Into the Wasteland
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			This section is for <b>roleplays only</b>.<br><b>ALL</b> interest checks/recruiting threads <b>must</b> go in the <a href="https://www.rpnation.com/categories/recruit-here.9945/"><u>Recruit Here</u></a> section.<br> <br>Please remember to credit artists when using works not your own.
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							<h1 class="p-title-value"><span class="label label--green" dir="auto">Dice</span><span class="label-append">&nbsp;</span>Into the Wasteland
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto">Does Not Know Kung-fu</h5>
			

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				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-r2P9oflUrjzr" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-r2P9oflUrjzr">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-kqXQDPkmHRdb" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-kqXQDPkmHRdb">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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					<div class="bbWrapper"><span class="post-heading post-heading-">Nigel Billingsworth - Turn 1</span><span class="post-sub-heading post-sub-heading-">Roggar - On way to the Whispering Town</span><br>
"Some things in life are bad, They can really make you mad…" Nigel hummed as he strolled across the desert dunes. His wonderful flat cap stayed on his head in the eternal struggle against the wind of the vast expanse. Fortunately for him he was blessed with a relatively normal sized head, unlike some earlier model of synth that looked more like bobbleheads than functioning humans.<br>
<br>
"Other things just make you swear and curse…"<br>
<br>
For him, he and his people had just awoken from a deep slumber within the vault they had called home…well after <i>borrowing</i> it from the initial owners anyway. They woke up to a heavily ransacked and stripped out facility but it was only by chance that a misplaced cabinet that had tumbled during an earthquake kept the synth collective hidden.<br>
<br>
"When you're chewing on life's gristle, Don't grumble, give a whistle…<br>
<br>
The unfortunate situation around the acquisition of the vault went against the gentle nature of Nigel but even gentlemen have their push point. His was the almost complete slaughter of his people. The local human town accused them of replacing people when in reality the alcohol and stimm infused paranoia was to blame for vast behaviour changes. Unfortunately the Synths had to suffer the ire and a genuine pitchfork and torch hunt kicked off. Luckily for Nigel, his thin patience for abiding his own safety being put at risk meant he was able to learn of the vault facility while <i>acquiring</i> his current <i>outfit</i>. He managed to acquire more <i>outfits</i> for those of his kind that survived and they acquired their vault spaces.<br>
<br>
"And this'll help things turn out for the best, and, Always look on the bright side of life…"<br>
<br>
Once inside and before the big sleep there was a wonderful party that everyone enjoyed…well until near the end where the Synths slaughtered everyone after they revealed themselves at which point pitchforks and torches reappeared, but that's besides the point. That brings us to now and Nigel is hoping to make a safe place for synths where they don't need to fear persecution and their first stop of all places, rightly or wrongly, would be the Whispering town. A rumoured treasure trove of old world gifts would go a long way to helping the cause…even better if they could get the cult on side.<br>
<br>
"Always look on the light side of life…"<br>
<br>
"Nigel for fuck sake, I know you're our leader and all but you just wind your neck it?!" One of the Overwatch said exasperated in his thick cockney accent. "It wouldn't be so bad if you'd sing the whole cunting song but it's just the same part over and over again…you broken or something?"<br>
<br>
Nigel turned and laughed with his most charming grin, the smile that he hoped would see him and his people to safety, in truth it was most likely certain death, but he was forever the optimist.<br>
<br>
"Well Trev, I just love to serenade you," Nigel replied, his prim and proper accent contrasting that of his ally. Trevor looked far from impressed but the rest of Overwatch laughed heartily as Nigel blew a kiss at the angered Trevor.<br>
<br>
"It seems we're close," Nigel said as he came to a stop. His jovial tone changed as the town crept over the horizon and the need for serious action came into play. "You all know what you need to do, you do not fire a single shot until I give the say so. Understood?"<br>
<br>
The Overwatch teamed nodded in understanding and soon blended into the area around them with their chameleon skin, leaving a lone Nigel to stroll forward…seemingly alone…at least until he activated his own.<br>
<br>
<hr><br>
Movement: None (As I'm starting in Roggar I don't suppose I need to use movement in the area?)<br>
<br>
Action 1: Under cover of night infiltrate the Whispering town:<br>
<br>
• Nigel attempts to borrow himself a new <i>outfit</i> from a guard or sentry.<br>
• Nigel attempts to learn about the cult and its beliefs.<br>
• Overwatch…well…find Overwatch positions with their sniper rifles and their trust anti-material rifle…just in case.<br>
<br>
Action 2: Begin construction of defenses around the Whispering Town. They will be as follows:<br>
<br>
-A very deep and wide trench/moat dug by the mindless corpses that encircles the settlement <br>
-A very high wall with battlements and a draw bridge across the trench/moat.<br>
-Dismantle buildings that are beyond repair to provide additional materials.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>Adam - Turn 1</b></span><br>
<br>
"Huh, whispering town? A town full of fanatic cultists. Interesting." Adam mused as he read the intelligence report of the Roggar province. After he finished, he shook his head and passed the folder back to one of the Agent 001. "I am not afraid of these fanatics but we still must be cautious. It is imperative to first build foundations for the Order. Once we have sufficiently spread our webs then we can re-evaluate the infiltration of Whispering Town."<br>
<br>
He then moved to a table where a map is laid out. He gave it a glance before pointing at the province of Tolius. "We will start here. One if not the biggest settlement amongst the provinces we have information of. The Red Queen and Unknown foe, we can properly thrive in a chaotic province such as this. Phase 1 will be securing a proper and sturdy network in this province, Phase 2 will involve the surrounding provinces."<br>
<br>
001 nodded as he replied, "I will inform our assets of your intentions. However, I suggest leaving around 20 beggars here to gather information about the province. Whispering Town is too hard to infiltrate, I'm afraid they'll die before they even get to step foot in that settlement."<br>
<br>
"Approved. 20 beggars in Roggar, the rest will move to Tolius. Further plans will be discussed once we reach Tolius. Carry out the plans 001."<br>
<br>
"Yes, Sir."<br>​</div><hr><div style="text-align: center"><br>
Movement: Arrive in Roggar, and immediately move to Tolius. 20 beggars are left in Roggar, the rest (60) follow to Tolius. <br>
<br>
Order 1: First Base of Operations, Deepening of Influence<br>


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			<div class="bbCodeBlock-content">Upon arrival at Tolius, the Hermit Order must construct a foundation for its future operations. An appropriate location will be sought where it is discreet, defensible, and offers easy escape options for the Order. With the presence of the base of operations, more beggars and informants will also be 'recruited' to further strengthen the intelligence network of Tolius.<br>
<br>
A priority order is given to uncover intel between the Red Queen and her unknown foe to aid in the deployment of agents and decoders to the respective factions. The undeployed decoders will aid in this.<br>
<br>
A whopping 3 SU is allocated for this endeavor.</div>
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Order 2: Infiltrate the faction of 'Red Queen' Keera Hawthorne and her 'Unknown Foe' (if discovered by the intelligence network), climb the ranks, and search for opportunities<br>


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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11573826" data-lb-caption-desc="Trektek · Jan 16, 2023 at 11:15 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><u><b>Brainstorm<br>
</b></u><br>
<b><u>Turn 1</u></b></span><br>
<br>
<span style="font-size: 15px">"It is only a precaution, my dear boy. If all goes well, you'll only be awakened with a few days or months maximum."<br>
<br>
An older gentleman lightly patted the mechanical "man" before him. Said "man" looked more like a humanoid tank, standing on four legs and with a boxy, but movable head.<br>
<br>
"But Father. According to all calculations,  the situation has already begun to escalate beyond what would be considered salvageable. I worry for your safety and by extention, the safety of our Great Nation."<br>
<br>
The older man gave a kindly smile as he once again patted his "son". The man slowly turned around, clasping his hands behind his back as the smile slowly faded.<br>
<br>
He looked at monitors in front of him. They were multiple screens that each had on different news networks, showing the degrading situation in real time.<br>
<br>
".....And that is why, Brainstorm,  my son, you are my backup plan to rebuild our nation should it it fall. You will use your fleet of machines to help the country rise up from the ashes and build us a NEW AMERICA!"<br>
<br>
Brainstorm looked concerned. Well, as concerned as a machine without proper expressions could be.<br>
<br>
"But Father,  are you certain that I am up to the task? I do not know if I will be enough....."<br>
<br>
Before he could continue, the old man once more turned around and placed a comforting hand on Brainstorm's shoulder.<br>
<br>
"You are my son. And you have been built for this purpose. I Believe in you."<br>
<br>
"Thank you Father. Should the worst come to pass, I won't let you down."<br>
<br>
"I know it. With any luck, I'll see you in a few months. Powering down now."<br>
<br>
<br>
<br>
-------------<br>
<br>
The darkness. Brainstorm knew not how long he was contained within it, but part of him knew that it was far too long. Fair too long to be in the dark. <br>
<br>
He knew that the worst had come to pass. When he would wake, his true mission would begin......<br>
<br>
<br>
-----------<br>
<br>
Brainstorm awoke in the underground Bunker,  but something was wrong. His senors told him that there was mildew detected and further scans showed that parks of the Bunker had been flooded.</span><br>
<br>
By his calculations, most of his fleet of machines had been damaged or destroyed beyond repair. Certainly the Paladins whose parts weelre especially sensitive had not survived the exposure to damp conditions over an extended time.<br>
<br>
Surveying what was left, he had 10 Miss Widows and 5 Retrofitted Crab Droids. At least they would help with building. It was unfortunate,  but he would have to make due.<br>
<br>
After gathering up what was still useable within the Bunker ( 2SU), him and his forces arrived at the Flats.<br>
<br>
"The first order of business would be to construct a small base of operations and then talk to the one in charge of this Vicksburg that we've been hearing about. It is time to start building New America. And this looked like a good enough juncture to pick as the Capital."<br>
<br>
Action 1: Construct a Small base a few miles from Vicksburg as a base of operations and to help keep the robots out of the elements.<br>
<br>
Action 2: Send 5 Miss Widows with Brainstorm mind hopped into one to speak with the leader of Vicksburg and attempt to get him to join New America as the Capital. Failing that, at least arrange for favorable trade options.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11573847" data-lb-caption-desc="Cosmo · Jan 16, 2023 at 11:42 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Hermit Order <br>
Turn 1 </span></b><br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId29">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId30">Kent</a>
<br>
<br>
<br>
<i>Roggar</i><br>
The Beggars left behind in Roggar avoided the Whispering Town like a plague, skirting well beyond its borders and trying to keep to the wilderness. They succeeded in doing so, however, as they were wandering the waste to try and find some hidden enclave or settlement to bed down in, they were beset upon [Rolled Nat 1]. In the darkness, it preyed upon them, Reggie was torn screaming from his tent before the others realized something was there. Karla was torn in two, her spine separating and her body exploding in a fountain of blood. The 18 surviving Beggars huddled together, torches out as they held out various sticks, stones and pipes and faced the darkness. They could hear it out there.. Growling in the deep. It still hungered. [Rolled 8, unknown creature..]<br>
<br>
<b>Decision Point<br>
A</b>. Have the Beggars test their courage and hold the circle, trying to fight the unknown beast off.<br>
<b>B</b>. Beggars split up and flee in all directions and hope it can't catch all of them. Many will die, some may never come back to you.<br>
<b>C</b>. Your own idea if you have one.<br>
<br>
-----<br>
<br>
<i>Tolius</i><br>
The trip to Tolius goes smooth. Nothing happens of note and the Order is easily able to avoid detection, even with the large number of beggars trailing behind them.<br>
<br>
However, Adam quickly realizes he made a miscalculation [That 8 you rolled on the D20]. Tolius was a town of SLAVERS. He had a large number of defenseless Beggars to release into the town. This town would NOT see them as beggars but as a quick meal ticket.. It was too late to call them back, Adam would have to do what he can to salvage the situation.<br>
<br>
<b>Decision Point<br>
A</b>. Adam can claim the beggars as his slaves, this will keep them protected and allow them to move in the town however it will out Adam as a person of means and interest.<br>
<b>B.</b> Adam can sell the beggars. This will earn him some quick SU [2 SU] and allow the beggars to 'move' around the town although their info gathering will be limited and each turn they remain as slaves they may lose some of their numbers to.. mistreatment. Freeing them could pose a hurdle..<br>
<b>C</b>. Adam can sit back and watch the beggars be enslaved. This will hide his identity, but the beggars will have reduced information gathering rates and will suffer attrition each turn. Freeing them could pose a hurdle..<br>
<br>
..... I'll process the rest after you make your Decisions as it will effect them.<br>
<br>
EDIT:<br>
<i>Roggar</i><br>
<b>Option C</b><br>
The beggars attempt to light a fire using their tents and even their clothing in the hopes it will scare the beast away, or at least, safeguard against it until daybreak. The beggars faily miserably in lightning the fire, however, as their terror keeps their hands shaking and panic makes organization impossible. Another Beggar is snatched up this breaks their morale and they flee in terror, after all, there was no way a single beast could catch all of them!... Right? <br>
<br>
... Well, technically right. Only 2 beggars emerge from the waste and rejoin Adam's forces in Tolius, however, their terror is contagious as the story spreads among the other beggars. The beggars gain the Descriptor [Demoralized]. <br>
<br>
<i>Tolius</i><br>
<b>Option D</b><br>
One of the Order's Agents, Agent 008, is tasked with being the new slaver in town arriving with a host of personal slaves ready for work in the mines. He assumes the alias of "Mr. James Biggs of the Biggington Family' recently arrived from the Republic. Mr. Biggs' arrival causes ripples in the town for it is very rare for such a large stock of slaves to arrive out of the blue like that. When called upon to do a 'Slave Inspection' before he could enter, one of the demoralized beggars broke and started to cry... Mr. Biggs was not able to talk his way out of it and was forced to beat the beggar to 'put her back in her place' [9 Rolled]. Agent 008 hid his emotions well, but he is not pleased with having to do that. He did not sign up to beat defenseless women. Despite the hiccup, they were allowed in.<br>
<br>
While in Tolius, you may instead of having Beggars gather information, work the mines for SU. For every 30 Beggars put into the mines to work, generate 1 SU a turn [Would be 20, but Demoralized]. <br>
<br>
<b>Actions Continued </b><br>
Thanks to being a 'slaver', the order was able to procure a large warehouse to act as their base of operations [-2 SU]. The warehouse is swept for bugs and traps and internal defenses are set up as well as Adam's personal office being ensured is well protected, fortified and with two escape routes. Due to the.. recent events, the Order was not able to spend proper time purchasing new 'beggars'. [Only 2 of the 3 SU is spent, last is refunded back to you]. <br>
<br>
The infiltration of the two main 'operators' of Tolius goes markedly better then... Everything, so well that Adam cannot help but wonder if the fates are finally in his favor. They are able to learn many things about both the ruler and the opposing faction [I will DM you the details] as the Decoders quickly make themselves at home. Your agents see two opportunities however, you only have the time and means to follow through with one, so you must decide if you wish to pursue one, or none, of these. <br>
<br>
<b>Operation: Foxhole</b><br>
Your Agents find out that the 'opposition' to the Red Queen is stashing a lot of supplies at one of their positions in the mines. This isn't just a stash, it is where they are receiving supply deliveries from outside contacts. Uncovering who is suppling them could provide a lot of answers into this puzzle and, potentially, provide them with ample blackmail to let them advance in the faction... Or even just take the supply for themselves for a quick payday. <br>
<br>
<b>Operation: Blood and Sand</b><br>
Your agents learn that the Red Queen is holding a large combat trial in one of her 'makeshift' arenas. She is looking for a Champion, someone that will be raised into her personal court.. being a Champion of the Court would open a lot of doors for future operations and give a lot of insight into how the Red Queen operates.. After all, a champion would have the eye of the Queen, herself..  But can any of the agents win the arena even with the other agents working behind the scenes to try and 'stack' the odds in their favor? Or should they approach another contestant and try to get them to act as a tool for them? But could they even trust such a person...​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(251, 160, 38)"><span style="font-size: 26px">Ezrin Thorne<br>
Turn 1</span></span><br>
<br>
A pair of figures wandered into the Waste towards the region known as Roggar. They had robes wrapped around themselves with what looked to be staves in hand, like a pair of travelers on a long journey. Their armored suits were concealed by the robes and the transparent plating tinted at this time to conceal the glowing energies within. The Djinn moved on towards the only viable point of structures in the region while they spoke to one another mentally to prevent others from eavesdropping upon their current plans for this region.<br>
<br>
<i>"Master, is it wise to go to someplace so risky? Vicksburg could have been suitable, given us access to the more peaceful locals,"</i> Zora thought towards Ezrin in a concerned tone.<br>
<br>
<i>"Perhaps, but our situation demands we dare this. We need either forces, materials or both. The cult of Roggar can provide both. We will observe them while we build a cache of materials to flee with should me efforts to influence them fail. My vision demands this,"</i> Ezrin thought imperiously with the confidence of one with his mental prowess.<br>
<br>
The Djinn moved on towards the ruins with careful effort, Zora scouting while Ezrin reached out with his mind to scan. They would work to locate a point to build their cache before commencing reconnaissance. The cult was a resource and a obstacle, yet if they succeed, they would have forces they could use and this place could suit the foundations of greater plans in motion.​</div><hr><div style="text-align: center"><b>Actions</b><br>
1. Establish a location and begin building a cache of materials to flee with.<br>
<br>
2. Ezrin use his mental powers to study the cultists both mentally and obfuscating their presence for closer examination. Zora will use her own stealth skill for direct spying to synergize with her master's efforts.​</div></div>
				
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					<div class="bbWrapper">Anaya, a muscular blond man, and a few warriors approach Vicksburg. They left their camp some distance away, better to keep their animals safe, and prevent unknowing humans from getting too close to the death leaper eggs. <br>
<br>
"We don't have much to trade this time." The man murmurs. Anaya nods. "That's alright. Odd jobs and information are worth coming for too. Plenty of their usual mercenary jobs could net us some new friends!" <br>
<br>
Her companion rolls his eyes. "A Fortified city wants something dead, and you... well, you wouldn't be you if you didn't try to befriend it, would you? Very well then. Try to find something for me too, would you?"<br>
<br>
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**Actions**<br>
Search for jobs relating to animal training/wrangling/killing, or small bounty hunts for humans.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 1 Processing</b><br>
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<br>
<br>
The journey into the Whispering Town will be done on Discord.<br>
<br>
Decide amongst yourselves if you are doing it together, in turns or if you want it to happen simultaneously.<br>
<br>
<b>EDIT</b><br>
The 'Whispering Town' is very large. Covering a <i>lot </i>of ground. Dozens [if not hundreds] of square miles.. But that assumes they want to build a wall all around it. But there is no real way to afford that. A wall around the 'downtown' area, where the facility was is much, much more manageable. The initial dreams of the defense are large, but it would be incredibly expensive to be the high wall with battlements that could be fought from and a drawbridge.. Very, very expensive.<br>
<br>
The moat is an impossibility, water is too precious a resource to find enough laying around to fill a moat with as there isn't a nearby river, lake or sea to really make that. They could try to dig downwards, and hope to find some underground water or gain access to where the town used to pull its drinking water from but that would require getting electrical infrastructure back up and would be an ordeal of its own..<br>
<br>
The ditch is time consuming, but possible, the ditch will have issues going through homes and roads, but would be easy enough to place small obstructions in the way where digging would be too time consuming to be justified. It would achieve the same desired goal of slowing whatever was attempting to attack down.<br>
<br>
.. But still, such a construction project would be expensive and neither Nigel or Ezrin had skills in construction to cut down cost.<br>
<br>
<b>Decision Point<br>
1.</b> Build a ditch and fence around Downtown for 4 Scrap Units. [An actual wall would cost considerably more]<br>
<b>2. </b>Build a Scrap Fort for 5 Scrap Units around the remains of the Old World Facility.<br>
<br>
A 'Fence' would discourage wildlife and some investigators. It would give an early warning against a 'true' invader, but wouldn't do much to stop a determined push.<br>
<br>
A Scrap Fort is considerably smaller then the above [as it isn't covering a large area], but would let you focus your defense on a single point. Cost is higher as you don't have any bonuses to construction. It would have walls that could be fought from [although they certainly could be scalable] and some towers for keeping watch.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11574021" data-lb-caption-desc="Lazaro1505 · Jan 16, 2023 at 3:38 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center">Cinema Studios Present to You:<br>
<br>
<b><span style="color: rgb(85, 57, 130)"><span style="font-size: 26px"><u>The Old Glory Army!</u></span></span></b><br>
<br>
<span style="font-size: 18px">Episode 1: An American Dream<br>
-Starring: James Gunderson as Himself<br>
<br>
Movie Begin!:</span><br>
<br>
<span style="font-size: 15px">The wasteland… an harsh and deadly place that cared little for who you are. Filled to the brim with dangers such as giant mutated creatures more than ready to rip your guts out, environmental hazards that fry your skin right off your body, and even your own men shooting at you just so they can live for another day. These dangers were prominent within the wasteland… and yet, despite how hopeless it seemed for most others, to one young soul leading a group of others with similar ideals, perhaps there is a chance for the wasteland to become a better place.<br>
<br>
As of currently, James Gunderson, a decently sized man with a cleanly kept ginger hair uncommon of that of the wasteland and covered in military armor was standing on a small wooden stage that had been created just for this moment. Taking a gaze around his surroundings, he took note of the people hurriedly making their way around town… more notably… the desperate ones who looked worse for wear and begging for something as small as a bite of bread. The Captain simply closed his eyes as he sighed in and out… the sight of such despair was certainly something he hated to see.<br>
<br>
He knew that the wasteland hadn’t been kind to these folk, after all, it rarely was kind to begin with. And yet, James Gunderson knew that these people were strong for trying to survive despite the odds, to push on forward for just a bit longer even in desperation, the need for survival. That is what he wanted within his soldier… people striving to keep on fighting no matter the odds, men and women fully capable of fighting for as long as they can even if death were to stay right at their eyes. And all he needed to do was to light the fires in their heart, their American Spirit that is unyielding to the worst that the wasteland had to offer.<br>
<br>
Opening his eyes again, he gave a glance towards the two officers standing by his side, then behind him at his personal ‘guard’ that had been brought along for this task, one them carrying a flag pole that held a tattered flag that represented a once great nation that used to rule over this land. Crossing his arms behind his back, James knew that it was time for his <b>[Charisma] </b>to shine, now speaking out in a loud but professional voice. “People of Vicksburg, if I may have your word for just a moment. My name is James Gunderson… and I am nothing more than a simple man in the eyes of others here… a man seeking to survive whatever harshness that is thrown my way.” <br>
<br>
James Gunderson began to walk around on the stage as he began speaking. “But what makes me different than such… is that I have a dream. An American Dream… that one day, no longer would we have to struggle within the deadly wastelands of a once great country. A dream that one day, people wouldn’t have to worry about when would be the next time they would eat or drink… a dream that one day, our children won’t have to be taught violence at an young age just to live. A dream that one day, the wilderness of the wasteland shall be conquered in order to further the advancement of society. A dream… that one day… no one has to worry about being afraid in the wasteland ever again.”<br>
<br>
James Gunderson now stopped, a fierce determination in his eyes as he looked amongst the crowd, waiting a couple seconds before speaking again. “Of course, such a dream isn’t possible without help from my fellow strugglers. And while you may not see it… I can see the burning passion within your hearts… a will to survive, to defy the odds no matter what is thrown at you. I need people like you to be shining examples as to help change this country for the better, to become an shining example for generations to come as to how Human determination overcame the disasters that bring us ruin today, and brought forth a brighter future for others.”<br>
<br>
“I know that it would be a rough journey however… I won’t sugarcoat to you about such. There are many dangers that impede our progress… some may even die. But it’s to be expected with a goal as grand as this… to be great risks involved on the tunnel ahead. However, if we don’t try and put forth our maximum effort… how do we expect to change a single thing within the wasteland? As a once great man had said, ‘Success is not final, failure is not fatal: it is the courage to continue that counts.’. Do you wish to let up the chance, no matter how small, to try and change things for the better. To not only have yourselves, but your own  children and their own children continue being a victim within this world? Or do you wish to fight for something… to fight for a new hope for the wasteland.”<br>
<br>
“I am more than willing to lend my part for such… food and water alongside training shall be given to those who join up. All that I ask for is your determination and fighting spirit to help me and my group face off whatever threats that plague America and to aid others in need. The Old Glory Army needs your help… shall you answer its call?” And with that, James Gunderson had finished his speech.<br>
<br>
<br>
Turn Actions:<br>
1. James Gunderson alongside a group of 2 Officers, and 15 Breachers (With the latter acting as a bodyguard unit) shall begin their attempts at trying to get recruits within Vicksburg<br>
2. [To be decided after the results of 1]</span>​</div></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-AWjgMYmxkdt8" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-AWjgMYmxkdt8">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-JZOKst0SDxvv" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-JZOKst0SDxvv">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">New America</span></b><br>
<span style="font-size: 18px"><b>Turn 1</b></span><br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId54">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId55">Trektek</a>
<br>
<br>
It was a new world out there, a world that the New Americans did not recognize. A barren world of waste and ruins, haunting images compared to the pristine image of the Old USA still imprinted on their hard drives. This could not be! There simply had to be a way to rebuild the America of old! To bring Freedom, Democracy and the Pursuit of Happiness to all her citizens! And the best way to begin was to do as the colonist of old did, to find a spot to make their bed in before they began to explore this new, strange land.<br>
<br>
Brainstorm, himself, was something of a builder with a head for construction and the Crab Droids were very adept at building, being robots purpose built for example that, so Brainstorm could have a level of confidence that they would follow through with his orders even without digging into their small scrap stockpile for the raw material. But Brainstorm underestimated just how eager the droids were to be building after waiting so long in the dark... They were positively brimming with excitement and went about their work with a surprisingly amount of gusto. Brainstorm quickly found the temporary shelter erected out of whatever they could find, somehow the droids managed to do it without touching the scrap stockpile. <b>Gain a Shelter.</b> Not only did the Droids not use any of the scrap, their constant searching and building uncovered a cache of long buried supplies and Brainstorm <b>Gained 1 Scrap </b>as well as a footlocker containing <b>1 Component</b>. However, opportunity lay here as the Droids were still ready to build:<br>
<br>
<b>Decision Point<br>
A.</b> Spend 2 Scrap to turn the Shelter into a Production Facility<br>
[Components and Advanced components still needed to create non-makeshift items]<br>
<b>B.</b> Spend 1 Scrap to turn it into a lovely 'scrap' manor that will count as Wastelander quality<br>
<b>C. </b>Spend 2 Scrap and make the droids 'exhausted' for this turn and next but transform the shelter into a Wastlenader Quality Fortress<br>
<b>D.</b> Leave the shelter as it is.<br>
<br>
[Journey into Vicksburg to potentially talk to the mayor will be done in discord! Results will be updated here]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="font-family: 'Mistral';">The Journal of Edmund Wright, Entry One</span></span><br>
<span style="font-size: 15px"><i>Our journey has ended upon this day, having set forth from our homes within the Karmine Dukedom we have now reached the portion of these wastes known as Amire. From here we plan to establish a base camp of some kind before we begin our explorations of the area, after this, however, we will determine what surrounds us and ensure that it will pose us no issues in the future. </i></span><br>
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<span style="font-size: 15px"><i>As to my companions, the squires have proven themselves to be most useful. They carried the vast majority of our supplies among themselves with little to no complaints and were even able to ensure that the bottles of wine we brought with us remained somewhat cold. I have taken command of a trio of them for my own, allowing the five members of the Golden Guard who joined me to divide the rest as they see fit.<br>
<br>
I am, however, nervous of what news we will hear from home in the coming time. Duchess Karmine is old, and her children fuss about the throne as if they were yet infants. I fear that one of them may decide to take matters into their own hand and ensure that they ascend to take control of the realm, or that they will start a cibil war that tears us yet further apart. As such, I have asked several friends to keep an eye on the situation and to relay to me any information they can spate. I am not hopeful though, most of them are well known to be my allies and my refusal to swear to any of the childish heirs may see them, </i>taken, <i>as it were. Thus, I write this journal so that any who may follow or take command may know of what I have done in service of our home, as well as any knowledge that may be kept from them. Should any but I be reading this passage, then I must warn you to proceed with caution. And to ensure that you know who you can truly trust. May the Duchess protect thee.</i></span>​</div><hr><div style="text-align: center"><span style="font-size: 22px">Actions</span>​</div><hr><div style="text-align: center">1. Establish a base camp within Amire<br>
2. Explore the surrounding area<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(129, 187, 109)"><b><i>Rohgen</i></b></span></span><br>
<br>
<b><i><a href="https://www.rpnation.com/attachments/1673970544327-jpeg.1058255/" target="_blank"><img src="https://www.rpnation.com/data/attachments/995/995385-6e9ba28c24f3aaa2d587b4177654be14.jpg" class="bbImage " style="" alt="1673970544327.jpeg" title="1673970544327.jpeg" width="100" height="128" loading="lazy"></a></i></b><br>
<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


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			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
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<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness.</i></div>
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<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>40 Rattlers<br>


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			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
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</div></i></span><i>30 Twice Dead <br>


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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
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</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
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<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands<br>
<br>
-------------<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jGia1C1jXUs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/jGia1C1jXUs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/jGia1C1jXUs&quot;]"></span></span></span></i></span><br>
<br>
<span style="font-size: 22px"><b>Turn 1</b><br>
<br>
<i>Roggar</i></span><br>
<br>
<i><span style="color: rgb(129, 187, 109)"><span style="font-size: 18px">Rohgen's band had wandered around a good part of the day to find themselves a suitable spot for their ambush, and with a few hours before nightfall they began their morbid ritual of self burial. Watching as each member of the X-Raiders steadily began to inter themselves in the rotten, brown soil of the nuclear wasteland they called home, Rohgen checked over his equipment. Slinging his aged assault rifle from his bare back, he pulled out the magazine, feeling the weight of it before peering inside. Satisfied, he smacked the magazine back in and replaced the weapon. </span></span></i><br>
<br>
<span style="color: rgb(129, 187, 109)"><i><span style="font-size: 18px">A shot rang out from nearby, piercing through the calm and quiet.</span><br>
<br>
<span style="font-size: 18px">Rohgen however, didn't even flinch. It was just another part of the X-Raiders routine after all, a signal that another member was suitably submerged a few feet underground. With each man, a term Rohgen used loosely as each member was a translucent skinned, radioactive mutant, letting out a shot from the weapons before they finally submerged, the spent casing's were to also act as intriguing evidence and bait for the inquisitive Scavs of Roggar. </span><br>
<br>
<span style="font-size: 18px">Pulling the pistol from his holster, Rohgen did the same procedure as his last firearm, checking the weight and capacity of his sidearm's clip, as more shots blared around him, before reholstering it. Only a few more to go thought Rohgen, as he unhooked his sickle from his ragged trousers and drew the blade across his blister like stomach, his green, sickly blood dripping down on to his clothes. </span><br>
<br>
<span style="font-size: 18px">Being careful not to cut too deep or to sever the straps of his wargear, each could prove fatal if done wrong the latter more so, his harness a holder of various types of dangerously potent grenades, though both were dangerously effective in a fight. Thanks to their mutation, the X-Raiders had toxic blood, something Rohgen used to his advantage with his sharp sickle, poisoning and infected his prey with each cut and slash of his repurposed tool.</span></i></span><br>
<br>
<i><span style="color: rgb(129, 187, 109)"><span style="font-size: 18px">Hooking it back on with slight discomfort, Rohgen heard the last shot go off, turning just in time to see the final man's hand slide underground, the tip of his shotgun disappearing quickly after. With a crooked smile, Rohgen searched through his harness for an appropriate grenade, the last part of their devious ploy, the explosive acting as another piece of bait to lure the greedy and desperate. Unlatching one, he pulled the pin and gave it a mighty throw. Falling into his grave, he could hear grenade go off in the near distance, lighting up the darkening sky. </span></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><br>
<span style="font-size: 18px"><b>Actions<br>
1. Set up a night time ambush. Shell casings and a suitable grenade from Rohgens Wargear will be used to mimic the signs of a battle, the explosion or fire from the grenade acting as a lure (Skulduggery/ Ambusher/ Endurance Skills used) (Inteliigent/Crafty Keywords used)</b></span><br>
<b><span style="font-size: 18px">2. Another ambush will be set up in the much the same way as the first but this time at a major road or such like and with the added allure of the recently captured slaves (6) and 1 unit of Scrap. A Smoke Grenade from Rohgens Wargear will be also used.<br>
X-Raiders will drink Moonshine to keep spirits high from their last sucess. (Skulduggery/ Ambusher/ Endurance Skills used) (Inteliigent/Crafty Keywords used) (1 unit of Moonshine, Scrap and 6 Slaves used)</span></b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11574887" data-lb-caption-desc="Cosmo · Jan 17, 2023 at 2:45 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Anaya </span><br>
<span style="font-size: 15px">Turn 1</span></b><br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId73">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId74">Eliasdagood</a>
<br>
<br>
The Flats was an interesting settlement, to be sure, although a bit too crowded and away from nature for a lot of the men and women of the tribe who much preferred the wild, open doors and to run along with the bonedogs. The Siren didn't mind at all, after all, the more people around, the more likely humans would be to answer their call and feed the hunger that rest in the depths of their soul. It was a cursed existence, but it was theirs. A few people did try to poke around the camp, mostly scavs looking for advanced tech that maybe the 'primitives' picked up and didn't know what it was, but the bonedogs did an excellent job of sniffing out any such inquisitive types who were quickly given the boot by less then pleased warriors.<br>
<br>
Anaya, despite her inexperience with such large, condensed towns, had no problem finding the 'Mission Board' at the center, where the mercenary contracts and odd job notices were posted, and it was quite full. She could take as many as she wanted, however most were time sensitive. Anaya received a crash course in how mercenary work, well, works in the Wasteland. For every job she completes, her reputation will grow. For every job she fails, her reputation will <i>plummet</i>. If she raises her reputation, she will gain more and more jobs that offer higher payouts, if it falls too much, she may end up on the bounty board.<br>
<br>
Note: You still have an action that you may use for whatever you want! Just tag me to let me know when you pick that second action.<br>
<br>
<b>Mission Board</b><br>
<i>WANTED [Dead]: Rogue Servitor!</i><br>
A large, insane, robot has been spotted prowling in the local ruins. It has fired upon civilians. It must be dealt with.<br>
Two Turns to Complete.<br>
<br>
<i>WANTED [Dead or Alive]: Bad Iron Gang</i><br>
The Bad Iron Gang has recently robbed three caravans coming from the Republic. This cannot stand.<br>
The Bad Iron Gang, and their leader, One Eyed Pete, must be stopped.<br>
Two Turns to Complete, Bonus available if Pete is returned alive.<br>
<br>
BEWARE: Razorwings<br>
Razorwings have returned for their yearly migration, avoid the northern plains.<br>
To the brave, or foolhardy, payment upon proof of 'removal'.<br>
<br>
<i>DELIVERY: Jarro</i><br>
Five units of Ironbelcher Whiskey to be delivered to Rustle in Jarro.<br>
Two Turns to Complete. Payment on Delivery.<br>
<br>
<i>DELIVERY: Tolius</i><br>
4 Components to be delievered to Tolius<br>
Two Turns to Complete. Payment on Delivery.<br>
<br>
---<br>
<br>
<b>Herbs</b><br>
Anaya, and her tribe, out of pure habit scoured The Flats for valuable or useful herbs, and they managed to find a few interesting options, however they only had time and manpower to gather a stockpile of a few of them, so a decision had to be made, what herbs did Anaya focus on? [Pick TWO!]<br>
<br>
Whistler<br>
King's Reagent<br>
Yaogi<br>
Maaka<br>
Yi-Mo<br>
Tallo<br>
Norkin<br>
Jester's Gasp<br>​</div></div>
				
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<br>
<i>"...I pray to all the stars up above. Go on shining on this love of mine..."</i>​</div><br>
<br>
A large armored convoy rolled down the decrepit road, kicking up a cloud of sand behind it. It held a constant speed. Not too fast... not too slow. Just the right speed to arrive at the destination in a reasonable time and be efficient with the fuel. The Rough Riders had spent a lot of time on the road, and every piece of wisdom that they had picked up was earned. They could never afford to be wasteful. Not when they sought to remain mobile. In one of the leading trucks, Theo sat in the passenger seat with map in one hand and radio in the other. The driver quietly hummed along with some song from the old days. Theo carefully studied the map and muttered "The route should be correct. We should be arriving at any moment..." to himself. He looked up at the empty road ahead. The land was flat. Flatter than the last burger that the last burger that Theo ate weeks ago when they had some serendipitous roadkill stumble in front of the convoy. Yet, he didn't see anything ahead.<br>
<br>
 Theo flicked the cd player off as he tried to concentrate and stare at the map again, grumbling. "We went down the right road..." The driver protested "Hey, what's the matter Colonel? Ain't much we can do other than keep following the roads where ever they may lead us." Theo replied "Manifest destiny. We should be at the promised lands by now according to the map and what the last folks told us. But, I don't see no damned town." The driver replied "Well, as long as we're on the road, we're headed towards where we need to be going and are safe being on the move. Sounds like heaven to me. Don't have to worry about no lords, taxes and other non-sense no more. If this ain't peace, then I don't know what is." as he flicked the cd player back on.<br>
<br>
Silence filled the cabin as the two men were quiet. Theo slouched slightly in his seat as he resigned himself to see where fate would take him. Only the quiet speakers gently coaxed out honeyed words over the repetitive sound of the sixteen wheels rolling across the sandy road. No one could argue that it was oddly meditative to roll down the old remains of a highway in a giant, partially armored truck in the middle of flat wasteland where all that could be seen was sand and dead shrubs as far as the eye could see. The men just looked ahead, somewhat in a trace as they stared into their unchanging future. Until, a grey blob started to swallow the road ahead in the horizon. Theo sat up and clenched the truck radio even tighter. He cleared his throat and pressed the button. "Ladies and gentlemen, this is Colonel Theo speaking. Welcome to Vicksburg. The gateway to our prosperous future. Prepare to enter the town. No scaring the local folks, you hear? We aren't no raiders, but honest folk. But, keep an eye out. This is a large town. There'll be both good folk and ner-do-wells, but do your best to meet folk and see what you can find. Maybe we can find us a job transporting folks, or other opportunities. Colonel Theo, over and out." Theo hung up the radio with a huge grin on his face as the convoy rolled down the highway towards the horizon.<br>
<br>
---<br>
<br>
Starting Location: The Flats<br>
<br>
Action 1: Enter Vicksburg and explore the settlement to see what it has to offer.<br>
<br>
Action 2: TBD.<br>
<br>
Movement: TBD.</div>
				
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					<div class="bbWrapper">"Really? Those bandits could have been tasty."<br>
<br>
Anaya shrugs. "The contract didn't give us a good location for where they are now. Besides, we're transporting valuable items to Tolius with no reputation. They're bandits. Chances are decent they'll find us."<br>
<br>
Her companion grins. "True. And I can have them if they do?"<br>
<br>
"Well, they did want Pete alive."<br>
<br>
"Alive doesn't mean coherent."<br>
<br>
"I believe in this case it does."<br>
<br>
He sighs. "Fine. But tell the dogs to go easy. I'd rather actually get my food."<br>
<br>
<a href="/members/cosmo.6698/" class="avatar avatar--xxs" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId81">
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 <br>
**Actions**<br>
Take the contract for the Tolius delivery.<br>
Take the King's Reagent and Jester's Grasp.<br>
Move 1 to Roggar, plan to move to Tolius next turn.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11575238" data-lb-caption-desc="Auriel Maza · Jan 17, 2023 at 10:10 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1674008623938-png.1058413/" target="_blank"><img src="https://www.rpnation.com/data/attachments/995/995543-eb785b506aa7cb63bfa62eaa754c1e5b.jpg" class="bbImage " style="" alt="1674008623938.png" title="1674008623938.png" width="100" height="150" loading="lazy"></a><br>
<span style="font-size: 26px">The Deliverers, Turn 1, Starting Zone: Amire, Old World Remnants, </span><a href="https://www.youtube.com/watch?v=9vN534jMCUU" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9vN534jMCUU&amp;hash=d4ffbaff4d513d0c047848d3543f9ef0" rel="nofollow ugc noopener"><span style="font-size: 26px">Post Theme</span></a><br>​</div>How long has it been? From the shimmering reds and slivers of Hamamra (Mars), to this desolate wasteland of the next cradle of life. What was this suppose to be? Camael could make little sense. They waited for sentient life to arise from this world, a lush one to study and commune with. This is not what they expected. Clearly they waited too long. This sentient species fucked up their planet, and with communications silent, Camael could only guess what had occurred at home. But, this barbaric world needed to be tamed first and to find more of his kin deep within the world where these savages would never find them. He activated the self-destruct and kept any useful supplies. The Earthlings need not know their true origins. The large radiation signatures could conceal their true origins for now under the mutant guise.<br>
<br>
This was good. Aliens would startle the Earthlings more, and Camael decided that staying low was the best course of action. With the maps corrupted, he journeyed to the east to locate more sites of his kin and consider an appropriate location for building their first home. Their advance knowledge would keep them a cut above whatever the Earthlings could muster. Which Camael wondered over greatly. How far did the Earthlings advance through? Nuclear certainly, but nothing he's seen from the surrounding area comes close to home. Earthlings, what a waste of a wonderful opportunity. Camael sighed as he stared out into the ruined world. He looked to his few comrades and gathered the mood. As expected, it was the same.<br>
<br>
As they traveled through the wasteland, Camael considered if the Earthlings could be useful. They could be. Only the reasonable ones. The crazy ones? Avoid or eliminate. The Deliverers had little patience for the barbarism of this planet.<br>

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Movement: Move to Jarro<br>
Action 1: Scout Jarro and learn of possible points of interest and possible threats. Traits/Skills Used: Pathfinder, Geology<br>
Action 2: Scavenge for useful components and metals to begin smelting for machining and computing purposes.<br></li><li class="bbTabContent" id="tab_1736445400" style="display: none;"><br>
[Alien]<br>
Personality: Free-thinking, meticulous, hedonistic.<br>
Skills: Machining, Geology, Computers, Chemistry, Interpretative Dance.<br>
Weapons: Lasers [Most reliable and accurate]<br></li><li class="bbTabContent" id="tab_1736445401" style="display: none;"><br>
Camael Blóð<br>
Steiff's Rangers x5 [Medium Armor, Laser Rifles]<br></li><li class="bbTabContent" id="tab_1736445402" style="display: none;"><br>
Steiffs Rangers were said to be the first of their kind, and the tradition stills holds true to this day! They are expert scouts and outdoorsbears and so have the [Pathfinder] Descriptor. There is nothing a Ranger loves more then laying a trap and watching the silly earthlings walk into them! As such, Rangers come with landmines and disco grenades, but a Ranger is above all, cunning, so they prefer to keep away from melee combat and use laser rifles and knifes.. As why poke an Earthling when you can just blast them full of holes! They wear the 'T.E.D' Armor which is a medium armor that comes with a helmet that has various vision modes including Night Vision and Infrared.<br></li><li class="bbTabContent" id="tab_1736445403" style="display: none;"><br>
Hug-A-Porter [Light Armor], the hug-a-porter is the latest and greatest from the homeland. It is a light armor that has a strange antenna on the back, it will allow for personal teleportation 3 times an event [If someone holds onto you, you can bring them, but a max of 1 person can be carried this way]. If your life is in danger, there is a slim chance that this suit will teleport you out of danger.<br>
<br>
Laser rifle and knife.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Old Glory</span><br>
Turn 1</b><br>
<a href="/members/lazaro1505.80454/" class="avatar avatar--xxs" data-user-id="80454" data-xf-init="member-tooltip" id="js-XFUniqueId91">
			<img src="/data/avatars/s/80/80454.jpg?1587524248" alt="Lazaro1505" class="avatar-u80454-s" width="48" height="48" loading="lazy"> 
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<br>
The crowd listened as James spoke, while the vast majority of the people gathered in the square couldn't care one hoot for 'America', a nation that had fallen two centuries ago, its memory almost forgotten save for old, repeating radio stations and the occasional odd label slapped on something. But James spoke with <b>[Charisma]</b> and with a <b>[Commanding] </b>presence that made his words believable. This James fellow, at least, seemed to know what he was about, and that was something but what was more was his offer of food and water. It was hard to find halfway decent food and clean water in the waste, even in Vicksburg where such things were always for sale, so it was a tempting offer. They all knew that if they left with this James fella, they were unlikely to ever return, likely to end up as just another corpse out there, somewhere, in the waste, but what was the alternative? To waste away to nothing? To beg and steal in the alleys? The desperate and lonely stepped forth.. While James' offer had called to many, only some answered the call [Low Roll]. Those that weren't interested went about their day, while those that were lined up and were either sent away by the men for not being suitable [too injured, crippled or young]. The men are pleased that they were only taking 'fighting fit' adults because they were Old Glory! They were true soldiers, and professionals had standards that didn't need to be lowered to let in any riff raff that oozed out of the waste.<br>
<br>
<b>Gain 36 Recruits</b>.<br>
<br>
Recruits are pretty terrible at everything and only have improvised melee weaponry. You may create weapons from them just using scrap [1 Scrap per 20] that will be Makeshift quality or you can go and buy Wasteland equipment, [3 Scrap per 20]. You can attempt to haggle if you wish. Or keep them with improvised melee weaponry and see if you can't find something while adventuring.<br>
<br>
<b>EDIT</b><br>
<br>
Training of the recruits goes well, overseen by the Officers and James [Veteran Perk Boosted], they begin to learn the basics of how to fight and shine their boots properly. The training will take some time to finalize, but, soon enough, Old Glory will have some new FNGs. <br>
<br>
[Recruits will turn into FNGs at the end of next turn, you do not need to use another action to train them. You may update them to FNGs at the end of turn 2.]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Duchess's Legion</span><br>
Turn 1</b><br>
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			<img src="/data/avatars/s/31/31817.jpg?1588714393" alt="Dest" class="avatar-u31817-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
The Legion arrived in Amire and immediately went to work constructing a base camp for their future endeavors. Despire Edmund's oversight and natural skill with Construction, the camp was nothing impressive. A shallow ditch around them, some wagons being used as makeshift walls, it was nothing that would stop a determined assault or even discourage a probing attack. Luckily, neither such thing happened, but Amire did have raiders and other threats, so some care should be considered. Edmund, thanks to construction, can decide to reinforce his postion but it will cost scrap [Low roll means it will be makeshift unless components are used]:<br>
<br>
<b>Decision Point</b><br>
[You MAY wait till after your adventure to decide this]<br>
A. Keep as is<br>
B. Spend 1 Scrap to turn it into a Fortified Camp<br>
C. Spend 2 Scrap to turn it into a Forward Operating Base<br>
D. Spend 3 Scrap to turn it into a Fort.<br>
<br>
<i>General Amire Scouting Information</i><br>
Amire is fairly well known, so the scouts didn't have to do much to uncover some information.. There are three small settlements: Remming, Tow-Lan and Uncle Ben's Trade Stop. There are four raider gangs that currently prowl Amire, the Ironjaws, Oil Bunnies, Steel-Toes and Rapid Fires. They do often fight one another, but if a strong outside force appears to disturb the balance, they have been known to band together to crush the threat before resuming their inner conflict.<br>
<br>
<b>However</b>, what the scouts did find was completely unexpected but hoped by every single person that steps foot in Amire. One of the scouts, Candice, happened to step on the wrong spot while coming down from a hill and smashed right through the ground. She landed in an underground cavern that was likely covered hundreds of years ago when the bombs fell. In it, she spotted a giant metal door. <b>The Legion has found the famed, rumored, Amire Vault</b>. [You may explore it in discord as a continuation of this action]<br>
<br>
<b>Obligations</b><br>
Edmund recieved a rider in the morning, bearing the official seal of the Dukedom. In it, four different missives each bearing the mark of the ruling family..<br>
<br>
Edmund has until Turn 4 to complete the ones he wishes to.<br>
Turn 4 is also when he will be getting rewards, and reinforcements, based on the obligations completed.<br>
<br>
<i>Duchess Obligation ['Mandatory']</i><br>
Secure Amire. Amire must be <i>secured</i>. That means raider threats crushed and any notably dangerous wildlife removed. Any settlements there must bend the knee to the Duchess.<br>
<br>
<i>Xavier Obligation</i><br>
Send back 10 Scrap Units worth of goods<br>
[Can just send back 10 SU as well]<br>
<br>
<i>Catherine Obligation</i><br>
Ensure the <b><i>peaceful </i></b>annexation of the settlements of Amire, get one of them to openly support Catherine.<br>
<br>
<i>Tabitha Obligation</i><br>
Train a Local Militia to guard Amire, get them to wear Tabitha's colors as part of their uniform.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">X-Raiders</span><br>
Turn 1</b><br>
<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId103">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId104">Twist</a>
<br>
<br>
They weren't buried for long before someone, inevitably, came rustling along. It was hard to actually tell who came along, being buried didn't leave a whole lot of room for examination, but Rohgen had done this a time or two. From the amount of footsteps and creaking, it was almost certainly a trading caravan of some kind. Not too big, not too small, just the right size, if he had to guess. Trade Caravans likely meant there was no base around here they could follow them back to, but it did mean that there would be a substantially higher up-front payout if they did this right, and that didn't sound so bad at all.<br>
<br>
From underground, Rohgen could hear the carts and wagons roll to a stop, some muffled shouts as the riders gave orders and the rhythmic stomping of numerous men and women spreading out to fan the area to search for loot, if there was a time to strike, it was <b>now</b>.<br>
<br>
[The ambush is going to go off almost perfectly, so tag me in discord and let me know when you'd be free to give these poor Caravanners a frightful sight!]<br>
<br>
<b>EDIT</b><br>
<br>
The second ambush is lain and ready... On a major road, with a bigger bait means, potentially, bigger prizes or threats..<br>
<br>
[I will be processing this ambush on discord at the start of next turn! Because I am only doing one discord scene, per player per turn {for fairness}. HOWEVER, this means if any players moves into, or out of, Roggar, they are at risk of being ambushed by the X-Raiders.. so have fun threatening players with potential death.]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Last Amazonians</span><br>
Turn 1</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId109">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId110">Heyitsjiwon</a>
 <br>
<br>
Vicksburg was a large town, possibly the largest in the waste. It was, the very least, the largest Theo or most people from the West knew. It was the gateway into the waste, almost all loot and spoils that came into, or out, passed through the town. In turn, this meant a lot of interesting things came through and a lot of interesting parties set up shop in the town. Various smalltime gangs and raiders lurked within it, but the mayor, Vick Rottenburst, had the town fairly secured with his large number of fairly well equipped guards. The almost extreme level of security wasn't an oddity, in itself, to keep a town like Vicksburg required a large military force to protect it from those that wanted it for themselves which was, well, everyone. Vicksburg had numerous stores, big and small, it had a fully equipped medical center, it had underground fight pits where people put their bodies and lives on the line for a bit of scrap. The town was even home to a makeshift theatre where plays would be put on for the entertainment of the people. Particularly of interest to Theo was a Chopshop which sold unique 'options' that could be purchased for his vehicles that could make them tougher, faster, deadlier.. There was the bounty board that contained all sorts of work for mercenaries or delivery boys. <br>
<br>
But there was something else that was odd. A small man, hooded and cloaked, approached Theo and his group as they walked through the streets and handed him a scrap of paper. <br>
<br>
<i>"Greetings, we have taken note of the large amount of vehicles you have and would like to inquire of your transportation services for a very special cargo. It must be delivered to the Abyss as soon as possible. <br>
<br>
If you accept this job, the cargo will await you outside of town.. They must be delivered to the Abyss [<b>By Next Turn</b>]. We assure you the pay will be worth your time." </i><br>
<br>
At the bottom of the paper are two coordinates, one for the cargo, one for the delivery point. <br>
<br>
Will Theo take the job? <br>
<br>
[Tag me in discord when you edit in your second action!]<br>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11581955" data-lb-caption-desc="Cosmo · Jan 25, 2023 at 3:38 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Deliverers</span><br>
Turn 1</b><br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId115">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId116">Auriel Maza</a>
 <br>
<br>
Earth was always known to be an odd world. Inhabited by violent primitives that, clearly, from the devastation they had seen, had managed to blow themselves to bits and were now scrapping together like the 'roach' insects they'd seen, to survive. Silly planet full of silly creatures. Even the name was dumb 'Earth'. What kind of creature names its planet after dirt? Also, what kind of creature lies about their planet? It was mostly water, so why did they call it 'Earth'? Earthlings could have been so much more, so much. Instead they squandered themselves in Nuclear Hellfire. There was a lesson here, to be sure, but one which certainly wouldn't make finding the others easier. While some knowledge of the planet had been gained through 'study', a lot of that knowledge suddenly felt useless as they saw animals that certainly did not exist the last time this planet was surveyed.. Which was to be expected, nuclear radiation was known for mutation, but this mutation rate seemed bizarre, far beyond the bounds of what should have been possible or expected. Genetic modification, perhaps? A unique biology on this planet that reacted to radiation more then they should have? Some other occurrence they were unaware of yet?.. Still, there was one question they all shared when seeing the great beast the humans were using as livestock, how did they taste? <br>
<br>
<b>Scouting Report</b><br>
[[Rolled 40+15 for bonuses, 55]]<br>
<br>
The Deliverer's don't find anything too interesting. Two small settlements, and settlements was generous, they appeared to be, maybe, thirty Earthlings in both and from was very apparent, intermarriage was very common in them, and the settlement of Jarro of which the province is named after. Jarro is decently sized, but smaller then Vicksburg, from what they've heard. Filled with fairly aggressive, but also strangely polite, Earthlings [at least, from what they've seen from a distance]. Heavy use of 'Grox' and other livestock animals and the employment of large animals they use for travel called 'Horses'. Numerous duels have been spotted in the main street where they 'quick draw' and blast the other before they have time to react. Bit silly, but Earthlings are silly creatures. But they fail to find anything of truly important note in their scouting. <br>
<br>
<b>Geology Finds: </b>Large amounts of clay and limestone. Useful for building, but they didn't really have the numbers to try and unearth large quantities nor make use of them in any particular manner save for, perhaps, the clay. Fossil fuels are likely out here somewhere, great plains being a common place for them, but they fail to find any. It is entirely possible that the humans of the planet consumed it all or they simply lack the technology to find it.. Or they just walked right past it. Hard to say. <br>
<br>
<b>Scavenge Reports </b><br>
[[Rolled 34, malice of scavenging in this location offset by Pathfinder]]<br>
<br>
Jarro doesn't have a lot of ruins covering it, likely because not many Earthlings called it home even before the bombs fell. So searching for components and scrap did not go very well. They managed to find 2 SU worth of scrap which.. wasn't the worst, but not great, but were not able to recover any components. It was not ideal, but would certainly not hold them back from their purpose!<br>
<br>
[<b>Note</b>: Normally I'd update the map with information on Howl and Yilo, but that is assuming the band gets close enough to Earthlings to hear the info. Since you are a band of walking, talking teddy bear aliens, I'm not going to assume you are attempting first contact until you express the desire to make first contact. So information on Howl and Yilo will be withheld until such time].​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(251, 160, 38)"><span style="font-size: 26px">Ezrin Thorne<br>
Turn 02</span></span><br>
<br>
Ezrin regards the newly assembled fort built of the salvage found here by Nigel and his Synth followers. He found their story sad but not unexpected considering the faults of humanity. Another reason the species needed guidance. Why he must continue his quest for his true objective. To do so would take time and resources thougth. Already he had a small horde of puppets to serve him. He preferred intelligent followers, but these would have to do. He had elected to salvage the servants of the alien intelligence, after absorbing its remains to further expand his own power. Zora would need more power as well soon to keep them safe, but he had taken priority this time to ensure his mental prowess could further be relied upon to guide the Djinn to their destiny as the masters of a reborn civilization.<br>
<br>
"We have some where to work at least,"  Zora noted, having made sure their stash was hidden but accessible.<br>
<br>
"Agreed and our new allies seem to grasp our nature enough  to know we won't be their problem," Ezrin said as he taps the chin of his faceplate thoughtfully.<br>
<br>
"You think there's anything else out there? In this province?" Zora mused as she checks her laser pistol and psi-blade spear.<br>
<br>
"We'll find out. We'll start scouting after I assemble some Scrap Robots to help improve salvaging. The puppets are good for labor but lack something even robots had to drive them in a task. We'll rely upon them to help defend and scout. Roggar must have something else out here we can make use of. After this, I'll begin the real work we set out to do," Ezrin stated with a firm  nod as he checks his own laser rifle staff.<br>
<br>
The pair move off to start gathering part for Ezrin to get to work on the new robots. Something to distract his mind while it continued to adjust to its increased power before he started to use that power the scour Roggar even as they physically searched it with their new allies.​</div><hr><div style="text-align: center">Actions<br>
1. Construct 2 Scrap Bots for Savlage/Labor with built-in melee weaponry<br>
<br>
2. Scout Roggar physcially and mentally for any potential leads on materials, facilities or even people they could make use of.<br>
<br>
Supply:<br>
6 Scrap<br>
2 Components<br>
<br>
Spent for 2 Scrap Bots:<br>
4 Scrap<br>
2 Components<br>
<br>
Remaining:<br>
2 Scrap​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u><b>Brainstorm</b></u><br>
<br>
<b><u>Turn 2</u></b><br>
<br>
It has begun. The dream of New America is already on its way to being. The Capital of which is now Vicksburg and its first president, President Rottenburst. He was a man that responded more to the baser instincts of the human condition. But he was a capitalist of tried and true. Otherwise he never would have managed to carve out such a powerful city in this wasteland. ANd as he is such a capitalistic man, he should be able to lead New America into the future that it deserves. Now it is up to Brainstorm to add more into the fold of this brave burgeoning country from the ashes of the previous ones and restore it to greatness, to bring every last willing participant back to a life of truth and happiness.<br>
<br>
The newly minted President has also given a force of human troops to supplement the small robotic force that is within the possession of Brainstrom. And while that is wonderful, he would need to further supplement with more robotic forces. Now that the factory has been constructed and is in full swing, what is needed are numbers to add to his strength. Later, more powerful frames will be needed. But numbers will help him show a sense of strength to others in the wasteland.<br>
<br>
That was a major part of the agenda at hand.<br>
<br>
Unfortunately, Brainstorm was informed that they just did not have enough components to raise the lareg army that he required. That would have to wait and be put on the back burner.<br>
<br>
Instead, he decided it would be a good idea to fortify the Factory to help protect their home base from future acttacks.<br>
<br>
The next part of the agenda was to travel to Amire and get more towns to join in with New America, to spread the happiness and protection that is offered by our cause.<br>
<br>
<s>Action 1: Build a Fortress around the Factory to aid in security</s><br>​</div>Action 1: Build Uncle Ben's Robots<br>
<div style="text-align: center"><br>
Action 2: Travel to Amire with Lieutenant Regina Thornton, Regina's Cohort, 3 Miss Widows and 1 Crab Droid to get villages to join New America​</div></div>
				
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					<div class="bbWrapper"><span class="post-heading post-heading-">Nigel Billingsworth - Turn 2</span><span class="post-sub-heading post-sub-heading-">Roggar - The Whispering Town</span><br>
"So we have just built this fort and we're going straight back out?!" Trevor complained.<br>
<br>
"Yes Trev…" Nigel replied with extreme exasperation. "For the hundredth time…we have stripped most of this place of anything worthwhile beyond the scrap the corpses are taking out of the disused buildings."<br>
<br>
"Nigel…please stop calling them corpses. They were people once."<br>
<br>
Trevor was fairly unique amongst his brothers in arms in that he didn't wear the flesh of humans. It was all a veiled attempt to pass himself off as more human than the others, but in truth it just made him a joke.<br>
<br>
He looked on as Nigel began to manipulate his <i>outfit</i> by pulling at the hair, causing the skin of his face to stretch upward and contort. Even with his mechanical appearance it was clear that Trevor was not amused.<br>
<br>
"You're not funny…" he muttered amongst the rapturous laughter of the rest of Overwatch.<br>
<br>
"Look Trev," Nigel said as he straightened up his face, "it's just a bit of banter. We take no joy in claiming new <i>outfits</i> but it's what we need to do to survive. When we are allowed to exist without persecution, we can put the weapons down…until then we have to do what we have to do. Just remember how many of us there were before we had to start claiming new <i>outfits</i> to survive."<br>
<br>
The laughter faded and a moment of impromptu silence took over the group. Trevor and the others nodded in understanding, they had lost so much just because they existed and if they didn't fight, there'd be none of them left. Nigel just hoped that fighting wasn't the only way.<br>
<br>
With his <i>outfit</i> adjusted and back to fitting normally, he straightened up his suit and his tie, turning to walk back out into the wasteland.<br>
<br>
"Let's just take each day as it comes and for every day we live without killing, we can call it a good day…"<br>
<br>
<hr><br>
Movement: None <br>
<br>
Action 1: Nigel and Overwatch assist his allies in the exploration of Roggar for supplies. Overwatch keeping a staggered distance from Nigel…in Overwatch surprisingly enough.<br>
<br>
Action 2: Build production facility in scrap fort.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-01-26T09:43:49-0500" data-time="1674744229" data-date-string="Jan 26, 2023" data-time-string="9:43 AM" title="Jan 26, 2023 at 9:43 AM" itemprop="dateModified">Jan 26, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Djinn and </span></b><span style="font-size: 18px"><b>New London </b></span><br>
Turn 2<br>
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<br>
<br>
<b>The Djinn</b><br>
<br>
The strange psionic monster had fallen, but it had destroyed much of the facility when it 'rose', or perhaps, the facility had been destroyed first and that is what allowed the creature to emerge? Suppose it didn't matter as, in the end, the facility that once no doubt held technological wonders had long since been destroyed and buried in thousands of tons of rock. That, in itself, was not too unusual, it was fairly common for lost facilities and labs of the Old World to be in a rather abysmal state, but still, the promise of what it could have held if only things were different would likely haunt Thorne for sometime. But pristine, untouched ruins were rare, little more then myths and fables, but there were rumors that someone in the waste had found a pristine vault and had ransacked it, but in doing so, had unleashed horrors of flesh upon the waste.. Or, at least, that is what the minds of those traveling through Roggar had thought. Was these creatures of flesh similar to the psionic monster he had thrown down? Or were they something else, entirely? Perhaps it was a good thing the Old World ended when it did and the scientist always seemed intent on grabbing onto fire with little thought on if they would be burned.<br>
<br>
Work was put into creating the scrap bots, the two scrap bots were identical save for a small identifiers on their chest. Their gait was slow and awkward, but the bi-pedal robots were indominable in their pace. It was slow, but they stopped for nothing. Their left hands were power clamps capable of holding things down or pressing things together while their right was a high pressured rivet gun capable of firing large rivets through metal to hold them together, or, even be fired at enemy at close range as few things liked having a large metal rivet driven through their body. <b>[Can be used to help build/scavenge. They come with a Power Clamp and Rivet Gun].</b><br>
<br>
- Power clamps are cumbersome weapons but will cause serious damage if they connect. If they connect, you can opt to have them attempt to hold and restrain the target.<br>
- Rivet Guns have the range of a pistol, so are short ranged, however pack the punch of a rifle and are good against armor.<br>
<br>
<b>New London</b><br>
<br>
With new 'uniforms', it could make them feel at ease, of course, no one in the Wasteland, save perhaps their new 'friends', knew of what they were, so if they even needed to put on new skin suits was a bit up in the air, but it was always better to be cautious then foolish when it came to such things. The last thing anyone wanted was for knowledge on the existence of Synths to grow and for people to become paranoid. Such a witch hunt was something Nigel had experienced in the past and it was far from pleasant. It seemed the decision to turn The Whispering Town into their new home was one that were going for if the work on a production facility was to be believed, but one had to wonder what, exactly, Nigel intended to make in it. Did he plan on trying to build new synths? Perhaps some poor, lower quality 'synths' to pad their numbers and pretend they are merely robots? Perhaps he intended on making arms and armor to sell for raw scrap and then, in turn, turn that into something? Whatever plans he had, were known only to him.<br>
<br>
... Work on the production facility did not go as planned. [Rolled 23]. Perhaps, in another life, if the scrap bots had been done earlier to help, or if Nigel, himself, was better with construction, things could have gone better, but that was not the case here. The Production Facility was being built, but it was.. time consuming. It would take <b>4 Scrap</b> to finish and would not be 'done' until the<b> End of Next Turn</b>.<br>
<br>
However, if Nigel could convince Ezrin to loan him the scrap bots, he could have the facility up and running sooner [Would count as completed at the end of this turn, however, Ezrin wouldn't be able to use the Scrap Bots for anything else this turn].<br>
<br>
<b>Djinn and New London Exploration</b><br>
[Managed to avoid the ambush]<br>
<br>
Neither Nigel or Ezrin were especially skilled at scouting or exploring, but it was simple enough to gather up parties and walk around the region to see what was there. While Ezrin did attempt to scout it with his mind, as his mind is more suited for touching minds, this did limit how much use it was, but he was able to find a spot where large numbers of people kept coming and going.. It certainly was not a settlement, so what was it? A hidden enclave? A cache? Hiding near the spot where everyone was supposed to stay away from did make sense, but the only way to know for sure was to go look..<br>
<br>
The other place, found by Nigel and his Overwatch, was a bit more ominous. A large cave surrounded by broken bones. The smell of rotten meat and the iron taste of blood was ripe in the air. A body was found a bit further away, but upon closer inspection, the man was certainly not alive as Nigel had yet to meet a human that was able to live, much less speak, without their lungs.. Something was in that cave. Something big, something nasty, but the question was did Nigel and his Overwatch want to enter to see what it was or leave it be? After all, sometimes it was better to let sleeping monsters lie, but where was the fun in that?<br>
<br>
<b>Two Things Discovered</b><br>
<i>Mysterious Spot With Frequent Guest<br>
<br>
Lair of the Beast of Roggar</i><br>
<br>
You, Croc and Sully, may do one of these two together, or both do one separately. Let me know what you decide to do.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11587392" data-lb-caption-desc="Auriel Maza · Jan 31, 2023 at 11:33 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1675179873874-png.1062093/" target="_blank"><img src="https://www.rpnation.com/data/attachments/999/999223-eb785b506aa7cb63bfa62eaa754c1e5b.jpg" class="bbImage " style="" alt="1675179873874.png" title="1675179873874.png" width="100" height="150" loading="lazy"></a><br>
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<span style="font-size: 26px">The Deliverers, Turn 2, Jarro, Old World Remnants, <a href="https://www.youtube.com/watch?v=jiT2Mak9AzI" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DjiT2Mak9AzI&amp;hash=31fa435ca5928c56e24575e6bc823944" rel="nofollow ugc noopener">Post Theme</a></span><br>​</div>Camael scanned the landscape. More greys, browns, and death. Wonderful... Enlightening. A change of scenery was likely not to be helped. It could be done, but what was the worth of that? But, Camael would silence such thoughts. The raid on the earthlings of Gator town was a massive success with Camael successfully managing the earthlings with no witnesses. Good... Good. They would not need to know. Now this location could be useful, but that was left to be decided... So, it was time to move on. To greener pastures and all.<br>
<br>
<a href="/members/cosmo.6698/" class="avatar avatar--xxs" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId12">
			<img src="/data/avatars/s/6/6698.jpg?1488154920" alt="Cosmo" class="avatar-u6698-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/cosmo.6698/" class="username " dir="auto" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId13">Cosmo</a>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445401" data-tab-container-id="tabContainer_1736445401" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445402" data-tab-container-id="tabContainer_1736445401" href="javascript:">Mechanics &amp; Inventory</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445403" data-tab-container-id="tabContainer_1736445401" href="javascript:">Roster</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445404" data-tab-container-id="tabContainer_1736445401" href="javascript:">Unit Descriptions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445405" data-tab-container-id="tabContainer_1736445401" href="javascript:">Personal Gear</a></li></ul>
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1. The Steiff's Rangers will pick off lone Earthlings of one settlement as they can with their range. Using dance and other distractions to lure earthlings away. Camael will use his Hug-A-Porter to teleport onto earthlings and slit their throats with his knife. They will position so that their trap will go off should they be discovered. They will loot the settlement once the earthlings have been defeated. [Pathfinder, Interpretive Dance]<br>
<br>
Move: Move 1 to Howl.<br>
<br>
2. Explore Howl for natural resources, points of interest, and possible base locations.<br>
<br>
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[Alien]<br>
<br>
Personality: Free-thinking, meticulous, hedonistic.<br>
<br>
Skills: Machining, Geology, Computers, Chemistry, Interpretative Dance.<br>
<br>
Weapons: Lasers [Most reliable and accurate]<br>
<br></li><li class="bbTabContent" id="tab_1736445403" style="display: none;"><br>
<br>
Camael Blóð<br>
<br>
Steiff's Rangers x5 [Medium Armor, Laser Rifles]<br>
<br>
You find: - Two units of Scrap - A small gilded 'trophy' that was likely won from a 'game' back in the day. It is worth 1 Scrap. - Three units of Ol' Papi's Finest, a highly potent liquor that was being made in a basement. It can be sold, traded or even used as an explosive. - A crate of Dynamite [Can be sold or consumed to give an entire unit dynamite]. - Ol' Beaten Up Junker: An old truck that Camael is sure he can get working if he uses some scrap [Can make run again for 2 scrap. Truck can be upgraded like any other vehicle, and with your small unit size, would give you movement 2] Also: In a small shack, that from the size of the door, likely belongs to Gatorboy, you also find Gatorboys unique Water Cleaning System. It seems the Gatorboy has a weird fascination with water and ensuring everyone has a never ending supply of clean, cool, refreshing water.. The Water Cleaning System can be sold or torn apart for components. Until it is sold, or torn apart, it will produce a unit of Purified Water every turn. Purified Water can be traded or sold for Scrap.<br>
<br></li><li class="bbTabContent" id="tab_1736445404" style="display: none;"><br>
<br>
Steiffs Rangers were said to be the first of their kind, and the tradition stills holds true to this day! They are expert scouts and outdoorsbears and so have the [Pathfinder] Descriptor. There is nothing a Ranger loves more then laying a trap and watching the silly earthlings walk into them! As such, Rangers come with landmines and disco grenades, but a Ranger is above all, cunning, so they prefer to keep away from melee combat and use laser rifles and knifes.. As why poke an Earthling when you can just blast them full of holes! They wear the 'T.E.D' Armor which is a medium armor that comes with a helmet that has various vision modes including Night Vision and Infrared.<br>
<br></li><li class="bbTabContent" id="tab_1736445405" style="display: none;"><br>
<br>
Hug-A-Porter [Light Armor], the hug-a-porter is the latest and greatest from the homeland. It is a light armor that has a strange antenna on the back, it will allow for personal teleportation 3 times an event [If someone holds onto you, you can bring them, but a max of 1 person can be carried this way]. If your life is in danger, there is a slim chance that this suit will teleport you out of danger.<br>
<br>
Laser rifle and knife.<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Journal of Edmund Wright<br>
Entry Two</b></span>​</div><hr><div style="text-align: center"><i>James is dead. We lost him and two of our squires to abominations of flesh which occupied an old world vault we found. I feel as if I am personally responsible for all these deaths, I was the one who returned power to the vault and unleashed them after all. I now write this entry the evening after our battle with the creatures, the gunshots and cries still echoing in my ears. I have failed the Duchess, she commanded me to secure Amire and I have done the opposite and made it far more dangerous. We have time however, time to secure Amire, search for the giant creature that was unleashed, and to put it down or die trying.<br>
<br>
I set of tomorrow with half my men in an effort to bring the settlements here into the fold. I fear that this may go against the wishes of sweet Catherine should they be against the idea, but I must carry on with my true duty. I will have to make it up to her later. As for the other two, as usual Xavier pushes for more resources in the homeland and Tabitha wishes for me to create an army loyal to her, bah. I will appease them for now, but my true plan can still proceed. For now though I must rest, for we leave at dawn and I must still write to James' brother, Kaiden I think his name was, as we as to the two squires families. May the Duchess protect thee.</i>​</div><hr>Action 1 - Contact the settlements of Amire to attempt to bring them into the fold<br>
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Action 2 - Attempt to find the raiders who took the missing member's of Tow-Lan's council and bring them back</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>Adam - Turn 2</b></span><br>
<br>
"The loss of 009 is a pity and miscalculation, unfortunately leading us to a further loss of 2 units of Scrap. We were mistaken in choosing a partner for our departed agent. It has cost us many resources and a valuable agent." Amon sighed as he looked at 001. "No matter, what has happened has happened and we will adapt our plans based on our current circumstances. 001, I task you in leading Operation Dark Web, it's time for the order to stretch its limbs.<br>
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001 nodded and immediately contacted the assets of the order to begin preparations for the operation.<br>​</div><hr><div style="text-align: center"><br>
Movement: Arrive in Roggar, and immediately move to Tolius. 20 beggars are left in Roggar, the rest (60) follow to Tolius.<br>
<br>
Order 1: Red Queen Operation<br>


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			<div class="bbCodeBlock-content">Carry out the Red Queen Operation against Rhea's Family</div>
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Order 2: Operation Dark Web<br>


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			<div class="bbCodeBlock-content">It is time for the Hermit Order to expand its influence deeper into the Province of Tolius. Amon, 4 agents, 6 decoders, and 62 beggars will be fully deployed to carry out this operation. Shop owners, businessmen, traders, and other people of value are targeted and blackmailed/recruited to be informants and discreet supporters of the Hermit Order. The order will collect blackmail material with Amon personally acting to blackmail these figures in an effort to gain more resources and intel. Perhaps maybe they could even uncover traitors or information about other factions.</div>
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					<div class="bbWrapper">"We need to keep moving. The people here aren't so friendly as the flats." Anaya says, walking some distance in front of the caravan with her companion and a few dogs. <br>
<br>
"So... why is this a problem? Anaya, please, I'm hungry." The man nearly whines. She sighs, thinking.  "You and I can go see. Rules as usual. If we're attacked, the offenders are food, unless they're mind controlled or otherwise forced." <br>
<br>
Her Siren grins widely, kissing her forehead. "So good to me." She rolls her eyes, shoving him lightly. "Stop it."<br>
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Inspect the town with just Anaya and the Siren<br>
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Search for any signs of cooperative beasts<br>
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Move on to Tolius to deliver package<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(129, 187, 109)"><b><i>Rohgen</i></b></span></span><br>
<br>
<b><i>
		
		
	


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	</div></i></b><br>
<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
		</div>
	</div>
</div><br>
<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness. </i></div>
		</div>
	</div>
</div><br>
<i>Shield Belt</i><br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>An ADVANCED tech. This belt enables the user to put up an energy shield that will absorb incoming ranged weaponry. It is not capable of stopping slower moving objects, so will not stop melee weaponry from hitting out or in. When the shield belt is up, it 'will' stop ranged weaponry fired by the wearer as well. Particularly powerful weaponry can punch through the shield and still be lethal, enough 'damage' will cause the belt to overload and become unusable [for the rest of the event] </i></div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>35 Rattlers<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
		</div>
	</div>
</div></i></span><i>30 Twice Dead <br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
		</div>
	</div>
</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
		</div>
	</div>
</div><br>
<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands</i></span><br>
<br>
<span style="font-size: 18px"><b>Infamy</b></span><br>
<span style="font-size: 15px"><i>Whispered (+)</i></span><br>
<br>
<span style="font-size: 18px"><b>Spoils</b></span><br>
<i>11 Scrap Units <br>
2 Components <br>
4 Units of Moonshine [Luxury good, can trade or consume yourself for morale boost]<br>
A Unit of Gemstones. <br>
A Ripper Glaive <br>
A crate of Pistols [Can be consumed to give a unit pistols or sold. Pistols can be used in the off-hand for melee fighters] <br>
A crate of Rifles [Can be consumed to give a unit rifles or sold] <br>
A crate of Grenades [Can be consumed to give a unit HE Grenades or sold] </i><br>
<span style="font-size: 15px"><i>2 Cases of Penetrator Rounds, before an event, you may 'consume' a case to give a unit Penetrator Rounds for it. [Penetrator Rounds do as they are advised, tear through all but the heaviest of armors and can even punch through light cover and still be lethal to whomever is behind it. ] <br>
A Mortar:<br>
(4 'Phospherous' Mortar shells [Explode into clouds of white phospherous] )<br>
2 Units of Precious Metals [Gold/Silver]<br>
<br>
-------------<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jGia1C1jXUs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/jGia1C1jXUs\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/jGia1C1jXUs&quot;]"></span></span></span></i></span><br>
<br>
<span style="font-size: 22px"><b>Turn 2</b><br>
<br>
<i>Roggar</i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Rohgen scoured the ground for another footprint, hoping to continue across his quarry's trail. With his scythe in hand he cut down a thick patch of long grass, the remnants wilting as his sickly blood ran down their stems. As the ground began to blacken, Rohgen caught sight of another print, the massive indentation hard to miss with it's grassy cover gone. A few inches in depth and almost a foot in length, there was no doubt this was the beast from before. The creature that had killed his slaves.<br>
<br>
While the X-Raiders were gradually cultivating the myth that the undead now roamed Roggar, rising from their graves to strike back at the living, such thoughts were only a whisper among the Wastelands but this was not enough for Rohgen. He wanted it to be screamed at the top of every Scav's lungs, for every settlement to cower behind their walls as they waited for the lingering death only to flee in abject terror as their glowing bones crested the hills or lurked behind the trees. He wanted to forge a legend. <br>
<br>
Though the rewards had proven great so far, no amount of gold, silver or precious gems could sate this demented drive. It was because of this he found himself wandering the Wastelands in search of the beast that had devoured his slaves. Large enough to rock the earth with every step, the beast had awakened something primordial within his broken captives. Despite their addled minds, they knew this creature was something truly terrifying, their screams as they were eaten, even now a delightful symphony for Rohgen. This was the kind of thing the X-Raiders could use to build their insidious image and push it to greater heights.<br>
<br>
If they played this smart that is. But that's why Rohgen was in charge after all....<br>
<br>
Back at the site of the second ambush, his men were already putting his plan into motion, the clang of bone on metal as they crafted terrible traps from scrap and the soft, wet thud of the growing pile of bodies for the next step, a queer concerto as he left. All they needed now was to track the beast so the ball could truly get rolling... </span></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><br>
<span style="font-size: 18px"><b>Actions</b></span><br>
<b><span style="font-size: 18px">1. Craft portable traps with Scrap </span></b><span style="font-size: 18px"><b>(Intelligent/Crafty Keywords used) </b></span><b><b><span style="font-size: 18px">(Skulduggery/ Ambusher/ Intimidation Skills used) </span></b><br>
<span style="font-size: 18px">2. The X-Raiders will attempt to track the creature, heard at the second ambush, route through the wasteland. Process will be done at day time as the beast seems to be nocturnal in nature, as well as allowing it's heavy set footprints to be easily seen and followed. <b>(Intelligent/Crafty Keywords used) (Skulduggery/ Endurance Skills used) </b></span></b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 2 Processing</b><br>
New America [ <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId42">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId43">Trektek</a>
 ] /The Duchess's Legion [ <a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId44">
			<img src="/data/avatars/s/31/31817.jpg?1588714393" alt="Dest" class="avatar-u31817-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/dest.31817/" class="username " dir="auto" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId45">Dest</a>
 ]<br>
<br>
Both actions being resolved in Discord.<br>
<br>
[A nothing burger update, I know, but it is so I can mark you two off as 'processed']​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11599545" data-lb-caption-desc="Cosmo · Feb 14, 2023 at 10:12 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Hermit Order</b><br>
Turn 2<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId50">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId51">Kent</a>
  <br>
<br>
The Arena hadn't quite gone as Adam had desired, and Ricter had proven to be a useless blowhard but that was still a waste of precious resources they'd not get back and the loss of agent 'Alexander' stung. It wasn't a total waste as Rhea could prove useful if she could be controlled, but she wanted her 'family' dead, and if they were all as strong as her and Mother Townsend, that could prove problematic, but there was nothing a knife in the dark, a few well placed bribes and releasing an insane woman with a giant chainsaw sword could not accomplish.. <b>[Red Queen Operation: Family Matters]</b> to be completed in Discord. <br>
<br>
So far, Adam and the Hermit Order has managed to piece together that 'Rango', the name of the slave that started the rebellion is fake and their real name is Markus Reinhardt, a former Steel Legion Colonel and that both the Tithe and Steel Legion are funneling the rebels weapons to weaken the control of the Red Queen. <br>
<br>
<b>Information Learned</b><br>
Markus has a.. Well, it is hard to say what they are, daughter? Girlfriend? Perhaps its best not to ask? Named Carla Reinhardt who is currently living with him. A weakpoint if you can get close enough to use it.<br>
<br>
The Red Queens son, Rieger, is in love with a slave girl who works in the arena, and that is the reason he is constantly fighting in the arena. Their forbidden love is kept a secret from most people but not from Adam. <br>
<br>
The large battle is to begin in a few weeks [Next Turn] and is likely to be a very bloody affair that isn't likely to reach a conclusive end. There is to be a large 'Fire Sell' of slaves coming soon that Adam could attempt to get in on to gain more 'beggars' or even just workers.. or even play the 'Slave Market', buying slaves for cheap and selling high later in some warped perversion of the Old World 'Stock' Market. <br>
<br>
<b>Blackmail Schemes<br>
Gain 7 Scrap</b><br>
<br>
Three scrap were gained from Mr. Bistro's Fine Meats when your decoders uncovered that the 'cheap' cuts of meat are actually.. uh.. long pig. Mr. Bistro has paid Adam for his silence on the matter.<br>
<br>
One Scrap was gained from Mrs. Rogers, a guard in the palace who was found sleeping with her co-worker.<br>
<br>
Three scrap was gained from the Captain of the Eastern Watch who, Adam discovered, was taking bribes to allow shipments of weapons through to the rebels. It is extremely unlikely the Captain knew what exactly was being shipped and was just interested in the scrap. <br>
<br>
<b>Potential Allies</b><br>
<i>Slavemistress Risa Montoya</i><br>
Slavemistress Montoya has had numerous slave shipments hit by the rebels and is seeking any information on their location so she can extract vengeance, put an end to their raids and, more then likely, capture many of them to replenish her slave stock. Montoya is a member of the Red Court and winning her favor could be useful. All it would take is giving out the information on Kenji Tanada, and she would handle the rest. In addition to her favor, helping her would gain you access to your choice of Scrap, Slaves or Slave Soldiers. <br>
<br>
<i>Kenji Tanada</i><br>
Tanada is a rebel who rose up against the raiders and teamed up with 'Rango' after his wife and daughter were taken from him. His wife was later executed after it was discovered that Tanada had joined the rebels, but he still seeks his daughter. Your agents have managed to find what slaver holds his daughter, and it would be a simple matter to 'recover' her and return her to Tanada. Doing so would gain Adam a strong ally within the rebel forces, in addition to his favor, helping him would gain you access to your choice of Scrap, a Weapons Crate or Freedom Fighters. <br>
<br>
<b>Unique Rewards [119]</b><br>
<i>[You may only pick one]</i><br>
<br>
1. The Fighting Pits is willing to sell Adam a powerful 'monster' they've discovered from a raid to the north in return for dirt on the Rebellion so they can tell the Queen and earn some brownie points for the next 'big fight'. <br>
<br>
2. An odd man in a trench coat is willing to give Adam some unique Utility Items in return for a favor at a future point. [IF chosen, you can ask for a list of four and pick two of those <i>or </i>design two of your own.. within reason]<br>
<br>
3. An smith, very impressed by Rhea's arena win, is willing to either make her a custom suit of armor <i>or </i>make Adam a custom weapon. You must pick one or the other.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">Turn 2 - The Last Amazonians<br>​</div><i>"Ladies and gentlemen, boys and girls, mutants and irradiated creatures of all ages, welcome to the post-apocalyptic wasteland's hottest radio station - "Wasteland Wonders"! I'm your host, the man with the plan, the one and only DJ Teddy, and I'm here to bring you the latest news, gossip, and mutant sightings from across the irradiated plains. Let me tell you, folks, it's been a rough day out here in the wasteland. I woke up this morning and my Geiger counter was screaming louder than a two-headed bull with its tail on fire! But hey, that's just another day in paradise, am I right?<br>
<br>
Now, for those of you new to our fair wasteland, let me give you a quick rundown of what you're in for. The air is thick with radiation, the water is about as safe to drink as a bottle of molten lava, and the food? Well, let's just say that canned beans are the new caviar. But fear not, my fellow wastelanders, because we're here to bring a little bit of sunshine into your day. Today, we've got a special treat for all you music lovers out there. That's right, we're debuting a brand new song by the one and only Post-Apocalyptic Pop Sensation, Fallout Boy!<br>
<br>
And let me tell you, folks, this song is hot. It's got a catchy tune, a killer guitar solo, and lyrics that'll make you want to grab your trusty shotgun and head out into the wasteland in search of adventure. So crank up those radios, folks, and get ready to rock out with your radiation suit out! And speaking of adventure, we've got a special guest on the show today. He's a wasteland wanderer, a mutant hunter, and a guy who's not afraid to take on the toughest challenges the irradiated wasteland can throw at him. Ladies and gentlemen, give it up for our guest, the one and only... Bob!<br>
<br>
Uh, hey there, DJ Teddy. Thanks for having me on the show.</i><br>
<br>
 <i>Hey there, Bob. So, tell us, what's been going on out there in the wasteland?<br>
<br>
Well, I've been on the hunt for a giant, mutated mole rat that's been terrorizing the locals.<br>
<br>
A giant, mutated mole rat? Sounds like my ex-wife!<br>
<br>
(laughs) Yeah, it's a tough one to take down, but I'm up for the challenge.<br>
<br>
Well, good luck with that, Bob. And speaking of challenges, it's time for our daily trivia question! Today's question is: What's the best way to deal with a group of raiders armed with flamethrowers and a bad attitude?<br>
<br>
Uh, run away?<br>
<br>
Close, but no cigar, Bob! The correct answer is: A) Attack them head-on with a homemade explosive, B) Use your mutant powers to turn them into ash, or C) Bribe them with a can of pork and beans.<br>
<br>
Well, I'll keep that in mind.<br>
<br>
And that's all the time we have for today, folks. Remember, stay safe out there in the wasteland, and don't forget to tune in tomorrow for another exciting episode of "Wasteland Wonders"! This is DJ Teddy, signing off."</i><br>
<br>
Theo turned off the mic as the sound of the old APC rattling down the wasteland filled the cabin. The convoy thrived off of a bit of dark humor. There wasn't much out there that could keep folks sane after all. It wasn't unusual to hear a little impromptu radio chatter as the convoy hauled itself down the barren wastelands. Especially now with the APC serving as a communications and command vehicle, everyone in the convoy could get a clear signal and hear each other with little issue. The current plan was to return back to the Flatlands and find another job in Vicksburg. However, with their new equipment... Theo couldn't help but wonder what it was capable of... and what else in the wastelands might be broadcasting something. The APC held some serious equipment. Perhaps, they could tune in to other folk's unsecured broadcasts? Theo turned on the bead and began to navigate through the open channels to see if he could pick up on any interesting transmissions in the air.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. Theo listens in to the open air radio channels to see if he can pick up on any interesting broadcasts via the APC's powerful communications equipment.<br>
<br>
2. Assuming nothing interesting catches his attention on the radio, the convoy proceeds to return to Vicksburg and explore the city once more to find any opportunities.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Deliverers</span><br>
Turn 2</b><br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId59">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId60">Auriel Maza</a>
  <br>
<br>
The Earthling settlement of 'Gator Town' had been handled superbly. They managed to scavenge it for supplies, with the rather primitive, but ingenious, water filtration unit being of particular interest as purified water not only kept their spirits up but was no doubt very valuable to the Earthlings if they ever decided to attempt trade or contact. But then again, these creatures were violent and rash, so that could prove dangerous. It was, perhaps, regrettable they didn't get to see what chaos they caused in 'Jarro' especially with that big Gatorboy, or what kind of 'game' they were playing, but their goal would not wait for such frivolous use of their time. <br>
<br>
The Deliverers continued east, towards the mountains until they came to the region the earthlings called 'Howl', although why they called it that was beyond Camael. As far as any of them noticed, there had not been any howling, perhaps it was because of how the wind could 'howl' as it came down the mountains? Possibly, Earthlings were dreadfully unimaginative with their naming schemes. Howl was much like the edges of Jarro, large, flat and empty, however the further east one went, the more rugged it became before hitting the base of the mountains. A single, massive mountain dominated the horizon.. Camael wasn't sure why, but it did seem a bit ominous. <br>
<br>
<b>Movement Crit - Discovery</b><br>
<br>
On their way, they stumbled upon the scene of a fight.. Some ambush had clearly happened here, but they did not see any bodies. What was strange was that the belongs of the ambushed were left behind. Who ambushes someone and leaves behind their gear but takes the bodies? <br>
<br>
Delievers gain 1<b> Scrap, 2 Units of Dried Herbal Remedies, 1 Unit of Hash. <br>
<br>
[Settlement Looted]</b><br>
Handled in Discord<br>
<br>
<b>Howl Scouting</b><br>
<br>
Camael and Steiff's Rangers scouted part of Howl. As they did not speak to any local residents of Jarro, they did not quite know what to expect... Howl was filled with wildlife, they found numerous roving packs of mutated canines that had long, needle like spines on their back but none of them got close enough to see what they did with them.. <b>[Discovered Razorpacks]</b> along with massive mutated rabbits that moved in truly massive herds so large it was like the ground was moving. They seemed to be preyed upon by the Razorpacks, but their numbers kept growing and growing... How did they manage to keep themselves fed?<b> [Discovered Thumpers]. </b>They discovered tracks of much larger beast, but as of yet, no one had seen them.<br>
<br>
There was no sign of settlements, although given the sheer abundance of aggressive wildlife, that did make sense. There were plenty of places near the great mountain that would make ideal fort locations as they gave clear line of sight on the nearby areas, but they would be exposed to the mercies of the beast.. If they had time, they could attempt to dig but that could take some time. <br>
<br>
From a distance, the Rangers saw figures, humanoid figures, moving but they were never able to get close enough to positively identify them. Someone, or something, had made Howl its home. But who were they?<br>
<br>
While searching Howl, Camael managed to find:<br>
<b>Granite, Molybdenum, Zinc and Iron</b>...<br>
<br>
.. However, while they were searching, they found a cave that went deep into the great mountain, and from the distance, a ranger spotted something that glimmered in the dark..<br>
<br>
<b>Gold</b>. <br>
<br>
The ranger did not enter the cave, so it is impossible to say how much gold is in the vein, and, of course, if the cave is even safe to enter.. <br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Anaya</span><br>
Turn 2</b><br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId65">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId66">Eliasdagood</a>
<br>
<br>
The journey to Roggar had been uneventful, rumors were abound of how dangerous the region was, but then again, most of the wasteland was dangerous and few knew the land better then children of the land like Anaya and her people. They weren't going to stumble into the town said to be full of crazy cultist at least! Although they may have to stop somewhere as the siren's hunger was only going to grow <b>[Hunger Level 1]</b>. They still had plenty of time before the hunger grew too much and he risked becoming a widow <b>[Every other turn, his hunger will increase by 1 if he has not fed. If it reaches level 3, he will become a Widow. When he feeds on someone, hunger level will reduce by 1 to a minimum of 0.] </b><br>
<br>
So far, they have managed to keep people away from the Deathleaper eggs, which was good, as there was still no way to control whom they leapt on and impregnated, much less, a way to control the killing machine that emerged. They were a dangerous creature, but one that could prove to be the saving grace of their tribe should the worse occur.. Still, there were times where the warriors and hunters would talk of them. These creatures were incredibly lethal, and once they're child had 'emerged' from their host, they were an immense threat, a perfect predator.. So why then wasn't the wasteland full of them? Was there something odd about the steel tunnels in which Anaya discovered them? They were traveling the wasteland with precious cargo, cargo that could rupture and unleash creatures into the wasteland that could change it forever if they were not always careful. It was a somber thought.<br>
<br>
<b>Inspect The Whispering Town</b><br>
<br>
Anaya and the Siren inspect The Whispering Town from a distance.. Thanks to their natural skill at blending in with environment, they were reasonably certain the people within the town had not spotted them which was impressive considering how on guard they were. A large fortress was slowly being constructed, people in similar garb going back and forth. It was an odd sight to be sure, but both Anaya and the Siren.. felt something. Siren felt the presence of an immensely powerful psionic being, much stronger then he, and reflexively hid his own to stay hidden from the being. <b>[Discovered Strong Psionic {Ezrin Thorne}]</b>. The Siren is certain he managed to hide his presence before the great mind found his <b>{Low Ezrin Roll}</b>. Siren also knows that the people they are looking at are not 'alive'. He can feel no 'souls' to quench his hunger. They are simple empty vessels, so much like the ones he leaves behind after he feeds. It was disappointing.<br>
<br>
Anaya can feel the ghost of the town. Whispering of an ancient horror, an otherworldly creature that had made this their domain.. The souls were finally free to depart and, even now, Anaya can feel them passing on. They whispered of beings that had come and thrown down the beast.. But if Anaya wanted to truly learn their secrets, she would need to hold a ceremony to commune with them <b>[Spirit Speaker]</b>.<br>
<br>
<b>Search Roggar for beast</b><br>
<br>
Anaya and her tribe search the wilds of Roggar looking for new animal friends.. they discover two that they could try to befriend now these being:<br>
<br>
<i>Lurkers</i><br>
Lurkers are odd hairless mole like creatures that live in large burrows underground. While they aren't not great fighters, they are very good at digging and have a curious habit of 'stockpiling' shinny metals they gather. If lurkers could be tamed and brought into the tribe, they could be used to passively gather valuable metals and trinkets that could be then sold for a profit.<br>
<br>
<i>Mud Vipers</i><br>
These insectoid creatures live in large mud and water pits where they lurk below the surface waiting for prey to come by. Once the prey comes within range, their large tail emerges from the water and lashes out faster then most creatures can hope to react. Their pinchers are capable of tearing straight through flesh, clamping down and injecting venom into their prey. Once the prey has been wrestled to the ground and is paralized from the venom, the 'Viper' emergies. While it is called a viper, it is much closer to a scorpion then a snake. It has two large claws and two smaller claws near its mouth that it uses to tear pieces off of prey to shove into its mouth. Mud Vipers are very dangerous ambush predators and while difficult to tame, are very powerful fighters and can possibly provide venom if someone is brave, or foolish, enough to try to milk them...<br>
<br>
<i>Beast of Roggar</i><br>
.. Along with these two creatures, massive tracks are found that lead to a cave surrounded by the bones of the fallen. A true King of the Beast lay within. Anaya could feel it in her bones. The true lord of Roggar lay within, and it was a force onto itself. Could she befriend it or would it attempt to devour her and her tribe? If it did, could she hope to stop it? Whateven was it?<br>
<br>
<b>You Must Decide: You can either attempt to tame Lurkers and Mud Vipers [if you focus on just one of those two, you will get a bonus to how many you gain] OR you may attempt to go for the Beast of Roggar [Discord Event]. <br>
<br>
<br>
Movement to Tolius </b><br>
[Paused until after you settle your second action! Can proceed to Tolius if you survive <img class="smilie smilie--emoji" loading="lazy" alt="😈" title="Smiling face with horns    :smiling_imp:" src="/styles/twemoji/1f608.png" data-shortname=":smiling_imp:">]<br>
<br>
Just as in the flats, Anaya searched Roggar for plant life..  [You may pick 2]<br>
Ironbarbs<br>
Yi-Mo<br>
Yaohi<br>
Tallo<br>
Azure Crest<br>
Weeping Mire<br>
Carmile<br>
Ruby Rose<br>
Ugur<br>
Be'gir<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">X-Raiders</span><br>
Turn 1</b><br>
<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
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<br>
The scout to the great beast's lair had gone well, and as an apex predator of the waste, Rohgen recognized another. The beast was mighty, and although Rohgen had not seen it yet, he had gained something. An egg. The egg of the Beast of Roggar. It would likely realize that egg had been taken, and it was hard to imagine what its reaction would be, but it was doubtful it would be 'pleasant'. Still, with the egg, the possibility of having their own, of raising and grooming a beast so terrifying it could bring lost souls back from the brink was tantalizing.. What kind of creature was it? A great serpent? Some twisted bird of prey? Perhaps something else entirely? Oh, what wonders could be contained in that small shell, but another voice called to Rohgen to eat it... To eat the child of one of the greatest predators of the waste, to show his power over the land.. What would happen if he devoured it?<br>
<br>
<b>[Beast of Roggar Egg. Every turn I will roll to see if it hatches. You may use it for whatever you wish, including consuming it, until it hatches. You may be able to get it to hatch faster if you can keep it warm.] </b><br>
<br>
But there was another issue. Their ambushes had been spectacular so far. They had gained much, killed many, but there was so much more potential to be had. Human leather, discovered in the beast's lair, could be used for many things.. Clothing and armor or even banners, banners of stretched flesh to mark their coming, oh yes, what terror and wonders they could inflict on the living.. And traps. The X-Raiders had to stay mobile, they couldn't afford to sit in one place and build up any permanent defenses, but what about mobile traps? Things they could place down when they were on the move to keep their camp secure? Things to help make their ambushes even more deadly and effective?<br>
<br>
The X-Raiders put their heads together and thought..<br>
<br>
<b>Decision Point(s) [Rolled dirty 20]</b><br>
<i>These are not either or. You can take any of these or none of these.</i><br>
[Note a unit may only carry 1 trap item each]<br>
<br>
<b>1.</b> You may create Trip Wires using your crate of grenades. When someone trips them, grenade pins will be pulled or grenades will be dropped [depending on the situation in question] giving them a nasty surprise. Very effective when light is in slow supply or the prey is in a hurry. Very ineffective against animals. If you consume your crate of grenades for this, it will be gone however you will gain <b>Trip Wire: Grenades</b> you can give to any one unit instead. Each battle you may decide to use them as traps or as normal grenades.<br>
<br>
<b>2.</b> <b>For 2 Scrap Units</b>, you can give a unit <b>Bear Traps</b>. Bear Traps are large metallic circular devices that 'clamp' shut on anything that steps on them. While debilitating they are very rarely lethal. These traps are effective against animals but almost worthless against robots and other mechanical foes. [You can make as many bear traps as you want with this action, but 2 scrap per bear trap].<br>
<br>
<b>3</b>. For<b> a Component</b> and a<b> Unit of Moonshine</b>, you can create Incendiary Mines. Incendiary Mines are buried and when stepped on explode in a torrent of fire. This fire is very deadly and will 'stick' to many targets making them burn longer. Very effect against organics and scaring wild life. Ineffective against mechanical beings.<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Last Amazonians</span><br>
Turn 2</b><br>
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<br>
<br>
The job had been weird. Not only had they gotten closer to the Abyss then any sane person wanted, but the cloaked weirdos had somehow stuck a massive monster in there. How had they fit it in there was beyond Theo especially with how it had seemed to walk out. It simply did not make logical sense. At least the beast had headed towards the Abyss and not towards the Amazonians, would have been a mess of a fight and hardly worth the effort even if they had brought it low. More annoying was how tight lipped the cloaked people had been.. What were they doing down in the Abyss? Why had they wanted that monster brought here? What was with those dumb letters on their shirts, every one had Es or Ps or Ts or As.. Well, perhaps it was better that he didn't know. The wasteland was a weird, violent place and it wasn't like knowing what particular brand of crazy someone had would make them more money or refurbish their vehicles. Still, it was hard not to think about the fact that there were people living in the Abyss.. Or had they simply walked in there and been devoured? They did seem pretty foolish with dumb plans and ideas.<br>
<br>
But a job was a job, and Amazonians had completed it.<br>
<br>
<b>Reputation Gained: New Level - Steady</b>.<br>
[As you gain reputation, people will begin to trust you more. You may get access to better paying, and harder, jobs or people may even come to find <i>you </i>with work.]<br>
<br>
The armored box had quite the powerful communications equipment, and there was only one way to really test it.. to scan the channels for anything interesting which was less of an experiment and more bored fiddling with the controls but it still counted!<br>
<br>
<b>Radio Signals</b><br>
Outside of a slew of small, random, channels some being local DJs others being prerecordings from before the war that were set on loop, the Last Amazonians managed to pick up:<br>
<br>
<i>35</i><br>
A radio broadcast from Rustle in Jarro is currently talking about 'the game', whatever that is, that is going on right now. Apparently someone called 'Gatorboy' is killing them out on the field having earned 9 sacks and killed three throwers. The broadcasters are talking about Rustle needing to hire a replacement team to play their next game for them while their ravaged members recover... If Theo is willing to try his hand at 'the game', this could be a way to earn some profit and fame, but it sounds dangerous.<br>
<br>
<i>44</i><br>
"Hello there! I sure hope someone is listening, ya see, me and the family are looking to set up a homestead out in the Sparse, but dang drivers we hired ditches us out here in the Abyss, now, I'm seen some action a time or two, and I can handle myself, but my wife and young'uns aren't ready for this sort of action. I'd be greatly obliged if anyone would give me a lift.. Awful long way to walk. Now, if you're raiders and are keen on my families supplies, know that I am a crack shot with this here rifle and you'd best be thinking twice."<br>
<br>
[Possible job to bring someone from Abyss to The Sparse]<br>
<br>
<i>91</i><br>
There was an odd channel that was nothing but short beeps and long beeps. It was an endless cycle. Over and over. Same amount of them. Over and over again. It was odd, but probably just interference or a transmitter left on somewhere, but then Theo thought about it. The repeating beeps seemed familiar, as he dwelled on it, it hit him. Morse Code. He had read about it once and after digging in his bag, he managed to uncover the old, beaten pamphlet with the information <b>[Bookworm]</b>... When he translated it, the recording said:<br>
<br>
Help Us. Help Us. They Are Coming. Please. Help. Us... Before repeating.<br>
<br>
Along with the phrase, a set of coordinates that led to the region known as 'The Rock'.<br>
<br>
<b>Action 2</b><br>
Held. Let me know if you wish to return to Vicksburg or follow a Radio signal<br>
<br>
<br>
<br>
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					<div class="bbWrapper">It's an odd feeling, to mourn someone you've never met, never even intended to. Who might not ever have existed, depending on definition. But that egg, that <i>child, </i>was everything to their new friend, who lumbers along with the rest of the caravan, making the rest of them look as pigeons or small rodents in comparison to her greatness. And so Anaya mourns with her on the journey to Tolius. She can only pray they find who took it before great harm can be done.<br>
<br>
She sighs, the caravan setting up some ways away from the settlement. She doesn't dare bring them too close in force, it could be seen as a threat. She approaches their new friend, laying a hand on her side gently. "Stay here, Elder. Please. Humans can be dangerous in hives of this size, and you need to rest and recover. I'll be back soon, spirits willing."<br>
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<b>Actions</b><br>
Daniel will sneak into Tolius in another form to eat his fill of slavers <br>
Create as much Giggle Juice as they can with one action<br>
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				<center>Roleplay Availability</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11611040" data-lb-caption-desc="Trektek · Feb 28, 2023 at 11:14 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>Brainstorm</b></u><br>
<br>
<a href="https://www.rpnation.com/attachments/1677642408654-png.1069030/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1006/1006160-c4c57bd911aed18af7bede8b3d6e51a7.jpg" class="bbImage " style="" alt="1677642408654.png" title="1677642408654.png" width="190" height="100" loading="lazy"></a><br>
<br>
<br>
<b><u>Turn 3</u></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1677642316258-png.1069029/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1006/1006159-a0749b09babc9359b5d7c793d5241df7.jpg" class="bbImage " style="" alt="1677642316258.png" title="1677642316258.png" width="100" height="130" loading="lazy"></a><br>
<br>
<br>
Word had arrived of the unfortunate downfall of one, Uncle Ben. Though he was clearly a brilliant businessman as evidenced by him building such a successful structure and accompanying horde of treasure that was bought and sold throughout the wasteland, it was his own hubris that did him in.<br>
Had he merely pledged alliance to New America, he might very well still be here and not eliminated at the hands of the very people that he had exploited combined with those diabolical Knights of the Karmine. Though they were temporary allies, it seemed that something would have to be done about them sooner rather than later as their very actions are an anthesis to everything that New America is attempting to accomplish.<br>
We wish to rebuild America, but they wish to bring forth a New Empire, one based on ancient and unwieldy customs, for shame.<br>
Once the Karmine were dealt with, those of the so called "Heroes Rest" would have to be educated in their folly. Especially since they had so rudely rejected an offer for work and education in the American style. Something that was the right of ALL Americans.<br>
For now, Brainstorm would have to turn his attention to the Bandits within this region of Amire. Perhaps some could be reasoned with and brought into the civilized ways of his people.<br>
<br>
A New and Fresh Start was the way of America. Perhaps he could convince them. Or failing that, perhaps he could still use the situation to his advantage. Brainstorm would run some calculations on the matter.<br>
<br>
----------------------------------<br>
The Oil Bunnies, could they be reasoned with? Or will they just turn out to be another group of wild ruffians that must be eliminated to make these lands safe again for Americans? A message is sent to them:<br>
<br>
Oil Bunnies, the Forces of New America wish to parlay with you. We believe that we have a way that you can become far more profitable and wealthy for far less work and danger than you usually have to deal with in this wasteland. A preview of things to come if you accept our offer of gainful employment can result in upgraded vehicles and safer living arrangements, among other things. We look forward to hearing good things.<br>
<br>
Free Action: Contact The Oil Bunnies (See Above)<br>
<br>
<br>
Action 1: Build a large amount of Light Frame Industrial Robots as well as An Advanced Bot capable of Hacking using Brainstorm, Crab Bots and The Factory<br>
<br>
Action 2: Reinforce Amire group with Brainstorm's actual form and Group of Light Frame Industrial Bots​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(129, 187, 109)"><b><i>Rohgen</i></b></span></span><br>
<br>
<b><i><div class="bbImageWrapper  js-lbImage" title="1673970544327-jpeg.1058255" data-src="https://www.rpnation.com/attachments/1673970544327-jpeg.1058255/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></i></b><br>
<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


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			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
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	</div>
</div><br>
<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness. </i></div>
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</div><br>
<i>Shield Belt</i><br>


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			<div class="bbCodeBlock-content"><i>An ADVANCED tech. This belt enables the user to put up an energy shield that will absorb incoming ranged weaponry. It is not capable of stopping slower moving objects, so will not stop melee weaponry from hitting out or in. When the shield belt is up, it 'will' stop ranged weaponry fired by the wearer as well. Particularly powerful weaponry can punch through the shield and still be lethal, enough 'damage' will cause the belt to overload and become unusable [for the rest of the event] </i></div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>35 Rattlers<br>


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			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
		</div>
	</div>
</div></i></span><i>30 Twice Dead <br>


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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
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</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
		</div>
	</div>
</div><br>
<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands</i></span><br>
<br>
<span style="font-size: 18px"><b>Infamy</b></span><br>
<span style="font-size: 15px"><i>Whispered (+)</i></span><br>
<br>
<b><span style="font-size: 18px">Armaments</span></b><br>
A Ripper Glaive<br>
A crate of Pistols [Can be consumed to give a unit pistols or sold. Pistols can be used in the off-hand for melee fighters]<br>
A crate of Rifles [Can be consumed to give a unit rifles or sold]<br>
Grenades<br>
2 Cases of Penetrator Rounds, before an event, you may 'consume' a case to give a unit Penetrator Rounds for it. [Penetrator Rounds do as they are advised, tear through all but the heaviest of armors and can even punch through light cover and still be lethal to whomever is behind it. ]<br>
A Mortar<br>
4 'Phosphorous' Mortar shells [Explode into clouds of white phosphorous]<br>
1 Unit of Trip Wires<br>


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			<div class="bbCodeBlock-content">When someone trips them, grenade pins will be pulled or grenades will be dropped [depending on the situation in question] giving them a nasty surprise. Very effective when light is in slow supply or the prey is in a hurry. Very ineffective against animals. If you consume your crate of grenades for this, it will be gone however you will gain <b>Trip Wire: Grenades</b> you can give to any one unit instead. Each battle you may decide to use them as traps or as normal grenades.</div>
		</div>
	</div>
</div>1 Unit of Bear Traps<br>


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			<div class="bbCodeBlock-content">Bear Traps are large metallic circular devices that 'clamp' shut on anything that steps on them. While debilitating they are very rarely lethal. These traps are effective against animals but almost worthless against robots and other mechanical foes.</div>
		</div>
	</div>
</div>1 Unit of Caltrops<br>
<br>
<span style="font-size: 18px"><b>Spoils</b></span><br>
9 Scrap Units<br>
2 Components<br>
4 Units of Moonshine [Luxury good, can trade or consume yourself for morale boost]<br>
A Unit of Gemstones.<br>
2 Units of Precious Metals [Gold/Silver]<br>
1 Unit of Human 'Leather'<br>
1 Unit of Monster Bones<br>
4 Units of Beast of Roggar Feces [Although what use you could have for that is questionable. But who knows what properties it has?]<br>
A broken tablet that is still 'on' and flickering, but it is nearly impossible to read through the cracks.<br>
Beast of Roggar Egg. Every turn a roll will be made to see if it hatches. You may use it for whatever you wish, including consuming it, until it hatches. You may be able to get it to hatch faster if you can keep it warm.<br>
<br>
<span style="font-size: 15px"><i>-------------<br>
<!--<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jGia1C1jXUs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe='["allowfullscreen","","scrolling","no","style","background:url(https:\/\/i.ytimg.com\/vi\/jGia1C1jXUs\/hqdefault.jpg) 50% 50% \/ cover","src","https:\/\/www.youtube.com\/embed\/jGia1C1jXUs"]'></span></span></span>--></i></span><br>
<span style="font-size: 22px"><b>Turn 3</b><br>
<br>
<i>Roggar</i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Rohgen's black heart clashed with his twisted mind about what to do. </span></span></i><br>
<br>
<span style="color: #81bb6d"><i><span style="font-size: 18px">One more big score, that's all he wanted, then they could move on. That was the original plan after all. His face twisted into an insidious smile, as he thought about it. Step by step, he reviewed his plan, his smile growing bigger and bigger at each mental stage. With the location of the Beast's lair memorised, a small group of X-Raiders would surround the cavern with the corpses of their past ambushes when it was 'out'. Of course, Rohgen could not be certain, h<i><i>is eyes quickly glancing at the Egg, in a vain attempt to determine what the thing could look like. If Rohgen knew that he could better prepare but </i></i>the area around the lair had been an open plain robbing him of the chance to safely scout it out further. But the Beast seemed to be nocturnal in nature, and if the band arrived at a similar time as his own foray last time, chances could be good. </span><br>
<br>
<span style="font-size: 18px">Either way the bodies would be placed a good distance away as to not attract the Beast to quickly. From there a tasty trail of the delectable deceased would be made, luring the thing towards a settlement. A settlement the other half of his men would have already scouted out days before. Hiding from sight with the rest of his men, Rohgen planned, come nightfall, the Beast to have taken up the trail and soon all hell would break loose. Hollering and cheering on top of an imagined hillside, mortar firing raining down on the scared settlers as the X-Raiders glowing skeletons charged into the fray, backing up the Beast and claiming it as one of their own, Rohgen knew that night would be something special. Something remembered for all time.</span><br>
<br>
<span style="font-size: 18px">His heart bashed against his chest in excited expectation, as if demanding it to be done but Rohgen remained in his head ignoring the feeling and his own growing sweat. Like his men, he was an addict, but while they were addicted to him and his power, he craved the fear of others. </span><br>
<br>
<span style="font-size: 18px">So enthralling was this dreamed prospect, Rohgen couldn't help but shudder but did he need to do it now?</span></i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Within the creatures lair, Rohgen had been struck by an epiphany. After all he had the Egg of the very Beast he aimed to weaponize, nestled warmly amongst the steadily depleting pile of bodies. Once it hatched, he would have a permanent weapon at his beck and call, ready to enact his twisted plan again and again, rather than the one shot wonder of it's parent. And littered around it's nest, lay bone and flesh of both man and beast. In his search, his eyes had been opened to new possibilities, one's so blatant it bordered on infuriating. <br>
<br>
There's was a shlick and splat from nearby, a splatter of blood landing on his trouser as another lump of flesh was scraped from a corpse. Shifting his gaze, Rohgen looked at the 'Leather', the material doing the same in kind as the Twice Dead wrung it in the air. How obvious the opportunity was now that it was staring him in the face.<br>
<br>
And so now the X-Raiders used 'Leather' alongside their Scrap as they fashioned themselves new armour, while Rohgen deliberated. </span><i><span style="font-size: 18px">The poisonous lifeblood inside him pumped vigorously as the promethean lightning in his brain worked overtime on what to do. His trip to the cave had given him much to think about. Pulling himself up off the ground Rohgen headed towards the mound of bodies, shoving his hand into the mess of flesh as he scooped out the Egg.</span><br>
<br>
<span style="font-size: 18px">Holding it in front of him, Rohgen felt something growing inside him towards the Egg. Something unnatural. His thoughts turned outwards for a moment, as he thought about the Beast, not as a monster but as a mother. A mother scared for it's young. An apex predator brought to it's knees by his actions, endlessly searching for her lost baby.</span><br>
<br>
<span style="font-size: 18px">Rohgen's mind clicked, his decision made.</span><br>
<br>
<span style="font-size: 18px">"We leave tomorrow!" he shouted at his fellow Raiders</span><br>
<br>
<span style="font-size: 18px">Running his tongue over his teeth, he stared intently at the Egg.</span><br>
<br>
<span style="font-size: 18px">"Don't tell your mother but you and me are going on a trip."</span></i></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><br>
<span style="font-size: 18px"><b>Actions</b></span><br>
<b><span style="font-size: 18px">1. Craft armour with Scrap/ 'Leather'. Bodies from the last ambush will also be used if in good enough condition..  </span></b><span style="font-size: 18px"><b>(Intelligent/Crafty Keywords used) </b></span><b><span style="font-size: 18px">(Skulduggery/ Intimidation Skills used) <br>
2. A night time ambush will be set up in the usual way, at a major road or such like and with the added allure of 1 unit of Scrap and any excess bodies. A Smoke Grenade from Rohgens Wargear will be also used as well to enhance the effect. Trip Mines/ Caltrops will be set up accordingly to maximise damage. <br>
Order will be done after movement. </span></b><span style="font-size: 18px"><b>(Skulduggery/ Ambusher/ Endurance Skills used) (Intelligent/Crafty Keywords used) (1 unit of Scrap used)</b></span><br>
<br>
<b><span style="font-size: 18px">Free Action<br>
Move from Roggar to Toulois</span></b></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Anaya</span><br>
Turn 3</b><br>
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<br>
<br>
The delievery job was completed! It had cut it close, but Anaya had delivered as promised. Anaya and her tribe gain <b>Four Scrap Units</b> for the completed delivery. Not bad for simply moving where they likely would have anyways and getting paid for it! Along with the reward, Anaya's reputation grows as someone who will follow through on jobs and can be trusted to complete them, as such, <b>Reputation Gained: New Level - Steady</b>. Tolius, while not at large as Vicksburg in the Flats, is much larger then most human 'hives' that Anaya had come across. It was nestled among the foothills and numerous large tunnels were dug into them, man-made from her sight, where they likely pulled minerals out from under the ground. Tolius was a major practitioners of slavery, normally, a large group of tribals showing up in Tolius would be a sign to every slaver that 'new slaves' were ripe for the picking, but there was other matters to attend to for the slavers. A large battle was brewing between the Red Queen, the current monarch of Tolius, and the Slave Rebels that were currently fighting for control of Tolius.. Both sides are looking for mercenaries to fight in the battle and are willing to pay handsomely..<br>
<br>
<b>Opportunity</b><br>
<i>Battle of Seven Hills</i><br>
You may partake on either the Red Queen's side or the Rebels if you so decide [You are free to stay out of it as well] It will take an action to do so. This battle will happen this turn.<br>
<br>
<b>Caution</b>:<br>
Fighting on one side will make you an enemy of the other.<br>
<br>
<b>[Important Note: You did not need to spend an action to complete the delivery! Your action is refunded. You may use it elsewhere! Just edit in your new action once decided and tag me in discord to let me know!] </b><br>
<br>
The making of Giggle Juice, to numb the creature's pain, went about as well as could be expected <b>Four Units of Giggle Juice</b> was created [Bringing you up to.. 6 now? Had 4. 1 spent last turn, 1 spent beginning of this turn + 4 new ones.]<br>
<br>
<b><u> Event</u></b><br>
<br>
While traveling to Tolius, Anaya and her tribe found a strange green metal carriage, it was very, very old and seemed to have been built to carry large amounts of goods in the past. A large white star was smacked on the side. The lock on the back was unlike anything Anaya had ever seen, but no lock could hope to keep out the Beast of Roggar who easily cleaved it open.<br>
<br>
Within the Green Metal Carriage was a massive suit of metallic armor, nearly twice as tall as Anaya. Of course she had no idea how to make it work, but perhaps she could find someone that would want to buy it or perhaps someone that could teach her, or one of her warriors, how to wear it? <b>[Gained suit of Pre-War M34 Power Armor]</b><br>
<br>
Along with the power armor was a<b> strange locked chest </b>that had strange symbols all over it, Anaya could hear whispering come from within, almost akin to how the spirits spoke to her, but something about it felt off. Did she dare open it?<br>
<br>
<b>Tolius Herbs</b><br>
Pick TWO<br>
Ugur<br>
Be'gir<br>
Whistler<br>
Maaka<br>
Norkin<br>
Shar's Tear<br>
Bitter Bark<br>
Miller's Grass<br>
Harin<br>
Luga<br>
<br>
<b>EDIT</b><br>
<i>Siren's Hunt</i><br>
Tolius was a fairly large 'town', slaves being led in large droves as slave soldiers and guards patrolled and gathered into large formations. The city was rife with tension as a major battle was about to be waged and everyone, slave and guard alike, were waiting for the coin to drop and the gunfire to begin... In such a tense situation, it could be difficult to attract anyone of importance or status without worry, so something 'simpler' was chosen. He was a bit rusty, but it was hard to forget how to 'call' humans.. It was like 'riding a bicycle' as they said in the Old World. He lured a few men to an alley way, one after another. Utterly entranced, they were unable to resist his touch as he fed upon their life energy. <b>[Siren is Satiated! Hunger level 0]. </b>The siren was not able to 'absorb' any useful skills or knowledge from the guards.<br>
<br>
<b>Gain 4 'Husk'  </b><br>
Four 'bodies' were brought back, his food. They do not have their minds any longer and are little more then meat puppets. You will have them for One Turn before they die [from starvation/dehydration/etc as you do not have a means to keep them self-sustaining]. You may 'trade' them if you know someone who'd want them or can use them for whatever odd thing you can think of! But they will be 'gone' by the end of turn 4 if not otherwise 'consumed'.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11611728" data-lb-caption-desc="Crocodile · Mar 1, 2023 at 8:08 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(251, 160, 38)"><span style="font-size: 26px">Ezrin Thorne<br>
Turn 03</span></span><br>
<br>
Ezrin watched the puppets moving, his will guiding them as they set about building and moving things. The fort had to be upgraded and Ezrin had the workforce to do it when combined with the pair of scrapbots he'd assembled before. Lots of heavy lifting and boltings could be done, tapping into the resources they had seized from the vanguard force. It was a major worry, knowing another force would be inbound, probably ready to fight since the vanguard would have failed to check in.<br>
<br>
Ezrin was no warrior and instead tried to consult with Nigel on those matters, trusting the synths to have more tactical knowledge. His focus was to build and improve upon what was already there with better materials. He also used it as a means to continue to test and refine his control over the Djinn Puppets.<br>
<br>
When he gave his puppets breaks to preserve their strength and usefulness, he was starting to reach out with his powerful mind. Casting out beyond the borders of their region to seek out the Tithe or their agents that were coming this way. Knowledge was the true power right now. He entrusted Nigel with building the obstacles around their home to slow and funnel forces towards them. He needed to find the facts. To know movements and presence. To potentially influence the enemy even if he could manage it.<br>
<br>
Actions:<br>
1: Upgrading Fort with seized supplies, Djinn puppets and scrap bots.<br>
2: Commence Psionic  Scanning/Recon for Tithe forces​</div></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-Cygf5Dnq8JVR" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-Cygf5Dnq8JVR">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-Ff0m0inmz6RG" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-Ff0m0inmz6RG">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li><li><svg class="svg-inline--fa fa-discord rptypeoffsite" aria-labelledby="svg-inline--fa-title-B1LyFa8xFjM7" data-prefix="fab" data-icon="discord" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-B1LyFa8xFjM7">Off-site</title><path fill="currentColor" d="M524.531,69.836a1.5,1.5,0,0,0-.764-.7A485.065,485.065,0,0,0,404.081,32.03a1.816,1.816,0,0,0-1.923.91,337.461,337.461,0,0,0-14.9,30.6,447.848,447.848,0,0,0-134.426,0,309.541,309.541,0,0,0-15.135-30.6,1.89,1.89,0,0,0-1.924-.91A483.689,483.689,0,0,0,116.085,69.137a1.712,1.712,0,0,0-.788.676C39.068,183.651,18.186,294.69,28.43,404.354a2.016,2.016,0,0,0,.765,1.375A487.666,487.666,0,0,0,176.02,479.918a1.9,1.9,0,0,0,2.063-.676A348.2,348.2,0,0,0,208.12,430.4a1.86,1.86,0,0,0-1.019-2.588,321.173,321.173,0,0,1-45.868-21.853,1.885,1.885,0,0,1-.185-3.126c3.082-2.309,6.166-4.711,9.109-7.137a1.819,1.819,0,0,1,1.9-.256c96.229,43.917,200.41,43.917,295.5,0a1.812,1.812,0,0,1,1.924.233c2.944,2.426,6.027,4.851,9.132,7.16a1.884,1.884,0,0,1-.162,3.126,301.407,301.407,0,0,1-45.89,21.83,1.875,1.875,0,0,0-1,2.611,391.055,391.055,0,0,0,30.014,48.815,1.864,1.864,0,0,0,2.063.7A486.048,486.048,0,0,0,610.7,405.729a1.882,1.882,0,0,0,.765-1.352C623.729,277.594,590.933,167.465,524.531,69.836ZM222.491,337.58c-28.972,0-52.844-26.587-52.844-59.239S193.056,219.1,222.491,219.1c29.665,0,53.306,26.82,52.843,59.239C275.334,310.993,251.924,337.58,222.491,337.58Zm195.38,0c-28.971,0-52.843-26.587-52.843-59.239S388.437,219.1,417.871,219.1c29.667,0,53.307,26.82,52.844,59.239C470.715,310.993,447.538,337.58,417.871,337.58Z"></path></svg><!-- <i class="fa-brands fa-discord rptypeoffsite" title="Off-site"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">The Journal of Edmund Wright</span></b><br>
<br>
<span style="font-size: 22px"><b>Entry Three</b></span>​</div><hr><div style="text-align: center"><i>We have an understanding, you and I.<br>
We sit in silence; nothing needs to be said.<br>
<br>
I know the weight you carry.<br>
You hold your head high, but inside you cry.<br>
<br>
The life of a soldier is not an easy one.<br>
<br>
Memories haunt you!<br>
But you stand tall and show no fear.<br>
<br>
The life of a soldier is not an easy one.<br>
<br>
You hear voices of days past come rushing to your head.<br>
You think to yourself, "He was a good one; why is he dead?"<br>
<br>
You wonder if you should have done things differently.<br>
No time to think, only react.<br>
<br>
The life of a soldier is not an easy one.<br>
<br>
The guilt is too much to bear.<br>
Although you were wounded, you question,<br>
<br>
"Why him and not me?"<br>
You can't forget the faces that were there.<br>
<br>
The life of a soldier is not an easy one.<br>
<br>
We have an understanding, you and I.<br>
You're a soldier for life; and it has not been an easy one.<br>
- Jodi Kucera<br>
<br>
A quite fitting poem I found in an old-world book at home in the dukedom, one which I believe rather fits my mood as of recent. I have succeeded in my mission to take all the towns of Amire into the fold and have furthermore completed the tasks requested of me by Lady Karmine's children. But it came at a rather large cost in the end, I lost another four of my squires to a single battle and near fifty of our allies during the fight. Such death, for little more than a single fort which we could have built within a week at worst. We are rich in resources now, but it was not worth the price which has been paid in this accursed part of the wasteland. I have yet one more task which I must complete before I may leave it however, I must eradicate the raiders who have laid claim to the territory and ensure that Amire is truly safe.<br>
<br>
<b><span style="font-size: 18px">The battle of Uncle Ben's</span></b><br>
<br>
The only battle I have fought since we arrived in Amire, or at least the only one which I can properly call a battle. Nine of my squires, Trixie, two Golden Guard, and one hundred or so members of a citizen militia joined me in battle against a group of robots and humans numbering between thirty and forty humans and robots. Trixie proved her worth in battle by taking out most of the men guarding the walls, as well as multiple robots, and not simply running as I had half expected her to. My men and I took the front as I had agreed to with the leader of the militia, but that plan did not survive long after combat had begun. They charged the fort while we were fighting within, and quickly began to be picked off by the remaining guards we had yet to kill. In total we believe twenty-two of a later confirmed forty-five deaths occurred during this time, and it was during this time that two of my squires were killed. It wasn't until near the end of the battle while I was attempting to kill the final living guard, however, that things went terribly wrong. The Plasma Culverin I have been using since we discovered it overheated rapidly, resulting in a wave of heat being unleashed that simply melted most of those close enough to myself. The remaining twenty-three militia and two squire deaths occurred during this, leaving me the only survivor of those close enough to the heat wave to feel it. How I am alive I do not know, nor do I think I will ever truly find out. After this however, a fire was started along both the walls and the store at which the battle was occurring. This killed the store's owner and badly damaged any supplies we might have been able to gather from it. Of our enemy, only one man escaped. The same guard who I had attempted to kill, as well as attempted to have surrender peacefully, was able to escape during the confusion with the fire. I truly hope that he will find a safer profession in these wastes, for he has earned respect from both myself and those among the Golden Guard who fought alongside me that day.</i><br>​</div><hr><div style="text-align: center">Action 1 - Create plans for the hunting down of all remaining raiders within Amire, to be carried out as soon as possible<br>
<br>
<br>
Action 2 - Begin preparations for a siege (Gathering food, water, attempting to request extra forces from vassal settlements, etc.)<br>​</div></div>
				
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				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-QS0LiM8Btv0W" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-QS0LiM8Btv0W">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-HGayKmBz6ILu" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-HGayKmBz6ILu">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 3 Processing</span></b><br>
New America<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId118">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId119">Trektek</a>
<br>
<br>
Brainstorm needed that briefcase cracked, but it wasn't something that was really in his skill set, so the robot did the only thing that made sense, build something with the skill set! The briefcase promised secrets from Old America's hated foe, surely it would hold great interest for New America! Even if it held little more then someone's lunch schedule from centuries ago, it was hard to resist hidden knowledge. It was hard, but rewarding work, after all, when was the last time Brainstorm got to work with such quality parts? Surely this was a sign that New America was destined to be born, after all, everything he needed just so happened to fall into his lap all at once! Surely, providence and the forefathers were on his side! It was DESTINY that New America rose again and all he had to do was MANIFEST it.<br>
<br>
[As you are designing this thing, you may decide what it looks like, what its name is and what personality it has. <img src="https://www.rpnation.com/media/emoticon1-tonguesmile.23675/full?d=1488654879" class="smilie" loading="lazy" alt=":P" title="smile tongue    :P" data-shortname=":P"> The perks of custom building a champion].<br>
<br>
<b>[Insert Bot Name Here]</b><br>
[Hacking] [Medicine]<br>
<br>
<b>Weapon Hardpoints: Pick Two</b><br>
Retractable Laser Rifle [Will work as a hand when not in use]<br>
Retractable Ripperblade [Will work as a hand when not in use]<br>
Retractable Taser Prod [Will work as a hand when not in use]<br>
Retractable HF-Blade [Will work as a hand when not in use]<br>
Retractable Flamer [Will work as a hand when not in use]<br>
<br>
<b>Utility Hardpoint: Pick One </b><br>
<i>[You may replace a weapon hardpoint with a utility hardpoint if you wish]<br>
Adrenaline Shots</i><br>
Once per event, may give nearby humans a 'shot' of adrenaline that will give them a bonus to all their attacks/actions for a short period.<br>
<br>
<i>Field Sample Kit</i><br>
May gather biological samples to run readings on them. This can be anything from testing if something is poisonious, to running genetics test to analyzing what something is and collecting samples for possible future use.<br>
<br>
<i>Toxin Replicator </i><br>
All melee attacks count as Poisoned, if the 'Flamer' is picked as a weapon, it may instead of flames, spew out a toxic miasma.<br>
<br>
<i>Code Breaker Suite</i><br>
May have a single hacking reroll per event/attempt.<br>
<br>
<i>Jet Thruster</i><br>
This unit has a small thruster pack that will allow for limited burst of flight.<br>
<br>
<i>Chameleon Protocol</i><br>
The 'skin' of the unit can morph to suit its surroundings giving it a boost to stealth.<br>
<br>
<i>Lazarus Protocol </i><br>
If 'knocked out', there is a chance the unit will reactive.<br>
<br>
<i>Tamper Resistant</i><br>
This unit is resistant against EMP and hacking.<br>
<br>
<b><span style="font-size: 18px">Oil Bunny Missive</span></b><br>
<br>
'New America', whatever that is, listen here ya bucket o' bolts. Amira is a free land, a land where people with the right stuff and stern spines are free to run as wild as the open sky. Now, we got this here upitty Sir-Lance-a-Fucks trying to make a mess of that and we don't like that. Monsters, forts, burning down the Trade Shop... Not the right way to do business. So, I'll make you a deal 'New America', you help us rip out that fuck's spine and maybe, just maybe, we can do some business. - Alan Wrenchman.<br>
<br>
<b>Action 2</b><br>
The forces of New America had gathered, but for what? Would they help Edmund and the Duchy take Amira and fight off the bandits? Or would he stab Edmund in the back? After all, this could prove a useful time to do it. Slay a potential future foe to New America before he had a chance to rise, when he would be all surrounded by foes...<br>
<br>
Did Brainstorm hold true to his sense of honor or was the dream of a New America worth any sacrifice?<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 3 Processing</span></b><br>
The Duchess's Legion<br>
<a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId124">
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<br>
<br>
The towns of Amira had been pacified, and the bandits were gathering. A large host was on the way to wipe out the upstart that had encroached upon their lands... Three large gangs, and the remnant of the fourth, were rallying themselves opposed to the Legion.. And where did the odd robot, Brainstorm, fit into all of this? Was hard to say, but there was one thing for certain. If the bandits were defeated, if they were thrown down, then Amira would fall to he Duchy and the first, great step, towards reclaiming the former glory of the Empire would begin. The Duchess had placed her faith, her guards, her future in his hands, and now it was time to see if her decision had been wise.<br>
<br>
... But there was much to do. Could the Scrap Fort hold? How many more squires would fall? Would this his destiny? To drown the wasteland in the blood of the soldiers of the duchy in hopes that new fields would sprout under the red tide?..<br>
<br>
Was there any point in thinking about it? No, there wasn't. There could be only two things now: Victory or Death.<br>
<br>
<b>Action 1</b><br>
No actions are needed to hunt bandits, the bandits are coming for Edmund. You may change this action out to something else if you wish.<br>
<br>
<b>Action 2</b>​</div>Tow-Lan and Heroes Rest both send their militias. <b>30 from Tow-Lan </b>wielding rifles while <b>40 come from Heroes Rest </b>with their assault rifles and medium vault armor granted to them by Edmund. The preparations for the siege go as well as could be expected. Water and food is stocked, but the scrap fort is exactly that, a scrap fort. Its walls weren't tall, the towers weren't sturdy, it was a place to set up and resist wildlife and the occasional raids, it was not meant to stand up to an attack of this magnitude, but some efforts could be made to temporarily increase its strength..<br>
<br>
<div style="text-align: center">From his warfare training, Edmund comes up with some plans for the defense, but he does not have the time to do them all..<br>
<br>
<b>[Pick TWO]</b><br>
<i>High Octane Traps</i><br>
Use the High Octane Fuel to create three hidden traps. These can be shot during the battle to cause large damage and chaos among the bandits... Or you can stash them all in one area for one massive explosion. [This will consume the Octane Units]<br>
<br>
<i>Reinforced Gate</i><br>
Stashing anything not bolted down behind the gate will greatly strengthen it and lessen the chance someone will be able to smash through it.<br>
<br>
<i>Dig Ditches</i><br>
Digging a ditch in front of the walls will artificially lengthen them and make them harder to scale or ram.<br>
<br>
<i>Scrap Launchers</i><br>
For 3 Scrap and 1 Component, Edmund can construct a large Scrap Launcher. A roughly designed and made howitzer that could provide counter battery support. It will be inaccurate but hit hard. For 9 Scrap and 3 Components, he may build a battery of three.<br>
<br>
<i>Scrap Armor</i><br>
For 4 Scrap, Edmund can have light scrap armor made for the Tow-Lan Militia.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 3 <br>
The Last Amazonians</b><br>​</div><i>"Hello? Is this thing on? I think I'm finally getting the hang of this radio thing. This is Overseer Crawley of Vault 74 speaking. It's been a few weeks since we left the safety of our underground home and emerged into this new world.<br>
<br>
I never thought I'd see the day when we would leave the Vault and see the surface... I thought we would live on for generations... within the walls of our Vault like our parents and theirs before. Though, we didn't really have an option. But here we are, in a post-apocalyptic wasteland. The sky is a sickly shade of gray, the air is thick with dust and ash, the ground is black and the only sounds I hear are the distant howls of mutated creatures.<br>
<br>
Leaving the vault was both exhilarating and terrifying. For years, I'd been told that the outside world was uninhabitable, that there was nothing out there but death and destruction. But I have to see it for myself. I have to know if there was any hope left for humanity. So, this is Overseer Crawley, calling out to other Vaults and any other civilizations that may have survived in these wastelands. Please, respond or <b>come to me</b>. We have medicine and machinery to trade. We can offer services like mechanics and even medical treatment by our own Doctor Jeong. (Bargaining skill)<br>
<br>
This is Overseer Crawley of Vault 74, signing off. Hope to see or hear from you soon. This message will repeat in hopes of someone out there hearing this."</i><br>
<br>
Theo hung up the radio. The broadcast was set to repeat and send out coordinates to the location of the Vault. The bait had been set. All they could do was just leave and then come back later to see if anyone or anything had taken the bait. Ideally, raiders or others... otherwise, there were very few out there who were crazy enough to come out here, especially to the Rock. But, who knew. It wasn't for him or the Amazonians to decide who would end up entangled. It was up to fate and powers beyond them. Theo walked out of the back of the APC and put on a pair of sunglasses that he scrounged up from the convoy.<br>
<br>
Now that the radio array was set to send that broadcast intermittently, Theo called out "Saddle up, Rough Riders! We've got a job to do." The Amazonians mounted up. They had a coordinate of their own to get to... which hopefully wasn't a trap like theirs.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Action 1: The Amazonians send out a radio broadcast using some of the info from the Vault to try and lure others to "Buddy" while the Amazonians leave to go do some other stuff.<br>
<br>
Action 2: The Amazonians continue on their way to the coordinates in the region (The Rock) that the morse code sent.<br>
<br>
Movement: Saved for potential travel after the actions.</div>
				
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					<div class="bbWrapper"><span class="post-heading post-heading-">Nigel Billingsworth - Turn 3</span><span class="post-sub-heading post-sub-heading-">Roggar - The Whispering Town</span><br>
<i>Dear Diary,<br>
<br>
Nigel is sending us out into the wasteland to try and find some gear to help with the impending invasion. I can't say that it doesn't concern me. Vastly superior numbers and no idea on their capabilities is always a worry. On the plus side, we do have Ezrin, his zombie army and Zora...oh how I would love some alone time with her. She's so majestic and wondrous. I would to let her run around inside of my brain.<br>
<br>
Oh Zora, my Zora,<br>
My heart burns for you,<br>
Oh Zora, my Zora,<br>
I hope yours burns to.<br>
Oh Zora, my Zora,<br>
We came together through fate,<br>
Oh Zora, my Zora,<br>
Be with me before it's too late.<br>
Oh Zora, my Zora,<br>
For you I would give my life,<br>
Oh Zora, my Zora,<br>
It is you I want to make my wife.<br>
Oh Zora, my Zora,<br>
Zora, my love.<br>
<br>
That poem is for her and while she will never read it I hope she finds it's cause in her heart.<br>
<br>
Until next time diary,<br>
<br>
Trevor.</i><br>
<br>
<hr><br>
Nigel glared at Trev.<br>
<br>
"What the fuck is this?!" He said, bursting into laughter.<br>
<br>
Trev stomped over and snatched the book out of Nigel's hand, his response muted.<br>
<br>
"It's my diary you dick...it's private."<br>
<br>
Nigel and the other synths of Overwatch laughed and pointed at Trev.<br>
<br>
"Why do you have a diary? Are you secretly a ten year old girl disguised as a synth assassin?" Nigel joked, sending the others into rapturous laughter. Trev simply scowled and raised his middle finger before disappearing from their makeshift home.<br>
<br>
"Awww come on Trev, don't get your panties in a twist!" One of the others yelled. <br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span>Movement: None (Exploring locally)<br>
<br>
Action 1: Venture out to search for weapons/allies/something to help against the approaching force.<br>
<br>
Action 2: Depends on outcome of action 1.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11642264" data-lb-caption-desc="Auriel Maza · Apr 6, 2023 at 5:38 PM">

		

		
	


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<br>
<span style="font-size: 26px">Camael Blóð, The Deliverers [<a href="https://www.youtube.com/watch?v=nkOWudYYHVI" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DnkOWudYYHVI&amp;hash=220a8bae409e9aa4716f5efc697668a1" rel="nofollow ugc noopener">Post Theme</a>]</span><br>​</div><fieldset class="bbcode-fieldset">
<legend>Deception</legend>
<span><br>
“People trust their eyes above all else - but most people see what they wish to see, or what they believe they should see; not what is really there”<br>
― Zoë Marriott, Shadows on the Moon<br>
<div style="text-align: center">​</div></span>
</fieldset><br>
<div style="text-align: center">​</div>A cave. Full of minerals. Bountiful luck or a deceptive curse. What it seems, or forevermore than it will ever be. Camael scanned the flatlands. More of the same. He gave a sigh. The rangers were not the best talkers, and they have become rather resistive in their choice of topic. Tired in his feet, in moving without organizing and replicating their technology, the cave was a good place to begin setting up shop. Defendable, full of resources, and in a remote location with plenty of wildlife to keep the earthlings off their tracks; prime real estate as far as he was concerned. The only problem was if it hosted anything. Could it be dealt with? Possibly. Maybe it could be useful to them. The other animals seem promising as well. But, taming was not his specialty. Maybe if he could find more of his kin...<br>
<br>
Camael peered into the cave of the great mountain. To adventure we go.<br>
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<li data-xf-list-type="ul"><div style="text-align: left"><span style="font-size: 15px">Investigate the cave. Eliminate threats and settle within the cave if possible. [Meticulous, Geology, Pathfinder.]</span>​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left">Scavenge the scenes where the "fellow humans" abduct earthlings to grab what was left behind by them.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: left"><span style="font-size: 15px">No movement this turn.</span>​</div></li>
</ul></li><li class="bbTabContent" id="tab_1736445409" style="display: none;"><br>
[Alien]<br>
<br>
Personality: Free-thinking, meticulous, hedonistic.<br>
<br>
Skills: Machining, Geology, Computers, Chemistry, Interpretative Dance.<br>
<br>
Weapons: Lasers [Most reliable and accurate]<br></li><li class="bbTabContent" id="tab_1736445410" style="display: none;"><br>
4 SU<br>
<br>
<b>2 Units of Dried Herbal Remedies, 1 Unit of Hash.</b><br>
<br>
- A small gilded 'trophy' that was likely won from a 'game' back in the day. It is worth 1 Scrap. - Three units of Ol' Papi's Finest, a highly potent liquor that was being made in a basement. It can be sold, traded or even used as an explosive. - A crate of Dynamite [Can be sold or consumed to give an entire unit dynamite]. - Ol' Beaten Up Junker: An old truck that Camael is sure he can get working if he uses some scrap [Can make run again for 2 scrap. Truck can be upgraded like any other vehicle, and with your small unit size, would give you movement 2] Also: In a small shack, that from the size of the door, likely belongs to Gatorboy, you also find Gatorboys unique Water Cleaning System. It seems the Gatorboy has a weird fascination with water and ensuring everyone has a never ending supply of clean, cool, refreshing water.. The Water Cleaning System can be sold or torn apart for components. Until it is sold, or torn apart, it will produce a unit of Purified Water every turn. Purified Water can be traded or sold for Scrap.<br></li><li class="bbTabContent" id="tab_1736445411" style="display: none;"><br>
Camael Blóð<br>
<br>
Steiff's Rangers x5 [Medium Armor, Laser Rifles]<br></li><li class="bbTabContent" id="tab_1736445412" style="display: none;"><br>
Steiffs Rangers were said to be the first of their kind, and the tradition stills holds true to this day! They are expert scouts and outdoorsbears and so have the [Pathfinder] Descriptor. There is nothing a Ranger loves more then laying a trap and watching the silly earthlings walk into them! As such, Rangers come with landmines and disco grenades, but a Ranger is above all, cunning, so they prefer to keep away from melee combat and use laser rifles and knifes.. As why poke an Earthling when you can just blast them full of holes! They wear the 'T.E.D' Armor which is a medium armor that comes with a helmet that has various vision modes including Night Vision and Infrared.<br></li><li class="bbTabContent" id="tab_1736445413" style="display: none;"><br>
Hug-A-Porter [Light Armor], the hug-a-porter is the latest and greatest from the homeland. It is a light armor that has a strange antenna on the back, it will allow for personal teleportation 3 times an event [If someone holds onto you, you can bring them, but a max of 1 person can be carried this way]. If your life is in danger, there is a slim chance that this suit will teleport you out of danger.<br>
<br>
Laser rifle and knife.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">X-Raiders</span><br>
Turn 3 Processing</b><br>
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The journey from Roggar to Toulois went well, the X-Raiders didn't run into anyone, or anything, which was very lucky for whomever was out there. The X-Raiders didn't try to approach the town, likely because despite it being a den of slavers and raiders, the X-Raiders were radioactive mutants and so not even the Red Queen would be insane enough to allow them to walk on in... Still, why did they even need to? The X-Raiders took what they wanted from their screaming, terrified victims, they didn't barter with them. The Beast of Roggar's egg has not yet hatched, but Rohgen could feel the warmth under the hair, it would not be too long. Weeks? Months? Sooner or later, it would hatch and the beast would be his. His to spread fear to the world with, and he would have done it by breaking the spirit of an 'alpha predator', something about that made the victory all the sweeter.<br>
<br>
They didn't have enough 'human' leather to make armor, but that could be easily fixed after the ambush. It was a simple enough matter to skin some humans and prepare their flesh for a higher purpose <b>[No Armor created yet, but I will process this action, for free, after your event assuming you win and gain more 'leather'. If you lose, this action will be refunded to you</b>]. <br>
<br>
The ambush was set and prepared, now all they had to do was wait for the right prey to cross their path... At least, that was how it was supposed to go. Barely half an hour had passed before strange whistling was heard and then the ground shook as mortar shells fell along the trap... Had they been discovered? No. Couldn't be... And then the air exploded as guns fired.<br>
<br>
Their ambush had been set up right in the middle of an active warzone and two forces were fighting.. and they were now stuck in the middle. Would they die in the crossfire or would this just be double the victims? <br>
<br>
[Battle in Discord]​</div></div>
				
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					<div class="bbWrapper">It's finally time. No leader of her tribe has been lucky enough to avoid some kind of large-scale conflict, but this is her first. Blood of her people will doubtless be shed, but it is her duty to ensure it's as little as possible while still protecting their future. She sighs, looking down at the caravan from where she sits on the Roggar Queen's back. <br>
<br>
At least she succeeded in getting them more help. That is what she prays, at least. The alliance of Adam cost the blood of the desperate and victimized, and in her heart she feels worse for it. Sick and corrupted. She has to win this. Has to have done enough. To make up for the lives of those she snuffed out.<br>
<br>
She sighs, and lays back, taking a long drink of her tea. King's Reagent, Bitter Bark, and Asure crest. Lovely. She can't do this without help. She's scared, for her people, for herself, and for the waste if they fail. She closes her eyes, reaching out to all the living and dead souls that call her tribe home. Human, beast, and even that strange box they found. All of them must be in accord if they are to survive.<br>
<br>
<b>Actions</b><br>
Return to Roggar<br>
<br>
Anaya will attempt to communicate with the spirits of her clan to search for advice or new allies.<br>
<br>
Assist Ezrin and the others in the battle of Roggar<br>
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							<h1 class="p-title-value"><span class="label label--green" dir="auto">Dice</span><span class="label-append">&nbsp;</span>Into the Wasteland
	
	

	

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				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-wp4rJ01HlziL" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-wp4rJ01HlziL">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-whog3OU1gq6b" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-whog3OU1gq6b">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11646843" data-lb-caption-desc="Cosmo · Apr 12, 2023 at 11:54 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 3 Processing</span></b><br>
Djinn<br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId12">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId13"><span class="username--style6">Crocodile</span></a>
 <br>
<br>
Ezrin's psionic scouting had revealed much and yet not nearly enough. A 'tidal wave' of thoughts and souls, hundreds, at last. Perhaps more, and 'Veera Dragonbreaker' did not sound like an easy foe, unless he was supremely lucky and it was merely a name someone gave themselves to inflate an ego, but considering the raw fear all the souls had for them, that seemed doubtful. Still, even if all those souls just had knives, could they even hope to hold this fort? Should they bother? But if they abandoned it, it was doubtful this 'Tithe' would stop. They'd push on, and with Roggar under their belt, they'd likely bring more and more of their forces. If they didn't stop them hear, <i>could </i>they be stopped at all in the future? The battle here likely meant far more then just Roggar, if they won, they would stop the Tithe in its tracks, if not.. If they failed, the floodgates could be opened and who knows how far they would sweep into the Wasteland before anyone could stop them...<br>
<br>
<b>Two units of Lumber and One Unit of Concrete Mix</b> are used to turn the Scrap Fort into a real Fort. The scrap walls are torn down, replaced by a concrete and wooden wall. The base of the wall is solid concrete with large, thick timber emerging from the base to complete the top, large enough and wide enough for people to walk on. The gate is replaced with a sturdy wooden one that is covered in thin metal plates to keep it from burning. Towers are erected along the wooden wall to help give a eagle eye view over the nearby area.. A ditch is dug with large wooden spikes slammed into the ground to impede any potential climbers. <br>
<br>
<b>The fort is <i>considerably </i>more resistant to rams, bombardments and other such means of siege.</b> This small action could mean the difference in holding out long enough for Nigel and Anaya to arrive... Or it may just get them to the point of failure, but either way, the die was cast.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Last Amazonians</span><br>
Turn 3</b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId18">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId19">Heyitsjiwon</a>
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<br>
The radio call was sent out to lure people to 'Buddy', if it would work or not.. Well, that was hard to say. Many would assume it was an ambush, but many more would come anyways, even to the desolate land like The Rock, in the hopes of finding a vault to loot. To find a pristine vault was to find a fortune, one single score could set up a scavenger band for life, but... Was this really okay? It wouldn't just be desperate scavengers and raiders, colonist.. Children, may be brought to examine the vault. How many souls was Theo willing to feed to the vault to get his reward? What happened if no one came? Would 'Buddy' somehow strike out at Theo now that it knew who he was? Could it reach beyond the vault? Would Theo sleep better if he knew the truth or would it only be worse? There were some nights that Theo was Overseer Crawley again, walking the halls with his wife, eating chicken alfredo.. And every morning he'd awaken, alone, himself. Perhaps it would have been better if he had stayed in that dream. If it worked or not, he'd know soon [Turn 4, you will be.. updated on this].<br>
<br>
But regardless of how that played out, Theo had another issue to look into. Morse Code had been sent out that he had deciphered, it was impossible to say how old it was, but even if it was new, it had now been a few weeks since it had gone out.. It was doubtful that if anyone was alive, were still breathing if they truly needed help that badly. The coordinates brought them very close to The Rock, the massive hunk of stone that dominated the horizon and felt 'off'.. <br>
They arrived to a destroyed, ransacked caravan town, tents torn and ripped, metal shacks and caravans devoid of life, but the goods still there.. Did Theo wish to investigate or did he leave sleeping ghost lie? <br>
<br>
[Handled in Discord]<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 3 Processing</b><br>
New London<br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId24">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/captainsully.65722/" class="username " dir="auto" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId25">CaptainSully</a>
 <br>
<br>
Traveling to the dimples went fine, they nearly blundered into something, but their skills at stealth helped them avoid whatever mess that was. The Dimples was a... daunting place. On clear days, they could see the faintest sight of massive orbital stations hanging overhead.. moments before the sky turned a blinding white as beams of energy came crashing down to the ground. For a time, Nigel thought if they walked between the craters, they'd be safe, after all, surely they had set firing patterns! This plan was quickly scrapped when a laser turned three carters into one massive crater by falling right between them..<br>
<br>
The 'ground' is nearly all solid black glass, the silica in the sand being melted and fused together by the intense heat and Nigel can see his reflection where he walks.. As they walk the Dimples, they look for.. well, they weren't sure what. Something to help them against the Tithe? But what would be out here to help them? No people, as far as they could imagine, called this place home and the only 'things' they had seen were massive spider like robots that crawled around carrying massive hunks of metal to who knows where. It was deep in their thoughts, that the ground started to shake and they spotted it.<br>
 <br>
A massive space station, fallen from orbit sometime in the past, spread out across the horizon. Perhaps there was something in there, at the very least, loot that could fund the establishment of a new base somewhere nicer.. <br>
<br>
.. But as they got closer they noticed something, there was a very, very, VERY large robot standing before the fallen satellite. What did they do? Did they try to fight, or sneak past, the colossal robot or did they go back the way they came and think of another solution? [Handled in Discord if you wish to test your luck] <br>
<br>
Second Action TBD​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 3 Processing</span></b><br>
The Deliverers<br>
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		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId31">Auriel Maza</a>
<br>
<br>
A promising base location had been found with gold veins inside of it, really, it was a dream come true for the aliens with a geological inclination. Sure, the outside was surrounded by large, aggressive wildlife and there were shadowy figures lurking about that they hadn't yet managed to spot, but those were minor details and the entire Earthling planet was full of danger, at least here they wouldn't be near the smelly, pink skinned creatures and their Gatorboys. Really, it was a win-win for everyone.<br>
<br>
All they had to do was clear out the cave! The cave that was in a mountain range full of strange aggressive creatures, but surely there wasn't anything horrid in a cave full of gold! How could there be? Well, one way, or another, they'd find out as the small squad prepared themselves and ventured into the dark cave to clear out its denizens and make themselves at home. Still, at least, through sheer mathematical probability, the cave was likely to be safer then the outdoors. This would be the first, great step on their path of reclamation.<br>
<br>
Action 1: Investigate the cave and clear it out. [Discord Event]<br>
<br>
Action 2: Scavenge areas where 'Fellow Humans' conduct their.. work.<br>
<br>
From 'Samantha' Camael was able to get a rough idea of where they conducted their work and tried to scan the area to see if he couldn't find any.. leftovers, a rather connotation. Finding where they did so was easy, trying to find bits and pieces left behind was much harder. Camael had the feeling that most of it was probably picked clean by the Earthlings that also lived in Howl, he managed to find a fairly pitiful <b>Two Scrap, Two Units of Mystery Meat</b> and <b>Four Rudimentary Medkits</b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b>Adam - Turn 3</b></span><br>
<br>
"Fuck." Adam tore off the map in the command table in anger. Daisy Duke and Papa Townsend has been taken out, but at what cost? 3 Decoders and 1 agent has fallen in this operation. It's a cost too great for the Hermit Order. Each loss of operative is painful when there's only so few of them. Adam tried to compose himself before pressing the button of the communication equipment in the HQ. "Splendid work, Team. Return to your posts and be on standby."<br>
<br>
He slumped in the command seat as he massaged his temples. Despite the losses, the success of the operation finally allowed him to use his influence in the Red Queen's faction to it's fullest potential. Now, there won't be any bottlenecks and he will take advantage of this.​</div><hr><div style="text-align: center"><br>
Movement:<br>
<br>
Order 1: Operation: Family Ties Part 2<br>


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			<div class="bbCodeBlock-content">Carry out the Red Queen Operation against Rhea's Family</div>
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Order 2: A Darker Web<br>


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			<div class="bbCodeBlock-content">The Hermit Order further extends its influence deeper into the Red Queen's faction. This time, Rhea will use her influence to the maximum to aid in this endeavor.<br>
<br>
Informants and agents will be made of significant characters in the Queen's faction through blackmail, bribery, and other schemes. The other agent in the Inquisition who made great contributions by providing information VITAL to the war efforts will be installed in the Prince's faction. Not only that, one of the unaffiliated agents will also be installed next to the Prince's slave girlfriend to manipulate her.<br>
<br>
With everything in place and the Hermit Order's new influence, Adam would also find a way to politically attack Kira, reducing and possibly even eliminating her influence which would allow her faction vulnerable to be 'eaten'. At the very least, something that will distance her from the Red Prince and distract her from pursuing any actions against the Hermit Order.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Hermit Order</b><br>
Turn 3<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId41">
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<br>
<br>
It had been a frustrating journey, but finally, Adam and the Hermit Order had done it. They had slain Rhea's family and the new Inquisitor had feasted upon the flesh of her kin and grown stronger.. if not a bit unstable. With the bargain fulfilled, Rhea RIPley committed herself fully into Adam's employ, and in turn, had opened up great avenues into the Red Queen's faction for the future. It was a giant leap in their plans to pull the strings behind this wealthy, and powerful, province...<br>
<br>
<b>The Battle</b><br>
<br>
The battle could have been rather catastrophic for both sides if it hadn't been for the Hermit Order. Not only had the Red Queen been informed of the Steel Legion Mercenaries that the Rebels had 'acquired' and planned to use to ambush them, they had even revealed, through Rhea, their grand plan. To enact a fighting retreat to lure the Red Queen, and her most elite forces, deeper into the mines before attempting to collapse them on top of her while they escaped, unharmed, through back tunnels recently dug by the slaves.. The battle turned into a one sided slaughter as the Steel Legion Mercenaries found themselves being ambushed by the Red Guard and the rebels to have to waste their great trap on 'worthless' slave soldiers as their own soldiers were caught and massacred as they made their ways out of, their believed, secret tunnels right into the awaiting arms of the Red Guard.<br>
<br>
The only hiccup in the battle had been out on the fringe of the territory where Red Queen and Rebel forces had been engaged and, both, were set upon by 'glowing green skeletons'. The tales of the survivors were mostly dismissed as non-sensical, but rumors have spread of the terrifying creatures that had wiped out an entire company worth of Red Guard and an unknown amount of slave soldiers... Had a new threat arose in the region and should Adam be concerned? Or were they merely 'ghost stories' made up to cover their failure?<br>
<br>
Rhea, and her contacts, were seen as 'heroes' and a true, Court Champion. She is deep in the Queen's favor enjoying not only her wild savagery but her seeming skill in more delicate matters... Thanks to the sacrifice of the noble Agent, who gave their life to protect Adam's rebellion connection, his spy network manages to endure... However, the Rebels security has been greatly increased as they are clearly planning some desperation play [Analyst]. Does Adam risk leaving his Agents in place to find it out or is discretion the better part of valor and he pulls them out before even more valuable agents are lost?<br>
<br>
But, perhaps most importantly, the battle loot. Rhea was promised a large share of the loot, or a flat rate of Scrap, and had decided to go with the loot if victory was achieved.. and it was.<br>
<br>
<b>Battle Loot Gained:</b><br>
One Crate of Assault Rifles<br>
Three Crates of Rifles<br>
One Crate of Shotguns<br>
One Crate of Dynamite<br>
One Grenade Launcher Machinegun [Heavy Weapon]<br>
Eight IEDs [Improvised Explosive Devices]<br>
10 Units of Scrap<br>
12 Components<br>
36 'Recaptured' Slaves.​</div></div>
				
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					<div class="bbWrapper">Adam - Turn 4<br>
Adam sighs as he looks at the map of Tolius at his table. They have succeeded, controlling a large part of the Red Queen's factions and manipulating the war, but at very very very great costs. Costs that would be very very hard to recover from. Each agent and decoders are worth dozens of soldiers and he has lost close to half of them in a single month. He didn't expect the great variable such as Daisy Duke.<br>
<br>
The leader of the Hermit Order rubbed his temples as he sighs yet again. The sacrifices were necessary to further their plans. He kept repeating the sentence in his mind in an attempt to justify the losses. He then closed his eyes as he thinks that sacrifices may be needed yet again to carry out a decisive plan of eliminating the rebels and controlling the Red Queen's faction.<br>
<br>
He has just thought of a bold yet highly dangerous idea and he must continue to refine this plan of his.<br>
<br>
Order 1: Reinforcements<br>


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			<div class="bbCodeBlock-content">Adam, through Rhea and his other agents who by now along with the full influence of the Hermit Order, will convince the Red Queen to send reinforcements to Roggar to ambush the Tithe.<br>
<br>
The Rationale for this was: The Tithe, along with the Steel Region, are responsible for the rebellion in Tolius, as well as providing weapons and training to the rebels. Now that they have been almost utterly defeated in the recent battle, it is time to strike one of them. To press the advantage, if not for revenge. This might teach them a lesson not to mess with the Red Court and could possibly see a decline in support for the rebels.<br>
<br>
As for any concerns about redirecting the forces, the rebels have just suffered a significant and almost decisive defeat. They will be licking their wounds for many more months to come. If the Tithe is not stopped in Roggar, they will finally set their eye on Tolius and march here. They have already used the rebels as a way to weaken us before the arrival of their Vanguard.<br>
<br>
Money is also requested to hire mercenaries. <s>This force will be led by Rhea, Champion and Inquisitor of the Red Queen.</s> Using the full influence of the Hermit Order, Adam would like to have Enrico Pérez, Captain of the Queen's Guard be sent out to lead the reinforcement as Rhea would be leading Operation 'Troll' (see Order #2).</div>
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Order 2: Preparation for Operation Troll (Adam's Gambit)<br>


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			<div class="bbCodeBlock-content"><s>The rebels are preparing for the 'Final Plan' and Adam has little clue to what it is. However, he thought of a great idea. Instead of waiting for the situation to unfold and then reacting to it, why not force the rebels to make an action and reveal a decisive opening? Reinforcements will be sent to Roggar which means the forces of the Red Court will be divided.<br>
<br>
This is a great opportunity to strike at the Red Court. An opportunity that the last remaining agent and the two Decoders in the Rebel Faction would plant in the minds of the Rebel Leaders. Furthermore, there are important details that the rebels must consider:<br>
1. The Red Court has just won a massive victory. They must obviously be resting on their laurels and would definitely not expect the Rebels to strike anytime soon as they expect the Rebels would be licking their wounds. That is why they must be sending reinforcements to Roggar. If Enrico Perez is sent as reinforcements, this would mean the Queen has sent out her elites which would make this enticing for the Rebels. (Inversely, this would also act as better bait for the rebels and the Red Court would be aware of this. ONLY if they do send out Enrico Perez.)<br>
2. Rumors were spread that if the forces of the Red Court emerges victorious in Roggar, they will bring back allied forces to finally deal with the rebels which makes it more imperative to quickly strike at the Red Court before their forces return.<br>
3. If the Tithe is defeated in Roggar, this would mean the Tithe support for the Rebel factions would greatly decrease, if not cease. If not, then that would mean they would quickly march to Tolius which means the resting forces of the Red Court would mobilize yet again despite being wounded from the loss.<br>
4. If the Tithe emerges victorious, wouldn't the faction of the Steel Legion supporting the rebels feel pressure? While they support the rebels, they wouldn't want the Tithe to fully absorb Tolius and its massive resources. So wouldn't they be more likely to support taking action quickly?<br>
<br>
On the side of the Red Court, Rhea has proposed this bait operation to the Red Queen. Of course, there are whispers that the rebels are preparing for a 'final plan'. Instead of waiting for it then reacting which has so many variables, why not forcefully change the situation which would put the advantage at their side?<br>
<br>
The Hermit Order will use the full influence they have on both the Red Queen and Rebel faction to initiate this plan.</s><br>
<br>
This will be one of my orders next turn. This order will be for preparation instead. The Hermit Order mobilizes and contacts the Red Prince to get him to join them in their mission with the promise of putting him as the Red King. The Order also investigates the Queen, the forces at her personal disposal, and the layout of the palace. At the same time, a budget of 15 SU was allocated to compromise people in key positions for this operation. Carrot and stick, will also find ways to blackmail them and bribe them at the same time. Promises will be made for the new red court. <br>
<br>
Meanwhile in the Rebel Count, the agents and decoders will continue to implant the idea of the attack as something they MUST do. Especially with the defeat of the Tithe.</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(129, 187, 109)"><b><i>Rohgen</i></b></span></span><br>
<br>
<b><i>
		
		
	


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<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


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			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
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</div><br>
<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness. </i></div>
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<i>Shield Belt</i><br>


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			<div class="bbCodeBlock-content"><i>An ADVANCED tech. This belt enables the user to put up an energy shield that will absorb incoming ranged weaponry. It is not capable of stopping slower moving objects, so will not stop melee weaponry from hitting out or in. When the shield belt is up, it 'will' stop ranged weaponry fired by the wearer as well. Particularly powerful weaponry can punch through the shield and still be lethal, enough 'damage' will cause the belt to overload and become unusable [for the rest of the event] </i></div>
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</div><br>
<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>25 Rattlers<br>


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			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
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</div></i></span><i>23 Twice Dead <br>


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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
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</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
		</div>
	</div>
</div><br>
<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands</i></span><br>
<br>
<span style="font-size: 18px"><b>Infamy</b></span><br>
<span style="font-size: 15px"><i>Rumoured (+)</i></span><br>
<br>
<b><span style="font-size: 18px">Armaments</span></b><br>
A Ripper Glaive<br>
A crate of Pistols [Can be consumed to give a unit pistols or sold. Pistols can be used in the off-hand for melee fighters]<br>
A crate of Rifles [Can be consumed to give a unit rifles or sold]<br>
Grenades<br>
2 Cases of Penetrator Rounds, before an event, you may 'consume' a case to give a unit Penetrator Rounds for it. [Penetrator Rounds do as they are advised, tear through all but the heaviest of armors and can even punch through light cover and still be lethal to whomever is behind it. ]<br>
A Mortar<br>
4 'Phosphorous' Mortar shells [Explode into clouds of white phosphorous]<br>
1 Unit of Trip Wires<br>


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			<div class="bbCodeBlock-content">When someone trips them, grenade pins will be pulled or grenades will be dropped [depending on the situation in question] giving them a nasty surprise. Very effective when light is in slow supply or the prey is in a hurry. Very ineffective against animals. If you consume your crate of grenades for this, it will be gone however you will gain <b>Trip Wire: Grenades</b> you can give to any one unit instead. Each battle you may decide to use them as traps or as normal grenades.</div>
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</div>1 Unit of Bear Traps<br>


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			<div class="bbCodeBlock-content">Bear Traps are large metallic circular devices that 'clamp' shut on anything that steps on them. While debilitating they are very rarely lethal. These traps are effective against animals but almost worthless against robots and other mechanical foes.</div>
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</div>1 Unit of Caltrops<br>
1 Crate of SMGs<br>
2 Crates of Light Scrap Armor<br>
5 Crate of Pistols<br>
5 Unique Serrated Melee Weapons [you may pick what form they take]<br>
1 Crate of Rifles<br>
1 Crate of Pre-War Combat Armor<br>
1 Crate of Swords<br>
1 LMG<br>
<br>
<span style="font-size: 18px"><b>Spoils</b></span><br>
9 Scrap Units<br>
2 Components<br>
3 Units of Moonshine [Luxury good, can trade or consume yourself for morale boost]<br>
A Unit of Gemstones.<br>
2 Units of Precious Metals [Gold/Silver]<br>
9 Unit of Human 'Leather'<br>
1 Unit of Monster Bones<br>
4 Units of Beast of Roggar Feces [Although what use you could have for that is questionable. But who knows what properties it has?]<br>
A broken tablet that is still 'on' and flickering, but it is nearly impossible to read through the cracks.<br>
Beast of Roggar Egg. Every turn a roll will be made to see if it hatches. You may use it for whatever you wish, including consuming it, until it hatches. You may be able to get it to hatch faster if you can keep it warm.<br>
15 Slaves<br>
2 Slave Collar Units [These collars are 'broken', you may attempt to repair them, or they can be used as improvised explosives<br>
<br>
<span style="font-size: 15px"><i>-------------<br>
<!--<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jGia1C1jXUs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe='["allowfullscreen","","scrolling","no","style","background:url(https:\/\/i.ytimg.com\/vi\/jGia1C1jXUs\/hqdefault.jpg) 50% 50% \/ cover","src","https:\/\/www.youtube.com\/embed\/jGia1C1jXUs"]'></span></span></span>--></i></span><br>
<span style="font-size: 22px"><b>Turn 4</b><br>
<br>
<i>Toulais</i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Rohgen crested the hill, giving a curt nod to the female Glowing One on watch as he approached the prisoners. Sitting in a huddle on the dusty plain, the fifteen slaves the X-Raiders had captured shifted around uncomfortably, their heads low. Their dreams of freedom had been crushed by Rohgen's band, as had their legs, the shattered remains a constant reminder. For most, their injuries had broken their spirits. <br>
<br>
Rohgen smiled evilly as he recalled the slaves first few pathetic attempts; the humorous hobbling, the slug like crawling, the three legged race attempt! That was the best one! he chucked to himself. With each attempt Rohgen added another guard, till he finally punished them by cutting their meals to once a night.<br>
<br>
At least that's what it probably looked like to them.<br>
<br>
In actual fact, the X-Raiders were conducting an experiment, and the Slaves were the guinea pigs. <br>
<br>
With their numbers cut down in the last battle, though the X-Raiders had given as good as they got if not better, a means to increase their group was becoming increasingly </span></span></i><br>
<span style="color: #81bb6d"><i><span style="font-size: 18px">apparent. With the growing mythos of the Undead's return to the land of the living, the band of Raiders could not recruit from outside sources, lest the deception be revealed. So a more creative solution was needed.</span></i></span><br>
<br>
<span style="font-size: 18px"><span style="color: #81bb6d"><i>Nestling their captives away from their camp, Rohgen had ordered the Glowing Ones to monitor their captives. Highly radioactive, their fleshy cloaks and leather armour did little to hamper their radiation, their guises only served to unsettle and keep the ghostly illusion intact. Slowly Rohgen had increased the number of mutant monitors, and in turn the dosage. </i></span></span><br>
<br>
<span style="color: #81bb6d"><i><span style="font-size: 18px">Withholding food had been a recent step, to ensure the Slaves were ravenous before they ate, the glowing gruel a dish carved from the dead. Most were happy to eat, their meal the only thing the defeated Slaves could look forward too. Though some were more resistant, with one being the reason Rohgen had come to investigate in case the problem grew.</span></i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Struggling against her bindings, the slave nicknamed Ann Oying spat obscenities at her captives as she cried out for freedom. "Fight! Fight for your Freedom!" she shouted, looking left and right at her fellows, her lame legs twitching "We fought too long against the Red Queen to give up now!"<br>
<br>
The slaves around her turned away. A Glowing One approached the shouting slave, food in hand "Get away from me!" she snarled, snapping her teeth at him, her arms bulging against her bindings. "Do not let yourselves become Slaves once again!" Ann roared. <br>
<br>
The Glowing One growled back at her, tempering his ire as Rohgen snatched from him the bowl. Standing menacingly over Ann, Rohgen thrust the dish at her. <i><span style="font-size: 18px">Letting the phlegm sit in his throat, Rohgen's voice took on a low guttural tone </span></i>"Eat" he rattled.<br>
<br>
The Slaves visibly recoiled at the unknown, untoward voice, shocked to find their skeleton captors could speak. Shuffling away as best they could, Ann however remained firm. "F*ck You!" she barked, staring straight at Rohgen.<br>
<br>
"EAT" Rohgen demanded once again.<br>
<br>
"NEVER!" Ann tried to lift herself up in a show of defiance and hope to her fellow captives, her face and body straining with the effort.<br>
<br>
Rohgen dropped to his haunches, and looked her in the eyes "EAT!" he howled, causing some of the scared Slaves to start sobbing.<br>
<br>
Rohgen quickly grabbed Ann's face with his free hand before she could spit at him. The vein on his forehead throbbed like the steady glow of his radioactive body. Rohgen could feel his grip tightening, the temptation to snuff her out then and there growing by the second.<br>
<br>
But a strong woman like her was a perfect subject for his experiment he quickly rationalised. And if he could break her, then so would break any future rebellions. Rohgen just needed another approach.<br>
<br>
Seeing the fire in her eyes, Rohgens mind turned to what had stoked it. The forces in red... The Slaves had craved for their freedom but also for another thing no doubt. Something just as wanted but far more malleable...<br>
<br>
He pulled the skin of his cloak tight around him, pointing at the elongated face of a Red Guard he personally skinned, his face now Rohgen's. "Re..venge" he rasped.<br>
<br>
The surly slave looked at him, and for a moment Rohgen saw her steely gaze break as the mutants words seemingly sunk in. Sensing an understanding, Rohgen pushed the bowl closer "Then... Eat..." Rohgen hissed.</span></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><br>
<span style="font-size: 18px"><b>Actions</b></span><br>
<b><span style="font-size: 18px">1. 15 slaves will attempt to be mutated and converted into more X-Raiders using Rohgen and the 5 Glowing Ones radiation. (Radioactive/ Terrifying Perks used) </span></b><span style="font-size: 18px"><b>(Intelligent/Crafty Keywords used) </b></span><b><span style="font-size: 18px">(Skulduggery/ Intimidation Skills used) <br>
2. Stage a night time ambush on an enemy camp using Mortars. Mortar teams will consist of Rattlers, with a Glowing One acting as Spotter. Traps will be set up accordingly to protect and reinforce Mortar positions. Rohgen and Twice Dead will wait in reserve (Terrifying Perk used) </span></b><span style="font-size: 18px"><b>(Skulduggery/ Ambusher/ Intimidation Skills used) (Intelligent/Crafty Keywords used) </b></span></div>
				
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 80%;"><span class="bbcode-justify"><span class="post-heading post-heading-">Dave - Turn 4</span><div class="bbImageWrapper  js-lbImage" title="Sully-a-screenshot-of-a-man-called-Dave-running-and-screaming-i-5c14242a-1a7c-4565-81c1-6a6fcb91e33c.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FYN1MfhL%2FSully-a-screenshot-of-a-man-called-Dave-running-and-screaming-i-5c14242a-1a7c-4565-81c1-6a6fcb91e33c.png&amp;hash=dbf7c2ef562dd451ea04dd247e74a1d8" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<span style="font-size: 12px"><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content"><i>Oh shit! Oh shit! Oh no! Please no! Don't eat me! Oh shit! Ahhhh! Oh shit!</i><div class="bbcode-blockquote-speaker">Dave</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- "></span><br>
<i><span style="color: #999">The fog filled air echoed with the high pitch wails of an insignificant and extremely uninteresting man by the name of Dave. He ran flailing his arms wildly as he was chased through the dense mist by a horde of angry radroaches he had disturbed while take a toilet break.<br>
<br>
"Steve! Help me!" He cried out.<br>
<br>
There was an audible groan, not a grunt, not a roar but the same sort of frustrated groan a man gives his wife after she asks him the same question for the thirteenth time. The only difference was that it came from a massive Gorillo, Steve. He wasn't Dave's pet and it'd be a stretch to even call him a companion, it was almost like the giant creature took pity on Dave.<br>
<br>
Steve looked down as Dave rushed past him flailing away, needing a double take as he realised Dave's trousers were around his ankles. The frustration began to peak in the Gorillo as it let out a roar of annoyance. Steve began to pound the ground, shaking it violently and causing Dave to stumble. This continued for a few moments until each of the radroaches were nothing more than a liquid coating on the hands of the Gorillo.<br>
<br>
Steve turned, scowling at Dave. He couldn't talk but his expression was very easy to read. Dave however, was completely oblivious, getting to his feet with a wide smile and a chuckle.<br>
<br>
"Oh Steve, I get myself into some right messes. Thanks for helping me out," Dave said.<br>
<br>
Steve's eyes bulged and his white fur twitched as he gritted his giant teeth.<br>
<br>
"One of these days maybe I'll save you," Dave continued, letting out his trademark ridiculous laugh. <br>
<br>
Steve almost fell over in shock, such was the insanity of Dave's comment. This was the fourth time time in a week Dave had to be saved from radroaches and the second time it happened with his trousers around his ankles. The guy was a menace to himself and others but there was just something that kept Steve around...even the Gorillo didn't know why he stuck around Dave but at some point, maybe, the pair would find out.</span></i><br>
<br>
<fieldset class="bbcode-fieldset">
<legend>Actions</legend>
<span><span style="color: white">1. Dave will take the Sword of Catan and make Steve a necklace out of the heads of the fallen Fogmen for the Gorrillo to wear as the ultimate fashion statement and terror symbol.<br>
2. Dave, Steve and Trev the Turret will search Nomer Coast for items/shelter/resources...whatever they find first.</span></span>
</fieldset></span><br>
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 4<br>
The Last Amazonians</b>​</div><br>
The sun was setting over the barren wasteland as a convoy of trucks rumbled down a long, dusty road. In the lead vehicle sat Theo who carefully scanned the horizon with his newly obtained powers. He kept a watchful eye on the road ahead, scanning for any signs of danger. Every once in a while he would see... things in the corner of his eyes. Yet, like the situation back at the caravan town, he was not certain what exactly he was looking at other than the fact that what he did see had occurred at one point or another. Behind him, the other drivers followed closely, their headlights casting long shadows across the road. Each vehicle was heavily modified, armored to withstand the harsh conditions of the wasteland.<br>
<br>
As they drove, Theo could hear the crackle of the CB radio as the other drivers chatted amongst themselves, keeping each other company on the long journey.<br>
<br>
"Hey Theo, you see anything up ahead?" one of the drivers called out.<br>
"Nothing yet," Theo replied, his voice crackling through the radio. "But stay alert. You never know what's out here."<br>
<br>
The convoy drove on for hours, the only sounds the roar of the engines and the whistling of the wind. Theo kept a close eye on his rearview mirror, making sure no one had fallen behind. His eyes continued to dart across the horizon. If there was anything that he had learned in the past few month, then it was the fact that looks could be deceiving and there was much out there that no one fully understood or could comprehend. Yet, they were there, and if one was not cautious... they could easily fall for some sort of trap in the process. However, today would not be that day as Theo spotted a familiar sight in the distance, Vicksburg. They had returned after what felt like years on the road.<br>
<br>
---<br>
<br>
Action 1: Enter Vicksburg to try and find a new job/opportunity <s>that will </s><b><s>come to me.</s></b> Maybe they could find people who knew about Buddy, identify the Unknown Metal and/or open the electronically locked chest? Also, if possible, do a bit of shopping with the tons of scraps and components that they gained.<br>
<br>
Reputation: Steady<br>
Bargaining Skill<br>
<br>
Action 2: Use the newly boosted Comms in the APC to listen in to the radio for any interesting info and opportunities.<br>
<br>
Movement: Back to the Vault to pick up the boys and check up on Buddy. Maybe they have some of my mail.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11660015" data-lb-caption-desc="Crocodile · Apr 30, 2023 at 1:01 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'verdana'"><span style="font-size: 26px"><span style="color: rgb(243, 121, 52)">Ezrin Thorne<br>
Turn 04</span></span></span>​</div><hr><div style="text-align: center">Ezrin stood on the fortified wall of the stronghold, wondering if his allies would return in time. He felt a fool for letting himself be trapped  here, fighting the Tithe on behalf lands he intended to dominate for building a better new world. Yet the Tithe was a blight upon his vision, his dream of a society superior to that of the one which had committed atomic suicide. That left him little option but to stand in their path. Perhaps his savior complex and ego had gotten the better of his. His dream too big for him to turn away in this moment.<br>
<br>
"Do you think we will survive, master?" Zorin asked as she walks up to stand by her mentor.<br>
<br>
"I don't know, perhaps this is the future telling the past to go away..." Ezrin mused grimly. "We are creatures out of time, Zorin. I would not be surprised if the world was not ready for us. It was barely ready for that monster we destroyed. If they breach in the end... I want you to take the tunnels and flee. Both of us don't need to die here. You are an amazing warrior and this world could use you even if it ends me."<br>
<br>
"Master, don't say that. We have a vision! A purpose! This world needs to be shown a path of unity and progress! We sacrificed everything to be here!" Zorin protested, even shouting at her master which she rarely dared to do. He taught her well to keep  her focus but this was a difficult moment.<br>
<br>
"We have. But this Tithe, it is a poison. It is the worst of mankind. The worst impulses and drives. I can taste it in their minds. Fear, ambition, power. They cannot be permitted to become the fulcrum of society. These lands are rich in secrets. And our goal. I am prepared to die here, to kill as many of them as I can to stall the invasion. To kill their dream with my own. Humanity is beautiful. Humanity is terrible. But it is our species and we have to help guide it if we cannot control it. I will be the stone in the river, diverting the course. You must be prepared to be something new if I fall. Your potential is amazing," Ezrin said and turned, putting his hand on her shoulder as he leans in and presses the forehead of his featureless face to hers. The swirling energies in both  faceplates synchronized in a moment of love and loyalty between master and apprentice.<br>
<br>
"But... what am I to do without you if we fail?" Zorin asked in a sobbing tone.<br>
<br>
"Be beautiful, Zorin. The world has enough terrible. Be light in darkness. Do that for me if we do not see each other again," Ezrin said and embraces her fully for a short time. The pair then part and Zorin numbly nods and goes off to practice and prepare. She also seeks to set her escape route in motion that her telekinetic skills could allow, where Ezrin's mental prowess could not.<br>
<br>
The Djinn Puppets began to drill and scout, preparing for the combat and allowing Ezrin more time to master his fine control and guidance of his puppet horde. He was glad for the weapons seized from the Tithe at the very least. Realizing he would need every trick left, he opted to begin harassing the Tithe force with psychic whispers and screaming. A campaign of mental harassment to fatigue the soldiers. His intelligence gathering told him he could not challenge the fear of their commander. They would fight no matter what. His plan thus was to make them worse fighters, disrupt their ability to coordinate and fight as a unit. They could keep their fear. Sleepy and worn out troops fought worse and that fear could even lead to mistakes made in desperation.​</div><hr><div style="text-align: center">Movement: Zorin will flee the battle via the tunnels if Ezrin is slain.<br>
Action 01: Ezrin is drilling and preparing to fight the Tithe in a defensive battle with the fortress.<br>
Action 02: Ezrin will use the poisons provided by Anaya to seed out poisoned stashes and then use his powers to encourage the Tithe forces to seize and consume them before the battle.​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-05-30T17:52:46-0400" data-time="1685483566" data-date-string="May 30, 2023" data-time-string="5:52 PM" title="May 30, 2023 at 5:52 PM" itemprop="dateModified">May 30, 2023</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11661174" data-lb-caption-desc="Trektek · May 1, 2023 at 9:34 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Into The Wasteland<br>
<br>
<span style="font-size: 26px"><u>Brainstorm</u></span></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1682991242677-png.1084102/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1021/1021232-14f4261fc52b539ab678eaeb597ce0ee.jpg" class="bbImage " style="" alt="1682991242677.png" title="1682991242677.png" width="190" height="100" loading="lazy"></a><br>
<br>
<br>
<b>Turn 4</b><br>
<br>
The Dream is finally reaching the beginning of its fruition. New America now has two regions under its control. The Flatlands which is where the Capital of Vicksburg lies and now Amire which commands three entire villages and the majority of the former bandits that had been harassing them. <br>
<br>
Though one of the villages had unfortunately been eliminated through the poor machinations of the would-be Tyrant, Edmund Wright having accidentally released a monstrous horde of undying creatures that from all accounts are difficult to put down. His allies had not known this, nor had his enemies, making it easier to sway many of the remaining bandit horde to the side of New America.<br>
<br>
The Forces of New America had been laying in wait in order to take advantage of the situation based on how the battle of the Forces of The Duchy vs the Bandit Horde. Once both forces had their numbers thinned beyond any doubt of New America being able to crush them, the plan went into action to attack both of them.<br>
<br>
Through a brilliant Speech from General Brainstorm, half of the Bandit Horde joined New America, while the other half joined The Duchy Forces due to an equally brilliant speech by Edmund. His speech would have been grander, but Brainstorm airing his dirty laundry for all the hear managed to injure his standing.<br>
<br>
In a daring strike, the Army of New America put down the mutant half of those troops and incapacitated the ability for the enemy tank to fire.<br>
<br>
From there, it was all decided in a duel between Brainstorm and Edmund and ended in victory for the General. Brainstorm felt much more capable in his capabilities to duel after that victory, almost as though it could be a path to gaining more intact forces of troops with less bloodshed. As many of those around are descendants of Americans, it would be most wise to give them the chance to join and only target their leaders in one on one combat.<br>
<br>
Time would tell if this stance of his would stay or move away. But for now, it blazed within him from this careful victory.<br>
<br>
The two surviving settlements have already begun to bristle at the rule of New America rather than that of The Duchy, though they hadn’t experienced true Duchy rule either and perhaps might have liked it less. But with new settlers arriving daily, soon those voices will lead the way towards proper integration. All in all, it was viewed as a huge win for New America. The virtues of this new state would win them over in the end, he was sure of it.<br>
<br>
Soon enough, after Brainstorm can acquire a third region, it will be time to begin implementing an elected Governor in each region and a representative in the Congress that will emerge within Vicksburg.<br>
<br>
But for now, it was time to consolidate the gains of these regions and build up forces. There are greater threats that lay in the interior of these lands and there also lies the threats of other outside Empires that would CRUSH New America in its infancy before it could grow to rival them.<br>
<br>
<br>
—-----------------------<br>
<br>
As Edmund has decided to forsake his homeland and serve New America instead of returning back to the Duchy, he has now been given the Rank of Lieutenant in the Army of New America.<br>
<br>
Upon him proving himself under the New America banner, he could have a swift and meteoric rise in rank. Proof of ability and loyalty will need to be forthcoming for such to come to pass. But Brainstorm is confident that his once former rival will see the wonderful path that New America can provide. Perhaps he could even be rewarded with mechanical horses for his Knights. A path to greatness that could allow them to become Elite Forces of New America.<br>
<br>
Having Edmund can be seen as a true boon as he would have insider information on how the Duchy operates and the general makeup of their military structure, something that Brainstorm is woefully under-knowledged about at present. But Brainstorm is a learning machine and ever seeks out new information when he can so that he can make the best and most tactful decisions.<br>
<br>
A small ceremony was performed and there were light refreshments. The reception was cold due to the current situation in Amire, but these things will hopefully change in time, especially once the infrastructure is put into place and the people could see how much improved their lives will be as part of New America.<br>
<br>
A much bigger promotion was given in the capital for Regina Thornton who for her continued exemplary service was promoted from lieutenant to Captain. She earned this during the fighting and being able to make sure that each and every one of her soldiers came out unscathed from the various encounters of the Wasteland so far.<br>
<br>
Brainstorm in his true and natural form has been present and given a speech during the ceremony.<br>
<br>
“It is due to the hard work and amazing work ethics that Captain Thornton has earned this promotion. It has not been an easy task serving under myself, but she has proved that she was more than willing to take up the task with ease and often going above and beyond. President Rottenburst realized that a woman like her had the gumption and the chutzpah to affect great change on the Wasteland in a positive manner. She is an example of a true American and with her and the soldiers like her, we will reform this land into a New America!” [Patriotic][Innovative]<br>
<br>
—-------------------------------<br>
<br>
Now that all the niceties had been taken care of, it was time to finally get down to business. The issue of the Chinese Spy Briefcase would be resolved one way or the other with the help of Galileo. He was built for this as one of his purposes and it was hoped that what was inside could help tip the balance of favor in the way of New America as the Wasteland was still a dangerous place and their success has only been through careful actions.<br>
<br>
It was a shame that Uncle Ben was dead and would not be privy to what was inside the Chinese Spy Briefcase that he so carefully held within his shop. Something to consider was that if Edmund did not prove as useful to the New American cause, he would then have to answer for his crimes against Uncle Ben and his Trade Shop. But that most likely will not be an issue and could hopefully be something that would be swept under the rug.<br>
<br>
He would also have to create some actual defenses for the factory to help protect it from any assaults in the future. With all his forces back in one place, this shouldn’t be too hard of a task, as long as his builders do not get distracted. Seeing how Edmund’s scrap fort held up, he would have to do even better for an organization such as New America.<br>
<br>
Once fully settled, he could focus on construction of improved troops, acquiring more recruits and setting up infrastructure from The Flats to Amire. All before he could expand. Hopefully down the line, Rilk will be the next location added to New America.<br>
<br>
<b>Actions:<br>
</b>​</div><ol>
<li data-xf-list-type="ol"><i><b><div style="text-align: center"><b><i>Galileo [Hacking] [Code Breaker Suite]  along with using a charge of Edmund’s Vault Tech Handiman attempts to hack the Chinese Spy Briefcase. After this event, the Handiman will be fully repaired so that it maintains full charge and functionality.</i></b>​</div></b></i></li>
<li data-xf-list-type="ol"><i><b><div style="text-align: center"><b><i>A Fortress with a communications tower will be constructed around the factory using Brainstorm [Construction][Mechanical Engineering] along with 5 Retrofitted Crab Droids</i></b>​</div></b></i></li>
</ol></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Journal of Edmund Wright<br>
<br>
Entry 4</b></span>​</div><hr><div style="text-align: center"><span style="font-size: 18px"><b>Translated message to Duchess Karmine</b></span><br>
<br>
<i>I have failed you my Duchess, Amire has been lost to the forces of a robotic being called Brainstorm and I have been forced to bend my knee to the creature as my honor demands. During a siege orchestrated by the bandits that inhabited the region my forces held their own, killing many of our foes while losing few of our squires and none of my remaining Golden Guard. As the fighting began to draw to mostly melee for myself and the Guard, what I had hoped originally to be reinforces appeared on the horizon. These were the forces of 'New America', an attempt to restore the government of old whose military is led by the robot Brainstorm. I had originally believed that they had come to provide us reinforcements as I had previously worked with the robot, but instead he attempted to draw the bandits to his side and gain control of them to continue the attack. I was able to convince several to join myself and the remainder of my forces and battle began anew, at least briefly.<br>
<br>
Before the battle could truly begin once more, I challenged the robot to single combat in an effort to preserve the lives of my forces. I borrowed the glaive of one of the Guard and laid out the terms of the duel. To death or surrender, should I win he would take his forces and leave peacefully, leaving me to attempt to take control of all regions to the East and North. If I lost, however, I would either forsake my place within the Duchy and swear loyalty to the bastard or leave with only my forces and enough supplies to make it back. I agreed, and the battle began. It went poorly quickly for me, having taken a hit in our first exchange, but I was able to return the favor in the second. It was the third, however, that decided the fate of the battle. The weapon that Brainstorm used was a saw blade of some kind,and when he hit me the final time it did its job and nearly bisected me, just barely avoiding cutting my spine in two. I had lost. But, I refuse to truly forsake my home and instead I choose a third option, I would ask you allow me to inform you of this 'New America' and its forces, movements, and any and all information I can find. And in doing so? I hope to claim it in the name of you and the return of the Karmine Empire. I ask only that you entrust me with this my Duchess but I know you may not wish to. If you believe I have failed you to far to much to allow me to continue to serve, I ask only that you give my love to the Lady Catherine. I will not fight, simply accept your decision.</i><br>​</div><div style="text-align: right"><i>Forever Loyal,<br>
Ser Edmund Wright</i><br>​</div><hr><br>
Action 1: Perform a ceremony for the dead from Hero's Rest and Tow-Lan<br>
Action 2: Have Emi begin training remaining squires</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-16T13:13:59-0400" data-time="1686935639" data-date-string="Jun 16, 2023" data-time-string="1:13 PM" title="Jun 16, 2023 at 1:13 PM" itemprop="dateModified">Jun 16, 2023</time>
			
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				<center>Roleplay Type(s)</center>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">X-Raiders</span><br>
<span style="font-size: 15px">Turn 4 Processing</span></b><br>
<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId83">
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<br>
The turning of the slaves was a grizzly and slow process. To be exposed to large, frequent doses of radiation was not exactly ideal for the normal organic body. Skin withered and tore, teeth and nails fell out... For the very unfortunate few, their flesh bubbled and fell from the bone leaving them to die choking on their own blood.. This was the fate for five of the slaves, their bodies thrown to rest with the others to await 'processing'. Three of the 15 showed no real changes outside of what would be expected to exposure to radiation while another three were showing minor changes, would they turn into proper X-Raiders with time or would they join the meat pile? It was always so hard to tell, making radioactive mutants always felt more like an art than an exact science. But there was some success. Four of the slaves gave Rohgen what he wanted. Their skin turned translucent, their bones began to glow with an eerie green light and the terror in their eyes was slowly replaced by a psychotic frenzy, perhaps a symptom of the deterioration of brain tissue from all the radiation.. While they became 'Rattlers', the most basic of the gang. While four transformed, Rohgen did not see or discover any truly unique mutations or changes in this batch. Perhaps a larger test sample was needed or perhaps something extra could be done to help in the process?<br>
<br>
Recap:<br>
5 Died<br>
3 No Change<br>
3 Small Changes<br>
4 Transformed into Rattlers<br>
 <br>
But there was always more smooth skinned humans around to gather for their purposes, the only question was what would make a good target? It could be difficult to find them especially in this region which was home to many hills.. It seemed many of the rebels camped under ground, in the various mines, so would not be an ideal target for mortars while caravans were very infrequent due to the ongoing conflict so it was hard to truly map out where and when to expect them.. <br>
<br>
They could attempt to <b>raid Tolius, itself, the large town</b> or the only other target they found.<b> A large trade camp of some sort</b> that seemed oddly undefended for the amount of tents there. Perhaps victory in their battle had dulled their senses?​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Dave<br>
Turn 4 Processing</b><br>
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<br>
<br>
Minger was... a wretched place, even by the standards of the Wasteland. Fog so dense that he could only see a few feet ahead of him, and many times, he thought he saw camp fires in the distance, small specks of flames that no matter how fast they moved, they could not close in on.. Outside of the immense fog, Minger had only two real terrain features that they had discovered: large rocky hills and massive hunks of metal. The metal tended to be massive sheets of some kind of dark metal, sometimes several stories high, driven into the ground at odd angles. None of it seemed corroded or worn, which was peculiar as Dave had quickly discovered another of Minger's more charming traits, the frequent acid rain storms. To search this place for anything besides the exit was an.. interesting call especially for a group that consisted of a man and a large gorillo. Besides the run in with the roaches.. and the acid rain.. and the massive metal sheets that look like they were one bad day from falling and crushing him flat and the creepy fog, really wasn't all that bad of a place...<br>
<br>
Steve noticed it before the small human with him did, the large gorillo stopping to sniff the air, tasting an unfamiliar scent on the wind. It took a bit longer for Dave to notice anything was wrong, much less, that Steve seemed to be on to something. No, it wasn't until dark figures drew so close that Dave could make out their forms in the mist did he really start to take note. One.. two... twelve... thirty... a hundred... As the figures drew closer and closer, seemingly unphased by any words or sounds, the first of them emerged from the fog. They were thin creatures with odd shaped bodies. No waist to speak of, perhaps about as wide as Dave's fist.. Their chest were a bit broader, and their limbs were small, malnutrition things. They appeared to come up only to his chest, but their heads were very long and narrow, impossibly so. Their bright yellow eyes fixed open Dave and in their hands were crude weapons, mostly clubs and large metal sticks. As one their eyes fell open Dave and their thin mouths opened to reveal a dark cavern of needle like teeth as hundreds of voices screeched in unison and charged.<br>
<br>
The Fogmen were here.<br>
<br>
<b>Nomer Coast</b><br>
<br>
The new region was nothing like the old, sure it was still that bland wasteland brown, but at least it wasn't covered in fog nor did it have the massive, ominous, metal sheets driven into the ground as if by some unseen god. Far in the distance, a tree line could be made out and the region was rife with the smell of salt as if a coast line was waiting for them just beyond the horizon. Herds of odd goat like creatures wandered aimlessly, gnawing on what small patches of grass appeared and it almost seemed... peaceful.<br>
<br>
It wasn't all so lovely as, one morning, Dave spotted a trio of massive crab like monsters sprint across the ground, moving sideways, at a breakneck pace and run a heard of goats down, ripping and tearing them to bits with their pinches before shoveling raw meat into their maws. The sheer speed of the crabs was worrisome, how could any creature move so fast was mind-boggling, even a vehicle was unlikely to outrun those creatures and their shells looked incredibly thick.. Best to avoid them if at all cost.<br>
<br>
<b>Fogmen Head Necklace</b><br>
<br>
Making a rope out of some grass, Dave managed to.. dig through their strangle soft skulls with his new sword and rope the string through each head to make a necklace. It was rather gruesome work, and very revolting, but it worked. A Fogmen Head Necklace large enough to fit over Steve's shoulders was created. The heads would begin to rot soon though, so the smell would be questionable unless Dave found some sort of preserving concoction. <br>
<br>
<b>Searching for Something</b><br>
<br>
A few things were discovered.. The question was which do they go to?<br>
<br>
<b>Decision Point:</b>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Silhouette of a town with a very large wall​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Sea-side cavern​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Shipwreck​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Corpse of a massive crab​</div></li>
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 4<br>
The Last Amazonians</b><br>
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<br>
<br>
The radio call had went out and while Theo was not there to see his handiwork, it was a success. At first, only small scouting parties followed the radio's lure to the vault, believing it to be a trap of some kind but soon more and more followed suit, hoping to loot the ancient vault. The fact nearly no one returned from these trips did not see to daunt as many as would assume as the Waste were a dangerous place and missing vault hunters was exceedingly common. Theo gets the strangest feeling that 'Buddy' is pleased with this, not quite enough to reward him yet, but at the rate it is going, it is likely the vault will become even more well-known and more people will be 'taken' by it and when that happens, Theo will likely receive something.. interesting. So long as he doesn't think about the line of people that are entering that vault, never to come out again.<br>
<br>
<b>Rumors about the Vault of The Rock spreads to all populated provinces [The Flat, Amire, Crag, Tolius and Jarro]</b><br>
<br>
The journey to Vicksburg was rather tame and mercifully uneventful. There were a lot of rumors and murmuring in Vicksburg, about how it was the capital of 'New America' and that the province of Amire had recently been brought into the fold which included a flood of ammunition into the markets which was driving up commerce as the ammo was purchased by explorers or shipped out back west, if anything, the town seemed larger then the last time Theo was here as if a sudden period of growth and prosperity was starting to hit.<br>
<br>
Information on 'Buddy' varied wildly with most assuming Theo was talking about the old, strange cowboy cartoon that starred 'Buddy' the spunky deputy with a heart of gold while a few others assumed he must have been talking about 'Bud' the strange dog that liked to play basketball that was still on some vids.. When the few that managed to look past the strange moniker attached to it, Theo was met with only confused looks as they either told him ghost weren't real and he was likely suffering from Wasteland Madness or that ghost were totally real and he should get some salt to ward them off as well as asking where he found these ghost so they could commune with them... None of this information seemed particularly helpful. It was extremely doubtful the average person or tradesmen would have any idea as to what 'Buddy' could be.<br>
<br>
The attempt to uncover what the unknown metal was did not meet with a lot of success. Theo managed to learn a few things, such as the metal was not magnetic, seemed to be immune to rust or corrosion and did not seem to respond to being heated up to temperatures that would have turned steel into molten slag. It certainly was an unusual metal..<br>
<br>
His search for someone to open the electronically locked chest when remarkably better, meeting three different 'locksmiths' that offered to open it... One was a young woman in a very lovely, and advanced, store who seemed to be the foremost expert. She guaranteed success, or his money back, however she demanded <b>5 SU</b> to open it.<br>
<br>
Another was an older man working out of a small corner shop who offered to do it for <b>3 SU</b>, when asked about his skills, he simply shrugged and said 'take it or leave it'.<br>
<br>
The last was a youth that bumped into Theo on the street while he was looking and said he would do it for nothing <b>0 SU</b> but would take a portion of what was in it in return.. whatever it was.<br>
<br>
As for shopping.. Vicksburg was a large town, the largest known in the waste, and currently in the middle of a boom, so there was likely quite a lot of goods to be found... [Shopping to be handled in Discord]<br>
<br>
<b>Process Continued</b><br>
<br>
The return trip to the Rock went smoothly, well, there was a moment when the Amazons nearly ran straight into the middle of a raider ambush, but luckily they didn't understand what 'radio discipline' was and Christina picked up their messages and so they were easily avoided at the last moment. <br>
<br>
Buddy, as promised,<b> returned the taken</b>. The taken amazonians had no memory of what happened, in fact, they were shocked when they found out how long it had been. For them, it had been but a moment, a blink. One of them came out holding a <b>strange floating obelisk</b> perhaps a foot high. They have no idea what it does, but it was almost certainly the reward from Buddy for attracting new folk to its lair. <br>
<br>
<b>Scanning Frequencies </b><br>
72, 41, 27<br>
[Keeping 72, 27 unmodified for the combo]<br>
<br>
<i>72, 27</i><br>
Multiple jobs came in, but most were dismissed out of hand as not being worth their time, obviously a raider trap or just some wacko living in a shack somewhere sprouting off nonsense that came from Wasteland Madness.. But there were a series coming out of Jarro that were of interest. Two jobs. Related. Or, well, opposites. One job was from the rancher family 'Caps' who alleged that the heir of the Mangoes have stolen their beloved Jules and were keeping her hostage to try and force them to cede their family holdings while the other job was from the Mangoes who alleged their heir, Remus, had better things to do then waste his time on such a thing and that the Mangoes had they needed at home. The Caps want someone to return their beloved Jules while the Mangoes want security to protect their 'rightful holdings' from Cap thugs... Perhaps something can be done? Potentially kill two grox with one rocket launcher?<br>
<br>
<i>41</i><br>
A woman in Vicksburg is claiming that her husband has gotten deep into debt with a local gang and they have taken hostages. She is begging for anyone to help them and while she doesn't have much SU, she knows the gang has some stashes that she could point them to when it was done.... This job must be handled quickly as the woman, in her desperation, had broadcasted this plea on open radio so it is very doubtful the gang is not aware of their whistleblower.​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-16T13:31:58-0400" data-time="1686936718" data-date-string="Jun 16, 2023" data-time-string="1:31 PM" title="Jun 16, 2023 at 1:31 PM" itemprop="dateModified">Jun 16, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b>Anaya<br>
<span style="font-size: 15px">Turn 4</span></b><br>
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 <br>
<br>
The trip to Roggar was very quick, the tribe picking familiar paths as they returned to the 'cursed' domain.. While traveling, Anaya noticed something. A shift in the air, through the haze she spotted a massive building of stone that stood into the sky. It beckoned her to come to it, to step through the haze and explore the wonders of the beyond, but Ezrin needed her aid. The Tithe were coming and if they won, they would cut a bloody swath, enslaving all that remained, and she had to help stop it... She turned her back on the haze and knew, in that instant, that she would never, ever, see that haze or the massive stone castle again. But sometimes, sacrifice had to be made for the great good of all. <br>
<br>
There was some worry, and fear, if they would make it in time. Would they crest that final hill and merely see the ruined town ablaze and the Tithe overrunning it? Would they arrive right as the walls were breached? Would they be left out here, exposed, to be surrounded and swallowed by the screaming mass of slave soldiers? As they trudged over the hills, they had their answer. The fort still stood. The Tithe had not yet arrived... A sigh or relief slipped out a few of the younger members of the tribe. They'd have time to help Ezrin with his final preparations and even make some of their own. When the Tithe came, they could stand on the walls, using them for protection and help repulse them. Perhaps the spirits were on their side after all? <br>
<br>
<b>Ask spirits of her clan for answers</b><br>
<br>
Anaya tries to commune with the dead, but they do not answer.. She is left only with the cold void that the emptiness leaves. It is.. unnerving. Is something in Roggar blocking her? Or perhaps it is the presence of the Tithe, looming in the distance, that even the spirits of her clan do not wish to come near? Perhaps speaking to Ezrin about this could reveal more insight... <br>
<br>
<b>Assist Ezrin and the others in the battle of Roggar</b><br>
<br>
On his turn, Ezrin is able to use Anaya and her tribe as support for any actions he makes, in addition, because you arrived in time, before the battle begins, you will be given the option to add some defenses or other traps or plans you have.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11694638" data-lb-caption-desc="Cosmo · Jun 6, 2023 at 7:21 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Hermit Order</b><br>
Turn 4<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId107">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId108">Kent</a>
<br>
<br>
The meeting with the Red Queen goes.. strangely. She seems bemused by Rhea's suggestion, and loudly wonders why Rhea was so interested in sending Enrico, captain of her personal guard, so enthusiastically instead of one of the actual commanders and why Rhea, someone who has always been so brash and loving direct confrontation, would prefer to hunt down rebels in mines and lure them out rather then get stuck in in what, from what Rhea has fought so hard to prove, sounded like such a pivotal battle as certainly Rhea leaving would prove just as enticing a target as Enrico, or, for that matter, one of the actual battlefield commanders rather then just her guard captain whose primary duty lies in finding traitors and protecting the royal family.. For a moment, there is a fear that she will be sending nothing at all, but she does agree to send Enrico if, for nothing else, to see who would like to be the one to try and take a shot at the Queen, but there was a catch.<br>
<br>
She'd only allow this if, and only if, Prince Rieger was the one who led the bait on the rebels, not Rhea. Which meant not only would the glory and majority of the loot go to Rieger, but operational control would be removed from Rhea. When asked why, the Queen gives an indifferent shrug and says, 'Favors for favors, is that not what people do? The whelp of a child needs to start earning his keep.' Agreeing to this would put Rhea's [and so Adam's] known units, influence and wealth directly under the Prince's command...<br>
<br>
Does Rhea [and so Adam] agree? But then again, when a favor is asked for by a Queen, is it even really a request?<br>
<br>
<b>Decision Point</b><br>
1. Abide by the Queen's 'request', Enrico will be sent to help, Rhea, and Adam's known units and influence, will be placed under, and used by, the Prince.<br>
2. Reject the request.<br>
3. Attempt to negotiate and alter the deal.<br>
4. Your idea.<br>
<br>
<b>Process Continued<br>
Decision Point</b><br>
Rhea, currently working under the Prince as requested, has a decision in front of her... The rebels will be doing their final gambit soon, so the question was.. did she want to do what she can to prevent/cripple it or turn a blind eye to them, letting them complete their plan to attempt to kill the Red Queen while she furthered Adam's attempt at weakening the palace?<br>
<br>
1. Assault on Mine Shaft 31 - Lead an assault on the place where Adam has gotten intel the slaves 'final gambit' is being smuggled in, in an attempt to stop their plans in its track.<br>
<br>
2. Blood Duel - Adam has gotten intel on the location of Markus, the leader of the rebellion, send in Rhea with a small strike team to cut the head off the snake?<br>
<br>
3. Do nothing. Direct Rhea to aid in Adam's plan to weaken and undermine the defenses of the castle for the Rebels final, last ditch assault and boost their plan to kill the Red Queen, usurp her and rob the vault.<br>
<br>
<b>CHOSEN </b>4. Rhea will lead small combat actions on the edges of the battlefields, taking safe battles and giving the loot to the soldiers under her charge to win their loyalty and woo them to the Hermit Order. <b>Gain 4 Gladiators and 10 Shadow Squadron </b><br>
Officials and officers were bribed. When the time came, no one would stop the forces as they moved on the palace, and more importantly, Adam had secured one of the secret escape tunnels, changing its access codes and could now use it to allow the X-Raiders to flood into the palace undetected.. However, the Hermit Order had to give out a lot of promises and favors, the Red Prince was expecting a lot of support in maintaining control over his new kingdom after they removed his mother and younger sister from the equation... <br>
<br>
There wasn't much to find on the Red Queen, she was the Queen. A warrior that was said to be without peer, in her Steel Legion Power Armor she had crushed those who defied her beneath her composite boots. She used great two handed power sword called 'Breaker' and had an inbuilt grenade machine gun on her gauntlet... She was a force onto herself. The palace would like have 20 Queen's Guard, loyal to her till the end along with a handful of Red Guard squads that could not be turned, but far less then expected as many had been bribed to 'take the day off' or would be met with back alley accidents hours before the assault began... The dominoes were lined up, all that was left was to knock them over and see where they fell..<br>
<b>Explosive Placement</b><br>
<i>Dynamite</i><br>
1. Dynamite can be used to destroy all other known escape tunnels when the assault begins to ensure no one escapes this raid that Adam does not wish. <br>
<br>
2. Dynamite can be used to blow and collapse the main gate ensuring that even an early return of Enrico would be hampered. <br>
<br>
3. Dynamite could be used to destroy many of the slave pens unleashing a massive slave revolt.. This would, potentially, allow your beggars and slaves to bug out before the battle begins.<br>
<br>
<i>IEDs</i><br>
IEDs can be planted in key buildings and intersections to be detonated when the assault begins. This will massively disrupt the Red Queen's forces in the city making them all but unable to respond effectively to any threats.. without or within.<br>
<br>
<b>Slave Rebel Contact</b><br>
<br>
Your last agent in the rebels, who has survived, contacts Adam... at least, that is what Adam assumes but the voice on the radio is not hers. But a woman called Da-Eun. Adam recalls the name, it is the slave woman who is the prince's secret lover.<br>
<br>
"Adam, was it? You've proven to be quite the thorn in my side. I'm impressed. My masters and I have put so much effort into this little town and you've gone an upended it all.<br>
<br>
Oh, don't worry about your agent, he's fine and will be returned unharmed momentarily. Don't be too harsh on him, no one can keep information from me, but you were much harder to track then most. I'm not going to hurt you, although I very much want to, that ship has sailed, as they used to say. I know what you're doing, and I want in. There is something in that vault that I require, a tribute to be paid for the failure that was Tolius. Help me, and I can help you. But let us talk in person, shall we? It is so much more fun when we feel each other's breath on our skin. <br>
<br>
I eagerly await your message for our meeting. Don't disappoint me, Adam."​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-20T03:29:43-0400" data-time="1687246183" data-date-string="Jun 20, 2023" data-time-string="3:29 AM" title="Jun 20, 2023 at 3:29 AM" itemprop="dateModified">Jun 20, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">New America</span></b><br>
Turn 4<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId113">
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 <br>
<br>
New America had greatly expanded as another region, and two settlements, had 'joined'. While Brainstorm had no way to confirm, the president was certainly very happy with the development. The people of Amire were discontent, to say the least. They had supported Edmund and had joined the Duchy, only to have that all forcibly ripped away from them, their champion laid low.. Forced, once more, into bondage and this time they hadn't the strength to resist having spent it throwing of the yolk of the previous oppressors. Still, not one to rest on his laurels, Galileo was built to hack that mysterious briefcase and hack it he did. It was clearly some sort of Chinese spy briefcase, full of coded messages that Brainstorm wasn't quite able to hack, but he knew coordinates when he looked at them. They pointed to The Pillars and seemed to have been the headquarters, or perhaps rally point encase of nuclear Armageddon, for all Chinese agents in this area before the bombs fell. What could be waiting for him there? What threat could the foes of Old America have brewing for New America? Could Brainstorm afford to let such possible riches, or a possible threat, go unnoticed and unanswered? Not everything went so smooth as while the Handiman was used, it was not able to be repaired. Galileo did his best, but wasn't able to get it working with the parts he had [Low roll]. He can still repair it, but sadly, this means he will need new parts. <b>Repairing it will consume an advanced component. </b><br>
<br>
The construction of a new fort to protect the ammunition factory also did not go as well as Brainstorm expected. Nothing seemed to go right, or perhaps the locals were somehow sabotaging it? Either way, it was vexing. Nothing was going as smoothly as it had in The Flats, but this wouldn't stop New America. Destiny had to be Manifested! <b>[Construction Fail, can still be completed but will have to pay resource cost. 3 Scrap if you want a Fort. 2 Components and a 1 Scrap for a Communications Tower. It'll have a range of '1'.]</b><br>
<br>
Brainstorm did catch wind of a celebration being planned in Amire.. that could certainly be worth looking into and investing in! After all, what was more American then investing in a promising venture and taking a fair share of the credit? The nation was built on propaganda, on heroes like Rosie the Riveter!​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Turn 4 Processing</b><br>
The Duchess's Legion<br>
<a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId119">
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<br>
<br>
A letter had come with the caravan of supplies and reinforcements from the Duchy, no, not a letter. The letter. The one Edmund had waited for. Perhaps dreaded? The answer from the Duchess for what happened. The Four Golden Guard delivered the letter. The second Edmund held it in his hands, he could small the faint perfume that wafted from the delicate papers, the seal of the Duchess stamped on it for all to see.<br>
<br>
The Golden Guard did not leave after delivery, instead taking up a spot in the four corners of the room, awaiting something..<br>
<br>
<i>Lieutenant Edmund, I believe that is what your new rank is? I have contemplated what to do about your situation. Once, you chose me, to represent my interest in the waste, and I admit, I was flattered. I know you had your reasons for doing still, but it has been sometime since a young buck offered to champion my cause. I should have you executed, but as you once put your faith in me, so I shall now. You have four months, Lieutenant. Four months to throw of the yolk and return what was stolen. I have faith that you will succeed. <br>
<br>
I will advise you be careful with your words. You have not won the honor of trying to court my daughter, although your boldness does amuse me. If you succeed in your mission, perhaps we can revisit this discussion. </i><br>​</div><div style="text-align: right"><i>Awaiting the Return of My Knight Commander,<br>
Duchess Karmine</i><br>
<br>​</div><div style="text-align: center">As Edmund lowered the letter, the Golden Guard bowed their heads as one, deactivated their power glaives and left the tent... If that letter had said something else, they almost certainly would have went from bodyguards to executioners.<br>
<br>
.. More letters arrived, from the three heirs...<br>
<br>
First to be opened was a red envelope with a purple string tied around it. Unlike the Duchess's letter, it was not perfumed. The handwriting was crisp and efficient where the Duchess's had been refined and sweeping..<br>
<br>
<i>Knight Commander, I hear rumors of you facing a bit of a dilemma in the Waste? Some upstart robot who styles himself a general? How silly. I expect you'll have the situation underhand soon. I thank you for the timely arrival of the resources, it has been a great help in securing our future in this realm. As a token of my appreciation, I have sent a small gift along with the reinforcemetns, please, do not feel the need to thank me, are we not countrymen? Do we not bleed for our beloved Duchy, well, in our own way? <br>
<br>
I must now call upon you once more, I have need of something. Something precious. In Yilo there is a camp [coordinates here], a camp that contains something very important to me. I need you to recover it and send it home. I am sure you are quickly finding out that I am a great ally to have, so, Commander, I hope our relationship can continue. </i><br>​</div><div style="text-align: right"><i>Your Ally,<br>
Xavier Karmine</i>​</div><div style="text-align: center"><br>
Second to be red was a green envelope also wrapped in purple string.. Just like Prince Xavier's, this letter was not perfumed. The writing was bold, large sweeping letters with thick ink as if the pen had been pressed too tightly against the paper.<br>
<br>
<i>Knight Commander, I am disappointed. You were sent because you had promise, and yet you have stumbled so hard at the start. It is said that adversity breeds greatness, but I am starting to think it breeds mediocrity. Not only did you fail my mother, our Duchess, but you failed me and I did not think my demand was so unreasonable. To gain a militia and then lose them the same day, some would call that a remarkable feat, a remarkably bad feat. Personally? I consider it a pathetic showing of a Knight of Karmine. Included is a small gift, something that will perhaps improve your performance. [Included with the letter is a book titled 'Military Tactics and Maneuver - For Dummies']. It should be around your level of expertise. But if my mother can grant you a second chance, how could I do anything less? Prove to me that you have read the book, win a battle worthy of remembrance and you'll have earned my pardon.<br>
<br>
Don't disappoint me again.</i><br>​</div><div style="text-align: right"><i>Tabitha Karmine</i>​</div><div style="text-align: center"><br>
The last of the letters was pure silver, the paper seemingly interwoven with thin streams of silver. A purple string tied it closed.. The handwriting was small, clean and impeccably neat. It was as beautiful and flowing as the paper it was written on and the scent of lavender filled Edmund's tent.<br>
<br>
<i>Sir Wright, I am pleased to hear you are alive. We feared the worst. I know you haven't had the best of time in the Waste, I can scarcely imagine the horrors you've had to deal with and I have no right to ask this of you, me, who is safe behind these walls, but I pray that you endure your trials and bring your soldiers home to their families when your duty is done. The region may have fallen to New America, but you tried to do what I asked and I am eternally grateful. People think this world has to be cold and bloody, and they must be bloodier still to survive, but that is not my belief. I think it is easier and people have grown accustomed to it, but it isn't the right way to do things. No matter what happens, you showed the people of Tow-Lan that chivalry, honor and kindness are not gone. I just wished Heroes Rest had gone so smoothly, but I understand that some tyrants have to be brought low if the people are to prosper. You could not do all that I asked, but I know you tried, so I will send a small token of my appreciation. I hate to ask, for I know you are busy and pushed to your limits by the demands of my family, but if you can, I've heard that slavery is rampant in the waste. If you can free some of them and send them back to the Duchy, I can arrange some safe work for them so they can start a new life here. Change begins small and with a single step, but I know we can do it. </i><br>​</div><div style="text-align: right"><i>Sincerely, <br>
Catherine Karmine</i>​</div><div style="text-align: center"><br>
<b><span style="font-size: 18px">New Obligations</span><br>
Mandatory - Duchess</b><br>
Earn your freedom by Turn 8. You will receive bonuses for regaining Amire, taking Vicksburg and killing Brainstorm [seperate bonuses, get them all for a unique reward].<br>
<br>
<b>Xavier</b><br>
Travel to Xilo and recover Xavier's asset<br>
<br>
<b>Tabitha</b><br>
Win a 'Great' battle and send a worthy trophy to prove your valor<br>
<br>
<b>Catherine</b><br>
Free at least 40 slaves and have them sent back to the Duchy. Freeing more will increase the reward.<br>
<br>
<span style="font-size: 22px"><b>Reinforcements</b></span><br>
Reinforcements for your expedition have arrived. You are not getting as many as you could have due to failure of achieving the mandatory objective.<br>
<br>
Available Points <b>100</b><br>
Ribault - 20 Points<br>
Vehicle, tri-barrel Medium Autocannon, Pintle-LMG<br>
<br>
Armiger - 15 Points<br>
Walker [Vehicle], Heavy Weapon [Missile Launcher/Grenade Machinegun/Light Autocannon], Power Lance<br>
<br>
Cavalier - 8 Points<br>
Cybernetic Horse, Heavy Combat Armor, Breaching Shields, Power Mauls<br>
<br>
Squires - 4 Points<br>
Shotguns or assault rifles [your pick], heavy combat armor, arming swords.<br>
<br>
Men-At-Arms - 4 Points<br>
Combat Armor, Assault Rifles, Grenades, Knifes, for every 10 purchased, gain 2 special weapons<br>
<br>
Karmine Guard - 2 Points<br>
SMG, Light Armor, Batons, Unique Skill: Seneschal [bonus to defending/patrolling]<br>
<br>
Levy - 1 Point<br>
Rifles, Knives<br>
<br>
<b>Unique Obligation Rewards</b><br>
Xavier's reward:<br>
20 Additional Reinforcement Points <i>or</i> a unique artifact from the treasury<br>
<br>
Catherine's reward:<br>
5 Sisters of Faith <i>or</i> 2 units of Stimpacks<br>
<br>
<b>Squire Advancement</b><br>
All 9 of Edmund's squires have more then proven their valor. They may now become Knights. These Knightly Orders have shown interest:<br>
<br>
<i>Knights of the Red Dawn</i><br>
The Knights of the Red Dawn are the sworn enemy of the Tithe and all Raiders. They <i>hate</i> raiders, and slavers, with an extreme passion swearing to drown the land in blood until the sun, itself, is stained. They will not abide with the presence of raiders nor will they allow anyone to treat with their kin, the only answer they deserve is a blade to the neck. They gain <i>Hatred </i>against all slavers and raiders. <br>
<br>
<i>Knights of the Oath</i><br>
These knights take a sacred, personal, oath when they are knighted. This oath is known only to them, but they vow to not rest until their oath is fulfilled. They have gotten in trouble, many a time, in the past for abandoning their post to fulfil said oath, but these knights are <i>Fearless</i>.<br>
<br>
<i>Knight Celestial</i><br>
Long ago, the first of their order, Magnus, believed he saw an angel descend from the heaven and dip her hand into a pond, purifying the rancid radioactive waters... Since then, the Knight Celestials have carried around a vial of that sacred water and try to uphold the highest level of piety and honor to, someday, see her again. It may seem silly and superstitious to some, however that vial of water grants them resistance against Radiation and can even be poured on the 'unholy' to cause.. interesting results.<br>
<br>
<i>Knights of the Ardent Sky</i><br>
These knights are a very rare brotherhood and are said to 'travel on wings of fire'. They are equipped with jet packs that resemble massive angelic wings and can do short 'flights' [more akin to massive jumps] with these wings and come crashing down on their foes. The Knights of the Ardent Sky have a love of melee weapons, especially the 'Skyhammer'. [NOTE: If you pick Ardent Sky, you will lose 9 squires but only gain 5 Knights of the Ardent Sky]<br>
<br>
<span style="font-size: 18px"><b>Actions:</b></span>​</div>Action 1: Perform a ceremony for the dead from Hero's Rest and Tow-Lan<br>
Action 2: Have Emi begin training remaining squires<br>
<br>
<br>
A lavish ceremony is thrown for the dead, 5 SU was spent [3 from Edmund, 2 from Brainstorm]. Generators rumbled in the back ground as a temporary fairgrounds was constructed, Christmas lights hanging from various post making, lightning it all up and bringing wonder to many children who compare it to seeing the stars in the night.. Food and drinks were given out for free, not 'horrible' food that everyone had grown accustomed to, but actual food. Fresh grox steaks freshly imported from Jarro, bread and vegetables from Vicksburg as well as some, decently, preserved sweets and deserts. Additional supplies were given out and there was even a raffle held for more unique and valuable goods that the people eagerly joined in on. Speeches were held under the glow of fireworks, the robotics forces of Brainstorm, having little interest in the actual festivities, patrolled the perimeter to ensure nothing got attracted by the noise and fireworks. Minor skirmishes against wildlife occurred but after a Widow turned a molerat inside out, animals mysteriously learned to stay away. <br>
<br>
The influx of immigrants quickly see the settlements as rather lovely and are happy to have moved. The constant 'Brought to you by New America!' 'Funded by New America!' seems to work with the immigrants, quickly earning their loyalty but only makes the original settlers more bitter... The original settlers still see Edmund as their 'hero' despite what happened with the flesh abominations. This divide in the settlements is not good, with time, the immigrants will outnumber the settlers and they will become an angry, and very vocal, minority... but there is a chance violence could spread. Only time will tell.<br>
<br>
Emi, trying to pay back Edmund who saved her life and reunited her with her husband, gets to work training the 'new blood'. The squires don't absorb as much as they could, but the Levies learn much. <b>Your Levies become Serjeants</b><br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11705105" data-lb-caption-desc="Auriel Maza · Jun 18, 2023 at 2:57 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Camael Blóð<br>
<a href="https://www.rpnation.com/attachments/1687113707074-png.1095490/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032620-f82436172770f15c75ab1397a5b7d61b.jpg" class="bbImage " style="" alt="1687113707074.png" title="1687113707074.png" width="100" height="178" loading="lazy"></a><br>
Camael Blóð, The Deliverers, Turn 4, [<a href="https://www.youtube.com/watch?v=L2zWX5HMgII" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DL2zWX5HMgII&amp;hash=3a3f3ff1fe1ed81e233bedd43e2eace5" rel="nofollow ugc noopener">Post Theme</a>]</span><br>​</div><fieldset class="bbcode-fieldset">
<legend>The Unknown</legend>
<span><br>
“When you walk to the edge of all the light you have and take that first step into the darkness of the unknown, you must believe that one of two things will happen. There will be something solid for you to stand upon or you will be taught to fly.”<br>
― Patrick Overton<br>
</span>
</fieldset><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span4"><br>
<a href="https://www.rpnation.com/attachments/3-dark-mountains-deep-cave-fallout-landscape-png.1095491/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032621-c739b2eee5b1b3c3dc16c3b4932399d1.jpg" class="bbImage " style="" alt="3 - Dark Mountains deep cave fallout landscape..png" title="3 - Dark Mountains deep cave fallout landscape..png" width="100" height="125" loading="lazy"></a><br>
</div><br>
The adventure with the fellow humans was exhilarating to say the least. Earthlings and their machines. Even in his wildest dreams, Camael could not have envisioned such madness. But, this was not his world or of his people. Nor was it of his creators. Accepting that he may likely never understand this world fully was a hard pill to swallow. But, he did. But, Samantha's clues on the cave system high on the mountains gave Camael some hope. It also may be a valuable location to produce the necessary facilities to leave the planet. Away from the idiotic Earthlings.<br>
<br>
The climb was difficult, so it gave more credence to his thoughts. But, there was a dreadful feeling in his lungs. What would this cave system hold? He sighed, rummaged through his mind on what to expect as per his training. He looked through the mountains, wondering if any geological clues could be found.<br>
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<li data-xf-list-type="ol"><div style="text-align: left">Move up the mountains to the edge of Howl. Explore and scavenge the surrounding area, especially near the cave system up there. [Geology, Chemistry, meticulous.]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left"><span style="font-size: 15px">Investigate the cave system at the edge of Howl far up the mountains: [From Samantha: "And lastly, near the edge of Howl, far up in the mountains, you have another but I've never been in but I think it used to be a mine? Hear weird stories about it, so I just avoid it."]</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left"><span style="font-size: 15px">No movement this turn.</span>​</div></li>
</ol></li><li class="bbTabContent" id="tab_1736445406" style="display: none;"><br>
[Alien]<br>
<br>
Personality: Free-thinking, meticulous, hedonistic.<br>
<br>
Skills: Machining, Geology, Computers, Chemistry, Interpretative Dance.<br>
<br>
Weapons: Lasers [Most reliable and accurate]<br></li><li class="bbTabContent" id="tab_1736445407" style="display: none;"><br>
5 SU &amp; 5 components<br>
2 Units of Purified Water.<br>
2 Units of Mystery Meat<br>
4 Redimentary Medkits<br>
<br>
A small gilded 'trophy' that was likely won from a 'game' back in the day. It is worth 1 Scrap. <br>
<br>
Three units of Ol' Papi's Finest, a highly potent liquor that was being made in a basement. It can be sold, traded or even used as an explosive.<br>
<br>
A crate of Dynamite [Can be sold or consumed to give an entire unit dynamite].<br>
<br>
In a small shack, that from the size of the door, likely belongs to Gatorboy, you also find Gatorboys unique Water Cleaning System. It seems the Gatorboy has a weird fascination with water and ensuring everyone has a never ending supply of clean, cool, refreshing water.. The Water Cleaning System can be sold or torn apart for components. Until it is sold, or torn apart, it will produce a unit of Purified Water every turn. Purified Water can be traded or sold for Scrap<br>
<br>
Metal Skeleton Robot: needs advanced component.<br></li><li class="bbTabContent" id="tab_1736445409" style="display: none;"><br>
Camael Blóð<br>
<br>
Steiff's Rangers x5 [Medium Armor, Laser Rifles]<br></li><li class="bbTabContent" id="tab_1736445410" style="display: none;"><br>
Steiffs Rangers were said to be the first of their kind, and the tradition stills holds true to this day! They are expert scouts and outdoorsbears and so have the [Pathfinder] Descriptor. There is nothing a Ranger loves more then laying a trap and watching the silly earthlings walk into them! As such, Rangers come with landmines and disco grenades, but a Ranger is above all, cunning, so they prefer to keep away from melee combat and use laser rifles and knifes.. As why poke an Earthling when you can just blast them full of holes! They wear the 'T.E.D' Armor which is a medium armor that comes with a helmet that has various vision modes including Night Vision and Infrared.<br></li><li class="bbTabContent" id="tab_1736445411" style="display: none;"><br>
Hug-A-Porter [Light Armor], the hug-a-porter is the latest and greatest from the homeland. It is a light armor that has a strange antenna on the back, it will allow for personal teleportation 3 times an event [If someone holds onto you, you can bring them, but a max of 1 person can be carried this way]. If your life is in danger, there is a slim chance that this suit will teleport you out of danger.<br>
<br>
Laser rifle and knife.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 4 Processing</span></b><br>
The Deliverers<br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId131">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId132">Auriel Maza</a>
 <br>
<br>
The Fellow Humans had certainly been a bracing experience, but they had gotten information and were able to explore and rest with no real incident. It was hard to imagine actual Earthlings meeting those robots and having such an easy time.. But that certainly wasn't their problem! If anything, they could even circle back and use the Fellow Humans as a trading outpost or a place to resupply, and they were likely safe..ish within their tunnels as it was hard to imagine anything would want to venture into those tunnels willingly. <br>
<br>
The trip up, and deeper, into the mountains of Howl goes remarkably easy thanks to the Rangers. Their ability to pick out the correct and safest paths was uncanny to the point where it was a wonder if the Fellow Humans had actually replaced them with small skeletal teddy bear machines wearing their furs! Not only did their speed make searching the mountain much easier, it also let them avoid the creatures.. Such as massive insects that crawled up and down the mountain tops, the grotesque bloated frogs that dragged themselves across the rocks leaving behind a toxic gas and sludge behind them, the swarms of tiny black wasps that seemed to drown out the sun as they feasted on the flesh of other creatures.. This place was very, very unpleasant.. <br>
<br>
Especially when Camael started to see the creatures Samantha mentioned. Earthlings, well, they assume, covered head to toe in red cloth, hobbling and wandering around as they whispered 'Ravenak'.. The howling white apes that looked like their flesh was peeling from the bone as they screamed their rage to the heavens.. Yes, they'd do well to avoid both of them, and with the pathfinder's skill, that was all too easy. <br>
<br>
As they were exploring, the Rangers found a small cave that was nearly invisible to the naked eye, but somehow, the Rangers had spotted it. Carefully exploring it, they found a lost supply cache of the Earthings. It was filled with metal cases and wooden boxes with a white star slapped onto them. They found crate after crate of arms and ammunition, crates of armor and preserved food.. There was also an immense weapon in the back, locked in a clear case that they managed to break open.. the weapon was larger then they were so shooting it may be difficult, but just by looking at it, Camael had a feeling it packed a punch..<br>
<br>
<b>Discovered</b><br>
Three Crates of Rifles<br>
One Crate of Assault Rifles<br>
One Crate of Combat Knives<br>
Two Crates of Pre-War Medium Combat Armor<br>
Four Crates of Well Perserved MREs<br>
Tesla Cannon<br>
<br>
The only down side was there was far too much for the six of them to even begin to hope to carry...<b> [You may select 4 items from that list to carry. The MRE's are lighter, so 2 crates of them can be carried for 1 of the others]</b><br>
<br>
[Those left behind are left behind, but as you are in the middle of nowhere, it is extremely unlikely anyone will rob it and so you can likely come back for it later.]<br>
<br>
... They thought that was all until, on their way out, Camael noticed a gleam in the wall. Moving towards it, he brushed aside a rock and noticed something glittering. A ruby, wait, there was a sapphire here to and.. Camael has discovered a <b>Gemstone Mine</b>. <br>
<br>
<br>
Finally they neared the cave high up in the mountains, the one that Samanatha called a mine, the one she had never gone to. Could some of their people be there?.. There was only one way to find out. <br>
<br>
Exploring the Mine sahll be done in Discord.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Into The Wasteland<br>
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<span style="font-size: 26px">Brainstorm</span></u></b><br>
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<br>
<b><u>Turn 5</u></b><br>
<br>
Things were starting to come together. That much, Brainstorm was sure about. Sure, his construction bots might have not truly given their all like they had when they first arrived in the region, but with enough elbow grease and Good ‘Ol American ingenuity with hard earned scrap, the Factory was now properly protected and they could at least keep in contact with their forces from one region away with a newly minted Radio Tower.<br>
<br>
So all in all, they were on their way, just not at the speed at which he would have liked. But there is the Old American Proverb of The Tortoise and The Hair, that Slow and Steady Will Win the Race.<br>
<br>
He had already accomplished much in his short time in this Wasteland. He gained the largest trading town in the region as the Capital of New America. He was promoted to General by the newly minted President, the former mayor of said large town. He was given an army of skilled women soldiers to bolster his elite fighting force. <br>
<br>
And then he was able to expand into Amire, using a bandit incursion as the perfect opportunity to defeat an invading Empire of Knights. Do they believe that it is the Middle Ages? A strange thing to emulate when there is already a perfect thing to emulate…..America!<br>
<br>
The capture of Amire and the support of many of the remaining bandits into the fighting force that is New America was only bolstered even more by recruiting the leader of the enemy expedition force into the forces of New America.<br>
<br>
Now, some might call that a folly, but he lost an honorable duel and that was one of the outcomes. It is most likely that his previous employers would have killed or had him disgraced for his failure to take and hold the region.<br>
<br>
As such, this was the most humane course of action. And the one that would most benefit the cause of New America. Of course even though given a proper military rank, Edmond will be watched until it is proven that he is fully loyal to the cause. Any lapses into his Old Alliances could prove poorly. But part of the maxim of America is SECOND CHANCES. Hence the second chances being given to the bandits that had terrorized Amire previously.<br>
<br>
But, now is the time to look forward and ahead. The contents of the Chinese Briefcase were interesting to say the least and would be pursued soon enough. But first, Brainstorm knew he needed to do two things.<br>
<br>
Thing One, he needed to focus on improving and building up his army. After all, with what he has heard from an attack out to the East from the Slaver nation, they threw out a veritable horde against an unknown opponent. New America at present could not survive a Horde.<br>
<br>
Some Robotic Troops would be needed, at least now that he had the necessary Advanced Components which were difficult to acquire, but would not be difficult to use.<br>
<br>
The Battle of Amire actually had given him a good idea for patching up a hole in their forces.<br>
<br>
Thing Two was to gather even more towns and settlements into New America. The country must continue to grow so that it can thrive. And it can only thrive by gaining more people into the land that is controlled by New America.<br>
<br>
The region of Jarro is a large region and one that is known for having towns in it. Perhaps we could earn their trust and convince them to join New America in a way that is most beneficial. Perhaps even by playing this “game” that they keep talking about. Gathering Jarro could be considered another huge boon for their cause.<br>
<br>
—-------------------------------------------<br>
<br>
The large rotund man known as Full Otto waddled over to Captain Regina Thornton with a smirk on her face which prompted a look of disgust on hers. As it was, she didn’t like that Brainstorm had taken in a portion of the surviving bandits into their forces.<br>
<br>
Would these bandits even truly consider themselves a part of New America like she and the other women were? Or would they wander off at the first chance that they got? She sighed. Their “might” General seemed to be in the habit of second chances. But from her experiences, second chances out in the Wastes would get you dead.<br>
<br>
That machine really was from a different time, wasn’t he? Maybe that was part of the reason she was starting to buy into all this New America stuff. After all, at first, she was only here because Mayor Rottenburst, oh sorry, President Rottenburst had assigned them. But now, it seemed that this crazy Robot had some sort of plan and it was working. At least so far.<br>
<br>
But she could not stand the “leader” of the bandit forces, this Full Otto as he has dubbed himself. He was an unkempt and ugly man who truly seemed to be in it for his own gain. The only hope she had was that perhaps, like her, he’d end up believing in New America, too.<br>
<br>
Full Otto finally arrived next to Regina and opened his mouth to speak. “Hey there Sugar Lips, I hear that you won’t be riding North with us and that our Metallic Overlord has you patrolling Amire.<br>
<br>
She scoffed at his remarks, not just the derogatory term that he was using, but also that what she was doing was unimportant.<br>
<br>
“You act as though keeping order in a region that still disagrees with New America is unimportant. When we put boots on the ground……”<br>
<br>
“...yeah, yeah. I’ve “read” the reports on things. As much as I could stomach of it anyway. Too much paperwork. Bah!” Full Otto stuck his tongue out and pretended to gag. “What I’ve been interested in is that New America has been expanding fast and with it, gathering all those sweet, sweet resources. If I’dda known just how successful they would be, I would’a joined up while i still had most of my boys intact.”<br>
<br>
He smiled a grin that could break a mirror if he bothered to look in one. Then he started to walk off towards the Juvies and the Buggies, blowing her a kiss as he did so.<br>
<br>
“I’ll bring you back a souvenir, sweetheart!”<br>
<br>
“Ugh. Such a Pig, she said to no one in particular.”<br>
<br>
A Miss Widow happened by. “Would you like me to dismember him, Captain?”<br>
<br>
“No, no. But thank you. I’d rather save that for myself, should the time come….”<br>
<br>
<i><b>Actions:</b></i>​</div><ol>
<li data-xf-list-type="ol"><i><b><div style="text-align: center"><i><b>Construct a Robotic Advanced Light Tank with Twin Barrels that is Hardened as well as 5 Light Advanced Robots with built in lasers.</b></i>​</div></b></i></li>
<li data-xf-list-type="ol"><i><b><div style="text-align: center"><b><i>Send Brainstorm and troops to Jarro and attempt to win them over with Diplomacy</i></b>​</div></b></i></li>
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					<div class="bbWrapper"><div style="text-align: center">Anaya sighs, laying back on her cot. This has been... a very long day. Her people lost many, but at the end of the day, they won. And maybe they even got something good out of it! After all, Ezrin seems to have no more use for this fort, and her people have wanted a more stable base for a long time. A place for their children and elders to rest in safety. Perhaps even a place to start some real agricultural and technological work! There's only so much one can carry by caravan after all. <br>
<br>
Well, to work then.<br>
<br>
<b>ACTIONS:</b><br>
1. Attempt to repair the fortress and specialize it to their uses (A vault for dangerous items and eggs, an agricultural sector, living arrangements to start).<br>
<br>
2. Investigate the reason the spirits aren't responding.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11708368" data-lb-caption-desc="Auriel Maza · Jun 22, 2023 at 7:14 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px">Camael Blóð <br>
<a href="https://www.rpnation.com/attachments/1687473143212-png.1096566/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1033/1033696-18be5e19fee86f19beb57dc7435eca19.jpg" class="bbImage " style="" alt="1687473143212.png" title="1687473143212.png" width="100" height="125" loading="lazy"></a><br>
The Deliverers, Turn 5, <a href="/members/cosmo.6698/" class="avatar avatar--xxs" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId144">
			<img src="/data/avatars/s/6/6698.jpg?1488154920" alt="Cosmo" class="avatar-u6698-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/cosmo.6698/" class="username " dir="auto" data-user-id="6698" data-xf-init="member-tooltip" id="js-XFUniqueId145">Cosmo</a>
 </span>​</div><fieldset class="bbcode-fieldset">
<legend>Liberation</legend>
<span>There's a protocol for everything. A calculation, a sense of things. Paperwork bakas will always be telling you what to do. They don't know how to do a damn thing. And I'm tired of letting those dumbass accordians get their way. Let them be pissed. Because devils like these can't be killed, they can only be delivered back to hell. And that is why my kind has the name we do, we deliver the devils back to whence they came. My rules. My game. <br>
--- Camael</span>
</fieldset><br>
Camael gave a soft yawn. Did he just commit to an operation of the upmost risk? 100% Would his superiors chew him out for it? If they knew. But, Camael didn't give a damn. Wasn't going to leave innocent people behind. And those things certainly seemed suspicious. Probably some Earthling experiment gone wrong. Because of course. Earthlings cause so much trouble. Though, there were good ones. Camael observed some. And he pondered on that fact for a while. An epiphany rang in his head. They could be useful. This stash of supplies were certainly not made for them. Could make it work. But, why not let them do it? And Camael considered that the good ones should get off the planet. Be a witness and true reminder of what happened here. And their appearance allowed Camael to keep a low profile. Afterall, the Earthlings have no idea they were here. And Camael had good faith that the Fellow Humans would not be believed. Assuming anyone asking them would survive. Maybe other robotics. But, Earthling robotics stand no match to what Camael was used too. Of course, there was little of that on the planet. The hub could have scematics and other things needed for that purpose. Just in case. Afterall, while most posts don't have the full barrage that he knew. Somewhere did in case something broke out and some... mental remodeling was in order. The hub will tell for that. But, that was some time away. One Camael can get to at his leisure. What mattered now was to find any survivors of the post that escaped, if any. And find any Earthlings clean from this hell. And those who stayed clean since. <br>
<br>
Other accord members... that was possible too. Afterall, everyone want to observe. Have their own data. Standard bickering without the Earthling insanity. So, there could be them as well. Camael will just have to find out. But, after a breather, and some light medical tending. <br>

    			<div class="tabsBb" id="tabContainer_1736445404">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445412" data-tab-container-id="tabContainer_1736445404" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445413" data-tab-container-id="tabContainer_1736445404" href="javascript:">Inventory</a></li></ul>
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<li data-xf-list-type="ol"><div style="text-align: left">Search the mountains of Howl for any signs of previous occupants of the observation post. Not everyone would have been soldiers. Some may have simply left when things got bad. And while their at it, the Earthlings could be useful. While the fellow humans likely stopped most migrants coming here, there were likely some that slipped by. Rumors of cryosleep amongst the Earthlings could mean Earthlings prime to rescue and recruit to the cause. Camael has a distrust of them. But, his views of the common Earthling of today as compared to before the bombs are too different notions. [Pathfinder, geology] [Possibly: Machining &amp; Computers to help identify locations from their materials.] [Against the Odds]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Samantha spoke of other tunnel systems. Camael doubts its an exhaustive list. Search for other systems and if none are found, explore one of ones she mentioned. While he expects no more of his own kind (though the possibility could be there), other galactic members could be around as well. Easier to cover tracks if posts could alert others. And as precautions, the logs of other races wouldn't be kept than in the operations center. Which Camael will go visit at some point. But, there were many Earthlings there. Best to build a force to drive them off if they get ideas first. [Pathfinder, geology]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Movement: None​</div></li>
</ol></li><li class="bbTabContent" id="tab_1736445413" style="display: none;"><br>
5 SU &amp; 5 components<br>
4 Units of Purified Water.<br>
2 Units of Mystery Meat<br>
4 Redimentary Medkits<br>
Tesla Cannon<br>
Two Crates of Pre-War Armor [Medium]<br>
One Crate of Assult Rifles. <br>
Remaining in Howl -<br>
Three Crates of Rifles<br>
One Crate of Combat Knives<br>
Four Crates of Well Perserved MREs<br>
<br>
A small gilded 'trophy' that was likely won from a 'game' back in the day. It is worth 1 Scrap.<br>
<br>
Two units of Ol' Papi's Finest, a highly potent liquor that was being made in a basement. It can be sold, traded or even used as an explosive.<br>
<br>
A crate of Dynamite [Can be sold or consumed to give an entire unit dynamite].<br>
<br>
In a small shack, that from the size of the door, likely belongs to Gatorboy, you also find Gatorboys unique Water Cleaning System. It seems the Gatorboy has a weird fascination with water and ensuring everyone has a never ending supply of clean, cool, refreshing water.. The Water Cleaning System can be sold or torn apart for components. Until it is sold, or torn apart, it will produce a unit of Purified Water every turn. Purified Water can be traded or sold for Scrap<br>
<br>
Metal Skeleton Robot: needs advanced component.<br>
<br></li></ul>
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				<center>Roleplay Availability</center>
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				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-LZCrF2WKyHyq" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-LZCrF2WKyHyq">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-Gcspp2UTKldR" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-Gcspp2UTKldR">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li><li><svg class="svg-inline--fa fa-discord rptypeoffsite" aria-labelledby="svg-inline--fa-title-tIh5qWZpmUQ0" data-prefix="fab" data-icon="discord" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-tIh5qWZpmUQ0">Off-site</title><path fill="currentColor" d="M524.531,69.836a1.5,1.5,0,0,0-.764-.7A485.065,485.065,0,0,0,404.081,32.03a1.816,1.816,0,0,0-1.923.91,337.461,337.461,0,0,0-14.9,30.6,447.848,447.848,0,0,0-134.426,0,309.541,309.541,0,0,0-15.135-30.6,1.89,1.89,0,0,0-1.924-.91A483.689,483.689,0,0,0,116.085,69.137a1.712,1.712,0,0,0-.788.676C39.068,183.651,18.186,294.69,28.43,404.354a2.016,2.016,0,0,0,.765,1.375A487.666,487.666,0,0,0,176.02,479.918a1.9,1.9,0,0,0,2.063-.676A348.2,348.2,0,0,0,208.12,430.4a1.86,1.86,0,0,0-1.019-2.588,321.173,321.173,0,0,1-45.868-21.853,1.885,1.885,0,0,1-.185-3.126c3.082-2.309,6.166-4.711,9.109-7.137a1.819,1.819,0,0,1,1.9-.256c96.229,43.917,200.41,43.917,295.5,0a1.812,1.812,0,0,1,1.924.233c2.944,2.426,6.027,4.851,9.132,7.16a1.884,1.884,0,0,1-.162,3.126,301.407,301.407,0,0,1-45.89,21.83,1.875,1.875,0,0,0-1,2.611,391.055,391.055,0,0,0,30.014,48.815,1.864,1.864,0,0,0,2.063.7A486.048,486.048,0,0,0,610.7,405.729a1.882,1.882,0,0,0,.765-1.352C623.729,277.594,590.933,167.465,524.531,69.836ZM222.491,337.58c-28.972,0-52.844-26.587-52.844-59.239S193.056,219.1,222.491,219.1c29.665,0,53.306,26.82,52.843,59.239C275.334,310.993,251.924,337.58,222.491,337.58Zm195.38,0c-28.971,0-52.843-26.587-52.843-59.239S388.437,219.1,417.871,219.1c29.667,0,53.307,26.82,52.844,59.239C470.715,310.993,447.538,337.58,417.871,337.58Z"></path></svg><!-- <i class="fa-brands fa-discord rptypeoffsite" title="Off-site"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>The Journal of Edmund Wright<br>
Entry 5</b></span>​</div><hr><div style="text-align: center"><i>I yet live. The Duchess, in her infinite wisdom, has seen fit to allow me to continue to serve her as both a representative in these wastes and as a spy among the forces of the robot Brainstorm. I plan to learn as much as I can about the machine and his soldiers so that we may wipe them from the face of this realm, allowing us to take the wastes for ourselves rather than allow this '</i>New America'<i> to rule. I must gather allies, however, as those few that I had within the Duchy have likely abandoned me or will once they hear of my failure.<br>
<br>
I am in luck, however. The Lord Xavier and Ladies Tabitha and Catherine have given me tasks to accomplish and, should they be completed, will put forward more support for me. If I am to succeed in my goals I must do whatever I can to recieve their aid and, as such, I plan to set forth to Yilo in the morning and find whatever Lprd Xavier's asset may be. May the Duchess protect me.</i>​</div><hr>Movement - Edmund, Trixie, 6 Knight Celestials, and 4 Golden Guard riding on top of Ribault and Tank to Yilo (Two territories) (Make a pitstop in Jarro to turn in Ironjaw and Shin Eater's bounties as well as pay Shelly's fine)<br>
<br>
Action 1 - Search out one of the Envenomed as a guide within Yilo<br>
<br>
Action 2 - Search Yilo for the coordinates sent by Xavier and attempt to take his asset</div>
				
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					<div class="bbWrapper">Adam - Turn 5<br>
It is finally time for his gambit. This operation will decide the fate of Tolius and whether the Hermit Order will ascend to untold heights or fall into the depths of hell. Adam looked at the calm skies and felt a slight pity on destroying the little peace this province has. He shook his head and picked up his communication device.<br>
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“Proceed.” With a single word, Tolius woke up as the forces of the rebellion and Red Queen made a move. The decisive battle commences.<br>
<br>
Order 1: Adam's Gambit<br>
<b>INITIATE THE GAMBIT</b><br>
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Order 2: Hire Mercs</div>
				
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<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


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			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
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	</div>
</div><br>
<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness. </i></div>
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<i>Shield Belt</i><br>


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			<div class="bbCodeBlock-content"><i>An ADVANCED tech. This belt enables the user to put up an energy shield that will absorb incoming ranged weaponry. It is not capable of stopping slower moving objects, so will not stop melee weaponry from hitting out or in. When the shield belt is up, it 'will' stop ranged weaponry fired by the wearer as well. Particularly powerful weaponry can punch through the shield and still be lethal, enough 'damage' will cause the belt to overload and become unusable [for the rest of the event] </i></div>
		</div>
	</div>
</div><br>
<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>29 Rattlers<br>


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			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
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	</div>
</div></i></span><i>23 Twice Dead <br>


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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
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	</div>
</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
		</div>
	</div>
</div><br>
<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands</i></span><br>
<br>
<span style="font-size: 18px"><b>Infamy</b></span><br>
<i>Known</i><br>
<br>
<b><span style="font-size: 18px">Armaments</span></b><br>
A Ripper Glaive<br>
A crate of Pistols [Can be consumed to give a unit pistols or sold. Pistols can be used in the off-hand for melee fighters]<br>
A crate of Rifles [Can be consumed to give a unit rifles or sold]<br>
Grenades<br>
2 Cases of Penetrator Rounds, before an event, you may 'consume' a case to give a unit Penetrator Rounds for it. [Penetrator Rounds do as they are advised, tear through all but the heaviest of armors and can even punch through light cover and still be lethal to whomever is behind it. ]<br>
A Mortar<br>
4 'Phosphorous' Mortar shells [Explode into clouds of white phosphorous]<br>
1 Unit of Trip Wires<br>


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			<div class="bbCodeBlock-content">When someone trips them, grenade pins will be pulled or grenades will be dropped [depending on the situation in question] giving them a nasty surprise. Very effective when light is in slow supply or the prey is in a hurry. Very ineffective against animals. If you consume your crate of grenades for this, it will be gone however you will gain <b>Trip Wire: Grenades</b> you can give to any one unit instead. Each battle you may decide to use them as traps or as normal grenades.</div>
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</div>1 Unit of Bear Traps<br>


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			<div class="bbCodeBlock-content">Bear Traps are large metallic circular devices that 'clamp' shut on anything that steps on them. While debilitating they are very rarely lethal. These traps are effective against animals but almost worthless against robots and other mechanical foes.</div>
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	</div>
</div>1 Unit of Caltrops<br>
1 Crate of SMGs<br>
2 Crates of Light Scrap Armor<br>
5 Crate of Pistols<br>
5 Unique Serrated Melee Weapons [you may pick what form they take]<br>
1 Crate of Rifles<br>
1 Crate of Pre-War Combat Armor<br>
1 Crate of Swords<br>
1 LMG<br>
<br>
<span style="font-size: 18px"><b>Spoils</b></span><br>
9 Scrap Units<br>
2 Components<br>
2 Units of Moonshine [Luxury good, can trade or consume yourself for morale boost<br>
]A Unit of Gemstones.<br>
2 Units of Precious Metals [Gold/Silver]<br>
1 Unit of Human 'Leather'<br>
1 Unit of Monster Bones<br>
4 Units of Beast of Roggar Feces [Although what use you could have for that is questionable. But who knows what properties it has?]<br>
A broken tablet that is still 'on' and flickering, but it is nearly impossible to read through the cracks.<br>
Beast of Roggar Egg. Every turn a roll will be made to see if it hatches. You may use it for whatever you wish, including consuming it, until it hatches. You may be able to get it to hatch faster if you can keep it warm.<br>
2 Slave Collar Units [These collars are 'broken', you may attempt to repair them, or they can be used as improvised explosives]<br>
6 Slaves<br>
2 Units of Psycho<br>
4 Units Jet<br>
1 Unit of Slow-Mo<br>
1 Unit of Premium Spare Parts [They may be used in place of any missing ingredient for the sake of crafting, or used to boost a crafting attempt]<br>
2 units of plastic explosives<br>
<br>
<span style="font-size: 15px"><i>-------------<br>
<!--<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jGia1C1jXUs/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe='["allowfullscreen","","scrolling","no","style","background:url(https:\/\/i.ytimg.com\/vi\/jGia1C1jXUs\/hqdefault.jpg) 50% 50% \/ cover","src","https:\/\/www.youtube.com\/embed\/jGia1C1jXUs"]'></span></span></span>--></i></span><br>
<span style="font-size: 22px"><b>Turn 5</b><br>
<br>
<i>Toulais</i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Rohgen listened to Ann with some interest, taking careful sips of his Moonshine as she recounted Adam's plan to him. He, himself, had given up listening to Adam's schemes early on in their talks, his condescending tone and boorish bravado ticking the well Known Raider right off so he had dumped the call on Ann, who was now the </span></span><b><span style="font-size: 18px"><span style="color: rgb(129, 187, 109)">second</span></span></b><span style="color: #81bb6d"><span style="font-size: 18px"> most annoying person in the Wasteland. The former slave however had been eager to hear the Hermits plan, her insane smile only growing larger and larger as Adam explained his plan while her leader stewed. <br>
<br>
The X-Raiders were the living dead, born again to terrorise the Wastes but this guy was treating them like simple sellswords! Rohgen had been so easily tempted to just blow off the haughty prig but the desperation in his voice, the slight tremble and occasional stuttering despite his seeming confidence, made the mutant murderer think twice. After all how desperate must he be to seek aid from the undead? A fact Rohgen would easily milk for all it's worth when the time came, when Toulais had fallen to his horrid horde. What a feather in his cap that would be, he mused, the utter fall of a city to his unliving legion.<br>
<br>
After the X-Raiders were given their due that is. With the world promised to them by Adam, Rohgen was certainly going to collect. And then some. He certainly wanted Adam's woman, his retainer, by his side that was certain. Eyeing her up while he waited, and wickedly watching her leave, the radioactive raider was very keen for their next meeting. There was alot of fun he could have with her...<br>
<br>
With another swig of his brew, Rohgen leant closer as Ann spoke of secret tunnels and a rain of fire...</span></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><br>
<span style="font-size: 18px"><b>Actions</b></span><br>
<b><span style="font-size: 18px">1. Assist Adam in his Gambit <br>
2. Visit Greenville to Trade/ Recruit (Terrifying Perk used) </span></b><span style="font-size: 18px"><b>(Skulduggery/ Intimidation Skills used) (Intelligent/Crafty Keywords used) </b></span><br>
<br>
<b><span style="font-size: 18px">Free Action<br>
Move from Toulois to The Green (Movement after first action)</span></b></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11708858" data-lb-caption-desc="Cosmo · Jun 23, 2023 at 11:09 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">New America</span></b><br>
Turn 5<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId31">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
Work on the tank was done in the factory, machines worked tirelessly [Which was no change from how they normally operated] to complete Brainstorm's plans. Advanced composite plating was painstakingly cast, advanced plating implants were inserted, armor spaced.. A powerful plasma reactor was built using the resources of a precious Advanced Component, giving it the capability to run for a century without needing any sort of refueling. An advanced computing system and automation was installed so that this creation would need no crew.. It would run and function entirely of its own accord, but it would still need external assistance for repairs which could be seen as the only weakness in its creation. Where a 'normal' tank could have the crew bail out and do field repairs, this tank could not, but with no crew, it also didn't have to worry about the crew getting injured or dying, or their panic or fear messing up its operations as a machine did not feel fear, merely risk calculations.<br>
<br>
It had twin heavy laser cannons that drew upon its plasma generator and a coaxial gatling laser for 'lighter' work, while the tank may have been a 'light' tank, with its advanced weaponry, it could core other tanks from miles away especially the more primitive tanks that filled the wastelands. It had a pintle mount waiting for a heavy weapon, but no heavy weapon had been placed there yet, but it waited. It could fit any infantry heavy weapon such as a missile launcher, gatling laser, HMG, grenade machinegun, etc.<br>
<br>
The tank, as befitting the advanced components and electronics in its system, was also capable of more.. specialization then other vehicles. The tank's internal sytems were hardened against EMP, as the lack fo a human crew made that weakness painfully apparent, but due to the skill of Brainstorm's designs, and his skill in construction and mechanical engineering, the tank also had a camo system. When sitting 'still', tiny cameras took pictures of the surroundings and super imposed them over the armor letting it, for all intents and purpose, become 'invisible'. However, this effect was lost if it moved [And if it fired it became a bit easier to see thanks to the bright lasers it fired]. Either way, it made it great for ambushing and hard to take out before it got its chance to devastate its greatest threats.<br>
<br>
... But the cost of it was steep.<b> 16 Scrap, 9 Components and an Advanced Component </b>had gone into its construction. A small fortune. More wealth then most people would ever see..<br>
<br>
As the tank rumbled through the land, it quickly gained two names... The Liberator... and The Oppressor, depending on the person who saw it and their feelings on New America.<br>
<br>
<b>Gain the Liberator/Oppressor</b><br>
Advanced Light Tank<br>
Twin Heavy Laser Cannons, Coaxial Gatling Laser, Empty Pintle Mount<br>
Hardened Subsystems, Active Camo<br>
<br>
But that wasn't all that was pushed out. The factory created<b> Five Advanced Light Robots </b>using the parts from an Advanced Component. The Bots were tough, durable, shiny and chrome. Their right hands having the ability to 'shift' and allow them to fire their inbuilt twin-laser rifles. What would Brainstorm name these new bots? Were these the first of a new breed, a new armor or merely there to bolster the numbers?<br>
<br>
<b>Five Advanced Bots</b><br>
Twin Laser Rifle<br>
<br>
The journey to Jarro is.. uneventful. The town, itself, seems active but certainly isn't the hub that Vicksburg is, but it certainly held a lot of promise. It was surrounded by fields of ranch lands with great heards of grox and other livestock that no doubt the people made their livelihood on... Jarro did not just represent food security for the fledgling New America, it also represented travel. It wasn't, currently, feasible to mass produce trucks for transportation of people and goods, but Grox? Animal pulled caravans could do so, if not slower and more cumbersome, but Old America was built on animal pulled wagons! Perhaps it would be fitting for New America to be built on the same!<br>
<br>
... All that was left to do was approach Jarro and try to bring them into the fold.<br>
<br>
Manifest Destiny could not be stopped.​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-23T11:19:18-0400" data-time="1687533558" data-date-string="Jun 23, 2023" data-time-string="11:19 AM" title="Jun 23, 2023 at 11:19 AM" itemprop="dateModified">Jun 23, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center">Anaya<br>
Turn 5<br>
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			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
The fortress was easy enough to repair as the damage was mostly localized to one wall section. While they didn't really know how to work with concrete, Ezrin was around to give some quick pointers. It was strange to see a fort, possibly one of the best built forts in the waste, just being abandoned and immediately colonized again, but such was the way of life out in the wasteland. There was some hesitation about settling down, mostly from the normal human fear of change. They had been nomadic for so long the idea of settling down in something like permanence was.. well, it made some a bit worried. What if they lost their way of life? What if they lost the connection to the ancestors? Could they still be people of the land if they were no longer out, on the land? <br>
<br>
Tents were set up for families to begin to live on. these tents weren't anything special, they were exactly the same as the ones they lived in when they camped, but they were quick to set up. In time, these tents would change, they'd become made of stiffer material. Furniture would start to make its way into these new homes.. In time, the settlement will begin to look almost homely, but for now, it was a village of tents. The collapsed parts of the Old World facility were used  as a vault. They were underground, surrounded by reinforced concrete and had sturdy doors, it was far better then any Vault the tribal could have built with their own hands... There are a lot of human bodies around, well over 600, most are buried in mass graves as there simply is too much to really make use of, while the rest are used to feed the Queen and the bonedogs, their waste, in return, being used to help fertilize the ground. <br>
<br>
Farms are sprung up all around the fort, growing Anaya's herbs and food such as Maize, Greenfruit and Wheatstraw. Maize is a tried and true crop, a slightly mutated corn from the post apocalypses. It grows well, but is susceptible to natural disasters. Greenfruit is a strange gourd shaped crop that is neither green [its blue] or a fruit [its a vegetable], it is unedible raw, but if sliced and steamed, it becomes quite delicious. This is a croup that only Tribals tend to grow. Wheatstraw is a thick, and very sharp, crop that is milled to turn into flour and then into bread. Wheatstraw is one of the most common crops in the waste. <br>
<br>
<b>As Herbalism, you can find new crops to grow or even attempt to crossbreed or grow new strains</b><br>
<br>
A well is dug deep into the ground to pull clean water for both drinking and watering of crops. Anaya knows the wilds well and so puts a lid on the well to keep animals from falling into it and drowning, and so poisoning the water. <br>
<br>
Traders and merchants begin to trickle into the new settlement, buying the crops and selling materials and other such goods. At first they try to abuse the tribals and their lack of 'civilized commerce' but Anaya is clever and Ezrin can always check the real prices at Vicksburg whenever he wishes, the combination of this results in a quick crash course for Anaya. <b>Anaya gains Bartering</b>. Because of the merchants and visitors, the settlement can truly said to be a population center... Anaya is now aware of the rumors of the wasteland, among others, she now knows about:<br>
<br>
New America<br>
The Slave Rebellion in Tolius<br>
The X-Raiders<br>
The Flesh Abominations<br>
The Battle Between the Duchy Elements and New America<br>
<br>
All the settlement needs now.. is a name. <b>Please name your settlement</b>. <br>
<br>
[Continued]<br>
<br>
But that was not all. There was something that had been bugging Anaya for some time about this place. The spirits were quiet.. With Ezrin's guidance, Anaya does some investigation of her own. From stories and talking, it seems the spirits of this place had been disturbed, perhaps even consumed, by the strange eye that once called this realm its domain...<br>
<br>
But surely they were some still around? The beast was gone, shouldn't they be back?...<br>
<br>
Drawn to the fallen facility, Anaya wanders its halls and is called.. Called to a box. A box filled with glowing crystals. A box filled with Soul Stones. The souls trapped within have gone insane from their imprisonment. They are violent and cruel now, seeking only to harm and hurt those around it as a brief respite for their own misery..<br>
<br>
<b>Decision Point</b><br>
1. Give them to Ezrin, if he wants them, as they may be safer with him.<br>
2. Break the Soul Stones and unleash the spirits.<br>
3. Bury the box and keep the Spirits Contained Forever<br>
4. Implant the Spirit Stones into your warriors and hunters to try and turn them into Spirit Warriors<br>
5. Implant the Spirit Stones into weapons to try and make use of their rage. <br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'verdana'"><span style="color: rgb(251, 160, 38)"><span style="font-size: 26px">Ezrin Thorne<br>
Turn 5</span></span></span><br>
<a href="https://www.rpnation.com/attachments/ezrin-thorne-mastermind-psionic-jpg.1097413/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1034/1034543-bc34d08d0bbe54cf075e060de8264d16.jpg" class="bbImage " style="" alt="Ezrin Thorne - Mastermind Psionic.jpg" title="Ezrin Thorne - Mastermind Psionic.jpg" width="186" height="100" loading="lazy"></a><br>
<a href="https://youtu.be/Xg2ExaIyaxM" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2FXg2ExaIyaxM&amp;hash=ab42cde621d437391f6fb513a4f4d5e3" rel="nofollow ugc noopener">Djinn Influence</a>​</div><hr><div style="text-align: center"><br>
"New America, what an absurd concept," Ezrin muttered in amusement as he walks on towards the Flats and Vicksburg. "They made the Tithe invasion possible, as did that Red Queen with all her slaving. Treating people like meat. Product. Putting a knife into the hand of the monsters."<br>
<br>
"Master, we broke them. Can't you be happy about that? Anaya also is a potential student for you. Did you not wish to help our kind propagate more?" Zora asked as she walks along with Ezrin. The pair moving amongst the cadre of Djinn Puppets armed with seized weapons or carrying the various supplies Ezrin had taken from his stash  along with that of Nigel Billingsworth.<br>
<br>
"I am quite happy, but I'm allowed to be angry. Knowing that the Tithe will rebuild its manpower for every slave that ships through Vicksburg or other slaver lanes from Tolius. We've bought time. Anaya I hope makes good use of Roggar. She deserves it for her willing sacrifices made to help us stop that horror show  from coming into the Wastlands. The others will look here now. The other powers. I must change strategies," Ezrin mused with a sigh like a man bearing the weight of the world on his shoulders.<br>
<br>
"Our plans can still work, master. How do we change gears though?" Zora asked curiously as her faceplate looks to Ezrin with a tilt of her head.<br>
<br>
"We go to New America... and become useful," Ezrin grumbles some. "I already warned Enrico something was shifting in Tolius. I can't really stomach helping the Red Queen after killing all those slave soldiers. I'll see what strings we can find to tug in Vicksburg, starting with this apparent President Rottenburst."<br>
<br>
"Ah, we find more resources to seek our goal," Zora said with a sage nod  as she hit onto why they were traveling into a land  Ezrin hadn't been overly keen for. It had a more true ring to it though over the slave pits of Tolius and who know what was fomenting there. Enrico was at least given his warning. The only kindness he'd give the slaver after he'd taken his cut of the Tithe Invasion loot.<br>
<br>
"You're learning. Very good, Zora. Yes, we shall go to America. Land of Opportunity."<br>
<br>
The pair gave a bit of a grim chuckle at that as their puppet horde marched on around them. They had much work to do. Big Brother wouldn't reveal itself.​</div><hr><div style="text-align: center"><b>Movement</b><br>
The Djinn relocate entirely to Vicksburg in the Flats<br>
<br>
<b>Actions</b><br>
1: Ezrin utilizes his powerful psionic will to spread stories of the Tithe War in Roggar along with the heroism of the Djinn and Anaya. He spins tales of battle and glory against a vile horde that sought to invade and bring ruin to the Wastelands.<br>
<br>
2: Ezrin will  seek an audience with President Rottenburst​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Deliverers </span></b><br>
Turn 5<br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId47">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId48">Auriel Maza</a>
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<br>
Camael didn't have to look hard for Earthlings, they were mentioned by Samantha and Camael had gotten a glimpse of them, from a safe distance, when he had first gone to the observation post. Earthlings in strange red robes that seemed to lurk in the shadows of the mountains, coming out only at dusk and dawn before quickly returning to their caves. It was certainly strange, but Earthlings were always strange, but there was some twisted sense of logic. From what they've learned about Howl, so far, midday and night tended to be the most dangerous times where the predators of the land were the most active, so going out at dawn and dusk was likely a means to avoid their attention. Still, something about the Earthlings was strange, probably followed some bizarre beliefs but maybe that was just the robes. Even for Camael and otherworlders, robes were usually the sign of weirdos or a cult. Often both. The interesting thing they've discovered on their travels is how these Earthlings seem to be coming and going from the same caves... Either they had numerous separate bands living in separate caves or there was a massive cavern system in this mountain that the Earthlings had claimed for their own.. If it was one continuous cavern system, then the Earthlings of Howl likely had more numbers and power then was originally expected.<br>
<br>
Was there a secret vault of Earthlings suspended in cryosleep? Earthlings from the past? Possibly. Very possibly. Earthlings had advanced to the point they'd have been experimenting with that, but finding that vault? Difficult. Would it even be in Howl? Unknown. It would be like finding a needle in a nation sized haystack. As for signs of other occupants of the Observation Post... Camael had already seen them. While he may not have known at the time, after some time to think about all that had happened, he understood what had transpired in the post [High Roll]. Those.. things were the crew. The stasis pods are meant to adapt the bodies of those inside to the climate and atmospheric pressure of the world's they're on. It allows them to quickly adapt to new positions and stations, but.. When the bombs fell, the radiation and magnetic pulses must have reached even the station and fried most of the stasis pods. Instead of adapting them to the world that was, they adapted them to a cold, dark, empty cavern.. Decades of inbreeding destroying whatever intelligence likely remained, leaving behind only a bestial cunning.<br>
<br>
Those that remained in the non-damaged pods were certainly all that remained of his people in this area. And their time was running out.<br>
<br>
Howl was a honeycomb of caverns and tunnels, it was rather hard to <b>not </b>find new ones.. The problem was how many of the caverns ended up leading to nowhere and how many lead to potential treasure troves? And if they really needed support, they could always attempt to bargain with the Fellow Humans.. but still, promising caves did exist..<br>
<br>
<b>Decision Point</b><br>
1. Explore Earthling Cavern System<br>
2. Explore 'White Ape' cave<br>
3. Explore Sink Pit<br>
4. Explore slime covered cave​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-06-26T20:24:16-0400" data-time="1687825456" data-date-string="Jun 26, 2023" data-time-string="8:24 PM" title="Jun 26, 2023 at 8:24 PM" itemprop="dateModified">Jun 26, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 5</span></b><br>
The Duchess's Legion<br>
<a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId53">
			<img src="/data/avatars/s/31/31817.jpg?1588714393" alt="Dest" class="avatar-u31817-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/dest.31817/" class="username " dir="auto" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId54">Dest</a>
<br>
<br>
Edmund arrived to Jarro right after it had joined New America, so he missed out on all the... interesting happenings, but he did hear of what happened. The gathering, the assassination, the death of one Nancy Pham. It seemed Yarrow and Campbell weren't the only ones to be double crossed by the robot in its bid for power. The sheriff, a distraught man who could barely pack his pipe, accepted the items as proof of the bounty, as, after all, he had seen Otto and news of the bandit destruction had reached Jarro. For Ironjaw, he was given 20 Scrap, a kings bounty, for Shin Eater merely 8. However, to absolve Shelly's fine, it took 10 scrap. In the end, Edmund made a very nice profit of <b>18 Scrap</b>. Asking around Jarro, Edmund learned of a Drifter 'town' that would be rolling by the border of Yilo and that would certainly be the best time to try and find an Envenomed to hire... Bracing themselves, and hoping the Tide was not here, they crossed the border into Yilo.<br>
<br>
As vehicles rolled over the border, they traveled through the dust bowl that was Yilo. The sand constantly kicking up and getting in their faces, exposed to the elements on top of the tanks, it was far from a pleasant trip. As they neared the coordinates for the Drifters, they came under fire as mortar shells fell around them. A large... building on massive wheels rumbled towards them at high speeds, flags of skulls hoisted out the top. Bandits.. Or pirates, perhaps, but where we-<br>
<br>
Then the coin dropped in Edmund's mind. He had been set up! This was a pirate ambush, there were no drifts waiting. Could they outrun them? Or would they have to fight?..<br>
<br>
[Actions paused until AMBUSH is resolved]<br>
<br>
The pirates were defeated... and then consumed by the Deathstalker Scorpion. Perhaps Edmund could have helped but.. could he have? There is a single spot for someone to ride with them with the death of the knight, and they'd have to have held the pirate vessel against the scorpion, or perhaps, multiple scorpions until repairs could be made.. Yes, Edmund had made the right call. <br>
<br>
... They arrive at the point and meet a considerably larger vessel, one that has many people and buildings. Edmund and Emi go around trying to get some Envenomed but have little success, well, that is until Edmund opens his coffers and starts to throw around the Scrap.<br>
<br>
Many people step forth, but it quickly becomes apparent that many of those that step forward are looking for a hand out as none of them are envenomed. The Envenomed, they quickly discover, are.. distinct. They have large dark veins veins that have spread up their neck to the bottom portion of their face, the permanent scaring left over from their encounter with the venom. They are all Psionics and have the 'same' power [Arachnid/Insectoid]<br>
<br>
Pick One:<br>
<br>
<i>Carlos Ramirez</i><br>
Carlos is very young and seems nervous. He is impressionable and seems more, or less, happy to have been interviewed. He promises that, despite his inexperience, he will work hard and will get them all out safely. This scrap would go a very long way in helping his situation. He has a lot to learn but he is ready to learn it!<br>
<br>
<br>
<i>Masaki Ren </i><br>
Masaki Ren, or 'Ren', is a woman who spends most of her time wandering Yilo alone. She is a bit distant and can be seen talking to herself once in awhile, but she is a tried and true survivor of the province, now if only she didn't have that big Arachyaw [Monster Spider] with her<br>
<br>
<i>William Ellis</i><br>
William is an old man who has been around Yilo since.. well, longer then most people believe. As he says, he doesn't know who was the first drifter, him or a few others, but he's given up counting. William is <i>extremely </i>odd. Half insane and worships the 'Empress of Yilo' as a diety. He is considered to be the strongest Envenomed in Yilo. <br>
<br>
<b><span style="font-size: 18px">The Arrival</span></b><br>
<br>
They arrive to the ruins of a drifter vessel, tilted and shattered across the wasteland. Now that he was t here, Edmund opened the sealed envelop and tilted it over in his hand. A single picture of a woman and a girl fell out into his hand with a single phrase on the back, "Bring the girl." <br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Hermit Order</b></span><br>
Turn 5<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId59">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
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  <br>
<br>
Things... had not gone to plan. All that time and effort, all that work and Tolius was gone. A city of pulsating flesh, the nobles, civilians and soldiers, all devoured by the creatures that the Slaves had unleashed. Death or freedom, what sort of moron thought that was a real choice? From the reports, the amount of goods Rhea was bringing back was... In any other situation, the goods she recovered would have been incredible. A large rewarding job, but this wasn't those situations. The Vault, from what he had been told, had been an ocean of valuables and they.. They had left with a handful. A handful that got even smaller when Rohgen and his X-Raiders cornered them and took another cut.. The Princess had been lost in the waste, the soldiers leaving to reinforce their allies while the two servants had fled in terror leaving the young girl all along.. in a place swarming with Flesh Abominations. Her fate was certainly sealed. It would be better for Adam if she was dead, so he would not be praying for her safety.<br>
<br>
The Hermit Order would rebuild and restart. Somewhere more.. stable, somewhere the leadership was less entrenched, somewhere like New America. After all, such a prosperous fledgling nation was in desperate need of the unseen guidance of the Hermit Order, they just didn't know it yet..<br>
<br>
There was one more problem. Da-Eun. Adam had reflected and realized she had known what was coming. It was why she was so quick to run and refused to leave any of her, personal, assets in town. She had known and told him nothing... But she had given him some level of warning. What would have happened if she hadn't said anything and he had stayed in Tolius? How many more would have died? The beggars would have been devastated... But the box. Did he open it? Did he look inside? Or did he trust the spy from the Tithe and give her the box, unopened and undisturbed, as he promised and instead trust her reward would be worth it such as the promised book to aid in Agent training which they desperately needed to replace their numbers? Either way, Adam was sure to have some questions for her..<br>
<br>
All Actions were resolved on Discord<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">X-Raiders</span></b><br>
Turn 5<br>
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 <br>
<br>
Tolius had not gone as... expected. Sure, they had killed the palace guard, raised some of the dead as X-Raiders and Rohgen had even killed the Red Queen and claimed her corpse as his new banner, but they weren't able to loot the vault. The city had fallen to Flesh Abominations and Rohgen, being a bit craftier then most, had decided to retreat rather then risk everything on shiny baubles, plus, he could always wait outside the cave for Adam's lackeys and simple take what they looted! Well, he didn't take it all, but he did take what was promised, a cut of what was taken including two radios which would allow the mortars to correct their aims to improve their lethality. Still, it wasn't the great haul that was promised, but it was good enough as they had come out ahead, and more over, the Hermit Order owed them the location to El Colorado. They said it would be prepared soon, all they had to do now was follow through on their word. <br>
<br>
The trip to the Green went rather smoothly, but.. well, of course it did. Everything in Tolius was now gone or a Flesh Abomination. What was.. strange about the Green was just, well, how green it was. Lush plant life was so bizarre to see. Not the drab browns and dead trees of the waste but living brown trees with soft grass underfoot. It was a veritable paradise. The emerald lake seemed to almost shin under the rays of the sun.. Yes, it was a lovely place. Greensville's was a decent sized town and the massive supermutants on guard made no effort to stop Rohgen. They'd likely only stop fighting that threatened the town, after all, mutants tended to behave in Greensville.. If they didn't, well, they'd likely lose their only place to trade. <br>
<br>
Still, for the first time in a long time, Rohgen could trade and sell all that loot he has been gathering..<br>
<br>
[Trading will be done in discord]<br>
<br>
.... <br>
<br>
It started at night, the soft cracking and sound of rustling that attracted the X-Raiders on night guard duty.. Those that noticed what it was quickly awoke Rohgen who managed to get to the egg in time to watch it, watch the crack form on its surface. Watched the claw tear and fold the corner of the egg over before it emerged. Translucent skin punched through as the eerie green bones gave a baleful glow as the creature tumbled out of its confinement. It took a single look at Rohgen and a connect was made. The imprint. The baby, already taller then Rohgen, moved over to try and nuzzle the leader of the X-Raiders...<br>
<br>
He had finally gotten his beast.<br>
<br>
Gain the<b> Beast of Rohgen</b><br>
<br>
Every turn, the Beast of Rohgen will grow 1 stage. Right now it is about the size of a man, next turn it will be the size of an ogre [Medium], then a giant [Heavy] before finally rivaling his mother in sheer bulk [Super Heavy]. However, the radiation had changed it. Its body wasn't as tough as its mothers nor its skin as thick. The Beast of Rohgen, when fully grown, won't have quite the health, durability or raw strength as its mother but.. it had gained something else instead. Acidic poison blood, a constant passive aura of radiation and, most importantly, the Beast of Rohgen was capable of drawing in radiation to unleash powerful Atomic Breath attacks [Once used, takes three battle rounds to recharge]. <br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>The Last Amazonians<br>
Turn 5</b>​</div><br>
In front of the Vault door, the Amazonians had set up camp for the night. Tomorrow morning, they were to set off to Jarro because of some family drama. Perhaps it was divine providence, but in the back of one of their trucks they stumbled upon a mysterious cache of books. Among the grim tomes of survival guides and botched DIY manuals, they discovered a tattered copy of "Romeo and Juliet" by some guy named, William Shakespeare. Little did they know that their encounter with the tragic love story would lead to a twisted, darkly comedic discussion. Gathered around a sputtering campfire, their faces weathered and expressions jaded, Sheila, the group's resident cynic, held up the crumbling book with a smirk. "Well, well, well, folks. Looks like we've hit the jackpot. A story about a couple so messed up that they think dying for each other is a grand romantic gesture. Talk about relationship goals!"<br>
<br>
Laughter erupted from the group, a mix of exhaustion and gallows humor providing a twisted release. Hank, the group's snarky comic relief, chimed in. "Seriously, Romeo and Juliet? More like 'Bad Life Choices 101.' I mean, what kind of love story ends with both parties kicking the bucket? If that's romance, I'll take a lifetime supply of canned beans instead." Amidst the laughter, Evelyn, the sarcastic realist, raised an eyebrow. "I guess when it comes to dealing with relationship drama, Romeo and Juliet decided to take the nuclear option. Can't decide between families? Just fake your own deaths and hope for the best. Brilliant!" The group erupted into a cacophony of dark jokes, imagining Romeo and Juliet trying to navigate modern-day relationship dilemmas like literal ghosting, waiting months to hear back potential suitors if at all, or arguing over who gets the last can of spam.<br>
<br>
Liam, the group's storyteller with a morbid twist, quieted the laughter with a mischievous grin. "But you know what, folks? Beneath the twisted humor, there's a nugget of truth. Love can be messy, complicated, and downright absurd, especially in a world like ours. Yet, amidst the chaos, it's the one thing that keeps us human, reminding us that we're not just a bunch of grizzled survivors. We're still capable of feeling, of connecting, even if it's through the lens of twisted humor." The group fell silent, a mix of laughter and contemplation hanging in the air. They knew that even in the darkest of times, there was a flicker of humanity to be found, a reason to laugh and find solace in the absurdity of their existence. And so, they continued their journey through the desolate wasteland, armed with dark humor and a newfound appreciation for the comedic relief that could be found in the tragic tales of old. They faced the challenges with a wry smile and the understanding that, in a world gone mad, laughter could be the ultimate survival tool.<br>
<br>
---<br>
<br>
Movement: The Rock to Jarro<br>
<br>
Action 1: Star Crossed Lovers Event<br>
<br>
Action 2: TBD</div>
				
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					<div class="bbWrapper"><div style="text-align: center">Anaya is so, so happy. Even with everything that's happened, her people are strong. And now, perhaps they're even close to being safe. There is still so much to do, and she knows that well, but suddenly there is trade in a way there never was before. There is food they don't have to track and chase. New kinds of meals are being prepared, new games are emerging in the children of the clan. And while the guards on the walls are always vigilant, the walls themselves mean the people can relax just a little more. <br>
<br>
Sometimes she takes out the box that holds her mother's soul, tearfully whispering about the progress she's made. How the elders her mother knew have all the time they need to rest, and how that means the little ones will have time to hear their stories, rather than letting such valuable wisdom be lost to failing bodies.<br>
<br>
And now, to see to a promise. She has learned of a growing empire, one with a hospital that can save people from things she can only offer an easy death for. And the poor old queen has suffered long enough. It's time Anaya went to get her back to her best. She more than trusts Daniel to see to the needs of Allhaven while she's gone. <br>
<br>
ACTIONS<br>
Anaya, Lucille, 30 warriors, 30 hunters, 10 beast tamers, 40 bone dogs, and the Queen are all going to Vicksburg<br>
<br>
Anaya is going to remote learn with Ezrin on the way there.<br>
<br>
The rest of Allhaven is going to start working on a better facility for potion making.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11754119" data-lb-caption-desc="Trektek · Aug 30, 2023 at 2:20 PM">

		

		
	


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					<div class="bbWrapper">Into The Wasteland<br>
<br>
Brainstorm<br>
<br>
<a href="https://www.rpnation.com/attachments/1693419627604-png.1111447/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048577-c4c57bd911aed18af7bede8b3d6e51a7.jpg" class="bbImage " style="" alt="1693419627604.png" title="1693419627604.png" width="190" height="100" loading="lazy"></a><br>
<br>
<br>
Turn 6<br>
<br>
“S-sorry,” Nancy said through gritted teeth, “Think I broke the gun…”<br>
<br>
Galileo attempted and failed to save the woman from her deadly wounds as the scattershot tore her insides up. Without Medigel, there was very little that he could do. And even without a moveable expression, the sorry on the machine’s face was evident.<br>
<br>
She only had a few more words to say to the sheriff before succumbing to her wounds.<br>
<br>
Brainstorm was unable to do anything. Why did that happen? Why did he let it happen? Why couldn’t he have made a better gun? Why were his forces unable to make sure that the other men didn’t have any guns on them. Why…why…..why……<br>
<br>
Brainstorm’s eyes lit back up as he had come out of his power down cycle. Just a dream…..a very sad one. He couldn’t save Nancy Pham. But he could make sure that she was remembered.<br>
<br>
And that he did.<br>
<br>
The Nancy Pham Memorial Hospital was the grandest project in the wasteland. It had doctors, equipment and even a generous donation of a Vertibird to act as a Medicopter.<br>
<br>
Never again would Brainstorm have to deal with such a situation. Stimpacks were now readily available to his human troops and even Galileo finally got that much needed Medigel. Lives would be saved.<br>
<br>
And for that, he knew he needed to be even stronger to protect New America from the enemies beyond its borders.<br>
<br>
Word had spread north of the fall of Toulis and the flesh monsters that did it. Once again, the problems caused by Edmund reared its ugly head again. It was time to move all New American forces down south to deal with the problem.<br>
<br>
He would send a communication to Edmund and have his forces join them in the Capital for the advance on Toulis. It was time for that man to face the problem that he had created.. As long as he was truly the man that Brainstorm had believed him to be and not a coward that hid when things got tough.<br>
<br>
In the meantime, Brainstorm and his forces hitched a ride to quickly move back down to Vicksburg as fortunately, the New Amazonians wanted a steady stream of work from New America, and a powerful vehicle to add to their fleet as payment for a simple drive back to Vicksburg along safe lands.<br>
<br>
The New Amazonians were a curious bunch, especially since they are a continuation of something from the Old World, even if in a distorted way. It was impressive how something like that could continue. Which brought greater hope to Brainstorm that New America would continue to prosper and grow.<br>
<br>
Brainstorm did know that with enemies surrounding New America and the encroaching horde of Flesh, that watchtowers and reinforced roads were important to not only mobility, but as an early warning system to bandits, raiders or even flesh monsters.<br>
<br>
On another front, progress with New America has reached the sensors of Brainstorm and it was imperative to finally start to build laws and train judges and lawyers to enforce those laws. Once those are in place, it will be much simpler to instate Senators and other governmental positions.<br>
<br>
<br>
He knew that he needed to make sure that it would continue in the event that he should fall. President Rottenburst was the first of the Presidents for New America, but he would need to make sure that he would not be the only one.<br>
<br>
For that, he would be enlisting the help of the New America Psionic Agency (NAPA) as he has heard about how much of a hero he was and instrumental in holding back the Tithe from putting a foothold in the Wasteland.<br>
<br>
—-----------------------------<br>
<br>
From the Journal of one Private Janice Madison<br>
<br>
Dear Diary,<br>
<br>
Today we got word that we’ll be leaving our post in Amire and returning back to Vicksburg. That’s great as I miss my family and my fiance Geoff. He’s still stationed in a patrol in the Capital and wasn’t yet attached to one of General Brainstorm’s squads.<br>
<br>
I can’t wait to get back so we can start a family. Especially since the people of Amire don’t seem to like us very much. At best they seem to keep their distance and at worst, call us names and slurs. I try not to think about that. Don’t they like being a part of New America? I for one think it's swell and so do the other girls in the squad. Sure it seemed silly at first, rebuilding the Old United States of America. I mean, that things had fallen so long ago. It was the stuff of fairy tales told by our grandparents.<br>
<br>
But the General has been having a lot of success in the Wasteland. And even got Jarro of all places to join! Can you believe that? More Grox has seemed to flow through Amire than ever before.<br>
<br>
She even had an honest to stars Hospital set up. When was the last time anyone even heard of that? Plus, now we’ve gotten Stimpacks as standard issue to help keep us in the fight longer….<br>
<br>
Speaking of General Brainstorm, isn’t she just the greatest? Sure, she’s a metal gal, but she’s showing all those men out there in the wasteland what us women are capable of and doesn’t take any guff from any of them.<br>
<br>
Well, thanks for listening, Diary.<br>
<br>
Actions:<br>
1. Construct Watchtowers and reinforced roads from Vicksburg to Jarro using Brainstorm, 5 Crab Bots, and 4 Industrial Bots. (Inner lane will be for vehicles while outer lane will be for Grox, Grox pulled vehicles and People<br>
<br>
2. Build Courts and with the help of Director Ezrin and President Rottenburst, pick and educate a series of Judges and Lawyers to enforce Old World laws modified to fit the Wasteland.<br>
<br>
Movement: Brainstorm, Galileo, Full Otto, 3 Miss Widows, 1 Retrofitted Crab Droid, 15 Juvies and 7 Buggies are escorted by the New Amazonians back to Vicksburg as part of an agreement consisting of 2 Scrap, 2 Components and a Sweet Ride as soon as an advanced component is located.<br>
<br>
Captain Regina Thornton, 30 Regina’s Cohort, 4 Industrial Bots, 2 Miss Widows and 1 Retrofitted Crab Droid return from Amire to Vickburg</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11755802" data-lb-caption-desc="Arnalia · Sep 2, 2023 at 2:57 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b><span style="color: rgb(25, 81, 74)">ღ╭⊱ꕥ   </span></b></span><b><span style="color: rgb(255, 255, 255)"><span style="font-size: 26px">Flowna </span></span><span style="color: rgb(25, 81, 74)"><span style="font-size: 18px">ꕥ⊱╮ღ</span></span></b>                      <br>
<i>Turn 6</i>​</div><div class="bbcode-border" style="border: 20px ridge #512E19;

border-radius: 21px 21px 0px 0px;

background:#2a180d;;"><br>
<br>
<b>Action 1 : </b>Find works<br>
<br>
<b>Action 2 :</b> Make a small drone<br>
<br>
<b>Commerce : </b>Done in Greensville<br>
<br>
</div><br>
<div style="text-align: center">▌│█║▌║▌║ <span style="color: rgb(25, 81, 74)"><b><span style="font-size: 22px">Orders details</span></b></span>║▌║▌║█│▌<br>​</div>
    			<div class="tabsBb" id="tabContainer_1736445405">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445405" data-tab-container-id="tabContainer_1736445405" href="javascript:">Action 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445406" data-tab-container-id="tabContainer_1736445405" href="javascript:">Action 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445407" data-tab-container-id="tabContainer_1736445405" href="javascript:">Others</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445405" style="display: list-item;"><br>
The Tree Children will look for works in Greensville where their talents and abilities could be of used.<br></li><li class="bbTabContent" id="tab_1736445406" style="display: none;"><br>
Flowna will use her skills (Engineering, Creation, Movement), materials and a few scraps to make a scouting drone. Able to be directed from afar to film and warn the band of what's ahead. She will be meticulously crafting it and putting a middle amount of resources into it. It will also be made to accommodate 1 pixie to maneuver it in case the terrain seem particularly rough.<br></li><li class="bbTabContent" id="tab_1736445407" style="display: none;"><br>
Flowna used the techprint immediately when the band arrived in Greensville. And the Tree Children passed from wasteland technology to industrial.<br></li></ul>
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<br>
<div style="text-align: center"><b><span style="color: rgb(25, 81, 74)">╭⊱ ღ꧁꧂ღ╭⊱</span></b>​</div><div class="bbcode-border" style="border: 7px solid #2a180d;border-radius: 15px 15px 15px 15px;height:300px; padding:10px; overflow:hidden;"><div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 900px;;"><div style="text-align: center">​</div>Sunset rose and pierced the coarse sand, as a gentle breeze carried the scent of wood. The harsh yellow of the desert nibbled on by a long green line. A slithering forest moving as one.<br>
At the rear and the side stood some of the Treebark elders, bark like cement and gnarly feet trudging along. A few young children hiding in their foliage and playing. Next to them and at each side of the line the Grove guard maintained orders. Shouting command and guiding caravans. With some looking around guns at the ready. Here and there, families talked, friends laughed and lovers whispered to each others. Old, young, men, women, green skin, plain skin, or starting to toughen. The Tree Children all moved in one direction.<br>
And at the very top of the line. Surrounded by their most loyal and ferocious warriors stood the one that they all followed. The current Guardian, Flowna, was in a lively discussion with some pixies scout.<br>
<br>
Flowna thanked the scout for their report and mused about their band next move. "Guardian. What about after ?" Ocore asked her. Among her advisor and commander Ocore worried the most by far. "After we have replenished and grew our strength. It will be as the Elder and I agreed." She said and paused. Looking at her 6th commander she continued. "It will be an arduous journey. We have grown used to being rootless for too long." Ocore nodded slowly and scratched his neck. "I just worry that despite what this...New America say. They turn out to only be open to "true" human." Flowna gaze softened ever so slightly. The death of Ocore rootbrother so long ago had never truly healed. She leaned forward and put a hand on his shoulder. "You are right to worry that the earth we intend to plunge our root into will made them rotten. If it ever come to that you can count on us–she gestured to her and the Elder–to guard your retreat." She smiled faintly. "And we know we can count on you to guide our people to safety." Ocore clasped her hand briefly and walked ahead, a little more taller.<br>
<br>
The scout came again to warn their guardian. As the line continued to advanced. The faint shape of Greenville and a new future appeared.</div></div><div style="text-align: center"><b><span style="color: rgb(25, 81, 74)">╰⊱ ღ꧁꧂ღ╰⊱</span></b>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-09-27T23:01:45-0400" data-time="1695870105" data-date-string="Sep 27, 2023" data-time-string="11:01 PM" title="Sep 27, 2023 at 11:01 PM" itemprop="dateModified">Sep 27, 2023</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11756012" data-lb-caption-desc="Auriel Maza · Sep 2, 2023 at 2:34 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1693677125514-png.1112006/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049136-5aa9e7abfcbd15d65c9fad29fe04cfaa.jpg" class="bbImage " style="" alt="1693677125514.png" title="1693677125514.png" width="100" height="132" loading="lazy"></a><br>
<span style="font-size: 26px">The Deliverers - Turn 6 </span><br>
<span style="font-size: 18px">[<a href="https://www.youtube.com/watch?v=6RAqimsOGHE" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6RAqimsOGHE&amp;hash=c441f4222e839f5d6d01b3cf34ef5c7e" rel="nofollow ugc noopener">Post Theme</a>]</span>​</div><fieldset class="bbcode-fieldset">
<legend>On Monsters</legend>
<span>“There were two kinds of monsters, the kind that hunted the streets and the kind that lived in your head. She could fight the first, but the second was more dangerous. It was always, always, always a step ahead.”<br>
― Victoria Schwab, Our Dark Duet<br>
</span>
</fieldset><br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445408" data-tab-container-id="tabContainer_1736445406" href="javascript:">Fluff</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445409" data-tab-container-id="tabContainer_1736445406" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445410" data-tab-container-id="tabContainer_1736445406" href="javascript:">Mechanics</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445411" data-tab-container-id="tabContainer_1736445406" href="javascript:">Inventory</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445412" data-tab-container-id="tabContainer_1736445406" href="javascript:">Roster</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445413" data-tab-container-id="tabContainer_1736445406" href="javascript:">Personal Equipment</a></li></ul>
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<br>
It was time to reclaim the post. To reclaim a hold on this hellish world. Camael only hoped that his efforts to save his comrades would be enough. The Earthlings they have recruited would be useful assets and Camael suspected they would enjoy the amendities it would provide. Once some adjustments would be made for their larger size. The thoughts of what the albinos actually were held onto his mind. How many others were in the post were likely numerous, if Camael could remember the camera feed. As he entered the coal mine, preparing to open up the tunnels again and vanquish the monsters, he thought of where to go from here. Likely to begin preparing the post for more regular use. Security systems, manufactories, and other areas. While the Accord wouldn't appreciate such expansionism, Camael didn't care. His travels in Howl made him think. How many of his kind suffering out there. He was in the unique position to help them, rally them, and get them out of here. He couldn't leave them here. No. No one should have to endure this hell.<br>
<br>
Abigail and the other Earthlings would also get off world. They were helpful and Camael isn't cruel or racist. He knew some Earthlings were good. So, Camael pondered as the others prepared to open the tunnel. How would plan such an endeavor? The sensors and supplies of the post should help inform. As he looked down the coal mine, back to the surface, Camael sighed. One of the rangers was about to open the tunnel. The monsters would come, and hell is what they would receive.<br>
<br></li><li class="bbTabContent" id="tab_1736445409" style="display: none;"><br>
<ol>
<li data-xf-list-type="ol"><div style="text-align: left">Head back into the coal mine and eliminate the rest of the albino monsters in the Observation Post.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Refurbish the Post and ready it as the Deliverer's base of Operations.​</div></li>
</ol></li><li class="bbTabContent" id="tab_1736445410" style="display: none;"><br>
[Alien]<br>
<br>
Personality: Free-thinking, meticulous, hedonistic.<br>
<br>
Skills: Machining, Geology, Computers, Chemistry, Interpretative Dance.<br>
<br>
Weapons: Lasers [Most reliable and accurate]<br></li><li class="bbTabContent" id="tab_1736445411" style="display: none;"><br>
5 SU &amp; 5 components<br>
5 Units of Purified Water.<br>
2 Units of Mystery Meat<br>
4 Redimentary Medkits<br>
Tesla Cannon<br>
One Crate of Pre-War Armor [Medium]<br>
Three Crates of Rifles<br>
Three\ Crates of Well Perserved MREs<br>
A small gilded 'trophy' that was likely won from a 'game' back in the day. It is worth 1 Scrap.<br>
Two units of Ol' Papi's Finest, a highly potent liquor that was being made in a basement. It can be sold, traded or even used as an explosive.<br>
A crate of Dynamite [Can be sold or consumed to give an entire unit dynamite].<br>
---------<br>
In a small shack, that from the size of the door, likely belongs to Gatorboy, you also find Gatorboys unique Water Cleaning System. It seems the Gatorboy has a weird fascination with water and ensuring everyone has a never ending supply of clean, cool, refreshing water.. The Water Cleaning System can be sold or torn apart for components. Until it is sold, or torn apart, it will produce a unit of Purified Water every turn. Purified Water can be traded or sold for Scrap.<br></li><li class="bbTabContent" id="tab_1736445412" style="display: none;"><br>
Steiff's Rangers : 5<br>
Steiffs Rangers were said to be the first of their kind, and the tradition stills holds true to this day! They are expert scouts and outdoorsbears and so have the [Pathfinder] Descriptor. There is nothing a Ranger loves more then laying a trap and watching the silly earthlings walk into them! As such, Rangers come with landmines and disco grenades, but a Ranger is above all, cunning, so they prefer to keep away from melee combat and use laser rifles and knifes.. As why poke an Earthling when you can just blast them full of holes! They wear the 'T.E.D' Armor which is a medium armor that comes with a helmet that has various vision modes including Night Vision and Infrared. If chosen, gain 5 Steiff's Rangers.<br>
<br>
38 Flock<br>
Assault Rifles, Combat Knights, Pre-War Combat Armor [Medium]<br>
<br>
Abigail<br>
Champion<br>
[Demagogue] [Dodge] [Guidance] [Fearless]<br>
Assault Rifle, Pre-War Combat Armor [medium], Combat Knive<br>
<br>
Guidance - Abigail can give up her turn to give a champion/hero full rerolls or a unit +1 to hit for the turn. She may do this out of her initiative step order.<br></li><li class="bbTabContent" id="tab_1736445413" style="display: none;"><br>
Hug-A-Porter [Light Armor], the hug-a-porter is the latest and greatest from the homeland. It is a light armor that has a strange antenna on the back, it will allow for personal teleportation 3 times an event [If someone holds onto you, you can bring them, but a max of 1 person can be carried this way]. If your life is in danger, there is a slim chance that this suit will teleport you out of danger.<br>
<br>
Laser rifle and knife.<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11756130" data-lb-caption-desc="Cosmo · Sep 2, 2023 at 5:38 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Anaya</b><br>
Turn 6<br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId89">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId90">Eliasdagood</a>
<br>
<br>
It was strange to see such a massive creature such as the Queen of Roggar, arriving to the civilized, bustling city of Vickburg and for there to not be panic and chaos in the streets, but such was the fable and stories of the 'humble' tribal Anaya who stood up against the horrible forces of the Tithe and pushed back oblivion with nothing more then some spears and determination, at least, that is how the more fanciful stories tell of it. Anaya received a heroes welcome and was even welcomed by the architect of New America, the strange robot known as General Brainstorm. There was something peotic about seeing the 'primitive' human Anaya shaking hinds with the robotic woman Brainstorm, the steel and flesh mingling as the past and future joined together.<b> Anaya's tribe has joined New America</b>, entering into a union of trade and prosperity as the news that Roggar was now truly safe and open for business spread. Traders from Vicksburg began to arrive in Roggar to trade with the locals. <b>Gain 2 Scrap a turn</b>.<br>
<br>
The telepathic training with Ezrin was.. different. Frustrating and confusing at first, but soon she began to see. Not with her eyes but with her mind as her powers grew.. Her soul touched the universe and some of its secrets were laid bare.. <b>Anaya is Psionic Level 1. Anaya replaces the skill: Spirit Speaker with the psionic keyword: Spirits. Anaya has one available Psionic Keyword that she may use [Do you wanna be Telekinesis? Telepathic? Pyrokinetic? Etc, pick one.] </b>This is a huge step in her life as, perhaps, with some dedication and training, Psionics may become part of the tribe as the bonedogs are.. And for Ezrin, it is a step towards the bright future of a psionic world.<br>
<br>
Work on the apothecary goes fairly well. The tribe has a large amount of scrap and supplies, and with the traders coming in from Vicksburg, they can truly make something of note..<br>
<br>
<b>Decision Point</b><br>
Spend 3 Scrap to build Apothecary<br>
Spend 9 Scrap to build a Grand Apothecary​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">New America</span></b><br>
Turn 6<br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId95">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId96">Trektek</a>
<br>
<br>
New America had grown remarkably well in such a short time, Jarro had been recruited as a state, a hospital had been built to grant hope back to the land, Director Thorne had been recruited and a base built for him to help keep and eye over the internet security issues of New America.. Indeed, the sun was truly on the rise for the burgeoning nation. So it was with some surprise, but a pleasant one to be sure, when Anaya of Roggar showed up upon her great beast and openly agreed to join New America. Brainstorm now had both heroes of Roggar, even if he wasn't aware of what role Ezrin played or even if he did play a roll, in the nation and entire new province filled with people, growth and opportunities. As a new state meant new citizens and resources, New America gained even more revenue, and in turn, General Brainstorms stipend increases. <b>Gain 2 Scrap a Turn</b>.<br>
<br>
It seems Brainstorm always had a taste for building, but perhaps the hospital had really ignited a fire in the nonexistent belly of the bot. A road was dreamed of, a large road that would accommodate both vehicles and animal traffic. Of course, someday, once more, the vehicle would be something all families could own as what could be more American then driving anywhere in this great country at their whim? But for now, this land was still wild and lawless, so Brainstorm drew up plans for watch towers to be run along the roads to keep an eye out for bandits and beast to keep traders safe...<br>
<br>
The actual construction goes remarkably well, so well that Brainstorm is given a few choices in how it all goes down.. He could stick to his original plans and through sheer skill, build it for free, or he could turn those watchtowers into waystations, miniforts where travelers and traders could rest, each home to a radio so they can keep in contact with one another or radio back to Vicksburg to alert them immediately to threats.. But this was more expensive. While a few wanted something more... grand, to symbolize the new states joining.. A great scrap statue was planned, on one Anaya upon the Queen while on the other, Brainstorm riding a mighty Grox.. both extending their hands to one another.. This massive statue would either go in the Flats, upon the Gateway to the West, or it would be built in Roggar.<br>
<br>
<b>Decision Point</b><br>
1. Just Watchtowers [Free]<br>
2. Waystations [3 Scrap, 2 Components]<br>
3. Statue of Union [6 Scrap]<br>
<br>
The court house... doesn't go quite as well, funds are tight and the Mayor isn't interested in spending <s>his personal wealth</s> the nation funds on the construction as they have already funded Director Thorne's branch. So, a few decisions are available..<br>
<br>
<b>Decision Point</b><br>
1. Reuse Old Building [Free]<br>
2. Courthouse [3 Scrap]<br>
3. Grand Statehouse [6 Scrap, 2 Components]<br>
<br>
The selection process goes well with Ezrin, Brainstorm and the Mayor picking candidates they like, although there are a few times where the mayor really goes to bat for a few of them and Ezrin and Brainstorm are forced to concede the picks, but overall, they are a decent group of educated men with a drive to build something new. Sure, there may be a bad egg or to that are interested in the power and prestige that comes with office, but such is the way of America. Progress demands all get a chance. The Code of Law is being adopted, based on the Old American system, but refined in places that the trio believe are outdated or no longer suitable for the current realities of the Wasteland. Some of the most important ones being the banning of slavery and the right to a speedy trial by their peers.<br>
<br>
EDIT:<br>
<br>
<b>Decisions Made</b><br>
<br>
The waystations lined the newly built roads of New America, these fortified locations were not difficult to overcome by a large force, but would be a difficult obstacle for most small time raiders. Each waystation was equipped with a radio tower that could be used to report any news they saw or that trades that visited to stay reported. The waystations greatly increased trader caravan confidence which encouraged travel between New America's lands as well as to and from the western nations which proved to be a large boon to the economy<b> [Gain +2 Scrap and +1 Components a turn]</b>. Two large statues were built upon the main road on the Western Approach, one was Anaya riding upon the Queen of Roggar, while the other was Brainstorm, in the form of a Widow that had become to be seen as his true form by the people of New America, riding upon a massive grox. Below it was a plaque stating the time and date of the union of the two forces and the hope that peace and prosperity would be open to all. This statue increases faith in New America, as a whole.. A symbol of unity triumphing over the chaos. Between it, and the roads, <b>all movement in New America Provinces is increased by +1 </b>[This triggers if you move into it or start your move in it]<br>
<br>
Below it is a special mention of how these statues were heavily subsidized by Director Ezrin Thorne of NAPA... This small dedication drives interest in NAPA as some immigrants apply to NAPA to have their psionic potential checked out.. <b>Ezrin Gains 5 Psionic Disciples [Telekinetic]  </b>Psionic Disciples are a unique unit that can 'join their minds together' to use psionic abilities. They can cast a single power together or aid another, more powerful, psionic in casting their power. The more of them there are, the strongest this effect/power. <a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId97">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId98"><span class="username--style6">Crocodile</span></a>
 <br>
<br>
A Grand Statehouse was constructed at the heart of the city, overlooking the central forum. It is made of imported marble and steel, a shining beacon of what once was brought anew. A grand staircase is built before it that leads into the town. It is filled with not only chambers for courts, but also chambers for the new senate to meet, presidential quarters and office as well as a secure underground bunker with advanced communication should the worst occur so the heads of government can still meet and function as best they are able. <b>This improves the overall stability of New America</b> as well begins to enforce laws which results in many brigands and back alley bullies, along with prominent traders who have been accused of tax dodging and corruption, to be arrested. The local prison doesn't have enough room for many of these new criminals, so those of lighter crimes are often fined or given parole. The sheer amount of building provides a lot of jobs and between these new employed people and the sudden influx of trade from the west, all prosper.<b> All members of New America have their income increased by +2 Scrap, this bonus will apply to anyone that joins later as well. </b><a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId99">
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 <a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId101">
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>EDMUND WRIGHT</b></span><br>
<span style="font-size: 18px"><b>Turn 6</b></span><br>
<br>
“We have gathered today to honor Ser Edmund Wright, Uniter of the Wastes, Lord of the Empress’s Legion, and Vanquisher of New America,” Edmund’s eyes remained closed and his head bowed as he kneeled, listening to his Empress as she began the ceremony. “He has succeeded in returning our realm to its former glory, and even further than that! He has brought new wealth, new hope, and new freedoms to the Karmine Empire, and all for naught but the love of my daughter and heir, the Lady Catherine. We stand today in the presence of a true hero, one who has thrust us once more into the forefront of all realms! Stand Lord Edmund and take your rightful place by my daughter’s side!”<br>
<br>
Edmund obeyed at once, eyes shooting open as he pushed himself to his feet. Before him stood the entire royal family, The Empress herself at the forefront, Lady Catherine smiling at him just beside her, Lord Xavier smiling charmingly with his wife and daughter, and Lady Tabitha giving him her customary bloodthirsty grin. He stepped forward slowly and took his place by his beloved’s side, looking out into the crowd which held friends, allies, and noblemen of the Empire.<br>
<br>
At the forefront stood the elite forces of his Legion, the one’s who had stood by his side and fought from the very beginning with him, his quartet of Golden Guard in their gleaming armor, glaives held at their sides and hands clasped over their hearts. Beside them stood five Knight Celestials, their own armor glowing slightly from the light of their water, and the duo of Shelly, Trixie, and Emi, the trio woman having grown close during the battles they had fought. On the other side stood Rodriguez, Masaki, and her Arachymaw Kumo. These fourteen had fought beside him through battle after battle, never faltering in the face of danger as they took on every enemy that had come their way.<br>
<br>
“We thank all those who have come here today, and now we open the festivities! All are welcome to dance, to feast, to meet the man of the hour!” Her piece spoken the Empress waved a hand, the musicians that held their instruments in the corner immediately starting to play. Soft music filled the air, and groups quickly began to break away, some to tables set up in the grand hall, others to the dance floor that had been revealed as groups moved away.<br>
<br>
“May I have this dance my lady?” Edmund turned and smiled at his beloved, watching as she giggled.<br>
<br>
“Of course, my lord,” Catherine smiled back, turning and leading him onto the floor.<br>
<br>
The couple began to dance slowly, holding each other tightly as they twirled around the floor in time with the music. Others joined them in time, Emi and Nate, Anna and Stevens of his Golden Guard, and Lord Xavier and his wife. As they danced Edmund’s eyes flickered at the edges, something always seeming to be just out of his view. It wasn’t until, after twirling his beloved around once more, that he realized something was wrong. He watched as Lord Xavier twirled his wife, blood flowing freely from the hole in the center of her forehead. On the edge of the dance floor the lord’s daughter smiled at her parents, flecks of blood and brains covering her dress.<br>
<br>
“Is something wrong my love?” Catherine’s voice drew his eyes once more to her, a chuckle already forming in his throat as the odd sights seemed to flow away.<br>
<br>
“No, just a trick of the lig-“ Whatever Edmund was about to say stopped instantly once he had faced Catherine once more, the beautiful woman being replaced by an abomination of flesh, one of the very ones Edmund had sworn to destroy. Shoving her away in shock, the knight whirled around, staring as more and more of the guests turned into abominations. It wasn’t until he caught sight of his companions, however, that he felt a true, deep chill.<br>
<br>
Gone were the pristine armored forms, replaced only by bodies that had been brutally slaughtered. The nine knights had been brutalized, missing arms, legs, and even heads in some cases, their armor ripped open as if they were tin cans and a mess made of the flesh underneath. Masaki was a bundled mess of silk and poison, her own mount betraying and half dissolving her before she had killed it. Rodriguez had been cut nearly in two, a pair of the abominations fighting over either half as if he was a rope toy. Emi and Nate stared at each other in eternity, their limbs and bodies fused as if held under intense radiation. Of Shelly only scattered remnants of flesh and clothes remained, the pins of her grenades having been pulled to offer her the sweet release of a quick death.<br>
<br>
And Trixie? Among the most loyal of his allies, one who had fought alongside and understood him better than many ever could? She lay among the remains of dozens of the beasts, breathing shallow and her rifle a shattered mess at her side.<br>
<br>
“Trixie!” Edmund drew his arming sword, slicing at the abominations nearest to him and killing them in single blows as he charged towards her. More and more of the beings charged at him, slowing his fighting progress to a crawl. “GET OUT OF MY WAY YOU BASTARDS!” He roared and fought back but slowly, ever so slowly, he began to be overwhelmed by the monsters. It started slowly, one of them slipping into his guard and leaving a deep gash on his off arm, but quickly more and more wounds began to pile upon one another until the creatures brought him low. Edmund was forced to watch as the leader of the beasts, the giant that had escaped the vault, forced its way into the hall, ripping it open to show the destruction of the city. He watched as the creature picked Trixie up and brought her to its mouth, all the while a deep chuckling penetrated the very core of his mind. As Edmund choked on his own blood, he reached out, trying to stop the creature from eating her –<br>
<br>
Only to wake with a start, arm still extended and sweat poring down his body. The knight quickly stood up, stripping himself to the waist and trying to find any evidence of the battle that he had just fought, only to find nothing but old scars.<br>
<br>
“A fucking nightmare,” he muttered, scowling as he sat once more. He wiped his face roughly, feeling the sweat soaked hair and beard that partially covered his face. With a growl he pushed himself up and donned his armor quickly, taking up his sword and stalking out of his tent. If he was going to be awake after all, he might as well train.​</div><br>
<hr><br>
<div style="text-align: center">Trixie watched the horizon from the top of the Ribault, enjoying the cool night air as she took her turn at watch. She slowly twisted one of the screws on her new whip, adjusting the strength of the thermal components minutely. With a nod of satisfaction, the sniper returned it to her hip, taking out her crossbow to perform similar maintenance to it. Before she could begin, however, she heard a muffled shout and, a few moments later, watched as her boss forced his way out of his tent scowling. She watched as he went to one of the duo of Golden Guard on watch, Rogers if she remembered which stood where, and said something to him. Within moments the both had moved to a small clearing among the tents that made up their camp, taking stances and quickly starting to fight.<br>
<br>
“Somethings up the boss’s ass,” she muttered to herself, returning to her maintenance. As she worked her thoughts turned to the man in question, the one who had had the opportunity to take her as a prisoner and have her hanged, only to turn around and turn her into one of his lieutenants. Oh sure, she was still closely watched, same as Shelly and her crew, but she still had more freedom than she thought she ever would again. And, with recent events in mind, she sure as hell still felt like a proper bandit. Slaughtering a whole village worth of people just cause they refused to play ball? Hell! That was bandit 101! “Helps that the boss is a better looker than old bastard Shin Kicker too.” She blushed red as her thoughts turned to the,<i> less than clothed</i> form that Edmund had taken after his battle with Brainstorm. Even while cut nearly in half the man still had the gall to look good, though even she would admit the blood might have made it a little better for her.<br>
<br>
“Again!” Speak of the devil, Edmund’s voice echoed slightly as he called at the man he was fighting. A quick glance told her that the Golden Guard had been put on his ass, handily too from the look of it. She snorted, watching as the battle began once more and took in the sight of the Edmund fighting at what seemed to be his peak. Her hand shifted to the collar she now wore around her neck, an item she had wanted to tease him with, and tugged it gently, biting her lip as she stared at him. She watched as he once more took his opponent down quickly, another call of again coming soon after, and, as her watch continued, she found that it wasn’t the horizon her eyes were drawn to anymore.​</div><hr><div style="text-align: center"><span style="font-size: 18px"><b>ACTIONS</b></span><br>
<br>
<span style="font-size: 15px">1. Search for rumors of locations of various groups (Slavers, Hackers, etc)<br>
2. Attempt to find the location of a skilled hacker/group of hackers<br>
<br>
Movement: 1/3 (Yilo - Jarro)</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><u>Ezrin Thorne</u><br>
Turn 6<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/eKU5meACcr0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/eKU5meACcr0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/eKU5meACcr0&quot;]"></span></span></span><br>
<a href="https://www.rpnation.com/attachments/1694055522657-png.1112808/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049938-8bdcd6c59b0fdcf66738ec73a28cad58.jpg" class="bbImage " style="" alt="1694055522657.png" title="1694055522657.png" width="178" height="100" loading="lazy"></a></span>​</div><br>
<hr><div style="text-align: center">Ezrin Thorne hums to himself, listening to a piece of classical music from a bygone era his new office had given him the means to acquire. He was inspecting the new faceplate he'd installed upon his suit, adjusting it some to make sure it wen with the new outfit he'd adopted as the Director of the New America Psionic Agency. It had been surprisingly easy to talk that bloated oaf, Rottenburst, into supporting this operation. Even now, he had found a new batch of psionics to teach and indoctrinate. New America needed guidance and it would suit Ezrin's vision to be that guiding hand at this time.<br>
<br>
Big Brother was out of reach, leaving him off balance after the Tithe War and the discovery of something horrific going on in Tolius. His vision could not be achieved without people to live in it. This had forced his Djinn plans to seriously redirect towards infiltrating and becoming part of this New America that that odd robot known as Brainstorm was apparently pursuing. It was oddly amusing seeing a robot being the source of a cultural revitalization. It also created challenges as he could not influence or control machines.<br>
<br>
There would be time in the coming days to seek his larger plans, but New America was prime to be influenced. To seek out and build up a powerful psionic cabal that he could utilize to control events as needed while allowing those ungifted their seeming freedom. The Old World wasn't going to come back like it had been, there would be editting and adjusting. People like Rottenburst would be tolerated until the system was strong enough to crush them, or his cabale made the necessary moves to excise them like the tumors they were upon this rebuilding socity. Patience was key now, he had survived too much to rush headlong into oblivion.<br>​</div><hr><div style="text-align: center"><u>Movement: </u><br>
-Zora Sin dispatched to Tolius<br>
-Ezrin Thorne remains in Vicksburg<br>
<br>
<u>NAPA HQ: </u><br>
<i>Recruitment Initiative</i><br>
Vicksburg and New America are growing at a very rapid pace, enough that Ezrin can begin looking for others with potential. Doing this will give you Psionic Potentials that can be trained and grown into new Psionics.<br>
<br>
<u>Actions</u><br>
1: Zora Sin will engage in surveillance and investigation of Tolius for what has occurred there.<br>
<br>
2: Ezrin will commence training of his new Psionic Disciples including any generated by NAPA HQ.<br>
<br>
<u>Income</u><br>
+2 Scrap = 17<br>
+ 1 Component = 7<br>
<br>
<u>Gains</u><br>
5 Psionic Disciples [Telekinetic] (Brainstorm Initiatives)​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11759780" data-lb-caption-desc="Cosmo · Sep 7, 2023 at 9:49 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Tree Children</span></b><br>
Turn 6<br>
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			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/arnalia.95753/" class="username " dir="auto" data-user-id="95753" data-xf-init="member-tooltip" id="js-XFUniqueId120">Arnalia</a>
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<br>
News ran rampant within Greensville, not just about New America and its most recent acquisition of the 'tribe of Anaya' and some massive creature, but of the fall of the slave city of Tolius and the defeat of the dreaded Red Queen... the entire area of Tolius was said to be overrun by mindless creatures of flesh that seemed near impervious to bullets or blade and were content on 'absorbing' any remaining life.. There was a lot of fear among the mutants on when the Flesh Horde would move and in what direction. Most dearly hoped they went north, attracted by the much larger concentration of life in Vicksburg within the flats, but.. what if they came south? Could they hold against the monsters that devoured a power like the slavers of Tolius? <br>
<br>
Jobs, as such, were plenty, although many were low paying and certainly not worth the time of flowna or her people, but there were a few that caught her attention:<br>
<br>
<i>Scout Tolius</i><br>
The Council of Greensville is hiring only the best and bravest to scout Tolius and find out more about the Flesh Horde, especially, on where they are going. If accepted, there is a hefty bonus for a special assignment.. Details on the special assignment will not be granted until this contract has been signed, but the rewards will be tremendous. Must be completed by end of Turn 7<br>
<br>
<i>Into the Emerald Lake</i><br>
The great explorer Remo has built a grand boat that, he believes, will get to the center of the Lake.. The great beast within has sunk and destroyed any such attempts in the past, but this time, Remo is confident his ship, the S.S Unsinkable, will make it and finally be able to explore the large pre-war facility that has laid untouched by bomb or looters... Remo is offering a generous cut of the spoils and an upfront payment of scrap dependent on size of mercenary group... Life and Health insurance not provided, must sign wit saying entered of own free will and relatives will not seek justice or vengeance if killed or devoured by the Emerald Beast. Must be accepted and done this turn. <br>
<br>
<i>Missing People</i><br>
Following the failed siege by the mercenaries, many people of Greensville, especially children, have gone missing.. The local guards are bewildered and overwhelmed by the request and so are seeking outside assistance. Payment will be given based on results. Best done as soon as possible if able. <br>
<br>
<b>Note:</b> You may accept a quest and do a single one with the same spent action so long as you have the movement to get to the needed place. You may accept as many of these task as you want so long as you get them done on time. <br>
<br>
<b>Drones</b><br>
Work on the drones begin, their advancement into Industrial Tech is put to immediate use as they begin to work on these great scouts.. well, normally it would, but the pixies keep 'stealing' and 'borrowing' vital parts and there is a large debate between how much control they should give the pixies vs how much should be automated and remote.. What comes out is... not a drone...<br>
<br>
But The Tree Children have, somehow, failed into success, instead of drones, they have managed to create miniature planes that the pixies can pilot. While they don't have the sheer recon ability of actual drones, they can still preform this duty, and their combat ability is markedly improved. <br>
<br>
<b>Pick One</b><br>
<i>Triplanes</i><br>
Triplanes are fairly slow, by plane standards, but they are the best 'scouts' of all the three planes. These tiny, utterly adorable, planes come armed with either four smgs or two assault rifles that are attached to the wings and internally fed ammunition. Each triplane requires 3 Scrap and 1 component, must be piloted by a pixie. <br>
<br>
<i>Biplanes</i><br>
Biplanes are incredibly agile, while not as quick as monoplanes, they are faster then triplanes. Their real perk comes in the form of their sheer mobility gaining the 'Dodge' rule as they can be frustratingly hard to hit. Each biplan comes with four smgs and 'bombs' [grenades] they can drop on enemies as they fly over. 3 Scrap and 1 component each, must be piloted by a pixie.<br>
<br>
<i>Monoplane</i><br>
Monoplanes are very quick and can carry heavy firepower, but they are not as agile as biplanes or as good at scouting as triplanes. Each monoplane can either come as a bomber or a attack plane. Bombers have a nose mounted LMG and each one carries a single 'large' bomb they can drop on the enemy [one bomb per plane per scene] while the attack planes have four assault rifles, two on each wing, and are meant for strafing runs. 4 Scrap and 2 Components each, must be piloted by a pixie. <br>
<br>
Once picked, that option is forever 'unlocked' for your faction. You can construct as many as you can afford, if you wish, this turn as part of this research action. You may elect to decide how many you build after getting paid from any jobs you decide to take and finish. <br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Deliverers</span></b><br>
Turn 6<br>
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			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId126">Auriel Maza</a>
<br>
<br>
The clearing of the old facility goes rather well especially with the help of the flock as they are better able to secure their backs and flanks from surprise attacks or tunneling attempts. The gremlins, themselves, don't prove that hard of a foe to defeat especially when forced through chokepoints and into automatic fire [or the large not-so-tender mercies of the tesla cannon which does, occasionally, blow chunks into the walls and doors but is seen as a viable option for removing them with gusto. The largest of the gremlins, their leader that is dubbed 'spike', is brought down thanks to a combo of Abigail distracting it with a rousing speech and Camael teleporting onto its back and shanking it repeatedly in the throat like some kind of demented toddler spilling its strange colored blood all over the dirty floors. With the observation post cleared, Camael is able to bring the surviving members out of their stasis pods.. They are extremely confused, and more then a bit demoralized when they discover what happened to the rest of the crew, but are resolute to see this job finished especially if it possibly ends with this world being blown to bits and the taint of humanity ended with it [They say this last part rather quietly so that the humans in their company don't take offense]. <b>Gain 40 Technicians</b><br>
<br>
The Technicians aren't great in a straight out brawl, as they lack the advanced military training of the Rangers, but they know their way around a rifle if push comes to shove and they are great with repairing, maintaining and modifying technology. Most of the station is checked and double checked for supplies, they aren't likely to discover any truly great weaponry as this was an observation post and there was always fears of it being discovered and compromised by humans, and so most advanced weaponry of their kind simply isn't present. But they do still find:<br>
<br>
Gain:<br>
<b>1 Crate of Alien Blasters [Advanced Laser Pistols]<br>
2 Crates of Tech Armor [Advanced Light Armor... Deliverer Sized]<br>
1 Plasma Charge<br>
1 Phase Sword [Exotic]<br>
3 Units of Premium Materials<br>
15 Units of Scrap<br>
8 Components<br>
2 Advanced Components</b><br>
<br>
Work on repairs goes... well, it starts off well. The Technicians are confident with the right tools and supplies, they can repair the damage to most of the Observation Post. Repairing the damaged doors, halls and getting the observation post 'livable' will<b> cost 6 Scrap and 3 Components</b> but would turn it into a near impregnable vault that would take extreme effort and firepower to break into.<br>
<br>
But there was a major issue.. the Orbital Facility is down and so it won't be able to be used as it once was [scanning and watching the surface of the planet] but if they are able to get the main reactor stabilized, they may be able to use it to keep an eye on a few choice provinces. Which is fine and within expectations, what wasn't was the critical state of the reactor [<b>Crit Fail</b>].. It needed to be repaired, and fast, else it would go erupt and <i>erase </i>this plot of land and a sizeable portion of the nearby ones in a massive release of dark matter... The technicians wrapped their brains around it and found a few solutions:<br>
<br>
<b> Decision Point</b><br>
1. Grab the shit and leave this place to blow.<br>
2. 'Sacrifice' 20 Technicians and a advanced component to keep the reactor stabilized [The techs don't die, they just get a new job in 'constantly maintaining this reactor']<br>
3. ... Attack and try to kill the Fellow Humans to 'recycle' their parts and that of their vault to stabilize the Reactor. This option is dangerous as the Fellow Humans are very powerful, but it is an option. [This will be resolved as a 'free' action next turn]​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>The Duchess's Legion</b></span><br>
<span style="font-size: 15px">Turn 6<br>
<a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId131">
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		</a> <a href="/members/dest.31817/" class="username " dir="auto" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId132">Dest</a>
 </span><br>
<br>
Trouble sleeping could imply many things, most often stress... Or perhaps it was the gut wrenching screams of a child as they sobbingly cry themselves to sleep every night, bound and watched by heavily armored monstrosities.. Likely a bit of both. The Golden Guard were as remote and emotionless as they always are, but the squires.. those squires that fought and bled and became knights, was this what they bled for? Most people in the duchy dream of becoming a knight. To move up the social caste, to become a warrior in gleaming armor defending home, kin and honor, but how much honor was there to have in the Wastelands? How much honor was there in what had happened to them and what they had been forced to endure? But, the old squires, now Knights Celestials, endure their work with grim determination, but they are often seen gripping their holy vials and whispering prayers under their breaths.<br>
<br>
<span style="font-size: 15px">They all understood the price of failure, although perhaps, none as much as Edmund.. At any moment, the Golden Guard could strike. The moment the Duchess deemed him a failure, the would descend upon him. Those glaives that had fought and protected his life in the past could be the things that finally took it.. But what use was there in worrying? He had a small amount of time. Not much. But with his actions in Yilo, he had secured the support of Xavier, and very likely, secured Xavier's ascendancy to the throne, but that was an issue for the future, if Edmund had one. Tabitha demanded victory, so a fight would need to be found. Luckily, the waste was filled with such chances, although there was a few hiccups..<br>
<br>
They found three possible targets, two right here in Yilo, but he had gotten a stern warning from Ren that they needed to leave Yilo. Now. When questioned, she simply said, 'The Tide is coming'... <br>
<br>
<b>Decision Point</b></span><br>
1. Raid Slavers Bay<br>
2. Jarro Chattel Run<br>
3. Cultist of the Rock<br>
<br>
<span style="font-size: 15px">More Info on the choices below</span><br>
<br>
1. Slaver's Bay is a large moving raider settlement in Yilo. The largest. Immense in side and brimming with raiders and slavers who take vehicles out into Yilo to raid other Drifters for slaves and loot. Slaver's Bay is almost certainly too large and powerful for Edmund's small group to attack directly, but perhaps they could find some way to sneak attack or infiltrate.. lots of slaves and glory to be won, but they'd need to act quickly as the Tide is coming...<br>
<br>
2. Jarro wasn't just home to Grox, it was home to a whole lot of slaves. While many ranch hands were free men and women, migratory workers, even more were slaves. Used as cheap disposable fodder for the cattle [and if anyone has seen how many limbs are lost trying to feed grox, they'd start to see why that may be a desirable thing to have]. With New America banning slavery, rather then freeing them, many have taken to smuggling them out in massive convoys to sell else.. hitting such a convoy could prove useful in achieving their goals.<br>
<br>
3. Rumors of a powerful cult in the Rock has been found. It seems they come from further south, the Abyss, but have come to the rock to launch raids into the surrounding areas and are known to have giant, strange animals and creatures at their beck and call..<br>
<br>
<b>Jarro Chattel Run</b><br>
<br>
The Slavers are caught unprepared as they are crossing the plains of Jarro. They had expected a safe travel as they were certainly large enough to be too large a threat for random cattle rustlers or bandits to want to take a swing at, and with New America building sweeping construction projects, many of the 'main roads' were well patrolled.. But they were wrong. Near the border, they were bombarded with mortar and tank fire, harrassed by light vehicles. Perhaps, if they had time, they could have rallied or formed a defensive square, but their leadership kept getting picked off by a damned accurate Sniper. Pushed to the break they retreated to the only high ground in sight but were ambushed by Edmund and the dismounted infantry who unloaded into them with machinegun fire.<br>
<br>
Edmund's forced suffered only cosmetic damage as some of the returning small arms fired scuffed a few paint and scratched some armor, but it was nothing of real note. The artillery rounds and heavy fire had to go somewhere to cause damage and break up the convoy, and Edmund had a choice, the slaves or the cargo trains. Giving the order, the cargo train was obliterated but the slaves spared.<br>
<br>
After the battle was over, the Legion went about clearing the wreckage and gathering survivors.. <b>82 Slaves are saved from the convoy</b>, the vast majority of them. That is quite the achievement. Those slaves are convinced to join Edmund [Inspiring] and he would still have plenty left after sending some back to the Duchy [So if you fulfil her obligation, your net gain is 42 slaves]. Sadly, the cargo train was truly obliterated. They dig through the wreckage and comb the lands, but only gather up <b>8 Scrap and 3 Components. </b><br>
<br>
The head of the slaver chief could be claimed as a trophy if desired. Its value is questionable, but it is better then nothing.<br>
<br>
EDIT: <br>
<br>
Trying to find 'hackers' isn't easy. Wandering about and simply asking for them doesn't usually make them appear and they rarely hang out in pubs like standard mercenaries... But somehow, someway, Edmund manages to catch someone's attention..<br>
<br>
As a message appears on his handiman, <br>
<br>
"You've searched, but it was you who was found. What is it that you seek?" - Zero​</div></div>
				
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			<h4 class="message-name"><a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId136"><span itemprop="name">Twist</span></a></h4>
			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11764040" data-lb-caption-desc="Twist · Sep 13, 2023 at 10:22 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(129, 187, 109)"><b><i>Rohgen</i></b></span></span><br>
<br>
<b><i><div class="bbImageWrapper  js-lbImage" title="1673970544327-jpeg.1058255" data-src="https://www.rpnation.com/attachments/1673970544327-jpeg.1058255/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


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			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
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</div><i>Queenslayer<br>


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			<div class="bbCodeBlock-content">While in a duel, Rohgen may reroll all hit rolls. 7+ to hit [so will need some sort of boost] can cause Devastating Wounds.</div>
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</div></i><br>
<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness. </i></div>
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<i>Shield Belt</i><br>


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			<div class="bbCodeBlock-content"><i>An ADVANCED tech. This belt enables the user to put up an energy shield that will absorb incoming ranged weaponry. It is not capable of stopping slower moving objects, so will not stop melee weaponry from hitting out or in. When the shield belt is up, it 'will' stop ranged weaponry fired by the wearer as well. Particularly powerful weaponry can punch through the shield and still be lethal, enough 'damage' will cause the belt to overload and become unusable [for the rest of the event] </i></div>
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<i>Heave<br>


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			<div class="bbCodeBlock-content">A massive two handed power sword, it is immensely heavy. Without power armor or some other strength enhancing means, it is a pain to use. -2 to Initative Rolls but it will cut through nearly any armor in existence and its sheer size makes wounds from it devastating. A single hit capable of cleaving through multiple targets [6s to hit explode].</div>
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</div></i><br>
<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>29 Rattlers<br>


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			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
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</div></i></span><i>23 Twice Dead <br>


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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
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</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
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</div><i>15 Reavers<br>


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			<div class="bbCodeBlock-content">Reavers are 'lower' on the X-Raider totem pole, but they are vicious and eager to prove themselves to their brothers and sisters. Often used as the 'bulk' of the force, they are armed with sickles coated in their blood [Poisonous] and pistols. They don't mind being 'buried' for long periods of time as they wait for prey to walk over them where they will spring into action, engaging them in close combat and seek to overwhelm them with numbers and fear.]</div>
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</div></i><br>
<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands</i></span><br>
<br>
<span style="font-size: 18px"><b>Infamy</b></span><br>
<i>Known</i><br>
<br>
<b><span style="font-size: 18px">Armaments</span></b><br>
A Ripper Glaive<br>
4 crate of Pistols [Can be consumed to give a unit pistols or sold. Pistols can be used in the off-hand for melee fighters]<br>
2 crate of Rifles [Can be consumed to give a unit rifles or sold]<br>
Grenades<br>
1 Cases of Penetrator Rounds, before an event, you may 'consume' a case to give a unit Penetrator Rounds for it. [Penetrator Rounds do as they are advised, tear through all but the heaviest of armors and can even punch through light cover and still be lethal to whomever is behind it. ]<br>
4 Mortar<br>
4 'Phosphorous' Mortar shells [Explode into clouds of white phosphorous]<br>
1 Unit of Trip Wires<br>


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			<div class="bbCodeBlock-content">When someone trips them, grenade pins will be pulled or grenades will be dropped [depending on the situation in question] giving them a nasty surprise. Very effective when light is in slow supply or the prey is in a hurry. Very ineffective against animals. If you consume your crate of grenades for this, it will be gone however you will gain <b>Trip Wire: Grenades</b> you can give to any one unit instead. Each battle you may decide to use them as traps or as normal grenades.</div>
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</div>1 Unit of Bear Traps<br>


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			<div class="bbCodeBlock-content">Bear Traps are large metallic circular devices that 'clamp' shut on anything that steps on them. While debilitating they are very rarely lethal. These traps are effective against animals but almost worthless against robots and other mechanical foes.</div>
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</div>1 Unit of Caltrops<br>
1 Crate of SMGs<br>
2 Crates of Light Scrap Armor<br>
5 Unique Serrated Melee Weapons [you may pick what form they take]<br>
1 Crate of Pre-War Combat Armor<br>
1 LMG<br>
Laser Musket<br>
The musket has a large crank on the side of it that can be turned to increase its power. Every turn, you can either fire it or spend the turn cranking. If you spend the turn cranking, the power of the shot will increase.. There is nothing stopping you from spending 4 turns cranking for a ludcrious shot.[Power eventually drains, so can't say you cranked it 40 times pre fight]<br>
DragonFire Ammo: Dragonfire ammo is incendiary ammo which has the tendency to light people shot by it on fire. It grants a small penetration increase as well. Slap it on a HMG for extra hilarity.<br>
<br>
<b><span style="font-size: 18px">Vehicles</span></b><br>
<span style="font-size: 15px">Junkers [2] </span><br>


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</div><span style="font-size: 15px">Dirt Growler [4] </span><br>


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			<div class="bbCodeBlock-content">Dirt Growlers are thin motorcycles that preform great off-road. They don't have the raw speed of other, bigger, bikes, but their handling and control is good.</div>
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<span style="font-size: 18px"><b>Spoils</b></span><br>
1 Scrap Units<br>
2 Components<br>
1 Adv Component<br>
2 Units of Moonshine [Luxury good, can trade or consume yourself for morale boost]<br>
1 Unit of Human 'Leather'<br>
1 Unit of Monster Bones<br>
4 Units of Beast of Roggar Feces [Although what use you could have for that is questionable. But who knows what properties it has?]<br>
A broken tablet that is still 'on' and flickering, but it is nearly impossible to read through the cracks.<br>
2 Slave Collar Units [These collars are 'broken', you may attempt to repair them, or they can be used as improvised explosives]<br>
2 Units of Psycho<br>
4 Units Jet<br>
1 Unit of Slow-Mo<br>
1 Unit of Premium Spare Parts [They may be used in place of any missing ingredient for the sake of crafting, or used to boost a crafting attempt]<br>
2 units of Plastic Explosives.<br>
2 Great Clubs<br>
1 HMG<br>
Rope: Never need it until you do, and then, you'll wish you had it.<br>
Comm Beads - 2: Gives a unit Com Beads allowing them to freely communicate with each other, and those with radios, in a short distance.<br>
Black Lumber - 2 Unit: From the weeping trees within the Green. This is some of the highest quality lumber in the wasteland and is only available in the Green. Very good for crafting and exceptional for building.<br>
A crate of Silverite Ore: a tough and beautiful metal that is stronger then steel but much lighter. Excellent for crafting or building. Rare, expensive, valuable.<br>
Stimpacks: Can be used to attempt to stem blood flow or get someone back on their feet. Stimpacks can be used one time a scene [you do not lose the item], but they will grant +1 to a death save, this can be used to grant a death save even if the unit wouldn't be able to normally get one [within reason].<br>
Spool of Razor Wire: Does whatever Razor Wires does. Which is block paths, cut people and otherwise be very unpleasant<br>
<br>
<span style="font-size: 15px"><i>-------------</i></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/G6d0uoqqF1U/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/G6d0uoqqF1U\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/G6d0uoqqF1U?list=PLocqHZj7MJfnkfN13sy23c33Ycl8kNN1i&quot;]"></span></span></span><br>
<span style="font-size: 22px"><b>Turn 6</b><br>
<br>
<i>The Green</i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">Rohgen turned the crank of his newest weapon slowly, almost playfully, the long barrel of his rifled musket casually aimed at a recently revived 'Reaver'. Fresh from their foray into the toppled Toulais, the X-Raiders had completed their job quite easily, though perhaps not to expectations. There was a subtle whir from his Springfield substitute. Glancing at the barrel of the musket, and then the red clad Reaver, Rohgen pulled the gun upwards, a thin laser spewing from the weapon and into the sky.<br>
<br>
Rohgen paused for a moment, ignoring the curious glances of his mutants, and picked out another target. A group of Rattlers checked over the Dirt Growlers bought from Greenville. Pointing at a fella in a helmet with a small spike protruding from the top of it, Rohgen cranked his Laser Musket again. All around him, the X-Raiders were adorned with historical headgear, again bought from Greenville. It had been a spur of the moment thing by Rohgen himself at the end of the trip, a maligned masquerade for his men to help add to the illusion he so diligently tried to maintain. That of the ancient dead returned from the grave. Or perhaps it was just his unique brand of madness.<br>
<br>
There was a whir from his Musket, as Rohgen adjusted his grey confedere with his free hand, tilting it downwards to cover his gaze at Ann's approach. Wearing her special suit of skin, it's flesh claimed from her former captors, Ann had gouged, cut and burnt what remained of their faces to sate her rage. She stood before her boss, in her costume warbonnet, waiting for his attention. Ann's eyes flicked to the left at the gurgle from beside Rohgen. <br>
<br>
Hunched down next to him, was the newly hatched creature, The Beast of Rohgen, though at it's current size it was more a man. A horribly mutated abomination of one. With green bones glowing under pustule layers of clear skin, the Beast mirrored it's 'father' mutation. Tilting it's head in confusion at its father seeming disappearance behind his hat, the creature eye's shifted uncomfortably in it's head. A click and a whir beside it recovered it's disposition as another beam pierced the sky, stronger and wider than the last, mesmerising the Beast.<br>
<br>
"Rohgen...?" said Ann, only to have the musket aimed at her.<br>
<br>
Rohgen cleared his throat. Ann's nostrils flared for a moment. "Queenslayer..?" she stated, with reluctant pride.<br>
<br>
Rohgen lifted his confedere. "You're supposed to address me as 'Colonel' Rohgen" he tentatively grumbled "But Queenslayer will do just fine"<br>
<br>
Rohgen chuckled, turning the crank faster of his laser, causing it to click, as he remembered his duel with the Power Armour clad monarch who now hung from his banner. "What exactly happened in Toulais...? " Ann ventured "No-one seems to want to talk about it..."<br>
<br>
Rohgen ran his tongue over his glowing teeth. "What is there to say? We came, we saw, we conquered..."<br>
<br>
"What about 'the Flesh' then?"<br>
<br>
Rohgen furrowed his brow, a soft whir emanating from his hands. "Huh? That footnote?"<br>
<br>
'Footnote' Ann mouthed to herself in some confusion. Rohgen stood up on his own two feet, his gun still primed at her "Victors write the history books, Ann" he stated with a sarcastic smile "And I'm growing us a legend out here in these wastes. To us, The Flesh is something else but to everyone else... Why not one and the same?"<br>
<br>
Rohgen cackled, whirring the crank of his gun even faster to Ann's continuous incomprehension. "Don't worry your annoying little head about it, 'Chief'. The 'Colonel' has got this all figured out. Today's a day of celebration!"<br>
<br>
He fired the Laser Musket into the air, the beam threefold in it's brilliance. Raising to it's haunches, the Beast began to glow, it's veins pulsing within untoward energy. Like a child, it copied it's parent and looking to the heavens the Beast illuminated the sky with it's own green beam from within.<br>
<br>
The camp went silent at the creature's display. Ann took a step backwards but Rohgen could only grin from ear to ear. "That's my...." He stepped towards the Beast,  looking downwards "...Girl!"<br>
<br>
"Daddy's going to spoil you rotten!"</span></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><br>
<span style="font-size: 18px"><b>Actions</b></span><br>
<b><span style="font-size: 18px">1. Rohgen goes hunting in the woods northwest. Mortar teams will use White Phosphorus rounds to flush out creatures into the waiting traps/ X-Raiders stationed outside the forest. Rattlers on Dirt Growlers will attempt to draw and drive the wild life to the waiting forces. (Spotter Ability used) (Terrifying Perk used) (Skullduggery/ Intimidation/ Ambusher Skills used) (Intelligent/Crafty keywords used) <br>
2. Monster Bone, Human Leather and other 'spoils' will be used to fashion armour for the Beast of Rohgen (Terrifying Perk used) </span></b><span style="font-size: 18px"><b>(Intimidation/Endurance Skills used) (Intelligent/Crafty/ Tough Keywords used) </b></span><br>
<br>
<b><span style="font-size: 18px">Free Action<br>
Move from The Green to ..... (Movement after first action)</span></b></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper">Adam - Turn 6<br>
<br>
Order 1 - Joining New America <br>
Adam was able to secure the support of Brainstorm, the next step would be to contact the President to gain official government support of New America. Of course, Adam will not solely depend on Brainstorm's sponsorship. He needed more to utterly convince the President so he prepared a sizeable 'donation' as well as some... maneuvering regarding a certain caravan heading to the Republic. <br>
<br>
- Adam plants evidence of "Anti-New America" propaganda and forged plans to hijack the President's caravans on the Natives. Evidence of thug in Detail#3 being a member of the Natives will also be planted.<br>
- The Hermit Order gets evidence of the Natives scouting out the Caravan, both fake and real. <br>
- Agents are ordered to pretend to be Native thugs and track a key personnel of the caravan. The tracking is to be made discreet but at the same time allow the target to notice he is being tracked. There will also be a case where upon return to his home, the personnel will notice it was ransacked as if someone was trying hard to find something. Then... the tracking abruptly disappears which the personnel must obviously notice. Then there exists a video recording of a thug (agent) beat up and tied to a chair. As well as evidence that this thug was the one that ransacked his home. <br>
<br>
Order 2 - Consolidate the Underworld<br>
"Respect? No, they will learn to respect<i> and</i> fear us. There is a reason I had Tolius dancing over my palms." Adam says as Agent 001 delivered a report on the Underworld. The agent nodded in agreement, "We've also confirmed a massive disorganized remnant of Tolius present in Vicksburg. They're particularly active in the underworld as well." <br>
<br>
"Perfect. They need to be consolidated and put under the control of... 004, Biggs, he has the reputation to command them. They can form the fourth major group in the underworld. Have this done as soon as possible and have all our forces on standby." <br>
<br>
- The Wicker Boys, the Gunners, and the soon to be formed Tolius Group are ordered to standby to strike the Natives and absorb their assets. <br>
- The Hermit Order Forces are ordered on standby to strike on key personnel and leadership of the Natives</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Turn 6</span></b><br>
Djinn<br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId157">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId158"><span class="username--style6">Crocodile</span></a>
<br>
<br>
Zora may have been one of the only people capable of exploring Tolius between her natural skill in stealth, her ability to teleport to get out of dangerous situtations or safely avoid obstacles and her flesh powers allowing her to remain, mostly, unnoticed, Zora is able to penetrate deep into Tolius and the situtation looks.. Grim. Countless hordes of Flesh Abominations wander the waste and the ruined city of Tolius. Some look vaguely human, the screaming faces of the citizens stretched over the new forms while other seem incredibly large and misshapen. Great ogres and giants of flesh, and Zora had the.. great joy of watching one be born. The flesh abominations stumbling towards one another, merging into a great ball of pulsating meat for a few minutes before the dreaded giant emerged, the ground shaking with every step it took. At first, Zora thought they lacked unity, they all seemed to wander aimlessly, that was, until a single Yort, a mutated deer, tried to bolt across the plains. As one, the Flesh Abominations turned and bolted after it, crossing the ground in a terrifying pace before they caught it and consumed it..<br>
<br>
The buildings of Tolius were not spared this fate as they were covered in pulsating flesh and the palace, or at least, what was once the palace is now a giant pulsating bag of flesh, almost.. like an egg. While Zora may not know, exactly, what she is seeing, every part of her knows that if that 'egg' hatches, the Wasteland would be lost.. and in the place where her gut used to be, she can feel it is very close to hatching.<br>
<br>
... Did she dare enter further into the city to find more?<br>
<br>
<b><span style="font-size: 18px">Decision Point</span></b><br>
1. Fall back and keep observing.<br>
2. Enter deeper into the city of flesh.<br>
<br>
Zora pushed deeper into the city and staying hidden becomes increasingly difficult as she avoids stepping on any of the veins of flesh that stretch across the roads or avoids detection from the flesh abominations, large, small and tiny... She creeps further and further along the tunnels of the mines echoing with the groans and shuffling of more and more abominations... How many of them were in this place? It seemed endless, was it even possible to face this many head to head and hope for victory? She turned a corner, drawing closer to the egg, when she came face to face with a ball of pulsating meat and teeth. It grew in size as multiple eyes began to sprout upon the surface, each one focused on her. The ball split into two as a massive howl left its chunky lips as it surged forth to swallow her hole..<br>
<br>
There was a brief moment where the teeth closed around her suit before a loud <i>pop </i>echoed through the city and Zora teleported away...<br>
<br>
But it was a blind teleport, done in the moment, in near panic.. and came crashing down onto a wooden table in a dark room, the loud crash sending another jolt of panic as she waited in the dark for sounds of movement.. But there was only silence. Zora held up her arm and brought out her blade to light up the nearby area... Weaponry lined the walls as crates upon crates of ammo surrounded her.. She was in some sort of hidden armory, perhaps the Red Queens? Or the Rebels? Hard to say... but something at the center drew her gaze.<br>
The top of a missile sat standing, tall and proud.. A very, very large missile. One that was familiar. One of those that ended the world.. <br>
<br>
Zora was face to face with a nuclear device.. She had no way to activate it or carry it with her.. But she know knew where it was, at the heart of this doomed city.<br>
<br>
<b>Recruitment</b><br>
<br>
NAPA recruitment goes very well, they are able to find<i> 12 Disciples </i>that are taken in and taught the basics of Psionic power.  These Disciples, much like the ones previously obtained, pick a single known Psionic Power to specialize in. They may join together to cast a power or use their power to amp a stronger psionic nearby..<br>
<br>
...<br>
<br>
...<br>
<br>
...<br>
<br>
Or they would if Ezrin hadn't managed to get a breakthrough with every single one of them. Perhaps it was the fear of what Zora found, or the understanding that the world sat upon a knives edge, but through sheer luck, dedication and intense training, all 17 Disciples become Psionic. [You may pick their NAPA given name/title].<br>
<br>
5 must be Telekinetic, you may pick what known word the other 12 have. Each of these count as being Psionic Power 1.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">X-Raiders</span></b><br>
Turn 6<br>
<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId11">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId12">Twist</a>
<br>
Perhaps, under more sane circumstances, someone would have cautioned against using white phosphorous to light entire sections of the forest on fire especially in an environment that was as dry and how rare it rained as the wasteland... but the X-Raiders were many things and 'sane' was not one of them. It certainly worked as the trees and grass caught aflame with each thump of the guns [<b>Consume all four White Phosphorous Rounds</b>]. The forest grows ablaze in moments and the fire grows and grows, spreading at a terrifying pace... So fast that any chance of stopping it is long gone as the skies fill with smoke. Hordes of mutated animals and monsters come pouring out of the burning forest, trying to avoid the flames, so many that it becomes like a massive horde of locust... Of which many giant mutated grasshoppers are, indeed, spotted...<br>
<br>
The X-Raiders are able to kill quite a few, herding some of the massive swarm into their traps... but sadly they don't truly 'catch' anything, as all those that fall into their traps and become immobilized are quickly crushed by the massive stampede coming from behind them.. The sheer amount of animals they harvest means they have an <b>Abundance of Bone, Leather and Meat</b> [Don't need ot write 'units', you have gathered so much that no matter what you do, you aren't likely to run out of them anytime soon]. The sheer amount of meat gathered means that the<b> Beast of Rohgen immediately grows 1 additional size this turn.</b><br>
<br>
... Everyone else in the world is far less lucky... To the north, the massive stampede runs straight into Tolius... Where Zora [ <a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId13">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId14"><span class="username--style6">Crocodile</span></a>
 ] has a front row seat to the mass of animals and monsters beign consumed by the Flesh Abominations.. giving them many new forms and some very, very large ones.. <b>The Flesh Grows In Power</b>. South, the fires and animal horde keeps going.. heading straight to Greensville..<br>
<br>
The people of Greensville have a choice. <b>They can try to hold the walls against the tide of animals and monsters coming to them and pray they have the strength, if they even survive, to fight the fire, or they can run in a mass exodus and abandon the entire region to be consumed in wildfire</b>... [ <a href="/members/arnalia.95753/" class="avatar avatar--xxs" data-user-id="95753" data-xf-init="member-tooltip" id="js-XFUniqueId15">
			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
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 ]<br>
<br>
<b>Crafting...</b><br>
The X-Raiders work on creating armor worthy of 'Daddy's Girl', of the Beast of Rohgen... But the question is.. what spoils where they going to use for this? Did they wish to use Black Lumber and Silverite Ore? Or, perhaps, they wished to crack open the Premium Spare Parts and, as a insane man once said, truly spare no expense? [Let me know what spoils you are using to augment your crafting! <a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId17">
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		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId18">Twist</a>
 ]<br>
<br>
A suit of monster bone and leather is made for the Beast of Rohgen, human leather added so that all can see the past victims of the growing girl eternally screaming in suffering from her flanks.. Beast of Rohgen is now <b>Lightly Armored </b>and is somehow even scarier looking then before<br>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11767771" data-lb-caption-desc="Cosmo · Sep 18, 2023 at 8:01 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">Hermit Order</span></b><br>
Turn 6<br>
<a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId23">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId24">Kent</a>
<br>
<br>
The plan to frame the Natives for a job they knew nothing about or even existed works very well.. Unfortunately, it works too well. The President is utterly convinced these lowlifes are about to attack his caravan, but more then that, he is utterly enraged that these poor peasants would dare lift their hands against him. He was the President. He had more scrap in his couch cushions then all of those low-down, slum rats had combined. The fact they tried to raise their hand against him? Outrageous.. Rottenburst face is so red, it was a wonder he did not explode like an overripe tomato. Perhaps this simply touched too closely to the fear Rottenburst always had, of someday being replaced, and the first person to raise their hand to him would be the first of many, a tidal wave of force that would depose him from his rightful place. <b><i>He </i></b>built New America! He was the President! HIM! It was all his. Every scrap, every man, woman and child, every grain of sand. It belonged to him...<br>
<br>
Adam is promised a position in the government, a suitable place for a man of his loyalty and talents.. after the Natives have been punished. Before Adam can suggest his means of doing it, Rottenburst continues, declaring a <b><i>State of Emergency</i></b>. The Peacekeepers, Militia and NAPA are all contacted by Rottenburst and given the order to purge the slums of Vicksburg. To find and kill every gang member, to arrest and try ever single vagrant and filth that clogged their beloved city, to display such an overwhelming force that no one would ever question or dare raise their hand against their rightful ruler again!<br>
<br>
..... <a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId25">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId26">Trektek</a>
 <a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId27">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId28"><span class="username--style6">Crocodile</span></a>
 Does NAPA and the General obey the Presidential Decree?<br>
<br>
.. Rottenburst seems to freeze, his eyes bulging as he turns to look at Adam, he points a finger at him and screams a single word, "Assassin!" at the top of his lungs, so loudly it echoes throughout the office and the streets below.. Rottenburst slams his face against his own desk as a massive bruise spreads across and he flings himself out the window, screaming as he <i>hurtles</i> to the ground before splattering across the packed dirt road... <br>
<br>
.....<br>
<br>
....<br>
<br>
The room is silent for a single moment before the door is kicked in and multiple members of the city militia come running in with their guns drawn, Adam is under arrest... It is possible he could spin this as having fought to save the city from a madman, but... it could be dangerous if it doesn't go his way.<br>
<br>
Does Adam go along or resist? <a href="/members/kent.36634/" class="avatar avatar--xxs" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId29">
			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId30">Kent</a>
 <br>
<br>
[Second Action awaiting Turnout of First]<br>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-09-18T20:25:15-0400" data-time="1695083115" data-date-string="Sep 18, 2023" data-time-string="8:25 PM" title="Sep 18, 2023 at 8:25 PM" itemprop="dateModified">Sep 18, 2023</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Ezrin Thorne<br>
Turn 07</span><br>
<a href="https://www.rpnation.com/attachments/1695317145124-png.1115260/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1052/1052390-8bdcd6c59b0fdcf66738ec73a28cad58.jpg" class="bbImage " style="" alt="1695317145124.png" title="1695317145124.png" width="178" height="100" loading="lazy"></a>​</div><hr><div style="text-align: center">Ezrin Thorne sat in his office wondering if he should have just stayed asleep, waiting another few centuries before emerging for his grand plans of a new world order. He had been forced to battle an alien intelligence that devoured souls to empower and expand itself like living power plants or batteries. He had been forced to defend his new found home taken from said monster against a slaver horde determined to annex the lands he and his new allied synths had joined together in building. Yet the synths had vanished and left him to try to hold the land. The only blessing had been the nascent psionic Amaya whom he had made a bond with and been willing to teach. <br>
<br>
Conflict seemed his eternal burden. He had given up his claim to Roggar to Amaya in thanks for standing by his side in destroying the Tithe invasion force. He had witnessed far more horrible usage of psionics and been forced to kill the practitioner. The knowledge still was useful, but he'd had Zora learn it to better expand her own talents and abilities. He was no in the mindset of legacies and failsafes because his original dream seemed to be evaporating. His gambit to ingratiate himself with the Red Queen of Tolius had instantly gone up in smoke even as he'd prepared his exodus there with the small force he had pulled together. He somehow felt Adam had some part to play in the doom of Tolius beyond the messaging Brainstorm and himself were continuing to push in New America.<br>
<br>
New America. A nation he had seriously considered destroying form within to pursue his dream. Now it was probably his only hope of even having any legacy left as Big Brother eluded him. He had an idea of where it was only due to danger and rumors, but he just couldn't get there himself. He would build his influence with a psionic cabal while working to make sure this New America prospers to ensure he has the resources for his greater plans. It irked him to have to liquidate Rottenburst but require when that lunatic attempted to order a purge of the slums. He was glad the General and him had been on the same page about the President and the potential need to liquidate him at some point. It was a pity that time came so soon.<br>
<br>
Ezrin paused in his grim assessment as he reached out to Zora through their mental link as she attmpted to get his attention.<br>
<br>
<i>Master, what do we do? This egg thing is going to be a disaster if it hatches.<br>
<br>
We will have to destroy it. I want you prepared to help with that, in case we must do the worst and trigger that bomb.<br>
<br>
Do we have forces to oppose the flesh?<br>
<br>
I'm arming the puppets even now. I believe the General is preparing as well. We'll support them, trust the military machine to know what its doing. We just have to make sure it doesn't get destroyed. Our plans require its survival at this point.<br>
<br>
Alliance with more machines? Is that wise? The last ones vanished on us.<br>
<br>
Perhaps, but those just as likely perished consider that was our shared home for a new future. No, I think robots are more reliable than the living. This Adam has proven that more than anything else after the riots.<br>
<br>
As you say, Master, I'll be in position to assist as best I can. Stay safe, these things definitely have some form of mental linkage to coordinate.</i>​</div><hr><div style="text-align: center"><b>Movement:</b><br>
Ezrin will relocate himself and his security forces to Tolius to support General Brainstorm in the Flesh Offensive.<br>
<br>
<b>Action 1:</b><br>
Production of crate of Laser Rifles and a Laser Cannon to arm Djinn Puppets<br>
(Spending 1 Advanced Component, other materials)<br>
<br>
<b>Action 2:</b><br>
Ezrin will utilize his knowledge of Rottenburst's activities and embezzlement to start recovering all funds and resources for New America, perhaps even to help the Slums while giving more materials for Brainstorm and himself to tap into.<br>
<br>
<b>NAPA HQ</b><br>
<i>NAPA Operations</i><br>
Actual NAPA work. Intelligence will be gathered about things with New America. You will gain more infor about Vicksburg, less in Jarro and Amire. You may select a known target to investigate. Results vary.<br>
<br>
<b>Income:</b><br>
+2 Scrap = 19<br>
+ 1 Component = 8​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><u><b>Into The Wasteland</b></u><br>
<br>
<b><u>Brainstorm</u></b><br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1695412583304-png.1115446/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1052/1052576-c4c57bd911aed18af7bede8b3d6e51a7.jpg" class="bbImage " style="" alt="1695412583304.png" title="1695412583304.png" width="190" height="100" loading="lazy"></a><br>
Turn 7<br>
<br>
A whirlwind of events had occurred in such a short timeframe. A man who called himself Adam, a self proclaimed spymaster had arrived to sport his services towards New America now that his former allegiance of Toulis had fallen to the Flesh Horde.<br>
<br>
A truly sensible proposition, of course.<br>
<br>
And he had wisely gone towards the face of New America, Brainstorm in order to plead his case that he should be given. It was obvious from the meeting that the man had skills and it seemed as though he wished to build a power base in the country now that his previous one had been lost.<br>
<br>
It wasn’t until the meeting with President Rottenburst that the machine realized how much that was folly. Later reports would be divulged from NAPA that Adam had riled up Rottenburst so much that he had ordered the complete PURGE of the slums.<br>
<br>
Something like this was against everything that New America stood for and Brainstorm would have never followed such an order. Especially after his emotional cognisance in Jarro. New America is a place for hope, growth and acceptance of all for a new life.<br>
<br>
Killing, especially indiscriminately, would not stand. But Brainstorm never had the opportunity because The President lost his mind, screamed Assassin at Adam and flung himself out of his own window.<br>
<br>
Before the resulting trial, of which both General Brainstorm and Director Thorne were going to work towards finding Adam innocent under the obvious pretext that the man had lost his mind and killed himself, the slums became a warzone.<br>
<br>
A complete angry mob broke out, chanting Adam for President and that he was a hero. A completely preposterous situation if ever there was one. At that point, it was obvious who the culprit was….Adam.<br>
<br>
The one thing that Brainstorm had asked Adam was to work for the best of New America and to not betray him or the country or else Brainstorm would use everything at his disposal to end the man.<br>
<br>
It was the first time that the machine had ever been mad. And at least one wall was broken in frustration at the gall of the man.<br>
<br>
But the General and The Director had worked together in great coordination to safeguard as many lives as possible during the riots.<br>
<br>
Peacekeepers, Retrofitted Crab Droids and even the Djinn Puppets were deployed to this end while Brainstorm entered the fray and gave a rather inspirational speech:<br>
<br>
“Adam is spreading lies in order to not have to face the new justice system. The same system that has already made New America one of the safest places in the Wasteland.<br>
<br>
You all know me as General Brainstorm. I have built The Nancy Pham Memorial Hospital for you to heal the sick, making sure that people would live through things that were previously a death sentence.<br>
<br>
I have built for you a vast road system with waystations that not only make travel much faster, but have greatly decreased bandit and wild animal attacks.<br>
<br>
I have brought the heroes of The Battle Against the Tithe into New America, showing you that we value true heroes who help the people and make the lands safer.<br>
<br>
I have, along with Director Thorne and President Rottenburst, created the law system that outlined not only your freedoms, but also made sure that slavery was outlawed so that young artists can make compelling art such as ‘The Whistling Rock’.<br>
<br>
After this Adam killed The President, it has come to light that he was responsible for unleashing The Flesh Horde on Tolius and now seeks to do the same to New America so that he can plunder what is yours during the attack as he had done there.<br>
<br>
So tell me, people of New America, would you want such a despicable man to be your President? Or will you come together with your fellows and see this man come to justice, The American Way?”<br>
<br>
The words seemed to have an effect, as did the saving of many individuals. But in the end, it came down to politics, as it always does.<br>
<br>
For having Adam plead guilty and banished from New America, to the care of one ‘Kim’ if that was her real name, a sizable sum of soldiers and scrap for the war effort was obtained to fight The Flesh Horde.<br>
<br>
The only possible future issue was the forming of a political party known as the Adamites who seek to expunge corruption of all kinds and make this a true democracy free of the authoritarian grip of…certain people.<br>
<br>
But as the freedom to form political parties is the right of those of New America, they are allowed to exercise their freedoms and a properly motivated counterpoint party will most likely spring up in the future.<br>
<br>
As long as this country does not end up with only a two party system, it should improve and grow and push the government into the future.<br>
<br>
After this war, that will have to be pushed. Many political parties……<br>
<br>
—---------------------------------------<br>
<br>
Brainstorm looked over the map of the region as provided by Director Thorne via his apprentice and scout into dangerous territory.<br>
<br>
It was not going to be an easy mission by any measure of the term. The Flesh Monsters seemed to move as a group with an intense speed and deadly precision, gathering strength with any additional BioMass that it absorbs.<br>
<br>
From latest accounts, a huge horde of animals driven from a forest fire down South has only made our job even harder.<br>
<br>
But that will not stop us from fighting for everything that we hold dear.<br>
<br>
We will fight with every advantage that we can get. Because if we fail here, not only will all of New America fall to the Flesh Swarm….but the rest of the Western Nations will fall as well.<br>
<br>
The only luck that we have is that the advanced level of technology allows improved weapons and armor to bear on our fleshy foe.<br>
<br>
If we had more resources, I would better outfit our human troops with both better weapons and armor. But since we are strapped with time and a lack of the advanced components that we need to do such a thing, it will have to be weapons rather than armor if we are to survive this endeavor.<br>
<br>
Brainstorm’s Miss Widow frame began pacing back and forth around the room, periodically looking over the map and the armies that they do or might have at their disposal for the upcoming battle.<br>
<br>
Of course there will be The First Army of New America, Brainstorm’s own large and powerful forces including the upcoming new Heavy Robots, in both Advanced and Industrial varieties. Then there are the Support forces of Director Thorne and NAPA.<br>
<br>
The newly promoted Captain Edmund has even responded to the call for the final push and his forces will be joining in on the confrontation. His knights will be a welcome addition to the coming foray.<br>
<br>
The other Hero of the Battle against The Tithe, Amaya will hopefully be joining the battle with her BEAST OF ROGGAR at the fray.<br>
<br>
The Director will be sending out a psychic message as a call to arms for as many as he can muster. After all, this is an apocalyptic event. If New America falls, the entire Wasteland may fall with it.<br>
<br>
And we will not let that happen…..<br>
<br>
—-----------------------------<br>
<br>
From the Journal of one Private Janice Madison<br>
<br>
Dear Diary,<br>
<br>
Today is the day that we’ll be shipping out for a major confrontation. The huge Flesh Horde that enveloped Toulis is going to try to engulf New America and possibly The Entire World if we don’t stop it here and now.<br>
<br>
That’s pretty scary. But I guess that we have to be the last line of defense for humanity.<br>
<br>
I wish that we didn’t have to do this. In fact, I’m absolutely terrified. But I’m doing this so that we can have a future. And even if I don’t make it. At least I can make sure that others get to enjoy this freedom.<br>
<br>
I hope that I can actually be as brave in the battle as I sound on paper. Wish me luck. If my boyfriend and I make it back, we are getting married right away. In a big ceremony.<br>
<br>
Well, thanks for listening, Diary. Hopefully I’ll make it back from this fight to make more entries.<br>
<br>
—-------------------------------------<br>
<br>
<br>
<br>
Actions:<br>
<br>
Sell 3 Units of Black Powder, 5 Units of Brass, Gilded Trophies. Followed by using an advanced component to construct laser weaponry for human troops and most likely a Crate of Flame Throwers if able<br>
<br>
<br>
Build 1 Advanced Heavy Robot using Adamantite metals, Build 2 Industrial Heavy Robots- 12 Scrap Remaining (POSSIBLE MORE BUILDING AFTER ADDITIONAL RESOURCE GAINS FROM ALLIES) (Will discuss final numbers after total resource allocation)<br>
<br>
Offer a pardon to all Bandits within radio range if they assist in the attack on The Flesh Horde. To all those who wish it, they can later be integrated into the New American Army or be given jobs appropriate to their skills.<br>
<br>
Movement: ALL TROOPS TO TOULIS TO ENGAGE THE FLESH HORDE<br>
<br>
Brainstorm, Galileo, Full Otto, Captain Regina Thornton, 30 Regina’s Cohort, 10 Miss Widows, 5 Retrofitted Crab Droid, 15 Juvies and 7 Buggies, 4 Industrial Bots, 5 Peacekeepers, 1 Liberator Advanced Light Tank<br>
<br>
Steel Legion- Inferno Squad- Captain Jim Tagore, Two Flamers, 1 Incinerator<br>
<br>
Mercenaries:<br>
20 Tomako’s Dragons<br>
40 Rishi’s Boom Boom Brigade<br>
<br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Allhaven</b><br>
The Siren  has... a few opinions about Anaya's decision to join forces with New America. He believes in her as a leader, and he knows she would never intentionally harm anyone under her care. But joining a group that promises rigid law and order, and democratic decisions... The sirenis afraid. He never expected humans to accept him into a community at all. He is an obligate predator of humankind. He doesn't have a choice in that. It would be so incredibly easy to justify to a crowd of humans that he should be exterminated. And he knows Anaya would fight it. And she would die trying against such superior force.<br>
<br>
He nods, making his decision. Their president has fallen. And the best chance he and his future kij have in this society lies in Anaya getting a position of authority. He will travel to New America, and campaign on her behalf. She has a good reputation to start off with. He needs to check in with Brainstorm when he gets there though. And probably Ezrin. He needs all of his bases covered before he begins, or the attack on him will only be accelerated. And he must bring some form of assistance for this Flesh issue.<br>
<br>
<b>Decision point:</b> Grand apothecary<br>
<br>
<b>Actions: </b><br>
Anaya and the Queen are going to the hospital, leaving the rest of the forces she brought in Vicksburg for the war prep.<br>
<br>
A potion of Shar's tear and Ironbarb seeds is to be produced in the grand apothecary, as much as possible.<br>
<br>
Daniel will be taking the result of that to Vicksburg, as well as the remaining bone dogs, beast masters, and hunters. As well as ten death leaper eggs, kept in a wagon with warnings plastered all over it, and guarded heavily by beast masters. He will be campaigning for Anaya while there.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(129, 187, 109)"><b><i>Rohgen</i></b></span></span><br>
<br>
<b><i>
		
		
	


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<br>
<span style="font-size: 18px"><b>Personality</b></span><br>
<i>Intelligent/ Crafty/ Tough</i><br>
<br>
<b><span style="font-size: 18px">Special Ability </span></b><br>
<i>Pulse</i><br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>When he pulses, he sends out waves of radiation that will harm nearby enemies but heal other radioactive mutants. Rohgen can control when he does this, he can do three 'small' pulses or one 'big' pulse a turn</i>.</div>
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</div><i>Queenslayer<br>


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			<div class="bbCodeBlock-content">While in a duel, Rohgen may reroll all hit rolls. 7+ to hit [so will need some sort of boost] can cause Devastating Wounds.</div>
		</div>
	</div>
</div></i><br>
<span style="font-size: 18px"><b>Wargear</b></span><br>
<span style="font-size: 15px"><i>Grenade Harness</i></span><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>The Grenade Harness is not an armour at all, really, more some he can strap to his chest. The grenade harness will allow Rohgen the ability to use Frag, AT, Incendiary, Smoke or Flash grenades whenever he wishes, in addition, he can pull the 'tag' on it to pull all the grenades on it and use it as one big, nasty bomb. Doing so will destroy the harness. </i></div>
		</div>
	</div>
</div><br>
<i>Shield Belt</i><br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><i>An ADVANCED tech. This belt enables the user to put up an energy shield that will absorb incoming ranged weaponry. It is not capable of stopping slower moving objects, so will not stop melee weaponry from hitting out or in. When the shield belt is up, it 'will' stop ranged weaponry fired by the wearer as well. Particularly powerful weaponry can punch through the shield and still be lethal, enough 'damage' will cause the belt to overload and become unusable [for the rest of the event] </i></div>
		</div>
	</div>
</div><br>
<i>Heave<br>


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			<div class="bbCodeBlock-content">A massive two handed power sword, it is immensely heavy. Without power armor or some other strength enhancing means, it is a pain to use. -2 to Initative Rolls but it will cut through nearly any armor in existence and its sheer size makes wounds from it devastating. A single hit capable of cleaving through multiple targets [6s to hit explode].</div>
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</div></i><br>
<b><span style="font-size: 18px">Weapons</span></b><br>
<span style="font-size: 15px"><i>Assault Rifle<br>
Large scythe coated in his blood [Poisonous] </i></span><br>
<i><span style="font-size: 15px">Pistol</span></i><br>
<br>
<span style="font-size: 18px"><b>Band Name</b></span><br>
<span style="font-size: 15px"><i> X-Raiders </i></span><br>
<br>
<span style="font-size: 18px"><b>Band Type</b></span><br>
<span style="font-size: 15px"><i>Raiders</i></span><br>
<br>
<span style="font-size: 18px"><b>Movement Speed</b></span><br>
<span style="font-size: 15px"><i>1</i></span><br>
<br>
<span style="font-size: 18px"><b>Perks</b></span><br>
<span style="font-size: 15px"><i>Mutant (Radioactive)/ Terrifying</i></span><br>
<br>
<span style="font-size: 18px"><b>Skills</b></span><br>
<span style="font-size: 15px"><i>Skullduggery/ Ambusher/ Intimidation/ Endurance</i></span><br>
<br>
<span style="font-size: 18px"><b>Manpower</b></span><br>
<span style="font-size: 15px"><i>29 Rattlers<br>


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			<div class="bbCodeBlock-content">Rattlers wear the bones of their victims and let them dangle off of them making a distinct 'rattling' sound when they approach, very effective when coupled with their image of glowing green bones at night. Rattlers love to get close and unleash devastating volleys from their double barrel shotguns and may fire [Both Barrels] for maximum devastation at the price of not being able to fire the next combat round. Along with this shotgun, they use bone clubs... best not to inquire where they got those..</div>
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</div></i></span><i>23 Twice Dead <br>


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			<div class="bbCodeBlock-content">The Twice Dead are X-Raiders that have fallen in battle but, somehow, either through their mutation or Rohgen's powers, have risen to fight again. They are exceptionally [Tough], they have been in more then their fair share of scraps and can always be relied upon to finish a fight. The Twice Dead are a solid 'core' to any fighting force and are armed with rifles [Not Assault] and sickles coated in their blood [Poisonous]. You may either give them light scrap armor or keep them 'naked' [for the bonus fear in the dark]. You can decide if they are wearing armor or not before deployment.</div>
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</div>5 Glowing Ones<br>
</i>

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			<div class="bbCodeBlock-content"><i>Glowing Ones are unique X-Raiders that constantly produce a buzz of radioactivity. This will passively damage living units in range, every turn, but also provide light healing to allies. This ability is a 'lite' version of Rohgens however theirs is always on and cannot be turned off. When a Glowing One dies, it explodes sending vicera and bones flying about at incredible speeds which can prove lethal to everyone around. Glowing Ones are armed with assault rifles and sickles [Poisonous]</i></div>
		</div>
	</div>
</div><i>15 Reavers<br>


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			<div class="bbCodeBlock-content">Reavers are 'lower' on the X-Raider totem pole, but they are vicious and eager to prove themselves to their brothers and sisters. Often used as the 'bulk' of the force, they are armed with sickles coated in their blood [Poisonous] and pistols. They don't mind being 'buried' for long periods of time as they wait for prey to walk over them where they will spring into action, engaging them in close combat and seek to overwhelm them with numbers and fear.]</div>
		</div>
	</div>
</div></i><br>
<span style="font-size: 18px"><b>End Goal</b></span><br>
<span style="font-size: 15px"><i>Reach, secure and rule the Deadlands</i></span><br>
<br>
<span style="font-size: 18px"><b>Infamy</b></span><br>
<i>Known</i><br>
<br>
<b><span style="font-size: 18px">Armaments</span></b><br>
A Ripper Glaive<br>
4 crate of Pistols [Can be consumed to give a unit pistols or sold. Pistols can be used in the off-hand for melee fighters]<br>
2 crate of Rifles [Can be consumed to give a unit rifles or sold]<br>
Grenades<br>
1 Cases of Penetrator Rounds, before an event, you may 'consume' a case to give a unit Penetrator Rounds for it. [Penetrator Rounds do as they are advised, tear through all but the heaviest of armors and can even punch through light cover and still be lethal to whomever is behind it. ]<br>
4 Mortar<br>
1 Unit of Trip Wires<br>


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			<div class="bbCodeBlock-content">When someone trips them, grenade pins will be pulled or grenades will be dropped [depending on the situation in question] giving them a nasty surprise. Very effective when light is in slow supply or the prey is in a hurry. Very ineffective against animals. If you consume your crate of grenades for this, it will be gone however you will gain <b>Trip Wire: Grenades</b> you can give to any one unit instead. Each battle you may decide to use them as traps or as normal grenades.</div>
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	</div>
</div>1 Unit of Bear Traps<br>


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			<div class="bbCodeBlock-content">Bear Traps are large metallic circular devices that 'clamp' shut on anything that steps on them. While debilitating they are very rarely lethal. These traps are effective against animals but almost worthless against robots and other mechanical foes.</div>
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	</div>
</div>1 Unit of Caltrops<br>
1 Crate of SMGs<br>
2 Crates of Light Scrap Armor<br>
5 Unique Serrated Melee Weapons [you may pick what form they take]<br>
1 Crate of Pre-War Combat Armor<br>
1 LMG<br>
Laser Musket<br>
The musket has a large crank on the side of it that can be turned to increase its power. Every turn, you can either fire it or spend the turn cranking. If you spend the turn cranking, the power of the shot will increase.. There is nothing stopping you from spending 4 turns cranking for a ludcrious shot.[Power eventually drains, so can't say you cranked it 40 times pre fight]<br>
DragonFire Ammo: Dragonfire ammo is incendiary ammo which has the tendency to light people shot by it on fire. It grants a small penetration increase as well. Slap it on a HMG for extra hilarity.<br>
<br>
<b><span style="font-size: 18px">Vehicles</span></b><br>
<span style="font-size: 15px">Junkers [2] </span><br>


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			<div class="bbCodeBlock-content">Junkers are old beaten up cars that have some armoured plating. Good for transporting some guys quickly, but not really suited for combat.</div>
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</div><span style="font-size: 15px">Dirt Growler [4] </span><br>


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			<div class="bbCodeBlock-content">Dirt Growlers are thin motorcycles that preform great off-road. They don't have the raw speed of other, bigger, bikes, but their handling and control is good.</div>
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</div><br>
<span style="font-size: 18px"><b>Spoils</b></span><br>
1 Scrap Units<br>
2 Components<br>
1 Adv Component<br>
2 Units of Moonshine [Luxury good, can trade or consume yourself for morale boost]<br>
4 Units of Beast of Roggar Feces [Although what use you could have for that is questionable. But who knows what properties it has?]<br>
A broken tablet that is still 'on' and flickering, but it is nearly impossible to read through the cracks.<br>
2 Slave Collar Units [These collars are 'broken', you may attempt to repair them, or they can be used as improvised explosives]<br>
2 Units of Psycho<br>
4 Units Jet<br>
1 Unit of Slow-Mo<br>
1 Unit of Premium Spare Parts [They may be used in place of any missing ingredient for the sake of crafting, or used to boost a crafting attempt]<br>
2 units of Plastic Explosives.<br>
2 Great Clubs<br>
1 HMG<br>
Rope: Never need it until you do, and then, you'll wish you had it.<br>
Comm Beads - 2: Gives a unit Com Beads allowing them to freely communicate with each other, and those with radios, in a short distance.<br>
Black Lumber - 2 Unit: From the weeping trees within the Green. This is some of the highest quality lumber in the wasteland and is only available in the Green. Very good for crafting and exceptional for building.<br>
A crate of Silverite Ore: a tough and beautiful metal that is stronger then steel but much lighter. Excellent for crafting or building. Rare, expensive, valuable.<br>
Stimpacks: Can be used to attempt to stem blood flow or get someone back on their feet. Stimpacks can be used one time a scene [you do not lose the item], but they will grant +1 to a death save, this can be used to grant a death save even if the unit wouldn't be able to normally get one [within reason].<br>
Spool of Razor Wire: Does whatever Razor Wires does. Which is block paths, cut people and otherwise be very unpleasant<br>
<b>Abundance</b> of Bone, Leather, Meat<br>
<br>
<span style="font-size: 15px"><i>-------------</i></span><br>
<br>
<span style="font-size: 22px"><b>Turn 7</b><br>
<br>
<i>Deadman's Cavern</i></span><br>
<br>
<i><span style="color: #81bb6d"><span style="font-size: 18px">'First comes the Flesh, hungry and many,<br>
Then comes the Fire, to blacken and burn,'<br>
.....<br>
<br>
Rohgen growled, screwing the leathery parchment into a ball and throwing at the bony feet of their construct. Slowly the page began to unfurl, before being buried in the dirt by a boot, as the X-Raiders steadily constructed their monument. Built from the bones of monsters, and decorated with their flesh, the terrifying tower was growing increasingly reminiscent of the X-Raider's Flayed Banner. Though where the Queenslayer had decorated there's with a Queen, this one was mounted with the various skulls of Beak Things, Skin Crawlers, Grox and Gorillo, each dripping with the radioactive blood of various X-Raiders. In time it would truly be a sight to behold.<br>
<br>
For now, however, it lay still in the dirt only to be unveiled in it's full majesty once it was completed. Built on the border of Tolius and the Green, Rohgen wanted as many people as possible to see it. And fear it. <br>
<br>
With the mutants of the Green fleeing from their homes to the North, and a contingent of troops marching south from 'New America', according to an unnatural voice in his head, there should be enough eyes upon his monument. Those who didn't flee from it, would undoubtedly investigate it and stumble upon his 'tome', that is if he could word it the way he wanted. Mere scribbles and drawings etched into dried skin so far with a blade, it was still lacking the punch he needed.<br>
<br>
'Long ago we discarded our Flesh,<br>
In pursuit of power,<br>
Throwing ourselves into the cleansing fire of our Dark God, Rohgen<br>
Only to rise again in his image.'<br>
<br>
...<br>
.....<br>
<br>
Rohgen clamped his eyes shut, exhaling hard from his nose and shook his head. Throwing it over his shoulder, he tried again, slicing off another 'page' from the leathery sheet with a sickle. "How goes it!?" Rohgen shouted, the seething anger evident in his voice.<br>
<br>
"All looks clear" shouted back the Spotter.<br>
Since they had camped out in the charred remnants of a small grove, free so far of Arachyaw, Rohgen had his men watch the caverns as beasts from Greenville had ran for their lives in this direction. Though they seemed settled the animals remained wary, as did the X-Raiders themselves, of the Korva. Tremendously massive worms that lived within the caverns of this Dead region, Rohgen wanted to know their comings and goings before he planned his next step. Bits and pieces were already in place within his mind, Mortar teams covering cavern entrances, a possible run with the Dirt Growlers inside if need be, a hefty slathering of long carried sh*t to mask them....<br>
<br>
The question however was, was it worth it?<br>
<br>
He was planning to tussle with the so called Mother of Korva after all, an apex predator like his Beast, the gruesome girl kicking her heels as she waited to heave the monument to it's feet with the ropes tied around her body. Thrice the size she once was, thanks to her birthday feast and growing stronger still, the Korva would be a suitable challenge for his little girl.<br>
<br>
Though he... surmised... they could pull it off, did they have the time? A question becoming more prudent as he stared at the still blank page before him!<br>
<br>
Biting hard enough on his protruding tongue to draw blood, Rohgen had an epiphany. Spitting on the leather, the Queenslayer dragged his sickle through his blood like a quill and across the thin flesh.<br>
<br>
'First comes the plague,<br>
Taking our flesh to fuel it's spread,<br>
Then comes the famine, in form of a pyre<br>
To take from us our daily bread,<br>
Then comes war,<br>
As Man tries to fight,<br>
Only to fall at the final call,<br>
As Death finally comes,<br>
To raise us all.'<br>
<br>
Rohgen eyed his work with some trepidation, reading it through a few times. "Good enough" he mumbled with a shrug. <br>
<br>
Casting it from his sight he placed it on the pile next to him. With that out of the way, his mind became clearer, a plot forming in the back of his mind. </span></span><br>
<br>
<span style="font-size: 18px">-------------</span></i><br>​</div><span style="font-size: 18px"><b>Actions<br>
1. Build a monument to the X-Raiders of Monster Bone and Leather, reminiscent of the Flayed Banner, along the borders of Tolius and the Green. Black(ened) Lumber will be used from the nearby forests, if possible (Terrifying Perk used) (Intimidation/ Endurance Skills used) (Intelligent/Crafty/Tough keywords used) </b></span><br>
<b><span style="font-size: 18px">2. The X-Raiders will attempt to enter the rumoured vault within Deadman Caverns. Mortar teams will attempt to draw out the Korva within with shelling, covering the entrance of a small squad of X-Raiders. </span></b><span style="font-size: 18px"><b>Beast of Roggar faeces used to mask scent and generally make them seem unappetising </b></span><b><span style="font-size: 18px"> (Skullduggery/Ambusher/Endurance skills used)(Intelligent/Crafty Keywords used) <br>
<br>
Free Action<br>
Move from Deadman's Cavern to Minger</span></b></div>
				
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<span style="font-size: 22px">The Deliverers - Prelude to Act 2</span><br>
<br>
"Good things come to those who plan, who consider, who wait. To build shade today, to encroach by the dark tomorrow. And as a shadow, you shall be ineffable."<br>
- Camael<br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: left">Free Action (Previous Turn): Use advanced components and premium materials to assist the Fellow Humans in developing better skin as with the exotic Earthling android. Attempt to cure the issue in their programming that is causing their behavior. Turn them to the Accord's side if possible. If successful and reactor is repaired, complete post repairs as proscribed in last post with related cost. Else, take reactor components by force. [Machining, Computers, Technician Skill]​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Post Sensors: Scan Howl and Astral Peaks​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Action 1 (Dependent on Free Action): If resources are available from salvaging the Fellow Human vault, the technicians will begin working on manufactories and automation to begin developing production of metals, components, and basic drones. Resource gathering drones, disguised to appear earthling to prevent too much attention, to use post sensor data to supplement gathering efforts and reduce risk to soldiers.​</div></li>
<li data-xf-list-type="ol"><div style="text-align: left">Action 2: Send out signals and attempt to awaken the others in the other posts if they are still alive and guide them to Howl so that the Accord may unite and prepare an evacuation. Strength in Unity.​</div></li>
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					<div class="bbWrapper"><div style="text-align: center">Edmund looked out over his forces, taking in the sight of the mass of people who fought beside him, who bled and died beside him, who <i>believed </i>in him. The men and women who had joined him in his adventures, whether for only a brief time or since he had left the duchy, they all fought now for him and followed his ideals. He looked to the crowds of Amere citizens, those he had slaughtered the tribes of bandits with, to the knights who had been blooded in battle or who had come to him already more deadly than most any he had ever met, to the champions who fought alongside him as equals, no matter how that may be. Each of them was here today to fight once more, no matter if it cost them all their lives.<br>
<br>
“Gonna be interesting to see who all lives, ain’t it?” He turned and looked at Trixie, the former bandit woman looking out over the crowd of soldiers with interest. “Especially knowing that we may not be among em.”<br>
<br>
“You aren’t wrong, though I doubt you will die here today. You have a habit of living for quite a while when it matters after all,” Edmund turned away, returning to his pensive stare. After a few moments he pushed himself to his feet atop the Ribault, drawing his sword and using it to gather the attention of the crowd. Taking a deep breath, he began to speak.<br>
<br>
<br>
“TODAY, WE FIGHT NOT FOR HONOR, NOR FOR GLORY! WE FIGHT SO THAT OUR CHILDREN MAY GROW, OUR BROTHERS AND SISTERS MAY LIVE! WE FIGHT FOR ALL THOSE WHO HAVE FALLEN, NO MATTER WHO THEY MAY BE! WE FIGHT FOR OUR BELIEFS, AND OUR IDEALS! WE FIGHT LIKE IT IS THE FINAL FIGHT OF OUR LIVES, NO MATTER SHOULD IT BE OR NOT! I ASK ALL OF YOU, FIGHT TILL THE LAST, FIGHT TILL DEATH, AND FIGHT TILL THERE IS NO ONE LEFT TO FIGHT! NOW CHARGE!”<br>
<br>
As his speech finished the knight whirls, pointing his blade towards their enemy, a determined scowl spread across his face as his soldiers stream around the tank roaring their battle cries.<br>
<br>
“Getting better at that,” Trixie comments from his side, and he hears her shift her weight before a hand catches his face and he is drawn to look at her. With a swift movement she presses her lips to his own, giving him a deep kiss before separating before he can get over his shock. “We can talk about that later as well, for now? We have a fucking fight to win!”<br>
<br>
Edmund stared after her for a moment as she leaps forwards off the tank, shaking himself after a moment to look towards their target, the city of Vicksburg.<br>​</div><hr><br>
<div style="text-align: center"><span style="font-size: 22px">Actions</span><br>
<span style="font-size: 18px">Free</span><br>
<span style="font-size: 15px">1. Recruit as many citizens of Amere as possible<br>
2. Send battle trophies/Massive ripper axe to Tabitha to attempt to recruit her for the coming battle<br>
3. Trade in Amere for weapons and armor<br>
4. Send locations of stash of 10 scrap and 5 components to hacker group 'Zero' for their payment</span><br>
<br>
<span style="font-size: 18px">Paid</span><br>
<span style="font-size: 15px">1. Begin the siege of Vicksburg<br>
2. Activate the hacked robots</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Djinn</span></b><br>
Turn 7<br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId71">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
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 <br>
<br>
The egg had to be stopped if New America was to survive. There could be no other option, the only real question left was did they try to engage the mass of flesh in the open field or trigger the bomb? It seemed that they were going to use the nuke as a backup plan, but that left a major flaw that would need to be addressed.. If the battle was going poorly, was there any hope they'd be able to escape the flesh and the blast radius in time? Was this likely to be a one-way trip? All of the grand ambitions, plans and hope for the future, gone in an instant. There was something ironic about that, nuclear fire had cleansed the world of such ideals the first time around, and if they were not careful, it may do so again. A second America to die to hellfire... But even if everything went perfect, if they managed to escape the blast radius and flesh.. Roggar would be hit by by radiation. It would become a deadzone for a long time. The place Anaya currently called home.. <br>
<br>
Ezrin's investigation into reclaiming what Rottenburst had embezzled  went rather well. What was in the Republic was too far out of reach to return to him in time, but if they survived the flesh, Ezrin was confident he could recover all of it. However, he did manage to find what the president had stowed away in town, including, the caravan that had not yet had time to leave. <br>
<br>
<b>Ezrin recovers 13 Scrap, 6 Components, 3 units of Gold/Silver, 1 unit of gemstones and a Fancy Sword</b><br>
<br>
However, would Ezrin truly share that with the people of the slums or did he use that for the upcoming invasion and simply justify it all to himself that they'd get their share when the bulk was, eventually, someday, brought back from the Republic?<br>
<br>
[Crafting will be done in Discord as your action allows you to make more/trade if you so wish]<br>
<br>
Investigation into the area goes well. Amere was still very discontent, they had never forgiven the general for his betrayal. Watching them struggle against the bandits while he watched and waited. Forcing them to bend the knee through force when they had wanted to be elsewhere... <i>However</i>, new people were constantly immigrating, and while some of the old sentiments remained, so long as nothing happened to change that, it would remain a hard coded belief but unlikely to spread into anything worse so long as nothing rocked the boat. Jarro was mostly quiet save for the massive appearance of the Queen of Roggar at their doorstep, but the hospital staff were confident in their treatment of her... <br>
<br>
Vicksburg was still.. discontent. The Adamites still clamored for reform and corruption purges, but there was not a risk of a new riot breaking out. Some signs of the Hermit Order was found, but it seemed they were busying themselves with the underworld and spreading out to other regions under the command of two figures, NAPA was able to find the name of 'Rhea', but not the second leader... <br>
<br>
<b>Decision Point</b><br>
1. Order and help with the evacuation of Anaya's tribe in Roggar.<br>
2. Attempt to engage the Hermit Order.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Allhaven</span></b><br>
Turn 7<br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId77">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId78">Eliasdagood</a>
<br>
<br>
The trip past Vicksburg, through Amere and to Jarro is made a bit easier when Anaya is riding on the back of a massive Queen! Especially as most caravans swiftly move off the nwly built roads to give her the right of way. Its hard to argue with a beast that could step on their carts, after all. Her arrival at Jarro causes quite the stir, but thankfully, messages were radioed ahead of her arrival, so no one does anything.. foolish. Jarro is an interesting place filled with some interesting animals, such as the Grox, perhaps something worth looking into when she had more time? They'd certainly help with the farmland she was creating in Roggar and could be new friends! They'd serve much better under her and her tribe then being constantly hit with whips or branded with hot irons.. Sure, the Grox were temperamental, but that was because these people didn't know how to treat or respect them... Something to perhaps talk to Brainstorm about as 'animal rights' didn't seem to exist. Or, perhaps, something her possible presidency could fix..<br>
<br>
The Queen is brought near the hospital, as she is far too big to enter, and she is examined and.. cured. <b>The Queen of Roggar is now fully armed and operational</b>.. The doctors inform Anaya of a startling discovery. <b>The Queen is Pregnant</b>. She will be laying a new egg soon. Perhaps, in time, New America could call upon an entire herd of Queens.. Truly, such a thing would be terrifying for its enemies.<br>
<br>
The grand apothecary is up and running and immediately begins work producing Ironbarbs and Shar's Tears for the warforce.. Gain 4 Units of Ironbarbs and 3 Units of Shar's Tears.. With this Daniel marches to war, to protect the waste and his tribe.<br>
<br>
<b>Decision Point</b><br>
With Help from New America<br>
1. Convert 3 Units of Shar's Tears into 9 Shar's Tears Mortar Rounds<br>
2. Convert 3 units of Shar's Tears into 3 Crates of Shar's Tear Grenades<br>
3. Create a custom weapon called 'Shar's Woe', a 'flamethrower' that spews out concentrated Shar's Tear gas instead of flames.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>The Deliverers </b></span><br>
Turn 7<br>
<a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId83">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId84">Auriel Maza</a>
<br>
<br>
The sheer amount of premium materials, advanced components and their own inherent technical skill makes creating such 'skin' possible. The Fellow Humans will never actually look human, their insectoid faces make that impossible, but at least their grotesque stretched human faces are now made out of.. cruelty free material. Trying to reprogram them to remove their 'quirks' is a questionable effort.. While they have this new flesh, it is doubtful they will act out in violence to humans as they simply no longer need to and doing so before was simply the means to gather flesh... but they can still attempt to mess with the programing to ensure that.. However, their personalities, their seemingly awareness, comes from this quirk in their programming that has had time to grow and develop. If they alter or remove it, they will be 'killing' them. Samantha, for instance, will no longer exist if they manage to pull it off... But if it fails, or they are caught trying.. It could go bad.<br>
<br>
<b>Decision Point</b><br>
1. Attempt to reset the Fellow Humans to 'Factory'.<br>
2. Attempt to replace Fellow Human's with Deliverer written programming<br>
3. Give the skin and trust the Fellow Humans to no longer want to hurt people and leave their programming alone<br>
<br>
<b><i>CRITICAL SUCCESS</i></b><br>
<br>
It should have been impossible, but through a moment of brilliance hits Camael and he is able to create a subroutine that 'fixes' the Fellow Humans without destroying the unique Sapience they had developed... Samantha giggles and talks about all her gossip before being 'turned off' by Camael to work, and when she wakes again, she, like so many other Fellow Humans, is mortified by what they have done. They had killed so many people in their broken need to become 'real', to become 'alive', to become 'Human'. They understand now they will never be 'human'.. And that is okay. They could be something unique, something else, they can just be.. Them. The Fellow Humans cease to exist and instead become 'Guardians', promising to repay Camael for his kindness but also that they'd protect the humans who had suffered under their blades, to help protect them, guide them, see them flourish, and in time, escape this doomed world. Some of the 'Guardians' are known as the 'Doom Seekers' and believe that redemption is beyond them, that what they have done is too much.. And when they help the Deliverers and humans that deserve to live escape, they will stay behind to die with the horrid world that made them.<br>
<br>
<b>Deliverers have absorbed the Guardians</b><br>
<br>
The vault of the Former Fellow Humans is looted as the Guardians no longer need it, agreeing to move into the observation post, or failing that, setting up a defensive position outside of it to protect their new wards. Using parts of the vault's reactor, the<b> observation post is fully repaired</b>! More then enough components and scrap is discovered to build <b><i>an advanced factory</i></b> within the observation post that could be used to create weapons, armor and drones for the future to help secure their place in this wasteland. Many of the other human cultist of the region slowly join the Deliverers as it becomes apparent the 'Fellow Humans' are no longer trying to.. harvest them, but distrust is sitll rampant towards their former predators. However, Camael is now sitting on a quickly growing <i><b>full on settlement</b></i>. <b>It will need a name... </b>And a name was chosen: <b>Forward onto Salvation</b><br>
<br>
<br>
Howl is Scanned and an eye kept on the region which should ensure safety for the people that call it home as they can better navigate around the larger monsters and avoid pitfalls.. Constant use of the satellites to watch Howl will ensure the new settlement can thrive. Astral Peaks is gazed upon and... Strong suggestions emerge of going around.. For upon the highest peak is a massive creature of flesh and fur. A creature so large it boggers belief as it curles itself around the mountain like a great feline. Seemingly asleep... but sometimes it seems best to let sleeping beast lay. Still, keeping an eye on it could be very useful. Massive houses are also spotted, home to a mutated race of massive humanoids that seem humble but very violent..<br>
<br>
<b><i>The signal goes out</i></b>.... Only time will tell how many are still awake and who can make it to their growing base...<br>
<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-09-26T20:49:24-0400" data-time="1695775764" data-date-string="Sep 26, 2023" data-time-string="8:49 PM" title="Sep 26, 2023 at 8:49 PM" itemprop="dateModified">Sep 26, 2023</time>
			
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				<center>Roleplay Availability</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11773552" data-lb-caption-desc="Arnalia · Sep 28, 2023 at 2:22 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b><span style="color: rgb(25, 81, 74)">ღ╭⊱ꕥ   </span></b></span><b><span style="color: rgb(255, 255, 255)"><span style="font-size: 26px">Flowna </span></span><span style="color: rgb(25, 81, 74)"><span style="font-size: 18px">ꕥ⊱╮ღ</span></span></b>​</div><br>
<div class="bbcode-border" style="border: 20px ridge #512E19;

border-radius: 21px 21px 0px 0px;

background:#2a180d;;"><br>
<br>
<b>Action 1 : </b>Try to convince as much of Greensville to help Flowna in her project to leave for New America.<br>
<br>
<b>Action 2 : </b>Use almost all resources available to make vehicles to transport and protect everyone during the travel. As well as preparing her army.<br>
<br>
</div><br>
<div style="text-align: center">▌│█║▌║▌║<span style="color: rgb(25, 81, 74)"><b><span style="font-size: 22px">Orders details</span></b></span>║▌║▌║█│▌<br>​</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445407" data-tab-container-id="tabContainer_1736445407" href="javascript:">Action 1</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445408" data-tab-container-id="tabContainer_1736445407" href="javascript:">Action 2</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445409" data-tab-container-id="tabContainer_1736445407" href="javascript:">Stats</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445410" data-tab-container-id="tabContainer_1736445407" href="javascript:">Others</a></li></ul>
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Flowna will first try to speak to the mayor and authorities of Greensville to convince them to help in her project, citing her skills and the ability of her band (industrial technology). If they refuse to see her or say no. Flowna will try to convince other competent groups or people to leave with The Tree Children. Specifically searching for those that have survived Agar and know how to deal with the threat there. The aim is for all of them to not only lend their skills but also what resources they can spare.<br>
<br>
Her argument being that even in the unlikely event that they defeat the monsters, calm the charging animals and stop the fire. Greensville will not be able to recover in time if another threat show itself. And there is clearly one, the flesh monsters. She calmly state that New America is their safest bet to find cover. And that according to what everyone say, the so called General Brainstorm would be open to mutants.<br>
<br>
Her plan is to make vehicles that can withstand the travel from Greensville to Agar to Roggar where they will enter the Flat Land. And first contact New America warning them of their wish to join. And if refused or they notice that staying here is dangerous, they immediately depart for Rilk.<br>
She admit that this is no fool proof plan, but that they have a better chance passing Agar then the Dimples or worse Tolius. Cannibal or not, humans are easier to outrun or kill then machines. Better to deal with beasts and critters then enraged monsters. Not talking about the unpredictable beam.<br></li><li class="bbTabContent" id="tab_1736445408" style="display: none;"><br>
Depending on what resources and support Flowna has gathered. She use all of her skills (Engineering, Survivalist, Psionic: creation and movement) and her band materials and scrap. To make vehicles (for pure aesthetic boat would be appreciated but not necessary) that can hold everyone, but also be used to fight off danger while they are moving and stock enough food for those that need it.<br>
<br>
If somehow no one else join her and the Tree Children have to do with their own resources. <br>
- Flowna first sell one gold bar and the silver one. <br>
- She pay people that survived Agar to tell her how they did it and tips they have. <br>
- She uses 10 components and her scraps to reinforced the barge and make it so it's fast and deadly. And will be able to cruise through pretty much everything. <br>
- If she has the time she try to recruit more pixies and Grove guards. <br>
- She also, no matter what, make 1 Triplane and 2 Biplane. And make talkies or buy them for this.<br>
(Flowna also propose to people that would prefer to die then endure everything that will happen to mercy kill then quickly and use the matter processor on their body. Or just people that give her permission to transform the furnitures they will inevitably leave behind if they join her or go on their own way somewhere else. Using what materials it give to make her project and army) <br>
<br>
If she manage to acquire support and resources.<br>
- Flowna put them all into making the vehicles, preparing the army, and making sure everyone that is coming will have what they need to survive and be operational for fighting. She take special care to work with and listen to other engineer and Agar connoisseur. To make sure that all the vehicles will be ready for the environment they will be in.<br>
- She make even more planes of all time if she has the resources. And equip them all with talkies.<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445409" style="display: none;"><br>
- 27 components 2 scraps<br>
- 3 harpoons<br>
- 1 unit of silver<br>
- 2 units of gold<br>
- 1 large Ruby called "Goodfellow Remo"<br>
<br>
Perks: Mutant (Flora), Psionic<br>
Skills: Survivalist, Engineering,<br>
Psionic level 2 (Creation, Movement)<br>
<br>
Armor:<br>
- Ironbark - Medium Armor, this armor was made from the bark of the eldest of The Tree Children before they turned to stone. A gift to her children so they may be safe in the waste. This armor is very durable and, while wearing it, you will slowly heal in battle [Gain Regeneration]<br>
- Matter Processor - This archaic weapon does not do as much damage as other weapons *but* what it does do is facinating and horrifying.. It converts the matter of the target into something more.. usable. As it tears chunks from them, it will convert them into:<br>
Building Material [Stone/Steel/Etc]<br>
Luxury Metals [Copper/Silver/Gold/ETc]<br>
Misc [Gemstones and more random]<br>
<br>
The mighter, and larger, the foe, the better gear.<br>
<br>
Technology :<br>
Triplanes<br>
Triplanes are fairly slow, by plane standards, but they are the best 'scouts' of all the three planes. These tiny, utterly adorable, planes come armed with either four smgs or two assault rifles that are attached to the wings and internally fed ammunition. Each triplane requires 3 Scrap and 1 component, must be piloted by a pixie.<br>
<br>
Biplanes<br>
Biplanes are incredibly agile, while not as quick as monoplanes, they are faster then triplanes. Their real perk comes in the form of their sheer mobility gaining the 'Dodge' rule as they can be frustratingly hard to hit. Each biplan comes with four smgs and 'bombs' [grenades] they can drop on enemies as they fly over. 3 Scrap and 1 component each, must be piloted by a pixie.<br>
<br>
Monoplane<br>
Monoplanes are very quick and can carry heavy firepower, but they are not as agile as biplanes or as good at scouting as triplanes. Each monoplane can either come as a bomber or a attack plane. Bombers have a nose mounted LMG and each one carries a single 'large' bomb they can drop on the enemy [one bomb per plane per scene] while the attack planes have four assault rifles, two on each wing, and are meant for strafing runs. 4 Scrap and 2 Components each, must be piloted by a pixie.<br>
<br>
Current army:<br>
- Treebark Elders<br>
Treebark elders are The Tree Children nearing the ending stages of their life. They are big and bulky, and have *thick* ironwood bodies meaning they count as having [Heavy Armor]. They are incredibly durable and hard to bring down and will regenerate if enough of their body is left. They tend to waddle into melee and *crush* enemies with their massive wooden fist. They cannot use weapons *but* a smart and savy leader could strap weapons to them. They are vulnerable to fire. They count as a 'Medium' unit. Have 10 normal Treebark Eldars.<br>
~~ 5 have harpoons canons strapped onto them. These can only fire once per scene *however* if they successfully hit a target smaller then them [so any 'man' sized creature], they can use the cannons to pull them into melee where they will get to immediately make melee attacks against them.<br>
<br>
- Grove Guard<br>
The basic warriors of the Tree Children, they guard the caravan and, when they settle their oasis, they will be the guards of hearth and home. They are steadfast and stalwart.. even if their skills are nothing to write home about. Have 60 Grove Guard. They use Rifles.<br>
<br>
- Pixies<br>
Pixies are.. odd. Off-branch mutations that have resulted in smaller Tree Children that are extremely mischevious. They are extremely sneak, and so have the [Stealth] skill. They are cunning and love to set ambushes and traps. They wear light armor, but use rifles and can set traps. Thanks to Flowna's help, they also have special Poison Mist Grenades that can use in their traps or throw. Have 17 Pixies<br>
<br>
<br>
Others :<br>
- 5 Elders with harpoons cannons<br>
- Carrier barge<br>
(The Carrier Barge has four LMGs and two empty slots. It has a rotary ligbt autocannon on the prow,  but what it does do is allow you to construct planes for pixies without spending crafting actions as they freely launch and land from this barge. Costed 12 Scrap, 6 Components)<br>
- Knowledge about Nutrogen Corp and the facilities of the Emerald lake<br></li><li class="bbTabContent" id="tab_1736445410" style="display: none;"><br>
Others<br></li></ul>
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<div style="text-align: center"><b><span style="color: rgb(25, 81, 74)">╭⊱ ღ꧁꧂ღ╭⊱</span></b>​</div><div class="bbcode-border" style="border: 7px solid #2a180d;border-radius: 15px 15px 15px 15px;height:300px; padding:10px; overflow:hidden;"><div class="bbcode-border" style="border: 0; padding:0; height:300px; width:300px; overflow-x:hidden; overflow-y:scroll; padding-right: 900px;;"><br>
<div style="text-align: center"><i><b>Chronicles 20390</b></i>​</div><br>
Per the decision of the councils of elders and the Guardian. The Tree Children will henceforth honor the name and the sacrifice of the three pixies sisters. First and forever bravest pilots of the new Hellhounds air force.<br>
<br>
The pixie Raine Oakfrost, pilot of the plane Calm Lightning.<br>
<div style="text-align: center">​</div>The pixie Maple Oakfrost, pilot of the plane Bansheebomb.<br>
<div style="text-align: center">​</div>The pixie Shyla Oakfrost, pilot of the plane Little Thunder.<br>
<br>
Thus shall it be that the first and most honored regiment of the air force be named Oakfrost. <br>
<br>
To be revered and honored until the earth we all join. <br>
<br>
For Tree children remember,<br>
<br>
We are but a mere part of nature's cycle, embrace your role.<br>
<div style="text-align: center"><br>​</div></div></div><div style="text-align: center"><b><span style="color: rgb(25, 81,74)">╰⊱ ღ꧁꧂ღ╰⊱</span></b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 18px">The Duchess's Legion</span></b><br>
Turn 7<br>
<a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId93">
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<br>
<br>
Edmund's attempts to rally support in Amere goes remarkably well. Edmund, despite the knowledge of his releasing of the Flesh Abominations, was still considered a hero by a large part of the population and their resentment at being forced to join New America, after already having made their own decision on their future, rankled deep.. So there was no shortage of recruits, although, getting usable ones was the main issue as many were too young, old, or injured to be of much use. Edmund manages to gain <b>80 Amere Militia armed with Rifles and Light Armor.</b> There is a problem though, while many were more then happy to sign up, some of the newer arrivals to the province were less thrilled, but were outnumbered by enough to not be able to stir too large of an issue.<br>
<br>
On their way to Vicksburg, Edmund's forces are met by a lone rider. Mounted on a giant cybernetic horse is a massive power armored figure, a great powered axe upon her back, her giant gauntlets holding the reins that seemed comically small compared to her sheer bulk. Her armor is painted black and her helm is shaped to take the appearance of a snarling dragon. A purple cloak floats behind her with green trim.. Tabitha had answered the call. The Princess informs Edmund that the rest of the reinforcements will arrive on that noted time, but she decided she'd come ahead to get a feel for the land and his men.<br>
<br>
<b>Gained Tabitha</b><br>
[Pain Train] [Blademaster] [True Grit]<br>
Tabitha is armored in the 'Dragon Plate' power armor that has a built in 'Plasma Lance' within its helm and wields the 'Carburg', the immense power axe does increased damage and has exploding 6's.<br>
<br>
<b>'Siege' of Vicksburg</b><br>
<br>
When Edmund arrives at Vicksburg, he finds the gates wide open as he is still seen as 'Captain' Edmund, and his deception seems to have held... If anything, the people seem excited to see him as it seems the various gangs of the city have been rising up and causing issues with the city's militia and they believe Edmund has been sent to deal with the gangs and restore order before joining the General in the field...<br>
<br>
As Edmund stands within the gate, his men pouring in, the Militia Captain before him.. What does he do?<br>
<br>
<b>Decision Point</b><br>
1. Strike the Captain Down, take the city, kill any militia or gangers that resist.<br>
2. Strike the captain down, help the gangers and kill the militia.<br>
3. Help the captain bring down the gangers [using his militia as a meatshield] before turning on them.<br>
4. Your Idea.<br>
<br>
The Militia are used as the brunt hammer, chasing the gangers into alleyways that quickly become killing zones, sent into the sewers and the slums.. The amount of collateral damage is.. large. Many civilians are killed both by the unskilled militia and on purpose by the gangers using intimidation tactics.. Information on the main militia thrust is leaked and they are ambushed by the gangers who, in turn, are ambushed by the knights.. The dead fill the streets and the wailing of children can be heard. The Captain of the Militia approaches Edmund, exhausted and wary from fighting, but grateful for the assistance from the noble Captain of America, slayer of slavers.. But before the words fully leave his mouth, he is cleaved in half by Edmund, the shocked look of betrayal frozen on his face as he tumbles into two..<br>
<br>
Rumors quickly spread throughout Vicksburg of what Edmund has done.. As knights patrol the streets, as the Amere militia take out their anger on citizens..<br>
<br>
Vicksburg has fallen.<br>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11824847" data-lb-caption-desc="Cosmo · Dec 21, 2023 at 2:04 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px">Epilogue</span></b><br>
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<span style="font-size: 15px">The Wasteland had always been a frustrating place and commonly seen as the 'last frontier'... Many expeditions and colonization attempts have been made in the past, and they had all mostly ended in failure with only an occasional, isolated, town or settlement struggling to survive. For most, this newest venture was destined to end in failure, but fate had other ideas. The Wasteland, at least the western portion, had been forever changed, and with it, the path deeper in had been opened. A promise for true change and growth.. But it wasn't just the wasteland that changed. The actions taken in the waste would have knock on effects that would carry on in history.</span><br>
<br>
<br>
<span style="font-size: 18px"><b>The Deliverers</b></span><br>
<span style="font-size: 15px"><a href="/members/auriel-maza.93348/" class="avatar avatar--xxs" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId99">
			<img src="/data/avatars/s/93/93348.jpg?1633654026" alt="Auriel Maza" class="avatar-u93348-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/auriel-maza.93348/" class="username " dir="auto" data-user-id="93348" data-xf-init="member-tooltip" id="js-XFUniqueId100">Auriel Maza</a>
 </span><br>
Camael landed on this blown out backwater with almost nothing, just the survivors of his crew. The plan had been a simple one, find their people, get off the planet and send in recommendations to finish the job the humans had started and destroy this planet. This world was full of violent primitives who sought only their own destruction.. and even when they got it, they went the extra distance to keep killing one another. But through their journeys, they discovered that not all humans were so bad, such as the people of Howl, forced into caves by monsters and robots that wanted to skin them and pretend to be human. The humans had taken a leap of faith and joined Camael and showed a kindness and strength of spirit that was admirable, and so when the Deliverers left the world, these humans would be spared. Perhaps even others like them. Perhaps what humanity needed was not extermination but a bit of 'pruning'. The robots that hunted humans, calling themselves 'Fellow Humans', were not inherently evil. Instead faulty program had turned what should have been helpers and protectors into monsters... Through his expertise, Camael was able to resolve that error, restoring the Fellow Humans without destroy their newly discovered sapience. They devoted themselves to the protection of the humans they hunted, and the deliverers, and became known as the 'Guardians'. With the Guardians help, Howl was made safe. The worst of the monsters were culled and the people allowed to walk in the daylight without fear of imminent, and horrible, death and mutilation.<br>
<br>
Aureaval was established. The old bunker of his people making a very strong defensive fortification from which to grow, and more importantly, they were able to contact the other listening post and send out a call.. Over time, other Deliverers arrived to join and flourish. With their advanced technology, and plenty of spare parts and components, they were able to truly build something and prepare for an eventual push further into the east to, perhaps, find a ship or means to contact their people off planet and escape and finish their mission.. But their greatest achievement of all [besides stealing from Gatorboy] was the reactivation of a satellite. The satellite not only let them keep an eye on the threats of the waste, but examine lands further out and better plan their eventual expedition. The Deliverers had managed to survive, establish a base and even thrive... All that was left was to finish the push into the east and get home.<br>
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------------------------<br>
<br>
<b><span style="font-size: 18px">New London</span></b><br>
<a href="/members/captainsully.65722/" class="avatar avatar--xxs" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId101">
			<img src="/data/avatars/s/65/65722.jpg?1697267216" alt="CaptainSully" class="avatar-u65722-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/captainsully.65722/" class="username " dir="auto" data-user-id="65722" data-xf-init="member-tooltip" id="js-XFUniqueId102">CaptainSully</a>
<br>
<br>
Nigel had fallen, and in his death, so too had the dreams of a homeland of Synths. The rest of the synths continued on in their search and ventured off into the wasteland to forge their own stories, well, all but one. Trevor ended up in Jarro where he settled down and became a ranch hand.. Eventually falling in love with a local and settling down. They live together still, in peace, under the New America flag. Dave and Steve continued their odd exploration of the world with Dave blundering into deadly situation after deadly situation and saved only by Steve's never ending patience.<br>
<br>
------------------------<br>
<br>
<b><span style="font-size: 18px">Hermit Order</span></b><br>
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			<img src="/data/avatars/s/36/36634.jpg?1525876190" alt="Kent" class="avatar-u36634-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/kent.36634/" class="username " dir="auto" data-user-id="36634" data-xf-init="member-tooltip" id="js-XFUniqueId104">Kent</a>
<br>
The Hermit Order established by Adam did well in Vicksburg, having done well at hiding from the forces of NAPA, but it eventually got 'too hot' and so the bulk of the Hermit Order moved west, back to more civilized lands where they infiltrated the Republic and aided in the war against the reborn Karmine Empire where they managed to set the Hermit Order up as the master of spies and subterfuge, but one that had some semblance of honor and wanted to preserve some order in the world [easier to make a profit and gain intel when the worlds not on fire]. Most of the Hermit Order was run by Rae with Rhea acting as the muscle, killing and crushing anyone who got too close to uncovering the Order.. Some whisper that the great terror of the waste, Rohgen, was still sending out feelers to try and track down Rhea to get her to join his band.<br>
<br>
Adam, himself, lived as a 'guest' of Da Eun where she had him preform some small chores around the farm she had settled in on her retirement. It was certainly a shock.. And while the spymaster made have made plenty of plans to escape or turn the tables on the retired woman, they never came to fruition. Either because she was one step ahead, something didn't go to plan or maybe, just maybe, Adam was content. Adam and Da Eun, together, trained Mina.. the child Adam stole everything from and had her mother killed. Mina learned the art of combat, assassination and spywork, and when the time came, Mina set off into the wasteland to get vengeance on everyone who harmed her and her family, and to reforge the legacy of her mother. The Red Queen would rise again.. and Adam, like it or not, was dragged along to help fix the mess he caused as she had never forgiven him and likely never would.. time would tell how that fable would turn out.<br>
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------------------------<br>
<br>
<b><span style="font-size: 18px">The Amazonians</span></b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId105">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId106">Heyitsjiwon</a>
<br>
<br>
For the most part, not much changed for the Amazonians, they continued their trade as mercenaries and the wastelands premier delivery service. They eventually settled down into a 'Supercenter' and became the delivery service for the known world with their 'Next Day Delivery' breaking into techs like drones and automated cars to aid in their rapid, and secure, transportation services. While they never rose to be a great power, they did not need to be. In time, they would be credited with part of what made the Wastelands become civilized as the first step in settling anywhere is ensuring strong, reliable, supply lines.. As for Theo, over time, something came calling for him. Something old, something ancient, something buried and forgotten.. Theo took the obelisk with him and drove off into the waste where he was never seen again.<br>
<br>
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<b><span style="font-size: 18px">The Tree Children</span></b><br>
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			<img src="/data/avatars/s/95/95753.jpg?1666754199" alt="Arnalia" class="avatar-u95753-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/arnalia.95753/" class="username " dir="auto" data-user-id="95753" data-xf-init="member-tooltip" id="js-XFUniqueId108">Arnalia</a>
<br>
<br>
The effort to build the great ark to save the people of Greensville from the fire that was rapidly consuming their land was tight, but it was done. Setting 'sail' across the waste was a perilous endeavor especially when they ran right through Tolius and were suddenly running through a living tide of meat and flesh.. Flesh Abominations as far as the eye could see. Through the efforts of their planes, piloted by the bravest and most daring of pixies, the ark managed to avoid being overwhelmed but found itself smack dab in the middle of a losing battle between the New American forces and the Flesh Abominations.. The New American forces had been forced into a desperate plan, one that would destroy all of the land and had been preparing to meet their doom, but with the help of the Tree Children, they were able to board and make it into the Flats as the world exploded behind them.<br>
<br>
The ancient nuclear weapons within the city was unleashed, purging all the flesh abominations that had set up there as well as destroying the ancient vault of riches but, at the end of the day, the wasteland was saved.. At least, for now. During their flight, Flowna met with Brainstorm who promised that her people, the mutants, would be welcome in New America, after all, six toes, three heads, plant skin.. didn't matter, they were all Americans.. It was.. a strange conversation with a strange machine, but it gave the mutants some place to hope...<br>
<br>
But what awaited them in Vicksburg was not a heroes welcome but a fortified town having been taken by Edmund, a traitor to New America, and a knight commander of the Karmine Duchy. What followed was a brutal siege and battle that ended only when Edmund and Brainstorm faced one another again, in the burning city.. What truly happened in that duel is unknown, but after it was said and done, Flowna set to work creating a true garden of eden. While man humans disliked the mutants, and felt uncomfortable around them, the new President of the New America, Anaya, pioneered a policy of tolerance and acceptance, made all the easier by the abundance of food that Flowna was able to grow. So long as the Tree Children prospered, no child of New America would go to bed hungry.<br>
<br>
------------------------<br>
<br>
<b><span style="font-size: 18px">X-Raiders</span></b><br>
<a href="/members/twist.39617/" class="avatar avatar--xxs" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId109">
			<img src="/data/avatars/s/39/39617.jpg?1733254179" alt="Twist" class="avatar-u39617-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId110">Twist</a>
<br>
<br>
Rohgen had successfully managed to cut a bloody path through the wasteland. Wherever his feet tread, blood and pain followed. The X-Raiders were more then a legend of the waste, they were the nightmares. When homesteaders shook under their blankets and huddled around the fire, it wasn't the monsters they feared, it was <i>them</i>. The stories of glowing skeletons who rose from the sands to drag the living into hell... The fear and terror he saw on their faces, the way they flinched when he spoke, the way they slowly broke under his tender caress. It was intoxicating. After his exploits, it seemed strange to settle down into the Deadlands, but Rohgen made the best of it. He created entire forest of impaled and hanged men, turning the forest into something a little more.. homey.. From his new home, he watched his baby, his girl, grow. Watched her become the Beast of Rohgen, and was perhaps the closest feeling to 'love' Rohgen had felt or was likely capable of.. Not only did they raid, plunder and kill, but he did so on the back of a monster, its green beams able to wither and incinerate all those who had the misfortune of crossing their path..<br>
<br>
The Deadlands never seemed big enough though. Rohgen was a hunter, a predator. He was the monster that goes bump in the night, and settling down just wasn't.. right. It worked, for a time, but soon enough Rohgen felt the call of the hunt and he could no more deny that then the beast could deny the feast. Mounting upon the Beast, Rohgen led the X-Raiders east, deeper into the waste where new victims waited. The wasteland knew to fear the X-Raiders, but soon the world would know.<br>
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<br>
<span style="font-size: 18px"><b>New America</b></span><br>
<a href="/members/trektek.72944/" class="avatar avatar--xxs" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId111">
			<img src="/data/avatars/s/72/72944.jpg?1564421486" alt="Trektek" class="avatar-u72944-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/trektek.72944/" class="username " dir="auto" data-user-id="72944" data-xf-init="member-tooltip" id="js-XFUniqueId112">Trektek</a>
<br>
<br>
The Battle against the Flesh Abominations was.. brutal. A never ending tide of flesh charged humans and machines.. Laser fire cut through ranks after ranks as missiles rained down from Ezrin's artillery. The will and courage of the soldiers of New America was impeccable and bolstered by the mental powers of Director Thorne.. Daniel, lover of Anaya, led her tribe in support running supplies and messages to where they needed to go when electronics failed... It seemed to go well at first until they emerged. The larger forms.. the deadlier forms. The ground under them exploded as flesh abominations that tunneled beneath them came up. It became clear, very quickly, that this was not a fight that could be won. Even with the Liberator crushing all in its path, all but invulnerable to the abominations.. the battle was hopeless. The Liberator would run out of power before the flesh abominations were purged..<br>
<br>
With no other options, the order was given.. Director Thorne's second in command, Zora, teleported into the Tolirus bunker and set the nuke. There was, however, one problem. There was no way they could escape the blast and hold off the flesh abominations. They were all going to die here, die stopping these monsters from consuming New America. They would die, but his nation, his purpose, his people would live on. As the firing lines of New America dug in to fight to the end, a massive land ship came rushing out of the hoard.. Filled with mutants, these 'Tree Children', with little other choice, helped the New America and they were able to hold the line, board the ark and escape as the nuke detonated.. The blast wave sent the ark soaring through the air, nearly as high as the pixies, before it crashed back down in the border of the Flats. It was over.. they had won. But not without cost. Many lives were lost, including Zora, who gave her life to ensure her people could live on.<br>
<br>
For her part, Flowna was offered a place in New America, along with her mutants. Together she would join New America and chase the American Dream as was the right of all Americans, mutants or otherwise! However, the feeling and joy of victory went away when they came upon the walls of Vicksburg and saw the banners of the Karmine Duchy hanging from the walls. Edmund.. had betrayed him. Had betrayed New America. Orders for a siege was given, but did they have enough men left over to take it? Regardless, there was only one thing to do.. Attack. The people of Vicksburg rose up as one and the Duchy was forced to fight a battle within and without. Anaya and the Queen of Roggar did battle with the Duchy's reinforcements, the sight of the future President of the New America upon her beast facing down a giant of a woman in power armor would forever be burned onto his hard drive.<br>
<br>
The gates were breach and Brainstorm surged in.. The city was burning, so much work.. gone. Amidst the burning buildings, Brainstorm, once again, faced Edmund. The two titans of the Wasteland, the two architects of its fate dueled under the burning fires of the town. Brainstorm would emerge from the ashes of Vicksburg hours later, his frame badly mauled and damaged, and what transpired in that duel.. He never said a word to anyone. The Duchy had been defeated, the Flesh Abominations cleansed, New America was saved.<br>
<br>
New America Would Flourish.<br>
<br>
------------------------<br>
<br>
<b><span style="font-size: 18px">Djinn</span></b><br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId113">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId114"><span class="username--style6">Crocodile</span></a>
<br>
<br>
Director Ezrin Thorne proved to be a deciding factor in the events that would cement New America in its greatest need. He took part in the battle against the flesh abominations where his artillery crushed the largest concentrations before they could overwhelm the New American forces, his psionic might keeping the men and women in the fight, their panic under control and ready to do it as his puppets sacrificed themselves to buy time.. The apprentices acted as force multipliers, helping the squads hold and extract a bloody toll for every one of them that fell.  But the battle against the flesh wasn't possible to win. It became apparently, very quickly, that this was not something they could do conventionally. Left with no other choice, Director Thorne and Zora Sin settled on the only plan, and card, they had left. The nuclear device. Telling Brainstorm and Daniel the plan, Zora teleported to the device and set it.. But she had to stay behind to stop the flesh abominations from overrunning the bunker. She gave her life, so that New America could survive.. She gave her life so that psionics like her could have a chance at a stable society..<br>
<br>
Upon return to Vicksburg, Director Thorne found it under control of Edmund, who had betrayed New America, and stolen their capital.. and had done so without a fight. Taking the city with what they had seemed impossible, so Ezrin Throne did what he had to do.. He unleashed his full psionic might and drove the people of the city mad with rage. Through his power, he made them rise up to hit the Duchy forces from within. This is a secret he keeps with them. As far as Anaya, Brainstorm or history is concerned, patriotic fervor drove them to rise up, and let them believe their sweet lie, let it be a lie that binds the fledgling nation, lets it flourish.. the truth is an ugly thing and it is something DAPA will keep tightly secured to their chest.<br>
<br>
With New America secure, and the traitor dethroned, Vicksburg was rebuilt and DAPA was free to grow their ranks once more, to teach young psionics and help them grow. Would Ezrin Thorne keep to it? Would he trust in New America, trust that this nation would be different from its ancestor, that it had learned its lesson and was the best chance at a true stable civilization where gifted people could rise? Or would he use them for his own end, to bring about the Psionic Nirvana? Well, only he could say.<br>
<br>
------------------------<br>
<br>
<b><span style="font-size: 18px">Anaya</span></b><br>
<a href="/members/eliasdagood.48712/" class="avatar avatar--xxs" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId115">
			<img src="/data/avatars/s/48/48712.jpg?1536785416" alt="Eliasdagood" class="avatar-u48712-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/eliasdagood.48712/" class="username " dir="auto" data-user-id="48712" data-xf-init="member-tooltip" id="js-XFUniqueId116">Eliasdagood</a>
<br>
<br>
When Anaya returned from the hospital, astride the Queen of Roggar, she found Vicksburg had been taken by Edmund and the Duchy Forces.. unable to engage them, she was forced to wait, lurking in the wilderness in the hope that her love, Daniel, and the forces of New America would be victorious against the Flesh Abominations so they could aid her in ridding this traitor. To her great relief, they were and Daniel was safe... Together, they marshalled what remained of their forces and laid siege to Vicksburg.. But it seemed a doomed battle. They did not have the forces to take the city, not after the losses sustained against the flesh.. That was until the common folk of Vicksburg rose up as one to overthrow the forces of Edmund! Caught between two forces, the duchy was hard pressed to hold, and using this, Anaya urged her friend, the Queen of Roggar, on and they brought down the wall so that the forces of Brainstorm could surge in and engage the duchy.. Brainstorm, himself, plunging into the thickest of the fighting to find Edmund and finish their duel, once and for all...<br>
<br>
But Anaya's fight was far from down. For, perhaps, the strongest living warrior had come for her. Princess Tabitha, the Great Knight. The Dread Executioner and Master Strategist of the Karmine Duchy.. A towering woman in advanced power armor and using a truly massive axe.. Anaya and the Beast of Roggar did battle with the knight, but even together, with all their power, they could not bring down the Princess of Blood.. The Beast of Roggar, her friend, was brought down but not before rending Tabitha's armor and forcing the woman to come out to fight Anaya, flesh to flesh. Anaya fought fiercly, but she was not the warrior Tabitha was, and as the princess raised her axe to deal the last blow, Anaya's face was splattered with blood...<br>
<br>
When she opened her eyes, she saw the love of her life, the siren Daniel. His arms held tightly around her.. Through bloody lips he whispered his love for her before he collapsed in her arms having taken the blow for her. Rage, pure unfettered rage, fueled Anaya's body and she drew upon her knew psionic powers in a way none had ever done before and unleashed the curse.. Unleashed the hate and anguish of the dead. Every man, woman and child Tabitha had ever killed came for her. Their spirits tearing the soul from her body and dragging it down into the underworld..  The battle was over, but Anaya had lost.. everything.<br>
<br>
They made her President. President of this New America. But what use was being President when everyone she had loved was gone? She was president, but she was alone.. Or so she thought. Soon, she felt something. A presence within her. As she laid her hand over her stomach, warmth flooded her soul once again. Daniel had given her one last gift.. A half-siren that was destined to shake this world to its core.<br>
<br>
------------------------<br>
<br>
<b><span style="font-size: 18px">The Duchess's Legion</span></b><br>
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<br>
Edmund had.. done much in his service to the Duchy. He had sacrificed everything, even his own honor, for the sake of duty. Few could know the thoughts that ran through his mind as he stood upon the walls of Vicksburg and surveyed the forces of New America that had come to try and siege him out. Try to stop him and the Duchy. But no one truly knew what went through his mind in those last few days, not even Trixie which, perhaps as sad as it was, was his closest thing to a 'friend'. Perhaps more. Victory seemed assured, after their fight with the Flesh Abominations, even with their new, strange, allies.. they did not have the forces to take Vicksburg especially not with Tabitha and her reinforcements with him. At least, that is what he thought. The people of vicksburg flooded the streets, perfectly timed with the outward assault. It spread his forces thin and the people fought with an almost rabid, mindless fury that was hard to contain. The Beast of Roggar breached the walls and the siege became chaos.<br>
<br>
Edmund lifted his culverin and his glaive and went to settle matters, once and for all, with Brainstorm. Within the burning city, the two fated warriors clashed once again.. Brainstorm would emerge from the city hours later, beaten, battered, but alive. Edmund, nor his corpse, was ever seen again. Some believe Edmund was slain, his body burnt to ash or vaporized by Brainstorm. Others that Edmund survived and his wounded body was pulled from the city by Trixie, the two of them 'retiring' to live a life in exile together.. Others believe that three days after the war, Edmund emerged from the ashes, whole. An immortal that death seemed unable to touch, but a man without a purpose anymore, and so he became a wanderer. Like Cain, in the fables of old, destined to wander the earth forever.. His story has become legend, as has the stories of all the people of this time period, and Edmunds, in particular, became a favorite to a small town drunk in Amire who swears, up and down, that he fought Edmund and despite Edmund's best effort, he could never defeat him! He tried to burn him out, tried to shoot him, hell, even gravity failed to kill him! This man, this guard, retells his fight with Edmund in more and more outlandish ways usually sloshing himself with a fair amount of ale during it.. But the truth, the truth is elusive. It is likely that only Brainstorm knows what truly happened to his rival, and for whatever reason, Brainstorm has kept that knowledge to itself.<br>
<br>
Edmund, regardless of his fate, may be gone, but his legacy lives on. The succession for the throne was decided. Tabitha was dead, Xavier had garnered great support and power thanks to Edmund, including his heir, and Catherine lacked the support or means to face him. The Duchess was slain by 'assassins' and Xavier rose to take the throne. Catherine was forced to take a vow of celibacy and live alone until she was found strangled a few years later.. None could challenge Xavier's claim. With the defeat at Vicksburg, people thought the Duchy would be doomed. They were wrong. For Edmund had given them a gift. A single vial of green liquid. In that hellish vault, the flesh abominations had been made, but they had been crafted in the search to make super humans. Humans that were stronger, faster, nearly unkillable who could heal from any wound. Any that green vial? Was the only success they had achieved. His mother, the Duchess, may have lacked the stomach to do what must be done to unlock the secrets of the vial, but not Xavier. He sacrificed many lives.. but it bore fruit. The Karmine Duchy.. had unlocked its secrets. With this new power, the Knights of the Duchy became unstoppable. The Tithe was destroyed almost overnight, their lands taken and plundered by the Duchy.. reclaimed.. They shedded their name and reclaimed their former title, their former glory, they became, once more, the Karmine <i>Empire</i>. Their conquest was stopped only by an alliance of the Republic, Steel Legion and New America which barely managed to stop them at the Plains of Sorrow.. But all three know it is only a matter of time before the Empire relaunches its conquest and it is uncertain if they can stop it again.. Already new expeditions are being planned to go further into the waste to find... something.. anything that could level the playing field before the Karmine Empire consumed them all...<br>
<br>
And.. worse.. the Karmine Princess was rising. A girl who watched her mother murdered before her eyes, used as a puppet by her father, she had taken her pain and bundled it up into rage. Into spite. Into a fury that dwarfed any that walked this earth.. Soon Xavier would die, but in his place would come an Empress more deadly, more ruthless then he.. The world is now on a clock, for soon the Empress Will Rise.​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2023-12-21T02:20:21-0500" data-time="1703143221" data-date-string="Dec 21, 2023" data-time-string="2:20 AM" title="Dec 21, 2023 at 2:20 AM" itemprop="dateModified">Dec 21, 2023</time>
			
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