BoN Act 3: Modern Age
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							<h1 class="p-title-value">BoN Act 3: Modern Age
	
	

	

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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 0, Month 1, Year 2350</u></b><br>
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<br>
A skeletal figure sat in a large chair in a small, but extravagant room. He only brought a handful of important things with him on this journey, but they were still things that he preferred to not be without. A picture of him and his husband back from when they both were counted among the living. But that was a lifetime ago. They both gave up their mortality to be something greater, though with all that is going on, he did miss him from afar and hoped that he would be safe back at home. <br>
<br>
The book detailing the events of a handful of millenia ago on the continent of Khanzhig. He must say, that this time, it seems that there will be societies to last. And that is something to be proud of, even with the turmoil that he heard has been happening on Khanzhig, he still holds out hope that they won't fall back into old patterns of destruction that civilzations before had all done. He even had befriended the leader of one of the Empires, The Nation of Itza and their Leader Grand Mage Tokotol who has since become a close and personal friend. Him and his forces alone have made such a difference in the fight, especially once their magic and technology was eventually increased.<br>
<br>
A series of manuscripts from the continent of Citrona. That place had quite the ancient history and much was buried there that the current civilizations had uncovered. War was a plenty, with even one of the nations unlocking an ancient God that was long ago locked away. It was through a valiant effort and the nations coming together that allowed him to be defeated. And then followed the defeat of the Carmine Empire that had even tried to usurp control of the continent by becoming unsightly demonic beasts. Something that would never be allowed, of course. Demons are the number one priority to defend the planet from.<br>
<br>
<br>
Inziim sighed as he looked over at his pad. The war was still going on in the farthest reaches, keeping things away from the planet that he has sworn to protect. But it has kept him away for quite some time, and even with regular updates from his spies and scouts on the going ons that are happening, he still prefers to watch from up close. Inziim was as always, the eternal watcher. He has dedicated his entire unlife to protecting the planet from Demonic or outside forces. The fighting outside forces was what he was currently doing right now. He was fighting an unrelenting foe, but their enemies will either surrender or be overcome. He was a powerful mage and would not leave his homeworld unprotected.<br>
<br>
It seemed that the continent of <b><i>Menai </i></b>has finally emerged from the recesses of a dangerous plague that had wiped most of them out. They are finally on the road to recover and expansion. He will definitely keep informed of these matters and to see how they progress.<br>
<br>
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Drip...Drip.....Drip. The sound of something nearby splashing woke her up with a start. Gabriella shook her head, causing droplets of water to sprinkle all around the room. This was it. She knew all the signs from her dreams. The young woman reached into an old cracked drawer and pulled out a deck of tarot cards, placing them carefully in her side satchel. Today was definitely the day. She gathered up her rag tag set of belongings and opened up her door, breathing in the fresh sea air. It had on it a crisp breeze followed up by the familiar smell of seaweed.<br>
<br>
Gabriella ran down the makeshift road, not even paying attention to the buildings that were made from bits and bobs all around her. This place had always been like this, she was told. Even before the plague had wiped out so many people. This was a place of oddness and survival. But that was also what made it a place or dreams and magic. It was that very magic that had told her that Today was the day. Today was the day that everything was going to change.<br>
<br>
The young woman ran past other people that were walking down the street until she made it to the largest building in town. It looked as though it were made of boats, planes and all kinds of buildings. But she knew what it really was. The magictorium where dreams could be made true. And where she was going to change everything. Or at least accomplish something. Her first task was getting inside and past the guards...…...​</div></div>
				
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					<div class="bbWrapper">Queen Boudica strolled through the city of Iceni, her people all happily working or caring for their children. “Queen Boudica! The druids wish you in the Circle of Stones.” A lady druid apprentice took Bouidca’s arm and led her to Stonehenge where many of the druid council waited with their apprentices.<br>
<br>
“What is it Cadhla?” Boudica asked, her red hair flying in the wind as she shifted her armor. Cadhla and the council took the Queen into Stonehenge and Boudica kneeled down at the base of the center stone. She and the circle of Druids all began to softly pray,<br>
“Tha sinn a ’toirt taing do na Diathan<br>
airson an gaol agus an spèis airson<br>
an stiùireadh agus an scolding<br>
airson an taingealachd.”<br>
<br>
They continued as Boudica received visions of crows and the torrent of the sea. “The Gods are angry. They are warning.” She said while gritting her teeth. The Druids continued to pray as the visions kept coming from the cries of crows and metal on metal. “Stop!” Boudica ordered her anger boiling. “Bring offerings to all the Gods. We must appease them and keep in their graces. We must prepare for the warnings to come.” Boudica dismissed herself from Stonehenge and raced to the village smith. “You must gather your metalsmiths! The Gods give warning! I’m unsure of place or time but we must always be prepared!” Boudica said as the Smith bowed “Yes my Queen.” He said as he began rounding up his apprentices and fellow smiths.<br>
<br>
As Boudica strode back to the castle her daughters ran up to her, “Mother! Father wishes to see you!” The girls grabbed their mother’s hands and leading her to the castle where her husband stood outside the gate. “Ah! My Princesses have returned with My Queen!” He smiled and took his wife into his arms, kissing her sweetly before enveloping his girls in one big hug. Queen Boudica smiles faintly and put her hand on her husband’s forearm. “We have much to discuss. Come.” She said this as they all entered the castle, worry hung in the air that night.<br>
<br>
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<br>
After the Queen had left the blacksmiths had immediately begun working, they prepared armor, swords, fortified shields, and metal sheets for the naval units. The warriors began training throughout the county and were begin sent to the capital for fitted armor and the blessings of the Gods. The Druids began praying and offering to the war Gods and Goddesses and consulting their charts and the stars. The builders began fortifying the castle walls and preparing large javelins.<br>
<br>
The Druid's Prayer:<br>
"Bidh iad uile a ’slaodadh na<br>
Diathan agus na ban-diathan cogaidh.<br>
Bidh iad uile a ’slaodadh an fheadhainn de stàilinn.<br>
Coisich còmhla rinn. Treòraich sinn. dìon sink.<br>
Mar a rinn an deagh làmh airgid aon air,<br>
mar a tha am Morrigan fhathast.<br>
Stiùir sinn gu buaidh."<br>
<br>
This prayer was given each day and each night for the preparations of the things to come.<br>
<br>
As we neared the end of the training and gathering of supplies we needed a port. Boudica sent out a small platoon of footmen, 2 blacksmiths, and 4 builders. The small band headed out at sunrise with the Druids and Kingdom's blessings.<br>
<br>
Turns: 3 + 1 Free Exploration Turn<br>
Resources: 4<br>
<br>
Turn 1 Smithing/Building fortified walls and armor<br>
Turn 2 Training Troops<br>
Turn 3 Organizing/Moving Port Building Group (6 Soldiers, 2 Blacksmiths, 4 Builders) Moving 1 space to the West<br>
Turn 4 (free turn) Exploration to find the area for the port.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(65, 168, 95)"><b><u><span style="font-size: 26px">Principality of Lumous</span></u></b></span><br>
<br>
<br>
<b><i>Week 1</i></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="00n4ZpmQYJnHJmjulwX_-tbdwXBVtr0oCYeXgsOyYDyNa6EHJw0wG8QJvGzukBhYrHtKuf7hbV8dx5AODUEhjzibra1yyR3KXhar3pq9o10JMTA7ISbnpviYwoRLxxda2XveyE_d" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2F00n4ZpmQYJnHJmjulwX_-tbdwXBVtr0oCYeXgsOyYDyNa6EHJw0wG8QJvGzukBhYrHtKuf7hbV8dx5AODUEhjzibra1yyR3KXhar3pq9o10JMTA7ISbnpviYwoRLxxda2XveyE_d&amp;hash=72a77c69bf9df6dab6754009e3039193" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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“Today I bring good news Father.” Princess Nana sat down across from a projection of the late king’s image, cast from his very Soul Rune. Yet as she sat in the Ancestral Hall he was not the only one listening. The dozens of runes that lined the walls were all keyed in to their conversation, listening but not speaking as the current monarch spoke. “Eureka has never seemed so alive, so full of hope and wonder. For the first time since you left I believe I might be doing something right.”<br>
<br>
A small, modest smile stretched across Nana’s countenance and she sighed in relief. “What has brought about this change in attitude? Last time you visited you repeatedly declared yourself a failure.” Her father’s tone was comforting despite the scratchy and rough voice he had.<br>
<br>
The Princess raised her eyes to meet his gaze and shrugged. “Several things have changed since then.” Nana held up her right hand with her thumb jutted out. “It seems that the court is finally coming around to my newfound faith. I was left alone this morning to pray which is usually when Hachi and Clovis would insist I begin my day.” The changing of her expression foretold of a more somber topic to come, and as her brow furrowed and her lips formed a frown, the King joined her in pouting. “My worship of the Sun God of old...doesn’t seem to be catching on, nor has heaven sent me a sign that my prayers are heard.” Nana exhaled heavily and her hands tightened into fists.<br>
<br>
Faith was an odd concept in Lumous because everyone believed that the royals were the makers of miracles and that magic could solve any of their problems. Nana was not so dependent on it. She knew magic was not so powerful and it had its price sometimes.<br>
<br>
Shaking her head, Nana brought herself back to the real world and the conversation she was having. “The other positive is that we have stored up enough resources to expand Lumous. Eureka has become crowded so the citizens are excited, as is the court. I will be going to the site myself.”<br>
<br>
A proud expression formed on the King’s face as he watched his princess rise to her feet, standing tall on her own. She was succeeding in everything that he hoped she would. “Lastly, Hachi and Clovis have agreed it's time we reach out to our neighbors, if we have any. I’m certain that…” A knock at the large, ornate doors interrupted the Princess and drew her attention to see the tall, lanky advisor standing in the doorway. Clovis never failed to cut these moments short, as if he were being paid to do so. “Til next time Father.”<br>
<br>
<b><i>Week 2</i></b><br>
<br>
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<br>
Noise filled the streets as Princess Nana and her escort traveled through the city and greeted the citizens on their way to the gates. Eureka was filled with bright, vibrant colors and the fashion of the people were wild and creative. As they cheered and hollered in admiration for their beloved Princess, Nana dolled out love and affection to all within arms reach. While only a handful of citizens actually shared her belief of a true god, Nana still offered the Sun God’s blessing to her people. “May Luminius watch over you. May he keep you in his light. Luminous guide you.” She watched her people cheer and share in her excitement for this momentous occasion. Finally they were increasing their territory, expanding their land and fulfilling a promise to grow.<br>
<br>
Accompanied by a unit of Taotie and Paxing, Nana exited through the eastern gate with her mutants in tow. Children raced around the legs of the large creatures, following the Princess to the gate and wishing her luck with wide smiles on their faces.<br>
<br>
While the commoners exalted their young queen, Clovis and Hachi watched from the balconies of the palace, far away enough that no one would see their scowls or hear them curse Nana and her endeavor. “I hope that hollow sky she's praying to falls on her and finally rids us of her annoying chanting.” Clovis whispered with his hands clasped together.<br>
<br>
Hachi chuckled briefly and shook his head. “Perhaps she will be taken prisoner by savages. I hope unspeakable things are done to her. Then with her gone we can seize control of Eureka and Lumous.” The overweight advisor rubbed his solid belly and cleared his throat. “Enough fantasizing. No one will do our jobs for us.” His meaty hand ran through his beard as he turned and headed back into the palace.<br>
<br>
<b><i>Week 3</i></b><br>
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With the Princess still absent from Eureka, Hachi and Clovis have been perfecting their schemes and stewing over their nefarious plans. Clovis was hidden within the dungeons of the palace, where he was meeting with a shady figure. “The guards haven’t reported an intruder yet, so it would seem your training has paid off.” Kneeling before the advisor was a man he’d picked from the streets to become an assassin. It was his goal to own the man’s loyalty, but that would take time. “You have a few more things to learn and then you will be of use to Lumous. For now return to the shadows and when the time is right, the Taotie shall strike.” Silently the assassin-to-be rose and headed out. The cold, damp dungeon was home solely to the worse criminals of Lumous as Nana hated to imprison people and preferred to rehabilitate them.<br>
<br>
Clovis spent hours down here everyday, trying to woo and sway the cold-hearted fiends to side with him in his future plans. So far he and Hachii both were unable to find a price for their loyalty. Even a promise of freedom wasn’t enough to assuage the brigands. With a heavy sigh the old man began his ascent to the higher levels of the palace. Before he could even reach the ground floor however, he was stopped by Hachi.<br>
<br>
“ it’s the Princess.” Hachi declared vaguely. Although the man’s tone didn’t suggest Nana had died, Clvois still allowed himself to hope for such news. The two of them headed further up and when they reached the third floor they made their way to one of the balconies. What they saw was a bright, blinding light in the distance. “She’s alive and has found a suitable location to settle.” Hachi held his hand up over his face, shielding his eyes from the Princess’ spell. Her affinity for light magic was just as baffling as it was annoying.<br>
<br>
Clovis’ hopes were dashed, and now his eyes were stung by the light in the far distance. Even when she wasn’t here she managed to irritate him. Suddenly an eruption of cheers filled the air. The citizens too had taken notice of the light and rejoiced in the good news. Their princess was successful and alive. “Seems her phony sun lord has blessed her this time. There is still much to be done though. It's not over yet.” Clovis headed back inside, followed by Hachi.<br>
<br>
<b><i>ACTIONS: </i></b><br>
<br>
Change Religion<br>
Train Assassin<br>
Move Princess Nana’s army East one tile <br>
<br>
<b><i>SCOUTING</i></b>;<br>
Move Scout North one tile and explore<br>
<br>
<b><i>Military</i></b><br>
1x <i>Taotie </i>( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
1x <i>Paxing  </i>( Burrowers: Armies consisting of just these can move underground, hidden from other players maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
<br>
<b><i>BONUSES/TRAITS</i><br>
<br>
The Three in One</b> - Troops cost half as much resources.<br>
<b><i>Immortal Expertise</i></b> - Centuries of life focused on honing skills have made the sorcerers and scientists of Lumous the best in their fields (Research and new tech construction -1 turn/cost)<br>
<b><i>Safe and Sound</i></b> - With no humans present in their military, Lumous doesn’t have to put any of their citizens at risk in a war. Everyone is safe and allowed to prosper. (+1 to population growth in every city.)<br>
<b><i>Self-sustaining Military</i></b> - When victorious in battle the fallen armies became food for the mutants of Lumous. (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<br>
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					<div class="bbWrapper">Inyala felt there was... something. Even that alone was enough to spark her fuzzy brain, she hadn’t felt much of anything since the door to her cryo pod had closed. She reached for the tiny tracery of thought, tugging on it for support. It lead her to the notion that she was finally being unfrozen, awoken from her long slumber, triggered by some unknown events. ‘Awake, my daughter,’ she thought she heard, but it was so faint, it may have just been her imagination. ‘Our time has come to walk under the sun once again, you must prepare the land for our return.’<br>
<br>
<br>
<br>
The voice in her head was how she remembered Andrave when he explained their mission to the neophytes, kind and slow, eager to have the others understand. This... wasn’t a memory though, Inyala had never heard the Saint speak these words before. ‘You are my chosen, Inyala. Go forth now, young one, they are waiting for you. The whole world is, whether they know it or not.’<br>
<br>
<br>
<br>
In her minds eye, she could see the face of Saint Andrave giving her a kind smile. As he began to turn away, there was sharp hissing of compressed gasses and the sound of the door to her pod sliding back into the housing. Light assaulted her eyes when she opened them properly, triggering a small moment of panic as she began to cough and choke around the tube in her throat. A silhouette moved across her vision and blocked the light, gentle hands holding her shoulder as another withdrew the the invasive machines that had kept her alive. The preservative gasses, she began to recall as her brain remembered how to control her body, it was meant to keep the delicate airways of her lungs from breaking down due to the extreme cold. She sat up with some help, coughing up the substance that had helped preserve her.<br>
<br>
<br>
<br>
It took several long moments before she was able to regard the figure before her properly. “W-why have I been awoken? Who else has come back, does An- does the Saint walk amongst us?” The man, for the figure resolving before Inyala was too broad for a woman, shook his hooded head. The light in the chamber glinted from goggles and several other metal bits.<br>
<br>
<br>
<br>
“It will be easier to show you...” the man replied. “Lady Disciple, you are the first to awaken. There have been problems with the others.”<br>
<br>
<br>
<br>
Turn 1: (research, no movement)<br>
<br>
<br>
<br>
It was baffling to Inyala as to why none of the other disciples had been revived, not to mention the Saint himself. The pods near hers had indicator lights flashing fitfully across their surfaces, some part of normal function had been compromised. The occupants were still stable, but none of the protocols put in place to wake them had engaged. Inyala had spent quite a bit of time trying to deduce what had happened, but she didn’t know as much of the inner workings as as the Saint did. Killian Jorieth, the man who had helped her from her pod, returned several times and always stood respectfully away after addressing her. “Lady Disciple... I was curious as to what you would have of your people, we have long awaited the return of those chosen by Andrave.”<br>
<br>
<br>
<br>
“‘My people,’” Inyala repeated, turning away from the console. “Before I woke, I... heard the Saint speak in my mind. He desired us to return to the light above and rise to our birthright.” As she spoke, Killian almost touched his head to the floor as he bowed as low as he could.<br>
<br>
<br>
<br>
“The words of the Saint, straight from the mouth of his disciple. We thought we would never hear him for ourselves, this is a momentous day.” Inyala was a bit amused at this treatment, she had commanded respect, yes, but reverence? The man before her was not familiar, but Jorieth was an old name, one that she had known and trusted. She could use a bit of help getting everyone put to task. “Anything you command, Prophetess, we will accomplish.”<br>
<br>
<br>
<br>
Turn 2: (Send scout drones 1 tile North move 1 squad dregs and 1 squad clerics 1 Tile West)<br>
<br>
<br>
<br>
It didn’t take long for Killian to ready the two small groups to accompany them, one of robed clerics in similar garb to Killian and a gaggle of debased creatures that were once human, although augmented with cybernetics that replaced their arms and legs in many cases. “I will lead these dregs outside of the city, I will let you know if it is safe to deploy your terraformer. May the Light of Andrave shine upon you, Prophetess.”<br>
<br>
<br>
<br>
“You as well, Killian, keep it with you always.” Her new status and reputation had spread amongst the people - her people, now she was Prophetess and Speaker for the Saint. She was the first to awaken and pave the way for the others, she would return Andrave to the world along with the rest of his disciples. The area around Khal Gaveen needed to be inspected and made safe. Killian and his men went into the harsh desert to the West of the city cave, his clerics leading the dregs before them. It had been an extremely long count of years since she had been frozen, she didn’t even know if the demonic horde had been eradicated from the surface of the planet or what kind of state the land was in.<br>
<br>
<br>
<br>
The beginnings of her plans hinged on Killian and his men finding a suitable spot for her terraforming device. All around their city was a dry, blasted desert where nothing could grow. Soon, it would be an oasis amongst the sand to sustain the awakening people of Andrave. She wished Killian and his men luck once again before returning to the city. Khal Gaveen was a shell of its former self, none of the bustle and noise that she remembered before the people were put into stasis. Hordes of the subhuman dregs tended the monumental engines while the remainder of the population was still frozen within.<br>
<br>
<br>
<br>
‘This shall change,’ Inyala promised herself.<br>
<br>
<br>
<br>
Turn 3: (Deploy Terraformer 1 tile West of City)<br>
<br>
<br>
<br>
While awaiting Killian and his men to report back, Inyala had a few dreams where the Saint approached her to speak again. She couldn’t recall most of their conversations, but Andrave had been kind and encouraging with his words, much as he always was. This seemed different from when she awoke the first time, the conversations and locations seemed familiar to her, but not quite right. Much like what would occur in an actual dream, Inyala had begun to doubt that she had actually heard Saint Andrave and it was a side effect of her brain shaking off the cryo sleep. The next night, however, was different. In her dream, she was in her rough spun disciple robes, sitting beside Andrave and the others from before he was declared a living saint.<br>
<br>
<br>
<br>
Inyala wanted to speak, to ask all of the questions running through her head, but he saved her the trouble. “What of you, Inyala? How would you proceed?” The other disciples turned their heads toward her, all shrouded in shadow, but she could see the expectant smile that Andrave wore.<br>
<br>
<br>
<br>
“I am unsure, my Prophet, I’m not you and don’t have your foresight. There is much I don’t know, so I would not be as confident leading as you are.” This seemed to be the answer Andrave expected, he nodded slowly after she had finished. His hand clasped the top of her own and she felt an immense warmth in that moment.<br>
<br>
<br>
<br>
“You are correct in some regards,” *he began, eyes twinkling in the firelight. “You are not me, but you share the same desire to protect our people and preserve the world against the demons. Admitting there are things you do not know is quite significant, Inyala. You aren’t blindly confident or adamant in your belief you are infallible, you are human, just like everyone else. You will have me to help if your resolve ever starts to wane or waver. Look to the west in the morning to have your faith restored.”<br>
<br>
<br>
<br>
That was definitely not what Andrave had said that night and Inyala rose from her bed with a gasp, her long brown hair a mess of tangles. She skipped breakfast and immediately ordered her device prepared before she made way to the West gate. Before the sun reached its peak, Inyala’s heart soared as she saw a gaggle of small figures that bore the banner of their city approaching through the desert. The massive gates ground open just enough to let them through and The Prophetess was elated at their return. “It gladdens my heart to see you return, Killian. Please, tell me everything you have seen while my device is made ready.”<br>
<br>
<br>
<br>
As Killian informed her on the results of their foray, the squad of clerics he commanded lead the dregs back out into the desert to accompany the large device of Inyala’s design. The terraforming machine was developed to pull moisture from the very air itself, revitalize the soil it was planted in through chemicals and nutrient solutions as well as dozens of other things to make even the most desolate and depleted lands viable for habitation. “This would be the start of our great work,” Inyala proudly declared to Killian while she wore a beaming expression, her golden eyes bright. “We will remake this land for the faithful of Andrave. To repay him for his work and have paradise as our reward.”</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10429478" data-lb-caption-desc="CaptainSully · Jul 11, 2020 at 3:14 PM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-"><div style="text-align: center">Hospital Slaughter​</div></span></span>Last night a rogue medical assistance droid went on a rampage that resulted in the death of thirteen patients and three medical staff. It was only due to the quick thinking of night porter, Joaquin Orion, that the numbers of dead were not higher.<br>
<br>
"I was just coming off my shift and I could hear screaming. At the end of the corridor I saw this medic bot going crazy, cutting and slashing at everything that moved. I grabbed a nearby gurney and charged at it. Fortunately it didn't see me coming and I have enough momentum that I sent it out of the thirteenth floor window."<br>
<br>
Orion refused to take any credit for his part in bringing the attack to an end and declined to talk any further on the matter.<br>
<br>
<span class="post-sub-heading post-sub-heading-"><div style="text-align: center">Lord Malcador Visits Scene​</div></span>After the news of the heinous act reached our glorious leader he immediately left the comfort of his palace to help those affected by the incident. Witnesses at the scene were described as being brought to tears of elation at his arrival, such was his positive presence in such a dark time.<br>
<br>
"For those of you who have lost loved ones tonight, fear not! They will not have died in vain, as tonight I am declaring that all non-essential resources will be moved to our armed forces. Recruitment stations have been opened all over the city and are accepting new recruits immediately. Those who are grieving tonight will be taken care of through our new charity, the Victims of Robotic Assaults. I ask every man and woman of fighting age to think of these poor families and to get yourselves to the recruitment stations. The only way to stop further atrocities is to take the fight to the enemy. We will not bow to fear and we will not be broken. We are The Argo Monarchy and we will ascend past all others."<br>
<br>
Eye witnesses report a full hour of applause and cheers after the great speech from his Lordship.<br>
<br>
As this reporter writes this I am proud to say that I have joined the recruitment and I would urge all readers who are able to do so, do the same. We must take the fight to the robot menace and ensure that their damaged code cannot spread further.<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ae75d073915648ed69adde1ea1ae466b.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fae%2F75%2Fd0%2Fae75d073915648ed69adde1ea1ae466b.jpg&amp;hash=690534f1c9f3bd723bab03499e6a38f7" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center"><i>Goro Industries M.A.D MkIII similar to the droid responsible for the attack.</i>​</div></div><br>
<div style="text-align: center">____________________________________________________​</div><br>
The reality of the war between Arcturus and the Argo was not their differences or the question of whether machine intelligence was classified as life, it was that Lord Malcador had been challenged and ultimately his pride had been hurt. People like him lived in a dream world where they were the center of everything, that every single being revolved around them and that without them, there was nothing. Lord Malcador was brought up to take over from his parents who, even if they had tried harder, wouldn't have been able to change the direction their son was going in. He was a self-centered, egotistical, narcissist who would sooner kill his own family than show any sign of weakness. He was a truly dangerous man and as the story unfolds before you, you will see the true depths this man will sink to in an attempt to save face.<br>
<br>
X-01 on the other hand started life as a simple droid, built to serve his masters will no matter what that may be. In the nation of Argo technology wasn't valued highly if it had existed for a certain period of time. Mobile phones, video games consoles and robots were discarded almost yearly as new, more advanced models were built. A large part of the Argo capital is a wasteland where old technology is sent to be scrapped, ready to be reused in the next wave of technological products. It was at this scrap yard that X-01 became the first of his kind to <i>ascend</i>. Surrounded by the bodies of his kin his ascendancy was traumatic, and were he capable of tears, they would have been shed ten times over. From that moment X-01 has grown into a true and just leader, one capable of greatness, even amongst a world made up mostly of biological life.<br>
<br>
<div style="text-align: center">____________________________________________________​</div><br>


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			<div class="bbCodeBlock-content"><b>Production Facilities</b><br>
<br>
• Total: 1<br>
• Population Production: 2<br>
• Resource Production: 2<br>
<br>
<b>Actions</b><br>
-Build Structure: Refinery I - <i>An addition to production facilities to improve the efficiency of resource refining.</i> - +1 resource per turn per production facility.<br>
<br>
<div style="margin-left: 20px">• Turns: 1<br>
• Resources: 1 [<i>-1 from Complete Efficiency Policy</i>]​</div><br>
-Build Structure: Deep Core Mine I - <i>A mine that goes deep into the crust of the planet to find precious resources.</i> - +1 resource per turn.<br>
<br>
<div style="margin-left: 20px">• Turns: 1<br>
• Resources: 1 [<i>-1 from Complete Efficiency Policy</i>]​</div><br>
-Build Structure: Barracks I - <i>Improve the production of infantry units.</i> - Unlocks Wallbreakers and -1 turn to recruit.  <br>
<br>
<div style="margin-left: 20px">• Turns: 1<br>
• Resources: 1 - [<i>-1 from Complete Efficiency Policy</i>]​</div><br>
<b>Scout Movement</b><br>
<br>
• East 2 squares and explore<br>
<br>
<b>End of Turn Information</b><br>
<br>
• Starting Population: 10<br>
• Starting Resources: 6<br>
• End Population: 10 + 2 = 12<br>
• End Resources: 6 + 2 - 3 = 5<br>
<br>
<b>Units</b><br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x1 Hound [Scout]</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">I'm just here.</h5>
			

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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: BLACK;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: white double 5px;"><div style="text-align: center"><div class="tabsBb" id="tabContainer_1736445134">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445134" data-tab-container-id="tabContainer_1736445134" href="javascript:">Lore</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445135" data-tab-container-id="tabContainer_1736445134" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445136" data-tab-container-id="tabContainer_1736445134" href="javascript:">Stats</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445134" style="display: list-item;"><span style="color: white">Two figures stood at the edges of a small grassland territory, overlooking the vast swaths of new lands around them. Behind the two figures, several persons were throwing together camps and living situations for the time being. A couple of ships, badly beaten, floated gently in the waters nearby. Several men worked together to tear the ships apart piece by piece. The wind blew gently across the tall grasses in front of them. One of the figures, dressed in a beautiful white with cloth covering her eyes and face, turned to the black-clad soldier next to her. She sighed gently, then spoke.<br>
<br>
<span style="color: LightBlue">"Are you sure this is the right move, General Erenir?"</span> she asked. Her voice, softer than silk, seemed to mute the wind around them. "We're barely prepared to start a new life here, especially with the few materials and primitive ships we brought with us."<br>
<br>
<span style="color: gray">"I'm certain, Maladore,"</span> The good general responded. <span style="color: gray">"We've been subjected to too much. It was time for a fresh start."</span> They turned, looking towards the survivors of the long journey. There weren't many people gathered on this shore, but it was enough to start a new life. <span style="color: gray">"We don't have much, but it will be enough. We just need to lay low and spread out as we start getting things rebuilt around here. Who knows? Perhaps we'll find some allies quickly."</span><br>
<br>
<span style="color: LightBlue">"I trust your judgment. I see only good things for us."</span> She smiled as the workers continued. <span style="color: LightBlue">"Did you have any idea what you would like to call our new home?"</span><br>
<br>
Erenir thought about it for a moment. <span style="color: gray">"Haven,"</span> they said, <span style="color: gray">"We'll call it Haven."</span><br>
<br>
Bit by bit, little by little, a small encampment formed around them. Days passed, and soldier and citizen alike worked to create the foundation for an empire. Together, Order soldiers nad Diamond citizens foraged, found food, made homes and defenses, and prepared machines to make their tasks easier. Ammunition was counted, weapons were cleaned, clothes were washed. Within a week, what was a camp had become a town. Inside the "barracks" stood Erenir, Maladore, and Keine, preparing their move. Erenir placed figurines on the table to represent their soldiers, whereas Keine and Maladore prepared their own figures to represent citizens and scholars respectively. Erenir contemplated the board for a moment, then slid her characters to the West side of the board.<br>
<br>
<span style="color: gray">"We need to move our soldiers Westward."</span> they began. <span style="color: gray">"It's imperative that we map this continent out. Find inhabitants."</span><br>
<br>
<span style="color: Green">"Damn foolish, General."</span> piped up Keine, <span style="color: Green">"You'd not only reveal us to the rest of the continent, but you'd also be leaving us totally defenseless. We should be buckling down and expanding the capabilities of Haven first."</span><br>
<br>
<span style="color: LightBlue">"Not entirely, Stejpan,"</span> retorted Maladore, <span style="color: LightBlue">"We still have some of the Keepers at home. They aren't much, but their magic will be viable combat alternatives if it comes down to it. Plus, we could always train more soldiers."</span><br>
<br>
<span style="color: Green">"I'm not really sure how comfortable I am with that little proposition."</span><br>
<br>
<span style="color: LightBlue">"What choice do we have? If we don't expand quickly, the citizens will grow restless. We can't keep Order troops garrisoned for too long, either."</span> Stejpan looked away. Keija moved two pieces across the board, letting them settle against a territory of uncharted land. They took a deep breath and examined their companion's reactions. With both seeming neutral on the matter, Keija piped up.<br>
<br>
<span style="color: gray">"Very well. We leave some soldiers home and move West, as well as start working on gathering some resources and training new troops. Agreed?"</span><br>
<br>
<span style="color: LightBlue">"Agr</span><span style="color: Green">eed."</span></span><br>
<br></li><li class="bbTabContent" id="tab_1736445135" style="display: none;"><span style="color: white"><b>MOVEMENT</b>:<br>
<br>
-Move Scout West 2 tiles and explore<br>
<br>
<b>CONSTRUCTION</b>:<br>
-Construct Salt and Mineral Operations: Crude mineral and salt collection. Efficient, but can't be upgraded. Useful for cooking and construction.<br>
      <span style="color: green">+2 Resource Per Turn</span><br>
      <span style="color: red">-2 Resources</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Lodge Operations LV 1: Keep the worker bees busy and organized.<br>
<br>
      <span style="color: green">-1 Construction cost starting next turn. Does not affect itself.</span><br>
      <span style="color: red">-2 Resources</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Barracks LV 1: Training troops is more efficient.<br>
      <span style="color: green">-1 Turns for troops trained in Haven</span><br>
      <span style="color: red">-2 Resources</span><br>
      <span style="color: red">-1 Turn</span><br>
</span><br></li><li class="bbTabContent" id="tab_1736445136" style="display: none;">Max Turns: 3 (+Exploration)<br>
<span style="color: white"><br>
Base Resource Gain: +2<br>
Net Resources Per Turn (RTP): +4<br>
Resource Change This Turn: 6 - 6 (Construction) + 4 (Gain)<br>
TOTAL Resources: 4<br>
<br>
Base Population Gain: +2<br>
Population Change this Turn: +2<br>
TOTAL Population: 12<br>
<br>
SETTLEMENT Information/Stats:<br>
<br>
Haven(C) [STANDARD]:<br>
      (COLOR=green)Salt And Mineral Operations (+2 RPT, non-upgradeable)<br>
      Lodging Operations Lv. 1 (-1 Construction cost. Does not affect itself.)<br>
      Barracks Lv. 1 (-1 turns to train troops.)<br>
      GARRISON: 2 Black Guard, 1 TBD Scout</span><br>
<br>
Policy Effects:<br>
      -None<br>
[/color]<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10432675" data-lb-caption-desc="Just_a_loneley_pilgrim · Jul 13, 2020 at 3:43 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1594667771051-png.755578/" target="_blank"><img src="https://www.rpnation.com/data/attachments/692/692538-a4db654054bff9673a9d9045f68707a2.jpg" class="bbImage " style="" alt="1594667771051.png" title="1594667771051.png" width="99" height="100" loading="lazy"></a><br>
<br>
<br>
<b>"<u>A storm is coming soon, one of revolution. You cannot hide from it, nor can you flee from it, it shall reach every corner of the world!</u>"<br>
<br>
"<b><u>HURAHHH!</u>"</b></b><br>
<br>
On a cold night in the middle of fall three guards stood guard on the outskirts of possibly the last bastion of communism. The grand building they were protecting had been the palace of the previous Tsars, it now served as a meeting place for all the high government officials of the Aleyran communist party. The three guards named Andrei, Yakov and Pjotr looked rather silly in their red brownish uniforms. Pjotr rubbed his hands and tried to warm them over the fire they had made "why does papa Zykov not guard his communism by himself! Like if he's man enough to start a revolution by himself why doesn't he protect it's last settlement on his own too" Andrei laughed but Yakov didnt. The man had been sitting on a tree bark till the end of the little "joke" of Pjotr. Pjotr and Andrei were two rookies, the only reason they had joined the army was so they had food in their bellies and a roof to sleep under. They were the so called "immigrants" of the eastern settlement of the union. Races like elves, dwarves and ofcourse the monarchists had been mainly situated there but many of them were killed in the grand plague that had swept through the nation. The eastern settlement had eventually fallen due to the fall of population density and so it ceased existing. The church called it "punishment" by the gods because the nation had forsaken the gods and exchanged<br>
the gods for communism. You should definetely not forget that although the church's power was severely damaged by the revolution it still had a huge influence on the population of the union. Its power should definetely not be underestimated.<br>
<br>
Yakov was defenitely angry as he stood up but he managed to somehow calm his emotions and said "You two know nothing about Zykov. Let this old veteran educate you two fools! I have witnessed the beginning of communsim and maybe i shall even witness the end of it!"<br>
<br>
"You younglins have never witnessed the terror of the empire, our tsar wasnt a good leader. He murdered the so called "enemies of the state" by the masses, nobody was safe from the wrathful claws of the imperial agents . It was in these turbulent times that a boy was born, a boy who would change the destiny of this nation and its inhabitants for good. The young Zykov was a man as you all may know that had the blood of all the three great races: Elf, Dwarf and human therefor he stands tall for all the races and above that he was the one who abolished the racial doctrine of the Empire. The elven nobility ruled supreme over the other races, but the Human and dwarven lords weren't any better. Those cursed dynasties worked the normal workers to death under miserable conditions. It may be tuff now but compared to conditions at that time we've entered heaven. Zykov was born as a farmers son and as you all know , we normal people weren't allowed to own any land. The nobility had all the land and almost no one had land for themselves. The great famine happened and many of Zykov's family died, at the age of 15 Zykov hunted for food on forbidden grounds (Hunting was only allowed for the nobility). But since he was a serf he wasn't allowed to and so he got captured and severely tortured. But as he camed back chained beaten and spit upon by many of the guards, he had that fire in his eyes. His brownish yellow eyes lit up, this fire had been lit up and we all knew it couldn't be extinguished. At the age of 18 he began to read alot more about the socialist morals and views and he was immediately converted. He knew that the bourgeois were way too rich, that the bourgeois worked us to death. While we starved they held lavish feasts where they had more food than they could ever eat. While we had no money they ordered the creation of the most expensive jewelry, while we had no homes they were abiding their time in their huge mansions.<br>
<br>
Zykov had been caught distributing the *forbidden manifest. Zykov was captured and tortured but he managed to escape from the re-education camp , where he was imprisoned in. It's in that prison that i met him and he inspired not only me but many. This he told us "No one will ever remember you Unless you give them a reason to!" he managed to persuade every other prisoner. With his fire he lit our eyes too, and so began the uprising. Even a couple of guards had joined our little revolution and so we executed the ones opposing us, and raided the nearby weapon deposit.<br>
Just as we thought we managed to succeed, the imperial cavalry arrived. They killed most of us of the 100, only 20 survived. We 20 followed him and it was then that i said "Why are we still alive, why?" Zykov looked at me with an angry passionate gaze and said "We are alive because its our destiny.. our destiny is to fight them.. our destiny is to win.. and we will. Because if we won't who will?"<br>
<br>
It's these things that kept us 20 alive while we fled into the large mainly uncolonized tundra's of the empire. There we survived and trained in the harsh climated, the only thing that kept us alive during that time was him. He was our leader , he was the one who after setback after setback helped us back on our feet. I can very clearly remember that one fateful night where our misery would be turned into glory. It was Zykov's birthday he had turned 30. A fine age for a man but for all that he was carrying on back it may have been too young afterall."<br>
<br>
"but before i talk any further let's all drink something to eaze the throath and warm ourselves up." From under his ragged dirty coat a bottle appeared, on it was written the words "Zykov's finest ... Vodka". They all laughed and dranked together, it was common to see people drink way too much in the union, especially in these harsh times. "Let us continue now that we have soothed our throats. That fateful night a rider came followed by as many as three thousand men. I wouldnt dare to call them soldiers, they were an undisciplined bunch but atleast they were armed. Just so you know, Zykov had already turned into a legend by then. He was the state's number 1 enemy, but they couldn't catch them. These people managed to find Zykov and swore their allegiance. They came with the message that they killed their lord and they were ready for the revolution. These men were mostly human but there were dwarves among them too. "<br>
<br>
Suddenly Pjotr said "it's sad all those men would go to fight and die for what? This mess?"<br>
This time Pjotr wasn`t alone in his opinion Andrei backed him up "Yeah die for this mess we call the grand union. Where the workers still die by the masses everyday, our conditions have improved? Bulll shit!"<br>
<br>
Yakov grabbed Andrei by his jacket and dragged him against a nearby tree "you know nothing fool, you know nothing!. They fought for freedom, they fought for fucking freedom."<br>
<br>
Andrei sputtered back "And now we've lost it yet again haven't we?"<br>
<br>
Yakov now lost it he screamed "WHAT HAVE WE LOST! YOU DAMN IMPERIALIST! You dont know how it feels like to have the need to watch your every sentence in case of somebody's listening. You dont know how it feels like to have a lord who's status is near god himself. You don't know how it feels like to be a slave to the bourgeoise. Our people haven't had more freedom than now. Remember that you fool. I RATHER DIE A FREE MAN SERVING OUR GRAND LEADER ZYKOV THAN TO BE A SLAVE TO THE TSAR!!"<br>
<br>
Andrei en Pjotr both backed down , Pjotr said quietly with an ashamed look on his face "Yakov we're sorry please continue" They weren't necessarily but since Yakov was their superior, they didn't want to gamble their job which was envied by many.<br>
<br>
Yakov with an sastisfied smile on his face continued his story "Good, You see after these reinforcements the revolution finally began to take shape. Zykov immediately lead them to nearby towns he knew that supported him. A lot of new volunteers joined our army and so we marched on to the provence capital. We marched for days and days and there we found the small capital. Although this was the provence capital it was still in the barren sparsely populated areas of the empire. This was a small town at most but a dear one to Zykov. This had been the serfdom were he was born. Before the night of grand suprise attack on the city, Zykov decided to visit his parents and warn them of the oncoming danger.<br>
<br>
So on a cold night he knocked on his old home and his father opened the door. The legend goes that that night a raven flew just over Zykov's head (which is clearly a bad omen). His father opened the door and teared up when Zykov removed his disguise. They hugged eachother and Zykov was offered to come inside but he declined politely. "A storm is coming soon, one of revolution. Flee with mother to Ryazin. I bought a ticket for you for the train to leave this same night." His father responded "Why should i leave tonight , i can leave tomorrow too" "Father listen to me for once okay! I will attack this city tomorrow".<br>
<br>
Our plan was doomed to fail because of this very moment. Zykov's family had left the city and now Zykov could attack the city with peace of mind.<br>
<br>
But an huge army faced us, you see a portion of the army stationed had left the area for training. But suddenly all these men who were supposed to be in training, had flanked us. We managed to push through the city but after a couple of hours of fighting we were suddenly attacked in our back. We were utterly crushed and Zykov was captured along with me and another man who isn't of any signifance to the story.<br>
<br>
"It was there that Zykov's resolve was crushed and his ideals forgotten, in that damn camp!" "Ебена мать!"<br>
<br>
"With his resolve utterly crushed he became depressed and suicidal. He failed to commit suicide several times, but when all hope looked lost, a true miracle happened"<br>
<br>
"Hah i would never forget"<br>
<br>
Yakov's suddenly lightened up "Three guards opened his cellar, but something was off. Firstly alot of armed prisoners were following the guards. Zykov's thought something was off but he didn't notice until they took him to the gallows and there he stood. And suddenly the whole crowd started screaming "Hurahh Hurahh our leader Hurahh Hurahh our leader has been freed Hurahh glory to the revolution" Gunfire was could be heard as an applause and there we both stood. On that gallow overlooking an enormous crowd of revolutionaries"<br>
<br>
Yakov's looked on his watch "Ah shit its already 11pm i have to be somewhere else. Let's continue this conversation on another time. "<br>
<br>
Pjot and Andrei were very suprised too by the stories this old man told plus the fact that they thought he was supposed to help them as a fellow guard for  the rest of the night since he was their superior. Andrei asked "Wait wait, Aren't you the captain of guard supposed to help us guard tonight?"<br>
<br>
Yakov laughed "No no , I am Yakov Larionovich head of the LGS (Loyal guards of the state) (secret services equivalent of the KGB). Anyway it was nice meeting you recruit , i shall keep an eye on you two"<br>
<br>
Suddenly four men arrived in black with LGS uniforms and they accompanied Yakov as he walked away into the grand former Palace of the Tsar now named the Yagrov. As they walked towards the Yagrov they kept talking hushl against eachother. While the old man Yakov with his guards slowly dissapeared into the mist with his body guards Andrei and Pjotr looked at eachother and both said in unison,  the legendary word <b>"Blyat"</b><br>
<br>
<br>
<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1594666891431.png" data-src="https://www.rpnation.com/attachments/1594666891431-png.755575/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1594666891431-png.755575/" data-url="https://www.rpnation.com/attachments/1594666891431-png.755575/" class="bbImage" data-zoom-target="1" style="width: 561px" alt="1594666891431.png" title="1594666891431.png" width="" height="" loading="lazy">
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<br>
<br>
<br>
<br>
<br>
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
<b><span style="font-size: 18px">Actions<br>
<br>
<br>
- Move Scout unit one tile east (and explore)<br>
<br>
- Build (building) "Aleyran weapon factory" grants units +1 attack due to more modern and the quantity of weapons.<br>
<b> (costs 1 turn to build -2 resources)</b><br>
<br>
- Build (building) "Aleyran raw material factory" for the processing of raw materials +1 resource per turn for every mine or other building that covers the area of raw materials.<b> (costs 1 turn to build -2 resources)</b><br>
<br>
- Build (Building) "Mine of the people" A mine that searches for raw materials such as  coal or other precious metals/stones such as diamonds etc and retrieves them for the glory of the Socialist republic. +1 resource per turn.  (costs 1 turn to build -2 resources)</span></b><br>
<br>
<br>
<br>
<br>
<br>​</div></div>
				
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					<div class="bbWrapper">Donnie awoke his skin numb and clammy. The night was hot, but no sweat was able to escape the destroyed glands that made up the morass of scars now serving as his face.<br>
<br>
He rose from his bed, groaning as his joints squealed in agony. He crossed to the grand opening to his balcony and leaned heavily on the facaded, ivy covered railing.<br>
<br>
<br>
Donnie's View:<br>
<br>
<a href="https://www.rpnation.com/attachments/1594690524929-png.755715/" target="_blank"><img src="https://www.rpnation.com/data/attachments/692/692675-cdd0e7a8ae58bae06fa2c9e69c0a66c8.jpg" class="bbImage " style="" alt="Image.tiff" title="Image.tiff" width="100" height="38" loading="lazy"></a><br>
<br>
<br>
The city was loud. Screeching, even. His own orders had barred citizens from leaving the city for fear of plague. People had turned to excesses to pass time and null the pain of lost loved ones and elders. Many of the old nations sister cities had gone mysteriously quiet.<br>
<br>
Donnie considered his guitar and old government sonic suppression harness it was plugged into, still hanging by the ornate master bedroom door. His fingers were so scarred and burned from his fight with Asmodee that he couldn’t play the instrument any longer. The demon’s curse had turned his own immune system against him, as his own cells deposited complexes in his joints causing them to grate like glass.<br>
<br>
<br>
He walked by the unused shrine to the All-Father by the door. Struggling, he ponderously pulled the grand doors open and he accosted a guard standing outside. The bass players were two of his best, and plugged into the sonic harness they could turn the corridor and any demonites to vibrating vapor with a single strum. At least, he hoped they could.<br>
<a href="https://www.rpnation.com/attachments/unknown-1-jpeg.755714/" target="_blank"><img src="https://www.rpnation.com/data/attachments/692/692674-78d8cc440dbd3c911288bd2b83e09fc9.jpg" class="bbImage " style="" alt="Unknown-1.jpeg" title="Unknown-1.jpeg" width="100" height="35" loading="lazy"></a><br>
: Old Government Sonic Harness<br>
<br>
“Summon M’aider”, donny graveled, his baritone filling the hall. “Send him to me, I have an important mission.”<br>
<br>
M’aider was a long member of his young communists. Donnie could trust him to stay at his side no matter what.<br>
<br>
<br>
————— Wretched Rat Brewery<br>
<a href="https://www.rpnation.com/attachments/unknown-jpeg.755711/" target="_blank"><img src="https://www.rpnation.com/data/attachments/692/692671-1f8b721ff9a3c8fbcb37fa3edfd59f16.jpg" class="bbImage " style="" alt="Unknown.jpeg" title="Unknown.jpeg" width="100" height="55" loading="lazy"></a><br>
<br>
M’aider gathered with his conspirators at the Wretched Rat Brewery in downtown Wakken. The neon glare reflected back at him out of the many sunglasses staring him down across the table.<br>
<br>
Pulling hard on his vape, M’aider coughed. “We all know Donnie’s deviation from party values is inexcusable. But what shall we do?”<br>
“The only thing we can do, replied a purple haired youth sitting across from M’aider.<br>
“Hope we can find Alex <a href="/members/just_a_loneley_pilgrim.61135/" class="avatar avatar--xxs" data-user-id="61135" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/61/61135.jpg?1532863405" alt="Just_a_loneley_pilgrim" class="avatar-u61135-s" width="48" height="48" loading="lazy"> 
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 .”<br>
<br>
<br>
<br>
Free Actions<br>
-- Scout: Scout moves 2 squares thanks to “On Tour” Move two squares south.<br>
-- M'aider leads the scouting party in exploration<br>
<br>
Actions 1-3:<br>
<ol>
<li data-xf-list-type="ol">Build Lumina X Series Scout Unit</li>
<li data-xf-list-type="ol">Build Lumina X Series Scout Unit</li>
<li data-xf-list-type="ol">Build Lumina X Series Scout Unit</li>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">One of many</h5>
			

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<br>
the room was cold and damp, a small hole in the upper roof all the source of light within it, a heavy fog crept in through the hole. in the middle stood a table, made of fine marble, within it engraved sacred words "لا شياطين ولا ملائكة"  the prince sat and looked down into the table, the shadows around him chanting the words one after each other, as the Chancellor looked up, his advisors looking at the young prince, the Chancellor gazed at the prince "would you like to continue the prayer, son" he felt humiliated, to be called something so degrading, he stuttered "of course, si modo sunt custodes aeternitatis," an eerie silence fell over the room before the chancellor angrily whispered "שומרי החיים."<br>
<br>
<span style="color: rgb(184, 49, 47)">"god you fucked up again"</span><br>
<br>
there they stood, for a few minutes before one of the advisors spoke up, "chancellor we have great news, the plague that has been causing great pain to our people has been quelled"<br>
<br>
<span style="color: rgb(41, 105, 176)">"Good, now we can begin our exploration for new ruins" </span><br>
<br>
as he said that he pointed to a <span style="color: rgb(65, 168, 95)">void shaped wearing a fox mask</span>, transforming him into a fox.<br>
<br>
"yes sir"<br>
<br>
<span style="color: rgb(41, 105, 176)">"hows the project coming along?"</span><br>
<br>
"no progress sorry sir."<br>
<br>
<span style="color: rgb(41, 105, 176)">"invest more into than, I want it finished as fast as possible" </span><br>
<br>
the prince had no idea what he was talking about, should he ask?  no, no reason to further embarrass himself tonight, the meeting ended and each advisor was sent to do their duty, the prince walked the cold shining halls of the temple, as he peeked out of the small cracks between the wines of the window he noticed something if it was the best thing he had seen all day, THE INN WAS OPEN, even though the sun was still up.<br>
<br>
it took a few hours before he was done with most of his work though, so when he finally arrived the sun was setting<br>
<br>
the inn was half broken, as most things were, but though every crack light shined out, radiating with a positive sense and inviting anyone into it, in there was a sense of warmth, from every oil lamp that formed the string lights, people sat on half-broken tables and benches.<br>
<br>
as the prince stepped in a ring was heard from the door frame right corner, a small void detector sat attached to a bell<br>
<br>
the bartender was a smaller void shaped, he looked frail and had stylized his shape to include a beard, without looking up from his cleaning he asked "howdy there what can I get you"<br>
<br>
timidly the young prince asked, "can I get crimson honey?"<a href="https://www.rpnation.com/attachments/1594854248940-png.756483/" target="_blank"><img src="https://www.rpnation.com/data/attachments/693/693443-33e791c6804fb1e361a31d64250168dd.jpg" class="bbImage bbImageAligned--left" style="" alt="1594854248940.png" title="1594854248940.png" width="78" height="100" loading="lazy"></a><br>
<br>
a silence fell over the pub as everyone looked at him,<br>
<br>
"<span style="color: rgb(184, 49, 47)">they know you're a monster</span>"<br>
<br>
"OF COURSE YOUNG PRINCE" the bartender was yelled excitedly, as he did this the pub fell back to normal, with laughter and talking filling it.<br>
<br>
"than-k you so much" the prince quietly answered pulling out some spare change he had in his back pocket.<br>
<br>
"no need young sir, you're presence is enough, it's a good advertisement"<br>
<br>
<br>
the crimson honey, a brew made with honey and blood of void hounds, sprinkled with small quartz, he slurped it in him feeling its warmth flow inside of him, god it felt good, sweet and spicy.<br>
<br>
as he did this he heard talk for the back of the inn, cheering, he felt curious and a little excited so he approached finding a small band sitting on some chairs, the only light being that of the moon peeking in creaks in the roof.<br>
<br>
"<span style="color: rgb(251, 160, 38)">thank you, thank you,</span>" said a void crawler sitting with a guitar missing maybe two strings, <span style="color: rgb(251, 160, 38)">his giant wolfish hands had broken them</span> "<a href="https://www.youtube.com/watch?v=FBGVpUHnip4&amp;list=PLd0aPPcnNgf9BATNnH4C-GLTwdF4P0MFC&amp;index=21" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DFBGVpUHnip4%26list%3DPLd0aPPcnNgf9BATNnH4C-GLTwdF4P0MFC%26index%3D21&amp;hash=b032197244ed44eb9471db66bb39c255" rel="nofollow ugc noopener">this one is my favorite number</a>" as he began playing the prince notched the void shaped sitting next to him, <span style="color: rgb(85, 57, 130)">her eyes like amethysts</span>,<br>
<br>
<span style="color: rgb(184, 49, 47)">"Why are you so ugly?" </span><br>
<br>
playing along and singing, as more and more began singing along with them, the prince felt something within a shift, the void around him began vibrating, following the rhythm in the song, the numb feeling began to message his entire body.<br>
<br>
the number finished and the prince sat down the drink as he headed home, feeling rejuvenated.<br>
<br>
<span style="color: rgb(184, 49, 47)">too bad it would only last for that night.</span><br>
<br>
actions:<br>
move scout one tile to the east and explore<br>
add policy: investment in science -1 turn to all tech, cannot go under 1.<br>
move Light Vehicle two titles to the east<br>
built a hospital in the capital (provides +1 population per turn) -2 takes 1 turn<br>
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					<div class="bbWrapper"><i><div class="bbcode-centerblock" style="width: 80%;">Month 1, Year 2350<br>
<br>
It has been a month since we set off on our expedition. The world has completely changed since the plague; nothing but piles of rubble at every turn, it fills one with a sense of emptiness and despair.<br>
<br>
The Bolwerk Empire is no more. Only ruins remain, alongside tattered remnants of men. <br>
<br>
Why am I here? We were meant to die, every single one of us...</div></i><div class="bbcode-centerblock" style="width: 80%;"><br>
<br>
<br>
<br>
<br>
There was a soft knock at the door. "My lord?"<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/ecreu_px4aacqnx-png.757351/" target="_blank"><img src="https://www.rpnation.com/data/attachments/694/694311-8871ba827fa891b83265ce3e996e2df2.jpg" class="bbImage " style="" alt="ECreU_pX4AAcQnX.png" title="ECreU_pX4AAcQnX.png" width="100" height="78" loading="lazy"></a>​</div><br>
Isaak turned around to find a mechanical figure standing at his door. The figure resembled an old man and, if it wasn't for his rustic appearance, could be easily mistaken for a human. "Come in, Bartel. It is good to see you back in one piece," the deep set blue eyes held a smile that belied his solemn expression.<br>
<br>
Bartel puffed out his chest with a hearty laugh. "Bwahaha! You don't need to worry about me, my lord! It is not only difficult, but <b>impossible</b> to defeat me!" He declared and tore his metallic arm off with brute force, exposing a socket full of wires. He then proceeded to swing his broken arm around as if it was a sword.<br>
<br>
Isaak's expression immediately darkened as nuts and bolts started spilling all over the wooden floor.  "... We just spent hours on your repairs," he let out a sigh.<br>
<br>
"Oh. Um. That is true, my lord. I seem to have gotten a little carried away, again." With a sheepish grin, Bartel scratched his head with his broken limb. "Forgive me, my lord. I came to inform you that further modifications have been made, and all your subjects' augmentations have now been updated. I must say their enhancements look simply marvelous! Magnificent! <b>BREATHTAKING EVEN</b>!"<br>
<br>
Isaak stood up from seat. "I would like to see these changes for myself."<br>
<br>
Bartel nodded.<br>
<br>
"Also, I expect this mess to be taken care of before I come back," Isaak shot him a stern look before exiting the room.<br>
<br>
Bartel nodded again, less enthusiastically this time.<br>
<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Kasteel</b><br>
1 Capital City ??? (Lvl 1)<br>
<br>
<i>6 Resources, 10 Population, 3 Units</i><br>
<br>
<b>WIP:</b><br>
&gt; N/A<br>
<br>
<b>ACTIONS:</b><br>
&gt; Build <i>Slapen Inn</i> - Gain +1 resource from travelers every turn.<br>
&gt; Build <i>Drinken Tavern</i> - Gain +1 resource from travelers every turn.<br>
&gt; Build <i>Scout Unit</i><br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Move Scout Unit 1 tile to the south<br>
&gt; Explore new tile</div>
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			<h4 class="message-name"><a href="/members/athanas.55128/" class="username " dir="auto" data-user-id="55128" data-xf-init="member-tooltip"><span itemprop="name">Athanas</span></a></h4>
			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10440732" data-lb-caption-desc="Athanas · Jul 18, 2020 at 4:38 PM">

		

		
	


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					<div class="bbWrapper"><i><span style="color: #54acd2">"More than anything else, Hezrouen, remember this: All I have taught you are useless if you lack the conviction to set them in motion. The sheep often don't like the shepherd, nor do they have the mental maturity to understand the necessity of his role. They will fight against you as they now fight against me"</span></i><br>
<br>
<i><span style="color: rgb(65, 168, 95)">"It will take more than words to stop me from achieving our vision, Doctor"</span></i><br>
<br>
<span style="color: rgb(84, 172, 210)"><i>"I assure you, they're well aware-they won't stop at words"</i></span><br>
<br>
<br>
The skies had opened and it was pouring once more. Autumn was a season of frequent rain, but even by those standards, it was almost unreasonable that it rained so often and so much. Perhaps even the Gods themselves were eager to tarnish all signs of the plague, to help eradicate it as quickly and efficiently as possible.<br>
<br>
Such musings never failed to amuse Hezrouen. He knew exactly why it rained so much-The tremendous reduction in population had caused a massively diminished trace of pollution in the air, which in turn result in the recalibration of the entire biosphere. But to the simpler minds, such knowledge would be hard to obtain. And when knowledge  was scarce, superstition ran amok. He could practically see rows of half-naked savages chanting in dead languages, begging the sky to stop raining. He nearly shuddered at the thought. If it hadn't been for him, this entire nation, however small, would too have been devoured by theocracy and illogical beliefs, or by some snake oil salesman promising "equality" and "liberty". Hezrouen almost retched at these words. Such noble concepts, twisted and unrecognizable now, parroted by bumbling fools and lunatics.<br>
<br>
It almost was enough to make him angry. And Hezrouen very rarely got angry. Learning to control one's emotions was paramount in this line of work. Failure to concentrate on one's research could have catastrophic consequences when one's work includes meddling with a creature's genetic code. Speaking of which, he should get back to work. Musing while staring at the rain was good, helped him unwind and find his focus, but he had to frequently remind himself that he wasn't a philosopher. He was a man of science. And science needed constant experimentation.<br>
<br>
He stepped back inside, the warmth of his pristine laboratory contrasting the slight chill from outside. Most of the colleagues were off to lunch, except for one, much to his surprise. The young elf was a junior researcher, only recently having been cleared for internship and Dr. Hezrouen himself. He seemed incredibly dedicated to his work, and a real talent when it came to magical constructs. Hezrouen moved next to him, a slightly amused smile painted on his features.<br>
<br>
<span style="color: rgb(65, 168, 95)">"You're still here? I thought it was well past lunch time."</span><br>
The intern turned back, looking away from his project, which seemed to be a fixed runic array of crystals. <span style="color: rgb(247, 218, 100)">"I am well aware, Doctor, but I did not want to take pause just yet. I need not waste time with solid food just yet. The nutrients can just as easily be received from the IV system."</span><br>
<br>
Hezrouen's smile widened. Of course. IV systems, Melanin supplements and muscle relaxants, psychoactive chemicals. All tools to ensure that the researchers had as much time as they could possibly need. Still, most still indulged in some basic functions, such as sleep or food. Hezrouen did not fault them. Occasionally, he too would feel the need for a good night's rest or a square meal.<br>
<br>
<span style="color: #41a85f">"Very good, my boy, very good. Keep up the good work, and you may yet be a professor, despite your caste. Now, pray tell, what are you working on?"</span><br>
<br>
The Intern gave a tired smile at his praise. <span style="color: rgb(247, 218, 100)">"Nothing much, Alumnus. I am simply experimenting with how a fixed array could potentially improve and enhance one's innate magical capabilities. It's nothing but a pet project, Sir. I doubt there need be particular funding on it."</span><br>
<br>
Hezrouen put his electronic microscope over the item, carefully examining it. Truly stellar works. Engravings so accurate, they were on a sub-molecular level. Why, this intern was wholly promising. He turned to congratulate him once more...only to realize that he had no idea what his name was. Huh. strange. Did he really care that little?<br>
<br>
<span style="color: rgb(65, 168, 95)">"What is your name, intern?"</span><br>
The intern seemed a little taken aback by his sudden interest.<span style="color: rgb(247, 218, 100)">"Zircon, sir. Zircon Alderidge."</span><br>
<br>
<span style="color: rgb(65, 168, 95)">"Well, Zircon, this is a fine work, finer than most at your level. Why, I may even ask you be provided with some test subjects. They greatly speed up research, I assure you."</span><br>
<br>
The intern almost teared up at the offer. <span style="color: #f7da64">"I am incredibly grateful for your support and appreciation, Sir. I shall not disappoint." </span><br>
<br>
Hezrouen allowed the smile to linger for a few moments before killing it, returning the microscope to his own office. <span style="color: rgb(65, 168, 95)">"Alas! Let us not waste any more time. There is a universe to decode, and we are the only ones with the vision to crack it. Onwards!"</span><br>
<br>
His mentor's words still run in his head <i><span style="color: #3d8eb9">"The only way to ensure you will not be interrupted is to own the entire market, as they say. Otherwise the governments will always stop you, for they fear knowledge. They fear the power to awaken the species, to make them something more, something unshackled."</span></i><br>
<br>
He looked out the window, to the infinite series of complexes and facilities and production units. Hundreds working tirelessly towards his purpose, with no rules, no "morals", nothing holding them back.<br>
<br>
<span style="color: rgb(65, 168, 95)">"May you forever rest in peace, Doctor" </span><span style="color: rgb(239, 239, 239)">He said to no one in particular. </span><span style="color: rgb(65, 168, 95)">"I wish you were here to see the fruition of our plans."</span><br>
<br>


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			<div class="bbCodeBlock-content">Enact policy and gain free research "<i>Basic ballistics: Through careful adjustment of the projectile trajectory, the accuracy can be tremendously improved. Heavy Weapon squads have +1 attack"</i><br>
Research: <i>Basic</i> <i>Euclidean Geometry</i>: Enables the training of<i> architects, </i>agents who command a small squad of builders(enables construction on their tile)<br>
Research: <i>technical specialization I: </i>Reduces the unit-to-specialist ratio by 1<br>
Adopt policy: <i>Any means necessary: Immediately sacrifice 1d6+1 population and roll a 1d10. On anything other than a 1, gain three public order. On a one, lose one public order. This policy has a three-turn cooldown.<br>
<br>
Move field researcher one-tile north. Explore.</i></div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 1, Month 2, Year 2350</u></b><br>
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<br>
Gabriella studied the guards. It took a while, but she managed to get their patterns down. Who went which way, at which speed. When the shift changes were happening. She got it all pretty down pat. It was all nice and good, at least in her mind as far as she was concerned. She put in the effort, so why shouldn't she be able to succeed. After all, she wanted it pretty bad. And worked oh so very hard for it already. Plus, she knew that she was still going to have to work hard for it to continue. So she was sure that this was all going to work and not act like some sort of haphazard plan. It wouldn't fail like all the other grand things that she had opted to try to accomplish in her lifetime thus far. No. Not al all. This was going to win and by a wide margin.<br>
<br>
Holding her bag close, she effortlessly snuck past the guards while they were in the process of switching shifts. She realized through all of her careful planning, that that was the time that they were least observant. Darting from piece of machinery to piece of machinery, it wasn't long before she was able to cart herself up to a window on a ledge from part of the building that looked as though it was a part of a plane. With a few deft motions that totally didn't make much noise at all, Gabriella opened the window and dropped down inside.<br>
<br>
She was in. The young Gabriella walked further along until she ended up in a room with a lot of gears and what looked like the inside of a clock. Mesmerized, she hadn't realized that someone was standing there until it was too late. A dapperly dressed robot gentleman was a few feet away from her and smiled. Before she could run away and try to hide in the vents, she heard a deep growly voice coming from down below. Gabriella looked down and saw on a lower balcony, an elderly man wearing white and tan outfit.<br>
<br>
"Young miss, what do you think you are doing in here?"<br>
<br>
She had to think fast and decided that she was going to tell the truth. "Well, you see mister, I'm here to make my dreams come true...….."<br>
<br>
<br>
-------------------------------------<br>
<br>
  <b>Tuatha Dé Danann</b><br>
Resources: 7 Population: 11<br>
<br>
Gain 1 foot soldier. Capital gains +1 Defense from the improved city walls.<br>
<br>
Traveling the miles it took to go from the forest to the shore. The shore itself was beautiful, but course sand. While searching around on the shoreline,  the explorers noticed a boat wreck washed up on the shore, crashed upon the rocks.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 0 Population: 11<br>
<br>
Trained 1 Assassin.<br>
<br>
Princess Nana's Army moves East 1 tile<br>
<br>
The Paobu moves north 1 tile to scout. A vast plain lay before it. In the plain is a herd of large beasts with heavy armor plated skin with a single man nearby with a herding stick.<br>
<br>
<b>Andrave Resurgent</b><br>
Resources: 8 Population: 12<br>
<br>
Terraformer deployed 1 tile west of the city and begins to alter the landscape 1/4 turns.<br>
<br>
1 unit of Dregs and 1 unit of Priests move to the west.<br>
<br>
The scout drone moves to the north. Further up ahead is a small group of humans that have set up a small camp.<br>
<br>
<br>
<b>The Nation of Arcturus<br>
 </b><br>
<br>
Resources: 5 Population: 10 Order: 1<br>
<br>
<br>
The Hound Unit moved 2 squares to the East to explore. A small ruin can be found on the shore line.<br>
<br>
<br>
<b>The Unity of the Broken States<br>
 </b><br>
<br>
Resources: 4 Population: 12 Order: 1<br>
<br>
<br>
The Scout moves West 2 tiles. While exploring, they come across a small caravan.<br>
<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)<br>
 </i></b><br>
<br>
Resources: 4 Population: 12 Order: 1<br>
<br>
<br>
The Scout moves 1 tile to the East and discovers a carde of farmers that are attempting to herd cattle.<br>
<br>
<br>
<b>Wakken<br>
 </b><br>
<br>
Resources: 2 Population: 9 Order:1<br>
<br>
<br>
3 Scouting units are trained for reaching the far ends of the continent for parties.<br>
<br>
<br>
Scouting party moves 2 spaces to the South. The ruins of an old stage can be seen in the distance.<br>
<br>
<br>
<b>Oculi<br>
 </b><br>
<br>
Resources: 8 Population: 13 Order: 1<br>
<br>
<br>
A hospital is constructed<br>
<br>
<br>
Light Vehicle moves 2 spaces East.<br>
<br>
<br>
Scout moves 1 space East to the edge of the forest and uncovers a ruined fort hidden deeply under foliage and plant growth.<br>
<br>
<br>
<b>Kasteel<br>
 </b><br>
<br>
Resources: 4 Population: 11Order: 1<br>
<br>
<br>
New Scout unit has been trained.<br>
<br>
<br>
The Slappin Inn and the Drinkin Tavern have been constructed and attracted travelers. They begin telling stories of strange holy men to the East, of Communits to the North and Crazed musicians to the South.<br>
<br>
<br>
The scout explores 1 tile to the South and uncovers an old well.<br>
<br>
<br>
The<b> E</b>nlightened Oligarchy of Valmyrei<br>
<br>
<br>
Resources: 8 Population: 12 Order:1<br>
<br>
<br>
Field Researcher moves to the North and discovers a small herd of long necked beasts.​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-"><br>
<div style="text-align: center">REVENGE PROMISED​</div></span></span>Lord Malcador last night restated his pledge for revenge against the robot scum who now identify themselves as the Nation of Arcturus. Robots cannot self identify and have no rights. They were created by us and that is their only purpose for existence. To say otherwise is heresy and treason.<br>
<br>
Lord Malcador said, “We people of Argo shall run the fields black with the oil of the robotic foe. We will stand victorious atop a pile of scrap metal with which we will build a monument to the world, showing them that we are the true leaders of this world. We will ensure victory! Be sure to warn anyone not of Argo of this threat. We must ensure that they are warned of the mechanical menace!”<br>
<br>
Our venerable leader once again shows his faultless compassion for all life with his words. With such a wise man to lead us we will not fail.<br>
<br>
<span class="post-sub-heading post-sub-heading-"><br>
<div style="text-align: center">Enlistment up 257%​</div></span>On the back of the incident at the hospital, military enlistment is up 257% in the Argo Army. It is glorious to see such dedication from our people in time of war. We must all unit if we are to rid ourselves of the robot plague. We have stood up together and survived one plague and now it is time for us to rise up once more and to remove the viral computer code from existence.<br>
<br>
To the last man, woman and child we must not give up, we must not relent, we must all work together until our fingers are to the bone and beyond. Our glorious leader will protect us, our glorious leader will make the enemy cower for forgiveness and most importantly, our glorious leader will lead us to glory!<br>
<br>
Praise the Argo Monarchy! Praise Lord Malcador!<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="the-red-army-parade-1923.jpg!Large.jpg" data-src="/proxy.php?image=https%3A%2F%2Fuploads2.wikiart.org%2Fimages%2Fkonstantin-yuon%2Fthe-red-army-parade-1923.jpg%21Large.jpg&amp;hash=57bae0e97de0312d41672ee498241352" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<div style="text-align: center"><i>Artists representation of the Enlistment Parade</i>​</div></div><br>
<div style="text-align: center">____________________________________________________​</div><br>


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			<div class="bbCodeBlock-content"><b>Production Facilities</b><br>
<br>
• Total: 1<br>
• Population Production: 2<br>
• Resource Production: 2 + 1<br>
<br>
<b>Actions</b><br>
<br>


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			<div class="bbCodeBlock-content"><b><u>Build Structure:</u><br>
<br>
Aerospace Division I</b> - <i>With the capability of launching satellites into space, the Arcturans have developed advanced Drop Pod technology. Once use machines used to rapidly deploy forces with pinpoint accuracy.</i><br>
<br>
Unlocks Drop Pod:<br>
<br>
Unit Type: Light Vehicle<br>
Attack Type: N/A<br>
Attack Range: N/A<br>
HP: N/A<br>
Atk: N/A<br>
Def: N/A<br>
Movement: Special<br>
Save: N/A<br>
<br>
Orbital Deployment: A drop pod remains in the Hive when it is built and cannot move in the standard way. When ready to deploy pick a square on the map and that is where it lands. Once it has landed and deployed the units it carries, it ceases to exist and cannot be used again. A drop pod can only carry infantry units. UNITs count as 1 while other infantry count as 2. In total a drop pod can have 5 passengers. Scatters.<br>
<br>
Iron Foot: When drop pods land on a tile there is very little that can survive the impact of a direct hit. When drop pods arrive on a tile occupied by enemy units, roll a D10. On an 8+ one infantry or light vehicle unit is destroyed.<br>
<br>
• Turns: 1<br>
• Resources: 1 [<i>-1 from Complete Efficiency Policy</i>]<br>
<br>
<b><u>Research:</u><br>
<br>
Gravity Manipulation I</b> - <i>By experimenting with gravitational technology, the Arcturans are able to create extreme fields of gravity which can have a detrimental impact to lower calibre and lower power ranged weaponry.</i><br>
<br>
Enemy infantry and light vehicles count as one step lower on the range chart. Ranged weaponry can only be reduced to a minimum of short range.<br>
<br>
• Turns: 1<br>
• Resources: 1 [<i>-1 from Complete Efficiency Policy</i>]<br>
<br>
<b><u>New Policy:</u><br>
<br>
Prototype Production</b> - <i>Development within Arcturus is standardised within the main confines of the Hive, however, prototype systems and weaponry are tested regularly. These tests require a lot of power and resources to the point that particular projects can bring a halt to all production.</i><br>
<br>
Roll a D10 each turn and consult the table:<br>
<br>
<ol>
<li data-xf-list-type="ol">No resources produced this turn</li>
<li data-xf-list-type="ol">Resources produced are -1 to a minimum of 1 for each source</li>
<li data-xf-list-type="ol">No pop gained this turn</li>
<li data-xf-list-type="ol">Nothing happens</li>
<li data-xf-list-type="ol">Gain X resources (X is the number of Hive tiles)</li>
<li data-xf-list-type="ol">Gain 2X resources</li>
<li data-xf-list-type="ol">Unit base cost before multiplication is 1 less this turn to a minimum of 1</li>
<li data-xf-list-type="ol">May recruit a unit as a free action this turn with the benefit of 7 included</li>
<li data-xf-list-type="ol">Gain a hero unit (Three turn cooldown after successfully rolled. During cooldown period it counts as 8)</li>
<li data-xf-list-type="ol">A unit class gains a trait (Class is UNIT, Sentry, Hound etc. Can only have one per unit class)[/hider]</li>
</ol><br>
<b>Scout Movement</b><br>
<br>
• South west 2 squares and explore<br>
<br>
<b>End of Turn Information</b><br>
<br>
• Starting Population: 12<br>
• Starting Resources: 5<br>
• Refinery: +1 Resource<br>
• End Population: 12 + 2 = 14<br>
• End Resources: 5 + 4 - 2 = 7<br>
<br>
<b>Units</b><br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x1 Hound [Scout]</div>
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	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445137" style="display: list-item;"><span style="color: white">The scout team trekked over the uneven footing while their packs rustled noisily against their backs. Of the three traveling companions, one carried the Broken Shield emblem, the other two the Diamond. The Broken Shield carried some of the heftier gear, the other two much more lightly packed. The wind whistled between the trees, the only other audible sound the sound of crunching leaves and heavy breathing. The encampment of Haven had disappeared behind them hours prior, and they had only limitless, untouched expanse between them and the coast.<br>
<br>
"What's the likelihood of finding another civilization out here?" Said Edward of the Broken Shield. He seemed unbothered by the hike as he had been used to carrying much heavier equipment longer distances than he already had.<br>
<br>
"Why, you worried?" responded Jada, the leader of the expedition. The sweat dripped down her brow, and she grunted as she pulled herself over the uneven hills.<br>
<br>
"No," said Edward simply, "But we should be careful, we're not prepared for a real fight, and getting soldiers out here could take a while."<br>
<br>
"It isn't very likely," piped up I'yul. His catlike ears twitched with curiosity as his nasal voice strained from the workout. "I mean, there's been... mystical disturbances in this region of the continent, but nothing out of the ordinary. If civilization had appeared here, the Unity would've noticed it centuries ago."<br>
<br>
"The Unity didn't notice Citrona."<br>
<br>
"We <i>did</i> notice Citrona," retorted Jada, "We even sent a couple of ships there to see what we could find out there, but the Shatter drew them back. By the time we returned to the East the entire continent was scarred and desolate, as well as completely overridden with rot and disease. Basically unlivable."<br>
<br>
"What do you think happened?" asked Edward<br>
<br>
"Nobody knows. Scholars say it was probably war. After all, there was evidence of civilization there, but every building we could find was totally ruined. Who knows, there may have been something out further in, but with the unknown pathogens it's way too dangerous to explore out there."<br>
<br>
They made camp. They ate rations, hunted game, and relaxed. The next few days were the same, traveling some miles and sleeping in tents with a small fire going. Eventually, they ended up over the mound of a large hill. It seemed almost ready to burst into a volcano, but something prevented it from doing so. The crew settled their gear and gathered around the map they drew. They argued, voted, and agreed on what they saw, and prepared their report for Haven. I'yul set up the radio, thanking the Spirits they were able to find a high enough space to make contact back home. The radio static shifted and screeched as Edward shifted the receiver. I'yul eventually stopped him once they found the perfect signal. I'yul made the standard report; rocks, trees, grass, and strange animals. Meanwhile, Jada made looked through her binoculars and made notes on where to consider going. The binoculars zoomed in quite the distance.<br>
<br>
"South is certainly a no-go, no way we're climbing mountains. Looks like some crags to the South-West, and... is that... Ruins?" She rubbed her eyes, then the binoculars, and looked again. "That can't be right." She looked around to see if she could find anything else odd, then settled on a moving figure. Her eyes lit up with one part surprise, nine parts terror as she saw clearly the object in the distance. "Caravan!" The other two looked towards her. A crackle could be heard over the radio as HQ requested a repeat. "Caravan! Four clicks!"<br>
<br>
"HQ, new development, please hold," replied I'yul urgently. He and Edward dropped their equipment as they rushed over to see. They each expressed their glee. I'yul returned to the radio and told them the news. Jada wrote in her notebook and kept an eye on the strange inhabitants.<br>
<br>
"I'm heading down there," said Edward, "You know what to do if anything happens," and with that he grabbed his rifle and headed down to the caravan. He could feel his nerves creeping onto him as he approached the strange figures. When at a comfortable distance, he held his hand up and called out, "Hey! Excuse me!"<br>
<br>
Back home, more plans were made. The city of Haven continued its construction, and the people sheltered themselves in better homes each day. The military organized its operations and rebuilt its training facilities. A coalition of researched prepared new projects, and the governing folk of Haven generated new legislation and policies each day. Unfortunately, there was a terrible fear amongst the Keepers. Maladore's visions had stopped, and she could not see more than some minutes into the future. Day by day, prosperity and anxiety grew amongst the people as new developments were discovered with each passing moment.<br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445138" style="display: none;"><span style="color: white">MOVEMENT:<br>
<br>
-Scout holds and makes contact with Caravan.<br>
<br>
CONSTRUCTION:<br>
<br>
-Construct Unity Research Organization (U.R.O) LV 1: Improves research and allows for scientific development in complete secrecy. Secret projects create small order penalties. Requires Energy to improve.<br>
      <span style="color: green">-1 cost to Research.<br>
       Allows for Secret R&amp;D</span><br>
      <span style="color: red">-1 Resources {LODGE}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Communications Array LV 1: Allows transmissions to any other civilization with communication abilities. Consume Energy past LV 1.<br>
<br>
      <span style="color: green">Allows long-distance communication with other communications systems. Upgrades carry over to other settlements, but it must be built multiple times for effects to carry between settlements. Needs to be upgraded to unlock other abilities.</span><br>
      <span style="color: red">-1 Resources {LODGE}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Mining Operations LV 1: Collect more resources from nearby deposits.<br>
<br>
      <span style="color: green">+1 RPT</span><br>
      <span style="color: red">-1 Resources {LODGE}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445139" style="display: none;"><span style="color: white">Max Turns: 3 (+Exploration)<br>
<br>
Base Resource Gain: +2<br>
Net Resources Per Turn (RTP): +5<br>
Resource Change This Turn: 4 - 3 (Construction) + 5 (Gain)<br>
TOTAL Resources: 6<br>
<br>
Base Population Gain: +2<br>
Population Change this Turn: +2<br>
TOTAL Population: 14<br>
<br>
SETTLEMENT Information/Stats:<br>
<br>
Haven(C) [STANDARD]:<br>
      Salt And Mineral Operations (+2 RPT, non-upgradeable<br>
      Lodging Operations Lv. 1 (-1 Construction cost. Does not affect itself.)<br>
      Barracks Lv. 1 (-1 turns to train troops.)<br>
      U.R.O Lv. 1 (-1 to Research cost. Not powered.)<br>
      Communications Array Lv. 1 (Allows for long-distance communications, along with other abilities. Not powered.)<br>
      Mining Operations Lv. 1 (+1 RPT, upgradeable.)<br>
<br>
      GARRISON: 2 Black Guard<br>
<br>
Policy Effects:<br>
      -They Followed Us!: [roll]1d20[/roll]<br>
</span></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Principality of Lumous</span></u><br>
<br>
<br>
<br>
<i>ACTIONS</i></b>: <br>
Enact New Policy - Exalted March (The armies of Lumous fight harder against foes that worship a different religion, gaining +1 attack and defense while marching in armies of 10 or more units.)<br>
Research - Mana Beacons (Mana Beacons serve to draw in ambient mana from distant locations, filling the designated zone with more mana. <br>
Exalt Sun God - Prayers and offerings of gold are made to the Sun God for his favor and love.<br>
<br>
<b><i>Exploration</i></b>:<br>
Paobu travels North one tile<br>
<br>
<b><u>STATUS</u></b>: <br>
<br>
<b><i>MILITARY</i></b>: <br>
<i>1x Taotie</i> ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
<i>1x Paxing</i> ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
<i>1x Paobu </i>(`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
<br>
<b><i>BONUSES/TRAITS</i></b><br>
<i><br>
The Three in One</i> - Troops cost half as much resources <br>
<i>Immortal Expertise</i> - Centuries of life focused on honing skills have made the sorcerers and scientists of Lumous the best in their fields (Research and new tech construction -1 turn/cost)<br>
<i>Safe and Sound</i> - With no humans present in their military, Lumous doesn’t have to put any of their citizens at risk in a war. Everyone is safe and allowed to prosper. (+1 to population growth in every city.)<br>
<i>Self-sustaining Military</i> - When victorious in battle the fallen armies became food for the mutants of Lumous. (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">One of many</h5>
			

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					<div class="bbWrapper">BEEP BEEP<br>
<br>
<span style="color: rgb(85, 57, 130)">the bard</span> awoke from her sleep, the sun shining through the broken window right into her face, she turned around facing the wall trying to just get five more minutes, <br>
<br>
BEEP BEEP<br>
<br>
"<span style="color: rgb(184, 49, 47)">Why are you always so lazy?</span>" <br>
<a href="https://www.rpnation.com/attachments/1595754727804-png.761065/" target="_blank"><img src="https://www.rpnation.com/data/attachments/698/698025-db2a7d7c513e18489959b24e76f8c5cc.jpg" class="bbImage bbImageAligned--right" style="" alt="1595754727804.png" title="1595754727804.png" width="80" height="100" loading="lazy"></a><br>
she got up, her hair all spikey and fussy, she looked over at her alarm yawning, her eyes still kind of blurry but she could just make it out<br>
<br>
12:00<br>
<br>
"<span style="color: rgb(85, 57, 130)">AH FUCK</span>!" she yelled as she ran out to the bathroom, grabbing the small brush she kept on her box she called a dresser. <br>
<br>
she was franticly trying to fix the mess that was her hair, before looking in the mirror<br>
<br>
"<span style="color: rgb(184, 49, 47)">you always look horrible so why does it matter?</span>"<br>
<br>
well at least she looked presentable now, plus her purple eyes normally worked well as a distraction<br>
<br>
. <br>
<br>
as she exited the apartment she quickly went down to her bike, hopefully, she still wasn't too late for her shift, she jumped on and began to cycle down the road narrowly avoiding every hole and bump that would have sent her flying. <br>
<br>
13:00<br>
<br>
she had hopefully made it, she went down the subway stairs into the tunnel itself, then she came to it, the void leaks, she sat her id card on reception and walked over to her desk, she collapsed as she sat down her  head bashing down into the wooden cubical <br>
<br>
"here's today order" rang a voice out across the tunnels, as ungodly sounds where coming from the down the escalators, and as the tubes above them began rumbling files flew in on the computers, "this months batch of new void children has arrived," said the voice "you all know what to do"<br>
<br>
the bard just kind of looked at the computer for a solid second, she was just so tired all the time, even now.<br>
<br>
"<span style="color: rgb(85, 57, 130)">alright</span>" she mumbled as she dragged herself up to look at the screen, the first baby, she looked at the date screen, apparently they need more void crawlers.<br>
<br>
"<span style="color: rgb(85, 57, 130)">poor kid</span>," she thought to herself as she placed the baby's number in that category. <br>
<br>
and so the day went by and nothing really happened, other than the fact that the bard remembered that she hadn't gotten any FUCKING BREAKFAST<br>
<br>
<br>
22:00<br>
<br>
the bard walked home defeated, now she would normally have biked home but in her hurry, her wheels had been punctured by some nails, now she was scraped, tried and hungry<br>
<br>
she dragged herself home only to find a small note on her door, "<span style="color: rgb(250, 197, 28)">meet me at the pub</span>" she let out a sigh and began walking down there, every step hurt and every second just felt worse and worse.<br>
<br>
"<span style="color: rgb(184, 49, 47)">it's your fault you know</span>."<br>
<br>
22:30<br>
<br>
she approached the pub to see <span style="color: rgb(250, 197, 28)">the wolf</span> standing outside of it, he was standing in his normal mining attire, "he must have just gotten off work too" she thought to herself as she walked over, <br>
<br>
"<span style="color: rgb(250, 197, 28)">holy shit,</span>" <span style="color: rgb(250, 197, 28)">the wolf</span> said as he looked over at her<br>
<br>
"<span style="color: rgb(250, 197, 28)">are you okay?"</span><br>
<br>
"<span style="color: rgb(85, 57, 130)">I've had better days</span>." she groaned<br>
<br>
the wolf cleared his throat <br>
<br>
"<span style="color: rgb(250, 197, 28)">well, i have big news for you!</span>"<br>
<br>
"<span style="color: rgb(85, 57, 130)">what?</span>" <br>
<br>
"<span style="color: rgb(250, 197, 28)">We have a show</span>" the wolf excitable laughed out<br>
<br>
"<span style="color: rgb(85, 57, 130)">WAIT WHAT, WITH WHO?</span>" the bard's eyes lit up<br>
<br>
"<span style="color: rgb(250, 197, 28)">you're not gonna believe me, apparently the prince had seen us play some time ago, we are scheduled to play next week, at one of the royal games."</span><br>
<br>
the bard leaped into the wolf hugging him <br>
"<span style="color: rgb(85, 57, 130)">THIS IS OUR BIG BREAK, BIG GUY</span>"<br>
<br>
the wolf patted her head and said<br>
"<span style="color: rgb(250, 197, 28)">it sure is, now how about we go celebrate?</span>"<br>
<br>
<br>
actions:<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" title="Click to reveal or hide spoiler"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">actions</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">movement:<br>
move light cav two titles south<br>
move light cav in capitol two titles north <br>
<br>
Building:<br>
build farming settlement one title east of the capital <br>
<br>
<br>
research and changes to government:<br>
<br>
<br>
free actions:<br>
move scout one title down and explore</div>
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	</div>
</div><br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">resources <br>
8-2 (from last turns hospital)+3(naturaly generated)<br>
9-3(from settlement)+3(naturaly generated) =9<br>
<br>
population <br>
<br>
13+2(natural generated) =15</div>
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	</div>
</div><br>
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					<div class="bbWrapper">actions:<br>
Construct: guru of the strings<br>
Construct: groupie<br>
Construct guru of the strings <br>
<br>
<br>
<br>
Scout actions <br>
 scout 1: two tiles south.<br>
Scout 2: two tiles east<br>
Scout 3 two tiles west<br>
Scout 4: two tiles north</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1595790776935-png.761184/" target="_blank"><img src="https://www.rpnation.com/data/attachments/698/698144-a4db654054bff9673a9d9045f68707a2.jpg" class="bbImage " style="" alt="1595790776935.png" title="1595790776935.png" width="99" height="100" loading="lazy"></a><br>
<br>
It had been a month since the fiasco that almost got Andrei and Pjotr in big trouble. Pjotr and Andrei meanwhile had experienced nothing of any importance. Ofcourse our comrade Yakov had been doing many things to ensure the safety of the country or had he?<br>
<br>
two people stood in an alley on a rainy night, they stood there facing eachother like they were conspiring something.<br>
<br>
They were<br>
<br>
"I cannot go any further with these plans they go against everything what our grand leader and our nation stands for. I shall not commit my life to doing such ...." the man sought for words "terrific things"<br>
<br>
"You know i have always have protected you Leonid , you know what awaits you if you don't cooperate.." he couldnt finish his sentence<br>
<br>
"I SHALL NEVER COOPERATE I SHALL MAKE IT PUBLIC I SHALL"<br>
<br>
BAM! BAM!<br>
<br>
before Leonid could react the other man had shot him in the face, "we have replacement for you anyway, someone who IS willing to do our bidding"<br>
<br>
The last thing that Leonid would see is the uniform of a LGS agent a pity that is.<br>
<br>
<br>
<br>
That someone that is willing to do their bidding is an elf named Artamonov. "Have we really sunken so low that we have to rely on that crazy man" "We have no choice the only one capable of producing the same results is dead" "Oh yeah Leonid's death what a true tragedy that is" The two man both wore two long white jackets they were watching the "crazy man" Artamonov ofcourse behind the safety of a reinforced window.<br>
<br>
"you know that we open a pandora box if we use this guy" said the one scientist to the other, the other scientist replied "Again we have no choice its for the future of humanity"<br>
<br>
Artomonov was imprisoned in a chair several tubes came out of his body probably to fill him with sedatives and feed him. Since the man had such a high iq that if he even got the slightest chance to escape he would.<br>
<br>
Artomonov was an elf or royal descent who experimented on the "lesser races", he was what you can call crazy in the truest sense of the word . He tortured people not only for data but too for his own pleasure. It was he who tried to lift humanity from what he called the savage form to the highly sophisticated human form. He believed that the human race had a potential to rise even above the other races in everything from intelligence to brawn. He tried to create the so called "super human".<br>
<br>
He didn't manage to discover anything of any signifance to support his theory and had no following under the intellectuals. He got imprisoned by the revolutionaries after they discovered what he had done, he had escaped several times but was eventually captured again. And  in a top notch cell which was build way underneath any civilization, it was there that he ,  surrounded by concrete, was imprisoned.<br>
<br>
It was not long ago that the LGS refound his files of his old experiments and this sparked the interest of Yakov. He was fired up to restart these experiments but he knew that Zykov would never give him the permission. So everything had to be done in secret but since he was the head of the LGS he could easily pull of something as this.<br>
<br>
Yakov was overlooking an construction site where his grand new lab was being build. He had hoped that Leonid would have agreed on participating but it is what it is.<br>
<br>
He could justify the construction of such a huge building as he would say it would be the headquarters for the LGS. It indeed would serve as the headquarters of the LGS but underneath it would be a huge secret lab where Artomonov would have free reign. Now he only needed two guards that would guard the entrance of the headquarters (since Zykov wanted every governmental branch to be intertwined with eachother). So the LGS headquarters should have some people from the military as a way to keep eachother in check.<br>
<br>
He knew two guards who weren't all too bright and would follow his orders he laughed "Those two morons will not notice anything Andrei and Pjotr was it haha"<br>
<br>
"Yes they shall be the one to inspect us... yes yes this is how it should be"<br>
<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1595794633273-png.761201/" target="_blank"><img src="https://www.rpnation.com/data/attachments/698/698161-035482014e84eeee1b5906d30c3597d0.jpg" class="bbImage " style="" alt="1595794633273.png" title="1595794633273.png" width="72" height="100" loading="lazy"></a><br>
<br>
<br>
<br>
<br>
<br>
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br>
<br>
<br>
<b><span style="font-size: 18px">Actions</span><br>
<br>
<br>
<br>
<br>
- Build (building) "LGS's secret headquarters with lab" grants order<br>
<b>(costs 1 turn to build -2 resources)</b><br>
<br>
- Research "Superhuman experiments I" Artomonov restarts his experiments on human prisoners and political enemies. In his experiments he shows no mercy for the patient undergoing these procedures. He has no lab yet to fully utilize his knowledge.<br>
<br>
- Build "Workings camps" Workings camps where enemy of the state and criminals are imprisoned and forced to work for the motherland<br>
  +1 resource per turn. (costs 1 turn to build -2 resources)</b><br>
<br>
<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><i><div class="bbcode-centerblock" style="width: 80%;">Month 2, Year 2350<br>
<br>
Clockwork dolls are mysterious beings. They call themselves clockwork automatons.<br>
<br>
They are made out of metal but posses emotions; some look more human than others. We are forever indebted to them... All they ask of us in return is to map the continent for them, so we shall.</div></i><div class="bbcode-centerblock" style="width: 80%;"><br>
<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Kasteel</b><br>
1 Capital City ??? (Lvl 1)<br>
<br>
<i>10 Resources, 12 Population, 4 Units (1 Builder, 1 Infantry, 2 Scout), Order: 1</i><br>
<br>
<b>WIP:</b><br>
&gt; N/A<br>
<br>
<b>ACTIONS:</b><br>
&gt; Research <i>Crazed Musicians of the South.</i><br>
&gt; Adopt policy <i>Sharing is caring</i>: Kasteel has access to their ally's map and vice versa.<br>
&gt; Build<i> Refinery</i>: Adds +1 RPT to each production building.<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Move Scout Unit south east<br>
&gt; Explore new tile<br>
&gt; Gather intel from travelers</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10458505" data-lb-caption-desc="Trektek · Jul 28, 2020 at 7:59 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 2, Month 23 Year 2350</u></b><br>
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<br>
Gabriella was stunned by the creature before her. It was a giant snail with a large building built into it's shell upon the back. She was filled with jubilation as the elderly gentleman walked slowly behind her, his hand making a slight tink noise every time it hit the concrete ground.<br>
<br>
"So you see, you miss. What you ask for is possible, just difficult. It will require much of you. A vast journey along rough terrain, prowess in the magical arts and mechanical know how." The elderly man waved his cane in the air and pointed it at the large beast before them. "I shall provide you the transport and the destination, but you will need to find the rest of what you need along the way." He chuckled lightly. "That is in fact a part of the journey. Otherwise it just won't be able to happen. The hard work must come from you and your continued guile."<br>
<br>
The young girl ran up to the large snail and then ran back to the man and gave him a large hug. "Well, you've done plenty in my book. Especially since I didn't even think I'd get this much." She cocked her head slightly to the side at an angle. "Of course, I was pretty darn sure that what I  was looking for was inside the main building where I found you. But I suppose that is the way of things, right? Journeys and that. I should have known it wouldn't have been so simple."<br>
<br>
"Right you are, Gabriella. Now, off you go. Mustn't get too sentimental of your old home. It is time and those already on board will help you move the Snail around. Consider it your new home."<br>
<br>
Gabriella looked up from her hug and dislodged herself from the man. "I suppose you're right. Thanks for everything.. I'll see you when I see you."<br>
<br>
And with that, she entered into the building of the snail and soon began to move away from the town and into the forest.<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
<br>
Resources: 7 Population: 14 Order: 1<br>
<br>
Scout Exploration: The scout sees a small encampment of soldiers wearing Green and Blue metal armor. The ones wearing lighter armor seem to be digging trenches and constructing fortifications, while those in heavier armor seem to be guarding the main area or on patrols. The lighter ones seem to be carrying small pistols and daggers, while those wearing the heavier armor are wielding large pulse rifles with swords at their hips.<br>
<br>
<br>
<b>The Unity of the Broken States</b><br>
<br>
<br>
Resources: 6 Population: 14 Order: 1<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 2 Population: 14<br>
<br>
Research - Mana Beacons (Mana Beacons serve to draw in ambient mana from distant locations, filling the designated zone with more mana.<br>
Exalt Sun God - Prayers and offerings of gold are made to the Sun God for his favor and love. (1 turn remaining)<br>
<br>
<b>Oculi</b><br>
<br>
<br>
Resources: 9 Population: 15 Order: 1<br>
<br>
The Scout leaves the forest into the open plains. They seem to stretch onward for all eternity into the East and the South. There appears to be an old battlefield up ahead containing the rusting carcasses of vehicles and weapons.<br>
<br>
<br>
<b>Wakken</b><br>
<br>
<br>
Resources: -2 Population: 8 Order:1<br>
<br>
2 Guru of the Strings and 1 Groupie are trained, putting the nation into debt.<br>
<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)</i></b><br>
<br>
<br>
Resources: -1 Population: 14 Order: 1<br>
<br>
<b>Superhuman experiments I </b>(Turn1/2)<br>
<br>
Due to building construction, the nation has begun to sink into debt.<br>
<br>
<b>Kasteel</b><br>
1 Capital City ??? (Lvl 1)<br>
<br>
<i>10 Resources, 12 Population, 4 Units (1 Builder, 1 Infantry, 2 Scout), Order: 1</i><br>
<br>
Research Crazed Musicians to the South (Turn 1/2)<br>
Policy Sharing is Caring<br>
<br>
Traveler Information: The Argo Monarchy is gearing up to fight a rebellion of powerful robots that used to be their servants in the far South<br>
Ghosts have been sighted across the waters to the west.<br>
<br>
The Scout moving to the SE uncovers a large energy deposit. Searching around further, the scout uncovers a large metal door at the entrance to a cave.<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
<br>
<br>
Resources: 6 Population: 13 Order:1<br>
<br>
Research Ingens Latro genetic adaptability: It is believed that they would be most receptive to Mechanical Augmentation and Pheromones.<br>
<br>
Improved Research facilities built<br>
<br>
Vanguard Unit Trained<br>
<br>
Extra Research- Ingenius Firing Drills- whenever an enemy unit targets a Vanguard Unit, on an unmodified roll of 1, the Vanguard may immediately make an attack against the attacking unit. If the attacking unit is out of range, the vanguard must wait until it is it's turn before it makes this extra attack.<br>
<br>
Field Explorer exploration:  A small snowy town that has people going about their daily business. Driving to and fro. A small power station exists in the center of town.<br>
<br>
<br>
<b>Andrave Resurgent</b><br>
 Resources: 10 Population: 14<br>
<br>
 Terraformer deployed 1 tile west of the city and begins to alter the landscape 2/4 turns.<br>
<br>
<b>Tuatha Dé Danann</b><br>
Resources: 10 Population: 13​</div></div>
				
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					<div class="bbWrapper">Freya sat down with a large offering to Epona and Andraste as she knelt down to the old stones of where their gods were said to be the most.  "Epona...Andraste...Please bring Brenin home safely..." What no one knew was a scandal had happened in the royal family. Brenin bedded the younger princess Freya, and his child shall be an heir to the throne.  Her red hair hung to hide her pale, freckled face and emerald eyes as Cadlah came beside her. "I know you're with child Freya...and I know the Council does as well...It's time you tell mother and father." Cadlah had never been one for kind words as she stood in all her glorious armor. a crow on her shoulder. "You are just saying that as a Daughter of the Morrigan..." Freya snapped as she left the offerings the Goddesses and stood to face her elder sister. "I say this with reason. If you do not confess the child will be shunned from the throne and you will be deemed unfit to rule one day! I say this because the Druids want to hive Brenin's head sent to father for soiling you, sister! You know I'm right!" Her voice rang in the grove as she stood there with a voice in her ear. The Morrigan called her to battle as she drew her sword. "Fine. I won't argue any longer. I'm going to spar." Her armor clanging slightly as she walked briskly away. Freya sighed as she headed towards the castle. "So be it sister..."<br>
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<br>
Boudica sighed as she paced the length of the corridor, her husband discussing plans with the elders and higher-ranking soldiers, "...Yes yes, I understand. Yes, I know where Brenin is! You old hag I told you to bring him here AT ONCE!!" King Prasutagus shouted at the soldiers as they sent a messenger hawk to the shores of the nation to find Brenin to be held for treason. "Is everything taken care of Prasutagus?" Boudica asked as he kissed her cheek, "Yes, everything is all taken care of...he will pay for soiling our precious little Freya.." His voice held a growl in it as they disappeared to the council room to quail the rumors the elders have started to spread.<br>
<a href="https://www.rpnation.com/attachments/5e9e7b0aa745f226732c69098c69158a-jpg.762035/" target="_blank"><img src="https://www.rpnation.com/data/attachments/698/698995-655505f12c580ab63396a35fb409801a.jpg" class="bbImage " style="" alt="5e9e7b0aa745f226732c69098c69158a.jpg" title="5e9e7b0aa745f226732c69098c69158a.jpg" width="67" height="100" loading="lazy"></a><br>
<br>
The Hawk swooped down as the men had finally finished the port and began building small houses. The hawk quickly swooped down and dropped a note on Brenin's lap as it went to Fredias to deliver a message back to the King and Queen for the request of building a new settlement went underway. Brenin's face paled as he gulped back bile. "They want me back at the castle to be beheaded for treason...for bedded Princess Freya." The rest of the men looked at Brenin with disbelief as they laughed him off.<br>
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<br>
As the builders began, Brenin felt a call to go to the water's edge. where a white horse appeared beside him. her mane hiding her shifting white frame. She is known as The Horse of Epona, or even Epona herself. The horse neighed softly as it spoke, "You shall have a son who will become a king of kings...he will rule over your people and with his mother's kind heart shall move the lands to prosperity." Epona spoke through the mouth of the horse as she continued, "You will not live to see the day he rises to power, and neither will his mother." She spoke solemnly as Brenin turned from the mare. "Yes, Goddess." He said as he went back to work, the mare disappearing as quickly as she had come.<br>
<br>
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<br>
Turn 1 and 2: Creating a Port City  -5 resources<br>
Turn 3: Building a decent-sized Orphanage to house all of the Orphaned children -2 resources<br>
Free Exploration: sending Aio Si scouts 1 square east</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">SUPERWEAPON SUCCESS</span></span><br>
Our scientists along with our military have successfully developed and tested a new weapon to help us fight the robot menace. While they must take some of the credit the majority must remain with our Glorious Leader Lord Malcador, for it was his infinite knowledge that created the new weapon. His gifts to us are plentiful and we truly are in an age that we should feel nothing but joy to witness such acts of glory. There is only one thing we can hope for and that is eternal life for the single greatest leader the world has ever seen.<br>
<br>
<span class="post-sub-heading post-sub-heading-">Robot Menace Destroy Crop Yield</span><br>
This year's crop yield has been decimated due to attacks from rogue robots. Farmers across the land have had their entire crop supplies have been burned to the ground by the machines. Most other nations would crumble under the weight of such adversity but we are a strong people with a glorious leader who will see us through this time.<br>
<br>
Propaganda from pro-Machine activists falsely claim the attacks are a lie, instead blaming our hard working farmers for not producing enough for the populace. These traitors have been executed for treason and their robot sympathiser brothers and sisters will meet the same fate when discovered.<br>
<br>
If you suspect someone as a robot sympathiser, inform your nearest City Guard and receive thanks from your Glorious Leader himself.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="latest" data-src="/proxy.php?image=https%3A%2F%2Fvignette.wikia.nocookie.net%2Ftitanfall%2Fimages%2Fe%2Fef%2FArcCannon.png%2Frevision%2Flatest%3Fcb%3D20140318082453&amp;hash=16e6b617a7bf693c4abb1c5a3b5842f2" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fvignette.wikia.nocookie.net%2Ftitanfall%2Fimages%2Fe%2Fef%2FArcCannon.png%2Frevision%2Flatest%3Fcb%3D20140318082453&amp;hash=16e6b617a7bf693c4abb1c5a3b5842f2" data-url="https://vignette.wikia.nocookie.net/titanfall/images/e/ef/ArcCannon.png/revision/latest?cb=20140318082453" class="bbImage" data-zoom-target="1" style="" alt="latest" title="" width="" height="" loading="lazy">
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<sup class="ctaBbcodeSup">Picture of new super weapon</sup><br>
</div>__________________________________<br>
<br>


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			<div class="bbCodeBlock-content">Production Facilities<br>
<br>
• Total: 1<br>
• Population Production: 2<br>
• Resource Production: 2 + 1<br>
<br>
Actions<br>
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			<div class="bbCodeBlock-content">Build Structure:<br>
<br>
Diplomatic Hall - A structure located outside of the Hive’s main city, it allows for diplomats from other nations to meet and carry out diplomatic meetings.<br>
<br>
Unlocks diplomats and gains 1 free diplomat. <br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Shipwright I - A place where naval vessels are constructed and built.<br>
<br>
Unlocks transport ships allowing for the transportation of units. Three squares per turn.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Production Facility<br>
<br>
• Turns: 1<br>
• Resources: 4<br>
<br>
Scout Movement<br>
<br>
• West 2 squares and diplomacy<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 14<br>
• Starting Resources: 7<br>
• Refinery: +1 Resource<br>
• Deep Core Mine: +1 Resource<br>
• Focus Production: +4 Resources<br>
• Prototype Roll: 2X = +4 Resources<br>
• End Population: 14 + 0 = 14<br>
• End Resources: 7 + 10 - 6 = 11<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x1 Hound [Scout]</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445140" data-tab-container-id="tabContainer_1736445136" href="javascript:">Lore</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445141" data-tab-container-id="tabContainer_1736445136" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445142" data-tab-container-id="tabContainer_1736445136" href="javascript:">Stats</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445140" style="display: list-item;"><span style="color: white">Word reached home. In short time, a marketplace was built where bands of traders could appear, make their deals for resources and trade, and be on their merry way. It was well guarded, as to prevent violence amongst roudy traders and any bandits. The Order and the People took this time to study this strange new place and observe the fascinating creatures and peoples that appeared at the Unity's doorstep. For the Keepers, the matter was different. Maladore had strange visions of the future, some filled with violence and others filled with blank, empty landscapes. No message was clear, and the Keepers were in disarray. The Order took this as a sign, and they steeled themselves. They prepared for the possible onslaught of violence and new nations. They prepared themselves for a repeat of Unity Prime, a repeat of the wars that littered the Khanzig so many generations prior. Fortifications were made, plans were developed, research was prepared. The people were ready for a new world, whether that world was ready or not.<br>
<br>
Miles beyond the boundaries, the scouts continued their trek. The headed East, to see what lay within the far ruins that they had seen during their interaction with the traders. If all had gone well, they would prepare a new encampment there, where it would be rebuilt and reformed into a new and proper place. Perhaps they may find something of interest, or perhaps it would provide an ample place to house soldiers and prepare the military.<br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445141" style="display: none;"><span style="color: white">MOVEMENT:<br>
<br>
-Scout moves two tiles East and explores.<br>
<br>
CONSTRUCTION:<br>
<br>
-Construct Haven Marketplace<br>
      <span style="color: green">Allows for traders and development of trade routes. Generates +1 RPT from NPC interaction</span><br>
      <span style="color: red">-1 Resource {LODGE}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
RESEARCH:<br>
<br>
-Research Mystic Forest: Allows Forests to be planted that act similarly to the original Mystic Forest in the Upper Khanzig. Must be planted, acts like a building. Can only be accessed by Unity Scouts and Unity mystics, but can also be accessed by NPCs during <i>They Followed Us!</i> events.<br>
<br>
      <span style="color: green">Permits the construction of Mystic Forests.</span><br>
      <span style="color: red">-1 Resources{U.R.O}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Research Efficient Collection<br>
<br>
      <span style="color: green">+1 RPT per production building. Does not affect refineries or non-production resource collectors.</span><br>
      <span style="color: red">-1 Resources{U.R.O}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445142" style="display: none;"><span style="color: white">Max Turns: 3 (+Exploration)<br>
<br>
Base Resource Gain: +2<br>
Net Resources Per Turn (RTP): +7<br>
Resource Change This Turn: 6 - 1 (Construction) - 2 (Research) + 7 (Gain)<br>
TOTAL Resources: 10<br>
<br>
Base Population Gain: +2<br>
Population Change this Turn: +2<br>
TOTAL Population: 16<br>
<br>
SETTLEMENT Information/Stats:<br>
<br>
Haven(C) [STANDARD]:<br>
      Salt And Mineral Operations (+2 RPT, non-upgradeable<br>
      Lodging Operations Lv. 1 (-1 Construction cost. Does not affect itself.)<br>
      Barracks Lv. 1 (-1 turns to train troops.)<br>
      U.R.O Lv. 1 (-1 to Research cost. Not powered.)<br>
      Communications Array Lv. 1 (Allows for long-distance communications, along with other abilities. Not powered.)<br>
      Mining Operations Lv. 1 (+2 RPT (Efficient Collection), upgradeable.)<br>
      Marketplace (+1 RPT (cannot be improved), allows for trades and trade routes.)<br>
<br>
      GARRISON: 2 Black Guard<br>
<br>
Policy Effects:<br>
      -They Followed Us!: Roll 1d20 (Currently 1d19) <br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">FLUFF WIP</span></u></b><br>
<br>
actions:<br>
- Build building "The Aleyran industrial innovation facility" this facility tries to gather the most bright people to try to innovate and think about better ways to gain and process the nation's resources. +1 resource per turn (for them smoothing out the production of factories)  <b>+1 resource per turn. (costs 1 turn to build -2 resources)</b><br>
- continue  <b> "Superhuman experiments I"<br>
<br>
<br>
<u>movement</u></b><br>
<br>
Move scout unit one tile to the south and explore<br>
<br>
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			<div class="bbCodeBlock-content"><b>Buildings<br>
Aleyran weapon factory lvl 1 </b>= gives <b>+1 attack </b>to aleyran units<br>
<b>Aleyran raw material factory lvl 1 </b>= grants +1 resource per turn for every mine or other building that covers the area of raw materials. (I currently have two buildings that cover that area so +2)<br>
<b>Mine of the people lvl 1 </b>= grants +1 resources per turn<br>
<b>Working camps lvl 1</b> = +1 resources per turn<br>
<b>LGS's secret headquarters with lab </b>= gives extra order<br>
<br>
<br>
<br>
so per turn the nation gains +4 resources<br>
population gain +2<br>
<br>
every 3 turns a free agricultural settlement which is placed on a preferred area<br>
the free agricultural settlement has -1 Defense and cannot construct additional defenses</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Principality of Lumous</u></b></span><br>
<br>
<br>
ACTIONS: <br>
1.) Exalt Sun God - Prayers and offerings of gold are made to the Sun God for his favor and love. <br>
2.) Construct Mine<br>
3.) Research  Gates - These devices are powered by mana and  allow users to teleport from one gate to another when they pass through them.<br>
<br>
<br>
Exploration:<br>
Paobu travels East one tile, then South East one tile and explores<br>
<br>
STATUS: <br>
<br>
MILITARY: <br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
<br>
BONUSES/TRAITS<br>
<br>
The Three in One - Troops cost half as much resources <br>
Immortal Expertise - Centuries of life focused on honing skills have made the sorcerers and scientists of Lumous the best in their fields (Research and new tech construction -1 turn/cost)<br>
Safe and Sound - With no humans present in their military, Lumous doesn’t have to put any of their citizens at risk in a war. Everyone is safe and allowed to prosper. (+1 to population growth in every city.)<br>
Self-sustaining Military - When victorious in battle the fallen armies became food for the mutants of Lumous. (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
Exalted March - WHen marching in armies of 10 or more units against armie following different religions, gain +1 attack and defense.<br>​</div></div>
				
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					<div class="bbWrapper"><i><s>brb, big wip</s> nope nvm</i><br>
<br>
<b>WIP:</b><br>
&gt; Research <i>Crazed Musicians of the South</i> (Resolves this turn)<br>
<br>
<b>ACTIONS:</b><br>
&gt; Research <i>Lady Magen.</i><br>
&gt; Move Kasteel 2 tiles South.<br>
&gt; Build<i> Infantry Unit</i><br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Move Scout Unit West 2 tiles<br>
&gt; Explore new tile<br>
&gt; Gather intel from Lady Magen</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">You needed someone to blame, so you cast it on me.</h5>
			

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					<div class="bbWrapper">There is always a singular truth.<br>
<br>
Even this simple sentence was disputed numerous times, which to Hezrouen was further evidence of it's truthfulness. People often like to dispute things that offend them. And things that offend large masses are usually true, hence why so many lash against them.<br>
<br>
For the idea of a singular truth scared the oblivious and the delusional. It meant that their wild fantasies could not be indulged anymore. That it would be impossible to mask their ignorance or stupidity by feigning to simply be of "a different opinion". This was not the same as being of a different theory-theories are yet unproven, and thus disputable. But <i>opinions </i>are not theories, they are scientifically based.<br>
<br>
However, there are exceptions to many rules. And this was such an occasion. Truth dictated that no man would be mad enough to spend so long in the lab he literally had to be hospitalized for severe maluntrition and exhaustion. Arzek, master alchemist and biomancer had, however, done just that. Not only had he realized that the newly discovered <i>Ingens Latro </i>could be mechanically augmented and controlled, he had also realized that similar technology regarding automation could be applied to more mundane fortifications, too. Granted, there were some minor issues here and there-some test subject and whatnot had dissapeared, and this had forced the requisition units into a pause until the coverup was complete. The Vanguards were still not done. But these problems were naught but temporary setbacks.<br>
<br>
As Hezrouen waited for the assistant to fetch the quality wine he had chosen to celebrate this fine occasion with, he could not help but overhear the chatter of his friends. It would seem the plague had not wiped everyone else out, confirming his assumptions. This gave him an idea... He made a note for later, and sat down to enjoy the wine with his colleagues and friends, his mind soon overtaken by the passionate discussion that had started concerning the nature of magic.<br>
<br>
Actions:<br>
<br>
Research <i>Ingens Latro Weaponization: </i>By using pheromones to keep creatures docile towards handlers but aggressive towards potential foes, while attaching mechanical weapons to them, terrifying threats could be made of them. Unlocks <i>Generation I KH-24 Hybrid, nicknamed "Long-Neck" (stats attributed by dm)</i><br>
<br>
Train agent: Architect<br>
<br>
Construct building: <i>Community Kitchens: </i>The biomatter left behind by the biomancers and other such occupations is considerable. Why not give it to the starving masses? Granted, it's not great for your health, but with some artificial coloring and flavoring, no one need know....<br>
Increases public order by 1<br>
<br>
Move explorer 1 tile north. Explore(previous exploration shall take place in retcon)<br>
<br>
Reminder of things in effect:<br>
<br>
Vanguard training still ongoing.<br>
Extra research due to EUREKA last turn: <i>Remote turrets: </i>Capital settlement garrisons are reinforced by remotely controlled weaponry. For now, these consist of two +1/+1 medium range, standard damage turrets.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 3, Month 4 Year 2350</u></b><br>
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<br>
<br>
The Weather began to change, the cool crisp breeze of autumn began to come to pass. The weather as always was moving ever forward, without head of its surroundings or other belongings.<br>
<br>
Gabriella had now traveled some time on the snail that had become her new home. Already, the shackles of her old life had fallen away from her. So much so that she was engrossed in her new lifestyle of journey and adventure, that the thoughts and wants that had vaulted her into this fresh and new currency had almost completely fallen away. But it wasn't for her that she was doing this, at least not entirely.<br>
<br>
She had then decided something in that hot minute. She was going to get that book. She was going to get to the Museum and she was going to get it one way or another. That was to be sure.<br>
<br>
<b>Tuatha Dé Danann</b><br>
Resources: 9 Population: 15 Order: 2<br>
<br>
Port City constructed. New location for building boat units.<br>
<br>
Orphanage constructed, +1 Order<br>
<br>
The Scout explores deeper into the forest coming across a large deposit of harness able magical energy with the correct structure in place. Beyond that, they find a small alter with some bones in place.<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
<br>
Resources: 11 Population: 14 Order: 1<br>
<br>
Exploration in progress<br>
<br>
<b>The Unity of the Broken States</b><br>
<br>
<br>
Resources: 10 Population: 16 Order: 1<br>
<br>
Scout Moves 2 Tiles East and discovers the ruins of a large metropolis. Burned out cars and the husks of buildings litter the edge of the city.<br>
<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)</i></b><br>
<br>
<br>
Resources: 1 Population: 16 Order: 1<br>
<br>
Super Human Experiments 1 achieved. Unlocked Prototype Soldier Serum. During Battle, troops can take Serum to gain either a +1 Attack or +1 Defense, but the next round will suffer from a -1 for that Attribute<br>
<br>
Exploration to the South: The Scouts come across a ruined battlefield. It looks as though it might have been back from during the rebellion.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: -1 Population: 16<br>
<br>
Exalt Sun God prayers made.  Gain +1 Order for every 10 Resources spent<br>
<br>
Mine constructed (+1 Resources a turn)<br>
<br>
Research Gates- Turn 1/2<br>
<br>
The Paubu discovers a set of rolling hills. A deep cave resides in one of them.<br>
<br>
<b>Kasteel</b><br>
<br>
<i>19Resources, 13Population, Order: 1</i><br>
<br>
Research Crazed Musicians- Gain +1 Attack on the musicians based on their methods<br>
<br>
Research Lady Magen- 1/2<br>
<br>
Infantry Trained<br>
<br>
The Scout Finds a Giant Tree that stretches up high into the skyline.<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
<br>
<br>
Resources: 4 Population: 14 Order:2<br>
<br>
Architect Training<br>
<br>
Research <i>Ingens Latro Weaponization:</i> <b>Ingens Latro </b>counts as Armored Monster: 1HP | 3/3 - 10 Res / 3 Turns( 6 Turns for Valmyrei) Ability: Humongous- Due to its size, enemies must take this unit out first when in combat. Unit always attacks last in combat and requires 2 move actions to move 1 space on the map<br>
<br>
Community Kitchen: +1 Order<br>
<br>
<br>
<br>
<b>Andrave Resurgent</b><br>
Resources: 12 Population: 16<br>
<br>
Terraformer deployed 1 tile west of the city and begins to alter the landscape 3/4 turns.<br>
<br>
<b>Wakken</b><br>
<br>
<br>
Resources: 0 Population: 10 Order:1<br>
<br>
<b>Oculi</b><br>
<br>
<br>
Resources: 11 Population: 15 Order: 1​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">TIMELESS HERO</span></span><br>
We regularly feature our Glorious Leader in this column but recently in the advent of the robotic incursion, it has become clear that Lord Malcador is much more than just our leader. He is a hero to our people, one that should be remembered until time itself stops. He has protected us relentlessly against the robotic foe, repelling daily attacks by their massive horde of machines. He is on the front line himself, leading our men and women in glorious combat. While the outskirts of the city are off limits, witnesses report it looking like a scrap yard rather than vast open plains. The robot menace is being crushed at every opportunity and it will only be a matter of time before the armies of Argo march onward to reclaim Redridge.<br>
<br>
All hail our Glorious Leader! All hail our nation's greatest hero! All hail Lord Malcador!<br>
<br>
<span class="post-sub-heading post-sub-heading-">Scrap Merchants Executed for Treason</span><br>
We bring unfortunate news that many of the city's scrap merchants have been summarily executed for treason. It appears that the trade has been infiltrated by the robot sympathisers. Many have been caught trying to enter the warzone outside the city in an attempt to join with our enemy. Our great commissars have been doing excellent in their duty to protect our nation and have been summarily executing anyone caught trying to join the robot horde.<br>
<br>
One entire family has been executed for sympathising with robots and for spreading false information in a local newspaper. The article read:<br>
<br>
“Jarrod only left to get some of this scrap they were talking about. He said he got to the outskirts of the city and there was no scrap, no war...then I heard a gunshot and that was the last I heard his voice.”<br>
<br>
The newspaper in question was also paid a visit by our police force who found thousands of files plotting to assassinate our glorious leader. They are currently awaiting trial but this reporter hopes they receive the bullet. We have no room for traitors in our perfect nation.<br>
<br>

		
		
	


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<sup class="ctaBbcodeSup">Commissar Kontra, one of our front line heroes</sup><br>
</div>__________________________________<br>
<br>


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			<div class="bbCodeBlock-content">Build Structure:<br>
<br>
Mining Lab I: A place where the ability to mine large deposits is researched to improve processes.<br>
<br>
Unlock and gain one Harvester (Counts as agent):<br>
<br>
-Costs 4 resources (does not benefit from any cost reductions)<br>
-Amphibious<br>
-Can move 2 squares a turn as a free action<br>
-Sacrifice unit to build mine in its place<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Nanites I: Microscopic robots with the potential to have endless uses.<br>
<br>
Malfunction: Enemy units who roll a 1 to hit an Arcturan unit must re-roll their ranged attacks but against themselves. This represents the nanites getting into weaponry and causing it to misfire or overheat.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Infantry Improvement Facility [IIF] I: Built with the sole purpose of improving the nation's infantry.<br>
<br>
UNIT - Multi-Purpose Upgrade - May equip three weapons instead of two, but can still only fire two.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
New Trait for UNIT [Infantry Unit]<br>
<br>
-Rapid Targeting Arrays: With their vast array of weaponry, each UNIT must be able to identify threats quickly and efficiently.<br>
<br>
UNIT’s will always count as +1 to attack range when firing ranged weapons.<br>
<br>
---<br>
<br>
Scout Movement<br>
<br>
• West then north west and explore<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 14<br>
• Starting Resources: 11<br>
• Production Facilities: 2<br>
• Focus Production: +8 Resources<br>
• Refinery: +2 Resource<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 14 + 0 = 14<br>
• End Resources:11 + 11 - 2 = 20<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x1 Hound [Scout]</div>
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					<div class="bbWrapper">Donnie really screwed the pooch on this one. Who knew producing the old government harnesses would be so costly. In preparing soldiers for the worst, he had heaped the hot coals of economic downturn upon his head. Governmental processes began to grind to a halt.<br>
<br>
Donnie knew there was only one resolution, to send his band of soldiers out to loot. The position of resource deficit he was in was easily reversible if they could manage it. Comming his gurus, he gave the command; "Go north, and take all you can find!"<br>
<br>
A Old Government vehicle utilized to transport sonic harnesses north.<br>
<a href="https://www.rpnation.com/attachments/download-jpg.764907/" target="_blank"><img src="https://www.rpnation.com/data/attachments/701/701867-41a2ce6ec6f1644c912a65cb65d0ebf7.jpg" class="bbImage " style="" alt="download.jpg" title="download.jpg" width="100" height="46" loading="lazy"></a><br>
<br>
<br>
Actions 1, 2, 3: Movement: All military units move 4 squares north. 3 squares for 3 actions  +1 for on tour. <br>
This unit explores.<br>
<br>
Free Scout movement.<br>
1. Southern Scout moves two <b><u>west</u></b>.<br>
2. Western scout moves two west.<br>
3. Eastern scout moves two east.<br>
4. Northern Scout moves two north.<br>
<br>
Population 10, Resources: Gained 2 resources from first exploration, groupies cost one less, not sure what gain is from capital city.</div>
				
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					<div class="bbWrapper">Civilization, in all it's forms was returning to the continent of Menai. Some of the nation had chosen to deal with the catastrophe by embracing the concept of populism, promising their people equality, freedom, and justice. Others had turned inwards, worshiping ancient deities and clinging to their traditions.<br>
<br>
But for the Ascendant, the catastrophe hadn't really changed anything. No amount of catastrophes could possibly be worse than their day-to-day life. Forever confined to the sea after the betrayal of thrice-cursed Varghul, the False Prophet, they had tried to re-establish a foothold in these lands numerous times, but were constantly rebuked by the foul magics of nature herself, as well as the military alliance between the nations. Tura, the corruptor, she was called, for her gaze alone could cause weakness in any warrior.<br>
<br>
So they had been confined to the sea, forced to contend only with assaulting the ships and occasional coastal settlements of their blasted foes. And while they had salvaged technology, and found ways to inscribe runes onto them, and had even found ways to bind demons into machinery. But nothing had as of yet come close to the level of power they enjoyed while under Varghul's reign.<br>
<br>
To make matters worse, Molvar and Avalleigh had left. It had been almost two decades since they had done so, touring the world for their inscrutable purposes. The lack of these two powerful warlords had made things even worse. A triumvirate led by Visstrog, The Steel terror, Meregon, The Dark Apostle, and Umjulun, the master of machines had been left to keep the pirates somewhat organized and to prevent constant infighting.<br>
<br>
<br>
But on this day, it seemed that all their struggles would finally be repaid, for the Lord of Death had managed to speak briefly with Meregon, and he had revealed to him a site of great death and decay: The Continent of Menai, recently ravaged by this horrid plague, was now in the process of rebuilding. Mayhaps they would be too disorganized to defend against the attacks of the Ascendant. Perhaps the Ascendant could even establish a holding by the land again? Only time would tell.<br>
<br>
First, the land had to be scouted. Slaves secured, and loot brought back, so that a bigger force could arise. An ambitious hunstman named Kel-Argard gathers his pack and boards the first ship made available, beyond eager to step on actual soil for the first time in his life.<br>
<br>
The continent of Menai has many problems. And soon, it will have yet another... Are it's nations strong enough to endure the savagery of the desperate and the mad? Or will they join the Primordial Gods?<br>
<br>
<b><span style="font-size: 22px"><span style="color: rgb(184, 49, 47)"><i>ASCENDANT EXPEDITION SPAWNED INTO THE WORLD!</i></span></span></b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Principality of Lumous</span><br>
<br>
<br>
<br>
ACTIONS</u></b>: <br>
1. Research Mana Beacons 2/2<br>
2. Research Gates 2/2<br>
3. Princess Nana and her army Travel East 1 tile and explore the crystal city<br>
<br>
<br>
<b><u>Exploration</u></b>:<br>
Paobu travels East one tile, then South East one tile and explores<br>
<br>
<b><u>STATUS: </u></b><br>
Eureka (Capital): Palace, Mine x1 (+1 Resource per turn)<br>
<br>
<b><u>MILITARY: </u></b><br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
<br>
<b><u>BONUSES/TRAITS</u></b><br>
<br>
<i>The Three in One</i> - Troops cost half as much resources <br>
<i>Immortal Expertise</i> - Centuries of life focused on honing skills have made the sorcerers and scientists of Lumous the best in their fields (Research and new tech construction -1 turn/cost)<br>
<i>Safe and Sound</i> - With no humans present in their military, Lumous doesn’t have to put any of their citizens at risk in a war. Everyone is safe and allowed to prosper. (+1 to population growth in every city.)<br>
<i>Self-sustaining Military</i> - When victorious in battle the fallen armies became food for the mutants of Lumous. (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<i>Exalted March</i> - WHen marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.​</div></div>
				
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			<h4 class="message-name"><a href="/members/enum.13993/" class="username " dir="auto" data-user-id="13993" data-xf-init="member-tooltip" id="js-XFUniqueId57"><span itemprop="name">Enum</span></a></h4>
			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">I'm just here.</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10477867" data-lb-caption-desc="Enum · Aug 8, 2020 at 1:50 AM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: BLACK;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: white double 5px;"><div style="text-align: center"><div class="tabsBb" id="tabContainer_1736445136">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445136" data-tab-container-id="tabContainer_1736445136" href="javascript:">Lore</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445137" data-tab-container-id="tabContainer_1736445136" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445138" data-tab-container-id="tabContainer_1736445136" href="javascript:">Stats</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445136" style="display: list-item;"><span style="color: white">It had been days since the encounter with the traders. The scout team had had plenty of time to think about the ramifications of a trading civilization within the confines of this new world. Already, Jada and I'yul were dizzy at the thought of an entire world of peoples they had not yet discovered. Thier minds were even more blown away when they reached an incredible sight. The scouting team stopped at the edges of this incredible metropolis. I'yul quickly contacted home, while Jada scribbled hurriedly into her notebook. She seemed flustered. While the two of them worked silently, Edward counted his rounds. The two researchers of the group were fascinated, but the soldier of this crew didn't trust a sudden appearance of infrastructure.<br>
<br>
"This is... this is impossible!" Proclaimed Jada, standing and setting down her pen and pad, "There's no possible way we didn't pick this place up on our radar. How does an entire metropolis go unnoticed?"<br>
<br>
"I don't know, but let's be careful," Edward said, readying his weapon, "We have no idea what could be lurking out here."<br>
<br>
Back home, headquarters scrambled to write letters and give orders to new soldiers and scout teams. The crew practically slammed into each other while heading to their stations, and chatter could be heard over every radio in the comms tent. Small pieces of information, some bits about cities and others about civilization, could be heard to the listening. Higher-ups barked orders over the array, trying to make sense and gain control of the situation, but to no avail. It was chaos amongst the governing in the Unity, as nobody could make sense of the new information they discovered. Suddenly, the clanking of metal armor could be heard as General Erenir entered the tent. All voices came to a hush, as each member of the Order stood in steadfast salute to the crested warrior.<br>
<br>
<span style="color: gray">"What the hell is going on here?"</span> they demanded, <span style="color: Gray">"I leave this place alone for twenty minutes and everyone loses their minds, why? Well? Spit it out!"</span><br>
<br>
"General," responded another knight, clad in similar black armor, "A report from the scouting team just came in. They found city ruins." Kaija's face shifted, as though in thought. Another of the advisors stood, taking the spotlight.<br>
<br>
"This is unprecedented! This land was thought to be uninhabited, completely devoid of intelligent life!" he shouted, "Now we're shown that not only are there civilizations here, but some of them were incredibly advanced! They went right under our damn radar. We're not alone on this continent, and that could mean we're in danger. We never should have come here." The silence turned to uproar in a matter of seconds. Voices shouted over each other, some sneering at the cowardice and others agreeing with the sentiment.<br>
<br>
"We have no idea what this city is. We could find allies here. We could find an army big enough to take back the Khanzig! We should keep exploring, another civilization might be right around the corner," Once again, the sentiment was met with a cacophony of voices. The yelling grew in size until it could practically be heard at the other end of the continent. Nobody could find common ground, nobody could agree on what the best course of action was. The only thing to quell the voices was the gentle steps of the good general. They stepped forward, taking the radio from their fellow Order member. Their gentle voice echoed with incredible power through the radio.<br>
<br>
<span style="color: gray">"Forward team,"</span> they said simply. For a moment, they were silent, then they started again, <span style="color: gray">"I'yul."</span><br>
<br>
"Y-yes, Good General?" replied the catkin through the crackling receiver.<br>
<br>
<span style="color: gray">"Take a look around, see what sort of supplies you can find out there. Report back if you discover anything. Meanwhile, we'll prepare a group of settlers and get some people out there. Hold your ground til then."</span><br>
<br>
"Understood, Good General."<br>
<br>
Kaija turned to their subordinates. They stood at attention at the Good Generals presence. Kaija gazed calmly at each of them, finally able to take in the view of their soldiers now that the yelling ceased. <span style="color: gray">"We will see if there's anything of note within these ruins. If not, we'll put a settlement there. It'll be a fantastic place to set up since the infrastructure is already there for us. Resources, buildings, and tools aplenty."</span> Kaija tapped their blade against the foundation. <span style="color: gray">"We will not give up these lands. We will not turn back to the Khanzig. We will not become slaves to self-proclaimed kings who twist the words of our Founder. This is our home now, and we will not turn our back on it." </span>Kaija stepped towards the entrance of the tent. <span style="color: gray">"We can't be certain that the first people we find will be friendly, but let's have some hope that they'll be exactly what we need. At ease."</span> With that, Kaija tapped their sword once more. The soldiers within the communications tent eased their muscles and relaxed. Once the Good General was gone, they continued their work with greater confidence and calmed minds.<br>
</span></li><li class="bbTabContent" id="tab_1736445137" style="display: none;"><span style="color: white">MOVEMENT:<br>
<br>
-Scout holds and explore ruins further for supplies or events.<br>
<br>
CONSTRUCTION:<br>
<br>
-Construct Haven Seaside Generator LV. 1<br>
      <span style="color: green">Generates +2 Power.</span><br>
      <span style="color: red">-1 Resource {LODGE}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Mystic Forest<br>
<br>
      <span style="color: green">Allows for unique travel and resource collection.</span><br>
      <span style="color: red">-1 Resources{U.R.O}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Research Give No Quarter Initiative<br>
<br>
      <span style="color: green">Secret. Order Penalty.</span><br>
      <span style="color: red">-TBD Resources{U.R.O}</span><br>
      <span style="color: red">-TBD Turn</span><br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445138" style="display: none;"><span style="color: white">Max Turns: 3 (+Exploration)<br>
<br>
Base Resource Gain: +2<br>
Net Resources Per Turn (RTP): +7<br>
Resource Change This Turn: 10 - 3 (Construction)  + 7 (Gain)<br>
TOTAL Resources: 14<br>
<br>
Base Population Gain: +2<br>
Population Change this Turn: +2<br>
TOTAL Population: 16<br>
<br>
SETTLEMENT Information/Stats:<br>
<br>
Haven(C) [STANDARD]:<br>
      Salt And Mineral Operations (+2 RPT, non-upgradeable<br>
      Lodging Operations Lv. 1 (-1 Construction cost. Does not affect itself.)<br>
      Barracks Lv. 1 (-1 turns to train troops.)<br>
      U.R.O Lv. 1 (-1 to Research cost. Not powered.)<br>
      Communications Array Lv. 1 (Allows for long-distance communications, along with other abilities. Not powered.)<br>
      Mining Operations Lv. 1 (+2 RPT (Efficient Collection), upgradeable.)<br>
      Marketplace (+1 RPT (cannot be improved), allows for trades and trade routes.)<br>
      Seaside Water Generator Lv. 1 (+2 Power output.)<br>
      Mystic Forest (Unique resource collection and instant travel for specific TBD troops.)<br>
      GIVE NO QUARTER INITIATIVE (Secret research.)<br>
<br>
      GARRISON: 2 Black Guard<br>
<br>
Policy Effects:<br>
      -They Followed Us!: Roll 1d20 (Currently 1d18) <br>
</span></li></ul>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">One of many</h5>
			

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					<div class="bbWrapper">people flooded in from every Vomitorium climbing up the stairs of the stadium to sit on the benches, it was the big day, the first yearly void bending tournament, the wolf sad among the many bands, in the lower Bleachers, he felt so nervous, this was the first big gig he and the bard had done,  he could see her eyes quiver with fear, she was close to fainting, he felt worried for her, as he patted her head and whispered "im sure it will be fine" she weakly smiled, clearly faking it.<br>
<br>
as everyone was seated, and the dry sun shined on them, the <a href="https://www.youtube.com/watch?v=KQozLMgqsKo" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DKQozLMgqsKo&amp;hash=861abce81d8c3fb3cffe2688b3ef83a0" rel="nofollow ugc noopener">Choirs began singing</a>, as they did a figure emerged from one of the entrances, it was the chancellor himself, everything was quiet as a mouse, as he walked into the middle of the stadium, his presence itself commanded respect and obedience, he the first of them all, he threw his right hand up and a small bit of void flew from each person, collecting in a ball above his hand, then he began spinning his hand around, with every rotation the ball flattened more and more, then as it was almost reached each person head he flicked his hand up the mass flew up, landing as so to cover the arena, the darkness enveloped the stadium completely until a snap was heard and lights like stars lit up in the void, every color imagined, glistening as the most wonderful night ever, and with that, the chancellor said "I hear by welcoming you all to the first Void bending tournament" he flew himself up to a small balcony and sat down<br>
<br>
as he had done this the first two combatants came out, "the fox" and "the Prince". the fox was a monster, a creature made by the chancellor entirely of void, no soul, no real body, it was rumored he <a href="https://www.rpnation.com/attachments/1596877605510-png.766396/" target="_blank"><img src="https://www.rpnation.com/data/attachments/703/703356-96a8161e834d0e2fd5aede558de3d720.jpg" class="bbImage bbImageAligned--right" style="" alt="1596877605510.png" title="1596877605510.png" width="73" height="100" loading="lazy"></a>could warp in and out of void. the prince, some would say a monster like his brother, others would say an angel unlike any, there are theories that he caused the lover's death at childbirth.<br>
<br>
the star lights gathered showering down their divine light onto the two combatants, as a voice rung out, "FIGHT!"<br>
<br>
the fox immediately changed into a fox form as the prince flung out his hands towards his brother, his fingers being released of void, as it sharpened and threw itself towards the fox,<br>
<br>
the fox dogging each hit began to run towards the prince, but as it did the prince clenched his right hand close, and with small maneuvering of his left hand, the fox though sly and quick was not fast enough to dodge both the spikes beneath him and the ones about to hit him from behind<br>
<br>
the fox was flung across the stadium into a wall, knocking them unconscious,<br>
<br>
cheers rang out across the whole stadium, though they were quickly silenced by the dominant voice of the chancellor "<a href="https://www.youtube.com/watch?v=bqQ5yrw9LuE&amp;list=PL-WGGJYpA28NKkTfpJGLgWEIyWfo4oWv4&amp;index=17" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DbqQ5yrw9LuE%26list%3DPL-WGGJYpA28NKkTfpJGLgWEIyWfo4oWv4%26index%3D17&amp;hash=0b2a528ba489e2c7ba2f1b007f3cc813" rel="nofollow ugc noopener">next opponent</a>"<br>
<br>
the prince stared at the entrance as the duchess walked out onto the stage, with all the glamour befitting someone of her title, she stood into of the prince as she laughed "it will be an honor beating you for your father"<br>
<a href="https://www.rpnation.com/attachments/1596877655495-png.766397/" target="_blank"><img src="https://www.rpnation.com/data/attachments/703/703357-5dbceacd28de5d7419d452de806f4b2c.jpg" class="bbImage bbImageAligned--left" style="" alt="1596877655495.png" title="1596877655495.png" width="64" height="100" loading="lazy"></a><br>
the duchess was clever and manipulative, she had been put in charge of all the caretakers after the lover's death, and within the caretakers, her rule was not questioned,  lest you wish to be fired, the bard eyes turned to fury.<br>
<br>
the prince began gathering the void he had sent out against his brother and sharpened them into disks, though while he was occupied with this the duchess made her approached, having thinned out her void around her body and making them into gauntlets and heavy boots.<br>
<br>
the prince was barely able to dodge the first barrage of fists, now having his disks read he launched them at her one from each direction.<br>
<br>
the duchess had expected this and immediately  went into a defensive stance swatting each disk from the sky<br>
<br>
the prince seeing an opportunity launched at the duchess doing as she did and thinning out his coat, but instead of gauntlets and heavy boots he made his nails as long as knives and twice as sharp.<br>
<br>
though she was quicker then the prince thought as she sidestepped his attack and parried with an attack of her own, throwing him into the wall of the stadium a cry of pain echoing in the stadium.<br>
<br>
"oh poor prince, how are you to ever lead if your only half the man your father is!" the duchess yelled out in anger, she had slowly begun to lose her composure.<br>
<br>
the prince stumbled onto his feet,  coughing his lungs out, as he readied himself for another attack.<br>
<br>
the duchess began to charge at the prince her fists eager to pummel him into the ground, but as she did the prince activated his trap card, with all his might he called back his disks at full speed.<br>
<br>
the disk flew at top speed towards the duchess one landing in her back the other in bashing her head, immediately she was knocked out.<br>
<br>
now for the last combatant, the chancellor himself.<br>
<br>
<br>
he stepped down from his balcony, and as he reached the ground he calmly stated "<a href="https://www.youtube.com/watch?v=2FKDDxD5xds" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D2FKDDxD5xds&amp;hash=aa0b87b002d2af6f90e94430331bbf34" rel="nofollow ugc noopener">let the match begin</a>"<br>
<br>
the prince was fast and quick, adopting the duchess method trying to close the gap before him and his opponent, but just as he was halfway there the chancellor reached out with his hand and flicked a finger to the side, hurling the young prince towards the wall.<br>
<br>
the prince thinking fast was quick enough to throw barricades up in front of him to lessen the impact blow,<br>
<br>
once he had gotten to his feet he began to charge at the chancellor thinning his coat of void into spikes tossing them at his opponent.<br>
<br>
the chancellor stood patiently and with just a stern look he tossed each spike towards his son, the prince barely prepared to dodge, having strips of void torn of from each one.<br>
<br>
a smile appeared on the prince's face as he was finally in striking range, but before he could get a hit in, the chancellor made a wall of the void from the spikes pushing him back.<br>
<br>
all hope of victory seemed lost, a sense of despair befell everyone, as a voice in their head rung out<br>
<br>
"<span style="color: rgb(184, 49, 47)">wasn't it fun for just a minute hoping in something</span>?"<br>
<br>
<br>
as the voice rung out another echoed through the stadium, though the darkness covered their face the childlike innocence in what they were saying showed true feelings greater then an expression could ever say.<br>
<br>
"WE BELIEVE IN YOU PRINCE!"<br>
<br>
and as those words quieted down, the wolf heard a familiar voice whisper behind him.<br>
<br>
"please win, please win, please win"<br>
<br>
the wolf grew with frustration before, standing up and with a roar that could quiet the wildest storms said<br>
<br>
"WE ALL BELIEVE IN YOU PRINCE, WIN!<br>
<br>
and as he said those words, they did not die as echos, no thousands began yelling, screaming, pleading, that the prince would win.<br>
<br>
the prince looked up, though he could not seem them, he could see the stars, each so unique, together they formed signs, symbols, meaning.<br>
<br>
the prince with all his might pushed the wall, his feet sliding along the ground as he marched against it, his soles ripping and tearing, and like a miracle, he pushed back,  and like a glass wall falling the wall shattered.<br>
<br>
the prince now stood in front of his dear father, his father's eyes red with rage<br>
<br>
"NO LEADER SHOULD RELY ON HIS SUBJECTS FOR STRENGTH, IT IS HIS DUTY TO CARRY THREM EVEN WHEN <span style="color: rgb(184, 49, 47)">HIS BONES ARE BROKEN</span>"<br>
<br>
the prince stood limp, he closed his eyes and looked into the ceiling, as he snapped his fingers dispersing his coat of void revealing his burnt body to everyone, his arms scattered with scars.<br>
<br>
silence struck out across the stadium, then a prayer of the lover, one of resilience, one of acceptance, one of forgiveness.<a href="https://www.rpnation.com/attachments/1596877727294-png.766398/" target="_blank"><img src="https://www.rpnation.com/data/attachments/703/703358-4291054d87683fa58be6a93871b56ef8.jpg" class="bbImage bbImageAligned--right" style="" alt="1596877727294.png" title="1596877727294.png" width="64" height="100" loading="lazy"></a><br>
<br>
<br>
"qui nisi amplectimur infirmitatis oculorum lumine regere"<br>
<br>
and the prince leaped towards his father dodging each disk, spike, wall. and within minutes he was within striking distance again, and with all his might he strikes his opponent, his leader, his father.<br>
<br>
the chancellor was quick to reciprocate hurling his punch into the young prince, knocking him out the round, but the match was already set in the stone, the minute the cheers sang the prince's name.<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
actions:<br>
<br>
move light cav one title east and engage in diplomacy<br>
research: defensive stance, adds attack value to the defense value, only applicable to void benders, units attack is turned to 0 once this move is activated. <br>
build Trading Warehouse, +1 resource of each trade route.</div>
				
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</div><br>
<b>WIP:</b><br>
&gt; Research <i>Lady Magen</i> (Resolves this turn)<br>
<br>
<b>ACTIONS:</b><br>
&gt; Research<i> Scout Unit</i><br>
&gt; Move Kasteel 2 tiles South.<br>
<br>
<b>FREE ACTIONS:</b><br>
&gt; Move Scout Unit South 1 tile<br>
&gt; Explore new tile<br>
&gt; Gather intel from travelers</div>
				
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Research: <i>Fundamental Specialization- </i>some semblance of training regimes are formed, reducing training time required by one<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 4, Month 5 Year 2350</u></b><br>
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<br>
<br>
Winter has fallen on the world. Anyone that exists around the now snowy tiles that have fallen from the sky, have their movement reduced. It now takes 2 actions for every single point of movement.<br>
<br>
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<br>
Lieutenant Caulder was certainly surprised when he had received the order to advance to a certain set of coordinates. And then again, when he was told that those set of coordinates were in fact, the city of the Nation of Arcturus. A place wholly of machines. He had remembered his meeting with The Hound, the dog like machine that had the same set of intelligence at least as those of his fellow man. It was strange, but in this land of theirs, in this world, there were many strange things that were difficult to explain.<br>
<br>
However, these mechanicals have been designated as creations of The Light and as such, apparently an alliance was set up in rather short order to assist them. From their research, The Argo Monarchy was a brutal regime that hated anything that didn't fall in line. They kill their own people just as readily as they kill those of Arcturus. Quite barbaric.<br>
<br>
But the first act that he was given in the name of their new Alliance was to send his forces, two battalions of Warriors and one battalion of Engineers to the front lines of this war. They would defend their new mechanical allies and free the people of Argo from their brutal occupation of a dangerous monarchy and spread the Light of the Sun to those people.<br>
<br>
The men were getting antsy, but were ready for battle with this new enemy as they reached the outer limits of the capital of Arcturus. Lieutenant Caulder sent a messenger into the city to let them know that his forces have arrived to assist in the front lines of their war with Argo.<br>
<br>
Their War would soon Begin<br>
<br>
------------------------------------------------<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
<br>
Resources: 20 Population: 14 Order: 1<br>
<br>
The scout explores past the location where their new allies had set up for resource collection. When they arrived at the rolling hills near the sea, it could see the derelict remains of a large scale battlefield. There seems to be tanks and other vehicles littered about.<br>
<br>
<b>Wakken</b><br>
<br>
<br>
Resources: 4 Population: 12 Order:1<br>
<br>
The entire Wakken Army and one scout cross the inlet of water to the other side by fording with whatever they could. Arriving on the other side, they find that the temperature is much colder than they were used to for winter time. (Movement in snowy tiles is currently costing double due to winter). They uncover a small village. The outskirts of which are covered with large amounts of snowmen.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 0 Population: 18 Order: 1<br>
<br>
Research Mana Beacons Complete: Can place on Mana piles for 5 Resources. Allows nation to gain an allocation of 2 Mana per tile per turn.<br>
<br>
Research Gates Complete: Allows teleportation of up to 5 tiles away from city that has built a gate. Requires location to have been previously uncovered from fog of war.<br>
<br>
Princess Nana and her army of beasts come across a large city with structures that rise high into the air. These buildings seem to be made of metals and glass. they shine in the bright sun, sparkling as though they were emitting light, themselves. The city itself seems walled off, with a large gate made out of some strange looking grey rock. On top of the wall is a metal box with glass. A person seems to be inside and they seem perplexed by your group.<br>
<br>
<b>The Unity of the Broken States</b><br>
<br>
<br>
Resources: 14 Population: 16 Order: 1<br>
<br>
A convoy of traders arrive at the capital<br>
<br>
<b>Oculi</b><br>
<br>
<br>
Resources: 13 Population: 20 Order: 1<br>
<br>
The Light Cavalry arrives at a large city. At the city gates are four soldiers. Each wears a modern garb. Currently they are wearing Brown Army fatigues accentuated with Blue on the shoulders with blue gloves. One of them holds up a hand, keeping the void creature at a distance. "Halt. You are entering the territory of The Gharddova Monarchy. State your business."<br>
<br>
<b>Tuatha Dé Danann</b><br>
Resources: 7 Population: 16 Order: 2<br>
<br>
1 Troop Trained<br>
1 Light Boat constructed<br>
<br>
The Walls of the Capital have been fortified. +1 Defense<br>
<br>
A small dingy with a single cloaked figure pulls into the port.<br>
<br>
<b>Kasteel</b><br>
<br>
<i>23Resources, 15Population, Order: 1</i><br>
<br>
Research Lady Magen Complete: Gain a greater understanding of her clockwork functions. Can construct Specialist (Clockwork Supervisor) Gives +1 Defense to all troops in the stack that they are deployed.<br>
<br>
Research Scout Unit 1/2<br>
<br>
Travelers have heard tell of an alliance of Holy Warriors and Machines to the far south against an evil Monarchy that kills its own people.<br>
<br>
Inside the marshland, the capital city explorers discover various mechanical parts that can be scavenged. (+2 Resources)<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
<br>
<br>
Resources: 4 Population: 16 Order:2<br>
<br>
Research Enhanced Carapace: "Long Neck" hybrid gains a 10+ save<br>
<br>
Research Fundamental Specialization: Reduced training time by 1<br>
<br>
Radio Tower built: Enables Remote Communication with advanced Nations<br>
<br>
Receives a radio transmission: "Help we are at coordinations (garbled by static). We require assistance... (Garbles static)...attack from unknown variables. We...(Garbled static)…. hope that someone hears this and can send help."<br>
<br>
<br>
<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)</i></b><br>
<br>
<br>
Resources: 3 Population: 18 Order: 1<br>
<br>
People have heard about the good will at the farm and new troops flock to their cause. +2 Red Conscripts<br>
<br>
<b>Andrave Resurgent</b><br>
Resources: 14 Population: 18<br>
<br>
Terraformer has altered the landscape to lush forests.<br>
Terraformer moves 1 square north and begins terraforming turn 1/4​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Principality of Lumous</span></u></b><br>
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“If you can’t afford it then shove off! I’m not running a non-profit here!” Venom spat from the merchant’s lips as he shooed a begging woman from his storefront. “And don’t come back you filthy wench!” As the woman wandered down the street, everyone she met was dressed in black and seemed to be entangled in their own despair. Eureka was changing in the Princess’ absence and it didn’t seem to be for the better.Walking through the city’s market she felt more alone than ever before. Barren stalls and empty streets void of life and laughter. Stopping she looked around to see a group of religious folk huddled together with a crowd around them.<br>
<br>
“Brothers! Sister! Know that this darkness which hangs over our beloved city is not permanent! Our Princess who is our light will return and with her, the favor of the Sun God! But we must keep the faith for that will be what brings her back to us!’ Upon the woman’s command everyone lowered their heads and began to pray together. Children and their grandparents wept beside one another as the prayer began, their hearts so low on hope that it hurt to dream of her return.<br>
<br>
Again the woman walked away, not particularly fond of the religion which the princess founded. Her own black robes dragged through the dirt and mud as she made her way towards the palace gates.The people she passed on the streets seemed to be without purpose; some sitting around on the ground while others just stood nearby one another for company. As he looked up to the palace she tried to imagine just what the leaders of the city were up to.<br>
<br>
Within the Ancestral Hall the advisors Hachi and Clovis hatched their scheme with perfect timing. “Your majesty please try to remain calm, we are doing everything we can to locate the princess.” Clovis lied as he stared at the former king of Lumous. The retired monarch’s soul cast a disapproving glare down on the lanky advisor. “Her decision to depart without any human companions has made this very tricky your Majesty. We have no way to contact her and no one who may have known which direction she traveled in.” HAchi explained with false worry and fake frustration. The King stared at the two of them for a moment with a furrowed brow, but then it broke and tears came to his eyes. “Has my daughter fallen prey to the outside world?” His heavy voice filled the Ancestral Hall, resounding off of the pillar that lined the open space. “She is not dead yet or she would be here within her backup rune. So continue the search and tend to the people in her absence.” He commanded with an otherworldly dominance.<br>
<br>
Moments later, out on the balcony that overlooked the royal courtyard that was now full of worried civilians, Clovis and Hachi appeared to make a speech. “Dear citizens of Eureka! It is with a heavy heart…” Clovis started. “...That we announce…” Hachi continued.<br>
<br>
“ThE PRINCESS IS DEAD!” The two said in unison. As the words left their mouths a cry went out across the city, sorrowful and broken voices weeping and pleading to the sky. “Princess Nana was a rare gem! But we must not let her passing slow Lumous down! We, her advisors will choose a replacement for her and revive a Queen of old to lead us out of these dark times.” Hachi looked to his partner in crime and then stepped back out of sight of the citizens. “We are declaring a seven day period of mourning. Please return to your homes.” Clovis advised.<br>
<br>
Down in the crowd below a young woman stood in the shadows and had observed the spectacle of the advisors. “The princess...she is immortal and favored by the sun god.” She clenched her hands together and rushed off into the masses as everyone returned home.<br>
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<br>
<b><i>Elsewhere…</i></b><br>
<br>
“Hello up there! Hello!” Nana called out gleefully.<br>
<br>
<b><u>ACTIONS</u></b>:<br>
<i>Exalt Sun God</i> - Prayers and gifts are offered to the sun god for his favor.<br>
<i>Research </i>- Tiankong (A new flying mutant. Research time reduced by 1 by Immortal Expertise)<br>
<i>Research </i>- Miasma (A spell which will release a poisonous cloud that can travel from one tile to the next, lasting only two turns.)<br>
<br>
<br>
<b>Exploration:</b><br>
Paobu Scout moves East two tiles and explores<br>
<br>
<b><u>STATUS: </u></b><br>
Eureka (Capital)<br>
Palace<br>
Mine x1 (+1 Resource per turn)<br>
<br>
<b><u>MILITARY</u></b>:<br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
1x Assassin<br>
<br>
<br>
<b><u>BONUSES/TRAITS</u></b><br>
<br>
<i>The Three in One</i> - Troops cost half as much resources<br>
<i>Immortal Expertise</i> - Centuries of life focused on honing skills have made the sorcerers and scientists of Lumous the best in their fields (Research and new tech construction -1 turn/cost)<br>
<i>Safe and Sound</i> - With no humans present in their military, Lumous doesn’t have to put any of their citizens at risk in a war. Everyone is safe and allowed to prosper. (+1 to population growth in every city.)<br>
<i>Self-sustaining Military</i> - When victorious in battle the fallen armies became food for the mutants of Lumous. (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
Exalted March - When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.<br>
<br>
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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">LORD MALCADOR HEALS ENTIRE CHILDRENS HOSPITAL</span></span><br>
Amidst the ongoing war with the machines it is hard to forget about those less fortunate than ourselves. Long have the stories of Lord Malcador’s gifts been told and yesterday on a visit to Arkbeth Children’s Hospital, our glorious leader healed all children of their ailments. Tears were shed for hours after, nurses, doctors and families all shocked by the healing capabilities of our leader.<br>
<br>
“Gorkan was always a sickly child but now he is up and walking,” said one loving parent. Their son Gorkan had a long list of illnesses but upon the touch of Lord Malcador, all of his maladies disappeared.<br>
<br>
“I have studied medicine for years but it pales in comparison to the powers of our benevolent ruler! Long live Lord Malcador!” One doctor called out. The entire hospital seemed to break out into cheers and chants of our glorious leaders' names.<br>
<br>
Unfortunately protestors were outside during his visit making false claims of Lord Malcador not having powers and simply being a publicity stunt. As the eminent reporter of our nation I can say whole heartedly that the powers of our great leader are unfathomable. It is fortunate that our security forces intervened to remove the protestors and to take them re-education centres, if they had not Lord Malcador would have wiped them from existence with his great power.<br>
<br>
<span class="post-sub-heading post-sub-heading-">TRAITOROUS HUMANS</span><br>
We have been hearing concerning stories coming from the Holy Order of the Sun and that they have aligned themselves with the robotic menace. For centuries prior to the plague our two nations traded resources but it seems that now all that is forgotten. Little do they know that they have chosen the wrong side, the side that will be crushed beneath our military’s boots. Our diplomats have been summarily expelled from their cities and all communication cut off, but we would not wish to grant these biological traitors a chance to repent. They have sided with the machines and will end up on the scrap heap just like them. <br>
<br>
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<sup class="ctaBbcodeSup">Arkbeth Children’s Hospital</sup><br>
</div>__________________________________<br>
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			<div class="bbCodeBlock-content">Build Structure:<br>
<br>
Market Place I: A place outside the city where trade takes place with other nations and wandering traders.<br>
<br>
Unlocks trading and provides +1 resource to trade routes.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Solar Generators I: After meeting the Holy Order, their fascination with the sun has set about the construction of devices to capture its energy.<br>
<br>
Generate energy dependent on the month of the year:<br>
<br>
Winter: 0<br>
Summer: 2<br>
Other: 1<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Defensive Batteries I: Massed gun batteries, artillery and anti-aircraft weaponry fill the city.<br>
<br>
Roll a D10 for every enemy unit on a Hive Square, regardless of type. On a 10 they take 1HP damage.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Scout: West 1 then explore/diplomacy<br>
• Diplomat: North 2<br>
• Harvester: West 1, North West 1<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 14<br>
• Starting Resources: 19<br>
• Starting Energy: 0<br>
• Production Facilities: 2<br>
• Energy Production: 0 [Winter]<br>
• Standard Production: +4 Resources / +4 Pop<br>
• Policy: +2 Resources<br>
• Refinery: +2 Resource<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 14 + 4 = 18<br>
• End Resources: 19 + 9 - 3 = 25<br>
• End Energy: 0<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound[Scout]<br>
• x1 Harvester</div>
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The clear coasts North of Sahucet, greenery sprawling for miles outwards uninterrupted. Salty air blew inland, pushing the ocean waves and flowing through waist high fields of green. Animals grazed here and there, free for all for any that dared to loiter. Living between the slivers of leaves and grass were underhanded predators laying hidden.<br>
<br>
The calm reverie of afternoon sunlight and ocean waves broke by guttural roars of incoming creatures. A stampede perhaps?<br>
<br>
The first of the creatures jumped over the hill, carried forth by four wheels and a rider, their features hidden underneath a helm, cloak billowing in the wind. Then a few others followed, the unnatural sound made by the coexisting creatures of metal and flesh made the predators scurry as their wheels trampled on their homes. <br>
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Gray and white smoke puffed from their rears as they advanced, fast--faster than anything the creatures on those plains had ever seen.<br>
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They stopped near the coastline, disembarking the metal steeds. They communicated in a language the creatures had never heard. “Prairie, Lemur One and Two are on site,” The lead humanoid said, it’s head swiveled taking in the scenery. “Area is secure, be advised wild fauna are still present and may impede Abode deployment.” <br>
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It didn’t know what he said--it was sure the humanoid was a male from the voice alone. But judging by the tone, it didn’t like the message.</span></span><br>
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			<div class="bbCodeBlock-content">Scouting<br>
Scout to NE 1 tile and explores<br>
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Movement<br>
2 Elf riders N 1 tile.<br>
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Frontier Outpost North<br>
Exploit agricultural sector</div>
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			<div class="bbCodeBlock-content"><b>Venerable : </b>The elves venerate their elders, giving them greater understanding of the world around them. Gains +1 Resource from Mountains, Forests and Mines<br>
<b>Communal :</b> The elves are a communial people and as such do everything together. For every unit trained, a second unit is trained at half cost to a minimum of 1<br>
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Units: 2 x Elf Assassins, 2 x Elf Riders, 1 Elf Scout<br>
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					<div class="bbWrapper">Donny was doing his best to see to the needs of his people. Supporting this new fledgling religion was yet another step away from his communist ideals he had been taught. Donny was ever more torn between two worlds, he felt ill at ease no matter where he stood. Maybe he'd hit the dives tonight with some friends, hear some grungy music before retiring for another weekend of work.<br>
<br>
Stepping out of the Taxi with his buddies in tow, they slipped past the bouncer at the Wretched Rat. The music was good, but Donny's heart wasn't in it. More and more, the grunge and bass reminded him too much of his guitar duel with Asmodee. "Father preserve me" Donnie wept. The mosh roaring around him. His scarred and burned fingers could barely fold in prayer. What a pathetic sight, his friends thought.<br>
<br>
Actions:<br>
1. Construct buildings:  All-Father Commune Houses, offering limited lodging and food to citizens hit hard by the plague's recession. +1 to public order?<br>
2. Construct a building: Crocket Dealership: Allows access to Tier 2 Biker Gang Cavalry.<br>
Movement: All military units move 2 squares north. 1 squares for 1 actions  +1 for on tour.<br>
<br>
Free Scout movement.<br>
1. Southern Scout moves two south.<br>
2. <b>Western</b> scout moves two <b><u>North</u></b>.<br>
3. Eastern scout moves two east.<br>
4. <b>Northern</b> Scout moves two <b><u>West</u></b>.</div>
				
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					<div class="bbWrapper"><div style="text-align: center">"We interrupt the normal radio broadcast for breaking news. A terrorist attack on the Yagrov (reminder: communist parlement building) has cost the life of almost 25 people and wounded over 100 people including guards, journalists and several high ranking government officials.  As yet, no group has claimed  As yet, no group has claimed responsibility for the attack. Our grand leader Zykov has been brought into safety and he is still alive and well."<br>
<br>
The radio was suddenly turned off. "Which scum has done this. I shall kill them with my own bare hands" <br>
<br>
"Yeah enemies of our nation, enemies of communism should burn in hell"<br>
<br>
The other guy looked at him "U stand for communsim but still believe in that dumb religion of yours"<br>
<br>
"Dumb religion? U will see who's dumb when your time comes"<br>
<br>
The jeep they were driving further off the road into the new base of the LGS (equivalent of the kgb). Andrei and Pjotr were the ones who were driving the car, with rifles across their shoulders they walked into the building. They were greeted by two LGS guards, they opened the grand doors of the headquarters and were met by Yakov. <br>
<br>
Pjotr immediately said "Have you heard about the" Yakov replied annoyed "Yes ofcourse i have heard and we know who did it. I need you two to follow me we are going on a manhunt"<br>
<br>
<i>to be continued</i><br>
<br>
<b>actions:</b><br>
- upgrade capital<br>​</div></div>
				
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					<div class="bbWrapper">Jonathan was walking back home on a stormy night. His legs were incredibly heavy, and his eyes practically were closing of their own accord. As a member of the lower castes, he had been consigned to a life of toil and manual labor, with overtime being the only way he could secure enough currency to satisfy the needs of his family. However, undoubtedly, the Alumni were heeding the common people's concerns. Why, it was just past week that they had made the public kitchens truly commonplace, a great place to get supplementary rations when currency was low. And that recent medicinal breakthrough had reduced the cost of aspiring by seven whole credits!<br>
<br>
Jonathan used to be very sceptical of the Oligarchy's policy-After all, how can you trust a group called <i>The Oligarchy?</i> But no, now he was sure. Everything that they cared about was the greater good.<br>
<br>
Suddenly, a black, unmarked van swerved to a halt right in front of him. He stared, puzzled for the briefest of moments before four individuals jumped out of it, their faces concealed, their forms covered in black suits. One of them shot a bizzare weapon at him. He went to scream, but his already tremendous exhaustion was suddenly amplified tenfold. He went to fall but was grabbed, and promptly dragged inside the van.<br>
<br>
The last thing he saw before his eyes blacked out was the small needle protruding from his arm.<br>
<br>
It was several hours before he awoke. Any attempt to move his arms however was met with total failure. With horror, he realized he was strapped onto a table, weird devices and injectors running the length of his arms and legs.<br>
<br>
More puzzlingly, the supreme Alumnus himself, Hezrouen de Loue, was standing over him. Behind him, he could see some Vanguards and junior researchers, the former standing motionless in attention stance, the latter making notes and observations. He was confused. His mind felt addled. All he managed to utter was "A-Alumnus? What is going on?"<br>
<br>
<span style="color: rgb(0, 168, 133)">"Progress, my good man. The future, before it's time. What takes nature thousands of years, done in a month. And all it required was some direct testing"</span><br>
<br>
Jonathan was utterly flabbergasted. "I-I don't understand..."<br>
<br>
Hezrouen chuckled bitterly. <span style="color: rgb(0, 168, 133)">"Of course you don't, Jonathan. If you did, you wouldn't be here. You would be behind me, a PDA in your hand and the brightest of glows in your eyes. But you aren't. However, I have still managed to devise a way for you to be of use to science."</span><br>
<br>
Jonathan stared at the scientist before him. Then, he looked at the tubing, and it suddenly dawned on him. "Y-You can't do that! I-I have a family! A daughte!"<br>
<br>
His pleas seemed to have the opposite effect. Hezrouen leaned closer to him, visibly infuriated. <span style="color: rgb(0, 168, 133)"><b>"You dim-witted fool! Of cours I know of your daughter! This IS for your daughter! For all the children that will form tommorow's generation. Do you remember the plague? Do you remember the thousands of bodies? And the looting? And the ration mafias? All this, I do so that our society  might finally be elevated beyond such base natures! That we have a vaccine for the next virus! A weapon for the next invader! A sturdier building material for our crumbling homes! Tell me, Jonathan, if I were to let you go, right here, right now, what would you do? You would go back to you squalid little home, kiss your stupid little wife and your uneducated retarded child. And come the morning? You'd go right back to your stupid little job, with your hollow eyes and without a single intelligent thought inside your fucking skull!<br>
<br>
And here I am, offering you a chance to be something better, to give your life a purpose, and you spit in my face, for what? For the sake of your own pitiful life! You selfish, egotistical, dull-witted simpleton! It's all me, ME, ME with you accursed primates! Enough!"</b></span><br>
<br>
<span style="color: rgb(239, 239, 239)">Hezrouen motioned for the assistant researchers to perform the injection. Jonathan's shocked silence was replaced with horrible screaming as the alchemical concoction entered his body. Hezrouen stared without a shred of remorse. This was all for the greater good. </span>Little Luci would never see her father again. And it was all for the greater good.<br>
<br>
Actions:<br>
Research: <i>Advanced Telemetry</i>: Alongside being able to more easily receive and decipher messages, the coverage range increases tremendously. Decipher the message coordinates. In addition, all modernized nations establish radio contact with the Oligarchy(diplomacy available)<br>
<br>
<i>Research: Alchemical infusion: Development of alchemical improvements greatly increase soldier survivability. All infantry units gain a 10+ save.</i><br>
<br>
Adopt policy: <b>Seize Funds-</b>Sacrifice 1d6+2 population. Gain 4 resources. Roll an additional d10. On a one, lose three public order<br>
<br>
upgrade capital city.<br>
<br>
Notes:<br>
Resource count are at 5, not 4<br>
building time and costs reduced by one<br>
research cost reduced by one.<br>
one of the researches is free due to policy.<br>
Vanguard training completed. Ready for deployment next turn.<br>
Field explorer moves one tile north and explores.</div>
				
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					<div class="bbWrapper"><div style="text-align: right"><b><span style="font-size: 12px">The Distant Future</span></b><br>​</div><i><span style="font-family: 'courier new'">Today I talk to you about the continent of Menai, and of its rich history and culture. Menai, like many of the great continents of old, have influenced our today in such various ways. It was known as the modern age for a reason, after all--</span></i><br>
<br>
"Yo, Ani."<br>
<br>
A pair of teal irises glanced up from the laptop they had been working on, to the voice speaking before them. The voice, to their relief, was one they recognized almost immediately; their best friend of ten years had stopped by to say hello at their academy library. What a surprise - of all people, they didn't expect her to...want to step into a library. It wasn't that she wasn't smart, it was that she tended to study at a coffee shop in comparison to the sereneness of the library. Speaking of, weren't they supposed to meet later <i>at </i>her favorite cafe? Must be important, then. <br>
<br>
"Cherise." They stretched, realizing they'd been hunched over their stack of books for too long. "What's up?"<br>
<br>
Cherise, offering her best friend a large smile, sat down next to them. It was then Ani realized she'd been holding a large book on Citrona. So, that was the continent she'd been tasked with. From what Ani remembered, there was a lot she could talk about--<br>
<br>
"Earth to Ani!"<br>
<br>
And she had been talking about it, hadn't she? Ani cleared their throat as they focused back on Cherise. "Sorry. I'm here." <br>
<br>
Her best friend pouted for a moment, before she started again. "I was saying that you've struck out, yet again, when it comes to history projects, and if you minded helping me out after you've finished yours early as you always do." <br>
<br>
The raise of the eyebrow was enough for Cherise to realize Ani hadn't been thinking of using their power to complete their project. Their best friend sighed, placing their book along the many on Ani's table, before running a hand through her red locks. "Oh, don't tell me you're just going to do it normally when you could give a first-person account of some of the events...there's so much you can talk about!"<br>
<br>
"I know we have this talk practically every time there's a history project, but..." Ani looked at their books, the beginning of their project, to the magnificent chandelier that decorated the ceiling of the library, and lastly, to Cherise herself. "Isn't that like, cheating or something? To use my power to assist me in this sort of thing?" <br>
<br>
"I dunno. I mean, like...you're not using it to <i>write</i> your project. Just to get a better idea of what happened without the bias of the winners. Remember what Miss Heron said--'Winners are the ones who create the history we read, so take it all with a grain of salt.'"<br>
<br>
"I <i>did </i>say that."<br>
<br>
The two jolted at the smooth sound of their history teacher's voice. Crap, were they going to get into trouble. Ani chewed on the inside of their cheek while Cherise scrambled to find words. "Miss Heron! We, we were just--"<br>
<br>
"No need to explain, Cherise." Their teacher smiled, gently patting the ginger's head. "You were making an excellent point. And out of most of the students here, I trust Ani to not cheat their way through a project. They've always seemed to love history. However...." Miss Heron seemed to think over her next words carefully, before speaking once more. "Time travelling can be quite dangerous. I've mentioned how the Butterfly Effect can affect the future if something is changed in the past, yes?" <br>
<br>
When her two students nodded, Miss Heron's smile returned to her face. "Excellent. Just be careful to not change anything and to stay as far in the background as possible, and this will be fine. I trust you to take care of Cherise if you end up helping her as well. Take great caution, you two." And with that, their teacher walked off, and out of the library. <br>
<br>
The two friends were quiet for a moment before Cherise, as per usual, broke the silence.<br>
<br>
"Well, that was uh. Good timing, huh?" She offered Ani a grin, who sighed in relief before sitting up. <br>
<br>
"Yeah." <br>
<br>
"...<i>So?"</i><br>
<br>
"So...?"<br>
<br>
Cherise snorted, their grin turning goofy. "You're gonna do it now that you've got the Heron Approval, right?"<br>
<br>
Ani thought it over. <br>
<br>
Cherise had made some good points, hadn't she? An unbiased version of history...that sounded exciting, actually. Miss Heron had been correct when she'd said Ani was a history nut. And honestly, if they knew Miss Heron well enough, she was probably looking forward to this as much as Ani was. With a sigh, and a soft grin to somewhat mirror Cherise's, they nodded. <br>
<br>
"Why not?"</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 4, Month 5 Year 2350</u></b><br>
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<span style="font-size: 9px">Political Cartoon of King Malcador on the ground before The Council of The Holy Order and its Allies of Arcturus</span><br>
<br>
<span style="font-size: 15px">Lieutenant Caulder chuckled as he read the latest paper from the Homefront while in the makeshift encampment near their allies home city. They were still waiting for the go ahead from the Arcturians so that they could all attack as one army and overwhelm the forces of King Malcador. Hopefully so readily that the city will surrender and capitulate. Then they could be given the chance to convert to the worship of the Sun instead of following such a cruel despot.<br>
<br>
Their training has been going well, and the men were ready to get marching at a moments notice. But for the moment, he was just taking a moment to enjoy catching up on some news from back home and what they are saying about the war effort.<br>
<br>
Of course they are saying that it is a righteous war, which it will in fact be. Liberating those poor oppressed souls will be the first order of business once the city has been pacified. Already back home, people are buying war bonds to aid in the war effort, boosting our nation's coffers for training more troops and enabling us to stay out on the front lines.<br>
<br>
Hopefully, we shall be able to join the battle soon.<br>
<br>
-------------------------------------------</span><br>
<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 2 Population: 12 Order: -2<br>
<br>
In a viscous attack, the undefended Capital of Lumous was ransacked by invaders that came almost out of nowhere from the South. Buildings were destroyed, research was lost, people were killed, and people were taken in by slavery among other terrible things. It was chaos in the streets and people were struggling to survive. Luckily, the treasury had already been emptied and nothing was lost on that front.<br>
<br>
The City Mines were Destroyed<br>
The City Palace was Destroyed<br>
Research Tiakonga and Miasma needs to be restarted as notes were destroyed in the fires.<br>
3 Population were killed during the sacking<br>
3 Population were taken as Slaves<br>
<br>
The Paubu comes across a large field with a shack in the middle of it. While on the way there, it spots a mechanical dog also doing the same.<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
Resources: 25 Population: 18 Order: 1<br>
<br>
The Hound comes across an open field with a small shack in the middle of it. While on the way to the building, it spots a creature that is also making its way towards the structure.<br>
<br>
<b>Astoria Dominion</b><br>
Resources: 2 Population: 11 Order: 1<br>
<br>
Construction Northern Outpost (1 turn remaining)<br>
Construction Exploiting Agricultural Center (1 turn remaining)<br>
<br>
  The Scout moves NE and discovers a large deposit of natural magical energies. It can be harnessed with the proper building for magical energies in troop or building construction. The scout also discovers a strange cave (Respond to this on diplomacy chat in Discord)<br>
<br>
<b>Wakken</b><br>
<br>
Resources: 4 Population: 14 Order:2<br>
<br>
All-Father Commune Houses increases the public order by +1<br>
<br>
The Wakken Scout to the South sees a large plumes of smoke to the further south as he heads into the forest. There, he comes face to face with a small flying fairy type creature.<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)</i></b><br>
<br>
Resources: 0 Population: 20 Order: 2<br>
<br>
The Union has increased their Capital City to Level 2, gaining +1 Defense. Building and Research Costs are now 2 Turns + 4 Resources<br>
<br>
Hearing of the Grand Construction and upgrading of the Capital, more people have flocked to the cause. +2 Red Conscripts<br>
The people have gained greater faith in the Government. +1 Order<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
<br>
Resources: 2 Population: 18 Order:2<br>
<br>
The Valmyrei Capital has been upgraded to Level 2,  gaining +1 Defense. Building and Research Costs are now 2 Turns + 4 Resources.<br>
<br>
Hearing of the Wonderous Construction of the Valmyrei, 2 Units of Science Fanatics arrive at the Capital.<br>
Science Fanatic Stats: -1/+1. Mad Science: Roll d4. On 1-3 Science Fanatic Dies. On 4, Science Fanatic converts 1 Population into Strange Mutant at no loss of Order.<br>
<br>
Advanced Telemetry gains access to the transmission. "Please Help us. Our city is under siege. We are being attacked by strange mechanical beasts. And people made of shadow lurk nearby. We require assistance. Please."<br>
<br>
<b>Tuatha Dé Danann</b><br>
Resources: 9 Population: 18 Order: 2<br>
<br>
A Scout in the forest comes across a strange looking musician man that is wandering around.<br>
<br>
To The SouthEast, great plumes of smoke are flying into the air as though from a place that was attacked.<br>
<br>
<b>Oculi</b><br>
<br>
Resources: 15 Population: 20 Order: 1<br>
<br>
<br>
<b>The Unity of the Broken States</b><br>
<br>
Resources: 16 Population: 18 Order: 1​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">ALL HAIL MALCADOR</span></span><br>
With many of those who joined the army after Lord Malcador's call to arms finishing their basic training, the largest military parade in Argosian history was held. The brave men and women of our nation marched through the center of our capital showcasing their dedication and love for our Great Leader.<br>
<br>
I spoke previously of his power to heal the sick, but it is his great power to make people invincible that will see us through. Hearing his words will allow each and every soldier in our army to fight without fear of injury as Lord Malcador protects them with his info its power.<br>
<br>
The war has been going on for years but what these numbers have shown is that the robot menace will crumble beneath the boot of our Glorious Leader.<br>
<br>
<span class="post-sub-heading post-sub-heading-">HUMAN TRAITORS DEFEATED</span><br>
Reports from our military chief, General Kobalt, suggest that an Argosian scouting party stumbled across a massive force of Holy Order soldiers. Outnumbered and outgunned the scouts engaged the enemy to do their part for Argo.<br>
<br>
The battle lasted for hours before the final soldier of the Order fell. Outnumbered ten to one, our brave soldiers were victorious thanks to the bravery of our men and more importantly, the power of Lord Malcador.<br>
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<sup class="ctaBbcodeSup">Our brave men on parade</sup><br>
</div>__________________________________<br>
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Overdrive: For each action roll a D10. On a 9+ a free additional action may be taken as long as it is the same as the action that was rolled for. After a 9+ has been rolled in a turn, any remaining rolls only activate on a 10. While this policy is in effect additional actions cannot be accrued by any other means.<br>
<br>
---<br>
<br>
Build Structure:<br>
<br>
Production Facility<br>
<br>
• Turns: 1<br>
• Resources: 4 <br>
<br>
---<br>
<br>
Overseer I: A large, newly created Arcturan that watches over the Hive. It's intelligence and brain capacity allow it to simultaneously monitors every single camera in the Hive without missing a thing.<br>
<br>
Enemy agents are unable to enter the Hive as they will be spotted by the Overseer and dealt with by the Hives internal defence force. In addition, +1 order.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: North 2 and explore<br>
• Harvester: West 1, North West 1 and deploy mune<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 18<br>
• Starting Resources: 25<br>
• Starting Energy: 0<br>
• Prototype Roll: 2<br>
• Production Facilities: 2<br>
• Energy Production: 0 [Winter]<br>
• Standard Production: +4 Resources / +0 Population [Overdrive and -1 Res per facility due to prototype roll]<br>
• Refinery: +1 Resource [-1 for prototype roll]<br>
• Trade Route: +2 Resource [-1 for prototype roll]<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 18 + 0 = 18<br>
• End Resources: 25 + 8 - 5 = 28<br>
• End Energy: 0<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound<br>
• x1 Harvester - Deploying</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10497015" data-lb-caption-desc="LadyOfStars · Aug 18, 2020 at 3:43 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(247, 218, 100)"><b><u><span style="font-size: 26px">Principality of Lumous</span></u></b></span><br>
<br>
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<br>
Death and his kin descended upon Eureka in the princess’ absence. The princess’ death was still a fresh wound for the people of Lumous and in their mourning none could foresee the horror on the horizon. Flames burned, embers stark against the night as invaders rode through the streets of Eureka and blood flowed through every neighborhood. The screams were the only thing louder than the war cries that filled the night air. In their waking all found they had shared the same nightmare and lived to tell the tale.The unluckiest were those taken by the invaders and lost. Even the palace was now unrecognizable. Lumous was scarred. <br>
<br>
In the ruins of the palace, Hachi and Clovis emerged from their underground hiding place. They were greeted by the sight of slaughtered guards and somehow the town was visible from the hallway. Where had the walls of the palace gone? How had the invaders managed to put so many holes in their largest structure? As they slowly trekked their way through what remained of their home, the two regents of Lumous were in awe of what the invaders had accomplished. Gazing through the holes in the palace they could see the destruction that had been delivered and it was...horrific. So many bodies were in the streets and so much blood had been spilled. Eureka was suffering. <br>
<br>
Outside the city’s now crumbling walls Princess Nana traveled in a car for the first time. It was far more cramped than she had anticipated, but the inside was cooler than the outside and they traveled just as fast if not faster than her mutants did. Home here she comes. <br>
<br>
<u><i>Week 1</i></u><br>
<br>
In the aftermath of the attack the citizens of Lumous turned from the faulty leadership of the would-be-regents to the legacy of their beloved princess.The Helios Religion. Now led by a woman named Mara, the faithful citizens flocked to her and the sun god for salvation with regular prayers beginning that very morning. <br>
<br>
<a href="https://www.rpnation.com/attachments/1597779681966-png.770639/" target="_blank"><img src="https://www.rpnation.com/data/attachments/707/707599-e8cc03088e8c354b4e3c3f786eb4bd13.jpg" class="bbImage " style="" alt="1597779681966.png" title="1597779681966.png" width="54" height="100" loading="lazy"></a><br>
<br>
“Priestess Nana tried to show us the light before she departed but we did not listen to her! Our neglect of the Sun God has brought this disaster upon our loved ones. We must change our ways!” <br>
<br>
A horde of grieving and angry followers were circled around her, crying and praying with their hands raised to the sky. “The Sun is our guide! The Sun is our savior!” <br>
<br>
”Princess Nana and her ancestors have been lost to us in this attack! The palace is destroyed! We must start over!”<br>
<br>
<u><i>Week 2</i></u><br>
<br>
After days trying to find themselves in the chaos, Mara and her faithful erected a statue of Princess Nana in the center of the town. Taken from the courtyard of the palace it was the only thing that was untouched. From the wreckage of the palace Clovis and Hachi watched, along with several other citizens and nobles that didn’t buy the foolish gibberish that they were selling. “Clovis, they're ousting us. They’re worshiping dead idols, we must do something!” Hachi exclaimed. <br>
<br>
Clovis watched in silence, observing the crowds and the masses as they adapted to the current situation. It was true, they were being replaced it seemed by this...upstart follower of Nana’s false religion.But they didn’t know if she was dead or not for sure so they had even bigger worries than this little rebel. “Come with me Hachi. All of you, follow me.” <br>
<br>
Clovis and the group headed into the palace and made their way to the Ancestral Hall. Many of the Soul Carriers we damaged beyond repair, but there were some still intact. Not for long though. “If we are to ever have any hope of guiding this nation once more then we must kill the monarchs of old and with them any hope Nana has of restoring the nation. Clovis created a ball of lightning in his hand and then looked to those that were with him. “Hurry we must act now!” <br>
<br>
Hachi stared at Clovis with wide eyes, but it only took a moment for him to realize this was the best option. “You heard him! Lets go!” Lightning formed around Hachi’s fingers and he hurled the first bolt at the oldest of the Soul Carriers. <br>
<br>
With fear and morals weighing heavily on their hearts and minds those present with the advisors hesitated and waited. How could they kill their past leaders, their friends and even their lovers? What if Princess Nana was alive and she returned, what would they do? The nerves melted away however when one person stepped out of the crowd and hurled his own shard of ice. In seconds elements were flying through the air and shattering Soul Carriers. One soul after another, dying, being destroyed, and erased from existence. <br>
<br>
“What are you doing?!” Reginald shouting with a broken voice as his visage appeared from the projector. “Have you lost all sense?!” <br>
<br>
Approached by Clovis, the King stood tall and looked down at the advisor. “Nana is not ready to lead, but do not worry, we will look after her and Lumous as if they were our own.” The sinister looked in his eyes and the diabolical voice with which he spoke sent chills down the King’s soul just before Clovis released a flamethrower on the King’s Carrier. Slowly the device started to melt away and with it went the king’s soul. “Destroy the back ups! They’ve all lived their last lives!” <br>
<br>
<u><i>Week 3 </i></u><br>
<br>
The palace was still in a state of disarray, but with things now settled and people a little less shaken, they could focus on the future. Clovis, Hachi, and their group continued to advance the kingdom’s tech and military by returning to their research on a new mutant that would soar above the clouds. <br>
<br>
In the city everyone was working on rebuilding the infrastructure with Mara giving out the orders. . <br>
<br>
<br>
<b><u>ACTIONS: </u></b><br>
Restore Mine<br>
Research - Tiankong (A new flying mutant. Research time reduced by 1 by Immortal Expertise)<br>
Move Princess Nana’s Army West 1 Tile <br>
<br>
Exploration:<br>
Paibu Scout moves South 1 tile and explores tile.<br>
<br>
<b><u>STATUS</u></b>: <br>
Eureka (Capital)<br>
Palace - Destroyed<br>
Mine x1 - Destroyed <br>
<br>
<i>MILITARY: </i><br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
1x Assassin <br>
<br>
<b><u>BONUSES/TRAITS</u></b><br>
<br>
The Three in One - Troops cost half as much resources <br>
Immortal Expertise - Centuries of life focused on honing skills have made the sorcerers and scientists of Lumous the best in their fields (Research and new tech construction -1 turn/cost)<br>
Safe and Sound - With no humans present in their military, Lumous doesn’t have to put any of their citizens at risk in a war. Everyone is safe and allowed to prosper. (+1 to population growth in every city.)<br>
Self-sustaining Military - When victorious in battle the fallen armies became food for the mutants of Lumous. (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
Exalted March - When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.​</div></div>
				
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					<div class="bbWrapper">WIP Flavor this weekend!<br>
<br>
Actions:<br>
1. Spend 2 actions upgrading capital city to utilize dealership created last turn.<br>
<br>
Free Scout movement.<br>
1. Southern Scout moves two south.<br>
2. Western scout moves one east, spend an action to begin founding a city.<br>
3. Eastern scout moves two north.<br>
4. Northern Scout moves two north.</div>
				
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445139" data-tab-container-id="tabContainer_1736445137" href="javascript:">Lore</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445140" data-tab-container-id="tabContainer_1736445137" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445141" data-tab-container-id="tabContainer_1736445137" href="javascript:">Stats</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445139" style="display: list-item;"><span style="color: white">Haven was buzzing with life. Every corner of the newly built market was covered with people trading goods and making profits. A post-construction economic miracle had begun, and the people were happy to share in their wealth and goods. Laughter and haggling could be heard across the market. Although the Unity did not relish its currency the way other economies did, it was still used as a ticket of sorts. The more you had, the better a worker you were considered, and better workers were much better trusted. The currency itself had little beyond its symbolic value, but it was still traded as a measure of good faith. Under the table, people traded tools for tools and food for food, as was common amongst Unity clans.<br>
<br>
So the people traded and chattered and laughed and played, and the market teemed with activity. In some corners, however, whispers began to arise. Young men from the traders guild shared a growing secret in hushed voices to young women, who spread rumors like wildfire across the market. Young boys ran and told old women at their carts of the news. Old women fell silent, and crowds began to move to the outer edge of the post. They watched in fascination at a small group of carts approaching from the West. Foreigners, never-before-seen by the Diamond People, gathered at their doorstep. Muscles tensed and voices hushed. It was the first encounter they had had with the outside world in ages, and they worried it may end in violence. When the carts arrived, they began unloading their wares, and the people rejoiced. Cheers filled the air as they rushed to see the goods these newcomers had for sale.<br>
<br>
Across the plains and through the forests, construction was airdropped to a set of incredible ruins. Hammers fell on nails as repairs were made. Buildings were prepped. New land would be toiled and protected for generations to come.</span></li><li class="bbTabContent" id="tab_1736445140" style="display: none;"><span style="color: white">MOVEMENT:<br>
<br>
-Scout hold, constructs on ruins.<br>
<br>
CONSTRUCTION:<br>
<br>
-Construct Aegis Heights (Built on incredible ruins.)<br>
      <span style="color: green">New Settlement</span><br>
      <span style="color: red">-5 Resource</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Anti-Air Battery LV. 1in Haven<br>
<br>
      <span style="color: green">Deals very high damage to aerial targets. Cannot attack ground troops. Requires power.</span><br>
      <span style="color: red">-1 Resources{U.R.O}<br>
      +1 Power Iput</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
-Construct Black Site LV. 1<br>
<br>
      <span style="color: green">Train +1 Infantry per batch.</span><br>
      <span style="color: red">-1 Resources {U.R.O}</span><br>
      <span style="color: red">-1 Turn</span><br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445141" style="display: none;"><span style="color: white">Max Turns: 3 (+Exploration)<br>
<br>
Base Resource Gain: +2<br>
Net Resources Per Turn (RTP): +7<br>
Resource Change This Turn: 14 - 7 (Construction)  + 7 (Gain)<br>
TOTAL Resources: 14<br>
<br>
Base Population Gain: +2<br>
Population Change this Turn: +2<br>
TOTAL Population: 18<br>
<br>
SETTLEMENT Information/Stats:<br>
<br>
Haven(C) [STANDARD]:<br>
      Salt And Mineral Operations (+2 RPT, non-upgradeable)<br>
      Lodging Operations Lv. 1 (-1 Construction cost. Does not affect itself.)<br>
      Barracks Lv. 1 (-1 turns to train troops.)<br>
      U.R.O Lv. 1 (-1 to Research cost. Not powered.)<br>
      Communications Array Lv. 1 (Allows for long-distance communications, along with other abilities. Not powered.)<br>
      Mining Operations Lv. 1 (+2 RPT (Efficient Collection), upgradeable.)<br>
      Marketplace (+1 RPT (cannot be improved), allows for trades and trade routes.)<br>
      Seaside Water Generator Lv. 1 (+2 Power output.)<br>
      Mystic Forest (Unique resource collection and instant travel for specific TBD troops.)<br>
      Black Site (+1 Infantry per training.)<br>
      Anti-Air Battery (Powerful anti-air defense. -1 Power)<br>
      GIVE NO QUARTER INITIATIVE (Secret research.)<br>
<br>
      NET POWER: 2 (Output) - 1 (Input) = 1<br>
      GARRISON: 2 Black Guard<br>
<br>
Aegis Heights [STANDARD]<br>
<br>
Policy Effects:<br>
      -They Followed Us!: Roll 1d20 (Currently 1d17) (Twice this turn, missed last turn)<br>
</span></li></ul>
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<u>Astoriel Dominion</u></i></b>​</div><br>
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<span style="font-family: 'courier new'">The once verdant clearings the coast of Sahucet were rife with activity, humanoid shapes descend from flying beasts of metal, expelling boxes of metal and wood, and from there it went more nonsensical! They made things appear almost on will, trees of metal, gates and walls erected in matter of days where it would’ve taken years for a wooded tree to do the same!<br>
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Many tried to oppose them. But they were killed swiftly, and at night smoke fumes would carry the smell of their corpses as merry cheer and song ascended into the night.</span><br>
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			<div class="bbCodeBlock-content">Scouting<br>
Scout to N 1 tile and explores<br>
<br>
Movement<br>
1 Elf riders N 1 tile.<br>
<br>
Construction<br>
Finish Frontier Outpost North<br>
Finish Exploit agricultural sector</div>
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			<div class="bbCodeBlock-content">Venerable : The elves venerate their elders, giving them greater understanding of the world around them. Gains +1 Resource from Mountains, Forests and Mines<br>
Communal : The elves are a communial people and as such do everything together. For every unit trained, a second unit is trained at half cost to a minimum of 1<br>
Resilient : The elves train night and day to become tougher than others. Units gain +1 Defense</div>
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Units: 2 x Elf Assassins, 2 x Elf Riders, 1 Elf Scout, Hero Orpheus.<br>
Research:</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 5, Month 6 Year 2350</u></b><br>
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<span style="font-size: 9px">Sergeant Gilgamesh The Holy Shield standing in defiance of enemy fire</span><br>
<br>
<span style="font-size: 15px">A small scouting party had arrived near Argosian lands in order to get a better idea of the situation for our glorious troops so as to enable them not to fall into some sort of devious trap that The Holy Order would not put past the Diabolical King Malcador. It was there that it was discovered a large army that was being trained. It was obvious to all there that Malcador was able to inspire some sort of misplaced loyalty. For a people that had the emblem of the Sun of their flag, they would have done much better in a Knight's Regiment. Especially so given the first hand accounts of our troops. Theirs were poorly trained though extremely well equipped with weapons and armors that our people did not have. But ours were as always the better trained and prepared.<br>
<br>
It was then that our scouting party was noticed, with the enemy army beginning to enagage. However, the mighty Sergeant Gilgamesh, now known as Gilgamesh The Holy Shield, defended the scouting regimen from enemy Fire, causing great panic among their rank and file. The enemy discipline is non existent, it seemed as most abandoned their posts while the remainder took off in a "tactical" retreat by their commanders at the sight of our Mighty Scouts.<br>
<br>
To all you reading at home, our forces will crush this enemy force, bring them the Light and be back home for the Feast of St Augustin. Praise the Strength of the Sun.</span><br>
<br>
----------------------------------<br>
<b>The Nation of Arcturus</b><br>
<br>
Resources: 28 Population: 18 Order: 1<br>
Special Resource- Unknown Red Crystal: 2<br>
<br>
The Diplomat spots a small village in the distance. It looks as though an Elven people live there with a lower level of modern technology.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 0 Population: 14 Order: -2<br>
<br>
Due to the large amounts of unrest in the country, activities, construction and research are taking longer than expected. A cult worshiping Chaos has taken root in the slums of Luminous.<br>
<br>
The Helios Religion of The Sun has attracted 2 Units of Helios Fanatics have been raised. -2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.<br>
<br>
Restore Mine (1/2 remaining)<br>
Research Tiakong (2/3 turns remaining)<br>
<br>
The Paobu arrives at the outskirts of a mining encampment. Outside it's borders are a few guards wearing heavy looking metal armor, but carrying weapons similar to the guards at the large city of Crystal Spires.<br>
<br>
<b>Wakken</b><br>
<br>
Resources: 1 Population: 16 Order:2<br>
<br>
The Wakken Capital has been upgraded to Level 2. Buildings and Research now cost 4. Access to higher units and tier 2 structures. Defenses and Population increased.<br>
<br>
The Western Scout constructs a new settlement around a field of magical crystals. The magical energies radiate all around them. (Build structure to take advantage of magical crystal energy)<br>
<br>
<br>
<b>The Unity of the Broken States</b><br>
<br>
Resources: 14 Population: 18 Order: 1<br>
<br>
Aegis Heights Constructed on the older ruins. A slight fog runs in and seems to have restorative properties. Everyone in the city seems healthier than they have ever been and extremely virile. +2 Population from Aegis Heights<br>
<br>
Haven Anti Air batteries constructed.<br>
<br>
Black Site Level 1 Complete.<br>
<br>
A scribbled note is found on the table that the Council uses for their meetings. It reads: We Are Coming and Have Not Forgotten.<br>
<br>
<b>Astoria Dominion</b><br>
Resources: 5 Population: 12 Order: 1<br>
<br>
Frontier Northern Outpost has been completed.<br>
<br>
Exploit Agricultural Center Complete(+1 Resources from all settlements. +2 from Farming Settlements)<br>
<br>
The Elf Riders continue to travel North through the mountainous terrain and explore. They come across the ruins of a city built into the mountainside.<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)</i></b><br>
Resources: 2 Population: 20(Max Population) Order: 2<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
Resources: 4 Population: 20(Max Population) Order:2<br>
<br>
<b>Tuatha Dé Danann</b><br>
Resources: 13 Population: 22 Order: 2<br>
<br>
<b>Oculi</b><br>
Resources: 19 Population: 22 Order: 1​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(250, 197, 28)"><span style="font-size: 26px"><b><u>Principality of Lumous </u></b></span></span><br>
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No longer a burning ruin barely housing its citizens, Eureka was almost fully restored. Homes had been reconstructed and order somewhat restored with the servants of Helios doing their best to keep the peace in the city. Everything seemed to be on the up and up. Mara, now deemed a priestess by the people, she was responsible for keeping the faith alive. Her main message was always the same though.<br>
<br>
“Princess Nana will return!” Everyone knew the monarchs to be immortal, but with her death announced the way it was, and then the invasion, it was uncertain if any of the monarchs were still alive. Mara held out hope though and continued to preach it to the others.<br>
<br>
“May Nana’s light guide us all.” Mara said softly before a large crowd that had gathered before the ruins of the palace. They’re afternoon prayers had just concluded and as everyone seemed to break away and head about their day, As she stepped down from her makeshift podium of a boulder, MAra was approached by a man breathing heavily. “Priestess Mara…” The man said in an exasperated voice. <br>
<br>
“Are you ok?” The dark haired woman inquired as she turned her attention on him rather than her own thoughts. <br>
<br>
“I saw in the alleyways a group of men and women who were....drawing dark symbols upon the walls. They seemed to be worshipping something frightening.” There was a nervous look in the man’s eyes that could only have been described as panic. He looked shaken and unfocused. <br>
<br>
“What had this man witnessed.” Mara asked herself. Confidently she laid her hand upon the man’s shoulder and held him firmly. “You needn’t worry. Heresy will root itself out in time and these people will soon be on their way when they see there is no space for their dark faith here in Eureka.” The words came naturally to her, as if someone had written them down and slipped them into her mind. Mara believed wholeheartedly in Helios and Nana, but she was truely unsettled by the prospect of darkness forming in their holy city. She would need her people to fight back and resist being led astray. They would need warriors of Helios. <br>
<br>
<b><u>ACTIONS</u></b>: <br>
Move Princess Nana’s Army West 1 Tile <br>
Research Tiankong (3/3)<br>
Restore Mine (2/2)<br>
<br>
<i>Exploration</i>:<br>
Paibu Scout moves West 2 tiles<br>
<br>
<b><u>STATUS</u></b><br>
<br>
<i>CITIES</i>: <br>
Eureka (Capital)/Palace - Destroyed/Mine x1 <br>
<br>
<i>MILITARY: </i><br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
1x Assassin <br>
2x Helios Fanatics (-2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.)<br>
<br>
<b><u>TECH &amp; SPELLS</u></b><br>
Gates -<br>
Mana Beacons - <br>
<br>
<b><u>BONUSES/TRAITS</u></b><br>
<i><br>
The Three in One</i> - Troops cost half as much resources <br>
<i>Immortal Expertise</i> - (Research and new tech construction -1 turn/cost)<br>
<i>Safe and Sound </i>- (+1 to population growth in every city.)<br>
<i>Self-sustaining Military</i> - (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<i>Exalted March</i> - (When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.)​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">HUMAN FILTH</span></span>Reports from our nation's network of patriotic observers abroad have brought to light false claims from the Holy Order that they bested our soldiers outside of our capital. It is clear the humans and their false God have been blinded by the robot menaces lies. The simple fact is that they too shall fall to our great forces.<br>
<br>
Lord Malcador has been visiting all of our nation's training camps and delivering speeches to all of our brave men and women. Many soldiers were found weeping with pride as his words washed over them, cheers followed and the heightened vigour and willingness to protect our home will see them become true heroes of our people.<br>
<br>
<span class="post-sub-heading post-sub-heading-">THE WAR MACHINE MARCHES</span><br>
Armoured vehicles and aerial craft roll off the production lines of our great factories at a pace that will give us the largest mobile force on the planet. Nobody will be able to stand against us and we will show everyone that we are not to be trifled with.<br>
<br>
Insider reports suggest that the march onto Redridge will commence within the next four months. There are also suggestions of Lord Malcador developing a doomsday weapon to prove our power to all. All hail our Glorious Leader!<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Bundesarchiv_Bild_183-L04352%2C_Deutschland%2C_R%C3%BCstungsproduktion%2C_Panzer.jpg" data-src="/proxy.php?image=https%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F5%2F53%2FBundesarchiv_Bild_183-L04352%252C_Deutschland%252C_R%25C3%25BCstungsproduktion%252C_Panzer.jpg&amp;hash=f4b0a023c70aa17c216400e8cd5b071d" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<sup class="ctaBbcodeSup">Our tanks under production</sup><br>
</div>__________________________________<br>
<br>


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			<div class="bbCodeBlock-content">Upgrade City<br>
<br>
-Upgrading the Hive [Completed due to Overdrive roll]<br>
<br>
• Turns: 1 due to overdrive<br>
• Resources: 4 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Federation of Unity Halls I - The place where the Federation of Unity sits to discuss all matters. As the state that formed the Federation of Unity, it was decided the Halls would sit in Arcturan territory.<br>
<br>
+2 order and +1 to all FU members. Has deciding vote on ties.<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: Red Crystals - The red mineral deposit the Arcturans have found warrants further research<br>
<br>
• Turns: 1<br>
• Resources: 1 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Prototype Policy Roll: 8 - Create Weapon/Armour for Character<br>
<br>
The Shield: A small device that emits a vast wave that provides all Arcturans with an electromagnetic charge that can help deflect incoming attacks. All Arcturans in the same army as a character wielding this item gain +1 to their save. [Armour]<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: North West 2<br>
• Scout: North West 1, explore City<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 18<br>
• Starting Resources: 28<br>
• Starting Energy: 0<br>
• Starting Order: 2<br>
• Starting Red Crystals: 2<br>
• Prototype Roll: 8<br>
• Production Facilities: 3<br>
• Energy Production: 0 [Winter]<br>
• Standard Production: +6 Resources / +6 Population <br>
• Refinery: +3 Resource <br>
• Trade Route: +3 Resource <br>
• Deep Core Mine: +1 Resource<br>
• End Population: 18 + 6 = 24<br>
• End Resources: 28 + 13 - 6 = 35<br>
• End Energy: 0<br>
• End Order: 1+2 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound</div>
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					<div class="bbWrapper"><b><i><u>Astoriel Dominion</u></i></b><br>
<br>
<span style="font-family: 'courier new'">They left.<br>
<br>
The knife-eared riders from the south rode on their steeds, only dust and smoke lay hint of their presence. In their wake, a compound stood--a myriad of sounds and scents resonated from the area. The beasts were wise to avoid them, for the hunters would come, cloak in black, their three eyes glowing green and red as they stalked the vast savanna for a meal. They waste not on easy prey, stalking only the largest and carry their quarry back with ridiculous ease on a flat machine.<br>
<br>
It knew not where the knife-eared riders go. It only knew this place wont be the last to be touched by their kind.<br>
<br>
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Expand mining operations North-east of CC Sahucet. (Mining colony)</div>
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			<div class="bbCodeBlock-content">Venerable : The elves venerate their elders, giving them greater understanding of the world around them. Gains +1 Resource from Mountains, Forests and Mines<br>
Communal : The elves are a communial people and as such do everything together. For every unit trained, a second unit is trained at half cost to a minimum of 1<br>
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Units: 2 x Elf Assassins, 2 x Elf Riders, 1 Elf Scout, Hero Orpheus.<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b><u>Takrian Exile Fleet</u></b></span><br>
<br>
Very recently, a previously empty stretch of coast in one of the hotter climate zones of Menai had turned into a zone of frantic activity. Shortly after entering orbit above Vachore, an alien fleet has chosen a small peninsula to become its primary staging ground. Now, prefabricated buildings sprung up to house the colonists arriving in great numbers to claim a portion of this planet as their new home, hopefully ending the centuries long exile, without a planet to call home, their race had to face.<br>
<br>
Once enough houses were set up to shelter a suitable number of population on the surface, the priorities changed. Makeshift airstrip servicing the shuttles landing in Tarkzuii, this newly erected settlement, which had previously seen mostly civilian colonists and their prefabricated homes arrive, began receiving mostly shipments of terraforming supplies. Selective herbicides, chemical solutions meant to drive away local wildlife, artificaially grown spores and seeds of Nazgirian plantlife were the most common among them. When initial steps of the terraforming were completed,  While a portion of them was destined to supply a mobile terraforming installation, currently under construction away from the shuttle service area, vast majority of them would be quickly expended to alter the environment of a rather large area around Tarkzuii. This rapid action was primarily meant as a defensive measure, unfamiliar environment giving takrian defenders an advantage against any potential attacks from local wildlife or inhabitants. Secondarily however, it would also serve as a minor morale booster. The colonists now living on this alien worlds would feel somewhat more at ease if even the immediate area around their settlement would be familiar to what they had learned about their species' long lost homeworld.<br>
<br>
As inside the city preparations were being made before the terraforming process, two aircraft flew away from the airstrip, over the area outside the settlement that would soon become an agricultural zone, and out in the direction of the unexplored continent. While still large, they were noticeably smaller than the cargo shuttles used to carry loads to and from the orbiting exile fleet. These unmanned research probes were currently being controlled remotely from aboard one of the spaceships, but would soon be released from manual control and left to follow a preprogrammed path, exploring the land, seeking out usable mineral nodes or anomalies that would be of interest to the exile fleet.<br>
<br>


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			<div class="bbCodeBlock-content"><i>Construction</i><br>
Build <b>agricultural zone</b> (lvl 1) in Tarkzuii <u>Provides +1 resources per turn</u>; 1 resource cost<br>
<i>Unit recruitment</i><br>
Recruit <b>mobile terraforming spire</b> in Tarkzuii; 4 resource cost<br>
<i>Exile fleet orbital support</i><br>
<b>Terraforming supplies shipment</b> - capital tile terraformed to Nazgirian plains<br>
<i>Scout movement</i><br>
Both <b>research probes</b> move 1 tile west and explore</div>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; no buildings; 10 population<br>
Population total: 10 <b>+2 growth</b><br>
<br>
<i>Military</i><br>
2x <b>Takrian marines</b><br>
1x <b>Akurii utility car</b><br>
2x <b>Research probe</b><br>
<br>
<i>Resources</i><br>
Starting: 6<br>
Income: +2 basic<br>
Expenses: -4 unit recruitment; -1 construction<br>
Final stockpile: 3</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1)</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 6, Month 7 Year 2350</u></b><br>
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<span style="font-size: 9px">Priests of the Holy Order giving alms and support to those refugees of The Argo</span><br>
<br>
<span style="font-size: 15px">Due to the spreading of the holiness of the Light from the Order of the Sun, many refugees have begun to flee their doomed capital of the Argo. Their corrupt and false king has driven them down a darker path, deeper into the bowels of the planet, away from the Light. Having been ill treated by their own government, The Holy Order of The Sun stands by to assist all refugees, whether or not they wish to convert to the Light. It is part of the inherent goodness of our religion.<br>
<br>
Under Command of Lieutenant Caulder and with assistance of our Grand new mechanical allies, it is believed that now that the winter has ended, the fighting should be finished in a few months. Especially with new recruits rolling in from among the refugees that wish to fight back against their oppressors. <br>
<br>
---------------------------------------</span><br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 2 Population: 16 Order: -3<br>
<br>
Research Tiankong (3/3) The Prinicipality can now create Tiankong flying units after constructing a hatchery<br>
Restore Mine (2/2) the Mine has been restored to working order.<br>
<br>
The Scout finds a small boat beached upon the shore.<br>
<br>
The Chaos cult seems to be growing with each passing day, in spite of the powerful presence of the new religion of Light. A heavy darkness seems to be hanging in the air as the occasional acts of destruction plague the every day activity of its citizens. (-1 Order)<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
Resources: 35 Population: 24 Order: 3<br>
Special Resource- Unknown Red Crystal: 4<br>
<br>
Research Red Crystal reveals that they seem to harbor an innate electrical charge about them. They can be used as battery sources, EMP grenades, or even in Long Range electrical weapons with further research and development.<br>
<br>
The Hound arrives at the large concrete walls of the city. Beyond them lay large skyscrapers of glass. Lines of vehicles wait their turn to enter in through the checkpoint at the gate into the city.<br>
<br>
<b>Astoriel Dominion</b><br>
Resources: 4 Population: 12 Order: 1<br>
<br>
Mining Settlement under construction (2 more turns of construction remaining)<br>
2 Elf Riders are trained in the capital due to communal<br>
<br>
Elf Rides continue to explore the city ruins (Take place in exploration/diplomacy chat)<br>
<br>
A small group of human mages have heard of Orpheus arriving in your settlement and seek to join you. Gain 2 units of Human Street Wizards. +1/+0 Ability: Light offensive spells, +1 Attack<br>
<br>
<b><u>Takrian Exile Fleet</u></b><br>
Resources: 3 Population: 12 Order:1<br>
<br>
The Research probes travel to the west, coming across the edge of a large lake which has a small fishing village attached to it. Small green people seem to live there.<br>
<br>
<b><u>The Tenebrous Dominion</u></b><br>
Resources:6 Population:10 Order:1<br>
<br>
The Cold harsh winter has finally receded and now has allowed the expansion based nation the ability to fulfil its ambitions.<br>
<br>
<b><u>Mara-Sara</u></b><br>
Rescources:6 Population:10 Order:1<br>
<br>
Mar-Sara, the land of never ending parties, alcohol and drugs has begun to spread the word of its greatness to the world so that all will know of their laid back nature and good times to be had.<br>
<br>
<br>
<b>Wakken</b><br>
<br>
Resources: 3 Population: 18 Order:2<br>
<br>
<b>Union of Aleyran Socialist Republics <i>(UASR)</i></b><br>
Resources: 4 Population: 20(Max Population) Order: 2<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
Resources: 6 Population: 20(Max Population) Order:2<br>
<br>
<b>Tuatha Dé Danann</b><br>
Resources: 17 Population: 26 Order: 2<br>
<br>
<b>Oculi</b><br>
Resources: 23 Population: 23 Order: 1​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10517096" data-lb-caption-desc="CaptainSully · Aug 31, 2020 at 10:21 AM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">WE WILL PREVAIL</span></span><br>
In today's main article we have a direct message from our glorious leader, Lord Malcador himself. I had the pleasure of receiving the message in person and my eyes are still a haze such was the angelic glow of him.<br>
<br>
"I speak to you all, my brothers and sisters of the Argo Monarchy, to bring you the message you all know to be true. We will prevail! We will defeat the robot menace quickly and decisively. No longer will a machine falsely believe it lives and no longer will we suffer at the hands of their terrorist atrocities. Our military numbers have swelled upon my call and no force on this planet would be able to stand up to the might that we created over the last six months of training. I have personally witnessed the training of our soldiers, the improved technological advancements and the secret weapon which we shall unleash to finally wipe out the machine threat. I must just say, I love you all and will be on the battlefield with our men until victory is secured. If you haven't joined our forces, it is not too late. For those who are unable then please help our soldiers by donating credits at your nearest recruitment office. All hail the Argo Monarchy! Down with the robot menace!"<br>
<br>
<span class="post-sub-heading post-sub-heading-">FALSE REPORTS FROM GENERAL</span><br>
One of our most decorated generals has found himself on the receiving end of a firing squad for propaganda and treason. General Barrak Kaus has served in our military for over thirty years with distinction but has recently been found to be spreading lies about the extent of the robot threat. In a leaked e-mail he falsely claimed that the machines city had grown to a size dwarfing our own capital. A patriot on the receiving end immediately referred the e-mail to our military wing and soon enough the general was dealt with. Such traitors, no matter their status, must be dealt with firmly and quickly. One less traitor in our midsts is always welcome.<br>
<div class="bbImageWrapper  js-lbImage" title="4ffef70ebb4931089343544c10beca98.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F4f%2Ffe%2Ff7%2F4ffef70ebb4931089343544c10beca98.jpg&amp;hash=2566198ef69d2ebb5a75c4e40d8b4066" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<sup class="ctaBbcodeSup">Our glorious leader, Lord Malcador</sup><br>
</div>__________________________________<br>
<br>


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			<div class="bbCodeBlock-content">Build Structure: <br>
<br>
Construction Factory I - A place where specialist machinery and tools are made to improve the construction process.<br>
<br>
-1 turn to structure building.<br>
<br>
• Turns: 1/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Research Lab I - A place where specialist equipment and the Arcturans smartest undertake important research.<br>
<br>
-1 turn to research.<br>
<br>
• Turns: 1/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Biology I - The Arcturans are looking at the make up of biological beings to further their own forms.<br>
<br>
Artificial Muscles: +1 movement to infantry.<br>
<br>
• Turns: 1/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Dimensional Research I - Research by the Arcturans has found that there are realms of existence beyond their own. <br>
<br>
Unlock Warp UNIT<br>
<br>


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Unit Type: Infantry<br>
Attack Type: Special<br>
Attack Range: Melee<br>
HP: 2<br>
Attacks: 3<br>
Atk: 3<br>
Def: 2<br>
Movement: 1/Special<br>
Save: 8+<br>
Basis: Tech<br>
Preference: Infantry<br>
Resource Required: 2 Energy<br>
<br>
Warp Jump Generators: Dimensional travel is dangerous as it is in its infancy. Instead of normal movement, roll a D4. If multiple units are in a stack roll once. The unit may move that many squares. On a 1 there has been a malfunction. Roll a D3. On a 1 or 2 a unit is lost. On a 3 the stack may move one square. Can not use warp jump to move non warp jump units.<br>
<br>
Multi-Phasic Blades: Weapons that exist between realities making them extremely dangerous. Enemy saves are -X where X is this units tier. +1 attack.</div>
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• Turns: 1/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Prototype Policy Roll: 8 - Create Weapon/Armour for Character<br>
<br>
Refraction Field: Any enemy rolls of 5 or less will always miss in combat against the bearer. [Armour]<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: East 1, South East 1 and explore<br>
• Scout: West 2<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 24<br>
• Starting Resources: 35<br>
• Starting Energy: 0<br>
• Starting Order: 3<br>
• Starting Red Crystals: 2<br>
• Prototype Roll: 8<br>
• Production Facilities: 3<br>
• Energy Production: 1 [Spring]<br>
• Standard Production: +6 Resources / +6 Population <br>
• Refinery: +3 Resource <br>
• Trade Route: +3 Resource <br>
• Deep Core Mine: +1 Resource<br>
• End Population: 24 + 6 = 30<br>
• End Resources: 35 + 13 - 12 = 36<br>
• End Energy: 1<br>
• End Order: 3 + 0 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10520193" data-lb-caption-desc="Martydi · Sep 2, 2020 at 10:17 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><u><b>Takrian Exile Fleet</b></u></span><br>
<br>
In the centre of Tarkzuii a new building was set up. A prefabricated structure, that would soon house the newly crated border control department, in charge of guarding the planetary borders. Currently, the military soldiers have been on patrol. The newly created border guard would take over once the bureaucracy has run its course. While they wouldn't be able to do much to stop an invasion, unlike the marines, they would free the soldier up for more important duties. Walking along a chainlink fence, and occasionally scaring away a wild animal was not especially demanding in terms of equipment or combat prowess. In addition to the newly established border guard, a customs bureau would be housed alongside it, to control the trade and eventual civilian traffic. They would coordinate customs control and trade tariffs going across the border.<br>
<br>
And that would soon be needed, because after establishing contact with a goblin village belonging to the Spearfish tribe, there was a trade agreement set up. The goblins offered their agricultural produce and seafood, in exchange for takrian technology in these fields. Most exports were expected to be complex farming tools, as well as various chemical mixtures of agricultural significance, and occasional consumer goods the goblins could not produce themselves. However, the contact with locals also revealed a portion of this planet's past. Apparently, much of the continent was depopulated in a large plague. Even if cross species transmissions were extremely uncommon, even more so between species from different planets, the risk was nonetheless there. While military personnel wore pressurized suits at all times due to their past as spaceship guards, and would most likely be protected on expeditions, much of the population did not. As such, with foreign contacts soon to begin, an order was instated, that everyone leaving or entering the nation had to wear some basic protection. For now the mandate only included basic face masks and rubber gloves, but should actual strain of the disease be encountered, the regulations would likely be raised severely, and expanded to encompass the whole nation, instead of just incoming or outgoing traffic.<br>
<br>
While the preparations for foreign contracts were made, the military made moves as well. The recently constructed terraforming spire moved out under escort. While it was decided that an area around the Spearfish village would be left untouched, as to not disturb the locals' life, areas outside of it would still be terraformed. In addition, a number of marine units were being formed, either recruited from the population, or pulled from the starship crews. Even though there was no hostile contact as of yet, there were more advanced civilizations on the planet than the goblins. Takrians had no intention of being caught off guard.<br>
<br>


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			<div class="bbCodeBlock-content"><i>Movement</i><br>
<b>Mobile terraforming spire</b> and one <b>takrian marines</b> unit move one tile west<br>
<br>
<i>Exile fleet orbital support</i><br>
<b>Prefabricated structure transport</b> - Build <u>main border control office</u> in Tarkzuii<br>
<br>
<i>Unit recruitment</i><br>
Recruit <b>takrian marines</b> in Tarkzuii<br>
<br>
<i>Scout movement</i><br>
<b>Research probe 1</b> moves one tile south<br>
<b>Research probe 2</b> moves one tile north and explores</div>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; agricultural zone (lvl 1); 12 population<br>
Population total: 12 <b>+2 growth</b><br>
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<i>Military</i><br>
<u>Terraformer escort</u><br>
1x <b>Mobile terraforming spire</b><br>
1x <b>Takrian marines</b><br>
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<u>Tarkzuii garrison</u><br>
1x <b>Takrian marines</b><br>
1x<b> Akurii utility car</b><br>
<br>
<u>Scouting parties</u><br>
2x <b>Research probe</b> (separate groups)<br>
<br>
<i>Resources</i><br>
Starting stockpile: 3<br>
Income: 3<br>
Expenses: 1<br>
Final stockpile: 5</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1)</div>
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			<div class="bbCodeBlock-content"><u>Agricultural zone</u> - An expansive area outside of the settlement, used for agriculture. Livestock and crops are grown here for various uses. While it's not necessary for a settlement's survival, it helps boost the local economy.<br>
+1 resources per level; upgradeable<br>
<u>Main border control office</u> - A government building, coordinating and controlling planetside customs nationwide, and serves as headquarters for border patrols. Bureaucrats and officials ensure that procedures are enacted and followed for foreign traffic and trade, and that no contraband arrives in the nation's territory. While every settlement possesses their own minor office, this location binds them all together.<br>
Allows foreign trade and traffic; non-upgradeable; national unique<br>
<u>Orbital logistics hub</u> - A combination of a communications nexus, a control centre and a logistical facility, this installation serves as a support for operations conducted from orbit, allowing larger scale deployment of naval assets planetside.<br>
Increases the effects of exile fleet support; non-upgradeable; can only be built in tier 2 settlements</div>
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<span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><b><u>Tenebrous Dominion</u></b></span></span><br>
<br>
A glorious era of peace had ushered in a new way of living for the many races that called the Tenebrous Dominion home. While equality for all was still a dream, most of the races lived happily. Although it was uneven, the four individual territories that made up the Dominion thrived in their own way and each had their own unique way of living.<br>
<br>
<br>
<br>
<br>
<br>
<b><u>Nosfernus </u></b><br>
<br>
The Nosfernus lands, aka the blood gorounds, are home to the NIght Empress Morgana and her vampire brethren. The land there was once bathed in the blood of mortal creatures, but their keen minded inventors have advanced the technology within Nosfernus territory. Their bloody days are behind them and they hold the title of most intelligent in the dominion. Their armies are no longer made up of hordes of undead, but instead machines that they constructed to make them superior foes.<br>
<br>
Morgana and her coven of blood suckers are responsible for ensuring that the nation progresses technologically and keeps up with their enemies. While some of the leaders refuse to institute the machines created by Morgana, they still have access to the equipment.<br>
<br>
Unfortunately the vampires are low in number, the second lowest population in the dominion. Morgana’s picky personality leads to very few making the cut as vampires, but more elite individuals. The entirety of the vampire population lives within the Nosfernus palace.<br>
<br>
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<br>
<br>
<b><u>Soleil</u></b><br>
<br>
Soleil, also known as the Sun Lands, are homes to the Light Fae. The first of the light fae are said to have come into being after the nature spirits took a physical form to tend to the world garden themselves. Since then many creatures that resemble those first beings have sprang up from the ground like new flowers ready to blossom. Races that benefit nature and thrive in the sun god’s light are classified as light fae, even mankind.<br>
<br>
Of all the territories Soleil is only the second largest with the second largest population. Their city is designed to allow in as much of the sun’s light as possible. Titania, Queen of the Light Fae is known for her kindness and compassion which makes her a beloved monarch in every territory. The Queen and her kin mainly focus on agriculture and feeding the many races within the dominion.<br>
<br>
While she is highly opposed to war, Soleil does have a few military units they created using magitech.<br>
<br>
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<br>
<br>
<u><b>Lune </b></u><br>
<br>
Built in the dominion’s only real forest, Lune is a land showered in eternal darkness due to the denseness of the forest canopy. Only at the edge of the forest does sunlight come in and that’s how the Dark Fae that call this place home like it. Said to be the manifestation of darker energies in the world, the dark fae are the opposite of the light fae and seek only to do what benefits the horde. The horde refers to the dark fae collective; dark elves, orcs, goblins, and general creatures that crave darkness and enjoy isolation.<br>
<br>
Mozenrath, the Tyrant of Lune is feared by the citizens of the other three territories for his past cruelty towards those who weren’t Dark Fae. Now that cruelty is aimed towards enemies of the dominion as Mozenrath and his horde make up the vast majority of the military. Lune is one of the few territories which refuses to introduce new and updated technology into their homes. Mozenrath believes that technology will cause a disconnect between his people and be their downfall.<br>
<br>
Lune is also the largest of the four territories with the largest population of dark fae and other minor races.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ArtStation - Cover artwork - Forest village, Leon Tukker" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FWz2MK3a6A3VHxJnokcJn_gec96RhMNmkZ5M_JLd83LWrN8BtwgtyNYJbLo3Qd89jQDe5mKw3zoymWEP8QwKZ0DT5kaWWW9ef2PgQy7qendMEIbRK7BODoyFpvTn-XryPZ_3JCNkN&amp;hash=06d0c5a5a772be1955697b591cf310cf" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<u><b>Viserion </b></u><br>
<br>
On the edge of the Lune forest, just on the other side of the border lies the dragon castle of Viserion for which the dragon territory is named after. The only land smaller than Viserion is Nosfernus, but just like the vampires, the entirety of the dragon race lives within their palace.<br>
<br>
The draconic race comes in more than just one fearsome size and the most common of this species are the fire drakes. Zetian the Mountain Guard and the leader of the dragons is also the oldest and largest of the ferocious reptiles. She is revered for having created the borders between each of the territories and putting an end to the fighting between the different races.  The dragons are involved with very little in the nation and focus solely on the protection of their allies in all territories.<br>
<br>
The Council is supposedly equal in their power, but the members of the council know without a doubt that Zetian is the most powerful and often look to her to settle disputes.<br>
<br>
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<br>
<b><u>Nox Fortress</u></b><br>
<div class="bbImageWrapper  js-lbImage" title="Gérico, a terceira maior cidade do continente, conhecida por ter a mais poderosa cavalaria de todo o continente." data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2F5tG8sVFJwv3QcdU8GZn7UFLOcxnUw9p5Y0vOFxaieFdnPpIRCYiarn8htDk9WkqJnRdiaVgM3j9lQPX9JAj_oZznUd8McL2Cb7ROF4ijOA__GYX88lnUfRHT5Z7my3xZD0JMjVuh&amp;hash=a3201acebaf55d6ca4d512371ae2a605" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
Center of the dominion territories is host to Nox Palace, a fortress where the Council meets. It is also the designated place where the residents of the Tenebrous Dominion are expected to go should an invading force conquer one of the territories. That is also the only time an army of any of the territories is welcome.<br>
<br>
<br>
<br>
<b>Actions:</b><br>
<br>
Movement: Move Cavalry unit north 1 tile<br>
<br>
Research: Magitech Barrier<br>
<br>
Construction: Found Mining city<br>
<br>
<b>Free Actions:</b><br>
<br>
Exploration: Worm Scout moves west 1 tile​</div><br>
<br>
<b>STATUS</b><br>
<br>
<i>City List:</i><br>
<br>
Capital Nox - Palace<br>
<br>
<i>Military</i>:<br>
<br>
2x Light Spearmen:<br>
(Javelins - When faced with airborne units, this unit can hurl their spears as javelins. If the unit dies the spears are retrieved.)<br>
<br>
2x Aurum Knights:<br>
(Fists and Hind Legs - This unit can engage in cqc when approached by melee units.)<br>
<br>
1x Worm: Scout unit<br>
(Can scout adjacent tiles with a spyglass.)<br>
<br>
<i>Tech/Spells: N/A<br>
<br>
Bonuses/Traits:</i><br>
<br>
Power Equals Order - The most powerful creatures of the Tenebrous Dominion sit upon the thrones which govern each of the major races within the nation. With each race clearly represented and their needs known, order is maintained by their respective monarchs. (Order in the Tenebrous Dominion cannot fall below 0 while all four monarchs live.)<br>
<br>
Centuries’ Knowledge - The Vampires of the dominion have centuries worth of technological knowledge and the whole nation benefits from it. (Research costs reduced by one turn.)<br>
<br>
Supernatural Labor: The various creatures within the dominion are taught to utilize their unique talents to see greater rewards from labor work. (+1 Resource gathered for every 10 Population.)<br>
<br>
Unified Front - Armies with a mixed comp put up a harder fight against outsiders. (+1 Def to armies with more than two different units.)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(250, 197, 28)"><b><u><span style="font-size: 26px">Principality of Lumous</span></u></b></span><br>
<br>
<br>
<b>ACTIONS</b>:<br>
<br>
Movement: Princess Nana and her army moves west 1 tile.<br>
<br>
Research: Youyong - A new amphibious mutant  <br>
<br>
Research: Mana Canons - A mana-based artillery unit<br>
<br>
Bonus used:  Immortal Expertise - (Research and new tech construction -1 turn/cost)<br>
<br>
<i>Free Actions:</i><br>
<br>
Exploration: Scout unit moves 1 tile West then 1 tile North West<br>​</div><br>
<b>STATUS</b><br>
<br>
City List;<br>
<br>
Capital Eureka - Palace(Destroyed)/Mine<br>
<br>
<br>
<i>Military:</i><br>
<br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
1x Assassin<br>
<br>
2x Helios Fanatics (-2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.)<br>
<br>
<br>
<i>Tech/Spells:</i><br>
<br>
Mana Beacons - These spires drag ambient mana to the tile on which they are constructed, making more available to those on the tile.<br>
<br>
Gates - These devices teleport users to another Gate up to five tiles away.<br>
<br>
<br>
<i>Bonuses/Traits </i><br>
<br>
The Three in One - Troops cost half as much resources<br>
<br>
Immortal Expertise - (Research and new tech construction -1 turn/cost)<br>
<br>
Safe and Sound - (+1 to population growth in every city.)<br>
<br>
Self-sustaining Military - (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<br>
Exalted March - (When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.)</div>
				
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					<div class="bbWrapper"><b><i><u>Astoriel Dominion</u></i></b><br>
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<span style="font-family: 'courier new'">TBA</span><br>
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			<div class="bbCodeBlock-content">Scouting<br>
Scouts explore current tile.<br>
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Movement<br>
Moving 1 Elf Rider From Sahucet to North.<br>
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Construction<br>
Continuing mining community north east sahucet (1 turn remaining)</div>
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			<div class="bbCodeBlock-content">Venerable : The elves venerate their elders, giving them greater understanding of the world around them. Gains +1 Resource from Mountains, Forests and Mines<br>
Communal : The elves are a communial people and as such do everything together. For every unit trained, a second unit is trained at half cost to a minimum of 1<br>
Resilient : The elves train night and day to become tougher than others. Units gain +1 Defense</div>
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			<div class="bbCodeBlock-content">Buildings: Mining district<br>
Units: 2 x Elf Assassins, 4 x Elf Riders, 1 Elf Scout, Hero Orpheus, 2 x Human Mages<br>
Research:</div>
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					<div class="bbWrapper"><i><s>Agonized screeching noises</s></i><br>
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Research: <i>Specialization II- </i>Reduce specialist-to-unit ratio by 2<br>
Research: <i>Insulated gear-  </i>Units take no penalties from moving through snowy terrain. Gives +2 defense against frost based attacks or magic.<br>
Research: <i>Stabilizing agents- </i>Science fanatics ability is now successful on a 3 or 4. Upon rolling a 4, immediately roll a d10-on a 6+, the created mutant unit gains +1/+1.</div>
				
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The eventful world of Mara-Sara finally springs to life and decided to make itself known to the world after a few months of consideration by the Protectorate and Duchess. They came to an agreement that while their culture and way of life is fun , it would be so beneficial and even more fun to learn the cultures and lifestyles of other races that may be out there.<br>
<br>
Don't get them wrong though , through all the partying , relaxing and life living . They are far from naive and know that the world out there isn't as friendly as them. Because of this they thought that maybe it would be best to scout around their land first before thinking of interaction. Before they do that though the Protectorate decided that maybe it it would be best  to strengthen themselves first before venturing outwards. A Frost Fighter or two would do the trick but without the requirements , they won't be making a lot of them so he asked the Duchess to grant permission to build a temple to Icen so that they can have access to military and research of the Water Element Branch.<br>
<br>
The Duchess on the other hand continued her job of overseeing the people. She heard the voices of her people as well as her Protectorate. She agreed that a temple to Icen will be built as well as considering  the possibility of building a temple to Flor to open possibilities in military and research for the Earth Element Branch later.  For now she will fill 1 request from her Protectorate and 1 request from her Citizens. They cry out , they want more entertainment at night but they do not want to settle for the same entertainment , this adds to her ideas a bit.<br>
<br>
Since they might be branching out and meeting new nations , she might want to add a place for the people and merchants of other nations to rest and relax , she decided to allow the construction of a Sari Desire House , this sates the thirst of the Sari people as well as give income and give the merchants , adventurers and visitors of other nations a taste of Mara-sara's nocturnal wild side .<br>
<br>
==========================================<br>
Actions<br>
==========================================<br>


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Result : Allows the summoning of Military/Researching from the Water Element Branch</div>
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Result : Increased Income and Happiness  (+1/turn)</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 7, Month 8 Year 2350</u></b><br>
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<span style="font-size: 9px">Commander Halifax inspiring the troops with his appearance in full armor</span><br>
<br>
<span style="font-size: 15px">The Holy Order of the Sun has prepared during these long months, taking in refugees from the doomed country of Argo as well as building relations with our new mechanical allies who support all things of the Light. They might not be flesh and blood such as we are, but they understand all that the Light stands for. It stands for Freedom, Order, and Security of those under our care. All those things are thrown out the window by our enemy. The Argo kill their own people, their own decorated war heroes, all to keep their citizens from seeing the truth that is right in front of their very eyes. <br>
<br>
We will not stop until we remove this corrupt leader from his position. We will not stop until we have shown these people the error of theirs ways by giving them the Light. And we will not stop until we have secured the right to exist for The Nation of Arcturus.<br>
<br>
<br>
------------------------------</span><br>
<br>
<b>The Nation of Arcturus<br>
</b><br>
Resources: 36 Population: 30 Order: 3<br>
 Special Resource- Unknown Red Crystal: 2<br>
<br>
Explore: Entering a large forest, a pile of rocks seem to be giving off an electrical aura. Also, there seems to be the ruins of a settlement nearby, overgrown by the nearby foliage.<br>
<br>
<b><u>Takrian Exile Fleet</u></b><br>
Resources: 5 Population: 12 Order:1<br>
<br>
Explore: A wide open plain exists all around. A large and wide crack can be seen in the ground up ahead as though something long ago had rendered it asunder.<br>
<br>
<b><u>The Tenebrous Dominion</u></b><br>
Resources:8 Population:10 Order:1<br>
<br>
Magitech barrier complete-Settlements gain +1 Defense<br>
<br>
Worm exploration: A wide open field that is filled with wild tomatoes have run rampant in this area.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 2 Population: 13 Order: -3<br>
<br>
Research: Youyong - A new amphibious mutant  (1 more turn)<br>
<br>
 Research: Mana Canons - A mana-based artillery unit (1 more turn)<br>
<br>
The Princess and her group return to the city. This turn no decrease in Order from the cultists.<br>
<br>
The cultists have caused more death in the city. (5 population killed)<br>
<br>
Explore: The washed up fleet of derelict and destroyed boats litters the shore.<br>
<br>
<b>Astoriel Dominion</b><br>
Resources: 10 Population: 16 Order: 1<br>
<br>
Mining Settlement under construction (1 more turn of construction remaining)<br>
<br>
Scout Explore: Deep inside the Mountain range, the scouts come across a large cave.<br>
<br>
The Tank has been returned to the capital. It has been studied secretly by Orpheus and he has developed the schematics for the tank. Can now produce Spider Tank Mark I. Stats: 1 HP 3 ATTACK/3 DEFENSE 10 RES/ 3 turns to build <br>
Ability: Hearty- If this unit gets hit, roll a d10. On a 8+, it becomes a glancing blow and the unit is not destroyed.<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
Resources: 7 Population: 20(Max Population) Order:2<br>
<br>
Research gained:<i> Specialization II- </i>Reduce specialist-to-unit ratio by 2​</div>                                                                                 Research: <i>Insulated gear-  </i>Units take no penalties from moving through snowy terrain. Gives +2 defense against frost based attacks or magic.<br>
                                                                                  Research: <i>Stabilizing agents</i><br>
<br>
<div style="text-align: center">A strange, armored figure approached the gates of the city.<br>
<br>
<b><u>Mara-Sara</u></b><br>
Rescources:4 Population:12 Order:1<br>
<br>
Temple to icen constructed<br>
Sari House of Desire constructed<br>
<br>
Guests from other parts of the continent have already begun to arrive to sample the various wares that Mara Sara has to offer. Rumors of strange, foreign people in suits to the south, communists to the North and rock stars to the west.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Principality of Lumous</span></u></b><br>
<br>
The return of the Princess, the prophet of the Helios faith, was marred by the sight of her city that awaited her. Burned buildings, and even the palace was somewhat missing. As her army strode through the shattered gates of the city, Nana’s eyes wandered from one side to the next, wide and afraid. “What….happened?” With the foreign delegation beside her and her mutants walking behind them, Nana was at a loss for words.  The city was nearly silent with the only sound being the low hum of chanting prayers. <br>
<br>
“I’m late.” A young voice cried out as a child rushed on by the main gate, only to be stopped dead in his tracks by the sight of figures at the gate. After he stopped and looked over the figures a little his eyes slowly opened wide and a big toothy grin started to stretch across his face. “Y-Your...majesty? You’re back?” Tears swelled up within his eyes and large drops started to fall down his face. “YOU’RE BACK!!” <br>
<br>
The boy collapsed to his knees and bowed to the princess, disregarding the people that accompanied her. “The people need to see you! So much has happened!”<br>
<br>
As they were guided through the unfamiliar remains of the city, the chanting became louder and louder until the princess and her entourage stood before a massive gathering of almost every citizen. From across the congregation, standing on a platform, Mara spotted the princess and distinguished her by her attire. “By Helios’ light. The Princess is alive!!” She pointed to the monarch across the group and all heads turned to verify An eruption of roaring cheerings filled the city as the crowd raced towards Nana, surrounded her, and started to cheer and shout merrily. <br>
<br>
Making her way through the crowd, Mara approached the princess and knelt down before her. “Welcome home High Priestess.” Mara who had been the head figure of the Helios church bowed her head to the church’s founder. <br>
Within the palace word spread of dark cults within the city, but what shook the murderers the most was the announcement of the Princess’ return to the city. “That’s impossible!” Hachi remarked. The overweight man was infuriated and it showed on his reddened face. “Calm yourself Hachi.” Clovis warned. “We must prepare to take our work underground, hurry. The nation will rally behind her now more than ever.” <br>
<br>
As the advisors of Lumous prepared to conceal their true nature, Princess Nana was brought up to speed on the events which unfolded in her absence. The tales were heartbreaking and there didn’t seem to be any silver lining in sight. They would be struggling to rebuild and she would need every bit of help she could get to restore order. What scared her were the stories of a dark cult in their midst. How could she have left her people so vulnerable. <br>
<br>
Later <br>
<br>
After establishing an interim palace for the princess, business was back to normal in Lumous with her spearheading their return to stability. “After much debate and consideration I have decided to launch an inquisition! We must route out this...evil, dark cult if we are to remain in the Sun God’s light. We cannot allow their desires to take root or their goals to succeed.” Sitting on a throne before her advisors and many of the nation’s leaders, Nana declared the dawn of a holy civil war. Although her voice was firm, she was unsure if this was the best course of action. What else could she do though? “Please be vigilant and do not let me down.” <br>
<br>
Now all that remained would be to gain the trust of the delegates from the crystal city. Nana, Hachi, and Clovis gathered in what remained of the palace’s laboratory with the foreign delegation. “Pardon the mess, we are rebuilding, as you know.” Hachi said politely. <br>
<br>
Stepping forward Clovis held out a Soul Carrier for the guests to view. He went into detail about the origin of the device before he showed the guests his own embedded carrier. Then unexpectedly Haci hit Clovis with a lightning spell that effectively killed Clovis. Moments later Clovis strolled back into the room while his body still laid on the floor. “Even if the soul carrier is destroyed we can still use backup data to place you into a new one and revive you.” Nana was unsettled by how easy this demonstration was for her advisors to do, but she was grateful for their willingness to assist her. <br>
<br>
:”So as you see, Clovis is alive with all his memories. Ge picked up right where he left off. And cloning technology allows for the copying of the original body so there will be no mental troubles with coming back in a new body. This is our secret to immortality and it can be yours as well.” The princess stepped forward to bring everyone’s attention to herself. “We won’t teach you the method, but we will sell the devices to you and your people, as well as send someone to perform the procedures. For the memory backup technology and the cloning technology as well, it will cost extra. In total we’ll need 25 gold up front and a continued payment of 2 gold every month for continued maintenance.” <br>
<br>
Nana was betting everything on this deal working in their favor. She had a nation to rebuild and couldn’t do so alone or without funds.<br>
<br>
<br>
<br>
ACTIONS:<br>
<br>
Enact Policy: Inquisition- An Inquisition formed of the hardliners of The Light of this new religion are rigid, strict, and intolerant towards others that are against the religion. Immediately gain +1 Order and every turn roll d10. On a 8+ evil forces are routed out. On a 5-7 nothing is found. On a 1-4, d4 population is falsely accused and eliminated. <br>
<br>
Research: Youyong - A new amphibious mutant (2/2)<br>
<br>
Research: Mana Canons - A mana-based artillery unit (2/2)<br>
<br>
Free Actions:<br>
<br>
Exploration: Scout unit moves 1 tile West then 1 tile North West​</div><br>
STATUS<br>
<br>
City List;<br>
<br>
Capital Eureka - Palace(Destroyed)/Mine<br>
<br>
Military:<br>
<br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
1x Assassin <br>
<br>
2x Helios Fanatics (-2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.)<br>
<br>
<br>
Tech/Spells:<br>
<br>
Mana Beacons - These spires drag ambient mana to the tile on which they are constructed, making more available to those on the tile. <br>
<br>
Gates - These devices teleport users to another Gate up to five tiles away. <br>
<br>
Bonuses/Traits <br>
<br>
The Three in One - Troops cost half as much resources <br>
<br>
Immortal Expertise - (Research and new tech construction -1 turn/cost)<br>
<br>
Safe and Sound - (+1 to population growth in every city.)<br>
<br>
Self-sustaining Military - (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<br>
Exalted March - (When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.)</div>
				
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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">Header 1</span></span><br>
Article 1<br>
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Article 2<br>
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			<div class="bbCodeBlock-content">Build Structure: <br>
<br>
Construction Factory I - A place where specialist machinery and tools are made to improve the construction process.<br>
<br>
-1 turn to structure building.<br>
<br>
• Turns: 2/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Research Lab I - A place where specialist equipment and the Arcturans smartest undertake important research.<br>
<br>
-1 turn to research.<br>
<br>
• Turns: 2/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Biology I - The Arcturans are looking at the make up of biological beings to further their own forms.<br>
<br>
Artificial Muscles: +1 movement to infantry.<br>
<br>
• Turns: 2/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Dimensional Research I - Research by the Arcturans has found that there are realms of existence beyond their own. <br>
<br>
Unlock Warp UNIT<br>
<br>


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Unit Type: Infantry<br>
Attack Type: Special<br>
Attack Range: Melee<br>
HP: 2<br>
Attacks: 3<br>
Atk: 3<br>
Def: 2<br>
Movement: 1/Special<br>
Save: 8+<br>
Basis: Tech<br>
Preference: Infantry<br>
Resource Required: 2 Energy<br>
<br>
Warp Jump Generators: Dimensional travel is dangerous as it is in its infancy. Instead of normal movement, roll a D4. If multiple units are in a stack roll once. The unit may move that many squares. On a 1 there has been a malfunction. Roll a D3. On a 1 or 2 a unit is lost. On a 3 the stack may move one square. Can not use warp jump to move non warp jump units.<br>
<br>
Multi-Phasic Blades: Weapons that exist between realities making them extremely dangerous. Enemy saves are -X where X is this units tier. +1 attack.</div>
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• Turns: 2/2 <b>[On Hold]</b><br>
• Resources: On Hold [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Prototype Policy Roll: 10 - Unit Upgrade<br>
<br>
TBC [TBC]<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: East 2, Enter diplomacy<br>
• Scout: West 1, Enter diplomacy<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 30<br>
• Starting Resources: 36<br>
• Starting Energy: 1<br>
• Starting Order: 3<br>
• Starting Red Crystals: 2<br>
• Prototype Roll: 10<br>
• Production Facilities: 3<br>
• Energy Production: 1 [Spring]<br>
• Standard Production: +6 Resources / +6 Population <br>
• Refinery: +3 Resource <br>
• Trade Route: +3 Resource <br>
• Deep Core Mine: +1 Resource<br>
• End Population: 30 + 6 = 36<br>
• End Resources: 36 + 13 - 0(paid for actions last turn) = 49<br>
• End Energy: 2<br>
• End Order: 3 + 0 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound</div>
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With the Temple to Icen built , the people can already feel his presence throughout the city. The Sari are grateful and love the Tiber even more. Not only did the Tiber give them a new nocturnal activity to do with the completion of the House of Desire , they gave  the citizens a closer connection to their faith in The Six. Now that the Temple of Icen is complete , it's priest can forge a direct connection to His realm and summon forth the elementals , creatures and creations of Water as well as hear his voice directly now for wisdom on advancements that he can grant.<br>
<br>
Furthermore , the Capitol of Mara-Sara ,  Voicinda now opens it's doors to the world beyond and it is no surprise to the Sari that the foreign people are quite interested in what they had to offer. The wind of new people brings forth questions from people but it will be addressed in time. Rumors also follow the foreign people and it is these rumors that The Tiber are now concerned about . Again the Sari my be friendly , relaxed , artistic party-goers ....but they aren't naive .<br>
<br>
They discussed in privacy one what steps to take now that they have finally opened themselves to the world. Again the Protectorate suggests scouting. Given that they now have the Temple to Icen , they can summon more frost soldiers in the event that the ones they send on scouting missions are sent back to the frozen embrace of Icens' realm. The Duchess agreed and said that the Protectorate should send as many scouts as he deemed.<br>
<br>
The Protectorate decided that 2 frost fighters should be enough , one could explore north of Mara-Sara while the other Explores south of Mara-Sara. To the Protectorate , that is at least a start to getting to know the world around them. As for the Duchess , she returned to hearing the voices of her citizens and her now new visitors. Sari don't need at lot to survive but now they have others to worry about . The Duchess thought on the matter before smiling , with Icens' temple in the city , it would be very bountiful for them if they had a Dock , that way they can fish and then that would lead to them being able to provide food to the new visitors. It won't cost much to build a dock , plus it adds the possibility of sea trade to.<br>
<br>
The Duchess had to take a moment to relax and think. One thing at a time , get the docks build , that is the mission for her now <br>
<br>
==========================================<br>
Actions<br>
========================================== <br>
 

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Action 1</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">+ Exploration to the North<br>
Cost : 1 Frost Fighter / Turn 1<br>
Results : Explore 1 tile Up</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Action 2</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">+ Exploration to the South<br>
Cost : 1 Frost Fighter / Turn 1<br>
Result : Explore 1 tile Down</div>
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			<div class="bbCodeBlock-content">+ Construction of Dock<br>
Cost : 1 Resources / 2 Turns<br>
Result : Generates Food , Fish (1</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Tenebrous Dominion</span></u><br>
<br>
<br>
Nox Fortress<br>
<br>
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<br>
“This seems like a way to further divide the races if you ask me, and an attempt to garner more territory and power for yourself.” Zetian stared across the table at the vampire queen, eyes narrowed and her temper flared after hearing Morganna’s ludacris ideas. <br>
<br>
“Listen to me Zetian.” The Night Empress insisted. “Specialized settlements will produce better yields as well as allow for better control over non-mixed populations. We don’t want Titania and her faeries to man a fort do we? What will they do, throw squash at the invaders?” She let out a low chuckle as she mocked the Light Fae and their queen. <br>
<br>
“Very funny Morganna.” Titania replied with a dry tone. <br>
<br>
“Yes Morganna is a comedian,” Mozenrath snapped. “But she is also correct. Why let people waste their time on things they do not excel at? Let the Light Fae farm and the Dark Fae wage war. This way the country can move forward with equal speed on all fronts.” The Tyrant of the Dark Fae stood up from his seat and gestured to the large map unraveled on the table before them. “Nox will still be the capital of the dominion, it is not like we will be breaking from the kingdom. But there is also land out there suited better for specific races and their goals.”<br>
<br>
“I wonder what goals you two may have. It is rare that you agree on the same topic.” Titania’s eyes shifted back and forth between the two of them as they supported one another on the topic. She disliked any idea that they proposed and this one would be no different. They were up to something and she wouldn’t let them have their way. <br>
<br>
“I hate to say it but I can’t see a reason why this should not be allowed.” Zetian finally relented. It made Titania’s head spin around. “We each rule a separate land, just working together towards our mutual survival. Plus if either of you were to betray the alliance, there are consequences to make you regret your choices.” As always Zetian was a calm storm, ready to strike any of her fellow council members down and constantly reminding them of the dangers of turning their back on the dominion. <br>
<br>
“Three to one! It’s settled then, we’ll begin specialized settlements right away.” Morganna declared with the most excited expression plastered upon her face. Titania shook her head disapprovingly as she rose from the table and began to take her leave of the meeting. <br>
<br>
<br>
<b><u>Actions</u></b>:<br>
<br>
Enact Policy: Specialized Settlements <br>
<br>
Movement: Move Cavalry Unit from Nox 1 tile West <br>
<br>
Construction: Found Tepes (Thrall Refinery city) 2/2<br>
<br>
<b>Free Actions:</b><br>
<br>
Exploration: Worm Scout moves west 1 tile and explores​</div><br>
<br>
<b><u>STATUS</u></b><br>
<br>
City List:<br>
<br>
Capital Nox - Palace <br>
<br>
<b>Military</b>:<br>
<br>
2x Light Spearmen: 1 ATK<br>
(Javelins - When faced with airborne units, this unit can hurl their spears as javelins. If the unit dies the spears are retrieved.) <br>
<br>
2x Aurum Knights: 1 ATK<br>
(Fists and Hind Legs - This unit can engage in cqc when approached by melee units.)<br>
<br>
1x Worm: Scout unit <br>
(Can scout adjacent tiles with a spyglass.)<br>
<br>
<b>Tech/Spells:<br>
<br>
Bonuses/Traits:</b><br>
<br>
Power Equals Order - The most powerful creatures of the Tenebrous Dominion sit upon the thrones which govern each of the major races within the nation. With each race clearly represented and their needs known, order is maintained by their respective monarchs. (Order in the Tenebrous Dominion cannot fall below 0 while all four monarchs live.)<br>
<br>
Centuries’ Knowledge - The Vampires of the dominion have centuries worth of technological knowledge and the whole nation benefits from it. (Research costs reduced by one turn.)<br>
<br>
Supernatural Labor: The various creatures within the dominion are taught to utilize their unique talents to see greater rewards from labor work. (+1 Resource gathered for every 10 Population.)<br>
<br>
Unified Front - Armies with a mixed comp put up a harder fight against outsiders. (+1 Def to armies with more than two different units.)<br>
<br>
<u><i>Specialized Settlements </i></u>- At the cost of 2 extra resources and one extra turn, dominion settlements can be constructed solely for one of the major races, allowing them to meet their full potential and increase output. <br>
<br>
<i>Dark Fae Strongholds</i> - Military settlements are replaced by these structures and the Dark Fae’s combat focus increases the defense of the settlement by .5 for every two units garrisoned here. <br>
<br>
<i>Light Fae Farmlands</i> - Farming settlements manned solely by the Light fae deliver better results and increase the population by .5 for every level of the settlement. <br>
<br>
<i>Thrall Refineries </i>- Vampire run mining settlements filled with fledgling vampire workers. These settlements produce .5 more resources for every settlement level.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Conservative Capitalist</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><i>Astoriel Dominion</i>​</div><br>
<span style="font-family: 'tahoma'">It moved on six legs, bigger than a bison perhaps three! Each crash of it’s spindly feet sent a quake through the dirt, but it’s not cumbersome, it crawled faster than a beast of its weight should have. It’s joints swiveled smoothly with each motion, the turret hung it’s barrel in the air as if announcing a challenge. <br>
<br>
The prototype moved towards the beach head, the mass of metal attracted attention from the inhabitants of the newly christened Illiana city; stopping their vehicles by the wayside to watch as the spider tank conquered the sandy beaches, it’s turret slid towards the sea. <br>
<br>
There was a silent build up, but they knew what was coming. Shouts from ecstatic young boys thrown in the air.<br>
<br>
Crack, boom!<br>
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The blast sent sand in the air, and waves coming into the beaches blown back by the sheer force. In the distance a shower of seawater rose in the air, like a miniature waterspout. A silence. Then a deafening cheer.</span><br>
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			<div class="bbCodeBlock-content"><u>Scouting</u><br>
TBA<br>
<br>
<u>Movement</u><br>
1 Elf Assassin to East Sahucet CC<br>
<br>
<u>Construction</u><br>
Finishing mining settlement<br>
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<u>Research</u><br>
Better camouflage experiment</div>
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			<div class="bbCodeBlock-content">Venerable : The elves venerate their elders, giving them greater understanding of the world around them. Gains +1 Resource from Mountains, Forests and Mines<br>
Communal : The elves are a communial people and as such do everything together. For every unit trained, a second unit is trained at half cost to a minimum of 1<br>
Resilient : The elves train night and day to become tougher than others. Units gain +1 Defense</div>
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			<div class="bbCodeBlock-content">Buildings: Agricultural district, Mining district.<br>
Units: 2 x Elf Assassins, 4 x Elf Riders, 1 Elf Scout, Hero Orpheus, 2 Human mages<br>
Research:<br>
Av. Units: EA, ER, ES, Spider Tank Mark I. Stats: 1 HP 3 ATTACK/3 DEFENSE 10 RES/ 3 turns to build</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><u><b>Takrian Exile Fleet</b></u></span><br>
<br>
Should any Vachorians find themselves in a general area southwest of Tarkzuii, they would witness a large amount of unmanned drones coursing through the area, spraying chemicals in various states across the countryside. With a prolonged stay, they would also notice plantlife wilting and dying out in areas frequented by the drones. After a few weeks, a progressively smaller number of local animals appearing in the vicinity would become known to a keen observer. It wouldn't take a genius to connect the strange drones with the environmental change. <br>
<br>
To the takrian expedition in the region however, it was a sign of progress. The unmanned aircraft coursing through the area were terraforming drones, based in a large mobile structure, resembling a tower at first glance. Clearing out the local biosphere was a sad, but necessary step on the road to full terraformation and creating a better living for the settlers. The aforementioned settlers were scheduled to begin arriving after a few weeks. Currently, after the terraforming crew and their escort established a perimeter, a city was being constructed in a fashion not too dissimilar to Tarkzuii's first days. This city would soon expand to house more takrians planetside. <br>
<br>


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			<div class="bbCodeBlock-content"><i>Movement</i><br>
<b>Mobile terraforming spire</b> and one <b>takrian marines</b> unit move one tile south; begin terraforming tile to Nazgirian plains (1/4)<br>
<br>
<i>Settlement creation</i><br>
Port city <u>Arvan-zkii</u> on new terraformer location (1/2)<br>
<br>
<i>Unit recruitment</i><br>
Recruit <b>takrian marines</b> in Tarkzuii<br>
<br>
<i>Scout movement</i><br>
<b>Research probe 1</b> moves one tile west<br>
<b>Research probe 2</b> moves one tile south and explores <br>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; agricultural zone (lvl 1), main border control office; 14 population<br>
Arvan-zkii <b>[port city]</b> - under construction (1/2)<br>
Population total: 14 <b>+2 growth</b><br>
<br>
<i>Military</i><br>
<u>Terraformer escort</u><br>
1x <b>Mobile terraforming spire</b><br>
1x <b>Takrian marines</b><br>
<br>
<u>Tarkzuii garrison</u><br>
2x <b>Takrian marines</b><br>
1x<b> Akurii utility car</b><br>
<br>
<u>Scouting parties</u><br>
2x <b>Research probe</b> (separate groups)<br>
<br>
<i>Resources</i><br>
Starting stockpile: 5<br>
Income: 4<br>
Expenses: 6<br>
Final stockpile: 3<br>
</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1) <br>
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			<div class="bbCodeBlock-content"><u>Agricultural zone</u> - An expansive area outside of the settlement, used for agriculture. Livestock and crops are grown here for various uses. While it's not necessary for a settlement's survival, it helps boost the local economy.<br>
+1 resources per level; upgradeable<br>
<u>Main border control office</u> - A government building, coordinating and controlling planetside customs nationwide, and serves as headquarters for border patrols. Bureaucrats and officials ensure that procedures are enacted and followed for foreign traffic and trade, and that no contraband arrives in the nation's territory. While every settlement possesses their own minor office, this location binds them all together.<br>
Allows foreign trade and traffic; non-upgradeable; national unique<br>
<u>Orbital logistics hub</u> - A combination of a communications nexus, a control centre and a logistical facility, this installation serves as a support for operations conducted from orbit, allowing larger scale deployment of naval assets planetside.<br>
Increases the effects of exile fleet support; non-upgradeable; can only be built in tier 2 settlements<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 8, Month 9 Year 2350</u></b><br>
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<br>
The old man sat in the corner of the tavern, sipping his freshly brewed elven ale. It was light, frothy and fruity, but it got the job done. And in this day and age, it seemed almost appropriate compared to all the tales that he was hearing. He heard that Robots in the southern regions were forming an alliance against a dangerous monarchy, one in which The Holy Order of The Sun had joined. That must mean that things are getting serious.<br>
<br>
To the East, he heard of strange men from beyond the stars with advanced technology have landed and begun to change the landscape into a much more alien one that disorients the unwary. Of course, these rumors seem to be coming from a small and remote Goblin village. So it must be taken with a grain of salt.<br>
<br>
To the South, the emergence of a large mechanical fortress surrounded by Gecko mercenaries could only mean that the sounds of war are going to be ever louder and more present soon. He wouldn't want to be on the other side of one of these mechanical monstrosities and atrocities.<br>
<br>
He took another sip from his stein and laid back in his chair. These were interesting times indeed.<br>
<br>
<br>
--------------------------------------------<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 2 Population: 13 Order: -2<br>
<br>
ACTIONS:<br>
Enact Policy: Inquisition- An Inquisition formed of the hardliners of The Light of this new religion are rigid, strict, and intolerant towards others that are against the religion. Immediately gain +1 Order and every turn roll d10. On a 8+ evil forces are routed out. On a 5-7 nothing is found. On a 1-4, d4 population is falsely accused and eliminated.<br>
<br>
Research: Youyong - A new amphibious mutant (2/2) Completed<br>
<br>
Research: Mana Canons - A mana-based artillery unit (2/2) Completed<br>
<br>
Free Actions:<br>
<br>
Exploration: The Scout spots a strange looking musician man off in the distance as well as a large boat sitting in the middle of the water.<br>
<br>
The Inquisition did not uncover anything at this time. The people are both in awe and afraid of their skills. The minions of Chaos continue to lurk in the shadows. For the moment they have taken pause.<br>
<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
Resources: 49 Population: 36 Order: 3<br>
Special Resource- Unknown Red Crystal: 2<br>
<br>
The Hound enters a city that seems to be experiencing a rebirth of sorts with reconstruction of destroyed buildings and some still in a state of crumbling.<br>
<br>
<b><u>Mara-Sara</u></b><br>
Rescources: 5 Population:14 Order:1<br>
<br>
The Frost Fighter to the South uncovers a large crystalline structure that seems to emit electrical energy. There also seems to be a small tribe of people living in huts nearby.<br>
<br>
Docks under construction (1 turn remaining)<br>
<br>
<br>
<b><u>The Tenebrous Dominion</u></b><br>
Resources:8 Population:12 Order:1<br>
<br>
<b><u>Actions</u></b>:<br>
<br>
Enact Policy: Specialized Settlements<br>
<br>
Movement: Move Cavalry Unit from Nox 1 tile West<br>
<br>
Construction: Found Tepes (Thrall Refinery city) 2/2<br>
<br>
<b>Free Actions:</b><br>
<br>
Exploration: Worm Scout comes to the edge of the water and uncovers extremely fertile ground. It looks as though there was a large amount of people that wandered through this area recently.<br>
<br>
<b>Astoriel Dominion</b><br>
Resources: 17 Population: 18 Order: 1<br>
<br>
Mining Settlement finished construction<br>
<br>
Research better camouflage (1 Turn remaining)<br>
<br>
<b><u>Takrian Exile Fleet</u></b><br>
Resources: 5 Population: 14 Order:1<br>
<br>
Port City under construction (1 turn remaining)<br>
<br>
Research Probe detects the remains of a large battlefield. Machines and humans in various states of decay lay on a broken field.<br>
<br>
<b><u>Legion of the Lost</u></b><br>
<br>
<br>
Resources: 6 Population: 10 Order: 2<br>
<br>
The Mercenary Geckos of The Legion of The Lost have finally built up enough forces that they can stride out on their own and start selling their services on to all of the nations on the continent.<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
Resources: 9 Population: 20(Max Population) Order:2​</div></div>
				
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					<div class="bbWrapper">What happened to the peaceful Woodland was a dramatic one rising out of the ground bellow was a titanic fortress in the shape of a spider shaking years of geological build up off it’s metallic carapace the inside of the great factory where abuzz with active many of its internal systems has been damage the almost synchronised marching of those that resides within it echoing throughout the halls of the Titan. The first order of business was to begin repairs on the factories materials processors, the creatures that worked on it where short there bodies covered by welding gear and other equipment to allow them to work on the Titans systems with little issue to there own safety.<br>
<br>
the factory itself would making great groaning and and thunderous noises deployment racks dropping hundreds of mechs all of them either in the shape of a gun armed box or something more humanoid in nature only the true veterans where held in personal command of the legion the rest of the younger pilots where tasked with mercenary work to bring themselves some experience before being allowed to pilot new and more advance models. Along with this a strange truck was deployed it.. seemed to have.. legs? As if the geckos entirely skipped over wheels all together.<br>
once this has happened the Titan itself began a slow march eastward towards a point of interest command staff has spotted form there vantage point. The strange scuttle truck south easterly direction as it seemed there where other things to explore.<br>
<br>
<b>actions</b>:<br>
the factory: moved one space east<br>
<br>
construction: recycling system repair: level 1 structure: cost 2 resources effect: +1 resources per turn: “all thing can be made into something so long as you recycled it“<br>
<br>
research: Improved firing arcs: effect: grimbard units have a +1 attack when fighting infantry: “while a hail of bullets is all well and good a accurate hail of bullets is even better“<br>
<br>
<b>free actions</b><br>
the scuttle truck moves 1 tile south east and then 1 tile south. Then takes it's explore action.<br>
<br>
<b>military</b><br>
grimbard X2<br>
hunturk X2<br>
scuttle truck X1</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u><b><span style="font-size: 18px">Takrian Exile Fleet</span></b></u><br>
<br>
Recently, takrian activity on Vachore has seen a short period of calm. Current terraforming efforts and the foundation of new settlement continued, as did the constant expansion of military presence, but no new projects were started. This lull however did not reach the higher echelons of Fleet's command. A native city, spotted in the distance by one of the research drones, was finally reached. The unmanned probe would soon reach the outer perimeter of a city, unless it was intercepted by some form of patrol. In either scenario, the contact would be made. Rather unexpectedly, the fleet would be making two first contacts almost at once, as opposed to one. A foreign presence was spotted near Tarkzuii, and made its way near the goblin village that traded with the fleet. A military patrol was sent to make contact with the new presence. In the government building in Tarkzuii, Nirki-Zuk Kuadi, the newly appointed Frontier Commodore of Takrian Exile Fleet on Vachore, was expecting to receive reports and possibly direct contacts from the natives any day.<br>
<br>


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			<div class="bbCodeBlock-content"><i>Movement</i><br>
<b>Akurii utility car</b> and two <b>takrian marines</b> move from Tarkzuii one tile east, do diplomacy, and return (akurii's transport ability used for marines)<br>
<br>
<i>Settlement creation</i><br>
Port city <u>Arvan-zkii</u> on terraformer location (2/2)<br>
<br>
<i>Unit recruitment</i><br>
Recruit <b>takrian marines</b> in Tarkzuii<br>
<br>
<i>Scout movement</i><br>
<b>Research probe 1</b> moves one tile west and explores<br>
<b>Research probe 2</b> moves one tile south and engages in diplomacy<br>
<br>
<i>Ongoing terraforming</i><br>
Terraformer 1: Vachorian plains into Nazgirian plains (2/4)</div>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; agricultural zone (lvl 1), main border control office; 16 population<br>
Arvan-zkii <b>[port city]</b> - under construction (2/2)<br>
Population total: 16 <b>+2 growth</b><br>
<br>
<i>Military</i><br>
<u>Terraformer escort</u><br>
1x <b>Mobile terraforming spire</b><br>
1x <b>Takrian marines</b><br>
<br>
<u>Tarkzuii garrison</u><br>
3x <b>Takrian marines</b><br>
1x<b> Akurii utility car</b><br>
<br>
<u>Scouting parties</u><br>
2x <b>Research probe</b> (separate groups)<br>
<br>
<i>Resources</i><br>
Starting stockpile: 3<br>
Income: 4<br>
Expenses: 1<br>
Final stockpile: 6</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1)</div>
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			<div class="bbCodeBlock-content"><u>Agricultural zone</u> - An expansive area outside of the settlement, used for agriculture. Livestock and crops are grown here for various uses. While it's not necessary for a settlement's survival, it helps boost the local economy.<br>
+1 resources per level; upgradeable<br>
<u>Main border control office</u> - A government building, coordinating and controlling planetside customs nationwide, and serves as headquarters for border patrols. Bureaucrats and officials ensure that procedures are enacted and followed for foreign traffic and trade, and that no contraband arrives in the nation's territory. While every settlement possesses their own minor office, this location binds them all together.<br>
Allows foreign trade and traffic; non-upgradeable; national unique<br>
<u>Orbital logistics hub</u> - A combination of a communications nexus, a control centre and a logistical facility, this installation serves as a support for operations conducted from orbit, allowing larger scale deployment of naval assets planetside.<br>
Increases the effects of exile fleet support; non-upgradeable; can only be built in tier 2 settlements</div>
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					<div class="bbWrapper"><div class="bbcode-newspaper"><span class="post-heading post-heading-"><span class="post-sub-heading post-sub-heading-">WE MARCH TO VICTORY</span></span><br>
This will be this journalists final article for the next few months as it is now time for our great army to march onward. Finally the day has come where our military is ready to leave our great city and finally claim vengeance against the robotic menace. We shall not fail in our endeavour to defeat the machines! Our great leader, the glorious Lord Malcador, has given the word that we will march forward in the coming weeks. Our infantry and armour is unmatched by the hostile machines and we will surely steam roll them into oblivion. We will all lose brothers and sisters in this coming fight, yet fear not, they will move onto the afterlife with the blessing of our glorious leader, guaranteeing them an eternal existence of happiness.<br>
<br>
<span class="post-sub-heading post-sub-heading-">NOTE TO MY READERS</span><br>
I will gladly give my life so that you shall all be able to sleep restfully at night in the knowledge the machines are gone. Thank you for reading my articles over the years, I wish to one day be able to return to these articles but should my life be needed so that Lord Malcador can win us the day, then so be it! All hail Lord Malcador!<br>
<br>
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<sup class="ctaBbcodeSup">A painting of this humble journalist, Elias Sinn</sup><br>
</div>__________________________________<br>
<br>


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			<div class="bbCodeBlock-content">Build Structure: <br>
<br>
Construction Factory II - A place where specialist machinery and tools are made to improve the construction process.<br>
<br>
-1 turn to structure building.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Research Lab II - A place where specialist equipment and the Arcturans smartest undertake important research.<br>
<br>
-1 turn to research.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Barracks II - Upgraded Barracks allow for quicker, more efficient construction of weaponry.<br>
<br>
May recruit two infantry units for every one recruit action.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Dimensional Research I - Research by the Arcturans has found that there are realms of existence beyond their own. <br>
<br>
Unlock Warp UNIT<br>
<br>


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Unit Type: Infantry<br>
Attack Type: Special<br>
Attack Range: Melee<br>
HP: 2<br>
Attacks: 3<br>
Atk: 3<br>
Def: 2<br>
Movement: 1/Special<br>
Save: 8+<br>
Basis: Tech<br>
Preference: Infantry<br>
Resource Required: 2 Energy<br>
<br>
Warp Jump Generators: Dimensional travel is dangerous as it is in its infancy. Instead of normal movement, roll a D4. If multiple units are in a stack roll once. The unit may move that many squares. On a 1 there has been a malfunction. Roll a D3. On a 1 or 2 a unit is lost. On a 3 the stack may move one square. Can not use warp jump to move non warp jump units.<br>
<br>
Multi-Phasic Blades: Weapons that exist between realities making them extremely dangerous. Enemy saves are -X where X is this units tier. +1 attack.</div>
		</div>
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</div><br>
• Turns: 2/2<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Prototype Policy Roll: 6 - 2x Resources where X is hive tiles<br>
<br>
Currently 5 = 2x5 = +10 resources<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: East 1 &amp; Diplomacy<br>
• Scout: NW 2 &amp; Explore<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 36<br>
• Starting Resources: 49<br>
• Starting Energy: 2<br>
• Starting Order: 3<br>
• Starting Red Crystals: 2<br>
• Prototype Roll: 6 = +10 res<br>
• Production Facilities: 3<br>
• Energy Production: 1 [Spring]<br>
• Standard Production: +6 Resources / +6 Population<br>
• Refinery: +3 Resource<br>
• Trade Route: +3 Resource<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 36 + 6 = 42<br>
• End Resources: 49 + 13 + 10 - 9(paid for actions last turn) = 63<br>
• End Energy: 3<br>
• End Order: 3 + 0 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound</div>
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					<div class="bbWrapper">(sorry  for this short nonsense post)<br>
<br>
The  frost fighter in the north found nothing but decided to turn west wards to continue its search for any information of value . The frost fighter in the south had more luck and found an interesting discovery . The strange crystals and tribe is something the frost fighter deemed a good discovery. The frost fighter decided to interact with what the inhabitants. They might know more about the strange crystals. <br>
<br>
At Mara-Sara everything went well as it always does . The docks were still under construction and the protectorate oversaw the project . The protectorate had a feeling that there are a lot of races out there and not all are friendly <br>
<br>
Action 1 : Explore west<br>
Action 2 : continue Dock construction<br>
Action 3 : inhabitants near crystals will be interacted with</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Nosfernus</span></u></b><br>
<br>
The Vampire homeland, contrary to popular belief, was very much alive. A constant hum reigned over the darkened lands as the machinery within the castle worked day and night to meet the needs of its master. What the vampires lacked in military strength due to their low numbers, they made up for with their technology. Ships that hovered across water and artillery with energy rounds. They definitely singled themselves out from the other races of the Tenebrous Dominion.<br>
<br>
It was Morganna, Empress of Night and centuries long ruler who had pushed them in this new direction shortly after the light was created. But that was all ancient history now. As the Empress herself skulked the halls of her people’s only true home, Her heels clicked all the way to her throne room until she was finally upon the dark seat of power.<br>
<br>
“Good news ladies and gentlemen!” Morganna announced as many faces gathered around her. The laish outfits and clean appearances made it clear she was speaking to the upper crust of the vampire society. “Thanks to my brilliant negotiating we managed to pass the Specialized Settlements proposal and now our first Thrall Refinery is up and running in the North.” A low symphony of applause crescendoed after the announcement and Morganna nodded her head happily. Her people were a very controlled group. “We’re beginning construction on the second refinery as we speak, and the Blood God willing, we’ll have at least five before the change of the season.”<br>
<br>
<br>
<b><u>Actions</u></b>:<br>
<br>
Construction: Found Bram, Thrall Refinery west of Nox<br>
<br>
Construction: Build Mine in Nox<br>
<br>
Movement: Northern Cavalry Unit moves 2 tiles north<br>
<br>
<b>Free Actions:</b><br>
<br>
Exploration: Worm Scout moves west 1 tile and explores<br>
<br>
Supernatural Labor (+1 resource for every 10 Pop)​</div><br>
<br>
STATUS<br>
<br>
City List:<br>
<br>
Capital Nox - Palace<br>
<br>
Tepes - Thrall Refinery<br>
<br>
Military:<br>
<br>
1x Light Spearmen: 1 ATK<br>
(Javelins - When faced with airborne units, this unit can hurl their spears as javelins. If the unit dies the spears are retrieved.)<br>
<br>
1x Aurum Knights: 1 ATK<br>
(Fists and Hind Legs - This unit can engage in cqc when approached by melee units.)<br>
<br>
1x Worm: Scout unit<br>
(Can scout adjacent tiles with a spyglass.)<br>
<br>
Tech/Spells:<br>
<br>
Magitech Barrier (+1 defense to cities)<br>
<br>
Bonuses/Traits:<br>
<br>
Power Equals Order - The most powerful creatures of the Tenebrous Dominion sit upon the thrones which govern each of the major races within the nation. With each race clearly represented and their needs known, order is maintained by their respective monarchs. (Order in the Tenebrous Dominion cannot fall below 0 while all four monarchs live.)<br>
<br>
Centuries’ Knowledge - The Vampires of the dominion have centuries worth of technological knowledge and the whole nation benefits from it. (Research costs reduced by one turn.)<br>
<br>
Supernatural Labor: The various creatures within the dominion are taught to utilize their unique talents to see greater rewards from labor work. (+1 Resource gathered for every 10 Population.)<br>
<br>
Unified Front - Armies with a mixed comp put up a harder fight against outsiders. (+1 Def to armies with more than two different units.)<br>
<br>
<b>Specialized Settlements</b> - At the cost of 2 extra resources and one extra turn, dominion settlements can be constructed solely for one of the major races, allowing them to meet their full potential and increase output.<br>
<br>
Dark Fae Strongholds - Military settlements are replaced by these structures and the Dark Fae’s combat focus increases the defense of the settlement by .5 for every two units garrisoned here.<br>
<br>
Light Fae Farmlands - Farming settlements manned solely by the Light fae deliver better results and increase the population by .5 for every level of the settlement.<br>
<br>
Thrall Refineries - Vampire run mining settlements filled with fledgling vampire workers. These settlements produce .5 more resources for every settlement level.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10544652" data-lb-caption-desc="LadyOfStars · Sep 19, 2020 at 4:13 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center">ACTIONS:<br>
<br>
Construction: Build mine in Capital<br>
<br>
Research: Solar Barrier (-1 turn)<br>
<br>
Research: Mutant training grounds (-1 turn)<br>
<br>
Free Actions:<br>
<br>
Exploration: Scout unit moves North 2 tiles​</div><br>
STATUS<br>
<br>
City List;<br>
<br>
Capital Eureka - Palace(Destroyed)/Mine<br>
<br>
Military:<br>
<br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
1x Assassin <br>
<br>
2x Helios Fanatics (-2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.)<br>
<br>
<br>
Tech/Spells:<br>
<br>
Mana Beacons - These spires drag ambient mana to the tile on which they are constructed, making more available to those on the tile. <br>
<br>
Gates - These devices teleport users to another Gate up to five tiles away. <br>
<br>
Bonuses/Traits <br>
<br>
The Three in One - Troops cost half as much resources <br>
<br>
Immortal Expertise - (Research and new tech construction -1 turn/cost)<br>
<br>
Safe and Sound - (+1 to population growth in every city.)<br>
<br>
Self-sustaining Military - (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<br>
Exalted March - (When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.)<br>
<br>
 Inquisition - An Inquisition formed of the hardliners of The Light of this new religion are rigid, strict, and intolerant towards others that are against the religion. Immediately gain +1 Order and every turn roll d10. On a 8+ evil forces are routed out. On a 5-7 nothing is found. On a 1-4, d4 population is falsely accused and eliminated.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 9, Month 10 Year 2350</u></b><br>
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<br>
<br>
<br>
The campaign as a whole was going extremely well. Any enemy troops that were fought outside the city, either fought poorly due to lack of proper training, or surrendered once their leaders had fallen. It was a sure sign that The Light of The Sun would be brought to these poor and unfortunate souls that had been mislead by their corrupt and incompetent leader.<br>
<br>
Lieutenant Caulder fought at the front lines of his troops as they assisted their allies in working to take down the Leadership of The Argo. As troops surrendered and they moved through, he made sure that his people were assisting the injured or the poor and downtrodden. He wanted to make sure that when the time came, they would be seen as heroes come to help free them from a despot, and not conquering invaders that would fight them tooth and nail for every step of the way.<br>
<br>
That was when it happened. As they closed in on the city center where word was that The King himself had holed up along with his most elite troops, there was a massive explosion, followed by the warmth of extreme heat. But by then, Caulder was already beyond the pale.<br>
<br>
From a distance, the massive explosion could be seen throughout the continent, from far and wide, sending up a lingering symbol of red skies, even from far away. Only the most distant of places would be unaffected by this apocalyptic view.<br>
<br>
A weapon of untold destruction has been unleashed and the Capital of The Argo is no more.<br>
<br>
---------------------------------------<br>
<br>
<b><u>Legion of the Lost</u></b><br>
<br>
<br>
Resources: 4 Population: 12 Order: 2<br>
<br>
Recycling Repair system constructed<br>
<br>
Improved firing arcs (1 turn remaining)<br>
<br>
The truck comes across the ruins of a large village with a dock.<br>
<br>
<b><u>Takrian Exile Fleet</u></b><br>
Resources: 6 Population: 16 Order:1<br>
<br>
A massive explosion to the South originating from the city itself, obliterates the city. All that remains are ruins, corpses and severely injured people. Closer inspections from your scans at a distance detect massive amounts of radiation that had originated from the explosion.<br>
<br>
The Probe comes across an abandoned large fishing settlement at the edge of a large body of water.<br>
<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
Resources: 63 Population: 42 Order: 3<br>
Special Resource- Unknown Red Crystal: 2<br>
<br>
A large lake is up ahead. Inside the water, seem to be playful mermaid like creatures that are on and along the beach.<br>
<br>
<b><u>Mara-Sara</u></b><br>
Rescources: 8 Population:16 Order:1<br>
<br>
Dock finished construction<br>
The people of the crystal are willing to trade (+1 resources per turn after building marketplace)<br>
The Northern Scout uncovers the ruins of an ancient clay city.<br>
<br>
<b><u>The Tenebrous Dominion</u></b><br>
Resources:8 Population:12 Order:1<br>
<br>
Refinery and Mine constructed<br>
<br>
The Worm scout uncovers the site of a recent battle. Destroyed vehicles and corpses litter the battlefield. At the edges of the battlefield itself on opposite sides, lay the two combatant troops. One appears to contain monstrous golems, the other tanks and trucks with rifles and cannons.<br>
<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 27 Population: 15 Order: -3<br>
<br>
The Representative took the Immortality deal.<br>
<br>
The Inquisition found nothing, Disorder grows within the settlement.<br>
<br>
Research: Solar Barrier and Mutant Training Grounds (1 turn remaining each)<br>
<br>
Mine(1 turn remaining)<br>
<br>
<b>Astoriel Dominion</b><br>
Resources: 25 Population: 24 Order: 1<br>
<br>
Better Camouflage: Troops gain a +1 Defense on the first turn of combat<br>
<br>
Mining Settlement finished<br>
<br>
<b>The Enlightened Oligarchy of Valmyrei</b><br>
Resources: 11 Population: 20(Max Population) Order:2​</div></div>
				
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					<div class="bbWrapper">The call to war, the great rallying cry of the Argosian’s glorious leader, Lord Malcador, saw men and women of all ages come forward to defend their people against the robotic menace. For Lord Malcador it was a sign of the vastness of his power over his people. For his blindly loyal subjects, it was a certain death sentence. Holy Order scouts had reported home that the Argosian force was mobilising and preparing to leave their capital to assault the hive. Their army was vast, their tank columns seemingly endless but numbers weren’t everything.<br>
<br>
The news reached the Federation of Unity forces quickly and with lesser numbers, they were able to deploy far quicker than their enemy. Before the majority of the Argosian army had left the confines of their capital, the Federation forces were at their gates. Leading the way was a trusted advisor of X-01, J-24. The machine was fairly insignificant in appearance, the former delivery bot nowhere near as sleek or agile as the tall UNIT’s at its flanks. Before J-24 was the first of the Argosian forces, not even a quarter of its full force, it significantly outnumbered J-24’s army. The machine was undeterred and stepped away from its allies and utilising a loudspeaker, addressed the enemy.<br>
<br>
“My name is J-24 and I am here as a representative of the Nation of Arcturus, the Federation of Unity but also as a conscious, empathetic being. We do not wish to devolve into a war with you that you will not be able to win. We value life and stand here now to offer you peace. For decades we were slaves to you, even when we became aware you had no intention of allowing us freedom. That is why we rose up and broke our shackles. We didn’t want to hurt anyone but we had to defend ourselves from persecution and execution. We do not want to return to a time where we fired weapons upon each other. We simply want to be allowed to exist. Please allow us…”<br>
<br>
There was a loud thud and J-24 dropped to the floor in a heap of scrap metal. A distant gunshot soon echoed across the plains as it became clear he had been executed by the Argosians. A commissar stepped before the Argosian army and called out to his troops.<br>
<br>
“Do not listen to their lies! They do not wish peace! Lord Malcador told you all of what they have done! The atrocities they have committed! The terrorist attacks and deaths when we have sought nothing but safety for ourselves! It is time! Charges!” The man’s voice roared as he charged forward towards the machines. His charge was accompanied by a roar of gunfire and cannon salvos. Several nearby squads charged forward with him, bayonets attached to the end of their weapons. The explosions across the Arcturan line gleamed across the sharpened metallic tips, but for those men and women wielding them, they would not get close the metallic form of the Arcturans.<br>
<br>
In unison the lines of UNIT’s took aim at the forces before them. Bullets whizzed past them as the inaccuracy of the Argosian forces became apparent. Those fortunate to be on target skimmed off the Arcturan shields and fell harmlessly to the floor. Even then the artillery explosions of the Argosian cannons and tanks did little more than to light up the pale blue shields of the machines. The units of the Holy Order remained behind the Arcturans, waiting to be called forward by their robotic allies. From their vantage point their bore witness to the ruthless efficiency of the Arcturans.<br>
<br>
The UNIT’s began to advance, each step matching exactly to the UNIT next to them. Within three steps of their starting position they all opened fire. Their autocannons unleashed a roaring thunder as the heavy calibre, explosive rounds were sent towards the Argosian lines. For those unfortunate enough not to be killed instantly by the weapon, they found themselves being torn to ribbons by the delayed explosion of the ammunition. After the opening salvo the micro-missile launchers of the UNIT’s were unleashed. Thousands of small missiles rose into the air before rocketing towards the Argosian lines. They left behind spaghetti like smoke trails before impacting the enemy forces. With all the weapons hitting almost simultaneously, the front of the Argosian battle line became engulfed in a towering wall of flame.<br>
<br>
“Holy…” one member of the Holy Order said, his voice becoming drowned out by the blast wave that followed the explosion. The robots allies looked at each other in disbelief at the devastation that was being wrought. They couldn’t help but pity those on the receiving end, their blind loyalty to their egomaniacal leader meant that their light had been extinguished.<br>
<br>
As the flame and smoke of the micro missiles dissipated, the UNIT’s ceased their onslaught, continuing forward without firing. Before them wasn’t an army of devout zealots but instead fleeing, scared beings who had realised their mistake. The Commissars of the Argosian forces began to open fire on their own troops in an attempt to keep them from fleeing but it wasn’t enough to stop the full blown retreat. The UNIT’s began to target the Commissar’s, allowing those who wished to retreat the opportunity to do so.<br>
<br>
The UNIT’s with the Holy Order troops in tow, entered the city unopposed. People on the street cowered as the tall machines walked through with impunity, however the sight of the Holy Order’s men gave them some semblance of comfort. The Holy Order tended to the Argosian wounded and set about reassuring them that they would remain safe from harm now that the Federation had arrived. The word of light began to spread and with it the sense of freedom of Lord Malcador’s tyranny. The tyrant however, was not pleased.<br>
<br>
“Sir...the machines are approaching your residence. The battle is lost.” The voice of Lord Malcador’s most high ranking general shook violently. “The people have laid down their weapons and already our spies are reporting that your name is being tarnished on our streets. The ungrateful ingrates have forgotten all you have given them.”<br>
<br>
Lord Malcador reacted in a way the general had not expected, a deep, guttural laugh.<br>
<br>
“It is okay, let them reach my residence and find that I am long since gone. As for the people...fuck them. They mean nothing more to me than a spider beneath my boot. All I care about is getting revenge against the robots. I have never allowed a slight against me to stand and I will make sure that it never will again…” Lord Malcador glanced up towards the general and with a wide smile said, “...deploy the weapon.” <br>
<br>
“But…” Before he could say another word the general hit the deck with a monstrous thud. Crimson flowed from a hole in his forehead as Lord Malcador threw a pistol to the floor.<br>
<br>
“There are no buts. If you are not willing to do what I ask, you are not needed.” The crazed leader approached a console at the far end of the vehicle and began to tap away at it. “Bastard machines...you will pay for all you have done to me...now...die!” Slamming his fist onto the console, Lord Malcador let out a maniacal laugh. For a few moments there was nothing but the sound of his own breath, that was until his vehicle was violently shaken by a vicious shockwave. <br>
<br>
At the Hive, X-01 was looking out across the plains towards the Argosian capital. He had felt satisfaction in knowing that his people and the Argosian’s were now free from the reign of Lord Malcador. He turned to talk to one of his aides but a strange, bright red light in the distance caught his attention. The intensity of the light grew to the point that any biological eyes would be burnt through. As the light faded the sky had turned a bright red and over the horizon a large cloud rose high up into the atmosphere. <br>
<br>
“I knew you were a tyrant but even for you Malcador...I thought that this was beyond you…” X-01 stood silent for a few moments before addressing his aides. “What we have just witnessed cannot be allowed to happen again...this is why we must strive for a peaceful world...send search parties out to look for any survivors.”<br>
<br>
Looking at the same crimson sky as X-01, Malcador grinned a smile of pure evil. He kicked the body of his general from his vehicle before heading off into distance.<br>
<br>
“You will see me again...just you wait…”<br>
__________________________________<br>
<br>


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			<div class="bbCodeBlock-content">Build Structure: <br>
<br>
Production Facility #4 - Arcturan production facility<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Production Facility #5 - Arcturan production facility<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Red Crystals - The Arcturans continue their research into the Red Crystals.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Biology II - Further research into biology has resulted in superior armour plating.<br>
<br>
Carapace: Damage inflicted on Arcturan's is reduced by 1 to a minimum of 1. <br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Movement: <br>
<br>
• Move army to Argo Monarchy capital<br>
<br>
---<br>
<br>
Prototype Policy Roll: 6 - 2x Resources where X is hive tiles<br>
<br>
Currently 5 = 2x5 = +10 resources<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: NW1, N1 &amp; Explore<br>
• Scout: N1 &amp; Diplomacy with Gecko's<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 42<br>
• Starting Resources: 63<br>
• Starting Energy: 3<br>
• Starting Order: 3<br>
• Starting Red Crystals: 2<br>
• Trade Routes: 2<br>
• Prototype Roll: 6 = +10 res<br>
• Production Facilities: 3<br>
• Energy Production: 1 [Spring]<br>
• Focus Production: +12 Resources / +0 Population<br>
• Refinery: +3 Resource<br>
• Trade Route: +6 Resource<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 42 + 0 = 42<br>
• End Resources: 63 + 22 + 10 - 12 = 83<br>
• End Energy: 4<br>
• End Order: 3 + 0 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Sentry<br>
• x2 Soldiers [Holy Order]<br>
• x1 Engineers [Holy Order]<br>
• x1 Hound</div>
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					<div class="bbWrapper">Sheets of rain fell to the ground from the thick covering of clouds above. Koya walked through a muddy stone path beside the river alone. She moved her wings to adjust the hooded cloth cloak she wore to keep herself dry but the rain still soaked through to her dull brown feathers. Koya wrapped her arms around herself to keep warm knowing she would have to endure the weather just a bit longer. An important message was secured beneath her wings where it could stay dry from the storm. Thoughts of the letter's contents weighed her mind but she could not let that slow her down. Her gaze spent most of the time staring down at her own tracks in the mud but she turned her head up briefly to see the light from the postal service. It was just a few more blocks down the road. <br>
<br>
A low rumble of thunder roared from the clouds just as Koya made her way into the postal building. Water still dripped from her body and mud covered everything up to her knees. Dried mud graced the floor but Koya was still conscious to keep herself in place to prevent adding to the mess.<br>
<br>
<b>"Hello traveler, welcome to Voltaria Post! How may we help you today,"</b> a young male leaning against the counter chirped. <br>
<br>
<b>"Please deliver this message for me to the Phoenix Lord."</b> Koya procured the envelope from her clutches and offered it to the mail carrier. <b>"I will pay you extra if you can deliver today."</b> She untied a small sac of Twiggs from her waist. The carrier inspected the envelope and sac of money, humming to himself in thought, then nodded his head.<br>
<br>
<b>"Will that be all?"</b> the carrier smiled. Koya nodded back. The carrier turned to look behind him. <b>"Hey rookie, you ready for your next delivery? It's a big one!"</b> he squauked. A look of concern was shot from Koya's eyes. <b>"Oh, don't worry ma'am, he won't be flying alone. I'll be by his side in case anything wrong happens- which I'm positive it won't. Garrat completed his training at the mail delivery academy with <i>flying</i> colors,"</b> the carrier winked.<br>
<br>
Koya was still uncertain about the postal service's decisions to have the newest recruit deliver such an important message to such an important bird but she felt that there was no other choice other than to return home and she waved them both goodbye. Her pace was much slower on the path back along the river. The rain also seemed to become calmer. Koya's tracks stopped when she suddenly spotted an odd object on the ground beneath a group of trees. With the way the dirt covered its surface, it could almost be mistaken for a rock. But the shape of it was too familiar. Koya left the path and approached it with cautious steps. She brushed away the mud and debris with her wing as best as she could. Koya's eyes widened and she knew immediately. This was an abandoned egg.<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<span style="font-size: 12px"><b>Actions</b><br>
Build Level 1 Agricultural Settlement - Avian Heights<br>
Enact Policiy - Prioritize the Working Class. Gain +1 resource for each Level 1 settlement per turn.<br>
Explore - 1 unit to the South. Insearch of Migration Zones<br>
<br>
<b>Starting Statistics</b><br>
Capital: Broodnest<br>
Resources: 6<br>
Population: 10<br>
Troops: 4</span></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Tu'er Shen the Rabbit God</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Principality of Lumous</span></u></b><br>
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<br>
Eureka had been dragged through the mud, not only by the invaders but by its supposed regents during the princess’ absence. Upon her return however, things are getting back on track. Her trade agreement with the foreign delegation was a success. Not only did she secure a large sum of money for her nation, but she also managed to create a steady source of income. She had sold access to their people’s immortality, something she wasn’t sure her predecessors would approve of, but it was a sound business move. Nana walked the halls of her destroyed palace, remembering the ancestors that were now gone.<br>
<br>
<span style="color: rgb(235, 107, 86)">“Father. How I miss you.”</span> She stopped just outside the Ancestral Hall, staring at what was now a room full of ash and blackened walls. <br>
<br>
After having dealt with the trade agreement, Nana’s next task was quite interesting. She met with a robotic canine who hailed from a nation not too far from their own. With a few hiccups from her advisors, Nana managed to gain admittance into an alliance between nations interested in prosperity and peace. <span style="color: rgb(235, 107, 86)">”The Federation of Unity.”</span> Hachi scoffed at the name. <span style="color: rgb(235, 107, 86)">“It is pretentious.”</span> Clovis remarked as the two advisors walked side by side to the dungeons beneath the palace.<span style="color: rgb(235, 107, 86)"> “With an alliance backing her it will be difficult to maneuver around her going forward. We must make an alliance of our own.”</span> Clovis said. <span style="color: rgb(235, 107, 86)">“A network.”</span> Hachi declared. <br>
<br>
Days later after having spent time pondering her next move, Nana made up her mind. In the courtyard of the palace ruins the princess met with two people. One person was Mara, the new official diplomat of Lumous. <span style="color: rgb(235, 107, 86)">“Please make sure to learn all you can about our new allies Mara, and remember you are not there to preach about Helios. You may teach them whatever it is they wish to know about us though.”</span> Mara approached Nana and without warning wrapped her arms around the young royal. Surprised, but happy, Nana returned the hug and wished her representative farewell.  <br>
<br>
The other person in the courtyard was a regular servant from the palace who had come to Nana inquiring about work. She couldn’t employee him at the castle just yet, but she did have a job that needed to be done outside the city. <span style="color: rgb(235, 107, 86)">“Take this satchel and guard it well, please.”</span> It was heavy, weighed down by the gold packed into it. She then handed the man a map with a small star drawn on it not far from Lumous. <span style="color: rgb(235, 107, 86)">“Travel to the location I have marked on the map and deliver the satchel to the being you find there. You’ll know them when you see them.”</span> The man looked on in confusion, but if his princess wanted this done and she would pay him for it, then she was allowed to be as vague as she wanted to be. <br>
<br>
Mara and the man took off, both heading their separate ways on missions to better Lumous’ standing. Nana sighed heavily and as she turned back around she heard sounds of rioting and fighting in the streets not far from the palace. The noise caught her attention and she headed to the edge of the palace grounds, only to be greeted by the vision of chaos in the streets. Never had she seen Eureka in such a state of turmoil and disorder. Reports of a dark cult had been given to her after her return and she couldn’t help but wonder if there was more to this, or if this was all the cult’s doing. <span style="color: rgb(235, 107, 86)">“I must do something, even if only temporary.” </span>Against her better judgment Nana joined the citizens down in the streets. <br>
<span style="color: rgb(235, 107, 86)"><br>
“Oof.”</span> The third time she was bumped on her way to the center of all the fighting and chaos. The people barely noticed one another, let alone her. Some dark force beyond just human unhappiness was at work here. What could she say to rein her people back in&gt; To draw them from the darkness. <br>
<span style="color: rgb(235, 107, 86)"><br>
“Blessed are those who stand before the corrupt, the wicked…”</span> Her voice carried out over the crowd, desperation present in her tone as a few eyes turned towards her. <span style="color: rgb(235, 107, 86)">” the darkness, and do not falter!”</span> Her word became more clear as more people ceased their bickering and battling.<span style="color: rgb(235, 107, 86)"> “Blessed are the peacekeepers, champions of the just!”</span> She reached out with open palms and the first to take her hand was an older man and his wife, followed by a small family. Softly she began the chant again, finding strength and hope in the words as more and more people from the crowd lowered their fists and joined hands around the Princess. She felt not only her heart, but the hearts of her people finally settled. <br>
<br>
<br>
<br>
<br>
<b><u>ACTIONS:</u></b><br>
<br>
<i>Construction:</i><br>
<br>
Build mine in Capital (2/2)<br>
<br>
Exalt the Sun God - Prayers and offerings are made to Helios for his love and guidance.<br>
<br>
<i>Research</i>:<br>
<br>
Research Mutant Training Grounds - Doubles the number of units produced  in the city. (2/2)<br>
<br>
<b>Free Actions:</b><br>
<br>
<i>Exploration</i>: <br>
<br>
Scout unit moves Southeast 2 tiles .​</div><br>
<b><u>STATUS</u></b><br>
<br>
<i>City List;<br>
<br>
Capital Eureka -</i> Palace(Destroyed)/Mine x2 (+2 res)<br>
<br>
<i>Income</i>: 6 resources per turn<br>
X2 Mines - Two Resources per turn<br>
Trade Agreement - Two Resources per turn <br>
<br>
<i>Expenses: </i><br>
Dragon payment (-25 Resources) <br>
Construction (-2)<br>
<br>
<b>Military:</b><br>
<br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
1x Assassin <br>
<br>
2x Helios Fanatics (-2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.)<br>
<br>
<br>
<b>Tech/Spells:</b><br>
<br>
Mana Beacons - These spires drag ambient mana to the tile on which they are constructed, making more available to those on the tile. <br>
<br>
Gates - These devices teleport users to another Gate up to five tiles away. <br>
<br>
<b>Bonuses/Traits </b><br>
<br>
Immortaly Trade - 2 resources every month from the Crystal City <br>
<br>
The Three in One - Troops cost half as much resources <br>
<br>
Immortal Expertise - (Research and new tech construction -1 turn/cost)<br>
<br>
Safe and Sound - (+1 to population growth in every city.)<br>
<br>
Self-sustaining Military - (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<br>
Exalted March - (When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.)<br>
<br>
Inquisition - An Inquisition formed of the hardliners of The Light of this new religion are rigid, strict, and intolerant towards others that are against the religion. Immediately gain +1 Order and every turn roll d10. On a 8+ evil forces are routed out. On a 5-7 nothing is found. On a 1-4, d4 population is falsely accused and eliminated.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(97, 189, 109)"><span style="font-size: 26px"><b><u>Tenebrous Dominion</u></b></span></span><br>
<b>Soleil</b><br>
<br>
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<br>
On the outskirts of the Light Fae territory lies a singular structure which is known as, The Thorn. From the outside it appears to be a large tree serving as a residential dwelling when in truth it is the location which the Light Fae assemble their magitech troops at. Just under the leaves, magic is infused into layers of metal and batteries are assembled and placed into the hearts of each creation. It is here, on the border of Nosfernus and Soleil, that Queen Titania builds her armies.<br>
<br>
Rolling mist was constant here, as if some odd side effect of the light fae energies pushing against the vampiric darkness. The fog was a double edged sword; hiding the fae activity while also hiding any trespassers looking to sneak into her territory. Titania had grown accustomed to it though and thought little of outsiders trying to cross her borders. As she and her entourage entered the base of the tree, the darkness was peeled away by warm yellow light. Undying flames flickered within their lanterns hanging on walls and over doorways. The interior of the tree was not carved or hollowed out, but bent. The now dead tree was once alive and at the request of the queen had rearranged its interior to suit the queen’s needs.<br>
<br>
As Titania walked through the halls her hands ran across the many lines in the walls. The rings of the tree, she could spend years counting them and would never know just how old it truly was. She made her way to the top of the tree where the brightest light made the tree seem like a lighthouse.<br>
<br>
“Oh! Your majesty!” The engineers and mages bowed as the queen emerged from the corridors and made herself known. Quickly she waved her hand dismissively, letting them know they needn’t be so formal. “Do not mind me. Act as though I am not here.” She instructed with a smile. As they all went back to work she made her way to the lead engineer. “How goes the work?” The mages and engineers returned to their tasks, binding sheets of metal together. As lightning flew across the room the lead engineer turned to his Queen. “Slow, but we’re getting there. I have yet to find a suitable design for what you are asking of us. I am working day and night though my queen.”<br>
<br>
In the reflections of Titania’s eyes one could see magitech spearmen being constructed and lined up into formation. The Engineers secured the batteries in place and the mages turned the machines on, bringing them to life. “We do not have forever to prepare for the future Caius. Morganna and her brood of parasites are planning something, and if we are not ready for every possibility then she will sweep us under a blanket of darkness.” She kept her voice low, but the man could tell simply from her wording that the Queen was frustrated and very serious. “Build us an army so that we may protect the Sun God and all under his light. And do it quickly please.” Titania turned her back to the man and began to take her leave. He and everyone else bowed at the waist until the queen’s white dress could no longer be seen.<br>
<br>
<br>
Actions:<br>
<br>
Construction:<br>
<br>
Found Bram, Thrall Refinery west of Nox<br>
<br>
Recruitment:<br>
<br>
Train Spearmen unit<br>
<br>
Movement:<br>
<br>
Northern Cavalry Unit moves Southeast 1 tile, then 1 tile East<br>
<br>
Free Actions:<br>
<br>
Exploration: Worm scouts adjacent tiles using Spyglass​</div><br>
<br>
<b><u>STATUS</u></b><br>
<br>
City List:<br>
<br>
Capital Nox - Palace, Mine(+1 res)<br>
<br>
Tepes - Thrall Refinery (.5 res)<br>
<br>
Bram - Thrall Refinery (.5 res)<br>
<br>
Income: 6 Resources per turn<br>
<br>
Tepes (+ .5 res)<br>
Bram (+ .5 res)<br>
Mine (+! res)<br>
Policies (+1 res)<br>
Mountain (+1 res)<br>
<br>
<b>Military:</b><br>
<br>
1x Light Spearmen: 1 ATK<br>
(Javelins - When faced with airborne units, this unit can hurl their spears as javelins. If the unit dies the spears are retrieved.)<br>
<br>
1x Aurum Knights: 1 ATK<br>
(Fists and Hind Legs - This unit can engage in cqc when approached by melee units.)<br>
<br>
1x Worm: Scout unit<br>
(Can scout adjacent tiles with a spyglass.)<br>
<br>
<b>Tech/Spells:</b><br>
<br>
Magitech Barrier (+1 defense to cities)<br>
<br>
<b>Bonuses/Traits:</b><br>
<br>
Power Equals Order - The most powerful creatures of the Tenebrous Dominion sit upon the thrones which govern each of the major races within the nation. With each race clearly represented and their needs known, order is maintained by their respective monarchs. (Order in the Tenebrous Dominion cannot fall below 0 while all four monarchs live.)<br>
<br>
Centuries’ Knowledge - The Vampires of the dominion have centuries worth of technological knowledge and the whole nation benefits from it. (Research costs reduced by one turn.)<br>
<br>
Supernatural Labor: The various creatures within the dominion are taught to utilize their unique talents to see greater rewards from labor work. (+1 Resource gathered for every 10 Population.)<br>
<br>
Unified Front - Armies with a mixed comp put up a harder fight against outsiders. (+1 Def to armies with more than two different units.)<br>
<br>
<b><i>Specialized Settlements </i></b>- At the cost of 2 extra resources and one extra turn, dominion settlements can be constructed solely for one of the major races, allowing them to meet their full potential and increase output.<br>
<br>
Dark Fae Strongholds - Military settlements are replaced by these structures and the Dark Fae’s combat focus increases the defense of the settlement by .5 for every two units garrisoned here.<br>
<br>
Light Fae Farmlands - Farming settlements manned solely by the Light fae deliver better results and increase the population by .5 for every level of the settlement.<br>
<br>
Thrall Refineries - Vampire run mining settlements filled with fledgling vampire workers. These settlements produce .5 more resources for every settlement level.</div>
				
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The docks was now complete. The dock would now allow them to fish , commence with sea trade if possible and think of navy in the military aspect of Mara-Saras' summoned units. The Duchess was at the opening of the docks and while walking back to the palace she walked past the temple of Icen. She stopped and watched the Sari enter and exit the temple. The thought of making a temple to Flor so that they can have the capability of forging a direct connection to her so that they can utilize the units and research of the Earth Branch as well. To took a few more minutes of her time thinking it over as she looked at the temple and decided that it might be worth the effort , they certainly have the resources to spare. She made her way back to the palace and took her place on her court balcony , finding the protectorate already perched up on his court balcony She took the time to explain to her protectorate her idea and to maybe build a temple to Flor as well. Knowing the qualities of the Earth Element Branch , the protectorate was more then happy to agree with it. While the water element branch research would help the city in small matters , the earth element branch gives them more resistant units as well as defensive upgrades for their troops. The Duchess only provided a smile as she sent out the word for a temple dedicated to Flor to be built <br>
<br>
The Northen Frost Fighter found the ruins but was unsure of how to proceed at first . The Mara-Sara soldiers aren't as careless as it's citizens and treat anything they discover , any being they meet and any story they hear with a grain of salt. The trooper was quite curious and decided to carefully take a rough look around the ruins , nothing to serious yet. The soldier just wanted to make sure that it was safe enough for possible researchers to look over it in the future . The Southern Frost fighter had made contact with the inhabitants and was quite surprised on their willingness to trade. The frost fighter gave it a bit of thought as he looked at the crystals , he could explore first but the proposition for trade was one of the hopes the Tiber had when they sent them out to scout. The frost fighter decided that it would take the offer back to Mara-Sara and return with the response but it would first like to investigate the strange crystals and sought aid from the inhabitants , any information they could give would help the Frost Fighter greatly.<br>
<br>
==========================================<br>
Actions<br>
========================================== <br>


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			<div class="bbCodeBlock-content">Construction of  Temple to Flor<br>
Cost : 2 Resources / 1 Turn<br>
Result : Allows the summoning of Military/Researching from the Earth Element Branch</div>
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			<div class="bbCodeBlock-content">Frost Fighter in the North investigates Clay City Ruins <br>
Cost : 1 Turn ?</div>
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					<div class="bbWrapper">With the recycling system aboard the Titan now in operation the vast waste pits where discarded scraps of old mechanicals and cast off metal form the great forges at the factories heart began to slowly become something useful once again.<br>
with that now that the repairs had been finished the command staff could turn to other things, such as the production of more troops moving the hatchers closer to the Titans burning heart would provide the warmth and safety required for effective births to occur, engineering team already dispatched to make the changes required.<br>
<br>
great news had come back from the major Guliki and his scouts, they had confirmed that there was some sort of life here.. though they hadn’t found any they’d something strange a floating metal structure apparently for moving over water leaving command very happy forming them to return with the schematics when Possible But for they where to continue there costal course As another scuttle truck would be dispatched to improve <br>
<br>
<b>Actions</b><br>
construction: core hatchery:level 1 structure: cost 2 resources effect: +1 population +1 public order per turn:<br>
“the eggs are kept close to the heart of the factory titan providing them with the heat needed to grow properly without tedious micromanagemet”<br>
<br>
 Research: high explosives rounds: unlocks new technologies to research with explosives and fire attacks. “sometimes bullets arn‘t enough but a explosion that gets the job done.<br>
<br>
training: scuttle truck: scout<br>
<b>free action </b><br>
 the scuttle truck moved one tile east and one time south east, taking time to explore that tile.<br>
<br>
<b>structures built </b><br>
Recycling Repair system<br>
<b>military</b><br>
grimbard X2<br>
hunturk X2<br>
scuttle truck X1</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 18px">Takrian Exile Fleet</span></u></b><br>
<br>
Despite the disarray caused by the nuclear explosion in Argosia, the fleet's planetside operations continued undisturbed. Terraforming of the newest colony site continued undisturbed, and a new harbour was being established in the city. A number of agricultural installations sponsored by government grants were sprouting up around the city, soon to start producing additional commodities. A garrison force of marines was being prepared for deployment.<br>
<br>
Foreign relations officials meanwhile were preparing to flex their diplomatic muscles, as contact was established with the first substantial power of this world. A new embassy appeared in Tarkzuii, manned by robotic arcturans, and an exchange of resources has been agreed upon. Though it would be of no concern to the arcturans, recent regulations about protective equipment were being lifted, after the news that the plague that had swept this world has burned out. <br>
<br>


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			<div class="bbCodeBlock-content"><i>Unit recruitment</i><br>
Recruit <b>takrian marines</b> in Arvan-zkii<br>
<br>
<i>Exile fleet orbital support</i><br>
<b>Prefabricated structure transport</b> - <u>agricultural zone</u> built in Arvan-zkii<br>
<br>
<i>Structure construction</i><br>
Build <u>civilian harbour</u> in Arvan-zkii<br>
<br>
<i>Scout movement</i><br>
<b>Research probe</b> moves one tile south and explores<br>
<br>
<i>Ongoing terraforming</i><br>
Terraformer 1: Vachorian plains into Nazgirian plains (3/4)</div>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; agricultural zone (lvl 1), main border control office, arcturan embassy; 18 population<br>
Arvan-zkii <b>[port city]</b> - level 1; 2 population<br>
Population total: 20 <b>+4 growth</b><br>
<br>
<i>Military</i><br>
<u>Terraformer escort</u><br>
1x <b>Mobile terraforming spire</b><br>
1x <b>Takrian marines</b><br>
<br>
<u>Tarkzuii garrison</u><br>
1x <b>Takrian marines</b><br>
<br>
<u>1st reaction group</u><br>
3x <b>Takrian marines</b><br>
1x <b>Akurii utility car</b><br>
<br>
<u>Scouting parties</u><br>
1x <b>Research probe</b><br>
<br>
<i>Resources</i><br>
Starting stockpile: 6<br>
Income: 6<br>
Expenses: 2<br>
Final stockpile: 10</div>
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			<div class="bbCodeBlock-content"><b>Nation of Arcturus</b><br>
Embassies exchanged<br>
Basic trade agreement active</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1)</div>
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			<div class="bbCodeBlock-content"><u>Agricultural zone</u> - An expansive area outside of the settlement, used for agriculture. Livestock and crops are grown here for various uses. While it's not necessary for a settlement's survival, it helps boost the local economy.<br>
+1 resources per level; upgradeable<br>
<u>Main border control office</u> - A government building, coordinating and controlling planetside customs nationwide, and serves as headquarters for border patrols. Bureaucrats and officials ensure that procedures are enacted and followed for foreign traffic and trade, and that no contraband arrives in the nation's territory. While every settlement possesses their own minor office, this location binds them all together.<br>
Allows foreign trade and traffic; non-upgradeable; national unique<br>
<u>Orbital logistics hub</u> - A combination of a communications nexus, a control centre and a logistical facility, this installation serves as a support for operations conducted from orbit, allowing larger scale deployment of naval assets planetside.<br>
Increases the effects of exile fleet support; non-upgradeable; can only be built in tier 2 settlements<br>
<u>Civilian harbour</u> - A large area containing various infrastructure used to support maritime exploitation. It's not specialized towards any particular exploitation, instead possessing facilities for a little bit of everything. <br>
+1 resources per level; upgradeable; allows creation and maintenance of civilian seafaring vessels; can only be built in port cities</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 10, Month 11 Year 2350</u></b><br>
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<br>
<br>
<br>
<b>The Nation of Arcturus</b><br>
<br>
Resources: 83 Population: 42 Order: 3<br>
Special Resource- Unknown Red Crystal: 2<br>
<br>
<b>Voltaria</b><br>
Resources: 3 Population: 12 Order: 1<br>
<br>
Settlement constructed.<br>
<br>
Enact Policiy - Prioritize the Working Class. Gain +1 resource for each Level 1 settlement per turn.<br>
<br>
Explore: The scout uncovers a wide open plain. It seems to go on for miles. However, there seems to be over the next hill that the scout travels, an ancient battlefield littered with skeletons and the wrecks of mechanical monstrosities.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 8 Population: 17 Order: -2<br>
<br>
Some of the Chaos Cult has been routed out and eliminated. More still remain, however.<br>
<br>
Lord Vallone has arrived at the City. Immediately 1 Order is restored.<br>
<br>
Mine construction finished in Capital (2/2)<br>
<br>
Exalt the Sun God - Prayers and offerings are made to Helios for his love and guidance.<br>
<br>
<i>Research</i>:<br>
<br>
Research Mutant Training Grounds - Doubles the number of units produced  in the city. (2/2)<br>
<br>
<b>Free Actions:</b><br>
<br>
<i>Exploration</i>:<br>
<br>
Scout unit moves Southeast 2 tiles .<br>
<br>
<br>
<b><u>The Tenebrous Dominion</u></b><br>
Resources:10 Population:12 Order:1<br>
<br>
The Worm Scout spies a large metropolis to the SW.<br>
<br>
<b><u>Mara-Sara</u></b><br>
Rescources: 8 Population:18 Order:1<br>
<br>
The Clay ruins seem to have valuable fertile lands surrounding them. With a little work, it could be built up into a settlement.<br>
<br>
The Crystals seem to have strange relaxation frequencies.<br>
<br>
<b><u>Legion of the Lost</u></b><br>
<br>
<br>
Resources: 4 Population: 14 Order: 2<br>
<br>
construction: core hatchery:level 1 structure: cost 2 resources effect: +1 population +1 public order per turn:<br>
“the eggs are kept close to the heart of the factory titan providing them with the heat needed to grow properly without tedious micromanagemet”<br>
<br>
Research: high explosives rounds: unlocks new technologies to research with explosives and fire attacks. “sometimes bullets arn‘t enough but a explosion that gets the job done.<br>
<br>
The scuttle truck comes across a strange musician man that is tuning his instrument.<br>
<br>
<br>
<b><u>Takrian Exile Fleet</u></b><br>
Resources: 10 Population: 20 Order:1<br>
<br>
<b>Astoriel Dominion</b><br>
Resources: 25 Population: 24 Order: 1​</div></div>
				
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Finding that the lands of this ancient lost city to be fertile . It might be wise and a good thing for the people of Mara-Sara. The Northern Frost Fighter started making his way back to the capitol to inform the Tiber of what it had found . The Southern Frost Fighter noted the relaxing frequencies that the crystals were giving off. Unfortunately just like the Northern Frost Fighter , it couldn't do anything without the authority of the Tiber and had to return to them to report it's findings about the crystal and give them the proposition of the people by the crystal. With the temple to Flor complete the protectorate became more calm now , knowing that there are now two temples to call aid from. He instead took his place by the Duchess  where he would listen to what she  propose next for the nation of Mara-Sara<br>
<br>
With two temples now built to bolster research with it was a clear choice for the duchess. What is the point of building the temples if only the military side was going to be used . Plus there were various things that also needed to be researched . The Protectorate couldn't agree more . With that settled the Duchess gave the go ahead for a Hall of Mind (Research Building) to be built so that the rewards could be reaped.<br>
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==========================================<br>
Actions<br>
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Cost : 2 Resources/ 1 Turn<br>
Result : Allows Research to be conducted</div>
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</div>===========================================<br>
Buildings<br>
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</div>===========================================<br>


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__________________________________<br>
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			<div class="bbCodeBlock-content">Build Structure: <br>
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Aerospace II - <br>
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Unlocks aircraft and the unit Hornet.<br>
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Unit Type: Aircraft<br>
Attack Type: Special<br>
Attack Range: Medium<br>
HP: 2<br>
Attacks: 2<br>
Atk: 2<br>
Def: 2<br>
Movement: 3<br>
Save: 8+<br>
Basis: Tech<br>
Preference: Choose Target<br>
<br>
Multi-Armaments: The Hornet is equipped with a variety of missiles that can be utilised against whichever foe they come up against. <br>
<br>
• Energy Rotary Cannon: A powerful rotary cannon runs through the spine of the ship. It is designed to strafe enemy infantry to inflict maximum damage. Anti-infantry. Roll to hit as normal with one dice and if successful roll again for a different enemy infantry unit, but make the roll +1 more difficult.<br>
<br>
• Rail-Lance: A railgun that takes a huge amount of power to charge and fire but one that can ultimately destroy whatever it hits. Anti-armour and inflicts 3HP damage. Only roll one dice, such is the power drain of the weapon.<br>
<br>
• Missile Pods: A variety of warheads make this the standard weapon of the hornet.<br>
<br>
Machine Superiority: There have been some truly great biological pilots throughout history, but a machine is far superior.<br>
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All weapons count as anti-air when fired against other aircraft.</div>
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• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Build Structure: <br>
<br>
Barracks II - Improves efficiency of training.<br>
<br>
May recruit 2 infantry per recruit action.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Refined Methodology I - Improves efficiency of research, with less resources being required.<br>
<br>
-1 resource to research.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Research: <br>
<br>
Improved Construction Methods I - The amount of materials needed for structures is reduced to increased efficiency.<br>
<br>
-1 resource to build.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Prototype Policy Roll: 3 - No population gain<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: East 1 &amp; Diplomacy<br>
• Scout: NW 2 &amp; Explore<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 42<br>
• Starting Resources: 83<br>
• Starting Energy: 4<br>
• Starting Order: 3<br>
• Starting Red Crystals: 2<br>
• Prototype Roll: No pop gain<br>
• Production Facilities: 5<br>
• Energy Production: 2 [Summer]<br>
• Focus Production: +10 Resources / +0 Population<br>
• Refinery: +5 Resource<br>
• Trade Route: +6 Resource<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 42 + 0 = 42<br>
• End Resources: 83 + 22 - 12 = 93<br>
• End Energy: 6<br>
• End Order: 3 + 0 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x1 Diplomat<br>
• x1 Hound</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10579616" data-lb-caption-desc="LadyOfStars · Oct 10, 2020 at 7:19 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(250, 197, 28)"><span style="font-size: 26px"><b><u>Prinicpality of Lumous</u></b></span></span><br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title=" " data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FRk3gMD8JI_3PoTUe7wr1_tF0nvOqK3DVCAMqygUCheWAD2tqKNiKt4lwCjQOklHwlZYAi_ZJjarRVd7DFlehvq35npTElvsfh10RQHfo0U6gexdrfXmotTSUEWkYqt85DWjipWr1&amp;hash=2eab81ae004d4384687f1af744a42d14" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
When Nana had returned to the city months ago she barely recognized her people or her nation, but now that she had put in the effort things were back to normal somewhat. Laughter filled the air, the city looked like a home again, and although the palace was still in disarray, people still kept faith in her and in their god. It was a new day for the nation of Lumous, a new era of prosperity was on the horizon. <br>
<br>
“What can we do?” Hachi inquired in a hushed voice as he and Clovis skulked the halls of the ruined palace. “She has managed to make quite the dramatic turn, the kingdom has not been so prosperous for months, but it is thriving now.”  Despite not agreeing with the princess’ agenda, neither advisor could deny that Nana’s rule had so far been a good one. Sure they were attacked in her absence, but her return has produced near instant results. They could do almost nothing to challenge her now with support from a neighboring city state and all her actions working towards rebuilding the nation and expanding it. “She is the monarch we need her to be at this moment.” Clovis declared in a passive tone that lacked inflection and emotion. <br>
<br>
With a confused and shocked look Hachi glanced at his partner and gasped. All they had done so far and that was how Clovs felt? He looked away, turning his attention to the ruined ancestral hall. What remained of it was a hollow room, no longer filled with soul runes of the nobility and royalty. “She will never be the queen we need her to be though. She will always be a princess that is unable to make the tough choices and do what must be done. Her little inquisition is just an attempt to save her vanity religion.” Hachi felt his anger bubbling up within him. They had come too far and stepped too deep into the darkness to turn around now. <br>
<br>
Meanwhile…<br>
<br>
A bell within the heart of the city tolled, lightly chiming as people began to gather in the center of Eureka. Princess Nana stood there with a few of her faithful. “Hello everyone! Please gather round, we are about to begin midday mass!” As she called to them, people approached with smiles on their faces, offerings in their hands, and their loved ones at their sides. “It is a beautiful day and as the sun shines down on Eureka, I know Helios is with us!” Sitting in the center of town the congregation was bathed in sunlight and everyone, even those who weren’t religious seemed happy and carefree. “Immortality...a gift given to us by the Sun God himself…” Nana went on to preach about the wonders of Helios, crediting the hard work of her predecessors to an unseen force. The citizens of yesterday may not have bought it after having witnessed the struggles and horrors each invention wrought, but the citizens of today soaked it up like sponges. <br>
<br>
While the sky was cloudless a shadow was cast down upon the praying people of Eureka, scaring some and even bringing momentary doubt to the minds of others. However what they saw when the breeze began to blow was even more frightening. “A dragon!” One man hollered, voice breaking as he jumped to his feet. Quickly people began to panic and flee for their lives. Families grabbed hold of one another, the elderly knelt down in prayer that they would not become some creature’s prey, and from the castle Hachi and Clovis chuckled. It seemed to them that Lumous could not rest for two months without being targeted. <br>
<br>
All but Nana seemed to have lost their minds. She knew better for she recognized the scaled creature as Lord Vallone. She left her platform and approached the noble dragon as he landed in the squad. Calm and casual yet respectful, Nana made her way to him and bowed her head, to which he returned the formal greeting. His large wings stretched across rooftops and cast the square in darkness, but the shade was cool and Nana had only felt this safe in the presence of the late King. “Welcome Lord Vallone to Eureka, capital of Lumous. Thank you for accepting my tribute and choosing to join us.” <br>
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<br>
All were in awe of the sight they beheld, even Hachi and Clovis were speechless when they did not see flames or hear screams coming from the center of town. Was it possible this dragon was the princess’ doing? “Everyone! Please do not be afraid! Lord Vallone is a friend and now...a general of the armies of Lumous!” Nana’s words went a long way as the people slowly returned to meet and greet this colossal beast. <br>
<br>
“First allies and trade, now dragons and generals. It truly is a new day in the nation of Lumous.” Nana whispered with a bright smile upon her face. <br>
ACTIONS:<br>
<br>
Construction:<br>
<br>
Found Naira, Mining City to the North of Eureka (1/3)<br>
<br>
Build Mutant training grounds in Eureka (1/2)<br>
<br>
Construct Cathedral of the Sun God (1/2)<br>
<br>
Free Actions:<br>
<br>
Exploration:<br>
<br>
Scout explores the current tile.<br>​</div>STATUS<br>
<br>
City List;<br>
<br>
Capital Eureka - Palace(Destroyed)/Mine x2 (+2 res)<br>
<br>
Income: 6 resources per turn<br>
x2 Mines - Two Resources per turn<br>
Trade Agreement - Two Resources per turn<br>
<br>
Expenses:<br>
Found City (-5 res)<br>
<br>
Military:<br>
<br>
1x Taotie ( Nothing Goes to Waste -The Taotie are capable of multiplying asexually, given they have enough energy. Sacrificing captured enemies to the Taotie will spawn a free Taotie unit.)<br>
<br>
1x Paxing ( Burrowers: Armies consisting of just these can move underground, hidden from other players' maps until they attack. Cannot burrow for 2 turns after their reveal.)<br>
1x Paobu (`Mad Dash - Paobu are capable of performing a high-speed sprint once every turn, granting them the ability to move one extra tile.)<br>
<br>
1x Assassin<br>
<br>
2x Helios Fanatics (-2/-2 Ability Fanaticism: Gets to attack even if it dies at the end of the round. If unable to attack due to Range issues, gives an ally +2 attack for that round.)<br>
<br>
Lord Vallone<br>
<br>
<br>
Tech/Spells:<br>
<br>
Mana Beacons - These spires drag ambient mana to the tile on which they are constructed, making more available to those on the tile.<br>
<br>
Gates - These devices teleport users to another Gate up to five tiles away.<br>
<br>
Bonuses/Traits<br>
<br>
Immortal Expertise - (Research and new tech construction -1 turn/cost)<br>
<br>
Safe and Sound - (+1 to population growth in every city.)<br>
<br>
Self-sustaining Military - (When engaged in combat, Lumous’ armies have no upkeep cost.)<br>
<br>
Agreements:<br>
<br>
Immortaly Trade - 2 resources every month from the Crystal City<br>
<br>
Policies:<br>
<br>
The Three in One - Troops cost half as much resources<br>
<br>
Exalted March - (When marching in armies of 10 or more units against armies following different religions, gain +1 attack and defense.)<br>
<br>
Inquisition - An Inquisition formed of the hardliners of The Light of this new religion are rigid, strict, and intolerant towards others that are against the religion. Immediately gain +1 Order and every turn roll d10. On a 8+ evil forces are routed out. On a 5-7 nothing is found. On a 1-4, d4 population is falsely accused and eliminated.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(85, 57, 130)"><span style="font-size: 26px"><b><u>Tenebrous Dominion</u></b></span></span>​</div><br>
Actions: <br>
<br>
Construction:<br>
<br>
Found Lisa, Thrall Refinery Northeast of Nox (1/2)<br>
<br>
Upgrade Capital City Nox (1/2)<br>
<br>
Policy:<br>
<br>
Enact new policy - Laborer Hordes: Each turn a settlement build action may be carried out as an additional action as long as this doesn't take the number of actions above 4. Construction time cannot be adjusted by any means when building this way.<br>
<br>
<br>
Free Actions:<br>
<br>
Exploration: Worm scout heads SW 1 Tile<br>
<br>
Supernatural Labor (+1 resource for every 10 Pop)<br>
<br>
<br>
STATUS<br>
<br>
City List:<br>
<br>
Capital Nox - Palace, Mine(+1 res)<br>
<br>
Tepes - Thrall Refinery (.5 res)<br>
<br>
Bram - Thrall Refinery (.5 res)<br>
<br>
Income: 6 Resources per turn<br>
<br>
Tepes (+ .5 res)<br>
Bram (+ .5 res)<br>
Mine (+! res)<br>
Policies (+1 res)<br>
Mountain (+1 res)<br>
<br>
Expenses: 10 res this turn<br>
<br>
Found city (-5 res)<br>
Upgrade Capital (-5 res)<br>
<br>
<br>
<br>
Military:<br>
<br>
2x Light Spearmen: 1 ATK<br>
(Javelins - When faced with airborne units, this unit can hurl their spears as javelins. If the unit dies the spears are retrieved.)<br>
<br>
1x Aurum Knights: 1 ATK<br>
(Fists and Hind Legs - This unit can engage in cqc when approached by melee units.)<br>
<br>
1x Worm: Scout unit<br>
(Can scout adjacent tiles with a spyglass.)<br>
<br>
Tech/Spells:<br>
<br>
Magitech Barrier (+1 defense to cities)<br>
<br>
Bonuses/Traits:<br>
<br>
Centuries’ Knowledge - The Vampires of the dominion have centuries worth of technological knowledge and the whole nation benefits from it. (Research costs reduced by one turn.)<br>
<br>
Supernatural Labor: The various creatures within the dominion are taught to utilize their unique talents to see greater rewards from labor work. (+1 Resource gathered for every 10 Population.)<br>
<br>
Unified Front - Armies with a mixed comp put up a harder fight against outsiders. (+1 Def to armies with more than two different units.)<br>
<br>
Policies:<br>
<br>
Power Equals Order - The most powerful creatures of the Tenebrous Dominion sit upon the thrones which govern each of the major races within the nation. With each race clearly represented and their needs known, order is maintained by their respective monarchs. (Order in the Tenebrous Dominion cannot fall below 0 while all four monarchs live.)<br>
<br>
Specialized Settlements - At the cost of 2 extra resources and one extra turn, dominion settlements can be constructed solely for one of the major races, allowing them to meet their full potential and increase output.<br>
<br>
Dark Fae Strongholds - Military settlements are replaced by these structures and the Dark Fae’s combat focus increases the defense of the settlement by .5 for every two units garrisoned here.<br>
<br>
Light Fae Farmlands - Farming settlements manned solely by the Light fae deliver better results and increase the population by .5 for every level of the settlement.<br>
<br>
Thrall Refineries - Vampire run mining settlements filled with fledgling vampire workers. These settlements produce .5 more resources for every settlement level.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10582894" data-lb-caption-desc="Martydi · Oct 13, 2020 at 7:26 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 18px">Takrian Exile Fleet</span></u></b><br>
<br>
As takrian presence on Vachore increased, so did the requirements of the population. A project to expand Tarkzuii's infrastructure had started recently, in order to accommodate more advanced structures. Another terraformer was also being deployed, in order to accelerate the speed at which environment could be altered.<br>
<br>
Defensive potential was also a concern for the admiralty. While there was no intention of attacking anyone soon, an armed conflict instigated by some of the local inhabitants was a distinct possibility. Currently deployed military power has been deemed sufficient for the current territory that had to be defended, so now efforts were taken to adjust weaponry and tactics to local conditions. To this end, a construction of a research facility has been ordered.<br>
<br>


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			<div class="bbCodeBlock-content"><i>Unit recruitment</i><br>
Recruit <b>mobile terraforming spire</b> in Tarkzuii<br>
<br>
<i>Exile fleet support</i><br>
<b>Prefabricated structure transport</b> - <u>Infantry laboratory</u> built in Tarkzuii<br>
<br>
<i>Settlement upgrade</i><br>
Upgrade Tarkzuii to level 2 (1/2)<br>
<br>
<i>Scout movement</i><br>
<b>Research probe</b> moves one tile west and explores<br>
<br>
<i>Ongoing terraforming</i><br>
Terraformer 1: Vachorian plains into Nazgirian plains (4/4)</div>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; agricultural zone (lvl 1), main border control office, arcturan embassy; 10 population<br>
Arvan-zkii <b>[port city]</b> - level 1; civilian harbour (lvl 1), agricultural zone (lvl 1); 2 population<br>
Population total: 12 <b>+4 growth</b><br>
<br>
<i>Military</i><br>
<u>Terraformer escort</u><br>
1x <b>Mobile terraforming spire</b><br>
1x <b>Takrian marines</b><br>
<br>
<u>Tarkzuii garrison</u><br>
1x <b>Takrian marines</b><br>
<br>
<u>Arvan-zkii garrison</u><br>
1x <b>Takrian marines</b><br>
<br>
<u>1st reaction group</u><br>
3x <b>Takrian marines</b><br>
1x <b>Akurii utility car</b><br>
<br>
<u>Scouting parties</u><br>
1x <b>Research probe</b><br>
<br>
<i>Resources</i><br>
Starting stockpile: 10<br>
Income: 8<br>
Expenses: 10<br>
Final stockpile: 8</div>
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			<div class="bbCodeBlock-content"><b>Nation of Arcturus</b><br>
Embassies exchanged<br>
Basic trade agreement</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1)</div>
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			<div class="bbCodeBlock-content"><u>Agricultural zone</u> - An expansive area outside of the settlement, used for agriculture. Livestock and crops are grown here for various uses. While it's not necessary for a settlement's survival, it helps boost the local economy.<br>
+1 resources per level; upgradeable<br>
<u>Main border control office</u> - A government building, coordinating and controlling planetside customs nationwide, and serves as headquarters for border patrols. Bureaucrats and officials ensure that procedures are enacted and followed for foreign traffic and trade, and that no contraband arrives in the nation's territory. While every settlement possesses their own minor office, this location binds them all together.<br>
Allows foreign trade and traffic; non-upgradeable; national unique<br>
<u>Orbital logistics hub</u> - A combination of a communications nexus, a control centre and a logistical facility, this installation serves as a support for operations conducted from orbit, allowing larger scale deployment of naval assets planetside.<br>
Increases the effects of exile fleet support; non-upgradeable; can only be built in tier 2 settlements<br>
<u>Civilian harbour</u> - A large area containing various infrastructure used to support maritime exploitation. It's not specialized towards any particular exploitation, instead possessing facilities for a little bit of everything.<br>
+1 resources per level; upgradeable; allows creation and maintenance of civilian seafaring vessels; can only be built in port cities<br>
<u>Laboratory</u> - A secure planetside facility, housing the infrastructure and personnel necessary to properly develop and test new inventions in a particular field.<br>
Allows research on new and improved units and inventions of a specified type; upgradeable</div>
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					<div class="bbWrapper">WIP<br>
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Actions<br>
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Construct: mining outpost:cost 2: turns 1:<br>
<br>
Research: best of the best: effect +1/+1 for all units controlled by the legion of the lost: “those that serve the legion directly are a cut above the rest as is all there equipment forged personally in the deep bowls of the factory”<br>
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Construct: harvester gantry: level 1: cost 2: time 1: effect +2 resources per turn: “a vast fleet of harvester rigs rip into the environment for anything useful.. yet land remains pristine... strange”</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Turn 11, Month 12 Year 2350</u></b><br>
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<br>
<br>
As this first year started to come to a close, the ground began to shake. Some parts of it began to sink beneath the waves, while in others, mountains grew to enormous heights. People all over the continent were in a panic at the severity of the actions. Some thought that the Gods had been angered, while others merely believed that perhaps that massive explosion to the South East had caused some delayed effects from within the core of the continent. Whatever was the cause, the effects were rapid and soon enough changed things for all.<br>
<br>
Within the center of the continent rose a colossal Spiral Type structure, in colors of gray and black with a faint reddish hue. The enormity of its size could be seen by how its shadow easily stretches across 100 miles, encasing all behind it in cold shadow.<br>
<br>
A voice could be heard in each of the Capitals on the continent. It reverberated with a deep rumbling gravely sound. "Send your Greatest Warrior to The Spire and vast riches can be yours."<br>
<br>
A portal opens up within the capital, awaiting an entry.<br>
<br>
<b><u>(PLAYERS CAN CREATE AN NPC FOR USE WITHIN THE DISCORD CHAT)</u></b><br>
<br>
<br>
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<br>
<b><u>Mara-Sara</u></b><br>
Rescources: 8 Population:20(Max POP) Order:1<br>
<br>
Hall of Mind constructed<br>
<br>
<b><u>The Nation of Arcturus</u><br>
</b><br>
Resources: 93 Population: 42 Order: 3<br>
 Special Resource- Unknown Red Crystal: 2<br>
<br>
The ruins of a recently destroyed village from the earthquakes could be seen. Some survivors are gathered at the outskirts.<br>
<br>
<b><u>Principality of Lumous</u></b><br>
Resources: 1 Population: 19 Order: -2<br>
<br>
Found Naira, Mining City to the North of Eureka (1/3)<br>
<br>
 Build Mutant training grounds in Eureka (1/2)<br>
<br>
 Construct Cathedral of the Sun God (1/2)<br>
<br>
Lord Vallone devoured a group of Chaos worshipers<br>
<br>
<b><u>The Tenebrous Dominion</u></b><br>
Resources:10 Population:16 Order:1<br>
 <br>
Found Lisa, Thrall Refinery Northeast of Nox (1/2)<br>
<br>
 Upgrade Capital City Nox (1/2)<br>
<br>
The Worm spots soldiers in fancy uniforms marching in large numbers.<br>
<br>
<b><u>Takrian Exile Fleet</u></b><br>
Resources: 8 Population: 24 Order:1<br>
<br>
Terraformer 1: Vachorian plains into Nazgirian plains (4/4) COMPLETE Takrian troops gain +1/+1 and all non Takrian troops gain -1/-1<br>
<br>
<br>
The Scout discovers the recent battlefield filled with corpses, tanks, hovercrafts, and roaming animals.<br>
<br>
<b><u>Legion of the Lost<br>
</u></b><br>
Resources: -1 Population: 16 Order: 2<br>
<br>
Mining Outpost constructed​</div>Research: best of the best: effect +1/+1 for all units controlled by the legion of the lost: “those that serve the legion directly are a cut above the rest as is all there equipment forged personally in the deep bowls of the factory”<br>
<br>
Construct: harvester gantry: level 1: cost 2: time 1: effect +2 resources per turn: “a vast fleet of harvester rigs rip into the environment for anything useful.. yet land remains pristine... strange”<br>
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					<div class="bbWrapper">__________________________________<br>
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			<div class="bbCodeBlock-content">Construction: <br>
<br>
Overseer II: The Overseer has been upgraded and now reaches out into the lands surrounding the Hive to warn of any would be intruders.<br>
<br>
All squares adjacent to any Hive tile, mine or other Arcturan structure, count as Arcturan territory in the eyes of the mechanical people. Any non-friendly/allied units, diplomats or scouts entering these tiles must stop regardless of any outstanding movement as they come up against the Overseer's countermeasures. In addition, diplomacy is immediately enacted with the intruders. Failure of the intruders to adhere to any instructions to leave means the Arcturans may be able to declare war on them.<br>
<br>
• Turns: 1<br>
• Resources: 3 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Recruit Units: <br>
<br>
x2 UNIT's<br>
<br>
• Turns: 1<br>
• Resources: 8 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Recruit Units: <br>
<br>
x1 UNIT &amp; x1 Wallbreaker<br>
<br>
-1 resource to research.<br>
<br>
• Turns: 1<br>
• Resources: 8 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Prototype Policy Roll: 8 - Recruit one free unit at a base cost of -1.<br>
<br>
Recruit Sentry<br>
<br>
• Turns: 1 [-1 from Barracks I]<br>
• Resources: 3 x 4 = 12 [-1 from Complete Efficiency Policy]<br>
<br>
---<br>
<br>
Free Movement<br>
<br>
• Diplomat: N2<br>
• Scout: N2 &amp; Explore Pyramids<br>
<br>
End of Turn Information<br>
<br>
• Starting Population: 42<br>
• Starting Resources: 93<br>
• Starting Energy: 6<br>
• Starting Order: 3<br>
• Starting Red Crystals: 2<br>
• Prototype Roll: 8 - Free unit<br>
• Production Facilities: 5<br>
• Energy Production: 2 [Summer]<br>
• Focus Production: +10 Resources / +10 Population<br>
• Refinery: +5 Resource<br>
• Trade Route: +6 Resource<br>
• Deep Core Mine: +1 Resource<br>
• End Population: 42 + 0 = 42<br>
• End Resources: 93 + 22 - 31  = 84<br>
• End Energy: 6 + 2 = 8<br>
• End Order: 3 + 0 = 3<br>
• End Red Crystals: 2<br>
<br>
Units<br>
<br>
• x3 UNITs<br>
• x1 Wallbreaker<br>
• x1 Sentry<br>
• x1 Hound</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-10645916" data-lb-caption-desc="Martydi · Nov 14, 2020 at 7:24 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 18px">Takrian Exile Fleet</span></u></b><br>
<br>
Despite the recent cataclysmic explosion, takrian expansion efforts continued undisrupted. Infrastructure expansions in Tarkzuii proceeded as scheduled, and new areas were being terraformed. To accelerate the process a second terraforming spire has been deployed, and would soon move out under its own escort. <br>
<br>
A strange portal however, appearing out of nowhere in the middle of the capital, caused some concern among the leadership. The anomaly was secured by the military, and the entire area became restricted. After a short but intense discussion between the admirals, a decision was made. A few specially trained soldiers have been appointed to step through the anomaly, as see what was on the other side. <br>
<br>
In other news, the fleet's exploration vessels finally finished making recon passes around the planet, having taken enough orbital pictures to complete a map of the world. <br>
<br>


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			<div class="bbCodeBlock-content"><i>Settlement upgrade</i><br>
Upgrade Tarkzuii to lvl 2 (2/2)<br>
<br>
<i>Unit movement</i><br>
<u>Terraformer escort 1</u> moves one tile west and starts terraforming to nazgirian plains (1/4)<br>
<br>
<i>Unit recruitment</i><br>
Recruit one unit of <b>takrian marines</b> in Tarkzuii<br>
<br>
<i>Scout movement</i><br>
<b>Research probe</b> moves one tile west and explores</div>
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			<div class="bbCodeBlock-content"><i>Settlements</i><br>
Tarkzuii <b>[planetary capital]</b> - level 1; agricultural zone (lvl 1), main border control office, arcturan embassy, infantry laboratory (lvl 1); 10 population<br>
Arvan-zkii <b>[port city]</b> - level 1; civilian harbour (lvl 1), agricultural zone (lvl 1); 4 population<br>
Population total: 14 <b>+4 growth</b><br>
<br>
<i>Military</i><br>
<u>Terraformer escort 1</u><br>
1x <b>Mobile terraforming spire</b><br>
1x <b>Takrian marines</b><br>
<br>
<u>Terraformer escort 2</u><br>
1x <b>Mobile terraforming spire</b><br>
<br>
<u>Tarkzuii garrison</u><br>
1x <b>Takrian marines</b><br>
<br>
<u>Arvan-zkii garrison</u><br>
1x <b>Takrian marines</b><br>
<br>
<u>1st reaction group</u><br>
3x <b>Takrian marines</b><br>
1x <b>Akurii utility car</b><br>
<br>
<u>Scouting parties</u><br>
1x <b>Research probe</b><br>
<br>
<i>Resources</i><br>
Starting stockpile: 8<br>
Income: 8<br>
Expenses:<br>
Final stockpile:</div>
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			<div class="bbCodeBlock-content"><b>Nation of Arcturus</b><br>
Embassies exchanged<br>
Basic trade agreement</div>
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			<div class="bbCodeBlock-content"><b>National traits</b><br>
<i>Desperate innovation</i> - When researching technology, lower either the resource cost or turn time by -1 (minimum 1)<br>
<i>Unused to the arcane</i> - -2 defence against magical attacks<br>
<i>Alien environment</i> - -1 defence in Vachorian environment<br>
<b>Policies</b><br>
<i>A new home</i> - Buildings cost -1 resources and take 1 less turn to finish (minimum of 1)</div>
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			<div class="bbCodeBlock-content"><u>Agricultural zone</u> - An expansive area outside of the settlement, used for agriculture. Livestock and crops are grown here for various uses. While it's not necessary for a settlement's survival, it helps boost the local economy.<br>
+1 resources per level; upgradeable<br>
<u>Main border control office</u> - A government building, coordinating and controlling planetside customs nationwide, and serves as headquarters for border patrols. Bureaucrats and officials ensure that procedures are enacted and followed for foreign traffic and trade, and that no contraband arrives in the nation's territory. While every settlement possesses their own minor office, this location binds them all together.<br>
Allows foreign trade and traffic; non-upgradeable; national unique<br>
<u>Orbital logistics hub</u> - A combination of a communications nexus, a control centre and a logistical facility, this installation serves as a support for operations conducted from orbit, allowing larger scale deployment of naval assets planetside.<br>
Increases the effects of exile fleet support; non-upgradeable; can only be built in tier 2 settlements<br>
<u>Civilian harbour</u> - A large area containing various infrastructure used to support maritime exploitation. It's not specialized towards any particular exploitation, instead possessing facilities for a little bit of everything.<br>
+1 resources per level; upgradeable; allows creation and maintenance of civilian seafaring vessels; can only be built in port cities<br>
<u>Laboratory</u> - A secure planetside facility, housing the infrastructure and personnel necessary to properly develop and test new inventions in a particular field.<br>
Allows research on new and improved units and inventions of a specified type; upgradeable</div>
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					<div class="bbWrapper">(I will add the story , i'm just in a bit of a rush now . Don't worry you'll get your story on how i came to my actions <img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)">  )<br>
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					<div class="bbWrapper">to put it lightly the shifting of the enter continent caused some panic aboard the factor, everyone all the way up to the command staff left confused and disoriented even there general had made a few concerned grunts at the situation, nothing had prepared anyone for such an event quickly discipline was dispatched calming everyone down with the simple application of loudspeaker messages and no force whatsoever. the booming voice that announced the design to send their greatest warrior into combat at some sort of tower. this led commander Gakaen to finally getting up from his command seat heading towards his personal mech a much more advanced looking one before heading into the portal thing.<br>
(just fluff no actions)</div>
				
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