Weston, and Easton, a secret plot I suspect will become doubly effective if communication between the three towns is ever disrupted. When you finally bear witness to the commoners taking it upon themselves to further this work in every alleyway, on every street, and in every home, the Pantokrator himself will know the soul of Gleeb to be Muurdain."<br>
<div style="text-align: center"><br>
<b>Orders</b>​</div><br>
Moves to province of Gleeb, expends half of Akçay's mana to help move Wernhard and his retinue to the province of Gleeb.<br>
<br>
1) *20 fooligans (military saboteurs) (5 pts) set up traps ahead of Gleeb's patrols (injuries preferred over fatalities), whittling down their numbers in ambushes/skirmishes in order to: weaken but not decimate their forces, make the merchant class nervous, and plant 'evidence' framing officials/bureaucrats within the administrations of the council members as taking kickbacks from local outlaws in exchange for slipping them info for the attacks. Bremlaut (akçay's silver messenger pigeon familiar) (•• in astral/bone) supports them. 10 bosses (taskmasters) (4 pts) are held in reserve. The identity of those comprising the taskforce is kept anonymous at all costs.<br>
<br>
2) *Agents infiltrate Gleeb's settlements to bribe or commission it's citizens to create and propagate art and media critical of the local governments with a pro-Muurdain bias. Funded by 1 unit of wealth.<br>
<br>
Intrigue: *5 underbosses (very dangerous pardoned individuals and spies) (4-5 pts), 10 dangerous thieves (3-4 pts), look for hidden closet skeletons of the council members, searching for damning blackmail material, or, if finding none, seeking or creating alternative means of leverage. 1 unit of wealth is used as bribes for guards/staff.<br>
<br>
Scene: Akçay prepares to intervene alongside his two allies, ideally with a strong hand over the council, after outlaws are expected to flood into the undefended center of the Gleeb basin.<br>
<br>
*May have espionage bonus as House Vashna. Influence with Pointe settlers (immigrating from the Gleeb) is tapped for info and contacts. Agents might be able to use the criminal underbelly of Gleeb to their aid. Skilled in assassination, intrusion, sabotage, and surveillance.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(26, 188, 156)">Baris Demir, House Haakon</span></span><br>
<br>
Turn 2<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Traveling through the tunnels to Choss was surprisingly easy.  Though, the column of soldiers Baris was traveling likely warded off any issues before they popped up. Their arrival in Choss itself was similarly easy, barring the sheer density of arachnids, so much so that many men were <i>sneezing </i>spiders.  A portion Baris' forces had a particular "bond" with spiders, making it much easier to set up camp in the region, and even train some of the creatures as mounts.   Though he hadn't planned on staying in the province long, the one town they came across was proving to be an interesting distraction.  A coven of witches there seemed to be the de facto rulers of the province (if one discounts the spiders), and for some reason, have decided the Baris is an excellent choice for their new leader.  Of course, he would need to pass their tests first, to earn the position. <br>
<br>
For now, Choss seems to be a good base of power in the region, and even if it is a distraction to Baris' true goals, getting a good foundation in place here will likely be a boon to future operations.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Character Information</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Wealth</b><br>
3<br>
<br>
<b>Skills</b><br>
Archaeology, Linguistics, Persuasion, Survival<br>
<br>
<b>Martial/Magic</b><br>
1 | Athletics<br>
Earth 3 | Excavation, Reinforcement, Sensing<br>
<br>
<b>Influence</b><br>
2 Military<br>
1 Populist<br>
<br>
<b>Owned Land</b><br>
N/A<br>
<br>
<b>Relations</b><br>
Open Hostilities [Xyphon]<br>
Tensions [Parsifal]<br>
Tensions [Vashna]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Turn One Decision Point</i><br>
Choice A) Tame the Big Ones [Gain 10 spider mounts for vigilants]<br>
<br>
<i>Movement</i><br>
N/A<br>
<br>
<i>Intrigue Play</i><br>
Gather information on the village and the coven of witches.  Primarily aimed at determining the reason for their desire to see Baris as their leader, as well as what their tests may entail.<br>
<br>
<i>Action 1</i><br>
Recall any of the Gifted Web who are not at the camp and work with them to tame more spider mounts.  Delavizh's men are free to join them in this task.  As side goals, attempt to find and tame a particularly large spider (elephant to house sized) for Baris to use as a mount and see if a viable amount of nightshade and sagebrush can be found to keep even the sneeze-able spiders out of the camp. [Skill: Survival]<br>
<br>
<i>Action 2</i><br>
Send a message to the Collective Trust League introducing Baris Demir as the representative of Haakon's interest in Gleeb as well as setting up a meeting to discuss the political situation of Gleeb as a potential part of Haakon's territory. [Skill: Persuasion]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)"><b>O</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>T</b></span><span style="color: rgb(251, 160, 38)"><b>E</b></span><span style="color: rgb(0, 0, 0)"><b>S </b></span><span style="color: rgb(251, 160, 38)"><b>K</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>T</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><b> - </b><span style="color: rgb(0, 0, 0)"><b>H</b></span><span style="color: rgb(251, 160, 38)"><b>O</b></span><span style="color: rgb(0, 0, 0)"><b>U</b></span><span style="color: rgb(251, 160, 38)"><b>S</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span> <span style="color: rgb(251, 160, 38)"><b>P</b></span><span style="color: rgb(0, 0, 0)"><b>A</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>S</b></span><span style="color: rgb(251, 160, 38)"><b>I</b></span><span style="color: rgb(0, 0, 0)"><b>F</b></span><span style="color: rgb(251, 160, 38)"><b>A</b></span><span style="color: rgb(0, 0, 0)"><b>L</b></span></span></span>​</div><br>
Turn One Response:<b><br>
B) Play along -- keep these officers doing Ortes' job for him, until he could do the job with his own agents as well or better.</b><br>
<br>
Ortes is no true humanosupremacist. But even so, he had his pride, and it galled him that upon his arrival this was what his arrival amounted to. But he knew his conduct reflected House Parsifal's own in the eyes of these people, and to simply put them to the sword or exile them as reward for loyal stewardship would be a travesty. So, reluctantly, he chooses to become their... 'student'. However, Ortes makes it clear to the Council that House Parsifal remains the lord of these lands. And for their sake as much as his own, to not seek to overly humble House Parsifal: Muurdaanian nobles being what they are, even this gesture is a rare indulgence, and the House would decidedly frown if the Council sought to assert its own independence unduly. <br>
<br>
One need not think of what <i>Xion, </i>noted scourge of non-human uprisings, may do if he thinks Parsifal insulted.<br>
<br>
Ortes assures the Council, however, that he has no such designs. So long as they serve loyally, there is a place for them under Parsifal's aegis.<br>
<br>
<hr><b>TURN TWO:</b><br>
TWO ORDERS<br>
- SPREADING BRANCHES: Using my combined influence (2 noble, 2 church, 1 populist and military) across multiple sectors of society, and the newfound fame from hunting the Infernomorph, approach the other town in Wes and see about garnering influence in their politics and eventually enveloping it in the loving embrace of Parsifal control. <br>
- THE ORTESTOWER: Use [2 noble influence] in order to do an end-run around the interference of the Fetch, constructing a tower with [2 Wealth] to eventually help defend the province against the Infernomorph's return. <br>
<br>
ONE FREE MOVE: NONE<br>
<br>
ONE INTRIGUE PLAY: RIDE TO THE WEST<br>
Using the Feyroad that Ul-Dyril has built, arrive in Baumung along with ten of his best men to aid in Ul-Dyril's explorations, as thanks for her assistance with the Infernomorph.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Lady Niki of House Xyphon(Religion)</span><br>
Age:25<br>
2 influence with the Church<br>
1 influence of the Nobility<br>
3 points of Wealth<br>
(10)Houseman<br>
(5.5) 20 Templar foot knights<br>
<br>
Niki went outside of the temple and just had done a church session. When someone came up to her. They had the info of there being 3 nobles there and their names. Sir Wernhard Ceslaus, Lady Phaidra Larkbella, and  Albwin vam Holt. One was in her house. She hoped that all three would be her allies. She got her son and went to write 3 letters that all say:<br>
<i>Dear Noble's name <br>
<br>
I know that you have come here to this land. Your house wanted you here or you wanted to get power. In these lands, we could try and do war with each other but I think being allies would be better. Now I know my house has a bad rep for being mean to the houses. Part of it is true and another part is just they are being made the bad guy due to them being one of the stronger houses. But I am not like the rest of my house. I value the lower classes and want them to know about the gods. If you don't want allies then I won't try and hurt you first. But I won't hold back if you do the first move to war. Best wishes to your house and I hope to be friends.<br>
<br>
By Lady Niki of House Xyphon</i><br>
<br>
She finished all the letters and got 3 people to go and get to the manor they were staying at. She then got 20 Templar foot knights to go and get her gold from the raiders in Reilor. She couldn't go as the people here and her son needed her. She would make this into a town with some of her wealth. She wish her knights good luck and went to work on a town.<br>
<br>
TURN TWO:<br>
ORDERS<br>
- Her knights would attack the raiders in Reilor to get the gold they had taken from people(Use 20 knights)<br>
<br>
- Make a town where the temple is in the center(Use 1 Wealth)<br>
<br>
MOVE: Knights from Esau to Reilor<br>
<br>
INTRIGUE: Send letters to the 3 Nobles in Easu​</div></div>
				
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<b><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Karim Malsa </span></span><br>
<span style="font-size: 15px">Turn 2</span></b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
My dearest friend,<br>
<br>
I feel it has been too long since we last spoke, Lady Larkbella. I hope your ventures into the Lastlands have been more uneventful then mine. It seems I was not the last of my house, as I had thought, it seemed my cousin survived. But, unfortunately, he was not keen on a family reunion. He hired numerous pirate captains to waylay my ship, steal my wealth and capture me. Luckily, with the help of my traveling companions, Ortes of Parsifal and Oznah of Alder, we were able to dispatch the captains. I admit to some trepidation over what I saw, a Kraken. It devoured a ship and nearly devoured one of the pirate captains, Gerard, but I saved his life and he now serves as my stalwart friend.. To tell you the truth, Phaidra, I don't know what possessed me to take his hand. He looked scared and desperate, I saw the great maw of the beast, and I just couldn't leave him behind. Silly of me, considering who I am, but my hand reached out of its own accord.<br>
<br>
After landing, my cousin showed himself. Leading an army of three hundred and fifty bandits, dubbing themselves the '7 Paths'. I defeated them through a timely alliance with a... interesting being. I lost four brave men in that battle though, and my cousin, too, fell at the hands of Gerard. In truth, when I saw my cousin fall, it was a dark movement of realization. This was it. I am truly the last of my house, for I have just extinguished the only other Malsa light in this world. I would never say this to the others, but if there is anyone else who knows what it is like to be alone, to have no family, it is you. There is some solace in that, on my part, to know that even if I am without family, I am not truly alone.<br>
<br>
I hope Esau is treating you well, I've heard that it is rather lovely compared to Prax, although Prax has its charms. I await word from you and your adventures, and I pray to Desna, that our paths shall cross again.<br>
<br>
Yours,<br>
Karim Malsa<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Outside of Prax</i><br>
<br>
The men of Malsa were gathered around in a large throng, the Elites, Fate's Chosen and many of the villagers banded together as they crowded the small graveyard of Prax. Four freshly covered graves stood in stark contrast to the older piles around them. The air was stale and somber, but there was no weeping. No tears among the crowd, just respectful silence from the villagers and the elites and a stone silence from the Fate's Chosen. Their silence as heavy as the haunted looks in their eyes, as the horrors of the battle replayed in their heads and had them jolting awake, screaming at the night terrors that stalked them.<br>
<br>
Off to the side, a long table stood laden with food and casks of beer ready to be opened, for the feast of the fallen, the feast of their 'great' victory and of their 'new friends'. A small wooden stand stood before the graves.. Slowly, Karim ascended the steps to the stand, his armor and hands still stained with the blood of the bandits as if he could not bear to be free of what happened just yet. Karim ran his dark eyes over the assembled crowd, pausing at each and every Fate's Chosen, recognizing the same look in their eyes that he barely hid himself... as he internally struggled with the knowledge that he had put that look there. He had brought these brave men to this land, men braver then he, following a coward in search of glory and wealth. He had lost four men but utterly routed a force of three hundred and fifty, it was an overwhelming victory by all standards, but as Karim stood there, on that podium, looking at his men.. he did not feel 'Glory'.<br>
<br>
"People of Prax, Men of Malsa, my brothers, we have won, but.." the words trailed off as Karim looked off into the distance, to the setting sun over the sand dunes, "But we lost four of our own: Amir Hashem, Mahdi Piruz, Farhad Shayan, Cyrus Dariush.. They gave their lives so that we'd have victory, so that we could liberate this land of the bandit filth that infected it."<br>
<br>
Karim paused as his eyes trailed over to the side, to the freshly covered graves, "I wonder if we didn't pay too great a price for our victory. We have allied with the insects of this land, we have ensured prosperity for our people, but.." once again the words drifted off before he looked back to the gathered people before him and pushed on, "As some of you know, and many do not, I am the last scion of House Malsa. I have no family to speak of. The last of my family hired pirates to attack us at sea, and led the bandit army that long plagued this land and her people, and tried to take my head. He met his end at my friend, Commander Gerarld's, blade," Karim paused, his eyes finding the former pirate captain's before he gave a slight nod towards the man.<br>
<br>
"But if that is all blood is, the need to betray and kill for <i>coin</i>," Karim almost spat the word out, "Then so be it. For I have a new family, one forged by stronger bonds then blood. You," Karim raised his arms to the assembled people before him, "<i>You </i>are my family. Every last one of you. You are my brothers and my sisters. The blood that pumps through your blood is the same that pumps through mine, our hopes, our dreams, are united... And I will do whatever I have to, to protect my family. To protect you. If I have to travel to the depths of the Abyss to ensure that the sacrifice of my brothers: Amir, Mahdi, Farhad and Cyrus were not in vain, then I shall. I will make a bargain with every devil if it ensures we never lose our family, our home."<br>
<br>
Karim let his words hang for a moment, his face a ferocious scowl of determination, of conviction, "We will fight by each other sides, we will drink by each other's sides, and by Desna as my witness, if our end should come, we will die by each other's side." [Inspirational+] [Charismatic]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Karim's Bedroom,<br>
Late that night</i><br>
<br>
The victory feast was winding down as Penwhistle the 3rd worked hard to keep everyone from over indulging in beer and that the feast was enjoyable but not chaotic. Karim spent most of the day talking to his soldiers and important members of Prax such as Churr-Chur. But finally, as moon started to rise to the center of the sky, Karim was able to make his leave of the feast to gain some solitude. As he stepped into his modest chambers, his eyes scanned the dim, candle lit room. When he found no one, Karim almost seemed to shrink into himself. His puffed out chest almost deflated, his shoulders humped, the constant, soft smile across his chin fell to nothing as he trudged into his room. He went a few feet before he stumbled and had to lean against the small desk to keep himself upright as his chest started to heave. His breath came out in short, rapid gasps as his hands raised to clutch his face, trying to will it to stop. Willing it to go away, but failing miserably.<br>
<br>
Images of the battle flashed through his mind, of his men being struck by arrows that splattered blood over the wagons with wet <i>thuds. </i>The bandits screams of pain as the men cut them down, as flails attached to the wagons swung around to break ribs and send bits of skull flying through the air. The smell of salt, iron and human waste choked the air and nearly suffocated Karim as he had waited for an arrow to find his heart, for a sword to fall on him, but neither happened. His cousin, his brave, foolish cousin, who used to enjoy tormenting him when they were children's. The look of surprise on his face when the blade pierced his chest, the moment of happiness to know his bully had felled but the horrible realization that, now, he truly was alone... The moment of pure terror when he had blinked behind his elites and joined them for the final push, as he waited to be overwhelmed, for the bandits to push form around the men and cut him down as the fake he was. The way the men looked at him, cheered, cried his name as they fought.. Fought for a fake. Fought for a man who did not exist.<br>
<br>
Karim's shaking hands reached out to grab the wooden pitcher of water on his desk and he tried to pour himself a glass, but his hands shook too much and all he managed to do was spill water over the desk and himself. After a few moments, he gave up and tilted the pitcher, itself, back. The cool, refreshing water overwhelming his throat to spill down his shirt before another memory came back. A memory of honeyed horse and pork.. The pitcher fell from his lands to bounce across the floor as Karim retched, his stomach heaving as he covered his mouth to stop the vomit from spilling forth. Karim stumbled towards his bed, but did not enter, instead he grabbed the blankets and pulled them off as he walked and collapsed into a ball in the corner, pulling the blanket tight to himself, his knuckles white as he held the blanket with all he had. Memories of the end, as the ants piled up the bodies, as their mandibles snapped shut on wounded bandits begging for mercy, begging to be saved, to be spared. The sickening crunch as bone and cartilage were shattered. The way the insects began to consume.. Tearing flesh from bone to be digested into 'honey'. As other insects dragged the bodies away to their Hive where they'd become homes for their young... Bile rose in his throat as he buried his face in the blanket. As the wind outside picked up, he could hear the mechanical precision of the mandibles. As they opened and closed. As they crunched on flesh and bone.. And as the phantom sounds made their way into his mind, Karim sobbed into the blanket. [Fearful]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Prax</i><br>
<br>
Karim stood in the center of the corral, the wooden fence as high as his chest as a majestic white Montbanque trotted around. The mare was massive, even by Montbanque standards, her muscles rippled under her coat as she moved, her long white mane flowed in the wind as she ran. Her heavy steps making an almost hypnotic sound against the dirt as she happily trotted around and Gods spare anyone that tried to get in the way of a Montbanque's path. His dark eyes trialed the beautiful mare as she ran, his mare. A gift from Prax, Allie, they called her. A cute name for a powerful warhorse, but it somehow suited her well.<br>
<br>
He made a loud clicking sound and Allie's ears swiveled up and within moments she was trotting over to Karim barely coming to a stop before she trampled over him as she gave a loud, playful whine and bumped her head into his. A smile that reached his eyes spread across Karim's face.<br>
<br>
"Good girl," he murmured as he ran his dark hand across the fur of her neck. He could feel the powerful muscles in her neck flexing under his touch, "You've been eating well?" he asked the horse rhetorically as he stepped down her length to run his hands over her back before he took out a thick horse brush from his pouch and began to brush her down, to remove the sand of Prax that had a way of latching itself to everything it could.<br>
<br>
Allie almost seemed to preen under the attention, her hoof sticking out to pat the dirt as if to show her approval, "Yes, yes, I know, you'll get your apple when its over," he chided the impatient horse.<br>
<br>
Karim paused for a moment as he let his eyes closed and rested his forehead against her flank, he loved this. It was in these few moments, with the horses, out in the sun, that he could forget who he was, where he was and what he had done. Lose himself in the animals, in the work... He'd give up all his gold if it meant he could just stay here, forgotten, and just tend to Allie and the others.. But he couldn't. He had done.. too much. Too many people expected things from his 'family'.. His family of one.<br>
<br>
Karim took a shallow breath, forcing the smile back on his face, as he went back to brushing, intent on enjoying whatever fleeting moment of peace he could latch onto.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Character Information</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Wealth</b><br>
5<br>
<br>
<b>Skills</b><br>
Skullduggery, Charismatic<br>
<br>
<b>Martial/Magic</b><br>
2 | Duelist, Inspirational+<br>
Astral 2 | Fortune's Fool, Mindscreen<br>
<br>
<b>Influence</b><br>
3 Populist<br>
<br>
<b>Owned Land</b><br>
Prax<br>
<br>
<b>Fief Structures</b><br>
Sandstone Vault<br>
<br>
<b>Relations</b><br>
Mutual Enmity [Xyphon]<br>
Mutual Defense Pact [Varna]<br>
Friends [Hive Imperious]<br>
Trade Agreement [Xion Parsifal]<br>
Trade Agreement [Ortes Parsifal]<br>
Trade Agreement [Oznah Alder]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Intrigue Play</i><br>
Karim will send agents to deal with Hiram Odwyn... The agents will be tasked with finding if Hiram wrote down or otherwise hid any evidence of what happened before silencing him for good and destroying any existing evidence. [Skullduggery] [Inspiration+ {to ensure his own agents loyalty}] [House Narvik]. In addition, Karim will use [Insight] to see if he can find any hints or better ways for his men to go about it. Karim is willing to spend 1 Wealth for bribes, greasing palms, disposable thugs, proving to Hiram they have a 'reward' for past services to lure him out or find if he hid evidence, etc to ensure it goes as smooth as possible [If Needed].<br>
<br>
<i>Movement</i><br>
Karim, Gerard and the Fate's Chosen will move to Shiv to meet up with Oznah Alder's and Xion Parsifal's forces.<br>
<br>
<i>Action 1</i><br>
Prax will build the prison for Hive Imperious <i>far </i>away from the actual fief, proper [2 Wealth]. Using Populist [3] to delegate officials to run it [Inspirational+] [Charismatic].<br>
<br>
<i>Action 2</i><br>
In Shiv, Karim will join forces with Oznah and Xion to follow Gerard's map to the lost treasure within [Fortune's Fool] [Inspirational+]. Karim will use [Insight] and [Astral Sense] to help avoid traps/ambushes and find the treasure or anything interesting on the way there.. probably kicking down the bandits that have overrun Shiv in the process. [1 Wealth is being paid to Xion]<br>
<br>
<b>Additional Notes </b><br>
Due to the lack of a market, Karim will be using Mayo Jar to make 1d2 units of beer constantly for his troops and fief to drink. Beer rations will be handled by Penwhistle the 3rd [to protect against another drunken GorMon spree].<br>
<br>
Prax militia have undergone one action worth of training [Turn 1]<br>
<br>
Trade Agreement with Xion Parsifal, establishing trade between Prax and Trading Post in Aflil.<br>
Trade Agreement with Oznah Alder, establishing trade between Prax and the Alder Port in Aflil.<br>
Trade Agreement with Ortes Parsifal, establishing trade between Prax and Wes [routing through Aflil]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u><span style="color: rgb(65, 168, 95)">Ul Dyril of House Nyrael</span><br>
<span style="color: null">Turn Two</span></u></b></span><br>
<br>
<span style="font-size: 18px">After founding a place in Baumung as well as connections with House Parsifal through Ortes Keter, Ul plans to expand importance in the province as well as her connection with the elven gypsies, their witch coven leadership and any other individual civilizations which may be interested in companionship and cooperation. As well as claiming Temple Grund and the aid of certain spirits, she has obtained the cooperation of cultivators driven from other lands which only supplies foundation for growth and resources. With her next steps, she plans to know of the region as if it were her own, as well as show the inhabitants of Baumung that danger and villainy is of no place in their paradise.<br>
<br>
<b>Actions:</b><br>
<i>Open Sesame</i> - Ul Dyril will use one wealth as well as a nature spark generated from the Temple Grund in order to open a fae road extending from Baumung to Wes in order to allow for distant travel and keep good connection with Ortes to allow continued cooperation. She hopes having completed a desired road of the people (obligation x2) she will earn further approval of her people and her house, and perhaps the possibilities of her exploits may reach those such as the elves to peak their interest. <br>
<br>
<i>Expedition Party</i> - Ul has a long list of things she knows is in the province, or is at least convinced so, all of which she doesn't possess any leads on where any of them are which causes a slight difficulty if she wished to deal with them. She plans to take 15 Wardens and 4 Druid Lieutenants all of which are armed with poisonous weaponry thanks to the Shield Poisonflower spirits as well as taking Dad for help in case of whatever they may encounter alongside Ortes and which units he chooses to bring, in order to search around the region for <i> anything</i>. Her list of importants in mind includes the bandits and outlaws that cause trouble for the elves whom they have asked to deal with, said slumbering or potential monster threats that inhabit the region such as the Black Banished Wadjet as potential monsters or wild beasts may be domesticated or tamed using Husbandry (skill). She also is curious of anything interesting around the region, other inhabitants she may forge alliances with, or anything botanical her Herbalism (skill) can let her know of or utilise. <br>
<br>
<b> Intrigue</b><br>
<i>Certified Barrows Inspector</i> - As of request of Ortes from House Parsifal, Ul will use the fae road she created to travel to Wes and get a reading on some barrows that need to be checked with nature magic. There's not much she could possibly obtain from doing such, but perhaps attaining said information will reward bountifully when it is explored.</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Orhan - House Hegemon (Tech), Turn 2<br>​</div>Amateurs speak of tactics and strategy. Professionals speak of logistics and sustainability in warfare. The Empire and House Hegemon, by extension, were at war. Perhaps not directly spoken of or referred to as a war, but the Lastlands were turning into a theater of operations. Multiple prongs of entry and attack to establish various beachheads. These beachheads had to be reinforced otherwise, they would wither from attrition. Many ambitious invasions were laid low when the attacker failed to follow up and sustain the initial push. Orhan would make sure that this would never occur. Though personal greed and vice would likely somewhat hinder the war effort as a whole as was normal within the Empire. Still, the matters of others were not under Orhan's purview. Nay, he was here to pave the roads so that the Empire's legions would one day march down cobblestone roads to eternity. Here in this valley, Orhan stood at one of the first roads that led to eternity. However, it was a modest road, punctuated with a series of fortifications and forts. These dirt roads were not fit for the shining boots of the Imperial Legionnaires.<br>
<br>
Orhan knew that he would be the one to bring change. Yet, he also knew that such roads could not be left undefended especially when monsters lay in the highlands. He needed more martial might to be able to deal with future potential threats, especially GREED the troll. With additional legions distant and unavailable for at least a while, Orhan knew that he had to come up with a way to defend the Empire's in roads into the Lastlands. In his mind, he knew of others who in the past so dutifully guarded Pointe for their own benefit. Yet now, they would learn to guard Pointe in the name of the Empire, in the name of Hegemon, in his own name... just like the Houseman.<br>
<br>
---<br>
<br>
Order 1: Bring the dead platoon of Longbowmen and the Fire 2/ Air 2 Mage back using Astral 2 (Communion), Bone 2 (Necromancy) and Nature 1 (Rebirth). Use the other bodies from the conquest of Pointe as a source of mana and the Wizard's Tower to aid with the ritual. (Maybe as Twiceborn if possible? Or whatever else you may have in mind that is fitting and the dice permit.)<br>
<br>
Orhan (Technologist)<br>
Astral 2 (Communion)<br>
Bone 2 (Necromancy)<br>
Nature 1 (Rebirth)<br>
Wizard's Tower<br>
Mana from recently vanquished<br>
<br>
Order 2: To spur further economic activity and bring gainful employment to the region with the recent waves of migrants and vagrants emerging from the woodwork, continue public works via construction of trading infrastructure such as establishment of caravanserai/inns, marketplaces, and better roads/safer (maybe even magical? Reinvigorates travellers, gives off a bad vibe to monsters/beasts and acts as a repellant, etc.) in Pointe.<br>
<br>
Orhan (Leadership, Technologist)<br>
Astral 2 (Counter Magic, Communion)<br>
Bone 2 (Necromancy)<br>
Nature 1 (Rebirth)<br>
Siege Engineer<br>
2 Wealth (2 Wealth already invested in restoring fortifications/base infrastructure)<br>
Influence:<br>
Military: 1<br>
Church: 1<br>
Nobility: 1<br>
Populist: 1<br>
<br>
Intrigue: Begin investigations into the recent disappearance of the adventuring Hegemon family member(s) who went missing in the Lastlands. (Recent Events Quest Chain)<br>
<br>
Encounter: Diplomacy/Negotiate with GREED the Troll (Diplomacy Skill)<br>
<br>
Movement: Enter Gleeb in defense/support of Akcay.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Turn 2</span></b>​</div><br>
<hr><br>
The indigenous peoples were capable of more than subsistence farming and rock scratching. They had ambushed his own mining golems during the arrival period. That had been unanticipated. Therefore, he was forced to fix this problem, which was why he now sat in a work suit in his workshop. Smyth's eleventh golem was exactly the same as the other 19 in appearance, except for the accrued damage it now sported. The head of Eleven was chipped deeply in the right eye. The left hand had been smashed off completely and a fissure proceeded from the stump to the midway of the forearm. It had a limp due to missing all of the toes on its right foot. Smyth ruminated and the golem stared back.<br>
<br>
Smyth was perched on a stool. A nearby coal brazir provided the light he needed, though it was uncomfortably hot compared to the finely-made Kherish workshops of Muurdaan. He reached into the bucket beside him and brough forth a giant clump of sandy clay. He gave an effort of concentration, and saw how a golem hand ought to be in his minds eye. The clay squirmed warmly in Smyth's palm and then met what its magician intended; stony and pale-ish with a perfectly flat ending for a wrist. He set it aside on the floor and grabbed another handful of clay.<br>
<br>
Now he went to work on the toes, and in a similar fashion the missing digits were set aside. The creak of a door opening broke his concentration. Toofus the longpig stepped into the workshop.<br>
<br>
Smyth did not look. "You are not allowed in here."<br>
<br>
"No grub m'lord," countered Toofus wetly. All of their words sounded wet, with their purplish pig maws and bulbous pug noses.<br>
<br>
Smyth nodded patronizingly. "No grub," he agreed over-sweetly and then held up his clay-stained fingers. "Unless clay?"<br>
<br>
The longpig snorted piggishly. "What about base-mant m'lord?"<br>
<br>
"No, beast." It had meant basement. It had learned basement and that there were men kept there. The beasts never ceased to amaze him with their low intelligence. Smyth stopped his ministering to the damaged golem and turned 360 degrees around on his stool. "Eat birds."<br>
<br>
"No more stone men get bird, m'lord"<br>
<br>
"Drink water. We will go through the hole and there will be things to eat outside."<br>
<br>
The longpig bobbed its ugly head and retreated. Smyth spun back on his stool and returned to repairing Eleven. He smoothed clay over the limb fracture and worked his fingers over the fissure. The soft clay knitted itself perfectly over the crack and in a moment it was repaired. Smyth enjoyed working with his hands, though this would be an inappropriate passtime to speak of in court. He scooped up another handful of clay and began attaching missing body parts. Tomorrow would hopefully be a success.<br>
<br>
<hr><div style="text-align: center"><span style="font-size: 22px"><b>Turn 2 Actions</b></span>​</div><br>
<b>Defense:</b> Smyth fills the castle with traps and repairs the 5 golems. The Castellan Crystal is set up in a disguised and walled off room. It will run the traps intelligently to shred the enemy army the best. When the castellan crystal detects that as many enemies as possible are within the castle, it will drop a big disguised stone slab over the exit and trap the enemy inside. His golems will be ALSO be hidden in faux walls, so that they can burst out and surprise the surviving enemies. He intends to have the enemy force all but destroyed by the precision trapfest, then the golem ambush, and then mop up what is left. [Earth Magic, Skill: Architecture, Skill: Scuplting, Descriptor: Earthshaping, Transmutation, Runesmithing]<br>
<br>
Also, Smyth makes sure to seal the rampart accessways, plugs the arrowslits, and some windows, so that even if everything goes wrong and the enemy force survives they cannot attack him with missiles from the castle whilest he rampages outside.<br>
<br>
<b>Ambush:</b> Smyth tunnels out of the castle and has the rumbler tiptoed down the tunnel and out as well. He waits in a fireless camp with his orcs and his redeemed for the enemy to take the bait and assault the castle. When the enemy takes the bait, Smyth will sweep aside what enemies remain outside the castle.<br>
<br>
<b>Intrigue:</b> Smyth has an untrained crow given a message as if it were being sent to fly to an ally to request reinforcements. It says that the main gate is weak due to a 'structural subsidence and unseasoned wood being used'. The enemy army will hopefully then bash down the pre-weakened main gate and storm the castle en-mass: thereby entering the trap.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="color: rgb(97, 189, 109)"><span style="font-size: 26px">Oznah Alder<br>
Turn 02</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/wBBLBDu3Ts8/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/wBBLBDu3Ts8\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/wBBLBDu3Ts8&quot;]"></span></span></span><br>
<br>
Oznah stood on the balcony of his Manor, looking down at his newly developed and growing port of Green Star. He needed to secure the loyalty of the locals so that Alder ideals would continue to flow and reign in Aflil. Xion Parsifal posed an issue to him in claiming a settlement he'd set his eyes upon. It irked him that the Parsifals were getting in the way of his dominance of Aflil, but he already saw how to profit from this change in the winds. One must turn an obstacle into an asset.<br>
<br>
The Touryans were watching and scheming, their agent poking about. He was making a point to be  seeking maps or information on the region to seek out mines.  He needed a good yielding one to turning into a mining holding for the Touryan as was expected. Insufferable bastards.<br>
<br>
House Alder had labored all this time and now he had the chance to secure lands for them away from the inner empire. The Eternal Empire was here, all the various nobles coming to poison these lands with Muurdaan ego and stupdity. An empire built on the bones of others. In deep, darkest  truth... he reveled in the chaos of the Capitol. He hoped it would go on, that House Alder's chains would loosen as even the Touryan would be drawn into the exhaustive conflicts of the Capitol Houses. One could dream.<br>
<br>
To begin that dream, he had brought various books penned by both Leo and Haecho on matters of state and more obscure subjects. The first act was to establish a uniform rule of law symbolic of House Alder's long standing tradition of embracing other cultures and race. The original Bastionic Code was to be put in place, no longer defanged by the Touryans. A small step to the bigger plans of show the Alders were a power unto themselves.<br>
<br>
Instead he found himself spinning a web of trade contracts and business relationships. The Parsifals represented a new player to potentially stand in the way of the Touryans. Karim Malsa was a worthwhile investment, doubly so due to a rather scandalous secret Oznah had stumbled upon. Others were bound to him in debts and services. More were needed to continue the work here. The Lion people posed a true issue. They had to be either enlisted, conquered or exterminated to secure his hold over Aflil.<br>
<br>
Spirits were the answer to his concerns. Just as he had called forth the Great Kraken against the pirates. There were spirits here too, one's he could seek to barter and entreat. If they could be drawn into his plans, the Lion people might embrace his presence and become full allies and trade partners, perhaps even subjects. It was that or become fodder for his labs while he perfected his studies in the arts of Blood magic. He would set the rituals in motion discreetly to hide his purpose, to avoid sabotageo or interference.<br>
<br>
That left his obligations to his new trade partners. This raid into Shiv. More profit to be had there, even if only in the flesh of bandits he could take back to use. There was potential for artifacts or loot as well. Clearing Shivs was useful considering its reputation as a pirate hub. If the locals could be thinned, it would hampered any plants to raid his shipping and business. A very important matter when he had clam farms in the works. Food and Pearls were a lovely combination for his future. The Amber could wait in the corals until he completed his business with the  Lion people so as to not poison negotiations.<br>
<br>
"My lord, our forces are gathering. We will be ready to march with Xion of Parsifal soon as you requested," said Tulvel, one of his Dark Sifu.<br>
<br>
"Good, set the other works in motion. We still have time to do the rest before I have to leave."<br>​</div><br>
<hr><div style="text-align: center"><b><u>Character Information</u><br>
<br>
Wealth</b><br>
3<br>
<br>
<b>Income</b><br>
PORT BASE INCOME IS +1 wealth per turn, subject to increase or reduction.<br>
<br>
<b>Descriptors</b><br>
Calculating, Occult<br>
<br>
<b>Skills</b><br>
Martial Arts, Fleshcrafting, Diplomacy, Trade<br>
<br>
<b>Martial/Magic</b><br>
Martial 2 | Unarmed, Unarmored<br>
Blood 2 | Mutation, Fleshcrafting<br>
<br>
<b>Items</b><br>
Bracers of Martial Might<br>
<br>
<b>Influence</b><br>
3 Populist<br>
2 Noble<br>
<br>
<b>Owned Land</b><br>
Aflil<br>
<br>
<b>Fief Structures</b><br>
Great Port (Green Star)<br>
Manor (Lavish, Fortified)<br>
<br>
<b>Relations</b><br>
Tensions between Alder/Touryan<br>
Trade Agreement [Xion Parsifal]<br>
Trade Agreement [Ortes Keter of Parsifal]<br>
Trade Agreement [Karim Malsa]<br>
<br>
<b>Forces</b><br>
35 Soulblight Monks (4s)<br>
6 Dark Sifus (6s)<br>
2 Mercuials (10s)<br>
10 Hardened Outlaws (?)<br>
10 Blood Nuns (Part Harvesting)<br>
<br>​</div><hr><div style="text-align: center"><b>Actions</b><br>
<br>
<i>Intrigue Play</i><br>
Oznah will commence rituals to court and negotiate with the spirts worshiped by the Lion People in the hopes of brokering peace, alliance or subjugation. Wealth open to spending to improve chances with offerings.<br>
<br>
<i>Movement</i><br>
Oznah Alder, 2 Mercurials, 10 Blood Nuns and his Soulblighters (35 Monks, 6 Dark Sifu) will move to Shiv to meet up with Karim Malsa's and Xion Parsifal's forces.<br>
<br>
<i>Scene</i><br>
Oznah and his forces support the Shiv operation Karim Malsa has set in motion.<br>
<br>
<i>Action 1</i><br>
Dispatch Hardened Outlaws to scout Aflil for resources/deposits.<br>
<br>
<i>Action 2</i><br>
Oznah orders the development of clam farms to increase Meat and Pearl production.<br>
<br>
<b>Additional Notes</b><br>
Establishment of original Bastionic Code in holdings.<br>
<br>
Aflil Fief established: +1 Populist to 3 Populist, +1 Wealth to 3 [Turn 1]<br>
<br>
Trade Agreement with Xion Parsifal, establishing trade between Port Green Star and Trading Post in Aflil.<br>
Trade Agreement with Karim Malsa, establishing trade between Prax and  Port Green Star in Aflil.<br>
Trade Agreement with Ortes Parsifal, establishing trade between Wes and Port Green Star in Aflil.​</div></div>
				
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					<div class="bbWrapper"><i><b>Sir Wernhard Ceslaus</b></i><br>
<b><i>Turn 2</i></b><br>
<br>
Sir Wernhard watched on, as the messenger galloped away with great pace. The urgency of the horses speed made him nod in approval, but the sound of one of his sergeants approaching him ripped the noblemen out of his thoughts. "Did he confess yet?", Sir Wernhard asked before the man could even salute him, causing the sergeant to stop and shake his head. "He remains defiant, Sir. Keeps cursing us and the gods.", came a reply, which caused Wernhards brows to furrow. "Then lets get it over with, he made his choice long ago.", he decided, pointing towards the tent where the last of the outlaw captives was being questioned. "We have what we need anyways...", he also added, slipping back into his thoughts as they walked. Wernhard couldn't stand what the other outlaws had told him all to willingly, after applying a little pressure here and there. His nephew had already been sold, to a person with a dangerous reputation. At least he knew that he wouldn't be harmed or killed, as a great sum had been expended. These lands were crawling with outlaws, but it only increased the nobles resolve and determination to bring law and order to these parts. But in order to do so, he needed to make sure his family was safe and he needed allies. The battle had shown how dangerous it would be to work without other noble houses support, hence the urgency of the messenger. He had been dispatched towards Lord Akcay Yusuf of House Vashna, as Wernhard was determined to kill two birds with one stone. Allying with this Lord Yusuf would hopefully work towards fixing relations between House Xyphon and the Houses Vashna and Varna, turning potential foe to friend. But he knew that it would take far more than an exchange of letters to achieve this.<br>
Regaining his focus on the here and now as they reached the tent, Wernhard barked some orders, and the outlaw was immediately dragged out and pushed towards a large tree stump. "Fuck off!", the man barked, despite his rough shape and Wernhard just shook his head, like a doctor would at a doomed patient. "Jugdemental prick!", he outlaw shot at him and the noble pointed at the tree stump, causing his sergeant to force the mans head onto it. "Only the gods can judge your eternal soul. But I see fit to judge your mortal body.", Wernhard declared, as he lifted his hammer high, aiming for the head.<br>
<br>
-<br>
<br>
"We are making great progress, mylord.", Wernhard heard another one of the foreman promise, causing him to nod in approval. He could already see, that the man wasn't lying, but being as careful and dilligent as he was, he just had to see the progress on the monastery for himself once again. They started to go over the plans once again, making very sure that every detail was being followed dutifully. It filled Wernhard with pride to know, that pilgrims would be able to safely traverse this region and shook the foremans hand, congratulating him on the work. "Send another letter to Lady Larkbella. Tell her, that the monastery will be finished in time, but that we will be leaving soon. And leave her a cadre of carrier pigeons, so we might converse again.", he instructed another messenger, something he had often been doing in the last few days. After taking another satisfied look at the monastery under construction, Sir Wernhard made his way to join his men once again. To his surprise, he found that not only Akcay Yusuf had been contacting him, but also the noble Lady Niki of House Xyphon, who had started to make herself known in these lands. The locals appeared to only speak well about the Lady, but it also might have been due to them being intimidated. As he went back to his tent, he immediately started to draft a response, wishing her all the best in the Lastlands and filling her in with the intel he could offer.<br>
<br>
-<br>
<br>
"Men, today we must march towards battle once again!", a firm voice bellowed across the assembly of soldiers. Standing in front of the Statue of Saint Vitus - now back to its original bronze hue - Wernhard Ceslaus spoke to his men directly, before they would march out. "I know it will be a long way, but no distance can stop a true pilgrim! We have triumphed in these lands before and we will triumph again, such is the gods will! When we arrived in these lands, we had our backs to the wall, facing dire numbers. I couldn't be more proud of you! Our pilgrimage shall lead us to the Gleeb, where battle awaits us! Onwards, pilgrims!", he continued his speech and once again, they were set in motion. Scouts were the first to swarm out, followed by the rest of the army. He had made very sure that the organization of the long march was on point and as the road just seemed to fly by, Wernhard felt that something was aiding them. A thin smile formed, as he knew that their potential new friend was keeping his word. Inspired by the hopes of potential alliances and rescued family members, Sir Wernhard and his treck made good progress and finally, after the difficult days after the battle for Esau, his thoughts and plans seemed to align in order.<br>
<br>
<br>
<b><i>Orders</i></b><br>
<br>
<i><b>Action 1</b></i>: Establish a monastery along the main pilgrims road. Local workers will be hired to leave a good impression and Wernhard makes sure to choose the right location. The House Xyphon monks and priests shall report about those who enter the Lastlands. [Skills: Theology, Diplomacy] (1 Wealth spent)<br>
<br>
<i><b>Move</b></i>: March to the Gleeb, with help from Akcay Yusuf and his magic [Skills: Logistics]<br>
<br>
<b><i>Intrigue:</i></b> Send scouts and agents to ensure safe travel<br>
<br>
<b><i>Action 2</i></b>: Meet with Yusuf and prepare for battle at the Gleeb [Skills: Logistics, Defensive Tactics] // Probably scene</div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 2<br>
<b><u>Xion Parisfal</u></b><br>

		
		
	


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<br>
Sucess.<br>
<br>
 That was what the beginnings of his venture could be seen as for not only his personal fortunes, but those of House Parcifal. Already he has managed to begin getting ahold of a large portion of the necessary wealth that is needed to secure the continuation of his family House. He beamed with pride at the fact that within such a short time he had managed to acquire. The community paying its necessary dues to him as their new lord and the running down of bandits to acquire their ill gotten loot.<br>
<br>
Soon enough he would bring all the bandits to heel and bring about a wonderful bounty that comes along with having both Law and Order in the lands. Safe travel for merchants and pilgrims alike. With this land having a port and being a more central location, others will have to pass through these lands. He would strive to make them safer. Eventually he will manage to deal with or at least get a better hold on the large monsters that roam the very same territories.<br>
<br>
Xion was pleased. The nearby nobles of House Alder and House Malsa have proven quite amenable to working together. That alone is good as there will be many enemy houses before long. House Parcifal could grow its military might in order to protect its allies in the times to come. They both seem to have enemies. And in his experience, it is far better to gather useful allies that have skills in areas that you do not, rather than let them fall to an enemies blade that you are capable of deflecting right into that very same enemies heart.<br>
<br>
Xion would take those enemies and crush them in honor of his word. The Chivalrous House Parcifal stood by those it called friend.<br>
<br>
He would be accompanying his allies on a trip for treasure, to keep them safe and sound from bandits and monsters. It was a worthy goal. He was himself happy with the deal that he made out. By his calculations, he should make at least 2 more wealth out of this venture and strengthen the bond between House Parcifal and Houses Alder and Malsa.<br>
<br>
He knew that once this overhanging family debt was dealt with, he could more greatly grow his army to further protect his allies. But that time would come soon enough.<br>
<br>
----------------------------<br>
<br>
Intrigue Action: Gather the two most powerful Lions on opposite sides of dissent in order to offer assistance. If peace would not be made, Xion would ally with one faction over the other. (Gaining Lions would be a boon to his own forces)<br>
<br>
Move Action: Xion and 10 Paragon Heavy Cavalry move to assist House Alder and House Malsa in their treasure hunt, keeping them safe from bandits and monsters along the way.<br>
<br>
Action 1: Construct a Barracks and begin training militia<br>
<br>
Action 2: Patrol along the roads to keep caravans and merchants safe along the routes to House Alder's Port and House Malsa's settlement<br>
<br>
Current Trade Agreements:<br>
House Alder (Ozna)<br>
House Malsa (Karim)<br>
House Parsifal (Ortas)​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u>Turn 2</u></b><br>
<br>
<u><b><i>Dejan of House Laesarale</i></b></u></span><br>
<br>
<span style="font-size: 18px">Nature/Bone Wizard (3/3)</span><br>
<br>
<b><span style="font-size: 15px">Spell Descriptors</span></b><br>
<span style="font-size: 15px"><b>Nature</b>: Travel, Rot, Consume<br>
<b>Bone</b>: Movement, Shadow, Envelop<br>
<br>
<b>Age and Personality</b><br>
Young/Bold<br>
<br>
<b>Skills</b><br>
Arcana<br>
Intruder<br>
<br>
<b>Alignment</b><br>
Chaotic</span><br>
<br>
<b>Holdings</b><br>
GuildHall (Birch Shadow)<br>
<br>
<b>Coffers</b><br>
<span style="font-size: 15px">4 Wealth<br>
<br>
<b>Armoury </b><br>
Necklace of Eyes: Individual eyes of the necklace can be dropped/hidden to spy allowing you to see in real time, but you can also capture stills. Necklace eyes are immune to negative effects.<br>
<span style="font-size: 15px">The GranitePaw: A bludgeoning weapon that also functions as a shield. it is magical for the purposes of overcoming magic resistance, and does 2x to objects (inanimate targets)</span><br>
<br>
<b>Influence</b><br>
Military (2)<br>
Populist (+)<br>
<br>
<b>Recent Activity</b><br>
Defeated the monster, Graniteheart, a dying beast of a bygone age -- it's horrible afflictions from a hundred battles was the only thing that allowed you, to be the one who finally killed it. You gained an item from it's body; the GranitePaw<br>
The Twilight River Children, a confederation of goblins, orcs and bugbears, has your love are convinced your lover/spouse is the bride of some kind of spirit or god, and stole them from their pleasure trip on the edge of the frontier. You must find them. This is more than embarrassment and dishonour, your own spirit is in jeopardy.<br>
<br>
<b>Obligations/Ambitions</b><br>
House Laeraslae wants you to take a province (or the better part of one) and establish a great settlement... from there, they intend to charge you with building a "Tower of Doors" to travel to other planes and locations....<br>
The Unseelie want you to build a folly, a structure that looks like it serves a certain purpose, but is purely decorative or defensible. The folly should like an entrance to the feywild, but is instead a defensible trap.<br>
Make a name for the family through amassing wealth.<br>
<br>
<b>Closet Skeletons</b><br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">To be revealed by the other players</span><br>
<br>
<b>Retinue </b><br>
10 Dark Sprites <br>
35 Planeswalkers <br>
1 Formorian Giant<br>
<br>
<b>Commodities </b></span><br>
Common Wood<br>
Dark Wood<br>
Dryad Wood<br>
<br>
<span style="font-size: 15px"><b>Bonuses</b><br>
Familiar: Mallachdan the Faery Drake</span><br>
Thalid: The Thallid cannot leave the magic of your demesne at least not yet, and not without potentially disturbing the balance if you did not accommodate them... and they seem "into" balance... at least for now. Available labour in Nerry, for you specifically, rises dramatically, these are not troops, at least not yet, but any work you do in NERRY will not be short of tiny hands. The Fungusaur you can consider a guard beast of sorts, and a deterrent to outlaws.<br>
<br>
---------------------------<br>
<br>
<i>The atmosphere in the Birch Shadow was cheerful, the common people of Nerry and the logging communities that were their backbone happy with their new Lord, their joy growing more and more as the day went on and the drinks kept coming. At the Guild Hall's head sat Dejan, one leg resting on the other as he lounged on his solitary seat, a small end table by his simple throne and on which rested his drink and his mushroomed man servant. With a beckoning finger, Dejan signalled the Thallid to bring him his drink. With a mighty heave, the Salad servitor pushed the stein within reach, Dejan plucking the Darkwood float out from within it and running it across his teeth and tongue. He closed his eyes for a moment, enjoying the small sense of euphoria from the wet woods innards. <br>
<br>
Recent events had been good for the Lord of Laesarale. His communion with the nature spirits had granted him the Thallid, an ancient race of forgotten fungus now at Dejan's beck and call, his shroom servants racing between tables at this current moment, plying his supplicants with liquor and ale. Supplicants granted by his swift mediation between the two opposing sides, loggers and cultivators, per the request from the populace. And for it he had gained valuable commodities and the common man's respect.<br>
<br>
The latter was of little concern in all honesty, but it did feel good to be regarded as the new Lord of Neery. A position he hoped to consolidate with the coming day.<br>
<br>
    Raising from his chair, he held up his flagon. <br>
<br>
"Drink merry! Drink deep my friends!" he shouted over the hubbub "Tis a time for celebration as your Lord gift's to you a wonderous wood for which to profit from. Let all know that the Birch Shadow and it's Master are forever at your service"</i>​</div><br>
<i>There was a loud cheer as Dejan performed a modest bow before settling back on his throne. Sipping lightly from his cup, he subtlety gestured with his free hand, drawing upon his spheres.</i><br>
<br>
<div style="text-align: center"><br>
<i>With his magic he tugged the shadows closer, a black blanket over the guildhall, an impish illusion to mimic the coming of night to Nerry to hasten an end to this celebratory charade. So eager was Dejan for his subjects to return to their homes and loved ones, to nestle into their beds and hold their lovers, their spouses close as they drifted to sleep. The sleep of the Damned.<br>
<br>
Within the rafters, the Dark Sprites waited, red eyed and ragged teeth. Soon he would fulfil his obligation to their unkind kin...  </i><br>
<br>
-----------<br>
<br>
<b>Movement</b><br>
-<br>
<br>
<b>Orders</b><br>
1. Employ the local militia, soldiers, veterans within Nerry as members of Lord Dejan's retinue (Military influence (2) used) (Lord Status used). Good/ill well gained from Intrigue action will be used, if possible, to garner more interest.<br>
2. Expand the Deep Woods around the Birch Shadow. Mallachdan the Faery Drake, Thallid will help if possible. (Consume/Rot Descriptor used) (Arcana Skill used)<br>
<br>
<b>Intrigue</b><br>
Punish the Loggers in the name of the Unseelie. Formorian Giant and Dark Sprites will oblige while Dejan keeps his hands clean. (Shadow/ Envelop/ Engulf Descriptor used) (Intruder Skill used)​</div></div>
				
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					<div class="bbWrapper"><span class="post-heading post-heading-"><span style="font-family: 'Germania One';">Albwin <span style="color: rgb(85, 57, 130)">vam Holt </span><br>
Turn II</span></span><br>
<span style="font-family: 'Brygada 1918';">The beats of an orcish war drum echo throughout the camp, its grating sound as uncharacteristic to this land as the felled trees and deep ditches scattered about the fortification's surroundings. A testament to the spirit of the times, as man's conquest of this final frontier signals the epilogue of creation itself, an end of history. A view seemingly taken to heart by the vam Holts, perhaps as a means to compensate for the taint to their blood. With the drum beat slowing and a low hum equally displeasing to the ear taking over (from some primitive wind instrument), the remaining few soldiers not stuck with sentry duties file hurriedly into the makeshift arena. Katarina sits alongside her family, in a box built higher up and separated from the rest of the unwashed masses. While she was used to the conditions you could expect when travelling with an army on march, she feared that the rest of her family especially its matriarch Alysa vam Holt was woefully underprepared for the journey ahead. Her worries however were overtaken by the cackles and jeers coming from the lower benches as one of the captives from their last battle, stripped completely naked, was released from a cramped but mobile pen pulled by a pack of donkeys. Some of the men imprisoned actually pushed their comrade forward, not wanting to be the first in whatever this was to be. The man armed with nothing but a knife fit for skinning game immediately rushed towards the vam Holt seats, pleading for clemency to anyone that would listen. But Albwin had little interest in the man, intently pondering the ridges and curves of the ring in his possession. Katarina had always admired her uncle, but she had to admit that ever since he'd been sent down to the ruins of Ulman, he'd been changed somehow. Soon enough, the kneeling man was interrupted by a thunderous cheer from the crowd as an almost feral orc armed with a malformed and bloodied axe took to the stage. It only took a few minutes for the charade to be over, the body had been cleaved to bits, but slowly for the crowd's enjoyment. Only the head and torso remained intact.<br>
<br>
As the troops began to march once again a scribe stood near a large, old and withered tree from whose branches hung 4 others killed in the same gruesome manner. Pinned to their bodies was a message, "MUURDAAN HAS COME. YOU AND YOURS WILL KNOW PAIN AND DEATH. BUT THE INEVITABLE CAN BE DELAYED. SEEK OUR BANNERS AND BUY YOURSELVES TIME."<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<span class="post-heading post-heading-"><span style="font-family: 'Germania One';"><span style="color: rgb(85, 57, 130)">Orders</span></span></span><br>
1. The main party sets camp in the province of <b><span style="color: rgb(85, 57, 130)">REILOR</span></b><span style="color: rgb(85, 57, 130)">,</span> and waits for parley from the various brigands in the area in response to the message. If contact is established Albwin proposes a scheme against his Touryan overlords [BLACKGUARD], expanded upon in character-chat.<br>
<br>
2. Move to the province of <span style="color: rgb(85, 57, 130)">BAUMUNG.</span><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<span class="post-heading post-heading-"><span style="font-family: 'Germania One';"><span style="color: rgb(85, 57, 130)">Intrigue</span></span></span><br>
Cleared in character-chat.</span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Delavizh the Reclaimed</b><br>
"The Hero of Haakon"<br>
Turn 2<br>
<a href="https://www.rpnation.com/attachments/general_deth_glitch_cinematic_lighting_long_exposure_depth_of_f_3b35a747-db29-4d23-913e-0e1144-png.1055047/" target="_blank"><img src="https://www.rpnation.com/data/attachments/992/992177-be8dbd6dfab0a68df02e087ba1b54c01.jpg" class="bbImage " style="" alt="General_Deth_Glitch_cinematic_lighting_long_exposure_Depth_of_f_3b35a747-db29-4d23-913e-0e1144...png" title="General_Deth_Glitch_cinematic_lighting_long_exposure_Depth_of_f_3b35a747-db29-4d23-913e-0e1144...png" width="100" height="100" loading="lazy"></a>​</div><hr>Delavizh was in a world unlike the one he knew. Surrounded by an ecosystem of spiders from tiny swarms to hulking beasts but all eight legged and likely horrifying to the those accustomed to an easy life, like those back home. He, however, didn't see this new world as a place to fear. No, he saw opportunity. If he could claim this province and its riches in both minerals and unique beasts, Haakon would certainly be on the path of redemption he saw for it. The way he saw it he had two tasks to undertake to not just 'claim' the province of Choss but truly and wholly control it. Firstly, perhaps the easier of the two tasks, was to get the wealthy mining towns on side. That was still an issue that required work to conclude to ensure it was done as efficiently as it truly could be as Haakon was not in a position to waste resources. If he could get those towns on side he would have a base to project power and could even consider the region for the building of the fortress due to its abundant resources. The Second task he set for himself however. That was a grueling one. He needed to deal with the pervasive eight legged critters in the area. It would be wrong to say he never considered just slaughtering them all, but that was a waste of another valuable resource the region held for him. No, he knew they could be tamed, Baris had proved just that, and he planned to streamline the process. He first needed to learn more. Learn these beasts and their behaviors and learn how to not just tame them but domesticate various species of them. Not just for war. For while Delavizh was forced into a life of war and focused his pursuits on mastering that domain, he also knew the power of commerce. Powerful beasts of burden, with the ability to traverse the roughest of terrain and even vertical cliff faces? If he could achieve that then surely House Haakon would have a truly tremendous asset to ensure its continued prosperity.<br>
<hr><b>Actions<br>
1.</b> Join Baris in finding spider mounts for my soldiers<br>
<b>2.</b> Investigate the ecosystem of the spiders, mostly to see what they hunt and their behaviors and to see if there are spiders bigger then the elephant ones already discovered and if there is any hierarchy to them, do they serve an even greater spider? (Investigation)<br>
<br>
<b>Movement</b><br>
N/A<br>
<br>
<b>Intrigue</b><br>
Learn more about the mining guilds, when they will meet exactly to discuss their council and which groups are the most powerful and what their protection consists of(Is this acceptable intrigue?)<br>
(Investigation, as well as Influence |Nobility| [3])</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Just <b>"Camus"</b> </span><br>


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			<div class="bbCodeBlock-content"><u>Special Items:</u><br>
<b>The Disc of Circles:</b> This is a flying disc that has summoning, binding, communion and other types of circles engraved upon it. It can extend the range of rituals, and make rituals cheaper or more powerful.<br>
<b>Nevvinyarrl's Coin:</b> This is an adamantium coin with a mouth engraved on it. The mouth can be activated to devour unruly/enemy summons.</div>
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<b>Movement: Arrives at Chainwoods</b><br>


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			<div class="bbCodeBlock-content">The air around the group of 33 people shimmered and distorted as the space around them began to crack and split open. They felt a sudden jolt as if they were being pulled through a tunnel at incredible speeds. When they emerged on the other side, they found themselves standing on a grassy plain. It was clear that they had been transported to a different location, far from where they previously were.<br>
<br>
"Welcome to the Province of Chainwoods, boys." Camus smiled back at his retinue, just in time to see one of his pikemen vomit into the grass.</div>
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Order 1: Astral Summoning Ritual - Summon Sirin, Alkonost, and Gamayun, the three Half-Bird and Half-Women Astral Creatures<br>


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			<div class="bbCodeBlock-content">Camus will set up a ritual to summon the Astral Creature(s) Sirin, Alkonost, and Gamayun to aid him in his endeavors in the Chainwoods Province. (unclear if this will be singular summons or multiple of different races each.)<br>
<br>
<b>Spend 1 Wealth<br>
Astral 5 | Relevant Descriptors: Ritual, Luck]<br>
Relevant Skills: Rites, Ceremonies<br>
Special Item "The Disc of Circles" used to enhance ritual<br>
Special Item "Nevvinyarrl's Coin" used to ensure summon subservience</b><br>
<br>
<br>
<u>Fluff Below</u><br>
"General, please prepare these materials and have the men them out roughly according to this diagram. Don't be worried about following it exactly, I can take over afterward and do the fine-tuning." Camus pulled out a scroll from thin air and passed it to General Zeno, one of the two Githyanki Knights.<br>
<br>
The General nodded as he took the scroll and immediately carried out the task. Once the task was completed, Camus took over and properly arranged the ritual exactly as it was in the scroll he provided with even some personal additions for additional effectiveness.<br>
<br>
...<br>
<br>
Camus stood at the center of the formation, his eyes shimmering with excitement and anticipation. The Sirin, Alkonost, and Gamayun were Half-Bird and Half-Women Astral Creatures were powerful beings, albeit not as powerful as him, who will aid him greatly in subjugating this province. He could have chosen to take things slowly and engage in diplomacy with the tribes here but circumstances has forced him to change his plans. His Sinister Infection acted up which delayed their arrival in this continent. The deadline for the audit of the Keshurgen House draws close and he has no time to delay completing his objectives.<br>
<br>
As Camus began to recite the ritual, a soft glow filled the surrounding, emanating from the intricate symbols etched into the ground. The air around him grew thick with energy, crackling with astral power. He raised his arms to the sky, calling upon the three creatures to heed his summons. And with a mighty roar, they appeared before him, their wings spread wide, their voices a chorus of divine song.<br>
<br>
"Welcome to the Prime Material Plane, my friends." Camus smiled.</div>
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Order 2: Diplomacy with the Bird Tribes<br>


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			<div class="bbCodeBlock-content">Camus accompanied by his summons approach the bird tribes. They will be his first stop in subjugating this province and his strongest allies. It would have been hard for him - an outsider - to approach the bird tribes but with the help of his summons, creatures who are viewed as angels, he is confident there would be little to no problem. Not to mention that he will be constantly using his astral magic to manipulate their opinions regarding him. <b>[Charm spells | Relevant Descriptor: Mindblast, Luck]</b><br>
<br>
The astral beings will introduce themselves as "divine intervention" provided by their ancestors to aid the bird tribe in securing the province while Camus, the Archmage, is a sworn friend of theirs who they met in the astral planes. <b>(They must not appear at a random place but from a place where it would be more believable. Perhaps the Ancestral grounds of the bird tribes? Add in some special effects with Astral Magic for some shock and awe!)</b><br>
<br>
He also serves as an official representative of the Empire and a sign of their 'legitimacy' once they take over the province (technically a lie? but why would birb angels lie to birbs, right?). It is highly important that Camus is introduced as an equal to these bird angels to not offend the bird tribes.<br>
<br>
Through his summons, Camus will exert control over the bird tribe.  If absolutely necessary and safe, Camus can cast <b>[Enslave Mind]</b> in conjunction with the enslaving ability/skill of the Siri on the bird tribal leaders.<b> [EMERGENCY MEASURE IF THE ABOVE DOESN'T SUFFICE AND BIRD TRIBES CANNOT BE CONTROLLED THROUGH THE SUMMONS. CAN ALSO BE USED IF THERE IS A SAFE OPPORTUNITY.]</b><br>
<br>
The Bird Angels will convey to the tribes their plan of letting them usurp the position of the bear tribes and take over the province. With the help of Camus, the bird angels are confident in carrying out this task. They will first have to create the perfect opportunity for this, however, and this is where Camus will play a vital role. He will make "space" for the bird tribes and attempt to whittle down the powers of their rival tribes. The bird tribes should assist him by also utilizing their spy network and espionage resources. <b>[SEE INTRIGUE ACTION]</b><br>
<br>
Once the time is ripe, they should strike. They will be aided by the full force of Camus' retinue (Camus, 2 Githyanki Knights, and 30 Medium Infantry Pikemen). It is important that Camus' and the birb angel's intervention in anything must be kept a secret until the bird tribe strikes.</div>
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Intrigue: Pandemoniom in Chainwoods! Disrupt the fragile status quo!<br>


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			<div class="bbCodeBlock-content">Intelligence will be obtained from the Bird Tribes as well as personal investigation by Camus through Astral Magic.<br>
<br>
Camus deploys his two Githyanki Knights<b> [Descriptors: Avarice, General, Assassin]</b> to shatter the unstable peace in the Province by conducting assassinations and sabotage. They will be aided by Camus himself who will guarantee their stealth and mobility (portals, gateways, etc) through his Astral Magic. He will first scout through Astral Magic, then teleport the Githyanki Knights over who will attack physically while he attacks mentally<b> [Paralyze, Soul Slay, and Mindburn]</b>, discretely plant false evidence of other tribes, then teleport out.<br>
<br>
<b>[Astral 5 | Relevant Descriptors: Travel, Mindblast, Luck]</b><br>
<br>
Influential people will be assassinated and false evidence will be planted belonging to that of other tribes. Astral is also used to agitate the minds of the people. If an opportunity presents itself to assassinate leaders, the three can act together to carry out the task. These assassinations must be quick, silent, and elusive.<br>
<br>
If the plan works, the Bear Tribes will be attacking and under the attack of other tribes while the Bird Tribes lay and white for the perfect opportunity to pounce to exert dominance over the province.</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(65, 168, 95)"><i><b><span style="font-size: 12px">~ Turn 2 ~</span></b></i></span><br>
<b><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Darius</span></span><br>
<span style="font-size: 12px"><i><span style="color: rgb(65, 168, 95)">~ Lord of Reilor ~</span></i></span></b><br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Sir Orvan</span></span>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445389" data-tab-container-id="tabContainer_1736445389" href="javascript:">The Endless Cycle - Part 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445390" data-tab-container-id="tabContainer_1736445389" href="javascript:">A New Beginning</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445391" data-tab-container-id="tabContainer_1736445389" href="javascript:">Resources &amp; Actions</a></li></ul>
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Darius sits in his tent, and with the flutter of the tent flap, he senses the return of his vassal. All in the world is dark now, at least when it comes to physical sight. But Darius is possessed of Astral magic, and through the astral plain he can sense the world beyond himself. All things appear ethereal to him now, physical objects appear as misty barriers of energy, while people appear as ghostly apparitions whose souls shine in the perpetual dark.<br>
<br>
"I am sorry, my lord." Orvan speaks as he approaches Darius, his voice angonised. "If I had done my duty...."<br>
<br>
"Orvan, what is done is done." Darius speaks with finality. "Nothing can be gained by agonising on this further."<br>
<br>
Darius' forgiveness could only twist the knife of guilt in Sir Orvan further. Any other lord would have Orvan executed or at least flogged for his failure, but Darius does not. Looking to his lord, Darius sits upon his cot, two great blackened holes of seared flesh where his eyes should be, a hideous site that can only be remodied with coverings now.<br>
<br>
"Do you... think you could ever heal yourself, my Lord?" Orvan gauges the topic gently. "I know you have tried, but perhaps when your powers develop further..."<br>
<br>
"I do not know, Orvan." Darius returns rather simply. "The poison used by my cousin was potent. It had already destroyed my eyes by the time I could cure myself. Perhaps someone of greater power than I can heal my eyes, but I cannot. Perhaps there is simply nothing can be done to heal my eyes now."<br>
<br>
It pained Orvan to hear this, knowing he was responsible for this calamity. But the knight remains quiet, knowing he has already irritated his lord through repeated displays of regret and recompense.<br>
<br>
"The Amul Ranne were more prepared than I had anticipated." Darius admits. "We bested their assassin, true, but only just. There will no doubt be others, and so we must be cautious."<br>
<br>
"I will see to it that security around you is redoubled, my Lord." Orvan assures. "Is there anything else you wish of me in the meantime?"<br>
<br>
"Yes, check our construction sites for signs of sabotage. We cannot rule anything they may try to harm us." Darius says, fatigue clawing upon him. "Now please, I must rest."<br>
<br>
"As you command, my lord." Orvan says, bowing to Darius before taking his leave.<br>
<br>
With Orvan gone, the tent falls quiet, and Darius is left alone with his swirling thoughts. The noble takes a piece of clean linen and gently binds the top half of his head, covering his ruined eyes, before laying himself down and sinking into the warm furs of his bedding. "Two down." Darius mutters to himself, his conscious mind slowly fading into sleep. "Many more to go."<br>
<br>
~~~<br>
<br>
In the dark, Darius senses a presence, one that he can sense even from the depths of his sleep. Returning to the waking world, Darius' heart almost stops as he realises he cannot see, and once more embraces the astral plain to see for him. As the tent appears ethereally all around him, so does something else appear from the gloom. He sees a being within his tent, one whose soul is simply ablaze, shining so bright that it was nearly blinding.<br>
<br>
"Who is there?!" Darius speaks, his voice loud and harsh, scrambling himself out of bed and hastily summoning his powers. "Speak, intruder, or I shall have your head!"<br>
<br>
"I very much doubt that." The being returns rather simply, a voice alien to Darius, though there is something strangely familiar about it. "You could do no harm to me, Lord Darius, though I have caught you at a disadvantage. Allow me to introduce myself. I am known by the name of Viridios, a name I believe you are familiar with to a small degree."<br>
<br>
If Darius had eyes to widen, he would do so, but the shock of hearing that name shook him no different.<br>
<br>
"Viridios?" Darius spoke, knowing it well indeed. "Yes, I know that name. My mother spoke of a Viridios. The Lord of the Wilds. A God of Nature. My grandfather... worshipped him. Yet you claim to be him?"<br>
<br>
"Yes, I do. If you doubt me, all you need to do is look. Look upon me, Darius. I know you can see me, see me for all that I truly am." Viridios told him, and so Darius did, looking deeply into the soul of this visitor.<br>
<br>
The Lord looked, plunging deeply into the swirling mass of ethereal energy that consisted of this being's soul, and he saw it. He saw the ages this being had witnessed, the vast stretches of time going back and back far beyond mortal comprehension, glimpsing into an existence spanning countless eras, with brief flashes of images of long forgotten worlds and beings and civilisations running through Darius' mind in blaze of memories. Only through his strong will did Darius pull his sight from the being's soul, lest all he was seeing would have shattered his mind. To examine the soul of a God is no small thing, and Darius, quite suddenly sapped of all his strength, drops weakly backwards onto his bed, shaking and breathless.<br>
<br>
"Convinced?" Viridios asked. "I am impressed, Darius. Not many mortals could look into the depths of an God's soul and remain sane. Though, 'God' is just a word, a title afixed to those of greater than mortal power, no different than that of 'Lord.' My true nature, however, is something much more... humble."<br>
<br>
"You are a Kitsune." Darius speaks with tumbling words, looking again towards the blazing spirit before him, though this time without depth. "I-I saw as much within you. But... you are ancient. Beyond ancient."<br>
<br>
"That is correct, Darius." Viridios speaks, his words warm and approving. "I am old enough to have witnessed the repeated beginnings and the endings of this world through the passage of the eras, more cycles than I care to count, and I shall yet witness many more to come."<br>
<br>
"W-why have you come here?" Darius speaks weakly, but pointedly. "What do you want from me?"<br>
<br>
"I want to see you succeed, Darius." Viridios begins. "I am here because of what you have been attempting to do. Because you have chosen to fight the Amul Ranne, and you have chosen to do so in the name of the Endless Cycle. You have seen the Amul Ranne for what they truly are, and you have chosen of your own free will to bring them to justice for their crimes against natural law. You have chosen this path, yet you could have chosen any, Darius. You could have joined them, you could have used them, you could have even stolen their power to feed your own. Being raised in such a family, you would have been forgiven for becoming so corrupted by them. But you have not. Instead, you have showed devotion to the correct order of the natural world, and you have even given back everything those loathsome malificar stole. You returned them to the Earth. You have shown your true nature, Darius. We are... more alike than you could know."<br>
<br>
"I offer you this, young lord." Viridios pledges. "I shall be your guide in the turbulant times ahead, I shall grant you my wisdom and my knowledge, I shall complete your training and help you attain mastery over the natural world, and I shall fight at your side to see the Amul Ranne utterly destroyed."<br>
<br>
"And in exchange for my help, I ask only for one thing. Your worship." Viridios says simply. "Your mother worshipped me, and so did her father before him. Now, I ask for your devotion as well. Become my disciple, my most loyal and devout worshipper, and there will be no end to my patronage to you. This world as been too long without me, Darius. Return me to this world. Together, we can destroy the Amul Ranne, and even bring about the beginnings of a new Eden."<br>
<br>
Darius sat there, apprehensive to respond, thinking on this proposal. He was not one for Gods nor religions, but what Viridios offered was exactly what he needed. Viridios probably already knew this. Darius needed help, he was seriously out of his depth, and now with his powers locked by this curse from the Amul Ranne, he is defenseless. He survived his last round against the Amul Ranne, but he won't survive the next. He had no choice, truly. He needed Viridios, and it seems Viridios needed him as well.<br>
<br>
"I... I accept your offer." Darius spoke, remaining seated upon the bed. "I pledge myself to you, Viridios, and I accept you as my Lord and my God."<br>
<br>
As Darius spoke these words, an energy rushed forth into him, filling him with renewed vigor and vitality. He felt his strength returning, his mind clearing, and he even attained a certain depth of feeling toward the living world around him. Darius ceased to shake, and his breathing returned to normal.<br>
<br>
"Good. I knew you would not disappoint me." Viridios returned, with warmth in his words. "From this moment on, you and I are bound by fate and destiny, Darius. For as long as you remain devoted to me, and honour natural law, nothing will be able to break our bond. I shall be at your side now, until the very end of our days."<br>
<br>
Darius nods to these words, though he is uncertain whether or not he likes them. For good or ill, what is done is done.<br>
<br>
"Our first mission would be to break this curse the Amul Ranne have placed upon you." Viridios says. "I can break this curse, though I will first need to return to my former strength. Normally, a century or two of worship from a growing following of devout worshippers would provide me with all the strength I would need to destroy the Amul Ranne, but we do not have the luxury of such time. Instead, we will need a shortcut. I will need you to find a place of great natural power, Darius. Once you find one, travel to it, and I will be able to do the rest."<br>
<br>
"Now rest, young Lord. You will need it for the times ahead." Viridios tells Darius, his words warm and reassuring. "And remember, I will be with you always, Darius. Should you need me, call for me, and I shall come."<br>
<br>
With those parting words, Viridios' soul slowly evaporates into the surrounding world, returning back to the Astral plain from whence he came. Though, Darius does not feel entirely alone anymore. There is now a constant presence, one that cannot be shaken off. Darius lays himself back down again, the previous renewal of energy suddenly draining away as quickly as it had come over him, and sleep soon pulls him back into the depths of dreamless oblivion.<br></li><li class="bbTabContent" id="tab_1736445390" style="display: none;"><br>
Darius steps into the newly completed hall of his new city, the smell of freshly worked wood quickly filling his nostals, while the echo of his footsteps clapping against the wooden floorboards fills his ears. His carpentars have already been hard at work fulfilling his latest orders, filling the hall with motifs of the natural world, the walls and floors and ceilings covered in depictions of leaves and flowers and plants and trees, not to mention the visages of Viridios that can now be found everywhere. Even upon Darius' new banner.<br>
<br>
Looking up, hung from the high ceilings of the new city hall draped the new Narcellion banner, a great green field overlapped with a darker green cross, overlapped again by the depiction of a great white fox, the animal taken as the new sigil of House Narcellion as well as representing the new faith in Viridios. Foxes can also be found scattered around, shaped into the wood, showing devotion in Darius' new God.<br>
<br>
"My Lord." Spoke a voice, one almost familiar to Darius at this point. Into the hall steps Darius' personal archetect, Julianne Devose. She approaches her lord with purpose, meeting him with a cheerful but deferent smile. "I am glad you were able to make it here today. Our work is continuing apace, and we are even ahead of schedule in some areas. As you can see, our new city hall has been completed, and is ready to use as your personal residence until such a time as something more becoming of a lord can be built. As for the rest of our work on the city, much of the housing has been completed and are already occupied, while work on the city influstructure to support the industries you have planned are to be completed within the next month."<br>
<br>
"Good. Thank you, Julianne." Darius smiles to the archetect. "Once the influstructure is complete, I wish for work to commence for the logging camps immediately, followed closely by our other projects. It is imperative that everything be ready for the approaching market season. We cannot afford to fall behind in this first, most tentative year of trade."<br>
<br>
"Of course, my Lord." Julianne nods. "Everything is currently going according to schedule. Barring catastrophes, all shall be ready by the market season."<br>
<br>
With those words came the closing of the main doors to the city hall, and both Darius and Julianne turn to find Sir Orvan had entered.<br>
<br>
"My Lord, the people await." The knight says, bowing to his liege. "Come this way, my Lord."<br>
<br>
~~~<br>
<br>
Stepping out of the city hall, Darius is presented before a vast crowd, one that begin to cheer upon sight of their lord. The new city, which he had named Cornucopia, stretched out before him, covering the slopes of the mountains that loom at his back with all manner of buildings. Much of the city had already been constructed, but more projects were still yet underway, numerous sights of scalfolding standing over the cityscape while the chatter of hammers banged away in the background noise. Beyond the city limits, bordered by palasades, could be seen the vast, lust growth of Darius' Angel Grapevine, blanketing the once-barren lands of Reilor with emerald green.<br>
<br>
Darius held much ambition for this new city. 'Cornucopia' was not simply a name, but its professed destiny. This city is to become the beating heart of trade and commerce in all the Lastlands, providing any and all with anything they could ever possibly need or desire, building an economic powerhouse so prosperous that it would even rival the Imperial Capital itself.<br>
<br>
The Lord steps forward, walking onto an outcropping raised above the city square, the cheering crowd of thousands spread out before him.<br>
<br>
"Citizens of the Glorious Empire!" Darius would speak, his voice projecting loud and clear across the square. "Today marks the beginning of a new era in the Lastlands! For too long have the good and lawful people of these tormented lands been the victims of monsters and barbarians alike! But no more! No more will you be struggle in desperation, clawing out a meagre living from the barren Earth! No more will your children sicken and die before your eyes, powerless to stop it! No more will bandits raid your homes, murder your families, or hold you as their tortured slaves! The Empire, through might and trade, will see these ills wiped from the very face of the Lastlands! Today marks a new beginning! An Imperial beginning! For any and all! Long live the Glorious Empire!"<br></li><li class="bbTabContent" id="tab_1736445391" style="display: none;"><br>
<div style="text-align: center"><b><span style="color: rgb(65, 168, 95)">Wealth:</span></b><br>
2<br>
<br>
<b><span style="color: rgb(65, 168, 95)">Military:</span></b><br>
10 Big Cats, 40 Mousers<br>
<br>
<b><span style="color: rgb(65, 168, 95)">Vassals:</span></b><br>
Sir Orvan<br>
<br>
<b><span style="color: rgb(65, 168, 95)">Holdings:</span></b><br>
Reilor<br>
Cornucopia, Capital of Reilor.<br>
<br>
<span style="color: rgb(65, 168, 95)">~~~&gt;&lt;~~~</span><br>
<br>
<b><span style="color: rgb(65, 168, 95)">Movement</span></b><br>
None<br>
<br>
<b><span style="color: rgb(65, 168, 95)">Action 1</span></b><br>
Darius orders the construction of a Grand Market in Cornucopia.<br>
<br>
<b><span style="color: rgb(65, 168, 95)">Action 2</span></b><br>
Darius performs Haruspex to find places of great natural power.<br>
[Uses: Nature (Lv 3)]<br>
<br>
<b><span style="color: rgb(65, 168, 95)">Intrigue</span></b><br>
Darius uses the Astral Eye to scry the Giant Ruins atop the mountains to the north, to determine what may be found there.<br>
[Item Used: Astral Eye]​</div></li></ul>
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-01-15T08:12:53-0500" data-time="1673788373" data-date-string="Jan 15, 2023" data-time-string="8:12 AM" title="Jan 15, 2023 at 8:12 AM" itemprop="dateModified">Jan 15, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span class="post-heading post-heading-"><span style="color: #f44"><span style="font-family: 'Cinzel Decorative';">Orpheus Ap Gwyn</span></span></span><i><span style="color: #f55">Turn 2</span></i>​</div><br>
The lone figure of Orpheus approached the ramshackle hut, his long white hair flowing on the breeze that weaved between the trees. There was a smell of smoke in the air, a faint glow of orange peeking through the poorly made huts walls, a clear sign of a small fire inside. Orpheus dragged his feet and pulled his cloak tightly around himself. With his gloved hand he knocked against the door, if it could be called such as a piece of wood leant against the entrance way. There was a quick shuffling of feet and the gentle clanging of metal as those inside tried their utmost to remain quiet…failing miserably. A gruff voiced man with heavy scarring over the left side of his face answered the door. He only revealed his head, the majority of his body remaining out of view.<br>
<br>
"Wha do you want?!" He snarled, eyebrows betraying his clear anger at an unannounced visitor.<br>
<br>
"I'm truly sorry, my carriage was attacked by bandits and now I am alone and cold," Orpheus replied. "May I take shelter here until morning? My family are extremely rich and if you can give me safe passage home I'll be able to repay you handsomely."<br>
<br>
The man stared at him for a moment before disappearing back inside. There were multiple mumbled voices from inside that spoke for a few seconds before returning to silence. The scarred man returned, this time opening the door. He revealed an interior that perfectly matched the ramshackle exterior, damaged furniture and scurrying rodents were the key standouts of the unique design choice.<br>
<br>
"Ya can come in lad. Get ya self outta the cold," the man said far more warmly. A smirk crossed his face as Orpheus entered, shutting the door firmly behind him.<br>
<br>
In the room were two other men, equally rough on the eye as their friend at the door. <br>
<br>
"Seems ya in the wrong place…" one said. <br>
<br>
"Definitely took a wrong turn somewhere…" the other added as he stared at the blade in his hand.<br>
<br>
Orpheus began to shudder in his boots, looking around himself frantically to find a way to escape. The man behind him laughed tauntingly.<br>
<br>
"There ain't no ovva way outta 'ere," he mocked. "We don't take too kindly to your kind round yer, nobles are scum."<br>
<br>
All three of the men spat on the floor in unison at the mention of nobility.<br>
<br>
"So don't fink bout tryin' ta bribe us…we'd rather have some fun with ya…" <br>
<br>
Orpheus could hear the man smacking his lips as he dropped his sword to the floor, his face filled with fear as he backed up against the wall in terror.<br>
<br>
"Just sit back…relax…and if ya lucky we can do ya in quick." The man's eyes were filled with hunger as he loosened his tunic, revealing a symbol that was all too familiar to Orpheus. The man of Varghul smiled instantly.<br>
<br>
"Excellent," he said, confusing the men in the hut. Orpheus stood upright, seemingly growing several feet as the facade of fear fell away.<br>
<br>
"Where's dis bravery come from?" The man by the door said with a laugh. "We do love it when they struggle."<br>
<br>
Orpheus reached inside his cloak before thrusting his arm outward towards one of the sword armed men. A flapping object floated throught he air before being caught. The man used his free hand to try and get through the long black hair of what was in his hand.<br>
<br>
"What is it?!" The man next to him said, stepping closer to help move the hair out of the way. Within a moment the pair both stumbled backwards, one falling over a damaged stool inconveniently left behind him. He hit the floor with a loud thud. The voice of his ally echoed through the cabin.<br>
<br>
"It's…it's Dacre…it's..it's his face!" He yelled in horror.<br>
<br>
The man at the door slowly turned to see the wide, cruel smile of Orpheus mere inches from his face. There were no further words as Orpheus took hold of him, arching his head downwards as he drove his teeth deep into the neck of the scarred man. As his teeth met through the man's flesh he yanked backwards sending a spray of blood in multiple directions. The man's hands rushed up to his throat to cover the gargling of the blood rushing over his exposed windpipe. Blood rushed between his fingers as his attempts to stem the flow were futile. Orpheus removed the flesh from his mouth before cramming it into the man's own mouth. The man fell to the floor, becoming limp soon after.<br>
<br>
Of the two remaining men, the one standing charged forward with his sword, thrusting it at Orpheus with tear filled eyes. The servant of House Varghul spun to the side and watched as the man stumbled forward from his miss. Orpheus rushed and took hold of him around his neck. Reaching inside his cloak Orpheus drew a knife that looked more like a corkscrew than a blade. He repeatedly thrust it into the man's abdomen, the pained grunts of his quarry driving him to stab faster and harder. He finally finished him by pushing it firmly through the man's eye socket. It entered with ease until its tip scratched the back of his skull. The struggle ceased and the man was nothing more than a corpse. <br>
<br>
By this point the third man had risen to his feet but was frozen in fear. The thud of his allies' body hitting the floor snapped him back to attention, watching as Orpheus turned towards him. The light of the fire lit the blood soaked front of the slaughterer, the crimson viscera down his face contrasting the bright white teeth of his vicious smile.<br>
<br>
"I have to thank you three for letting me in," Orpheus said sarcastically. "It was oh so cold out there, but it was most excellent to come across the hospitality of some of the Gray Men's finest people."<br>
<br>
Orpheus' stopped a single step in front of the man, his body beginning to shake violently. The man of Varghul could see the man trying to raise his sword but his arms betrayed him, crippled by fear. Orpheus placed his hands onto the man's shaking shoulders.<br>
<br>
"Oh no, look at you shivering, you must be cold…allow me to help warm you up." <br>
<br>
Orpheus began to pull the man to the floor towards the fire. The struggle began as flight began to overcome the fright of the situation. Yet Orpheus was too strong, too used to manhandling those riddled with fear. He pushed the man's face towards the roaring flames. It wasn't long before the horrid smell of burning hair filled his nostrils. The man in his grasp began to cry like a child as his efforts to free himself failed. He could feel the flames beginning to lick away at his flesh, cooking it away from the bone. The pain quickly amplified, turning his cries into grotesque screams. Orpheus rose to his feet and placed his boot onto the back of the man's neck, driving his head deeper into the intense heat. He remained that way until the struggle and agonised cries ceased leaving him as the only living man amongst a room of the dead.<br>
<br>
As the sun rose the following morning, Orpheus was long gone, rejoining his men who had been no further than a hundred yards away. What he left behind was a blood soaked shack and a message… three servants loyal to the Grey Men, each nailed to a wooden X and their flesh stripped back to reveal the musculature beneath a land a wolf's head branded onto a pectoral of each of the men…The White Wolf of House Varghul had arrived…<br>
<br>
<hr>
<br>
<br>
TURN COMPOSITION:<br>
<br>
Movement:<br>
<br>
-Arrive in Estmarch.<br>
<br>
May have completely misjudged capability of actions and probably need sign off from the boss, and probably be shut down...but...<br>
<br>
Intrigue<br>
<br>
Slaughter any bandits that are come across and give them the Orpheus brand on any main road. [slaughtered, nailed to an X upside down, chest skin flayed open and finally a wolf's head brand on the chest]<br>
<br>
-------<br>
<br>
Actions <br>
<br>
Action 1: Root out any servants of the Gray Men. <br>
<br>
-Ask a village to give up anyone who is part of the Gray Men. [Use charm and psychology, utilising fear if that doesn't work]<br>
-If they do, slaughter those who are found along with their entire families. All young children and babies to be taken from the village.<br>
-Leader of the settlement to be killed regardless along with anyone else who resists.<br>
-If nobody is revealed, kill everyone apart from the children and babies who are taken as above.<br>
-Those killed to be nailed upside down on wooden X's and flayed with the brand of a wolf's head to be left. <br>
<br>
In either scenario claim all available wealth or items that can be sold to attain more wealth.<br>
<br>
---<br>
<br>
Action 2: Invite the leaders of all the Gnomes and Dwarves to camp on the promise of a brighter future for all in the face of the bandits and to form an alliance to get rid of them.<br>
<br>
-Convince them to become vassals of Orpheus and to join House Varghul. [Use charm and psychology, Utilising fear if that doesn't work]<br>
-Those that reject the idea to be killed.<br>
-Those killed are to suffer the same fate as the villagers above, but their X's to be placed outside their own homes/towns/villages.<br>
-Messages to be delivered to the families/homes of those killed threatening their entire people will face the same if they don't bend the knee.</div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-PLxxKgRuFsDv" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-PLxxKgRuFsDv">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-EUIcYmgseE0Y" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-EUIcYmgseE0Y">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
					
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><span style="font-family: 'Stoke';">Turn 2</span></b><br>
<span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';"><b>Phaidra Larkbella</b></span></span></span><br>
<span style="font-size: 18px"><b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Moon Dance';">"May our enemies burn."</span></span></b></span><br>
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<i><span style="color: rgb(220, 20, 60)"><b><span style="font-family: 'Stoke';">Intrigue</span></b></span></i><br>
N/A<br>
<br>
<i><b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';">Action 1</span></span></b></i><br>
Head to and explore the cave near Larkbella Estate<br>
<br>
<b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';">Action 2</span></span></b><br>
N/A<br>
<br>
<i><b><span style="color: rgb(220, 20, 60)"><span style="font-family: 'Stoke';">Movement</span></span></b></i><br>
N/A​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u><span style="color: rgb(65, 168, 95)">Ul Dyril of House Nyrael</span><br>
<span style="font-size: 18px">Turn 3</span></u></b></span><br>
<br>
<span style="font-size: 12px"><b><u>Actions:</u><br>
<i>Banner of Unity - </i></b>Ul Dyril has had an impactful effect on the entirety of Baumung for the better, and now intends to lay claim to the province through pacifistic and earned means. She will travel with Wardens and the Autumnborn General to bring the word to Baumung that she envisions a natural paradise that could be kept in order and promise the best future, albeit she will rally the people to accept their aid in this. She will visit the elves and ex-bandits, including the moved in Summerborn elves and their substantial figure (Faraleth Gaenshar, Famous artist and monster hunter) who were attracted by her efforts, as well as the towns of Baumung. With this major step in her quest, she hopes to have the people of Baumung accept her as Ladyship of the region, and to rally productive and combative forces to join her in her current and future endeavours. (Ul has Populist 5, the Crown of Sticks grants Inspiration)<br>
<br>
<i><b>More Than BFFs </b></i>- Ul Dyril had heard of certain dormant beings of great power that resides within Baumung, and she hopes that they may share her bright ideas for the future in order to sow the seeds of progress. She will attempt to seek the Earth Mother first of all to see if she can court their attention, for she has considered she along with the Stag One will be the most willing to reason and cooperation. She will take Dad, the Autumnborn Lieutenant as well as a small amount of Wardens and Druids in order to investigate with her. (Populist 5, Inspiration)<br>
<br>
<b><u>Intrigue:</u><br>
<i>Spriggan; Setting the Scene</i></b> - With a quick Forest Step to the south to visit Spriggan, Ul intends to take a fast trip to the Eastern side of the province where nature grows lush and populations of wood elves, sprites and gnomes live in somewhat peace except at the constant trivial problems of crested lizardfolk and bullywugs. Due to her plans being halted by a destructive monster some time ago, her plans are slightly set back and she won't be able to immediately help the people yet she hopes to set a positive foundation, possibly offer some resources to help them fight their own problems, and find anything knowledgable or valuable she may accept or trade for. Since Spriggan is so close to Baumung and may share travelling inhabitants, she believes her efforts may have reached word beforehand. (Ul has Populist 5, the Crown of Sticks grants Inspiration). If all goes to plan, she can later focus on clearing up Spriggan in her expanse to turn deserving places into a natural paradise of progress and growth.</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 3</b><br>
<br>
<span style="color: rgb(0, 0, 0)"><span style="font-size: 26px"><b>Akçay Yusuf</b></span></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GbCLG3DYsd8/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GbCLG3DYsd8\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GbCLG3DYsd8&quot;]"></span></span></span>​</div><br>
<br>
The battle for Gleeb returned to form, or so it seemed until the troll whose name is Greed raged once both his compatriots of Orhan and Wernhard received wounds from snakejumper assassins. It occurred to Akçay in that nerve-racking tick he had not only made the error of permitting his subordinates their own initiative, but also his intrepid allies their own judgment. A mistake by his own hand followed.<br>
<br>
Question others enough, and you will be surprised by yourself most of all. He did all that he could to avoid what he then wrought in fear of a colossus they were not prepared to fell. The irony was not lost on him, yet the relatively bloodless victory he wished for was.<br>
<br>
He ended up razing Gleeb so that Greed may finally die. Poetry for the ages if the human cost can ever be forgotten. Trapped under a boulder against a pool of lava, the troll's body dissolved, but not his soul. Thoughts swirling as he took in the devastation, Akçay bid the darkswarms shading the basin from the sun to part.<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/cloak-dagger__1_-removebg-preview-2-png.1058339/" target="_blank"><img src="https://www.rpnation.com/data/attachments/995/995469-01f3d1bea4e48d9e3c0574eddb930770.jpg" class="bbImage " style="" alt="cloak-dagger__1_-removebg-preview (2).png" title="cloak-dagger__1_-removebg-preview (2).png" width="100" height="100" loading="lazy"></a>​</div><br>
Vashna had come to this land. Hegemon soon will return to their mountain pass of Pointe, Xyphon prepared to march into Bluacia, and Vashna would remain in Gleeb. His niece Şeyda embraced him shortly thereafter, and though he could not give her the wedding of her dreams in the new imperial pantheon along the Pilgrim's Road, he could fashion her a dress the envy of Capital nobility. Shiftweave robes were to be expertly tailored to a perfect fit around her frame, complimented by mercury earrings as well as a malachite necklace.<br>
<br>
In these adornments she had the makings of a bride, and Wernhard was an excellent match beyond compare. Not only was he a faithful servant of the Gods, but a man who, like Orhan, owed Akçay his life. Ties between pawns in the Lastlands could broker alliances between Underlords of the Capital given time.<br>
<br>
It was a damn shame that he so sorely lacked it.<br>
<br>
Gleeb was yet to be pacified, and existential threats to the delicate semblance of control he enacted through martial law until the core region completed reconstruction still persisted within and without. There was no peace for Akçay if he failed to project strength now.<br>
<br>
Sequestering himself away, he vowed to unlock the secrets of fire, and the higher mysteries of astral and bone before the trials ahead demanded him to be tested.<br>
<br>
<div style="text-align: center"><b>Orders</b>​</div><br>
Movement: N/A.<br>
<br>
1) The three 'tons of Gleeb are rebuilt in Muurdain fashion with strict fire codes, their aqueducts restored, and resettled by Vashna/Pointe immigrants, any extra materials or labor needed is drawn from Pointe. 5 units of wealth are used, marble (renewable) is used for reconstruction, mercury (renewable) is used to create magical lightning/neon signs across Gleeb to light it up even in the night, geothermal heating is utilized to keep buildings warm even in winter via the lava forge aided by mercury temperature measuring/regulating instruments, and a + to populist influence is leveraged.<br>
<br>
2) *Akçay uses 3 fire sparks, begins to study in the wizard tower of Pointe, and reads the hedge wizard tome, concentrating on raising his mastery of fire magic to a goal of at least ••• like astral and bone before it. Once completed, he activates the green geode in an attempt to advance astral, bone, and fire potentially further.<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">A mage can use the study materials at the tower to gain an air/fire if they already have an air/fire. One use.<br>
<br>
The tower can be used to make rituals in the region (like the portal) cost less mana.<br>
<br>
The hedge wizard's tome can turn a 2 into a 3 in any sphere. One use.<br>
<br>
Inside the lava, is a green geode. This can help as a catalyst to improve magic sphere(s). One use.</div>
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</div></div><br>
Intrigue: Akçay offers up the souls of 33 outlaws taken prisoner after the battle of Gleeb to major bone demons contracted to fetch him excessively great quantities of white pyrite. Orhan provides aid communing with them to ensure things go smoothly.<br>
<br>
Scene: Akçay and retinue March to the mining collectives of Gleeb to negotiate with them and assert his claim over the province.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(97, 189, 109)"><span style="font-size: 12px">Turn 3</span></span></b><br>
<span style="color: rgb(97, 189, 109)"><b><span style="font-size: 26px">Darius</span><br>
<span style="font-size: 12px">~ Lord of Reilor ~</span></b></span><br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Viridios, Lord of the Wilds</span></span>
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    			<div class="tabsBb" id="tabContainer_1736445390">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445392" data-tab-container-id="tabContainer_1736445390" href="javascript:">Cornucopia - Part 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445393" data-tab-container-id="tabContainer_1736445390" href="javascript:">Resources &amp; Actions</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445392" style="display: list-item;"><br>
To walk the streets of Cornucopia is to walk in another land. The streets, still prestine from their recent construction, are filled with an eclectic mix of races, each more alien than the last. Elves, dwarves, humans, beastfolk, and even fey can be seen; walking, talking, trading, and going about their lives as if they were not standing within the centre of a city of the Muurdaan Empire. These people, who would likely be emaciated and tortured slaves anywhere else, are free here, and are able to build lives that would be unattainable anywhere else.<br>
<br>
"I have to ask, my Lord." Sir Orvan pipes up while escorting his Lord through the streets of the new city, flanked with full honour guard. "Why are we welcoming in these... creatures?"<br>
<br>
"Do my loyal employees offend you, Sir Orvan?" Darius smirks. "You surprise me. I thought you were a man of greater vision than that."<br>
<br>
"I do not intend to question you, my Lord." Orvan says. "But if the High Houses were to learn what is happening here..."<br>
<br>
"Orvan, please. No matter the prosperity of my employees, I am still the Lord of this city and I am still the Lord of Reilor. Nothing will change this." Darius begins. "Moreover, my acceptance of non-humans is not without its purpose. Do you see?"<br>
<br>
Darius gestures to the newly built Grand Market, already awash with merchants and customers, much of the goods on display being things that could not be found anywhere else in the Empire.<br>
<br>
"This is why, Orvan. For all of our great accomplishments, our Empire has never managed to learn skills that other races have mastered over many generations." Darius told his vassal, walking through the markets, pointing out the exotic and valuable additions shaped by non-human hands. "Say what you will, but we cannot make bows and arrows greater than those of the elves. We do not possess the smithing abilities of the dwarves, nor can we build fortresses to rival theirs. Nor do we have the deep connections to the magical planes that the fey do, or possess their mastery in the arts of enchantment."<br>
<br>
"Every race has mastered something in particular, and yet we are deprived of these boons by our own hand, even while we proclaim the supremacy of our Empire above all others. If we are the greatest, do we not deserve the greatest as well? The greatest weapons, the greatest goods, the greatest architecture; the greatest in all things. Cornucopia is just the beginning, Orvan. Once I prove the legitimacy of my vision, the High Houses would be sure to follow suit. How can they not, after all? Once they see how Cornucopia blooms, they will not be able to stop themselves."<br>
<br>
"And if you are wrong?" Orvan points out. "For many, any acceptance of non-humans is simply... unthinkable."<br>
<br>
"Then I should think I will face the gallows at some point, or they will." Darius returns as a matter of fact. "But we shall see. The Market Season approaches, and much will be decided then. Everything we do and everything we are rises or falls with this city."<br></li><li class="bbTabContent" id="tab_1736445393" style="display: none;"><br>
<b><span style="color: rgb(97, 189, 109)">Wealth:</span></b><br>
4<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Military:</span></b><br>
10 Big Cats, 40 Mousers<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Vassals:</span></b><br>
Sir Orvan<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Holdings:</span></b><br>
Reilor<br>
Cornucopia, Capital of Reilor<br>
<br>
~~~&gt;&lt;~~~<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Movement</span></b><br>
None<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Action 1</span></b><br>
Darius orders the construction of industries in Cornucopia; a Smithworks, Winery, Textiles Mill, and a Ivory Workshop.<br>
[Wealth, Wood]<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Action 2</span></b><br>
Darius organises an advertising campaign to spread the word of Cornucopia, publicize its industries, and draw in more customers and merchants for the approaching Market Season.<br>
[Charm, Persuasion, Enchantment]<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Intrigue</span></b><br>
Darius invites representatives of the Imperial Chamber of Commerce to Cornucopia for the Market Season, to observe the prosperity at hand. (Scene to be completed in Turn 4, Masha Lacour is to be part of the delegation.)<br>
[Persuasion, Charm]<br>
<br>
~~~&gt;&lt;~~~<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Industries and Production</span></span>
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			<div class="bbCodeBlock-content"><b><span style="color: rgb(97, 189, 109)">Production of Finished Goods</span></b><br>
<br>
Mythril + Smithworks = <b><span style="color: rgb(97, 189, 109)">Mythril Silverware</span></b><br>
Shimmercloth + Textiles Mill = <b><span style="color: rgb(97, 189, 109)">Shimmerclothing</span></b><br>
Runebones + Ivory Workshop = <b><span style="color: rgb(97, 189, 109)">Runic Sculptures</span></b><br>
Angel Grapevine + Winery = <b><span style="color: rgb(97, 189, 109)">Angel Bloodwine</span></b><br>
<br>
~~~&gt;&lt;~~~<br>
<br>
<b><span style="color: rgb(97, 189, 109)">To Market</span></b><br>
&gt;&gt; Mythril Silverware<br>
&gt;&gt; Shimmerclothing<br>
&gt;&gt; Runic Sculptures<br>
&gt;&gt; Angel Bloodwine<br>
&gt;&gt; Perfume</div>
		</div>
	</div>
</div><br>
~~~&gt;&lt;~~~<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Trade Routes Established</span></b><br>
~ Pointe to Cornucopia<br>
~ Greenstar Port to Cornucopia<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Completion of Previous Actions</span></b><br>
~ Construction of Mythril Mines completed<br>
~ Construction of Runebone Quarry completed<br>
~ Construction of Lumberyards completed<br>
~ Construction of Terraced Vineyards completed<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Previously Made Decisions</span></b><br>
~ Decided to hold no restrictions against non-humans in Cornucopia, for maximum prosperity<br>
~ Decided to dedicate the Glade of Pleasures Unattained to Viridios, making it his home and a Holy Site<br>
~ Decided upon Shimmercloth and Perfume as the goods produced by the Grand Market<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11575038" data-lb-caption-desc="ThatWhichShouldBe · Jan 17, 2023 at 6:24 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)"><b>O</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>T</b></span><span style="color: rgb(251, 160, 38)"><b>E</b></span><span style="color: rgb(0, 0, 0)"><b>S </b></span><span style="color: rgb(251, 160, 38)"><b>K</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>T</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><b> - </b><span style="color: rgb(0, 0, 0)"><b>H</b></span><span style="color: rgb(251, 160, 38)"><b>O</b></span><span style="color: rgb(0, 0, 0)"><b>U</b></span><span style="color: rgb(251, 160, 38)"><b>S</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span> <span style="color: rgb(251, 160, 38)"><b>P</b></span><span style="color: rgb(0, 0, 0)"><b>A</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>S</b></span><span style="color: rgb(251, 160, 38)"><b>I</b></span><span style="color: rgb(0, 0, 0)"><b>F</b></span><span style="color: rgb(251, 160, 38)"><b>A</b></span><span style="color: rgb(0, 0, 0)"><b>L</b></span></span></span>​</div><br>
<b>FIRESIDE CHAT:</b><br>
"So, you failed."<br>
<br>
Marlan sits on his favorite rocking chair, brought over from Muurdaan through great amounts of effort. He smokes a pipe as he and his great-grandson sit before a roaring hearth, looking over at his favorite great-grandson with a bemused expression.<br>
<br>
Ortes simply nods in response, deep in thought.<br>
<br>
"Are you thinking something foolish again? That you should have known better, or sommat? That blasted trial of those monks was ludicrous."<br>
<br>
The old man shakes his head.<br>
<br>
"To respond to a challenge to the death with honorable battle is only right and proper, to shirk such a thing is rank cowardice. It was not your challenge that would have set that child to death. They chose to take up the blade and the means and moment of their death, and you would simply deliver it to them!"<br>
<br>
Ortes says nothing, for a moment, before he speaks again.<br>
<br>
"... I wouldn't have killed him."<br>
<br>
Marlan raises a silver eyebrow.<br>
<br>
"I would have bested him, aye. Cut his blade in twain, if need be. Knocked him to the floor again and again. But kill? It would be... pointless."<br>
<br>
The old man is quiet at that, for a moment.<br>
<br>
"Tch. I've told you before that you're too soft."<br>
<br>
"Better soft than cruel, old man," Ortes muses, "though for some it seems even I am not soft enough."<br>
<br>
Marlan turns back to the fire, shaking his head.<br>
<br>
"What now, then, boy?"<br>
<br>
"Being master of the academy is not essential. There are other ways to obtain control. There are the people, and those with the levers of power."<br>
<br>
"A two pronged attack, then?"<br>
<br>
"Aye. And sooner rather than later. You've read the reports from Estmarch. The <i>things</i> being done up there."<br>
<br>
Ortes's face darkens.<br>
<br>
"The Lastlands are out of time. They know it. They have to choose who their masters will be, or choose death. I'll be the better choice."<br>
<br>
<hr><b>TURN THREE:</b><br>
TWO ORDERS<br>
- MISHAK, ONCE MORE WITH FEELING: The Trial of Rage and Restraint failed, Ortes switches tack. Even though he may not have shown restraint, he still demonstrated great martial valor, and with the application of his various levels of influence and some amount of gold from his overflowing coffers [up to 2 wealth], Ortes goes about obtaining the fealty of the people and the city masters through the use of the Sampo, gifts, and the occasional bribe. He may not be the Master the Mishak Academy had sought, but he seeks to demonstrate that he would be a good ruler nonetheless; he seeks to utilize the Parsifal reputation of Chivalry and his actions in protecting the commonfolk to demonstrate that he would make for an adequate liege lord, if not being the actual Master of the academy itself. Especially with word of other, less reasonable Muurdaan nobles arriving in the Lastlands; the disaster at Gleeb and the horrors of Estmarch. After all, better Ortes than say... Orpheus ap Gwyn. While the academy would keep its honored status and independence, Ortes does ask for their cooperation; for a vision of a peaceful Lastlands, there would be great need for well-honed warriors. If prospective students would be possibly Muurdaan and loyal to Parsifal; so long as they pass the Academy's trials, and fight to keep the people safe, would it be so wrong?<br>
<br>
- BANDIT HUNT: Ortes and his knights will ride from Wes to Skiy, culling the bandits in their way and searching for word of and the possible whereabouts of Niki's mother, as per their agreement. Along the way, he'll take what wealth and magic items he can from slaying bandits, before returning home.<br>
<br>
ONE FREE MOVE: WES -&gt; SKIY -&gt; WES<br>
<br>
ONE INTRIGUE PLAY:<br>
<i>The Wild, Wild Wes:</i><br>
Ortes and a band of knights will scout Wes for any other points of interest than the Tombs and Barrows, searching for potential resources to exploit, and so on. He will also seek to contact the miners of the highlands along the way to reach some kind of accord with them.<br>
<br>
NOTES:<br>
- Sampo is used to feed the whole city of Mishak with nourishing gruel, boosting morale and growth.<br>
- As part of Xion sending the wealth back home, also send with them the Scimitar of Quickness</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u>Turn 3</u></b><br>
<br>
<u><b><i>Dejan of House Laesarale</i></b></u></span><br>
<br>
<span style="font-size: 18px">Nature/Bone Wizard (3/3)</span><br>
<br>
<b><span style="font-size: 15px">Spell Descriptors</span></b><br>
<span style="font-size: 15px"><b>Nature</b>: Travel, Rot, Consume<br>
<b>Bone</b>: Movement, Shadow, Envelop<br>
<br>
<b>Age and Personality</b><br>
Young/Bold<br>
<br>
<b>Skills</b><br>
Arcana<br>
Intruder<br>
<br>
<b>Alignment</b><br>
Chaotic</span><br>
<br>
<b>Holdings</b><br>
Nerry<br>


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			<div class="bbCodeBlock-content">NERRY PACIFIED, though orcish residents only maintain an uneasy peace with Lord Dejan... this should be addressed.</div>
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</div><i>GuildHall (Birch Shadow)</i><br>
<br>
<b>Coffers</b><br>
<span style="font-size: 15px">4 Wealth<br>
<br>
<b>Armoury </b><br>
Necklace of Eyes: Individual eyes of the necklace can be dropped/hidden to spy allowing you to see in real time, but you can also capture stills. Necklace eyes are immune to negative effects.<br>
<span style="font-size: 15px">The GranitePaw: A bludgeoning weapon that also functions as a shield. it is magical for the purposes of overcoming magic resistance, and does 2x to objects (inanimate targets)</span><br>
<br>
<b>Influence</b><br>
Military (2)<br>
Populist (+)<br>
<br>
<b>Recent Activity</b><br>
Defeated the monster, Graniteheart, a dying beast of a bygone age -- it's horrible afflictions from a hundred battles was the only thing that allowed you, to be the one who finally killed it. You gained an item from it's body; the GranitePaw<br>
The Twilight River Children, a confederation of goblins, orcs and bugbears, has your love are convinced your lover/spouse is the bride of some kind of spirit or god, and stole them from their pleasure trip on the edge of the frontier. You must find them. This is more than embarrassment and dishonour, your own spirit is in jeopardy.<br>
<br>
<b>Obligations/Ambitions</b><br>
House Laeraslae wants you to take a province (or the better part of one) and establish a great settlement... from there, they intend to charge you with building a "Tower of Doors" to travel to other planes and locations....<br>
The Unseelie want you to build a folly, a structure that looks like it serves a certain purpose, but is purely decorative or defensible. The folly should like an entrance to the feywild, but is instead a defensible trap.<br>
Make a name for the family through amassing wealth.<br>
<br>
<b>Closet Skeletons</b><br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">To be revealed by the other players</span><br>
<br>
<b>Retinue </b><br>
10 Dark Sprites (1)<br>
35 Planeswalkers (5)<br>


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			<div class="bbCodeBlock-content"><i>They can BLINK in their own defense and teleport short distances on the battlefield... they may also escape to the Ether or Astral planes, or ambush from them. They are fiercely loyal to Laeraslae, and thus devoted to you.</i></div>
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</div>1 Formorian Giant (9)<br>


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			<div class="bbCodeBlock-content"><i>The Fomorians were once the most beautiful of the seelie, but sought to usurp the fey court, and were made hideous and driven from the feywild... doomed to wander the eclipse between fey and the mortal realm, these are vengeful creatures with an Evil eye </i></div>
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</div></span>10 Hexen (3)<br>
<i>

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			<div class="bbCodeBlock-content">Gorgeous men and women of the wood that do not fight, but charm and mislead enemies<br>
(seduce, illusion, turn blade descriptors)</div>
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</div></i>15 Alp (5)<br>
<i>

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(illusion, reactive-blink (when hit), sleep (they cannot harm waking foes, fear 10, immunity 5 to fire-smelted weapons)</div>
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<span style="font-size: 15px"><b>Commodities </b></span><br>
Common Wood<br>
Dark Wood<br>
Dryad Wood<br>
Diamonds (Limited)<br>
<br>
<span style="font-size: 15px"><b>Bonuses</b><br>
Familiar: Mallachdan the Faery Drake</span><br>
Thalid: The Thallid cannot leave the magic of your demesne at least not yet, and not without potentially disturbing the balance if you did not accommodate them... and they seem "into" balance... at least for now. Available labour in Nerry, for you specifically, rises dramatically, these are not troops, at least not yet, but any work you do in NERRY will not be short of tiny hands. The Fungusaur you can consider a guard beast of sorts, and a deterrent to outlaws.<br>
Diamond Golem: May request ONE favour from the Diamond Golem for aiding it. Can teleport to the diamond pit in Nerry when called.<br>
Increased Elvish/Gnomish Population: These new races/cultures can be leveraged moving forward.<br>
<br>
---------------------------<br>
<br>
<i>Dejan moved quickly through the shadows as he scaled the mountainside, the sun over the peaks making each and every shadow long and looming, a boon for moving his growing retinue. While he had not received the allies he had planned for, more Unseelie had entered the fold instead in gratitude of his service. While they could hold the province, the fact they had performing their culling with such silence and subterfuge put the Lord of Nerry on edge. In all the time as a guest in their court Dejan, it seemed, still had much to learn about the Unseelie. With an untoward fear growing deep within him, the Planar traveller knew he would have to do more for them so very soon, lest a perennial posting be found nailed to him as well.<br>
<br>
Silently he cursed his current situation and all these obligations thrown before him, from the fiendish Fae and the laborious Laeserale, all serving to distract him from his heart's want. But yet he had to fulfil each asinine ambition lest he be scrutinized or even pulled away from the Lastlands, something he could not afford. Though each was torturous for one that served as a free agent, each was another shroud to cover up his true goal. To find his beloved, something that he would no longer be distracted from, he hoped, upon meeting with the highland humanoids.<br>
<br>
Once they were dealt with, Nerry would be secured, finally. and there would be no more delays. If all went well, the Orcs could protect the province in in the interim for him, as he travelled to the neighbouring lands for his love. Though the Unseelie were great, the humanoids were human, more susceptible to vice or duty. Or death... if they fell out of line. <br>
<br>
Once he was reunited with his other half, their would be no need to fear the Fae but until the time, Dejan walked a knifes edge      <br>
<br>
As each one of his retinue leapt from shadow to shadow thanks to his skill in his sphere, Dejan planned to linger in the lightless world, to watch the workings of the Orcs before he approached. He needed this done right and quickly. There had been enough delays in his grievous mission. </i><br>
<br>
-----------<br>
<br>
<b>Movement</b><br>
-<br>
<br>
<b>Orders</b><br>
1. Meet with the Orcs to discuss terms. 10 Hexen/ 10 Alps will accompany Dejan.<br>
2. Upgrade the GuildHall into a Trading Outpost. Thallid/Gnome/ Elves will use Common Wood/Dryad Wood in it's construction. 1 Wealth will be spent on top of it's original Wealth for a total of 2 Wealth spent. Outpost will encompass the three nature sites if possible to secure the Tower of Doors being built (See Bonus Action).<br>
<br>
<b>Scene</b><br>
A Lost temple in NERRY emanates dark magics... the site must be pacified.<br>
<br>
<b>Intrigue</b><br>
Planeswalkers will ask the local populace of Baumung about sightings of the Twilight River Children or the DeepLoa. (Travel/Movement Descriptors used)<br>
<br>
<b>Bonus Action</b><br>
Dejan will use the nature sites to begin construction of the Tower of Doors. Thallids, Gnomes and Elves (?) will use Diamonds/Dryad Wood/ Common Wood in it's construction (Arcana Skill used) 3 wealth spent (Travel Descriptor used)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 3<br>
<b><u>Xion Parisfal</u></b><br>
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<br>
<br>
This place is certainly as dangerous as they say. It is without a doubt <i>THE </i>most dangerous place as evidenced by the very fact that one of his allied nobles had fallen to friendly fire. How was he to know that the breva man would teleport inside the very monster that they were fighting? How would he have realized that his own strike would be so true. He was perturbed by the fact that this noble practically evaporated in front of him. And every since, he had been unable to fell clean. It was unsettling at the very least.<br>
<br>
He had taken three separate baths this very day and still was unable to feel clean as though the very gods had given him spite from the death of this noble. It was something that he would have to live with, it seemed. He couldn't take a break from bringing glory to House Parsifal to figure out a way to return his personal comfort. Not when there was so much to do.<br>
<br>
At the very least, the noble from House Alder was not upset by the loss of his compatriot. IN fact, Xion had been far more broken up about it than he had been. They had managed to discuss terms for the continued split of Alflil and of other more pressing concerns related to a special shipment that must arrive at its destination. It was something that needed to reach home and luckily for their House, Alder was more than amenable to the situation for certain considerations which House Parsifal was more than willing to give to such a trusted ally.<br>
<br>
-----------------------------<br>
<br>
The Roads.<br>
<br>
They were an important task to help bring trade through Aflil safely. The main obstacle of which were all the super predators that roamed the lands. Once they were removed, the only possible impediment to these lands were the Lions. The extremely rude Lions were at least apparently under the Control of House Alder. So as long as their Houses were intertwined with each other, The Lions would be pacified and a non issue. Meaning that once the Super Preadators were under control, he could begin his next designs for the territory next over.<br>
<br>
The majority of his large army would be put to the task of protection and pacification of these beasts. He needed them handles sooner rather than later. With the other issues arising in lands that have been proclaimed by House Parsifal, things needed to be sped up so as to not allow these issues to spiral out of control.<br>
<br>
---------------------------<br>
<br>
Treachery.<br>
<br>
It was finally time to investigate this treachery of the assassination of his scouts by the most heinous of Houses, House Touryan. He would have it seen to that this issue would be dealt with to its fullest extent. At least as far as they could manage to do so. But time will tell if it will bear fruit or not.<br>
<br>
<br>
Free Action/Move Action?: Send the Large Shipment with protection of 10 Paragon Heavy Cavalry to the Port where House Alder will ensure that it will arrive home safe and sound.<br>
<br>
Action 1: Construct a Road from the Market Town to the Port (If able, also connections to the two next closest regions. This will be under the protection of 20 Paragon Heavy Cavalry and 1 Vaal Retributer who will be hunting any super predators in the area to keep the workers safe during construction<br>
<br>
Action 2: Xion will personally train more militia. The best among them will be trained in utilizing Heavy Armor and weapons for once those become properly available. These will eventually become Heavy Foot Soldiers<br>
<br>
Intrigue: Investigate the deaths of the Scouts at the hands of the Touryan Assassins<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Orhan, House Hegemon - Turn 3<br>
<br>​</div>At long last, Pointe, long coveted by many to be open to trade, has become a highway of trade and transit from the Empire to the Lastlands. Orhan stood upon the walls of Fort Arontooth. The entire pass had been unified and transformed into a causeway of trade. 4 Wealth had been poured into converting Pointe into a series of disparate forts and strongholds of bandit lords. Yet, now Orhan was personally overseeing its unification, restoration, and indeed expansion. There were surges of settlers and merchants now that the Empire made lasting inroads into the Lastlands, and Orhan would see to it that he, Pointe, House Hegemon, and the Empire would all benefit from the recent events. The sound of construction could be heard throughout the Fort as buildings were being built. He personally helped oversee the construction and made sure that things went smoothly and that the most recent and modern Imperial techniques and designs were being used. Cranes were raised around the fortress to help lift heavy piles of building materials to where they needed to be. Orhan stared at the blueprints one last time before signing it in approval.<br>
<br>
---<br>
<br>
<i>Dear Father,<br>
<br>
It is my pleasure to inform you that Pointe has been secured and shaped into a highway of trade and travel to and from the Lastlands. I am also pleased to share that settlements are popping up in the region packed with migrants and merchants. For this reason, I wish to formally grant Fort Arontooth and its settlement to House Hegemon so that House Hegemon may forever have a foothold and serve as a bastion for the Empire in the Lastlands for eternity. <br>
<br>
Eternally loyal,<br>
Orhan</i><br>
<br>
---<br>
<br>
Orders:<br>
<br>
Movement: Move back to Pointe<br>
<br>
Order 1: To accommodate and attract more of the recent travel, trade, industrial and population boom from the pacification of Pointe and other recent events, further invest in Pointe via establishment of two settlements, one at Fort Arontooth and one at the Redoubt with plans to grant the Fort Arontooth and its settlement to House Hegemon. (4 Wealth already invested in Pointe)<br>
<br>
Orhan (Skills: Leadership, Counter-intelligence, Diplomacy, Technologist) (Savvy Trait)<br>
6 Lt. Grenadiers<br>
45 Blunderbuss Legionnaires<br>
38 Outlaw Prisoners (Penal Labor)<br>
Astral 2 (Counter Magic, Communion)<br>
Bone 2 (Necromancy)<br>
Nature 1 (Rebirth)<br>
3 Wealth<br>
Monster Bone (Renewable) - Building/Decorative Material<br>
Gypsum (Renewable) - To make plaster, alabaster, blocks, mortar, drywall, building material or as an additive to other building materials, etc<br>
Blackpowder (Renewable) - Blasting powder to help clear the ground<br>
<br>
Military: 1 Influence<br>
Church: 1 Influence<br>
Nobility: 1 Influence<br>
Populist: 1 Influence<br>
<br>
Order 2: Clean up efforts to remove the toxic waste on top of the Morph Material and allow exploitation of the potentially renewable resource. By having the undead and Akcay's Silver Messenger Bird use a portable hole to suck up the toxic waste and transport it to the lava forge in Gleeb for it to be disposed of (since it is a byproduct of troll corpses). Then treat the area where the toxins contaminated the ground with powdered gypsum as it is a soil conditioner and can be used to help remove pollutants and toxic materials.<br>
<br>
Bone 2 (Necromancy) - "On death's short list"<br>
Nature 1 (Rebirth)<br>
<br>
Intrigue: Send agents to Blaucia to continue the search/investigation of the missing, adventuring family member(s). Take the remains of the old camp found in the prior turn to use as a medium for scrying to help pin point the location of the missing adventuring family member(s). (Astral 2, Communion Descriptor, Bone 2, Wizard's Tower (Helps with rituals))<br>
<br>
Scene: Greed's Mother: Fire and Brimstone<br>
<br>
Deal with the wealth consuming... landmark with copious amounts of brimstone, white pyrite, and Akcay's Fire 3.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11576002" data-lb-caption-desc="Crocodile · Jan 18, 2023 at 10:19 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(97, 189, 109)"><span style="font-family: 'book antiqua'"><span style="font-size: 22px">Oznah Alder<br>
Turn 03</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/3f8hnCc_r5k/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/3f8hnCc_r5k\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/3f8hnCc_r5k&quot;]"></span></span></span>​</div><br>
<hr><i><span style="font-family: 'book antiqua'">Dear Madam,</span></i><br>
<span style="font-family: 'book antiqua'"><br>
<i>You do not know me, but I know you. We shared a mutual acquaintance from your difficult past. I will spare you the details because I believe you know who I speak of. You will be happy to know said party has passed on. Unfortunately, certain information has come into my possession due to this. As I do not wish to waste your time with pointless drivel, I will get to the point. Your life can continue uninterrupted. I simply require the tutelage of an Ivory Father to expand upon my own practices. Facilitate this and what I know will be allowed to fade into obscurity, freeing you of burdens you clearly do not wish to be faced with again.  I have taken precautions in case you decide to take this personally and curse me instead of treating it like the business transaction it is.<br>
<br>
I await your answer,</i></span><br>
<i><span style="font-family: 'book antiqua'">Oznah Alder</span></i><br>
<hr><div style="text-align: center">Oznah dispatched that letter on a fast ship, concealing it in a shipment of Amber and Pearls due for Lanka in an order they had received. He'd made the necessary arrangements to ensure that letter got the High Priestess he knew about. There was still profit to be made off of Karim, even if the damnable fool had gotten himself killed. It irked him to know he couldn't do anything to save the man, only catch a mote of his soul afterwards. That little bit of knowledge that one of his hapless victims was actually alive, well and prospering under a new identity was worth the effort to send the letter.<br>
<br>
As to what else he could peel f rom the mote, who knows? He was a patient man and he had all the time in the world to extract his  due from his fallen business partner. He'd have preferred a live one to scheme with, but he had gotten his due no matter what. The sacrifice of all that treasure to Xion Parsifal had been a shame, but it was another calculated move. Why did he need all that money? Was House Parsifal in trouble?  Did the need funds that badly? Were they planning something major?  All things he did not know, but could at least ensure that the Parsifals remember House Alder.<br>
<br>
Green Star was growing and profitting with every investment. The clam farms were yielding, inspiring others to build new business and industry. Ships were flowing with goods including his own. It had caused him concern about the Omnis trading town in the West, but he had engaged rapidly in negotiations to cement a powerful triangle trade. The Pointe Highway would be competition, but he viewed it as a means to drum up trade. Bulk and heavy goods could flow down that road, while faster shipping and luxury items could flow through his port. Both present means to bring in resources from the Eternal Empire as well.<br>
<br>
The Parsifal shipment would go out on his ship, but he needed to provide special protection. A bound agent to send along to deal with matters. An infernal seemed the best option but he would consult his books and make sure it was something smart and strong, bound into an ironclad contract of service. His expanding knowledge of blood had allowed him to further enhance his grasp of contracts, knowing that being the man who could seal deals was very useful service all unto itself.<br>
<br>
The only headache he had at this time was his Touryan obligations. Some damnable mine to give to them after he'd secured and developed it. He was doing his best and scouting regions. Using his Outlaws to seek out potential points like that. That should satisfy their spies that he was trying to do his job. He needed to get his port more secured as well to afford the supplies needed for their damn mine in the first place. Already a Port Watch was being formed up and trained. Guards to protect the port, keep order and fight off potential attackers. He was glad they were forming up, considering all the investment.​</div><hr><div style="text-align: center">Performers  mustered as party supplies were brought in and set out. Oznah was preparing for a grand gala to welcome those House Agents choosing to arrive via his port. Invitations were extended to show a general atmosphere of welcome and prosperity. To show that House Alder had established a holding of its own with great potential. The trick now would be to convince the various houses that  this place should solely belong to the Alders rather than being at the mercy of the Touryan in any form or matter. The Captiol was rife with intrigue and even open conflict between those squabbling for power, attempting to ascend or simply survive.<br>
<br>
This gala even was something to feed into that. Seeking out new allies and sniffing out enemies so that the Alders could restore themselves. It was to show another era of power existed  for them like when t he founder and his wife had held the reigns so that even the Touryan had never dared to act against them directly. Bastion may be in their hands behind the scenes but the Alders could climb again or have holdings and influence beyond the reach of even Touryan. Sure there was owed actions, which Oznah was pursuing since he wasn't stupid. Once that act of effect was finished though, he would be free to exert himself fully.<br>
<br>
This party was perfect to lay the foundations of that. He had to hope the other Houses would be interested in prying the Alders more and more a way from Touryan. If not, there was a reason he courted the Parsifals so aggressively. Others of military might and chivalric reputation willing to tolerate his ambitious and scheming nature. For that tolerance, he had invested much into their budding alliance. Even now a fiend of impressive ability was seeing to once such investment. All things to be worried about later. For now he had to present his Port and Manor, all that invested wealth and growing trade power. The chance to play the great game of power even if he knew others would seek to undermine him. There was no reward without risk. All Alders knew that.​</div><hr><div style="text-align: center"><b><u>Character Information</u><br>
<br>
Wealth</b><br>
2<br>
<br>
<b>Income</b><br>
PORT BASE INCOME IS +1 wealth per turn, subject to increase or reduction.<br>
<br>
<b>Descriptors</b><br>
Calculating, Occult<br>
<br>
<b>Skills</b><br>
Martial Arts, Fleshcrafting, Diplomacy, Trade<br>
<br>
<b>Martial/Magic</b><br>
Martial 2 | Unarmed, Unarmored<br>
Blood 3 | Mutation, Fleshcrafting, Contracts<br>
<br>
<b>Items</b><br>
Bracers of Martial Might<br>
Ranger Boots<br>
Brazen Vessel<br>
Prayer Beads<br>
<br>
<b>Influence</b><br>
3 Populist<br>
2 Noble<br>
<br>
<b>Owned Land</b><br>
Aflil<br>
<br>
<b>Fief Structures</b><br>
Great Port (Green Star)<br>
Manor (Lavish, Fortified)<br>
<br>
<b>Relations</b><br>
Tensions between Alder/Touryan<br>
Trade Agreement [Xion Parsifal]<br>
Trade Agreement [Ortes Keter of Parsifal]<br>
Trade with Western Market (Daris of Omnis, Orhan of Hegemon)<br>
<br>
<b>Forces</b><br>
35 Soulblight Monks (4.5s)<br>
6 Dark Sifus (6s)<br>
2 Mercuials (10s)<br>
10 Hardened Outlaws (?)<br>
10 Blood Nuns (Part Harvesting)<br>
<br>
<b>Trade Goods</b><br>
Pearls<br>
Amber<br>
Iron (Mine Refurbishing)<br>
Lead (3 Units in Mine)<br>
Elven Wood (6 Units Untouched)<br>
Citrus (When Trade Opened)<br>​</div><hr><div style="text-align: center"><b>Actions</b><br>
<br>
<i>Movement</i><br>
Oznah and forces return to Port Green Star in Aflil<br>
<br>
<i>Intrigue Play</i><br>
Dispatch letter to High Priestess in Lanka requesting the tutelage of an Ivory Father in deeper Blood Magic, applying Karim details.<br>
<br>
<i>Scene</i><br>
Oznah will entreat the Lion People for trade and stronger relations to cement his grasp on Aflil<br>
<br>
<i>Action 1</i><br>
Oznah will host a reception at his Manor to welcome the arriving House Agents coming through Port Green Star to attempt to build influence and connections.<br>
<br>
<i>Action 2</i><br>
Oznah will summon and bind an outsider to serve him and protect the Parsifal Shipment<br>
(Pale Maiden bound into service)<br>
<br>
<b>Additional Notes</b><br>
Shipment of Xion Parsifal Wealth<br>
<br>
Lion Folk informed Xion Parsifal and his people are welcome in Aflil.<br>
<br>
Matchka Trade Route for Citrus (1 Wealth)<br>
<br>
Trade Agreement with Xion Parsifal between Port Green Star and Trading Post in Aflil.<br>
Trade Agreement with Ortes Parsifal between Wes and Port Green Star<br>
Trade Agreement with Daris of House Omnis between Port Green Star and Cornucopia<br>
Trade Agreement with Orhan of House Hegemon between Port Green Star and Pointe​</div></div>
				
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					<div class="bbWrapper"><i><b>Sir Wernhard Ceslaus</b></i><br>
<b><i>Turn 3</i></b><br>
<br>
"...and thus, I hereby grant you absolution in the eyes of the church and the name of the gods. Rise now, Wentiliana the Pentinent.", Wernhard spoke with a firm voice and in hymnical rhythm. He watched closely, as his unlikely new vassal slowly struggled back to her feet. Her head had been shaven bald and she bore fresh scars all over her hands, her legs sore from kneeling so long, but she had remained strong throughout the procedure. Wernhard discreetly gave her some signals to guide her through the rest of the ceremony. At the end, he was slightly more convinced of her loyalty, but also concerned about the things Wentiliana had confessed to him about lawlessness in the Lastlands.<br>
<br>
"I spoke to Wenzel...", he struck a different topic, once they were finally done and exiting the small cave they had retreated to, to conduct the confession. "Every word you said was true, you treated him well. A little too well, almost.", Wernhard added, giving her the slightest hint of a smile. "I know what you are about to say.", Wentiliana interrupted, causing Sir Ceslaus to sigh. "He needs to toughen up. Quickly.", they both agreed, that Wenzel had been treated like a boy for far too long. "The Lastlands are a far cry from the main empire. They will eat him up and spit him out.", Wentiliana added, as they made their way back to the camp. "I will figure something out.", Wernhard muttered, already in thought about how he could help the young man. "But it will have to wait. There is... something else, demanding my full attention. You are invited as well.", he quickly remarked, as he spotted a caravan of House Vashna approaching.<br>
<br>
------<br>
<br>
Wernhard wished he could have offered a more fitting temple to his bride, but the gods had other plans. The Gleeb would remain a place of misery for the near future, but he saw the tremendous effort Lord Yusuf was putting in the reconstruction of the towns. Whether or not the townspeople would ever trust their new protector was to be seen, but it was of little concern to him now. Sir Wernhard was happy about many of the circumstances surrounding the wedding, although they would have seemed small and vain compared to the bigger picture of a ruined region. His nephew Wenzel was healthy and attending the ceremony and Wentiliana the Penitent was a part of it too. Orhan of House Hegemon seemed like he was already plotting his next move, which Wernhard could not blame him for. He appreciated the nobles attendance to the wedding a lot, as they had so recently fought together. As much as he tried to avoid thinking about the politics of the Lastlands, it was clear that the politicking of the Muurdaan was very present here, as the marriage would hopefully have influence in the capitol eventually. As Wernhard took the hand of his bride for the first time, he gladly spoke his oath to protect and cherish her until death would part them. As they stood together on the symbolic first stone of the new pantheon, they were given blessings by two powerful houses and - Wernhard was convinced of this - the gods themselves. The Yusufs must have been equally convinced of this marriage, as Seyda presented herself looking like she would outshine any Muurdaan princess. As agreed upon, Wernhard bestowed her uncle Akcay with the Hedge Wizards Tome, after the bond was sealed.<br>
<br>
-----<br>
<br>
"Come on, lad! Your not holding a bouquet of flowers, thats a sword, dammit!", Wernhards voice bellowed through the cave, as he tried to encourage Wenzel. The training he had put the young man through had been brutal, but he really needed to test all of his limits. Much to his dismay, he managed to push his nephew over with the next shove of his shield and whilst Wenzel immediately got back up to his feet, he was just as easily pushed over again. "This is no use, uncle Wernhard!", he protested with visible frustration, causing the older Ceslaus to slap him across the face before dragging him back up. "Of course it is! Quit your whining and run back to the well!", Wernhard reprimanded him harshly, sending Wenzel to run all the way to the foot of the hill and back up with two full buckets of water, something he had made him do to exhaustion yesterday. Biting down on his tongue, Wenzel obeyed and Wernhard sat down to let out a deep sigh. "He is... not hopeless...", Wentiliana remarked with a shrug, causing him to stare at her angrily. "I mean no disrespect, Mylord. He is just... a different kind of fighter, compared to you or me. Its like... have you ever watched a rock in a small river?", she continued, this time Wernhard looked more confused than anything. "What I mean is... we are like the rock. We firmly stand our ground and the water just flows around us. But Wenzel... he is more like the water... you cannot hope to make a rock out of him.", she explained herself and after a few moments of awkward silence, Wernhard slowly got up. "I... am going to check up on the lad...", he decided and they both made their way down the hill towards the well. Here, Wenzel had already filled his buckets, but instead of heading straight back up, he was standing next to the well, firing arrows of while cursing some invisible foe. Wernhard was ready to admonish him, when he decided to take one closer look. Wenzel had hung up a small target a sizeable distance away and every arrow found his mark with force. After venting his frustration with a few more shots, Wenzel picked up the buckets and froze in fear, as he noticed both Wernhard and Wentiliana observing him.<br>
<br>
<br>
-----<br>
<br>
The march to Bluacia had been tough, but Wernhard was happy with the progress. The past experiences had helped shape his force into a more professional army. They were no longer prone to being ambushed by outlaws, instead everybody knew how to protect each other and work together cohesively. He had payed special attention to the safety of the civilians traveling along with them, but his greatest concern was for Seyda. Taking his wife along was a risk, as long as no firm foothold was established. But that was exactly what they had come to do here. Bluacia would be put under House Xyphons protection, Wernhard was determined beyond imagination. Scouts had informed him of good locations for their presence, but also about worrying issues. If the reports were to be believed, the veil between life and death was thin here. There was no time to be wasted and Wernhard did his best to direct the workforce, once they reached their destination. Bluacia would be tamed and Kappelburg be brought to prosperity, by hard work and faithful devotion.<br>
<br>
<br>
<b><i>Orders:<br>
<br>
Scene: </i></b>Meet with Wentiliana the Outsider to discuss the release of Wenzel Ceslaus. //Scene was resolved in Discord: Wenzel is freed, Wentiliana the Penitent becomes a vassal, a House Haakon assassin was slain<br>
<br>
<b><i>Character Interaction</i></b>: Wernhard hears Wentilianas confessions and tries to access how loyal she is<br>
<br>
<b><i>Action 1:</i></b> Start the construction of a pantheon along the pilgrims road in The Gleeb. The Xyphon priests will try to aid the common folk of the Gleeb and try to reduce unrest in the region (Church influence 4, Skills used: Theology; 1 wealth spend)<br>
<br>
<b><i>Character Interaction:</i></b> Wernhard marries Seyda Yusuf at the new temple site, signalling the establishment of the pantheon and increasing ties between the houses<br>
<br>
<b><i>Character Interaction:</i></b> Wernhard tries to train Wenzels Martial Skills (Wernhard has Martial 2)<br>
<br>
<b><i>Move</i></b>: Travel from Gleeb to Bluacia (Skills used: Logistics)<br>
<br>
<b><i>Intrigue:</i></b> Scouts and agents will search Bluacia for any useful ressources, sources of the Undead and traces of Lady Nikis lost mother. Wernhard aids them through his magic. (Astral 3, Descriptor used: Detect)<br>
<br>
<b><i>Action 2:</i></b> Construct a fortified settlement in Bluacias West, near the river bordering the Gleeb. The settlement will be named <span style="color: rgb(85, 57, 130)"><b><i>Kappelburg</i></b></span> and pilgrims, settlers and refugees are welcome. Workshops for woodworking and a chapel are to be constructed in the centre. The fortifications are reinforced with Sacred Wood. (Wealth spend: 2; Ressources used: Sacred Wood, obtained from the Gleeb) (Skills used: Diplomacy (to attract people), Logistics (to ensure well planned transport of building materials), Defensive Tactics (to maximize the value of the fortifications))</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(0, 168, 133)"><span style="font-size: 26px">Baris Demir, House Haakon</span></span><br>
<br>
Turn 3<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Baris' time in Choss was well spent, gaining a new (and rather terrifying) mount, as well as a means to direct the throngs of "soldier caste" spiders within the region.  However, the time spent in Choss let Gleeb slip further out of his grasp as Vashna and Xyphon forces consolidated their hold of the region.  For now, focusing his efforts fully on Choss will likely yield greater results than contesting leadership of Gleeb.  Choss may well be unassailable if he leverages the local fauna properly, and the land would get Haakon off of his back just the slightest bit, letting him focus more on personal matters. <br>
<br>
Putting down more solid roots in the province must be the next step, and to do that, Baris fears its time to meet with the witches.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Character Information</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Wealth</b><br>
2<br>
<br>
<b>Skills</b><br>
Archaeology, Linguistics, Persuasion, Survival<br>
<br>
<b>Martial/Magic</b><br>
1 | Athletics<br>
Earth 3 | Excavation, Reinforcement, Sensing<br>
<br>
<b>Influence</b><br>
2 Military<br>
1 Populist<br>
<br>
<b>Owned Land</b><br>
N/A<br>
<br>
<b>Relations</b><br>
Open Hostilities [Xyphon]<br>
Tensions [Parsifal]<br>
Tensions [Vashna]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions</b><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>Turn Two Decision Point</i><br>
A) Spider is Baris' mount alone ("Giant Steed")<br>
<br>
<i>Movement</i><br>
N/A<br>
<br>
<i>Intrigue Play</i><br>
Task the Gifted Web to enter Gleeb and quietly look into any rumors of bandits with unusual keys or any sightings of a girl matching Baris' niece's description.  Leverage Baris' connection to Barirbuild if this would aid the search in any way.<br>
<br>
<i>Action 1</i><br>
Begin properly building up the Choss Main Camp, with the goal of turning it into a semi-permanent settlement, as opposed to a military camp.  [Up to 1 wealth.  Work will be done by Vigilants (Can be used effectively for more utilitarian roles).]<br>
<br>
<i>Action 2</i><br>
Send out an expedition (20 Vigilant Spider-Knights, led by a Spider-Mounted Overseer) into spider territory to search for lost treasures, ruins, or other such wealth that may have accumulated over the years due to their predation.  Use the spider gland to avoid engagements with the spiders.  Stay away from areas that seem to have aggressive, giant "controller caste" spiders.<br>
<br>
<i>Scene</i><br>
Go to the witches and take on their test(s).​</div></div>
				
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					<div class="bbWrapper"><b>Delavizh the Reclaimed</b><br>
"The Hero of Haakon"<br>
Turn 3<br>
<a href="https://www.rpnation.com/attachments/general_deth_glitch_cinematic_lighting_long_exposure_depth_of_f_3b35a747-db29-4d23-913e-0e1144-png.1062268/" target="_blank"><img src="https://www.rpnation.com/data/attachments/999/999398-be8dbd6dfab0a68df02e087ba1b54c01.jpg" class="bbImage " style="" alt="General_Deth_Glitch_cinematic_lighting_long_exposure_Depth_of_f_3b35a747-db29-4d23-913e-0e1144...png" title="General_Deth_Glitch_cinematic_lighting_long_exposure_Depth_of_f_3b35a747-db29-4d23-913e-0e1144...png" width="100" height="100" loading="lazy"></a><br>
<hr><b>Consolidate Power<br>
(bit shorter today sorry will make up for it next turn I promise <img src="https://www.rpnation.com/media/emoticon2-ihavespecialeyes.23692/full?d=1488655733" class="smilie" loading="lazy" alt=":specialeyes:" title="special eyes    :specialeyes:" data-shortname=":specialeyes:">)</b><br>
This land was slowly becoming better understood but, was far from safe and further from a location to project power from. To this end the Hero of Haakon would begin talks with the local guilds to see what resources they had and would allow him to trade, while he knew the value of rare resources such as the pure stone he needed bulk goods. Powerful stones and metals with which he could begin the construction of a grand fortress. To this end he would also continue his seemingly endless endevour of scouting this province to completion. A new home for Haakon would be found and foundations soon laid afterward.<br>
<hr><b>Actions<br>
1.</b> Meet with the Mining Guilds to discuss what trades they have and see if he could begin gaining large sums of hewn and quarried stone from anywhere nearby<br>
<b>2.</b> Search the province for a suitable location for the new home of house Haakon, ideally overlooking the province from away from the roads south to see attackers approaching and also exceptionally defensible. <br>
<br>
<b>Movement</b><br>
N/A<br>
<br>
<b>Intrigue</b><br>
Look for opportunities to project power into gleeb<br>
(Investigation, Inquisition)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">Lady Niki of House Xyphon(Religion)</span></b><br>
Age:25<br>
2+ influence with the Church<br>
1 influence of the Nobility<br>
6 points of Wealth<br>
(10)Houseman<br>
(5.5) 16 Templar foot knights<br>
<span style="font-size: 18px"><b>Turn 3</b></span><br>
<br>
Niki had just gotten the items and money from the raid. She still needed 4 more gold to make her house happy. Someone would be coming soon to make sure she was doing well. She had heard of the death of the head knight. His name was Havern, he thought that gods would never let him died in battle. But even with a lot of luck Havaron died. She would let he have a ceremony for he had done. It may let her have more influence. She would soon make Hamlet the Polite the new head after Hatero death had past a bit. She would also need to meet with a noble afterwards about the town she had made. She hope no fighting would happen and that the noble would be alive after the meeting. Her son came to her as he had just woke up. she said hi and sat to eat a meal. As she ate bread she had thought of telling people to give the church/her money for a time in need or when something useful needs money. It would be a way to get 10 weath and help the people. As thinking over for a min she had the rest of her meal.​</div>Actions<br>
1. Hold a ceremony for Heveron<br>
2. Get people to give the "church"(her) money just in-case<br>
<br>
Movement<br>
Niki to Reilor<br>
<br>
<br>
Intrigue<br>
Have a talk with Phaidra Larkbella about her town</div>
				
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					<div class="bbWrapper">Just "Camus"<br>
<br>
Order 1: Bird Tribe Diplomacy and Plans of Attack<br>


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			<div class="bbCodeBlock-content">A commotion was happening in the Ancestral Grounds of the Bird Tribes as three figure descended in an abrupt yet grand manner from a spatial crack in the sky. Camus, in all his fake Solar Angel aura was flanked by the two Bird Angels that he summoned. Camus introduces himself as the Human Incarnation/Reincarnation/Vessel of [insert significant bird figure]. His identity will be proved by the two bird angels accompanying him though he will be constantly applying mind magic on the significant tribal figures to manipulate their opinions regarding him. The trio will be introduced as "divine intervention" provided by their ancestors to aid the bird tribe in securing the province. <b>[Charm spells | Relevant Descriptor: Mindblast, Luck]</b><br>
<br>
Through his new albeit fake identity and the two bird angels, Camus will attempt to exert control over the bird tribe. If absolutely necessary and safe, Camus can cast <b>[Enslave Mind]</b> in conjunction with the enslaving ability/skill of the Siri on the bird tribal leaders.<b> [EMERGENCY MEASURE IF THE ABOVE DOESN'T SUFFICE AND BIRD TRIBES CANNOT BE CONTROLLED THROUGH THE SUMMONS. CAN ALSO BE USED IF THERE IS A SAFE OPPORTUNITY.]</b><br>
<br>
The Bird Angels will convey to the tribes their plan of letting them usurp the position of the bear tribes and take over the province. With the help of Camus, the bird angels are confident in carrying out this task. They will first have to create the perfect opportunity for this, however, and this is where Camus will play a vital role. He will make "space" for the bird tribes and attempt to whittle down the powers of their rival tribes. The bird tribes should assist him by also utilizing their spy network and espionage resources. <b>[SEE INTRIGUE ACTION]</b><br>
<br>
Once the time is ripe, they should strike. They will be aided by the full force of Camus' retinue (Camus, 2 Githyanki Knights, 30 Medium Infantry Pikemen, and 70 Mounted Black Knights). It is important that Camus' and the birb angel's intervention in anything must be kept a secret until the bird tribe strikes.</div>
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Intrigue Order: Pandemonium in Chainswood<br>


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			<div class="bbCodeBlock-content">Intelligence will be obtained from the Bird Tribes as well as personal investigation by Camus through Astral Magic and the Grand Amillary Sphere. It is necessary for them to grasp the perfect opportunity to strike, just like how the Chapter of Verse was easily taken over by Camus.<br>
<br>
Camus deploys his two Githyanki Knights<b> [Descriptors: Avarice, General, Assassin]</b> to shatter the unstable peace in the Province by conducting assassinations and sabotage. They will be aided by Camus himself who will guarantee their stealth and mobility (portals, gateways, etc) through his Astral Magic. He will first scout through Astral Magic, then teleport the Githyanki Knights over who will attack physically while he attacks mentally<b> [Paralyze, Soul Slay, and Mindburn]</b>, discretely plant false evidence of other tribes, then teleport out.<br>
<br>
<b>[Astral 5 | Relevant Descriptors: Travel, Mindblast, Luck]</b><br>
<br>
Influential people will be assassinated and false evidence will be planted belonging to that of other tribes. Astral is also used to agitate the minds of the people. If an opportunity presents itself to assassinate leaders, the three can act together to carry out the task. These assassinations must be quick, silent, and elusive.<br>
<br>
If the plan works, the Bear Tribes will be attacking and under the attack of other tribes while the Bird Tribes lay and white for the perfect opportunity to pounce to exert dominance over the province.<br>
<br>
To add more fuel to the flame, Camus will also cast a dream ritual to make it as if the ancestors or sacred beings of certain tribes appeared in their dreams, blaming another tribe (that is not the bird tribe) for the recent strikes and ordering them to take revenge.<br>
<b>Astral 5 | Relevant Descriptors: Ritual, Luck]<br>
Relevant Skills: Rites, Ceremonies<br>
Special Item "The Disc of Circles" used to enhance ritual</b></div>
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</div>Order 2: Riches and More Riches!<br>


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			<div class="bbCodeBlock-content">Camus uses his powers as an Astral Archmage, as well as the Grand Amillary Sphere to locate unclaimed/undiscovered sites of riches in an attempt to be able to retrieve more riches to complete his obligations to House Keshurgen. It would be a plus if he discovers relics but his main goal is wealth! Of course, it is also important that his wellbeing and identity is protected which the Grand Amillary Sphere would also greatly help with.<br>
<br>
A tomb of an ancient king? Rob it! <br>
An unguarded demiplane with tons of riches? Secretly rob it!<br>
<br>
<b>Astral 5 | Relevant Descriptors: Luck]</b></div>
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Discord Scene: Chapel of Verse</div>
				
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					<div class="bbWrapper">TURN 4 is OFFICIALLY OPEN!<br>
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Keep in mind that before any orders are processed 3 special steps must be done:<br>
PROCESS WEALTH FROM MARKET <br>
PATRON AUDITS <br>
RECRUITMENT/CHANGES IN INFLUENCE<br>
(these steps may lead to you wanting to edit your posts to account for new wealth/troops/etc. so get these steps done with me first on discord first perhaps as a rule of thumb.)</div>
				
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>Lastlands: Pawns of Muurdaan (IC)
	
	

	

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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-aR6C0RSk0u8W" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-aR6C0RSk0u8W">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-zTFYOWulwUfB" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-zTFYOWulwUfB">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11629400" data-lb-caption-desc="Trektek · Mar 24, 2023 at 11:14 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center">Turn 4<br>
<b><u>Xion Parisfal</u></b><br>

		
		
	


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<br>
It was quite in the room of Xion Parsifal. He had been found wanting by his House. He saved them from utter ruin with the funds that had been acquired, but he had not done enough to raise them up higher via conquering the nearby regions of the Laastlands and contained only half of a region, himself. While he trained his army up from nothing, he had been accused of resting on his laurels and underwhelming performance.<br>
<br>
And in his deepest thoughts, proving that these were right, he did agree with them. He was so much wanting to prepare for these actions of conquering, that he hadn't yet gone out and actually done it. He was moving at a glacial pace and the HOUSE could see it. He needed to be a swift blow to the head of the Lsatlands and not the lumbering blow of an executioners axe.<br>
<br>
His deals with Alders has made them safer in the shadows and a secured line to the Homeland. But now it was up to him to make sure that the dangers of the inner lands were conquered and made whole, made to follow the Banner of House Parsifal.<br>
<br>
The armored man sat down in the thick oak chair at the table, reviewing notes. Touryan had been a thorn in not only his family's side, but also that of Alder since their arrival in the Lastlands. But now it seems that fortunes are changing and with it, the tides of who is enemy and who is friend. This new Touryan that has journeyed here and taken the holdings of a former now dead ally and wishes to join the Eastern Alliance.<br>
<br>
It could be a valuable path to rising Parsifal from a Cadet House to that of a High House. And if he was the one to do it, it would do wonders to rise his standings within his House and to raise his Cousin up as well.<br>
<br>
House Parsifal was one of honor and chivalry. It was not as cutthroat as other Houses between its members. If his star was to rise, he would bring his Cousin along with him. That man has helped crush many ancient enemies and nascent gods in this strange land than any others. And he would deserve it.<br>
<br>
He would need to bring up this possible new fold in the alliance with his allies.<br>
<br>
But in the meantime, he had a region to raise banners in and a party to attempt to gain favor in.<br>
<br>
<br>
----------------------------------------<br>
<br>
Actions<br>
<br>
Action 1: With the assistance of Alder, move 150 Half Plate Foreigner Infantry, 50 Paragon Heavy Cavalry and 1 Vaal Retributer into  Sulpass to begin discussions of bringing In the Region under the banner of House Parsifal. Once the region is secured, land will be promised to the Foreigner Infantry to help boost their loyalty to the cause. With further land to be distributed once Estmarch is acquired for the House.<br>
<br>
Action 2: Spend 3 Wealth to build a Grand Fortress to better train troops and secure future wealth. It will also have a lower section to help keep civilians and traders safe in the event of the region being heavily under attack.<br>
<br>
Intrigue: Assist Alder and Ortes with the party, using military influence [5] to schmooze with high ranking officials and warriors to help boost Ortes and possibly Xion up to Martial 4​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u>Turn 3</u></b><br>
<br>
<u><b><i>Dejan of House Laesarale</i></b></u></span><br>
<br>
<span style="font-size: 18px">Nature/Bone Wizard (3/4*)</span><br>
<br>
<b><span style="font-size: 15px">Spell Descriptors</span></b><br>
<span style="font-size: 15px"><b>Nature</b>: Travel, Envelop, Consume<br>
<b>Bone</b>: Movement, Shadow, Rot<br>
<br>
<b>Age and Personality</b><br>
Young/Bold<br>
<br>
<b>Skills</b><br>
Arcana<br>
Intruder<br>
<br>
<b>Alignment</b><br>
Chaotic</span><br>
<br>
<b>Holdings</b><br>
Nerry<br>
<i>Trading Post with GuildHall (Birch Shadow)<br>
Deep Woods<br>
Tower of Doors<br>
'Slay' Swamp<br>
Shadow Kurgen</i><br>
<br>
<b>Coffers</b><br>
<span style="font-size: 15px">13 Wealth<br>
<br>
<b>Armoury </b><br>
Necklace of Eyes: Individual eyes of the necklace can be dropped/hidden to spy allowing you to see in real time, but you can also capture stills. Necklace eyes are immune to negative effects.<br>
<span style="font-size: 15px">The GranitePaw: A bludgeoning weapon that also functions as a shield. it is magical for the purposes of overcoming magic resistance, and does 2x to objects (inanimate targets)</span></span><br>
*Beautifuloa Rings: The DarkLoas' vertebrae twisted into a collection of ten beautiful rings, one for each of Wicca's fingers. These boost bone by +1 and can be discarded to summon bane lords.<br>
SHIMMINA --  A red stone, once used by monks and circus folk. Can teleport you nearby, but where nobody can see you. it is a powerful tool and when used properly, a weapon<br>
Praxis Fingernail Earring: "If you wear this, whatever you see, I will know. I'd like it if you wore it, but I don't hold you to it." <i>Praxis</i><br>
<br>
<span style="font-size: 15px"><b>Influence</b><br>
Military (3)<br>
Populist (+)<br>
Noble (1)<br>
<br>
<b>Recent Activity</b><br>
Defeated the monster, Graniteheart, a dying beast of a bygone age -- it's horrible afflictions from a hundred battles was the only thing that allowed you, to be the one who finally killed it. You gained an item from it's body; the GranitePaw<br>
<s>The Twilight River Children, a confederation of goblins, orcs and bugbears, has your love are convinced your lover/spouse is the bride of some kind of spirit or god, and stole them from their pleasure trip on the edge of the frontier. You must find them. This is more than embarrassment and dishonour, your own spirit is in jeopardy.</s><br>
<br>
<b>Obligations/Ambitions</b></span><br>
Take WRUN and develop it both verdantly and civilization wise<br>
Forge an Alliance with Ul of Nyreal on the pretense of shared nature affinity. if an alliance cannot be made, a non-aggression pact.<br>
Build another tower of doors somewhere on the south border of the map, as a jump off point for further conquest.<br>
<br>
<span style="font-size: 15px"><b>Closet Skeletons</b><br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">To be revealed by the other players</span><br>
<br>
<b>Retinue </b><br>
10 Dark Sprites (1)<br>
185 Planeswalkers (6)<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>They can BLINK in their own defense and teleport short distances on the battlefield... they may also escape to the Ether or Astral planes, or ambush from them. They are fiercely loyal to Laeraslae, and thus devoted to you.</i></div>
		</div>
	</div>
</div>2 Formorian Giant (9)<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>The Fomorians were once the most beautiful of the seelie, but sought to usurp the fey court, and were made hideous and driven from the feywild... doomed to wander the eclipse between fey and the mortal realm, these are vengeful creatures with an Evil eye </i></div>
		</div>
	</div>
</div></span>10 Hexen (3)<br>
<i>

<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Gorgeous men and women of the wood that do not fight, but charm and mislead enemies<br>
(seduce, illusion, turn blade descriptors)</div>
		</div>
	</div>
</div></i>15 Alp (5)<br>
<i>

<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hideous sleepdealers cursed of form, the assassins of the Unseelie, who are not afraid of a stand up fight either<br>
(illusion, reactive-blink (when hit), sleep (they cannot harm waking foes, fear 10, immunity 5 to fire-smelted weapons)</div>
		</div>
	</div>
</div></i>5 Underbosses (4-5)<br>
10 Taskmasters (4)<br>
35 Outlaws (2.5)<i> <br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Potential liabilities overall, but they also enhance espionage activities (outlaws x2)</div>
		</div>
	</div>
</div></i>100 "Greenwolven Hunters" (3)<br>
50 "GreenWargs" (6)<br>
<br>
<span style="font-size: 15px"><b>Commodities </b></span><br>
Common Wood<br>
Dark Wood<br>
Dryad Wood<br>
Diamonds (Limited)<br>
Fungus<br>
Honey<br>
Sap<br>
Glue<br>
Spider Livestock (Limited)<br>
<br>
<span style="font-size: 15px"><b>Bonuses</b><br>
Familiar: Mallachdan the Faery Drake</span><br>
Thalid: The Thallid cannot leave the magic of your demesne at least not yet, and not without potentially disturbing the balance if you did not accommodate them... and they seem "into" balance... at least for now. Available labour in Nerry, for you specifically, rises dramatically, these are not troops, at least not yet, but any work you do in NERRY will not be short of tiny hands. The Fungusaur you can consider a guard beast of sorts, and a deterrent to outlaws.<br>
Diamond Golem: May request ONE favour from the Diamond Golem for aiding it. Can teleport to the diamond pit in Nerry when called.<br>
Increased Elvish/Gnomish Population: These new races/cultures can be leveraged moving forward.<br>
'Slay' Swamp: The province now has a modest army of Thallid Defenders and you may spend an action to recruit a substantial number of Thallid and Fungusaur.<br>
"Unseelie Calls" (3): This will give you support, albeit briefly, by fae forces for an immediate threat or short-term operation.<br>
<br>
<b>Victory Points</b><br>
9<br>
(For completing two Obligations, Closet Skeleton and Recent Activity<br>
<br>
---------------------------<br>
<br>
<i>It had been a long night in Nerry, the sky a desolate darkness across the Trading Post. But this was no ordinary darkness but a creation of the new Lord of Nerry. With the province united under his rule, Dejan had took it upon himself to enjoy his new position and power. Evacuating the Guild Hall of it's patrons, the master of Nerry wasted no time in being alone with his wife. Blood and sweat stained each and every room, his vessel spent countless times, with no surface left unsullied in their lovemaking. <br>
<br>
There had been little time spent apart since Princess Wicca's return though their reunion had been delayed, as Wicca attended the trial for her captors, the Twilight River Children. Only years of practiced patience as an assassin had kept him steady as he awaited her return and as she stepped into his grand GuildHall, he had no need to ask her of the proceedings. Or the time. Dripping in blood and adorned with twisted trinkets, her face was aglow with a devilish grin. Within moments <i>she had been upon him,</i> her black eyes smouldering with inflamed passions.<br>
<br>
  Without hesitation or restraint, they made up for lost time with unfettered abandon, their night of passion extended further and further as the Lord of Laesarale spun his shadowy sorcery until at last they concluded in his private chamber. <br>
<br>
Standing naked by the mirror, Dejan assessed the damage. Forever in shadow, the Lord of Nerry had to twist his willowy body away from the light, his dark trained eyes acute enough to pick out his injuries. Already a Thallid toiled beneath his feet, wiping away the blood that dripped from the terrible gashes on his back like an intricate maze of pain. Wicca had held onto him like a python with it's prey, as he whispered savage nothings into her ear, her body quivering as he recalled his rending and torture of the DeepLoa in her name. Dejan played with his own ear, the lobe hanging limply together, a victim of Wicca's perfervid biting, <i>his neck red with teeth marks,</i> before she travelled steadily and enthusiastically down his body. Like an ivory rose, Wicca was a danger to hold but for such a prize, no cost could be considered to great. <br>
<br>
Dejan opened the drawer of his Elvish dresser, and reached into it's far corner. Concealed in crafted shadow, were the ten rings he had crafted from the DeepLoa's body for his beloved. Rolling each ring between his fingers in turn, Dejan began to recite a few words under his breath for each ring. "With these ten rings, I vow <i>to forever follow you as your shadow, <i>for now and forever to make you my greatest and only priority, <i>to travel the ends of each and every plane to to make you happy,</i> <i>to enact swift and terrible vengeance against your enemies,</i></i></i> <i>to bestow onto you great and powerful children worthy of your line..."<br>
<br>
Wicca began to stir behind him, as if hearing his words, pulling off from her the BugBear skin blanket she had brought back with her from the Fae realm. Quickly Dejan placed the rings back into the shadow of his drawer and closed it. They were one of many gifts he had set in motion to bestow to his love, perhaps the greatest, as with them he hoped to unite themselves together in the coming weeks. But only time would tell.<br>
<br>
Pulling his long blonde hair back into a ponytail he steeled himself for the coming pleasure that only Wicca could bring him. Eager to begin again, Dejan paused for a moment to glance into the mirror. Wincing as he unclipped the earring from his damaged ear, the Lord of Nerry moved it to the other. In time he would visit one of the Elvish Healers for his injuries, and check on the progress of his gifts but that would be much later. Looking in the mirror, he wiggled an eyebrow. "I hope your enjoying the show, Praxis"<br>
<br>
With a dry chuckle he turned back to the bed. Perhaps this time he would tell the Unseelie Princess that they had a voyeur with them.... Or perhaps not. Such a secret was perhaps best savoured until their escapades were close to conclusion. Feeling a loathsome satisfaction at the thought of her reaction, Dejan could only grin.<br>
<br>
Ohhh, what twisted games they played together...</i></i><br>
<br>
-----------<br>
<br>
<b>Movement</b><br>
-<br>
<br>
<b>Orders</b><br>
1. A Black Diamond will be created using Diamonds, Dejan's magic and Darkwood (Shadow/Envelop Descriptor used) (Arcana keyword used). Ritual will be performed at the Shadow Kurgen in Nerry. If possible further enchantment will be done by resident Gnomes.<br>
2. The Crater Pits within Nerry will be excavated to breed the Spider Livestock from Daris of Hakkon in the hopes of making a new strain. Thallid will unearth/ exhume anything of note before Spider Livestock is housed. 2 Wealth will be spent on the excavation and to implement necessary precautions for the breeding rituals. Bone Magic will be used to shroud the crater pit in hopes of adapting and obtaining a new strain. (Shadow Descriptor). Nature Magic will be used to ensure Livestock are kept well fed and ready for brooding (Consume Descriptor). Unseelie will oversee the process.<br>
<br>
<b>Scene</b><br>
A Lost temple in NERRY emanates dark magics... the site must be pacified.<br>
<br>
<b>Intrigue</b><br>
Criminal Retinue (5 Underbosses, 10 Taskmasters, 35 Outlaws) will be <i>interviewed</i> to determine their intent and for any useful and valuable intel. The Crown of Confusion once placed on Wicca's head will be used to ensure complicity. Hexen and Alps will perform the interviews.<br>
<br>
<b>Bonus Action</b><br>
---​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)"><b>O</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>T</b></span><span style="color: rgb(251, 160, 38)"><b>E</b></span><span style="color: rgb(0, 0, 0)"><b>S </b></span><span style="color: rgb(251, 160, 38)"><b>K</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>T</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><b> - </b><span style="color: rgb(0, 0, 0)"><b>H</b></span><span style="color: rgb(251, 160, 38)"><b>O</b></span><span style="color: rgb(0, 0, 0)"><b>U</b></span><span style="color: rgb(251, 160, 38)"><b>S</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span> <span style="color: rgb(251, 160, 38)"><b>P</b></span><span style="color: rgb(0, 0, 0)"><b>A</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>S</b></span><span style="color: rgb(251, 160, 38)"><b>I</b></span><span style="color: rgb(0, 0, 0)"><b>F</b></span><span style="color: rgb(251, 160, 38)"><b>A</b></span><span style="color: rgb(0, 0, 0)"><b>L</b></span></span></span><br>
<br>
<b>TURN 4</b><br>
[Note: Beckon plz no more scenes I need every scene I can get]​</div><br>
<b><u>Intrigue: </u><br>
Making Some Waves - </b>Ortes will head to the Black Cenote in Wes, putting his <b>Water 3</b> [Descriptors: Cold, Inertia, +1 sphere from Orb of Oceans] to good use by investigating how he may leverage the water magic site for the good of House Parsifal and the province.<br>
<br>
<b><u>Actions:</u><br>
Know My Name  </b><br>
- Help hold a festival and celebration in Greenstar with Xion and Oznah as to celebrate recent victories, for the many House delegates coming in to pick up their ancestor's bones saved from the Demilich as well as the Parsifal delegation, to impress upon nobles of Muurdaan and foreign powers, as well as the many peoples of the Lastlands, the quantity and quality of recent Parsifal victories in purging the Lastlands of threats. <b>Ancient Wood</b> <b>Furniture</b> detailed with images of his battles will decorate the festivities, his allies of course also represented in them, though Ortes is the constant figure. The Demilich, The God-Goose, The Kappelburg Horde(With the Damneo Memoriae left to be forgotten and unknown), The Duke, all these fell before Ortes and those he allied with. <b>Four</b> great adversaries of light and life, that had once plagued the Empire and the world, were vanquished in a mere year. And that is to say nothing of the Infernomorph, the Dire Boar, the Wadjet, and many other foes he's faced and prevailed over. He would have the nobility of Muurdaan become <i>acutely aware</i> of his accomplishments. Thus, he hopes to <b>dispel any stain</b> from his defeat in battle against Haakon, and <b>gain influence</b>. Of course, while his victories alone will accrue him influence, the fact that he is returning so many nobles' corpses to their Houses will earn Ortes its own favor in the empire. (Notably, returning corpses to Houses Xyphon and Haakon) With this, he hopes to use his newfound influence to <b>Find a Martial 4 tutor</b>. (Relevant Influence: <b>Noble 4, Military 4+</b>)<br>
-- PS: as an aside, Ortes will investigate "Xhazz the Fetch" in idle conversation to try and figure out what <i>Xhazz</i> did to merit such a test/punishment as being assigned to Ortes. Out of curiosity really more than anything else.<br>
<br>
<b>Let The Banner Fly</b><br>
- Found the <b>Order of the Shining Hand</b> in the mountains between Wes and Bluacia, an order of Holy Knighthood, constructing a great keep for the Order, together with Wernhard. Ortes will focus on its knightly portion, the sub-order of the Circle of Golden Blades being sworn to the cause of upholding justice(and partially operating as a <b>Courthouse</b>), protecting the peasantry, advancing the Empire's cause through good works, and defeating any monstrous evils that have taken roost in the Lastlands. He will serve as the <b>Grand Warmaster </b>whilst Wernhard serves as the <b>Grand Loremaster</b>. Ortes will spend <b>3 Wealth</b> on helping build the Order's Courthouse-Keep on the border between <b>Wes </b>and<b> Bluacia</b>, as well as <b>2 wealth on recruiting the holy Heroes/Warriors of Bluacia, </b>and equipping them, splitting them with Wernhard. Influence: Church 2, Populist 2)<br>
<br>
<b>Scene: SKIY FIGHT LETS GOOOOOO (RESOLVED!)</b><br>
<br>
Movement: Wes -&gt; Bluacia -&gt; Wes (Boots of Celestial winds permit passage over mountains, Greaves of Eternal Warring grant 3 movement a turn)<br>
<br>
Notes:<br>
Being Tutored by Lady Oriana to Water 3<br>
Marriage between Xion's uncle and a dowager duchess of Xyphon.<br>
<hr><br>
<br>
Ortes reads the parchment in his gauntleted hands twice-over, just to be sure. Disbelieving eyes scanning the missive, searching for any sign, any possibility that what his eyes were telling him was <i>false</i>, But after the second read-through, it's undeniable. Parsifal's seal stamped into the corner of the message as plain as day. The Sun of Five Wars was dead, <i>murdered-</i><br>
<br>
His emotions explode forth in an expression of power. The parchment is frozen in crystalline ice, before Ortes tosses it aside, the missive skidding across the stone table. There's a terrible look in his eyes, like lightning flickering in a stormbank on the horizon. The assembled knights in the feast-hall fall suddenly silent, troubled by the Lord Keter's outburst. It was rare that Ortes simply lost <i>control</i> like he did now. For him to do react such, must mean it was truly grave news. The only one who dares to speak is his grandfather, Marlan, who regards the massive Ortes as if he was any other young knight.<br>
<br>
"Grandson. Speak."<br>
<br>
"It's... the Sun of Five Wars. He's dead. <b>Murdered</b>. By... some nameless, Houseless <i>wretch</i>."<br>
<br>
Cups crack in hands all across the hall. The silence in the hall is tense now, like an arrow drawn on a bow. Every eye is on Ortes now, filled with shock and wrath and grief. They all remember the old man, know of him. He was sung in song, beloved beyond measure. For some, it was his advice that'd saved their lives, for others, his encouragement had spurred them onwards. Even those who'd ever known him knew of his <i>weight</i> amongst the Knights of Parsifal. And Marlan Keter just... slumps. The two old Parsifals were of barely different generations. The elder Keter remembers helping train the Sun like it was yesterday. Riding into battle alongside them. Old, old victories enjoyed together.<br>
<br>
Marlan counts in his mind who else was left breathing from those halcyon days, and finds the number bitterly low now.<br>
<br>
Ortes slams his fist into the table once. Even with his wrath as controlled as much as he could, it leaves hair-thin cracks stretching out like spiderwebs across the marble. He growls, his words filled with righteous fury.<br>
<br>
"<i>This will not go unanswered.</i>"<br>
<br>
He leaves for his study. There were messages to be written and sent.<br>
<br>
<b>Parsifal would have its due.</b></div>
				
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					<div class="bbWrapper">As Wernhard Ceslaus slowly left the chapel of Kappelburg, he looked over what had quickly become a town busy with fresh pilgrims. Each and everyone of them had heard the calling of the gods for some reason or another, which up until recently had seemed like a noble endeavor. But the word about an ancient evil slumbering beneath Reilor had hit Wernhard hard. He knew very well, that he had to watch the faithful closer than ever before. Usually he would have seen his only duty as a sheperd to protect his herd from outside dangers, but now it seemed like the enemy was already among them, wolves in sheeps clothing. "Gods, grand me the strength to do what is necessary...", he quietly pleaded, as he knew that thwarting Hun-Cane, the dreaded One Death, would take immense sacrifice.<br>
With renewed determination, Wernhard gathered those he could trust to handle his orders with secrecy and urgency. The good people of Bluacia did not need to know what evil lurked south of them and he couldnt just abandon the pilgrims road project just to prevent some foul cultists from reaching Skiy. They needed to observe the herd closely and cull those who would do them harm before they reached their destination. It took some careful consideration about how to proceed, but soon an inquisition was launched in Esau and Bluacia. Wernhard would thank the gods for their foresight to have House Vashna station their agents among the clergy - or was this perhaps a devils trick too?<br>
<br>
The orders given by Creed the Innocent also weighted heavy on Wernhards mind. Peace seemed unimaginable right now, but he wouldnt dare doubt such an esteemed house member. For the moment, he was content with working on the pilgrims road and seeking stable relations and trade with his neigbors. Perhaps peace wouldnt be born out of epic deeds, but out of something much smaller, simpler. As he travelled through southern Esau with the first agents of House Narcellion, Wernhard felt hope that there would be prosperity. As he met with House Laeraslae to discuss the Blackrose Tower, he felt hope that there would be safety. And when he reunited with Ortes of House Parsifal to lay the foundation for a holy order, he knew that his hopes for the land and his people were close to becoming a reality. They had defied the curse of undeath in these lands and they would defy the curse of the wicked. Yet hope wasnt good enough alone, Wernhard knew that dilligent preparation was the most reliable prayer. He would see the pilgrims road spread all over the Northwest and see the people safe from the threat of Hun-Cane.<br>
<br>
<b><i>Orders<br>
<br>
Character Interaction/Trade</i></b><br>
Akcay Yusuf has pledged to craft an item for Wernhard<br>
<br>
<b><i>Character Interaction/Trade</i></b><br>
As per agreement with Darius Narcellion, Xyphon priests along the pilgrims road start to spread the good word of Viridius. The faith of the verdant will be promoted to all pilgrims.<br>
<br>
<b><i>Action 1 - The Shining Hand</i></b><br>
Found the Order of the Shining Hand, together with Ortes Keter. Wernhard is named Grand Loremaster and Ortes is named Grand Warmaster. Wernhard will focus on priests and battle pilgrims for the order, they are to make sure that the regular pilgrims and smallfolk are safe. They will tend to the needs of Wes and Bluacia equally, patrolling the streets and wayshrines, conducting sermon and fighting the scourge of undeath - in addition to being the regular infantry of the order. Wernhard invests 2 Wealth into the fortifications, temple and watchtower of the order keep, as well as 2 wealth for recruitment of heroes in Bluacia, splitting them with Ortes. He uses the vast network the Pilgrims Road has already become, as well as his standing among the faithful (Church influence 5, Populist influence 2) to recruit volunteer battle pilgrims for the order.<br>
(Relevant skills: Diplomacy - to rally the heroes, Theology - to inspire the pilgrims, Logistics - to ensure efficient construction, Defensive Tactics - for optimizing fortifications)<br>
(Sandstone and Crystal Wood from Bluacia, Glass from Esau used in construction)<br>
<br>
<b><i>Action 2 - The Holy Spark</i></b><br>
Wernhard invests into two holy sites in Esau, making them accessible to pilgrims and act as places of magical learning. The Magma Cave (Fire and Earth spheres) will feature a shrine dedicated to a god of craftsmanship and a careful excavation effort is coordinated by Xyphon priests in hopes of finding Sparks or valuable minerals. (2 Wealth invested. Relevant skills: Theology)<br>
The Blackrose Tower (Nature and Bone spheres) is restored and opened to pilgrims. Here, the priests will attempt to find tomes containing valuable knowledge and also attempt to produce Sparks. A special private study room is made for Dejan Leraesle, only he shall be able to gain access. (2 Wealth invested. Relevant skills: Theology)<br>
<br>
<b><i>Intrigue - Inquisition, perhaps</i></b><br>
A covert investigation is launched, to ensure continued safety of travelers and pilgrims. It is to remain secret, so as not to disrupt the steady flow of settlers and pilgrims and as not to cause panic. The goals of this intervention are as follows, from highest to lowest priority:<br>
- Investigating activities of "The Host"<br>
- Blocking access to Skiy<br>
- Detaining and questioning cultists in Bluacia<br>
- Investigating remaining active werewolves in Esau<br>
Access to Skiy will be forbidden. Vashna agents are stationed in temples, as per agreement with Akcay Yusuf - they could help greatly.<br>
<br>
<b><i>Scene</i></b><br>
Wernhard sets out to intercept the Bone Mage and his retinue, as they attempt to enter Skiy via Bluacia<br>
<br>
<b><i>EDIT Bonus intrigue</i></b><br>
The central bank will officially be sanctioned by the church and House Xyphon, blessing it with the gods of endurance and prosperity.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>Turn 4</b></span>​</div><hr><br>
Captain Cuggen was seated on a wooden plank suspended by rope on either side, leading up to pullies attached to the rails on the starboard of the Cugona, his ship and the remaining ship of Ghur's expedition. Seaborne ships required pitch-based caulk in-between planks to keep the sea out. The Cugona required a different pitch-based caulking applied in essentially the same way as her cousins did, though for different reasons: thermal contraction prevention, draft prevention, and to protect the paint of the ship. The paint was particularly important because it served to keep weathering at bay in all conditions, and the paint would fail most often at poorly done caulk seams, which led to further wear. Men and their primitive intuition often doubted this dwarfish fervor for perfectionism, but Cuggen had served above more vessels than men had fingers and he knew what was right. Years ago, when he was a fresh mate aboard his first airship, he had the distinction of living in the worst caulked forward compartment against the hull. Old Captain Yarsil had been a careless bastard. The freezing air drafts had led to young Captain-then-mate Cuggen hiding his hands inside of his beard at night to prevent frostbite. Years later, he still never let his ships want for maintenence.<br>
<br>
Cuggen produced his caulking mallet and chisel and began to strip old material from inbetween the last of the planks for the day. Cuggen Junior, his helmsman, peered over the railing at his father. "Captain," he said. "The port side is done."<br>
<br>
The Captain grunted his affirmation.<br>
<br>
"The youngest lad has been peeping about how he wants to know about the other job."<br>
<br>
"You mean yourself and the lads wanted to know," remarked Captain Cuggen.<br>
<br>
Junior averted his gaze. "It is a lot of powder. All the lads can talk about is the job."<br>
<br>
Captain Cuggen finished hammering the fresh caulk into the plank and set his tools back into the box suspended at his feet. He wiped the sweat from his brow and looked up at Junior. "We start clearing the roads in a few hours. Have the crew get their helmets."<br>
<br>
Muted cries of happiness floated over the railing followed by shushes and hushes. Junior cast a quick glance over his shoulder. Cuggen shook his head and began to tug on the pulley to raise himself up. A hasty retreat of footsteps coincided with the squeaking of his pully. He made it to the top and clambered over the rail onto the deck with assistance from Junior.<br>
<br>
Junior set himself to inspecting Captain's safety harness that clearly did not need inspection. Cuggen produced a pipe from his belt, tamped in fresh smokeleaf, and set it alight with a dwarvish sparker.<br>
<br>
Junior still said nothing and Cuggen scowled. "If they were done then they should have been below on equipment maintenence, not playing hooky waiting on deck."<br>
<br>
A metallic clattering came from the forward hatch. The slanted door had two pairs of eyes peering out. Something had evidently been dropped. When the two shadows realized they had been spotted, they quickly retreated--too quickly, for the hatch swung shut on a beard and cries of pain followed. The unfortunate dwarf pulled the long wisps of hair through the other side of the hatch and out of view. A fight broke out on the other side as someone blamed someone else, and the fight continued down the stairs to the belowdecks.<br>
<br>
Cuggen fixed a cool gaze on Junior. "Lackadaisical work leads to tomfoolery leads to Yarsil. See to it the crew stop thinking of powder and start thinking of equipment maintenence." The helmsman saluted, which consisted of stamping his boot and putting a fist over his heart, and marched hurriedly off to break up the ongoing fight over a stuck beard.<br>
<br>
Captain Cuggen spat overboard and took another draw on his pipe. He permitted himself to gaze overboard after Junior had retreated below deck.<br>
<br>
The ship was at dry dock on top of Mount Crag. Dry dock was a stretch, due to the nature of the city. In reality, ten freshly cut logs were propped against either side of the ship to keep it from rolling whilest the landing gear was repaired. The landing had been hard and the mechanisms were inoperable. The many shanty buildings, hovels, and longhalls of the city-yet-to-be-named were a meager sight compared to what the expedition commander, Firkin, had envisioned during the recent meeting of the officers. The mountaintop soil was poor and little grew here. A handful of goats and sheep munched on short grasses. Cookfires burned and were tended to by tired looking settlers. Crag had not been the intended landing site, in truth. The ships had intended to land on Mount Blom but a powerful wild had brought the ships off course and the poor maps of the new continent had been of no help. Now, the expedition would need to make do and colonize Mount Blom however possible.<br>
<br>
As the sole surviving ship of the expedition, the ranking officer of the Ghur skyfleet had at once made noises about wanting to commandeer Captain Cuggen's vessel after his had begun being dismantled. Admiral Flintpick had waved around papers with seals and bleated about authority, but as far as Captain Cuggen was concerned, it was his ship. His clan and sons had built it, and he had almost entirely funded it with his life savings. It was his. Admiral Flintpick had learned as much after coming to blows with Cuggen over it during officers meal. Cuggen had considered that the Admiral might actually have friends at high dwarvish court as he had ranted about. That was a risk not worth taking. Cuggen had his sons roll the recuperating Admiral out of the infirmary and down the mountain in the middle of the night three weeks ago. He had apparently realized his fate towards the end, and was still moaning about his high friends as he was kicked from the cliff. The next morning when Flintpicks corpse was found half-eaten by wargs, it was chalked up to a concussed dwarves wrong turn in the night after delirious wandering to the privy. Cuggen slept easier from then onward.<br>
<br>
Cuggen was unsure if Nobleman Firkin believed the tale. Firkin was always going off  to 'speak' with the wargs. The local ones, not the ones that Firkin had already enthralled who tailed him everywhere and slept in his longhouse. Naturally, wargs had good eyesight at night and the mountain was crawling with them... He had not considered that a warg far below might have seen the falling admiral and 'told' Firkin what really happened. Cuggen took a long draw from his pipe and sent a ring of smoke into the evening air. He doubted any consequences if so. Firkin needed his expertise and his loyalty to keep Cugona's crew in line.<br>
<br>
He twisted a lock of beard in between his finger and thumb, and mused the rest of the evening away while puffing on his pipe.<br>
<hr><div style="text-align: center"><span style="font-size: 26px"><b>Turn 4 Actions</b></span>​</div><br>
<b>Road Work Ahead:</b> The dwarves of the sloop Cugona disembark and use their demolition skills to blow a road clear down to the bottom of Mount Crag. Elevators for cargo and people are built inside and outside the mountain. The Gaia worm can help by digging tunnels as needed.<br>
<br>
<b>Scouting:</b> Firkin and Rothca and the Wargs as well as the 20 Aaracokra Skydivers scout the province plus Mount Blom.<br>
<br>
<b>Movement: </b>N/A<br>
<br>
<b>Intrigue</b>: Firkin tries to negotiate with Krell for their joining Ghur's cause. He reasons that they know other cities have been overrun and disposessed by Muurdaan nobles in the West, but if they join Ghur they will gain legal protection and therefore shield all of their assets and positions.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11635409" data-lb-caption-desc="Crocodile · Mar 30, 2023 at 1:04 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'"><span style="color: rgb(97, 189, 109)"><span style="font-size: 26px">Oznah Alder<br>
Turn 4</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/-ji-NP4OKBk/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/-ji-NP4OKBk\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/-ji-NP4OKBk&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">Oznah Alder moved with predatory grace amongst the various nobles and agents of the empire. He smiles and talks, all the while observing who was talking to who. This was an event of great import to celebrate the first year of colonization by the various agents. He had gambled much into building his grand port and sprawling manor here in Aflil. He had risked potential conflict with House Parsifal until he had found the curious Cadet House to be one he could perhaps trust to hold to treaties and alliances. They were around here somewhere, the two imposing Parsifal agents doing their own bit of politicking and celebrating.<br>
<br>
House Alder was on the ascent. After untold decades if not longer of being stripped of their autonomy, their legions, their fleets by the damnable Touryan. Only now in the hour of crisis did those arrogant bastards dare to give them back even an inkling of what was theirs. What they had earned by blood and cunning under the guidance of the Patriach and Matriach who'd forged ahead together. If things were played correctly, House Alder would become a High House and takes its place in the Capital. That thought made Oznah's skin crawl some. Like many  Alders, he disdained the Muurdaan as a culture, taking after their Patriarch who viewed supremacist ideals as moronic.<br>
<br>
He let that thought drift away, moving on to talk and politic. There were various houses here who had lost their agents, some of whom he had been aligned to for various reasons. He sought to maximize his growing reach and influence in the empire. To ensure no one could stand in the way of the ascension of House Alder. The Touryans had no choice but to fulfill the offer. All he must do is deliver them a nation's ransom in wealth. Again. A throne would be needed as well and even now he still debated. Would he go to the Capital? Or would he send a Regent? There were benefits to both and he disdained the place if only because of what it represented. Yet it was the heart of the empire. If things continued in upheaval, it might be wise to be there to better position himself for what could be dramatic changes. Such change could come from here admittedly, but that would be a consideration as plans progressed. For now he had to work the Varna, Wosk, Keshurgan and Narvik. The more friends he had abroad the better.​</div><hr><div style="text-align: center">Days passed and vast shipments of wealth poured forth from Port Green Star. Oznah Alder set events in motion with a great wave of fortune pouring into the coffers of the hated Touryans. A gambit that could make or break him. Other wealth flowed out towards House Parsifal to fuel their military ambitions. He would have it just that way, leaving him to worry more about his coastal ambitions and other matters like this damnable bound god they needed to starve.<br>
<br>
It hurt to see all that wonderful wealth bleed out so rapidly. It was the price to be paid for his plans. By the passing of the next year, House Alder would become a High House and show the empire just what it could achieve at such level. Perhaps in the future one could even dare to dream of becoming Overlord? Oznah actually laughed out loud at the hubris of that idea. It was an amusing thought but one he knew would never come. The Muurdaan were too covetous of their power to allow the rise of someone to that seat again. It was now the dance of House politics that tried to keep the empire afloat. Even if it did collapse after all this effort, he would be in a position to loot many secrets and riches from the inner empire before retreating to the true new homelands of the Alders.<br>
<br>
<i>Time and patience.</i>​</div><hr><div style="text-align: center">The various bandit, pirate and other leaders of  Shiv had come to Alderhouse. The imposing and luxurious manor meant to impress upon them that this was not a man to be taken lightly. He thankfully had a bit of a sailing reputation after the crazed entrance into the region with Karim and Ortes. A lucrative outcome truly as those captured ships even now served as part of his expanding naval schemes. Daria Alder would soon enough arriving, brining dear Vitor Alder along with her aboard the Regina, her personal ship.<br>
<br>
Until then and more so with what was in motion, Oznah needed to get Shiv in order. Thus these figures were gathered and he regarded them with a thoughtful expression. This room opened into a grand balcony, one overlooking a field that none of them were aware was being filled with all the prisoners Odette had gifted him for his grand ritual to empower his loyal cadre of Soulblight monks and Sifus. Oznah paid it no mind while drinks were being poured and food served. The finest meant for the highborn of the empire and not raider scum. Yet it was best to drown them in fortune to help along his control of Shiv.<br>
<br>
"My friends, I am glad to see you have come at my invitation. I suppose the offer of riches was enough to entice anyone though?" Oznah offers with some grins and chuckles at the fact he had made his intentions very clear. Already lining one side of the room were various chests that likely were loaded with treasure.<br>
<br>
"As you know, the empire is coming this way. You have the option to fight me over coming into Shiv as its governor and owner. Understandable really. But even if I did not do this, another House Agent would come. The difference is that I know how to make a deal," Oznah said with a calm smile and gesture of his hand.<br>
<br>
"Embracing my offer will give you much wealth to enjoy and sate your appetites while I go about incorporating Shiv into my plans to utterly dominate this coast of the Lastlands. You can be part of that vision. Profit and prosper from it under my claim on the land. All that I ask is you work with me to better make use of Shiv's resources. To open its bounty to my growing trade and mercantile operations. Doing so will give you access to the empire's various goods and products." Oznah sweeps his gaze over them as he walks to a chest and opens it to reveal the fortune inside. He runs his hand through the coins and lets them flow through his fingers to clink back into the pile.<br>
<br>
"Join me and see a new era. Some of you will have to adapt to new trades. But ones that will be needed and valued. The only issues I fear... is I clearly need to establish something." Oznah grabs a cup of wine and gestures for the others to follow. Chairs scrap and boots scuffle as the Shiv leaders come with the pale, muscled figure in his simple if fine clothing to look out at the gathering below. "I need to establish that you do have the option to say no."<br>
<br>
With a gesture, the various Sifus and monks move to commence the vast, dark ritual. The Soulgate technique on full display as countless prisoners are strangled to death and their soul essence fed upon as Oznah empowered his retinue of followers. He just watches with a certain grim satisfaction and sips his wine, leaving the Shiv bosses all to stare on in horror at the massive execution and ritual in action.<br>
<br>
"Work with me and that will be your enemies down there. Fight me? And I will find a use for you like I did those prisoners," Oznah declared as he takes another drink of wine before giving a sigh. "I also issue challenge to the Sea King. For I know I cannot control Shiv until I hold that title."​</div><hr><div style="text-align: center">Oznah felt exhausted. His mind strained after days planning and desperately pulling every trick he could in coordination with Orhan. He'd not expected to rush this bank project but then he hadn't expected economic disaster in the Lastlands. The Central Bank was to be his show to the Capital Houses that House Alder was not some joke to be abused and discarded. There was a certain degree of quiet rage as well. That he even had to do this. Matters would be seen to someday, but for now he needed to save himself and his allies from the madness caused by others.​</div><hr><b><u>Character Information</u></b><br>


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			<div class="bbCodeBlock-content"><b>Descriptors</b><br>
Calculating, Occult<br>
<br>
<b>Skills</b><br>
Martial Arts, Fleshcrafting, Diplomacy, Trade<br>
<br>
<b>Martial/Magic</b><br>
Martial 3| Evasion, Unarmed, Unarmored<br>
Blood 5 | Contracts, Demonology, Evocation, Fleshcrafting, Mutation<br>
<br>
<b>Items</b><br>
Bracers of Martial Might<br>
Ranger Boots<br>
Brazen Vessel<br>
Prayer Beads<br>
Glove of Byung-Lah<br>
<br>
<b>Influence</b><br>
3 Populist<br>
4 Noble<br>
<br>
<b>Owned Land</b><br>
Aflil<br>
Shiv (Acquired for 5 Wealth)<br>
<br>
<b>Fief Structures</b><br>
Great Port (Green Star)<br>
Manor (Lavish, Fortified)<br>
<br>
<b>Forces</b><br>
35 Soulblight Monks (6s)<br>
6 Dark Sifus (7s)<br>
10 Brulen (7s)<br>
4 Mercuials (10s)<br>
10 Hardened Outlaws (?)<br>
10 Blood Nuns (Part Harvesting)<br>
<br>
<b>Trade Goods</b><br>
Pearls<br>
Amber<br>
Iron (Mine Refurbishing)<br>
Lead (3 Units in Mine)<br>
Elven Wood (6 Units Untouched)<br>
Citrus (Matchka/Lanka)<br>
Spices (Matchka/Lanka)<br>
Sugar (Matchka/Lanka)<br>
Truffles (Matchka/Lanka)</div>
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</div><hr><b><u>Treasury</u></b><br>


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			<div class="bbCodeBlock-content">Reserve: 1<br>
Port: +1 (2)<br>
Trade: +62 (64)<br>
Touryan Payment: -30 (34)<br>
Ulrich Tribute: -4 (30)<br>
Shiv Buyout: -5 (25)<br>
Parsifal Loan: -8 (17)<br>
Noble 3-&gt;4: -8 (9)<br>
Standing Stones for Skiy: -3 (6)<br>
Varna Profits: +11 (17)<br>
Morphic Material Liquidation: +18 (35)<br>
Bank: -5 Wealth (30)<br>
Bank Investment: -30 (0)<br>
<br>
Total: 6</div>
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</div><hr><b><u>Actions</u></b><br>
<br>


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			<div class="bbCodeBlock-content"><i>Movement</i><br>
Oznah will move to support Xion Parsifal in annexing Sulpass.<br>
4 Mercurials<br>
10 Brulen<br>
6 Dark Sifu<br>
35 Soublight Monks<br>
<br>
<i>Intrigue Play</i><br>
Oznah will pull every string and trick he can to promote the Central Bank of the Lastlands. He in particular will play up his and Orhan's efforts to protect the region from economic instability. Tapping into Populist 3 for public support, Noble 4 for Imperial support and utilizing his skills of Diplomancy and Trade to push the issues in both courts of opinion to ensure the banks power and prestige are recognized if not empowered. And to get both nobles recognition for their efforts.<br>
<br>
<i>Scene</i><br>
Oznah will engage the Fish People on the Sulpass coast on certain matters<br>
<br>
<i>Action 1</i><br>
Build the Central Bank with Orhan of Hegemon (5 Wealth Bank, 30 Wealth Invested, 60 Varna Wealth Provided)<br>
<br>
<i>Action 2</i><br>
Create 9 Standing Stones for 3 Wealth for the Skiy Cult Issue.</div>
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</div><hr><b>Additional Notes</b><br>


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			<div class="bbCodeBlock-content">Shiv Buyout<br>
Central Bank of Lastlands Founded with Orhan of Hegemon to counter financial crisis<br>
Touryan Owed 30 More Wealth at next Audit<br>
Craft Throne for 10 Wealth by Turn 7<br>
<br>
Birth in the family: (Play at any time) -- someone close to you has had a child in the family of another player's family or NPC entity. This can lead to bonds or obligations or easement between you and the other party experiencing this event, if you choose to play it.<br>
<br>
This is being played upon <b><i>House Varna</i></b>.<br>
<br>
Daria Alder arrives in Aflil<br>
<br>
Vito Alder arrives in Aflil<br>
<br>
<i>Sponsors for High House Status ( 2 of 2 High, 1 of 2 Cadet)</i><br>
Hegemon (High)<br>
Omnis (High)<br>
Parsifal (Cadet)</div>
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-05-04T11:27:57-0400" data-time="1683214077" data-date-string="May 4, 2023" data-time-string="11:27 AM" title="May 4, 2023 at 11:27 AM" itemprop="dateModified">May 4, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u><span style="color: rgb(65, 168, 95)">Ul Dyril of House Nyrael</span><br>
<span style="font-size: 18px">Turn 4</span></u></b></span><br>
<br>
<span style="font-size: 12px"><b><u>Actions:</u><br>
<i>Nature-Blessed Broodmothering - </i></b>Through deals with Baris Demir of Haakon in order to obtain spider livestock, Ul Dyril and her work-force will make use of the abandoned pit that once held the captive Wadjet in order to convert it into a housing pit and area for the spider livestock received in the trade. Making use of the pit will avoid touching the nature that the Earthmother doesn't want harmed, and will be easy to clean up by using Nature 6 (with a Watershed from the Earthmother to allow its use) as well as Bone 4 in order to clean up the large bone problem that was left behind. With a blessing of nature and her skills, she believes something much more could come out of it. She also thinks helping spend 2 Wealth as well as Building Materials (a +1 wealth in building) could elevate the process into a major inclusion in Nyrael territory. Perhaps with Herbalism or Agriculture she can find something else while the pit is being renovated.  (<b>Husbandry, Nature 6, Bone 4, (Herbalism, Agriculture)</b>)<br>
<br>
<b><i>A Magical Place For You And Me</i></b> - Information gathered during the party at Port Greenstar has led Ul Dyril to the somewhat whereabouts of a Narvik agent currently operating in either Baumung or Nerry. Ul should be able to capably locate an individual within her own lands if they are present, otherwise she has sought the permission of Dejan of House Laeraslae for permission to investigate their land to seek them out there. She will enlist search parties to investigate Baumung for the whereabouts of said agents or any other secrets that have yet to be uncovered within the region. After doing so, she will be able to transport herself and a search party to the province of Nerry where she can continue her search whom Dejan has asked to go along with in case investigating his territory is needed. With eyes set on the province of Delecti which proves to be a natural paradise, required expansion, a questionable amount of narcotics and smokeables and need of all the support she can get, she hopes that said agent can help provide the cooperation of House Narvik (Vice) to provide their unique talents to make something truly special work. (<b>Populist 5, Nobility 2</b>)<br>
<br>
<b><i>So They May Return To The Earth (Use of an extra action) </i></b>- Ul Dyril has recently come under the acquisition of a special plant with some powerful properties, and has decided it would be a good time to bury those Nyrael nobles she had recovered from that one place she went with Ortes and talked a Demilich to death or something. In order to acquire a special item from said plant, the 'Ancestor Thistle', she'll need to grow the plant Ancestor Holly in the ground that acts as a grave for her ancestors which she will do so as a sign of honor and remembrance. She can respect the Earth Mother's wishes by renovating the old arena pit that the Liontaur was defeated in and using Nature 6 and Bone 4 to do so (along with a supporting workforce, of course). By the addition of 3 Wealth and Enchanted Bone as a resource, she plans to renovate the old pit into a major sanctuary of the dead which may also serve as a place of communion and cooperation with spirits and beings of the dead. Life and death are complete opposites, but one couldn't truly exist without the other. It's just part of Nature. (<b>Nature 6, Bone 4</b>) (<b>Necrobarter as a Bone Descriptor, just in case</b>) (<b>Herbalism and Agriculture for investigation during the renovation</b>)<br>
<br>
<u><b> Intrigue</b></u><br>
<b><i>Short Antisocial Druid Girl Goes Back To Her Room To Be Away From Everyone So She Can Text Her Friends </i></b>- It's time for Ul to go back to her room that is Temple Grund in order to do some nice peaceful messaging with her friends which actually translates to using her Nature 6 (and/or Bone 4) magic in order to commune with spirits, beings and deities of the nature and world itself. She's already made cooperation with the Earth Mother who resides in Baumung, but perhaps after being eaten by those lizard people in the swamp then the Old Stag will want to pick up to. Or, perhaps some complete other being is impressed by her talents and wants a peace of the big ol' nature cake that is the expansion of Nyrael. Either way, she's putting herself out there to see who wants to pick up. She has important business to do, provinces to expand her claim to, as well as new capabilities or special items she can get. (<b>Populist 5, Religion 1, Nature 6, Bone 4</b> <b>(Necrobarter Descriptor)</b>)<br>
<br>
<b><u>Extra (Something else from Turn 3 to be resolved)</u></b><br>
The Earthmother will create a CRYSTAL ARBORETUM which will beautify the province and make Crystal wood renewable. The Pavillion is finished if you roll a 6+ on a D6 at the end of T4 or any subsequent round. (Yet to be rolled) </span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 4<br>
<br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">Akçay Yusuf</span></span></b><br>
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<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/qQAHFz_r3kk/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/qQAHFz_r3kk\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/qQAHFz_r3kk&quot;]"></span></span></span><br>​</div><br>
NuGleeb becoming Orhan's was the last thing Akçay expected, but neither agent could profess to know the inner workings of Vashna or Hegemon. Whether or not the Capital Houses would make a mess of things here following the Edict of Purity he announced remained to be seen, but thanks to deft political maneuvering Oktay now had the enviable office of provincial governor, positioned just so in order to curb their worst excesses while simultaneously moving up in society.<br>
<br>
As for the future? Wrun, Oreste, and Azar waited for him. Freed of his petty squabbles with Haakon, especially after Delavizh's removal from the field of play, and having not only defended the interests of his new nephew-in-law Wernhard in Esau, but by extension Xyphon and Varna from a Keshurgen plot, he felt... Accomplished. The likes of Underlord Hegemon likely knowing him by name, and finding him useful enough to bid his agent to support Akçay's efforts boosted his ego too of course, and getting the opportunity to meet someone as fascinating as Materia the Vaguely Known was a treat in of itself, not to mention the very real possibility he'll be able to finally witness her methods firsthand in the coming days.<br>
<br>
Most people had to die for that privilege, he suspected.<br>
<br>
Despite all the progress made, threats lingered on the periphery of his vision, preparing to strike. Whatever confronted him or his allies next, he'd have his brother beside him to meet them. And that was worth paving every mile of the Pilgrim's Road with gold. NuGleeb's stretch was a bargain well-struck by comparison.<br>
<div style="text-align: center"><br>
<b>Orders</b>​</div><br>
Movement: NuGleeb to Oreste.<br>
<br>
1) 50 pension legionaires are sent to help Materia with Wrun and plant House Vashna's flag.<br>
<br>
2) *Drop off all of Akçay's and Orhan's spies in Azar, along with 5 sons of karis, 150 stark agents, and 20 military saboteurs to gather intelligence and blackmail on important figures and the city itself, especially it's defenses, as well as getting into position to strike and wreck havoc upon further instruction when the time is right.<br>
<br>
*Skilled in assassination, intrusion, sabotage, and surveillance. House Vashna specializes in espionage.<br>
<br>
3) Bremlaut, perched on a houseman's shoulder, travels to House Vashna in the Capital with Cabol Ness and 10 wealth, delivering a request from Akçay to the nobleman's superiors to arrange a deal with House Kher for the delivery of prefabricated modular housing and quality craftsman tools by ship to set Wrun and Oreste back up in the Muurdain style with Cabol Ness' creative input immediately after Materia and Akçay knocks them both down. In addition, Akçay requests boatloads of Vashna settlers to supplement those uprooting from NuGleeb (Populist 1++). If House Kher expresses interest in Akçay retrieving their former archmage's remains and possessions, he offers the service to them as a measure of good faith. Mechanisms for windmills, pumps, and dams would be appreciated to drain the flooded provinces.<br>
<br>
Resources: Magilighting, marble.<br>
<br>
^ The above order is due to a refunded action spent on learning magic earlier in the roleplay.<br>
<br>
Intrigue: Operation Oolong.<br>
<br>
Scene: Retinue conquers Oreste with Materia's help.</div>
				
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<span style="font-size: 26px"><b>Unush, the Eternal Laborer | Avatar of the Eternal Sphinx | Genie of Jader</b></span><br>
<br>
Order 1 &amp; 2: The Great Bastion<br>


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			<div class="bbCodeBlock-content">Unush, the Eternal Laborer, gazed out from atop the highest peak, surveying the vast plains below with satisfaction. His Grand Army, comprised of various factions including the Bri'unor barbarians, undead twiceborns, golems, and the Triste Dwarves with their machines, artillery, and legions of Morthagi, marched towards the provinces of Vec and Wisp. Behind them, an enormous amount of construction material was being transported.<br>
<br>
As the commander of this army, Unush had one singular purpose in mind: to swiftly build the Great Bastion, a massive and impenetrable wall, and fortification that would stretch two provinces, completely sealing off the chokepoint to defend against the Muurdaan nobles' invasion. Unush was certain that if the bastion was completed, it would be impervious to attack, as it would be reinforced by the powers of both himself and the Sphinx.<br>
<br>
Upon conquering Vec and Wisp, the army would immediately begin constructing the Great Bastion, overseen by Strovruk Nobledelver, the Great Inventor, and Dwarf Leader. The Dwarves' superior construction skills would be supported by massive amounts of wealth poured into the project, the purchase of different resources, and the use of Godsbranch as the core to reinforce the defenses.<br>
<br>
Unush had the plan to make the Great Bastion even more formidable. He knew that the Godsbranch Orchard held a treasure that would ensure its strength and fortitude - the God Seed. This seed had been bestowed upon him by the Eternal Sphinx, and Unush was determined to plant it at the heart of the fortress.<br>
<br>
Without hesitation, Unush planned to plant the God Seed at the construction site of the Great Bastion. With the strength of his divine magic, he would nurture the seed, and it would begin to grow into a towering tree of Godsbranch, its roots serving as the veins of the grand fortification.<br>
<br>
Then once it's grown to the fullest, Unush will plant another core at the center of the tree - the purest Moonstone crystal. A crystal absent of any impurities, personally refined by the Eternal Sphinx himself from raw moonstone and then blessed by his breath.<br>
<br>
Unush knew that this Cored Tree would serve as the brain, heart, and lifeblood of the fortress, reinforcing its defenses and ensuring its impenetrability. He envisioned the tree manifesting all of his reality-bending magic, from the elemental forces of Fire, Water, Earth, and Air, to the sorcery powers of Blood, Bone, Astral, and Nature. Unush also knew that the tree would manifest the domains of the Eternal Sphinx, that of Death and Drain, the absence of magic and life.<br>
<br>
The completion of this massive project would be the Dwarves' first <b>wonder </b>since their ascent, and Unush was confident that even an entire army sent from the Muurdaan Capital would hesitate to siege it. With the tree of Godsbranch at the heart of the Great Bastion, Unush's Grand Army would be virtually invincible, and no enemy would be able to breach its walls. The tree would represent the pinnacle of his power and the might of the Sphinxite's forces, a testament to the eternal laborer's unwavering dedication to the Eternal Sphinx's cause.<br>
<br>
At the end of the Great Bastion, where it meets the coast of Wisp, Unush had another plan in mind. He envisioned a great military port, integrated into the fortress itself, that would serve purely for military purposes. The port would be a crucial asset to the Empire, allowing them to build and deploy their naval forces quickly and efficiently to protect themselves from any naval incursions from the Muurdaan nobles.<br>
<br>
Unush knew that this would require an enormous amount of resources and labor, but he was confident that his Grand Army and the Dwarves could make it a reality. With the completion of the military port, the Empire could build a navy to intercept any possible incursions to the east of the region from the west.<br>
<br>
As for any opening in the West of the Empire? Unush is confident the Barbarian Queen could handle it.<br>
<br>
<b>5/14/2023 Addendum:</b><br>
The Garrison Commander (Dragonewt Logic Engine) has been summoned from a bygone age. Unush, recognizing the difference in their strategic and tactical abilities, has given the Garrison Commander the title of 'Supreme Commander' of the Grand Army and its accompanying roles. Unush will assist and advise from behind. <br>
<br>
Relevant Descriptor for The Dwarf King:<br>
Skills<br>
[Engineering] [Construction] [Architecture] [Smithing] [Mining] [Rune]<br>
<br>
Magic<br>
Earth 5 | [Gravity] [Reinforcement] [Tremor] [Earthsense] [Transmutation]<br>
Construction 8 (Unique)</div>
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	</div></div><h3><div style="text-align: center"><span style="font-size: 26px">Sigurd Asgnr, Barbarian Queen | Queen of The Bri'Unor Horde</span>​</div></h3><div style="text-align: center"><br>
Order 3 &amp; 4: March to Dragon Pass <a href="/members/cosmo.6698/" class="avatar avatar--xxs" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId50">
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<br>


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			<div class="bbCodeBlock-content">The bronze skinned woman knelt before the Sphinx shrine, her long dark hair was swept behind her, tied back by numerous, small golden braids. Tattoos arched along her brow and ran down her body, but her chest was bare, shining in the morning sun, proof of her valor for not a single scar marred her flesh. She did not expect the Sphinx to answer her, it never truly had, but it did not need to. The simple act of praying to the shrine brought a sense of peace in her heart. A sense of purpose. Sigurd often mulled over the fate of the others, those who wandered this cold, hollow world without the same guiding light she had from the Sphinx, she did not hate them.. She pitied them. But her purpose in life was not to teach, nor to guide, it was to cull. Cull those who stood in the Sphinx’s path, it was little more than putting down a sick dog. An unpleasant chore.<br>
<br>
“My Queen,” a rough voice called from behind her, slowly her cloudy grey eyes opened, she did not turn her head from the shrine, when she answered.<br>
<br>
“Speak,” she commanded, her voice soft like a gentle breeze that caressed the ears of those lucky enough to hear her.<br>
<br>
“Galloway has fallen.”<br>
<br>
“Of course he has,” Sigurd said as she closed her eyes once again.<br>
<br>
“My Queen?” the voice asked, unsure of why she was so unperturbed, “The Muurdaans are approaching our lands.”<br>
<br>
“Muurdaans,” Sigurd repeated, rolling the word around in her mouth, it was cumbersome and clunky. How she abhorred the brutal, inelegant language of the north. Galloway was a failure of a priest. He had gone north to spread the Word, but he had gone.. Native. He rarely spoke the mother tongue, instead speaking the crude speech of the Muurdaan’s and its many offshoots. He was barely a member of the Horde, birth alone kept his place. Sigurd.. Hated him. He was weakness, personified. The fact he, of all people, had been chosen as a priest was insulting to not only the Sphinx but to all those who called themselves its servants. If there was justice, Galloway would be left to rot in the underworld, to be feasted upon by insects as his soul was torn apart by Devils, but the Sphinx was kind… His fate would not be so just.<br>
<br>
“They blunder and wander into lands not their own,” Sigurd said as she tilted her head to the side and reopened her cloudy eyes, “Unush summons me?”<br>
<br>
“Y-Yes, my Queen,” the man said, she could feel the soft air against her flesh as he bowed behind her.<br>
“Then I go. Prepare the horde. We make for Dragon Pass.”<br>
<br>
Action 1 - Sigurd, along with her Bri’Unor Horde, will take Dragon Pass and build shrines [Horde creates small shrines passively] and a fortress to overlook the path.<br>
<br>
Action 2 - Sigurd will search for the Lord of Dragon Pass and bring them to the Sphinx side or smote their ruin upon the mountainside.</div>
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Intrigue: [REDACTED]<br>


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Addendum:<br>


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(97, 189, 109)"><span style="font-size: 12px"><b>Turn 4</b></span><br>
<span style="font-size: 26px"><b>Darius</b></span><br>
<span style="font-size: 12px">~ <b>Lord of Reilor</b> ~</span></span><br>
<br>
<span style="font-size: 12px"><span style="color: rgb(97, 189, 109)">~~&gt;&lt;~~</span></span><br>
<br>
<span style="color: rgb(97, 189, 109)"><span style="font-size: 26px">~</span> <span style="font-size: 26px"><b>Market Season</b></span> <span style="font-size: 26px">~</span></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1678270444601-png.1071113/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1008/1008243-ff7a3b86e8060232339d647c7500ef7b.jpg" class="bbImage " style="" alt="1678270444601.png" title="1678270444601.png" width="200" height="100" loading="lazy"></a>​</div>
    			<div class="tabsBb" id="tabContainer_1736445391">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445391" data-tab-container-id="tabContainer_1736445391" href="javascript:">The Market Season Arrives</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445392" data-tab-container-id="tabContainer_1736445391" href="javascript:">Order of the Verdant</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445393" data-tab-container-id="tabContainer_1736445391" href="javascript:">The Wall Rises</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445394" data-tab-container-id="tabContainer_1736445391" href="javascript:">Founding Day</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445395" data-tab-container-id="tabContainer_1736445391" href="javascript:">Breaking of the Dawn</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445396" data-tab-container-id="tabContainer_1736445391" href="javascript:">Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445391" style="display: list-item;"><br>
Finally, the time had come.<br>
<br>
Everything that had been done, everything that had been built and achieved, everything sacrificed, all of it has been for this day.<br>
<br>
Cornucopia, a city that did not exist not so long ago, now brims with the crowds of countless thousands, travelers and merchants and citizens alike all brought here to the Grand Market of Cornucopia, drawn to the city out of the promise made by Darius upon its founding. Cornucopia is to become its namesake, a city of wealth, a city of endless abundance.<br>
<br>
Has the promise been kept?<br>
<br>
The stalls and shops of the Grand Market are filled with goods, each offering something different.<br>
<br>
The resident artist has his own gallery filled with hand-painted <span style="color: rgb(97, 189, 109)">Portraits</span>, each accompanied by their own <span style="color: rgb(97, 189, 109)">Gilded</span> frames, each portaint displaying much of the beauty that can be found in the Lastlands; of the new and growing city of Cornucopia, of the war-torn viseral hellscape that was once Gleeb, of the port city of Greenstar rested besides a vast peaceful ocean filled with trade ships from foreign lands, of the perilous passe of Pointe winding its way through the towering mountains toward the Imperial Interior itself, and many others.<br>
<br>
Thick, <span style="color: rgb(97, 189, 109)">furred rugs</span> and grand, colourful <span style="color: rgb(97, 189, 109)">tapestries</span> fill the shops of the rugmakers and weavers. All manner of <span style="color: rgb(97, 189, 109)">Regal Clothing</span> cover the manniquins of the tailors shops, made from silk and cashmere and shimmercloth and exotic furs, dyed bright and colourful in adherence to the latest of Imperial fashions. Jewelers hawkishly preside over their displays of <span style="color: rgb(97, 189, 109)">extravant</span> <span style="color: rgb(97, 189, 109)">jewellery</span>, <span style="color: rgb(97, 189, 109)">jewelled accessories</span>, and even <span style="color: rgb(97, 189, 109)">Ivory</span>; from rings and necklaces, bracelets and broaches to hairpins and hairbrushes, jewellery boxes and gilded ornaments.<br>
<br>
Bakers and sweetmakers fill their shops full of goods made flesh here in Cornucopia; <span style="color: rgb(97, 189, 109)">Cakes</span>, <span style="color: rgb(97, 189, 109)">Breaded Treats</span>, <span style="color: rgb(97, 189, 109)">Fruit Sweets</span>, and even <span style="color: rgb(97, 189, 109)">Iced Cream</span>. Landlords offer the patrons to their taverns all manner of beverages to sate their thurst; <span style="color: rgb(97, 189, 109)">Wheat Beer</span>, <span style="color: rgb(97, 189, 109)">Vodka</span>, <span style="color: rgb(97, 189, 109)">Mead</span>, <span style="color: rgb(97, 189, 109)">Gin</span>, <span style="color: rgb(97, 189, 109)">Sake</span>, and, the jewel of them all, <span style="color: rgb(97, 189, 109)">Heaven's Wine</span>. The carpenters and upholsterers formed their own shops together, selling <span style="color: rgb(97, 189, 109)">Furniture</span> both <span style="color: rgb(97, 189, 109)">Luxurious</span> and <span style="color: rgb(97, 189, 109)">Plush</span>, made from the finest of fabrics and a variety of woods; <span style="color: rgb(97, 189, 109)">Dark</span>, <span style="color: rgb(97, 189, 109)">Ancient</span>, and <span style="color: rgb(97, 189, 109)">Dryad</span>, though more common wood is used to fashion cheaper furniture, painted <span style="color: rgb(97, 189, 109)">Colourful</span> to make them more appealing. The carpenters also make available <span style="color: rgb(97, 189, 109)">wooden containers</span> for purchase, suitable for stock or personal storage, barrels and boxes of all shapes and sizes.<br>
<br>
Toymakers make use of the wood and paints available, making <span style="color: rgb(97, 189, 109)">Colourful Toys</span> for the children. Glass blowers had took the <span style="color: rgb(97, 189, 109)">slag glass</span> from the furnaces of the steel industry to shape into malachite bottles for the <span style="color: rgb(97, 189, 109)">perfumers</span>, providing them the means to contain their fragances in decorative bottles. Sculpters turned <span style="color: rgb(97, 189, 109)">marble</span> into <span style="color: rgb(97, 189, 109)">Sculptures</span>, depicting everything from animals to plants to people and even to the Gods. Alchemists brewed available reagents into all manner of <span style="color: rgb(97, 189, 109)">Medicinal Potions</span>, to heal both sickness and injury alike. Even Luthiers have been drawn to Cornucopia, using their talents to craft <span style="color: rgb(97, 189, 109)">musical instruments</span>, some of them even enchanted and sent throughout the Grand Market to fill the air with music.<br>
<br>
And above it all, perched atop the city at the Peak, surveying all he had made possible. Darius, the Lord of Reilor, watches the prosperity bloom before his very eyes.<br>
<br>
And he cannot help but smile.<br></li><li class="bbTabContent" id="tab_1736445392" style="display: none;"><br>
One by one, they appear in Viridius's grove, each one a hive of nervousness and uncertainty, each one looking about the ghostly clearing wondering what fate will befall them here. As the last one passes through the portal, it suddenly snaps shut behind them, leaving the small group of young men alone in the quiet of the grove, but not for long.<br>
<br>
Each would sense it, a heaviness in the air, a building of pressure focused on a single point in the grove, at its centre. The boys instinctively step back before, with of burst of force and light, a figure appeared before them. A man with a beast's head, something unlike anything they had ever seen in their short lives. A spike of terror rises, sending the mortals into a rushing panic, forcing them to turn to run as childish screams begin fill the air.<br>
<br>
<span style="color: rgb(97, 189, 109)">"Be not Afraid," </span>calls a voice, one loud and stern, a voice that speaks not mere words, but words with power within them. As quickly as the words are spoken, the terror vanishes from the hearts of the mortals, and so does their scramble. The young men, now devoid of all fear, can only stand and stare in sheer bewilderment upon the strange creature stood not ten feet away in the middle of the grove. Only when the creature speaks next do the boys realise the origin of that otherworldly voice.<br>
<br>
<span style="color: rgb(97, 189, 109)">"My apologies for startling you all, my young guests."</span> The creature speaks, his tone smooth and genteel, so present it is in their minds that one cannot fail to heed it. <span style="color: rgb(97, 189, 109)">"Allow me to introduce myself. I am Viridius, your host, and this place you see all around you is my grove, my home. Here, you are safe from all earthly harm, for nothing can enter this place. Not without my permission."</span><br>
<br>
Only now, within the sudden calm, do the young men truly take in the creature before them. He is a man, but a man with the head of a beast. A fox, they recognise. Other than the head, the rest of Him is completely covered with armour, prestine silver armour so brilliantly polished that it shines like a set of folded mirrors. Upon closer inspection, it appears the armour is intricately decorated with engravings, much of them sets of flowery and leafy motifs, yet there are other depictions. Illustrations of monsters, of men, of battle. Though, the nature and meaning behind such sigils is far beyond their uneducated understanding. The man, Viridius as He names Himself, stands straight, His shoulders back, His hands behind his back, and His feet firmly grounded; a stance resonating a cool and collected authority.<br>
<br>
<span style="color: rgb(97, 189, 109)">"You must be wondering why I have summoned you all here."</span> Viridius senses, able to read their jumbling thoughts, though the suspicious glares they throw his way tell him as much as he needs to know. <span style="color: rgb(97, 189, 109)">"I wish to make each of you an offer, one in which you are free to take or leave in accordance to your will, with no consequence should you refuse."</span><br>
<br>
As if to illustrate this point, Viridius's bright green eyes flash with light for a moment, and the portal, the one they had just entered through, reappears behind them. <span style="color: rgb(97, 189, 109)">"You may leave at any time,"</span> Viridius adds. <span style="color: rgb(97, 189, 109)">"Though, I hope you would at least stay to hear my proposal before making your choice."</span><br>
<br>
Heavy, silent beats pass by, granting the mortals a moment to their own thoughts. Those before Viridius are young, but not children, all between the ages of 16 and 19. Carefully they had been selected, chosen from the many workhouses and labour pits throughout the Empire, selecting those with little to lose. Each one is strong in body and resilient in mind, but as of yet remain unfocused and undisciplined. Each one is blessed with the gift of magic, a potential gone wasted until now, as none have received any prior training in the arcane arts. Each has a passion of spirit, their loyalty and devotion pure, yet none have dedicated himself to a man or cause. Their potential is great, boundless, each possessing a promise of something more, but none have yet been given a chance to show it.<br>
<br>
None of this is a surprise, of course. These young men are not scions of great houses, nor were they born into wealthy families, nor are they tied to bloodlines of knights or mages or even craftmen of any kind. These are the children of whores and slaves, bastards abandoned by their families, all left to scrape out their survival at the very bottom of society. And yet, they each have a shark in them, of spark of greatness, one that just needs to be drawn out and properly kindled. The Empire has overlooked these boys, seeing them as nothing more than filth, but Viridius sees much more in them than that.<br>
<br>
Satisfied that those present do wish to hear what Viridius has to say, the vulpine summons his powers once more. Before him, in front of the assembled mortals, miraculously rises a growing tree, one that is small and shaped into an pedestal, and atop that pedestal rests an orb of shining silver. Its likeness to Viridius's armour is unmistakable.<br>
<br>
<span style="color: rgb(97, 189, 109)">"This is Silverite,"</span> Viridius begins. <span style="color: rgb(97, 189, 109)">"It is my element, one I created a very long time ago. Silverite is a living metal, one that binds itself to whosoever chooses to touch it. With it, one is forever bound to me, and bound to a holy duty. Those who bear Silverite become guardians, sworn to protect the living and destroy the taint of undeath wherever it can be found. Silverite, however, cannot to be wielded by the unworthy. But you, each of you, have the potential to bear it, as I do."<br>
<br>
"This occurrance of life has not been kind to you,"</span> Viridius goes on, his voice turning sympathetic, recalling the tales he had been told of these young men. <span style="color: rgb(97, 189, 109)">"You each have precious little in this world. None of you have family, or at least no family you can go to. Many of you have only ever known suffering, known nothing else but endless toil and desperation, the pain of starvation and sickness a daily torment, scratching out a meagre survival in a world that sees you as nothing more than vermin. And no matter what potential you each may possess, your destiny, as decreed by the 'Glorious Empire,' is to be worked to death in labour camps and mines."<br>
<br>
"But this may no longer be your destiny, if you should choose another," </span>Viridius promises as he gestures to the Silverite. <span style="color: rgb(97, 189, 109)">"I offer you something better than a desperate, lifelong struggle for survival. I offer you a place at my side, to become my knights, to help me protect the living world from those who seek to destroy it. I do not offer you comfort, ease, or luxury. Your lives will be hard, but of another kind of hard than what you know. At my side, you will never starve or freeze or be left to struggle alone ever again. In my service, I offer you a life greater and more meaningful than anything this Empire would ever offer you. If you wish for another chance, another start in life, then all you must do is step forward and claim it."<br>
<br>
"Be mindful, however, as this is no simple choice,"</span> Viridius adds. <span style="color: rgb(97, 189, 109)">"This choice is one that can only be taken by the heart, not the mind. The unworthy among you, the weak and the corrupt and the wicked, cannot take my Silverite, and will be compelled by a force you do not understand to leave. Those that remain, and those that choose it, will take my Silverite and gain their place at my side. You can only do as your heart's will, for the Verdant can do no less."</span><br>
<br>
As Viridius has been speaking, a power has been worked upon the mortals present, a power greater and more complex than even the Gods themselves. Those who lack the strength of spirit or the resolve of mind to become Knights of the Verdant, turn to leave. Those with darker impulses, whose spirits have been blighted and corrupted with malice and wickedness, who would one day betray Viridius and the Verdant, turn to leave. Those who lack faith, who lack the determination and willpower necessary to face what they must face and do what they must do, those who would fall short from the highest ideas of the Verdant, turn to leave. And as this process is ongoing, Viridius stands and watches stoically, doing nothing to stop it. By the end, only the worthy are left, and that number is much smaller than the one moments prior.<br>
<br>
Now that the unworthy are gone, only those who wish it may take the Silverite. Minutes tick by before the first brave soul steps forward, his spirit burning so brightly in the young man's being that it could almost be considered holy, Viridius sensing the good within him and the willingness to enact that righteousness upon the world. With each step, the young mortal finds himself before the Silverite orb, stopping beside Viridius before giving the God one last glance for his assent.<br>
<br>
<span style="color: rgb(97, 189, 109)">"What is your name, young one?"</span><br>
<br>
"M-Ma..." The boy croaks, phlegm catching in his voice, clearing his throat before finishing, "Markus."<br>
<br>
<span style="color: rgb(97, 189, 109)">"Welcome, Markus."</span> Viridius smiles. <span style="color: rgb(97, 189, 109)">"Reach out and touch the orb, if that be your heart's will."</span><br>
<br>
With a nod, the mortal looks back to the Silverite Orb, and he reaches out to it. By all appearances, the Silverite Orb seems like a solid, spherical object, like a very well polished cannonball. But when Markus touches the Orb, it gives way, like touching flesh, and when Markus pulls his hand back, looking at his fingers, he finds them covered in shining silverite, and it begins to spread. Markus steps back, heart hammering in his chest, watching as the silverite spreads and consumes his fingers, hand, quickly crawling down his arm.<br>
<br>
<span style="color: rgb(97, 189, 109)">"Be calm,"</span> Viridius instructs him. <span style="color: rgb(97, 189, 109)">"It will not harm you."</span><br>
<br>
Markus, and the other remaining mortals, watch anxiously as the silverite spreads, covering Markus's arm, then his torso before running down his legs, and then enveloping his feet. But as the Silverite covers, it is also shaped, taking the form of armour, the very same armour that Viridius wears, albeit without such decorative detailing. But the Silverite does more than simply cover the body, it also heals and cleanses the body and mind, even binding itself to Markus's spirit. Any injury or disease is healed, any malnutrition or emaciation is undone, and any torments of the mind vanish; all done in a matter of moments. The transformation takes only minutes, and once complete it is miraculous. Markus, a pitiful human wretch if there ever were one, is now renewed and revitalized.<br>
<br>
Reborn.<br>
<br>
<span style="color: rgb(97, 189, 109)">"How do you feel?"</span> Viridius asks, a knowing look in his bright green eyes.<br>
<br>
"I... I feel..." Markus speaks, his voice stronger and more vibrant, taking a pause to look over himself before turning back to Viridius again. "...incredible."<br>
<br>
Seeing that no horror befell their fellow mortal, the other young men quickly grow in confidence to step forward. One by one, lined in front of the Orb, each takes their turn to touch it and be blessed with Silverite. They watch themselves and each other as the Silverite transforms them, one after another. Before long, twenty silverite-clad knights stand before Viridius, and he grants them each a moment of levity. All their lives, they have known little more than hardship and suffering, and now, for the first time, all of been blessed with perfect health. This moment, this peace of body and mind and spirit, is something they have never known, never felt before. The relief, from a lifetime of unending misery, is almost overpowering. But, unfortunately, the new knights are not blessed with limitless time to enjoy this moment.<br>
<br>
<span style="color: rgb(97, 189, 109)">"Knights, form up."</span> Viridius commands, and the mortals do as instructed, falling in as a line of silver before Viridius as a matter of instinct. <span style="color: rgb(97, 189, 109)">"By taking my Silverite, you have each sworn yourselves to a holy mission, and in doing so will dedicate your lives to upholding the highest ideals of the Faith. In the weeks and months to come, you will be taught what it means to be a Knight of the Verdant, and you will be trained to use your new powers in the fulfillment of your sacred duty. And to begin, today you will learn the identity of your enemy, the force that seeks to destroy the living world."</span><br>
<br>
Viridius's eyes begin to gently glow as the whole world around the knights shifts and reshapes before their eyes. In one moment, they are in Viridius's peaceful grove, but in the next they are standing upon a great, vast plain that stretches for unknowable distances in all directions. And in the distance in front of them, something appears. A great black wave that flows over the distant lands, approaching the line of knights at alarming speeds. As the wave approaches, the world above grows dark, the grass at their feet withers and dies, and the land all around them turns a vile, poisonous black. And soon, the wave is upon them, but it is no wave. It is a legion. Numbers vast, uncountable, and despite the distances it has travelled, the legion blankets the land all the way back to the furthest horizons. One in the legion is before the others, the figure, moving so fast the eye can barely keep up, sprints straight at the line of knights. But before the figure can ram through the young men, it very suddenly slows and stops, standing before the knights like a thing of nightmares.<br>
<br>
<span style="color: rgb(97, 189, 109)">"This is your enemy,"</span> Viridius tells them, watching his knights take in the monster that stands frozen in front of them. It is a confusing mishmash of blackened flesh and rotting body parts, arms and legs and heads, both man and animal alike, bound together in a seemingly nonsensical, random formation. It stands tall, well over ten feet, and its body is thick and grotesque, adorned in all manner of objects once worn or carried by the poor souls merged to this thing. It stands on two legs with two arms, but many of the other creatures behind it, they too frozen in place, are possessed of all manner of limb-like growths, no two of these monsters the same. It's head, if one can identify it as a 'head,' is little more than a great maw lined with long spike-like teeth, with any number of sunken, blackened holes for eyes that ooze with the congealed blood and puss of the dead. <span style="color: rgb(97, 189, 109)">"This is the Scourge."<br>
<br>
"The Scourge is a threat like no other. Feeding upon the living it destroys, the Scourge is a force of pure Undeath."</span> Viridius explains to the group. <span style="color: rgb(97, 189, 109)">"What you see before you is the creation of mortal minds, imagined by those who sought to defy the natural limitations of their existance, to achieve godhood and immortality. Anything and everything touched by the Scourge is destroyed. The land, the water, even the very air becomes filled with the toxic taint of Undeath. Anything living or that once lived is taken and warped, corrupted and twisted into the horrors you see before you. And, worst of all, the Scourge is completely impervious to any and all mortal weapons. They are near invincible, and each is a tireless force of destruction possessed with the power to propograte itself for all eternity. Once unleashed, the Scourge is impossible to contain."<br>
<br>
"However, all is not lost. Despite the power of the Scourge, it is quite simply the workings of a spell, and like any other spell, the Scourge is a curse that can be broken."</span> Viridius goes on, the world around the knights changing again, reshaped into a blackened vision of a desolate world, devoid of all life. And above this dead world, in the skies, looms a dark figure with a set of six great black wings set at its back. <span style="color: rgb(97, 189, 109)">"This is the Eclipse, the mortal who cast the spell. Only with the destruction of the Eclipse will the curse of the Scourge finally be undone. All life this mortal has stolen will be returned to the earth, and the taint of Undeath will dissipate entirely and forever. But with the Scourge at its command, the Eclipse is essentially a Dark God, possessed with all the power and might any Dark God could possess. If it is not stopped, the Scourge will never end, spreading and consuming everything in its path, until it has devoured the whole world in its entirety. Upon such a dark fate, nothing would ever live in this world ever again, and the Eclipse would become truly invincible."</span><br>
<br>
Finally, the nightmarish illusions Viridius has summoned break and dissipate, allowing the tranquility of the grove to reappear all around them once more.<br>
<br>
<span style="color: rgb(97, 189, 109)">"The Scourge nearly destroyed this world once before, and we must not allow it the chance to do so again."</span> Viridius tells his knights. <span style="color: rgb(97, 189, 109)">"In this world, there are always those willing to do the unthinkable, even if they have nothing to gain from it. The power of Undeath has been rediscovered once again, but the Scourge is a spell that is incredibly advanced, and the requirements to cast it are extensive. Our enemies devote themselves day and night to once again achieve the means to cast the spell of the Scourge, and it is our sacred duty to destroy them before they do. We have time, and we must use this time wisely."<br>
<br>
"That will be all for today."</span> Viridius straightens. <span style="color: rgb(97, 189, 109)">"Think on all you have learned, and steel yourselves for the challenges ahead. When you leave my grove, you will each be given hot meals, hot baths, and warm beds for the night. Get your rest, enjoy your evening in your new lives together, for you all have much work ahead of you. Tomorrow, your training will begin."</span><br></li><li class="bbTabContent" id="tab_1736445393" style="display: none;"><br>
Darius stands rather proudly as he watches the last touches be applied to the marvel before him. And he is not the only one in awe of the spectacle. Behind him lie the vast fields of his vineyards, stretching out down the gentle slopes between Cornucopia and the river that runs through Reilor. Whilst, during a day like this, the vineyards would be teeming with workers tending to the fields, right now they have been granted an extended break. What they will see here today is a display of magic rarely witnessed. How could Darius deny them the show?<br>
<br>
Towering over both the vineyards and the city behind it are the Walls, a great and vast fortified complex that now surrounds the Great City of Cornucopia. A fortune did it cost Darius to have this built, more wealth spent than his entire bloodline has ever spent for the last five centuries. Still, it is worth it. Cornucopia is the great, glittering jewel in the Lastlands, and Darius has been so diligently polishing it to such a bright shine. Of course he would seek to protect it, and he would deny it to anyone. Most of all to this heinous Blood God.<br>
<br>
"How much longer?" Darius asks, impatience edging his voice.<br>
<br>
"Not much longer, my Lord," Assures the gnomish chief engineer, loaned to Darius rather generously by House Omnis just for this project. "I promise, all will be ready soon, they will. My arcanists are just--"<br>
<br>
Suddenly, a sharp crystalline whistle distracts the gnome, forcing him into silence for a moment, before he looks back to Darius with an excited grin splitting his face. "It's starting, its starting!"<br>
<br>
A heaviness suddenly falls over the land, a weight in the air that anyone with a sense for magic could feel. Great Magic is at work. Darius watches the Walls, as does the stirred crowd, as a pulse thunders underground while the skies overhead darken slightly. Then, it begins. Sigils appear all along the Walls with a bright ethereal glow, so great in size and power are they that the light almost burns the skin. The Sigils float in the air, slightly away from the Wall, held for a moment before, one by one, they thundrously slam into the side of the Walls, each impact sending out a shockwave of energy strong enough to unbalance the unaware. As each Sigil hits the Wall, it is locked into place, the magic of the Sigil snaking its way through the Wall, filling the whole complex with magical power, and filling all those around the city with virtego. There is a pull, a wellspring of gravity, pulling on anything and everything around, creating something of a compulsion within anyone close enough to view the city to step forward toward the Wall. It is not strong enough to truly make anyone move, but it's presence in the mind proves suitably unnerving to all who suffer it.<br>
<br>
As the last Sigils are sunk into place, a building of light forms, a barrier and bubble, one that rises from around the Wall and domes the entire city, the barrier growing stronger and more visible with each successive pound of the Sigils. And finally, with the last Sigil is slotted into place, a great and blinding flash explodes over the land of Reilor, quickly receding to reveal a great and vibrant shield protecting the city like a heavenly ward. Moments pass, the shield shining with wonder, before the shield quickly fades and disappears from view, the sigils fading with it. Though, they are not gone.<br>
<br>
"It worked!" The gnome bursts with giggling, "Itworkeditworkeditworkeditworkeditworkeditworkeditworkeditworked, ahahahahahahaaaa!"<br>
<br>
Darius ignores the gnome, as he ignore the crowds, who are impressed by what they, with their limited understanding of magic, see as a pretty light show. But what they had witnessed was far more than that, of course. They witnessed the long-term security of their home be assured. With the Walls standing tall and proud, the city now has the protection it needs to defend itself from its enemies. Namely, the Blood God and the Amul Ranne.<br>
<br>
But will it truly be enough?<br></li><li class="bbTabContent" id="tab_1736445394" style="display: none;"><br>
Darius stands upon the balcony of his manor, looking out to the clear skies of the night, waiting for the promised show to begin. The gnomes have proved themselves indispensible to Darius, it seems. They raised the Wall that shields the Great City, and tonight they are to delight Darius with yet another of their ingenious inventions. They promise he will like it very much. All they asked is for him to watch the skies on the night of Founding Day. Amused, and a little irritated, Darius chose to acquiesce to their request. After all, they have served him well so far. They are to be afforded their eccentricity, for now.<br>
<br>
While he waits, Sir Orvan approaches his lord, standing beside him both tall and proud.<br>
<br>
"The people are celebrating," Orvan says, looking down to the crowds in the Grand Market, lights flickering in his eyes as the music and merriment can be heard even from the top of the Peak. "It hardly feels like we have been here a year. Does not seem all that long ago when we were introduced in the Palace of the Scales, when the Underlord himself granted my oath of service to you, when you were ennobled with your title in the Lastlands."<br>
<br>
Darius does not react to his Protector's reminescing, instead simply continues to stare wordlessly out into the night.<br>
<br>
"What I mean to say is, we have come far and much has happened in such a short space of time." The knight adds, keeping himself in his place. "You have built your city, become wealthier than any Narcellion has ever dreamed of, and even started this... Verdant religion. Where do you wish to go from here, my Lord?"<br>
<br>
Once more, Darius says nothing, but he does move this time, slightly dipping his head and taking a long breath. Orvan narrows his eyes with sympathy at his lord, before his attention is turned by a guard appearing from the balcony door.<br>
<br>
"Apologies for the interruption, Sir Orvan, my Lord." The guardsman speaks. "There are a couple of gnomes wishing to see His Lordship."<br>
<br>
"What do they--"<br>
<br>
"It is fine, Sir Orvan. I am expecting them." Darius says, turning to the guardsman. "Bring them to me."<br>
<br>
With that, the guardsman bows before taking his leave.<br>
<br>
"You are expecting them, my Lord?" Sir Orvan asks, suspicion etched on his face.<br>
<br>
"They have promised me something." Darius tells him with a shrug. "Something I will like, apparently."<br>
<br>
"And you accept this?" Orvan asks, his voice edged with disapproval. "My Lord, trusting gnomes is dangerous. They may be brilliant at what they do, but they can also be traitorous. More than a few imperial nobles have fallen foul to gnomes and their trickery. Do not allow yourself to be another butt to one of their 'jokes'."<br>
<br>
Darius casts his graze away from Orvan, dismissing his vassals concerns, but not with words. The Protector's job is to see to Darius's safety, and the Lord cannot fault him for doing his duty. Still, Darius is no fool, he assures himself. He can handle them. And they are not alone for long.<br>
<br>
"My Lord, we have brought you a present!" One of the gnomes says with a giggle, while another, holding a set of two boxes, steps forward toward the Lord. Orvan immediately steps in his way, not allowing it to make not one step further.<br>
<br>
"Sir Orvan, please." Darius commands. "Let him approach."<br>
<br>
The Protector stares down at the gnome, Orvan's hard glower meeting the gnomes spreading grin, but the knight cannot refuse a direct order from his Lord. Reluctantly, Orvan steps back, and the gnome proceeds towards Darius.<br>
<br>
"Here is the present, my Lord." The gnome chimes, "Oh, it is precious. Precious! Precious! Precious! Endlessly we worked, we did! Hours and hours, day and night! Days, weeks, months! No food, no sleep. But it is worth it, my Lord. Worth it to see you smile!"<br>
<br>
The gnome holding the boxes sets them down with a squeaky huff, one box smaller and atop the larger one, each wrapped up in sparkly paper like real gifts. But then, perhaps, that is what they truly are. The gnome that speaks picks up the smaller box, and represents it for Darius to take, which causes Orvan's hand to flex with the creak of leather. The Lord takes the gift, and uses his magic to snip away the bindings, and flip open the box. Inside, Darius is not quite sure what it is he's looking at, some manner of tubular device with one end curved to form a handle. It is certainly well made, complete with decorative detailing, a noble's bauble. "What is this?"<br>
<br>
"Take ahold of it, my Lord." The gnome instructs excitedly, "Hold it at the handle, and point it to the skies!"<br>
<br>
Darius does as instructed, taking the device in hand and turning, pointing it up to the dark night. It almost looks like...<br>
<br>
"Now, you will find a tiny, little lever just in front of your first finger." The gnome says, barely keeping his laughter at bay. "Pull it!"<br>
<br>
Darius carefully draws his finger forward, finding purchase upon a small lever, and with a gentle tug--<br>
<br>
BOOM<br>
<br>
The Lord's hand, holding the device, is suddenly thrown back, unbalancing him and forcing him on the backstep. Moments pass as the surprise fades, Darius looking at the device to find it smoking from the tubular tip, and then the skies alight with booms and colour. Fireworks. And all the while, the gnomes are rolling about the floor in fits of hysterical laughter.<br>
<br>
"What are you laughing at?!" Orvan growls, stepping towards the gnomes with warhammer in hand. "What did you do?!"<br>
<br>
"W-W-W-We did nothing!" One gnome shrieked, his mirth leaving him in an instant as Orvan towers over him. "H-h-h-h-his Lordship, though, h-h-h-h-he fired his first bullet!"<br>
<br>
"Orvan." Darius interrupts, turning back to the pair. "Let the gnome explain."<br>
<br>
The knight stops, but does not step back either. "Explain fast, gnome."<br>
<br>
"W-w-what you have in your hands, my Lord, is perhaps the single most versatile and deadly non-magical weapon devised by mortal minds." The gnome goes on, calming down despite Orvan's imposing stature over him, and Darius looks over the device with interest. "We call them Guns, my Lord, and this particular model is called a Pistol, it is. It is a miniturised cannon, one that fires miniturised cannonballs called Bullets. These projectiles, when fired, can zip zip zip along for great distances at high speeds, faster than any crossbow bolt and with far greater force! Oh, yes, it can! Bullets can penetrate heavy armour with ease, and only the highest quality armours in the Empire can <i>potentially</i> withstand them. Even then, only for a time. Riddle the best armour with bullets, and it will be shredded before long, as well as would be its occupant. With practice and discipline, your army could master these weapons, and you would be a force like no other! You could fell your enemies at a distance, with accurately and precision, decimating an enemy force before they even manage to get in range of you with their bows or crossbows."<br>
<br>
"Oh, and we didn't forget your valiant knight, no we did not!" The other gnome reminds himself, going to the larger box and unwrapping that in a hurry, ushered along by Orvan's piercing gaze. He reveals another gun, but this one much bigger and chunkier, with a widened mouth at the end of the barrel.<br>
<br>
"This is a Bunderbuss!" The gnome announces, and lifts it out of the box to represent it to Orvan. "And this one is yours, it is. Careful were you point it, mind you. This one's shot can be... explosive!"<br>
<br>
"Don't tell me how to handle my own--"<br>
<br>
BOOM<br>
<br>
As Orvan reached to take the weapon, his grasp accidently nudged the firing lever, and it produced a blast that thankfully only struck a decorative stone pot as part of the balcony railing, but the pot and its contents exploded, shovering the balcony and the courtyard below with a rain of masonry and soil and shredded plants. Even Orvan is stunned by the speed and violence of the weapon. The gnomes, however, after a few moments of silence burst out in their shrieking hysterical laughter again.<br>
<br>
For Darius, though, this was perhaps the last piece to solve his numerous problems. He had the Wall, and the shield for the city, but only now does he have a weapon worthy of defending Cornucopia. Guns. He cannot stop staring at his pistol, imagining the ends of its potential.<br>
<br>
"Orvan," Darius speaks. "First thing in the morning, I want you to summon the troops. We are to raise an army of men to master these weapons immediately, along with our newly-built cannons. The gnomes are to assist you, and you are to work with them in training these men. Put your distastes of gnomes aside, for we need to master these weapons. If we do not, the Blood God will find us easy prey. Understood?"<br>
<br>
It is clear that His Lordship's Protector is not happy about this, working with gnomes for him would be a nightmare, but an order is an order, and Darius's reasoning does make sense. The Blood God cannot be allowed to conquer this city, no matter the cost. And these weapons... are certainly impressive.<br>
<br>
"Very well, my Lord." Orvan nods. "At first light, I will send out the call."<br></li><li class="bbTabContent" id="tab_1736445395" style="display: none;"><br>
Rain. Rather appropriate for the day's occasion. Chernan's funeral.<br>
<br>
Darius decided to conduct a small, private ceremony in the gardens of his estate at the Peak. Just himself, Orvan, Cabol, and the Officiant from the Temple. In a funeral in the Verdant Faith, the body of the deceased is to be burned atop a pyre, and the ashes scattered upon the Earth. This ceremony symbolises the decease's Return to the Earth, a core aspect and tenet of the Faith. When a mortal dies, their soul is returned to the earth, where it disperses and gives new life to new generations, and in so doing the deceased is assured their rebirth. This is the ultimate fate of the living, and Viridius's Promise to all mortal kind.<br>
<br>
<b><span style="color: rgb(97, 189, 109)"><i>The Destiny of all Life is not Death, but Rebirth. No matter your virtues or your sins, all mortal kind shall receive upon death their promised Rebirth. None are denied Rebirth, and no Rebirth will be denied. For this is the Endless Cycle, and my promise. To Live is to Die, to Die is to be Reborn, and to be Reborn is to Live again.</i></span></b><br>
<br>
The ceremony for Charnen's funeral was conducted hours ago, but Darius has still not left the pyre site. His thoughts are only of Chernan, of regret, and of loneliness. He is the last Narcellion alive now, all others in his bloodline are either dead or undead, servants of the Amul Ranne and gripped for all eternity in Undeath. Something he must one day face, and end the Cult.<br>
<br>
The near perfect silence surrounding Darius is broken by gentle footsteps approaching, and Darius takes a steadying breath. Peace is rarely enjoyed for long, especially when one rules a great city. As Darius turns, he almost has to look twice upon the figure approaching him. He suspected it was Orvan, coming to nudge his Lord with yet more concerns to be dealt with, but that is not who approaches him now. It is someone else. Someone bright, yet unrecognisable. Their spirit is too bright and pure to be a normal human, and yet they radiate mortality. Except...<br>
<br>
<span style="color: rgb(97, 189, 109)">"I am sorry to disturb you, Lord Darius,"</span> came a gentle voice from the bright spirit, a caring tone taken in the words that is almost too familiar. <span style="color: rgb(97, 189, 109)">"But I must speak with you."</span><br>
<br>
As the figure speaks, Darius can sense more about them. They radiate life, light, and he can sense the Silverite about them. His voice is male, but unlike any other known to him. Darius has already met a few of the new Knights, and while he does not know them well enough to recognise them upon a glance, he is certain this man is not one of them. Not truly, but he is very similar to them. The familiarity, the brightness of spirit, and the strength of life about him. It... couldn't be...<br>
<br>
"V-Viridius?" Darius asks with uncertainty.<br>
<br>
<span style="color: rgb(97, 189, 109)">"You can recognise me, it seems,"</span> He speaks, His spirit brightening a little, a bit of laughter edging his voice. <span style="color: rgb(97, 189, 109)">"It is time I leave my grove and become part of the world again, which is why I have come here today. What you sense is my disguise, a human form. I am sorry to disturb you this day of all days, but time is of the essence, I am afraid. Please, let us speak inside."</span><br>
<br>
Reluctantly, Darius acquiesces to the request, and goes with Viridius into the manor, finding a private lounge in which they can speak freely.<br>
<br>
"What is with the... disguise?" Darius asks, "If I did not know you--"<br>
<br>
<span style="color: rgb(97, 189, 109)">"In ages prior to this one, it benefitted me to be able to move around freely. My usual form is too... noticable, brings too much attention. And so I must take on another form to conceal myself."</span> Viridius explains. <span style="color: rgb(97, 189, 109)">"This guise, the human form, is new. While I wear it, I will be known as Arcorian, the Commander of the Verdant Knights. Please do remember it, especially when we are among the unaware."<br>
<br>
"Now, I do not wish to take up any more of your time than I must, so I will get straight to the point. The Amul Ranne. We must hunt them down and destroy them, one by one. So far, we have only endured attacks, but we must become proactive if we wish to destroy this cult. To that end, I will begin hunting down and destroying the Amul Ranne, and to do that I will need your Signet Ring."</span><br>
<br>
"What?! No, Viridius, you cannot leave the city!" Darius urges. "You are aware of the Blood God, are you not? I need you and your knights here, in case the Blood God should rise."<br>
<br>
<span style="color: rgb(97, 189, 109)">"Is that not what you have built your Wall and raised your army to do?"</span> Viridius points out. <span style="color: rgb(97, 189, 109)">"Darius, I understand the importance of this city to you. As the home of my worshippers, it is important to me as well. But the longer we leave the Amul Ranne to their own devices, the further their plans and poison spreads. The Cult has already spread into the Lastlands, using their Imperial connections through your name to commit sacrilage. I cannot - I <i>will not</i> - ignore it any longer."</span><br>
<br>
"But--"<br>
<br>
<span style="color: rgb(97, 189, 109)">"Your ring, Darius," </span>Viridius barks with finality<br>
<br>
With those final last words, the Lord knew there was no further arguing his point. Darius slipped off the ring from his finger, and handed it to Viridius.<br>
<br>
<span style="color: rgb(97, 189, 109)">"For what it is worth, I am sorry to do this. If the Blood God does rise, I will head back to Cornucopia immediately to help you in the defence."</span> Viridius promises. <span style="color: rgb(97, 189, 109)">"But until then, the Amul Ranne must take priority. I know this is not what you want, but I made the mistake of deciding upon inaction once more, always concerning myself with other matters. Not again. You must also endeavour to do the same. Build my Temple, inspire worship in me, and grow the Faith. The sooner I am empowered, the sooner we can destroy the Amul Ranne for good." </span><br></li><li class="bbTabContent" id="tab_1736445396" style="display: none;"><br>
<b><span style="color: rgb(97, 189, 109)">Wealth:</span></b><br>
46<br>
- 40<br>
- 2<br>
= 4<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Military:</span></b><br>
20 Knights of the Verdant<br>
10 Big Cats<br>
40 Mousers<br>
5 Giants<br>
300 Murrdann Medium Infantry<br>
250 Volley Riflemen<br>
50 Cannoneers<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Vassals:</span></b><br>
Sir Orvan ~ Protector of the Lord<br>
Sir Cabol Ness ~ Master of the Arts<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Holdings:</span></b><br>
Reilor<br>
Cornucopia, Capital of Reilor<br>
Prilgrim's Bay<br>
<br>
~~~&gt;&lt;~~~<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Movement</span></b><br>
Arcorian (Viridius) and his Verdant Knights hunt down <b><span style="color: rgb(97, 189, 109)">Symore Narcellion</span></b> in Reilor.<br>
[ Viridius, 20 Knights of the Verdant, Narcellion Ring ]<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Action 1</span></b><br>
Darius spends 40 wealth on the construction of the Wall, and on the raising of an army of Riflemen accompanied by Cannoneers.<br>
[ 40 Wealth, Cannons, Ammunition, Building Materials ]<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Action 2</span></b><br>
Darius orders the construction of the first stage of the <span style="color: rgb(97, 189, 109)"><b>Temple of the Verdant</b></span>, the <b><span style="color: rgb(97, 189, 109)">Chapel of the Saints</span></b>. The Chapel of the Saints is a great rotunda split into four sections, each section dedicated to a Saint, a hero from ancient times who distinguished themselves in the war against the Scourge. In the centre stands a great statue and alter to Viridius, Lord of Rebirth, surrounded by spacious marble grounds used to worship Him. Sir Cabol Ness is tasked with bringing his artistic talents to the project.<br>
[ Cabol Ness, Building Materials, Paint, Marble, Marble Sculptures, Exquisite Furniture ]<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Intrigue</span></b><br>
Darius locks down the Market, restricting those able to from leveraging the market. All those with a share of and lesser than .75 are locked out of leveraging the market, while Darius himself sacrifices .5 of his share in the process.<br>
[ Omnis ]<br>
<br>
~~~&gt;&lt;~~~<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Manufacturing</span></b><br>
~ Ancient Wood = <span style="color: rgb(97, 189, 109)">Small Verdant Shrine</span><br>
~ Ivory = <span style="color: rgb(97, 189, 109)">Verdant Prayer Pendant</span><br>
~ Mithril Books = <span style="color: rgb(97, 189, 109)">Book of the Verdant</span><br>
~ Smithore = <span style="color: rgb(97, 189, 109)">Rifleman's Shield</span><br>
~ Linen + Mithril + Meteoric Steel + Dyes = <span style="color: rgb(97, 189, 109)">Armour &amp; Uniform</span><br>
~ Meteoric Steel + Smithore + Blackpowder = <span style="color: rgb(97, 189, 109)">Rifles + Pistols + Blunderbusses + Cannons + Ammunition</span><br>
~ Meteoric Steel = <span style="color: rgb(97, 189, 109)">Meteoric Arms</span><br>
<br>
<b><span style="color: rgb(97, 189, 109)">Military Outfitting</span></b><br>
~ <span style="color: rgb(97, 189, 109)">All units</span>, <span style="color: rgb(235, 107, 86)">except for Giants and Knights of the Verdant</span>, equip Armour &amp; Uniform, and Meteoric Arms.<br>
~ <span style="color: rgb(97, 189, 109)">Riflemen</span> equip Riflemen's Shield, Rifles, Pistols, Ammunition, and Medicinal Potions.<br>
~ <span style="color: rgb(97, 189, 109)">Cannoneers</span> equip Pistols, Blunderbusses, Ammunition, Cannons, and Medicinal Potions.<br>
~ <span style="color: rgb(97, 189, 109)">Knights of the Verdant</span> equip Silverite Arms &amp; Armour, Ammunition, and Medicinal Potions.<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Economic Events</span></b><br>
~ Trade posts built in Aflil (Alders), Shiv (Alders), Esau (Wernhard), Bluacia (Wernhard), Choss (Baris), and NuGleeb (Akcay).<br>
~ The town of Pilgrim's Bay is to be constructed on the crossroads leading to Nerryton, Cornucopia, and Baumung.<br>
~ Cornucopia exports Verdant Soil to Esau and Choss, as per agreements.<br>
~ Cornucopia begins to assist Esau in the precurement and settlement of cattle in their lands.<br>
~ Cornucopia arranges for the manufacture of Armour for House Parsifal, using Mythril, Meteoric Steel, and Secret Alloy in the process.<br>
~ 2 Wealth granted to House Caslaus for the construction of Pilgrim's Road.<br>
~ Verdant Soil is spread throughout Reilor, fertilizing the land, and consecrating it in the name of Viridius, making Reilor Holy to the Verdant.<br>
<br>
<b><span style="color: rgb(97, 189, 109)">Goods to Market - 18 Market Slots</span></b><br>
<i>(( If no further goods can be sold this turn, then ignore this ))</i><br>
~ Heaven's Wine<br>
~ Extravagant Jewellery<br>
~ Jewelled Accessories<br>
~ Bottled Perfume<br>
~ Verdant Fertilizer<br>
<br>
~ Regal Clothing<br>
~ Regal Tapestries<br>
~ Furred Rugs<br>
~ Wooden Stock Containers<br>
~ Exquisite Furniture<br>
<br>
~ Musical Instruments<br>
~ Gilded Portraits<br>
~ Medicinal Potions<br>
~ Building Materials<br>
~ Marble Sculptures<br>
<br>
~ Colourful Toys<br>
~ Colourful Pottery<br>
~ Mythril Books<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 4<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/I-4HNs3VSjg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/I-4HNs3VSjg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/I-4HNs3VSjg&quot;]"></span></span></span></b><br>
<br>
<i>Rise up dead man<br>
Let the gunshots ring<br>
<br>
Rise up dead man<br>
Let the gunshots ring<br>
Shadows calling<br>
Let the gunshots ring</i>​</div><br>
<br>
Leagues away. Numerous provinces, mountain ranges, and fierce rivers all sat between Orhan and his duties. Perhaps, this was all an attempt by House Hegemon to win some hearts and minds of other Capital Houses, but from what he had heard from others... Orhan was alone in having obligations that required him to depend on and work with numerous others. He had his work cut out for him. His goals were not as simple as taking a province, making a ton of wealth or two or slaying an unruly person. Nay, he had to organize, negotiate, and communicate with other Muurdaan nobles to make things happen no matter what. Even if it were physically impossible to travel to Blom, Orhan was entrusted with doing the impossible. Trade deals, letters, and all sorts of messages were sent out to his fellow Nobles as Orhan worked to piece together the puzzle. Finally, it seemed like he had found a solution and he could see the light at the end of the road, and more importantly he could reach the light within a year.<br>
<br>
However, there were still other challenging problems that faced Orhan. Even if he had a means of traveling to the opposite end of the region towards Blom... his base of power was along the north border of the region, consolidated around Pointe and NuGleeb. An army needed more than just men with weapons. It needed sustainment and logistical support. An army could not march indefinitely. It needed somewhere it could call a base. Typically, these bases took the form of castles and fortresses, which exerted influence and might in the region where they were built in. However, given the very nature that they were stationary bulwarks, normal castles and fortifications needed to be built in secured areas where construction could not be hindered during the time it took to build them. More importantly, the further away from such fortifications, the more difficult it was to rely on them for support. This is where the famous Flying Castles of Muurdaan came to play. They could in theory be mobile, though often times they were anchored at one place... the Capital. Hence, the idea of a magical flying castle, sitting on clouds of ash islands came to mind. A new type of construct, half smoke and half flying castle, that could be used to exert might in regions far from places that they could call home.<br>
<br>
---<br>
<br>
Actions:<br>
<br>
1. Construction/Invention of the Ash Islands with the help of Akcay<br>
<br>
Orhan<br>
-Technologist, Leadership, Counter-Intelligence Skills,<br>
-Bone 6, Fear, Drain, Time, Necromancy Descriptors,<br>
-Nature 5: Rebirth, Regeneration, Symbiosis Descriptors,<br>
-Astral 3, Mindscreen, Counter Magic, Communion Descriptors)<br>
-The Disc of Circles: This is a flying disc that has summoning, binding, communion and other types of circles engraved upon it. It can extend the range of rituals, and make rituals cheaper or more powerful.<br>
-House Hegemon (Technology)<br>
<br>
Grokhim Greatshield<br>
-Genius Tinker<br>
-Jury Rigger,<br>
-Water 3/Earth 3)<br>
<br>
Andegasus Hegemon<br>
-Artificer, <br>
-Stewardship Skills, <br>
-Silver Arm of the Cyclopean Forge - Bonus to making magic items<br>
<br>
Old Man - Siege Engineer<br>
<br>
Akcay<br>
-Bone 3, Movement, Darkness, Ghost Sense, Necromancy Descriptors,<br>
-Fire 3, Barrier, Ruin, War Descriptors<br>
-Astral 3 Counter Magic, Scrying, Movement Descriptors<br>
<br>
Greed Peak (Fire Mana Node/Site)<br>
<br>
Steam Engines<br>
<br>
200 Morthagi Servitors - Mk II<br>
<br>
Black Cenote (Water and Bone Magic Site)<br>
<br>
Grand Armillary Sphere (Astral Site)<br>
<br>
2 Bone Sparks<br>
1 Fire Spark<br>
2 Astral Sparks<br>
1 Nature Spark<br>
10 Wealth<br>
1 Unit of Moonstone<br>
<br>
Black Opal (Bone/Fire Synergy)<br>
Morph Material (Bone/Blood Synergy)<br>
Enchanted Bone (Bone/Magic Synergy)<br>
Monster Bone (Bone Synergy)<br>
Secret Alloy<br>
Ametminium (Excellent Heat Sink)<br>
Navy Blue Dawooite (Astral Synergy?)<br>
Seleehousite (Nature Synergy)<br>
Marble<br>
White Pyrite (Fire Synergy)<br>
Smithore<br>
Gypsum<br>
Diamond (Astral/Fire Synergy)<br>
Jade (Nature/Water Synergy)<br>
Malachite (Magic Synergy)<br>
Gold<br>
Coal<br>
Military Influence 3<br>
<br>
2. Orhan attempts to pacify or at least befriend/ally the Ghols via the Ash Island that was crafted to look like a giant boulder thanks to the efforts of Grokhim. Orhan will attempt to leverage the Ghols' religious belief and attempt to turn the Ghols into a local auxiliary/regional power to contest and hopefully help secure the province of Vec on behalf of the Empire through their devotion.<br>
<br>
Orhan (Savvy Descriptor, Diplomacy Skill)<br>
Andegasus (Stewardship, Politics Skills)<br>
Ash Islands + Modifications made by Grokhim<br>
<br>
3. Due to rumors of potential market instability and panic, Orhan makes moves to establish a bank and mint in the Redoubt to establish an Imperially sanctioned, formal banking institution and bureaucracy in the region that can conduct monetary policy and bring a measure of financial stability in partnership and cooperation with House Alder and his assets. This organization will be called the Central Bank of the Lastlands. Orhan leverages his Noble 5 influence to draw dependable imperial economists, bureaucrats, and investors to help run this institution and to gain it legitimacy in the eyes of the Empire. (Extra/Refunded Action due to redundant Action used in T1 to learn magic from another player.)<br>
<br>
Orhan (Savvy, Diplomacy, Counter-Intelligence Skills), Astral 3: Counter-Magic, Noble Influence 5<br>
Andegasus (Stewardship, Politics Skills)<br>
Grokhim Greatshield (Water 3 / Earth 3)<br>
5 Wealth to build<br>
Coinage (Gold) + Minting Ability<br>
10 Wealth to Deposit into the Bank<br>
<br>
Movement: Orhan travels with the aid of the Faery Road, Time Descriptor, and the Ash Islands to the province of Vec and then Wisp with his retinue.<br>
<br>
Scene: Attempt to pacify/gain a foothold in Wisp for the Empire via communion/diplomacy with the Granfalloon, the regional power of the province.<br>
<br>
Orhan (Savvy Descriptor, Diplomacy Skill, Bone 6 Drain, Necromancy, Fear Descriptor, Astral 3, Communion Descriptor, Nature 5, Symbiosis Descriptor) w/ CarcassJack<br>
5 Housemen<br>
Ash Islands<br>
<br>
Intrigue: As per a request by and favor to Akcay, Orhan attempts to bring back Akcay's dead brother in the hopes of aiding Akcay's mission and objectives.<br>
<br>
Orhan (Bone 6, Nature 5, Astral 3, Necromancy, Communion, Regeneration, Rebirth, Symbiosis, Time Descriptors)<br>
Akcay<br>
1 Bone Spark<br>
CarcassJack<br>
Disc of Circles<br>
Bone Magic Site in Blaucia (Akcay negotiated with Wernhard for its use)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11656056" data-lb-caption-desc="Arnalia · Apr 24, 2023 at 10:31 PM">

		

		
	


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					<div class="bbWrapper"><h2><div style="text-align: center"><span style="font-size: 26px"><u>Turn 4</u></span>​</div></h2><h2><div style="text-align: center"><span style="color: rgb(103, 76, 0)">~</span><span style="color: rgb(59, 0, 83)">Oriana Varna</span><span style="color: rgb(103, 76, 0)">~ </span>​</div></h2><div class="bbcode-border" style="border: #674C00 4px groove;
border-radius: 1px;;"><br>
<ul>
<li data-xf-list-type="ul"><b>Action 1 : </b>Build</li>
<li data-xf-list-type="ul"><b>Action 2 :</b> Deal with pirates</li>
<li data-xf-list-type="ul"><b>Intrigue : </b>Help my allies</li>
<li data-xf-list-type="ul"><b>Commerce : </b>Train Lord Ortes to water magic level 3</li>
<li data-xf-list-type="ul"><b>Decision : </b>A)</li>
</ul></div><br>
<div style="text-align: center"><u>Details of orders</u>​</div>
    			<div class="tabsBb" id="tabContainer_1736445392">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445397" data-tab-container-id="tabContainer_1736445392" href="javascript:">Action 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445398" data-tab-container-id="tabContainer_1736445392" href="javascript:">Action 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445399" data-tab-container-id="tabContainer_1736445392" href="javascript:">Intrigue</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445400" data-tab-container-id="tabContainer_1736445392" href="javascript:">Commerce</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445397" style="display: list-item;">Oriana order her servants to look around for resources in Orin and to start exploiting and refining them. They are also tasked with making her a castle worth 4 golds and of course begin settling themselves.</li><li class="bbTabContent" id="tab_1736445398" style="display: none;">She send the bulk of her armies to get back the 4 golds stolen from her. The rest are to guard the island while she is away. Notably Ghrurk is staying in Orin. Lorelei the nayad is on the pirate chase.</li><li class="bbTabContent" id="tab_1736445399" style="display: none;"><s>She joins the rest of her allies to help recover the lost gold of the bank. Using her skills as a Seer and scrying magic to find it location and make sure to get it back quickly.</s> Defunct. Intrigue decided in discord.</li><li class="bbTabContent" id="tab_1736445400" style="display: none;">Helped train Ortes in water magic. In exchange he will help her with her conquest of the provinces of Verse and Gor.</li></ul>
    			</div>
    	<br>
<div class="bbcode-border" style="border: 0; height:300px; width:300px; padding:10px; background: #3B0053;

background: -moz-radial-gradient(center, #3B0053 0%, #2E073F 68%, #3B0053 100%);

background: -webkit-radial-gradient(center, #3B0053 0%, #2E073F 68%, #3B0053 100%);background: radial-gradient(ellipse at center, #3B0053 0%, #2E073F 68%, #3B0053 100%);border: 5px double #674C00; overflow:hidden; ;"><br>
<br>
<div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 50px;;">Well, that escalated quickly.<br>
Rukia tried to make herself small as Murtaugh growled at Lorelei who smirked. "No. We cannot crash our boats on the enemies because it would look "stylish" or "awesome" or whatever you young people say these days," he gestured vigorously, exasperated. Lorelei rolled her eyes. "Chiiiiillll grandpa, ain't tis just some pirates ?" The nayad said, laying on the water without a care in the world.<br>
<br>
The last days had been weirder then the last weeks Rukia spent in the back with the other servants. She really should have stick with the cleaning didn't she ?<br>
<br>
~Two months earlier~<br>
<br>
Rukia thanked the gods every night for a week when she got the contract. Which was a miracle in itself, as she had no prestigious connection or recommendations. Something she thought even the lowest servants was required to have to serve a family like the Varna. Her former masters all very rich commoners. In short, no one important in nobles eyes. It went so fast the young woman wondered if this wasn't a dream or a cruel trick. She sent her applications to the maid agency she was a part of as usual. And one cloudy morning after received a proposition from house Varna itself. Of course she rushed back to ask if this was a mistake. The young woman remembered the envious–and for some suspicious– gaze of her peers as she walked with the letter. The Varna coat of arms on the back and the opulent gold color of the envelope leaving no doubt. But why would a high house hire a servant that never worked for nobles ? Much less a no name like her. There certainly was a catch.<br>
But despite her uncertainty, Rukia knew that this was the chance of a lifetime. Maybe things were starting to look up for her after all. No matter what House Varna wanted, Rukia knew that they would not ask her twice. Swallowing her reservation she accepted, and a few days later officially served Lady Oriana.<br>
<br>
She expected to be at least questioned briefly. But after, her guide showed Rukia her dormitory, clean and well lit. But what picked her attention was the lack of uniformity. Beside the bed being done and neat. One person had hanged little potted lilies near their bed, another had painting of what she presumed their loved one, another one had a stack of books on their nightstand and one person in the corner casually hang their bow and arrows on the bed itself. Pointed to her place consisting of her bed, a small bedside table with a drawer and more place then she was used to receive. Rukia was ordered to first settle and relax then follow her roommates to her assignment.<br>
None of the other maids showed disdain for her origins or why she was here. What made it all feel unreal is that she quickly learned that most of them were in a similar situation. Many coming from all walk of life. Only a minority able to be called "proper" employees for a highborn Lady. And those seemed to have served her, and by extension House Varna, for many years. Soon this small core was nicknamed the "unicorn" by some of the cheeky new arrivals. In reference to their uniforms featuring the traditional varnian coat of arms. These older servants teased back by calling the newcomer the "wild horse" a name that quickly stuck. As the two group got closer and formed somewhat of a bond.<br>
<br>
The third week, Janice, a unicorn and one of the right hand of the housekeeper Ms Dalin. Informed Rukia that she was summoned and expected this afternoon. Was this the end for her ? Was it because she asked too much questions ? Maybe she was not graceful enough in her manners. Surely this could not be because she broke something ? Rukia remember treating everything she touched and cleaned like glass. Did the seniors maids found her insistence on checking the inventory multiple time annoying ?<br>
As she passed down briskly through the hallway to the left. Smoothed out her uniform for the third time. Rukia stopped at the large oaken door of the housekeeper.  One deep breath. In and out. She knocked three time.<br>
"Enter," a low and soft voice said.<br>
<br>
Rukia stepped inside and curtseyed.<br>
"Rukia Gardner. At your service Madam. Did you call for me ?"<br>
The housekeeper nodded and gestured for her to sit down. Ms Dalin was a stout woman in her late 30s. Her brown hair in a bun and the shawl around her shoulder, accompanied by a long and conservative dress, made her look austere. But her round features and mellow countenance hinted at a motherly streak.<br>
"Indeed I have. Firstly if I may. I believe it is in order that I soothe your worries," she gave a small smile, "Your superior all told me that you are reliable and hardworking. And have adapted quickly to the standard of our house." Rukia lowered her head slightly. "I thank Madam for the compliment." The housekeeper opened one of the drawer of her desk and took out a stack of papers neatly tied together. After unbinding it she put it in front of Rukia and stapled her fingers. "As clients and beneficiaries of House Varna. It is our duty to ensure the security of our masters. Thus we extensively research any prospective servants that is to join us." She tilt her head to the side. "Lady Oriana is particularly involved. And chose many of her personal maid herself." Ms Dalin gestured to the papers. "This is what your agency have sent along with your application. Is everything correct ?" Rukia took the paper and looked it over.<br>
<div style="text-align: center"><br>
Rukia Gardner. 20 years old. Unmarried. From the town of Littleleaf. No close living relatives. No allergies and rarely sick.<br>
Qualified for : maid work, clerk, odd jobs<br>
Reviews : Trustworthy and discrete. Extremely brave and seem to fear nothing.<br>​</div>Rukia face fell. "This..." She trailed off. The housekeeper eyes narrowed. "Yes. We know more then that. But don't worry. We have a job for you Miss Gardner."<br>
The maid looked her dead in the eyes. "Please. Call me Miss Skulljumper."<br>
<div style="text-align: center"><br>
<br>
<br>​</div></div><br>
<div style="text-align: center">​</div></div><br>
<div style="text-align: center"><br>
<br>
<u>References</u>​</div>
    			<div class="tabsBb" id="tabContainer_1736445393">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445401" data-tab-container-id="tabContainer_1736445393" href="javascript:">Oriana Stats</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445402" data-tab-container-id="tabContainer_1736445393" href="javascript:">Obligations given</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445403" data-tab-container-id="tabContainer_1736445393" href="javascript:">Orin Island</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445404" data-tab-container-id="tabContainer_1736445393" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445401" style="display: list-item;"><br>
<b>Age and situation : </b>22 years old and unmarried<br>
<br>
<b>Alignment :</b> neutral<br>
<br>
<b>Personality : </b>cautious<br>
<br>
<b>Perks :</b><br>
- Healing savior<br>
20 points can be used to effect people's saves from injuries AFTER they fail/roll them.. or are worth 1.5 points if applied before a save is made.<br>
<br>
<b>Martial : </b>1 in armor<br>
<b>Armor :</b>  mage armor<br>
<br>
<b>Magic :</b><br>
Water: 5 (Archmage)<br>
Life, poison, weather, dessication, scrying<br>
<br>
<b>Skills : </b>Diplomacy, Seer<br>
<br>
<b>Influence :</b><br>
Military = 3<br>
Populists =<br>
Church = 1<br>
Nobility = 1<br>
<br>
<b>Wealth : </b>9  -4 because of raider tb recovered<br></li><li class="bbTabContent" id="tab_1736445402" style="display: none;"><br>
- Conquer 2 coastal provinces with resources<br>
- Make sure the central bank is a success and she get along well with those in charge of it.<br></li><li class="bbTabContent" id="tab_1736445403" style="display: none;"><br>
<b>Size : </b>2 (1 bought point)<br>
<b>Beauty : </b>3 (1 bought point)<br>
<b>Resources : </b>6<br>
<br>
<b>Resources details :</b><br>
- Normal and exotic fishing,<br>
<br>
- Crabs as Luxury/Food commodity,<br>
<br>
- Dryad Wood (it's sticky and good for building),<br>
<br>
<b>Renewable : </b><br>
- Own 95% of Ambergris (Firkin got the 5% remaining) -- an extremely precious and rare substance only naturally made by the largest sea mammals. It is the base for the best and most expensive luxury/exotic purfumes, and makes irressistable baits for monsters. Only a fraction of a drop is neccessary in most applications so a ton is effectively renewable.<br>
<br>
<b>Non renewable : </b><br>
- Large Rubies vein<br>
<br>
- Void Sparkler (very rare, currently plentiful resource) -- high tier material that functions like bone/gems. Tier 7-8<br></li><li class="bbTabContent" id="tab_1736445404" style="display: none;"><br>
<b>Super units :</b><br>
- Nayad (Lorelei)<br>
It is a giant, and can for short times turn it's tail into legs to walk inland. It has water 3 and nature 3 magic. (Oriana saved her when she washed away on the shore)<br>
- Ghrurk the Giant Demon Turtle aka "Oriana first's son" : A giant turtle with the intelligence of a 10 years old. One very literally minded. It is two merchant ships long and four wide. Unless explicitly stated it is tasked with guarding Orin.<br>
(Beck : Every player involved in this encounter (Ortes, Akçay, Firkin) can summon the turtle once, except for Oriana, who gains it as a pet/mobile fortress.)<br>
<br>
<b>Military units :</b><br>
- 200 sailors (3 points)<br>
- Pension Legionaires (80) -- A pension legion is like a mercenary that owns stock in the company he serves, and most of the pension legions are very old, and very rich. They do not fear death because either they win and live to fight again, or they die, and their stock cashes out making their family a fortune. Tremendously loyal, there is little that would make them flee, and are known for having varieties of skills to achieve their objectives.(6 point units)<br></li></ul>
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-18T01:59:58-0400" data-time="1687067998" data-date-string="Jun 18, 2023" data-time-string="1:59 AM" title="Jun 18, 2023 at 1:59 AM" itemprop="dateModified">Jun 18, 2023</time>
			
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					<div class="bbWrapper"><h2><div style="text-align: center">Turn 5​</div></h2><hr>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Worm</span></span>
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			<div class="bbCodeBlock-content"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/DwXtbA64lHE/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/DwXtbA64lHE\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/DwXtbA64lHE?start=11&quot;]"></span></span></span>​</div><br>
The great worm lurked at the surface of the topsoil and watched from afar as a bovine lowered its head to drink from the river. The river was lower than normal. It's banks were pasted with dried mud and crumbling brambles. The subterranean beast flexed its intake orfice shut and expelled as much waste from the last of its digestive tract as it could to unburden itself. It shook it's anterior above the dirt so that a photosensor was exposed to the air. Although not as advanced as a human eye, they were supremely sophisticated for an underground creature. The thirteen total sensory organs were covered in thick mucosal tissue not unlike a permanent eyelid and each relayed blackish flat images to visual processing clusters.<br>
<br>
The worm also had two specialized organs for percieving the world: thermal and vibrational. The heat sensor was delicate and resulted in the worm hunting only during night, as it was doing now, for the sun was painfully harsh. The vibrational sensor was spread throughout the worms body. The organs operated by listening for the sound and feeling of movement and vibrations, and passing those observations to the worms brain clusters for decision making.<br>
<br>
The complete picture painted by the worm's long nervous system resulted in a surprising proclivity for decision making.<br>
<br>
Along its long body, setae fanned and the worm undulated forward as it expelled air and compressed its length to three fourths of its regular span. More of its body became visible above ground. Great globs of transluscent greenish film mixed with clay and topsoil slid off the enormous bulk of meat. The beast vibrated with excitement and its enormous maw gaped wide. Inside of its orfice, a dripping yellow ball of fleshy meat unfurled like a spring flower, and the worm erupted out of concealment.<br>
<br>
The yellow ball was a probiscus, which transformed into a hellish tongue-like net as it was projected over the startled bovine. The worms bulk crashed down on a rear leg. The cattle bellowed and fell onto its side. The black and white beast furiously pounded its remaining rear hoof into the nearest slimy flesh. The damage inflicted was superficial and ignored. The worm curled its horrific bulk into a spiral wall around the struggling animal. The probuscus-netting began to burn like fire as the digestive enzymes and paralytics did their work to nerve and muscle. The worm gained ground. Frantic kicking slowed into spastic kicking. The anterior mouth yawned wide, and the probiscus drew the animal to its fate. Bovine eyes rolled in panic and the animal wrenched from side to side. The opening closed and the bovine was gone--gone, and sliding deeper. A long tract of uninterrupted muscular intestine clamped firmly around the bony meal, and digestive juices seeped from linings. Internal prey writhing ceased and the hunt was at an end.<br>
<br>
It uncoiled itself and wriggled towards the comfort of the underground.<br>
<br>
The worm's mind was long. Each segment of the worm contributed a ganglia, a cluster of neurons, to the whole. This resulted in a line of chattering, argumentative thoughts that worked together like a council to make decisions. This council of ganglia only worked effeciently when lifes most well known dangers presented themselves: fighting and food. In the topsoils that the worm seldom left, it was the king, and therefore rarely had to fight let alone starve. Therefore, this metaphorical council experienced bickering constantly.<br>
<br>
'Eat, slow' warned the lengths of annuli which still held the dissolving bovine. The worm slowed its travel through the soil.<br>
<br>
'Dirt, dirt' the anterior orfice ring begged. All other annuli denied this request immediately. The anterior ring always wanted to gape and eat, even after catching prey.<br>
<br>
The great worm was surrounded by its almost microscopic cousins. It drew nourishment from them constantly as their immature, adult, and eggs alike were enveloped in the daily swaths of soil that the enormous length of monsterous meat consumed, processed, and expelled. At times, equally microscopic thoughts floated past the sensory system of the hunter. The little thoughts were both familiar and strange as they blindly sought dirt, feared, squirmed, and fell away unobserved. The hunter never paid these tiny thoughts any attention.<br>
<br>
Though, a problem did trouble the worm. The livable soil that it roamed in regularly was shrinking.<br>
<br>
Unlike common earth worms, great worms are extremely particular about their permanent soil. They may pack away water and nutrients for travels through hostile soils, but must have the right environment to live in or else they risk illness and eventual death. The nutrient content of the soil where it matured was perfect when it was half as large as it was currently. Now larger, the few trees and animals above could simply not produce enough composting materials to seep into the groud nor were the hills producing enough biomatter runoff.<br>
<br>
Soil exaustion was a semi-regular experience of great worms life cycles and normally the worm would simply migrate. Migration was not possible, however, because the river far above had been drying out. The result was that the worm was almost constantly parched and needed to spend time hunting bloodier prey, such as bovine, and moving through less traversable soil. Without enough water it would die of dehydration before it could find a new food source. The river was the most pressing matter.<br>
<br>
The ganglia had argued over the issue for days.<br>
<br>
'Risk, go'<br>
<br>
'Stay, wait'<br>
<br>
'dirt, dirt!'<br>
<br>
'no, no'<br>
<br>
'Leave, stay, wait'<br>
<br>
Rarely, it experienced a sensation of singular thought and one such moment arrived in that instant. The ganglia quieted, and along its body the various annuli, and setae fluttered to the beat of its arterial chamber hearts. It proposed the problem again.  Clearly, to venture for new lands was not possible due to the falling water supply, but to stay was also likely deadly. It shuddered and it thought with singular intent.<br>
<br>
'see WAaTeerr why nooot flow wwhhy no DIRT!!! liffe fix fiiix and mooove after'<br>
<br>
A shudder ran along its slimy body again. The ganglia council fell back apart, and then resumed arguing over details back and forth--literally, while the anterior orfice snuck a mawful of dirt.<br>
<br>
...<br>
<br>
The worm travelled for the remainer of the day through gritty soil. The falling water content has exascerbated the stoniness which dug at its protective layers of worm-flesh. The hunter wove through the better clay and loam where it could, and just once was forced to dive through the air to sink again in softer straits. At last, it found the base of the tall-soil which the water flowed from.<br>
<br>
The soil here was closer to the source, and therefore was still optimally saturated compared to leagues away where the worm had started its journey. The water fell from some invisible cliff down towards a lake, that emptied into the river. Its sensory organs were overloaded with vibrations and coolness from the falling water above and momentarily it was engrossed with opening its little pores and soaking itself. After a time, the worm's multitude of vibratory organs honed in on other movements above ground. These were not four-legged prey beasts, or scampering morsels... These were men. It had encountered men before though never this many. Typically, the men were one or two guarding herds of prey-animals and fled after seeing the worm. Its gut twisted uneasily as the rumble of unnatural rock movements were felt. It's vibratory organs 'saw' as surface rock, stone, and soil, flowed like water into strange shapes around the river. It appeared these were also men of unnatural works. The worm felt the earth shake towards the falling water, and decided that it needed a clearer image of what the man things were performing. It angled itself and pushed a purplish fleshy eye above the dirt.<br>
<br>
The visual receptor buzzed excitedly and produced a black and white image of the manshape. Near it, soil was indeed shifting without cause and with it the falling water. Instead of flowing downstream after falling, it was being directed into some sort of oval. The redirected water was not elsewhere, it simply vanished after passing the precipice of the oval. Ten other manshapes were present.<br>
<br>
Strange appendages ended in strange shapes of odd things, sharp and long, and sometimes unknown but clearly harsh.  Steel/iron/sharp/weapon/death/slicecut... <i>Weapon</i>. It did not know where the instinctual understanding came from, but the ancestral memory made clear that these things were painful. Light glinted off these weapons and some hit the senstive sight organ which throbbed with irritation. The hunter hated these weapons and the menshapes carrying them.<br>
<br>
It shook with the sudden memory of the singular thought moment and the council enjoyed its past genius. It was a good idea that ought to be followed, yes. Here was the failing water, and there was the cause. Death, it decided. These men were prey even if they had their weapons. How might the man-things taste? It would find out, yes.<br>
<br>
At the greatest speed it could muster, it coiled its bulk and began to accelerate towards the man-thing shifting unnatural rocks. The manthing felt the disturbance made by the worm with his unnatural sense. The worm had come so close to the surface that it was causing the topsoil crust to deform. Ahead, the unnatural manshape shot into the air on top of a pillar of hardened dirt towards the top of the waterfall. It was trying to escape, the worm observed. It adjusted its course and sprang from the dirt in an even greater display of athleticism than the bovine hunt had required. Without the ground around it, the worm lost its vibratory and tactile sensations and was unable to alter course as it flew. This was the riskiest part of a hunt.<br>
<br>
The anterior gaped and out went the yellow proboscis. The ganglia howled instructions to aim and gape and twist and --<br>
<br>
*GLMP!*<br>
<br>
The worm enjoyed the sensation of the manthing's soft tower of dirt sliding against its pale underbelly, and most of all enjoyed the wriggling little man-prey. Subterranean flesh whipped and twisted and returned underground into the moist soil, now closer to the spring. The elevated water content was almost suffocating. It worked to reposition itself away from the spring as it ate.<br>
<br>
It did not enjoy the unnatural way the manthing frantically manipulated all of the earth around him in his agonized throes, including forcibly evacuating the worms entire digestive tract and squashing a chunk of scratchy quartz into its posterior dorsal side. As the man thing died, the worm was dimly aware of the oval-which-drank sending enormous gouts of water hundreds of meters away to land loudly on the ground and shake trees, where it had previously only taken in water. It seemed that whatever the water-thing was, was controlled by the strange prey-man. It died as he died.<br>
<br>
The worm saturated the manthing with digestive acid and suffocated it with an extremely hard internal crush. The prey-man and his strange manipulations stopped.<br>
<br>
The manthings pitter-patter of panic was audible above. The oval-which-drank, stopped its drinking. The waterfall resumed depositing water into the river. It stopped and considered. It had expected a longer hunt but without the strange-man the other men were moving away. Their little pitter-patter vibrations grew dim, soon diminishing to nothing. The only other sensation was the repaired falling water stream. The enemy had fled. The worm secreted slime from its pores and flushed the gash in its posterior annuli to begin the healing process. It began patroling the soil around the stream for any overlooked men, and sensing none, it turned back to where it came.<br>
<br>
Back in its burrows and freshly hydrated, the worm set about sliding about and consuming the biomatter slime that had accumulated over years. The slime was composed of the worms own secretions, aged soil, its own waste, and a suspended slurry of decomposing remains. Great worms intentionally permitted this accumulation along the floors of their burrows for this very situation. The slurry was soon all consumed and packed in front of the rapidly decaying manthing. It lurched to the end of a burrow, what a human would have described as 'north and uphill towards an old growth forest' and began to slowly shove itself into from the burrow tunnel into new dirt.<br>
<br>
<br>
...<br>
<br>
<br>
Beneath the old growth forest was a thermal hot springs. This was decidedly too hot and the worm decided to travel further East around the forest entirely. It tasted the dirt and found much more silicate. Sand and heat indicated a less wooded zone. It knew this area from when it was a wormling. This was the scrubland that itself lay before an arid sandy place. Neither place was suitable. Course was re-adjusted for Northeast. The worm popped its receptor above ground. The tall peaks ahead were mountains. Mountains had caves, vallies, rainfall, and mountain morsels to feast on. The worm propelled itself forward.<br>
<br>
...<br>
<br>
With a heave around a rock and a slide forward, it rounded a sunken ruin. It was so close to the mountain range. It could taste an abundance of sweet minerals mixed with decay. It felt the strong roots of the mountain firmly holding soil from shifting too much, and its sensors detected plenty of usable passages and, in-between, vallies. Then why had it stopped traveling? It listened intently...<br>
<br>
Suddenly, the sound of aggressive digging came from practically right below. Bad! It pointed its anterior towards the surface and fled away from the unknown stalker.<br>
<br>
It breached in an explosion of sod, as if the hunter had been a sunken ship raised in a sudden fit of bouyancy. Its bulk extended into the air like a spire and flopped to the side to land on the ground with a collosal thump. The impact sent gases out of each end of the worm in a simultaneous fit of eructation and flatulence (though wise men would perhaps argue it was either one or the other).<br>
<br>
There was no sudden attack. No sharp talons, or fangs, or venom rended its tissues. It sensed no enemy below. Where had the sensation of impending attack come from? It then realized that it was not alone on the surface. Its tenth eye was staring practically eye-to-face with a manthing. Behind the man was a contraption of two trees lashed together and blowing in the wind. As the trees swayed, one rubbed notches in the other and produced a series of vibrations. The blackish silhouette of the man held no manthing weapons and still the worm felt a tinge of apprehension in the reaches of its guts. On some level the beast realized it had been tricked. The council was uneasy about having been tricked and decided that the best course of action was to --<br>
<br>
"HOLD."<br>
<br>
Where had that thought come from? It felt its sensory system dim and a strange sense of introspection took the beast over.<br>
<br>
"ALL HAIL THE MAN."<br>
<br>
Aspirations towards the mountain range, towards the sweet minerals, delicious decay, feasting upon prey, and the laying of many wormling eggs passed out of its long fragmentary minds.<br>
<br>
"ALL HAIL THE MAN," came the foreign thought again.<br>
<br>
The motion was put to table by force. The worm desperately tried to squirm out of the predatory deal. The council resisted and stopped up their thoughts as to shut out the so-called MAN, except for one dissenter.<br>
<br>
"All hail the dirt," said the maw annula with surprising depth.<br>
<br>
"NAY. ALL HAIL THE MAN."<br>
<br>
"If yes then dirt?"<br>
<br>
"THE GIVER OF DIRT COMMANDS OBEY, HE WHO GIVES MAY TAKE AWAY."<br>
<br>
"If yes then dirt?"<br>
<br>
"YES," replied the voice with a hint of exasperation.<br>
<br>
Acquiescence overtook the long mind of the worm. The council was dissolved then devoured and a crown was placed upon the traitorous Maw.<br>
<br>
A mantra reverberated through the ganglia of the worm...<br>
<br>
All hail the man, gnawn by hunger day-by-day, he who gives may take away, upon a morn' a beast he saw, the Maw obeys his word is law...<br>
<br>
ALL HAIL THE MAN, GNAWN BY HUNGER DAY BY DAY, HE WHO GIVES MAY TAKE AWAY, UPON A MORN' A BEAST HE SAW, THE MAW OBEYS HIS WORD IS LAW.</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Mountainous Pretender</span></span>
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			<div class="bbCodeBlock-content"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/YllpH5FxjcU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/YllpH5FxjcU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/YllpH5FxjcU&quot;]"></span></span></span>​</div><br>
The city bells clanged twice to mark the arrival of morning. Morning itself, however, had already marked its arrival by shining through the curtains and into Firkin's squinted eyes. He grimaced and sat up from his sleeping mound and threw off his sheepskin blanket. The air was as cool as it always was at New Ghur's high elevation. He stood, stretched, and went to the water basin to rinse his face and comb his hair. He pulled a cord on the wall that went down to the servants quarters. Minutes later, a teahauler arrived with a steaming pewter pot and a dish. Tea was a morning must for Firkin. Teahauler was a special position he had invented for his need. The boy bowed and scurried out of the room. He drank a cup and felt more vigorous, so he opened the curtains completely to let the his eyes fully adjust to the morning. From his quarters he could see the keep courtyard. It was too early to witness sparring matches. His keep was modest as far as keeps went, but a pathetic one by the standards of the settled lords in the Empire whose castles were sprawling affairs of generational greed.<br>
<br>
The city bells tolled thrice more. Had it been an hour already? He drank the remaining cooled tea directly from the pot and put on his bearskin cloak and soft gloves. The morning meeting was due.<br>
<br>
Across the keep was the debate chamber. The astral philosopher Kerculio, Rothca, and Castellen Larr were all in attendance. In addition, the spokesrat for the Ratking was sitting beside Larr, who seemed unenthused with the guest. Each nodded their heads to Firkin and said their proper greetings.<br>
<br>
Firkin sat and slapped the table with his hand. "Let's get on with it."<br>
<br>
Castellan Larr spoke first. "Sire, the agenda is small this morning. Resource, race, and external developments."<br>
<br>
"Let's have the race matter first," Firkin said.<br>
<br>
Larr looked to the ratkin guest. It was a male. The limpness of its ears and grey hair peppering its body betrayed advanced age. It rubbed its pinkish wrinkled paws together in a most rat-like manner as it spoke. "Big Rat hisses justified complaint of the birdmen, master. To have so-called prey grown strong disquiets the Krellians... Jealous birds, they are. Rocks and insults are shamelessly cast at the Big Rat from afar, though his Rattiness is virtueous, finding the insults more damaging than the pebbles."<br>
<br>
Firkin raked fingers though his beard in thought. He looked at Rothca. "Announce the casting of stones at the Big Rat is done. Whomever next casts a stone will wear the ball and chain for two days."<br>
<br>
Rothca nodded and the ratkin sat back, pleased.<br>
<br>
"What else?" Firkin asked.<br>
<br>
"The Aarakokraa have not returned in over a week," replied Larr.<br>
<br>
"A normal occurance. The Aarakokraa range far because the ground repulses them. What about resources?"<br>
<br>
Now Kerculio spoke up from his chair. His studies of engineering while a hermit of the astral philosophers had carried him to the position of city architect. "Sire, the city grows after the installation of roads and elevators. The city still hungers for basic resources. Corrective actions seem essential if the city is to succeed."<br>
<br>
"You mean the Lohaians."<br>
<br>
"I do, sire."<br>
<br>
"I was told by your other fellow scribes that we might build machines and lure the Lohaian's trade to us, instead of the other way around. Also, the fortress below us demands attention first."<br>
<br>
Rothca spoke, sensing the matter with Kerculio to be closed. "The construct to the West has doubled in proportions of length and width."<br>
<br>
Firkin raised an eyebrow at Rothca inquisitively.<br>
<br>
"A construct, seemingly of stone and meant as a fortification. The foundation was spotted four days past whilest you were away on business with the ... Big Rat." Rothca met the ratkin guests gaze and Firkin ignored the obvious mutual distaste. "It has grown considerably. Captain Cuggen sent a new report two hours ago."<br>
<br>
"No one told me until now?"<br>
<br>
"You were resting, and the matter exists far, far away," said Rothca.<br>
<br>
Rothca slide a stamped piece of paper across the table bearing dwarfish scribbles and Firkin leaned forward to examine it.<br>
<br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button"><u>*REPORT TWO, CAPTAIN CUGGEN OF LADY CUGONA*<br>
<br>
*UNDENIABLE WALL. GEMOMETRIC PRECISION AND RAPIDITY OF ERECTION IMPLY DWARFISH ASSISTANCE AND/OR MAGIKA.*<br>
<br>
*NIGHT TIME ASCENT FROM: 1,400 LENGTHS AT BLOM MTN | ARRIVED 2,300 LENGTHS SKYWARD. CLEAR SKY AND FULL MOON.*<br>
<br>
*SCRUTINY WITH MOST POWERFUL SCOPE SHOWS LIGHTS PLUS MACHINERY PRESENT. EXPLOSIONS AND OUT-OF-CONTROL FIRE IN WISP.*<br>
<br>
*RECOMMEND NO APPROACH AT THIS TIME.*</u></span><br>
<br>
The letter ended with Cuggens signature. Firkin pushed the paper away.<br>
<br>
"The constructors are known as Sphinxites," said Rothca. "A band of magicians leads the group. It seems that they are popular with the neighbors and have become a rallying point for those who disagree with the Empire."<br>
<br>
Kerculio twisted a lock of his greying beard between his forefinger and thumb. "As you all heard ... The city is quite busy. Quite busy... It would be exhausting to try to intervene so far West after passing through unknown wilderness."<br>
<br>
Rothca nodded. "It is not our fight, not yet at least. Our soldiers are too few. The bulwarks busily guide the city watch, and the Krell Warrion are ... Green. This distant party is far too strong for us, anyhow. Let the other nobles deal with the Sphinxites."<br>
<br>
The rat emmisary peered around the room, seemingly uncertain if he was still needed. "Plunder too far. Allies further. Shame."<br>
<br>
Firkin nodded slowly at the advice of his advisors. "I ... Suppose I agree. I don't like it, but there it is. The best New Ghur can do is to keep good relations with her neighbors, so that these nativists do not spread unchecked."<br>
<br>
He peered around the room. "A break is in order, yes? Yes." He clapped his hands three times. The double doors to the chamber opened and two bulwarks were waiting with the large shields. He stood and walked to them and went on to the next duty of the day.</div>
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Within the great cave was the monestary, and within the monestary were Marley and his brothers. The previous month had been drearily wet as CZART's chaotic weather had woven sheets of fat dark rainclouds day and night. As if that were not enough, some magic radiating out from CZART seemed to be intensifying the heat cast from sky. Brother Kerculio had been quick to gently remind all that woe should instead be spent on the people in CZART who were stuck under the worst of the weather. The wetness had seeped into the very air. The stink of over a hundred men was caried easily by the moisture. The Philosophic order temporarily devolved into a nudist colony during the nights. The cells stank like scummy ponds, and on the uneven cell floors tiny ponds did develop. Marley despairingly soaked at his chamber cell with a rag every morning to no avail. Some of the temporarily bare men lost track of their various articles in the dark, and woke to found them stuck to the damp floor. The hay on which each brother laid was similarly soaked, and soon began to molder. The forbearing philosophers quickly reached their limit, and Brother Kerculio sent the apprentices into the woods to hack down tree limbs for simple elevated cots to ease the daily misery. One brother had been lost during this wet affair and was found clinging to a tree the next morning.<br>
<br>
The water had finally abated three days ago, and the torrential curtain just beyond the overhang of the cave entrance was pulled back. The forest had wilted slightly but was mostly standing. Like the floors of their cells, the meadow where the brothers grazed their goats was now a patchy swamp. Again, Kerculio mustered the apprentices and they sqelched through the mud to pick wet grasses, bundle them, and bring them back to dry. Twice did a man fall in the mud and nearly drown before being rescued. Men soon disassembled their new cots to make walking sticks and would only venture out in pairs. Eventually, the goats ate. The poor grass was too watery, and this gave the goats indigestion. The brothers silently cursed their fate as the incontinent goats resumed the befouling of the monestary air and the brothers general misery.<br>
<br>
After three days the mire had begun to transform back into a meadow. The birds returned and the air felt comfortably thinner. In the community hall, the brothers were taking their tea, though few touched their steaming tin cups due to the lingering swampiness of the air. Walnut, the new apprentice, brought up having seen the growing newcomers city as he had journied to the monestary.<br>
<br>
The brothers present murmured quietly at the mention of the newcomer, Firkin. The newcomer had landed on the mountain months ago and immediately set to work upending their comfortable, albeit spartan corner of existance. The lordling had send many letters and agents to burn monestary candles and ask questions. Of late, the 10 Brothers who had been sent to serve this scribe-breaking mountain lord had seemingly grown fond of him if their letters were any indication. This was an awkward situation for the Order, as brothers seldom even left the monestary but were now involved in temporal affairs.<br>
<br>
Recently, Brother Kerculio had announced that the mountain would send reciprocation for the wayward brothers labor. The sky-ship had floated up to the mouth of the cave during the evening. Funnily garbed dwarves used ropes to slowly lower a large white statue from the deck. The council Brothers had overseen its erection in the rear of the cave close to the sanctum of thought. It was an odd statue. The man depicted in it was slightly smiling as if at peace and likely in meditation. It was a paltry piece of stone for ten brothers, Marley thought, though it admittedly seemed right at home in the monestary.<br>
<br>
Teacher Marmun stated that the origin of the stones the statue had been covered in was the sea. Marley believed Teacher Marmun. The air around the statue was permeated with the powerful scent of brine, and no amount of washing seemed to completely erase the odor. Brother Kerculio mused that since the statue was of the sea, its experiences with sponges must have left it immune to their minstrations.<br>
<br>
The brothers found that they were not immune to the minstrations of it, though. The statue's presence radiated out in the following night, and the brothers awoke to it caressing each head with tender invisible fingers. It was  foreign to each mind. It's intent was unknown. The most senior of brothers who were skilled in the arts, raised their mental blocks upon awakening and prepared to smash the statue. Apprentice Walnut had been the only one to notice nothing awry, and had joined the rabble from his sleepy morning privy visit, unsure of the intent but eager to participate. Apprentices gathered hammers at the hue and cry of the older, suspiciously minded brothers, and a mob approached the stone thing. "A trick sent by the jealous half-man," they raged.<br>
<br>
Out from the community hall doorway shuffled old Brother Kerculio, his fellow council brothers, and their young attendants. The old man rubbed his eyes and shooed the men away from the statue.<br>
<br>
"Let fall from your hands those violent tools, little brothers," He said.<br>
<br>
"Feel its nature, it is false!" exclaimed one man.<br>
<br>
"A false thing made to attack us," said another.<br>
<br>
Brother Kerculio humm'ed. "A false thing it is, but evil? I think not. Our wayward brothers must not have fully appreciated this curiosity. It is an amplifier of thought, we think." He said, and flapped a rhumy hand at his fellow band of geriatrics. "Heed my words and swallow your doubts."<br>
<br>
The band uneasily looked to one another and slunk back to their cells, hammers forgotten.<br>
<br>
Marley watched from an upsairs window as the council stood around the statue. Old Teacher Marmun was among the councilmen who lingered. "I dreamed a dream of my father's boat. In my old age I had forgotten what it was to dream..."<br>
<br>
Kerculio nodded. "I too dreamed. Most curiously, I felt another sensation."<br>
<br>
He paused and ran his dry tongue over his lips.<br>
<br>
"Yes, I felt another sensation. I felt cool stone and darkness. I felt old, but not diminished."<br>
<br>
"And pine," added another elder.<br>
<br>
"Such deep pine scents." Kerculio agreed. "The yonder trees were nothing, nor the petrichor of today. And so we we know the Beast is awake."<br>
<br>
There was a murmur of disquiet. The Beast was practically unmentionable in the Astral Philosophers home. It's origin was unknown, but occassionally from elsewhere in the province they felt threads of its dreams drift into their deepest astral meditations. Minds were suddenly jumped upon by a hunters thrill intertwined with the fear of a prey animal and men would leap from their trance violently. And so, it had been taboo to seek or speak of the Slumbering Beast since before the time of Kerculio's master, and before many masters before him.<br>
<br>
The council was addressed now by Brother Marmun, brandishing a letter that bore a red Ghur seal. "The half-man confirms it. The beast awakens. He commands it."<br>
<br>
A pause. "He presumes to command what, precisely?"<br>
<br>
"No no, he commands IT."<br>
<br>
The old brothers stared, and one said, "Is he sure?"<br>
<br>
Marmun waved the letter. "He is self-assured, at least. There is more. He would come to vist us, well, with it."<br>
<br>
An elderly outcry ensued. Marmun waved the letter around more, and tried to quiet his brothers down. "Quiet-- Quiet! Good brothers, please. He would beg a favor from us, for this statue. He would have us ... Teach it.<br>
<br>
The elderly outcry returned more strongly. "You cannot be serious!" "No." "It is an animal!"<br>
<br>
Marmun wrung his hands, still holding the letter, and looked to Kerculio who said, "Brothers, patience. You trample my poor heart with your hastiness. Think. A beast no more! It would be strong but wise. The half-man wishes to have a wise champion, not just a beast that obeys without question. It could moralize. It would know how to distinguish justice from savagery."<br>
<br>
The youngest of the elders stepped forward. He had no attendant and his posture was perfect, unlike most others. "Idealism, good brother. Sentimentality for what you imagine to be meek, I think. Could you gurantee that this creature would accept the teachings?"<br>
<br>
"No," said Kerculio. "However, Brother Greene, neither could a parent who raised a boy ensure good behavior. To try is all one can do."<br>
<br>
"A beast and a boy are two different animals. It might run amok!"<br>
<br>
Kerculio stroked his chin. "All the more reason to intervene now, whilst it is under control. The beast may linger for hundreds of years or else return to sleep. The half-man cannot hold sway over it forever."<br>
<br>
The young elder looked about sullenly. He shook his head and left.<br>
<br>
Marmun frowned as the man exited the courtyard. "The fears that he expressed will likely be the same as what some other brothers will feel. Ultimately, I think, whether to even attempt the modification will fall to popular sentiment."<br>
<br>
"Hum. This excitement has tired me. Let us all speak more tonight, or else tomorrow morning..."<br>
<br>
Marley remembered he had been eavesdropping all this time and withdrew from the window and into the monastery to tell the others of what he had heard and seen.</div>
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<h2><div style="text-align: center">Turn 5 Actions​</div></h2><hr><br>
<b>Delve: </b>Delve into the dwarf fortress. Firkin hopes to repair it and integrate it with his city.<br>
<br>
<b>Industrialization: </b>Independent of the dwarf fortress, New Ghur attempts to industrialize. Purchasing shipments of Lohai's plentiful raw resources will probably be important! Could the worm bore oil pipelines? Firkin doesn't know. He leaves the specifics of 'industrialization' to his minions.<br>
<br>
<b>Intrigue: </b>The Astral Philosophers are gifted the Monk Statue and requested to greatly enhance the sentience of the Ratking. The philosophers may study the minds of consenting Ghur ratkin to better understand rat thought. Hopefully, the Ratking will draw ratkin to help repair the dwarf fortress. If there is time, he would appreciate the Eurypatid Matriarch's mind being repaired as well but this is secondary.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)"><b>O</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>T</b></span><span style="color: rgb(251, 160, 38)"><b>E</b></span><span style="color: rgb(0, 0, 0)"><b>S </b></span><span style="color: rgb(251, 160, 38)"><b>K</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>T</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><b> - </b><span style="color: rgb(0, 0, 0)"><b>H</b></span><span style="color: rgb(251, 160, 38)"><b>O</b></span><span style="color: rgb(0, 0, 0)"><b>U</b></span><span style="color: rgb(251, 160, 38)"><b>S</b></span><span style="color: rgb(0, 0, 0)"><b>E</b></span> <span style="color: rgb(251, 160, 38)"><b>P</b></span><span style="color: rgb(0, 0, 0)"><b>A</b></span><span style="color: rgb(251, 160, 38)"><b>R</b></span><span style="color: rgb(0, 0, 0)"><b>S</b></span><span style="color: rgb(251, 160, 38)"><b>I</b></span><span style="color: rgb(0, 0, 0)"><b>F</b></span><span style="color: rgb(251, 160, 38)"><b>A</b></span><span style="color: rgb(0, 0, 0)"><b>L</b></span></span></span><br>
<br>
<b>TURN 5</b><br>​</div><br>
<b><u>Intrigue: </u><br>
Cleaning House <br>
- </b>Ortes will head to the Black Cenote and the unnamed tomb with the Myrdrall skulls in his province to completely cleanse Wes of any taint. He wants NO shady bullshit hiding out in his lands!<br>
<br>
<b><u>Actions:</u><br>
An Extended Hand </b><br>
- Ortes will approach the people and government of <b>Pommer</b> to see if an agreement can be reached to bring them under the Parsifal banner. 7 Wealth will be allotted to smoothing over problems standing in his way, and any excess wealth will be devoted to developing Pommer's military infrastructure as part of a link of provinces leading to the Muurdaan Heartland so that Vec can be more easily reinforced, Vec being the frontline of the Empire's efforts against the Sphinxites. (Noble 4+, Military 4+, Church 3, Populist 5)<br>
<br>
<b>Sweep The Homefront</b><br>
- Ortes will put his efforts towards preparation for challenging Sukumvit in his arena, trying to acquire as much information as possible about Sukumvit's capabilities and the trial of champions he has put forth, so that Ortes can best it with foreknowledge and preparation as much as anything else. He'll spend 5 wealth on acquiring informants and investigators to do so. The loxodons of Wes too have long, and <i>very</i> good memories, so he'd be tapping their recollections as well as best as he could. Battles are oft won before they begin, after all.<br>
<br>
<b>Scene: TBD</b><br>
<br>
Movement: Wes -&gt; Pommer -&gt; Skiy<br>
<br>
Notes:<br>
Tutoring Oriana to Martial 2<br>
Tutoring Ul to Martial 1 in exchange for item crafting help<br>
<br>
Getting Married!<br>
<hr><br>
IC WIP</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-07-10T14:16:34-0400" data-time="1689012994" data-date-string="Jul 10, 2023" data-time-string="2:16 PM" title="Jul 10, 2023 at 2:16 PM" itemprop="dateModified">Jul 10, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b><u>Turn 5</u></b><br>
<br>
<u><b><i>Dejan of House Laesarale</i></b></u></span><br>
<br>
<span style="font-size: 18px">Nature/Bone Spellsword (3/4*/1)</span><br>
<br>
<b><span style="font-size: 15px">Descriptors</span></b><br>
<span style="font-size: 15px"><b>Nature</b>: Travel, Envelop, Consume<br>
<b>Bone</b>: Movement, Shadow, Rot<br>
<b>Martial:</b> Trapper<br>
<br>
<b>Age and Personality</b><br>
Young/Bold<br>
<br>
<b>Skills</b><br>
Arcana<br>
Intruder<br>
<br>
<b>Alignment</b><br>
Chaotic</span><br>
<br>
<b>Holdings</b><br>
Nerry<br>
<i>Trading Post with GuildHall (Birch Shadow)<br>
Deep Woods<br>
Tower of Doors<br>
'Slay' Swamp<br>
Shadow Kurgen</i><br>
<br>
<b>Coffers</b><br>
<span style="font-size: 15px">47 Wealth<br>
<br>
<b>Armoury </b><br>
Necklace of Eyes: Individual eyes of the necklace can be dropped/hidden to spy allowing you to see in real time, but you can also capture stills. Necklace eyes are immune to negative effects.<br>
<span style="font-size: 15px">The GranitePaw: A bludgeoning weapon that also functions as a shield. it is magical for the purposes of overcoming magic resistance, and does 2x to objects (inanimate targets)</span></span><br>
*Beautifuloa Rings: The DarkLoas' vertebrae twisted into a collection of ten beautiful rings, one for each of Wicca's fingers. These boost bone by +1 and can be discarded to summon bane lords.<br>
SHIMMINA --  A red stone, once used by monks and circus folk. Can teleport you nearby, but where nobody can see you. it is a powerful tool and when used properly, a weapon<br>
Praxis Fingernail Earring: "If you wear this, whatever you see, I will know. I'd like it if you wore it, but I don't hold you to it." <i>Praxis</i><br>
His/Hers Wedding Attire: Dejan (Movement: (Flow) -- flow allows you to seep into ground and travel safely to another spot in short to mid range. Physical defense (splash/pierce/bludgeon 10). Holy (10)- Holy protection and offensive aura. Undead will ablate in it's presence, as will unwelcome darkness and chaos. Phase (Phase is a chance to not be hit at all while stationary for being half in the astral plane). Tendrils (3 attacks)- Tendrils with the strength of Vine Giants. Beauty - The clothes now provide awe 3)<br>
Wicca: Movement: (Bone Flight)  -- Bone flight is magical flight with bony wings that extend/unfold from the waist and train of the garments. Physical defense (splash/pierce/bludgeon 10). Holy (10)- Holy protection and offensive aura. Undead will ablate in it's presence, as will unwelcome darkness and chaos. Phase (Phase is a chance to not be hit at all while stationary for being half in the astral plane).(Form fitting) -- awe 1 and regen 5. Beauty - The clothes now provide awe 3<br>
<br>
<span style="font-size: 15px"><b>Influence</b><br>
Military (3)<br>
Populist (+)<br>
Noble (2)<br>
<br>
<b>Recent Activity</b><br>
Defeated the monster, Graniteheart, a dying beast of a bygone age -- it's horrible afflictions from a hundred battles was the only thing that allowed you, to be the one who finally killed it. You gained an item from it's body; the GranitePaw<br>
<s>The Twilight River Children, a confederation of goblins, orcs and bugbears, has your love are convinced your lover/spouse is the bride of some kind of spirit or god, and stole them from their pleasure trip on the edge of the frontier. You must find them. This is more than embarrassment and dishonour, your own spirit is in jeopardy.</s><br>
<br>
<b>Obligations/Ambitions</b></span><br>
Take WRUN and develop it both verdantly and civilization wise<br>
Forge an Alliance with Ul of Nyreal on the pretense of shared nature affinity. if an alliance cannot be made, a non-aggression pact.<br>
Build another tower of doors somewhere on the south border of the map, as a jump off point for further conquest.<br>
<br>
<span style="font-size: 15px"><b>Closet Skeletons</b><br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">To be revealed by the other players</span><br>
<br>
<b>Retinue </b><br>
10 Dark Sprites (1)<br>
185 Planeswalkers (6)<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>They can BLINK in their own defense and teleport short distances on the battlefield... they may also escape to the Ether or Astral planes, or ambush from them. They are fiercely loyal to Laeraslae, and thus devoted to you.</i></div>
		</div>
	</div>
</div>2 Formorian Giant (9)<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>The Fomorians were once the most beautiful of the seelie, but sought to usurp the fey court, and were made hideous and driven from the feywild... doomed to wander the eclipse between fey and the mortal realm, these are vengeful creatures with an Evil eye </i></div>
		</div>
	</div>
</div></span>10 Hexen (3)<br>
<i>

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId82"><span class="button-text">

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			<div class="bbCodeBlock-content">Gorgeous men and women of the wood that do not fight, but charm and mislead enemies<br>
(seduce, illusion, turn blade descriptors)</div>
		</div>
	</div>
</div></i>15 Alp (5)<br>
<i>

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId83"><span class="button-text">

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			<div class="bbCodeBlock-content">Hideous sleepdealers cursed of form, the assassins of the Unseelie, who are not afraid of a stand up fight either<br>
(illusion, reactive-blink (when hit), sleep (they cannot harm waking foes, fear 10, immunity 5 to fire-smelted weapons)</div>
		</div>
	</div>
</div></i>50 "Aggreived" (5)<br>
<i>

<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Former outlaws, they have gained Fey truesight as they have plucked their own eyes out to atone for their disrespect and misuse of nature. The penitent, if they need to be quantified as a type of troop, are defined as "Boogeymen</div>
		</div>
	</div>
</div></i>100 "Greenwolven Hunters" (3)<br>
50 "GreenWargs" (6)<br>
50 "Endless"<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>Undead Elves who fed on their own kind to ascend their own immortality)(6.5 point units with (Life Drain 10) and (Fear 8)</i></div>
		</div>
	</div>
</div><br>
<span style="font-size: 15px"><b>Commodities </b></span><br>
Common Wood<br>
Dark Wood<br>
Dryad Wood<br>
Diamonds (Limited)<br>
Fungus<br>
Honey<br>
Sap<br>
Glue<br>
Spider Livestock (Limited)<br>
2 doses of "Potion of Verdancy":This raises the health/life of a biome in a province by one or more levels. Forests become jungles, barrens become grasslands, etc.<br>
5 units of Ambrosia: Absolutely irresistable, valuable to the capital and as an item of trade. Ambrosia is rare even in the highest enclaves of the elves.<br>
10 units ancient wood.<br>
<br>
<span style="font-size: 15px"><b>Bonuses</b><br>
Familiar: Mallachdan the Faery Drake</span><br>
Thalid: The Thallid cannot leave the magic of your demesne at least not yet, and not without potentially disturbing the balance if you did not accommodate them... and they seem "into" balance... at least for now. Available labour in Nerry, for you specifically, rises dramatically, these are not troops, at least not yet, but any work you do in NERRY will not be short of tiny hands. The Fungusaur you can consider a guard beast of sorts, and a deterrent to outlaws.<br>
Diamond Golem: May request ONE favour from the Diamond Golem for aiding it. Can teleport to the diamond pit in Nerry when called.<br>
Increased Elvish/Gnomish Population: These new races/cultures can be leveraged moving forward.<br>
'Slay' Swamp: The province now has a modest army of Thallid Defenders and you may spend an action to recruit a substantial number of Thallid and Fungusaur.<br>
"Unseelie Calls" (3): This will give you support, albeit briefly, by fae forces for an immediate threat or short-term operation.<br>
The Black Diamond: The Black diamond's inclusion is a ray of stolen sunlight, the world will be forever, though indiscenably dimmer as long as the diamond exists. As such, the black diamond can grow plants in total darkness as if they were in direct sunlight, and no lightspell can exist in it's presence, and even holy radience dims before it. Coach sized, the artifact could not be priced in wealth, and had mysterious and confusing Unseelie powers. Can move large groups of people or matter in and out of the feywild. Likely powers there will NOT approve of you doing this, but I'm just saying it's something you can do in a pinch.It also has a special ability called "The GNAR" -- it can create an extradimensional space where an individual or force can temporarily be held in stasis... ie, an invading army. This may stall the arrival of said forces for even up to 1-2 TURNS.It can only be used defensively.<br>
Spider Breeding: The new breed of spider is called "Rapacious Vorous Unfamiliaris" -- it is ALMOST unsuitable for mounts. They eat endlessly, and are able to switch genders hormono-chemically. As males they gorge themselves on flesh and rotting matter -- until they can barely move. They then drag themselves underground (or burrow) and EXPLODE into many more minute male spiders. Areas where these spiders live can be considered to be "Mined" as stepping on a birthing Unfamiliaris causes them to errupt to feed.they are NOT NEARLY as pacifiable as the original strains from Choss, so they cannot be traded as livestock... but they can produce silk. Rapacious Vorous Unfamiliaris are a mottled red-brown color which is surprisingly good camoflage at night.<br>
Endless Gift(s) : The first gift is a free action to unleash them on a province, which has a chance of granting you the territory out of hand.<br>
<br>
<b>Victory Points</b><br>
11<br>
(For completing two Obligations, Closet Skeleton and Recent Activity<br>
<br>
---------------------------<br>
<br>
<i>With uncertainty and apprehension, the small group of Twilight River Children took in their surroundings though all around them stood only trees. With trepidation, the humanoids looked to each other for answers but there was none to come. Shackled in iron, or in the case of the Bugbears muzzled too, the group could only wait for their Unseelie captors to return. <br>
<br>
However time passed differently in the realm of the Fae it seemed as minutes seemed like days and days like years. Cast into a seemingly perpetual stupor by Unseelie magic, only mocking laughter or agonising screams pulling the unlucky few from their endless haze.<br>
<br>
Though for these lucky few within the forest, it seemed the fog had been lifted. A luck that seemed to hold as out of the blue, a flurry of strange almost silent whistles whizzed around them and one by one they were released from their shackles.<br>
<br>
Confusion still reigned but some couldn't hold back the joy at their release, with a Bugbear smiling despite his muzzle. With the momentary calm slowly dispelling doubt, a Goblin dared to move and after a few cautious steps it seemed the coast was clear. Turning back to reassure his peers, his bright eyes rolled backwards as something bright pierced his neck in a splatter of blood.<br>
<br>
Whatever peace there was quickly shattered as the captive Children ran for their lives in each and every direction. Though as fast and their legs could carry them if was not fast enough as ethereal arrowheads of the faintest blue cut down a few more. With heightened sense's and a nose for trouble, a massive BugBear rushed valiantly to his fellows aid, the wisps of some ungodly Fae lingering in the bushes. Through the shrubbery he barreled through, his claws unsheathed as he hurled himself at the figure. Only to fall through..<br>
<br>
Before he could comprehend what had happened, he was brought to one knee as a shot pierced his leg before another quickly punctured his skull. With only the most quick of glances, the figure checked her prey over before she took flight. On withered wing, and delicate pinion, the Fae soared, a bright star in the murky sky, an ill omen for those below as three more fell to the creatures assault. From high above, death rained down, until only a handful remained. Huddled together under the leafy canopy, a small family held their breath, the cries of the littlest one wetting the chest of his Goblin father as he held his children close. Armed with nothing but a stick and the slightest slither of hope, the Orcish mother and wife waited with bated breath.<br>
<br>
Up on high, the beat of powerful wings rustled the leaves above, followed by a scream and then another until finally it was silent. No-one dared to move this time, lest they break the sanctity of the shrubby sanctuary. "Come out, Come out, wherever you are..."<br>
<br>
A shadow flitted by, giving home to the honeyed voice, a voice that caused these Children of the Twlight River to wince upon its hearing. Their hunter and captor whose amusement and sport came from their suffering. "The games no fun if you all just hide"<br>
<br>
The voice grew louder, the shadow longer, as their gamekeeper drew closer. A brilliant blue flash shot through the family's hiding place, barely missing the Orcish matron, as another desperate howl cut through the quiet. "And at last the game comes to an end...."<br>
<br>
The child couldn't help but cry out at the evil cackle that echoed through the wood. The crunching of twigs and the faintest rustle amongst the leaves signalled the end as their hunter passed through the bush, the families sanctuary forsaking them in the presence of it's ruler "...Not with a bang but with a whimper."<br>
<br>
The stick fell from the Orcs hand, her jaw agape as the Unseelie Princess stood before them. Gone was the fear, instead replaced with the sheer awe of the divine majesty that was Wicca. Falling to her knees alongside her family, the Twilight River Children bowed in her presence.<br>
<br>
Wicca smiled evilly, as she raised her thumb, a blue ethereal light quickly taking shape. With a flick of her finger it was over.<br>
<br>
Looking down her nose at her handiwork, Wicca could feel herself gripped by some magical force, the holy resonance of her garment keeping it at bay.<br>
<br>
"Hello, my dear"<br>
<br>
The creeping darkness shot up her legs almost instantly, pooling round her midriff as her husband to be clasped his arms around her waist. "Celebrating the big day early...?" Dejan asked.<br>
<br>
Wicca could feel his breath on her neck, closing her eyes, smiling at his sudden heavy breath as she willed his ebony embrace gone. "Is it not unlucky for a Muurdaan to see his wife before the wedding..?" Wicca teased.<br>
<br>
With effort Dejan kept his magic in place "Just loving you is all the bad luck in the world"<br>
<br>
With a sharp intake of breath, he could feel that she wanted to turn but he gripped her tighter with his darkness, allowing her lapse to push it higher. As it reached her breasts, Wicca gasped, the following pecks on her neck from Dejan turning it to moans.<br>
<br>
Looking at the bodies around them, and the ebbing chill of Wicca's body, Dejan found himself increasingly aroused. "How.. about... we... truly...celebrate...this... day..." The Lord of Nerry whispered between kisses "Like... Husband.... And.... Wife...?"<br>
<br>
Wicca nodded, nuzzling his cheek. Licking his lips, Dejan cast a glance at the bodies around them one final time, before putting all his attention on his wife to be.<br>
<br>
'The guests can wait' thought Dejan as he nibbled on her neck.</i><br>
<br>
-----------<br>
<br>
<b>Movement</b><br>
-<br>
<br>
<b>Orders</b><br>
1. Trading post will be upgraded into a Settlement with a further two wealth on top of the original two wealth for a total of four wealth. (Thallid/Gnomish Labour used) ( 1 unit of Ancient wood used). The Pilgrim's Road will be appropriated into a new road for the build.<br>
2. A great Wedding will be held for five Wealth, uniting the Lord of Nerry, Dejan of House Laesralae to Princess Wicca of the Unseelie Court. The ceremony will be officiated by Spirola Xyphon of House Xyphon. Oriana Varna will stand as Maid of Honour alongside notable guests Baris Demir of House Hakkon, Oznah Alder of House Alder, Xion Parsifal of House Parsifal, Ul Nyrael of House Nyrael, Ackay Yusuf of House Varna and an agent of House Omnis. A dose of 'Potion of Verdancy' will be used on Nerry during the ceremony and Ambrosia will be served alongside a meat or fish dish. An exclusive onion dish will be served to Ackay alongside ambrosia and meat.<br>
<br>
<b>Scene</b><br>
A horror called "The Hound of Tindalos" is using your portal network to cause mischief in Nerry, nearby provinces, and soon parts unknown beyond the network. You must slay and make a trophy of the Horror Hound to restore faith in your supremacy.<br>
<br>
<b>Intrigue</b><br>
Tellemicus Pea and his fellow Formorian Giant will travel to Nephilam to establish a trade alliance and partnership with Nerry. Ties with Omnis, Commodity samples including Ambrosia and the benefits of a Tower of Doors will be used as further incentive. (Travel/Movement Descriptors used)<br>
<br>
<b>Bonus Action(s)</b><br>
Open New Sphere (Blood) with Descriptor (Deceit) for 6 Wealth.<br>
Endless will be unleashed on Wrun; their gift to Dejan. (Unseelie Call will be used, if necessary, to ensure the province is taken)(Bold keyword used)​</div></div>
				
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					<div class="bbWrapper"><b>TURN 5</b><br>
<br>
<br>
Sir Wernhard Ceslaus was still unable to completely fathom everything that had transpired. He doubted that he would ever fully understand what Tartarus had thrown at him, but he was at peace with his choices. Holding Seyda in his arms while they looked at Wiegand and Matthaeus sleeping peacefully delivered all the clarity he ever needed. Everything was at perfect balance right now and he knew what he needed to do to keep it that way. Soon, work would begin once more, but for now, nothing would take him away from his family.<br>
<br>
The very next day, Wernhard wrote a letter to Lady Orianna, once again thanking her for her help. It was one of the last quiet moments for a while, as he soon found himself riding out to Esau. Hlora was a demanding teacher, who constantly kept an aura of mystery around her. It was a crueling effort, but Wernhard was more driven then ever before to master the secrets of Astral magic. At the Blackrose Tower, he was no longer a lord, but merely a student and apprentice. Willingly, he accepted all teachings with humility. Exotic ingredients were delivered, ancient tomes studied and each day many hours were spend in solemn meditation or arduous training.<br>
<br>
As soon as Wernhard left Blackrose Tower, he was once again ready to assume his duties. He had given exact orders on how to set the stage for the purification of Reilor and he had no doubt that his agents and allies had followed his words dilligently. He understood well, how they couldnt afford a rebellion now, but the longer the problem grew, the more the roots of heresy could grow. He also felt a duty to protect his ally Akcay Yusuf from revenge by the Knights of the Verdant and while he was perfectly confident in Akcays abilities, he wouldnt even think about leaving him alone with this issue.<br>
A lot of careful attention would be needed, but he was confident in his men to handle everything in Reilor correctly, so that the balancing act wouldnt see them tumble over.<br>
<br>
There was no way to prepare for what was waiting in the depths underneath Reilor, however. No matter how many times he tried to seek answers, it seemed like all Sir Ceslaus was finding were more questions. Soon enough, no sermon at the temple could do anything to calm his nerves. No amount of meditating in the solace of Bluacias high mountains would bring peace of mind. No prayer was answered, no advice found in any old scripture until finally, he felt the weight of the world lifted off his shoulders when the news of a breakthrough in the underground of Reilor was delivered. There was no more anxious anticipation, no worries left to drag him down. The time had come and the Defender of the Faith marched through a trellis of his troops and the most faithful pilgrims. With hammer held high, he descended into the darkness, guided by the gods. A faint light accompanied him and soon he felt the presence of some familiar company. The twins had arrived. Carnage would follow.<br>
<br>
<br>
<b>Orders<br>
<br>
Intrigue and commerce with Ortes of Parsifal - A spark of magic</b><br>
Wernhard begins training under the guidance of headmistress Hlora at the Blackrose College of Magic in Esau. He will attempt to gain mastery of Astral magic.<br>
Current astral sphere: 2<br>
<br>
From 2 to 3: 1 Astral spark expended. Tomes supplied by Blackrose College. (Desired descriptor: Tartaran Travel, to allow safe traversal of Tartarus)<br>
From 3 to 4: Teacher (Hlora) and tomes supplied by Blackrose College. Astral site of the Armillary Sphere is used. 5 Wealth expended. 1 Void Sparkler, 1 Moonstone and 1 Godsbranch expended. (Desired descriptor: Fate)<br>
From 4 to 5: Teacher (Hlora) and tomes supplied by Blackrose College. Astral site of the Armillary Sphere is used. 6 Wealth expended. 1 Void Sparkler, 1 Moonstone and 1 Godsbranch expended. (Desired descriptor: Duel)<br>
<br>
<br>
<b>Action 1 - An Inquisition, most definitely</b><br>
After the recent takeover of Reilor, House Xyphon begins to secure control and establish a new order. Priests and agents will attempt their best to handle everything peacefully and smoothly.<br>
The Viridites are deemed heretical. Worship of Viridius is outlawed and the Knights of the Verdant are offered a chance to surrender themselves and undergo trials of confession and penance. Any remaining knights and verdant cultists are hunted by inquisitors.<br>
Regular Muurdaan pantheons are brought back into focus and House Xyphon will do its best to keep the transition smooth, allowing all Viridites an honest chance to rennounce their old faith and return to church sanctioned ways.<br>
New market regulations are set up, so that the market can no longer be leveraged from Cornucopia. The regulations are meant to ensure the stability of the economy. House Omnis will retain trade rights, if they help a smooth transition.<br>
(Relevant skills: Theology, Diplomacy; Church influence is 5 or 6 for purpose of determining or promoting effects of religious influence in the lastlands; Noble Influence 4; Populist 3; Title "Defender of the Faith"; Close ties to House Varna and Vashna)<br>
With Reilor under firmer control, preparations to deal with Hun-Cane will hopefully be safer.<br>
<br>
<b>Action 2 - The faithful healers</b><br>
A large welfare hospital is build in Kappelburg, run by the church by grace of House Xyphon. Physicians, healers and educated clergy are invited here and will tend to the sick. The hospital will be dedicated to <b><i>Lady Orianna of Varna</i></b>, reminding everyone of her status as a brilliant healer. The healers will travel all Ceslaus lands and even further for prominent nobility.<br>
(Relevant skills: Diplomacy; Church influence 5; Populist 3; Dryad Wood, Sandstone, Dyed Glass, Runebone and Crystal Wood used in construction; From Ceslaus provinces: Grim pepper, Bleeding Rosemary and Medicine are available)<br>
<br>
<b>Bonus Action (as per DM) - Rally the faithful</b><br>
To combat the threat of cultists and heretics, Wernhard Ceslaus will call upon those of true faith to defend the people. The call is made to all pilgrims and faithful warriors across the lastlands and beyond. The clergy will preach at every altar, that devout zealots are needed and those who follow the call will rally in Kappelburg. After confession, they will swear an oath to become warriors of faith and their training begins. Since many different people - and those without prior combat experience - are to be expected, a distinction will be made between inexperienced volunteers/commoners (Battle Pilgrims) and noblemen (Crusader knights).<br>
Battle pilgrims will be armed with large Dryad Wood Shields, all to be painted with religious symbols by the recipient and whatever weapons and personal equipment the individuum can provide himself.<br>
Crusader knights receive excellent armor (Spiked Leather, Mithril) and Muurdain Steel Swords, as well as smaller Dryad Wood Shields with their personal heraldry.<br>
(Relevant skills: <b><i>Tactics++</i></b>, Logistics; Theology; Diplomacy; Wernhard has been named "Defender of the Faith"; 3 Wealth expended to train troops and improve supply; Kappelburg workshops; Church influence 5(6), Noble 4, Populist 3, Military 2)<br>
<br>
<b>Scene: </b>Wernhard will descend into the depth underneath Reilor to face Hun-Cane. Khevdohr and Rhozotz, the twin gods of war are called upon to join. Most regular forces will gather at the border to Skiy, ready to intervene there.<br>
<br>
<b>Important note: </b>Khevdohr and Rhozotz ascend to the Pantheon and are officially added to it. As per their request, there will be no lavish celebration of this. Wernhard dons the mask of war fraternal and trains in solitude to honor them.</div>
				
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				<center>Roleplay Availability</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11716048" data-lb-caption-desc="Arnalia · Jul 2, 2023 at 11:25 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Turn 5</u></b></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(103, 76, 0)"><b>~</b></span></span><span style="color: rgb(59, 0, 83)"><span style="font-size: 22px"><b>Oriana Varna</b></span></span><span style="color: rgb(103, 76, 0)"><span style="font-size: 22px"><b>~</b></span> </span>​</div><br>
<div class="bbcode-border" style="border: #674C00 4px groove;

border-radius: 1px;;"><br>
<br>
<b>Action 1 : </b>Verse<br>
<br>
<b>Action 2 : </b>Gor<br>
<br>
<b>Intrigue : </b>redacted (see discord)<br>
<br>
<b>Commerce : </b>In discord<br>
<br>
<b>Special : </b>Exotic fishing <br>
<br>
<b>Decision : </b>N/A<br>
<br>
</div><br>
<br>
<div style="text-align: center"><u>Details of orders</u>​</div>
    			<div class="tabsBb" id="tabContainer_1736445394">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445405" data-tab-container-id="tabContainer_1736445394" href="javascript:">Action 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445406" data-tab-container-id="tabContainer_1736445394" href="javascript:">Action 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445407" data-tab-container-id="tabContainer_1736445394" href="javascript:">Intrigue</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445408" data-tab-container-id="tabContainer_1736445394" href="javascript:">Commerce</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445405" style="display: list-item;"><br>
<br>
(Refer to previous intrigue bonus talked about in discord. Diplomat and seer + armillary sphere used) Oriana will use the agents she planted and all the allies she made in Verse. As well as her involvement in the Sphinxites recent loss of Vec and Wisp. To try to take the province and pacify it at the same time. A diplomatic solution is given first, if Verse surrender to House Varna they will receive Oriana protection and patronage. A gift of 5 gold is proposed in exchange for the city and promise of prosperity to come. The Chorus is left with the choice to either join, leave, or die.<br>
<br>
However if all the offer are refused. Oriana will not hesitate to use force and her magic. She will strike at the knights of the Chorus first by using dessication where she learned they are. To attract giant snakes that will wreck havoc. If that is not enough she will target key spots her agents talked to her about with insufferable and brisk weather change. As well as ordering her allies to continue to push Verse against the Sphinxites. Of course taking great care to use her scrying skill and the armillary sphere to avoid hitting anyone but those and the town she need to. <br>
<br>
Ortes of House Parsifal is also helping.<br>
<br>
(Military 3, Populist 2, Church 1, Noble 1)<br>
<br></li><li class="bbTabContent" id="tab_1736445406" style="display: none;"><br>
<br>
Envoys are sent to Gor with gifts of pearls and luxurious perfumes made of Ambergris. (Clamsters and 95% Ambergris resources) They aim to negotiate for the buying of the province. (But on their way, under the pretense that they are visiting. They are also charged with scouting ahead if things come to arms) Informing whoever is in charge that House Varna wish for a diplomatic solution. And propose 5 gold and doing a favor for them. Or 10 gold outright if the province peacefully fall completely to her. <br>
<br>
(Diplomatic and Seer descriptor used) Oriana spend much time to make sure that her envoys would be prepared and not come off as pretentious or rude as much as she could. And of course put her and her recent exploits in a good light.<br>
<br></li><li class="bbTabContent" id="tab_1736445407" style="display: none;"><br>
<br>
Related to secret order (details in discord)<br>
<br></li><li class="bbTabContent" id="tab_1736445408" style="display: none;"><br>
<br>
Tba<br>
<br></li></ul>
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background: -webkit-radial-gradient(center, #3B0053 0%, #2E073F 68%, #3B0053 100%);background: radial-gradient(ellipse at center, #3B0053 0%, #2E073F 68%, #3B0053 100%);border: 5px double #674C00; overflow:hidden; ;"><br>
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<br>
<div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 50px;;"><br>
<br>
My Dear Lise,<br>
<br>
The answer to your questions are yes, maybe, and yes. Hopefully this will soothe your nerves. <br>
<br>
I know you are pouting right now. But I jest, you can stop. You know I can't resist giving you what you want when you do that songbird.<br>
<br>
Lord Xion is a tad older then you (which I know you like. Don't pretend you weren't the one that stole that novel Marie was reading. I saw it in your room.) and is among the best knight and general of our generation. His reputation as a screaming oaf and brute without manners is earned. No, I did not lie when I said that he was a charming and gallant gentleman with a sharp mind. Have faith in your older sister ! You will see what I mean. Trust me that I would have married Xion in a heartbeat if you weren't there. <br>
<br>
But I am serious about what I wrote to you. House Parsifal is known to be less treacherous and easier to integrate into. And I have absolute faith that the man I am giving you to will treat you like you deserve it. You can count on Lord Xion to protect you like he and his cousin Lord Ortes did for me. And your older sister to make your husband regret if he doesn't ! <br>
<br>
Speaking of that. You know how I am songbird. Lord Ortes and me we agreed that we would make for a good match. It is not a very romantic story, but it is the one that I and him willingly chose. And we get along far better, then most of the aunts, you and I grew up with ever will with their husbands. Which granted, is a very low bar to pass. But all I am saying is that you needn't worry for me dear. I am perfectly happy with the arrangement I made.<br>
<br>
He is also a knight and show the same ideals. But he is far different from Lord Xion. Height aside (Tell Cyril I will not answer any question about that. And thank Marie and Delilah for dealing with him for me) Lord Ortes is not only a bit younger but also far more reckless. Always charging and defying foes that far surpasses him. We also share the same sense of humor it seem ! <br>
<br>
As for my mission, everything is going smoothly so far. Orin is peaceful and I don't doubt that very soon Verse and Gor will fall to me. You can reassure mother that I am not forgetting about Marie and Delilah. As for Cyril and Adrian, I cannot promise anything. If I was a suitable noble girl looking for a match and saw those two. The first thing on my mind would not be how to marry them but negotiate my alimony. Truly, I am doing my best. <br>
<br>
I cannot wait for you to depart and join me. You and I have so much to talk about and I have so many things to show you. <br>
<br>
<br>
<br>
Always and forever your sister,<br>
Oriana Varna <br>
<br>
<br>
PS : Tell Dereck it was me who stole his two golden goblet and that I will repay him. Unfortunately one has been chewed on by a goblin. <br>
<br>
<br>
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</div><br>
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</div><br>
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<div style="text-align: center"><u>References</u>​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445395">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445409" data-tab-container-id="tabContainer_1736445395" href="javascript:">Oriana Stats</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445410" data-tab-container-id="tabContainer_1736445395" href="javascript:">Obligations given</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445411" data-tab-container-id="tabContainer_1736445395" href="javascript:">Orin Island</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445412" data-tab-container-id="tabContainer_1736445395" href="javascript:">Army</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445409" style="display: list-item;"><br>
<br>
Age and situation : 22 years old and betrothed to Ortes of House Parsifal<br>
<br>
<br>
Alignment : neutral<br>
<br>
<br>
Personality : cautious<br>
<br>
<br>
Perks :<br>
<br>
- Healing savior<br>
<br>
8 points can be used to effect people's saves from injuries AFTER they fail/roll them.. or are worth 1.5 points if applied before a save is made.<br>
<br>
<br>
Martial : 1 in armor + 1 martial<br>
- Purple cloak that give +5 resistance to all kind of damage from grandparent that died of natural causes on the same night<br>
- Gloves of awe and evermight: +1 martial die (up to 4), awe 2, Inspire 5, Invulnerable 5.<br>
- Amulet of the Doppleganger: Allows you to assume the form and speak the language of most other creatures. Also gives Stealth +50.<br>
- Hatchet of Hate: For one turn, this gives you the Martial dice of your opponent and immediately gives you initiative in combat, even if this is an interrupt.<br>
<br>
Armor :  mage armor<br>
<br>
<br>
Magic :<br>
<br>
Water: 5 (Archmage)<br>
<br>
Life, poison, weather, dessication, scrying<br>
<br>
<br>
Skills : Diplomacy, Seer<br>
<br>
<br>
Influence :<br>
<br>
Military = 3<br>
<br>
Populists = 2<br>
<br>
Church = 1<br>
<br>
Nobility = 1<br>
<br>
<br>
Wealth : 50<br>
<br></li><li class="bbTabContent" id="tab_1736445410" style="display: none;"><br>
<br>
- Conquer 2 coastal provinces with resources<br>
<br>
<s>- Make sure the central bank is a success and she get along well with those in charge of it.</s> DONE<br>
<br></li><li class="bbTabContent" id="tab_1736445411" style="display: none;"><br>
<br>
Size : 2 (1 bought point)<br>
<br>
Beauty : 3 (1 bought point)<br>
<br>
Resources : 6<br>
<br>
<br>
Resources details :<br>
<br>
- Normal and exotic fishing,<br>
<br>
<br>
- Crabs as Luxury/Food commodity,<br>
<br>
<br>
- Dryad Wood (it's sticky and good for building),<br>
<br>
<br>
Renewable : <br>
<br>
  - Own 95% of Ambergris (Firkin got the 5% remaining) -- an extremely precious and rare substance only naturally made by the largest sea mammals. It is the base for the best and most expensive luxury/exotic purfumes, and makes irressistable baits for monsters. Only a fraction of a drop is neccessary in most applications so a ton is effectively renewable.<br>
<br>
  - Clamsters (Luxury pet ++)<br>
  <br>
  - Pearls<br>
 <br>
<br>
Non renewable : <br>
<br>
- Large Rubies vein<br>
<br>
- Void Sparkler (very rare, currently plentiful resource) -- high tier material that functions like bone/gems. Tier 7-8<br>
<br></li><li class="bbTabContent" id="tab_1736445412" style="display: none;"><br>
<br>
Super units :<br>
<br>
- Nayad (Lorelei)<br>
<br>
It is a giant, and can for short times turn it's tail into legs to walk inland. It has water 3 and nature 3 magic. (Oriana saved her when she washed away on the shore)<br>
<br>
- Ghrurk the Giant Demon Turtle aka "Oriana first's son" : A giant turtle with the intelligence of a 10 years old. One very literally minded. It is two merchant ships long and four wide. Unless explicitly stated it is tasked with guarding Orin.<br>
<br>
(Beck : Every player involved in this encounter (Ortes, <s>Akçay</s>, Firkin) can summon the turtle once, except for Oriana, who gains it as a pet/mobile fortress.)<br>
<br>
<br>
Military units :<br>
<br>
- 200 sailors (3 points)<br>
<br>
- Pension Legionaires (80) -- A pension legion is like a mercenary that owns stock in the company he serves, and most of the pension legions are very old, and very rich. They do not fear death because either they win and live to fight again, or they die, and their stock cashes out making their family a fortune. Tremendously loyal, there is little that would make them flee, and are known for having varieties of skills to achieve their objectives.(6 point units)<br>
<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(0, 168, 133)"><span style="font-family: 'book antiqua'"><span style="font-size: 26px">Oznah Alder<br>
Turn 5</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/a9-uBVTMPho/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/a9-uBVTMPho\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/a9-uBVTMPho&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">Oznah Alder watches from the balcony of Alder House as ships bearing the Alder banner were unloading a great sum of wealth pulled from the deepest holds of the fallen house. The Touryan had raped and ruined Bastion in their greed and ego, but the Alders had always been patient and waiting for their moment. Leo Alder's disappearance had created an opening and the arrogant warrior house of the Empire had betrayed their vassal. Bastion had been a center of trade, innovation and knowledge. The Touryan had pillaged it of so very much. It rankled at Oznah to now have to rely upon them for the ascension of House Alder. Then again it was also fun seeing how much it would grate upon those vainglorious bastards to have to rely upon House Alder AGAIN to pull their tail from the fire.<br>
<br>
The Muurdaan were a vile culture and the Alders always enjoyed making them uncomfortable being part of their precious empire of humanity, showing the value of other races they could bring under their own umbrella of power. There was a dark joy knowing the Alder ways would be FIXED into Imperial society.  Their occult expertise far to valuable to turn aside as one of the Great Houses in the Capital. To get there would require meeting the demands of his supposed masters. Touryan would need their payments,  money needed to fund their survival. Oznah again felt a dark thrill, even if it was a bit nihilistic. If he failed... Touryan would stumble and suffer. They needed his money. His success was a lifeline when the Empire itself was shuddering under its arrogant overextension. He did not wish to fail, if only because the Alders deserved their damn seat at the table for all they had achieved.<br>
<br>
<i><span style="font-family: 'book antiqua'">How often must we scrape and bow. To kowtow to an empire that history needed to swallow and shit out already. It is gasping for breath, yet here I am feeding the monster that beat down my family, my heritage. I HATE them. I would burn it all if not for the delight the rebirth of Alder as a power in the empire gives me. I cannot kill it. So I will poison it. I will make the Alder name reach deep and root itself like a cancer. I will change the Empire into something more viable. They'll probably kill me when I'm no longer useful. But I suppose the joke will really be on them when that day comes...</span></i><br>
<br>
Oznah turned away from the procession of funds flowing into Green Star. Much of the Alder wealth being gifted to him by the more quiet members of the family who had been backing the Pale Alders for all these years. The rogue nobles who were gathering power and resources for the family. Influence building as they dug their claws into the Empire's periphery where they were too valuable to kill often enough. Just as Bastion and Leo Alder had been too valuable in that era of expansion. Oznah just smiles as he triggers a hidden switch and vanishes down into the deep and forboding depths of Alder House. His Blood labs built at the very start were finally ready for a great working of fleshcraft and mutation. At the very heart of the labs now was the precious sphere that was his Bioforge made from the slain Dagon.<br>
<i><span style="font-family: 'book antiqua'"><br>
To think something so small would come from such a grand being. That I would slay it and warp it to my needs. This great engine of Blood magic will set me along the course I have been trapped within. No escape. Only forward. Only death. Damnable angel, using me for her own salvation. The hypocrite. Still, the plan will work. I must uphold my bargain. The Golden Bargain must be given its due if I am to prevent catastrophe.</span></i><br>
<br>
Oznah began to move about the labs as he already was preparing a vast and powerful Blood working. The Icthiadtids had kept to their word and embraced his patron. Both the marines and greater population must be rewarded with a powerful evolution of their species, both for their own sake and for his needs. To have 3,000 marines was lovely, but they were useless on land without this working. He would make them useful. Just as the dwarves would become useful as well. He would have them forge his throne and use that Godsbranch as a key for various reasons only he and they need worry about. He only needed to check that the various occult and arcane links were in place to feed upon the slaughter of Skiy. Those damnable cultists, trying to awake their Death God would instead fuel the birth of entirely new race of people beholden only to Oznah and his ambitions. A fine usage of all that death Ortes and Wernhard were about to set forth upon the region for daring to side with those Sphinxites.<br>
<br>
<i><span style="font-family: 'book antiqua'">To think I have found allies amongst the other houses. Born of marriage and mutual gain, yet it seems perhaps parts of the Empire are still worth saving. Let us see just how far our ambitions will take us all together in these mad lands.</span></i>​</div><hr><div style="text-align: center"><b><u>Actions</u></b><br>
Movement: Return to Aflil with forces.<br>
<br>
Scene: Challenge the Pirate King of Shiv.<br>
<br>
Action 1: Give the Dwarves Part 2327199 and request the creation of a impressive throne from 15 Godbranch, various resources in Green Star and 20 Wealth.<br>
<br>
Action 2: Carry out a grand Blood Working to alter and enhance the Icthiatids. This will be tapping into the Standing Stones rerouting the Skiy slaughter away from Hun-Cane and into this Blood Working if possible.<br>
<br>
Intrigue: Court House Onishu to  support House Alder in its ascension to a High House after dealing with the Pirate King of Shiv.​</div><hr><div style="text-align: center"><b><u>Notes</u></b><br>
-Hosting Varna-Parsifal Wedding in Green Star<br>
-Assisting in Skiy operation as needed to ensure Standing Stones work​</div><hr><div style="text-align: center"><b><u>Wealth</u></b><br>
Starting: 24<br>
+60 (Bastion Shipment)<br>
-20 (Alder Throne - Dwarf contract)<br>
-?? (Icthiatids Blood Evolution)<br>
Total: ??​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 5<br>
<br>
<span style="color: rgb(0, 0, 0)"><span style="font-size: 26px">Akçay Yusuf</span></span></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/R8k3NM0U_AY/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/R8k3NM0U_AY\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/R8k3NM0U_AY&quot;]"></span></span></span>​</div><br>
<br>
Azar at sunset. Everything the lord dreamed of was his or within his reach, even if only for that electric night atop the city's battlements, he reflected with a note of melancholy as he watched the renewed comings and goings of the port below from his chair. Sacrifices had to be made of course, he learned and applied that lesson well from Materia, or so he had once thought. All his life, there was no harm in spending and being spent to his patron Vashna so long as the next day's victories justified the cost.<br>
<br>
It was different when you bore that cost with the life of your brother.<br>
<br>
Much as he'd like to change the past, Akçay could only recline in his seat, close his eyes, and dream of what tomorrow might bring.<br>
<br>
<div style="text-align: center"><b>Order</b>​</div><br>
Intrigue: Operation Pu-er.</div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 5<br>
<br>
Orhan (House Hegemon)​</div><br>
In a cavernous, dimly lit workshop, the scent of oil and the rhythmic clinking of tools filled the air. Orhan and Andegasus stood before a cluttered workbench. Unfurled before them lay a sprawling blueprint, a detailed design for the automatons that had once been considered masterpieces would see the light of the world once again. With meticulous attention, Orhan studied the intricate patterns and interlocking gears on the blueprint. His fingers, stained with oil, traced the lines, and his eyes danced with excitement as he envisioned the mechanical wonders he was about to create.<br>
<br>
Orhan muttered to himself in satisfaction, his breath visible in the cold, steamy atmosphere. "We follow in the steps of old masters, and are on the verge of surpassing them."  Orhan said as he turned to his eager companion, a young and passionate soul who shared his ardor for automata, Orhan's eyes sparkled with anticipation. "Are you ready, Master Orhan?" Andegasus asked. "More than ready, my dear. Let us bring them to life." Together, they approached a colossal, partially constructed contraption dominating the center of the workshop.<br>
<br>
"This, Andegasus, is the heart of our enterprise."<br>
<br>
"It's incredible." She whispered<br>
<br>
Orhan nodded in agreement as he sipped a cup of tea, savoring the tea's warmth against the workshop's chill.<br>
<br>
"Heat, pressure, and precision engineering—those are the keys to our automaton's power."<br>
<br>
Andegasus nodded with earnest determination, her gaze locked onto the humming machine as her third, silver arm idly stood by, ready to make fine tuned adjustments.<br>
<br>
"We start by calibrating it. The slightest miscalculation can lead to catastrophic failure."<br>
<br>
With precision and care, they adjusted valves, turned dials, and monitored pressure gauges. The machine came to life, emitting a low hum as gears spun and steam hissed, captivating Andegasus with its mechanical heartbeat. Orhan grinned, his eyes gleaming with pride, and they continued their labor of love. Limbs were meticulously assembled, affixed to the central frame, and adorned with intricately sculpted plates. With each delicate step, the automaton's form took shape.<br>
<br>
---<br>
<br>
Scene: Expedition to explore the ruins unearthed by Akcay's little volcano incident in the previous turn with a taskforce.<br>
<br>
(15, 15) (57,54 = 111) (Married by a 5) "Pointe is hit by a heavy bombardment which causes the side of a mountain to fall away. It reveals a massive cavern filled with 7th age structures... (age of giants)... at this point it's not clear how valuable the site is or how much loot is in it, but it's laying exposed in the rain now."<br>
<br>
1. Creation of automatons inspired by the Tome of Bavan Naske and his inventions (Spyders, Skirmishers, etc. etc.) and with other recent technologies that Orhan had invented/discovered to further fortify the Hegemon forces in the Lastlands.<br>
<br>
Orhan<br>
<br>
Technologist Skill<br>
Artifice Blood Descriptor<br>
Disc of Circles<br>
Astral 3 (Counter Magic, Communion, Mind Screen)<br>
<br>
Andegasus<br>
<br>
Silver arm of the Cyclopean Forge- give you the ability to make other magic items, and grant a bonus to doing so if you lopped your arm off and attached it<br>
Artificer Skill<br>
<br>
Grokheim (Earth 3/Water 3)<br>
<br>
Genius Tinker<br>
<br>
Lava Forge<br>
<br>
Hegemon Automaton Factories<br>
<br>
Tome of Bavan Naske<br>
<br>
Morthagi Tech - Mk.II<br>
<br>
Ametminium<br>
Seleehousite<br>
Navy Blue Dawooite<br>
Secret Alloy<br>
Euxperaladite<br>
Diamond<br>
Jade<br>
Gold<br>
Malachite<br>
Black Opal<br>
Oil<br>
Coal<br>
<br>
29 Wealth<br>
<br>
9 Units of Moonstone<br>
<br>
2. Expedition to Nominae to pacify the region<br>
<br>
Intrigue: The Devoid awaits</div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 5<br>
<b><u>Xion Parisfal</u></b><br>
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<br>
Action 1: Train additional Paragon Heavy Cavalry for replenishment of Elite House Parsifal Troops<br>
<br>
Action 2: Train the 2k Goblins as Pseduo Knights so that they can become better fighters and follow directions. ((This will include training on various Goblin sized mounts))<br>
<br>
Intrigue Action: Hire large numbers of Mercenary Forces with the promise of not only Wealth as its own reward, but also for those that want it and prove themselves, to join in as part of House Parsifal. ((This would include the distribution of land holdings for future conquests))<br>
<br>
Free Action: (( Through Player Discussion))- Orianna will fully heal Vaal Retributer so that it can function at its best.<br>
<br>
Free Action ((Unlocked due to Military 5))- Under the pretext of War with the Sphynites and their elimination,  move all of Xion's troops into Triste.<br>
<br>
If possible, troops will cause enough enemy bloodshed to count as : CREATE SEA OF BLOOD BY TURN 7 for Powerful Golem Army and New Province​</div></div>
				
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