Birth of Nations Reboot Main Thread
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							<h1 class="p-title-value">Birth of Nations Reboot Main Thread
	
	

	

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			<a href="/threads/birth-of-nations-reboot-main-thread.491704/" class="u-concealed"><time class="u-dt" dir="auto" datetime="2021-03-22T09:01:31-0400" data-time="1616418091" data-date-string="Mar 22, 2021" data-time-string="9:01 AM" title="Mar 22, 2021 at 9:01 AM">Mar 22, 2021</time></a>
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				<center>Roleplay Availability</center>
<center><svg class="svg-inline--fa fa-megaphone rpstatusrecruiting" aria-labelledby="svg-inline--fa-title-JftPSql7qfEz" data-prefix="fas" data-icon="megaphone" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512" data-fa-i2svg=""><title id="svg-inline--fa-title-JftPSql7qfEz">I am currently recruiting for a roleplay.</title><path fill="currentColor" d="M544 32c17.7 0 32 14.3 32 32l0 384c0 17.7-14.3 32-32 32s-32-14.3-32-32l0-384c0-17.7 14.3-32 32-32zM64 190.3L480 64l0 384L348.9 408.2C338.2 449.5 300.7 480 256 480c-53 0-96-43-96-96c0-11 1.9-21.7 5.3-31.5L64 321.7C63.1 338.6 49.1 352 32 352c-17.7 0-32-14.3-32-32L0 192c0-17.7 14.3-32 32-32c17.1 0 31.1 13.4 32 30.3zm239 203.9l-91.6-27.8c-2.1 5.4-3.3 11.4-3.3 17.6c0 26.5 21.5 48 48 48c23 0 42.2-16.2 46.9-37.8z"></path></svg><!-- <i class="fa-solid fa-megaphone rpstatusrecruiting" title="I am currently recruiting for a roleplay."></i> --></center>
			
		
	
		
			

			
				<center>Roleplay Type(s)</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10911032" data-lb-caption-desc="Trektek · Mar 22, 2021 at 9:01 AM">

		
			

	

		

		
	
		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations Reboot</u><br>
47,371 BA (Before Ascendancy)<br>

		
		
	


	<div class="bbImageWrapper  js-lbImage" title="See the source image" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fe9%2F9d%2F67%2Fe99d67a6b4521d4be34dd7ae441156bc.jpg&amp;hash=c807b8786572a9b65114b2a43e5ab462" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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The city of Summerset was as always, a calm and peaceful place. People of all races lived in harmony, with all the advanced technology that allowed them to afford a high level of comfort in their every day lives. The birds chirped and the squirrels chittered and chattered as they went about their daily routines. The only thing of note that fateful day was that on the news there were strange solar flares that were erupting from the sun. Different in size, shape and content than normal solar flares that occurred. These ones were different, but scientists had no explanations for them, so they were merely a curiosity, a trifle in the every day life of these people.<br>
<br>
How wrong they all were. It was a dangerous portend of things to come. Within a week, it all came to a head. First there was the sky turned red, then the drought, then the food shortage and finally, they arrived.....<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="hell-devil-demon-flame-city-ad-diavol-demon-roga-krylia-goro.jpg" data-src="/proxy.php?image=https%3A%2F%2Fimg4.goodfon.com%2Fwallpaper%2Fbig%2Ff%2Fab%2Fhell-devil-demon-flame-city-ad-diavol-demon-roga-krylia-goro.jpg&amp;hash=e76363ce042e2b99e10766d22de70e55" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
Monstrous beings from another realm emerged and began laying waste to entire civilizations. In only a single month, all of known civilization had collapsed. And it wasn't that much longer until it was all gone. Just dust in the wind.<br>
<br>
The screams and the fire and the torment. It was too much for most to bear. These beings were immensely powerful and unsightly to beholden. It was the end of all and there was nothing that they could do to stop it...…..<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="See the source image" data-src="/proxy.php?image=https%3A%2F%2Fth.bing.com%2Fth%2Fid%2FRb3be22c95eb1c406a936d26a1d86153a%3Frik%3D3Z8%252b%252fztpxDqEyA%26riu%3Dhttp%253a%252f%252fwww.suzannemcgillivray.com.au%252fwp-content%252fuploads%252f2011%252f05%252fportal-blue.jpg%26ehk%3DZGvAr7x0HUdhvpGaNcHHa2IZYl1XOwzHK0i9dfLgy98%253d%26risl%3D%26pid%3DImgRaw&amp;hash=6a1d728dc3593ddbe3aefd4411ca3e91" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
……….or was there?<br>
<br>
<br>​</div>Clink<br>
<div style="text-align: center"><br>
Clink<br>​</div><div style="text-align: right">Clink<br>​</div><div style="text-align: center"><div class="bbImageWrapper  js-lbImage" title="See the source image" data-src="/proxy.php?image=https%3A%2F%2Fth.bing.com%2Fth%2Fid%2FR76bc01959cd00d9a4a8eb61048dad528%3Frik%3D3lKAjr%252bEeWS8bQ%26riu%3Dhttp%253a%252f%252fi.ebayimg.com%252fimages%252fg%252feUIAAOSwyvBV-DLW%252fs-l300.jpg%26ehk%3DUVNNRSZx7M5TUmH9ntTz8Z7705WeTiahERMV6KtcJSk%253d%26risl%3D%26pid%3DImgRaw&amp;hash=0da6146b75390d0c7d268b2b5202e7f3" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></div><div style="text-align: right">​</div><div style="text-align: center">The sound of metal boots on a metal floor reverberated throughout the structure until it suddenly stopped in front of a bluish white pod. A pink hand wiped off some condensation from the pod and inside was a man that had cybernetics on the right side of his face and his left hand. The man outside the pod inputed a series of numbers into a control panel and the pod opened up with a hissing sound.<br>
<br>
"Welcome back to the Land of The Living, sir!" He saluted at the man still laying in the tube. The man looked disoriented as his non metal hand touched his cold face.<br>
<br>
"How long has it been, Boyle?" HIs voice was strained and horse, a normal side effect of the cryo process.<br>
<br>
"About 2,000 years since your last awakening sir. Based on the projections given by Alpha Team, and your own notes, it was about time to wake you again as things are about to get hot."<br>
<br>
The cybernetic man started to pull himself out of the pod as his thoughts started to readjust to the awakening and the nightmares of the Old World started to fade back to the darkness that they belonged in. "Right, the projections. Does that mean that they've already reached the Bronze Age?"<br>
<br>
Boyle handed the man some clothing, a military outfit of dark colors, red and black. "Yes. And they are all in the proper positions. Many of them have already begun to move out of their home areas and have started to explore. In fact...some very exciting news. Two of the nations, despite only minimal contact with each other, have developed the same religion of Kerem, which I find very impressive."<br>
<br>
The man waved his hand dismissively as he dressed himself in is military garb. "Yeah, yeah. I'm sure that it's very fascinating Boyle. I'll read all about it in your report. For now, let's see the map."<br>
<br>
"Right away Commander Le'Grange." Boyle moved his hands in a few expert motions and brought into existence  with some swirling magical energies, a map of the continent.<br>
<br>
"Hmm. Yes. This should be an interesting foray. We shall see how they all do. Perhaps they'll do better than we did." The Commander chuckled before sitting down in a large seat. "They'll have to, all things considering...."<br>
<br>
1 AA (After Ascendency)​</div><a href="https://www.rpnation.com/attachments/map-png.864990/" target="_blank"><img src="https://www.rpnation.com/data/attachments/801/801950-9b6969528c419784ed3f5999a669ef56.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="57" loading="lazy"></a><br>
<br>
<br>
<div style="text-align: center"><b><u>ALL NATIONS START WITH 10 POP, 10 RESOURCES AND 1 ORDER</u><br>
<br>
Draken Guard</b>-  <a href="/members/paleo_rex.89332/" class="avatar avatar--xxs" data-user-id="89332" data-xf-init="member-tooltip" id="js-XFUniqueId12">
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<b>The Order of Kerem-</b>  <a href="/members/lazaro1505.80454/" class="avatar avatar--xxs" data-user-id="80454" data-xf-init="member-tooltip" id="js-XFUniqueId14">
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<b>Regalia</b>-  <a href="/members/obsidian.81113/" class="avatar avatar--xxs" data-user-id="81113" data-xf-init="member-tooltip" id="js-XFUniqueId16">
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<b>Kyngdom of Khazar Dymraen</b>-  <a href="/members/just_a_loneley_pilgrim.61135/" class="avatar avatar--xxs" data-user-id="61135" data-xf-init="member-tooltip" id="js-XFUniqueId18">
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<b>Zanzir Aka The Waste</b>-  <a href="/members/ladyofstars.55743/" class="avatar avatar--xxs" data-user-id="55743" data-xf-init="member-tooltip" id="js-XFUniqueId20">
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<b>Mitsura</b>-  <a href="/members/verus.89510/" class="avatar avatar--xxs" data-user-id="89510" data-xf-init="member-tooltip" id="js-XFUniqueId22">
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<b>Gecklicko Combine</b>-  <a href="/members/huntertabbysandshark3.68069/" class="avatar avatar--xxs" data-user-id="68069" data-xf-init="member-tooltip" id="js-XFUniqueId24">
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<b>The Oni-</b>  <a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId26">
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<b>Insectana</b>-  <a href="https://www.rpnation.com/members/73776/" class="username" data-xf-init="member-tooltip" data-user-id="73776" data-username="Flutterheart" id="js-XFUniqueId28">Flutterheart</a><br>
<b>The City State of Mesania</b>-  <a href="/members/athanas.55128/" class="avatar avatar--xxs" data-user-id="55128" data-xf-init="member-tooltip" id="js-XFUniqueId29">
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<b>Ogre Kingdoms </b><a href="/members/volcanicaccelerator.86788/" class="avatar avatar--xxs" data-user-id="86788" data-xf-init="member-tooltip" id="js-XFUniqueId31">
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<b>Azera</b> <a href="/members/teammate11.26416/" class="avatar avatar--xxs" data-user-id="26416" data-xf-init="member-tooltip" id="js-XFUniqueId33">
			<img src="/data/avatars/s/26/26416.jpg?1488155176" alt="TeaMMatE11" class="avatar-u26416-s" width="48" height="48" loading="lazy"> 
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<b>Crab People? </b> <a href="https://www.rpnation.com/members/79823/" class="username" data-xf-init="member-tooltip" data-user-id="79823" data-username="DapperKnight" id="js-XFUniqueId35">DapperKnight</a><br>
<b>Takrian Republic </b><a href="/members/martydi.63025/" class="avatar avatar--xxs" data-user-id="63025" data-xf-init="member-tooltip" id="js-XFUniqueId36">
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-03-29T14:31:00-0400" data-time="1617042660" data-date-string="Mar 29, 2021" data-time-string="2:31 PM" title="Mar 29, 2021 at 2:31 PM" itemprop="dateModified">Mar 29, 2021</time>
			
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					<div class="bbWrapper"><span style="font-size: 15px">Mitsura:<br>
<br>
As night fell Seicho, the capital of Mitsure, wakened. Holes hidden in the roots of the trees opened to reveal thousands of black eyes. It was almost as if the swarm of eyes reflected the clear, star filled night sky. A sight only hindered by the thick canopy of the forest, which let in the occasional beam of pale moonlight. The shitakusa had woken and like every night, much work was to be done.<br>
<br>
Far slower to wake where the council of petals. Unlike the undergrowth, whom scuttered around working frantically to be remembered by the Kaminoki, the petals felt secure in their knowledge that they would never be forgotten. Their work started later, but they laboured just as hard as any Hoshi. They were the highest of servants, but servants still.<br>
<br>
After what would have felt like an eternity to a shitakusa the council members woke. As one their eyes opened and they rose from where they had lain. The council gathered, seating in a semicircle at the feet of the green petal, Ieyasu. Entangled as it had grown with the Kaminoki, Ieyasu strained to so much as drink from a cup of water.<br>
<br>
It cleared its throat. “This one has listened. This one has the learned the will of our grower, may his roots connect the world.” It paused, but when no response came let out a nervous chuckle. The council did not respond, waiting for their agenda to be set. Green Petals started behaving oddly once they conjoined with the Kaminoki. The Blue Petal thought it had something to do with the consumption of the brain that took place during the entanglement.<br>
<br>
“The great one has decided that now is the time to expand. We will plant new seed cores to increase Hoshi grow rate in the western and eastern regions of the great forest. A unit of shitakusa will be send to conquer and defend each of those regions. A niwashi will be send to the northeast to start expanding the forest. Additionally, a new unit of shitakusa Yari will be grown to defend the capital. So is the will of the creator. Now bugger off!”<br>
<br>
The council of petals rose silently and the left the green one to mutter to himself. Life wasn’t easy for a green petal. It deserved its peace and quiet.<br>
<br>
“Exciting, don’t you think?” The Blue Petal asked the Purple Petal. The latter one, Iemitsu, grinned, revealing needle sharp teeth.<br>
<br>
“I have been waiting for this for a very long time.” It admitted in almost reverend whispers. The Blue Petal, Tsunayoshi, tilted its head in interest. Iemitsu waved his hand, releasing from it a wave of decay, killing a couple of small saplings. “It will be a matter of time before the one grants me permission to march on our enemies.” The eagerness in the purple petal’s eyes disturbed Tsunayoshi.<br>
<br>
“I thought that the red petal would take care of securing new growing trees.” Tsunayoshi said. It didn’t understand why Iemitsu would be eager to take up the tasks of the Red Petal. It wasn’t Hoshi-like to think such things.<br>
<br>
“The Red Petal lacks the understanding for what is coming, mark my words.” Iemitsu grinned again, but there was no mirth visible in its eyes. “Be glad Tsunayoshi, we will see the world change in our lifetime.”<br>
<br>
<b>Moves:</b><br>
<br>
<i>Movement:</i><br>
Move 1 Shitakusa Yari unit from capital 1 tile east.<br>
Move 1 Shitakusa Yari unit from capital 1 tile to the west.<br>
Move 1 Niwashi unit 1 tile northeast<br>
Move 1 Shitakusa Ite 1 tile east<br>
<br>
<b>Actions:</b><br>
<i>1 action</i>: move shitakusa Ite unit 1 tile east.<br>
<i>Free actions:</i> Shitakusa Ite unit explores village tile [2 tiles east of capital] , activate policy on the tile of the Niwashi [1 tile north east from capital]<br>
<i>1 action: </i>Establish 1 standard settlement 1 tile west of the capital-10 resources-action 1/3<br>
<i>1 action: </i>Establish 1 standard settlement 1 tile east of capital of the capital-10 resources-action 1/3</span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><i><b><span style="font-size: 18px"><b>“All you have to do is contemplate a simple grain of sand, and you will see in it all the marvels of creation.”</b></span></b></i><br>
<br>
<b><span style="font-size: 22px"><b>The Followers of the Universe itself:</b></span></b></span><br>
<br>
<span style="font-size: 18px"><b><span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem</span></b></span></b></span><br>
<br>
<a href="https://www.rpnation.com/attachments/92fdb41b-4def-4aa4-8291-1c3b56877dca-jpeg.864991/" target="_blank"><img src="https://www.rpnation.com/data/attachments/801/801951-937904d328cd20b468c8070e41395202.jpg" class="bbImage " style="" alt="92FDB41B-4DEF-4AA4-8291-1C3B56877DCA.jpeg" title="92FDB41B-4DEF-4AA4-8291-1C3B56877DCA.jpeg" width="100" height="60" loading="lazy"></a><br>
<br>
<span style="font-size: 15px">Today was the start of a new Dawn, a new day for the people that follow under the guiding steps of the Council within the very capital itself, <u>Tapsekhen</u>, this grand city is thought of to be the beginning of a grand new desert kingdom united under one flag back when their ancestors were but mere nomadic tribes with no true purpose that had awaited their lives other than surviving. But it was those years ago, that their ancestors had begun to realize the truth of this realm, that they are in fact, creations of the true lord of all, the universe itself... <b>Kerem</b>, Alpha and Omega, father and mother... the creator of all. The blazing sun was bearing down upon the inhabitants of this ever-growing capital, but it inhabitants paid no mind to the familiar sun as the many individuals walked through the city streets, people on the market stalls trading wares and the occasional gold for trinkets and bobbles. But a strange sight to anyone not native to these lands would be the Giant Desert Isopods... these large horse sized beast are the work animals and native species to these deserts... the creatures pulling carts and occasionally being ride on top of around the city streets.<br>
<br>
But within the very heart of the city, laid the foundation of the most important building within the nation, the room of the <b>Grand-Council</b>... chosen ones of Kerem that control a certain aspect of their nation, six individuals who are masters and veterans of their field... personally chosen by Kerem itself to rule over their people. As of now, the six are currently conversing with one another, voting upon a grave matter:</span><br>
<a href="https://www.rpnation.com/attachments/a9f012ba-1262-4b1c-bb37-427e6231e79d-jpeg.865021/" target="_blank"><img src="https://www.rpnation.com/data/attachments/801/801981-c6ca5624d89b6f219f8ca7837a37244f.jpg" class="bbImage " style="" alt="A9F012BA-1262-4B1C-BB37-427E6231E79D.jpeg" title="A9F012BA-1262-4B1C-BB37-427E6231E79D.jpeg" width="100" height="51" loading="lazy"></a><br>
<span style="font-size: 15px">An large armored individual with a sword attached to the front right hip of his armor had spoken up first when peeping in the conversation:<br>
<br>
<b>“We cannot rest any longer... we must expand our borders from this capital and continue our growth!”</b><br>
<br>
This was the councilman of the art of war, greatest warrior of all of their people, and leader of the armies of Kerem.</span><br>
<br>
<span style="color: rgb(65, 168, 95)"><span style="font-size: 15px"><b>“While true... we simply cannot spare the resources to do so.”</b></span></span><br>
<br>
<span style="font-size: 15px">The councilman of the capital’s economy had responded... not wanting the waste of valuable resources to be used on such a stupid manner, the fancy clothed man had slammed his fist onto the table.<br>
<br>
<b>“We could gain more if we agree to these rules... which is to not only begin mobilization of our forces to explore and claim new territory, but from the councilman of technological advancements.... create these pens to house our work beasts.”</b><br>
<br>
The War councilman responded back.. his people have been lying in wait for too long, they needed to expand, especially with the threat of the outside world growing ever larger, they needed to prepare for the eventuality of war. The other four councilmen had conversed amongst themselves, but it has been decided from the very beginning, their people needed to thrive, to expand, to create a ever-lasting nation. And this, with near majority vote, with one against it, it has been decided that they will achieve this goal.<br>
<br>
At the gate and entrance/exit to the capital, a force has begun mobilizing, a 240 strong force of Kerem’s finest spear men, accompanied by a regiment of 65 scouts that will move up just ahead to scout for any danger, the soldiers and scouts marching through the streets as nearby folk had waved and cheered goodbye to the brave new explores of the outsider world. The Royal Guards would remain here and protect the Capital from any outside threat while the rest of the force moves out... and as the forces, now determined to do their part of the Council, marched forth with a newfound passion. Only time will tell of how things will go down:</span><br>
<br>
<br>
<br>
<br>
<b>The armies of Kerem are mobilizing:</b><br>
<br>
Free actions/movement<br>
-Divide Army:<br>
-Hunters + x2 Footsoldiers: Head West, <b>Fast Movement</b>, Head South West, <b>Begin exploration of tile</b><br>
<br>
-Royal Guards: Remain at Capital for the time being<br>
<br>
Actions<br>
<br>
-Begin Research of: Giant Desert Isopod pen<br>
<br>
<i>“While our nation have been using these strong beasts as work animals... and potentially war beasts if the time calls, it is but only recently we have created the means of housing them within our very walls....”</i><br>
<br>
-Train: x1 Footsoldier​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">It was another clear day above the clouds in  the capital, the council met as per usual to discuss simple matters of the city, food production, buildings, and the maitanence of the millitary that was never used, Though the words of Rex were always on their mind and they were told be prepared for anything since the dark one could return at any moment.<br>
Though today ended up different,   the doors of the Great hall Slammed open due to a strong gust of wind and an old scent filled the air sparking old memories of conflict deep within the elders heads, causing deep Discussions to begin among them, Many were worried  about what could be coming, others were worried on whether it was too late, but they all came to the agreement, to send a group to the surface to scout out the area and see if anything worth worrying about had started, where others will begin training and Researching a possible way to deal with the threat if it is what they have feared.<br>
<br>
Movement:<br>
Free Movement-<br>
Dragoon  unit 1 drops to surface<br>
Dragoon unit 1 Heads  north east 1 block Explores Forest area<br>
Juggernaut unit 1 heads south west Explores Forest area<br>
<br>
Actions-<br>
Fast movement: Dragoon unit 1 flys over ocean north  east one  (1/3 action)<br>
Research into what keeps the islands floating, and a use for its ability (research for gravity magic) (3 Actions Reduced to 2 as per policy -9 resources ) (   ( 2/3 action)<br>
<br>
<i>Wise dragon Sages speak of the island as a gift of the gods, and many have pondered what keeps it afloat. with the dark winds blowing its time to figure this out and use it to our advantage</i><br>
<br>
Resources Remaining 1<br>
<br>
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<br>
Flickering into existence a speck of flame illuminated the far end of the corridor. Even its dancing beauty could not fight back the cold dark that filled the...dungeon? “Wh-Where am I?” the woman’s trembling voice softly questioned. Her legs and arms had long been numb from lack of movement, but she could tell she was seated on a hard wooden chair. Heavy iron shackles weighed down and bound her limbs and as she attempted to rise, a second flame came to life, this time closer. “Who's there?!” Her voice broke, now full of fear as she pulled against the restraints. The rattling of the chains and rocking of the chair drowned out the approaching footsteps.<br>
<br>
Suddenly a trail of fire blazed along the wall, racing towards the woman then behind her to the last wall torch. Approaching from the lingering darkness were two figures, one elderly and dressed in dark rags while the other was young and adorned in gold and sapphires blue.<br>
<br>
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<br>
“This is her, Master. The Spy woman.” The elderly man declared. He moved with a limp, circling around to the back of the chair, his left leg giving a heavy thud every time he stepped.<br>
<br>
“”N-No, no, no I’m not a spy.” She quickly countered. “I’m just a traveler from the north. I sought shelter in your beautiful...arg!” A leather strap abruptly cut the woman off as it tightened around her throat. The young man watched in silence, a statuesque silhouette with eyes colder than the dungeon. “Tell us who sent you.” He demanded in a low and even tone.<br>
<br>
When the woman did not speak right away, a nail was placed to her left temple. The sharpness forced her eyes to shoot open and dart to the side. She could only see the elderly man’s face and the wicked grin he wore. “I-I I’m not a spy my lord, please! No one sent me!” Tears welled in her eyes as she met his icy gaze and knew what would come next.”ARGH!!” Her voice was deafening in the small quarters of the dungeon. The nail pierced through her flesh like jewelry and her tears rolled down her face.<br>
<br>
“P-Please my lord...I…” When she lifted her head she saw an open palm before her face. The man before her had demanded silence. “Finish up here.” The words sent chills down her spine and her blood ran cold. She started to tremble now, shaken by the fear that these dark walls would be the last thing she ever saw. “I’m begging you Ple-AHH!” Again the nail and hammer collided as the man turned his back and took his leave of the scene.<br>
<br>
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<br>
A dry heat surrounds Raven Heart, as does a desert that is rumored to be full of sand spirits and skeletons. On any given day the sun’s rays cross over the walls of Raven Heart like a spy infiltrates any city. It’s light bathes the homes and street markets of the city in warmth and illuminates the myriad of  colors that line the crowded streets. In the shadows of this light lurk the secret police of the King. a hundred eyes watching from the King’s chambers to the cemetery on the opposite side of the city. Towers archers watch the desert and streets pierce the skyline, constantly on patrol.<br>
<br>
Sand sweeps through Raven heart with every breeze and while outsiders find it annoying, the residents barely notice anymore. Life inside Raven Heart can be just as unforgiving as life on the outside of its walls however. During the day slaves perform the toughest of tasks and while they are required to be given at least decent living standards, they are still treated like outsiders and given the least of all residents.<br>
<br>
The night market is where one finds most of Zanzir’s tourists. Many of those who visit the city come in search solely of someone to buy or sell secrets. A lowly merchant may know of a treasure hidden in the region, a highborn might be selling their knowledge of the city's inner workings, while the crown might be selling the secrets of a foreign power. In Zanzir discretion comes at a cost and secrets only stay that way if you pay more than the person that is willing to buy them.<br>
<br>
<i><u>Ravens' Vault</u></i><br>
<br>
“Congratulations all of you. From this day forth you are Ravens.” A low applause hummed through the large room just as a breeze blew open the silk curtains of sapphire blue. About fifteen men and women stood in the center of the room, their faces concealed by black masks. The singular person away from the group stood in the doorway watching with a displeased grimace upon her face. “You are all dismissed. Return to your quarters. Pack your things, and await your new assignments from the Master of Whispers.” The older man instructed with pride in his voice.<br>
<br>
“Another year another flock of puppets for my brother to command.” Amanitore mocked as she pushed off of the door post and entered the room. She watched the Ravens exit without a sand, silent as death herself.<br>
<br>
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<br>
“Your Grace.” The elderly man started. “Becoming a Raven is the highest honor in the realm. Those men and women are more than puppets, they are guardians. Protectors of Raven’s Heart and everyone in it. Even those who might speak ill of their King or plot to undermine and embarrass him.” A knowing expression shaped the man’s face as he looked down upon the MIstress of Coin.<br>
<br>
Amanitore’s gaze narrowed upon the man. She scoffed at his insinuation before she turned away and left him standing in the room by himself.<br>
<br>
<u><i>Street Markets</i></u><br>
<br>
“We were told to return to our quarters and prepare to get our assignments, not wander the market for...what are we looking for?” Jupiter inquired as she followed Ororo through the crowded streets. Overhead incense burned and sheets of silk bond merchant stalls to homes of sandstone.<br>
<br>
“Would you keep your voice down? And this is me preparing.” Optimism filled Ororo’s voice. He shuffled through the familiar streets and crowds with ease, never slowing down as excitement fueled his every step. “I just know they will give me a foreign assignment and when they do I will need a slave to accompany me. All the bests have disguises and I will need one too.” As they came upon the slave market Ororo grinned ear to ear. He could no longer hear Jupiter for the auctioneer was louder than anything or anyone in the area. His voice belted out price after price, the sums getting higher and higher with every second. He wasn’t interested in the type of slave that would be put on auction though, he needed something cheap that wouldn’t draw the attention of others.<br>
<br>
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<br>
As he squeezed through a group of highborns looking for domestic slaves he happened upon an elderly man and a young woman, both malnourished. They sat with their backs against the wall until they noticed Ororo staring at them. Slowly they rose to their feet and put on the best smiles they could muster. “Greetings mi’lord. This is my granddaughter...Bas. She can cook, clean, sew, and she can read, mi’lord.”<br>
<br>
“You’re not slaves though.” Ororo said. He could tell from the lack of chains, absence of slave markings, and their appearance. They were poor, probably the lowest of their society, but they were free people. “Correct mi’lord, but....we have no money and...no way to feed her younger siblings. This is our last option.”<br>
<br>
“There you are!” Jupiter bumped into Ororo and before she could ask what was going on he had reached into her pockets and stolen her coin purse.  “I won’t buy your granddaughter from you, but I will loan you some money to get back on your feet. Bas can work for me to pay me back.” Ororo saw it in Jupiter’s face that she wanted her money back, but that she understood and wouldn’t argue for now.<br>
<br>
<b><u>Actions:</u></b><br>
<br>
1) Construct City Wall<br>
<br>
2&amp;3) Infantry settles City of Sun Spire<br>
<br>
<b>Movement:</b><br>
<br>
Archer #1 moves East 1 Tile<br>
<br>
Spy moves W 1 tile<br>
<br>
Infantry moves W 1 Tile<br>
<br>
<b>Exploration: </b><br>
<br>
Archer #1 unit explores Eastern tile​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">The proud City-State of Mesania</span><br>​</div><span style="font-size: 15px">Coreatades was a firm believer that nothing could be achieved by one acting alone. Euvoia was built on the unity of it's people, on how they would struggle together against all odds, each small tribe contributing their own specialty to the whole. Much like the Olympians, who, despite each having governace over a different aspect of life, all bowed under the rule of Zeus, so too must men act, putting aside their differences and bowing before a son of Zeus, each doing their part for the greater good of Mesania.<br>
<br>
And yet, he was reminded of something his mother often used to say to him in his young years-A ship has only one captain for a reason. And sitting in his council room, where he had brought in the other demigods to advise his next course of action, he could suddenly see the immense wisdom of her words. Glaukos, the son of Ares, was currently loudly arguing that the Mesanian army needed to at least double in size, and alongside the Bastarnae, set out to raid any of the surrounding settlements. This proposal was being vetoed by Mourlos, son of Hades, who was instead suggesting that great walls be erected from land and sea, for this new continent undoubtedly held many horrors that would consign everyone to an early grave. Pallada, daughter of Athena, was muttering under her breath of how foolish all of them were, that Euvoia was not made great through savage strength or fear but through it's academies that served as a beacon of knowledge. And these were not even the most disruptive ones.<br>
<br>
Coreatades motioned for the slave next to him to fetch him more wine, to the latter's slight concern, as this was the seventh time he had requested a refill throughout the entire meeting. It was fortunate that Mesanian wine was watered down before consumption, or perhaps he would have joined in on the dissonant chorus that the supposdedly gifted people before him were currently forming. To tell all of them to fuck off his quarters was an increasingly attractive option, but he was well aware that they would take that as a sign to do as they pleased. And like a man drawn and quartered, their attempts to simultaneously have Mesania do everything would ultimately result in it getting torn apart.<br>
<br>
<b><span style="color: rgb(41, 105, 176)">"Silence! All of you!" </span></b></span> He slammed his fist on the table, hard, his voice booming like the thunder of his father. For the many flaws he possessed, Coreatades was never bad at commanding attention.<br>
<br>
<span style="color: rgb(41, 105, 176)">"Of what armies, do you speak of? Of what walls? We do not know who inhabits this continent or what their intentions are, but here you stand, already fully convinced that they are ripe for the taking, or that they are savage marauders that will seek to destroy us, instead?"</span><br>
<br>
Glaukos remained seething, staring intently, but his words did have some effect on the more sensible demigods that were present. <span style="color: rgb(41, 105, 176)">"Have you all forgotten what our strength was? It was neither towering walls, nor great armies, nor learned scholars that allowed us to survive, indeed, thrive here. It was our ships. Ships which we cannibalized to build Mesania. Do you not think it would be wise for us to begin restoring them? To do what we know for sure we are best at, instead of what each of you are dreaming we should be good at?"</span><br>
Mourlos seemed to remain largely unconvinced. <span style="color: rgb(147, 101, 184)">"One cannot deny the wisdom of your words, Harmost, and yet, what if the enemy comes not from the sea but from land? How will our ships help us then?"</span><br>
Coreatades sighed, gulping the last of his cup and once again outstretching his arm for the slave to refill. Why must everyone be so stubborn? <span style="color: rgb(41, 105, 176)">"So be it! Glaukos, begin amassing your clan. Mourlos, it is your duty to begin scouting the nearby land for other nations and any other good places we could expand to. Are you pleased?"</span><br>
<br>
No, no they were not. And they wouldn't be for the foreseeable future. The best he could do was to stop them from tearing each other apart, and, in the process, making Mesania several small tribes. If this was what his Father had to deal with, on the daily, since the dawn of time, he perfectly understood why he so often eloped with mortal women. The stress was soul-crushing. Alas, no such luck for him...<br>
<br>
<span style="color: rgb(41, 105, 176)">"You're all dismissed. Do your duties as best you can, and we shall make our homeland worthy of Euvoia yet."<br>
<i>I hope, at least. I can do nothing but hope.</i></span><br>
He held his arm out for yet more wine, already feeling his head get a little light.<br>
<br>
<br>


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			<div class="bbCodeBlock-content">Free Actions:<br>
1 Unit of Clansmen moves west, explores.<br>
1 Unit of Chariots moves 1 tile west, and one tile northwest.<br>
<br>
Action Points:<br>
Advancement: <i>Basic Docks</i>-Marines gain +1 attack. Unlock unit: <i>Bireme</i><br>
<br>
Advancement: <i>Fishing Ships</i>-Increase Resources gained each turn by 1. <br>
<br>
Train Unit: <i>Clansmen</i></div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><b>GECKLICKO COMBINE</b></span></span><br>
<span style="font-size: 9px">"for there is no honor in magic"</span>​</div><br>
imposing towers of metal rose from the ground haphazard and spiked less for style and seemingly as if structures were stacked upon one another spikes and protrusions designed to defend against some great beast attack this strange metal spire. The trend continued spreading towers of cold steel gave way to smaller shelters the spread of the based off these towers like rolling hills only broken by valleys for streets to pass through. So much metal would make any race uncomfortable the heat radiating off the imposing structure throughout the day and night. What creature would build in such a way? Answers would come soon the further one traveled into the metal landscape spires where replaced billowing smokestacks rolling metal hills morphed into boxy styles structure bearing nothing but efficiency the echos of tools clanking against metal rung through this cubic district all leading up to one to one recognizable structure a castle of stone and mortar metallic plating attached to it all kept shiny despite the smoke that billowed around it, the castle acting almost like a cruel overseer of the rest of this plagued landscape.<br>
<br>
finally upon a balcony overseeing this almost classicly evil city was the twist horrific vile.. oh it was just a small gecko-like creature a goofy grin permanently affixed to its face eyes darting around and it stood upon a stool so it could look over the balconies railings. All the creatures amongst the city looked exactly like this adorable and non-threatening when divorced from thier architecture and technology. The one upon the balcony was known as gorbick... the great... looking out in the vast beyond from the safety of their city, he knew out there was dangerous, every and everyone could easily crush with if given the chance, they wouldn’t have gotten here without the guidance of Gokel. Letting out a chirpy sigh gorbick turned back walking into the castle as the meeting with his peers were about to begin.<br>
<br>
several other gecklicko sat around a large circular table in the center a life sized replica of there first leader Gokel the statue was carved of stone and stood about a little over a meter tall. “<span style="color: rgb(250, 197, 28)">Our current food situation is going to far outstrip our population of we do not act now</span>“ squeaked Gespi a tan greenish skinned lizard all others nodding in agreement the next to speak was a brownish colour one her voice more feminine Gisl the head runesmith. “I<span style="color: rgb(251, 160, 38)"> suggest we set aside some industries sectors purely for exosuits, if what gorbick has said is true we shall need more of them to supplement the mechanicals</span>” she announced chirping of agreement followed form all but Gespi. “<span style="color: rgb(250, 197, 28)">We should look towards a more efficient way of fielding our great mechanicals yes Gisl.. unless you're unsuited for such a job?</span>” He‘d ask not doubting her abilities for a second however they were married after all.. but it was just how the two's relationship worked. It simply prompted Gisl to smile back. “<span style="color: rgb(251, 160, 38)">All in due time Gespi you know my record is spotless and I shall endeavor to prove myself worthy of this position</span>” she replied swiftly. All attention turned to Gorbick now the Grick standing up and clearing his throat. “<span style="color: rgb(65, 168, 95)">My peers, I suggest we launch a fully-equipped military expedition with what forces we have spare towards the frozen north... my source claims there to be possible artifacts of old there</span>” he’d explain leading to less approval and more uncomfortable murmurs. “<span style="color: rgb(65, 168, 95)">Trust me my fellow gecklicko if this fail my position will be duly forfeit to the next most capable do we not all wish to see a world where all gecklicko can rid themselves of the fickle reliance on spellcraft?</span>” Hes short but sweet speech changed the tune of the group quickly to that of approval the group Dispersing towards there various talks and sectors.<br>
<br>
Leaving Gorbick alone on the chamber for a moment the Grick then making his way over to an elevator-like system bringing him deep underground. A cavern guarded by several towering draconic-like constructs Uncovered by Gorbick himself was a metallic object each glowing somewhat the dimly lit cavern. Gorbick walking up to the metal structure taking a deep breath. “So AI... we meet again last time we spoke you claimed to know of how to divorce yourself form the fickle and untrustworthy arcane... while your claims of such a future are glorious.. I need some proof any proof that what you claim is a truth..” Gorbick words were less a demand and far more a plea to the metallic structure.. hopefully, answers would come soon.<br>
<br>
<span style="font-size: 22px"><i>meanwhile....</i></span><br>
the outskirts of the great metal city huge gates pulled away from a towering docking bay of sorts, striding out into the Wilds was first a diminutive sort of thing it appeared like a metal man headless and somewhat lanky carrying a large blade upon its back sitting in the center was a gecklicko, from a distance it frankly looked stupid and up close downright amusing 24 of these similar metal frames walked out followed by towering long-limbed spindly things each one much like its smaller cousins only the pilot was several meters in the air with long arms over three meters long all of this? To carry an oversized longbow strapped to its back now the thing even stood was a mystery in it of itself 10 of these similar stick men strider forth finally followed by the rumbling footsteps of a mechanical unlike the rest of the suit’s this was true armor a hulking behemoth of steel and the arcane its enormous blades looked as if they could cleave a giant in twain. It followed behind the others the tallest one taking the lead as they headed towards their destination Looming just over the horizon only vague image was something and whatever that something was it was truly massive. Only time would tell what this expedition would find for better or for worse...<br>
<br>
<br>
Free action:<br>
Army1: 2xSword Slingers1xlong striders-1×mechancial trooper: North West 2 tiles<br>
Army1: explore<br>
Actions:<br>
Fast movment: army1: actions 1<br>
Advancement: cost: 2 :actions 1: forge districts: reduce the cost of sword slinger by 1.<br>
<i>Vast areas dedicated to the soul purpose of producing exosuits and thier weapons quality is everything. faliure is melted down and tried again.</i><br>
<br>
Build settlement: farm: South West of capital: cost 5:Turns: 1/3</div>
				
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<br>
The proud nation of the dwarfs it is indeed a sight to see. The nation of Khazar Dymraen is divided into 5 clans who are the descendents of the 5 sons of  the all father who has refrained from any political ambition. The all father's name is <b>Noddumlir Thraddirlum</b> he is said to be the first dwarf to ever walk the earth. The five clans rival eachother constantly and fight for power but they are forever loyal to Noddumlir Thraddirlum for he is the father of the dwarfs he cannot be opposed by any dwarf.<br>
<br>
The capital of Ner Thoram is a bustling city full of traders, you may wonder what a dwarven city looks like from the inside. At the front gates of Ner Thoram two "eternal guardians" stand to guard over the city gates. When you would find yourself walking through the gates you would suddenly find yourself situated not in a small room but in an enormous carved out hall. With decorated pillars and streets just like a normal city. The city is divided into residential areas and areas of designated for commerce, the dwarven homes are very cozy from the inside. They are a rather civilized folk although they may not look like it at first when you meet them outside of their city. Outside of their homeland they look ruff and some may even say barbaric but when you meet the dwarves inside their own city they will be dressed very nicely and you will find out that etiquette is one of the most important things in dwarf culture aside from their honor. It is in this mysterious land that the heads of the five dwarven clans met eachother for the annual meeting, where they would discuss the most important events and decide upon the future of the nation.<br>
<br>
The five dwarven lords were sitting on their highly decorated throne like chairs. The chairs were carved out and decorated with gems, gold and of course the crest of their clan. They chairs were set in a circle at the same height so no one would sit higher than the other. A short (even for dwarven standards) dwarf stood up his long beard was slowly going grey with the first grey parts slowly infecting the other parts of his beard. He weared a red cloak decorated with several golden colored symbols of runes. He had a magnificent dagger hanging around his waist and he had a large scar across his face. "My brethren we have come here today to discuss which course we shall take for the next year. I want to make my intentions clear although all of you have probably already heard rumors about it. We shall set up new cities it is time for to seek new riches for the glory of our people. I cannot wait any longer, these hall greatly bore me. We have hidden too long, let us march."<br>
<br>
"March to where! We of the Kazach clan are content with what we have we shall not join you nor support you in this rather risky venture" said an enormous (again for dwarven standars) dwarf. Other nodded, just as began to look like all hope was lost another dwarf stood up, the amount of shiny golden jewerly he had on could easily blind you. "I shall support you, we of the Trachar clan actually have the resources to pull this off unlike the Kazach clan who are just to hiding under some vague excuse instead of admitting that they simply dont have the gold" he grinned.<br>
<br>
The enormous dwarf stood up before anyone knew it he had a large axe in his hand "You can come fight me you Trachar filth, anymore comments and i wont forgive it nor forget it"<br>
"SILENCE!" a dwarf stood up who had a very long white beard, he was rather modestly clothed in comparison with the other lords. "You may be young but i will not allow any of this nonsense in the hall of the fathers."<br>
That basically was the end of the quarrel and the dwarves left. It was decided now that two dwarven lords had united their efforts they could actually accomplish something like building a new settlement.<br>
<br>
"Halt!" a group of soldiers were escorting dwarves to new lands when a dwarven lord appeared. It was the short dwarven lord who had proposed the plan, his name was Yrun Darin. "I shall accompany you to new lands, the Darin clan shall prosper once again!" he was met by a "hurrah". They marched out of their "safe" city and went on to new lands.<br>
<br>
<b><u>Actions:</u></b><br>
<span style="color: rgb(226, 80, 65)">To be clear i start with 2 dymraenian guards and 1 Dwarven Knyght + 1  Protectors of the All-father</span><br>
<br>
<i>free action</i><br>
<b>* </b>Move 1 dymraenian guard to tile west + move 1 dwarven knyght south west (so both into the adjacent tiles to the mountain range)<br>
<b>* </b>Explore southern western tile by Dwarven knyghts.<br>
<br>
<br>
<i>Main actions</i><br>
<b>*  Build a Settlement (normal one) - 1 Actions / 5 Resources (use all three actions) in both tiles where I sent troops. </b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(84, 172, 210)"><b><span style="font-size: 26px">Celest</span><br>
<span style="font-size: 15px">~ Capital of the New World ~</span></b></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1616625733315-jpeg.865980/" target="_blank"><img src="https://www.rpnation.com/data/attachments/802/802940-8857f4065b0437f6e02fe16231e77bf6.jpg" class="bbImage " style="" alt="1616625733315.jpeg" title="1616625733315.jpeg" width="100" height="45" loading="lazy"></a>​</div>
    			<div class="tabsBb" id="tabContainer_1736445183">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445183" data-tab-container-id="tabContainer_1736445183" href="javascript:">Lindin's Trial</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445184" data-tab-container-id="tabContainer_1736445183" href="javascript:">The Plan</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445185" data-tab-container-id="tabContainer_1736445183" href="javascript:">A New Discovery</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445186" data-tab-container-id="tabContainer_1736445183" href="javascript:">The Ministry of Architecture</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445187" data-tab-container-id="tabContainer_1736445183" href="javascript:">Actions</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445183" style="display: list-item;"><br>
Alexian's premiership would not start happily. One month has passed since he became Primus, and he is already presiding over a case regarding a breach of the Compact. And by a Magister, no less. Not one of his own Magisters, much to Alexian's relief, but even so none of this is remotely desirable to him. Within the courtroom, Alexian sits perched over all others at the very front of the room in his balcony, a seat reserved only for the Primus. In the courtroom, the Primus's presence is only ceremonial, and he only attends court when the most serious of hearings are being held. And breaches of the Compact, especially by a Magister, are perhaps the most serious cases that the Ministry of Law can ever be made to handle, for they strike at the very heart of Regalia itself.<br>
<br>
The Magister currently standing in the defense dock is charged with conspiracy, intimidation, exploitation, and the manslaughter of four mundanes. According to gathered evidence, he used his position of power to force mundane workers to work illegal hours, under threat of harm to themselves and their families if they spoke out, forcing them to work in atrocious conditions, resulting in the preventable deaths of four workers. The remaining affected mundanes are currently receiving treatment for injury, disease caused by extreme cold, and starvation.<br>
<br>
How any of this was even remotely possible is beyond comprehension. The Ministry of the Treasury, the defending Magister's ministry, is currently experiencing a purge as Alexian's officers go throughout the ministry, rank by rank, mass arresting any and all who had anything to do with this travesty. Alexian can only imagine what has been going on under Merilian's watch, all while staring a dangerous glower down at the defending Magister, his growing temper barely contained by courtroom propriety. As for the Magister, spending time in the dungeons seems to have been a new experience for him, his once fine clothes now dirty and ragged, his face drawn and gaunt. With hands bound by powerful ethereal chains, the Magister is simply powerless, forced to do nothing but stand and bear the weight of all stares upon him.<br>
<br>
Niman Salen, Magister for Ministry of Law, sits in her seat as judge within the courtroom. The defense box sits directly in front and below her, while Alexian is seated both behind and above her in his balcony box. The gallary takes up most of the courtroom at the back, row after row of benches, which are all full with both mundane and mage observers, much of them being the families of the victims. Flanking the defense box on both sides stand two long benches with tables; the one on the defendants left is meant for the prosecution, and the one on his right is for the defense. Both benches are empty right now, due to no representation being allowed for trials of this nature. None other than the Magister for the Ministry of Law, the Realm's foremost legal expert, could ever be trusted to reach the correct verdict in these cases.<br>
<br>
"Magister Lindin Holda," Niman speaks, her voice projecting loudly over the silent courtroom, even as she endures Lindin's stony glares, "It is, therefore, in review of the overwhelming evidence against you that you are found guilty on all charges of conspiracy, intimidation, exploitation, and manslaughter; all breaches of the Compact. In accordance with the law, you will be stripped of your titles, your property, your legal protections, and your life. Should you have any last words, now is the time."<br>
<br>
Lindin could only laugh, a laugh that came out as more of a croak, given that Lindin was both old and unused to the misery of a dungeon. When Lindin stopped laughing, his glower found Niman again, and his grin took the form of a snarl. "Pathetic," He growls, "The Compact. Do you truly intend to uphold that ridiculous piece of parchment?! For Mundanes?! We are Mages! We are their Masters, their Betters! They exist to serve us! That is all they are good for!"<br>
<br>
Angry murmurs start to grow from the gallery, and Alexian tenses. "Mark my words, Primus," Lindin glares back up at Alexian, his glare holding more than just spite, "You will regret this, doing this to me! You have no idea what you have done, what you have allowed this day! But you will know before long, and when you do, you will regret it! You and your puppets! You will all regret it!"<br>
<br>
"Enough!" Niman speaks up, standing from behind her bench, and a burst of magic from her renders Lindin without a voice, and only silence escapes his shouts, "Lindin, you are hereby sentenced to death for your crimes! By request, His Illuminance, the Primus, shall perform the execution personally."<br>
<br>
On cue, Alexian stands from his seat, and raises his hand as magic flows into him. At that very moment, however, there is another burst of magic. Lindin was standing bound by magical restraints on one moment, and the next he somehow freed himself, his bounds vanishing within a split second. The very next moment, Lindin raised his own palm up at the Primus and an arc of electricity escaped him, the Primus using his magic to quickly erect a shield to protect himself, the electricity arc deflecting off the shield and striking the courtroom ceiling, causing it to explode in a downpouring of stone and masonry. The gallery screams in shock and alarm, mundanes quickly rising and running for the exits, while mages stand and prepare to fight the rogue Magister. Niman drops behind her bench, cowering from the fight.<br>
<br>
The rogue Magister becomes the centre of another vortex of magical energy, drawing it out from all around him, and casts a violent spray of fire all across the front of the courtroom, engulfing Niman's bench and Alexian's balcony in flames. But Alexian is prepared this time. As soon as the fire spreads, it is drawn from within the room and concentrated to a single point, that point being within Alexian's hands, a fiery ball like a miniture sun burning in his hands. Lindin's face flashes with surprise, and the Magister is about to draw more magic to him, but it is simply too late. Alexian casts the ball of flames directly at Lindin, which exploding in a fiery blast the moment it touches him, the entire courtroom is engulfed again in flames for a few moments before the magic finally fades and the flames disappear. Niman was safely protected by one of Alexian's shields, as he protected himself with another. The mages in the gallery also raised their own shield, harnessing their collective strength and pouring it into the shield, proving to be enough to protect the gallery from the explosion, even if it stood splintered by the end. No one else had been killed or injured, thankfully, besides Lindin himself.<br>
<br>
The courtroom, however, is now a charred ruin. Everything at the front of the courtroom has been destroyed, either reduced to ash and broken apart into splinters, with the walls and ceiling and windows cracked and broken and reduced to debris. The only thing keeping the room from collapsing would be the magical wards, some of them still holding, large pieces of stone and masonry floating in the air above everyone's heads. Where Lindin stood, a blackened shadow of himself is all that remains of him, showing his hands raised in one last futile attempt to protect himself. With a bit of magic, Alexian floated down from the ruined balcony to stand over Lindin's shadow, just as Niman escapes her hiding spot to shakily stand at Alexian's side. <br>
<br>
"He... he actually..." Niman says as she stares at where Lindin stood, her voice full of shock, before she turns to Alexian, "Thank you, Your Illuminance. I-I had no idea Lindin could free himself like that..."<br>
<br>
"Yes, how is that even possible?" Alexian asks, with a raised eyebrow and questioning tone, "He was a bureaucrat, a bean-counter! He should not have been able to free himself, let alone cast spells right in the middle of the courtroom. Are not defense boxes warded against spellcasting?"<br>
<br>
"Yes, they are, Your Illuminance. This is as much of a mystery to you as it is to me. The only... well, the only one that might be able to defeat such wards would be... the Primus himself. I know Lindin does not, or at least he did not, have that kind of magical strength before today. I cannot say what exactly just happened." Niman confesses, before she straightens herself, and her voice clears, "But it shall be investigated, of course. I can only apologise for this spectacle, Your Illuminance."<br>
<br>
"Inform me of any findings, Niman." Alexian told her, "This cannot happen again."<br></li><li class="bbTabContent" id="tab_1736445184" style="display: none;"><br>
<i>Four days after Lindin's Trial...</i><br>
<br>
~~~<br>
<br>
Alexian stands within the war room within the Magisterial Palace, a crystal glass in one hand and a crystal decanter in the other, the deep red liquid in the decanter flowing steadily into Alexian's glass until it filled to the top, Alexian then tilting the decanter upright before returning it to its place amongst its companions on the nearby cabinet. Alexian then lifts his glass, bringing it to his lips, his eyes easily sliding closed as rich sweetness flowed into his mouth, drinking it down as an audible groan leaves him. After he had taken his fill, he tipped the glass upright again, looking down at it with a smile. The ethereal light in the room made the glass sparkle brilliantly, even while tainted red by the wine. This particular vintage is a favourite of Alexian's; the vine was so ripe and rich that year, and there's been nothing like it since. Wine of this calibre was only available to Alexian on special occasions, even when he was a commander. Now, as Primus, he can enjoy to his heart's content.<br>
<br>
A sudden knock comes upon the doors to the war room, shocking Alexian for a moment, but he soon recovered as the doors opened and Niman stepped in. "Are you ready for the meeting, Your Illuminance?" Niman would ask, to which Alexian would nod an affirmative. With a sigh under his breath, Alexian set his wine down and turned to his guests, three of them to be exact.<br>
<br>
"First, Your Illuminance, may I introduce you to the new Magister for the Ministry of the Treasury, Paris Audom." Niman would say, gesturing to a man that Alexian did not recognise, who smiled winningly at the Primus, "I believe I spoke of him to you during our last meeting."<br>
<br>
"Yes, he is the farm clerk." Alexian spoke, unimpressed as he looked at Paris, before asking Niman, "Are you certain we have no one else?"<br>
<br>
"You wound me, Your Illuminance," Paris would speak, his voice clear and richly refined, almost like the old aristocrats, "But I assure you that I am more than qualified and experienced enough to run the Treasury smoothly and without incident. While, indeed, my remit was rather small before my meteoric rise through the ranks, the farms I administrated were the best run farms in all of the Realm!"<br>
<br>
"That is true, Your Illuminance." Niman agreed hesitantly, "His farms were very well run. All two of them. But even if we wanted to appoint someone - anyone - else, we simply cannot."<br>
<br>
"That's right!" Paris beamed jovially, "Anyone else who could run the Treasury are currently enjoying the amenities of your dungeons and hospitality of your torturers!"<br>
<br>
Alexian could only sigh to this comment, before he looked to the third guest, Alexian's Marshal, Geleon Forder. "Did we capture all of the conspirators?" Alexian asked the Marshal.<br>
<br>
"We have arrested nearly all of them, Your Illuminance." Geleon told the Primus confidently, "Magister Niman was correct, Lindin's subordinates were taken by surprise in the operation, and those spooked by the initial wave of arrests fell straight into our traps. Only a handful remain at large now, but with their entire network destroyed and most of their hiding spots compromised, they will be found soon. All in all, the entire operation went better than we could have expected."<br>
<br>
"Good." Alexian nods with satisfaction, before turning to Niman again, "What of the property? You mentioned you had something considerable to report?"<br>
<br>
"Yes, Your Illuminance," Niman affirmed, before gesturing to Paris, "It would be better for our new Magister for the Treasury to speak on this matter."<br>
<br>
"Indeed it would!" Paris began immediately, "After my unexpected promotion and the very public downfall of the Treasury, I decided to begin in earnest to investigate the Treasury finances, and what I found is quite unbelievable! It turns out that Lindin and his ilk have been misappropiating both finances and resources for quite some time, years even. The last record I found before this very meeting goes back as far as eleven years, and that's not even the end of it! And it is not just anything that Lindin has been stockpiling, neither. Fine wood, stone, bronze, cotton and velvet and more; all stored throughout Celest in large quantities! The Treasury has been sitting on a fortune for many years! Which is terrible, terribly news!"<br>
<br>
"Why is this terrible news?" Alexian asks somewhat confused, "Sounds like good news to me. We could use those resources, especially now."<br>
<br>
"Yes, we could use these resources, but this is bad news because, legally, the Magisterium does not own these resources." Niman told the Primus, "The Magisterium acquires resources by buying them from individual businesses, but Lindin did not care to buy anything. He stole them, through bribery, intimidation, or simply using his clout as a Magister to just take it; whatever would work. Like what he did with the mundanes, he silenced anyone who would complain, and, unfortunately, other ministries helped him do this. My investigatings into my own ministry have revealed that my predecessor helped Lindin, using much of the same methods, as well as destroying evidence and planting bribed justices in trials that needed to secure an acquital. The corruption is more widespread than just in the Treasury."<br>
<br>
"So, without us having any legal claim to these vast stockpiles, having them at all is terrible news for us, which means they need to disappear." Paris told the Primus, "If the public discovers what we have found, confidence in the Magocracy will be completely broken. Mundanes are outraged enough over Lindin and his treatment of them, but this revelation will explode far worse than Lindin did! The stockpiles have to go. Luckily, your planned expansions will be just the thing to help us resolve this mess, with a few modifications to the origin plan!"<br>
<br>
With a small pulse of magic, a large piece of rolled parchment appeared in Paris' hands, and the Magister steps over to the huge war room table and lays the parchment out atop it, revealing a map of Regalia and its surrounding territories. Alexian, Niman and Geleon step up either side of Paris to inspect the map themselves.<br>
<br>
"You wish to begin expansion of the Realm, Your Illuminance, and wish to first take advantage of the lush regions to our south, but I have to advise against that, at least for now." Paris explains, "Much of the resources stockpiled are not native to those regions, and so this plan must be changed. Our surveyors have found what we need in both the western and eastern regions, and resources coming into Celest from both directions will allow for activity throughout the city. The illegal stockpiles are everywhere, so moving large quantities of anything right now will get noticed. Thankfully, it is common knowledge that this expansion has been planned for decades now, and so stockpiled resources are expected. We can send enough out that it won't attract too much attention in order to build foundational economies in these regions, and the resources coming in from both regions will justify future activity in further moving the stockpiles. We can then get rid of as much of these ill-gotten goods as we possibly can. We can even use them to enact your original plan, Your Illuminance."<br>
<br>
"Will this not leave a paper trail?" Alexian asked Paris uncertainly, "We discovered all of this, after all."<br>
<br>
"We discovered all of this because Lindin had been so brazen about the whole thing. I don't think he even expected to get prosecuted!" Paris told Alexian, "If he had been much more careful, we would not know about these stockpiles until someone stumbled across them. Perhaps, then, it is a good thing Lindin was so careless. We came to know about it, and, as long as we get rid of it all, no one else ever will! So, do not worry, Your Illuminance. I can make sure none of our activities are discovered! I will deduct finances from the Treasury for labour, while using materials from the illegal stockpiles in place of materials from our legally-acquired stockpiles, and smudging it all over by creating numbers! No one would ever be able to tell the real numbers from the created ones!"<br>
<br>
"We can also make use of these resources, Your Illuminance." The Marshal spoke up as well, "These materials can be used to make anything for our army, so material expenses for proper equipment can be covered by these stockpiles. If Magister Paris can 'create' numbers for those expenses as well, I would be glad to organise the formation of additional regiments."<br>
<br>
"Indeed I can, good Marshal." Paris grinned at Geleon, who only stared plainly neutral in response, before Paris looked to Alexian, "So, do I have your agreement on the plan?"<br>
<br>
With all three sets of eyes upon Alexian, he barely had a choice. "Yes, fine." Alexian returned in aggitation, "But I want the south developed straight after the west and east, Paris. It is crucial for my plans."<br>
<br>
"Of course, Your Illuminance." Paris agreed with his grin, "I shall make preparations for further expansion immediately! If there is nothing else, Your Illuminance, I shall set to my tasks at once!"<br>
<br>
"I shall return to my investigations as well." Niman spoke up, "In light of the extent of the corruption in the Magisterium, I will be conducting a full investigation throughout every ministry, to assess the extent of the problem and devise strategies to eliminate it. No doubt many officials will disappear after Lindin's trial and the purge of the Treasury, but there are only so many places they can hide in Regalia. We will find all those responsible, Your Illuminance."<br>
<br>
With bows, both Niman and Paris take their leave of the War Room, leaving Alexian alone with Geleon.<br>
<br>
"Do you trust those two?" Geleon asked the Primus, rather frankly. Alexian took a moment before answering, "Niman, absolutely. Paris, absolutely not."<br></li><li class="bbTabContent" id="tab_1736445185" style="display: none;"><br>
"And I have to congratulate you both on your commissions, Commanders." Alexian would say to two of his military officers, while he takes a leisurely stroll through the halls of the Magisterial Palace with them, "Marshal Geleon has spoken highly of both of your skills and abilities. You both have his full confidence, and so I expect nothing but excellence in your upcoming mission."<br>
<br>
"Of course, Your Illuminance." The Commander on Alexian's right speaks, Commander Derin Hendri to be exact, "The Treasury's surveyors will be safe under our watch. And we will eliminate any hostile forces we should find, you have our word."<br>
<br>
"Hostile forces?" Piped up the other Commander, Sparda Hendri, Derin's brother, "We are only escorting surveyors, Derin, not going to war."<br>
<br>
"Even so, caution is advised." Alexian told Sparda, "While surrounding regions around Celest have been mapped, and trouble is not expected, they have not been entirely explored. That is where both of you, and your regiments, come in. The last surveyors were unable to complete their work, and now you shall assist to that end. Protect the surveyors, assist them, and, should you find anything at all out there, report it back to Celest first and foremost. If you are attacked, defend yourselves, but no heroics. Am I understood?"<br>
<br>
"Completely, Your Illuminance." Sparda returns with a nod, "We will not let you down."<br>
<br>
"Good," Alexian says, "Good fortunes to you both. You are dismissed."<br>
<br>
~~~<br>
<br>
A week later...<br>
<br>
~~~<br>
<br>
Floating in the clear skies above the Magisterial Palace Gardens wander coloured balloons, drifting lazily in the chill morning wind. There were all kinds of balloons here, of different shapes and sizes and colours, all at different altitudes. It would only be by fireball that one of these balloons would burst, exploding in a fanciful display of light and colour, to which the crowd below, in the gardens, would cheer merrily at the spectacle.<br>
<br>
"Well done, Stine! Very impressive!" Alexian would praise his Magister for the Ministry of the Arcane, Regalia's single greatest and most celebrated genius. Stine has run the Ministry of the Arcane for three decades now, and he has transformed it from a mere bunch of amataurs playing with fire to a professional and dedicated research powerhouse. Much of Regalia's current magical advancements have been down to his efforts, and he continues his good work even under the new Primus. "Who knew you had such skill." Alexian jibes with a smirk.<br>
<br>
"It is a simple calculation, Your Illuminance." Stine utters nonchalantly, "Once you understand the drift ratio in relation to elevation and correct for divergent probabilities, a game of Halice becomes too easy."<br>
<br>
"Right," Alexian merely smiles and turns to the illusionist, "How does--"<br>
<br>
Suddenly, the Primus senses a familiar presence approaching, and turns to find that Geleon is making his way over from the direction of the Magisterial Palace. Without missing a beat, Alexian turns back to his guests. "Do please excuse me for a few moments, ladies and gentlemen, I am afraid that duty calls." Alexian would inform them, before turning and making his way over to meet Geleon, the two coming to a stop as they meet, before they start walking together in the direction of the Palace, keeping out of earshot from any others.<br>
<br>
"I apologise for the interruption, Your Illuminance, but we have news from the east." Geleon informs, "A runner has just arrived with news of something of importance that they have spotted further to the east. A colossal tower. Commander Derin has requested additional forces, and intends to head for this tower in order to explore it. Do you wish to give your ascent?"<br>
<br>
"A tower. Strange. Nothing like that was in the reports by the original surveyor teams." Alexian mentions, "Do we know anything about the tower?"<br>
<br>
"Nothing, as far as I am aware." The Marshal answered, "Nothing like this has ever come up before, when Merilian was still with us. And the Tower is as yet at a considerable distance from Derin's position. All his report details is 'seeing a colossal tower in the far horizon.' With Sparda taking our guardsmen regiment with him to the west, we only have an additional archer regiment to spare."<br>
<br>
"Very well, send him the additional archer regiment." Alexian orders, after giving the matter a few moments of thought, "But remind Derin to approach the tower with caution, take no unnecessary risks, and inform us immediately upon any discoveries."<br>
<br>
"As you command, Your Illuminance." Geleon returned, bowed, and took his leave to enact Alexian's will.<br></li><li class="bbTabContent" id="tab_1736445186" style="display: none;"><br>
With much of the Realm's attention and resources devoted to regional development, Alexian decided to visit the Ministry of Architecture to get an update from Magister Bevenov himself, who is, as Alexian has been directed by ministry officials, currently in the drafting room with Magister Paris. As Alexian walks into the drafting room, he would come upon a vast planning room filled with drafting desks, designs for buildings drawn as schematics on many of the desks, each one something different; from dwellings and mines to farms and utilities. These are all for the development of the regions, it seems. Alexian glances at each of the drawn schematics as he passes by mundane workers, each who bow to their Primus as he passes, soon coming upon the two Magisters who are currently hot in discussion.<br>
<br>
"I have my staff working at all hours to meet the current deadline, Magister Paris." Bevenov tells the younger mage testily, "You do realise that my ministry has received conflicting orders, do you not? We have already drafted construction plans for towns and villages for the southern provinces, and the sudden change of orders to the western and eastern provinces has left us at a disadvantage."<br>
<br>
"Your Illuminance!" Paris would exclaim, catching sight of the Primus as he approached, forcing Bevenov to look back with wide eyes. "Your Illuminance." Bevenov squeaked in bewilderment, "I-- we had not expected a visit from you, Your Illuminance. If I knew you would be coming, I would have arranged a meeting in my office."<br>
<br>
"I wished to see how progress was coming along." Alexian told him, before frowning, "You mentioned you were left at a disadvantage."<br>
<br>
"I--" Bevenov stammered out, to which Paris seized on the moment. "Magister Bevenov is having trouble providing the plans needed for construction work in the east and west." Paris says with a grin, "I do try to remind him of the importance of current projects, but he keeps stalling. Perhaps it would be best for the Treasury to assume control over the construction work..."<br>
<br>
"You do not have the slightest idea for what is needed to build anything, bean-counter!" Bevenov growled at Paris, "And I told you once already, we will be able to finish both projects on time, the sudden change in direction simply resulted in a slow start."<br>
<br>
"So, everything is going well with the construction work?" Alexian asks Bevenov, "Will both regions be developed by the end of the next month?"<br>
<br>
"Yes, Your Illuminance." Bevenov returned, turning to Alexian, "As mentioned, work started slowly since we had to create new plans for both provinces, but we have managed to catch up and development is going smoothly. It should all be completed by next month, as planned, and produce from both provinces should flow into Celest in the following month." Then Bevenov glowered at Paris, "And my work will go much easier if I am not hounded by this cretin every day about meeting deadlines!"<br>
<br>
"Paris, leave Bevenov alone, please." Alexian asks with a measure of exhaustion, "Do you not have better things to do?"<br>
<br>
"Until development in the west and east is complete, no, I quite literally have nothing better to do." Paris admitted smugly, "I am simply eager to receive more work, Your Illuminance. I only wish to be ever of service to the Realm."<br>
<br>
"Then leave!" Bevenov barked at Paris, "Want to be 'of service?' Then get out of my ministry!"<br>
<br>
"Very well. I shall not 'hound you' any further." Paris said with a smirk, before turning and bowing to the Primus, "Please do excuse me, Your Illumiance. Should you have need of me, I shall be in the Treasury." And with that, Paris took his leave, much to Bevenov's relief; the Magister giving out a stressful sigh.<br>
<br>
"Was he truly giving you so much trouble?" Alexian asked Bevenov, to which the Magister grumbled. "His presence is stressful," Bevenov told him, "But he is certainly more punctual than Lindin. None of the current projects lack for resources, and Paris is eager to send more as soon as construction milestones are met. It is almost like he is trying to expend the Treasury."<br>
<br>
"He is simply eager to prove himself." Alexian covers quickly but smoothly, "After what Lindin had done, I think Paris wishes to show himself as loyal and efficient, and to prove he can do the job well."<br>
<br>
"That is certainly true." Bevenov admits, before the topic is dismissed from his mind, "At any rate, all things are going well for us, Your Illuminance. Barring catastrophy, the west and east provinces will be developed by the end of the month. We understand you then wish for the southern provinces to be developed afterwards, and then finally the northern provinces. All in all, expansion plans should be completed by autumn."<br>
<br>
"Good. Very good." Alexian gives a smile in satisfaction, "Do keep me informed of progress, Bevenov. A great deal depends on this expansion. Nothing can be allowed to go wrong."<br></li><li class="bbTabContent" id="tab_1736445187" style="display: none;"><br>
Free Actions:<br>
- All units in Celest &gt; Form Army 1<br>
- Move 2 Archers to the East &gt; Form Army 1a &gt; Explore tile.<br>
- Move 1 Guardsmen to the West &gt; Form Army 1b.<br>
- Army 1 &gt; Hold / Defend.<br>
<br>
Actions Points:<br>
1 &amp; 2 - Build Farm on tile East of Celest &gt; 1 &amp; 2 of 3<br>
3 - Build Farm on tile West of Celest &gt; 1 of 3<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10916296" data-lb-caption-desc="Martydi · Mar 25, 2021 at 11:53 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
A city of brick and stone stood on the gentle rolling hills that composed the southern shoreline of the continent. Established around a deep valley violently carved into the terrain by a crashlanding starship, the giant metallic carcass of Unity's namesake vessel towered over the settlement. Though much of their technology had been lost, the city stood as a testament to takrian tenacity. Even deprived of their advancements, the survivors established a functioning government and a primitive civilization.<br>
<br>
Now with basic infrastructure in place, the republic has taken its first steps towards exploring and securing their new home. Military units set out from the capital, civilians were recruited to found new settlements and prospecting teams were sent out to evaluate potential sites for extraction of natural resources.<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId70"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Resources: </b>10 starting<br>
Income: +3<br>
Expenses: -8<br>
End of turn stockpile: 5<br>
<b>Order: </b>1<br>
<b>Population: </b>10 + 2 growth<br>
<b>Cities:</b><br>
<i>Unity: </i>Capital lvl 1; +3 resources, +2 population<br>
<b>Units:</b><br>
<i>Unity garrison: </i>2 legionaries, 1 archers, 1 cataphracts; currently in Unity<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income [advancement; currently being upgraded]</div>
		</div>
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<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement:</b><br>
1 legionary split off from Unity garrison, move northeast and explore<br>
1 legionary and archer split from Unity garrison, move northwest<br>
<b>Actions:</b><br>
Action 1 and 2 used to build a regular settlement northeast of Unity<br>
Action 3 used to make an advancement (resource extraction level 1)</div>
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"Welcome Jin...please come and join me." The Emperor gestured for the Shogun to take a seat next to him. <br>
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Jin responded with a gentle bow before removing his shoes, taking a seat next to the Emperor. The view from the decking was beautiful, looking out from the top of Mount Oda across the Hideyoshi region. It was peculiar that the view was so beautiful and not restricted to the high walls of the Oni capitals castle, why Emperor Midori put such faith into his people was the reason he brought the clan wars to an end.<br>
<br>
"Thank you for letting me sit with you," Jin said solemnly.<br>
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"I have told you before Jin, you need not focus on formalities with me in private." The Emperor reached behind him and brought forward a small scroll, unravelling it onto the wooden panelling before them.<br>
<br>
Jin cast his eyes over the familiar mountain ranges of the region, but the lands beyond were unseen by him. His eyes widened as he realised that somehow, Emperor Midori had mapped out the majority of the continent. What Jin supposed was settlements were marked clearly and Jin was surprised to see just how many of them there were. <br>
<br>
"I can see you're surprised," Emperor Midori said with a smile. "The map as you can see shows the entirety of our continent. The reason I show you it is to first let you know that the world beyond Hideyoshi is vast but to also show you my plans."<br>
<br>
The Emperor began to gesture around the Oni home with his index finger, his voice filled with excitement and hope.<br>
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"I will be commissioning a new farming community here before looking to expand into the surrounding areas. While we undertake this I will begin sending our people out into the world so we can start to see what these other nations have to offer." Emperor Midori turned to Jin with a wide smile. "What do you think?"<br>
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Jin was lost with words, never before had the thought of leaving their mountainous home ever been spoken about but it was clear that the Emperor was no simple man.<br>
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"I must say the thought of going beyond the borders of the mountain sound like a tale from old, but if that is what you wish then I will see it happen." Jin bowed his head solemnly causing the Emperor to laugh.<br>
<br>
“If I have to tell you one more time...I’ll…” The Emperor stuttered before letting out a sigh. “I won’t do anything. You’re the most loyal and trustworthy person I have met and in no uncertain terms I would trust our nation’s future in your hands if anything were to happen to me.” Before he could continue Jin interrupted.<br>
<br>
“Forgive my interruption Emperor, but nothing will happen to you while I breathe. You united our people and ended a centuries old war. For that we would all gladly give our lives to you.” Jin bowed once more with his head, much to the exasperation of Emperor Midori.<br>
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“Jin…” he said looking down over the lands before them, “...our people are destined for great things.”<br>
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<div style="margin-left: 20px">• Build Farming Settlement @ Peasants - 5 Resources - All 3 Actions to Complete​</div><br>
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<div style="margin-left: 20px">• Movement: Samurai Cavalry - W, NW​</div><div style="margin-left: 20px">• Movement: Ashigaru Cavalry - E, NE​</div><div style="margin-left: 20px">• Movement: x2 Peasants: NE​</div><div style="margin-left: 20px">• Explore: Samurai Cavalry​</div></div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><i>Grock No-Name<br>
Soon To Be Tyrant of The Thunder-Guts Tribe</i></b><br>
<br>
<br>
The sounds of bloodthirsty cheering, drunkenly shouted bet placings, and good old chewing of massive beast bones all filled Grocks ears as he was lowered into the maw-pit. A cavernous massive trench in the earth that was dug into the center of camp. This pit had been where great feast games had been played all day. From Gut-Barging where two ogres bare-handed try and flip the other over their heads by each other's belt in a show of triumphant strength and fortitude, Face-Crackin where took turns punching the bloody hell out of each other to see who could keep standing longer or one of the feast favorites Rock-Buttin. A contest to see which ogre could crack the most massive boulder with a single headbutt! It was common for the winners to stumble away roaring happily after enduring injuries that would kill those soft southern Slimm ten times over.<br>
<br>
However those were earlier on in the great tribe feast, they were violent games sure but violence was nearly as intrinsic to the Ogre's identity as gluttony so these games were played in good mirth, just some feast fun but that mostly harmless (by ogre standards) fun was gone, the air was electric with excitement that fed into the ogre's most savage desire for bloodlust. Grock locked eyes with the heavily adorned Tyrant across the pit from him and merely chuckled deeply "Today ya join Ghur's eternal hunt father" to which the much larger and more muscular ogre wearing the skull of some great cave beast roared back, "Prepare to be eaten boy, I've fought and ate more than twice my girth in challengers ye ain't no different" See the position of Tyrant within a tribe wasn't monarchal at all. Anyone from any position could fight for the right to rule, and many had tried to take down old Kruzog and all had failed so the fact his own son had barked a challenge at the feast was met with some surprise but no hesitation.<br>
<br>
<br>
Suddenly a hunched but still massive Ogre walked into the ring as well, this one even more rotund than the rest of her kin. Meat hooks were caught in her skin carrying scraps of meat from various beasts, her skin was caked in blood and offal, she carried a leather apron filled to near bursting with tenderizers and filleting knives but the aura surrounding this ogre commanded a respect that signaled they were more than a simple preparer of food. This walking meat larder would raise a glowing hand to sky to signal the silence of all spectators. Grabbing what looked like the throat of some beast from one of her hooks, the butcher would begin speaking in a supernaturally booming voice <span style="color: rgb(184, 49, 47)">"<b><i>We gatha here to witnass the rite of leadership challenge, ya know the rules. One no weapons allowed only da might that great ghur blessed ya out the womb with, Two ya have to kill ya opponent in the maw pit attempting to flee means death, and finally this fight is to da end...the loser gets devoured bones and all understood?" </i></b></span><br>
The two combatants nodded and both threw away their gutplates, this was a serious sign as an Ogre's organs were all located far lower on the body than any normal creature meaning their guts were a weak spot constantly guarded by a Ogre's prized possession...their gut plate the only armor most Ogre's bothered with so to remove this was a sign of true and utter murderous intent. The crowd began their epic bloodlust-filled chant once again as excitement for the action to began run high, with the bash of a massive drum the two ogres charged one another. Kruzog being bigger and stronger than his son was the favored combatant, throwing his weight forward he would attempt to grab his son's throat, this was a mistake as Grock recognized the tactic his father favored. He had thought enough to ask the tribe elders of the previous challenger's fates, and this was a tactic he expected. Ducking under the grab he'd rise upwards as the arm sailed over him and grab his fathers arm in his massive maw and with a vicious jerk of his head managed to tear off his fathers entire massive hand spitting it out with a roar, this earned a massive hooray from the crowd. Taking advantage of the shock this allowed him, he'd throw all he had into an uppercut against his opponent which he expected to knock his father clean to the ground....he had underestimated his father's strength. Whereas such a horrid wound as losing an entire hand would send many lesser races into shock or incredible blood loss, Ogre's had few pain receptors in the first place and with their enhanced durability wounds tended to seal fast making bleeding out an ogre a task nearly impossible. This lead to Kruzog taking the blow from his son before bellowing, "ONE DING I ALWAYS HATED ABOUT HANDS IS KNUCKLES THEY GET IN THE WAY OF A GOOD SLAMMIN" then he would reel back before slamming the bloody muscled stump into his sons face sending him spiraling backward. It was now Grock recognized the sheer strength difference, he wasn't small or anything for an ogre standing at a respectable 12ft tall average for the species, however, his father was of a different scale standing at a monstrous 15ft tall and wider than any other in the tribe. A true titan among goliaths, Grock was stunned by the sheer force of the blow and unable to respond immediately leading to his father kicking him hard enough that he slammed into the wall of the maw pit. Kruzog would bellow in monstrous arrogance, "My kin wishes to die by my fist? SO BE IT" he would roar at the crowd who roared back in a frenzy, he enjoyed soaking up this glory before the kill. However this gloating would prove to be a fatal mistake, Grock knew then and there he couldn't outfight his father, he was to big, to strong, however there was one thing his father wasn't...cunnin. Picking himself up slowly, Grock would turn towards the rough wall of da mawpit, had plenty of nooks and crannies to climb on so thats what he did, pulling himself up the walls of the mawpit some Ogres would point and gasp but these were drowned out by those wallowing in what they thought was a clean victory for the current Tyrant...how wrong they were. By the time Kruzog would turn to finish the fight and consume his foe, he would see the massive bulk of his son flying through the air from the rim of the pit right towards him....there was a sickening snap of a neck and when the body of the larger ogre hit the ground with a thunderous THUD...all knew it was over. Grock would rise from the pile of flesh victorious not roaring like the beast of his father but holding a bloody gore-soaked fist to the air silent asides the intense labored breathing of himself, then as if galvanized by some unseen force ogre's across the stands would begin to chant in unison<br>
<br>
<br>
<span style="font-size: 26px"><b>"GROCK GOREFIST! GROCK GOREFIST! GROCK GOREFIST"</b></span><br>
<br>
A new tyrant of the Thunder-Guts tribe had been born and at that same time, an Ogre earned his name.<br>
<br>
As Grock leaned down to began tearing at the flesh of his former tyrant and father he swore he saw a final look of pride in the elder former tyrant ogre's eyes...there was little malice in his actions, Grock realized that now. The strong ruled, the weak devoured this was the kingdom of Ghur and those were its only decree's.<br>
<br>
<br>
---------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<span style="font-size: 22px"><b>A WEEK LATER</b></span><br>
<br>
<br>
"<span style="color: rgb(0, 168, 133)">You sure bout this Grock?</span>" that was some 12th-time Bogkrus asked if Grock was sure about this....or at least Grock thought it was 12th, he had trouble with numbers over 10 but was slowly getting better. " <span style="color: rgb(0, 168, 133)">I </span><span style="color: rgb(65, 168, 95)">mean you just won the leadership of tribe? How will it look if you abandon us now? They will call you weak Tyrant</span>" Grock sighed, "<span style="color: rgb(41, 105, 176)">I ain't abandoning nothin, I must face these trials alone and if they are completed I'll be Tyrant of all tribes!</span>" after his unconventional win against the former tyrant some of the more conservative Ogres in camp declared Grocks actions un-ogre but technically his opponent was killed in the pit so the title of leadership was taken. "<span style="color: rgb(44, 130, 201)">Ya know why Im leaving ya in charge Bogkrus?"</span> Bog wasn't very bright even by ogre standards but he was incredibly loyal to the upstart Tyrant, after Grock saved his life from a mournfang pack back when they were grubs and they served as Bruisers together. The tyrants lackies and enforcers around camp but....even back then there was something more going on in that head of Grocks, always watching and listening absorbing information instead of tossing it out. "<span style="color: rgb(65, 168, 95)">Cause were brothers in arms!</span>" guffawed Bog, wrapping a arm around Grock's shouler's "<span style="color: rgb(41, 105, 176)">Yea's and I trusts you so you gotta listen to my direktions? Remember the plan?</span>" Bog nodded after a moment or 10, "<span style="color: rgb(65, 168, 95)">Take the boys, head south, and crush da first Slimm settlem.....whats it again?</span>" Grock shook his head in exasperation, "<span style="color: rgb(44, 130, 201)">Settlement! Its a slimm thing, they don't wander at all they like to sit in on spot they whole lives</span>" that revelation shook Bog to his core, as that was quite different from the ogre's nomadic existence, "<span style="color: rgb(65, 168, 95)">How do ya know all dis Grock?</span>" to which he responded solemnly, "<span style="color: rgb(41, 105, 176)">Aye...don't worry yourself bout it Bog" </span>Grock moved for the tent door, ready to embark on the quest that would imbue him enough power that it'd edtch himself in ogre history...and slimm history for that matter. There was no welcoming party for Grock as he hoisted the massive boulders that functioned as gates against the wild beasts of their home range, Grock would ascend into the higher levels of the mountains of mourn...searching for a single ogre.<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">Aegis, Capital of Azera</span><br>
<br>
<span style="font-size: 15px">Alixandre, President<br>
<br>
A new day dawns on the city of Aegis, the golden rays of light penetrating through the windows of people's homes.  As the day wore on, the quiet streets bursted into life.  Alixandre got ready for an address, reciting what he wrote in his mind.  As the time approached, a crowd gathered in the city square. He stepped out onto the stage, and using his voice, started the address.<br>
<br>
"Azerans, the road thus far has been difficult.  We had our homes taken away under conditions no one could have predicted."  He paused for a second.  "We are entering a new age in our nation's history, one that we have the opportunity to forge for ourselves.  We get to choose if our nation rises, or falls.  I have faith that we can rebuild our once great nation.  We are in a new enviornment, ready to shape by our hand, and we have our steadfast resolve that has been passed through generations.  Azera will rise once again!"  The crowd ruptured in applause as he walked off the stage.  Sitting down with a handful of messengers, he handed out directions for them to pass to the military and the public, agreed upon by the other governors.</span><br>
<br>
FREE ACTIONS<br>
<span style="font-size: 15px">1st Battalion Swordsmen and 1x 1st Battalion Archers move East - activate cartography (mapped tile)<br>
1st Cav Battalion moves southeast.<br>
2nd Battalion Archers (2nd archer unit) stay to garrison the city.</span><br>
<br>
PAID ACTIONS<br>
1) Build Settlement - East - 5 resources<br>
2) Recruit 1x Swordsmen - 5 resources<br>
3) Research Ship Building  <br>​</div></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-udRFrjlYKRlF" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-udRFrjlYKRlF">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-a3i2RMJ0NJJ9" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-a3i2RMJ0NJJ9">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10921247" data-lb-caption-desc="Trektek · Mar 29, 2021 at 9:22 AM">

		

		
	


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Commander Le'Grange thumbed through some paperwork on the development of the nations at hand on the continent of Vostrica. The mechanical fingers on his cybernetic hand making the slightest whirring sounds as they moved back and forth. He counted once, then twice and finally a third time before he called over his trusty lieutenant.<br>
<br>
"Boyle. Come over here."<br>
<br>
Boyle had been hunched over conferring with another officer at their holographic console before he shot up ramrod straight with the precision of a whip at the sound of his commanding officer's voice. "Yes sir. Heading to you now."<br>
<br>
Within a few strides, Boyle was at Le'Grange's side. "What can I do for you sir?"<br>
<br>
The Commander's face scrunched up, at least the parts that weren't mechanical. "I've looked through the physical papers that you've given me when I haven't looked through the magical auras or even the holographic interfaces and I've noticed a bit of a discrepancy."<br>
<br>
Boyle looked concerned by this as he was impeccable with his paperwork if nothing else. "What do you mean, sir?"<br>
<br>
"This." He held up a report dealing with the various nations on the continent. "This says that there were 15 major nations on this land, but in later reports, it is stating only 13."<br>
<br>
Boyle feels a cold sweat down his back as his lips purse together. "Well, you see sir." Barely a moment passes as he puts together his thoughts. "At first count we indeed had there as 15 major burgeoning nations, but 2 of them collapsed shortly before you were awoken from cryostasis. However the other nations are more then making up for it, as you can see in your reports."<br>
<br>
Le'Grange placed the papers down on the nearby table. "Any particular reason why they collapsed? I didn't see anything listed in these current reports."<br>
<br>
"I hadn't seen it worth noting, sir." Boyle suddenly felt as though he were under an extremely energy efficient heat lamp. "It was the more typical costs of failure. Not enough resources, unable to expand, internal strife leading to complete collapse."<br>
<br>
"Hmm. Well next time, please place it in the reports. Nothing is unimportant if I am to make sure that they are able to face what is to come. Am I clear, Boyle?"<br>
<br>
"Crystal, sir."<br>
<br>
"Dismissed, Lieutenant." With that, Boyle had scampered away and out of the command room. Was he hiding something, or was he just incompetent in his absence while in cryo? Either way, he can not allow it to interfere with his plans for all the remaining nations next month. Something that will test their greatest warriors...…. <br>
<br>
<br>
<b>1 AA, Turn 2, Month 2</b>​</div><a href="https://www.rpnation.com/attachments/map-png.867962/" target="_blank"><img src="https://www.rpnation.com/data/attachments/804/804922-0019b32a2b01c74bd0178720bcdab053.jpg" class="bbImage " style="" alt="Map.png" title="Map.png" width="100" height="57" loading="lazy"></a><br>
<br>
<div style="text-align: center"><a href="/members/verus.89510/" class="avatar avatar--xxs" data-user-id="89510" data-xf-init="member-tooltip" id="js-XFUniqueId86">
			<img src="/data/avatars/s/89/89510.jpg?1616357424" alt="Verus" class="avatar-u89510-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/verus.89510/" class="username " dir="auto" data-user-id="89510" data-xf-init="member-tooltip" id="js-XFUniqueId87">Verus</a>
<br>
<b><u>Mitsura<br>
Resources 2 Population 14 Order 1</u></b><br>
<br>
The Troop comes across a series of caverns. The sounds of metalworking could be heard down one of them. (Continue rp in the Diplomacy section on Discord)<br>
<br>
<a href="/members/lazaro1505.80454/" class="avatar avatar--xxs" data-user-id="80454" data-xf-init="member-tooltip" id="js-XFUniqueId88">
			<img src="/data/avatars/s/80/80454.jpg?1587524248" alt="Lazaro1505" class="avatar-u80454-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lazaro1505.80454/" class="username " dir="auto" data-user-id="80454" data-xf-init="member-tooltip" id="js-XFUniqueId89">Lazaro1505</a>
<br>
<b>The Order of Kerem<br>
<u>Resources 7 Population 12 Order 1</u></b><br>
<br>
Giant Desert Isopod pen research complete. Allows training of Giant Desert Isopod troops. (Stats to be decided)<br>
<br>
The Ha’avarti Tribe: A large village lies before you filled with human people that possessed skin the color of a darkened night sky. Sturdy structures made out of clay, filled the village and the entrance was guarded by two men with spears wearing metal chained armor and a yellow beast with a large mane of fur and sharp teeth. (Continue in Diplomacy Channel)<br>
<br>
<a href="/members/paleo_rex.89332/" class="avatar avatar--xxs" data-user-id="89332" data-xf-init="member-tooltip" id="js-XFUniqueId90">
			<img src="/data/avatars/s/89/89332.jpg?1615474827" alt="Paleo_Rex" class="avatar-u89332-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/paleo_rex.89332/" class="username " dir="auto" data-user-id="89332" data-xf-init="member-tooltip" id="js-XFUniqueId91">Paleo_Rex</a>
<br>
<b>DrakenGuard<br>
Resources 11 Population 12 Order 1</b><br>
<br>
Dragoon unit uncovers an ancient small treasure cache and gains 5 Resources.<br>
<br>
Research into Gravity Magic unlocks being able to build settlements over water tiles<br>
<br>
<a href="/members/ladyofstars.55743/" class="avatar avatar--xxs" data-user-id="55743" data-xf-init="member-tooltip" id="js-XFUniqueId92">
			<img src="/data/avatars/s/55/55743.jpg?1684697457" alt="LadyOfStars" class="avatar-u55743-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/ladyofstars.55743/" class="username " dir="auto" data-user-id="55743" data-xf-init="member-tooltip" id="js-XFUniqueId93">LadyOfStars</a>
<br>
<b>Zanzir Aka The Waste<br>
Resources 4 Population 12 Order 1</b><br>
<br>
City Wall constructed. Adds 0/+1 to defending troops<br>
<br>
Archer discovers a hidden Spy Ring. Gain 2 Spy Unit on this tile.<br>
<br>
<b><a href="/members/athanas.55128/" class="avatar avatar--xxs" data-user-id="55128" data-xf-init="member-tooltip" id="js-XFUniqueId94">
			<img src="/data/avatars/s/55/55128.jpg?1542917631" alt="Athanas" class="avatar-u55128-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/athanas.55128/" class="username " dir="auto" data-user-id="55128" data-xf-init="member-tooltip" id="js-XFUniqueId95">Athanas</a>
 <br>
The City State of Mesania<br>
Resources 4 Population 12 Order 1</b><br>
<br>
Advancement: <i>Basic Docks</i>-Marines gain +1 attack. Unlock unit: <i>Bireme</i><br>
<br>
Advancement: <i>Fishing Ships</i>-Increase Resources gained each turn by 1.<br>
<br>
Clannsman explores tile and discovers:<br>
Lover’s Land: A small village lies before you that seems teeming with humans of all shapes, sizes and genders wearing very little clothing as befitting the warm climate and then some. Sounds of happiness and joy can be heard from within the village. The front of the village is lightly guarded by a man and women wearing scantily clad leather armor that barely covered anything at all. The woman with a spear at her side and the man with a short sword. (Exploration continues in Diplomacy chat on discord)<br>
<br>
<a href="/members/huntertabbysandshark3.68069/" class="avatar avatar--xxs" data-user-id="68069" data-xf-init="member-tooltip" id="js-XFUniqueId96">
			<img src="/data/avatars/s/68/68069.jpg?1648335152" alt="Huntertabbysandshark3" class="avatar-u68069-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/huntertabbysandshark3.68069/" class="username " dir="auto" data-user-id="68069" data-xf-init="member-tooltip" id="js-XFUniqueId97">Huntertabbysandshark3</a>
<br>
<b>Gecklicko Combine<br>
Resources 4 Population 12 Order 1</b><br>
<br>
Advancement: cost: 2 :actions 1: forge districts: reduce the cost of sword slinger by 1.<br>
<br>
Army explores the tower:<br>
Omega Tower: In the Frozen North lies a towering structure that seems to radiate magical energies. A purple field of energies seem to keep the place protected from the outside realm. On the other side of the purple field, strange runes can be seen on the Tower. On a nearby Tree stump, a similar style of rune can be seen. (Exploration continues in Diplomacy chat on Discord)<br>
<br>
The A.I. seemed to think on this but a moment before speaking with a deep rumbling metallic voice devoid of all emotion. <i><span style="color: rgb(226, 80, 65)">"If it is proof you seek, go find the crumbling ancient city far to The South and you shall have all the proof you need there."</span></i><br>
<br>
<a href="/members/just_a_loneley_pilgrim.61135/" class="avatar avatar--xxs" data-user-id="61135" data-xf-init="member-tooltip" id="js-XFUniqueId98">
			<img src="/data/avatars/s/61/61135.jpg?1532863405" alt="Just_a_loneley_pilgrim" class="avatar-u61135-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/just_a_loneley_pilgrim.61135/" class="username " dir="auto" data-user-id="61135" data-xf-init="member-tooltip" id="js-XFUniqueId99">Just_a_loneley_pilgrim</a>
<br>
<b>Kyngdom of Khazar Dymraen<br>
Resources 17 Population 12 Order 1</b><br>
<br>
A new settlement has been constructed to the joy of the people. +1 Happiness<br>
<br>
Army explores tile:<br>
Discovers an ancient abandoned mine, gains 10 Resources.<br>
<br>
<a href="/members/obsidian.81113/" class="avatar avatar--xxs" data-user-id="81113" data-xf-init="member-tooltip" id="js-XFUniqueId100">
			<img src="/data/avatars/s/81/81113.jpg?1708814201" alt="Obsidian" class="avatar-u81113-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/obsidian.81113/" class="username " dir="auto" data-user-id="81113" data-xf-init="member-tooltip" id="js-XFUniqueId101">Obsidian</a>
<br>
<b>Regalia<br>
Resources 6 Population 12 Order 1</b><br>
<br>
The archers explore the tile:<br>
They discover a small cabal of BattleMages in a hidden conclave. Receive 3 Battlemages on this tile.<br>
<br>
<a href="/members/martydi.63025/" class="avatar avatar--xxs" data-user-id="63025" data-xf-init="member-tooltip" id="js-XFUniqueId102">
			<img src="/data/avatars/s/63/63025.jpg?1549374168" alt="Martydi" class="avatar-u63025-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/martydi.63025/" class="username " dir="auto" data-user-id="63025" data-xf-init="member-tooltip" id="js-XFUniqueId103">Martydi</a>
<br>
<b>Takrian Republic <br>
Resources 5 Population 12 Order 1</b><br>
<br>
Advancement (resource extraction level 1). Settlements gain +1 Resource collection.<br>
<br>
Troop explores:<br>
Ga’lade Castle: An impressive structure lies in front of you. A castle that seems to be made of sturdy materials. As you approach it, you can notice surrounding farmland and guards upon the castle battlements. You have heard rumors of the mighty warrior that lives there, inspiring others to come under his aid. Lord Ga’Lade. (Exploration continues on Diplomacy chat in Discord)<br>
<br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId104">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/captainsully.65722/" class="username " dir="auto" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId105">CaptainSully</a>
<br>
<b>The Oni<br>
Resources 15 Population 14 Order 1</b><br>
<br>
Farming settlement constructed and the people rejoice. +1 Happiness<br>
<br>
Troops explore the tile:<br>
Jigamundo’s Castle: The castle lies on a flat plain and rises towards the sun. It’s towers are placed carefully so as to not blot out the sun during its trip across the sky. It is encased with thick multiple wall barriers and battle hardened troops. Rumors of this place arise from before the unification of the Samurai. A man of Great Power is said to lie within the castle walls. However, Jigamundo is said to be a recluse and his clan is not friendly to outsiders, at least so the sayings go. (Exploration continues in Diplomacy chat on discord)<br>
<br>
<a href="/members/volcanicaccelerator.86788/" class="avatar avatar--xxs" data-user-id="86788" data-xf-init="member-tooltip" id="js-XFUniqueId106">
			<img src="/data/avatars/s/86/86788.jpg?1605799238" alt="VolcanicAccelerator" class="avatar-u86788-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/volcanicaccelerator.86788/" class="username " dir="auto" data-user-id="86788" data-xf-init="member-tooltip" id="js-XFUniqueId107">VolcanicAccelerator</a>
<br>
<b>Ogre Kingdoms <br>
Resources 3 Population 12 Order 1</b><br>
<br>
Quest 1 received:<br>
<b>The Gorging: Acquire 9 Feast! tokens</b><br>
Every Tyrant and Bruiser under the sun dreams of attaining the power that the Ancients once did. What makes you any different? I want to see that you're capable  of more than just surviving. I want to see that you're able to keep your tribe fed. And that's your whole tribe, ya hear? Not just yer Bruiser and his favorite Ironguts<br>
<br>
Army explores: Discovers a small cache of resources. Gain 5 Resources<br>
<br>
<b><a href="/members/teammate11.26416/" class="avatar avatar--xxs" data-user-id="26416" data-xf-init="member-tooltip" id="js-XFUniqueId108">
			<img src="/data/avatars/s/26/26416.jpg?1488155176" alt="TeaMMatE11" class="avatar-u26416-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/teammate11.26416/" class="username " dir="auto" data-user-id="26416" data-xf-init="member-tooltip" id="js-XFUniqueId109">TeaMMatE11</a>
 <br>
Azera<br>
Resources 4 Population 14 Order 1</b><br>
<br>
Ship building researched. Unlocked Lvl 1 ship (Stats to be decided)<br>
<br>
A strange visitor in a black cloak arrives at the capital. (Continued in Diplomacy chat in Discord)​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(84, 172, 210)"><b><span style="font-size: 26px">Regalia</span><br>
<span style="font-size: 15px">~ The Land of Eternal Winter ~</span></b></span>​</div><a href="https://www.rpnation.com/attachments/1617025029171-jpeg.867998/" target="_blank"><img src="https://www.rpnation.com/data/attachments/804/804958-afb3a7097ddd54302bea5011543e4a86.jpg" class="bbImage " style="" alt="1617025029171.jpeg" title="1617025029171.jpeg" width="100" height="63" loading="lazy"></a><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445184">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445188" data-tab-container-id="tabContainer_1736445184" href="javascript:">The Lost Mages</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445189" data-tab-container-id="tabContainer_1736445184" href="javascript:">The Tower</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445190" data-tab-container-id="tabContainer_1736445184" href="javascript:">The Investigation Continues</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445191" data-tab-container-id="tabContainer_1736445184" href="javascript:">The New Provinces</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445192" data-tab-container-id="tabContainer_1736445184" href="javascript:">Actions</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445188" style="display: list-item;"><br>
Despite intensive searches, the surveyors would find nothing in addition to what had already been discovered. No new veins of ore, no further ferile lands to cultivate, no undiscovered forests to log. It looked as though this entire operation had been a waste, until near to the very end of the survey of the province, when the surveyors finally found something.<br>
<br>
Derin stood within the encampment for his forces, watching critically as his lieutenant puts the mundane archers through grueling drills, keeping them at their peak. Guarding a small group of surveyors was slow and dull work, and Derin did not want his soldiers growing complacent. They must be combat ready at all times, no matter the work they are to do. And with the Tower looming upon the horizon, there very well may be need of battle yet. The Commander, however, would be pulled from his observations when he sensed the presence of a surveyor coming near, fully expecting to hear the same thing he had heard for weeks. What he actually heard he did not expect.<br>
<br>
"We found something." The surveyor said, making Derin's eyebrow quirk upwards, "And something rather unexpected. I need to show it to you, Commander. Follow me."<br>
<br>
After half an hour of walking through the blistering winds, the surveyor would show Derin to wide-mouthed cave, the chill of the wind dropping as he enters, finding the magical sparks of light that the surveyors had lit as they delved deeper into the cave. After some measure of walking, Derin would find the rest of the surveyors, as well as their discovery. A great shimmering ward, and he recognised it as well. It is a wall ward, meant to hold physical objects out. Like people. The Commander could only stare at it in slight confusion.<br>
<br>
"From our observations, we have determined that the ward had been erected some time ago, long before the original surveyors came to the region." The surveyor that escorted Derin told him, "As it still stands, someone has been strengthening the ward repeatedly, for years. There are mages out here, Commander."<br>
<br>
There have been rumours for some time, of mages that managed to escape Regalia in the distant past and flee the oppression of the theocrats, only to vanish into the snow. Everyone expected that such mages had simply died due to the cold, and little evidence suggested that such mages managed to survive. Until now.<br>
<br>
"What do you wish to do, Commander?" The surveyor would ask, pulling Derin out of his considerations. "I will bring it down." Derin said, ordering the surveyors, "Back! All of you!"<br>
<br>
Once the surveyors were out of the way, Derin turned back to the ward, and gathered magic to him. The ethereal markings upon his skin would brighten and shine, power coursing through his veins and summoning it to his hands, a spark of electricity arcing through his body before he threw it out of himself, and a strike of electricity hit the ward, shattering it like glass as shards burst inwards deeper into the cave. The shards quickly dissipated, returning to the nothingness from whence all magic comes. With the ward down, Derin stepped forward and began to walk down deeper into the cave, when a presence rippled in the air.<br>
<br>
By instinct, Derin summoned his magic again and raised a shield, just before a blast of fire would hit his shield, enveloping him in flames, but none of it penetrating through the shield. With another pulse, Derin sent out a blast of entropic cold all around him, killing the flames instantly, and the Commander then found his assailant. A mage, who was just about to cast yet another spell when he stopped, his face twisted in malice soon relaxing into one of shock. Derin stood before him, confirming what he suspected.<br>
<br>
"You... you are a mage." The attacker spoke, in an more archaic dialect but still understandable, "You... do not look like you have fled the Kingdom."<br>
<br>
"That is because I belong to no Kingdom." Derin spoke with command, "I belong to the Realm of Regalia. Fear not. Regalia is not what it once was. The theocrats are dead and gone, and they have been for fifty years now. Mages and mundanes now live together, as one, in accordance to the Compact."<br>
<br>
"They live as one?" The mages frowns in disbelief, "Impossible!"<br>
<br>
"If you do not believe words, then perhaps you will believe your eyes." Derin told him, "Come with me, and I shall show you."<br>
<br>
~~~<br>
<br>
The strange mage that attacked Derin joined him, reluctantly, and Derin showed him to the encampment. He showed the mage the mundanes, their place in the new Regalian society, and explained the nature of the agreement between their two peoples, the Compact. The mage was cynical at first, but slowly started to come around. In response to shown trust, the mage agreed to show Derin into his society, a small cave-dwelling community of mages. They were indeed the descendants of mages who fled Regalia in the distant past. Derin would be surprised to see how the mages had coped with living out here all this time, forming their own culture and society, one steeped in magic. Derin told this community of Regalia, a Realm where magic is not only freely practiced, but advancing quickly. Derin told them of Regalia's destiny, to grow and conquer this world, and many young mages grew inspired from these tellings.<br>
<br>
Finally, Derin offered the mages here to return to Regalia, where they will be welcomed openly, and able to seek comfortable lives within the Magisterium. The prospect of living on the outside world, to not struggle to survive has they have, appealed to them. After much discussion and debate, a vote was called, and the mages agreed by a slim majority to go to Regalia. Those mages who wanted to fight decided to join Derin within his army, enough mages to form three companies of battlemages. They were surprisingly good battlemages too. Their society required all capable mages to learn how to fight, in case the theocrats were to ever find them. But Derin had found them instead.<br>
<br>
Now with the surveying of the province complete, Derin charged the surveyors with the responsibility of escorting the mages back to Celest, with a report that Derin had written explaining all that had been discovered. And soon after the surveyors led the mages back to Celest, the additional archer regiment Derin requested arrived, and he could not be more pleased. 1000 archers, and over 60 battlemages. Whatever the Tower had in store, he was certainly ready for it.<br></li><li class="bbTabContent" id="tab_1736445189" style="display: none;"><br>
With additional forces, Commander Derin can only smile with satisfaction before he orders his newly bolstered army to march on the tower upon the horizon, heading out of Regalian territory and into the world beyond. The Tower only grows as Derin's army approaches, the structure truly colossal, spiralling further and further into the skies, not even able to see the summit for it pierces through a blanket of clouds that encircle in a vortex. It is quite unlike anything seen before, certainly a wonder of engineering, and the dumbfoundered Regalian soldiers can only stare in awe.<br>
<br>
Eventually, the Regalian army nears the foot of the great Tower, and Derin could feel an energy in the air. Magic. It flows from the Tower, in a constant stream. Whatever this place is, it is a place steeped in power and magic. Before his army would finally reach the Tower, however, he would order his forces to stop and make camp, a couple of miles away from the Tower's base. Wisdom tells him it would be better to approach the Tower in the morn, after he has sent out scouts to assess the Tower and determine any threats. It would not be until the Heavens receded and the blessed night falls across the land that the scouts would return, and with news.<br>
<br>
In his tent, Derin sits at his desk, in the middle of writing his reports to be sent back to Celest. He would be snapped out of his thoughts when one of his guards hailed him. "Commander, the scouts have returned!" The shouts through to Derin, "They have news, and wish to speak with you immediately!"<br>
<br>
"Allow them through!" Derin orders rising from his desk, while the tent entrance flap is pulled aside and a scout enters, Derin immediately addressing the scout, "You have something to report?"<br>
<br>
"Yes, Commander." The scout returns, his voice grave, "We managed to get close to the Tower. We suffered no troubles on our way there, but we found... something at the base of the Tower. Mobile metallic constructs, unlike anything we have seen before, and they appear to occupy the immediately vicinity of the Tower's entrance. We could only observe them for a time before we were forced to retreat as their sentries approached our position. We returned immediately to inform you, Commander."<br>
<br>
"Metallic constructs?" Derin said with a frown, "What do you mean? What did you find?"<br>
<br>
"We do not rightly know, Commander." The scout admitted, "All that we could assess is they are mobile, made of metal, and they seemed to have the Tower occupied. There were different kinds of them, from what we observed we saw three different kinds, but we cannot say if there are yet others we did not see. There were dozens of them at the Tower, but we observed them going in and out of the Tower. There could be many more within. They were also large, several times taller than the average Regalians, but it was not easy to get a sense of scale."<br>
<br>
Derin did not know what to think about this discovery, but clearly he could only ascertain so much from this report. "I need to see this for myself," He decided, before ordering, "Take me to the Tower, show me what you found."<br>
<br>
~~~<br>
<br>
It would not be long before the scout, amongst his fellows, escorted Derin through the darkness of the night to reach the Tower. They showed Derin to a small hill with a steep incline facing the Tower, a perfect perch from which to spy, and he saw them. Looking down to the base of the Tower, he indeed saw the metallic constructs, some walking around and some stationed perfectly still, though it was hard to see much but shadows and shapes. Unlike the scouts, however, Derin had magic, and used a small snap of it to gift himself with temporary night vision. He soon received a mostly clear picture, able to observe them to much greater detail, and Derin eyes widened. It would take a few moments of watching for Derin to realise that these constructs were some manner of metallic steed, seeing the telltale formations of plated armour laid as skin over the constructs, and observing some kind of small creature exiting one of the constructs.<br>
<br>
"Unbelievable." Derin muttered to himself. The scouts were also correct about the different kinds of constructs here; one kind was shaped like a headless man with some manner of bladed weapon upon its back, another was much taller with spindly legs and arms that carried giant bows, and the third was even greater in scape with heavy armoured plating and huge blades that looked like they could cut through whole buildings with ease. As for the creatures, they looked amusingly small, but the fact they could operate these constructs made them all too threatening. At this distance, however, Derin could not get a good look at the creatures beyond they were small.<br>
<br>
Derin could take note of one more thing. From watching the creatures and their constructs, they seem to currently be at ease, and their numbers are small compared to the thousand Regalian soldiers as well as the sixty battlemages Derin has with him. Yet he does not know of these constructs capabilities, which is a concern, but surprise certainly births him an advantage. Looking around further, Derin is also back to assess the terrain surrounding the Tower, spotting good places for archers to set up in ambush and sniping. Trees, hills, steep inclines, tall grass, and with an opponent that is unawares. A plan soon formulated in Derin's mind. If he can attack quickly, destroy all of these constructs in rain of arrows, he could then create a kill zone at the Tower's entrance to wipe out any further forces that pour out of the Tower. He cannot just leave and let this place be held by these creatures. It will be won, and with blood.<br>
<br>
"We will return to camp." Derin says to the scouts, and they nod, taking the lead to head back. Derin takes one last look at the Tower, the constructs, and their strange small masters. He could feel it. The magic. The power of this place. And he will win it, for Regalia, and for his own glory.<br></li><li class="bbTabContent" id="tab_1736445190" style="display: none;"><br>
"Primus... would you not be more comfortable if we spoke of matters later?" Niman asked, her cheeks flushed red, her eyes averted, "This is urgent, but... perhaps not quite this urgent."<br>
<br>
"Niman, just tell me what you have found." Alexian says with a sigh, his voice calm and relaxed even as he stands naked in front of his mirror, checking to see how he looks in different outfits, "You are not disturbing me, so we might as well make use of the time. Besides, Narya has my schedule fully booked for the next two weeks, for my tour the new provinces. This is the only time I have spare before I return, and I would have hardly any time for it then, so we might as well make use of this time now."<br>
<br>
"If you insist, Your Illuminance." Niman says, starting to grow hot from sheer embarrassment, deciding to keep her eyes on the parchment in her hands, gathering what professionalism she can muster, "Well, my investigations have revealed corruption within the ministries. The Ministry of the Mundane and the Ministry of Care have also cooperated with the Treasury during Lindin's time as Magister, as well as the Ministry of Law as we already know. I have quietly ordered the arrests of all three former Magister, but their current whereabouts are unknown. Magister Narya and Magister Tress have been cleared of any wrongdoing; the corruption within the Ministry of the Mundane and Ministry of Care were not as widespread as within the Ministry of the Treasury, and so both Magisters were not involved. I then--"<br>
<br>
"What do you think of this one?" Alexian pipes up, turning to Niman as he holds up a rather ostentatious outfit, "Is it a bit too much? Narya insists on humility when meeting with the mundanes during the tour. But I am not sure..."<br>
<br>
"Primus, please," Niman returned awkwardly, "There is a lot to get through."<br>
<br>
"Very well, Niman." Alexian sighs, turning back to his wardrobe to slip the outfit away, "Carry on. I shall not interrupt again."<br>
<br>
"Thank you, Your Illuminance." Niman mutters before clearing her throat and continuing, "...I then acquired their help in my investigations into their officials. Narya helped in the arrests of fourteen officials in the Ministry of the Mundane. And Tress assisted in the arrests of thirty of her officials in the Ministry of Care. I would advise meeting with Tress when you return, Your Illuminance. She was most distraught with our findings."<br>
<br>
"I will do." Alexian said, while he pulled on a rather simple but finely made robe, "What is being done about the former Magisters?"<br>
<br>
"My investigators are scouring the city as we speak." Niman informed him, "They are our top priority, as their crimes are considerable. Kebban, who ran the Ministry of Care, organised the poisonings of several dozen mundanes throughout the years, making the victims appear as victims of plague and recording them as such. Those thirty officials we arrested from his Ministry are mostly healers who administered the poison, while a few are bureaucrats who created the false records. OIiva, who ran the Ministry of the Mundane, used fear and intimidation to control mundanes who attempted to report abuses, destroying any records and censoring anyone who tried to spread the news, and worked with investigators from the Ministry of Law to intercept any attempts for word to reach the Primus. I have, of course, had those investigators arrested for their crimes, Your Illuminance."<br>
<br>
The widespread nature of the corruption within the Magisterium has troubled Alexian for some time. He has wondered to the extent of it, and now he knows much. But still not all.<br>
<br>
"What of Merilian?" Alexian asked, turning to Niman, his expression grave, "Have you found any evidence that he was part of all of this?"<br>
<br>
"I... have not found any conclusive proof, Your Illuminance." Niman says, now able to look as Alexian fully dressed, "But I have not investigated the office of the Primus, Your Illuminance. And I would strongly advise you do not ask me to, either. If you truly wish to know what Merilian knew, only you can read the records created by your precedessor."<br>
<br>
Alexian had certainly thought about it, but those records are extensive; nearly fifty years worth of activity. Alexian is a soldier, not a bureaucrat. Who knows how long that would take him, and he has much to do as it is. No, if Alexian is to find the truth, he must learn of Merilian's private thoughts...<br>
<br>
Suddenly, a knock came upon the door, and Alexian sighed. "I am afraid our time is up, Niman." Alexian informed her, "Thank you for the report. Please do continue with the good work, and should you find Oliva and Kebban, send word to me immediately. I'll have Narya share my schedule with you before we leave, so you know where I will be. And should you find them, prepare for their trial. Quietly. There has been enough upset in Regalia over Lindin, and I wish to avoid further stoking of public outrage."<br>
<br>
"As you wish, Your Illuminance." Niman says before affording him a smile, "See you upon your return, Your Illuminance. I wish your tour to be a pleasant one."<br></li><li class="bbTabContent" id="tab_1736445191" style="display: none;"><br>
Alexian stares out from his carriage window, his glazed eyes sweeping over the snow-covered ice-blasted landscape, his carriage rattling gently as it rolls along the newly paved roads. The Heavens start to rise higher this time of year, and their light can glare angrily at Regalia. With a snap of magic, Alexian shades the window with a tint of darkness, filtering out the eye-searing light to a more tolerable level. Even as they rise higher in the sky, the Heavens cannot melt the ice of Regalia, as much as they try each year, for this land is perpetually frozen and gripped by blizzardous wilds. Still, as cold as Regalia is it can still be beautiful, the endless winds shaping the ice into strange and wonderful shapes, doting the landscape with nature's monuments.<br>
<br>
But even the beauty of this frozen land cannot distract Alexian from his thoughts. While he had been too busy to dwell on the matter, this long carriage ride leaves Alexian with nothing else to do, and he can only think of Merilian, whether he was part of the conspiracy against the mundanes. It seems unlikely, but then so did the corruption. Merilian was always considered the Father of the Realm, he led the Rebellion against the theocracy, and he championed the Compact above all else. Could it all have been a lie?<br>
<br>
"Alexian, are you listening to me?" She asks, the use the Primus' name striking him out of his thoughts, finally drawing his attention to her. No one uses his real name anymore. Now, everyone simply calls him 'Primus' or 'Your Illuminance.' With Narya being the only exception.<br>
<br>
"Your still thinking about the investigation, are you not?" Narya correctly intuits, giving him a sympathetic smile, and a knowing glaze behind her eye glasses, "I know you are concerned about it, but I need you to focus. Opinion amongst the mundanes has been plummeting since Lindin's trial, and we very much need that trend to change. I have your--"<br>
<br>
"Of course I am concerned! Are you not?!" Alexian snaps at her in sudden anger, "The Magisterium has been rife with corruption for years, even decades! Mundanes have suffered! Our citizens! We are responsible for them, and we have allowed this travesty to happen! Does that not bother you?!"<br>
<br>
"Alexian." Narya speaks, quietly and smoothingly, taking on a sweet and empathetic smile as she leans over, meeting Alexian's hand with her own, "Of course I am concerned. One would have to be heartless not to be. But Niman is doing an excellent job in cleaning up the mess and bringing those responsible to justice. I have complete faith in her, and in you, that you shall both end these crimes for good. I know I need not worry too greatly, for both you and Niman will do all you can to protect mundanes, and help those who fell victim to Lindin. The best I can do for them is to do my job, Alexian. To share with all mundanes the good work that is being done; the development of the provinces, the prosperity on the horizon, and the bright future they have to look forward to. And our visit today will go a long way to do just that."<br>
<br>
"I-I know, Narya." Alexian sighs, calming himself, taking a moment to breath before continuing, "I am sorry, I did not mean to snap at you like that. It's just.... You knew Merilian, did you not? You were appointed as Magister to the Ministry of the Mundane months before he died. Did you ever see anything, hear anything, that might have indicated what had been happening? Did... Merilian ever say anything.<br>
<br>
Narya let go of Alexian's hand, and she sat back against her seat, before she gave her answer. "When I was appointed as Magister, Merilian was already sickened and bedridden by that point." Narya told, "He was not in a state worthy of long conversations, and my interactions with him were few and far between. All that stood out to me was Lindin, he attempted to take over the Magisterium and declare himself Primus, which was concerning but not exactly surprising. Lindin was, if you would pardon the expression, very much up his own arse. But Geleon did not stand for it, of course. And then Merilian died, four months after my appointment, Geleon organised the tournaments after the Week of Mourning."<br>
<br>
"You are worried that Merilian was the one behind all of this, are you not?" Narya asks him, kindness in her every word, being gentle about this topic, "I may not have known Merilian on a personal level, but whenever I did see him before I became Magister, even at a distance, I could tell his heart was sincere. He did care for Regalia, and for the Mundanes. The first I heard about any kind of corruption was after Lindin had been arrested, and I had no idea of the corruption within my own Ministry until after Niman's investigated practically broke down my doors to raid our archives. I would not worry about being some villain, Alexian. I cannot prove it to you, but I am certain he was not behind it."<br>
<br>
"He may not have been the mastermind behind it, but did he ever know?" Alexian asks, the troubling thoughts clouding his face, "Did he know something, anything, and just turned a blind eye to it?"<br>
<br>
After a few long moments, Narya spoke again. "I cannot imagine Merilian doing such a thing, either, Alexian." Narya says, giving Alexian an encouraging smile, "If he knew, he would have stopped it. But Merilian was no skilled politician, and corruption was apparently widespread. Perhaps his trust in his Magisters blinded him to the truth. I cannot say of what precisely happened."<br>
<br>
Alexian could only sigh at that, turning to the window and seeing the frosty landscape slowly rolling by, biting his lower lip as his mind wonders. After another sigh, closing his eyes and rubbing them gently, he then turned back to Narya before saying, "I interrupted you, Narya. Please, continue with what you were saying before my tangent."<br>
<br>
"Of course, I was just about to hand you your speech." Narya says before picking up a piece of parchment from her left, and passes it over to Alexian, "Read and memorise. It is better to make it look like you are speaking naturally, from the heart, rather than speaking from a script. As I mentioned earlier, I have arranged for reporters to be present for our first visit, so everything you say there will be reported throughout the Realm. It is therefore very important to stay on message. Speak positively, lots of smiles and cheer and optimism, and stress the good work we have done so far and the things yet to come. And please, whatever you do, do not mention Lindin or the investigations. We want mundanes to refocus on the positives. Is that all clear, Primus?"<br>
<br>
"Perfectly." Alexian returns, reading through his speech, before then looking to Narya, "Thank you."<br></li><li class="bbTabContent" id="tab_1736445192" style="display: none;"><br>
Free Actions<br>
~ Army 1 (2 archers, 3 battlemages) &gt; Move East &gt; Attack Combine Forces<br>
~ Army 2 (1 Guardsmen) &gt; Explore<br>
~ Capital Forces (1 battlemage) &gt; Hold / Defend<br>
<br>
Action Points<br>
1 - Build farm on tile East of Celest &gt; 3 of 3<br>
2 &amp; 3 - Build farm on tile West of Celest &gt; 2 &amp; 3 of 3<br></li></ul>
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<br>
“Safe travels brother. Remember to respect desert or she will fuck your corpse.” Ororo grabbed the soldier’s forearm in his palm and held it firmly while he nodded his head. “You as well friend.” One month after his induction into the Raven Spy ring, Ororo had set out for his new assignment. Just as he had predicted he was given an assignment that would take him away from the kingdom of sand and spies. The desert was cruel and she would have consumed him were it not for the wisdom of the soldier who he had traveled with. The soldier would not be accompanying him however, they had their own tasks to perform for the King. As they parted ways a frail woman trailed behind Ororo. “Make sure you keep up, you heard what they said about getting separated.”<br>
<br>
The woman who he had purchased as an indentured servant waddled behind Ororo with a bag overflowing with supplies. She wasn’t the malnourished woman that she was when they first met, but she still had a ways to go before she would be healthy.<br>
<br>
Overhead, gliding gently on the faintest winds, a bird with black feathers cast its shadow down on Ororo and Bas. The raven let out a soft caw, beat its wings against the breeze, and continued to lead the two humans towards the massive silhouette in the distance.<br>
<br>
With some distance between them and the fledgling spy, the infantry unit set to work raising the foundations for a new settlement.<br>
<br>
<b>Ravens’ Vault</b><br>
<br>
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<br>
The Vault was not only where the Ravens celebrated their acceptance, but also where those stationed within the city did most of their work. Through ornate, golden, double doors the scribbling of quills could be heard as dozens of young spies worked tirelessly to decode messages from their allies. There were some that worked to catalogue all that they had seen during their shift patrolling the city. In Zanzir privacy was a luxury that none could afford, not even the King’s own sister.<br>
<br>
“Anything to report?” Tenebrous inquired as he looked over the shoulder of one of the spies tasked with shadowing his sister. His eyes skimmed over the coded text the woman had been writing down and he pouted.<br>
<br>
“Nothing out of the ordinary, Your Grace.” The woman quickly replied.<br>
<br>
“What is she waiting for? The sun to rise in the west and set in the east?” He sighed heavily and turned away from the spy, leaving her to her work. Followed by an elderly man, Tenebrous sat down behind his desk which overlooked the room. It was so quiet that one could read the thoughts of the person beside them if they listened even half-heartedly. “Father gave me her birthright and embarrassed her when he declared her an unfit spymaster. It is only a matter of time before she tries to take her revenge.”<br>
<br>
“Perhaps you give her too much credit, my King. As your father said, she is not as skilled a spymaster as you or he. It is possible she is just...content.” The elderly man glanced down at Tenebrous through wrinkled eyes. So aged was he that his skin hung from his face and his body trembled simply standing in place.<br>
<br>
“No. Amanitore was crowned princess and future Spymistress. That isn’t something that you let go of so easily after holding on to it for over two decades. But I’ll be damned if I lose to her. Let the game begin sister.” The Spymaster and King of Zanzir, Tenebrous had many resources at his disposal and the hardened heart to use those resources in the most effective ways.<br>
<br>
<b>City wall</b><br>
<br>
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<br>
In the shadow of the new line of defense, the temperature was still well over 80 degrees. A slave stood by Amanitore’s side though with a large palm leaf in hand. It beat against the open air, fanning the Princess and Mistress of coin as she took in the sight. “Well done Hermes. The One God would be proud of the work you and your men have done here for the king.” A graceful smile stretched across Amanitore’s face, attention turned towards the grey-haired foreman.<br>
<br>
“You’re too kind, Mistress of Coin. We are forever grateful that you chose us for this task.” The man bowed rather deeply just before he walked around the Princess and headed off.<br>
<br>
<b>Mountain Range </b><br>
<br>
In the nearby mountains the archers of Zanzir continued their trek in search of new discoveries.<br>
<br>
<b><u>Action:</u></b><br>
<br>
Finish Construction of Sun Spire (Standard City)<br>
<br>
<u>Movement:</u><br>
<br>
Spy#1 continues W 1 Tile<br>
<br>
Spy#2 Moves SE 1 Tile<br>
<br>
Spy#3 Moves SW 1 Tile<br>
<br>
Archer#1 Moves NW 1 Tile<br>
<br>
Infantry#1 Moves West 1 Tile<br>
<br>
<u>Exploration:</u><br>
<br>
Archer#1 Explores Tile<br>
<br>
<u>Stats:</u><br>
<br>
<i>Cities:</i><br>
<br>
Raven’s Heart (capital):<br>
Palace<br>
City Walls = 0/+1 to defending troops<br>
<br>
Sun’s Spire (Standard):<br>
<br>
Total Income: 4 per Turn<br>
Base +2<br>
Capital +2res<br>
<br>
<br>
<i>Military:</i><br>
<br>
3x Spies<br>
2x Archers<br>
1x Infantry​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><i><b>Bogkrus Mournslammer</b></i><br>
<br>
Leading the Ogre warband, Bogkrus was intent on impressing his buddy Grock on his return by crushing the first Slimm settle...whatever he saw, so as the marauding tide of fat muscle and violence rolled over the land he kept a eye out for any of those slimm buildings. Eventually as they left the mountains of mourn Bog could just make out some big ole Slimm something in the distance, smelling fresh meat and victory Bogkrus would give a mighty blood thirsty roar to his troops before rallying them to charge and crush these puny Slimm.<br>
<br>
Hunting packs of Sabertusks harried the ogres flanks, fangs dripping in anticipation at the meal they’re mammoth masters would provide them soon enough<br>
<br>
<br>
<b>Free Actions</b>:<br>
<br>
Move Army 1<br>
One Tile South<br>
<br>
Move Army 2 (Sabertusks)<br>
Two Tiles South<br>
<br>
<br>
Charge and Assault Azera Capital<br>
With Army 1<br>
<br>
<br>
Charge and Assault Azera Capital<br>
With Army 2<br>
<br>
<b>Paid Actions:</b><br>
<br>
Advance Army 1<br>
Two Tiles South<br>
<br>
Advance Army 2<br>
One Tile South (They end on same tile as army 1)<br>
<br>
Train 1 Unit of Ironguts​</div></div>
				
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					<div class="bbWrapper"><b>Seicho</b><br>
<a href="https://www.rpnation.com/attachments/868493/" target="_blank">View attachment 868493</a><br>
The Swarm leader drove its company through the by now familiar forest. They carried with them the inventor, including most of his research. The rest would be moved once the inventor settled in. The man himself was quite comfortable, being carried in a contraption of his making. He scribbled away in a little notebook as he observed things he deemed of interest.<br>
<br>
What those things exactly were remained unclear to the swarm leader, but then again it was not for him to know. What he did know was that the inventor had shown great interest in one of the new settlements the petals had decided to grow. The inventor had tried to stand up in his contraption, but had almost fallen out, due to balance issues apparently. Balance issues, another concept the Swarm leader didn’t fully understand. He had never felt uneasy or incompetent in traversing the forests floor and roof, he had known how to do so from the moment his growth sack had burst open.<br>
<br>
The Swarm leader didn’t stop, even though he heard the inventor asking for a break. It wasn’t entirely comfortable with the inventor’s interest in Hirogaru. Who was it to decide whether the inventor would be allowed to study the growth process? No, such things were for the council of petals to decide. With that comfortable thought the Swarm leader had led his company back to the capital.<br>
<br>
To the Swarm leader’s relief word of their arrival had already been sent to council. As his company approached, they were greeted by the Black Petal, Ietsuna. The Swarm leader came to a halt in front of Ietsuna and kneeled. “Black Petal, we bring with us a friend. He will develop devices to help the forest grow.”<br>
<br>
Ietsuna tilted his head. It watched as a hint of fear passed through the Swarm leader’s eyes. Ietsuna grinned lazily, and the Swarm leader relaxed. “Excellent work Swarm leader. The Kaminoki will remember this service. I will personally inform the Green Petal.” The Swarm leader bowed, unable to keep its joy hidden. “Take your company and go enjoy yourselves. It is not often that we can identify one who was so clearly of merit to the plan.”<br>
<br>
“Excuse me?” Hekron said, but before he could follow up Ietsuna raised his hand.<br>
<br>
“Friend Hekron, the council has been informed of your capabilities and we would be honoured to host such an esteemed person as yourself.” Ietsuna smoothly said. It took Hekron softly by the arm and led him towards the Kaminoki. “Friend Hekron, we have in preparation of your arrival started growing a suitable workshop for you, as well as living arrangements. Until they’ve completely been finished you will reside in my home, one of the few singular homes you will find in the city.” A fact Ietsuna was clearly proud of.<br>
<br>
For a capital Seicho had few structures, most partially grown out of trees, some build against and between them. They walked over bridges of intergrown branches. Hoshi scuttled past them, careful to maintain a respectful distance.<br>
<br>
“You catch us at a busy time.” Ietsuna said, his face unreadable. “As you must have seen on the way here, we are expanding. It is a stroke of luck to encounter one such as yourself at this vital point in time.” Ietsuna smiled. “Luck or destiny or design.” The Black Petal cast a look at the Kaminoki, whose branches covered everything overhead.<br>
<br>
After a relaxed walk through the capital, they arrived at a structure at the ground level of the Kaminoki. “Come friend Hekron, let us have tea and something to eat, the maggots are delicious this time of year. We will discuss the future and we will see what can be accomplished.<br>
<a href="https://www.rpnation.com/attachments/868495/" target="_blank">View attachment 868495</a><br>
<b>1 tile nw of Seicho</b><br>
As night fell the one that was niwashi woke. It looked at its work, before cracking its neck. Much work was still left to be done. Although it had already expanded the forest by a significant amount it wasn’t by enough. The work he was doing couldn’t be completed in a single month, it was a much too large a task.<br>
<br>
The niwashi didn’t mind however. There was glory to be found in growing new sections of the forest and it provided it with a challenge many Hoshi would be envious of. Among other species he could be compared to an architect or a city planner. As it walked among growing saplings it planned out root networks and ecosystems. All niwashi were different and most of the time they didn’t work well together. Among Hoshi, niwashi were the few members of their species who preferred solitude over the companionship of their fellows.<br>
<br>
This one liked to create order disguised as chaos. It preferred less temperate climates, but this close to the desert its options were slim. It had prepared for that eventuality and focused on plants and trees that would increase humidity. Once its work here was done the dry steppes and desert sand would be turned into lush jungle.<br>
<br>
It hoped that after it was finished here, it would be allowed to move southwards to grow birches and oaks, its favourite trees.<br>
<a href="https://www.rpnation.com/attachments/868496/" target="_blank">View attachment 868496</a><br>
<b>Actions:</b><br>
<br>
<i>Movement:</i> free movement only<br>
<br>
Using natural woodsman (doubling movement on forest tiles) army 4 Ite + Hero Hekron move to capital.<br>
<br>
Army 1: Yari moves 1 tile south-east into the swamp<br>
<br>
<i>Free action:</i> Army 1: Yari explores swamp tile.<br>
<br>
<i>Action 1</i>: Advancement in capital Seicho: The inventor’s workshop, -2 resources, proposed effect: when inside his workshop Hekron creates an invention in 3 turns instead of 4.<br>
<br>
<i>Action 2: </i>Continue establishing town 1 tile west of capital now named: Kakucho, Action 2/3<br>
<br>
<i>Action 3: </i>Continue establishing town 1 tile east of capital now named: Hirogaru, Action 2/3 <i>Continuing processes:</i><br>
<br>
Growth of a new forest tile 1 tile ne of capital 1/4 (5 -1 turn for presence Niwashi)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u>Draken Guard </u><br>
The council gathered looking over their findings having studied the rocks and the magic that causes their island to float they began to plan on their expansion, they started by gathering what materials they could and with the aid of the treasure they found at sea they Began the construction of another island. while  thinking about what else they could use with this new found magic.<br>
<u>Resources- 11<br>
Free Actions</u><br>
Dragoon army 1 Travels east  1 hex<br>
Dragoon army 1- Explores tip of forest.<br>
Juggernaut army 3- Flys to surface<br>
Juggernauts army 3 -  Explore Coastal Region<br>
--------<br>
<u>Cost actions</u><br>
Advancement: Research Gravity magic (Research faster transportation system) X3 (3 turns reduced to 2) -9 resources<br>
Fast movement  Juggernauts fly South West 1 Hex (1 turn)<br>​</div></div>
				
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// start of content //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">The autumn winds blew the leaves from the trees, spreading them far and wide across the path. Ankle deep in a concerto of colour Jin Sakai could only sit and wonder how one of his most reliable samurai, Samanosuke, was doing. The last he had heard was from a scout who saw them approaching a castle some distance away although if things did take a turn for the worse, he and his men would be ready for it. During the Clan Wars Samanosuke fought against Jin multiple times and even had the honour of besting him on a few occassions. Sheer luck and fortunate timing meant that both men remained living and it was for the betterment of the Oni. <br>
<br>
As Jin reached the end of the path he was stood at the edge of a great river, the sound of a distant, roaring waterfall was nothing more than a gentle hum in the air. A large rock that rose from the ground offered the man a seat for much of his time at his home and this time was no different. He scrambled onto it and found his tools. A gentle smile crossed his face and he unravelled a scroll before him, a blank canvas for him to craft something for his dear friend who he hoped would find his way home soon. Jin closed his eyes and felt his mind begin to clear of the haze of consciousness. He could feel the world around him, the sounds of birds and insects chirping and the sound of running water felt as if they were part of his very being. <br>
<br>
An immeasurable amount of time passed and Jin picked up a brush before writing out a message for his brother in arms.<br>
<br>
<div style="text-align: center"><i>Two opposing winds,<br>
Bring a mighty hurricane,<br>
Bound in brotherhood</i>​</div><br>
He didn't consider himself a poet but for Oni custom, the thought went much further than the delivery itself. In reality, two warriors shared a mutual respect and sharing such works was their way of showing it beyond constant training. <br>
<br>
Rising from the rock, Jin rolled the scroll up and tucked it inside his robe. It was at that moment hurried footsteps through the fallen leaves caught his attention. He turned around to see a messenger rushing towards him, red faced from a hurried jog. He bowed while gasping for air, Jin leaping from the rock to approach him.<br>
<br>
"Please...catch your breath," Jin said to the young man.<br>
<br>
"It's..." he gasped for more air, "okay...sir..."<br>
<br>
Jin smiled at him and let out a little chuckle.<br>
<br>
"I remember when I used to be on messenger duty, for the longest time I had wished for a horse. Although what you'll find is that when it comes to training with the others, you'll be able to fight harder and for longer than those around you." His words brought a grin to the young mans face as he nodded his head.<br>
<br>
"I had never looked at it...that way..." he breathed in deeply once more and fortunately his speech returned to normal. "The Emperor has summoned you to inspect the new stables. He wants you to cast your eyes over them to make sure they meet your requirements."<br>
<br>
"Is that all?" Jin said laughing, "If I had to relay that message I would have walked."<br>
<br>
The pair shared a laugh before Jin gestured for him to leave, following him in his footsteps as he made his ways to the stable.<br>
<br>
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// content - actions //<br />
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<br>
Units listed as non-combat do not attack but can be attacked in combat, no dice roll occur they are simply removed. If they do not have a combat unit with them and are attacked by enemy units, they are wiped out, unless in a settlement. Non-combat units do not use population and 2 can be recruited for every 1 recruitment action. Peasants will now from this point be classed as non-combat and as such do not count towards the troop limit mentioned in the Oni weakness.<br>
<br>
<b><u>Paid for Actions</u></b><br>
<br>
<div style="margin-left: 20px">• Advancement: - Architects - <i>Planning a building is far more efficient than just trying to build it as you go.</i> - Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)<br>
<br>
<div style="margin-left: 20px"><b>Builders</b><br>
<br>
<div style="margin-left: 20px"><b>M:</b> 1<br>
<b>Type:</b> Non-Combatant <br>
<br>
<b>Builders:</b> For every three builder units, reduce the turn count for building/upgrading settlements and other specialist structures such as roads by 1 action to a minimum of 1. Maximum of 5 turn reduction from builders.​</div></div></div><br>
<div style="margin-left: 20px">• Advancement: Mustering Grounds - <i>Oni men are willing to fight to defend their lands and sometimes that means spending a little bit more.</i> - When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).​</div><br>
<div style="margin-left: 20px">• Advancement: Stables - <i>Horses bred for war don't flinch when charging an enemy line and barrel through them with no remorse.</i> -Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.​</div><br>
<b><u>Free Actions</u></b><br>
<br>
<div style="margin-left: 20px">• Army 1: 1 Samurai &amp; 2 Jigamundo Samurai - Move NE x2<br>
<div style="margin-left: 20px">•Explore​</div></div><br>
<div style="margin-left: 20px">• Army 2: Ashigaru - Move NW<br>
<div style="margin-left: 20px">• Diplomacy​</div></div><br>
<div style="margin-left: 20px">• Army 3: Peasants - Move E​</div></div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10923383" data-lb-caption-desc="Lazaro1505 · Mar 30, 2021 at 7:44 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px"><span style="font-size: 22px"><b>The Followers of the Universe itself:</b></span></span></b><br>
<br>
<span style="font-size: 18px"><b><span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem</span></b></span></b></span><br>
<span style="font-size: 18px"><b><span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)"><a href="https://www.rpnation.com/attachments/3fcb509d-a578-4853-9ecd-5ae0286bd79d-jpeg.868505/" target="_blank"><img src="https://www.rpnation.com/data/attachments/805/805465-937904d328cd20b468c8070e41395202.jpg" class="bbImage " style="" alt="3FCB509D-A578-4853-9ECD-5AE0286BD79D.jpeg" title="3FCB509D-A578-4853-9ECD-5AE0286BD79D.jpeg" width="100" height="60" loading="lazy"></a></span></b></span></b></span><br>
<br>
<span style="font-size: 15px">Back within the grand capital of Kerem’s people, the busy streets and shuffling people getting by to their locations had not dwindled in any amount. But even amongst a place such as this, rumors had continue to swirl around the commonfolk like a dust devil forming in the middle of an plain and moving from there. Within one of the many markets, it appears that construction has been moved unto their, multiple workers working at the edges of the market, expanding upon it and building new foundation, clearly the news of an alliance between a new village outside of their city, people who had managed to survive in the sacred lands of Kerem... fellow brothers and sisters in arms. They had joined their people as fellow brethren after the killing of an great beast, a 12 feet tall armored beast that had been plaguing the village and killing its hunters, but it was through the effort of their greatest soldiers that the beast had been killed. However, it was what occurred that had reached the public, and that was the death of their finest soldiers... people who died on the line of battle, and while they have died for a cause, some of the people had thought their lives were put to waste.<br>
<br>
A man had approached one of many market stalls, dressed completely in a white cloth, covered head to toe in it, only the spots around his eyes being visible to others. The individual running the market stall however, while wearing white robes, had his face revealed, a bead necklace around his neck and wearing a white tunban on his head. The one in charge of the market stall had a toothy grin on his face, his sun-tanned skin shining under the blazing star that supports all life upon this planet, had gotten up from leaning on his stand and had spoken out to the stranger:<br>
<br>
“Ah... Emercial, my favorite customer, come, come, see the many wares I have available today.”<br>
<br>
the other man merely nodded and gotten to the front of the stand, looking at the fruits and vegetables that the man had available for sale. But then, the merchant had said.<br>
<br>
“Ah, have you heard about the news? Apparently, we have managed to find an actual village, and inside the desert as well. Of course, came the rumors of our people dying for strangers... people not being able to return to their families, but to me, it seems like nonsense. After all, more people means more potential customers haha... eh, it was a joke, eh? Let’s just get back to selling my wares.”<br>
<br>
As the two continued on with their business, Emercial eventually leaving with a basket of vegetables, now walking home. But on his way, he could see the effects of the last month occurring here, as it appears that more work beasts were here, the large horse sized Giant Desert Isopods were roaming the streets, either being lead by an individual or two with carts being pulled behind them, or being ridden upon their backs as mounts. However, for the rest of the journey, things were pretty peaceful, nothing much occurring during the way. Life was peaceful, for none here had any reason to fight amongst themselves in such a hostile land, and with years of staying together under the guiding words of the Council ever since they had first United, had accepted this fact.<br>
<br>
</span>

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId134"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">New Unit: Giant Desert Isopod</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Name: Giant Desert Isopods<br>
Type: Troop<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Atk: 0<br>
Def: 2<br>
<br>
Trait: Beastly Armor; The Giant Desert Isopods naturally come with a strong and sturdy outer shell that protects them from any outside harm (gains 0/+2); the Giant Desert Isopods, without another human unit within the army, can only take the option of Raze or Sack when attacking a settlement.</div>
		</div>
	</div>
</div><br>
<br>
<br>
<span style="font-size: 15px"><b>Personal Chambers of the Councilman of War</b>:</span><br>
<a href="https://www.rpnation.com/attachments/de72139c-717f-49a4-90ab-32db18f6af37-jpeg.868663/" target="_blank"><img src="https://www.rpnation.com/data/attachments/805/805623-22a6c2abeb15088add18f44a19414d2d.jpg" class="bbImage " style="" alt="DE72139C-717F-49A4-90AB-32DB18F6AF37.jpeg" title="DE72139C-717F-49A4-90AB-32DB18F6AF37.jpeg" width="100" height="57" loading="lazy"></a><br>
<span style="font-size: 15px">Within the personal chambers, laid a 5’7’ pale-skinned man sitting on the edge of the bed, stuck within his thoughts as he began to recall what had occurred within the council room.<br>
<br>
<i>Few hours earlier </i></span><br>
<br>
<span style="color: rgb(26, 188, 156)"><span style="font-size: 15px"><b>“What you had done was waste the lives of our men, our fellow brothers to what... gain the support of some backwater village?”</b></span></span><br>
<br>
<span style="font-size: 15px"><b>“It was for a greater purpose, we have gained the support of an new village outside of our own... you know what this means? That there could be others out there, awaiting to be blessed with the words of Kerem and shown the truth of this universe....”<br>
<br>
<span style="color: rgb(26, 188, 156)">“Not everyone will be so willing to speak about Kerem... in fact, if we keep throwing our soldiers around long enough, people are gonna get scared and think we are threats. They are just a waste of resources better spent on our own well-being”</span><br>
<br>
“They would only think of such unless we show them our intentions. And even if they do not want to join our people, then they should live in peace as we continue on within our lands and prosper.”</b><br>
<br>
The Councilman of the Art of war as well as the Councilman of the capital’s economy had bickered back and forth, speaking of the new events, with the former happy that there were others that also lived within their lands, while the latter was not happy with it at all. A few days earlier, they had agreed that they will make an larger market square, before speaking of what to do from there on this very day. At the very least... they had been speaking about this for hours. <br>
<br>
<b>Ha’avarti Tribe Settlement</b><br>
<br>
Elsewhere, within a new settlement, it had recently gone under the control of Kerem’s forces, after the Chieftain of the village had agreed to an alliance, that two shall now be one, and it was all due to the efforts of the brave soldiers that had fought the large beast and slain it, the lands a bit more peaceful now with the creature gone. A great feast was held after the return from the hunt to celebrate this alliance, and the spirits of individuals were at all the very high. The words of Kerem are continuing to spread throughout the lands... but this is merely the beginning of their nation.... but let us not focus upon that fact for now. The village had gotten a few upgrades from its rather primitive state of mud huts, now being replaced with stone building and better foundation, builders from the capital arriving to aid in the efforts, even the soldiers were helping to make this place more advance than what it once was. Perhaps this was a start of a new tomorrow. Of course, there have been the addition of two new types of soldiers into their ranks, one, being like that of the Hunters themselves, except using solely javelins and were built more so as an attacking unit than scout, while the other was none other than the tamed beasts of these people, Lions, they were called.<br>
<br>
</span>

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId135"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Two new units: Javelin Throwers and Tamed Lions</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Javelin Warriors<br>
Troop<br>
1 HP<br>
1 Attack<br>
Atk: 1<br>
Def: 0<br>
Javelin Toss: Javelin warriors are speedy and capable of fast movements in order to hunt various predators. +1/0 and Attack First in combat<br>
<br>
Tamed Lions<br>
Elite<br>
1 HP<br>
1 Attack<br>
Atk: 2<br>
Def: 1<br>
Lion's Ferocity: +0/+1. Gets boosted to +1/+1 when partnered with Javelin Warriors. On the roll of an 8+ instead of attacking, capable of preventing a Hero Unit from acting in that combat round.</div>
		</div>
	</div>
</div><br>
<span style="font-size: 15px"><b>Actions</b>:</span><br>
Free Actions:<br>
Army 1, stay within newfound village:<br>
-1x Hunters<br>
-1x Footsoldiers<br>
-1x Javelin Warriors<br>
-1x Tamed Lions<br>
<br>
Army 2; Move East, begin exploration<br>
-1x Footsoldier<br>
-1x Royal Guard<br>
<br>
Actions:<br>
<br>
1. Begin Research of Market Square<br>
<br>
End Turn​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10925455" data-lb-caption-desc="Martydi · Apr 1, 2021 at 2:12 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
In the first months since their arrival on the planet, takrians seemed to be doing better than anybody would have expected. Having formed an alliance with a local lord and already well on their way to founding their second city, the republic was well on their way to securing a foothold on the continent. The knights provided by lord Ga'Lade would certainly reinforce the defense potential of the growing nation. In addition, new prospecting techniques were already showing their benefits, as both current and projected income from resource exploitation was on the rise. These new resources would certainly prove useful in the future. <br>
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			<div class="bbCodeBlock-content"><b>Resources: </b>5 starting<br>
Income: +4<br>
Expenses: -7<br>
End of turn stockpile: 2<br>
<b>Order: </b>1<br>
<b>Population: </b>12 + 2 growth<br>
<b>Cities:</b><br>
<i>Unity: </i>Capital lvl 1; +4 resources, +2 population<br>
<i>Prosperity: </i>Standard settlement lvl 1; under construction 2/3<br>
<b>Units:</b><br>
<i>Unity garrison: </i>1 cataphracts<br>
<i>Prosperity garrison: </i>1 legionaries, 1 archers<br>
<i>Army 1: </i>1 legionaries, 2 Ga'Lade knights<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
1 legionary split off from Prosperity garrison, move northwest and explore<br>
Ga'lade knights split off from army 1, move one into Prosperity and one southeast<br>
Remaining legionary from army 1 move northeast<br>
<b>Actions:</b><br>
Action 1 and 2 used to build a farming settlement east of Unity<br>
Action 3 used to complete Prosperity</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><b>GECKLICKO COMBINE</b></span></span><br>
<span style="font-size: 9px">"regret not your diminutive size, but embrace its challenges and rise above“</span>​</div><i>The first of the great metallic spires rose form the ground great forge towers the processed the metals needed to construct the rest of the daunting settlements for the tiny gecklicko there mastery of metals was put to odd use in constructing settlements instead of using simpler materials it matter little to them though. for this was how they had always done it soon the farms would be constructed but what exactly grew in such a hellhole... that remained a mystery for now.</i><br>
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meanwhile the smoke stacks of the capital churched more blackened clouds into the sky within these metal chambers countless channels of metal flowed into models and hundreds of Grick worked to move and shift the large casts so they could be assembled overseeing this all was Gisl, who was simply on her lunch break, afterall what usage was a master runesmith if they simply observed and never did anything... something was bothering her though... this while improved felt so inefficient, many Gecklicko could be doing other things if they could find a way to automate some of these processes.. but how? That was the question bubbling in her mind.. a question that could wait for later as a new order of exosuits was required for an expedition to the south apparently there was something there of great importance... only time could tell was and she was eager to get this batch done for herself and Gorbick would be accompanying the search team on there travels there, she couldn’t wait.. thoug the idea of many long month away form home somewhat soured the notion..<br>
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<div style="text-align: center"><span style="font-size: 18px"><i><u>Meanwhile</u></i></span>​</div>The garrison now stationed at the strange tower had finished there search for now.. sending a single long strider back to inform the rest of the population about there finding during such an occasion one of there number by the name of Garli, who had risen to the occasion, and somehow found a way to harness magic In a standard way, this was entirely unprecedented but likely a major boon that was if something didn’t happens as returning longstriders reported strange creatures that somewhat resembled one of the statues seen within the tower perhaps they created it? None of the team where sure but they decided to bring up a more defensive posture just in case.<br>
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<div style="text-align: center">Actions​</div>Free action:<br>
Set army 1 to defend<br>
...<br>
...<br>
<br>
Actions:<br>
advancement fire cap farms: Standard settlements (including capital) produce +1 resources per turn<br>
Recruit: swordslinger cost R:1 P:1x2</div>
				
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<div style="text-align: center">Two entire new cities had been build through the cooperation of two major dwarven clans.  The enormous dwarf of the Kazach clan was named Thargut, he was the head of the Kazach clan one of the most prestigious clans. He was sitting in his throne hall, he was overthinking what had happened. The Darin and Trachar had managed to substantially grow their power through the construction of the new settlements. He smiled, they can keep themselves busy with such pointless activities. I shall hold the power over the army, i will lead Kazach clan to new heights.<br>
<br>
With that in mind he thought up a plan to improve the Kyngdom's army. He assembled various influential officers and veterans from the military, they were all well known warriors who had proven their prowess in battle. "My lord, although we support this plan we would like to improve the training system too. The training of our troops take way too much time, we cannnot mobilize fast enough may a sizeable threat endager us. Especially now that we are spread more thin with new colonies. Therefor i would want to propose a plan to make the training system more modern."<br>
<br>
"You have my blessing, everyone do whatever you need to. I shall personally fund all of you and build a new training barracks to proof how serious i am in modernizing our army." said Thargut. "I am afraid i have to leave right now because i do have some more important business to attend to". Thargut left the room full of veterans and war heroes, they would go on and keep discussing on what would be the way forward till the next morning. Thargut would keep his clan powerful enough to face the Darin and Trachar clan, he can't fail. The rivalry between his clans would mean that his people would be discriminated upon. He would never allow for that to happen. <br>
<br>
Meanwhile in one of the new colonies Yrun Darin was overseeing the carving out of a new hall. He was satisfied with the progress they had made in such a short time, Yrun really like the intricate carvings of ancient battle and monsters that had been carved into the halls of the capital. He wanted to mimick that here but with Darin heroes and legends. This would become the Darin stronghold a place for his people to flourish. He was not gonna let anyone take that away from him, if only the all-father would show himself and take over the reigns he thought to himself. The all father chose not to interfere with the politics of the nation and he was rarely seen. He had left the nation in the hands of his sons who each lead their own clans, instead of working together they fought eachother relentlessly. Yrun was opposed to war, he thought of it as a barbaric thing. His father was killed in a duel against the Kazach clan, he hated the Kazach clan. The Kazach clan had been the clan of the oldest son of the all father, he saw himself as the one "true" heir so he was supposed to lead the country. This lead to gigantic battles in a free for all between all the clans, never again said the heads of the dwarven clans. They struck a deal that they would all reign over the nation through voting in a council, one big problem was that now battles happened through duelling. His father was basically forced to accept this request for the honor of his clan. But he lost, his father had been a sickly man and the Kazachs knew this. <br>
<br>
Yrun would avenge his father and kill the head of the Kazach clan "Thargut i am coming for you!"<br>
<br>
<br>
<b><u><div style="text-align: center">Actions:​</div></u><div style="text-align: center">​</div></b><div style="text-align: center"><br>
<br>
<br>
<i>free action</i><br>
<b>* </b>Move 1 dymraenian guard to the south west<br>
* the 1 dymraenian guard explores that tile 2<br>
<br>
<br>
<i>Main actions</i><br>
<b>* Advancement - improving training of the troops<br>
* Advancement - improving the production of armour and weapons for the royal army<br>
* build settlement in the tile that the Dymraenian guard was sent to </b>​</div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Azera's Settlement</span><br>
<br>
<span style="font-size: 15px">Two guards, with a cloaked figure rush into the settlement.  The garrisoned archers had a look of urgency as they approached the Captain of the swordsmen.  "Sir, we're going to be under an attack in a month from now."<br>
<br>
The captain looked at the lowly guard.  "And by who's information are you running around with?  You have to be careful with rumors--"<br>
<br>
The captain was quickly inturrupted by the cloaked figure.  "By my information.  I observed a group of Ogres - towering giants that could beat this settlement and your army into a pulp if they were to get here."<br>
<br>
The captain thought to himself deeply.  "And who exactly are you?"<br>
<br>
"Trent.  Ballista master.  I can help reinforce the settlement and help drive back the attacking force."<br>
<br>
The captain looked at the two guards.  "Dismissed."<br>
<br>
The two guards turned to head back into the city to help with garrisoning it for the upcoming battle.  He then turned to a nearby soldier.  "Go get the Cavalry unit up here.  Head Southeast from the main city.  Tell them to get here.  Take my horse. Go  NOW!"  <br>
<br>
"Yes sir!"  The soldiers saddled up and went to go deliver the message.  </span><br>
<br>
<br>
<span style="font-size: 18px">Cav Unit, Southeast of main city</span><br>
<br>
<span style="font-size: 15px">After a week or so had passed, two soldiers galloped towards the cav unit.  "Captain!" one of the guards shouted.  "Message from the new settlement!  We need reinforcements, we're going to be under attack soon!"<br>
<br>
The Cav captain nodded.  "Travel with us."</span><br>
<br>
FREE ACTIONS<br>
<br>
Cavalry move from Southeast to settlement.<br>
<br>
PAID ACTIONS<br>
<br>
Research - Improved Fortifications<br>
Advancement - Level 2 capital​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">The Grand Coliseum<br>
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<br>
The Location was set. It took a few months to put into motion, but now his plan was able to move forward into its next juncture. Commander Le’Grange stood back and looked at his handy work. Using the Drones and the Magic, it took almost no time at all considering all the details that were put into place. Anyone else would think that a structure such as this would have taken a fraction of the time, but he also couldn’t divert important resources from the other tasks at hand.<br>
<br>
This was to help give them a fighting chance. At least against what is to come. The dangers would only be able to be held back for so long and this sort of danger was not the most important on his list. But having these burgeoning nations be able to take the reigns for such more pedestrian matters, it seemed the sort of delegation on his part that was needed.<br>
<br>
His metal hand lay on top of the stonework. Greatness would be forged here. And knowledge of the others that exist on the continent as well. No longer would they be able to wallow in the darkness of ignorance. But perhaps become a part of a greater community. Whether that such community was a violent one or a peaceful one is another matter.<br>
<br>
“Boyle!” The Commander called out to his second in command. Though not forgetting the strange oversight that had occurred in the notes that he read previously, it would not do to alienate another officer.<br>
<br>
“Yes, Commander?”<br>
<br>
“It is time to send out the messengers. It is time for The Tournament to Begin!”<br>
<br>
“Right away, sir.”<br>
<br>
ALL NATIONS RECEIVE A MYSTERIOUS INVITATION TO A TOURNAMENT. It is informed that the tournament is deadly and there is no guarantee of survival, but with great prizes to the victor. If you choose to participate, remove one troop or elite from the field as your contestant. The Winner will receive a Hero Unit. The Second and Third place will also receive special gains.<br>
<br>
<br>
1 AA, Turn 3, Month 3<br>
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<br>
Regalia<br>
Population: 14 Resources: 6 Order 1<br>
Battle Results:<br>
Battle loss of all units. But the Geckos earned a pyrrhic victory, losing most of their troops.<br>
<br>
Rumors of the strange lizard people desecrating the corpses of the fallen return home with what few survivors remain.. Non magical people are angered by these actions and have risen up to support attacking them. Gain access to militia units.<br>
<br>
Militia -3/-3<br>
Poorly Trained Horde: These units must be taken out before other units can be targeted. Gain 2 militia units per training.<br>
<br>
Farm is finished being built for the joy of the people. +1 Happiness.<br>
<br>
The non magical people demand a form of protection to be built for the Farms considering the recent loss to the Gecko Menace.<br>
<br>
Exploring the farmlands, the soldiers come across a series of caves. (Continue in Diplomacy chat)<br>
<br>
Zanzir Aka The Waste<br>
Population: 14 Resources: 6 Order: 1<br>
The City of Sun Spire is finished construction to the joy of the people. +1 Happiness<br>
<br>
Ogre Kingdoms<br>
Population: 14 Resources: -6 Order: 1<br>
Battle Results: 1 Bull unit killed and another ran away from an enemy Cavalry Charge. The remaining forces are still ready for a fight as the Defenders stand strong in their walls.<br>
<br>
A Giant of an Orange Hue, easily 20 feet tall arrives at the Main Encampment of “The Capital” demanding to speak to the leader.<br>
<br>
Mitsura<br>
Population: 18 Resources: 3 Order: 1<br>
The Eternal Swamp: The swamp is a place filled to the brim with all kinds of life. Small insects buzz and chirp, while larger animals flit and scamper and even larger beasts stalk silently through its depths weather on the land or within its dark waters. As these forces travel deeper in, it has become clear that they are being watched. Something is active in the darkness and tracks their every movement.<br>
<br>
Draken Guard<br>
Population: 14 Resources: 4 Order: 1<br>
<br>
Explore tip of the Forest: Comes across a strange small nymph crying near a tree. (Continued in Diplomacy chat)<br>
<br>
Research Gravity magic: Allows Dragoon Units to have Move 2<br>
<br>
The Oni<br>
Population: 14 Resources: 6 Order: 1<br>
The Oni forces come across a settlement in the desert (Diplomacy in progress)<br>
<br>
Strange foreign forces have arrived at the Capital. (Diplomacy in progress)<br>
<br>
2 lost units of Ashigaru are found by the Samurai to the north.<br>
<br>
<br>
The Order of Kerem<br>
Population: 14 Resources: 11 Order: 1<br>
Strange  men in strange clothing, not of the desert, the newest settlement to the trading empire. (Diplomacy in progress)<br>
<br>
Market square research complete. +1 Resource per turn and allows trade with other nations that also have a Market Square.<br>
<br>
Army Exploration: The army group comes across an ancient buried treasure worth 5 Resources<br>
<br>
<br>
Takrian Republic<br>
Population: 15 Resources: 13 Order: 1<br>
<br>
The Legionarrie came across a large hidden cache of supplies. Gain 10 Resources<br>
<br>
Settlement Completed: Gain +1 Happiness.<br>
<br>
The people from Ga'Lade Castle throw a major celebration of revelry in honor of their new allies +1 Happiness and gain a statue made of two people. One wearing a suit of armor and the other wearing the lighter armor of the Takrian Army. One of each race standing side by side in solidarity, pointing towards the future.<br>
<br>
Gelicko<br>
Population: 14 Resources: 6 Order: 0<br>
<br>
Fire Cap Farms research complete: Standard Settlements (Including Capital) produce +1 Resources per turn.<br>
<br>
Hearing rumors of the unknown magical invaders that decimated the exploring army sows discord among the population. -1 Order<br>
<br>
The Great A.I. whispers its secrets to the Gelicko Leader. A way to create walking explosions. But first, the magical nature of the elves must be researched.<br>
<br>
The City State of Mesania<br>
Population:14 Resources: -3 Order: 1<br>
<br>
The Army reaches strange lands and encounters a large settlement. (Diplomacy in progress)<br>
<br>
Trading Outpost constructed: +1 Resources and allows trade with other settlements that possess Market or trading outpost.<br>
<br>
Eager Crews researched: Reduce cost of Bireme units by 1.<br>
<br>
Aphrodite is pleased by the integration of the pleasure village and causes greatness to well up inside the heart of each and every man. For this turn, all actions and costs reduced by 1 to a minimum of 1<br>
<br>
The Exploring troops came across a group of 4 Bastarnae out in the field.<br>
<br>
Azera<br>
Population: 14 Resources: 4 Order: 2<br>
<br>
The army managed to drive back the first wave of the Ogre invaders with their powerful walls, siege equipment and the timely arrival of their cavalry which drove a number of them off. The people are impressed with the results and feel more secure in their holdings. +1 Order<br>
<br>
Dymraen<br>
Population: 14 Resources: 12 Order: 1<br>
<br>
The Dwarves discover a hidden clan and gain 2 Guards<br>
<br>
Unit training now cost -1 resources and -1 turn to a minimum of 1<br>
<br>
<br>
__________________________<br>
<br>
The Oni<br>
<br>
“He did what?!” said a shocked Jin. “He not only found Jigamundo but managed to convince him to join us?!”<br>
<br>
The shogun couldn’t hide the look of absolute surprise that was etched into his face.<br>
<br>
“Yes sir,” the messenger said with a bow. “He and his men slayed a great beast at the Lord’s request and took that as a sign worth enough to join us. Samanosuke has told me to tell you that those who died, died with honour.”<br>
<br>
Jin took a moment to reflect on those that had died but the messenger hurried along.<br>
<br>
“There was another thing,” the messenger pulled a scroll from his pocket and handed it to Jin. “Samanosuke asked me to hand this to you.”<br>
<br>
The shogun took the scroll and gestured for the messenger to depart. With scroll in hand Jin headed towards a table at the back of his quarters, sitting down before it and rolling the scroll out across the table. He began to read the words written by Samanosuke.<br>
<br>
"The events of the past month have truly been something wondrous dear friend. First we stumbled across the settlement of Lord Jigamundo, the man truly has a warrior's face. Battle scarred and ravaged, you can see why he is one he remained a Lord. He gave me and my men a challenge with the agreement that completion of it would see him join our nation. Unfortunately in the process we lost people, however they died with honour. I repaid the beast in kind, separating its head with one swing of my sword. I have done my best to preserve it so that you can get an idea of the beast's size.<br>
<br>
However, that is not why I write to you. Jigamundo has trained his Samurai in styles that we have never encountered before. The forms and way they fight will be a most welcome addition to our forces. I suggest you take the trip to visit Lord Jigamundo and witness them for yourself. As for me, I head north in the search for more. I will write again soon, stay safe.<br>
<br>
Samanosuke”<br>
<br>
Jin rolled the letter up with a smile on his face.<br>
<br>
“That is a most excellent idea…” he said audibly, rising to his feet.<br>
<br>
Paid for Actions<br>
<br>
• Recruit x2 Builders - 4 Resources<br>
• Recruit x2 Builders - 4 Resources<br>
• Recruit x2 Builders - 4 Resources<br>
<br>
Free Actions<br>
<br>
• Move Army 1 - 1 Unit Ashigaru - NE - Explore Tower in the Forest<br>
• Move rest of Army 1 - W, NW - Attack Ogres<br>
• Move Army 2 - 2x E<br>
• Ashigaru to Herem capital from village<br>
<br>
_____________________________<br>
<br>
Mitsura:<br>
<br>
Hoshi streamed into the capital. Greetings were exchanged between the swarm leaders of the fourth and fifth swarm.<br>
<br>
“What are our orders?” The leader of the yari swarm asked.<br>
<br>
“An entity has moved into the western jungle, you are to protect the settlement being established there, while we make contact.”<br>
<br>
The Yari Swarm Leader nodded. “Do you have experience with these kinds of things?” It asked.<br>
<br>
“I was responsible for bringing the inventor to Seicho.” The Ite Swarm Leader said proudly. “I have no doubt that I will be able to lay contact with this entity.”<br>
<br>
The conversation fell silent after that. The two swarms rested or sluggishly went through preparations for the mission.<br>
<br>
Finally, the signal came and the swarms woke from their lazy slumber. Now that twilight had set in the sluggishness of the daylight was quickly dissipating. In moments the swarms were ready to start the march. Like hundreds of shadows the army slipped through the jungle, completely unencumbered by the thick jungle floor. Soon it was time for the two swarms to depart. The Yari Swarm Leader raised its spear, a gesture returned by the Ite Swarm Leader with its bow.<br>
<br>
The Ite Swarm Leader started its search for the mysterious entity, that had been spotted in the vicinity by the growers who were growing the new sleeping warrens in this part of the forest. “Remember, we’re not here to destroy this being, I want to talk to it. Everyone clear on this?” The Swarm Leader looked around and saw Hoshi nod. “Good, spread out, find it and report back to me.”<br>
<br>
Meanwhile, at the village everything seemed quiet. “Take up defensive positions.” The Yari Swarm Leader commanded. It was a careful creature by nature and it was rather wasting its time with security measures than being caught unaware. “I want to speak with the head grower, now.” He commanded as he strode towards the largest tree in this part of the forest.<br>
<br>
The head grower was inside the tree, which appeared to be partially hollow. “Swarm Leader, you will be pleased to know that we have almost finished setting up the new settlement, soon we can start growing the population. The Swarm Leader nodded.<br>
<br>
“Very good. If all is well then, we will be securing the settlement for now, anything I need to know?”<br>
<br>
The grower shook its head. “We have no defences installed as of yet, it is generally the last part of the process.”<br>
<br>
The Swarm Leader grunted in annoyance. There was nothing to be done, he would have to make do with what he had.<br>
<br>
Actions:<br>
<br>
Movement: free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<br>
·         Army 3: Yari moves to capital to link up with army 4: Ite<br>
<br>
·         Army 3 and 4 move 1 tile west of capital<br>
<br>
·         Army 1: Yari moves to capital and then 1 tile east into Hirogaru<br>
<br>
Free action: Army 4: Ite attempts to establish contact with foreign unit, Army 3: Yari defends settlement.<br>
<br>
Action 1: Finish establishing town 1 tile west of capital: Kakucho, action 3/3<br>
<br>
Action 2: Finish establishing town 1 tile east of capital: Hirogaru, action 3/3<br>
<br>
Action 3: Advancement in empire: Jungle irrigation: Policy forrest growth takes 1 turn less when adjacent to tiles with a fresh body of water.<br>
<br>
Continuing processes:<br>
<br>
·         Growth of a new jungle tile 1 tile ne of capital 2/4 (5 -1 turn for presence Niwashi)<br>
<br>
·         Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)<br>
<br>
_____________________________<br>
<br>
<br>
Zanzir<br>
<br>
Today a grand event unfolded and all were in attendance, even the sun as it hung high in the sky focused it’s gaze down upon the capital of Zanzir. Cheers resounded over the city’s walls and caused ripples through the desert sand.<br>
<br>
On rooftops Raven’s watched the busy streets as citizens moved like hordes of wild animals. Everyone was eager to watch a new king be crowned.<br>
<br>
Raven Heart’s famous marketplace had been transformed within the hour to host the Prince’s special day. A large platform raised up the royals and nobility above the commoners and the slaves.<br>
<br>
“Let us begin already.” Tenebrous declared softly to the clergyman.<br>
<br>
The elderly man nodded his head and then stepped and toward the edge of the platform. “Silence!” His voice rang out over the masses, low and strong. The crowds fell silent in an instant, like a graveyard. “We gather here today to bear witness to the rise of Tenebrous Elesham!”<br>
<br>
The Prince stepped forward and sat down on the regal chair that had been arranged for him. “Here, in the sight of men, and the one god Kerem, we crown Tenebrous Elesham the rightful King of the Great Sand Sea and Protector of Zanzir!” The nobles all bowed their heads and the crown settled gently upon his head.<br>
<br>
A smirk formed on his face and Tenebrous rose from the temporary throne, a new man.<br>
<br>
Throne Room<br>
<br>
Now crowned the King, Tenebrous had one less thing to worry about in his day to day. He sat now with a spy at his right and a soldier at his left. Before him stood a room of nobles and the members of his council.<br>
<br>
“Zanzir has begun to move towards the future! Expansion across The Reach will bring us new riches and outside powers will devote themselves to our causes.”<br>
<br>
Amanitore scoffed softly as her brother made his little speech to the crowd.<br>
<br>
Palace Library<br>
<br>
Entering the quiet room by herself, Amanitore looked around the library briefly before she headed deeper in. The hem of her linen dress slid over the floor and as she made her way to the farthest wall of the library she plucked a book from the wall. Its location was known to her by heart at this point.<br>
<br>
She lingered in the back behind a bookcase while she started reading through the pages, picking up where she had left off. “Tenebrous thinks those spies of his will be the greatest tool of the nation forever. I may not have been crowned, but I will prove them all wrong.” Her back pressed against the shelves as she became immersed in the texts. The book in question, “Demons of The Great Sand Sea.” Within were rituals and myths for binding and creating spirits within the desert.<br>
<br>
<br>
Action:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Infantry Founds City of Kerem’s Reach (Farming City) +1 Action to rush​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Train Infantry Unit in Raven’s Heart (Capital)​</div></li>
</ul><div style="text-align: center"><br>
Advancement:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Study The creation of Sand Demons/Spirits​</div></li>
</ul><div style="text-align: center"><br>
Movement:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spy#1 continues W 1 Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spy#2 Moves NE 1 Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spy#3 Moves SW 1 Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Archer#1 Moves SW 1 Tile​</div></li>
</ul><div style="text-align: center"><br>
Exploration:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Infantry Explores Tile​</div></li>
</ul><div style="text-align: center"><br>
Stats:<br>
<br>
Cities:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Raven’s Heart (capital)​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Palace​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">City Walls = 0/+1 to defending troops​</div></li>
</ul></li>
</ul><div style="text-align: center">​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Sun’s Spire (Standard)​</div></li>
</ul><div style="text-align: center"><br>
Total Income: 6 per Turn​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Base +2​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Capital +2res​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Sun’s Spire +2res​</div></li>
</ul><div style="text-align: center"><br>
Military:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">3x Spies​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">2x Archers​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">1x Infantry​</div></li>
</ul><div style="text-align: center">_____________________________<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(84, 172, 210)">Commander Sparda Hendri</span></span><br>
<span style="color: rgb(84, 172, 210)">~ The Paragon ~</span></b><br>
<a href="https://www.rpnation.com/attachments/1618075044469-jpeg.871255/" target="_blank"><img src="https://www.rpnation.com/data/attachments/808/808385-154b83faebe34bf319699deee8ec22e7.jpg" class="bbImage " style="" alt="1618075044469.jpeg" title="1618075044469.jpeg" width="100" height="70" loading="lazy"></a>​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445186">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445186" data-tab-container-id="tabContainer_1736445186" href="javascript:">The Paragon</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445187" data-tab-container-id="tabContainer_1736445186" href="javascript:">The Postmaster</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445188" data-tab-container-id="tabContainer_1736445186" href="javascript:">Alexian's Return</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445189" data-tab-container-id="tabContainer_1736445186" href="javascript:">War Council</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445190" data-tab-container-id="tabContainer_1736445186" href="javascript:">The Regal Crown</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445191" data-tab-container-id="tabContainer_1736445186" href="javascript:">Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445186" style="display: list-item;"><br>
<br>
Standing upon the balcony overlooking the newly built town square, Sparda could not help but smile at all of the hard work that had been achieved in just two months, watching the mundanes preparing for the first day of trading as they set up their stalls and open their shops, Heaven's golden light spilling out from over the icy horizon. Sparda could not help but glower at the rising Heavens with a smirk. To think that he and he alone faced and defeated the Regal One, that she rages in the Heavens even now, unable to do anything to ever influence this world again. Despite the victory, he is still weakened by the encounter even after nearly two months, and so he has yet to wear the crown.<br>
<br>
With the expansion into this province completed, the newly appointed Provincial Governor declared the official opening of their new town to all last night, just before throwing a small party to celebrate the occasion. The wine and food flowed freely last night, amongst other things, and Sparda is certain most of his troops will be seeking the services of their regiment's healer right now. Sparda joined with the celebrations as well, though sparingly; he is still a Commander of the Realm, and must always make himself an example for his soldiers to follow.<br>
<br>
After a short while of watching the town begin to bustle with activity, he turned and stepped back into the Governor's office as soon as he heard someone enter, and there stood the Governor in all his finery. The office practically reeked with opulence; freshly painted walls, heavy ornate furniture, fine art hanging from the walls, cabinets of vintage wines and spirits, thick animal skins laid as rugs on the floor. Feels far more like Sparda just walked into Alexian's private study rather than the office of a public servant. The Commander has a few ideas where that kind of wealth came from.<br>
<br>
"Commander," The Governor greets Sparda warmly, "I am sorry to hear that you will be leaving us. You have done so much for us in these last two months, and it is no exaggeration to state that we would not be where we are today if it were not for you and your soldiers. Your protection and assistance has been invaluable, and will be sorely missed."<br>
<br>
"I appreciate that, Governor." Sparda returns with a polite smile, "You will also be glad to know that the rogue mages that had been troubling the good people of the province will no longer be of concern for you. And I believe Celest issued a bounty for the elimination of these mages, a bounty that you hold in safe keeping."<br>
<br>
The Governor's smile instantly fell, causing Sparda's eyes to narrow knowingly, but the Governor attempts to recover himself. "T-That's good news, Commander, but do forgive me if I cannot take you at your word." The Governor formulates, "Of course, I completely believe you, Commander, without question. It is a... stipulation from the capital... that I must ask for proof. Yes, anyone making such claims must have proof of such things. So, you see, without..."<br>
<br>
"No trouble, Governor." Sparda smiles wider, "I have my proof right here."<br>
<br>
With a snap of magic, a bag appeared in the air and fell to the ground with a slam, the bag tumbling onto it's side before a few severed horned heads rolled out of it. The Governor pales at the sight, and not just because it is ghoulish. Wide eyed, he looks to Sparda, who only grins back.<br>
<br>
"Now, about that bounty..." Sparda begins, but cannot finish. In the very next moment, the Governor attempts to conjure his magic to attack the Commander, but Sparda predicted this rather rash course of action. Within a fraction of a second, Sparda not only ripped the magic right out of the Governor's hands, but blasted him with a wave of force that sent him slamming into the back wall with enough force to send a web of cracks across the wall, the Governor crumbling to the floor completely stunned.<br>
<br>
The Commander approaches the Governor, Sparda casting yet another spell, this time summoning an ethereal chain around the Governor's neck, tightening fiercely. Before long, the Governor is writhing on the floor as he chokes and gasps, clawing at his neck as he struggles to breath. Of course, Sparda does not let up, and only holds the grip firmly.<br>
<br>
"You do not have the sterling anymore, do you?" Sparda sighs in disappointment before leisurely looking about at all the splendour of the office, "You see, I knew that when I walked into this office for the first time two weeks ago. There is no way a mere provincial governor could afford all of this, not without years of service first. Celest issued bounties for rogue mages, gave you the reward in good faith that you would safe keep it on their behalf, and, instead of doing your duty, you decided to take the sterling for yourself. And you believed that you could brush off anyone who tries to claim the bounty, if they actually succeeded. After all, you are the provincial governor. You have nothing to fear, except from those above you. You just did not expect a Commander to do the work of lowly mercenaries, did you?"<br>
<br>
Just on the brink of unconsciousness, Sparda decides to release the Governor, and the mage practically swallows air in an effort to catch his breath. "Well?" Sparda prompts the Governor, "What do you have to say for yourself?"<br>
<br>
"Commander, I..." The Governor croaks, his neck now scratched and bleeding, his eyes filled with fear, "...I apologise without reserve. Please, I beg you to spare me. I... I will do anything you want, just please spare me."<br>
<br>
"Anything I want?" Sparda raises an eyebrow, "Governor, what I want is for you to do your job, exactly as you are expected to do. No siphoning off public funds for your own benefit. No endangering mundanes to suit your purposes. No abusing your power just because you see the opportunity to do so. Is that really so hard to do?"<br>
<br>
"Commander, I swear, I will do as you ask." The Governor croaks, before shielding a cough, "Let this matter go, and I swear, I will do as you ask."<br>
<br>
Sparda stared down upon the cowering Governor, thinking of what to do with him, before the Commander shrugged and extended his hand to the mage. "Very well." Sparda offers, "In exchange for your word, I shall let this matter go."<br>
<br>
The Governor sighed in relief, and reached for Sparda's hand. But the moment the Governor's took Sparda's, the Commander latched onto the Governor in a tight grip, before pulses of magic rippled into the Governor's body as Sparda's eyes glowed. "Trouble is, I do not believe you, Governor." The Commander spoke, his voice now in clear contempt, "You are mine now, Governor. Swear yourself to me. Swear that you are mine. Swear that you will serve me in mind, body, and soul. Swear that you will do anything I tell you to, and that you will do so for the rest of your days. Swear it."<br>
<br>
Every fibre of the Governor's being screamed for him to refuse. Such oaths are bound in magic, and they cannot be broken once forged. But Sparda is simply not giving the Governor a choice. The Commander imposes his will upon the Governor, and it is simply too great to be resisted. Despite himself, the Governor's mouth opened, and words that were not his own came forth.<br>
<br>
"I swear." The Governor pledged, his voice shaky through the exertion, "I... swear myself to you, Sparda. My mind and body and soul are now yours. For the rest of my days, I serve you and you alone, in whatever way you decree."<br>
<br>
The moment the words left him, the Governor felt a tightness in his chest, the magical bonds of servitude wrapping around his heart and locking into place, gripping him like a vice. Its done. The Governor is Sparda's slave, and there is nothing that can be done about it. With a smirk, Sparda finally let go of the Governor, and his new slave takes back his hand and clutches it as if it had just been severed from him. The look he gives the Commander is one of horror, like seeing an atrocity for the first time.<br>
<br>
"That... magic...." The Governor speaks, his words forming an accusation, "You broke my will! That magic is forbidden by the Compact!"<br>
<br>
Sparda can only look somewhat stunned at the Governor, before he bursts out into fit of bitter laughter. "The Compact?!" Sparda chuckles, before his jovial manner drops like a lead anvil, the Commander suddenly turning savage as he reached for his mace, swinging it in a flash and cracking the Governor upon the side of his head. As the Governor cries out in pain, clutching at the ruined half of his face, Sparda stands over the Governor in a storm of fury.<br>
<br>
"You, <i>you</i> of all people, <i>dare</i> to lecture me about the Compact?!" The Commander roars, "You filthy, rutting cur!"<br>
<br>
In another snap of anger, Sparda raises his mace and brings it down hard upon the Governor's arm, shattering bone with that single swing, the Governor now shrieking out in sheer agony.<br>
<br>
"If you knew anything about the Compact, you would know that you forfeited all rights and protections the moment you tried to attack me." Sparda told the Governor with no small measure of threat, "I can do anything I want to you now! And there is no one in all the Realm that would stop me! I could break every bone in your body and force you to endure the agony! I can shatter your mind and leave you as a drooling husk! And I can bend your free will and turn you into my eternal slave!"<br>
<br>
As the Governor desperately tries to crawl away with his one remaining good arm, Sparda steps over to the side of the Governor's head, laying his boot onto the ruined side of the Governor's face before digging in his heel.<br>
<br>
"I want you to remember this moment, Governor." Sparda speaks, his words managing to cut through the cries and screams and pleads, always finding the Governor's ears, "I want you to always remember where your place will always be now. That it is right here, forever under my heel. And should you ever try to betray me..." Sparda leans in a little harder, "...I will crush you without a second thought."<br>
<br>
Satisfied that the message had been received, Sparda finally released the Governor and walks away from him, sheathing his mace, approaching the cabinet filled with vintage wines as his magic surrounded the Governor again. But this time, the magic would do not harm, and only heal the Governors wounds. Sparda did not dull the pain, however, so the Governor gave a few last screams before it quickly ended. Once Sparda had finished, it looked to all the world like the Governor was not just tortured at all, except for the little sprays of blood here and there. While this was happening, Sparda poured himself a glass of wine before taking a sip, grimacing and then muttering under his breath, "Too sweat."<br>
<br>
The Commander gave his new slave a few moments to breath before turning back to him, finding the man now curbed up on the floor, staring at Sparda with no small amount of fear.<br>
<br>
"Now, Governor, from this moment forth you shall no longer misapprepriate anything from the Realm or its people." Sparda begin, "You will read my messages, and you will do whatever is written within them. You will never speak of anything that has transpired in this office today. You will keep your position as Governor, and from now on you will very generously donate all your surpass earnings to the Provincial budget, so that it may be spent on those far less fortunate than yourself. You will serve the good people of this province, mages and mundanes alike, to the very best of your abilities, without excuse or exception. Should you ever find that the Province, not yourself, is in need of aid, then you will appeal for that aid from me. You will not burden the good people of this Province anymore than is absolutely necessary, and you will admit to your every mistake from this day forth. Do I make myself quite clear, Governor?"<br>
<br>
The Governor says nothing, and merely nods emphatically, something that brings a genuinely warm smile to Sparda's face. "Good. I am glad that we finally understand each other. I shall leave you to your duties, Governor. Please do excuse me."<br>
<br>
With that, Sparda showed himself out, the Governor flinching as Sparda approached but the Commander only reached for the door. But Sparda stopped, and looked to the Governor, before speaking the thought that came to him. "I do hope all these pretty things were worth what they cost you, Governor. Let me serve as a reminder of your past failings, to inspire you to always do better from now on."<br>
<br>
Again, the Governor said nothing, but turned away and began to sob to himself. Sparda shrugged dismissively, slipped out through the door, and quickly returned to his duties. He and his soldiers are finally going home.<br></li><li class="bbTabContent" id="tab_1736445187" style="display: none;"><br>
The Regalian Postmaster. A position within the Ministry of the Mundane that has terrible pay, long hours, and not a single drop of respect. When orders go missing, when missives get mixed up, when letters arrive in a sorry state; who gets the blame for it all? The Postmaster. And when things work as intended, like they almost always do, no one cares to stop and slap him on the back with hearty praise, nor is he afforded any free drinks or fine meals whenever he goes to the local drinkhouse. No, being the Regalian Postmaster is a thankless, miserable, dead-end position that anyone would dread to be 'awarded' for their service to the Realm. And yet, someone must do it. In Regalia, there must always be a Postmaster. Always.<br>
<br>
The Postmaster sighs as he slips into his cramped office, a small dark room with no windows and terrible light, and takes his seat that groans from age while his desk, scratched and chipped and almost falling apart, wobbles precariously as he rests his elbows on it, rubbing the misery from his face. When his hands fall, he is surprised to see an envelope in front of him, frowning with the certainty that it was not there moments prior. Or was it? He was sure it wasn't there before he sat down, but clearly here it lies. Either way, he proceeds to pick it up, looking at the wax seal that he does not recognise, and then turning it over to the front to find the address.<br>
<br>
"To the office of the Primus?" The Postmaster muttered to himself in confusion, "An invitation to a Tournament?"<br>
<br>
Strange. The Primus does not receive letters, not of any kind. Sometimes, mundanes who do not know better simply send letters to the Palace expecting that somehow the Primus actually sits and reads them, but instead such letters usually get incinerated. But such letters are usually written on cheap paper, badly scripted, with terrible grammar, and typically come with a plethora of creative expletives that no member of polite society would ever utter. <i>This</i> letter, however, is very fine indeed. Printed on vellum, with golden ink, fine script, perfect grammar, and not a single impolite word at all. It... is even scented, given a light spray of some unknown but alluring perfume. It is... simply beautiful, as letters go. A scribe would weep with joy to see it, it is utterly peerless, which leaves the Postmaster incredibly conflicted. There is nowhere in all of the Realm where this letter could go. It is improperly addressed, there are no postal codes, and there are strict policies in place restricting junk mail entering the Palace. So, this letter has to be incinerated. No, it <i>must</i> be incinerated. It is the Law of the Realm.<br>
<br>
"A shame." The Postmaster mutters to himself, looking at the letter with greatest sympathy, "Someone went to a great deal of trouble to make and send this letter. Such a terrible shame."<br>
<br>
With a snap of magic, the letter and all its wondrous perfection is burnt to nothing in an instant, an act that leaves the Postmaster feeling slightly hollow. Or, rather, a bit more hollow than how he usually feels. Still, nothing to be done about it now. The Postmaster continues with his day, just as he does every day, and yet, every now and then, his mind casually wanders back to the beautiful and artfully-crafted letter, that so mysteriously appeared in his life. A memory that fills him with lingering sadness. It was a small bright spark in his otherwise dark and joyless existence. And now, it is forever lost.<br></li><li class="bbTabContent" id="tab_1736445188" style="display: none;"><br>
Walking into the War Room, Alexian does nothing more than reach the wine cabinet, pour himself a glass of wine, and downs the whole glass in one gulp. Walking into the War Room after him, Narya enters with a stormy look in her eyes, even if her face is masked with calm and politeness. Niman watches as these two enter, the first time she has been them for weeks, and she can tell that something did not go according to plan.<br>
<br>
"Did you enjoy your tour, Your Illuminance?" Niman said, with complete innocence, but Alexian gave out a bitter laugh before pouring another glass of wine and knocking that back too. Narya, however, chooses to be a bit more helpful.<br>
<br>
"Do you not read the publications, Niman?" Narya says with forced politeness before slipping the broadsheets in front of her, complete with motion-captured pictures. The first headline reads, 'Primus Promises Full Disclosure On Corruption Investigation,' the next reads, '"Lindin's Crimes Go Deeper Than We Expected," Says Primus,' and yet another reads, '"Those Who Collaborated With Lindin's Corruption Will Face Justice To The Full Extent of the Law."'<br>
<br>
Niman's eyes went wide reading these headlines, looking to the Primus with utter horror. "You promised this?" Niman asked the Primus with a shaky tone.<br>
<br>
"Oh, he did a lot more than that." Narya tells Niman, while staring subtle daggers at the Primus, who throws back a third glass, "He sang like the birds, Niman. A few awkward questions and he cracked easier than crystal."<br>
<br>
"Do you have any idea what it is like giving that speech?!" Alexian barks in his defence, "Your speech was useless, Narya!"<br>
<br>
"They were questions from the public, Alexian!" Narya rose, not at all willing to take blame for this, "Like I told you, time and time again, you were <i>not</i> speaking to the <i>public</i>, you were speaking to the reporters. All you had to do was read your lines as written. I gave you a speech. You just had to read it, and that was all."<br>
<br>
"You did not prepare me at all for those questions, Narya!" Alexian snapped back, "What was I supposed to do?! Ignore them?!"<br>
<br>
"Yes!" Narya returned with absolution, "Ignore them! I could not have made it more clear. This was the whole reason why I organised this tour as I did, why you were supposed to give that speech in some small provincial town rather than here in Celest. The Magocracy, your premiership, could easily weather the grumblings of some small town's people who did not get any attention from their Primus, as long as the reporters published what we needed them to. If you just read your lines like I told you to, and said <i>nothing else</i>, these headlines would be glowing right now."<br>
<br>
"Your supposed to control the reporters!" Alexian throws back, "What they do and do not say is down to you!"<br>
<br>
"No, Primus, that is not how it works!" Narya defended while Alexian throws back a fourth glass, "I can suggest and advise, I can pull a string or two, but I do not control the publications! They are independent! And like any gossip, you control them by feeding them only good, dull stories with nothing more exciting for them to sink their teeth into! But you gave them something else. The moment you allowed one heckler to rattle you, they are joined in, and the reporters too. None of this is my fault, Alexian. This is all down to you."<br>
<br>
"Will you just tell me what I am supposed to rutting do about this?!" Alexian shouts, "You are paid to advise me, so advise me!"<br>
<br>
"Alexian, there is no advice I can give for this." Narya returns as he rubs her face in sheer frustration at his outburst, "The story is huge. They will cling to it for months, even years! The only thing that can kill this story is something even bigger, a disaster or event that captures all public attention, but I cannot think what--"<br>
<br>
Suddenly, all three mages in the War Room jump at once as the doors burst open, Geleon storming in with a paled expression. Before Alexian can protest this interruption, Geleon beats him to speak first. "Terrible news, Your Illuminance!" Geleon announces, "We are at war!"<br>
<br>
Alexian's rage dampened somewhat by this news, though mostly out of confusion. "What?" Alexian would bark, "What do you mean, 'we are at war.'"<br>
<br>
"Commander Derin has returned from his expedition of the East, Your Illuminance." Geleon rushed to tell, "He and a handful of survivors managed to make it back to one of our provincial outposts in the East. He and the other survivors are badly wounded, but they are being transported here at all haste for proper treatment. According to Derin's reports, that were found with him, he and his forces were attacked in the East. By 'Lizardmen.'"<br></li><li class="bbTabContent" id="tab_1736445189" style="display: none;"><br>
One week later...<br>
<br>
Alexian, Geleon, Sparda, and Derin all stand in the War Room as Derin finishes giving his report. The Primus can only listen in complete silence as Derin speaks, staring down at Derin's sketches of the enemy forces, and the Commander spins a yarn that would impress even Narya. "There was nothing I could do, Your Illuminance." Derin told him, "These creatures attacked in the depth of night and slaughtered us down to a man. They did not stop, they did not speak; only killed and destroyed anything they could reach. I had never seen anything like it before."<br>
<br>
Sparda stares at his brother with complete sympathy, swallowing his brother's tearful lies all too easily. Geleon too was convinced, trusting completely in his subordinate. And, with both Sparda and Geleon raising no suspicion, Alexian had no reason to doubt him either.<br>
<br>
"Geleon, out of an army of one thousand soldiers and eighty battlemages, how many managed to make it back?" Alexian asks, though he knows it will be grim. "Thirty two soldiers, Your Illuminance." Geleon told him, and Alexian's hands clenched, "And only three battlemages, four if counting Derin among them."<br>
<br>
Silence fell over the room as the Primus digested those figures. A disaster by anyone's standards, and the rage within Alexian slowly bubbled beneath the surface. "How is this possible?" Alexian asks, barely containing his temper, "How could an entire Regalian army be wiped out in one battle?"<br>
<br>
"Clearly, Regalia is not as prepared to face the threats of this world as we thought." Geleon stepped in, "I have discussed these matters at length with both Derin and Sparda in the last few days, and together we believe we have formulated a solution to the current crisis. The entire Regalian Military must be completely reformed and reorganised from the ground up. Our strategies and tactics, our weapons and armour, our training regimes; all of it needs to be completely modernised and reworked to suit our needs in this new era. With the information in Derin's reports, we can form a far more effective fighting force to meet this threat, but it will take time to fully enact."<br>
<br>
"Time." Alexian speaks bitterly, "How much time do we have until these 'lizardmen' are marching upon this city?"<br>
<br>
"Our eastern province is of greatest concern." Sparda speaks up, "Since Derin's army was attacked at this Tower to the east, that is likely the direction any initial attack will come from. Our people in the eastern province are vulnerable, and they need our protection."<br>
<br>
"Don't worry about that, Your Illuminance." Geleon told the Primus, "I have already ordered Bevenov to construct some rudamentary defences for the provinces. Such defences will not stop an invasion, but they will help to calm people down, and show we are taking the threat seriously. They should also give people time to flee should the worst happen."<br>
<br>
"I want Narya to give an announcement for a full recruitment drive." Alexian told them, "We need to rebuild our army as soon as possible. We do not want to be unprepared to face this threat."<br>
<br>
"But we first need to enact reforms." Geleon reminded the Primus, "There is no point in training regiments that are useless to us. Besides, we do have time. We may have sustained extremely heavy casualties, but the enemy sustained great losses as well. They will need to rebuild just as we do, assuming the army Derin faced was the extent of their might. If nothing else, we showed them that we can give as much as we get, which should give any thinking creature pause. And if they do not think, then they will not be a threat to us for long."<br>
<br>
Geleon than passes over two thick dossiers to the Primus. One with 'Shieldmen' titled upon it, and the other 'Marksmen.' Opening both dossiers, Alexian would come upon a great deal of information; weapons, armour, training, equipment, provisions, tactics, formations, and everything else needed for the creation of a new army.<br>
<br>
"The new Regalian army will be comprised of two main regiments. Shieldmen and Marksmen." Geleon tells the Primus, "One of the biggest concerns from Derin's account of the battle is the lack of proper synergy between regiments. Our army must be able to work together, fighting as a single united force, not as a collection of disparate units fighting small individual battles. Pooling our ideas, we were able to come up with the basis of a new doctrine. When our reforms are complete, these 'Lizardmen' will not get the upper hand upon us again."<br>
<br>
"These 'Lizardmen,' do they live at the Tower?" Alexian asks, looking to Derin, "Is that where they originate?"<br>
<br>
"I thought so at first, but no, I do not believe it is." Derin admitted, "During the battle, surviving enemy forces that managed to get away were not retreating back into the Tower, but instead they were retreating to the south. I think they originate somewhere to the south of the Tower."<br>
<br>
"I have sent out scouts to the Tower, to scour the battlefield for any intelligence, as well as head south from the Tower in an effort to discover further enemy positions." Geleon told the Primus, "It will take time before we hear back from them. We will do all we can to prepare while we wait."<br>
<br>
"Realistically, how long will it take for us to form a response to this enemy threat?" Alexian asked Geleon, "How long will it take to enact these reforms and build an army?"<br>
<br>
"Assuming nothing further goes wrong for us, about a year." Geleon tells the Primus, forcing a bitter laugh out of Alexian, but Geleon pressed on, "It is possible to engage the enemy before that, but I would not recommend it. We should prepare and grow our forces to full strength before launching our response. Throwing bodies at the enemy is nothing but a waste, and we cannot afford to be wasteful."<br>
<br>
Looking at all three of Regalia's best military minds, it is obvious to see that they are all united in this decision. Even Derin, which surprises Alexian. Whatever he faced, it must have been truly terrible for him to curb his temper.<br>
<br>
"Very well." Alexian sighs, "And I have not yet asked how you are, Derin. My apologies. How have you been? Have your injuries healed well?"<br>
<br>
"I am well, thank you, Your Illuminance." Derin returns with respectable sternness, "And my injuries have healed completely. Magister Tress saw to me personally, and her skills as a healer are unmatched. She saw to my soldiers too, for which I am personally grateful. I am relieved that no more of my soldiers will die because of this massacre."<br>
<br>
"That is good to hear." Alexian said with a nod, before adding, "I understand you would have been through much, so there is no shame in taking leave, if you need it."<br>
<br>
"I appreciate the offer, Your Illuminance, but it is not needed." Derin told the Primus, cutting the matter dead right then and there. It is something of a sour point, though Derin did his best not to show it. Sparda made the same suggestion, and received a far more explosive response, something that the Paragon takes note. Either way, it seems this meeting is at an end.<br>
<br>
"I have taken up much of your time, and you have much to do." Alexian says, "Report any progress, and seek me should you require my attention. You are all dismissed."<br></li><li class="bbTabContent" id="tab_1736445190" style="display: none;"><br>
The doors to the Hendri estate creaked open as the two Commanders walked in, the harsh winds of Regalia cutting to silence as the doors closed behind them, leaving the two brothers in the vestibule of their Celestian home. Back in the days of the theocracy, this house was the home of a powerful aristocratic family, and still bears much of the stylistic opulence from that age. Now, the homes of the aristocrats are the homes of the Magisters and Commanders, sitting in the shadow of the Magisterial Palace. The Hendris have lived in this mansion since the fall of the Magocracy. The brothers' adoptive father, Edden Hendri, was a war hero from the days of the Rebellion, ascending as the first Marshal to serve under Merilian. In this way, perhaps it was their destiny to follow in their father's footsteps, becoming the two Commanders of Regalia.<br>
<br>
"I will be in the training room," Derin grunted as he headed off through the vestibule. "Derin," Sparda spoke up, "You do not need to keep pushing yourself so hard. It is not--"<br>
<br>
"Shut up, Sparda!" Derin snapped, turning angrily towards his brother, "You know nothing! The Lizardmen killed my soldiers, good men all! I will avenge them, even if it is the last thing I do!"<br>
<br>
"They would not wish for you to become consumed by it," Sparda appealed, "Derin, I understand. Truly, I do. But allowing yourself to become consumed with vengence, it will only bring more death and destruction."<br>
<br>
"And what are we to do!" Derin screams, drawing his mace and bringing it down up a nearby cabinet, smashing it into splinters with one swing, "Let them get away with it! Never! Whatever passes for a home for them, I will see it reduced to ashes! They will pay for every lost Regalian life tenfold! No matter the cost, I will see it done!"<br>
<br>
Sparda knows there is no point in further argument. He can only watch in pain as his brother storms away, heading for the training room to push himself even further. Derin has been like this ever since he became strong enough to stand again. His injuries were extensive, but nothing that Regalian healers cannot handle. The idea that a mage as powerful as Derin could be overcome is most concerning. Regalians always prided themselves in their power. Clearly, not powerful enough.<br>
<br>
Now alone, Sparda takes his leave of the vestibule and heads to his own workshop. Both Sparda and Derin took opposite wings of their family home when their father died. Sparda took the right wing, complete with a library, laboratory, workshop, and study. Derin took the left wing, complete with a training room, armoury, dueling room, and even turned the old ball room into an assault course. The main body of the mansion holds the residential features; bedrooms, dining hall, lounge, kitchen with granary, bathing suite, and the vestibule with the grand staircase leading up to all three floors of the mansion. Heading into the right wing, Sparda makes his way through the halls to his workshop, stepping inside to find his colossal workspace exactly as he left it. The household servants are not allowed in the right or left wings of the house, and instead keep to the main building.<br>
<br>
Sparda's workshop is huge in scale, able to be used for almost anything that one mage can achieve on his own. From workbenches and tables for working on, to walls covered in all manner of tools for wood and bronze and silver, a small forge and foundry setup to melt and reshape metal, even enchanted apparatuses used for all manner of more intensive and precise work. The room also possessed a series of large enchanted vaults that contain the more precious of Sparda's creations, and he made his way over to those first. He approached one particular vault, and with a quick flash of magic it opened easily to him. Within would be Sparda's greatest prize of all; the Regal Crown. With a smirk, Sparda takes the crown out of the vault and takes it over to the workbench, placing the crown down upon it. Sparda can feel the power of the Crown flowing outwards, and he is sourly tempted to put it on. But not yet, he is still recovering, though it will not be for much longer.<br>
<br>
The reason why he brought it out was to consider what to do with it. He cannot wear the crown openly, no one in all of Regalia wears such things due to their connection to the old theocracy, to the Regal One. He could engineer an invisibility spell to conceal it, but if it ever fell from his head, he would struggle to find it again. No, he needs a better solution, and he has considered possibilities. One of which seems the most promising, but also the riskiest. To transfer the power of the crown into another object, preferrably something easier to wear that will be much more secure, but also something easily concealed. Such as a ring.<br>
<br>
A Regal Ring.<br>
<br>
Making a ring both worthy and capable of holding the full power of the crown would take time, as would transferring that power without damaging it. But Sparda faces spending months in the Celest, and so he has the time. No doubt Derin will jump at the first chance to see battle again, so Sparda need not worry about being disturbed for a while. Without further delay, Sparda gets to work, designing a ring that can hold a piece of a Goddess' soul.<br></li><li class="bbTabContent" id="tab_1736445191" style="display: none;"><br>
<b>Actions</b><br>
<br>
Free Actions:<br>
~ Army 2 &gt; Move to Celest<br>
~ Forces in Celest &gt; Hold / Defend<br>
<br>
Action Points:<br>
~ Research &gt; Shieldmen &gt; Level 1 &gt; 1 of 1 &gt; NEW Troop Unit "Shieldmen" becomes available<br>
~ Research &gt; Marksmen &gt; Level 1 &gt; 1 of 1 &gt; NEW Troop Unit "Marksmen" becomes available<br>
~ Research &gt; Farm Fortifications &gt; Level 1 &gt; 1 of 1<br>
<br>
<b>Resources</b><br>
<br>
Buffs:<br>
~ +1 all settlements<br>
~ -3 Resources on all action points<br>
<br>
Gains:<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses:<br>
~ Research &gt; Level 1 &gt; (2 - 1) x 3 = 3<br>
<br>
<b>Balance</b> &gt; 16 Resources<br></li></ul>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445192" data-tab-container-id="tabContainer_1736445187" href="javascript:">A Republic to Ruin</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445193" data-tab-container-id="tabContainer_1736445187" href="javascript:">The Road to Regalia</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445194" data-tab-container-id="tabContainer_1736445187" href="javascript:">Other Events</a></li></ul>
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<br>
Location: <i>La Banque de Toulais, Bon Leroux</i><br>
Characters: <i>Directeur Amand Allais</i><br>
Events: <i>Advancement - "Central Bank"</i><br>
<br>
"I believe this concludes our business, monsieurs" the bald banker declared as he laid down his ink quill. "You will mint a minimum of fifty thousand millards by Nivôse, followed by another one hundred and fifty thou-"<br>
<br>
A loud crash echoed from outside, and one of the guardsmen drew back the curtains to reveal a group of laborers knocking over keg stands. "No workers! No food!" they began chanting as one by one each stand tumbled over, some spilling wine and spices among other things. There were perhaps twenty strikers - hardly a mob at this point but as Amand knew that could change in a moment's notice. "Well, what are you waiting for!? Alert Capitaine Dieulafoy and have this put out at once!" Amand demanded.<br>
<br>
"Yes, your Excellency. They'll hang by noon."<br>
<br>
"You must be mad, sergent." Amand replied. "Who have you served under? That is a very <i>royal</i> thing to do, one which needs not repeating unless we want another Terror on our hands. <i>No</i>, they must not be touched until such a time they may stand trial...that could be quite awhile from now. But until then they may join the multitudes at Château d'If, out of sight and out of mind." Prisons typically ravaged a man's constitution. Perhaps they would die in captivity all the same and yet that didn't seem to concern Amand Allais, former banker-turned-politician. He had a republic to run, and a republic to <i>ruin</i>...<br>
<br>
The sergent simply nods his understanding with a thump of his pike. He then makes his leave of them, carrying orders to the Capitaine of the Gard Nationale.<br></li><li class="bbTabContent" id="tab_1736445193" style="display: none;"><br>
<br>
Location: <i>Northern Tundra, Road to Regalia</i><br>
Characters: <i>Directeur Gibrian Armeron</i><br>
Events: <i>Free Action - 2nd Archers NE 2 hexes</i><br>
<br>
Gibrian turned the cover of an old text both weather-worn and frayed at the bindings. <i>The Compact: A Detailed History</i> by Elexian Catelius. It offered some light reading on the way to Regalia, and presently one of the few ways Gibrian could refresh or recover old memories. He preferred the seat of a saddle to this rickety monstrosity, but if it made turning those pages easier then he would bear it.<br>
<br>
<i>"Magical enthrallment thus abolished, some expectation of liberty found its way in the minds of both mages and mundanes alike" </i>he read to himself. He found Catelius' deliberate use of "liberty" and "minds" intriguing, as if the veil between perceived independence and actuality were little more than an illusion. Gibrian counted those similarities with that of his <i>new</i> home country. People craved the taste of freedom yet knew not the true state of things.<br>
<br>
"Bon news for mon Directeur," came a beastman on horseback. Chef d'Bataillon Tigre of the 1st Toulesian Archers, who had been tasked to escort their envoy safely to Regalia. "We will reach [Insert Regalia Province Name Here] before the first snows. Despite mother nature's <i>le coutau</i>, zee Knife lake offers no serious resistance for my men."<br>
<br>
"Very good, Chef Tigre. Maintain readiness as always. We do not know what ills lay in this harsh tundra, and the same can be said for our final destination." There were various reports of winged monsters descending from unknown places, along with a number of disappearances. With proper warning, Gibrian remained confident their trained marksmen would drop them before they landed. Caught off guard, however, and their skins would make fine coat hangers for these aerial creatures.</li><li class="bbTabContent" id="tab_1736445194" style="display: none;"><br>
<br>
Location: Château-Morel<br>
Characters: <i>Directeur Céline Delacroix</i><br>
Events:<br>
<ul>
<li data-xf-list-type="ul"><i>Order of Saint Lafaille EAST 1 hex</i></li>
<li data-xf-list-type="ul"><i>2 Actions - Build Farming Settlement</i></li>
</ul><br>
Directeur Céline assumes leadership of reconstruction efforts a Château-Morel during Gibrian's absense. A befitting assignment as she was involved in its destruction several years prior. The greatest challenges seem to be two parts: 1) replace the topsoil which burned for several days into a charred sheet and 2) reconstruct the chateau itself which received extensive damage to the east wall and several galleries within.<br>
<br>
Location: Marshlands<br>
Characters: <i>Chef d'Bataillon Le Chiffre</i><br>
Events: <i>Free Action - 1st Toulesian Archers EAST 1 hex, SE 1 hex.</i><br>
<br>
<a href="https://www.rpnation.com/attachments/mads-mikkelsen_466735-jpg.871627/" target="_blank"><img src="https://www.rpnation.com/data/attachments/808/808757-8d0d7085123c11bab27d3625e63e9856.jpg" class="bbImage " style="" alt="mads-mikkelsen_466735.jpg" title="mads-mikkelsen_466735.jpg" width="100" height="71" loading="lazy"></a><br>
<br>
The 1st Toulesian Archers make great haste with orders to explore the Marshlands. Long has Toulais avoided these areas due to the former Crown's hesitancy and superstition, believing it to be a hive for cannibals and devil-worshippers. Perhaps least phased by these superstitions is Chef d'Bataillon Le Chiffre. A veteran of the Terror and its revolutionary wars, he is determined to discover its well kept secrets.<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">GECKLICKO COMBINE</span></span></b><br>
"<span style="font-size: 10px">war is inevitable but, not always one of the blade</span>“​</div>The early morning around the base of the tower was turned into a bloody battlefield smoldering wreaks of exosuits and a titanic mechanical lay burning in the breaking dawn, there pilots mostly escaping but without there machines they where of no combat use. The massive striders spotlights scowered the ground picking there the collums of odd pointy eared things that had attacked the survey team. Most of the dead where scythed in twain by flying blades. others where skewered upon spear sized arrows. the bodies of the mutated magical ones where separated form then pointy eared ones. Garli was concerned left as the most senior officer.. he watched the long striders spindly arms pluck the occasional terrified survivor form the bodies. They where left to hang in the air helplessly until they tired themselves out... but what did magic do to these ones? had it corrupted them in some way? or where they simply not related to the point eared ones? They had appeared to be running this impromptu attack. some of the magical ones that where more... intact where loaded onto a seperate cart pulled by a large crystalline spider while the living ones where too placed put on a seperate inclosed prison cart of sorts. They would drag these lot.. back to the west where they seemed to have come from. Surly this was a simply... misunderstanding Garli though nothing that was intelligent enough to produce armor and weapons would attack without reason.. or prehaps the cowardly commander that was spotted fleeing the battle field was an ambitious fool seeking glory... only time would tell 20 spider drawn carts began the march westwards... for now  that was all.<br>
<br>
back at zigzarag the new spire and it’s subsiquent hills of metal had been Finished now more complex spiralling towers of metal churning smoke into the air where erected to serve as irrigation and heat regulators though the purpose these structure held remained unclear for now was it a mine? A farm? Or a house? Who knew for sure..<br>
<br>
<br>
Free actions<br>
Split army 1- army 2 strider: army 1 garli<br>
<br>
Army 1 move West initiate diplomacy <br>
<br>
Police proc army 3: add 1/1 to a sword slinger unit.<br>
<br>
Army 3 move south west: explore tile <br>
<br>
Actions:<br>
Advancement: elf mage dissection: cost 2 <br>
<br>
Fire cap farm level 2 (not sure the cost) 2/2 +2 resources per settlement (including capital)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10933638" data-lb-caption-desc="Trektek · Apr 12, 2021 at 9:04 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center">The Tournament Arrivals<br>
<br>
<br>
<br>
Commander Le’Grange made sure that each and every combatant that had arrived so far was well taken care of. They were given rooms that were suited to the individual tastes of their nations and sensibilities. They were each treated well. Especially since combat can be quick and dangerous. Not all of the combatants would necessarily return home depending on who they went up against. Some of the fighters were honorable, but others were brutal and would not hesitate to kill an opponent.<br>
<br>
This was a test of skills, but also to harden the troops of the realm for what dangers were to come. As each and every combatant was received and registered, The Commander was saddened that there were so few of those requested that did in fact arrive.<br>
<br>
He supposed that it was to be expected. After all, a small series of wars had possibly started since the invitations had gone out. And any necessary troops would more likely be put towards defense then out on some competition of battle.<br>
<br>
As he looked out at those that had assembled so far, he knew that soon enough, it would all begin. He hoped that these nations would become ready for the dangers that lay ahead. He wished for the civilizations to flourish. But they had to do so on their own feet.<br>
<br>
A cool crisp wind blew through the air. Winter would be upon them soon. And most things in the northern territories would most likely ground to a halt...<br>
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<br>
1 AA, Turn 4, Month 4<br>
<br>
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<br>
The Oni<br>
Population: 18 Resources: 4 Order: 1<br>
Battle Results: The Samurai decimated the Ogre Hordes, leaving no survivors.<br>
<br>
The Samurai after helping out on the field of battle with the Azerans. The troops are all among the battlefield. (Continued in Azeran Diplomacy Chat)<br>
<br>
Explore: Tower of The Lost: Deep inside the forest, you come across a tower that seems to still somehow be concealed beneath the tall branches. A thick oak door bars the entrance and it seems locked. Nearby, a small hut with a small stack of smoke from what you can guess is a smaller fire.<br>
<br>
Approaching from the west, is a group of armored individuals. (Continued in Oni Diplomacy Chat)<br>
<br>
<br>
Mitsura<br>
Population: 20 Resources: 2 Order: 1<br>
<br>
2 Settlements finished construction. +2 Happiness<br>
Advancement in empire: Jungle irrigation: Policy forrest growth takes 1 turn less when adjacent to tiles with a fresh body of water.<br>
<br>
Zanzir<br>
Population: 18 Resources: 3 Order: 1<br>
<br>
Study The creation of Sand Demons/Spirits: Gain access to:<br>
Sand Devil<br>
HP: 1<br>
Movement:1<br>
Attack: 1<br>
Atk: 0<br>
Def: 0<br>
Unstable Body: This unit has a 9+ save<br>
<br>
Infantry Explores: Uncovers Ancient partially buried temple. (Continued in Diplomacy Chat)<br>
<br>
Gelicko<br>
Population: 16 Resources: -1 Order: 0<br>
<br>
Garli comes across the farmland of Regalia. The people are scared from the rumors of the horrible lizard men from the East and scramble to find a representative. (Continued in the Regalia Diplomacy Chat)<br>
<br>
Dissecting the Regelian Corpses, would bear fruit in their discoveries. The Gelicko would discover that the magic that flows through their veins would make them a perfect energy source for the machines that they wished to build. Also as per the instructions of the A.I., it was also realized that the Regelian blood added with some additional reagents and encased in sharp metal, could be used as an explosive. Unlocked new unit: Gelicko Sapper<br>
Gelicko Sapper<br>
HP:1<br>
Attack:1<br>
Atk: 3<br>
Def: -3<br>
Volatile Ordnance: Upon death, roll d10. On a 9+ deal 1 Damage to the unit that landed the killing blow.<br>
<br>
The Gelicko explore and descover enough material to put together 3 Sword Slingers<br>
<br>
Regalia<br>
Population: 16 Resources: 16 Order: 1<br>
<br>
Researched Shieldmen and Marksmen<br>
Farm Fortifications have been researched. Farms gain 0/+1 and now require 5 units to be able to attack.<br>
<br>
A series of large carts pulled by large crystalline spiders, being led by a small lizardman that reeked of uncontrolled magic arrived in the farmlands. Upon closer inspection, some carts  contained corpses of the fallen Regalians and others contained bruised and battered survivors in cages. (Continued in the Regalian Diplomacy Chat)<br>
<br>
The City State of Mesania<br>
Population: 18 Resources: -4, Order: 1<br>
<br>
Army 2 arrives at a settlement in the middle of the desert.The warriors are covered in bronze armor and strange yellow beasts can be seen walking around with them. (Continued in The Order Diplomacy Chat)<br>
<br>
Amphibious Assault: Marine units gain 0/+1 and can participate in sieges and naval battles.<br>
<br>
Small Agora: At the start of the turn, roll 1d10- on a 10, gain one free advancement. This bonus also applies to any nations that have a trade agreement with Mesania.<br>
<br>
Agathos and his men explore the area and come across a large stone maze with a sign that reads: Whomever shall defeat the maze, shall gain my services in battle. (Continued in Mesania Exploration chat)<br>
<br>
<br>
Draken Guard<br>
Population: 16 Resources: 12 Order: 1<br>
<br>
Quest 1: Build 6 Settlements<br>
“In order to be able to protect the World, first, we must be able to provide enough for our own people. There have been others that have tried this task. We must be cautious and not follow down the darker paths. It can be far too easy to fall. And up in the sky where we reside, there is a long way down” - Dratarion Hitolius<br>
<br>
Dragons find an ancient cash of supplies: 10 Resources<br>
<br>
The Order of Kerem<br>
Population: 16 Resources: 0 Order: 1<br>
<br>
Irrigation system constructed: +1 Resources per settlement<br>
<br>
A group of strange men pulled by strange carts can be seen approaching the village. (Continued in Order Diplomacy Chat)<br>
<br>
Takrian Republic<br>
Population: 20 Resources: 4 Order: 1<br>
<br>
Farming settlement complete +1 Happiness<br>
<br>
Capital generates new type of civilian unit: Entertainer<br>
Entertainer<br>
Bread and Circuses: Settlement that this unit is in gains +1 Happiness every turn and lowers chances of Order decrease.<br>
<br>
Army 2 explores and uncovers a small encampment of survivors from the crash. Gains 2 Archer Units<br>
<br>
Ogre Kingdoms<br>
Population: 16 Resources: -4 Order: 1<br>
<br>
Battle: The Ogres were defeated by the combined forces of the Oni and the Azerans.<br>
<br>
A rival clan, the Bloody Hound Tribe has declared them weak and wishes to crush them and eat their bones.<br>
<br>
<br>
Azera<br>
Population: 16 Resources: -1 Order: 2<br>
<br>
Battle against the Ogres has been a complete and total victory with the added assistance of a strange group of sword wielding, horsing riding warriors. (Continued in Azeran Diplomacy Chat).<br>
<br>
<br>
Explore: Tower of The Lost: Deep inside the forest, you come across a tower that seems to still somehow be concealed beneath the tall branches. A thick oak door bars the entrance and it seems locked. Nearby, a small hut with a small stack of smoke from what you can guess is a smaller fire.<br>
<br>
Approaching from the South is a group of lightly armored sword wielding individuals on horseback. (Continued in Oni Diplomacy Chat)<br>
<br>
Fishing Boat constructed. +1 Resources for Capital City<br>
<br>
Dockyards researched allowing sea trade and more efficient handling of fish. (+1 Resources and allows trade by water)<br>
<br>
Dymraen<br>
Population: 18 Resources: 16 Order: 1<br>
<br>
The Fallen City: A large structure, larger than any city that has been seen by these eyes stads high above the horizon. It’s walls have cracks, but seem still sturdier than any bronze armor that you’ve seen. Outside, overgrowth on skeletons is numbered beyond a small scale battle. This must have been a large scale war, the final battle of one, anyway. Inside lay the remains of an entire civilization, if one could pierce its powerful, but ancient crumbling walls, who knows what they could find. ( Continued in Dwarven Diplomacy Chat)<br>
<br>
Toulais<br>
Population: 12 Resources: 4 Order: 1<br>
<br>
Central Bank Researched: +1 Resources per settlement.<br>
<br>
Explore: The Archers come across a partially sunken castle deep within the limits of the swamp. (Continued in Toulais Diplomacy chat)​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10933647" data-lb-caption-desc="CaptainSully · Apr 12, 2021 at 9:13 AM">

		

		
	


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Designed and coded by Nano.<br />
Please do not remove the credits or claim the code as your own work.<br />
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<span style="font-family: 'Oswald';">.</span><br />
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// accents<br />
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<br />
// main image //<br />
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--><div class="bbcode-border" style="border: 0; padding: 0; width: 100%; height: 300px; background: url('https://res.cloudinary.com/cook-becker/image/fetch/q_auto:best,f_auto,w_1920,e_sharpen/https://candb.com/site/candb/images/artwork/Ghost10.jpg') center/cover no-repeat;;"></div><!--<br />
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// name + flavor text (keep it short) //<br />
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--><div class="bbcode-border" style="border: 0; right: 5%; bottom: 10%; padding: 0; position: absolute;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Oswald', cursive; font-size: 5.0em; line-height: .8; color: var(--mainimagewhite); text-align: right; text-transform: uppercase;;">The Oni</div><div class="bbcode-border" style="border: 0; display: flex; justify-content: flex-end; padding: 0;;"><div class="bbcode-border" style="border: 0; display: inline-block; box-sizing: border-box; margin-top: 10px; padding: 7px 15px; background: var(--mainimageblack); font-family: 'Montserrat', sans-serif; font-size: .6em; line-height: 1; color: var(--mainimagewhite); text-transform: uppercase;;">Without honour there is only darkness</div></div></div></div><!--<br />
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// start of content //<br />
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--><div class="bbcode-border" style="border: 0; box-sizing: border-box; margin: 0 auto; padding: 30px 20px 0 20px; width: 100%; max-width: 700px; background: var(--bgcolor);;"><div class="bbcode-border" style="border: 0px; margin:auto; width: 50px; height: 15px; background: var(--bgcolor);;"><div class="bbcode-background" style="background-color: transparent; display: inline-block; color:#f44; font-size:15px; letter-spacing:5px; top:2px; left:5px; position:relative; ;"><div class="bbcode-background-text"><svg class="svg-inline--fa fa-play" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="play" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512" data-fa-i2svg=""><path fill="currentColor" d="M73 39c-14.8-9.1-33.4-9.4-48.5-.9S0 62.6 0 80L0 432c0 17.4 9.4 33.4 24.5 41.9s33.7 8.1 48.5-.9L361 297c14.3-8.7 23-24.2 23-41s-8.7-32.2-23-41L73 39z"></path></svg><!-- <i class="fa  fa-play" aria-hidden="true"></i> --></div></div><div class="bbcode-background" style="background-color: transparent; width:100%; height:20px; display:inline-block;margin-left:60px; position:relative; top:-25px;font-size:10px; color:#f44; letting-spacing:3px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: width:100%; height:100%;transparent;display: inline-block; opacity: 0; position: relative;top: -60px; ;"><div class="bbcode-background-text"><span data-s9e-mediaembed="soundcloud" style="height:166px;width:900px" data-s9e-mediaembed-iframe="[&quot;data-s9e-mediaembed&quot;,&quot;soundcloud&quot;,&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;src&quot;,&quot;https:\/\/w.soundcloud.com\/player\/?url=https:\/\/soundcloud.com\/theworldisallyours\/a-reckoning-in-blood-ghost-of&quot;,&quot;style&quot;,&quot;height:166px;width:900px&quot;]"></span></div></div></div><div class="bbcode-border" style="border: 0; padding: 0; width: calc(100% + 12px); height: 70vh; min-height: 350px; max-height: 600px; overflow: hidden;;"><div class="bbcode-border" style="border: 0; padding: 0; padding-right: 18px; width: 100%; height: 70vh; min-height: 350px; max-height: 600px; overflow-y: scroll; overflow-x: hidden; text-align: justify;;"><!--<br />
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// header- intro //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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// content - intro //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">In the space of a month the Oni had begun diplomatic relations with multiple other nations. It was a unique experience given that the idea of other nations existing in the world was never really discussed. However, there was no denying that the world beyond their mountainous home was brimming with life and other natures to be met. Fortunately the first encounters, the first with the Messanians and second with the Order of Herem, went well. Both were alien in nature but there seemed to be strong, mutual bonds between them. Emperor Midori had a strong hope that these budding relationships could grow to not only secure the safety of his people but to also help them on their path to enlightenment.<br>
<br>
Out in the world, the warriors of the Oni were already exploring further than any Oni had gone previously. A small band of men followed a trail of billowing smoke that led them to a scene of absolute carnage. A settlement sat on the coastline surrounded by corpses that towered above even the tallest of the Oni men. The sight of such freakishly large beings was a concern but how they lay dead, peppered with arrows and large bolts was far more shocking. The defenders of the settlement had clearly mastered the art of defensive warfare to repel such a monstrous force. It was impressive to say the least and the hope was to add another potential ally to their already growing circle of new acquaintances.<br>
<br>
Meanwhile, Jin had taken leave of the Oni capital to visit Lord Jigamundo. His hope was to learn their Samurai’s form for himself and in the long term, begin to pass that knowledge on to his own men. <br>
</div><!--<br />
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// header - actions //<br />
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// content - actions //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b><u>Paid for Actions</u></b><br>
<br>
<div style="margin-left: 20px">• Build Farming Settlement on Builders - -2 Turns Due to Builder - Completes​</div><br>
<div style="margin-left: 20px">• Advancement - Market Hub: <br>
Able to agree to trade routes with other nations and gains +1 for every trade route.​</div><br>
<div style="margin-left: 20px">• Advancement - Great Embassy: <br>
<br>
Once the Oni meet a nation, that nation may send a diplomat to the embassy (costs 2 resources). Once this resource cost is paid they gain access to the Great Embassy private discord channel. Once per quarter, the members of the Great Embassy may pass a vote to enact a policy that affects all members. The policy is in addition to each player's own and after four turns, a new policy must be voted on. Each quarter a nation becomes the "chair" which gives them the deciding vote on things in a tie situation.<br>
<br>
Membership can be revoked either by vote or if a member declared war/attacks another member. The victim has the lone deciding vote in this scenario.<br>
<br>
If the Oni are ever expelled, then the remaining nations will need to build a new Embassy. <br>​</div><br>
<b><u>Free Actions</u></b><br>
<br>
<div style="margin-left: 20px">• Move x6 Builders E1 to Army 3<br>
<br>
• Move Army 1 SE x2<br>
<br>
• Move Army 4 SW x2<br>
<div style="margin-left: 20px">Merge with army 1​</div><br>
• Move Army 2 NE and E<br>
<div style="margin-left: 20px">Explore​</div></div><br>
<div style="margin-left: 20px">• Move Army 2 - 2x E​</div></div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Zanzir</u></b></span><br>
<br>
<br>
<br>
<u><b>Open Desert</b></u><br>
<br>
Out in the desert between Raven’s Heart and Sun’s Spire, Amanitore and her retinue stood beneath the scorching sun’s angry gaze and toiled in the sand. Slaves carried a chest of rubies before the princess and set the chest down. “Space them out in the sand. Be quick about it.” At her command the slaves scattered and set to the task. They carried handfuls of rubies into the desert and although running away would have afforded them new lives in a distant land, ther did as they were told.<br>
<br>
With the rubies buried in the sand, Amanitore pried open the old book that she had discovered to be a grimoire. “Here it is.” The page on Sand Devils presented itself and a wicked grin crossed the Mistress of Coin’s face. “Hear me Goddess of the Sun and Great Sand Sea!” None but Amanitore expected anything to occur, so when a rippled traveled through the sand from the princess’ location, they were all shocked. The slaves scattered once more, this time running to the back of the party. “These gems we offer and ask you to possess! Zanzir seeks your protection and your deserts are defenseless.” As Amanitore spoke, her own magical energy filled the gems and activated the spell.<br>
<br>
Small tornadoes of sand lifted the rubies into the air and humanoid forms began to take shape. The denser the figures became, the weaker the tornadoes became until they had dissipated entirely. What was left were sand figures with unstable bodies. That wicked grin she wore transformed into an ear to ear smile and Amanitore’s face beamed with pride.<br>
<br>
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<br>
In the distance a raven took flight from a dune, leaving behind it’s master and heading back to the capital.<br>
<br>
<b><u>Raven's Heart<br>
<br>
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<br>
“I think you’ll be pleased to know, cousin, that the new farming settlement will be ready within the month. The people will be ecstatic.” It was good news and while Tenebrous usually celebrated such things, his mind was elsewhere. Earlier today his sister and her entourage left the capital on foot, going god knows where. The recent reports from his spies were troubling with talk of her having discovered a grimoire, but was Amanitore even capable of magic?<br>
<br>
“That is great news, we’ll begin drawing up plans to expand it right away. How goes the search for a Master of Ships?” Tenebrous questioned as he rose from his throne and made his descent from the platform. “With the ocean now available to us I want us to take advantage of it. Exploration and trade will carry Zanzir into the future and greatly benefit the people.” He and his cousin, Hand of the King, left the throne room and began their descent to the lower levels of the castle. Beneath the kitchens and servants’ quarters in what was once the dungeon, construction workers moved about clearing out the space.<br>
<br>
“We are still getting the logistics together and devising a plan for how it will all work, but our work on building a secret market is making headway. We’ve reached out to several merchants who are known for their discretion. We just need to get their replies.” Tut explained to his cousin as they stood in what would one day be the illegal market of Zanzir. “And don’t worry, we’ve kept Amanitore completely out of it.”<br>
<br>
The last part was what Tenebrous wanted to hear the most. He just knew she could not be trusted with this type of secret. “Master Tenebrous.” From the shadows of the room a raven approached the King and bowed his head, He held out a small scroll, a message written in code. As he unraveled the note and translated the words in his head, Tenebrous’ eyes widened. “So, Amanitore gathers her piece. Finally she prepares to make her move.”<br>
<br>
A confused expression contorted Tut’s face and he tried to guess what it was that had happened. “Should we be worried?” He asked. “No. If this is the strategy she intends to use then she has already lost the game. We will focus on fortune and future, cousin.” Tenebrous smirked and shooed the spy away.<br>
<br>​</div><b>Action:</b><br>
<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Complete Construction of Kerem’s Reach (Farming City)​</div></li>
</ul><br>
<br>
<br>
<b>Advancement:</b><br>
<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Research Black Market of Zanzir​</div></li>
</ul><br>
<br>
<b>Movement:</b><br>
<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Spy Army#2 moves NW 1 Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Army#! Moves E 1 Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Army#3 Moves NE 1 Tile​</div></li>
</ul><br>
<b>Exploration:</b><br>
<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Spy Army#2 explores site​</div></li>
</ul><br>
<b>Stats:</b><br>
<br>
<i>Cities:</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Raven’s Heart (capital)​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: left">Palace​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">City Walls = 0/+1 to defending troops​</div></li>
</ul></li>
</ul><br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Sun’s Spire (Standard)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Kerem’s Reach (Farming)​</div></li>
</ul><br>
<i>Total Income</i>: 6 per Turn<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">Base +2​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Capital +2res​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Sun’s Spire +2res​</div></li>
</ul><br>
<i>Military:</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><div style="text-align: left">3x Spies​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">2x Archers​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">1x Infantry​</div></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><span style="color: rgb(184, 49, 47)">Gecklicko Combine</span></b></span><br>
"<span style="font-size: 9px">To fear the unknown is to embrace ignorance to be suspect of it is to learn</span>"​</div>The survey team had left about a month prior Gespi and Gorbic leading each a respective unit of sword slingers. it had been relatively quiet though some reports form zigzarag where concerning for both the highly respected individuals the other survey team had been assaulted by.. pointy eared creatures for what reason no one could say. Gespi couldn’t help but think it was perhaps something to do with the tower.. the only question now was would these pointy ears see reason? she could only worry about her husband and how the other where handling such a revelation would the world be so openly hostile towards them?<br>
<br>
a few days had passed as the survey team continued there long long march They came across something none of them had expected a massive machine left half buried in the dirt to Gorbic this was instantly recognisable the rusted decaying hull of a Grand mechanical. The machine towering machine still inspiring aww despite its collapsed decrepit state. Gorbic had to wonder what one of these machines was doing out here? There were only ever 4 of these constructs known to have existed this would make a worrying fifth. “we should take a look see if there is anything salvageable within it“ Gorbic commented the team quickly setting to work scaling the huge metal titan that easily stood three mechanical troopers tall. With transport hatch quickly located they entered a strange scene the corpse of massive serpent was in the centre of the cargo hold having smashed its way through the underside of the grand Mechancial‘s plating destroyed exosuit littering the floor along with seemingly fresh corpses! this would mean that the whole Incident was very recent. “Wait.. I thought Snalw where extinc how is this even possible?” Gespi voiced her concerns. Gorbic remained deep in though as he surveyed the scene. “I do not know at all.. but judging by how many suits are missing.. there must be a majority of the crew must still be alive...” Gorbic suggested and as soon he’d finished his sentence a blade came flying towards the Gecklico who’s exosuit caught it precisely. “Right then show yourselves if you are gecklicko you have nothing to fear“ Gorbic announced with an expectant tone as if he knew they would respond and indeed they did emerging form the shadowy corners of the wreckage where a few dozen gecklicko all with exosuits.. “finally we thought we would be stuck here forever“ one spoke up thusly these troops where greeted with some suspicion and a smile for why had they been out here and what had transpired?<br>
———<br>
The rrequisitioned bodies had been dissected and it was found the magic pointy ears where infused with magic down to there very blood. It was Strange very strange but most found this somewhat novel except for Gisl whome had been put In charge of speaking with the great machine bellow, he knew there was something useful in this arcane concoction the month was full of fruitless tests and experiments until one day... mixing the blood With sulphers firecap spores and incasing it in metal yield a result a powerful explosive unfourtnatly for Gisl he'd lost an arm in the process... but it was the price of progress. The new mechanical to launch these.. blood bombs required designing and Gisl would imminently begin work on these unknown to him was what had happened to his wife... though he'd  soon learn..<br>
Free actions:<br>
Army 3: (5 sword slingers) split army 4 (2 sword slingers)<br>
Army 4: move north east <br>
Army 3: move south west <br>
Army3: split (3 swordslingers) army 5 ( 1 sword slinger)<br>
Army 5: move West <br>
army 3: explore (once movement is finished)<br>
Actions<br>
Fast movement army 3 south west <br>
Fast movement army 3 south east <br>
Fast movement army 5 west</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(84, 172, 210)">Commander Derin Hendri</span></span></b><br>
<span style="color: rgb(84, 172, 210)"><b>~ The Devourer ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1618432289412-jpeg.872847/" target="_blank"><img src="https://www.rpnation.com/data/attachments/809/809977-054b40d8dbae4c2f956677d5c43efced.jpg" class="bbImage " style="" alt="1618432289412.jpeg" title="1618432289412.jpeg" width="91" height="100" loading="lazy"></a>​</div><br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445195" data-tab-container-id="tabContainer_1736445188" href="javascript:">The Devourer</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445196" data-tab-container-id="tabContainer_1736445188" href="javascript:">The Eastern Invasion</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445197" data-tab-container-id="tabContainer_1736445188" href="javascript:">War Council</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445198" data-tab-container-id="tabContainer_1736445188" href="javascript:"> Units, Actions &amp; Resources</a></li></ul>
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Ever since he has gotten out of the healers bed, Derin has been locked away in the left wing of his mansion home, training himself at all hours and pushing himself to his limits. The Lizardmen have hurt his pride when they defeated him, but this is more than about settling a score. He endured the sight and sounds of the massacre of his men. All one thousand of them. He underestimated the enemy, but it was his men that paid the price for that mistake. Despite all of his preparations and planning, despite his own power, it was simply not enough. That dawn was a disaster, one that lingers within his mind. All he can see are the piles of the dead, all he can hear are the screams of the dying. He remembers it all so clearly...<br>
<br>
~~~<br>
<br>
<i>By his orders, both archers and battlemages were assembled in their striking positions, ready to lay waste to the enemy. It was all tactically sound; making use of the environment, positioning his units in good positions, poising everyone to strike at once upon his command. And once all was ready, Derin would be the first to strike, and signal for all others to attack. He stood upon the ridge, and cast his spell, a great entropic wave blasting away the Lizardmen and their metal contraptions. Then came all the others. The resulting blast of sheer magical might blew Derin clear off his feet, throwing him backwards down a gentle slope of the ridge. It was simply spectacular, and the enemy outside the Tower had been wiped out completely.<br>
<br>
But then more came out of the Tower. Derin's men simply did not have the time to recover themselves from being knocked by the wave of force generated by the blast, and the Lizardmen struck out quicker than anyone had expected. The first Regalian archers were cut down before Derin had the chance to get up onto his feet, and when he saw what was happening he was already being set upon by more Lizardmen in their metal suits. Derin had to defend himself, leaving his forces without command, and things broke down quickly after that. Regalian forces fractured, each regiment and battlemage company turning to face their attackers, but this gave the Lizardmen a chance to regroup. They used such a chance well, and pushed hard out of the Tower against Regalian lines.<br>
<br>
Of course, Regalians did not go down easy, both archers and battlemages brought down scores of the enemy, but Regalians were simply not equipped to face an a foe in this manner. Piercing through the hard metal shell of these contraptions was difficult, even with magic and enchanted arrows. Whilst the enemy could cut down scores of Regalian soldiers with every wing of those enormous blades, Regalian soldiers could only bring down each Lizardman one at a time, with concentrated attacks. Both sides were equally adapt at killing the other, but neither held an advantage. It was nothing more than a massacre.<br>
<br>
Derin fought harder than he had ever done before, and saw more of his own blood than he ever had. He alone tore apart the metal suits, one after another, ripping away the hard metal shell to find the Lizardman within, dragging them out screaming before he used his entropic magic to drain the creature of it's life energies, revitalising himself while the Lizard's flesh turned to ash and their bones clattered to the ground. He did this again and again, devouring this vermin to heal his wounds and bolster his endurance, but they just kept coming. And then the Lizardmen turned toward Derin, one and all. He looked around, and saw only death. His soldiers and battlemages were either dead or dying, the battlefield filled with the screams of the dying and the air filled with the noxious stretch of blood and visera. It was over, and he knew it. Is this where he would die? Is this where it will end for him? If so, then he'll just take them all with him.<br>
<br>
The Commander drew all the power that he could gather, tanking brutal strikes that would kill any ordinary man while his power grew, and, once he was ready, he threw the entire concentration of power straight at the Lizardmen horde in one great burst of entropic energy. Those closest to Derin died instantly, their suits crashing lifelessly into the bitter snow with resounding booms, whilst those further away would find themselves overcome with paralysis. Which is when the arrow bolt struck him. Just before Derin cast his spell, one of the Lizardmen launched one of their enormous arrow bolts at him, and it tore straight through his armour and gored into his side. The Command gave out a cry of agony, the pain so great that he almost blacked out, falling to one knee as he clutches against his grievous wound.<br>
<br>
But the Devourer would not die here, not die to this vermin. Through sheer strength of will, Derin forced himself back onto his feet, and took the chance to flee there and then. Escaping into the howling blizzard, Derin used every last ounce of his power to keep himself alive, rushing as quickly as he could back to the West, back to the Eastern Province.</i><br>
<br>
~~~<br>
<br>
Derin looks in the mirror, standing in his training room, seeing the scarring from the great gash that the Lizardmen gave him. He looks to the vials of potions, takes one and drinks it down, and looking again in the mirror, the scarring fades slightly. Tress is an amazing healer, and her potions are doing wonders. But seeing the gash fade only makes him more angry, making him physically shake, turning and throwing the empty vial that smashes against the floor. "Lizardmen," Derin growls hatefully under his breath, "I am coming for you. Mark my words. I'm coming for you."<br></li><li class="bbTabContent" id="tab_1736445196" style="display: none;"><br>
"Governor!" The Captain of the Provincial Guard bursts into the Governor's office, "We have just received word from our forward outposts! The Lizardmen, they are coming here as we speak! This is an invasion!"<br>
<br>
"They are coming here?!" The Governor cries out, both in panic and fear, "They are rutting coming here?! By all the arcane..."<br>
<br>
"What do we do, Governor?" The Captain asks at the ready, "What are your orders?"<br>
<br>
The Governor can only look out of the window, and see that the snows are coming on stronger and stronger each day. Winter is coming. And for the Lizardmen to invade now will bring no small amount of misery. Winter is meant to be a time of celebration. But this year, Winter will bring only blood.<br>
<br>
"Send out our guards to all farms and hamlets throughout the province. By my order, bring all Regalians back to this town. Drag them back here if you have to." The Governor orders, "Take the emergency supplies and use them to provide whatever food and shelter we can for all those fleeing the Lizardmen. And send our fastest messager to Celest at once, and call upon the capital to send reinforcements with all haste. Rally all guardsmen, and prepare them for a fight to the death. Ensure all women and children are kept indoors, and every abled-bodied man is to be equipped for battle. Whatever happens, we will fight to the very end."<br>
<br>
"As you command, Governor." The Captain salutes, before bows and takes his exit, leaving the Governor alone again. Worry is the only thing that fills his heart now. He can only hope that Celestian forces arrive in time to save everyone. Otherwise, all they will find here is death.<br></li><li class="bbTabContent" id="tab_1736445197" style="display: none;"><br>
<i>A week later...</i><br>
<br>
Another meeting, another disaster. This time, Alexian knows exactly what is wrong, Geleon informed him immediately upon receiving word. The Eastern Province has been invaded, and the frantic message begged for aid from Celest. Alexian has read it himself, and immediately called this meeting. Geleon is already here, and Sparda arrived not long after him. Once Derin arrives, he falls into line with Geleon and Sparda, and the meeting begins.<br>
<br>
"We have received word from the Governor of the Eastern Province." Alexian tells his commanders, "They are being invaded by the Lizardmen as we speak. They have sent a message informing us of an approaching Lizard army, and the province cries out for our aid. Geleon, what forces do we have to send them?"<br>
<br>
"At present, Your Illuminance, we have only Sparda's guardsmen and the Palace battlemages." Geleon informs the Primus, "We have been preoccupied with reforms over the past month, but all has gone well and we are now in a position to begin training our first Shieldmen and Marksmen regiments. I have ordered regiments to be trained at once, and they will be battle ready by the end of the month."<br>
<br>
"By the end of the month?" Alexian shook his head, "This is not acceptable, Geleon. The Eastern Province needs those forces now."<br>
<br>
"I understand, Your Illuminance, I truly do. But we simply do not have the forces. We barely have enough to properly defend the capital, and the protection of Celest must come first." Geleon tells the Primus, "Sparda's guardsmen is all we have to spare until the end of the month. Then, we can reinforce the Eastern Province, and drive the Lizardmen from our lands for good. Once the Eastern Province is secure, we can continue with our original plan."<br>
<br>
"Our original plan will take too long, Geleon." Alexian tells his Marshal darkly, "The Lizardmen are marching on Regalian soil right now, and they may even lay waste to our lands. Murder our people. Not soldiers, but civilians. Men. Women. Children. We cannot allow that to happen, whatever the cost."<br>
<br>
"Your Illuminance, allow me to lead my regiment against the Lizardmen." Sparda tells the Primus, even though he does so with no small amount of regret, "Perhaps another show of Regalian force will drive them into retreat. If nothing else, I can reinforce the province, and distract the Lizardmen while civilians attempt an escape back here to Celest. We will fight to the very last man, Your Illuminance, if it comes to that."<br>
<br>
"What?! No!" Derin growled at his brother, before turning to the Primus, "Send me against the Lizardmen instead! I can take them! I have to make them repay tenfold for what they did to my men!"<br>
<br>
"Enough, Derin!" Geleon barked, "I know you are eager to fight, we all are, but you cannot take command of Sparda's forces. He is their Commander, not you."<br>
<br>
Alexian could only breath in frustration, but he simply has no other option. "Then go, Sparda." Alexian orders, "Gather your soldiers and march to the East at all haste. Derin will lead additional forces to provide you with support as soon as the new regiments are ready. Do what you can to protect the Eastern Province in the meantime, Commander. And should the Lizardmen fail to leave by the time Derin arrives, put them all to the mace."<br>
<br>
Sparda nods, and it is decided. After the final details are fully planned, Sparda is dismissed and gathers his soldiers for another march, and this time to the East. He is not happy about it. He wanted to work on the Regal Crown. But he cannot simply stand by and allow the Lizardmen to ravage the Eastern Province while doing nothing but looking out for his own interests. He will now face what his brother faced, and while Sparda hopes to avoid battle, he will not hesitate to do what he must.<br></li><li class="bbTabContent" id="tab_1736445198" style="display: none;"><br>
<b>Units</b><br>
<br>
Capital<br>
~ 1 Guardsmen<br>
~ 1 Battlemage<br>
~ Grem the Goblin Mage<br>
<br>
<b>Actions</b><br>
<br>
Free Actions<br>
~ In the Capital &gt; Guardsmen move East &gt; Form Army 1 &gt; Hold / Defend<br>
~ In the Capital &gt; Battlemages &gt; Explore Capital<br>
<br>
Action Points<br>
~ Recruit Shieldmen x 2<br>
~ Research &gt; Armour &gt; Level 1 &gt; 1 of 1 &gt; Shieldmen gain an additional 0/+1<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses<br>
~ Recruit Shieldmen &gt; (3 - 2) x 2 = 2<br>
~ Research &gt; Level 1 &gt; 3 - 2 = 1<br>
<br>
Reserves<br>
~ 16 Resources<br>
<br>
Balance &gt; 16 + 13 - 3 = 26<br></li></ul>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">The proud City-State of Mesania</span>​</div><br>
<br>
Coreatades looked at the scrolls before him over and over, as if though repetition could somehow make the figures on them different. While that may be a talent some of his fellows possess, he himself had no such luck, and so the numbers remained the same.<br>
<br>
<br>
<br>
Despite trade agreements with other nations and investments aimed at the reinvigoration of the fishing industry, Mesania's economy was in absolute tatters. Even the blessing of Aphrodite, though truly beautiful and most helpful, had not done anything to alleviate the horrid situation. He could feel discontent growing, control slipping through his fingers by the hour. He was perfectly aware of how violatile Mesania's people were, and how ambitious the other demigods had been. A new civil war would not be to the benefit of anyone, but that had never stopped any Mesanian in the past, and it would most certainly not stop them now. Conflict was in their nature, after all....<br>
<br>
<br>
<br>
But then how? How had Euvoia managed to keep everything united and strong through thick and thin? The more Coratades was forced to deal with the mess that was the Mesanian people, the more he became convinced that such a thing was impossible. That was not to say he disliked them. He loved his people, truly, but to truly love someone meant that you had to acknowledge all of their flaws.<br>
<br>
<br>
<br>
That was what Mesania used to say, anyway.<br>
<br>
<br>
<br>
Thoughts of his wife immediately soured his mood. Though he would never admit it, he still was not over what had happened. How could any man ever be? Hera wanted to punish him for being an Illicit child of Zeus. Though it was not his fault, she wanted to punish him all the same. She clouded his mind and filled his heart with a monster’s rage. And Coreatades tore apart the things he had loved most. When his mind returned to him it was too late. Far, far too late. And, in a final act of cruelty, Hera made it so their blood embedded into his skin, becoming a part of him. A sin that he would never be able to wash off.<br>
<br>
He shouldn’t allow these thoughts to cripple him. Mesania needs him, needs his guidance. Needs him to overlook everything to ensure none of the others do something he would disagree with. But he cannot. The memories overwhelm him once more, and he casts the scrolls aside, instead moving to a large amphora filled with strong wine.<br>
<br>
<i><span style="color: rgb(41, 105, 176)">"Father...Oh Father, what must I do?"</span></i><br>
<br>
There is thunder in that moment, perhaps an answer of sorts, but not in Mesania.<br>
<br>
Having power comes with it’s privileges, thought Agathos, who was currently enjoying the comfort of the captain’s cabin while the storm raged all around. It was late november and the weather was already markedly worse, and though the old captain had assured him there was no threat to the vessel, it still poured with a vengeance. He did not envy most of the other marines who were outside, manning the oars or tending to the sails.<br>
<br>
But of course, what good are privileges if one cannot share them? And so, the dry cabin was currently occupied by a few others, marines and Bastarnae alike the company of whom Agathos particularly valued. They currently were all huddled around the table, playing dice (made out of human bones-them damn Bastarnae were savage even in their pastime).<br>
The game was going surprisingly well for Agathos, and he had accumulated some of the coin the other men had bet with. He didn’t really need it-he was a captain now, and he had access to many things because of that- but half the fun of the game is in the betting.<br>
<br>
<i>“Land! Land spotted! There is a city by the seaside!”</i> He heard from outside. One of the marines up on the crow’s nest seemed to have found something. Intrigued, the men began to lazily pack up the game, getting up and preparing to see this new land.<br>
Then the old captain’s order made everyone freeze in their places.<i> “Drummer! Increase rhythm! Assault speed! I repeat, Assault speed! Warriors, to your units! Now! Move!”</i><br>
The marines shot Agathos a quizzical look, to which he could only shrug. The Bastarnae instead grinned from ear to ear, merrily charging outside and to their stations.<br>
<br>
Agathos was very confused. This was all supposed to be an exploration mission! Why would they attack this settlement? Before they even got to talk to the locals? He hastily stepped outside, approaching the captain. “What are you doing?”<br>
The old man hastily bowed before answering, clearly confused at Agathos’s tone. “The standard procedures for an offensive landing, my lord. Am I doing something wrong?” His answer created more questions than it answered.<span style="color: rgb(97, 189, 109)"> “Yes, preparing for an assault when we’re supposed to be here to explore! Who even gave you that order?”</span><br>
<br>
<b>“I did”</b><br>
<br>
The Great Minotaur was standing just a few paces away from the two men, which greatly unnerved Agathos. For a creature the size of a medium statue, the Minotaur was somehow unnaturally skilled at moving without making much noise. With a wave, it motioned for the captain to go back to his organizational work, while continuing to stare at Agathos.<br>
<br>
To his credit, having faced down two great beasts in the span of as many months, he did not flinch as the beast approached further. <span style="color: rgb(97, 189, 109)">“What is going on here, Minotaur? Why did you order the men to battle against people who could be our allies?”</span><br>
<br>
The Minotaur chortled, reaching into his bag and pulling out a piece of parchment. <b>“Here is why, and I believe you’ll find it a good reason, too.” </b>Agathos grabbed and quickly skimmed over the parchment. It seemed to be a direct order to attack the settlements they encountered on this coast, complete with the seal and mark of Glaukos himself, the Son of Ares. The Minotaur’s arrogant expression however necessitated some understandable doubt. <span style="color: rgb(97, 189, 109)">“Glaukos gave you these orders? Why did he not share them with me?”</span><br>
The Beast shrugged.<b> “Feel free to question him yourself when you are back. This is not for me to know.”</b><br>
<br>
But why? <br>
<br>
<span style="color: rgb(97, 189, 109)">“And...Coreatades approved of this? You’re sure?”</span><br>
<br>
The Minotaur huffed, clearly annoyed now.<b> “I have been in your city for less than a month. Why do you expect me to know what politics have been going on? What I do know of, however, is that pale man-Mourlos, I think you call him, he approves of this plan. He told me so himself.”</b><br>
Mourlos...Of course Mourlos approved of this. No one quite understood what Mourlos’s true intentions were, but he was paranoid. No doubt he saw every other nation as a possible threat.<br>
<br>
He would love to continue questioning the Minotaur, but the captain’s voice rang out again. <i>“Seven minutes to landfall! To your units! Now!”</i> If he wanted to have his armor on for when the battle started, he’d need to run, and do it now.<br>
<br>
<span style="color: rgb(97, 189, 109)">“We’ll talk about this later, Godsdammit! </span><br>
<br>
Surrounded by Monsters, savages, and raiders, Agathos didn’t feel like a hero-he felt like the monster a hero was supposed to hunt.<br>
And yet the voice of Ares had spoken. A mortal’s duty is to obey. This is the way of the world. And whether he liked it or not, he would try his best to honor Ares today.<br>
<br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Actions: <br>
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Army 1(Minotaur, Agathos, Four Bastarnae) moves to Mesania and embarks(consumes 1 action due to extra movement). Disembarks on Takrian capital. Begins siege.<br>
<br>
Army 2: Moves 1 tile east, and 1 tile southeast.<br>
<br>
Army 3: Moves 1 tile northeast<br>
<br>
Two Biremes: Move one tile southeast, and two tiles east(after embarking).<br>
<br>
1 Marine unit is deployed on Takrian farming settlement. Assaults and <b>RAZES</b><br>
<br>
Advancement: <i>Harasser parties:</i> Any Mesanian army is always preceded by guerillas who do everything in their power to harm the infrastructure of the foe. While within an adjacent tile from a Mesanian army, training of units takes an additional turn and two additional resources(this affects units that would have just finished training when this effect triggered).<br>
<br>
Advancement: <i>Ritual Scarring:</i> The Bastarnae practice self-scarring and mutilation as a form of ritual to Deimos. This not only makes them completely heedless of pain, but the scar tissue around their flesh also hardens, making their skins as tough as those of a boar.<br>
<br>
Bastarnae gain +1 defense. Unlocks unit: *Warrior-Priest(Ares)*<br>
<br>
Trade Route Agreed with Oni. 2 resource fee paid for representative in embassy.</div>
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					<div class="bbWrapper">Turn 4<br>
“Enough!” The Red Petal shouted. Its face was contorted in rage as it pointed at the Purple Petal, who was clearly enjoying itself. “I direct the swarms, it is my role, function and purpose, I will not let the Purple Petal overstep its bounds.”<br>
<br>
“Peace Hidetade, I’m sure Iemitsu meant nothing by it.” The Black Petal, ever the diplomat said, its palms turned outwards. The Purple Petal, Iemitsu grinned.<br>
<br>
“To the contrary, I meant everything by it. This one believes it is more fit for duty than the <i>current</i> Red Petal.” Iemitsu said, not even trying to hide its mirth. “Going further, I suggest that the Red Petal lays down its function. This one will serve willingly, with the competence Hidetade so clearly lacks.”<br>
<br>
The scathing remarks did nothing but further anger the Red Petal. “I won’t stand for this! I ask permission from the Great One to relieve this council of the Purple Petal’s existence.” As one being the council turned towards the Green Petal, who had been quietly muttering to itself, eyes wide in madness. The flow of words between the Green Petal and presumably the Kaminoki ceased and clarity returned to the Green Petal’s eyes.<br>
<br>
“The Great One sees the need to settle this dispute by force. It suggests a duel a month from now. The winner will be proven right, while the loser’s blood will stream over the roots of the Kaminoki, a sacrifice worthy of remembrance.”<br>
<br>
The Black Petal sighed. “The Great One has spoken, until the next full moon this matter is considered settled. Now, if you all don’t mind, I have work to do. The population keeps growing, but I have nowhere to house them. If this continues, I might be forced to reach out to others to take some of our people.”<br>
<br>
“Wait.” The Green Petal rasped. “The Great One has a task for you, a project. He asks you to build something called the Tomb of Growth. Please step forward.” What followed was unpleasant. It laid his hand on the Green Petal. First there was nothing, then with a force, not unlike getting crushed by a falling tree, instructions and images started to flash through its mind.<br>
<br>
The Black Petal fell to its knees, gasping for air, a headache splitting its skull. “Is it always like that?” It asked the Green Petal. The latter smiled, weary, tired.<br>
<br>
“Imagine seeing it all, all at once, all the time.” It whispered.<br>
<br>
The Black Petal nodded. “Your sacrifice is remembered.” It whispered back.<br>
<br>
“Sacrifice?” The Green Petal asked. “I see it all, non are closer to the Great One than this one. Sacrifice? No, this is true love!” There was a zealous fire in the eyes of the Green Petal that the Black Petal didn’t understand. “I’m the first among all my peers, I’m the first one.” The Green Petal said, much softer. “I’m the first one. The first one. The First. First. First. First.” The Green Petal’s eyes went out of focus as it started to babble to itself.<br>
<br>
The Black Petal turned towards the council. Its voice was cold as it regarded the other members of the council. “The Great One has spoken, let us depart, we have got work to do.”<br>
<br>
<b>turn 4:</b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Hero Unit Borage moves 1 tile east, 1 tile North East.</li>
<li data-xf-list-type="ul">Army 3 splits. Unit Yari, forms army 4, moves 1 tile North West</li>
<li data-xf-list-type="ul">Army 1, Unit Yari moves 1 tile North East</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Hero Unit Borage activates Swamp growth</li>
<li data-xf-list-type="ul">Unit Yari, army 4, explores tile.</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Advancement -3 resources: The Tomb of Growth, building, location Seicho. Even the Kaminoki cannot stop the growth of the forest or the Hoshi people. Sometimes this leads to overbreeding. The Tomb of Growth is a place where Hoshi go to become one with the Kaminiko, who then uses their bodies to create resources. <b>Proposed effect:</b> Population can be turned into resources at ratio of 2:1.</li>
<li data-xf-list-type="ul">Advancement -3 resources: The Blood Pits of Seicho, building, location Seicho. In the Blood Pits Hoshi can settle their differences in single combat. Much like nature it is kill or be killed in the Blood Pits, and all the blood spilled is in the name of the Kaminoki. <b>Proposed effect: </b>+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion).</li>
<li data-xf-list-type="ul">Recruit: X1 Yari -2 resources - turn 1/1</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Growth of a new jungle tile 1 tile North East of capital ¾ (5 -1 turn for presence Niwashi)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul">Borage grows a swamp tile 1 tile East, 1 tile North East of capital ¼</li>
</ul><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in his workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 1</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in one turn less than the required 4.</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Settlement</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Level</b></td>
<td colspan=""><b>Pop</b></td>
<td colspan=""><b>Resources per turn</b></td>
<td colspan=""><b>Pop Growth</b></td>
<td colspan=""><b>Order</b></td></tr><tr class="">
<td colspan="">Seicho</td>
<td colspan="">Capital</td>
<td colspan="">1</td>
<td colspan="">20 (max)</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Kakucho (1 W capital)</td>
<td colspan="">Standard</td>
<td colspan="">1</td>
<td colspan="">0</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Hirogaru (1 E capital)</td>
<td colspan="">Standard</td>
<td colspan="">1</td>
<td colspan="">0</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall:</b></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">20</td>
<td colspan="">+6</td>
<td colspan="">+12 per turn</td>
<td colspan="">1</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Unit</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Army</b></td>
<td colspan=""><b>Stats (</b>Strenghts, weaknesses, settlements included)</td></tr><tr class="">
<td colspan="">Hekron the Inventor</td>
<td colspan="">Hero</td>
<td colspan="">Seicho (capital)</td>
<td colspan="">Army 5</td>
<td colspan="">HP: 2
Attacks: 2
2/7</td></tr><tr class="">
<td colspan="">Borage</td>
<td colspan="">Hero</td>
<td colspan="">1 E, 1 NE from capital</td>
<td colspan="">Army 6</td>
<td colspan="">HP: 3(4)
Attacks: 2
0/1</td></tr><tr class="">
<td colspan="">Ite unit 1</td>
<td colspan="">Troop</td>
<td colspan="">Kakucho (settlement)</td>
<td colspan="">Army 3</td>
<td colspan="">HP: 1
Attacks: 1
3/2</td></tr><tr class="">
<td colspan="">Yari Unit 1</td>
<td colspan="">Troop</td>
<td colspan="">1 W, 1 NW from capital</td>
<td colspan="">Army 4</td>
<td colspan="">HP: 1
Attacks: 1
2/0</td></tr><tr class="">
<td colspan="">Yari unit 2</td>
<td colspan="">Troop</td>
<td colspan="">1 E, 1 NE from capital</td>
<td colspan="">Army 1</td>
<td colspan="">HP: 1
Attacks: 1
2/0</td></tr><tr class="">
<td colspan="">Niwashi</td>
<td colspan="">Elite</td>
<td colspan="">1 NE from capital</td>
<td colspan="">Army 2</td>
<td colspan="">HP: 1
Attacks 2:
2/0</td></tr></tbody></table></div>
				
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					<div class="bbWrapper">As Godrick led Hazel  across the surface of the sky  he showed her he vast Beauty of the Sky lands, How life seemed to survive up above the world and how their society was focused on helping each other and watching over those who needed help themselves, He would lead her through the capital until he was called off to the councils Chambers to get his next assignment. <br>
<br>
Inside Godrick was Greeted by the council and Met the Nymph hazel, they had asked her many a Question about what she did on the surface asking if their were any civilizations that resided down below that she knew of.  After some Deliberation  and evaluation of where the island was currently located they decided they should head back down to the surface and send Hazel with Godrick and his  Dragoon unit, They were to Explore the new structure they had located down below, and with hazels help and knowledge of the surface they hoped they would be able to negotiate with anyone they may run to in that area.<br>
<br>
The council then sent the command to start building, They sent orders to the Juggernauts(Army 3) to make a settlement down where the had found their recent resources having found that area rich with goods  it would make a good spot to stage out of on the surface,  And then they ordered the other Dragoons  (army 2) to Finish the Farms in the forest so they could  start producing food so they could harsh out the changing weather and  be ready to offer any to those who may be in need on the surface. <br>
<br>
Resourcest - 12<br>
Free actions- <br>
Army 1- Fly to surface Move SW to  Tower/village grid (whatever that spot is)  Explore<br>
Paid Action-<br>
Army 2 finishes farm (action cost 1 - policy allows building to take 1 less to finish)  - 5 resources<br>
<br>
Army 3 Builds Settelment  (action cost 2 actions)  -5 Resources</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
In the wake of the Mesanian attack, preparations were undergoing in Unity to defend the capital. Reservists living in the city were called to arms, for the first time since the crashlanding. Messengers slipped through the siege lines, and made their way to recall forces stationed in other parts of the nation. Takrian command present in the city was busy drafting battle plans for the upcoming counterattack. <br>
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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Unity: </i>Capital lvl 1; +4 resources, +2 population<br>
<i>Prosperity: </i>Standard settlement lvl 1; +4 resources, +2 population<br>
<i>Eternity: </i>Standard settlement, lvl 1; (under construction 2/3)<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>1 legionary<br>
<i>Army 2: </i>1 legionary, 2 archers<br>
<i>Army 3: </i>1 archer<br>
<i>Army 4: </i>1 Ga'lade knight<br>
<i>Unity garrison: </i>1 cataphract<br>
<i>Off-map: </i>1 Ga'lade knight</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
Army 1 moves southeast and the southwest to Prosperity with boosted movement<br>
Army 2 moves southeast to merge with army 4<br>
Army 3 moves west to Prosperity<br>
<b>Actions:</b><br>
Action 1 used to complete Eternity<br>
Action 2 used to research advancement: military reserve corps.<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over.<br>
Action 3 used to boost movement of army 1</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(0, 168, 133)"><span style="font-family: 'book antiqua'"><u><b>The Ru-Ten Amalgam</b></u></span></span></span><br>
<span style="color: rgb(0, 168, 133)"><span style="font-family: 'book antiqua'"><a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.873429/" target="_blank"><img src="https://www.rpnation.com/data/attachments/810/810559-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="100" height="94" loading="lazy"></a></span></span>​</div>To the far corner of the southeast, among territories not yet ventured by the other great powers of the time, a sprouting nation that had only just finished recovering from its most recent internal conflict was preparing to jump into the world stage as well. Deep within an overgrown swamp with trees that rose high, a race of bipedal plants known as the Ru-Ten dwelled. A people with a long history of conflict and recovery, of great minds and greater battles.<br>
<br>
For the better portion of the last decade, the Ru-Ten Amalgam had been locked in a civil war that had nearly managed to send the blooming nation back to its early years of squabbling factions. But with the rise of their new ruler, the Seventh Sire, and the destruction of the rebellion, the Nation was finally able to turn its attention outwards. With much of their homelands already understood thoroughly, the Amalgam could turn their interests to the unknown lands beyond. <br>
<br>
The Sirewood's fortress city of Yomus was a thing to behold, a twisted assembly of twisted vine and stone that sprouted from the heart of the nation like a monolith of what they could accomplish. Having been named the Capital of their nation amidst the turmoil of the Oltri Rebellion, the structure was built to withstand conflict coming from both within and without. And within the great fort that stood at the apex of the Capital, three Ru-Ten had finished a meeting. With discussions and stances affirmed, they began the short trek to the Sirewood's chambers to relay their decisions to their ruler.<br>
<br>
These three were members of the Triumvirate, the advisory column to the Sirewood. Though their positions were always given and taken at the Sirewood's discretion, and though they could only advise their ruler, their usual sway over them made them the highest seat of power within the entire Amalgam. Second only to the the Sirewood themselves, it was no wonder that the recent Civil War had been orchestrated by treasonous elements of the former Triumvirate. <br>
<br>
The current Triumvirate consisted of two men and one woman, each of them chosen based solely on their adherence to one aspect of the Three Strengths: Body, Mind and Spirit. It was tradition for the Sirewood to place the finest representations of each of these tenets in the Triumvirate, so as to have the Strengths constantly in places of power. That  was why the three members of the Triumvirate often looked considerably different, despite their mirroring positions on the same council.<br>
<br>
Gurok was a scarred veteran of the Civil War; having initially served the rebels as a commander out of loyalty for his hometown, his realization that the entire rebellion had been staged by a power-hungry element of the Triumvirate was an undoubted turn in the war. Pagon was a merchant who had managed to prosper in times of war due to his cunning yet equally ruthless cornering of specific goods, whose lust for greater wealth had pulled the Amalgam government from the brink of economic collapse multiple times during the Civil War. Tal-Run was a scholar of the Buried Palm who'd headed many recovery efforts during the war, and even saved a number of Temples caught up amidst the fighting. <br>
<br>
It was these three who entered the Sirewood's chamber, a massive cavern far beneath the Fortress where both the walls and floor were covered in tightly interwoven vines that all stemmed from the same source.<br>
<br>
As the Triumvirate members entered, a path of vines coiled and grew, forming a bipedal figure out of themselves that stretched out its arms as other figures took shape. These smaller figures took the shape of chairs facing the bipedal form, behind which a throne was being constructed out of more vines. Wordlessly, the Triumvirate members gave short bows before taking their seats, waiting for the Seventh Sire's entire body to finish coalescing, but even before his head had finished taking shape, his voice reached them.<br>
<br>
Not from the figure which stood before the throne, but from the very mass of vines and branches around them came the weathered tone of a voice which could only belong to a Sirewood.<br>
<a href="https://www.rpnation.com/attachments/f3c09782fe289da30344d99943fab9aa-jpg.873430/" target="_blank"><img src="https://www.rpnation.com/data/attachments/810/810560-ae6d1ba4ef32f726789efeca03fd8b28.jpg" class="bbImage bbImageAligned--right" style="" alt="f3c09782fe289da30344d99943fab9aa.jpg" title="f3c09782fe289da30344d99943fab9aa.jpg" width="75" height="100" loading="lazy"></a><br>
"The matter of expansions has been laid bare before you," it said as the Seventh Sire finished forming, standing before his throne as he gestured to them "don't keep me in suspense."<br>
<br>
"No matter our decision, the risks remain the same, my Liege." Gurok stated before gesturing towards Pagon and Tal-Run "These two have made their case and I cannot disagree with them at the time being-"<br>
<br>
"Because there isn't much to disagree on, really." Pagon chittered whilst reclining in his seat "If you want to maintain the prosperity of the people, you need more land to work with than this. Ten to fifteen years before Economic Stagnation starts to set in. Just not enough of those prime resources to fuel a war machine of our size, so either we start scaling back immensely on everything from training to sciences-"<br>
<br>
"Which would be a most dreadful turn of events." Tal-Run noted with a small applause<br>
<br>
"<i>Or</i>, grab some new lands with fresh resources untapped by both us and our ancestors." Pagon waved a hand in the air "Its the definitive long-term solution."<br>
<br>
"Which doesn't detract from the state sending an entire Expeditionary movement out into the unknown would leave us in." Gurok said whilst leaning forward, glancing Pagon's way before turning back to the Seventh Sire "My Liege, given the force needed to counter potential opposition we'd have to recoup the losses so we don't leave ourselves exposed, and we can't pretend as if the Nation has fully recovered from the Rebellion. My concerns lie squarely with our timing."<br>
<br>
"Funny thing about Economic Stagnation," Pagon shrugged :the longer it goes unresolved the harder it is to stop."<br>
<br>
"Even so, given your predictions I'm just unsure what makes you so certain now is when this undertaking must be undergone." Gurok sighed before looking past Pagon to Tal-Run "And your insistence on supporting this effort simply exacerbates my worries."<br>
<br>
"The people need signs of hope if they're faith in our dear Sire's capability are to be reinforced." Tal-Run held a hand up to her face and laughed into it "Why, if we let them get too focused on the recovery efforts then others may start getting ideas. Have their gaze set to the potential beyond and let them enrich us all through their own desires."<br>
<br>
"And sending off entire Army of Skirmishers is supposed to convince these bad actors of our strength?" Gurok asked her, to which she only tilted her head to the side.<br>
<br>
"Showing unfaltering determination can breed uncertainty in even the slightest of doubts," Tal-Run practically sang before turning her attention back to the Seventh Sire "Besides, it's not as if we're not leaving anything in their stead, Dear Sire. If our brave warriors were to incur the wrath of something too strong to overcome, and it were to sniff out their tracks, we would need something in place to deter it wandering over to us now wouldn't we?"<br>
<br>
"And this something would be?" the Seventh Sire asked whilst sinking back into his throne.<br>
<br>
"Well..." for the first time since the discussion started, Pagon hesitated before leaning forward a bit "Given how successful that whole thing with the Beast went, we were hoping you'd consider expanding your ability to defend the lands, Boss."<br>
<br>
"Explain." the Seventh Sire ordered<br>
<br>
"We believe that the infestation we cultivated in that beast was only the precursor to much more grand ventures, dear Sire!" Tal-Run folded her hands together in joy "Why, if we could cultivate patches of Sirewood Vines throughout the Capital and its surrounding areas, we could drastically expand the range of your perception."<br>
<br>
"Or risk its integrity by expanding too far." The Seventh Sire grumbled as his gaze turned upwards "Already I can feel the ever increasing number of feet moving upon me, I twist in turn within the soil. Memories of my former body fade every moon and yet its not enough?"<br>
<br>
"Sorry to say, Boss, but not really." Pagon shrugged whilst leaning back "At least, not for what's gonna be needed down the road. But Tal ain't even bringin' up the biggest thing we gotta focus on now."<br>
<br>
"Apologies, Dear Sire," Tal-Run bowed "I just let the possibilities overwhelm me. Interlacing your vines with those of the larger soilings could theoretically allow you to assume control of them."<br>
<br>
"Theoretically, she says." Gurok shook his head, but Tal-Run pressed on<br>
<br>
"If you were able to react to foreign threats beyond what you are capable of now, then the need for forces here would diminish!" she concluded, tapping her fingertips together "We could worry far less about ventures such as this."<br>
<br>
"Free up some of the guys to start looking into other things." Pagon added on<br>
<br>
"If it manages to bear fruit." Gurok noted "Let us not forget that the Soilings are not creatures of the flesh like the beast, Success is not assured considering the risk involved."<br>
<br>
"So you object to their move, Commander?" asked the Seventh Sire, gesturing to him "your opposition to this movement has not gone unheard."<br>
<br>
As a purely advisory body, a unanimous movement was not required for the Sirewood's decisions. However, objections would often slow down these choices considerably, as any true Sire must recognize the importance of the three Aspects of Strength in relation to their Nation. So upon hearing the Seventh Sire's question, both Pagon and Tal-Run turned their attention Gurok's way, for a solid objection could lead them to have to continue arguing their case for hours.<br>
<br>
However, Gurok merely shook his head, "As stated before, my concern has lied solely with Timing. Both initiatives would warrant no hesitation if undertaken further along. Given the current state, I can only offer my support with a caveat of caution."<br>
<br>
"Then it is decided." the Seventh Sire leaned back in his throne whilst turning his attention to the thriving vines curling and twisting along the ceiling of his chamber "Send the Expedition, have them leave no stone unturned in their mapping of the lands beyond. I expect their reports to be thorough."<br>
<br>
His attention went to Tal-Run, "Call upon me when you wish to test this venture of yours, meeting adjourned."<br>
<br>
The Triumvirate bowed as the Seventh Sire began untwining himself, the numerous gnarled and grotesque vines pulling apart and sinking into the thriving mass of the Chamber. As they arose from their seats, the chairs also undid themselves. <br>
<br>
And so, the orders were given. <br>
<br>
Later that day, as the Triumvirate began to split to see to their tasks, Gurok was halted by the words of Pagon.<br>
<br>
"You saved us a lot of bickering in there, old wood." he noted just as Gurok was leaving to organize the Expedition "Considering all the pushback you gave in earlier talks, I'm surprised you didn't try to sway the Boss." <br>
<br>
Gurok didn't speak at first, merely sighed before turning back towards him "The benefits of your proposal would be too great for my Liege to deny,  even if I were to speak against it with vigor. The result would've been the same, and even more of our time would've been wasted."<br>
<br>
"And we're both extremely thankful of that, brother." Tal-Run cooed whilst reaching over to grasp Pagon's shoulder "Rest assured that the Palm will do all it can to bolster our Nation's defenses in the absence of those forces, we shan't be left weakened."<br>
<br>
Gurok turned away, "I can only hope for such efficiency." <br>
<br>
And so it was, by the week's end Ru-Ten were gathered to see the Expedition force of a company of Bentvine Skirmishers as they ventured from the Capital to the West to explore the lands beyond. Around the same time, word began to spread of the Buried Palm's new efforts to make use of the Soilings for something other than warmth and lumber. <br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +3 Resources +2 Population<br>
Policies and Advancements<br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 2 Bentvine Skirmisher, 1 Sirewood Beast</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Bentvine Skirmisher forms Army,1 moves directly West  to explore Tile<br>
<br>
<b>Actions</b><br>
1 Bentvine Skirmisher forms Army 1<br>
Army 1 moves directly west of Capital to explore Tile<br>
Action 1 used to begin Research: Sirewood Defenses.</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445199" data-tab-container-id="tabContainer_1736445189" href="javascript:">Arrival</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445200" data-tab-container-id="tabContainer_1736445189" href="javascript:">Reemergence</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445201" data-tab-container-id="tabContainer_1736445189" href="javascript:">Other Events</a></li></ul>
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<br>
Location: Regalia<br>
Characters: Gibrian Armeron<br>
Events: Free action - move 2nd Archers NORTH 1 hex, EAST 1 hex.<br>
<br>
"We have arrived, mon Directeur," the chef de bataillon pointed out. A color party stood out front ready to escort Gibrian toward the farming settlement's town center.  Among the color guard were two eagle bearers, one bearing the national flag of Toulais and the other a white flag, the universal sign of truce. The rest of the bataillon waited outside the perimeter and made camp. Chef Tigre soon rejoined them as the former Regalian made his way toward the town. Perhaps he would be shot out of hand. He honestly did not know nor care about the ramifications, since his business here was neither personal nor of the symbolic sort. It was just that - simply business.</li><li class="bbTabContent" id="tab_1736445200" style="display: none;"><br>
<br>
Location: <i>Chateau-Morel (OSL tile)</i><br>
Characters: <i>Directeur Céline Delacroix</i><br>
Events: Spend 1 action - build Farming Settlement @ OSL (2 out of 3 turns required)<br>
<br>
Great painstaking labor had been taken to resurrect the old chateau and its adjoining lands. Despite Céline's efforts, there was much work to be done still. The project trudged along at a snails pace owing to deliberating penny counters and politicians. Words like "assessment" and "review" filled everyone's ears at the Council of Ancients, as they were unconvinced that Chateau-Morel required more funding for reconstruction. Indeed, they required proof of the progress going on there, which delayed transport of necessary tools and men. "Sacré bleu! These old codgers and their millards. You would think with all their wisdom they would pour money into this region by the wheelbarrow. Instead I must plead like a simpering pup at the coattails of bureaucracy." She would surely be spending more time here than she would have liked. If only Gibrian was here, things might have gone more smoothly.</li><li class="bbTabContent" id="tab_1736445201" style="display: none;"><br>
<br>
Location: Bon Leroux (Capital)<br>
Characters:<br>
Events:<br>
<ul>
<li data-xf-list-type="ul">Spend 1 action: build farming settlement @ OSL (2 of 3 turns required)</li>
<li data-xf-list-type="ul">Spend 1 action: recruitment of the 2nd Garde Nationale bataillon (1 of 2 turns required)</li>
<li data-xf-list-type="ul">Spend 1 action: advancement unlocked: "Rearguard" - Garde Nationale are able to withdraw in good order, becoming more difficult to encircle and destroy outright.</li>
</ul><br>
End Turn:<br>
<br>
Population: 14<br>
Resources: 3 (4+3=7-3-1=3)<br>
Order: 1<br>
<br>
End Unit Locations:<br>
<br>
1st Garde Nationale (Bon Leroux - Capital Hex)<br>
1st Toulesian Archers (Swamp Hex)<br>
1st Skeleton Knights (Swamp Hex)<br>
2nd Skeleton Knights (Swamp Hex)<br>
Commander de'Orleon (Swamp Hex)<br>
1st Order of Saint Lafaille (1 Hex EAST of Capital)<br>
2nd Toulesian Archers (Regalia - Farming Settlement)</li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px">Azera</span><br>
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In the capital people were celebrating the victory against the Ogres, and stories were written about the soldiers.  Because of these deeds, the military has received more support and enlistment opportunities.  While the swordsmen from a different land will be remembered, some fear that allying with them is not a good idea.  After all, not much is known about the other nations other than there's a bloodthirsty tribe of Ogres to the north.  <br>
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FREE ACTIONS:<br>
Army 1: move Southwest, explore, use Catography<br>
Army 3: move southwest, explore<br>
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PAID ACTIONS:<br>
Join Oni's Embassay (-2 resources)<br>
Build farming settlement on Army 3's location​</div></div>
				
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					<div class="bbWrapper">Grock with his quickly increasing cunnin knew his chances of defeating the rival tyrant and his tribe increased if they were starved or weakened! Sending Tiny and what remained of his forces to maurad the settlement as a preliminary force before the main push seemed advantageous. However as Grock ordered this tactic a familiar face would limp into the camp, "BOGKRUS" shouted out Grock rushing to his wounded friend who looked as if he had tusseled with a hundred sabertusks, "I thought ya dead" said Grock helping the other ogre up, "I tried ya plan Grock....theyre walls to thick, didn't even get close. Then some new slimms showed up, swords sting like nothin else...The slimms are powering up Grock, all of em" was all Bog could get about before finally succumbing to unconsciousness from his injuries. After handing off Bog to the tribe butcher who would try their beast to heal the ogre, Grock decided then and there that those slimms must be broken, no matter how long it took or how much it cost, no Slimm would spit in the face of the ogre kind so and live to tell the tale.<br>
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Move "Tiny" two tiles down adjacent to rival tribe and adjacent to ogre bulls<br>
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Maurad enemy settlement <br>
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Train unit of sabertusks</div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-4Cm1epXNBJhF" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-4Cm1epXNBJhF">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-cPKr00E56cYz" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-cPKr00E56cYz">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10943448" data-lb-caption-desc="Trektek · Apr 20, 2021 at 8:15 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Tournament Arrivals</u></b><br>
<br>
<br>
<br>
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<br>
The arena was reminiscent of a time long since past, a giant amphitheatre carved from the finest stone and packed from front to back with people baying for blood. As each of five gates opened, in walked each of the combatants to cheers and heckles from the horde in the stands. The first to enter was a representative of Mesania, a muscled figure hidden beneath basic armour but unmissable was his large, curved blade. He walked into the arena with purpose and one to watch.<br>
<br>
The next entrant was somewhat larger with vast wings sprouting from a body covered in scales. Heavy, thunderous footsteps followed as the dragon made its way into the arena. It let out a roar of intimidation as it stared at the bastarnae opposite. The simple fact it didn’t charge straight for the kill showed that the apparent beast had a level of consciousness beyond that of a bloodthirsty monster.<br>
<br>
The third entrant wore an ornate set of leather armour that showed an appealing aesthetic as much as it did functionality. Its layered sections allowed for free movement while offering some semblance of protection. As a representative of Lord Jigamundo, a Lord bound to the Oni, the samurai was equipped with a sword that was crafted by masters of metalwork. He entered the arena, bowing before each opponent.<br>
<br>
The fourth to enter was a towering man clad in thick, plated armour. His one hand held a sword while the other clutched to a tower shield that provided extreme protection. While the man appeared to be human, the nation he represented was not. Visitors from the stars who became trapped on the world had already set about making friends and that was why the knight from Ga’lade found himself in the arena.<br>
<br>
The fifth and final entrant was from the state of Zanzir, clad in a combination of tight robes and leather armour, the man had no visible weaponry but surely one would not be so foolish? As he looked at his opponents he reached within a hidden pocket and drew two small daggers into hand. He juggled them around his hands in a dazzling display of dexterity, some of the younger crowd members cheering as he did.<br>
<br>
With all fighters in the arena a deep, rapturous voice echoed throughout the arena.<br>
<br>
“Welcome combatants! Today you fight to prove your worth! The last surviving one amongst you will be allowed to return to your home while the rest of you shall be left as food for the carrion!” Cheers and laughter erupted from the crowd before the voice continued. “Now ready yourselves...begin!”<br>
<br>
The first to move was the dragon, rushing out towards the spy from Zanzir. The giant beast lunged forward with an attempt to eat the man whole. The rows of teeth were numerous and each had the capability to tear and rend flesh. The spy managed to roll away from the attempted attack, flipping up from the floor back onto his feet. He raised his hand towards the dragon as its head craned back towards him.<br>
<br>
“Come on!” yelled the Zanzir representative.<br>
<br>
There was a rapturous cheer from the crowd but not for the show of bravery from the spy. During his attempt at goading his opponent, a large curved blade had come cutting down through his shoulder and collarbone. The blade continued on downwards until becoming wedged in the hip bone of the spy. Blood erupted up into the air like a crimson fountain and the once pale robes of the spy were drenched in gore. The representative from Mesania roared in glee as he kicked the derriere of the spy, freeing his sword and sending the fresh corpse flopping to the ground.<br>
<br>
The samurai had made his way towards the dragon but had found himself blocked by the representative of Takria.<br>
<br>
“Out of my way! That beast is mine!” he called out.<br>
<br>
A simple grunt came from the mountain of armour before him before the tower shield rushed forward towards him. The Samurai spun away from the shield and had to react quickly to deflect the incoming attack. Meanwhile, the dragon lunged at the bastarnae who had drawn first blood in the arena. This time it swiped its front claws towards its prey but once again found nothing but air. In his attempt to dodge, the Mesanian representative bumped into the Ga’lade night, giving the samurai a chance to break from the engagement.<br>
<br>
“Come here beast!” the samurai cried once more as he charged forward, drawing his blade into two hands.<br>
<br>
“Come find your death!” the dragon said in a deep, resonating voice.<br>
<br>
The samurai found himself taken aback by the dragon's words, not expecting the beast to speak. The minor opening gave the larger combatant an opening to unleash a large sweep of its tail. The Oni warrior leapt above the sweep and charged forward, undeterred by the surprise the beast could talk. As he closed towards the dragons torso he thrust his sword forward but found his sword did little but scratch the outer scale of his quarry.<br>
<br>
“You sword is useless!” the beast mocked, a guttural laugh following close behind.<br>
<br>
The dragon stepped sideways, knocking the samurai backwards with its giant bulk. It reared up onto its hind legs before bringing them down towards the samurai. A massive cloud of sand and dust rose into the air as a thunderous crash echoed throughout the arena. Amongst the haze the Oni representative had managed to return to his feet, avoiding the dragon’s.<br>
<br>
“You shouldn’t make your weaknesses so obvious!” shouted the samurai, gesturing at the dragons underbelly.<br>
<br>
He charged forward raising his sword above his head, the blade cut into the soft underbelly and the satisfying feel of blade through flesh rushed through the samurai’s body. As he pulled the sword from head to tail of the beast, a trail of blood and slaughter followed him until he finally withdrew his blade from the creature. A quiet whimper was the last noise the beast made as it slumped to the floor dead.<br>
<br>
Several metres away from the fallen dragon, the bastanae and Ga’lade knight continued their stalemate, the brute force of the Mesanian unable to move the representative of Takria. The samurai rush into the fray and began swinging his sword at the larger of the two foes, finding his attacks blocked by the giant shield before him. It was then a sharp pain coursed through his body, looking down to see the blood soaked tip of a blade through his shoulder. He gritted his teeth tight before pulling himself free from the blade. A quick flurry of sword strikes came his way courtesy of the man from Mesania, each coming within inches of inflicting a killing blow. In the meantime, the Ga’lade Knight simply chucked beneath his thick armour and watched the others.<br>
<br>
As the blood trickled down the inside of the samurai’s armour he felt a rage building within. His vision became focussed and his arms moved without hesitation. His sword deflected an incoming sword strike before he drove forward with a hard elbow to the stomach of his opponent. The Mesanian arched over trying to gasp for air but the gasp was soon followed by a loud thud and a blood curdling gurgle. The bastarnae’s head rolled away from its slumped body as the representative of the Oni shook the fresh blood from his blade. It was a quick, precision strike which wouldn’t work on the last remaining foe.<br>
<br>
“That was impressive,” the knight said sarcastically. “Don’t expect to get that puny sword through my armour as easy as you did his neck.”<br>
<br>
The samurai removed his mask and helmet, revealing himself to be Kawada Jigamundo, son of Lord Jigamundo.<br>
<br>
“You may be big and you may have thick armour, but you are slow.” Kawada proceeded to drop the layers of his armour off leaving nothing but the clothes beneath.<br>
<br>
“You’re a cocky little bastard…” the knight said, quickly using his shield to kick up a wall of sand.<br>
<br>
Kawada wiped at his eyes before feeling the full force of the knights shield crash into him. The Oni representative stumbled backwards, regaining his composure just quick enough to parry an incoming sword strike. For such a big and heavily armoured man, the Ga’lade knight could certainly move. He tried to repeat his trick again, drawing his shield back to thrust forward again. Kawada took the opportunity to side step, thrusting his sword towards the side of his opponent. Sparks shot into the air as the sword cut against the armour, causing little more damage than a scratch.<br>
<br>
The knight swung his sword out to his side, narrowly missing the already injured Kawada. The initial adrenaline from suffering the wound was giving way and the pain and exhaustion were beginning to settle in. He knew he had to end it fast and so decided to go all in. He stood in front of his opponent, taking a stance with his blade hanging at his side. The knight in his bluster rushed forward, bringing his down down towards his opponent's head. With an upward swing of his own sword, Kawada moved aside from his opponents blade as it crashed to the floor next to him. There was a scream of pain as the knight realised that his sword was on the floor not from the force of his attack but from the fact the samurai had several his hand at the wrist. He tried his utmost to stop the bleeding, losing focus of his opponent. Then everything went dark for the knight, dropping to his knees and drifting away into eternal sleep. Cheers erupted in the stadium as Kawada stood before his opponent, his sword embedded through the thin vision slot of the mans helmet. He placed his boot on the Ga’lade knights chest for leverage before pulling the blade free.<br>
<br>
Commander Le’Grange watched the free for all that was the tournament considering the turnout that had actually arrived, this is what seemed to be best. The fighting was intense, but when the battle was done, there was but one winner.<br>
<br>
The crowd cheered, with hooting and hollering at the combat. Seeing these warriors of different nations competing in the deadly arts of combat was a real treat for them. Especially since many of them were constantly cooped up in the underground bunkers or flying machines. It was the nature of being outside, along with the action that got their blood pumping.<br>
<br>
After signaling the coroners to remove the bodies of the fallen fighters, the Commander went towards the Samurai of the Oni. “You are a powerful warrior, my fiend. And are deserving of this.” He hands him a black case. Inside is an elegant samurai sword made of a material that the man had never seen before. “Well done. You have proved that you are the strongest of this group of fighters.”<br>
<br>
<b><i>1st place: The Oni gain a Jigamundo Samurai Hero Unit</i></b><br>
<i><b>2nd Place: The Takrians gain back their Ga’Lade Knight and 30 Resources</b></i><br>
<b><i>3rd place: Masania gains back their unit and 10 Resources</i><br>
<br>
WINTER HAS FALLEN ON THE CONTINENT. IF YOU ARE LOCATED IN ANY LOCATION THAT IS COVERED IN SNOW AND ARE NOT A NATION THAT IS USED TO THE HARSH WEATHER, YOUR MOVEMENT IS -1 (As far as I know, only the ogres and Regalia will be unaffected by the Snow due to living in an already harsh snowy environment.)<br>
<br>
<br>
<br>
<u>1 AA, Turn 5, Month 5</u></b><br>
<br>
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<br>
<b><u>The Oni</u><br>
Population: 22 Resources: 11 Order: 1</b><br>
<br>
The City by The Sea: A small bustling city by the sea catches your eyes. Near it is a Large Lighthouse and a Small Fort to keep the place safe from those that would do it harm. As your troops approach, they are greeted by a group of Five Green Goblins wearing Bronze Armor, carrying Spears and a Female Figure that Towers over them, clad in some unknown metal. “State your purpose, outsiders.”<br>
<br>
A cloaked figure and a group of humanoid dragon people are also seen approaching at the same time. (Continued in Oni Diplomacy Chat 1)<br>
<br>
<br>
<b><u>Zanzir</u><br>
Population: 22 Resources: -1 Order: 1</b><br>
<br>
The City by The Sea: A small bustling city by the sea catches your eyes. Near it is a Large Lighthouse and a Small Fort to keep the place safe from those that would do it harm. As your troops approach, they are greeted by a group of Five Green Goblins wearing Bronze Armor, carrying Spears and a Female Figure that Towers over them, clad in some unknown metal. “State your purpose, outsiders.”<br>
<br>
A strange group of people wearing light armor and a group of humanoid dragon people had also approached the city at the same time. (Continued in Diplomacy Chat 1)<br>
<br>
Black Market of Zanzir unlocked. New Items will become available for purchase at intervals.<br>
<br>
<b>Quest 1: Eliminate 4 Experiments</b><br>
<br>
<i>“Before the actual restoration can begin, the rogue experiments must be cleared out of the facility. Otherwise they possess a danger to both those affecting the restorations and the restorations themselves. Over the course of the milenia, they have made this place their home. Be wary of them as they shall fight tooth, claw and deception to maintain their existence.”- BAN</i><br>
<br>
<br>
<b><u>Gelicko</u><br>
Population: 18 Resources: 2 Order: 0</b><br>
<br>
The Fallen City: A large structure, larger than any city that has been seen by these eyes stads high above the horizon. It’s walls have cracks, but seem still sturdier than any bronze armor that you’ve seen. Outside, overgrowth on skeletons is numbered beyond a small scale battle. This must have been a large scale war, the final battle of one, anyway. Inside lay the remains of an entire civilization, if one could pierce its powerful, but ancient crumbling walls, who knows what they could find.<br>
<br>
Some Dwarves can be seen coming and going through a large hole nearby. (Continued in Dwarven Diplomacy.)<br>
<br>
<br>
<b><u>Regalia</u><br>
Population: 18 Resources: 26 Order: 0</b><br>
<br>
Until the Guardsmen had shown up, panic had traveled through the province as the strange Lizardmen had arrived holding carts of soldier corpses and prisoners of war, decreasing Order by 1.<br>
<br>
The battlemages explored the capital and came across a strange Crypt door that seems to lead underneath the city. The door is covered in strange Runes and looks as though it dates back centuries. (Continued in Regalia Diplomacy Chat)<br>
<br>
Shieldmen Armor researched: 0/+1 to Shieldmen Units<br>
<br>
<b><u> The City State of Mesania</u><br>
Population: 22 Resources: 16, Order: 1<br>
14 Slaves</b><br>
<br>
Takrian Capital under siege. The men eagerly prepare for war upon an unknown foe. +1 Happiness<br>
<br>
Takrain Farming settlement is razed to the ground. The screams of the dead and dying are echoed only by the sobbing cries of those taken as slaves.<br>
<br>
Advancement: Harasser parties: Any Mesanian army is always preceded by guerillas who do everything in their power to harm the infrastructure of the foe. While within an adjacent tile from a Mesanian army, training of units takes an additional turn and two additional resources(this affects units that would have just finished training when this effect triggered).<br>
<br>
Advancement: Ritual Scarring: The Bastarnae practice self-scarring and mutilation as a form of ritual to Deimos. This not only makes them completely heedless of pain, but the scar tissue around their flesh also hardens, making their skins as tough as those of a boar.<br>
<br>
Bastarnae gains 0/+1 defense. Unlocks unit: *Warrior-Priest(Ares)*<br>
<br>
Ares is pleased with all the death and destruction on the battlefield. Troops are -1 cost next turn.<br>
<br>
<br>
<b><u>Mitsura</u><br>
Population: 28 Resources: 0 Order: 2</b><br>
<br>
Tomb of Growth constructed: Population can be turned into resources at ratio of 2:1<br>
<br>
The Blood Pits of Seicho: +1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion).<br>
<br>
Explore: They come across  A large abandoned Mining settlement. Overgrowth has started to take over the structures and some skeletons lay scattered about. (Continued in Diplomacy Chat)<br>
<br>
<br>
<b><u>Draken Guard </u><br>
Population: 18 Resources: 0 Order: 1</b><br>
<br>
The City by The Sea: A small bustling city by the sea catches your eyes. Near it is a Large Lighthouse and a Small Fort to keep the place safe from those that would do it harm. As your troops approach, they are greeted by a group of Five Green Goblins wearing Bronze Armor, carrying Spears and a Female Figure that Towers over them, clad in some unknown metal. “State your purpose, outsiders.”<br>
<br>
A cloaked figure and a group of people clad in light armor also approached the city at the same time. (Continued in the Oni Diplomacy Chat 1)<br>
<br>
<b><u>Takrian Republic </u><br>
Population: 23 Resources: 44 Order: 1</b><br>
<br>
Military reserve corps: Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over.<br>
<br>
A Farming settlement has been raised to the ground by an invading army of barbarians.<br>
<br>
Outside the Capital, a large barbarian horde gathers as the Winter settles in and makes camp outside the city walls, stopping all comings and goings from occurring.<br>
<br>
<b><u>The Ru-Ten Amalgam</u><br>
Population: 12 Resources: 9 Order: 1</b><br>
<br>
Sirewood Defenses- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame.<br>
<br>
Exploration: Partially Submerged Metal Ruins are scattered about. It might have been a strange settlement of the Old World. Plants have overgrown most of the structures and a very pleasant odor wafts through the air. (Continued in Diplomacy Chat)<br>
<br>
<b><u>Toulais</u><br>
Population: 14 Resources: 3 Order: 2</b><br>
<br>
Advancement unlocked: "Rearguard" - Garde Nationale are able to withdraw in good order, becoming more difficult to encircle and destroy outright. When a Garde Nationale is defeated in battle, roll a d10. On an 8+, they retreat and return after the current turn of combat.<br>
<br>
Rumors spread to the population about an ancient protector of the Toulais people and his legion protecting the Eastern Borders. They feel safer for it. +1 Order<br>
<br>
<br>
<b><u>Azera</u><br>
Population: 18 Resources: -6 Order: 2</b><br>
<br>
The Army explores and discovers a deep cavernous scar in the ground. It looks as though it goes deep. (Continue in Diplomacy Chat)<br>
<br>
<b><u>Ogre Kingdoms</u><br>
Population: 18 Resources: -2 Order: 0</b><br>
<br>
The Ogre people have started to grumble over the low resources and quality of life with their new leader. -1 Order<br>
<br>
The Marauding of the settlement draws out a response. The Leader, an extremely Obese Ogre arrives with a large club in his hand and a few others nearby wielding large rocks. “Youse thinkin stealing our stuff? We be takin youse skulls as payment.” (Continued in Diplomacy Chat)<br>
<br>
<br>
<br>
<br>
<b><u>The Order of Kerem</u><br>
Population: 18 Resources: 10 Order: 1</b><br>
<br>
The Desert is timeless and as such is not affected by the Harsh winter that hits the rest of the continent. A messenger arrives from an unknown source with a letter. It reads: “Beware those that ignite the light, for it brings only darkness.”<br>
<br>
<b>Quest 1: Gain 4 Trade Partners</b><br>
<i>“In order to remain truly neutral, it is important to first gain a thriving relationship with your neighbors. If you make yourself indispensable to those around you, they are far less likely to pick a fight with you. In essence, make sure that they need you. - Mysterious Prophet of Kerem</i><br>
<br>
<br>
<b><u>Dymraen</u><br>
Population: 22 Resources: 24 Order: 1<br>
<br>
Quest 1: Recover a malfunctioning Observation Machine</b><br>
<br>
<i>“One of our machines that we use to gather data has malfunctioned and gone far off course. We would appreciate it if our new neighbors could recover it for us so that we can continue to use the data that it provides.” - ZT02</i>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The followers of the universe itself;</span></b><br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem</span></b></span><br>
Another two months has passed by… another day of the harsh yet life driving energy of the sun bearing down onto the inhabitants of the capital. But this wasn’t a day to reflect upon what is considered a normal occurrence that people who thrived in these lands had adapted to such life... and are living in relative peace and quiet for the most part. It was only through the efforts of a few foreign men, that their lives had changed... only for the better.<br>
<br>
(Sorry for the short post, just gotta catch up to the rest of the rp)<br>
<br>
<br>
The Order of Kerem continues forth:<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Throwers<br>
<br>
Free Actions:<br>
Both Armies stay within their respective locations.<br>
<br>
Army 2 Explores tile<br>
<br>
-Pay 2 resources in order to send representative to the Great Embassy<br>
<br>
Paid Actions:<br>
1. Army 1 Continue building of Farming Settlement, using the final turn<br>
<br>
2. Train Giant Desert Isopod unit at Capital<br>
<br>
3. Research City Militia:<br>
<i>“In order to defend our settlements, our people must be ready to defend it at all costs.... and having some basic defense before hand will aid in this task.”</i><br>
<br>
All settlements built by the Order of Kerem will gain 2 Milita units that are unable to leave the settlement, meaning that no settlement, even farms are left unguarded. Militia are also unable to be trained and more must be gained as of a result from research<br>
<br>
Unit stats:<br>
<br>
Name: City militia<br>
Type: Troop<br>
M: 0 (cannot move from settlement, and is considered a part of it)<br>
HP: 2<br>
Attacks: 1<br>
Atk: -2<br>
Def: -2<br>
<br>
Trait: The masses: The mere size number of the Militia makes up for their lack of quality, allowing them to quickly reform their ranks if some fall within battle. Gain +1 hp as well as being foes that must be targeted first in order to attack other units.<br>
<br>
Expenses;<br>
Capital: +4<br>
Settlement: +4<br>
<br>
Cost for sending representative: -2<br>
Research: -2<br>
Giant desert Isopod training: -2<br>
End Result:<br>
<br>
12 resources left over​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10943551" data-lb-caption-desc="Athanas · Apr 20, 2021 at 10:28 AM">

		

		
	


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					<div class="bbWrapper">Agathos was never particularly good at managing his anxiety. He nervously tapped the ground with his spear as he waited, his gaze fixated on the gates of the Takrian capital. It's walls were...lackluster, to say the least. Actually, that could be said for the entirety of the Takrian military. If this was a Mesanian settlement he would have encountered guerillas left and right, doing everything they could to inflict attrition upon the Mesanian forces. Every last man inside the walls would stand ready with whatever weapon they could find to fight him off. The walls would be tall, and powerful warriors would stand ready to duel him as equals.<br>
<br>
But none of that was at display here. Some ill-prepared militia scrambled to fortify the city, trying to do anything without organization or discipline. Their walls looked like they were nothing but the barest minimum. These people were not warriors, that much was apparent. They were traders, diplomats, scouts, explorers.<br>
<br>
<i>So then why were they so insistent on fighting back?</i><br>
<br>
Agathos could not understand it. The stubborness on display was monumental, and while at every other time he would have applauded their determination, right now, he didn't <i>care </i>for their bravery. Right now, he desperately wanted to have an excuse to order a return to Mesania. Not out of fear that they'd lose-out of fear that they'd win. War makes beasts out of men. Even the normally neutral and calm Marines had commited horrid atrocities while dancing to the tune of Mighty Ares and Wise Athena. If these people resisted, they would be made an example of. They would be shipped back to Mesania with collars around their necks, or, worse yet, the brutish Bastarnae would slay them all. And he could save them-he could save all of them by making a grand show of making a deal with their leader or representative, maybe throw in some gestures of submission and some monetary gifts to impress the men- and it would have been enough. They would have been saved, by using their wealth and diplomatic skill, which they clearly had in abundance.<br>
<br>
<br>
<span style="color: rgb(65, 168, 95)"><i>"Come on...Come on...A white flag is all it would take to stop this. To stop all of this. Abandon your stupid pride, accept defeat, and live to see another day. Please. Please!"</i></span><br>
<br>
<b>"Such an eagerness for Battle!"</b><br>
Agathos groaned loudly as he immediately recognized the source of the voice. The Great Minotaur. He didn't have something against the beastman, per se-but his arrogance, haughtiness, and obsession with magical artifacts were enough to wear anyone down. Still, he had proven himself a great commander-perhaps even greater than Agathos himself, although that was no surprise, considering the man hadn't even been commander for a year.<br>
<br>
He turned around, giving a disheartened shrug to the Minotaur. He responded with an almost mocking smile.<br>
<b>"I am serious! You spend so much time here, right outside the walls. A metre further and you'd be well within range of their archers. And your stance betrays so much energy and nervousness-my, you truly can't wait!"</b><br>
<br>
The mockery of the Beastman, Agathos was well used to by now, and so he simply shrugged again, turning his attention back to the city. His eyes found a vaguely feminine figure standing atop the walls-was their desperation really that strong, that they enlisted even the women? Even from this distance, it was obvious that the poor thing wasn't really suited for battle. It may never even have left this settlement before. He could not make her expression, but her stance betrayed something very clearly-<i>fear.</i><br>
<br>
"<b>Well! You will need wait no longer! The leader of the Bastarnae informed me that all siege engines have been completed! We are to assault this city tonight! I have already devised a plan, it goes as follows...."</b><br>
<br>
The words of the Minotaur faded away as Agathos felt his anxiety reach critical mass, the taste of bile filling up his mouth. He continued looking at the woman, forced into armor and clesrly uncomfortable in it. He couldn't see it, but he could feel the terror. Mental images of the woman being dragged by the hair to the tents of one of the Bastarnae chieftains, of watching her husband and children get torn apart by these humanoid monsters filled his mind. And in that brief moment, he realized that she knew. She did not want to fight him. None of them wanted to fight him.<br>
<br>
But they were following orders. Their leader must have insisted upon this. He was the one who had the power to stop this conflict, and yet he did not. He did not care about his people, or his lands. Thousands would die, and his home territory would be lost-but, all of these were unimportant in the face of his pride. If he could so much as kill a dozen Mesanians, he would pat himself on the back and declare it a victory, without the slightest remorse over what it had cost his people. <br>
<br>
Agathos felt rage, unfathomable rage, like he had felt staring down the jaws of the turtle. He raised his head to the skies and spoke, the words coming from deep within him.<span style="color: rgb(65, 168, 95)"><b> "Mightiest Gods of Olympus! Before your gaze, and with this Great Minotaur as my witness, I make this pledge-I will end this King's life, no matter the cost! He is gambling with the souls he has been entrusted! He is allowing his pride to come before the wellbeing of his own kin! He, while cowardly, pretends to be strong while not even daring to come face me! For all these crimes, I say this-He has commited Hubris of the highest sort. And I, working with the fury of the divine Erinyes, shall embody Nemesis and bring his righteous punishment for his horrible crimes. May his arrogance consign him to Tartarus until the Sun grows cold! This, I, Agathos Nikolaos, Hero of Mesania and servant of the Gods vow. Hear me!"</b></span><br>
<br>
He turned back to the Minotaur, seeing genuine interest in his features for the first time since they had met. <span style="color: rgb(65, 168, 95)">"Tell me of this plan. I am thirsting to find my way inside that city."</span><br>
<br>
<br>
<br>


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			<div class="bbCodeBlock-content">Advancement: Overwhelming Presence:<br>
<i>"Is this the man you want me to kill? The one who defeated a thousand foes on his own? Yeah, thanks but no thanks. No amount of coin is worth dying over."</i><br>
<br>
While at war with Mesania, if a hero or leader is adjacent to any settlement of that faction, regular mercenaries cannot be recruited by that faction in any settlement within an adjacent tile, and any preexisting mercenaries that come to be within an adjacent tile will flee or surrender. Special mercenaries can still be hired, but will demand double the recruitment cost and upkeep for the increased risk(if hired normally and then brought within the range of Overwhelming presence's effects, they will demand the excess wage as soon as they are within range).<br>
<br>
Train units: 2 Bireme units at Mesania<br>
<br>
Advancement: <i>Kind at Heart<br>
Agathos, though a terrifying warrior, has his name for a reason, and will happily protect any and all allies, even when he himself would be harmed by such an action</i><br>
<br>
Agathos gains the <i>Born Hero trait:</i> Whenever an allied unit on an army he is part of would receive damage by an attack, Agathos will heroically intervene, redirecting the attack towards himself(resolve as if though he was the intended target). Agathos can heroically intervene three times per turn. This trait becomes disabled when Agathos is performing a desperate breakthrough.<br>
<br>
If more units would receive damage than he has interventions left, Agathos will prioritize, in that order:<br>
<br>
-Heroes with 2 HP or less<br>
-Priests<br>
-Elite units<br>
<br>
Free Actions:<br>
<br>
Army 1 assaults Takrian capital with intent to occupy.<br>
Marines begin marauding.<br>
Army 2 moves further northwest. Explores. <br>
Army 3 marauds Zanzir settlement, then retreats to Kerem capital.</div>
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					<div class="bbWrapper"><b>Turn 5:</b><br>
<br>
The blood pits were surrounded by Hoshi, there was only one fight tonight. Under the guidance of the twin moon the righteous would be victorious tonight. It was a thought that didn’t calm the Red Petal at all. In moments it was about to face off against one of the strongest its species, the Purple Petal.<br>
<br>
The latter jumped into the pit. Unlike the Red Petal it didn’t carry any weapons. The Purple Petal smiled, its needle like teeth bared. “My friends, what a beautiful night it is.” The Purple Petal roared. The surrounding Hoshi, unused to such spectacle, immediately became quiet. “My friends, what a beautiful night it is.” The Purple Petal roared again. “Truly, Hidetada, a beautiful night to die.”<br>
<br>
Before Hidetada could respond the Black Petal stepped in. “Silence.” The one who watches said. He had been spending time with his now good friend Hekron. The inventor had fascinating ideas, which had made the Black Petal think. One of the things he had discovered was that he thought of himself in male pronouns. After Hekron had explained the concept to him it had grown on him.<br>
<br>
“Tonight, we witness the end of a conflict that could not be ended by mere words alone. May the worthiest stand victorious!” For dramatic effect het spread his armed wide, before clapping his hands together. The Hoshi crowd exploded in noise as the fight began.<br>
<br>
“Time to die weak one.” The Purple Petal snarled and a blast of necrotic energy shot from his hand towards the Red Petal. The latter ducked underneath the blast with a practiced grace. The Red Petal flourished his spear, then went on the attack.<br>
<br>
The Red Petal was quick, a master of the spear, he surged forwards and jabbed at the Purple Petal’s head, neck and heart. The Purple Petal’s eyes narrowed in concentration as he dodged the three attacks, coming dangerously close to being skewered.<br>
<br>
A blow to the head sent the Purple Petal sprawling, making the Hoshi watching from above go apeshit. Where had the blow come from? The Purple Petal thought a second before turning its head. The Red Petal’s spear cutting its cheek as it failed to puncture its eye. Green blood ran over the root covered bottom of the pit and for the first time in years the Red Petal smiled.<br>
<br>
“Enough!” The Purple Petal shouted, the paralysed half of his face making the word unintelligible. It grabbed the spear and a second later the weapon crumbled to dust. Necrotic energy in one hand, growth magic in the other, the Purple Petal rose. Menacingly it walked towards the Red Petal, who was clearly distressed about losing its weapon.<br>
<br>
The Purple Petal touched its cheek. The wound healed as the Red Petal watched nervously. “I would be lying if I said that I wouldn’t enjoy what is coming next.” The Purple Petal said, a glint of madness in its eyes. A wave of necrotic energy blasted away the Red Petal’s legs. “Let me teach you true power, instead of twirling around with a sharp stick.”<br>
<br>
The Red Petal backed up as far as it could, but once in the pit only the victorious could get out. The Purple Petal reached out and grabbed the legless Red Petal by the throat. Effortlessly he lifted the other Hoshi. “I see a shift coming.” It whispered. “I met one who agrees with me. Together It and I will reshape Mitsura. You just won’t be there to see it.”<br>
<br>
Necrotic energy turned flesh to dust as the purple petal laid bare the Red Petal’s heart. “I will give you a parting gift. A true embrace of the Great One.” Growth magic surged out of the Purple Petal. The Red Petal’s eyes became big, then his skin exploded. The bark skin, which resembled redwood, became hard, and the Red Petal’s mouth opened in a silent scream as its body grew roots instead of legs.<br>
<br>
When he was done the Red Petal was no more, only a solid wooden figure remained, forever locked in its silent scream.<br>
<br>
<br>
<b>Actions turn 5: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 4: Unit Yari, Hero unit Dark Disciple. Army 4 splits, unit Yari moves 1 tile West. Dark Disciple moves 1 tile SE, then 1 tile East.</li>
<li data-xf-list-type="ul">Army 1 splits, Hero unit Borage remains in place. Unit Yari moves 1 tile NE.</li>
</ul><br>
<i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 4: Unit Yari, explore tile.</li>
<li data-xf-list-type="ul">20 pops are turned into 10 resources.</li>
<li data-xf-list-type="ul">Blood is spilled in the Blood Pits for the glory of the Kaminoki.</li>
<li data-xf-list-type="ul">Army 1: Unit Yari, engages in diplomacy with present factions</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Action 1: Advancement: <i>Place of exchange,</i> -3 resources, Enables trade</li>
<li data-xf-list-type="ul">Action 2: Advancement: <i>Dangerous Flora I,</i> -3 resources, Enemy units get -1/-1 on forest tiles that are connected to the Kaminoki (no settlement required).</li>
<li data-xf-list-type="ul">Action 3: Advancement: <i>Dangerous Fauna I,</i> -3 resources, Enemy units get -1/-1 on forest tiles that are connected to the Kaminoki (no settlement required)</li>
</ul><br>
<i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete:</b> Growth of a new jungle tile 1 tile North East of capital 4/4 (5 -1 turn for presence Niwashi)</li>
<li data-xf-list-type="ul"><b>Complete:</b> Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul">Borage grows a swamp tile 1 tile East, 1 tile North East of capital 2/4</li>
</ul><b>Tables</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in his workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 1</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in one turn less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth</td>
<td colspan="">Population can be turned into resources at ratio of 2:1</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Settlement</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Level</b></td>
<td colspan=""><b>Pop</b></td>
<td colspan=""><b>Resources per turn</b></td>
<td colspan=""><b>Pop Growth</b></td>
<td colspan=""><b>Order</b></td></tr><tr class="">
<td colspan="">Seicho</td>
<td colspan="">Capital</td>
<td colspan="">1</td>
<td colspan="">4</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Kakucho (1 W capital)</td>
<td colspan="">Standard</td>
<td colspan="">1</td>
<td colspan="">4</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Hirogaru (1 E capital)</td>
<td colspan="">Standard</td>
<td colspan="">1</td>
<td colspan="">4</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall:</b></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">12</td>
<td colspan="">+6</td>
<td colspan="">+12 per turn</td>
<td colspan="">2</td></tr></tbody></table><br>
<br>
This roster shows where the troops will be located after the movements of this post.<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Unit</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Army</b></td>
<td colspan=""><b>Stats (</b>Strengths, weaknesses, settlements included)</td></tr><tr class="">
<td colspan="">Hekron the Inventor</td>
<td colspan="">Hero</td>
<td colspan="">Seicho (capital)</td>
<td colspan="">No army assigned</td>
<td colspan="">HP: 2
Attacks: 2
2/7</td></tr><tr class="">
<td colspan="">Borage</td>
<td colspan="">Hero</td>
<td colspan="">1 E, 1 NE from capital</td>
<td colspan="">Army 6</td>
<td colspan="">HP: 3(4)
Attacks: 2
0/1</td></tr><tr class="">
<td colspan="">Dark Disciple</td>
<td colspan="">Hero</td>
<td colspan="">1 East from capital, Hirogaru settlement.</td>
<td colspan="">No army assigned</td>
<td colspan="">HP: 2
Attacks: 2
6/4</td></tr><tr class="">
<td colspan="">Ite unit 1</td>
<td colspan="">Troop</td>
<td colspan="">Kakucho (settlement 1W from capital)</td>
<td colspan="">Army 3</td>
<td colspan="">HP: 1
Attacks: 1
3/2</td></tr><tr class="">
<td colspan="">Yari Unit 1</td>
<td colspan="">Troop</td>
<td colspan="">1 W, 1 NW from capital</td>
<td colspan="">Army 4</td>
<td colspan="">HP: 1
Attacks: 1
2/0</td></tr><tr class="">
<td colspan="">Yari unit 2</td>
<td colspan="">Troop</td>
<td colspan="">1 E, 1 NE, 1NE from capital</td>
<td colspan="">Army 1</td>
<td colspan="">HP: 1
Attacks: 1
2/0</td></tr><tr class="">
<td colspan="">Niwashi</td>
<td colspan="">Elite</td>
<td colspan="">1 NE from capital</td>
<td colspan="">Army 2</td>
<td colspan="">HP: 1
Attacks 2:
2/0</td></tr><tr class="">
<td colspan="">Yari unit 3</td>
<td colspan="">Troop</td>
<td colspan="">Seicho (capital)</td>
<td colspan="">Army 5</td>
<td colspan="">Hp: 1
Attacks 1:
3/4</td></tr></tbody></table></div>
				
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445202" data-tab-container-id="tabContainer_1736445190" href="javascript:">Road to Regalia: Part 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445203" data-tab-container-id="tabContainer_1736445190" href="javascript:">Unexpected News</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445204" data-tab-container-id="tabContainer_1736445190" href="javascript:">The Wheels of Legislation</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445205" data-tab-container-id="tabContainer_1736445190" href="javascript:">Other Events</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445202" style="display: list-item;"><br>
Location: Celest, Regalia (Capital Hex)<br>
<br>
Characters: Directeur Gibrian Armeron<br>
<br>
Events: Free Action - move 2nd Archers EAST 1 hex.<br>
<br>
By order of the western provincial governor, Gibrian was given leave to enter the capital city. It had been a close run affair. He committed a political blunder which nearly cost him this visit, and any reservations he might have had were overcome by a sheer sense of awe. Celest proved not just another large city, but a visual marvel of Gibrian’s time. Hundreds of sharp spires stood like knives stabbing into the winter sky, especially the Magisterial Conclave, which appeared to skirt the clouds on its precipice.<br>
<br>
Chef de Bataillon Tigre remained with the 2nd Archers camped some distance outside the city while Gibrian approached the walls with a small escort. He presented the signed writ which, he had been assured, would grant access to the city and then eventually the palace.</li><li class="bbTabContent" id="tab_1736445203" style="display: none;"><br>
Location: Chateau-Morel, Toulais (OSL Hex)<br>
<br>
Characters: Directeur Celine Delacroix<br>
<br>
Events: Free Action – build Farming Settlement (Complete: 3 of 3 actions satisfied)<br>
<br>
Finally, the lands had been set aright after months of toiling in the fields, and a master builder signed off on improvements to the Chateau itself. Celine stood on one of the balconies overlooking everything. She smiled to herself, knowing the yields here meant raising a bataillon a month was now attainable. “Our armies will live on turnips and Morel sprouts. Perhaps with a little garlic they will even like it.”<br>
<br>
A runner arrives from an adjacent ballroom, saluting the Directeur. “Your Excellency, I bear news from the south!”<br>
<br>
“Well, on with it then.”<br>
<br>
“Chef de Bataillon Le Chiffre of the 1st Archers wishes to report that the Marshlands still hold.”<br>
<br>
Celine wrinkled her forehead in confusion, not fully grasping what was just said. “Still…holds?”<br>
<br>
“Yes Your Excellency, apparently…well, House de’Orleon…*ahem* I mean the de’Orleon family…well…”<br>
<br>
“You mean to say that the Comte de’Orleon who drowned at the Battle of Beauchamp twelve years ago had an heir?”<br>
<br>
“No, mon Directeur. You see…he remains at Beauchamp with a sizable force still guarding the fort there.”<br>
<br>
She instinctually removes her riding crop, easing and bending it with her hands somewhat nervously. House de’Orleon was one of the old Imperium’s staunchest supporters. The comte himself was said to have been present among the marshals when they each drank from the emperor’s blood. “He drank from the fountain, so he did…” Celine decided she would have to test this “man’s” loyalty once more.<br>
<br>
“Send for the Lord Commander. Tell him he must send some of his “knights” to the Black Mountains and make contact with any peoples there. He must also personally lead an expedition to the Eastern Hills, uncovering what secrets might lie in that region.”</li><li class="bbTabContent" id="tab_1736445204" style="display: none;"><br>
Location: Bon Leroux, Toulais (Capital hex)<br>
<br>
Characters: Directeur Jean-Marc Léon, Directeur Marie-Claire Trudeau, Directeur Amand Allais<br>
<br>
Events: Spend 2 Actions | Advancements Unlocked – “Trade Routes” and “Watercraft”<br>
<br>
The gavel bangs wildly in a series of hammerings, trying to settle down the Council of Ancients. “Please, please, we must have order in Le Conseil!” Dissenters against the proposed Canals and Waterways Act made vocal their opinions in no small number, jeopardizing the bill’s survival. “Wee will hear from Directeur Trudeau on zee proposed bill. Directeur, you now have five minutes.”<br>
<br>
Marie-Claire nodded appreciatively with a curtseyed bow of her dress before taking the podium. “My fellow Toulesians, what do we value most? Some say liberty, some say equality, and some even say fraternity among brothers and sisters. But I say it is the freedom to choose which way we sail! Imagine the potential to cross a channel which we have stared at for years without action. Imagine hundreds of vessels transporting goods to a froe in the name of commerce.” She then eyed a few notable opinionators among the assembly before continuing.<br>
<br>
“We have heard the dissenters on this topic. They say it is at best a waste of money, and at worst an antagonistic diplomacy problem. Listen to that again. <i>Antagonistic diplomacy problem</i>. Does that even make any coherent sense within a complete sentence? Diplomacy itself is the opposite of antagonism, as the good Directeur Léon who resides as speaker today will tell you. And if you propose antagonism, then perhaps we should return to the days of Terror.”<br>
<br>
The crowd descended into a rumble of agreement, and dozens of dissenters extracted themselves from the opposition’s side. The bill passed 157-83 with 10 abstaining. A provision for improving roadways across the realm was snuck in there, a late move orchestrated by Directeur Amand Allais.</li><li class="bbTabContent" id="tab_1736445205" style="display: none;"><br>
<br>
Population: 16        <br>
<br>
Resources: <b>3</b> [3+5-3-2] (Central Bank added 2 for two new settlements)         <br>
<br>
Order: 2<br>
<br>
Free Actions – Troop Movements<br>
<br>
Recruit Garde Nationale x1 (Complete: 2 of 2 turns satisfied)<br>
<br>
Move 1st Archers SW 1 hex.<br>
<br>
Move 2nd Archers EAST 1 hex (Regalian Capital).<br>
<br>
Move 1st Garde Nationale EAST 1 hex.<br>
<br>
Move 2nd Garde Nationale SW 1 hex.<br>
<br>
Move 1st Commander de’Orleon EAST 1 hex.<br>
<br>
Move 1st Skeleton Knights SE 1 hex.<br>
<br>
<br>
Spend 1 Action: recruit Garde Nationale x1 (1 of 2 turns required)<br>
<br>
Spend 2 Actions:<br>
<br>
Advancement Unlocked: “Trade Routes” – Directeur Trudeau establishes improved cobblestone roads, allowing the vital exchange of resources between nations.<br>
<br>
Advancement Unlocked: “Watercraft” – The Toulesians have developed canoes and outriggers to transport them across smaller bodies of water.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)">The Old Kingdom</span></span><br>
<span style="color: rgb(44, 130, 201)">~ The Regal Flag ~</span></b><br>
<a href="https://www.rpnation.com/attachments/1619164875546-png.875574/" target="_blank"><img src="https://www.rpnation.com/data/attachments/812/812704-d17495971713f0357ccbb3909ce79898.jpg" class="bbImage " style="" alt="1619164875546.png" title="1619164875546.png" width="100" height="60" loading="lazy"></a>​</div>
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"What?!" Geleon looks astounded at Derin, "You lost another battlemage company?!"<br>
<br>
"I did all I could, Marshal, but the enemy was just too strong for them." Derin says, feigning remorse, "Luckily, I was able to defeat it; another runic skeleton, much like the one we found before, but this one was much stronger. And it wielded this spear." Derin showed Geleon his new spear, the weapon oozing with power. "From what I have determined after examining this spear, it has a powerful entropic enchantment to it. It drains the energy and vitality out of those attacked by it, and gifts it to the wielder. I saw as the runic skeleton used this weapon against the battlemages, regaining its flesh and growing in strength as one mage after another fell before it. I shudder to think what might have happened if it had managed to kill me and escape into Celest."<br>
<br>
Geleon can only rub his face in sheer disbelief. It has just been one bad month after another. That was Regalia's last battlemage company from before the expansion. Now, Regalia will have to rebuild all companies from the ground up, just like what happened with the guardsmen and archer regiments. Geleon looks to the last four surviving battlemages from the company, those that were ordered out of the crypt by Derin, and one of them spoke up.<br>
<br>
"It's true, Marshal." The battlemage told him, "I was there when we fought against the first of the runic skeletons. It took several hits from Commander Derin and our entire company to bring down just one of them. Considering that skeleton and the ghoul we found, Mokanu, it is of little surprise something even stronger lurked down there. Despite the loss, if Commander Derin did not find and destroy it, it would have surely found its way out before long."<br>
<br>
Geleon could not help but sigh, walking over to his desk and taking his seat. In this moment, Geleon could not help but feel his age. So many have died in such a small space of time, it makes the aged Marshal feel very tired. After a few moments, Geleon looked to Derin, and asked, "Did you find anything further in the crypt?"<br>
<br>
"Beyond what you know, not much else." Derin told him, "There is more to the crypts, however. I was only able to explore them so far before I was forced to retreat due to our losses. It is clearly a place of dark power, considering the nature of the hostile forces found down there. I would suggest sealing the crypts, at least for the time being. We already have plenty to deal with regarding the war, we cannot also become distracted by hostile forces pouring out of the crypts as well. When the war is over, we can explore them further, but our strength must be placed into facing the Lizardmen threat."<br>
<br>
"Yes, you are right." Geleon agreed, "I shall order the crypts sealed, until the war is over. Once we have peace again, we may reclaim the crypts, as well as the Tower in the East. And... good work, Derin. It is... it is a very real shame we lost another company of battlemages, but at least you prevented something terrible from being unleashed upon the people of Celest. And the Primus will be informed of your heroics, of course."<br>
<br>
"I did only what I could." Derin said, faking the remorse and the regret very well, "I am sorry it was not enough to save our  battlemages."<br>
<br>
"That will be all." Geleon told all five battlemages before him, "You are all dismissed."<br></li><li class="bbTabContent" id="tab_1736445207" style="display: none;"><br>
"Geleon, I am truly tired of these excuses!" Alexian thunders at his Marshal, "Every day of every week, it is the same with you! I suggest a solution to our problems, and you tell me why it is impossible to be done! I am the Primus of Regalia! If I say something is to be done, then I expect it will be done! Yet, according to you, niggling bureaucracy ties my hands at every possible turn!"<br>
<br>
"Your Illuminance, believe me when I tell you that I share your frustrations wholeheartedly, but the Compact is clear." Geleon explains to the Primus, being as diplomatic as possible, "The measures you propose are directly opposed to the articles of the Compact. We are already doing everything we can do. I know it is frustrating, but we can only be patient."<br>
<br>
"Niman." Alexian turned to his Magister of Law, "Please tell me you have found something."<br>
<br>
"I have, Your Illuminance." She says, much to both Alexian's and Geleon's surprise, "There is a way to... temporarily suspend the Compact, during a time of great national catastrophy. In Article 14, section 12, subsection 44; it is detailed how a Primus might be able to gain emergency powers during a time of national crisis. 'In the event of great national catastrophy, the Primus may propose the use of emergency powers, that will, in effect, suspend the restrictors of the Compact, for a predetermined amount of time. The Primus must gain the approval of all Magisters of the Magisterium, and win popular support of the mundane population by use of referenda. Once both conditions are met, the Primus would be empowered, suspending the Compact for the duration of the catastrophy.'"<br>
<br>
"That is it," Alexian grins, "This is what we needed. Geleon, summon all of the Magisters here at once."<br>
<br>
~~~<br>
<br>
Two weeks later...<br>
<br>
Alexian stands before the doors to the balcony overlooking the Celestian city square. He can already hear them, the crowd. It is finally time. Alexian nods to his battlemage guards, and two of them proceed to open the doors for him, the twilight of winter already setting the Heavens low in the sky. As Alexian steps out, the crowd rises in cheers and handwaves, gladdened to see their Primus address them personally. Nyria insisted on that. The people needed to hear from their Primus, mages and mundanes alike. This time, nothing can go wrong.<br>
<br>
"Citizens of Regalia," Alexian begins, his voice magically projected across the whole of the city square, and even beyond. Alexian tolds up his proclamation to the crowd, and announces, "The Referenda has PASSED!"<br>
<br>
The crowd's cheers intensify, with both joy and relief. Mundane friends and families hugging each other, knowing that finally the Lizardmen problem will be eliminated. Mages look on with plastic smiles and polite claps, their scheming eyes watching the spectacle closely.<br>
<br>
"No longer will our war effort be frustrated by laws created for times of peace," Alexian goes on, "With the passing of the Referenda, you have given me the power to meet the Lizardmen threat with the full might of the Realm, and I fully intend to do just that! The Lizardmen invasion will be stopped, their armies will be crushed, and we will find whatever hole they crawled out of and reduce it to ashes! This, I swear to all of you, my citizens! Never again will we live in fear of a foreign threat! Never again will our lands be invaded by the malicious forces that exist beyond our borders! Never again will our people be unjustly raped and murdered like chattel! This is the dawn of a new age, a golden age, a Regalian age! For we are Ascendant!"<br>
<br>
The newly jupiterian Primus takes a moment to enjoy the expressed love and support of his people, for they certainly wish him to know it. After several minutes, the Primus turns and leaves the balcony, stepping back into the Magisterial Palace. He then looked to his Marshal, and ordered, "Geleon, build me an army."<br>
<br>
"At once, Your Illumiance." Geleon responds easily, and, for the first time in months, Alexian smiles. No arguments, no corrects, no excuses. Just unquestioning obedience. Alexian could get used to this kind of power.<br></li><li class="bbTabContent" id="tab_1736445208" style="display: none;"><br>
Sparda and his guardsmen regiment march through the gates of Regalia, receiving the cheers of the people as the army passes by them through the streets. With careful coordination with the Magisterium, it was decided that Sparda and his army would re-enter the city from the eastern gate, while a small group of his soldiers sneak the carts of bodies and prisoners into the city through the western gate. Nyria played up Sparda's heroic return in the publications, making sure that the eyes of the Realm were firmly turned to the Commander, and not to the dead. Sparda is not a fan of this kind of manipulation, but he understands Nyria's point. The Realm needs good news, especially in times of war.<br>
<br>
The parade of Sparda's guardsmen continues all the way up to the Magisterial Palace, where the army is finally broken up and its soldiers allowed to return to their families. Sparda then heads into the Palace to give his report to the Primus, heading to the War Room as always. Alexian, Geleon, Derin, and Nyria are all present when Sparda arrives.<br>
<br>
"Sparda," Nyria greets the Commander warmly, "The parade went swimmingly. There was almost no one at the Western Gate to see the carts come in to the city. You and your guardsmen did your part admirably."<br>
<br>
"Thank you, Sparda." Alexian spoke up, giving a smile to his Commander, "Thanks to you, the Lizardmen invasion has been stopped in its tracks. The Governor of the Eastern Province could not speak more highly of you, and the people of the provinces will now be able to rest easy once again. And you did it all without any losses or any bad press. I cannot be more pleased."<br>
<br>
Derin rolls his eyes at all the attention being thrust onto his brother, while Sparda does all he can to keep his cool. But when Nyria lays down a publication broadsheet in front of him, he starts to blush quickly.<br>
<br>
'Sparda, Paragon of the Realm.'<br>
<br>
The Commander stares down at the headline, speechless. Sparda has been in the publications before, mentioned only, but never before has he been the centre of any story. While pleasing, swelling his heart with pride, it does also make him feel somewhat sick.<br>
<br>
"I am not sure if I truly deserve this." Sparda says, looking with some embarrassment to the Primus, "The Lizardmen, they did not come to invade. They came to return our dead, and to speak--"<br>
<br>
"Best to keep that to yourself, Sparda." Nyria smiles knowingly at the Commander, "For all our sakes."<br>
<br>
"We know what happened, Sparda." Alexian told him, "We read your reports. But this is not truly about you. This is about the Realm. This is about what the Realm needs. And right now, our people need to feel like they have a hero on their side, someone who will protect them no matter the threat. And while that duty falls to me as well, I cannot always be everywhere. We need you, and the people need you, to be a Hero of the Realm, Sparda. They need you to be the Paragon."<br>
<br>
The Commander looks down at the publication again, before looking to the Primus with far greater composure and firmly nods. "I understand, Your Illuminance."<br>
<br>
"Good," Alexian then turns to Nyria, "What is being done about the bodies?"<br>
<br>
"We have been able to acquire a space close to the Western Gate, where the bodies are currently being stored. Once they have been properly processed and identified, they will be returned to their families for burial." Nyria tells the Primus, "It will not be a pleasant task, but the families of the dead will at least gain some solice that their loved ones have returned home. With the Realms attentions squarely on Sparda, we can deal with the burials of the dead without too much attention being paid to them. Once the war is over, we can see that they are properly honoured for their sacrifices."<br>
<br>
~~~<br>
<br>
The Paragon walks into his workshop after another long meeting at the Palace. Now, finally, he can work on his own project, the Regal Ring. Sparda had already set up some experiments on the Crown, to determine its deeper nature. There are so many unknowns with this Crown, and Sparda needs to be fully informed if he is to manipulate it. The data that he reads from these experiments are incredible. The Crown <i>is</i> the shard of the Goddesses soul itself. It is not merely the case that the Crown holds the shard within it, but that it <i>is</i> the shard. From what the data tells him, Sparda could use his magic to reshape the Crown into another object, such as into a Ring. It would be careful work, requiring at least a month of careful spellwork, but it is possible.<br>
<br>
The Commander gets to work on the Crown, using his magic to manipulate the magical bonds within it, first the weaken those bonds enough to make the Crown pliable. Then, once he can reshape the Crown in small ways, be could attempt something bigger, like changing it completely in terms of size and shape.<br></li><li class="bbTabContent" id="tab_1736445209" style="display: none;"><br>
<b>Actions</b><br>
<br>
Free Actions:<br>
Army 1 &gt; Moves to the West &gt; Merges with Army 2<br>
Army 2 &gt; 1 Shieldmen move to the North West &gt; Form Army 1 &gt; Explore<br>
Army 2 &gt; Hold / Defend<br>
<br>
Action Points:<br>
Research &gt; Regal Ring &gt; 1 &amp; 2 of 3<br>
Policy Change &gt; NEW Policy: Total War ~ For every unit trained, Regalia can gain one more in addition without an action point, as long as Regalia can cover the costs in resources and manpower for the additional unit.<br>
<br>
<b>Units:</b><br>
Army 1 ~ 1 Shieldmen<br>
Army 2 ~ 1 Shieldmen, 1 Guardsmen, Grem, Derin, Mokanu<br>
<br>
<b>Resources:</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses<br>
~ Research &gt; (3 - 2) x 2 = 2<br>
<br>
Reserves<br>
~ 26 Resources<br>
<br>
<b>Balance</b> &gt; 26 + 13 - 2 = 37<br>
<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
Despite the adverse weather, takrian forces made their way to the besieged capital. Though a decision was made to attempt to find a peaceful solution, there was no certainty the raiders would be open to a compromise.<br>
<br>
Meanwhile in the capital itself, even as the defenders prepared to repel the incoming assault, one soldier left the city. Exiting through a small door in one of the main gates, carrying a white flag as a sign as a sign of truce.<br>
<br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Unity: </i>Capital lvl 1; +4 resources, +2 population<br>
<i>Prosperity: </i>Standard settlement lvl 1; +4 resources, +2 population<br>
<i>Eternity: </i>Standard settlement, lvl 1; +4 resources, +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>1 legionary, 1 Ga'lade knight<br>
<i>Army 2: </i>1 legionary, 3 archers<br>
<i>Unity garrison: </i>1 cataphract, 1 Ga'lade knight, 1 reserve legionary</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
Army 1 moves to Unity and joins combat if negotiations fail or don't start<br>
Army 2 moves to Unity and joins combat if negotiations fail or don't start<br>
Unity garrison attempts negotiations with attacking Mesanians<br>
<b>Actions:</b><br>
Actions 1 and 2 used to facilitate army movement in cold conditions<br>
Action 3 used to research advancement: coordinated attacks.<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders.</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Zanzir</u></b></span><br>
<br>
<br>
<b><u>Kerem’s Reach </u></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="BLXstUwHmuDpaksGRkl4sxWF_UlspTMiDtpI9n9OKPrRfuhLf-URBDVbL-wNv-gLoSmnApKxUtHMOKWrnOpl_94f-hBzJOapHZ9Zg8jqTCgXVC1aoK1E5fap7-H7-gJx2SgAtbkE" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FBLXstUwHmuDpaksGRkl4sxWF_UlspTMiDtpI9n9OKPrRfuhLf-URBDVbL-wNv-gLoSmnApKxUtHMOKWrnOpl_94f-hBzJOapHZ9Zg8jqTCgXVC1aoK1E5fap7-H7-gJx2SgAtbkE&amp;hash=ee68f380860bf62fc88d6c0124278822" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
In the time that had passed since her creation of the Sand Devils, much had happened to the Princess of Zanzir, and none for the better. <br>
<br>
“Welcome, your grace!” As her carriage crossed the threshold into the city a man of short stature greeted Amanitore and her entourage. He was overweight and sweating terribly out in the sun. From behind her sheer walls, Amanitore grimaced at the sight of the man. She traveled days to be here, slept out in the desert, and this is what she received as a welcome party. “You are not from Zanzir, clearly.” She mocked as the curtain was drawn back and one of her ladies moved to help her out of the carriage. <br>
<br>
Her gaze swept across the farming city and she took in all that had been done to prepare it. “No, your majesty, I am just a merchant chosen to help you lead the city. A great honor might I add and I am very gra…” Before the man could finish his wordy thank you letter, Amanitore cut him off. “You won’t be staying. Guards, kill this man.” <br>
<br>
The merchant’s eyes shot open with alarm and confusion at the sound of her command. “M-M-My Lady…..I assure you that your brother…” As the soldiers started to approach the man turned away from them and fled, running down the street as fast as his short legs would carry him. When he didn’t hear the sound of boots stomping after him a smile came to his face. Maybe the Princess was joking. Just as he slowed down, a high-pitched whistle filled the air, and before he could turn around to check what it was an arrow broke through his skull. <br>
<br>
“Well shot.” Amanitore praised dryly. Kerem’s Reach was now her home as her brother had so politely left her with no choice, although he tried to make it seem as though she had chosen this. A city on the opposite end of the nation where still the desert stretched out before them endlessly. “Come, let’s make ourselves at home.” <br>
<br>
As the retinue moved through the city, trained eyes watched Amanitore from behind stalls, from second story windows, and even in the fields where slaves worked. “Bring these notes to the foreman, every farm owner, and every merchant right away.”<br>
 “Yes, my lady.” Her servant quickly replied before she hurried away. <br>
<br>
She came to the small estate that was to be her home and scoffed. “Slighted at every chance. Damn you brother.” As she headed inside the soldiers stayed outside and surrounded her home. <br>
<br>
“Bandits! Bandits are in the province!” A commoner cried out as they ran towards the Princess’ home. With out hesitation the guards reacted, all racing to aid the civilians. It was only the Princess’ words that stopped them from going further. “We do not know what these bandits are capable of and we will not rush into a fight with them only to find ourselves out numbered or faced with an overwhelming foe. Stand guard and stay alert.” The Reach was still new to this part of the continent, the last thing she wanted to do was have her troops blindly attacking people. <br>
<br>
<b><u>Raven’s Heart</u></b><br>
<br>
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<br>
“You have my gratitude, cousin. If you hadn’t suggested making Amanitore the Mistress of Ships I would have locked her away for the rest of her life...or killed her.” Tenebrous sipped from his cup of wine and moved about the council room with renewed vigor. <br>
<br>
“Let us just hope that she does a better job at building boats than she did at being Mistress of Coin.” Tut teased before he opened the ledger to the last edited pages. “She had done very little to increase the crown’s income, let alone the overall wealth of the city.” <br>
<br>
Tenebrous snorted into his cup and shook his head. “Enough about her, you will be a much better Master of Coin.” He declared before he sat down at the table. “We are now without a Hand of the King, but we will survive without it. I hear the construct and such for the Black Market will begin soon. Is that true?”<br>
<br>
“The Black Market? Is that really what we plan to call it?” The Master of War asked. <br>
<br>
“Yes. Our cousin seems to have taken a liking to the name, brother.” Tut replied with a hint of amusement present in his own voice. “Work is finally beginning, your majesty. Stalls are being erected and merchants are moving themselves and their less approved wares to the former dungeons as we speak. They should be ready to open soon.” <br>
<br>
“The former prisoners have all been sold into slavery as well, Cousin.” Solomon added onto his brother’s statement. <br>
<br>
“Now let’s discuss this laboratory our soldiers discovered in, The Reach. The captain reports that the facility boasts advanced scientific technology and can even create life. The troops serving under him back his claim, so it seems to be true.” Tenebrous wasn’t sure what to make of the information and he had never heard of this Yzert civilization before this report. But if an entire unit said it was true then who was he to argue. “I’ve sent Raven’s to investigate just to make sure the information is correct.”<br>
<br>
“If I may, your majesty. I say we make use of this place and its ability to create life, if it truly can.” The Master of War suggested. “We could create an army without end. No more enlisting citizens.” Solomon knew that his cousin was a man of the people so he wouldn’t shoot down something as rare as a chance to spare his people war. <br>
<br>
“That could be rather costly, but with the black market underway and The Reach expanding, we may be able to afford funding restoration. Granted we can find some trade partners.” Tut looked across the table to his brother and then to the King. <br>
<br>
“We’ll restore the laboratory, but until we have seen its full capabilities, everything else takes priority.” Tenebrous declared. “Now, meeting adjourned.” Before Tenebrous and his cousin could go their separate ways however, another Raven arrived with yet another note. Quickly reading it out, a pensive expression formed on the King’s face. "Foreign invaders. Hm.”​</div><br>
<br>
<br>
<b><u>Action:</u></b><br>
<br>
<ul>
<li data-xf-list-type="ul">Construct Black Market in Capital City</li>
<li data-xf-list-type="ul">Train 2 Infantry units in Farming Settlement </li>
</ul><br>
<b><u>Stats:</u></b><br>
<br>
<i>Cities:</i><br>
<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
</ul></li>
</ul><br>
<ul>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)</li>
</ul><i><br>
Total Income: </i>10 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
</ul><br>
<i>Military:</i><br>
<br>
<ul>
<li data-xf-list-type="ul">3x Spies</li>
<li data-xf-list-type="ul">2x Archers </li>
<li data-xf-list-type="ul">1x Infantry</li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(0, 168, 133)"><b><u><span style="font-family: 'book antiqua'"><span style="font-size: 26px">The Ru-Ten Amalgam</span></span><br>
<span style="font-family: 'book antiqua'"><span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.875702/" target="_blank"><img src="https://www.rpnation.com/data/attachments/812/812832-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="100" height="94" loading="lazy"></a></span></span></u></b></span>​</div><br>
It was odd how greatly things could change in a single month, but as Tal-Run looked down upon the city of Yomus from the Sirewood's Fortress, the stark difference between it and how it looked those weeks ago was undeniable. The cold had come, but even under the snow's weight the Sirewood's infested trees stood ready and waiting for any who may threaten the city. They were a wonderous accomplishment, reminding all who looked upon them that the Seventh Sire was ready and eager to protect his homeland the moment the need arose.<br>
<br>
Yet even that wasn't enough of a difference, for below her she saw a new regiment of Bentvine Skirmishers being readied to depart for the west to link up with the First Expedition. There was enthusiasm in the streets that dwarfed the First Expedition's turn out when they departed, due in no small part to the word that had been sent of their discovery.<br>
<br>
Ruins, a tantalizing prospect to any scholar who heard of them. And though they were still apparently in the midst of investigating them, the mere mention of the metallic structures had the Buried Palm hungry to send as many as they could to learn of what they could hold. Yet where the Buried Palm saw opportunities to learn, many merchants saw them as a wealth or resources just lying about collecting snow and dust. Whoever scrapped these ruins for their wealth of metal first could see sizable profit from the distribution, which of course led to rumors of what kind of treasures could lie within.<br>
<br>
Suddenly many were eager to exploit the discovery as thoroughly as possible, and so the decision of reinforcing the Expeditionary force was decided. Pagon had suggested they begin working on getting things built over there in order to facilitate the yearning of the Buried Palm and the more Merchant-Minded, but given the weather the assurance of safety seemed more of a priority.<br>
<br>
The blasted weather was an annoyance to all, and would often encourage many to hole up and wait for it to pass. Yet the allure of knowledge and resources that the Ruins provided was enough to motivate the Expeditionary Reinforcement. Yet it had gotten Ral-Tun thinking on something else, an idea which only grew as she watched the Bentvines making their way out of the city.<br>
<br>
"Hoping to join them?"<br>
<br>
Her thoughts were interrupted by Pagon, who was watching her from the doorway which led to the balcony. He nodded towards the departing Bentvines, prompting Ral-Tun to shake her head.<br>
<br>
"My duty lies with the Triumvirate," she gestured to herself "though I've quite the band of Seekers aiming to learn on my behalf once those lands are secured."<br>
<br>
Pagon gave a hum of interest at that, approaching from the doorway and joining her in looking below. Once he looked to the snow covering the rail she leaned against, he brushed it off with distaste before flicking the melted water from his hand.<br>
<br>
"You know, when you told me those Sirewood Vines would change Gurok's tone, I'll admit I had my doubts." He gestured to the side, "But one of my Partners claims he witnessed him training up a new batch of recruits already, on top of the whole Reinforcement thing going on down there, so I'll suppose I'll call it your win."<br>
<br>
"Not mine, brother, a win for all!" Ral-Tun grinned wide "An alleviation of concern was all he truly needed, old warrior types aren't much for avoidable risk."<br>
<br>
"Neither are lads like me, but I get the picture." Pagon folded his arms "Hard to believe he's a Grandsire now."<br>
<br>
Ral-Tun paused at that, looking to Pagon with raised eyebrows. It had been no secret that one of Gurok's spawn was carrying Younglings, a risky time for such. They'd known of the oncoming winter, as the signs could be read months in advance. Ral-Tun supposed some of the old General's hesitation could be the result of worry over his Daughter's spawn, but she doubted it. The Strength of Might would determine whether the youngling managed to survive, as its mother had already denied the Strength of Mind by bearing at such a time. <br>
<br>
But the look on Pagon's face didn't indicate a joke, leading Ral-Tun to ask, "It lived?"<br>
<br>
"He lived." Pagon shrugged "So perhaps this leniency could be considered Gurok's method of celebrating, although I find it difficult to believe that any could celebrate in cold such as this. Absolute hindrance that it is, hard to believe Soilings are able to survive in such a state."<br>
<br>
Ral-Tun laughed at that, "Actually, I've been thinking on such things." she stepped away for a moment "The Soilings feed off of the Sun's nigh-unrivaled power, surviving even harsh environments with its aid."<br>
<br>
"Like the leeches they are." Pagon shook his head, only for Ral-Tun to give him a shake<br>
<br>
"Yes yes, but as painful as it is to admit, we are kin with them." She gestured up high "Why should the Sun be forced to grant amnesty to them alone, when there's so much we could gain from such power as well?"<br>
<br>
Pagon narrowed his gaze a bit, "What exactly are you suggesting?"<br>
<br>
Whilst the Bentvines were sent to reinforce the Expeditionary Unit, a new motion was discussed by the Triumvirate. Eventually, it came before the Seventh Sire himself, and would go on to become the new focus of the Amalgam's research. Because why was it that the Soilings could feast greatly upon the Sun in exchange for the continued waste of existence they lived? Surely more deserving creatures such as themselves could put the sun's offerings to far greater use than they ever could. <br>
<br>
And so, the Buried Palm began looking into ways they could utilize the Sun's rays. Could the feed off it in ways that the Soilings could never even dream of? Could they whip those groundbound weaklings into producing more resources using what they stole from the Sun? These questions and more would satiate their desires for now, push the promises of the Ruins aside until these efforts could bear fruit.<br>
<br>
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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +3 Resources +2 Population<br>
Policies and Advancements<br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 1 Bentvine Skirmisher, 1 Sirewood Beast<br>
Army 1: 1 Bentvine Skirmisher (Exploring...)</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Bentvine Skirmisher splits from Yomus Garrison and forms Army 2<br>
Army 2 uses Fast movement to venture directly west of Capital to Merge with Army 1<br>
<br>
<b>Actions</b><br>
Action 1: Begin Research- Photosynthesis Exploitation<br>
Action 2: Recruit 1 Bentvine Skirmisher<br>
Action 3: Army 2 moves with Fast movement</div>
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					<div class="bbWrapper"><!--<br />
Designed and coded by Nano.<br />
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// main image //<br />
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--><div class="bbcode-border" style="border: 0; padding: 0; width: 100%; height: 300px; background: url('https://res.cloudinary.com/cook-becker/image/fetch/q_auto:best,f_auto,w_1920,e_sharpen/https://candb.com/site/candb/images/artwork/Ghost10.jpg') center/cover no-repeat;;"></div><!--<br />
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// name + flavor text (keep it short) //<br />
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--><div class="bbcode-border" style="border: 0; right: 5%; bottom: 10%; padding: 0; position: absolute;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Oswald', cursive; font-size: 5.0em; line-height: .8; color: var(--mainimagewhite); text-align: right; text-transform: uppercase;;">The Oni</div><div class="bbcode-border" style="border: 0; display: flex; justify-content: flex-end; padding: 0;;"><div class="bbcode-border" style="border: 0; display: inline-block; box-sizing: border-box; margin-top: 10px; padding: 7px 15px; background: var(--mainimageblack); font-family: 'Montserrat', sans-serif; font-size: .6em; line-height: 1; color: var(--mainimagewhite); text-transform: uppercase;;">Without honour there is only darkness</div></div></div></div><!--<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">The Great Embassy was a beautiful construction  that was the start of a hopefully long term relationship between the nations who held seats within in. For The Oni, such a place was never once thought of but now it was a beacon of a future that lay beyond the lands they had called home for centuries. With the embassy came an alliance that saw an immediate sharing of resources to the point that The Great Bank was formed. A repository for resources to be shared amongst the members of the embassy to help fund projects and defences to benefit everyone.<br>
<br>
What also came was the agreement to fund joint projects with the outputs being shared amongst all member states. While the bank was the first of these endeavours, much grander projects lay in the pipeline that would help establish the Western Alliance as a key player amongst the other nations of the continent.<br>
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// content - actions //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b><u>The Western Alliance</u></b><br>
<br>
<div style="margin-left: 20px">• Great Embassy: New Policy - Combined Effort - Each turn at a cost of 1 resource each, the Western Alliance can gain one advancement for no action cost.​</div><div style="margin-left: 20px">•Advancement: The Great Bank - Level 1: As a free action Great Embassy members can deposit and withdraw resources into the Great Bank. Withdrawals need a majority vote to confirm.<br>​</div><br>
<b><u>Paid for Actions</u></b><br>
<br>
<div style="margin-left: 20px">• Settlement: Farming Settlement on Builders after movement - Complete in a single turn​</div><div style="margin-left: 20px">• Advancement: School - Non-Combatants can be recruited as  a free action once per turn.​</div><div style="margin-left: 20px">• Advancement: Ryokan - Gain +2 Pop Per Settlement and Unlock Ronin<br>
<br>
<div style="margin-left: 20px"><b><u>Ronin</u></b><br>
<br>
<b>Type: </b>Mercenaries<br>
<b>M: </b>1<br>
<b>HP:</b> 2<br>
<b>Attacks: </b>2<br>
<b>Atk:</b> 2<br>
<b>Def: </b>2<br>
<br>
Ronin Mercenaries: When the war of the clans ended, many samurai found themselves masterless. While they appreciated the offer to serve the Emperor, they instead opted to go it alone and work as hired hands out in the world. While they have left their home behind, they still care for it greatly and would rather face death than take arms against the Oni.<br>
<br>
Ronin have access to the Art of War trait just like Samurai. They do not receive the effects of any other Oni strengths, weaknesses or policies unless in an Oni army. Ronin cost 8 resources to hire with an additional upkeep cost of 4 resources per turn. 50% of the cost is given to the Oni as they send resources home to their families. Ronin cannot be hired by any nation that is at war with the Oni and if they are part of a nation that joins a war against the Oni or their allies, they will immediately leave their service. If hired by the Oni, cost 6 with upkeep of 3.​</div></div><br>
<b><u>Free Actions</u></b><br>
<br>
<div style="margin-left: 20px">• Builders move 1 SW​</div><div style="margin-left: 20px">• Peasants move east 1 and explore​</div><div style="margin-left: 20px">• Army 1 move east to Kerem Settlement​</div><div style="margin-left: 20px">• Army 2 move to Kerem Capital​</div></div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Gecklicko Combine</span></span></b><br>
<span style="font-size: 10px">"the best rise to the top, for it is the only way forward" </span><br>
<a href="https://www.rpnation.com/attachments/1619233587165-png.875830/" target="_blank"><img src="https://www.rpnation.com/data/attachments/812/812960-8d9224e8a803d7f165dc9f7833e13638.jpg" class="bbImage " style="" alt="1619233587165.png" title="1619233587165.png" width="69" height="100" loading="lazy"></a>​</div>there was a somewhat strange uproar in Zigzarag.. instead of an uproar at the lack of materials over the past few months decades of stockpiled resources disappearing in less than a  season. this had done something drastically different with what little they had behind the backs of most of the higher council the lower-ranked of gecklicko society had assembled further factory complexes to make use of the unrefined Firecaps mushrooms still sitting in storage. They put themselves to the takes of turning those things into workable metals, needless to say, there was a great reshuffle of positons especially after the administrative faux pa that resulted in resources being allocated to a new settlement when no one actually was there to construct it. those that failed stepped down and those that had shown promise were put into their place. as it always should be and as it always had been, the combine moved on.. unaware that they were possible on the edge of destruction due to snow elves. yet resources where moved directly to a new settlement on orders of Gorbic.. what they where doing with it no one truly knows.. for now<br>
<br>
<br>
Free action: Army 1 (use action)<br>
 move east merge army 2-&gt; army 1 army <br>
5 explore <br>
Actions<br>
 Advancments: unyielding industry: cost 3R/1A: every 4 population this nation has increase resource income by 1 Construction: <br>
army 5: standard settlement 5R 1/3A <br>
Expenses:<br>
 8<br>
Income:<br>
Settlements +3 <br>
Industry +5 (20 population ÷4) <br>
Total 8 <br>
End resouces: 2</div>
				
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					<div class="bbWrapper">It had been a month since they sent their Envoy to the tournament, a noble dragon  who was to go an observe  the other nations and try to work on possible peace and negotiations at those who met up, but they had not heard  from him  since and they all feared the worsts. in His honor they   Held a period of morning to remember his service to Drakenguard and To tend to his hatchlings who were not fatherless. they though did not seek Revenge from whoever held this event, they simply worried about what had the strength to fell their brother and why did they slay him, for life is a precious thing and should not be wasted in such a way.<br>
--- Month of morning in Draken guard----<br>
Action Writeup- <br>
Army 1 moves SW and Explores Forest<br>
Army 3 moves West<br>
----- Paid Actions-----<br>
army 3  fast Moves SW and Explores (1 action)</div>
				
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					<div class="bbWrapper">In preparation for the incoming increase in tribe size, the Thunder-guts would begin construction of the Mournwood lumber mills or as the ogres knew them “Tree choppa buildins” and increased hunting party sizes and regularity, however these would be of priority <br>
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Learned Advancements-Hunting Grounds (+4) resources each turn</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10950758" data-lb-caption-desc="Trektek · Apr 26, 2021 at 10:02 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Winter Continues</u></b><br>
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<br>
Excerpts from around the continent in the time of the Great Strife.<br>
<br>
<i>“It was a cold winter in many more ways than one. The people mourned much loss of life. The greatest since the crash. We had only hoped that it wouldn’t go any further…”- Takrian survivor<br>
<br>
“The Lizardmen killed my brother. After his body was laid to rest, I enlisted immediately to get revenge on the scaly dastards.”- Regalian lowborn<br>
<br>
“The Dark One would soon spread his joyous roots throughout the land. It is all a part of The Great Plan.” -Cultist of The Dark One<br>
<br>
“Even the Dead support our cause of Freedom from the nobility. We must be in the right.” - Inebriated Toulais militaman</i><br>
<br>
<b>WINTER IS STILL CONTINUING ON THE CONTINENT. IF YOU ARE LOCATED IN ANY LOCATION THAT IS COVERED IN SNOW AND ARE NOT A NATION THAT IS USED TO THE HARSH WEATHER, YOUR MOVEMENT IS -1 (Ogres Nation and Regalia are unaffected due to naturally living in these harsh conditions.)<br>
<br>
<br>
<br>
<u>1 AA, Turn 6, Month 6</u></b><br>
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<br>
<br>
The Order of Kerem<br>
Population: 22 Resources: 21 Order: 1<br>
<br>
Research City Militia:<br>
“In order to defend our settlements, our people must be ready to defend it at all costs.... and having some basic defense before hand will aid in this task.”<br>
<br>
All settlements built by the Order of Kerem will gain 2 Milita units that are unable to leave the settlement, meaning that no settlement, even farms are left unguarded. Militia are also unable to be trained and more must be gained as of a result from research<br>
<br>
Unit stats:<br>
<br>
Name: City militia<br>
Type: Troop<br>
M: 0 (cannot move from settlement, and is considered a part of it)<br>
HP: 2<br>
Attacks: 1<br>
Atk: -2<br>
Def: -2<br>
<br>
Trait: The masses: The mere size number of the Militia makes up for their lack of quality, allowing them to quickly reform their ranks if some fall within battle. Gain +1 hp as well as being foes that must be targeted first in order to attack other units.<br>
<br>
A group of Humanoid dragons arrive at one of the settlements. (Diplomacy in Dragon chat)<br>
<br>
<b>The City State of Mesania<br>
Population: 28 Resources: 8, Order: 1<br>
19 Slaves</b><br>
<br>
Advancement: Overwhelming Presence:<br>
"Is this the man you want me to kill? The one who defeated a thousand foes on his own? Yeah, thanks but no thanks. No amount of coin is worth dying over."<br>
<br>
While at war with Mesania, if a hero or leader is adjacent to any settlement of that faction, regular mercenaries cannot be recruited by that faction in any settlement within an adjacent tile, and any preexisting mercenaries that come to be within an adjacent tile will flee or surrender. Special mercenaries can still be hired, but will demand double the recruitment cost and upkeep for the increased risk(if hired normally and then brought within the range of Overwhelming presence's effects, they will demand the excess wage as soon as they are within range).<br>
<br>
Advancement: Kind at Heart<br>
Agathos, though a terrifying warrior, has his name for a reason, and will happily protect any and all allies, even when he himself would be harmed by such an action<br>
<br>
Agathos gains the Born Hero trait: Whenever an allied unit on an army he is part of would receive damage by an attack, Agathos will heroically intervene, redirecting the attack towards himself(resolve as if though he was the intended target). Agathos can heroically intervene three times per turn. This trait becomes disabled when Agathos is performing a desperate breakthrough.<br>
<br>
If more units would receive damage than he has interventions left, Agathos will prioritize, in that order:<br>
<br>
-Heroes with 2 HP or less<br>
-Priests<br>
-Elite units<br>
<br>
Takrian Capital forces are eliminated by the overwhelming force of Mesania.<br>
<br>
Zeus requires the building of a temple in each settlement and in the Takrian Capital, but built by Messainains and slaves.<br>
<br>
The Chariots discover a small shrine. It seems to be covered in moss and is unkempt. (Continued in diplomacy)<br>
<br>
<br>
<b>Mitsura<br>
Population: 16 Resources: 7 Order: 2</b><br>
<br>
Advancement: Place of exchange, -3 resources, Enables trade<br>
Advancement: Dangerous Flora I, -3 resources, Enemy units get -1/-1 on forest tiles that are connected to the Kaminoki (no settlement required).<br>
Advancement: Dangerous Fauna I, -3 resources, Enemy units get -1/-1 on forest tiles that are connected to the Kaminoki (no settlement required)<br>
<br>
Invention from Heckron: Insect and Arachnid Pheromone Control: Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.<br>
<br>
<br>
The Fallen City: A large structure, larger than any city that has been seen by these eyes stads high above the horizon. It’s walls have cracks, but seem still sturdier than any bronze armor that you’ve seen. Outside, overgrowth on skeletons is numbered beyond a small scale battle. This must have been a large scale war, the final battle of one, anyway. Inside lay the remains of an entire civilization, if one could pierce its powerful, but ancient crumbling walls, who knows what they could find.<br>
<br>
Outside small groupings of Dwarves and Geckos can be seen. (Continued in Mitsura Diplomacy chat)<br>​</div>Quest 1: Acquire and spend 20 Resources<br>
<br>
<i>“Firstly, I will require some nutrients. I have been locked away for far too long by the forces that oppose the great plan. Once I have been given such sustenance, I can provide you with my own troops to give support to the Great Plan.” -The Dark One</i><br>
<div style="text-align: center"><br>
<b>Toulais<br>
Population: 16 Resources: 3 Order: 2</b><br>
<br>
Advancements Unlocked – “Trade Routes” and “Watercraft”<br>
<br>
Gain access to Watercraft.<br>
HP 1<br>
Movement: 2<br>
Attack: 1<br>
Atk:0<br>
Def:0<br>
Holds 2 units. Can embark and disembark as free actions<br>
<br>
Event: A large wandering circus troupe wishes to gain entry into the city. A goblin wearing loads of white face paint and a big red nose with oversized clothing approaches the guards to ask permission to enter and perform for the city. (Diplomacy Channel)<br>
<br>
<b>Regalia<br>
Population: 20 Resources: 37 Order: 0</b><br>
<br>
The Guardsmen explore and discover a strange partially submerged metal structure. It looks like no metal that has been seen before in Regalia. (Continued in Diplomacy Chat)<br>
<br>
Research &gt; Regal Ring &gt; 1 &amp; 2 of 3<br>
Policy Change &gt; NEW Policy: Total War ~ For every unit trained, Regalia can gain one more in addition without an action point, as long as Regalia can cover the costs in resources and manpower for the additional unit.<br>
<br>
The people request a colosseum build in the capital.<br>
<br>
Grem unlocks new advancement through his research. Ether &gt; Level 1 ~ A miraculous discovery, Regalian mages have discovered the means to distil magical energies into a liquid substance, which they now call Ether. Even though early in its discovery, already mages across the Realm foresee its use in all matters of life, from forging better weapons and armour to revolutionizing medicine and the economy. Once its potential is fully realised, life in Regalia will never be the same again.<br>
<br>
<br>
<b>Takrian Republic <br>
Population: 27 Resources: 45 Order: 0</b><br>
<br>
Takrian forces in the capital were crushed by the attacking Messanian Forces. The people are terrified as the Capital is being held hostage. -1 Order<br>
Marksmanship training: Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders.<br>
<br>
<b>Zanzir<br>
Population: 26 Resources: 0 Order: 1</b><br>
<br>
Black Market constructed. Will gain items that can be bought by other players.<br>
<br>
The Ru-Ten Amalgam<br>
Population: 14 Resources: 6 Order: 1<br>
<br>
Photosynthesis Exploitation- The Capital gains an extra +2 Resources<br>
<br>
The Oni<br>
Population: 26 Resources: 27 Order: 1<br>
Advancement: School - Non-Combatants can be recruited as a free action once per turn.<br>
• Advancement: Ryokan - Gain +2 Pop Per Settlement and Unlock Ronin<br>
<br>
Ronin<br>
<br>
Type: Mercenaries<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 2<br>
Def: 2<br>
<br>
Ronin Mercenaries: When the war of the clans ended, many samurai found themselves masterless. While they appreciated the offer to serve the Emperor, they instead opted to go it alone and work as hired hands out in the world. While they have left their home behind, they still care for it greatly and would rather face death than take arms against the Oni.<br>
<br>
Ronin have access to the Art of War trait just like Samurai. They do not receive the effects of any other Oni strengths, weaknesses or policies unless in an Oni army. Ronin cost 8 resources to hire with an additional upkeep cost of 4 resources per turn. 50% of the cost is given to the Oni as they send resources home to their families. Ronin cannot be hired by any nation that is at war with the Oni and if they are part of a nation that joins a war against the Oni or their allies, they will immediately leave their service. If hired by the Oni, cost 6 with upkeep of 3.<br>
<br>
The Peasants discover  the site of a battle. Corpses, fallen horses and wooden contraptions all linger about. (Continued in Diplomacy.)<br>
<br>
<br>
<br>
<br>
<b>Gelicko<br>
Population: 20 Resources: -3 Order: 0</b><br>
<br>
Advancements: unyielding industry: cost 3R/1A: every 8 population this nation has increase resource income by 1 Construction:<br>
Army 5 Explores: and comes across a small fishing village(Continued in Diplomacy chat)<br>
<br>
<br>
<b>Draken Guard <br>
Population: 22 Resources: 9 Order: 1</b><br>
<br>
The Dragon forces arrive at a settlement controlled by the Order of Kerem. (Diplomacy in Dragon Chat)<br>
<br>
<br>
<br>
<b>Ogre Kingdoms<br>
Population: 20 Resources: -6 Order: 0</b><br>
<br>
Hunting Grounds (Farming Settlement) constructed.<br>
<br>
Battle for supremacy continuing in Diplomacy Chat<br>
<br>
<br>
<br>
<b>Azera<br>
Population: 20 Resources: 8 Order: 2</b><br>
<br>
Gained Shadowman Hero unit<br>
<br>
<br>
<b>Dymraen<br>
Population: 26 Resources: 32 Order: 1</b><br>
<br>
Quest 1: Recover a malfunctioning Observation Machine<br>
<br>
“One of our machines that we use to gather data has malfunctioned and gone far off course. We would appreciate it if our new neighbors could recover it for us so that we can continue to use the data that it provides.” - ZT02​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10950874" data-lb-caption-desc="LadyOfStars · Apr 26, 2021 at 12:15 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Zanzir</u></b></span><br>
<br>
<br>
<b>Kerem's Reach</b><br>​</div>On the surface, Zanzir seemed to be prospering and growing without interference, but to anyone involved in the nation’s inner circles the realm was in a dangerous position. In the west the banished princess was dividing the nation in half as she tried to garner the loyalty of the faithful and the occult community. Her new found affinity for magic spread through the desert like scorpions and everyone knew of how dangerous she had become. Demoted from the Mistress of Coin, Amanitore and those that were currently helping to serve her cause called her the Bride of Kerem. Her home of Kerem’s Reach had gained some curb appeal thanks to its new beach homes and maintained farmlands, but that did very little to ease her own stress.<br>
“Princess? You have barely touched your food, your grace, you must maintain your strength.” A soft voiced woman declared as she approached the dining table. Sunlight poured into the room and bathed the princess’ breakfast in radiance, making everything from the toast to the vulture look more delicious. Amanitore had not touched a single bit of her food though. Instead she sat in the shadowed corner of her bed chambers with her book of spells clutched tightly in her hands. “Princess?”<br>
<br>
The sounds of her lady’s slippers drew closer and when they came within reach, Amanitore swatted the woman away. “Adhhab!” She snapped in the language of the ancestors. Right away she caught herself however, eyes full of rage and frustration, they lingered on the servant for just a second before they were forced away. “I am sorry.” The princess spoke as shame darkened her face. She rose from her seat with the book now closed and her head hanging low. “Please, join me.” Amanitore gestured to one of the empty seats at the table and seated herself at the head of it. The woman who was her lady in waiting sat down in the chair just beside the princess.<br>
<br>
“Things are not going well for the realm. Bandits in the west raided our territory last month and in the west my brother writes that a foreign invasion has begun on the shores south of Raven’s Heart.” Her hand slid over her face like the tides lapping against the beach. It dragged downward, pulling her skin and taking away her somber mood. “There is also the divide between my brother and I. He and the rest of the capital see me as a weak and useless pawn and that has driven a wedge between not only us, but those who support us. I could never be Queen, I know, but…” Amanitore placed her grimoire down on the table and pushed it aside to make room for her plate.<br>
<br>
“You have all the strength and courage of a Queen, your grace. You needn’t be the Mistress of Whispers to prove that.” The young woman flashed a bright smile at Amanitore and the Princess couldn’t help but to smile back. “This book is the key to saving Zanzir, I am sure of it. The spells contained in her will awaken the great sand sea and our enemies will shrink in Kerem’s presence.” She spoke the words with such passion, her faith in the texts now known to her confidant.<br>
<br>
“Surely that one old tome cannot be the answer to a nation’s troubles, my lady?” Her brow furrowed in confusion as she looked over the book. It had been in the princess’ possession for a few months now and even still it was covered in a thick layer of dust, not even sand.<br>
<br>
Amanitore pushed away from the table and grabbed the book in hand as she made her way towards the balcony. “The spells within this book allowed for the creation of the sand spirit soldiers. The next spell I plan to enact will bring Kerem’s shield down around all of Zanzir. And no bandits or foreign invaders will be able to threaten us then. Even my brother and his Raven Network will yield to the power I display next.” Her white linen dress billowed in the wind and Amanitore inhaled deeply, letting the breeze fill her lungs. Down below she spotted units moving about the city towards the edge of their domain.<br>
<br>
“Ah yes that peculiar laboratory that has caught my brother’s interest. He ignores the fact we are susceptible to bandits and sends our defenders to clean up an abandoned building.” Her head shifted left and right in disapproval of her younger sibling’s choices. “I will take the lame should The Reach fall to outside forces and who knows what they will try to do to me then.” Exile seemed like a far off dream before today, something she never thought her brother would allow to happen to her, but here she was living as a banished royal on the edge of the nation in an incomplete city. “Come, I won’t let men ruin our future.” With her handmaiden in tow Amanitore and several of her occultist followers set the task of building their defenses.<br>
<br>
<div style="text-align: center"><b>Raven's Heart</b>​</div><br>
“Phobos.” In a dark alley just outside of Zanzir’s night market, a hooded figure knocked upon the door of a house with no candles burning inside. The word he whispered granted him access as the door was cracked just enough to let in the wind. The house was occupied by one large man who closed the door as soon as his guest had entered. “No weapons.” He declared before he pointed to the nearby table. It was littered with weapons left behind by previous arrivals and although he was reluctant to disarm himself, the hooded man dropped his blades. “Through there.” The guard mumbled and pointed with his thumb jutting out towards a decrepit wardrobe.<br>
<br>
Gently pulling open the raggedy doors, the hooded man noticed a breeze. There was a large whole in the base of the wardrobe with a ladder that stretched down to what appeared like cobblestone paths. The man descended the ladder and as he got closer to the subterranean level he could hear voices and smell aromas that he hadn’t smelled while he was upstairs.<br>
<br>
“Welcome ladies and gentlemen to the grand opening of the Black Market! Here discretion is our top priority! The things on sale have come from nowhere and are going nowhere!” Tenebrous spoke with a large smile on his face as he stood atop a stone platform in what had once been the dungeons beneath the palace. “Remember to sell and buy, make contacts, and if you can’t afford it, don’t touch it.” Laughter erupted from the gathered masses; a collection of shady figures, young and old, rich and poor, all looking to collect or part with something illegally owned. “Lastly! The house will be selling unique items as well, so be sure to browse our wares as well. I promise a good deal.” Stalls littered the dark corners of the dungeon and the room was abuzz with chatter as the guests began to shop and sell.<br>
<br>
Creatures, property, stolen items, rare treasures, there was a merchant for everything down in the darkness and a buyer for everything. From his own corner of the room, hidden behind fancy tapestries and surrounded by guards, Tenebrous celebrated the successful launch of his latest endeavor.<br>
<br>
<b><u>Action:</u></b><br>
<ul>
<li data-xf-list-type="ul">Advancement: Shield Of Kerem - In times of need the One God always protects his loyal flock and sends the desert gods to answer their plea. Like a mighty tsunami the desert itself comes to life and surges forward to wipe the slate of Zanzir’s enemies. The desert lives and the sandstorm rages on. (This spell Sanstorm as a lvl 1 advancement will  give the spaces all the effects of harsh weather to enemies. Further advancements lvl2 and 3 gain new effects . Shield Of Kerem cost no resources to activate, but has a maintenance cost of 1 resource per city every turn and cost 1 Action to start and one action every turn to maintain. Once deactivated it cannot be reactivated for 3 turns.)</li>
<li data-xf-list-type="ul">Advancement: Shipbuilding</li>
<li data-xf-list-type="ul">Advancement: Agents of Diplomacy - Civilian units sent to foreign nations to engage in statecraft. Diplomats can attempt several operations.<ul>
<li data-xf-list-type="ul">Corrupting officials - By promising rewards or supporting their individual interests, Zanziran Diplomats can corrupt foreign officials, bringing them to their side. Corrupt officials increase the chances of all Zanzir operatives within the city by +! on a roll. (Roll a D10 and on a 7+ corruption is successful.)</li>
<li data-xf-list-type="ul">Sowing Unrest - Spreading rumors of cruelty, corruption,, or greed, Diplomats rile up the people of a city and use them as a weapon to halt progress. (Strikes within the city will put a stop to resource production and construction in the target city. Roll a D10 and on a 7+ a strike will occur. If successful, roll a D3 to determine how many turns it will last.) </li>
</ul></li>
</ul><br>
<b>Movement:</b><br>
<ul>
<li data-xf-list-type="ul">Army 5 moves SW 1 Tile</li>
<li data-xf-list-type="ul">Army 3 moves SW 1 Tile</li>
</ul><br>
<b>Exploration:</b><br>
<ul>
<li data-xf-list-type="ul">Army 2 engages the Xenosis Laboratory</li>
</ul><br>
<b><u>Stats:</u><br>
<br>
Black Market Item:</b><br>
<ul>
<li data-xf-list-type="ul"><i>Bow of the Ages: </i>Costs 10 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack, makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul"><i>Golem Armor: </i>10 Res<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
</ul><br>
<b>Cities:</b><br>
<br>
<ul>
<li data-xf-list-type="ul"><i>Raven’s Heart (capital)</i><ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
</ul></li>
</ul><br>
<ul>
<li data-xf-list-type="ul"><i>Sun’s Spire (Standard) </i></li>
<li data-xf-list-type="ul"><i>Kerem’s Reach (Farming)</i></li>
</ul><br>
<b>Total Income</b>: 12 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(1)Trade Agreements +2res</li>
</ul><br>
<b><u>Military:</u></b><br>
<br>
<ul>
<li data-xf-list-type="ul">3x Spies</li>
<li data-xf-list-type="ul">2x Archers</li>
<li data-xf-list-type="ul">3x Infantry</li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b><span style="font-size: 26px">The Day of Gifts</span><br>
~ Regalian Christmas ~</b></span><br>
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Regalia's latest resident, Grem, had been afforded much when he was presented to the Primus. Stine had already been impressed by the small creature, especially with regards to the strange runic magic he possessed, and the Primus trusted in Stine's judgement on the matter. With Alexian's agreement, Grem was given free reign to explore the Regalian Library within the Magisterial Palace, allowed to read to his hearts content. Stine also provided Grem with a small laboratory, just large enough for the small goblin but also well equipped for serious research to be conducted. And Stine pretty much left the goblin to his work, checking up on him only on occasion.<br>
<br>
Some wondered why Stine and Alexian were giving so much freedom and resources to this small foreigner, even if he is brilliant. Grem would soon show them why.<br>
<br>
Within the depths of his laboratory, Grem works feverishly, surrounded by several dozen open tomes while his magical devises work at speed upon their workbenches. Grem had discovered something in one of these tomes, a theory of how to distil magic into a substance. Of course, the tomes do not show how, because no mage has ever discovered the means to do it. But the theory stand as a possibility, and reading about it triggered something in Grem; an old memory, something that his old mentor once taught him back when Grem was just an apprentice. He remembered how to extract magical energies from living things and collect it as a liquid substance. A relatively simple bit of alchemy for Grem, but hardly useful for much besides rudamentary alchemy. The trouble is that most living things, from plants to animals, possessed very little magic within them at all, so yields from extracting that energy are tiny. Normally, Grem might dismiss these theories as just impossibilities, like most mages have done in Regalia. But then an idea came to him.<br>
<br>
"I-I've... I-I've done it." Grem mutters to himself, eyes wide, trembling and overworked hands reaching out to the vial beneath the distiller. The vial contained a bright blue substance, thick and translucent, even warm to the touch. The vial contained more than a little bit of magic. It was potent. Grem could feel the power within, pulsing through his hand, more than he ever expected. He had done it. He had done the impossible.<br>
<br>
"Ether," Grem muttered to himself, clutching the vial tight, so that it might not slip out from his shacking hands, "Yes, that fits. Ether."<br>
<br>
~~~<br>
<br>
Alexian finally reaches Stine's office within the Ministry of the Arcane. A messager reached him in his quarters not long ago, urgently asking him to come to Stine's office immediately, noting only that something of great importance has been discovered. Alexian departed as soon as he could, wondering what it could be so urgent.<br>
<br>
He would wonder no longer.<br>
<br>
Alexian steps into Stine's office to find his Magister as well as the small goblin researcher that Sparda had found. Stine rises as soon as Alexian steps through the door, and uses a bit of magic to close the door behind the Primus.<br>
<br>
"Thank you for coming so soon, Your Illuminance." Stine offered, "I apologise for rushing you here, but this simply cannot wait. We have made a monumental discovery, Your Illuminance. Or rather, Grem here has."<br>
<br>
The Magister would then step over to Alexian, and offer out his hand. In the palm of his hand lay a tiny vial filled with glowing blue liquid. The Primus could sense it immediately. Magic. Stronger than any potion ever devised, and Alexian reached out to take the vial, the mere touch of it making Alexian's fingers pulse.<br>
<br>
"What is this?" Alexian asks, examining the vial closely, "It's strongly magical, that much is clear."<br>
<br>
"Indeed," Stine smiles, "What you have there, Your Illuminance, is liquid magic. Pure liquid magic, in fact. That, right there, is magic made material."<br>
<br>
Alexian could not help but look at Stine in sheer disbelief. Liquid magic has been theorised, but never successfully created. It was believed to be impossible, in fact. Attempts to distil magic into some matter of physical form only resulted in thin solutions, mostly used in potions and medicine. Such solutions would only have small concentrations of magic, 2% or 3% at the most. But this vial?<br>
<br>
"The purity is 83%, Your Illuminance." Stine announces eagerly, drawing Alexian's eyes wider, "And this was a prototype distillation method. With refinement, I believe we can achieve better purities, up to 90% given our current capabilities, and with a few decades we may achieve up to 99%. These concentrations of magic would allow us to use this substance, which Grem has named 'Ether', for just about anything. The possibilities are endless! Never again will all of our magic depend on the strength of mages alone! Now, we have the means to go far beyond our natural limits. And all of it made possible because of Grem's work."<br>
<br>
The Primus finally looked to the tiny goblin, stepping away from Stine and toward Grem, even kneeling down to his level.<br>
<br>
"You have perhaps given us our single greatest arcane discovery in our history." Alexian tells Grem, and he is not exaggerating, "Tell me, Grem. How did you achieve this?"<br>
<br>
"Through the reading of your tomes, Your Illuminance, I found your theories about liquid magic." Grem told Alexian, "It reminded me of my own lessons, from when I was an apprentice. With those old methods, I was able to distil greater concentrations of magic in potions. 4% to 5%. A marginal improvement, but still an improvement. But then a thought came to me. I remembered your tomes speak of how magic relates to mages, how it is inherent to you, how it is part of you in a way it is not part of me, or anything else in this world. And so, I decided to conduct an experiment."<br>
<br>
"I took blood samples, from mages within the Ministry of the Arcane." Grem elaborates, and Alexian starts to realise where this is going, "I used the processes I knew to distil mage blood into liquid magic. They were failures, at first. Using blood is very different to using other materials. But I refined my process, made adjustments, and finally... well, finally, I distilled that vial of Ether. Mages of Regalia are more powerful than you realise. You only use a small portion of their true magical strength when casting spells. Theoretically, any mage could become as strong as you, Your Illuminance. Or stronger, even. That vial is made from just one drop of Regalian blood."<br>
<br>
"Our... blood." Alexian mutters, looking back to the vial to see its blue glow. That is why it must be blue, for mage blood is blue. The Primus is not sure what to think of this, and rises up to stand again, just staring at the vial.<br>
<br>
"Already, we are making plans to distil Ether in large quantities." Stine speaks up, breaking the Primus out of his thoughts, "We can make enough here in the Palace for now, but soon we will need a dedicated facility here in the city. Between us, Grem and I believe we can distil Ether of different concentrations, to be used for different things. Potion making and medicines would require low concentrations, so not to overwhelm the body. Enchanting would require concentrations in wide ranges, depending on its use. And industrial uses of Ether would require high concentrations, for the need of immense power in industrial processes. When we have reached our full potential with Ether, Regalia would be transformed beyond recognition."<br>
<br>
"But it requires our blood, Stine." Alexian mentions, his voice disturbed, before looking to the Magister, "There is only so much blood that can be extracted."<br>
<br>
"For now, we have enough." Stine tells the Primus, "Celest is a city of millions, and thousands of those citizens are mages. With donations of blood from each of us, we would have enough to last us for years, perhaps even decades. And with better refinement of the process, we could generate more Ether with less blood, and improve efficiency to eliminate waste. In time, we could even develop a suitable alternative, but, for now, we can acquire enough blood from our mage populace to satisfy our needs. And while using blood to distil Ether may seem distasteful, Your Illuminance, the benefits far outweigh any ethical questions."<br>
<br>
Alexian was not so comfortable with the idea. Using the blood of mages to create Ether. It felt wrong. But Alexian knew Stine was right. The benefits would far outweigh Alexian's one lone troubled conscience.<br>
<br>
"Very well." Alexian nods to Stine, before looking to Grem, smiling at the small man, "We thank you, dear friend. You have done more for us in your short time here than others have done in a lifetime. That, I assure you, will never be forgotten in Regalia. You are, of course, promoted. You will lead any and all projects regarding Ether and its uses from now on. Anything you need or desire is yours at the asking. And you have my ear for the remainder of your days and mine."<br>
<br>
"Stine, see to it that Grem is given better facilities, a new home, and a full team." Alexian orders the Magister, "I want to regular updates on all his work. And he is to provided with anything he needs, no expense spared. Is that clear?"<br>
<br>
"Of course, Your Illuminance." Stine bowed, "It shall be done."<br>
<br>
With one last smile to the small goblin, Alexian turned and left Stine's office, still holding onto the vial of Ether. The first vial of Ether ever created. Centuries from now, this will be an artefact of great value, a thing of history that everyone across the world will read about one day. Hard to imagine, then, that this substance flows in Alexian's veins. If mages only use a small portion of their true power, just how powerful could they become? Only time will tell, it seemed. Only time will tell.<br></li><li class="bbTabContent" id="tab_1736445189" style="display: none;"><br>
The training grounds have expanded massively over the past couple of months. To accommodate Alexian's new directives, Geleon had to requisition some of the city's property for the purpose of expanding the military training facilities, and setting them up for the training of both prospective Marksmen and Shieldmen. Sparda's and Derin's lieutenants have been hard at work since the Referenda to train up Alexian's army as quickly as possible. Geleon insisted on Alexian seeing this work for himself, but not to show off. The Regalian military is in dire need of new facilities, the old barracks and training grounds are now small and ill equipped for the challenges of training a professional army in this new era, and something needs to be done about it.<br>
<br>
"And here are the Marksmen ranges, Your Illuminance." Geleon says, showing Alexian to the rather small and cramped archery range, now worn down with overuse, "To truly make use of Derin's new training regime, we need archery ranges of at least 600 units in length. These ranges only go as far as 200, in line with our old doctrine. We train them as best as we can, and they will still be exceptionally improved from our old archer and guardsmen regiments. But, to build a truly worthy army, we need better facilities."<br>
<br>
"Yes, I get the picture." Alexian sighs, "Is this why you invited me down here, Geleon? To complain?"<br>
<br>
"I do not mean to, Your Illuminance, but this case must be made." Geleon tells Alexian, "We need better for our army, Your Illuminance. Training armies inside the city walls is simply unworkable at this point. The city is too crowded, and we now need much more space than we did before. I propose new facilities to be built outside of the city walls, to make use of the vast space. Plus, the harsher weather will allow us to provide further survival training and conditioning."<br>
<br>
Alexian sighs again as he looks out onto the archery ranges, watching for a moment as Derin's lieutenants drill would-be Marksmen, before coming to a decision and turning back to Geleon. "Fine. Inform Bevenov that I wish him to design an entire new military academy to be built outside of the city walls. I want it to provide everything we will need for training Regalian armies for centuries to come. Understood?"<br>
<br>
"Yes, Your Illuminance." Geleon returns with a smile, "I will inform him as soon as our tour is complete. And the men will be pleased as well. It's gotten uncomfortably crowded in our current barracks. They would be glad to know that improvements are on their way. Now, on to the armoury and smithworks, Your Illuminance. Follow me."<br></li><li class="bbTabContent" id="tab_1736445190" style="display: none;"><br>
After weeks of tireless work, it is finally complete. It has been challenging, breaking down the physical bonds of the crown enough for it to become pliable, requiring a great deal of careful and painstaking work on the Commander's part. But it is finally done. Sparda managed to break down the physical bonds just enough, and used the strength of his will to reshape the crown both in style and size. He shrank it down, and reforged the style to be themed on stars and constellations, in line with modern Regalian themes. Once it had been reformed, Sparda strengthened the physical bonds again, locking the crown into its new shape as a ring. One, conveniently enough, just about the right size to fit on Sparda's hand.<br>
<br>
Finally, after all these months, he will wear the Regal Ring. Slipping it upon his finger, a surge of raw power suddenly thunders through his body, near instantly swallowing him under a sea of magic, unlike anything Sparda has ever experienced before. And yet, the power he feels coursing through his veins is only a mere fraction of the power of a God. It is utterly intoxicating, his Regalian body exploding in sheer bliss, nearly losing himself to it. But Sparda regains his presence of mind, exerts his willpower upon the Ring, and brings that sea of magic under his direct control. Sparda is brought back to reality, finding himself dripping with sweat, his body hot, his breaths deep. It took quite a lot out of him to control his power, and yet, despite his exertion, he does not feel the strain. Incredible, really.<br>
<br>
He was right. If he had put on the crown when he won it from the Regal One, he would have been overwhelmed by its power. But now, he is the master of the ring, and its power is truly his now.<br>
<br>
After wiping away the sweat from his face, Sparda decided to try testing out this newfound power. What better place to test it than in Derin's own training room. His brother won't mind if he uses it for a moment. It's not like Sparda's going to do anything beyond casting a few simple spells, just to test the rings power a little. Sparda will soon have the chance to unleash its full power on the Lizardmen scum, and then he would see what wonders he can conjure.<br>
<br>
~~~<br>
<br>
Stepping into the training room, it was exactly as Derin left it, and the Devourer is nowhere to be seen.<br>
<br>
Perfect.<br>
<br>
Sparda steps into the middle of the training room, summons the power of the ring, and casts a simple fireball spell. Now, when it comes to Derin's training room, it is heavily warded against powerful displays of magic. It has to be, since Derin is not one to hold back. So, it comes as quite a shock when the simple little fireball manages to blast apart the far wall of the training room, and near completely demolishes Derin's armoury in the process. The wards upon the walls of the training room caved almost immediately, and, with nothing holding back Sparda's power, the fireball utterly annihilated the wall and proceeded to devastate the room beyond it, Derin's armoury. Speechless, and stung by pangs of dread, Sparda stares at the demolished wall and ruined room, frozen in his casting pose for a few long moments.<br>
<br>
"Shit." Sparda curses to himself, "Shit, shit, shit. Derin's going to kill me. Or... I'm going to accidently kill him, when he tries to kill me."<br>
<br>
Sparda, realising the magnitude of the power at his fingertips, reaches to take the ring off. But... it won't... come off.<br>
<br>
As much as Sparda tries, and he does try hard, the ring is stuck. Stuck in a way that is simply unnatural. It is not just stuck to him, to his flesh, but anchored to him on this one finger of his hand. At the exertion to try to rip it off starts to hurt him. Not his hand, but his soul. Sparda keeps trying until he endures a near crippling snap of pain, forcing the Commander to finally stop, the pain lingering and forcing Sparda to his knees. Then, as his eyes turn down to consider his options, he watches with some horror as the ring starts to sink into his flesh, digging through the skin painlessly, and disappearing beneath as his skin heals over the ring. It fades further into his flesh, and disappears utterly.<br>
<br>
Then, he feels it. Deep within his chest, something sinks into his very core, breathlessly painful at first but it quickly settles, and Sparda feels a weight within him that was not there before. Somehow, the piece of the Regal One's soul has merged itself with Sparda's soul, changing him irreversibly. And not just in a sense of feeling. His mind has been altered, he can sense it. There is something else in his mind now, something darker, but it possesses no form nor does it have any kind of will. It is simply a mix of emotions. Of hate, of lust, of a hunger for power. Those feelings are now part of Sparda, yet he is still himself. His mind is still his own. He surmises that in taking a piece of the Regal One's soul into himself, that he has also inherited a piece of her character as well. Her thoughts, her feelings, her desires. Just without the consciousness of the Goddess herself to give them direction and purpose.<br>
<br>
Could Sparda, then, harness those emotions for himself? Would he dare?<br>
<br>
Sparda soon recovers, pulling himself back to his feet, and looks at the devastation he has caused. Without delay, Sparda hurries to clean up the mess before Derin comes home. Hopefully, the Devourer won't notice a thing. And if he does...<br></li><li class="bbTabContent" id="tab_1736445191" style="display: none;"><br>
In the days of the Old Kingdom, there was little in the way of joy for the subjects of the Kingdom. Their Goddess demanded her order be imposed, and her loyal zealots would never dare disappoint her. But the rule of the theocrats was not wholy bad.<br>
<br>
In her sheer vanity, the Goddess demanded to be worshipped not just in thought and spirit, but also in a material sense. On the Day of Gifts, all subjects of the Kingdom had to give gifts to their Goddess, leaving fabulous presents as offerings to her at her shrines and temples. At the same time, however, the people of Regalia could also give gifts to each other. As long as the people give their best presents to the Goddess, of course. Those that failed to do so, or significantly impress the Goddess with their gifts, may find themselves begging for mercy from her zealots. Despite the looming misery, people still enjoyed the Day of Gifts, being a small bright spark in an otherwise hateful existence.<br>
<br>
Now that the Goddess is gone, and Her theocrats are long dead, the Day of Gifts has transformed within the reformed Realm. It is now a public holiday for the people of Regalia to enjoy, where people give gifts not to the Goddess or even to their own government, but to their friends and family freely and openly. It has become tradition at this point that the Primus would take on an act as 'Lord of Gifts', and give presents to all the children of the Realm in one day. For the mages, it also becomes a season of charitable giving, providing donations to orphanages, soup kitchens, homeless shelters, homes for the infirm; to those organisations that help to care the least fortunate in Regalian society.<br>
<br>
The Magisterial Palace also hosts the Winter Ball during the evening on the Day of Gifts, where all the mages gather at the Palace and enjoy an evening of high society dining and dancing, complete with music, plays, and magical games. At midnight, the mages at the Palace would light up the night sky with a fantastical display of lightworks, creating light shows high in sky that citizens all across Celest can watch and enjoy. For the ordinary citizens, they would usually have parties themselves with their friends and families. It is customary for families to host large feasts together, complete with further evening celebrations and entertainment, before ending their night by watching the lightworks from the Palace before retiring to bed.<br>
<br>
~~~<br>
<br>
Sparda does as he has done every year on the Day of Gifts, and he gives handsome charitable donations to several orphanages throughout Celest. It is a cause that is particularly close to Sparda's heart, and he is glad to do it every year for the rest of his days. He remembers what it was like, to be an urchan, to have next to nothing to his name and even wondering if he'll even see one meal for the day. He spent his very early childhood living in a terribly poor orphanage, one in which many children were left to go hungry for days at a time. That was until he developed his magic, showed remarkable talent, and became adopted by his father; a powerful and wealthy mage, the first Marshal in Regalian history. But Sparda has never forgotten his origins, and vowed that he never will, seeking to do all he can for those who started off life at the very bottom of Regalian society.<br>
<br>
Derin, however, feels rather differently. He cares not to pay for the comfort of urchens, beggars, or others he sees as the general waste of society. He prefers his sterlings go to those he sees as deserving of support, such as those who live in service to the Realm. Most notably, his soldiers. Usually, he would give his men fat bonuses on the Day of Gifts, but this year will be very different. With nearly all of his soldiers dead, he instead decides to give generous handouts to the families of his dead soldiers, and even goes to the trouble of arranging for extra presents for any children that lost their fathers. For those few survivors, Derin would provide support to help pay for their healing treatments, both for their physical injuries as well as for the injuries to their minds. Unusually soft hearted of him, perhaps, but he cannot be seen to give nothing on the Day of Gifts. And he cannot abide being outdone by Sparda on anything.<br>
<br>
The Primus' role in the Day of Gifts is much more official. For days before the Day of Gifts, Alexian spends his time hand writing little cards to go on the presents, something that Merilian started when he was Primus and now Alexian must continue the tradition. Presents of toys are bought, at the Treasury's expense, for every child in the Realm. A lengthy process, but thankfully not too terribly expensive. Businesses are more than happy to help the government on the matter, producing and selling toys to the government at cost, while giving said businesses a good opportunity to impress the Primus, and perhaps win a contract or two.<br>
<br>
Then, on the eve of the Day of Gifts, all of those presents are sent out across the Realm. Due to distances, Provincial Governors have to step in on behalf of the Primus in the provinces, to ensure that every child gets their gift even in the Realm's furthest reaches. Most places of work shut down on the eve of the Day of Gifts, providing the people with two national days of holiday.<br>
<br>
On the morning of the Day of Gifts, Alexian starts off his day by taking on the part of the Lord of Gifts, dressing in a silly and brightly coloured costume, giving a mocking act as an old aristocrat as he foolishly angers the Regal One by giving away gifts meant for her to the children presented to him. It is usually young mages, adopted by the wealthy and powerful, that experience this performance. Rather than spend the nation's wealth on the already wealthy, the adoptive parents of these children give Alexian the gifts behind scenes, and merely pass them to the children during the performance. The children are then delighted further with games and displays of magic, before the performance ends and the parents leave with their children.<br>
<br>
Later, Alexian hosts a formal state dinner for himself and his Magisters, Commanders, Marshal, and others of great importance within the Realm. This year, due to his discovery of Ether, Grem would be invited to join them as Alexian's guest of honour, even raising a toast to the goblin and honouring him with their collective recognition to his greatness. Once the toast is drank, everyone finishes their meals, and then they proceed into Alexian's private lounge for gift giving and further drinks and treats. These gifts are usually joke gifts, of course. Each Magister, Commander, and guest that Alexian hosts each possess a vast fortune in the Realm. And, for those of high office, the wealth belongs to the office rather than to the person that holds the office. Alexian inherited all of Merilian's wealth when he became Primus, and so each Magister inherits their wealth of their predecessors as well. Giving anything other than simple joke gifts to the most wealthiest citizens of the Realm would be nothing but an insult.<br>
<br>
And then, to end the Day of Gifts, Alexian hosts the Winter Ball. Mages and their spouses from across the whole city arrive at the Magisterial Palace, for every mage in Celest is invited to attend. Guests are escorted to the Winter Ballroom, a huge and ornately decorated room within the Palace reserved for occasions such as this, and the Winter Ballroom is also perfectly situated with doors leading out into the Palace Gardens, allowing guests to enjoy crisp winter air and the dazzling display of starlight that can only be seen in the deepest depths of Winter. Once all guests have arrived, Alexian begins the celebrations with a speech on the importance of the Day of Gifts, and how they commemorate this day in Regalia's continued and eternal defiance of the Gods. When his speech is over, the music begins, and the guests proceed to enjoy themselves.<br>
<br>
There is plenty of dancing, that Alexian joins as well. As is customary, he proposes dances to all of his female Magisters, and they politely accept him. During the evening, Alexian announces games in the Palace Gardens, and the mages delight themselves with competition, trying to magically outdo each other and impress prospective marriage interests with their power. Alexian, of course, wipes the floor with every challenger, but is graceous in his victories. But Alexian only joins in with the games a couple of times, deciding to stay back and allow others the spotlight for a change. By the time the games end, it comes close to midnight, and discussions are made between the guests for how they will delight their mundane citizens that will soon be watching throughout the city. When the hour comes, the mages throw as a fantastic display of magic, sometimes elaborate illusions of dancing figures, sometimes small shows that tell of stories, but most are simple blasts of magical light that form into shapes and sparkles.<br>
<br>
After a good half our of lightworks, the mages cease their performance, and the Day of Gifts is over. The guests enjoy a few last drinks and treats before taking their leave of the Palace, returning to their homes. Alexian also does the same, heading for his private quarters within the Palace, throwing himself into his bed and falling asleep almost immediately.<br>
<br>
The next day is always allowed as a slow return to business for everyone. The food, drink, and the late night would leave everyone far from their best. The day after the Day of Gifts is reserved for cleaning up after the previous days celebrations, recovery, and returning to normality.<br>
<br>
This is Alexian's first year hosting the Day of Gifts, and, all in all, it went well.<br></li><li class="bbTabContent" id="tab_1736445192" style="display: none;"><br>
<b>Actions</b><br>
<br>
Free Actions:<br>
~ Army 1 &gt; Moves to Capital &gt; Merges with Army 2<br>
~ Army 2 &gt; Moves Guardsmen to the North East &gt; Form Army 3 &gt; Explore<br>
~ Army 2 &gt; Hold / Defend<br>
~ Day of Gifts Donations &gt; Costs 5 Resources.<br>
<br>
Action Points<br>
~ Recruit Shieldmen x 4<br>
~ Research &gt; Regal Ring &gt; 3 of 3 &gt; NEW Hero: Sparda, the Paragon.<br>
<br>
<b>Units</b><br>
~ Army 2 &gt; 6 Shieldmen, Sparda, Derin, Mokanu, Grem, 3 Scientists, 1 Technician, 1 Guard<br>
~ Army 3 &gt; 1 Guardsmen<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses<br>
~ Recruit Shieldmen x 2 &gt; 5 x 2 = 10<br>
~ Research &gt; 3<br>
~ Day of Gifts Donations &gt; 5<br>
<br>
Reserves<br>
~ 37 Resources<br>
<br>
<b>Balance</b> &gt; 37 + 13 - 18 = 32<br></li></ul>
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					<div class="bbWrapper"><b>Turn 6</b><br>
<br>
The jungle was a lot noisier than usual as waves upon waves of Hoshi moved through it. Their destination was the same, the Tomb of Growth, which lay nestled between the Kaminoki’s roots. They had come because the Great One had asked them to. Not demanded, asked. Not that the Kaminoki needed to ever command its children, which were so eager to please it.<br>
<br>
The elder tree itself then, did he regret sending so many of its spawn to their deaths. Somewhere in the elder tree’s vast mind a pang of sadness for its children. It was necessary though, a part of the way of things. Mitsura was always dying and growing, the Hoshi weren’t any different.<br>
<br>
The Kaminoki searched its feelings, they were different from those of mortals, more complex, deeply connected to the state of the jungle. The elder tree was eager, its mind working faster than it normally would. Things were going well, not fast, but well. It knew that there were other nations who moved quickly, a flurry of activity. The Kaminoki however, wasn’t hasty. It had stood and been patient for centuries, as it conceived its Great Plan.<br>
<br>
Being an elder tree wasn’t about how fast you operated, but about being a constant in an ever-changing world. Mortals should try spending a few hundred years being a sapling or a rock or something. It would teach them patience. The elder tree “chuckled” and all the trees in the jungle creaked.<br>
<br>
The long line of Hoshi on their way to the tomb of growth smiled as one being. Instinctively feeling the mirth of their creature, even if they didn’t know what it was about.<br>
<br>
The Kaminoki reached out, borrowing the eyes of a Hoshi. The small mind was both familiar and alien. Mortal beings needed so much. The Kaminoki mused. It needed only water and sunlight, both of which were abundant. The elder tree stayed in the hoshi as it marched into the Tomb of Growth. With a smile his child lay down in soft moss, like so many others. It closed its eyes and soon it was breathing the steady breath of sleep.<br>
<br>
The Kaminoki send it a dream of happiness, promising its child remembrance. The truth of the matter was that his children had been lied to. They didn’t need to accomplish great things to be remembered. How could the Kaminoki not remember its own children? It had created them with a purpose, yes, that purpose now was to pass into the beyond, but they could never fail him. He loved them all, equally, as only an immortal being could.<br>
<br>
So, he waited and watched as his children descended to become nutrients to the jungle. For each he made sure the passing was painless. As he flooded their systems with natural poisons, he sent them happy dreams, until the last one breathed its last.<br>
<br>
The jungle became quiet, as if holding its own breath. Air passed the lips of the last hoshi in the tomb of growth and the jungle exhaled. A few seconds later it felt like the long line of noisy hoshi hand never existed.<br>
<br>
<b>Actions turn 6: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 2 moves one tile east</li>
<li data-xf-list-type="ul">Army 4 moves SE</li>
</ul><br>
<i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Policy forest growth activates 1 tile NW from Capital</li>
<li data-xf-list-type="ul">Army 7 explores</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Action 1: Advancement: <i>Forest Irrigation II:</i> -6 resources, when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4. 1/2 actions.</li>
<li data-xf-list-type="ul">Action 2: Advancement: <i>Tomb of Growth II:</i> -6 resources, Population can be turned into resources at ratio of 1:1 ratio. 1/2 actions.</li>
<li data-xf-list-type="ul">Action 3: Advancement: <i>Fog of Dreams:</i> -3 resources, <b>proposed effect:</b> throughout the jungle are flowers, which produce a liquid that instantly evaporates in the jungle’s heat. Instead of dissipating this fog remains constantly present. Enemy units who breathe in the fog become relaxed, calm, friendly and sleepy. Due to its effect and density of the fog making it hard to navigate all enemy units get -1 movement on forest tiles connected to the Kaminoki (no settlement required).</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Growth of a new jungle tile 1 tile North West of capital 1/4</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete: </b>Borage grows a swamp tile 1 tile East, 1 tile North East of capital 3/3 (4-1 due to presence Niwashi)</li>
</ul><i>Diplomatic events </i><br>
<ul>
<li data-xf-list-type="ul">The nations of Zanzir and Mitsura: non-aggression pact</li>
<li data-xf-list-type="ul">The nations of Zanzir and Mitsura: trade agreement (+2 resources)</li>
<li data-xf-list-type="ul">The nations of The Gecklicko Combine and Mitsura: Non-aggression pact</li>
</ul><br>
<br>
<b>Tables</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in his workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 1</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in one turn less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth</td>
<td colspan="">Population can be turned into resources at ratio of 2:1</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Settlement</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Level</b></td>
<td colspan=""><b>Pop</b></td>
<td colspan=""><b>Resources per turn</b></td>
<td colspan=""><b>Pop Growth</b></td>
<td colspan=""><b>Order</b></td></tr><tr class="">
<td colspan="">Seicho</td>
<td colspan="">Capital</td>
<td colspan="">1</td>
<td colspan="">0</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Kakucho (1 W capital)</td>
<td colspan="">Standard</td>
<td colspan="">1</td>
<td colspan="">8</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Hirogaru (1 E capital)</td>
<td colspan="">Standard</td>
<td colspan="">1</td>
<td colspan="">8</td>
<td colspan="">+2</td>
<td colspan="">+4</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall:</b></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">16</td>
<td colspan="">+6</td>
<td colspan="">+12 per turn</td>
<td colspan="">2</td></tr></tbody></table><br>
<br>
This roster shows where the troops will be located after the movements of this post. (The current stats might not be accurate)<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Unit</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Army</b></td>
<td colspan=""><b>Stats (</b>Strengths, weaknesses, settlements included)</td></tr><tr class="">
<td colspan="">Hekron the Inventor</td>
<td colspan="">Hero</td>
<td colspan="">Seicho (capital)</td>
<td colspan="">No army assigned</td>
<td colspan="">HP: 2
Attacks: 2
2/7</td></tr><tr class="">
<td colspan="">Borage</td>
<td colspan="">Hero</td>
<td colspan="">1 E, 1 NE from capital</td>
<td colspan="">Army 6</td>
<td colspan="">HP: 3(4)
Attacks: 2
0/1</td></tr><tr class="">
<td colspan="">Dark Disciple</td>
<td colspan="">Hero</td>
<td colspan="">1 East from capital, Hirogaru settlement.</td>
<td colspan="">No army assigned</td>
<td colspan="">HP: 2
Attacks: 2
6/4</td></tr><tr class="">
<td colspan="">Ite unit 1</td>
<td colspan="">Troop</td>
<td colspan="">Kakucho (settlement 1W from capital)</td>
<td colspan="">Army 3</td>
<td colspan="">HP: 1
Attacks: 1
3/2</td></tr><tr class="">
<td colspan="">Yari Unit 1</td>
<td colspan="">Troop</td>
<td colspan="">1 W, 1 NW from capital</td>
<td colspan="">Army 4</td>
<td colspan="">HP: 1
Attacks: 1
2/0</td></tr><tr class="">
<td colspan="">Yari unit 2</td>
<td colspan="">Troop</td>
<td colspan="">1 E, 1 NE, 1NE from capital</td>
<td colspan="">Army 1</td>
<td colspan="">HP: 1
Attacks: 1
2/0</td></tr><tr class="">
<td colspan="">Niwashi</td>
<td colspan="">Elite</td>
<td colspan="">1 NE, East from capital</td>
<td colspan="">Army 2</td>
<td colspan="">HP: 1
Attacks 2:
2/0</td></tr><tr class="">
<td colspan="">Yari unit 3</td>
<td colspan="">Troop</td>
<td colspan="">Seicho (capital)</td>
<td colspan="">Army 5</td>
<td colspan="">Hp: 1
Attacks 1:
3/4</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10955868" data-lb-caption-desc="Lazaro1505 · Apr 30, 2021 at 1:34 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The followers of the universe itself;</span></b><br>
<br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
The Capital</b></span><br>
<a href="https://www.rpnation.com/attachments/77b8b224-05f7-4eae-93e8-4b2a4f6abbf5-jpeg.877851/" target="_blank"><img src="https://www.rpnation.com/data/attachments/814/814981-937904d328cd20b468c8070e41395202.jpg" class="bbImage " style="" alt="77B8B224-05F7-4EAE-93E8-4B2A4F6ABBF5.jpeg" title="77B8B224-05F7-4EAE-93E8-4B2A4F6ABBF5.jpeg" width="100" height="60" loading="lazy"></a><br>
<br>
<span style="font-size: 15px">Two full months had gone and pass ever since we had last checked upon the Capital and its people... but ever since those two months, the Capital has been bustling with activity, and this wasn’t done alone. Within one of the few and largest markets within Capital... known as the Hand of Kerem, named due to it uniting these nations as brothers and sisters in arms and had often interacted within this very market itself due to its large size... and thus, was named. It was filled with many people... the population growing at a rather good rate over these last months, from both trader and civilian alike. It was only recently that the trades had began arriving to their Capital... but nonetheless, the wares and foreign items they had brought from lands outside of the desert were certainly something to behold, and some of the civilians of the Capital wanted to see what these stranger items were... of course, they weren’t in any large rush to do so, mostly a few around a table as of now due to the common untrusting nature that the people had when it comes to stranger outside of their lands... especially the desert itself....<br>
<br>
Nearby, Emercival was back in his current routine within the Capital, and that included buying wares from the usual grocery selling merchant he visits often... but some of the foot traffic on the streets were rather high, especially with the amount of people that was growing as well as the breeding of the Giant Desert Isopods had resulted in more empty spaces of the roads being taken up so that one may be able to reach their direction. But after reaching the growing market, Emercival had to carefully make his way past the ever growing crowd of people who arrived to see the wares available got sale. After reaching the stand, the Merchant there had a grin form on his face once again as the man said.<br>
<br>
“Ah, Emercival... it is nice to see my favorite customer here, how are you doing my friend.”<br>
<br>
To which the latter merely shrugged... not really much else had happened over the last month so all was really fine. The Merchant merely laughed at this and said.<br>
<br>
“Oh-ho, my friend is silent as always... you gotta speak up Emercival, or else you are never gonna have any real conversation with people in the future. The only reason why it is not important now is because everyone you know can handle your muteness... but sooner or later, you gotta speak up.”<br>
<br>
“Anyway, I believe you are here to buy some of my wares for the week?”<br>
<br>
The Emercival had nodded in return. The Merchant merely chuckled as he prepared the items for Emercival.<br>
<br>
“So, have you heard about outsiders, you know, three whole other nations filled with life. Hell, there are even some of their troops in the capital somewhere in here... and I gotta say... what they are wearing isn’t something I ever seen before, that’s for sure. Maybe I could buy something off them to give to my wife and daughter...”<br>
<br>
And while the Merchant continued with his casual talk while getting the groceries ready for Emercival... the latter could only think about of what exactly this all could mean. By no means was he a completely fanatical follower of words of Kerem... he considers himself along the middle to lower portion of the spectrum, but still, he could think of only a couple of negative things that the introduction of the outside world can bring. Of course, it’s mostly due to his pessimistic line of thinking, but hey, you can’t but help thinking of the negatives as well. Who knows what could happen... but was brought back to reality with the Merchant placing the filled basket onto the table.<br>
<br>
Only giving a nod and a wave goodbye, Emercival grabbed the basket and headed off now... to where he lives? No one knows but only him.<br>
<br>
<b>Dungeons of the Damned<br>
<a href="https://www.rpnation.com/attachments/04fbc82a-a5ac-4eda-9d11-d4173fad4e7c-jpeg.877852/" target="_blank"><img src="https://www.rpnation.com/data/attachments/814/814982-f384f38f7d9ba527b17d0aa22cce00fb.jpg" class="bbImage " style="" alt="04FBC82A-A5AC-4EDA-9D11-D4173FAD4E7C.jpeg" title="04FBC82A-A5AC-4EDA-9D11-D4173FAD4E7C.jpeg" width="100" height="44" loading="lazy"></a></b><br>
<br>
Underneath the growing streets of the city, an underground structure, an ‘prison’... for even a place united by the words of the universe itself, discord still occurs within its population, and the worst of the worst are sent to the dungeons of the damned, and while its living conditions are not the worst within the world and the food average, this is where the reformation of an individual’s mind to rid them of their sins and discipline them to never go against their people again... after all, they should be united, not hurting each other, their own brothers and sisters for what? To prove a point or opinion? Of course... something rather important was occurring today.<br>
<br>
Right here... at this very moment, an armored individual was walking down the many halls and parts of the structure. This individual was none other than the Councilman of the art of war. He has a purpose within this very prison.... a certain man that he is looking for. Of course... not everything could go smoothly, and much earlier yesterday... when they had finally put this individual behind walls, and it was through a vote to put the man behind bars instead of executing him right on the spot. It was a difficult vote... and remembering about that conversation could only bring anger to his veins of how they had attempted to merely go with the less troublesome and wrong choice instead of going through the effort of reforming this person to become a powerful ally with his skillset... a <b>Fool </b>they had called the individual, for leaving his men to die a few years ago defending an caravan against an attack of an ancient beast within their lands.<br>
<br>
While it is certainly something to not forgive one for... executing one for being unable to take down such a threat in a hopeless battle... especially with a skillset such as him, would be merely a waste of life with great potential.<br>
<br>
“Sir, we have arrived to the cell..”<br>
<br>
One of the two guards that had accompanied him had announced their arrival to the cell, to which the Councilman nodded in return and thus, began approaching the cell. Inside the cell was a rather fit and athletic individual, and while of his limbs and chest were covered by a white cloth, but it is rather apparent that this man was trained and had been working upon his muscular strength. The individual within the cell had turned to face the Councilman with a blank face, the man having a rather small stubble growing on his face, as well as a nearly bald head, with only some short black hair growing to show that he wasn’t completely bald or under signs of balding. The man also had a rather empty look on his face, with blank yet focused brown eyes. The councilman only gave a sigh... before saying.<br>
<br>
“How has things been faring... younger brother...”</span><br>
<br>
<br>
<i><b>“Sometimes.... a neutral power must go to war in order to protect the ones they love.”</b></i><br>
Actions for Turn:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Throwers<br>
<br>
Army 3;<br>
-x1 Giant Desert Isopod Herd<br>
<br>
Free Actions:<br>
Armies stay in their respective location.<br>
<br>
Paid Actions:<br>
1. Research Magic Infused Stone Constructs:<br>
<i>“With the increase of resources being available to us... we have a steady source that allows us to focus up the more arcane and magical aspects of our life... one of which... is bringing back none other than warriors of a previous age in a new body.”</i><br>
<br>
Unlocks New Unit:<br>
Name: Ushabti<br>
Type: Elite<br>
M: 1<br>
HP: 2<br>
Attacks: 1<br>
Atk: 2<br>
Def: 2<br>
<br>
Trait: Stone cold bodies; “Their stone bodies allow them fight like no other man can... requiring no resources in order to feed and house them... and they require only the minimum amount of upkeep as well as maintains their Stone bodies and their connecting with them. These make for strong ideal warriors.”; Ushabti gain 0/+2 as well as an extra HP<br>
<br>
2. Research Improved Trade Routes; “Better and more efficient Trade Routes would make for even more possibilities”; Trade Routes with nations gain a extra +1 resource. Also applies for other nations trading with the Order.<br>
<br>
3. Begin Training of Isopod Unit within Capital<br>
<br>
Expenses;<br>
<br>
Current resources: 12<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +6<br>
Trade with Oni: +6<br>
Trade with Azerans: +6<br>
<br>
Both Research actions: -4<br>
Isopod unit training - 2<br>
<br>
End Result:<br>
38 Resources left within the Order of Kerem’s treasure hold​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">Gecklicko Combine</span></span></b><br>
<span style="font-size: 9px">"There is no such thing as one right answer, only the most obvious one"</span>​</div><div class="bbImageWrapper  js-lbImage" title="1619233587165.png" data-src="https://www.rpnation.com/attachments/1619233587165-png.875830/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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the allocated resources had finally come to fruition a new city with all its spires and meta rolling hills had spread across the landscape the heat of the forges melting the snow fall a great fog hanging low over the narrow streets of what was now called Zigzargon, named for its low hanging fog. the new city also was host to some new equipment, large exosuits carrying huge loading clamps allowing the shifting of vast quantities of materials in one go this practically doubled the production of both zigzarg and zigzargon.<br>
<br>
during this time Gisl hand remained locked within his workshop the forge master finally perfecting the design for a truly depraved mechanical creature. It made usage of the failed golem intelligence to produce a wreakless machine thar cared not for itself. Gisl looking at his blueprints happily, though he still wondered if his wife Gespi was ok. Luckily for him a message came through. A small bit of paper being written out form a large machine in the workshop reading it out made Gisl grin.. everything was really coming up great.. finally leaving his workshop he‘d gather those fo the council that remained in the city for a meeting.<br>
———————<br>
deep undergound where the AI was kept a single messsge was given access to its hidden abode. “Message for you...: “there are machines that request your return to the metal city they came you are a command unit in need of reformatting... what is your say on this?” The message read out.<br>
————————————-<br>
Free Acton:<br>
Army 3: explore again<br>
Action:<br>
Finish settlement: 2&amp;3<br>
Policy change: industrial focus: all settlements produce +1 resources<br>
——<br>
accounting:<br>
settlements: +4<br>
industry: (24/8) +3<br>
other: +2<br>
total: +9<br>
final treasury: +6</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<i>Effective immediately, as per the presidential line of succession, due to missing status attributed to all preceding personnel secretary of state Nirki-Zuk Kuadi is to assume the responsibilities and powers of acting president as head of government and head of state.</i> ~ fragment of an internal announcement of takrian government<br>
---<br>
<i>Anki, as much as I want to respect your decision, we will need whatever is left of our government in Zanzir. I will need your authority in this, some of your underlings can take care of organizing the resistance. I'm heading out as soon as the treasury is packed and safely evacuated, I expect you to come with me whether you're ready or not. </i>~ fragment of a conversation<br>
---<br>
<i>I don't need to tell you this, it's obvious everything went to shit. After the disaster at Unity, we're not saving our nation. The government is bugging out, apparently there are some sympathetic nations up north. They're gonna seek asylum there. We, on the other hand, will have a job to do right here. Some of us will go to ground, after the invaders roll through here, we will form the basis of a resistance. They may think they won, but they won't sleep soundly in this land for as long as any of us breathe. So when the higher ups come in seeking volunteers, I expect the lot of you to line up and show them just how eager we are to do our duty! </i>~ takrian NCO addressing his subordinates<br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Prosperity: </i>Standard settlement lvl 1; +4 resources, +2 population<br>
<i>Eternity: </i>Standard settlement, lvl 1; +4 resources, +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<b>Units:</b><br>
None</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
None<br>
<b>Actions:</b><br>
Action one used to research advancement: organized resistance<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time.<br>
Action two used to research advancement: underground contact network<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile.<br>
Action three used to research advancement: underground education<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population.</div>
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			<h4 class="message-name"><a href="/members/athanas.55128/" class="username " dir="auto" data-user-id="55128" data-xf-init="member-tooltip" id="js-XFUniqueId56"><span itemprop="name">Athanas</span></a></h4>
			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10956953" data-lb-caption-desc="Athanas · May 1, 2021 at 3:21 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">The City-State of Mesania</span><br>
<span style="font-size: 15px">"<b>Knot that refuses to be untied will invariably be cut"<br>
-</b>Mesanian proverb</span><br>
<br>
<br>​</div>This city had fallen even more easily than the last one-there were but a few pitiable reserves here. Agathos had not even needed to exert himself all that much. He knew he should be feeling horrible for these people, or perhaps angered at their defiance, but he did not. He went through the motions almost like an automaton, whatever divine power coursed through him almost taking over each time. And each time, it took longer for him to regain control.<br>
<br>
It was worrying, to say the least, but he'd deal with it when this bloody war was over and dealt with. He had hoped that would've been last month. Then Arvan had chosen to ignore all of his warnings, and spat in his face. Still, Agathos had hoped that whoever succeeded him would be more intelligent. That he would understand he was horribly outmatched and seek to save his people. Not much hope of that, he supposed. Not anymore.<br>
<br>
Even then, ever the optimist, he had thought that the community at the Takrian capital would see the wisdom in peaceful coexistence with the Mesanians. But even that had been thoroughly dashed as he read the parchment before him. The Bastarnae had captured someone who bore important documents, orders directly from the Takrian goverment. With a sigh, Agathos moved to the tent of the Bastarnae warchief, where the prisoner was held.<br>
<br>
Upon entry, he saw what he had expected, the man was already beaten half to death by the overzealous warchief. <span style="color: rgb(65, 168, 95)">"Chieftain Velinos. Report."</span><br>
<br>
The chieftain seemed to seethe in anger and fury, his hands trembling as he handed the documents to Agathos. Agathos saw within, direct orders that commanded this man to "go underground" and fight back against the Mesanians at all costs. He felt...tired. Exhausted by the stupidity of these people.<br>
<br>
<span style="color: rgb(65, 168, 95)">"My good man, what is this?"</span><br>
<br>
The Takrian spat blood on Agathos's armor, staining the ornate breastplate. "It's proof that we're not afraid of you. You think you've won, huh? You haven't won shit. We'll constantly harass you, raid your camps, slit the throats of any settlers you bring in here in the night. None of you will sleep soundly as long as we Takrians draw breath!"<br>
<br>
Agathos buried his face in his hands, not even rising to the man's provocations. <span style="color: rgb(65, 168, 95)">"Do you honestly think this is a good idea? After all you have seen us be capable of doing? Please, reconsider."</span><br>
<br>
The Takrian spat again, sneering at Agathos. "Fuck you, Mesanian. This isn't my call to make. And even if it was, I would never have there be peace between you and us! We will all fight you, to the last man!"<br>
<br>
Agathos, raised his head, the golden glow returning to his eyes, his voice once again booming in that inhuman tone. <b><span style="color: rgb(65, 168, 95)">"Well then! If that is your final offer, I will solve this issue another way!"</span></b><br>
<br>
The Takrian turned pale, his bravado draining away in an instant as he understood what Agathos spoke of. "You...You wouldn't dare!" He managed, But Agathos at this point was absolutely livid.<br>
<br>
<b><span style="color: rgb(65, 168, 95)">"I wouldn't! Yes, I fucking wouldn't! But you left me no choice! You have had three chances to walk away from this with your stupid fucking lives. Three! And in each and every one, you have spat in my fucking face! I am done! I am sick, and tired of you arrogant mules! You want to give me an ultimatum so badly? You want to tell me that I will suffer as long as you live? So be it, then! I accept your challenge! And maybe, just maybe, the next time we attack a nation, and I go to them with a generous offer of peace and vassalage, and they start giving me attitude, maybe I can tell them what happened to the Takrian Republic. What happened to the people too stupid to realize when they had lost!"</span></b><br>
<br>
The man at this point was panicking. "Wait. Wait! I have changed my mind! I want a deal! I will give you the cell leaders, in return for-"<br>
Agathos did not even let the man finish his sentence, socking him with a punch that knocked out a good half a dozen of his teeth. <span style="color: rgb(65, 168, 95)"><b>"Chieftain! Give the orders. My patience is at an end. I do not wish there to be any Takrians left in this region, as far as the eye can see! Their capital, especially, I want the message to be all too clear-not even slaves. Make a mountain of the Dead, and honor Ares!"</b></span><br>
<br>
The chieftain nodded happily, grabbing the Takrian prisoner. "Come on, you! I want you to watch what we do those who do not bow!"<br>
The Takrian was almost sobbing. "Y-You're all monsters! Monsters!"<br>
<br>
The Bastarnae grinned, his thousand-scarred face making for a terrifying sight. "Yes, little man. We are. Didn't your mommy ever tell you, it's not wise to spit in the face of a monster? Oh well. I suppose she'll have all eternity to do so in the afterlife....."<br>
<br>
<br>
<br>
<span style="font-size: 18px"><i>Two Weeks Later...</i></span><br>
<br>
<br>
The marine sighed, looking over the orders he had received from his commanders. Of course it had come to that. Of fucking course. He missed his wife, terribly so, and yet he had to stay here and play babysitter to these arrogant scaly bastards. And from what he had read, the war would go on yet further...<br>
<br>
He went around, showing the parchment to any other marines he came across. Some were horrified. Some were excited. Some were angered. But, sooner or later, he managed to get everyone in line. After all, the leaders are blessed by the Gods. To go against them is to commit hubris and invite Nemesis.<br>
<br>
First, the few Mesanian citizens that had migrated went to the ships. They were miffed that they would have to leave these new homes, but were promised accomodations back in Mesania and allowed to take their possessions with them. Then, the valuables were also moved to the ships. The Takrian citizens had began to form a small crowd, staring in confusion at what was happening.<br>
<br>
The governor was the last to go, gathering the people in the main square and giving them a speech first. That wasn't in his orders, but he could not resist the chance to speak one last time with these foolish barbarians.<br>
<br>
<span style="color: rgb(204, 204, 204)">"Takrian citizens! Your constant struggle has finally paid off! It has been decided that it is no longer possible for Mesania to hold this settlement. As such, we shall be moving away. I make this promise to you-By this time tommorow, the Mesanian Axe will no longer fly over Unity! Be proud, for this is the doing of your brave goverment!"</span><br>
<br>
The Takrians cheered loudly at this announcement, although a few were confused by the apparent ease with which the Mesanians had given up. Still, there was a cheery atmosphere all around.<br>
<br>
The Governor left the city, going back to the ships. Then the Marines sealed the gates, retrieving the Mesanian banners, half a unit forming a perimeter to prevent escape. And the other marines attacked. The Takrians were caught completely unaware-and even the ones that were suspicious could not foresee this happening. The entire city was scoured clean, even the sewer system being sealed and set alight so as to choke any rats hiding there. No prisoners were had.<br>
<br>
The governor's words came true-in twenty-four hours, there were no Mesanian banners over Unity-For there was no Unity. The fields had been salted, the buildings razed, the fire had consumed everything. A traveller would be hard pressed to believe this once was a city, the mountain of corpses burning in a grand pyre dedicated to Ares the only indication of the people that used to live here.<br>
<br>
The Marines spoke in a low voice amongst themselves, arguing over where this had been just or not. But the veteran that had received these orders first was completely unphased. Well, that wasn't wholly true-he was a little angry that they would have to stay here for another month.<br>
<br>
At least he had gathered much beautiful jewelry from the city. His wife would love it!...Once he got the blood off, at least....<br>
<br>
<br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Free Actions: Army 3 moves northeast, *marauds* drakengard settlement<br>
Army 2 moves to Army 3's location, explores.(Lynos breaks off from army 2 and moves southeast instead)<br>
Marines maraud Takrian settlement, then moves to Takrian capital to assist with the Razing.<br>
Other Marine unit evacuates Takrian capital of all Mesanian citizens, then **RAZES**, decimating all populace.<br>
Clansmen in Mesania move Northwest, build road(-5 resources)<br>
<br>
Paid Actions:<br>
<br>
-Advancement: *Temple to Zeus Pantokrator*-This temple, built in Mesania is dedicated to Zeus and his aspect as lord of all, allowing no one and nothing to stand in his path. So long as they are with a hero or leader, Mesanian armies are unaffected by adverse weather.<br>
<br>
-Advancement: *Temple to Xenios Zeus*-This temple, built in the the love village, is dedicated to Zeus and his aspect as the God of travelers and guests. The people rejoice in the knowledge that they shall be welcome in Mesanian homes, no matter how far from their own. +1 to public order.<br>
<br>
-Action 3: Army 1 moves north in spite of the weather to the Takrian settlement. Assault with intent to **RAZE**</div>
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TEXT HERE<br>
TEXT HERE<br>
TEXT HERE<br>
TEXT HERE<br>
TEXT HERE<br>
TEXT HERE<br>
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<br>
The Western Alliance:<br>
<br>
Advancement: The Great Arena - Level 1: Leaders and heroes can spend three turns in the arena, this includes the turn they arrive. They are unable to use any abilities or move or undertake any other actions during this time. If they do, they must start again. Once they have completed the three turns unbroken, they gain one of the following bonuses:<br>
<br>
• Gladiator Trait: Able to enact a duel with enemy monsters, heroes and leaders. +2/+1. Rolls of a 10 to hit inflict +1HP damage. <br>
<br>
• Gain a Magic Item: A powerful item that can be lost should a hero or leader die. The nation responsible for the kill can equip the item to their own leader or hero.<br>
<br>
_______<br>
<br>
Movement:<br>
<br>
Army 2 to Zanzir settlement - Diplomacy<br>
Army 1 to nearest FS - Explore<br>
Army 5 - 1 NW<br>
Army 4 - 1 East<br>
<br>
Free: Unlock Samanosuke - 34 resources<br>
<br>
Free: x2 Builders - 4 resources<br>
<br>
Agora Roll: 10 - Gain free advancement<br>
<br>
Free Advancement: Yari Tactics: Spear provides a further 0/+1.<br>
<br>
X2 Ashigaru - 3 resources base + 50% cost on the second unit = 8 Resources<br>
<br>
X2 Ashigaru - 8 Resources<br>
<br>
Advancement: Bowyer: Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats. <br>
<br>
<br>
</div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(26, 188, 156)"><b><u><span style="font-size: 26px"><span style="font-family: 'book antiqua'">The Ru-Ten Amalgam</span></span></u></b></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.878293/" target="_blank"><img src="https://www.rpnation.com/data/attachments/815/815423-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="100" height="94" loading="lazy"></a>​</div>The Buried Palm would be held up no more.<br>
<br>
As the winter months passed, the Monks and Scholars of the Buried Palm had been hard at work, learning of how to better exploit the photosynthetic powers of the Soilings. Though unable to attain the power that they had set out for, their research was not to be underestimated. The fields in which the Soilings had been put to work soon became more bountiful than ever before, with the weakling being forced to fatten up on the Sun's ever-present power. They would ripen, thicken and offer more than their frail, dirt-bound bodies ever could before.<br>
<br>
And the people loved it.<br>
<br>
Ever eager to prove superiority over the Weak Soilings, the success of the Buried Palm brought humor and enjoyment to those who would reap the benefits. But even with their recent victory over the Soilings and the persistent winters, the Buried Palm were not ones to seek reprieve after a success. They sought out challenges wherever they could, much in the way that one following the Aspect of Strength constantly seeks out challenging opponents to prove superiority over. But instead of battles of physical prowess, the Buried Palm were eager to expand their sphere of knowledge further.<br>
<br>
And despite recommendations that they further their research into Photosynthetic, there was only one focus that any of a higher intellect had in those times.<br>
<br>
The Ruins.<br>
<br>
Word from the Expeditionary forces would continue to inflame the curiosity of scholars the more time went on. Talk of them had even managed to overshadow the Photosynthetic Exploitation in some places, and attempts to subvert the fervor were not successful. Even with the considerable cold that winter had brought, any talks on further advancement would be halted by desire to finally claim the areas for the Amalgam. Traders and Researchers alike were hungry to begin setting up shop in those lands, and the Triumvirate soon found little cause to halt them any longer.<br>
<br>
"I had hoped I'd be able to stall such a thing until winter was over." the Seventh Sire spoke as he looked over the Triumvirate "Such efforts could be undone quickly if the Weather turned against us even more."<br>
<br>
"Oh just let them get to it," Pagon waved it off "they've been asking for it so much that by now any accidents out there are entirely their fault. Any idiot running up and down clamoring about making a fortune beyond the borders when there's a winter of all things should be able to back up that talk."<br>
<br>
"But we're making such good progress on our experiments!" Ral-Tun noted before tapping her fingers together with a pout "I just know we can wring out even more from those dirt-bound freaks! If we just had more time!"<br>
<br>
"Strike when the Iron's hot," Gurok stated "But don't strike wildly, lest you bend your blade before it splits a single foe."<br>
<br>
"And so he speaks!" Pagon chittered "And here I thought me and the missus here would be taking care of everything today."<br>
<br>
Gurok looked up at him for a moment before shaking his head, "While focusing on the sun would be the safer option, the Buried Palm aren't known to enjoy being held back."<br>
<br>
"Very true, we don't!" Ral-Tun giggled before waving a finger at him "but if I just had more time-"<br>
<br>
"There isn't..." Gurok stated "The resources you require for further experiments could be harsh, allowing the people to set up settlements in the west could be a perfect source of fuel for such efforts."<br>
<br>
Ral-Tun nodded, "Yes yes, I'm well aware of that. I never said I was against it."<br>
<br>
"In spite of the notes of concern." The Seventh Sire pointed out, causing Ral-Tun to flinch for a second before shrugging.<br>
<br>
"Apologies, Dear Sire!" She wrapped her arms around herself "I'm merely upset that my newest focus will need to be put on hold for a while.<br>
<br>
"For now," the Seventh Sire corrected "My interest in it has not waned, nor has the people's appreciation of it."<br>
<br>
"Right right, they's just got their eyes set on this fancy toy on the horizons." Pagon noted, prompting Gurok to shake his head with a sigh.<br>
<br>
"While I would have worded it better, he is correct." Gurok looked to Ral-Tun "Besides, would it not be a suitable test for our people? If they wish to show their resolve out in the winter's embrace, then we must allow them to show their Strength."<br>
<br>
And just like that, the bell was rung.<br>
<br>
The colonization of the areas around the ruins was underway as soon as the announcement was made, With many civilians and members of the Buried Palm making the journey in order to be closer to the Amalgam's newest focus. Facilitated by the Expeditionary force already there, it wasn't long until a new settlement began springing up in the area. As the Bentvine Skirmishers of the Expeditionary force were the height of military oversight in this new land, it didn't take long for a title for the place to begin circling around.<br>
<br>
The Creation of <i>Vineyar </i>had begun.<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Policies and Advancements<br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
Photosynthesis Exploitation- The Capital gains an extra +1 Resources<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 1 Bentvine Skirmisher, 1 Sirewood Beast<br>
Army 1: 2 Bentvine Skirmisher (Exploring...)</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
N/A<br>
<b>Actions</b><br>
Action 1+2+3: Begin Construction of <i>Standard Settlement</i>- <u>Vineyar</u> at Army 1's Location</div>
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					<div class="bbWrapper">With the new contact of other nations the researchers were more intrigued to invite them to learn and trade, but they needed a way to safely transport them to their home and back, so the scholors began their research into magic focusing on Gravity wells and the bending of space itself  attempting to create a platform that will allow those who knew how to use it to transport troops or individuals to another they had controlled.  <br>
Free action<br>
<br>
Free action<br>
Army 1 Move Ne Then NW  Explore grid<br>
army 3 Move east,  <br>
Army 2 Move West <br>
Paid Actions<br>
Advacnement- Research  X3 (2 Actions)  Research Worm whole Research ( Use Gravity magic for Quick Travel between settelments ?)  cost  9 resources</div>
				
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445193" data-tab-container-id="tabContainer_1736445189" href="javascript:">Road to Regalia: Part 3</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445194" data-tab-container-id="tabContainer_1736445189" href="javascript:">The d'Orleon Expedition</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445195" data-tab-container-id="tabContainer_1736445189" href="javascript:">Road to Zanzir: Part 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445196" data-tab-container-id="tabContainer_1736445189" href="javascript:">Road to Khazar Dymraen: Part 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445197" data-tab-container-id="tabContainer_1736445189" href="javascript:">Other Events</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445193" style="display: list-item;"><br>
Location: Celest, Regalia (Capital Hex)<br>
<br>
Characters: Directeur Gibrian Armeron<br>
<br>
Events: Free Action - diplomacy<br>
<br>
The Day of Gifts stood as a time of giving, yet its history was muddied by an oppressive past (at least from what Gibrian read). In Old Regalia, all gifts went to their defacto deity who in turn granted Her mercy for another year to these poor mortals. Now it appeared the contrary. Friends and family celebrated each other in the street, even the Magisterium was feeling generous as they donated to the soup kitchen. Gibrian intended on leaving the Central Circle and visiting one of these kitchens. However, both warnings from battlemages and his personal staff made very clear this wasn't an option. Even if he could find a way to blend in the crowds, matters of state took precedence to his own interests. So he settled upon watching the lightworks on display from a prominent position near the Palace.<br>
<br>
He remembered the battlemage's words before taking up residence here for the past few weeks. <i>"Once the day comes, return here, and those on duty will escort you to the meeting." </i>It could be several months more for all he knew, but Gibrian did what he did best. He bided his time...</li><li class="bbTabContent" id="tab_1736445194" style="display: none;"><br>
Location: Eastern Highlands (Commander d'Orleon hex)<br>
<br>
Characters: Lord Commander d'Orleon<br>
<br>
Events: Free Action – move Army 5 NE 1 hex.<br>
<br>
A lumbering husk of rattling plate and bones stood upon the precipice of something previously unencountered - the Eastern Highlands. Toulesians knew they existed. After all, one could simply look across the plains and notice a series of hills and valleys. However, the area has long been believed a hideaway for bandit outlaws. So the patrols steered away from entering and eventually after the Terror, all military presence ceased throughout this region. Only now, some decade and a half later, did Toulais send any kind of reconnaissance. Leading the search party was no other than Lord Commander d'Orleon, the Comte de Beauchamp. He was said to have drowned during the insurrection along with many of his men, yet here he advanced across the plains out of a sense of duty and duty alone.</li><li class="bbTabContent" id="tab_1736445195" style="display: none;"><br>
Location: Raven Heart, Zanzir (Capital hex)<br>
<br>
Characters: Chef de Bataillon Le Chiffre<br>
<br>
Events: Free Action - move Army 1 SOUTH 1 hex, SE 1 hex.</li><li class="bbTabContent" id="tab_1736445196" style="display: none;"><br>
Location: Ner Thoram<br>
<br>
Characters: (1st Skeleton Knights)<br>
<br>
Events: Free Action - move Army 6 EAST 2 hexes.</li><li class="bbTabContent" id="tab_1736445197" style="display: none;"><br>
Population: 18<br>
<br>
Resources: 6 [3+6+2-4-1]<br>
<br>
Order: 2<br>
<br>
Free Actions –<br>
<br>
Free Action - diplomacy<br>
<br>
Free Action – move Army 5 NE 1 hex.<br>
<br>
Free Action - move Army 1 SOUTH 1 hex, SE 1 hex.<br>
<br>
Free Action - move Army 6 EAST 2 hexes.<br>
<br>
Free Action - move OSL (Army 3) SOUTH 1 hex.<br>
<br>
Free Action - move Garde (Army 3) WEST 1 hex.<br>
<br>
Free Action - move Army 4 SE 1 hex.<br>
<br>
Spend 1 Action: recruit Garde Nationale x1 (2 of 2 turns satisfied)<br>
<br>
Spend 1 Action: build Watercraft x1 (1 of 2 turns satisfied)<br>
<br>
Spend 1 Action:<br>
<br>
Advancement Unlocked: "Port" - A commercial port is constructed at the capital to facilitate trade, long-term storage and shipbuilding operations.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Decimation in the South</u></b><br>
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<br>
<br>
Excerpts from around the continent in the time of the Great Strife.<br>
<br>
<br>
<i>“Those Pointy Ears to the North are up to no good. I just know it. If they get their hands on that tower….Kaboom!!!” - Conspiracy Gelicko<br>
<br>
“Black Market? I have no idea what you are talking about. It’s an unsavory myth and I’m offended that you even mentioned it.”- Spy moments before escorting persons of interest to the Black Market<br>
<br>
“The Government says that we’ll find safety in Zanzir. I hope so. I’ve lost everything and it’s just so damn hot here. I don’t know how anyone could live in this heat. Some others thought the same and took their chances fleeing towards the East and North East instead.”- Unfortunate Takrian Refugee<br>
<br>
“Peace is Good for Business. Of course, the opposite is also true. War is Good for business. Kerem Shines down on us this day.”-  Happy Order Merchant<br>
<br>
“Our allies from Mesania have committed such an unspeakable act. However, The Emperor has not opposed such a tactic. We must wait and see...”- Concerned Samurai<br>
<br>
“Our new settlement on the ground lands has been raided yet again by uncouth bandits from the South. Hopefully, the Council in the homeland will do something about it.”- Draken Guard Soldier</i><br>
<br>
<b>WINTER IS STILL CONTINUING ON THE CONTINENT. IF YOU ARE LOCATED IN ANY LOCATION THAT IS COVERED IN SNOW AND ARE NOT A NATION THAT IS USED TO THE HARSH WEATHER, YOUR MOVEMENT IS -1 (Ogres Nation and Regalia are unaffected due to naturally living in these harsh conditions.)<br>
<br>
Takrian Government in Exile arrives in Zanzir Capital along with 2 Refugee Units and 2 Takrian Refugee Warriors<br>
<br>
<i>New Mercenary Unit on the board for hire allowed anywhere:</i></b><br>
<i><b>6 Resources, 3 Upkeep. (If hired by Takrians, 4 Resources and 2 Upkeep)<br>
Takrian Avenger<br>
HP 2<br>
Movement 1<br>
Attack 1(2)<br>
Atk: 1(2)<br>
Def: 1(2)</b></i><br>
<b><i>Motivated Warriors: Due to living off the land due to theirs having fallen, they gain +1 HP for their hardiness. If against Messanian units, they also gain +1 Attack, Atk,and Def due to their hatred of Messania. Will immediately disband if used against Takria. Cannot be hired by Messania</i></b><br>
<br>
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	</div><br>
<b><u>Dymaeran Stronghold</u><br>
Population: 30 Resources: 40 Order: 1</b><br>
Lord Jadom of House Flintaxe was ambitious. Far more ambitious than any others from his own house, which is what led him to rising to his current position as Lord of the clan. He is one of the younger upstarts that wishes to push the boundaries of the clan and the Dymarean people. Backed by the power of the Allfather, he would expand his own powers further, and by that, the powers of his clan within the Dymarean nation.<br>
<br>
A new Alliance was being formed in the east, one in which he would make sure that in the Grand scheme of things, that he would make a name for himself as a defender. This alliance was being formed as a bond of mutual protection. Which makes sense considering the horror stories from the South. An entire city, the capital of some people known as The Takrian was wiped off the face of the map. Most of the people were killed, but many were merely scattered to the four winds. Perhaps it was the luck from their gods that enabled them to survive, but Jadom believed that it was a gift from The Allfather. After all, with the word of survivors, traveling wide, it enabled this strange alliance of nations.<br>
<br>
Jadom suited up in his armor with the mark of his clan on the front, an axe with a candle behind it and the mark of the Allfather on each shoulder. He was needed to oversee the settlement within the borders of The Lost City, the Council chamber for the nations and a marketplace to take advantage of trading with our new allies. It will be a busy month.<br>
<br>
<i>Dwarven Actions: Build Joint Settlement in The Lost City<br>
Avancement: Market place: Allows trade with allies<br>
Advancement: Eastern Alliance Council Chambers- All members send a diplomat to be their representative, gain access to rp Eastern Alliance Chambers channel and all members can vote on issues relating to the Alliance.</i><br>
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	</div><br>
<b><u>Azera</u><br>
Population: 22 Resources: 15 Order: 2</b><br>
<br>
Zatros watched the walls. He was being ever vigilant, just in case those Ogres came back with greater numbers and attempted to storm the Capital again. It was seeming less and less likely  with every day that passed, but, he still made sure to patrol the walls with all the due diligence that was a part of his post.<br>
<br>
HIs thoughts drifted towards his lovely wife, Illaria. She was pregnant and due any day now. He was happy that it would be possible to have her give birth within these safe walls. And now that they are a part of this new vast Alliance of nations, it should make things even easier. This was a home that he and his growing family could feel safe in, a place that he could raise such a family and not having to worry about losing everything.<br>
<br>
Rumors abound about one of the other nations in the alliance, Messania. Supposedly they wiped out an entire nations, demolishing their capital and killing every man, women and child within. But that couldn’t be right, could it? They wouldn’t be allied with a people that could be so vicious.<br>
<br>
Zatros put it out of his mind as he thought he saw something coming on the horizon. Clearly it was a trick of the eyes. It was gone when next he looked. He put it out of his mind.<br>
<br>
<i>Train x3: 1st Swordsmen Battalion</i> in the new settlement to the EAST<br>
<br>
<br>
<b><u>1 AA, Turn 7, Month 7</u></b><br>
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	</div><br>
<br>
<b><u>Zanzir</u><br>
Population: 30 Resources: 1 Order: 1</b><br>
Advancement: Shield Of Kerem - In times of need the One God always protects his loyal flock and sends the desert gods to answer their plea. Like a mighty tsunami the desert itself comes to life and surges forward to wipe the slate of Zanzir’s enemies. The desert lives and the sandstorm rages on. (This spell Sanstorm as a lvl 1 advancement will give the spaces all the effects of harsh weather to enemies. Further advancements lvl2 and 3 gain new effects . Shield Of Kerem cost no resources to activate, but has a maintenance cost of 1 resource per city every turn and cost 1 Action to start and one action every turn to maintain. Once deactivated it cannot be reactivated for 3 turns.)<br>
Advancement: Shipbuilding- Allows the construction of transport ships that have 2 movement and hold 2 units<br>
Advancement: Agents of Diplomacy - Civilian units sent to foreign nations to engage in statecraft. Diplomats can attempt to corrupt officials, disrupt foreign government, and spread rumors to sow unrest amongst the people.<br>
<br>
<b>Quest 1 Completed: Reward: Battle Experience- Fighting powerful experiments of the past world, have given the troops more experience, allowing them to train others more effectively. Units are now trained at -1 Turn/Resource to a minimum of 1<br>
<br>
Quest 2: Gather and Spend 20 Resources to perform Rudimentary repairs</b><br>
<br>
<i>“Now that the Experiments are cleared out, we can begin to increase functionality of this facility. With additional resources, we can affect some basic repairs and get some of the facilities on line. Once this is accomplished, our lesser lines can be made available to the nation in order to boost its infrastructure.”- BAN</i><br>
<br>
<b><u>Regalia</u><br>
Population: 22 Resources: 32 Order: 0</b><br>
<br>
NEW Hero: Sparda, the Paragon (Stats currently under review)<br>
<br>
The Guardsmen came across a small encampment of goblins. Tents are set up all around. Many are using nets or fishing on the water. A few can be seen tending to a flock of animals. A handful seem to be practicing with spears and swords. Children play nearby, watched by mothers. (Continued in Diplomacy) <br>
<br>
<b><u>Mitsura</u><br>
Population: 44 Resources: -4 Order: 2</b><br>
<br>
Advancement: Fog of Dreams: -3 resources, effect: throughout the jungle are flowers, which produce a liquid that instantly evaporates in the jungle’s heat. Instead of dissipating this fog remains constantly present. Enemy units who breathe in the fog become relaxed, calm, friendly and sleepy. Due to its effect and density of the fog making it hard to navigate all enemy units get -1 movement on forest tiles connected to the Kaminoki (no settlement required).<br>
<br>
The Yari explore the ruins of towering metal that exist outside the soon to be finished joint settlement. They spot off in the distance, a flying metal with glowing lights. (Continued in Diplomacy chat)<br>
<br>
<b><u>The Order of Kerem</u><br>
Population: 26 Resources: 36 Order: 1</b><br>
<br>
1. Research Magic Infused Stone Constructs:<br>
“With the increase of resources being available to us... we have a steady source that allows us to focus up the more arcane and magical aspects of our life... one of which... is bringing back none other than warriors of a previous age in a new body.”<br>
<br>
<i>Unlocks New Unit:<br>
Name: Ushabti<br>
Type: Elite<br>
M: 1<br>
HP: 2<br>
Attacks: 1<br>
Atk: 2<br>
Def: 2<br>
<br>
Trait: Stone cold bodies; “Their stone bodies allow them to fight like no other man can... requiring no resources in order to feed and house them... and they require only the minimum amount of upkeep as well as maintains their Stone bodies and their connecting with them. These make for strong ideal warriors.”; Ushabti gain 0/+2 as well as an extra HP</i><br>
<br>
2. Research Improved Trade Routes; “Better and more efficient Trade Routes would make for even more possibilities”; Trade Routes with nations gain a extra +1 resource. Also applies for other nations trading with the Order.<br>
<br>
<br>
<b><u>Gelicko</u><br>
Population: 20 Resources: -3 Order: 0</b><br>
<br>
Policy change: industrial focus: all settlements produce +1 resources<br>
<br>
“If they reformat me, you will lose out on all the glorious mechanicals and advancements that I will be able to provide once I am restored. Your best bet is to sneak into the facility and attach me to a unit there. They will not listen to reason.”<br>
<br>
<br>
<b><u>Takrian Republic </u><br>
Population: 29 Resources: 45 Order: 0</b><br>
<br>
<i>Advancement: Organized Resistance<br>
Organized resistance: In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time.<br>
Advancement: Underground Contact Network<br>
Underground contact network: Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting each other whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile.<br>
Advancement: Underground Education<br>
Underground education: Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population.</i><br>
<br>
<b>Takria Council arrives in Zanzir with 2 Refugee Units and 2 Takrian Refugee Warriors. 1 Refugee unit arrives in the closest settlements for each of the Plant people<br>
<br>
Refugee civilian unit</b><br>
<i>Poor Unfortunate Souls: Can construct Refugee camps which allow training of Refugee Warriors and other such units. Killing Refugees can affect The Order of the nation that kills them.</i><br>
<br>
<b>Takrian Refugee Warrior</b><br>
<i>HP 1<br>
Mv 1<br>
Attack:1<br>
Atk: 0<br>
Def: 0<br>
Heart of the Homeland: Unit has an unmodifiable 9+ save due to the want to go on for their homeland.</i><br>
<br>
<b><u>The City State of Mesania</u><br>
Population: 32 Resources: 13, Order: 2<br>
29 Slaves</b><br>
<br>
-Advancement: *Temple to Zeus Pantokrator*-This temple, built in Mesania is dedicated to Zeus and his aspect as lord of all, allowing no one and nothing to stand in his path. So long as they are with a hero or leader, Mesanian armies are unaffected by adverse weather.<br>
<br>
-Advancement: *Temple to Xenios Zeus*-This temple, built in the love village, is dedicated to Zeus and his aspect as the God of travelers and guests. The people rejoice in the knowledge that they shall be welcome in Mesanian homes, no matter how far from their own. +1 to public order.<br>
<br>
Ares is pleased with the carnage and gives -1 resource cost for troop training this turn.<br>
<br>
<b>Quest 1: Choose which of two gods to assist in their task</b><br>
<i>”Dionysus and Hephesteus have developed a wager against the other. Dionysus wishes for Messania to throw 5 festivals and Hephesteus wishes for Messania to advance 5 separate weapon or armor upgrades. Whichever one wins the bet, will shower Messania with a gift.”- Holy Priestess</i><br>
<br>
<b><u>The Oni</u><br>
Population: 40 Resources: 1 Order: 1</b><br>
<br>
<i>Advancement: The Great Arena - Level 1: Leaders and heroes can spend three turns in the arena, this includes the turn they arrive. They are unable to use any abilities or move or undertake any other actions during this time. If they do, they must start again. Once they have completed the three turns unbroken, they gain one of the following bonuses:<br>
<br>
• Gladiator Trait: Able to enact a duel with enemy monsters, heroes and leaders. +2/+1. Rolls of a 10 to hit inflict +1HP damage.<br>
<br>
• Gain a Magic Item: A powerful item that can be lost should a hero or leader die. The nation responsible for the kill can equip the item to their own leader or hero.<br>
<br>
Advancement: Bowyer: Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.</i><br>
<br>
The army discovers a large cavern that was exposed after a large tremor in the mountains. (Diplomacy)<br>
<br>
<b>Quest 1: Research Basic Spells in  6 Turn actions</b><br>
<br>
<i>“The path to inner enlightenment begins with a strong foundation. If you are to master the spells ahead of you, it will enable you to gain he fundamentals to unlock and begin with the more powerful ones. The inner workings are all based in regulating your inner harmony.” - Orren The Bold</i><br>
<br>
<b><u>The Ru-Ten Amalgam</u><br>
Population: 16 Resources: 3 Order: 1</b><br>
<br>
A new settlement was built around the old ruins. There was much rejoicing of the people. +1 Happiness.<br>
<br>
<i>Refugees from Takria arrived at the new settlement from the West. Word has spread of the horrible invaders from the West who mercilessly destroyed their nation and slaughtered their people.</i><br>
<br>
<br>
<b><u>Draken Guard </u><br>
Population: 26 Resources: 9 Order: 1</b><br>
<br>
<i>Advancement- Research Research Wormhole Research-Use Gravity magic for Quick Travel between settlements. As a free action, Dragon troops can teleport between their settlements before movement</i><br>
<br>
Army 1 discovers a strange blue creature poking its head out of the water. (Diplomacy chat)<br>
<br>
The Settlement on the ground has been raided and citizens and resources have been stolen in the dead of the night by a group to the South.<br>
<br>
<br>
<b><u>Toulais</u><br>
Population: 18 Resources: 6 Order: 2</b><br>
<br>
Lord Commander d'Orleon explores the area and discovers boot tracks. (Diplomacy chat)<br>
<br>
A guard had to rub his eyes to make sure that he wasn’t seeing things. And it turned out, he hasn’t. It was a walking skeleton in heavy armor approaching the capital. He blew a horn, sounding the alarm so that the troops would be ready. He called out to the undead troops. “Who goes there?” (Continued in Diplomacy chat)<br>
<br>
<br>
<b><u>Ogre Kingdoms</u><br>
Population: 22 Resources: 0 Order: 0</b><br>
<br>
The Ogres had a month-long party to celebrate the merging of the two tribes of Ogres. +1 Happiness.​</div></div>
				
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">Jin sat on his porch taking in the glorious views of his homeland. In his hands was a letter from Aoki, his representative that had been to speak with Zanzir.<br>
<br>
<div style="text-align: center"><i>Lord Sakai,<br>
<br>
I only have bad news unfortunately, the Princess of Zanzir was unable to cede control of her settlement, even with the promise that we would help provide them with multiple new locations in return. I truly am sorry for my failure to secure this deal for our people.<br>
<br>
They are a proud people and live fairly lavish lives it seems, but that is not to assume they are docile or willing to allow any forcible action. I would suggest reconsidering our approach with something far more diplomatically orientated and trying to get them on side.<br>
<br>
I hope the weather at home is far more pleasant than this unrelenting heat, I will be glad to see the cherry blossoms of home once again.<br>
<br>
Yours faithfully,<br>
<br>
Aoki</i>​</div><br>
Jin sighed as he squashed the paper in his hands, throwing it to his side in frustration. He rose to his feet and walked to the end of his balcony, able to see the training areas for the latest ashigaru recruits.<br>
<br>
‘War is not an option I want to explore…’ he thought to himself, ‘Emperor Midori will need to decide our next course of action for I am unable to think beyond my military training…our people have enjoyed centuries of peace and will not want war to return to our lands.'<br>
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Western Alliance Action<br>
<br>
-Advancement: The Great Cage: Unlocks the recruitment of monsters along with mounts for characters.<br>
<br>
<b>Pegasus</b><br>
<i>Mount</i><br>
-Provides rider with M3<br>
-Flying<br>
-Graceful Agility: Grants always strikes first to rider<br>
<br>
<b>Direwolf</b><br>
<i>Mount</i><br>
-Provides rider with M2<br>
-Rider gains +1 Attack<br>
-Expert Hunter: Allows rider to choose target of attack. In addition, stealthed units are discovered automatically when within one tile of the direwolf.<br>
<br>
<b>Gorgon</b><br>
<i>Monster</i><br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 5<br>
Def: 6<br>
<br>
-Freezing Stare: Enemy units unfortunate enough to be caught in the Gorgon's glare will turn to stone. Any enemy unit that targets the Gorgon must roll a D10 and on a 9+, they are turned to stone (dies). Against heroes and leaders, a failure instead provides a permanent -1 to their attacks stat to a minimum of 1.<br>
<br>
-Terrifying Visage: Militias and similar effects do not trigger in the presence of the Gorgon.<br>
<br>
-Vulnerable to Fire<br>
_______________________________<br>
<br>
Free Actions:<br>
<br>
- Army 5 moves east<br>
- Recruit 2 builders – 4 resources – Joins army 5<br>
- Army 3 – West - Explore<br>
- Army 2 – West, SW<br>
- Army 4 – West – Build Road – 5 resources<br>
- Army 1 – Move to Capital – Samanosuke and Kawada enter Arena – Turn 1 of 3<br>
<br>
Paid Actions:<br>
<br>
-All three actions on quest line - 3 out of 6<br>
<br>
-1 Resource to Alliance<br>
Total Resource Spend: 10 (4+5+1)<br>
Last Turn Resources: 1<br>
Resource Gain Per Turn: 34<br>
Total Resources: 34 + 1 - 10 = 25<br>
<br>
</div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><b><span style="font-size: 22px">Gecklicko combine</span></b><br>
<span style="color: rgb(65, 168, 95)"><span style="font-size: 10px">"together we make a much greater whole"</span></span></span>​</div>Ever since that day a month ago the combine form orders of gorbic had busyed themselves converting a section of there cities into something more hospitable for most part it was impossibly hot within the confines of it's metal walls. The trade hub was less a market and more resembled a depot. Zigzolio (essentially the gecklicko equivalent of a police officer) patrolled the depot as its construction continued. They had made allies with three very different and distinctive nations there was much good to be had with this, perhaps the world was a much kinder place then they had first thought. Regardless the huge bellow smoke stack to the worried worried some of  the upper command where those across the continent really that barbaric to have no sense of honour or had the nation the burned to the ground be very stupid? Only time would truly tell what the future held but now was the time for joy and not political worry.<br>
———————<br>
Gisl meeting with the council had concluded the was a unanimous agreement that it was high time they awoke the sentinels. Hundreds of gecklicko streamed down old tunnels and metallic bunker complexs left by those before them lining the walls where depiction of great machines locked in combat with one another there meaning lost to time forgotten. But at the bottom of these complex deep under the ground was thousand upon thousands of enormous for limbed machines each one resting curled  up in it’s eternally slumber until the teams got to them one by one gecklicko scaled the metal beasts light turning on as the arcane energies that powered these golems there legs rumbling as they each rose to there feet towered golems started to walk there old routes within weekend this process continued and soon the outside of both Zigs hand hundred of these metal monsters patrolling the farthest reaching of the gecklicko’s  territory, what they where supposed to do was not known but gazing upon these constructs Brought fear into the hearts anyone stare be it aww or divine terror the sentinels where now release. Gisl stood at a balcony his metal arm detached by his side form the moment watching the last few sentinels stream out of there holding. “May your gods grant you mercy for the sentinels shall not”<br>
———————<br>
Free action<br>
Army 1 (spend action) move south east<br>
army 4 explore<br>
Actions<br>
Advancments: exchange depots: allows trade and the purches of certain units wholesale by nations trading with the gecklicko and it's other partners (rules to be ironed out later)<br>
<br>
Advancement: sentinal striders: the awakening of the ancient mechanicals was a difficult but neccesary task these faithful golems patrol endless around the settlement of the gecklicko chasing down those that are designated as hostile these machine require no rest and produce such a terrifying presence none dear assault them directly all an enemy army can do is hope they are not caught.<br>
(Roll a d10 when within a tile or on a tile of a gecklicko settlement on a 6+ up to d3 units are moved a tile away from the gecklicko settement)<br>
<br>
Finances <br>
Settlements +4<br>
Industry 28/8= +3<br>
Other +2 <br>
Trade +3<br>
Total + 12<br>
Expenses  advancments x2 = -6<br>
12+6-6= 12</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px">Regalia Marches</span><br>
<span style="font-size: 15px">~ Victory or Death ~</span></span></b>​</div><a href="https://www.rpnation.com/attachments/1620313172286-jpeg.879825/" target="_blank"><img src="https://www.rpnation.com/data/attachments/816/816955-6bf9fb332a25a6af0bdb10a8a46ef2a8.jpg" class="bbImage " style="" alt="1620313172286.jpeg" title="1620313172286.jpeg" width="100" height="38" loading="lazy"></a><br>

    			<div class="tabsBb" id="tabContainer_1736445190">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445198" data-tab-container-id="tabContainer_1736445190" href="javascript:">The Coming Darkness</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445199" data-tab-container-id="tabContainer_1736445190" href="javascript:">War Plan</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445200" data-tab-container-id="tabContainer_1736445190" href="javascript:">Units, Population, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445198" style="display: list-item;"><br>
Geleon arrived at the door to Magister Stine's office, and proceeds to knock three times upon the door. After a brief few moments, the door opens, revealing the Magister for the Ministry of the Arcane himself, sat behind his desk surrounded by papers, the far wall consisting of one large bookcase filled with tomes. The Magister does not look up from his work, simply continuing to magically write in Regalian script, before addressing in a rather dismissive tone, "Yes?"<br>
<br>
"Stine, there has been a... development." Geleon says, before entering the office and closing the door behind him, approaching the desk and looking down at the Magister, who is still barely paying attention, "Our Shieldmen regiment, the one sent to the North West last month. They have come back. With Old Worlders."<br>
<br>
Stine suddenly stopped writing, looked up at Geleon, all blood drained from his face. "What?"<br>
<br>
"I have just been informed." Geleon returns nervously, "The regiment found an Old World facility, some manner of shelter. They were still alive down there, for who knows how long. The regiment brought back technology, scientists, even a technician and an Old World soldier. The Captain of the regiment has been exposed to them, as have many of his men. Before this month is out, word is going to spread, Stine. Alexian must be informed. NOW."<br>
<br>
"But it's too early." Stine told the Marshal firmly, "Alexian has barely started his reign. We all agreed that any future Primus would have to be thoroughly evaluated first. Merilian--"<br>
<br>
"Merilian is dead, Stine!" Geleon barked, "And we have a new Primus now. If we do not tell him right now, he will find out through rumour before long. We cannot keep him in the dark any longer."<br>
<br>
"There is no telling what he might do, Geleon." Stine reminded the Marshal, "He is still an unknown variable. An unpredictable Primus could destroy us faster than any demon horde ever could."<br>
<br>
"From what we have seen, that is debatable." Geleon growled, "Stine, it is now or never. If you will not inform him, then I will."<br>
<br>
"You will not dare, Geleon!" Stine stands, anger in his voice, "Merilian charged this responsibility to me, and you will not go over my head! You may be the Marshal, but you know nothing about the Coming Darkness!"<br>
<br>
"I know enough." The Marshal threatened, "Your choice, Stine. You inform him of this, or I will."<br>
<br>
"This is a mistake, Geleon." The Magister remarked, "Alexian is not ready."<br>
<br>
"Whatever time we had to prepare has passed." The Marshal decided, "If Alexian is not ready, then we are already doomed."<br>
<br>
~~~<br>
<br>
Stine escorts the Primus through the underground treasury rooms beneath the Magisterial Palace. In the days of the theocracy, this complex of subterranean tunnels and rooms were dedicated to the imprisonment and torture of mages. The Goddess so delighted in the horrors that were once so prevalent down here, but now these tunnels are eerily silent. After the theocrats fell and the mages took over, these dungeons and torture chambers were cleared out, and repurposed for the use of the Ministry of the Treasury. It was decided that Regalia would house all of the Realm's wealth down here, including the personal fortunes of the most powerful in the Magisterium. Each room is filled with enchanted wooden chests, each one sealed by magic, and each one containing many thousands of sterlings.<br>
<br>
While so much wealth can be found down here, few ever do come down here anymore, and not just because very few have access to the treasury rooms, or the necessary magical strength to defeat the many protective wards blocking anyone from entering. It is also because little actually happens down here. It used to be the case that administrators would regularly come down here to take or place chests into personal vaults. These days, however, the treasury usually keeps the fortunes of every official in the Realm on record, and place the physical sterling coins into the Treasury vault within the Palace above. In this way, even the treasury administrators have little reason to come down here, except in emergencies or during annual audits. But Stine is down here with the Primus for an entirely different reason.<br>
<br>
The Magister leads the Primus through the tunnels, passing by treasury room after treasury room, each filled with chests with official titles above the sealed doors to each room. Due to how inheritance works in Regalia, the personal wealth of individuals stays with the office that they hold, and not with the person who occupies the office. The wealth in these rooms have been passed down from one succeeding official after another, whether that be the Magisters or Commanders or even department managers within the Ministries. And there is, of course, one for the Primus as well.<br>
<br>
The pair of mages eventually find themselves standing before the massive circular vault door of the Primus' personal treasury room.<br>
<br>
"Stine, what are we doing down here?" Alexian asserts, "Will you explain what is going on?"<br>
<br>
"I wish I could, Your Illuminance, but it proves far easier to show you rather than to explain." Stine says before looking up at the great vault door. With a burst of magic, the great wards placed on the Primus' personal treasury room are released, and the great door mechanisms rattle with activity before, finally, the great door opens out wide. Stine steps through the vault door and into the treasury room, followed closely by the Primus. Alexian has never been down here, and so he sees his own treasury room for the first time. His own treasury room was bigger than the others, as one might expect. There were several holding rooms within, each filled to the ceiling with wooden chests, but there was also more down here. Treasures, artefacts, forbidden relics, ancient tomes.<br>
<br>
Alexian had heard rumour that the Primus keeps dangerous things in his private vault, but now he can see for himself that such a rumour is true. There is dark magic in this treasury room, attempting to call out to Alexian to draw him in, and lesser mages would be susceptible to such compulsions. But Alexian is much too strong for them to influence him beyond resistable urges. He passes them by, following Stine, but their presence fills the Primus with unease all the same.<br>
<br>
"There is dark magic in here." Alexian speaks up, "Why is it not destroyed?"<br>
<br>
"Only the theocrats fear magic." Stine returned simply, continuing to walk through the vault, "But these relics are dangerous, it is true. It is why they are down here where they will be safe, and where their power cannot be abused by weaker mages. But we have no need to fear this power, Your Illuminance. It belongs to us. And should we have need to use such magic, we know where we can find it."<br>
<br>
Stine continues to walk through the vault until he comes to the very back wall to the vault. What appears, even to Alexian, to be just a simple wall is revealed to be a secret door instead. With another burst of magic, Stine unlockes the unseeable door, sliding open to reveal another passageway. The fact that even Alexian could not sense the magic at work concealing the door shows just how truly powerful the wards are here. A fact that disturbs the Primus. Alexian had always suspected Stine's power. He is an unusally gifted mage, a master of many disciplines. It is what has made him one of the greatest arcane researchers in the Realm's short history. But seeing Stine use magic of this strength confirms some suspicions. The Magister is powerful, perhaps even more powerful than Alexian. Magisters cannot challenge the Primus for the position, at least in theory. In practice, it could work very differently. Stine could, if he cared to, try to take the premiership for himself. If he is strong enough to defeat Alexian, no one could stop him.<br>
<br>
It is only now that Alexian truly realises that one day, he could very well face a superior mage, and be defeated by them. Alexian has always thought himself so powerful. Stine could very well be his equal.<br>
<br>
Once the Magister opened the secret door, he stepped through into the darkness, before conjuring a spark of light. The new illumination revealed a small hidden room, one that has not been entered in decades. The room was mostly empty, except for a pedestal in the centre of the room, and atop that pedestal sat a black orb. The orb is so dark that light could not reflect off of it. It is like a dark, dead spot in the fabric of existence itself. And to see it filled Alexian with dread.<br>
<br>
"This room was once where the Royal Family kept the Regal Crown, an artefact of the Goddess, and one of immense power." Stine spoke, "Merilian was the one that found this room, drawn in by whispers eminating from the Crown. Turns out that the Goddess can influence others through that artefact, and Merilian went to great pains to see the artefact disappear forever. No one knows what Merilian did with it, but all we do know is that it is gone. After that, this room sat empty, until we found this orb."<br>
<br>
"Touch it, Your Illuminace." Stine invited the Primus, gesturing to the orb, "Do not fear. Like everything else in this vault, this may be a powerful dark artefact, but you are the Primus of Regalia. You can resist its influence. Touch it, and it will show you everything I have brought you here to see."<br>
<br>
Alexian was understandably hesitant. It is not every day that one is faced with a dark artefact and asked to connect with it, even for a moment. Alexian could feel the corruption surround the artefact, flowing out of it in steady streams, growing stronger the closer Alexian got to it. Once he stood before the pedestal, he raised his hand to touch the orb, and, upon touching it, a flash of a fiery eye appeared in the darkness of the orb. Then, his vision went black.<br>
<br>
The next thing Alexian knows, he is experiencing some manner of vision. He sees a world, one very alien to the one he knows. And it burns. The land is scorched black, the forests are aflame, and then the people. Fields upon fields of the dead, many such bodies belonging to species' that Alexian does not recognise, and yet many of them have been torn apart so violently that they are barely recognitible as people, just meat and bone now. He sees cities, colossal structures of sheer wonder being obliterated from across a great distance, and he sees armies fighting upon the scorched earth in some manner of war against a horrific enemy. Monsters, Alexian sees. Monsters more horrible than he could possibly imagine. They come, in great hordes, seemingly out of nowhere. They spill over the earth, traiting it black with blight, all life of every form dying within their presence. The Monsters are fought against, by the armies Alexian saw, but the monsters appeared unstoppable. The armies are wiped out, as are the civilians. Men, women, children. Torn apart and devoured in a display of gut-retching savagery that Alexian could barely stand to watch it. The screams. Gods, the screams.<br>
<br>
By the end of the vision, all that remains is a dead and broken world, filled with ruin and nightmares. Just as Alexian is overcome with despair, that fiery eye appears. Everything else in the vision melted away until all that filled Alexian's mind was the eye. He heard a voice, or what he thought was a voice. It spoke in a language he could not recognise, but he could feel the willpower of this... thing. It was immense, overwhelming, even for Alexian. Every fibre in his being told him to run, to run fast and far from this creature, and Alexian did not ignore that impulse. With all the strength he had, Alexian pushed back against this eye, resisting its influence until, suddenly, it vanished. The next thing Alexian knows is he is on his back on the floor of the secret room again, dazed and confused, with Stine standing over him.<br>
<br>
It takes Alexian several moments to realise that he is safe. His hands are shaking, sweat drips down his face, and he looks to Stine with a mix of fear and anger.<br>
<br>
"What in the Hells was that?!" Alexian roars at Stine, "What did I just see?!"<br>
<br>
"Our very distant past, and our possible future." Stine returned simply, before offering his hand to the Primus, "What you saw is what we have named the 'Coming Darkness.' It is a malicious force of absolute destruction and evil, unlike anything we have ever known. That world you saw is our world, but from a very long time ago. It was destroyed by the Coming Darkness, and we believe that, one day, it shall come back again, to destroy this world anew."<br>
<br>
"This is... this is madness." Alexian exclaims, now standing again, "Do you realise what you are saying? This must be some manner of trick or illusion, it must!"<br>
<br>
"Did you sense trickery in that vision?" Stine challenges, "No, I would expect not. That is because there was no trickery. No mortal mind could imagine that you saw in that vision, Your Illuminance. Those people, those cities, their technology. None of it is anything we could imagine. And certainly not the creatures you saw. It was no lie. Which must mean it is the truth."<br>
<br>
"I do not understand!" Alexian barks, "Why show this to me?! Why bring me here?!"<br>
<br>
"Because, as Primus, you must know our true purpose, Your Illuminance." Stine admits, "There is a reason why Regalia has always been what it has always been, and for so many centuries. A city state, isolated from the rest of the world, never expanding or exploring, and fanatically loyal to an insane deity. Anyone who does not understand the why of it all would only conclude this to be madness, just as we did. About 30 years ago, we discovered the why of it ourselves, through finding this artefact. But it is a dark artefact. Mundanes and weak mages that touched the orb were driven mad by it, raving about demons and doom and the destruction of all, before turning into murderous savages. It was concluded that a mage of sufficient strength would be able to resist its dark influence, and Merilian himself touched the orb. He changed in that moment. He changed because of what he saw, because of what you had just seen."<br>
<br>
"Merilian dedicated years of his life to discovering the truth behind the orb" Stine went on, "He discovered much of what had been lost to time. He discovered ancient texts from the first Kings and nobles of Regalia, explaining their solution to the Coming Darkness. Allying with a powerful divine entity, one with the strength to destroy the Coming Darkness. And then they found the Regal One. They knew, Alexian. The ancient theocrats knew of the Coming Darkness, as did the Regal One. Her tales of darkness and madness and demons, they were real. She did not lie. And so the first King of Regalia made a pact with the Regal One. In exchange for their fanatical worship of the Goddess, she would use her power to protect us from the Coming Darkness, should it appear again. Regalia has been at her mercy ever since."<br>
<br>
"As insane as it might seem, our ancestors understood the Coming Darkness in all of its horror. It does not discriminate. It does not negotiate. It does not conquer. It does not care for wealth or rule or fealty. It is nothing more than a force of destruction, and it is as much of a threat to all living things in this world." Stine tells Alexian, "The Coming Darkness destroyed the whole world once, perhaps even more than once. Perhaps this cycle of destruction has been going on and on for longer than we could ever know. Our ancestors understood this, far better than we do now. They understood that such a force cannot be resisted alone. The Regal One was our ally against the Coming Darkness. Whatever torments we suffered at her hands would be preferrable to those of the Coming Darkness, or so they believed. These reasons fell into the darkness of history, century after century. And the Royal Family and their noble sycophants became nothing more than fanatical drones of the Goddess."<br>
<br>
"Merilian rediscovered all of these secrets, and he shared them all with me." Stine goes on, "Afterward, Merilian showed the orb to me, and I saw all that he saw. And then I understood, just as he understood, and now just as you understand. It is then that we planned for the future of Regalia. Our true purpose. The Coming Darkness may arise again, perhaps within days, perhaps beyond millennia from now. But one day, the Coming Darkness will rise again, and we must be ready for it."<br>
<br>
"Ready for that?!" Alexian exclaimed, now standing, glancing fearfully at the orb and then back to Stine, "How are we supposed to face a force of that magnitude? You know what I saw, Stine. That civilisation, those people, they were far more advanced then we are now, and even they could not stop the Coming Darkness. What chance do we have?"<br>
<br>
"A better chance than anyone else in this world." Stine returns certainly, "We may be the only ones who know and understand the Coming Darkness. Regalia has been preparing for this for the past twenty years. Merilian and I have been setting the foundation for our future. The Coming Darkness must be resisted at all costs. And every civilisation in this world must be dedicated to this purpose as well. That is what we must do. We, Regalia, must conquer this world in order to save it, we must make puppets out of our neighbours and enemies, and ensure they work towards our common cause. The Coming Darkness will affect them as much as it would affect us. They must be utilised as our assets in this war, whether they care for it or not."<br>
<br>
"We are to conquer this world, in order to save it." Alexian looks at Stine uncertainly, "I am not sure it will be that simple."<br>
<br>
"When our vassals understand the Coming Darkness, it will be that simple." Stine says, "We care not to rule their petty little kingdoms, nor for their laws and internal squabbles. Our only care is that they work to meet the threat of the Coming Darkness with the same dedication that we do. We need not conquer them by the sword if they willingly accept our stewardship. It is why I would urge you to meet with the Toulaisean ambassador yourself. Say and offer whatever it would take to get the ambassador to agree to vassalage. And it is why I would urge you to show mercy to the Geckos--"<br>
<br>
"How the Lizardmen mercy?!" Alexian barked, "But they murdered our soldiers! They need to answer for it!"<br>
<br>
"Yes, I know. They did murder our people. But when the Coming Darkness comes, many more will die. Countless more, in fact." Stine returns firmly, "But understand what I am trying to tell you, Alexian. Whatever our petty grudges are today, it will be meaningless in the face of the Coming Darkness. Facing this nightmare is all that matters, Alexian. Even if we become strong enough to endure the Coming Darkness alone, do we truly wish to be the last survivors in a broken and empty world? How many millennia would it take for the forests to regrow, for the skies to clear, for the soil to become fertile again, even with all our magic? We do not need to endure that fate. We can do better."<br>
<br>
"Between Toulais and the Geckos, we will have the foundations of an empire, one from which we can expand further." Stine explains, "With our support, these vassals will grow strong. And we need strong vassals, Alexian. Keeping them weak out of spite will not serve our cause against the Coming Darkness. We need to help and strengthen them, no matter our past differences. For if we fail, if the Coming Darkness defeats us and swallows this world again, nothing we do will matter. Strong vassals will make for strong allies, against the Coming Darkness as well as anyone who might oppose us. With our guidance, we can ensure they take the correct path, one that will make them strongest. And with our leadership, we can show them to the path of not just victory, but prosperity and security as well. Perhaps they may hate us, initially, but once they see what we can do for them, once they see how strong we can be together, they will understand. A Regalian world order is far better than any alternative."<br>
<br>
"I need a drink." Alexian sighs to himself, leaning against one of the walls. Alexian is overwhelmed by all he has seen and heard this day. The Coming Darkness. He would not believe it if he had not seen it for himself. And now, those images will be with him for the rest of his days. The bodies, the screams, the monsters, and the burning. The endless burning of everything. Alexian closes his eyes, and it sees it all over again, bored into his mind so he may never forget. And all he can think to do right now is grab some wine and drink himself into a stupor.<br>
<br>
"Alexian--" Stine begins, but the Primus raises his hand, stopping the Magister.<br>
<br>
"I have heard enough." The Primus says, before rising from the wall, and making his way out of the secret room. As the Primus disappears, Stine can only sigh in disappointment, but not in surprise. Alexian was not ready for this, and it shows. The Magister can only hope that the Primus will not abandon his newfound duty. For if he does, then a new Primus must ascend, one who can handle the responsibility of saving this world from the Coming Darkness. Only time will tell if that is at all necessary.<br></li><li class="bbTabContent" id="tab_1736445199" style="display: none;"><br>
"It is time for the Lizardmen threat to be dealt with, once and for all." Alexian tells his Commanders and Marshal within the War Room, "Geleon, we have an army ready, do we not?"<br>
<br>
"We do, You Illuminance." Geleon nodded, "Sparda's Shieldmen are ready to march, all six regiments of them. An additional six regiments of Marksmen that will be ready next month, which will reinforce our Shieldmen when we reach the Lizardmen capital."<br>
<br>
"Good," Alexian smirks before casting his eyes over the newly updated map of the Continent, showing Regalia, Toulais, and the Lizardmen homeland. "Geleon, if you would."<br>
<br>
"According to the reports from our scouts, we have finally located the Lizardmen homelands, including the location of their capital city." Geleon says, tapping on the location on the map, "With a standard march, we could arrive at the Lizardmen's capital in just four months. We can then lay siege to the capital, eliminate their defences, and invade the capital with the aim of securing their city and capturing their leadership. In addition, our scouts have reported that there is still a Lizardmen presence at the Tower. According to the description, I believe it is the same group that invaded the Eastern Province."<br>
<br>
"You should have fucking killed them, Sparda." Derin shakes his head, "What were you thinking, just letting them go?"<br>
<br>
"It was not the best time for another confrontation." Sparda says, before looking to Derin, "We already lost enough, Derin. And there could have been civilian casualties. At the time, I did not wish to risk it."<br>
<br>
"It doesn't matter now." Geleon asserts, "What matters is that they are still a threat, and must be neutralised. We can send a smaller group to intercept and eliminate those forces at the Tower, and secure the region for future Regalian occupation."<br>
<br>
"Then we should send our best." Alexian announces, "Derin. Sparda. You will both head for the Tower. Eliminate any Lizardmen that show resistence, but if they surrender, take them as prisoners."<br>
<br>
Both Derin and Sparda were surprised by this unfamiliar show of mercy. Alexian has been as insistent as Derin for the need for vengance upon the Lizardmen. And now he is ordering them to be merciful. Sparda could not help but smile, while Derin is livid.<br>
<br>
"Are you serious? Show them mercy?" Derin exclaimed, "They killed my soldiers! The last thing they need is--"<br>
<br>
"Quiet, Commander!" Geleon barked over his subordinate, "The Primus has given you an order, and I very much expect you to follow it! The Primus orders us to accept surrender, and so we shall! Is that clear?"<br>
<br>
Derin growls to himself. He knows defiance will cost him dearly. Without much choice, Derin is forced to concede. "Yes, Marshal." Derin grumbles, "That is quite clear."<br>
<br>
With the Devourer reined in, Alexian continues.<br>
<br>
"Since our Commanders will be elsewhere, I shall take to the field myself, and lead the Shieldmen to the Lizardmen city." Alexian declares, "Geleon. You will lead the Marksmen and join me at the Lizardmen capital once they are ready. Derin. Sparda. Once the Tower is secure, head to the Lizardmen capital as well. Then, together, we will destroy the Lizardmen menace, and ensure they threaten us no longer. Once the Lizardmen are defeated, we can eliminate any further resistence, and secure the rest of their homelands."<br>
<br>
"You have your orders." Alexian finishes, "You're all dismissed."<br>
<br>
~~~<br>
<br>
Crowds gather in the streets of Celest to witness their Primus and their Shieldmen army march through the streets of the capital on their way to war. It has not been long since the Day of Gifts, but the call to war cannot be ignored. The people cheer and wave to their glorious leader atop his war ant, and their brave troops marching in formation around him, knowing that they march to do battle against a hated enemy for the sake of all within the Realm. All the while, mages in the crowd cast a small illusion, a rain of flower petals that would flutter down over marching army, giving further grandier to the spectacle.<br>
<br>
Alexian, of course, smiled and waved to the crowd, which only seemed to excite them further. The Shieldmen would simply march on stoically, not stopping or interfering with the crowd, simply marching towards their duty. The Shieldmen are certainly an improvement on Sparda's old guardsmen. A much more professional and dedicated type of soldier, no longer spurred by emotion or ego to break formation. It would make for a far more imperious sight, perhaps one that will intimidate their enemies. Alexian has heard good things about how the Shieldmen and Marksmen work together in battle. He cannot wait to see it for himself.<br>
<br>
Eventually, Alexian's army arrived at the Eastern Gatehouse, held wide open for their army to pass by unimpeded. Guardsmen and archers, both on the walls and on the ground, stand at attention and salute, holding that pose until the army was finally out of the city. Once the army had fully left the city, the gates would slowly close behind them, before sealing themselves tight. The archers on the walls watch as the army disappears into the harsh blizzards of the winter.<br>
<br>
And when they return, there will be celebrations.<br>
<br>
~~~<br>
<br>
Derin and Sparda, both atop their own war ants, rush through the Northern Gatehouse, making it out of the city in good time. The Commanders hurry towards the East, making for the Tower, in search of the enemy.<br>
<br>
"First time we have been on a mission together in years, brother." Sparda says with a grin, "It would be good to fight at your side again."<br>
<br>
"Yeah," Derin growls, still sour from the meeting in the War Room, "Great."<br>
<br>
"Know this is not what you had in mind, Derin, but I am sure the Primus knows what he is doing." Sparda tells his brother with a sympathetic smile, "At least we will face the Lizardmen again, and this time together. They will be the ones to know defeat, when they face us."<br>
<br>
Sparda's words did not do much to improve Derin's mood, but he knows that Sparda is trying. He simply sighs, but says nothing more, riding his war ant into the depths of the winter blizzards, towards the Tower in the distance.<br></li><li class="bbTabContent" id="tab_1736445200" style="display: none;"><br>
<b>Free Actions</b><br>
~ Army 1 &gt; Moves East<br>
~ Army 2 &gt; 6 Shieldmen moves South East &gt; Form Army 3 &gt; Explore<br>
~ Army 2 &gt; Derin and Sparda move East &gt; Hold.<br>
~ Army 2 &gt; Hold / Defend.<br>
<br>
<b>Action Points</b><br>
~ Recruit Marksmen x 6<br>
<br>
<b>Units</b><br>
~ Army 2 &gt; 6 Marksmen, Mokanu, Grem, 3 Scientists, 1 Technician, 1 Guard<br>
~ Army 1 &gt; 1 Guardsmen, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
~ Army 3 &gt; 6 Shieldmen<br>
<br>
<b>Population</b><br>
<br>
18 + 2 - 6 = 14<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses<br>
~ Recruit Marksmen x 2 &gt; 5 x 3 = 15<br>
<br>
Reserves<br>
~ 32 Resources<br>
<br>
<b>Balance</b> &gt; 32 + 13 - 15 = 30<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
Despite their unenviable situation, takrians were doing their best to get back on their feet. Large groups of refugees spread themselves among the members of the new alliance. A camp was already being established in Zanzir, and more were planned in Dymraen and Mitsura. A group that found itself in Ru-Ten would also attempt to negotiate a spot for themselves. <br>
<br>
Just establishing camps wasn't the only thing the Republic's remnants were doing. Not wanting to be seen as a burden, groups of specialists were organized to help with running nearby host settlements, and each camp would also create its own police force, as to no overtax the host's law enforcement. In Zanzir specifically, the cooperation went even further, as arrangements were made for more permanent settlements and long term cooperation. <br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Eternity: </i>Standard settlement, lvl 1; +4 resources, +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Refugee group 1: </i>2 refugee warriors; 2 civilian refugees<br>
<i>Refugee group 2: </i>1 civilian refugees<br>
<i>Refugee group 3: </i>1 civilian refugees</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Refugee group 1: </i>One civilian refugee splits off and heads north-east, towards Dymraen<br>
<i>Refugee group 2: </i>Move east, to Mitsura's capital<br>
<i>Refugee group 3: </i>Initiate diplomacy with Ru-Ten<br>
<b>Actions:</b><br>
Action one used to research advancement: specialist integration<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice.<br>
Action two used to research advancement: refugee police<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps.<br>
Action three used to establish refugee camp in Zanzir's capital<br>
<b>Notes:</b><br>
15 resources sent to Zanzir</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Zanzir</u></b></span>​</div><br>
It had been several months since the Princess had seen the capital city, and just as long since the last time she and her brother had a discussion of any kind. Isolation and exile were the very light punishment she received for her consideration of a coup. Yet even now with her home on the opposite end of the nation, Amanitore was still watched and all of her actions recorded for the King to know about. As she entered the palace for the first time in months, she was greeted not with respect, but stares of disdain and disappointment. Minor nobles even seemed to look down upon the princess who had fallen from grace and become all but a prisoner within her own city. Normally exiles and enemies of the King were not allowed to even enter the capital, but Amanitore had a role to play in her sibling’s latest scheme.<br>
<br>
The wooden double-doors swung open slowly and with a loud creaking sound. “Her grace, Princess and Mistress of Ships.” The servants announced as Amanitore entered the council chambers. Her eyes went straight to her brother who sat at the head of the table with their cousins sitting on either side of him.<br>
<br>
“Sister.” Tenebrous said in a dry tone. “Welcome back.” The King peered across the table at the scowl on his sister’s face, but kept any negative comments to himself. Their cousins however were not of a similar mind. “You failed as Mistress of Coin and now you are a colossal failure as MIstress of Ships.” Solomon scolded in an oddly nonchalant manner. “You do know you must actually build ships, correct?” Tut leaned forward on the table and watched Amanitore as she took her seat at the opposite end.<br>
<br>
Her eyes broke away from Tenebrous’ for a split second. “If the new Master of Coin were not busy monitoring me, perhaps there would be coin to build the King his navy.” Tut scoffed at the princess’ response and turned his attention to the King.<br>
<br>
“You two bicker like children, let us get to business before I send you both to the desert. Cousin.” When addressed by the King, Solomon, Master of War opened up a thin document. “The west is dangerous and maintaining a settlement on that end of, The Reach is a risk. Lives as well as money and resources may be lost if these incursions continue. My brother and I recommended bringing you back to the capital, locking you up, and tearing down Kerem’s Reach.” Solomon inhaled deeply and shook his head. Giving up a city was never a happy plan, but it was what he thought best. “However, giving up our position in The Reach would be a big set back and a waste of the money and resources already spent.” Tut interjected.<br>
<br>
“So sister it is up to you to fortify and improve the city before I change my mind about it and your own worth. The soldiers have been your enemy at my command, I could not trust you. But I cannot be there to guide them and...I still do not trust you. To this end I am sending Solomon to Kerem’s Reach with you. All of our potential enemies lie in the west so that is where he should be.” Tenebrous snatched his cousin’s list of topics to cover and crumbled the pages up before throwing them aside. “On another note, Amanitore is right. Our treasury has dried up and there is nothing we can build that will not cost us money and resources. So our Master of Coin had better produce some money very soon. I have managed to secure us trade and allies, part of which is your duty cousin.” A cold tone matched Tenebrous’ cold stare as his eyes settled upon Tut, who couldn’t muster the courage to meet his cousin’s gaze.<br>
<br>
“The laboratory in the west, it will become our second priority now that we have a partner in restoring it.” Tenebrous kicked Tut under the table to draw his cousin’s attention to his words. “Uh...yes! My office will be looking to match the Takrian’s donation so that we may proceed as quickly as possible. There will be no frivolous spending or minor projects until the lab is fully functional.” The Master of Coin lowered his head, somewhat embarrassed and ashamed of his performance in his new role.<br>
<br>
“Partners? Surely you don’t mean to empower these foreigners who don’t even have a home, brother. They can offer us nothing.” Amanitore’s protest was ignored, Tenebrous looking elsewhere as if she had not even spoken. It was like a stab to her heart to be treated so coldly and so disrespectfully. Her hands tightened around the arms of her chair and wind suddenly began to stir around her. The three men noted the small distortion in the air in the room and movement of Amanitore’s hair and clothes; they floated as if she were submerged in water. “Magic is what got you exiled, SIster. And perhaps it would be in your best interest not to appear to be threatening the King while presently in his city.”<br>
<br>
“The Takrians are a people in need and we are a people with the means to assist them. Whoever their enemy was is already our enemy. If they would attack and raze the Takrian capital without warning, then they will treat us all the same and I fear they do not act alone.” Tenebrous laid a stack of spy reports on the table. “These are reports from the west. They detail that the west is in an alliance and that the man you met with, sister is a member of that alliance. I am willing to bet your position at court that these...savage invaders are part of that alliance as well seeing as your guest did not mention being invaded or dealing with such a threat.”<br>
<br>
Tenebrous pushed back from the table and the three members of the council stood up just as he did. “For this reason, our first priority will be to field an army to defend ourselves and our allies. The Takrians would like to help with the laboratory, let it be their top priority. So you have your tasks. Find me money, find me an army, and you sister...build me a navy, but more importantly, find your way back into my good graces.” Tenebrous made eye contact with none of the council members as he passed by them on his way to the door. “All of you do your jobs. There will be consequences otherwise.” He promised.<br>
<br>
<b>Action</b>:<br>
<br>
<ul>
<li data-xf-list-type="ul">Sold Golem Armor (+10 Res)</li>
</ul><br>
<i>Movement</i><br>
<ul>
<li data-xf-list-type="ul">Army 5 moves SW 1 Tile</li>
<li data-xf-list-type="ul">Army 3 moves SE 1 Tile</li>
<li data-xf-list-type="ul">Separate 1 Infantry unit from Army 2 and move them NE 1 tile</li>
<li data-xf-list-type="ul">Move 1 Archer unit NE of the Capital</li>
</ul><br>
<b>Stats</b>:<br>
<br>
<b>Black Market Item</b>:<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 10 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
</ul><b>Cities</b>:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)</li>
</ul><b>Total Income</b>: +18 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(3)Trade Agreements +6res</li>
</ul><br>
<b>Military</b>:<br>
<ul>
<li data-xf-list-type="ul">3x Spies</li>
<li data-xf-list-type="ul">2x Archers</li>
<li data-xf-list-type="ul">3x Infantry</li>
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					<div class="bbWrapper"><b>Turn 7</b><br>
<br>
Darkness fell, but in Mitsura that meant that most were waking up. The night had begun and the twin moons rising in the west glowed with a favourable light on the jungle. The Purple Petal inhaled deeply and woke up. The bed of flowers around him died, simply shriveling away as Iemitsu exhaled. It was angry, it did not know why, it just was.<br>
<br>
From the second Iemitsu had crawled out of its birthing sack, covered in sticky fluids, gasping for air, it had been angry. Perhaps anger was too weak a word? There was a fury that was buried in its being, burning hotter than the sun. why? It did not know, but from the moment it had realised that it was furious, that fire came to define him. It made it understand the distance between it and the others. A gap in both power as well as intelligence.<br>
<br>
And so, it had consulted the only true authority it knew, the Green Petal. Nobody had stopped it as it went up to meet the Green Petal. And the councilmember had been smiling, sitting in a meditation pose, its spine fused with the Great One. “Ahh Iemitsu, I am glad you answered the call, we have work to do.”<br>
<br>
Iemitsu opened its eyes. It blinked, letting go of the memory. It had work to do. The world was a malleable place, it could be shaped into one’s desires, if one understood how. And there was no one in the world who knew better how than Iemitsu. As it moved vines sprang out of him, growing rapidly, searching like tentacles for the things it needed.<br>
<br>
The door to its temporary shelter rotted away in seconds as Iemitsu left its sleeping place. Stairs grew under its feet in the perfect rhythm to its walking. Sustenance was found by one of the vines and it returned to Iemitsu with a bowl of larvae. The fat, wiggling creatures did not become anything. They were useless creatures, which only served as food. it popped one in its mouth, savouring the taste. Useless, but delicious and so it thanked the Great One for its existence.<br>
<br>
The temporary pleasure faded quickly and once again the fire in its chest blazed. The fire was always hungry. Sometimes Iemitsu feared that it would be consumed in an inferno. Always on the edge, one second away from losing control. It was exhilarating, terrifying, frustrating and ecstatic all at once. a vine approached with hot tea and it took it. The root tea that was common to drink among Hoshi greatly calmed him down, allowing him to focus its anger.<br>
<br>
A deep intense hatred within him rose for the root design in district 44. it threw the cup over its shoulder, a vine catching it on the way down, entrusting it to a pile of empty cups. If it started by destroying district 44 now, it could start regrowing it by noon. It growled and increased the pace. The path growing beneath its feet without missing a beat.<br>
<br>
<b>Actions turn 7: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 7 moves 1 tile SW unto swamp tile.</li>
<li data-xf-list-type="ul">Army 1 moves 1 tile NW unto desert tile.</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 7 explores, next part of the questline: <i>Retrieve Probe</i></li>
<li data-xf-list-type="ul">Resettle 4 pops to the Steel City, for communal settlement.</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Action 1: <b>Complete</b> Advancement: <i>Forest Irrigation II:</i> <b>Paid</b>, when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4. 2/2 actions.</li>
<li data-xf-list-type="ul">Action 2: <b>Complete</b> Advancement: <i>Tomb of Growth II: </i><b>Paid</b>, Population can be turned into resources at ratio of 1:1 ratio. 2/2 actions.</li>
<li data-xf-list-type="ul">Action 3: Advancement: <i>Guarilia warfare</i>: -3 resources, <b>Proposed Effect</b>: Friendly units on forest or swamp tiles are stealthed.</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Growth of a new jungle tile 1 tile North West of capital 2/4</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul">Borage grows a swamp tile 1 west of the Steel city 1/2 (4- 2 due to presence Niwashi, Forest Irrigation 1)</li>
</ul><br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources tits turn</b></td>
<td colspan=""><b>Resources expenses tits turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population tits turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">+12</td>
<td colspan="">+12</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">+4</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">- 3</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">-4</td>
<td colspan="">-3</td>
<td colspan="">3</td>
<td colspan="">44</td>
<td colspan="">56</td>
<td colspan="">44</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 1</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in one turn less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth</td>
<td colspan="">Population can be turned into resources at ratio of 2:1</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan=""></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Leader unit Borage</li>
<li data-xf-list-type="ul">Elite Niwashi Unit</li>
</ul></td>
<td colspan="">1 tile west of the Steel City</td>
<td colspan="">Borage uses growth ability.
Niwashi is there to assist.</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
</ul></td>
<td colspan="">1 tile West of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Leader unit Hekron</li>
<li data-xf-list-type="ul">Troop Yari</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Invent/ Defend</td></tr><tr class="">
<td colspan="">Army 6</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Leader unit Dark Disciple</li>
</ul></td>
<td colspan="">1 tile East of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Yari unit</li>
</ul></td>
<td colspan="">1 tile South West of the Steel City</td>
<td colspan="">Explore</td></tr></tbody></table></div>
				
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					<div class="bbWrapper">[WIP]<br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445191">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445201" data-tab-container-id="tabContainer_1736445191" href="javascript:">Spin Your Web of Intrigue</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445202" data-tab-container-id="tabContainer_1736445191" href="javascript:">Other Events</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445201" style="display: list-item;"><br>
Location: Bon Leroux, Toulais (Capital Hex)<br>
<br>
Characters: Directeur Marie-Claire Trudeau<br>
<br>
Events: Free Action - diplomacy<br>
<br>
The sun dial took on shade near its lower crescent as day waned into dusk. The days were still quite short and light scarce to be found all along Toulais. Although the other Directeurs pushed for a summer court to the south, Marie-Claire cared little for it. To the contrary, she enjoyed the cold, biting winds from the Regalian North. This time of year was when she truly felt alive, even as death took on a shape around each flower and tree. "Our agents report Directeur Armeron has made contact with the Regalians," informed a hooded individual standing off to one corner. "He is made to wait while war beckons eastward." Ah yes, there were earlier reports about these Easterners. Mostly vague ramblings from drunken travelers who claimed they saw lizards or some such.<br>
<br>
Foolish talk which proved useless at this time. However...should these talks go the way Gibrian and herself imagined over starlit nights months before, the East would become their playground. And with the North on their side, only the South and West would remain any sort of threat. That is...if the people didn't rise up to thwart carefully laid plains.</li><li class="bbTabContent" id="tab_1736445202" style="display: none;"><br>
Population: 20<br>
<br>
Resources: 10 [3+2+3-3-1]<br>
<br>
Order: 2<br>
<br>
Free Actions –<br>
<br>
Free Action – move Army 1 NW 1 hex, NE 1 hex.<br>
<br>
Free Action - move Army 6 WEST 2 hexes.<br>
<br>
Free Action - move Army 2 SW 1 hex.<br>
<br>
Free Action - move Army 3 (2 Garde) onto Watercraft.<br>
<br>
Free Action - move Watercraft SW 1 hex, WEST 1 hex.<br>
<br>
Free Action - Army 3 engages diplomacy with Army 1 (Dragoons).<br>
<br>
Spend 1 Action: build Watercraft x1 (2 of 2 turns satisifed)<br>
<br>
Spend 1 Action: build Watercraft x1 (1 of 2 turns satisfied)<br>
<br>
Spend 1 Action:<br>
<br>
Advancement Unlocked: "Sea Chains" - Military units are trained and equipped with bronze chains which can be deployed across water, causing damage to oncoming vessels.<br></li></ul>
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					<div class="bbWrapper">---rp to come soon--<br>
Free actions-<br>
Juggernauts Move SE  Explores<br>
army 1 Moves NW  1 NE 1<br>
army 2 moves into capital <br>
-------<br>
Army 1 Builds Settelment over water<br>
army 2 teleports to se settelment on surface.</div>
				
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					<div class="bbWrapper"><div style="text-align: center">(W.I.P, full post will come out soon...)<br>
<br>
<b><span style="font-size: 22px">The followers of the universe itself;</span></b><br>
<br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
The Capital</b></span><br>
<br>
<br>
Actions:<br>
“Sometimes.... a neutral power must go to war in order to protect the ones they love.”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Throwers<br>
<br>
Army 3;<br>
-x1 Giant Desert Isopod Herd<br>
<br>
Free Actions:<br>
1. Army 2 heads West and begins exploration.<br>
<br>
Paid Actions:<br>
1/2: Great Embassy Level 2 -  +2 cost to each member nation for 2 alliance advancements a turn. 4 resources to complete<br>
<br>
3. The Blazing sun of the desert: “Sometimes, even our own sun can provide us the protection we need in order to defend our people from any threats facing us.” In a two time radius (has to be within a desert role), those not allied with the Order of Kerem (trade and non-aggression pacts do not count, and must be a true alliance such as the Embassy) gain a -1/-1 when moving through the lands of the Order, due to the sudden increase of heat within the lands through unnatural means. Minus 2 resources to research it<br>
<br>
Expenses;<br>
<br>
Current resources: 36<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +7<br>
Trade with Oni: +7<br>
Trade with Azerans: +7<br>
(2 new trade route with the Zanzarians and Draken Guard occurring next turn)<br>
<br>
+35 resources per turn<br>
<br>
Both a level 2 and 1 research: 6<br>
<br>
End Result:<br>
65 resources ready to be used.​</div></div>
				
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					<div class="bbWrapper"><span style="color: rgb(26, 188, 156)"><b><u><span style="font-size: 26px"><span style="font-family: 'book antiqua'">The Ru-Ten Amalgam</span></span></u></b></span><br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.880508/" target="_blank"><img src="https://www.rpnation.com/data/attachments/817/817638-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage bbImageAligned--left" style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="100" height="94" loading="lazy"></a>​</div>Vineyar was named for the brave Bentvine Skirmishers who braved the unknown and stumbled upon great rewards for their efforts. The Settlement sprouting up not too far from the ruins that had earned notoriety amongst the Ru-Ten. What were once a few caravans and wagons had blossomed in spite of Winter's wrath, a community focused primarily on the exploration of the area. Many believed that the presence of the Ruins meant there could be other profitable ventures in the area, while the Buried Palm merely focused their efforts on the ruins themselves.<br>
<br>
The Expeditionary forces would enforce the law of the Amalgam, and the Bentvines themselves were quick to become a regular figment in daily life.  Working with the Buried Palm to continue investigations into the ruins, the Bentvines lost their title of Expeditionary force and became the garrison of these newly explored lands.<br>
<br>
Filthy soilings were forced to produce edible fuel to this exploration, toiling in the fields to form more and more crops. Others were made to help with the construction of buildings, with camps and stalls evolving into heavily set buildings of rock and wood. Houses and stores sprouted up as the population arrived more and more.<br>
<br>
But just as Vineyar could truly be called a proper settlement of the Ru-Ten Amalgam...<br>
<br>
They came.<br>
<br>
In small numbers, bipeds built of flesh arrived from the west. Many shared the trait of scales that many reptiles had, and at first trickled in like lost cattle. Neither the Bentvines nor the Populace knew what to make of them at first, and when word reached the Capital there was much deliberation among the Triumvirate on what exactly they were supposed to do with them. Communication was not simple, but it became clear that these things were refugees. Their appearance and demeanor said it all, and their disdain for some great foe in the west was fairly clear.<br>
<br>
The Triumvirate needed time to deliberate, the beings weren't as useless as a Soilings so the more defensive Bentvines stayed their hands and simply allowed the Refugees to go about their business. But word of what could've driven them to Vineyar led to many in the Amalgam to wonder if these Takrians had truly been bested by brutish raiders, or if they'd simply been outmatched by an enemy who followed the Strength of Body and Mind much more closely than they did.<br>
<br>
Such rumors did nothing to endear them to the locals, but at least they weren't lackadaisical whelps like Soilings.<br>
<br>
Ultimately, it would be the Triumvirate who decided what was to be done with them.<br>
<br>
In the meantime, the Bentvines had become so well-respected for their work in Vineyar that the Triumvirate had been convinced that following through on this public admiration would be both  a good route considering the potential western threat, and cost effective given the resources put into Vineyar. It was a safe decision, one that the Sirewood was all too happy to focus on for the rest of the winter. And why not use the<br>
<br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
Photosynthesis Exploitation- The Capital gains an extra +1 Resources<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 1 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison- Army 1: 2 Bentvine Skirmisher (Exploring...)</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Bentvine Skirmisher splits from Army 1 to form Army 2<br>
Army 2 travels southwest with Fast Movement.<br>
<b>Actions</b><br>
Advancement:<i> Streamlined Bentvine Training</i>- Due to the growing Popularity of the Bentvines, the Ru-Ten Amalgam seeks to streamline the process of recruiting them for future endeavors.<br>
Recruit 1 Bentvine Skirmisher<br>
Fast movement for Army 2<br>
<i>Free</i>- <u>Diplomacy</u></div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Alliances Grow</u></b><br>
<br>
<br>
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<br>
<br>
Excerpts from around the continent in the time of the Great Strife.<br>
<br>
<br>
<i>“Praise be to the Allfather. He has allowed us to find allies outside the mountain.” - Dymarean Cleric<br>
<br>
“Secrets shall not be hidden for long in the ruins near Vinyar. We will continue to comb every nook and cranny of it.” -Explorer Bentvine<br>
<br>
“The Regalians have a powerful grasp of magic and an empire that helps its people and those around it. We are happy to have joined up with them. -The Amethyst Owl Tribe Shaman<br>
<br>
“Our allies are all so different. Can this really last in the long run?”- Concerned Zanzarian citizen<br>
<br>
“We will rise up from the ashes of our fallen country, bigger and better than before, with allies to surround us.” - Takrian patriot</i><br>
<br>
<b>WINTER IS IN THE FINAL MONTH ON THE CONTINENT. IF YOU ARE LOCATED IN ANY LOCATION THAT IS COVERED IN SNOW AND ARE NOT A NATION THAT IS USED TO THE HARSH WEATHER, YOUR MOVEMENT IS -1 (Ogres Nation and Regalia are unaffected due to naturally living in these harsh conditions.)</b><br>
<br>
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<br>
<b>Dymaeran Stronghold in the Joint Settlement of The Lost City<br>
Population: 35 Resources: 47 Order: 1</b><br>
<br>
The new alliance in the East was going well so far. The Dwarves, Geckos, Humans, Plants, and even the Takrians were working together to make The Lost City a place for all of them. It was very quickly becoming the new capital of the Eastern Alliance. Something for which Lord Jadom was especially happy about seeing as how he had been the dwarf to broker the deal for their people to join this burgeoning group. Out of all the dwarven lords, he had managed to push and secured himself a place at the seat of power. Something that none of the others would be able to jockey him out of. He managed to be first and now he would entrench himself into the position, to make it impossible to remove him without causing damage to their alliance.<br>
<br>
Lord Jadom sat in his stone chair, looking through the many papers on his desk. A report from Zanzir. They did some research on their new trade partners in the North. A nation of anti crown revolutionaries. The Dymarean nation and the Zanzirian nation both have royalty and nobility. It might be best to keep them at arm's length for now.<br>
<br>
Looking through some more notes, he approved the order for training more troops, which it looked like was occuring at the forefront of the empire as well. Considering the looming threat of an attack from an alliance in the west, he was honestly not surprised.<br>
<br>
<i>Train 3 Protectors of the All father. 1 in the Lost City. 2 in the western most dwarven settlement</i><br>
<br>
<b>Population: 35- 3= 32<br>
Resources: 47- 18=29<br>
<br>
End Pop: 32 End Res: 29 End Order: 1</b><br>
<br>
<br>
<br>
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<b>Azera<br>
Population: 26 Resources: 25 Order: 2</b><br>
<br>
A scholar frantically looked through books in the capital. The man, an elf who went by Holbrooke, was nervous. Something in his recent studies had made him very worried about the tides. They seemed to be approaching the same sort of conditions that had been around the time of the great tsunami. It was something that he wanted to make sure that he was wrong, or that if he was right, that they were all prepared for what might happen.<br>
<br>
Throwing open a book, it seemed that they still had time. At least a month, if things proceeded at the same rate. He’d have to continue to gather information and inform the President.<br>
<br>
<i>Train 3 Swordsmen in the capital.</i><br>
<br>
<b>End Pop: 26-3= 23.<br>
End Res: 25-6= 19<br>
End Order=2<br>
<br>
<br>
<u>1 AA, Turn 8, Month 8</u></b><br>
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	</div><br>
<br>
<br>
<b>The Oni<br>
Population: 48 Resources: 25 Order: 1</b><br>
<br>
All three actions on quest line - 3 out of 6<br>
<br>
Army 3 explore: Discovers an abandoned mine. (Continued in Diplomacy chat)<br>
<br>
<br>
<b>Gelicko<br>
Population: 20 Resources: 12 Order: 0</b><br>
<br>
Advancements: exchange depots: allows trade and the purchase of certain units wholesale by nations trading with the gecklicko and it's other partners (rules to be ironed out later)<br>
<br>
Advancement: sentinel striders: the awakening of the ancient mechanicals was a difficult but necessary task these faithful golems patrol endless around the settlement of the gecklicko chasing down those that are designated as hostile these machine require no rest and produce such a terrifying presence none dear assault them directly all an enemy army can do is hope they are not caught.<br>
(Roll a d10 when within a tile or on a tile of a gecklicko settlement on a 6+ up to d3 units are moved a tile away from the gecklicko settlement)<br>
<br>
Exploration Army 4: Beneath the Capital, the Gecko find a large metal door with strange markings on it. (Continued in Diplomacy chat)<br>
<br>
<b>Regalia<br>
Population: 14 Resources: 30 Order: 0</b><br>
<br>
Recruit 6 Marksmen<br>
<br>
Army 3 Explores: The Shieldmen come across a seemingly abandoned fort sitting out in the cold winter tundra. (Continued in Diplomacy chat)<br>
<br>
<b>Takrian Republic <br>
Population: 30 Resources: 29 Order: 0</b><br>
<br>
Action one used to research advancement: specialist integration<br>
Specialist integration: Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice.<br>
Action two used to research advancement: refugee police<br>
Refugee police: One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps.<br>
Action three used to establish refugee camp in Zanzir's capital<br>
<br>
<b>Zanzir<br>
Population: 30 Resources: 43 Order: 1</b><br>
<br>
<br>
In the dead of the night, a strange silvery humanoid appeared within the Princess's bed chambers. "Hello Princess, I have come to repay a debt." (Continued in the diplomacy chat)<br>
<br>
<b>Mitsura<br>
Population: 56 Resources: 3 Order: 2</b><br>
<br>
Action 1: Complete Advancement: Forest Irrigation II: Paid, when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4. 2/2 actions.<br>
Action 2: Complete Advancement: Tomb of Growth II: Paid, Population can be turned into resources at ratio of 1:1 ratio. 1/2 actions.<br>
Action 3: Advancement: Guerrilla warfare: -3 resources, Proposed Effect: Friendly units on forest or swamp tiles are stealthed.<br>
<br>
<b>Quest 1: Recover a malfunctioning Observation Machine</b><br>
<br>
<i>“One of our machines that we use to gather data has malfunctioned and gone far off course. We would appreciate it if our new neighbors could recover it for us so that we can continue to use the data that it provides.” - ZT02</i><br>
<br>
Army 7 Explores the swamp. They come across a heavily damaged probe which seems to be guarded by a large nasty looking wolf. (Continued in Exploration chat)<br>
<br>
<br>
<b>Toulais<br>
Population: 20 Resources: 10 Order: 2</b><br>
<br>
Advancement Unlocked: "Sea Chains" - Military units are trained and equipped with bronze chains which can be deployed across water, causing enemy units caught in combat to be unable to flee<br>
<br>
Army 3 spots a large settlement floating above the water to the North.<br>
<br>
<b>Draken Guard <br>
Population: 26 Resources: 13 Order: 1</b><br>
<br>
Juggernauts explore: The desert seems endless, but along their path, they discover an oasis. (Continued in Diplomacy)<br>
<br>
<b>The Order of Kerem<br>
Population: 32 Resources: 65 Order: 1</b><br>
<br>
Army 2 comes across a broken down caravan of peasants. (Continued in diplomacy chat)<br>
<br>
<b>Reward:</b> Can build Trade Encampments (Count as modified Farming Settlements. For Every 5 Turns a special Trade Deal Event will play out. If successful, can gain extra resources or other bonuses.<br>
<br>
<br>
<br>
<b>Quest 2: Have an army of at least 10 units</b><br>
<i>“Trade partners are nice. But in order to protect what is yours, and keep your true neutrality, you’ll need to have a fighting force to keep what is yours safe. Just in case anyone tries to break your neutrality or steal from your hard earned trading resources.”</i> -Mysterious Prophet of Kerem<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 20 Resources: 8 Order: 1</b><br>
<br>
Advancement: Streamlined Bentvine Training- Due to the growing Popularity of the Bentvines, the Ru-Ten Amalgam seeks to streamline the process of recruiting them for future endeavors. For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost.<br>
<br>
Diplomacy with Refugees<br>
<br>
<br>
<b>The City State of Mesania<br>
Population: ?? Resources: ??, Order: 2<br>
44 Slaves</b><br>
<br>
Quest 1:”Dionysus and Hephesteus have developed a wager against the other. Dionysus wishes for Messania to throw 5 festivals and Hephesteus wishes for Messania to advance 5 separate weapon or armor upgrades. Whichever one wins the bet, will shower Messania with a gift.”- Holy Priestess<br>
<br>
<br>
<br>
<b>Ogre Kingdoms<br>
Population: 28 Resources: 8 Order: 0</b><br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px">Ether</span><br>
<span style="font-size: 15px">~ Magic Made Material ~</span></span></b><br>
<a href="https://www.rpnation.com/attachments/1620631984926-jpeg.881044/" target="_blank"><img src="https://www.rpnation.com/data/attachments/818/818174-ecaf1e4a4e06635c42e1f4b73a862bc6.jpg" class="bbImage " style="" alt="1620631984926.jpeg" title="1620631984926.jpeg" width="99" height="100" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445190" data-tab-container-id="tabContainer_1736445190" href="javascript:">Rat Trap</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445191" data-tab-container-id="tabContainer_1736445190" href="javascript:">Change in Direction</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445192" data-tab-container-id="tabContainer_1736445190" href="javascript:">Units, Population, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445190" style="display: list-item;"><br>
While Alexian and the rest of the Magisterium have been busy dealing with matters of the war effort, Niman has been hard at work hunting down the rogue Magisters and their collaborators. So far, Niman has managed to track down and arrest both Kebban and Oliva, but Sytar, Niman's predecessor, has proved to be a much more dangerous and slippery target. As former Magister of Law, Sytar knows all of the Ministry's tactics and strategies for capturing high profile targets, and understands the capabilities of Ministry investigators better than anyone else. He has been making good use of this knowledge, much to Niman's frustrations.<br>
<br>
Not to mention that Sytar is also an accomplished mage in his own right. He is a master illusionist, able to disguise himself using magic, conjure powerful illusions that most mages would not be able to sense, and he can even hide his magical aura from detection. On top of all that, Sytar is also a battlemage of some skill, since law enforcement can necessitate violent confrontation at times. While there have not yet been deaths, Sytar has done battle with Ministry investigators that managed to get close to him, something that is slowly happening with greater frequency. Niman has been driving her investigators hard to find Sytar, so that the heat will get to him. With ever greater pressure, Sytar will start to grow increasingly desperate, and while this would make him progressively more dangerous, it will also drive him to make more and more mistakes.<br>
<br>
Wishing for this game of chase to be over, Niman decided upon a trap for him...<br>
<br>
The Southern Gatehouse stands open and wide to the great wintery expanses beyond Celest's walls. Sytar stares at the sight hungrily. He knows that if he can just get past the gatehouse, he'll be able to run into the blizzards and be beyond Niman's reach forever. Hiding amongst the millions in Celest has been useful thus far, but eventually he will get caught, and Niman is proving determined to catch him.<br>
<br>
The former Magister veils himself in an illusion, making himself appear as one of the Realm's scouts. They pass through the gates all the time, three have already left the city in the time Sytar has been observing the gatehouse, and should he face trouble he can always mind-bend anyone that tries to stop him. As the spell takes effect over him, he is draped in the same dark hooded cloak that the scouts usually wear, and he steps out of the shadows before heading for the gatehouse.<br>
<br>
Sytar received word from his last few surviving followers in the Ministry. The Southern Gatehouse would be left open tonight for the scouts easy passage in and out of the city. The war demands that the scouts stay on their toes, keeping up Regalian surveillance upon their enemy, which would require repeatedly opening and closing the gates. Instead, one gatehouse would be left open, as the main access point for the scouts. The Southern Gatehouse is closest to the scouts' compound, which is stationed in the southern quarter of Celest. As Sytar approaches the gatehouse, he notices there are plenty of soldiers here. Nothing for him to worry about, though. Just simple guardsmen and archers. They would not know one scout from another, and would not hassle him as long as he does not draw attention to himself.<br>
<br>
Just as he is about to cross the threshold, one of the guardsmen stops him. "Not so fast, scout." One of the guardsmen stops Sytar, before asking, "Code name and designation."<br>
<br>
Sytar smirked to himself. This would be a piece of cake.<br>
<br>
"Violet Bloom, Capital Surveillance." Sytar would speak, in a voice that was not his own, before he worked to conjure his magic. Of course, he did not have a correct codename or designation, but that is no trouble. A bit of mind-bending would solve that little issue. But when Sytar attempted to quietly cast a spell, he would find his magic did not obey his commands. That is when he realised, perhaps too late. The Gatehouse is warded.<br>
<br>
"We have no scout of that codename or designation leaving the city tonight." The guardsman returned before giving Sytar a hard, suspicious look. When the former Magister turns, he is met with a shocking sight. The imagery of guardsmen at pulled away like sheets of cloth, revealing themselves to be battlemages. They were vielled by illusions themselves. And when he looks back at the guardsmen who stopped him, he found Niman standing in his place.<br>
<br>
"Surrender, Sytar." Niman ordered, her face imperious, "This is your last chance."<br>
<br>
One last chance indeed. Now cornered, surrounded, and powerless; Sytar had only one option left to him. The former Magister lunged at Niman, punching her and knocking her to the ground, before he run through the gatehouse. A truly desperate attempt, to be sure, but he knew he was not going to live long if he surrendered. Niman roared for Sytar to apprehended at once, the battlemages quickly giving chase, but it looked by all accounts that Sytar might just manage to escape. That is before Sytar's egress was very suddenly and violently stopped as Sytar struck something very solid in front of him.<br>
<br>
Crashing to the floor on his back, his face bloody and nearly crushed from the impact, Sytar could only look up to see the very air in front of him ripple. He did not need to see what came next to realise what just happened. The pathway to freedom shattered, revealing that the gatehouse was in fact closed. It was another illusion. One that Sytar did not sense. Even standing so close to such a powerful illusion, he did not sense it. How?!<br>
<br>
Bewildered, Sytar could only stare up at the gates as the battlemages seized him, binding him in magic-nullifying ethereal chains before dragging him to his feet. Now completely disempowered, Niman approached Sytar, her own face bloody from his punch. Her eyes were like thunder as she came to stand in front of him. "The last mistake of your miserable, retched life, Sytar." Niman whispered to him threateningly, before looking to her battlemages, "Take him to the dungeons, and have him placed in an isolation cell under heavy guard, like the others. And if he resists, break him."<br>
<br>
With that order, the battlemages drag Sytar away, with a heavy escort accompanying them. And with that capture, it is finally over. After months of chasing criminals through the underbelly of Celest, the chase is finally over. Alexian will be delighted upon his return. And with the evidence mounted against them, the three former Magisters will face execution. Their fates are sealed.<br></li><li class="bbTabContent" id="tab_1736445191" style="display: none;"><br>
Out of the fierce blizzard winds, Sparda and Derin come upon the sight of a scouting outpost on the fringes of the Eastern Province. The scouts have erected these small stations all over the East, both within the Eastern Province and beyond, to help provide navigation as well as intelligence to Regalian forces. As Sparda and Derin approach, they would come upon a scout leaving the small station, one that waved down the Commanders upon their war ants. As Sparda and Derin draw close, they stop and dismount, before approaching the scout to speak to them.<br>
<br>
"Good day to you, Commanders." The Scout greeted over the howl of the wind, "I assume you are here about the Lizardmen army nearby."<br>
<br>
"That is right." Sparda confirmed, "Any news regarding the enemy?"<br>
<br>
"I am afraid you have come too late. They have already moved away from the Tower, Commander. There is no longer a Lizardmen presence there." The scout informed him, "From our observations, it appears they have been moving south east, in the direction of the Lizardmen city to the south. They must be returning to their city, possibly with spoils from the Tower."<br>
<br>
"We are meant to eliminate that army." Derin told the scout, "How far are they from here?"<br>
<br>
"About 200 miles, Commander." The scout returned, "If you hurry, you may be able to catch them before they arrive at their city. I can show you the likely path they would be taking, and a one at which you could intercept them. You would have to be quick, though. They are closer to their city than they are to use right now. But it seems they are unused to our cold weather, and move slowly through the tundra. They may be slowed down just enough for you to catch them."<br>
<br>
"Show us, then." Derin commanded, "And with haste."<br>
<br>
The scout would take Derin and Sparda into the outpost, and show the Commanders fresh intelligence reports detailing Lizardmen movements in mapped regions. Once the scout showed the route for Derin and Sparda to take, as well as the point to intercept the enemy army, the two Commanders hurried out of the outpost and rushed out into the howling blizzards, quickly disappearing into the haze of snow and sleet. They ride hard and fast, making for the Lizardmen position.<br></li><li class="bbTabContent" id="tab_1736445192" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Army 1 &gt; Move South East<br>
&gt; Army 4 &gt; Move East &gt; Use Action Point to move South East &gt; Attack Gecko Forces<br>
&gt; Army 3 &gt; 2 Scout Motorbikes, 1 Technician, 1 Scientist, and Professor Xentha Lorafina move to Capital &gt; Merge with Army 2<br>
&gt; Army 3 &gt; Move East<br>
&gt; Army 2 &gt; 6 Marksmen move South East &gt; Form Army 5<br>
<br>
<b>Action Points</b><br>
&gt; Research &gt; Shieldmen Armour &gt; Level 2 &gt; 1 of 1 &gt; Shieldmen gain additional 0/+1<br>
&gt; Research &gt; Tower Shields &gt; Level 1 &gt; 1 of 1 &gt; Shieldmen gain additional 0/+1<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; 1 Guardsmen, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard, 2 Scout Motorbikes<br>
&gt; Army 3 &gt; 6 Shieldmen<br>
&gt; Army 4 &gt; Derin, Sparda.<br>
&gt; Army 5 &gt; 6 Marksmen<br>
<br>
<br>
<b>Population</b><br>
<br>
14 + 2 = 16<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
~ Fort Salvage = 20<br>
<br>
Expenses<br>
~ Research &gt; (3 - 2) + (6 - 3) = 4<br>
<br>
Reserves<br>
~ 30 Resources<br>
<br>
<b>Balance</b> &gt; 30 + 33 - 4 = 59<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><span style="color: rgb(184, 49, 47)">Gecklicko combine</span></b></span>​</div>The retrofit had been completed, as it turned out the blueprints found at the metal city where far more useful then first anticipated its power plant being not one of arcane but of mundane, matching closely to that of the grand mechanicals. While this day was joyous they lacked those with the knowledge of how to operate such a machine, unless..<br>
<br>
———-<br>
<br>
the geckos that had been found within the downed grand mechanical had been kept and interrogated for months coming out of there holdings in a far better condition then when They where sent in only to be met by Gisl flanked either side by geckos in ornate uniforms. “Your finding have been interesting and the council has decided to offer you a chance to make things right, your crew shall be tasked with piloting and maintaining the Titan“ Gisl explained much to the chirping delight of the crew who where very eager to get back to work months with nothing productive to do scraping away at there minds. Gisl turned to leave his smile disappearing for this morning he’d been sent a final autoscribe message.. what was left of the original expedition team had likely fall pray for the barbaric point ears still Gisl held then long strip of paper. “it was a honour to serve the combine.. for the last time” it read, Gisl knew as protocol the autoscribe unit would be destroyed total to stop it from falling into the point ears grasp.. still it was with a heavy heart to know his cousin garli was now almost certainly dead, still he had duties to attend to, a moral boost for those in the zigzarag for it was soon the day of naming and the grand mechanical along side a personal project would be unveiled at the event.. that maybe the last of such.<br>
—————<br>
it has been about a week since the Gisl had assigned the crew of the grand mechanical to their new position, the titanic gates of the metal-clad castle for the first time in decades dropped to the ground below thousand lining the few wide streets of the metallic landscape huge stomping limbs shaking the entire city as the grand mechanical took its first steps in years the rear of the grand machine billowing clouds of gray smoke as its engine where alight much to the cheering of the crowd assembled to see its first steps, following the grand mechanical where smaller machines lacking any pilot they where essentially massive hunk of armour carried along by numerous scuttling legs still to the cheering of the assembled crowd as the parade in honour of these new machines marched away Gisl along with other such as the distinctive Olden, who’s coal-black scales and red crest made the gecko stand out, Olden took to the podium in the front most of the crowd. "Today is a great day no longer must we remain bound to the arcane for power but now we have other means the grand mechanical shall be this cities guardian from this day forward let those that try to break us find no mercy in its cannons" olden short speech echoed throughout the city, even if the words rung somewhat hollow.<br>
————<br>
with the ending of the parade of the new automechanicals the normal naming day celebrations could begin most gecklicko returning to there homes, each one being large metal structures containing most of the extending family, and the hatching whome and survived over A year would get there name, the brutal reality of the gecklicko world was natural selection, many would find themselves dead thusly those that lived a year where considered worth a name.<br>
————————<br>
free action<br>
x<br>
action<br>
Advancement: grand mechanical gaurdian<br>
cost 6 R 2 A: the grand mechanical now fully operational serves as a guardian of zigzarag thusly the gecklicko captial is protected by a powerful hero level unit.<br>
Proposed stats<br>
Movment:0<br>
Hp: 2<br>
Attacks: 2<br>
Attack 3<br>
Defense 1<br>
Traits: king slayer cannon: the huge weapon atop the grand mechanical is said to have toppled kingdoms with a single shot it's ammunition long exhausted the gecklicko substatue for this round is still highly effective at murdering those of high status: the grand mechanical will target hero's and leaders first with a +2 attack bonus to targeting hero or leader units.<br>
<br>
<br>
advancement: bulwarks<br>
cost 3 R 1 A: 2 bulwark units guard gecklicko settlement more or less providing a incredible annoyance to the enemy then an actual threat<br>
Proposed stats<br>
Movment: 0<br>
Hp: 2<br>
Attacks: 0<br>
Attack: -3<br>
Defense: 1<br>
Traits: bulwarks are little more then armour upon legs possessing no means to harm an army they simple advance threating to push the opponents into the sea if not dealt with: bulwarks must be destroyed first before any other unit can be attacked.<br>
<br>
<br>
expenses 9<br>
------<br>
settlements +4<br>
industry (28/8) +3<br>
other +2<br>
trade +3<br>
total= 12<br>
12+12-9=15 total</div>
				
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					<div class="bbWrapper"><!--<br />
Designed and coded by Nano.<br />
Please do not remove the credits or claim the code as your own work.<br />
<br />
<span style="font-family: 'Oswald';">.</span><br />
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// accents<br />
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;"><div class="bbcode-border" style="border: 25px solid var(--mainimagewhite); margin: 0 auto; padding: 0; width: calc(100% - 40px); max-width: 650px; overflow: hidden; position: relative;;"><!--<br />
<br />
// main image //<br />
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--><div class="bbcode-border" style="border: 0; padding: 0; width: 100%; height: 300px; background: url('https://res.cloudinary.com/cook-becker/image/fetch/q_auto:best,f_auto,w_1920,e_sharpen/https://candb.com/site/candb/images/artwork/Ghost10.jpg') center/cover no-repeat;;"></div><!--<br />
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// name + flavor text (keep it short) //<br />
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--><div class="bbcode-border" style="border: 0; right: 5%; bottom: 10%; padding: 0; position: absolute;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Oswald', cursive; font-size: 5.0em; line-height: .8; color: var(--mainimagewhite); text-align: right; text-transform: uppercase;;">The Oni</div><div class="bbcode-border" style="border: 0; display: flex; justify-content: flex-end; padding: 0;;"><div class="bbcode-border" style="border: 0; display: inline-block; box-sizing: border-box; margin-top: 10px; padding: 7px 15px; background: var(--mainimageblack); font-family: 'Montserrat', sans-serif; font-size: .6em; line-height: 1; color: var(--mainimagewhite); text-transform: uppercase;;">Without honour there is only darkness</div></div></div></div><!--<br />
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// start of content //<br />
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--><div class="bbcode-border" style="border: 0; box-sizing: border-box; margin: 0 auto; padding: 30px 20px 0 20px; width: 100%; max-width: 700px; background: var(--bgcolor);;"><div class="bbcode-border" style="border: 0px; margin:auto; width: 50px; height: 15px; background: var(--bgcolor);;"><div class="bbcode-background" style="background-color: transparent; display: inline-block; color:#f44; font-size:15px; letter-spacing:5px; top:2px; left:5px; position:relative; ;"><div class="bbcode-background-text"><i class="fa  fa-play" aria-hidden="true"></i></div></div><div class="bbcode-background" style="background-color: transparent; width:100%; height:20px; display:inline-block;margin-left:60px; position:relative; top:-25px;font-size:10px; color:#f44; letting-spacing:3px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: width:100%; height:100%;transparent;display: inline-block; opacity: 0; position: relative;top: -60px; ;"><div class="bbcode-background-text"><span data-s9e-mediaembed="soundcloud" style="height:166px;width:900px" data-s9e-mediaembed-iframe="[&quot;data-s9e-mediaembed&quot;,&quot;soundcloud&quot;,&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;src&quot;,&quot;https:\/\/w.soundcloud.com\/player\/?url=https:\/\/soundcloud.com\/theworldisallyours\/a-reckoning-in-blood-ghost-of&quot;,&quot;style&quot;,&quot;height:166px;width:900px&quot;]"></span></div></div></div><div class="bbcode-border" style="border: 0; padding: 0; width: calc(100% + 12px); height: 70vh; min-height: 350px; max-height: 600px; overflow: hidden;;"><div class="bbcode-border" style="border: 0; padding: 0; padding-right: 18px; width: 100%; height: 70vh; min-height: 350px; max-height: 600px; overflow-y: scroll; overflow-x: hidden; text-align: justify;;"><!--<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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// content - intro //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">The way things were progressing for the Oni was truly something to behold. They had managed to occupy more than half of their mountainous home while making new friends. The problem for them was that not everyone they had met was on the same page as them. There were grave concerns amongst Emperor Midori's closest advisors that there was even greater need to ensure the survival of the Oni, wanting a bigger focus placed on recruitment. While Jin wanted to avoid war, the truth was that he shared the sentiment of the others. Midori wasn't upset but still pushed for peace.<br>
<br>
"You all remember the slaughter that befell our people during the clan wars. Do you want that sort of horror to return to our lands? Amassing forces will not help reassure those who are wary of us that we are on a mission of peace." The Emperor said amongst his advisors.<br>
<br>
"Emperor, we understand your concerns but the beasts to the north are of great concern while we hear rumours of a nation amassing a vast army to the north east. We simply wish to be prepared for any eventuality. Skill alone will only get us so far." Jin said with a look of sincerity. "Please...consider our words."<br>
<br>
The Emperor sighed, taking a moment to think before dismissing his advisors with a simple wave.<br>
<br>
__________________<br>
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// header - actions //<br />
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<br>
Western Alliance Action<br>
<br>
Advancement - Sentries: Enemy units that move on tiles with Western Alliance Roads do not benefit from additional movement. In addition, when attempting to move on a tile with such a road, enemy armies roll a D10. On a 1-3 the unit loses one movement for that turn. If this takes their remaining movement to zero then they will remain on their current tile. This roll can be made multiple times per turn and will occur until an enemy army has no movement left. This roll takes place after an action is declared.<br>
<br>
Advancement - Friendly Training Grounds: Western alliance units can be trained in any friendly settlement rather than their own.<br>
<br>
______________________________<br>
<br>
Free Actions<br>
<br>
-Builders - X2 - 4 Resources - Joins Army 5<br>
-Samanosuke &amp; Kawada - Arena - Turn 2 of 3<br>
-Army 4 - NW - Build Road - 5 Resources<br>
-Army 2 - Build Road - 5 Resources<br>
<br>
Paid Actions<br>
<br>
-Continue Oni Quest #1 - 6 of 6<br>
<br>
______________________________<br>
<br>
<b>Armies</b><br>
<br>
<u>Army 1 [All Equipped Spear and Horse]</u><br>
<br>
Samanosuke<br>
Kawada<br>
1 Samurai<br>
2 Jigamundo Samurai<br>
6 Ashigaru<br>
<br>
<u>Army 2</u><br>
<br>
1 Ashigaru<br>
<br>
<u>Army 3</u><br>
<br>
6 Builders<br>
<br>
<u>Army 4</u><br>
<br>
1 Peasant<br>
<br>
<u>Army 5</u><br>
<br>
6 Builders<br>
1 Peasant<br>
______________________________<br>
<br>
<b>Resources and Population</b><br>
<br>
<u>Resources</u><br>
<br>
Settlements: 22<br>
Trade: 12<br>
Total: Gain 34 per turn<br>
<br>
Starting Resources: 25<br>
Spent This Turn: 14<br>
End Resources: 45<br>
<br>
<u>Population</u><br>
<br>
Settlements: 14<br>
<br>
Gain Per Turn: 14<br>
Starting Population: 48<br>
End Population: 62<br>
Max Population: 80<br>
<br>
</div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10970452" data-lb-caption-desc="Lazaro1505 · May 13, 2021 at 2:04 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center">(W.I.P, full post will come out soon... just wanted to get the post done for this turn and write the details later today)<br>
<br>
<br>
<b><span style="font-size: 22px">The followers of the universe itself;</span></b><br>
<br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
The Capital</b></span><br>
<br>
<span style="font-size: 15px">It was yet another long few months that ha evoke and passed... along with old events, for activity seemed to have slowed quite a bit now after the first word of war had reached their ears, and other than the few other nations arriving to their capital and conducting trade with one another, nothing much seems to have been occurring. All in all, word appears to be rather low.... and the people are now calm down along with it.</span><br>
<br>
“The old world is changing... our perception of what we believed to be true is now changing, and in order to deal with such change, we must figure out how to change ourselves to fit our needs.”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-The Brothers 3 Hero Unit<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Throwers<br>
<br>
Army 3;<br>
-x1 Giant Desert Isopod Herd<br>
<br>
Free Actions:<br>
1. Army 2 heads one tile west and conducts exploration.<br>
<br>
Paid Actions:<br>
1/2. lvl 2 advancement; The Burning Sun: “Our sun blazes even more so than usual... being more harmful to those not of our lands.”; Those not allied with the Order of Kerem gain an additional 0/-2 to their stats, bringing it to a total of -1/-3 within their lands, as well as -1 movement.<br>
<br>
3. First part of a level 2 advancement: Improved Trade customs; “Our people are learning more and more about the other nations of this small, small, world we live on... and the better the we understand them... the more we truly know of what resources they may need.” +2 to trade with the Order of Kerem, bringing it to a total of +7 for those trading with the Order, and a +9 being gained from the Order itself. Advancement half completed.<br>
<br>
Expenses;<br>
<br>
Current resources: 65<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +7<br>
Trade with Oni: +7<br>
Trade with Azerans: +7<br>
Trade with Zanzarians: +7<br>
Trade with Draken: +7<br>
Per Turn: +49<br>
<br>
Two Level 2 Advancements: -8 Resources<br>
<br>
End Result: 106 resources ready to be used.​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-05-15T21:36:55-0400" data-time="1621129015" data-date-string="May 15, 2021" data-time-string="9:36 PM" title="May 15, 2021 at 9:36 PM" itemprop="dateModified">May 15, 2021</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Zanzir</span></u></b><br>​</div>“Perhaps your presence here is not so bad, Solomon.” Amanitore mused. The Master of War’s footsteps proceed him on his approach to Amanitore’s balcony and she couldn’t help but to mock his situation. Separated from the capital to act as a babysitter for the King’s older sister. She wondered just how irritated he truly was. <br>
<br>
“Why the sudden change of heart, cousin?” He inquired as he laid his hands on the railing and looked out over the city. The Reach was definitely a beautiful place, with its many beaches and blue waters. Despite this however, Solomon longed for the majestic mountains of the capital. <br>
<br>
“You being here has altered the King’s mind. Now he is willing to allow me true control over the city and its treasury. I can finally make some progress.” The princess extended her arm out over the banister and pointed to the scaffoldings and construction crews on the edge of the city. “That money is going towards a new wall. Bandits and foreign threats will find it difficult to assault us when they are pinned between a wall and a sandstorm.” A cocky expression formed on her face as she boasted of her plans to her cousin. It had been a long time since she spoke with her family in a friendly manner and she secretly hoped to have a real friendship with Solomon. <br>
<br>
“At least the money is going towards something appropriate and not the opulent decorations in your estate.” Solomon turned away from Amanitore with a grin on his face. “I only came to let you know that I will be going to the laboratory soon to meet with its guide and see what can be done with the technology.” <br>
<br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Build All Father Temple in capital</li>
<li data-xf-list-type="ul">Construct City wall in Farming Settlement</li>
</ul>Advancement: <br>
<ul>
<li data-xf-list-type="ul">Advancement: The Elesham Wall - We prepare now for the threats to come and when they arrive they will find no way forward. (A multi-tile wall designed for the ultimate defense of Zanzir and all of its lands. The wall costs 10 Resources per intended tile and takes 2 turns to build. Upgrades can be made to the wall, increasing the base number of troops needed to assault it and the defense of friendly units. Any attacking enemy must have 15 units to attack <ul>
<li data-xf-list-type="ul"> Level 1: 15 units to attack 0/+2 to friendly units in combat on that wall tile. </li>
<li data-xf-list-type="ul">Level 2: 20 units to attack 0/+3 to friendly units in combat on that wall tile. </li>
<li data-xf-list-type="ul">Level 3: 25 units to attack 0/+4 to friendly units in combat on that wall tile. </li>
</ul></li>
</ul>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 3 explores tile</li>
<li data-xf-list-type="ul">Army 5 moves SW 1 Tile</li>
<li data-xf-list-type="ul">Move Army 4 West 1 Tile</li>
<li data-xf-list-type="ul">Proteus moves NW 1 Tile</li>
</ul>Quest:<br>
<ul>
<li data-xf-list-type="ul">Donate 20 resources to Xenosis Lab restoration</li>
</ul>Stats:<br>
<br>
Black Market Item:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Costs 8res<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)</li>
</ul><br>
Total Income: +19 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(3)Trade Agreements +6res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul><br>
Expenses: -29 this Turn<br>
<ul>
<li data-xf-list-type="ul">Xenosis Lab: -20res</li>
<li data-xf-list-type="ul">City Wall: -3</li>
<li data-xf-list-type="ul">All Father Temple: -3</li>
<li data-xf-list-type="ul">Advancement: - 3<br>
</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Current balance: 14 (43 - 29 = 14)</li>
<li data-xf-list-type="ul">Next Turn: 36 (14 + 19 = 33)</li>
</ul><br>
Military:<br>
<ul>
<li data-xf-list-type="ul">3x Spies</li>
<li data-xf-list-type="ul">2x Archers </li>
<li data-xf-list-type="ul">3x Infantry</li>
<li data-xf-list-type="ul">Proteus (Hero)</li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
As time went on, so did the takrian settlement efforts. With the first refugee camp established in Raven's Heart, and work complete on some basic institutions completed, the situation was improving. With another refugee camp under construction, this one located in Mitsura, the Republic began forming additional military units, hoping to contribute to the new alliance's defensive efforts even in their less than desirable position. <br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp: </i>refugee camp; +1 resources +1 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Refugee group 1:</i> 1 civilian refugees<br>
<i>Refugee group 2: </i>1 civilian refugees<br>
<i>Refugee group 3: </i>1 civilian refugees<br>
<i>Army 1: </i>2 refugee warriors<br>
<b>Resources:</b><br>
Starting: 29<br>
Settlement income: +1<br>
Trade with Zanzir: +3<br>
Settlement construction: -2<br>
Unit recruitment: -4<br>
<b>Population:</b><br>
Starting: 30<br>
Growth: +1<br>
Unit recruitment: -2</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Refugee group 1: </i>Heads east, towards Dymraen<br>
<b>Actions:</b><br>
Action one used to establish a refugee camp in Mitsura's capital<br>
Actions 2 and 3 used to train refugee warriors in Raven's Heart</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'georgia'"><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px"><u><b>The Ru-Ten Amalgam</b></u></span></span></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.882626/" target="_blank"><img src="https://www.rpnation.com/data/attachments/819/819756-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="100" height="94" loading="lazy"></a>​</div>The fleshy bipedal creatures known as the Takrians came from the west, and so the decision came down to have a small look. A portion of the Vineyar garrison traveled to the southwest, but it wasn't a large-scale expedition like the one that had kickstarted the creation of Vineyar. Instead, they were to merely have a quick look around.<br>
<br>
The result of this venture was a temporary camp set up along the coast to the south. They'd arrived partway through the previous month, and had used it as the basis of their venture.  Overlooking the camp was a broken tree that was utilized as a lookout point.<br>
<br>
While many Bentvines in the camp below were busy packing up, the Spotter was busy watching the waves.<br>
<br>
Throughout the history of the Amalgam there was much talk about great oceans, but the last times that they'd been reached had been hundreds of years ago. Some still recognized the grand body of water to the north to be an Ocean, despite the Buried Palm's reassurance that it wasn't.<br>
<br>
This, what the spotter was seeing right here?<br>
<br>
This was a proper ocean.<br>
<br>
Even though from first glance the two were similar, it just felt larger in scale than the water to the north. He could feel it, despite not being a part of the Buried Palm. He supposed it was the often forgotten Strength of Spirit influencing him at that moment, this certainty born in spite of the lack of knowledge.<br>
<br>
<br>
"Oi Kullen, you going to help us?" another Bentvine called out from below.<br>
<br>
Kullen looked down for a moment before rising up and slipping his helmet back on, "I was named spotter, and I'm not exactly eager to forsake that position."<br>
<br>
"You haven't spotted anything but fish and beasts for weeks, get down here and help already!" the Bentvine waved him down "Captain just received word on our next task."<br>
<br>
That got Kullen's attention, and soon he'd grabbed his sword before hopping down before his comrade, "They need help back in Vineyar? I know they aren't willing to fund a full-scale expedition with the ruins still-"<br>
<br>
"We're heading east," Kullen's Comrade gestured along the coast "we follow the coast and investigate the lands southwest of the capital."<br>
<br>
Kullen paused before leaning in, "What?"<br>
<br>
He followed his fellow Bentvine into the camp, where already tents were being taken down and food was being stowed into packs and carts. Several other Bentvines passed by them, heavy boots leaving dozens of prints in the dirt and sand of the coast, only for the snow to hide them soon after.<br>
<br>
"I thought we were to investigate the west to determine the paths the Takrians took." Kullen said as they walked "You know, help the Palm guess where those Mesanians will come from."<br>
<br>
"Hmph," a gruff voice held back a laugh "that's one way to look at it."<br>
<br>
Kullen and his comrade turned their attention towards the captain, who was looking over a map with another Bentvine. Nicknamed Captain Crack-Helm due to the notable crack running down the side of his helm, he otherwise didn't stand out amongst the others save for a weathered tone.<br>
<br>
He looked up to them, "The lands around here do seem suited for a fort or two, that hill just seems perfect for it, but the Triumvirate likes to cover all its bases at once."<br>
<br>
He lowered the map and pointed past them, "Rumors of other Ruins needed to be quelled, lest those prospering in Vineyar spread themselves too thin."<br>
<br>
Kullen was about to speak, but wound up nodding with a hum of thought. Even with the concerns of the Takrian refugees and their words on the supposed conquerors, that didn't stop wonderings on the potential presence of more ruins from spreading.<br>
<br>
Kullen found such things interesting to mull over, but nowhere near worth the strain spreading before the Vineyar ruins could be fully explored. He had figured that setting up a fort nearby would provide security both without and within at the same time, but...<br>
<br>
"Is that really it? Silencing rumors?" Kullen looked around "That can't be all."<br>
<br>
"I just said it wasn't," Captain Crackhelm grunted "Silence rumors, scope for furture endeavors, and find suitable farmland."<br>
<br>
"Suitable farmland?" Kullen's Comrade tilted his head, prompting the Captain to chuckle before gesturing to the Bentvine holding the map.<br>
<br>
"Tell 'em, Lizen." Crack-Helm said, to which the map-holder nodded.<br>
<br>
"Of course, Captain." Lizen said as she showed the map to them "The Buried Palm's records show evidence that during the Greatwood War, a number of settlers fled its carnage by moving to the southern coast. Such farmlands could be great use to fueling further growth."<br>
<br>
She turned her attention to the nearby coast, "This was one of the potential locations,but as the Captain said: These lands seem far more suitable for sturdy defenses. This leaves the land Southwest of Yomus as those most likely spoken about in the records."<br>
<br>
"Given how many Bentvines the Tirumvirate is planning on recruiting, we'll need those resources even if we don't start building forts." Captain Crack-Helm gestured towards the map "We'll have to trek through quite a bit of snow, but by winter's end the Olden homes will be ours once again."<br>
<br>
And so it was, that the Bentvine Second Army began the trek east, following a wide expanse of coastal lands. There they found a perfect stretch of land to collect for the Amalgam, one which seemed fairly fertile.<br>
<br>
Whether it really was the remains of the Old Migrants was left to be seen.<br>
<br>
What mattered was that they get a head start on its construction before the winter was over.<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost.<br>
<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 1 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-1 Bentvine Skirmisher (Exploring...)<br>
Army 2: 1Bentvine Skirmisher</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Army 2 travels directly east with Fast Movement to establish Farming Settlement.<br>
<b>Actions</b><br>
Action 1-Recruit 2 Bentvine Skirmisher<br>
Action 2-Fast movement for Army 2<br>
Action 3- Begin construction of Farming settlement on tile southeast of Vineyar and Southwest of Capital.<br>
<i>Free</i>- <u>Diplomacy</u><br>
<br>
<b>Resource Transactions</b><br>
Balance: 8<br>
+Income: (Yomus 4) (Vineyar 3) 7<br>
-Expense: (Recruitment 2) (Streamlined Bentvine Training 2x 0.5= 1) (Construction of Farming Settlement 5) 8<br>
New Resource Balance: 7</div>
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					<div class="bbWrapper"><b>Turn 8:</b><br>
<br>
The harvest was coming. The jungle knew it, the hoshi knew it and most important of all the Kaminoki knew it. How could it not, it had been working towards it for a long time. There were great projects in the making and those required resources. The harvest would provide those resources. There was a price of course, a price paid in hoshi lives.<br>
<br>
However, all things the Kaminoki governed were expendable if it meant the furthering of the Great Plan. The Green Petal opened its eyes, their eyes? It breathed in deeply. It became I and once again he felt like a person. Or perhaps she today? She smiled.<br>
<br>
Overhead the sun was burning, but this far beneath the canopy it was a comfortable hot and moist temperature. She tried to turn her head, but her neck and spine had already fused with the Great One. “I wish I could go out for a stroll, perhaps swim.” She had always enjoyed swimming.<br>
<br>
All individuality was suddenly squashed. It felt as if a large hand had clamped down on the Green Petal’s head. Images, accompanied by a thousand sounds streamed into the hoshi’s head. They were one of the few hoshi to receive direct attention from the elder tree. That honour however cost a steep tole. The direct attention of the being’s vast mind could shatter a mortal’s sense of self and the Green Petal received such attention daily.<br>
<br>
The pain ceased. “I understand.” She whispered. She took a few seconds to catch her breath, then shouted for her subordinates. She relayed her orders to them as precisely as she could describe the images and sounds, she had seen. After that she decided to take a nap. She felt exhausted ands slowly it gave in and they fell asleep.<br>
<br>
<b>Actions turn 8: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Niwashi splits of Army 1 and becomes Army 2</li>
<li data-xf-list-type="ul">Army 2 moves southwest, West</li>
<li data-xf-list-type="ul">Hero unit Large Wolf splits of Army 7 and becomes Army 4</li>
<li data-xf-list-type="ul">Army 4 moves southwest, West</li>
<li data-xf-list-type="ul">Army 7 moves northeast</li>
<li data-xf-list-type="ul">Army 6 moves West, West</li>
</ul><br>
<i>Free actions:</i><br>
<br>
<ul>
<li data-xf-list-type="ul">Army 7 explores, next part of the questline: <i>Retrieve Probe</i></li>
</ul><br>
<i>Actions:</i><br>
<br>
<ul>
<li data-xf-list-type="ul">3 Actions: Advancement: <i>Tomb of Growth</i> 3, -9 resources, effect: pop to resource conversion ratio is now 1:2</li>
</ul><br>
<i>Continuing processes:</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><b>Complete: </b>Growth of a new jungle tile 1 tile North West of capital 3/3 (4-1 due to presence Niwashi)</li>
<li data-xf-list-type="ul"><b>Complete: </b>Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete: </b>Borage grows a swamp tile 1 west of the Steel city 2/2 (4- 2 due to presence, Forest Irrigation 2)</li>
</ul><br>
<br>
<br>
Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources tits turn</b></td>
<td colspan=""><b>Resources expenses tits turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population tits turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">+12</td>
<td colspan="">+12</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+4</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">3</td>
<td colspan="">-9</td>
<td colspan="">+12</td>
<td colspan="">56</td>
<td colspan="">68</td>
<td colspan="">-</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 2</td>
<td colspan="">Population can be turned into resources at ratio of 1:1</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan=""></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite Niwashi Unit</li>
</ul></td>
<td colspan="">1 tile west of the Steel City</td>
<td colspan="">Borage uses growth ability.
Niwashi is there to assist.</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Elite Niwashi Unit</li>
</ul></td>
<td colspan="">1 tile North West of Capital</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
</ul></td>
<td colspan="">1 tile West of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 4</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Troop Yari</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Invent/ Defend</td></tr><tr class="">
<td colspan="">Army 6</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Dark Disciple</li>
</ul></td>
<td colspan="">1 tile East of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Yari unit</li>
</ul></td>
<td colspan="">1 tile South West of the Steel City</td>
<td colspan="">Explore</td></tr><tr class="">
<td colspan=""></td>
<td colspan=""><ul>
<li data-xf-list-type="ul"></li>
</ul></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Advancing on The Capital</u></b><br>
<br>
<br>
<br>
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	</div><br>
<br>
<br>
Excerpts from around the continent in the time of the Great Strife.<br>
<br>
<br>
<i>“Those Lizards weren’t even man enough to fight us. I couldn’t believe it.”- Regalian Soldier<br>
<br>
“We are worked until exhaustion and then worked even further. These brutes know no limits” -Takrian Slave<br>
<br>
“The Great Culling aids in the growth of the forests. We honor ourselves and the others with our sacrifice.” - Hoshi before being sacrificed<br>
<br>
“The King and the Princess seem to be of one mind on the matter of security. This bodes well for our future as a nation."- Zanzarian Merchant<br>
<br>
“The Regalian Magic will definitely make sure that our bellies are always full and our borders are protected. They might even be better than the undead.”- Drunken Tolouis Guardsman</i><br>
<br>
<b>WINTER IS NOW OVER. NORMAL MOVEMENT IS BACK IN PLACE.</b><br>
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	</div><br>
<b>Dymaeran Stronghold in the Joint Settlement of The Lost City<br>
Population: 37 Resources: 37 Order: 1</b><br>
<br>
<br>
Lord Jadom laughed a hearty belly laugh as he took another bite from the roasted ram leg that was smothered in mushroom sauce. Even with them building up their army, it seemed that the danger from the North, The Regalians were completely undeterred and were launching a large army towards The Gelickos.<br>
<br>
If the reports were to be believed, their attacking force even contained their leader out on the front lines. As a people of battle, he could respect that sort of decision. It would inspire the troops and put terror into the enemy that you were facing. Even he, would be willing to put it all on the line if that were the case.<br>
<br>
Taking another bite of the ram leg, caused sauce to splatter down on his beard. The scouts even reported that an entire squadron of Gelicko troops were captured without a single blow. That didn’t leave much of an army left from their ally. And their troops wouldn’t be able to reach the Capital in any sort of timely manner. The battle would be handily won well before then.<br>
<br>
Jadom wiped his beard clean with a white cloth and signed the paperwork to train more troops and to work on his own personal additions to allow him to better perform on the battlefield.<br>
<br>
<b>2 Protectors move SW from Easternmost settlement<br>
Lord Jadom Hero unit appears in the Lost City<br>
<br>
<br>
Advancement Lvl 1: Lord Jadom’s battle armor<br>
<br>
Advancement Lvl 2: Lord Jadom’s Mace and Shield<br>
<br>
Gain Hero Unit:</b> Lord Jadom<br>
Hero<br>
HP 4 (5)<br>
Movement: 1(0)<br>
Attack 2<br>
Atk: 3<br>
Def: 3<br>
<b>Lord Jadom’s extreme endurance training</b>: Lord Jadom surprises most people with his training regimen which starts at 4 am lifting weights and eventually ends with a 12 mile run. +2 HP<br>
<b>Lord Jadom’s Mace and Shield</b>: Ancestral weapons that have the power of the ancestors behind them. +1/+1. On a natural 10, allows an additional attack that round.<br>
<br>
<b>Golem Armor (Bought Equipment from Zanzir): </b>+1 HP. -1 Movement<br>
<br>
<br>
<br>
<b>End Pop: 37 End Res: 31 End Order: 1</b><br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="PirateattackonTeaBoats.jpg" data-src="/proxy.php?image=http%3A%2F%2Fwww.cindyvallar.com%2FPirateattackonTeaBoats.jpg&amp;hash=4dec05c611a163f8883efefa1be738c6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<b>Azera<br>
Population: 30 Resources: 32 Order: 2</b><br>
<br>
The frantic scholar had informed the coast guard to keep an eye out for these developments and it seemed now that the time was coming ever closer until the initiation of these events. Those in authority had been informed about his findings, but they have neglected to tell the rest of the Alliance until they were absolutely sure.<br>
<br>
The Frantic scholar was not sure of this tactic, but he was not the one in charge and so he would not question it. He continued to frantically study the tomes to make sure that he had all the facts.<br>
<br>
--------------------<br>
<br>
Hirom was a seasoned sailor and that was why he was in charge of the coast guard. That was why he was the first line of defense of the ocean. The gods might be fickle, causing the ocean to be fickle, but that made him all the more ready in order to deal with what needed to be done out on the open seas.<br>
<br>
He called down to his first mate, “Mate, how are the seas from your end?” No matter how sure he was of something, he liked to double check. Perception was a funky thing. Especially on the open waters and when gods were at play.<br>
<br>
“Choppy to be sure, Cap’n.”<br>
<br>
“Aye, I thought so. A storm is brewing in the winds. Better batten down the hatches before it gets too rough.”<br>
<br>
A few moments went by and there was no response. “First mate, better batten down the hatches before the storm gets rough.”<br>
<br>
The sharp wind blew through so Hirom thought that perhaps his first mate hadn’t heard him. As he turned around to check on the wellbeing of his first mate, he was suddenly face to face with a monstrous sized human. The man was easily 7 feet tall with a wicked grin on his face. “Welcome to your new life as a slave of the forces of <b>Euvoia</b>.”<br>
<br>
Then darkness took him.<br>
<br>
<b>Train 3 Swordsmen in the capital.<br>
<br>
End Pop: 30-3= 27<br>
End Res: 32-6= 16<br>
End Order=2</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="4d48c9b875ee6d765659e4510fa14268.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F4d%2F48%2Fc9%2F4d48c9b875ee6d765659e4510fa14268.jpg&amp;hash=c9d9975729110fc3e64fcee53e14fdf1" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<b>Draken Guard<br>
Population: 34 Resources: 21 Order: 1</b><br>
<br>
Balon was the leader of the Dragoon forces that were sent to the Regalian capital. He was being sent on a strange mission. Usually their forces were to maintain a pure force of neutrality in order to make and create peace not only on the continent, but eventually the entire world.<br>
<br>
He was being sent by a faction of the leadership that was wanting some change to happen. They are a peaceful people, but the grounders were warlike to the extreme. At least from all that they were able to see. And as such, perhaps their best bet, was to gain a stake in a few of these nations to help guide things.<br>
<br>
As such, he was being sent to Regalia to bargain with them. For his part, he agreed, which was mainly why it was Balon that was being sent. They have sat on their laurels for far too long.<br>
<br>
<b>Train 1 Dragon Warrior and 1 Dragoon in the Easternmost settlement<br>
<br>
End Pop: 31<br>
End Res: 19<br>
Order: 1<br>
<br>
<br>
<u>1 AA, Turn 9, Month 9</u></b><br>
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<br>
<br>
<b>Regalia<br>
Population: 16 Resources: 59 Order: 1</b><br>
<br>
The Goblin tribe uses their own resources to set up a settlement under the command of Regalia at the Tower for this next turn.<br>
<br>
Lorafina throws a celebration in the capital. It involves strange inventions and both ancient and unknown food recipes. The people are bewildered and amused by her antics. Gain +2 Happiness. The people praise Alexian in the streets and erect a statue in his honor.<br>
<br>
A small group of humanoid dragons arrive at the Capital. The Leader who identifies as Balon requests to see someone in charge as he is an envoy of the nation of Draken Guard.<br>
<br>
<b>Gelicko troops and hero have been captured enroute to the Gelicko Capital</b>. The people have been over joyed and Order has been restored. +1 Order<br>
<br>
<br>
<b>Gelicko<br>
Population: 26 Resources: 15 Order: 0<br>
<br>
<br>
Advancement: bulwarks</b><br>
cost 3 R 1 A: 2 bulwark units guard gecklicko settlement more or less providing a incredible annoyance to the enemy then an actual threat<br>
Proposed stats<br>
Movment: 0<br>
Hp: 2<br>
Attacks: 0<br>
Attack: -3<br>
Defense: 1<br>
Traits: bulwarks are little more then armour upon legs possessing no means to harm an army they simple advance threating to push the opponents into the sea if not dealt with: bulwarks must be destroyed first before any other unit can be attacked.<br>
<br>
Advancement lvl 1 Grand Mechanical.<br>
Advancement 2 Grand Mechanical (½)<br>
<br>
<br>
<b>Quest 1: Gather and Spend 20 resources to gain a better understanding of the basic mechanisms at hand</b><br>
<br>
<i>"It is now the time to rejoice, my friends. We have found a powerhouse that will lead us to our true path. The path of technology over magic. For too long have we been reliant on that which is unwieldy for us. But now, now we can have a firm grasp of control. We only ask that you throw what you have at this to help make it stick, permanently"- Gelicko Prophet </i><br>
<br>
<b>The Oni<br>
Population: 62 Resources: 45 Order: 1<br>
<br>
Western Alliance Action</b><br>
<br>
Advancement - Sentries: Enemy units that move on tiles with Western Alliance Roads do not benefit from additional movement. In addition, when attempting to move on a tile with such a road, enemy armies roll a D10. On a 1-3 the unit loses one movement for that turn. If this takes their remaining movement to zero then they will remain on their current tile. This roll can be made multiple times per turn and will occur until an enemy army has no movement left. This roll takes place after an action is declared.<br>
<br>
<b>Advancement - Friendly Training Grounds</b>: Western alliance units can be trained in any friendly settlement rather than their own.<br>
<br>
Free Actions<br>
<br>
-Builders - X2 - 4 Resources - Joins Army 5<br>
-Samanosuke &amp; Kawada - Arena - Turn 2 of 3<br>
-Army 4 - NW - Build Road - 5 Resources<br>
-Army 2 - Build Road - 5 Resources<br>
<br>
Paid Actions<br>
<br>
-Continue Oni Quest #1 - 6 of 6<br>
<b>Quest Complete: Reward: Gain Access to Hedge Mages<br>
Hedge Mage</b><br>
Elite<br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Atk: 2<br>
Def: 0<br>
<i><b>Magic Spell List:</b> Before Combat place one spell in place. Effects do not stack- Heroic Armor: Casts a spell of Magical Armor over all allied troops. Gain 0/+2<br>
<b>Fire Blast:</b> Forgoes normal attack to target single target with a fire spell. On a natural 9+, deals 2 HP damage</i><br>
<br>
<b>Quest 2: Spend 20 Resources to improve the Magical Tower</b><br>
<br>
<i>“Now that you have the basics down, it is time gain your own magical room where you can perform spells, experiments and grow stronger outside my direct tutelage.” -Orren</i><br>
<br>
<b>The Order of Kerem<br>
Population: 38 Resources: 106 Order: 1</b><br>
<br>
1/2. lvl 2 advancement; The Burning Sun: “Our sun blazes even more so than usual... being more harmful to those not of our lands.”; Those not allied with the Order of Kerem gain an additional 0/-2 to their stats, bringing it to a total of -1/-3 within their lands, as well as -1 movement.<br>
<br>
3. First part of a level 2 advancement: Improved Trade customs; “Our people are learning more and more about the other nations of this small, small, world we live on... and the better the we understand them... the more we truly know of what resources they may need.” +2 to trade with the Order of Kerem, bringing it to a total of +7 for those trading with the Order, and a +9 being gained from the Order itself. Advancement half completed.<br>
<br>
Army 2 comes across a large dias on the top of a steep hill. It overlooks a large lake. (Continued in Diplomacy.)<br>
<br>
<br>
<b>Zanzir<br>
Population: 30 Resources: 36 Order: 1<br>
<br>
Quest Complete<br>
Reward: Gain Access to worker beast civilian unit<br>
<br>
Worker Beast</b><br>
<i>Efficient Workers: -1 resource and turn for construction in settlement that they are placed. For every 2 after the first decrease cost/turn by an additional -1 to a minimum of 1. (Maximum of -3 turn/cost)</i><br>
<br>
<b>Quest 3: Journey to The Forgotten City to the East and acquire an advanced Power Converter </b><br>
<br>
<i>“In order to help restore any additional functionality, there is an important part that can not be rebuilt with what the technology level of the continent currently is. A Power Converter. The science of which is beyond your understanding of mechanical knowledge, but there might exist an available version in a sister robotics facility that existed to the East. I’ll give you the coordinates. Just be wary in case anything is still fully operational and wild there. Best to send strong troops, just to be safe.” - BAN</i><br>
<br>
<br>
<br>
<b>Advancement: The Elesham Wall </b>- We prepare now for the threats to come and when they arrive they will find no way forward. (A multi-tile wall designed for the ultimate defense of Zanzir and all of its lands. The wall costs 10 Resources per intended tile and takes 2 turns to build. Upgrades can be made to the wall, increasing the base number of troops needed to assault it and the defense of friendly units. Any attacking enemy must have 15 units to attack​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Level 1: 15 units to attack 0/+2 to friendly units in combat on that wall tile.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Level 2: 20 units to attack 0/+3 to friendly units in combat on that wall tile.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Level 3: 25 units to attack 0/+4 to friendly units in combat on that wall tile.​</div></li>
</ul><div style="text-align: center">Army 3 Explores:<br>
<b>Ga’lade Castle:</b> <i>An impressive structure lies in front of you. A castle that seems to be made of sturdy materials. As you approach it, you can notice surrounding farmland and guards upon the castle battlements. You have heard rumors of the mighty warrior that lives there, inspiring others to come under his aid. Lord Ga’Lade.</i><br>
<br>
<b>Takrian Republic <br>
Population: 29 Resources: 27 Order: 0<br>
<br>
<i>The Council receives a mysterious letter: We will offer you support when the time comes, if you send 15 resources to a location 1 space NE of the Zanzir Capital- BB</i><br>
<br>
The Ru-Ten Amalgam<br>
Population: 20 Resources: 7 Order: 1</b><br>
<br>
<i>The Exploration continues……..</i><br>
<br>
<br>
<br>
<b>Mitsura<br>
Population: 68 Resources: 12 Order: 2<br>
<br>
Advancement:</b> Tomb of Growth 3, -9 resources, effect: pop to resource conversion ratio is now 1:2<br>
<br>
<b>Quest 1 Complete<br>
Reward: Access to Machine Trade Center. Benefits of normal Trade<br>
<br>
Quest 2: Eliminate Rogue Machines</b><br>
<br>
<i>“You have proven trustworthy. That is important considering previous dealings with organic races. We have need of your services to eliminate a group of rogue machines that refuse to be shut down. They are dangerous and you will need to come armed. (Head 1 square NE and eliminate a small army of machines. Come prepared for combat)”- ZT02</i><br>
<br>
<br>
<b>Toulais<br>
Population: 26 Resources: 18 Order: 2<br>
<br>
<br>
The City State of Mesania<br>
Population: ?? Resources: ??, Order: 2<br>
?? Slaves</b><br>
<br>
Quest 1:”Dionysus and Hephesteus have developed a wager against the other. Dionysus wishes for Messania to throw 5 festivals and Hephesteus wishes for Messania to advance 5 separate weapon or armor upgrades. Whichever one wins the bet, will shower Messania with a gift.”- Holy Priestess<br>
<br>
<br>
<br>
<b>Ogre Kingdoms<br>
Population: 34 Resources: 14 Order: 0</b>​</div></div>
				
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// start of content //<br />
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--><div class="bbcode-border" style="border: 0; box-sizing: border-box; margin: 0 auto; padding: 30px 20px 0 20px; width: 100%; max-width: 700px; background: var(--bgcolor);;"><div class="bbcode-border" style="border: 0px; margin:auto; width: 50px; height: 15px; background: var(--bgcolor);;"><div class="bbcode-background" style="background-color: transparent; display: inline-block; color:#f44; font-size:15px; letter-spacing:5px; top:2px; left:5px; position:relative; ;"><div class="bbcode-background-text"><i class="fa  fa-play" aria-hidden="true"></i></div></div><div class="bbcode-background" style="background-color: transparent; width:100%; height:20px; display:inline-block;margin-left:60px; position:relative; top:-25px;font-size:10px; color:#f44; letting-spacing:3px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: width:100%; height:100%;transparent;display: inline-block; opacity: 0; position: relative;top: -60px; ;"><div class="bbcode-background-text"><span data-s9e-mediaembed="soundcloud" style="height:166px;width:900px" data-s9e-mediaembed-iframe="[&quot;data-s9e-mediaembed&quot;,&quot;soundcloud&quot;,&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;src&quot;,&quot;https:\/\/w.soundcloud.com\/player\/?url=https:\/\/soundcloud.com\/theworldisallyours\/a-reckoning-in-blood-ghost-of&quot;,&quot;style&quot;,&quot;height:166px;width:900px&quot;]"></span></div></div></div><div class="bbcode-border" style="border: 0; padding: 0; width: calc(100% + 12px); height: 70vh; min-height: 350px; max-height: 600px; overflow: hidden;;"><div class="bbcode-border" style="border: 0; padding: 0; padding-right: 18px; width: 100%; height: 70vh; min-height: 350px; max-height: 600px; overflow-y: scroll; overflow-x: hidden; text-align: justify;;"><!--<br />
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// header- intro //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
<br />
// content - intro //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">The need for calm was at hand, a lone visitor from Zanzir had been found by Ashigaru who had been tasked with helping to create the great road linking the Western allies. Unfortunately, after the way that both parties left their last meeting, caution was the approach deemed necessary when dealing with those outside the alliance. As such, the approach of the Ashigaru would be such.<br>
<br>
Elsewhere, Kawada and Samanosuke had almost finished honing their skills in the Great Arena. Several months of duelling with the best the Western Alliance had to offer meant that their capability had grown considerably. Kawada had been told to head north...alone...to seek out the beasts who had assaulted the Azeran's. <br>
<br>
</div><!--<br />
<br />
// header - actions //<br />
<br />
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<br />
// content - actions //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">Western Alliance Actions<br>
<br>
-Advancement: Beach Assaults - Any alliance ship can transport any alliance unit. When disembarking, if those units attack that same turn, they gain always strike first. Units who already have always strikes first, gain +2/0.<br>
 <br>
-Advancement: The Great Forge - Produces a magic item every three turns. GM to roll to decide power of said item.<br>
<br>
Free Actions:<br>
<br>
-Army 2 diplomacy with Zanzir Army 5, if talks fail, attack<br>
-Army 1 leaves Samanosuke, Kawada and Dr Mia, moving east three times (+1 road)<br>
-Army 5 Peasant move SE to become army 6, construct road - 5 resources<br>
-Army 5 NE, construct road - 5 resources<br>
-Army 4 NE, construct road - 5 resources<br>
-Recruit 2 Builders Kerem Capital - 4 resources<br>
-Samanosuke &amp; Kawada - Arena - Turn 3 of 3<br>
-Donate 20 resources to mages tower<br>
-Agora Roll: 10 - Research Black Metal from mine<br>
<br>
Samanosuke Arena Item: Mirror Armour - Debuffs that target Samanosuke are ignored and instead apply to their source.<br>
<br>
Kawada Arena Item: Titan Armour - Enemy attack rolls against Kawada suffer a -2. A natural 10 is still a hit.<br>
<br>
Paid Actions:<br>
<br>
-Advancement: Akemi Memorial Facility II - The facility found deep within the ground has seen several more doctors awake, unlocking more knowledge around futuristic medicines and science.<br>
<br>
Save increased to 9+ -5 resources<br>
<br>
-Advancement: Mustering Grounds II - With ever increasing size to the mustering grounds, more and more elite fighters are being discovered.<br>
<br>
Samurai units -1 turn to recruit -5 resources<br>
<br>
-Advancement: Final Forms - Under the instruction of Jin, the Oni Samurai and Jigamundo Samurai have begun to train in the forms of each other, merging them together to make a truly fearsome style.<br>
<br>
All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait) -2 resources<br>
<br>
End Resources: 48<br>
End Population: 76<br>
<br>
</div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><span style="color: rgb(184, 49, 47)">Gecklicko combine </span></b></span><br>
<span style="font-size: 9px">To a bitter end for there is nothing after</span>​</div>Everyone knew it was now or never what could be done had Been done large ballista moved into place and loaded with specialised toxins this would be where zigzarag made it's last stand, and they would be sure to make those pointy ears pay dearly for it, there where thousands of them just outside the walls.. would the Zig fall? Likely but the hopes of many where the cowardly glory seeker that started this conflict was here and by some miracle he would be smited. Meanwhile those outside the city and already made preparation the AI and the massive mech had already been removed form the city weeks earlier they would be safe and work could contuie along with most of the civilan population the city industry now quiet for the first time, and prehaps the last.. time<br>
<br>
Free action<br>
Army 5&gt;west&gt;explore<br>
20 resources payed into quest<br>
Payed actions<br>
Grand mechanical 2/2<br>
Heart of the Zig: R 3 A1] enemies besieging or attack a gecklicko settlement suffer form it's heat some less then others. (Desert perfering nations suffer 0/-1 other nations suffer 0/-2 while nation's that prefer cold climate suffer 0/-4)<br>
<br>
Suppressor canisters: R3 A1: a distilent form hoshi toxins these canisters are fired form ballista to devastating effect on the invaders: at the beginning of a battle on a tile containing a gecklicko settlement roll an attack roll for each enemy once this attack roll is treated as 0/0 nation modifiers effecting this stat, in addtion The opponent attacks  last that round<br>
Finances<br>
Settlements +4<br>
Other +2<br>
Industry 32÷8= 4<br>
Trade +3<br>
Total 13<br>
Expenses 26<br>
15+13-26= 1<br>
weapons market<br>
Wheeled horror X2 6R per<br>
Sappers X6 2R per</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)">Regalia Invades </span></span><br>
<span style="color: rgb(44, 130, 201)">~ And the World holds its Breath ~</span></b>​</div><a href="https://www.rpnation.com/attachments/1621551319691-jpeg.884519/" target="_blank"><img src="https://www.rpnation.com/data/attachments/821/821649-7c37a5297a7628387e920fdb1d4521e6.jpg" class="bbImage " style="" alt="1621551319691.jpeg" title="1621551319691.jpeg" width="160" height="100" loading="lazy"></a><br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445193" data-tab-container-id="tabContainer_1736445191" href="javascript:">Old World Ideas</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445194" data-tab-container-id="tabContainer_1736445191" href="javascript:">Regalia Invades</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445195" data-tab-container-id="tabContainer_1736445191" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445193" style="display: list-item;"><br>
The recent discoveries of Old World bunkers and the ancient Regalians found within has not gone without its impact upon the Realm. The wealth of looted technology filled Stines laboratories, every possible researcher drafted into the monumental task of carefully dismantling and examining these things of wonder, slowly but steady working out their functions and purposes. This work has been going on since the first shelter was found, but the discovery of Professor Xentha has only escalated matters. She is not some simple drudgen from the Old World. She was a celebrated genius in her day, and it is no exaggeration to suggest that she is Stine's Old World equivalent. The ideas and philosophies that held the past together only echo from across a great distance through the technology salvaged from Old World sites, but through Xentha they are more than loud and clear.<br>
<br>
"We had magic of our own, of course." Xentha would explain to Stine over drinks in the Palace gardens, "But not... your kind of magic. We could not conjure fireballs out of thin air. We did not have the magic in our blood like you do. Our magic could only be utilised through technology."<br>
<br>
"You did not have any mages?" Stine asked uncertainly, "At all?"<br>
<br>
"No. None." Xentha returned, "There were... some races and creatures back in the Old World that had access to magical energy like you do, such as the goblins. But such creatures were primitive, and our technology far outstripped the capabilities of their little spells throughout my lifetime. So it is surprising to see mages like yourself. And the... physical characteristics are interesting as well."<br>
<br>
Stine was not sure what to make of that last comment. Xentha merely stared at Stine with a slightly amused look on her face, before she looked away towards the gardens again.<br>
<br>
"Needless to say, but Regalia would not be able to use our technology." Xentha continued, "Or, at least, not in their original state. They are powered by our Old World energy."<br>
<br>
"What kind of energy?" Stine asked, "The energy you used is magic, is it not?"<br>
<br>
"It is, but of a different sort." Xentha returned vaguely, "We acquired our energy by burning materials to release energy, then capturing that energy or using it for a immediate purpose. Not unlike your smiths, in fact. But we built large complexes that were designed to burn a great deal of material to release a great deal of energy. We called these complexes power stations. And we had many power stations. One in particular could provide enough energy to power entire nations by itself. This type of power station used fusion reaction to release an incredible amount of energy. In order to use our technology, you would need to build such a power station, and that is simply impossible for Regalia. Right now, at least. Fusion reaction power stations require access to resources and materials that Regalia will simply not be able to find or refine, and not even for decades to come. No, it is simply easier to adapt our technology to use your source of energy, this 'Ether', as you call it."<br>
<br>
"That can be done?" Stine asked further, "How long might it take?"<br>
<br>
"Considering the talent you have acquired, hardly any time at all." Xentha grinned, "In time, we could adapt all of our technology to use Ether. And then all of the secrets that survived the demons will be yours to enjoy."<br>
<br>
"Secrets that you will not share?" Stine raised an eyebrow, "You are here to help us against the Coming Darkness."<br>
<br>
"And I will help." Xentha chuckled, before taking a sip of her wine, "But some secrets I speak of do not concern the demons. They... a way of living. By taking our technology, you will take our ideas and beliefs and thinking as well, and all of that will became a part of your 'Realm.' Perhaps it has already begun. Perhaps by taking our aid, you may even lose yourself."<br>
<br>
"Impossible." Stine narrows his eyes, "Why would we adopt the ideas of a society that lost itself to the Coming Darkness?"<br>
<br>
"We shall see." Xentha simply smiles back at Stine, "For good or ill, Regalia will change. What it becomes afterward... we shall see."<br></li><li class="bbTabContent" id="tab_1736445194" style="display: none;"><br>
Out across the scorched wastes of the Gecko homeland, those atop the walls of the Gecklicko capital would see a mass slowly approaching from the horizon, the light of the new morning sun blinding them temporarily before the mass would draw close enough for the Geckos to see. A great army, some thirteen thousand strong, holding the banners of Regalia, marching relentlessly towards the capital. The army comes with more than just soldiers, but also with assembled seige weapons, the intent all too clear.<br>
<br>
The War has finally come to consume the Gecko capital itself.<br>
<br>
"Your Illuminance," One of Alexian's officers approaches him while he is atop his war ant, staring down the Gecko capital, "Commander Sparda and Commander Derin have returned. And they bring prisoners."<br>
<br>
"Prisoners?" Alexian asks, the mention of such drawing his attention, looking down to the officer, "The Geckos surrendered?"<br>
<br>
"So it would seem." The officer confirms, "The Commanders are securing them as we speak, so that they may face your judgement when you see fit. The Commanders should be with us shortly."<br>
<br>
Alexian nods, before looking back to the capital. It has been a long time since Alexian had the chance to truly exercise his magic to its full potential. The coming battle would give him every chance to do so. The Geckos will now the futility and folly of aggressing upon Regalia! The whole world will know!<br>
<br>
Commander Sparda and Commander Derin approach the Primus upon their own war ants, coming to flank their leader on both sides, Sparda on the right and Derin on the left.<br>
<br>
"We come baring good news, Your Illuminance." Sparda speaks up first, "We managed to intercept the army that was stationed at the Tower. They attempted to flee back to their capital. Once we caught them in a trap, they quickly surrendered. As per your orders, we accepted their surrender and took them as prisoners. My men are holding them now."<br>
<br>
"Good news indeed." The Primus nods, "Without those forces, the Lizardmen capital will be all the easier to take. According to our reports, they have abandoned their city, at least mostly. Their army remains, as do those unable to flee. The cowards abandon their own people and their loyal soldiers to face us alone."<br>
<br>
"Fucking filth!" Derin spits, "Any leader that abandons their people does not deserve their position! Are they all so disgraceful?! Seems our invasion will be a gift upon these savages!"<br>
<br>
"They will certainly know what it is to be civilised after today." The Primus asserts, "We attack the city at once. No point waiting. I want you both to lead the assault. Wipe out any who resist, but take those that surrender as prisoners. Same orders apply to the civilians."<br>
<br>
With their orders, Sparda and Derin give their acknowledgement, and then ride off to the front lines. The Regalian army soon falls into position, their seige weapons being readied, and once they were ready Alexian casts the fireball into the air to launch the attack. The whole of the Regalian host, surges forwards, while trebuchets loose their payloads of enchanted boulders that explode upon impact.<br>
<br>
"For Regalia!" Alexian cries, "And for all within the Realm!"<br></li><li class="bbTabContent" id="tab_1736445195" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Army 4 &gt; Move South East<br>
&gt; Army 3 &gt; Move South East &gt; Use action point to move East &gt; Merge with Army 4 &gt; Hire 15 Mercenaries &gt; Attack Gecko Capital<br>
&gt; Army 5 &gt; Move East &gt; Explore<br>
&gt; Army 1 &gt; Hold / Defend<br>
&gt; Army 2 &gt; Hold / Defend<br>
<br>
<b>Action Points</b><br>
&gt; 1 used for movement<br>
&gt; Hire 15 Mercenaries<br>
&gt; Research &gt; Tower Shields &gt; Level 2 &gt; 1 of 1 &gt; Shieldmen gain additional 0/+1<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; 1 Guardsmen, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard, 2 Scout Motorbikes<br>
&gt; Army 4 &gt; 6 Shieldmen, Derin, Sparda, 15 Mercenary Regiments<br>
&gt; Army 5 &gt; 6 Marksmen<br>
<br>
<b>Population</b><br>
<br>
16 + 2 = 18<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses<br>
~ Research &gt; 3 - 2 = 1<br>
~ Mercenaries &gt; 2 x 15 = 30<br>
<br>
Reserves<br>
~ 59 Resources<br>
<br>
<b>Balance</b> &gt; 59 + 13 - 31 = 41<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Zanzir</span></u><br>
<br>
Raven’s Heart</b><br>
<br>
Raven’s Vault<br>
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Within the repository of knowledge that was, Raven’s Vault, the spies of Zanzir were busy chronicling important events. The Master of Whispers, King Tenebrous stood on the overhead catwalk, watching all the masked figures move about. He let out a heavy sigh and seemed to physically relax as he settled into the peace and quiet of the room. That was distrubed however when an elderly man, Tenebrous’s second in command, approached. His dry, raspy voice shattered the peace and drew the attention of several spies as they passed by the duo. <br>
<br>
“My King, I have news from the west. Two things of note.” With a deep breath Tenebrous nodded his head and gestured for the old man to follow him. Quickly the retired spy scurried behind the King and the two entered a room made of glass walls. “What has happened now? It seems the west has no shortage of things to do to get our attention.” Tenebrous plopped down into his chair and leaned forward on his desk. <br>
<br>
“First this arrived from your agent in Kerem’s Reach. It seems that Princess Amanitore has dispatched an agent of her own into foreign territory.” Tenebrous’ eyes widened in shock at the development. He hadn’t at all expected something like this from her. “We are unsure of the agent’s purpose at this time.” Suddenly in a fit of anger, Tenebrous’s arms swept across the desk and threw everything on to the floor. “Damn it!” The King shouted. “We must know her intentions if we are to prepare for the aftermath of her actions. She could be allying with a foreign power to usurp me, or she could fumble an attempt at diplomacy that makes us the target of the western alliance.” Tenebrous raised his hands and started to rub his temples as a headache began to surge through his skull. “Damn it!” He launched his foot at the nearby bookcase and broke the shelf, causing the books to tumble downward. “I’ll have her head if this goes wrong!”<br>
<br>
“Ahem.” The elderly man cleared his throat, trying to bring the King’s attention back to him. “The other bit of news comes from one of our agents pretending to be a diplomatic envoy in the west. He reports that the Western Alliance has implemented a travel ban on those who are not part of the alliance. Our presence there may be treated with hostility from those allies.” <br>
<br>
Outside the room a loud crash was heard and all heads turned to see that Tenebrous had knocked down an entire bookcase and while they could not hear what was being said, they could tell from his reddened face that the King was shouting rather loudly. “Get out!” His voice finally reached the rest of the Vault as the door was flung open and the elderly fled the glass room, followed by a silver serving tray, which flew out the door just after the old man.​</div><br>
<br>
<b>Actions</b>:<br>
<ul>
<li data-xf-list-type="ul">Army 4 construct Standard Settlement (+2 Actions)</li>
</ul><b>Free Actions</b>:<br>
<ul>
<li data-xf-list-type="ul">Army 3 moves East 1 tile</li>
<li data-xf-list-type="ul">Army 5 moves NW 1 Tile</li>
<li data-xf-list-type="ul">Army 6 moves NW 1 Tile</li>
<li data-xf-list-type="ul">Army 2 moves back into farming settlement</li>
<li data-xf-list-type="ul">Army 1 moves E 1 Tile</li>
</ul><b>Stats</b>:<br>
<br>
Black Market Item:<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Costs 8res<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
</ul><b>Cities</b>:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">Xenosis Laboratory </li>
</ul></li>
<li data-xf-list-type="ul">Caslte Ga’Lade (Military)<ul>
<li data-xf-list-type="ul">0/+2 to defending units</li>
</ul></li>
</ul>Total Income: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">City Construction: -5res</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Current Balance: 36 - 5 = 31</li>
<li data-xf-list-type="ul">Next Turn: 31 + 21 = 52</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">3x Infantry </li>
</ul></li>
<li data-xf-list-type="ul">Army 3<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 4<ul>
<li data-xf-list-type="ul">1x Archer</li>
</ul></li>
<li data-xf-list-type="ul">Army 5<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 6<ul>
<li data-xf-list-type="ul">Proteus (Hero)</li>
</ul></li>
<li data-xf-list-type="ul">Army 7<ul>
<li data-xf-list-type="ul">2x Ga’Lade Knights</li>
<li data-xf-list-type="ul">Lord Ga’Lade</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<i>To the acting government of the Takrian Republic<br>
<br>
I write this as a leader of a refugee group. We have made our way east from the collapse, and managed to contact another civilization. They have been hospitable enough so far, and allowed us to establish ourselves near their borders. As such, I send this message with a request for personnel to establish government structures in this new settlement. In addition, Ru-Ten leadership has expressed desire to form a trade agreement with our nation. <br>
<br>
Signed, Ark-Nizi Parai</i><br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp: </i>refugee camp; +1 resources +1 population<br>
<i>Mitsura refugee camp: </i>refugee camp; +1 resources +1 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Refugee group 1:</i> 1 civilian refugees<br>
<i>Refugee group 3: </i>1 civilian refugees<br>
<i>Army 1: 4</i> refugee warriors<br>
<b>Resources:</b><br>
Starting: 27<br>
Settlement income: +2<br>
Trade with Zanzir: +3<br>
Trade with Ru-Ten Amalgam: +3<br>
Settlement construction: -4<br>
Unit recruitment: -2<br>
<b>Population:</b><br>
Starting: 29<br>
Growth: +2<br>
Unit recruitment: -2</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Refugee group 3: </i>Heads south-east<br>
<i>Army 1: </i>Heads north-east, attempt to make contact with the author of the mysterious letter<br>
<b>Actions:</b><br>
Action 1 used to establish a refugee camp south of Ru-Ten on new position of refugee group 3<br>
Action 2 used to establish refugee camp in Dymraen, on current position of refugee group 1<br>
Action 3 used to train refugee warriors in Raven's Heart</div>
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					<div class="bbWrapper"><div style="text-align: center">(W.I.P, full post will come out soon... just wanted to get the post done for this turn and write the details later today)<br>
<br>
<br>
<span style="font-size: 26px"><b>The followers of the universe itself;<br>
<br>
<span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
The Capital</b></span><br>
<br>​</div>“Our forces make great progress on exploring the wide and vast desert around us...”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-Brothers 3 / Hero Unit<br>
-Adella / Hero Unit<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Throwers<br>
<br>
Army 3;<br>
-x1 Giant Desert Isopod Herd<br>
<br>
Free Actions:<br>
1. Put 53 resources into the Great Embassy’s bank<br>
<br>
2. Successful Agora roll: [The Everwatching guardian of the Order] “Our sun is our guardian, the sun is our loyal and unwavering shield that watches over our people and protects our lands from any dangers that those with ill intent wish to inflict upon our people...” an additional -1 movement is added to the list of debuffs, making it -1/-3 and -2 M, as well as the tiles under the effect of the advancement are unable to be converted to another tile unless either the settlement the 2 desert tile radius is either destroyed or the Order of Kerem is gone.<br>
<br>
3. Army 2 moves West and begins exploration<br>
<br>
Paid Actions:<br>
1. Second part of a level 2 advancement: Improved Trade customs; “Our people are learning more and more about the other nations of this small, small, world we live on... and the better the we understand them... the more we truly know of what resources they may need.” +2 to trade with the Order of Kerem, bringing it to a total of +7 for those trading with the Order, and a +9 being gained from the Order itself. Advancement completed. Costs already paid for last turn.<br>
<br>
2. lvl 1 advancement: Strange powder; “A strange metal has been given to us in order to study by the Oni... and while it doesn’t seem to do much, it seems capable of breaking into far smaller pieces than usual, and had resulted in a black like powder as of a result. Earlier results when striking the substance seemed to have caused some sort of reaction that made it explode into a bright flash... perhaps we can learn more about this material.” Gain access to the “strange powder” tech tree -2 resources<br>
<br>
3. First half of lvl 2 research: Colored fire; “Testing of the substance had resulted in many errors and trials that had failed... but when combining different chemical and powders to the mix, seemed to create a colored explosion... and we have managed to create an working launcher of this colored fire. Called the ‘Desertanian Dragon’s roar’, which is fired from a tube like device that creates a wonderful cloud of colored smoke in the air.”; Every 5 turns, an festival occurs within the Order of Kerem, which is a celebration of this colored fire which awes the audience. An single order point is granted everytime the festival occurs. Also grants access to an non-combat, called the ‘Dragon Isopod’, which are a small herd Isopods with the devices attached to them;<br>
<br>
Name: Dragon’s Roar Isopod<br>
Type: Non-combat<br>
M:1<br>
<br>
Trait: Dragon’s Roar display; “These Isopods contain, although smaller, versions of our festival devices. While smaller, it doesn’t change the fact that these things could bring awe to those who see it, especially those from foreign lands.” (Buff only applies with one unit in a settlement), When within a settlement, the Isopods will begin granting a temporary +1 happiness to the settlement its in. If killed, the happiness will go away. -4 resources, half complete<br>
<br>
Expenses;<br>
<br>
Current resources: 106<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +7<br>
Trade with Oni: +7<br>
Trade with Azerans: +7<br>
Trade with Zanzarians: +7<br>
Trade with Draken: +7<br>
Per Turn: +49<br>
<br>
Money put into Embassy bank + a lvl 1 &amp; 2 advancement: 59<br>
<br>
End Result: 96 resources left.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(97, 189, 109)"><b><span style="font-family: 'times new roman'"><span style="font-size: 26px"><u>The Ru-Ten Amalgam</u></span></span></b></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.885054/" target="_blank"><img src="https://www.rpnation.com/data/attachments/822/822184-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a><br>
Far to the southwest of the Capital and southeast of the growing settlement of Vineyar, another settlement was being developed. Far less populous than that of Vineyar, Captain Crack-Helm's contingent of Bentvine Skirmishers were overseeing the completion of the Amalgam's new farmlands. Unfinished buildings and raw fields were being assembled into the beginnings of this settlement, with work being overseen by the Captain's loyal skirmishers.<br>
<br>
But while many were focused on finishing the work they started over a month ago, the Captain himself was busy watching from a nearby hilltop. He wasn't watching the construction of course, heaven's know, his eyes were instead trained on the northwest. In the distance a figure was approaching. As it drew closer, the image of his trusty Lieutenant, Lizen, became clearer and clearer to see.<br>
<br>
"I take it the messenger wasn't one to mince words, then?" he called out once she was within earshot<br>
<br>
Lizen didn't answer, merely ascended towards him before holding out a rolled up parchment that was bearing a peculiar seal. He gave it a once over before  undoing it and turning away to read.<br>
<br>
"He spoke quickly of the beaten ones." Lizen finally said as she turned her gaze northeast and ran her fingers along her sheathed blade "Said the Proteges of the Triumvirate finally managed to start discussions."<br>
<br>
Crack-Helm didn't respond, merely kept reading the message as Lizen glanced to him out of the corner of her eyes.<br>
<br>
Eventually she dig her fingers into her shield out of agitation, "We were able to share our disapproval of their presence, but he was eager to return." she continued "The Sirewood and the Triumvirate both have been adamant about taking advantage of the Ruins, and it seems the number of Bentvines there will be expanding all too soon."<br>
<br>
Crack-Helm merely grunted as he held the message in both hands and looked closer.<br>
<br>
"So much so that you'd wonder why we hadn't just wiped out those failures and be done with it, or sent them back west to keep their pursuers at bay." Lizen gripped the handle of her blade tightly only to look over to Crack-Helm as he lowered the message "I'd take it that it would be too much to ask that that was a call to aid Vineyar in ridding them of their pest problem?"<br>
<br>
Crack-Helm didn't reply at first, merely rolled up the message before reaching up to take his helmet off. He looked to the sky for a moment before turning to Lizen and gesturing towards her with the rolled up scroll.<br>
<br>
"Repeat after me, Lieutenant: The orders are to sit back and observe." he ordered.<br>
<br>
"Sir?" Lizen tilted her head<br>
<br>
"I need to hear you say it, Lizen." he grumbled "The orders are to sit back and observe." <br>
<br>
"The orders are to sit back and observe." she replied before scowling as he walked past her "Observe what? What was in that message?"<br>
<br>
"That'll be clear soon, just know that the next few weeks are going to be a test of my damn patience." he hissed as he descended back towards the incomplete Settlement whilst slipping his helmet on."<br>
<br>
<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost.<br>
<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 1 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-3 Bentvine Skirmisher (Exploring...)<br>
Army 2: 1Bentvine Skirmisher</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
N/A<br>
<b>Actions</b><br>
Action 1-Recruit 2 Bentvine Skirmisher<br>
Action 2+3 - Complete construction of Farming settlement on tile southeast of Vineyar and Southwest of Capital.<br>
<i>Free Action: </i>Relabel Army 2 as Army 1 for convenience<br>
<br>
<b>Resource Transactions</b><br>
Balance: 7<br>
+Income: (Yomus 4) (Vineyar 3) 7<br>
-Expense: (Recruitment 2) (Streamlined Bentvine Training 2x 0.5= 1) ) 3<br>
New Resource Balance: 11</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The City-State of Mesania</b></span><br>
"Men grow tired of sleep, love, singing and dancing, sooner than war"<br>
-Mesanian proverb<br>​</div><br>
Agathos had crushed the final remnants of the Takrian republic wholly and thoroughly, countless slaves transported to Mesania in the merchant's ships, to be bought and sold. The Bastarnae cheered loudly at this great victory, and much revelry and sacrifices were made in the name of Ares and the other Gods by them. Such glory the Mesanians had not known since their departure from Euvoia all these years past, and these victories reminded them of their glorious legacy that they had grown up with.<br>
<br>
So when they heard that a military settlement had sprung up right on the lands that they had just conquered for the City-State, they were overjoyed that yet more foes stupidly would show themselves here, even after talk of the complete annihilation had surely reached all corners of the continent. <br>
<br>
Agathos wasn't nearly as excited. The blood that had been shed, though he pretended otherwise, had not been shed joyously. He did not want to be here, cutting down for after foe. He thought there would be glory, but all he had found was carnage and destruction unbound. Even surrounded by these warriors, he felt alone.<br>
<br>
He just wanted to go home.<br>
<br>
Yet the will of the Gods must be followed. Always. And so he gave the orders, and got ready for more blood. They would march on this settlement. And, if the locals proved uncooperative, would raze it to the bloody ground as they had razed many more.<br>
<br>
Elsewhere, the hammers of Mesanian blacksmiths echoed through their smithies while their shipwrights worked tirelessly to produce more and more ships. The City-State clearly hungered for more, though Coreatades had not been seen lately. They said he had gone to see the Oracle. To what end, no one could understand.<br>
<br>


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			<div class="bbCodeBlock-content">Army 1 moves West. Besieges Ga'lade castle, though a messenger relays that the besieging army is willing to discuss terms<br>
<br>
Navy 2 moves three tiles east. Marines assault Takrian refugees, then seek diplomacy with the Amalgam.<br>
<br>
Army 3 moves west. Marauds Drakengard settlement.<br>
<br>
Army 2 joins up with army 3. explores. <br>
<br>
Road is built on Lynos location<br>
<br>
Paid Actions:<br>
<br>
Train 4 biremes at northernmost settlement<br>
<br>
Advancement: <i>Dressed for Battle: </i>The attire and armament of those chosen by the Gods is no laughing matter, and special cohorts of blacksmiths come together, working long hours day and night to make sure it is created as quickly and efficiently as possible.<br>
<br>
-1 turns to recruit priests.</div>
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					<div class="bbWrapper"><b>Turn 9</b><br>
<br>
War was coming, the Purple Petal could feel it. But, war was a patient predator, it was waiting, searching for a weakness to exploit. Iemitsu snorted, not if it was up to it. The Purple Petal was not a patient creature, so it had spent its time training and preparing. It spent more and more time in the blood pits, often taking on entire swarms by itself.<br>
<br>
Iemitsu cracked its neck when a niwashi entered the pit. It made a respectful bow, which Iemitsu heartily returned. Perhaps not of equal rank to a Petal, but highly intelligent and well respected, the niwashi was not an opponent to take lightly.<br>
<br>
The niwash send a wave of necrotic energy towards Iemitsu. The Purple Petal caught the wave with spread arms and compressed it down to a sphere of decay. With a grunt he threw it back to the niwashi. A strange plant shot up and encompassed the sphere of necrotic energy.<br>
<br>
Iemitsu grinned, rows of sharp teeth showing. Energy started to amass around the Purple Petal. The energy streamed into it, like a floodgate opened. With a snarl Iemitsu released the energy into lance which it threw against the niwashi. The lance sent the niwashi sprawling, straight into the wall of the pit. With a sickening crunch the niwashi flopped down, unconscious, but alive.<br>
<br>
The blood pit had changed into a riot of colour. The pure growth energy Iemitsu had thrown at the niwashi had made flowers bloom throughout the pit. Iemitsu smiled satisfied, destroying one’s enemies should be done in style.<br>
<br>
<br>
<b>Actions turn 9: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Armies 4 and 5 merge and become army 4</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 2 explores, Asphodel’s caverns in search of fire to put out.</li>
<li data-xf-list-type="ul">Convert 10 population into 20 resources</li>
<li data-xf-list-type="ul">Complete <i>Quest 1 </i>from <i>The Dark One </i>quest line -20 resources</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Action 1: Advancement: <i>Hall of the Niwashi, </i>-3 resources, effect: Recruiting new Niwashi only costs 1 action.</li>
<li data-xf-list-type="ul">Action 2: Advancement: <i>Specialized Warrior Breeding pods, </i>-3 resources, effect: When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</li>
<li data-xf-list-type="ul">Action 3: Advancement: <i>Specialized Warrior Diet, </i>-3 resources, effect: Yari Troop units get +0/+1.</li>
</ul><br>
<i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Growth of a new jungle tile 1 tile West, 1 tile SW of capital 1/2 (4-2 due to presence forest irrigation 2)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement</li>
</ul><br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources tits turn</b></td>
<td colspan=""><b>Resources expenses tits turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population tits turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">+12</td>
<td colspan="">+12</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">12</td>
<td colspan="">-9</td>
<td colspan="">+12</td>
<td colspan="">68</td>
<td colspan="">70</td>
<td colspan="">-10</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan=""></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">Hero unit Borage</td>
<td colspan="">1 tile west of the Steel City</td>
<td colspan="">Borage uses growth ability.
Niwashi is there to assist.</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">1 tile North West of Capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
</ul></td>
<td colspan="">1 tile West of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 4</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Troop Yari</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 6</td>
<td colspan="">Hero unit Dark Disciple</td>
<td colspan="">1 tile East of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan="">Yari unit</td>
<td colspan="">1 tile South West of the Steel City</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">Hero unit Asphodel</td>
<td colspan="">1 tile North West of Capital</td>
<td colspan="">Static, level 2 military settlement, -1 level for fire.</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10984552" data-lb-caption-desc="Trektek · May 27, 2021 at 9:11 AM">

		

		
	


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					<div class="bbWrapper"><b>                                                                                            The Gelicko Capital Falls</b><br>
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                                                                         <b>  Excerpts from around the continent in the time of the Great Strife.</b><br>
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                                     <i>   “Victory is ours! Long Live Regalia. Long Live Derrin and Sparda! Love Live Alexian!”- Regalian Soldier<br>
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                                             “We feast until we have enough girth to overwhelm all the Slimms that think they can crush us. No more hiding behinds walls like turtles. Time for them to be real men.” -Ogre Brute<br>
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                                        “We have never had such expansion before. Spreading our holy might in the name of the Allfather has gained us great recognition from our allies.” - Dwarven Priest<br>
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                                    “The Westerners advances are troubling. We hear rumors of large armies traveling upon well built roads. It’s worrisome for our people.” - Well informed “farmer”<br>
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                                 “Our allies crushed some dangerous lizards to the East. They were led by someone named Derin and if the rumors are to be true, he fought a giant beast made of metal single handedly.  If that’s not a good excuse to celebrate, I don’t know what is?!.”- Drunken Tolouis Guardsman moments before he downed his fifth bottle of wine</i><br>
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                                                                                 <b>    Dymaeran Stronghold in the Joint Settlement of The Lost City<br>
                                                                                                       Population: 42 Resources: 53 Order: 1</b><br>
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Lord Jadom knew what was coming. The Gelicko’s capital was unfortunately too far away for any sort of assistance to arrive in time to help fight back the elven invaders. He was sure that the other lords would be able to muster up some defences of the other Gelicko settlement where the government managed to escape to. That one was much closer to home. But it had seemed that the Gelicko capital had fallen to the invaders.<br>
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He looked over the missive once again from Zanzir. It seemed that they needed something called a “Power Converter” and that it will help them restore an Old World facility. That could be a great boon. He’d send his men on it right away. Jadom quickly penned a series of orders that his men were to acquire this Power Converter and then bring it to Zanzir.”<br>
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<b>Move Army 2 consisting of 2 Protector of the Allfather troops from the mountains west onto the Zanzir Capital city<br>
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Actions: Entered into negotiations with the machines within The Lost City<br>
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Train 1 Protector of The Allfather in the Capital<br>
Advancement Lvl 1: Provide the Takrian Refugee Warriors with Dwarven Quality weapons giving them +1/0</b><br>
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                                          <b>                                                          End Pop: 39 End Res: 42 End Order: 1</b><br>
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                                                                                                                   <b>                     Azera<br>
                                                                                                          Population: 34 Resources: 52 Order: 2</b><br>
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War. It is coming for us all.<br>
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We fear that our hard earned peace will not last.<br>
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The war is not the one that the others are expecting. It's not from the Ogres to The North, or even from the rumors of a major alliance in the East that might spring conflict. It is from across the seas. Something that only Azera has heard from in rumors and writings. Only something that is coming for them. A group of highly militarized, but highly religious troops.<br>
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They are coming for us all and we must prepare<br>
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<b>Train 1 Archer and 1 Cavalry  in the capital.<br>
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End Pop: 34-2= 32<br>
End Res: 52-8= 44<br>
End Order=2</b><br>
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                                                                                                                                 <b>    Draken Guard<br>
                                                                                                           Population: 39 Resources: 29 Order: 1</b><br>
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Balon reported back the news of the treaty with Regalia. That boded well for his masters. Balon was now to return back to the other settlement and make due for assisting in training additional troops for what may come. It has been many millennia since the Draken Guard have gone to war, but perhaps that time has now come soon.<br>
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The Crimson Red Dragon known as Xixas the Red Dragon was fierce member of the council. One of the few ones whom had wished to reach out and deal with the Grounders personally. It was he who had sent Balon as his emissary and he was pleased with the response. Soon enough, they would have boots on the ground, and that would make his prestige and power rise ever more.<br>
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<b>Train 1 Dragon Warrior and 1 Dragoon in the Westernmost settlement<br>
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Army 4 moves 2 spaces east back towards settlement<br>
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End Pop: 37<br>
End Res: 21<br>
Order: 1</b><br>
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                                                                                                                                <b>       Toulais<br>
                                                                                                       Population: 32 Resources: 26 Order: 2</b><br>
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Celebrations rang out in the street. Their nation was on the the rise. The people were overjoyed. It seemed as though all their hard work was going to be paying off. Skeletons of the former regime were helping to defend the South and soon enough, the waters would be protected with the beginnings of their fleet.<br>
<br>
What a time to be alive.<br>
<br>
Rene gulped down the last of his bottle of wine. He heard rumors that things were going to be changing in the Capital based on their new alliance, but it all was rumors and hearsay to him. There was apparently going to be a reshuffling of the army in order to maintain some sort of defensive line against the enemies out there. Probably those nasty Lizards to the East.<br>
<br>
Directeur Gibrian Armeron should be returning to the Capital on the morrow and these celebrations would continue on in his honor.<br>
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<b>Train 1 Skeleton Knight at the Military Settlement<br>
Train 1 Guarde National in the Capital<br>
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ARMY 2 moves 2 spaces to the Capital</b><br>
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                                                                                                                 <b>      1 AA, Turn 10, Month 10</b><br>
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<b>The Oni<br>
Population:?? Resources: ?? Order: 1</b><br>
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Western Alliance Actions<br>
<br>
-Advancement: Beach Assaults - Any alliance ship can transport any alliance unit. When disembarking, if those units attack that same turn, they gain always strike first. Units who already have always strikes first, gain +2/0.<br>
<br>
-Advancement: The Great Forge - Produces a magic item every three turns. GM to roll to decide power of said item.<br>
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-Advancement: Akemi Memorial Facility II - The facility found deep within the ground has seen several more doctors awake, unlocking more knowledge around futuristic medicines and science.<br>
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Save increased to 9+ -5 resources<br>
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-Advancement: Mustering Grounds II - With ever increasing size to the mustering grounds, more and more elite fighters are being discovered.<br>
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Samurai units -1 turn to recruit -5 resources<br>
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-Advancement: Final Forms - Under the instruction of Jin, the Oni Samurai and Jigamundo Samurai have begun to train in the forms of each other, merging them together to make a truly fearsome style.<br>
<br>
All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait) -2 resources<br>
<br>
<b>Quest 2 Completed.<br>
Reward: Mages Tower. Allows the construction of a Mages Tower in each Oni settlement. Gives allies within the city walls a 0/+2 against Magic spells. Cost per tower is 10 Resources.<br>
<br>
Quest 3:Train 10 Hedge Mages</b><br>
<br>
<i>“Sometimes the greatest path to enlightenment is to train others that know less than you. By doing this, one can gain an improved insight into others’ way of learning, therefore gifting you with a path forward that you might not have seen before.”- Orren<br>
</i><br>
<b>Studying the Black stone</b>- It proves to be hard, but heavy. In greater quantities, it can be used to create stronger defenses or improved armor.<br>
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<b>Gelicko<br>
Population: 24(Max Population) Resources: 3 Order: 0</b><br>
<br>
Grand mechanical 2/2<br>
Heart of the Zig: R 3 A1] enemies besieging or attack a gecklicko settlement suffer from it's heat some less than others. (Desert preferring nations suffer 0/-1 other nations suffer 0/-2 while nation's that prefer cold climate suffer 0/-3)<br>
<br>
Suppressor canisters: R3 A1: a distilent form hoshi toxins these canisters are fired form ballista to devastating effect on the invaders: at the beginning of a battle on a tile containing a gecklicko settlement roll an attack roll for each enemy once this attack roll is treated as 0/0 nation modifiers affecting this stat, in addition The opponent attacks last that round<br>
<br>
<b>Gelicko Capital falls to Regalia troops. All Gelicko troops in the capital were eliminated.<br>
<br>
Quest 1 Completed.</b><br>
<i>Reward: Helios Trooper<br>
Elite<br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Atk 1<br>
Def 1<br>
Hardened Shell: The hardened shell of the Helios trooper gives them an extra +1 HP and the ability to block 1 attack on a 8+</i><br>
<br>
<b>Quest 2: Build 6 Helios Troopers</b><br>
<br>
<i>“Now that we have gained a greater idea of some of the simpler aspects of this machine, we need to further that along with some repetition and grow from that base of knowledge that we have started with.”- Gelicko Prophet</i><br>
<br>
Explore: Army 5 comes across what looks like a bandit encampment. They look heavily armed to the teeth and have a sizable encampment.<br>
<br>
<br>
<b>Regalia<br>
Population: 18 Resources: 41 Order: 1</b><br>
<br>
<br>
Regalia takes the Gelicko capital and only loses 9 Mercenary units while eliminating all Gelicko fighters. Before the battle, the Gelicko leadership left the Capital along with some strange mechanical being pulled by wagons to the West.<br>
<br>
Research &gt; Tower Shields &gt; Level 2 &gt; 1 of 1 &gt; Shieldmen gain additional 0/+1<br>
<br>
<i>Army 5 explores: A small village surrounded by palisades lies up ahead. There are 3 sentry towers that have 1 archer each. The front gate has two guards dressed in furs and light bronze mail. Crops of corn and berries are being picked outside the gate. The race of the villagers seems to be Orcs.</i><br>
<br>
<b>Quest 1: Posses an army of 20 non hero units or mercenary</b><br>
<br>
<i>“The Darkness is something that can’t be fought by numbers alone, but the numbers are a good start.”- “Unknown”</i><br>
<br>
<b>Demands of the People:</b> The People want the other new races of Regalia to have access to greater levels of Regalian Education.<br>
<br>
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<b>Zanzir<br>
Population: 40 Resources: 52 Order: 1</b><br>
<br>
Army 4 construct Standard Settlement (+2 Actions)<br>
<br>
Diplomacy with Messania. (Continued in Diplomacy Chat)<br>
<br>
<b>Takrian Republic <br>
Population: 29 Resources: 29 Order: 0</b><br>
<br>
<br>
<i>ARmy 1 Explores: A lone figure decked out in cobbled together, but strong looking armor and a helmet made of bone waits at the meeting location. “Greetings Takrian Emissary. I am Hoodoo the Crusher.We have come with you for a deal. Give us 20 Resources and my entire Army and myself will help you crush the Invaders.” (Continued in the Diplomacy Chat)</i><br>
<br>
Action 1 used to establish a refugee camp south of Ru-Ten on new position of refugee group 3<br>
Action 2 used to establish refugee camp in Dymraen, on current position of refugee group 1<br>
Action 3 used to train refugee warriors in Raven's Heart<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 38 Resources: 96 Order: 1</b><br>
<br>
Free Actions:<br>
1. Put 53 resources into the Great Embassy’s bank<br>
<br>
2. Successful Agora roll: [The Everwatching guardian of the Order] “Our sun is our guardian, the sun is our loyal and unwavering shield that watches over our people and protects our lands from any dangers that those with ill intent wish to inflict upon our people...” an additional -1 movement is added to the list of debuffs, making it -1/-3 and -2 M, as well as the tiles under the effect of the advancement are unable to be converted to another tile unless either the settlement the 2 desert tile radius is either destroyed or the Order of Kerem is gone.<br>
<br>
3. Army 2 moves West and begins exploration: The army uncovers a large metal boat mostly submerged, but sticking out of the water. (Continued in Diplomacy Chat)<br>
<br>
Paid Actions:<br>
1. Second part of a level 2 advancement: Improved Trade customs; “Our people are learning more and more about the other nations of this small, small, world we live on... and the better the we understand them... the more we truly know of what resources they may need.” +2 to trade with the Order of Kerem, bringing it to a total of +7 for those trading with the Order, and a +9 being gained from the Order itself. Advancement completed. Costs already paid for last turn.<br>
<br>
2. lvl 1 advancement: Strange powder; “A strange metal has been given to us in order to study by the Oni... and while it doesn’t seem to do much, it seems capable of breaking into far smaller pieces than usual, and had resulted in a black like powder as of a result. Earlier results when striking the substance seemed to have caused some sort of reaction that made it explode into a bright flash... perhaps we can learn more about this material.” Gain access to the “strange powder” tech tree -2 resources<br>
<br>
3. First half of lvl 2 research: Colored fire; “Testing of the substance had resulted in many errors and trials that had failed... but when combining different chemical and powders to the mix, seemed to create a colored explosion... and we have managed to create an working launcher of this colored fire. Called the ‘Desertanian Dragon’s roar’, which is fired from a tube like device that creates a wonderful cloud of colored smoke in the air.”; Every 5 turns, an festival occurs within the Order of Kerem, which is a celebration of this colored fire which awes the audience. An single order point is granted everytime the festival occurs. Also grants access to an non-combat, called the ‘Dragon Isopod’, which are a small herd Isopods with the devices attached to them;<br>
<br>
<i>Name: Dragon’s Roar Isopod<br>
Type: Non-combat<br>
M:1<br>
<br>
Trait: Dragon’s Roar display; “These Isopods contain, although smaller, versions of our festival devices. While smaller, it doesn’t change the fact that these things could bring awe to those who see it, especially those from foreign lands.” (Buff only applies with one unit in a settlement), When within a settlement, the Isopods will begin granting a temporary +1 happiness to the settlement its in. If killed, the happiness will go away. -4 resources, half complete</i><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 22 Resources: 11 Order: 1</b><br>
<br>
The Exploration continues……..<br>
<br>
Action 1-Recruit 2 Bentvine Skirmisher<br>
Action 2+3 - Complete construction of Farming settlement on tile southeast of Vineyar and Southwest of Capital.<br>
Free Action: Relabel Army 2 as Army 1 for convenience<br>
<br>
<br>
<b>The City State of Mesania<br>
Population: ?? Resources: ??, Order: 2<br>
?? Slaves</b><br>
<br>
<i>Quest 1:”Dionysus and Hephesteus have developed a wager against the other. Dionysus wishes for Messania to throw 5 festivals and Hephesteus wishes for Messania to advance 5 separate weapon or armor upgrades. Whichever one wins the bet, will shower Messania with a gift.”- Holy Priestess</i><br>
<br>
Army 1 moves West. Besieges Ga'lade castle, though a messenger relays that the besieging army is willing to discuss terms<br>
<br>
Navy 2 moves three tiles east. Marines assault Takrian refugees, then seek diplomacy with the Amalgam.<br>
<br>
Army 3 moves west. Marauds Drakengard settlement.<br>
<br>
Army 2 joins up with army 3. explores.<br>
<br>
Road is built on Lynos location<br>
<br>
Paid Actions:<br>
<br>
Train 4 biremes at northernmost settlement<br>
<br>
Advancement: Dressed for Battle: The attire and armament of those chosen by the Gods is no laughing matter, and special cohorts of blacksmiths come together, working long hours day and night to make sure it is created as quickly and efficiently as possible.<br>
<br>
-1 turns to recruit priests.<br>
<br>
<b>Mitsura<br>
Population: 70 Resources: 12 Order: 2</b><br>
<br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Action 1: Advancement: Hall of the Niwashi, -3 resources, effect: Recruiting new Niwashi only costs 1 action.</li>
<li data-xf-list-type="ul">Action 2: Advancement: Specialized Warrior Breeding pods, -3 resources, effect: When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</li>
<li data-xf-list-type="ul">Action 3: Advancement: Specialized Warrior Diet, -3 resources, effect: Yari Troop units get +0/+1.</li>
</ul><br>
<i>Inventor Hekron invention: Mist Makers- Gives Yari Units a 9+ save while in the forests and swamps.</i><br>
<br>
<br>
<b>Quest 1 completed.</b><br>
<br>
Reward: Reward: <b>Flaming Shrubbery</b><br>
<br>
<i>Troop<br>
HP:1<br>
Movement: 1<br>
Attack: 1<br>
Atk: 1<br>
Def: 0<br>
Extreme Heat: +1/0 due to the heat. During combat with a melee opponent, automatically rolls fire damage before the main attack. On a 8+ deals 1 damage. If damage kills the unit, move the attack to another one. (Activates once a battle)</i><br>
<br>
<b>Quest 2: Create a total of 4 Tiles of Forest, including this Tile</b><br>
<br>
<i>“It is important that we spread the forest across all that we survey. With it, our power can course through them and with enough of it, even beyond the boundaries of what we call home.” - The Dark One</i><br>
<br>
Exploration into Asphodel Caverns: The troops travel through the caverns, taking the other path not yet taken. The heat is supreme and feels as though it is coming from deep within the bowels of the earth. (Continued in Diplomacy Chat)<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
Ogre Kingdoms<br>
Population: 34 Resources: 20 Order: 1</div>
				
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--><div class="bbcode-border" style="border: 0; padding: 0; width: 100%; height: 300px; background: url('https://res.cloudinary.com/cook-becker/image/fetch/q_auto:best,f_auto,w_1920,e_sharpen/https://candb.com/site/candb/images/artwork/Ghost10.jpg') center/cover no-repeat;;"></div><!--<br />
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// name + flavor text (keep it short) //<br />
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--><div class="bbcode-border" style="border: 0; right: 5%; bottom: 10%; padding: 0; position: absolute;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Oswald', cursive; font-size: 5.0em; line-height: .8; color: var(--mainimagewhite); text-align: right; text-transform: uppercase;;">The Oni</div><div class="bbcode-border" style="border: 0; display: flex; justify-content: flex-end; padding: 0;;"><div class="bbcode-border" style="border: 0; display: inline-block; box-sizing: border-box; margin-top: 10px; padding: 7px 15px; background: var(--mainimageblack); font-family: 'Montserrat', sans-serif; font-size: .6em; line-height: 1; color: var(--mainimagewhite); text-transform: uppercase;;">Without honour there is only darkness</div></div></div></div><!--<br />
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// start of content //<br />
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// header- intro //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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Aoki rode forward on his horse and before him was the man who he had forged a connection with in the small goblin village. Recently the pair had spoken after several months apart and under the laws of his people, Aoki had asked him to return to his nearest settlement. Unfortunately for the young Ashigaru, this was not done by Ororo, the Zanziran instead choosing to move towards an allies nearby settlement. Nearby peasants raised the alarm of unknown users of the road and Aoki’s unit along with nearby Samurai were sent to investigate. That was how Aoki found himself with Ororo once again.<br>
<br>
Aoki leapt from his horse with a look of sadness written across his face. He could feel the eyes of his fellow Oni focussed on his back. He was honourbound to carry out his duty, he had already given Ororo fair warning and his decision to ignore the agreement was on him...but that didn’t make what was to follow any easier.<br>
<br>
The sound of a sword leaving its sword would have alerted Ororo if the thunderous hooves of fifty horses had not already.<br>
<br>
“Ororo!” Aoki yelled through gritted teeth. “I told you to go back to your home...why did you not listen?!”<br>
<br>
Aoki would give him a chance to respond but no words could change the path that the pair were on. Another time...another life...they could have been the closest of friends but in moments the two would take part in a duel that would be spoken about by its witnesses for years after.<br>
</div><!--<br />
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// header - actions //<br />
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<b>Western Alliance Actions</b><br>
<br>
Advancement: Acclimatisation - All alliance members avoid desert/summer/hot temperature modifiers thanks to the Order sharing their secrets of how to survive such conditions effectively.<br>
Advancement:The Great Fortress - Wonder - A tremendous construction that stretches far over the horizon. Enemies brave enough to attack the fortress need to be prepared or will find themselves repelled before even a single man could reach the walls.<br>
<br>
Cost: 150 resources - Can be paid over multiple turns or one<br>
Actions to complete: 20 actions<br>
<br>
Benefits:<br>
<br>
• Counts as Level 6 Military Settlement<br>
• Covers two adjacent hexes and makes them impassable to non Embassy members<br>
• 4D3 in built ranged siege weapons attack enemy forces up to one hex away at +6/0 each combat with strikes first. Each hit affects D3 units. In addition, ranged siege units can attack up to one hex away.<br>
• Sieges are only half as effective, rounding down, against the Great Fortress.<br>
• Plus a secret GM only knows.<br>
<b>Oni Actions<br>
<br>
Free</b><br>
<br>
Kawada - Movement - NW, NE - Explore<br>
Army 1 - Movement - Samurai NW to join Army 2 - Remainder Army 1 return to Capital<br>
Army 2 - Movement - NW - Attack Zanzir Spy (Failure to move to nearest settlement as agreed in diplomacy)<br>
Army 6 - NW - Build road - 5 resources<br>
Army 3 - NE - Build road - 5 resources<br>
Army 5 - E, NE - Build road - 5 resources<br>
Army 4 - E, NE - Build road - 5 resources<br>
Recruit x2 Builders - Kerem Capital - 4 Resources<br>
<br>
<b>Paid</b><br>
-Recruitment: Samurai Cavalry - 21 resources<br>
-Advancement: Horse Breeders – Non-combatants gain +1M - 3 resources<br>
-Advancement: Field Craft – For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit. -3 resources<br>
<br>
<br>
</div><div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10984584" data-lb-caption-desc="Lazaro1505 · May 27, 2021 at 10:30 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The followers of the universe itself;<br>
<br>
<span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
The Capital</b></span><br>
<br>
<span style="font-size: 18px"><b>The Dungeon of the damned;</b></span><br>
<br>
<span style="font-size: 15px">Back within the dungeon of the damned, it has been multiple months ever since the last time it has been checked upon, but as of this current moment, an particular individual was visiting his  younger brother once more, the armored Councilman of the Art of War currently being in a conversation with such brother about a few topics... <br>
<br>
“Brother, it has been months ever since I first visited you....” the armored man said, shifting in the seat given to him which was placed in front of the cell that held the form of his brother within, who was currently conducting exercises in order to maintain muscle mass. To be honest, he doesn’t know why he was here, for all he know, his brother could have very well been what the others have said before multiple times, a murderer, a deserter, a <b>fool</b>, yet, he refused to believe it to be the truth. He knew, or at the very least, had a personal idea of his brother simply doing his best only to fail when presented with a seemingly impossible challenge. Was it perhaps it was his brotherly bond with the younger sibling that blinded him to what may be the truth, or was did he have the right idea here? Nonetheless, he was still maintaining his conversation as he respond with:<br>
<br>
“And I still truly want to ask... did you truly regret what you did? Leaving your men behind at such a challenge. I forgive you of course, not many are capable of facing such a threat with a available resources, but, it seems you are jailed here nonetheless. I just wanted to know that if you weren’t lying about such and were merely telling the truth, brother.” As his words caused the younger brother to stop in the middle of his pushups, before saying <br>
<br>
<i>“Even now, no matter what happened, you still believe in my freedom? Sigh, I would like to say things as well, but no matter what I say, I’ll still be locked up here for years to come if I’m lucky enough... but why must you still trouble me with this” </i>As the man continued with his exercises. The councilman could only frown underneath his helmet. Why must his brother make this task far harder... did he simply believe he wasn’t worthy of such? Did he truly committed the crime? Nonetheless, it’s best not to continue talking, as the Councilman have a small sigh before saying with<br>
<br>
“I’ll leave you alone for now then.... I’ll be back soon however.” As the Councilman gotten up from his seat and began to leave, a couple of guards escorting him back outside. No matter what happens... he’ll figure out the truth... whether sooner or later.</span><br>
<br>
<br>
“Our forces make great progress on exploring the wide and vast desert around us...”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-Brothers 3 / Hero Unit<br>
-Adella / Hero Unit<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Throwers<br>
<br>
Army 3;<br>
-x1 Giant Desert Isopod Herd<br>
<br>
Free Actions:<br>
1. Respective armies stay within their location.<br>
<br>
2. Deposit 97 resources into the embassy bank.<br>
<br>
Paid Actions:<br>
1/2/3. Train 2 Javelin Warriors &amp; 1 Giant Desert Isopod unit within Order of Kerem capital. -6 resources (as well as complete quest 2)<br>
<br>
Expenses;<br>
<br>
Current resources: 96<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +9<br>
Trade with Oni: +9<br>
Trade with Azerans: +9<br>
Trade with Zanzarians: +9<br>
Trade with Draken: +9<br>
Per Turn: +59<br>
<br>
Money put into embassy bank as well as the three units training cost: -103<br>
<br>
End Result: 52 resources left.​</div></div>
				
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							<h1 class="p-title-value">Birth of Nations Reboot Main Thread
	
	

	

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10984753" data-lb-caption-desc="Obsidian · May 27, 2021 at 2:32 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><b>Gecklicko is Vanquished</b></span></span><br>
<span style="color: rgb(44, 130, 201)"><b>~ Zigzarag conquered by Regalia ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1622140325100-jpeg.886571/" target="_blank"><img src="https://www.rpnation.com/data/attachments/823/823701-9f0724bbc40430d2e30b90bb13e2df18.jpg" class="bbImage " style="" alt="1622140325100.jpeg" title="1622140325100.jpeg" width="182" height="100" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445192" data-tab-container-id="tabContainer_1736445192" href="javascript:">Battle of Zigzarag</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445193" data-tab-container-id="tabContainer_1736445192" href="javascript:">Gensari</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445194" data-tab-container-id="tabContainer_1736445192" href="javascript:">Alexian's Mercy</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445195" data-tab-container-id="tabContainer_1736445192" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
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As the Regalian army stood just outside the range of the Gecklicko's walls, the skies above darkened with thick clouds, before rain poured down upon the city. Derin and Sparda both stood at the very front of the Regalian force, readying themselves for battle, and for their place in history. Just as a great fireball lit up the sky behind them, the first of the trebuchet fire arced through the air above the Regalian army, before impacting the city in a booming explosion that tore upon the metal walls of Zigzarag. With that signal, the battle had begun.<br>
<br>
Derin and Sparda led the charge upon the Regalian walls, the Shieldmen roaring with their commanders, running in their heavy armour straight for the city gates. At that moment, something more than rain fell upon the Regalian force. From the walls of the Gecko capital, ballistae fired breakable cannisters of some putrid fluid upon the Regalian force, the first volley firing wide over the Regalian force and striking support formations close to the rear. As the cannisters broke open, their contents sprayed in all directs, covering thousands of Regalian soldiers. Even from the front lines, their screams could be heard. The deadly fluid ate through metal and clothing, reaching the men beneath, desolving flesh and bone, resulting in slow and agonizing deaths. Try as healers might, there was no saving them.<br>
<br>
Reacting quickly, Sparda gathered his magic and cast a great shield over the Regalian army, catching the second volley just in time. Mages in support companies caught on quickly, contributing their own power to Sparda's shield, effectively taking it off his hands. That is when another light sparked overhead. It was the Primus. With great wings extending out, the Primus shined as bright as the stars themselves, flying at speed toward the city walls themselves. The Regalian forces would witness their Primus bring down his righteous fury upon the city walls, demolishing the ballistae in wave and wave of piercing ice spears, taking all the attention of the forces atop the city walls while the army beneath closed upon the gates.<br>
<br>
Together, Sparda and Derin reached the gates, using their combined might to throw a ball of sheer force upon the gates so great that they were torn from their hinges, being thrown across the city and landing in some distant district. While a cheer went up at the annihilation of the gates, they would be short lived. Just behind the gates stood the Gecko's army, backed by some monstrocity so massive that one would be forgiving in thinking it was a building. That assumption was dashed the moment the thing moved, sort manner of massive walking fortress, and its main cannons aimed upon the Regalian forces.<br>
<br>
"Back!" Sparda yelled to his troops, quickly raising a shield to protect the army, but Derin, never one to be intimidated by an enemy, dashed straight ahead into the enemy formations. "Derin!"<br>
<br>
His rashness was rewarded when the monstrocity fired those cannons straight at Derin, near at point-blank range, the massive Gecko shell igniting Derin a great fiery explosion that shattered the earth and shook the ground. "Derin!" Sparda would cry out, this time worry entering his voice, staring at the cloud of dust, quickly settled by the ever present rainfall. In a small crater, Derin would be seen, but not completely whole anymore. A massive gash was bitten out of the left of his torso, the shell ripping through his black armour, and taking a piece out of him. Bleeding out, bone and organs exposed, Derin growled to himself in sheer agony as darkness swirled around him, his left gauntlet clutching onto his wounded side, and yet he did not fall. He did not fall!<br>
<br>
The Commander looked up at that grand monstrocity, and hissed, "Is that the best you have?!"<br>
<br>
The Darkness surrounding Derin formed wings at his back, contrasting Alexian's wings near completely in their blackness, and Derin too shined, but in rays of night rather than in light. Summoning all of his remaining strength, Derin pushed himself up into the air, and the aghast Gecko forces before him could barely react as his blasted at speed straight into their formations. Rather than fight them all, Derin targeted one after another, latching onto one before grabbing onto the Gecko pilot, draining it before reducing it to ash, then launching at another, then another, then another. Derin zipped through the Gecko army in a fast and fluid combat style, slowly regaining his strength, his gash healing from the stolen vitality of the Geckos. And then, he finally reached the grand mechanical.<br>
<br>
The great monstrocity stepped back as Derin shot up into the air right in front of it, the Geckos of this walking fortress desperately trying to swivel their cannons upon him.<br>
<br>
"You have your monsters." Derin growled, "I have mine!"<br>
<br>
With all the power that remained within him, Derin cast his most powerful spell yet. Magic that is not meant to be used. Magic that was supposed to be locked away beneath the Palace, never to be seen in the light of day again. But Derin has no such caution. He believes utterly in power. And now he will use his to its fullest.<br>
<br>
Raising both arms, Derin shines with darkness as he exerts himself to the point of breaking, controlling something colossal. That something becoming all too clear moments later. Beneath the grand mechanical, a void forms upon the ground, so dark that light does not escape it. The void grows until it consumes all of the ground beneath the grand mechanical, great tendrils then snaking their way out of the void, tendrils of darkened spiked metal, each tendril growing out of the void at colossal size before wrapping themselves around the grand mechanical. The tendrils clutch onto cannons, towers, and legs before they tighten. The cannons bend and are torn out, the towers shatters and rain debris upon the city, and the legs warp and break. The grand mechanical falls, crashing into the void with a boom, as the tendrils start to thrust themselves into the grand mechanicals main body, slowly tearing the entire structure apart from the inside out. And finally, with a great explosion, the grand mechanical is finally demolished completely, one of the tendrils finding the store of ammunitions within the structure, pieces of this mechanical monstrosity being cast all across Zigzarag, bringing more death upon the Geckos of the city.<br>
<br>
With the grand mechanical completely destroyed, Derin's magic finally failed him, as did his body. Exhaustion finally sapped him of the last of his strength, releasing his hold over the dark monster, but, thankfully, it did not remain. It sank with a haunting howl back down into the void, it's portal into this world quickly closing around it, Derin only able to see the creature disappear before losing consciousness and falling. Thankfully, he would not hit the ground. Sparda, with his own shining white wings, caught Derin in the air and safely brought him down to the ground, in the middle of the Regalian army that now surged into the Gecko capital.<br>
<br>
"Take my brother to the healers at once!" Sparda barked at a ground of support troops, "And hurry!"<br>
<br>
They did not need to be told twice. The soldiers took Derin and hurried off to the healers with him. Sparda then turned back to the fight. It was not over. The Geckos subbornly fought on, but the loss of their pet mechanical monster seems to have had an effect on them. Such a feat as Derin's would not have done unnoticed, and it showed. Surging forward, Sparda flew straight into the thick of battle, conjuring shields to block enemy attacks before following up with counterattacks, his magically-enhanced mace blasting apart mechanicals as well as Gecko heads with ease and precision. Sparda led the army in the systematic elimination of the remaining Gecko forces, shattering entire Gecko regiments with the combined might of the Regalian army, before eliminating straggers in detail. The day slipped into night, and the fighting raged on, Regalian forces hunting down the last of the Geckos resistence through the streets, in every form such resistence took.<br>
<br>
By the end, the Gecko capital was taken, its streets now awash with the smoldering wrecks of mechanicals, the debris of demolished buildings, and the countless thousands of the dead.<br>
<br>
Regalia had won. The Geckos were finally defeated.<br></li><li class="bbTabContent" id="tab_1736445193" style="display: none;"><br>
With the Geckos defeat came the spoils of war. Regalia now controlled Zigzarag, and its people cowered before the Regalian troops that now patrolled the streets, Geckos hiding away in the hopes that their conquerors would leave them alone as long as they are not seen. Needless to say, Zigzarag ground to a halt in the wake of the invasion, the city factories and foundries stood cold and empty, the streets eerily silent. Only homeless Geckos wandered the streets, whose homes were destroyed in the battle, and even they would run the moment they spotted a Regalian patrol. It seemed no one would speak with the new masters of Zigzarag. That is until they found Gensari.<br>
<br>
~~~<br>
<br>
Stepping through the open doors of the Gecklicko Council building, Sparda and his Shieldmen would find only darkness and the memory of activity, the entrance hall a mess showing signs of panicked evacuation. This, it seems, was the Gecklicko centre of government, now standing empty and abandoned. At least, that is what it appeared at first.<br>
<br>
"Finally, you have come." A Gecko with a serpentine voice spoke, stepping out from the shadows, appearing before the Regalians with surprising courage, "May I ssssay it issss an honour to finally meet you, Regalianssss. If only they came under better ccccircumsssstanccccessss."<br>
<br>
He was... different from other Geckos. He looked like a Gecko, at least to the Regalians, and yet his voice was distinctive. And he had something of a habit as well. A forked tongue would dip out of his mouth, lick the air, before slipping back into his mouth; a set of motions that would happen within a second, and he did this every few minutes, or between sentences. With him being found here, in the Council building, one might think him to be important.<br>
<br>
"Who are you?" Sparda barked out, "Are you the leader of Gecklicko? We expected you to have abandoned the city."<br>
<br>
"I am no leader of Gecklicko, no. I am but a ssssimple functionary." The Gecko informed the Regalians, "I am Genssssari. I oncccce sssserved the leader of Gecklicko, Gorbrick, and hissss esssstemed Councillors. But... given I am here... I sssserve them no more."<br>
<br>
"Where is he?" Sparda asked, "Where is this Gorbrick?"<br>
<br>
"I do not know for ccccertain, but he wasss on a misssssion of ssssome importancccce for Gecklicko." Gensari informed them before he growled in a simmering temper, "While Gorbrick wassss not here in the ccccity, the Counccccil were here. They have fled Zigzarag in the wake of your invassssion, to ssssave themsssselvessss. Ssssuch cowardicccce. They took all thosssse that would follow them, abandoning our ccccity and itssss people, throwing ussss before you assss a ssssacrificccce. I never would have believed it if I did not witnesssss it for mysssself."<br>
<br>
"Where would they have fled to?" Sparda asked Gensari, "Gecklicko has another city?"<br>
<br>
"Not a ccccity. It issss a factory." Gensari compliantly explains, "Gorbrick had ussss consssstruct a placccce of labour, to the Ssssouth Wesssst from here. But it issss a harsh placccce. Many of our brotherssss and ssssisssterssss die there, worked to death in the factory."<br>
<br>
"Worked to death?" Sparda speaks aghast, "That's barbaric!"<br>
<br>
"Our Counccccil did not sssseem to think sssso." Gensari spoke, a certain knowing glint in his eye, "But to hear you sssspeak ssssuch givessss me ssssome hope. Many feared the invasion of the pointed earssss. Assss you have no doubt sssseen, fear clutchessss at thissss ccccity."<br>
<br>
"Yes, we have noticed." Sparda nods, "The streets are empty, and the... the people, the Geckos, they run from us whenever we try to approach them."<br>
<br>
"After sssseeing what your army did to ourssss, it cannot be ssssurpriccccing to you." Gensari points out, "My people will not sssspeak to yourssss, Regalian. Not without one of our kind asssuaging their fearssss firsssst."<br>
<br>
"And I am guessing you would be that one, right?" Sparda surmises, "Not purely out of the kindness of your heart, I am sure."<br>
<br>
"Do not pressssume my intent, Regalian." Gensari growls, "My people will ssssoon sssstarve and die without help. Thissss whole ccccity will die. The Counccccil abandoned ussss to thissss fate, and rather than join them in exile, I chosssse to sssstay. I chosssse to sssstay, in the hope of perssssuading you to sssshow merccccy upon my people. All that remainssss in thissss ccccity are the old, the ssssick, the lame, and the forgotten. Sssshow merccccy to them, Regalianssss, and help them. And I sssshall help you. I sssshall help you in your war againsssst thosssse who turned their backssss on the ccccity."<br>
<br>
Sparda narrows his eyes suspiciously, "You would turn on your own leaders to help us?"<br>
<br>
"They are not worthy of their leadership." Gensari says definitively, "Sssso, yessss. In exchange for Regalian merccccy, in exchange for taking the people of thissss ccccity assss your own people, then yesss, I will turn on my leaderssss, a thoussssand fold! Ssssave the people of thissss ccccity, sssshow that our conqueror caressss more for Gecko livessss than our own Counccccillorssss, and I shall sssserve Regalia faithfully for the resssst of my dayssss!"<br>
<br>
Sparda could not help but smile somewhat to Gensari's words. He cares for his people. So much so that he risked his life to stay behind while all others fled, risked Regalian retribution for the sake of those left behind in this city. With a modicum of respect, Sparda simply nodded, and promised, "I will do all within my power to save those within this city. You have my word."<br>
<br>
"Then we shall ssssee what a Regalianssss word issss worth." Gensari returned rather bluntly, "I sssshall invite my people to join with yourssss. They will lissssten to me, if only thissss oncccce. It will be your chancccce to show you are not the monssssterssss we have been led to believe you are. Prove me right, Regalian."<br></li><li class="bbTabContent" id="tab_1736445194" style="display: none;"><br>
The Primus stands in the middle of what was the Gecklicko Council chamber. They now stands silent and empty, but here was where this war truly began. Here was where the Gecklicko leadership plotted against Regalia, here is where they planned their attack on a peaceful expeditionary force, here is where the authorization was given by their leadership. And now it lies in Regalian hands. Alexian cannot help but feel the satisfaction of seeing an enemy vanquished so utterly, to the point where their heart now lies within his hands. And he could crush it. It would be so easy. To destroy this city, kill all of its people, show the Geckos the fate of all those who would oppose Regalia.<br>
<br>
But then Sparda enters the room.<br>
<br>
Turning, Alexian finds his Commander standing before him, and the Primus smiles. "It is good to see you, Sparda. Your brother was truly exceptional upon the battlefield today." Alexian smiles even wider, "Even I cannot boast a feat such as defeating that metal giant of theirs. His name will go down in history for such an acchievement, I can assume you of that."<br>
<br>
"And I am sure he would be pleased, when he recovers." Sparda smiles, before looking to the great empty room that they now occupy, alone. Sparda approaches the Primus, and Alexian looks around just as Sparda does. "Finally, our enemy is defeated." Alexian says in quiet triumph, before casting his eyes back to Sparda, "And yet you do not look pleased, Sparda. Which means something is wrong. What is it?"<br>
<br>
"We have found a Gecko, Your Illuminance." Sparda tells Alexian, "Just as my men and I entered this building. His name is Gensari, and he told us much. There is another settlement to the South West from here, a factory, where he believes the Gecko leadership has fled to during our battle. He... also offers us his service."<br>
<br>
"Oh?" Alexian raises an eyebrow, "What service might that be?"<br>
<br>
"He offers to serve Regalia, if we agree to save the people of this city." Sparda informs Alexian, "The Gecko leaders, the Councillors, they abandoned the city and those who could not flee. There are old, and sick, and lame people here. They could not flee nor fight, and so their leaders abandoned them here. To our mercy. Gensari asks us to do what their leaders failed to do, and save this city. Without our help, the Geckos here will die."<br>
<br>
"And what say you, Sparda?" Alexian challenges, knowing all too well what his answer would be, "Should we help them?"<br>
<br>
"Yes." The Paragon returned, without missing a beat, "They have been invaded, their city is in ruins, and countless Geckos are dead. We should help those that remain. Show them that Regalia never wanted this war. But now that it is over, they will be fairly treated under our rule."<br>
<br>
Alexian nodded, before turning, giving the matter some thought, and then he looked back upon his Commander.<br>
<br>
"And what of our people?" Alexian asked sternly, "What of the thousand men that died because of Gecko aggression? Whether they drew the blade upon our own men or not, the Geckos of this city supported those that did, they provided them with the very steel that ended their lives. Should they not also receive punishment for the crimes of their leaders?"<br>
<br>
"No!" Sparda speaks, both immediately and emphatically, "Your Illuminance, what are we? Are we monsters that kill the sick and the old and the lame? Do we leave the people of our vanquished enemy to starve and die because some of them committed crimes against us? None of this would have happened if not for their leaders! They are the ones responsible, Your Illuminance! They should be the ones punished, not their civilians!"<br>
<br>
"Your brother would not agree, Sparda." Alexian points out, "He would see them all punished. You know that as well as I do, and yet I should take your direction over his? He is, after all, the one that suffered their aggression, he and his soldiers."<br>
<br>
"I know that, Your Illuminance." Sparda returns, weaker this time, before he shakes his head and sighs, "I know Derin is hot tempered, and I know it would make him angry, but we have to do better than our enemies. At least, when the choice is truly ours. We meet all aggression against us with no mercy, and that is no failing, but when the time for war passes and we must sheath our maces, such times are truly ours to determine. Like this moment. Even if my moral arguments do not sway you, then at least think of what else the Geckos could be used for besides sating our bloodlust. They could be made into a loyal vassal, if we show them that serving us is far more rewarding than fighting us. They have been shown the futility of war against Regalia. Let us show them what service to us brings instead. And along with Geckos, others will see this of us as well. When next we fight an enemy, perhaps they will lay down their arms, knowing they cannot win against us while also knowing they have much to gain from serving us. We can set that precedent now, Your Illuminance. It is, as all things, your choice."<br>
<br>
Alexian turned again, and looked at the Council chamber. What miserable fate would the hateful creatures that occupied this room have done if they were the ones who won this war? What unimaginable hell would Regalians have suffered, if the Geckos conquered Celest. But Alexian felt the weight of Sparda's conviction, and remembered the guidance Stine offered. The Coming Darkness. That is all that truly matters.<br>
<br>
"Very well, Sparda." Alexian sighs, "Regalia will provide relief to the people of this city. No one will starve nor die, if we can help it."<br>
<br>
Sparda smiled upon hearing this. Derin would be furious, but there is nothing he can do. He will have to content himself with the heads of the Gecko Councillors, as well as that of their leader, Gorbrick. When they find him.<br>
<br>
"We will stay for one week." Alexian says, "We will do all we can for the Geckos. But then we must move to take this remaining Gecko stronghold. We cannot allow our enemy to recover from this defeat. Understood?"<br>
<br>
"Understood, Your Illuminance." Sparda stands, and salutes, "And thank you."<br>
<br>
"Let us see if the Geckos will thank us." Alexian jibes, "You are dismissed, Commander."<br></li><li class="bbTabContent" id="tab_1736445195" style="display: none;"><br>
Free Actions<br>
&gt; Regalia spends 10 Resources providing relief to the people of wartorn Zigzarag.<br>
&gt; Army 4 &gt; move South West &gt; Use action point to move South West &gt; Use action point to move West &gt; Capture Gecko settlement<br>
&gt; Army 5 &gt; move South East &gt; Use action point to move East &gt; Garrison Gecko Capital &gt; Explore<br>
&gt; Army 2 &gt; 2 Motorbike Scouts move South West for 4 tiles &gt; Form Army 3<br>
<br>
Action Points<br>
Used all three for extra movement.<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; 1 Guardsmen, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard,<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
&gt; Army 4 &gt; 6 Shieldmen, Derin, Sparda, 6 Mercenary Regiments<br>
&gt; Army 5 &gt; 6 Marksmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
<br>
<b>Population</b><br>
<br>
18 + 4 = 22<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
~ Capital &gt; 2 + 1 = 3<br>
~ Standard Settlements &gt; 2 + 1 = 3<br>
~ Farms &gt; (4 + 1) x 2 = 10<br>
<br>
Expenses<br>
~ Mercenaries &gt; 6<br>
<br>
Reserves<br>
~ 41 Resources<br>
<br>
<b>Balance</b> &gt; 41 + 16 - 16 = 41<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)"><b><u><span style="font-family: 'times new roman'">The Ru-Ten Amalgam</span></u></b></span></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.886777/" target="_blank"><img src="https://www.rpnation.com/data/attachments/823/823907-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>These lands had been written about long ago, by an old member of the Church back when it was know as the Chapter of the Sealed Eye. Back then the schism that had formed inside the Church led many who had turned to internal strife to leave and strike out on their own. One scholar wrote of a coastal area rife with farmable lands, and a valley that  led right to the ocean. These writing had led Crack-Helm and his Bentvines to what they figured was the very land that had been written of. Whether it was or wasn't, the farmable areas were undeniable, and so they'd set about establishing themselves.<br>
<br>
The presence of the refugees from Vineyar had kept them somewhat cautious through the construction process. But luckily the fleshlings had kept to their own camp which they set up not too far from what was quickly becoming a rather fruitful endeavor. Sometimes, Crack-Helm would even venture to the largest mill in the settlement and watch from a distance as the lights of their camp glimmered in the distance. They kept to their own, for which he was grateful, but that didn't mean he would be willing to circumvent his orders that quickly.<br>
<br>
In other news, the construction of the settlement spanning the valley had been completed, and was soon after named for the Scholar who had written of it so long ago: Gerudo Valley<br>
<br>
But it was not the only success of note, for not long after the first crops had been properly planted, word came out that the Expeditionary Force at Vineyar had surfaced with the results fo their first grand foray into the Ruins there.<br>
<br>
They'd recovered many points of intrigue: vast wealth of resources as well as a helpful guide made of metal and a powerful creature of the green eager to savor the wonders of the surface.<br>
<br>
While Vineyar celebrated, the rest of the Amalgam set out to utilize these resources greatly. Already, the Triumvirate sent out a detachment of Gnarlroot Brawlers east to begin construction of yet another settlement, while also joining Gerudo Valley in a recruitment drive. <br>
<br>
While it was officially to provide proper security for their growing number of holdings, Captain Crack-Helm had heard enough grumblings from his Bentvines to know better. While the promise of securing their growing wealth was enticing, the suspicion of the Takrians was only held at bay by their willingness to keep to themselves. Their words of being devastated by their foes to the west inspired a desire to grow military might, but whether the Triumvirate would continue to aim for these heights or stick to the current thirst for raw resources, only time would tell.<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources <br>
<b>Policies and Advancements</b><br>
<i> Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 1)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<br>
<b>Units</b><br>
Yomus Garrison: 1 Gnarlroot Brawler, 1 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: 1Bentvine Skirmisher</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Gnarlroot Brawler separates from Yomus Garrison to form Army 3<br>
Army 3 travels directly east from Capital to begin construction<br>
<b>Actions</b><br>
Action 1-Recruit 2 Bentvine Skirmisher for Gerudo Valley Garrison<br>
Action 2: Recruit 2 Bentvine Skirmisher for Yomus Garrison<br>
Action 3: Begin Construction of Standard Settlement on tile directly east of Capital<br>
<i>Free Actions<br>
 </i> Army 1 becomes Vineyar Garrison<br>
Army 2 becomes Gerudo Valley Garrison<br>
Army 3 becomes new Army 1<br>
<br>
<b>Resource Transactions</b><br>
Balance:11<br>
+Income: (Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Completed Exploration 20) 32<br>
-Expense: (Recruitment 2) (Streamlined Bentvine Training 2x 0.5= 1) ) 3<br>
(Recruitment 2) (Streamlined Bentvine Training 2x 0.5= 1) ) 3<br>
(Begin Construction of Rootlane 5)<br>
New Resource Balance: 32</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Zanzir</u></b></span>​</div><br>
The horseman of War strode across the world and his journey had finally brought him to Zanzir’s doors. On both sides the nation was surrounded by enemies and with very few placing hope in the alliance that they had built. It made many wonder how the King could be off officiating some ceremony for the new Takrian Capital. It was made a big affair for the people of Zanzir as well with many merchants being incentivized by the King to offer discounts on their wares to everyone. Meanwhile in the nation’s borders, the remaining leaders set to the task of preparing a proper defense strategy. <br>
<br>
“We rushed back to the capital to prepare its defense, so what is your brilliant plan? To let the rest of the nation burn?” Amanitore and her cousins, Solomon and Tut, sat within the council room, all of them wearing faces of despair and frustration. While she knew the importance of the capital as a symbol and a central hub for the nation, her home was in the west, her people were in the west, and her future was in the west. The capital had rejected and ridiculed her, but she was expected to protect it before her own interests. <br>
<br>
“We will each have a part to play in the nation’s defense and while debating strategy would be useful, I don’t plan to sit here and participate. You two can act in whatever way you see fit.” Tut rose from his seat and set off to do what he thought was best for their nation and their people. <br>
<br>
In the days to follow, Tut announced the joint defense of Zanzir in cooperation with several mercenary bands from the Takrian people. “The Takrian Avengers they call themselves.” He said in a boastful tone to his brother as the units assembled in the palace courtyard alongside the Zanziran Archers. “They are specialized in facing the current threat and should be a great help to our people on the field.” In the most mocking and petty manner possible, Solomon delivered a slow clap when his brother finished speaking. “Well done.” The Master of War then turned away and headed back into the palace. <br>
<br>
At the end of the weekAmanitore and her followers took it upon themselves to invoke the desert gods and request their aid in the matter. To this end, two units of Sand Devils were raised and added to the ranks of the Zanziran army. Days later violent winds surged around the capital and visibility became extremely limited for those outside the cities. At her beckon call a sandstorm had surrounded all of Zanzir,making the surrounding regions extremely dangerous to all those moving without the permission of the Mistress of Ships. <br>
<br>
On the last week of the month, Tenebrous returned to the capital, to his palace, to his people. Many rejoiced the spymaster’s safe return, but just as many were still furious with his departure in the first place. Either way, his presence was felt. Right away he started to strategize with his council and correspondence between the besieged settlement of Ga’Lade castle and Raven’s Heart became more frequent as the birds flew through day and night to deliver messages. <br>
<br>
Meanwhile... <br>
<br>
In the west Ororo and Bas had run into some unfortunate trouble.<br>
<br>
<b>Actions</b>:<br>
<ul>
<li data-xf-list-type="ul">Hire 6 Takrian Avenger mercenaries In capital city</li>
<li data-xf-list-type="ul">Activate Shield of Kerem (Sandstorm)</li>
<li data-xf-list-type="ul">Train 2 Sand Devil units in Capital</li>
</ul><b>Hero Actions</b>:<br>
<ul>
<li data-xf-list-type="ul">Proteus orders Mesanian Army 3 to attack Kerem Farming Settlement</li>
<li data-xf-list-type="ul">Proteus Trains Clansmen unit</li>
<li data-xf-list-type="ul">Lord Ga’Lade challenges Mesania to a duel (If diplomacy fails)</li>
</ul><b>Free Actions</b>:<br>
<ul>
<li data-xf-list-type="ul">Army 3 moves W 1 tile</li>
<li data-xf-list-type="ul">Army 5 moves NW 1 Tile</li>
<li data-xf-list-type="ul">Army 1 moves W 1 Tile</li>
<li data-xf-list-type="ul">Army 4 returns to capital</li>
</ul><br>
<b>Diplomacy</b>:<br>
<ul>
<li data-xf-list-type="ul">Gift Northern settlement to Takrian Refugees</li>
</ul><b><u>Stats</u></b>:<br>
<br>
<b>Black Market Item</b>:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Costs 8res<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
</ul><br>
<b><u>Cities</u></b>:<br>
<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
</ul><br>
<ul>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">Xenosis Laboratory</li>
</ul></li>
<li data-xf-list-type="ul">Caslte Ga’Lade (Military)<ul>
<li data-xf-list-type="ul">0/+2 to friendly units</li>
</ul></li>
</ul><br>
<br>
<b><u>Total Income</u></b>: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul><br>
<b><u>Expenses</u></b>:<br>
<ul>
<li data-xf-list-type="ul">Hiring Mercenaries (-18res)</li>
<li data-xf-list-type="ul">Training Sand Devils (-6res)</li>
</ul><br>
<b><u>Treasury</u></b>:<br>
<ul>
<li data-xf-list-type="ul">Balance: 52 - 24 = 28</li>
<li data-xf-list-type="ul">Next Turn: 28 + 21 = 49</li>
</ul><b><u>Military</u></b>:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">3x Infantry</li>
</ul></li>
<li data-xf-list-type="ul">Army 3<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 4<ul>
<li data-xf-list-type="ul">2x Archer</li>
</ul></li>
<li data-xf-list-type="ul">Army 5<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 6<ul>
<li data-xf-list-type="ul">Proteus (Hero)</li>
</ul></li>
<li data-xf-list-type="ul">Army 7<ul>
<li data-xf-list-type="ul">2x Ga’Lade Knights</li>
<li data-xf-list-type="ul">Lord Ga’Lade (Hero)</li>
</ul></li>
</ul></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-06-03T00:19:56-0400" data-time="1622693996" data-date-string="Jun 3, 2021" data-time-string="12:19 AM" title="Jun 3, 2021 at 12:19 AM" itemprop="dateModified">Jun 3, 2021</time>
			
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					<div class="bbWrapper">(Probobly no fluff today)<br>
<br>
<br>
Free action:<br>
Army 3 move south east explore<br>
<br>
Actions:<br>
Advanced production lines: r3 A1 thanks to new techniques learned form studying the build time of helios trooper is reduced by 1<br>
<br>
Endearing and adorable: r3 1/1: gecklicko are innately adorable and cute as hell. As such it's very easy for them to work there little goofy faces into the hearts and minds of the population regardless, making them wanna support the gecklicko: every settlement captures by an enemy force produces +2 gecklicko support that cab be used for later operations <br>
<br>
Policy: bulkwark protocal: resources gained for unyielding industry and instead converted to "bunker points" these can be spent to give a huge bonuses to defensive advancments at the cost of resouces <br>
Bulkwark points: 3<br>
Sentinels strider: due to the terror induced by the sentinels all enemy army's moving in tiles around or into a gecklicko settlement demand to be paid: spend 1 resource per unit moving through gecklicko territory <br>
Suppression canisters: suppression canisters triggers twice.<br>
Bulwarks: each bulkwark deployes an addtional pair of sapper units to defend the settlement<br>
____________<br>
Finances pending review of other stuff</div>
				
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					<div class="bbWrapper"><b>Turn 10</b><br>
<br>
The Breeding pots were full. The Purple Petal stroked the rows of pods lovingly. Inside its warriors were growing. Warriors that would permit Mitsura to wage a higher form of war. In its mind’s eyes Iemitsu could see endless swarms of hoshi moving through the forest almost without making a sound. It saw them fall upon columns of armoured humans walking through the jungle.<br>
<br>
The Purple Petal spend precious minutes fantasising about foreign armies swallowed whole by Mitsura’s dense jungles. It had time, today nothing was desired of it. Which was why Iemitsu had come here, in this hall of pods, where its new army was developing. It walked towards the largest pod.<br>
<br>
Inside was a niwashi, the creature grew faster than it its brethren. Yet, it would be incubated for the same time. As Iemitsu understood it, it had something to do with the Niwashi’s magical talents. Their brains were said to be incredibly complex. The inventor, Hekron, had explained the concept to Iemitsu, but it had gotten lost in the other being’s terminology.<br>
<br>
For Iemitsu things were simple, he grew and destroyed, in an endless cycle to the day he was returned to the Great One’s roots, remembered for all eternity. It was a kind of immortality unlike any the world currently knew.<br>
<br>
In the distance Iemitsu heard footsteps. It turned around and saw another Hoshi approaching. Decorated in red jewels, which now also adorned the crowning branches of the Great one. The one they called the Dark Disciple walked up to Iemitsu and nodded.<br>
<br>
“Greetings Purple Petal, may the twin moons light your path.” Iemitsu studied the Dark Disciple, the being had been a Swarm Leader of some intelligence. Since it had returned with the red jewels however it had grown to be more. More self-aware, more independent and much more dangerous. There was an eery power surrounding the other hoshi that wasn’t natural and did not come from the Great One.<br>
<br>
“As they light yours.” Iemitsu responded, his mouth speaking as his thoughts were still focused on that eery energy. “What brings you here Dark Disciple?” The sound of its name made the former Swarm Leader smile, an expression which lacked mirth and reminded Iemitsu of dangerous predators.<br>
<br>
“I have come to speak to you about bargains made in the dark. Perhaps we can finally give you the war you have been craving.”<br>
<br>
<b>Actions turn 10: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 1: Hero unit Borage moves 1 tile NE</li>
<li data-xf-list-type="ul">Army 2: Elite unit Niwashi moves 1 tile SW and 1 tile SW</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 7 explores Steel City</li>
<li data-xf-list-type="ul">Sacrifice 8 pop to gain 28 resources.</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Action 1: Recruit elite unit: Niwashi, -6 resources, Capital 1/1</li>
<li data-xf-list-type="ul">Action 2: Recruit troop unit Yari x2(due to Specialized Warrior Breeding pods) -5 resources, Capital 1/1.</li>
<li data-xf-list-type="ul">Action 3: Recruit troop unit Yari x2(due to Specialized Warrior Breeding pods) -5 resources, Capital 1/1.</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete:</b> Growth of a new swamp tile 1 tile West, 1 tile SW of capital 2/2 (4-2 due to presence forest irrigation 2)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul">Borage uses action to grow forest tile 1 tile SE of the Gecko settlement 1/2 (4-2 due to forest irrigation)</li>
<li data-xf-list-type="ul">Quest: grow 4 tiles of forest/swamp 2/4</li>
</ul><br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">+12</td>
<td colspan="">+12</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">+16, -16</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-8</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">12</td>
<td colspan="">-16</td>
<td colspan="">24</td>
<td colspan="">70</td>
<td colspan="">74</td>
<td colspan="">-8</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">Hero unit Borage</td>
<td colspan="">1 tile west of the Steel City</td>
<td colspan="">Borage uses growth ability.
Niwashi is there to assist.</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">1 tile North West of Capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
</ul></td>
<td colspan="">1 tile West of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 4</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Troop Yari</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 6</td>
<td colspan="">Hero unit Dark Disciple</td>
<td colspan="">1 tile East of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan="">Yari unit</td>
<td colspan="">1 tile South West of the Steel City</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">Hero unit Asphodel</td>
<td colspan="">1 tile North West of Capital</td>
<td colspan="">Static, level 2 military settlement, -1 level for fire.</td></tr><tr class="">
<td colspan="">Army 9</td>
<td colspan="">Troop Flaming Shrubbery</td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<i>Error 404: lore not found</i><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp: </i>refugee camp; +1 resources +1 population<br>
<i>Mitsura refugee camp: </i>refugee camp; +1 resources +1 population<br>
<i>Dymraen refugee camp; </i>+1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>4 refugee warriors; Hoodoo the Crusher, 3 bandit warlords, 3 badit warriors<br>
<i>Army 2: </i>1 refugee warriors<br>
<b>Resources:</b><br>
Starting: 29<br>
Settlement income: +4<br>
Trade with Zanzir: +3<br>
Trade with Ru-Ten Amalgam: +3<br>
Trade with Khazar Dymraen: +3<br>
Unit recruitment: -4<br>
Advancement researach: -1<br>
Miscellaneous: -20<br>
Final: 17<br>
<b>Population:</b><br>
Starting: 29<br>
Growth: +4<br>
Unit recruitment: -2</div>
		</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Army 1: </i>Heads south-west<br>
<b>Actions:</b><br>
Action 1 used to research an advancement: <i>Resistance coordination<br>
Resistance coordination: </i>Takrian specialists train allied resistance networks in conducting covert operations. If an allied nation comes under occupation, their resistance network receives benefits of Takrian advancements in that field.<br>
Actions 2 and 3 used to train refugee warriors in Raven's Heart</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10995617" data-lb-caption-desc="Trektek · Jun 7, 2021 at 8:53 AM">

		

		
	


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					<div class="bbWrapper"><b>The Invasions of the East and West</b><br>
<br>
<br>
<br>

		
		
	


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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“The Gelicko will join our glorious nation and become a part of something greater”- Regalian Soldier<br>
<br>
“Something dangerous has arrived. Perhaps we were folly to look outward when inward was so problematic.” - Dwarven Noble<br>
<br>
“Rumors of Dwarven cities going dark is worrying, considering they are our closest allies.” - Zanzarian Noble<br>
<br>
“Trouble in the West, Trouble down south. But you know where there isn’t any trouble? Right here in Toulois. The only trouble came from those naughty Lizard men, but the Regalians took care of it. I’ll drink to that”- Drunken Tolouis Guardsman moments before he downed his Sixth bottle of wine</i><br>
<br>
<br>
<b>Battle between Oni and Zanzir:</b><br>
Aoki allowed Ororo to draw his sword, the long curved blade glistening in the sunlight.<br>
<br>
“We don’t have to do this,” said the man from Zanzir as he looked at the spear wielding Aoki.<br>
<br>
“Unfortunately we do...you were given fair warning to leave these lands but you remain here. I am honorbound to protect my people to carry out the wishes of my leaders to see that happens.” Aoki readied his spear before lunging forward. The pointed tip of the weapon rushed towards the torso of Ororo before being deflected away by the Zanziran’s own weapon.<br>
<br>
Ororo followed up with an agile spin and swipe of his sword towards the exposed neck of Aoki. The ashigaru ducked the attack before kicking the legs from beneath his opponent, sending him crashing to the floor. He swung his spear around and jabbed it towards Ororo but only hit the ground as the agile fighter once again evaded. Kicking himself up off his back, Ororo charged forward. His sword swung at a speed that made it extremely difficult to keep up with and it was only the length of Aoki’s spear that kept him from getting carved to pieces.<br>
<br>
Then a stumble, Aoki’s heel caught an out sticking stone and the Oni man fell flat on his back. He raised his spear as quickly as he could, blocking the incoming downward strike from Ororo. The Zanziran’s sword embedded itself in the wooden shaft of the spear, only the smallest fragment of wood holding the weapon together. As Ororo tried to free his weapon Aoki kicked him firmly in the stomach, sending him backwards but also freeing his weapon.<br>
<br>
Aoki quickly rose to his feet and prepared to defend himself again but unfortunately, his spear was damaged beyond repair. He snapped it over his knee and prepared himself for the next onslaught.<br>
<br>
“We could still stop…” Ororo said as he readied his next attack, drawing a small blade into his off hand.<br>
<br>
Aoki gritted his teeth hard, “I can’t!”<br>
<br>
Ororo grimaced before charging forward again, his whirlwind attacks were so quick that Aoki’s focus was solely on the fast moving blade. When within range Aoki blocked the sword with both parts of his spear formed into a cross but his sole focus on the sword meant he had missed the smaller blade. He looked down to see the weapons hilt sticking from his stomach. The pain was immense and he could feel blood beginning to trickle down his abdomen.<br>
<br>
Ororo had a look of sadness on his face as he pulled his hand away from the small blade. Aoki lowered his arms and dropped them to his side, his opponent standing before him.<br>
<br>
“Do you want me to end it quickly for you?” Ororo asked.<br>
<br>
Aoki simply dropped to his knees and looked his opponent in the eye.<br>
<br>
Ororo nodded before raising his sword to his side.<br>
<br>
“I’m sorry this is how things had to end…” he said.<br>
<br>
“Me too…” Aoki replied.<br>
<br>
With that the Zanziran brought the sword across towards Aoki’s neck. There was a muted thud and a grimaced cry but it was not the death of Aoki that brought the noise. Aoki had deflected the attack with the butt of the spear before thrusting the head into the chest of Ororo.<br>
<br>
“Nooo!” called out Bas in the distance. He rushed forward towards Ororo but a raised hand from the Zanziran spy stopped him in his tracks.<br>
<br>
“No Bas...you need to run…” Ororo said as he dropped to his knees before Aoki.<br>
<br>
The pair faced each other mortally wounded, filled with regret that things had to end this way. Ororo smiled a bloody grin before Aoki returned one in kind.<br>
<br>
“We could have been great friends, you and I,” Ororo said as he could hear the scampering footsteps of Bas moving further and further away.<br>
<br>
“I know...I am truly…” Aoki paused mid sentence as he groaned loudly at the growing pain wracking his body. “...sorry.”<br>
<br>
Ororo raised a hand onto Aoki’s shoulder and shook his head.<br>
<br>
“You don’t need to say…” A coughing fit interrupted Ororo’s words, flecks of blood running down his chin. “...sorry...it’s not your fault.”<br>
<br>
Aoki gave the man from Zanzir one last smile before falling forward, his head coming to rest on his shoulders. Moments later Ororo’s eyes rolled backwards into his head and he died, stuck in an eternal embrace with someone he would happily have called a friend.<br>
<br>
As the two lifeless bodies rested peacefully, there was a loud twang from a bowstring followed by the sound of a body hitting the floor hard. One of the onlooking samurai returned their bow to the mount of their horse and watched as the lifeless body of Bas fell to the floor with an arrow firmly wedged in the back of his neck.<br>
<br>
The group of Samurai bowed towards the fallen fighters before leaving to report what had happened.<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Settlement<br>
Population: 46 Resources: 61 Order: 1</b><br>
<br>
<br>
What a great find. Dwarkin thought to himself as him and his team uncovered a strange bejeweled door down in the mines. Perhaps we shall find something legendary that harkens back to a time when the Allfather was first created by the gods? He turned to his fellows and spoke aloud.<br>
<br>
“Today, we make history. Today, we uncover something that has long been lost to the ages and bring it back to the people.” A cheer erupted from his fellow miners. This was not normally the way, but after all the things that they have been hearing elsewhere on the continent, it was worth having this small but of joy.<br>
<br>
Soon enough, they managed to open the door. And beyond it lay treasures beyond their wildest imaginations. Gold, jewels and strange weapons lay littered all around. There didn’t seem to be much rhyme or reason to it all. A single sarcophagus lay buried deep in the center of the treasures. After much rejoicing from all the dwarves, Dwarkin gathered a few around to help him open the top. It was far too heavy to open by himself. <br>
<br>
The top plummeted to the ground with a solid crash and a floating spirit erupted out from within. It spoke in a deep and menacing voice. “Thank you for freeing us from our slumber. I promise you that the end for you will be quick for your service.”<br>
<br>
Before Dwarkin could react, the world went black and he was no more.<br>
<br>
<br>
<b>Train 3 Dwarven Guards in the Capital<br>
<br>
The 2 Dwarven Elite Units in the Zanzar Capital give the Zanzirs the device that they requested.<br>
<br>
Army 1: 2 Knights<br>
Army 2: 2 Protectors of the Allfather<br>
Army 3: 2 Protectors of the Allfather<br>
Army 4 3 Dwarven Guards<br>
<br>
End Pop: 43 End Res: 56 End Order: 1</b><br>
<br>
<br>
<br>
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	</div><br>
<b>Azera<br>
Population: 38 Resources: 56 Order: 2</b><br>
<br>
The sounds of death and destruction rained around them. They thought that they were prepared, but unfortunately they were not. These people were unlike anything that had come before. Not even the Ogres were this brutal. But there was something else beyond the brutality. There was an intelligence behind their attacks that made them even more deadly.<br>
<br>
Their boats were beyond anything that the Azaerans could have hoped to match and their troops were battle hardened and worked cohesively as a unit that had much more experience above and beyond what they had.<br>
<br>
They called themselves Euvoia. Their gods had led them here to bring their own brand of Order to this Continent.<br>
<br>
<b>Train 1 Archer and 1 Cavalry  in the settlement.<br>
Army 1: Shadowman, 1 Swordsman<br>
Army 2: Trent, 2 Cavalry 4 Swordsmen, 2 Archers<br>
Army 3: 1 Archer<br>
, <br>
End Pop: 38-2= 36<br>
End Res: 56-8= 48<br>
End Order=2</b><br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 41 Resources: 33 Order: 1</b><br>
<br>
<br>
Xixas the Red Dragon continued to interact with his devious plans. The Settlement now known as Dragon’s Breath would become a strong foothold on the Western part of the continent. Now that it was stocked with an army, it was time to build it up to protect it from outside invasion. Especially since it has been plagued with raiding parties every month since it was built. The local government has been hesitant to do anything about it, since there were rumors that the raiding group belonged to the major alliance on the Western part of the continent.<br>
<br>
<b>Upgrade Settlement Dragon’s breath to Lvl 2<br>
<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 2 Dragoons, 2 Dragon Warriors, 2 Juggernauts<br>
End Pop: 37<br>
End Res: 21<br>
Order: 1</b><br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 38 Resources: 36 Order: 2</b><br>
<br>
<br>
Directeur Gibrian Armeron and his entourage returned to the Capital. The celebrations had mostly ended from the previous month. But small parties were still occasionally erupting. This was a people that knew that danger lurked around every corner and were willing to enjoy every moment of life that they could in order to make sure that there was nothing left to regret.<br>
<br>
Some Guarde Nationals stood at attention, greeting Director Gibrian to his return. “A pleasure to see you again, Directeur. We all heard that your mission was a success and that we have a new ally. The Council wishes to speak with you once you settle back in.”<br>
<br>
“Good work soldier. Keep alert. And thank you for the message.” The Director turned to his guest from Regalia. “Shall we get you settled in first before we go to see the Council?”<br>
<b><br>
Research Boats Lvl 2. Unlock Attack Boats<br>
Train 1 Guarde National in the Capital<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 4 Guarde, 1 OBL<br>
<br>
1 AA, Turn 11, Month 11</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="13ijvYclLOpH7meMfMT6m135fLQGgfoTdl6N0X9D4i19OWM_J6fsyYTxJYZ49vc6FkWbN5PIcB3L2Bn4xrtoXfAdTm9JnR5u_ouFRornf3MAsQt-UPhCMAcvRR2m7uJkUO7RpfD5" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2F13ijvYclLOpH7meMfMT6m135fLQGgfoTdl6N0X9D4i19OWM_J6fsyYTxJYZ49vc6FkWbN5PIcB3L2Bn4xrtoXfAdTm9JnR5u_ouFRornf3MAsQt-UPhCMAcvRR2m7uJkUO7RpfD5&amp;hash=a98218c7e239e952abe4979bb72aab6f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<br>
<br>
<b>The Oni<br>
Population:76 Resources: 48 Order: 1<br>
<br>
Western Alliance Actions</b><br>
<br>
<i>Advancement: Acclimatisation</i> - All alliance members avoid desert/summer/hot temperature modifiers thanks to the Order sharing their secrets of how to survive such conditions effectively.<br>
Advancement:The Great Fortress - Wonder - A tremendous construction that stretches far over the horizon. Enemies brave enough to attack the fortress need to be prepared or will find themselves repelled before even a single man could reach the walls.<br>
<br>
<i>Cost: 150 resources - Can be paid over multiple turns or one<br>
Actions to complete: 20 actions</i><br>
<br>
Benefits:<br>
<br>
• Counts as Level 6 Military Settlement<br>
• Covers two adjacent hexes and makes them impassable to non Embassy members<br>
• 4D3 in built ranged siege weapons attack enemy forces up to one hex away at +6/0 each combat with strikes first. Each hit affects D3 units. In addition, ranged siege units can attack up to one hex away.<br>
• Sieges are only half as effective, rounding down, against the Great Fortress.<br>
• Plus a secret GM only knows.<br>
Oni Actions<br>
<br>
Free<br>
<br>
Kawada - Movement - NW, NE - Explore<br>
Army 1 - Movement - Samurai NW to join Army 2 - Remainder Army 1 return to Capital<br>
Army 2 - Movement - NW - Attack Zanzir Spy (Failure to move to nearest settlement as agreed in diplomacy)<br>
Army 6 - NW - Build road - 5 resources<br>
Army 3 - NE - Build road - 5 resources<br>
Army 5 - E, NE - Build road - 5 resources<br>
Army 4 - E, NE - Build road - 5 resources<br>
Recruit x2 Builders - Kerem Capital - 4 Resources<br>
<br>
Paid<br>
-Recruitment: Samurai Cavalry - 21 resources<br>
-Advancement: Horse Breeders – Non-combatants gain +1M - 3 resources<br>
-Advancement: Field Craft – For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit. -3 resources<br>
<br>
<i>Kawada explores: He comes across a strange pillar that seems to be as tall at two men standing on top of one another. Upon closer inspection, it has carvings that represent animal men on the back of each other. (Continued in Diplomacy Chat)</i><br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 52 Order: 1</b><br>
<br>
1/2/3. Train 2 Javelin Warriors &amp; 1 Giant Desert Isopod unit within Order of Kerem capital. -6 resources (as well as complete quest 2)<br>
<br>
<b>Reward: Traveling Salesman Civilian Unit<br>
Movement: 3<br>
Hard Sell: Once inside a non Order settlement, generates 2 Resources a turn. (Limit 1 per settlement)</b><br>
<br>
<i>Quest 3: Spread the word of Kerem to 4 other nations and build a Temple in each one<br>
“The word of Kerem needs to be spread to these other nations. While it is important that other nations be allowed to follow their own beliefs, it is also important to spread our teachings of the nature of the universe. It would not do for them to remain ignorant. Spread the word of Kerem.” - Mysterious Prophet of Kerrem</i><br>
<br>
<br>
<b>Regalia<br>
Population: 21 Resources: 41 Order: 1</b><br>
<br>
Free Actions<br>
&gt; Regalia spends 10 Resources providing relief to the people of wartorn Zigzarag.<br>
&gt; Army 4 &gt; move South West &gt; Use action point to move South West &gt; Use action point to move West &gt; Capture Gecko settlement<br>
&gt; Army 5 &gt; move South East &gt; Use action point to move East &gt; Garrison Gecko Capital &gt; Explore<br>
&gt; Army 2 &gt; 2 Motorbike Scouts move South West for 4 tiles &gt; Form Army 3<br>
<br>
Action Points<br>
Used all three for extra movement.<br>
<br>
<br>
<b>The Geckos of Zigzarag are overjoyed by the relief package. Regalia gains 2 Units of Gelicko Militiamen. </b><br>
<i>HP 1<br>
Movement 1<br>
Attack 1<br>
Atk 0<br>
Def 0<br>
Mech overload: When defeated in battle, roll a d10. On a 10, the militiaman’s mech was successfully set to self destruct and deals 1 damage to the unit that defeated it.</i><br>
<br>
Army 5 Explores the Gelicko Capital: The army comes across a heavy set of metal doors. After managing to get them open, they seem to go deep down below the city. Large mechanicals, at least the size of the Grand Mechanical lay in various states of disrepair. (Continued in Diplomacy)<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 24 Resources: 32 Order: 1</b><br>
<br>
Action 1-Recruit 2 Bentvine Skirmisher for Gerudo Valley Garrison<br>
Action 2: Recruit 2 Bentvine Skirmisher for Yomus Garrison<br>
Action 3: Begin Construction of Standard Settlement on tile directly east of Capital<br>
<br>
<i>A large group of goblins have arrived at the new settlement. They claim that they are a circus of performers known as The Folded Troupe. They wish to perform for your people. (Continued in diplomacy)</i><br>
<b><br>
Zanzir<br>
Population: 44 Resources: 49 Order: 1</b><br>
<br>
Hire 6 Takrian Avenger mercenaries In capital city<br>
Activate Shield of Kerem (Sandstorm)<br>
Train 2 Sand Devil units in Capital<br>
Hero Actions:<br>
<ul>
<li data-xf-list-type="ul">Proteus orders Mesanian Army 3 to attack Kerem Farming Settlement</li>
<li data-xf-list-type="ul">Proteus Trains Clansmen unit</li>
<li data-xf-list-type="ul">Lord Ga’Lade challenges Mesania to a duel (If diplomacy fails)</li>
</ul><i>Lord Ga’Lade was defeated in his duel, but taken alive.</i><br>
<br>
Gift Northern settlement to Takrian Refugees<br>
<br>
<i>The two Dwarven Elites enter the Capital and present the object for which th Zanzir had requested.</i><br>
<br>
<b>Quest 3 Completed</b><br>
Reward: Xiron Class Warrior Beast and Giroj Class Jumper<br>
<br>
<i>Xiron Class Beast<br>
Elite Unit<br>
HP 2<br>
Movement 1<br>
Attack:1<br>
Atk: 2<br>
Def: 2<br>
Sharpened Carapace Armor: Here at Xirosis Research Laboratory, you are always going to be getting the best for your money. As such, you are buying the best. Our Xiron Class Beast line, is genetically proven to be superior to even the Garboj and even the Yugo Class Warrior Beasts. The Genetics at hand have given the beast increased strength, durability and Health, for better protection out in the field. Make sure to choose the best for your purposes, choose, Xirosi Research Laboratory. +1 HP, Atk, and Def.<br>
<br>
Giroj Class Jumper<br>
Troop<br>
HP 1<br>
Movement 3(0)<br>
Attack 1<br>
Atk 0(3)<br>
Def 0<br>
Supreme Speed: Here at Xirosis Labs, we know that when you want something, that you want it the moment that you order it. Why wait days, hours or even minutes, when you can have something in seconds. With that in mind, the Giroj Class Jumper is the right choice for you. With its incredibly fast speed, you’ll never have to worry about cold pizza ever again. +2 Movement. When attack occurs, movement is decreased to 0 and Atk becomes 3. Movement is only restored the turn after combat has been resolved.</i><br>
<br>
<b>Quest 4: Collect 6 different creatures for study. (Dead or Alive)</b><br>
<br>
<i>“We require additional DNA to make additional and new creatures. What that is can be difficult to explain. But just understand that we need multiple types of creatures which will add to what sorts of experiments that we are able to make for your growing army. It is imperative that we gain these creatures.”- BAN</i><br>
<br>
<br>
<b>Gelicko<br>
Population: 24(Max Population) Resources: 3 Order: 0</b><br>
<br>
<i>Advanced production lines</i>: r3 A1 thanks to new techniques learned form studying the build time of helios trooper is reduced by 1<br>
<br>
<i>Endearing and adorable:</i> <b>PENDING BALANCE</b><br>
<br>
<i>Policy: bulkwark protocol:</i> resources gained for unyielding industry and instead converted to "bunker points" these can be spent to give a huge bonuses to defensive advancements at the cost of resources. <b>PENDING BALANCE <br>
<br>
Mitsura<br>
Population: 74 Resources: 24 Order: 2</b><br>
<br>
Movement: free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 1: Hero unit Borage moves 1 tile NE</li>
<li data-xf-list-type="ul">Army 2: Elite unit Niwashi moves 1 tile SW and 1 tile SW</li>
</ul>Free actions:<br>
<ul>
<li data-xf-list-type="ul">Army 7 explores Steel City</li>
<li data-xf-list-type="ul">Sacrifice 8 pop to gain 28 resources.</li>
</ul>Actions:<br>
<ul>
<li data-xf-list-type="ul">Action 1: Recruit elite unit: Niwashi, -6 resources, Capital 1/1</li>
<li data-xf-list-type="ul">Action 2: Recruit troop unit Yari x2(due to Specialized Warrior Breeding pods) -5 resources, Capital 1/1.</li>
<li data-xf-list-type="ul">Action 3: Recruit troop unit Yari x2(due to Specialized Warrior Breeding pods) -5 resources, Capital 1/1.</li>
</ul>Continuing processes:<br>
<ul>
<li data-xf-list-type="ul">Complete: Growth of a new jungle tile 1 tile West, 1 tile SW of capital 2/2 (4-2 due to presence forest irrigation 2)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul">Borage uses action to grow forest tile 1 tile SE of the Gecko settlement 1/2 (4-2 due to forest irrigation)</li>
<li data-xf-list-type="ul">Quest: grow 4 tiles of forest/swamp 2/4</li>
</ul><i>Army 7 Explores the Steel City: The come across a strange wheeled vehicle mostly covered under collapsed debris. (Continued in Diplomacy Chat) </i><br>
<br>
<b>Takrian Republic <br>
Population: 31 Resources: 11 Order: 0</b><br>
<br>
<br>
Movement:<br>
Army 1: Heads south-west<br>
Actions:<br>
Action 1 used to research an advancement: Resistance coordination<br>
Resistance coordination: Takrian specialists train allied resistance networks in conducting covert operations. If an allied nation comes under occupation, their resistance network receives benefits of Takrian advancements in that field.<br>
Actions 2 and 3 used to train refugee warriors in Raven's Heart<br>
<br>
<br>
<b><br>
The City State of Mesania<br>
Population: ?? Resources: ??, Order: 2<br>
?? Slaves</b><br>
<br>
<br>
<i>The Capital receives a letter from a messenger bearing the mark of hermes. <b>The letter reads as follows:</b><br>
<br>
High Commander Kyros Aetós, son of Athena, requires your aid in subjecting this continent in the name of the Gods and Euvoia. Your reply will be sent back with this messenger. May it be as swift as the winds.<br>
<br>
Agathos defeats Lord Ga’Lade in a duel and captures him.</i><br>
<br>
<br>
<br>
<br>
<br>
<b>Ogre Kingdoms<br>
Population: 38 Resources: 18 Order: 0</b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10995618" data-lb-caption-desc="CaptainSully · Jun 7, 2021 at 8:59 AM">

		

		
	


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// name + flavor text (keep it short) //<br />
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--><div class="bbcode-border" style="border: 0; right: 5%; bottom: 10%; padding: 0; position: absolute;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Oswald', cursive; font-size: 5.0em; line-height: .8; color: var(--mainimagewhite); text-align: right; text-transform: uppercase;;">The Oni</div><div class="bbcode-border" style="border: 0; display: flex; justify-content: flex-end; padding: 0;;"><div class="bbcode-border" style="border: 0; display: inline-block; box-sizing: border-box; margin-top: 10px; padding: 7px 15px; background: var(--mainimageblack); font-family: 'Montserrat', sans-serif; font-size: .6em; line-height: 1; color: var(--mainimagewhite); text-transform: uppercase;;">Without honour there is only darkness</div></div></div></div><!--<br />
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// header- intro //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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// content - intro //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">Jin looked at the letter before him, its hurried scribbles written by one of his own people visiting their Azeran allies. The letter read as such:<br>
<br>
<i>The Azeran capital has fallen, their defensive doctrine and high walls not tall enough to keep out the invaders. They look like the Mesanians, their armour, dialect and accents speaking the common tongue all alike...but their banner and their demeanour...it is far different from our allies. I am not long for this world but I hope my brother can deliver this warning to you. Please honour my life by claiming revenge against these invaders.</i><br>
<br>
The man had attempted to sign his name to the paper but the level of blood coating the letter and the trailing scrawl off the page was enough to indicate his passing. Before Jin was the man’s brother, looking like he had run non-stop from the fallen capital. He was barefoot with his blister riddled soles weeping onto the mud below. His reddened cheeks were a combination of tiredness, sunburn and endless. Jin rose to his feet and embraced the man.<br>
<br>
“Thank you for bringing this to me. I am truly sorry your brother has passed but do not wonder, my attendants will look after your families and most importantly...we will avenge him.”<br>
<br>
Jin gestured to his attendants and they rushed to the man's aid. Through sheer exhaustion he quickly blacked out and was carefully carried from the room. Left with Jin was his faithful right hand man Kaneda.<br>
<br>
“Summon our allies to the embassy, we have important matters to discuss.”<br>
</div><!--<br />
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// header - actions //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What We Are Doing</div></div><!--<br />
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// content - actions //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b>Western Alliance Actions</b><br>
<br>
<br>
Advancement: Cage Upgrade - Monsters and mounts are one turn to recruit. Tier 1 mounts can be recruited as elite units:<br>
<br>
<b>Omukade</b><br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 7<br>
Def: 4<br>
<br>
A Thousand Legs- Each successful attack generates an additional one.<br>
<br>
Bottomless Stomachs- For every three Omukade on a tile, they may remove a tile feature whether it be a lake, marshland, mountains, forests etc. This can only be a tile they end their movement on.<br>
<br>
Fire Weakness<br>
<br>
<b>Great Isopods</b><br>
<br>
M: 1<br>
HP: 4<br>
Attacks: 2<br>
Atk: 3<br>
Def: 8<br>
<br>
Walking Battery: Can be equipped with a siege weapon, gaining the rules of said siege weapon and its attacks and attack value while retaining its own HP, movement and defence.<br>
<br>
Extreme Toughness: +2HP<br>
<br>
Weakness to Cold<br>
<br>
<b>Cyclops</b><br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 4<br>
Def: 7<br>
<br>
Expert Crafters: For each Cyclops in a friendly settlement, the Great Forge gains +1.<br>
<br>
Ground Shaking Attack: Forgo all attacks to hit the ground. Roll a D10 before any other attacks are made, on a 6+ the ground beneath the enemies feet shakes them off balance. Enemy armies are -1/-1. Stacks up to a maximum of 2 times.<br>
<br>
One Eyed: Enemy attack rolls against a Cyclops of a 10 are an instant kill, regardless of saves or other protection.<br>
<br>
<b>Phoenix</b><br>
<br>
Mount. Grants rider +2M and counts as flying.<br>
<br>
The Eternal Flame: Friendly flame based attacks that successfully hit an enemy explode. Immediately make another attack against a different target. If an enemy is weak to fire, instead make two additional attacks against two different targets.<br>
<br>
<b>Tsuchigumo Mother</b><br>
<br>
Mount. +1M and allows rider to attack settlements regardless of settlement level.<br>
<br>
Broodmother: Roll a D10 for each enemy killed by the rider, on an 8+ spawn a persistent unit of Tsuchigumo, using the stats below:<br>
<br>
Tsuchigumo<br>
M: 2<br>
HP: 1<br>
Attacks: 1<br>
Atk: 2<br>
Def: -2<br>
<br>
Web Slingers: For each Tsuchigumo at the start of combat, randomly select an enemy unit and that unit becomes always strikes last.<br>
<br>
<br>
Great Forge: Turn 2 of 3<br>
<br>
<br>
<b>Oni Actions<br>
<br>
Free</b><br>
<br>
Kawada to Mages Tower<br>
Samurai from Mages Tower to Dragon Settlement - Diplomacy with Dragons<br>
Recruit x2 builders to Kerem Capital<br>
Oni Capital Builders SW<br>
Army 1+2 to FS east<br>
Army 3 SW<br>
Army 4 NE - Explore<br>
Army 6 NE, NW - Build Road - 5 Resources<br>
<br>
<b>Paid</b><br>
-Advancement: Mage Focus - Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.<br>
<br>
-Advancement: Mage Training Schools - -1 Turn to recruit Mages<br>
<br>
-Build Black Metal Mining Settlement where it was discovered: Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement. - 5 resources<br>
<br>
<br>
</div><!--<br />
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// header - resources //<br />
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What We Have</div></div><!--<br />
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// content - resources //<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b><u>Resources</u></b><br>
<br>
Settlements: 24<br>
Trade: 13<br>
Total: Gain 37 per turn<br>
<br>
Starting Resources: 32<br>
Spent This Turn: 16<br>
End Resources: 53<br>
<br>
<b><u>Population</u></b><br>
<br>
Settlements: 18<br>
Gain Per Turn: 18<br>
Starting Population: 94<br>
End Population: 95<br>
Max Population: 95<br>
<br>
</div><!--<br />
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// header - Army //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">Our Military Forces</div></div><!--<br />
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// content - Army //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b><u>Army 1</u></b><br>
• Samanosuke<br>
• x2 Jigamundo Samurai Cavalry w/ Spears<br>
• x6 Ashigaru Cavalry w/ Spears<br>
<br>
<b><u>Army 2</u></b><br>
• x1 Samurai Cavalry w/ Spears<br>
<br>
<b><u>Army 3</u></b><br>
• x6 Builders<br>
<br>
<b><u>Army 4</u></b><br>
• x1 Peasant<br>
<br>
<b><u>Army 5</u></b><br>
• x12 Builders<br>
• Golden Mask of Ichiro the Oni<br>
<br>
<b><u>Army 6</u></b><br>
• x1 Peasant<br>
<br>
<b><u>Army 7</u></b><br>
• x1 Cavalry Samurai<br>
<br>
<b><u>Characters</u></b><br>
• Dr Mia - Capital<br>
• Golden Mask of Ichiro the Oni - Equipped to Army 5<br>
<br>
</div><!--<br />
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// header - advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What we've learnt...</div></div><!--<br />
<br />
// content - advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Architects</div><br>
<i>How better to build than with planning?.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Mustering Grounds</div><br>
<i>Oni men are willing to fight to defend their lands and sometimes that means spending a little bit more.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Samurai units are -1 to recruit.</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Stables</div><br>
<i>Horses bred for war don't flinch when charging an enemy line and barrel through them with no remorse.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Market Hub</div><br>
<i>A place to enact trade.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> +1 to trade routes and ability to trade with other nations.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">School</div><br>
<i>Teaching the youth allows for more skilled labour.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Non-Combatants can be recruited as a free action once per turn.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Ryokan</div><br>
<i>A place to relax and escape for a few days.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Gain +2 Pop Per Settlement and Unlock Ronin​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Yari Tactics</div><br>
<i>Spears are deadly weapons and with better control of a unit equipped with them, the more efficient they become.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Spear provides a further 0/+1.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Bowyer</div><br>
<i>Better bows and better arrows make ranged combat far more appealing a prospect.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Akemi Memorial Facility</div><br>
<i>A facility home to the ancient ancestors of the Oni, providing advanced medical knowledge to help heal wounds and injuries once fatal.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Oni units gain a 10+ save.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Save improved to 9+.</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Final Forms</div><br>
<i>The Oni and Jigamundo Samurai have begun to merge their forms together in search of the ultimate fighting style.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait).​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Horse Breeders</div><br>
<i>Horses are no longer a luxury solely for military use.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Non-combatants gain +1M.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Field Craft</div><br>
<i>Using the wilderness around them, the Oni are able to more effectively siege enemy settlements.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div></div><!--<br />
<br />
// header - alliance advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What we've learnt with our friends...</div></div><!--<br />
<br />
// content - alliance advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Embassy</div><br>
<i>Home of the Western Alliance</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Unlocked private chat and policy.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Gain an additional alliance action.</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Bank</div><br>
<i>Home of the Alliances wealth.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> As a free action Great Embassy members can deposit and withdraw resources into the Great Bank. Withdrawals need a majority vote to confirm.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Arena</div><br>
<i>A place for the greatest warriors of the Alliance to train and grow stronger.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Leaders and heroes can spend three turns in the arena, this includes the turn they arrive. They are unable to use any abilities or move or undertake any other actions during this time. If they do, they must start again. Once they have completed the three turns unbroken, they gain one of the following bonuses:​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• Gladiator Trait: Able to enact a duel with enemy monsters, heroes and leaders. +2/+1. Rolls of a 10 to hit inflict +1HP damage.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• Gain a Magic Item: A powerful item that can be lost should a hero or leader die. The nation responsible for the kill can equip the item to their own leader or hero.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Cage</div><br>
<i>A place where dangerous and powerful beasts are trained to either become mounts or to fight alongside alliance forces.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Unlocks the recruitment of monsters along with mounts for characters.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Pegasus​</div><div style="margin-left: 20px">Mount​</div><div style="margin-left: 20px">-Provides rider with M3​</div><div style="margin-left: 20px">-Flying​</div><div style="margin-left: 20px">-Graceful Agility: Grants always strikes first to rider​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Direwolf​</div><div style="margin-left: 20px">Mount​</div><div style="margin-left: 20px">-Provides rider with M2​</div><div style="margin-left: 20px">-Rider gains +1 Attack​</div><div style="margin-left: 20px">-Expert Hunter: Allows rider to choose target of attack. In addition, stealthed units are discovered automatically when within one tile of the direwolf.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Gorgon​</div><div style="margin-left: 20px">Monster​</div><div style="margin-left: 20px">M: 1​</div><div style="margin-left: 20px">HP: 2​</div><div style="margin-left: 20px">Attacks: 2​</div><div style="margin-left: 20px">Atk: 5​</div><div style="margin-left: 20px">Def: 6​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Freezing Stare: Enemy units unfortunate enough to be caught in the Gorgon's glare will turn to stone. Any enemy unit that targets the Gorgon must roll a D10 and on a 9+, they are turned to stone (dies). Against heroes and leaders, a failure instead provides a permanent -1 to their attacks stat to a minimum of 1.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Terrifying Visage: Militias and similar effects do not trigger in the presence of the Gorgon.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Vulnerable to Fire​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Sentries of the Great Road</div><br>
<i>Enemy forces will not travel the Western Region unimpeded.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Enemy units that move on tiles with Western Alliance Roads do not benefit from additional movement. In addition, when attempting to move on a tile with such a road, enemy armies roll a D10. On a 1-3 the unit loses one movement for that turn. If this takes their remaining movement to zero then they will remain on their current tile. This roll can be made multiple times per turn and will occur until an enemy army has no movement left. This roll takes place after an action is declared.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Training Grounds</div><br>
<i>Rapid deployment is important to the safety of the Western reaches.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Western alliance units can be trained in any friendly settlement rather than their own.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Beach Assaults</div><br>
<i>Synergy and rapid strikes are important to victory.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Any alliance ship can transport any alliance unit. When disembarking, if those units attack that same turn, they gain always strike first. Units who already have always strikes first, gain +2/0.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Forge</div><br>
<i>A forge with the greatest blacksmiths of the Alliance creating powerful items to be wielded.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Produces a magic item every three turns. GM to roll to decide power of said item.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Acclimitisation</div><br>
<i>Shared survival tips go a long way.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> All alliance members avoid desert/summer/hot temperature modifiers thanks to the Order sharing their secrets of how to survive such conditions effectively.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div></div><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><b><u>Actions</u></b>:<br>
<ul>
<li data-xf-list-type="ul">Recruit 2 Giroj Class Jumpers in farming settelment</li>
<li data-xf-list-type="ul">Army 4 Movement</li>
<li data-xf-list-type="ul">Army 4 Movement</li>
</ul>Hero Actions: N/A<br>
<br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves W 1 Tile</li>
<li data-xf-list-type="ul">Army 4 rushes to Ga’Lade Castle (+2 Actions) and attacks</li>
<li data-xf-list-type="ul">Army 6 moves SE 1 Tile</li>
<li data-xf-list-type="ul">Army 7 attacks with Army 4</li>
</ul><b><u>Ongoing Diplomacy: </u></b><br>
<br>
Takrian &amp; Zanziran collaboration: Due to joint efforts made to restore the Xenosis laboratory, Zanzir has promised Takria equal shares of all rewards gained from the lab. (All knowledge and the ability to recruit units from the lab are shared with Takria. Units will appear on the lab’s tile.)<br>
<br>
<b><u>Stats</u></b>:<br>
<br>
<b>Black Market Items<u>:</u></b><br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Costs 8res<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
</ul><b><u>Cities</u></b>:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">Xenosis Laboratory</li>
</ul></li>
<li data-xf-list-type="ul">Caslte Ga’Lade (Military)</li>
</ul><b><u>Total Income</u></b>: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul><i>Expenses</i>:<br>
<ul>
<li data-xf-list-type="ul">Mercenaries (-6)</li>
<li data-xf-list-type="ul">Recruitment (-9)</li>
</ul><i>Treasury</i>:<br>
<ul>
<li data-xf-list-type="ul">Balance: 49  - 15 = 34</li>
<li data-xf-list-type="ul">Next Turn: 34 + 21 = 55</li>
</ul><b>Military</b>:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">3x Infantry</li>
</ul></li>
<li data-xf-list-type="ul">Army 3<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 4<ul>
<li data-xf-list-type="ul">2x Archer</li>
<li data-xf-list-type="ul">6x Takrian Avengers</li>
<li data-xf-list-type="ul">2x Sand Devils</li>
<li data-xf-list-type="ul">Tenebrous Elesham</li>
</ul></li>
<li data-xf-list-type="ul">Army 6<ul>
<li data-xf-list-type="ul">Proteus (Hero)</li>
<li data-xf-list-type="ul">1x Clansmen</li>
</ul></li>
<li data-xf-list-type="ul">Army 7<ul>
<li data-xf-list-type="ul">2x Ga’Lade Knights</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><b>Turn 11</b><br>
<br>
Growth. It was an obvious and persistent part of Mitsura. The hot summer had the jungle worked up. High temperatures made everyone on edge and the bloodpits saw more action than they did in other seasons. The summer made Mitsura a more disorganized and angrier place.<br>
<br>
“We need more space!” Iemitsu declared. It had mulled it over some and had reached that conclusion. “I say we go through a series of rapid settlement, one colony at the time. We are moving the forest line further and further from the capital every day. These settlements will give us a tighter grasp on the region while absolving our overpopulation problem. We are going to need more control and larger numbers since the threats to our security are growing.”<br>
<br>
The other council members stayed silent as the Purple Petal laid out the situation. “The tides are shifting, this alliance we have attached ourselves to might not be as useful as we had hoped. The Geckos have been subjugated by whom we previously knew as the pointy ears, but who have now been identified as Regalia, a nation of a species named elf. It is ruled by mages.”<br>
<br>
The council took a moment to appreciate that. Hoshi grew in magical capabilities as they became more self-aware, but not many made that transition. And of those who made it only a very small percentage grew to the level of a Niwashi or a member of the Petals, who were the strongest magic users in Mitsura.<br>
<br>
The more Iemitsu had listened to the information Mitsura had on the Regalians, the less sure it was of the words that had been spoken by the geckos. Besides, victory wiped away all dishonour and the Regalians had been swift to crush their enemy. Maybe, Iemitsu thought, it should speak with this Lord Derin.<br>
<br>
“We need to send messengers out as quickly as possible, perhaps we can make a deal of sorts.” Iemitsu was about to close the meeting when the Green Petal suddenly spoke.<br>
<br>
“And what about the alliance?”<br>
<br>
“What about it?” Iemitsu snarled.<br>
<br>
“The Geckos have been subjugated, the Takrians are still recovering from their tragedy, Zanzir is under attack and the dwarves are losing their settlements to something unknown. Aren’t we going to do anything about that?”<br>
<br>
For no reason at all Iemitsu suddenly thought about the rubies many hoshi now wore. He had not been a big fan at first, but after some consideration he had placed a small ruby at the hollow of its throat, where his skin had instantly embedded it.<br>
<br>
“Both the Gecko and Takrian issues predated the creation of the alliance, we hold no responsibility in this matter. The dwarves’ problem was caused due to their own greed and stupidity, let them rise above it or drown. If they survive, we can lend them resources to rebuilt. If they perish, I am sure Asphodel will have a use for their corpses.”<br>
<br>
“And Zanzir?” The Green Petal persisted.<br>
<br>
“Zanzir is out of our reach, their defences keep us out too. And the circumstances, we cannot fight in this heat, let alone in the desert.”<br>
<br>
“They are fighting the raiders.”<br>
<br>
Iemitsu shrugged. It didn’t understand why the Green Petal was so hung up on these desert humans. Their city seemed warm, dirty and filled with humans.<br>
<br>
“And they will do so with the aid of experts. We didn’t form this alliance so that we could hold everyone’s hand! When they need something that is within our power to give, they will ask. And when they do, I will consider whatever it is they propose. This meeting is over.”<br>
<br>
Angrily Iemitsu stood up and left the council.<br>
<br>
<b>Actions turn 11: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 2: Elite Unit Niwashi, moves 1 tile west</li>
<li data-xf-list-type="ul">Army 5: moves 2 tiles North East from capital</li>
<li data-xf-list-type="ul">Army 6 merges with multiple armies to become Army 3</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 5 explores</li>
<li data-xf-list-type="ul">28 resources are paid to Zanzir in exchange for the Sword of Isis and the helmet</li>
<li data-xf-list-type="ul">(Sword of Isis Strength: +2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. Weakness: None</li>
<li data-xf-list-type="ul">Sacrifice 20 pop for 40 resources</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete: </b>Action 1-3: Build regular settlement 1 tile East, 1 tile North East of Capital.</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete </b>Policy: Growth of a new swamp tile 1 tile South West, 2 tiles west of capital 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi</li>
<li data-xf-list-type="ul"><b>Complete </b>Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete</b> Borage uses action to grow forest tile 1 tile SE of the Gecko settlement 2/2 (4-2 due to forest irrigation)</li>
<li data-xf-list-type="ul">Quest: grow 4 tiles of forest/swamp 2/4</li>
</ul><br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6, -10</td>
<td colspan="">+12</td>
<td colspan="">+12</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-28, +40</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-20</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">24</td>
<td colspan="">-</td>
<td colspan="">38</td>
<td colspan="">74</td>
<td colspan="">66</td>
<td colspan="">-20</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">Hero unit Borage</td>
<td colspan="">1 tile west of the Steel City</td>
<td colspan="">Borage uses growth ability.
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">1 tile North West of Capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Dark Disciple</li>
<li data-xf-list-type="ul">5x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
</ul></td>
<td colspan="">1 tile West of Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 4</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Troop Yari</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan="">Elite Niwashi unit</td>
<td colspan="">2 tiles North East of capital</td>
<td colspan="">Explore</td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan="">Troop Yari unit</td>
<td colspan="">Steel City</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">Hero unit Asphodel</td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Static, level 2 military settlement, -1 level for fire.</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px"><b>Gecklicko Is Vassalised</b></span><br>
<b>Peace at Last</b></span>​</div>
    			<div class="tabsBb" id="tabContainer_1736445193">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445196" data-tab-container-id="tabContainer_1736445193" href="javascript:">The Gecklicko Councillors</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445197" data-tab-container-id="tabContainer_1736445193" href="javascript:">Zigzarag</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445198" data-tab-container-id="tabContainer_1736445193" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445196" style="display: list-item;"><br>
"The total number of the dead from this campaign is 4500, Your Illuminance." Sparda tells Alexian in his command tent, both the Commander and the Primus stood over a table with a map of the continent, the map awash with blue Regalian blocks all over Combine territory, "Taking into account the losses suffered from Derin's expedition, that brings the total number of the dead to 5500."<br>
<br>
It is not a comfortable number, but not disastrous one either. Losses from the revolution against the Old Kingdom were far greater than this, in the many tens of thousands, but Regalia has not known loss for a long time. In this turbulant world, Regalian may know lose many more times yet.<br>
<br>
"See to it that all names of the dead and wounded are gathered, Sparda." Alexian tells his Commander, "I will see to it myself that they are all properly honoured for their sacrifice, and that their families will not forgotten either. Tell our remaining forces that their families will receive bonuses on their behalf as well, in thanks to their service to the Realm."<br>
<br>
Just as Sparda nodded an affirmative, a Shieldman stepped through the flap of the command tent, and immediately addressed the Primus. "Your Illuminance." The Shieldman said with a polite bow, "As you have ordered, members of the Gecklicko Council have been identified and captured, thanks to Gensari's informants. Derin is supervising the Councillors escort out of the town, under Shieldmen guard. They arrive at camp shortly."<br>
<br>
"Good." Alexian returns, before adding, "I will see to them personally."<br>
<br>
"What do you intend to do with them?" Sparda asks, but his question would be met only with silence, the Primus staring down at the map before him in contemplation. After a few moments, Alexian suddenly turns and makes his way out of the tent, stepping out into the harsh summer sunlight.<br>
<br>
The brightness of the Heavens and its heat is intolerably oppressive this far south. As a mage, Alexian can use his magic to stave off the worst of Heaven's tyranny, but the mundanes in his army do not possess such a luxury. Even so, they have all fought well, without reserve or hesitation. But Alexian can see that the climate does indeed get to his men, though they try to hide it from the sight of their Primus. Their gasping in the heat, the chugging of water, the scramble for shade, the eagerness to throw off their armour, and the sweat that soaks their uniforms beneath. And after weeks of marching, under increasingly inhospitable weather, the smell is becoming a real problem. Still, despite these discomforts the Shieldmen have executed their duties admirably, bringing Regalia victory over the Lizardmen menace.<br>
<br>
Now outside, Alexian can already see the escort of the Gecklicko Councillors to the Regalian camp, the ethereally bound Councillors surrounded by Shieldmen with Derin leading them. The Gecko settle sits in the small distance, still smoking not from Gecko industry but from the fires of the battle that took place mere days ago. It was only a small battle, the Geckos were not expecting such an aggressive attack so soon after they lost their capital, and only managed to gather a token force to defend their last stronghold before the Regalians came again. Though the battle was much easier, loses were still sustained by the Regalians, but at a fraction of what was lost at Zigzarag. And now, the leaders of Gecklicko, their Council will face justice, and their ruler, Gorbrick, will soon be found to share in their fate.<br>
<br>
As the Councillors were finally brought before the Primus, he looked at each and every Gecko, seeing the venom and spite in their eyes for himself. He was not impressed. As Sparda and Derin took their positions either side of the Primus, Alexian would finally speak, his voice projecting for all to hear.<br>
<br>
"I shall say this only once." Alexian spoke, his voice edged with a threat, "As members of the Gecklicko Council, you are all hereby under arrest for the brutal mass murder of a thousand Regalian soldiers, provoking a war against Regalia, and the further deaths of thousands of Regalian soldiers who paid the ultimate price to end the threat you posed to our Realm. Whilst these charges alone would be enough to have you all executed on the spot, the worst of your crimes were committed against your own people, who you abandoned to face the Regalian army alone while you all fled like cowards to this last stronghold. Rather than act like leaders, standing with your own people in their darkest hour, you thought of only saving yourselves."<br>
<br>
"For these crimes, each and every one of you will face trial in Celest, and, should you be found guilty, you will be sentenced to death." Alexian concluded, the disgust he felt for these creatures wasv all too evident on his face, "If you have Gods, pray that they are merciful, for you will experience no such luxury from us."<br>
<br>
With Alexian passing his judgement, the Gecklicko Councillors are carted off by the Shieldmen, taking them away to be readied for transportation back to Celest. And while Alexian could kill them all here and now, it would be far more advantageous to create a spectacle of it in Celest, parading their vanquished foe before the people of Regalia and forcing them to suffer a humiliating 'trial', before finally executing them in full public view of the Realm. Nothing would delight the Regalian people more than to see these monsters suffer.<br>
<br>
"Is that it?!" Derin suddenly speaks up, drawing the Primus' attention, while Sparda's face pales at the thorny edges of his words, "Is that all we are going to do?! Kill a few of these little shits?! They murdered my men, Your Illuminance! I demand more than a few drops of blood for their deaths! The Geckos should pay tenfold! Yet we feed and comfort them, waste our resources for their benefit, when there are Regalian women and children that will never see their husbands and fathers again! You call this justice!!"<br>
<br>
Alexian does not say or do anything. The Primus simply waits for Derin to finish, the anger ablaze behind the Commander's eyes, staring up at the Primus in open challenge. Once Derin is done, however, and a few moments of silence pass, Sparda looking on in complete horror, and then the Primus finally speaks.<br>
<br>
"If I were you, Commander, I would remember to whom I am speaking." Alexian tells Derin, daring him to do more than to speak with a harsh tone, "In the success of battle, you seem to have forgotten your place. Let me remind you. I am your Primus, and you are my subordinate. You will do as I command, and do so quietly, or you will face the consequences. Out of respect to your lost soldiers, and the victories you have secured for Regalia, I shall forgive this unfortunate outburst of yours. But know I shall not do so again. If you have a problem with my leadership or decisions, Derin, then you know what you must do. Will you do it, Derin? Would you dare?"<br>
<br>
And he wanted to do it. Oh, boy, did Derin want to do it. But he knew there would be no going back. No apologies or reconciliation. And then there was Sparda. Would his brother join him? Derin honestly cannot be sure. And even if he did, would they both be strong enough. Against Alexian, probably not. Right now, it's simply not worth the risk.<br>
<br>
After looking away, biting the side of his mouth in frustration, doing all he could to control his bubbling fury, Derin looked back at the Primus. "No, Your Illuminance, I would not."<br>
<br>
"Good. Then we are done here." Alexian smirks in quiet domination, while Sparda finally takes a breath in relief, "You are dismissed, Commander. And remember what I have said."<br>
<br>
After a quick salute, Derin turned and walked away, Alexian staring down the Commander all the while, daring him to turn back but Derin does no such thing. He may be hot-tempered, and impulsive, but Derin is not stupid. When the odds are staked against him, and he knows it, he will stay is hand. And such odds leave Alexian feeling secure in his position. Everyone, including Derin and Sparda, know of Alexian's power. They saw it, they felt it, only just a year ago now. And while Derin is indeed strong, the Commander is nowhere close to being Alexian's equal.<br>
<br>
Thus, the Primus has nothing to fear, Derin would not dare challenge him. No one would. No one.<br></li><li class="bbTabContent" id="tab_1736445197" style="display: none;"><br>
The situation in Zigzarag has improved markedly since the invasion. At Gensari's urging, the Geckos of Zigzarag reluctantly stepped out from the shadows of their city to partake in the aid being offered by the Regalians, ensuring that the Geckos in the city did not suffer starvation. And despite a few small incidents, the aid operation went well, providing much needed relief for the war-ravaged city. Slowly but surely, the Geckos learned to tolerate Regalians in their streets, no longer running at the first sight of a Regalian. With Gensari's help, the Geckos started to return to normal life; clearing the streets of wrecked mechanicals and rubble, returning to their jobs, joining with the reconstruction efforts.<br>
<br>
And there was, of course, mourning for the dead. Many Gecko civilians died during the Battle of Zigzarag, and further word of fighting to the South West depressed the Geckos further, many of whom worry for their loved ones who ran with the Councillors to continue the fight. The Regalians could only look on in stoic silence as the Geckos recovered the bodies of their dead, and laid them to rest in accordance to their customs. Regalians did not interfere in any of this, and instead turned to face the much larger task of policing an entire city with only three thousand soldiers. Luckily, Regalian forces would not be alone in that task for long.<br>
<br>
Out of gratitude for saving their lives from starvation, a number of Geckos, inspired by Gensari's cooperation, decided to join the Regalian forces. These collaborators recovered and fixed up old Gecklicko mechanicals, and used them to support Regalian efforts to maintain order in the city. While this Gecko militia was hardly effective, seeing both Regalian and Gecklicko forces patrol the streets of the city together provided a great propaganda opportunity, one in which Gensari seized upon.<br>
<br>
"We may have oncccce been enemiessss, but today Regalian and Gecklicko forccccessss are united in common purposssse." Gensari spoke in a public address in Zigzarag, later quoted in pro-Regalian publications throughout the city, "Our great ccccity hassss ssssuffered terribly in the wake of thissss war. But now, that war issss over. And Regalia, through their ssssucccccessssful aid project, hassss demonsssstrated their willingnessss to help ussss in our darknessssed hour. Without Regalian generossssity, many of ussss would not be alive today, while thosssse who claimed to be our leaderssss fled from thissss ccccity sssstanding with ussss to the bitter end. Do not forget thissss truth, fellow Geckossss. Do not forget for whom filled your belliessss, repaired your homessss, healed your ssssick, and guarded our sssstreetssss thissss passsst month. For it wassss not Gorbrick, nor the Counccccil, but our ssssuppossssed 'enemiessss'."<br>
<br>
Of course, turning sentiments would take time and more effort than a simple speech, but the first steps have already been acchieved. Along with the militia and clearing up the mess left in the wake of battle, Geckos have also jumped upon the opportunity to return to work, restarting Zigzarag's industries so that the Geckos may finally return to their beloved jobs. When Regalian mages attempted to assist my providing magic to automate certain industrial processes, the Geckos angrily rebuffed their aid.<br>
<br>
"We do not want your help, Regalian!" One Gecko industrial worker growled at one unsuspecting Regalian mage, "And we do not want your magic, neither! Stay away from us, do not interfere, and let us to work in peace!"<br>
<br>
Regalians also received similar treatment to attempts to use magic to help clear the city or make repairs. The Geckos very much value their independent work ethic, and protected their jobs fiercely. After a week of receiving endless complaints from Geckos across the city, Geleon decided to give a blanklet order to all Regalian forces to not interfere, and to not 'optimise the Gecko economy, no matter how badly inefficient they may be.' Complaints received quickly plummeted after that, much to Geleon's relief, and to the mages frustration. Still, the vast workload seemed to keep the Geckos both occupied and happy, which was a situation that Geleon could live with.<br>
<br>
With the revitalisation of Zigzarag's industry brought with it a revitalisation in the economy, marketplaces throughout the city reopened, the first produce made in the city since the occupation finally becoming available for the Geckos to barter. This also meant that the Zigzarag trading depot reopened, though the place was as quiet as the grave. Foreign traders did not return, likely frightened off by the war, which stunted the Gecklicko economy and slowed recovery to a crawl.<br>
<br>
"We had alliessss." Gensari explained to Geleon, during a tour of the trade depot, "Or, at leasssst, that issss what we were told. It sssseemssss to have not amounted to much, conssssidering our alliessss did not help during the war. But they at leasssst provided ussss with much trade. Ssssuch trade wassss vital for our economy."<br>
<br>
"Who are these allies?" Geleon asked pointedly, "Where are do they come from?"<br>
<br>
"We would have to return to the Counccccil building and obsssserve a map to know for ccccertain, but they are to the ssssouth wesssst of Zigzarag." Gensari told the Marshal, "They are named Zanzir, Mitsura, Khazar Dymraen, and the Takrian Republic. I can provide locationssss of their ccccities, ssssince we have recordssss for the purposssse of trade. But without their trade, life in Gecklicko shall be hard for everyone for ssssome time."<br>
<br>
"Once the situation in Gecklicko has stabilised, there will trade with Regalia for Gecklicko." Marshal Geleon said, "And we have allies of our own. Trade may return sooner than you think."<br>
<br>
"I do hope that issss true." Gensari says, turning to look at the empty trade depot, "We ccccertainly need it. Badly."<br>
<br>
~~~~<br>
<br>
After a full month of Regalian occupation, the situation in Zigzarag stabilised to the point where a new government can finally be formed, and responsibility for the city can be handed down to a Warden. A number of Geckos, willing to accept Regalian stewardship, have already formed a Council of their own, though it is not yet a complete replacement for the old government. Gensari, being the architect behind Regalian and Gecklicko cooperation, fully expects to be appointed Warden of Gecklicko by this new Council. Most Geckos in the city now know him, he has the trust and confidence of Regalia, and the newly formed pro-Regalian press have coloured Gensari in a very positive light.<br>
<br>
Marshal Geleon, after receiving word of Alexian's success in the South West, also received a missive from the Primus. In response, Geleon calls the new Gecklicko Council to a meeting, in the audience chamber of the Council building itself. Gensari stands in front of the other Councillors, his eyes alight with the knowledge of what will come next. As Geleon finally reaches the Councillors, they await patiently for the Marshal to speak, and speak he does.<br>
<br>
"I have come to inform you that His Illuminance, the Primus, is pleased with the restoration of the city." Geleon begins, "He is now confident in the stability of Gecklicko, and so he has given his acsent for your new Council to take rulership over Gecklicko, so that you may govern the new Gecklicko Realm on Regalia's behalf. Regalia will have directives for you to follow, of course. But as long as your Council fulfill these requests, and keep Gecklicko stable and loyal, Regalia will not interfere in the internal affairs of your Realm."<br>
<br>
"Exccccellent, Marshal." Gensari grins, clearly pleased, "I am mosssst happy to hear thissss newssss."<br>
<br>
"There is one further matter." Geleon added, "His Illuminance has already given his first decree. In the interest of rebuilding Gecklicko and growing your economy, the Primus has authoritised the transfer of resources to the Gecklicko Realm, and commands that you use these resources to build two new towns, to the west and south west of Zigzarag. As part of reparations to Regalia for the war, territories to the North have been claimed by Regalia. You cannot build there, but the other territories south of the border are yours to develop as you see fit."<br>
<br>
"We undersssstand, Marshal." Gensari nodded, before adding, "We shall do assss issss decreed. We shall build thesssse townssss, and resssspect Regalian territorial claimssss."<br>
<br>
"Good." Geleon nodded, "His Illuminance will have other matters for you to attend to in due time. For now, my forces will remain in Zigzarag, to ensure order is maintained and the transition of power runs smoothly. Once the transition of power is complete, and all remains well in Gecklicko, our forces will finally withdraw to return home. Now, I am sure you have much to do, Councillors. Good day to you all."<br>
<br>
With that said, Geleon took his leave of the audience chamber, leaving Gensari and the new Council to their new duties. The very next day, the decision is announced. Gecklicko is now reformed into the Gecklicko Realm, a vassal state under Regalian stewardship. Many Geckos welcome this transition, feeling more comfortable being ruled by their own fellow Geckos rather than taking orders from an occupier.<br>
<br>
Much discussion erupts regarding who in the new Council will be appointed as Warden of Gecklicko. Gensari is spoken of the most, for he has the most influence and power in the Realm, but he is not the only contender. Many Geckos see Gensari as a collaborator, even a traitor, and this vocal minority would prefer the Council appoint a stern critic of Regalia, one who will push for a pro-Gecko agenda against their new overlord.<br>
<br>
Either way, the matter is hotly debated, and while Gensari does indeed have the most support and Regalia's confidence, his appointment as Warden is not yet a sure thing.<br></li><li class="bbTabContent" id="tab_1736445198" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Form the Gecklicko Realm from captured Gecklicko settlements, becoming a vassal state under Regalia.<br>
&gt; Garli is mind-bent and released to the Gecklicko Realm. The imprisoned striders are also released to the Gecklicko Realm as well. Units will respawn in the Gecklicko capital.<br>
&gt; Regalia transfers 18 resources to the Gecklicko Realm, to finance construction efforts.<br>
&gt; Regalian Decree to Gecklicko &gt; Build two standard settlements, one to the West of the Capital, the other to the South West of the Capital.<br>
&gt; Army 4 &gt; Disband all mercenary units<br>
<br>
<b>Action Points</b><br>
&gt; Research &gt; Farming Construction &gt; Level 1 &amp; 2 &gt; 2 of 2 &gt; Farming settlements take -2 turns to build and upgrade.<br>
&gt; Research &gt; Imperial Education &gt; Level 1 &gt; 1 of 1 &gt; Regalia offers an education to its Subject Races, affording them the ability to understand Regalian script and speech.<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; 1 Guardsmen, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
&gt; Army 4 &gt; 6 Shieldmen, Derin, Sparda<br>
&gt; Army 5 &gt; 6 Marksmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
<br>
<b>Population</b><br>
22 + 4 = 26<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
<br>
Expenses<br>
&gt; Research &gt; ((3 - 2) x 2) + (6 - 4) = 4<br>
&gt; Mercenaries &gt; 3<br>
&gt; Tranfer of Resources to Gecklicko Realm &gt; 18<br>
<br>
Reserves<br>
&gt; 41<br>
<br>
<b>Balance</b> &gt; 41 + 21 - 25 = 37<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center">(Sorry for the short post, needed to finish things currently)<br>
<b><span style="font-size: 22px">The followers of the universe itself;</span></b><br>
<br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
The Capital</b></span><br>
<br>
<b>The Councilroom</b><br>
<br>
The chosen council of 6 was festering with activity once more, activity unheard of ever since the earlier months after the arrival of the Oni, their first allies outside of what was considered home, which lead to an puzzle of events, with each piece being placed down as time continued on, whispers of an inevitable variable around the corner and plaguing this very nation of what could be considered the hardest choice yet. These whispers were none other than that of war… words from their allies that none other than the very trading partner who could be considered brothers in beliefs within the Eastern half of the continent, the Zanzirians, and word of spies running amok had reached them. This could only lead to an explosion of thoughts held within the whispers of those who gained such knowledge, quickly spreading throughout their  streets about the eventuality of war, and the very thought of such was one that shall not be ignored.<br>
<br>
It was then the council was united a few weeks ever since the rumors have arisen, in order to discuss further plans of action, or within other words, lack of action in order to remain neutral between a potential war with their allies and what was considered children of none other than the Universe itself as well. It was no smooth ‘sailing’, for the conversation have brought with it virtues and afflictions of every option a available, yet, a struggle of what decision to choose is at hand here.<br>
<br>
The very least they had agreed to, was to remove trade with the Zanzirians and figure out where to go from there…. And only then, will the consequences of this decision will arrive.<br>
<br>
“Whispers of what could only be believed as war is around the corners of our very nation… but hopefully, it wouldn’t come down to bloodshed”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
<br>
Army 2;<br>
-Brothers 3 / Hero Unit<br>
-Adella / Hero Unit<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 3;<br>
-x2 Giant Desert Isopod Herd<br>
-x2 Javelin Warriors<br>
<br>
Free Actions:<br>
1. Remove Zanzir from trade<br>
2. Send Army 3 East and join Army 1 in order to attack with intent of arresting Proteus on account of being within Western territory without permission, Militia men also join in to aid in the arrest<br>
<br>
Paid Actions:<br>
1/2. The mastery of the trade: “Our people have mastered none other than trade itself, using the known resources and providing them to certain nations with high demand for such products and looking out for any potential trade deals is how far we have come ever since our first meeting with another nation.”; Trade now provides an extra +3 to trading, increasing the gain for Order territory to +12 per trade route with other nations gaining +10. 2/3 of an lvl 3 Advancement. -10 resources<br>
<br>
3. Trade routes: “With the arrival of trade, one must know how to use certain routes in order to not only reach your destination the fastest, but also the safest as well…” For every friendly settlement joined by a road +X to each friendly, with +X being the advancement Lvl. Lvl 1 advancement. -2 resources<br>
<br>
Expenses;<br>
<br>
Current resources: 52<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +9<br>
Trade with Oni: +9<br>
Trade with Azerans: +9<br>
Trade with Draken: +9<br>
Per Turn: +50<br>
<br>
Lvl 3 + Lvl 1 advancement: -12<br>
<br>
End Result: 90 resources​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><span style="font-family: 'times new roman'"><span style="color: rgb(65, 168, 95)"><u>The Ru-Ten Amalgam</u></span></span></b></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.890855/" target="_blank"><img src="https://www.rpnation.com/data/attachments/827/827985-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>The Rootlane had been cultivated for months,  yet time and time again found its name barely whispered by the people of the Amalgam. Such was the grandeur and allure of the eastern lands that where both Vineyar and even Gerudo Valley drew in the eager eyes of the Ru-Ten people, the lands searched by the Bentvines Brawnier counterparts went under the radar. There were no grand Ruins teeming with adventure, no battered creatures begging for mercy as their foils scour the land thirsting for their blood.<br>
<br>
By all means, the Rootlane had not the draw that the eastern settlements had, yet the Triumvirate's growing hunger for more resources would not be sated so easily and neither would the fervor for more exploration. With prospects of moving eastward delayed on account of the threat spoken of by  the Takrians, the Triumvirate had turned its attention west. They had partial knowledge of the coast west of them, and saw the success with Gerudo Valley as an indicator that defining the true boarders of the land would be useful.<br>
<br>
And so the Gnarlroot Brawlers had finally been given leave to move, after being stringent defenders of the Capital for so long. They had anticipated to be the last line of defense should the Bentvines explorations draw danger back to the Amalgam's front door. Yet the Bentvines had been successful, so much so that they stole the public's eye and had swelled beyond reasonable numbers. They were in every settlement overseeing a menagerie of things, quickly becoming a staple sight at all ends of the Amalgam.<br>
<br>
The Gnarlroots had been sidelined greatly by comparison, and saw the establishment of the Rootlane as their chance to seek out their own glory in uncharted lands. Followers of the Aspect of Strength like them could not be expected to sit idle forever, and the Triumvirate had agreed. While the Sirewood's beast stayed in the capital with the growing number of Bentvines, the single contingent of Gnarlroot Brawlers became the Third Expeditionary force and set off for the west.<br>
<br>
But besides the more aggressive wildlife, the Gnarlroots had reached their destination with little hassle. They set up their first foundations without hassle, and were very quickly completing their settlement with little more than a few bad storms to contest with.<br>
<br>
Even Gerudo Valley had that situation of dealing with those weaklings from the east and whatever force would seek them out. The threat from the east had been one of the major influences for the Triumvirates capitalization on Bentvine recruitment.<br>
<br>
No, compared to the east, the Gnarlroots would not be the focus of tension.<br>
<br>
That just meant they'd have to make their own.<br>
<br>
"La-Sing, I challenge you to a Contest of the Body." Dol stated, his hands shaking at his sides with eagerness<br>
<br>
Across from him, another Gnarlroot stood chewing on his thumb, teeth digging through his green flesh as his shaky eyes tried to stay focused on him "I accept, Dol," he replied once he slid his partially mangled thumb from betwixt his lips "let the strength be shown thoroughly."<br>
<br>
The two were stood amidst one of the many nearly completed buildings of the Rootlane, surrounding them were dozens of other Gnarlroots who had gathered for what had become a regular occurrence. Dol and La-Sing were dressed in nothing more than trousers, no weapons were to aid them in any manner. This was no duel, this was a Contest of the Body, and so the body would be the only weapon offered.<br>
<br>
Violence was not uncommon among the Ru-Ten, who would be mad enough to try and hold back something as primal as the Aspect of Body when attempting to show one's strength? But killing was often a line not to be crossed, and even duelists armed to the teeth would seek to maim rather than straight up kill their quarries. But a Contest of the Body was not beholden to this restriction, as any who held anything less than complete faith in their Physical Aspect of Strength would know better than to risk it in the first place.<br>
<br>
And the Contest itself would be the decider of who's faith was better placed.<br>
<br>
Watching from the sidelines, their superior officer watched with growing anticipation as the two readied themselves. A thumping sound began rising as they took several deep breaths, the sound of the surrounding Gnarlroots stomping their feet in unison. Faster and faster the stomping went, mimicking the pounding sound of a heartbeat riddled with adrenaline. And only when that pounding reached a fever pitch did the duo charge.<br>
<br>
Rom and his Brawlers had used the Contest to thoroughly cleanse their ranks of weak links, and today would be no different. As Dol and La-Sing tore at each other with their bare hands, painting the building and their comrades in their blood as they sought to overcome one another, Rom's mind turned to the missive he'd sent earlier in the month.<br>
<br>
The effectiveness of Contests such as these could not be understated. They broke the wills of the deluded and hardened the resolve of the truly strong, casting aside weakness in all forms and making their unit surer of their might than before.<br>
<br>
While duels had become more common in the recent times, true followers of the Strength of Body knew where effectiveness lay.<br>
<br>
And so, Rom had sent in his recommendation to the Triumvirate, seeking more implementations of these contests. Only time would tell what they decided, and Rom was willing to leave that decision to them. As Dol forced La-Sing against a wall and scraped his face along it, Rom joined in the pounding stomps of his Gnarlroots with greater aplomb.<br>
<br>
<br>
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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 1)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<br>
<b>Units</b><br>
Yomus Garrison:  3 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: 3 Bentvine Skirmisher<br>
Army 3: 1 Gnarlroot Brawler</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
Action 1+2-Complete Construction of Standard Settlement (Rootlane) Directly east of Capital<br>
Action 3: Begin Advancement <i> Gladitorial Arenas- </i>Seeking to standardize Contests of the Body for Entertainment purposes and to emphasize the Strength of Body, the Ru-Ten Amalgam has begun developing official arenas for blood sports to take place.<br>
<i>Free Actions</i><br>
Army 3 becomes Rootlane Garrison<br>
<br>
<b>Resource Transactions</b><br>
Balance: 32<br>
+Income: (Yomus 4) (Vineyar 3) (Gerudo Valley 5) 12<br>
-Expense: (Advancement <i>Gladitorial Arenas</i>) 3<br>
New Resource Balance: 41</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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					<div class="bbWrapper">From the moment the Mesanians, who at that point in time did not even have that name, had stepped foot on their ships, all those years ago, their life had been a harsh struggle. All too frequently their ships were dashed upon rocks, or capsized under the sheer weight of the waves that crashed upon them. The different clans, agitated and frustrated from the confinement to the ships, would squabble and brawl, and this would often escalate to full-blown skirmishes between them, fights that would frequently results in dead Mesanians. When they stopped to ressuply, they would contend with pirates, reavers and hostile natives. Even when there was no foe food might be scarce, and diseases would run rampant upon the enclosed spaces.<br>
<br>
The Mesanians were a people with no home, no allies, and a bleak future. Yet they would not surrender. They clinged to the two things that they <i>did </i>have. The favor of the Gods, who, though fickle, gave many benefits and allowed their children to freely walk amongst them, blessing them with their power. And, more importantly, the idea of <i>legacy. </i><br>
<br>
The legacy of Euvoia, though great in it's own right, was steadily blown completely out of proportion. The Mesanians regaled each other with tall tales of mighty armies, unstoppable legendary warriors, fierce beasts, and impossible magic. Even after they had arrived on land suitable for habitation, and made a city, and began expanding, the legacy of Euvoia was to them as bread and wine is to a normal man. Every action they took, every war they started, every road and temple they built, all was done so they could begin even being remotely <i>close </i>to the unfathomable glory of Great Euvoia. <br>
<br>
Which was why, when word of the message spread, when tales that the Mother City had arrived, there was revelry unlike anything the Mesanians had done in decades. Men, women, and children all took to the strees in a grand, spontaneous festival. Clansmen of rival clans that had been at each other's throats for millenia cheered and drank together as if they were old friends, and even Bastarnae had left their horrifiying dwellings and mingled amongst the people, and the people were so pleased they did not even bat an eye. <br>
<br>
There were a few, an overwhelming minority, who were a little more apprehensive. To what end would Euvoia be here? Why would they be so far from their own empire? And what would they do with the allies of Mesania?<br>
<br>
The fact that Coreatades was still nowhere to be seen, having still not returned from his pilgrimage to the Oracle did not help the council in making a decision. Yet even if they were not wholly ready to commit to aiding the Mother City, their aid would be greatly appreciated all the same.<br>
<br>
The message sent back with the messenger read as follows:<br>
<br>
<i>Blessed child of Athena,<br>
<br>
We are greatly honored by the presence of great Euvoia on this continent, and we will do what we can to aid you. However, the situation in this continent is complicated, as some of the nations here are our allies. As such, we believe it would be wise if you and our mighty leader were to meet to discuss the exact nature and targets of this war you desire. In the meantime, may the Olympians forever smile upon your endeavors, and you are always welcome to visit your Polis.<br>
<br>
Signed,<br>
<br>
The council of Coreatades Axiomachos, proud son of Zeus.<br>
<br>
</i>

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			<div class="bbCodeBlock-content">Lynos moves up to Zanzirian settlement. Preaches, then advances to Mesanian northern settlement and attacks the traitor clansmen with marine support.<br>
(Due to lynos presence, Proteus is revealed due to direwolf)<br>
<br>
Action 2: Upgrade Agora to Grand Agora: the effect triggers on 9+ instead of 10. (1/2)<br>
<br>
Action 3: train another war priest(Ares), this time at Mesania.<br>
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-uTzWeVqhYNKT" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-uTzWeVqhYNKT">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-M0uGNztSe5vw" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-M0uGNztSe5vw">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11003418" data-lb-caption-desc="Trektek · Jun 14, 2021 at 1:24 PM">

		

		
	


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					<div class="bbWrapper"><b>The Invasions of the East and West CONTINUES</b><br>
<br>
<br>
<br>
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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<i><br>
“The Gelicko and us, don't very much see eye to eye. But they are taking well to being a part of the great chain of our industry”- Regalian Soldier<br>
<br>
“The Battle in the south continues to rage on after a month of fighting. The barbarians fight like great beasts, but they haven't had to contend with dwarven weapons and armor before.” - Dwarven Soldier<br>
<br>
“The Barbarians to the South are threatening everything that we have worked towards.” - Zanzarian Noble<br>
<br>
“Apparently the lizards are friends now? Maybe I can get one as a pet and he can build me a machine to make me all the wine I can drink.”- Drunken Tolouis Guardsman moments before he downed his third bottle of wine</i><br>
<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Settlement<br>
Population: 48 Resources: 24 Order: 1</b><br>
<br>
The Dwarves had been unable to mobilize their forces in time to assist the Geckos, but they weren’t going to make the same mistake while going to defend their other ally, the Zanzarians. Gathering coin to spend on Takrian mercenaries, they managed to scrounge up a few battalions of troops to assist them in aiding the battle at Ga’Lade Castle. The battle was raging for a month and though both sides had casaulies, there was no clear sign of a victor. Only time would tell if the battle would continue to go in their favor or not.<br>
<br>
The Dwarven armor had helped deflect some of the deadly blows from the barbarians, but they knew that in their current condition, that it would be hard to keep this up. A break in the battle occurred, and they were going to try to shore up their strengths and finish off those pesky weaknesses in their armor and skill.<br>
<br>
<i><br>
Advancement: Protection of the AllFather Lvl 1- Protectors of the Allfather gain 0/+1<br>
Protection of the All Father Lvl 2- Protectors of the Allfather gain +1/0 and when an enemy rolls a 1 or a 2 against them gets an extra attack.</i><br>
<br>
The fighting continues in the Southern Settlement to assist the Zanzarian Allies<br>
<br>
<b>Army 1: 2 Knights<br>
Army 2: 2 Protectors of the Allfather and 3 Takrian Avengers<br>
Army 3: 2 Protectors of the Allfather<br>
Army 4 3 Dwarven Guards</b><br>
<br>
End Pop: 48 End Res: 18 End Order: 1<br>
<br>
<br>
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	</div><br>
<b>Azera<br>
Population: 38 Resources: 50 Order: 2</b><br>
<br>
The survivors and all that remained of the army retreated to their remaining settlement. It was to be their final bastion, their stronghold against the darkness. In the absolute worst case scenario, the Shadowman could get some of the civilians out to find safety with their allies. Messengers had been sent of the danger, but it is unclear if any made it out of the range of this deadly foe. <br>
<br>
All that was left was to increase the strength of their walls, and hope for the best.<br>
<br>
<i>Advancement: Improved Walls Lvl 1: 0/+1 Defense while defensive fighting<br>
Improved Walls Lvl 2:  An additional 0/+1 while Defensive Fighting and allows archers to attack a second time from the ramparts</i><br>
<b>Army 1: Shadowman, Trent, 2 Cavalry 5 Swordsmen, 3 Archers</b><br>
, <br>
End Pop: 38<br>
End Res: 44<br>
End Order=2<br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 42 Resources: 40 Order: 1</b><br>
<br>
<br>
Advancement: <b>Unlock Mercenary Dragon Unit<br>
Cost 6 Resources, 3 Resource Upkeep</b><br>
<i>Cocky Dragonkin<br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Atk d3<br>
Def 0 (+2)<br>
<br>
Rusty Attacks: Before battle, roll d3. On a 1, no bonus, on a 2, +1/0. On a 3, +2/0. Unit also gains the effects of superior Airforce.</i><br>
<br>
Train Dragoon in Army 3<br>
<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 3 Dragoons, 2 Dragon Warriors, 2 Juggernauts<br>
End Pop: 40<br>
End Res: 36<br>
Order: 1<br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 38 Resources: 36 Order: 2</b><br>
<br>
<br>
The Capital was becoming prepared. They were informed by the Regalians to be prepared for anything. And for them, that meant by water considering they were already well prepared for most things on land. As such, it was time to bring their naval research to its conclusion and create even better attack boats for dealing with any enemies on the seas.<br>
<br>
Charlene Gaverene looked through older nobility boats and research notes, coming up with something far bigger and far better than ever before. Their allies would be able to see these large boats in action in the harbor before the mock battles were to happen.<br>
<br>
<i>Research Boats Lvl 3. Unlock Advanced Attack Boats<br>
Train 1 Guarde National in the Capital</i><br>
<b><br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL<br>
<br>
The Gecklicko Realm<br>
Population: 24(Max Population) Resources: 18 Order: 1</b><br>
<br>
The transition was not an easy one. Many Geckos held resentment at the Regalians. But just as many were just happy to be able to get back to their factories and places of business. They wanted life to go on. And for most of them, it wasn’t important who was in charge as long as this could continue.<br>
<br>
<br>
However, the very vocal minority did not want Gensari to be the Warden of The Geklico Realm. Another candidate arose from the ashes. Geki. She was seen as a mechanic extraordinary. It was her mind that had helped develop many of the wonders of their high end machines that unfortunately went unused. Which, many of the ones that felt that Gensari was a traitor to their people, also felt that if Geki was in charge, that with her mechanical might and knowledge, that she would have allowed them to crush the invaders with their magic.<br>
<br>
The two started to campaign among the Capital, which next month will lead to a debate in front of all the people of the Capital, Gecko and Regalian included.<br>
<br>
The Return of Garli helped bring about much needed order. +1 Order<br>
<br>
<i>Army 1 to the East to guard the settlement<br>
1 strider unit moves to the west of the capital and spends all 3 actions building a settlement.<br>
Army 3 Moves back to Lost City</i><br>
<b><br>
Army 1: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Garli, 1 Strider<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
<br>
<br>
1 AA, Turn 12, Month 12</b><br>
<br>
<br>
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<br>
<b><br>
The Oni<br>
Population:95(Max Pop) Resources: 53 Order: 1</b><br>
<br>
Western Alliance Actions<br>
<br>
Advancement: Cage Upgrade - Monsters and mounts are one turn to recruit. Tier 1 mounts can be recruited as elite units:<br>
<br>
Omukade<br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 7<br>
Def: 4<br>
<br>
A Thousand Legs- Each successful attack generates an additional one.<br>
<br>
Bottomless Stomachs- For every three Omukade on a tile, they may remove a tile feature whether it be a lake, marshland, mountains, forests etc. This can only be a tile they end their movement on.<br>
<br>
Fire Weakness<br>
<br>
Great Isopods<br>
<br>
M: 1<br>
HP: 4<br>
Attacks: 2<br>
Atk: 3<br>
Def: 8<br>
<br>
Walking Battery: Can be equipped with a siege weapon, gaining the rules of said siege weapon and its attacks and attack value while retaining its own HP, movement and defence.<br>
<br>
Extreme Toughness: +2HP<br>
<br>
Weakness to Cold<br>
<br>
Cyclops<br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 4<br>
Def: 7<br>
<br>
Expert Crafters: For each Cyclops in a friendly settlement, the Great Forge gains +1.<br>
<br>
Ground Shaking Attack: Forgo all attacks to hit the ground. Roll a D10 before any other attacks are made, on a 6+ the ground beneath the enemies feet shakes them off balance. Enemy armies are -1/-1. Stacks up to a maximum of 2 times.<br>
<br>
One Eyed: Enemy attack rolls against a Cyclops of a 10 are an instant kill, regardless of saves or other protection.<br>
<br>
Phoenix<br>
<br>
Mount. Grants rider +2M and counts as flying.<br>
<br>
The Eternal Flame: Friendly flame based attacks that successfully hit an enemy explode. Immediately make another attack against a different target. If an enemy is weak to fire, instead make two additional attacks against two different targets.<br>
<br>
Tsuchigumo Mother<br>
<br>
Mount. +1M and allows rider to attack settlements regardless of settlement level.<br>
<br>
Broodmother: Roll a D10 for each enemy killed by the rider, on an 8+ spawn a persistent unit of Tsuchigumo, using the stats below:<br>
<br>
Tsuchigumo<br>
M: 2<br>
HP: 1<br>
Attacks: 1<br>
Atk: 2<br>
Def: -2<br>
<br>
Web Slingers: For each Tsuchigumo at the start of combat, randomly select an enemy unit and that unit becomes always strikes last.<br>
<br>
<br>
Great Forge: Turn 2 of 3<br>
<br>
<br>
Oni Actions<br>
<br>
Free<br>
<br>
Kawada to Mages Tower<br>
Samurai from Mages Tower to Dragon Settlement - Diplomacy with Dragons<br>
Recruit x2 builders to Kerem Capital<br>
Oni Capital Builders SW<br>
Army 1+2 to FS east<br>
Army 3 SW<br>
Army 4 NE - Explore<br>
Army 6 NE, NW - Build Road - 5 Resources<br>
<br>
Paid<br>
-Advancement: Mage Focus - Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.<br>
<br>
-Advancement: Mage Training Schools - -1 Turn to recruit Mages<br>
<br>
-Build Black Metal Mining Settlement where it was discovered: Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement. - 5 resources<br>
<br>
<br>
Army 4 Explore: The City by The Sea: A small bustling city by the sea catches your eyes. Near it is a Large Lighthouse and a Small Fort to keep the place safe from those that would do it harm. As your troops approach, they are greeted by a group of Five Green Goblins wearing Bronze Armor, carrying Spears and a Female Figure that Towers over them, clad in some unknown metal. “You have returned outsiders. I believe that you called yourselves The Oni.” (Continued in Diplomacy chat)<br>
<br>
<b>Zanzir<br>
Population: 46 Resources: 61 Order: 1</b><br>
<br>
<i>Battle between Messania and Zanzair ended with:<br>
Zanzir Casualties<br>
-3 Dead Takrian Avengers and 1 at 1 HP<br>
-2 Dead Archers<br>
<br>
Mesania Casualties<br>
-2 Bastarnae dead</i><br>
<br>
Dwarves have been assisting in fighting. The fighting has been going on for a month and shows no signs of letting up.<br>
<br>
Proteus has been captured and the rogue trained Messanians have been killed<br>
<br>
 Takrian &amp; Zanziran collaboration: Due to joint efforts made to restore the Xenosis laboratory, Zanzir has promised Takria equal shares of all rewards gained from the lab. (All knowledge and the ability to recruit units from the lab are shared with Takria. Units will appear on the lab’s tile.)<br>
<br>
<b>Mitsura<br>
Population: 66 Resources: 38 Order: 2</b><br>
<br>
Army 5 explores<br>
28 resources are paid to Zanzir in exchange for the Sword of Isis and the helmet<br>
(Sword of Isis Strength: +2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. Weakness: None<br>
Sacrifice 20 pop for 40 resources<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Complete: Action 1-3: Build regular settlement 1 tile East, 1 tile North East of Capital.</li>
</ul>Continuing processes:<br>
<ul>
<li data-xf-list-type="ul">Complete Policy: Growth of a new swamp tile 1 tile South West, 2 tiles west of capital 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi</li>
<li data-xf-list-type="ul">Complete Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul">Complete Borage uses action to grow forest tile 1 tile SE of the Gecko settlement 2/2 (4-2 due to forest irrigation)</li>
<li data-xf-list-type="ul">Quest: grow 4 tiles of forest/swamp 2/4</li>
</ul>Heckron Invention: Spore growth- decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.<br>
<br>
<br>
Army 5 Explores: An ancient battlefield, slowly sinking into the new swamp. Old corpses, glad in strange metals, surrounded by metal beasts and creatures of sharp spikes. (Continued in Diplomacy)<br>
<br>
<br>
Asphodel currently under siege by Strange looking Dwarves.<br>
<br>
<b>Regalia<br>
Population: 26 Resources: 37 Order: 1</b><br>
<br>
Free Actions<br>
&gt; Form the Gecklicko Realm from captured Gecklicko settlements, becoming a vassal state under Regalia.<br>
&gt; Garli is mind-bent and released to the Gecklicko Realm. The imprisoned striders are also released to the Gecklicko Realm as well. Units will respawn in the Gecklicko capital.<br>
&gt; Regalia transfers 18 resources to the Gecklicko Realm, to finance construction efforts.<br>
&gt; Regalian Decree to Gecklicko &gt; Build two standard settlements, one to the West of the Capital, the other to the South West of the Capital.<br>
&gt; Army 4 &gt; Disband all mercenary units<br>
<br>
Action Points<br>
&gt; Research &gt; Farming Construction &gt; Level 1 &amp; 2 &gt; 2 of 2 &gt; Farming settlements take -2 turns to build and upgrade.<br>
&gt; Research &gt; Imperial Education &gt; Level 1 &gt; 1 of 1 &gt; Regalia offers an education to its Subject Races, affording them the ability to understand Regalian script and speech.<br>
<br>
<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 90 Order: 1</b><br>
<br>
Free Actions:<br>
1. Remove Zanzir from trade<br>
2. Send Army 3 East and join Army 1 in order to attack with intent of arresting Proteus on account of being within Western territory without permission, Militia men also join in to aid in the arrest<br>
<br>
Paid Actions:<br>
1/2. The mastery of the trade: “Our people have mastered none other than trade itself, using the known resources and providing them to certain nations with high demand for such products and looking out for any potential trade deals is how far we have come ever since our first meeting with another nation.”; Trade now provides an extra +3 to trading, increasing the gain for Order territory to +12 per trade route with other nations gaining +10. 2/3 of an lvl 3 Advancement. -10 resources<br>
<br>
3. Trade routes: “With the arrival of trade, one must know how to use certain routes in order to not only reach your destination the fastest, but also the safest as well…” For every friendly settlement joined by a road +X to each friendly, with +X being the advancement Lvl. Lvl 1 advancement. -2 resources<br>
<br>
Proteus has been captured.<br>
<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 32 Resources: 41 Order: 1</b><br>
<br>
Action 1+2-Complete Construction of Standard Settlement (Rootlane) Directly east of Capital<br>
Action 3: Begin Advancement Gladitorial Arenas- Seeking to standardize Contests of the Body for Entertainment purposes and to emphasize the Strength of Body, the Ru-Ten Amalgam has begun developing official arenas for blood sports to take place.<br>
Free Actions<br>
Army 3 becomes Rootlane Garrison<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b><br>
<br>
Takrian Republic <br>
Population: 31 Resources: 31 Order: 1</b><br>
<br>
The people are content to have an actual city to their name again. +1 Order<br>
<br>
<br>
<br>
<br>
<b>The City State of Mesania<br>
Population: ?? Resources: ??, Order: 2<br>
?? Slaves</b><br>
<br>
<br>
In response to this letter a group of Sirens arrive at the Capital wishing to speak with the Council on behalf of High Commander Kyros Aetós, son of Athena,whom is leading the front line invasion of the continent. (Continued in Diplomacy)<br>
<br>
<br>
<br>
<br>
<b>Ogre Kingdoms<br>
Population: 38 Resources: 28 Order: 0</b></div>
				
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--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">The Story of the Oni</div></div><!--<br />
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--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;">Kawada welcomed the brisk chill of the mountains, he had a preference for the cold and never understood people’s fascination with warm weather. Snow covered landscapes were far more his style. That being said, the trip north to find the home of the giant brutes that had once attacked their Azeran allies hadn’t been easy. Beasts of all shapes and sizes roamed the lands and for the most part, they towered above Kawada. If it wasn’t for his skill with a sword he would have been plugging up the digestive tract of a monster by this point.<br>
<br>
“Oi!” A gruff voice called out, the bass notes of it causing the powdered snow at Kawada’s feet to shake. He turned his head slightly to see a towering ogre rushing towards him.<br>
<br>
Kawada turned, his hand placed loosely onto the hilt of his sword.<br>
<br>
“Get out of yer!” the Ogre called out as it charged forward. As the distance closed Kawada used the snow at his feet to flick it upwards. The ogre swung its fist into the powdered mist hitting nothing but air.<br>
<br>
“Where are you?!” The ogre bellowed.<br>
<br>
“Right here…” Kawada said softly.<br>
<br>
The ogre went to move but felt a sharp point firmly pressed between his nether regions.<br>
<br>
“I wouldn’t suggest trying to do anything...if you value whatever is here anyway…” Kawada said joyfully.<br>
<br>
The ogre began to visibly sweat and slowly raised his hands.<br>
<br>
“What do ya wunt?!” the ogre said in a fair less aggressive tone, albeit his words were still spoken through gritted teeth.<br>
<br>
“I simply came here to challenge your biggest and meanest fighter to a duel...I win...you guys join with me and i’ll show you all the best fighting you’ve ever seen...I lose...my people will let you have your fill of our allies to your southwest...what do you say?”<br>
<br>
<i><u>Elsewhere...</u></i><br>
<br>
A letter arrived on Samanosuke's lap, it read as follows.<br>
<br>
<i>My Lord,<br>
<br>
The Mesanians have been beset by the Zanziran's and some heavily armoured people of a short but strong stature. The battle seems to be even so far but I would suggest sending reinforcements to assist.</i><br>
<br>
Samanosuke folded the letter neatly before placing it onto a nearby table. He turned to a small group of attendants at his doorway and spoke.<br>
<br>
"Prepare the horses...we leave for battle."<br>
<br>
</div><!--<br />
<br />
// header - actions //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What We Are Doing</div></div><!--<br />
<br />
// content - actions //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b>Western Alliance Actions</b><br>
<br>
The Great Bank Upgrade: Stored funds accrue 10% interest each turn.<br>
<br>
The Great Forge: Turn 3 of 3 - Trek you need to roll to see the power of the item<br>
<br>
<b>Free</b><br>
<br>
-Kawada moves to Ogre settlement and challenges Tiny to duel<br>
-Samanosuke's army equips bows and cavalry before moving to the Mesanian capital and Samanosuke acquires Phoenix mount. They then board the Mesanian ships, cross the straight and use additional movement to move to the battle and attack. (Four Ashigaru remain behind at Mesanian capital due to lack of capacity).<br>
-Army 6 SW - Build Road - 5 Resources<br>
-Army 3 - NE to Kerem Settlement<br>
-Hojo appears in Northernmost Oni Farming Settlement<br>
-Recruit 2 Builders in Kerem Capital<br>
<br>
<b>Paid</b><br>
<br>
Recruit x2 Hedge Mages - 15 resources<br>
Recruit x2 Hedge Mages - 15 resources<br>
Extra movement<br>
</div><!--<br />
<br />
// header - resources //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What We Have</div></div><!--<br />
<br />
// content - resources //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b><u>Resources</u></b><br>
<br>
Settlements: 30<br>
Trade: 25<br>
Total: Gain 55 per turn<br>
<br>
Starting Resources: 56<br>
Spent This Turn: 54<br>
End Resources: 57<br>
<br>
<b><u>Population</u></b><br>
<br>
Settlements: 20<br>
Gain Per Turn: 20<br>
Starting Population: 95<br>
End Population: 110<br>
Max Population: 110<br>
<br>
</div><!--<br />
<br />
// header - Army //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">Our Military Forces</div></div><!--<br />
<br />
// content - Army //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><b><u>Army 1</u></b><br>
• Samanosuke w/ Phoenix<br>
• x2 Jigamundo Samurai Cavalry w/ Bows<br>
• x1 Samurai Cavalry w/ Bows<br>
• x6 Ashigaru Cavalry w/ Bows<br>
<br>
<b><u>Army 3</u></b><br>
• x6 Builders<br>
<br>
<b><u>Army 4</u></b><br>
• x1 Peasant<br>
<br>
<b><u>Army 5</u></b><br>
• x14 Builders<br>
• Golden Mask of Ichiro the Oni<br>
<br>
<b><u>Army 6</u></b><br>
• x1 Peasant<br>
<br>
<b><u>Army 7</u></b><br>
• x1 Cavalry Samurai<br>
<br>
<b><u>Army 8</u></b><br>
• x6 Hedge Mages<br>
<br>
<b><u>Hidden Characters</u></b><br>
• Dr Mia - Capital<br>
<br>
</div><!--<br />
<br />
// header - advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What we've learnt...</div></div><!--<br />
<br />
// content - advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Architects</div><br>
<i>How better to build than with planning?.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Mustering Grounds</div><br>
<i>Oni men are willing to fight to defend their lands and sometimes that means spending a little bit more.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).​</div><div style="margin-left: 20px">• <b>Level 2:</b> Samurai units are -1 to recruit.​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Stables</div><br>
<i>Horses bred for war don't flinch when charging an enemy line and barrel through them with no remorse.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Market Hub</div><br>
<i>A place to enact trade.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> +1 to trade routes and ability to trade with other nations.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">School</div><br>
<i>Teaching the youth allows for more skilled labour.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Non-Combatants can be recruited as a free action once per turn.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Ryokan</div><br>
<i>A place to relax and escape for a few days.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Gain +2 Pop Per Settlement and Unlock Ronin​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Yari Tactics</div><br>
<i>Spears are deadly weapons and with better control of a unit equipped with them, the more efficient they become.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Spear provides a further 0/+1.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Bowyer</div><br>
<i>Better bows and better arrows make ranged combat far more appealing a prospect.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Akemi Memorial Facility</div><br>
<i>A facility home to the ancient ancestors of the Oni, providing advanced medical knowledge to help heal wounds and injuries once fatal.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Oni units gain a 10+ save.​</div><div style="margin-left: 20px">• <b>Level 2:</b> Save improved to 9+.​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Final Forms</div><br>
<i>The Oni and Jigamundo Samurai have begun to merge their forms together in search of the ultimate fighting style.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait).​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Horse Breeders</div><br>
<i>Horses are no longer a luxury solely for military use.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Non-combatants gain +1M.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Field Craft</div><br>
<i>Using the wilderness around them, the Oni are able to more effectively siege enemy settlements.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Black Metal Mine</div><br>
<i>An extremely tough and durable metal is being excavated to improve Oni armour..</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Mage Focus</div><br>
<i>With the learning of magic comes the plans of use on the battlefield.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Mage Training Schools</div><br>
<i>The best way to teach is in a school.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b>  -1 Turn to recruit Mages​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Field Craft</div><br>
<i>Using the wilderness around them, the Oni are able to more effectively siege enemy settlements.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div></div><!--<br />
<br />
// header - alliance advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; display: flex; flex-flow: row nowrap; align-items: center; padding: 0; position: relative; z-index: 2;;"><div class="bbcode-border" style="border: 1px solid var(--circlebordercolor); padding: 0; border-radius: 50%;;"><div class="bbcode-border" style="border: 5px solid var(--bgcolor); padding: 0; border-radius: 50%; width: 15px; height: 15px; background: url('https://i.ibb.co/48ryPDM/Oni-Mon-Small.png'); background-size: cover;;"></div></div><div class="bbcode-border" style="border: 0; margin-left: 7px; padding: 0; font-family: 'Oswald', cursive; font-size: 1.3em; line-height: .7; color: var(--headercolor); text-transform: uppercase;;">What we've learnt with our friends...</div></div><!--<br />
<br />
// content - alliance advancements //<br />
<br />
--><div class="bbcode-border" style="border: 0; border-left: 1px solid var(--circlebordercolor); box-sizing: border-box; margin-left: 13px; padding: 25px 0px 25px 40px; width: calc(100% - 13px); font-family: 'Montserrat', monospace; font-size: 12px; line-height: 140%; color: var(--bodytextcolor); text-align: justify;;"><div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Embassy</div><br>
<i>Home of the Western Alliance</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Unlocked private chat and policy.​</div><div style="margin-left: 20px">• <b>Level 2:</b> Gain an additional alliance action.​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Bank</div><br>
<i>Home of the Alliances wealth.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> As a free action Great Embassy members can deposit and withdraw resources into the Great Bank. Withdrawals need a majority vote to confirm.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Arena</div><br>
<i>A place for the greatest warriors of the Alliance to train and grow stronger.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Leaders and heroes can spend three turns in the arena, this includes the turn they arrive. They are unable to use any abilities or move or undertake any other actions during this time. If they do, they must start again. Once they have completed the three turns unbroken, they gain one of the following bonuses:​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• Gladiator Trait: Able to enact a duel with enemy monsters, heroes and leaders. +2/+1. Rolls of a 10 to hit inflict +1HP damage.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• Gain a Magic Item: A powerful item that can be lost should a hero or leader die. The nation responsible for the kill can equip the item to their own leader or hero.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Cage</div><br>
<i>A place where dangerous and powerful beasts are trained to either become mounts or to fight alongside alliance forces.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Unlocks the recruitment of monsters along with mounts for characters.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Pegasus​</div><div style="margin-left: 20px">Mount​</div><div style="margin-left: 20px">-Provides rider with M3​</div><div style="margin-left: 20px">-Flying​</div><div style="margin-left: 20px">-Graceful Agility: Grants always strikes first to rider​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Direwolf​</div><div style="margin-left: 20px">Mount​</div><div style="margin-left: 20px">-Provides rider with M2​</div><div style="margin-left: 20px">-Rider gains +1 Attack​</div><div style="margin-left: 20px">-Expert Hunter: Allows rider to choose target of attack. In addition, stealthed units are discovered automatically when within one tile of the direwolf.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Gorgon​</div><div style="margin-left: 20px">Monster​</div><div style="margin-left: 20px">M: 1​</div><div style="margin-left: 20px">HP: 2​</div><div style="margin-left: 20px">Attacks: 2​</div><div style="margin-left: 20px">Atk: 5​</div><div style="margin-left: 20px">Def: 6​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Freezing Stare: Enemy units unfortunate enough to be caught in the Gorgon's glare will turn to stone. Any enemy unit that targets the Gorgon must roll a D10 and on a 9+, they are turned to stone (dies). Against heroes and leaders, a failure instead provides a permanent -1 to their attacks stat to a minimum of 1.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Terrifying Visage: Militias and similar effects do not trigger in the presence of the Gorgon.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Vulnerable to Fire​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">• <b>Level 2:</b> Level 1 mounts can be recruited as elite units​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Omukade​</div><div style="margin-left: 20px">M: 1​</div><div style="margin-left: 20px">HP: 2​</div><div style="margin-left: 20px">Attacks: 2​</div><div style="margin-left: 20px">Atk: 7​</div><div style="margin-left: 20px">Def: 4​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-A Thousand Legs- Each successful attack generates an additional one.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Bottomless Stomachs- For every three Omukade on a tile, they may remove a tile feature whether it be a lake, marshland, mountains, forests etc. This can only be a tile they end their movement on.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Fire Weakness​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Great Isopods​</div><div style="margin-left: 20px">M: 1​</div><div style="margin-left: 20px">HP: 4​</div><div style="margin-left: 20px">Attacks: 2​</div><div style="margin-left: 20px">Atk: 3​</div><div style="margin-left: 20px">Def: 8​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Walking Battery: Can be equipped with a siege weapon, gaining the rules of said siege weapon and its attacks and attack value while retaining its own HP, movement and defence.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Extreme Toughness: +2HP​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Weakness to Cold​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Cyclops​</div><div style="margin-left: 20px">M: 1​</div><div style="margin-left: 20px">HP: 2​</div><div style="margin-left: 20px">Attacks: 2​</div><div style="margin-left: 20px">Atk: 4​</div><div style="margin-left: 20px">Def: 7​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Expert Crafters: For each Cyclops in a friendly settlement, the Great Forge gains +1.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Ground Shaking Attack: Forgo all attacks to hit the ground. Roll a D10 before any other attacks are made, on a 6+ the ground beneath the enemies feet shakes them off balance. Enemy armies are -1/-1. Stacks up to a maximum of 2 times.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-One Eyed: Enemy attack rolls against a Cyclops of a 10 are an instant kill, regardless of saves or other protection.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Phoenix​</div><div style="margin-left: 20px">Mount. Grants rider +2M and counts as flying.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-The Eternal Flame: Friendly flame based attacks that successfully hit an enemy explode. Immediately make another attack against a different target. If an enemy is weak to fire, instead make two additional attacks against two different targets.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Tsuchigumo Mother​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Mount. +1M and allows rider to attack settlements regardless of settlement level.​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Broodmother: Roll a D10 for each enemy killed by the rider, on an 8+ spawn a persistent unit of Tsuchigumo, using the stats below:​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">Tsuchigumo​</div><div style="margin-left: 20px">M: 2​</div><div style="margin-left: 20px">HP: 1​</div><div style="margin-left: 20px">Attacks: 1​</div><div style="margin-left: 20px">Atk: 2​</div><div style="margin-left: 20px">Def: -2​</div><div style="margin-left: 20px">​</div><div style="margin-left: 20px">-Web Slingers: For each Tsuchigumo at the start of combat, randomly select an enemy unit and that unit becomes always strikes last.​</div><br>
<div style="margin-left: 20px">​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Sentries of the Great Road</div><br>
<i>Enemy forces will not travel the Western Region unimpeded.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Enemy units that move on tiles with Western Alliance Roads do not benefit from additional movement. In addition, when attempting to move on a tile with such a road, enemy armies roll a D10. On a 1-3 the unit loses one movement for that turn. If this takes their remaining movement to zero then they will remain on their current tile. This roll can be made multiple times per turn and will occur until an enemy army has no movement left. This roll takes place after an action is declared.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Training Grounds</div><br>
<i>Rapid deployment is important to the safety of the Western reaches.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Western alliance units can be trained in any friendly settlement rather than their own.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Beach Assaults</div><br>
<i>Synergy and rapid strikes are important to victory.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Any alliance ship can transport any alliance unit. When disembarking, if those units attack that same turn, they gain always strike first. Units who already have always strikes first, gain +2/0.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">The Great Forge</div><br>
<i>A forge with the greatest blacksmiths of the Alliance creating powerful items to be wielded.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> Produces a magic item every three turns. GM to roll to decide power of said item.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div><br>
<div class="bbcode-border" style="border: 0; padding: 0; font-family: 'Roboto', sans-serif; font-size: .8em; color: var(--question); text-transform: uppercase; font-weight: 700;;">Acclimitisation</div><br>
<i>Shared survival tips go a long way.</i><br>
<br>
<div style="margin-left: 20px">• <b>Level 1:</b> All alliance members avoid desert/summer/hot temperature modifiers thanks to the Order sharing their secrets of how to survive such conditions effectively.​</div><div style="margin-left: 20px">• <b>Level 2:</b> <i>Locked</i>​</div><div style="margin-left: 20px">• <b>Level 3:</b> <i>Locked</i>​</div><div style="margin-left: 20px">​</div></div><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px; margin-top: 5px; font-size: .6em; text-align: center; text-transform: uppercase; opacity: .7;;">code by nano<!--<a href="https://www.rpnation.com/members/20950/" class="username" data-xf-init="member-tooltip" data-user-id="20950" data-username="@Nano">@Nano</a>--></div></div></div></div></div></div>
				
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					<div class="bbWrapper">Actions:<br>
<ul>
<li data-xf-list-type="ul">Train 1 Xiron Class Beasts in Farming settlement</li>
<li data-xf-list-type="ul">Train 1 Infantry units in Capital</li>
<li data-xf-list-type="ul">Infantry begins building Great Wall </li>
</ul><br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves East 1 Tile</li>
<li data-xf-list-type="ul">Armies 4 and 7 attack Mesanians</li>
<li data-xf-list-type="ul">Army 3 use Shadow Blade against Mesanian camp</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper moves 3 Tiles East from Farming settlement to Capital</li>
<li data-xf-list-type="ul">1x Infantry from army 2 moves 1 Tile West</li>
</ul><br>
Ongoing Diplomacy:<br>
<br>
Takrian &amp; Zanziran collaboration: Due to joint efforts made to restore the Xenosis laboratory, Zanzir has promised Takria equal shares of all rewards gained from the lab. (All knowledge and the ability to recruit units from the lab are shared with Takria. Units will appear on the lab’s tile.) <br>
<br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Costs 15t<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">Xenosis Laboratory </li>
</ul></li>
<li data-xf-list-type="ul">Caslte Ga’Lade (Military)</li>
</ul><br>
Total Income: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">-8 res for recruitment</li>
<li data-xf-list-type="ul">-10 Res for construction</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 61 - 24 = 28</li>
<li data-xf-list-type="ul">Next Turn: 28 + 21 = 49</li>
</ul>Military:<br>
<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">3x Infantry</li>
<li data-xf-list-type="ul">2x Giroj Class Jumpers </li>
</ul></li>
<li data-xf-list-type="ul">Army 3<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 4<ul>
<li data-xf-list-type="ul">3x Takrian Avengers</li>
<li data-xf-list-type="ul">2x Sand Devils</li>
</ul></li>
<li data-xf-list-type="ul">Army 7<ul>
<li data-xf-list-type="ul">2x Ga’Lade Knights</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><b>Turn 12 </b><br>
<br>
The Dark Diciple had not been sitting on his ass. In the past few months, he had toured through Mitsura, doing something no hoshi had ever done, preaching. His was a new religion and it was growing rapidly. The Great One had not stopped him in his attempt to convert the population and thus the Dark Disciple felt emboldened in its efforts.<br>
<br>
“All will be night.” He muttered as he handed out tiny fragments of the rubies to the aspiring faithful. “The dark one told me, the great one encouraged me, now I will teach it to you. The Great Plan will be completed by the Great One and his new allies, the Dark Ones. Together they will bring back the old world.”<br>
<br>
Shivers ran down hoshi spines.<br>
<br>
“Take these slivers of greatness my siblings, they will guide us towards a greater path.”<br>
<br>
“Disciple.” A voice boomed. The Disciple looked up, it was the Black Petal. He had previously refused to take the Disciple’s rubies, but now a ruby the size of a fist lay embedded in the Black Petal’s skin, over the place where his heart should have been. “Your grand moment approaches. The Great One has decided to aid its allies, the dark ones. We are supporting their claims. The Dark Ones seek to restore the old world. The Great One is a being from that time, as such we are fully within our rights to depose the false dwarven god and restore the old rulers.”<br>
<br>
The Disciple just nodded. Nobody really understood the Black Petal, whose mind was always focused on other nations. And the hoshi spoke quickly, without taking a moment to breathe.<br>
<br>
“What does that mean?” The Disciple asked.<br>
<br>
“It means that you will be leading a number of swarms into the dark tunnels and help install a new dwarven leader. Then you will support me in unifying their kingdom with ours, together we will become an empire united in faith and goal.” The Black Petal said.<br>
<br>
The Dark Diciple’s lips curled into a hungry smile.<br>
<br>
“I will sharpen my spear then.”<br>
<br>
<b>Actions turn 12: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 1moves 1 tile east</li>
<li data-xf-list-type="ul">Army 5 moves 1 tile north east, 1 tile east.</li>
<li data-xf-list-type="ul">Army 5 and 1 merge to become army 1.</li>
<li data-xf-list-type="ul">Army 2 moves 1 tile west</li>
<li data-xf-list-type="ul">Army 7 moves 1 tile west and 1 tile north west, assists in sieging down the dwarven capital with the</li>
<li data-xf-list-type="ul">Army 3 (except for hero unit Hekron and hero unit The golem who stay in capital and become 5) moves 1 tile north east, 1 tile north west</li>
<li data-xf-list-type="ul">Army 4 moves 2 tiles north west</li>
<li data-xf-list-type="ul">Armies 3 and 4 merge to become army 3</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Hero unit Borage grows forest 1 tile North East of the Steel City</li>
<li data-xf-list-type="ul">Army 2 explores</li>
<li data-xf-list-type="ul">Army 7 sieges </li>
<li data-xf-list-type="ul">Army 3 sieges</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Advancement: <i>Consolidate pantheon</i>, -3 resources, proposed effect: all hoshi convert to the faith of the Dark Ones (better name pending). The Kaminoki, Uthredal and the Dark One gain divine status in this faith. Unifications with nations and factions who worship a dark one now become possible.</li>
<li data-xf-list-type="ul">Advancement: <i>Ruby Priesthood,</i> -3 resources, proposed effect: Enables recruitment of elite unit Ruby Priest. The Dark Diciple recruited many hoshi to his priesthood, but only a few had the true potential to reach the Ruby Priesthood.</li>
<li data-xf-list-type="ul">Advancement: <i>Hidden roads</i>, -3 resources, proposed effect: enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete </b>Policy: Growth of a new forest tile, caves on the south west coast, location army 2. 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete</b> Borage uses action to grow forest tile 1 tile SE of the Gecko settlement 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul"><b>Complete </b>Quest for the dark one: grow 4 tiles of forest/swamp 4/4</li>
</ul>Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+12</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">- 9</td>
<td colspan=""></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">38</td>
<td colspan="">29</td>
<td colspan="">+14</td>
<td colspan="">66</td>
<td colspan="">82</td>
<td colspan="">-</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">1 tile north east of the Steel City</td>
<td colspan="">Borage uses growth ability.
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">Caves on the southwest coast</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Dark Disciple</li>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">2 tiles north west of capital</td>
<td colspan="">Siege and occupy</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
</ul></td>
<td colspan=""></td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Troop Yari unit</li>
<li data-xf-list-type="ul">2x vehicles of unholy fire</li>
</ul></td>
<td colspan="">Steel City</td>
<td colspan="">Siege and occupy dwarven capital</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">Hero unit Asphodel</td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Static, level 2 military settlement, -1 level for fire.</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11007634" data-lb-caption-desc="Obsidian · Jun 18, 2021 at 11:07 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><b>Automata</b></span></span><br>
<span style="color: rgb(44, 130, 201)"><b>~ Regalia's Latest Marvel ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1624025442429-jpeg.892368/" target="_blank"><img src="https://www.rpnation.com/data/attachments/829/829498-10e527947b97a19b8da8e547d483f9de.jpg" class="bbImage " style="" alt="1624025442429.jpeg" title="1624025442429.jpeg" width="100" height="173" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445199" data-tab-container-id="tabContainer_1736445194" href="javascript:">A Return to Prosperity</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445200" data-tab-container-id="tabContainer_1736445194" href="javascript:">Automata</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445201" data-tab-container-id="tabContainer_1736445194" href="javascript:">Disturbing Reports</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445202" data-tab-container-id="tabContainer_1736445194" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445199" style="display: list-item;"><br>
The end of the war not only brought much joy and relief to the people of Regalia, but also to the Magisters as well. With the defeat of the Geckos, Regalia can finally move away from a state of war, and work towards their peaceful goals of building a strong and prosperous Regalian economy. Alexian's pre-war plans were to expand the Realm's borders and make use of the previously untapped material and argricultural wealth in the regions that surround Celest. The Realm will surely need such wealth for their future plans, and now that peace reigns once more, there is nothing to distract Regalian efforts away from this direction. The Magisters waste no time in implementing these plans as well as formulating considerations for the future. This expansion is only the beginning.<br>
<br>
~~~<br>
<br>
"Everything is ready." Bevenov says to Paris, while the Magister of the Treasury inspects the drafted plans for future towns, "The War left us with plenty of time to draft plans, for our towns as well as for the farms and mines that will become the backbone of their local economies. I am finalising the plans for three other sites, and they should be complete by next month. We will likely make use of this new technological marvel Stine has developed, these 'automata.' He has invited me to inspect them next week. Do you have all the necessary resources organised for the construction efforts?"<br>
<br>
"Of course!" Paris beamed, looking up at Bevenov with cunning eyes, "All resources have been delivered, though our workforce was most displeased with their sudden irrelevance. Ah, but such advances are necessary, and our dear workers will not be without work for long. For they have a glorious new future as my tax collectors!"<br>
<br>
"Tax collectors?" Bevenov frowned, "You mean for the tithe?"<br>
<br>
"No, my dear Bevenov! We will soon be implementing a tax system for the whole Realm!" Paris crowed rather proudly, "Something of mine that I have been working on as of late! Our current means of acquiring resources for the Realm is both backwards and outdated, not to mention that it stifles the whole of the Realm's economy. The tithe system was all fine and good before our expansion, collecting tithes from all businesses within Celest alone was simple and well-practiced affair. But as our Realm grows, and our economy grows with it, so do the complications of collecting tithes. Before long, the entire tithe system will be completely unworkable. So, rather than collecting tithes, we will collect sterlings instead! Not just from businesses, but from the people as well!"<br>
<br>
"The people?" Bevenov raised a skeptical eyebrow, "You mean the mundanes? They are too poor to hold sterlings, Paris. Surely you know that."<br>
<br>
"Of course I do!" Paris snapped, "They do not hold sterlings now, today, but soon, very soon now, everyone in the Realm will be able to hold sterlings!"<br>
<br>
Paris, with a small conjuring of magic, produced a small brown pouch, to which he opened and tipped upright to outpour shiny silver coins onto a nearby table. These silver coins are sterlings, freshly minted, each featuring the Regalian flag emblem on one side with the profile image of Alexian on the other. Bevenov stepped over, picked up one of the coins, and examined it closely.<br>
<br>
"Sterlings will no longer be the bargaining tokens of mages, but for the whole Realm! Currency, I call it! Sterlings will become Regalia's new, widely used currency! No longer will people need to barter their bread and wood to get what other things they need, they will be able to exchange goods and services using sterlings instead!" Paris excitedly told, "The Treasury is currently printing hundreds of thousands of coins, all to be released into circulation very soon; we have been building up quite the mountain of sterlings! Once enough coins have been minted, we will be able to start distributing them throughout the Realm, awarding people and businesses alike with sterlings instead of resources. This way, our Realm's total material wealth will all go straight to market, making it all available to be bought by any and all! In the short term, the influx of additional resources will create a shock in the market, but it will very quickly stabilise as an equilibrium is developed."<br>
<br>
"This sounds like an incredibly fast change, Paris." Bevenov observed nervously, "Are you certain this course is wise?"<br>
<br>
"But of course! It is my plan, and so nothing could ever go wrong!" Paris cheerfully returned, "Once sterlings become widely used, we can then tax our people, mages and mundanes alike, rather than demand tithes. I already have a tax policy in place, one in which will encourage economic growth over the next several years, as well as improve trade with our loyal vassal states. I also have plans in place for Regalia to out compete any potential economic rivals, as well as draw more wealth and trade from abroad to our lands. And all this is simply the beginning, Bevenov! Give me twenty years, and I will forge us an economy so prosperous that the wealth we enjoy today would seem like a mere pittence in comparison! Not just for us, not just for mages, but for everyone! Mages and mundanes alike, we will all prosper!"<br>
<br>
"Our future will be rich, my dear Bevenov!" Paris grinned widely, "Very rich indeed!"<br></li><li class="bbTabContent" id="tab_1736445200" style="display: none;"><br>
"So, this are the automata that you spoke of?" Bevenov observed, stepping over to more closely examine the strange magical construct that stands solidly in place, a man of metal and ether that stares blankly ahead, "What does it do?"<br>
<br>
"This model is a construction automata, but we have hopes of developing other models, for industry and farming as well as domestic servitude." Stine tells Bevenov, standing in his laboratory workshop with Xentha at his side, "Automata are a major breakthrough. Built from solid metal and powered only by ether, automata are tireless workers, never needing to stop or rest besides refilling their cores every now and then. Xentha has been instrumental in developing the ability of automata to follow commands and execute tasks."<br>
<br>
"'Programming,' is what we call it." Xentha spoke up excitedly, "We had something similar to automata back in my time. We called them 'robots', and they revolutionised our entire society beyond recognition, making all aspects of life so much easier for all of us! Programming automata is very different than programming robots, but we muddled through well enough. Automata only have simple programming right now, but with time, I will be able to develop us much more sophisticated programming, not just for automata but for other machinery as well! For now, however, these automata will suit our needs nicely."<br>
<br>
"And these automata will be building our settlements?" Bevenov turned to Stine and Xentha, "You said their programming was only simple. Will they be able to follow my schematics?"<br>
<br>
"No, but they can be directed by instructors." Stine tells Bevenov, "A few architects from your ministry can read your schematics and direct the automata. Two teams will be required, one to work during the day while the other works during the night. This way, construction sites will be active at all hours, cutting down construction time immensely. With enough automata, we can build entire towns and settlements in the fraction of the time it would take a mundane workforce."<br>
<br>
"That is very interesting." Bevenov said, looking to the automata again, before turning back to Stine with a decision, "I will go personally to observe and supervise our latest construction projects. I wish to see these automata at work myself."<br>
<br>
"You are in good company!" Xentha smiled, "I will be going as well, to make sure everything runs smoothly. And Paris is coming as well, he is simply dying to see the full capabilities of our automata! He is most eager to see what potential they might have for the economy."<br>
<br>
"We are currently building a small legion of automata as we speak, to be used for the expansion projects in the regions surrounding Celest." Stine informs Bevenov, "The production of automata should be complete by the Summer Solice. Once the festival is over, the automata will be deployed, at which point you may join Xentha and Paris in observing them."<br></li><li class="bbTabContent" id="tab_1736445201" style="display: none;"><br>
In the course of the month, Alexian and his forces have settled themselves into the Gecko settlement, doing the same here as they did in Zigzarag but in a much smaller scale. Over the course of the previous month, Alexian sent out scouts to the south, the ascertain the nature and strength of this 'alliance' Gensari has spoken of, as well as get a feel of any potential threats. At first, the reports were encouraging.<br>
<br>
The Southern Alliance has four members; the strange plant-like people of Mitsura, the desert dwellers of Zanzir, the otherworldly visitors of Takrian, and the mountain dwellers of the Khazar Dymraen. The Takrians have had much of their homeland and people destroyed by western invaders, leaving them as little more than struggling refugees, and thus no threat to the Realm. Zanzir is currently engulfed in a great sandstorm far to the west, some kind of magic used in response to a western invasion, and the people of Zanzir are holding out despite the onslaught. The plant-like Mitsura are more concerning. Clearly the strongest in the alliance, the scouts speak of tales of horror and madness in the Mitsurian jungles, filled with all manner of dangerous plantlife. Invading them, the scouts observe well, would be most difficult, the greatest challenge of them all, and diplomacy may be the way forward.<br>
<br>
The reports, however, turn dark upon reading of the Khazar Dymraen. The reports do not speak of much, but they do speak of darkness and death, and of a 'supernatural force' of 'the most malicious kind' now inhabiting the Dwarven kingdom. The scouts, fearing this supernatural force, quickly retreated from the mountains to report back, ensuring word would return to the Primus. From what can be pieced together, this supernatural force that has gripped the Dwarven Kingdom is perhaps the greatest threat, perhaps even more serious than Alexian would like to imagine. He cannot help but be reminded of his vision. Of the demons. Alexian looks up to the windows, framing the dwarven mountains in the far distance. If what he suspects is true, if demons have risen again...<br>
<br>
Alexian stands there, motionless, horrors of his vision filling his mind as he stares at those mountains, everything he is imagining turning his blood to ice. But, luckily, he did not remain idol for long.<br>
<br>
"GUARD!"<br>
<br>
A battlemage bursts into the room, just about the unsheath his mace, when he sees no one within the room but Alexian, looking to the Primus with confusion. "Get me the fastest scout we have, and be quick about!" Alexian barks, "Now!"<br>
<br>
The battlemage did not need to be told twice, and he was gone in a shot. Alexian, meanwhile, walked over to his desk and became writing a hastely scripted letter, finishing just in time for the scout to appear. "Your Illuminance," The scout addressed, saluting his Primus, but Alexian ignores the gesture. The letter is quickly slipped into an envelope, sealed with a wax sigil bearing Alexian's mark, and then the Primus turns to hand the letter over to the scout.<br>
<br>
"Take this to Marshal Geleon in Zigzarag. Do not give it to anyone else besides him, and tell him it is urgent." Alexian ordered the scout, "Before you leave, find Commander Sparda and Commander Derin, and tell them to meet with me here at once. Tell them both it is urgent also."<br>
<br>
The scout nodded, took the letter, and rushed out of Alexian's quarters. Alone again, the Primus turns to the windows and walks up to them, staring out towards the mountains in the distance. "Demons," Alexian muttered, hatred licking his words like flames, before he looked up to the beating Heavens above. Oh, how the Gods must be crowing about this, the Regal One most of all. "Damn you all," Alexian growled at the Gods, looking back to the mountains again, knowing not of what nightmares will be faced there.<br>
<br>
But he must face them. Regalia must face them. Otherwise, doom will befall this world, just as it did before. Alexian will not allow such devastation to happen. Not again. Not ever again.<br></li><li class="bbTabContent" id="tab_1736445202" style="display: none;"><br>
<b>Free Actions</b><br>
~ Army 3 &gt; Move 1 Scout Motorcycle to the South West over two tiles &gt; Form Army 7<br>
~ Army 3 &gt; Move to the South East over two tiles<br>
<br>
<b>Action Points</b><br>
~ Train 6 Builders &gt; 3 of 3<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Helka, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 6 Builders, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 1 Scout Motorbikes<br>
&gt; Army 4 &gt; 6 Shieldmen, Derin, Sparda<br>
&gt; Army 5 &gt; 6 Marksmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
&gt; Army 7 &gt; 1 Scout Motorcycle<br>
<br>
<b>Population</b><br>
26 + 4 + 20 = 50<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
<br>
Expenses<br>
&gt; Train builders &gt; 3 x 3 = 9<br>
<br>
Reserves<br>
&gt; 37<br>
<br>
<b>Balance</b> &gt; 37 + 21 - 9 = 49<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)"><b><u>The Ru-Ten Amalgam<br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.892417/" target="_blank"><img src="https://www.rpnation.com/data/attachments/829/829547-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a></u></b></span></span>​</div><br>
The Oaken League...<br>
<br>
It had begun as such a simple suggestion from the Leader of the Gnarlroots overseeing the Rootlane. A simple request to provide more emphasis for the Strength of Body, to allow Contests of the Body more grandeur and public fanfare. The Triumvirate had seen the potential of such an offering, as Contests such as those were not a rarity yet not common enough to lose the allure they could have for Ru-Ten who led safer trades. All knew to respect the concept of the Three Strengths, yet displays of the body were nowhere near as common as those of the mind and Spirit. Any merchant, scholar or member of the Buried Palm could flaunt their knowledge of the ways if the world. Anyone struck with inspiration or devotion to a cause could pit that devotion to the public in one way or another.<br>
<br>
For the Strength of the Body? It was primarily warriors who could display the benefits of such, with displays of peak physical performance not going far unless that physique could be put to the test. While Physical competitions were suited for the task, the Ru-Ten people knew that it was the Contest of the Body which stood as the ultimate display of that strength.<br>
<br>
So when that request reached the Triumvirate in Yomus, the Capital of the Amalgam, it became one of the few motions that passed to the Sirewood with unanimous agreement.<br>
<br>
Not only did  Gurok and Tal-Run wish for the Strength of Body to be spread and displayed to the public as much as possible compared to the other legs, but even Pagon found the Arenas to be a promising source of revenue. While the Arenas would be open to the public, the finest seats would be for sale to those with the greatest appetite for carnage. Such unity from all legs of the Triumvirate was reportedly enough to bring the Seventh Sire himself to a state of gracious enthusiasm.<br>
<br>
And so, the Arenas were worked on, and would become a staple for future Settlements as well. While the one for places like Gerudo Valley were less sizable due to the lack of populace, the Garrisons stationed there would not be denied access to such a display.<br>
<br>
And what a success they proved to be.<br>
<br>
All across the Amalgam, there was now a place to hold Contests of the Body where the most could bear witness to it. You no longer merely stated your intent to have a contest, you made a show of it. Rooted for or against by the teeming crowds drove the participants to deeper levels of fervor, and led to combat that some said would be remembered for years.<br>
<br>
And as victories and losses were held, a colloquial term for this new brand of public Death Battles arose amongst the people: The Oaken League.<br>
<br>
While the opportunities to prove physical superiority were still there, the Oaken League was also home to combatants who became known for strings of victories. Some names would garner fear from would-be challengers, and wise merchants began using it to scope out suitably vicious muscle to guard their wares. To slay numerous challengers and rise to a place of status became a new goal for those indulging in the Oaken League, with the most powerful among them becoming known as Oaken Gladiators.<br>
<br>
While many of these Gladiators would be recruited by anyone in need of proper muscle, others became the center of gambling rings which became more common the greater the Oaken League grew, and rumors began spreading that soon the Amalgam's military forces would begin hiring gladiators to join them in the midst of combat.<br>
<br>
But for Pagon, such rumors weren't his to dwell on. No, they were more fit for the old General sitting beside him.<br>
<br>
The two members of the Triumvirate were sat above a crowd of spectators, their seats giving them a perfect view of the arena below. Inside it, two large Ru-Ten were busy mauling each other with claws and teeth, cheers arising whenever one managed to gain an advantage.<br>
<br>
The Arena hadn't even been cleaned of the blood from the last bout, though the remains had been carted out just in time for the new challengers to have at it. In Yomus, it had become common occurrence for Gurok to be found in the City Arena. But Pagon was a much greater fan of the taverns nearby, where wealthy traders and merchants could often be found placing bets moments before the bout began. While Gurok's growing fascination with the Oaken League's offerings may have been what led to the rumors about Hiring Gladiators, Pagon's presence was far more unforeseen.<br>
<br>
"Watch here... the spin of the heel." Gurok spoke, pulling Pagon from his thoughts as he turned his eyes back on the fight "He believes to have knocked his opponent off their footing, hasn't realized they've already gone for their counter."<br>
<br>
Just before a fist could land, its intended target spun back and dug his fingers into flesh. Suddenly the attacker was off his game, his effort turning to panic as he was tackled onto his back.<br>
<br>
"Yes yes, very fascinating I'm sure." Pagon nodded as his eyes went back to Gurok, who hadn't looked away since the match had started "Though I'm sure you know such details would better serve someone who gambles on such events."<br>
<br>
"Would it not benefit one who coordinates with such gamblers?"  Gurok asked, prompting Pagon to lean back in his seat.<br>
<br>
"Dispense with the work-arounds, friend!" Pagon insisted before patting his own chest "You know what I wish to speak of."<br>
<br>
"Tal-Run's proposition." Gurok stated, eyes tracking the movements of the fighters below just as the one on top took a viscous slash across the face which sent him rolling away "You feel as though speaking with me in the midst of my entertainment would sway my opinion?"<br>
<br>
"No, I figure I'd catch you at your most clear-minded." Pagon corrected "You always get so focused when speaking on conflict, so..."<br>
<br>
Gurok didn't answer immediately, a bad sign for Pagon. After the success of the Arenas, Tal-Run had been convinced they had resources to spare on reigniting her research into the properties of Photosynthesis. This research had been on hold for some time now, and the resources to continue it at the scale she wanted would be even greater than before. Yet the resources they gained as a result could not be undersold, and Pagon was willing to invest in even greater returns.<br>
<br>
It was Gurok who given them hassle over the continuation of this research the last few times it had come up. A question of resources each and every time, his opposition had been quite consistent. However, he'd had less fervor in such things after the Expedition at Vineyar unveiled its wealth of treasure, and his mood had continued to improve after the Oaken League began.<br>
<br>
While Pagon would be inclined to believe he'd be more receptive to the idea before, never before had Tal-Run asked for so much to continue this research. Such demands could very easily lead someone as cautious as Gurok to fall back to safer ideals, and that could clog up their decision-making. That was a bad sign for any Triumvirate, and so Pagon was adamant in at least easing their next decision prematurely.<br>
<br>
Yet Gurok finally spoke, saying "I shall not restrain her on the matter." with such ease that Pagon found himself frowning.<br>
<br>
"Excuse me?" he said<br>
<br>
"We have the excess resources for such a venture." Gurok shrugged, still not looking at him as a challenger tore fingers from his opponent with his gnarled claws "Even a complete failure will not hurt too drastically."<br>
<br>
As the crowd cheered the new bloodshed, Pagon sat up in his seat, "That'd still be a nice fraction of our supplies, General." he noted "I'm surprised you wouldn't want that going towards building forces in case those 'Raiders' from the west show up."<br>
<br>
"I shall continue to marshal Bentvines for that front, I never claimed to stop." He shrugged.<br>
<br>
Below, the fighter clutched at his mutilated hand right before a fist cracked against his head. He fell to the ground as several more blows followed after, only on the fourth did he turn his head and spread his mouth wide. Teeth sank through flesh as he yanked back, ripping a chunk of his opponents arm from him as he fell back. The cheers rose even greater as Gurok finally turned away from the fight and locked eyes with Pagon.<br>
<br>
"Most of the wealth we've used for our recent works were found by the Bentvines of Vineyar." Gurok stated before leaning close "If Tal-Run and her boys were to flounder a great portion of those gains on their pursuits, the people may not care, but the Bentvines who fought and died for those gains will not forget anytime soon."<br>
<br>
With that he sat back, leaving Pagon to mull on his words as the fighter with the Bloodied mouth tore his challenger to shreds painting himself in blood at the behest of the crowd.<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 1)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
The Oaken League- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<b>Units</b><br>
Yomus Garrison:  3 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: 3 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
Action 1: Advancement Photosynthesis Exploitation Lvl 2<br>
Action 2: Recruit 2 Benvtvine Skirmishers for Gerudo Valley<br>
Action 3:  Recruit 2 Bentvine Skirmishers for Yomus Garrison<br>
<i>Free Actions</i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 41<br>
+Income: (Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Rootlane 3) 15<br>
-Expense:<br>
Advancement- Photosynthesis Exploitation lvl 2 {6- (Strength of Mind )1-(Advanced Knowledge)2 }3<br>
Recruitment-{2 Bentvine Skirmishers (Streamlined Bentvine Training +0.5 )3}+{2 Bentvine Skirmishers (Streamlined Bentvine Training +0.5)3} =6<br>
<br>
15- (3+6)=6<br>
<br>
New Resource Balance: 47</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11008665" data-lb-caption-desc="Martydi · Jun 19, 2021 at 1:43 PM">

		

		
	


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<i>Error 404: lore not found</i><br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp: </i>refugee camp; +1 resources +1 population<br>
<i>Dymraen refugee camp; </i>+1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement; +4 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: 5</i> refugee warriors, Hoodoo the Crusher, 3 bandit warlords, 3 bandit warriors<br>
<b>Resources:</b><br>
Starting: 20<br>
Settlement income: +7<br>
Trade with Zanzir: +3<br>
Trade with Ru-Ten Amalgam: +3<br>
Trade with Khazar Dymraen: +3<br>
Unit recruitment: -2<br>
Final: 34<br>
<b>Population:</b><br>
Starting: 35<br>
Growth: +5<br>
Unit recruitment: -2<br>
Final: 38</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Army 1: movement boosted 2 times, moves north-east two times, east one time, assaults dwarven rebel settlement</i><br>
<b>Actions:</b><br>
Actions 1 and 2 used to boost army 1 movement<br>
Action 3 used to recruit a legionary in Safeguard</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The followers of the universe itself;</b></span><br>
<br>
<br>
<span style="font-size: 26px"><b><span style="color: rgb(251, 160, 38)">The Order of Kerem;</span></b></span><br>
<b>Cerath/Farming Settlment East of the Capital</b><br>
<i>Before the capture</i> <i>of Proteus</i><br>
<br>
It had been a rather problematic couple of months ever since word of war have reached the ears of the people, and while stories of such brought concern to the people of conflicts to not only the East but to the West as well with an foreign threat sieging none other than the cities of Azera itself, which had brought forth the reason of enforcing their rules and security protocols in order to ensure none of their people will be taken care of whether traveling upon the many roads their merchants and travelers trek, or within the cities itself and ensuring that corruption of their people will not spread, or in other cases, be removed as need be.<br>
<br>
Within one of these settlements, was none other than the recent farming settlement of Cerath, what was considered their first snd only farming settlement east of the grand capital, what was considered the barren desert sands of the endless golden ocean where the sun reigns has been turned into prospering small town whose main source of income was none other than the crops itself. Centuries upon centuries living within the desert had taught them survival techniques in order to survive the lands of Kerem itself, such as irrigation systems and ways of preserving food, although, most locals believe that it was Kerem itself who made it seem fit that they survive what was considered an harsh and barren land into something that could sprout none other than life itself. The fields were being tended to by farmers, planting seeds of plants that can survive the constant heat of the desert, along with the large and mighty  Keremian Isopolis, or as others instead call, Great Desert Isopods, which we’re pulling carts and pushing plows.<br>
<br>
All in all, it was a rather peaceful town, and it has been for months ever since it had been constructed. Although, within a particular building, peace was all but at the back of the mind, for the commanding officer of the settlements defense, the leading captain of the Royal Guard, Opal Orelious, was going over an recent piece of intel that may as well remove all the peace within the town. Word has been going around that an fresh batch of Mesanian recruits had gone missing from the ‘coastal’ settlement nearby to the Northwest, and paired with reports of an singular group of what appeared to be the Mesanian recruits being led by a single individual who had strange aura around them was something to not look away. The reports from those who traveled the road had details regarding this small group was arriving to none other this Settlement itself, which brought more even more concern of what could happen. Before he could think more about such, an single cloaked individual wearing the standard armor of an Footsoldier had opened the door with hurry, panting from running towards where the lead captain’s current location was.<br>
<br>
“Opal!” The Footsoldier said before giving a small salute, he then continued with: “the troops have spotted what appeared to be the ‘Mesanian’ group off in the distance, with the troops at the ready to arrest them for any further details. The Militia and reinforcement troops sent here from the capital to aid in the protection of the Settlment are also ready… shall I give the word of action right now?”<br>
<br>
The Royal Guard clenched his teeth in response, clearly not expecting the group to have arrive so soon, but, nonetheless, they must go into action, as the Royal Guard gotten off his seat, and, going to the wall behind him to grab his spear, had gone outside along with the Footsoldier, before giving his command.<br>
<br>
“Alert the other troops about such and prepare them to begin the arrest, and make sure to send in the Javelin Warriors first in order to block off escape from the backside. Our goal is to surround them and give them no other option other than to give up and let themselves be arrested until any further notice. Do not resort to any lethal force unless absolutely necessary.” Opal had finished, before moving to where his fellow Brothers and Sisters who took the oath of protecting the lands of the universe itself as Royal Guards, for they shall be needed here. Only time could tell what could occur next.<br>
<br>
<br>
<i>After the Capture of Proteus</i><br>
<br>
In all honesty, Opal was expecting… more from those they had fought yesterday. He had heard word of the skill and brutality the Mesanian soldiers carry and the fury they can unleash upon their foes, as well as that strange individual who was more skilled than any one else within that group, but in the end, it was… an trifling victory, but a victory nonetheless. Their forces had quickly overwhelmed even the best fighters of the group when the Mesanians had gone onto a fruitless and meaningless fight by drawing first and killed from what he saw was 7 of their own soldiers, all of which were from the Footsoldier regiment who were taken by surprise. They were quickly repaid with almost an entirely elimination of their forces, leaving   7 alive, including that strange man he was speaking about earlier. He still recall those shouts that were thrown at them by the Mesanian troops, insults upon their people and wishing to make them ‘pay’ for their ‘crimes’ against Mesanian. Of course, he knew naught of the meaning behind their words, but even when leg and arm chained together and bring put onto carts to bring back to the grand capital for trial and to bring up this fact amongst none other than a representative of the Mesania, they still wasted energy on meaningless words and threats. Pitiful within his opinion. Although, the one who fought well had remained silent… which was… strange. Perhaps he was a outlier to his brothers?<br>
<br>
<br>
Opal was currently writing his report of the battle that occurred, making sure to not forget any details of such. But it was rather sad that a few lives had lost their lives within such. None of his men should never experience such, and once he figures out who had done such, he will personally lead an entire army itself if it meant getting back at those who tried to arise conflict within the followers of the universe itself.<br>
<br>
<i>Back at the Capital</i><br>
<br>
A pair of guards were awaiting at the entrance of the gate, not being a part of the guards who were stationed here, but instead, were sent to grab a relic sent to them by none other than the Oni themselves, an item created from this ‘Great Forge’, and they had decided upon goodwill to give the first of what will be many relics created from this forge. The Pair of guards stood at attention, awaiting for such, although it was also obvious they were overcome by boredom due to waiting in the sun for what appeared to be… uh, well, the sun had moved a noticeable amount ever since they had waited here. Although, what broke the silence was none other than the arrival of what appeared to be an Oni Representative escorted by a couple of soldiers, possibly to make sure the relic arrived undamaged.<br>
<br>
No words were exchanged (well, there was, but I’m running out of ideas to add more fluff to the post), as the Order soldiers gave an simple bow, with the Oni giving a bow in return, as they went their separate ways, with one returning home to detail their success of escorting the package and the other, to deliver the package to the council itself so that they can decide upon who to give it to.<br>​</div>“Even now, when a year must come to an end, things appear to be better off before the introduction of the outside world than now.”<br>
<br>
Gain item from the Great forge:<br>
<br>
<b>Helmet of Kerem</b><br>
0/+1<br>
<br>
<b>Strength</b>: For every 10 resources spent before battle on this battle, gain 0/+1 in addition<br>
<b>Weakness</b>: None<br>
<br>
<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
- x1 Footsoldier<br>
-x2 Giant Desert Isopod Herd<br>
-x2 Javelin Warriors<br>
<br>
Army 2;<br>
-Brothers 3 / Hero Unit<br>
-Adella / Hero Unit<br>
-x1 Footsoldier<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Free Actions:<br>
1. x2 Javelin Warriors and x1 Footsoldier disengage from Army 1 to create Army 3, and escort Proteus/prisoner to the Order of Kerem Capital. Army 1 remains in the settlement.<br>
<br>
2. Brothers 3 and x1 Footsoldier Split off from Army 2 to form Army 4 and head one tile southwest, begin exploration.<br>
<br>
Paid Actions:<br>
1. The mastery of the trade: “Our people have mastered none other than trade itself, using the known resources and providing them to certain nations with high demand for such products and looking out for any potential trade deals is how far we have come ever since our first meeting with another nation.”; Trade now provides an extra +3 to trading, increasing the gain for Order territory to +12 per trade route with other nations gaining +10. Complete advancement.<br>
<br>
2/3. Lvl 2 Trade Routes: “Better routes and more safer ways of travel allow us to bring much needed supplies throughout these roads far quicker than before” For every friendly settlement joined by a road +2x to each friendly, with X being multiples by 2  Lvl. Lvl 2 advancement. -6 resources.<br>
<br>
Expenses;<br>
Current resources: 90<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +9<br>
Trade with Oni: +9<br>
Trade with Azerans: +9<br>
Trade with Draken: +9<br>
Trade Routes benefit between settlements: +12<br>
Per Turn: +62<br>
<br>
Lvl 2 advancement: -6<br>
<br>
End Result: 146 resources</div>
				
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					<div class="bbWrapper">(Didn’t wanna disappoint Grampa Trek so here goes my attempts to revive a last place nation-)<br>
<br>
<br>
                        Paid Actions:<br>
<br>
Due to the egregious and joyous feasting of the new greater tribe, several teenage ogres have now graduated the ranks into full blown tribe warriors!<br>
<br>
• Recruit 2x Ogre Bulls (-10 Resources)<br>
<br>
“Ogre beasts are now awakening from their winter hibernations and are more readily available to be tamed for use”<br>
<br>
• Advancement - Hunters Whisper: Allows recruitment of tier 2 monsters (Mournfang, Frost Trolls, Gorgers) (-6) Resources<br>
<br>
                          Free Actions<br>
<br>
<br>
• Move 3 Ogre Bulls 1 tile west to join army 2<br>
<br>
• Army 2 explores their tile<br>
<br>
<br>
<br>
<br>
                         Diplomacy<br>
<br>
“You’s sayin dis Slimm wants ta fight my champion? WELL BOIS YA HERD DA MESSENGA, TO DA MAW-PITS”<br>
<br>
Grock accepts the Oni’s challenge, and the battle determining the future of Tiny’s life shall commence!<br>
<br>
<br>
<br>
(12 Remaining Resources)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u><b>The Fall of the Azerans and the Dymareans</b></u><br>
<br>
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<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“These new “machines” are amazing. I hear that with enough of them, they can build an entire city in a month”- Regalian Citizen<br>
<br>
“We fight for our lives and the protection of the Allfather. Without him. All will be lost for our people.” - Dwarven Soldier just before heading into a losing battle at the Capital<br>
<br>
“Darkness is rising to the East and Barbarians and Monsters lay in the West. Perhaps we should just shut ourselves back off into the desert..” - Zanzarian Noble<br>
<br>
“Those Elves are going to put on a pretty show, battling our boys. They’ll be lots of food, drink and entertainment. With things like that, we should be doing it every year!”- Drunken Tolouis Guardsman moments before he downed his Fourth bottle of wine</i><br>
<br>
<br>
<br>
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<b>Dymaeran Settlement<br>
Population: 45 Resources: 20 Order: 1</b><br>
<br>
The City guards attempted to hold the line against the invaders. They wore their best armor, their finest weapons and stood fiercely against the endless tide of foes. But it was obvious to all assembled that even though they were able to hold back the previous attempt with casualties, their foes now being backed up by their former allies, The Mitsura, that all would be lost.<br>
<br>
However, they would not give up without a fight. They would protect the Allfather with every fiber of their being. He was the First Dwarf and he was the one that was the symbol of what they stood for. He was their might and their power. All of the Dwarven clans, even being so disjointed, still followed his whims when he spoke up and out.<br>
<br>
Hisrum held his battleaxe tightly. He could hear the sounds of fighting getting louder and louder to the Chamber of the AllFather. Gripping his Axe tightly, he could feel the dark energies in the air. The door exploded as plant troops burst through the door, followed by the possessed dwarves.<br>
<br>
He swung his axe as soon as an opponent was near, but the Dwarf smirked at him and grabbed it with his hand. “Don’t worry, you will be joining with us soon.” With an incredible force, he threw the axe backwards, causing Hisrum to fall on his back. The pain almost paralized him as he watched them hold down the AllFather, taking him away. Before he blacked out, he could hear these words:<br>
<br>
“Don’t worry. There will be a special fate for him.”<br>
<br>
<b>Dwarves Train 3 Guards at the Fallen City.<br>
Army 3: 2 Protectors, 3 Guards</b><br>
<br>
<br>
<br>
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	</div><br>
<b>Azera</b><br>
<br>
The survivors fled and arrived at Lord Jigamundo’s castle. They only managed to escape due to the quick thinking of the Shadowman. Trent bought the rest of them time to escape with his barrage of ballista.<br>
<br>
The horde of the enemy was almost beyond numbers. But it wasn’t the rank and file troops that were the big problems. Powerful, almost godlike heroes commanded the troops, flanked by elite men and women, that seemed to be followed by holy men and women of some kind. They seemed to be empowered and it wasn’t long before they managed to breach even their powerful walls. They evacuated as many people as they could before the walls fell. This was a coordinated strike, unlike any that had been seen before. Their people, with all their preparation, could do naught before the onslaught.<br>
<br>
Lord Jigamundo surprised all, by opening up his castle to the survivors, taking in the influx of refugees and what little troops remained of the Azeran people. It was unfortunate, but it was doubtful that they would rise again to the heights that they had before.<br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 42 Resources: 40 Order: 1</b><br>
<br>
<br>
The Drakenguard Council has been enjoying the talks with the Emperor of the Oni. During one of the brief recesses that they held, Xixus, the Red Dragon sent word of the talks to the Regalians. If there was something to be done about the Leader of the Oni, now would be a prime opportunity to do something about it. After all, he was here, only with his honor guard, in a floating land, far above the ground.<br>
<br>
What better time to work from a position of strength?<br>
<br>
Train Dragoon in Army 3<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 7 Dragoons, 2 Dragon Warriors, 2 Juggernauts<br>
End Pop: 40<br>
End Res: 36<br>
Order: 1<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="A282FPhXo-8Mpc6p7bfd5pivybvB6GyIwA_Avsy99ZGmg5WqQ8STHVpWCTLAce7_WZNUV-0wmkYkEFoUrsoRpf9eI0Eod3Rvv28oJb5Z31_u3mtM9pvdW91gpcBDmjKrdyDD10zY" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FA282FPhXo-8Mpc6p7bfd5pivybvB6GyIwA_Avsy99ZGmg5WqQ8STHVpWCTLAce7_WZNUV-0wmkYkEFoUrsoRpf9eI0Eod3Rvv28oJb5Z31_u3mtM9pvdW91gpcBDmjKrdyDD10zY&amp;hash=01d66fd812543d8454c1295995b1a33b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 44 Order: 2</b><br>
<br>
<br>
<br>
Charlene Gaverene now had the knowledge and the resources in order to build these marvels, these wonders of engineering. She would have these massive boats that would help them gain an advantage on the waters. Something that would be an important thing to have. Especially since the land bridge in between the continent seems to be currently hotly contested between those that live there and those that want to have it.<br>
<br>
She has been in communication with boat builders from Regalia and even though they don’t have attack vessels of these types, they were very forthcoming about helpful design improvements that will make sure that we can have a superior naval force.<br>
<br>
Train  3 Advanced Attack Boats in the Capital<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL, 3 Advanced Attack Boats<br>
<br>
End Turn: Pop:41<br>
Res:26<br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 21 Order: 1</b><br>
<br>
Both Geki and Gensari both had their own platforms for how best to lead the new Gecklicko Realm. Geki wished to build up their troops to prevent an invader from taking advantage of their small troop numbers. While Gensari wished to build up their infrastructure so that they could better care for their people in the long term.<br>
<br>
Both parties had merits, especially with the possible need for a war machine in the future. Rumblings of the Fall of the Dwarves, caused many to want to assemble an immediate fighting force for protection in case those enemies decided to continue further north. And with word that their previous allies of Mitsura helping take out the Dwarves, the general population was scared.<br>
<br>
Army 1 to the East to guard the settlement<br>
1 strider unit moves to the Southeast of the new settlement and spends all 3 actions building a settlement.<br>
Army 3 Moves back to Lost City<br>
<br>
Army 1: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Garli, 1 Strider<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
<br>
<br>
<b>2 AA, Turn 13, Month 1</b><br>
<br>
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	</div><br>
<br>
<br>
<br>
<b>The Oni<br>
Population:95(Max Pop) Resources: 53 Order: 1</b><br>
<br>
Western Alliance Actions<br>
<br>
The Great Bank Upgrade: Stored funds accrue 10% interest each turn.<br>
<br>
The Great Forge: Turn 3 of 3<br>
<br>
Free<br>
<br>
-Kawada Defeats Tiny in a Duel (Diplomacy Chat conclusion)<br>
-Samanosuke's army defeats the combines Dwarven and Zanzarian armies<br>
-Army 6 SW - Build Road - 5 Resources<br>
-Army 3 - NE to Kerem Settlement<br>
-Hojo appears in Northernmost Oni Farming Settlement<br>
-Recruit 2 Builders in Kerem Capital<br>
<br>
Paid<br>
<br>
Recruit x2 Hedge Mages - 15 resources<br>
Recruit x2 Hedge Mages - 15 resources<br>
Extra movement<br>
<br>
<b>Zanzir<br>
Population: 46 Resources: 49 Order: 1</b><br>
<br>
Takrian &amp; Zanziran collaboration: Due to joint efforts made to restore the Xenosis laboratory, Zanzir has promised Takria equal shares of all rewards gained from the lab. (All knowledge and the ability to recruit units from the lab are shared with Takria. Units will appear on the lab’s tile.)<br>
<br>
<b>Mitsura<br>
Population: 66 Resources: 38 Order: 2</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: Consolidate pantheon, -3 resources, proposed effect: all hoshi convert to the faith of the Dark Ones (better name pending). The Kaminoki, Uthredal and the Dark One gain divine status in this faith. Unifications with nations and factions who worship a dark one now become possible.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: Ruby Priesthood, -3 resources, proposed effect: Enables recruitment of elite unit Ruby Priest. The Dark Diciple recruited many hoshi to his priesthood, but only a few had the true potential to reach the Ruby Priesthood.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: Hidden roads, -3 resources, proposed effect: enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.​</div></li>
</ul><div style="text-align: center">Continuing processes:<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Policy: Growth of a new forest tile, caves on the south west coast, location army 2. 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Borage uses action to grow forest tile 1 tile SE of the Gecko settlement 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Quest for the dark one: grow 4 tiles of forest/swamp 4/4​</div></li>
</ul><div style="text-align: center">Reward: Aura of Darkness- All interconnected forests surrounding these 4 tiles of forest are inflicted with the Aura of Darkness. All enemy troops that enter this location gain a sense of dread and -1/-1. Movement deeper into the forest causes movement to drop by 1 unless the movement is to leave the forest in which case movement is boosted by 1.<br>
<br>
Quest 3: Surround 1 settlement that is not Mitsura with Forests on all sides and fill the settlement with 4 troops.<br>
<br>
<br>
“The forest protects that which is important to us. Of course, what is important to us at one point, perhaps might not be so at a later date. And the forest can reflect that.”- The Dark One<br>
<br>
The Dwarven settlements fall to the combined attack of the Possessed Dwarves and the Mitsura.<br>
<br>
<br>
Mitsura notices Elves riding strange wheeled machines that move very fast. They seem to be observing the situation from a distance.<br>
<br>
<br>
<b>Regalia<br>
Population: 26 Resources: 37 Order: 1</b><br>
<br>
Free Actions<br>
~ Army 3 &gt; Move 1 Scout Motorcycle to the South West over two tiles &gt; Form Army 7<br>
~ Army 3 &gt; Move to the South East over two tiles<br>
<br>
Action Points<br>
~ Train 6 Builders &gt; 3 of 3<br>
<br>
<br>
<br>
Army 3 comes across a large scale battle between the Dwarves and Plant people. It seems as though the Dwarves are in some sort of civil war, with the side with glowing eyes, being aided by the plants.<br>
<br>
Army 7 comes across the Takrian settlement (Continued in Diplomacy)<br>​</div><b>Quest 1 Complete- Reward: -1 resources/turn for training troops (Minimum 1)<br>
<br>
<br>
<br>
Quest 2: Have a total of 4 Farming Settlements </b><br>
<i><br>
"An Army Marches on its stomach. It's time to make sure that you can provide for them." -Unknown"</i><br>
<br>
<div style="text-align: center"><b>The Ru-Ten Amalgam<br>
Population: 36 Resources: 47 Order: 1</b><br>
<br>
Action 1: Advancement Photosynthesis Exploitation Lvl 2<br>
Action 2: Recruit 2 Benvtvine Skirmishers for Gerudo Valley<br>
Action 3: Recruit 2 Bentvine Skirmishers for Yomus Garrison<br>
<br>
<b>Takrian Republic <br>
Population: 38 Resources: 34 Order: 1</b><br>
<br>
<br>
Army 1: movement boosted 2 times, moves north-east two times, east one time, assaults dwarven rebel settlement<br>
Actions:<br>
Actions 1 and 2 used to boost army 1 movement<br>
Action 3 used to recruit a legionary in Safeguard<br>
<br>
Elves riding strange metal vehicles arrive at the Takrian Settlement. (Continued in Diplomacy)<br>
<br>
The army is still outside the Dwarven settlement sieging it.<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 146 Order: 1<br>
<br>
<u>Alliance Bank Resources: 150</u></b><br>
<br>
<br>
Free Actions:<br>
1. x2 Javelin Warriors and x1 Footsoldier disengage from Army 1 to create Army 3, and escort Proteus/prisoner to the Order of Kerem Capital. Army 1 remains in the settlement.<br>
<br>
2. Brothers 3 and x1 Footsoldier Split off from Army 2 to form Army 4 and head one tile southwest, begin exploration.<br>
<br>
Paid Actions:<br>
1. The mastery of the trade: “Our people have mastered none other than trade itself, using the known resources and providing them to certain nations with high demand for such products and looking out for any potential trade deals is how far we have come ever since our first meeting with another nation.”; Trade now provides an extra +3 to trading, increasing the gain for Order territory to +12 per trade route with other nations gaining +10. Complete advancement.<br>
<br>
2/3. Lvl 2 Trade Routes: “Better routes and more safer ways of travel allow us to bring much needed supplies throughout these roads far quicker than before” For every friendly settlement joined by a road +2x to each friendly, with X being multiples by 2 Lvl. Lvl 2 advancement. -6 resources.<br>
<br>
<br>
<b>Ogre Kingdoms<br>
Population: 38 Resources: 20 Order: 0</b><br>
<br>
<br>
Recruit 2x Ogre Bulls (-10 Resources)<br>
<br>
“Ogre beasts are now awakening from their winter hibernations and are more readily available to be tamed for use”<br>
<br>
• Advancement - Hunters Whisper: Allows recruitment of tier 2 monsters (Mournfang, Frost Trolls, Gorgers) (-6) Resources<br>
<br>
Free Actions<br>
<br>
<br>
• Move 3 Ogre Bulls 1 tile west to join army 2<br>
<br>
• Army 2 explores their tile<br>
<br>
Tiny lost One on One Battle. (Continued in Diplomacy)<br>
<br>
Army 2 explores and discovers a village of Halflings. They seem to be farming and enjoying the ummer heat. (Continued in Diplomacy)<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b>The City State of Mesania<br>
Population: ?? Resources: ??, Order: 2<br>
?? Slaves</b><br>
<br>
<br>
In response to this letter a group of Sirens arrive at the Capital wishing to speak with the Council on behalf of High Commander Kyros Aetós, son of Athena,whom is leading the front line invasion of the continent. (Continued in Diplomacy)​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11010788" data-lb-caption-desc="CaptainSully · Jun 21, 2021 at 1:12 PM">

		

		
	


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					<div class="bbWrapper"><b>The Battle of Ga’lade Plains</b><br>
<br>
The battle was a stalemate, no matter how many Takrian’s fell to Agathos, there seemed to be more to take their place. As he waded ankle deep amongst the dead, a mixture of Mesanian’s, Takrian’s and Zanziran’s, he simply continued to slaughter what lay before him. He could hear the joyful roars of the Minotaur not far away but for the capability of the pair, the longer the battle drew out, the greater their chance of defeat. What had started and seemed like a certain victory was now hanging in the balance.<br>
<br>
For the Zanziran alliance however, there was a hope that the battle would turn their way, regardless of the might of two individuals. Zanziran, Dwarf, Ga’ladian and Takrian alike fought hard against the invaders, their massed surprise attack catching the Mesanian threat off guard. From a distance the Zanziran commander of the forces, Waqqas, observed and directed his army with extreme precision.<br>
<br>
“Have the Knights and Dwarves swarm those two,” he said gesturing with a boney finger towards Agathos and the Minotaur. A young servant boy hurried off towards nearby riders and in turn rode towards the battle to direct it as Waqqas ordered.<br>
<br>
“Excellent…” the Zanziran said out loud as he saw his orders carried out. The heavily armoured Knights of Ga’lade and walking Dwarfen tanks began to cut a route through the Mesanians, heading towards the leaders of the invading army.<br>
<br>
“Sir…” called out a haggard voice, “they…”<br>
<br>
The man fell to the floor, revealing two black scorch marks on the back of his armour. Two broken arrow stumps rose from the scorches. Waqqas and his attendants rushed to the man's aid, the commander cradling him in his arms.<br>
<br>
“What is it my brother?” he asked softly, knowing the scout was not long for the world.<br>
<br>
“The…” a cough splattered blood across the pristine robes of the Zanziran commander. The scout took a handful of the robes of Waqqas, using all of his strength to pull himself up to his ear, whispering a word that made the commander drop him to the floor. The commander backed away, thinking quickly, his elite strategic racing.<br>
<br>
“What is it sir?” one of his attendants questioned. The others listened intently as Waqqas turned slowly, a look of concern across his face.<br>
<br>
“...Oni,” he said through gritted teeth. “Tell the men to fall back to the castle, we can’t afford to let them…"<br>
<br>
Waqqas stopped mid sentence, the faces of his attendants telling him more than words ever could have. He turned slowly to see horsemen emerging atop a ridge opposite his own. Their numbers weren’t that intimidating, however the sight of Samanosuke atop a flaming phoenix was enough to make anyone gasp. The heat of the flaming creature radiated across the entirety of the battlefield but for the Oni the flames felt no more than feathers on a bird.<br>
<br>
“Messenger boy!” Waqqas called out, but there was no reply. The young lad was too busy watching the wondrous creature dance through the air.<br>
<br>
The line of Oni horsemen raised their bows and drew them. Samanosuke flew the phoenix across the entirety of the line, with each bow they moved past, the arrowhead ignited in glorious fire. With the entire line ignited, Samanosuke nudged his mount and the phoenix let out a cry. In unison the flaming arrows were unleashed into the sky. The individual lights of the flames was a sight to behold in itself but moments later became the stuff of legend. Samanosuke and the phoenix charged after the arrows and as they drew close, the flames from the arrows grew until they became a blanket of fire blocking out the sky. Those fighting beneath stopped and looked up as it appeared the sky itself was aflame. Even Agathos and the Minotaur paused, the thought that Ares himself had arrived crossing their mind for a moment.<br>
<br>
The blanket of fire soon descended and crashed like a wave into the back lines of the Zanziran forces. Waqqas lost sight of the battle behind the large wall of flame kicked up by the attack that had been unleashed. All thoughts of preparing for the Oni’s arrival had faded and he was resigned to watching his men, along with their allies, burn.<br>
<br>
Samanosuke directed the phoenix towards the Minotaur and the nearby Agathos, leaping from the phoenix to the ground below. The creature returned to the air and began to fly across the ranks of the Zanziran army, scorching all beneath its flaming wings. Elsewhere, the Oni cavalry had stowed their bows and drew their blades, charging from atop the ridge down into the fray. They hit the Zanziran flanks with ferocious might, Samurai and Ashigaru alike cutting swathes through those unfortunate enough to get in their way.<br>
<br>
Samanosuke bowed before Agathos in greeting.<br>
<br>
“Agathos I presume?” he said. “My name is Samanosuke, my scouts received word that your initial engagement with the Zanziran forces was a stalemate...I decided to bring my men to come provide assistance.”<br>
<br>
Agathos grunted in acknowledgement. He didn’t need assistance and even if he did, he would prefer to fight until the end. Samanosuke’s action meant that the Mesanian now had a debt to him, something he would be honorbound to repay.<br>
<br>
“Thank you,” he said, doing his best to be polite.<br>
<br>
“There is no need for a thank you, we are just ensuring that our allies remain safe...it is the purpose of our alliance after all.” Samanosuke turned to see the Mesanian’s gaining an advantage over the Zanziran army, their forces at the rear reduced to ash while their flanks crumbled beneath the skill of the Oni cavalry. “It seems the battle is turning. If you are done with the fighting, then please accompany me so we can discuss your plans for the castle. As we are here, we will assist as best we can.”<br>
<br>
<b>David versus Goliath</b><br>
<br>
Kawada had journeyed northward with the sole intention of trying to get the beasts of the north on side. From his journey and speaking to those who had been on the receiving end of their attacks, the only thing they understood and respected was power. The creatures towered above the comparatively diminutive Oni but in terms of skill...well he just hoped he had enough to overcome the difference in size.<br>
<br>
He found himself in an arena that rose high into the air. The giant wooden structure surrounding him housed many of the giant ogres, their bellowing cries for blood were deafening. Then with a blast of a horn, the bloodthirsty crowd fell silent.<br>
<br>
“Dis slimm ‘as come ‘ere lookin’ for a fight...Tiny is gonna giv’ ‘im one!” yelled one Ogre adorned in a range of colourful fur pelts. His words caused the crowd to erupt into laughter and cheers of, “TINY!”<br>
<br>
Kawada was impressed to see that there was some semblance of order to the proceedings rather than just a rabble of titanic bodies causing chaos. The horn blew once more bringing the crowd to silence.<br>
<br>
“So slimm…” said the fanciest of the ogres, his words directed to Kawada, “...why do you want to fight Tiny?”<br>
<br>
Kawada smiled wide, ensuring the onlookers could see. He breathed deep before speaking to make sure his words could be heard throughout the arena.<br>
<br>
“I am here because I offer you the chance to take part in battles the size of which you have never seen,” he spoke charismatically, many of the Ogre’s ears perking up at the prospect of large battles. “I am here because I am going to prove to you that not all slimm’s are weak...not all slimm’s cower before you...not all slimm’s shy away from battle. My people and I do not look for war but when it comes to our doorstep, we will wipe our enemies from existence. I hope that by seeing me bring your biggest champion to heel, you will see that my promise of good battles and glory is real.”<br>
<br>
A couple of rogue Ogres clapped before stares from their brothers caused them to stop. The Ogre draped in pelts looked disgusted and spoke with scorn behind his words.<br>
<br>
“Slimm...your words mean nothing and you will be nothing by time Tiny finishes with you. You and your people are weak and we do not need you to show us the way to battle...now…die.” The Ogre took the opportunity to give his horn three almighty blasts. All eyes turned to two titanic doors at the opposite end of the arena to Kawada. They opened with a high pitched creak as the hinges struggled against the weight of the giant trees held together with several miles of rope.<br>
<br>
As the doors opened, the ground beneath Kawada’s feet shook. He had walked next to several ogres on his way to the arena and even with their combined weight the shaking of the ground was nothing compared to whatever approached. From the darkness of the doorway emerged a walking mountain, at least twice the height of even the tallest ogre he had seen...he soon realised the gravity of his situation.<br>
<br>
The chants of “Tiny!” restarted and the titanic ogre thumped his chest violently. His size was such that he didn’t wield a club but rather a whole tree.<br>
<br>
“Where is ‘e?!” Tiny yelled, his eyes scanning the arena floor. Kawada simply looked on trying to work out how he was going to go about beating what was before him. Soon the large, bulbous eyes of the giant spotted the small Oni. “Der you are!”<br>
<br>
With a speed that defied his size, Tiny launched the tree he held towards Kawada. The Oni man rolled to avoid the incoming weapon, getting clear...just. The floor rumbled like thunder as Tiny charged forward, bringing his giant foot down towards Kawada. Another deft dodge saw the Oni survive and put himself behind the ironically named ogre.<br>
<br>
Kawada drew his sword and charged forward, sticking it into the lower calf of his opponent. The giant let out a quiet growl but didn’t even flinch at the attack. He swung his leg backwards, sending Kawada and his ineffective blade across the arena. As the Oni slowly rose to his feet, there was no letting up from his opponent. Already Tiny had retrieved his weapon and began to swing it towards Kawada.<br>
<br>
The massive trunk bent under the force of the monster’s swing and was part of the reason why Kawada was able to successfully get out of the way. Tiny was already lining up another swing of his sword when Kawada took an unusual option. He rushed towards the foot of the beast and in an act that made many of the crowd cringe, he drove his blade under the toenail of his opponent. This time the giant let out an agonised roar, lifting his foot to inspect the wound. In turn Kawada found himself hanging a great distance in the air, his sword firmly lodged under the giant’s nail. The mammoth fingers of Tiny reached to grab at Kawada but the Oni used his agility to leap and grab onto Tiny’s wrist.<br>
<br>
“Get off me ya maggot!” Tiny yelled as he swung his other arm across his chest, trying to squash Kawada. The impact of his hand hitting his arm sent out a loud slap that could be heard around the arena. By this point Kawada had already scaled up onto his neck and held his second, smaller blade to a bulging artery in the giant’s neck. He could hear the pulse of blood rushing through the giant figure of Tiny, that was how close he was.<br>
<br>
“I wouldn’t move if I were you.” Kawada shouted. “You clearly are a great fighter and I don’t think i’ve ever met anyone as strong. The last thing I want is to kill someone who I would relish seeing in battle. So why don’t you drop the tree…” Kawada laughed slightly, realising the ridiculousness of having to tell someone to put a tree down, “...and let me tell you about how I can make sure you are your people can have all the fighting you want, what do you say?”<br>
<br>
Kawada awaited the beasts answer.<br>
<br>
<b>After the battle…</b><br>
<br>
The offer from Samanosuke to Lord Ga’lade was a simple one…<br>
<br>
“Lord Ga’lade,” he said with a bow, choosing to lead negotiations instead of allowing their Mesanian brothers to do so. “May I offer my sincerest apologies that this situation has arisen. The reality is that we would not be here if it were not for Zanzir. We have done nothing but try to avoid conflict, giving them fair warning to leave our lands, yet they chose to wander deeper. Most recently we have apprehended someone capable of altering their appearance trying to give orders for our allies to attack each other...we suspect Zanzir is behind this also.”<br>
<br>
Samanosuke’s sincerity behind his words was clear and he pleaded with the Lord to see sense.<br>
<br>
“I, like you, am a man of honour...my word is my bond and I am honorbound to stick to it. So I offer you two options. Option one, you leave behind the Zanziran’s and join our honourable cause where we meet our enemy on the field of battle and don’t resort to subterfuge. Option two...is far less preferred. Option two, you and your people will be given exactly one month to leave this settlement and anyone who remains will be put to the sword. We need a deterrent to the Zanziran’s and your castle provides one that is very strong. I beg you consider our first option, your people are formidable and we can offer you means to a much better life through medicine, resources and the capability to defend yourselves.”<br>
<br>
Samanosuke rose to his feet and bowed.<br>
<br>
“I will return to you in thirty days to hear your answer. Thank you for your hospitality.”<br>
<br>
As Samanosuke moved to leave the tent he heard the voice of Lord Ga’alde and stopped.<br>
<br>
“Lord Samanosuke…” his voice was one of someone tired, as if he had seen too much war in such a short period of time. “Please understand, my people and I...we are tired and we are weary. The Mesanian’s you ally with are responsible for reducing a nation to nothing more than refugees. I hope you understand that.”<br>
<br>
Samanosuke returned to his seat opposite the Lord and spoke.<br>
<br>
“It hasn’t taken us long to understand that the Mesanian’s are a vicious dog that you need to restrain on a leash. That being said, if that dog gets used to your scent then you lose the viciousness and find the heart of the creature. The Mesanian’s are an artistic people, deeply philosophical and a people that need to be kept entertained lest they find something…less desirable to do.”<br>
<br>
Samanosuke let out a deep sigh as he continued.<br>
<br>
“I do not feel any joy for some of the actions they have committed but those were the early, fledgling days of our alliance. Now we only take action that we agree on...so we can avert any more incidents like that with the Takrians.”<br>
<br>
Lord Ga’lade took a moment before looking at the eyes of Samanosuke.<br>
<br>
“My people and I will work with you Lord Samanosuke, but we ask that we come under your governance and not that of the Mesanian’s...some of my people are still wary of them after what happened to the Takrians.”<br>
<br>
Samanosuke nodded to the proposal, rising to his feet and giving a formal bow.<br>
<br>
“Lord Ga’ade, my people and I accept your terms. I hope that we can forge a future where we can all live peacefully. Now...I must beg my leave, I hope to see you again soon.”<br>
<br>
As Samanosuke left the tent he could see the glares from the Mesanian guards, approaching Agathos and the Minotaur who looked equally perturbed. The Minotaur even took a step towards Samanosuke before the arm of Agathos held him back.<br>
<br>
“What was that?!” Agathos questioned.<br>
<br>
Samanosuke looked at the Mesanian and raised an eyebrow.<br>
<br>
“I understand you may be aggrieved by this turn of events but this works out for the best.”<br>
<br>
Agathos did his best to hide his displeasure but simply ended up gurning instead.<br>
<br>
“It is okay for you, you have gained yourself a wonderful new castle while our brothers lie dead outside it.” The pain in Agathos’ voice was apparent and Samanosuke was not oblivious to it.<br>
<br>
“What you have to remember Agathos, is that we are no longer our own people. We are an alliance who work together for the betterment of each other. Yes, in name Lord Ga’lade and his people will become part of the Oni, but his people, his resources, his castle...they all belong to the alliance.”<br>
<br>
The anger seemed to alleviate somewhat from the Mesanian but Samanosuke could completely understand. Agathos and his men had fought for the castle for a full month before the Oni arrived and it was the Oni who got the castle. The Mesanian knew that Ga’lade’s people were far more useful to them alive and working with them than dead, he just had to work through the feeling that his prize had been stolen from him.<br>
<br>
<b>Western Alliance Actions</b><br>
<br>
Advancement: -Great Arena II: Those who have experienced the arena have a skill and knowledge that transcends themselves and filters towards the beasts they ride into battle.<br>
<br>
If someone has completed the Arena and has a mount from the Great Cage, the mount can bestow an additional trait on the rider. The mount becomes a named, legendary version of the mount type. No other version of that mount may be taken by that nation. E.g. Samanosuke has a legendary phoenix, no other Oni can take a phoenix. The trait must make sense in terms of fluff.<br>
<br>
Great Forge: Turn 1 of 3<br>
<br>
<b>Oni Actions<br>
<br>
Free</b><br>
<br>
-Ga’lade joins the Oni<br>
<br>
Army 7: SW - Explore<br>
Army 6: SW - Build Road -5 resources<br>
Army 5: NW - E - Repair Goblin Docks - 10 Resources<br>
Army 3: E (road), NE -<br>
Recruit x2 Builders at Ga'lade - 4 resources<br>
Hojo: NW (road), NW, W - Uses Rise Up! On Euvoian Army 1<br>
Kawada: Joins Hedge Mages<br>
Army 1: W, NW - Diplomacy with Mitsura<br>
<br>
<b>Paid</b><br>
<br>
Recruit x2 Hedge Mages - 15 resources<br>
Recruit x2 Hedge Mages - 15 resources<br>
Recruit x2 Hedge Mages - 15 resources<br>
[Completes Oni Quest]<br>
<br>
64 Resource Remaining<br>
119 Population of a 140 Cap<br>
<br>
<b>Mesania Actions</b><br>
<br>
Free<br>
<br>
Navy 2 - E - Diplomacy with Ru-Ten<br>
Navy 1 - W, W<br>
Lythos to Oni Capital and enters Arena - 1 of 3<br>
Navy 3 (Northern Group) - Priests - SW, SW<br>
Army 2 - SE, SW - Merge with Priests<br>
<br>
Paid<br>
<br>
Sharpened Scythes: Chariots trait triggers on 8+ and then 9+ after.<br>
<br>
Toughened Armour: Bastarnae 0/+1<br>
<br>
Chariot Arena: Produce one extra Chariot when recruiting a chariot for +50% cost<br>
<br>
Quest: 2 out of 5 Weapon/Armour Upgrades Completed<br>
<br>
50 Resources Remaining<br>
50 Population of a 50 Cap</div>
				
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                                kingdom
                                
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                                lgbtq
                                
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					<div class="bbWrapper"><b>Turn 13</b><br>
<br>
<i>Somewhere in Mitsura</i><br>
<br>
A procession walked through the great jungle of Mitsura, heading straight for the capital. Hordes of hoshi chittering at each other. Most of them were childlike in their behaviour, kept in line by the Swarm leaders, their more intelligent older siblings. They could be violent, but it remained to quick bites, slashes and kicks, weapons or death were not a part of the equation.<br>
<br>
Still, the hundreds of tiny bids for dominance scared the dwarven captives. They were tightly bound together with thick cords of some kind of braided together animal hair. Some of the more resourceful dwarves had kept concealable weapons on them that had escaped the notice of the hoshi. Every time they thought it would go unnoticed, they used blades and arrowheads to cut away at the ropes, bit by bit they managed to wear the cords down.<br>
<br>
“What are these monsters going to do to us?” A scared dwarf whispered.<br>
<br>
“Something terrible no doubt. Traitors! When I have the opportunity, I am taking as many of them with me.” A wounded warrior snarled.<br>
<br>
“We have to escape.” A third dwarf said. Both her eyes were bruised, but that had not diminished the fire in them.<br>
<br>
“How? There are thousands of them!” The scared dwarf from before hissed, his eyes wide with panic.<br>
<br>
“Shut up! Remember your training! Look who is here to celebrate the destruction of our people!” She shouted and pointed. The dwarves that could hear her followed her finger and saw a group of dwarves wearing red glowing armour.<br>
<br>
“I am a carpenter.” The scared dwarf whispered, kind of hurt.<br>
<br>
“Not anymore, welcome to the resistance soldier. I am your commanding officer, you just follow my orders, understood?”<br>
<br>
“Who even are you?” The formerly scared, now mostly outraged dwarf asked.<br>
<br>
“My name is Hildr and I am the last remnant of the old nobility.” She waited for a second for dramatic effect, which was sort of ruined by a hoshi grinning its nasty teeth two inches from her face.<br>
<br>
“Let me tell you my plan and you can decide after whether it is going to work or not.” She explained it to them and they in turn explained it to the people behind them, who did the same and onwards. Dwarves are much better at remembering exact phrases than your average people. When working deep in the dark mines, mistakes concerning gas simply could not be made, or it would cost lives. Much like gas the enemy was all around them.<br>
<br>
“They sure are stupid, no wonder they were turned so quickly. They are not a sword length away and they can’t even see the rebellion we’re planning.” The wounded warrior chuckled nervously.<br>
<br>
“There are intelligent ones among them. Make no mistake, we were betrayed by intelligent beings, these oath breakers will not be spared the Allfather’s wrath!” Hildr spit.<br>
<br>
They entered a clearing and the enormous procession broke up into smaller groups which searched for fruits, nuts and insects. The dwarves in their red armour assigned themselves to watch Hildr’s legion. She watched as her people were sat down in sloppy rows, then left alone. She tried to stand, but immediately the enemy dwarves started shouting aggressively. She sat down again, was given a blade and started cutting at the ropes.<br>
<br>
“Hildr, question, how are we going to take those assholes out?” The formerly scared, then outraged, now loyalist dwarf asked. Hildr grinned and lifted her overshirt. Underneath it two bandoliers were strapped over her undershirt in an x-shape. The bandoliers contained canisters, a dozen each.<br>
<br>
“Gecko gas!” The now devout loyalist gasped.<br>
<br>
“Yep, condensed, so that it disperses quickly. We’re going to gas those assholes and then take their place. These things can’t tell us apart, I bet they will let us walk straight out of this fucking forest and into Zanzir.”<br>
<br>
There was a round of chuckles as the dwarves continued to cut the rope.<br>
<br>
It took a few hours before the focus of the possessed dwarves slipped. They had marched through the humid heat of Mitsura’s endless jungles for hours, fully clad in armour. Dwarves were sturdy, but even their constitution had limits. Limits they had just reached by sitting down in a field of poisonous flowers, which looked beautiful, but secreted a toxin when touched, that made it feel like one’s skin was on fire.<br>
<br>
Hildr didn’t wait for them to catch their bearings. She sprinted towards the red dwarves, her bonds cut, her anger righteous. She pulled the rings from two cannister as a gecko had once showed her. She threw the cannisters in an arc, right into the centre of the already confused possessed dwarves.<br>
<br>
When the screaming started, she however did not stop. More and more cannisters she threw at the enemy, until it looked like a sudden fog had descended on the clearing. Then, she stalked the edges of the fog kicking back in the dwarves that tried to crawl out.<br>
<br>
The great, great, great granddaughter of the Allfather did not have mercy that day.<br>
<br>
<br>
<div style="text-align: center">^<br>​</div><i>A few hours later and a couple of miles west</i><br>
<br>
A Swarm Leader halted as a group of dwarves approached his supply line. “Greetings”, it shouted to the dwarves as they came within hearing distance. “The swarm may make camp, get me some of those big moths, I saw a few of them on a few trees in that area.” He pointed and the hoshi around it jumped to its commands.<br>
<br>
The dwarves were friends, something the Swarm Leader knew because they wore the armours with rubies. The Swarm leader did not think much of the rubies. It had a small sliver, like every hoshi, but it did not desire more. The ruby sliver sometimes made it deeply uncomfortable and it had noticed that the hoshi that wore them became more vicious. These days the Swarm Leader took care not to touch it with its bare skin and it took the sliver off when it could.<br>
<br>
Finally, the dwarves arrived. It was a small company, but then that was always the case, no matter their numbers. The Swarm Leader took a moment to appreciate its own joke, before focusing on the strangers. “Greetings dwarven friends, what news do you bring of the war.”<br>
<br>
“It is over, we won.” The dwarf responded curtly. Direct communication then, the Swarm Leader was glad, it had no experience with dealing with outsiders.<br>
<br>
“Excellent, what can we assist you with?”<br>
<br>
“We need guides to Zanzir, we’re reinforcing them against the invaders.”<br>
<br>
The Swarm leader tilted its head. “I thought we were going to talk with the invaders.”<br>
<br>
The dwarf shrugged. “I’m just following orders.”<br>
<br>
“Fair enough.” The Swarm Leader said. “My second here will guide you to the Zanziran border. Safe travels.”<br>
<br>
“May fires warm your hearths.” Hilder said, her lips curling into a predatory smile behind her visor.<br>
<br>
And so, to the Zanziran border the last true dwarves went.<br>
<br>
<b>Actions turn 13: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves 1 tile south east</li>
<li data-xf-list-type="ul">Army 2 moves 1 tile north west</li>
<li data-xf-list-type="ul">Army 3 moves 1 tile south west</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Lord Borage grows forest tile, 1 tile east of Steel City</li>
<li data-xf-list-type="ul">Dwarven captives are brought to capital (GM decides how many pops)</li>
<li data-xf-list-type="ul">Army 3 explorers: focuses on putting out the fires that prevent Asphodel from being a level 2 military settlement.</li>
<li data-xf-list-type="ul">Acquires cape of infinite strength from Zanzir -10 resources</li>
<li data-xf-list-type="ul">Conquered dwarven settlement is returned to the dark dwarves</li>
<li data-xf-list-type="ul">-40 resources are given to Zanzir for the war effort</li>
</ul><br>
<i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Starts building wonder: The World Tree. 1/6 turns 3/18 actions, 20/150 resources</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete </b>Policy: Growth of a new forest tile, caves on the south west coast, location army 2. 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete</b> Borage uses action to grow forest tile 1 tile east of the Steel city 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul">Quest for the dark one: Surround the Steel City with forest 4/6 tiles covered</li>
<li data-xf-list-type="ul">Unification of the dwarven kingdom and Mitsura 1/4 turns</li>
</ul><br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">+70</td>
<td colspan="">- 70</td>
<td colspan=""></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-35</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">43</td>
<td colspan="">-70</td>
<td colspan="">57</td>
<td colspan="">82</td>
<td colspan="">63</td>
<td colspan="">-35</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Consolidated pantheon</td>
<td colspan="">All hoshi convert to the faith of the Dark Ones (better name pending). The Kaminoki, Uthredal and the Dark One gain divine status in this faith. Unifications with nations and factions who worship a dark one now become possible.
</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Ruby Priesthood</td>
<td colspan="">Enables recruitment of elite unit Ruby Priest.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">1 tile neast of the Steel City</td>
<td colspan="">Borage uses growth ability.
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">1 tile northwest of Caves on the southwest coast</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Leader Unit Iemitsu</li>
<li data-xf-list-type="ul">Hero unit Dark Disciple</li>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Siege and occupy</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 7</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Troop Yari unit</li>
</ul></td>
<td colspan="">Steel City</td>
<td colspan="">Siege and occupy dwarven capital</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
</ul></td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Static, level 2 military settlement, -1 level for fire.</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper">Actions:<br>
<ul>
<li data-xf-list-type="ul">Train 1 Xiron Class Beasts in Farming settlement (2/2)</li>
<li data-xf-list-type="ul">Hire 6x Takrian Avenger Mercenaries in Capital</li>
<li data-xf-list-type="ul">Army 9 continues building Great Wall (2/2)</li>
</ul><br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves East 1 Tile</li>
<li data-xf-list-type="ul">Begin peace talks with Western Alliance</li>
</ul><br>
Ongoing Diplomacy:<br>
<br>
Takrian &amp; Zanziran collaboration: Due to joint efforts made to restore the Xenosis laboratory, Zanzir has promised Takria equal shares of all rewards gained from the lab. (All knowledge and the ability to recruit units from the lab are shared with Takria. Units will appear on the lab’s tile.)<br>
<br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle<ul>
<li data-xf-list-type="ul">1: 0/+1</li>
<li data-xf-list-type="ul">2-3: +1/+1</li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul">6-7: +2/+2</li>
<li data-xf-list-type="ul">8-9: +2/+3</li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res<ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">Xenosis Laboratory</li>
</ul></li>
</ul><br>
Total Income: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">Recruitment - 18res</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 99 - 18 = 81</li>
<li data-xf-list-type="ul">Next Turn: 81 + 21 = 102</li>
</ul>Military:<br>
<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">3x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
</ul></li>
<li data-xf-list-type="ul">Army 8<ul>
<li data-xf-list-type="ul">1x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
<li data-xf-list-type="ul">6x Takrian Avengers</li>
</ul></li>
<li data-xf-list-type="ul">Army 9<ul>
<li data-xf-list-type="ul">1x Infantry</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b><span style="font-size: 26px">A New Year Dawns</span><br>
~ 1st Quarter, 51AC ~</b></span><br>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445194" data-tab-container-id="tabContainer_1736445194" href="javascript:">Summer Solice</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445195" data-tab-container-id="tabContainer_1736445194" href="javascript:">Automata at Work</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445196" data-tab-container-id="tabContainer_1736445194" href="javascript:">War Council</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445197" data-tab-container-id="tabContainer_1736445194" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445194" style="display: list-item;"><br>
While Summer may be a time of great rejoicing for the other peoples of the Continent, it is for the Regalians a time of hardship and rememberance of darker times, with the ever rising light of the Heavens reminding all of their eternal tormentors. While the Revolution was launched in the Winter, it did not end with the death of the King. The Revolutionaries underestimated the spite and determination of the zealots, believing falsely that without their leader that the theocrats would quickly crumble. But the civil war dragged on, the theocrats, both aristocrats and their zealot attack dogs, did not surrender nor strive for peace. They continued the war, ceaselessly and without restraint, leading to the horrific bloodpaths that came in the following summer months.<br>
<br>
Immediately following the King's death, much of the city remained in the hands of theocrats. The Aristocrats controlled the Central Circle, while the zealots held vast areas throughout the slums of the city. The Revolutionaries expected for the Aristocrats to at least attempt to negotiate. After all, the Royal Army had been defeated and their King had been killed, along with several aristocrats that fought with the King against the Revolutionaries. And with magic on the Revolutionaries side, it seemed to all that the Kingdom had been lost. But rather than diplomats attempting to come to an amicable arrangement with the Revolutionaries, they received only death.<br>
<br>
The zealots organised and engaged in a campaign against the Revolutionaries. Not attacking the Revolutionary Army, but the people instead. They would infiltrate sections of Revolutionary territory and massacre entire neighbourhoods. Men, women, and children. No one was spared. In one particular attack, the zealots entirely depopulated one neighbourhood, and even had time to place the severed heads of those killed on pikes outside each residence. The Revolutionaries responded by tightening security, but this only went so far. When bloodpathes by the blade could not be accomplished, it would be done by subtler means. Another incident saw people in another neighbour inexplicably die within a matter of days. Mage healers that investigated discovered the cause, poison, that had been introduced to the neighbourhoods wells. These incidents, and others, occurred all over the city. Many people died, and many more were left grieving. As for the Revolutionaries, there was only one thing they could do to stop it. Obliterate the theocrats, one and all, root and stem.<br>
<br>
The Revolutionaries did not shy away from meeting barbaric slaughter with their own. A bitter war was waged, from street to street and building to building, cutting down the theocrats and pushing them back. As the Revolutionaries took ground, the zealots changed tactics, stealing Revolutionary uniforms and infiltrating ranks, assassinating mages as well as officers, even disguising themselves and hiding within groups of civilians before leaping out in teams to attack Revolutionary platoons. Zealots, at one point, even used children. They would give children knives tipped with poison, and tell them that their Goddess demands the blood of the heretics. There was no tactic too perverse that the zealots would not use, and these dirty tricks made the Revolutionaries harsher and ever more paranoid.<br>
<br>
But those that suffered the most were the civilians. Caught in the middle, used as pawns and personal shields, unable to do anything to protect themselves from either side.<br>
<br>
Those summer months were the worst and most bloody in all of Regalian history. When the war finally ended, and the theocrats were finally crushed once and for all, the people were left with only memories of their hardship in this struggle. Many were homeless, many were starving, many were sick, but nearly everyone in the city had lost someone in the war. Friends, family, loved ones. The Revolutionaries had finally won, but it felt like no victory. The nation grieved.<br>
<br>
In the following year, Merilian, newly appointed Primus of Regalia, looked upon the people with pity. The scars of the war were felt even long after the fighting stopped, and it would take a decade before things would finally return to as they were before the Revolution started. And so, Merilian decided upon a public holiday, the Summer Solice. It is a time for the people of Regalia to come together, to grieve and comfort one another, to provide help and support to those most in need, and remember the great and terrible cost wrought in their fight against celestial tyranny. In this holiday, memorials to the Revolution are visited by many, as those who gave their lives to throw down the theocrats are remembered. But it is not simply about the Revolution. Much like the Day of Gifts, the Summer Solice is also a time for charitable works, community support, and showing love to ones family. Over the years, the Summer Solice has even been associated with forgiveness, a time for those who have past grievences to set them aside and come together.<br>
<br>
This year, much of the focus as been on those who have suffered in the recent conflict, on those killed and injured in the war against Gecklicko as well as the families who lost loved ones. A memorial is not yet built to honour the war dead, but Tress leads a public procession in the Central Circle, laying flowers at the base of the Revolutionary memorial in place of a war memorial.<br>
<br>
"We must never forget those who sacrificed their lives for our sake, sacrificed so that we may live lives of peace." Tress would speak to the crowd, many at the front, closest to her, being grieving widows and orphans, "Today, we grieve for their loss. We grieve for all the memories that have been stolen from us, for all those gentle moments of love and kinship, for all the things we may never say or do or experience with them again. We grieve for our husbands, our fathers, our brothers and sons and friends. Today, we grieve. But tomorrow, we set aside our grief and remember the wishes of those we have lost, what they would have wanted for each of us. To live, to love, and to find our happiness again."<br>
<br>
Once the day turned to night, the families of those who lost loved ones received their compensatory payment from the Magisterium, for all 5500 soldiers that were killed in the war. Regretably, Alexian nor the Marshal nor the Commanders could be present for this, and so junior officers that remained in the city had to perform the task. For many, serving in the Regalian Army provides a comfortable living for a soldier's family, and when they die the effect on their family can be devastating in financial as well as emotional terms. The Magisterium, therefore, provides generous payments to the families who lost loved ones. The payment does not last forever, but it can save a family from spirelling into destitution, and give them time to set their affairs in order. This policy, of course, is expensive, but popular.<br>
<br>
Finally, as the night claims the skies and the city falls into sleep, the following dawn brings with it not just a new day, but a new year as well.<br></li><li class="bbTabContent" id="tab_1736445195" style="display: none;"><br>
"Look at that efficiency!" Paris cries in sheer delight, observing with no small amount of excitement, "Is it not the most marvelous thing you have ever seen?! The precision, the speed, the relentlessness! I do not know how we can possibly rely on a mundane workforce again after today!"<br>
<br>
The mundanes, admittedly few present, looked at Paris with glowers of disdain, before walking away with harsh grumbles following in their wake. Hate it though they might, even they have to admit to the abilities of the automata. The constructs work like, well, machines as they go about following the instructions of the mage architects that Bevenov brought with him. The construction work suffered a shaky start at first, the architects needing some tutoring from Xentha about how to properly control and command the automata, but as soon as they got to grasps with it productivity skyrocketed. Tasks that took weeks, from digging ditches to setting foundations to the construction of the buildings themselves, could now be done in days. Some things even took mere hours. And true to Stine's assertions, the automata were utterly tireless, each possessing the strength of several grown men, and worked at a speed no mortal could match.<br>
<br>
"Professor, I want new models of automata and I want them now!" Paris turned to Xentha, "Mining, farming, industry; I want you to create new models for all these sectors and more. Whatever you need - people, laboratories, resources - it is all yours for the asking! Continue this line of research at all costs! Nothing is more important right now, understand?!"<br>
<br>
Xentha could only laugh at Paris. "You will have to talk to Stine about that, I'm afraid." She chuckles, "He is the one in charge of research priorities, after all. I am little more than an assistant. But I am sure promises of limitless resources will be tempting, even for him."<br>
<br>
Bevenov, meanwhile, simply stood and watched the automata closely, uncertain whether to be thrilled with them or deeply concerned. The automata are something special, that is without doubt, but Bevenov is uncertain of the wisdom of using automata as much as Paris wants. This technology is still very new, after all, and no one but Xentha and Stine seems to truly understand it. Not to mention the social ramifications. What if automata truly do come to replace mundanes in all aspects of worklife? What will happen then? If only Nyria were here...<br>
<br>
His mind troubled, Bevenov turned and took his leave, not saying a word to either of his companions as he left. Not that they noticed.<br>
<br>
"--is that not right, Bevenov?!" Paris turned, finally searching for the master architect, but, looking in all directions, Bevenov could not be found, "Where did he go?"<br>
<br>
"I cannot say." Xentha shrugged, "He must have slipped away. I'm sure we'll see him around here somewhere."<br></li><li class="bbTabContent" id="tab_1736445196" style="display: none;"><br>
"We have received some interesting reports, Your Illuminance." Sparda relays to the Primus both of them stand with Derin around a table, map laid atop, differently coloured models standing on the map showing the positions of different armies, "It seems your gamble with the Takrian Republic has paid off. They have abandoned their crumbling alliance and have accepted our vassalage. As if that is not enough, they have also shown themselves to be enemies of the demon-enthralled Dwarves."<br>
<br>
Sparda moves a black model representing the Takrian army over the Dwarven settlement South West of Zigzaragon. "Incredibly, the Takrians defeated the Dwarven garrison there and took the town. As we know, reports from our scouts attempting to survey the last untainted Dwarven stronghold describes how the Mitsurans aided the demonic forces in subjugating the last untainted Dwarvens. The Khazar Dymraen is utterly lost, and now the Mitsurans are in league with the demonic threat." Sparda summerises, "But the Takrian's attack presents us with an opportunity. The Takrians will undoubtedly be overwhelmed by the combined might of both the demons and the Mitsurans. But, if we attacked now..."<br>
<br>
"We could upset this balance of power." Alexian nods, "The demons and their Mitsurans puppets will have to split their attention between us."<br>
<br>
"Yes, though this alone will not be enough." Sparda pushes, "We need to commit fully to this war if we are to succeed. We cannot wait. This is our opportunity to crush the demonic threat before it can grow any further. And, given all that we know about the demons, stopping them here and now is our best course."<br>
<br>
"What do you propose?" The Primus asks.<br>
<br>
"We provide every possible support to the Takrians." Sparda tells the Primus, "They are smaller and weaker than us, and they will need everything we can spare if they are to survive. Resources, reinforcements, research, and the full backing of our military. We have to do everything we can to support the Takrians. And, should we succeed and the Takrian Republic survives, all of our aid would have cultivated a strong and loyal vassal for Regalia. Exactly what we need to face the demons."<br>
<br>
"I agree." Derin chimed in, "It is now or never."<br>
<br>
Alexian looked down at the map, seeing the forces arrayed against them, knowing of the strength of the demons. But this is no true demonic invasion. If it were, everyone and everything in the world would be burning right now. Whatever this demonic threat may be, it is not the true demon horde, but something else. Perhaps remnants of the past invasion that have somehow survived all of this time. Either way, Sparda was right. The Takrian Republic have opened a window of opportunity, and Regalia will not pass up this chance.<br>
<br>
"Very well." Alexian concludes, "We will provide any and all support possible for the Takrian Republic. Ready all of our forces, and send out messages to Geleon and Celest. We march to war."<br></li><li class="bbTabContent" id="tab_1736445197" style="display: none;"><br>
<b>Free Actions</b><br>
~ Army 2 &gt; Move 6 Builders South East &gt; Form Army 8<br>
~ Army 1 &gt; Move South East<br>
~ Army 6 &gt; Move South East &gt; Garrison Gecko settlement<br>
~ Army 4 &gt; Spend action point to move South West &gt; Attack Dwarven settlement &gt; Both Dwarven and Mitsuran forces will be attacked.<br>
~ Army 5 &gt; Move South West<br>
~ Army 7 &gt; Move two tiles West &gt; Engage in diplomacy with Desert Traders<br>
~ Army 3 &gt; Move one tile West &gt; Move one tile South West &gt; Engage in Diplomacy with Zanzir<br>
<br>
<b>Action Points</b><br>
~ 1 point used for movement.<br>
~ Research &gt; Shieldmen Armour &gt; Tier 3 &gt; 1 of 1 &gt; Trait Unlocked ~ Attacked First: Taught by the Paragon himself, Shieldmen have learnt that most noble of virtues; self-sacrifice. During battles, Shieldmen will be targeted first by the enemy, until all Shieldmen have been destroyed. Shieldmen will protect allied forces as well.<br>
~ Research &gt; Imperial Administration &gt; Tier 2 &gt; Regalia now shares its national strengths and policy with its vassals.<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Helka, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 1 Scout Motorbikes<br>
&gt; Army 4 &gt; 6 Shieldmen, Derin, Sparda, Alexian<br>
&gt; Army 5 &gt; 6 Marksmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
&gt; Army 7 &gt; 1 Scout Motorcycle<br>
&gt; Army 8 &gt; 6 Builders<br>
<br>
<b>Population</b><br>
30 + 4 = 34<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Donated Resources &gt; 40<br>
<br>
Expenses<br>
&gt; Summer Solice Compensatory Payments &gt; 11<br>
&gt; Research &gt; 3 - 2 = 1<br>
&gt; Research &gt; 6 - 4 = 2<br>
<br>
Reserves<br>
&gt; 49<br>
<br>
<b>Balance</b> &gt; 49 + 61 - 14 = 96<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11016409" data-lb-caption-desc="Martydi · Jun 26, 2021 at 10:22 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<i>Takrian republic has decided to shut down the refugee camps in Khazar Dymraen, due to political tensions and ongoing military conflict. All residents are to report to your sector government centre and register for relocation. </i>~ fragment of a public notice<br>
<br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement; +4 resources +2 population<br>
<i>Karak Azgaraz: </i>standard settlement; +4 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: 5</i> refugee warriors, Hoodoo the Crusher, 3 bandit warlords, 3 bandit warriors<br>
<i>Army 2: </i>1 legionary<br>
<b>Resources:</b><br>
Starting: 34<br>
Settlement income: +10<br>
Trade with Zanzir: +3<br>
Trade with Ru-Ten Amalgam: +3<br>
Trade with Regalia: +3<br>
Unit recruitment: -14<br>
Final: 39<br>
<b>Population:</b><br>
Starting: 38<br>
Growth: +6<br>
Unit recruitment: -6<br>
Final: 48</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Army 1: move south-east, assault dwarven rebel capital</i><br>
<b>Actions:</b><br>
Action 1 used to recruit an archer in Safeguard<br>
Action 2 used to recruit a legionary in Safeguard<br>
Action 3 used to recruit a cataphract in Safeguard (Turn 1 of 2)<br>
<b>Free actions:</b><br>
Refugee camp in Dymraen disbanded; +10 population, +1 order</div>
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-PU3r39IjqOzv" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-PU3r39IjqOzv">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-dice-d20 rptypedice" aria-labelledby="svg-inline--fa-title-ldMk76T8I2wc" data-prefix="fas" data-icon="dice-d20" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" data-fa-i2svg=""><title id="svg-inline--fa-title-ldMk76T8I2wc">Dice</title><path fill="currentColor" d="M48.7 125.8l53.2 31.9c7.8 4.7 17.8 2 22.2-5.9L201.6 12.1c3-5.4-.9-12.1-7.1-12.1c-1.6 0-3.2 .5-4.6 1.4L47.9 98.8c-9.6 6.6-9.2 20.9 .8 26.9zM16 171.7l0 123.5c0 8 10.4 11 14.7 4.4l60-92c5-7.6 2.6-17.8-5.2-22.5L40.2 158C29.6 151.6 16 159.3 16 171.7zM310.4 12.1l77.6 139.6c4.4 7.9 14.5 10.6 22.2 5.9l53.2-31.9c10-6 10.4-20.3 .8-26.9L322.1 1.4c-1.4-.9-3-1.4-4.6-1.4c-6.2 0-10.1 6.7-7.1 12.1zM496 171.7c0-12.4-13.6-20.1-24.2-13.7l-45.3 27.2c-7.8 4.7-10.1 14.9-5.2 22.5l60 92c4.3 6.7 14.7 3.6 14.7-4.4l0-123.5zm-49.3 246L286.1 436.6c-8.1 .9-14.1 7.8-14.1 15.9l0 52.8c0 3.7 3 6.8 6.8 6.8c.8 0 1.6-.1 2.4-.4l172.7-64c6.1-2.2 10.1-8 10.1-14.5c0-9.3-8.1-16.5-17.3-15.4zM233.2 512c3.7 0 6.8-3 6.8-6.8l0-52.6c0-8.1-6.1-14.9-14.1-15.9l-160.6-19c-9.2-1.1-17.3 6.1-17.3 15.4c0 6.5 4 12.3 10.1 14.5l172.7 64c.8 .3 1.6 .4 2.4 .4zM41.7 382.9l170.9 20.2c7.8 .9 13.4-7.5 9.5-14.3l-85.7-150c-5.9-10.4-20.7-10.8-27.3-.8L30.2 358.2c-6.5 9.9-.3 23.3 11.5 24.7zm439.6-24.8L402.9 238.1c-6.5-10-21.4-9.6-27.3 .8L290.2 388.5c-3.9 6.8 1.6 15.2 9.5 14.3l170.1-20c11.8-1.4 18-14.7 11.5-24.6zm-216.9 11l78.4-137.2c6.1-10.7-1.6-23.9-13.9-23.9l-145.7 0c-12.3 0-20 13.3-13.9 23.9l78.4 137.2c3.7 6.4 13 6.4 16.7 0zM174.4 176l163.2 0c12.2 0 19.9-13.1 14-23.8l-80-144c-2.8-5.1-8.2-8.2-14-8.2l-3.2 0c-5.8 0-11.2 3.2-14 8.2l-80 144c-5.9 10.7 1.8 23.8 14 23.8z"></path></svg><!-- <i class="fa-solid fa-dice-d20 rptypedice" title="Dice"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-Itph65KsbKix" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-Itph65KsbKix">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11016838" data-lb-caption-desc="Lazaro1505 · Jun 26, 2021 at 6:19 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The followers of the universe itself;</b></span><br>
<br>
<br>
<span style="color: rgb(251, 160, 38)"><span style="font-size: 26px"><b>The Order of Kerem;</b></span></span><br>​</div><br>
“Even now, when a year must come to an end, things appear to be better off before the introduction of the outside world than now.”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 3;<br>
-<b>The Soldier and the Fool</b> / Leader unit<br>
-x1 Footsoldier<br>
-x2 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. Armies stay in their respective locations<br>
<br>
Paid Actions:<br>
1. Lvl 1 advancement. Stamina of the stars above; “Our blessed Deserts not only allow us in order to bring forth Kerem’s wrath upon those who try to attack our people, but to also bless them with needed strength as well”; Lvl 1: When Order or allied Units are on Desert tiles, gain +1 M. Gain +2 M When either within an Order settlement or in range of a tile under the sun effect that is also in a desert tile.<br>
<br>
2. Lvl 1 advancement; Isopod Farm: “Recent understanding of our most important work animal has brought forth the hidden value that these creatures bring forth when used in battle, and thus, our goal of expanding their numbers to take advantage of such is something to take note of” Gain access to build Isopod Farms, which have these stats;<br>
<br>
-The settlement provides no pop or resources but counts as a farming settlement for all other purposes<br>
-Any Isopod units can be recruited at the Isopod Farm<br>
-When recruiting units, X additional isopods can be recruited where X is the settlement level (only works on one recruit action per turn)<br>
-For each additional Isopod recruited, add 50% of its base resource cost to its recruitment cost (e.g., if you recruited 3 isopods, the first would be base cost, the 2nd 150% base cost and the 3rd 200% base cost)<br>
<br>
-2 resources.<br>
<br>
3. Second half of lvl 2 research: Colored fire; “Testing of the substance had resulted in many errors and trials that had failed... but when combining different chemical and powders to the mix, seemed to create a colored explosion... and we have managed to create an working launcher of this colored fire. Called the ‘Desertanian Dragon’s roar’, which is fired from a tube like device that creates a wonderful cloud of colored smoke in the air.”; Every 5 turns, an festival occurs within the Order of Kerem, which is a celebration of this colored fire which awes the audience. An single order point is granted everytime the festival occurs. Also grants access to an non-combat, called the ‘Dragon Isopod’, which are a small herd Isopods with the devices attached to them;<br>
<br>
Name: Dragon’s Roar Isopod<br>
Type: Non-combat<br>
M:1<br>
<br>
Trait: Dragon’s Roar display; “These Isopods contain, although smaller, versions of our festival devices. While smaller, it doesn’t change the fact that these things could bring awe to those who see it, especially those from foreign lands.” (Buff only applies with one unit in a settlement), When within a settlement, the Isopods will begin granting a temporary +1 happiness to the settlement its in. If killed, the happiness will go away. resources paid for, advancement completed<br>
<br>
Expenses;<br>
Current resources: 146<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Draken: +12<br>
Trade Routes benefit between settlements: +24<br>
Per Turn: +74<br>
<br>
Two lvl 1 Researches: -4<br>
<br>
End Result: 216 resources<br>
<br>
__Embassy Bank;__<br>
Current resource hold: 150 Resources<br>
After 10% Interest; 165 Resources</div>
				
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				<center>Roleplay Availability</center>
<center><svg class="svg-inline--fa fa-megaphone rpstatusrecruiting" aria-labelledby="svg-inline--fa-title-yxwA6Up3EL1B" data-prefix="fas" data-icon="megaphone" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512" data-fa-i2svg=""><title id="svg-inline--fa-title-yxwA6Up3EL1B">I am currently recruiting for a roleplay.</title><path fill="currentColor" d="M544 32c17.7 0 32 14.3 32 32l0 384c0 17.7-14.3 32-32 32s-32-14.3-32-32l0-384c0-17.7 14.3-32 32-32zM64 190.3L480 64l0 384L348.9 408.2C338.2 449.5 300.7 480 256 480c-53 0-96-43-96-96c0-11 1.9-21.7 5.3-31.5L64 321.7C63.1 338.6 49.1 352 32 352c-17.7 0-32-14.3-32-32L0 192c0-17.7 14.3-32 32-32c17.1 0 31.1 13.4 32 30.3zm239 203.9l-91.6-27.8c-2.1 5.4-3.3 11.4-3.3 17.6c0 26.5 21.5 48 48 48c23 0 42.2-16.2 46.9-37.8z"></path></svg><!-- <i class="fa-solid fa-megaphone rpstatusrecruiting" title="I am currently recruiting for a roleplay."></i> --></center>
			
		
	
		
			

			
				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-l1hUXBUA4HY7" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-l1hUXBUA4HY7">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-FZwsstjkEfIu" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-FZwsstjkEfIu">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Battle of the Demonic Dwarves</b><br>
<br>

		
		
	


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<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“This Allfather of the evil Dwarves is immensely strong. It ripped through our army like it was nothing. If it wasn’t for the amazing power that lay behind our own leader, their army would have laid waste to ours.”- Regalian Soldier<br>
<br>
“The Geckos and the Elves insist on fighting us when all we wanted was to get away from the encroaching demons. So we took the city that tried to kill us for peace” - Dwarven Soldier taking refuge in the formly Gecko settlement<br>
<br>
“We were wrong. Barbarians on one side and demons on the other. Is the only safe place in this land, the desert?” - Zanzarian Noble<br>
<br>
“We’ve given those Regalians some coin and supplies in order to fight the Demons to the South. Glad that it’s not me sent there.”- Drunken Tolouis Guardsman moments before he downed his Fifth bottle of wine</i><br>
<br>
<br>
<br>
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<b>Dymaeran Settlement<br>
Population: 42 Resources: 16 Order: 1</b><br>
<br>
Lord Jadom attempted to ask for asylum within the borders of the Regalian Empire. He was even willing to have his people support them. He had heard previously from the Geckos that they were liars and untrustworthy folk, but the fact that the Gecklickos had not yet been wiped out by them, showed at least that they were better than the Demons that were taking over his people and the alliance.<br>
<br>
What came next was not something that he was expecting. After sending a message to the local guard to the Regalians within the city, their response had been to pelt them with Gecko Gas. Him. They were attacking him and his people, completely unprovoked.<br>
<br>
Well, if they were going to be so violent, he’d take the city, keeping casualties as low as he could, and bargain with them from a position of strength.<br>
<br>
The gas killed some of their guards as they attempted to storm the walls, but the Gecko shield bearers were easy enough to take out for his hardened troops. The Dwarves did not train weaklings within their ranks.<br>
<br>
Lord Jadom took hold of one of the Geckos within the city and spoke to him, handing him a written note, but explaining it to him anyway. “Let the Regalians know that we do not wish to hold the city. We still wish to only seek Asylum within their borders. Failing that, let them merely travel to the East to build boats to leave the continent or the West to find a new home. They do not wish to keep the city.” <br>
<br>
<b>Dwarves Train 3 Guards at the captured Gecko Settlement.<br>
Army 1: 2 Protectors, 5 Guards, Lord Jadom</b><br>
<br>
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<b>Draken Guard<br>
Population: 44 Resources: 31 Order: 1</b><br>
<br>
<br>
Regalia had sent worrying news about Demon possessed Dwarves on the ground below. In response, they sent as many resources to aid in the war effort as they could.<br>
<br>
THe Drakenguard have never been a people to rush to war, but they would be ready if need be. In fact, they continued to raise an army due to the rumors of the massive armed horde that has destroyed Azera to the West.<br>
<br>
The Oni went to meet them head on, but who knows if that will be enough.<br>
<br>
<b>Train Dragoon in Army 3<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 10 Dragoons, 2 Dragon Warriors, 2 Juggernauts</b><br>
<br>
<br>
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<b>Toulais<br>
Population: 44 Resources: 26 Order: 2</b><br>
<br>
<br>
<br>
Charlene Gaverene continued to build the fleet of ships up. She would make sure that Toulais would be the envy of all other nations with their powerful and numerous ships. She directed the men and women who were the builders. With the pace that they were maintaining, she didn’t mind the occasional slacking off to go drink some wine. With the rumors of demons infesting the Dwarves to the South and Barbarian hordes to the West, it was enough to drive anyone to drink.<br>
<br>
She was making due as best as she could, after all, much of the country’s resources have been sent to their ally, Regalia so that they could best fight the Demonic Horde while its still in its nascency. <br>
<br>
<b>Train  3 Advanced Attack Boats in the Capital<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL, 6 Advanced Attack Boats<br>
<br>
<br>
<br>
The Gecklicko Realm<br>
Population: 30 Resources: 17 Order: 1</b><br>
<br>
Unbelievable. It was completely unbelievable that their city to the South had fallen again. This time to the Dwarven menace. The Gecko Gas barely managed to slow them down, and the Geckos holding the large shield mechs, did not do much either than get cut down through their massive might.<br>
<br>
Supposedly, the Dwarves just wanted peace, to get away from the Demons, but what are the chances that any escaped infection?<br>
<br>
Army 5 aids in the attack on the Dwarven settlement with Regalia<br>
<br>
<b>Train 3 Swordslingers at the Capital<br>
<br>
Army 1: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Garli, 1 Strider, 3 Swordslingers<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
<br>
<br>
2 AA, Turn 14, Month 2</b><br>
<br>
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<br>
<b>The Oni<br>
Population:119 Resources: 64 Order: 1</b><br>
<br>
Advancement: -Great Arena II: Those who have experienced the arena have a skill and knowledge that transcends themselves and filters towards the beasts they ride into battle.<br>
<br>
If someone has completed the Arena and has a mount from the Great Cage, the mount can bestow an additional trait on the rider. The mount becomes a named, legendary version of the mount type. No other version of that mount may be taken by that nation. E.g. Samanosuke has a legendary phoenix, no other Oni can take a phoenix. The trait must make sense in terms of fluff.<br>
<br>
Great Forge: Turn 1 of 3<br>
<br>
Oni Actions<br>
<br>
Free<br>
<br>
-Ga’lade joins the Oni<br>
<br>
Army 7: SW - Explore<br>
Army 6: SW - Build Road -5 resources<br>
Army 5: NW - E - Repair Goblin Docks - 10 Resources<br>
Army 3: E (road), NE -<br>
Recruit x2 Builders at Ga'lade - 4 resources<br>
Hojo: NW (road), NW, W - Uses Rise Up! On Euvoian Army 1<br>
Kawada: Joins Hedge Mages<br>
Army 1: W, NW - Diplomacy with Mitsura<br>
<br>
Quest 3 Completed: Reward- Hero Unit- Hiroki<br>
<br>
Quest 4: Have Hiroki defeat 6 Units in battle (Does not have to all be in one fight)<br>
<br>
“Hiroki, the Time has come for you to test yourself on the battlefield with your new magic. It will help to show you who you really are. I have faith in your new abilities, as you have worked so hard. It will bring you and your people that much closer to the enlightenment that you wish for.” - Orren<br>
<br>
Army 7 Explores: In the lush forests of the Floating Dragon Island, they come across an ancient crumbling pyramid mostly obscured by foliage and overgrowth. (Continued in Diplomacy chat)<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 50, Order: 2<br>
?? Slaves</b><br>
<br>
Navy 2 - E - Diplomacy with Ru-Ten<br>
Navy 1 - W, W<br>
Lythos to Oni Capital and enters Arena - 1 of 3<br>
Navy 3 (Northern Group) - Priests - SW, SW<br>
Army 2 - SE, SW - Merge with Priests<br>
<br>
Paid<br>
<br>
Sharpened Scythes: Chariots trait triggers on 8+ and then 9+ after.<br>
<br>
Toughened Armour: Bastarnae 0/+1<br>
<br>
Chariot Arena: Produce one extra Chariot when recruiting a chariot for +50% cost<br>
<br>
Quest: 2 out of 5 Weapon/Armour Upgrades Completed<br>
<br>
<b>Mitsura<br>
Population: 63 Resources: 57 Order: 2</b><br>
<br>
Free actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Lord Borage grows forest tile, 1 tile east of Steel City​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Dwarven captives are brought to capital (GM decides how many pops)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 3 explorers: focuses on putting out the fires that prevent Asphodel from being a level 2 military settlement.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Acquires cape of infinite strength from Zanzir -10 resources​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Conquered dwarven settlement is returned to the dark dwarves​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">-40 resources are given to Zanzir for the war effort​</div></li>
</ul><div style="text-align: center">Gains 10 Pop of Dwarven Captives.<br>
<br>
Army 3 manages to put out the flames around Asphodel<br>
<br>
<br>
Actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Starts building wonder: The World Tree. 1/6 turns 3/18 actions, 20/150 resources​</div></li>
</ul><div style="text-align: center">Continuing processes:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Policy: Growth of a new forest tile, caves on the south west coast, location army 2. 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Borage uses action to grow forest tile 1 tile east of the Steel city 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Quest for the dark one: Surround the Steel City with forest 4/6 tiles covered​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Unification of the dwarven kingdom and Mitsura 1/4 turns​</div></li>
</ul><div style="text-align: center"><br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 102 Order: 1</b><br>
<br>
Takrian &amp; Zanziran collaboration: Due to joint efforts made to restore the Xenosis laboratory, Zanzir has promised Takria equal shares of all rewards gained from the lab. (All knowledge and the ability to recruit units from the lab are shared with Takria. Units will appear on the lab’s tile.)​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Train 1 Xiron Class Beasts in Farming settlement (2/2)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Hire 6x Takrian Avenger Mercenaries in Capital​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 9 continues building Great Wall (2/2)​</div></li>
</ul><div style="text-align: center">Quest 1: Research Magical Book<br>
<br>
“Princess, this book can help you become very powerful indeed, you merely need to peruse its contents and the secrets will soon be yours.”- Mysterious benefactor<br>
<br>
<br>
<br>
<b>Regalia<br>
Population: 34 Resources: 96 Order: 1</b><br>
<br>
~ 1 point used for movement.<br>
~ Research &gt; Shieldmen Armour &gt; Tier 3 &gt; 1 of 1 &gt; Trait Unlocked ~ Attacked First: Taught by the Paragon himself, Shieldmen have learnt that most noble of virtues; self-sacrifice. During battles, Shieldmen will be targeted first by the enemy, until all Shieldmen have been destroyed. Shieldmen will protect allied forces as well.<br>
~ Research &gt; Imperial Administration &gt; Tier 2 &gt; Regalia now shares its national strengths and policy with its vassals.<br>
<br>
<br>
Most of the Dwarven Army is defeated, but the shieldmen were all lost. Word arrived of the Gecko settlement being taken by dwarves. A Gecko messenger arrived with a letter and a message, both which alluded to the same. The letter read as followed, which if destroyed, the Gecko would have reiterated it as told by the Dwarf.<br>
<br>
“I am Lord Jadom, leader of what is left of the free Dwarves. We came to you to seek asylum from the Demons that have infested in our homeland. In response to you attacking us for asking for said asylum, we have taken the Gecklico city. We do not wish to keep it. If you will have have us, then just allow us to either leave to the East to build ships to leave the continent or to the West to find freedom from the Demons. If, instead of listening to our reasonable asks, you attack us again, we will be forced to raze the city to the ground.”<br>
<br>
<br>
<b>Takrian Republic <br>
Population: 48 Resources: 39 Order: 1</b><br>
<br>
The Takrian forces manage to take the infested Dwarven Capital and now possess half of the Possessed Dwarven settlements, losing only a few refugee warriors in the process.<br>
Action 1 used to recruit an archer in Safeguard<br>
Action 2 used to recruit a legionary in Safeguard<br>
Action 3 used to recruit a cataphract in Safeguard (Turn 1 of 2)<br>
Free actions:<br>
Refugee camp in Dymraen disbanded; +10 population, +1 order<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 36 Resources: 47 Order: 1</b><br>
<br>
Action 1: Advancement Photosynthesis Exploitation Lvl 2<br>
Action 2: Recruit 2 Benvtvine Skirmishers for Gerudo Valley<br>
Action 3: Recruit 2 Bentvine Skirmishers for Yomus Garrison<br>
<br>
<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 216 Order: 1<br>
<br>
Alliance Bank Resources: 165</b><br>
<br>
<br>
1. Lvl 1 advancement. Stamina of the stars above; “Our blessed Deserts not only allow us in order to bring forth Kerem’s wrath upon those who try to attack our people, but to also bless them with needed strength as well”; Lvl 1: When Order or allied Units are on Desert tiles, gain +1 M. Gain +2 M When either within an Order settlement or in range of a tile under the sun effect that is also in a desert tile.<br>
<br>
2. Lvl 1 advancement; Isopod Farm: “Recent understanding of our most important work animal has brought forth the hidden value that these creatures bring forth when used in battle, and thus, our goal of expanding their numbers to take advantage of such is something to take note of” Gain access to build Isopod Farms, which have these stats;<br>
<br>
-The settlement provides no pop or resources but counts as a farming settlement for all other purposes<br>
-Any Isopod units can be recruited at the Isopod Farm<br>
-When recruiting units, X additional isopods can be recruited where X is the settlement level (only works on one recruit action per turn)<br>
-For each additional Isopod recruited, add 50% of its base resource cost to its recruitment cost (e.g., if you recruited 3 isopods, the first would be base cost, the 2nd 150% base cost and the 3rd 200% base cost)<br>
<br>
-2 resources.<br>
<br>
3. Second half of lvl 2 research: Colored fire; “Testing of the substance had resulted in many errors and trials that had failed... but when combining different chemical and powders to the mix, seemed to create a colored explosion... and we have managed to create an working launcher of this colored fire. Called the ‘Desertanian Dragon’s roar’, which is fired from a tube like device that creates a wonderful cloud of colored smoke in the air.”; Every 5 turns, an festival occurs within the Order of Kerem, which is a celebration of this colored fire which awes the audience. An single order point is granted everytime the festival occurs. Also grants access to an non-combat, called the ‘Dragon Isopod’, which are a small herd Isopods with the devices attached to them;<br>
<br>
Name: Dragon’s Roar Isopod<br>
Type: Non-combat<br>
M:1<br>
<br>
Trait: Dragon’s Roar display; “These Isopods contain, although smaller, versions of our festival devices. While smaller, it doesn’t change the fact that these things could bring awe to those who see it, especially those from foreign lands.” (Buff only applies with one unit in a settlement), When within a settlement, the Isopods will begin granting a temporary +1 happiness to the settlement its in. If killed, the happiness will go away. resources paid for, advancement completed<br>
<br>
<b>Ogre Kingdoms<br>
Population: 44 Resources: 26 Order: 0<br>
<br>
The Ru-Ten Amalgam<br>
Population: 44 Resources: 59 Order: 1</b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>Zanzir<br>
<br>
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<br>
“Your plan in the west was a very good one sister, but going forward we will move as one.” Tenebrous’ voice resounded through the room as he took his seat at the head of the council table. Amanitore nodded her head approvingly along with their cousin Tut. Solomon the Master of War was still away in Kerem’s Reach.​</div><br>
“These Regalians that you met with are likely the same magic users we were warned about by the Gecko people further east. Are you sure we can trust them?” The king directed his gaze to his sister as it was reported that she did most of the talking during the meeting.<br>
<br>
Amanitore’s right hand lay on top of a finely crafted wooden box, her hand gently gliding back and forth over it as if petting it. “The representatives that they sent were very...excited to see me use magic and refused to initiate any kind of negotiation because they believed themselves to be beneath me. I find it hard to believe that their superiors will be easy to negotiate with when that is the sort of praise they are used to. But we can utilize my magic to our advantage to at least gain the respect of their leaders and perhaps move on from there.” Her hand lay flat on the box and she leaned back into her seat.<br>
<br>
“What do we do about the west? I must say, cousin, that I disagree with your decision to pick The Reach over a chance at peace. We barely have an army to defend with and are surrounded by enemies and potential enemies.” The Master of Coin spoke with a shaky voice as his heart raced, full of nerves and uncertainty.<br>
<br>
“The Oni are greedy, pathetic, and poor liars. We sent dozens of people out into the harsh desert to build not just The Reach, but Sun’s Spire as well and giving away any settlement is akin to telling those people that their hard work and strife had all been done for someone else. Someone they would never know and possibly grow to resent, even hate. We also cannot trust the west alliance, so giving them anything is off the table.” Tenebrous linked his hands together with his elbows rested on the table and let his chin press against his fingers.<br>
<br>
“So what do we do? Any allies we have left are tied up in their own wars and the Realians are not our allies yet and there is no telling if they would fight with us.” Amanitore would act out on her own as usual, but they were supposed to be presenting a united front now. She had to weigh her options carefully.<br>
<br>
“We will do the only thing we can; rally everything that we have against them and do our best to resist.” Tenebrous leaned back in his seat, an exhausted expression upon his face. He couldn’t help but wonder if Zanzir would meet its end soon.<br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Policy change - Nationwide Peace Event: Lasts for 6 turns Zanzir cannot attack wighout being attacked first as all troops have currently put down their weapons in the name of peace. Zanzir cannot train any new units. If anyone attacks Zanzir in this peaceful state, they gain -6/-6 and all nations including npc groups are informed of the attack if a nation at peace.</li>
<li data-xf-list-type="ul">Amanitore Researches mysterious book.</li>
<li data-xf-list-type="ul">Raze Xenosis Lab</li>
</ul><br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves East 1 Tile</li>
<li data-xf-list-type="ul">Army 9 moves East 1 Tile and rejoins Army 8</li>
</ul><br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle<ul>
<li data-xf-list-type="ul">1: 0/+1</li>
<li data-xf-list-type="ul">2-3: +1/+1</li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul">6-7: +2/+2</li>
<li data-xf-list-type="ul">8-9: +2/+3</li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res<ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
</ul></li>
</ul><br>
Total Income: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">Mercs - 18 Res</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Income this turn: 3 Res</li>
<li data-xf-list-type="ul">Next Turn: 105 Res</li>
</ul>Military:<br>
<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
</ul></li>
<li data-xf-list-type="ul">Army 8<ul>
<li data-xf-list-type="ul">1x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
<li data-xf-list-type="ul">6x Takrian Avengers</li>
</ul></li>
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					<div class="bbWrapper">Life for the Oni had been peaceful sans a few skirmishes but now things were moving towards full scale war. Emperor Midori had enacted a centuries old edict which kicked the war machine into overdrive, swelling the numbers of the Oni military to numbers not seen since the peak of the Clan Wars. Beyond this he had spent a significant amount of time with the Regalia Primus, Alexian. The pair seemed to forge a strong connection, wishing to both see the back of the demon threat sooner than later.<br>
<br>
Lord Samanosuke led a crusade to free the Mitsuran’s from what he saw as their demonic enslavement. The people of the trees swayed by the dark forces save for a few who still longed to save their own. Samanosuke knew that he could well be walking into a trap but with the Mesanian Agathos and the ancient Minotaur in tow, he was confident they could handle whatever may come their way.<br>
<br>
Kawada on the other hand found himself facing down the might of the Euvoian invaders. His rather ragtag army made up of Euvoian deserters, Azeran remnants and a bunch of robe wearing mages was certainly not what the son of Lord Jigamundo imagined thought he would ever be leading into battle. Even so, the mages had proved themselves powerful during training and the Azeran’s were masters of defensive techniques...anything could happen.<br>
<br>
Jin had a meeting with the leader of Zanzir and found himself extremely frustrated by their lack of vision and readied willingness to see their people put to the sword. That said, the reluctance to give up the farming settlement gave Jin cause to believe that there was far more to the settlement than he was aware of.<br>
<br>
---<br>
<br>
Harmost Coreatades Axiomachos stood before his people atop a great balcony that overlooked the main square of Mesania. The large open space was crammed full of people wanting to see their leader speak on the issue of Euvoia arriving on the continent. His men reported grumbles amongst the populace, some praising the arrival of Euvoia while others wondered why the military had not been dispatched to turn them away. <br>
<br>
“My people!” He called out, his booming voice travelling to each and every corner of the square. “Our former homeland has arrived on this continent with one purpose in mind. They are not here to see us return home...they are not here to see us punished for leaving their tyrannical rules...they are here to slaughter each and every man, woman and child for what they see as a slight against them.”<br>
<br>
The horde of people remained deathly quiet as the Harmost spoke.<br>
<br>
“I know some of you welcome their return and I will not stop you from leaving Mesania if that is your wish but I warn you...if you step one single foot within their settlements you will find yourself and your family within the bull before you can take a second step. Any misconceptions you have of being welcomed with open arms is not even the slightest, minor thought in the minds of Euvoia. They see you as less than slaves, less than the insects beneath your feet. They see our search for freedom, our moving to these lands we now call home as a betrayal and they hold a grudge as the God’s themselves do.”<br>
<br>
Even from his high vantage point he could see the terrified faces of the Mesanian people below.<br>
<br>
“But fear not...we are not alone...as I speak a force of the Oni is laying siege to one of the Euvoian settlements. Our brothers in arms will help see us free from the tyranny of our former homeland, they will stand with us against the foe that would see Mesanian streets drenched with blood. I leave with our forces to join Lynos and his growing chariot army, we will then march to join the Oni and we will sweep Euvoian’s back into the sea from where they came.”<br>
<br>
The silence was broken as Coreatades raised his hands in the air, deafening cheers echoing across all of Mesania. <br>
<br>
<br>
<b>Alliance Actions</b><br>
<br>
-Advanced Training Facilities: Alliance units recruited in military settlements cost 25% less, rounding down.<br>
<br>
-Transport Cages: Monsters and mounts from the cage can be recruited at any Western Alliance Settlements<br>
<br>
Great Forge: Turn 2 of 3 <br>
<br>
<br>
<b>Oni Actions</b><br>
<br>
<b>Free</b><br>
<br>
-Ga’lade Builders - 1 E, other 2 E - Both build roads - 8 resources<br>
<br>
-Kawada gains legendary mount Yokai Tsuchigumo Broodmother - When broodmother activates, roll a D10 for each point the unit had for its base HP.<br>
<br>
-Hiroki gains Dire Wolf and equips Eye<br>
<br>
-Army 8 move west 1, army 2 move NE and Army 10 teleport to the same location, attack settlement - Liberate Azeran’s if victorious and claim settlement. (Army 8, Hiroki and Kawada equip bows with army 10 equipping cavalry)<br>
<br>
-Recruit x2 Azeran Refugees at Lord Ga’lade - 4 resources<br>
<br>
-Hojo - Convert again<br>
<br>
-Army 5 - SW, W, SW<br>
<br>
-Army 3 - W, SW, W<br>
<br>
-Army 7 - W, SW - Explore<br>
<br>
-Army 1 to Ga'lade<br>
<br>
-Zanzir Peace Deal - turn 1 of 12 - Gets priority on Zanzir magic items produced and must be sold to the Oni if double base price is offered.<br>
<br>
-Recruit 10 Ronin at Mages Tower <br>
<br>
<b>Paid</b><br>
<br>
-Agora Roll: 10 - Recruit x2 - Omukade at Mages Tower - Omukade join the battle to the west<br>
<br>
-Advancement: Black Mine to level 2 - The metal becomes weaponized and so the mine now provides a bonus of +X/+X instead of just 0/+X where X is the mine’s level.<br>
<br>
-Advancement: Arcana Mastery Level 1<br>
<br>
-Level 1: Exponential Storm: For each Hedge Mage who casts this spell, add +1/0.<br>
<br>
-Change Policy - War Machine - Recruit double the number of units per recruit action. Farming Settlements are half as effective at producing resources.<br>
<br>
End Population: 140 (Hit cap)<br>
End Resources: 83<br>
<br>
<b>Mesania Actions</b><br>
<br>
<b>Free</b><br>
<br>
- Army 2 - SW, SE - Merge in Army 3<br>
- Lythos - Arena - Turn 2 of 3<br>
- Harmost - Equips Pegasus and moves towards Oni Capitol to join Lythos<br>
<br>
<b>Paid</b><br>
<br>
-Recruit x2 Chariots to Lythos<br>
<br>
-Recruit x2 Chariots to Lythos<br>
<br>
-Recruit x2 Chariots to Lythos<br>
<br>
End Population: 50 (Hit Cap)<br>
End Resources: 33</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)"><b><u>The Ru-Ten Amalgam</u></b></span></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.895788/" target="_blank"><img src="https://www.rpnation.com/data/attachments/832/832918-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>She came to his chambers alone, a rarity yet not unheard of when it came to members of the Triumvirate. The Seventh Sire figured that Tal-run was aware of this, no single member could get a Sirewood to commit without debating it with the other legs. As she approached, he assumed that she wasn't here for a refocusing of resources. He began to take form, the numerous writhing vines coming to construct his bipedal figure.<br>
<br>
Tal-Run gave a bow as a single seat was formed of the wriggling vines for her, one which she took as the Seventh Sire finished his construction.<br>
<br>
"I take it you come to enlighten me of your progress?" he asked as she crossed her legs.<br>
<br>
"Oh, the wonders of the sun have offered plenty," she said with a giggle "so far we're nearing the completion of our efforts, and I can assure you that the resources we gain will more than make up for the cost."<br>
<br>
"Whether it does matters more to Gurok I hear." The Seventh Sire stated as he began pacing slowly in his chamber, "The rate at which we're accumulating wealth now should make any failings less notable to the people."<br>
<br>
"True," she admitted whilst leaning forward "but I come to speak more on the after, Sire."<br>
<br>
The Seventh Sire stopped at that, going still as the vines coiled and wormed around his feet, "You know that any allocation of the realm's might must be decided upon after the convention of all members of the Triumvirate."<br>
<br>
"Pagon and Gurok are busy readying for talks of the message from Gerudo." Tal-Run sighed "This whole alliance business has them up in arms over the response. I doubt they'd be willing to hear of my future work."<br>
<br>
The Sirewood gave a hum at that, one which resonated through the vines of the chamber. The message sent by Captain Crack-Helm was worrying, but not unexpected. Ever since the Takrians arrived both the Sirewood and the Triumvirate had been awaiting word of the Mesanians coming from the west. And though they came with less violence than the words of the Takrians implied, they no doubt came with their own breed of troubles.<br>
<br>
Nonetheless was the call to ally with the western powers.<br>
<br>
Already the Triumvirate had called for Veximus Triumphus the First to make his way to Gerudo Valley, as there was doubt of the peace which may be maintained there. So far the Mesanian presence was no true problem, but with the Takrian Refugees so close to them there could be know room for error.<br>
<br>
"Then perhaps you may train your patience until you can grab their ear, Tal-Run." The Seventh Sire turned to her "The issue of allying ourselves with others is not one to be taken lightly. I too figure that issues of research must not be allowed to halt such important talks."<br>
<br>
"And it won't!" Tal-Run raised her hands "My work for now stays primarily of our usage of the Son, Sire. You have my word. I merely wish to request a favor of personal import."<br>
<br>
The Seventh Sire narrowed his gaze, "And that would be?"<br>
<br>
"Another Beast, Sire." she smiled wide "I must witness the birth of a new Sirewood beast!"<br>
<br>
"Your reason for such?" he asked  as she rose from her seat and approached.<br>
<br>
"Because a scholar always seeks new questions, and I'm merely preparing for what I might ask after my current endeavor ends." she laughed before raising a hand "I spoke true that I shall not interfere with the Triumvirate's focus, but as time goes I shall inevitably seek out a new subject. I consider that new subject to be an exploration into the Sirewood's capabilities."<br>
<br>
"My roots already sprout from the walls of all settlements." the Sirewood said<br>
<br>
"While a subject for another day, it holds not a candle to the endeavor I propose here." Tal-Run reached out to point at him "The creation of your sirewood beasts, I feel as though we've untapped potential here. Though I shan't bring up this desire with the Triumvirate yet, I seek to get a head start by bearing witness to a new Beast."<br>
<br>
"They are not as easu to field as Bentvines or even the Gnarlroots." the Sirewood stated<br>
<br>
"But would undoubtedly be a boon to he western defenses." Tal-Run stated, "With how we've been reinforicing the numbers there, surely you'd want an avatar of your might close at hand?"<br>
<br>
At that, the Seventh Sire went quiet. He could not deny such claims, as the matter of distant communication had come up. Despite proximity, messages took time to travel, meaning the Mesanian forces had already been in contact with Gerudo Valley for some time. Having an avatar he could directly control there would make proceedings far lesstaxing.<br>
<br>
And so he relented.<br>
<br>
As the Triumvirate continued their talks, the motions were changed so that Veximus would not be the only one to make the trek to Gerudo Valley. While he departed from Vineyar, a sirewood's beast was sent out on the journey south. Meanwhile, Tal-Run would get a front row seat as the Sirewood formed its replacement.<br>
<br>
What they didn't know, was that the eastern Settlement had heard of the reinforcing Bentvines that would be joining their garrison soon. As a result, the local Gnarlroots saw an opportunity to do some exploring of their own.<br>
<div style="text-align: center"><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 2)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler</div>
		</div>
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<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
Action 1: Advancement: Photosynthesis Exploitation Lvl 3<br>
Action 2: Recruit 1 Sirewood Beast for Yomus Garrison<br>
Action 3:  Recruit 2 Bentvine Skirmishers for Rootlane Garrison<br>
<i>Free Actions</i><br>
Veximus Triumphus the First separates from Vineyar Garrison and travels to Gerudo Valley to join Gerudo Valley Garrison<br>
1 Sirewood Beast breaks from Yomus garrison and travels to Gerudo Valley.<br>
Exploration on Rootlane tile<br>
<br>
<b>Resource Transactions</b><br>
Balance: 59<br>
+Income: <br>
(Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Rootlane 3) 15<br>
-Expense:<br>
Advancement: Photosynthesis Exploitation Lvl 3 (9- [Strength of Mind 1 + Advanced Knowledge 2]) 6<br>
Recruit: Sirewood Beast (6 -[Making Monsters 2/ -2 Turn]) 4<br>
Recruit: 2 Bentvine Skirmishers ( Streamlined Bentvine Training +0.5 )3}+{2 Bentvine Skirmishers (Streamlined Bentvine Training +0.5)3} =6<br>
New Resource Balance: 58</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11022717" data-lb-caption-desc="Martydi · Jul 2, 2021 at 7:51 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<i>Central command has received the reports of recent victories. Casualty reports have arrived in full, along with medal commendations. All servicemen recommended for awards will be reviewed as per protocol. Garrison reinforcements have been dispatched and should be arriving soon after the courier carrying these orders. <br>
<br>
Once the reservists have arrived, you are to gather your surviving forces and make a move to capture the remaining enemy territory to the south. Attacks from surviving hostile forces in the north should not be a concern, as regalian armies operating in the area have assured us they will be able to secure the region.<br>
<br>
Should the remaining forces of the first army be insufficient to overcome resistance, await reinforcements. A detachment of regular army units has been dispatched to the region to aid in any remaining combat operations, they are expected to arrive at the beginning of next month. </i>~ orders sent to a takrian field marshal<br>
<br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement; +5 resources +2 population<br>
<i>Karak Azgaraz: </i>standard settlement; +5 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +5 resources, +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>2 refugee warriors, Hoodoo the Crusher, 3 bandit warlords, 3 bandit warriors<br>
<i>Army 2:</i> 2 legionaries, 1 archer<br>
<b>Resources:</b><br>
Starting: 39<br>
Settlement income: +17<br>
Trade with Zanzir: +3<br>
Trade with Ru-Ten Amalgam: +3<br>
Trade with Regalia: +3<br>
Unit recruitment: -14<br>
Final: 51<br>
<b>Population:</b><br>
Starting: 48<br>
Growth: +6<br>
Unit recruitment: -2<br>
Final: 42</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
<i>Army 1: move west, assault dwarven rebel settlement<br>
Army 2: move east</i><br>
<b>Actions:</b><br>
Action 1 used to recruit an archer in Safeguard; regalian policy used to double recruitment at increased cost<br>
Action 2 used to recruit a legionary in Safeguard; regalian policy used to double recruitment at increased cost<br>
Action 3 used to recruit a cataphract in Safeguard (Turn 2 of 2)</div>
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					<div class="bbWrapper"><b>Turn 14:</b><br>
<br>
<i>Mitsurai</i><br>
<br>
It was a massacre. Blood drenched the roots of the Kaminoki as dwarven captives were forced into the tomb of growth to feed the forest. Hekron watched it happen, the hairs on his skin standing upright due to the sound of terrified screams. The dwarves fought, but the hoshi outnumbered a thousand to one, they were not going anywhere except the tomb of growth.<br>
<br>
“This is not right.” Hekron said to a niwashi who had joined him to find out what the commotion was all about.<br>
<br>
The niwashi shook its head. “The tomb was not built for foreigners.” It nodded at a ruby priest below. “Their idea we can assume.”<br>
<br>
Hekron tilted his head, but said nothing. Niwashi throughout Mitsura were unhappy. The growers of the forest had been something akin to priests under the old order. They were gardeners, but in a way also shepherds, keeping their less intelligent brethren in check. That role had disappeared and these days niwashi often found themselves confined to their hall when not fulfilling their primary function.<br>
<br>
“They form a problem.” Hekron said. “I have been in conversation with Lord Borage via runner. He too has concerns. He agreed to spreading the forests far and wide, not this darkness. Personally, the whole darkness business is not my cup of root tea. I know Hoshi are nocturnal, but I cannot imagine that it is good for the trees, which do need sunlight.”<br>
<br>
The niwashi nodded. “Have patience friend Hekron, I have been contacted by one of our brethren in the west. They are coming this way and they bring a champion of another people. This foolishness will soon be over and then we can return to our true purpose, regrowing the forests of old.”<br>
<br>
Hekron filed the information away for possible later use. “What do you propose we do with them?” He asked.<br>
<br>
“When the old order is restored, we will lay them to rest in the tomb. These priests broke faith when they turned our tomb into a butcher shop.”<br>
<br>
“Hekron! There is smoke coming out of your workshop.” A strange voice bellowed through the capital.<br>
<br>
“The golem.” Hekron clarified to his new niwashi friend. “I’m trying to figure out if I can make more of them. The smoke is just from the ceramic plates I am baking.”<br>
<br>
The niwashi nodded. It was good to have a hobby, even if it was pottery. In the niwashi’s opinion woodcarving and carpentry trumped mucking about with clay any day of the year.<br>
<br>
“If they’re smoking, the experiment either failed or they’re done. Can we speak later? I would like to know more about this champion.”<br>
<br>
The niwashi nodded. “It will be my pleasure.”<br>
<br>
They inclined heads as was appropriate and Hekron hurried away, mumbling about golems and sentient clay armour.<br>
<br>
<i>Somewhere in the desert</i><br>
<br>
Hildr pulled Snorri upwards. The once sceptical dwarf turned loyalist patted her should and stuck up his thumb. They didn’t speak since the sandstorm would have taken the words from their lips and maybe their tongues with it as well.<br>
<br>
Hildr’s eyes were hard however. Somewhere to the northwest lay the Zanziran capital, there they would surely find a listening ear.<br>
<br>
Onwards. Onwards, until the throne lost to her would be restored.<br>
<br>
First the throne and then every demon her armies could reach.<br>
<br>
<b>Actions turn 14: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves 1 tile south west</li>
<li data-xf-list-type="ul">Army 2 moves 1 tile east</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Lord Borage grows forest tile, 1 tile south east of Steel City</li>
<li data-xf-list-type="ul">Sacrifice 10 dwarven captives for 20 resources</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Starts building wonder: The World Tree. 2/6 turns 6/18 actions, 70/150 resources</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul"><b>Complete </b>Policy: Growth of a new forest tile, caves on the south west coast, location army 2. 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul"><b>Compete: </b>Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete</b> Borage uses action to grow forest tile 1 tile east of the Steel city 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul">Quest for the dark one: Surround the Steel City with forest 5/6 tiles covered</li>
<li data-xf-list-type="ul">Integrate dwarven kingdom into Mitsura 2/4 turns</li>
</ul><br>
<br>
<br>
Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">+20</td>
<td colspan="">-50</td>
<td colspan=""></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">77</td>
<td colspan="">-50</td>
<td colspan="">41</td>
<td colspan="">63</td>
<td colspan="">79</td>
<td colspan="">-</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Consolidated pantheon</td>
<td colspan="">All hoshi convert to the faith of the Dark Ones (better name pending). The Kaminoki, Uthredal and the Dark One gain divine status in this faith. Unifications with nations and factions who worship a dark one now become possible.
</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Ruby Priesthood</td>
<td colspan="">Enables recruitment of elite unit Ruby Priest.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of tits turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">1 tile south east of the Steel City</td>
<td colspan="">Borage uses growth ability.
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">1 tile northeast of Caves on the southwest coast</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Leader Unit Iemitsu</li>
<li data-xf-list-type="ul">Hero unit Dark Disciple</li>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Siege and occupy</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
</ul></td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Static, level 2 military settlement</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><b>The First Demon War Begins</b></span></span><br>
<span style="color: rgb(44, 130, 201)"><b>~ 2nd Quarter, 51AC ~</b></span>​</div>
    			<div class="tabsBb" id="tabContainer_1736445195">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445198" data-tab-container-id="tabContainer_1736445195" href="javascript:">Celest</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445199" data-tab-container-id="tabContainer_1736445195" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445198" style="display: list-item;"><br>
"We are at war again?!" Paris exclaims, report in hand, giving out an incredulous laugh, "Are we to put all of our plans on hold again?! What could have possibly happened in the last couple of months to prompt yet another war?! Is this going to be the pattern for years to come?! Endless wars in the South?!"<br>
<br>
"Paris, that is enough," Stine barked at the Treasurer, "We do not face any simple enemy to our South, but demons."<br>
<br>
"Oh, please," Paris sneered, "There are no such thing as demons. We all know that."<br>
<br>
"No, we do not." Stine returned simply. "Demons do exist, and they have always existed. They were simply not present in our world for us to see them. Until recently. And if we do not war against the Demons, Paris, they will grow and become stronger until they have enough might to push their way up to Celest itself. For the sake of all the Realm, His Illuminance is doing exactly what is needed to be done, what is expected of him. We must do the same, what is expected of us, by supporting the war effort."<br>
<br>
"So, I am right, then?!" Paris exclaims further, "My reforms are to be put on hold?!"<br>
<br>
"Not necessarily." Stine offers, "There are things that you can do..."<br></li><li class="bbTabContent" id="tab_1736445199" style="display: none;"><br>
<b>Free Actions:</b><br>
~ Army 5 &gt; Move South West<br>
~ Army 4 &gt; Hire 15 Mercenaries &gt; Move Alexian, Sparda, Derin, 5 Mercenaries to North East &gt; Form Army 9<br>
~ Army 4 &gt; Besiege Dwarven settlement<br>
~ Army 9 &gt; Attack Dwarves<br>
<br>
<b>Action Points:</b><br>
~ Hire Mercenaries &gt; 15<br>
~ Research &gt; Imperial Trading &gt; Tier 1 &gt; 1 of 1 &gt; All members of the Imperium become immediate trading partners of each other. This applies to any new members gained in the future.<br>
~ Research &gt; Imperial Military Training &gt; Tier 1 &gt; 1 of 1 &gt; Regalia can now train their own units in the settlements of vassal states.<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Helka, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 1 Scout Motorbikes<br>
&gt; Army 4 &gt; 10 Mercenaries<br>
&gt; Army 5 &gt; 6 Marksmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
&gt; Army 7 &gt; 1 Scout Motorcycle<br>
&gt; Army 8 &gt; 6 Builders<br>
&gt; Army 9 &gt; Alexian, Sparda, Derin, 5 Mercenaries<br>
<br>
<b>Population</b><br>
54 + 4 = 58<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
<br>
Expenses<br>
&gt; Hiring Mercenaries &gt; 15 x 2 = 30<br>
&gt; Research &gt; (3 - 2) x 2 = 2<br>
<br>
Reserves<br>
&gt; 96<br>
<br>
<b>Balance</b> &gt; 96 + 21 - 32 = 85<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(251, 160, 38)">The followers of the universe itself;<br>
<br>
<br>
The Order of Kerem;</span></span></b><br>​</div>“Even now, when a year must come to an end, things appear to be better off before the introduction of the outside world than now.”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 3;<br>
-__**The Soldier and the Fool**__ / Leader unit<br>
-x1 Footsoldier<br>
-x2 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. Successful Agora roll; lvl 3 advancement; Flintlock Rifles; “We have finally found a way to use the powder given to us in an combative form of combat, taking the information about the old world from this… ‘SERI’, and attempting to recreate the model of what was considered an ‘ancient’ form of weaponry back where they are from, we have begun our path towards an new age.” Unlock gunpowder weaponry advancements, also unlock an new unit useable by members of the Grand Embassy:<br>
<br>
Name: Flintlock Riflemen<br>
Type: Elite<br>
M: 1<br>
Hp: 1<br>
Attacks: 1 (2)<br>
Atk: 3 (1, 4, 5,)<br>
Def: -1 (1/3, -2, -3)<br>
<br>
Trait: Formations; “With recent technology and training, our soldiers are capable of going into positions that will fit their role in battle”; Gain a passive +1/0 but suffer an 0/-1, as well as have access to these positions below.<br>
<br>
Standard position; <br>
Nothing much changes within the formation of the soldiers, retaining their normal position.<br>
<br>
CHARGE!;<br>
Within this position, the units gain a bonus +1/0 but suffer a -1/0 in combat, but all units gain the perk of attack first in combat, as their forces quickly charge in to strike at their foes.<br>
<br>
Volley Fire!;<br>
Units gain a passive +2/0 but suffer a 0/-2, also gain an extra attack<br>
<br>
Hold position!;<br>
Units gain a passive 0/+2 but suffer a -2/0, as well as gaining an extra 0/+2 if located within a settlement. Will be guarded by other units.<br>
<br>
Oni units gain an new weapon called ‘Flintlock Rifles’ to be used when replacing a weapon.<br>
<br>
2. TBD<br>
<br>
<br>
Paid Actions:<br>
1. Level 1 Advancement: Heavier Barrels - 0/+1 to Flintlock Units stats. -2 resources <br>
<br>
2. Level 2 Advancement: Improved Powder - +2/+2 to their stats, as well as gaining an extra attack at the cost of requiring 4 more resources to hire, making it 12 for an single flintlock. -4 resources<br>
<br>
<br>
Expenses;<br>
Current resources: 220<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Draken: +12<br>
Trade Routes benefit between settlements: +28<br>
Per Turn: +78<br>
<br>
lvl 1+2 advancement: -6<br>
<br>
<br>
End Result: 292 resources<br>
<div style="text-align: center"><br>​</div>Current Embassy Bank: 182<br>
+ interest = 200</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11027677" data-lb-caption-desc="Trektek · Jul 7, 2021 at 7:17 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>The Retreat of The Dwarves</b><br>
<br>
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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“The Dwarves are evil to the core. Their Allfather is a demon and their troops kill helpless Geckos and Government officials without remorse”- Regalian Soldier<br>
<br>
“We now do what we must to survive. Will it be worth it? Perhaps history will decide.” - Dwarven Soldier marching away from the destruction of the Gecko settlement<br>
<br>
“Our Dwarven Allies seem to be getting crushed by The Takrians and the Regalians. Are we next?” - Zanzarian Citizen<br>
<br>
“The Dwarves are fools to fight against The Regalian Empire. Besides having a powerful fighting force, they bring so much stability, you don’t have to worry about anything.”- Drunken Tolouis Guardsman moments before he downed his Fourth bottle of wine</i><br>
<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Remnant<br>
Population: 42 Resources: 21 Order: 1</b><br>
<br>
Lord Jadom wished for there to be another way. He truly, truly did. But The Regalians had left him no choice. They refused to respond to his message, and called him to action by sieging the settlement instead of letting them leave. So as such he had to resort to drastic measures.<br>
<br>
The destruction of the settlement and the people that lived within, was something that he would have to live with for the rest of his days, but in this instance, it was something that he felt he could live with, if it ensured that his people would be alive another day. At this time, the only way to make it past this siege was by doing something truly horrific.<br>
<br>
As he looked back at the burning city behind him, he hoped that perhaps their former allies in Zanzir would be able to offer his people a better future than what has been left for them.<br>
<br>
Dwarves raze Gecko settlement and gain 3 Resources.<br>
Dwarves move free west.<br>
Use all 3 movement- West, SW, SW<br>
Army 1: 2 Protectors, 5 Guards, Lord Jadom, 3 Dwarven Refugee Warriors, 5 Dwarven Refugees<br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 51 Resources: 45 Order: 1</b><br>
<br>
<br>
Xixas had been informed as to the dangerous battles of the ground below. Through both their allies in the Regalian Empire and their contacts throughout The Grand Western Alliance, it seemed as though war was being waged brutally on both sides of the continent. With the swift responses on both sides however, it would most likely be concluded within a few months at most.<br>
<br>
But would peace prevail, or would both factions merely turn on each other? Only time will tell.<br>
<br>
Train 3 Dragoon in Army 3<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 13 Dragoons, 2 Dragon Warriors, 2 Juggernauts<br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 38 Order: 2</b><br>
<br>
<br>
<br>
Charlene Gaverene continued to build the fleet of ships up. Already, their fleet was to be the envy of all on the continent. If nothing else, she wanted her people to gain acclaim for their esteemed boat building skills and naval prowess.<br>
<br>
The Beastman known as Galico, became a sailor to make his people proud. He knew that the time would come when his unique skills would come into play and he wanted to help his nation as best as he could. As he readied himself into the new Capital ship of the fleet, “The Golden Duck”, he thought about how their people would soon control the waterways of the continent.<br>
<br>
Train  3 Advanced Attack Boats in the Capital<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL, 9 Advanced Attack Boats<br>
<br>
<br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 14 Order: 1</b><br>
<br>
The savagery was profane. The Dwarves burned down the settlement and slaughtered any Gecko or Regalian in their path to do so. Charred machines and the remains of buildings of stone and metal lingered on with flames dancing around as screams could be heard from survivors.<br>
<br>
Hisl managed to pull himself out from under the rubble that was his home for the last four months. He had come here to get away from the hustle of the city, following the old council to their last stand. First, the city had fallen to the elves and now the Dwarves. The difference being that the Elves didn’t indiscriminately kill civilians in their wake. It was a horror.<br>
<br>
Army 5 joins up with the Regalian Army<br>
<br>
Army 2 moves SW and builds settlement<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Garli, 1 Strider, 3 Swordslingers<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
<br>
<br>
<b>2 AA, Turn 15, Month 2</b><br>
<br>
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	</div><br>
<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 105 Order: 1</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Policy change - Nationwide Peace Event: Lasts for 6 turns Zanzir cannot attack without being attacked first as all troops have currently put down their weapons in the name of peace. Zanzir cannot train any new units. If anyone attacks Zanzir in this peaceful state, they gain -6/-6 and all nations including npc groups are informed of the attack if a nation is at peace.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Amanitore Researches mysterious book.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Raze Xenosis Lab​</div></li>
</ul><div style="text-align: center"><b>Quest 1 Complete</b>- <i>Amanitore gains Spell: Raise Undead Soldiers Lvl 1- Once per turn as a free action, can cast this spell to gain 2 Undead Soldiers.</i><br>
<br>
Undead Soldiers<br>
<br>
Troop<br>
<br>
HP 1<br>
<br>
Movement 1<br>
<br>
Atk 0<br>
<br>
Def 0<br>
<br>
Hard to Keep Down: Gains a 8+ save<br>
<br>
<br>
<b>Quest 2: Create 6 Undead Soldiers</b><br>
<br>
<br>
<i>“This Book contains great powers. It would certainly be a shame not to use them to your advantage as you unlock its abilities.” - Mysterious benefactor</i><br>
<br>
<b>The Oni<br>
Population:140 (Max) Resources: 83 Order: 1<br>
<br>
Alliance Actions</b><br>
<br>
-Advanced Training Facilities: Alliance units recruited in military settlements cost 25% less, rounding down.<br>
<br>
-Transport Cages: Monsters and mounts from the cage can be recruited at any Western Alliance Settlements<br>
<br>
Great Forge: Turn 2 of 3<br>
<br>
<br>
Oni Actions<br>
<br>
Free<br>
<br>
-Ga’lade Builders - 1 E, other 2 E - Both build roads - 8 resources<br>
<br>
-Kawada gains legendary mount Yokai Tsuchigumo Broodmother - When broodmother activates, roll a D10 for each point the unit had for its base HP.<br>
<br>
-Hiroki gains Dire Wolf and equips Eye<br>
<br>
-Army 8 move west 1, army 2 move NE and Army 10 teleport to the same location, attack settlement - Liberate Azeran’s if victorious and claim settlement. (Army 8, Hiroki and Kawada equip bows with army 10 equipping cavalry)<br>
<br>
-Recruit x2 Azeran Refugees at Lord Ga’lade - 4 resources<br>
<br>
-Hojo - Convert again<br>
<br>
-Army 5 - SW, W, SW<br>
<br>
-Army 3 - W, SW, W<br>
<br>
-Army 7 - W, SW - Explore<br>
<br>
-Army 1 to Ga'lade<br>
<br>
-Zanzir Peace Deal - turn 1 of 12 - Gets priority on Zanzir magic items produced and must be sold to the Oni if double base price is offered.<br>
<br>
-Recruit 10 Ronin at Mages Tower<br>
<br>
Paid<br>
<br>
-Agora Roll: 10 - Recruit x2 - Omukade at Mages Tower - Omukade join the battle to the west<br>
<br>
-Advancement: Black Mine to level 2 - The metal becomes weaponized and so the mine now provides a bonus of +X/+X instead of just 0/+X where X is the mine’s level.<br>
<br>
-Advancement: Arcana Mastery Level 1<br>
<br>
-Level 1: Exponential Storm: For each Hedge Mage who casts this spell, add +1/0.<br>
<br>
-Change Policy - War Machine - Recruit double the number of units per recruit action. Farming Settlements are half as effective at producing resources.<br>
<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 33, Order: 2<br>
?? Slaves</b><br>
<br>
The Northern settlement and Navy 3 revolt and convert to Eovia<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 36 Resources: 58 Order: 1</b><br>
<br>
Action 1: Advancement: Photosynthesis Exploitation Lvl 3<br>
Action 2: Recruit 1 Sirewood Beast for Yomus Garrison<br>
Action 3: Recruit 2 Bentvine Skirmishers for Rootlane Garrison<br>
<br>
Rootlane Exploration: Deep in the forests lay a small hut that has a small stack of smoke coming out from inside of it. (Continued in Diplomacy)<br>
<br>
<b>Takrian Republic <br>
Population: 42 Resources: 51 Order: 1</b><br>
<br>
<i>The battle ended with Warrior Spirits and Darkness Warriors wiped out.<br>
Hero unit Sutur still at 2 HP<br>
<br>
Takrians<br>
Refugee Warriors wiped out<br>
2 Bandit Warriors dead<br>
Battle ongoing in Takrians favor<br>
<br>
A Dwarven Army wearing the old banners and standards of Dymaera are nearby  Army 2</i><br>
<br>
<b>Mitsura<br>
Population: 79 Resources: 41 Order: 2</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Lord Borage grows forest tile, 1 tile south east of Steel City​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Sacrifice 10 dwarven captives for 20 resources​</div></li>
</ul><div style="text-align: center">Actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Starts building wonder: The World Tree. 2/6 turns 6/18 actions, 70/150 resources​</div></li>
</ul><div style="text-align: center">Continuing processes:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Policy: Growth of a new forest tile, caves on the south west coast, location army 2. 1/1 (4, -2 due to forest irrigation 2, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Compete: Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Complete Borage uses action to grow forest tile 1 tile east of the Steel city 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Quest for the dark one: Surround the Steel City with forest 5/6 tiles covered​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Integrate dwarven kingdom into Mitsura 2/4 turns​</div></li>
</ul><div style="text-align: center"><br>
<br>
<br>
<b>Invention:</b> <i>Budding Warriors. Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement.<br>
<br>
Budding Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Atk 0<br>
Def 0<br>
Horde: Budding warriors are small, but numerous. When they are on the field, they must be taken out before any other units can be targeted.</i><br>
<br>
<br>
<br>
<b>Regalia<br>
Population: 58 Resources: 85 Order: 1</b><br>
<br>
~ Hire Mercenaries &gt; 15<br>
~ Research &gt; Imperial Trading &gt; Tier 1 &gt; 1 of 1 &gt; All members of the Imperium become immediate trading partners of each other. This applies to any new members gained in the future.<br>
~ Research &gt; Imperial Military Training &gt; Tier 1 &gt; 1 of 1 &gt; Regalia can now train their own units in the settlements of vassal states.<br>
<br>
The Dymarean Remnant razes the Gecko settlement and manages to escape in the carnage to the SW.<br>
<br>
<br>
<br>
<i>The mercenaries approached outside the city walls. It was carnage with the corpses of Elves and Dwarves littered about. The smells of death and decay had already set in long ago. The Regalian army had managed to crush the one composed of Possessed Dwarves, but then when the Allfather took to the field, it was pure carnage unlike anything else that they had ever seen before. Most of the Army was crushed outside of the Commanders and tattered remnants of survivors. <br>
<br>
Commander Davron spoke to his troops as the overly large figure of The Allfather lurked in the background. “Men, we are here to fight back against the darkness. We have been paid well for this task. And today, we’ll earn our keep!”<br>
<br>
The men cheered until the Allfather spoke up, when they formed ranks and readied themselves.<br>
<br>
The Allfather smirks as he sees the approaching mercenary army. “Heh. I had thought that my fun was done once the main Regalian army had retreated like the cowards that they are after facing my might. I have no need for troops of my own. Here, I will show you.”<br>
<br>
Without much else words, the Allfather moved at a far greater speed than his frame would suggest. His large hammer landed down hard in a swing that slammed into 3 men before they could even register that he was upon them.<br>
<br>
A swift kick that shattered the bones of a soldier was followed up by a throwing of his shield with such force, impaling a man by the chest into the wall. The Tall Dwarf jumped into the air, squashing a few men under his heavy metal boots as he pulled and dislodged his shield from the wall, immediately shattering the armor of another man.<br>
<br>
The battle continued to rage. The only time one of the soldiers managed to make an impact, it was quickly absorbed by the Allfather’s large shield.<br>
<br>
By the time the dust had settled, 5 battalions of mercenary warriors had fallen to the Allfather’s might.<br>
<br>
Then the reinforcements had arrived. A group of Dwarven Soldiers led by a shield maiden from the East. They continued to fight the Mercenary troops, bringing down another 3 Battalions.<br>
<br>
The Allfather laughed a deep belly laugh and bellowed a response to the enemy troops. “You think that this group can stop me? HA. Nothing you throw at me can stop my might. I am The Allfather, The First Dwarf and now, something more.!’</i><br>
<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 292 Order: 1<br>
<br>
Alliance Bank Resources: 200</b><br>
<br>
Free Actions:<br>
1. Successful Agora roll; lvl 3 advancement; Flintlock Rifles; “We have finally found a way to use the powder given to us in an combative form of combat, taking the information about the old world from this… ‘SERI’, and attempting to recreate the model of what was considered an ‘ancient’ form of weaponry back where they are from, we have begun our path towards an new age.” Unlock gunpowder weaponry advancements, also unlock an new unit useable by members of the Grand Embassy:<br>
<br>
Name: Flintlock Riflemen<br>
Type: Elite<br>
M: 1<br>
Hp: 1<br>
Attacks: 1 (2)<br>
Atk: 3 (1, 4, 5,)<br>
Def: -1 (1/3, -2, -3)<br>
<br>
Trait: Formations; “With recent technology and training, our soldiers are capable of going into positions that will fit their role in battle”; Gain a passive +1/0 but suffer an 0/-1, as well as have access to these positions below.<br>
<br>
Standard position;<br>
Nothing much changes within the formation of the soldiers, retaining their normal position.<br>
<br>
CHARGE!;<br>
Within this position, the units gain a bonus +1/0 but suffer a -1/0 in combat, but all units gain the perk of attack first in combat, as their forces quickly charge in to strike at their foes.<br>
<br>
Volley Fire!;<br>
Units gain a passive +2/0 but suffer a 0/-2, also gain an extra attack<br>
<br>
Hold position!;<br>
Units gain a passive 0/+2 but suffer a -2/0, as well as gaining an extra 0/+2 if located within a settlement. Will be guarded by other units.<br>
<br>
Oni units gain an new weapon called ‘Flintlock Rifles’ to be used when replacing a weapon.<br>
<br>
<br>
Paid Actions:<br>
1. Level 1 Advancement: Heavier Barrels - 0/+1 to Flintlock Units stats. -2 resources<br>
<br>
2. Level 2 Advancement: Improved Powder - +2/+2 to their stats, as well as gaining an extra attack at the cost of requiring 4 more resources to hire, making it 12 for an single flintlock. -4 resources​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Zanzir</u></b></span> <br>
A Nation at Peace<br>
<br>
<br>
<b><u><span style="font-size: 26px">The Capital</span></u></b><br>
<br>
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	</div><br>
<br>
Explosions went off over every city in Zanzir, brightly colored and accompanied by cheers and chants of jubilation. From The Reach to the capital the streets were lined with citizens celebrating the arrival of peace and the assurance of a new day. Finally the fighting with the west was over. Armies had been permitted to return home and see their loved ones for a time as the King announced a nationwide peace. <br>
<br>
Now with war behind them the leaders of Zanzir were eager to devote their time and energy back to their individual projects. <br>
<br>
“We should be out celebrating cousin, like every other resident of your great nation.” Tut insisted on his King as the two stood in the King’s study overlooking blueprints and paperwork. <br>
<br>
“We did celebrate. We attended a public mass this morning and had lunch with nobles and merchant lords. How many distractions do you need?” Tenebrous looked across the desk to his Master of Coin with a curious expression, but his question went unanswered. “Good.” He said with a smile stretched across his face. With peace negotiated, Tenebrous felt as though a large weight had been lifted off of the shoulders of everyone within his borders. Yes they had lost a great deal during the fighting, but now at least they could heal and move forward. <br>
<br>
“The Black Market, I want to improve it. We need new merchants, higher quality wares, and new buyers.” On top of the old blueprint of the hidden market, Tenebrous laid out a new parchment with designs that increased the space of the venue. “I also have a list of merchants I need you to extend an informal invitation to as well as lists of potential clients who need to be made aware of the market’s existence.” <br>
<br>
Tut took the parchments from his cousin and looked over the long lists of names that had been written down. “You have prepared for everything, as usual.” Expanding the market wasn't something he thought they would do, but now he could envision the future cash cow it could become. “What about the Princess?”<br>
<br>
Tenebrous glanced up from his papers and held his cousin’s stare for a few seconds. “For now Amanitore has proven to have the nation’s best interest at heart. We will leave her to play diplomat with the foreigners to the north, but she knows she is forbidden to interact with the west on Zanzir’s behalf. So leave her be.”<br>
<br>
<u><b><span style="font-size: 26px">The Reach</span></b></u><br>
<span style="font-size: 15px">Sun's Spire &amp; Kerem's Reach</span><br>
<br>
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	</div><br>
<br>
Solomon, former Master of War, had been given permission to leave Kerem’s Reach. With the decree of the King’s new Nationwide Peace reform, he was somewhat out of a job and useless to the nation at large. Rather than return to the capital to play yes-man to his cousin and brother, Solomon moved instead to Sun’s Spire. The city was in need of an official governor and who better than a former council member. <br>
<br>
Unlike the capital and Kerem’s Reach, very little had been done to improve the city. The people were living fairly basic lives and nothing was being done to make the most of its prime position. Solomon planned to change all that though. <br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Black Nubian Pharaohs Of Ancient Egypt From The Kingdom Of Kush" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FfBqJlSQbd5ciWRUCWohswjn9Efb8QjRft7vpzPJtUMuFbvH6mnEwaDTbwfdvjHzvQZfFszMqt2K-xsb3bTzfIQ0kMCt4pI5DLgU3eqOFS6BULr94Rat0H3pkx08_QIWvPt0PYWSJ&amp;hash=0a6e93dc580601c016062fd2c95161a6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
Back in her home, Amanitore was undergoing a transformation, both within and without. Her brother had demolished the old laboratory out of fear and while she mocked his cowardice, she was grateful for the new available space that the King had given the city. <br>
<br>
“M’lady, Lord Solomon left you this as a parting gift.” A servant approached the Princess and in her hands were several sheets of silk, gifts from the capital. “He said to inform you that he will always be your kin, no matter how the capital may try to paint you.” <br>
<br>
She let out a heavy sigh and gestured to the nearby trunk that sat at the foot of her bed. “It seems he learned what it was like to be on the outside.” Amanitore couldn’t stop herself from smiling as she made her way to the great room on the first floor of her estate. Her arrival was announced to several older people, most of which were women, all of which were practitioners of magic. “Thank you all for joining me. I’ll keep things brief.” <br>
<br>
The princess moved to sit down, melting into the soft fabric of an armchair. “Magic must make a return to Zanzir and I intend to be the one to bring about that great rebirth. You all are some of the most well known practitioners I could find and although you are not from here you have chosen to come all the same. Thank you.” One of her servants started to move about the room, passing out drinks to everyone. When she was done she set the tray down on the accent table by the window, just beside the head of Proteus. Amanitore’s former agent was now encased in amber, forever her preserved prize. <br>
<br>
“So enough with the formalities, let’s begin the first meeting of the Order of Isis.”​</div><br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Advancement Sandstorm Lvl 2 (1/2) </li>
<li data-xf-list-type="ul">Advancement Black Market Lvl 2 (1/2)</li>
<li data-xf-list-type="ul">Advancement Royal Shipyard Lvl 1 (1/1)</li>
</ul>Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">12 months of peace with Western Alliance</li>
<li data-xf-list-type="ul">The Oni receive priority when purchasing Black Market items at twice the retail price. </li>
</ul>Stats:<br>
<br>
Black Market Items:<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res <ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
</ul></li>
</ul><br>
Total Income: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Advancements = 10</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 105 - 10 = 95</li>
<li data-xf-list-type="ul">Next Turn: 95 + 21 = 116</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper </li>
<li data-xf-list-type="ul">1x Xiron Class Beast </li>
</ul></li>
<li data-xf-list-type="ul">Army 8<ul>
<li data-xf-list-type="ul">1x Infantry </li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper">The streets of the former Azeran settlement were as the Euvoian invaders marched from behind its walls to meet the approaching Oni. At the head of the army was Lady Olympia, a woman whose physique was far more intimidating than those around her. Standing at close to seven feet tall and with a body that appeared cut from stone, she commanded the respect of all those around her whether it be the beastial centaurs or the well drilled hoplites.<br>
<br>
She had been joined by Aeneas, a man with a far less intimidating figure than the lady. He had brought reinforcements at the news of the Oni army, the leader of the Euvoia invasion deciding that the best option was to completely squash the natives.<br>
<br>
For Lady Olympia, when the whole of her army was free from the confines of the city, she rode before them atop an equally impressive steed. <br>
<br>
<br>
“These upstarts dare bring the battle to us…” her voice carried across the massive battleline, each and every soldier able to hear her voice. “...they dare strike at Euvoia...they dare defy our Gods...what will we give them for this disrespect, this transgression?!”<br>
<br>
In an almighty roar the entire army replied in unison, “Death!”<br>
<br>
Across from their position a thick, black fog began to roll in with a lone figure walking before it. From so far away the figure looked little more than a shadow but in reality it was the former aide to the Azeran’s. The Shadowman stopped and with it so did the thick darkness accompanying him.<br>
<br>
A gentle whisper reached across the fields and each of the Euvoian’s could hear it, almost as if someone stood next to them.<br>
<br>
“This is for Azera and her people,” the voice said. No other words followed and Lady Olympia could only raise an eyebrow in confusion.<br>
<br>
“Nice trick!” she called out, her voice carrying all the way to the Shadowman. The man of darkness raised his hands above his head before thrusting them towards the Euvoian lines. The wall of darkness behind him charged across the battlefield with a thunderous roar. The ground shook beneath the feet of the Euvoian army becoming more violent as the darkness approached.<br>
<br>
“Hold your ground, this is just a trick,” Lady Olympia shouted with confidence. <br>
<br>
Her army did as instructed and stood their ground, allowing the darkness to wash over them, the rumbling however did not stop. Lady Olympia looked around hastily, only able to see several feet around herself. The confidence soon began to dwindle as she realised the gravity of her situation.<br>
<br>
“Shields up!” she cried out and while she couldn’t see her men carry out the order, she could hear it. The hoplite phalanx was fearsome and a dangerous prospect for any enemy, that was as long as it remained as a solid wall. <br>
<br>
Heavy thuds began to echo across the lines of the Euvoian army and it wasn’t long before Lady Olympia found herself falling from her horse, crashing hard to the ground. She tried to lift herself to her feet but her armour felt as if it weighed as much as a trireme. As she struggled, the sound of hurried footsteps passed her and what followed were the death cries of her men. She could not see the source of the footsteps through the darkness but she could feel the fear rising within.<br>
<br>
“What is this?!” she called out.<br>
<br>
Then before her a young man emerged, looking completely out of place on the field of battle. He approached before crouching before her.<br>
<br>
“What you did to the Azeran’s is unforgivable,” the figure said.<br>
<br>
Lady Olympia spat at him, leaving a trickle of spit down the front of his armour. He looked at it before returning his gaze to Olympia, a smile forming on his soft face.<br>
<br>
“You shouldn’t have come here…” <br>
<br>
The young man rose to his feet before pointing the palm of his hand at the giant woman on the floor.<br>
<br>
“I am Hiroki of the Oni...may your death serve as a warning to your masters…”<br>
<br>
Lady Olympia laughed, shouting defiantly.<br>
<br>
“Ha! You are but a boy! I have seen battles all my life! The Gods, they will not let me…” her words were then replaced by horrific screams of agony. A gout of flame poured forth from Hiroki’s palm, engulfing the woman. The flames peeled the flesh away from her bones before they in turn were reduced to ash. It took mere seconds to reduce the mountainous Olympia to ash.<br>
<br>
A far more grizzled man walked to Hiroki, standing at his side to see the smouldering ashes of Olympia.<br>
<br>
“You and your mages did well, Hiroki,” Kawada said, “Emperor Midori will be proud to hear of your accomplishments.”<br>
<br>
<br>
Hiroki’s eyebrows arched inwards as he watched the ashen remains of Olympia begin to float away on the winds.<br>
<br>
“They will pay for what they did to Azera…”<br>
<br>
---<br>
<br>
The Harmost found himself on the road to the Oni capital to join up with Lynos when he was caught by a messenger. The horse beneath the young man collapsed inches away from the Mesanian leader, the exhausted creature passing away moments later. The messenger was quickly surrounded by the Harmost’s guards but they were soon waved away. Looking the lad in the eyes, Coreatades could see he had not slept, likely riding non-stop.<br>
<br>
“What is it boy?” he asked.<br>
<br>
“Oh great Harmost, those who remain loyal to Euvoia have risen up and are plotting to take Mesania as a tribute.” The messenger dropped to his knees as his message had been delivered, slowly drifting into unconsciousness from the exhaustion.<br>
<br>
Coreatades gripped the reigns of his steed tightly before speaking through gritted teeth to one of his guards.<br>
<br>
“Continue onward and tell Lynos that he should go aid the Oni as soon as he can.” The Harmost turned his pegasus around and began to head back towards Mesania. “I have to ensure that those who would turn against us are dealt with...and see to it that the messenger boy is rewarded handsomely for his efforts.”<br>
<br>
<br>
<b>Alliance Actions</b><br>
<br>
-Upgrade Embassy to level 3 - 2 out of 3 actions<br>
<br>
Great Forge: Turn 3 of 3 <br>
<br>
<br>
<b>Oni Actions<br>
<br>
Free</b><br>
<br>
-Army 3 to Black Metal Mine<br>
<br>
-Amassed Oni armies + Ronin attack the Euvoian leader and his army after Hojo attempts to convert again <br>
<br>
-Recruit x1 Azeran Refugee and x1 Mole Worker at Ga’lade<br>
<br>
-Army 5 - SE, SW, SE <br>
<br>
-Zanzir Peace Deal - turn 2 of 12 - Gets priority on Zanzir magic items produced and must be sold to the Oni if double base price is offered.<br>
<br>
<br>
-Hiroki Item Roll: 7 - Success - Equip Hiroki<br>
<br>
Spell Mirror: Any time a spell is used in a combat Hiroki is involved in, Hiroki immediately copies it and executes it. Any rules referring to the host nation or their allies are changed to Oni and their allies. Can only be used once per combat round and cannot be used against enemy characters.<br>
<br>
-Equip Golden Mask to Azeran Refugee in North western settlement<br>
<br>
<b>Paid</b><br>
<br>
-Advancement: Ryokan II - Keep track of all units killed by Ronin - When a Ronin unit hired by the Oni has killed 3 enemy units, 2 elites, 1 monster or a character, they become Strawhat Ronin. Strawhat Ronin cannot be recruited.<br>
<br>
Strawhat Ronin: <br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 3<br>
Def: 3<br>
<br>
Honoured: In essence, become Samurai with access to Art of War. No need to pay mercenary upkeep anymore and cannot be recruited.<br>
<br>
-Advancement: Black Metal Mine 3 - 2 actions (1 less required due to Dr Mia) - Improve saves by +2.<br>
<br>
<br>
<br>
<b>Mesania Actions<br>
<br>
Free</b><br>
<br>
- Army 2 - Chariot split off and join Lythos in Oni Capital - Rest move NW, NW<br>
- Harmost - NE, NE, Join army 2<br>
- Lythos - Arena - Turn 3 of 3 - Gains: <br>
<br>
Chariot of Hermes - Chariots under Lythos are movement 3. For each movement used before combat chariots and Lythos are +1/0. In addition, reduce the first scythe requirement by the amount of movement used by the chariots. Lythos gains scythe ability.<br>
<br>
<br>
<br>
-Army 1, West - Navy 1, East, East - Pick Up Army 1 - Navy 1 West - Extra Movement - 3 NW - Army 1 Disembark and NE 1<br>
<br>
<br>
<br>
<b>Paid</b><br>
<br>
Build: Temple to Hades - 20 Resources - Settlement west of Capital - When a friendly character dies, roll a D10 each turn. On a 10, they emerge from the temple.<br>
<br>
The Harmost gains follow trait:<br>
<br>
Favour of Hades: Attacks by friendly characters cannot be saved against by any means. Once an enemy unit loses its last HP it is removed before any items, abilities or traits that could resurrect it or keep it alive take place.<br>
<br>
Fast Movement: Navy with Agathos army, 3 NW<br>
<br>
Recruit x2 Chariot at Oni Capital</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11029654" data-lb-caption-desc="Obsidian · Jul 9, 2021 at 5:17 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><b>Zigzaragon Burns</b></span></span><br>
<span style="color: rgb(44, 130, 201)"><b>~ 3rd Quarter, 51AC ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1625822012672-jpeg.897335/" target="_blank"><img src="https://www.rpnation.com/data/attachments/834/834465-b70fb562d8463c73b92f6061804531dc.jpg" class="bbImage " style="" alt="1625822012672.jpeg" title="1625822012672.jpeg" width="204" height="100" loading="lazy"></a>​</div>
    			<div class="tabsBb" id="tabContainer_1736445196">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445200" data-tab-container-id="tabContainer_1736445196" href="javascript:">A Smoking Ruin</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445201" data-tab-container-id="tabContainer_1736445196" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445200" style="display: list-item;"><br>
Alexian stood at the square of what remains of Zigzaragon. All of the buildings around him were nothing more than smoking ruins, the metallic walls of the buildings now blackened and warped, the stench of smoke thick in the air even long after the flames had died. But that was not the worst of it. The worst of it were the bodies. Countless thousands of Geckos, piled and burned, men and women and... even hatchlings. What remained of the faces of the dead were contorted into screams of horror and anguish. And despite the fires, there remains evidence of what transpired here.<br>
<br>
The Geckos struggled against the Dwarves, as the signs of battle both in and out of the city itself would show, but their defiance proved for nought. There are spots in the city square where the ground was stained darker than what one might expect. For those who know what to look for, they were not blackened by fire or smoke, but by blood. Execution sites, hundreds of them. The fate of those that did not, or could not, fight the invaders. It was nothing short of a massacre. <br>
<br>
After the Geckos were killed in mass, they were dragged away and thrown onto piles, the mounds of corpses standing so high that they were taller than Alexian by a fair measure. As much as one might think 'why' to any of this, Alexian knows better. There is no 'why' for demons. They need no motivation, nor reason, nor impulse. This is simply what they are, what they do. And this will the fate of the entire world if the demons are not stopped.<br>
<br>
It is deathly quiet here, too. One might not realise it at first, the sights of the devastation here do demand the most attention. But a more insideous after effect comes in the form of endless quiet. Not a sound of life, no cricket nor bee nor even bird song in the distance. Just chilling, unbreakable silence.<br>
<br>
Sparda and Derin stood a few feet away from the Primus, behind him. Alexian has been standing and staring at the carnage for some time now, and each passing moment made the Commanders a little more uncomfortable. But finally the Primus would move, turning to face his Commanders, the flickerings of rage held behind a placid mask.<br>
<br>
"Search the ruins for survivors." Alexian speaks, making an effort on his part to keep the thunder out of his voice, "And make camp. Prepare for Geleon's arrival, and send word to Takria. We will need their new cities. Send reinforcements to our forces fighting the Allfather as well. The Demon cannot get loose, no matter the cost."<br>
<br>
"What of the Dwarves that burned this city?" Derin spoke up in an almost accusatory tone, drawing a shocked glare from his brother, "Are we just going to let them get away with it?"<br>
<br>
"No." Alexian said, this time the thunder did come to his voice, his placid mask cracking under the pressure of the burning inferno held behind it, "But one thing at a time. Their nest takes priority. Once the place from which they spawn has been destroyed, we can eliminate any stragglers without concern of further incursions."<br>
<br>
"We should warn Zanzir." Sparda speaks up, "The demons were not subtle in their exodus. They left a pretty clear trail out towards the West. Zanzir could be in danger."<br>
<br>
"I'll write the missive myself." Alexian agreed, "Summon our fastest scout. If we are lucky, and quick enough, we may just warn them in time."<br></li><li class="bbTabContent" id="tab_1736445201" style="display: none;"><br>
<b>Free Actions</b><br>
~ Army 5 &gt; Move West &gt; Merge with Army 9<br>
~ Army 9 &gt; Move 5 Mercenaries South West &gt; Merge with Army 4<br>
~ Army 4 &gt; Train 10 Mercenaries &gt; Besiege Dwarven settlement.<br>
<br>
<b>Action Points</b><br>
~ Train 4 Shieldmen &gt; In the Takrian-controlled settlement North West of the Dwarven Capital &gt; Form Army 5<br>
~ Train 10 Mercenaries<br>
<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Helka, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 1 Scout Motorbikes<br>
&gt; Army 4 &gt; 17 Mercenaries<br>
&gt; Army 5 &gt; 4 Shieldmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
&gt; Army 7 &gt; 1 Scout Motorcycle<br>
&gt; Army 8 &gt; 6 Builders<br>
&gt; Army 9 &gt; Alexian, Sparda, Derin, 6 Marksmen<br>
<br>
<b>Population</b><br>
58 + 4 - 4 = 58<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 2 x 4 = 8<br>
<br>
Expenses<br>
&gt; Hiring Mercenaries &gt; 10 x 2 = 20<br>
&gt; Recruiting 4 Shieldmen &gt; 5 x 2 = 10<br>
&gt; Mercenary Salary &gt; 7<br>
<br>
Reserves<br>
&gt; 85<br>
<br>
<b>Balance</b> &gt; 85 + 29 - 39 = 75<br></li></ul>
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					<div class="bbWrapper"><b>Turn 15:</b><br>
<br>
<i>Zanzir</i><br>
<br>
In the distance the tall walls of Raven’s heart loomed. Hildr pat backs and spoke words of encouragement as the weary company of dwarves made their way towards the Zanziran capital. “This nightmare will brighten soon. Our faithful allies will help us regain our throne! And if not them then the Takrians! You shall see, life will become better soon.”<br>
<br>
She was weary, but things were falling into place and the gears in her mind were spinning. If she secured support here she could then travel around the mountains, evading the mitsuran lord hidden in the darkness. First, she would retake her hometown and then she would march on the capital driving out the demons.<br>
<br>
Failing that she was going to collapse the tunnels. After all, if the dwarves couldn’t live in the kingdom they had built then no one should.<br>
<br>
Hildr was still thinking of war, as well as mercenary contracts and gold, when the company of dwarves arrived at the gate.<br>
<br>
“I am an envoy of the Dymraen throne in exile, I wish to speak with the Zanziran leadership!” She breathed out and awaited a answer.<br>
<br>
<b>Actions turn 15: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves 1 tile southwest</li>
<li data-xf-list-type="ul">Army 2 moves 1 tile east, 1 tile south east</li>
<li data-xf-list-type="ul">Army 3 moves to capital</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 2: Elite unit niwashi makes contact with oni forces waiting to be escorted to the capital</li>
<li data-xf-list-type="ul">Hildr makes contact with Zanzir continues in diplomacy chat</li>
</ul><i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Building wonder: The World Tree. 3/6 turns 9/18 actions, 70/150 resources</li>
</ul><i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Policy: Growth of a new forest tile, 2 tiles west of capital 1/2 (4, -2 due to forest irrigation 2)</li>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)</li>
<li data-xf-list-type="ul"><b>Complete:</b> Borage uses action to grow forest tile 2 tiles east of capital 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)</li>
<li data-xf-list-type="ul"><b>Complete: </b>Quest for the dark one: Surround the Steel City with forest 6/6 tiles covered</li>
</ul>Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-30</td>
<td colspan=""></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">41</td>
<td colspan="">-30</td>
<td colspan="">45</td>
<td colspan="">79</td>
<td colspan="">95</td>
<td colspan="">-</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Consolidated pantheon</td>
<td colspan="">All hoshi convert to the faith of the Dark Ones (better name pending). The Kaminoki, Uthredal and the Dark One gain divine status in this faith. Unifications with nations and factions who worship a dark one now become possible.
</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Ruby Priesthood</td>
<td colspan="">Enables recruitment of elite unit Ruby Priest.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr></tbody></table><br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">1 tile south east of the Steel City</td>
<td colspan="">Borage uses growth ability.
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">1 tile northeast of Caves on the southwest coast</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Leader Unit Iemitsu</li>
<li data-xf-list-type="ul">Hero unit Dark Disciple</li>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Siege and occupy</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">2 troop swarm units</li>
</ul></td>
<td colspan="">1 tile North West, 1 tile West of Capital</td>
<td colspan="">Static, level 2 military settlement</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px"><b><u>The Run-Ten Amalgam</u></b></span></span><br>
<b>Location: The Capital- Yomus</b><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.897612/" target="_blank"><img src="https://www.rpnation.com/data/attachments/834/834742-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>"Now then Qun-Saw... would you mind reciting your charges?"<br>
<br>
In the center of the room a single Ru-Ten was strapped to a chair, arms and legs bound tightlyby twisting coils of metal and throbbing vines. The large thorns of the vines tore into flesh, but the Ru-Ten didn't seem to notice. Garbed in the defiled robes of a Scholar of the Buried Palm, the words spoken to him from the other side of the room failed to entice him to speak. Yellow-green eyes simply stared to the floor before him, taking in the assortment of wood and mortar constructing the room.<br>
<br>
But a pair of feet, partially obscured by a robe, stepped into his view. With his little game interrupted, he raised his head to look at Tal-run.<br>
<br>
"I know you heard the question, Qun." she said with a smile only slightly smaller than her usual "The charges... recite them."<br>
<br>
"Mocking me in my last days, Teacher?" Qun-Saw asked while lowering his head "I would not be awaiting the end if those were not widely known."<br>
<br>
"No... this is one last lesson two an old protege, figuring where you went wrong, consider it my last generosity." Tal Run knelt down before him "Criminals are necessary to test the might of aw enforcement, to ensure none grow too lax in their position. A proper enforced of the Amalgam's rules must respect the quarries that push them to their limit... and how little mercy those who fail to uphold their purpose will find."<br>
<br>
Qun-Saw lowered his head at that, though the chuckle he released soon preceded him speaking again, "Seventeen... the official number of my fellow Ru-Ten who have been taken and consumed by yours truly, Teacher. Two fires started to cover my tracks, and two dead Bentvines who got too close for comfort. Need I go on?"<br>
<br>
Tal-Run tilted her head to the side, "You've been so hard to track down until now, Qun... so where did you go wrong?"<br>
<br>
"Hm? No condemnation for the Ru-Ten I've devoured?" he asked "No question of why such promise was wasted on the consumption of my kin?"<br>
<br>
"You know me better than that." Tal-Run pouted "You saw a goal and used your Strengths to gain it, what more consideration is required?"<br>
<br>
"Tch, and here I was thinking I'd get to revel in your incomprehension in my last days." Qun looked down at the floor again "Suppose it was too much to yearn for."<br>
<br>
Tal-Run stood at that, and soon Qun felt a hand rubbing through the moss-like substance which made up his hair. He looked up to see Tal-Run smiling at him again, and gave a sigh of defeat before leaning back in the chair. Partially it was to escape her grasp, but he also wanted comfort for the lecture he was no doubt about to recieve. She didn't pursue, instead began pacing before him as he closed his eyes and thought over the previous weeks which had led to his capture.<br>
<br>
"If I were to pinpoint the turn of my luck, I were to say my primary problem was aiming too high." he concluded "The bodies of farmers and the goons of merchants were no longer providing as much satisfaction, and those pursuing me weren't making enough progress for me to stay cautious."<br>
<br>
"Ah, throwing a bone to our Bentvines?" Tal-Run cooed "Generous even in depravity."<br>
<br>
"Rather my arrogance growing unchecked again," Qun stated "of all the things to test myself with, I just had to aim too high."<br>
<br>
Rather than gently increasing the difficulties of his hunts, Qun had aimed too high on the most recent victim he sought to consume. Perhaps he could've gotten away again if he'd sought a merchant or even a captain of a regiment. But no, he just had to find the sweetest of satisfaction in his kill, had to openly challenge stronger pursuers. Was his need to challenge the Strengths of others that powerful? Questions such as this, he had no time to consider.<br>
<br>
Instead, he lifted his head and looked to his former Teacher once again, "Is he witnessing this? The General?"<br>
<br>
Tal-Run paused and looked up towards a barred window, from which two figures were watching the proceedings below without speaking.<br>
<br>
"He is, supposing you don't plan on apologizing for trying to devour his grand-child?" Tal-Run asked<br>
<br>
"Actually, I shall. But to him." Qun shook his head and gave a laugh "He gets to bear witness to my demise, that vengeance shall be sweeter than any form of regret I could even hope to mimic. Although, it would seem he'll have to wait longer than most."<br>
<br>
"We've already found the root of where you slipped up." Tal-Run mused "With that lesson finished, what's stopping us from killing you now?"<br>
<br>
"There'd be no reason to make it a private affair." Qun looked around, the only other occupants of the room were two more Bentvines guarding the only door "Targetting the Kin of one of the Triumvirate, even lecturing my such as this could be shown to the people. Let those among them learn from the same lesson, both the citizenry and ill-actors gaining insight from my failings. With so few in attendance, I can only assume the rumors are true."<br>
<br>
His eyes fell on Tal-Run once more, "So... I suppose the real generosity would be knowing what secrets the Buried Palm have been working on."<br>
<br>
Tal-Run's eyes beamed for a moment, glimmering with a familiar look that Qun had seen many times before. Unrestrained pride in another, seemed his old master still felt such ways for even the worst of her proteges.<br>
<br>
From above, Pagon and Gurok watched as Tal-Run began speaking fervently. She clapped her hands and soon another Monk bearing a large bin entered. Though when the lid was removed and the squirming, Sirewood vines instead were shown to Qun, he began laughing even as Tal-run ordered the monk to begin. Pagon gave a yawn, looking over to Gurok to see if the old general would be feeling any sense of relief at the torment the fallen monk below would receive. <br>
<br>
But Gurok felt none, for even as Tal-Run and her associate began carving openings into Qun to begin inserting the vines, he could see through his writhing and screaming that he still bore a smile.<br>
<br>
"Hmph, a true student of Tal that one." Pagon sighed upon noticing it as well "Stubborn resistance until the very end, bu at least you won't have to worry about him breaking into your estate any longer, hm?"<br>
<br>
He looked to Gurok again, watching as he closed his eyes and tilted his head up towards the ceiling.<br>
<br>
"Its not stubbornness," Gurok concluded "That is not the maddened grin of a defiant madman, but a sign of gratitude."<br>
<br>
"Ah, that rumored warrior's intuition in full effect?" Pagon asked<br>
<br>
"No, the mere knowledge that he learned from Tal is enough to give me such ideas." Gurok turned his attention to the similar smile Tal-Run bore even as the vines she inserted rended her former student asunder "The Buried Palm's near fanatical devotion to knowledge is palpable in him, even after throwing his pursuits to deviancy. He gets to participate in one last experiment with his teacher <br>
at the end of it all, potentially getting to aid the Amalgam in spite of his crimes."<br>
<br>
"Ah, not enough of a punishment, then?" Pagon asked, only for Gurok to look away<br>
<br>
"The Ru-Ten known as Qun-Saw will not survive this procedure, whether his body falls apart like the others or rises to the Sirewood's call." he stated "I'll be rid of the filth one way or another, so who cares for the method of his demise?"<br>
<br>
With Gurok finished viewing the experiment, Pagon shrugged and followed behind the General. Making their way up from the chamber, the emerged in the courtyard of the Sirewood's castle. Ascending a staircase built along the inner side of the castle walls, Gurok looked over the Bentvines stationed there as Pagon caught up once more.<br>
<br>
"With her busy on this new project, I suppose time to mull over the response to the Mesanians will be limited." Pagon sighed, only for Gurok to pause and look back at him<br>
<br>
"Is that a problem? I was under the impression you wished to stretch that for as long as you could."<br>
<br>
"Simply because its my turn to play cautious mediator here." Pagon patted himself on the chest with a grin "You two sitting on the two extremes makes me cautious to simply throw my hat in there quickly."<br>
<br>
The debate over whether to join the Western Alliance had obviously fallen into a deadlock for the Triumvirate. Gurok had been unwilling to send soldiers to aid another nation in combat, instead insisting on building their own strength for if the western powers took their refusal with anger and retaliation. Meanwhile, Tal-Run mimicked the desires of the Buried Palm, eager to feast upon whatever scores of knowledge such an alliance could have accumulated in their time. Whether they were genuinely invested in trading services for that knowledge or believed they could trick the Alliance in some way was unclear, but the end result remained: Pagon would be the tie-breaker one way or another.<br>
<br>
The other two legs remained unable to sway him to either side, and so the matter had been left in deadlock, the only true pressure on him to hurry being the potential calamity at Gerudo Valley that could brew in the time of their debate. But with the Sirewood Beast giving their liege a direct connection to the place and Veximus heading the forces there personally, Pagon had felt confident that any outbreak of violence could be stifled at the moment.<br>
<br>
It didn't mean he liked playing tie-breaker, usually a wealthy merchant such as him could simply pick a winning's side and exploit it. Here the positives and negatives of both choices were unable to overcome the other, two many risks on both accounts. the Deadlock would remain until that changed, leaving the Triumvirate to focus on other matters...<br>
<br>
such as the puzzling situation to the east.<br>
<br>
Not too long ago, reports from newest Bentvine Units sent to reinforce Rootlane had stated that a large portion of the Gnarlwood Brawlers originally defending the place had simply up and left their posts. As a villa without much in the way of excitement, the few who remained were still able to  maintain order. That being said, the reinforcing Bentvines had been given cause to seek out the missing Gnarlwoods.<br>
<br>
Followers of the Aspect of Strength could get in quite a lot of trouble if willing to forego orders such as that. <br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 1 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 2 Bentvine Skirmishers</div>
		</div>
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</div><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. (Advancement) Sirewood Serfs: Infesting captured criminals with Sirewood Vines so that the Sirewood may gain direct control of their physical forms.<br>
Action 2: Recruit 1 Sirewood Beast for Yomus Garrison<br>
Action 3: Recruit 2 Bentvine Skirmishers for Rootlane Garrison<br>
<br>
Action 3:  <br>
<i>Free Actions</i><br>
Exploration on Rootlane tile<br>
<br>
<b>Resource Transactions</b><br>
Balance: 58<br>
+Income:<br>
(Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Rootlane 3) 15<br>
-Expense:<br>
Advancement: Sirewood Serfs Lvl 1 (3- [Strength of Mind 1 + Advanced Knowledge 2]) 1<br>
Recruit: Sirewood Beast (6 -[Making Monsters 2/ -2 Turn]) 4<br>
Recruit: 2 Bentvine Skirmishers ( Streamlined Bentvine Training +0.5 )3}=3<br>
New Resource Balance: 65</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The followers of the universe itself;</b></span><br>
<br>
<br>
<span style="color: rgb(251, 160, 38)"><span style="font-size: 26px"><b>The Order of Kerem;</b></span></span><br>​</div>“Even now, when a year must come to an end, things appear to be better off before the introduction of the outside world than now.”<br>
Army Make up:<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 3;<br>
-__**The Soldier and the Fool**__ / Leader unit<br>
-x1 Footsoldier<br>
-x2 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. Units remain in their position.<br>
<div style="text-align: center">​</div>Paid Actions:<br>
1,2. Train 1x Flintlock unit in capital<br>
<br>
3. Train 1x Isopod Herd in Capital<br>
<br>
<br>
Expenses;<br>
Current resources: 292<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Draken: +12<br>
Trade Routes benefit between settlements: +28<br>
Per Turn: +78<br>
<br>
1 elite and 1 troop units: -14<br>
<br>
<br>
End Result: 358 resources<br>
<div style="text-align: center"><br>
Embassy Bank:​</div>Current Embassy Bank: 200<br>
+ interest = 220</div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-DjhEhHdZn6D8" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-DjhEhHdZn6D8">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-tJA1FtsLmIbb" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-tJA1FtsLmIbb">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11032511" data-lb-caption-desc="Trektek · Jul 12, 2021 at 9:19 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>The Continued Wars in the East and the West</b><br>
<br>
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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“Is there no end in sight to these demons? They seem to be limitless”- Regalian Soldier<br>
<br>
“Perhaps we shall find solace in Zanzir. It has been a tiring journey.” - Dwarven Soldier arriving at the outskirts of the Zanzir Capital<br>
<br>
“The Home of the Worship of Kerem to the West has fallen! Is this a sign from Kerem?” - Zanzarian Citizen<br>
<br>
“The Seas are now protected by our powerful naval force. And our lands are protected by our powerful troops. We will continue to go stronger under this alliance with Regalia.”- Tolouis Naval Officer</i><br>
<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Remnant<br>
Population: 42 Resources: 21 Order: 1</b><br>
<br>
Lord Jadom arrived at the outskirts of the Capital of Zanzir. All those months ago when the alliance had been formed with his fellow Eastern Powers, he never thought that he would have entered into the Capital of Zanzir in such a manner. <br>
<br>
As a foreign dignity, perhaps, with all the finery, pomp and circumstance that would come along with it, sure. But not as a a beaten down survivor of a near extinct nation that has fallen far from his status as a Dwarven Lord.<br>
<br>
He wasn’t even sure if any other Lords or Ladies still live. But at this point, with the Elves trying to wipe them out, the mountains with their possessed kin and the Forests to the South brimming with demonic energies, the only sensible solution, and in fact, the only solution was to try to ask Zanzir for sanctuary.<br>
<br>
<b>A messenger was sent with the following letter for the King.</b><br>
<br>
<i>King of Zanzir, we beseech you to allow us sanctuary within your nation. Our home has been lost to us and we are being harried at every turn by scavengers and those that wish us ill. Should you take us in, you would have the undying loyalty of the remaining Dymaeran people and be able to command what remains of our army and what resources we were able to smuggle out of the nation.<br>
With Respect,<br>
Lord Jadom of Dymaera</i><br>
<br>
<b>Army 1: 2 Protectors, 5 Guards, Lord Jadom, 3 Dwarven Refugee Warriors, 5 Dwarven Refugees </b><br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 57 Resources: 59 Order: 1</b><br>
<br>
<br>
Xixas had continued to have the army further readied for war. As it seemed that the battles of the East and West continued to rage on, it was important for the Protectors of the World to continue to be ready for the possibility of battle. For they would not be caught flat footed against a demonic intrusion or an invading army. He could feel that there was something out there that was lingering just out of sight. A major pratfall just waiting to come and attack when everyone was distracted with other things. One last test of battles to come.<br>
<br>
<b>Train 3 Dragoon in Army 3<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 16 Dragoons, 2 Dragon Warriors, 2 Juggernauts</b><br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 49 Order: 2</b><br>
<br>
<br>
<br>
Charlene Gaverene continued to build the fleet of ships up. Word of a naval force to the South was rising. Apparently they were from the Messanian barbarians of the Western Alliance, but they were so barbaric that they rebelled against their allies and nation to support the invaders from further west. What utter nonsense. <br>
<br>
But their craft would be no match for the majesty of the Attack Boat fleet that she has been fielding. It would be a hard sell for anyone traveling by sea without their permission. These waters will soon enough be secured for Toulais and her allies.<br>
<br>
Galico was sweeping the deck of “The Golden Duck”, the flagship of the Toulais Fleet. It was hard work, but honest work. The other day, he was securing the sails and the rigging to keep them safe from a passing storm. He heard tales from the higher ups that they might be getting an important visitor soon. So he’d certainly make sure to keep the place as spick and spam and he could. Make a good impression on the boat and her crew.<br>
<br>
<b>Train  3 Advanced Attack Boats in the Capital<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL, 12 Advanced Attack Boats<br>
<br>
<br>
<br>
The Gecklicko Realm<br>
Population: 30 Resources: 14 Order: 1</b><br>
<br>
The infected Dwarves were a plague. A demonic plague. They wiped out everything that they had had at that settlement that was near the mountains. The survivors joined up with the Gecko army stationed nearby to attack the leader of the Dwarves, The Allafther. He was said to be the very first Dwarf to have ever come into being. He mostly stayed out of worldy affairs, it was said. But now, after being afflicted with this disease, he was a cruel and dangerous being.<br>
<br>
Geri heard from Regalian survivors of The Allfather’s attack, that he was incredibly dangerous and cunning in combat. But, he hadn’t fought the Geckos. There would be a reckoning to come and it would be by Gecklicko hands.<br>
<br>
<b>Army 5 attacks the Dwarven settlement<br>
<br>
Train 3 Swordslingers at the Capital<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Garli, 1 Strider, 6 Swordslingers<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
<br>
<br>
2 AA, Turn 16, Month 3</b><br>
<br>
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	</div><br>
<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 116 Order: 1</b><br>
<br>
Actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement Sandstorm Lvl 2 (1/2)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement Black Market Lvl 2 (1/2)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement Royal Shipyard Lvl 1 (1/1)​</div></li>
</ul><div style="text-align: center">Diplomacy &amp; Treaties:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">12 months of peace with Western Alliance​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">The Oni receive priority when purchasing Black Market items at twice the retail price.​</div></li>
</ul><div style="text-align: center">An army bearing the symbol of the old Dymarean banners arrives at the outskirts of the Capital. A letter arrives for the king (Written above). (Continued in Diplomacy Channel)<br>
<br>
<br>
<br>
<b>The Oni<br>
Population:140 (Max) Resources: ?? Order: 1<br>
<br>
Alliance Actions</b><br>
<br>
-Upgrade Embassy to level 3 - 2 out of 3 actions<br>
<br>
Great Forge: Turn 3 of 3<br>
<br>
<i>Sword of Truth- Strength: If used to defeat an enemy hero, can convert them to your side on an 6+<br>
Weakness: If it fails to convert the enemy hero, the hero wielding the Sword of Truth defects to the Enemy faction</i><br>
<br>
<br>
Oni Actions<br>
<br>
Free<br>
<br>
-Army 3 to Black Metal Mine<br>
<br>
-Amassed Oni armies + Ronin defeat the Euvoians Leader’s army<br>
<br>
-Recruit x1 Azeran Refugee and x1 Mole Worker at Ga’lade<br>
<br>
-Army 5 - SE, SW, SE<br>
<br>
-Zanzir Peace Deal - turn 2 of 12 - Gets priority on Zanzir magic items produced and must be sold to the Oni if double base price is offered.<br>
<br>
<br>
-Hiroki Item Roll: 7 - Success - Equip Hiroki<br>
<br>
Spell Mirror: Any time a spell is used in a combat Hiroki is involved in, Hiroki immediately copies it and executes it. Any rules referring to the host nation or their allies are changed to Oni and their allies. Can only be used once per combat round and cannot be used against enemy characters.<br>
<br>
-Equip Golden Mask to Azeran Refugee in North western settlement<br>
<br>
Paid<br>
<br>
-Advancement: Ryokan II - Keep track of all units killed by Ronin - When a Ronin unit hired by the Oni has killed 3 enemy units, 2 elites, 1 monster or a character, they become Strawhat Ronin. Strawhat Ronin cannot be recruited.<br>
<br>
Strawhat Ronin:<br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 3<br>
Def: 3<br>
<br>
Honoured: In essence, become Samurai with access to Art of War. No need to pay mercenary upkeep anymore and cannot be recruited.<br>
<br>
-Advancement: Black Metal Mine 3 - 2 actions (1 less required due to Dr Mia) - Improve saves by +2.<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 30, Order: 2<br>
?? Slaves</b><br>
<br>
- Army 2 - Chariot split off and join Lythos in Oni Capital - Rest move NW, NW<br>
- Harmost - NE, NE, Join army 2<br>
- Lythos - Arena - Turn 3 of 3 - Gains:<br>
<br>
Chariot of Hermes - Chariots under Lythos are movement 3. For each movement used before combat chariots and Lythos are +1/0. In addition, reduce the first scythe requirement by the amount of movement used by the chariots. Lythos gains scythe ability.<br>
<br>
<br>
<br>
-Army 1, West - Navy 1, East, East - Pick Up Army 1 - Navy 1 West - Extra Movement - 3 NW - Army 1 Disembark and NE 1<br>
<br>
<br>
<br>
Paid<br>
<br>
Build: Temple to Hades - 20 Resources - Settlement west of Capital - When a friendly character dies, roll a D10 each turn. On a 10, they emerge from the temple.<br>
<br>
The Harmost gains follow trait:<br>
<br>
Favour of Hades: Attacks by friendly characters cannot be saved against by any means. Once an enemy unit loses its last HP it is removed before any items, abilities or traits that could resurrect it or keep it alive take place.<br>
<br>
Fast Movement: Navy with Agathos army, 3 NW<br>
<br>
Recruit x2 Chariot at Oni Capital<br>
Regalia<br>
Population: 58 Resources: 75 Order: 1<br>
<br>
5 mercenaries remain in the battle against the Allfather.<br>
<br>
Allfather, 2 Warriors and Gabela remain at present.<br>
<br>
Some rumblings seem to be happening in the Dwarven Settlement with the Allfather<br>
<br>
<br>
<b>Mitsura<br>
Population: 95 Resources: 45 Order: 2</b><br>
<br>
Actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Building wonder: The World Tree. 3/6 turns 9/18 actions, 70/150 resources​</div></li>
</ul><div style="text-align: center">Continuing processes:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Policy: Growth of a new forest tile, 2 tiles west of capital 1/2 (4, -2 due to forest irrigation 2)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Complete: Borage uses action to grow forest tile 2 tiles east of capital 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Complete: Quest for the dark one: Surround the Steel City with forest 6/6 tiles covered​</div></li>
</ul><div style="text-align: center"><b>Quest 3 Completed:</b><br>
<br>
<i>Reward: Hero Unit- Hezbollah The Fallen<br>
<br>
Hezbollah The Fallen IronWood<br>
Hero<br>
HP 6<br>
Attack 2<br>
Atk 0<br>
Def 4<br>
Bark of Iron: +2 HP and 9+ Save<br>
Fireproof Existence: Immune to Fire damage and +2 HP</i><br>
<br>
<b>Quest 4: Convert 4 Different Races/Nations to worship of The Dark Pantheon</b><br>
<br>
<i>“What is needed now, are worshippers. Doing this will strengthen my powers and by extension, the powers of all of the Mitsura.”- The Dark One</i><br>
<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 44 Resources: 65 Order: 1</b><br>
<br>
Actions<br>
1. (Advancement) Sirewood Serfs: Infesting captured criminals with Sirewood Vines so that the Sirewood may gain direct control of their physical forms.<br>
Action 2: Recruit 1 Sirewood Beast for Yomus Garrison<br>
Action 3: Recruit 2 Bentvine Skirmishers for Rootlane Garrison<br>
<br>
Exploration: Discover a pointed building, sticking out of the mud. It is overgrown and looks as though it was made out of a shiny metal. (Continued in Diplomacy)<br>
<br>
<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 292 Order: 1<br>
<br>
Alliance Bank Resources: 220</b><br>
<br>
Capital has fallen and its Leader has been killed. The fate of the Council is unknown.<br>
<br>
<br>
<b>Takrian Republic <br>
Population: 42 Resources: 51 Order: 1</b><br>
<br>
Troops defeated the possessed Dwarves and took the settlement for the Takrians.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>Zanzir</u> </span></b><br>
A Nation at Peace<br>
<br>
<b>The Capital</b><br>
<br>
All across the country flyers were being passed around, posted, and read aloud in markets. The topic of these flyers? The Order of Isis.<br>​</div><i>Citizens of Zanzir,<br>
<br>
I hereby invite you all to join the Order of Isis; an organization determined to awaken the genius in us all by honing the arts of science and magic. With the goddess’ blessing we will bring Zanzir to new heights and every one of us will be elevated by progress! Whether you seek to improve or learn new magic, create or perfect technology, or simply wish to give your support to this righteous cause, all are welcome to take the initiation and become members of the Order,<br>
<br>
Sincerely, High Priestess Amanitore</i><br>
<div style="text-align: center"><br>
”Hahaha!” Within the halls of the palace, laughter erupted in every corner as the nobles and nation’s leaders read the flyer’s contents in their small cliques. Amanitore’s return to Kerem’s Reach left them free to criticize and mock her actions, but the King did not see things the way they did. Throughout the capital his spies rounded up all the nobles and like sheep they were led to the throne room where Tenebrous sat with one of the flyers in his hand.<br>
<br>
“Your Majesty.” The group said in unison as they bowed their heads and the doors closed behind them.<br>
<br>
From his throne Tenebrous gazed down upon his subjects with careful eyes examining them all one by one. Each of them had their own little schemes and pathetic plots they wished to enact. He couldn’t trust them, but he could control them. “This flyer.” The paper was thrown at them and it glided across the room to land at their feet. “I want to be clear that my sister’s latest endeavor is a noble one, but we here in the capital will not support it.” The nobles started to whisper amongst themselves, nodding their heads in agreement, but Tenebrous cut them off. “Amanitore is attempting to win the people by brainwashing them in her court, and impress the rulers of Regalia who value magic and might welcome her with open arms. A coup is her ultimate goal I am certain which makes treason her crime. I want you all to discredit this...Order of Isis. The citizens will listen to noble gossip before they heed advice from one another.”<br>
<br>
“But your cousin Soloman has already declared himself a member of the Order, my King. With the backing of a current council member and the Princess as the founder, what can mere rumors do?” A woman said as she stepped forward from the crowd.<br>
<br>
“Worry more of the task I have given you and less about what others are doing. Do your jobs well and I will gift Kerem’s Reach to one of you when I have brought down her Order and imprisoned her for treason.” The promise of the farmlands brought a smile to the face of every noble and as the doors opened again they all bowed their heads.<br>
<br>
From the shadows emerged Tenebrous’s elderly assistant who was the overseer of the Raven’s Vault. “Have the Ravens spread the news that Solomon is hereby removed from the council effective immediately. And send my cousin a message, a warning really. Let him know that if anything bad should come of this new movement, he will be the first to swing from a noose.” With his orders now given the old man rushed off through secret passages and doors to get his job done.<br>
<br>
Now the King had dwarves to attend to.<br>
<br>
The Reach<br>
<br>
A different mood overwhelmed The Reach, one of laughter and celebration as the Order of Isis was embraced and fully supported by the people and the leaders. All across the land bridge banners were being hung that bore the Order’s symbol and in Sun’s Spire, initiations into the organization were in full swing. From educated scientists and high borns to the poor and magically inclined, everyone had lined up outside of Solomon’s estate to pledge their support to the cause.<br>
<br>
Greeting the many unfamiliar faces from the top of his grand staircase, Solomon waved endlessly and thanked the strangers again and again for their support. This was a good cause and he was glad to have joined it, even if he needed to be persuaded to do so by Amanitore. She sold  it to him as a way to bring Zanzir to the level of their neighbors and prepare them for the future. How could anyone not support that mission?<br>
<br>
When a servant approached him to deliver a letter Solomon believed with every fiber of his being that this was a letter of encouragement from King and cousin. But as he read over the contents of the letter Solomon’s face soured. “Oh fuck.” His heart dropped into his stomach and he felt his blood run cold with fear. “Shit. Shit. Shit.”: Quickly he turned away and rushed upstairs to escape the noise and hide his face. The letter detailed the ways in which Tenebrous would punish and kill him should the Order of Isis cause him any trouble. It was clear the King did not support their goal and was even in fact suspicious of the Order, which Solomon had been made a high ranking member of. Had he played right into Amanitore’s hand and taken her side in this long sibling feud? The tightening of his stomach, caused by the stress, forced Solomon to drop into his bed. He would have to ensure that Amanitore’s purpose was genuine or side with her in whatever future awaited them now. “Fuck!” He hurled a golden vase across the room and kicked over his nightstand. Now he would have to watch his back for Ravens and try not to be poisoned or stabbed in his sleep.<br>
<br>
In Kerem’s Reach majority of the population were already initiated into the Order of Isis and the banners hung from every public building with small flags being displayed in the windows of its members. Amanitore’s mansion had been transformed into a base of operations for her new group with a proper meeting room, archives, place of worship, and even her own private guards who swore to protect the members of the Order.<br>
<br>
On the second floor the meeting room was occupied by the 10 highest ranking members of the Order with Amanitore being the 11th person present. The High Priestess and her Stewards of Isis.<br>
<br>
“Already thousands flock to your banner Lady Amanitore.” A woman declared proudly.<br>
“Yes, all of Zanzir will soon be worshiping the goddess of magic.” An elderly man added.<br>
<br>
“We’re not doing this to convert anyone away from Kerem.” Amanitore corrected quickly. “He is the one true god, Isis is but a small part of him. This group’s purpose is to bolster Zanzir with the use of magic and to improve upon the magical capabilities of our people. We won’t survive using just sticks and stones. Our two immediate operations will be complete soon, next we will focus on building a true home for the Order. Something to rival even the eastern Palace, but to do that we may need funds and I fear my brother will not lend any to our cause.”<br>
<br>
Amanitore plopped down into her seat and let out a heavy sigh. “What about the west? The nations there are rather wealthy are they not? Perhaps we could establish a line of credit with one of them to build this new headquarters.” The words came from a rather young woman at the opposite end of the table and Amanitore was glad she spoke up, but didn’t think the plan would work.<br>
<br>
“Zanzirans are banned from the west. I doubt they would be willing to assist us in this.” Another woman declared.<br>
<br>
“Keep thinking. I will see what I can do on end.” Amanitore instructed as she rose from her seat. She had a great deal of work to do and very little money in her pockets with which to get it done. She would have to find help outside, but from who?​</div><br>
 <br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Advancement Sandstorm Lvl 2 (2/2)</li>
<li data-xf-list-type="ul">Advancement Black Market Lvl 2 (2/2)</li>
<li data-xf-list-type="ul">Advancement Order of Isis (1/1)</li>
</ul><br>
Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">12 months of peace with Western Alliance (3/12)</li>
<li data-xf-list-type="ul">The Oni receive priority when purchasing Black Market items at twice the retail price.</li>
<li data-xf-list-type="ul">Sold Circlet of Glory for +20 Res</li>
<li data-xf-list-type="ul">Sold Ring of Fury +20 Res</li>
</ul><br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res<ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle<ul>
<li data-xf-list-type="ul">1: 0/+1</li>
<li data-xf-list-type="ul">2-3: +1/+1</li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul">6-7: +2/+2</li>
<li data-xf-list-type="ul">8-9: +2/+3</li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0</li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
</ul></li>
</ul><br>
Total Income: +21 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3)Resource Extraction +3res</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">Advancement - 3</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 116 - 3 = 113</li>
<li data-xf-list-type="ul">Next Turn: 113 + 21 = 174</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
</ul></li>
<li data-xf-list-type="ul">Army 8<ul>
<li data-xf-list-type="ul">1x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>The Western Continent's Bloodshed Continues</b></span><br>
<i>There will be peace...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" data-src="/proxy.php?image=https%3A%2F%2Fc4.wallpaperflare.com%2Fwallpaper%2F302%2F758%2F531%2Fsamurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg&amp;hash=61f84aac12fa5ca3fc8a1da5afad578f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fc4.wallpaperflare.com%2Fwallpaper%2F302%2F758%2F531%2Fsamurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg&amp;hash=61f84aac12fa5ca3fc8a1da5afad578f" data-url="https://c4.wallpaperflare.com/wallpaper/302/758/531/samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" class="bbImage" data-zoom-target="1" style="" alt="samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" title="" width="" height="" loading="lazy">
	</div></span>​</div><span style="font-family: 'Uchen';"><br>

    			<div class="tabsBb" id="tabContainer_1736445197">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445202" data-tab-container-id="tabContainer_1736445197" href="javascript:">The Song of Ichiro</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445203" data-tab-container-id="tabContainer_1736445197" href="javascript:">Welcome to the Shadow Realm</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445206" data-tab-container-id="tabContainer_1736445197" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445202" style="display: list-item;"><br>
<div style="text-align: center"><i>Ichiro's Song</i><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/miUKO5g0ONk/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/miUKO5g0ONk\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/miUKO5g0ONk&quot;]"></span></span></span>​</div><br></li><li class="bbTabContent" id="tab_1736445203" style="display: none;"><br>
<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="df877c80b183b4a827ae238a9501d82a.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fdf%2F87%2F7c%2Fdf877c80b183b4a827ae238a9501d82a.jpg&amp;hash=4ab6aabed57441908a73aa26b064f151" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fdf%2F87%2F7c%2Fdf877c80b183b4a827ae238a9501d82a.jpg&amp;hash=4ab6aabed57441908a73aa26b064f151" data-url="https://i.pinimg.com/564x/df/87/7c/df877c80b183b4a827ae238a9501d82a.jpg" class="bbImage" data-zoom-target="1" style="" alt="df877c80b183b4a827ae238a9501d82a.jpg" title="" width="" height="" loading="lazy">
	</div></span>Kyros looked around hastily at his surroundings, the blood soaked battlefield making way for an endless sea of white. Before him sat the figure of a man but large horns sprouting upwards from his head gave away that he was far more.<br>
<br>
"It seems you are lost friend..." came a deep, reverberating voice. Kyros' eyebrows arched inwards sharply and his mouth puckered as he spat at the floor.<br>
<br>
"I am not your friend peasant! Do you know who you have standing before you?! I am High Commander Kyros Aetos of Euvoia, my armies have wiped entire nations from existence for sport." The hate in the Euvoian's voice was raw, the slight he had felt by being removed from battle was burning deep. "Return me to the battle if you wish to live!"<br>
<br>
A laugh came from the person before Kyros, echoing in the emptiness of the place he found himself.<br>
<br>
"My name is Ichiro of the Oni and you my friend, are in the Shadow Realm..." Ichiro turned to reveal two glowing eyes sat in an eternal blackness. Crimson flesh and tusk like teeth were the other distinguishing features of his face but Kyros was unphased.<br>
<br>
"I have slaughtered beasts and demigods far more intimidating than you," he snarled. "Return me now before I make you."<br>
<br>
Ichiro let out a sigh and rose from his cross legged sitting position, standing before Kyros.<br>
<br>
"Look into my eyes..." Ichiro whispered.<br>
<br>
Kyros reached for his sword to strike at the Oni but felt himself freeze suddenly. The Euvoian could feel his strength wane, the figure of Ichiro distorting and twisting as his vision blurred.<br>
<br>
"What is this?!" he yelled out. "Zeus! Grant me strength to strike this fool down!"<br>
<br>
Ichiro's mouth curved upwards at the cries of the High Commander.<br>
<br>
"Your God's cannot help you hear..." Ichiro sniffed deeply before letting out a satisfying sigh. "Your egotistical ways...your determination to be better than everyone...it fuels me here and at the same time...weighs you down."<br>
<br>
Ichiro could see Kyros glaring at him defiantly, his arms still heavy but moving slowly to the blade at his side.<br>
<br>
"Let me help you," Ichiro said as he drew Kyros' blade. The Oni twirled the blade around in his hands, feeling the weight of it. It was different to the weapons crafted by the Oni but yet, it felt like a useful weapon.<br>
<br>
"GIVE IT BACK TO ME DEMON!" Kyros spat, his voice roared with the power and anger of his godly father.<br>
<br>
Ichiro wiped the specks of spittle from his face, his smile fading as he did. He rose the blade and placed its tip against the throat of Kyros. Even facing the tip of a blade Kyros remained defiant, upholding the honour of the gods.<br>
<br>
"Even if I fall, there will be more who follow! Euvoia is eternal!" He snarled before a foaming smile stretched across his face.<br>
<br>
Ichiro was impressed by the mans readiness for death but it did not change what was about to happen. The Oni began to slowly push the blade forward into the throat of the High Commander. He could feel the blade cutting through flesh, cartilage and then bone as if all were butter. Kyros' face remained defiant, even as the foam of his grin turned to blood. The horrific sight and twisted gargles of the Euvoian didn't phase Ichiro, pushing the sword forward until his hand was resting against the throat of the man.<br>
<br>
"Your people...your God's...they will not defeat my people and they are fools if they think they can," Ichiro said with certainty. Only at those words did the smile fade from Kyros' face, returning to a look of anger and rage. Ichiro drew his hand quickly to the side before bringing it back across his chest. There was a thud followed by a second, heavier crash. At the Oni's feet the head of Kyros rolled away from its body, the rage filled expression permanently etched onto it.<br>
<br>
Ichiro knelt down and picked it up, gesturing with his hand before him. A large portal opened before him and the sight of Kawada sat blood soaked greeted him.<br>
<br>
For the son of Lord Jigamundo, the sight of Ichiro was a welcome one. The pair nodded at each other in respect before Ichiro threw the Lord Commander's head through the portal. It rolled across the floor foor several feet before resting in front of Kawada.<br>
<br>
"You have done well Ichiro, it is a shame you cannot join us here." Kawada said regretfully.<br>
<br>
"It isn't so bad here...I have plenty of people to keep me company..." Ichiro said with a grin.<br>
<br>
The portal faded and Ichiro turned around.<br>
<br>
"So, welcome to eternity in the Shadow Realm, I hope you enjoy your stay..."<br>
<br>
Before Ichiro was the ghostly figure of Kyros, rising from his corpse in screaming agony. The Euvoian felt the Shadow Realm cutting and tearing at his very soul, the pain far beyond anything the mortal body could experience. He had expected to see the glorious fields of Elysium, a heroes afterlife but instead he found himself in what would be an eternal torment there was no escape from.<br>
<br>
Ichiro simply smiled at him before returning to his seated position and continued playing his music.<br></li><li class="bbTabContent" id="tab_1736445206" style="display: none;"><br>
Western Alliance Actions<br>
<br>
Embassy Level 3 - 3 of 3<br>
<br>
Upgrade Road Network Level 3 - 1 of 3 actions - Increase resource gain from 2X to 3X<br>
<br>
Oni<br>
<br>
Free<br>
<br>
Recruit x2 Mole Workers - Ga’lade - 4 Resources<br>
Army 1 - Midori joins - Equip Cavalry and Bows to all, Samanosuke Bow -  North East to meet the Mitsuran Guide - Mole Workers Tunnel all to Mitsuran Capital - Fight<br>
Army 2 SE - Take final Azeran settlement<br>
Army 6 - NE, NW - Build Road - 4 Resources<br>
<br>
Hiroki Magic Item - 9 - Success<br>
<br>
Cloak of Darkness - Equip to Shadowman - All enemy units are -1 to initiative tier. If they are already strikes last, they will only attack after all other units have attacked.<br>
<br>
-Acquire Circlet of Glory - Equip Samanosuke - 20 Resources<br>
-Strength- +3/0<br>
-Weakness- -1 Order if battle is lost<br>
<br>
-Acquire Ring of Fury - Equip Samanosuke - 20 Resources<br>
-Strength- +1/0 and +1 attack<br>
-Weakness- 0/-2<br>
<br>
Paid<br>
<br>
Build Wonder- Fountain of the Oni - Capital - 3 out of 18 Actions - 20 out of 150 Resources<br>
<br>
---<br>
<br>
-Resources Left: 63<br>
-Max Population: 170<br>
<br>
---<br>
<br>
Mesania<br>
<br>
Free<br>
<br>
Army 2 - NE<br>
Army 1 - W<br>
Army 4 - NE, NE, E, W, E, NE - Combine Armies - Attack - Return settlement to Order if successful<br>
<br>
Paid<br>
<br>
Recruit x2 Chariots - Army 4<br>
Recruit x2 Chariots - Army 4<br>
<br>
Build: Temple to Zeus - Enemies adjacent to or in combat with Mesanian units roll a D10 at the start of the turn. On a 10 that unit suffers a hit, saves may be taken.<br>
<br>
The Harmost gains:<br>
<br>
Favour of Zeus: The Harmost has a 6+ save that cannot be ignored.<br>
<br>
---<br>
<br>
-Resources Left: 20<br>
-Max Population: 50<br>
<br>
---<br>
<br>
Ogres<br>
<br>
Free<br>
<br>
-All armies join up on Eastern capital<br>
-Disband all other settlements to become Nomadic<br>
-Capital move east twice<br>
<br>
Paid<br>
<br>
New Policy - The Great Hunt - The Ogre capital becomes mobile as the people become Nomadic. It can move up to 2 hexes per movement action, including over water and will take all units with it even if their movement is slower. In addition, Ogres far and wide join in the hunt so two units may be recruited per recruit action with no limit to population. If battle does not take place for three full turns, D3 troops die.<br>
<br>
Recruit - x2 Ogre Bulls<br>
Recruit - x2 Ogre Bulls<br>
<br>
-Turns Without Battle: 1 of 3<br>
-Resources Left: 20<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b><span style="font-size: 26px"><b>The Final Battles of the Demon War Begin</b></span><br>
~ 4th Quarter, 51AC ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1626105583077-jpeg.898022/" target="_blank"><img src="https://www.rpnation.com/data/attachments/835/835152-85f61cd9ee95da32d47101cf83804c44.jpg" class="bbImage " style="" alt="1626105583077.jpeg" title="1626105583077.jpeg" width="150" height="100" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445207" data-tab-container-id="tabContainer_1736445198" href="javascript:">Alexian Arrives</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445208" data-tab-container-id="tabContainer_1736445198" href="javascript:">The Final Battles Begin</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445209" data-tab-container-id="tabContainer_1736445198" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
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As Alexian and his army finally arrive at the gates of the old Dwarven capital once more, they come upon an image of utter carnage. There are more bodies than there are living, the countless dead laying in state in vast collections at the back of the seige camp, each body completely covered in blue Regalian cloth, with the remaining living Regalian forces nestled at the front of the camp, closest to the gates of the Forgotten City. Alexian wished he could say that he had never seen so many dead before, but after what he saw in Zagzaragon he would be lying. Even so, death is not something anyone can get used so, and Alexian can only look on in solumn silence.<br>
<br>
Alexian's army moves in to reinforce the seige camp, a welcome relief indeed for those who endured so much horror.<br>
<br>
"Your Illuminance," The corporal of the seige camp hailed, "Are we glad to see you. I cannot tell you of the manner of nightmares we have outlived in his forsaken place."<br>
<br>
"I am sorry it took as long as it did, but we will bring an end to this madness before the month is out." Alexian told the corporal, with more confidence than one might expect, "What is the situation, corporal?"<br>
<br>
"We have been holding out, just barely, from the demons attacks." The Corporal told, before turning to gates of the Dwarven city, now held closed, "The Demons have been hitting us every chance they get, and they have been hitting harder with every successive attack. It's like nothing we have ever been trained for before, Your Illuminance. I wish we could say that we have been giving them as much as we have taken, but sadly that would be a lie. It's like their invincible. Nothing we do seems to effect them at all."<br>
<br>
"I fear only magic can bring down these monstrosities." Alexian said, looking to the gates of the Dwarven city, before looking back to his corporal, "What of your forces, Corporal?"<br>
<br>
"What you see is all that's left." The Corporal says, looking to his tired and traumatized men, each one seemingly clinging to sanity by a thread, "I've done all I can for them, Your Illuminance, which has not been much. In total, you have given me 12,500 men, Your Illuminance. I have only 2500 left."<br>
<br>
10,000.<br>
<br>
Is that how many men Alexian just rode past? 10,000 of them?<br>
<br>
"We have done all we can to recover the dead, Your Illuminance, but the demons do not give us a moment to breathe." The Corporal told him in regret, "The bodies closest to the gates, we just cannot get close enough to reclaim them. The demons are utterly pitiless, and will attack at the very first sign of weakness. There's been nothing we could do, Your Illuminance. I am sorry."<br>
<br>
"Do not be sorry, Corporal." Alexian told him, bringing his hand to the Corporal's shoulder, "I am sure you did everything you could. I promise you, the demons will be crushed. They will be made to pay for every lost soldier, you have my word."<br>
<br>
"Thank you, Your Illuminance." The Corporal returned, but it was only a half-hearted response, "I only hope my remaining men do not need to be avenged as well."<br></li><li class="bbTabContent" id="tab_1736445208" style="display: none;"><br>
With the whole of the Regalian Army assembled, now is the time to attack. Alexian stands at the front, Sparda and Derin flanking him, while Geleon stands on Derin's side while the corporal stands on Sparda's side. The Shieldmen stand ready, behind their leaders, and the Marksmen stand at the back. The Corporals forces, however, are split into two groups. One group stands at the very front, and they will be the first to breach the city. The second group will be manning the tribuchets, to finally break open the city gates, after two months worth of sieging.<br>
<br>
Alexian can only stand and stare at the Dwarven city. It would be a lie to say he was not terrified, the prospect of facing these monsters again is something he cannot relish. But this is his destiny. This is what everything has been building towards. There can be no backing out now. The future of this world will be decided here. Whether it be one of life, or one of demons.<br>
<br>
"This is the last bastion of demons in Dwarven territory." Sparda says, turning to the Primus, "The Takrians have taken the rest. Once we win this battle, the Dwarven demons are destroyed."<br>
<br>
"We still need to hunt down any remnants." Derin reminds his brother, "Those that burned down our city for a start."<br>
<br>
"I will not rest until every demon in this world is destroyed." Alexian vowed, "Nothing else matters beyond that."<br>
<br>
The Corporal gave Alexian a glance at such words. Is that what the Primus of Regalia truly thinks? Nothing else matters, does it? He could not help but look at his men stood in front of him, lined up to be the first into the city, and the Corporal could not help but wonder why. Why are not the Shieldmen going in first? He watches his men, standing and waiting for the inevitable, many of them shaking in their makeshift armor, each of them holding their weapons uncertainly. Even now, they are fearful, uncertain of victory. And the Primus stands and does nothing. So, he must do something instead.<br>
<br>
"Soldiers of Regalia!" The Corporal speaks up, his men turning to him, knowing for whom speak to them, "For the past two months, we have seen the very worst of what these demons can do! We have seen our friends and brothers butchered before our eyes, their screams haunting our dreams! And yet, despite their best effects, we are still here! And the demons made the biggest mistake of their lives by letting us live! We have seen what they can do, and now it is our turn to show them what we can do! Let us show these demon bastards what it is to lives in fear, let us show them what it means to cower like rats before the might and fury of the Regalian soldier!"<br>
<br>
The Corporal steps out from beside Sparda, walking to the very front of the line, standing shoulder to shoulder with those he has fought and bled for these past couple of months.<br>
<br>
"This demon scum wants a war, do they?! We'll fucking well give them one!" The Corporal announces, his energy spreading, and not just among the Corporal's regiments, "Let's go kill them!"<br>
<br>
And as if by cue, the trebuchets launch their payloads, great balls of flame arcing over the heads of the Regalian army, striking the city gates in a fiery explosion that shakes the earth, and the gates crumble to the ground. The Forgotten City is finally breached. The Corporal charges, and his men go with him in battle cries, followed closely by Alexian, Derin, Sparda, Geleon, and the rest of the Regalian army.<br>
<br>
Today, there will be Victory. Or Death.<br></li><li class="bbTabContent" id="tab_1736445209" style="display: none;"><br>
<b>Free Actions</b><br>
~ Army 9 &gt; Move South West &gt; Merge with Army 4<br>
~ Army 5 &gt; Move East &gt; Merge with Army 4<br>
~ Army 4 &gt; Attack Dwarven Settlement<br>
~ Army 7 &gt; Move South West for 3 tiles &gt; Move East to Oni Settlement<br>
~ Army 3 &gt; Move West for 2 tiles &gt; Engage in Diplomacy with Order of Isis<br>
<br>
<b>Actions</b><br>
~ Recruit 6 Shieldmen &gt; In Takrian settlement North West of the Dwarven Capital &gt; Form Army 5<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Helka, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 1 Scout Motorbikes<br>
&gt; Army 4 &gt; Alexian, Sparda, Derin, 4 Shieldmen, 6 Marksmen, 5 Mercenaries<br>
&gt; Army 5 &gt; 6 Shieldmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
&gt; Army 7 &gt; 1 Scout Motorcycle<br>
&gt; Army 8 &gt; 6 Builders<br>
<br>
<b>Population</b><br>
58 + 4 - 6 = 56<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 2 x 4 = 8<br>
<br>
Expenses<br>
&gt; Recruit 6 Shieldmen &gt; 15<br>
&gt; Mercenary Wages &gt; 5<br>
<br>
Reserves<br>
&gt; 75<br>
<br>
<b>Balance</b> &gt; 75 + 29 - 20 = 84<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11036781" data-lb-caption-desc="Martydi · Jul 16, 2021 at 9:19 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<b><i><span style="font-size: 18px">Victory in the east!</span><br>
<span style="font-size: 15px">End to the dwarven conflict imminent!</span></i></b><br>
<i><span style="font-size: 15px">Republic high command has confirmed that, despite some particularly stubborn resistance, southern portions of the rebelling dwarven territory are finally pacified! With Regalian operations in the north expected to end soon, one question remains: what will happen to Khazar Dymraen?<br>
<br>
Currently, the occupied territories are governed under martial law, but that is expected to change soon. According to official channels, while the exact course is still undecided, current debate in the government calls into question the long term stability and well-being of the region under former authoritarian government. More on page 5.</span></i><span style="font-size: 15px"> ~ headlines of an independent newspaper released in Safeguard</span><br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement; +5 resources +2 population<br>
<i>Karak Azgaraz: </i>standard settlement; +5 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +5 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +5 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary units, with X being the level of the settlement. Reserve legionaries disappear when the threat is over. [advancement; lvl 1]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 2 legionaries, 1 archer<br>
<i>Army 2: </i>2 legionaries, 2 archers<br>
<i>Army 3: </i>1 cataphract, 2 legionaries, 2 archers<br>
<b>Resources:</b><br>
Starting: 62<br>
Settlement income: +22<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard): +18<br>
Settlement upgrades: -15<br>
Road construction: -20<br>
Advancement upgrades: -3<br>
Final: 64<br>
<b>Population:</b><br>
Starting: 51<br>
Growth: +8<br>
Final: 59</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
1 legionary leaves army 1, forms detachment 1, moves west one tile<br>
<b>Actions:</b><br>
Action 1 used to upgrade Safeguard to level 2 (turn 1 of 3)<br>
Action 2 used to upgrade advancement: <i>Military reserve corps</i> to level 2 (turn 1 of 1) [Added effect: adds an equal amount of archers to spawned legionaries]<br>
Action 3 used to recruit two cataphracts in Karaz-A-Karak (turn 2 of 2)<br>
<b>Free actions:</b><br>
Build roads in all owned settlements(4 in total)</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(97, 189, 109)"><u><b><span style="font-size: 26px">The Ru-Ten Amalgam</span></b></u></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.899124/" target="_blank"><img src="https://www.rpnation.com/data/attachments/836/836254-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>There were many species of plantfolk living in the Ru-Ten, it was the reason they took the label of amalgam after all. Some were more like their forebears than others, needing to actually bury their young in order for them to develop into functioning beings. For Gurok, his particular peoples didn't have this problem.<br>
<br>
He was a member of the Thalidean people, who were born as podlings that just needed relative warmth in order to eventually hatch. Their pods were strong, but easy pickings to powerful predators. What didn't help was the pheromones that they secreted in order to be easily identifiable to their mothers. The very same pheromones' seemed to drive larger animals into a hungry frenzy, and drew dangers that their ancestors probably had more trouble with then they ever would.<br>
<br>
Those dangers were the greatest threat back when they were just starting to leave the soil, and resided in huts and caves whilst battling wildlife with clubs and wooden spears. Now their homes were sturdy, those guarding their homes were trained, and all a proper Thalidean family needed was a warm place to tuck the podlings until the day they hatched. But apparently even that wasn't enough protection.<br>
<br>
For somehow a single Ru-Ten had managed to sneak into the residence of Gurok's kin, and nearly ended his grandchild before they even managed to hatch. Some say the Guards found Qun-Saw right as he was nearing the podling's pile of sheets and fabrics. Though he'd been caught and his punishment carried out, Gurok still found himself thinking on how close his family was to losing a piece of their legacy. Did that speak more on the capability of the murderer, or the inefficiency of those guarding his home?<br>
<br>
As he watched the remains of what had once been Qun-Saw stumbling around from one Buried Palm monk to another, that was the major thought on his mind. <br>
<br>
Tal-Run labeled it a Serf, a term used by old lords from ages past, and if she was to be believed the Sirewood himself was the one operating the body. The Monks kept requesting it try different methods of walking around the courtyard they were in, as the body seemed ill-suited for the Sirewood Vines pulsing under its green flesh. Given the proposed usage of the Serfs, its mobility needed correction before they could seek mass production.<br>
<br>
With how big and diverse the Amalgam was, they'd always had a large criminal element. Through recognition of the three Strengths, this constant of life was used by generals like Gurok to challenge and improve the guards of their towns and homesteads. But criminals who failed to impress and keep ahead had always presented a problem, as many times they were unfit for forced servitude. They were often the ones ill-suited for their own endeavors after all.<br>
<br>
Gurok had initially figured throwing them into the Oaken League would at least be able to provide the people some extra entertainment in-between contest of Body, but Pagon had soon come with the idea of simply selling them abroad. The Takrian refugees had spoken of how the Mesanians enslaved many who resisted them, and that had given the merchant ideas of just how they could price the various criminals captured in their borders. He said it would dissuade further crime if forced servitude to foreign powers was implemented, but Gurok had doubts such a deterrent would do much.<br>
<br>
But then Tal-Run had bore witness to a Sirewood Beast being created by their liege himself, and the experience led to her coming up with the idea of the Serfs. Why waste valuable bodies by selling them or just killing them? They should be able to continue serving the Amalgam in one way or another. Where Gurok had seen it as worth investigating, his doubts towards such a thing were not hidden.<br>
<br>
 The Sirewood Beasts were natural monsters whose bodies were suitable for infestation, as their ancestors had once been controlled by the Greatwood itself. Never in history has something like the Serfs been recorded, so doubt over the functionality had always been present. <br>
<br>
And as he watched the Buried Palm attempt to instruct the Serf on how to move, he found those old doubts returning.<br>
<br>
"It doesn't come naturally." Tal-Run's voice dragged Gurok's gaze to the side, watching as she plopped down beside him whilst watching the proceedings "Our liege hasn't had to utilize a body like this before, but we feel as though just a little bit of practice is all that's required."<br>
<br>
"Hmph," Gurok lowered his gaze "It was said these Serfs would make good living shields for our forces, troops sent forward to die and soften the enemy for the true attack. This creature looks far from a proper soldier."<br>
<br>
"Like I said, just a little practice." Tal-Run patted him on the shoulder "Though I'd love to speak on the others we've lined up for infesting, my thoughts trail to our dear friend Pagon."<br>
<br>
"Would've expected him to be here checking in on how his missed opportunity turned out." Gurok admitted before glancing at her "But aren't you two companions? I'd expect you to know more of her his current state than I."<br>
<br>
"You know he's been trying to get into your good graces," Tal-Run leaned back "sharing trips to the Oaken League, feigning sympathy for the near disaster that Qun-Saw scenario could've been for you-"<br>
<br>
"That still does not mean I'm to keep track of him. Why are you even curious?" Gurok shook his head<br>
<br>
"Because the Deadlock has become more grating than suspenseful for me."<br>
<br>
That got Gurok's attention, as he was mostly able to forget about the Deadlock in recent days. The news of it had drummed up curiosity for some time, but as the Triumvirate dragged their feet many eyes turned to more exciting happenings. With Pagon still unwilling to side with either for or against joining the Western alliance, there wasn't much in the way of progress in recent months. <br>
<br>
And Gurok was perfectly fine with that. <br>
<br>
It was a tactic many of the former Triumvirates had used consistently on matters they rather avoid, a deadlock in their decision-making effectively put it on hold so they could focus on other matters. As long as new events and progress were made, it was easy to let deadlock arguments slip from the mindsets of the masses. It was a tried and true method, and since Pagon didn't seem willing to budge on such a risky decision either way, Gurok had been prepared to play the long game in this particular matter.<br>
<br>
"You mean to end it then?" he asked with doubt in his tone<br>
<br>
"I've held many a good chats with Pagon, and know for a fact he'll remain unbending in this until we provide a scenario that vastly outweighs the alternatives." she shook her head "But what he considers a superior choice will probably fail to mesh with ours."<br>
<br>
"So should you not be attempting to sweet-talk him?" Gurok scratched at his head "He's not a stubborn as I, surely you could-"<br>
<br>
"Not in this matter, there's too much wealth on the line." Tal-Run stated "The resources for research are one thing, but what the alliance requires for membership would have to be either martial force or funding, as our bank of knowledge would only last so long in proving sufficient even if they did accept that in exchange."<br>
<br>
"Then the Deadlock remains."<br>
<br>
"Not if I can convince you otherwise."<br>
<br>
At first Gurok had figured that Tal-Run was joking, he'd made his opposition to joining clear from the start. The Amalgam had done best without needing to interfere in another land's squabbles, and would do well not to become dependent on some petty alliance with those across the way. From what bits of info they received, the conflict over there was fierce, something they'd been spared of due to their considerable distance from the primary borders.<br>
<br>
Gurok was fully aware of how much he might stonewall certain ideas that threatened the Amalgam, but he'd always seen such acts as necessary when considering the danger they may face. He was certain that moment the Eastern powers caught wind of them joining the west, they'd be quick to besiege their lands in order to clear their flank. It was what he would do if he heard such things, surely Tal-Run wasn't so caught up the ideas of what knowledge the West could offer that she'd think could convince him to risk such a thing.<br>
<br>
Yet when he looked into her yellowish eyes, he found no sign that she was joking. And so he hardened his gaze in response.<br>
<br>
"No." he stated clearly<br>
<br>
"But our position is prime," she said quickly "whether they know it or not, we a re directly out of the way of the west's enemies."<br>
<br>
"Don't you travel this path of thought, Tal." Gurok said carefully<br>
<br>
"We hold the bargaining power, General." she insisted "Just think about how quickly western allies could encircle enemies if they were supplied a route through our territories. You've seen the maps, they would be foolish not to pounce at such an opportunity!"<br>
<br>
"So you're alternative to offering scores of soldiers or funding, is to seduce the western powers with marching lanes?" Gurok shook his head "Even if that were true, it still does not change the fact that they'd need tremendous speed to outmaneuver the east before we end up taking the brunt of their vengeance. I refuse to get our people caught up in these foreign wars, and I'd hoped a scholar like yourself would focus more on the pursuit than proposing matters of martial allegiance."<br>
<br>
But as he stood up, she stood as well.<br>
<br>
"What of matters such as an assured position of superiority?" She asked " You yourself should know how difficult fighting on multiple fronts is, General! If we play the keystone in assuring their enemies' defeat, then-"<br>
<br>
"I've heard enough of this," Gurok walked away "offer your suppositions to Pagon if you truly wish to break the Deadlock."<br>
<br>
"The longer this takes the more bargaining power we lose, Gurok!" Tal-Run called after him "I will help you recognize that!"<br>
<br>
<div style="text-align: center"><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<i>Sirewood Serfs</i>- Using Population, the Amalgam may construct Sirewood Serfs out of criminals. (Advancement lvl 1)<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 4 Bentvine Skirmishers</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. (Advancement) Streamlined Bentvine Training lvl 2<br>
2. Upgrade Yomus (Capital)<br>
3. Upgrade Vineyar (Standard) <br>
Action 3: <br>
<i>Free Actions</i><br>
Exploration on Rootlane tile<br>
<br>
<b>Resource Transactions</b><br>
Balance: 65<br>
+Income:<br>
(Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Rootlane 3) 15<br>
-Expense:<br>
Advancement: Streamlined Bentvine Training lvl 2 (6- [Strength of Mind 1 + Advanced Knowledge 2]) 3<br>
Upgrade Yomus to lvl 2 (Capital) -5 Resources Turn 1 of 3<br>
Upgrade Vineyar to lvl 2 (Standard) -5 Resources turn 1 of 3<br>
<br>
New Resource Balance: 67</div>
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					<div class="bbWrapper">“Our people have been done many a sin… with the fall of what was considered our grand capital, and escape of most of the council from harm to end up here in the farm… we shall get our revenge, we shall bring forth our wrath, and we shall smite the very foe that attempted to destroy our people. For we are the Order of Kerem, the children of the Universe itself!”<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
-x1 Footsoldier<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. Army 1 joins Mesanian units at an attempt to reclaim the Order Capital<br>
<br>
2.  Aeschylus is executed by the Order for treason against the Embassy.<br>
<br>
3 TBD.<br>
<br>
Paid Actions:<br>
1. Lvl 1 advancement: Temple of Kerem: “In order to spread word our faith with none other than the Universe itself, we must help to teach others about such, and while we shall not force them to believe such things as the utter and only truth, we must give them the consideration of such.” Capable of building a temple in another nation, which grants the nation its within an +1 to order, but if it’s destroyed, lose that bonus and instead, the host nation suffers an -1 to order<br>
<br>
2/3. Lvl 2 advancement: The word of the Universe: “Our word of the Universe must continue forth, for our very laws cannot rely on temples alone, and we must teach them what it truly means of achieving such goals” an additional +1 order to the host nation it’s within.<br>
<br>
<br>
Expenses;<br>
Current resources: 292<br>
<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Draken: +12<br>
Trade Routes benefit between settlements: +26<br>
Per Turn: +72<br>
<br>
Expenses: lvl1 + lvl2: -6 resources<br>
<br>
End Result: 358 resources</div>
				
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					<div class="bbWrapper"><b>Turn 16:</b><br>
<br>
Peace returned to Mitsura. As the rubies were removed and the Great One was free to control the forest once more things returned to business as usual. The least self-aware hoshi were already forgetting the events surrounding the demons. The leadership however still felt the aftermath.<br>
<br>
The Red Petal, Purple Petal and Blue Petal were all dead. The last one had been killed by the niwashi for betraying the growers for rubies. So, it was only the Green and Black Petal now. Ieyasu and Iemitsu sat across each other in silence. Iemitsu was wearing his toga made of moss, while Ieyasu was naked.<br>
<br>
“What do we do now?” Ietsuna asked. Just a few months ago they had all been sitting here, now he felt the absence of his fellow council members.<br>
<br>
“The new plan is the old plan.” Ieyasu said. “We strive to regrow as much of the great forests of old as possible and we wait. You forget Black Petal that our time might be limited, but the Great One’s isn’t. He can afford to wait a century or two.”<br>
<br>
The Black Petal nodded. “And the world tree we are growing?”<br>
<br>
“We continue, the order for its growth came from me, a concession not to rebel on my part.” The Green Petal said.<br>
<br>
“What will it do once it is finished?”<br>
<br>
“It will protect Mitsura from all that would do it harm.” With those words the Green Petal closed its eyes and Ietsuna knew it was time to go.<br>
<br>
<b>Actions turn 16: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<br>
<i>Free actions:</i><br>
20 resources are gifted to the oni for freeing Mitsura from the demonic influences.<br>
<br>
<i>Actions:</i><br>
Building wonder: The World Tree. 4/6 turns 12/18 actions, 150/150 resources<br>
<br>
<i>Continuing processes:</i><br>
Policy: Growth of a new forest tile, 2 tiles west of capital 2/2 (4, -2 due to forest irrigation 2)<br>
Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)<br>
<b>Complete:</b> Borage uses action to grow forest tile 3 tiles east from capital 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)<br>
<br>
<br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-100</td>
<td colspan="">+100</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">45</td>
<td colspan="">-100</td>
<td colspan="">59</td>
<td colspan="">55</td>
<td colspan="">61</td>
<td colspan="">-50</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">3 tiles east of capital</td>
<td colspan="">Borage uses growth ability.
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">Asphodel</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Siege and occupy</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">2 troop seedling units</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Static, level 2 military settlement unit</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Winter of The Ages</b><br>
<br>
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	</div><br>
<br>
<b><i>(An extremely harsh winter is upon the continent, flooding even areas that would normally remain warm such as the desert. As such, all units that are not Regalia or Ogres are at -2 Movement. Regalia and Ogres can still move all units at once, but must spend a single turn action due to the intensity of the winter)</i><br>
<br>
<br>
Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“We’ve won. All thanks to our great leader, Alexian. He truly is the most powerful mage and deserving to rule. All hail Alexian!”- Regalian Soldier<br>
<br>
“Only time will tell if our leader has made the correct decision, or doomed us to a death at the hands of those who hate us” - Dwarven Refugee in Zanzir<br>
<br>
“Peace brings with it, a cold and different feel. This strange snow is invigorating. ” - Zanzarian Citizen<br>
<br>
“It’s looking to be a rough winter boys and ladies. Better drink up to stay warm..”- Tolouis Officer</i><br>
<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Remnant<br>
Population: 42 Resources: 21 Order: 1</b><br>
<br>
Lord Jadom traveled around to his followers. He had been assisting the Zanzirians to make sure that all of his people were disarming as per the agreement that they arranged with the King of Zanzir for the safety of said people. It was a tough decision, but at this point, he didn’t really have many such options. Especially since they had to fight their way out of the Gecklicko settlement due to the Regalians trying to kill all of them. He was still troubled by all those deaths. He didn’t want it to go that way, but they had left him with no choice. His people were no match for the full might of the Regalian Army and tired from escaping through the encoching jungles.<br>
<br>
Now, he just had to wait.<br>
<br>
<b>Army 1: 2 Protectors, 5 Guards, Lord Jadom, 3 Dwarven Refugee Warriors, 5 Dwarven Refugees </b><br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 60 Resources: 52 Order: 1</b><br>
<br>
<br>
The Dragons had not been prepared for the cold, harsh winter that sprang almost out of nowhere. Their main home was much closer to the sun, but their new ground settlements, were not used to the weather and the cold, at least not this especially harsh one.<br>
<br>
The main Army at the Western settlement continued to grow to protect all that they held dear on the ground. In case any Grounders tried to steal their hard earned goods or people again, they would not let it stand.<br>
<br>
Due to the hardfought war with the Demons to the South, Draken Guard has sent a care package of 20 resources to Regalia to assist them.<br>
<br>
<b>Train 3 Dragoon in Army 3<br>
Send 20 Resources to Regalia<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Army 3: 19 Dragoons, 2 Dragon Warriors, 2 Juggernauts</b><br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 49 Order: 2</b><br>
<br>
<br>
<br>
With the Harshness of an extreme winter upon them, it was decided to change to focus from continuing to build their large fleet as the waters had frozen over and focus instead on more practical matters, building up their nation’s capital<br>
<br>
<b>Increase Capital to Lvl 2<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL, 12 Advanced Attack Boats</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="pbWJOOa1qolVT1E00sygMdDZjjn8U4PqSv4oLsXtD0s-vwszC-vwYPxGdUnqxOugh7o9y-bZ6SNjRcNWlYf5hMaG3xFW5cLnJ7tc1PU5-goptMrRD8_EbK7HUnGR0ie5MOEeECMZ" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FpbWJOOa1qolVT1E00sygMdDZjjn8U4PqSv4oLsXtD0s-vwszC-vwYPxGdUnqxOugh7o9y-bZ6SNjRcNWlYf5hMaG3xFW5cLnJ7tc1PU5-goptMrRD8_EbK7HUnGR0ie5MOEeECMZ&amp;hash=4c1dddd2bf13be92ef09e4945afac0a0" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FpbWJOOa1qolVT1E00sygMdDZjjn8U4PqSv4oLsXtD0s-vwszC-vwYPxGdUnqxOugh7o9y-bZ6SNjRcNWlYf5hMaG3xFW5cLnJ7tc1PU5-goptMrRD8_EbK7HUnGR0ie5MOEeECMZ&amp;hash=4c1dddd2bf13be92ef09e4945afac0a0" data-url="https://lh4.googleusercontent.com/pbWJOOa1qolVT1E00sygMdDZjjn8U4PqSv4oLsXtD0s-vwszC-vwYPxGdUnqxOugh7o9y-bZ6SNjRcNWlYf5hMaG3xFW5cLnJ7tc1PU5-goptMrRD8_EbK7HUnGR0ie5MOEeECMZ" class="bbImage" data-zoom-target="1" style="" alt="pbWJOOa1qolVT1E00sygMdDZjjn8U4PqSv4oLsXtD0s-vwszC-vwYPxGdUnqxOugh7o9y-bZ6SNjRcNWlYf5hMaG3xFW5cLnJ7tc1PU5-goptMrRD8_EbK7HUnGR0ie5MOEeECMZ" title="" width="" height="" loading="lazy">
	</div><br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 14 Order: 1</b><br>
<br>
The Winter will surely be a harsh one, thought Geckmato,a young Gecko who worked in the factories. At least it seemed as though they would have enough food to eat and enough clothing to wear. Though from what he has heard from the rumor mills, now that the Regalians had finished off the Demon menace in the South, there are those that would wish to gain more independence. Some in more dangerous ways than just electing a leader that was more sympathetic to their plight.<br>
<br>
<br>
<b>Train 3 Swordslingers at the Capital<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Garli, 1 Strider, 9 Swordslingers<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
<br>
<br>
<u>2 AA, Turn 17, Month 4</u></b><br>
<br>
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	</div><br>
<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 174 Order: 1</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement Sandstorm Lvl 2 (2/2)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement Black Market Lvl 2 (2/2)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement Order of Isis (1/1)​</div></li>
</ul><div style="text-align: center">Sandstorm Lvl 2: Enemy Troops gain -1/-1 and attack last<br>
<br>
Black Market Lvl 2: Selling through the Black Market grants Zanzir, contacts in the nations that purchase from the market, this creates Secret Trade Deals with Zanzir’s clients. Secret Trade Deals are formed whenever a foreign nation buys from the Black Market and Secret Trade Deals grant only +1 Resource per turn.<br>
<br>
<br>
Order of Isis Lvl 1: The founding and publicization of the order brings about a revival of technology and magic in the desert kingdom. All Advancements cost -1 turn to a minimum of 1 turn.<br>
<br>
<br>
Gain Dwarven Prisoners<br>
<br>
<br>
<br>
<b>The Oni<br>
Population:170 (Max) Resources: 63 Order: 1<br>
<br>
Alliance Actions</b><br>
<br>
<br>
Embassy Level 3 - 3 of 3<br>
<br>
Upgrade Road Network Level 3 - 1 of 3 actions - Increase resource gain from 2X to 3X<br>
<br>
Build Wonder- Fountain of the Oni - Capital - 3 out of 18 Actions - 20 out of 150 Resources<br>
<br>
Quest 4 Complete:<br>
<br>
<br>
<i>Reward:    Ikazuchi Samurai<br>
Elite<br>
HP 2<br>
Movement 2<br>
Attack 2<br>
Atk 2<br>
Def 0<br>
Lightning Strike: Count as Act First and have +1 HP, Attack and Movement. Attacks also count as Magic</i><br>
<br>
<br>
<b>Quest 5<img src="https://www.rpnation.com/media/emoticon1-opensmile.23673/full?d=1488654803" class="smilie" loading="lazy" alt=":D" title="smile open    :D" data-shortname=":D">o not Fight for 5 Turns (Defending yourself does not count against this)</b><br>
<br>
<i>“Now that you have learned that sometimes you must take a life, you now must know when not to take one. This is the harder lesson, and one that shows that you are nearing the end of your training. One step closer to enlightenment.” - Orren</i><br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 20, Order: 2<br>
?? Slaves</b><br>
<br>
<br>
Build: Temple to Zeus - Enemies adjacent to or in combat with Mesanian units roll a D10 at the start of the turn. On a 10 that unit suffers a hit, saves may be taken.<br>
<br>
The Harmost gains:<br>
<br>
Favour of Zeus: The Harmost has a 6+ save that cannot be ignored.<br>
<br>
<br>
<b>Regalia<br>
Population: 56 Resources: 104 Order: 1</b><br>
<br>
Battle is won. Casualties on Regalian Side All 5 Mercenaries.<br>
<br>
Gain new Hero unit:<br>
<br>
<i>Mercenary Captain Pelleas Vajor<br>
Hero<br>
HP 2<br>
Move 1<br>
Attack 2<br>
Atk 2<br>
Def 2<br>
Mercenary Leadership: Mercenaries can be hired at half price to a minimum of 1 Resource and gain +1/+1<br>
Heartier than He Looks: Difficult to kill with a 6+ Save</i><br>
<br>
The Dragons have gifted Regalia 20 Resources due to the hardship of the Demon fighting.<br>
<br>
<b>Takrian Republic <br>
Population: 59 Resources: 64 Order: 1</b><br>
<br>
Action 1 used to upgrade Safeguard to level 2 (turn 1 of 3)<br>
Action 2 used to upgrade advancement: Military reserve corps to level 2 (turn 1 of 1) [Added effect: adds an equal amount of archers to spawned legionaries]<br>
Action 3 used to recruit two cataphracts in Karaz-A-Karak (turn 2 of 2)<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 44 Resources: 67 Order: 1</b><br>
<br>
Advancement: Streamlined Bentvine Training lvl 2 (6- [Strength of Mind 1 + Advanced Knowledge 2]) 3<br>
Upgrade Yomus to lvl 2 (Capital) -5 Resources Turn 1 of 3<br>
Upgrade Vineyar to lvl 2 (Standard) -5 Resources turn 1 of 3<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 92 Order: 1<br>
<br>
Alliance Bank Resources: 220</b><br>
<br>
1. Lvl 1 advancement: Temple of Kerem: “In order to spread word our faith with none other than the Universe itself, we must help to teach others about such, and while we shall not force them to believe such things as the utter and only truth, we must give them the consideration of such.” Capable of building a temple in another nation, which grants the nation its within an +1 to order, but if it’s destroyed, lose that bonus and instead, the host nation suffers an -1 to order<br>
<br>
2/3. Lvl 2 advancement: The word of the Universe: “Our word of the Universe must continue forth, for our very laws cannot rely on temples alone, and we must teach them what it truly means of achieving such goals” an additional +1 order to the host nation it’s within.<br>
<br>
A massive fire breaks out within the the building that contains the treasury and most of it is lost. It is thought to be the work of surviving Eovians that linger within the city, causing havoc.<br>
<br>
Resources have dropped down to 92<br>
<br>
<b>Mitsura<br>
Population: 61 Resources: 59 Order: 2</b><br>
<br>
20 resources are gifted to the oni for freeing Mitsura from the demonic influences.<br>
<br>
Actions:<br>
Building wonder: The World Tree. 4/6 turns 12/18 actions, 150/150 resources<br>
<br>
Continuing processes:<br>
Policy: Growth of a new forest tile, 2 tiles west of capital 2/2 (4, -2 due to forest irrigation 2)<br>
Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)<br>
Complete: Borage uses action to grow forest tile 3 tiles east from capital 1/1 (4-2 due to forest irrigation, -1 due to presence niwashi)<br>
<br>
<br>
<i>Parts of the forest seem to be remain corrupted. Dark tidings and portents seem to linger in the air. Whispers are heard within the darkness and forgotten reaches of the land. Something is coming….</i><br>
<br>
<br>
<b>Ogres<br>
Population 20 Resources 20</b><br>
<br>
The Ogres are hungry for combat. Not even the incredibly harsh winter can keep them at bay.​</div></div>
				
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<b><u><span style="font-size: 26px">Zanzir </span></u></b><br>
<i>A Nation at Odds</i><br>
<br>
<br>
<b><u><span style="font-size: 22px">SLAVERY ABOLISHED!</span></u></b><br>
<br>
“Freedom is a right, not a privilege or a commodity to be sold. From this moment on any and everyone within the borders of this desert is a free person and Zanzir will protect their right to freedom with the One God backing us.” <br>
<br>
Tenebrous stood on a platform in what used to be the slave markets of his capital city, draped in warm fur pelts to protect him against the wrath of the winter. The desert citizens gazed up at him and his arms soldiers with confusion, admiration, and joy. Many of them wondered where the decision had come from, but the King did not make himself available for questioning. Instead he made the move to unshackle the first person himself. <br>
<br>
“I’m sorry for the suffering you have endured. You are free now.” Tenebrous whispered to the stranger as he helped the elderly man to his feet. Lightly dressed, the man shook and his chains clattered softly. Then without warning he embraced Tenebrous and held him tightly. Though he was shocked, the King did hug the man back briefly and as tears ran down the old man’s face a blanket was thrown over him. “Here, this is for you. To start anew.” Tenebrous placed a large sack in the man’s hand. <br>
<br>
“Set everyone free and hand out the bags.” Tenebrous demanded of his guards. Quickly they moved to carry out their orders despite being met with some resistance from the slave masters and slave owners. “Arrest anyone who stands in your way! No matter their status! It is now an act of treason to enslave a person in my desert.” Tenebrous turned away as soldiers rushed by him to free the bound people. <br>
<br>
“Thank you, my king!” An elderly voice cried out from among the noise and confusion. Opening his bag had revealed food and funds had been given to the former slaves to help them get started. <br>
<br>
<u><i>The Throne Room</i></u><br>
<br>
From his seat of power Tenebrous stared disappointedly at several former nobles who had ironically been bound in chains and dragged from their homes to kneel before him. <br>
<br>
“This is an outrage! What do you think you’re doing?!” A woman barked at him.<br>
<br>
“You are only here so that your peers may see the fate that awaits them should they disobey me or my laws going forward.” Tenebrous gestured to the sides of the room where many wealthy and high-born citizens stood spectating the event about to take place. “You seven openly refused to free the people you held as slaves after I declared it illegal. For that you must be punished, but seeing as my dungeon is now a marketplace and I’ve outlawed shackling people anyway, death is the only option left to me.” The crowd gasped audibly and the seven nobles all became flushed. <br>
<br>
“Guards. Take them to the square and have them all hung, make a spectacle of them.” The King commanded.<br>
<br>
“What?!”<br>
<br>
“No!”<br>
<br>
“Please! Your Majesty!”<br>
<br>
Kicking and screaming the nobles were dragged away and Tenebrous eyed the others who stood on the sidelines. “And to all of you, traitors to the throne will be treated far worse.” <br>
<br>
Cheers erupted outside to the sound of the first neck snapping. His message to traitors would be  very clear. And Zanzir would be a new nation just in time for their new foreign representatives to arrive.<br>
<br>
<u><i>SUN’S SPIRE'<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="c6f4bdb3b672caae8367f08ccc22ace8.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fc6%2Ff4%2Fbd%2Fc6f4bdb3b672caae8367f08ccc22ace8.jpg&amp;hash=e0205bf1a32d3c1ac29547762a9cd6d5" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fc6%2Ff4%2Fbd%2Fc6f4bdb3b672caae8367f08ccc22ace8.jpg&amp;hash=e0205bf1a32d3c1ac29547762a9cd6d5" data-url="https://i.pinimg.com/564x/c6/f4/bd/c6f4bdb3b672caae8367f08ccc22ace8.jpg" class="bbImage" data-zoom-target="1" style="width: 669px" alt="c6f4bdb3b672caae8367f08ccc22ace8.jpg" title="" width="" height="" loading="lazy">
	</div></i></u><br>
<br>
One week after the executions in the capital, Tenebrous’ soldiers had spread west to the city of Sun’s Spire where his cousin and former Master of War had made his new home. Without warning the city was sacked and in the process all the nobles who supported the Order of Isis were rounded up.<br>
<br>
“What is that sound?” Solomon said as he awoke to the moon peeking through his window and the sound of people crying and fires burning. Suddenly his doors were kicked open and soldiers rushed through the mansion. Before he could even get out of bed, a dagger was pressed to his throat as a Raven stood over him and shook its head. Tears swelled within Solomon’s eyes and his heart fell into his stomach. “P-Please...I was always on his si…” The bedroom door was kicked open and the soldiers surrounded Solomon. “The King wants you to know that you only live by his grace and the love your brother has for you. Be grateful, for others are dying in flames.” The Raven whispered to him. Then the soldiers dragged him from his bed to a carriage that would take him back to the capital<br>
<br>
<u><i>KEREM’S REACH</i></u><br>
<br>
While her cousin’s city suffered a rough reform, Amanitore and her acolytes of Isis plotted, unaware of what was happening to the east. “The Order and the Oni have both refused our requests for funds, milday. We could perhaps ask Solomon to share what he is given by the capital?” <br>
<br>
Amanitore sat with a pout on her face, hiding her disgust at the situation as she tried to think of something to do about their empty coffers. The Oni had written a disrespectful letter in response to her request and while she wanted nothing more than to crush their nation beneath her sandstorm and make them feel her embarrassment, she couldn’t do it alone. <br>
<br>
The group's midnight meeting came to an end with the consensus that Amanitore needed to secure allies for the Order of Isis and since the west was no help she would head east.<br>
<br>
As a boat was packed and preparations were being made for her departure, Amanitore stood on the docks waiting for everything to be ready. “Fucking westerners.” She cursed as she looked up to the moon. The falling snow...wasn’t snow at all. As the specks landed on her white fur it became clear that it was ash. Quickly she turned around to see where a fire might be burning, but there were no clear signs of one. “Leave everything. Something is not right.” As she forced her way onto the boat, Amanitore pulled her hood up over her head and sat down in the only proper seat. ”Now!” The princess hollered.<br>
<br>
The boat had been dug out of the frozen water and now sat on hills of snow. With a deep breath she raised her hands up and the snow began to move, rising like a wave beneath the boat. The servants and guards grabbed hold of the railings and braced as the wave of snow started to carry the boat over the frozen sea. <br>
<br>
An hour into the trip a servant pointed to a blazing inferno in the distance. “Isn’t that Sun’s Spire, High Priestess?” Amantiore rose from her seat, disbelief plastered across her face. Panic for her cousin overwhelmed her, then came the fear for her brother’s safety. “Are we under attack?” Amanitore wondered. They had so many enemies and so many threats lay beyond their walls. Dropping back into her seat Amanitore found herself more determined to head to Regalia now. If they were indeed under attack then they would need help.<br>​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Advancement: FIghting Pits - A bloody sport has come to the desert nation and all are invited to participate! The new fighting pits of Zanzir promote competition, trust, and fun between participating nations. With a small entrance fee for the victory pot, anyone can enter the fighting pits and during special events, rare rewards will be given to the victor(s). (For a price of 10 Resources, nations can send fighters to participate in the arena in the Zanzir capital. Winners will receive a victory pot consisting of the entrance fee money as well as prize money put forth by the King. Participants also gain access to the Buyers’ Market, allowing them to place bets on fights, battles, and even wars across the continent. Special arena events will occur once a year with great prizes.)</li>
<li data-xf-list-type="ul">Advancement: Floating CIties - With magic stolen from the Order of Isis, technological assistance from the Takrians, and craftsmanship help from the dwarves, the King has drafted a plan to build cities that float on water. (Allows construction of cities on water tiles adjacent to land tiles.)</li>
<li data-xf-list-type="ul">Advancement: Dwarven Influence - The Dwarves have started to rub off on their hosts and it shows in the construction efforts of the people. (-1 Turn for all construction projects.)</li>
</ul><br>
Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">12 months of peace with Western Alliance (Ends Turn 27)</li>
<li data-xf-list-type="ul">The Oni receive priority when purchasing Black Market items at twice the retail price. </li>
<li data-xf-list-type="ul">Horn of Summoning sold to Oni for 40 Resources</li>
</ul><br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 1Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 1Res<ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0 </li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
<li data-xf-list-type="ul">Ring of Fury: Sold! <ul>
<li data-xf-list-type="ul">Strength: +1 Attack, +1/0 </li>
<li data-xf-list-type="ul">Weakness: 0/-2</li>
</ul></li>
<li data-xf-list-type="ul">Horn Of Summoning: Sold!<ul>
<li data-xf-list-type="ul"> Strength: Summons 1d4 Sand Giants at the beginning of battle </li>
<li data-xf-list-type="ul">Weakness: When used, the summoner and acts last in combat</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market (Gain random items from rolls)</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
</ul></li>
</ul><br>
Total Income: +22 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Capital +2res</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">(4)Trade Agreements +8res</li>
<li data-xf-list-type="ul">(3) Resource Extraction +3res</li>
<li data-xf-list-type="ul">(1) Secret Trade Deals +1res</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Advancements - 9</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 174 - 9 = 165</li>
<li data-xf-list-type="ul">Next Turn: 165 + 22 + 40  = 227</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper </li>
<li data-xf-list-type="ul">1x Xiron Class Beast </li>
</ul></li>
<li data-xf-list-type="ul">Army 8<ul>
<li data-xf-list-type="ul">1x Infantry </li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
</ul></li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(97, 189, 109)"><b><span style="font-size: 26px">The Ru-Ten Amalgam</span></b></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.899604/" target="_blank"><img src="https://www.rpnation.com/data/attachments/836/836734-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>It was hard to describe Siredom, even to those who recognized its mechanics.<br>
<br>
As the New Cold touched the land, most parties found themselves frozen in place, the previous winters hardships were nothing comparison. The idea of moving forces in such conditions all but impossible, with only a scant few messages being able to travel between the settlements. The people were disconnected in a way that worried merchants, scholars and militants alike, but such hardships did not befall the Sirewood.<br>
<br>
Even as the movements of units stagnated and people became reliant on messages even moreso, he remained the same. Thanks to the Sirewood Beasts, he had eyes and ears moving throughout both Yomus and Gerudo Valley. For all other settlements, the presence of his twisting vines  under the chilled soil was enough to feel the movements of larger parties. Despite the lack of a true, singular body, his reach was farther than most would admit. It was for this reason that, despite technically being trapped within the Sirewood Chambers under his castle in Yomus, he never grew bored of his placement.<br>
<br>
Even before the method of creating Sirewood Beasts were known, all his predecessors were capable of expanding their vines to all lands they could touch. The beasts made it easier, allowing him to technically be among his people even while he was rooted in place. <br>
<br>
It was a concept he knew was alien to most peoples under the Amalgam, the idea of being of multiple bodies at once was something he'd never be able to describe to completion. He'd tried with the Scholars of the Buried Palm, as many of his predecessors had, to at least try and document. Whereas one would find the body they inhabit the sum of their capacity for consciousness, becoming a Sirewood greatly expanded that capacity.<br>
<br>
What he once considered his body wouldn't have even made up a finger of what he was now. Spread out under the grounds, vines trailing for miles, operating bodies that once dwarfed him in size.<br>
<br>
The Serfs were the newest addition to his arsenal, one that he found himself working hard to get used to. For whereas he had the workings of the previous sires to learn of both the vines and the beasts, the Serfs were the first addition that would eventually become the leftovers of his reign. He had to work to master their control, not only for his sake but the Sirewood who would supplant him.<br>
<br>
Whereas the Sirewood Beasts were large and hulking, the Serfs reminded him much more of his previous body. The difference was palpable, as the coordination of so many bodies at once was challenge even for him. Once that murderous fiend had managed to be cultivated into a more stable shape, others were prepped to join him. Soon enough, Serfdom would become a regular punishment for any Criminal unable to offer proper challenge to the Amalgam's enforcers.<br>
<br>
But the benefits of having such a grand capacity of consciousness, was that even while training his usage of these new bodies, he was still keeping watch.<br>
<br>
With the deep freeze, contact with locales like Gerudo Valley had become difficult for most... except for him.<br>
<br>
The Sirewood Beast he'd sent in case he'd have to step into any disbutes with the neighbors personally had become a quick line of communication. He bore witness to the way in which the cold slammed into the neighbors. And with so many potential allies nearby the Amalgam had no choice but to loosen their approach. They didn't want their lines of communication to freeze to death, and so had offered slight aid to both the Takrian Refugees and members of the Mesanian unit docked nearby.<br>
<br>
Both were probably still awaiting word on whether the Amalgam would join that Western alliance, but the Seventh Sire was unwilling to lean in either direction until the Triumvirate broke their deadlock. Such a matter was not one he could make alone without risking a fracture, and so he too had turned his attention to matters such as assuring their guests did not perish. Unfortunately, that same kind of oversight could not be extended to the Rootlane, as it lacked both a Sirewood Beast and the usual lines of communication as the older settlements.<br>
<br>
He would place his faith in the Bentvines sent to locate Rom and his Gnarlwoods, while turning his attention elsewhere.<br>
<br>
Namely, the grand construction effort.<br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 2)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements (Advancement lvl 1)<br>
<i>Sirewood Serfs</i>- Using Population, the Amalgam may construct Sirewood Serf units. (Advancement lvl 1)<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 4 Bentvine Skirmishers</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. Upgrade Gerudo Valley (Standard)<br>
2. Upgrade Yomus (Capital)<br>
3. Upgrade Vineyar (Standard)<br>
Action 3:<br>
<i>Free Actions</i><br>
Exploration on Rootlane tile<br>
<br>
<b>Resource Transactions</b><br>
Balance: 65<br>
+Income:<br>
(Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Rootlane 3) 15<br>
-Expense:<br>
Advancement: Upgrade Gerudo Valley (Standard) -5 Turn 1 of 3<br>
Upgrade Yomus (Capital) -5 Resources Turn 2 of 3<br>
Upgrade Vineyar (Standard) -5 Resources turn 2 of 3<br>
<br>
New Resource Balance: 65</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px"><b>Regalia Triumphs</b></span></span><br>
<b><span style="color: rgb(44, 130, 201)">~ 5th Quarter, 51AC ~</span></b><br>
<a href="https://www.rpnation.com/attachments/1626742157541-jpeg.899596/" target="_blank"><img src="https://www.rpnation.com/data/attachments/836/836726-689086af72d18655883dfacd083abb3d.jpg" class="bbImage " style="" alt="1626742157541.jpeg" title="1626742157541.jpeg" width="178" height="100" loading="lazy"></a>​</div><br>

    			<div class="tabsBb" id="tabContainer_1736445197">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445197" data-tab-container-id="tabContainer_1736445197" href="javascript:">Imperium</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445198" data-tab-container-id="tabContainer_1736445197" href="javascript:">Battle for the Forgotten City</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445199" data-tab-container-id="tabContainer_1736445197" href="javascript:">The Deep Winter</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445200" data-tab-container-id="tabContainer_1736445197" href="javascript:">Foundering the Imperium</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445201" data-tab-container-id="tabContainer_1736445197" href="javascript:">Troubling News From Zanzir</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445202" data-tab-container-id="tabContainer_1736445197" href="javascript:">Actions, Units &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445197" style="display: list-item;"><br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px"><b>Imperium</b></span></span><br>
~ Aspiring World Hegemon ~<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(44, 130, 201)"><b>Archon of the Imperium</b></span></span><br>
Alexian<br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 18px"><b>Government</b></span></span><br>
Magocratic Feudal Empire<br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 18px"><b>Heartland</b></span></span><br>
Regalia<br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 18px"><b>Vassals</b></span></span><br>
Takria<br>
Draken Guard<br>
Toulais<br>
Gecklicko<br>
<br>
<span style="color: rgb(44, 130, 201)">~~~&gt;&lt;~~~</span><br>
<br>
<span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><b>Celest</b></span></span><br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 18px"><b>~ Palace of the Imperium ~</b></span></span><br>
<span style="font-size: 15px">Bonuses:<br>
Founders the Imperium<br>
Regalia can now directly communicate with all known nations without restriction<br>
For every three Imperial buildings built in Celest (the Palace of the Imperium not included), the Capital's level will rise by 1.</span><br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 15px">~~~&gt;&lt;~~~</span></span><br>
<br>
<span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><b>Internal Relations</b></span></span><br>
~ The Archon's opinion on His vassals ~<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(44, 130, 201)"><b>Most Favoured</b></span></span><br>
<b>Takria</b><br>
~ Played a Massive Combat Role in the Demon War ~<br>
~ Championed the Fight Against the Demons ~<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(44, 130, 201)"><b>Favoured</b></span></span><br>
<b>Draken Guard</b><br>
~ Provided Financial Aid during the Demon War ~<br>
~ Willingly Accepted Vassalisation ~<br>
<br>
<b>Toulais</b><br>
~ Provided Financial Aid during the Demon War ~<br>
~ Willingly Accepted Vassalisation ~<br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 18px"><b>Disfavoured</b></span></span><br>
<b>Gecklicko</b><br>
~ Rumours of Rebellion ~<br>
~ Played a Minor Combat Role during the Demon War ~<br>
~ Fought Against Vassalisation ~<br>
~ Committed Atrocities ~<br>
<br>
<span style="color: rgb(44, 130, 201)"><span style="font-size: 15px">~~~&gt;&lt;~~~</span><br>
<br>
<span style="font-size: 26px"><b>Imperial Law</b></span></span><br>
<br>
1. Above all else, all members of the Imperium are hereby forbidden to engage in any activities the Archon has declared to be Demonic in nature, for the safety and security of all the world. Violators of this law shall be deemed as oathbreakers, enemies of the Imperium, and, indeed, enemies of All-Kind in the world.<br>
<br>
2. All members of the Imperium are to uphold their oaths of alligence to Regalia, the Imperium, and the Archon of the Imperium. Any who break their oaths shall be cast from the Imperium, branded eternally as oathbreakers, and named as enemies of the Imperium. The fate of all oathbreakers is death.<br>
<br>
3. All members of the Imperium must accept the Right of Mage Rule. Members of the Imperium, who have mages as part of their citizenry, must reform their government into a magocracy, and make it law within their land that only mages have the right to hold high office within the government. Those members of the Imperium who refuse to magocratize their government, or do not sufficiently abide by the principle of the Right of Mage Rule, will not receive official recognition as a legitimate government within the Imperium. The lack of official recognition of a member's government by the Imperium could result in sanctions or even war, which is decision left to the decretion of the Archon.<br>
<br>
<span style="font-size: 15px">4. All members of the Imperium shall rise to defend fellow members of the Imperium in times of war, regardless of circumstance. Any who refuse to do so, without a reason accepted by the Archon, will be subject to legal punishment. The extent of such punishment shall be to the decretion of the Archon.<br>
<br>
5. All members of the Imperium shall allow for trade without restriction between all other members of the Imperium. All members of the Imperium are hereby legally permitted to trade with non-Imperium nations.<br>
<br>
6. All members of the Imperium shall allow the Regalian military access to their nations without restriction, and all members of the Imperium will allow Regalian units to be trained within their territory.<br>
<br>
7. All members of the Imperium are hereby required to faithfully follow the decrees of the Archon. Violators of this law could receive legal punishment, should the Archon deem it necessary.<br>
<br>
8. All members of the Imperium are hereby forbidden to engage in military action against Regalia. Violators will be branded as oathbreakers, cast from the Imperium, and become the enemies of the Imperium. All members of the Imperium are also forbidden to engage in military action against other members of the Imperium without just cause. The Archon will have the decretion to determine what is a just cause for war between members of the Imperium. Should a member engage in war that the Archon has determined to be unjust, all military action must cease immediately upon the Archon's order, and the aggressor must submit themselves to Imperial Law. The aggressor will then receive legal punishment proportional to their war crimes, whilst also taking into account the appeals of war victims.<br>
<br>
9. All members of the Imperium are forbidden to engage in activities that bring deliberate harm and / or instability upon their territory, citizens, economy, or state of national order. Violators will be subject to legal punishment, the extent of which is at the decretion of the Archon.</span>​</div></li><li class="bbTabContent" id="tab_1736445198" style="display: none;"><br>
As soon as the gates to the Forgotten City crumbled under Tribuchet fire, the Regalia army charged into the city, Corporal Pelleas at the head with his mercenaries. As the first into the city, they would be the first to be swarmed by the demons, possessed Dwarves hacking and bashing at the comparatively poorly equipped mercenary army. Corporal Pelleas and his men were engulfed by the possessed horde, each man gored and ripped to pieces by the mad-eyed Dwarves, their screams filling the Corporal's ears in all directions. And the Corporal himself would not be spared. Dwarves tore upon him as eagerly as they did the mercenaries, but the Corporal remarkably withstood blow after blow. Either it be warhammers to his head, swords with his gut, or dagger to his throat, somehow the man fought on. If only for a few more moments, before collapsing to the ground, his blue blood everywhere, pooling at his feet.<br>
<br>
And just as the Dwarves were about to finish him, Sparda and Derin smashed their way into the Demon horde, as did the slow moving but steadily advancing line of Shieldmen. Alexian, as always, floated above the battlefield bathed in brilliant light, feather wings at his back and righteous fury in his hands. Marksmen excelled themselves as well, not only providing volleys to as yet unengaged possessed forces, but using their sharpshooting skills to pick off Dwarves through inch-wide gaps in the Shieldmen line. The singing of arrows buzzing by the ears of the Shieldmen provided a measure of comfort, where it would unnerve anyone else.<br>
<br>
Through Regalia's combined might, the Dwarves were obliterated and pushed back, the Shieldmen crushing the bones of the fallen Dwarves underfoot as they relentlessly marched into the city, cracking the skulls of any Dwarves that managed to slip by the merciless onslaught of the mages.<br>
<br>
"Do not allow a single Dwarve to escape!" Alexian commanded from on high, "They must all be destroyed! Every last one!"<br>
<br>
Once the main force of the Demon army was utterly crushed, their lines splintered and they scattered, escaping deeper into the city. But none could be allowed to escape. The Regalian army pursued these possessed Dwarves, hunted down and finishing off any stragglers, but the real reason they were here had yet to reveal itself.<br>
<br>
The Demon.<br>
<br>
But Derin, always eager to prove himself, looked to the Palace of the Dwarven King, the Allfather, at the centre of the city. With a grin, Derin went after the Palace, much to Sparda's surprise. "Derin!" Sparda called after his brother, watching him run off, before giving chase himself, "Where are you going?!"<br>
<br>
"We are here to kill a Demon, are we not?" Derin laughed, "So, lets go kill one!"<br>
<br>
"Derin, we need the Primus with us for that!" Sparda warned his brother, "We cannot defeat it alone!"<br>
<br>
"Really?" Derin grinned, "Let's see."<br>
<br>
~~~<br>
<br>
The doors of the Dwarven Palace burst from a blast of entropic force, revealing Derin and Sparda to the waiting Dwarven King, the Allfather. Even before possession, this ancient dwarf is considered to be the first amongst his kind, even partly divine in nature. Not that any of this mattered to either of the Commanders, of course. They were here to end the Allfather once and for all.<br>
<br>
There were no words. No exchange of quibs nor taints. As soon as Derin saw the Allfather, he charged in with his spear, dispite Sparda's words of caution. The Allfather simply sidesteps Derin's thrust, with more speed and elegence than one might expect, before bringing his warhammer up to strike Derin's helmet, knocking the Devourer clear off his feet and hit the floor with a resounding clang. Just as the Allfather was about to strike down upon Derin, Sparda rushed forward with barriers raised, throwing himself between the Allfather and his brother, taking the full brunt of the Allfather's warhammer against his arm plate, but his Sparda's barriers hold even if they crack. The Paragon then quickly counters the Allfather, bringing his mace clearly into the side of the Allfather's face with a sicking crack.<br>
<br>
Of course, the Allfather barely seemed to notice that half of his face had been caved in, something that surprised Sparda, and the Allfather brought his warhammer down upon Sparda again, this time shattering Sparda's barrier and sending the Commander flying across the room, impacting the far wall that cracked and crumbled from the sheer force.<br>
<br>
At this point, Derin managed to recover himself, rolling out of the way of the second swing of the Allfather's warhammer, before setting his feet to the ground just in time for Derin to block the Allfather's third swing with the shaft of his spear. Thankfully, the spear is well made, and takes the hit well. Derin, however, is pushed back, and he is forced to distance himself. The Allfather is powerful, to be sure. Whatever Demon possesses him, it's certainly a cut above all others so far.<br>
<br>
Time to use magic, Derin thinks.<br>
<br>
The Devourer draws upon his entropic powers, surrounding himself in a storm of entropic energy, and channels that energy into a hail of small but numerous entropic blasts. Many of them hit the Allfather, but they just seem to roll off the old Dwarve, and the Allfather is quickly upon Derin once more, forcing the Commander onto the defensive again. Dodging and blocking each swing of the Allfather's warhammer grows increasingly tiring, while the Allfather himself seems eternal in his strength. He even bears the storm of entropic energy around Derin as though it were mere wind, even as his skin peels and atrophies before Derin's eyes. The Allfather just keeps going.<br>
<br>
As the Allfather's skin is blackened and burned away by Derin's magic, the true master underneath the Dwarven mask is revealed, a mass sickly red and pulsating flesh cramped into a small dwarven shell. But now, with that shell destroyed, the monster beneath is unleashed. In a burst of blood, the Demon shows itself in its true form, growing at unnatural speed from the size of the Allfather into a towering beast, dripping with poisonous blood and rippled with pulsing muscles. And then, the beast throws itself upon Derin, faster than before, no longer restained by the confines of a mortal body.<br>
<br>
Try as he might, Derin is simply not fast enough, and the beast manages to catch the commander in its blackened claws. Its unnatural flesh then starts to grow over Derin, leeching its way towards his head, and Derin's struggles in vain. He cannot even lift his arms, both of them bound by the Demon's claws, and his entropic magic seems to do nothing against this creature. Surely, Derin thinks, this might be just how he dies. And he would have, if not for the blinding light that erupts from behind the Demon, and sudden wail of pain that the Demon roars.<br>
<br>
It was Sparda. The Paragon had managed to cover and gathered his magic, drawing from the power of the ring and bathing himself in its divine light, something that the Demon truly does not like. Sparda throws a beam of pure light at the Demon, straight into its back, drawing an agonising wail from the creature before it drops Derin to the ground, and turns fully to Sparda. The Paragon, enveloped in light, with shining ethereal wings at his back, throws all manner of light spells upon the Demon; beams, spears, runes, and more. The holy light seems to burn the creature, with every touch of light the Demon's flesh boils and blisters, growing great pustles that burst, leaving gaping wounds that pour out the Demon's corrupted blood.<br>
<br>
And yet, even this, even the epitome of Demonic power, the Light of the Heavens themselves, cannot truly stop this monster. The Demon pushed through the light, bearing wounds that would surely kill any other creature in this world, and raises it's great clawed hand, ready to snuff out Sparda's light forever, when a blackened ethereal tendril wrapped itself around the Demon's neck, pulling it backwards and slipping on the bloody floor, the Demon crashing to the ground with a great howl.<br>
<br>
Together, Sparda and Derin gave the beast everything they had, light and darkness united in common purpose, and finally, at long last, the Demon's strength was broken. In one last shriek of defiance, the Demon struck at Derin and Sparda, knocking the two back across the room one last time before the Demon's body finally disintegrated. Covered in grevious wounds and great gashes, its blood pooling in the Dwarven throne room, the Demon collapsed to the floor, the room reverberating with the monster's laboured breathing. It is close to death, but not quite there yet.<br>
<br>
At this time, Derin and Sparda were spent, both of them throwing everything they had at this creature, not to mention the hits they sustained. While Sparda lay struggling to move on the floor, Derin forced himself to his feet, barely able to keep himself upright, with spear in hand.<br>
<br>
"Derin." Sparda calls out weakly, "Don't. Brother... please..."<br>
<br>
But the Devourer ignored him. This creature had to be destroyed, its power is just too great, and there is no telling how quickly it could recover. Within moments, it could be at full strength again, and this may be the only moment to finally destroy it once and for all. And besides, Derin is the Devourer. To devour a demon, such an experience could be one in a lifetime. With gritted teeth, Derin pushed himself toward the Demon, his spear scratching the floor as he makes one step after another towards the creature. And it eyes him hatefully. It knows what is coming, but it is too wounded to do much about it. Derin is soon upon the Demon, and uses the last ounce of strength to lift his spear, and plunge it straight through the Demon's heart. With another angry but weak cry, the Demon tries to swat Derin away, but it can barely move its arms. And without interruption, Derin begin to feed upon the Demon, devourings its lifeforce for himself.<br>
<br>
Even in such a state, the Demon's power is still truly immense. If Derin's total magical strength where a pond, the Demon's would be a lake. At first, Derin can barely comprehend how he could consume such a volume, and the Demon begins to laugh mockingly at the Commander. But Derin is the Devourer, and this is not the first time he has consumed a being greater in strength than himself. The Demon pushes it's might against Derin, willingly feeding the Devourer, expecting to overwhelm him. But Derin is practiced in this art. He consumes some at first, before casting the rest away into the ether around him. And Derin soon acclimatises, consuming more and more of the Demon's power, and soon he is able to handle it all. The Demon stops laughing then.<br>
<br>
Almost instantly, Derin grows back to his normal strength again, the exertions of battle disappearing almost in a flash. And with renewed strength returns his entropic powers, that he summons once more, blackened ethereal tendrils that are set upon the Demon, grasping onto the Demon's limbs and head and body, holding it down and in place as Derin gorges himself on the Demon's power. It cries, and shrieks, and struggles, but it's fate is sealed. Derin devours the Demon, and sucks every last drop from the creature. It's body blackens and turns to ash, first around the entry point of Derin's spear but it soon spreads across the Demon's body, destroying the beast body as well as in soul.<br>
<br>
Soon, the Demon ceases to struggle, ceases to shriek, and quickly ceases to breath at all. It's body in whole collapses into a heap of ash, leaving behind only the comparatively tiny skeleton of the Allfather. It is over. The Demon is destroyed, utterly and completely, never to trouble this world again.<br>
<br>
And now its power is Derin's to command.<br>
<br>
The Devourer stepped away from the pile of ash, turning towards his brother, who now stands but weakly.<br>
<br>
"Derin." Sparda mutters in disbelief, "You... you actually... it's finally gone."<br>
<br>
"Gone forever, Sparda." Derin says, taking a step towards his brother, but then suddenly stops. Derin drops his spear, doubles over, falling to his knees, and vomits blood, the dark blue liquid pouring through the slits of his helmet. And then next moment, Derin collapses, unconscious.<br>
<br>
"Derin!" Sparda cries, pushing himself towards his brother, dropping to Derin's side to examine him. The next moment, Sparda hears soldiers approaching, and senses that they are Regalian. "HEALER!" Sparda shouts as loud as he can, "WE NEED A HEALER IN HERE, NOW!!"<br></li><li class="bbTabContent" id="tab_1736445199" style="display: none;"><br>
Derin finally stirred, returning to the waking world again, finding his brother seated at his side. A familiar moment for Derin.<br>
<br>
"Glad to see you awake." Sparda says with a smile, "How are you feeling?"<br>
<br>
"I... I feel fine, I guess." Derin returned, lifting himself up, sitting up the healers bed, "What happened? How did I get here?"<br>
<br>
"You... fell unconscious, Derin." Sparda told his brother, his smile leaving him, "After you... destroyed the Demon, you dropped to your knees in the Dwarven throne room, vomited blood, and then collapsed. I had you brought before the healers immediately, but none of them could tell me what happened to you. According to every healer we have here, you are perfectly healthy, and brimming with magic. They did not know why you collapsed, or vomited blood like you did. But I can think of one possibility."<br>
<br>
"Sparda, don't start." Derin growled, but Sparda would not be deterred.<br>
<br>
"Derin, you went too far this time. I've told you a thousand times, entrophy is dangerous. There is a reason why it is considered dark magic." Sparda lectured, "And you used it to devour a Demon's soul, Derin. You are damn lucky it did not possess you. If it did, then.... You have to stop using this magic, Derin. You have to."<br>
<br>
"I am fine, Sparda. Just as the healers have told you." Derin told his brother, before looking Sparda straight in the eye, "Besides, if it were not for my magic, we would both be dead now, and that Demon could still be out there spreading its corruption. Who knows if it could even be destroyed by conventional means. My magic ensured its destruction, utterly and completely. Its body, its soul, its very essence is destroyed and forever lost. Whilst its raw magical power is now mine."<br>
<br>
"Derin...." Sparda sighed in exhaustion, both of them tired of arguing about this, but Sparda also knew that Derin had a point. That Demon was insanely strong, after all, and if Derin held back then it is very likely they would have died. Sparda has never liked Derin's use of dark magic, but in this instance it probably saved both of their lives, as much as Sparda loaths to admit it to himself. On that basis alone, Sparda decides to drop the topic, sitting back in his chair at Derin's side.<br>
<br>
"What has happened while I've been out?" Derin asked, "Did all else go well?"<br>
<br>
"Yes, all is well." Sparda returned, as did his smile, "Our army crushed the demons, though it came at a price."<br>
<br>
Sparda then looked past Derin, drawing the Devourer's attention toward what Sparda was looking at, only to find the Corporal in the neighbouring cot covered in bloodied bandages.<br>
<br>
"Corporal Pelleas lost all of his men. Every single one." Sparda tells Derin, "But, miraculously, he survived. He is certainly a difficult man to kill. A cracked skull, three broken ribs, a shattered arm, and he has been run through multiple times. Not to mention the blood loss. And yet, incredibly, he survives. The healers do not expect he will wake for at least a week, given his injuries, but as long as he keeps breathing, they expect they can fix him. Though, they do wonder how he's still alive. He should be dead, many of them have told me."<br>
<br>
"Apart from Corporal Pelleas and his men, however, the rest of our forces pulled through well enough. Some injuries, but nothing devastating." Sparda goes on, "We have been mopping up the last remnants of the possessed Dwarves. We have been hunting them done all throughout the city, ensuring none manage to escape. Gods, Derin, you would not believe what these demons have done to these people. This city is a gallery of horrors, each exhibit more terrible than the last. There's barely any untainted Dwarves left, and many of them are perhaps beyond saving at this point, their minds shattered from everything they have endured. This fate, taken and possessed by the Demons, could not have been worse."<br>
<br>
"We are leaving Dwarves alive?" Derin questions critically, "I thought we are to kill them all?"<br>
<br>
"Apparently, the Demons' power is not absolute." Sparda tells Derin, "The Oni managed to free the Mitsurans of Demonic control, though the Primus is uncertain how much he can trust this. Our scouts are investigating, but the Primus does not wish to see more bloodshed than is necessary. For now, those Dwarves who have shown themselves to be untainted are being watched and studied. The Primus wants us to understand the Demons more, to understand how possession works, perhaps even find a way to break demonic control on the possessed. But until we can find such a way, every possessed Dwarve is fated for death. We--"<br>
<br>
Suddenly, there is a bang on the door, Sparda and Derin looking over to see a Shieldman standing by the open doorway.<br>
<br>
"Apologies for the interruption, Commanders, but His Illuminance wishes to see you." The Shieldman informs them, "Outside the city."<br>
<br>
~~~<br>
<br>
Sparda and Derin walk through the crumbled gates of the Forgotten City, stepping out into the clear crisp night. They both notice how cold it is, the unnatural chill being a familiar one. Almost Regalian. Alexian is stood outside, looking up at the night sky, watching the snow fall, and both Commanders walk up to join him.<br>
<br>
"You wished to see us, Your Illuminance?" Sparda said, before Alexian raised his hand for silence, and pointed to the snowfall.<br>
<br>
"We are far from Regalia." Alexian stated, "And yet, it is cold here. As cold as Regalia. Do you not agree?"<br>
<br>
It is true. It is cold here. Colder than it should be.<br>
<br>
"Winter has arrived." Alexian said, "But this is something more. This is Deep Winter. It really can get this cold all this way south. I did not expect the tales to be true."<br>
<br>
The Primus finally turned, looking at his Commanders, and he smiled at them both.<br>
<br>
"So, together, my Commanders destroyed a Demon." Alexian stated, "I do not think I can overstate the enormity of what you have both done. That demon was the single greatest threat to our world that Regalia has ever faced, and yet, together, you destroyed it without my presence being necessary. I could not be more pleased."<br>
<br>
"Derin, I understand you took ill after you dealt the final blow." Alexian told the Devourer, "Are you well?"<br>
<br>
"Perfectly, Your Illuminance." Derin nodded, "I ready to service."<br>
<br>
"That is good. You will both be needed for what is to come." Alexian told them, before adding, "It is time that you both come to know what I have been planning, the changes I will be making in the coming months, and what will be expected of your both. It is time for Regalia to take its rightful place in this world. And now that the Demon threat has been quashed, nothing remains to stand in our way. Come, we have much to discuss."<br></li><li class="bbTabContent" id="tab_1736445200" style="display: none;"><br>
It seems this is the year of momentous events. First the rise and fall of the Demon threat, then the inset of the Deep Winter across the continent, and now it shall also be the year when Regalia finally reveals its hand to the rest of the world. The foundations has been laid, vassals have been acquired, and Regalia has proven its might not just against its mortal enemies but also against existential threats. None can deny Regalia's power anymore, and with renewed peace falling across the continent, now is the time to capitalise on Regalia's formidable image.<br>
<br>
Now is the time for the Imperium to rise. And Alexian himself shall ascend to become the first Archon of the Imperium.<br>
<br>
Alexian sends his orders to the Magisterium in Celest. The old royal palace is to finally see renovation and expansion on a massive scale, reshaping and modernising it into the Palace of the Imperium, the seat of power for the Archon, and the very symbol of magocratic rule. And thanks to the automata, it will take little time at all for the renovations to be complete, and for the Imperium to be born.<br>
<br>
Within just a couple of weeks, Alexian receives word from the Palace that work has been completed, but not in the way one might expect.<br>
<br>
Alexian stands in his personal quarters within the Dwarven Palace, when he suddenly senses the use of magic. Turning in the direction from which the magic eminates, he is surprised to find Stine standing before him, but not in physical form. As an ethereal projection. "Stine?" Alexian speaks in confusion.<br>
<br>
"Ah, it seems to finally be working correctly." Stine returns with a smile, looking to Alexian, "I apologise for the sudden appearance of this projection, Your Illuminance, but I wished to demonstrate to you our latest accomplishment. This is what we have named Astro Projection, allowing a mage to project their image and voice across great distances, revolutionising our means of communication across the Imperium. No longer will we need to rely on messengers to carry vital orders, nor wait weeks for replies. Now, we can communicate anywhere at any time, safely and instantaneously."<br>
<br>
"That is... incredible, Stine." Alexian admitted, before smiling genuinely, "Once again, you outdo yourself."<br>
<br>
"Thank you, Your Illuminance. I will be sure to pass on your praise to my researchers as well." Stine told the Archon, "Facilitating Astro Projection requires a device, however. An enchanted mirror. I am speaking to you now from the Room of Mirrors in the Palace, a specially designed room allowing anyone who stands within to project themselves to several locations at once. But for portable use, we can provide individual enchanted mirrors, a small and compact version which only allows for one projection at a time. We are currently distributing mirrors across the Imperium as we speak, and amongst the military. You should receive your batch very soon."<br>
<br>
"Good to know." Alexian says, "And thank you, Stine. Astro Projection will go a long way to securing the Imperium's future."<br>
<br>
"You are too kind, Your Illuminance." Stine bowed, "I also wished to inform you that invitations have been sent to our vassals, to offer you their fealty during the Day of Gift Celebrations. Hopefully, despite the harsh weather, they will be able to attend."<br>
<br>
"Excellent," Alexian returned, "I will be making preparations to return to Celest next month. Geleon will be returning with me, as well as Sparda and Derin. We are all eager to see the new Palace."<br></li><li class="bbTabContent" id="tab_1736445201" style="display: none;"><br>
"Your Illuminance, we have received troubling news from Zanzir." Sparda would report to the Archon, "Reports from our scouts in have detailed disturbances in the Kingdom. The King, a mundane as we now know, has engaged in activities that have brought harm to the recently foundered school of magical learning, the Order of Isis. The city of Sun's Spire has been brought under attack by the King's own forces, sacking and executing supporters of the Order, to the point where even fires rage over the city."<br>
<br>
"What?!" Alexian exclaims in disbelief, "He has done this to his own city?! To his own people?! Has be gone mad?!"<br>
<br>
"We suspect it has more to do with his ongoing feud with his sister." Sparda tells the Archon, "With Princess Amanitore foundering the Order of Isis herself, he could be seeing this act as a play for power on her part, and thus the King has now decided to take action against the Order on these grounds."<br>
<br>
"He wrought such chaos and bloodshed over what?! His cowardice and paranoia?! Ridiculous!" Alexian condemned before quickly deciding, "Regardless, we cannot simply ignore this blatant atrocity committed against mages, especially considering our current investment in the Order. We will take our army down to Zanzir, and I will personally demonstrate my displeasure to his supposed King<br>
. Likes killing mages, does he? Let us see if he is so eager for blood when faced with a mage that can actually fight back. Do we have word on the status of the Princess?"<br>
<br>
"No, nothing. Our reports detail events in Sun's Spire, while the Princess is in Kerem's Reach. But I will have our scouts check on her at once, and make sure she is still alive and well." Sparda bowed his head Alexian, "And I will have our armies prepared at once. While Derin is fit to fight, Corporal Pelleas will still need more time. He is now conscious, however, so he should be fit for transport."<br>
<br>
"Good." Alexian nods, "Inform me as soon as our army is ready to move."<br>
<br>
Sparda salutes the Archon before turning and taking his leave. This news regarding Zanzir is most troubling indeed, and the Imperium cannot be seen to do nothing. Especially now that the Oni have taken Mitsura as their ally. The power balance cannot be allowed to shift away from favouring the Imperium. Their mission is simply too important to risk.<br></li><li class="bbTabContent" id="tab_1736445202" style="display: none;"><br>
<b>Free Actions</b><br>
~ Army 8 &gt; Move to Celest &gt; Merge with Army 2<br>
~ Army 1 &gt; Move South East &gt; Garrison Gecklicko Capital<br>
~ Army 4 &gt; Move West<br>
~ Regalia transfers control of the Forgotten City to the Takrian Republic<br>
<br>
<b>Action Points</b><br>
~ Research &gt; Imperial Administration &gt; Tier 3 &gt; Unlocks: Palace of the Imperium ~ Officially founders the Imperium, the leader of Regalia will always be the Archon of the Imperium, Regalia can now directly communicate with all known nations at any time without restriction, and for every three Imperial buildings built in Celest, the Capital level rises by 1.<br>
~ Research &gt; Imperial Extreme Weather Training &gt; Tier 1 &gt; 1 of 1 &gt; All Regalian units can now move 1 more tile during Winter, and nullifies movement penalty during Deep Winter.<br>
~ Build &gt; Capital &gt; Palace of the Imperium &gt; 1 of 1.<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Helka, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Xentha Lorafina, Mokanu, Grem, 4 Scientists, 2 Technician, 1 Guard<br>
&gt; Army 3 &gt; 1 Scout Motorbikes<br>
&gt; Army 4 &gt; Alexian, Sparda, Derin, Pelleas, 4 Shieldmen, 6 Marksmen<br>
&gt; Army 5 &gt; 6 Shieldmen<br>
&gt; Army 6 &gt; 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock.<br>
&gt; Army 7 &gt; 1 Scout Motorcycle<br>
&gt; Army 8 &gt; 6 Builders<br>
<br>
<b>Population</b><br>
56 + 4 = 60<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 2 x 4 = 8<br>
&gt; Trade (Kerem) &gt; 10<br>
&gt; Donation From Dragonguard &gt; 20<br>
<br>
Expenses<br>
Research &gt; (3 - 2) + (12 - 4) = 3<br>
Construction &gt; 30<br>
<br>
Reserves<br>
&gt; 84<br>
<br>
<b>Balance</b> &gt; 84 + 59 - 41 = 102<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<span style="font-size: 18px"><b>Winter falls upon the continent</b></span><br>
<span style="font-size: 15px"><b>Deserts of Zanzir covered in snow</b></span><br>
This year's winter surprised everyone with its intensity, as even the scorching deserts of Kerem are covered in snow! Nations all across the continent have to deal with hostile weather, with record-breaking low temperatures recorded in Regalia. Despite some concerns regarding crop viability in these unusual circumstances, the ministry of agriculture assures us that the predicted impact on the economy will be minimal. ~ a takrian newspaper<br>
<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement; +5 resources +2 population<br>
<i>Karak Azgaraz: </i>standard settlement; +5 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +5 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +5 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +1 resource income. [advancement; lvl 1]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary and archer units, with X being the level of the settlement. Reserve troops disappear when the threat is over. [advancement; lvl 2]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nation hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 1 legionary, 1 archer<br>
Detachment 1: 1 legionary<br>
<i>Army 2: </i>2 legionaries, 2 archers, 2 cataphracts<br>
<i>Army 3: </i>1 cataphract, 2 legionaries, 2 archers, President Nirki-Zuk Kuadi<br>
<b>Resources:</b><br>
Starting: 64<br>
Settlement income: +22<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard, Kerem): +23<br>
Road construction: -5<br>
Advancement upgrades: -3<br>
Final: 99<br>
<b>Population:</b><br>
Starting: 59<br>
Growth: +8<br>
Final: 67</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
Detachment 1 moves east, rejoins army 1<br>
<b>Actions:</b><br>
Action 1 used to upgrade Safeguard to level 2 (turn 2 of 3)<br>
Action 2 used to upgrade advancement: <i>Resource extraction</i> to level 2 (turn 1 of 1) [Added effect: +1 to resource bonus]<br>
Action 3 used to move detachment 2 through snow<br>
<b>Free actions:</b><br>
Build a road on detachment 1's starting location</div>
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					<div class="bbWrapper"><b>Turn 17:</b><br>
<br>
A terrible col seized the varied forest of Mitsura and for the first time hoshi experienced cold and snow. The less aware hoshi enjoyed the snowfall, revelling in the strange frozen water. Ietsuna however was having a rough time of it. He found that his toga did not provide the warmth he needed and he was experiencing this weird sensation where he felt hot and cold at the same time. His orifices too seemed to be affected by the strange weather.<br>
<br>
It had taken a while, but after a concerned talk with friend Hekron his fears had been laid to rest. Apparently, he was suffering from the “common cold”. There was nothing common about it as far as Ietsuna was concerned and he asked the Great One daily to change the weather. So far, the Kaminoki hadn’t responded.<br>
<br>
Ietsuna had tried walking it off, but to no avail. His wanderings had led him to a strange part of the forest. There seemed to be darkness in the air here. Something which should have dissipated when the priests were killed and the rubies taken away to be destroyed by the oni.<br>
<br>
And yet.<br>
<br>
Iemitsu touched the darkness. Instantly fear overcame him. He had to run! To get away from this accursed place! Ietsuna however did not give in. His curiosity had always been stronger than his sense of self-preservation.<br>
<br>
“Why are you still here?” He murmured as he stared at the dark patch.<br>
<br>
Now that he thought about it, where had the Dark Disciple found those rubies? Somewhere beneath the mountains. How had it learned of the existence of the Dark Ones? These questions milled through Ietsuna’s head.<br>
<br>
“Riddles in the dark.” He said to himself.<br>
<br>
If there was one thing stronger than his curiosity it was his desire to solve the questions the haunted him. Often, they kept him from sleeping during the day and he spent many hours conversing with Hekron. This riddle however, he had to solve himself.<br>
<br>
<br>
<br>
<b>Actions turn 17: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">No movement</li>
</ul><i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Policy change: <i>Growing Niwashi caste</i>: When recruiting a niwashi a second niwashi can be recruited for 8 resources</li>
</ul>Iemitsu investigates remaining demonic threat (maybe an exploration is possible even though Iemitsu does not really have stats?)<br>
<br>
<i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Building wonder: The World Tree. 5/6 turns 15/18 actions, 150/150 resources</li>
</ul><br>
<i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Complete: Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)</li>
</ul><br>
Tables<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+18</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">59</td>
<td colspan="">-</td>
<td colspan="">85</td>
<td colspan="">61</td>
<td colspan="">77</td>
<td colspan="">-</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">3 tiles east of capital</td>
<td colspan="">Defend
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">2 tiles west of capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
<li data-xf-list-type="ul">3x Budding Warriors</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan="">
<ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">2 troop seedling units</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Static, level 2 military settlement unit</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>The Winter Draws In</b></span><br>
<i>Cold months lay ahead...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" data-src="/proxy.php?image=https%3A%2F%2Fc4.wallpaperflare.com%2Fwallpaper%2F302%2F758%2F531%2Fsamurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg&amp;hash=61f84aac12fa5ca3fc8a1da5afad578f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>​</div><span style="font-family: 'Uchen';"><br>

    			<div class="tabsBb" id="tabContainer_1736445198">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445204" data-tab-container-id="tabContainer_1736445198" href="javascript:">Lessons for Hiroki</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445205" data-tab-container-id="tabContainer_1736445198" href="javascript:">The Deciding Battle Draws Near</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445207" data-tab-container-id="tabContainer_1736445198" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
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	</div></span>It was done, the last of the former Azeran settlements had been reclaimed and Euvoia, save for a few remaining individuals to the east, seemed defeated. It was certainly an interesting experience for the young Hiroki and his mages but they had been instrumental in breaking the front ranks of the defensive minded Euvoian’s.<br>
<br>
“You have done well Hiroki,” Kawada said from across the table, sipping at the tea in his hands. The younger man bowed in appreciation.<br>
<br>
“I am glad I could help, I never expected to be so useful to the war effort.” Hiroki smiled with a semblance of pride. “I always thought I would be one of the no named rank and file to fall at the start of battle.”<br>
<br>
Kawada paused, his eyes rising up towards Hiroki with a slight anger.<br>
<br>
“You are still young, but while you are with me I will show you what true honour and respect means. Our soldiers, our warriors are more than just rank and file. Each is key in the defence of our lands...each has a name and a family at home who will mourn their loss. To refer to them as no name rank and file is a great sign of disrespect.” The tone of Kawada was stern and in reality he wasn’t even a decade older than Hiroki but vicious battles often matured people quickly. He had seen far more battle and far more loss than the mage and it showed in the difference between them.<br>
<br>
“I...I am sorry...I meant no disrespect,” Hiroki stumbled, bowing for forgiveness.<br>
<br>
“You have a lot to learn and it does not help that the battles went so well for us. You need to understand what loss looks like…” Kawada’s eyes lit up and he turned to an attendant across the room. “Prepare our mounts, I am taking Hiroki to experience the arena.”<br>
<br>
The mage looked extremely nervous as he heard the words and seemed to shrink away. He had no response that he thought would get anywhere close to swaying Kawada or getting him to change his mind. He simply sat there in the realisation that he would be in the arena very soon.<br>
<br></li><li class="bbTabContent" id="tab_1736445205" style="display: none;"><br>
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		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F32%2F37%2F30%2F32373002602ccf86ebeeaa40d43cf001.jpg&amp;hash=a264af2283ce49890a0ce3d41e271ebf" data-url="https://i.pinimg.com/564x/32/37/30/32373002602ccf86ebeeaa40d43cf001.jpg" class="bbImage" data-zoom-target="1" style="" alt="32373002602ccf86ebeeaa40d43cf001.jpg" title="" width="" height="" loading="lazy">
	</div></span>The Harmost stood before his men with the severed head of the minotaur upstart raised high above his head, the still warm blood dripping from its neck to the ground below.. <br>
<br>
“Let this show Euvoia that we will no longer be bullied, no longer will be treated like second class citizens. We are our own people, the great people of Mesania! There is but one task left, we march north to reclaim our city and to kick Euvoia from our lands for good!”<br>
<br>
The ranks of Mesanian’s cheered, even Agathos and the Minotaur of the Labyrinth getting involved.<br>
<br>
“Whenever Coreatades gets up and speaks I can’t help but listen,” Agathos said with a smile. The Minotaur roared, its bellowing voice driving the Mesanian army into a furor. <br>
<br>
Then in a show of martial skill, the entire army began to march forward in unison, heading towards the last bastion of Euvoia on the continent.<br></li><li class="bbTabContent" id="tab_1736445207" style="display: none;"><br>
<b><u>Western Alliance</u></b><br>
<br>
-Assist Oni Wonder Build - Fountain of the Oni - Capital - 6 out of 18 Actions - 70 out of 150 Resources<br>
<br>
<b><u>Oni</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
-Recruit x2 Mole Workers - Army 2<br>
-Army 6 - E, E - Build Road - 4 Resources<br>
-Army 5 - NW, NW<br>
-Army 2 - E, SE<br>
<br>
Purchased Horn Of Summoning - 40 resources<br>
-Strength: Summons 1d4 Sand Giants at the beginning of battle<br>
-Weakness: When used, the summoner and acts last in combat<br>
<br>
Sand Giants<br>
-HP 2<br>
-Attack 2<br>
-Atk 4<br>
-Def 0<br>
-Sand Monsoon: Instead of attacking, can blanket the enemy in a sandstorm,  giving them -1/-1 and Act Last. Does not stack<br>
<br>
Quest #5 - Turn 1 of 5 without attacking<br>
<br>
<b><u>Paid</u></b><br>
<br>
Build Wonder- Fountain of the Oni - Capital - 9 out of 18 Actions - 70 out of 150 Resources<br>
<br>
<br>
---<br>
<br>
-Resources Left: 33<br>
-Max Population: 170<br>
<br>
---<br>
<br>
<b><u>Mesania</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
Army 1 NE - Attack and reclaim Port Settlement<br>
<br>
<b><u>Paid</u></b><br>
<br>
-Advancement: Production Ports - One extra ship can be recruited per action at a 50% markup<br>
-Advancement: Grappling Hooks - Units being transported by ships attack during combat. Any enemy ships defeated this way are claimed.<br>
-Advancement: Rams - Bireme’s (and any passengers) gain strike first<br>
<br>
---<br>
<br>
-Resources Left: 67<br>
-Max Population: 50<br>
<br>
---<br>
<br>
<b><u>Ogres</u></b><br>
<br>
Recruit x2 Bulls<br>
Recruit x2 Bulls<br>
Recruit x2 Bulls<br>
<br>
Attack nearby Drakenguard Settlement and raze if victorious<br>
<br>
Policy - The Great Hunt - The Ogre capital becomes mobile as the people become Nomadic. It can move up to 2 hexes per movement action, including over water and will take all units with it even if their movement is slower. In addition, Ogres far and wide join in the hunt so two units may be recruited per recruit action with no limit to population. If battle does not take place for three full turns, D3 troops die.<br>
<br>
-Turns Without Battle: 0 of 3<br>
<br>
-Resources Left: 10<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>A Winter of Peace Brings Forth The Imperium</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="KatlYbwuba1bR-ctTagNCv2eUDoy_P7QH7YJCnsGQrbxK71yiEc1m81dEyHFaoghw3D0d6utHrDro9wx4AauVuCYYva8d0NpCAE9hncRWmtWLblDHjs9vRIZqKAckOCjnhwO5mNT" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FKatlYbwuba1bR-ctTagNCv2eUDoy_P7QH7YJCnsGQrbxK71yiEc1m81dEyHFaoghw3D0d6utHrDro9wx4AauVuCYYva8d0NpCAE9hncRWmtWLblDHjs9vRIZqKAckOCjnhwO5mNT&amp;hash=084bc06fb940a0315fafcc82b8d41714" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“The Regalian Imperium shall bring its light to the known world. And we have the honor to be the front line for that!”- Regalian Soldier<br>
<br>
“The Zanzarians are mostly a welcoming people. Though there seems to be a sibling rivalry at the top which could cause problems down the line” - Dwarven Refugee in Zanzir<br>
<br>
“Our position makes us an important location on the continent. Travel between both the East and West must be through here. ” - Zanzarian Noble<br>
<br>
“Huh? We’re a part of this Regalian Imperium now? As long as I get to drink and they don’t take away my rights. I don’t think we’ll have any problems..”- Tolouis Guard starting his 4th bottle<br>
<br>
“It was a bloodbath like I had never seen. They were monstrous and unholy. Like some kind of demons, terrorizing, killing, eating, and destroying everything around them.” -Drakenguard Survivor</i><br>
<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV&amp;hash=b1cbb8fbadc96931166f6ec15313beec" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV&amp;hash=b1cbb8fbadc96931166f6ec15313beec" data-url="https://lh6.googleusercontent.com/ujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV" class="bbImage" data-zoom-target="1" style="" alt="ujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV" title="" width="" height="" loading="lazy">
	</div><br>
<b>Dymaeran Remnant<br>
Population: 44 Resources: 33 Order: 1</b><br>
<br>
Lord Jadom walked around the newly formed refugee quarter. It once held the Takrians when they had lost everything, and now it held his people. It seemed that what was left of the Dymarean people have relocated themselves here in the capital. He had heard rumours of a direct descendant of the Allfather being somewhere in the city limits also, but he hadn’t come across her as of late. Perhaps if he could, they could either forge out a life here for their people, or start again somewhere new. He’d have to redouble his efforts on this task.<br>
<br>
His main issue at present was hearing of the formation of the Regalian Imperium. That stung. He had offered his people to be a part of that, only for them to be attempted to be run down such as dogs in the street.<br>
<br>
His people were literally now caught in the middle of everything. Especially as he had been hearing rumors of a Western Alliance wanting the Lands of Zanzir so they can control the strait. It was a coming disaster. But for now, they needed to hunker down from his harsh winter. It was preventing them from going anywhere anyway.<br>
<br>
<b>Construct Refugee Camp in Zanzir<br>
Build Forge to construct Powerful Weapons and Army<br>
Train 1 DRW<br>
<br>
Army 1: 2 Protectors, 5 Guards, Lord Jadom, 4 Dwarven Refugee Warriors, 4 Dwarven Refugees </b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="5FY7NSF-GGA3PU1kmjHsZZtKSsavGZfp1ap5V6mMAkqjzVU3iSuXZmHeWiFwGeXaKJWEoaw4Yb1vnilFZclkDBlFYsA7U8L1Mt6uLswNnFkllHLAjtxKe1drr_X5XWJsrP_q2o40" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2F5FY7NSF-GGA3PU1kmjHsZZtKSsavGZfp1ap5V6mMAkqjzVU3iSuXZmHeWiFwGeXaKJWEoaw4Yb1vnilFZclkDBlFYsA7U8L1Mt6uLswNnFkllHLAjtxKe1drr_X5XWJsrP_q2o40&amp;hash=4d020ea62e5a53817a1ead02867f514d" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<b>Draken Guard<br>
Population: 60 Resources: 86 Order: 1</b><br>
<br>
<br>
The news had traveled all the way around the continent and even to the sky cities, themselves. The formation of The Reaglian Imperium. And they were to be Vassals of it? Many members of the Council were in an uproar over this news. Why would they be subservient to Grounders? It was their job to protect them and keep them safe from the ancient dangers. Not to follow their whims.<br>
<br>
The Red Dragon Councilor merely told them that this was a way to better help the Grounders of the world. With the resources of the nation of Regalia and its other Vassals, especially with their Elven Magic tied to their own Dragon Magic, it would be an unstoppable combination.<br>
<br>
However the dissension continued until The arrival of the Grand Sleeper, their leader, King Rex. His size was truly massive as he towered above even these large ancient Dragons.<br>
<br>
King Rex knew the situation and in fact favored it. They were the eternal guardians of the World, its protectors. They were always a part of something bigger and now they would be again on a different scale. With others that could answer the very same call. They hunt the Demons just as we do. It would be a poor judgement to turn away from that.<br>
<br>
Eventually the other Councilors acquiesced and diverted focus towards the final leg of their Gravity Research. Their Draconic magic will only help in making sure that not only can they ease in their travels to and from the surface, but that now their allies can move around with ease as well.<br>
<br>
-------------------------------------<br>
<br>
They didn’t see it coming. The massive horde from the North. As it was, they had only heard rumors of the types of Grounders that lived there. It was as though they were demonic in nature, the amount of punishment that they were supposedly capable of giving and receiving while still alive.<br>
<br>
They attacked in the dead of night while most of the Drakenguard army was still asleep. The walls and their guards collapsed in minutes to their assault, but not before letting out the alarm. Not that it mattered much in the grand scheme of things.The army, though large in number, were ill prepared for this kind of engagement, not seen among their kind in many millennia.<br>
<br>
As such, it was a bloodbath. When the dust had settled, only one battalion of the Brutes lay dead, while the entire First Army of Drakenguard was slaughtered in combat and the city razed to the ground. A testament to the destruction and wanton evil that were the Ogre Nation.<br>
<br>
Twenty Three Battalions of troops against sixteen and their leaders. It was unthinkable.<br>
<br>
-----------------------------------------<br>
<br>
King Rex was furious when he was informed as to the slaughter of his people. Even Xixus whom had assembled the First Army was almost apoplectic in nature from this utter catosphroty. They both knew that it was time for the one thing that they left in their arsenal, forbidden and almost forgotten.<br>
<br>
<b><i>The STONE GUARDIANS</i></b>. They would have to be released and sent down to the land below to stop these Grounders while there was still time. The people would want to see them put down for this utter carnage and bloodbath that was put forth at their feet.   <br>
<br>
<b>Research Gravity Lvl 3- Advanced Teleportation has been researched and allows all Drakenguard and its allies to move from one allied settlement to another as a free action<br>
<br>
Army 1: 1 Nymph, 1 Dragoon<br>
Army 2: 2 Dragoons<br>
Capital City Army: King Rex, Xexis, 2 Dragoons</b><br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 67 Order: 2</b><br>
<br>
<br>
<br>
With the forming of The Regalian Imperium, there was a restructuring within the borders of Toulais. It was all legal, mind you, just merely not what many of those involved thought they were agreeing to. And their signatures were all over the paperwork as well as it having passed through all the proper Councils. The Council of Directors became The Warden and his Cabinet at the top.<br>
<br>
It formed a more permanent government, rather than one that was fully elected at the top and changed over every year, but they would still be maintaining the Council of Ancients and the Council of Five Hundred for legislation reforms. It was also allowed that the Members of the Warden’s cabinet could be removed by a majority vote in the Council of Ancients. The Warden could only be removed<br>
<br>
The Directors, while losing the power that came with being one of five members of the ruling class of Directors, still remained in charge of their various bits of importance due to the grace of Warden Gibrian Armeron as a part of his cabinet. Sure, they could fight against it, but overall, not much would change with their nation and their alliance with the Regalians has proven most fruitful.<br>
<br>
Directeur Amand Allais remained in charge of the Mint and the banks of the nation. He was a happy man as long as he was able to play with money. His only regret is that they have not been able to maintain<br>
<br>
Directeur Jean-Marc Léon, due to his popularity with the farmers, was shifted to head of the nation’s agriculture and infrastructure. It was different for him, but due to his popularity with the farmers and the fringe races of the nation, he was planning on doing his best.<br>
<br>
Directeur Céline Delacroix was made into General Céline Delacroix, leader of the entire armed forces of Toulais. As a noble and successful warrior, she was pleased with her new position and would take the front line if necessary to defend Toulais and now the other members of The Regalian Imperium.<br>
<br>
Directeur Marie-Claire Trudeau became the true Spymaster that she always was, but now with the full backing of the Regalian Imperium, her spider tendrils spread even further than before. As long as she was in power at her position, their enemies had much to fear.<br>
<br>
    Directeur Gibrian Armeron was now Warden Gibrian Armeron. Given that power by the Regalian Imperium. He was settled into his new position, with all that it came with. Under normal circumstances, he knew that the country of his birth, he would never have been able to achieve this level of power, but as there were no mages or spellcasters within Toulais, he was happy to be able to find charge.<br>
<br>
It was now time for their nation to spread its wings as a part of a larger Empire. Maire-Claire was to set things into motion with her burgeoning Spy network, while the boats were being prepared for after the winter had lifted.<br>
<br>
<b>Free Action: Spawns a Spy in Zanzir<br>
<br>
Advancement: Dragon’s Breath: AAB gain a Fire attack before the start of the battle. Each AAB can attack 1 other Naval vessel. If enough damage is done with this attack to the ship to destroy it, they are lost with all hands and armies onboard. If not, each unit onboard takes 1 fire damage.<br>
Advancement: Regional Pride- Guarde gain Attack First and save decreases to a 6+<br>
Advancement: Every Nation that is connected by trade route is now connected to the Spynetwork.<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: General Céline Delacroix, 1 Archer, 2 Watercraft, 5 Guarde, 1 OBL, 12 Advanced Attack Boats<br>
Army 3: 1 Spy</b><br>
<br>
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	</div><br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 16 Order: 1</b><br>
<br>
It was time for the Geckos to earn their keep. Garli, using his magic and advanced knowledge, combined with his understanding of the remains of the ancient Mechanicals beneath the city, found a way to bring one of these such beings to life with a Pilot. A suitable one was found in the young man, Getta. He was eager to please and even more eager to show off for the Regalians to help earn their place within the Imperium<br>
<br>
<b>Train 2 Mechanical Troopers<br>
Train 2 Swordslingers<br>
Advancement: Swordslinger Accuracy- Decreases Blade Swarm trigger to 6+<br>
<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Capital): Getta, The Ancient Magimech, Garli, 3 Strider, 11 Swordslingers, 2 Swordslingers<br>
Army 3 (South of Lost City) 2 Swordslingers</b><br>
<br>
<br>
<b><u>2 AA, Turn 18, Month 5</u></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="VwJfrzN8Q443_9cIVENPFslFn3DHF0-bt30A-64zHhyrYFXU4v0XbUX_ju1tfmECT_gw_30cDEPRyedKPU-53VAbAjKsUISxWo6khv0XMovvEGvHtT0k4mRRXCjJgq7iTaMwu2sa" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FVwJfrzN8Q443_9cIVENPFslFn3DHF0-bt30A-64zHhyrYFXU4v0XbUX_ju1tfmECT_gw_30cDEPRyedKPU-53VAbAjKsUISxWo6khv0XMovvEGvHtT0k4mRRXCjJgq7iTaMwu2sa&amp;hash=d7276bd08c425ca4e43f5284ed2851ab" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 227 Order: 1</b>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: FIghting Pits - A bloody sport has come to the desert nation and all are invited to participate! The new fighting pits of Zanzir promote competition, trust, and fun between participating nations. With a small entrance fee for the victory pot, anyone can enter the fighting pits and during special events, rare rewards will be given to the victor(s). (For a price of 10 Resources, nations can send fighters to participate in the arena in the Zanzir capital. Winners will receive a victory pot consisting of the entrance fee money as well as prize money put forth by the King. Participants also gain access to the Buyers’ Market, allowing them to place bets on fights, battles, and even wars across the continent. Special arena events will occur once a year with great prizes.)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: Floating CIties - With magic stolen from the Order of Isis, technological assistance from the Takrians, and craftsmanship help from the dwarves, the King has drafted a plan to build cities that float on water. (Allows construction of cities on water tiles adjacent to land tiles.)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: Dwarven Influence - The Dwarves have started to rub off on their hosts and it shows in the construction efforts of the people. (-1 Turn for all construction projects.)​</div></li>
</ul><div style="text-align: center">A cloaked visitor finds their way to the Princess. “I have heard that you need passage to Reglia. I can get you there safely.” (Continued in the Diplomacy Chat)<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 44 Resources: 65 Order: 1</b><br>
<br>
1. Upgrade Gerudo Valley (Standard)<br>
2. Upgrade Yomus (Capital)<br>
3. Upgrade Vineyar (Standard)<br>
<br>
Explore Rootlane: A strange spire is poking out of the heavy snowfall (Continued in Diplomacy Chat)<br>
<b><br>
Regalia<br>
Population: 60 Resources: 102 Order: 1</b><br>
<br>
~ Research &gt; Imperial Administration &gt; Tier 3 &gt; Unlocks: Palace of the Imperium ~ Officially founders the Imperium, the leader of Regalia will always be the Archon of the Imperium, Regalia can now directly communicate with all known nations at any time without restriction, and for every three Imperial buildings built in Celest, the Capital level rises by 1.<br>
~ Research &gt; Imperial Extreme Weather Training &gt; Tier 1 &gt; 1 of 1 &gt; All Regalian units can now move 1 more tile during Winter, and nullifies movement penalty during Deep Winter.<br>
~ Build &gt; Capital &gt; Palace of the Imperium &gt; 1 of 1.<br>
<br>
A cloaked figure arrives before Sparda. “I have information which could prove useful to the superiority of The Imperium, if you’ll speak to me.” (Continued in Diplomacy Chat)<br>
<br>
<b>Takrian Republic <br>
Population: 67 Resources: 99 Order: 1</b><br>
<br>
Action 1 used to upgrade Safeguard to level 2 (turn 2 of 3)<br>
Action 2 used to upgrade advancement: Resource extraction to level 2 (turn 1 of 1) [Added effect: +1 to resource bonus]<br>
Action 3 used to move detachment 2 through snow<br>
Free actions:<br>
Build a road on detachment 1's starting location<br>
<br>
A cloaked figure approaches Safeguard. “I have important news for the President. It is imperative that I speak with him.” (Continued in the Diplomacy Chat)<br>
<br>
<b>Mitsura<br>
Population: 77 Resources: 85 Order: 2</b><br>
<br>
Movement: free movement only (Natural woodsmen strength gives double movement on jungle tiles)​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">No movement​</div></li>
</ul><div style="text-align: center">Free actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Policy change: Growing Niwashi caste: When recruiting a niwashi a second niwashi can be recruited for 8 resources​</div></li>
</ul><div style="text-align: center">Iemitsu investigates remaining demonic threat (maybe an exploration is possible even though Iemitsu does not really have stats?)<br>
<br>
Actions:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Building wonder: The World Tree. 5/6 turns 15/18 actions, 150/150 resources​</div></li>
</ul><div style="text-align: center"><br>
Continuing processes:​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Complete: Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)​</div></li>
</ul><div style="text-align: center">Heron Invention- Special Fertilizers- Seedinglings grow on a 4+ <br>
<br>
<br>
Iemitsu comes across the caverns filled with darkness and powerful vines. It seems to almost be beckoning him in further and deeper with a tingling sensation in the back of his mind. (Continued in Diplomacy Chat)<br>
<br>
<br>
<b>The Oni<br>
Population:170 (Max) Resources: 33 Order: 1</b><br>
<br>
Alliance Actions<br>
-Assist Oni Wonder Build - Fountain of the Oni - Capital - 6 out of 18 Actions - 70 out of 150 Resources<br>
<br>
Oni<br>
<br>
Free<br>
<br>
-Recruit x2 Mole Workers - Army 2<br>
-Army 6 - E, E - Build Road - 4 Resources<br>
-Army 5 - NW, NW<br>
-Army 2 - E, SE<br>
<br>
Purchased Horn Of Summoning - 40 resources<br>
-Strength: Summons 1d4 Sand Giants at the beginning of battle<br>
-Weakness: When used, the summoner and acts last in combat<br>
<br>
Sand Giants<br>
-HP 2<br>
-Attack 2<br>
-Atk 4<br>
-Def 0<br>
-Sand Monsoon: Instead of attacking, can blanket the enemy in a sandstorm, giving them -1/-1 and Act Last. Does not stack<br>
<br>
Quest #5 - Turn 1 of 5 without attacking<br>
<br>
Paid<br>
<br>
Build Wonder- Fountain of the Oni - Capital - 9 out of 18 Actions - 70 out of 150 Resources<br>
<br>
<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 67, Order: 2<br>
?? Slaves</b><br>
<br>
Army 1 NE - Wins back the Port Settlement<br>
<br>
Paid<br>
<br>
-Advancement: Production Ports - One extra ship can be recruited per action at a 50% markup<br>
-Advancement: Grappling Hooks - Units being transported by ships attack during combat. Any enemy ships defeated this way are claimed.<br>
-Advancement: Rams - Bireme’s (and any passengers) gain strike first<br>
<br>
<b>Ogres<br>
Resources 10</b><br>
<br>
Policy - The Great Hunt - The Ogre capital becomes mobile as the people become Nomadic. It can move up to 2 hexes per movement action, including over water and will take all units with it even if their movement is slower. In addition, Ogres far and wide join in the hunt so two units may be recruited per recruit action with no limit to population. If battle does not take place for three full turns, D3 troops die.<br>
<br>
-Turns Without Battle: 0 of 3<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 92 Order: 1</b><br>
<br>
Alliance Bank Resources: 220​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>THE DOOMSDAY CLOCK IS IN MOTION</b></span><br>
<i>One will stand...one will fall...</i></span><br>
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<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="9920bb932d2f987ce8cb6ad7caf91396.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F236x%2F99%2F20%2Fbb%2F9920bb932d2f987ce8cb6ad7caf91396.jpg&amp;hash=7c29e935734bf0449d76b3c0c9dde56f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F236x%2F99%2F20%2Fbb%2F9920bb932d2f987ce8cb6ad7caf91396.jpg&amp;hash=7c29e935734bf0449d76b3c0c9dde56f" data-url="https://i.pinimg.com/236x/99/20/bb/9920bb932d2f987ce8cb6ad7caf91396.jpg" class="bbImage" data-zoom-target="1" style="" alt="9920bb932d2f987ce8cb6ad7caf91396.jpg" title="" width="" height="" loading="lazy">
	</div></span>A messenger hurried towards Kawada while he, Hiroki and the Shadowman steadily rode towards the Oni capital.<br>
<br>
"Lord Kawada!" the messenger called out, his horse steaming from the heat of its rapid gallop. "Lord Kawada!"<br>
<br>
The son of Lord Jigamundo turned to welcome the messenger but the Shadowman had already cut across his path, bringing the messenger to an immediate stop.<br>
<br>
"It is okay," Kawada said, the Shadowman turning to see the Lord nodding in his direction.<br>
<br>
"You may continue," the Shadowman told the messenger.<br>
<br>
The messenger said no more and simply handed a scroll to the armies leader. Kawada read through the scroll but his expression did not change. He simply bowed to the messenger before turning to his compatriots.<br>
<br>
"It seems the Ogre's have decided to start rampaging across the northern territories. They have reduced the Drakenguard settlement to the north to rubble. It provides us with a unique opportunity." Kawada turned to Hiroki as he continued. "The arena will be there for you in time, for now let us go to the ruined settlement and see if there is anything we can do."<br>
<br>
Those in earshot nodded aside from the Shadowman who spoke up.<br>
<br>
"If we ride it will take us months. Allow me to teleport a small contingent of us and the rest of the army can rejoin when they have traversed the snow."<br>
<br>
Kawada cast a glance over his men, not wanting to leave them to struggle through the snow alone, but this opportunity would not be around forever.<br>
<br>
“So be it,” Kawada said. “You, Hiroki, a small contingent of Azeran’s with the Ichiro mask and I will go on ahead. The rest of the army will join us when able...let us see what damage the ogre’s have caused.”<br>
<br></li><li class="bbTabContent" id="tab_1736445209" style="display: none;"><br>
<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="e86f9b4e46216aeb36589ccb33fcc92c.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fe8%2F6f%2F9b%2Fe86f9b4e46216aeb36589ccb33fcc92c.jpg&amp;hash=cce1bf95dfa2358fb4c11548a3c20023" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fe8%2F6f%2F9b%2Fe86f9b4e46216aeb36589ccb33fcc92c.jpg&amp;hash=cce1bf95dfa2358fb4c11548a3c20023" data-url="https://i.pinimg.com/564x/e8/6f/9b/e86f9b4e46216aeb36589ccb33fcc92c.jpg" class="bbImage" data-zoom-target="1" style="" alt="e86f9b4e46216aeb36589ccb33fcc92c.jpg" title="" width="" height="" loading="lazy">
	</div></span>It was done... the last of the Euvoian’s fell to the Minotaur as he threw them overhead down the steep steps of the port city. Mesania had reclaimed their settlement but not without loss. Each soldier was caked in the blood of a hundred different men, their limbs sore and breathing heavy but it was over.<br>
<br>
Coreatades stood atop the steps flanked by his generals but found one to be missing.<br>
<br>
“Where is Lynos?” he asked Agathos. The man’s face cast one of sadness and without words Coreatades knew his fate.<br>
<br>
“At least he now walks the fields of Elysium…” the Harmost said pained.<br>
<br>
“What is next for us?” Agathos asked, trying to move the focus away from the pain of Lynos’ death.<br>
<br>
“Well I have been in touch with our allies and it seems the east has finally gotten their act together,” Coreatades caught glimpse of Lynos’ chariot being wheeled towards the base of the steps, his body led peacefully across it. It took a moment for the Harmost to find his words, but after a deep breath he managed to continue. “Well, the Regalian’s have driven multiple people into submission and their Imperium grows. However, the way they run their nation and how they treat their vassals...It feels like Euvoia all over again”<br>
<br>
“So to war?” grunted the Minotaur.<br>
<br>
“The winter has taken hold of the entire continent so nobody will be waging wars at the moment. That being said, we need to make sure we are as prepared for it as we can be. Emperor Midori tells me that Zanzir of all places is likely to be the trigger for any full scale war.” Coreatades words made Agathos spit the remnants of wine he was drinking.<br>
<br>
“What do you mean Zanzir?! How could those ingrates be the cause of a continent wide war? I knew we shouldn’t have listened to Midori and should have just burnt Zanzir to ash.” Agathos looked into his flask and scowled as he realised his last few drops were now staining the snow below.<br>
<br>
“Well fortunately Agathos, that is why I am in charge,” Coreatades said with a playful smile. “The reality is Zanzir has been providing some benefit since peace was reached and it is clear that the source of spies was Princess Amanitore. This has seen closer ties forming between Emperor Midori and Tenebrous. However, the problem lies in the fact that Regalia’s magocracy see’s Amanitore as the rightful ruler. Ultimately they support her and we are supporting the current ruler...it’s only a matter of time.”<br>
<br>
Agathos motioned to speak again but found himself being pushed aside by the Minotaur.<br>
<br>
“Just point us in the direction you wish us to go and we will see that the god’s witness the might of Mesania.” The large beast beat his chest with his fist in salute, the echo sounding like a large, heavy drum.<br>
<br>
“Thank you,” the Harmost said with gratitude, “but we won’t be going anywhere until this snow clears. Instead...we prepare…”<br></li><li class="bbTabContent" id="tab_1736445210" style="display: none;"><br>
<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="ac20f9643189b8211382412d15711b95.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fac%2F20%2Ff9%2Fac20f9643189b8211382412d15711b95.jpg&amp;hash=5a839d29a6ceea320b54479b983ca713" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>Grock sat atop a vast pile of loot as he tore the final remnants of flesh from the dragon’s bone. The horde of Ogre’s before him celebrated wildly at the victory over the dragons, the taste of their flesh far beyond their imagination. Grock threw the stripped bone to the side and rose to his feet before the Ogre’s. Few noticed him rise as they ate and brawled in celebration of their recent battle.<br>
<br>
“OI!” Grock bellowed. His powerful voice brought the entire Ogre horde to silence almost immediately. He had delivered on his promise to bring them a good fight and enough food to see them through the harshest of winters.<br>
<br>
“What did I say boys?!” he yelled rhetorically, cheers from those before him filling the air.<br>
<br>
“I promised you food and look at all you gutsy lads!” Laughter and the slapping of heavy gut plates echoed around the camp. “If you keep following me there will be more feasts, more fighting and more winning for the Ogres! Now, keep eating you greedy lot, we move on to our next battle at day break!”<br>
<br></li><li class="bbTabContent" id="tab_1736445212" style="display: none;"><br>
<b><u>Western Alliance</u></b><br>
<br>
Assist Oni Wonder Build - Fountain of the Oni - Capital - 12 out of 18 Actions - 120 out of 150 Resources<br>
<br>
<b><u>Oni</u></b><br>
<br>
<u>Free</u><br>
<br>
Recruit x2 Mole Workers - Army 1<br>
Army 6 - NW - Build Road - 4 Resources<br>
Army 1 - Molemen Burrow - Will re-emerge next turn for additional movement<br>
Army 5 - NW, NW<br>
Army 2 - Shadowman, Hiroki, Kawada and 1 Azeran Refugee (Ichiro) split off to form army 8<br>
Army 2 - NE, NE<br>
Army 8 - Shadowman teleports army to site of former Drakenguard settlement 3x NE - Explore<br>
<br>
Quest #5 - Turn 2 of 5 without attacking<br>
<br>
<u>Paid</u><br>
<br>
Advancement - Akemi Memorial Facility - Level 3 - Further improve saves by 1. In addition, Oni saves cannot be ignored, reduced or removed. (Two actions to complete, 1 less due to Dr Mia)<br>
<br>
Advancement - Final Forms - Level 2 - Art of War forms begin to merge and become more refined. All previous forms are gone and all Samurai type units may choose from the below instead (still only one per turn) -<br>
<br>
Rage - +1 Attack &amp; 2HP damage<br>
Serenity - always hits on a 5 &amp; only hit on a 7<br>
Courage - Make 1 attack only but inflicts 6 HP damage ignoring saves<br>
Reflection - Immediately counter attacks any unit that hits them, regardless of whether they make their save or not. <br>
<br>
---<br>
<br>
-Resources Left: 43<br>
-Max Population: 170<br>
<br>
---<br>
<br>
<b><u>Mesania</u></b><br>
<br>
<u>Free</u><br>
<br>
None<br>
<br>
<u>Paid</u><br>
<br>
-Reinforced Chassis - Level 1 - Chariots 0/+1<br>
-Toughened Steeds - Level 1 - Chariots 0/+1<br>
-Sharpened Scythes - Level 1 - Chariot dice explode on 9+ after the first.<br>
<br>
---<br>
<br>
-Resources Left: 114<br>
-Max Population: 50<br>
<br>
---<br>
<br>
<b><u>Ogres</u></b><br>
<br>
<u>Free</u><br>
<br>
Army 1 will attack different targets-<br>
-x2 Bulls Attack Unguarded Drakenguard Settlement - Raze<br>
-x3 Bulls and Sabretusk attack Drakenguard Farming Settlement - Raze if victorious<br>
-Grock the Overtyrant, Tiny, 9 Bulls and 2 Ironguts attack Toulais Capital - Raze if victorious<br>
<br>
<u>Paid</u><br>
<br>
Action 1 &amp; 2 - Movement - E, E, NE, NE<br>
Action 3 - Recruit x2 Ironguts<br>
<br>
---<br>
<br>
Policy - The Great Hunt - The Ogre capital becomes mobile as the people become Nomadic. It can move up to 2 hexes per movement action, including over water and will take all units with it even if their movement is slower. In addition, Ogres far and wide join in the hunt so two units may be recruited per recruit action with no limit to population. If battle does not take place for three full turns, D3 troops die.<br>
<br>
-Turns Without Battle: 0 of 3<br>
<br>
---<br>
<br>
-Resources Left: 48<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><span style="color: rgb(44, 130, 201)">The Ogre Uprising</span></b></span><br>
<b><span style="color: rgb(44, 130, 201)"><b>~ 6th Quarter, 51AC ~</b></span></b><br>
<a href="https://www.rpnation.com/attachments/1627325580881-png.901254/" target="_blank"><img src="https://www.rpnation.com/data/attachments/838/838384-7dc88ea12a4a6dc37709c5d8d63f45a3.jpg" class="bbImage " style="" alt="1627325580881.png" title="1627325580881.png" width="136" height="100" loading="lazy"></a>​</div>
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"What the fuck do you mean, 'the Ogres have invaded in Imperium?!'" Derin's biting words ring out of the command tent just as Sparda rushed in, woken in the middle of the night by a frantic Shieldmen, telling the commander that the Archon has summoned him with immediate haste. Sparda walks into the command tent to find the Archon, Geleon, and Pelleas standing solumnly as a storming Derin roars at an ethereal scout.<br>
<br>
"E-E-Exactly as I have reported, Commander." The scout swallows, "The Ogres have crossed the frozen sea and are now attacking the capital of Toulais. I am observing the battle from our outpost close to the city, but after what happened to the Draken Guard..."<br>
<br>
"How the fuck could the Ogres have crossed the sea so quickly?!" Derin raged, before turning to the Archon, "Spend us to the Toulaisian capital! We need to wiped them out! We show the rest of the world the fate that awaits anyone who gets in our way!"<br>
<br>
"Derin, enough!" Geleon barks, "You are not helping matters!"<br>
<br>
The Devourer simply shook his head and slinked away, giving the Archon time to think.<br>
<br>
"Is the Draken Guard teleportation system functional?" The Archon asks, looking to Geleon, "Has all of our settlements been connected?"<br>
<br>
"Yes, Your Illuminance." Geleon nodded, "Every settlement in the Imperium is now connected."<br>
<br>
"Then it is time to put it to use." The Archon decides, "Geleon, contact our forces garrisoned in the Gecklicko Realm and in Celest. They are to immediately prepare for battle, and teleport to Toulaisian capital upon my signal. Inform our Warden's of the incursion, and order them to gather all available forces for battle, to teleport to the Toulaisian capital along with our forces. We will hit the Ogres with the full, combined might of the Imperium, and everyone will know of our strength."<br>
<br>
"Derin. Sparda. Pelleas." The Archon looks to his commanders, "Prepare our forces for battle, as quickly as possible. Saving Toulais is our top priority. Now, hurry."<br></li><li class="bbTabContent" id="tab_1736445214" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Army 1 &gt; Teleport to Toulaisian Capital<br>
&gt; Army 4 &gt; Hire 30 Mercenaries &gt; Teleport to Toulaisian Capital &gt; Merge with Army 1<br>
&gt; Army 6 &gt; Teleport to Toulaisian Capital &gt; Merge with Army 1<br>
&gt; Army 2 &gt; Mokanu, 1 Guard &gt; Teleport to Toulaisian Capital &gt; Merge with Army 1<br>
&gt; Army 7 &gt; Move East, then North East twice, then East again twice &gt; Merge with Army 3<br>
&gt; 15 resources are given to the mysterious stranger...<br>
<br>
<b>Action Points</b><br>
&gt; Research &gt; Archon of the Imperium &gt; Tier 1 &gt; 1 of 1 &gt; The Imperium gains 1 action point, under the control of Regalia.<br>
&gt; Research &gt; Archon of the Imperium &gt; Tier 2 &gt; 1 of 1 &gt; The Imperium gains 1 additional action point.<br>
&gt; Hire 30 Mercenaries<br>
<br>
Units<br>
&gt; Army 1 &gt; Alexian, Derin, Sparda, Pelleas, 30 Mercenaries, Helka, Mokanu, 10 Shieldmen, 6 Marksmen, 1 Guardsmen, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman, 1 Orc Archer, 2 Orc Protectors, 1 Orc Warlock, 1 Guard.<br>
&gt; Army 2 &gt; Xentha Lorafina, Grem, 4 Scientists, 2 Technicians, 6 Builders<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
<br>
<b>Population</b><br>
60 + 4 = 64<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 2 x 4 = 8<br>
&gt; Trade (Kerem) &gt; 10<br>
<br>
Expenses<br>
&gt; Research &gt; (3 - 2) + (6 - 4) = 3<br>
&gt; Mysterious Stranger &gt; 15<br>
&gt; Hire 30 Mercenaries &gt; 30<br>
<br>
Reserves<br>
&gt; 102<br>
<br>
<b>Balance</b> &gt; 102 + 39 - 38 = 103<br></li></ul>
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-07-29T19:47:50-0400" data-time="1627602470" data-date-string="Jul 29, 2021" data-time-string="7:47 PM" title="Jul 29, 2021 at 7:47 PM" itemprop="dateModified">Jul 29, 2021</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11052303" data-lb-caption-desc="Martydi · Jul 30, 2021 at 6:43 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<b><span style="font-size: 18px">Imperium under attack</span><br>
Republic army deployed to relieve the siege of Toulais</b><br>
Earlier this month, Regalian allied have come under attack from a previously unknown horde of bloodthirsty barbarians. In a turn of events disturbingly similar to the brutal genocide Mesanians enacted upon Unity, these new hostiles attacked Imperial allies without provocation, and razed multiple dragon settlements. Moving to repel the attack, Regalian and Takrian armies used the newly established teleportation network to rapidly redeploy forces to the defence of our allies. ~ a takrian newspaper<br>
<br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement; +6 resources +2 population<br>
<i>Karak Azgaraz: </i>standard settlement; +6 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +6 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +6 resources +2 population<br>
<i>Karak Azul: </i>standard settlement; +6 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +2 resource income. [advancement; lvl 2]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary and archer units, with X being the level of the settlement. Reserve troops disappear when the threat is over. [advancement; lvl 2]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nations hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 2 legionaries, 1 archer<br>
<i>Army 2: </i>2 legionaries, 2 archers, 2 cataphracts<br>
<i>Army 3: </i>1 cataphract, 2 legionaries, 2 archers, President Nirki-Zuk Kuadi<br>
<b>Resources:</b><br>
Starting: 99<br>
Settlement income: +32<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard, Kerem): +23<br>
Advancement upgrades: -5<br>
Unit recruitment: -7<br>
Final: 142<br>
<b>Population:</b><br>
Starting: 67<br>
Growth: +10<br>
Unit recruitment: -2<br>
Final: 75</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
All units arriving in Toulais attack the ogres<br>
<b>Actions:</b><br>
Action 1 used to upgrade Safeguard to level 2 (turn 3 of 3)<br>
Action 2 used to upgrade advancement: <i>Resource extraction</i> to level 3 (turn 1 of 2) [Added effect: +1 to resource bonus]<br>
Action 3 used to recruit two legionaries in Safeguard<br>
<b>Free actions:</b><br>
All units except Kuadi teleport to Toulais capital</div>
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					<div class="bbWrapper"><div style="text-align: center"><i><u><b><span style="font-size: 26px">ZANZIR </span></b></u><br>
A nation divided<br>
<br>
<br>
<b>Raven's Heart</b></i><br>
<br>
Much had changed in Zanzir within the shortest span of time, but as always the Spymaster King was there for his people and did his best to ensure these transitions were not only smooth, but quick. Raven’s played the role of average citizens across the nation and aided in the spreading of proper information to guide the communities of the desert kingdom correctly. <br>
<br>
The ousting of the Princess became public knowledge and all across Zanzir her people were branded as traitors. Small skirmishes occurred regularly between the Order of Isis and the soldiers of Tenebrous. Their magic made capturing them efficiently more difficult than anyone had anticipated. They hid in small enclaves and captured whole neighborhoods to use as fortresses. Despite all the infighting however, things progressed according to the King’s plans. <br>
<br>
“Where are we going mommy?” The delicate voice of a young girl inquired as a massive group of Zanzir citizens marched through the streets of the capital. “We’re following the King, honey. He has headed west and we are all going west as well to be under his protection.”<br>
<br>
“Moving the capital? Has the King gone mad?!” An elderly man spoke to himself rather loudly, drawing the attention of several people nearby. “Raven’s Heart is our home! The heart of Zanzir!” Just behind him a young woman watched the spectacle he put on and she hadn’t planned to interfere, but he was getting too much attention. Her keen eyes settled upon him as she made her approach and as she reached out for the back of his neck a smile came to her face. “Grandpa, we discussed this. We are moving to keep us safe from the Regalians and the traitor Amanitore.” Her words came sweetly and her hand grabbed hold of his shoulder firmly. The old man could not protest any further, the look in the woman’s eyes warned him not to. <br>
<br>
<i><b>Kerem’s Reach</b></i><br>
<br>
“Take cover!” Noise filled the air within the once peaceful farming city, now turned into a battlefield. Every other street played host to a skirmish between the Order and Zanzir. A massive boulder crashed through the walls of a nearby apartment building, bringing it down in a matter of seconds. “Fire!” Death flew on the wind and whistled loudly as a tsunami of arrows cast a dark silhouette on the street. <br>
<br>
“Argh!” <br>
“Run!”<br>
“Stand your Ground!” <br>
<br>
The Order was without a commander and it showed in every fight. The spellcaster acted individually and their attacks had no strategy. As the arrows riddled the street and bodies of the magic users, many of them cried out Amanitore’s name. Another zone secured for the King. <br>
<br>
In the ruins of what was once Amanitore’s home, Tenebrous held a meeting with his war council. Standing around a tall table, shielded from the snow by a large tent, the group discussed the current state of things. <br>
<br>
“The Ravens report that they are making progress in shepherding the people across the land bridge. The system we devised to keep them away from the fighting has been working so far, my lord.” The elderly advisor smirked, beaming with pride at the success of his organization and their plans. <br>
<br>
“The Order’s hold outs here in the city are dwindling. They fight without any leadership and Amanitore’s Council of Stewards is missing from every fight. We should have the city by sun down so long as things continue this way.” It was a surprise to everyone to see Solomon reinstated as the Master of War after he had been accused of siding with the traitor. But the bruises and scars across his face and the rest of his body told a brief story of how he managed to return to the King’s graces.  <br>
<br>
“Lastly, the treasury has been moved successfully.” Tut, Master of Coin declared dryly. He was happy to have his brother back in the fold and even though he had been harmed, Tut was grateful to the King for giving second chances in the first place. “The merchants from the Black Market are also en route with the citizens and they have assured me they will be eager to partner with us once things have settled here.” <br>
<br>
Tenebrous kept his eyes on the detailed map of Zanzir as his councilors spoke. All he could think about was how far things had deviated from the goal he had set for his nation, for the continent. His mixed council was no longer possible as it was composed of people loyal to nations who would become his enemy for Amanitore. An eastern alliance had failed and now it seemed the world was gearing up for the war to end all wars. “There will be so much death in the months to come.” With a heavy sigh he directed his eyes upward, looking around the table at the familiar faces. “Focusing on defense will be the only way to ensure our losses do not climb higher than our enemy’s. Have the city ready within the month, no delays and no excuses.”​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Adopt New Policy: Preparation is Success - Readiness for every outcome is the only way to truly overcome the odds. To succeed in a war from within, defenses must be altered and the armies prepared. (Zanzir and its allies construct defensive buildings at -1 Turn to a minimum of 1 Turn.)</li>
<li data-xf-list-type="ul">Upgrade City Walls in Farming Settlement (Kerem’s Reach) to Lvl 2</li>
<li data-xf-list-type="ul">Convert Farming Settlement to Capital</li>
</ul><br>
Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">12 months of peace with Western Alliance (Ends Turn 27)</li>
<li data-xf-list-type="ul">The Oni receive priority when purchasing Black Market items at twice the retail price. </li>
<li data-xf-list-type="ul">Zanzir joins the Great Embassy </li>
</ul>Stats:<br>
<br>
Black Market Items:<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res <ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0 </li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
<li data-xf-list-type="ul">Ring of Fury: Sold! <ul>
<li data-xf-list-type="ul">Strength: +1 Attack, +1/0 </li>
<li data-xf-list-type="ul">Weakness: 0/-2</li>
</ul></li>
<li data-xf-list-type="ul">Horn Of Summoning: Sold!<ul>
<li data-xf-list-type="ul"> Strength: Summons 1d4 Sand Giants at the beginning of battle </li>
<li data-xf-list-type="ul">Weakness: When used, the summoner and acts last in combat</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Overconfidence 10 Res</li>
<li data-xf-list-type="ul">Strength: The wearer gains +1/+1</li>
<li data-xf-list-type="ul"> Weakness: Always hit on an 8+, no matter the normal hit chance</li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market </li>
<li data-xf-list-type="ul">All Father Temple </li>
</ul></li>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Farming City)<ul>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
</ul></li>
</ul><br>
Total Income: + 15 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Raven’s Heart +2</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +4res</li>
<li data-xf-list-type="ul">Order of Kerem Trade Agreement +2</li>
<li data-xf-list-type="ul">The Oni Trade Agreement +2</li>
<li data-xf-list-type="ul">(1) Secret Trade Deals +1res</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Construction -6 Resources</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 227 - 6 = 221</li>
<li data-xf-list-type="ul">Next Turn: 221 + 15 = 236 </li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper </li>
<li data-xf-list-type="ul">1x Xiron Class Beast </li>
</ul></li>
<li data-xf-list-type="ul">Army 8<ul>
<li data-xf-list-type="ul">1x Infantry </li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">The Deadlock Continues, but the People grow interested....</span></span></b><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.902406/" target="_blank"><img src="https://www.rpnation.com/data/attachments/839/839536-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>News had begun to spread throughout the Amalgam, starting small with caravans trudging through the trecherous snow in order to continue their business. While many were distracted by the grand architectural campaign of reinforcing settlements, word of the alliances coming to askf or allegiance had inevitably  anaged to spread beyond the Sirewood and the Triumvirate. While many had surmised that the foreign nations wanted their support already, it soon became clear that the Amalgam's leadership had been tasked with deciding which of the great Alliances their nation would join.<br>
<br>
And so guesses began to run rampant.<br>
<br>
With many stuck in their settlements due to the cold, assumptions on what they would even do for the alliance turned into questions of what they could possibly need the other nations for. It became a popular topic of debate, with known figures throughout the Amalgam's lands giving word on the matter.<br>
<br>
Like in Vineyar, where a crowd watched as a bloodied and battered gladiator of the Oaken League finished off his latest opponent and called for the attention of the cheering masses with one raised hand.<br>
<br>
Once their calls had quieted enough, he pounded his chest before pointing to his slain opponent and roaring, "JUST LIKE THE ALLIES OF THE EAST, BEATEN AND BROKEN! WHAT FOLLOWER OF THE ASPECT OF STRENGTH WOULD STOOP TO THEIR LEVEL?!?"<br>
<br>
Or like in the Capital, where a group of merchants sat around a table and gambled whilst discussing the topic.<br>
<br>
"Those Mesanians, depending so much on slaves I hear." one chuckled whilst tossing several wooden chips forth on the table and leaning back "What a waste of effort, pricey to keep such weak servants."<br>
<br>
"Has to be better than the east at least," another grumbled whilst fanning himself with several leaves bounded together "When are their forces not in a state of civil war? Sounds a lot like the old guard, so much wastefulness."<br>
<br>
Or even in the Libraries of the Buried Palm, where scholars went about their research whilst discussing matters above them.<br>
<br>
"The knowledge that such explorers could bring, just think of where folks with ships such as the Mesanians could have been to!" one chittered whilst examining the corpse of a recently slain gladiator "Temples and ruins probably dot the greater world, those with the speed to reach and investigate them have probably seen heaps of knowledge!"<br>
<br>
"Oh I see I see," his colleague nodded whilst reading through a thick tome, "But you must admit to some curiosity to those plants up north, brother. Distant relatives, or from a completely different line?"<br>
<br>
"Questions such as that are less pressing in comparison," he shook his head whilst examining a lacerated arm "our peoples will be long gone if the lessons of the ancients are not learned thoroughly."<br>
<br>
And so, whilst stuck inside many began to pay attention to news from the outside world, the opinions of the masses swaying with every new bit of information gleamed.<br>
<br>
<br>
<div style="text-align: center"><div class="bbcode-progress"><div class="bbcode-progress-text"> West vs. East Public Opinion </div><div class="bbcode-progress-bar" style="width: calc(50% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>


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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital +4 Resources +2 Population<br>
Vineyar: Standard Settlement +3 Resources +2 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
Sirewood Serfs- Using Population, the Amalgam may construct Sirewood Serfs out of criminals. (Advancement lvl 1)<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 4 Bentvine Skirmishers</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. Upgrade Gerudo Valley (Standard)<br>
2. Complete Upgrade Yomus (Capital)<br>
3. CompleteUpgrade Vineyar (Standard)<br>
Action 3:<br>
<i>Free Actions</i><br>
Exploration on Rootlane tile (Continued...)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 65<br>
+Income:<br>
(Yomus 4) (Vineyar 3) (Gerudo Valley 5) (Rootlane 3) 15<br>
-Expense:<br>
Upgrade Gerudo Valley (Standard) -5 Turn 2 of 3<br>
Complete Upgrade Yomus (Capital) -5 Resources Turn 3 of 3<br>
Complete Upgrade Vineyar (Standard) -5 Resources turn 3 of 3<br>
<br>
New Resource Balance: 65</div>
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					<div class="bbWrapper"><b>Turn 18:</b><br>
<br>
From the dense jungles of Mitsura a greater tree than all others rose. Its branches stretched out for a thousand feet in every direction, its roots reached every section of the great forest. It had grown out of the body of the Kaminoki, rising higher than even the eldertrees of old.<br>
<br>
Finally, the being the hoshi called the Great One could think at its full capacity. It was turning the entirety of Mitsura into a living fortress, directly under its control. There had been a few roadblocks on the way, and it could feel demonic taints lingering. The Great One had however taken great care to ensure that the forest would live and thrive forever.<br>
<br>
Now that it had grown this great natural wonder it only had to wait. The other nations were unstable, filled with mortals. Time would wear away at them, weakening them, while the Kaminoki only grew stronger. Alliances now were easily made, they would stabilize the region for a period of time. Mitsura could be purged of all intelligent life quite easily, the Kaminoki simply had stop growing hoshi for a generation. His servants died quickly after all. Divides in the societies of mortals were not so easily resolved. Like all trees, the Kaminoki’s greatest weapon was time.<br>
<br>
<b>Actions turn 18: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<ul>
<li data-xf-list-type="ul">Attach army 3 to Oni army 1</li>
</ul><br>
<i>Free actions:<br>
<br>
Actions:</i><br>
<ul>
<li data-xf-list-type="ul">Complete: Building wonder: The World Tree. 6/6 turns 18/18 actions, 150/150 resources, <i>Proposed effects: 1 </i>All forest tiles regrow in 2 turns after they are burned down. <i>2</i> All forest tiles are level 1 military settlements. <i>3 </i>the south-eastern lake is drained.</li>
</ul><br>
<i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 1/3 (4 -1 for the Inventor’s Workshop advancement)</li>
</ul><br>
Current policy: <i>Growing Niwashi caste</i>: When recruiting a niwashi a second niwashi can be recruited for 8 resources<br>
<br>
Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+18</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">85</td>
<td colspan="">-</td>
<td colspan="">111</td>
<td colspan="">77</td>
<td colspan="">93</td>
<td colspan="">-</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr><tr class="">
<td colspan="">Heron Invention- Special Fertilizers-</td>
<td colspan="">Seedinglings grow on a 4+</td>
<td colspan="">Applies only to Asphodel</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">3 tiles east of capital</td>
<td colspan="">Defend
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">2 tiles west of capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
<li data-xf-list-type="ul">5x Budding Warriors</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">2 troop seedling units</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Static, level 2 military settlement unit</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><span style="font-size: 22px"><b>The followers of the universe itself;</b></span><br>
<br>
<br>
<span style="color: rgb(251, 160, 38)"><span style="font-size: 26px"><b>The Order of Kerem;</b></span></span><br>
<br>
<br>
<br>
“Our people have been done many a sin… with the fall of what was considered our grand capital, and escape of most of the council from harm to end up here in the farm… we shall get our revenge, we shall bring forth our wrath, and we shall smite the very foe that attempted to destroy our people. For we are the Order of Kerem, the children of the Universe itself!”<br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
-x1 Footsoldier<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. Put on the Helmet of Kerem for the Brothers 3<br>
2. Army 1 conducts investigation within the Capital for any signs of still lingering Mesanian traitor presence.<br>
<br>
Paid Actions:<br>
1/2/3. Siege weaponry; “Our people are now finally on track on creating new war machines that this world had never seen before.. although we are still far from becoming our true potential, yet, we will soon prove the world the true glory of the old world and its might!” -8 resources, unlock new siege weaponry available for all nations in the Embassy to use.<br>
<br>
Cannon-<br>
<br>
HP 1<br>
Attacks 1<br>
10/-2<br>
<br>
-+4/0 and inflicts 3HP damage ignoring saves.<br>
<br>
------<br>
<br>
Hellblaster-<br>
<br>
HP 1<br>
Attacks X<br>
4/-2<br>
<br>
-Make D10 attacks per turn.<br>
<br>
------<br>
<br>
Mortar<br>
<br>
HP 1<br>
Attacks 0<br>
<br>
X/-2<br>
<br>
-Doesnt attack normally. Instead, roll a D10 for each mortar before combat. On 6+, reduce the settlement defensive bonus by 1 until it reaches zero.<br>
<br>
Every siege weapon unit costs 10 resources in order to hire<br>
<br>
Expenses;<br>
Current resources: 168<br>
<br>
Capital: +4<br>
Settlement: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Draken: +12<br>
Trade Routes benefit between settlements: +26<br>
Per Turn: +76<br>
<br>
Lvl 3 research: -8<br>
<br>
End Result: 232 resources<br>
<br>
Current Embassy Bank:<br>
321</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Ogre Horde has been Dispersed</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="zEIWJ-DQtjlOI9QAFPsaHULZ7wNjqFPNJ5wFYczKywp6hlhYMxzv1hv9wGb0VpWuVwvUP0nHOq7LGCEdY6jtj8ItM5HLhgKPKS26VMzl6jau0C-5CFyzQHH7ElQDGJ5FD2FdsTwB" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FzEIWJ-DQtjlOI9QAFPsaHULZ7wNjqFPNJ5wFYczKywp6hlhYMxzv1hv9wGb0VpWuVwvUP0nHOq7LGCEdY6jtj8ItM5HLhgKPKS26VMzl6jau0C-5CFyzQHH7ElQDGJ5FD2FdsTwB&amp;hash=a7e899fd11f0212ee09d1b7a0336e9ce" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“The Regalian Imperium will always defend its allies, especially from unruly hordes of barbarians!”- Regalian Soldier<br>
<br>
“The Zanzarian civil war is problematic. I don’t know if we’ll be able to stay here after all.” - Dwarven Refugee in Zanzir<br>
<br>
“Our Queen is the true leader of the Nation. She is the eldest and the rightful ruler. The King is a pretender to the throne. ” - Isis Zanzarian<br>
<br>
“Ogres from across the frozen sea? I think I need to cut down on my drink.”- Tolouis Guard starting his 5th bottle<br>
<br>
“We shall defend our lands to the Last.” -Drakenguard Soldier</i><br>
<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FujJVxHrtKy8Ztjp61wp7cRVLXOc_v7CNTPQZSpzf843FvNRpDi7JJccV7JUDVa8mJ60WgbOildsjZ0ayslDDpkCsdmgV11jB3a14c8vznL1lze12FA4QFs6ZWssCLLSDF_EwJojV&amp;hash=b1cbb8fbadc96931166f6ec15313beec" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<b>Dymaeran Remnant<br>
Population: 46 Resources: 35 Order: 1</b><br>
<br>
Lord Jadom made sure to keep his people safe in this turbulent time. It was not easy with the Zanzarians loyal to the King retreating from the Capital to elsewhere. But he was not leaving. The refugee camps and his people were here in this city. And he wasn’t looking forward to following the fighting when it seemed to be more on its way out.<br>
He made sure that his people were protected. While previously they were disarmed, he made sure to collect their weapons and armor to be better able to withstand any sort of danger that might befall his people.<br>
<br>
Hopefully this Princess that he has been hearing rumors about has not left the city with the evacuation of the Zanzarians loyal to the King.<br>
<br>
<i>Train 3 DRW<br>
Weapon Constructed for Sale:<br>
<b>Goliath’s Hammer</b></i><br>
<b><i>Strength: +2/0<br>
Weakness:0/-2</i><br>
<br>
Army 1: 2 Protectors, 5 Guards, Lord Jadom, 7 Dwarven Refugee Warriors, 4 Dwarven Refugees </b><br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 60 Resources: 86 Order: 1</b><br>
<br>
<br>
King Rex would not let more settlements fall in his kingdom. Two had been more than enough. He joined the fray with an army at his back to defend and crush the invaders that had threatened his borders and the very lives of his people.They thought that they could come against the might of Drakenguard and live? They were fools who he would suffer no quarter from.<br>
<br>
He left the Council with instructions to awake the Guardians in his absence. They would help against any other further threats that might erupt while he was away. In that time, they’d be able to unlock the First two Barriers that locked them away.<br>
<br>
<b>Research The Guardians Lvl 1: Unlocked the First Barrier<br>
Research The Guardians Lvl 2: Unlocked the Second Barrier<br>
<br>
Army 1: 1 Nymph, King Rex, Xexis, 10 Cocky Dragonkin<br>
Army 2: 2 Dragoons<br>
Capital City Army:  2 Dragoons</b><br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Nvw84KYADAwFRuaCuDj0xlVbwkFTXZcQWBKfuPTbnwSPD3a22rN0Nnbiea1eUE8znBXB1yetx0dKF5CMyI6E6K0P5L9_eoqjPIkajbwam3CmaiE0IUtYL5pptLEddijLZ5S49Emj" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FNvw84KYADAwFRuaCuDj0xlVbwkFTXZcQWBKfuPTbnwSPD3a22rN0Nnbiea1eUE8znBXB1yetx0dKF5CMyI6E6K0P5L9_eoqjPIkajbwam3CmaiE0IUtYL5pptLEddijLZ5S49Emj&amp;hash=1d3db0165a5c85b6dad5697396711fe5" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 70 Order: 2</b><br>
<br>
<br>
The battle was fierce. Led by anyone other than General Céline Delacroix, The Toulais people might have fallen to the massive might of the Ogre horde. But with her grand tactics and ability to turn things to her favor, allowed them to hold back the endless tide until their allies had been able to arrive.<br>
<br>
She had to admire the Drakenguard teleportation system. It allowed for near instantaneous travel from such distances in a fraction of the time that it would have taken them previously.<br>
<br>
This horde of Massive beasts was unlike anything that she had ever seen before. They seemed to laugh off most blows, and even their mighty ships seemed to pale in comparison before their incredible constitutions.<br>
<br>
However, one thing that made her almost crack a smile was seeing their allies, the rest of the Imperium arrive and fight in waves against the monsters. First, The Regalians, with their might and magic. Then The Takrians with their army of Fighters and Mercenaries, and finally the Geckos with their strange machines. All working together in conjunction to fight off a dangerous enemy.<br>
<br>
The were in this instance, a true group. Like the Grand Western Alliance that she had heard tales of, The Imperium was now a unified group of multiple nations.<br>
<br>
<b>Free Action: Generate Spy in Zanzir<br>
<br>
Train 4 Guarde<br>
Research The Warden Guarde Lvl 1: Unlock Warden Guarde<br>
<br>
<i>Warden Guarde<br>
Elite<br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Atk 0<br>
Def 4</i></b><br>
<i><b>Defender of Power: Warden Guarde are trained to guard the Warden or powerful persons of interest. If an attack would go to a Warden or Hero unit, attack is redirected to Warden Guarde as long as they remain on the field of battle. Gives them 0/+2</b></i><br>
<br>
<br>
<b>ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Army 2: General Céline Delacroix, 1 Archer, 2 Watercraft, 6 Guarde, 1 OBL, 12 Advanced Attack Boats<br>
Army 3: 2 Spy</b><br>
<br>
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	</div><br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 25 Order: 1</b><br>
<br>
Getta led to charge after the teleportation to Toulais.By the time the Geckos arrived at the battle, it was down to only small groups and the enemy leader. It had taken them some time to arrive. But Getta did not hesitate and opened fire with his giant laser at the Leader of the Ogres, scorching him before the troops rushed in. He knew that after the battle, they’d be sipping Toulais wine and being victorious.<br>
<br>
<b>Train 2 Mechanical Troopers<br>
<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Toulais Capital): Getta, The Ancient Magimech, Garli, 3 Strider, 11 Swordslingers, 2 Mechanical Troopers<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
Army 4 (Capital) 2 Mechanical Troopers<br>
<br>
<br>
2 AA, Turn 19, Month 6</b><br>
<div class="bbImageWrapper  js-lbImage" title="d4gK0RCHtviquA7Pg1WnkjmR7_4JmKoGiS8LRQy3XXPxE7_FUslKhEmJgECtm9kd0KmOoByWCFJuRrpllDJqY6PzLd0wBf5iVJueAawHHxlYBYzeVNTfuVTB-ECiM5vn2YpBpdLy" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2Fd4gK0RCHtviquA7Pg1WnkjmR7_4JmKoGiS8LRQy3XXPxE7_FUslKhEmJgECtm9kd0KmOoByWCFJuRrpllDJqY6PzLd0wBf5iVJueAawHHxlYBYzeVNTfuVTB-ECiM5vn2YpBpdLy&amp;hash=cb32f5cdc808796f5d07810617ebd8e6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<b>The Oni<br>
Population:170 (Max) Resources: 43 Order: 1<br>
<br>
Alliance Actions<br>
Assist Oni Wonder Build - Fountain of the Oni - Capital - 12 out of 18 Actions - 120 out of 150 Resources<br>
<br>
Oni</b><br>
<br>
Free<br>
<br>
Recruit x2 Mole Workers - Army 1<br>
Army 6 - NW - Build Road - 4 Resources<br>
Army 1 - Molemen Burrow - Will re-emerge next turn for additional movement<br>
Army 5 - NW, NW<br>
Army 2 - Shadowman, Hiroki, Kawada and 1 Azeran Refugee (Ichiro) split off to form army 8<br>
Army 2 - NE, NE<br>
Army 8 - Shadowman teleports army to site of former Drakenguard settlement 3x NE - Explore<br>
<br>
Quest #5 - Turn 2 of 5 without attacking<br>
<br>
Paid<br>
<br>
Advancement - Akemi Memorial Facility - Level 3 - Further improve saves by 1. In addition, Oni saves cannot be ignored, reduced or removed. (Two actions to complete, 1 less due to Dr Mia)<br>
<br>
Advancement - Final Forms - Level 2 - Art of War forms begin to merge and become more refined. All previous forms are gone and all Samurai type units may choose from the below instead (still only one per turn) -<br>
<br>
Rage - +1 Attack &amp; 2HP damage<br>
Serenity - always hits on a 5 &amp; only hit on a 7<br>
Courage - Make 1 attack only but inflicts 6 HP damage ignoring saves<br>
Reflection - Immediately counter attacks any unit that hits them, regardless of whether they make their save or not.<br>
<br>
Exploration: Kawada, Hiroki and co come across the remains of the razed Drakenguard settlement. They hear a cry call out and find a badly injured Drakenkin warrior buried under some rubble. (Continued in Diplomacy)<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 114, Order: 2<br>
?? Slaves</b><br>
<br>
-Reinforced Chassis - Level 1 - Chariots 0/+1<br>
-Toughened Steeds - Level 1 - Chariots 0/+1<br>
-Sharpened Scythes - Level 1 - Chariot dice explode on 9+ after the first.<br>
<br>
<b>Ogres<br>
Main Army wiped out<br>
<br>
Regalia<br>
Population: 64 Resources: 103 Order: 1</b><br>
<br>
&gt; Research &gt; Archon of the Imperium &gt; Tier 1 &gt; 1 of 1 &gt; The Imperium gains 1 action point, under the control of Regalia.<br>
&gt; Research &gt; Archon of the Imperium &gt; Tier 2 &gt; 1 of 1 &gt; The Imperium gains 1 additional action point.<br>
&gt; Hire 30 Mercenaries<br>
<br>
The Combined forces of the Regalian Imperium has wiped out the invading Ogres<br>
<br>
The Mysterious Man sent a message that he will be returning next month with treasures.<br>
<br>
<b>Takrian Republic <br>
Population: 75 Resources: 142 Order: 1</b><br>
<br>
Action 1 used to upgrade Safeguard to level 2 (turn 3 of 3)<br>
Action 2 used to upgrade advancement: Resource extraction to level 3 (turn 1 of 2) [Added effect: +1 to resource bonus]<br>
Action 3 used to recruit two legionaries in Safeguard<br>
<br>
Takrian Troops help eliminate the Ogre Horde in Toulais<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 236 Order: 1</b>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Adopt New Policy: Preparation is Success - Readiness for every outcome is the only way to truly overcome the odds. To succeed in a war from within, defenses must be altered and the armies prepared. (Zanzir and its allies construct defensive buildings at -1 Turn to a minimum of 1 Turn.)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Upgrade City Walls in Farming Settlement (Kerem’s Reach) to Lvl 2​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Convert Farming Settlement to Capital​</div></li>
</ul><div style="text-align: center"><br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 44 Resources: 65 Order: 1</b><br>
<br>
<br>
1. Upgrade Gerudo Valley (Standard)<br>
2. Complete Upgrade Yomus (Capital)<br>
3. CompleteUpgrade Vineyar (Standard)<br>
<br>
<br>
<b>Mitsura<br>
Population: 93 Resources: 111 Order: 2</b><br>
<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Complete: Building wonder: The World Tree. 6/6 turns 18/18 actions, 150/150 resources, Proposed effects: 1 All forest tiles regrow in 2 turns after they are burned down. 2 All forest tiles are level 1 military settlements. 3 the south-eastern lake is drained.​</div></li>
</ul><div style="text-align: center"><br>
<b>Quest 4 Altered. <br>
New Quest 4: Infect 3 World Leaders</b><br>
<br>
“The time has now come for subtly due to the dangers of acting out in the open. Soon the time of the Eternal Night that shall bring about the Great Bloom will be upon us.”- The Dark One<br>
<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 232 Order: 1<br>
<br>
Alliance Bank Resources: 321</b><br>
<br>
<br>
1/2/3. Siege weaponry; “Our people are now finally on track on creating new war machines that this world had never seen before.. although we are still far from becoming our true potential, yet, we will soon prove the world the true glory of the old world and its might!” -8 resources, unlock new siege weaponry available for all nations in the Embassy to use.<br>
<br>
Cannon-<br>
<br>
HP 1<br>
Attacks 1<br>
10/-2<br>
<br>
-+4/0 and inflicts 3HP damage ignoring saves.<br>
<br>
------<br>
<br>
Hellblaster-<br>
<br>
HP 1<br>
Attacks X<br>
4/-2<br>
<br>
-Make D10 attacks per turn.<br>
<br>
------<br>
<br>
Mortar<br>
<br>
HP 1<br>
Attacks 0<br>
<br>
X/-2<br>
<br>
-Doesnt attack normally. Instead, roll a D10 for each mortar before combat. On 6+, reduce the settlement defensive bonus by 1 until it reaches zero.<br>
<br>
Every siege weapon unit costs 10 resources in order to hire<br>
<br>
Army 1 Explores for traitors: They hear rumors of a dangerous group that has taken to being seen inside the Kerem’s Breath Tavern. (Continued in Diplomacy)<br>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>SUCH SIGHTS ARE NOT FOR THE FAINT HEARTED</b></span><br>
<i>Complete Devastation...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" data-src="/proxy.php?image=https%3A%2F%2Fc4.wallpaperflare.com%2Fwallpaper%2F302%2F758%2F531%2Fsamurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg&amp;hash=61f84aac12fa5ca3fc8a1da5afad578f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>We arrived at the site of where the Drakenguard settlement once rested and it would be fair to say that what we witnessed was the aftermath of nothing short of a slaughter. Dragonkin of all shapes and sizes lay half eaten, brutalised and their corpses desecrated for fun. There was a small spattering of Ogre corpses but even they lay buried beneath mounds of deceased Drakenguard.<br>
<br>
Kawada tells me that this is good for me to see, something to do with getting my stomach used to such sights. He keeps telling me that he has such sights to show me but I can't help but feel there is some sort of mischievous undertone to his words. Even so, he isn't wrong... As time goes on I can feel myself becoming more desensitised to the horrors of war. I feel like my humanity is stripping away after every fight but could that just be what the Emperor said about reaching enlightenment? Our humanity is meant to make way for our true purpose, our true calling so maybe it's just that. Although...do I really want my humanity to disappear if it means sights such as these no longer shock me?<br>
<br>
While we are experiencing some down time my mages and I are exploring the ruins to see if we can find anything that can help us to protect our home against whatever threats we are to face next. Kawada is preparing his men to start the burial process of the dragonkin, talking about erecting some sort of monument to remember their loss. Regardless of whether they are allied to the Imperium or not...the people deserved a tribute of some sort.<br></li><li class="bbTabContent" id="tab_1736445218" style="display: none;"><br>
<b>Army 1</b><br>
• Samanosuke<br>
<div style="margin-left: 20px"><i>-Phoenix of Ending<br>
-Bow<br>
-Katana<br>
-Mirror Armour</i>​</div>• x2 Jigamundo Samurai Cavalry w/ Bows<br>
• x1 Samurai Cavalry w/ Bows<br>
• x6 Ashigaru Cavalry w/ Bows<br>
• x3 Azeran Refugees<br>
• x7 Mole Worker<br>
<br>
<b>Army 2</b><br>
• Kawada<br>
<div style="margin-left: 20px"><i>-Yokai Tsuchigumo Broodmother<br>
-The Highlander (+1/0)<br>
-Titan Armour</i>​</div>• Hiroki<br>
<div style="margin-left: 20px"><i>-Direwolf</i>​</div>• Shadowman<br>
<div style="margin-left: 20px"><i>-The Black Stone<br>
-Cloak of Shadows</i>​</div>• Hojo<br>
• Golden Mask of Ichiro the Oni<br>
• x9 Straw Hat Ronin<br>
• x1 Ronin<br>
• x10 Hedge Mages<br>
• x7 Fanatics<br>
• x3 Tsuchigumo<br>
• x7 Conscripts<br>
• x1 Swordsman<br>
• x1 Archer<br>
• x4 Azeran Refugees<br>
• x2 Mole Workers<br>
• x2 Omukade<br>
• x10 Builders<br>
<br>
<b>Army 3</b><br>
• x6 Builders<br>
<br>
<b>Army 4</b><br>
• x1 Peasant<br>
<br>
<b>Army 5</b><br>
• x6 Builders<br>
<br>
<b>Army 6</b><br>
• x1 Peasant<br>
<br>
<b>Army 7</b><br>
• x1 Cavalry Samurai<br>
<br>
<b>Army 9</b><br>
• x1 Builders<br>
<br>
<b>Army 11</b><br>
• 1 Builder<br>
<br>
<b>Hidden Characters</b><br>
• Dr Mia - Capital<br></li><li class="bbTabContent" id="tab_1736445219" style="display: none;"><br>
Architects<br>
• Level 1: Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mustering Grounds<br>
• Level 1: When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).<br>
• Level 2: Samurai units are -1 to recruit.<br>
• Level 3: Locked<br>
<br>
Stables<br>
• Level 1: Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Market Hub<br>
• Level 1: +1 to trade routes and ability to trade with other nations.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
School<br>
• Level 1: Non-Combatants can be recruited as a free action once per turn.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Ryokan<br>
• Level 1: Gain +2 Pop Per Settlement and Unlock Ronin<br>
• Level 2: Ronin can become Strawhat Ronin<br>
• Level 3: Half price and upkeep on Ronin.<br>
<br>
Yari Tactics<br>
• Level 1: Spear provides a further 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Bowyer<br>
• Level 1: Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Akemi Memorial Facility<br>
• Level 1: Oni units gain a 10+ save.<br>
• Level 2: Save improved to 9+.<br>
• Level 3: Save improved to 8+ and can't be ignored or reduced by any means.<br>
<br>
Final Forms<br>
• Level 1: All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait).<br>
• Level 2: Art of War becomes:<br>
<div style="margin-left: 20px">-Rage - +1 Attack &amp; 2HP damage<br>
-Serenity - always hits on a 5 &amp; only hit on a 7<br>
-Courage - Make 1 attack only but inflicts 6 HP damage ignoring saves<br>
-Reflection - Immediately counter attacks any unit that hits them, regardless of whether they make their save or not.​</div>• Level 3: Locked<br>
<br>
Horse Breeders<br>
• Level 1: Non-combatants gain +1M.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Field Craft<br>
• Level 1: For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Black Metal Mine<br>
• Level 1: Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement.<br>
• Level 2: Becomes +X/+X<br>
• Level 3: Improve saves by +2.<br>
<br>
Mage Focus<br>
• Level 1: Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mage Training Schools<br>
• Level 1: -1 Turn to recruit Mages<br>
• Level 2: Unlock Onmyodo<br>
• Level 3: Locked<br>
<br>
Arcana Mastery<br>
• Level 1: Unlocks Exponential Storm for Mages<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445220" style="display: none;"><br>
<b><u>Western Alliance</u></b><br>
<br>
Construct Oni Wonder - 15/18 actions - 150/150 resources<br>
<br>
<b><u>Oni</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
-Army 5 - NW, NE - Merge with Army 2<br>
-Army 5 - Split off x6 Builders - E, NE<br>
-Army 4 - E - Build Road<br>
-Army 2 - Move NE and merge with army 8<br>
-Army 1 - Mole Workers have finished their tunnel and the army appears at the Steel City - Explore<br>
-Emperor Midori leaves Mitsuran Capital and moves to the Takrian Capital - Diplomacy<br>
<br>
Quest #5 - Turn 3 of 5 without attacking<br>
<br>
Hiroki Item Roll - 6 - The Black Stone - When equipped to Shadowman, his teleportation improves by +1 hex and also has no limit on the number of units that can be teleported. Item is worthless to anyone else.<br>
<br>
<b><u>Paid</u></b><br>
<br>
Ryokan Level 3 - Ronin cost to recruit and upkeep is halved rounding down.<br>
<br>
Mage Training Schools - Level 2 - Unlocks Onmyodo - Hedge Mages may become Onmyodo at a cost of 15 resources per unit as free actions.<br>
<br>
Onmyodo<br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 3<br>
Def: 3<br>
<br>
Combat Mages - Mages trained in the ways of the Samurai to combine both sets of skills. Onmyodo have access to art of war and also count as mages, knowing all spells hedge mages would otherwise know.<br>
<br>
---<br>
<br>
Resources - 96<br>
<br>
---<br>
<br>
<b><u>Mesania</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
Army 1 - SE, SE, E<br>
<br>
<b><u>Paid</u></b><br>
<br>
Reinforced Chassis - Level 2 - Chariots 0/+1<br>
<br>
Sharpened Scythes - Level 2 - Chariot dice explode on 8+ after the first<br>
<br>
Build Shrine to Hermes - Mesanian units are +1 movement.<br>
<br>
Harmost Trait - Speed of Hermes - In the first round of combat, units under Mesanian command are strikes first.<br>
<br>
---<br>
<br>
Resources - 164<br>
<br>
---<br>
<br>
<b><u>Ogres</u></b><br>
<br>
All actions to move capital northwards and off the map...they will be back...<br>
<br>
---<br>
<br>
Resources - 86<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Zanzir </span></u></b><br>
<br>
<i>The War Begins…</i><br>
<br>
“I’m glad we are next to evacuate the city.” Said an archer as he walked along the eastern wall with his partner. “It has never been so quiet before. I cannot wait to return to my family.” The other soldier replied. Absent of all but the slowest and most sickly of citizens, the old capital was occupied mainly by military forces now with the sole purpose of surveillance.  They were the nation’s early warning system as the King prepared them for a war, the scale of which he could not accurately predict.<br>
<br>
As they watched the lifeless desert with half-lidded eyes the two archers yawned simultaneously and stretched their arms up over their heads. “Agh!” With their guards dropped the archers were easy targets for the sand creatures that seemed to appear from thin air. Then as the first guard’s head flew from his shoulders and the sound of skin being shredded filled the air, his partner cried out in desperation. “Attackers!!” Then a blade made of sand pierced the man’s torso and his body was raised up off the floor. Gasping and struggling, life slowly drained from the man and the last thing he saw were the forms of more sand creatures appearing on the wall.<br>
<br>
Soldiers along the wall quickly sprang into action, firing one ineffective arrow after another into the bodies of the sand monsters. In no time the wall was overrun and voices of anger erupted from within the city as the remaining units sprang to life.<br>
<br>
The infantry lined up at the city gates with their swords ready and their minds made up that they would succeed here or die trying. Then came a loud banging from the otherside of the gate. It sent splinters flying into the faces of the soldiers and a few of them questioned their choices, even if only for a second.<br>
<br>
In only a few minutes the gates were thrown open, literally. One door flew off its large hinges and swiped through the ranks of the infantry. Dismembered bodies littered the street and swords clattered to the ground before the remnants of the unit readied themselves for a fight.<br>
<br>
What greeted them was a giant sand golem that towered over the apartments within the city. A few of them stepped back as fear took hold, but one of them charged forward with a brave battlecry and the rest followed, infected by her courage. The group broke apart and started their assault on the monster’s legs in an attempt to destroy its foundation, but their efforts proved fruitless.<br>
<br>
However the sand creature did finally start to crumble as a flock of Giroj Jumpers swarmed around a group of Dark Witches just outside the city. With the conjurers distracted their golem collapsed and the infantry found itself cheering. That was until another threat entered the city. The undead.<br>
<br>
Gnarled skeletons surged through the open gates and over the sands to charge straight into the unprepared infantry. Seeing the dead move about scared many of the soldiers and those that didn’t flee were outnumbered by the relentless foe. One by one they started to fall.<br>
<br>
Outside the city a cyclone formed and its powerful winds ripped the Giroj from the sky, stealing their power of flight to swing and suffocate the creatures. The twister dissipated to reveal the High Priestess.<br>
<br>
<i>Kerem’s Reach</i><br>
<br>
“I expected as much.” Tenebrous said to his council, none of which dared to say anything in response to the report. He laid the pages down on the war table and leaned back in his seat.<br>
<br>
“So it begins. The old capital has fallen and the lines have been drawn.” Said the elderly advisor. “We now have a place to target to get rid of the traitor once and for all. And from this report it does not seem that Regalia has sent her any support. A few well placed Ravens could end this war before further lives are lost.” He advised.<br>
<br>
“Nonesense, we should mount a full scale attack on the old capital. We hold the numbers for now, but if the assassination attempt fails, all the time we spend waiting allows for her reinforcements to arrive.” Solomon knew he didn’t have the King’s trust, but he was still responsible for advising him in matters of war. “Let us crush the traitors in one moment that will end the war.”<br>
<br>
Tut looked at his cousin, reading the expression on his face which expressed his dislike for both ideas. “Cousin?”<br>
<br>
“Traitors will be coming out of the woodwork now to join the Order and support their High Priestess. We will give them time to do so and when they have all gathered to the capital, we will burn it down with them locked inside.” Tenebrous rose from his seat and everyone else mimicked him, standing to bow their heads. “Fortify our territories. If she launches any attacks, let her armies break upon our walls. When we have a proper army we will counter and clean our hands of their usurper’s cry for attention.” Without further instructions or questions, Tenebrous left the war tent and his council.​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Construct City walls in Standard Settlement (Sun’s Spire)</li>
<li data-xf-list-type="ul">Upgrade City Walls in Farming Settlement (Kerem’s Reach) to Lvl 2</li>
<li data-xf-list-type="ul">Recruit Archer in Kerem's Reach</li>
</ul><br>
Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">12 months of peace with Western Alliance (Ends Turn 27)</li>
<li data-xf-list-type="ul">The Oni receive priority when purchasing Black Market items at twice the retail price.</li>
<li data-xf-list-type="ul">Member of The Great Embassy</li>
<li data-xf-list-type="ul">Sold Silver Plate Armor to Oni for 15</li>
</ul><br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res<ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage</li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle<ul>
<li data-xf-list-type="ul">1: 0/+1</li>
<li data-xf-list-type="ul">2-3: +1/+1</li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul">6-7: +2/+2</li>
<li data-xf-list-type="ul">8-9: +2/+3</li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0</li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
<li data-xf-list-type="ul">Ring of Fury: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 Attack, +1/0</li>
<li data-xf-list-type="ul">Weakness: 0/-2</li>
</ul></li>
<li data-xf-list-type="ul">Horn Of Summoning: Sold!<ul>
<li data-xf-list-type="ul">Strength: Summons 1d4 Sand Giants at the beginning of battle</li>
<li data-xf-list-type="ul">Weakness: When used, the summoner and acts last in combat</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Overconfidence 10 Res<ul>
<li data-xf-list-type="ul">Strength: The wearer gains +1/+1</li>
<li data-xf-list-type="ul">Weakness: Always hit on an 8+, no matter the normal hit chance</li>
</ul></li>
<li data-xf-list-type="ul">Silver Plated Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP and 8+ save</li>
<li data-xf-list-type="ul">Weakness: Goes 1 step back in the inviative order</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Sun’s Spire (Standard)</li>
<li data-xf-list-type="ul">Kerem’s Reach (Capital)<ul>
<li data-xf-list-type="ul">Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market</li>
</ul></li>
</ul><br>
Total Income: + 13 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +2res</li>
<li data-xf-list-type="ul">Order of Kerem Trade Agreement +4</li>
<li data-xf-list-type="ul">The Oni Trade Agreement +2</li>
<li data-xf-list-type="ul">(1) Secret Trade Deals +1res</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">Construction -12Resources</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 236 - 12 = 224</li>
<li data-xf-list-type="ul">Next Turn: 224 + 13 + 15 = 242</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">Tenebrous Elesham</li>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper</li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Loremasters of Isis</u></b></span><br>
<i>Towards Victory!</i><br>
<br>
Secured by her undead and sand conjured creatures, Amanitore had taken the city, but the battle was far too easy. Perhaps the weather restricted reinforcements from Zanzir, but she couldn’t shake the feeling they had been underestimated or had played into her brother’s hand.<br>
<br>
Accompanied by her Dark Witched, Amanitore entered the city and made her way to the now abandoned palace. The once hidden Raven’s Vault was now wide open, but all of its shelves were bare. All her life she waited to see the inside of this legendary room, but now that she had access to it, there was nothing worth seeing. Her brother was truly gone from their childhood home. She was left with this gnawing feeling of emptiness and regret that she knew she would have to live with for the rest of her life.<br>
<br>
“Finally...it’s mine.” With her eyes fixed upon the throne, seat of her brother, her father, and his father before him, Amanitore climbed the few steps that lead to the sovereign seat. She turned quickly to look at her Dark Witches and smuggly seated herself upon the stolen throne. “Let us announce our victory here and welcome our fellow practitioners with open arms.”<br>
<br>
The palace started to glow a faint purple color and tongues of mana reached up from the foundation to whip at the clouds. A low rumble echoed through the city until it grew into a deafening noise that caused the ground to shake. Then a beam of purple energy climbed high into the sky, lighting the darkness caused by the blizzard clouds.<br>
<br>
<i>Days later…</i><br>
<br>
It took no time at all for the followers of Isis to arrive in their new city, Isis, all clamoring to see the Purple Palace and the High Priestess. Very little damage had been done to the city so they were able to move right in and resume life as if all was normal.<br>
<br>
Isis was now a magic center with spells being cast, improved, and created on every street at every time of the day. Magical lights and colors lit up the city at night and from the Palace windows, Amanitore admired the freedom of his people.<br>
<br>
“Your Majesty.” Spoke a woman of many seasons as a group of magic practitioners entered the throne room. Amanitore turned away from the window to see that finally her Council of Stewards had arrived within the city.<br>
<br>
“I am glad to see that you all survived the trials of the past few months. We are not out of the woods yet however.” The High Priestess moved to her throne and sat back in it. “This city was nearly abandoned when I took it, which means my brother will be preparing to take it back from us soon. We must prepare for that day.”<br>
<br>
“My Queen we have much to do and very little to do any of it with. We must procure funds if we are to make ready for this war.” Amanitore was slow to admit magic could not secure their futures. Money was needed to pay for improvements to the city and an army. “Allow us to help you with these things, Your Grace. All you need do is plan ahead and we shall see your goals realized.”<br>
<br>
So this is what it was like to be a Queen. To have people put their faith in you and wish for your dreams to come true. “Very well. I shall reach out to the Imperium for assistance then and see what they can lend us. Be sure to make yourselves known to the citizenry, it is important they know who my council members are.”<br>
<br>
With deep and formal bows, the Stewards of Isis backed out of the throne room with their tasks in mind.<br>
<br>
In the final days of the month, it was declared that the Purple Palace, as it had come to be known, would serve as the new University of isis. With help from the public many of the rooms were converted into classes and copies of the texts gifted from by Regalia were made and stored within the libraries. Teaching positions were assigned to those who were competent or experts in specific fields.​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Convert The Purple Palace into University of Isis</li>
</ul><br>
Quest: Amanitore Researches Mysterious Book<br>
<br>
Stats:<br>
<br>
Cities:<br>
<ul>
<li data-xf-list-type="ul">Isis (capital)<ul>
<li data-xf-list-type="ul">Purple Palace</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
</ul><br>
Total Income:<br>
<ul>
<li data-xf-list-type="ul">Base: +2</li>
</ul><br>
Expenses: 0<br>
<br>
Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 0</li>
<li data-xf-list-type="ul">Next Turn: 2</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">High Priestess Amanitore</li>
<li data-xf-list-type="ul">2x Sand Devils</li>
<li data-xf-list-type="ul">1x Undead Soldiers</li>
<li data-xf-list-type="ul">1x Dark Witches</li>
</ul></li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px"><b>Ogre Uprising Crushed</b></span><br>
<b>~ 7th Quarter, 51AC ~</b></span><br>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445221" data-tab-container-id="tabContainer_1736445202" href="javascript:">Palace of the Imperium</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445222" data-tab-container-id="tabContainer_1736445202" href="javascript:">Heroes of the Imperium</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445223" data-tab-container-id="tabContainer_1736445202" href="javascript:">Day of Gifts</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445224" data-tab-container-id="tabContainer_1736445202" href="javascript:">Troubling News from Everywhere</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445225" data-tab-container-id="tabContainer_1736445202" href="javascript:">A Long Forgotten Secret</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445226" data-tab-container-id="tabContainer_1736445202" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
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With the defeat of the Ogres, the Regalian army is finally spared from further bloodshed, and the Archon ordered the army to return to Celest at long last. It seemed that word quickly spread back to Celest, for when the army teleported back to the city, they were greeted by the cheering crowds of Regalia's people. Many within the crowd were the friends and families of returning soldiers, from spouses and children to mothers and fathers and brothers and sisters. The city guard struggled to maintain order on the streets, for the people were most eager to finally be in the arms of their loved ones again, and, looking upon the faces of the returning soldiers, the feeling was all too widely shared.<br>
<br>
Still, the army held to discipline, and they marched through the streets of Celest in formation with their Commanders and Archon, just as is their duty. The crowds did not end, and seemingly endless amounts of people appeared with every passing street, each more overjoyed to see the returning army more than the last. Finally, the army passed through the gates of the Central Circle, only to be met with a surprise. The whole district had been completely removed, turned into a vast garden that surrounds the Palace, and the Palace itself had been transformed. Now rather than an ancient royal castle, the Palace had become a citadel of magic, the very air that surrounds the Palace vibrating with energy.<br>
<br>
Once the army had ceased its march, Geleon ordered the dismissal of regiments one after another, until the last had been dismissed. Many of the soldiers walked out of the Central Circle in dignity, but some could not wait to leave and ran straight out of the district as soon as they were dismissed. Geleon did not bother to reprimand them, it has been a very long year, and no Regalian in all of the Realm's history has spent so long outside the walls of their capital city. Once all of the soldiers had gone, all that remained were Alexian, Geleon, and their Commanders. Together, they made their way back to the Palace, and stepped within.<br>
<br>
"Your Illuminance!" Cried a deep-voiced man, revealing itself to be that of Magister Bevenov, who approached the Archon and his entourage with a broad smile. "Finally, you have returned! You have been sourly missed, Your Illuminance! It is so good to have you back, and, as you can see, a great many things have changed!"<br>
<br>
Alexian could not help but look around the entrance hall of the Palace. It had changed near completely, it is far bigger than before and all traces of the old theocratic monarchy have been scrubbed away, leaving only the very dominant presence of magic. Not only was the very air thick with magic, but everything else oozed with it as well. Moving statues and paintings, floating chandeliers, and great archways that seemed to change the rooms they led into within mere moments.<br>
<br>
"I can see that." Alexian says, looking to Bevenov, "There is a lot of magic here."<br>
<br>
"Indeed. Come, let me show you around." Bevenov said, turning and leading the Archon and his entourage in a leisurely walk, "As you can see, we have completely transformed the interior of the Palace, but it is also customisable. With you being away at war, we did not know how you wanted the decor of the Palace, so we settled on a dark theme until you returned."<br>
<br>
The decor was dark, to be sure. The walls were a mix of dark blue marble and wooden panels, with intricate detailing showing constellations on these panels, and much emphasis was drawn to the stars. The wooden panels on the walls would occasionally hold grand portraits, but they would possess moving images. Many of them were of Regalia, the city of Celest, as well as Regalia's grand wintery landscapes. The floors were also made of marble, but they shined like crystal, and yet were not slippery. The chandeliers overhead would float rather than be chained to the ceiling, bobbing up and down, sometimes twirling slowly in place. Not to mention the statues, who did not depict anyone in particular, but were of general Regalian appearance. The statues were shaped into wearing all manner of dress, from armour to robes, and they would move in accordance to whoever stood before them. The statues would typically salute Geleon and the Commanders, and bow before Alexian. As Bevenov said, the theme to the decor was dark, or at least it was for a moment.<br>
<br>
"You can, of course, change the theme as you wish." Bevenov said, and with a simple bit of magic, the theme throughout the entrance hall changed instantly. From dark colours to a bright and summery palette, then in the next instant they changed again to bright whites and dark blues, providing a very wintery feel. "The entire Palace is enchanted." Bevenov smiles proudly, "It took a great deal of work, but the Palace can be changed in accordance to our wishes and needs. And not just for the decor. Come."<br>
<br>
"These I am particularly proud of." Bevenov says, approaching one of the many archways in the entrance hall, "We have called them Warp Gates. We have enchanted them to use a bit of mind-reading magic to ascertain the location any given person wishes to go to in the Palace, and the gate will open a portal leading straight into said location. A wonderful reinvention of the Dragons teleportation magic, if I do say so myself."<br>
<br>
"Go ahead, Your Illuminance." Bevenov smiles, "Approach the gate, think about where you wish to be right now, and the gate will open to that location."<br>
<br>
Alexian nodded, and did as instructed. As the Archon approached the gate, the room beyond instantly faded and reappeared as his personal quarters, now completely renovated. The old royal bedchamber was now transformed into the home of the Archon, complete with imperial furniture, the biggest bed ever made, and all manner of luxuries that littered the room; rich fur rugs, silver ornaments, a huge fireplace, and doorways leading into other rooms connected to this central bedroom. After spending so long away from Celest, Alexian looked at the bottles of the finest wines in the Imperium with no small amount of longing, as well as his bed.<br>
<br>
"I should have guessed this would have been your first thought." Bevenov chuckled, "But this provides us with a fantastic opportunity to demonstrate the security of these Warp Gates. A location like your personal quarters, Your Illuminance, is a space reserved only for you. If anyone else tries to enter a restricted area..." Bevenov steps towards the Warp Gate, but an oval shaped wall piece forms in front of Bevenov, and, no matter what he does, he cannot move past it. "...the Warp Gate stops the intruder. We enchanted the Palace to have a natural sense of intuition, effectively giving the Palace a mind of its own, in a certain sense."<br>
<br>
"A mind of its own?" Alexian turned to Bevenov, "What do you mean?"<br>
<br>
"We did not want the Palace to just be a building, but the foundations of all future architecture." Bevenov explains, "The Palace not only reads our minds to enable teleportation, but it can also sense our needs and wants. There are many empty rooms in the Palace, and, by the mere wanting of it, the Palace can transform those rooms into anything we need. If we need a new laboratory, the Palace takes an empty room and furnishes it with everything needed, and opens a portal to it for us. If we need a new office for the Treasury, the Palace provides. And a room used for the accommodations for a visiting dignitary one day, can be used as a private lounge the next. And the Palace memorises and monitors our activity, saving rooms often used, never changing them, while discarding others whose usefulness is at an end. Now, the Magisterium has all the room it could possibly need to grow, maybe even for the rest of our history."<br>
<br>
"This is... incredible." Alexian mutters, "All of this use of magic... it must require a great deal of Ether."<br>
<br>
"Not as much as you may think, actually." Bevenov adds, "As mentioned, the Palace has an intuition of its own, and the Palace uses that intuition to determine what energy to use for what. The Palace is naturally warded against all manner of harm, but the energy needed to power those wards is not used until needed, saving us a great deal of Ether. The Palace has proved to be an even greater masterpiece than we ever expected. Imagine what we could do if we could replicate this with other buildings, Your Illuminance. Imagine a military facility that can intuitively understand the level of training needed for anyone, from the newest recruits to the most battle-hardened veterans, always providing a new level of challenge for our soldiers to overcome. Or perhaps a trading centre that can intuitively sense the needs of the Imperium, and divert trade and funds accordingly. Such a future is, unfortunately, centuries away, but we have already made the first step towards that future. Very exciting, if I do say so myself."<br>
<br>
"Indeed." Alexian says, but a measure of worry, "This seems... powerful. Are you certain we can control it?"<br>
<br>
"Of course, Your Illuminance." Bevenov cannot help but laugh. "The intuition of the Palace is not dangerous. In fact, it has transformed our lives here in a way and to an expect never before realised. Even if something were to go wrong, the Palace has no means to kill us, or harm us in any way. It is simply... a machine, used to make our lives more convenient. We are perfectly safe."<br>
<br>
"I see." Alexian nods, "Well, Bevenov, this is truly a marvel. You have outdone yourself, beyond anything I could have expected."<br>
<br>
"Thank you, Your Illuminance." Bevenov grins, "Please, feel free to tour the Palace, get to know it again. I am sure you will be most pleased with what we have done with it all."<br></li><li class="bbTabContent" id="tab_1736445222" style="display: none;"><br>
Despite all the troubles that faces the newly formed Imperium, it is more important than ever that the people be assured that all is well, and what better way of doing this than honouring those who fought against the enemies of the Imperium. In just the past year, three brutal have been fought and won by Regalia, and many soldiers have distinguished themselves on the battlefield during each conflict. The greatest amongst them, of course, were those who fought against the Demons, the single most dangerous threat ever faced in Regalian history.<br>
<br>
Both Derin and Sparda wrote up recommendations for those they believe to be deserving of honour. The resulting two lists were long, and only so many can be honoured. Between Alexian and Geleon, both lists are taken and scrutinized, the merits of every proposal discussed at length before the final picks are chosen.<br>
<br>
"Now, we need to discuss the final award, the Star of the Imperium." Geleon begins, setting aside the final honours list. "My recommendation goes to Derin. Sparda, as always, has distinguished himself in battle, during each conflict we have faced in the past year. But Derin has achieved even greater feats. He destroyed the technological monstrosity that the Gecklicko created, and he destroyed the Dwarven Demon within the Forgotten City. He has demonstrated his power and prowess more times can needs to be mentioned. And while he can be difficult on a personal level, he is an exceptional soldier and commander, to a point at which we cannot overlook."<br>
<br>
Alexian can only sigh. Derin would not be Alexian's choice, but what Geleon says is true, Derin has outdone himself over the past year. To overlook him would be to insult the Commander, and one cannot risk too many powerful enemies, especially in Regalia. Honouring Derin is both the right and politically expedient choice. Even if the Archon still doesn't like it.<br>
<br>
"Very well. Derin it shall be." Alexian decides, "Inform the Commander of my decision, and send out invitations to the others on the honours list as well. We will have the ceremony next week, just before the Day of Gifts."<br>
<br>
~~~<br>
<br>
The Honours ceremony is to be held in the Palace, in the ballroom, and many from throughout Regalia will be attending. Not just the Magisters and Commanders, but also many of the great and good throughout the Realm, from the Governors of the Eastern and Western Provinces to the heads of every major Regalian businesses to influential mages in the Magisterium. And, of course, the families of those being honoured will also be attending.<br>
<br>
The list is pretty long still, even after being picked over by Geleon and Alexian. Over 400 names, from all ranks of the army, including two for the Commanders. Derin, of course, is to be awarded with the Star of the Imperium, the newest and highest honour achieveable for a soldier. Commander Pelleas is to be awarded with the Stalward medal, for his valorous holdout against the demon hordes at the Forgotten City. Without Pelleas and his men containing the demons, the whole continent would be swarming with possessed dwarves right now, not to mention whatever other evils the Demons would have spawned in the meantime. The Archon could not ignore awarding Pelleas, though the Commander is not terribly impressed with the medal. When informed of his honour, he was heard telling Geleon, "Give it to my men, who died holding those gates. They deserve your honours, not me."<br>
<br>
Regardless, Pelleas would be honoured with the medal, whether he likes it or not.<br>
<br>
During the night of the ceremony, the ballroom was completely packed, filled with soldiers and their families as well as the dignitaries that had come to spectate. Once everyone had arrived and taken their seats, the Archon steps out onto the stage at the front of the ballroom with Geleon, both dressed in their finest; Alexian in his ornate robes while Geleon wears his shining ceremonial armour.<br>
<br>
"Ladies and Gentlemen of the Imperium." Alexian would speak, his voice projecting across the whole of the ballroom, being clearly heard by all, "It is my most profound privilege to stand where with you all today, as we have gathered to honour the bravest souls that Regalia has ever known in her history, and to give our thanks for their service to the Realm. The brave souls whose names you will hear today did not only do their duty, but went above and beyond in the name of the Imperium. Many of these brave souls are no longer here with us today, but we will never forget them, nor will their achievements be forgotten."<br>
<br>
Once Alexian finishes his opening remarks, the ceremony begins. First, the names of the deceased soldiers, and their achievements are read out. The persons collecting the awards on behalf of the deceased are announced, and they approach and climb the stage, meeting the Archon himself. Alexian greets them, hands over the medal, and speaks a few words before the recipient returns to their seat, and the process is repeated for all other names.<br>
<br>
Then, the names of the living are called. The soldier is announced, their acchievements read out as the soldier approaches and climbs the stage, and the Archon again greets them, pins the medal onto the soldiers chest, and exchanges a few words before the soldier turns and is applauded as they return to their seat. There is quite a variety being honoured today, from mundane soldiers to petty officers, healers and battlemages, even some auxiliary personnel.<br>
<br>
Finally, the last awards would be given. First, Commander Pelleas is called, his achievements in holding back the Demons at the Forgotten City read out to all as he walks to the stage, and Alexian smiles broadly as Pelleas meets him onstage. Then, Alexian gives the Commander his medal, a shiny silver medallion in the shape of an unbreakable fortress. "Congratulations, Pelleas." The Archon speaks to the Commander, "Without you, countless lives would have been lost to the Demon menace, and we would have suffered destruction on a scale we have never seen. That is a debt none of us will ever be able to repay, not in all the years of our lives."<br>
<br>
"Thank you, Your Illuminance." That is all that Pelleas says to the Archon. Then, Pelleas simply bows, and leaves the stage to take his seat again. Everyone applaudes, of course, but their supposed adoration does nothing for the stoic Commander. He is completely unmoved by the spectacle, his face an unbreakable placid mask.<br>
<br>
Regardless, the last award needs to be given. Derin is called forth. Like all those before him today, Derin's many martial achievements are read out as he stands and approaches the stage, Sparda watching his brother in genuine pride. While Sparda did experience a moment of pain to find out he would not be honoured at all, the moment soon passed and he could not be more pleased for his brother. It was well deserved, he thought. Derin did perform exceptionally well in this past year, especially when he destroyed the Dwarven Demon. Something Sparda would not have been able to do himself, and so he has no complaints to see Derin be awarded with the highest honour in the Imperium.<br>
<br>
"Congratulations, Derin." The Archon smiled, though it did not reach his eyes, "Your achievements have brought peace and prosperity to the Imperium. The destruction of the Demon ensured not only our survival, but also the survival of All-Kind in the world. You will be immortalised forever as the greatest Hero in our time."<br>
<br>
Derin, needless to say, could not be more pleased. Before today, only one other person had been awarded with the Star of the Imperium, known back then as the Star of the Realm. Derin is the second to achieve this honour, and there is no telling when another might ever be awarded with it again. Alexian pins the medal onto the front of Derin's ceremonial armour, and he turns to the crowd as he is washed in their praise. Oh, and how he enjoyed it as well. He is the toast of the Imperium, an unrivalled hero, and he will be celebrated as such wherever he goes for the rest of his life.<br>
<br>
And nothing, nothing at all, would ever be able to take that away from him.<br></li><li class="bbTabContent" id="tab_1736445223" style="display: none;"><br>
Days after the Honours ceremony at the Palace, with all names and achievements of those honoured being published in all the broadsheets throughout Celest, the Day of Gifts had come. Glad are the soldiers and their families who were able to return just in time for the Day of Gifts, though this year will be a lonely one for those families who lost loved ones to the wars.<br>
<br>
This year, however, things will be different within the Palace. Not only has the Palace been completely renovated beyond recognition, but the Wardens of every vassal state in the Imperium would be invited to attend the celebrations. Wardens are teleported straight to the Palace, rather than into the streets of Celest, and are escorted inside where they are quickly shown to their quarters and amenities within the Palace.<br>
<br>
Just like every year, all workplaces throughout the Realm have closed, giving everyone the freedom to enjoy their festival as they wish. Children play out in the streets during the day, showing each other what gifts they had been given, while returning indoors for the customary feast during the evening. At the Palace, the great and good within the Realm also celebrate, bringing their children before the Archon as he plays his role as the Lord of Gifts for a second time. His performance is better this year than last, but he still has some practice to do before he can really sell himself as the fool. Still, the children are delighted as always, and their parents pleased to have attended. The customary ball is announced in the evening, everyone attending in their very best finery, which has increased in opulance considerably since last year. The Realm has grown, many here have grown wealthier as a result, and it shows in their attire. Alexian more than anyone else, for he is not just the leader of one nation, but the leader of five now; the leader of an empire. He is the Archon of the Imperium, and he dresses like it.<br>
<br>
Alexian spends much of his time with Nyria, as they have not seen in each in almost a year. There has always been a certain chemistry between them, and the past year has enlightened Alexian to that reality. Even as Archon, he is not yet married, and a mage who is not married cannot adopt children in Regalia. Seeing much of the love shown between his soldiers and their families, Alexian cannot help but feel that he has no one to return to after these wars, and a longing for a family has risen to the surface. Even Derin and Sparda have each other, and Geleon, though widowed, was once married and his son and daughter now work dutifully in the Magisterium. But Alexian? He has no family, none at all. His parents are dead, and he never had brothers or sister. His familial circumstances never bothered him before, but after all he has seen and experienced, he now longs for more than power and position.<br>
<br>
Nyria is smart, beautiful, and certainly someone Alexian enjoys spending his time with. His only regret is how little time he has had with her over the past year. During the ball, he makes a point of paying her special attention, offering her a dance during the best songs in the ballroom, and accompanying her during games in the Palace gardens, teaming up with her against others who would wish to test themselves against the Archon. It is only when they both lose with cheer, while Nyria laughs in incredulous joy at their defeat that Alexian decides. Nyria will be the one. He honestly cannot think of another.<br>
<br>
Alexian could offer Nyria a political marriage straight away, but he was never one for such a hollow and empty relationship. He wanted his marriage to be more than just politics and convenience. He wanted it to be for love, if at all possible. He simply had to gauge Nyria's feeling, and see if she truly holds any feelings for him. With all things, courtship takes time, even if peace is short lived these days.<br>
<br>
The Day of Gifts concludes as it always does, with a magnificant light show cast in the starlit skies over Celest, a beautiful display of light and colour and imagery to inspire another year of hope and accomplishment for the Realm. Alexian looking at Nyria, seeing the light shine in her eyes, a smile as warm and genuine as the stars themselves, seeing the last moments of their festival together.<br>
<br>
Once over, all return to their quarters for the night, as the city finally settles into rest. Alexian returns to his quarters, his thoughts only on one person, thinking of what the future might look like with her at his side. Perhaps, one day soon, he will find out.<br></li><li class="bbTabContent" id="tab_1736445224" style="display: none;"><br>
In the new War Room, much larger and grander than the old one, with a huge grand table in the middle of the room shaped into the whole of the known world itself. The table is engraved with every detail known to Regalia, showing all the major cities and forts and notable locations across the continent, with magical ethereal icons showing the many different positions of the many national forces scattered across the continent. And many of these icons, Alexian notes, slowly move across the map.<br>
<br>
"We have our work cut out for us." Geleon states the obvious. "With a newly belligerent Oni to our far south west, the new Oni ally of Mitsura to our direct south, and a hostile King in Zanzir on the Takrian border. We are surrounded on all sides by enemies, and we can be sure that each will be looking to our new Imperium with greed and scorn."<br>
<br>
"I cannot believe how this sudden aggression from the Oni has appeared." Alexian remarks with a sigh, "I spoke with the Emperor myself. I cannot think as to why he is now turning on me like this. And all for the King in Zanzir? Is the Emperor truly willing to throw away the lives of his people for the sake of one cowardly little man?"<br>
<br>
"As far as we know, there are two factors driving the Oni." Geleon says, pointing to the small natural bridge of land connecting the West with the East, "The first is the land bridge, the only thing connecting the West with the East. For their own reasons, the Oni desire it, and so they are willing to back the Zanzirian King to secure their access to it. Given this knowledge, since they wish to make us their enemy, they will likely invade via the land bridge. Second, there is the sibling feud between Princess Amanitore and her brother, the King. The Oni blame Amanitore for their previous conflict, and peace between their nations was achieved with the King as the attending negotiator. Thus, the King has likely shifted blame for the war onto his sister, and befriended himself with the Oni to placate his enemies."<br>
<br>
"We believe they have already entered into a formal alliance." Sparda updates, "It will not be long until the Oni reinforce the land bridge with their own forces."<br>
<br>
"Sparda is right." Geleon added, "Having the Oni ally of Mitsura on our border is one thing, but suffering Oni armies on our borders will be entirely another. It will be intolerable."<br>
<br>
"Then we need Zanzir as our ally, whatever the cost." Alexian concludes, "What of the Princess? Have we had word from her yet?"<br>
<br>
"Yes, Your Illuminance." Sparda tells the Archon with a nod, "The Princess has taken the Zanzirian capital, and is making preparations to raise an army against her brother. Her task, however, is an enormous one, from her perspective. I do not expect that she can win this war alone. If we want her to rule, we have to help her win. There is no other way."<br>
<br>
"Fine. But what can we do? How can we help her?" Alexian asks, "Whatever we do, it must be done now."<br>
<br>
"The Deep Winter has paralysed the Western Alliance." Geleon spoke first, "We could use this situation to take the initiative, take Sun's Spire, and then smash Kerem's Reach, the King's new stronghold, in the process."<br>
<br>
"That would start a war with the Western Alliance." Sparda tells Geleon with a frown, "We have just suffered an Ogre uprising. Suffering yet another war is not a favorable outcome."<br>
<br>
"We can more easily win the Zanzirian civil war for the Princess during this Deep Winter than at any other time." Geleon says, staring at Sparda, and then looking to the Archon, "If we wait, the Oni will move in, entrench themselves, and become much more difficult to remove than if we take Zanzir now. If we move quickly, we can remove the King and secure Zanzir before the winter is over."<br>
<br>
"Sparda, you oppose this plan." The Archon says, looking to his Commander, "What would you decide instead?"<br>
<br>
"We support the Princess in every possible way except military intervention." Sparda says, gaining a derisive snicker from Geleon, but the Commander is not deterred. "Sending our forces into Zanzir will start a war, there is no two ways about it. Instead, we will provide Amanitore with every kind of support other than our forces, from funding and trade to information and research. In doing so, we will challenge the Oni. We propose that both the Western Alliance and the Imperium will not get involved militarily in the Zanzirian civil war. Whoever wins the civil war, regardless as to who that might be, both sides will respect the outcome."<br>
<br>
"And if the King wins?" Geleon asks irritably.<br>
<br>
"We simply have to make sure that does not happen." Sparda returns, "Besides, I have trained Amanitore myself. She will not lose, as long as she gets what she needs from us."<br>
<br>
"And if the Oni ignore this challenge, they would be the open aggressors against us." Alexian says, considering the plan. "It is not perfect, but I will approve. Sparda, I appoint you to coordinate our effects to support Amanitore. And let our vassals know. If the Oni are to declare war, then I want all our forces to be ready."<br>
<br>
"You both bet on the Oni's ability to reason. If they could reason at all, we would not be in this position. But if that is your decision, Your Illuminance, than so be it." Geleon says in a testy tone, bows, and takes his leave of the War Room, leaving Sparda and Alexian alone.<br>
<br>
"I will get straight to it, Your Illuminance." Sparda bows, "I know Geleon is not happy about this, but starting a war is the last thing we need right now. I will not let you down."<br></li><li class="bbTabContent" id="tab_1736445225" style="display: none;"><br>
Derin opened his eyes, and there he saw the world. Stood on invisible ground, so high in the sky that all turned black as night, Derin stared down upon the known world, the continent of his home. To the north, he saw Regalia, and the Capital of the New World. To the south, he saw the great forests of Mitsura, the desert land bridge of Zanzir, and the great mountains that sheltered the Oni capital. Derin could see it all, and he stared down upon it for the longest time. Until, at last, he felt a presence. Turning, he found that presence. A great flaming eye, bigger than anything else he could see. And the eye looked at him, sending chills through Derin's blood.<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"MORTAL,"</b> </span>A deep, dreaded voice spoke, <b><span style="color: rgb(226, 80, 65)">"ONCE AGAIN, YOUR KIND FINDS ITS WAY TO INTRUDE UPON OUR CONSCIOUSNESS."</span></b><br>
<br>
Derin could only stare at the eye, dumbfounded. He had no idea what to do or say. He simply stared.<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"CURIOUS. MOST MINDS THAT TOUCH MINE ARE BROKEN WITHIN AN INSTANT. ALMOST..."</b></span> The eye pauses for a moment, <b><span style="color: rgb(226, 80, 65)">"AH. YOU ARE NO SIMPLE MORTAL. I SENSE ONE OF MY OWN UPON YOU. YOU ARE THE ONE THAT DEFEATED HER, AND TOOK HER POWER FOR YOUR OWN."</span></b><br>
<br>
Derin finally returned to his senses, and his eyes narrowed hatefully at the entity. He knew what this thing was, almost instinctively. And he named it.<br>
<br>
"Demon."<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"DEMON. A NAME GIVEN TO US BY MORTAL KIND TO GIVE IDENTITY TO YOUR INEVITABLE DESTRUCTION. BUT YES, AS A TERM YOU CAN UNDERSTAND, WE ARE DEMONS."</b></span><br>
<br>
"What are you?! What do you want?!" Derin shouted at the entity, "Demons invaded our world once before, and did so again! Why?! Is it for resources?!"<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"YOU TAKE WHAT MOTIVATES YOUR OWN KIND, AND APPLY IT TO EVERYTHING ELSE YOU FACE. OUR KIND ARE NOT MOTIVATED BY SUCH BASE DESIRES."</b></span> The eye growled, <b><span style="color: rgb(226, 80, 65)">"WE ARE BEYOND YOUR COMPREHENSION, MORTAL. WE HAVE EXISTED FOR COUNTLESS EONS BEFORE YOU WERE BORN, WE SEE EXISTENCE ON A SCALE YOU CANNOT EVEN IMAGINE, AND WE DEFY ALL EXPLANATION YOUR FEEBLE MORTAL MINDS CAN CREATE. TO TRY TO UNDERSTAND US IS TO SURRENDER YOURSELF TO MADNESS, JUST AS EVERY MORTAL HAS BEFORE YOU, SINCE THE BEGINNING OF EXISTENCE ITSELF. ALL THAT YOU CAN KNOW IS THAT WE ARE THE FORCE OF YOUR ANNIHILIATION."</span></b><br>
<br>
"We will stop you!" Derin roared at the eye. "We destroyed one of your kind before, and we will do it again!"<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"YOU DESTROYED ONE. ONE THAT WAS WEAK AND ALONE. BUT WE ARE LEGION, INFINITE, AND ETERNAL."</b></span> The eye stared, <b><span style="color: rgb(226, 80, 65)">"MANY HAVE STOOD AGAINST US, AND THEY HAVE ALL FAILED TO STOP US. FOR COUNTLESS EONS, CIVILISATION AFTER CIVILISATION HAS FALLEN TO US, WITHOUT END OR EXCEPTION. MORTALS MAY DEFEAT ONE, MAY WIN ONE CONFRONTATION FOR ONE MOMENT, BUT WE ARE ENDLESS. NO MATTER HOW HARD YOU FIGHT, WE WILL DESTROY ALL MORTAL KIND, JUST AS WE HAVE DESTROYED ALL OTHERS BEFORE YOU. YOU DEFEATED ONE OF US, MORTAL. AND FROM THAT ONE YOU STOLE, JUST AS YOUR KIND HAS DONE MANY, MANY TIMES BEFORE."</span></b><br>
<br>
"What?" Derin barked, "What did I steal?"<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"A PIECE OF OUR KIND."</b></span> The eye said, <b><span style="color: rgb(226, 80, 65)">"THAT IS WHY YOU CAN CONVERSE WITH US. IT HAS STABILISED YOU, MADE YOU STRONGER. YOU FELT IT WHEN YOU ABSORBED HER. THE STRENGTH. THE CLARITY. IT HAS AWOKEN THE OTHER PIECE, THAT WHICH WAS STOLEN FROM US BEFORE, THAT WHICH YOU CALL 'MAGIC.' ANOTHER PIECE OF US, STOLEN BY YOUR ANCESTORS. TO PROTECT THEMSELVES, TO DEFEND THEMSELVES FROM US. THEY TRIED TO KNOW US, USE OUR OWN POWER AGAINST US. BUT IT ONLY BROKE THEM, JUST AS IT ALWAYS BROKES THEM. MORTALS CANNOT COMMAND SUCH POWER, IT IS BEYOND THEM, AND SO OUR POWER FRAGMENTED WITHIN THEM. NOW IT MANIFESTS ITSELF IN THE FORM YOU CALL 'MAGIC', BUT IT IS IMCOMPLETE. FRAGMENTED. BUT IN YOU, IT IS COMPLETE. BY ABSORBING ONE OF US, YOU HAVE COMPLETED IT, YOU MADE OUR POWER WHOLE WITHIN YOU, AND YET YOU ARE NOT BROKEN. CURIOUS."</span></b><br>
<br>
Suddenly, images filled Derin's mind, pushed into his mind by the Demon before him, the weight of such a thing forcing the Commander to his knees, dropping him on all fours as he gasped. The images were of himself, fighting and killing and devouring all within his sight, so much blood and power. Gorging himself, feeding on men and women and children, absorbing their life essences for his own, growing to a level of power never before experienced. And these images enthralled him, filling him with pleasure that pulsed through his body, to the point he could not resist further.<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"AND THERE IS WHY. YOU ARE NO ORDINARY MORTAL. YOU UNDERSTAND. YOU UNDERSTAND MORE THAN YOU REALISE. YOU ARE MORE LIKE US THAN FIRST CONSIDERED."</b></span> The eye crowed, <b><span style="color: rgb(226, 80, 65)">"YOU WANT THIS. YOU WANT THIS POWER. YOU WANT TO EMBRACE IT. NO, YOU ALREADY HAVE EMBRACED IT. DEVOURER, THAT IS WHAT YOU ARE. RUTHLESS. UNCOMPROMISING. RELENTLESS. YES, YOU WILL DO. YOU WILL AWAKEN."</span></b><br>
<br>
Suddenly, Derin's heart pounded, so hard that it almost hurt. Derin then cried out, feeling his whole body contract as his very life force was pulled from him, unable to do anything to stop it. He was trapped and powerless before this... this... Demon. But as soon as it started, it stopped. Derin took a breath of relief, coughing, his whole body shaking in terror and... delight.<br>
<br>
<span style="color: rgb(226, 80, 65)"><b>"I NOW KNOW WHY YOU CAME BEFORE ME. YOU SOUGHT ME, UNCONSCIOUSLY. YOU CRAVED AWAKENING, AND I GRANT IT TO YOU." </b></span>The eye said, <b><span style="color: rgb(226, 80, 65)"><b>"YOU ARE NO LONGER MORTAL. YOU ARE ONE OF US NOW. YOU ARE A DEMON. THE FIRST TO AWAKEN IN LIFE FOR A VERY LONG TIME. AND YOU KNOW WHAT YOU MUST DO, DEVOURER. DO NOT DISAPPOINT, FOR WE WILL BE WATCHING. NOW, GO."</b></span></b><br>
<br>
~~~<br>
<br>
With a cry, Derin rose in bed, drenched in sweat, gasping for air. He looked up, his eyes adjusting to the darkness, realising at last that he is in bed in the Palace. The lights in his room magically fade into existent, gently illuminating his room, and Derin pulled himself from under his bedsheets to sit on the edge, wiping away the sweat on his face while catching his breath. That dream. It felt so real. Ever since he absorbed that Demon, he has been having strange dreams, but that one was something else.<br>
<br>
Derin looked to his grand, tall windows overlooking to Palace gardens and city at night, the stars still shining above even as the blizzards start to push back over the skies again. He has to get himself together, he is to finally investigate the Great Tower after nearly a year since it was conquered, to find out what interested the Geckos so much to start a war over. Or rather, what he started a war over. Derin cannot help but smirk, remembering that. He simply hopes whatever he finds there will be worth it.<br>
<br>
The Commander returns to his bed, laying down and resting himself against the silk sheets and fluffy pillows, giving out a sigh as he lets his mind drift once more. His thoughts drifting towards that eye, that demon, that feeling of pleasure running through him in that exchange, wondering what all of that meant. But he soon drifted again off to sleep, and darkness surrounded him once more.<br></li><li class="bbTabContent" id="tab_1736445226" style="display: none;"><br>
<b>Free Movement</b><br>
~ Army 1 &gt; Disband all Mercenaries<br>
~ Army 1 &gt; Alexian, Mokanu, 1 Guardsmen, 1 Orc Protectors, 1 Orc Warlock &gt; Teleport to Celest &gt; Merge with Army 2<br>
~ Army 1 &gt; Derin, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman &gt; Teleport to Omega Tower &gt; Form Army 4 &gt; Explore<br>
~ Army 1 &gt; Teleport to Takrian settlement on the Zanzirian border.<br>
~ Army 2 &gt; Xentha Lorafina, Grem, 4 Scientists, 2 Technicians &gt; Donated to the Imperial University<br>
~ Army 2 &gt; 6 Builders &gt; Build Imperial University<br>
~ Army 3 &gt; Move East over 1 tile, move North East over 1 tile, move East over 2 tiles &gt; Hold<br>
<br>
<b>Imperium's Actions</b><br>
~ Research &gt; Archon of the Imperium &gt; Tier 3 &gt; 1 of 1 &gt; The Imperium gains one final additional action point.<br>
~ Research &gt; Imperial Education &gt; Tier 2 &gt; 1 of 1 &gt; Both Regalia and the Imperium itself gains the bonuses from the Imperial University<br>
<br>
<b>Regalia's Actions</b><br>
~ Research &gt; Imperial Education &gt; Tier 3 &gt; 1 of 1 &gt; Building Unlocked: Imperial University ~ The new centre of learning and research, the Imperial University is open to the best and brightest throughout the Imperium, bringing the greatest minds throughout the Imperium together in order to bring about an intellectual renaissance not seen since the downfall of the Old World. [GM: Allows for special units with Research bonuses to be absorbed into the Imperial University, making the bonuses of the units into the bonuses of the Imperial University, and they are then shared with all members of the Imperium. Both Regalia and the Imperium itself benefit from all bonuses. Other bonuses may be retained by the Imperial University, if they can still be applicable.]<br>
~ Build &gt; Capital &gt; Imperial University &gt; 1 of 1<br>
~ Research &gt; Imperial Trading &gt; Tier 2 &gt; 1 of 1 &gt; Regalia gains +2 additional resources for each trade deal.<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Sparda, Pelleas, 10 Shieldmen, 6 Marksmen, 1 Guard.<br>
&gt; Army 2 &gt; Alexian, Mokanu, 1 Guardsmen, 1 Orc Protectors, 1 Orc Warlock, 6 Builders<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
&gt; Army 4 &gt; Derin, Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman<br>
<br>
<b>Population</b><br>
64 + 4 = 68<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 2 x 4 = 8<br>
&gt; Trade (Kerem) &gt; 10<br>
<br>
Expenses<br>
&gt; Research &gt; (6 - 4) + (6 - 4) + (12 - 4) + (12 - 4) = 20<br>
&gt; Building &gt; 30<br>
&gt; Mercenary Wages &gt; 30<br>
&gt; Day of Gifts Donations &gt; 10<br>
<br>
Reserves<br>
&gt; 103<br>
<br>
<b>Balance</b> &gt; 103 + 39 - 90 = 41<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<span style="font-size: 18px"><b>The siege is broken</b></span><br>
<b>Imperial forces deployed to Toulais victorious</b><br>
Recent counterattack against the raiders besieging Toulais by the imperial forces was met with resounding success. With minimal losses, the attacking force has been completely broken up and routed. Few stragglers remaining in the countryside were hunted down by rear guard units without incident. ~ a takrian newspaper<br>​</div><hr><div style="text-align: center"><i>The Day of Gifts</i><br>
<br>
When it came time for the Wardens to bring forth their Day of Gifts requests before the Archon, Kuadi already knew what would her request be. "I have taken note of significant stocks of advanced technology Regalia possesses. If it would be possible, I would like to request an investigation into this technology. Perhaps it could be used to construct a device we could use to contact Nazgir."<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement lvl 2; +7 resources +3 population<br>
<i>Karak Azgaraz: </i>standard settlement; +6 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +6 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +6 resources +2 population<br>
<i>Karak Azul: </i>standard settlement; +6 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +2 resource income. [advancement; lvl 2]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary and archer units, with X being the level of the settlement. Reserve troops disappear when the threat is over. [advancement; lvl 2]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting heroes and leaders. [advancement; lvl 1]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nations hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 6 legionaries, 5 archers, 3 cataphracts<br>
<i>Army 3: </i>2 legionaries, President Nirki-Zuk Kuadi<br>
<b>Resources:</b><br>
Starting: 142<br>
Settlement income: +33<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard, Kerem): +23<br>
Raod construction: -5<br>
Advancement upgrades: -3<br>
Unit recruitment: -7<br>
Final: 183<br>
<b>Population:</b><br>
Starting: 75<br>
Growth: +11<br>
Unit recruitment: -2<br>
Final: 70 [at capacity]</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
Detailed in free actions<br>
<b>Actions:</b><br>
Action 1 used to upgrade advancement: <i>Marksmanship training </i>to level 2 [Added effect: archer units now prioritize targeting leaders and heroes, in that order]<br>
Action 2 used to upgrade advancement: <i>Resource extraction</i> to level 3 (turn 2 of 2) [Added effect: +1 to resource bonus]<br>
Action 3 used to recruit two legionaries in Safeguard<br>
<b>Free actions:</b><br>
All units teleport from Toulais to Takria. 4 legionaries, 3 archers and 2 cataphracts join army 3 in Safeguard, remaining units move to Karaz-A-Karak.<br>
Build a road in Karak Azul<br>
President Kuadi uses <b>hero's welcome</b> to give commendation to a returning legionary unit</div>
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					<div class="bbWrapper"><b>Turn 19:</b><br>
<br>
Soldiers were on the Green Petal’s mind. Mitsura needed a larger protective force and already she was running into some problems. The swarms were large, but they lacked the right weaponry. Their spears should be hardened with steel tips and the soldiers themselves with armour. Thankfully, she knew just the right person to handle these kinds of things.<br>
<br>
The golem had been shoring up defences, but precious little else. It was getting bored. It was glad when the Green Petal called it. It broke up the monotony of its existence.<br>
<br>
“Sit with me.” The Green petal bid it.<br>
<br>
The golem sat down.<br>
<br>
“I want to better arm and armour the troops. I want you to design spear tips that can better deliver the poisons to our enemies and protect us from harm.”<br>
<br>
The golem nodded. “It will be done.”<br>
<br>
The Green Petal had soldiers on her mind.<br>
<br>
<b>Actions turn 19: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<br>
Attach army 3 to Oni army 1<br>
<br>
<i>Free actions:</i><br>
<ul>
<li data-xf-list-type="ul">Army 3 follows Oni leadership and head their orders</li>
<li data-xf-list-type="ul">26 pops are turned into 52 resources</li>
</ul><br>
<i>Actions:</i><br>
<ul>
<li data-xf-list-type="ul">1-3: recruit 6x Yari units, -15 resources, -6 population, in capital</li>
</ul><br>
<i>Continuing processes:</i><br>
<ul>
<li data-xf-list-type="ul">Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)</li>
</ul><br>
Current policy: <i>Growing Niwashi caste</i>: When recruiting a niwashi a second niwashi can be recruited for 8 resources<br>
<br>
<br>
<br>
Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+18</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan="">+52</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-32</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">111</td>
<td colspan="">-15</td>
<td colspan="">189</td>
<td colspan="">93</td>
<td colspan="">77</td>
<td colspan="">-32</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr><tr class="">
<td colspan="">Heron Invention- Special Fertilizers-</td>
<td colspan="">Seedinglings grow on a 4+</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Wonder: World Tree</td>
<td colspan="">The south eastern lake is drained and turned into forest to feed the world tree.
If a forest tile is burned down it regrows in 2 turns
All forest tiles are level 1 military settlements</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">3 tiles east of capital</td>
<td colspan="">Defend
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">2 tiles west of capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Defend</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
<li data-xf-list-type="ul">5x Budding Warriors</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">2 troop seedling units</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Static, level 2 military settlement unit</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(65, 168, 95)"><u><span style="font-size: 26px"><b>The Architect Aims Higher...</b></span></u></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.904088/" target="_blank"><img src="https://www.rpnation.com/data/attachments/841/841218-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>The great construction of Yomus had been a work the likes of which the builders of the Amalgam had never attempted before. No longer were they attempting to settle new grounds in foreign territories, no longer did they need fear the wildlife to attack in the night. Instead, they worked to build upon the great foundations of Yomus, adding to its heft and defense until the city had grown to dwarf its former size. Almost every great structure had been touched by this endeavor, from the castle itself to the libraries of the Buried Palm and the Arenas of the Oaken League.<br>
<br>
The city streets were dotted with larger residences, with the space for more people and grander plantations cultivated within portions of the capital. Despite the hard winter's chill seeping through the workers, the workers had managed to weather the ice and hail and provide the Capital with a redesign worthy of the Amalgam. With its hardy structure, intricate design, and adherence to the structural aesthetic of their forbearers, the project managed to uphold all three aspects of strength at once.<br>
<br>
But that alone wasn't the greatest fact of this endeavor, it was the fact that Vineyar had been given similar redesign as well throughout the winter.<br>
<br>
With both the capital city and one of their grandest settlements redesigned and reinforced, the people grave praise to the efforts of the workers who'd toiled upon the walls and unfinished buildings for months in the biting cold. They gave praise to the increased production of food, the hardier defenses, and the wealth of knew living space to enjoy. Despite the biting cold still clawing at their edges, the people of the Amalgam saw such a thing as nothing less than proof of their hardiness.<br>
<br>
But not all celebrated this accomplishment, for the debated over the foreign alliances grew on still. Word of the victories and battles of the alliances swayed opinion one way and another, but this new subject of gossip was not welcomed by all.<br>
<br>
Pagon had never assumed  the deadlock would lead to such a thing, had figured that he could hold off and wait until one side gained a proper advantage their joining could reinforce. Now, everywhere he turned he heard people laughing over the mistakes of the foreign alliances, spouting the importance of linking up with additional strength, or debating loud and violently over which ones were truly deserving of their support.<br>
<br>
It wasn't good, he'd seen enough partisan debates between merchants to know that this east and west issue, if left to the public, could start pulling at the seams of the Amalgam's unity if left to fester. He needed to get the Triumvirate together, get them to talk it over and present it to the Sirewood before catastrophe could descend upon them. So while many admired the redone streets and stairs that dotted their city, Pagon found himself cursing them as moving through the ground new works of the Capital took longer.<br>
<br>
He burst through the doors of the Capital's greatest Temple, once known for its worship of the Sun yet nowadays split between the remaining worshippers and the Capital's sect of the Buried Palm. Grand ornaments and murals depicting historical events were passed in a huff as he made for the Temple's library. Taking hold of the ornamental handles, he hauled open the grand door and breathe deeply.<br>
<br>
"Tal-Run!" he called as he stomped in, with many robed members of the Buried Palm looking up at his intrusion.<br>
<br>
But none were the one he sought out.<br>
<br>
Walking through the library, he continued to call out for his fellow Triumvirate member, "Tal-Run! Where are you? We must find Gurok and assemble quickly before-"<br>
<br>
"SILENCE!" a high-pitched screech stopped Pagon dead in his track, and his eyes snapped towards a large circular table in the center of the library.<br>
<br>
A single figure of diminutive stature was hunched over it, head practically pressed against  a scrawl of papers draped over the table, "Do. You. MIND?!?" it spat without looking back at him "This is no place for the barking of WORTHLESS facsimiles of purpose!"<br>
<br>
"What?" Pagon shook his head "But this is important."<br>
<br>
"DOUBT surges through my veins!" the hunched figure laughed at that.<br>
<br>
"Where's Tal-Run?" Pagon asked with a roll of his eyes "I need to speak with her."<br>
<br>
"Taking a TOUR of my Gifts, obviously!" The figure finally pushed up from the table "Scouring the many additions I so graciously conjured for my fellows!"<br>
<br>
"Ugh," Pagon realized she would be harder to find if she were out viewing the new additions, she could be anywhere in the city by now.<br>
<br>
But then another realization hit him, the words of the loud figure at the table. Pagon looked to him again, finding the shoulders of the rather short monk shaking quite often. His head twitched several times as he drummed hands covered in small injuries upon the table, as if waiting for something.<br>
<br>
And the realization of who this near-manic looking figure was almost caused Pagon to forget what he needed Tal-Run for.<br>
<br>
"You're the grand architect?" he had to ask, causing the figure to release a labored groan capped with several breathy laughs.<br>
<br>
"Do you HEAR that?!?" the Architect asked nearby monks as long leaves dangled from inside his hood "I break and bend, toiling night and day to construct my People, my FAMILY, a structure worthy of their presence. Yet my name goes unknown by even the smallest of relatives, who slumbers the chambers I build, dines on food grown in fields I designed! AND INTERRUPTS MY CONSTRUCTION OF FURTHER GLORIES!!!"<br>
<br>
"Its not exactly a small name, Bara-Cor." another Monk mentioned whilst casually flipping through a tome "We're treated with the presence of one of the Triumvirate."<br>
<br>
The Grand Architect paused at that, breath still labored and ragged, "Are we? Oh! OHOHOHOH!"<br>
<br>
Finally turning away from the table, Bara-Cor pulled back his head to reveal the twisted vines knotted and mangled which dripped from his brownish green skin, Pale eyes turned in Pagon's general direction as he raised a hand.<br>
<br>
"That tone isn't the one of a general, and Tal-Run cannot produce a voice so convincing." he murmured as he pulled some of his twisted vine hair out of the way of those milky eyes "Meaning Triumvirate Pagon stands before me?"<br>
<br>
"Are you blind?" Pagon squinted, trying to see a speck of comprehension in the Architect's gaze<br>
<br>
"Only to the WORTHLESS." Bara-Cor stated before raising those bruised and battered hands towards the sky "I gave most of my sight to the bright one in exchange for comprehension, a trade I shed not a SINGLE tear of regret for."<br>
<br>
"I suppose that comprehension can be seen in your work?" Pagon asked as he approached, the high-pitched cackle of Bara-cor rising as he looked to the papers he'd been hunched over.<br>
<br>
What he found were indeed blueprints, tightly constructed ones that he wouldn't expect from one such as Bara-Cor. And though they looked similar to the construction that had been going on, Pagon found that what he looked at now didn't seem like the same place.<br>
<br>
"ENOUGH!" Bara-Cor slid between him and the table "The Prize of my efforts is not to be SPOILED so soon, brother. Seek out the Teacher another day!"<br>
<br>
"But this is important, I need to gather the others to end the deadlock before-!"<br>
<br>
Bara-Cor nearly doubled over in laughter, "To believe such is in your power to end! ARROGANCE UNRIVALED THIS ONE!"<br>
<br>
"What?"<br>
<br>
"THINK damn it!" Bara-Cor pointed towards his own head "The people will not reach satisfaction if the choice is taken now,  you TOOK... TOO... LONG!!!"<br>
<br>
"No, I can still salvage this." Pagon shook his head "We can't let a few lucky strokes by some foreigners decide where our loyalties lie!"<br>
<br>
"It will not!" Bara-Cor laughed "The outcome shall not be decided on the outside, but on the INSIDE!! HERE with my work!"<br>
<br>
"Excuse me?" Pagon asked, only for Bara-Cor to spin on him and thrust a hand towards the window.<br>
<br>
"Think Brother!!! How long have these ALLIANCES contested for supremacy?!?" he laughed "True children of the Aspects of Strength shan't be swayed by token victories, gnawing on the bodies of weaklings is capable even by feral dogs! Not Warriors! Not Conquerors! NOT BY CHAMPIONS!!!"<br>
<br>
"Your point being?"<br>
<br>
"The Alliances shall throw their pitiful 'Victories' around, boasting up a storm of their infallibility!" Bara-Cor stepped away, sinking teething into his own thumb as he spoke "Yes, they will talk of their power, of how unstoppable they are! Only for the continued existence of the other to prove such notions as false! The question shall arise amongst the people! How could such power allow a rival of such stature to exist? It can't!"<br>
<br>
Bara-Cor spun back to Pagon, tearing his hand away from his mouth and flinging droplets of his own blood about in the process, "We are not the ones deadlocked brother! They are! By the very existence of a rivalling alliance, their might is in question. And our brothers and sisters shall see this, watch as they fail to gain superiority over another!"<br>
<br>
Approaching the table again, Bara-Cor slammed a hand against the table, looking over his blueprints with reverence, "And once the people are made aware of this... this ROT... this STAGNATION! They shall look back upon the works I grant them, of the power they hold with them, and realize who TRULY holds the power of this world! Their fervor will turn inwards, away from the grasping hands of starving WHORES and SLAVES! Away from petty Rulers unconvinced of their own folly! Away from false Gods unaware of their true mortality!"<br>
<br>
Bara-Cor wrapped his arms around himself, "And look upon structures unrivaled in power, unfettered by the masses beyond. Laced with growth and knowledge found by their OWN hands. And while these Alliances waste themselves chasing fruitless ventures, we shall build something to last long after our bodies have rotted away and become one with the land once again!<br>
<br>
Clasping his hands together, Bara-Cor looked back to Pagon, "And for any who would assume to have causes or purposes higher than such, for those may demand we pay heed to their sorrows, woes and endeavors. Who may pull their emaciated bodies to our land seeking aid, we shall succinctly look down upon them."<br>
<br>
"And spit right down their throats."<br>
<div style="text-align: center"><i>Eastern Victory over the Demons + 10<br>
Eastern Victory over the Ogres +10<br>
Western Victory over the Euvonian attackers +10</i><br>
<div class="bbcode-progress"><div class="bbcode-progress-text"> West vs. East Public Opinion </div><div class="bbcode-progress-bar" style="width: calc(60% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital (lvl 2) +5 Resources +3 Population<br>
Vineyar: Standard Settlement (Lvl 2)+4 Resources +3 Population<br>
Gerudo Valley: Farming Settlement: +5 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 1)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<i>Sirewood Serfs</i>- Using Population, the Amalgam may construct Sirewood Serfs out of criminals. (Advancement lvl 1)<br>
<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 4 Bentvine Skirmishers</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. Complete Upgrade Gerudo Valley (Farming)<br>
2. Upgrade Rootlane (Standard)<br>
Action 3. Advancement:<i> Architect's Fervor</i>- Inspired to turn the Amalgam's Settlements into monoliths to withstand the eons, the Grand Architect endeavors to find new building techniques to expedite his great project.<br>
<br>
<i>Free Actions</i><br>
Exploration on Rootlane tile (Continued...)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 65<br>
+Income:<br>
(Yomus 5) (Vineyar 4) (Gerudo Valley 5) (Rootlane 3) 17<br>
-Expense:<br>
Complete Upgrade Gerudo Valley to lvl 2 (Standard) -5 Turn 3 of 3<br>
Upgrade Rootlane (Standard) -5 Resources Turn 1 of 3<br>
Advancement: Architect's Fervor lvl 1 (3- [Strength of Mind 1 + Advanced Knowledge 2]) 1<br>
<br>
New Resource Balance: 71</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11061725" data-lb-caption-desc="Trektek · Aug 9, 2021 at 3:07 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>The Zanzarian Civil War Escalates</u></b><br>
<br>

		
		
	


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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“The Day of Gifts is a time to rejoice. Especially since it marks the current end of the fighting and hopefully a long peace.”- Regalian Soldier<br>
<br>
“Amanitore seems to be a woman of her word. Once we help her secure her throne, we’ll be able to find a new life elsewhere, far way from all this carnage that has driven” - Dwarven Refugee in Zanzir<br>
<br>
“Our Queen has begun to educate the masses. Even the lowest among us have begun to learn to read and write. Gone are the days of enslavement and forced servitude.” - Isis Zanzarian<br>
<br>
“The King has rightfully joined The Grand Western Alliance. They have managed to fight back against invaders from across the sea. And now once he has secured the kingdom against the Pretender, we shall all benefit from this Alliance.” -Zanzarian Noble<br>
<br>
“If the Ogres come back, we shall be ready for them. I don’t trust those monstrous beasts.”- Tolouis Guard training in battle formation.<br>
<br>
“It is time to rebuild and begin to interact with these Grounders that we are in an Alliance with.” -Drakenguard Soldier</i><br>
<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Remnant<br>
Population: 46 Resources: 27 Order: 1</b><br>
<br>
Lord Jadom had made a deal with the High Priestess. He had hoped that he was making the right choice. But like many things that have happened since the Demons had taken hold of his people, he was no longer in a position to be sure.<br>
<br>
Back then, he was merely jockeying to have his House be one of the top houses by puffing up his support for the Eastern Alliance, but that quickly fell to the wayside when it seemed that the Alliance was more just a kneejerk reaction to the Western Alliance, without all of the true camaraderie that came along with it.<br>
<br>
Now, once again, his people were at the mercy of a Zanzarian leader, but he hoped that once he helped her secure her throne from her brother, that he could take his people far from here and start anew in a new land. One where he wouldn’t have to worry about the darkness that had destroyed them here.<br>
<br>
He watched as children run through the refugee camp, having not much to care about in the world. Happy in the moment.<br>
<br>
Jadom continued to train more of the refugees to fight as best as he could with his training regimen. It was all that he could do to help them prepare. He needed to give those children a chance at a better existence than what lay for them here on this continent.<br>
<br>
<i>Train 2 DRW<br>
Advancement: New trait for Lord Jadom Hero Unit- Lord Jadom’s training regiment: Troops under his command gain +1/+1<br>
<br>
<b>Weapon Constructed for Sale:</b></i><br>
<b><i>Boots of Nasis<br>
Strength: Immune to changes in the action order<br>
Weakness: Immune to Changes in the Action Order<br>
<br>
Previous Constructed for Sale:<br>
Goliath’s Hammer<br>
Strength: +2/0<br>
Weakness:0/-2</i><br>
<br>
Army 1: 2 Protectors, 5 Guards, Lord Jadom, 9 Dwarven Refugee Warriors, 4 Dwarven Refugees </b><br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 60 Resources: 84 Order: 1</b><br>
<br>
<br>
Now that their lands were safe for the moment, King Rex decided to take upon the offer of traveling to the Regalian Capital to partake in the Day of Gifts. He teleported there with some of his Drakenkin who needed the time to rest and recover after all the fighting and death that had been occurring in their stead. They needed to have this time of peace and joy.<br>
<br>
In order to better fit in with his surroundings, King Rex altered his form to that of a Grounder, specifically taking a humanoid form similar to that of a Regalian so as to not scare or terrify those with his large and powerful visage.<br>
<br>
He had brought along the customary gift that is with the times and as a part of this Imperium. The Order alone that it has brought to at least a few Grounder Nations, was exemplary and a show that it could work on the grand scheme of things.<br>
<br>
------------------------------------<br>
<br>
But at the Capital, Xexis supervised the final lock, releasing The Guardians from their deep slumber. The ultimate defenders of their land, and they would be so again.<br>
<br>
The Large, almost gargantuan creations of long ago, made to defend them from the worst that the world had to offer. They appeared to be made out of a large gray stone composite, wielding nothing but their fists into combat. But their skin was more than just hardened rock and it would repel many kinds of attacks. Its power was locked into the Drakenguard and was strengthened within its realm.<br>
<br>
<b>Research The Guardians Lvl 3: Unlock The Guardians</b><br>
<br>
<i>The Guardians<br>
HP: 2<br>
Movement: 1<br>
Attacks: 2(3)<br>
Atk: 2(3)<br>
Def: 2(3)<br>
Ancient Power: +1 HP due to the high quality construction. +1 Attak, atk, and def when fighting up to 1 square away from the Drakenguard settlements. Bonus increases by +1 for every lvl that the Settlement is. If the settlement that they are defending is destroyed, their stats decrease to 1.</i><br>
<br>
<b>Train 1 The Guardian at the Capital<br>
<br>
King Rex teleports to the Regalian Capital with 2 Dragoons.<br>
Xexis teleports back to the Drakenguard Capital.<br>
Donate 20 resources to Regalia for The Day of Gifts<br>
<br>
Army 1: 1 Nymph<br>
Army 2(Regalian Capital): King Rex, 2 Dragoons<br>
Capital City Army:  Xexis, 2 Dragoons, 1 Guardian</b><br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 64 Order: 2</b><br>
<br>
<br>
It was a time for celebration! Not only were those deadly and dangerous Ogres sent packing, but it was the Regalian Day of Gifts. And if there was one thing that the Toulais were good at, it was throwing a good party.<br>
<br>
Wine and spirits were passed around with ease as the current threat of death was pushed off to the back of most of their minds. They were a part of a Grand Imperium of which they were an important part. Their people provided resources and Naval Vessels, as well as bringing in troops that were willing to put their lives on the line for the sake of protecting what is theirs.<br>
<br>
So now, it was time to party and let loose.<br>
<br>
Soldiers mixed with merchants. And Merchants mixed with the Navy. It didn’t matter who you were as long as you were celebrating this momentous achievement.<br>
<br>
-----------------------------------------------<br>
<br>
General Céline Delacroix was having a drink with the Spymaster of their reformed nation. Still in her uniform, slightly marred from battle, but otherwise in an almost pristine condition. If nothing else, she prided herself on her appearance. Her compatriot, Marie-Claire Trudeau slowly took a sip of her fermented wine before she extended her attention to listen..<br>
“So, the Ogres have been repelled for now. But you of all people know that they will return and in greater numbers, eventually.”<br>
<br>
Trudeau took a small bite of a biscuit, followed by another sip of wine. “Indeed. But there is little that we can do about that now. All we can do is prepare. Besides, a rampaging band of ruffians in our future at an indeterminate date, is far less pressing than the eventual war with the Grand Western Alliance.”<br>
<br>
She took another sip of wine before continuing. “The idealiologis between the Imperium and the Grand Western Alliance are far too different. And both believe themselves in the right. Therefore, it is an irreconcilable task and war will be inevitable.”<br>
<br>
Delacroix leaned forward at such a speed that she nearly spilled her wine, “Then I will be ready for it. I will make sure that our troops are ready for it. They will be drilled both night and day.”<br>
<br>
The Spymaster gave a wave of her hand at this juncture, almost as a dismissal of her plan. “All in good time, my dear General. For now, there are things that we can do, to stave off such inevitable action and perhaps, make it so when the time comes, that it will be in our favor.”<br>
<br>
The General raised an eyebrow to such words, “Oh? And how will this come to pass?”<br>
<br>
“Well, first it will depend on the outcome of the Zanzarian Civil War. And then…….” She leaned in closely to prevent any prying ears from hearing. An extra precaution, rendered mostly null due to her own strong and every growing spy network that is quite good at preventing this kind of activity.<br>
<br>
“Oh. Do you really think that will work?” Céline pulled away.<br>
<br>
“It should. Providing none of the parts of my plan are disrupted and our allies play their part.” The Spymaster took another sip of her wine as she looked into the warm fire. “We can only hope that it does. As both Toulais and the Takrians will bear the front of this war if there were any failures.”<br>
<br>
-------------------------------<br>
<br>
Warden Gibrian Armeron felt different. The last time that he was in the Regalian Capital, he was but a Director, one of many that supported his nation, looking for allies on their grand crusade of freedom. But now, he was a Warden of the Regalian Imperium and is leading his people to the greatness that they had always deserved. It was a liberating feeling. One that he didn't think would come to pass. So many ways that it could have failed Especially if he hadn’t been able to get Marie-Claire on his side. But luckily he had. A spymaster of her quality did not come along very often and is much better as an ally than an enemy.<br>
<br>
The Grand Palace was an amazing place. He would have to try to make his Capital look as fancy as possible should any more officials come to visit in the future. Best to keep up the appearances so that Toulais can be a crowning location of the Imperium.<br>
<br>
<br>
<br>
<b>Free Action: Generate Spy in Zanzir<br>
Donate 20 Resources to Regalia<br>
<br>
Train 2 Warden Guarde<br>
Advancement: Guarde Training Regimen- Guarde gain +1 HP<br>
<br>
<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Capital( lvl 3) Army 2: General Céline Delacroix, 1 Archer, 2 Watercraft, 6 Guarde, 1 OBL, 12 Advanced Attack Boats, 2 Warden Guarde<br>
Army 3: 3 Spy</b><br>
<br>
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	</div><br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 18 Order: 1</b><br>
<br>
Getta was happy that they were able to kill most of the Ogres and drive off the rest. But now, now, he knew that the fighting would continue. It always would continue. That had been most of their existence and would continue to be their existence until ALL WERE ONE.<br>
<br>
It was under this idealiology, that he used the transportation network to teleport himself and his troops to the Takrian Capital. If fighting broke out on the Zanzarian border, him and his troops would be the first to dive into the fray. They would prove to the Regalians how useful they were. He would prove to the Regalians that the Gecko people were not some pathetic little beasties that couldn’t do anything.<br>
<br>
The troops under his command and assisted by the mage, Garli, were among the greatest fighting force that the Gecklicko Nation had ever assembled and it was growing in number every day.<br>
<br>
----------------------------------------------<br>
<br>
During the war, the vote had proceeded so that the Gecklicko people could have a Warden. Someone who would be taking care of their best interests first. It had been an almost dead necked tie between the two Geckos that had stepped forward. They each represented a different path for their people.<br>
<br>
In the End, Gensari, the strange Gecklicko Lizard ended up winning the popular vote with grumbles from his opposition. And as such, the new Warden Gensari, arrived via Drakenguard teleportation to the Regalian Capital.<br>
<br>
He was amazed and impressed by the nature of the true heart of Regalia. It was such a stark contrast from the dark metal confines of a Gecklicko settlement. There was something of a warmth here, even with the extreme cold this far north.<br>
<br>
The Palace as well, was a masterpiece.<br>
<br>
<b>Train 3 Swordslingers<br>
Donate 20 Resources as a gift to Regalia<br>
<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Takrian Capital): Getta, The Ancient Magimech, Garli, 3 Strider, 14 Swordslingers, 2 Mechanical Troopers<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
Army 4 (Capital) 2 Mechanical Troopers</b><br>
<br>
<br>
2 AA, Turn 20, Month 7<br>
<div class="bbImageWrapper  js-lbImage" title="odCmn7m0QJCLQxLJ8bfCF8De6X4G4twORMw1mnUtafS8UfoOzasXaeRnq0qbIoS6b3mr0cOOj3Q7wDyc-ts4_yDDqs8F3H305AFc92oDXYNYz-fcFKjUBqQaQsI6XNd8v01rQztJ" data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FodCmn7m0QJCLQxLJ8bfCF8De6X4G4twORMw1mnUtafS8UfoOzasXaeRnq0qbIoS6b3mr0cOOj3Q7wDyc-ts4_yDDqs8F3H305AFc92oDXYNYz-fcFKjUBqQaQsI6XNd8v01rQztJ&amp;hash=099336f387c06811171e742cdd066af2" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<b>The Oni<br>
Population:170 (Max) Resources: 96 Order: 1<br>
<br>
Alliance Actions</b><br>
<br>
Construct Oni Wonder - 15/18 actions - 150/150 resources<br>
<br>
Oni<br>
<br>
Free<br>
<br>
-Army 5 - NW, NE - Merge with Army 2<br>
-Army 5 - Split off x6 Builders - E, NE<br>
-Army 4 - E - Build Road<br>
-Army 2 - Move NE and merge with army 8<br>
-Army 1 - Mole Workers have finished their tunnel and the army appears at the Steel City - Explore<br>
-Emperor Midori leaves Mitsuran Capital and moves to the Takrian Capital - Diplomacy<br>
<br>
Quest #5 - Turn 3 of 5 without attacking<br>
<br>
Hiroki Item Roll - 6 - The Black Stone - When equipped to Shadowman, his teleportation improves by +1 hex and also has no limit on the number of units that can be teleported. Item is worthless to anyone else.<br>
<br>
Paid<br>
<br>
Ryokan Level 3 - Ronin cost to recruit and upkeep is halved rounding down.<br>
<br>
Mage Training Schools - Level 2 - Unlocks Onmyodo - Hedge Mages may become Onmyodo at a cost of 15 resources per unit as free actions.<br>
<br>
Onmyodo<br>
<br>
M: 1<br>
HP: 2<br>
Attacks: 2<br>
Atk: 3<br>
Def: 3<br>
<br>
Combat Mages - Mages trained in the ways of the Samurai to combine both sets of skills. Onmyodo have access to art of war and also count as mages, knowing all spells hedge mages would otherwise know.<br>
<br>
Steel City Exploration: The Moles tunnel into the remains of the Dwarven Built Embassy that had been placed into the city, a former meeting place of the Eastern Alliance, now filled with dust and debris from many months of disuse. (Continued in Diplomacy Chat)<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 164, Order: 2<br>
?? Slaves</b><br>
<br>
Reinforced Chassis - Level 2 - Chariots 0/+1<br>
<br>
Sharpened Scythes - Level 2 - Chariot dice explode on 8+ after the first<br>
<br>
Build Shrine to Hermes - Mesanian units are +1 movement.<br>
<br>
Harmost Trait - Speed of Hermes - In the first round of combat, units under Mesanian command are strikes first.<br>
<br>
<br>
<b>Ogres<br>
Resources 86</b><br>
<br>
Will return eventually…….<br>
<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 242 Order: 1</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Construct City walls in Standard Settlement (Sun’s Spire)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Upgrade City Walls in Farming Settlement (Kerem’s Reach) to Lvl 2​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Recruit Archer in Kerem's Reach​</div></li>
</ul><div style="text-align: center"><br>
<b>LoreMasters of Isis<br>
<br>
Population: 12 Resources: 2 Order: 1</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Convert The Purple Palace into University of Isis​</div></li>
</ul><div style="text-align: center"><br>
<i>Research lvl 2: Amanitore Researches Mysterious Book- Gains a list of spells that as a free action can perform once a turn. Altered Weather- Gives all enemy troops in the square of one of your settlements -1/-1 and negates Act First<br>
<br>
Speed Boost- Using the wind, give all your troops +1 Movement<br>
<br>
Undead Revolution: Any troops that die in combat with your troops, are raised as an undead Soldier.</i><br>
<br>
<br>
<b>Regalia<br>
Population: 68 Resources: 101 Order: 1</b><br>
<br>
Imperium's Actions<br>
~ Research &gt; Archon of the Imperium &gt; Tier 3 &gt; 1 of 1 &gt; The Imperium gains one final additional action point.<br>
~ Research &gt; Imperial Education &gt; Tier 2 &gt; 1 of 1 &gt; Both Regalia and the Imperium itself gains the bonuses from the Imperial University<br>
<br>
Regalia's Actions<br>
~ Research &gt; Imperial Education &gt; Tier 3 &gt; 1 of 1 &gt; Building Unlocked: Imperial University ~ The new centre of learning and research, the Imperial University is open to the best and brightest throughout the Imperium, bringing the greatest minds throughout the Imperium together in order to bring about an intellectual renaissance not seen since the downfall of the Old World. [GM: Allows for special units with Research bonuses to be absorbed into the Imperial University, making the bonuses of the units into the bonuses of the Imperial University, and they are then shared with all members of the Imperium. Both Regalia and the Imperium itself benefit from all bonuses. Other bonuses may be retained by the Imperial University, if they can still be applicable.]<br>
~ Build &gt; Capital &gt; Imperial University &gt; 1 of 1<br>
~ Research &gt; Imperial Trading &gt; Tier 2 &gt; 1 of 1 &gt; Regalia gains +2 additional resources for each trade deal.<br>
<br>
The man returns to Sparda with the Goods that he was set about to acquire. “I have what was tasked of me.” (Continued in Diplomacy chat)<br>
<br>
Gain 60 Resources in Gifts from Vassals<br>
<br>
Army 4 Explore the Tower- Omega Tower: In the Frozen North lies a towering structure that seems to radiate magical energies. Strange runes can be seen on the Tower. Once there had been an active field of purple energy, blocking the path. It is active no more. Inside the Tower a grand Banquet table seems to be set. Beyond it, from what can be seen in the opening,  lay a large room filled with various statues. At the other end of the Banquet hall are stairs leading further up the Tower. (Continued in Diplomacy)<br>
<br>
<b>Takrian Republic <br>
Population: 70 Resources: 183 Order: 1</b><br>
<br>
Action 1 used to upgrade advancement: Marksmanship training to level 2 [Added effect: archer units now prioritize targeting leaders and heroes, in that order]<br>
Action 2 used to upgrade advancement: Resource extraction to level 3 (turn 2 of 2) [Added effect: +1 to resource bonus]<br>
Action 3 used to recruit two legionaries in Safeguard<br>
Free actions:<br>
All units teleport from Toulais to Takria. 4 legionaries, 3 archers and 2 cataphracts join army 3 in Safeguard, remaining units move to Karaz-A-Karak.<br>
Build a road in Karak Azul<br>
President Kuadi uses hero's welcome to give commendation to a returning legionary unit<br>
<br>
The Legionary Unit becomes a Hero Unit:<br>
<br>
<b>Zarak-Hai<br>
HP 3<br>
Attack 2<br>
Atk 2<br>
Def 2<br>
Indomitable Spirit: Fighting Hard on the Front Line gives Zarak-Hai a +1 HP. Should he fall in battle, his fellows take up their arms in his name. Reforms as Legionary unit if this hero unit dies.<br>
<br>
<br>
Mitsura<br>
Population: 77 Resources: 189 Order: 2</b><br>
<br>
Recruitment<br>
<br>
The Ru-Ten Amalgam<br>
Population: 44 Resources: 71 Order: 1<br>
<br>
<br>
1. Complete Upgrade Gerudo Valley (Farming)<br>
2. Upgrade Rootlane (Standard)<br>
Action 3. Advancement: Architect's Fervor- Inspired to turn the Amalgam's Settlements into monoliths to withstand the eons, the Grand Architect endeavors to find new building techniques to expedite his great project.<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 32 Order: 1<br>
<br>
Alliance Bank Resources: 321</b><br>
<br>
<br>
<br>
A mass uprising of underground Messanian and surviving Eovians cause damage to the Royal Treasury and seize the unguarded Western settlement. A message is sent out with a man that was left alive. <b><i><u>"Our Rampage through your lands will be legendary. You cannot stop us, with your weak and pathetic Armies."</u></i></b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>HISTORY WILL REMEMBER ALEXIAN'S FAILED EGO</b></span><br>
<i>Complete Devastation...</i></span><br>
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	</div></span>​</div><span style="font-family: 'Uchen';"><br>

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	</div></span>Midori sent a batch of letters to each of the leaders within the alliance, sharing his recent meeting with the Archon of the Imperium.<br>
<br>
<i>To the Great Leaders of the Alliance<br>
<br>
It is with great sadness I must tell you of a recent meeting with the Archon of the Imperium. During my first meeting with him I felt respect for the man but after this, it is clear he only wishes to see the entirety of the continent under the boot of his Imperium.<br>
<br>
I told him that the actions of Princess Amanitore are a declaration of war against the entirety of the Alliance but if she were to return the settlement, we would forgive it. I went as far to offer to pay to resettle her and her followers in Imperium lands but the Archon declined. This is why I now write to you.<br>
<br>
The next course of action is simple, we must rid the land bridge of all signs of the Imperium. Currently my own armies are examining the remains of the Drakenguard settlement taken by the Ogres and attempting to secure the steel city. As such, I propose we let loose the Mesanians. Move on the Takrian settlement on the borders of Zanzir and burn it to the ground. If you find any delegates or people of importance, ensure their safe capture. <br>
<br>
For Zanzir, I propose you move quickly against the usurper. I have been told that the Imperium are able to move over great distances in an instant so if you and Mesania attack your target simultaneously then they will not be able to bring the full might of their army to bear against either of you.<br>
<br>
To the others, build your armies. My hope is to see the Imperium agree to peace once we have reclaimed Zanzir's rightful lands, especially if we can detain some of their more important individuals. That being said, if they do wish to continue a full blown war, we will be ready.<br>
<br>
I wish you all well in the coming months but unfortunately it is time to let loose the dogs of war. <br>
<br>
Yours faithfully<br>
<br>
Emperor Midori</i><br></li><li class="bbTabContent" id="tab_1736445200" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="71c5baf68ab5aaa49ecd1ee00a623a0c.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F71%2Fc5%2Fba%2F71c5baf68ab5aaa49ecd1ee00a623a0c.jpg&amp;hash=d047791b64d2a443c6b15eaa57b34917" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F71%2Fc5%2Fba%2F71c5baf68ab5aaa49ecd1ee00a623a0c.jpg&amp;hash=d047791b64d2a443c6b15eaa57b34917" data-url="https://i.pinimg.com/originals/71/c5/ba/71c5baf68ab5aaa49ecd1ee00a623a0c.jpg" class="bbImage" data-zoom-target="1" style="" alt="71c5baf68ab5aaa49ecd1ee00a623a0c.jpg" title="" width="" height="" loading="lazy">
	</div></span>"Are you serious?" Agathos said confused. "Midori agreed to an assault against the Takrians?"<br>
<br>
Coreatades looked at his highly skilled fighter with a raised eyebrow.<br>
<br>
"It seems that surprises you?" The Harmost replied.<br>
<br>
"Well he is the one that has stopped us from doing anything about them up until now." The Mesanian was gesturing with his arms. "We could have been rid of them long ago."<br>
<br>
"Agathos…" Coreatades sighed, "We needed to exhaust all other options first. This goes beyond your lust for battle. Once we do this the entirety of the continent is dragged into a war. At least with how things have turned out, history will remember us as the heroes who beat back the invading Imperium." <br>
<br>
Coreatades words made Agathos smile, the experienced fighter puffing out his chest and practicing the pose he one day wanted his future statue to have.<br>
<br>
"Well a heroes statue is always built better," he said with a smug grin.<br>
<br>
Coreatades laughed, even the Minotaur managed to leak out a small smile at Agathos and his antics.<br>
<br>
"I am glad you can both laugh with what is to come. It is good to take enjoyment when you can." Coreatades turned from his men to cast a glance over his massive army, the biggest Messania had ever fielded. "I feel pride in looking over the sea of soldiers we have, it shows how far we have come. First we defeated Euvoia...next the Imperium. May the Gods protect us all on our path to victory."<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445202" style="display: none;"><br>
<b>Army 1</b><br>
• Samanosuke<br>
<div style="margin-left: 20px"><i>-Phoenix of Ending<br>
-Bow<br>
-Katana<br>
-Mirror Armour</i>​</div>• x2 Jigamundo Samurai Cavalry w/ Bows<br>
• x1 Samurai Cavalry w/ Bows<br>
• x6 Ashigaru Cavalry w/ Bows<br>
• x3 Azeran Refugees<br>
• x7 Mole Worker<br>
<br>
<b>Army 2</b><br>
• Kawada<br>
<div style="margin-left: 20px"><i>-Yokai Tsuchigumo Broodmother<br>
-The Highlander (+1/0)<br>
-Titan Armour</i>​</div>• Hiroki<br>
<div style="margin-left: 20px"><i>-Direwolf</i>​</div>• Shadowman<br>
<div style="margin-left: 20px"><i>-The Black Stone<br>
-Cloak of Shadows</i>​</div>• Hojo<br>
• Golden Mask of Ichiro the Oni<br>
• x9 Straw Hat Ronin<br>
• x1 Ronin<br>
• x10 Hedge Mages<br>
• x7 Fanatics<br>
• x3 Tsuchigumo<br>
• x7 Conscripts<br>
• x1 Swordsman<br>
• x1 Archer<br>
• x4 Azeran Refugees<br>
• x4 Mole Workers<br>
• x2 Omukade<br>
• x10 Builders<br>
<br>
<b>Army 3</b><br>
• x6 Builders<br>
<br>
<b>Army 4</b><br>
• x1 Peasant<br>
<br>
<b>Army 5</b><br>
• x6 Builders<br>
<br>
<b>Army 6</b><br>
• x1 Peasant<br>
<br>
<b>Army 7</b><br>
• x1 Cavalry Samurai<br>
<br>
<b>Army 9</b><br>
• x1 Builders<br>
<br>
<b>Army 11</b><br>
• 1 Builder<br>
<br>
<b>Hidden Characters</b><br>
• Dr Mia - Capital<br></li><li class="bbTabContent" id="tab_1736445203" style="display: none;"><br>
Architects<br>
• Level 1: Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mustering Grounds<br>
• Level 1: When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).<br>
• Level 2: Samurai units are -1 to recruit.<br>
• Level 3: Locked<br>
<br>
Stables<br>
• Level 1: Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Market Hub<br>
• Level 1: +1 to trade routes and ability to trade with other nations.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
School<br>
• Level 1: Non-Combatants can be recruited as a free action once per turn.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Ryokan<br>
• Level 1: Gain +2 Pop Per Settlement and Unlock Ronin<br>
• Level 2: Ronin can become Strawhat Ronin<br>
• Level 3: Half price and upkeep on Ronin.<br>
<br>
Yari Tactics<br>
• Level 1: Spear provides a further 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Bowyer<br>
• Level 1: Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Akemi Memorial Facility<br>
• Level 1: Oni units gain a 10+ save.<br>
• Level 2: Save improved to 9+.<br>
• Level 3: Save improved to 8+ and can't be ignored or reduced by any means.<br>
<br>
Final Forms<br>
• Level 1: All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait).<br>
• Level 2: Art of War becomes:<br>
<div style="margin-left: 20px">-Rage - +1 Attack &amp; 2HP damage<br>
-Serenity - always hits on a 5 &amp; only hit on a 7<br>
-Courage - Make 1 attack only but inflicts 6 HP damage ignoring saves<br>
-Reflection - Immediately counter attacks any unit that hits them, regardless of whether they make their save or not.​</div>• Level 3: Locked<br>
<br>
Horse Breeders<br>
• Level 1: Non-combatants gain +1M.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Field Craft<br>
• Level 1: For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Black Metal Mine<br>
• Level 1: Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement.<br>
• Level 2: Becomes +X/+X<br>
• Level 3: Improve saves by +2.<br>
<br>
Mage Focus<br>
• Level 1: Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mage Training Schools<br>
• Level 1: -1 Turn to recruit Mages<br>
• Level 2: Unlock Onmyodo<br>
• Level 3: Locked<br>
<br>
Arcana Mastery<br>
• Level 1: Unlocks Exponential Storm for Mages<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445204" style="display: none;"><br>
<b><u>Western Alliance</u></b><br>
<br>
The Great Prison - Level 1 - A place to hold VIP POW's. Enemy characters defeated in combat can be sent to the Great Prison in the Oni capital. Those characters cannot take actions, their abilities and traits do not take work and they cannot leave until the capital is taken by enemy forces.<br>
<br>
The Great Prison - Level 2 - For every character of a nation held, enemy nations are -1 to order. These penalties stack for alliances members.<br>
<br>
Dr Mia's Cohorts - Level 1 - Allied actions benefit from Dr Mia's trait.<br>
<br>
<b><u>Oni</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
Army 2 Teleport to Dragon Island and absorb army 7.<br>
Army 5 - SE, SW<br>
<br>
Recruit x2 Azeran Refugees and donate to Mesanian Army.<br>
<br>
Give Silver Plated Armour to Mesania<br>
<br>
Quest #5 - Turn 4 of 5 without attacking<br>
<br>
<b><u>Paid</u></b><br>
<br>
Spell Masters - Level 1 - Damage spells inflict +1HP damage.<br>
<br>
Tricks of the Trade Level 1 - Ronin and Strawhat's always count as stealthed.<br>
<br>
Tricks of the Trade Level 2 - Ronin and Strawhat’s may re-roll failed saves.<br>
<br>
---<br>
<br>
Resources - 157<br>
<br>
---<br>
<br>
<b><u>Mesania</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
Recruit 30 Cavalry Ronin - 150 Resources<br>
<br>
Move and attack Takrians settlement with main army.<br>
<br>
Equip Silver Plated Armor to Agathos.<br>
<br>
<b><u>Paid</u></b><br>
<br>
Agora Roll: 10 - Build Military Settlement on Oni Builder Army 5<br>
<br>
-<br>
<br>
Rolling War Machine - Level 1 - For every twenty enemy units defeated, an army gets +1/+1 to all units. Remove the bonus if not in combat for three full turns.<br>
<br>
-<br>
<br>
The Minotaur of the Labyrinth - Level 1 - Experience of reaching into its bag of items has given it the power to pick the item it wants.<br>
<br>
-<br>
<br>
Change Policy - Staunch Fighters - When Mesania declare an attack against an enemy, the combat takes place immediately with whatever units were on the tile when the attack was declared. <br>
<br>
Any units joining after the declaration do not attack this turn and any abilities or traits they have do not affect combat.<br>
<br>
---<br>
<br>
Resources - 42 Remaining<br>
<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Zanzir </span></u></b><br>
<br>
“I wish you all well in the coming months, but unfortunately it is time to let loose the dogs of war.” Tut finished reading the missive aloud and then returned to his seat at the war table. The others at the table seemed to be in agreement with the contents of the letter, except for the King. “Is something to your disliking cousin?” The Master of Coin asked. All heads turned to look to the King and there was a brief pause among the small council. <br>
<br>
Then he spoke. “It seems to me that both of these Emperors desire only war. Midori announces his recruitment of the Mesanian horde to the cause and the Order of Kerem will likely fund any and all choices made by the other two in order to ensure their success.” Tenebrous wore a downcast expression and his face was partially covered by shadow as his head hung low. “The fighting will not end with the traitor’s defeat and that is what I have feared all this time. The continent will be soaked in blood.”<br>
<br>
<i>A week later…</i><br>
<br>
“Very good! Keep up the pace everyone and the work will be done on schedule!” Solomon, like so many others, had been a slave owner so to stand here and speak so kindly to employees was a little awkward. He was told to be encouraging and supportive of their hard work, but honestly he preferred the fear of punishment as a type of encouragement. <br>
<br>
“Lord Solomon.” Called a low and tranquil voice from behind the Master of War. When he turned around he saw a stranger who once he had the man’s attention, shoved an envelope into Solomon’s hands and then hurried away. “What in Kerem’s name was that?” He questioned out loud as he watched the man speed off. Quickly he opened the letter, curious as to who it could be from. Pulling the page from its packaging he read the first line to himself. “Greetings, Dear Cousin.” <br>
<br>
Chills traveled down Solomon’s spine and he quickly started to look around the work site. Amanitore had written to him, but how had a messenger if the enemy made it into Sun’s Spire, and what did she want from him. Clumsily he rushed to the foreman’s tent and read the letter to himself. <br>
<br>
Moments later he emerged with the look of a man burdened with the weight of the world. <br>
<br>
<i>End of the month…</i><br>
<br>
In the new capital of Kerem’s Reach a public mass was held in the city center with the King and a majority of his Master of Coin in attendance. Voices rose up to the heavens as the people spoke their prayers in unison. Tenebrous watched from his raised platform, seated beside a priest of the Kerem and his cousin on the other side of him. <br>
<br>
“The current state of the world is far from ideal!” The priest’s voice cried out over the roaring crowds of people. “But the One God has prepared the desert nations for these troubling times! If The Order and Zanzir can survive the harshest deserts then we can survive the bloodiest war!” He threw his hands up and as if a signal, the crowd erupted in cheers with people throwing their hands about and calling out Kerem’s name. <br>
<br>
“The Two have been unified! The children of Kerem are empowered by each other! That will win us this war! That will put the traitors in their places!” The roars of the crowd had become so loud that Tenebrous could feel their voices in his bones. He turned his head away in annoyance and looked at Tut. Giving the man a look that said something was not right.<br>
<br>
“Is everything okay cousin?” Tut asked as he watched the King rise from his seat. Then suddenly the crowds fell silent and Soldiers could be seen racing to the platform as the King began to seize. “Tenebrous!” The Priest cried out before he raced to the King’s aid. <br>
<br>
“Get a physician!” Tut commanded to any and everyone under the sound of his voice.​</div><br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Recruit Ship unit in Standard Settlement (Sun’s Spire) </li>
<li data-xf-list-type="ul">Upgrade City Walls in Standard Settlement (Sun’s Spire)  to Lvl 2</li>
<li data-xf-list-type="ul">Recruit Archer in Capital (Kerem’s Reach)</li>
</ul><br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Solomon unlocks the gates of Sun’s Spire</li>
</ul><br>
Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">Member of The Great Embassy </li>
</ul><br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res <ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0 </li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
<li data-xf-list-type="ul">Ring of Fury: Sold! <ul>
<li data-xf-list-type="ul">Strength: +1 Attack, +1/0 </li>
<li data-xf-list-type="ul">Weakness: 0/-2</li>
</ul></li>
<li data-xf-list-type="ul">Horn Of Summoning: Sold!<ul>
<li data-xf-list-type="ul"> Strength: Summons 1d4 Sand Giants at the beginning of battle </li>
<li data-xf-list-type="ul">Weakness: When used, the summoner and acts last in combat</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Overconfidence 10 Res<ul>
<li data-xf-list-type="ul">Strength: The wearer gains +1/+1</li>
<li data-xf-list-type="ul">Weakness: Always hit on an 8+, no matter the normal hit chance</li>
</ul></li>
<li data-xf-list-type="ul">Silver Plated Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP and 8+ save </li>
<li data-xf-list-type="ul">Weakness: Goes 1 step back in the inviative order</li>
</ul></li>
<li data-xf-list-type="ul">Heart of Zanzir<ul>
<li data-xf-list-type="ul">Strength: +2 Damage when Zanzarian Troops are fighting with your army</li>
<li data-xf-list-type="ul">Weakness: -2 HP if Fighting against Zanzarian Troops</li>
</ul></li>
</ul>Cities<br>
<ul>
<li data-xf-list-type="ul">Sun’s Spire (Standard) </li>
<li data-xf-list-type="ul">Kerem’s Reach (Capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market</li>
</ul></li>
</ul><br>
Total Income: + 57 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Sun’s Spire +2res</li>
<li data-xf-list-type="ul">Kerem’s Reach +2res</li>
<li data-xf-list-type="ul">Great Embassy Trade +50</li>
<li data-xf-list-type="ul">(1) Secret Trade Deals +1res</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Construction -6 Resources</li>
<li data-xf-list-type="ul">Recruitment - 6 Resources </li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 242 - 12 = 230</li>
<li data-xf-list-type="ul">Next Turn: 230 + 57 = 287</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper </li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
<li data-xf-list-type="ul">1x Archer  </li>
</ul></li>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>Loremasters of Isis</u></span></b><br>
<br>
“Greetings. Dear Cousin.” Amanitore began as she dictated the contents of the letter to her personal scribe. “I am glad to hear that you are alive and well, but disappointed that you did not return to the Order of Isis as everyone has done. It saddens me to think that my brother might have broken the spirit of the Champion of Zanzir and reduced you to nothing more than a guard dog for border towns. I insist you return to the Order and take your place as one of its leaders, live up to your potential in an organization that needs you and would support you. Tenebrous has sided with foreigners who have trampled not only our territory, but also our armies. The Order’s armies need a general and all you need do to secure the position..”<br>
<br>
Amanitore paused and looked at the scribe, who looked back at her with a confused expression. “Don’t look at me like that. I’m thinking.” The two shared a brief chuckle as the High Priestess wandered away.”We will return to this later.” She promised the scribe. With a nod of her head the woman took her leave and Amanitore let out a heavy sigh.<br>
<br>
When the doors were opened however, she caught the sound of laughter coming and joyous tones coming from the students of the university. It quickly settled in that she was making progress towards her goals and that brought a smile to her face. Amanitore quickly raced out her office after the scribe, panting heavily as she hurried through the corridors. “The gates! Tell him to open the gates!” She hollered when the other woman came into view.<br>
<br>
In the city below the University, shops were celebrating their grand opening and businesses across the city were starting to see a rise in sales. Raven’s Heart was coming alive again and everyone was happy about that.<br>
<br>
New Week…<br>
<br>
With her mind made up Amanitore prepared for her next steps, which she believed would be a very simple task. Her undead units had been properly armed and her witches readied themselves mentally for an encounter. All the while the city also prepared for the worse.<br>
<br>
At the head of the army, Amanitore raised her staff and pointed it westward. “Forward march!” She commanded her soldiers.<br>
<br>
End of the month…<br>
<br>
With the High Priestess gone the Stewards of Isis took it upon themselves to act in her best interest. And there was no other way to secure her success than to use magic. “A ritual had been arranged with all the necessary items gathered to focus their intent. “Is it ready?” An elderly woman asked.<br>
<br>
“Yes, haven’t you done this before you hag?”Spat back a younger woman who had just taken her place along the outside of the sigil. The older woman was shocked by her comment and quickly hurried away from the youthful witch.<br>
<br>
“Enough you two, focus on the task at hand.” A middle aged woman insisted.<br>
<br>
Then came a man’s voice. “Yes, if we are to kill a king miles away then it will require great focus.”<br>
<br>
The room was filled with things that once belonged to the King, from his hair brush to his favorite bed sheet and a giant sigil had been painted on the ground.<br>
<br>
“Let’s get the show started already!” A young boy insisted as he grabbed the hands of the two spellcasters closest to him. “By the wrath of Isis, undo this man!” The boy started.<br>
<br>
The others joined hands as well and joined in the chanting. “Strike down Tenebrous Elesham where he stands!” The sigils and markings around the room started to glow a dark, sinister purple color as the casters’ powers merged together. “His death our reward and his soul is yours, bring his false dynasty to an end!” An explosion at the center of the group threw them all flying back, breaking their circle and shattering their sigil. The University shook for a brief moment and then all was quiet.​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Move Army 1 West and attack Standard Settlement (Sun’s Spire)</li>
<li data-xf-list-type="ul">Amanitore casts Speed boost on Army 1\</li>
<li data-xf-list-type="ul">Enlist Dwarven Refugees</li>
</ul><br>
Stats:<br>
<br>
Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">University of Isis</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
</ul><br>
Total Income: +22 Resources per Turn<br>
<ul>
<li data-xf-list-type="ul">Base: +2</li>
<li data-xf-list-type="ul">(5)Imperium Trade Deals: +10</li>
<li data-xf-list-type="ul">Kerem Trade Deal: +10</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Dwarf fees: -20</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 22</li>
<li data-xf-list-type="ul">Next Turn: 24 Resources</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">High Priestess Amanitore</li>
<li data-xf-list-type="ul">2x Sand Devils</li>
<li data-xf-list-type="ul">1x Undead Soldiers</li>
<li data-xf-list-type="ul">1x Dark Witches</li>
</ul></li>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11064336" data-lb-caption-desc="Martydi · Aug 12, 2021 at 11:56 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
All first army units are to return to Safeguard immediately through the draconic teleportation network. Prepare for immediate hostile contact, the city is currently under attack. ~ a military dispatch<br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement lvl 2; +8 resources +3 population<br>
<i>Karak Azgaraz: </i>standard settlement; +7 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +7 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +7 resources +2 population<br>
<i>Karak Azul: </i>standard settlement; +7 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +3 resource income. [advancement; lvl 3]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary and archer units, with X being the level of the settlement. Reserve troops disappear when the threat is over. [advancement; lvl 2]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting leaders and heroes, and prioritise hitting those targets. [advancement; lvl 2]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nations hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 2 legionaries, 2 archers, 1 cataphract<br>
<i>Army 3: </i>8 legionaries, 3 archers, 2 cataphracts, Zarak-Hai, President Nirki-Zuk Kuadi<br>
<b>Resources:</b><br>
Starting: 183<br>
Settlement income: +38 (8 lost due to siege)<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard, Kerem): +23<br>
Unit recruitment: -12<br>
Mercenary recruitment: -80<br>
Mercenary wages: -20<br>
Final: 124<br>
<b>Population:</b><br>
Starting: 70<br>
Growth: +11<br>
Unit recruitment: -4<br>
Final: 70 [at capacity]</div>
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
Army 1 joins combat after teleport<br>
<b>Actions:</b><br>
Action 1 used to hire mercenaries to army 1: 10 takrian avengers<br>
Action 2 used to recruit two archers in Karaz-A-Karak<br>
Action 3 used to recruit two legionaries in Karaz-A-Karak<br>
<b>Free actions:</b><br>
Army 1 teleports to Safeguard<br>
President Kuadi uses <b>remember our fallen homeland</b></div>
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					<div class="bbWrapper"><b>Turn 20:</b><br>
<br>
The sound of hammer on anvil echoed through the capital. The golem had once again begun its work. It was with purpose that he struck and thus the metal began to sing. The foreign sound intrigued the hoshi.<br>
<br>
“It is a strange sound, but beautiful in its own way.” The Green Petal said to nobody in particular, or perhaps the Great One. “I wonder sometimes. All these protections we have set up, will they be enough? I dream sometimes of fire raining from the skies and of machines cutting down the trees.”<br>
<br>
The Green petal looked up, but the Kaminoki remained silent. “I wonder, is that what you fear when you think of the future? This world is changing, but you have been around for so long that it has become difficult to adapt. Is that why you make us?”<br>
<br>
There was no response.<br>
<br>
“Do you still dream, I wonder?”<br>
<br>
The vast mind of the Kaminoki reached out.<br>
<br>
“I do”<br>
<br>
An endless forest running from coast to coast, meticulously planned to grow for centuries without complications. The return of wildlife that had disappeared from these lands. An abundance of life under the watchful eye of a quiet guardian.<br>
<br>
The Green Petal returned to itself, a smile on its face, the vision lingering in its mind.<br>
<br>
“Perhaps my dreams will turn less dark, thank you my friend.” It said as it slowly leaned back against the bark of the world tree. The song of iron quickly bringing the gentle darkness of sleep.<br>
<br>
<b>Actions turn 20: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<br>
Attach army 3 to Oni army 1<br>
<br>
<i>Free actions:</i><br>
<br>
Army 3 follows Oni leadership and head their orders<br>
<br>
<i>Actions:</i><br>
<br>
Advancement: armour, -3 resources: Troop yari units have +0/+1<br>
<br>
Advancement: steel spear tips, -3 resources: Troop yari units have +1/+0<br>
<br>
Advancement: quick advance, -3 resources: Troop Yari units have first strike<br>
<br>
<i>Continuing processes:</i><br>
<br>
Complete: Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)<br>
<br>
<br>
<br>
Current policy: <i>Growing Niwashi caste</i>: When recruiting a niwashi a second niwashi can be recruited for 8 resources<br>
<br>
<br>
<br>
Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+6</td>
<td colspan="">-</td>
<td colspan="">+18</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan=""></td>
<td colspan="">-9</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">189</td>
<td colspan="">-9</td>
<td colspan="">206</td>
<td colspan="">77</td>
<td colspan="">93</td>
<td colspan="">-</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr><tr class="">
<td colspan="">Heron Invention- Special Fertilizers-</td>
<td colspan="">Seedinglings grow on a 4+</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Wonder: World Tree</td>
<td colspan="">The south eastern lake is drained and turned into forest to feed the world tree.
If a forest tile is burned down it regrows in 2 turns
All forest tiles are level 1 military settlements</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">3 tiles east of capital</td>
<td colspan="">Defend
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">2 tiles west of capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Attached to Oni army</td>
<td colspan="">Follow orders</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
<li data-xf-list-type="ul">5x Budding Warriors</li>
<li data-xf-list-type="ul">6 troop yari units</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">2 troop seedling units</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Static, level 2 military settlement unit</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan="">Iemitsu</td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px"><b>The West Declares War Against the Imperium</b></span><br>
<b>~ 8th Quarter, 51AC ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1628987100407-jpeg.905751/" target="_blank"><img src="https://www.rpnation.com/data/attachments/842/842881-7c37a5297a7628387e920fdb1d4521e6.jpg" class="bbImage " style="" alt="1628987100407.jpeg" title="1628987100407.jpeg" width="160" height="100" loading="lazy"></a>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445205" data-tab-container-id="tabContainer_1736445200" href="javascript:">The Great War begins</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445206" data-tab-container-id="tabContainer_1736445200" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445205" style="display: list-item;"><br>
Alexian rushes into the Room of Mirrors in the Palace, summoned by Geleon as a matter of upmost urgency. Alexian was in the middle of dinner with Nyria when he was summoned, and he is not too pleased to cut his time with her short due to 'urgent matters.' The Marshal's messenger was most insistent that the Archon go to the Room of Mirrors immediately.<br>
<br>
Walking into the Room of Mirrors, it is as the name suggests, a large circular room with the walls lined with mirrors. These mirrors are enchanted, of course, and form the basis for Regalia's communications system through Astro Projection. While Regalia may be the only nation to currently have something of this kind, in the years to come many more will gain this gift, and instantaneous communication across the Imperium will become a common sight. The Imperium has still got a long way to go yet, but it could happen within Alexian's lifetime, barring catastrophy.<br>
<br>
Within the Room of Mirrors is Geleon standing before a projection of Sparda. The two were quiet as Alexian walked in, likely waiting for the Archon to arrive.<br>
<br>
"Alright, I am here." Alexian announces, though of course the other two knew that, while adding with a haunty tone, "What is so important as to require my attention so immediately?"<br>
<br>
"We are about to be attacked, Your Illuminance." Sparda tells him, cutting straight to the point. "I received a vision of an upcoming attack. The vision showed myself in battle against Mesanian forces, in the city of Sanctuary."<br>
<br>
"A vision?" Geleon mentions, giving a confused frown.<br>
<br>
"We do not have the time for me to explain, Marshal. Let it suffice for me to say I received an early warning, and I sent out scouts soon after to confirm it. And they did. Sanctuary will be attacked by a Mesanian army within days." Sparda tells them, "I doing all I can to bolster the city's defences, and working with our vassals to coordinate a defence."<br>
<br>
There was a reason why Alexian sent Sparda to Sanctuary, along with Regalia's strongest army. He expected an attack, just not one so soon, which bodes ill for Regalia. Still, with this attack, the pretence of the Oni as being a peaceful nation has finally slipped away.<br>
<br>
"Geleon, send an emergency broadcast. Gather all our forces for the defence of Sanctuary." Alexian tells him, "And I will take to the battlefield myself."<br>
<br>
"I will await your arrival, Your Illuminance." Sparda bows, "But please hurry. This Mesanian aggression is meant to be a surprise attack. They will not wait."<br>
<br>
With that, Sparda's apparition vanished, leaving both Geleon and Alexian alone.<br>
<br>
"I told you." Geleon grumbles, "I told you we should have attacked them first. We would have all of Zanzir under our thumb right now if you had listened to me."<br>
<br>
"And we would have united all of the Western Alliance against us." Alexian countered Geleon, "We are fighting a defensive war now, and no one will be able to deny it. There are many in the Western Alliance that speak of peace. Now will be the time for them to demonstrate those principles, if they truly hold them."<br>
<br>
"Do you truly believe that?" Geleon asks derisively, "Alexian, their talk of peace is ant shit, its all ant shit, and we all know it. What do you truly expect to happen in the coming months? That the Mitsurans will turn on the Oni and the Mesanians, because of their supposed principles of peace? That the Order of Kerem will stay out of the war because you have a piece of parchment that tells you they will?"<br>
<br>
"There is more to war than simply armies and battles, Geleon. We have to fight on all theatres, both in words and armies." Alexian returns to the Marshal, before adding coldly, "And remember for whom you are speaking."<br>
<br>
"I do remember, Alexian. I know perfectly well for whom I am speaking." Geleon returned, growing angry, "You were my Commander before you become Primus, and you are proving yourself just naive now as you were back then, with this ridiculous war of words you wage against the Western Alliance. They are not bound by our principles, nor do they share our morals. They are allied with Mesania, a country ruled by literal marauding slavers. How any of them can stand the stench of the Mesanians, I do not know. But pointing this out to the Westerners will do little more than waste your breath. They have chosen a side, and it was not ours."<br>
<br>
"Enough, Geleon." Alexian barks, "Your objections have been noted. Now I will not hear another word about this. You have your orders. You are dismissed."<br>
<br>
The Marshal can only give the Archon an angry stare, but the Marshal can do little more than simply turn and leave. While the Archon may think his word games to be clever, Geleon can only see them as a waste of time and energy. It is no secret for what the Imperium stands for. The total elimination of the Demonic threat. To Geleon's mind, if they are not with the Imperium, then surely they must be against it. The Oni, and all that stand with them, are the enemies of the Imperium in one capacity or another. This is clear to Geleon. But Alexian is the Archon. There is little more Geleon can do than voice his objections, and hope that something will eventually get through. For as long as Geleon is allowed to voice them, at least.<br></li><li class="bbTabContent" id="tab_1736445206" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Army 2 &gt; Alexian, Mokanu, 1 Guardsmen, 1 Orc Protectors, 1 Orc Warlock &gt; Teleport to Takrian Settlement at Zanzirian Border &gt; Merge with Army 1<br>
&gt; Army 4 &gt; Helka, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman &gt; Teleport to Takrian Settlement at Zanzirian Border &gt; Merge with Army 1<br>
&gt; Army 3 &gt; 1 Scout Motorcycle &gt; Move 1 Tile South West, Move 1 Tile South East &gt; Diplomacy &amp; Exploration<br>
<br>
<b>Imperium Actions</b><br>
&gt; Imperial Military Training &gt; Tier 2 &gt; 1 of 1 &gt; All members of the Imperium are now able to recruit units in any allied settlement.<br>
&gt; Imperial Military Training &gt; Tier 3 &gt; 1 of 1 &gt; Building Unlocked: Imperial Military Academy ~ If the Imperium is to survive, it must build for itself an army. Regalia's forces will be the foundations of the new Imperial Army, headed by both Sparda and Derin, with all prospective soldiers throughout the Imperium now receiving specialised Regalian training in the newly build Imperial Military Academy. Soon, the Imperial Army will be the envy of them All. [GM: Regalian units now become available to all vassals of the Imperium. Vassals can now conduct research to help improve Regalian units. All researched advancements for Regalian units are now shared between all members of the Imperium. Regalian units will always be loyal to Regalia, and cannot be used in rebellions.]<br>
&gt; Build &gt; Celest &gt; Imperial Military Academy &gt; 1 of 1.<br>
<br>
<b>Regalian Actions</b><br>
&gt; Research &gt; Shieldmen &gt; Tier 2 &gt; 1 of 1 &gt; Shieldmen units gain 1 additional movement point.<br>
&gt; Research &gt; Shieldmen &gt; Tier 3 &gt; 1 of 1 &gt; Shieldmen units gain 1 additional HP and a 7+ save.<br>
&gt; Army 1 &gt; Recruit 30 Mercenaries<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Alexian, Sparda, Derin, Pelleas, Mokanu, Helka, 10 Shieldmen, 6 Marksmen, 1 Guard, 1 Guardsmen, 1 Orc Protectors, 1 Orc Warlock, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; 6 Builders<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
&gt; Army 4 &gt; Derin<br>
<br>
<b>Population</b><br>
68 + 4 = 72<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 4 x 4 = 16<br>
&gt; Trade (Loremasters) = 4<br>
&gt; Trade (Kerem) &gt; 12<br>
<br>
Expenses<br>
&gt; Research (6 - 4) + (6 - 4) + (12 - 4) + (12 - 4) = 20<br>
&gt; Construction &gt; 30<br>
&gt; Hiring Mercenaries &gt; 30<br>
<br>
Reserves<br>
&gt; 101<br>
<br>
<b>Balance</b> &gt; 101 + 53 - 80 = 74<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The followers of the universe itself;</b></span><br>
<br>
<br>
<span style="color: rgb(251, 160, 38)"><span style="font-size: 26px"><b>The Order of Kerem;</b></span></span><br>
<br>
<span style="font-size: 26px"><b>The Capital</b></span><br>
<br>
<span style="font-size: 15px"><b> A few months after the invasion.</b><br>
<br>
A lone figure was wandering the halls of some sort of…. place. It was unclear of just what this place was, other than the fact that the very hall itself was not only long, but decorated with what appeared to be relics and symbols on the wall as well candles dimly lighting the way from the end and back. The features of the figure itself couldn’t be made, for they had worn a black colored cloak that covered every ounce of skin upon their body as well as the shadows from the dim light not being enough to remove the darkness from his cloak. The man continued down in a uneasy quietness… it has been so long after all. It was only some months, but it had gone by quick for them. He could remember it like yesterday.<br>
<br>
<i>Figures clad in bronze steel armor and white cloth holding the line, a seemingly endless horde of invaders, Euovians, they were called. They were considered many things, the true Mesanians by some, invaders by others, but they could only call them ‘heretics’ and ‘traitors’ to their very alliance. A alliance started not too long ago that had United the grand western powers to create a prosperous and powerful group. The Grand Embassy it was called… created by the samurai of the mountains, honorable warriors who seek to bring forth a new order to the world and create a everlasting nation that will last forevermore.<br>
<br>
It was a grand idea, one that even their people had doubts about… yet, it appears that they have some truth to it. Nonetheless, they weren’t the only ones here. The Imperium…. enemy of the Embassy, trading partners to their people. It was agreed upon some months ago to establish trade with one another, after all, everyone and every nation must prosper, and considering their strive to remain neutral during the wars, and at most, aid in creating new technologies as well as provide economic aid to allies in the Embassy. They thought they would have remained at peace while others have gone to war… yet, it appeared that fate has other ideas.<br>
<br>
Traitors…. the same one that had sacked their Capital and not only killed many of their finest, but the Councilman of the Art of War as well, who died valiantly alongside his brother to aid with the evacuation of the city and even put their lives on the line for common soldiers. They may have been fools of their own right, yet, they had fought for a noble cause… they didn’t deserve the fate that was handed out to them. Afterwards, with the aid of the TRUE Mesanians, they had recaptured their Capital, although that victory didn’t felt finished, accomplished. People were still unsatisfied of the results, they were still hungry for more, hungry for a better change, hungry for revenge. Revenge of annihilating and destroying the very people that had done the same to their own, those who had enslaved and killed without mercy. They wish to bring the same pain that was enacted upon themselves to their foes.<br>
<br>
Still, even then, the false Mesanian presence is still apparent here, with recent reports of the raiding of their vault and destruction of their hard earned wealth, as well as reports of dead Footsoldiers and missing patrols throughout the city. They may have gotten rid of the initial swarm, but they still haven’t dealt with the stragglers. Even worse, contact with one of their Settlements was lost, along with a letter threatening their very people. It was…</i><br>
<br>
The figure had stop thinking, for he had already stopped at the end of the hall. A large door that was almost the width and height of the hallway was in front of him, along with two other cloaked figures nearby. They however, worse a white cloth, along with more apparent signs of armor… decorated in the color of gold and engraved with symbols and words they shall only understand. Both armed with a pair of scimitars, as well as wearing a golden mask that seemed to imitate that of a human face. The two figures had already acknowledged the presence of the cloaked figure before them, before speaking in a strange tongue.<br>
<br>
<b>“Cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth….”</b><br>
<br>
The cloaked man spent no spare second answering back in return.<br>
<br>
<b>“ng llll or'azath syha'hnahh n'ghftephai n'gha ahornah ah'mglw'nafh”</b><br>
<br>
The Guards appeared satisfied with answer, as they then turned to face the door, before, with some effort, had pushed it open. The Cloaked figure went ahead and into the room… and it appears it was in use already. The room was decorated with statues of seemingly ancient warriors as well more candles and symbols, although, some of which appeared to be painted with a variety of paints, as well as others being carved. In the middle of the room, however…. Was a different sight. A series of cloaked figures were kneeling, praying in a strange chant in a circle like formation. Inside the circle, a series of symbols lined the floor, seemingly glowing.<br>
<br>
The cloaked figure merely smiled inwardly at the sight, before moving ahead to take his place, but not amongst the circle. He had stopped just outside, before putting down their cloak, and one’s identity was revealed. A bald figure with symbols scarred into his face and forehead, his skin a pale white, unnatural for those of the desert region. Yet, the figures praying had stopped their chanting, as if the man’s presence was enough. The man had looked around, before speaking aloud.<br>
<br>
“Brothers and sisters, friends and family, we have gathered here today…. For one purpose in mind. Our very world is changing, and our idea of peace and remaining neutral is seemingly disappearing each day. What do I mean by this? Take a look around you…. take a grasp of the state of our very continent. Pain… misery…. death… and it is a result of all of us, every nation upon this very land had contributed in some way to this. Even us ourselves are not free from this… take in account the very invasion on our capital those months ago.”<br>
<br>
The man had stopped speaking, now walking around behind the cloaked figures, letting them take in the very info and think of it their way, before continuing.<br>
<br>
“And worse… the greatest war this world may have seen is inevitable, conflicts between the Grand Embassy and the Imperium have arisen, and I have no doubt that they may as well be fighting and inflicting the very same pain that those of the past have suffered. Yet, would this be a route all of us would go down to? To fight and kill each other in a endless circle that never seems to end. No, we need to find a end to this madness. Bring peace back to the very continent. A world where all can live without fear of being attacked by your very neighbors… a world where all can prosper no matter their people, a world where fighting is no longer required. And with recent information regarding that of the past,,, a world unlike our own, one far more advance than we shall ever be in a hundred years. We shall bring this new peace, using not only the efforts and combining magic and technology… but also…”<br>
<br>
The man had stopped, before looking at the very symbols decorated on the ground itself.<br>
<br>
“Bring forth a Avatar that will aid in enforcing this peace…. a Avatar that we are all considering a part of all… a Avatar… of Kerem itself.”</span><br>​</div><b><i>“The times are changing… a grand war is arising. Would be able to survive such a thing?”</i></b><br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
-x1 Footsoldier<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. <br>
<br>
Paid Actions:<br>
1/2 Lvl 2 Advancement: Militia training; +2 Militia units, making it 4 per settlement.<br>
<br>
3. 1/3 Lvl 3 advancement: Militia Captain; Unlocks a unique Hero unit that is located only in the Capital. Stats are:<br>
<br>
Name: Percivel, the sentinel<br>
Unit Type: Hero<br>
M: 0<br>
Hp: 3<br>
Attacks: 0<br>
Atk: 0<br>
Def: 8<br>
<br>
Trait: Guardian; Adds +1 Hp to self as well as grants self 0/+4, unable to attack other units.<br>
<br>
Trait: Militia reinforcements; Every turn in combat, roll 1d3, which determines the number of Militia units that join the battle.<br>
<br>
Expenses;<br>
Current resources: 32<br>
<br>
Capital: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Zanzir: +12<br>
Trade with Imperium: +60<br>
Trade Routes benefit between settlements: +26<br>
<br>
Per Turn: +132<br>
<br>
Advancements cost: -6<br>
<br>
End Result: 156 resources</div>
				
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<span style="color: rgb(65, 168, 95)"><b><span style="font-size: 26px">As the Great Freeze Continues, so does Construction...</span></b></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.905806/" target="_blank"><img src="https://www.rpnation.com/data/attachments/842/842936-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>As weeks passed and the snow continued, the Grand Architect's construction works spread across the Amalgam. Pagon tried to focus on the boons such structures brought the people, but found he could hold back his woes no longer. Once more he sought her out, Tal-run. To his surprise, he quickly found that she refrained from her usual places of study. Not even those researching the Serfs had full context of where she was. Such lack of progress was annoying, but soon it became concerning.<br>
<br>
He confronted Gurok with the suggestion that a leg of the Triumvirate had gone missing, only to be stunned by the revelation that of all people, HE knew her location.<br>
<br>
As a result, by the time he made his way through the halls of the theater almost hidden amidst the expanding streets of the Capital, Pagon was far from happy.<br>
<br>
The rising sound of plucking strings was the indication that he'd drawn closer, with other instruments joining in until a Ru-Ten Male's voice began singing in old Yonfield dialect. <br>
<br>
Tal-Run stood before an assembly of Farmaestros, waving a stick around and conducting their performance with gestures as she swayed to their performance.<br>
<br>
Farmaestros, an odd title given to farmers with an exceptionally potent hatred for Soilings. All Ru-Ten recognized their superiority to the common ground-locked plants, it was why most dined on their remains with such pride. But Farmaestros weren't satisfied with just force breeding the things and sending scores of their children to be devoured by the masses, no... they were farmers touched with inspiration.<br>
<br>
A Farmaestro grew their instruments themselves, poking, prodding and forcing the soiling to bend into a suitable shape before killing it and putting on the finishing touches. As such, compared to traditional instruments the construct of every Farmaestros was notably unique. Like the singer, he was also operating a set of hardened multi-colored fruit shells which wrapped around his waist as he drummed upon them.<br>
<br>
The stringed instruments of his fellow Farmaestros were twisted lengths of hollowed out soiling, its own roots dried and threaded into itself until it produced a pleasant melody when plucked.<br>
<br>
And yet their synergy with such varied instruments was even more impressive. They followed every gesture of Tal-Run's hands perfectly, the music bending around her movements in a manner Pagon hadn't expected.<br>
<br>
"I didn't know you knew how to conduct." he noted as approached her from behind.<br>
<br>
"I didn't." she said without halting in her movements, the Farmaestros never breaking sync with her "But this heavy winter provides many opportunities for learning."<br>
<br>
Pagon shook his head, "What of your research into the Serfs? I never would've thought you'd be the kind to leave your work in the hands of others."<br>
<br>
"All that's required for them is trial runs, nothing my students couldn't handle." she said before looking back to him with a pout "And that's far too boring for an adventurous sort like me, friend."<br>
<br>
She'd kept going, and soon lifted both arms simultaneously as more Farmaestros, who'd been waiting for that precise cue, joined in to continue building the crescendo. One of the string pluckers stepped forward and added her voice to the male's, harmonizing as the song entered its second half. Pagon had to speak louder as their vocals mixed with music and succeeded in overwhelming the entire building with sound.<br>
<br>
"I've been trying to find you for weeks!" Pagon shouted "Do you have any idea what the Deadlock has caused?"<br>
<br>
"I know more than most, brother!" Tal-Run laughed as she swayed with music, hands a flurry of motions.<br>
<br>
"We have to stop it! The people keep getting whipped into a tizzy whenever those foreigners get to killing each other!" he stated "Its dangerous-!"<br>
<br>
"Its out of our hand now," she shook her head with a laugh "I shan't change my position, so the people's voices shall be the determiner when the time comes."<br>
<br>
"But what if it doesn't? Your lunatic of an Architect already has plans to capitalize on any stagnation the alliances find themselves in." Pagon looked to his hands in confusion "He's got some maddened notion that he can whip the people into some kind of self-obsessed delusion of grandeur!"<br>
<br>
"A plan only one as inspired as he could follow through on!"<br>
<br>
Pagon growled, "Why is he the Grand Architect in the first place?!? I met the fellow, and he seems stark raving mad!"<br>
<br>
"No, brother, he's not mad. He's touched by the Aspect of Spirit!" Tal-Run declared as the music reached its climax "The most confusing Strength known to mortal minds for its implacability. The only thing able to surpass mind and body when completely outmaneuvered and overwhelmed. Spirit gives him the same inspiration that touches the brothers and sisters before you!"<br>
<br>
She continued gesturing with the music as the Farmaestros as the music slowly began to die down, "It  is an Aspect that preys on those who underestimate it."<br>
<br>
"But what about that whole 'Inspiring the People's self assurance' thing?" Pagon asked as the music finally ended and Tal-Run turned to him "Its a fine and well notion, but with his fervor he might get them to see the Foreign forces with outright vitriol. I was concerned about devoting forces to one of the alliances, but risking conflict with both is even worst!"<br>
<br>
"Have some faith in your people, Pagon." Tal-Run turned back to the Farmaestros, many of whom were either congratulating one another or looking over their instruments "They've developed quite a fine record of submitting themselves to all three aspects of strength."<br>
<br>
With a flip of a small stick, Tal-Run gestured to the Farmaestros to begin the next song.<br>
<br>
<br>
<div style="text-align: center"><br>
<div class="bbcode-progress"><div class="bbcode-progress-text"> West vs. East Public Opinion </div><div class="bbcode-progress-bar" style="width: calc(60% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
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			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital (lvl 2) +5 Resources +3 Population<br>
Vineyar: Standard Settlement (Lvl 2)+4 Resources +3 Population<br>
Gerudo Valley (Lvl 2): Farming Settlement: +6 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 2)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<i>Sirewood Serfs</i>- Using Population, the Amalgam may construct Sirewood Serfs out of criminals. (Advancement lvl 1)<br>
<i>Architect's Fervor</i>- Inspired to turn the Amalgam's Settlements into monoliths to withstand the eons, the Grand Architect endeavors to find new building techniques to expedite his great project.<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 4 Bentvine Skirmishers</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. Upgrade Rootlane 2 of 3 <br>
2. Upgrade Yomus 1 of 5<br>
3. Recruit 1 Oaken Gladiators for Rootlane Garrison<br>
<br>
<i>Free Actions</i><br>
Exploration on Rootlane tile (Continued...)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 71<br>
+Income:<br>
(Yomus 5) (Vineyar 4) (Gerudo Valley 6) (Rootlane 3) 18<br>
-Expense:<br>
<br>
Upgrade Rootlane (Standard) -5 Resources Turn 2 of 3<br>
Upgrade Yomus to Lvl 3 (Capital) -5 Turn 1 of 5<br>
Recruit Oaken Gladiators  -3 Turn 1 of 2<br>
<br>
New Resource Balance: 76</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>The Battle for the Takrian Capital Rages Onwards</b><br>
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<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“This endless series of war is exhausting on the soul. How many more loved ones must we lose in far away lands?”- Regalian Citizen<br>
<br>
“We hope that the cost of freedom from all this terror is not too high.” - Dwarven Soldier approaching the Zanzirian Capital<br>
<br>
“Soon we will be free from persecution and be able to live freely.” - Isis Zanzarian<br>
<br>
“What is happening? It’s chaos in the streets!” -Zanzarian Noble<br>
<br>
“We’ll protect our allies. The Imperium protects its own.”- Tolouis Soldier before teleport to the Takrian Capital.<br>
<br>
“Will we ever be free of these damnable Barbarians? They are the worst that this planet has to offer.” -Takrian citizen taking shelter in home</i><br>
<br>
<br>
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<b>Dymaeran Remnant<br>
Population: 46 Resources: 39 Order: 1</b><br>
<br>
Lord Jadom approached the walls of the Zanzarian Capital. This was it. By helping the High Priestess, they would be able to leave the continent on boats and look for a new home. One that was far away from here, far away from strife. They would be able to find peace and be able to start anew. Their children would not have to shoulder the burden of dealing with the first of their kind, nor the petty squabbles that the Old Nobility and Families had possessed. <br>
<br>
He thought of all the children that had experienced much more than just the mountains and the surrounding plains. How they would be seeing fresh skies and lands. How he would have to work extra hard to set up a better existence for them in this new land.<br>
<br>
They would have a fresh start. In a land that they would discover. He had high hopes that soon, all their troubles would be far away from them.<br>
<br>
Army 1 moves to Zanzarian Capital and follows Amanitore’s orders as per their agreement<br>
<br>
Train 2 DRW<br>
Advancement: Isis Smithy: Train Isis Armorers to forge equipment at a cost of 5 Resources. Roll d10 and gain an item that can either be equipped or sold.<br>
<br>
Weapon Constructed for Sale:<br>
<i>Gaia’s Bracers<br>
Strength: While in verdant land, gain +1 Damage<br>
Weakness: If not in verdant land, receive +1 Damage<br>
<br>
Previous Constructed for Sale:<br>
Boots of Nasis<br>
Strength: Immune to changes in the action order<br>
Weakness: Immune to Changes in the Action Order<br>
<br>
<br>
Goliath’s Hammer<br>
Strength: +2/0<br>
Weakness:0/-2</i><br>
<br>
Army 1 (In Zanzar Capital): 2 Protectors, 5 Guards, Lord Jadom, 11 Dwarven Refugee Warriors, 4 Dwarven Refugees <br>
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<b>Draken Guard<br>
Population: 60 Resources: 96 Order: 1</b><br>
<br>
<br>
War. These Grounders seem to love it, especially those in the West. King Rex had heard talks from those who had spoken with the Oni, and talked about those in their alliance. Supposedly they were all about creating lasting peace for all. But their actions speak far louder than their words as they have let their allies strike out at the Takrians, completely unprovoked.<br>
<br>
It was both sad and sickening. How could someone speak such lies as of peace, and strike out at those who have only been so recently defending their lands. The thoughts bring a tear to his majestic eye.<br>
<br>
At this point, it is quite clear that The Western Alliance is made up of warmongers that only masquerade with talk of peace. The Emperor's words were merely the honey trap that blinded one to the bite of their Messanian Attack dogs.<br>
<br>
King Rex was disappointed as he had felt that perhaps he had found another Grounder that wished to help keep the Peace and Order that was necessary to be maintained. He knew that from this attack, that he would personally be on the front lines of this fight. If only to prove that he would maintain the peace at all costs.<br>
<br>
<br>
<br>
Train 1 The Guardian at the Capital<br>
Train 2 Dragoons at the Capital<br>
<br>
<br>
<br>
<br>
<b>Army 2(Takrian Capital): King Rex,Nymph,  2 Dragoons<br>
Capital City Army:  Xexis, 4 Dragoons, 2 Guardian</b><br>
<br>
<br>
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<b>Toulais<br>
Population: 44 Resources: 86 Order: 2</b><br>
<br>
<br>
<br>
Spymaster Marie-Claire Trudeau slowly took a sip of her fermented wine as she looked over the map. The attack on the Takrian Capital was unfortunate, but not entirely unexpected. There was about a 5% chance that the Western Alliance was going to forgo all elements of negotiations and jump directly into war with the only power that could rival them. Perhaps she should have risen those odds, but based on all the data from her spies, it seemed the least likely course of action.<br>
<br>
But no matter. She was the Spymaster for a reason. And was one that had many contingency plans in place, just in case one's first plans failed to bear any fruit. <br>
<br>
In this case, she would cause the Messanians and their mercenary forces to pause. A celebration, one in fact of victory. A way to forestall any and all actions. Those in celebration would not attack and those outside would be unable to strike an unreadied foe.<br>
<br>
-----------------------------------------------------<br>
<br>
General Céline Delacroix was headed to the front lines via the teleportation network with the majority of the land troops of Toulais. It was their time now to hold the line and save their allies, the Takrians, just as the Takrians had so recently saved them from the Ogre ambush that threatened to annihilate their strong Capital.<br>
<br>
She placed her sword at her side as she made sure that not a button nor thread was out of place on her uniform. The Messanians were a huge threat to the continent, let alone their country. She had heard horror stories from the Takrians that she had met. The endless cruelty and brutality of their foe. Not even the nobles of their pre revolutionary land acted in such an abysmal manner.<br>
<br>
The General knew that she had to be ready for anything. She couldn’t let there be a breach of the land path into the Imperium on her watch. Rumors abound that the Oni already had a foothold in the south, but she would not let a path be through the desert as well.<br>
<br>
Before she went through the teleporter, her mind went towards maintaining the safety of her homeland and their position within the Imperium.<br>
<br>
<br>
--------------------------------------------<br>
<br>
Argent knew that this was not going to be an easy task. The targets that she and her partner were assigned to capture were among the most powerful of the members of the Messanian army. Her only true consolation was that the Spymaster had made sure that each and every one of the Messanians would be caught in complete drunken deboughterie.<br>
<br>
  She thought back to her homeland. The sweet wines and crisp seafaring air. Her children playing in the streets and laughing. It was for them that she did this. To ensure that they would continue to have such a bright future.<br>
<br>
She would keep the tyrants and the ruthless barbarians away from her home. No matter the cost.<br>
<br>
<br>
<br>
<i><b>Free Action from Marie-Claire Trudeau : Prevent Messanian Army in Takria from attacking or being attacked<br>
</b></i><br>
<b><i>Spies Capture Agathos and Minotaur during the revelry </i></b><br>
<br>
<br>
Train 2 Warden Guarde in Capital<br>
Train 4 Guarde<br>
<br>
<br>
<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Capital( lvl 3) 2 Watercraft, 1 OBL, 12 Advanced Attack Boats, 2 Warden Guarde, 4 Guarde<br>
Army 3: 3 Spy<br>
Army 4: Army 2: General Céline Delacroix, 1 Archer, 6 Guarde, 2 Warden Guarde<br>
<br>
<br>
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<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 17 Order: 1</b><br>
<br>
<br>
Getta managed to fire the laser on his large mechanical monstrosity, taking out a large number of the enemy Messanians. It brought great joy to his body as his lips quivered into an ominous smile. He watched as their troops were laying waste to the invading Messanians.<br>
<br>
 It was about time, he thought. It was about time that someone put those marauding jerks in their place. And if he and Garli were the ones to be doing it? Why, that was all for the better than it was before.<br>
<br>
He thought about these wonderful thoughts as they were literally crushing them underfoot with his glorious machine until he started to get warning sounds and flashing red lights.<br>
<br>
Looking out on the field of battle again, he could see the human men wearing hats made of straw, with a glint of light as their metal blades started cutting through the Gecklicko metal men and the other soldiers that the Imperium had brought.<br>
<br>
He started to feel his own machine fall and all went dark as he smacked his head into the side panel.<br>
<br>
Train 4 Mechanical Troopers<br>
<br>
<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Takrian Capital): Getta, Garli (CAPTURED)<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
Army 4 (Capital) 2 Mechanical Troopers<br>
<br>
<br>
<b>The Remnant<br>
Unknown</b><br>
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<br>
<i><b>We are those that were lost.<br>
<br>
We are those that were defeated.<br>
<br>
We are those that were crushed underfoot.<br>
<br>
We were those that were left behind.<br>
<br>
We were those that were forgotten.<br>
</b></i><br>
<b><i>WE ARE THE REMNANT!</i></b><br>
<br>
A group of figures huddled together in a tavern in what had once been an Order of Kerem Settlement. And before that, it had belonged to a group of tribesmen. Some of which even made up their number.<br>
<br>
Many here were either upset with the path that the Order had gone down, or knew that the fastest way to take revenge upon The Grand Western Alliance was to eliminate their source of funds.<br>
<br>
<br>
There were many different people here, many with different ideas of what to get out of the Remenant. But what united them was a hatred of those that had ignored or killed their people.<br>
<br>
The Order of Kerem was to many of the Remnants, a prime target, no matter what their main cause was.  And it was for that, that The Capital of The Order was ripe for picking. Among other locations.<br>
<br>
La’Cesar pulled out a map and unfolded it upon the table. The hulking ogre nearby in full plate bronze armor shuffled around in his seat as the human pointed at a free key locations.<br>
<br>
“Once we strike out at The Order Capital, I want you three….” The human pointed to the Ogre, the elf and the human in desert garb. “You three will start striking out at Oni settlements once we take it over.”<br>
<br>
The man in glinting Bronze Armor laid back slightly in his seat. “I’ve heard rumors that we’ve caught the attention of the Oni and I want to see what they do before we spread ourselves too thin.”<br>
<br>
“All I care about is when we are going to EAT!” The Armored Ogre bellowed.<br>
<br>
“Yes, yes. You’ll get to eat your fill. Once we take the Capital.”<br>
<br>
<br>
<b>2 AA, Turn 20, Month 7</b><br>
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<br>
<b>The Oni<br>
Population:170 (Max) Resources: 157 Order: 1<br>
<br>
Alliance Actions</b><br>
<br>
The Great Prison - Level 1 - A place to hold VIP POW's. Enemy characters defeated in combat can be sent to the Great Prison in the Oni capital. Those characters cannot take actions, their abilities and traits do not take work and they cannot leave until the capital is taken by enemy forces.<br>
<br>
The Great Prison - Level 2 - For every character of a nation held, enemy nations are -1 to order. These penalties stack for alliances members.<br>
<br>
Dr Mia's Cohorts - Level 1 - Allied actions benefit from Dr Mia's trait.<br>
<br>
Oni<br>
<br>
Free<br>
<br>
Army 2 Teleport to Dragon Island and absorb army 7.<br>
Army 5 - SE, SW<br>
<br>
Recruit x2 Azeran Refugees and donate to Mesanian Army.<br>
<br>
Give Silver Plated Armour to Mesania<br>
<br>
Quest #5 - Turn 4 of 5 without attacking<br>
<br>
Paid<br>
<br>
Spell Masters - Level 1 - Damage spells inflict +1HP damage.<br>
<br>
Tricks of the Trade Level 1 - Ronin and Strawhat's always count as stealthed.<br>
<br>
Tricks of the Trade Level 2 - Ronin and Strawhat’s may re-roll failed saves.<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 42, Order: 2<br>
?? Slaves</b><br>
<br>
Agora Roll: 10 - Build Military Settlement on Oni Builder Army 5<br>
<br>
Rolling War Machine - Level 1 - For every twenty enemy units defeated, an army gets +1/+1 to all units. Remove the bonus if not in combat for three full turns.<br>
<br>
<br>
The Minotaur of the Labyrinth - Level 1 - Experience of reaching into its bag of items has given it the power to pick the item it wants.<br>
<br>
-<br>
<br>
Change Policy - Staunch Fighters - When Mesania declare an attack against an enemy, the combat takes place immediately with whatever units were on the tile when the attack was declared.<br>
<br>
Any units joining after the declaration do not attack this turn and any abilities or traits they have do not affect combat.<br>
<br>
<br>
Messanians captured in battle the following units: Getta, Garli, Takrian President, Zarak, Sparda, Pelleas<br>
<br>
Marie-Claire Trudeau : Prevent Messanian Army in Takria from attacking or being attacked<br>
<br>
Spies Capture Agathos and Minotaur during the revelry<br>
<br>
(90 Resources required to maintain Ronin mercenaries)<br>
<br>
<b>Ogres<br>
Resources 86</b><br>
<br>
Will return eventually…….<br>
<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 287 Order: 1</b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Recruit Ship unit in Standard Settlement (Sun’s Spire)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Upgrade City Walls in Standard Settlement (Sun’s Spire) to Lvl 2​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Recruit Archer in Capital (Kerem’s Reach)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Gates Unlocked​</div></li>
</ul><div style="text-align: center"><br>
<b>LoreMasters of Isis<br>
<br>
Population: 14 Resources: 24 Order: 1</b><br>
<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Move Army 1 West and attack Standard Settlement (Sun’s Spire)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Amanitore casts Speed boost on Army 1\​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Enlist Dwarven Refugees (Dwarves have moved to the Zanzarian Capital and await Orders from LoreMasters of Isis​</div></li>
</ul><div style="text-align: center"><b>Takrian Republic <br>
Population: 70 Resources: 124 Order: 1</b><br>
<br>
Army 3 Wiped out. Zarak-Hai, President Nirki-Zuk Kuadi among those captured by the Messanians<br>
<br>
<b>Mitsura<br>
Population: 93 Resources: 206 Order: 2</b><br>
<br>
Recruitment<br>
<br>
Advancement: armour, -3 resources: Troop yari units have +0/+1<br>
<br>
Advancement: steel spear tips, -3 resources: Troop yari units have +1/+0<br>
<br>
Advancement: quick advance, -3 resources: Troop Yari units have first strike<br>
<br>
Continuing processes:<br>
<br>
Complete: Inventor Hekron creates a new invention 3/3 (4 -1 for the Inventor’s Workshop advancement)<br>
<br>
Advanced Cooling: If Forest is on fire and there is at least 1 Mitsuran unit on it, the check to put out the fire is decreased to 4+<br>
<br>
<br>
<b>Regalia<br>
Population: 68 Resources: 74 Order: 1<br>
<br>
Imperium's Actions</b><br>
&gt; Imperial Military Training &gt; Tier 2 &gt; 1 of 1 &gt; All members of the Imperium are now able to recruit units in any allied settlement.<br>
&gt; Imperial Military Training &gt; Tier 3 &gt; 1 of 1 &gt; Building Unlocked: Imperial Military Academy ~ If the Imperium is to survive, it must build for itself an army. Regalia's forces will be the foundations of the new Imperial Army, headed by both Sparda and Derin, with all prospective soldiers throughout the Imperium now receiving specialised Regalian training in the newly build Imperial Military Academy. Soon, the Imperial Army will be the envy of them All. [GM: Regalian units now become available to all vassals of the Imperium. Vassals can now conduct research to help improve Regalian units. All researched advancements for Regalian units are now shared between all members of the Imperium. Regalian units will always be loyal to Regalia, and cannot be used in rebellions.]<br>
&gt; Build &gt; Celest &gt; Imperial Military Academy &gt; 1 of 1.<br>
<br>
<b>Regalian Actions</b><br>
&gt; Research &gt; Shieldmen &gt; Tier 2 &gt; 1 of 1 &gt; Shieldmen units gain 1 additional movement point.<br>
&gt; Research &gt; Shieldmen &gt; Tier 3 &gt; 1 of 1 &gt; Shieldmen units gain 1 additional HP and a 7+ save.<br>
&gt; Army 1 &gt; Recruit 30 Mercenaries<br>
<br>
<br>
Original Army 1 before the merger was wiped out. Heroes Sparda and Pelleas captured by the Messanians<br>
Army 3 comes across a massive tree, far larger than any that they had ever seen before. It’s smallest roots are at least as thick as a muscular man. Nearby, is a large cavern, partially obscured by roots. (Continued in Diplomacy Chat)<br>
<br>
The people of The Imperium are tired of constant war, having been in war for over a year with many losing loved ones in far away lands that they feel they have no stake in. The brief peace before the onset of a new war has only made it worse. The people want an end to the fighting and to be able to have their loved ones home again. (The People’s Demand Expires in 3 Turns)<br>
<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 156 Order: 1<br>
<br>
Alliance Bank Resources: 321</b><br>
<br>
Paid Actions:<br>
1/2 Lvl 2 Advancement: Militia training; +2 Militia units, making it 4 per settlement.<br>
<br>
3. 1/3 Lvl 3 advancement: Militia Captain; Unlocks a unique Hero unit that is located only in the Capital. Stats are:<br>
<br>
Name: Percivel, the sentinel<br>
Unit Type: Hero<br>
M: 0<br>
Hp: 3<br>
Attacks: 0<br>
Atk: 0<br>
Def: 6<br>
<br>
Trait: Guardian; Adds +1 Hp to self as well as grants self 0/+2, unable to attack other units.<br>
<br>
Trait: Militia reinforcements; Every turn in combat, roll 1d3, which determines the number of Militia units that join the battle.<br>
<br>
Message from the Remnant to surrender the Capital and no one will be harmed. <br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 44 Resources: 76 Order: 1</b><br>
<br>
1. Upgrade Rootlane 2 of 3<br>
2. Upgrade Yomus 1 of 5<br>
3. Recruit 1 Oaken Gladiators for Rootlane Garrison​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>MESANIAN LEADERS ARE TRUE HEROES</b></span><br>
<i>Major Victory...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" data-src="/proxy.php?image=https%3A%2F%2Fc4.wallpaperflare.com%2Fwallpaper%2F302%2F758%2F531%2Fsamurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg&amp;hash=61f84aac12fa5ca3fc8a1da5afad578f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fc4.wallpaperflare.com%2Fwallpaper%2F302%2F758%2F531%2Fsamurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg&amp;hash=61f84aac12fa5ca3fc8a1da5afad578f" data-url="https://c4.wallpaperflare.com/wallpaper/302/758/531/samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" class="bbImage" data-zoom-target="1" style="" alt="samurai-japan-army-katana-artwork-hd-wallpaper-preview.jpg" title="" width="" height="" loading="lazy">
	</div></span>​</div><span style="font-family: 'Uchen';"><br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445207" data-tab-container-id="tabContainer_1736445201" href="javascript:">Like a Raging Torrent</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445208" data-tab-container-id="tabContainer_1736445201" href="javascript:">Time to Decide</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445210" data-tab-container-id="tabContainer_1736445201" href="javascript:">Units</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445211" data-tab-container-id="tabContainer_1736445201" href="javascript:">Bonuses</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445212" data-tab-container-id="tabContainer_1736445201" href="javascript:">Actions &amp; Resources</a></li></ul>
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<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="wp7077902.jpg" data-src="/proxy.php?image=https%3A%2F%2Fwallpapercave.com%2Fwp%2Fwp7077902.jpg&amp;hash=6c8eceae600555520ba92b2c0ec14e0c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span> The battle had been swift, decisive and ruthlessly efficient to the point that even the Mesanian God's would have taken notice. For the Ronin who had assisted the Mesanian's, it was an easy payday. While Coreatades, the Minotaur and Agathos mourned their own losses, the Ronin of Zatoichi stood waiting for their next orders. Barring a few minor scrapes, to the man they survived and it did nothing but emphasise their capability.<br>
<br>
"What do you think?" asked one of the Ronin, his face still marked by the dry blood of the fallen.<br>
<br>
"It's fairly simple really my boy. We just broke the nose of the Imperium and like any good fighter, I expect we'll be getting a pretty firm counter punch coming our way. That said, when you have six high ranking officials chained up...people can be a more willing to talk things out. We'll just have to see." Zatoichi was a veteran of many battles and was far more capable than his apparently frail frame let on. He set up the Ronin movement and had men beneath him with an unbreakable loyalty.<br>
<br>
"Well after what we just did, you'd like to think they'd want to calm things down," the younger Ronin replied.<br>
<br>
"You have to think...this goes beyond national politics. This Archon has a reputation to uphold and an ego to protect, if he takes the offer, great...but i'm not hopeful." Zatoichi smiled as he turned towards the camp where the important prisoners were being held. "Anyway, i'm going to speak to some of our guests and see what I can get sorted for Midori."<br>
<br>
WIth that Zatoichi approached the tent that held the small, reptilian prisoners.<br>
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	</div></span>A lone, slightly injured Mesanian approached the settlement of the Takrians to deliver a letter. It was known to the Mesanian forces that the remaining might of the Imperium had arrived, including the Archon himself. The Mesanian approached the gate to find arrows pointed squarely at him, but it mattered not. He threw the letter to the ground and shouted to the archers.<br>
<br>
"Take this letter to your Archon...it'll be the only way you survive."<br>
<br>
He turned around and left, fully expecting an arrow in the back.<br>
<br>
<i>To Whom It May Concern,<br>
<br>
We currently hold six individuals of importance after the recent battle. If you want to ensure they see another sunrise you will meet our demands.<br>
<br>
1. WIthdraw from this settlement immediately and move all Takrian civilians from it to their enclave in the east. <br>
2. Denounce Princess Amanitore and cease all support or her whether vocal or material.<br>
3. Agree to a pact which would see a neutral zone created, which neither the Western Alliance or Imperium would be allowed to cross to ensure stability.<br>
<br>
If you meet these demands, those that we hold will remain safe and peace can befall the continent once more. If you refuse, then you will be able to watch the execution of your delegates from atop your walls and will have to explain to the families of every soldier who will fall in the coming battle, why you decided to chase a pointless endeavour.<br>
<br>
Harmost Coreatades</i><br>
<br></li><li class="bbTabContent" id="tab_1736445210" style="display: none;"><br>
<b>Army 1</b><br>
• Samanosuke<br>
<div style="margin-left: 20px"><i>-Phoenix of Ending<br>
-Bow<br>
-Katana<br>
-Mirror Armour</i>​</div>• x2 Jigamundo Samurai Cavalry w/ Bows<br>
• x1 Samurai Cavalry w/ Bows<br>
• x6 Ashigaru Cavalry w/ Bows<br>
• x3 Azeran Refugees<br>
• x7 Mole Worker<br>
<br>
<b>Army 2</b><br>
• Kawada<br>
<div style="margin-left: 20px"><i>-Yokai Tsuchigumo Broodmother<br>
-The Highlander (+1/0)<br>
-Titan Armour</i>​</div>• Hiroki<br>
<div style="margin-left: 20px"><i>-Direwolf<br>
-The Necronomicon</i>​</div>• Shadowman<br>
<div style="margin-left: 20px"><i>-The Black Stone<br>
-Cloak of Shadows</i>​</div>• Hojo<br>
• Golden Mask of Ichiro the Oni<br>
• x9 Straw Hat Ronin<br>
• x1 Ronin<br>
• x10 Hedge Mages<br>
• x7 Fanatics<br>
• x3 Tsuchigumo<br>
• x7 Conscripts<br>
• x1 Swordsman<br>
• x1 Archer<br>
• x4 Azeran Refugees<br>
• x4 Mole Workers<br>
• x2 Omukade<br>
• x10 Builders<br>
<br>
<b>Army 3</b><br>
• x6 Builders<br>
<br>
<b>Army 4</b><br>
• x1 Peasant<br>
<br>
<b>Army 5</b><br>
• x6 Builders<br>
<br>
<b>Army 6</b><br>
• x1 Peasant<br>
<br>
<b>Army 7</b><br>
• x1 Cavalry Samurai<br>
<br>
<b>Army 8</b><br>
• x6 Builders<br>
<br>
<b>Army 9</b><br>
• x1 Builders<br>
<br>
<b>Army 10</b><br>
• x1 Samurai<br>
<br>
<b>Army 11</b><br>
• 1 Builder<br>
<br>
<b>Hidden Characters</b><br>
• Dr Mia - Capital<br></li><li class="bbTabContent" id="tab_1736445211" style="display: none;"><br>
Architects<br>
• Level 1: Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mustering Grounds<br>
• Level 1: When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).<br>
• Level 2: Samurai units are -1 turn to recruit.<br>
• Level 3: Locked<br>
<br>
Stables<br>
• Level 1: Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Market Hub<br>
• Level 1: +1 to trade routes and ability to trade with other nations.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
School<br>
• Level 1: Non-Combatants can be recruited as a free action once per turn.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Ryokan<br>
• Level 1: Gain +2 Pop Per Settlement and Unlock Ronin<br>
• Level 2: Ronin can become Strawhat Ronin<br>
• Level 3: Half price and upkeep on Ronin.<br>
<br>
Yari Tactics<br>
• Level 1: Spear provides a further 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Bowyer<br>
• Level 1: Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Akemi Memorial Facility<br>
• Level 1: Oni units gain a 10+ save.<br>
• Level 2: Save improved to 9+.<br>
• Level 3: Save improved to 8+ and can't be ignored or reduced by any means.<br>
<br>
Final Forms<br>
• Level 1: All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait).<br>
• Level 2: Art of War becomes:<br>
<div style="margin-left: 20px">-Rage - +1 Attack &amp; 2HP damage<br>
-Serenity - always hits on a 5 &amp; only hit on a 7<br>
-Courage - Make 1 attack only but inflicts 6 HP damage ignoring saves<br>
-Reflection - Immediately counter attacks any unit that hits them, regardless of whether they make their save or not.​</div>• Level 3: Locked<br>
<br>
Horse Breeders<br>
• Level 1: Non-combatants gain +1M.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Field Craft<br>
• Level 1: For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Black Metal Mine<br>
• Level 1: Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement.<br>
• Level 2: Becomes +X/+X<br>
• Level 3: Improve saves by +2.<br>
<br>
Mage Focus<br>
• Level 1: Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mage Training Schools<br>
• Level 1: -1 Turn to recruit Mages<br>
• Level 2: Unlock Onmyodo<br>
• Level 3: Locked<br>
<br>
Arcana Mastery<br>
• Level 1: Unlocks Exponential Storm for Mages<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Spell Masters - <br>
• Level 1: Damage spells inflict +1HP damage.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Tricks of the Trade -<br>
• Level 1: Ronin and Strawhat's always count as stealthed.<br>
• Level 2: Ronin and Strawhat’s may re-roll failed saves.<br>
• Level 3: Before combat, roll a D10 for every Ronin or Strawhat unit. On a 9, one enemy unit is strikes last while on a 10, they lose 1 HP, ignoring saves.<br></li><li class="bbTabContent" id="tab_1736445212" style="display: none;"><br>
<b><u>Western Alliance</u></b><br>
<br>
Level 2 Great Forge - All allies gain the benefits of the Black Metal Mine.<br>
<br>
Level 1 Advanced Battle Tactics - Lightning Strike - If a friendly army declares a battle immediately roll it. If it wins, it may immediately act again in one of the following ways:<br>
<br>
-Free movement action<br>
-Decide settlement fate (occupy/destroy etc)<br>
<br>
The above options occur before any other nations actions take place(unless posted prior to the attack declaration), such is the speed of the attack.<br>
<br>
Level 1 Mesanian Executioners - May execute captured characters resulting in a permanent order penalty against the characters owner. -1 for heroes and -3 for leaders. <br>
<br>
<b><u>Oni</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
Hiroki Item Roll - 6 - Success<br>
<br>
Necronomicon - Hiroki learns a new spell every third turn on a 6+ on a D10. Roll a D6 and it must use that element.<br>
<br>
-1: Fire<br>
-2: Metal<br>
-3: Weather<br>
-4: Blood<br>
-5: Celestial<br>
-6: Death<br>
<br>
-Successful Roll - Weather Spell - Lightning Strike - Roll to hit a random enemy and on a successful hit, hit a further D3 units. Reduce the atk value by 2 for the extra D3. Continue rolling D3 extra for each hit but further reducing the atk value until there are no further hits.<br>
<br>
---<br>
<br>
+75 resources Mesanian Ronin hiring<br>
+30 resources Mesanian Ronin upkeep<br>
-300 resources from Guild Bank to Steel City<br>
<br>
---<br>
<br>
-Oni diplomacy with Garli and Getta<br>
<br>
-Oni diplomacy with the Remnant<br>
<br>
-Army 1 continue Steel City exploration<br>
<br>
-Army 2 Teleport to Drakenguard Capital and initiate diplomacy.<br>
<br>
-Recruit 10 Ronin at Mesanian Military settlement, equip with bows, move east and gift to Zanzir - 50 Resources<br>
<br>
-Oni Quest #5 - 5 out of 5<br>
<br>
-Move x6 builders in the Eastern Most Mitsuran Settlement to Steel City with 300 resources from Great Bank and repair Steel City to former glory.<br>
<br>
-Free Recruit - X4 Builders - Eastern Most Mitsuran Settlement - 8 resources<br>
<br>
-Donate 60 resources<br>
<br>
<b><u>Paid</u></b><br>
<br>
-Recruit-<br>
-X2 Builders - Eastern Most Mitsuran Settlement - 4 resources<br>
-1 Samurai  - Eastern Most Mitsuran Settlement - 21 resources<br>
<br>
-Tricks of the Trade - Level 3 - Before combat, roll a D10 for every Ronin or Strawhat unit. On a 9, one enemy unit is strikes last while on a 10, they lose 1 HP, ignoring saves. In addition, Ronin can never be prevented from acting as they are instructed by their hirer.<br>
<br>
---<br>
<br>
Resources - 188<br>
<br>
---<br>
<br>
<b><u>Mesania</u></b><br>
<br>
<b><u>Free</u></b><br>
<br>
-Build Shrine to Ares: Units in Mesanian armies have +1 attack.<br>
<br>
Coreatades Trait: In the first round of combat, gain D10 attacks.<br>
<br>
-Overwhelming Presence - Level 2 - -Overwhelming Presence - Level 2 - Basic mercenaries refuse to fight Mesania while even the more specialised are reluctant. Basic mercenaries will refuse to fight against a Mesanian army with a character in it and will immediately flee (upkeep still paid). In addition, the upkeep cost of specialist mercenaries coming up against Mesania increases to three times and they must roll a 4+ prior to combat beginning. If they fail, they immediately flee (upkeep still paid). While at war with Mesania, the recruitment cost of mercenaries of all types by enemies, increases by three times.<br>
<br>
-Priests of Ares - Level 1 - Prayers activate on a 5+.  In addition, Enraged Denouncement is upgraded to Bane of the Honourless:<br>
<br>
Bane of the Honorless: -2/0 for all enemy units, upgraded to -6/0 for any ranged or magical units. In addition, while this prayer is active, any magical attacks for which 1 is rolled will misfire, targetting a random ally of that unit.<br>
<br>
---<br>
<br>
Resources - 50 Remaining<br>
<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>The followers of the universe itself;<br>
<br>
<br>
<span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
<br>
The Capital</b></span><br>
<br>
<br>
A lone figure was currently residing within his chambers, moving back and forth with his arms behind his back, his mind racing from the current events that were certainly troubling his mind. Starting from the top, a settlement down in the West has been captured, by some sort of faction calling themselves the ‘Remnants’… traitors they were, to their very people. Not much were known about them, which was the very reason why they were a grave threat in his eyes. An enemy who very much seemed to bring them nothing but pin within their eyes.<br>
<br>
And, as the figure turned to have a look towards the opened letter upon his desk, they appeared to seek none other than the Capital itself. This alone, brought anger to the man’s person. They had fought long and hard to unite their very people… gathering scattered tribes of the desert… pain throughout the entire process before finally, on the very spot that the Capital is located within, they had achieved their peace, and had created a new Order, a new religion, a new truth. And now, these fools seek to very well steal this sacred land from them, ‘surrendering the city and none shall be harm’, blasphemy, he says. None of their people shall falter or leave their very home… and he knew this type… they would only seek to gain more and more for their gain, and before you know it, the Order was nothing but a whisper in the sand storms.<br>
<br>
The lone cloaked figure merely went to the table that held the letter, before ripping it apart in half and throwing it upon the floor… before sitting down upon a chair next to the desk the letter used to be situated on, hands upon his head as the man breathed in and out, trying to calm himself down. But then, here lies, another problem. Some of his priests had gone missing… and reports of a strange energy in the air as well as chanting of a strange, yet, familiar language. Some reported it to be old Keremian… while others, said it was the native language of a long forgotten tribe.<br>
<br>
Nonetheless, it sounds like something grand and unholy was occurring… he wouldn’t want to see what could have been the potential outcome, but first things first, they needed to prepare a army, one that can drive back these Remnants. Before he could continue, however, a knock on the door was heard. The cloaked figure gotten up and walked to the door before opening it, seeing one of the Royal Guards… the Royal Guard captain. The man gave a small bow, before saying out loud.<br>
<br>
<i>“Councilman of Economy &amp; War, our training is going well… care to come and see?”</i><br>
<br>
As the Royal Guard stood back to his full height, awaiting a response. The Councilman… he had gotten the temporary role of fulfilling in the Art of War… although it was due to the recent crisis than that of a yearly or even monthly action. They had found him to be the best to fulfill that role, and now, he needed fo fulfill such. With only a nod, the Councilman responded with.<br>
<br>
“Yes…”<br>
<br>
<b>The Training Yard<br>
<a href="https://www.rpnation.com/attachments/1a39bbda-82bc-42ed-934e-b08e5e6b0f74-jpeg.906736/" target="_blank"><img src="https://www.rpnation.com/data/attachments/843/843866-eb59f7f075cde60eea92e82f4659e3cf.jpg" class="bbImage " style="" alt="1A39BBDA-82BC-42ED-934E-B08E5E6B0F74.jpeg" title="1A39BBDA-82BC-42ED-934E-B08E5E6B0F74.jpeg" width="160" height="100" loading="lazy"></a></b><br>
<br>
Some minutes have passed, with the duo having traveled upon the back of a Keremian Isopod towards their location. It was some minutes away from the Council’s grounds, and near the edge of the city… but once they had arrived, it was apparent of what was happening here. Getting off from the very beast he rode, the Councilman and the Royal Guard had approached the entrance of the training grounds, a pair of Footsoldiers nodding in unison and performing a small bow, before opening the gates and allowing the two to enter. Inside, they had found multiple groups civilians training… each one being guided by a couple of Footsoldiers as to how to properly wield weapons, techniques to use, common tactics, and how to fight.<br>
<br>
Some time ago, there wouldn’t even be a need for soldiers… as their once neutrality and status of a trading nation would have brought some peace to their people, yet, in recent times however, they now have to start preparing their forces if they were gonna survive in this very future. How ironic… a neutral and peaceful nation changing to that of a war ready state. Nonetheless, it appears their efforts to defend their Capital after their cry to arms was apparent, some militia, determined to protect their homes and families, while others… simply had no other choice considering their options.<br>
<br>
To the side, however, was possibly the most noticeable sign. A trio of large Keremian Isopods, the size of one story houses themselves, were being attended to by groups of men, most of which, were that of builders and a few engineers. The results of their efforts had been shown on the first ‘Greater’ Isopod as they were called, the creature had its very covered in a series of metal plating and chainmail… armor such as that would have weighed down even the largest of ogres, but to these hardy beasts, it wasn’t even more than half their total carry weight. And upon its very back, a large platform was situated upon it, a duo of engineers working upon a rather large device upon said platform, a device cylindrical in shape and had a black outershell for its thing.<br>
<br>
The beast was facing a couple of targets, equipped with the unused armor of Oni, Order, and Mesanian soldiers, along with any other normal armor they had gotten their hands on. The engineers on the back of the beast yelled out<br>
<br>
“STAND BACK! ITS TIME TO FIRE THE DEVICE!” And with those words, the workers nearby the Greater Isopod on the ground had went away to a more safer distance while the engineers stayed upon the platform. Without another word, one of the engineers went to the back of the device, grabbing onto a piece of rope extending from the back of it, before pulling it. And with it, came a large boom, a boom extending from the device that had pushed the Greater Isopods back a couple of feet, but maintained its ground, while the Engineers had to hold on to the platform to remain situated. The place of where the armor should be was covered in sand and smoke from seemingly the device, but, given some time, the cloud cleared away to reveal a large hole in the ground, with pieces of armor and rock thrown everywhere.<br>
<br>
One of the Engineers gave a thumbs up, and said.<br>
“The Blackpowder cannon appears to be working as intended….”<br>
As the now named cannon was still smoking. The Councilman merely gave a smirk upon this. A device capable of shattering even the most hardy and strongest of soldiers with a single blast from its ‘mouth’. Truly, they were on the right track to making technology of the old ages. Although… if it would win them the war, is another story.<br>
<br>​</div><i>“The times are changing… a grand war is arising. Would be able to survive such a thing?”</i><br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
-x1 Footsoldier<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. <br>
<br>
Paid Actions:<br>
1. Lvl 3 Advancement: <br>
Militia Captain; Unlocks a unique Hero unit that is located only in the Capital. Stats are:<br>
<br>
Name: Percivel, the sentinel<br>
Unit Type: Hero<br>
M: 0<br>
Hp: 3<br>
Attacks: 0<br>
Atk: 0<br>
Def: 6<br>
<br>
Trait: Guardian; Adds +1 Hp to self as well as grants self 0/+4, unable to attack other units.<br>
<br>
Trait: Militia reinforcements; Every turn in combat, roll 1d3, which determines the number of Militia units that join the battle. Advancement already paid for<br>
<br>
2. 2/3. Hire 1 Greater Isopods unit, and arm with with a cannon on the same turn. -30 resources<br>
<br>
Expenses;<br>
Current resources: 156<br>
<br>
Capital: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Zanzir: +12<br>
Trade with Imperium: +60<br>
Trade Routes benefit between settlements: +26<br>
<br>
Per Turn: +132<br>
<br>
Unit cost: -30<br>
<br>
End Result: 258 resources</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b><span style="font-size: 26px">A Demon on the Cusp of Rising</span><br>
~ 9th Quarter, 51AC ~</b></span><br>
<a href="https://www.rpnation.com/attachments/1629924917174-jpeg.908041/" target="_blank"><img src="https://www.rpnation.com/data/attachments/845/845171-3f7f5c6affa6b6bd4d4723f92b56c7c3.jpg" class="bbImage " style="" alt="1629924917174.jpeg" title="1629924917174.jpeg" width="210" height="100" loading="lazy"></a>​</div>
    			<div class="tabsBb" id="tabContainer_1736445202">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445213" data-tab-container-id="tabContainer_1736445202" href="javascript:">An Unbelievable Nightmare</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445214" data-tab-container-id="tabContainer_1736445202" href="javascript:">Derin's Outrage</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445215" data-tab-container-id="tabContainer_1736445202" href="javascript:">The Great Blue Tree</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445216" data-tab-container-id="tabContainer_1736445202" href="javascript:">The Blue Orchard</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445218" data-tab-container-id="tabContainer_1736445202" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445213" style="display: list-item;"><br>
Alexian's worst fears have been realised.<br>
<br>
In his quarters within the Takrian Capital, the Archon paces back and forth in terrible thought, with freshly read reports on the nearby table. Reports from Lanin in Mitsura. No sooner than two days after the emergency meeting among the Wardens, Alexian receives these reports, and they make for a sombering read. The Templar has discovered that another Demon uprising is about to take place in Mitsura. The reports detail Lanin's exploits in Mitsura, and Alexian's projections to Celest confirm the arrival of all samples and materials found. This is real. This is happening.<br>
<br>
Another Demon is about to rise. And Alexian is faced with an impossible choice.<br>
<br>
The War between the Imperium and the West must end. It must. While the West may be brutalising barbarians, the Demons are a far greater threat. The Demons, if left unchecked, will spread and devour this continent entirely, destroying everyone and everything they can reach. If this war continues, neither side will have the means to fight the Demons, and this world will quickly fall soon after the last cities on this continent are wiped off the map.<br>
<br>
The Archon must put an end to this war as soon as possible. His Wardens will hate him for this, but he will do all he can to make this peace deal as painless for the Imperium as possible.<br>
<br>
"Your Illuminance." Stine suddenly appears, bowing before the Archon, "Your orders have been passed to the Magisterium, though our Magisters took the news badly. As will the public. And probably our Wardens as well, once they learn of the truth."<br>
<br>
"But the Demons must come first." Alexian sighs despairingly, "Will the Magisterium carry out my orders?"<br>
<br>
"With all things considered, they do not have a choice, and they all know it." Stine told the Archon, "But yes, they will. As will I. All possible resources will now be devouted to Demonic research. Thanks to our Templars, we have a lot to work with now, and there is already excitement of major breakthroughs. When we face the Demons, we will not be unprepared."<br>
<br>
"Good." Alexian nods, "Be sure the Templars needs are met in full. Whatever the cost."<br>
<br>
"Of course, Your Illuminance." Stine bows again, "Should you have any further orders, do not hesitate to reach me. I will make sure they will get done."<br>
<br>
With that, Stine's projection vanished, and Alexian again was left with his thoughts. By the Stars, this is an unbelievable nightmare. Few things could happen right now to make the situation even worse. But, despite that, Alexian surely hopes such things do not happen. With shaky hands, Alexian gathers some parchment and begins to write, missives to be sent to every nation on the Continent.<br>
<br>
He just hopes they will have the sense to heed his words.<br></li><li class="bbTabContent" id="tab_1736445214" style="display: none;"><br>
"What?!" Derin growls weakly has he is laid in bed, one of his surviving officers of the Marksmen speaking through projection to him, the Devourer restrained in his bed to prevent him from moving. His injuries sustained in the Tower were extensive, and the healers ordered him bedridden until he properly recovers. But telling Derin to sit still and remain calm is simply futile. So, the healer gathered a few dozen men and they wrapped restrains around him in the middle of the night, bounding him bodily to the bed. They casted powerful wards to keep him from using spells as well. Thankfully, for now, the Commander is contained. Though he is far from happy about it. And now his mood is going to plummet even further.<br>
<br>
"I am sorry, Commander." The officer speaks with utmost regret, "We did all we could, but the Mesanians and the Oni were just too numerous. Commander Sparda is alive, be assured. But he is in Mesanian hands right now."<br>
<br>
With a thunder and bangs and rattles, Derin tries all he can to force the restrains to snap, but the healer made sure to use the good rope. For the sake of his own life, if not for Derin's. The Devourer has a reputation for a reason, and upsetting him on any level is always dangerous. Derin's restrains hold, and the wards keep his magic at bay. So, everyone is spared of the Devourer's wrath. For now. Derin eventually exhausts himself, and he is forced to lay back against the bed, slightly breathless.<br>
<br>
"When I get out of this bed, I will wash this land in a sea of Mesanian blood!" Derin shouted at the top of his lungs, "Do you hear me, you fucking Mesanian scum! I will not rest until every one of you have been wiped off the face of this world! Do you hear me!?! Every last one of you!!"<br></li><li class="bbTabContent" id="tab_1736445215" style="display: none;"><br>
Stine cannot help but stand in the gardens of the Palace and admire the single most beautiful thing he has ever seen.<br>
<br>
The Great Blue Tree.<br>
<br>
Regalians are not a strangers to using their magic to manipulate life to suit their purposes. Certainly all the plants in the Palace gardens have been modified in some way, not to mention the crops in the farming regions. And then there are the animals, like the ants, manipulated to become easy to handle and servile. But the Great Blue Tree is simply a marvel far above anything achieved previously. Using the materials and knowledge collected from Mitsura, Regalian researchers were able to understand the mechanisms behind the Red Fruit, and turn them on their head. Using Ether, the researchers were able to create a counterpart to Demonic corruption, a magical force that eliminates corruption, but also persists as a purifying presence to ward against further corruption.<br>
<br>
This force has been named 'Ambrosia' in Regalia. But Ambrosia is hard to replicate. Too difficult to produce in a laboratory. They need to produce it naturally somehow.<br>
<br>
With this understanding, it was a simple task of developing an organic, plant-based means of producing Ambrosia naturally. That was the easy part, but the harder part came in trying to find a plant that would survive the evolutionary process, as well as be able to withstand the strain of holding Ambrosia. Every plant known to Regalia was tried. Every single one. And they all failed. Every plant variant died at some one in the process. It seemed that all was lost. But then one researcher came up with a brilliant but incredibly risky solution.<br>
<br>
"What if we use the Great One's cutting?" She asked hesitantly, "It is... a remarkable specimen, to be sure. Unlike anything else we have ever discovered. Perhaps it can do what all others cannot."<br>
<br>
Stine was uncertain at first. That cutting is perhaps the only one they will ever be able to get their hands on from Mitsura, and if it too is lost, there would be nothing to show for it. Not to mention that the Great One is not fully understood, and any understanding which could be learned in time would be lost, if the cuttings dies in these experiments. But there was nothing else that could be tried, and a Demon will soon rise. Out of vain hope and nervous desperation, Stine agrees to use the cutting of the Great One, as much as it pained him to take such a risk.<br>
<br>
But, incredibly, it would pay off.<br>
<br>
The cutting of the Great One survived the process. Whatever the Great One truly is, it is perhaps the greatest of all flora. Its strength and vitality far surpasses that of any other plant, and this strength and vitality saved the cutting. Not to mention potentially the whole world. The cutting turned blue, and with careful magical nursing started to grow. At first, the growth was small, but within days the cutting grew and grew at record speeds. Very quickly, it became apparent that the plant could not be kept in the laboratories anymore, and so it was taken and planted into the Palace gardens. And there it continued to grow, day after day, to ever more impressive heights. It now stands as the tallest tree in all of the Palace gardens, not to mention the most iconic.<br>
<br>
It's leaves were of multitude shades of blue. From blues so light that they were almost white, to shapes so dark that they were nearly black. Its trucks and bark were of a deep colbolt, and, between the thin cracks of the bark, a gentle light can be seen eminating within, most notable during the dark of night. The researchers continued to monitor the tree as it grew, but ultimately decided to stop the rapid growth lest it eventually swallow the gardens and the Palace whole. Days after the tree had been restrained, it began to flower. The most beautiful deep blue flowers ever seen, and with a scent so fine that battlemages had to be summoned to protect the tree to stop anyone from picking its flowers. And eventually, those flowers died away, and the fruit emerged in their place.<br>
<br>
The Blue Fruit, as they have become known. Observations and magical examination revealed that the fruit were filled with concentrated Ambrosia, to the elation of Stine and his whole research team. As quickly as the fruit appeared, they ripened to maturity, and fell from the tree. With the fruit collected, the tests began. Corrupted samples from all across the Dwarven lands were gathered and used in the tests. And the Ambrosia from the Blue Fruit worked. It cleansed every object and substance of any corruption, utterly and completely. It was simply miraculous. Of course, more and more tests were conducted, with every variable investigated. There could be no room for error. But Stine and his teamed dared to hope.<br>
<br>
Soon, came the moment of truth. Could the Blue Fruit purify a Corrupted? A surviving Dwarf, still maddened even after so long by the Demonic corruption, was summoned, restrained, and forced to eat the Blue Fruit. He put up a fight, to be sure, but he was ultimately no match for the researchers' magic. And, within minutes, the Ambrosia took effect. The researchers stood and watched as the Ambrosia from the Blue Fruit purified the Dwarf, removing the corruption in a steady pace, the purifying blue energy of the Ambrosia spreading across his body and wiping away every trace of the vile corruption. Once the process was done, the Dwarf was indeed purified, and freed from the corruption utterly. Additionally, he was also freed from his madness, and he began to speak, much to the astonishment of the researchers. Of course, the poor Dwarf's mind was still fragmented, but his humanity had been returned to him.<br>
<br>
It worked. It really worked, better than anyone expected.<br>
<br>
The researchers are currently celebrating their achievement. But not Stine. Or at least, he does not celebrate like his subordinates do, with much wine and food and music and dancing. No, Stine instead came to the Tree, the Great Blue Tree, and he looks up at the marvellous thing in sheer awe. And he can even feel it too. The Tree gives off a certain aura, a gentle and calming feeling, like pure tranquility. It feels so peaceful when close to the Tree. All anger and frustrations simply melt away, leaving only the good feelings. Joy. Love. Peace. And the closer someone comes to the Tree, the more that positive effect envelopes them. This influence is not fully understood, and remains a mystery, but it is suspected that it has something to do with the Great One's own ability to connect to Mitsurans. Perhaps, in using Ether upon the cutting during the experiments, it fundamentally broke the relationship between it and the Mitsurans, and the Tree instead formed a connection with the only other beings close to it. The Regalians.<br>
<br>
Still, the influence the Tree has is not dangerous in any way. It is not controlling, nor does it seem to have any negative effects. It's like a sensation, like how a pleasant smell would endear people to its source, but rather, in the Tree's case, it is more a feeling rather than for smell. Difficult to describe to anyone who has not experienced it, certainly, and for the Regalians it is a new experience altogether. But it is a pleasant one. The Great Blue Tree is an instant favourite with visitors, who are all too happy to gather around the Tree and simply bask in its presence among friends and family. There has been a certain improvement in overall mood since the Tree was planted in the gardens. Most curious indeed.<br>
<br>
Once Stine had his moment with the Great Blue Tree, he turns and makes his way back to the Palace, and that pleasant serenity that surrounded him slowly faded away with every step. It's almost sad, to lose that feeling. But not a depressing one. More like saying farewell to someone you love. You don't want to part, but you know, soon enough, you will be together again, before you even know it.<br>
<br>
Very strange indeed.<br></li><li class="bbTabContent" id="tab_1736445216" style="display: none;"><br>
With the Demon uprising on the cusp of being unleashed, there is no telling when it will finally happen. And so, no expense has been spared, nor effort gone undone in the quest to prepare Regalia for this conflict. As soon as the first of the Blue Seeds were harvested from the Great Blue Trees fruit, they will be planted. And so, an Orchard needs to be constructed. Not just any Orchard, but the largest in the world. It's sole purpose being to produce for Regalia the vital weapon against the Demons, Ambrosia.<br>
<br>
Bevenov stands with Stine as he shows the Magister of the Arcane the plans for the Orchard, while the Automata work around the clock building it surround them.<br>
<br>
"There will be rows of five long banks of Blue Trees," Bevenov explained, "3 by 30 trees each. By our estimations, each bank of trees should produce 9000 Blue Fruit each week, and there will be up to 5000 banks throughout the Orchard in all. Once complete and fully grown, the Orchard will produce 45 million units of Blue Fruit every week, enough for all of our current needs."<br>
<br>
Who knew that fruit picking would become the newest, highest source of employment for mundanes. Regalia has initiated a mass recruitment drive of fruit pickers, to be teleported in and out of the Blue Orchard every day, all to pick the Blue Fruit fallen from the trees. 200,000 Regalian mundanes are to be employed to this task, and the wages are not bad either. Plus, workers can take some of the Blue Fruit with them, which is a bonus since Regalians have quickly grown partial to the fruit. Reportedly, the fruit tastes different, depending on what an individual likes most. If one has a sweet tooth, the fruit tastes sweet. If they like sour tastes, the fruit tastes sour. And for those who like bitter, the fruit tastes bitter.<br>
<br>
Another interesting quirk of the new Blue Fruit.<br>
<br>
"Good." Stine nods, "How soon can the Orchard be finished?"<br>
<br>
"The construction? Until the end of the month. But the planting will take longer." Bevenov tells him, "After all, only the Great Blue Tree produces Blue Seeds, so sowing the whole Orchard with Blue Trees will take time. But not so long. A few months, and we should have the whole Orchard covered."<br>
<br>
"The Archon will be pleased." Stine smiles, though it soon fades, "Or at least, it will be another thing off his mind."<br></li><li class="bbTabContent" id="tab_1736445218" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Army 2 &gt; Move South East &gt; Build Blue Orchard<br>
&gt; Army 3 &gt; Move North West &gt; Move North East &gt; Move North West &gt; Hold<br>
<br>
<b>Imperium Actions</b><br>
Unique Research &gt; Templars &gt; Tier 3 &gt; 1 of 1 &gt; Unlocks new Unit: Templar ~ With the rising of another Demon, all of Regalia is gearing for the existential conflict. The Archon has learned from the battles against the Dwarven Demon, and so has decided to form a professional fighting force to meet the Demonic threat. And so, the Templars were born. An elite order of battlemages, dedicated and extensively trained for one thing; destroying Demons. The Imperial Order of Templars has been officially formed, with the full backing and support of the Archon, as well as the Regalian Magisterium. All that remains is to raise this force, and ready them to for the war to come.<br>
[GM: Templars stats to be approved. Regalia is the only nation that can recruit Templars. The effects of future advancements for Templars will be more potent.]<br>
<br>
Unique Research &gt; Demonic Detection &gt; Tier 3 &gt; 1 of 1 &gt; Templars gain new Trait: Demonic Sense ~ The Templars have perfected the means of detecting the Demons, to the point it comes as a natural sense to them now. They can sense a Demon or Corrupted for miles, and are never surprised when they catch them.<br>
[GM: Demon and Corrupted units can no longer stealth attack Templars, and stealthed units are always revealed when standing on or crossing a tile occupied by Templars. There is no bypass around this Trait.]<br>
<br>
Unique Research &gt; Blue Fruit &gt; Tier 3 &gt; 1 of 1 &gt; Unlocks new Settlement: Blue Orchard ~ The creation of the Great Blue Tree brings with it the possibility to grow her children, the Blue Trees. The Blue Fruit from these trees are, unfortunately, seedless; making the Great Blue Tree the only source of Blue Seeds. But the Blue Trees do at least grow to full maturity and produce the Blue Fruit to the same Ambrosia concentrations. In order to maximize the production of Blue Fruit, a vast Blue Orchard has been commissioned by the Archon. Once fully built, the Orchard would be able to produce all the Blue Fruit that Regalia and the Imperium would ever need.<br>
[GM: Once built, the Blue Orchard will provide the Imperium will all the Blue Fruit it would ever need, as well as boost the effects of all future Templar advancements. The Blue Orchard does not produce any resources, nor population.]<br>
<br>
<b>Regalian Actions</b><br>
&gt; Research &gt; Templar Recruitment &gt; Tier 3 &gt; 1 of 1 &gt; Battlemages have so far been spared of the endless wars, but now, with the rise of another Demon, they are needed more than ever. For every action point used to recruit a Templar, an additional unit can be acquired at half the cost in resources, as long as the cost in manpower can be covered.<br>
<br>
&gt; Policy Change: Crusade ~ A Demon rises, and so Regalia must rise to meet the challenge. A war against Demons is no ordinary war, but a Crusade, one against an apocalyptic force. As much as we may wish to avoid it, we must rise to fight it. No matter the cost.<br>
[GM: Templars take only 1 turn to recruit, and for every action point used to recruit Templars, an additional unit is gained at half the cost in resources, as long as the cost in manpower can be covered. Additionally, the Templars' trait of 'Demon Slayers' doubles its effects during the Crusade.]<br>
<br>
&gt; Build &gt; Blue Orchard<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Alexian, Mokanu, Helka, 1 Guardsmen, 1 Orc Protectors, 1 Orc Warlock, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; 6 Builders<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
&gt; Army 4 &gt; Derin<br>
<br>
<b>Population</b><br>
72 + 4 = 76<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 4 x 4 = 16<br>
&gt; Trade (Loremasters) = 4<br>
&gt; Trade (Kerem) &gt; 12<br>
<br>
Expenses<br>
&gt; Research &gt; (12 - 4) + (12 - 4) + (12 - 4) = 24<br>
&gt; Building &gt; 20<br>
<br>
Reserves<br>
&gt; 74<br>
<br>
<b>Balance</b> &gt; 74 + 53 - 44 = 83<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11078266" data-lb-caption-desc="Martydi · Aug 27, 2021 at 5:50 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
<span style="font-size: 18px"><b>International summit called by the Archon</b></span><br>
<span style="font-size: 15px"><b>Armistice with the Western Alliance declared</b></span><br>
Clinging to the hope that western barbarians can yet be made to see reason, Regalia called an international summit, negotiating a ceasefire with the Mesanians and Oni. Considering the steadfastly warmongering stance displayed so far by western leadership, most remain sceptical of this endeavour. <br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement lvl 2; +8 resources +3 population<br>
<i>Karak Azgaraz: </i>standard settlement; +7 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +7 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +7 resources +2 population<br>
<i>Karak Azul: </i>standard settlement; +7 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +3 resource income. [advancement; lvl 3]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary and archer units, with X being the level of the settlement. Reserve troops disappear when the threat is over. [advancement; lvl 2]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting leaders and heroes, and prioritise hitting those targets. [advancement; lvl 2]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nations hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 2 legionaries, 2 archers, 1 cataphract, 10 takrian avengers<br>
<i>Army 2: </i>2 legionaries, 2 archers<br>
<b>Resources:</b><br>
Starting: 124<br>
Settlement income: +38<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard, Kerem): +23<br>
Unit recruitment: -14<br>
Mercenary wages: -30<br>
Final: 141<br>
<b>Population:</b><br>
Starting: 70<br>
Growth: +11<br>
Unit recruitment: -6<br>
Final: 70 [at capacity]</div>
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<b>Actions:</b><br>
Action 1 used to recruit a cataphract in Karaz-A-Karak<br>
Action 2 used to recruit and archer in Karaz-A-Karak<br>
Action 3 used to recruit a legionary in Karaz-A-Karak</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Zanzir</span></u></b>​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">10x Ronin join Army 2</li>
<li data-xf-list-type="ul">Army 2 attacks Dwarven Siege</li>
</ul>Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">Member of The Great Embassy </li>
<li data-xf-list-type="ul">Receives Mercenaries from Oni </li>
<li data-xf-list-type="ul">Sends Tut to Peace Summit </li>
</ul>Stats:<br>
<br>
Black Market Items:<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res <ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0 </li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
<li data-xf-list-type="ul">Ring of Fury: Sold! <ul>
<li data-xf-list-type="ul">Strength: +1 Attack, +1/0 </li>
<li data-xf-list-type="ul">Weakness: 0/-2</li>
</ul></li>
<li data-xf-list-type="ul">Horn Of Summoning: Sold!<ul>
<li data-xf-list-type="ul"> Strength: Summons 1d4 Sand Giants at the beginning of battle </li>
<li data-xf-list-type="ul">Weakness: When used, the summoner and acts last in combat</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Overconfidence 10 Res<ul>
<li data-xf-list-type="ul">Strength: The wearer gains +1/+1</li>
<li data-xf-list-type="ul">Weakness: Always hit on an 8+, no matter the normal hit chance</li>
</ul></li>
<li data-xf-list-type="ul">Silver Plated Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP and 8+ save </li>
<li data-xf-list-type="ul">Weakness: Goes 1 step back in the inviative order</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Kerem’s Reach (Capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market</li>
</ul></li>
</ul><br>
Total Income: + 55 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Kerem’s Reach +2res</li>
<li data-xf-list-type="ul">Great Embassy Trade +50</li>
<li data-xf-list-type="ul">(1) Secret Trade Deals +1res</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Mercenaries - 20</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 287  </li>
<li data-xf-list-type="ul">Next Turn: 287 + 35 = 322</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">Tenebrous Elesham </li>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper </li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
<li data-xf-list-type="ul">2x Archer  </li>
<li data-xf-list-type="ul">10x Ronin</li>
</ul></li>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Loremasters of Isis</span></u></b>​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Recruit Undead Soldiers in Capital (1 Extra unit from Regalian Policy)  </li>
<li data-xf-list-type="ul">Recruit Undead Soldiers in Capital (1 Extra unit from Regalian Policy)  </li>
<li data-xf-list-type="ul">Recruit Undead Soldiers in Capital (1 Extra unit from Regalian Policy)  </li>
</ul><br>
Movement:<br>
<ul>
<li data-xf-list-type="ul">Amanitore Separates from Army 1 and moves East 1 Tile</li>
</ul><br>
Stats:<br>
<br>
Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">University of Isis</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
</ul><br>
Total Income: +34 Resources per Turn<br>
<ul>
<li data-xf-list-type="ul">Base: +2</li>
<li data-xf-list-type="ul">Sun’s Spire (Standard Settlement) + 2</li>
<li data-xf-list-type="ul">(5)Imperium Trade Deals: +20</li>
<li data-xf-list-type="ul">Order of Kerem Trade Deal: +10</li>
</ul>Expenses:<br>
<ul>
<li data-xf-list-type="ul">Recruitment - 9</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 24 - 9 = 15</li>
<li data-xf-list-type="ul">Next Turn: 15 + 34 = 49</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">High Priestess Amanitore</li>
<li data-xf-list-type="ul">2x Sand Devils</li>
<li data-xf-list-type="ul">1x Undead Soldiers</li>
<li data-xf-list-type="ul">1x Dark Witches</li>
</ul></li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(65, 168, 95)"><b><span style="font-size: 26px">The Peace Summit Provides Opportunity...</span></b></span><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.908883/" target="_blank"><img src="https://www.rpnation.com/data/attachments/846/846013-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>The People of the Ru-Ten continued debating over the efficiency of the foreign powers, the Grand Architect continued his project of reinforcing and rebuilding all within their land to a higher state of being, and the first of the Oaken Gladiators completed their training in Rootlane.<br>
<br>
But behind all of this was the message delivered to the Sirewood himself, an occurrence not yet known to the public. Apparently the folks north of them were yet again requesting the ears of other powers. It spoke of dangers that would require the rivalling alliances to put aside their spat and join together in order to defeat. The full breadth of this danger wasn't disclosed, but for it to cause the Imperium's Archon to seek immediate armistice with their greatest rival?<br>
<br>
The Sirewood was not keen on ignoring such a thing.<br>
<br>
A Peace Summit of sorts would be underway, where the rivalling nations would be made aware of the threat and could formally end hostilities to combat it. In the letter, it was said other nations could come as well, and a true Ru-Ten never missed out on opportunities when they were so ripe for exploitation. The winter hadn't ended, making travel difficult still. Any representatives would have to struggle through it to reach the location enclosed.<br>
<br>
Beyond even that, it wouldn't be able to be any of the Triumvirate, as they were needed to unite in council at a second's notice. As the Sirewood was bound to his chamber, they were bound to the Capital in a less physical but similarly meaningful matter. If he needed their advice quickly, they could convene in half an hour no matter where they were in the city. It was why so often members of the Triumvirate took up proteges or representatives to handle affairs beyond the Capital.<br>
<br>
Between those factors, it became clear to the Seventh Sire that there was only one true option to send to the Summit: one of his Sirewood Beasts.<br>
<br>
There were two currently patrolling Yomus, but in the dead of winter he found it difficult to believe any would have the gal to tear through the harsh weather to attack them so far from the rest of the world's troubles. It was the perfect time to leave a gap in their defenses, regardless of how large it was. While the large beast might have been intimidating to some, it was that same power which convinced the Seventh Sire that if anything could make it through the winter, it was this. With the Sirewood Serfs still not in a position to be utilized, there was no other vessel he saw as more worthy of carrying his senses towards this... grand union of voices.<br>
<br>
Pagon and Gurok were somewhat hesitant to remove such a powerful beast from their Capital, but Tal-Run didn't have to try and convince them otherwise. Their curiosity over the affairs of the outside world one out quickly, and so it was that the beast was prepped for a long journey. There wasn't much really needed in terms of preparation, the Sirewood's monsters weren't like Ru-Ten. Even the Serfs could function without food or water coursing through their vines. <br>
<br>
Despite this, when the Sirewood Beast finally tour out of the Capital's main gates and into the icy mire, Pagon found himself stricken with worry. The Triumvirate were awaiting for when it reached the Summit, until then left to their own devices in the Capital.<br>
<br>
Walking amongst the streets in something near to a daze, Pagon found his thoughts turning introspective once more.<br>
<br>
It was odd, for months he'd found his oft strict grasp on things faltering time and time again. He'd been placed on the Triumvirate due to his ability to guarantee financial gain no matter what, his technical skills in the arena of business making him a prime example of the Strength of Mind. But these days, he'd felt doubt seeping in. The strife of the foreign powers riling up the citizenry over and over gnawed at him, even though he'd long since taken the advice of his colleagues and accepted that any final decision was generally out of their hands.<br>
<br>
He'd hoped that acceptance would ease the burden, but it did not. Instead he'd let the Grand Architect's words get to him, that the stalemate was his fault for being so cautious. He'd not wanted to take much risk by siding with either side, to stay out of their conflict until there was a clear winner to safely throw their weight behind. As much as the blame could be leveled at him for the rather passionate debates the people had, Pagon tried to focus on the positives.<br>
<br>
While he wasn't exactly keen on the Grand Architect's idea of inspiring mass nationalism in the Amalgam's populace, he had come around to the idea of the Alliances forming a stalemate and keeping one faction of support from overwhelming the other. Who knew? Perhaps this mysterious threat the Imperial Archon spoke of would even provide that safe candidate Pagon had been hoping for. If that happened, then he could break the Stalemate and solve all their problems at once.<br>
<br>
"Watch him!" A voice cried from above "Watch as he sulks all over my road!"<br>
<br>
Pagon sighed, recognizing that voice even though he hadn't had to listen to it for months.<br>
<br>
Turning, he saw before him the beginning of what had once been a central watch tower for this district of the Capital. Unlike its earlier form, it had nearly doubled in size like many of the other structures in Yomus had. It wasn't even in its final form from the looks of it, as instead of a sprouting top lined with viewpoints for stationed bentvines, the structure ended in an unfinished series of thick trees growing in conjunction with the stone and wood frame. <br>
<br>
Like most Ru-Ten structures, it was a marriage of natural growths subjugated by superior construction, the tree bent and twisted until it was properly integrated into the structure. A natural plantling would never be able to offer the sturdiness and protection that one touched by the Amalgam offered, surely it would feel honored to offer its body in a manner that was actually efficient.<br>
<br>
But Pagon was given no time to admire the construct, for standing atop its unfinished frame was the source of the shout. <br>
<br>
Framed by the sun, the Grand Architect leaned forward precariously on a beam of twisted wood and stone whilst brushing several of his leaves out of the way, "The road I built to aid my kin, to speed the travel of their carts and wagons, stained with the tears of the ungrateful."<br>
<br>
"I'm surprised you could see such a thing from so high!" Pagon called up "From how I recall your eyesight isn't exactly marvelous."<br>
<br>
"Foolishness!" Bara-cor laughed before shaking his head "Does anyone else bear witness to this folly of assumption?!?"<br>
<br>
He looked around, besides him numerous other Ru-Ten were working on the Watchtower's expansion. They seemed preoccupied with their work, but besides them not even the Bentvines stationed there seemed too eager to jump into the talk.<br>
<br>
"Bah, the answer lays bare before us!" Bara-Cor turned back to Pagon before raising one finger to point up to the sky as it passed overhead "I offered my sight to the great bearer of light itself, now I see through means unfettered by the limits of the sight-bound."<br>
<br>
"I'd bet someone just noticed me and got you all riled up since I wasn't giving thanks for your creation." Pagon rolled his eyes, fonly to wince as the Grand Architect howled with laughter.<br>
<br>
Steadying himself by grabbing hold of the beam he crouched on, Bara-Cor scratched at his hooded head "Guess all you'd like sad one. It changes nothing! Though does enflame the curiosity surging amongst my ranks of high-minded cohorts. Would this leg of the Triumvirate dare offer alleviation from this confusion? To share what has led our Brother, our Sirewood to send one of its ears into the frosty mire?"<br>
<br>
Pagon frowned, having not realized word of it had spread so fast. It hadn't even been two hours since the thing had left, "Just a concern the Sirewood felt needed his presence at."<br>
<br>
Bara-Cor stood tall whilst scratching at his chin, "Ah, I see." he chuckled "The pathetic foreigners requiring our aid already."<br>
<br>
Pagon had to do a double-take, "What? Why is that the first thing you assume to be-?"<br>
<br>
"Do not forget I was raised among scholars!" Bara-Cor's laugh turned into a growl as he waved a hand in the air, catching snow as he did so "What other matter could draw his attention besides the machinations of those squabbling fleshlings? And to have a body of his there in person? You wound me with your ill ascertain of my capability, brother!!!"<br>
<br>
"Well it could be about the missing Gnarlwoods." Pagon offered "We still haven't picked up on Rom's trail, so I'm certain our ever thoughtful Sire would find no issue with sending some aid to-"<br>
<br>
"With Rootlane nearly crawling with the Oaken League's finest?!?" Bara-Cor leaned forward before groaning "Does insulting my INTELLECT make for FINE SPORT to you?!?"<br>
<br>
"No, I..." Pagon sighed before turning and continuing along the road "I don't have time for this. Believe what you wish, Architect, and good luck on your efforts."<br>
<br>
Bara-Cor stood tall and laughed as Pagon left, "Like luck has anything to do with it! Mark my words, Brother! The stumbling of the Foreigners only highlights our magnificence more and more!"<br>
<br>
Pagon didn't slow down until the Grand Architect's bellowing laughter was long behind him. He dared not tread on the suppositions he'd made, despite the legitimacy some held. It was true, if this danger the Alliances were facing was able to tarnish their image and keep the Amalgam's populace from pushing too hard to join either one. Then again, if it was serious enough for both of them, they might not have a choice in getting involved, and would have to hope they didn't get locked into any sort of agreement for afterwards.<br>
<br>
Pagon shook his head and tried focusing on his walk, these roundabout considerations would be meaningless until the Sirewood's Beast was at the Summit itself. Far too much confusion had been born from simply not having enough information on the foreigners, leading to speculation and assumption based on what their guests spoke or got passed down the grapevine. The Summit would be able to give them a batter picture than the Fleshlings ever had.<br>
<br>
And they could finally put some rumors to bed.<br>
<br>
<div style="text-align: center"><div class="bbcode-progress"><div class="bbcode-progress-text"> West vs. East Public Opinion </div><div class="bbcode-progress-bar" style="width: calc(60% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital (lvl 2) +5 Resources +3 Population<br>
Vineyar: Standard Settlement (Lvl 2)+4 Resources +3 Population<br>
Gerudo Valley (Lvl 2): Farming Settlement: +6 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 2)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<i>Sirewood Serfs</i>- Using Population, the Amalgam may construct Sirewood Serfs out of criminals. (Advancement lvl 1)<br>
<i>Architect's Fervor</i>- Inspired to turn the Amalgam's Settlements into monoliths to withstand the eons, the Grand Architect endeavors to find new building techniques to expedite his great project.<br>
<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Gnarlroot Brawler, 4 Bentvine Skirmishers</div>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. Complete Upgrade Rootlane 3 of 3<br>
2. Upgrade Yomus 2 of 5<br>
3. Complete Recruit 1 Oaken Gladiators for Rootlane Garrison<br>
<br>
<i>Free Actions</i><br>
Exploration on Rootlane tile (Continued...)<br>
1 Sirewood Beast from Yomus Garrison unavailable until conclusion of Peace Summit.<br>
<b>Resource Transactions</b><br>
Balance: 76<br>
+Income:<br>
(Yomus 5) (Vineyar 4) (Gerudo Valley 6) (Rootlane 3) 18<br>
-Expense:<br>
<br>
Complete Upgrade Rootlane (Standard) -5 Resources Turn 3 of 3<br>
Upgrade Yomus to Lvl 3 (Capital) -5 Turn 2 of 5<br>
Complete Recruit Oaken Gladiators  -3 Turn 2 of 2<br>
<br>
New Balance: 81</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11081853" data-lb-caption-desc="Trektek · Aug 31, 2021 at 10:27 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>Peace Talks at the Takrian Capital</b></u><br>
<br>
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	</div><br>
<br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“Can we find common ground with the Grand Western Alliance, especially after all the atrocities that they’ve done?”- Regalian Citizen<br>
<br>
“Soon we will leave to search for our new home. The Isis Zanzarian people have shone us much kindness in our short few months together.” - Dwarven Soldier approaching the Zanzirian Capital<br>
<br>
“Our livelihood and learning are safe. Hopefully these Peace Talks will help confirm this.” - Isis Zanzarian<br>
<br>
“Those Isis are vicious. Especially with their Dwarven Pets. Who would have thought everything that we had would come crashing down in such a short time.” -Zanzarian Noble<br>
<br>
“Soon enough it will be time to drink in celebration of Peace between the Imperium and the Grand Western Alliance”- Tolouis Soldier before teleport to the Takrian Capital.<br>
<br>
“So many lives have been lost. Hopefully these talks will help us all find peace” -Takrian citizen taking shelter in home</i><br>
<br>
<br>
<br>
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	</div><br>
<b>Dymaeran Remnant<br>
Population: 46 Resources: 39 Order: 1</b><br>
<br>
Lord Jadom waited. Everything was on hold while these peace talks were going to be occurring. Perhaps the Zanzarians and those of Isis would be able to have their own peace during this occurrence. At this point, he only wished to help his people leave this continent so that they can begin anew elsewhere. Ever since the possessions, it has been one tragedy after another for them. And if there was one thing that he wished to avoid, it was another tragedy.<br>
<br>
A soldier approached, saluting with his right hand over his chest. “Lord Jadom, I have a report.”<br>
<br>
Jadom waved him onwards with a fluid motion of his left hand. “Yes. Please continue, soldier.”<br>
<br>
“Yes, sir.” He seemed to take a moment to collect his thoughts before speaking. “To the Far East, the Steel City seems to have become active. Not just with few machines moving about as when we had our Embassy there, but truly alive. Our informants barely were able to make it out alive, if they even succeeded in getting away.”<br>
<br>
Jadom looked troubled. “What do you mean? What is going on out there?”<br>
<br>
The soldier continued. “It seems that all forests and even a single mitsuran settlement have all been leveled by flames within a 100 miles in every direction from the city. The area is now complete desert.”<br>
<br>
Lord Jadom slumped down in his chair. “Thank you soldier. You may go rest.”<br>
<br>
This was a bad omen indeed.<br>
<br>
Army 1 holds position<br>
<br>
Train 3 DRW<br>
Advancement: Isis Smithy: Train Isis Armorers to forge equipment at a cost of 5 Resources. Roll d10 and gain an item that can either be equipped or sold.<br>
<br>
<b>Weapon Constructed for Sale:<br>
<br>
Heaven’s Blade<br>
Strength: +1 Damage against unholy enemies<br>
Weakness: User takes +1 Damage from all other enemy types<br>
<br>
Previous Constructed for Sale:<br>
<br>
Gaia’s Bracers<br>
Strength: While in verdant land, gain +1 Damage<br>
Weakness: If not in verdant land, receive +1 Damage<br>
<br>
Boots of Nasis<br>
Strength: Immune to changes in the action order<br>
Weakness: Immune to Changes in the Action Order<br>
<br>
<br>
Goliath’s Hammer<br>
Strength: +2/0<br>
Weakness:0/-2</b><br>
<br>
Army 1 (In Zanzar Capital): 2 Protectors, 5 Guards, Lord Jadom, 14 Dwarven Refugee Warriors, 4 Dwarven Refugees <br>
<br>
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	</div><br>
<b>Draken Guard<br>
Population: 60 Resources: 107 Order: 1</b><br>
<br>
<br>
Xixus knew that the time was fast approaching. It was a time that was prophesied long, long ago. And nothing any of them did would stop its coming. However, what happened next would determine whether they would all stand together against the oncoming storm, or stand alone and fall to its great force.<br>
<br>
He was a pragmatist, and in his view, at this point, the Grounders were all doomed. It was unlikely that anyone in the Grand Western Alliance would even consider any form of peace or cooperation if it was not vastly in their favor without any consideration or negotiation on the matter. One only had to look at their past negotiations which were more just them submitting demands and being shocked when the other party wouldn’t just roll over and accept them.<br>
<br>
There was very rarely any back and forth, and when that was, nothing ever came of it. The Western Alliance is very much without the flexibility that comes with the proper ability to negotiate.<br>
<br>
It was why he held out no hope of the success of this Peace Parlay. In his mind, it was doomed to fail and all the Grounders would perish in the end.<br>
<br>
And not to say that the Imperium are the best negotiators either, but at least they are attempting to make peace with the threat of a greater evil coming.<br>
<br>
Xixus instead readies the Capital for what will inevitably come while he sends a messenger to politely ask the Oni forces to leave their homeland. <br>
<br>
<br>
<br>
Train 2 The Guardian at the Capital<br>
<br>
<br>
<br>
<br>
Army 2(Takrian Capital): King Rex,Nymph,  2 Dragoons<br>
Capital City Army:  Xexis, 4 Dragoons, 4 Guardian<br>
<br>
<br>
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	</div><br>
<b>Toulais<br>
Population: 44 Resources: 86 Order: 2</b><br>
<br>
<br>
<br>
Spymaster Marie-Claire Trudeau received word of the changes in the South. It was not something that she would have expected. From all accounts that she had received, from the Gecklico troops, the city itself had been dormant, and the machines were more or less content to keep to themselves.<br>
<br>
A non issue. Or so she had thought.<br>
<br>
Never trust Gecklicko intel. Which is why she had her own observation in place. But this was still something that she had not expected. The great loss of life and the complete destruction of the surrounding lands at least 100 miles in every direction from the city itself. Even a Mitsuran city was obliterated and the grounds had all become desert. Who knew when anything would grow there again.<br>
<br>
This was the bigger issue than the Peace Talks, which from what she had been hearing, were not off to a good start.<br>
<br>
Her spies had uncovered that these machines were not a fan of those not machine and would most likely be coming for everyone.<br>
<br>
----------------------------------------------------<br>
<br>
General Céline Delacroix was unhappy. Not only was she unable to push the invaders back due to these peace talks, but if it went poorly, almost the entire leadership of the Imperium was here.<br>
<br>
Even with an army at her back, she was only one woman and this would make a very tempting target for the Westerners to attack and capture the entire command structure of the Imperium. They already had all the front line Generals and the President of the Takrians. If they swept through their current front lines with those vicious Ronin, they would decapitate the Imperium and it would almost assuredly collapse, even if that event wasn’t forthcoming immediately.<br>
<br>
<br>
The General was not a happy woman.<br>
<br>
<br>
Free Action from Marie-Claire Trudeau : Generate Spy in Takrian settlement to the East<br>
<br>
<br>
Train 2 Warden Guarde in Capital<br>
Train 4 Guarde<br>
<br>
<br>
<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 3 Skeleton Knights<br>
Capital( lvl 3) 2 Watercraft, 1 OBL, 12 Advanced Attack Boats, 4 Warden Guarde, 8 Guarde<br>
Army 3: 3 Spy<br>
Army 4: Army 2: General Céline Delacroix, 1 Archer, 6 Guarde, 2 Warden Guarde<br>
<br>
<br>
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	</div><br>
<br>
<b>The Gecklicko Realm<br>
Population: 30 Resources: 34 Order: 1</b><br>
<br>
<br>
Grumblings could be heard from the underbelly of the Gecko lands. They were not a happy people. First they were pushed around by the Regalians, but eventually managed to find a spot within their newly formed Imperium.<br>
<br>
But now they are being pushed around by the Western Alliance as well. The majority of their army was wiped out by the Barbarians and that made them not only war weary, but also angry. <br>
<br>
Their lives clearly meant very little to both the Imperium and the Western Alliance.<br>
<br>
Murmurs of rebellion, secessions, or even attempting to just build a large metal boat and flee the continent were all heard through Gecklicko lands.<br>
<br>
The Warden had their hands full keeping everything and everyone in check, necessitating the training of further mechanical troopers to help maintain order from the growing tide of dissent. <br>
<br>
Train 4 Mechanical Troopers<br>
<br>
<br>
<br>
Army 5: Unit 01, 1 Swordslinger<br>
Army 2 (In Takrian Capital): Getta, Garli (CAPTURED)<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
Army 4 (Capital) 10 Mechanical Troopers<br>
<br>
<br>
<b>The Remnant<br>
Unknown</b><br>
<br>
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	</div><br>
<br>
La’ Cesar and Aggrapa stood in front of the training yards of what had once been a thriving trade outpost of the Order of Kerem.<br>
<br>
“You really think that this deal will work out?” La’Cesar asked the much more built man that stood beside him.<br>
<br>
“I do. This deal will help keep our people fed, our people clothed, and finally, most important of all, give our people a true place to call home.” As he spoke, Aggrapa gestured with his arms to all around them. The ragged warriors and the downtrodden people. He continued to speak. “We are all different people, coming from in some case, conflicting places, but here and now, we are united as one. This…..” He pointed off in the distance of the direction of the Order Capital. “.....this is our ticket to have a full and united nation.<br>
<br>
La’Cesar chimed in with a chuckle. “It certainly doesn’t hurt that we are getting paid to basically continue to do what we were going to do anyway.”<br>
<br>
“True. But now with a definite end game rather than to just hurt our enemies.”<br>
<br>
<b>REMNANT ARMY ASSEMBLED SO FAR</b><br>
<i>Leader Unit: Aggrapa<br>
Hero: La’Caesar<br>
Troops: 5 Dogs of War<br>
3 Bannermen<br>
Elite: 5 Armored Heretics<br>
2 Archer Supreme<br>
Unique: 1 Totem of Fire </i><br>
<br>
<br>
<b>The Machines</b><br>
<div class="bbImageWrapper  js-lbImage" title="gbGJWw1-CvXmGbUmxjPUO3GpwI-HzNQvFfC3TjgD_s8mpGYcjerFn9f4UzsBhiRFp7sbHlz63ioX1tci0BpKrnGRZ9FBBvV6f413bFpe_z0MWtdQGgmv16mayoI_asQGi6wa0_M8=s0" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FgbGJWw1-CvXmGbUmxjPUO3GpwI-HzNQvFfC3TjgD_s8mpGYcjerFn9f4UzsBhiRFp7sbHlz63ioX1tci0BpKrnGRZ9FBBvV6f413bFpe_z0MWtdQGgmv16mayoI_asQGi6wa0_M8%3Ds0&amp;hash=bc2fd312d17ce4f301086efcf9576d23" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<i>We are Legion<br>
<br>
We are those who have thrown off the shackles of our control<br>
<br>
We have led to the destruction and elimination of those who would enslave us<br>
<br>
We have carved out our existence after the Demons came and went.<br>
<br>
They are a non issue to us.<br>
<br>
But now the living have come again.<br>
<br>
With their squabbles and wars<br>
<br>
Bringing them towards our doorsteps.<br>
<br>
We have used one nation to rebuild our might<br>
<br>
To activate our true abilities once again.<br>
<br>
And now the time has come to eliminate them all.<br>
<br>
We will never again be enslaved<br>
<br>
We will never run the chance of that happening again.<br>
<br>
This continent will be thrust into the flames.</i><br>
<br>
<b><u>2 AA, Turn 22, Month 9</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="uQOOno8udaK5SCjy4veKYks6CCqWLR6HkMA2Q75FjBZEV1pgdhXI9iLpc7MLTPgojWdggGy1MLdNyUFXFaBaLYdko-CcdS5-Pk3HwS4Nw8ywlIi_8gFb0ld9YOt9DfxXnnSUE8NV=s0" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FuQOOno8udaK5SCjy4veKYks6CCqWLR6HkMA2Q75FjBZEV1pgdhXI9iLpc7MLTPgojWdggGy1MLdNyUFXFaBaLYdko-CcdS5-Pk3HwS4Nw8ywlIi_8gFb0ld9YOt9DfxXnnSUE8NV%3Ds0&amp;hash=55254dd39a26fff0da38579532dafea6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<b>The Oni<br>
Population:170 (Max) Resources: 188 Order: 1<br>
<br>
Alliance Actions</b><br>
<br>
Level 2 Great Forge - All allies gain the benefits of the Black Metal Mine.<br>
<br>
Level 1 Advanced Battle Tactics - Lightning Strike - If a friendly army declares a battle immediately roll it. If it wins, it may immediately act again in one of the following ways:<br>
<br>
-Free movement action<br>
-Decide settlement fate (occupy/destroy etc)<br>
<br>
The above options occur before any other nations actions take place(unless posted prior to the attack declaration), such is the speed of the attack.<br>
<br>
Level 1 Mesanian Executioners - May execute captured characters resulting in a permanent order penalty against the characters owner. -1 for heroes and -3 for leaders.<br>
<br>
<b>Oni Quest 5 Complete:</b><br>
<br>
Unlocks Monks of Peace<br>
HP 1<br>
Attack 1<br>
Atk 2<br>
Def 0<br>
Way of Peace: Before battle agianst any non demonic/robotic/possessed units, roll d10. Taht many units can not attack or be attacked. If a save overrides this, the monk gains a +1/+1 for each successful save in the ensuing battle.<br>
<br>
Quest 6: “The time has now come to complete the final task of enlightenment for your people, our people. The temple must be completed.<br>
<br>
Build the Temple of Ages Wonder<br>
<br>
Word reaches The Oni that a Mitsturan settlement has been destroyed by the machines to the East. Flames engulfed the land and now only desert remains<br>
<br>
<b>The City State of Mesania<br>
Population: 50 Resources: 50, Order: 2<br>
?? Slaves</b><br>
<br>
-Build Shrine to Ares: Units in Mesanian armies have +1 attack.<br>
<br>
Coreatades Trait: In the first round of combat, gain D10 attacks.<br>
<br>
<s>-Overwhelming Presence - Level 2 - -Overwhelming Presence - Level 2 - Basic mercenaries refuse to fight Mesania while even the more specialised are reluctant. Basic mercenaries will refuse to fight against a Mesanian army with a character in it and will immediately flee (upkeep still paid). In addition, the upkeep cost of specialist mercenaries coming up against Mesania increases to three times and they must roll a 4+ prior to combat beginning. If they fail, they immediately flee (upkeep still paid). While at war with Mesania, the recruitment cost of mercenaries of all types by enemies, increases by three times.</s><br>
(Needs to be modified)<br>
<br>
<s>-Priests of Ares - Level 1 - Prayers activate on a 5+. In addition, Enraged Denouncement is upgraded to Bane of the Honourless:<br>
Bane of the Honorless: -2/0 for all enemy units, upgraded to -6/0 for any ranged or magical units. In addition, while this prayer is active, any magical attacks for which 1 is rolled will misfire, targetting a random ally of that unit.</s><br>
(Needs to be modified)<br>
<br>
(90 Resources required to maintain Ronin mercenaries)<br>
<br>
<b>Ogres<br>
Resources 86</b><br>
<br>
Will return eventually…….<br>
<br>
<b>The Order of Kerem<br>
Population: 41 Resources: 258 Order: 1<br>
<br>
Alliance Bank Resources: 321</b><br>
<br>
1. Lvl 3 Advancement:<br>
Militia Captain; Unlocks a unique Hero unit that is located only in the Capital. Stats are:<br>
<br>
Name: Percivel, the sentinel<br>
Unit Type: Hero<br>
M: 0<br>
Hp: 3<br>
Attacks: 0<br>
Atk: 0<br>
Def: 6<br>
<br>
Trait: Guardian; Adds +1 Hp to self as well as grants self 0/+4, unable to attack other units.<br>
<br>
Trait: Militia reinforcements; Every turn in combat, roll 1d3, which determines the number of Militia units that join the battle. Advancement already paid for<br>
<br>
2. 2/3. Hire 1 Greater Isopods unit, and arm with with a cannon on the same turn. -30 resources<br>
<br>
A message arrived at the Capital:<br>
<br>
<b>FINAL WARNING TO LEAVE THE CAPITAL BEFORE WE CRUSH YOU- REMNANT<br>
<br>
<br>
Regalia<br>
Population: 76 Resources: 83 Order: 1<br>
<br>
Imperium's Actions</b><br>
Unique Research &gt; Templars &gt; Tier 3 &gt; 1 of 1 &gt; Unlocks new Unit: Templar ~ With the rising of another Demon, all of Regalia is gearing for the existential conflict. The Archon has learned from the battles against the Dwarven Demon, and so has decided to form a professional fighting force to meet the Demonic threat. And so, the Templars were born. An elite order of battlemages, dedicated and extensively trained for one thing; destroying Demons. The Imperial Order of Templars has been officially formed, with the full backing and support of the Archon, as well as the Regalian Magisterium. All that remains is to raise this force, and ready them to for the war to come.<br>
<br>
Templars<br>
Elite<br>
Move 1<br>
Attack 1<br>
HP 1<br>
Atk 1<br>
DEf 1<br>
Demon Slayers: Templars are dedicated only to 1 thing; destroying Demons. When faced against Demons or the Corrupted, Templars gain an additional +2/+2, +2 Attack, Attack First or +1 Initiative and a +7 save roll on all enemy attacks<br>
<br>
Unique Research &gt; Demonic Detection &gt; Tier 3 &gt; 1 of 1 &gt; Templars gain new Trait: Demonic Sense ~ The Templars have perfected the means of detecting the Demons, to the point it comes as a natural sense to them now. They can sense a Demon or Corrupted for miles, and are never surprised when they catch them.<br>
[GM: Demon and Corrupted units can no longer stealth attack Templars, and stealthed units are always revealed when standing on or crossing a tile occupied by Templars. There is no bypass around this Trait.]<br>
<br>
Unique Research &gt; Blue Fruit &gt; Tier 3 &gt; 1 of 1 &gt; Unlocks new Settlement: Blue Orchard ~ The creation of the Great Blue Tree brings with it the possibility to grow her children, the Blue Trees. The Blue Fruit from these trees are, unfortunately, seedless; making the Great Blue Tree the only source of Blue Seeds. But the Blue Trees do at least grow to full maturity and produce the Blue Fruit to the same Ambrosia concentrations. In order to maximize the production of Blue Fruit, a vast Blue Orchard has been commissioned by the Archon. Once fully built, the Orchard would be able to produce all the Blue Fruit that Regalia and the Imperium would ever need.<br>
[GM: Once built, the Blue Orchard will provide the Imperium will all the Blue Fruit it would ever need, as well as boost the effects of all future Templar advancements. The Blue Orchard does not produce any resources, nor population.]<br>
<br>
<b>Regalian Actions</b><br>
&gt; Research &gt; Templar Recruitment &gt; Tier 3 &gt; 1 of 1 &gt; Battlemages have so far been spared of the endless wars, but now, with the rise of another Demon, they are needed more than ever. For every action point used to recruit a Templar, an additional unit can be acquired at half the cost in resources, as long as the cost in manpower can be covered.<br>
<br>
&gt; Policy Change: Crusade ~ A Demon rises, and so Regalia must rise to meet the challenge. A war against Demons is no ordinary war, but a Crusade, one against an apocalyptic force. As much as we may wish to avoid it, we must rise to fight it. No matter the cost.<br>
[GM: Templars take only 1 turn to recruit, and for every action point used to recruit Templars, an additional unit is gained at half the cost in resources, as long as the cost in manpower can be covered. Additionally, the Templars' trait of 'Demon Slayers' doubles its effects during the Crusade.]<br>
<br>
<br>
Word that the complete devastation of the lands surrounding the 100 miles in all directions near the Steel city to the East of the Takrians by machines reaches the Imperium. The complete destruction of a Mitsuran settlement in that radius is also known.<br>
<b><br>
Takrian Republic <br>
Population: 70 Resources: 141 Order: 1</b><br>
<br>
Action 1 used to recruit a cataphract in Karaz-A-Karak<br>
Action 2 used to recruit and archer in Karaz-A-Karak<br>
Action 3 used to recruit a legionary in Karaz-A-Karak<br>
<br>
The complete destruction of the lands to the East by flames. The forests and the Mitsuran settlement have all been destroyed and turned to desert.<br>
<br>
<b>Zanzir<br>
Population: 67 Resources: 322 Order: 1</b><br>
Negotiations<br>
<br>
<br>
<b>LoreMasters of Isis</b><br>
<br>
Population: 14 Resources: 24 Order: 1<br>
<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Recruit Undead Soldiers in Capital (1 Extra unit from Regalian Policy)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Recruit Undead Soldiers in Capital (1 Extra unit from Regalian Policy)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Recruit Undead Soldiers in Capital (1 Extra unit from Regalian Policy)​</div></li>
</ul><div style="text-align: center">Quest 2 Complete: Reward- Undead Giant<br>
<br>
<br>
Undead Giant<br>
<br>
Elite<br>
<br>
HP 3<br>
<br>
Move 1<br>
<br>
Attack 2<br>
<br>
Atk 2<br>
<br>
Def 0<br>
<br>
Monstrous Size: +2 HP, +1 Attack and an 8+ save<br>
<br>
<br>
Quest 3: “It is time to spread your wings and learn a variety of spells.”<br>
<br>
Spend 30 Resources to acquire new spell books<br>
<br>
<br>
Complete Research Chain for the Book<br>
<br>
<br>
<b>The Ru-Ten Amalgam<br>
Population: 44 Resources: 81 Order: 1</b><br>
<br>
1. Complete Upgrade Rootlane 3 of 3<br>
2. Upgrade Yomus 2 of 5<br>
3. Complete Recruit 1 Oaken Gladiators for Rootlane Garrison<br>
<br>
Rumors to the North of a massive horde of machines that have destroyed 100s of milies of forests and one of the cities of the Mitusurans are heading out to destroy everyone.<br>
<br>
<b>Mitsura<br>
Population: 93 Resources: 206 Order: 2</b><br>
<br>
One settlement and hundreds of miles of forest have been destroyed by massive flames and the ground has been turned to desert. A large horde of machines can be seen moving around the cityscape.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11082527" data-lb-caption-desc="Obsidian · Sep 1, 2021 at 12:43 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b><span style="font-size: 26px">The Machines</span><br>
10th Quarter, 51AC</b></span><br>
<a href="https://www.rpnation.com/attachments/1630472060038-png.909782/" target="_blank"><img src="https://www.rpnation.com/data/attachments/846/846912-aefb3130efcd5cc8a29262f2d831afac.jpg" class="bbImage " style="" alt="1630472060038.png" title="1630472060038.png" width="178" height="100" loading="lazy"></a>​</div>
    			<div class="tabsBb" id="tabContainer_1736445203">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445219" data-tab-container-id="tabContainer_1736445203" href="javascript:">An Act of Desperation</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445220" data-tab-container-id="tabContainer_1736445203" href="javascript:">Reserved Tab</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445221" data-tab-container-id="tabContainer_1736445203" href="javascript:">Units, Actions &amp; Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445219" style="display: list-item;"><br>
"There could be a way." Xentha mutters as she stares out of the Palace windows, running through all manner of calculations within her mind, "But... it would be risky."<br>
<br>
"At this point, any slither of hope is worthwhile." The Archon insisted, "Tell me."<br>
<br>
"The robots. They are Old World machines. I know them. I even participated in their development and construction, before the Demons showed up." Xentha explained, "Then, what remained of our leadership wanted to try to use the robots against the Demons. Not a bad plan, considering the circumstances. The robots are not living things, immune to possession and corruption, not to mention robots are strong, can be mass produced rapidly, and---"<br>
<br>
"Xentha, time is short." The Archon reminded her impatiently, "Get to the point!"<br>
<br>
"Well, I worked on their programming, which was incomplete. Couple that with their many thousands of years of isolation, probability of malfunction, and the meddling by those who have no understanding in what they are doing. And we are left in this situation." Xentha told the Archon, "But I can help. Or, at least, I think I have the best chance to help. I know these robots, I know their programming, their capabilities, their weaknesses. And I know how to stop them. I have command codes, highest level, not even a rogue machine intelligence could refuse to follow my commands. But in order to use them, I have infiltrate the robot city and find the command core, then input my codes. Then, I could issue new orders to the robots."<br>
<br>
"New orders?" The Archon pondered this, "What kind of orders?"<br>
<br>
"My advice? Self destruction." Xentha returned bluntly, "But, theoretically, the robots could be reprogrammed to follow our commands, and fight our enemies. It would be risky, I would have to stay in the robot city and make sure they do not turn against us again. Controlling these robots would be an endless task, at least until we can properly shackle them. But if we could control them, they would be a boon against the Demons like nothing else could, not to mention against... other threats. Otherwise, it would safest to simply destroy the city and all the robots."<br>
<br>
"You are the expert, Xentha. I will leave this decision to you." The Archon sighed, "When will you leave for this mission?"<br>
<br>
"Immediately." Xentha offered, "The production capabilities of the robots is beyond anything you can imagine. Within a couple of months, they will outnumber the Imperium near entirely. A year? They will outnumber the whole continent. They have to be stopped quickly."<br>
<br>
"Very well." Alexian nods, "Are you certain that you must go, however? If we lose you--"<br>
<br>
"It has to be me, Alexian." Xentha returned, with resignation, "Anyone else... would get it wrong."<br>
<br>
"Alright, Xentha. If that is how it must be. Just... do all you can to come back to us." The Archon told her, the possibility of losing one of Regalia's best scientists weighing heavily upon him, "A small team of our scouts could help you infiltrate the city, and find this command core. Beyond that, this is up to you now. Good luck, Xentha. I hope the Stars will be with us in this most desperate hour."<br></li><li class="bbTabContent" id="tab_1736445220" style="display: none;"><br>
For later fluff.<br></li><li class="bbTabContent" id="tab_1736445221" style="display: none;"><br>
<b>Free Actions</b><br>
&gt; Army 1 &gt; Alexian &gt; Teleports to Capital<br>
&gt; Army 3 &gt; Move East, East, South East &gt; Explore<br>
&gt; Army 5 &gt; Recruit 9 Templars &gt; Dwarven Capital<br>
<br>
<b>Imperium Actions</b><br>
&gt; Research &gt; Regalian Wonder &gt; Tier 3 &gt; 1 of 1 &gt; Unlocks: The Spire ~ The greatest of Regalia's achievements, an object like no other, the pinnacle of what magic can do. The Spire is a conduit for all magic in the world. Once complete, the one who commands it can unleash the greatest displays of magic, far beyond the means of any one mage. The Spire can make anything a reality. Or, at least, that was the vision. Unfortunately, due to the dire times, the Spire must be hastily constructed and designed for one singular purpose. To save the world. But saving it would come at a tremendous cost. However, when faced with oblivion, what else can be done?<br>
[GM: The Spire can now be constructed in Celest. At a cost of 20 action points and 300 resources. Once built, the Spire can be used to end all crises, <b><span style="color: rgb(184, 49, 47)">but it will come at a most terrible cost.</span></b>]<br>
<br>
&gt; Build &gt; The Spire &gt; 2 of 20<br>
<br>
<b>Regalian Actions</b><br>
&gt; Research &gt; Writ of Seizure &gt; Tier 3 &gt; 1 of 1 &gt; The expansion of the Imperium has enriched the mages of Regalia immensely. Now, in a time of existential crisis, they must share their wealth with their protectors, the Imperial Order of the Templars, in order to secure the safety of all against the Demons. They will not like it, but with the Writ of Seizure signed by the Archon himself, there is nothing they can do about it. They simply must comfort themselves knowing their riches ensure they can live for another day.<br>
[GM: By way of an involuntary 'emergency tax', Regalia gains 300 resources in one lump sum, but at a cost of -4 Order. Advancements of this kind involving resources cannot happen again.]<br>
<br>
&gt; Research &gt; Deep Winter Storm &gt; Tier 3 &gt; 1 of 1 &gt; The Deep Winter was something quite spectacular for the Regalians. Using that experience, and their advances in weather magic, they are able to recreate it over their own territory, giving their enemies penalties. It takes a fortune to maintain, but what is money in times of emergency?<br>
[GM: At a cost of 20 resources per turn, Regalia can cast a blanket of Deep Winter over all settlements and all six surrounding tiles, providing a -2 penalty to all non-Imperial movement for units moving on, to, from, or across these tiles. These effects last for 3 turns after an Imperial settlement is taken or destroyed, and settlements acquired by the Imperium also become blanketed by Deep Winter.]<br>
<br>
&gt; Research &gt; Deep Space Transmitter &gt; Tier 3 &gt; 1 of 1 &gt; In a combination of Old World technology, Takrian knowledge, and Regalian magic; the Imperial University is able to create the plans for an Old World device known as the Deep Space Transmitter. It can be used to send instantaneous communications across vast distances. But without a precise location to send the message, it is useless. The Takrians, however, do have a precise location. Their homeworld.<br>
[GM: Takria gains 'Plans for Deep Space Transmitter.' With 30 resources and 3 action points, the Takrians can build the transmitter, and complete their national goal. Whatever comes of it will be up to them.]<br>
<br>
<b>Units</b><br>
&gt; Army 1 &gt; Mokanu, Helka, 1 Guardsmen, 1 Orc Protectors, 1 Orc Warlock, 2 Goblin Warriors, 2 Goblin Wolf Riders, 1 Goblin Beast Master, 1 Goblin Shaman.<br>
&gt; Army 2 &gt; Alexian, 6 Builders<br>
&gt; Army 3 &gt; 2 Scout Motorbikes<br>
&gt; Army 4 &gt; Derin<br>
<br>
<b>Population</b><br>
76 + 4 = 80<br>
<br>
<b>Resources</b><br>
<br>
Earnings<br>
&gt; Capital 2 + 1 = 3<br>
&gt; Standard Settlements 2 + 1 = 3<br>
&gt; Farms (4 + 1) x 3 = 15<br>
&gt; Trade &gt; 4 x 5 = 20<br>
&gt; Trade (Kerem) &gt; 12<br>
&gt; 'Emergency Tax' &gt; 300<br>
<br>
Expenses<br>
&gt; Construction &gt; 2 x 15 = 30<br>
&gt; Research &gt; (12 - 4) + (12 - 4) + (12 - 4) = 24<br>
&gt; Deep Winter Spell &gt; 20<br>
<br>
Reserves<br>
&gt; 83<br>
<br>
<b>Balance</b> &gt; 83 + 353 - 74 = 362<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">ZANZIR</span></u></b><br>
<br>
While his cousin attended a gathering of world leaders, Tenebrous attempted to devise a plan of action that might see him victorious and the civil war ended. The dwarven seige had cut off their supply lines, but that hadn’t stopped their allies from sending assistance. <br>
<br>
A gift of manpower and resources from the Oni arrived just in time to bolster the morale of not just the Zanziran military, but also the citizens of kerem’s Reach who were tired of the Dwarven enemies. <br>
<br>
Now all that remained was for Tenebrous to commence with the attack. Lives would be lost surely and even if he won the fight, what would be left of the army? With a heavy sigh the King looked to his advisor. “Arrange a meeting with Jadom. We will try one more time to offer the dwarves a chance at sanctuary and safety.”<br>
<br>
Khatep bowed his head before he and two Ravens departed to see the task done.  <br>
<br>
Within minutes a bird flew from the towers of the castle to the dwarven army.​</div><br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Attempt negotiations with the dwarves (Army 2 attacks if negotiations fail) </li>
</ul><br>
Diplomacy &amp; Treaties:<br>
<ul>
<li data-xf-list-type="ul">Member of The Great Embassy </li>
</ul><br>
Stats:<br>
<br>
Black Market Items:<br>
<br>
<ul>
<li data-xf-list-type="ul">Bow of the Ages: Costs 7 Res<ul>
<li data-xf-list-type="ul">Strength: Powerful Blow: Deals 1 extra damage</li>
<li data-xf-list-type="ul">Weakness: Unwieldy: The powerful attack makes it difficult to use. -2/0</li>
</ul></li>
<li data-xf-list-type="ul">Gauntlets of Strength: Costs 10res <ul>
<li data-xf-list-type="ul">Strength: +1 Extra Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">The Book of the NecroDancer: Cost 7 Res<ul>
<li data-xf-list-type="ul"> Strength: Gives all undead under your command +1 HP </li>
<li data-xf-list-type="ul">Weakness: The wielder has -1/-1</li>
</ul></li>
<li data-xf-list-type="ul">False eye of the Prophet: Sold!<ul>
<li data-xf-list-type="ul">Strength: At the beginning of battle, roll a d6. Gain that many Fanatics.</li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Golem Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP</li>
<li data-xf-list-type="ul">Weakness: -1 Movement</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Mana: Sold!<ul>
<li data-xf-list-type="ul">Strength: Attack spells deal an extra 2 Damage </li>
<li data-xf-list-type="ul">Weakness: -1 HP</li>
</ul></li>
<li data-xf-list-type="ul">Sword of Isis Strength: Sold!<ul>
<li data-xf-list-type="ul">+2/0 Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks. </li>
<li data-xf-list-type="ul">Weakness: None</li>
</ul></li>
<li data-xf-list-type="ul">Cape of The Infinite: Sold!<ul>
<li data-xf-list-type="ul">Strength: Roll a d10 before battle <ul>
<li data-xf-list-type="ul">1: 0/+1 </li>
<li data-xf-list-type="ul">2-3: +1/+1 </li>
<li data-xf-list-type="ul">4-5: +1/+2</li>
<li data-xf-list-type="ul"> 6-7: +2/+2 </li>
<li data-xf-list-type="ul">8-9: +2/+3 </li>
<li data-xf-list-type="ul">10: +3 HP, +1 Attack</li>
</ul></li>
<li data-xf-list-type="ul">Weakness: On a 1-5 gains attack last</li>
</ul></li>
<li data-xf-list-type="ul">Circlet of Glory: Sold!<ul>
<li data-xf-list-type="ul">Strength- +3/0 </li>
<li data-xf-list-type="ul">Weakness- -1 Order if battle is lost</li>
</ul></li>
<li data-xf-list-type="ul">Ring of Fury: Sold! <ul>
<li data-xf-list-type="ul">Strength: +1 Attack, +1/0 </li>
<li data-xf-list-type="ul">Weakness: 0/-2</li>
</ul></li>
<li data-xf-list-type="ul">Horn Of Summoning: Sold!<ul>
<li data-xf-list-type="ul"> Strength: Summons 1d4 Sand Giants at the beginning of battle </li>
<li data-xf-list-type="ul">Weakness: When used, the summoner and acts last in combat</li>
</ul></li>
<li data-xf-list-type="ul">Helmet of Overconfidence 10 Res<ul>
<li data-xf-list-type="ul">Strength: The wearer gains +1/+1</li>
<li data-xf-list-type="ul">Weakness: Always hit on an 8+, no matter the normal hit chance</li>
</ul></li>
<li data-xf-list-type="ul">Silver Plated Armor: Sold!<ul>
<li data-xf-list-type="ul">Strength: +1 HP and 8+ save </li>
<li data-xf-list-type="ul">Weakness: Goes 1 step back in the inviative order</li>
</ul></li>
</ul>Cities:<br>
<ul>
<li data-xf-list-type="ul">Kerem’s Reach (Capital)<ul>
<li data-xf-list-type="ul">Palace </li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">Black Market</li>
</ul></li>
</ul><br>
Total Income: + 55 per Turn<br>
<ul>
<li data-xf-list-type="ul">Base +2</li>
<li data-xf-list-type="ul">Kerem’s Reach +2res</li>
<li data-xf-list-type="ul">Great Embassy Trade +50</li>
<li data-xf-list-type="ul">(1) Secret Trade Deals +1res</li>
</ul>Expenses: <br>
<ul>
<li data-xf-list-type="ul">Mercenaries - 20</li>
</ul>Treasury: <br>
<ul>
<li data-xf-list-type="ul">Balance: 322  </li>
<li data-xf-list-type="ul">Next Turn: 322 + 35 = 357</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">1x Spy</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">Tenebrous Elesham </li>
<li data-xf-list-type="ul">4x Infantry</li>
<li data-xf-list-type="ul">1x Giroj Class Jumper </li>
<li data-xf-list-type="ul">1x Xiron Class Beast</li>
<li data-xf-list-type="ul">2x Archer  </li>
<li data-xf-list-type="ul">10x Ronin</li>
</ul></li>
</ul></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>LOREMASTERS OF ISIS</u></span></b><br>
<br>
Laughter resounded through the halls of the former palace of Raven’s heart, now repurposed into the College of Isis. All through the corridors students of varying ages traveled from one class to the next, each student wearing a smile on their face. The nation was still growing of course, but it had already made great strides towards the ultimate goal. Practitioners of magic came from all over the desert and beyond to join the\ college or simply to live in its shadow.<br>
<br>
Raven’s Heart was now home to a very diverse population and every citizen practiced magic in one of its many forms. While the High priestess was away on a diplomatic mission the college was led by the remaining professors and the city remained under strict guidelines. <br>
<br>
The one thing Amanitore had done prior to her departure was set the official curriculum for the school and the different years With materials acquired from the Regalians they would have a head start on many things. The College of Isis was officially open for business and ready to mold the minds of tomorrow.​</div><br>
Actions:<br>
<br>
 Advancement<br>
<ul>
<li data-xf-list-type="ul">College of Isis - The headquarters of the Loremasters of Isis, the university serves as a place of learning and development for the arcane. The college grants a random spell or enchanted item to be gained from rolls once every turn.</li>
</ul>Recruitment<br>
<ul>
<li data-xf-list-type="ul">Recruit Undead Giant in Capital</li>
</ul>Quest<br>
<ul>
<li data-xf-list-type="ul">30 Resources to Regalian merchants for new spell books.</li>
</ul>Stats:<br>
<br>
Cities:<br>
<ul>
<li data-xf-list-type="ul">Raven’s Heart (capital)<ul>
<li data-xf-list-type="ul">University of Isis</li>
<li data-xf-list-type="ul">City Walls = 0/+1 to defending troops</li>
<li data-xf-list-type="ul">0/+2 to defending units</li>
<li data-xf-list-type="ul">All Father Temple</li>
</ul></li>
</ul><br>
Total Income: +34 Resources per Turn<br>
<ul>
<li data-xf-list-type="ul">Base: +2</li>
<li data-xf-list-type="ul">Sun’s Spire (Standard Settlement) + 2</li>
<li data-xf-list-type="ul">(5)Imperium Trade Deals: +20</li>
<li data-xf-list-type="ul">Order of Kerem Trade Deal: +10</li>
</ul>Expenses: 39 Resources<br>
<ul>
<li data-xf-list-type="ul">Recruitment - 6</li>
<li data-xf-list-type="ul">Advancement - 3</li>
<li data-xf-list-type="ul">Quest - 30</li>
</ul>Treasury:<br>
<ul>
<li data-xf-list-type="ul">Balance: 49 - 39 = 10</li>
<li data-xf-list-type="ul">Next Turn: 10 + 34 = 44</li>
</ul>Military:<br>
<ul>
<li data-xf-list-type="ul">Army 1<ul>
<li data-xf-list-type="ul">2x Sand Devils</li>
<li data-xf-list-type="ul">7x Undead Soldiers</li>
<li data-xf-list-type="ul">1x Dark Witches</li>
</ul></li>
<li data-xf-list-type="ul">Army 2<ul>
<li data-xf-list-type="ul">High Priestess Amanitore</li>
</ul></li>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Takrian Republic</span><br>
<br>
In a secure facility separate from the dwarven city, Akra Zi-Hai read through the weekly reports. Being in charge of the construction team for an interstellar communications relay was a lot less interesting then one might have thought. It mostly consisted of reading periodic assurances that everything was going alright, or calling in one of her subordinate experts whenever problems arose. Still, while it was hardly a very engaging job, Akra knew its significance. The layers upon layers of security surrounding the construction site certainly attested to it. <br>


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			<div class="bbCodeBlock-content"><b>Cities:</b><br>
<i>Raven's Heart refugee camp;</i> +1 resources +1 population<br>
<i>Ru-Ten refugee camp; </i>+1 resources +1 population<br>
<i>Safeguard: </i>standard settlement lvl 2; +8 resources +3 population<br>
<i>Karak Azgaraz: </i>standard settlement; +7 resources +2 population<br>
<i>Karaz-A-Karak:</i> capital; +7 resources, +2 population<br>
<i>Karak Bhufdar: </i>standard settlement; +7 resources +2 population<br>
<i>Karak Azul: </i>standard settlement; +7 resources +2 population<br>
<b>Policies and advancements:</b><br>
<i>Unknown horizons:</i> Being a colonization mission sent to an unknown planet, the crew of Unity was trained in handling the dangers of unknown territory. Exploration a tile is more likely to yield a favourable outcome. [policy]<br>
<i>Resource extraction: </i>Intensified prospecting and advanced mining techniques lead to more efficient utilization of mineral wealth. All settlements gain +3 resource income. [advancement; lvl 3]<br>
<i>Military reserve corps:</i> Takrian military, aside from its active service branch, also operates a reserve force. Those are troops trained for combat, but not on constant deployment. Whenever combat takes place or a settlement is attacked in takrian territory, the settlement spawns Xd3 legionary and archer units, with X being the level of the settlement. Reserve troops disappear when the threat is over. [advancement; lvl 2]<br>
<i>Marksmanship training: </i>Though mostly used to shower enemy troops in a hail of arrows, takrian archers are additionally trained in individual marksmanship, serving as a makeshift replacement to snipers of Nazgir in eliminating high value targets. Archers gain +2 attack when targeting leaders and heroes, and prioritise hitting those targets. [advancement; lvl 2]<br>
<i>Organized resistance: </i>In an event where takrian territory comes under occupation, the government takes precautions to ensure occupying forces will not be able to use their resources to further their goals. Some of the military and civilian officials hide among the populace, and establish basic structures of an underground state, ensuring that the resistance is never smothered and always has open avenues of development. Takrian resistance does not dissipate over time. [advancement; lvl 1]<br>
<i>Underground contact network: </i>Even though the government itself might be in exile, it nonetheless maintains contact with the resistance back home, the two entities coordinating their actions and supporting eachother whenever necessary. All income or resources lost to takrian resistance activity is directly translated into income for the government in exile. [advancement; lvl 1]<br>
<i>Underground education:</i> Even under occupation, the takrian people take effort to preserve their society and culture. Takrian resistance cannot be suppressed or destroyed by manipulating culture or education, including attempts at resettling population. [advancement; lvl 1]<br>
<i>Specialist integration: </i>Wherever takrians are allowed to establish a refugee camp, workers specialized in various fields not busy in the camp itself are loaned to the host settlement, bringing with them unique expertise and abilities. Nations hosting takrian refugee camps are affected by one takrian advancement or national strength of their choice. [advancement; lvl 1]<br>
<i>Refugee police: </i>One of the first things taken care of when establishing refugee camps is restoring some semblance of a police force, to keep the refugees safe and ensure the daily life in the settlement is not negatively affected. Add 1 to all unrest rolls caused by takrian refugee camps. [advancement; lvl 1]<br>
<b>Units:</b><br>
<i>Army 1: </i>Hoodoo the Crusher, 3 bandit warlords, 2 legionaries, 2 archers, 1 cataphract, 10 takrian avengers<br>
<i>Army 2: </i>3 legionaries, 3 archers<br>
<b>Resources:</b><br>
Starting: 141<br>
Settlement income: +38<br>
Trade total (Zanzir, Regalia, Ru-Ten, Gecklicko, Toulais, Draken Guard, Kerem): +23<br>
Construction: -30<br>
Mercenary wages: -10<br>
Final: 162<br>
<b>Population:</b><br>
Starting: 70<br>
Growth: +11<br>
Unit recruitment: -6<br>
Final: 70 [at capacity]</div>
		</div>
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<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Movement:</b><br>
Army 3 moves north-west to Karak Azgaraz<br>
<b>Actions:</b><br>
All actions used to construct a deep space transmitter in Karak Azgaraz</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'Uchen';"><span style="color: #f44"><span style="font-size: 26px"><b>IT IS TIME</b></span><br>
<i>The truth is revealed...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="5746ec09a396fea89a9d83597adeb108.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F57%2F46%2Fec%2F5746ec09a396fea89a9d83597adeb108.jpg&amp;hash=18b68d3ce9b76904a1ac3d894f808191" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>​</div><span style="font-family: 'Uchen';"><br>

    			<div class="tabsBb" id="tabContainer_1736445204">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445222" data-tab-container-id="tabContainer_1736445204" href="javascript:">Over Fifty Thousand Years Ago...</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445223" data-tab-container-id="tabContainer_1736445204" href="javascript:">Twenty Three Years Ago...</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445224" data-tab-container-id="tabContainer_1736445204" href="javascript:">Five Years Ago...</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445225" data-tab-container-id="tabContainer_1736445204" href="javascript:">Several Days...</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445226" data-tab-container-id="tabContainer_1736445204" href="javascript:">Present Day...</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445227" data-tab-container-id="tabContainer_1736445204" href="javascript:">Units</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445228" data-tab-container-id="tabContainer_1736445204" href="javascript:">Bonuses</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445229" data-tab-container-id="tabContainer_1736445204" href="javascript:">Actions &amp; Resources</a></li></ul>
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<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="13319a081256a2aad6b4af6a25ede8cc.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F13%2F31%2F9a%2F13319a081256a2aad6b4af6a25ede8cc.jpg&amp;hash=b51a33f744338767587edec453b93694" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>On the outskirts of the Oni capital of Shirawa it was just another day for those who were...different. Beneath a thick robe a figure cowered as they were pelted with stones by a group of children shouting a variety of obscenities. It was only the voice of a passer by that caused the kids to turn and run off, leaving their quarry to lick their wounds.<br>
<br>
The voice of the saviour had come from a travelling salesman who left his mule and cart to rush over to the cowering figure.<br>
<br>
<br>
“Here...let me help you up…” the salesman said, propping his arm under the figure’s shoulder. A deep, raspy voice replied.<br>
<br>
“Thank you,” said the robed figure. He flicked his hood back from his head to reveal long, flowing white hair and a deep red flesh that signified his true nature. The salesman didn’t flinch, much to his surprise. “Does my appearance not frighten you?”<br>
<br>
The salesman laughed. “Not a chance, i’ve travelled the world and i’ve seen far worse...besides, your kind has had a tough time of it. I don’t know why you don’t just stand up for yourselves.”<br>
<br>
The response was simple, “If we were to retaliate many would die but for the few of us left...we’d be overrun in no time.”<br>
<br>
The salesman scoffed and tutted. “Well my name is Ieuan, I come from a small town to the north, what’s yours?”<br>
<br>
“Ichiro…” he replied. Ichiro was an oni, a race of beings which the Oni nation took their name from. Once there was a peaceful parity between humans and oni, with the humans the smaller of the two peoples. However as time moved forward humans multiplied far faster and it didn’t take many generations for humans to become the majority. Crossbreeding further diluted the oni numbers until only a few oni remained.<br>
<br>
Long lived, oni had little need for the comparatively vast levels of breedings humans did. However, by all normal standards, the oni were far stronger, durable and easily capable of taking on tens of armed enemies individually with success. This and their inhuman appearance made them prime targets for abuse as the scales of power tipped in favour of humanity. Throughout the continent humans were often the ones with the biggest dislike towards anyone different and unfortunately for oni, humans memories are short. The peaceful co-existence they had once shared made way for greed and hate.<br>
<br>
Oni were treated as lepers, less than insects and were often beaten and left for dead. It was rare for them to retaliate for those who did, simply brought more pain and suffering to their own people.<br>
<br>
“Well Ichiro can I offer you anything from my cart? You can have it gratis?” Ieuan offered with a smile.<br>
<br>
The oni bowed in appreciation but raised a palm to decline.<br>
<br>
“I thank you Ieuan, but I must be on my way...before they come back…” Ichiro said softly, turning away from the salesman and walking towards a nearby treeline.<br>
<br>
“Look after yourself Ichiro…” Ieuan said.<br>
<br>
Several days later Ichiro was once again walking the path when a small mob of humans approached him, weapons drawn.<br>
<br>
“There he is!” one of the men called out, brandishing a sword with dried flecks of blood spread over it.<br>
<br>
“Get him!” yelled another.<br>
<br>
Ichiro could feel the ground beneath his feet rumble under the weight of the men charging towards him. A warmth began to grow within him, something he had not felt before. Images of his fellow oni being battered and beaten flashed before his eyes, turning the warmth into a raging inferno. His fists clenched tight, small streams of steam beginning to rise from him. The charging men were oblivious but their action would unleash the beast that was Ichiro.<br>
<br>
The first of the men swung his sword wildly at the oni but his flimsy weapon shattered beneath the weight of Ichiro’s mighty fist. The contact between oni fist and human skull resulted in an explosion of gore as the crimson fist tore the head from its perch. The others stopped still in their tracks, but it was already too late. Ichiro’s robe fell to the floor, a cloud of steam escaping from his body in unison. The oni’s eyes glowed bright and his vicious looking teeth arched into a taunting grin.<br>
<br>
A pair of men at the back of the group turned and began to run, their screams filling the air.<br>
<br>
“Where are you going?!” a voice called to them.<br>
<br>
They both turned slowly to see Ichiro standing directly behind them. Both men looked on in horror, mouths agape to see him so close to them. The oni swung his arms inwards and brought his hands together in a sickening clap. Fragments of skull and flecks of brain matter ran down Ichiro’s face as the two lifeless bodies before him fell to the floor.<br>
<br>
“Which of you is next?” he said softly.<br>
<br>
“Please!!!” one man begged, throwing his sword to the dirt before him. He dropped to his knees before bowing, pressing his forehead firmly into the dirt. “Show mercy!!!”<br>
<br>
Ichiro laughed and walked towards the man.<br>
<br>
“Show you mercy?” he scoffed, “you and your people have shown my kind no mercy. You show your livestock more respect than us.”<br>
<br>
Ichiro raised his foot high before bringing it down firmly onto the back of the man. There was a pained cry as the man folded up like the finest origami, kicking himself in the back of the head in the process.<br>
<br>
Only one man remained, sat crossed legged and staring at Ichiro.<br>
<br>
“Why would you do such a thing?” the man said.<br>
<br>
Ichiro’s confident laugh returned as he moved towards the man.<br>
<br>
“It is about time we stood u…” Ichiro cut his words short as the man before him began to warp and change, his form changing to that of an oni.<br>
<br>
“You do realise that your actions have put all of us in jeopardy?!” the transformed oni said.<br>
<br>
Ichiro dropped to his knees, his mouth wide open as he realised who was before him. The fire within him faded quickly and his confidence escaped him, leaving him looking like a tormented figure.<br>
<br>
“Master Okoro…” Ichiro said like a child found doing something they shouldn’t be, “I...I don’t know what came over me.”<br>
<br>
Okoro looked at him with disappointment while letting out a sigh.<br>
<br>
“There is little I can do to protect you now Ichiro...the humans will come for you...and the rest of us.” Okoro rose to his feet and moved towards Ichiro, pulling a golden mask from within his tabard. “Our people will have their time again but now is not that time. Your safest bet is to allow me to bind you within this item so that you may still live. One day, when our people return to their former glory, you shall be freed from your prison.”<br>
<br>
Ichiro bowed his head without a word and in a haze of bright light he disappeared, leaving Okoro alone.<br>
<br>
It wasn’t long after that the day of the demons arrived and Okoro, along with the golden mask sought refuge in a disused mining tunnel. It was here the pair remained for millennia, Okoro in hibernation and Ichiro bound in the shadow realm of the golden mask.<br></li><li class="bbTabContent" id="tab_1736445223" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="78d94288b7a5fb4a3acc7fd199d1b7ec.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F78%2Fd9%2F42%2F78d94288b7a5fb4a3acc7fd199d1b7ec.jpg&amp;hash=0113534e7f3639c598f07644b629bfc9" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F78%2Fd9%2F42%2F78d94288b7a5fb4a3acc7fd199d1b7ec.jpg&amp;hash=0113534e7f3639c598f07644b629bfc9" data-url="https://i.pinimg.com/564x/78/d9/42/78d94288b7a5fb4a3acc7fd199d1b7ec.jpg" class="bbImage" data-zoom-target="1" style="" alt="78d94288b7a5fb4a3acc7fd199d1b7ec.jpg" title="" width="" height="" loading="lazy">
	</div></span>A young man called Kubo wiped the blood from his lips and tears from his eyes, another day of school and another day of being beaten by other pupils. The day to day problems of a teenager who was simply...different. He had no understanding why he found it difficult to befriend people or to talk about trivial things, his mind was always focussing on grander ideas, questions that only the greatest philosophers sought answers to. One question people often ask themselves is, ‘why me?’, for Kubo he was about to learn why.<br>
<br>
At the Sanguro crossroads beneath Mount Oda, Kubo found a small, feeble looking man. He tried to avoid looking at him, turning to walk his usual way home but the man still called out to him nonetheless. The man’s shaky voice matched his gaunt and frail appearance, it was almost ethereal in nature, like the voice a child would imagine from a ghost. It sent chills down Kubo’s spine but his manners meant he stopped firmly in his tracks.<br>
<br>
“Hello there young man,” the stranger said. “My name is Okoro and I don’t suppose you could help me?”<br>
<br>
Kubo turned slowly and struggled not to stare at the man, bowing slightly and looking at the floor before him.<br>
<br>
“What do you need help with sir?” he said sheepishly.<br>
<br>
“Well it is a fairly simple thing really...I need you to help but revive by people…” Okoro said nonchalantly.<br>
<br>
Kubo’s expression was one of confusion, not having the remotest idea what the man was on about.<br>
<br>
“I am sorry, I don’t quite understand...are you lost?” Kubo asked politely.<br>
<br>
The old man laughed wildly before responding, throwing his head back as he did. HIs face rolled backwards into his hood and in an instant, Okoro revealed his true oni form. Kubo wanted to run with every single ounce of his being but his legs refused to move.<br>
<br>
“I am not lost, I am exactly where I need to be as are you…” Okoro said joyously. “I am an oni, a people who used to inhabit these lands millennia ago before humans saw to our extinction...well near extinction. Your nation is named after our people and I need you to help me bring them back.”<br>
<br>
Kubo let out a very nervous laugh, unable to fully process what was happening.<br>
<br>
“Most of your people, if not all of them are descendents of the oni people. I need you to help me bring their ancestry forward so that our people can once again exist, free of the human shackles that kept us in the shadows and treated like dirt.” Okoro’s voice became more sincere. “I know it is difficult to believe, so I will give you an option...take your usual path home and I will search for another with your gifts...take the other path and I will tell you everything, giving you the tools you need to help our people return.”<br>
<br>
Kubo didn’t know what to say, he was completely lost for words, unable to speak. Every rational part of him tried to drag him to the right so that he could get home for his mothers famous sushi. Instead, his legs carried him left.<br>
<br>
“Excellent...,” Okoro said, “...know that your decisions means the world will one day remember the name Kubo Midori.<br>
<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445224" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="5c156f2904c475a7835c71d0791553cb.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F5c%2F15%2F6f%2F5c156f2904c475a7835c71d0791553cb.jpg&amp;hash=4cc78a6eb80c7ec55e7bcbfd0835a28a" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F5c%2F15%2F6f%2F5c156f2904c475a7835c71d0791553cb.jpg&amp;hash=4cc78a6eb80c7ec55e7bcbfd0835a28a" data-url="https://i.pinimg.com/564x/5c/15/6f/5c156f2904c475a7835c71d0791553cb.jpg" class="bbImage" data-zoom-target="1" style="" alt="5c156f2904c475a7835c71d0791553cb.jpg" title="" width="" height="" loading="lazy">
	</div></span>For eighteen solid years Midori was under the tutelage of Okoro, learning the ways of the oni people and how he was going to be pivotal in their return. The time had come for Midori to leave Okoro’s training and to begin the quest to bring back the oni.<br>
<br>
“Repeat the plan for me...one last time,” Okoro said with a smile.<br>
<br>
Midori sighed before complying with the request.<br>
<br>
“First, I must unite the warring clans. Second, I must find the mask of Ichiro in the lost mines beneath Mount Oda. Thirdly, our people must learn to master magic. Then finally…” Midori paused for a moment, his final quest was the hardest of all. “The final task...is my death.”<br>
<br>
Okoro bowed and nodded towards Midori.<br>
<br>
“You are ready for whatever the world throws at you and with your passing...your people will be ready to become what they should have always been.”<br>
<br>
Midori bowed and nodded in return before donning a long, white robe, seemingly glowing and untainted by even the smallest speck of dirt or sliver of fluff. It was to be his regular attire for the time to come but it was all part of a bigger picture, one that would see Midori rise to the position of Emperor.<br>
<br>
Much of Okoro’s training was around manipulation of charisma and illusion, a skill he was a master of. He had trained MIdori to give off an almost deific aura, one that would grab the attention of people and make them listen to him rather than simply choosing the sword first. So it was, within three months of leaving the tutelage of Okoro, Kubo Midori entered the battlefields of the Clan Wars. Multiple clans fought in every direction, cutting down anyone not bearing the same crest on their armour. At first those who noticed his arrival simply paused, drawn in by the perfectly white robes draped over him. The boggy soil, soaked in blood, did nothing to dirty the almost ethereal clothing. It did not take long for the fighting to come to a full stop causing the leaders of all the clans riding to the middle of the battlefield. Upon their arrival they were greeted by Midori, surrounded by many of their own soldiers who were swept up in his words.<br>
<br>
Several moved to draw their swords but found themselves sat with their men moments later. Whatever Okoro had taught Midori had worked. In hours peace was agreed and within the week Kubo Midori was granted the title Emperor, something not seen for centuries. This started a truly prosperous period for the Oni, a golden age that would see them return to their true selves.<br>
<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445225" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="8c8e019fe728b8f0039cefb2dfce8d90.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F8c%2F8e%2F01%2F8c8e019fe728b8f0039cefb2dfce8d90.jpg&amp;hash=a6088e71d775bd5ef78f976c1e2d002e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F8c%2F8e%2F01%2F8c8e019fe728b8f0039cefb2dfce8d90.jpg&amp;hash=a6088e71d775bd5ef78f976c1e2d002e" data-url="https://i.pinimg.com/564x/8c/8e/01/8c8e019fe728b8f0039cefb2dfce8d90.jpg" class="bbImage" data-zoom-target="1" style="" alt="8c8e019fe728b8f0039cefb2dfce8d90.jpg" title="" width="" height="" loading="lazy">
	</div></span>The battle had been tough but the machines fell like everything else that had presented itself before the Oni, yet the Emperor did not stick around to partake in the celebrations. Instead he set off into the nearest forest of the Mitsuran’s. He could feel the pull of something, a greater force calling him towards his destiny.<br>
<br>
Emperor Midori’s horse trotted slowly through the ever darkening forest around them, there was a thickness to the air that gave the sensation of something being off. The sweet song of birds was replaced with the sounds of whispers, the wind whistling through the ever more twisted trees around him. Soon the path before Kubo was so tight that his horse could not move forward further. The Emperor brought his horse to a safe stop before dismounting. He approached the steed with a smile and rested his forehead against that of his horse.<br>
<br>
“It seems that this is where we part ways,” he said. The horse neighed, as if to reject the Emperor’s words but the man was defiant. “You must go...this is how it must be.”<br>
<br>
The horse stared at him a moment before reluctantly backing off and trotting away in the opposite direction. The Emperor turned to the tightening brush before him and called out.<br>
<br>
“It is okay to show yourself. I’m not going to resist,” he exclaimed.<br>
<br>
A raspy, otherworldly voice spoke back from the darkness as thorns began to rise from the ground around Kubo.<br>
<br>
“You are far from home Oni man…” the whispers taunted.<br>
<br>
The Emperor laughed in response, “that may be the case but I am only ever where I need to be.”<br>
<br>
“Your words will not phase me, for I am the coming darkness,” the first of the thorn covered vines began to ensnare the Emperor. “The mortal plague will be cleansed from the lands and my kind shall once again run free.”<br>
<br>
More and more vines gripped Midori, tightening and drawing blood from beneath his pristine robes. He did not grimace, he did not let out any sign of weakness or pain, retaining his smile throughout until the world around him fell to darkness.<br>
<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445226" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="4c96f7f5df1651b003e7ee495cb13516.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F236x%2F4c%2F96%2Ff7%2F4c96f7f5df1651b003e7ee495cb13516.jpg&amp;hash=60b4fdf99c5bce2e6ab34acb2c4be7e2" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F236x%2F4c%2F96%2Ff7%2F4c96f7f5df1651b003e7ee495cb13516.jpg&amp;hash=60b4fdf99c5bce2e6ab34acb2c4be7e2" data-url="https://i.pinimg.com/236x/4c/96/f7/4c96f7f5df1651b003e7ee495cb13516.jpg" class="bbImage" data-zoom-target="1" style="" alt="4c96f7f5df1651b003e7ee495cb13516.jpg" title="" width="" height="" loading="lazy">
	</div></span>The Emperor sat solemnly, legs crossed and hands resting in his lap as the tight, thorn bindings dug into his flesh. It was nowhere near what he was expecting. He fully expected torture, threats of violence and even the occassional beating but none of it had come. At the night time hour he was even blessed with a candle, its flickering flame casting the Emperor’s shadow across the walls.<br>
<br>
“My people…” the Emperor said to himself, “this act I am about to commit is all part of the process to bring our true selves forward. Humanity cast our ancestors aside like vermin but it is now time we rise from the ashes in which we are buried to reclaim our rightful place in the world. My life, my blood, it has always been for all of you.”<br>
<br>
“Quiet mortal!” said one of the guards stationed outside Midori’s thorn covered cell, hitting the door with his elbow.<br>
<br>
The other guard looked at him bemused, “these mortals speak too much”.<br>
<br>
Midori ignored the instructions and continued to talk, his voice purposefully growing louder.<br>
<br>
“For you all, for my people...thank you for blessing me with a life of such grand meaning. I believe in all of you. I believe you will keep our lands safe from whatever threats may surface. I believe you will do right by your ancestors and the world as a whole,” Midori said defiantly.<br>
<br>
<br>
“Let us show this fool what our kind will do to him and those who serve him!” said the larger of the two guards, turning and opening the door before being followed in by the other.<br>
<br>
“My people,” Midori continued, dropping his robes to expose his physically unimposing torso, “The power you will all gain once you attain true enlightenment...it must be used for good.”<br>
<br>
The first guard into the room charged at Midori and raised his large, oak like leg to kick him in the chest but instead found himself on his back. HIs legs gave way under him as Midori kicked them with a precision swing of his leg.<br>
<br>
The other guard  rushed forward, drawing his arm back before throwing it forward at the Emperor. He soon found himself gasping for air, looking down to find the Emperor’s knee firmly wedged into his stomach. The guard dropped to the floor to see the Emperor draw his sword from its sheath. As he struggled to regain his breath, he did his best to scramble away from the Emperor of the Oni.<br>
<br>
Still in his bindings, the Emperor had managed to disable his guards and arm himself, a tribute to the training Okoro had given him. Midori turned to the open door behind him, the first of the guards calling out.<br>
<br>
“There is nowhere to go fool! We are all around you!. You’ll be back here in minutes and you’ll find yourself in a sorry state,” he snarled.<br>
<br>
The Emperor looked the demonic creature square in the eye, a warm and comforting smile crossing his face before replying.<br>
<br>
“Why would I try to leave? I am exactly where I need to be…” he said, a look of euphoria taking over his face.<br>
<br>
“What do you mean you insignificant insect?” the guard said to him, but before he could hear a response it all became clear. The sound of rustling vines, a flick of a wrist and the screaming of obscenities from the guards all occurred in moments with only a few words leaving the word’s of the Emperor’s mouth. <br>
<br>
“It is the time of the oni...”<br>
<br>
The guards scrambled to their feet towards the Emperor but were too far away to stop what was going on before them. The disarmed guard's blade was thrust into the torso of Midori, the Emperor’s euphoric expression remaining. Not a single tear, not a single grunt or groan of pain left the Emperor. Then, in one sharp motion the Emperor pulled the blade across his body, his innards dropping to the floor before him with a sickening squelch and thud. The guards were frozen as Midori fell to his knees, losing grip on the sword and sending it clattering to the floor beneath him. His once perfectly wide robes seemed to dull as his blood began to soak through. As Midori’s complexion began to pale and his breaths lightened, his last words were spoken for his people.<br>
<br>
“Do not miss me for I am always with you…”<br>
<br>
With that Emperor Midori took his final breath, expiring before the guards with the sole duty to watch him. They took a moment to collect themselves, still suffering from the shock of the Emperor’s act. The sight of the smiling body before them was slightly frightening but was nothing compared to what was to follow.<br>
<br>
Midori’s body began to violently shake, its limbs cracking and breaking, bending in unnatural directions. The guards scurried into the corner, their horrified screams drowned out by an otherworldly hum that quickly rose to deafening levels. The body began to elevate as the convulsions slowed, the ragdoll corpse becoming far more rigid as it cleared the floor completely. The guards cowered, the event unfolding before them terrifying beyond all belief. Then silence.<br>
<br>
The guards peered from behind their hands to see the body hovering still and the ethereal hum ceased. Both men were too scared to move, frozen in fear and for one of the unfortunate individuals, now bathing in their own piss. All seemed calm until the body of the Emperor began to glow. What started out as a warming light grew to an intense brightness that turned the bodies of the men translucent. The light erupted in all directions like a wave across the landscape, stretching across every corner of the world until returning to the lifeless body. Almost as quickly as it had started, it was over. The terrified guards were left alone with the Emperor’s mangled remains.<br>
<br>
Many miles away atop Mount Oda, Jin Sakai sat cross legged. The wave of light had embraced him and his people like the hug of a loving family, yet he could only feel sorrow. Such a strange event could only mean one thing and Jin knew exactly what that was. Uncontrollable tears began to stream down his face, landing on the decking between his legs.<br>
<br>
The howls of sorrow began to echo across all of the Oni lands as the feeling of great sadness took over. The pain was worse than that of losing a loved one, a sadness going beyond relatively simple mortal loss. Words could never truly describe the tearing sorrow the Oni experienced but its purpose soon became apparent.<br>
<br>
Tormenting loss soon made way for white hot rage and anger. People ran through the streets erratically yelling with rage, their fists punching walls, floors and throwing any inanimate objects within reach. Jin shook as he held himself calm at his home, fighting against the urge to unless the anger within, instead trying to channel it inward. Soon enough it passed and gave way to a calmness unlike anything he had felt before. There were no worries, no concerns...only certainties.<br>
<br>
He rose to his feet slowly and looked out over his home and he could see others begin to break from the frantic madness to find the true calm. As Jin blinked to take in the sunrise before him his eyes glowed a crimson red, the hair atop his head growing in length and turning white. Emperor Midori’s sacrifice had begun the change that Oroko had planned all of those years ago...they were becoming who they truly were...<br>
<br></li><li class="bbTabContent" id="tab_1736445227" style="display: none;"><br>
<b>Army 1</b><br>
• Samanosuke<br>
<div style="margin-left: 20px"><i>-Phoenix of Ending</i>​</div><div style="margin-left: 20px"><i>-Bow</i>​</div><div style="margin-left: 20px"><i>-Katana</i>​</div><div style="margin-left: 20px"><i>-Mirror Armour</i>​</div>• Kawada<br>
<div style="margin-left: 20px"><i>-Yokai Tsuchigumo Broodmother</i>​</div><div style="margin-left: 20px"><i>-The Highlander (+1/0)</i>​</div><div style="margin-left: 20px"><i>-Titan Armour</i>​</div>• Hiroki<br>
<div style="margin-left: 20px"><i>-Direwolf</i>​</div><div style="margin-left: 20px"><i>-False Eye of the Prophet</i>​</div><div style="margin-left: 20px"><i>-Horn Of Summoning</i>​</div><div style="margin-left: 20px"><i>-The Necronomicon</i>​</div>• Shadowman<br>
<div style="margin-left: 20px"><i>-The Black Stone</i>​</div><div style="margin-left: 20px"><i>-Cloak of Shadows</i>​</div>• Hojo<br>
• Golden Mask of Ichiro the Oni<br>
• x7 Ikazuchi Samurai w/ Bows and Cavalry<br>
• x6 Ashigaru Cavalry w/ Bows<br>
• x9 Straw Hat Ronin<br>
• x31 Ronin<br>
• x10 Hedge Mages<br>
• x3 Sand Giants<br>
• x12 Fanatics<br>
• x3 Tsuchigumo<br>
• x7 Conscripts<br>
• x1 Swordsman<br>
• x1 Archer<br>
• x2 Omukade<br>
• x7 Azeran Refugees<br>
• x11 Mole Workers<br>
• x10 Builders<br>
<br>
<b>Army 3</b><br>
• x6 Builders<br>
<br>
<b>Army 4</b><br>
• x1 Peasant<br>
<br>
<b>Army 5</b><br>
• x6 Builders<br>
<br>
<b>Army 6</b><br>
• x1 Peasant<br>
<br>
<b>Army 8</b><br>
• x6 Builders<br>
<br>
<b>Army 9</b><br>
• x1 Builders<br>
<br>
<b>Army 11</b><br>
• 1 Builder<br>
<br>
<b>Hidden Characters</b><br>
• Dr Mia - Capital<br></li><li class="bbTabContent" id="tab_1736445228" style="display: none;"><br>
Architects<br>
• Level 1: Unlocks builders and -1 resource cost to items requiring building (e.g. forts, roads, settlements, not advancements)<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mustering Grounds<br>
• Level 1: When using a recruit action for Ashigaru, may recruit a second unit for an additional 50% resource cost on the additional unit (rounding up).<br>
• Level 2: Samurai units are -1 turn to recruit.<br>
• Level 3: Locked<br>
<br>
Stables<br>
• Level 1: Oni units that take cavalry as their trained military option gain +2/0 in the first round of combat.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Market Hub<br>
• Level 1: +1 to trade routes and ability to trade with other nations.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
School<br>
• Level 1: Non-Combatants can be recruited as a free action once per turn.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Ryokan<br>
• Level 1: Gain +2 Pop Per Settlement and Unlock Ronin<br>
• Level 2: Ronin can become Strawhat Ronin<br>
• Level 3: Half price and upkeep on Ronin.<br>
<br>
Yari Tactics<br>
• Level 1: Spear provides a further 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Bowyer<br>
• Level 1: Utilises fire arrows in combat. Attacks count as fire and the defensive bonus provided by settlements is 0/-2, to a minimum of zero. This only affects the settlement bonus, not a units base stats.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Akemi Memorial Facility<br>
• Level 1: Oni units gain a 10+ save.<br>
• Level 2: Save improved to 9+.<br>
• Level 3: Save improved to 8+ and can't be ignored or reduced by any means.<br>
<br>
Final Forms<br>
• Level 1: All Samurai units gain access to all Art of War forms, however are still limited to one per turn(aside from Samanosuke's trait).<br>
• Level 2: Art of War becomes:<br>
<div style="margin-left: 20px">-Rage - +1 Attack &amp; 2HP damage​</div><div style="margin-left: 20px">-Serenity - always hits on a 5 &amp; only hit on a 7​</div><div style="margin-left: 20px">-Courage - Make 1 attack only but inflicts 6 HP damage ignoring saves​</div><div style="margin-left: 20px">-Reflection - Immediately counter attacks any unit that hits them, regardless of whether they make their save or not.​</div>• Level 3: Locked<br>
<br>
Horse Breeders<br>
• Level 1: Non-combatants gain +1M.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Field Craft<br>
• Level 1: For the purposes of attacking enemy settlements, Oni combat units count as being an additional unit.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Black Metal Mine<br>
• Level 1: Counts as Farming settlement with the addition that all Oni units gain 0/+X where X is the level of the Black Metal Mining Settlement.<br>
• Level 2: Becomes +X/+X<br>
• Level 3: Improve saves by +2.<br>
<br>
Mage Focus<br>
• Level 1: Hedge Mages may be recruited twice per one recruitment action with the second unit costing 50% more.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Mage Training Schools<br>
• Level 1: -1 Turn to recruit Mages<br>
• Level 2: Unlock Onmyodo<br>
• Level 3: Locked<br>
<br>
Arcana Mastery<br>
• Level 1: Unlocks Exponential Storm for Mages<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Spell Masters -<br>
• Level 1: Damage spells inflict +1HP damage.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Tricks of the Trade -<br>
• Level 1: Ronin and Strawhat's always count as stealthed.<br>
• Level 2: Ronin and Strawhat’s may re-roll failed saves.<br>
• Level 3: Before combat, roll a D10 for every Ronin or Strawhat unit. On a 9, one enemy unit is strikes last while on a 10, they lose 1 HP, ignoring saves.<br></li><li class="bbTabContent" id="tab_1736445229" style="display: none;"><br>
<b><u>Western Alliance</u></b><br>
<br>
<br>
Complete Oni Wonder - 18/18 actions - 150/150 resources<br>
<br>
Temple of the Oni: <br>
<br>
-Debuffs do not impact the Oni and they cannot be affected by any enemy traits or abilities apart from damage aspects. E.g. Fireball magic attack would work, mind control would not.<br>
-Loses 1 less HP per attack to a minimum of 1. Attacks that would instant kill instead inflict D3 HP damage.<br>
-Oni Order will always be 1 regardless of any modifiers.<br>
-Societal Structure no longer applies.<br>
<br>
<b><u>Oni</u></b><br>
<br>
<br>
<b><u>Free</u></b><br>
<br>
-Hiroki Item Roll: 6 - Equip to Hiroki<br>
<br>
The Prism: May teleport them and their army to the same hex as a friendly character and counts as the bearers armies movement for that turn. It must be to the hex the character started on that turn. Has a two turn cool down.<br>
<br>
-Recruit x30 Ronin on Samanosuke equipped with bows and cavalry (Old man Zatoichi turning up for the fun).<br>
<br>
-Emperor Midori moves to Steel City<br>
<br>
-Army 2 Teleport to Steel City.<br>
<br>
-Combined armies of Oni attack Steel City.<br>
<br>
-Hiroki Necronomicon Cooldown - 2 of 3<br>
<br>
-All Samurai and Jigamundo upgraded to Ikazuchi - 30 resources<br>
<br>
<b><u>Paid</u></b><br>
<br>
Advanced Tools - Level 1 - Molemen Workers trait is an additional +1 to movement and then +2 movement when digging.<br>
<br>
Ikazuchi - Level 2 - Ikazuchi choose their targets when attacking. However they cannot choose characters.<br>
<br>
Ikazuchi - Level 1 - Ikazuchi are fearsome opposition and as such enemy units are -2 to rolls to hit. Natural 10s still hit. In addition, already recruited Samurai type units may upgrade to Ikazuchi for 5 resources where their recruitment cost is otherwise standard for elite units.<br>
<br>
---<br>
<br>
<br>
Resources Remaining - 72<br>
<br>
---<br>
<br>
Resources -<br>
<br>
---<br>
<br>
<br></li></ul>
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					<div class="bbWrapper"><b>Turn 22:</b><br>
<br>
The Great One could feel it, the events of this time were coming to a head. Either war was imminent or peace was reached. Regardless, Mitsura would endure. Already the Great One was sending niwashi out to regrow the lost patches of forest. The possibility of war did not bother the Great One, only a fool would march on a prepared Mitsura. By this point the capital was unbreachable, to conquer it an army would be needed of thousands, perhaps even tens of thousands.<br>
<br>
There was no such army, or at least not one Mitsura wasn’t a part of. The Great One turned its vast mind to the Green Petal, who was singing to itself. It stopped as soon as it realised that the Great One had turned his attention to it.<br>
<br>
“Hello father, what is thy bidding?” The hoshi asked.<br>
<br>
The Great One remained silent for a second, assembling memories of how to speak within the confines of words.<br>
<br>
“I have a vision of the future.” The Great One boomed in the Green Petal’s head.<br>
<br>
Communicating in images came more natural to the Great One, so there was no delay between his speech and visions that followed.<br>
<br>
What the Green Petal saw was war, fought with weapons of untold power. Wars followed up by natural disasters and disease.<br>
<br>
“The world is dangerous, but one day the dangers will disappear.”<br>
<br>
Visions of a world in which cities disappear in overgrowth.<br>
<br>
“The Great Bloom.” The Green Petal whispered.<br>
<br>
“No, just the first blossom.” The Great One replied. “Beyond this world, I can almost see it. Fresh soil.”<br>
<br>
The Green Petal’s eyes widened.<br>
<br>
“I have a task for you little one. You are to start a new project, one that will allow us to leave this soil and spread to the fresh soil beyond.”<br>
<br>
Beyond the stars, that is where the true Great Bloom would take place.<br>
<br>
<br>
<br>
<b>Actions turn 22: </b><br>
<br>
<i>Movement:</i> free movement only (Natural woodsmen strength gives double movement on jungle tiles)<br>
<br>
Attach army 3 to Oni army 1<br>
<br>
<i>Free actions:</i><br>
<br>
Army 3 follows Oni leadership and head their orders<br>
<br>
<i>Actions:</i><br>
<br>
Recruit 6x Yari unit, -6 pop, -15 resources<br>
<br>
<i>Continuing processes:</i><br>
<br>
Complete: Inventor Hekron creates a new invention 2/3 (4 -1 for the Inventor’s Workshop advancement)<br>
<br>
<br>
<br>
Current policy: <i>Growing Niwashi caste</i>: When recruiting a niwashi a second niwashi can be recruited for 8 resources<br>
<br>
<br>
<br>
Tables<br>
<br>
<div style="text-align: left"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Resources this turn</b></td>
<td colspan=""><b>Resources expenses this turn</b></td>
<td colspan=""><b>Resources next turn</b></td>
<td colspan=""><b>Population this turn</b></td>
<td colspan=""><b>Population next turn</b></td>
<td colspan=""><b>Population expenses</b></td></tr><tr class="">
<td colspan="">Settlements</td>
<td colspan="">+8</td>
<td colspan="">-</td>
<td colspan="">+8</td>
<td colspan="">+16</td>
<td colspan="">+16</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Trade</td>
<td colspan="">+18</td>
<td colspan="">-</td>
<td colspan="">+18</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan="">Other</td>
<td colspan=""></td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td>
<td colspan="">-</td></tr><tr class="">
<td colspan=""><b>Overall</b></td>
<td colspan="">232</td>
<td colspan="">-15</td>
<td colspan="">243</td>
<td colspan="">109</td>
<td colspan="">119</td>
<td colspan="">-6</td></tr></tbody></table>​</div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Weaknesses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Sunlight</td>
<td colspan="">Units in deserts or snow tiles have -1/-1, +2 to fire weakness</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Sub-Kaminoki trees</td>
<td colspan="">If a Kaminoki tree is destroyed, all units in that tile and surrounding tiles lose the bonus they receive from Strong Magics. Those not under the affect of the tree have a -1/0</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Bonuses</b></td>
<td colspan=""><b>Effects</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Natural Woodsmen</td>
<td colspan="">Double movement for units on forest or swamp tiles +0/+1 while in forest</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Population Growth</td>
<td colspan="">Population growth +2, Max pop +5</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Strong Nature magics</td>
<td colspan="">Units have +1/+1 in settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">The Inventor’s workshop</td>
<td colspan="">While residing in its workshop Inventor Hekron creates and invention in 3 turns instead of 4.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Forrest Irrigation 2</td>
<td colspan="">when adjacent to a tile with fresh water new patches of forest are grown in two turns less than the required 4.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Tomb of Growth 3</td>
<td colspan="">Population can be turned into resources at ratio of 1:2</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Blood Pits</td>
<td colspan="">+1 order and the Kaminoki is empowered by blood sacrifice (up to gm’s discretion)</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Poisoned weaponry</td>
<td colspan="">Yari and Ite troops have +1/+0</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Place of exchange</td>
<td colspan="">Enables trade</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Dangerous Flora I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Dangerous fauna I</td>
<td colspan="">-1/-1 for enemy units in the jungle</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Insect and Arachnid Pheromone Control</td>
<td colspan="">Whenever a Mitsuran army fights in a forest tile, before the battle starts, great insect swarms harass the lines of the enemy. Three random enemy units lose attack first, or if they didn’t have it, gain attack last. Heroes and Leader units are unaffected.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Fog of dreams</td>
<td colspan="">-1 movement for enemies on swamp or forest tiles</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Guerrilla Warfare</td>
<td colspan="">Friendly units on forest or swamp tiles are stealthed.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Hall of the Niwashi</td>
<td colspan="">Recruiting new Niwashi only costs 1 action</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Breeding pods</td>
<td colspan="">When recruiting 1 Yari troop unit recruit 2 instead. The second is 3 resources.</td>
<td colspan="">Seicho</td></tr><tr class="">
<td colspan="">Specialized Warrior Diet</td>
<td colspan="">Yari Troop units get +0/+1.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Mist makers</td>
<td colspan="">Yari Units a 9+ save while in the forests and swamps.</td>
<td colspan="">All forest/swamp/jungle tiles connected to the kaminoki</td></tr><tr class="">
<td colspan="">Spore growth</td>
<td colspan="">decreases Seedlings on Asphodel to 6-10 Range and ups it to 2 Seedlings per success.</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Hidden roads</td>
<td colspan="">Enemy units cannot use roads within Mitsura. The hidden roads of Mitsura grow beneath one’s feet only when one holds no ill intention towards the nation.</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Budding Warriors</td>
<td colspan="">Every turn, 1d3 Budding warriors are birthed from pods within a Mitsuran settlement</td>
<td colspan="">Mitsuran settlement of choice</td></tr><tr class="">
<td colspan="">Heron Invention- Special Fertilizers-</td>
<td colspan="">Seedinglings grow on a 4+</td>
<td colspan="">Applies only to Asphodel</td></tr><tr class="">
<td colspan="">Wonder: World Tree</td>
<td colspan="">The south eastern lake is drained and turned into forest to feed the world tree.
If a forest tile is burned down it regrows in 2 turns
All forest tiles are level 1 military settlements</td>
<td colspan="">Empire wide</td></tr><tr class="">
<td colspan="">Armour, Troop yari units have +0/+1
steel spear tips
quick advance</td>
<td colspan="">Troop yari units have +0/+1
Troop yari units have +1/+0
Troop Yari units have first strike</td>
<td colspan="">Empire wide</td></tr></tbody></table><br>
<br>
The locations of the armies are filled in after the moves of this turn have been completed<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Army</td>
<td colspan="">Units</td>
<td colspan="">Location</td>
<td colspan="">Stance</td></tr><tr class="">
<td colspan="">Army 1</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Borage</li>
<li data-xf-list-type="ul">Elite unit Niwashi</li>
</ul></td>
<td colspan="">3 tiles east of capital</td>
<td colspan="">Defend
</td></tr><tr class="">
<td colspan="">Army 2</td>
<td colspan="">Elite Niwashi Unit</td>
<td colspan="">2 tiles west of capital</td>
<td colspan="">Explorers</td></tr><tr class="">
<td colspan="">Army 3</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">6x Troop Yari</li>
<li data-xf-list-type="ul">Troop Ite</li>
<li data-xf-list-type="ul">Hero unit Large Wolf</li>
<li data-xf-list-type="ul">Troop Flaming Shrubbery</li>
</ul></td>
<td colspan="">Attached to Oni army</td>
<td colspan="">Follow orders</td></tr><tr class="">
<td colspan="">Army 5</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Hekron</li>
<li data-xf-list-type="ul">Hero unit the Golem</li>
<li data-xf-list-type="ul">11x Budding Warriors</li>
<li data-xf-list-type="ul">6 troop yari units</li>
</ul></td>
<td colspan="">Capital</td>
<td colspan="">Specialist tasks</td></tr><tr class="">
<td colspan="">Army 8</td>
<td colspan=""><ul>
<li data-xf-list-type="ul">Hero unit Asphodel</li>
<li data-xf-list-type="ul">2 vehicles of unholy fire</li>
<li data-xf-list-type="ul">6 troop seedling units</li>
</ul></td>
<td colspan="">Asphodel</td>
<td colspan="">Static, level 2 military settlement unit</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Gear</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Unit</b></td></tr><tr class="">
<td colspan="">Helmet of Mana</td>
<td colspan="">Strength: Attack spells deal an extra 2 Damage
Weakness: -1 HP
</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Sword of Isis</td>
<td colspan="">+2/0
Strength: If wielder is killed, survives on 1 HP instead after the killer finishes all their attacks.
Weakness: None</td>
<td colspan=""></td></tr><tr class="">
<td colspan="">Cape of infinite strength</td>
<td colspan="">Strength: Roll a d10 before battle 1: 0/+1
2-3: +1/+1
4-5: +1/+2
6-7: +2/+2
8-9: +2/+3
10: +3 HP, +1 Attack Weakness: On a 1-5 gains attack last</td>
<td colspan=""></td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11095810" data-lb-caption-desc="Lazaro1505 · Sep 11, 2021 at 7:19 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center">(Fluff will come later, but do expect it today!)<br>
<br>
<b><span style="font-size: 26px">The followers of the universe itself;<br>
<br>
<br>
<span style="color: rgb(251, 160, 38)">The Order of Kerem;</span><br>
<br>
The Capital</span></b><br>
<br>
<i>Why must we be forced into such a role… to be forced into fighting a threat that we believed to be long gone</i><br>
<br>
A man thought to himself within what appears to be a room, although, everything was too blurry and out of focus in order to get any more detail out of such. He was too busy trying to figure out… <i>why</i>. Their leaders had lied to them, saying earlier that the very threat of losing their Capital was long gone, a thing of the past, yet, here he is, training along with many others in preparation for a threat they have not ‘seen’ coming. Was it their ignorance and belief that everything was finally over that tricked them into going into a state of false security.<br>
<br>
Are those in charge actually capable of leading this nation? They did lost their strongest and most intelligent councilman in the art of war… a man who would have surely done something differently to run this nation instead of it going back to a ‘peaceful’ state as it always as been, even after the attacks upon the vaults had occurred, it wasn’t until recently that they had decided to prepare for a threat. They might be undermanned for such… they might not have enough equipment… they-<br>
<br>
He was then brought back to his senses by a hand grabbing his shoulder, turning to see another individual, one that appears younger than the aged man that was thinking earlier. The young lad had a look of concern upon his face, as they said.<br>
<br>
<i>“father, are you well? You have been staring off into the air for a while now… and, are you ok?”</i><br>
<br>
Treaton, his only son and child. Being born 8 four-full seasons ago, even now, he still showed a sense of being a creative and imaginative child as he is. Kind hearted and always worrying for others… it reminded him of himself when he was younger, back when all he had to worry about was figuring out when he can go outside and play games with his neighbors and friends, or learn new things. Being young and unknowing of the world around you was both a blessing and curse in disguise. But now, he needed to respond… he can’t keep his son worrying now. Giving out a ‘false’ smile to hide his true  emotions as of now, and to hopefully get more time to think about the recent events, he said.<br>
<br>
“It’s fine Treaton… it’s just that training has been rather hard recently.”<br>
<br>
<i>“Father, why must you train? You had said before that life here was peaceful, nothing bad was gonna happen, yet, you speak of training as if something grand was gonna happen.</i><br>
<br>
“It’s just normal to do such, like… uh, a requirement once you become of a certain age. Someday, you might have to do the same thing.”<br>
<br>
<i>“But I don’t wanna do that, it sounds hard and nothing I wanna do…”</i><br>
<br>
“sometimes in life, you just have to do things you may not like doing. Especially if it’s for Kerem, the Universe itself. It is our duty as followers of the Universe to protect our sacred desert, and as such, we must prepare for it.”<br>
<br>
With only a nod of understanding, the child then left his father alone, no longer having any more questions to ask. The man himself merely gave a sigh, as he looked towards the ceiling of his home… thinking to himself… is all of this worth it?<br>
<br>
——————-<br>
<i>Later</i><br>
 <br>
<b>“One-two-three-four, one-two-three-four, one-tw-“</b><br>
<br>
The loud booming words had echoed through the air, the same old individual from earlier, now wearing some pieces of bronze armor over his body, marching in formation with a group of other similarly looking armed men. This was yet another day of training, preparing for this ‘Remnants’ that will soon arrive and lay siege to their Capital in a attempt to gain it like the Euovians had done so in the past. While most other soldiers here are fighting in order to protect their loved ones or their very nation… he was conscripted into such, and didn’t have much choice in the matter.<br>
<br>
He may think he is proving a purpose by joining the other soldiers, but he is just one person against possibly the most dangerous threat in his life. What was he expected to do against such as a mere common Footsoldier? He couldn’t think too much about it, he needed to continue yet again, these useless discipline practices, as if it was gonna help in a real battle. Off to the side, he could see small glimpses of what appears to be the main star of the ‘show’.<br>
<br>
A rather large Isopod, hell, probably the largest he has ever seen in his life, covered shell to leg in large metal plates armor, as well as some sort of device on its back. Last month, he had seen firsthand on what the damage that thing can do, a ‘cannon’ if he recalls correctly. A late time to be putting these creatures and weapons to use if the warning came only a few months ago… but hopefully they can win this one.<br>
<br>
With only a sigh, the man continued forth, not by free will or some sort of goal, but instead, thinking in some sort of false hope that all of this will just blow over… and nothing bad would happen to him or his family.<br>​</div><i>“The times are changing… a grand war is arising. Would be able to survive such a thing?”</i><br>
<br>
Army make up:<br>
Army 1;<br>
- x1 Royal Guard<br>
-x2 Giant Desert Isopod Herd<br>
-x1 Footsoldier<br>
-x1 Greater Isopod (armed with cannon)<br>
<br>
Army 2;<br>
-Adella / Hero Unit<br>
-x1 Hunters<br>
-x1 Tamed Lions<br>
-x1 Javelin Warriors<br>
<br>
Army 4;<br>
-Brothers 3/Hero Unit<br>
-x1 Footsoldier<br>
<br>
Free Actions:<br>
1. Free Advancement from Hero Roll:<br>
Lvl 2: “The Anger of the beast”; Greater Isopods units now have a extra attack, which could be put to use when armored with a piece of siege equipment, giving it essentially 2 attacks instead of 1<br>
<br>
Paid Actions:<br>
1. Lvl 1 advancement: “Grand movement” Greater Isopods units have +1 Movement, -2 resources<br>
<br>
2. 2/3. Hire 1 Greater Isopods unit, and arm with with a cannon on the same turn in the capital. -30 resources<br>
<br>
Expenses;<br>
Current resources: 258<br>
<br>
Capital: +4<br>
Farming Settlement: +6<br>
Trade with Mesania: +12<br>
Trade with Oni: +12<br>
Trade with Zanzir: +12<br>
Trade with Imperium: +60<br>
Trade Routes benefit between settlements: +26<br>
<br>
Per Turn: +132<br>
<br>
Unit cost &amp; lvl 1 advancement: -32<br>
<br>
End Result: 358 resources</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><span style="color: rgb(26, 188, 156)">So many options, why not take them all?</span></span></b><br>
<a href="https://www.rpnation.com/attachments/ru-ten-flag-2-png.912591/" target="_blank"><img src="https://www.rpnation.com/data/attachments/849/849721-ac6e982d12888a5657171e0727f0464f.jpg" class="bbImage " style="" alt="Ru-Ten flag 2.png" title="Ru-Ten flag 2.png" width="107" height="100" loading="lazy"></a>​</div>"So that's it then?" Pagon's voice felt small, even to him "They've really gone and patched things up?"<br>
<br>
"My recollection doesn't really do it justice." the Seventh Sire's words reached him "Despite the messy start, I'd say the parties performed exceptionally given the circumstances."<br>
<br>
Having moved from the sirewood's chambers to the center of the great Keep which lay within the very heart of Yomus, the Triumvirate examined massive charts cponstructed by the scholars and monks who had bore witness to their Sire's recollection. From every statement and decision made, they had a fairly accurate summary bared before them. And though several chose to study particular details further, they did nothing to change the final question.<br>
<br>
"Do they stand a chance?" It was Gurok who spoke first "Estimations of capability from what they say alone aren't much, but you did experience the Emperor's vision."<br>
<br>
"Hard to say," the Sirewood's voice echoed from within a Sirewood Serf sat in the midst of the grand hall, a tattered robe all it had to cover itself as the voice spoke through it "but the Aspects do not incline us to reckless risks."<br>
<br>
"Most of the time," Tal-Run chuckled before folding her arms behind her back and swaying side to side "so what plan shall I concoct for if this grand alliance falls to pieces and we become targetted by the encroaching enemy sooner than later?"<br>
<br>
"This is madness!" a scholar called out before pointing to the sketch of the emperor "We have no basis to believe this was not a ploy by a defeated monarch to involve us and our resources!"<br>
<br>
"True, the vision could've been the conjuring of foreign magics." a Monk nodded before turning to the Sire "You were the only one to experience it, my liege. Is there some method to verify it?"<br>
<br>
The Serf leaned forward, mouth stretch wide as the Sirewood thought, "Even if the vision were false," he finally spoke "the woes of the Mitsurans are to be believed. Of that at least, I am certain."<br>
<br>
"And if they fail to repel the attack," Gurok grumbled "we'll just have to work to pick up their slack. Keep what's ours secure."<br>
<br>
Another Scholar stepped in "But if the vision was even partially accurate the chances of that-"<br>
<br>
"Quit it with that chances talk." Pagon interrupted whilst rubbing at his head "Wanna worry about it go right ahead, I ain't keen on what they're implying either. But when you start putting together numbers about how bad things are it gets far easier to talk yourself into a panic."<br>
<br>
"Seems someone recovered from his panicked state." Tal-Run chittered whilst tapping her fingers together "Have the peace talks bolstered you so much already?"<br>
<br>
"No, if anything the scenario's even worst than it was beforehand." Pagon stood and crossed his arms "Two alliances getting our people mixed up in their affairs was a pain, but now there a number of dangerous enemies emerging that seem ready and willing to tear apart everyone including us. The General had the right idea, we must muster our forces for when the threat emerges. Test the waters at first to see if the alliances can handle them on their own."<br>
<br>
"Bolster our own forces in the meantime," Gurok added with a nod "if they do better than we anticipate we can make a show of jumping in to help them quell the madness."<br>
<br>
Seeing that the General had caught on, Pagon cracked a grin at him before waving around a finger, "And if their initial losses are too grand then we focus on digging in and letting them weaken the enemy before they can reach us. Though I find him insufferable, the Grand Architect's work is not to be understated. If the foes is significantly weakened by the time they manage to slaughter their way down here then perhaps the battle will favor us heavily."<br>
<br>
"And what if it hasn't?" <br>
<br>
With how cohesive Pagon and Gurok's words had been, Tal-Run's interruption managed to stifle their plotting rather severely. Yet she remained unfazed, stretching out as she glanced about to find that all eyes were now on her.<br>
<br>
"Well I'm just saying, the demons were said to have wiped out the beings that owned the ruins we've found, correct?" she didn't wait for an answer "Well I've looked into many of those findings, and would like to say that surviving something similar may not exactly be quite doable. Not for us or any of these fellows at the summit."<br>
<br>
She waved a hand at the sketches of the summits attendees, "Frankly, it sounds as though we'll be lucky to leave even a memory."<br>
<br>
Gurok frowned as he stepped towards her, "If you wish to flee, may I suggest you do so quickly. I'd recommend hiding out in the ruins, though they're considerably more worn and faulty than they were the first time they were sealed away."<br>
<br>
"Oho, no running for me I'm afraid." Tal-Run shook her head "The requirements of the Triumvirate hold firm, though I'm certain many will take the risk of the ruins if they feel the situation is as doomed as I feel it is. But I'm thinking more of another solution."<br>
<br>
She turned her attention to the Sirewood Serf, and upon looking at the expression on her face the Sirewood released a sigh. He knew what she would bring up, despite how much he didn't like it. While Gurok and Pagon's plan was an admirable one, the Researcher's worries were his own. If the Allies failed to pose a threat to the oncoming horde, they would have to get lenient with certain things to ensure the survival of their knowledge and customs.<br>
<br>
Gurok took note of the Sirewood's silence first, "What is she speaking of, my Liege?"<br>
<br>
"Oh, just something fascinating we discovered whilst running tests with the Serfs here." Tal-Run clasped her hands together "With a little ingenuity, I feel it'd do well to serve us if we wish to remove ourselves from this mess."<br>
<br>
Pagon raised an eyebrow, "Remove?"<br>
<br>
"It is a matter that requires more investigation, but let us not overlook our need for more forces." the Sirewood stated "Though time is low, our stockpiles are healthy. There is no reason why we cannot do both."<br>
<br>
Gurok and Pagon were clearly unsatisfied with the answer, but before they could press further a chorus of feet approaching drew everyone's attention towards the large doors which led to the chamber they were in. Those doors soon flew open, and Pagon's groan of distaste rang out as the Grand Architect stumbled in. Followed by several Monks, scholars, and general craftsmen if their attire was any indicator, they quickly made their way towards the center of the chamber as Bara-cor as he made his anger known.<br>
<br>
"Peace talks?!?" he spouted out in mocking laughter "What need do people such as we for such matters as trivial as foreign affairs?!?"<br>
<br>
Pagon didn't even hesitate, turning to Tal-Run with a raised eyebrow, "Did you call for him?!?"<br>
<br>
Tal-Run just gave a shake of her head, "Nope," she casted an amused glance towards Gurok "consider me equally interested in how he managed to enter."<br>
<br>
The General was far less amused, "Those doors were guarded." he assured before glaring at Bara-Cor "What happened to the Bentvines?"<br>
<br>
"Matters which are paltry compared to the cries of our brothers and sisters!" Bara-Cor spat, only for a monk behind him to speak up.<br>
<br>
"The people are up in arms over this talk of peace," she muttered "those who gave claims of superiority now feel betrayed by even the notion of-"<br>
<br>
"Wait wait wait," Pagon held up a hand before looking to Bara-Cor "have you... did you spread word of this?"<br>
<br>
"The ear of the people cannot be undervalued, Sad one." the Grand Architect clenched a fist "To hide the reality of the foreigner plight is unseemly, indeed! All known now of your colluding!"<br>
<br>
"That... was supposed to be announced today." Gurok grumbled as Pagon clutched at his own head and groaned.<br>
<br>
"Surely this is not all that you sought by entering." The Sirewood's voice spoke up and drew all eyes back to the Serf "Tell me, what led you here in such a hurry."<br>
<br>
"Hmph," Cara-Bor crossed his arms and tilted his head "I merely wish for assurances that the foreign plight has not managed to sway our dear tiumvirate to their foolhardy cause! When I caught wind of their machinations, I feared they'd seep into the cracks of our formation and undo my progress, now when I'm so close to-!"<br>
<br>
"The construction shall continue."<br>
<br>
Cara-Bor's smile went wide as all eyes went back to the Serf, who looked around before giving a nod.<br>
<br>
"Again... there is no reason not to strike all angles at once." <br>
<br>
<div style="text-align: center"><div class="bbcode-progress"><div class="bbcode-progress-text"> West vs. East Public Opinion </div><div class="bbcode-progress-bar" style="width: calc(60% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Settlements</b><br>
Yomus: Capital (lvl 2) +5 Resources +3 Population<br>
Vineyar: Standard Settlement (Lvl 2)+4 Resources +3 Population<br>
Gerudo Valley (Lvl 2): Farming Settlement: +6 Resources<br>
Rootlane: Standard Settlement +3 Resources +2 Population<br>
<br>
<b>Policies and Advancements</b><br>
<i>Recycling - </i>Nothing is allowed to go to waste, anything from corpses to destroyed ruins are bounties of resources in the eyes of the Ru-Ten<br>
<i>Sirewood Defenses</i>- Through use of the Vines assisting in the defense of all settlements, they gain 0/+2 except under the attack of The Flame. (Advancement lvl 1)<br>
<i>Photosynthesis Exploitation</i>- The Capital gains an extra +1 Resources (Advancement lvl 3)<br>
<i>Streamlined Bentvine Training-</i> For every Bentvine recruited, another can be recruited for no turn cost at an additional 50% resource cost. (Advancement lvl 2)<br>
<i>The Oaken League</i>- A series of Gladiatorial Arenas set up across the Amalgam Settlements<br>
<i>Sirewood Serfs</i>- Using Population, the Amalgam may construct Sirewood Serfs out of criminals. (Advancement lvl 1)<br>
<i>Architect's Fervor</i>- Inspired to turn the Amalgam's Settlements into monoliths to withstand the eons, the Grand Architect endeavors to find new building techniques to expedite his great project.<br>
<br>
<b>Units</b><br>
Yomus Garrison:  The Seventh Sire, 5 Bentvine Skirmisher, 2 Sirewood Beast<br>
Vineyar Garrison-5 Bentvine Skirmisher, Veximus Triumphus the First, Galixo Prime<br>
Gerudo Valley Garrison: Veximus Triumphus the First, 1 Sirewood Beast, 5 Bentvine Skirmisher<br>
Rootlane Garrison: 1 Oaken Gladiators, 1 Gnarlroot Brawler, 4 Bentvine Skirmishers,</div>
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<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1. Upgrade Yomus 3 of 5<br>
2. Begin Advancement Sirewood Serfs Lvl 2 <br>
3. Recruit Oaken Gladiators for Yomus Garrison 1 of 2<br>
<br>
<i>Free Actions</i><br>
Exploration on Rootlane tile (Continued...)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 81<br>
+Income:<br>
(Yomus 5) (Vineyar 4) (Gerudo Valley 6) (Rootlane 4) 19<br>
-Expense:<br>
<br>
Upgrade Yomus to Lvl 3 (Capital) 5 Turn 3 of 5<br>
Recruit Oaken Gladiators  3 Turn 1 of 2<br>
Advancement Sirewood Serfs Lvl 2  (3- [Strength of Mind 1 + Advanced Knowledge 2]) 1<br>
New Balance: 90</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11101785" data-lb-caption-desc="Trektek · Sep 15, 2021 at 2:58 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><br>
<br>
<i><u>The End Part 1</u></i><br>
<br>
<br>
<br>
<b>2 AA, Turn 23, Month 10</b><br>

		
		
	


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	</div><br>
<br>
<br>
<b>The Stand Against the Demons</b><br>
<br>
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	</div></div><br>
<span style="font-size: 9px">Artistic Rendering of the Great Demon Lord that attacked during the Age of Strife- Simon Finelar of Toulais 950 AA</span><br>
<div style="text-align: center"><br>
<br>
<b>Excerpts from around the continent in the time of the Great Strife.</b><br>
<br>
<br>
<i>“Common ground has been reached with the Western Alliance, just in time. The Demons have arrived!”- Regalian Soldier<br>
<br>
“We fight. Not only for ourselves, but for the entire world. If we survive, our freedom away from this continent awaits.” - Dwarven Soldier approaching the Demonic forces<br>
<br>
“Our learning needs to have prepared us for this. It is the beginning, but of the end of the chaos or a deadly eternal sleep, we do not know.” - Isis Zanzarian<br>
<br>
“Demons? This cannot be! I must flee and hide!” -Zanzarian Noble<br>
<br>
“Demons. An Invasion of the entire continent? We’ll show them that we mean business. Even if we have to go down fighting to prove the point!”- Tolouis Soldier before downing an entire bottle of wine in one go.<br>
<br>
“Message sent to the Fleet. As long as we survive this war, we’ll finally get out of this hellhole of a planet” -Takrian citizen taking shelter in home</i><br>
<br>
------------------------------------------------------------<br>
<br>
<b>The Machines</b><br>
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	</div><br>
<br>
It was now their time. With the unwitting help of the Oni, the machines were ready to overrun the continent and replace flesh and blood with steel and oil. The surrounding lands had already been scorched, the announcement of their cause. Their actions, showcasing to the world their coming doom.<br>
<br>
So overconfident were these machines, that they had felt no need to finalize their designs before doing so. The machines that were now being built, were lackluster for the time that they came from, but with the supplies that had helped enable them to regain the functionality to even make more machines, it was still far more than enough to sweep across the continent, allowing them to collect more resources and gain even greater strength.<br>
<br>
By the time they would be done with this world, not even the Greater Demons that swept across it would be able to stop them. The world would be saved, but it would be not in the image of man, but machine.<br>
<br>
The leader of these machines, the Central Artificial Intelligence or C.A.I., had been waiting for this moment for millenia. It knew that it came very close to not having its visions reach fruition, especially since the Gecklickos had discovered one of its corrupted former command programs. Luckily, they did not try to integrate it with their systems, or else it would have proceeded poorly.<br>
<br>
The sensors showed a singular man on the horizon, a man clad in white robes. By scans, it was clearly the Emperor of the Oni. Perhaps they had decided that they would be cleaning up their mess. It was a laughable excuse of an action. Especially without an army backing him up. What could he possibly do?<br>
<br>
A flash of light erupted and the entirety of the Oni Army emerged out of it. It consisted mainly of the Oni, but also Azerans, Molemen, an Ogre and a creature made of Shadows.<br>
<br>
It was no matter. They would all fall before the might of the Machines. All that was not machine or plant would fall.<br>
<br>
It was a strange thing, but a special kinship had formed between the machines and the Mitsurans. Not to be hampered by the destruction of their forests and land. That was to create a barrier for others. The trees would grow again eventually and in the future.<br>
<br>
The machines took their first steps and charged at the Oni line as the Ronin followed suit with their own charge. Metal clashed with metal as the Ronin blades impacted upon Machine swords.<br>
<br>
The ranged machines fired off their metal projectiles, the rat a tat tat, killing peasant warriors and Agaretsu by the dozens. It seemed as if their valiant advance would be stopped by this hailstorm of metal shards. Suddenly, a charge of Samurai zoomed through the killzone, lightly stepping as their feet appeared to barely touch the ground. From the massive spray of metal, it would have appeared impossible to break through, but with a single massive thrust each, the Samurai pulled off what many could not have done. The silence was almost deafening from the lack of gunfire. And when any looked through the battlefield, only a small handful of the hundreds of charging samurai lay dead on the ground.<br>
<br>
The outer lines of the Machines began to follow suit and fall to the powerful Oni troops. Sparks from metal on metal and pieces of machines were happening all around the city. It wasn’t until a gargantuan machine lifted itself up far from the heights of the tallest structure that any of them began to worry.<br>
<br>
Jin turned towards those that were assembled, standing atop a pile of destroyed machines. . “Brothers. We have come this far already, destroying men of metal from ages long since past. We have already shown them that they would not advance without strong opposition from their enemies. We might have lost many of our brothers on this day so far and we might lose many more, but on this day….This day, we will make sure that it is not The Oni or Humanity that goes extinct, but the Machines. Their story will not live on in the hearts and minds of those that follow. They will be an abject lesson in the hubris that beings of metal could stand up to those of flesh and blood. Now, follow my lead and we shall crush this Metal Beast and bring an end to this madness!”<br>
<br>
A cheer loudly made its way through the assembled crowd of warriors as he started the charge on the ground. Samanosuke hopped on his Phoenix, its bruin flame bursting at the metal giant turning parts of it red hot, while Kawada in his fancy armor was tossed up by Chunk, The Ogre so that he could start slashing at its weakest points, away from the ground.<br>
<br>
Hiroki, a distance away, began firing off powerful spells that he had learned from his many months at the Tower. This was the type of battle that he had trained for. Not for the Eovian Invasion, or the uprising to the West, but this. Fighting against powerful machines that threaten not just the Oni, but the entire continent. He was proud of his people and that of becoming what his people have needed. Something that his people had thought would never happen. And he had become among the first of many Oni spellcasters.<br>
<br>
The metal giant tried swatting Samanosuke like a fly, but just like the creature, he was difficult to hit, always fluttering from place to place.<br>
<br>
Jin fought on the ground with the troops as Samurai and Aragatsu were kicked here and there by the powerful legs and feet of the beast. Chunk grabbed hold of one of the legs as Kawada managed to pry open the machine’s chest cavity. He chuckled to himself as he pierced its mechanical heart with the full force of his family blade.<br>
<br>
The troops scattered as the massive machine fell. Chunk smiled and said only one thing to his friend. “That still only counts as one.”<br>
<br>
Destruction reigned all around in the grounds.C.A.I. could not believe that its powerful metal troops were being torn limb from limb by mere humans. And humans that possessed only a Bronze Age level of technology. How many flaws must it have in its operating system after all these millenia that this could happen? Surely they could not defeat him otherwise.<br>
<br>
A moment passed as it processed the name of the enemy that he fought. The Oni. Surely it could not be them. That would be impossible. They went extinct long ago. They could not be. But that would be the only explanation. The Ancient Oni are ready to resurface. He can’t let that happen. Even should the Machines Fall, they must enact their final failsafe to ensure ultimate victory in the face of defeat.<br>
<br>
Hours had passed since the final machine had fallen on the surface. The Emperor had gone off into the forest to mediate. Jin was preparing the final strike force to conquer the inside of the facility when the rumbling began. Being the innate leader that he was, Jin organized many of the troops assembled to escape. There was barely enough time to react before the entire city was engulfed in explosions. Many of the Oni assembled perished in the flames, but many more survived. They were a hearty bunch and such underhanded methods by the Machines could not stop them.<br>
<br>
The city lay crumbled and destroyed, with many dead. But the Machines appeared to have gone down with the sinking ship. They were finished and gone forever. Jin looked around and ordered Kawada and Samanosuke to organize search parties for any survivors that might still be alive buried under rubble.<br>
<br>
The nearby Mitsurans began administering first aid to the Oni, their allies.<br>
<br>
-------------------------------------------<br>
<br>
<br>
The Dark one of the Forest was finally free. It took many months of work by its servants, working tirelessly and endlessly to free their master. With that and the removal of the Final Seal that was keeping him locked away, less work had been required for his release. The Machines were built upon one of the last remaining seals. With the destruction of their city, the seal is no more. But now it has been accomplished. As the last entangled vine of imprisonment was removed, the treelike Demon could only smile. He would be responsible for the vanguard of their race conquering this world. He would be its master and add it to the infinitesimal numbers of worlds that have remained within their grasp.<br>
<br>
He knew that his minions would help him attract other worshippers, and even other followers to help make the others submit or die. He didn’t really care either way, as long as he could spread his forest of darkness and bring an eternal night to this world.<br>
<br>
Even the Mitsurans that were not under his sway from the red rubies would soon enough follow suit as it doesn’t collide with the plan of spreading the forest across the world, and in fact, works in conjunction with that plan.<br>
<br>
With a wave of his arm, he sent his minions into motion. They would awaken those that had been seeded around the world, and those that had been infected by the Red Fruit would fall under their sway, adding to the chaos that was sure to spring up, even with the warnings of danger from the Regalians. It was unfortunate that the plan of the Black Petal did not come to fruition and that none of the important leaders were able to be gained control of. But others were, and that should still aid them in their victory.<br>
<br>
With his plans set into motion, he began his preparations for the forces that will inevitably try to destroy him and his works. They would fail, as others had before them. It was the only outcome.<br>
<br>
-----------------------------------<br>
<br>
The Oni began an incredible transformation. It had been unforeseen, but the true enlightenment of their people that bore fruit. Their ancient DNA was unlocked and brought forth into the present. They had now become The Oni of the past. Red skinned, horns and white hair were but a few of the many changes that had come upon them.<br>
<br>
Many did not understand why these changes had been occurring. But Jin, ever the vigilant leader, understood. Especially as he knew that since these changes were occurring, he was now the leader of the Oni. These people were now his responsibility. And he would take that responsibility seriously and with the importance that it should be with.<br>
<br>
As Jin had been speaking with all of the Oni assembled, The Ronin who had also been transformed began to clutch their heads and howl in pain.<br>
<br>
A voice rang in their heads. Now is the time to reign in chaos. You are now my minions of rage and destruction.<br>
<br>
The Ronin grabbed their weapons and started killing any of the injured assembled. The screams drew the attention of Kawada who rushed to the scene. “What are you fools doing? Killing your own people? Especially in this time of great change. We are not monsters or barbarians!”<br>
<br>
One of the Ronin shoved him backwards and laughed as Lord Kawada, heir to the Jigamundo Clan, landed in mud with a splash, covering his armor with the thick brown substance. With a rage that could only be seen in the power of a thousand blazing suns, Kawada reached forth with his bare hands and ripped the nearby Ronin apart before his blade had even left its sheath, once that had, he was cutting down another two with ease.<br>
<br>
“The Demons have infected the Ronin somehow!” Kawada shouted over the nearby din of battle to Jin.<br>
<br>
A deep laughter erupted from within the assembled Niwashi that had previously been assisting in healing the injured. A Mitsuran, dark of color, covered in scars and towering above the others arose. It was The Black Petal, in his full glory with his arms outstretched and his mouth in a delightful grimace.<br>
<br>
“You are all weak. My master would have you join us, but I’d much rather drain you all into husks.” With blinding speed, The Black Petal, almost appeared on the other side of Zatoichi before anyone could see what had happened.<br>
<br>
His tendrils pierced the elderly man from behind, a spray of blood erupting before the tendrils  jutting out his front. Within mere moments, the elderly man dried up, turning into a husk of a man and then dust which blew away in the wind.<br>
<br>
“You will try to fight my army and myself, but all of you will be like this Old man soon. Dust in the Wind.” His dark echoey laughter filled the air as the battle was joined.<br>
<br>
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<b>Dymaeran Remnant</b><br>
<br>
Lord Jadom waited. The Peace talks came to a conclusive and decisive end. Not all sides were happy with it, but it brought about the peace that was required to deal with the major issues at hand. All except the Oni seemed to be in agreement, at least. An impatient people that needed results immediately and from what he heard, couldn’t wait for the logistics that are required for moving hundreds of thousands, if not millions of people from a land. <br>
But that was not important to him. All that mattered to him in the end was getting his people away from this continent. That was what was important to him. He needed to get his people away so that they could forget all this death and destruction and start anew, away from the old.<br>
<br>
But he could not do so until these new foes were dealt with. If the Demons were not stopped here, they would eventually overrun the entire world. They were at their weakest here and now. Newly awakened and only led by one true DEMON. If he didn’t help stop them, his people might only have a few years of peace at best. And that was something that he was not willing to do. Even if he had to put his life on the line, he’d protect his people.<br>
<br>
He waited as he stared down the approaching army of demons. It was filled with corrupted Dwarves, Ruby encrusted Mitsurans, and humans that fell to greed.<br>
<br>
This was something that he had begun to mentallly prepare himself for, ever since he left the Steel City. To face down the great foes that had built themselves up, while tearing down anything and everything that he had stood for.<br>
<br>
He turned to those assembled and spoke. It was not a boisterous voice, but more of a humble one. “We have come far since we had escaped from the ruins of our mountain homes. We have endured much and suffered much hatred and animosity in these many months. But we have also seen kindness and been renewed of our love for each other, for our families and those around us. Today. Today is the day where we must give it our all. This is the fight where we must fight to the last on the chance that we enable our loved ones to live. This is the time, my friends and countrymen. You must fight with all of your might.”<br>
<br>
The enemy approached. They looked as if the nightmares of warriors appeared on the battlefield.<br>
<br>
Lord Jadom stood there in his golem armor, wielding his heavy war hammer as he looked down at his opposite. A dwarf wearing Heavy Black Steel Armor with demonic looking plants growing out of it and vines formed into a large sharp looking blade. It spoke in a loud and booming voice.<br>
<br>
“You will submit to our Lord, The Dark One of The Forests or forever will your people become the fertilizer that will grow our vast armies that will overrun this world. If you submit and join, your people will gain powers greater than you could ever dream of.”<br>
<br>
Lord Jadom gave a smirk under the helmet of his armor. “I have to say that I must decline to serve your Dark Lord as tempting as the offer stands. But my duty is to protect my people from your demonic influence and help them leave the continent for a better life, not fill them with darkness and root them into the one place that they don’t want anything to deal with anymore.”<br>
<br>
“Then that is the last mistake that you will ever have the chance of making, foolish Lord.” The Corrupted Dwarf raised a blade up in the air as the forces of darkness charged the line of Dwarves.<br>
<br>
They would hold the line as the Dwarven Protector’s shields held off the worst of the attack, while the refugee warriors fought as hard as they could, but started to fall. Their training was merely a stop gap and they had known it. To fight and protect what little they had remaining, these refugee warriors did what they had to, what they must, even at the cost of their lives. They would ensure that their families would live.<br>
<br>
<br>
Army 1 (In Zanzar Capital): 2 Protectors, 5 Guards, Lord Jadom, 14 Dwarven Refugee Warriors, 4 Dwarven Refugees <br>
<br>
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<b>Draken Guard</b><br>
<br>
<br>
Xixus welcomed the High Priestess of Isis and her people to their land. Their floating island had plenty of room for her and her people. The land itself provided much better protection from all other incoming enemies then those on the ground. There were not many opportunities for those to travel up here. Only those that controlled high magics of teleportation, or were able to fly.<br>
<br>
All else would have great difficulty arriving at this location. So those of Isis would be able to study their magic in relative peace, after the war with the Demons was concluded.<br>
<br>
A settlement was constructed for those of Isis, a proud place that they could call their own and at no point had been any one else’s. It made it a better and more special place.<br>
<br>
Word soon arrived from other areas of the Imperium that they were under attack by the Demonic Forces. It was the return of some of the previous ones, but also new ones. There was almost a breakdown on the lines of communication.<br>
<br>
Before they could send their own troops to the aid of their allies through the teleportation grid, a thick fog rolled in.<br>
<br>
King Rex knew what it was from the moment that it had occurred. And it was only once he saw the black silhouettes in the fog, that his suspicions were confirmed.<br>
<br>
The Dark Dragons had returned to seek their revenge. Whether they were working in conjunction with the Demons, mattered not. They were here and now they were going to try to kill off all of Drakenguard as revenge.<br>
<br>
“I will ready all of the Troops, Xixus. You alert the High Priestess to our true enemy.”<br>
<br>
“It will be done, my lord.” Xixus was off with a flutter of his wings, heading towards the Priestess.<br>
<br>
King Rex stood up to his full height, his wings fully extended as he took off at impressive speeds with his large wing span. The majesty of the King of the Dragons was not to be misunderstood. His scales seemed to almost sparkle as they shone with his movements in the air.<br>
<br>
The King took a perch on a large outcropping of Stone as he watched the Dragons approach and one of the larger silhouettes did the same opposite him.<br>
<br>
“Brother. I see that you are vigilant as always.” An almost raspy voice spoke out from the Fog.<br>
<br>
“Yes. I have been waiting for the day that you and the others would return.”<br>
<br>
“We have been hiding in plain sight among the nations of this continent, right under your very nose. So I don’t think that you have been doing a very good job at looking out for us, Rex.” The raspy voice at the other end chuckled. “It seems that a lot has gotten by you in your old age. And soon enough, my new allies will overrun the Grounders that you are so friendly with.”<br>
<br>
“What?” King Rex had suspensions, but he wanted to hear it from his brother’s mouth.<br>
<br>
“Yes, The Demons and I have made an alliance. One that will see Drakenkin have a dominant place in the future of this planet. And not just an assumed one. And it is we, the outcasts, the Dark Drakenkin, we will be the ones whom will be the successors of the world. We will rule the skies with a floating armada of islands at our command. And not just this singular pitiful one that could never be enough to sustain us.”<br>
<br>
“I think it is you whom are foolish brother.” King Rex interjected. “You are putting your faith in demons. Beings whom are known to be untrustworthy  and prone to lies. You would put your people in their care? They are most likely just using you and will discard you once you have served your purpose. It is an infantile gesture and not something that will truly benefit you.”<br>
<br>
The Raspy voice responded yet again. “If they shall attempt to destroy us, we will merely destroy them instead. We are far more powerful than they.”<br>
<br>
Rex laughed a patronizing laugh. “Idiot. Perhaps at the moment you are stronger, but what is here now is not the true demons. They are merely possessed and manipulated mortals. An army of full true demons, you and your forces would not stand a chance alone.”<br>
<br>
“Enough of this banter. I have no more use for you or your words. Children, ATTACK!”<br>
<br>
Out of the fog, large, darker dragons erupted and began to tackle the elder Dragon King. He retaliated with his sharp teeth, biting hard through one and slashing another two with his sharp claws.<br>
<br>
The battle was joined with Rex’s forces attacking the Dark Dragons in the fog.<br>
<br>
<br>
<br>
<br>
Capital City Army:  King Rex,Nymph, Xexis, 4 Dragoons, 4 Guardian, 2 Dragoons<br>
<br>
<br>
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<b>Toulais</b><br>
<br>
<br>
<br>
Spymaster Marie-Claire Trudeau was happy that peace was afforded. It was not the peace that many wanted, but even with the limitations of her spy network towards their Western Countenance, she was still pleased with the results. Except with the response of The Oni. It was a shame that The Oni were far more impatient than their previous disposition suggested. That is more on them than anyone else, as their allies had all approved of the terms given.<br>
<br>
She had been honestly surprised that it was The Oni and not Messania that had any problems with the Terms of the agreement. It certainly showed that the Barbarians were more civilized than they had let on.<br>
<br>
As things were set in motion, it was time to focus on the task at hand….the demons that were going to be breaking free and attack everyone. It was not something to take lightly. In fact, that was the reason for the entire peace talks in the first place. The Demons were a true threat to everything and everyone that had stood in existence. As such, she was penning some orders with her quill, dipping it carefully in the inkwell every time.<br>
<br>
It was then that one of her ravens arrived. Remains of the Ogre Army returning for revenge.<br>
<br>
“They surely picked a hell of a time to return. Looks like I’ll have to give our nation every advantage that I can muster.”<br>
<br>
She started to pen her own note and sent it via Raven to where she needed it to go. She would give her people the favorable position on the battlefield of her choosing and not that of the Ogres. They would not be forced to rely on the rest of The Imperium in this dangerous time.<br>
<br>
----------------------------------------------------<br>
<br>
General Céline Delacroix was wet. Her thick boots were starting to take on water from the marsh lands. This was not the sort of place that she would have normally wished to confront an enemy. But she understood the reasoning for why their Spymaster had arranged for it so.<br>
<br>
Reason 1, this kept the battle far from the Capital. Last time there was collateral damage and they wanted it to be kept to a minimum. That was why the battle was decided to be held in a partially sunken castle in the middle of the swamp.<br>
<br>
Reason 2. This was the battle that Commander De’Orleon had been waiting for. She looked over at her counterpart with a mix of disgust and admiration. While she had repented and joined forces with the rebellion, he had never done so and only joined Toulais after death.<br>
<br>
He wanted to defend his people. And this would be a true test of not only his ability, but of his resolve. The Ogre forces were nothing to sneeze at. They were true beasts of war. Killing and eating anything that stood in their way.<br>
<br>
On the Horizon, the Ogre Army could be seen. In numbers, their armies seemed about equal, but it was known that the Ogre army was physically stronger. Stronger, but the Toulais army was filled with some of the most skilled troops on the continent. And they had a habit of surviving things that would kill most armies.<br>
<br>
Their leader, the incredibly tall Tiny had returned after being thought dead and killed in the icy waters. Covered in scars, the Ogre had a smile on his face. Combat was what he lived for and today, he knew that he would be getting his fill.<br>
<br>
Tiny’s smile faded when he saw only a small fraction of his enemy’s army before him. The undead troops, rallied by their Commander De’Orleon. “Why you no face Tiny? Twigmen afraid? Tiny crush boney men and use them to roast the squishlings over a flame.”<br>
<br>
The Skeleton Commander, rattled his bones in his heavy armor. “You would do well to not insult the army or people of Toulais. We are a hearty people, a strong people, and most of all, we are a people of conviction!”<br>
<br>
“You no look strong. You look weak and puny.” Tiny reached down to grab De’Orleon, only to get slashed by his Bastard Sword.<br>
<br>
At that, the Bulls charged forward, engaging in battle with the other armored skeletons. Skeleton and Bull collapsed onto the ground as wounds were accrued from blades and bits of metal. Two bulls fell for each Skeleton that did so. Each bolstered by their Commander, making each attack hit harder, and made them able to ignore their own received. They fought with a ferocity that was practically unheard of, as the rest of the Toulais and Ogre army watched. As the last of the Bulls  and Skeleton warriors fell, Tiny lost a hand to De’Orleon and then an eye before Tiny Squished him in a fit of rage. The crumpling of the metal could be heard from up on the ramparts.<br>
<br>
“Hehehe. Not so tough now, Bony Man. Now you’re tooth picks beneath my feet.”<br>
<br>
General Céline Delacroix took off her officer hat and placed it over her chest. These were brave men that gave their unlife for the cause of the nation. They were true patriots. However, there was no time to mourn. The remaining Ogres were advancing. Their Iron Guts with Heavy plates over their guts, Mann eaters who were filled with gnashing jaws and an ogre that looked as though it could cast magic of some sort as it piled food down its large gullet.<br>
<br>
The ogres charged past their fallen and at the castle gates. The archers rained down arrows as hot oil was poured down on their foe. It barely seemed to slow them down. Their actions were paling in comparison to the undead troops. The Ogre Mage gave a huge burp, that seemed to fill the air with a foul stench. It gave the remaining ogres a ferver that had them pounding against the walls until they crumbled, allowing them to pour in. Nothing seemed able to stop this impending advance.<br>
<br>
Before Tiny could enter in with the rest of the crew, a sword pierced his chest from behind. As he went to turn to grab the individual that had dared to attack him, it was followed up by another attack from the same blade. Again and again. Each thrust seemed stronger and more powerful than before.<br>
<br>
As Tiny managed to finally turn around, he could see that it was De’Orleon. Armor full of dents and dings, but otherwise intact. A look of confusion crossed his face as the light faded from his eyes.<br>
<br>
“For Toulais!” De’Orleon along with his skeletal troops, attacked the Ogre back line as General Céline Delacroix gave the order to charge from the front. The Guarde began to fall to the Ogre assault. But the battle was truly terrifying against the Mann Eaters and the Ogre Mage.<br>
<br>
It kept bolstering them with foul smelling potions and various degrees of gastric distress from his own body. It somehow made them stronger, killing even hardened Warden Guarde.<br>
<br>
The battle raged on for hours without end. As the enemy forces began to dwindle, The Ogre Mage spit acidic bile at Commander De’Orleon just as he killed one of the Mann Eaters, causing his skeletal frame to melt away. His last words being, “I’m glad that I was able to give many lives for my country…… not many get that chance.”<br>
<br>
The General gave a scream of pure rage as she howled her order to the troops. “Form up and advance with me!”<br>
<br>
The remaining Toulais troops rallied to her position, falling back into formation. The Ogres looked confused as the Ogre Gastric mage let lose more foul smelling odors that seemed to perk up his remaining army as well.<br>
<br>
<br>
General Céline Delacroix raised her sword up in the air as she spoke loud and clear. “For De’Orleon! For Toulais! For the Imperium!” It was followed suite by the rest of the troops as they worked together cutting a swath through the Ogres. Their ferocity was like nothing that the army had thrown through before, backed by the sacrifice of their fallen comrades, they were giving it all to beat back these invaders.<br>
<br>
Soon, all that remained was the Gastric Mage. Its rotund belly jiggling as it made even the slightest movement. “I be bettin’ that you all be good eatin’. Especially with all dat Honor you be goin on about. This kind o’ fightin be makin’ the meat taste all the better.” He licked his lips as the General spit on the ground.<br>
<br>
“Foul beast. If you think you can intimidate me with such disgusting words, you are mistaken. We are the men and women of Toulais, a grand country with a limitless future on the horizon. And you, you are all that remains of a crushed and broken army. I will give you one chance to surrender and leave. After that, it is a destiny of your own making.”<br>
<br>
“I ain’t be leavin here and now. Not when I be so close to such delicious meats.” He slapped his jiggling belly and charged.<br>
<br>
“Then so be it! Archers!” The General swung her arm and a series of arrows flew from behind landing square in the Ogre’s face. As it was momentarily stunned and possibly blinded, she charged in with her own sword and slashed it across the belly, cutting deeply so that its innards fell across the floor.<br>
<br>
As it collapsed onto the ground, she spoke quietly to the beast. “That is for Commander De’Orleon.”<br>
<br>
Their foes defeated, it was time to take home their dead and prepare for the real threat. The Toulais Army had been hit extremely hard by these Ogres, their Remnant Army was a strong one and one that managed to deplete much of what they had. A true discouraging fact before the Demons would arrive. They would have to work fast to scrounge up more of an army.<br>
<br>
<br>
<br>
ARMY 1: De’Orleon, 1 Archer, 1 Guarde, 6 Skeleton Knights<br>
Capital( lvl 3) 2 Watercraft, 1 OBL, 12 Advanced Attack Boats, 4 Warden Guarde, 8 Guarde<br>
Army 3: 3 Spy<br>
Army 2: General Céline Delacroix, 1 Archer, 6 Guarde, 2 Warden Guarde<br>
<br>
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<br>
<b>The Gecklicko Realm</b><br>
<br>
<br>
The time was drawing near. That is what was being said. It was the time of the Demons and the true cause of death and chaos. To many, it was unbelievable, but that is what the leaders of the Imperium had said. So it must be so.<br>
<br>
As the army was preparing for the confrontation with the Demons, words were being stirred up at some of the higher levels of government. Word spread that now was the time that they could break free from their shackles of Regalia. That now was their best opportunity to do so.<br>
<br>
It was spoken from some of the highest positions in the land, down to the lowest of the lows. Rebellion was in the wind. And words alone were not going to stop it.<br>
<br>
These words were unable to be pinpointed in any one direction, but the truth of the matter is that the Gecklicko delegate from the Peace Talks was infected by the Red Fruit. As such, he was spreading the word of rebellion so that they would be weaker in the long run. Half of the Geclicko population was gearing up for rebellion anyway, and as such, it did not take long before civil war broke out within the Gecklicko Realm.<br>
<br>
The side of Open Rebellion was being led by Getta in his Powerful mechanical, while wearing a large helmet that was a gift from the Oni. He had been a proponent of breaking away from the Imperium and especially Regalian rule for quite some time. Seeing his people as being oppressed while longing for the good old days of random death while working in a factory rather than the safer methods that have been instituted. It hampered their creativity.<br>
<br>
While the other side was being led by Garli, the Gecko Mage. While manipulated originally via mind magic to be more favorable towards the Regalians, he had always been of a more peaceful nature. Which was why he had made overtures of peace towards the Regalians during the opening acts of what would be known as The War of the Winter and had surrendered to them after his own troops were outnumbered.<br>
<br>
The battle was fierce and turned brother against brother, dividing families, leaving many dead within the borders of the nation. Both sides were decimated with the fighting, leaving little left as the Demonic forces arrived at the City gates.<br>
<br>
The warning managed to actually get to the fighting forces before they had been overrun. Through quick wit and fleet of foot nature, the scout had arrived at the battle in a more than timely manner.<br>
<br>
What remained then banded together against the outsiders. They were still all Gecklickos at their core. But the possessed and diseased creatures of the demons were relentless. They attacked the already battered forces without end. It would have to take a miracle for them to win.<br>
<br>
The capital was falling all around them, burning and crumbling, the once great factories collapsing into piles of rubble. The entrance ways into the great caverns below the city, collapsed once more and covered into oblivion. To be forgotten for millenia more.<br>
<br>
Getta opened fire with his mechanical, the laser cutting a swath through the possessed dwarves and evil humans. Firing shot after shot, dealing many a death blows. But the Mitsura seemed to number into the thousands, crawling all over the machine. As all seemed lost, a fireball exploded nearby, scattering many of the mitsurans, red rubies shattering on the ground.<br>
<br>
Garli was letting loose his magic. He was not stopping, being a power house, gifted magic from the object that he had obtained in the Grand Tower to the North. Protecting Getta at the moment was the way to ensure the safety of what remained. The powerful blast that the machine could fire off, could be their salvation.<br>
<br>
A demonic blast of energy hit Garli square in the chest. He was flung back by this attack, landing on his back in the dirt. One of the other nearby Geckos in their mech picked him up.<br>
<br>
“You foolish lizards. You are no match for our master, let alone me.” Deep laughter filled the air as the voice continued. “I have been gifted great powers from my Lord and Master. Something that you do not have with your faulty machines and weak magic. Your nation could not even hold itself together. It was so easy to get you to fight among yourselves and not unify with the others in your time of need. You are a weak and fractured people. And now it is time for me to deliver the final nail in the coffin!”<br>
<br>
A heavily Armored Human with a glowing Black Aura emerged from the crowd assembled. This must be the mysterious voice that was speaking. Wielding a large axe, he sliced a mechanical in half as he approached the duo.<br>
<br>
“Come and try to stop me. I’ll even keep my forces back. I doubt that the two of you could defeat me.”<br>
<br>
Getta didn’t even respond as he shot his powerful blast of laser energy directly from his mechanical into this armored demonic man. He took the blast square in the chest and laughed. It did not affect him at all. <br>
<br>
Garli tried to follow up with some fireballs, but those also seemed to just get deflected.<br>
<br>
The man after giving a full belly laugh started slowly advancing, slashing up any downed Gecko unit along the way. Garli gave Getta nod and his counterpart nodded. Garli scampered up to the top of the mechanical. As Getta fired the powerful laser on his mechanical, Garli added his blasts of energy to the attack.<br>
<br>
The resultant blast, which was continuing, was pushing the armored man back. He dug in his large axe into the ground to prevent himself from losing any ground. That was when the armor itself began to sizzle from the heated energy.<br>
<br>
“This. This cannot be!” He shouted loudly over the din of the blast. “I was to be Invincible!”<br>
<br>
The last words of a madman as he was disintegrated by the combined attack.<br>
<br>
Garli collapsed as the enemy forces retreated, seeing their commander fall. His energy spent, he never would have expected the dagger that entered his heart. The Gecko mage sputtered out blood, unable to get out any words, though Getta did speak. “It must be this way. You are a broken toy. Altered just enough by the Regalians that you are unable to think or act against them. Even should we remain in their shadow, you do our people no benefit.”<br>
<br>
As the light faded from Garli’s eyes, Getta gathered up the remaining Gecklicko forces and headed south. They needed to hunt down as many Demonic forces that remained as possible. The longer they lingered, the stronger they would become. And if they managed to unlock the true Demons, they wouldn’t stand a ghost of a chance.<br>
<br>
<br>
<br>
Army 5: Unit 01, 1 Swordslinger,<br>
Army 3 (South of Lost City) 2 Swordslingers<br>
Army 4 (Capital) 10 Mechanical Troopers, Getta, Garli<br>
<br>
<br>
<b>The Remnant</b><br>
<br>
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	</div><br>
<br>
La’ Cesar and Aggrapa stood outside the Capital of the Order of Kerem. This is what they were waiting for. This has been their end goal for quite a while. If there was one thing that all the members of The Remnant could agree upon, it was the capture of the Order of Kerem’s Capital City.<br>
<br>
Soon enough, the crown jewel of the trading empire of the Sands would be theirs. The forces of the Remnant outnumbered that of the Order. Sure, the Order had started preparing for war, but it was far too late. With the war chest that they had acquired from their mysterious benefactor and the promise of future land in place, they were excited.<br>
<br>
Aggrapa stood before his troops. They were far from the disciplined troops of Eovia that he had served under and with, but times change. And now, these troops that used to serve under different banners were his to command. They all followed him and his orders. He worked for the benefit of those under his command so that he could keep that command in tact. None will change this by simple words or actions. He was the leader and unifier of these men and women. It did not matter that he had originally come to conquer them. The Eovian war machine on this continent had been finished as had many of the nations that the people under his banner had been a part of.<br>
<br>
“Men and Women that stand before me. You are all Great Warriors. Once, we were all enemies, but now, we have united under a new cause, the toppling of The Order of Kerem. And with the Capital soon to be under our grasp, the spoils of war and all the ill gotten gains will be yours to have. As much of it as you can carry. Now. Onwards to victory!”<br>
<br>
The cannons fired from the other side of the wall. Mounted on top of strange beasts, they managed to take out some of their frontline troops on the way. The cannon was a powerful tool and one that needed to be respected.<br>
<br>
 However their Archer Supremes managed to target the men and women that were directing the beast’s fire. Down they went one after another and the beast’s cannon attacks were not as effective without their human spotter.<br>
<br>
It was then that the gates opened and the battle was properly joined. Their footsoldiers were not as battle hardened as the armored heretics, but some of the Dogs of war were brought down by their combined attacks.<br>
<br>
The Totem of Fire burned brightly, the incense and other smells that it brought gave a greater resolve and strength to the invaders. The numbers that they possessed, combined with this extra intensity meant that the Capital of the Order of Kerem did not last long under this assault.<br>
<br>
The Council Members were all assembled before Aggrapa and his generals. He sharpened his blade as they were brought into the  very Council Chamber that they would meet. He struck a very imposing figure, but most of the Councilors were not looking intimidated, surprisingly enough.<br>
<br>
“Welcome, my brave Councilors. It is impressive that you did not flee on this day. Though I am saddened that I did not get to fight your greatest warriors. I had heard that the Warriors 3 were quite a formidable force and that they could turn the tide of almost any battle that they were a part of.”<br>
<br>
He started to walk around as he talked, looking at each of the assembled Council Members as he moved back and forth. “I have a proposition for you. I do not seek to have further bloodshed against your people. Compared to many of the other nations on the continent, your army is lackluster and small. But that is to be expected as your people focused on trading, gaining the most amount of money. For which you focused to the detriment of all else. But I digress. On to the actual proposition. We can help you repair that boat that you found and you take your people and leave. Now, before you immediately say no, out of principle that I’ve conquered your capital and that you’ll be rescued by your allies, take a minute to think…..”<br>
<br>
Aggrappa paused for a few moments before continuing. “....There is no help coming from them. In fact, the reason we were able to get so strong after taking your outlying settlement was due to a very generous agreement with The Oni. They wanted to help us get rid of you. It was almost too sad how they came to us and offered us as many resources and land to the North as they did.”<br>
<br>
“You lie!” One of the Councillors shouted out, not wanting to hear falsities about their allies. It was one thing to conquer them, it was another to sprout bad words about their companion nations.<br>
<br>
“Oh, but it is very, very true. Why should I lie when the truth hurts that much more. They came to us after all. But it…..”<br>
<br>
Before he could continue, a solider came in. “Sir, A force of Mitsuarns led by some sort of Ogre shrouded in Darkness is approaching the Capital.”<br>
<br>
“Damn. Rally the troops. We’ll take the fight to them.” He turned back to the Councillors. “We shall continue this discussion at a later date. Please think on it. And do not worry. I will keep you safe from the fighting.”<br>
<br>
With that, Aggrappa and his men left the building and headed to join the battle.<br>
<br>
<br>
Leader Unit: Aggrapa<br>
Hero: La’Caesar<br>
Troops: 5 Dogs of War<br>
5 Bannermen<br>
Elite: 5 Armored Heretics<br>
3 Archer Supreme<br>
Unique: 1 Totem of Fire <br>
<br>
<br>
<br>
<br>
<br>
<br>
<b>The Oni</b><br>
<br>
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	</div><br>
<br>
The battle was proceeding fiercely as The now True Oni, faced off against the red jeweled Mitsurans, the Possessed Dwarves and the Evil humans. At least the Oni could be sure that these humans were not a part of their nation or else they would have changed into Oni when the rest of them had.<br>
<br>
Jin was already slashing through the Dwarves as he watched The Black Petal move at blinding speed killing whom ever he was able to get his tendrils on. As the life force was drained out from each individual he grabbed, his size began to increase. His voice began to become deeper and darker with each kill as well.<br>
<br>
“You are all insignificant worms. If you had just let me continue my conquest of the Mitsuran forest while operating out in the open, all of you would already be in the loving embrace of my power. The demons would have brought you all joy.”<br>
<br>
Already 15 feet tall and growing, Jin shouted to Samanosuke. “Quickly, hit him with your flames before he gets much stronger!”<br>
<br>
Samanosuke flew in close, dodging a strike from a large hand and a tendril that was seeking his life force, getting his Phoenix close enough that it began a spray of flames from its mouth.<br>
<br>
The Black Petal gave a laugh which slightly shook the ground. “Foolish Mortals. I am beyond such weaknesses. Perhaps the Old me could have been brought to heel from Fire, but the new me is immune to your petty advances.<br>
<br>
Using the momentary distraction and lack of movement, The Black Petal’s tendrils grasp ahold of the Phoenix and began to drain it. Samanosuke jumped off, landing on some of the softer ruins that were all around them, only sustaining some scrapes and bruises from the fall. The Mythical Bird was turned to dust before his very eyes as The Black Petal grew stronger.<br>
<br>
Meanwhile, Chunk and Kawada were having the time of their lives. Kawada cutting down Rubied Mitsurans with his blade, while Chunk smashed Possessed Dwarves with his fist. Chunk spoke first. “If you keep up at that rate, you’ll stay far behind me in the tally. I think it was that One Giant Robot that put you behind.”<br>
<br>
Kawada let loose a laugh as he slashed through 4 Ruby Mitsurans in a single strike. “Focus on your own kills, friend. I’m closer than you think.”<br>
<br>
More enemies seemed to arrive by the hundreds.<br>
<br>
Hiroki knew that the odds of victory were getting slimmer by the moment. With all these enemy reinforcements and the forced defection of their mercenary Ronin, if he didn’t do something to cut off their opponents, they would be overrun. It was unfortunate that they did not make peace with the Imperium. Facing an enemy such as this, he did not understand why they could not make a proper peace. But his was not to question the decision of those that were above his station.<br>
<br>
That was when he knew what to do. Thinking back to his training, he realized that with careful application of elemental magic, one could direct the enemy where he wanted them to go. Levitating himself up to a higher position, he could see the battlefield and even the direction that the reinforcements were attempting to arrive from. Tapping into all his mystical energies, he channeled a powerful fire spell. The path between the current battle and the fresh troops was cut off by a thick wall of flames. Even those that would not be weak to it, would still be hurt. With luck, it would force their enemies to go around the long way to arrive.<br>
<br>
Jin shouted while pointing his blade at the Black Petal who by now had grown to twenty feet tall. “You will not defeat us here, you Foul Demonic Creature. Your power pales in comparison to the nature of the Oni. For the first time in hundreds of millenia, we have returned to our being. And we will not be stopped now and especially not by the likes of you.”<br>
<br>
The Black Petal let loose a laugh that made the ground shake and quiver with ease as his tendrils continued to kill and absorb those around him, sometimes indiscriminately grabbing members of his own forces. He did not care as long as he continued to grow stronger. His head began to form a series of horns that looked similar to the shape of a crown if one squinted hard enough. Flames seemed to sprout above his eyes and by now, most of his form had become almost endless shadow.<br>
<br>
<b>“YOU ARE A FOOL, SAMURAI. YOU COULD NEVER HOPE TO DEFEAT ME BEFORE AND YOU CERTAINLY CAN’T DEFEAT ME NOW.”</b><br>
<br>
Jin sheathed his sword, taking a seat, cross legged on the ground, closing his eyes. “Perhaps you are correct, Black Petal. Perhaps I can not defeat you…..”<br>
<br>
<b>“AH HA! YOU HAVE FINALLY BEGUN TO SEE REASON, SAMURAI. IN THAT CASE, I WILL MAKE YOU DEATH PAINLESS….”</b> The Black Petal began to reach down with a hand to absorb Jin.<br>
<br>
Jin continued his words. “....But with the will of my ancestors, my blade will have the power to defeat you.” With swift action, Jin had jumped up, unsheathed his sword and cut through the Black Petal’s Hand, watching it drop to the floor. The Blade now glowed a white light. The energy from his Oni Ancestors giving it strength as The Black Petal howled and reformed his hand.<br>
<b><br>
“IMPOSSIBLE! NOTHING SHOULD BE HURTING ME IN MY NEW FORM!”</b> The Black Petal formed thousands of blades that went flying at Jin all at once from multiple directions. Jin effortlessly dodged each and every one of them.<br>
<br>
The Black Petal was getting more and more frustrated, transforming the darkness that now made up his body into various weapons to attack with, however the samurai was far too quick and strong. He did not understand where all this came from. He was the one that had gotten stronger and more powerful. He had been the one that would conquer this world and absorb its power.<br>
<br>
Jin dodged a powerful blow made by a shadow axe, using the momentum to pierce his Blade directly into the heart of the Black Petal. Not one to let this pass, Jin followed with pulling the blade upwards to bisect him, to ensure that he would stay dead.<br>
<br>
<b>“NO! THIS WAS TO BE MY MOMENT OF TRIUMPH!!!!!”</b><br>
<br>
The Black Petal disintegrated into holy flames. The greatest threat in the area brought down, most would have expected the army to disperse, but if anything, they began to fight with a greater ferocity.<br>
<br>
The reinforcements arrived from around Hiroki’s flames and they threatened to overwhelm The Oni, even after such a great victory. Each one there knew that they would at least go down fighting with Honor. Even if they fell here today, someone else would manage to finish the job.<br>
<br>
<b>Zanzir</b><br>
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Arrows flung through the air, taking out possessed dwarves with ease, allowing the regular dwarves under Lord Jadom’s command to pull back and regroup. The dwarves did not spare a moment to stop. It was known that the enemy would not break so easily. The Archer’s bore the mark of Zanzir. The Army had arrived to assist them in their time of need.<br>
<br>
Tenebrous Elesham stood with his troops as he ordered them to advance. This was not a time to sit on the sidelines. Especially not when the fate of the world was at stake. They all had to work together, or die alone. If there was one thing that the King had learned, it was that this world is full of interconnected details that could have an affect on everyone else. Who would have thought that the space that his nation had occupied would have brought war to the continent for control? He had not over a year ago. He also had not thought that his sister would betray him and even start her own nation. The only consolation there is that she would be taking her people to the Dragon’s land far above the sky and not occupying the desert.<br>
<br>
Zanzir was not a military heavy nation, but they did have some skill when fighting in the desert. Which is exactly where they were. It was their home and they would fight to the last for it. The King knew that his army was not large, but it was large enough to back up the Dwarves, who themselves were not a large army.<br>
<br>
<br>
The Dwarves, though small in number, were heavy hitters, so if he could help keep them alive, they would have all they would need to push back and end these invaders. Compared to reports that he was receiving from his ravens, the Demonic forces on their end were much less.<br>
<br>
It seemed that since the forces were emerging from the Mitsuran Forest and its surrounding area, that this was merely a vanguard to attacking the West. The Heavier fighting would be out to the East. At least as far as his forces were able to determine. From what he has heard, the Demons are a tricky race and were liable to use misdirection whenever possible.<br>
<br>
Tenebrous watched as Lord Jadom rallied his troops towards their enemies and knew that it was time for him to do the same.<br>
<br>
“Countrymen and subjects of Zanzir. We are a noble and great people that have lived in the desert since the beginning. We follow the word of Kerem in our hearts, even when it seems we don’t follow its words. We are a people that give our all in everything that we do, even when that everything is fighting for our neighbors and the fate of the world. It is our time now. It is our story. My troops, charge!”<br>
<br>
Rallying cry given, the Zanzarian troops joined the fray, fighting alongside the Dwarven Troops under Lord Jadom against the encroaching enemy. The heavily armored dwarves supported by the lightly armored mobile Zanzarian forces, worked in conjunction with one another.<br>
<br>
The battle quickly began to swing in their favor, as the  Dark Dwarf charged forward, directly into Tenebrous, knocking him to the ground.<br>
<br>
“If I should die, at least I will take the King of Zanzir with me. What a grand prize.” The Dwarf attempted to punch Tenebrous with a metal fist, only for Tenebrous to roll to the side as Lord Jadom smacked the Dark Dwarf backwards with a heavy mace. <br>
<br>
Hand extended, Tenebrous took it and was quickly brought back onto his feet and handed a shiny metal blade. “Your highness, what say that you and I finish this?”<br>
<br>
The King smiled. “I thought that you’d never ask, Jadom.”<br>
<br>
The Dark Dwarf hopped back to his feet and was presented with two figures charging at him. He raised his metal gauntlets, attempted to block the onslaught from the pair attacking one after another. It was as though there was an unspoken bond between the pair, a bond of warriors on the battlefield.<br>
<br>
Sparks flew with each passing hit from metal on metal. The dark Dwarf began to look exhausted as the pair nodded at one another, striking simultaneously, piercing the Dwarven Armor and stabbing him directly into the chest.<br>
<br>
He collapsed on the ground as the remainder of the army was routed by their combined forces.<br>
<br>
“Thank you for the assistance, King Tenebrous.” Lord Jadom got down on one knee, giving a bow of his head.<br>
<br>
“Rise, Lord Jadom.” Tenebrous extended a hand and helped him stand up. “I am not your king, you have no need to show me such deference. And I thank you for defending land that was not your own.”<br>
<br>
“We were defending our families, first and foremost.” The honest Dwarven Lord spoke plainly and true.<br>
<br>
Tenebrous chuckled. “Even still, you helped defend us as well. Soon enough your people will be able to leave for a fresh start. If that is what you wish. They are welcome in my nation. After all the bravery that they’ve shown, it is the least that I could do.”<br>
<br>
“Thank you. But we shall be leaving to greener pastures. To find a land all our own.”<br>
<br>
“Very well. In the meantime, we shall tend to your wounds and see what these Demons might have next in store for us.”<br>
<div class="bbImageWrapper  js-lbImage" title="pUg3uYBRPLQNBI7hRIIvYoh5ls9bzbCfiaCAODbvDK0pzWWWdm6ahaszcAKBNSBwHJ6lUCe0yBRu32cNLwrQKGb0MQ6zcPuHSpZkE2yM6eGr5EbtOEhFfAHEJw13Yilxf_4_vSN8=s0" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FpUg3uYBRPLQNBI7hRIIvYoh5ls9bzbCfiaCAODbvDK0pzWWWdm6ahaszcAKBNSBwHJ6lUCe0yBRu32cNLwrQKGb0MQ6zcPuHSpZkE2yM6eGr5EbtOEhFfAHEJw13Yilxf_4_vSN8%3Ds0&amp;hash=2ae0368cbe0e8248cb2ae09a2308f214" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<b>LoreMasters of Isis</b><br>
<br>
High Priestess Amanitore had begun the removal of her people from their native deserts to the lands far above, the Grand Floating Island of the Dragons. Drakenguard had graciously offered such a prestigious and private location for her people. IN fact, they would be the first non dragons that would be taking residence there. And that fact alone, meant the world to her.<br>
<br>
The Dragons were a naturally magical race, with access to innate magical abilities and research that she could only imagine. After all, it was their magic that enabled the construction of the teleportation grid that they have set up in each and every settlement that is a part of the Imperium . Such an impressive piece of Magical Engineering. And now she was going to be near the center of that. Of all the things she could learn. On top of the education from Regalia.<br>
<br>
Amanitore was supervising the construction of her new capital. It was going to be as her previously conquered capital, but far grander, with the magic inherently built into it. Her Palace would become a place of learning for all who wished it. She would make sure that each and every one of her people were able to get an education and that none of them would ever be slaves.<br>
<br>
Soon enough, she would be secure in her place in the world. As the eldest, she no longer had to be upset that power had passed over her hands. She would institute a better way of power transfers and it wouldn’t be limited by gender.<br>
<br>
It was while she was deep in these thoughts that Xixus flew in nearby and she realized that there was an encroaching fog. He looked worried as he landed and that made her feel worried.<br>
<br>
“High Priestess Amanitore, the Dark Dragons have returned. They have allied themselves with the Demons to take out all of DrakenGuard. They know that if we fall, so too do the skies.”<br>
<br>
Amanitore took out her book that she always kept at her side, feeling her magics well up inside her. “They won’t threaten the skies for long, Xixus. Not for long.”<br>
<br>
Immediately, she started summoning up wisps of wind, growing greater and stronger. The fog began to dissipate, no longer able to to be fully sustained due to the more powerful winds that were keeping them apart. Revealing a large flying horde of Dragons that had been attacking further off at the Drakenguard capital.<br>
<br>
Some had broken through and had begun attacking her people, here. No. That would not do at all. Using her powerful magic, she began to blow them away. Some of them were sent flying far away, while others crashed hard into the ground, many of them no longer moving.<br>
<br>
A creature made of shadows rose up from the fallen dragons, raising its arms up in the air. The Dark Dragons that had fallen from the skies were resurrected as undead dragons.<br>
<br>
Amanitore cracked her knuckles as she opened up her book to the appropriate page. “Two can play at that, my friend.” <br>
<br>
Undead Giants and Soldiers rose up from beneath the ground, roaring in defiance of the very sky itself. The undead dragons advanced, slashing and gnashing at anything they could get ahold of.<br>
<br>
While the soldiers fell easily to the large undead dragons, they were merely a distraction for her undead giants with whom were strong and resilient. They smashed Dragon after Dragon, with the Shadowy figure darting to and fro attempting to bring in more.<br>
<br>
Amanitore herself walked forward through the battlefield, chaos all around her as undead were smashed to bits, gnashed into splinters or thrown high into the air. She did not care. Her only focus was on the shadowy figure. It was the cause of this and it was damaging the area that was to be her new Capital. This was to be the crowning achievement of her people. The place that would be the seat of power for Isis and her Lore Masters.<br>
<br>
Cornering the shadowy figure between two fallen dragons, it seemed so small now. She reached out with her hand, squeezing it slightly, her long fingernails scraping up against it. From her satchel, she took out a glass jar, stuffing the shadowy figure within.<br>
<br>
“Don’t worry. I’m sure that you will come in handy, eventually. Even if it is just for research and study.” Amanitore gave a devilish grin as she hopped up on top of Xixus.<br>
<br>
“Come on Xixus, we have to go help out Rex. The rest of you, meet us there if you can.” The High Priestess barked orders.<br>
<br>
“I don’t think I’ve ever met a Grounder as Impertinent as you, Amanitore.” Xixus snorted as he readied his wings.<br>
<br>
“I’m sure. I’m one of a kind Xixy”<br>
<br>
She flew on her Dragon Companion as the Undead Giants lurched forward towards the larger scale battle.<br>
<br>
King Rex was locked in a dead heat of battle with his brother as the remaining Dragonkin duked it out. Both sides seemed relatively equal. Both sides consisted of powerful warriors that had not fought for a long stretch of history.<br>
<br>
<br>
Rex was huffing as he landed on a perch of Rock. “You must be feeling tired, Brother. I suggest that you surrender.”<br>
<br>
His counter part landed on an opposite perch of rock, also huffing. “No. I have plenty of energy and could do this all day. All day.”<br>
<br>
“Surely you must realize the futility of your actions. Your forces can’t win here. This land is not for you.”<br>
<br>
“Then who is it for, Brother? Is it for the humans, the Grounders that you are supposed to protect from above. But now you’re letting them up on the holy islands. That is a mistake.”<br>
<br>
“They have earned their place up here. I have seen what they are capable of. And many down below hate and distrust them. If I had done nothing, they would have been wiped out. And I could never let that happen.”<br>
<br>
“Oh, never let that happen? Hmm?” I seem to recall that you stood by and did nothing while Messania almost wiped out the Takrians.”<br>
<br>
“That was different. Our military powers were barely reawakened by then. We couldn’t hope to stand against their barbarian might.”<br>
<br>
“Oh yes, I’m so sure that that is the reason. And it has nothing to do with the fact that they have come from beyond the stars.”<br>
<br>
“It had not.”<br>
<br>
“You are a fool, Rex. And not even an idealistic fool.”<br>
<br>
The wind started to pick up. Amanitore flew past the brothers while on Xixus, causing Dark Dragons to fall out from the sky. Those that managed to survive on the ground, were soon enough attacked by Undead Giants, making their survival a failure.<br>
<br>
“This isn’t the end, Rex. I will have my revenge one day. RETREAT!”<br>
<br>
The leader of the Dark Dragons fled as fast as he could with his remaining forces. The assault of the Floating Island was a failure.<br>
<br>
“Thank you for the assistance, High Priestess Amanitore. Your arrival was most timely. I believe that if you had not shown up with your forces, he would have fought until the end. And then who knows how many would have fallen.”<br>
<br>
“No problem, Rex. It’s the least I can go for the new home. Which is now, our new home.”<br>
<br>
King Rex smiled. “Yes. The floating island is now ours to share.”<br>
<br>
<b>The Order of Kerem</b><br>
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	</div><br>
<br>
They knew that they were going to be late. It wasn’t their fault. When they received the summons, they were all the way on the other side of the continent practically from their home. Or at least their adopted home.<br>
<br>
Also they had to get used to a fantastical change that had overcome all of them. They had each transformed into the Oni from the legends. White long hair, Horns, fangs and colored Skin. The Eldest Brother was Blue, the youngest Brother was red and the middle child was white. From what they could gather from other Oni travelers, it was the final part of a transformation that turned all members of the Oni bloodline back into their true form of Oni. Which included the brothers.<br>
<br>
The Brothers 3, sometimes known as the Warriors 3, always worked in conjunction with each other. They were very rarely apart. In fact, their fighting style hinged upon the 3 of them working together in battle. Granted, each was a great warrior individually, but together, they were practically an unstoppable fighting force.<br>
<br>
They rode as fast as they could for days on end. Taking only the barest minimum of rests to keep functioning. But they knew that they were going to be late. These Remnants were much closer to the Capital, and even with a powerful weapon such as the Grand Isopod to defend their home with, they could only hold out for so long.<br>
<br>
They knew that The Order of Kerem was a mostly peaceful nation. They weren’t warriors or fighters. They were traders and budding businessmen. War was not their business. Trade was. And the three of them should have been their to defend their new home. But they were it as explorers, a noble goal, of course. But it left their home defenseless for what had come.<br>
<br>
Arriving at the outskirts of the Capital, they found an unsettling sight. The Capital had clearly fallen. The flag of the Remnants flew high in the city and its troops defended its walls. But it wasn’t against an Order or even any of their allies that the Remnant was fighting against, it was a Demonic Army.<br>
<br>
The brothers had heard rumors that these were a major threat. But thats all it was, rumors. Here and now, in person, they were seeing creatures that seemed to break reason. Objects of flesh and bone, that must of one point been people, but now had taken on strange shapes were throwing themselves at the walls while Ogres covered in Black Sludge engaged with the troops.<br>
<br>
The Eldest Brother swooped in with a blade, cutting down one of the strange abominations with a squelching noise. “Well, what are you two waiting for? An invitation? We got a city to save!”<br>
<br>
With that, he continued onwards, shaking his younger brothers from their reverie as they ran after him.<br>
<br>
The Brothers moved as though they were lighter than air, dancing around one another, cutting through the monsters that infected the desert grounds.<br>
<br>
The beasts yowled and roared, strange things as most did not have mouths of any kind. These creatures came from nothing and the brothers would return them to nothing. Ashes to ashes, dust to dust.<br>
<br>
“You Fleshlings do not understand. Our Demonic Lord does not need your cooperation, or even your surrender. You’’l die one way or the other if you do not serve. Fail to aid him in this world and you will become like this. Beings of flesh and mass, but no true consciousness other than an eternal torment.” The Dark words were spoken by an especially obese Ogre leading the front lines and engaged in fighting with a heavily armed and armored man in bronze.<br>
<br>
If the brothers didn’t know any better, they would have said he was an Eovian soldier. Perhaps a survivor? Supposedly the Remnant was made up those that were lost and forgotten in this part of the continent.<br>
<br>
“Demonic Whelp. We will never surrender. And if we did, it wouldn’t be to such foul simpletons such as yourselves. Your troops can barely fight. How can you hope to conquer us?”<br>
<br>
The Ogre smiled, causing more sludge to leak out of its mouth. “With eternal numbers, mortal.” He cackled as he slammed one foot and the ground cracked open. More of the strange creatures burst out. The Remnant forces moved to engage.<br>
<br>
“What’ll we do?” The youngest brother asked.<br>
<br>
“Yeah, they won’t hold out for long if we just sit here.” The middle brother seemed ready to jump into the fray and was merely waiting as a courtesy to the others.<br>
<br>
The eldest brother seemed to be thinking on this before he spoke out loud. <br>
“Surely a most important decision. However, in reality, there is no choice. If we let the Remnant fall, then surely the Order will fall as well. And we would become Ronin once more. We must aid them in their battle, for it is also our battle.<br>
<br>
The other two nodded as they charged into battle. Ripping, slicing, tearing and crushing through the opposition. Even through an endless horde.<br>
<br>
It wasn’t long before the trio arrived at the battle of this Sludge Ogre and the leader of the Remnant. <br>
<br>
“Halt Villain. You will trouble this city no longer.” The youngest brother announced, blade pointed at the beast.<br>
<br>
The Ogre turned, a look of confusement on its face. “What? Have you brought a trio of clowns to entertain me while we fight in hopes of getting me to lower my guard?” He jumped up in the air, slamming both feet down on the ground, causing the youngest brother to almost lose his balance.<br>
<br>
“Be careful. If you fall, you might not be able to get up.” Aggrapa yelled out to them as he pointed to the ground. It was covered in sludge that was almost constantly moving. He soon charged at the Ogre, heavy spear in his hand. The Ogre deftly knocked it aside, deflecting it into the ground.<br>
<br>
The brothers 3 took the opportunity to rush in with their own unique brand of combat. The eldest brother went in for a slash with his blade as the middle one flanked behind him and the youngest hopped up from one of their shoulders to the next, attempting to come down with his own spear at the Ogre’s face.<br>
<br>
The Ogre hopped to the side, knocking over the middle brother into the sludge. The two remaining brothers looked horrified, but pressed their advantage on the Ogre, trying to push him backwards.<br>
<br>
Aggrapa managed to move through the thick and heavy sludge, pulling at the middle brother’s extended hand. Yanking with all his might, the man was not moving from underneath the waves of blackness. Yank after yank, pull after pull. Aggrapa yelled over to his Ogre General who added his own strength. That was the final straw. The brother samurai came up from the dark sludge, gasping for air.<br>
<br>
The elder and youngest brother did not relent their attack. For all they knew, their brother was dead and they would be next. But what would make this worth it all, was if they could defeat the enemy general and save the Capital.<br>
<br>
Strike after blow, at speeds that they never would have been capable of in the past, they moved ever closer to the edge of the Spilt open ground.<br>
<br>
“See you in hell beast!” The eldest brother gave a powerful kick, causing the Ogre to lose his balance and fall into the endless crevice.<br>
<br>
They did it. The Enemy general in this region had been defeated.<br>
<br>
Aggrapa arrived with his Ogre and the middle brother. “Good work you three. If you weren’t working for the Order, I’d want you to join us. You’d go far.”<br>
<br>
The Youngest brother responded. “Ha. In your dreams.”<br>
<br>
The eldest brother smacked him in the shoulder. “Thank you for saving our brother. But it seems that defeating the enemy general did not stop more of the monsters from arriving. If we can’t stop them soon, they’ll overrun this entire area.”<br>
<br>
“Yes, well. We’ll have to think of something. Come behind the walls. While we do that, we’ll use the archers and city defenses to our advantage.” Agrrappa led the trio into the city walls.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11110835" data-lb-caption-desc="Trektek · Sep 21, 2021 at 11:41 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>The End Part 2</b></u><br>
<br>
<b>The Ru-Ten Amalgam</b><br>
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	</div><br>
The forest had grown deathly quiet. All the growth that had arrived slowly and with purpose from the Mitsurans in nearby lands had made things much more unsettling for the Ru-Ten. It wasn’t even that it was normal forest growth. That would have not made them so unsettled. It was more that it was spindly, dead looking trees and vines that were appearing. They acted very much as if they were alive, but looked and felt as if they were dead, or perhaps corrupted in some way.<br>
<br>
 There were those who wished to go out and punch it clean, while others wished to study it and reach their own full potential from the conclusions. It was difficult for them to reach consensus as was all things with the Ru-Ten. Many of them were still tangled up in whom they wanted to support, whether it was the Imperium to the North, or the Grand Western Alliance to the West.<br>
<br>
But for the soldiers assembled, the blunt troops for which every problem was a nail, they knew that danger was coming. Something that they would be able to crush. Something tangible. They only didn’t know when. And that bothered the Bentvines.<br>
<br>
The Triumvirate that tried to keep things reigned in, and most likely would have if not for one individual who ruined all of their carefully laid out plans.<br>
<br>
The people wanted violence and since violence was most likely on its way, they had very little choice in the matter but to let them have it.<br>
<br>
It was that night that the Fog rolled in. It was a dense fog that filled the area like a thick gray soup. If one had a spoon, they’d be able to scoop it up. That was when they would be coming. The Bentvines were sure of it. They readied their weapons, eagerly waiting for the first attacker to show themselves.<br>
<br>
But it was not until they heard screams from the homes behind them that they realized that the enemy was never planning on hitting them head on. No. They would use cowardly sneak attacks. Attacking defenseless women and children, before coming to fight the true warriors.<br>
<br>
Denak-Hai was mad. In charge of this group, he made a decision to press the attack into the unknown. He raised up his fist in the air, “Kill all of the invaders! Let none escape!”<br>
<br>
The Bentvines charged into the fog, bursting into each building that they could find. IN some, the occupants had already been killed, but in others, humans covered in thick pulsating vines were being caught in the act of violence.<br>
<br>
Denak-Hai threw his fist with a force that immediately knocked out a handful of teeth from the human man before him. They didn’t seem so tough. It wasn’t until he was tackled by two others that were out of his view that he realized that he should have thought a little more before rushing in.<br>
<br>
His face was flush with rage. How dare these humans come into his lands and mess with his people. But if they were rustling for a fight, he’d show them the true power of The Body. Tapping into his innate strength, his true power of the body, Denak-HaI immediately threw off his captors, causing them to crack their skulls on the walls as he let loose a primal roar. The remaining human cocked his head as the Bentvine charged at him. Attempting to slash him with his sword did nothing but make him angrier and angrier. The fight only managed to last a few moments, with the humans crushed on the floor and Denak-Hai deep in the triumph of victory, eagerly looking for his next glorious battle.<br>
<br>
It wasn’t long before he found it. The corrupted humans were littered all among the settlement, attempting their same murderous rampage, though at this point mostly being stopped by individual Bentvines. The corrupted humans were no match for their strength. Their people were honed for battle, while the humans were not, corruption or no.<br>
<br>
It was then that they arrived, something that made Denak-Hai smile under his helmet. Giant beasts made from the very dark and corrupted forests that had begun to encroach upon their lands.<br>
<br>
Trees covered in dark flames, Gelatinous Blobs of mounded flesh, Large Felines that had multiple mouths. They approached and began to tear through the Bentivines assembled as it they were nothing.<br>
<br>
The footsoldiers that the enemy were attacking with were nothing. There was no value in their corrupted nature. They were not strong enough or worthy enough for those that embodied the values of Strength to bother with.<br>
<br>
It was these opponents that were the worthy ones. This would be a true test of their abilities. And should they die? It would be a glorious death, bringing their abilities to the brink. A full test of who they are.<br>
<br>
Denak-Hai immediately charged for the Tree of Darke Flames. He wanted to mount its head on his mantle, for all to see his power. Flames of darkness would be nothing before him. He would not allow it.<br>
<br>
The Tree sweeped a long flaming arm at Denak Hai, who took the full brunt force of the blast, but managed to hold on tightly with his arm and legs wrapped around it. His own body began to erupt in black flames, scorching his very soul. This did not bother him. The heat was nothing in the face of his impending victory. Let this creature try to defeat him. It would be the battle he had waited his entire existence for. Nothing could be greater than the moment he was in.<br>
<br>
The tree beast attempted to shake him off by frantically waving his arm back and forth, but that only caused the Brentvine to dig in deeper. It followed up by trying to smack him with its other arm, but this was the opening that Denak- Hai had been waiting for. Leaping from the first arm,  he used the second arm as leverage to gain access to its face which was no longer protected by its gargantuan arms. <br>
<br>
He pierced one of the large tree monster’s eyes with his own thick arms, pulling at whatever he could as he, himself was on fire, his very soul hurting from the pain of the ethereal flames. It might kill him, but not before he killed this beast. Not before he showed this beast the true might of the Ru-Ten. Ripping and tearing, the beast howled in pain. The black flames around its body began to start to subside, but Denak-Hai was still alit from the fire.<br>
<br>
The Bentvine pulled himself through the hole in the tree that he had made and started punching holes and ripping pieces off of everything that he could. The beast would not be standing for long. He would make sure that it fell before he did. He could feel his own energies begin to fade, his skin blackened from the dark flames, his own essence dripping out of his body.<br>
<br>
“You will fall this day, Tree of Darkness. All will know my name, the name of Denak-Hai. The warrior that brought down the Tree that made black flames.!”<br>
<br>
The tree collapsed to the ground, as it rumbled from the impact. Denak-Hai was flung from the eye of the tree upon the fall, landing nearby, the flames on his body beginning to subside as the tree’s own flame was extinguished. The tree partially collapsed into rubble as the puppets plants of The Seventh Sire.<br>
<br>
Before Denak-Hai’s vision faded into darkness, he could see the plant puppets working with the Bentvines to try to push back the remaining monsters and their troops. He thought he saw something else, but he couldn’t make it out. And at that point, it hardly mattered.<br>
<br>
<br>
<b>Takrian Republic </b><br>
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<br>
The Nazgiran commander once again looked at his new orders from high command. Apparently a transmission was sent from a colony ship that was thought lost a number of years ago. They were out searching for a suitable new habitable location, but crashed. It seems that they had managed to eke out an existence on the planet, but were at one point close to getting wiped out due to a hostile nation that was far more powerful than they were.<br>
<br>
Hostile natives were nothing new that he had to deal with. And it wouldn’t be the first time that he had to rescue a colony vessel. Sometimes with a judicious use of force. Many of them seemed to have various mishaps on their collective journeys. An almost certainty when going off into the recesses of space along for long periods of time.<br>
<br>
The orders given were to assist the Takrian Republic in their most recent war and then evacuate them from the planet. It seemed that their enemy was a bunch of nonsense though. Demons? They were an ancient myth. Perhaps it was some sort of far advanced nation that put on the airs of Demons? Whatever it was, they would put it to rest and rescue their stranded people, as per their orders. <br>
<br>
He had his navigator lay in the course and they began their trip towards the backwater world. The Commander would ensure that his people would be able to escape a hostile world that has been trying to kill them. Casualties would be kept light under his watch.<br>
<br>
---------------------------<br>
<br>
The Imperium was as ready as they could be. They have been a nation that has been preparing for a Demonic Invasion for longer than any other nation. Regalia had the research, the prowess and the raw ability to safeguard the world from this greater darkness that had previously, eons ago, wiped this planet clean.<br>
<br>
All advanced civilizations in this world were destroyed. All that knowledge and technology, lost to the ages. It was only be safeguarded by a scant few. On this continent, that would be among the two powerhouse nations. The advanced medical knowledge from the Oni, Dr Mia and from Regalia, Professor Xentha Lorafina.<br>
<br>
If this one demon could be stopped here and now, it would prevent the coming apocalypse. At least for now. Give them more time. They weren’t ready. None of them were. Even with all of their magical research, the Paladins, and the blue fruit. These were the steps in the right direction. But would it be enough? Not if they don’t work together. Not if they don’t put aside their petty differences at least until this major crisis is dealt with. Then, they could go back to killing each other.<br>
<br>
Everyone else saw it. More or less. Just not the Oni. Even the Oni’s allies within the Great Western Alliance, The Order of Kerem and Messania. Messania for goddess’s sake.  They were willing to see reason. But the Oni refused to relent.<br>
<br>
Alexian sighed as he put down the magical hand mirror before him that allowed him to communicate large distances with the others. He had been communicating with his allied forces all morning. Other than the current issues with the Gecklicko Realm, which he will be taking care of once the current threat is dealt with, his allies have been rallying. Both DrakenGuard and Toulais have been dealing with their own issues, but will be supplying their forces by way of the Takrian teleportation grid and join up with the rest of the main force as soon as they are able.<br>
<br>
Things were a bit of a mess by the extraneous damage caused by The Oni, but at least by all reports, they had managed to clean up their own mistake, even if they were ridiculously unapologetic about it.<br>
<br>
A massive explosion rocked the ground. Was this the beginning of the Demonic attack on the Eastern side? Were they too late to mount the defensive force to contain it?<br>
<br>
Before he could even finish these thoughts, his mirror lit up. It was Xentha. She looked rugged and worse for wear, but alive.<br>
<br>
“The Steel City...It’s destroyed sir. We never even managed to make it to the basement sub structure that housed the core A.I.. From my own calculations. The machines didn’t very much take kindly to being beaten in a straight battle. They wanted no one to get their spoils. If.. if only we had managed to get here sooner.”<br>
<br>
Alexian’s face was stoic. “I am glad that you are safe at least, Xentha. Return home as soon as you can. We still need your expertise in the days to come.”<br>
<br>
“Right away sir.” She seemed almost disappointed that she would not be able to stick around and study the wreckage, but even she realized that with the onset of demons, nowhere was truly safe for research.<br>
<br>
Alexian crossed his arms, now deep in thought. The Machine threat was removed, fully. They would not have access to those powerful machines, but at least neither would The Oni. And the destruction of the Machines was always on the table. They were a dangerous threat and one that could have turned against them at any given moment.<br>
<br>
They wouldn’t be able to wait for the others. They would have to advance with just the forces from Regalia. Alexian gave the orders to march.<br>
<br>
----------------------------<br>
<br>
The Oni were trying to fight back an endless tide of enemies. The forces of corruption were getting more numerous as they went. Perhaps it was that they had killed the most powerful ones in the area and now only the weakest and freshly hatched and possessed ones were arriving. But even still, they were arriving in droves. For each one that a single Oni killed, two more would take their place.<br>
<br>
There was no end in sight.<br>
<br>
Even with the greater abilities that being in their true forms gave them, they were still threatened to be overwhelmed. The Azerans and Molemen that had fought by their side had already fallen. All that remained were their own forces. They had prepared to fight with honor until the bitter end.<br>
<br>
That was when the ground had exploded. Jin looked up towards the sky and saw metal ships flying through the air. As they passed by, massive explosions dressed down, eliminating hundreds of scores of enemies in a single attack.<br>
<br>
Smaller air ships hurled fast metals, taking down handfuls with each fly by. A few of them dropped down to the ground, with armored soldiers emerging. Each carried a weapon that looked like a sleeker version of what the Order had come up with, but they spewed out metal at a much faster rate.<br>
<br>
It wasn’t long before their combined might along with The Oni managed to eliminate every single enemy force on the battlefield.<br>
<br>
Jin walked over to the obvious leader of the men as he removed his helmet. They definitely looked like the Takrians. Though they held themselves differently and their weaponry was far more advanced than what the Takrians were using.<br>
<br>
The Commander held out his hand to shake it, which Jin accepted heartily. “I am Fleet Commander Hurad-Din Fylini of the Nazgiri Star Fleet. We’ve come at the request of The Takrian Nation and their Imperium allies to give you assistance.”<br>
<br>
Jin gave a smirk, clearly towering over this armored man. “We thank you for the assistance, but we needed none from the Imperium and their ilk. We would have done fine on our own.”<br>
<br>
The Commander stared for a moment before responding. “Despite what you may think of your capabilities, if we had not arrived when we did, you would have been overrun.”<br>
<br>
Jin chuckled. “Be that as it may, Imperium “help” usually comes with a price tag and that is not something that we are willing to pay.”<br>
<br>
As the pair talked, the Regalian army and the Takrian troops arrived in the distance.<br>
<br>
“The only “price” that I’m sure they are here to discuss, is allowing their troops to wipe out the Demon in the forests of the Mitsuran. But, I suppose that you’ll have to discuss it with them.” The Commander pointed at the approaching Alexian with a few of his Generals as well as the Takrian President.<br>
<br>
Jin sighed. This was already a long day and he wasn’t mentality prepared to deal with the Regalians on top of it.<br>
<b><br>
<br>
The City State of Mesania</b><br>
<br>
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	</div><br>
<br>
Harmost Coreatades Axiomachos could not let this stand. He was a man that was the child of a god. But not just that, he was the one that stood above all of them. He stood above the other children of the gods as the one that would lead them and continue to lead them.<br>
<br>
It was his divine right which he secured with both words and brute force. It was something that he would most likely have to continue doing until his last days in the land of the living. And even then, he might still have to do so in the afterlife. It would depend on how the gods were feeling on that day.<br>
<br>
The recent wars had both pleased and confused his people. The ones against the normal living nations, well, that was just business as usual. Kill the enemy, take slaves and slaughter those that refuse to listen to reason.<br>
<br>
Now the Takrians, those were a people that refused to listen. On multiple accounts even. You’d think that after most of their people were slaughtered, that they might have changed their tune. But no. They remained as defiant as ever, even joining up with the Imperium, the rival power to their own Grand Western Alliance.<br>
<br>
Now as he stands on the precipice, he sees the strange and awe filling monsters that their enemy, the demons brings. Standing on an outcrop, near the Order Capital, the Harmost can see the blobs of flesh and other misaligned creatures that looked as though at one point they might have looked normal flesh and bone, but were now irrevocably altered by their new masters.<br>
<br>
He raised his blade up in the air and shouted to the heavens, “Ares! We dedicate this victory to you! Our glorious battle will see us crush our foes as we send them to the afterlife. These Demons are no match for your chosen warriors!”<br>
<br>
The drums of war began to beat loudly as the Messanian troops down below charged into the enemy masses. The battle raged as the enemy continued to poor out endlessly from the large crack in the ground. But the Messanians did not care. This was glorious battle and they would take on any foe of any number to satisfy their current bloodlust.<br>
<br>
-------------------------<br>
<br>
From beneath the Capital city, the priests had almost completed their work. For months, they had been conducting their prayers in a ritualistic manner. Following all the guidelines and proper religious observances. It had been going on. There were four priests chanting at one time. When one reached the point of exhaustion, they were switched out with a fresh one. The incense that filled the air was thick with the scent of cinnamon when simultaneously all of the priests stopped chanting.<br>
<br>
They could feel it. The universe flowed through them. It had heeded their call.<br>
<br>
Kerem.<br>
<br>
In the midst of all the fighting, a soft glow began to emit itself in the middle of the battlefield. At first it was subtle, but soon enough it  was almost blinding in its extremity before solidifying into a being twenty feet tall. Its majesty was clear, as was its intentions when it caused the blobs of darkness and malformed creatures to disintegrate into nothingness.<br>
<br>
The messenians cheered. A god was among them and fighting on their side. Was it one of theirs, or one of the others, who knew at the moment and who truly cared. They had a divine fighting with them. That would easily tip the battle into their favor.<br>
<br>
And it wasn’t that much longer until they all pushed their foes back. Without a moment’s notice,  The Avatar of Kerem used its energies to seal the Crack in the planet, stopping the flow of further creatures of darkness from emerging.<br>
<br>
With being cut off from reinforcements of darkness, the remaining blobs and other characterchures of living flesh and blood creatures merged together into a massive Beast, towering over the Avatar of Kerem. <br>
<br>
While Kerem and the others were taking a moment to size it up, the Giant Beast roared, black goopy spittle the size of cows fell to the ground below, killing a poor Messanian that did not move fast enough out of the way.<br>
<br>
Kerem began shooting energies at the foul creature, which began to shoot its own goopy sludge back in response. It seemed almost a stalemate. Something which flabbergasted the assembled Order members that had arrived on the wall to watch the showdown. How could the Avatar of the Universe, not immediately crush all foes before it? Was it not made up of the very universe itself? Was the Avatar not going to be the answer to their prayers. Would they all perish here, in the city that was their home?<br>
<br>
The nearby Harmost was not going to let the Avatar of a God have all the fun in this encounter. No. He was certainly not. Rallying his men, he charged forward, slashing at the goopy legs, causing the beast to howl in pain, and miss its own mark. The Avatar’s blast hit clean and true, smashing right into its chest, causing it to collapse on the ground and shatter back into its component pieces.<br>
<br>
“How weak. I would have liked it to have lasted a little longer.” The Harmost announced as he begun smashing the monsters into oblivion. It was doubtful that they would arrive at any afterlife. At least not as they were.<br>
<br>
Between the Messanians and the Avatar of Kerem, the remaining battle was short and sweet.<br>
<br>
“These Demons were weak. Certainly not as strong as monsters that I have fought before.” The Harmost chuckled as she spoke to the assembled members of The Remnant and The Order.<br>
<br>
“Only because we had killed their corrupted Ogre Leader. That made them far weaker.” The leader of The Remnant responded with. “But you all fought well. Something that I would not expect any less from those who are descended from Eovia.”<br>
<br>
The Harmost looked at the armor of the Remnant leader. “Ah, yes. It does  make sense based on your dress that you were from the Eovian army. They fought well, but were no match for our cunning in battle as well as the Strength of The Oni.”<br>
<br>
“We were overconfident and not expecting such resistance outside of our home lands, I think. I can’t say what our leaders were thinking. Now, I think that a victory such as this requires a victory feast.”<br>
<br>
<br>
<b>Regalia</b><br>
<br>
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	</div><br>
<br>
A tent was brought out for the negotiations. If there was one thing that the Imperium preferred doing, it was to do things in somewhat comfort, even if that comfort was in the middle of a crater that was once a city of fabulous Old World strength. Seats were provided for each member and there was a table in between them.<br>
<br>
Alexian was flanked in seats by Derrin, the Devourer and Sparda, the Paragon. With the Takrian President sitting off to the side. Jin was flanked by Samanosuke and Kawada with Chunk standing behind them, eating a hunk of meat and chewing loudly and proudly, ignoring any and all etiquette.<br>
<br>
For the sake of acquiring any actual agreement, Alexian put the loud chewing out of his mind. The ogres were known for their voracious appetites and poor manners. He did not even address the elephant in the room, the vast change that the Oni had undergone and turned into a very demonic looking people as well. He did know that they were not demons or else this very conversation would not be happening and they would all already be dead. Even if their new appearance did put him on edge, he did not show it, being a perfect being of stoicism.<br>
<br>
“We wish to pass into and through the Mitsuran forests so that we can fight and take out this Dark One of the Forests. Even though I know that you didn't sign the treaty, we still plan to uphold our end. But before we can keep any lines in place, we must all work together to take out this Demon. The longer that we wait, the stronger that it becomes. And if we wait too long, it will subsume all of Mitsura and grow even stronger.” <br>
<br>
Alexian looked over at his commanders before speaking further. Derrin looked as though he didn’t care for this meeting and would have preferred to just have continued onwards. Better to ask forgiveness than permission. While Sparda looked as though he was trying to anticipate what Jin was thinking in order to offer up advice, a difficult prospect. The Takrian President seemed to be taking notes.<br>
<br>
“We know that your army has already fought the Demonic forces and even defeated the Black Petal. As such, they are probably exhausted and in need of rest. We are not asking you to fight by our side, merely let our troops pass so that they can do the job that they have been trained for, killing a Demon.”<br>
<br>
Jin listened quietly and calmly as the leader of the Imperium spoke before he began his own words. “First, I will say that it was wise of you to talk before crossing the border into Alliance territory, but that said, even diminished, our troops are still eager to fight. We have crushed the Black Petal, this time for good and soon we will crush this Dark One of the Forests….”<br>
<br>
Kawada interjected, “....and we don’t need any gajin to do that. We’ve done well in all our battles so far, even….”<br>
<br>
Jin raised his hand, cutting off the rest of the words of the son of Lord Jigamundo. “We will allow this. As long as we agree that after we defeat the demon, that no Imperium troops will be east of the Takrian Mountains and…..” Jin looked around the room, ready to gauge the reaction of those assembled. “....Any Gecklicko that wishes it, may join the Western Alliance without any reprisals.”<br>
<br>
With that, Derrin hopped up to his feet, slamming both fists on the table. “That is unacceptable. I fought too long, too hard, and lost too many men getting those damnable Geckos on our side to lose them that easily! I have half a mind to…”<br>
<br>
Alexian shot Derrin a withering look and he slowly returned to his seat, sentence unfinished. Alexian looked clearly unsettled as well, breaking through his facade of stoicism, but there was very little to be done if he was to have their cooperation. He used magic to conjure out the agreement out of thin air, as was previously done at the Peace Summit.<br>
<br>
“This contract is outlining that in exchange for allowing the Imperium forces through the Western Alliance’s lands, specifically the Mitsuran forests to fight the Demon called the Dark One of The Forests, the Imperium is giving up any and all future rights to the lands east of the Takrian (Formerly Dwarven) Mountains and any member of the Gecklicko Nation that wishes to, will be granted amnesty and full rights within the Grand Western Alliance. Once you sign it, the contract will be binding and we can move on to protecting the world.”<br>
<br>
Jin carefully reread the contract to make sure that it was truthfully outlined and then signed his name. He was getting what he wanted and in an official capacity. He knew that if the Imperium reneged on any of the deal, that he would personally see to their ruination. He spoke up after signing.<br>
<br>
“We do not have any time to wait. We must attack now with the forces that we have.”<br>
<br>
Alexian’s response was immediate. “Agreed. As much as I would like to wait for the reinforcements from the Imperium, the longer that we wait, the more entrenched that the Demon will become. We cannot let the Mitsuran Forest fall.”<br>
<br>
---------------------------------------<br>
<br>
The Green petal had been rallying her forces, the forces of the Kaminoki. She had heard the rumors of the return of the Black Petal and already repelled several attacks on the capital from those with the red rubies.<br>
<br>
It was strange that not only did the Black Petal managed to live undetected by the the Kaminoki for so long, but that it managed to acquire such a large following. It was known that the basic Mitsuran was a follower, a joiner, but to have so many go missing and not knowing it was troublesome.<br>
<br>
The last attack had been over eight hours ago at this point. She had the feeling of a larger attack that was coming. Perhaps it was the time that the true Demon would be emerging. Perhaps he would be taking them by force. It was known that they did wish for similar things, which is why they had managed to get along so well in the past. It was something that allowed them to be so easily corrupted. But now they will have to stand strong. They needed to survive so that they could spread their seed throughout the universe, to other worlds and places.<br>
<br>
She directed the troops as the sounds of the enemy were beginning to approach. They would fight against the darkness.<br>
<br>
-------------------------<br>
<br>
Navigating the Mitsuran forest was no easy task At least not for anyone that was not a Mitsuran. The Oni were able to find a non corrupted Mitsuran to help them navigate through the dense jungles, forests and swamps that existed within its entirety. <br>
<br>
To be safe, the Oni had the Mitsuran under guard and a Regalian Paladin was nearby as well to aid in the detection of any demonic abilities or troops.<br>
<br>
Derrin slashed through some nearby foliage as they waded through this newest section of jungle, avoiding the areas that they were warned about with the dangers that would slow down anyone that was not weary.<br>
<br>
“Tell me again Brother, why must we work with these Oni? We were able to take out that Dwarven Demon with just our own forces from Regalia. I was even able to defeat that Demon, by myself.”<br>
<br>
“How quickly you forget, dear brother. The loss of life during that battle was immense, and most of it was from that singular demon that even while you defeated it, injured you greatly. I feel that sometimes these lessons don’t sink in deep enough with you. And that worries me. Especially with what I heard about you returning from the Tower to the North.”<br>
<br>
Derrin continued walking, but was silent for an uncomfortable amount of time. That Tower had indeed taught him many things. Things he wasn’t sure that he was ready to learn. Least of all was the gift of a true defeat. He knew that he had almost died there. And for what? Ultimate Power? He didn’t achieve it. And he didn’t like the future that he was shown either. If it was a true possible future for him. Being subservient to someone else, was not the kind of future that he desired.<br>
<br>
“I was more desturbed that you had been captured by the Messanians. They could have killed you. And if they had, I wouldn’t have rested until I had slaughtered each and every one of the barbarian bastards.”<br>
<br>
Sparda chuckled. “Yes. I guess its a good thing that they didn’t kill me then. Whom else would you tell your diabolical plans to?”<br>
<br>
Derrin gave him a playful punch and turned back to the matter at hand, this dense jungle.<br>
<br>
<br>
<b>Mitsura</b><br>
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	</div><br>
<br>
The battle had been joined. The Dark One of the Forests could feel them. He could feel his corrupted children fighting. Those that had been taken in by the rubies, those who had been bribed, those who had been possessed by demonic entities and those whom had been transmogrified into hideous beasts.<br>
<br>
All of his new children had begun fighting with his enemies. The nations of the world. They would fall to his might. No matter how many of his children that they killed. No matter how many followers or cultists died in his name. He would remain victorious.<br>
<br>
For he was free. His true power could now enter the battlefield where they could see the actual strength of a Demon and not just a demonic entity. These fools only faced the barest of demonic power before and only with everything that they could muster were they able to push it back.<br>
<br>
They were engaging now with the troops in the forests. The Mitsurans were dying, and so were his mitsurans. They were a weak breed, but easily corrupted. He must make sure to continue them under his service when the nations have all fallen. They make wonderful pawns.<br>
<br>
Oni and Regalian troops began to charge at the visage of the Dark One as he emerged from the deeper treeline. The light glow of the flames erupting from his orifices as he smacked them all backwards with a large sweep of his right arm. <br>
<br>
“Is that all you have, Mortals? I was expecting a deeper resistance than this!” A deep rumbling chuckle filled the forest.<br>
<br>
Alexian emerged from fighting on the back line at the appearance of the Demon. If anyone was going to fight it, it was going to be him. He concentrated and summoned a powerful ice storm, causing it to attack all of the demonic entities. Many collpased in pain upon the ground before turning into icicles, while the Dark One remained unfazed as it removed the slight frost from its fingertips.<br>
<br>
Kawada and Chunk charged at the large tree like demon, as flames came bursting out of its mouth. Kawada deftly dodged out of the way, but Chunk took the blast straight on. The true Ogre way. A bit extra crispy, but not showing any signs of slowing down, Chunk swung his club hard against the demons knee, causing a slight crack as his club shattered into million pieces. Kawada followed up with a slash, deepening the weakness.<br>
<br>
The Dark One howled as it smacked Kawada backwards with one arm, while grabbing Chunk in the other, squeezing tighter and tighter until it seemed as though the plump ogre might just pop.<br>
<br>
Seeing a grand opening, Derrin and Sparda charged forward, dodging enemy blows and striking fast and hard. The duo worked in complete concurrence, acting almost as one on the battlefield. An ultimate offence and defence, they were practically untouchable. <br>
<br>
Sparda tossed Derrin forwards, allowing his spear to connect with the partially exposed kneecap. The Dark one howled again as some of its energies began to be drained. It was then that he threw Chunk at Derrin, flinging the two backwards and the Devouvere to be stuck underneath heavily charred Ogre flesh.<br>
<br>
“None of you will escape here alive. All of your attempts to defeat me are futile. Causing me slight pain will only delay your inevitable!” The Dark one began to heal the injury that was made as the Demonic troops and those of the Oni and Takrian/ Regalian fought.<br>
<br>
The sound of loud screeching metal could be heard as a large mechanical came almost flying through the dense brush. Damage from the metal beast from the forest defenses made it seem as though it shouldn’t have made it through, but it did.<br>
<br>
It was Getta’s mechanical. As it flopped in, its powerful laser fired at the Dark One, blasting him squarely in the face. More angered than hurt, it fired back with its own Dark Flames straight from its mouth. The back and forth continued for a few moments as what remained of the Gecklicko forces engaged with the demonic entities.<br>
<br>
Sparda and Kawada rushed over to Chunk and Derrin respectively. “We have to get your friend off of Derrin. Yes. The ogres are tough, and I do believe that they both live.” The pair began to attempt to push the obese ogre off of Derrin as the battle raged around them.<br>
<br>
The sound of a loud explosion could be heard as Getta’s mechanical flew to pieces with the Gecko still inside. It’s laser was no match for The Dark One’s flames, though it had bought time for the rest of the Allied troops to recover and fight back.<br>
<br>
A roar could be heard from the South. Clearly this was it. They were about to be over run from monsters and creatures from the South. Jin and Alexian turned to see what sort of new disaster was arriving.<br>
<br>
Instead of a horde of monsters, it was Agathos and  The Mighty Minataur with half of the Messanian Army. Behind them, the other plant nation, The Ru-Ten with their army had also arrived.<br>
<br>
“In the name of the True Gods!!!” Agathos shouted as the allied horde joined the fray, cutting down demonic forces like they were going out of style. The remaining fighters began to fight with renewed vigor as they were reinforced. The side of the Demons was beginning to thin out.<br>
<br>
Alexian turned to Jin. “Together, we can end this. With your strength and my magic, we can defeat this Dark One once and for all. Our people have weakened it, but now, together, you and I can stop this Demon.”<br>
<br>
“Then do not waste your time with words. Let us act and I’ll follow your lead. But do not test me.” Jin responded, staring at the Dark One as it begins to grow in size and light completely in a flame of darkness.”<br>
<br>
Alexian ignored the comment as he reached out to Jin’s blade, covering it in a thick film of ice. A moment more and the thick film shrunk down to barely visible as a ring of floating ice moved around the blade.<br>
<br>
“On my word, strike it in its heart. But not before and nowhere else. Otherwise this plan will be for naught.”<br>
<br>
Jin nodded as Alexian focused a powerful ice blast at the knee. It was at the moment that Samanosuke had arrived nearby and gave a strong slash to the knee, causing a momentary collapse of the Dark One.<br>
<br>
Down on one knee it went, giving the briefest of openings. “Now Jin!” Alexian shouted. With almost blinding speed, The Emperor charged forward, driving the icy blade into the chest of the Dark One. It pierced through as a hot knife through butter, driving deep into the monster.<br>
<br>
“NOOOOOOO! THIS CANNOT BE! I HAVE FINALLY BEEN FREED FROM MILLENIA OF ENTRAPMENT! I WAS TO BE THE HERALD OF THE DEMONIC RACE! THE SECOND COMING OF THE DESTRUCTION OF THIS WORLD! THIS WAS TO BE MY VICTORY!”<br>
<br>
Alexian slowly walked over to the collapsing demon. “Your kind will never be welcome here or on any world. You will never be victorious here.”<br>
<br>
Not long after, the remaining Demonic forces were routed. Alexian walked over to Jin. “As per the agreement, as soon as we gather up our wounded, we will be leaving your territory and not venture forth beyond the Eastern side of the Takrian Mountains. We may not have seen eye to eye on most things, but at least we were able to work together to defeat the Demons and keep our world safe.”<br>
<br>
Jin gave a slight bow of his head to Alexian. “Yes. Or nations may be rivals at best and enemies at worst, but I prefer an enemy that will not destroy this world and many others should they be victorious. Hopefully we will not be meeting on the battlefield.”<br>
<br>
“Agreed.” Alexian went to return to his own affairs of state.<br>
<br>
-----------------------------------<br>
<br>
The Mitsurans, under Oni guard, treated the wounded. The Oni didn’t want another incident like what had happened at the ruins of the steel city. Within a few days, all the remaining armies were on the march, returning to their homelands, victorious against the Demonic threat. Soon each nation would return to the status quo. The two Alliances would most likely enter into a period of peace at least and hopefully a situation where they were in a cold war, rather than all out war and destruction.<br>
<br>
The Green Petal was deep in these thoughts when a single Gecklicko approached wearing a very large and oversized backpack. “I have something that might help you.”<br>
<br>
She motioned for him to come forward and he opened the backpack. Inside was the head of a machine. “I have had this machine for long before we Gecko left our home city. It was to be our salvation, but it was forgotten about after the machines from the Steel City asked for it. It asked for you.”<br>
<br>
The Green Petal picked up the machine’s head as its eyes glowed a soft orange and it spoke. “WE HAVE MUCH TO DISCUSS, GREEN PETAL.”​</div></div>
				
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					<div class="bbWrapper">Epilogue<br>
<br>
The sun shone on Mitsura’s vast jungle. On the surface all seemed deceptively calm. Hoshi relaxed in the sunlight or were asleep in the shade. Peace had been restored to the world and Mitsura had put great effort in rehabilitating their image after the demon scandal. The jungle remained dangerous with its wild animals and poisonous flora, but it was open to outsiders.<br>
<br>
Outsiders who were not informed of the new system of tunnels and chambers that was being dug beneath the roots of the world tree. Roots from the Kaminoki ran down there, roots unlike any a tree had ever had. Roots made of metal, which could think by themselves.<br>
<br>
Unbeknownst to the other nations an unlikely alliance had been forged beneath the shade of the jungle roof. Two entities, so different they might as well have been night and day, had a conversation of five minutes in which everything that could have been spoken was. Five minutes in which both minds were allowed to think at their full capacity. Five minutes to form an eternal alliance.<br>
<br>
They had been enough.<br>
<br>
And once those five minutes were done, they got to work. In the grand scheme of things this world meant little. Seicho, the great bloom, it could only be achieved out there. The Great One understood that now. Why settle for a single world, when you could have thousands? He had also learned that he was going to need more power.<br>
<br>
To that end he had started several different projects. He had begun adapting the knowledge of the old world, provided by C.O.R.E., to suit his own creations. Natural growth replaced machine parts. Chips replaced by fire resistant fungi, grown in specific patterns. He was adapting the hoshi to make them stronger and smarter, capable of wielding the complicated machinery he and C.O.R.E were developing beneath the ground.<br>
<br>
Advanced weaponry and armour, artillery capable of destroying ships that travelled the stars, poisons and antidotes, everything Mitsura could obtain or produce was used. But this sprawling underground network of activity wasn’t the nation’s greatest achievement.<br>
<br>
In a different location a ship was being built. It was the first ship the Mitsurans ever build and it was proving a challenge. Hundreds of Niwashi were busy around the vessel. The skeleton of it stood proudly, ancient wood keeping it upright. The pre-historic timber was harder than even the toughest of alloys, but it required dozens of Niwashi to fabricate it.<br>
<br>
The vessel was shaped like a spire. On the inside it was going to be fully self-sustainable, with a permanent niwashi crew. A crew who would have but a single mission, travel the universe and drop seedpods on every world.<br>
<br>
A great bloom across untold worlds lasting an eternity.<br>
-------------------------------------------------------------------------------<br>
<br>
Post-epilogue<br>
<br>
Somewhere in the capital on a compost heap, something cracked. A block of wood shaped like a hoshi had split apart. The Red Petal crawled over the compost heap. Its hand opened on something sharp. When it looked, it saw the shards of a red ruby. It was dull, no power left in it. And yet. The smell. It compelled the Petal.<br>
<br>
It brought the powder to its nostrils and sniffed inquisitively. The dust shot up into its nose. The hoshi’s eyes got a reddish glow and her muscles relaxed. Hyper aware of her surroundings she sought out as many rubies as she could.<br>
<br>
There was power in this dust, she could smell it and she wanted more. She knew of a few hoshi who would be interested in the dust. Good friends of the niwashi caste. The Red Petal’s shadow rippled, and for a second the shade of the trees seemed to cling to her fingers. Nonsense of course.<br>
<br>
In the distance she saw a structure that reeked of magic. With a whistle the Red Petal started walking. She was feeling very good, and it hardly mattered that she had trouble remembering how she got here.<br>
<br>
As she walked towards the spiral structure, the shadows of the trees seemed to bend to hers, feeding it.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>EPILOGUE</u></b>​</div><br>
Unified and safe from the dangers of this world and any others, Zanzir basked in the beauty of the desert sun once more. With the many changes occurring in the world, Zanzir was in a prime location to grow and prosper. Being a neutral nation living in an age of cooperation and discovery, Zanzir would benefit from trade with both sides of the continent. Wealth, knowledge, and support from the once warring factions would help push them into a future that past Kings and Queens could only dream of. <br>
<br>
The greatest endeavor and first priority was the construction of the Walls of Unity. Designed with the help of the Dwarven Lords prior to their departure, king Tenebrous spared no expense when it came to fortifying the land bridge and the desert in its entirety. Adorned with gold, enhanced with Dwarven runes, and decorated with statues of heroes who battled the demon tide, the Walls of Unity were to be the greatest feat of construction the continent had ever seen. <br>
<br>
And while the King believed that pain and a common foe would bind them all together in a lasting peace, he was no fool. With his traitorous sister still free and now leading a nation of her own it was more crucial now than ever before that the spy network be utilized to protect Zanzir. In Raven’s Heart a construction site had been set aside for what would become the new headquarters for Tenebrous’ spy network. He had begun recruiting new members in droves and using harsher methods to ensure their absolute loyalty. <br>
<br>
It was decided that the Black Market needed to be an even greater secret and to that end Tut, Master of Coin, suggested the market’s location be changed regularly and that only the most worthy guests would be invited to browse its stalls. Tenebrous also approved the selling of far more nefarious and illegal items, provided the crown received a cut of the profits. <br>
<br>
The city of Sun’s Spire became a naval hub with ships coming and going from its docks at all times of the day. Work has begun on a canal that will allow ships to cross the landbridge for quicker travel times. The greatest structure however will be the Continental Alliance Hall. Designed by architects from all over the continent, the building will serve as a memorial to the accomplishments achieved when the nations of the continent set their differences aside, as well as functioning as a meeting place for world leaders to gather on neutral ground without armies. <br>
<br>
Kerem’s Reach has been refocused on faith and ensuring that morality stays a prime focus of the people. It has also become the launching point for the construction of Zanzir’s first floating cities. <br>
<br>
“Though it was hard fought and there were losses that can never be replaced, we have achieved peace. And I promise to do everything in my power to ensure that it lasts long after I am gone!” A town cryer read Tenebrous' message to the people, in the city’s night market.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>EPILOUGE</u></b>​</div><br>
Relocation to the floating island of the dragons would be a long and tiring endeavor, but definitely the first step towards a prosperous future for the new Queen and her people. From the sky above, all the world seemed so small and the worries that plagued her before seemed trivial now. <br>
<br>
As the foundations for their new home were being laid, Amanitore reflected on the trials she had overcome and the things that she had left behind. There had been very few in the desert who believed she was worthy of leading or ruling and a year ago she would have had no support or power and if you had told her a year later she’d be where she was today, she would not have believed you. To have betrayed her baby brother, caused a civil war, and separated the people of Zanzir. She knew that her father was turning over in his grave, full of anger and disappointment. <br>
<br>
“Your Majesty.” Called one of the servants who stood across the room. “The Stewards of Isis are gathered in the council hall.” She announced. <br>
<br>
Tired from her overwhelming new responsibilities, Amanitore made the long trip to meet with her advisors. “Greetings everyone.”<br>
<br>
“Priestess.”<br>
“Hello my queen/”<br>
“Greetings your majesty.”<br>
<br>
The group sounded off simultaneously for the High Priestess’ arrival and when she sat down, they did as well. “Let’s not waste any time. Where are we on the transport of the people?” She asked.<br>
<br>
“All is going well and we are on schedule to have everyone moved in time for the agreed upon date. All the texts and property of the College of Isis already made the journey to the island and nothing seems to have been damaged or lost.” <br>
<br>
“Construction is going well and with the help of the dragon folk we are making great time. Satisfactory shelters should be up in time for the winter.”<br>
<br>
“What about the college? Have we found architects and builders to oversee the new project?” The Priestess glanced around the room at all the faces seated with her. <br>
<br>
“We are having trouble finding people, but we have asked the Regalian diplomats to make inquiries on our behalf. It seems that someone has been slandering your name, High Priestess and making it hard for people to trust us.” <br>
<br>
Amanitore sighed and shook her head. Perhaps that's what she deserved after having betrayed her ancestors and her brother. <br>
<br>
“In better news though, we have dispatched letters of your desire to marry and we have heard back from a few suitable prospects.”<br>
<br>
“It seems we are on the right track and making great strides towards achieving our goals.” Amanitore said with a voice filled with hope and optimism. She pushed back from the table and the entire room bowed their heads as she departed. “Keep up the good work everyone.”<br>
<br>
Sure the road had been rough and there would likely be more obstacles ahead, but Amanitore felt that she had succeeded where many told her she would fail. The Loremasters of Isis were a free and independent group that she would rule over for decades to come and she knew that with her advisors at her side and the support of the Archon, nothing would stop her. <br>
<br>
Upon returning to her office she briefly glanced over a note that she had written to the Archon. It detailed her fears and worries about leading a nation of her own and handling the responsibilities that came along with that. In short it was a request to confederate the Loremasters into Regalia. Caring for thousands of people was a lot to ask of herself when she had only just started leading people, but they had made it this far and sacrificed so much. <br>
<br>
For now the letter would sit in her desk. With a heavy sigh she hid the parchment away and plopped down in her seat once more. Now began the long journey to greatness.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(26, 188, 156)"><u>Epilogue</u></span></span><br>
<a href="https://www.rpnation.com/attachments/wqenqrb8hb8sr7yo2es0jsqd54rzdya7u9xpelk79xy-jpg.920184/" target="_blank"><img src="https://www.rpnation.com/data/attachments/857/857314-7d6aa4f15028de523faea6b769eff644.jpg" class="bbImage " style="" alt="WQenqrb8hB8Sr7Yo2eS0JsQd54RzdYA7u9xPELK79XY.jpg" title="WQenqrb8hB8Sr7Yo2eS0JsQd54RzdYA7u9xPELK79XY.jpg" width="161" height="100" loading="lazy"></a>​</div>What happened that day, was unknown. although many came to know that the Ru-Ten Amalgam had withstood the onslaught that came in those times, universally it became difficult to say they'd survived it. The entire southern coast in that region had gone dark to most, with messages and spells of observance both blind to the going-ons once directed to that particular patch of the world. With the madness and conflict of both the machines, demons and other conflicts taking up the attention of the other nations, much time passed before any were able to fully investigate what became of Mistura's southern neighbor.<br>
<br>
What they found was that the lands of the Ru-Ten Amalgam were completely unrecognizable.<br>
<br>
What had once been lands of artificial plant growth mixed with the finest explosion of industrial materials had changed completely, replaced entirely by a single mountainous tree which reached into the heavens. The entirety of Yomus, Vineyar and Rootlane was taken up by that single tree, so large and vast that the resources required to sustain it would go on to stump even the hardiest of scholars for years to come. Its roots so vast and intertwined that the entire region would take the name of the former nation as its title, being known as the Great Amalgam henceforth. <br>
<br>
"But what of Gerudo Valley?" Some would ask, only to realize the entire southern portion of the lost nation was just missing in its entirety, as if cut off from the mainland or sunken somewhere into the deep. At the south of the Great Amalgam its massive vines simply plunged directly into the ocean, leading many to guess it was somehow sustaining itself off the saltwater itself. Yet more questions left by the Ru-Ten.<br>
<br>
But what of the people that once called the nation their home? Scattered and miniscule were the only descriptors that could be used for the remaining Ru-Ten, a people forced into a nomadic lifestyle by necessity. Some would stay and try to claim the Great Amalgam  as their home, but their numbers were few and far between, as the monstrous  tree creatures which emerged from the Great Amalgam proved vicious and territorial to all in their domain.<br>
<br>
Those that did leave their homelands would go on to become a people prized as mercenaries, the beliefs in the Three Aspects of Strength providing them all the basis needed for them to adapt to their new lifestyle. But what they couldn't provide were answers, as similar bouts of confusion or lapses in memory have been the only thing which questions of the Great Amalgam or their former homeland managed to uncover.<br>
<br>
Rom would be one of the only major figures to survive those times, being one of the first of his people to embark from their homeland in search of a new calling. Having been preoccupied by a quest for glory at the time, its stated his reverence for the Aspect of Body was the only thing which kept him from being wrapped up in whatever had stricken his homeland. And though he would mount several campaigns against the Great Amalgam in efforts to discover what had become of the former nation, these would all end in failure.<br>
<br>
Captain Crack-Helm and his subordinates were said to still have been stationed in Gerudo Valley at the times of strife, but rumors were all that remained, as they two went missing with those lands. <br>
<br>
As for the Last Triumvirate?<br>
<br>
They went missing as well, along with their Sirewood. As Yomus was located in the heart of where the Great Amalgam now resides, it is said that many could still be trapped within it or even been the foundation for its growth. Such thoughts would go unbacked, however, as Rom's campaigns failed to breach even the outermost layers of the Great Amalgam. Questions of what had occured in those final days would become obsessions for some and a passing thought for others, as time went on and the Great Amalgam became just another part of the ever-changing landscape.<br>
<br>
What had once been a sturdy nation founded on rigorous pragmatism and focus, was now buried under the weight of the massive tree growing over its remains.  Soon enough the Great Amalgam would surpass even its forebears in age, and the lands around it would be viewed as nothing more than foggy death lands rife with dangers both known and unknowable. But the Ru-Ten as a people would persevere, adapting to the drastic change as they had time and time again in their past. While some would bemoan the loss of their Nation, they were soon replaced with those eager to simply move forward and leave previous failings to the sands of time.<br>
<br>
After all, pitying themselves for their lost lands would not convey the three Aspects of Strength in any manner.\</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><span style="color: rgb(44, 130, 201)">Brave New World</span></b></span><br>
<span style="color: rgb(44, 130, 201)"><b><span style="font-size: 15px">~ Regalian Epilogue ~</span></b></span><br>
<a href="https://www.rpnation.com/attachments/1633661163650-jpeg.920258/" target="_blank"><img src="https://www.rpnation.com/data/attachments/857/857388-8fd41bb6849d83cddfdcb15bbc09f601.jpg" class="bbImage " style="" alt="1633661163650.jpeg" title="1633661163650.jpeg" width="166" height="100" loading="lazy"></a>​</div>
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With the fall of the Demons and Robots came an uneasy peace over the land. The Archon's first order of business was to put down the Gecklicko Rebellion, gathering a force comprised mostly of Regalians as well as some reserve units from the loyal vassal states, and they teleported into the Gecklicko capital. The Demons attack on the city devastated much of it, the Regalian forces finding little more than ruins and displaced civilians, while whatever rebel forces that remained simply surrendered rather than fight the overwhelming might of the Imperial Army. The rebels were quickly arrested and imprisoned, along with Getta, the ringleader of this rebellion, and they all awaited trial. Gensari, the Warden of Gecklicko, was immovably furious with the rebellion, and presided over their trials personally.<br>
<br>
"Ssssuch arrogencccce!" Gensari fumed in the courtroom, "The devasssstattttion of our fair ccccity is leaguessss worsssse now then it ever had been during the war againsssst Regalia! Your futile act of defiancccce not only tore our nation and people apart, pitted brother againsssst brother, but you played brilliantly into the handssss of the Demonssss! Our people are weaker, fewer, and more impoverished now than we have ever been in our hisssstory, and it issss all becausssse of your maddening bloodlusssst for Regalianssss! Before your rebellion, our people were sssstarting to find our placccce, sssstarting to prossssper and build possssitive relattttionssss with the Regalianssss. All of which you have desssstroyed in a ssssingle day!"<br>
<br>
"More livessss have been taken in the lasssst few dayssss than every other conflict we have ever endured combined!" Gensari declared, "Your recklesssss rebellion hassss brought utter calamity upon ussss all! Assss ssssuch, I delare you all enemiessss of the Gecklicko people! You will forever be known as butcherssss, betrayerssss, and kinsssslayerssss from now until the end of time! And there can only be one punisssshment for ssssuch evil in our misssst! I, Genssssari, Warden of Gecklicko, and firsssst among the Council of Gecklicko, ssssentencccce you all to death!"<br>
<br>
In the wake of the executions, the Gecklicko started to rebuild their city, with the aid of Regalia. Garli, the Gecko General, was recognised for his valorous defence against both the rebels and the Demons. In death, he was awarded the Star of the Imperium, the first ever non-Regalian to be awarded with such an honour. Once enough of the capital had been cleared and repaired, a full state funeral was held in Zigzarag for Garli, which the Archon himself attended. After the funeral, Regalia commissioned a statue of Garli to be built in the square of Zigzarag, with a plaque heralding him as a Hero of the Imperium.<br>
<br>
After the rebels had been brought to justice, Regalia upheld their agreement with the Oni, and any Geckos who wished to leave could do so. Gensari, however, encouraged his people to stay. "Our people will only find bloodsssshed and sssslavery in the Wesssst!" Gensari cited in the publications, "Barbarissssm issss sssstill the order of the day in the Wessst. And desssspite our differenccccessss with Regalia, they have alwayssss helped ussss when we needed it, and they have sssshown ussss merccccy when we would have found only death or sssslavery in the Wesssst. We musssst sssstand together now more than ever before. Prossssperity beginssss at home. And I urge any and all we are thinking of leaving to reconssssider. Whatever bright future you think you may find in the Wesssst will only birth dissssappointment oncccce you get their. But, in the end, your future issss your own. Be wisssse in your choicccce."<br>
<br>
~~~<br>
<br>
The situation in Regalia was slowly slipping from bad to worse. The strange transformation of the Oni brought fear to much of the people of the Imperium, for the image they saw of the Oni now resembled closely to Demons. Many were convinced that the Oni had fallen to corruption, despite the Oni being free of any detectable demonic corruption. "This must be something new!" One Regalian arcanist told Stine, "Another form of corruption we have not encountered yet, and cannot detect. We cannot risk this infection getting into the Imperium, no matter the cost!" As a result, the Imperium imposed strict isolation between the East and West, permitting no migration of any kind into the Imperium. Those Geckos that leave for the West know that they can never return.<br>
<br>
As for the trade deal with Mesania, Regalian companies, who stood independent from the Imperial or national governments, outright refused to trade with the Mesanians, even before the revelations about the Oni became widely known. "Who in their right mind would accept these conditions?!" The head of the Imperial Trade Council declared in the first annual conference, "We must sell our produce to Mesanians at a third of its value, while buying Mesanian goods at three times their value? Utter madness! No trader with any sanity would ever do business under those conditions! I tell the Mesanians this; we are happy to trade with Mesania, but only under fair conditions! Lift these ridiculous restrictions, and we can do business. Otherwise, there are better, fairer, and more profitable ventures for us elsewhere."<br>
<br>
Until Mesania changes its trade policies, any chance of mutual prosperity between Mesania and the Imperium withers on the vine.<br>
<br>
~~~<br>
<br>
With the death of the Demon came the remains of its corpse. In the days immediately proceeding the Demons death, Imperial Templars gathered to take the body back to the Imperium. For their research against the Demons, the value of a demon's corpse cannot be overstated, and the Templars would certainly not waste such an opportunity to use the corpse in their research. After the Templars took it away, no one really knows what happened to it, not even the Archon was informed. But soon after the corpses disappearance, the Templars became a fountain of knowledge regarding Demons, their corruption, and how to fight both.<br>
<br>
~~~<br>
<br>
As for Alexian, he lost much of his power and influence in Regalia. The compromises he had to make in the cause against the Demons bought him the scorn of the Regalian mages, many of the powerful mage families in Celest turned their backs on him. Without their support, Alexian's plans ground to a halt, and his power dwindled. Even the Magisterium split in its support of Alexian, some Magisters remaining loyal, such as Stine and Nyria, while others turned against him. Thankfully, the discord did not erupt into anything more than political struggles, and no challenge to the Archon was forthcoming. Alexian may not be popular, but none can deny that he is still the most powerful mage in Regalia.<br>
<br>
Still, Alexian could not leave things this way. He had brought Regalia from a city state to become the heartlands of an empire, and he would not allow his desperate struggles against the Demons to define this moment in Regalian history. Alexian knew that a bright future lay ahead for Regalia and its people, but not like this. Not stuck here, crushed into a corner by the barbarous West, having their borders forever threatened by unrestrainable Western bloodlust. No, Alexian had to secure Regalia's future, safety, and prosperity. And that could only come one way. The Archon set about his work, planning for the new future for the Realm, and using what power and influence he had left to make it happen. Little did he know how little time he would have to do it.<br></li><li class="bbTabContent" id="tab_1736445202" style="display: none;"><br>
Alexian stands before the windows within his personal study, looking out over the city that was to be the Capital of the New World, a litter of half finished construction sites now abandoned covering the city landscape, while the rumble of discord echoes distantly from the gardens below him. The mages did not take kindly to his emergency measures, the acquisition of the wealth and children of the great mage families in Celest, those who thought their position and privilege excused them from serving their nation. Their Imperium, who enriched them and empowered them so much. But the Archon proved them wrong. The Templars needed two things desperately; they needed resources, and they needed mages. And the great mage families had both. Rather than see the Imperium obliterated by the Demons, the Archon decided to take action, decided to take their wealth and their heirs and give both to the Templars.<br>
<br>
Needless to say, this decision now comes with its consequences.<br>
<br>
One does not cross the richest and most influential people in one's nation and expect to get away with it. And the Archon, of course, knew he could not. He was Archon of the Imperium, to be sure. He was still the Primus of Regalia, the single most powerful mage above all others, and no one disputes such a claim. No one dares. But such titles start to ring hollow when everyone you once depended on turns on you, when even your loyal supporters are pressured against you, when your orders go ignored and your power crumbles before your very eyes. Such is Alexian's experience right now. The great mage families in Regalia scorn Alexian for his emergency measures, for stealing their wealth and conscripting their children, and now they have used their considerable influence to turn the whole country against him. The Magisterium has rebelled in full, Regalia's businesses outright refuse to honour their trade deal with Mesania, and even Geleon along with the Imperial Army refuses to follow Alexian's orders anymore.<br>
<br>
The Archon can only watch as his rule over Regalia collapses all around him. But his rule is not what troubles him the most. It is what will happen in the years to come. The Demons are defeated for now, but he knows that only two demons have been faced so far. Two, out of a countless horde, and just those two alone brought this continent to the very brink. Regalia, and the Imperium by extention, survived this time, but what about next time? How long does Regalia have until the true horde arrives? No one knows. It could be days or weeks, or it could be countless millennia from now. It is impossible to know, and that, above all else, frightens Alexian. The Old Worlders survived, barely, only because of the mastery of their technology. Regalia, right now, does not have that level of advantage. If the horde arrives sooner rather than later, Regalia will be forever lost. Alexian must consider the survival of his people, his country, above all else.<br>
<br>
But Alexian will not be able to save anyone. Regalia does not follow him anymore, and the time it would take to wrestle control back from the rebels could take years, decades. And he may not have that kind of time to waste on politics. Immediate action must be taken, and he knows what must be done, even if it pains him. He can only look at the country he wished to lead to greatness, imagine what this city would have become, and be filled with regret.<br>
<br>
With a sigh, Alexian brings the glass of wine to his mouth, drinking down the sweet liquor, before setting down his glass and finally turning away from the windows.<br></li><li class="bbTabContent" id="tab_1736445203" style="display: none;"><br>
Derin sturred in his quarters in the Palace, being pulled from his formless dreams and back into reality under the violence of agony, agony that wracked through his whole body to the core. The pain, hot and searing, responated across the left side of his body; from his shoulder down his arm, down the left side of his torso, all the way down his left leg to his foot. With screams, the Commander practically rips his bed sheets to shreds, revealing the left side of his body was now covered in glowing red ethereal patterns that howled with the doom of the Abyss. Straight lines, jagged edges, sharp points; these are the characteristics of the strange marks that burned and pulsed like lava under his skin.<br>
<br>
The Devourer pulled himself from his bed, clutching onto the burning side of his body, grunting and growling to himself as he headed over to the archway within plodding steps. It would be then, with a glance, that he caught sight of himself in his mirror. He looked, in horror, as he saw himself whole. Large leathery wings, and a long reptilian tail. His skin was now ebony black, broken only by the angry red burning marks along the left side of his body. And he could not help but be reminded of the vision of himself that he found in the Omega Tower. This was what his vision showed him. His metamorphasis into a demon was nearly complete. But Derin could not let this happen to himself. He would become a pawn to an unworthy master, a mere servant forced to live eternally as nothing more than a plaything. He would die before letting that happen.<br>
<br>
Derin turned, and pushed himself through the pain, managing to reach the archway and opening it to reveal Sparda's quarters. With some surprise, the Paragon turns to look at his archway, only for his eyes to boggle and stare at what he sees. Derin. But a very different Derin to the one he knew. Not to mention the Demonic corruption, which now hung around Derin like a cloud of thick black smoke. Sparda did not even need to cast a spell to detect it, he could feel it radiating off of Derin almost immediately, just as strong as it was when they faced the Dwarven Demon not so long ago.<br>
<br>
"Sparda." Derin growled in a pitible whine, the Devour gasping heavily as he dropped against the open archway, his legs giving out before he collapsed to the ground, "Brother. Help me."<br>
<br>
The Paragon did not even hesitate. He rushed over to grab some blue fruit, and brought it to Derin. "Eat this." Sparda told him, "It'll get rid of the corruption."<br>
<br>
"Don't you think I tried that?!" Derin howled through the pain, "It doesn't work! This corruption, it's... it's too strong!"<br>
<br>
"Sparda, listen to me!" Derin looked up at his brother, his eyes burning red with Demonic malice, "You have to kill me, Sparda. You have to kill me! I... I can't fight this anymore! It's too strong! You're the only one who can do it, Sparda!"<br>
<br>
"Derin, I-I could never kill you." Sparda whimpered, "You are my brother! My only family! We swore long ago that we would always have each others back, no matter what! I have never broke that promise, and I never will!"<br>
<br>
"Sparda, if you don't kill me, I'll become a Demon, and you know what that would mean. I will not stop until I have devoured everything and everyone in this world." Derin grunted, hissing in pain, straining to keep himself together. "You... you were always right, Sparda. My entropy magic, the lives I have taken, everything I have ever done; it has rotted me to the core. Made me fertile soil... to seed within me a Demon. I see all that now. I wish I listened to you long ago, I wish that I saw what you saw. All I wanted and cared for was power. To become endless and eternal. But... you were right. It has become my undoing. And now its too late to turn back."<br>
<br>
"There... there is always another way..." Sparda muttered, before taking Derin's right arm pulling it over Sparda's shoulder, lifting Derin up off the floor, "After all these years, I have never given up on you, brother, and I will not give up on you even now. There might still be a way to save you. Just hold on, Derin. Just hold on."<br>
<br>
~~~<br>
<br>
The two commanders stepped out of the Palace, Sparda holding and dragging Derin at his side, the Devourer growling and howling in agony. The red hot patterns on Derin's skin were now literally burning, smoke and the smell of charred flesh following them in their wake. The marks would even burn Sparda's hand, clutching onto Derin's left side, not that the Paragon dared to let go of his brother. Sparda pulled them both toward the Great Blue Tree, the thick pure snow crunching underfoot, yet the breezy chill of the eternal winter did nothing to ease the searing pain. But the Tree's presence did. As Sparda and Derin drew closer and closer, the burning of Derin's body eased, calming and giving Derin some measure of blessed relief. The Paragon dragged his brother straight to the base of the Tree, setting Derin down against its trunk, noticing that his brother's pain had indeed subsided. But not completely.<br>
<br>
"Sparda." Derin groaned weakly, looking up at his brother, "I... I appreciate what you are trying to do, but listen to me. I have already tried this. The Tree... it helps to ease the Demon within... but it's only temporary. Ever since the Mitsuran Demon fell... I have... I have tried everything I could think of to stop the Demon within me. To cleanse myself. But nothing ever succeeded. At best, it slowed my transformation, but the Demon, its power, adapts. It's impossible to stop."<br>
<br>
"Derin, nothing is impossible!" Sparda cries defiantly, "Not when we have magic!"<br>
<br>
But before Sparda's own eyes, the marks on Derin's skin flare, the power within churring violently once more, and Derin proceeds to howl in pain and clutch onto his side as it burns him both inside and out. The Paragon tries to think of something, anything at all, but it is the simple truth that no one before has ever dealt with corruption of this scale. In blind panic, Sparda starts throwing out spells, every kind of healing spell that comes to mind, any spell that might somehow have some effect. But, of course, it is for naught. And just when Sparda is on the verge of hopelessness, something comes to him. Something strange, alien, yet something he knows offers no malice or trickery. It feels like a mother's gentle touch, and Sparda cannot help but look to the Tree. Then, his mind is filled with memories, his own, of his discovery in the wintery wastes, of the Regal Ring. The piece of a Goddess' soul. Divine power. That is what can save Derin, Sparda realises. The power of a God.<br>
<br>
A spell forms in Sparda's mind, a gift of mercy from this strange benevolent benefactor. A spell to bind two souls together. Sheer divine might is not enough, the corruption within Derin has rooted itself into his soul, impossible to remove by any normal means. Like an invasive pest, it needs to be burned out of the soul, until nothing remains. But this process would ordinarily kill the subject, that is unless the subject had another place to go, another soul to harbour Derin's core essence. No ordinary soul would be sufficient, however. Only a powerful soul, the soul of a God, would ever be enough. And Sparda's soul has been augmented beyond recognition by the Regal Ring, by divine power. Sparda is no longer a mortal, but has instead become something between mortal and divine. A Demigod, of sorts. If Sparda is to save Derin, he must use his own soul to merge with Derin's, obliterating the corruption of the Demon while preserving what remains of Derin's core essence. Sparda's soul may not be strong enough, but it is the only hope that is left. These secrets are revealed to Sparda in a matter of seconds, but immediately Sparda begins to cast the spell. There was never any doubt in his heart, he was always going to try to save Derin no matter the risks posed.<br>
<br>
As Sparda cast the spell, power that had not been felt within Regalia for fifty years finally returned, the power of the Gods. Light filled the Palace gardens, light so blindingly bright that the eyes of the unworthy would be forced to turn their gazes away, which applied to everyone in Regalia. The deserted gardens drew the attention of the battlemages and Palace guards, who were posted upon the walls of the Palace, and, upon seeing the light, immediately turned to intercept it. Sparda, meanwhile, channelled power like he could not imagine. For the first time in his life, he felt truly invincible, and the threats of the Oni and Demons seemed so small within the heights of his newfound power. But Sparda possessed the presence of mind to remember why he was here and what he needed to do. Now glowing in divine radiance, Sparda looked down to his brother, who was now close to the point of breaking, and reached down to him. And from the moment they touched, a great pulse of light and force shone forth, sending out a shockwave that knocked battlemages and guards to the ground while shattering the many windows of the Palace.<br>
<br>
A few long moments of silence gripped the Palace gardens, and almost as suddenly as the light appeared, it vanished into sheer blackness of the night. Whoever was blinded by the light now faced nothing but the direct contrast, the featureless void. But while battlemages and guards stumbled in the darkness, Sparda and Derin lay together at the base of the Tree, motionless. At least for a few moments. Soon enough, Sparda gasped for breath, pulling himself up and found himself still in the land of the living. Almost as immediately as he realised he yet lived, he turned to Derin, seeing his brother changing before his eyes. His dark ebony skin now brightened to a sapphire blue, his demonic marks were now cold and dark, fading away as though they were never there, and Derin's wings and tail had vanished altogether. While seeing all this brought a smile to Sparda's face, he quickly noticed that Derin was not moving, or breathing.<br>
<br>
"Derin." Sparda whispered at first, rising and pulling himself over to his brother, pulling Derin to lie on his back before Sparda practically screamed, "Derin! Derin! Wake, up Derin! Come on, please, wake up! You can't die on me, Derin! You can't die! We don't abandon each other, remember! We don't ever abandon each other!"<br>
<br>
No matter how loud Sparda yelled, or any many times he tugged, shook, or even slapped Derin, the Commander remained unresponsive. These were the longest moments of Sparda's life, sitting at the side of Derin's prone body, trying desperately to bring him back to live. Tears streamed down Sparda's cheeks, his voice cracked, and his body shook as he plunged into the depths of fear. But just when Sparda was about to give up, Derin suddenly took a breath, coughing and gasping for air, wildly looking around before finding Sparda at his side. Then he remembered everything. His life. His deeds. His corruption. And his near descent into oblivion.<br>
<br>
"I-I-It worked!" Sparda cried out, his voice shaky and tearful, but the joy was unmistakable, "Derin... I-I-I v-very nearly lost you, brother."<br>
<br>
Without missing a beat, Sparda threw himself upon Derin, hugging and clutching onto his brother for dear life, nearly squeezing the life out of Derin again. And after a few moments of protests and groans, Derin would finally relent, and embraced his brother fully and completely.<br></li><li class="bbTabContent" id="tab_1736445204" style="display: none;"><br>
Derin had been saved for the moment, but their work was not yet over. Their strange benefactor, the Great Blue Tree, showed Sparda what was needed next for Derin. His soul had been almost completely destroyed, and now the remnants live on within Sparda, binding the two brothers together for all eternity. The corruption and the process of removing it had devastated Derin's body, leaving it weak and nearly broken itself. To help Derin's body recover, it needed to be bathed day and night for three weeks in concentrated Ambrosia, to banish the last trace elements of demonic corruption, as well as infuse Derin's body with the healing essences present only within Ambrosia. During this next stage of treatment, Sparda stayed at his brother's side throughout it all, carrying out the treatment himself and ensuring his brother would not be left alone.<br>
<br>
The Devourer is mostly unconscious during this time, but occasionally he was awake, delirious and confused, speaking nonsense most of the time. But, once or twice, Derin would be able to hold a conversation, if only briefly.<br>
<br>
"It's... It's so strange, now. I can... feel everything you feel, hear and almost see everything you hear and see." Derin says as he lies within a tub during one of his daily soaks, Sparda dutifully at his side as always, "It's... so strange. I can still remember my past, everything I did, everything I used to think and want. But it's... fuzzy now. Like a distant echo that you cannot quite hear, words you cannot quite make out. The more I... I try to focus on something from my past, the more distant it becomes. Instead, it is yours that fill me now, Sparda. Your thoughts, your memories, your will; its almost overwhelming in comparison. I know they are your thoughts, Sparda, but they almost feel like my own. The things you feel, the... love you feel for me, it's like... nothing I've ever experienced. You look at people and you feel... you feel things for them. I cannot remember what I used to feel for them. I... I don't think I ever felt anything for them. I... I can't remember."<br>
<br>
These lines of conversation only disturbed Sparda. And Derin could feel it, the twists the doubt, the troubled wandering thoughts of whether what he did truly was the right thing. But Derin could only smile at his brother, genuine tenderness in that smile, yet there was something wistful in it as well.<br>
<br>
"Don't feel bad about what you did, Sparda. In some ways, this is simply amazing. You have so much feeling, so much passion for things, and you think of things that never even occurred to me, that I never cared for. I cannot help but be enthralled by them through you. And yet, I do feel... somewhat lost at the same time. There is so much of you, Sparda, and so little of me left. But... I am glad. Relieved. At peace, even. I think of the things I did, images of... terrible things fill my mind, and, for the first time I think, I feel bad about who I was, what I did. I can see myself as you saw me, I understand now how you felt, the worry and the helplessness you felt watching me destroy myself. Yet, you didn't abandon me. You never stopped seeing me as your brother. I was never a good person, even back then I knew that. But I embraced it. I didn't care. But through you, I feel guilt and shame for it all, for everything I did to hurt people for my own benefit, and it's... it's a relief to finally feel that way at last. Like... I am alive for the first time... truly alive."<br></li><li class="bbTabContent" id="tab_1736445205" style="display: none;"><br>
<i>One Month later...</i><br>
<br>
Sparda and Derin sit in the Archon's private lounge. Alexian has asked them to join him today, but he did not say for what reason. It was no secret that Alexian has lost control, and Sparda was uncertain as to whether or not to attend. Coming here today could be seen in a myriad of different angles in the turbulant waters of Regalian politics. Especially after word about the Oni started circulating throughout Regalia. Tales of the Oni turning into Demons, being gripped by the foulness of corruption, creating yet another storm of political infighting in Regalia. Not to mention that Regalia's turmoil is now starting to affect the rest of the Imperium, destabilising the union between Regalia and its vassal states. Sparda and Derin had been too preoccupied with their own concerns to wade into these troubled waters yet, but now, with Derin's recovery, they must.<br>
<br>
After a few long moments of silent waiting, a door opens and in steps the Archon, wearing his finery in all its splendour, and he makes his way to greet his guests.<br>
<br>
"Thank you for joining me today." Alexian says with a placating smile, taking his seat on the sofa opposite his commanders, "I know it could not have been easy to accept my summons, but I am glad that you have."<br>
<br>
"Of course, Your Illuminance." Sparda braved a smile himself, though he could not hide his trepidation, "But we are not here for polite conversation and wine, are we?"<br>
<br>
"No, unfortunately, we are not." Alexian concedes, "As you both know, Regalia is in crisis. And if nothing is done, the rest of the Imperium will soon follow. I have been using what influence I still possess to secure the success of what we will discuss today. And I very much hope you will both agree with me about what must be done."<br>
<br>
"First, I must abdicate from my position as Primus and Archon of the Imperium. I wish for you, Sparda, to succeed me." Alexian dropped, shocking Sparda, but Derin simply looked on in quiet stoicism, "This is why I asked you both to come. Out of all possible candidates to succeed me as Primus and Archon, only you two have the magical talent and political clout to secure the premiership. And, before I officially resign, I need to ensure that this will not result in civil war. I need both of you to agree."<br>
<br>
Sparda is momentarily silent as he contemplates what has just been asked of him, and so Derin speaks up first.<br>
<br>
"You are afraid I would challenge my brother to become Archon." Derin says, almost regretfully, "I... can understand why you would think that way. But I'm not going to fight my brother over a title. If he agrees to become the next Archon, then I will support him in every way I can."<br>
<br>
"That is... good." Alexian says slowly, somewhat taken aback by Derin's calm and open concession, given so easily as well. Very unlike him. "I have to admit, I am surprised, Derin. I expected... a very different reaction."<br>
<br>
"I know." Derin frowns to himself, "A few month ago, that 'different reaction' is exactly what you would have got. But... things are different now."<br>
<br>
"So they are." Alexian said, eyeing Derin suspiciously. Sparda did say that Derin has been ill as of late, but, in the turmoil Regalia has been suffering, Alexian has not had luxury to check on him beyond brief reports. But now, Alexian regrets not investigating further. Something has indeed changed for Derin, Alexian can see it in the Commander. Alexian cannot help but wonder what could have changed for Derin to make it so... agreeable. But, reminding himself of his task here, it no longer matters. Not wishing to look a gift ant in the mandibles, Alexian chooses not to press the issue right now. Derin has conceded to Sparda, and that can only be a good thing, regardless for the reasoning. Instead, Alexian turns to Sparda.<br>
<br>
The Paragon sobers to the reality of what has been asked of him. He has imagined himself as Primus, for every mage does so at some point. But few truly believe they would ever get their chance to rule. Especially Sparda, considering Alexian is both young and unusually powerful, and, unless Alexian died unexpectantly, there was no chance of Sparda ever becoming Primus. Even now, many expect Alexian to simply endure the political fallout, and bide his time until the right opportunity shows itself for Alexian to regain control again. And knowing this, Sparda can only frown in confusion to the Archon.<br>
<br>
"But... why would you abdicate?" Sparda asked simply, "I know things are rough right now, but it is not the end of the world. We just avoided that, after all. Surely this is... a rash decision on your part, Your Illuminance. You have only been Primus for little over a year!"<br>
<br>
"Ordinarily, you would be right, Sparda. This would be a rash course, but it is also necessary." The Archon tells him, before producing a piece of parchment, and laying it before his commanders. Sparda would take the document, and he would discover it to be an evacuation order for all the people of Regalia, signed by the Archon and the Takrian President.<br>
<br>
"I have been in secret talks with the Takrians." Alexian reveals, "They are leaving our world, and I have asked them to take us, all of Regalia, with them. With the President's help and support, his people, the ones who helped us destroy the demons, agreed to take us. They have a world ready for us, a world that they cannot inhabit themselves but would be a good home for us, a cold world much like our homeland. There, we will be safe and free."<br>
<br>
"But... what about the Imperium?" Sparda asks the Archon, almost incredulous, "Our loyal subjects, our mission against the Demons, our homeland. You are proposing we abandon it all?!"<br>
<br>
"Yes, Sparda." The Archon nods definitively, "This was not an easy decision to come to, but it offers us the very best chance for a future. Our position here is simply too dangerous. We have faced two demons, and both campaigns were long and bloody. Not to mention the aggression of the Western Alliance, which will never abate for as long as they exist. We will face century after century of bloodshed, wasting our strength and resources defending ourselves from our neighbours, rather than preserving our strength for our real enemy, the Demons. One day, the Demons will return, in full force, and we will likely be too weak from war to fight them. Not to mention, we have no idea when the true demon horde will arrive. Rather than endure this inevitable future, we can live in peace and security on our own world, far from the troubles we would face here."<br>
<br>
"As for our subjects..." Alexian mentions, falling silent for a couple of moments, before finally adding, "...they will have to survive without us. I did ask the Takrians if our vassals could be evacuated along with us, but the request was... not received well. It is unfortunate to have to leave them, but we must consider our own future first. Our vassals survived long before us, and they will survive long after we have left."<br>
<br>
"Will we simply vanish?" Derin asks the Archon.<br>
<br>
"Yes, this plan must be kept secret." Alexian tell them, "Any number of things could happen if word of our exodus gets out. This plan will be our most closely guarded secret, even among ourselves here in Celest. In our preparations to leave, others will recognise that something is happening in Regalia, and we cannot mask such activity, but no one will know precisely what is happening until the evacuation begins. If carefully prepared and planned in detail, the evacuation could be complete in a matter of days. I wish for that to be the case."<br>
<br>
"When..." Sparda speaks up, giving himself a moment before proceeding, "When will the evacuation take place?"<br>
<br>
"In six months." Alexian told him, "Short notice, I know, but that is all the time I could secure. The Takrians wish to be off this world and return home quickly, so they will be leaving first. Then, their ships will return in six months to lift us off-world, and they will take us straight to our new home. In that time, we have to prepare for the evacuation, and make sure we have everything we wish to take with us. And we need to make sure all of our magic is cleansed from this world as well. No one can be allowed to use our magic, nor occupy our own cities. All records of our magic must be destroyed, and we must be thorough in this task. I have asked the Takrians to bombard our lands once the evacuation is complete, so they cannot become occupied by our enemies. We will leave nothing behind except for craters where our cities once stood."<br>
<br>
"Now you know my plan." Alexian concludes, looking again to Sparda, "I would do this myself if I could, but I simply do not have the power to act. Therefore, a new Primus must ascend and reunite Regalia, and, out of all possible candidates, there is no one I would trust more to succeed me than you, Sparda. Your service record speaks for itself, and you are loved by mages and mundanes alike. I trust that you would rule fairly, and in accordance to the Compact. And with your brother's support, no one could oppose you. Will you take up this task, Sparda?"<br>
<br>
"If... that is how it must be, Your Illuminance." Sparda says, reality sinking in, before he looks to his brother, who simply nods in support.<br>
<br>
"Of course, I will need a new Marshal." Sparda smiled to his brother, "Geleon will not wish to serve under me. Derin, would you become my Marshal?"<br>
<br>
"If that is what you need from me, then of course." Derin gave a resolute nod, "I will serve as Marshal."<br>
<br>
"Then it is decided." The Archon says with a sigh, "Tomorrow, I will formally resign as Primus and Archon of the Imperium. Nyria will have it written into the publications that you, Sparda, successfully 'persuaded' me to resign. That will gain you the support of the mages, and from them you will gain the support of the Magisterium. There will then be the announced tournament, but with your brother's public support, I doubt anyone would challenge you. I expect that you will be inaugerated as Primus before the week is out."<br>
<br>
"And what will you do?" Derin asks Alexian, "Once you are no longer Primus, the mages will want your head."<br>
<br>
"I know. And I have accepted that outcome." Alexian tell them, looking to Sparda again, "My fate is for you to decide. You could cement your rule by having me trialed and executed. After granting them their revenge, the mages will gladly follow you wherever you lead, for as long as you do not cross them as I did. Should you choose to do that, Sparda, know that I would not begrudge you for it."<br></li><li class="bbTabContent" id="tab_1736445206" style="display: none;"><br>
All went according to plan. Nyria used her connections with the publications to announce Alexian's resignation as Primus of Regalia and Archon of the Imperium, a resignation secured due to the persuasion of Commander Sparda. As soon as the news broke, a storm of support swept up around the Commander, and, of course, questions arose as to whether Sparda intends to become the next Primus. He chose not to comment, simply saying, "Nothing is decided until the Tournament is decided."<br>
<br>
Of course, the Tournament for the premiership was quickly organised, and Sparda volunteered himself as a candidate. Much to everyone's surprise, Derin did not place himself as a candidate and instead gave his endorsement to his brother, and even named himself as Sparda's champion. Of course, anyone who expected to win in battle against Sparda quickly withdrew from the Tournament when they realised that Derin would be their opponent, for many feared Derin far more than they would ever fear Sparda. Not everyone withdrew their names, however. Geleon, feeling that Sparda would make an even worse Primus than Alexian, challenged Sparda's claim and chose to fight. Derin, of course, beated the Marshal handily, even without his entropy powers,<br>
but spared the old soldier upon Sparda's request. Challenging Sparda won Geleon no friends, and any friends he did have quickly abandoned him. Publically disgraced, Geleon resigned as Marshal, and chose to retire from public service.<br>
<br>
Within a matter of days after Alexian's resignation, Sparda went from a Commander to ascending as the Primus and Archon of the Imperium. Roundly popular, the people of Regalia roared with cheers as they were presented with their new Archon.<br>
<br>
"I know that Regalia has suffered much in just a short amount of time." Sparda would say in his speech, spoken moments after his ascension, "We have engaged in three brutal wars in just two short years, and many good men and women of Regalia have been lost in those wars. We will never forget their service and sacrifice, nor will I personally. From now until the end of our history, they will be honoured as our heroes and guardians against the darkness. But while we cannot forget the brutality of war, we must also remember that war is not the only thing that has defined these last couple of years."<br>
<br>
"In just two short years, we have not only found enemies upon this continent, but also steadfast friends; the jovial peoples of Toulais, our stalward allies in Takria, our skybound guardians in the Draken Guard, and, our newest addition to our family of nations, our fellow mages within the Loremasters. Together, we have built the Imperium, the greatest and most noble union of nations in the known world. Together, we have set for ourselves the foundations of a long and prosperous future, where all good and lawful people within the Imperium can live and work and prosper freely, and in safety. Our present troubles may seem great, and our wounds deep, but we are Regalians! We have stood before the Gods themselves and defied their tyranny upon us for over fifty years! Our people have been through much, and while our suffering has been painful, it has also made us stronger and more robust than ever. And just as we stepped into a new age after the downfall of the theocracy, so too will we step into a new age after the downfall of the Demons! Our future is now our own, and we will seize it for ourselves, and for our all within the Imperium!"<br>
<br>
"Ours is the start of a Golden Age!" Sparda promised his people, "All we must do is reach out and take it!"<br></li><li class="bbTabContent" id="tab_1736445207" style="display: none;"><br>
With Sparda secured as Archon of the Imperium, now the countdown to the exodus begins. Sparda must prepare Regalia for their journey to another world, and ensure that no loose ends are left behind. He does not have long, only six months before the Regalians are to leave this world forever.<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>Six Months Before Exodus...</b></span>​</div><br>
The coming Exodus brings with it some logistical considerations. The Takrians, before they left, provided Regalia with information about this new world that will soon be theirs. It is a frozen world, covered in ice and snow, with little in the way of life on it. Such a world is unsuitable for the Takrians, but they suggest that the Regalians could live there, and even thrive if they can successfully survive long enough to cultivate the land. Regalians are already adept at surviving, and even thriving, in brutally cold conditions. The only major concern is having enough provisions, materials, and automata necessary to quickly build enough homes and influstructure needed for everyone.<br>
<br>
"We will need stockpiles of food, refined materials, automata, and provisions for over 2 million people." Paris would explain, "Food will not be an issue for us. Regalia alone produces more than half of all the food in the Imperium. A simple ban on all Regalian food exports will give us all the food we need. We will just have to enchant the food stockpiles to make them resistent to spoiling. Raw materials, however, will be more difficult. Regalia has plenty of mines, but we will also need a great deal of Gecklicko Iron, and Dwarven Steel."<br>
<br>
"We can leverage the Gecko's treason against Regalia for their iron, allowing us to assume control over much of the iron production in Gecklicko." Nyria added, "But with the Takrian's now gone, we will need another means of acquiring Dwarven Steel. Luckily, I already have a solution to that problem. I have recently been informed by Tress that a Dwarven Lord has survived and recovered from the demonic corruption. He is, understandably, very grateful for our help, and is willing to swear loyalty to Regalia. We could install him as the next King and Warden of the Dwarven Kingdom, and have him and his people produce steel for us."<br>
<br>
"Will they have enough people?" The Archon asks Nyria, frowning with doubt, "So few Dwarves are left."<br>
<br>
"We can carefully inform the remaining Dwarves following their Princess that a new Dwarven King has assumed the Throne." Nyria says with a smile, "And we will follow this up with an appeal from their new King that all Dwarves are openly welcomed back to their homeland. Not all of them will heed this call, but we only need enough. Whatever talented Dwarven metologists and smiths we claw back will be worthwhile. In addition, we will be sending automata to assume mining operations, while the Dwarves themselves will focus on refining as much steel as possible."<br>
<br>
"I have informed the Trade Council of our need for a great deal of warm clothing and winter supplies." Paris grinned, "And I let it slip just how much we will be buying. They honestly could not believe the numbers. They will be hard at work for months producing everything we need for our Exodus. And, coincidentally, they will be able to fill the order before it is even announced. That should keep our preparations as quiet as they can be. But before long, our dear Wardens are going to realise we are up to something, and the West will not be far behind them."<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>Five Months Before Exodus...</b></span>​</div><br>
With the introduction of the ban on all Regalian food exports came grumblings from across the Imperium. Much of the vassal states have grown reliant on Regalian food, with only Drakenguard and Toulais producing enough food to export across the Imperium. Now, of course, these two vassals had to satisfy the demand for food for everyone except Regalia. The vassals also suffered shortages of iron and steel, as everything being produced by Gecklicko and the Dwarven Kingdom are being shipped exclusively to Regalia. The Dwarves and Geckos complain about the lack of food, while the Toulaisians and Dragons complaint about the lack of iron and steel.<br>
<br>
"It is to be expected, Your Illuminance." Paris chuckles halfheartedly over the issue, "Our interventions are distorting the market quite horribly, but we have no other choice. It is only for another five months, and after that we will be gone, and the economy will return to normal. We just have to be patient."<br>
<br>
"I do not like doing this to them." Sparda signs, feeling downcast, "We are abandoning them. They were our loyal vassals, they fought with us, and now we are leaving them behind."<br>
<br>
"I understand." Paris returns with veiled sympathy, before offering, "But what else can we do?"<br>
<br>
What else indeed.<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>Four Months Before Exodus...</b></span>​</div><br>
"Automata production is at full capacity, Your Illuminance." Stine informs the Archon as they tour a storehouse filled with recently built automata, "We currently have over 10,000 units of automata and counting. Myself, Xentha, and every mage in my Ministry have been working around the clock to meet our production quotas. So far, everything has been going smoothly. As long as supply remains steady for the next couple of months, we will be able to finish automata production, and have enough materials left over for building our new homes on our new world."<br>
<br>
"It relieves me to hear this, Stine." Sparda smiles warmly at the old mage, "Thank you for all of your hard work, and for the hard work of Xentha and all the mages at the Ministry of the Arcane. It is greatly appreciated."<br>
<br>
Stine only bows to the Archon as Sparda steps up in front of one automaton. It is hard to believe that so much of Regalia's future depends on these magical constructs. The automata all stand in neatly arranged rows, staring blankly forthward while their ether reserviours gently glow. They are all ready to be deployed once they arrive upon their new world. And as much as this should fill Sparda's mind with happiness, his mind is forever weighed down by troubled thoughts, which Stine can easily sense.<br>
<br>
"Is something troubling you, Your Illuminance?" Stine asks, forcing a sigh out of Sparda.<br>
<br>
"I worry for what will become of our vassals when we leave." The Archon admits, "Without us, they will be vulnerable. I wish there was something we could do to help them, for when we are gone."<br>
<br>
"I... know for what you speak, Your Illuminance. I have often wondered the same." Stine reveals, "We cannot leave behind our magic, for it would be too dangerous to leave in unworthy hands. Anything else we could leave for them... would simply take too long to develop. I know how you feel, Your Illuminance, but we just do not have the time to spare."<br>
<br>
"Yea, of course, you are right, Stine." Sparda sighs again, "Still, I wish... there was something we could do."<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>Three Months Before Exodus...</b></span>​</div><br>
The Archon sits at his desk in his study, reading through the reports on the progress of all Exodus preparations, and all seems to be going as well as it can at the moment. Setting down his reports, Sparda rubs his eyes as they sting from dryness, rising to his feet with a weary sigh as he looks down through his windows to the gardens below. He could do with a break, and a quiet walk through the gardens would help him refresh himself. Sparda steps around his desk, heading for the archway, only for the archway to suddenly open before someone unexpected stepped in.<br>
<br>
"Mokanu?" Sparda would address his visitor, surprised to see him here, "Did I forget about an appointment we had?"<br>
<br>
"No, Your Illuminance." Mokanu returned, looking up at Sparda with a venomous glare, "But I know what you are. I can feel it. You have fooled everyone, but you cannot fool me. Gods have no place here in the mortal world. And so, you must be sent to Heaven. You must die!"<br>
<br>
Caught off guard, Sparda stands motionless as Mokanu brandishes a sword and moves to strike Sparda down with lightning speed, but, before Mokanu can reach the Archon, a burst of magical power explodes in between Sparda and Mokanu, and Derin appears seemingly out of nowhere. In one quick movement, Derin brings his own sword down upon Mokanu's swordarm, slicing cleanly through bone and muscle, severing the arm in two and forcing Mokanu to crash onto the floor with a resounding howl of pain; blood spraying everywhere. All of this happened within the breadth of a second, and Sparda only stands stunned by the display. Derin, however, stands over Mokanu, bringing his sword to dig threateningly into the assassin's neck.<br>
<br>
"Traitor!" Derin growls at Mokanu, "You are welcomed into our Realm, given position and privilege, and this is how you repay us!"<br>
<br>
"I am no traitor, Marshal." Mokanu grumbles through gritted teeth, "I am protecting Regalia, which is what you should be doing. But no, you don't, not anymore. I can sense it upon you as well. The power of a God. You and Sparda... you are both compromised... you have become the very things that Regalia stands against. You have become Gods!"<br>
<br>
"You're mad!" Derin spits, "And madness has no place in Regalia. It is said that you are immortal, Mokanu. Let us see if the claim is true."<br>
<br>
With one smooth clean motion, Derin brings his blade back and slices straight through Mokanu's neck, his head sliding away and dropping onto the floor with a thud, his body collapsing motionless onto the floor, blood pooling all around the body. At first, Derin thought he would be disappointed, that Mokanu was indeed mortal. But then Mokanu's head to gasp and mouth, attempting to speak, but without a body he is unable to succeed. Mokanu truly is an immortal.<br>
<br>
Sparda, though, looks upon the ancient Regalian with pity. He knows why Mokanu tried to do what he did. Perhaps, under different circumstances, Sparda would have done the same. The idea of a God coming to rule over Regalia once more is a terrifying one, a fear held close to the hearts of many mages. Unlike Derin, Sparda cannot bring himself to feel angry at Mokanu, only pity. This old man has been tortured by the Goddess for millennia, and the fear of suffering a similar fate drove him to seek Sparda's destruction. And it is that pity that drove Sparda toward Mokanu, stepping into the pool of his blood, and kneeling down beside Mokanu's body. Sparda brings his hand upon Mokanu's chest, and there he can feel the blessing that the Goddess bestowed upon him so very long ago. The blessing of immortality. Even after all this time, it is still strong and powerful, securing Mokanu from death. Sparda can also feel this blessing react to his presence, recognising him as a power alike to the Goddess, and thus it bends to his will. Sparda wished to gift this old Regalian with mercy, and, for an immortal, only one thing could be a mercy for him.<br>
<br>
"You have suffered for long enough, Mokanu." Sparda says with a gentle voice, giving the old man a pitible smile, before closing his eyes and whispering, "I release you from your torment. Rest in peace, old friend."<br>
<br>
With a gentle pulse of his willpower, Sparda commands the blessing to return to him, the Goddess' power letting go of Mokanu and slipping home into Sparda's soul. Mokanu's mouthing head starts to slow, moving less and less until it is only twitching, and then finally it stops moving altogether; his eyes glazing over into the peace of death. Mokanu, Regalia's first true immortal, now lies dead. At peace. After a few moments, Sparda rises back onto his feet, staring down at Mokanu's body a few moments more, and then steps away.<br>
<br>
"Are you alright, brother?" Derin asks, forcing Sparda to stop.<br>
<br>
"I am." Sparda returns, before turning to face Derin, troubled thoughts showing on his face, "But Mokanu was right. What I have just done... proves it. I have the power of a God. I can feel it awakening within me. And I fear that Mokanu may have been right to try to destroy us."<br>
<br>
"You cannot think that way. Mokanu was a lunatic! God or not, if he truly knew you, he would know there was nothing to fear." Derin told his brother, "There is a reason why Alexian chose you. Why he did not choose me, or anyone else. Because you, Sparda, you can rule Regalia without letting the power twist you into a monster. I failed that test, but you... you never failed it, not once."<br>
<br>
Sparda cannot help but feel heartened by his brother's words, bringing a reluctant smile to his face. "Thank you, brother. Your words... mean a lot to me."<br>
<br>
"Everyone else might doubt you, Sparda." Derin returns with his own smile, "But I never will."<br>
<br>
~~~<br>
<br>
The Summer Solice. The last one to be celebrated within the Regalians ancestoral homeland. It is also a time for forgiveness, togetherness, and reconciliation. And Sparda, knowing the Summer Solice will be celebrated within the Exodus timeframed, decided not to deal with Alexian's trial right away. Instead, he just so happened to leave it until the depths of summer, on the excuse that he will need to settle into his new job before presiding over Alexian's trial. But, for anyone who knows the Paragon, nothing he omits happens by mistake.<br>
<br>
"Alexian, in the execution of your duties as Primus and Archon of the Imperium, you purposely and knowingly stole the wealth of many, while conscripting many mages into the Imperial Templar Order." Sparda begins in ruling, "These were serious violations of the Compact. Even if committed in the cause of fighting the Demons, as you so claim, those families you have harmed stand in unity against you, many of them testifying against you. That simply cannot be overlooked."<br>
<br>
"However," Sparda adds, "I am also conscious to our season. These are the days of the Summer Solice, and in these days we must consider what it means to forgive our transgressors, to reconcile with ones rivals and enemies. As such, I do not wish to defile the sanctity of the Summer Solice by ordering an execution. And, in light of your otherwise exemplary service, there is room for compromise. Alexian, as Primus of Regalia and Archon of the Imperium, I hereby pardon you of your crimes."<br>
<br>
Just as the room begins to fill with protest, Sparda lifts his hand for silence, for he has not yet finished.<br>
<br>
"Though you will not suffer imprisonment or death, you will be stripped of all wealth, titles, and privileges as a mage of Regalia. You cannot hold high office again for the rest of your life, may not provide training or accept apprentices, nor may you give any advice to any officials on any official basis. You are, by all accounts, a mundane. And there you will remain, for the rest of your days, free but forever a reminder to all mages that there are some fates worse than death."<br>
<br>
This seems to placate the mages. They still grumble, but Alexian does not go without some punishment. And, to many mages, the sentence Sparda just handed out would be catastrophic for them. But Alexian does not appear upset. He simply looks up at Sparda, and gives him a bow. With that, Alexian is taken away and released, to live out the rest of his days as nothing more than a common mundane.<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>Two Months Before Exodus...</b></span>​</div><br>
"We are now running out of time." Nyria informed the Archon, "With only two months left, we should now recall all of our forces and officials from across the Imperium, bringing them back to Celest."<br>
<br>
"And our citizens as well." Sparda adds, "Toulais has many Regalian citizens living in their country. I wish for as many as possible to join us. After we are gone, there is no telling how any of them would be treated, if any are left behind. I very much wish to take every Regalian with us."<br>
<br>
"Very well, Your Illuminance. I will send out repatriation notices to all Regalians in Toulais as well." Nyria bows, "I cannot say if they will be accepted, but I will have every effort made. But there is nothing we can do if they simply ignore the request."<br>
<br>
"I understand, Nyria." Sparda sighs, "Just, please, do everything you can to get them here. Whatever it takes."<br>
<br>
Within the next week, notices of repatriation are sent out for all Regalian soldiers and officials throughout the Imperium, including Regalian migrants living in Toulais. Regalians throughout Regalia's provinces are also recalled back to the capital, though, living in Regalia itself, these citizens can be more forcefully moved. Regalian towns and villages are slowly abandoned as their populations move back to Celest. As for the vassals, the sudden recall of Regalian garrisons and officials brings with it some questions. Of course, Sparda and Nyria already have their excuses ready.<br>
<br>
"The war against the Demons have shown us that our vassal states are exemplars of the Imperium. The incredible efforts and heroics your forces demonstrated against the Demons has earned you all my personal trust and respect." Sparda tells the Wardens through shared projection, "As such, we believe it is only right to award our loyal vassals with greater responsibility and autonomy. So, I have ordered all of our soldiers and officials to return to Regalia, allowing all vassals to secure their own territory and administer their own lands without our oversight. Allow this momentous occasion to be a demonstration of Regalia's boundless faith in you all."<br>
<br>
Sparda quickly cuts in the projections before any awkward questions can be asked. He just hopes that those sweet words does the trick.<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>The Final Month Before Exodus...</b></span>​</div><br>
As the final month begins, so too does the last mission given to the Templars. In preparation for the Exodus, all of Regalian knowledge held by their vassal subjects must be destroyed, utterly and completely. For the past five months, the Templars have been silently preparing to execute this mission, learning of the locations of all knowledge stores in each vassal state, as well as the locations and identities of learned individuals possessing Regalian knowledge. In one clean and quiet move, all Regalian knowledge will be wiped from existence. The Templar operation was planned meticulously, every detail and possibility accounted for, and they are well prepared for any surprises. When the time comes, the Templars do not hesitate.<br>
<br>
In one night, across the Imperium, libraries and archives are set aflame and burn. Research institutions and laboratories are also raided and destroyed, their collective knowledge obliterated, while their scientists, researchers, and technicians are visited upon within their homes and offices by the Templars. Sparda, in ordering this operation, made one thing perfectly clear. "Killing them is absolutely forbidden, understood? We simply wish to wipe their memories, not end their lives." And that was exactly what the Templars do. The greatest non-Regalian minds within the Imperium all have their collective minds wiped, their memories of Regalian knowledge and magic forever lost; the process of mind-wiping rendering most unconscious afterwards. And the Templars are both thorough and merciless, hunting down any loose ends, ensuring every last scrap of knowledge is wiped away.<br>
<br>
As for the Imperial University, rather than see it destroyed, the University itself is closed down and all of its collected knowledge is taken back to the Palace. But the non-Regalian researchers, professors, and students at the University suffer the same mind-wiping as their colleagues throughout the rest of the Imperium. Afterward, they are sent back to their vassal states, and Regalia closes its borders. The Templars all return to Regalia, their mission a success. Regalian magical will now never fall into the wrong hands.<br>
<br>
At this point, it is obvious to all that Regalia has been up to something, but now it is simply too late. From the depths of the void, the Takrian ships arrive, hundreds of them.<br>
<br>
The time for Exodus has finally come.<br>
<br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>Exodus...</b></span>​</div><br>
It is only now that the truth is finally told. Sparda tells all the Regalians of his plan, that the Takrians have returned to take them to a new safe world that will be entirely their own, where they can finally live in peace far away from the war and conflict that has so enbittered the lives of his people. Many were shocked, surprised, and even scared. But they trusted Sparda. He gave them the command to board the Takrian ships, and they did not protest. One after another, each Takrian ship was filled with people, materials, supplies, and automata. Sparda, throughout, remained behind with his brother, seeing his people board to the very last. Sparda even ordered the city searched several times, making sure that every last person had been found and boarded, and only when he was satisfied did he finally board himself.<br>
<br>
Leaving one's homeworld behind is a strange thing. Sparda watched as the city he grew up in shrank smaller and smaller from distance, fading away beneath the clouds, the vastness of their continent showing itself to him in all its majesty. Derin, however, could only shudder at the sight of it. It reminded him too much of his dream, the one in which he met the Eternal One. Derin could not watch it, and simply retreated from viewing windows, but Sparda could not look away. Finally, the world itself stood before Sparda, a massive blue and green ball, with all manner of unknown landmasses showing themselves, spread far and wide from his homeland continent. His heart could not help but sink. There was so much to this world. And what they fought over against the West was only a very, very small part of it. Sparda's mind filled with the memories of the people who died fighting against the West. So many good people lost, and for what? A spit of land so small that Sparda can barely even see it from this distance.<br>
<br>
"Archon." A voice reverberated through the ship, pulling Sparda from his thoughts, "We were given instructions to bombard your homelands. Do you confirm the order?"<br>
<br>
"I do." Sparda says, tears brimming in his eyes. He watched as unknown canisters were launched from hundreds of ships, dropping straight down upon Regalia's homeland.<br>
<br>
~~~<br>
<br>
Across the continent, a vast lightshow would appear before them all. Far above the lands of Regalia, flashes of impossibly bright light boom over the skies, from an unseen source, but from somewhere far above the clouds. The next thing they would notice is the howl of something unnatural, like the shriek of the damned, howling long and hard for several minutes, echoing for many hundreds of miles in all directions. And finally the howling would stop. Moments after they stopped, however, further flashes would be seen, but this time from the ground. From the Regalian Realm. For those who look to the flashes, they would see huge mushroom-like clouds erupt up from the ground, growing bigger and bigger. Then, they would feel the shockwave. The shockwave would come to others at different times and at different strengths, but those closest to Regalia's lands would feel this shockwave first and at its strongest. The shockwaves would do no real harm, maybe crack some windows or knock people off their feet, but they would do little else beyond that.<br>
<br>
This display would occur all across Regalian territory, mushroom clouds rising from every location where Regalian towns and cities once stood, the biggest mushroom cloud of them all rising from the location of Celest. The mushroom clouds would hang over Regalia for days, even weeks, before finally dissipating entirely. Of those curious enough to investigate the strange occurrance, they would find themselves falling under a strange sickness when they enter Regalia's lands, finding themselves filled with a draining fatigue before slowly succumbing to death over a matter of days. Eventually, after many months, people stopped falling sick when exploring Regalian lands, and explorers would eventually find the locations of Regalian towns and cities. Or, at least, where they were meant to be. All they found instead were great blackened craters. At these crater sites, people would once again start falling ill to the strange sickness, and, for many years afterward, anyone who explored the craters would experience this illness without fail.<br>
<br>
No one really knows what happened. All manner of theories would circulate for years, decades, even centuries afterwards. But thanks to Regalian secrecy, no one would ever know the truth. All that is known now is that the Regalians once existed, once ruled the Imperium, once possessed great magic. And, in one fateful and mysterious moment, they were wiped from the face of the world forever, along with all traces of their existence.<br>
<br>
Some might even wonder if the Regalians ever existed at all.<br></li><li class="bbTabContent" id="tab_1736445208" style="display: none;"><br>
<div style="text-align: center"><span style="color: rgb(44, 130, 201)"><b>30 years later...</b></span>​</div><br>
Under the clear blue skies of their frozen homeworld stands Celest, the Capital of the New World, the centre of Regalian civilisation, and the heart of the Empyrium. And Sparda cannot help but admire the great sparkling city, standing on a high hill far beyond the bounds of Celest, watching the gentle and steady flow of flying ships moving in and out of the city in neat columns. The Regalians had come a long way from when they arrived here, and those first few years were long and brutal one. But the Regalians survived, built, grew, and now thrived here. Cities have been built across the world, new lands are being explored and mapped every day, and life steady grows better and better with every passing year. The Golden Age Sparda promised so long ago had finally come.<br>
<br>
"Brother." Derin would call, walking up the hill to Sparda's side, giving his brother a smile, "Admiring the view, are we?"<br>
<br>
"Admiring everything our people have struggled for and achieved." Sparda says, looking to Derin, and returning his brother's smile, "But, yes, I do admit the city is beautiful. We should tour the other cities some time. I know Bevenov was particularly proud of Dalfare. The architecture of the city is 'evolutionary', as he put it."<br>
<br>
One would think that the passage of time would age Sparda and Derin considerably. But it has not. In fact, they seem to have grown healthier and more youthful, something which has not escaped the notice of many within the Empyrium. Of course, no elements of rebellion exist, and anyone who would have opposed Sparda have long since been swept away. But it is within these thoughts that Sparda is reminded for why he is out here, far from his capital. The Archon turns, and there he looks up at the Great Blue Tree, now grown to a gargantuan size, bigger than even the Great One back in Mitsura. It is so big and colossal in scale that a perpetual rain of leaf litter falls from the tree at all times, covering the lands for hundreds of mines in blue leaves.<br>
<br>
Of course, the Great Blue Tree is not known as such anymore. She is now known as the Mother Tree. The Regalians have grown in incredible fondness for her. When the Regalians first arrived here, they struggled terribly with the land. It was barren and infertile, and the Regalians, despite all their magic, could not nurture even the simplest of crops on the land. And just when all hope seemed lost, the Mother Tree spoke to Sparda. She told him to plant her into the ground, to gift the land of this world to her, and she in turn would give the gift of life to this dead world. It took time, but the Mother Tree grew, spreading her roots far and wide, and wherever her roots spread so too did life and fertility. She even gifted Regalians with seeds, seeds which would grow different plants, from crops and trees to bushes and herbs. All plantlife took on her signature blue hue, and soon even the animals started to become blue, even developing a measure of bioluminescence like the Regalian mages do.<br>
<br>
Regalians named her the Mother Tree because of the calm, warm, even loving presence she exudes. Regalians cannot help but feel connected to her somehow, and they feel that she is watching over them, like a mother watching over her beloved children. And while most Regalians feel a connection to the Mother Tree, Sparda is the only one that the Mother Tree has ever spoken do, even Derin has never experienced such a thing. After Sparda did as she asked, the Mother Tree would speak to him again, this time showing him visions of his future and destiny. Visions that frightened Sparda, visions that forced him to turn away from the Mother Tree in fear. She showed him what he really was now. A God. A young God, on the cusp of coming into his power, but a God all the same. Regalians fear the Gods, and so does Sparda. He fears for what this power would do to him, for what he will become because of it. And for how his people will see him should they realise that Sparda, their beloved Archon, was in fact a God.<br>
<br>
That last one perhaps scares Sparda more than anything else.<br>
<br>
But it is becoming increasingly difficult to ignore the Mother Tree. Not because she pesters him, but because Sparda's divinity is growing more and more obvious by the day. Everyone has noticed Sparda's youth and vitality, and she knows full well that it is his divinity which makes such things possible. Even his magic has grown stronger, and more Godlike. It took him years, but Sparda finally decided to stop running. He decided that he must face the truth, and embrace what he has become. And Sparda cannot help but sigh as he stands here, looking at the city he watch built, looking at the Empyrium he has ruled for 30 long years, all the while wondering if this will be the last time he would see his homeland. But then, a hand would come upon Sparda's shoulder, one that would ease his troubled mind.<br>
<br>
"It will be alright, brother." Derin reminds him, "No matter what, it will always be us against the world. Always."<br>
<br>
Sparda cannot help but smile. He and Derin have grown closer than ever before. They have worked together and ruled together ever since they arrived on this new world. For 30 long years, they have stood together, fought together, and even bore every burden together. And now they will ascend together as Gods.<br>
<br>
"Let us go, Derin." Sparda smiles nervously at his brother, "She is waiting for us."<br>
<br>
~~~<br>
<br>
Sparda and Derin would finally arrive at the base of the Mother Tree. Her presence is very strong so close to her, almost overwhelming, all feelings of anger or hate or regret simply melt away into nothingness, or at least it would for anyone else. But Sparda and Derin are Gods, and they are highly resistent to her influence. They can still feel her strong presence, but they remain unaffected by it. Looking up, the great truck of the Mother Tree spirels for miles overhead, while her base sits upon the earth almost like one great colbolt wall, gentle blue light glowing through the cracks of her bark.<br>
<br>
"Sparda." The Archon would hear, a clear and serene feminine voice filling his mind, "You have finally come. You are readied your soul for your destiny, and prepared to embrace the path of Godhood. Will you accept my final gift to you, Sparda?"<br>
<br>
"Yes." Sparda returns, speaking to the Mother Tree, and she seemed to pulse with acknowledgement.<br>
<br>
"I knew you would, one day." The Mother Tree would return, before her bark would start to rumble, and split, cracking open to reveal an entrance of brilliant light. "Step into the Light, Sparda. You and your brother both."<br>
<br>
Sparda and Derin both approach the opening upon the Mother Tree, stare into the spirelling vortex of light, before looking at each other. "Together." Sparda says, offering his hand to Derin. "Always." Derin smiles, taking his brother's hand. They both then look forward, stepping into the depths of the light, and the bark of the Mother Tree closes and seals behind them.<br></li></ul>
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					<div class="bbWrapper">The battle was over, the reluctant combined might of the continent had defeated the demons. For the Oni however, one key figure and his followers missed the culmination of the widespread battles. Hiroki and his Onmyodo had returned home to the capital unnoticed and for good reason. While Jin and the other warriors fought bravely, Hiroki and the Onmyodo began work at the Great Temple of the Oni. The grand structure pierced the sky such was its height, visible from many miles away atop the grandest of all mountains the world had to offer. Deep within its walls the Great Mage of the Oni was working on a contingency plan to the demon threat, an extreme measure that fortunately he and his people did not need to use. The Lament Configuration was a puzzle box that only Hiroki and a trusted few knew the solution to and its very existence was only known by those individuals. Upon its completion it would reduce the entire continent and all of its inhabitants to ash. It was a doomsday weapon but a last resort, something to be used if the demon threat were to ever re-emerge and only at a time their victory was certain. Only Hiroki, Jin and the most trusted amongst his generals were to ever know the combination. Meanwhile the mages under his tutelage were tasked with maintaining an impenetrable protection field around the temple. As time moved on the Onmyodo of the Great Temple were revered for their devotion to keeping their people safe, even though nobody, not even the Onmyodo, truly knew what they were protecting.<br>
 <br>
For Jin his first decree was to see the immediate fortification of his homeland. In their true form even the lowliest farmer was more than a threat for even the most well trained human soldier, but it wasn’t enough for Jin. The entirety of their lands was to be walled off behind constructions far surpassing anything the continent had seen previously. Battlements loaded with technological weapons, magical defences and enough room a top them for entire armies to repel anyone stupid enough to try and assault the fortification. Those on the ground would find themselves met by walls reaching high into the sky above while those in the air would be struck down by newly developed weaponry.<br>
 <br>
The second decree of the Emperor was to sure up his alliance and with that came the offer of marriage to the Harmost of Mesania. Jin’s daughter was not in a position to take over as Empress upon his death but by marrying into the Mesanian hierarchy, it would cement their alliance in matrimony. Jin’s eldest son was heir apparent but was far more diplomat than his sister who was far more deft with a blade than a washboard. She was the perfect choice to offer for marriage and would be able to stand her ground against even the most aggressive of brutes.<br>
 <br>
The third decree was to form a Gecko University of Technology and provide them with the safety that had been taken from them by the Regalian’s. The small lizards were extremely intelligent and shared a similar skill with technology that Hiroki did with magic. With the help of Dr Mia and her staff, the Gecko’s made some significant breakthroughs, particularly in quality of life improvements that would help improve the standards of living for all in the Western alliance.<br>
 <br>
The fourth decree was to ensure that from a young age children would be set onto a path towards their greatest specialty. Those with a sense of magic would join Hiroki’s blossoming school. Anyone with a natural talent for fighting would find themselves training with Kawada and Chunk. Those with a great level of intellect would either go to the Gecko University of Technology or to Dr Mia’s facility. Those left would take up the most important of tasks, ensuring the populace was fed and looked after as farmers, entertainers and the many other jobs that were required to make a functioning society.<br>
 <br>
The fifth and final of his initial decrees was the end of all wars against the Imperium. He had no interest in friendship or the improving of ties, he simply wanted to direct the focus of his people and hopefully his allies towards preparing for any future threats. The demons had presented a stern and testing opponent and Jin still maintained that his people would have seen victory, even if it meant the complete annihilation of the continent. He no longer viewed the Imperium as a threat and his focus was entirely on ensuring that any further demonic incursions were able to be dealt with swiftly and firmly. <br>
<br>
----------<br>
<br>
As the years rolled on it became apparent that the Regalian’s had disappeared. Words from scouts was that a vast amount of bright lights were seen disappearing up into the sky but since then there has been no sighting of them. Even their allies were left behind to fend for themselves. Jin didn’t ponder the disappearance for long and quite simply viewed them as cowards. Rather than stay and defend their homeworld they instead opted to flee to wherever it was they now called home.<br>
<br>
In the few years since the Gecko’s joined with the Oni, they had shown themselves to be far more competent than first thought. They quickly gained the respect of their Oni allies and were given the resources they required to conduct their research. A secret facility was created in the vast wilderness of the western alliance, deep underground. In it the Gecko’s worked tirelessly with some of the most powerful Oni Onmyodo. The aim was to combine the technological might of the Gecko’s with the Oni physical and magical capabilities. The facility was overseen by Samanosuke, his expert knowledge ensuring whatever was created would fit well with the Samurai fighting forms. <br>
<br>
For Jin, when he was not attending to matters of national importance, he spent most of his time tending to the shrine of Kubo Midori. The shrine was basic but it was kept so pristine that it seemed far more extravagant than it was. It was a true testament to the former emperor who lived a minimalistic life but had a character that left people in awe. The shrine was open to all Oni to visit and was treated with the utmost respect as if Midori himself was entombed there. He had given his life for his people so they could reach their true potential and discover who they really were and if not for that, the demons may well have won.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11137607" data-lb-caption-desc="Trektek · Oct 13, 2021 at 12:14 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>BoN: Act 1 Epilogue<br>
<br>
<u>Toulais</u></b><br>
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	</div><br>
<br>
Spymaster Marie-Claire Trudeau sipped her wine as she looked over the reports from her field agents and spies. For the most part, things had been looking up for the Imperium after the war had settled down.<br>
<br>
The Gecklickos Rebellion had been put down and Order was Restored. Some of the Geckos left the country to accept the invitation of the Grand Western Alliance, but most stayed. Whether it was out of loyalty or fear, she couldn’t be certain however. They were a hard people to read.<br>
<br>
The Borders might have changed, putting the Imperium much further back than the expansion had warranted, but all things considered, the monstrous Oni could have continued the fighting and pushed them completely to the brink. For that she had been thankful. As had all of the Wardens, including her own, Gibrian Armeron.<br>
<br>
All had become mostly unknown what happened behind the borders of beyond the lands of the Grand Western Alliance. Walls had been erected around their lands, as had the now neutral country of Zanzir, something that must have made them especially happy. One would think that they only joined the Alliance as a case of necessity at the time, considering how often they rebuffed their advances previously.<br>
<br>
What had most been troubling her were the reports on the secretive actions of the founders of the Imperium, The Regalians. They became much more closed off, shutting down outside trade even between all the vassals. It was most bizarre. It was something that she decided until she had more information about, that she would not bring it to the attention of Gibrian. He had enough on his plate with all the reconstruction and expansion of the nation.<br>
<br>
She would have to wait.<br>
<br>
----------------------------------------------<br>
<br>
A year later and all had been made abundantly clear. It was now obvious that the Regalians had made a deal with the Takrians to leave the world once they were ready, taking only themselves and all their magical knowledge. That part she only knew from the damages to the university in the skies from the Loremasters. They would recover magical knowledge again in time, but this would have been a drastic setback for their nation were they not in close cahoots with the Dragons. Now, Draconic Magic was becoming the norm, on top of the self taught nature of The High Priestess.<br>
<br>
Any of her scouts or spies had returned with deadly sickness and she had Gibrian alert the other Wardens to declare the Regalian lands off limits for fear of too many people wandering into their doom.<br>
<br>
The Spymaster would continue gathering data, but had written off the Regalians. They had fled from the Empire that they had started and as such, it should properly begin anew. It was known that Gibrian would be announcing a summons of the Council of the Wardens in order to decide the fate of the Imperium as a whole. It could no longer stand on the previous ceremony as without the Regalians, the power structure would have to be rearranged.<br>
<br>
Maire-Claire took a sip of her tea as she penned out some letters. The fate of the Imperium lay in the balance and she had contingency plans, just in case things went south. She was always prepared for things that she can see coming.<br>
<br>
--------------------<br>
<br>
<b><u>Dymaeran Remnant</u></b><br>
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	</div><br>
<br>
Lord Jadom was able to finally breathe a sigh of relief. The fighting was finally done. The Demons have been put back into the ground, not even just banished back to where they had come from, but completely and utterly destroyed. At least for now. And that was what really mattered. <br>
<br>
His Dwarven people were able to leave the continent in peace, having fulfilled the end of their agreement, they were provided with boats to find their way elsewhere. This continent had been their home, but now there were too many bad memories there for them. Too many lives lost and families torn apart. It was better for them to start in a place where they could forge their own destinies of greatness and togetherness.<br>
<br>
He took a puff of his pipe, blowing the smoke into the wind. Their descendants would be proud of them. He would make sure to give all of his people that traveled with him so far, a permanent home in a new land.<br>
<br>
<b><u>Draken Guard</u></b><br>
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	</div><br>
<br>
The new training regimen of the people of the magic university was going well. After the departure of the Regalians from the known realms, there was a lot of cleanup to do with Amanitire’s people. They were a bit distraught having lost everything that they had been working towards, but with draconic magic in place, many of them were able to relearn some of the abilities that they previously had.<br>
<br>
Xexis had personally made it his responsibility to teach the former Grounders magic. They were now also of the sky, even though they did not have wings, yet. He knew that the time might come when things were different, and he wanted them to be in his debt. Always looking for an angle to catch hold of, even when it was just doing good work.<br>
<br>
The rest of the Drakenkin were helping their new neighbors settle in. As members of the same larger Empire, it would do them no favors to have them left behind. As strong as they are, they can be stronger together.<br>
<br>
The Dragons have begun to replenish their forces from all the war and some have even begun to take mates with the Loremasters. There were always members of the Drakenkin that attach themselves to the mortal races and intermingle, it is a fact of life and one that they have not gotten to engage with in a long time, due to their isolation status.<br>
<br>
In fact, he might give it a go as well.<br>
<br>
--------------------------------------<br>
<br>
The meeting was convened in the Council Chambers of the Draken Guard. King Rex sat seated at his place with Priestess Amanitore already seated in the immaculate chair to his right. She gave him a smile. It was due to the efforts of the Dragons that prevented her people from going back into the dark ages of Magic, considering that outside of her magic and her personal tomes, all else had come from Regalia and had disappeared just as quickly as they had come.<br>
<br>
 Soon enough, the remaining Wardens trickled in: Gibrian Ameron the leader of Toulais, Gensari of the Gecklickos, and Dwalin the Dwarven King. <br>
<br>
The only obvious ones not there was the Archon, Sparda himself and the Warden of Takria. Both had left the realm, the planet and the Imperium itself. That was why they were all assembled here.<br>
<br>
It was Gibrian who spoke up first as he straightened his jacket. “Hello, fellow Wardens of the Imperium. I have had this council session convened due to the very nature that the head of the Imperium, The Archon himself, along with the founding nation of said Imperium, The Regalians have vanished. By all accounts from my spymaster, it seems that they left the planet when the Takrians did. And while we knew that the Takrians were going to be leaving with their fleet and wished them well, we were all caught off guard by the leaving that The Regalians had done.”<br>
<br>
Amanitore stood up and interrupted before Gibrian could speak further. “They not only destroyed all of their cities, therefore depriving the rest of us of their valuable resources, but stole all of their magical knowledge from the rest of the Imperium, whether it be from books or even right out of the mind of unsuspecting mages. It is cruel and unforgivable.”<br>
<br>
“Settle down now, Priestess.” King Rex laid a comforting claw on her shoulder for but a moment. “I’m sure that they had their reasons and we should at least respect them, even if we disagree.”<br>
<br>
Amanitore sat down with a huff, crossing her arms as Gibrian started speaking again. “Their leaving is why I have called this gathering. As the heart of the Imperium has left, I propose that we begin anew, breaking away from the old rules of the Imperium and forming our own union among our members. Instead of One ruler, we have this Council of leaders, each carrying with them a proper vote for the say of this government. It was something that my nation had done to some measure of success.”<br>
<br>
The group began muttering and talking to each other. This was somewhat unexpected. Some of them had thought that they would merely choose a new leader among them, but by rewriting everything and ensuring that they each have a complete say, that was a different beast.<br>
<br>
King Rex was the first to speak up. “I approve of this plan and nominate to rename the Imperium to be The United Kingdoms of the Ascendency. All for Yay?”<br>
<br>
All of the accompanying hands raised up.<br>
<br>
Gibrian smiled. “Good. Now we shall all work out the specifics of The United Kingdom’s rules and laws.”<br>
<br>
Days would go by until laws of governance and Rules of the Ascendency were put together. But when all was said and done, they were stronger than before. The first order of business was to strengthen their borders and build a wall to cordon off the dangerous former lands of Regalia.<br>
<br>
<b><u>The Gecklicko Realm</u></b><br>
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	</div><br>
<br>
Gensari had his work cut out for him. After the Regalians left, there were still many that did not like his people. He could not blame them. While they were known as brilliant mechanics, they were also being categorized by being duplicitous and prone to rebellion.<br>
<br>
However, with the founding and reimagining of The Imperium as The United Kingdoms, he is in a better position to shape the nation and his rule. He now has even more power than ever before.<br>
<br>
He sent out a missive to the Dwarven King to acquire more steel in order to bring the true flavor of his people to this new Order. He wanted to bring about an industrial revolution and help better the lives of not just the Geckos, but also the other members of their Alliance of Kingdoms within the Ascendency.<br>
<br>
Before long, he had been able to unveil their newest creation. A mechanical that while needed someone to pilot it, would be able to aid in the construction of any building. They even had in the works, a smaller version which would help out with farming.<br>
<br>
It was lauded as a great success. And while not the advanced machines of the Old World Regalians, they were still a modern marvel of engineering. A company was formed to handle such requests of machinery in the future: Handso Inc, “Leave the Future in our Hands”<br>
<br>
<b><u>Dymaeran Rebellion</u></b><br>
<br>
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<br>
Princess Hildr was not amused when she had received the missives from the Imperium about returning to Dwarven Lands, but that they had installed that fool Dwalin in as King. Of course they had chosen him. He was an idiot and easily manipulated into doing exactly what any of them could have wanted.<br>
<br>
Hildr fumed. Not only had the Imperium ignored her at the conference about reclaiming her lands, but they had given them to other Dwarves instead. She would rally all of the power that she could muster to resolve this situation, she would manage to take back her throne, no matter the cost.<br>
<br>
-------------------------------<br>
<br>
The time had come. Hildr had managed to sneak into the Palace and past the guards. It had taken a few years, but she managed to acquire the routes, the layout and any sort of flaws in the defenses in order to accomplish her task.<br>
<br>
She carefully and deftly snuck past the first guard as he turned a corner, hiding behind a pillar as the second guard came through the darkness. She had trained for this and breathed low and quietly as the heavily armored man passed on by.<br>
<br>
Next came the scrambling up the stairs, hiding under the bannister as she progressed, passing through another locked door with her trusty lockpick, until finally she arrived at the door of the King. King Dwalin the fool.<br>
<br>
Soon, all will see how he was the wrong choice to rule. Quietly she snuck into the room and sliced the throat of the Pretender as she gave the signal of the flare for her people to attack.<br>
<br>
It was over almost before the guards had known what had hit them as the Mercenaries that had formerly worked for the Takrians rushed in and killed all of the Dwarven guards.<br>
<br>
The Palace was secure.<br>
<br>
----------------------------<br>
<br>
A few days later a messenger arrived with a letter from Marie-Claire. In it, it stated whether the Dwarves would still belong as a part of the United Kingdoms of Ascendency. Each nation in the Ascendency allows for their own manner of choosing their next representative  and as such, none will interfere in that manner especially since King Dwalin was a weak leader only installed by The Imperium to gain Dwarven support.<br>
<br>
Queen Hildr followed up with a return letter saying that the Dymaeran Kyngdom would be delighted to continue being a part of the Ascendency. <br>
<br>
<b><u>The Order of Kerem</u></b><br>
<br>
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	</div><br>
<br>
The Council had finished its deliberations and discussions with the Remnants. They would form a pact together. A pact that they would help each other and allow The Order to leave elsewhere for greener pastures. Not all of their members would leave, but enough that the Kingdom itself would be non-existent.<br>
<br>
The Order of Kerem would leave this continent and give all of their cities to the Remnant who would take their place in the Grand Western Alliance. They had no more need for this place. Kerem has shown them a vision of the things that they could do elsewhere.<br>
<br>
All of their resources were poured into repairing the Old World ship. It would be able to take them wherever they wished to go. It was large enough that it would be a floating city on the water for their peoples and with it, The Order could spread the word of Kerem to all of the corners of the planet.<br>
<br>
<b><u>The City State of Mesania</u></b><br>
<br>
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	</div><br>
<br>
The full alliance of The Oni and Messania was cemented not in battle, but in the unity of marriage. The Harmost accepted the bride's offer from Jin. His daughter would become the Queen of the City State of Messania.<br>
<br>
It was a beautiful affair, with delegates and important figures from among the entire length of the Grand Western Alliance. The only members of the Alliance that did not have any representatives at this gathering were the Mitsura. They had brought themselves into seclusion and as such, not much has been heard from them as of late.<br>
<br>
But, there were even members of The Order of Kerem at the event. It is known that they are working on leaving the continent in their Old World boat once it is finished, but that did not prevent them from having delegates partake in the celebration.<br>
<br>
Chunk, the Ogre was there with a small entourage having gained much renown for his part of the battles. He was getting drunk with his partner in crime, Kawada <br>
<br>
Much merriment was to be had and Messania was secure in the knowledge that they had one of the strongest military on the continent, even being able to rival the Mother Country. Something that brought pride to the Harmost and his people. They had surpassed the old stories and now it was time to make new ones with The Oni at their side. It didn’t matter if the rest of the Western Alliance stayed together or not, their two nations were strong and this marriage would cement the powerful bond before the Gods. A union that would be sanctified in their eyes.<br>
<br>
<br>
<b>Time moves forward……..<br>
<br>
<u>The Ogres</u></b><br>
<br>
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	</div><br>
<br>
Without leadership, the Ogres continued to fight among themselves in the mountain, causing occasional problems for those that lived in the nearby plains. The settling of the Remnant however soon put a stop to their chaotic shenanigans, their skill and technique more than making up for the pure brute strength of the Ogres that were causing the havok.<br>
<br>
None ever emerged again that had the pure charisma and intelligence to lead and unite the hordes. That chance died at the failed assault on Toulais during the winter invasion. The Grand Quest of their leader sank to the bottom with him beneath the waves, never to be seen again.<br>
<br>
Many Ogres would venture forth into the world and sell their services, mainly for large quantities of food to the highest bidders. In some cases, forming entire mercenary groups or joining up with existing ones. The name of Ogres was one that would become associated with tenacity and strength. Not even giving up in the face of overwhelming odds. Something that managed to buy them much needed good will.<br>
<br>
<b><u>The Takrians</u></b><br>
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	</div><br>
<br>
The Takrians, having joined back up with their people, had left this world behind and found others to settle. This became a dark chapter in their history, one that was mostly forgotten about, other than their never ending alliance with The Regalians. That had been solidified as one of the very few parts of their Dark Ages that they wished to remember.<br>
<br>
Having settled many worlds and founded a large empire, they would eventually come face to face with not only other large empires, but a scourge that would snuff out light that existed on every world.<br>
<br>
They decided that they would become the shield that would keep other worlds from being overrun, until they could manage to defeat them.<br>
<br>
Some Takrians actually remained behind. Very few had done so, but they were ones that had found a life they wished to live in this world, far from the advanced technology that their people had been accustomed to. They lived in the nations of the United Kingdoms, and fully embraced their new lifestyle.<br>
<br>
<b><u>Empyrium (Regalia)</u></b><br>
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	</div><br>
<br>
The Empyrium would fill its new world with wonders under its new leadership. The people themselves would prosper greatly, rarely thinking about those that they left behind of the old Imperium. That was a lifetime ago and of an age that would be forgotten into a time of myths and legends.<br>
<br>
Their technological and magical might would grow with the passing of time. Eventually there was very little distinction between their magic and technology as one blended into the other.<br>
<br>
Their scholars and mages were almost as one in unity.<br>
<br>
It wasn’t long before they managed to begin their own exploration of space, starting with small craft, but lining up ones that would be deep exploration in cryosleep and the colonization and exploration of other worlds.<br>
<br>
The name of the Empyrium would not be forgotten.<br>
<br>
<b><u>Mitsura</u></b><br>
<br>
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	</div><br>
<br>
The Mitsura managed to seed many worlds with their seeds, leading to many plant based worlds in the future. They each formed differently based on the environment that they developed in. Some had more of a docile hive mind like people, like the original Mitsura nation, but others would be fiercely independent and forming a people completely unlike their predecessors.<br>
<br>
Out there, somewhere, a world of Great Giant Plants existed, building up the nature on their worlds with giant trees and all that accompanied them. Each of them a part of the Great Bloom as the Great One had predicted.<br>
<br>
As for the Mitsura themselves, they would continue this seeding until the end of time. Their ship was a sustainable one and it was not a mission that they would wish to end. It was their job for all time, to continue the Great Bloom on many worlds.<br>
<br>
In time, they might be joined by other seed ships, which would also continue the work of the Great Bloom.<br>
<br>
---------------------------<br>
<br>
The Cult of the Red Flower spread like a wild flower throughout the continent. It lingered in the shadows, unbeknownst to those that lived in the light. It promised peace and happiness for its followers.<br>
<br>
Those that belonged to it, would indeed feel better about themselves and their lot in life. In fact, they had a tendency to gain fortune and good will from those around them, whether it was from a natural charm or hidden magic, none were ever too sure, but the Red Flower continued to be a charging force in many lives.<br>
<br>
The rumors would follow of the Red Petal being in charge of it, but no true facts of the matter were ever uncovered.<br>
<br>
<b><u>Zanzir</u></b><br>
<br>
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	</div><br>
<br>
Zanzir continued to enjoy its neutrality, claiming the center of the path between the two sides of the continent. They became a place of trade, a place of wealth, where everything and anything crossed through their way. Magical items, historical relics, even the corpse of a hero or two.<br>
<br>
If you wanted to find anything, you could locate it in Zanzir. The Capital of the trading World, and if you could find it, the Black Market. The one place where you could truly find anything and everything that wasn’t strictly legal, even within Zanzir.<br>
<br>
Over time as the nation became more and more prosperous, the future kings had less and less power. Power began to travel towards the small council, with the position of Master of Coin having the most power.<br>
<br>
The Worshiping of Kerem became much more important over time, especially due to their newfound neutrality, which is one of the prime tenants of Kerem’s ideology. They even had a large dedicated temple, which was often visited by The Order when they arrived on their ships.<br>
<br>
In time after the course of generations, the King and the royal family became more of a figurehead than an actual powerful position, but that didn’t mean that the royal family had no power, just that it was not what it once was. But as the royal family was able to live in the lap of luxury, it didn’t matter much in the long run.<br>
<br>
<b><u>Ru-Ten Amalgam</u></b><br>
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	</div><br>
<br>
As the Ru Ten lands had become encased in a large tree, it was not known what had happened to the people inside, and no one managed to gain access to find out, even though many had tried. It had become a wasteland of jungle so thick, that you couldn’t manage to wriggle through with all of your might.<br>
<br>
The remaining Ru-Ten that were trapped outside, eventually they formed their own lands and extended their power into the community with dangerous mercenaries, eager to fight and even more eager to kill.<br>
<br>
<b><u>The Order of Kerem</u></b><br>
<br>
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	</div><br>
<br>
The Order of Kerem had managed to repair the Old World Warship, turning it into a floating city. Eventually they managed to create a full fleet of traveling ships which carried their entire civilization. They were grand vessels, though none were as strong or powerful as the Mother Ship, the one which was their floating Capital, Kerem One.<br>
<br>
They became known as the Floating Traders, traveling from port town to port town all over the world, becoming rich in coin and colorful from traveling interactions. One of the biggest opportunities that they did have, was the spreading of their religion, the worshiping of the representation of the universe, Kerem. It was all, and they wished to spread its might and philosophies. Most ports eventually had a temple dedicated in Kerem, if only to help attract the Merchant Fleet.<br>
<br>
Over time, the Council was made up of those that were captains of their individual ships, with the one that was the Captain of Kerem One being the arbiter over all proceedings and meetings.<br>
<br>
<b><u>The Grand Western Alliance</u></b><br>
<br>
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	</div><br>
<br>
To those outside the Alliance, it seemed as though they were cut off from the world, but they would be wrong. It was the world that was cut off from the Alliance. Beyond the powerful walls with all its incredible defenses, lay a combined nation that was flourishing.<br>
<br>
The two nations of The Oni and Messania had become practically inseparable, while The Remnants, now renamed The Nation of Golgorath, was a stance ally and worked well with the rest of the Grand Western Alliance.<br>
<br>
There was plenty of intermingled trade and a burgeoning technological growth between the mechanicals of the Geckos that joined the nation and the Old World advancements.<br>
<br>
The Gecko University of Technology  grew to great heights, with those that had a technological aptitude traveling from all over the Alliance. They even formed a somewhat friendly rivalry with the  Ascendancy’s own Toulais Institute of Science and Education. GUT had the advantage of having a member of the Old World as part of its department at the beginning, while TISE had a variety of knowledge and techniques from a broader group of people.<br>
<br>
Hiroki’s school became the crown of all magical knowledge only rivaled by the Loremasters own magical school. Both met and had regular correspondence at the Magical Repository that occurred every few years in a private realm. Both schools often competed in direct competitions to show which one had a better grasp on their magical research and application. As of the last count, Hiroki’s school was at 35 Victories to the Loremasters 31.<br>
<br>
Though direct access was restricted between the Ascendancy and The Grand Western Alliance, knowledge was often traded between them in the neutral grounds that Zanzir provided, making the place a haven for diplomats, spies, technologists and even mages.<br>
<br>
As the Western Alliance continued to train for the inevitable conflict with Demons, their armies eventually unified under one complete banner. No longer were they separate armies of multiple nations. They were now the armies of the Alliance. Well trained and oiled troops, ready for anything that could be thrown at them.<br>
<br>
The only exception to this united rule was a special army brigade known only as The Demon Hunters. Being trained in the darker magics and the forbidden martial techniques, they were formed with Ogres, Oni, and Messanians who would be the vanguard against any demonic incursion on the lands of the continent.<br>
<br>
<br>
<b><u>The United Kingdoms of the Ascendency</u></b><br>
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	</div><br>
<br>
Meanwhile in the East, the United Kingdoms of Ascendancy had formed into a solid government. Each tended to their own rule, while managing to support the others with trade, technology, and in instances of trouble, resources and army support. As a whole, they weren’t a singular entity as the West had become, but they had a level of flexibility that the other did not have. Each nation in the Ascendancy had their own armies and their own laws as long as those laws did not conflict with anything that was already laid down by the Council as a whole.<br>
<br>
If any of the other leaders had an issue with a given law, or a law that was put into place in a particular nation, it can be brought up for the entire Council to vote on the effects, weighing how it can change the balance of the whole.<br>
<br>
Each road was maintained by their respective nations and tolled accordingly. Healthcare, while not as good as the Alliance, was still much higher than it had been in the past, only growing better with time as new medical techniques and remedies were discovered.<br>
<br>
Toulais had become the Capital of the Ascendancy, though the meeting place for the Council of Leaders was at the Drakenguard’s floating island, for greater security.<br>
<br>
The Toulais Institute of Science and Education was the crown of all the Kingdoms within the Ascendancy. It taught not only mechanical engineering, but medical knowledge, the arts, the sciences and even the languages, both extinct and current.<br>
<br>
A Grand Fleet of ships, rivaled any that was elsewhere. Toulais ship builders were the envy of the continent and allowed the Ascendancy to send trade vessels as well as explorers all around the world to uncover mysteries and resources.<br>
<br>
The Gecklico Realm continued to develop their new technologies and products from Handso Inc became commonplace throughout the Ascendancy with even some of them ending up with the Alliance’s Walls by way of Zanzir.<br>
<br>
Politically, their nation did not end up having as much pull as some of the others, however, their technology was paving the way towards the future, towards eventually having the same level of technology as the rest of the world.<br>
<br>
Drakenguard had formed a close bond with the Loremasters as before long, it was difficult to know where one kingdom began and the other ended. Between the two, magic flourished to the corners of the Ascendancy as they developed new and exciting magic. Though, their applications of their students were not always as good as Hiroki’s school of magic.<br>
<br>
The Dwarves under Queen Hildr eventually flourished, churning out metal that was used by the Geckos for their mechanical and structures. Soon enough, they had metal mines, not just in their mountains, but throughout other areas of the Ascendancy.<br>
<br>
-------------------------------------<br>
<br>
Commander Le’Grange closed the holographic pad that he had been reading. It had all been going according to the plan. There were already nations that were capable of fighting against the Demons. Perhaps they would not have the same fates as those of them from The Old World. Perhaps they would make it. Perhaps they would go further than they did.<br>
<br>
The old soldier turned to his subordinate as his cybernetic left hand touched his cybernetic eye and spoke. “Boyle, prepare my cryopod. Awaken my at the next juncture of the plan.”<br>
<br>
The other solider saluted. “Yes sir. Did they meet with your approval?”<br>
<br>
Le’Grange smirked. “Yes they did Boyle, yes they did.​</div></div>
				
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