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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>◙-Fᴀᴛᴇ ᴏғ Sᴛᴇᴇʟ-◙
	
	

	

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					<dd><a href="https://www.rpnation.com/threads/chat-of-steel-ooc.518702/">Here</a></dd>
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					<dt>Characters</dt>
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				<center>Roleplay Availability</center>
<center><svg class="svg-inline--fa fa-megaphone rpstatusrecruiting" aria-labelledby="svg-inline--fa-title-Nmv0gV5dSAij" data-prefix="fas" data-icon="megaphone" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512" data-fa-i2svg=""><title id="svg-inline--fa-title-Nmv0gV5dSAij">I am currently recruiting for a roleplay.</title><path fill="currentColor" d="M544 32c17.7 0 32 14.3 32 32l0 384c0 17.7-14.3 32-32 32s-32-14.3-32-32l0-384c0-17.7 14.3-32 32-32zM64 190.3L480 64l0 384L348.9 408.2C338.2 449.5 300.7 480 256 480c-53 0-96-43-96-96c0-11 1.9-21.7 5.3-31.5L64 321.7C63.1 338.6 49.1 352 32 352c-17.7 0-32-14.3-32-32L0 192c0-17.7 14.3-32 32-32c17.1 0 31.1 13.4 32 30.3zm239 203.9l-91.6-27.8c-2.1 5.4-3.3 11.4-3.3 17.6c0 26.5 21.5 48 48 48c23 0 42.2-16.2 46.9-37.8z"></path></svg><!-- <i class="fa-solid fa-megaphone rpstatusrecruiting" title="I am currently recruiting for a roleplay."></i> --></center>
			
		
	
		
			

			
				<center>Roleplay Type(s)</center>
<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-EVfRjSq4V1TD" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-EVfRjSq4V1TD">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
					
				
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						CALCULLA - Columnar addition calculator
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				<div class="contentRow-snippet js-unfurl-desc">Calculator to add numbers. It displays the sum of any given numbers. It also displays columnar addition of these numbers, the carrying (regrouping), partial sums etc. Can be useful for primary school students (learning how to do columnar addition), for financial operations (can be set up to...</div>

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<div style="text-align: center"><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F&amp;hash=cb95a577d4187b52ecf5ac18c7432032"><span style="font-size: 26px"><i><b>Character Sheets</b></i></span></a><span style="font-size: 26px"> <i>|</i><b><i> <a href="https://i.imgur.com/gl3gzYU.jpg" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fi.imgur.com%2Fgl3gzYU.jpg&amp;hash=c637f9d1299a30800993a73e0ee959b0" rel="nofollow ugc noopener"><u><span style="color: rgb(41, 105, 176)">Realms / Regions</span></u></a> </i></b><i>| </i><b><i><a href="https://www.rpnation.com/threads/f-gh-s-money.517856/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-money.517856%2F&amp;hash=6251495230752ac386ca5abd5fedc22e">Economics</a> </i></b><i>|</i> <a href="https://www.rpnation.com/threads/f-gh-s-b-s.525180/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-b-s.525180%2F&amp;hash=921e4ec385a124563b0f405617da86aa"><i><b>Bestiary</b></i></a> | <a href="https://www.rpnation.com/threads/f-gh-s-kingdoms.517249/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-kingdoms.517249%2F&amp;hash=67c6dc7d99aec154ff439ecfd48b8fe6"><b><i>Kingdoms</i></b></a></span><br>
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<span style="font-size: 26px"><b><span style="font-size: 26px">The Northlands</span></b></span><br>
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<span style="font-size: 22px"><span style="font-family: 'MedievalSharp';">KINGDOM OF CARMONDY, </span></span><span style="font-family: 'MedievalSharp';"><span style="font-size: 18px"><b>HOUSE CHERBOURG</b></span></span><br>
<span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜</span><span style="font-size: 26px">-</span>Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ<span style="font-size: 26px">-</span><span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<a href="https://www.rpnation.com/attachments/1693359359385-png.1111361/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048491-5cf966c78b5cb1760273aeebb3d72cb4.jpg" class="bbImage " style="" alt="1693359359385.png" title="1693359359385.png" width="100" height="123" loading="lazy"></a><br>
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~<br>
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<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId15">
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<b><u>Colour</u><br>
<span style="color: rgb(41, 105, 176)">Blue</span></b>, <span style="color: rgb(255, 255, 255)"><b>white</b></span><br>
<b><u><b>Castles</b></u></b><br>
Berngard Castle (caput), Ramscrest<br>
<b><u>Villages</u></b><br>
Fishley, Shellsbren, Meskfirth, Ambershaw, Ramsville, Bronsfield, Oading<br>
<b><u>Hamlets</u></b><br>
Eshfyrd, Theybells, Pelbeck, Kaspars, Mudley, Laughlen, Aldheed, Masserly<br>
<b><u>Improvements</u></b><br>
Foresters lodge<br>
Stone quarry<br>
<span style="font-family: 'IM Fell English';"><br>
<br>
<b><span style="font-size: 18px">◘ ALLIES ◘</span><br>
<span style="color: rgb(124, 112, 107)">High Magistracy of Fyrdos</span><br>
<span style="color: rgb(232, 11, 0)">Barony of Flamebay</span><br>
<span style="font-size: 12px"><span style="color: rgb(232, 11, 0)">Lordship of Whonbry</span></span><br>
<span style="color: rgb(27, 113, 171)">Barony of Blackstone Isles</span><br>
<span style="color: rgb(148, 146, 16)">Barony of Wesgrath</span><br>
<span style="color: rgb(68, 112, 101)">Township of Royton</span><br>
<span style="color: rgb(13, 13, 77)">Barony of Dripwood</span><br>
<span style="color: rgb(15, 105, 37)">Barony of Myre</span><br>
<span style="color: rgb(145, 7, 0)"><b>Barony of Scarwin</b></span><br>
<span style="color: rgb(113, 171, 138)"><b><span style="font-size: 12px"><span style="color: rgb(145, 7, 0)"><b>Lordship of Geldred</b></span></span></b></span><br>
<span style="color: rgb(113, 171, 138)">Barony of Swanton</span></b><br>
<span style="font-size: 12px"><b><span style="color: rgb(113, 171, 138)">Lordship of Greffold</span></b></span><br>
<span style="font-size: 12px"><b><span style="color: rgb(113, 171, 138)">Lordship of Harjaw</span></b></span><br>
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<b><span style="font-size: 18px">◘ ENEMIES ◘</span><br>
<span style="color: rgb(58, 94, 67)">Kingdom of Fyrdos</span></b><br>
<br>
~<br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Notes<b><span style="font-size: 18px">-◙</span></b></span></b><br>
-Coalition formed.<br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Money<b><span style="font-size: 18px">-◙</span></b></span></b><br>
<span style="font-size: 18px">🜲 4,199</span><span style="font-size: 12px"> (Previous balance: <span style="color: rgb(65, 168, 95)">4,116</span> |<span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"> <span style="font-size: 12px"> +</span><span style="color: rgb(65, 168, 95)"><span style="font-size: 12px">Pillaged spoils, Aerchran-Town</span></span><span style="font-size: 12px"> (🜲 83)</span></span></span></span></span></span></span><br>
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<span style="font-size: 18px"><b>Household</b></span><br>
<b><span style="color: rgb(65, 168, 95)">Lord Robert de Cherbourg</span></b>, 29 | Baron of Berngard <b>[</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11442857" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11442857&amp;hash=748310bb62314ace5a767b65afca86b7"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Lady Adelaide de Cherbourg</span></b>, 44 | Mother<br>
<b><span style="color: rgb(65, 168, 95)">Lady Judith de Cherbourg</span></b>, 22 | Sister, Maid-at-arms<br>
<b><span style="color: rgb(65, 168, 95)">Abigail de Cherbourg</span></b>, 17 | Sister, Holy Maiden (<b>Away, Dripwood Priory</b>)<br>
<b><span style="color: rgb(65, 168, 95)">Louis de Cherbourg</span></b>, 13 | Brother, squire (<b>Away, delegation</b>)<br>
<b><span style="color: rgb(65, 168, 95)">Sir Moftan Volstaff</span></b>, 39 | Knight, Steward<br>
<b><span style="color: rgb(65, 168, 95)">Sir Arthon Maynard</span></b>, 41 | Knight, High Captain<br>
<b><span style="color: rgb(65, 168, 95)">Father Caylor</span></b>, 59 | Chaplain<br>
<br>
<span style="font-size: 18px"><b>Vassals / Court</b></span><br>
<b><span style="color: rgb(65, 168, 95)">Lord Philip de Cherbourg</span></b>, 45 | Uncle, Vavasor, Lord of Fishley<br>
<div style="margin-left: 20px"><b><span style="font-size: 12px"><span style="color: rgb(65, 168, 95)">Sir John de Cherbourg</span></span></b><span style="font-size: 12px">, 26 | Cousin, Noble, naval commander</span>​</div><div style="margin-left: 20px"><b><span style="font-size: 12px"><span style="color: rgb(65, 168, 95)">Lady Elizabeth Fugger</span></span></b><span style="font-size: 12px">, 49 | Aunt, Noble</span>​</div><div style="margin-left: 20px"><span style="font-size: 12px"><b><span style="color: rgb(65, 168, 95)">Lady Lillian de Cherbourg</span></b>, 24 | Cousin, Noble</span>​</div><b><span style="color: rgb(65, 168, 95)">Lord Pyther Volstaff</span></b>, 45 | Vavasor, Lord of Shaltron<br>
<b><span style="color: rgb(65, 168, 95)">Lord Tayne Darthon</span></b>, 40 | Vavasor, Lord of Oading<br>
<b><span style="color: rgb(65, 168, 95)">Lord Bentley Buckell</span></b>, 39 | Vavasor, Lord of Bronsfield<br>
<b><span style="color: rgb(65, 168, 95)">Sir Henri de Cherbourg</span></b>, 30 | Cousin, Knight, Master of Ambershaw<br>
<b><span style="color: rgb(65, 168, 95)">Sir Varryn Royck</span></b>, 20 | Master of Eshfyrd<br>
<b><span style="color: rgb(65, 168, 95)">Sir Corbyn Thalmyst</span></b>, 23 | Knight, Master of Pelbeck<br>
<b><span style="color: rgb(65, 168, 95)">Sir Mathigon Gofre</span></b>, 27 | Knight, Master of Mudley<br>
<b><span style="color: rgb(65, 168, 95)">Sir Ralf Holstadd</span></b>, 32 | Knight, Master of Theybells<br>
<b><span style="color: rgb(65, 168, 95)">Sir Elroy of Haldrup</span></b>, 23 | Household knight<br>
<b><span style="color: rgb(65, 168, 95)">Lady Sheila Malcress</span></b>, 37 | Courtier, Lady-Regent of Myre<br>
<b><span style="color: rgb(65, 168, 95)">Lady Moria Darthon</span></b>, 25 | Hostage, Noble<br>
<b><span style="color: rgb(65, 168, 95)">Lady Byrtha Buckell</span></b>, 42 | Hostage, Noble<br>
<b><span style="color: rgb(65, 168, 95)">Maudlin Malcress</span></b>, 16 | Hostage, Lady-in-waiting<br>
<b><span style="color: rgb(65, 168, 95)">Ethund Scarthon</span></b>, 16 | Hostage, Squire<br>
<br>
<span style="font-size: 18px"><b>Berngard Castle Guards</b></span><br>
4x Berngard<b> rangers</b><br>
22x Berngard <b>valots</b><br>
<br>
<span style="font-size: 18px"><b>Personal Retinue</b></span><br>
9x Berngard<b> knights</b><br>
21x Berngard<b> squires </b>/<b> men-at-arms</b><br>
19x Berngard<b> mounted rangers</b><br>
20x Berngard <b>mounted</b> <b>sergeants<br>
<br>
<span style="font-size: 18px">Sub-Retinues</span></b><br>
<i><u>Lord Philip's Retinue</u></i><br>
2x Fishley <b>knights</b><br>
6x Fishley <b>men-at-arms</b><br>
2x Fishley <b>mounted sergeants</b><br>
<br>
<i><u>Lord Pyther's Retinue</u></i><br>
<b><span style="color: rgb(65, 168, 95)">Sir Eftan Volstaff</span><br>
<span style="color: rgb(65, 168, 95)">Sir Gorwan Volstaff</span></b><br>
10x Volstaff<b> squires </b>/ <b>men-at-arms</b><br>
6x Volstaff <b>mounted sergeants</b><br>
2x Volstaff <b>mounted rangers</b><br>
<br>
<i><u>Lord Buckell's Retinue</u></i><br>
<b><span style="color: rgb(65, 168, 95)">Sir Biliam Buckell</span></b>, 20<br>
4x Buckell <b>knights</b><br>
6x Buckell <b>men-at-arms</b><br>
6x Buckell <b>mounted sergeants</b><br>
<br>
<i><u>Lord Darthon's Retinue</u></i><br>
5x Darthon <b>men-at-arms</b><br>
3x Darthon <b>mounted sergeants</b><br>
3x Darthon <b>horsemen</b><br>
<br>
<i><u>Sir Henri's Retinue</u></i><br>
1x Sir Henri's<b> squire </b>(missing)<br>
1x Ambershaw<b> men-at-arms </b>(missing)<br>
1x Ambershaw <b>mounted sergeant </b>(missing)<br>
<br>
<i><u>Royck, Thalmyst, Holstadd, Mathigon, Elroy Retinues</u></i><br>
1x Royck <b>squire</b><br>
1x Royck<b> mounted sergeant</b><br>
1x Thalmyst <b>squire</b><br>
1x Thalmyst<b> mounted ranger</b><br>
2x Holstadd <b>squires</b><br>
1x Mathigon <b>squire</b><br>
1x Elroy <b>page<br>
<br>
<span style="font-size: 18px">Coalition forces</span></b><br>
<u><i>Swantons</i></u><br>
<b><span style="color: rgb(65, 168, 95)">Lord Jetrin Swanton</span><br>
<span style="color: rgb(65, 168, 95)">Sir Oshard Swanton</span></b><br>
5x Swanton<b> knights</b><br>
18x Swanton<b> squires </b>/<b> men-at-arms</b><br>
10x Swanton <b>mounted sergeants</b><br>
4x Swanton <b>mounted valots</b><br>
21x Swanton <b>horsemen</b><br>
31x Swanton <b>sergeants</b><br>
187x Swanton <b>footmen</b><br>
35x Swanton <b>crossbowmen</b><br>
86x Swanton <b>bowmen</b><br>
<br>
<i><u>Aldwyns</u></i><br>
<b><span style="color: rgb(65, 168, 95)">Lord Mardas Aldwyn</span><br>
<span style="color: rgb(65, 168, 95)">Sir Darrian Aldwyn </span>(Away, delegation)</b><br>
6x Aldwyn <b>knights</b><br>
22x Aldwyn<b> squires </b>/<b> men-at-arms</b><br>
9x Aldwyn <b>mounted sergeants</b><br>
7x Aldwyn <b>mounted valots</b><br>
17x Wesgrath<b> horsemen</b><br>
64x Wesgrath <b>sergeants</b><br>
312x Wesgrath <b>footmen</b><br>
81x Wesgrath <b>crossbowmen</b><br>
119x Wesgrath <b>bowmen</b><br>
<br>
<u><i>Dripwoods</i></u><br>
<b><span style="color: rgb(65, 168, 95)">Sir Pearson</span><br>
<span style="color: rgb(65, 168, 95)">Sir Maychard Saylor</span></b><br>
2x Dripwood<b> knights</b><br>
6x Dripwood <b>squires</b> / <b>men-at-arms</b><br>
2x Saylor <b>squires </b>/<b> men-at-arms</b><br>
5x Dripwood <b>mounted sergeants</b><br>
2x Dripwood <b>mounted valots</b><br>
12x Dripwood <b>horsemen</b><br>
6x Dripwood <b>sergeants</b><br>
39x Dripwood <b>footmen</b><br>
13x Dripwood <b>bowmen</b><br>
<br>
<i><u>Scarthons</u></i><br>
<b><span style="color: rgb(65, 168, 95)">Lord Wernick Scarthon</span></b><br>
4x Scarthon<b> knights</b><br>
13x Scarthon<b> men-at-arms</b><br>
8x Scarthon<b> mounted sergeants</b><br>
9x Scarthon<b> mounted valots</b><br>
47x Scarwin <b>sergeants</b><br>
209x Scarwin<b> footmen</b><br>
155x Scarwin<b> poor footmen</b><br>
98x Scarwin<b> bowmen</b><br>
<br>
<i><u>Myre</u></i><br>
<b><span style="color: rgb(65, 168, 95)">Lady Sheila Malcress</span></b><br>
6x Malcress<b> knights</b><br>
20x Malcress<b> men-at-arms</b><br>
19x Malcress<b> mounted sergeants</b><br>
12x Malcress<b> mounted valots</b><br>
25x Myre<b> horsemen</b><br>
63x Myre<b> sergeants</b><br>
321x Myre<b> footmen</b><br>
232x Myre<b> bowmen<br>
<span style="font-size: 18px">_______________________</span></b><br>
<br>
<span style="font-size: 18px"><b>Fyrdian allies</b></span><br>
<b><span style="color: rgb(65, 168, 95)"><b>Lord Cadoc Shone</b></span></b><br>
2x Shone <b>hearth knights</b><br>
3x Shone <b>men-at-arms</b><br>
5x Heskley <b>horsemen</b><br>
4x Heskley <b>sergeants</b><br>
19x Heskley<b> footmen</b><br>
25x Heskley<b> churls</b><br>
10x Heskley <b>bowmen</b><br>
2x Trambley Abbey <b>paladins</b><br>
5x Trambley Abbey <b>mounted sergeants</b><br>
6x Trambley Abbey <b>horsemen</b><br>
20x Trambley Abbey <b>footmen</b><br>
12x Trambley Abbey <b>bowmen</b><br>
10x Trambley Abbey <b>fighting monks</b><br>
<br>
<br>
<span style="font-size: 18px"><b>Mercenaries</b></span><br>
<b><span style="color: rgb(65, 168, 95)">Sir Necan of Royton</span></b><br>
9x Royton <b>horsemen</b><br>
35x Royton <b>sergeants</b><br>
105x Royton f<b>ootmen</b><br>
<br>
<span style="font-size: 18px"><b>Levies</b></span><br>
<span style="font-size: 18px"><i>Berngard soldiers</i> </span><span style="font-size: 15px">(villages)</span><br>
2x Fishley <b>mounted sergeants</b><br>
1x Shaltron <b>mounted sergeant</b><br>
6x Shaltron <b>horsemen</b><br>
9x Fishley <b>horsemen</b><br>
21x village <b>horsemen</b><br>
8x Shaltron <b>sergeants</b><br>
7x Fishley <b>sergeants</b><br>
82x Shaltron <b>footmen</b><br>
71x Fishley <b>footmen</b><br>
47x Meskfirth <b>footmen</b><br>
30x Shellsbren <b>footmen</b><br>
22x Ambershaw <b>footmen</b><br>
15x Fishley <b>crossbowmen</b><br>
9x Shaltron<b> crossbowmen</b><br>
23x Shaltron <b>bowmen</b><br>
19x Fishley <b>bowmen</b><br>
9x Meskfirth <b>bowmen</b><br>
12x Shellsbren <b>bowmen</b><br>
11x Ambershaw <b>bowmen</b><br>
<br>
<span style="font-size: 18px"><i>Berngard soldiers</i> </span><span style="font-size: 15px">(hamlets)</span><br>
6x hamlet<b> sergeants</b><br>
19x hamlet <b>horsemen</b><br>
33x Eshfyrd <b>footmen</b><br>
29x Theybells <b>footmen</b><br>
25x Pelbeck <b>footmen</b><br>
28x Kaspars <b>footmen</b><br>
7x Eshfyrd <b>bowmen</b><br>
12x Theybells <b>bowmen</b><br>
18x Pelbeck <b>bowmen</b><br>
26x Kaspars <b>bowmen</b><br>
<br>
<span style="font-size: 18px"><i>Ramscrest soldiers</i></span><br>
4x Ramsvil <b>sergeants</b><br>
24x Ramsvil <b>footmen</b><br>
6x Ramsvil <b>crossbowmen</b><br>
8x Ramsvil <b>bowmen</b><br>
<br>
<span style="font-size: 18px"><i>Oading soldiers</i></span><br>
5x Oading <b>horsemen</b><br>
5x Oading <b>sergeants</b><br>
33x Oading <b>footmen</b><br>
18x Oading <b>poor footmen</b><br>
20x Oading <b>bowmen</b><br>
<br>
<span style="font-size: 18px"><i>Bronsfield soldiers</i></span><br>
2x Bronsfield<b> mounted sergeants</b><br>
8x Bronsfield<b> horsemen</b><br>
6x Bronsfield<b> sergeants</b><br>
27x Bronsfield<b> footmen</b><br>
18x Bronsfield<b> bowmen</b><br>
<br>
<span style="font-size: 18px"><i>Other soldiers</i> <span style="font-size: 15px">(annexed hamlets)</span></span><br>
1x Mudley <b>footman</b><br>
8x Aldheed <b>footmen</b><br>
5x Laughlen <b>footmen</b><br>
5x Masserly <b>footmen</b><br>
2x Aldheed <b>bowmen</b><br>
3x Mudley <b>poor footmen</b><br>
1x Mudley <b>bowman</b><br>
4x Laughlen <b>bowmen</b><br>
2x Masserly <b>bowmen<br>
<br>
<span style="font-size: 18px">Ships</span><br>
Large cog</b><span style="font-size: 12px"> (personal) </span>| 300 tons, 30 crew + 70 passengers<br>
<span style="font-size: 15px"><b>Cog</b></span><span style="font-size: 12px"> (personal) </span><span style="font-size: 15px">| 90 tons, 9 crew + 45 passengers</span><br>
<span style="font-size: 15px">2x <b>little cogs</b> </span><span style="font-size: 12px">(personal)</span> | 30 tons, 3 crew + 12 passengers ea.<br>
<span style="font-size: 15px"><b>Cog</b> </span><span style="font-size: 12px">(Philip de Cherbourg)</span><br>
<span style="font-size: 15px">3x<b> small cogs</b> </span><span style="font-size: 12px">(Saylor [ally], Mardas [ally], Volstaff [vassal]) </span>| 50 tons, 5 crew + 25 passengers ea.<br>
5x Fishley<b> <span style="font-size: 15px"><b>small </b></span>cogs</b> <span style="font-size: 12px">(Fishley populace, arrestable)</span><br>
2x Shellsbren <span style="font-size: 15px"><b>small </b></span><b>cogs</b> <span style="font-size: 12px">(Shellsbren populace, arrestable)</span><br>
1x Meskfirth <span style="font-size: 15px"><b>small </b></span><b>cog</b><span style="font-size: 12px"> (Gimmon of Meskfirth, arrestable)</span><br>
1x <span style="font-size: 15px"><b>small </b></span><b>cog</b><span style="font-size: 12px"> (Gimmon of Meskfirth, arrestable)</span><br>
<br>
<b><span style="font-size: 15px"><i>Missing subjects</i></span></b><br>
<i>? Berngard </i><b><span style="color: rgb(124, 112, 107)"><i>man-at-arms</i></span></b><br>
<i>? Sir Henri's </i><b><span style="color: rgb(124, 112, 107)"><i>squire</i></span></b><br>
<i>? Ambershaw </i><b><span style="color: rgb(124, 112, 107)"><i>man-at-arms</i></span></b><br>
<i>? Ambershaw </i><b><span style="color: rgb(124, 112, 107)"><i>sergeant</i></span><br>
<br>
<span style="font-size: 15px"><i>Dead subjects</i></span></b><br>
<i>† </i><span style="color: rgb(184, 49, 47)"><b><i>Sir Thoran Volstaff</i></b></span><br>
<i>† Fishley <b><span style="color: rgb(184, 49, 47)">knight</span></b><br>
† Berngard </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Berngard <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Berngard<b><span style="color: rgb(184, 49, 47)"> ranger</span></b><br>
† Berngard</i><b><span style="color: rgb(184, 49, 47)"><i> ranger</i></span></b><br>
<i>† Volstaff <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Ambershaw <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Ambershaw </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Ambershaw </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span><br>
<br>
<i>Dead allies</i></b><br>
<span style="font-size: 15px"><i>†<b><span style="color: rgb(184, 49, 47)"> Sir Gautham Aldwyn </span></b></i>| Cousin</span><br>
<span style="font-size: 15px"><i>†<b><span style="color: rgb(184, 49, 47)"> Master Eshen</span></b> </i>| Steward of Swanton Keep</span><br>
<span style="font-size: 15px"><i>† Swanton <b><span style="color: rgb(184, 49, 47)">knight</span></b></i></span><br>
<i>† Swanton </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<span style="font-size: 15px"><i>† Aldwyn <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b></i></span><br>
<span style="font-size: 15px"><i>† Aldwyn <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b></i></span><br>
<i>† Aldwyn </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<span style="font-size: 15px"><i>† Dripwood<b><span style="color: rgb(184, 49, 47)"> man-at-arms</span></b></i></span><br>
<span style="font-size: 15px"><i>† Swanton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b></i></span><br>
<span style="font-size: 15px"><i>† Aldwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b></i></span><br>
<span style="font-size: 15px"><i>† Dripwood <b><span style="color: rgb(184, 49, 47)">valot</span></b></i></span><br>
<span style="font-size: 15px"><i>† Dripwood <b><span style="color: rgb(184, 49, 47)">valot</span></b></i></span><br>
<span style="font-size: 15px"><i>† Wesgrath</i><b><span style="color: rgb(184, 49, 47)"><i> horseman</i></span></b></span><br>
<i>† Wesgrath</i><b><span style="color: rgb(184, 49, 47)"><i> horseman</i></span></b><br>
<span style="font-size: 15px"><i>† Wesgrath</i><b><span style="color: rgb(184, 49, 47)"><i> horseman</i></span></b></span><br>
<i>† Wesgrath</i><b><span style="color: rgb(184, 49, 47)"><i> horseman</i></span></b><br>
<i>† Wesgrath</i><b><span style="color: rgb(184, 49, 47)"><i> horseman</i></span></b><br>
<i>†</i><span style="font-size: 15px"><i> Hiberion</i></span><b><span style="font-size: 15px"><i> <b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b></i></span><br>
<br>
<i>Killed people</i></b><br>
<i>† </i><b><i><span style="color: rgb(184, 49, 47)">Lord Bomric Malcress</span></i></b><br>
<i>†<b> <span style="color: rgb(184, 49, 47)">Sir Cortyn Malcress</span></b><br>
† <span style="color: rgb(184, 49, 47)"><b>Sir Trytarn of Laughlen</b></span><br>
†<b><span style="color: rgb(184, 49, 47)"> Sir Horace of Masserly</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">knight</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Myre<b> <span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">knight</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">valot</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">valot</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">valot</span></b><br>
† Buckell<b> <span style="color: rgb(184, 49, 47)">valot</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">knight</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Scarwin<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Scarwin<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Oading<b><span style="color: rgb(184, 49, 47)"> sergeant</span></b><br>
† Oading<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Oading</i><b><span style="color: rgb(184, 49, 47)"><i> horseman</i></span></b><br>
<i>† Oading<b><span style="color: rgb(184, 49, 47)"> horseman</span></b><br>
† Darthon</i><b><span style="color: rgb(184, 49, 47)"><i> man-at-arms</i></span></b><br>
<i>† Darthon</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Darthon</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Darthon</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Goldban</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Goldban</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Goldban</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Goldban</i><b><span style="color: rgb(184, 49, 47)"><i> valot</i></span></b><br>
<i>† Goldban</i><b><span style="color: rgb(184, 49, 47)"><i> valot</i></span></b><br>
<i>† Goldban<b><span style="color: rgb(184, 49, 47)"> valot</span></b><br>
† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> knight</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> squire</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> man-at-arms</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> man-at-arms</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> sergeant</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> sergeant</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> horseman</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> horseman</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> horseman</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> horseman</span></i></b><br>
<i>† Yonbry</i><b><i><span style="color: rgb(184, 49, 47)"> horseman</span></i></b><br>
<i>† Bronsfield</i><b><i><span style="color: rgb(184, 49, 47)"> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b></i></span></i></b><br>
<i>† Bronsfield</i><b><i><span style="color: rgb(184, 49, 47)"> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b></i></span></i></b><br>
<i>† Bronsfield</i><b><i><span style="color: rgb(184, 49, 47)"> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b></i></span></i></b><br>
<i>†</i> <i>Judsham</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Judsham</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Judsham</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Judsham</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Judsham</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Wegford</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Wegford</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Wegford</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Wegford</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
†</i> <i>Scarwin</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
† Scarwin <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Melghan </i><b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
†</i> <i>Oading</i> <i><b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Oading <b><i><span style="color: rgb(184, 49, 47)">villager</span></i></b><br>
† Hreltsod</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
† Hreltsod</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
† Hreltsod</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
† Hreltsod</i> <i><b><i><span style="color: rgb(184, 49, 47)">peasant</span></i></b><br>
† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Midlander </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
</span><br></li><li class="bbTabContent" id="tab_1736445514" style="display: none;"><br>
<span style="font-size: 22px"><span style="font-family: 'MedievalSharp';">KINGDOM OF FYRDOS,</span> </span><span style="font-family: 'MedievalSharp';"><b><span style="font-size: 18px">HOUSE ENGUERRAND</span></b></span><br>
<span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ<span style="font-size: 26px">-</span></span>Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ<span style="font-size: 26px">-</span><span style="color: rgb(85, 57, 130)">φ</span></span><br>
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<br>
<b><u>Colour</u></b><br>
<span style="color: rgb(84, 42, 201)"><b>Purple</b></span><br>
<b><u><b>Caput</b></u></b><br>
Sherfield Castle<br>
<b><u>Towns</u></b><br>
Sherfieldton<br>
<b><u>Villages</u></b><br>
Holmfirth<br>
<b><u>Hamlets</u></b><br>
Taernsby, Argenlonge, Couryonne, Caerfyrddin<br>
<b><u>Improvements</u></b><br>
2x Outposts<br>
Sherfield Armoury <span style="font-size: 12px">(emptied)</span><br>
Holmfirth Armoury <span style="font-size: 12px">(emptied)</span><br>
<b><u>Cattle</u></b><br>
121x cows at Sherfieldton<br>
<br>
<span style="font-family: 'IM Fell English';"><br>
<b><span style="font-size: 18px">◘ ALLIES ◘</span><br>
<span style="color: rgb(58, 94, 67)">Kingdom of Fyrdos</span><br>
<span style="color: rgb(138, 191, 154)">High Lordship of Kragwyn</span><br>
<span style="font-size: 12px"><span style="color: rgb(138, 191, 154)">Lordship of Daribrook</span></span></b><br>
<span style="font-size: 12px"><span style="color: rgb(138, 191, 154)"><b>Lordship of Mullfinnan</b></span></span><br>
<b><span style="font-size: 12px"><span style="color: rgb(138, 191, 154)">Lordship of Kildarren</span></span><br>
<span style="color: rgb(103, 135, 107)">Lordship of Uponhall</span><br>
<span style="color: rgb(110, 77, 117)">Lordship of Richiwick</span><br>
<span style="color: rgb(34, 82, 140)">Lordship of Midburgh</span><br>
<span style="color: rgb(134, 140, 84)">Lordship of Goulbrad</span><br>
<span style="color: rgb(134, 140, 84)"><b><span style="font-size: 12px"><span style="color: rgb(134, 140, 84)">Lordship of Istar</span></span></b></span><br>
<span style="color: rgb(45, 84, 41)">Lordship of Lanidor</span><br>
<span style="font-size: 12px"><span style="color: rgb(45, 84, 41)">Lordship of Chepsworth</span></span></b><br>
<span style="font-size: 12px"><b><span style="color: rgb(45, 84, 41)">Lordship of Moyes</span></b></span><br>
<b><span style="font-size: 12px"><span style="color: rgb(45, 84, 41)">Lordship of Granswold</span></span><br>
<br>
<span style="font-size: 18px">◘ ENEMIES ◘</span><br>
<span style="color: rgb(124, 112, 107)">High Magistracy of Fyrdos</span><br>
<span style="color: rgb(54, 99, 153)">Kingdom of Carmondy</span><br>
<br>
<span style="font-size: 18px">◙-Notes-◙</span></b><br>
Engaging in river piracy.<br>
<br>
<b><span style="font-size: 18px">◙-Money-◙</span></b><br>
<span style="font-size: 18px">🜲 2,848</span> <span style="font-size: 12px">(Previous balance: <span style="color: rgb(184, 49, 47)">3,418</span>) |<span style="font-size: 12px"> -<span style="color: rgb(184, 49, 47)"><span style="font-size: 12px">Archery acquisitions/training</span></span><span style="font-size: 12px"> <span style="font-size: 12px">(🜲 50) |  </span>-</span><span style="color: rgb(184, 49, 47)"><span style="font-size: 12px">Amias III's ransom</span></span> <span style="font-size: 12px">(🜲 600) <span style="font-size: 12px"><span style="font-size: 12px">| +</span></span><span style="color: rgb(65, 168, 95)"><span style="font-size: 12px">Shayle Drath's ransom</span></span> <span style="font-size: 12px">(🜲 80) </span></span></span></span><br>
<br>
<b><span style="font-size: 18px">Household</span><br>
<span style="color: rgb(65, 168, 95)">Lord Amias Enguerrand</span></b>, 59 | Lord of Sherfield<b> [</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11442617" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11442617&amp;hash=39c5a8259c117b0b7e92897feb3fc7b5"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Lady Royse Enguerrand</span></b> 47 | Wife<br>
<b><span style="color: rgb(65, 168, 95)">Sir Amias Enguerrand II</span></b>, 28 | Son<b> [PC]<br>
<span style="color: rgb(65, 168, 95)">Amias Enguerrand III</span></b>, 15 | Squire, son <b>[PC]<br>
<span style="color: rgb(65, 168, 95)">Lady Genevieve Enguerrand</span></b>, 19 | Daughter-in-law<br>
<b><span style="color: rgb(65, 168, 95)">Lady Ibba Enguerrand</span></b>, 25 | Daughter<br>
<b><span style="color: rgb(65, 168, 95)">Sir Tonis Olbrecht</span></b>, 27 | Steward<br>
<b><span style="color: rgb(65, 168, 95)">Jennos Enderl</span></b>, 31 | Cleric, physician<br>
<br>
<b><span style="font-size: 18px">Lord Amias' Retinue / Castle Guards</span><br>
<span style="color: rgb(65, 168, 95)">Sir Filibert Glens</span></b>, 27 | Hearth knight, claimant to the Lordship of Shepbrook<br>
<span style="color: rgb(65, 168, 95)"><b>Sir Rullen</b></span>, 32 | Steward of Argenlonge<br>
3x Enguerrand<b> hearth knights</b><br>
5x Enguerrand <b>young squires</b><br>
7x Enguerrand <b>men-at-arms</b><br>
20x Enguerrand<b> mounted sergeants</b><br>
9x Enguerrand<b> grooms</b><br>
20x Sherfield <b>bowmen</b><br>
15x mercenary<b> skirmishers<br>
<br>
<span style="font-size: 18px">Town Militia</span></b><br>
5x Sherfieldton <b>guards</b><br>
19x Sherfieldton <b>watchmen<br>
<br>
<span style="font-size: 18px">Eastern Outpost Sentries</span></b><br>
1x Telemar <b>crossbowman</b><br>
4x Telemar <b>archers</b><br>
2x Holmfirth<b> bowmen</b><br>
10x Holmfirth <b>footmen<br>
<br>
<span style="font-size: 18px">Northern Outpost Sentries</span></b><br>
6x Taernsby <b>footmen</b><br>
6x Taernsby <b>bowmen</b><br>
3x Taernsby<b> javelinmen</b><br>
2x Taernsby <b>slingers</b><br>
<br>
--<br>
<br>
<b><span style="font-size: 22px">Sherfield Army</span><br>
<span style="color: rgb(65, 168, 95)">Sir Amias Enguerrand II</span></b>, 28 | Son [<b>PC</b>]<br>
<b><span style="color: rgb(65, 168, 95)">Amias Enguerrand III</span></b>, 15 | Son [<b>PC</b>]<br>
<b><span style="color: rgb(65, 168, 95)">Sir Charibert Bigge</span></b>, 45 | Captain of the guard<br>
<b><span style="color: rgb(65, 168, 95)">Lord Morran Telemar</span></b>, 40 | Vavasor, Nephew-in-law, Lord of Holmfirth<br>
<b><span style="color: rgb(65, 168, 95)">Sir Vargas Enguerrand</span></b>, 37 | Nephew, Reeve of Sherfieldton<br>
<b><span style="color: rgb(124, 112, 107)">Sir Alaric Enguerrand</span></b>, 34 | Nephew <span style="font-size: 10px">(Away, Gorwad)</span><br>
<b><span style="color: rgb(65, 168, 95)">Sir Dollas</span></b>, 25 | Master of Caerfyrddin<br>
<b><span style="color: rgb(65, 168, 95)">Sir Trempe</span></b>, 28 | Master of Couryonne<br>
<b><span style="color: rgb(65, 168, 95)">Sir Fygren Bigge</span></b>, 21 | Master of Taernsby<br>
<b><span style="color: rgb(65, 168, 95)">Sir Alvis Branson</span></b>, 35 | Hearth knight<br>
<br>
<b>Prisoner Escorts<br>
<span style="font-size: 15px"><span style="color: rgb(65, 168, 95)">Sir Halmar</span>, </span></b><span style="font-size: 15px">31 | Telemar hearth knight</span><br>
2x Telemar <b>men-at-arms</b><br>
7x Telemar <b>mounted sergeants</b><br>
5x Telemar<b> grooms</b><br>
10x Sherfield <b>horsemen<br>
<br>
<span style="font-size: 18px">Amias II's Forces</span></b><br>
3x Enguerrand <b>hearth knights</b><br>
10x Enguerrand<b> squires </b>/<b> men-at-arms</b><br>
20x Sherfield <b>horsemen</b><br>
9x Sherfieldton<b> sergeants</b><br>
5x Holmfirth<b> sergeants</b><br>
10x Enguerrand <b>sergeants</b><br>
6x Sherfield <b>sergeants</b><br>
337x Sherfield <b>footmen</b><br>
75x Sherfieldton <b>footmen</b><br>
50x Holmfirth <b>footmen</b><br>
25x Enguerrand <b>footmen</b><br>
25x mercenary <b>footmen</b><br>
95x Sherfield<b> poor footmen</b><br>
7x mercenary<b> bowmen</b><br>
9x Sherfieldton <b>bowmen</b><br>
35x Holmfirth<b> bowmen</b><br>
47x Sherfield <b>bowmen</b><br>
61x Sherfield<b> skirmishers</b><br>
~<br>
6x Sherfield <b>engineers</b><br>
19x Sherfield<b> sappers<br>
<br>
<span style="font-size: 18px">Gauvin's Forces</span><br>
<span style="color: rgb(65, 168, 95)">Sir Gauvin Enguerrand</span></b>, 37 | Vassal, cousin<b> [</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11807000" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11807000&amp;hash=c29bb8b5d3d376a61e9a160759c3c22a"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Sir Welyn of Heshram</span></b> | <b>[PC]</b><br>
2x Skargness <b>hearth knights</b><br>
5x Skargness<b> squires </b>/<b> men-at-arms</b><br>
10x Skargness <b>sergeants</b><br>
32x Skargness <b>footmen</b><br>
25x Skargness <b>bowmen</b><br>
2x Trutyll<b> hearth knights</b><br>
6x Trutyll <b>men-at-arms</b><br>
6x Trutyll <b>mounted</b> <b>sergeants</b><br>
7x Trutyll <b>horsemen</b><br>
25x Trutyll <b>footmen</b><br>
19x Trutyll <b>bowmen<br>
<br>
<span style="font-size: 15px">Vassal Retinues</span></b><br>
5x Telemar<b> squires </b>/<b> men-at-arms</b><br>
2x Bigge <b>men-at-arms</b><br>
2x Bigge <b>mounted sergeants</b><br>
2x Glens <b>mounted sergeants</b><br>
1x Branson<b> mounted sergeant</b><br>
3x other <b>men-at-arms</b><br>
4x other <b>mounted sergeants</b><br>
5x other <b>grooms<br>
<br>
Grenn Allies<br>
<span style="color: rgb(65, 168, 95)">Sir Dilwyn</span></b><br>
5x Grenn <b>hearth knights</b><br>
15x Grenn<b> squires </b>/<b> men-at-arms</b><br>
5x Grenn <b>mounted sergeants<br>
<br>
Goulbrad Allies<br>
<span style="color: rgb(65, 168, 95)"><span style="font-size: 15px">Lord Caerau Beydon</span></span><br>
<span style="color: rgb(65, 168, 95)"><span style="font-size: 15px">L<span style="font-size: 15px">ord Morthwyl Cadwalder</span></span></span></b><br>
15x Beydon <b>knights</b><br>
36x Beydon<b> squires </b>/<b> men-at-arms</b><br>
45x Goulbrad <b>horsemen</b><br>
63x Goulbrad <b>sergeants</b><br>
263x Goulbrad <b>footmen</b><br>
205x Goulbrad <b>churls</b><br>
138x Goulbrad <b>bowmen</b><br>
7x Cadwalder <b>knights</b><br>
17x Cadwalder <b>men-at-arms</b><br>
10x Istar <b>horsemen</b><br>
11x Istar <b>sergeants</b><br>
119x Istar <b>footmen</b><br>
89x Istar <b>bowmen</b><br>
67x Istar <b>skirmishers</b><br>
96x Istar <b>peasant levies<br>
<br>
Uponhall Allies<br>
<span style="color: rgb(65, 168, 95)">Lord Yorwin Lemuel</span><br>
<span style="color: rgb(65, 168, 95)">Lord Acheus Braedin of Bredtorye</span></b><br>
12x Lemuel <b>knights</b><br>
6x Braedin <b>knights</b><br>
33x Lemuel <b>men-at-arms</b><br>
15x Braedin <b>men-at-arms</b><br>
65x Uponhall <b>horsemen</b><br>
76x Uponhall <b>sergeants</b><br>
459x Uponhall<b> footmen</b><br>
190x Uponhall <b>churls</b><br>
201x Uponhall <b>bowmen</b><br>
80x Uponhall <b>skirmishers<br>
<br>
Richiwick Allies<br>
<span style="color: rgb(65, 168, 95)">Lord Arland Hocke</span></b><br>
7x Hocke<b> knights</b><br>
17 Hocke<b> squires </b>/<b> men-at-arms</b><br>
20x Richiwick <b>horsemen</b><br>
38x Richiwick <b>sergeants</b><br>
108x Richiwick<b> footmen</b><br>
77x Richiwick <b>bowmen<br>
<br>
Granswold Allies<br>
<span style="color: rgb(65, 168, 95)">Lord Gareth Grann</span></b><br>
4x Granswold<b> hearth knights</b><br>
10x Granswold<b> squires </b>/<b> men-at-arms</b><br>
6x Granswold <b>mounted sergeants</b><br>
10x Granswold<b> horsemen</b><br>
21x Granswold <b>sergeants</b><br>
56x Granswold <b>footmen</b><br>
65x Granswold <b>bowmen</b><br>
93x Granswold <b>churls</b><br>
37x Granswold <b>peasant levies<br>
<br>
Other Allies</b><br>
3x Lanidor <b>hearth knights</b><br>
6x Lanidor<b> squires </b>/<b> men-at-arms</b><br>
7x Lanidor<b> mounted sergeants</b><br>
2x Moyes<b> men-at-arms</b><br>
9x Moyes<b> horsemen</b><br>
1x Chepsworth <b>man-at-arms</b><br>
1x Chepsworth <b>mounted sergeant</b><br>
5x Chepsworth <b>horsemen</b><br>
<br>
--<br>
<br>
<br>
<b><span style="font-size: 18px">Levies </span></b><span style="font-size: 18px">(home)</span><br>
6x Sherfield <b>men-at-arms</b><br>
18x Sherfield <b>horsemen</b><br>
10x Holmfirth <b>horsemen</b><br>
6x Holmfirth<b> skirmishers</b><br>
51x Sherfield <b>skirmishers<br>
<br>
Supplementary Levies</b><br>
9x Sherfield<b> poor horsemen</b><br>
145x Sherfield<b> poor footmen</b><br>
320x Sherfield <b>peasant levies<br>
<br>
Navy</b><br>
<span style="font-size: 15px">4x Enguerrand<b> river cogs</b></span><span style="font-size: 12px"> (personal, 3x recently seized)</span><br>
<span style="font-size: 12px"><span style="font-size: 15px">6x Sherfield<b> river cogs</b></span><span style="font-size: 12px"> (Sherfield populace, arrested)</span><span style="font-size: 15px"> | 50 tons, 5 crew + 25 passengers ea.</span></span><br>
2x Holmfirth <b>river cogs</b><span style="font-size: 12px"> (Holmfirth populace, arrested)</span><br>
<s>1x Porthaewidge <b>river cog</b></s><span style="font-size: 12px"><s> (Jan Saylor of Parthaewidge, </s><span style="font-size: 12px"><s>arrested</s></span><s>)</s></span><br>
1x Caerfyrddin <b>longship</b><span style="font-size: 12px"> (Godmund of Caerfyrddin, <span style="font-size: 12px">arrested</span>)</span><br>
<br>
<b><span style="font-size: 18px">Prisoners</span><br>
<span style="color: rgb(65, 168, 95)"><i>Shayle of Diekstern</i></span></b> (ransomed)<br>
<b><i><span style="color: rgb(65, 168, 95)">Sir Redwin Tyrmeld</span><br>
<span style="color: rgb(65, 168, 95)">Sir Jared of Chestings</span></i></b><br>
<i>Fyrdian mercenary <b>knight</b><br>
Fyrdian mercenary <b>knight</b><br>
Hiberion<b> man-at-arms</b><br>
Hiberion <b>man-at-arms</b></i><br>
<br>
<b><span style="font-size: 15px"><i>Dead subjects</i></span></b><br>
<span style="font-size: 15px"><i>† </i></span><i><b><span style="color: rgb(184, 49, 47)">S</span></b></i><b><span style="color: rgb(184, 49, 47)"><i>ir Melstar</i></span></b><br>
<span style="font-size: 15px"><i>† </i></span><i><b><span style="color: rgb(184, 49, 47)">S</span></b></i><b><span style="color: rgb(184, 49, 47)"><i>ir Boudoir</i></span></b><br>
<i>† <b><span style="color: rgb(184, 49, 47)">Seisyll</span> </b></i>| Sir Gauvin's squire<br>
<i><span style="font-size: 15px">† Sherfieldton <b><span style="color: rgb(184, 49, 47)">townling</span></b></span></i><br>
<span style="font-size: 15px"><i>† Sherfieldton <b><span style="color: rgb(184, 49, 47)">watchman</span></b></i></span><br>
<span style="font-size: 15px"><i>† Sherfieldton </i><b><span style="color: rgb(184, 49, 47)"><i>watchman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>poor horseman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b></i></span><br>
<i>† Holmfirth </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<span style="font-size: 15px"><i>† Holmfirth <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b></i></span><br>
<span style="font-size: 15px"><i>† Holmfirth <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b></i></span><br>
<i><span style="font-size: 15px">† Holmfirth </span><b><span style="font-size: 15px"><span style="color: rgb(184, 49, 47)">peasant levy</span></span></b><br>
<span style="font-size: 15px">† Holmfirth </span><b><span style="font-size: 15px"><span style="color: rgb(184, 49, 47)">slinger</span></span></b><br>
<span style="font-size: 15px">† Enguerrand </span><b><span style="font-size: 15px"><span style="color: rgb(184, 49, 47)">groom</span></span></b><br>
† Sherfield <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Holmfirth <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Holmfirth </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Telemar </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Telemar </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Telemar </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>groom</i></span></b><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b></span><br>
<span style="font-size: 15px"><i>† Sherfield <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b></i></span><br>
<span style="font-size: 15px"><i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b></span><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Sherfieldton </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Holmfirth </i><b><span style="color: rgb(184, 49, 47)"><i>javelin</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Porthaewidge </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Sherfield</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Heshram </i><b><span style="color: rgb(184, 49, 47)"><i>carpenter</i></span></b><br>
<i>† Skargness </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Skargness </i><b><span style="color: rgb(184, 49, 47)"><i>camp follower</i></span></b><br>
<i>† Skargness </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Sherfield </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Skargness </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<br>
<i><b><span style="font-size: 15px">Dead allies</span></b><br>
† Eacciw <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Eacciw <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Thorpe <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Thorpe <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† mercenary <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)">horseman</span></b></span></b><br>
† mercenary <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)">horseman</span></b></span></b><br>
† mercenary <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)">horseman</span></b></span></b><br>
† Eacciw <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Eacciw </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Eacciw </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† mercenary </i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† mercenary</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Goulbrad </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Goulbrad </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Istar </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Richiwick </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Richiwick </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Richiwick </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uponhall </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uponhall <span style="color: rgb(184, 49, 47)"><b>sergeant</b></span><br>
<br>
<b>Killed people</b><br>
☠ Argenlonge <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† wandering </i><span style="color: rgb(184, 49, 47)"><i><b>vagabond</b></i></span><br>
<i>† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Jesworth <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Cerham <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Cerham <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Buldnor <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Urkyth <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Urkyth <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Cerham <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Cerham<b> <span style="color: rgb(184, 49, 47)">groom</span></b><br>
† Cerham <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Cerham <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Darndonland </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">slinger</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">slinger</span></b><br>
† Darndonland <b><span style="color: rgb(184, 49, 47)">slinger</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Shepbrook <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Shepbrook </i><b><span style="color: rgb(184, 49, 47)"><i>churl</i></span></b><br>
<i>† Rystreck <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Rystreck<b><span style="color: rgb(184, 49, 47)"> bowman</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)">bowman</span></b></span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)">bowman</span></b></span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Rystreck </i><b><span style="color: rgb(184, 49, 47)"><i>churl</i></span></b><br>
<i>† Rystreck <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Rystreck <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Rystreck </i><b><span style="color: rgb(184, 49, 47)"><i>churl</i></span></b><br>
<i>† Rystreck </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rystreck </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rystreck <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">churl </span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Ruthold </i><b><span style="color: rgb(184, 49, 47)"><i>churl</i></span></b><br>
<i>† Ruthold <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Ruthold <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Ruthold </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>warrior</i></span></b><br>
<i>† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>warrior</i></span></b><br>
<i>† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† </i><b><span style="color: rgb(184, 49, 47)"><i>'Sir Sackcloth'</i></span></b><br>
<i>† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† woodclans <b><span style="color: rgb(184, 49, 47)">slinger</span></b><br>
† woodclans <b><span style="color: rgb(184, 49, 47)">slinger</span></b><br>
† woodclans </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Mankford </i><b><span style="color: rgb(184, 49, 47)"><i>ship captain</i></span></b><br>
<i>† Pontyprwyn <b><span style="color: rgb(184, 49, 47)">sailor</span></b><br>
† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Lethran <b><span style="color: rgb(184, 49, 47)">sailor</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">sailor</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">sailor</span></b><br>
† Lethran </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Lethran <b><span style="color: rgb(184, 49, 47)">fisher</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">fisher</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">fisher</span></b><br>
† Lethran </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Lethran </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Diekstern <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Geadisch </i><b><span style="color: rgb(184, 49, 47)"><i>thrall</i></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Eskar</i></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Sabastien</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> man-at-arms</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> sergeant</i></span></b><br>
<i>† Hiberion <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Hiberion<b> <span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Hiberion <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>†</i> <i>Hiberion</i><b><span style="color: rgb(184, 49, 47)"><i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b></i></span></b><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><i><b>ergeant</b></i></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b></i><span style="color: rgb(184, 49, 47)"><b><i>ergeant</i></b></span><br>
<i>☠ Hiberion <b><span style="color: rgb(184, 49, 47)">s</span></b><span style="color: rgb(184, 49, 47)"><b>ergeant</b></span><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
☠ Hiberion</i> <b><span style="color: rgb(184, 49, 47)"><i>crossbowman</i></span></b><br>
<i>☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <i><b><span style="color: rgb(184, 49, 47)">archer</span></b><br>
☠ Hiberion</i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<br>
</span><br></li><li class="bbTabContent" id="tab_1736445515" style="display: none;"><br>
<span style="font-size: 22px"><span style="font-family: 'MedievalSharp';">KINGDOM OF CARMONDY, </span></span><span style="font-family: 'MedievalSharp';"><span style="font-size: 18px"><b>HOUSE ORIFLAMME</b></span><br>
<span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁</span><span style="font-size: 26px">-</span>Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ<span style="font-size: 26px">-</span><span style="color: rgb(184, 49, 47)">❁</span></span><br>
<span style="color: rgb(184, 49, 47)"><a href="https://www.rpnation.com/attachments/1693027920270-png.1110668/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047798-f7fb312fba224b692fcc7c0807769462.jpg" class="bbImage " style="" alt="1693027920270.png" title="1693027920270.png" width="133" height="100" loading="lazy"></a></span><br>
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<br>
<b><u>Colours</u><br>
<span style="color: rgb(243, 121, 52)">Orange</span></b>, <b><span style="color: rgb(250, 197, 28)">yellow</span></b>, <b><span style="color: rgb(65, 168, 95)">green</span><br>
<u><b>Caput</b></u></b><br>
Rooster keep<br>
<b><u>Villages</u></b><br>
Whonbry, Wyrnhard, Pressyx, Dregwall<br>
<b><u>Hamlets</u></b><br>
Marth, Uldward, Alorend, Knowles, Silasar, Rellsbro, Merick, Lewsbry, Waynbrok<br>
<b><u>Outposts</u></b><br>
Cwywallen<br>
<b><u>Improvements</u></b><br>
None<br>
<br>
~<br>
<br>
<b><span style="font-size: 18px">◘ ALLIES ◘</span><br>
<span style="color: rgb(124, 112, 107)">High Magistracy of Fyrdos</span><br>
<span style="color: rgb(24, 38, 148)"><b>Barony of Berngard</b></span><br>
<span style="color: rgb(24, 38, 148)"><b><span style="font-size: 12px">Lordship of Fishley</span></b></span></b><br>
<span style="font-size: 12px"><b><span style="color: rgb(24, 38, 148)"><b>Lordship of Shaltron</b></span></b></span><br>
<span style="font-size: 12px"><b><span style="color: rgb(24, 38, 148)"><b>Lordship of Bronsfield</b></span></b></span><br>
<b><span style="color: rgb(24, 38, 148)"><b><span style="font-size: 12px">Lordship of Oading</span></b></span><br>
<span style="color: rgb(27, 113, 171)">Barony of Blackstone Isles</span><br>
<span style="color: rgb(148, 146, 16)">Barony of Wesgrath</span><br>
<span style="color: rgb(13, 13, 77)">Barony of Dripwood</span><br>
<span style="color: rgb(15, 105, 37)">Barony of Myre</span><br>
<span style="color: rgb(145, 7, 0)"><b>Barony of Scarwin</b></span><br>
<span style="color: rgb(113, 171, 138)"><b><span style="font-size: 12px"><span style="color: rgb(145, 7, 0)"><b>Lordship of Geldred</b></span></span></b></span><br>
<span style="color: rgb(113, 171, 138)">Barony of Swanton</span></b><br>
<span style="font-size: 12px"><b><span style="color: rgb(113, 171, 138)">Lordship of Greffold</span></b></span><br>
<span style="font-size: 12px"><b><span style="color: rgb(113, 171, 138)">Lordship of Harjaw</span></b></span><br>
<b><span style="color: rgb(90, 120, 90)">Lordship of Darrowfall</span><br>
<span style="font-size: 12px"><span style="color: rgb(90, 120, 90)">Trambley Abbey</span></span><br>
<br>
<span style="font-size: 18px">◘ ENEMIES ◘</span><br>
<span style="color: rgb(58, 94, 67)">Kingdom of Fyrdos</span><br>
<span style="color: rgb(118, 21, 171)"><b>Lordship of Sherfield</b></span><br>
<span style="color: rgb(118, 21, 171)"><b><span style="font-size: 12px"><span style="color: rgb(118, 21, 171)"><b>Lordship of Holmfirth</b></span></span></b></span><br>
<span style="color: rgb(43, 117, 111)">High Lordship of Darndon</span><br>
<span style="font-size: 12px"><span style="color: rgb(43, 117, 111)">Lordship of Ruthold</span></span><br>
<span style="font-size: 12px"><span style="color: rgb(43, 117, 111)">Lordship of Rystreck</span></span><br>
<span style="font-size: 12px"><span style="color: rgb(43, 117, 111)">Lordship of Shepbrook</span></span><br>
<span style="color: rgb(219, 127, 64)">Barony of Skerry</span><br>
<span style="color: rgb(61, 142, 185)">Earldom of Sykes</span></b><br>
<br>
<span style="font-family: 'IM Fell English';"><b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Notes<b><span style="font-size: 18px">-◙</span></b></span></b><br>
-Your uncle, Abbot Ubbo, was taken captive from Trambley Abbey.<br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Money<b><span style="font-size: 18px">-◙</span></b></span></b><br>
<span style="font-size: 18px">🜲 2,522</span><span style="font-size: 12px"> (Previous balance: <span style="color: rgb(65, 168, 95)">2,500</span>) | Taxes not collected | +<span style="color: rgb(65, 168, 95)">Plunder</span> (🜲 22)</span><br>
<br>
<a href="https://www.rpnation.com/attachments/1701224168438-png.1127537/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1064/1064666-a7d300f653d1f0f8fef33d3a0e14f328.jpg" class="bbImage " style="" alt="1701224168438.png" title="1701224168438.png" width="500" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-size: 18px">Household</span><br>
<span style="color: rgb(65, 168, 95)">Lord Philippe Oriflamme</span></b>, 32<b> [</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11512650" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11512650&amp;hash=c612cb15f2bfede2de65a937490b68be"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Lady Cécilia of Sunwick</span></b>, 50 | Mother<br>
<b><span style="color: rgb(65, 168, 95)">Lady Dierdre of Darndon</span></b>, 28 | Wife <b>[</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11512650" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11512650&amp;hash=c612cb15f2bfede2de65a937490b68be"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Avery Lainbright</span></b>, 18 | Philippe's squire <b>[</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11860155" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11860155&amp;hash=4dd3ab0293f5969fae9e3df3c6e0d2a8"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Olivier Oriflamme</span></b>, 14 | Son, Squire (<b>Away, Sunwick</b>)<br>
<b><span style="color: rgb(65, 168, 95)">Aurélien Oriflamme</span></b>, 12 | Son, Page (<b>Away, Wesgrath</b>)<br>
<b><span style="color: rgb(65, 168, 95)">Édith Oriflamme</span></b>, 9 | Daughter<br>
<b><span style="color: rgb(65, 168, 95)">Fabien Oriflamme</span></b>, 6 | Son<br>
<b><span style="color: rgb(65, 168, 95)">Marius, Son of Olivier</span></b>, 1 | Bastard grandson<br>
<span style="color: rgb(65, 168, 95)"><b>Sir Trenwin Morrigan</b> </span>| High Steward<br>
<span style="color: rgb(65, 168, 95)"><b>Captain Morrice Brichatré </b></span>| Captain of the guard<br>
<b><span style="color: rgb(65, 168, 95)">Father Harthorn</span></b>, 39 | Chaplain<br>
<br>
<span style="font-size: 18px"><b>Vassals</b></span><br>
<b><span style="color: rgb(65, 168, 95)">Lord Benfred Ryker</span></b>, 38 | Banner Knight, Lord of Whonbry<br>
<b><span style="color: rgb(65, 168, 95)">Lord Conrad Horall</span></b>, 40 | Banner Knight, Lord-Bailiff of Pontyprwyn, Master of Knowles<br>
<b><span style="color: rgb(65, 168, 95)">Sir Oster Jocklyn</span></b>, 27 | Knight, Master of Rellsbro<br>
<b><span style="color: rgb(65, 168, 95)">Sir Heywin Ryker</span></b>, 24 | Knight, Master of Uldward<br>
<b><span style="color: rgb(65, 168, 95)">Sir Darian Thorpe</span></b>, 22 | Knight, Master of Pressyx<br>
<i><span style="color: rgb(124, 112, 107)">Vacant</span></i> | Master of Marth<br>
<b><span style="color: rgb(65, 168, 95)">Lady Thallia Wyrnhard</span></b>, 19 | Widow, Mistress of Wyrnhard<br>
<br>
<b><span style="font-size: 18px">Castle Guards</span></b><br>
4x Valcayan<b> men-at-arms</b><br>
10x Valcayan<b> sergeants</b><br>
19x Flamebay <b>valots</b><br>
10x Valcayan<b> valots<br>
<br>
<span style="font-size: 18px">Retinue</span></b><br>
3x Flamebay <b>household knights</b><br>
1x Valcayan<b> knight-errant</b><br>
2x Valcayan <b>squires</b><br>
10x Flamebay <b>men-at-arms</b><br>
6x Flamebay<b> squires</b><br>
20x Flamebay <b>mounted sergeants</b><br>
9x Flamebay <b>mounted rangers <br>
<br>
<span style="font-size: 18px">Vassal Retinues</span></b><br>
<i><u>Lord Ryker's Retinue</u></i><br>
2x Ryker <b>knight</b><br>
2x Ryker<b> squires</b><br>
1x Ryker <b>man-at-arms</b><br>
2x Ryker <b>mounted sergeants</b><br>
<br>
<i><u>Lord Horall's Retinue</u> </i><br>
1x Horall <b>knight</b><br>
3x Horall<b> squires</b><br>
3x Horall <b>men-at-arms</b><br>
2x Horall <b>mounted sergeants</b><br>
<br>
<i><u>Thorpe Retinue</u></i><br>
1x Thorpe <b>squire</b><br>
2x Thorpe <b>mounted sergeants</b><br>
1x Thorpe <b>valot</b><br>
<br>
<i><u>Wyrnhard Retinue</u> </i><br>
1x Wyrnhard <b>squire</b><br>
1x Wyrnhard <b>man-at-arms</b><br>
1x Wyrnhard <b>mounted sergeant</b><br>
<br>
<i><u>Sir Ryker, Kerrin, Marth, Jocklyn Retinues</u></i><br>
1x Kerrin <b>squire</b><br>
1x Jocklyn <b>squire</b><br>
<br>
<u><i>Recent Vassals</i></u><br>
3x hinterland<b> knights</b><br>
6x hinterland<b> men-at-arms</b><br>
3x hinterland <b>horsemen<br>
<br>
<span style="font-size: 18px">Prisoners</span><br>
<span style="color: rgb(65, 168, 95)"><i>Sir Aechon Holdwoth</i></span><br>
<br>
<br>
<span style="font-size: 18px">Levies</span></b><br>
<br>
<span style="font-size: 18px">Horse</span><br>
2x Pontyprwyn <b>men-at-arms</b><br>
2x Whonbry <b>men-at-arms</b><br>
3x Pontyprwyn <b>mounted sergeants</b><br>
2x Pressyx <b>mounted sergeants</b><br>
2x Whonbry<b> mounted sergeants</b><br>
6x Whonbry <b>horsemen</b><br>
7x Pressyx <b>horsemen</b><br>
4x Wyrnhard <b>horsemen</b><br>
1x Alorend <b>horseman</b><br>
1x Knowles <b>horseman</b><br>
2x Uldward <b>horsemen</b><br>
2x Marth <b>horsemen</b><br>
<br>
<span style="font-size: 18px">Foot</span><br>
3x Pontyprwyn<b> sergeants</b><br>
1x Whonbry<b> sergeant</b><br>
2x Wyrnhard <b>sergeants</b><br>
1x Pressyx <b>sergeant</b><br>
1x Knowles<b> sergeant</b><br>
<br>
19x Pontyprwyn <b>footmen</b><br>
6x Whonbry<b> footmen</b><br>
6x Wyrnhard <b>footmen</b><br>
2x Pressyx<b> footmen</b><br>
3x Rellsbro <b>footmen</b><br>
1x Marth<b> footman</b><br>
2x Uldward<b> footmen</b><br>
3x Alorend <b>footmen</b><br>
4x Knowles<b> footmen</b><br>
10x Pontyprwyn <b>poor footmen</b><br>
6x Whonbry<b> poor footmen</b><br>
5x Wyrnhard <b>poor footmen</b><br>
7x Pressyx<b> poor footmen</b><br>
2x Rellsbro <b>poor footmen</b><br>
3x Marth<b> poor footmen</b><br>
5x Uldward<b> poor footmen</b><br>
3x Alorend <b>poor footmen</b><br>
3x Knowles<b> poor footmen</b><br>
24x Flamebay <b>poor footmen</b><br>
81x Flamebay <b>peasant levies</b><br>
<br>
<span style="font-size: 18px">Archers</span><br>
19x Pontyprwyn <b>crossbowmen</b><br>
7x Whonbry <b>crossbowmen</b><br>
3x Pressyx<b> crossbowmen</b><br>
2x Wyrnhard<b> crossbowmen</b><br>
2x Marth <b>crossbowmen</b><br>
2x Knowles <b>crossbowmen</b><br>
3x Uldward <b>crossbowmen</b><br>
5x Rellsbro<b> crossbowmen</b><br>
10x Pontyprwyn <b>bowmen</b><br>
8x Whonbry <b>bowmen</b><br>
10x Wyrnhard <b>bowmen</b><br>
7x Pressyx <b>bowmen</b><br>
3x Alorend <b>bowmen</b><br>
10x Marth <b>bowmen</b><br>
8x Rellsbro <b>bowmen</b><br>
7x Knowles <b>bowmen</b><br>
4x Uldward <b>bowmen</b><br>
<br>
<span style="font-size: 18px">Skirmishers</span><br>
12x Marth <b>skirmishers</b><br>
27x Rellsbro<b> skirmishers</b><br>
27x Knowles <b>skirmishers</b><br>
11x Whonbry<b> skirmishers</b><br>
8x Wyrnhard <b>skirmishers</b><br>
9x Pressyx<b> skirmishers</b><br>
6x Alorend <b>slingers</b><br>
10x Uldward<b> slingers<br>
<br>
<span style="font-size: 18px">Ships</span></b><br>
<span style="font-size: 15px">1x Oriflamme<b> <span style="font-size: 15px"><b>small</b></span> cog</b></span><span style="font-size: 12px"> (personal)</span><br>
<span style="font-size: 15px">3x Pontyprwyn<b> <span style="font-size: 15px"><b>small </b></span>cogs</b></span><span style="font-size: 12px"> (Pontyprwyn populace, arrestable)</span><span style="font-size: 15px"> | 50 tons, 5 crew + 25 passengers ea.</span><br>
2x Wyrnhard <span style="font-size: 15px"><b>small </b></span><b>cogs</b><span style="font-size: 12px"> (Lady Wyrnhard) <span style="font-size: 15px">| 50 tons, 5 crew + 25 passengers ea.</span></span><br>
<br>
<b><span style="font-size: 15px"><i>Dead subjects</i></span></b><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">𝕭𝖆𝖙𝖙𝖑𝖊 𝖔𝖋 𝕲𝖔𝖉𝖘𝖇𝖗𝖎𝖉𝖌𝖊</span></span>
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			<div class="bbCodeBlock-content"><i>† Horall <b><span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Wyrnhard <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Flamebay <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Flamebay <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Flamebay <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Thorpe <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Ryker <b><span style="color: rgb(184, 49, 47)">valot</span></b><br>
† Jocklyn <b><span style="color: rgb(184, 49, 47)">valot</span></b></i></div>
		</div>
	</div>
</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">𝕭𝖆𝖙𝖙𝖑𝖊 𝖔𝖋 𝕯𝖆𝖗𝖗𝖔𝖜𝖋𝖆𝖑𝖑</span></span>
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			<div class="bbCodeBlock-content"><i>† </i><b><span style="color: rgb(184, 49, 47)"><i><b>Captain Sir Arithor Beldrake</b></i></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Sir Loran Kerrin</i></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Sir Issan of Marth</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>household knight</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>household knight</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>household knight</i></span></b><br>
<i>† Valcayan </i><b><span style="color: rgb(184, 49, 47)"><i>knight-errant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>country knight</i></span></b><br>
<i>† Ryker <b><span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Valcayan </i><b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b><br>
<i>† Flamebay <b><span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b><br>
<i>† Ryker <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b></i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Thorpe <b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
† Thorpe </i><b><span style="color: rgb(184, 49, 47)"><i>valot</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></i></span></b><br>
<i>† Lewsbry <b><span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Thorpe </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Dregwall <b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b></i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b></i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b></div>
		</div>
	</div>
</div><br>
<b><i>Killed people</i></b><br>
<i>† <b><span style="color: rgb(184, 49, 47)">Bailiff of Dregwall</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">serg</span></b></i><b><span style="color: rgb(184, 49, 47)"><i>eant</i></span></b><br>
<i>† Dregwall <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">veteran footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">ranger</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">crossbowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Dregwall <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Silasar <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Lewsbry <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Dregwall <b><span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Skerry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Skerry <b><span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Skerry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton<b><span style="color: rgb(184, 49, 47)"> footman</span></b><br>
† Kragwynton<b><span style="color: rgb(184, 49, 47)"> footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">skirmisher</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">skirmisher</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>hearth knight</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Lindsay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwynton </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwynton </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Mullfinnan </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† MacEanruig <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† MacEanruig <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Sayble </i><b><i><span style="color: rgb(184, 49, 47)">man-at-arms</span></i></b><br>
<i>† Springbow </i><b><i><span style="color: rgb(184, 49, 47)">sergeant</span></i></b><br>
<i>† Aerchranland </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Tristliene </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Trambley </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Trambley </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
</span></span></li><li class="bbTabContent" id="tab_1736445516" style="display: none;"><br>
<span style="font-size: 22px"><span style="font-family: 'MedievalSharp';">KINGDOM OF FYRDOS</span></span><span style="font-family: 'MedievalSharp';"><span style="font-size: 18px">,<b> HIGH LORDSHIP OF KRAGWYN</b></span><br>
<span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">✵</span><span style="font-size: 26px">-</span>Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ<span style="font-size: 26px">-</span><span style="color: rgb(65, 168, 95)">✵</span></span><br>
<a href="https://www.rpnation.com/attachments/1689281755887-png.1101841/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1038/1038971-2ccd12dd101954c58523daaaad9cdb30.jpg" class="bbImage " style="" alt="1689281755887.png" title="1689281755887.png" width="119" height="100" loading="lazy"></a><br>
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<br>
<b><u>Colour</u><br>
<span style="color: rgb(0, 104, 13)">Green</span></b>, <b><span style="color: rgb(255, 255, 255)">white</span><br>
<u><b>Caput</b></u></b><br>
Kragwyn<br>
<b><u>Towns</u></b><br>
Kragwynton<br>
<b><u>Villages</u></b><br>
Onfreg, Mllfinnan, Nelkirk<br>
<b><u>Hamlets</u></b><br>
Denhill, Daribrook, Derford, Kardully, Belmore<br>
<b><u>Outposts</u></b><br>
Basbore<br>
<b><u>Improvements</u></b><br>
None<br>
<br>
<b><span style="font-size: 18px">◘ ALLIES ◘</span><br>
<span style="color: rgb(58, 94, 67)">Kingdom of Fyrdos</span><br>
<span style="color: rgb(54, 153, 83)">Lordship of Birchenwod</span></b><br>
<span style="color: rgb(54, 153, 83)"><b><span style="font-size: 12px">Lordship of Chylflinin</span></b></span><br>
<b><span style="font-size: 12px"><span style="color: rgb(54, 153, 83)">Lordship of Tristliene</span></span><br>
<span style="color: rgb(118, 21, 171)"><b>Lordship of Sherfield</b></span><br>
<span style="color: rgb(118, 21, 171)"><b><span style="font-size: 12px"><span style="color: rgb(118, 21, 171)"><b>Lordship of Holmfirth</b></span></span></b></span><br>
<span style="color: rgb(17, 54, 7)">Lordship of Sayble, Aerchran</span><br>
<span style="font-size: 12px"><span style="color: rgb(17, 54, 7)">Lordship of Godydd</span></span><br>
<span style="font-size: 12px"><span style="color: rgb(90, 120, 90)">Lordship of Trambley</span></span><br>
<br>
<span style="font-size: 18px">◘ ENEMIES ◘</span><br>
<span style="color: rgb(124, 112, 107)">High Magistracy of Fyrdos</span><br>
<span style="color: rgb(54, 99, 153)">Kingdom of Carmondy</span><br>
<span style="color: rgb(90, 120, 90)">Lordship of Darrowfall</span><br>
<span style="font-size: 12px"><span style="color: rgb(90, 120, 90)">Trambley Abbey</span></span></b><br>
<a href="https://www.rpnation.com/attachments/1693028708751-png.1110672/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047802-4904943c136df279076ef085d36b3689.jpg" class="bbImage " style="" alt="1693028708751.png" title="1693028708751.png" width="100" height="123" loading="lazy"></a><br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Notes<b><span style="font-size: 18px">-◙</span></b></span></b><br>
-Besieging Darrowfall Keep.<br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Money<b><span style="font-size: 18px">-◙</span></b></span></b><br>
<span style="font-size: 18px">🜲 2,827 </span><span style="font-size: 12px"> (Previous balance:<span style="color: rgb(184, 49, 47)"> 2,900</span>) | Taxes not collected | -<span style="color: rgb(184, 49, 47)">Siege equipment</span> (🜲 134) | -<span style="color: rgb(184, 49, 47)">Other requisitions</span> (🜲 50) <span style="font-size: 12px">| +</span><span style="color: rgb(65, 168, 95)"><span style="font-size: 12px">Pillaged spoils</span></span><span style="font-size: 12px"><span style="font-size: 12px"> (🜲 11)</span></span></span><br>
<br>
<b><span style="font-size: 18px">Household</span><br>
<span style="color: rgb(65, 168, 95)">Lord Albert MacEanruig</span></b>, 27 | High Lord of Kragwyn [<a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11653719" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11653719&amp;hash=24e90cf72f2f95ccef25efa3e4d195b4"><b>PC</b></a>]<br>
<b><span style="color: rgb(65, 168, 95)">Sir Robert MacEanruig</span></b>, 27 | Twin-brother [<a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11653719" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11653719&amp;hash=24e90cf72f2f95ccef25efa3e4d195b4"><b>PC</b></a>]<br>
<b><span style="color: rgb(65, 168, 95)">Elisabeth MacEanruig</span></b>, Greer, 26 | Wife<br>
<b><span style="color: rgb(65, 168, 95)">Allister MacEanruig</span></b>, 23 | Noble, clerk, bookkeeper<br>
<b><span style="color: rgb(65, 168, 95)">Isabel MacEanruig</span></b>, Sheach, 59 | Mother<br>
<b><span style="color: rgb(65, 168, 95)">Malina MacEanruig</span></b>, 19 | Sister<br>
<b><span style="color: rgb(65, 168, 95)">Maria Craig</span></b>, 22 | Sister, in Birchenwod<br>
<b><span style="color: rgb(65, 168, 95)">Alan Craig</span></b>, 1 | Nephew, in Birchenwod<br>
<b><span style="color: rgb(65, 168, 95)">Ronald MacEanruig</span></b>, 5 | Son<br>
<b><span style="color: rgb(65, 168, 95)">Ailsa MacEanruig</span></b>, 3 | Daughter<br>
<br>
<b>Castle Stables</b><br>
2x Albert's war horses<br>
Robert's war horse<br>
Robert's courser<br>
6x war horses<br>
10x sumpter horses<br>
<span style="font-size: 9px">Assorted mounts of officers, knights &amp; armsmen, mounted sergeants, grooms are usually kept in their own lands, or on the hinterland</span><br>
<br>
<b><span style="font-size: 18px">Ships</span></b><br>
<span style="font-size: 15px">MacEanRuig<b> small cog </b></span><span style="font-size: 12px">(personal)</span><span style="font-size: 15px"><b> | 50 tons, 5 crew + 25 passengers</b></span><br>
<span style="font-size: 15px">4x Kragwyn <b>small cogs</b></span><span style="font-size: 12px"> (Kragwyn populace, arrestable)</span><span style="font-size: 15px"><b> | 50 tons, 5 crew + 25 passengers ea.</b></span><br>
<span style="font-size: 15px">3x Kragwyn<b> longships </b></span><span style="font-size: 12px">(Kragwyn populace, arrestable)</span><span style="font-size: 15px"> |<b> 15 tons, 30 crew ea.</b></span><br>
<span style="font-size: 15px">6x <b>old</b> <b>longships</b></span><span style="font-size: 12px"> (river clansmen, arrestable)</span><span style="font-size: 15px"> |<b> 15 tons, 30 crew ea.</b></span><br>
<br>
<b><span style="font-size: 18px">Castle/Town Guards</span><br>
<span style="color: rgb(65, 168, 95)">Sir Fredrick Bold</span></b>, 58 | Chief warrior<br>
3x Kragwynton<b> guards</b><br>
20x Kragwynton <b>watchmen</b><br>
10x Kragwynton<b> footmen</b><br>
10x Kragwyn <b>footmen</b><br>
10x Kragwyn <b>bowmen<br>
<br>
<span style="font-size: 22px">Kragwyn Army</span><br>
<br>
<i>Siege equipment</i></b><br>
Battering ram<span style="font-size: 12px"> (minor damage)</span><br>
Catapult<br>
2x mantlets<br>
2x siege crows<br>
<br>
<b><span style="font-size: 18px">Hearthmen</span></b><br>
9x MacEanruig<b> hearth knights</b><br>
26x MacEanruig<b> hearth men-at-arms</b><br>
15x MacEanruig <b>sergeants</b><br>
12x MacEanruig<b> grooms</b><br>
22x MacEanruig<b> footmen<br>
<br>
<span style="font-size: 18px">Murray Retinue</span><br>
<span style="color: rgb(65, 168, 95)">Lord Amos Murray</span></b>, 32 | Lord of Kildarren<br>
2x Murray <b>hearth knights</b><br>
5x Murray <b>squires </b>/ <b>men-at-arms</b><br>
10x Murray <b>mounted sergeants</b><br>
6x Murray<b> horsemen<br>
<br>
<span style="font-size: 18px">Kieth Retinue</span><br>
<span style="color: rgb(65, 168, 95)">Lord Kieth</span></b>, 28 | Lord of Mullfinnan<br>
3x Mullfinnan <b>hearth knights</b><br>
4x Mullfinnan <b>squires</b>/<b>men-at-arms</b><br>
7x Mullfinnan <b>mounted sergeants</b><br>
2x Mullfinnan<b> mounted archers</b><br>
4x Mullfinnan<b> horsemen<br>
<br>
<span style="font-size: 18px">Lindsay Retinue</span><br>
<span style="color: rgb(65, 168, 95)">Lord Gavin the Young</span></b>, 19 | Lord of Daribrook<br>
1x Lindsay <b>hearth knight</b><br>
2x Lindsay <b>squires</b>/<b>men-at-arms</b><br>
5x Lindsay <b>mounted sergeants</b><br>
3x Lindsay<b> horsemen<br>
<br>
<span style="font-size: 18px">Knightly Vassals</span><br>
<span style="color: rgb(65, 168, 95)">Sir Allister</span></b>, 22 | Master of Belmore<br>
1x Allister's <b>squire<br>
<span style="color: rgb(65, 168, 95)">Sir Donald</span></b>, 32 | Reeve of Onfreg <span style="font-size: 12px">w/ fiefs around Daribrook</span><br>
1x Donald's <b>squire</b><br>
2x Donald's <b>grooms</b><br>
<span style="color: rgb(65, 168, 95)"><b>Sir Bruce</b></span>, 22 | Master of Denhill<br>
1x Bruce's <b>squire<br>
<span style="color: rgb(65, 168, 95)">Sir Gordon</span></b>, 45 | Master of Derford<br>
1x Gordon's <b>squire<br>
<span style="color: rgb(65, 168, 95)">Sir Kregan</span></b>, 40 | Master of Nelkirk<br>
1x Kregan's <b>squire</b><br>
1x Kregan's <b>groom</b><br>
4x Kregan's <b>mounted sergeants<br>
<span style="color: rgb(65, 168, 95)">Sir Avand</span></b>, 37 | Master of Kardully<br>
2x Avand's <b>squires<br>
<br>
<span style="font-size: 18px">Levies</span></b><br>
9x Kragwynton <b>mounted sergeants</b><br>
17x Kragwynton <b>sergeants</b><br>
86x Kragwynton <b>footmen</b><br>
29x Kragwynton<b> bowmen</b><br>
3x Kragwynton <b>crossbowmen</b><br>
9x Kragwyn <b>mounted sergeants</b><br>
25x Kragwyn <b>sergeants</b><br>
100x Kragwyn <b>footmen</b><br>
156x Kragwyn <b>churls</b><br>
318x Kragwyn <b>peasant levies</b><br>
116x Kragwyn <b>bowmen</b><br>
38x Kragwyn <b>skirmishers<br>
<br>
<span style="font-size: 18px">Allies</span><br>
<span style="color: rgb(65, 168, 95)">Lord <b>Lugedecas Sayble </b></span></b>| Lord of Aerchranland<br>
10x Sayble <b>hearth knights</b><br>
23x Sayble <b>squires </b>/<b> men-at-arms</b><br>
30x Sayble <b>sergeants</b><br>
20x Aerchranland<b> horsemen</b><br>
41x Aerchranland <b>sergeants</b><br>
230x Aerchranland <b>footmen</b><br>
97x Aerchranland<b> churls</b><br>
118x Aerchranland <b>bowmen</b><br>
79x Aerchranland <b>hillfolk levies<br>
<br>
<span style="color: rgb(65, 168, 95)">Lord Dustin Craig</span></b> | Lord of Birchenwod<br>
11x Craig<b> hearth knights</b><br>
26x Craig<b> squires / men-at-arms</b><br>
12x Craig <b>mounted</b> <b>sergeants</b><br>
18x Birchenwod<b> horsemen</b><br>
15x Birchenwod <b>sergeants</b><br>
203x Birchenwod<b> footmen</b><br>
269x Birchenwod<b> churls</b><br>
120x Birchenwod <b>peasant levies</b><br>
77x Birchenwod <b>bowmen</b><br>
39x Birchenwod <b>skirmishers<br>
<br>
<span style="color: rgb(65, 168, 95)">Lord Malcolm Springbow </span></b>| Lord of Tristliene<br>
2x Springbow <b>hearth knights</b><br>
7x Springbow<b> squires </b>/<b> men-at-arms</b><br>
6x Springbow <b>mounted sergeants</b><br>
10x Tristliene <b>horsemen</b><br>
4x Tristliene<b> sergeants</b><br>
60x Tristliene<b> footmen</b><br>
28x Tristliene <b>churls</b><br>
17x Tristliene<b> peasant levies</b><br>
25x Tristliene <b>bowmen</b><br>
15x Tristliene <b>skirmishers<br>
<br>
<span style="color: rgb(65, 168, 95)">Lord Tristan Sheach</span></b>, 62 | Lord of Chylflinin<br>
4x Sheach <b>hearth knights</b><br>
9x Sheach <b>squires </b>/<b> men-at-arms</b><br>
4x Sheach <b>mounted sergeants</b><br>
13x Chylflinin<b> horsemen</b><br>
4x Chylflinin <b>sergeants</b><br>
39x Chylflinin<b> footmen</b><br>
34x Chylflinin <b>churls</b><br>
78x Chylflinin <b>peasant levies</b><br>
42x Chylflinin <b>bowmen</b><br>
24x Chylflinin <b>skirmishers<br>
<br>
<span style="color: rgb(65, 168, 95)">Lord Tefion Bowglam</span></b> | Lord of Trambley<br>
3x Bowglam <b>hearth knights</b><br>
5x Bowglam <b>men-at-arms</b><br>
5x Trambley <b>horsemen</b><br>
13x Trambley<b> footmen</b><br>
9x Trambley <b>churls</b><br>
8x Trambley<b> bowmen</b><br>
~<br>
6x Fyrdian<b> engineers</b><br>
26x Fyrdian<b> sappers<br>
<br>
<span style="font-size: 15px"><i>Prisoners</i></span></b><br>
Darrowfall <b>man-at-arms</b><br>
Darrowfal<b>l sergean</b>t<br>
<br>
<b><span style="font-size: 15px"><i>Dead subjects</i></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Fynwyn </i></span></b>| Mayor of Kragwynton<br>
<i>† MacEanruig <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Kragmen clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† Kragmen clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† Kragmen clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† Kragmen clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† Kragmen clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† Kildarren <b><span style="color: rgb(184, 49, 47)">spearman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">skirmisher</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Mullfinnan <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Murray <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">bowman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton<b><span style="color: rgb(184, 49, 47)"> footman</span></b><br>
† Kragwynton<b><span style="color: rgb(184, 49, 47)"> footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">skirmisher</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">skirmisher</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>hearth knight</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Lindsay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwyn <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Kragwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwynton </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Kragwynton </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Mullfinnan </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† MacEanruig <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† MacEanruig <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† MacEanruig </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwynton <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">footman</span></b><br>
† Kragwyn </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">churl</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b><br>
† Kragwyn <b><span style="color: rgb(184, 49, 47)">peasant levy</span></b></i><br>
<br>
<b><span style="font-size: 15px"><i>Dead allies</i></span></b><br>
<i>† </i><b><i><span style="color: rgb(184, 49, 47)">Sir Awethur</span></i></b><br>
<i>† Birchenwod </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Tristliene </i><b><span style="color: rgb(184, 49, 47)"><i>churl</i></span></b><br>
<i>† Tristliene clanfolk</i><b><span style="color: rgb(184, 49, 47)"><i> peasant levy</i></span></b><br>
<i>† Tristliene clanfolk</i><b><span style="color: rgb(184, 49, 47)"><i> peasant levy</i></span></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">sergeant</span></i></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">bowman</span></i></b><br>
<i>† Trambley </i><b><i><span style="color: rgb(184, 49, 47)">churl</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">bowman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">bowman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">bowman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">churl</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">churl</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Craig </i><b><i><span style="color: rgb(184, 49, 47)">man-at-arms</span></i></b><br>
<i>† Springbow </i><b><i><span style="color: rgb(184, 49, 47)">man-at-arms</span></i></b><br>
<i>† Aerchranland<b><span style="color: rgb(184, 49, 47)"> churl</span></b><br>
† Aerchranland<b><span style="color: rgb(184, 49, 47)"> churl</span></b><br>
† Aerchranland</i><b><span style="color: rgb(184, 49, 47)"><i> churl</i></span></b><br>
<i>† Aerchranland</i><b><span style="color: rgb(184, 49, 47)"><i> bowman</i></span></b><br>
<i>† Aerchranland</i><b><span style="color: rgb(184, 49, 47)"><i> bowman</i></span></b><br>
<i>† Trambley </i><b><i><span style="color: rgb(184, 49, 47)">bowman</span></i></b><br>
<i>† Sheach </i><b><i><span style="color: rgb(184, 49, 47)">hearth knight</span></i></b><br>
<i>† Sheach </i><b><i><span style="color: rgb(184, 49, 47)">squire</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">footman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">footman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">footman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">bowman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Sayble </i><b><i><span style="color: rgb(184, 49, 47)">man-at-arms</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">man-at-arms</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">footman</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Birchenwod </i><b><i><span style="color: rgb(184, 49, 47)">peasant levy</span></i></b><br>
<i>† Sayble </i><b><i><span style="color: rgb(184, 49, 47)">man-at-arms</span></i></b><br>
<i>† Springbow </i><b><i><span style="color: rgb(184, 49, 47)">sergeant</span></i></b><br>
<i>† Aerchranland </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Tristliene </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Chylflinin </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Trambley </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span></i></b><br>
<i>† Trambley </i><b><i><span style="color: rgb(184, 49, 47)">horseman</span><br>
<br>
<br>
<br>
Killed people</i></b><br>
<i>† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Trambley Abbey<b> <span style="color: rgb(184, 49, 47)">monk</span></b><br>
† Trambley Abbey<b> <span style="color: rgb(184, 49, 47)">monk</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">peasant</span></b><br>
† Darrowfall</i><b> <span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Darrowfall<b> <span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Darrowfall<b> <span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Darrowfall</i><b> <span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Darrowfall<b> <span style="color: rgb(184, 49, 47)">villager</span></b><br>
† Darrowfall</i><b> <span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Darrowfall</i><b><i><span style="color: rgb(184, 49, 47)"> sergeant</span></i></b><br>
<i>† Darrowfall</i><b><i><span style="color: rgb(184, 49, 47)"> footman</span></i></b><br>
<i>† Darrowfall</i><b><i><span style="color: rgb(184, 49, 47)"> footman</span></i></b><br>
<i>† Darrowfall</i><b><i><span style="color: rgb(184, 49, 47)"> bowman</span></i></b><br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">𝕭𝖆𝖙𝖙𝖑𝖊 𝖔𝖋 𝕯𝖆𝖗𝖗𝖔𝖜𝖋𝖆𝖑𝖑</span></span>
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			<div class="bbCodeBlock-content"><i>† </i><b><span style="color: rgb(184, 49, 47)"><i><b>Sir Arithor Beldrake </b></i></span></b>| Lord-Captain<br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Sir Loran Kerrin</i></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><i>Sir Issan of Marth</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>household knight</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>household knight</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>household knight</i></span></b><br>
<i>† Valcayan </i><b><span style="color: rgb(184, 49, 47)"><i>knight-errant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>country knight</i></span></b><br>
<i>† Ryker <b><span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Valcayan </i><b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b><br>
<i>† Flamebay <b><span style="color: rgb(184, 49, 47)">squire</span></b><br>
† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b><br>
<i>† Ryker <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>squire</i></span></b></i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>man-at-arms</i></span></b><br>
<i>† Flamebay <b><span style="color: rgb(184, 49, 47)">sergeant</span></b><br>
† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Thorpe <b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
† Thorpe </i><b><span style="color: rgb(184, 49, 47)"><i>valot</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b></i></span></b><br>
<i>† Lewsbry <b><span style="color: rgb(184, 49, 47)">horseman</span></b><br>
† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Ryker </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Horall </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Thorpe </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Dregwall <b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Wrynhard </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>horseman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Marth</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Alorend</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> footman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Whonbry</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pressyx</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Wyrnhard</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Knowles</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Uldward</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Rellsbro</i><b><span style="color: rgb(184, 49, 47)"><i> crossbowman</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> archer</i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Pontyprwyn</i><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b></i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>archer</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b></i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b></i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Rellsbro </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>skirmisher</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>slinger</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pontyprwyn </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Alorend </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Knowles </i><b><span style="color: rgb(184, 49, 47)"><i>poor footman</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Flamebay </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Pressyx </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Uldward </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Wyrnhard </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Lewsbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Waynbrok </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Silasar </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Merick </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Dregwall </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Whonbry </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Rellbsro </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b><br>
<i>† Marth </i><b><span style="color: rgb(184, 49, 47)"><i>peasant levy</i></span></b></div>
		</div>
	</div>
</div><br>
</span></li><li class="bbTabContent" id="tab_1736445517" style="display: none;"><br>
<span style="font-size: 22px"><span style="font-family: 'MedievalSharp';">KINGDOM OF FYRDOS, </span></span><span style="font-family: 'MedievalSharp';"><span style="font-size: 18px"><b>LORDSHIP OF VIZGARD</b></span><br>
<span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-<span style="color: rgb(0, 0, 0)">Φ</span></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1693843537615-png.1112347/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049477-22294cfd5334f664c6bbadb479a530ac.jpg" class="bbImage " style="" alt="1693843537615.png" title="1693843537615.png" width="157" height="100" loading="lazy"></a><br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId32">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip" id="js-XFUniqueId33"><span class="username--style6">Crocodile</span></a>
<br>
<b><u>Colour</u><br>
<span style="color: rgb(239, 239, 239)">White</span></b>, <b><span style="color: rgb(0, 0, 0)">black</span><br>
<u><b>Caput</b></u></b><br>
Vizgard Castle<br>
<b><u>Village</u></b><br>
Vizton <span style="font-size: 12px">(Vizgard village)</span><br>
<b><u>Hamlets</u></b><br>
Ricton, Sigton<br>
<b><u>Improvements</u></b><br>
Silver Goblet<span style="font-size: 12px"> (inn, Vizgard)</span><br>
<br>
<a href="https://www.rpnation.com/attachments/1709086740004-png.1147122/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1084/1084251-4196b6f51447e8ee692159137638a410.jpg" class="bbImage " style="" alt="1709086740004.png" title="1709086740004.png" width="100" height="207" loading="lazy"></a><br>
<br>
<b><span style="font-size: 18px">◘ ALLIES ◘</span><br>
<span style="color: rgb(58, 94, 67)">Kingdom of Fyrdos</span><br>
<span style="color: rgb(72, 130, 86)">Gwyburgh Rebels</span><br>
<span style="color: rgb(29, 99, 96)">Urnmoth Rebels</span><br>
<span style="color: rgb(219, 127, 64)">Barony of Skerry</span><br>
<br>
<span style="font-size: 18px">◘ ENEMIES ◘</span><br>
<span style="color: rgb(124, 112, 107)">High Magistracy of Fyrdos</span><br>
<span style="color: rgb(54, 99, 153)">Kingdom of Carmondy</span><br>
<br>
<span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Notes<b><span style="font-size: 18px">-◙</span></b></span></b><br>
-Riots in Gwyburgh.<br>
-Evacuation in Gwyburgh.<br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Money<b><span style="font-size: 18px">-◙</span></b></span></b><br>
<span style="font-size: 18px">🜲 1,591</span><span style="font-size: 12px"> (Previous balance:<span style="color: rgb(184, 49, 47)"> 2,500</span>) | Taxes not collected | -<span style="color: rgb(184, 49, 47)">Arming the rebellion</span> (🜲 659) | -<span style="color: rgb(184, 49, 47)">Arming the Gwyburgh Bakers' Guild </span> (🜲 50)  | -<span style="color: rgb(184, 49, 47)">Hiring mercenary knights </span> (🜲 100) | -<span style="color: rgb(184, 49, 47)">Hiring mercenary soldiers </span> (🜲 100) </span><br>
<br>
<span style="font-size: 18px"><b>Household</b></span><br>
<b><span style="color: rgb(65, 168, 95)">Lord Ricardi Gula</span></b>, 40 | Lord of House Gula<b> [</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11742989" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11742989&amp;hash=65577fcfc937f5e88af1f6f0d7270e78"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Captain Meldraut</span></b>, 37 | Captain of the Guard<br>
<b><span style="color: rgb(65, 168, 95)">Kesmar</span></b>, 45 | Advisor<br>
<b><span style="color: rgb(65, 168, 95)">Sir Pyllard</span></b> | Hearth knight<br>
<b><span style="color: rgb(65, 168, 95)">Sir Aywin</span></b> | Hearth knight<br>
<b><span style="color: rgb(65, 168, 95)">Sir Harpe</span></b> | Hearth knight<br>
<br>
<b><span style="font-size: 18px">Vassals</span><br>
<span style="color: rgb(65, 168, 95)">Sir Maythred</span></b> | Bailiff of Vizton<br>
<b><span style="color: rgb(65, 168, 95)">Sir Dethric </span></b>| Bailiff of Ricton<br>
<b><span style="color: rgb(65, 168, 95)">Sir Uther</span></b> | Bailiff of Sigton<br>
<br>
<b><span style="font-size: 18px">Contacts</span></b><br>
<u>Silver Goblet</u><br>
<b><span style="color: rgb(65, 168, 95)">Silver Goblet Innkeep</span></b> | House Gula associate<br>
<u>Gwyburgh Gentry</u><br>
<b><span style="color: rgb(124, 112, 107)">Lord Mordon</span></b> | Noble, House Gula associate<br>
<u>Gwyburgh Guilds</u><br>
<b><span style="color: rgb(124, 112, 107)">Master Gloroth</span></b> | Merchant, House Gula associate<br>
<br>
<span style="font-size: 18px"><b>Castle Guards</b></span><br>
1x Gula <b>hearth knight</b><br>
9x Gula <b>squires / men-at-arms</b><br>
5x Gula <b>crossbowmen</b><br>
<br>
<br>
<u>SIEGE OF GWYBURGH</u><br>
<br>
<b><span style="font-size: 18px">Hearthmen</span></b><br>
3x Gula <b>hearth knights</b><br>
10x Gula<b> squires</b> /<b> men-at-arms</b><br>
15x Gula <b>mounted sergeants</b><br>
12x Gula<b> grooms</b><br>
5x Gula <b>crossbowmen<br>
<br>
<span style="font-size: 18px">Vassal Retinues</span></b><br>
3x Ricton <b>country knights</b><br>
2x Sigton <b>country knights</b><br>
1x Maythred's <b>squire</b><br>
2x Meldraut's <b>men-at-arms</b><br>
3x Uther's <b>men-at-arms</b><br>
2x Dethric's <b>men-at-arms</b><br>
10x retainer <b>mounted sergeants</b><br>
10x retainer <b>horsemen<br>
<br>
<span style="font-size: 18px">Mercenaries</span></b><br>
38x mercenary <b>knights</b><br>
49x mercenary<b> sergeants</b><br>
221x mercenary<b> footmen</b><br>
174x mercenary <b>bowmen<br>
<br>
<span style="font-size: 18px">Levies</span></b><br>
10x Vizgard <b>horsemen</b><br>
10x Vizgard<b> sergeants </b><br>
59x Vizgard <b>footmen</b><br>
94x Vizgard <b>churls</b><br>
13x Vizgard <b>crossbowmen</b><br>
20x Vizgard <b>poor crossbowmen</b><br>
56x Vizgard <b>peasant glaivemen</b><br>
<br>
3x Ricton <b>men-at-arms</b><br>
2x Ricton <b>mounted sergeants</b><br>
7x Ricton <b>horsemen</b><br>
5x Ricton <b>sergeants</b><br>
30x Ricton <b>footmen</b><br>
55x Ricton <b>churls</b><br>
15x Ricton <b>bowmen</b><br>
31x Ricton <b>peasant glaivemen</b><br>
<br>
1x Sigton <b>man-at-arms</b><br>
1x Sigton <b>mounted sergeant</b><br>
4x Sigton <b>horsemen</b><br>
3x Sigton <b>sergeants</b><br>
23x Sigton <b>footmen</b><br>
58x Sigton <b>churls</b><br>
10x Sigton <b>crossbowmen</b><br>
27x Sigton<b> peasant glaivemen<br>
<br>
<span style="font-size: 18px"><b><span style="font-size: 18px">Gwyburgh Rebels </span></b></span></b><span style="font-size: 15px">(Vizgard-backed)</span><br>
111x Gwyburgh <b>footmen</b><br>
111x Gwyburgh <b>townling</b> <b>glaivemen</b><br>
111x Gwyburgh <b>townling</b> <b>spearmen</b><br>
20x Gwyburgh<b> townling</b> <b>swordsmen</b><br>
25x Gwyburgh <b>townling crossbowmen</b><br>
66x Gwyburgh<b> rabble<br>
<br>
<span style="font-size: 18px">Gwyburgh Rebels</span></b><br>
581x Gwyburgh rebels<br>
394x Greenwald rebels<br>
240x Prenochr rebels<br>
252x Mork rebels<br>
69x Pyl Mar rebels<br>
<br>
<b><span style="font-size: 18px">Volunteers</span></b><br>
358x Urnmoth rebels<br>
109x Grestar rebels<br>
47x Tiveruin rebels<br>
34x Stockney rebels<br>
243x other hamlet rebels<br>
<br>
<b><span style="font-size: 18px">Barony of Skerry</span></b><br>
267x Skerry Castle levies<br>
95x Rat Isle levies<br>
147x Orgath levies<br>
80x Chaldar levies<br>
<br>
<b><span style="font-size: 18px">Siege Engines</span></b><br>
<br>
9x <b>mangonels</b> (allies)<br>
2x <b>belfries</b> (under construction)<br>
25x <b>mantlets</b> (under construction)<br>
<br>
<b><span style="font-size: 18px">Ships</span></b><br>
<span style="font-size: 15px">1x Gula<b> <span style="font-size: 15px"><b>small</b></span> cog</b></span><span style="font-size: 12px"> (personal) <span style="font-size: 15px">| 50 tons, 5 crew + 25 passengers</span></span><br>
<span style="font-size: 12px">1x Vizton<b> <span style="font-size: 15px"><b>small </b></span>cog</b> (Vizton populace, arrestable) </span><br>
<span style="font-size: 12px">1x Ricton<b> <span style="font-size: 15px"><b>small </b></span>cog</b> (Ricton populace, arrestable)</span><br>
<span style="font-size: 12px">1x Sigton<b> <span style="font-size: 15px"><b>small </b></span>cog</b> (Sigton populace, arrestable)</span><br>
<br>
<i><b>Dead subjects</b><br>
In the Siege of Gwyburgh</i><br>
† <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Sir Egton</i> </span></b></span></b>| Knight, House Gula spy<br>
† <b><span style="color: rgb(184, 49, 47)"><i>Doland Mendly</i></span></b> | Vizgard-Gwyburgh liaison<br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Vizgard soldier</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Vizgard soldier</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Vizgard soldier</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Vizgard soldier</i></span></b></span></b><br>
<br>
<i><b>Dead allies</b><br>
In the Siege of Gwyburgh<br>
† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Gwyburgh rebel</i></span></b></span></b><br>
<br>
<i><b>Killed people</b><br>
† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>city man-at-arms</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian sergeant</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian footman</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian footman</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian footman</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>†</i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i> <b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmofyrdian footman</i></span></b></span></b></span></b></span></b></span></b></i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<i>† </i><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><b><span style="color: rgb(184, 49, 47)"><i>Carmondian townling</i></span></b></span></b></span></b></span></b></span></b><br>
<br>
<br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445518" style="display: none;"><br>
<span style="font-size: 22px"><span style="font-family: 'MedievalSharp';">KINGDOM OF CARMONDY, </span></span><span style="font-family: 'MedievalSharp';"><span style="font-size: 18px"><b>BARONY OF BLACKSTONE ISLES</b></span><br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">♦</span>-Hᴏᴜsᴇ ᴏғ Bʟᴀᴄᴋsᴛᴏɴᴇ-<span style="color: rgb(61, 142, 185)">♦</span></span><br>
<a href="https://www.rpnation.com/attachments/1701664881728-png.1128819/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1065/1065948-bd842314517e1e6002e9e130c26fb6ce.jpg" class="bbImage " style="" alt="1701664881728.png" title="1701664881728.png" width="155" height="100" loading="lazy"></a><br>
<a href="/members/darth-rentoc.103779/" class="avatar avatar--xxs" data-user-id="103779" data-xf-init="member-tooltip" id="js-XFUniqueId34">
			<img src="/data/avatars/s/103/103779.jpg?1700643705" alt="Darth Rentoc" class="avatar-u103779-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/darth-rentoc.103779/" class="username " dir="auto" data-user-id="103779" data-xf-init="member-tooltip" id="js-XFUniqueId35">Darth Rentoc</a>
<br>
<b><u>Colour</u><br>
<span style="color: rgb(41, 105, 176)">Blue</span></b>, <b><span style="color: rgb(0, 0, 0)">black</span><br>
<u><b>Caput</b></u></b><br>
Castle Blackstone<br>
<b><u>Villages</u></b><br>
Stonfort, Nartwitch<br>
<b><u>Hamlets</u></b><br>
Holden, Ravenholm, Cragwick<br>
<b><u>Faend colonies</u></b><br>
Dimscar<br>
<b><u>Improvements</u></b><br>
Docks, dyeworks<br>
<br>
<b><span style="font-size: 18px">◘ ALLIES ◘</span><br>
<span style="color: rgb(24, 38, 148)"><b>Barony of Berngard</b></span><br>
<span style="color: rgb(24, 38, 148)"><b><span style="font-size: 12px">Lordship of Fishley</span></b></span></b><br>
<span style="font-size: 12px"><b><span style="color: rgb(24, 38, 148)"><b>Lordship of Shaltron</b></span></b></span><br>
<span style="font-size: 12px"><b><span style="color: rgb(24, 38, 148)"><b>Lordship of Bronsfield</b></span></b></span><br>
<b><span style="color: rgb(24, 38, 148)"><b><span style="font-size: 12px">Lordship of Oading</span></b></span><br>
<span style="color: rgb(232, 11, 0)">Barony of Flamebay</span><br>
<span style="color: rgb(232, 11, 0)"><b><span style="font-size: 12px"><span style="color: rgb(232, 11, 0)">Lordship of Whonbry</span></span></b></span><br>
<span style="color: rgb(148, 146, 16)">Barony of Wesgrath</span><br>
<span style="color: rgb(13, 13, 77)">Barony of Dripwood</span><br>
<span style="color: rgb(15, 105, 37)">Barony of Myre</span><br>
<span style="color: rgb(145, 7, 0)"><b>Barony of Scarwin</b></span><br>
<span style="color: rgb(113, 171, 138)"><b><span style="font-size: 12px"><span style="color: rgb(145, 7, 0)"><b>Lordship of Geldred</b></span></span></b></span><br>
<span style="color: rgb(113, 171, 138)">Barony of Swanton</span></b><br>
<span style="font-size: 12px"><b><span style="color: rgb(113, 171, 138)">Lordship of Greffold</span></b></span><br>
<span style="font-size: 12px"><b><span style="color: rgb(113, 171, 138)">Lordship of Harjaw</span></b></span><br>
<br>
<b><span style="font-size: 18px">◘ ENEMIES ◘</span><br>
<span style="color: rgb(58, 94, 67)">Kingdom of Fyrdos</span><br>
<span style="color: rgb(128, 84, 24)">Kingdom of Dyrnwald</span></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1701221281652-png.1127506/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1064/1064635-b3b26457bd158eb8b83aec54685d2ef2.jpg" class="bbImage " style="" alt="1701221281652.png" title="1701221281652.png" width="100" height="120" loading="lazy"></a><br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Notes<b><span style="font-size: 18px">-◙</span></b></span></b><br>
-Your lands are claimed by the Kingdom of Dyrnwald.<br>
-There is an Everlight Order ban on Blackstone Azure dye.<br>
<br>
<b><span style="font-size: 18px"><b><span style="font-size: 18px"><b><span style="font-size: 18px">◙-</span></b></span></b>Money<b><span style="font-size: 18px">-◙</span></b></span></b><br>
<span style="font-size: 18px">🜲 2,674 </span><span style="font-size: 12px">(Previous balance: <span style="color: rgb(65, 168, 95)">2,425</span>) | Taxes not collected | +<span style="color: rgb(65, 168, 95)">Pillaged spoils </span>(🜲 249)</span><br>
<br>
<b><span style="font-size: 18px">Household</span><br>
<span style="color: rgb(65, 168, 95)">Lord Evander Blackstone</span></b>, 25 | Baron of the Blackstone Isles [<a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11806952" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11806952&amp;hash=301889701442bae719cecf8beadcad33"><b>PC</b></a>]<br>
<b><span style="color: rgb(65, 168, 95)">Lady Seraphina Blackstone</span></b>, 19 | Sister [<b>PC</b>]<br>
<b><span style="color: rgb(65, 168, 95)">Lady Selene Blackstone</span></b>, 56 | Mother<br>
<b><span style="color: rgb(65, 168, 95)">Sir Gareth Cadwalder</span></b>, 28 | Steward<br>
<b><span style="color: rgb(65, 168, 95)">Sir Thorne Ravenwing</span></b>, 30 | Guard captain [<b>PC</b>]<br>
<b><span style="color: rgb(65, 168, 95)">Victor Stormcloak</span></b>, 36 | Admiral [<b>PC</b>]<br>
<b><span style="color: rgb(65, 168, 95)">Captain Adaric Gaines</span></b>, 29 | Captain of Ebon Crest, naval advisor<br>
<b><span style="color: rgb(65, 168, 95)">Gorren Maldrake</span></b>, 70 | Royal malacologist<br>
<br>
<b><span style="font-size: 18px">Vassals</span><br>
<span style="color: rgb(65, 168, 95)">Lord Carwyn Faebane</span></b>, 38 | Vavasor, Lord of Nartwitch<br>
<b><span style="color: rgb(65, 168, 95)">Lord Aaron Reece</span></b>, 32 | Vavasor, Lord of Stonfort<br>
<b><span style="color: rgb(65, 168, 95)">Sir Fulthain Ravenwing</span></b>, 45 | Knight, Master of Ravenholm<br>
<b><span style="color: rgb(65, 168, 95)">Sir Hamer Angwin</span></b>, 34 | Knight, Master of Holden<br>
<br>
<b><span style="font-size: 18px">Castle Guards</span></b><br>
12x Blackstone <b>squires</b> / <b>men-at-arms</b><br>
5x Blackstone <b>sergeants</b><br>
10x Blackstone <b>valots<br>
<br>
<span style="font-size: 18px">Vassal Retinues</span></b><br>
3x Faebane<b> household knights</b><br>
6x Faebane <b>squire </b>/<b> men-at-arms</b><br>
6x Faebane <b>sergeants</b><br>
3x Faebane <b>valots</b><br>
2x Reece <b>household knights</b><br>
5x Reece<b> men-at-arms</b><br>
3x Reece<b> sergeants</b><br>
7x Reece <b>valots</b><br>
2x Ravenwing <b>squires</b><br>
5x Ravenwing <b>sergeants</b><br>
1x Holden<b> squire</b><br>
3x Holden <b>sergeants</b><br>
1x Angwin <b>squire</b><br>
2x Angwin<b> sergeants<br>
<br>
<span style="font-size: 18px">Levies</span></b><br>
3x Stonfort<b> men-at-arms</b><br>
3x Stonfort <b>mounted sergeants</b><br>
2x Stonfort <b>sergeants</b><br>
59x Stonfort <b>footmen</b><br>
20x Stonfort <b>crossbowmen</b><br>
2x Narwitch <b>men-at-arms</b><br>
3x Narwitch <b>sergeants</b><br>
55x Narwitch <b>footmen</b><br>
19x Narwitch <b>crossbowmen</b><br>
5x Narwitch <b>bowmen</b><br>
2x Ravenholm <b>men-at-arms</b><br>
4x Ravenholm <b>sergeants</b><br>
41x Ravenholm<b> footmen</b><br>
23x Ravenholm <b>crossbowmen</b><br>
6x Ravenholm <b>bowmen</b><br>
1x Holden <b>man-at-arms</b><br>
2x Holden <b>mounted sergeants</b><br>
1x Holden <b>sergeant</b><br>
37x Holden <b>footmen</b><br>
13x Holden <b>crossbowmen</b><br>
9x Holden <b>bowmen</b><br>
2x Cragwick <b>men-at-arms</b><br>
3x Cragwick <b>sergeants</b><br>
42x Cragwick <b>footmen</b><br>
26x Cragwick <b>crossbowmen</b><br>
8x Cragwick <b>bowmen<br>
<br>
<span style="font-size: 18px">Sailors</span></b><br>
45x Blackstone<b> sailors</b><br>
24x Faebane <b>sailors</b><br>
28x Reece <b>sailors</b><br>
7x Angwin <b>sailors</b><br>
31x Ravenwing <b>sailors<br>
<br>
<span style="font-size: 18px">Ships</span></b><br>
<i><span style="font-size: 12px">(1 large cog, 5 standard cogs, 2 small cogs, 2 longships)</span></i><br>
<b>Large cog</b><span style="font-size: 12px"> (personal) </span>| 300 tons, 30 crew + 70 passengers<br>
<span style="font-size: 15px"><b>Cog</b></span><span style="font-size: 12px"> (personal) </span><span style="font-size: 15px">| 90 tons, 9 crew + 45 passengers</span><br>
2x Ravenwing<b> longships</b> <span style="font-size: 12px">(vassal)</span><br>
2x Nartwitch <b>cogs</b> <span style="font-size: 12px">(Nartwitch populace, arrestable)</span><br>
2x Faebane <b>cogs</b> <span style="font-size: 12px">(vassal)</span><br>
1x Ravenwing <b>cog </b><span style="font-size: 12px">(vassal)</span><br>
2x Nartwitch <b>small cogs </b><span style="font-size: 12px">(Nartwitch populace, arrestable)</span> | 30 tons, 3 crew (12 extra) ea.<br>
<span style="font-size: 15px"><b>Horse carrier</b></span><span style="font-size: 12px"> (personal) </span><span style="font-size: 15px">| 9 crew + 20 horses</span><br>
<br>
<br>
<br>
<b><span style="font-size: 26px">Coalition contingent</span></b><br>
<i><b><span style="color: rgb(65, 168, 95)">Lord Evander Blackstone</span><br>
<span style="color: rgb(65, 168, 95)">Lord Carwyn Faebane</span><br>
<span style="color: rgb(65, 168, 95)">Lord Aaron Reece</span><br>
<span style="color: rgb(65, 168, 95)">Sir Gareth Cadwalder</span><br>
<span style="color: rgb(65, 168, 95)">Sir Thorne Ravenwing</span><br>
<span style="color: rgb(65, 168, 95)">Victor Stormcloak</span><br>
<span style="color: rgb(65, 168, 95)">Adaric Gaines</span></b></i><br>
<b><span style="color: rgb(65, 168, 95)"><i>Sir Hamer Angwin</i></span></b><br>
<br>
5x Blackstone <b>household knights</b><br>
10x Blackstone <b>sergeants</b><br>
27x Blackstone<b> footmen</b><br>
10x Blackstone <b>crossbowmen</b><br>
3x Stonfort <b>sergeants</b><br>
3x Cragwick<b> sergeants</b><br>
2x Holden<b> sergeants</b><br>
6x Narwitch <b>sergeants</b><br>
2x Ravenholm<b> sergeants</b><br>
19x Stonfort <b>footmen</b><br>
14x Narwitch <b>footmen</b><br>
10x Ravenholm<b> footmen</b><br>
10x Holden<b> footmen</b><br>
10x Cragwick <b>footmen</b><br>
4x Stonfort <b>crossbowmen</b><br>
5x Narwitch<b> crossbowmen</b><br>
5x Ravenholm<b> crossbowmen</b><br>
4x Holden<b> crossbowmen</b><br>
31x Blackstone<b> sailors</b><br>
20x Faebane <b>sailors</b><br>
10x Reece <b>sailors</b><br>
5x Angwin <b>sailors</b><br>
<br>
<i><u>Your Ships</u></i><br>
<span style="font-size: 15px"><b>Ebon Crest</b>,</span><span style="font-size: 12px"> great longship <span style="font-size: 12px">(personal) </span>| 25 tons, 50 crew</span><br>
3x Blackstone <b>longships</b> <span style="font-size: 12px">(personal)</span><br>
2x Faebane<b> longships</b> <span style="font-size: 12px">(vassal)</span><br>
1x Reece <b>longship </b><span style="font-size: 12px">(vassal)</span><br>
<br>
<i><u>Victor's Ships</u></i><br>
1x Angwin <b>longship</b> <span style="font-size: 12px">(vassal)</span><br>
1x Reece <b>longship </b><span style="font-size: 12px">(vassal)</span><br>
2x Stonfort <b>small cogs </b><span style="font-size: 12px">(Stonfort populace, arrested)</span><br>
1x Holden <b>small cog </b><span style="font-size: 12px">(Holden populace, arrested)</span><br>
<b><i>Dead subjects</i></b><br>
None<br>
<br>
<br>
<b><span style="font-size: 18px">Berngard Navy</span></b><br>
<br>
<i>Seagoing</i><br>
<b><span style="font-size: 12px"><span style="color: rgb(65, 168, 95)">Sir John de Cherbourg</span></span></b><span style="font-size: 12px">, 26 | Cousin</span><br>
<b>Large cog</b><span style="font-size: 12px"> (John de Cherbourg) </span>| 300 tons, 30 crew + 70 passengers<br>
<span style="font-size: 15px"><b>Cog</b></span><span style="font-size: 12px"> (personal) </span><span style="font-size: 15px">| 90 tons, 9 crew + 45 passengers</span><br>
<span style="font-size: 15px"><b>Cog</b> </span><span style="font-size: 12px">(Philip de Cherbourg)</span><br>
<br>
<i>Riverine</i><br>
<span style="font-size: 15px">2x <b>little cogs</b> </span><span style="font-size: 12px">(House Cherbourg)</span> | 30 tons, 3 crew + 12 passengers ea.<br>
5x Berngard<b> sailors</b><br>
1x Berngard <b>sergeant</b><br>
4x Berngard <b>bowmen</b><br>
5x Berngard <b>crossbowmen</b><br>
<br>
<span style="font-size: 15px"><b>Saylor small cog</b> </span><br>
6x Saylor <b>sailors</b><br>
1x Saylor <b>sergeant</b><br>
7x Saylor <b>footmen</b><br>
5x Saylor <b>archers</b><br>
4x Saylor <b>crossbowmen<br>
<br>
Carmo-Aldwyn small cog</b><br>
10x Wesgrath <b>sailors</b><br>
1x Wesgrath<b> sergeant</b><br>
7x Wesgrath <b>footmen</b><br>
3x Wesgrath<b> archers</b><br>
10x Wesgrath<b> crossbowmen<br>
<br>
Volstaff small cog</b><br>
4x Volstaff <b>sailors</b><br>
1x Volstaff<b> sergeant</b><br>
5x Volstaff footmen<br>
10x Volstaff <b>crossbowmen</b><br>
10x Volstaff <b>archers<br>
<br>
~<br>
<br>
<i>Prisoners</i></b><br>
20x Aerchran <b>sailors</b><br>
1x Aerchran <b>man-at-arms</b><br>
1x Aerchran <b>sergeant</b><br>
16x Aerchran <b>footmen</b><br>
18x Aerchran <b>bowmen<br>
<br>
<br>
<i>Dead subjects</i></b><br>
<i>† Blackstone </i><b><span style="color: rgb(184, 49, 47)"><i>marine</i></span></b><br>
<i>† Blackstone </i><b><span style="color: rgb(184, 49, 47)"><i>marine</i></span></b><br>
<i>† Blackstone </i><b><span style="color: rgb(184, 49, 47)"><i>marine</i></span></b><br>
<i>† Stonfort </i><b><span style="color: rgb(184, 49, 47)"><i>marine</i></span></b><br>
<i>† Stonfort </i><b><span style="color: rgb(184, 49, 47)"><i>crossbowman</i></span></b><br>
<i>† Holden </i><b><span style="color: rgb(184, 49, 47)"><i>crossbowman</i></span></b><br>
<i>† Blackstone </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Blackstone </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Blackstone </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span><br>
<br>
<i>Killed people</i></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>villager</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Godydd </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>peasant</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Aerchranland <b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>fisher</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchranland </i><b><span style="color: rgb(184, 49, 47)"><i>sailor</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>sergeant</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>militiaman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>crossbowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>crossbowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>crossbowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
<i>† Aerchran Town </i><b><span style="color: rgb(184, 49, 47)"><i>bowman</i></span></b><br>
</span></li><li class="bbTabContent" id="tab_1736445519" style="display: none;"><br>
<b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">𓅐</span></span></b><span style="font-size: 26px">-Gʀʏᴘʜᴏɴ Cᴏᴍᴘᴀɴʏ-</span><span style="color: rgb(239, 239, 239)"><span style="font-size: 26px">𓅐</span></span><br>
<a href="https://www.rpnation.com/attachments/1708799594177-png.1146575/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1083/1083704-392978a14477387741ec59912098caf6.jpg" class="bbImage " style="" alt="1708799594177.png" title="1708799594177.png" width="100" height="124" loading="lazy"></a><br>
<a href="/members/viper-actual.64023/" class="avatar avatar--xxs" data-user-id="64023" data-xf-init="member-tooltip" id="js-XFUniqueId36">
			<img src="/data/avatars/s/64/64023.jpg?1595402120" alt="Viper Actual" class="avatar-u64023-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/viper-actual.64023/" class="username " dir="auto" data-user-id="64023" data-xf-init="member-tooltip" id="js-XFUniqueId37"><span class="username--style6">Viper Actual</span></a>
<br>
<b><u><b>Origin</b></u></b><br>
Kingdom of Tyberia<br>
<b><u>Colours</u><br>
<span style="color: rgb(184, 49, 47)">Red</span></b>,<b><span style="color: rgb(204, 204, 204)"> white</span><br>
<br>
◙-Money-◙</b><br>
🜲 800<br>
<br>
<b><span style="font-size: 18px">Gryphon Company</span><br>
<span style="color: rgb(65, 168, 95)">Captain Haldas Winghelm</span></b>, 35 | Company commander<b> [</b><a href="https://www.rpnation.com/threads/f-gh-s-character-sheets.517584/#post-11861649" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Ff-gh-s-character-sheets.517584%2F%23post-11861649&amp;hash=1743a76587de687a17ada4f55971d74e"><b>PC</b></a><b>]<br>
<span style="color: rgb(65, 168, 95)">Garrith Boldsword </span></b>| Lieutenant commander<br>
<b><span style="color: rgb(65, 168, 95)">Maldyn Ironhammer </span></b>| Chief engineer<br>
<b><span style="color: rgb(65, 168, 95)">Armyn Tomekeeper</span></b> | Quartermaster<br>
<b><span style="color: rgb(65, 168, 95)">Torly Adroth</span></b> | Stablemaster<br>
<b><span style="color: rgb(65, 168, 95)">Gorlan Jekins </span></b>| Alchemist<br>
--<br>
5x Gryphon Company <b>knights</b><br>
20x Gryphon Company <b>men-at-arms</b><br>
25x Gryphon Company <b>sergeants</b><br>
10x Gryphon Company <b>rangers</b><br>
20x Gryphon Company <b>crossbowmen</b><br>
50x Gryphon Company <b>sappers</b><br>
--<br>
70x <b>labourers</b> /<b> camp followers</b><br></li><li class="bbTabContent" id="tab_1736445520" style="display: none;"><div class="tabsBb" id="tabContainer_1736445507">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445507" data-tab-container-id="tabContainer_1736445507" href="javascript:">𝕮𝖍𝖆𝖗𝖆𝖈𝖙𝖊𝖗𝖘 𝕿𝖆𝖇</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445508" data-tab-container-id="tabContainer_1736445507" href="javascript:">Fynche</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445509" data-tab-container-id="tabContainer_1736445507" href="javascript:">Gunhild of Merick</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445507" style="display: list-item;"><br>
<div style="text-align: center"><i>For characters that do not own any notable lands, and are not part of a household.</i><br>
<br>
<a href="https://www.rpnation.com/attachments/1708319284770-png.1145091/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1082/1082220-693c6fe60b5365932d79efda65cf41c5.jpg" class="bbImage " style="" alt="1708319284770.png" title="1708319284770.png" width="100" height="159" loading="lazy"></a><br>
The characters of Dierdre de Oriflamme (Barony of Flamebay), Avery Lainbright (Barony of Flamebay), and Sir Gauvin Enguerrand (Lordship of Sherfield) are other minor (non-reigning) characters, but they are part of households, so they aren't necessarily kept track of here, at least under normal circumstances!​</div><br></li><li class="bbTabContent" id="tab_1736445508" style="display: none;"><br>
<div style="text-align: center"><b><span style="font-size: 22px">Fʏɴᴄʜᴇ</span></b><br>
<i><a href="/members/parrot-parfait.79118/" class="avatar avatar--xxs" data-user-id="79118" data-xf-init="member-tooltip" id="js-XFUniqueId38">
			<img src="/data/avatars/s/79/79118.jpg?1680457505" alt="Parrot Parfait" class="avatar-u79118-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/parrot-parfait.79118/" class="username " dir="auto" data-user-id="79118" data-xf-init="member-tooltip" id="js-XFUniqueId39">Parrot Parfait</a>
 <br>
Freeman, serving as a bird catcher</i><br>
<b><span style="color: rgb(184, 49, 47)"><i>✚ Injured</i></span></b><i> - cut on cheek</i><br>
~<br>
<b>🜲 0.63</b><br>
Armed with hunting bow, quiver of arrows (24), knife<br>
Wearing linen headwrap, green sack cap, brown tunic, linen shirt, belted pouch, red hose, shoes<br>
Other items consist of bird traps, healing herbs, a dozen eggs, and feathers​</div></li><li class="bbTabContent" id="tab_1736445509" style="display: none;"><br>
<div style="text-align: center"><b><span style="font-size: 22px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span></b><br>
<i><a href="/members/toogee.26625/" class="avatar avatar--xxs" data-user-id="26625" data-xf-init="member-tooltip" id="js-XFUniqueId40">
			<img src="/data/avatars/s/26/26625.jpg?1488155179" alt="Toogee" class="avatar-u26625-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/toogee.26625/" class="username " dir="auto" data-user-id="26625" data-xf-init="member-tooltip" id="js-XFUniqueId41">Toogee</a>
 <br>
Freewoman, prospective mercenary archer</i><br>
<b><span style="color: rgb(124, 112, 107)"><i>Flea-bitten</i></span></b><br>
~<br>
<b>🜲 0.58</b><br>
Armed with hunting bow, quiver of arrows (25), knife<br>
Wearing old shirt, long tunic, longboots<br>
Armour (unworn) consists of a leather helmet, padded tunic​</div></li></ul>
    			</div></li></ul>
    			</div>
    	<span style="font-family: 'MedievalSharp';"><br>
<div style="text-align: center">​</div></span><br>
<div style="text-align: center">​</div></span><br>
<div style="text-align: center">​</div></span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/g_a7efHiDQI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/g_a7efHiDQI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/g_a7efHiDQI&quot;]"></span></span></span><br>
<br>
<span style="font-family: 'IM Fell English';"> It has been six months since the death of Agbert II, and the end of the horrible campaign in Valcay. Carmondy's armies retreated to the coast, where they disbanded in haste. Several thousand knights and soldiers were left behind, or chose to stay and defend the last few castles and towns that were under their lords' control. Most of the Valcayan allies of Carmondy have surrendered, or switched sides back to their king - who has now regained control of most of his country. A small number of Valcayan knights and nobility have gone into exile in Carmondy.<br>
<br>
In Carmondy, taxes were raised on all towns and cities under royal charter, in at attempt to recuperate some of the treasury's losses. Several riots were orchestrated by townlings claiming extortion, with the deadliest insurrection occurring in the High City itself. This rebellion in the capital was crushed by royalist forces led by Sir Argane Erhard, who was subsequently appointed as 'Grand Marshal' by King Edmund. The dismembered limbs of the leading agitators now hang from the walls of the capital. The appointment of this new Grand Marshal has led to resentment among several key members of the peerage, who had been expecting a member of their own houses to be chosen, whereas Sir Argane was a relatively obscure noble.<br>
<br>
<br>
In Fyrdos, King Tharon continues to be undermined by Agbert's successor. He is made to give an oath of fealty to King Edmund, and help cover the expenses for his coronation, as well as Agbert II's funeral. He rules over no capital, merely having an itinerant court that rides along a circuit of towns and castles. Of course, he must also report to his 'handler', the High Magistrate in the Carmon-controlled city of Gwyburgh. Along with the clans and the commons, many knights and lesser lords yearn for open confrontation with Carmondy.<br>
<br>
<br>
In Dyrnwald, the threat of faends and sorcerors looms large, as it always has. The ditches, fortifications, and numerous militiamen at Castergard Town protect the plains below from any evil encroachments from the Old Kingdom. Flanked by Fort Estlar and the paladins of the Everlight Order, patrols are regularly made by soldiers and knights. However, the Shadow Woods cutting down through the middle of the borderlands are impossible to keep in check - so sometimes there are sightings of monsters or faends as far south as Kalside. Most fauna from the Old Kingdom is hideous, but harmless. Still, there's still plenty of horrific tales whenever something particularly nasty manages to creep its way through the Shadow Woods. The monarchy of this realm has always been rather weak, with the land ruled by largely independent lords, who only nominally owe King Madric fealty. Private wars between members of the nobility usually proceed unchecked by any royal authority, but they tend to be rather small in scale. This endemic warfare has further impoverished the realm.<br>
<br>
<br>
In autumn, no major actions were taken in any of the kingdoms. The harvest - unprofitable as it was - still had to be gathered. Throughout the hard winter months, the lords and their schemes were forced to lie dormant. Now that spring has come and the snows are melting, armies will be able to be raised once again, just after the planting is ended.<br>
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<br>
Amias awakens lastly out of all those in his household with one thing at the forefront of his mind -- pain. His head ached, back ached, and upon sitting up out of his bed and placing his feet on the floor, a lightning strike of dull pain shot up through the balls of his feet, through his calves, to his knees. With a groan, the old lord pulls himself to his feet to prepare for the day ahead.<br>
<br>
Though he lives as healthily as he can, eating right and staying as active as a busy lord can, visiting with his physician often, nothing could take away from the test of time his body has faced. At least his mind was still sharp, he thought to himself -- father died when he was three years younger than Amias currently is, and a year before that he was all but gone, apart from his physical self. So though pain is on Amias' mind in his first waking moments, gratitude for his longevity is on his mind in the next.<br>
<br>
Now dressed in his lordly robes, Amias takes a long look at his plans for the day (see Command tab.) For the last few weeks, he had not done much in the way of lord's work - too tired, too much on the mind. Particularly about late King Agbert's death, and the consequences it would have for the realms of both Carmondy and Fyrdos, the consequences it was already having. As well as worries for his daughter, Ibba, and her lack of a husband despite having come of age nearly ten years ago now. She had balked at all suitors he had thus far presented her, and though it was in his every right to select one for her, he could not bring himself to press her into a marriage she did not want.<br>
<br>
Anyway, now, it was time to get back to lording.<br>
<br>
After carefully looking over and thinking out each scribbled notation he had made for himself, he moves out into his throne room (whatever it'd be called,) to speak with Sir Bigge and Sir Olbrecht about what must be done, to dispatch them on their various tasks, as well as to receive advisory on these several matters.<br>
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- <b>Have Bigge review potential levies from all holdings and their strengths/composition (foot, archer, and cavalry levy potentials.)</b><br>
   - Break this review down by each individual holding (etc. Sherfield levies, Holmfirth levies, Porthaewidge levies) in the event that only part of the levy must be raised and scutage is sought from the unraised holdings.<br>
<br>
- <b>Have Bigge review the retinue and their strengths/weaknesses/composition</b><br>
- Are any squires underperforming i.e. too young<br>
- Are there any particularly well-equipped sergeants to be considered sergeants-at-arms<br>
- Are there any poorly equipped sergeants, men-at-arms, or hearth knights relative to the best equipped of their troop type<br>
- Anything of note regarding the groomsmen and footmen.<br>
<br>
- Purchase five saddle horses and mount five foot sergeants, whichever five have the best equipment/best training, at Charibert's discretion.<br>
<br>
- Inquire with Tonis about relations and the health of trade with the Lordships of Granswold and Darndon, what Houses rule those Lordships, as well as any other notable Houses in the area with which House Enguerrand shares important relation.<br>
<br>
- Purchase and send gifts of wine, sugar and spices to House Telemar of Thorpharth and Lord Telemar of Holmfirth with a budget of ten crowns. Make the one headed for House Telemar bigger than the one for Lord Morran Telemar, of course. The budget is intentionally generous, do not go and buy out every shop in Sherfield.<br>
- OOC Note: don't feel like u have to math this out key purpose is to just send decent gifts to the Telemars and deduct 10 crowns or less<br>
<br>
- General review -- are we missing anything of importance i.e. not enough lumber, food stocks low, missing key infrastructure, etc. Are there any glaring problems with banditry and the like, anything at all Lord Enguerrand should know about.<br>
<br>
- Inquire about the state of roads leading directly between Sherfield and Sherfield Castle (not going up thru Taernsby,) and the feasibility of improving them<br>
<br>
- Receive petitioners if any are waiting<br>
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					<div class="bbWrapper">Robert gazed upon his councilors as they sat at a table in the grand hall of the manor. The recent last few weeks had been hectic with the passing of his father, funeral arrangements, and new administrative duties thrusted upon him from the consequences of the invasion. Most recently, the appointment of new bailiffs to the recent escheated fiefs of Mesfirth and Kaspars and the patronage of a new trading venture led by his own cousin. However, as always, more work had to be done. "Sir Volstaff, with the recent escheatment of Kaspars, I seek to protect the woods and ensure that it is properly administered to. Will you see to it that a forester lodge is established at Kaspars? Timber and lumber are at a premium in the Kingdom, and if we are to ever build further ports and ships in the future, then we must tend to what forests we have and make sure that they are judiciously tended to. In addition, I desire a survey of the newly obtained lands via the escheatment of Meskfirth. There may be riches in the hills surrounding the fief, Paragon providing. In addition, Sir Volstaff, how viable do you believe the construction of a port in Meskfirth would be? Rather than sailing around the barony, would it encourage traders to use the roads to travel from the north to the south?"<br>
<br>
"In addition, I believe that given the current times... we must maintain our skills honed and sharp. Thus, I propose a hunt in the neighboring forest on the outskirts of Kaspars. It will provide me an opportunity to see the newly escheated lands with my own eyes, and provide an opportunity for all the lords and knights of my domain to meet their new liege. Sir Maynard, will you see to it that this hunt is organized? Next, I ask of you all to give me updates on the various tasks I have appointed upon you in the past few weeks."<br>
<br>
---<br>
<br>
Prior Actions that still require results/more time:<br>
1. Survey of the levy<br>
2. Trading Venture<br>
3. Potential responses to various letters sent out to family and local notable lords/religious figures<br>
<br>
New Proposed Actions:<br>
1. Construction of a Forester Lodge in Kaspars (-100 Gold Crowns)<br>
2. Land survey of Meskfirth to try and see what resources may be available there<br>
3. Organizing a Hunt in the Forest north of Kaspars<br>
4. How economically/financially viable would building a port/dock in Meskfirth be?</div>
				
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As sunlight began to filter through the stained glass of the chapel, so to did Lord Roth rise from his morning prayer with Father Mulley. He had felt the routine affairs of a once-vibrant world grow remarkably dull upon his return to his ancestral seat of Sykes, vassals and lands intact, yet remarkably faded in splendor from cherished memory.<br>
<br>
Whatever he lost, it would not be found before the altar of Paragon Emmortal, nor at the feet of canonized saints. Dismissing his court's spiritual counselor for the time being, Lord Roth summoned both of his advisors to the main hall to hear of more earthly concerns.<br>
<br>
"Sir Gawain! Bertram!" Lord Roth welcomed his servants. "I seem to recall a sizable village along the coastline to the north of Settor, but the name eludes me and our records. Would either of you happen to know why this place has fallen off the map?"<br>
<br>
"Besides that concerning matter, I have seen fit to allocate funds to projects that will improve the earldom." He said, proceeding to offer the two men a sealed letter each bearing the mark of his signet ring.<br>
<br>
"Finally, I would like to hear of any recent developments involving House Connway and Lord-Abbot Kenric, as well as our neighbors in Abercroft and Walfirth."<br>
<br>
<div style="text-align: center">🜲 3860<br>
<br>
Retinue<br>​</div>13x Roth household knights<br>
30x Roth squires / men-at-arms<br>
25x Roth mounted sergeants (19x)<br>
• Eastern Detachment 2x<br>
• Central Detachment 2x<br>
• Western Detachment 2x<br>
45x Roth valots (21x)<br>
• Eastern Detachment 8x<br>
• Central Detachment 8x<br>
• Western Detachment 8x<br>
<br>
1. Erect wooden watchtowers at the three intersections of the earldom's road network, garrisoning each with 2x mounted sergeants and 8x valots that will patrol both the highway and periodically check-in on minor outlying settlements to keep the peace (🜲 -240).<br>
<br>
2. Establish a peat quarry in Watmarr to begin harvesting fertilizer/fuel, and investigate if the wetland can become a source of bog iron (🜲 -50).<br>
<br>
3. Construct apiary and vineyard in Bernadock (🜲 200 allocated).<br>
<br>
4. Raise two forester lodges in Bernadock, one in the north, and one in the south. Both jurisdictions are tasked to acquire timber in a sustainable manner, thwart poachers, and catch outlaws, as well as acting as barristers and arbiters as is necessary to support the local reeve in upholding the law. Bernadock also receives a new dry dock to make the port stand out from the competition as a hub of shipbuilding, ship repair, and trade (🜲 -272?).<br>
<br>
5. Inquire about the settlement to the north of Settor, and the present status of House Connway, Lord-Abbot Kenric, and Sykes' neighboring and fellow vassals in Abercroft and Walfirth.<br>
<br>
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The recent death of the King was not long ago on the forefront of the young lord's mind. House Styervrigante had always been loyal to the crown, often offering their arm to the king's service. Though the recent campaign failure and the hasty retreat from the war had changed some of the opinions of the counselors that he had at his disposal. Many had grumbled at the continued fealty in this regard; many thought they should focus on the issues closer to home rather than ones far away in the capital. Though Galark knew full well that the politics of the crown would eat men alive if they didn't keep it in check. <br>
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On top of that, he had a wife who had her own issues with the situation where Galark had pushed off a lot of work and spent time with her during the winter and even continued to do so. Though he figured a trip to the capital would be on the horizon. But for the time being he had to maintain his holdings, he couldn't sit idly by. With his longsword on his hip in his lords robes he walked into the great hall of Hippoward seeing the various advisors assembled as they bowed their heads as he entered. "Ah, it seems we are all assembled now let us begin with business. Firstly I want a watchtower constructed at the intersection at the center of our land, we can use that as an early warning system as well as a way for the further towns and hamlets to petition aid against bandits and other threats," Galark stated as he pointed to the location of the map at the single intersection of the roads at the center of his territory. "We can maintain a small detachment there," he concluded before looking round the room as it was his Captain of the guard that spoke up. <br>
<br>
"Sire, would it not be more prudent to raise a small levy to garrison the area? sending some of our routine away would open us up to any attack from our neighbors," advised Sir Rythan suggested not mentioning much about the location with it being a central location it would allow the garrison to react quickly there should something arise and they could always call for more aid should the need arise. <br>
<br>
Galark pondered the idea for a moment he was concerned about rising the levies to do this job as they were not professional soldiers and he couldn't guarantee that they would be best equipped for the job. "I would rather have our soldiers man the tower, though in time we can substitute them out for the local levies. Now moving onto other matters, I would like to attract more merchants to Hippoward with it being next to a river we could make use of that river more. So I would like to offer any merchants that set up shop 20 crowns to do so for the first few that arrive here. This goes without saying that I do not want the village to lose merchants to look to our neighbor across the river when you spread the word. With the lumber we have we can afford to cut some down and set up foresters in Balstain and Kingfoil. Make sure the foresters, however, are replanting trees that they cut down," Garlark stated as he paused for a moment and looked at the map that was on the table. <br>
<br>
"Also I want information on our neighbors to our east, while I would like to expand my territory a bit its best to be smart on how we do it, if the house is poor then let us raise them to the occasion. But we can discuss that at a later date, for now let us gather information and work on our issues here," He spoke as he looked for any further questions. As no one seemed to raise them, he turned around and started to leave the hall. "Also, Steward, I leave any small issues of supplies to you for the soldiers at the tower. With my younger sister slowly coming of age, I would also like to send her to the capital for her education. I will hear any petitions later this afternoon; please inform my wife she is obligated to appear in this matter. I know she grieves for her father, but we must show a united face to the people of our lands," he stated before opening the door and exiting. While he hated the fact of dragging his wife away from her mourning, there were just some things that a lord and lady were expected to do. <br></li><li class="bbTabContent" id="tab_1736445524" style="display: none;"><br>
- <b>The steward starts to oversee the construction of the watchtower at the intersection of the roads as well as the supplies. </b><br>
   - the steward orders the supplies and construction of the tower.  🜲 80<br>
- 2x mounted Sergeants and 6x Styervrigante <b>valots </b>would be assigned to the tower and garrison it for the local area. <br>
<br>
- <b>Foresters are constructed at Balstain and Kingfoil<br>
 - </b>Construction of the foresters begins - 🜲 200<br>
<br>
- <b>Merchants of neighboring territories receive word that Hippoward is offering money to the first 30 merchants to set up shop in Hippoward. <br>
 </b>- Merchants are offered 🜲 20 to set up shop in the area. <br>
<br>
<b>- Men are sent to gather information on Sinburne lands<br>
 - </b>Looking for house information. <br>
 - Where do their loyalty belong with the crown or the corrupt lords?<br>
 - What is the current state of the lands in question (ie in conflict, poor peasants being drained of their resources?)<br>
<br>
 <b>- Family Matters<br>
 </b>- Petitions of the local lords and peasants are heard<br>
 - Gain information on the cost to send his sister to the capital for education<br>
 - Status on the current state of the princess (ie what is she doing, does she attend the petitions, thoughts on the matter)<br></li></ul>
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There is quiet serenity in the jade-marked dwelling of the Whitakeres, Leofwine Castle. The young lord lied awake, contemplative as always next to the gentle, sleeping form of his wife. In brief periods of directionless thought, he thinks of himself how fortunate that he had managed to marry this noblewoman. There are multiple reasons why Lord Orvyn cherishes this woman: her fair visage, her sharp intellect, and the undying plight to him. Though when he was still young, his suspicions of the woman were still held high. Trust never boiled in the furnace of his chest since that calamitous beginning of the downfall; one could say that still plagues House Whitakere today. <br>
<br>
Soon Orvyn would rise carefully from the softness of his bed, steeling himself for today's lordly duties. With proper attire attained on his body, house sword, and refreshed face by wash with cold water to properly waken him, Orvyn proceeded to the conference chamber of Leofwine Castle; nothing particularly extravagant about it since Orvyn built it practical, almost too practical as certain advisors thought it did not display enough pride in the name or another equally vain reason. To Orvyn, it is comfortable and suitable for the task of legislating. After the metaphorical rest of winter, the Lord is happy to see his advisors, chief amongst them Morlock, gathered to assist him.<br>
<br>
"Good Morrow to you all," he says with a maturely firm, yet invitingly amicable tone. They replied in kind with words or simply physical gestures. "Now then, let us begin with tomorrow's duties today." He had always said this particular phrase before any assembly, it harbored good fortune in his eyes and he liked the lyric of it. He allowed an advisor to surmise the latest happenings in the lands before proceeding to expand his orders.<br>
<br>
"Since there has been an increase in prowling faends along the path, and around Kalside, I would like to divert a small detachment to protect the peoples and the interests of the house. While we're at it, spread word that for the following months that taxes/tithes on merchant businesses will be reduced to improve productivity. Newly-arrived merchants will also receive <b>ten</b> crowns for pledging their establishments there. Give my regards to Sir Yronn as well, his father was a good man to the family." <br>
<br>
"May I suggest that we raise more troops to aid in this venture?" One of the younger advisors chimed. <br>
<br>
"Yes, that is next on my agenda. I wish to expand our forces. As always harvest from our subjects and spread word out if families of nobler esteem wish to send their sons. Commission the weaponry and armour for 20 footmen." He rubs his facial hair before continuing to speak. "Morlock, I wish to entrust another task to your vigilance. I wish to expand our naval capabilities. To this effect, I recommend we construct forester lodges in Matthieu's Point or Rein." Orvyn taps the two locations on the map with his finger. "However, I stress caution be taken at the lodge in Matthieu's Point which I wish a man to be sent to evaluate the safety. If it is deemed too unsafe for a lodge to be constructed then so be it."  <br>
<br>
"Very well, Lord Orvyn." The stout, gremlin of a man replied.<br>
<br>
"As for this, I've been conversing with my wife on this matter. We are in a relatively well state as of recent months, she wishes to commemorate the house's knightly origins with a festival. I see this as an opportune time for gathering information as well. I will leave the finer details of this celebration to her discretion."<br>
<br>
"And lastly, I wish to see an economics report of Herringbone and Pattenbury to see where we can best direct the resources there."<br>
<br></li><li class="bbTabContent" id="tab_1736445526" style="display: none;"><br>
<i><b>Kalside</b></i><br>
<b>Send an attachment of 2xmen-at-arms and 8xfootmen to Kalside.<br>
Taxes in Kalside are reduced for merchants for three months and new businesses are paid 🜲10, however only the first 40 are given this privilege.</b><br>
<br>
<b>Army</b><br>
20xSpears are commissioned resulting in an expenditure of sp 200;<br>
20xJerkins are also commissioned, resulting in an expenditure of sp 1000;<br>
<br>
<b>A forestry lodge is commissioned in Rein for 🜲 100;</b><br>
<br>
<b>A man/forester is sent to investigate the security of Matthieu's Point for a forester lodge, he is paid sp 100 for this act.</b><br>
<br>
<b>Lord Orvyn wishes to conduct a festivity for the origins of House Whitakere, see Lady Cecil for further instruction.</b><br>
<br>
<b>A request to review the finances of Herringbone and Pattenbury</b><br>
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<span style="font-size: 25px">Lady Cecilia</span><br>
<span style="font-size: 17px">Conference Chamber, Leofwine Castle</span><br>
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Immaculate white robes squeezed the young lady out of her comfortable slumber. But neither the spring's gust nor abrupt shimmers of the sky's guardian was responsible for the disruption of her sleep. The rude awakening was, in fact, caused by the lack of radiant heat that often resided within her grasp when the midnight candles were extinguished. Perse gems unveiled themselves from beneath her silvery lashes, as a short sigh escaped her. She was aggrieved by her husband's sudden departure from the repose of their shared sheets. Dainty fingers traced the wrinkled texture of cloth, as the graceful creature attempted to preserve the lingering vestige of their fondest companion. Even after years of being engaged, she could not help but feel lost at particular circumstances. She could sense her husband's distrust yet lingers upon his iron heart - the unintended repercussion of a vengeful young warrior. It pained the woman, day and night, to see Orvyn steeling his fragile soul for a future that they both were uncertain of. The translucent sleeve finally fell from her fair shoulders, as she pulled herself from her melancholic idleness.<br>
<br>
But the woman understood it to be necessary, and a part of her deliberately chose to cheer him on, instead of wishfully hoping to mend the fragments of his blazing heart. A soft smile emerged, as the woman amused herself with the memory of her teenage years spent in his company. In hindsight, they certainly came a long way from perfect strangers to convenient partners. She could not remain idle, especially when Orvyn had already left for court. Even if she was fatigued, the lady could not find it in herself to simply fall short of her Lord's works. Before long, she would be attended to by her personal handmaiden.<br>
<br>
"A fair morning, Lady Cecilia!" Isabella greeted her mistress with a curtsy as she entered the room, eyeing the empty spot beside the white-haired woman. The young aide then knitted her brows with slight annoyance. "Has Lord Orvyn neither the decency nor the intrigues to susurrate ye from bed, milady?" A light chuckle then escaped Cecilia's perfect visage. "I am grateful that he has granted me the privilege of another wink or two."<br>
<br>
Isabella then shook her head. "Even in the solitary light, you are still praising his coarseness. Lord Orvyn, in all his wisdom, should realize how fortunate he is! Hmpf!" Isabella noted, as she tended to her mistress's hair. Cecilia would then start humming to compose her energetic aide. Having aided the woman into her fine ivory-white apparel, the two set off for the conference chamber. "Oh right! Several personal effects have arrived from Rein for you, milady." Isabella brought up the matter, as the two paced themselves down the corridor.<br>
<br>
"Oh? By whom?" Cecilia widened her eyes with intrigue.<br>
<br>
"Seiral's orphanage, milady." Isabella replied with a confident smile.<br>
<br>
"How wonderful! Bring them to my chambers later. We shall see what the children has to say. Oh, one more thing, my dear ... please go ahead and carry out the procurement as we discussed yesternight." Cecilia's gentle hand brushed off of Isabella's, as she dismissed them with a soft smile. "Right away, milady." The handmaiden performed a curtsy and parted ways.<br>
<br>
Cecilia, upon entering the convening chambers where warriors and politicians resided, made her way towards her husband's side with a poised and elegant pacing. While she had arrived in the thick of an ongoing discussion of troop displacements, she did her best to square herself away efficiently - settling within her seat beside her husband, all the while donning a firm expression. As she saw fit with the traditions embedded within their society, she only lent an ear to the exchange of words between the men without materializing her opinions outwardly. She understood the virtue of silence and the effectiveness of one's ears. Before long, she would finally give her words, at the behest of Orvyn's remarks.<br>
<br>
"Our predecessors recognized the values of not only arms in times of strife, but too, the tenor of the citizens of the realm. This will be a good opportunity to decipher for ourselves the intentions of our neighboring lords and associates, and they need only attend <i>The Cleansing Heart</i> Festival. Our goodwill will be the very instrument to thwart any treacherous disaffections or unsung schemes. Perhaps conjure for ourselves like-minded acquaintances. Having endured us all the passing winter, our spirits must also be rekindled for this year. I've already arranged for the organization efforts thereof. Meanwhile, what I do require personally, o' scholarly delegates and ardent defenders of the realm, is your commitment to best our guests when fighting or drinking." Cecilia smiled at the end, having reviewed the dual purpose of the festival in her husband's stead. As she concluded her piece, Cecilia leaned back in her seat patiently.<br>
<br>
"Milord." Cecilia turns towards her husband with a brilliant look in her radiant pair of amethysts, tilting her head slightly. "With your permission, perhaps we could host a tourney of arms to honor the martial traditions that, I understand, our troops are most fond of?" She added.<br>
<br></li><li class="bbTabContent" id="tab_1736445528" style="display: none;"><br>
<br>
<b>LEOFWINE CASTLE:</b> <span style="color: gold"><i>"CLEANSING HEART FESTIVAL"</i></span><br>
[Procurement] - Isabella is tasked by Lady Cecilia, according to Lord Orvyn's wishes to host the Cleansing Heart Festival, with procurement details of goods and services for the realm's festival. The handmaiden is given a budget of 400 sp.<br>
1 bushel of oats. (-2.5 sp)<br>
1/2 bushel of peas. (-1.5 sp)<br>
1 bushel of barley (-4 sp)<br>
1 bushel of local beans (-5 sp)<br>
10 loaves of local brown bread (-20 sp)<br>
3 gallons of local wine (-15 sp)<br>
4 gallons of mead (-16 sp)<br>
50 pounds of meat (-200 sp)<br>
10 pounds of local salt (-30 sp)<br>
5 pounds of local vegetables (-5 sp)<br>
5 gallons of local honey (-50 sp)<br>
10 pounds of dried fruit (-40 sp)<br>
<br>
<span style="color: firebrick"><b>TOTAL EXPENDITURE:</b></span> <i>-389 sp</i><br>
<br>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445529" data-tab-container-id="tabContainer_1736445514" href="javascript:">General</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445530" data-tab-container-id="tabContainer_1736445514" href="javascript:">House Enguerrand</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445531" data-tab-container-id="tabContainer_1736445514" href="javascript:">House Cherbourg</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445532" data-tab-container-id="tabContainer_1736445514" href="javascript:">House Roth</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445533" data-tab-container-id="tabContainer_1736445514" href="javascript:">House Styervrigante</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445534" data-tab-container-id="tabContainer_1736445514" href="javascript:">House Whitakere</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445529" style="display: list-item;"><br>
There is little in the way of grape-growing this far North, making most wines Valcayan, Gorwadian or South Carmondy imports.<br>
<br>
<a href="https://www.rpnation.com/attachments/1663568961075-png.1023546/" target="_blank"><img src="https://www.rpnation.com/data/attachments/960/960676-050b03376b7760d55d0ac1fe2a7b27b0.jpg" class="bbImage " style="" alt="1663568961075.png" title="1663568961075.png" width="100" height="100" loading="lazy"></a><br>
<br>
It would take a crew of twenty men about 🜲 20 in labourer and specialist fees, and about two and half months to construct a foresters lodge. Forest officers will need to be hired or appointed to oversee the custodianship of these lodges, joined by a small complement of lesser staff as well. Bows, arrows, skinning knives and quivers will need to be purchased, as well as hounds. If the foresters lodge is intended to serve as a proper noble retreat as well, better furnishings, larger stables, and extra quarters must be built, which would run up to another hundred crowns, potentially. Nothing fancy is required for the gamekeepers themselves.<br>
<br>
<a href="https://www.rpnation.com/attachments/1663568969204-png.1023547/" target="_blank"><img src="https://www.rpnation.com/data/attachments/960/960677-3ea3f44437872324961eaa6d29c5afac.jpg" class="bbImage " style="" alt="1663568969204.png" title="1663568969204.png" width="100" height="100" loading="lazy"></a><br>
<br>
The labour costs for a watchtower run at about ten crowns. One would only take a few weeks, at most, to construct.<br>
<br></li><li class="bbTabContent" id="tab_1736445530" style="display: none;"><br>
There are no petitioners at the moment. Arrangements are made for the purchases of the horses and goods.<br>
<br>
Your steward says that a stone pathway could be made from Sherfield to Sherfield castle, but transport of the necessary stones would be quite expensive, and he would have to make a trip to a quarry in Midburgh to gauge the prices. A road leading through Caerfyrddin would be less feasible, as the soil around that hamlet is quite soft.<br>
<br>
Lord Gareth Grann rules over Granswold, and his liege is Lord Torrek Lanidor, of Lanidor Castle. Lord Gareth is rumored to be rivals with his fellow vassal lords that currently hold control of the fiefs of Chepsworth and Moyes. The latter is hated by the subjects of Sherfield, and its people are believed to be descendants of hill raiders.<br>
<br>
Mallick Cerham, High Lord of Darndon rules over the lands to the east. The town of Darndon shares good relations with your subjects in Sherfield. Of the two towns, yours is larger. You know that they plan on expanding their hinterlands, and are beginning to deforest the lands outside of their town to make way for more farms.<br>
<br>
<br>
About five squires are under eighteen years of age, but are otherwise equipped identically to their seniors, aside from having uncaparisoned horses. Otherwise, you have seventeen squires-at-arms, sergeants-at-arms, and other similarly equipped retainers.<br>
<br>
Your men-at-arms are equipped with full-sleeved hauberks, chain stockings, and surcoats bearing your heraldry. All their mounts are protected by padded horse trappers. Like the hearth-knights, these men come from the lesser nobility in the area, and wear a colourful assortment of local heraldry. The hearth knights are equipped similarly, except having mail barding for their horses, and usually a coat-of-plates and great helm for themselves. Some knights wear additional plate defences like steel elbow and/or knee cops.<br>
<br>
Your sergeants possess short mail shirts beneath their livery coats - if they bother to wear them. The glimmer of bare mail is its own identifier. Some possess crossbows and bolts, for use on the castle walls.<br>
<br>
Your groomsmen and footmen all possess House Enguerrand livery coats, of varying condition. They wear steel helmets and wellmade padded jacks. Many possess a short bow and a sheaf of arrows, for use on the castle walls.<br>
<br>
The infantry levies are known to possess arms such as spears and round shields. Others carry javelins, longer two-handed spears, or assorted polearms such as glaives, hafted cleavers and longaxes. All foot soldiers have a hand-axe, long knife, or sword.<br>
<br>
Most of your levies, especially bowmen and skirmishers, will have poor armor, either thinly padded tunics or just their clothes. Some may not have helmets.<br>
<br>
The most well-equipped levies hail from Sherfield Town. Mostly foot soldiers, with smaller numbers of bowmen and horsemen. The wealthiest townlings usually buy their way out of military service, though a handful serve in the levy as sergeants.<br>
<br>
Holmfirth produces the most bowmen overall, as well as some foot soldiers and horsemen.<br>
<br>
The Carmons of Porthaewidge supply you with infantry, slightly better equipped than those hailing from your Fyrdian hamlets.<br>
<br>
Argenlonge, Caerfyrddin, Couryonne, and Taernsby mainly field foot soldiers (i.e. spearmen), as well as smaller numbers of bowmen and skirmishers. Some of the well-to-do locals are mounted.<br>
<br>
Your advisors tell you that about four to five hundred men could be raised under normal circumstances. In exceptional circumstances, somewhere above a thousand could be raised.<br>
<br>
<a href="https://www.rpnation.com/attachments/enguerrand-levies-2-png.1023548/" target="_blank"><img src="https://www.rpnation.com/data/attachments/960/960678-e590330a3815880bdf9390cac9b8d1c8.jpg" class="bbImage " style="" alt="Enguerrand Levies 2.png" title="Enguerrand Levies 2.png" width="322" height="100" loading="lazy"></a><br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445531" style="display: none;"><br>
<br>
<b>"Aye, m'lord. We'll have the hawks and the hounds made ready for the hunt,"</b> Sir Maynard informs you.<br>
<br>
Meskfirth has some tin deposits in the hills, along with limited amounts of copper. It also produces crabs and fish. Meskfirth already has a dock suitable for its needs, though it is rather small. Still, it is enough to facilitate trade.<br>
<br>
Your cousin John and his crew have traded along gulfs, and visited Gwyburgh and Urnmoth. He stopped by Fishley again to drop off some money for you, seven crowns. Currently, he is on his way to Notric.<br>
<br>
Letters have arrived - the one from the Prioress of Dripwood is handed to you first.<br>
<br>
<a href="https://www.rpnation.com/attachments/prioress-letter-png.1023549/" target="_blank"><img src="https://www.rpnation.com/data/attachments/960/960679-4d4e6c03beee6bc2131557ab6f7720ba.jpg" class="bbImage " style="" alt="Prioress Letter.png" title="Prioress Letter.png" width="100" height="128" loading="lazy"></a><br>
<br>
You also find the smaller note from your sister.<br>
<br>
<i>'Dearest brother<br>
I am only glad that our father no longer has to suffer. He is in the Hallowed Realme now. I pray that our corporal realme stays safe, but I fear that not to be so. See the letter sent along with mine, from the Prioress.'</i><br>
<br>
A reply has also arrived from your uncle, Lord Mardas, Baron of Aldwyn. He agrees to keep in touch, and offers you his support in these ill omened times.<br>
<br>
<br>
Concerning the survey of the levy, your captain reports back to you after its completion.<br>
<br>
Footmen make up the majority of levies from your rural holdings. Theybells and Kaspars supply most of the bowmen; most are armed with short bows, though some men that are especially keen on archery wield bows that stand at about their own height, sometimes even taller. A smaller number of men possess crossbows and quarrels.<br>
<br>
Your officials estimate that between three to four hundred levies could be raised under ordinary circumstances. At a press, up to a thousand men might be able to be arrayed in a general call-to-arms.<br>
<br>
<a href="https://www.rpnation.com/attachments/berngard-levies-2-png.1023550/" target="_blank"><img src="https://www.rpnation.com/data/attachments/960/960680-7fe95f96db0838ba8c5b0f4673dab2ef.jpg" class="bbImage " style="" alt="Berngard Levies 2.png" title="Berngard Levies 2.png" width="268" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445532" style="display: none;"><br>
<br>
North of Settor is an abandoned outpost, consisting of palisades and a simple wooden tower. Landless peasants and vagabonds are known to reside there. The soil is said to be sandy and unprofitable.<br>
<br>
Lord Belyn is currently visiting relatives in Ithgen, and is staying at a local manor. His brother, Sir Arenos, is likely patrolling around Bernadock. Sir Orndon, the youngest brother, is serving castle guard duty at your caput in Sykes. Normally, he'd hire two sergeants to replace himself, but he is low on money after losing several horses during the war.<br>
<br>
The Lord Abbot is sometimes found at Merrandy, though he often leaves the abbey in control of his Vicar, in order to conduct business personally in Bernadock, where he owns several properties. He has expressed interest in the apiary currently planned at Bernadock - as the abbey always needs beeswax for candles.<br>
<br>
Requisitions are made, gold changes hands, and men, horses and oxen are sent to build the watchtowers at the crossroads in question. Your merry men are informed of their assignments. Eventually, they will come to be relieved by similar retainers, after their initial stint at the outpost is complete. Inspections are made of several bows and crossbows, which plan to be brought along by the men. For now, they'll have to wait until the construction concludes - though some could still be sent to supervise it.<br>
<br>
As for the other projects, it seems they will need some time to complete, since most of the skilled carpenters are predisposed with erecting the outposts. Which should be given priority, and be built first? It may be possible to hire extra carpenters and labourers from Bernadock, and maybe Anhur, and cobble them together for at least one other project, which would run at about ten crowns.<br>
<br>
<a href="https://www.rpnation.com/attachments/1663569169956-png.1023551/" target="_blank"><img src="https://www.rpnation.com/data/attachments/960/960681-78f7a324743d5a5b2615e46152610069.jpg" class="bbImage " style="" alt="1663569169956.png" title="1663569169956.png" width="149" height="100" loading="lazy"></a><br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445533" style="display: none;"><br>
<br>
To pay for tutors, lodgings for your sister and her servants, wages for guards, and for food and other living expenses, the cost would be a hundred crowns a year, at the very least. Sir Jortan offers that suggestion that she become a lady-in-waiting for a noblewoman in the High City, rather than attend a university. He figures that it would only be half as expensive.<br>
<br>
The woods near Kingfoil and Balstain are owned by Kierans of Kieran Keep, so your own foresters would have no authority in that forest. Felling of any trees there might lead to a suit in court.<br>
<br>
There are not many static merchants; most of them travel in one way or another. Still, at least one guild is maintained by an association of traders headquartered in Hippoward, along with numerous craft guilds representing other professional tradesmen. Attempting to bring in new traders to permanently set up in the town would be undermining the guild system - they are traditionally the only ones in town with the privilege of practicing their trade, or selling goods. Your steward, Sir Jortan, suggests putting money into organising a market fair instead.<br>
<br>
The Sinburnes own part of the bridge between their castle and Hippoward, collecting a portion of the tolls. Lord Gyan, Baron of Sinburne is not liked by other lords, due to his uptight personality. His vassals are very loyal to him, however, as he rewards them well for their service. There are many serfs and few freemen in his lands, much like most of the realm. There is nothing notable about how he treats them. You know that the Sinburnes were part of a rebellion under Agbert I's reign, but were forgiven and eventually had their lands restored. The family does not associate heavily with royalist circles... you've overheard a few words that Lord Gyan had to say about his liege the King at a feast during wintertime, and none of them were sweet.<br>
<br>
A petitioner waits for you in the great hall, come afternoon. Lady Isania has joined you, wearing an azure dress embroidered with white lions, and a sapphire circlet. She has had some time to mourn, and seems to be growing more lively now that spring is returning.<br>
<br>
A peasant of Hymyth named Tarwin Freedman has come to protest the local manor court's declaration of his person as a serf, after it was discovered in the records that a servile duty had been owed and paid by Tarwin's ancestors. This man's master is Sir Orthar, who is not present at your castle at the moment.<br>
<br>
<br>
<br>
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The spears are purchased from poleturners in Rein, while the jerkins are ordered from the tanners in Deersbren. Food and drink for the Cleansing Heart festival are also procured from the surrounding villages.<br>
<br>
Retainers are dispatched to Kalside. The large hamlet is not particularly suitable for hosting merchants or business, however. The only folk who are not farmers in those lands are the local blacksmith and cleric. The peasants in Kalside bring their goods over for sale at the market in Rein, as Kalside itself lacks a charter to host its own market.<br>
<br>
Pattenbury, the seat of the knightly family Athers, is a relatively large village that supports a number of farms, producing grain and livestock for the barony. There are also numerous smaller holdings dotting the plains to the north. Some of these tiny hamlets have been sublet by Tom Athers to several esquires, one of whom serves as bailiff of Pattenbury. Two others serve as men-at-arms and aides-de-camp to Sir Tom. Pattenbury makes the most crops and cash out of all of the Whitakere lands, and has the largest number of hearths.<br>
<br>
Herringbone is less fertile, as the ground is quite sandy. Most of the population keep gardens, with only a few small fields. In addition to vegetables, they mainly produce fish, crabs, and salt. The village is able to supply both levies and sailors. The master of these lands, Sir Horace, lives in a seaside manor on the outskirts of the village. Morris dyrn Perth, an esquire and man-at-arms, is the bailiff.<br>
<br>
A lodge wouldn't be necessary to start felling trees in the area - it merely serves as a base for rangers and gamekeepers. Though, it would improve security if any large scale lumber harvesting were to take place.<br>
<br>
A man with knowledge of the area is sent to investigate the Shadow Woods near Matthieu's Point. He reports back that there are some faends in the area, some of which could do harm to your workers. <b>"A few nasty beasties, but nothing large," </b>he says.<b> "I also spied a camp of manlikes, on a ridge to the north. Maybe fifty?"</b> he hums. <b>"Either way... there are quite a few. Some were armed."</b> Faends that are more humanoid than monster still tend towards being destitute outlaws. The inhuman creatures are barred entry from most settlements, and some authorities even have them slain on sight. They are the products of sorcery, and thus deeply feared by the worshipers of Paragon.<br>
<br>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445535" data-tab-container-id="tabContainer_1736445515" href="javascript:">IC: Lord Enguerrand</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445536" data-tab-container-id="tabContainer_1736445515" href="javascript:">IC: Amias Enguerrand III</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445537" data-tab-container-id="tabContainer_1736445515" href="javascript:">Command</a></li></ul>
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<div style="text-align: center"><span style="font-family: 'times new roman'">There was much to think about and to address, as Lord Enguerrand ate his breakfast provided for him by a servant of the castle.<br>
<br>
<b>"I suspected that such a project would be quite expensive," </b>Lord Enguerrand says to Sir Olbrecht about the possible pathway between the castle and the town. The supposed road would be a great boon to both his forces and the people of Sherfield Town -- in dire straits, the people could be evacuated to the castle quite swiftly if the path were to come to be, compared to the disordered exodus that would likely result now if the people of the town were to attempt fleeing directly to the safety of the castle's keep. However, Lord Enguerrand must consider his coffers. <b>"I still want to pursue the idea to some degree. I cannot spare you at this time; send another man, if one is available and competent, to Midburgh. In the meantime, is there anywhere we can mine for stone ourselves?"<br>
<br>
"Also, Tonis, I want your opinion on what we can do with the woodland to the east of Holmfirth. It is sparse, as you know. Would we benefit from a full-fledged forester's lodge or simply sending woodcutters to fell the trees more? And, do you believe this would agitate the Lanidor locals? In totality, would felling some trees in the area help or harm us, and said locals? Leaving the place barren could discourage the presence of game, I'd imagine."</b><br>
<br>
After receiving advice on those two matters, Lord Enguerrand would move onto a talk with Bigge.<br>
<br>
<b>"Sir Bigge, we will begin construction of a wooden watchtower where the roads to Taernsby and the castle meet, to keep our eye on the approach from Lord Grann's fief. Your son will be expected to provide laborers and perhaps some silver to cover the labor cost -- I will notify him of that," </b>Lord Enguerrand begins. He knows that his vassals, especially one such as Master Fyrden Bigge, are not very wealthy; he doesn't want to squeeze them of the meagre funds they have available, but some dues must be paid. The tower would benefit the men of Taernsby as much as it would the Lord's retinue.<br>
<br>
<b>"On that note, do you have a proposition as to where a second tower could be raised? I trust your judgment. Wherever you think lacks security, if anywhere. Perhaps Porthaewidge...with the recent events, I wouldn't be against bolstering our defenses there, despite the place's near complete envelopment by holdings of the good House Telemar. The same obligations would be expected from my vassals nearby as those expected from your son," </b>the Lord finishes.<br>
<br>
<b>"And finally, we are going to have a hunt, and a feast!" </b>Amias proclaims with exaggerated jubilee, much to the joy of his nearby wife, Lady Royse. <b>"We shall begin preperations today. Lord Telemar, my nephew Vargas, and Sir Melstar <i> will</i> be in attendance. The Masters of my lesser holdings <i>can </i>join us, too. Nothing too fancy, but not meager, either."</b><br>
<br>
With all that said, Amias had two more things to go over.<br>
<br>
<b>"Sir Tonis, these various undertakings come with heavy costs. In blatant terms, we need to make some silver; have you any ideas? If you haven't, you'll need to concoct one or two. You've a' nose for the sort," </b>Lord Enguerrand tells his steward, complimenting his business tact while simultaneously asking that he pull silver out of his arse. Anything at all to ease the impact on his treasury from the various things Amias wants to get done in the coming weeks, he will likely jump at the chance.<br>
<br>
<b>"And Sir Charibert, please send a few...undistinguished gentlemen to our north. I want to know about how Lord Lanidor's lands are faring. Look at Moyes and Granswold closely, and if possible, figure out what's going on between Lanidor's vassal lords; if anything is going on at all, anyway. Be sure that they are <i>very careful. </i>I do not want to anger Torrek, nor any of his vassals."</b><br>
<br>
After all of that is finally said and done, Amias calls for his eldest son, Sir Amias Enguerrand II. <b>"My boy,</b>" Amias regards him lovingly, having him take a seat directly next to him. Though Amias II is surely no longer a boy, he always will be in his father's eye. <b>"It is time for your younger brother to make something of himself, and I believe you will help him greatly in doing so. Take him under your wing and make him your squire,"</b> Lord Enguerrand tells his eldest son. It was indeed time for young Amias III to start thinking forwards - the boy had...troubling behavior, lately. Getting into fights, sneaking ale, being unable to be found. Last month Lord Enguerrand had put the whole Lordship on alert for young Amias after he went missing for a full night. He was found, with Mopsy - of course - fishing nearby Caerfyrddin. Locals had fed and sheltered him, but the boy had purposefully evaded detection by Sir Dollas. The smallfolk that had provided for young Amias were fined heavily for not simply informing their Master of his whereabouts immediately - perhaps they thought they could gain favor with the Lord's son, but young Amias didn't even remember their names. Anywhom, Lord Amias needed to rein the boy in, as soon as possible.</span>​</div><span style="font-family: 'times new roman'"><br>
<div style="text-align: center">With Sir Amias II informed on what his father expected of him, Amias returned to his chambers yet again, to write yet again -- letters to Sir Fyrden Bigge, Lord Lanidor and High Lord Cerham. He would also draft invitations to all of his vassals for the upcoming hunt and feast, though they would not yet be sent out.<br>
<br>
Amias <i>always </i>wrote his letters personally, not trusting a scribe to word them how he sees fit.​</div></span><br>
<div style="text-align: center">​</div></li><li class="bbTabContent" id="tab_1736445536" style="display: none;"><br>
<div style="text-align: center"><span style="font-family: 'times new roman'">Young Amias spends his morning in the courtyard at Sherfield Castle. He had taken no breakfast -- he wasn't hungry. Instead, he laid on his back on the soft, freshly cut grasses of the courtyard, with House Enguerrand's elegant family canine Mopsy sitting tall aside him, always alert, always watching; the bitch was ever-vigilant. Amias watches the clouds drift through the sky mindlessly - he is in his own head. Worry strikes him. He didn't know the particulars like his brother, but he knew that things were going bad in the world - or at least, the world he knows. King Agbert was killed by someone in Valcay, and Carmondy had a new king, that was weak; and, Carmondy was in turmoil with uprisings and such; and Fyrdos was not fairing much better. While King Grenn was their leader on paper, the High Magistrate of Gwyburgh was the true ruler of Fyrdos; and through him, the weak new king in Carmondy. And that didn't sit right; young Amias was quite the eavesdropper, and he had heard more than one of father's vassals talk of unrest. He knew father wasn't keen on such insurrection, considered it treason, but young Amias feared his father's hand would soon be forced.<br>
<br>
Amias is stirred from his thoughts by the appearence of his elder brother. He had a big smile on his face. Instantly sympathetically excited, young Amias gets to his feet so fast he feels the blood rushing. <b>"Ho, brother! How are you?" </b>Amias calls, waving his brother over - as if Amias II wasn't already on his way. </span>​</div></li><li class="bbTabContent" id="tab_1736445537" style="display: none;"><br>
<b><span style="font-size: 18px">- <span style="font-family: 'times new roman'">Send a letter to High Lord Mallick Cerham of Darndon </span></span></b><br>
<span style="font-family: 'times new roman'">- Wish him well, and ask if House Enguerrand could be of any assistance to House Cerham in whatever matter, including sending laborers to assist with the deforestation.<br>
- Purpose being to maintain and improve good relations between the Houses, and gain a boon with High Lord Mallick if assistance is requested.<br>
- Express a potential interest in purchasing somewhat significant amounts of lumber from the deforestation project, either for silver or traded for goods.<br>
- Suggest that such transaction will occur by river, if it occurs.<br>
- Ask if High Lord Cerham has knowledge of any recent news or rumors.<br>
----------<br>
<span style="font-size: 18px">- </span><b><span style="font-size: 18px">Send a letter to Lord Torrek Lanidor of Lanidor Castle.</span></b><br>
- Wish him well, and ask if House Enguerrand could be of any assistance to House Lanidor in whatever matter.<br>
- Purpose being to establish/foster favorable relations with the neighbors to the north, and if assistance is requested, gain a boon with Lord Lanidor.<br>
- Ask if Lord Lanidor has knowledge of any recent news or rumors.<br>
----------<br>
<b><span style="font-size: 18px">- Send a few men to assess the Lordship of Lanidor.</span></b><br>
- The overall health of the Lordship.<br>
- The state of the village of Granswold.<br>
- The state of the village of Moyes.<br>
- The veracity of rumors of animosity between Lord Lanidor's vassal lords.<br>
- Pry very gently; do not provoke negative feelings.<br>
----------<br>
<span style="font-size: 18px">- </span><b><span style="font-size: 18px">Send a lesser steward or noble to Midburgh to appraise the costs of hauling home the stone for the pathway. </span></b><br>
- If none are available or fit for the task, discard the idea for now, as Tonis is needed here in Sherfield at present.<br>
----------<br>
<b><span style="font-size: 18px">- Ask Tonis about oppurtunities to mine stone within the Lordship.</span></b><br>
- Purpose being to reduce the amount of stone that would need to be hauled back from Midburgh.<br>
-----------<br>
- <span style="font-size: 18px"><b>Ask Tonis about oppurtunities to generate some revenue within the Lordship. </b></span><br>
<span style="font-size: 15px"><b>- </b>If he can't think of any, he should go and try to find some.</span><br>
----------<br>
<span style="font-size: 18px">- </span><b><span style="font-size: 18px">Ask Tonis if construction of a forester's lodge would be worthwhile in Holmfirth.</span></b><br>
- On the same note, ask whether the inhabitants of the holdings of House Lanidor in that area are known to operate much within those sparse woodlands.<br>
- Ask whether constructing a foresters lodge or simply chopping the trees would be more productive/efficient.<br>
 - Assess whether felling those trees may be disadvantageous to either them (House Lanidor's folk in the area) or our own purposes of hunting and the like.<br>
----------<br>
<span style="font-size: 18px"><b>- Instruct Amias' eldest son, Amias II, to begin training his youngest son, Amias III, in knightly duties. </b></span><br>
<span style="font-size: 15px">- Young Amias will be squire to his elder brother.</span><br>
----------<br>
<span style="font-size: 18px">- </span><b><span style="font-size: 18px">Begin construction of a wooden watchtower at the intersection between Sherfield Castle and Taernsby, and possibly a second tower elsewhere.</span></b><br>
- Send a letter to Master Bigge of Taernsby notifying him of the beginning of that project, requesting laborers and, if able to spare, some crowns to help cover the labor costs.<br>
- Ask Sir Charibert Bigge if he has any suggestions for the placement of a second watchtower, perhaps at Porthaewidge.<br>
- If he has a good spot in mind, the second construction may also begin.<br>
- The same request for laborers and covering of a portion of the labor costs will be sent to vassals nearby to this hypothetical second construction, should Bigge have a place in mind for it.<br>
----------<br>
<b><span style="font-size: 18px">- Begin preparations for a hunt in the plains outside the castle, and invite all vassals to take part. </span></b><br>
- Following the hunt will be a small feast of sorts, mainly to act as a meeting between the Lord and his vassals.<br>
- Lord Telemar of Holmfirth, Sir Enguerrand of Sherfield Town, and Sir Melstar of Porthaewidge will be expected to attend.<br>
- The Masters of Taernsby, Couryonne, Argenlonge, and Caerfyrddin may choose to attend, especially if they have anything of note to discuss with their liege.<br>
- Invitations will be sent once preparations are complete and a day for the hunt and feast is set.<br>
- Give Sir Tonis and Lady Royse a small budget to work with for these preperations; nothing extravagant, nor measly. Lord Enguerrand is a generous host, but not <i>too </i>generous.</span><br></li></ul>
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					<div class="bbWrapper">Lord Robert II held the letter of the prioress within his hands as walked through the manor. The events unfolding at Justown were of concern as it was possibly one of the first test of the King to see if he had the will or ability to enforce his will and mandates within his realm. Yet, this matter did not pertain directly to Robert. He had no stake or claim involved in this brewing conflict, but he did have interest in how the involved parties would act. No further action was needed in regards to Justown, though he would continue to watch the developments with great interest. For now, he had much to do to prepare his own domain for the coming uncertainty. First, he had to go through with his hunt. It would be a chance for him to meet all his vassals in person for the first time he had become Baron. More importantly, it would provide an opportunity for all the men and particularly the squires to gain experience in a mock campaign of sorts via hunting par force.<br>
<br>
As Robert walked through the halls, he bumped into the person he had been seeking. "Judith, excellent. I had hoped to see you. Prepare your belongings. You will accompany me on this hunt." Judith appeared confused as she stood in silence for a second. Before she had a chance to gather her thoughts to reply, Robert spoke "Whatever it is that Father and Mother wished to impose upon you. I will not. If you are passionate for the art of war, then I will encourage you like any of my men at arms. However, I hope you are ready. War is nothing like sparing with an instructor. We leave tomorrow at dawn." Just as suddenly he had bumped into Judith, Robert left. There was much to do and prepare.<br>
<br>
Robert summoned Sir Volstaff and said "Sir Volstaff, I see the survey has returned from Meskfirth. Given the availability of tin and some copper in the hills. I believe it would be prudent to open a quarry to begin extraction of those ores and any stone for future construction. Will you see that construction begin in the region?"<br>
<br>
---<br>
<br>
The following morning, Robert, escorted by Judith, Sir Maynard and Sir Volstaff, left the walls of Berngard with his knights, squires, men at arms, and servants in tow. He had left the care of Berngard to his Mother and Father Caylor. As the men rode their horses on their way to Shaltron, Robert looked over to Sir Volstaff and Sir Maynard and said "Tell me, do you two know much about the lords of Harjaw and Skerry and the history of those lands? They are our closest neighbors, yet there is only one land route into the Barony. I wonder how useful the construction of a wooden keep or a motte and bailey on the borderlands would be... perhaps on the hills on the outskirts of Meskfirth would be strategically advantageous?" as he allowed his sister to listen in to the conversation. War was not glorious nor exciting. Those moments were a mere flash in the pan that came and went instantly. Nay, it mostly was cold and calculating, with much preparation that had to be done before it occurred. Robert hoped that this part of warfare and strategy would help temper his sister's seemingly naive enthusiasm for combat into a more mature and circumspect appreciation for the art. After all, there was a large difference between an avid swordsman fighting a friendly duel or spar and a Knight entrusted to lead men in the chaos of war.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Construction of a quarry in the hills of Meskfirth to begin mining for ores and stone.<br>
<br>
Robert heads off to Shaltron where the Knights of the realm would meet to go on a hunt with his lords, knights, squires, men at arms, and his sister. The hunt is to be par force in order to give the men a challenge and enable them to practice and share various skills that they would need on campaign.<br>
<br>
On the way, Robert inquires about the Lords of Harjaw and Skerry and the history of those domains. In addition, he seeks their advice on the wisdom on building a keep or motte and bailey in the western part of the domain as a strategic means of holding down the land bridge into the barony.</div>
				
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445538" data-tab-container-id="tabContainer_1736445516" href="javascript:">IC: Lord Styervrigante</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445539" data-tab-container-id="tabContainer_1736445516" href="javascript:">Command</a></li></ul>
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With the afternoon arriving, Galark sat upon his throne in the hall as his wife entered the room he stood up to greet her before the man with the petition entered the room. He was glad to see his wife was much more lively now that the weather was changing. Leaning back in his seat the supposed freeman pleaded his case that his ancestor had paid that price long ago. The whole issue was interesting in his mind though he was taking the word of the man in front of him. "Very well, I shall release you from your Serf status temporarily. I will send someone to obtain these documents and once they are proven authentic, you shall be released as a serf permanently. Until then, you are to return home and remain within your village so that we might send a messenger with the response," he decreed as the man was then escorted out of the great hall.  Letting out a sigh Galark would stand up offering his wife his hand and spend the remaining part of the day with his wife.<br>
<br>
The next morning he had just eaten breakfast as he returned to the same hall for the daily meeting in which reports were given to him. "Alright lord steward what have you gathered for me today?" Galark inquired as the man told him about the costs of sending his sister away and then the costs of the building projects as well as the Foresters. "Hmmm, well we shall hold off on sending my sister away as I will ask her opinion on the matter. As for the lodges, we have some woods to our north, move the construction sites to the northern woods in our lands, I don't want to upset our neighbors without a just cause. "Ah a fair, well then let us make plans for that instead, lets plan for a yearly fair in the middle of spring then," he concluded before turning to the next advisor he had.<br>
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"So what else do we have available in terms of options, I would like to strengthen the royalist cause in the northern territories after this past war we are in due need of a strong crown." Galark concluded as he looked around at the group.<br>
<br></li><li class="bbTabContent" id="tab_1736445539" style="display: none;"><br>
 <br>
- <b>Move the</b> <b>Foresters are constructed at Balstain and Kingfoil to the woods north of Hippoward</b><br>
 <b>- </b>Construction of the foresters begins - 🜲 200<br>
<br>
- <b>Organize a yearly spring fair for the merchants to sell wares</b><br>
 - Get funding costs and such<br>
<br>
- <b>Send a knight to verify the documents of the "serf"</b><br>
 - Send someone to get the documents and verify the debt has been paid. <br>
<br>
<b>- Men are sent to gather information on neighbors</b><br>
 <b>- </b>Looking for house information.<br>
 - Where do their loyalty belong with the crown or the corrupt lords?<br>
 - What is the current state of the lands in question (ie in conflict, poor peasants being drained of their resources?)<br>
<br>
 <b>- Family Matters</b><br>
- Galark and the Princess try and start a family<br>
   - Attempt number 1<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11468407" data-lb-caption-desc="Pat · Sep 24, 2022 at 7:21 PM">

		

		
	


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<br>
"I shall investigate the matter of this settlement personally." Lord Roth announced to his advisors after some deliberation, believing his direct involvement a necessary duty of his to perform. A blight such as that between Sykes and Abercroft reflected poorly on the earldom's reputation in Carmondy, and could even lead to habitual trespassing and outlawry in it's northern forest if left unchecked.<br>
<br>
"Bertram, summon Sir Orndon so that I may speak with him, then send word to Bernadock to prepare my ship ahead of my arrival at the port. You will accompany me until we reach the crossroads, and part ways from me there to see what laborers can be drummed up in Anhur while I negotiate with those of Bernadock and determine if Sir Arenos Connway requires any of my assistance and if Lord-Abbot Kenric can be of some use in my plans before I set sail."<br>
<br>
A short while later Edsel departed from the castle, bringing along Father Mulley with his host to signify his peaceful intent should he encounter any trouble with the locals at the unnamed settlement.<br>
<br>
It was clear to Lord Roth that the realm was on the brink of another war. If not from Fyrdian discontent, then King Edmund's foes surely conspired to see how far they could challenge the rule of their new liege. He had witnessed the fractures begin to take shape in Valcay, and feared what might come next. Though precious little could be done to ready his people for a conflict not yet openly waged, Edsel had an opportunity to instill in his serfs and vassals a confidence in peace and prosperity he himself no longer felt.<br>
<br>
And when the swords returned once more to their sheaths, Sykes' development will be the envy of the kingdom's bellicose aristocracy.<br>
<br>
<div style="text-align: center">🜲 3844<br>
<br>
Retinue​</div><br>
13x Roth household knights (10x)<br>
• Accompanying Bertram 1x<br>
• Accompanying Lord Roth 2x<br>
30x Roth squires / men-at-arms (27x)<br>
• Accompanying Bertram 3x<br>
25x Roth mounted sergeants (19x)<br>
• Accompanying Lord Roth 6x<br>
45x Roth valots (21x)<br>
• Accompanying Lord Roth 24x<br>
<br>
Wooden watchtowers under construction at crossroads, peat quarry, apiary, forester lodges (2x), dry dock, are queued.<br>
<br>
1. Offer Sir Orndon Connway payment for the rights to extract peat (and bog iron deposits potentially) from the wetland surrounding his settlement, excess peat not used by his and Lord Roth's holdings will be sold at an affordable fixed rate internally within the earldom (as will any bog iron ore for domestic iron production) for use as fertilizer/fuel. Being low on coin, and possibly amenable to the terms of the offer, he's expected to accept (🜲 -10).<br>
<br>
2. Hire carpenters and laborers from Anhur and Bernadock to proceed with peat quarry construction and bog iron survey at Watmarr (if an arrangement can be made with Sir Orndon) or the next projects in the queue (🜲 -10).<br>
<br>
3. If Sir Arenos Connway and/or Lord-Abbot Kenric can be found in Bernadock, Lord Roth seeks a brief social visit with them to refamiliarize himself with his vassals and learn of their present situations.<br>
<br>
4. Lord Roth sails to the settlement north of Settor from Bernadock aboard his cog to meet with the locals and determine the legal status of the settlement and it's current condition. Seeds of plants known to grow well in sandy soils are stored below decks, most notably lavender.<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/1662494163169-png.1025223/" target="_blank"><img src="https://www.rpnation.com/data/attachments/962/962353-ca13461c5e528a70eb92af0e31c2ac13.jpg" class="bbImage " style="" alt="1662494163169.png" title="1662494163169.png" width="154" height="100" loading="lazy"></a>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11475586" data-lb-caption-desc="Lorsh · Oct 1, 2022 at 7:32 PM">

		

		
	


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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445540" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Enguerrand</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445541" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Cherbourg</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445542" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Styervrigante</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445543" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Roth</a></li></ul>
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Sir Tonis scratches his beard.<b> "We may be able to secure the rights to open quarries in the hills east of Hedgton, but we will have to talk to the master there, Lord-Sheriff Daric Graffoth. Alternatively, we could petition Lord Tarren Moyes. As for felling trees east of Holmfirth... those lands are not viewed as being particularly quality hunting grounds. We may be able to get permission from the master of that area for to gather some timber. Removing this brush will let them plant fields in their place, so it seems like a fair deal to me."</b><br>
<br>
Your captain, Sir Bigge nods. <b>"I will have my serfs carry out all the menial labours associated with the project. Regarding the men you plan to send to investigate Lanidor lands... hmm... might I suggest sending those men to Hedgton, to work out the deal Sir Tonis mentioned about the quarries? That way, they have cause to be in our neighbour's lands, and they can simply... take their time getting there."</b> Sir Bigge agrees to begin construction of the watchpost, and says that he will tell his son to send his serfs to work on it.<b> "However, I must speak on behalf of my son, and request that the lord's treasury cover the costs of the project, since it was not his undertaking. Of course, I will still make sure that my lad properly maintains the fortifications, and does all he can to assist otherwise." </b>The knight takes a moment to ponder where a second watchpost might be best erected.<b> "Building any fortification south of the river will anger the Carmon borderlords, even if it is in our own lands,"</b> he bitterly mentions. <b>"Perhaps one could be built just east of Holmfirth, to protect our lands from that direction."</b><br>
<br>
There are happy words and light claps from those present as a feast is announced. Fifty gold pieces would provide appropriate food, drink, gifts, and entertainment for your noble guests, if it is a rather small occasion. One to two hundred gold would be sure to attract even more attention, including possibly from wandering knights, adventurers, nearby lords, and other members of the nobility.<br>
<br>
A fully-fledged hunt is not very feasible in the plains, which are mostly covered by fields. However, some falconry and leisurely riding could take place.<br>
<br>
Sir Tonis suggests prospecting for minerals around the small hills, located to the southwest of Rystreck. It is not officially claimed land, at least to the knowledge of anyone at your household. However, it nonetheless exists in the High Lord Cerham's sphere of influence.<br>
<br>
--<br>
<br>
Sir Amias takes a knee, and greets his younger brother. He is long since a man grown. <b>"Ah, I fare well!" </b>He tousles the boy's hair, followed by Mopsy's head as the dog licks his arm. <b>"Brother, our lord father has asked that I take you to squire."</b> It was more usual for a boy to be sent away to a family friend, but Amias supposed that in these uncertain times, it was better to stay close to home.<b> "So, do you accept? You'll hunt, ride, put my armour on. I'll show you how to swing a sword, tilt a lance, shoot a bow - everything you need to become another Sir Amias."</b><br>
<br></li><li class="bbTabContent" id="tab_1736445541" style="display: none;"><br>
Sir Volstaff hums. He tells you that a quarry will be able to extract at least some stone from the hills near Meskfirth, but a proper mine will need to be made in order to extract any deeper ores. A quarry for stone and a mine for the ore could both be constructed, but it would cost another fifty crowns.<br>
<br>
Your entourage departs from Berngard, your banner of lilies flapping in the wind as dozens of hoofbeats pound down the path. Most of the men wear their casual tunics, jerkins or doublets, while the gleam of mail can be seen on the men-at-arms assigned to protective duties.<br>
<br>
Sir Maynard is happy to regale you with the histories of the houses in question.The Skerrymen were some of the fiercest holdouts among the savage Galds, resisting the Bolds for years, before finally being defeated after multiple landings and much harrying. The Baron of Skerry, Lord Layran Hothwold, also has some mainland possessions, notably surrounding Rooster Keep, completely making an enclave out of the Baron of Oriflamme's caput. These two men's families have quarrelled over the years, including over the use of the nearby bridge, and over the ownership of the town of Pontyprwyn. When the settlement in question was seized from the Fyrdians, Oriflamme men made up the bulk of the besieging force, while a servant of the Hothwolds was the one who managed to bribe the town's gatekeeper. Nonetheless, the town was given to the Oriflammes, much to the resentment of the Hothwolds.<br>
<br>
As for Harjaw, its reigning lady is a vavasor to the Baron of Swanton, widowed after her husband died of consumption. The name of the woman in question escapes your knight, until Sir Volstaff reminds him. <b>"Lady Dovia Anray," </b>he says.<b> "A very superstitious woman. Everyone knows that she talks to her dead husband - but it is merely slander to say she dabbles in the dark arts. She often visits the Proctor of Wesgrath, and she knows your uncle Aldywn quite well."</b><br>
<br>
Your riding companions listen as you posit building a wooden keep in the hills along the border of the barony. <b>"The hills themselves offer some protection, but proper fortifications would be better,"</b> Sir Maynard says.<br>
<br>
<b>"Berngard is already quite... close, is it not?"</b> Judith mentions.<br>
<br>
Maynard shrugs.<b> "True... Maybe it could be placed farther north, next to the forest east of Harjaw? We would have to obtain Lady Anray's license to use any of the local timber to build it, though it would still be protecting another notable hamlet of ours</b>."<br>
<br>
"<b>Little good that would do us. The land around Theybells is flat, and not very defensible,"</b> Sir Volstaff says. <b>"Just an extra thing for them to burn down</b>."<br>
<br>
"<b>Could we not build it by one of the nearby inlets, along the coast?"</b> your sister wonders.<br>
<br>
You meet up with several others in Shaltron, all seeking to join in on the hunt. Among them are your vassals Lord Pyther Volstaff, Sir Thoran Volstaff, Sir Corbyn Thalmyst, and your cousin Henri de Cherbourg. Several minor knights and untitled nobles from the area have also arrived.<br>
<br>
A tracker and his dog are sent out. Shortly after locating some fresh droppings, he caught sight of a warrantable stag. After ascertaining where it was, and where it would be most likely to flee, the tracker reports back. Everyone breaks their fast at the sizable manor house of Lord Pyther, and discussion is had on how to prosecute the hunt.<br>
<br>
<a href="https://www.rpnation.com/attachments/deer-png.1027414/" target="_blank"><img src="https://www.rpnation.com/data/attachments/964/964544-57846388ce28625d2d28e28b13912ccb.jpg" class="bbImage " style="" alt="deer.png" title="deer.png" width="100" height="100" loading="lazy"></a><br>
<br>
Hounds are placed in relays along the path. Some servants begin to beat at the brush with sticks, eventually flushing out the animal. Mounted men and hounds give chase, the latter replacing each relay once they are tired. Once the stag has been exhausted, it turns around to make its final stand. Your sister closes in on her courser at deadly speed, bringing her lance to bear on the cornered beast. As the deer cries out, Sir Corbyn is the next one to spear it, as it violently twists, and pulls your sister's lance from her grasp. Judith then draws her sword, and delivers the killing blow to the hart.<br>
<br>
Men laugh and congratulate her. <b>"Lady Stagbane!"</b> a knight proclaims.<br></li><li class="bbTabContent" id="tab_1736445542" style="display: none;"><br>
You and Princess Isania retire to your bedchamber for a time, at some point in the day.<br>
<br>
<br>
A knight of your household with some skill at letters, Sir Tomwin Nolly, is sent to talk to the local bailiff. The grandsire of Tarwin had paid a fee to get married to his wife. This tax is levied on serfs, not the freeborn. There isn't any documentation that suggests Tarwin's grandsire or father ever became free men... yet still, his father did not pay the marriage tax, and neither did Tarwin himself. The bailiff of Hymyth states that Tarwin is a bondman of Sir Orthar that has been remiss in his duties, and that he had styled himself with the surname "Freedman" unjustly. Tarwin still complains that it has been a generation since he has played the part of a serf, and that he deserves to be free.<br>
<br>
For the spring fair, fifty crowns would allow the construction of new merchant stalls, stables, and allow for some minor repaving to be done in the streets of the town, around the Temple where the fair would have plenty of space to take place.<br>
<br>
In the midst of your discussions with your councilors, you receive a messenger on urgent business. A man wearing the livery of the Baron of Muldhold steps into the chamber.<b> "If it please your lordship,"</b> he says,<b> "the Baron of Brightwood has seized my master, Lord Justyn's rightful holding of Justown. As a fellow great lord along the river, and loyal subject of the King, my master asks that you rally at Muldhold. Lord Dripwood has already pledged his support."</b><br>
<br>
Your steward, Sir Jortan Lystos, tells you that a royal warrant is required to raise the levy, but that you could still participate with your personal retinue. Princess Isania sighed. <b>"If it's urgent, I'm sure my brother won't mind. Obviously, this Brightwood is a threat to the order of these northlands,"</b> she says.<br>
<br>
<b>"What of the Duke of Sunwick?"</b> asks a councilor.<br>
<br>
<b>"He has made no move,"</b> Sir Jortan remarks.<br></li><li class="bbTabContent" id="tab_1736445543" style="display: none;"><br>
Sir Orndon graciously accepts the crowns you offer him. He sends some serfs to assist the builders from Anhur and Bernadock in the construction of the peat mine. A surveyor investigates the bog (🜲 -1) and reports no substantial deposits of bog iron.<br>
<br>
<a href="https://www.rpnation.com/attachments/fens-png.1027415/" target="_blank"><img src="https://www.rpnation.com/data/attachments/964/964545-33aebcf7ca4468052c5c91b5fddacd2c.jpg" class="bbImage " style="" alt="fens.png" title="fens.png" width="100" height="100" loading="lazy"></a><br>
<br>
Upon arrival at Bernadock, you are received by the reeve at his townhouse estate. Lord-Abbot Kenric is present, as well as the mayor. Sir Arenos tells you that merchants from the south have reported outbreaks of violence between feuding families. Not only that, closer to home, the Baron of Brightwood has seized Justown from Lord Justyn of Muldhold. There are other scattered reports of feuding throughout the northlands as well. Many of these belligerents were not present at Agbert's funeral, nor Edmund's coronation. <b>"Many have become faithless," </b>Kenric says.<b> "They doubt Edmund's ability to stop them from doing as they like... still, they overlook the Royal Sheriff in Stirgred, and Baron Styervrigante, brother-in-law to the king."<br>
<br>
"As for Duc Selastin of Sunwick... Paragon knows who he will choose to support,"</b> Sir Arenos mentions.<b> "Edmund has angered him greatly by spurning his marriage offer to the princess. As you know, his grace ended up choosing that favourite of his, Lord Galark, to marry his sister instead." </b>Some view it as a slight to you as well, since you are greater in title than Galark as well, and could have been a match in your own right.<br>
<br>
Sir Arenos offers to send along three Connway men-at-arms from the garrison at Bernadock to attach to your retinue for the journey.<br>
<br>
--<br>
<br>
Your cog departs from port, and moors north of settor at an old dock. Your entourage approaches the settlement, your banner flying high. Your retainers are on foot - the horses had to be left in the stables at Bernadock. Your personal mount was able to be brought along, however.<br>
<br>
You can see some old palisade walls, huts, and an old wooden watchtower in the distance. A few peasants tend to small crofts and gardens, but they stop to gawk at the approach of your retinue. Others flee outright at the sight of armed men.<br>
<br>
A mailed man in a brown tabard appears from one of the hovels, and approaches you. <b>"Hail,"</b> he says. <b>"I'm Garton, protector of this village. The people that come to live here are landless and poor, m'lord."</b><br>
<br>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445544" data-tab-container-id="tabContainer_1736445518" href="javascript:">IC: Lord Styervrigante</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445545" data-tab-container-id="tabContainer_1736445518" href="javascript:">Command</a></li></ul>
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<br>
Galark started his day as usual when he arose early in the morning he kissed his wife before getting dressed and heading to the courtyard. He met with the captain of his guard where the two sparred and trained for a few hours before one of the servants informed him that breakfast was ready. He walked to the great hall where the large table was set up as normal and his counselors were all waiting for him as the food was placed on the table. <br>
<br>
Walking around to the head of the table and taking his seat he started to eat along with the counselors, this was the normal day before the daily tasks began. With the last semblance of relaxation before the busy day. Upon finishing his food and talking with the men at the table, he wiped his mouth and cleared his throat, "Alright let's begin with the daily reports, show me the expense reports first and we will go from there. That was the moment when his wife entered the hall it was rare for her to attend such meetings as he motioned to the chair to his side that was reserved for her when she attended. <br>
<br>
With the revelation of the supposed freeman, Galark ordered the man be brought to his bondlord and give his lord full authority to do as he sees fit with the man outside of killing the man. If the man got violent, then the local lord could do as he saw fit though Galark hoped it would not come to that if it could be helped. Though the whole situation seemed to be off but, if there was no documents for it then there wasn't much he could do about it. He saw himself as the deliverer of the king's law in the north and thus didn't want to break any laws that didn't need to be broken at the moment. <br>
<br>
As the costs for the fair were brought to him, he looked through the documents for a few moments. "Alright, well that seems like a good place to hold the fair and the expense doesn't seem to cost all that much. Very well start the preparations and get construction underway I would like to have the fair this year if possible." He ordered as he put the paper aside as the next issue came up but before he could get to that, a messenger was brought into the great hall and informed him of the situation.  <br>
<br>
Sitting back in his chair he listened to what was said, he glanced over to his wife before looking back at the man. The tidings were grim on this matter, he knew he couldn't let this go as it would signal the crown as weak and so were the northern supporters of the crown. His steward then reminded him of the royal warrant to raise a levy which caused him to let out a sigh before standing up from his chair.  <br>
<br>
Walking around the back side and stopping at his wife's side he placed one of his hands on top of hers, "Sir Rythan prepare the routine to march keep a token force back here to ensure the security of the lands. The rest will march as soon as we are able. I will have to agree with my wife on this matter I will send a letter to the King so that he is made aware of the situation in the north as I'm sure my wife would like to send a letter to her brother as well," He concluded as he squeezed her hand slightly before walking toward the messenger. <br>
<br>
"House Styervrigante will answer the call to aid. We shall march when we are able. Raise the levies, we march for Muldhold. My personal routine shall go ahead, and the rest of the forces shall follow when they are assembled. Steward gather the needed supplies if they need to be purchased then purchase them. Sir Jortan keep an eye on the Duke of Sunwick, if he makes a move I want to know." He ordered before pausing for a moment. "Sir Rythan you will be in charge of the defense of the land while we are away," he concluded. <br>
<br>
After that, the meeting was adjourned and Galark started to write his letter to the king informing him of the situation here and that he was raising a force to deal with it and he would send his letter along with the one his wife wrote if she decided to do so.</li><li class="bbTabContent" id="tab_1736445545" style="display: none;"><br>
 <br>
- <b>Start preparations for the spring fair</b><br>
 <b>- </b>Construction of the fair - 🜲 50<br>
<br>
- <b>Prepare Galark's personal routine to march while keeping a small force back to keep order.</b><br>
 - Get funding costs and such<br>
<br>
<b>- Start to Raise the levies</b><br>
 <b>- </b>Get the supplies for the levies<br>
 - Muster the levies at the closest town <br>
 - <br>
<br>
 <b>- Family Matters</b><br>
- Galark and the Princess (Possibly) send a letter to the king informing him of the situation.<br></li></ul>
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					<div class="bbWrapper">"Very well, see to it that both a quarry and a mine are constructed in the hills. It would do us good to have a supply of stone even if we do not build a keep in the area. In addition, following the construction of the forester's lodge in Kaspars, see to it that a lumberyard is built there as well so that the forester can mark fully matured trees to be harvested for lumber." Lord Robert replied as the men were making their way to Shaltron.<br>
<br>
"Now as for an ideal place to build a potential keep or motte and bailey... perhaps against an inlet would be wise from a tactical perspective. However, the question then becomes is the construction of a keep there worth the cost and time to take on such an endeavor? Does such an large investment make sense from a strategic perspective? Could the coin not be used more wisely elsewhere? Several hundred crowns could retain a modest, but sizeable host of mercenaries, could it not? Would the keep be more useful than the mercenaries?" Lord Robert inquired semi-rhetorically as he sought to see how his advisors would navigate the tricky question and to see how his sister would act in such a situation.<br>
<br>
"Frankly, I do not find the position of Skerry and Lord Hothwold to be envious. Not only does he have conflict with his neighbor. The island of Skerry is distant from the mainland holdings of Lord Hothwold. Should an aggressor come from Gwyburgh, Motundr Castle or Fishley... the island would be pillaged and Skerry under siege before word even reaches Lord Hothwold in Rooster Keep." Robert commented. "If I were in his position, it would be tempting to consider outright selling the fief as keeping the island would simply be untenable if conflict arose."<br>
<br>
"Lady Anray... if she is the vavasor, then I take it that she did not bear her husband a son? Quite a tragedy. I imagine that the fief will be escheated to the Baron of Swanton once she passes. Though, I do also imagine that she would be quite a popular suitor now to anyone seeking an opportunity. Do any of you know much about the Baron of Swanton?" Robert inquired.<br>
<br>
---<br>
<br>
At Shaltron, Robert greeted many of his vassals for the first time as their liege. It was an odd feeling to be called Baron or "My Liege". Yet, here he was, the Baron of Berngard. He exchanged pleasantries with his vassals as they took part in refreshments and preparing for the coming chase and baying of the quarry. Some of the more experienced knights and squires seemed to be giving advice and teaching to their younger counter parts. They shared little tips and tricks such as how to hold their weapon while in the midst of a heated chase and other pieces of wisdom that only came from past experiences. This was what he had come to see and made sure happened. The ritual of the hunt was a precious time where knowledge and experience could be passed down to the youth. The Paragon knew that many needed such guidance in the Kingdom after the death of many experienced Knights and soldiers during the failed invasion of Valcay. This little time that he was taking was the best he could do for his own men without throwing them into a feud or an actual conflict. Yet, he prayed that it would serve them well. <br>
<br>
Robert found himself giving his sister advice. This would be one of the first times she would be a part of the main hunting party instead of being relegated to a minor role or hunting lesser game via bow and arrow or club. "Now remember, when the quarry is cornered and desperate... only the Paragon knows what it may do. You must remain calm and take measured actions to poke and prod the creature until a clear opening presents itself to be coup de graced. Afterwards, the quarry must be dutifully unmade and harvested so that not one bit of it goes to waste. Finally, do not forget to reward the hounds with the entrails of the quarry."<br>
<br>
It was then that the lymer returned, stating that a stag had been found and that they should begin the chase.<br>
<br>
---<br>
<br>
Cheers erupted among the hunting party as Judith justly ended the stag with her sword. "Lady Stagbane!" one of the knights called out and even Lord Robert could not help chuckle. He approached his sister and said "Lady Stagbane is a suiting moniker. You swiftly ended it and did not prolong its misery. I will have the servants take and prepare a skull mount as a testament to your successful hunt. Perhaps, the name will stick around because of it. Now, do not forget, the stag must be treated properly as it is a majestic creature close to the Paragon. I want you to assist in unmaking the Stag and rewarding the hounds since this is your first stag. There is a reason why hunting is a proud tradition and why ritual is important... it teaches a warrior important lessons."<br>
<br>
With that Robert walked away to speak with his vassals to see if there was anything that they wished to discuss or if they had any interesting information or rumors about the Barony and the surrounding fiefs.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Construction of a quarry and mine in the hills near Meskfirth<br>
<br>
Robert continues to question his advisors and his sister about the idea of building a keep near the border to see their insights and their thoughts on Berngard's neighbors<br>
<br>
Robert has the skull of the Stag be preserved and mounted as a hunting trophy to celebrate Judith's first Stag<br>
<br>
Robert then goes to speak with his vassals to see if there's anything they wish to discuss or have any knowledge or rumors of affairs in the Barony or around it from nearby fiefs</div>
				
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445546" data-tab-container-id="tabContainer_1736445519" href="javascript:">IC: Lord Enguerrand</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445547" data-tab-container-id="tabContainer_1736445519" href="javascript:">IC: Amias Enguerrand III</a></li></ul>
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<span style="font-family: 'courier new'">Amias considers for a long moment his captain's request for him to renege on his expectation that Fyrden pay a part of the labor costs of the construction of the northern sentry. While it is true that it was not Fyrden's undertaking, Lord Amias considered it also to be true that the watchtower would be of great benefit to the place of Taernsby, though he realized this was largely an assumption. Perhaps the tower wouldn't in fact do much for the little hamlet. With all of this in mind, Amias decides to relent, with a heaving sigh.<br>
<br>
<b>"Very well, Sir Charibert. I will pay the full price for the watchtower (90g.) Your kin will be responsible for most of its' construction and maintenance, though I will send a few more skilled workers to oversee the serfs' work and ensure things run smoothly. While upon its' completion the watchpost will be manned by members of my retinue, I may in the future seek to have it garrisoned by men of Taernsby."</b><br>
<br>
It comes to no surprise to Amias that his captain discourages the building of a second tower nearby Porthaewidge, across the border. It would, in fact, be quite a provocative move, and Amias was surprised at himself for even suggesting the building of fortifications in what is his land legally, but within the Kingdom of Carmondy overall. Despite one of the closest borderlords being a staunch ally to House Enguerrand for now two generations, and Amias' doubts that good Lord Telemar would protest to the construction, it would still be unwise to cause any quarrel with others.<br>
<br>
At the same time, Amias duly noted the bitter tone with which Charibert described the likely feelings those borderlords would have if Amias' laborers were to begin building a watchtower across the river. In the lord's opinion, it was understandable that it would be upsetting, given the recent animosity and bad feelings, even though Amias was pretty public about his positive feelings toward the Carmons -- feelings that still were strong, but quickly seeping of that strength.<br>
<br>
<b>"Yes, very well. There is no need to start a spat with any of the Marcher lords across the Avonmark, and I also see the value of a strongpoint east of Holmfirth. Sir Tonis, please dispatch a rider to inform Lord Telemar of this undertaking and have him send his serfs to help do the work - at the same time, he'll ask for the blessing to begin chopping those woodlands we're speaking of. Like near Taernsby, let's have a few carpenters headed to Holmfirth to oversee the construction, or hire some from the village." </b><br>
<br>
Amias again considered his vision of the future being that the watchtowers were manned by men of Taernsby and Holmfirth respectively, after his retinue had taken the first watch of however long, and asked the following of Sir Charibert.<br>
<br>
<b>"Do your son or Lord Morran possess the arms of any professional soldiers or have their own retinues? Or would a small levy need to be raised for the towers to be garrisoned by the nearby vassals later on?"</b><br>
<br>
Having already addressed the sending of a man to Holmfirth to ask permission to gather resources nearby, Amias now had to consider where he would ask for the same permissions to gather resources to the north, in the hills north of Moyes and east of Hedgeton. Lord Amias did not deal much with either Lord-Sheriff Graffoc or Lord Moyes - but certainly his first instinct was to petition Lord-Sherrif Graffoc.<br>
<br>
It was well-known, at least to Amias and the subjects of Sherfield, that the people of Moyes were untrustworthy and bred of hill savages, and Amias expected Tarren of Moyes to be no different, despite his lordliness.<br>
<br>
This prejudice ran deep, but Amias realized that the gathering of the resources was more important than the safeguarding of his people from having to deal with the 'men' of Moyes.<br>
<br>
<b>"We will petition the Lord-Sheriff in Hedgeton first, about opening quarries. Depending on what Graffoc would want for the attainment of said rights, we may end up dealing with Lord Moyes afterwards - though I'd frankly rather it didn't come to that. Sir Charibert, your thinking to have our scouting of Lanidor's lands coincide with this business is wise, and I tend to agree. Let's kill the two birds with one stone." </b><br>
<br>
Though the idea for a feast had in its' infancy been just a fancy meeting between Lord Enguerrand and his vassals, upon further consideration Amias saw the value of holding a larger feast. Due to his usually isolationist nature, Lord Amias was in the dark about a great deal of concepts. He knew too little about the situations at hand around the realm for his mind to be at ease.<br>
<br>
During usual times, Lord Amias would not be too concerned with not knowing - he didn't need to know, didn't care frankly, about anything other than what's happening here in his lordship, and south in Thorpharth, north in Lanidor and east in Cerham.<br>
<br>
But things were far too volatile now. For the same reason he did not want to send his youngest son to be squire in some place such as House Telemar or wherever, Amias now wants to bring the news to him.<br>
<br>
As well as in order to gather information, Amias hoped that he could bring some gain to his House in having a larger occasion. Perhaps he could attract new knights to his cause, new adventurers, or maybe even find a noble suitor for Ibba. Thusly, he decides to chuck a whole one-hundred and fifty gold at the feast's preperation - a considerable expenditure, especially considering the less-than-ideal state of his treasury, but one that would hopefully prove worthwhile in the near future.<br>
<br>
<b>"This feast will be the talk of all around. Let us raise some eyebrows, shall we? Along with some falconry and horse-riding, we shall have a <i>grand </i>feast! Sir Tonis, I permit you to withdraw one-hundred and fifty gold for those purposes."</b><br>
<br>
Amias smiles when Sir Tonis suggests the prospecting for minerals in the supposedly unclaimed lands southwest of Rystreck, quite far east of Darndon; he knew that Tonis could think of something. While the place was in High Lord Cerham's sphere of influence, whom Amias certaintly sought no problems with, the lord was a bit desperate to replenish his coffers. He felt that there may be great expenditures ahead, and worried that he would end up very poor indeed, for a Lord such as himself anyway. Thus, he would give permission for this undertaking.<br>
<br>
<b>"Yes, I'm happy to send prospectors to those wilds. Perhaps we should also send a small detachment of the retinue along with them -- maybe...a dozen men, at Charibert's discretion. I know not what sort of savage lurks in that uninhabited region, and if we're going to send prospectors to find out, we should at least give them a fighting chance. Though, I want it to be a dozen or less men, again, so as to not cause Cerham any undue alarm about a big band of armed men traversing through his lands. Maybe sending a knight along with them would be a good idea, in order to put the minds of those who may be concerned at rest."</b></span><br></li><li class="bbTabContent" id="tab_1736445547" style="display: none;"><br>
<span style="font-family: 'courier new'">Young Amias was surprised, but at the same time not, at his older brother's words. Amias figured he'd become a squire sometime soon, but he always thought he'd go and be of service to one of House Telemar or Cerham's knights. Never did he think that he'd be a squire of a knight of his own house, never mind his own brother. That was quite a shocker -- but young Amias filled briefly with joy as he realized this would mean a lot of time with his older brother, whom he adored and idolized. His older brother, older enough to be his father, was his best friend in the world.<br>
<br>
Young Amias replies with enough excitement that Mopsy catches on to it too and begins to prance around the two of them with her tail wagging vigorously. <b>"Of course! That's so...great! I'm sort of confused as to why father wouldn't send me to another House for it, but...great!" </b>Young Amias says, positively exasperated.<br>
<br>
Though Amias then is brought back to the worries which had been in him before his brother had come with this news.<br>
<br>
<b>"Erm, brother. I hope that we can start my training <i>right away. </i>But first, there's a few things I want to ask you about...I'm worried, you see, about father. You know he likes those damn Carmons, and well, they're not all bad because the Telemars of Thorpharth are good, but still, father is...quite...sympathetic? To the new Carmon king. That seems to be quite an unpopular sentiment, isn't it? Do you think we might be in danger if he carries on like that?" </b><br>
<br>
The words come out in a disordered mess, with stuttering and pauses. His older brother would surely be able to detect the fear and anxiety in his boy sibling's voice, despite young Amias' great efforts to conceal it as just worries, like any man has. But it wasn't worry. It was fear.</span></li></ul>
    			</div></div><span style="font-family: 'courier new'"><br>
<br>
<b><span style="font-family: 'courier new'"><span style="font-size: 22px">Command</span><br>
<span style="font-size: 18px">- Relent on demands of Sir Bigge of Taernsby regarding the nearby watchtower (90g.)</span></span></b><span style="font-family: 'courier new'"><br>
- Fyrden would remain responsible for the building of the tower and part of its' maintenance, and possibly its' garrisoning in the future.<br>
- Carpenters from either the castle or Sherfield town will be sent to assist in the construction.<br>
- Construction begins with the lord's treasury paying for the whole thing (90g.)<br>
<span style="font-size: 15px">-----</span><br>
<b><span style="font-size: 18px">- Begin construction of a second tower east of Holmfirth (90g.)</span></b><br>
<span style="font-size: 15px">- The same obligations expected of the Master of Taernsby will belong to the Lord of Holmfirth - laborers, maintenance, and garrisoning in the future. <br>
- Carpenters from either the castle or Sherfield town will be sent to assist in the construction, unless some can be hired in Holmfirth itself. <br>
- Construction begins (90g.)<br>
-----</span><br>
<b><span style="font-size: 18px">- Ask about professional soldiers in Taernsby and Holmfirth</span></b><br>
<span style="font-size: 15px">- Considering who will be garrisoning the two watchtowers once the transition from the lord's retinue to men of his vassals occurs. <br>
-----</span><br>
<b><span style="font-size: 18px">- Petition Lord Telemar of Holmfirth to allow for the cutting down of trees to the east of his village</span></b><br>
- This will be done by the same messengers sent to inform the Lord of Holmfirth of the beginning of the nearby tower's construction, and his obligations involving the construction and maintenance of said tower -- sending serfs to work on the project and ensuring the tower doesn't fall apart or otherwise become less effective over time.<br>
<span style="font-size: 15px">-----</span><br>
<b><span style="font-size: 18px">- Petition Lord-Sherrif Daric Graffoth of Hedgeton to allow the opening of quarries in the hills to the east of his town</span></b><br>
<span style="font-size: 15px">- Alternatively, Lord Moyes might be petitioned shortly after, depending on what demands Graffoth makes for the securing of such rights, whether they are excessive.<br>
- The men headed to Hedgeton will be the same gathering information on Lanidor's lands, as per suggestion by Captain Bigge. <br>
-----</span><br>
<span style="font-size: 18px"><b>- Fund the feast with a grand total of one-hundred and fifty gold (150g.)</b></span><br>
<span style="font-size: 15px">- Amias hopes to gather information, do some networking, and perhaps attract some other forms of gain for his house in doing so. <br>
-----</span><br>
<span style="font-size: 18px"><b>- Send prospectors to the unclaimed hills southwest of Rystreck. </b></span><br>
- Consider sending along a small detachment of the retinue, no more than a dozen men including one knight, along with the prospectors for their safety.</span><br>
<br>
<b><span style="font-size: 18px"><span style="font-family: 'courier new'">- Expenditures</span></span></b><br>
<span style="font-size: 15px">- Wooden watchtower east of Taernsby, north of Sherfield Castle: 80g + labor 10g<br>
- Wooden watchtower east of Holmfirth: 80g + labor 10g<br>
- Feast preperations - 150g<br>
- Various small costs (paying messengers, carpenters, prospectors, etc.) <br>
- Total listed costs - 330g </span></span></div>
				
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<br>
House Roth has long envied Justown and Sunwick, their prominence in regional trade, as ports located on the vitally strategic mouths of Carmondy's Northlands River, rivaled and overshadowed his own Bernadock respectively, but Sykes boasted a natural harbor without the imposed constraints of clearance, draft, and tolls on northbound traffic like along the alternative shipping routes. Only custom duties were required of merchantmen, all much the same as any noble's.<br>
<br>
And now an opportunity presented itself to surge ahead, if only for a time. While they struggled and waited to gain advantage, and robber barons plot to extort travelers from their stone perches, the holding of Bernadock would become much more desirable as a port of call... "We must not follow their example. The law must be dutifully upheld if the young King Edmund and his realm is to endure what I fear may be an imminent Fyrdian revolt. Act in all uncertain matters justly and discretely as if your every move is under public scrutiny, for Carmon weakness and infighting observed by our enemies now, will multiply our troubles later. To this end Lord-Abbot Kenric shall comb through documents at Merrandy Abbey that may support the earldom's legal claim for the lands north of Settor. Sir Arenos will quietly arrange for Father Mulley's transport to Belstrad Abbey on the next passing ship to ascertain the same, given the clergy's permission. I think it better for House Connway's men-at-arms to be his escort, providing some distance if not pretextual cover from his true intentions for the visit to outsiders. Officially, he will have my leave on Lord Belyn's request to settle a private familial affair deeply concerning my loyal vassal."<br>
<br>
Notified of construction at the crossroad outposts completing, Lord Roth sends some mounted sargeants and valots back to Sykes.<br>
<br>
Lord Roth soon departed from Sir Arenos' estate after paying his compliments to his host. Boarding his cog shortly after, he briefly scanned the coastline and prepared a letter for Bertram's reading before the voyage began. Uneventful, and rather short to Edsel's restless mind, the vessel docked at the unnamed village that has occupied his attention as of late. Returning to dry land, Lord Roth approaches Garton on his horse as the man cautiously bids him welcome. He stops to reply, addressing him plainly for all to hear. "You may fear no indignities from me," he said, taking mental note of the self-proclaimed protector's mail. Expensive, no doubt, but it may be an heirloom. "Your sense of duty is commendable Garton. Can you tell me the name of this village and it's history? I returned from campaign in Valcay to witness King Agbert II's realm and my late father's lands in a state of disarray. The reason for my presence here is to improve your condition, and in so doing, perhaps my own one day. For now, I only request temporary lodgings for soldiers of my party, so that they may keep the peace alongside you until my return after some business of mine concludes in Abercroft."<br>
<br>
Left to fend for itself by his neighboring peer, Lord Roth expected little resistance to his desire for the village. Yet for him to press his claim without negotiation could very well inspire animosity that lasts generations more. Saying his goodbyes once Garton fully satisfies his curiosity and responds to his offer, he rides back to the ship to sail on to Abercroft Castle. Recollecting what he heard of it's ruler recently, Lord Roth seeks an audience. If granted, he leaves the majority of his men in the cog, handpicking a few bodyguards.<br>
<br>
<div style="text-align: center">🜲 3,758<br>
<br>
Retinue<br>​</div>13x Roth household knights (10x)<br>
• Accompanying Bertram 1x<br>
• Accompanying Lord Roth 2x<br>
30x Roth squires / men-at-arms (27x)<br>
• Accompanying Bertram 3x<br>
25x Roth mounted sergeants (15x)<br>
• Accompanying Lord Roth 3x<br>
• Potential village garrison 1x.<br>
• Crossroads outposts garrisons 6x<br>
45x Roth valots (7x)<br>
• Accompanying Lord Roth 10x<br>
• Potential village garrison 4x<br>
• Crossroad outposts garrisons 24x<br>
<br>
Peat mine under construction (excess labor works on queued projects in the order listed), apiary, forester lodge retreats (2x), dry dock, are queued since turn 1.<br>
<br>
Had enough labor to build 3x wooden towers at turn 1, hired enough carpenters and laborers from Bernadock and Anhur on turn 2 to potentially work on another project (beginning with the peat mine) each turn.<br>
<br>
Sir Orndon Connway graciously sent serfs to assist with the completion of the peat mine on turn 3.<br>
<br>
1. Father Mulley is sent to Belstrad Abbey and Lord-Abbot Kenric searches Merrandy Abbey to seek evidence to strengthen House Roth's ancestral claim to the village north of Settor. Father Mulley is open about his goal to the administrator of Belstrad Abbey, but no one else. He is escorted by three Connway men-at-arms.<br>
<br>
2. Lord Roth speaks with Garton, and heads to Abercroft Castle via cog to request an audience with it's ruler to see what it takes to settle their claim in the land ownership dispute that they share.<br>
<br>
3. Garton is offered a small temporary garrison for the village if lodgings can be secured (perhaps the old wooden watchtower). Some rations are left with them to keep them from being a burden.<br>
<br>
4. Crossroad outpost garrisons, led by Sir Maurice, Lord Roth's appointed Marshall, train Sykes' and Bernadock's levies to replace them whenever they are idle so that they may return to Lord Roth's castle. Deficiencies in their readiness, if not immediately corrected, are identified for further action.<br>
<br>
5. Bertram determines if the earldom could benefit from a lighthouse on or off the coast.<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/1662494163169-png.1027779/" target="_blank"><img src="https://www.rpnation.com/data/attachments/964/964909-ca13461c5e528a70eb92af0e31c2ac13.jpg" class="bbImage " style="" alt="1662494163169.png" title="1662494163169.png" width="154" height="100" loading="lazy"></a><br>
<br>


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			<div class="bbCodeBlock-content">Wooden tower at each crossroads.</div>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445548" data-tab-container-id="tabContainer_1736445520" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445549" data-tab-container-id="tabContainer_1736445520" href="javascript:">BARONY OF ISHTEAR</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445550" data-tab-container-id="tabContainer_1736445520" href="javascript:">BARONY OF BERNGARD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445551" data-tab-container-id="tabContainer_1736445520" href="javascript:">LORDSHIP OF SHERFIELD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445552" data-tab-container-id="tabContainer_1736445520" href="javascript:">EARLDOM OF SYKES</a></li></ul>
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<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/tgbnMh3HEAY/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/tgbnMh3HEAY\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/tgbnMh3HEAY&quot;]"></span></span></span><br>
<br>
Many feuds have ignited in the northlands, with the restless nobility beginning to take their disputes with each other a step further. There has been bad blood between many of these families for decades, even centuries. With the royal sheriffdoms in the northerly province being too few and weak to enforce order, it looks like many of these private wars will be waged with impunity. Meanwhile, in the south, there is still a general peace, yet there are rumours that more barons are conspiring against the king directly, but have not yet acted.<br>
<br>
There is also news that Byron's Bastion has been attacked. Apparently, the heathen Galds of the Stone Clans had allied with the Deargols, forming a warband to attack the fortress-town. The union of these clans caused the defenders to be outnumbered by the marauders many times over. Most of the town was ransacked and destroyed, though the fort itself managed to hold out until it was relieved by horsemen coming from Slayte. Several hundred barbarians were killed in a charge of lance, and their horde was dispersed.<br>
<br>
<a href="https://www.rpnation.com/attachments/barbarianmurder-png.1030620/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967750-03fd28456243fb44a08ede6e45e60144.jpg" class="bbImage " style="" alt="barbarianmurder.png" title="barbarianmurder.png" width="100" height="100" loading="lazy"></a><br>
<br></li><li class="bbTabContent" id="tab_1736445549" style="display: none;"><br>
The fair grounds in Hippoward begin construction.<br>
<br>
You write the letter to King Edmund, and to bolster it, Princess Isania writes her own letter in a similar vein. This mail will need to be carried by someone - Sir Jortan suggests that two knights speed it along on unbarded coursers.<br>
<br>
The summonses are sent out to the freemen of Hippoward-town. With your numerous retainers acting as criers, and with the tolling of the temple bells calling the array, six score men are able to be raised with relative ease. The mayor of the town, a local urban patrician known as Hofrey Tallard, equips and mounts himself as a knight, offering to join your forces and provide leadership to the townlings of Hippoward.<br>
<br>
Your levies are responsible for providing food and provisions for themselves, lest they forfeit part of their wages by eating at the expense of the lord.<br>
<br>
<a href="https://www.rpnation.com/attachments/food-and-provisions-png.1030622/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967752-933ad0026a5211009ebdc68fdc961596.jpg" class="bbImage " style="" alt="food and provisions.png" title="food and provisions.png" width="100" height="100" loading="lazy"></a><br>
<br>
Several minor nobles and knights show up as part of the feudal levy, along with the Lystrians, whose lord maintains his own sub-retinue.<br>
<br>
Dispatches are sent to the masters of the nearby fiefdoms, with orders to begin raising their common levies. You may choose how long to wait for your forces to muster - a few days might net a hundred extra men, as well as more time to gather supplies and form a proper baggage train, etc. Still, if you headed north immediately, there are many settlements you will directly pass through. People can be convinced (or, rather, press-ganged) more easily if your army is present to assist with issuing the summonses, after all. Still, this would be unpopular compared to the communities being allowed to just muster on their own time.<br>
<a href="https://www.rpnation.com/attachments/styervrigante-levies-png.1030623/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967753-c5aa80fb5b87143e331b8b3aaea621a6.jpg" class="bbImage " style="" alt="Styervrigante Levies.png" title="Styervrigante Levies.png" width="218" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445550" style="display: none;"><br>
Lord Jetrin Swanton is one of the minor barons in the northlands. Previously they were a more prominent force, but after aligning themselves with the Sinburnes, Dripwoods, and Brenheeds during a rebellion back during the reign of Agbert I, they had many of their lands and titles stripped from them after their defeat and subsequent submission at the Battle of Bursack. The noble family has been disgruntled with the crown ever since. Lord Jetrin's son, Sir Hallan, was named by Agbert II to the Royal Guard in the High City... but there are rumours that he is little more than a hostage. Under the soft Edmund's reign, some think Hallan may be allowed to return home sometime in the summer.<br>
<br>
The quarry should be completed in just another week. However... the surveyor has informed you that the mine at Meskfirth may take up to two years to completely excavate.<br>
<br>
<br>
Upon returning to your castle, you are presented with a letter for the king. He asks for the sum of one-thousand five-hundred crowns in gold and silver, along with four hundred crowns from your uncle, and three hundred from Lord Pyther Volstaff. A promise is made to pay you back at a later date, and it is stressed by the king that the matter is urgent.<br>
<br>
<b>"Ridiculous - this is going to make a pauper of me,"</b> Lord Volstaff spits. He'd ridden back to the castle with your entourage to spend more time with his brothers, the Sirs Thoran and Moftan. <b>"My liege, surely, you cannot find these terms acceptable. We must make appeal."</b><br>
<br>
Lady Judith coughs. <b>"We can afford to pay it... but, the estates from Erwelia's dowry... they were a greater loss than our lands in Valcay. It is an insult to ask for money after the evil annulling of your rightful engagement to the princess, my lord-brother," </b>she says.<br>
<br>
<a href="https://www.rpnation.com/attachments/ramscrest-assault-png.1030624/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967754-1105721b220ef60abf3eb2328dfc7cbc.jpg" class="bbImage " style="" alt="ramscrest assault.png" title="ramscrest assault.png" width="321" height="100" loading="lazy"></a><br>
<br>
Yet another messenger arrives, bearing the livery of the Baron of Aldwyn, your uncle. Apparently, one of his villages has been seized by the Lord Bomric, Baron of Ramscrest and Protector of Myre. Your uncle asks for in aid in marching on them at once - he also reports the harrying of the lands around Swanton Keep.<br>
<br>
<b>"Are these Ramscrest thieves confederates of the rebels over in Brightwood?"</b> your cousin Henri wonders.<br>
<br>
<b>"Give my uncle's man some food and drink,"</b> Judith directs one of the maidservants.<b> "Perhaps they are<i> both</i> simply opportunists," </b>she says.<br>
<br>
<b>"I believe that the construction of additional defenses, whether it be palisades, watchtowers, or wooden keeps, is beginning to look like a much better idea. If an enemy can seize an estate from your lord-uncle, then they can do the same to us," </b>Sir Arthon Maynard claims.<br></li><li class="bbTabContent" id="tab_1736445551" style="display: none;"><br>
<br>
House Telemar does possess a sub-retinue commanded by their lord, complete with their own household knights, men-at-arms, sergeants, and lesser retainers, albeit in fewer numbers than your own personal forces. Though, Sir Fygren Bigge only possesses a single squire and a few servants. You are within your rights to command Lord Morran to staff the outpost with his own men. However, Sir Tonis says that if someone else is left to their own devices with such a fortification, it's likely they will start charging tolls to pay for the upkeep.<br>
<br>
Levies would be able to staff the towers - however, they would have to be exempt from regular conscription for war, or at least serve fewer days to make up for the time they have already spent on garrison duty.<br>
<br>
Preparations are made to begin construction of a second watchtower. It should be complete in just over a few weeks. (1/3 turns)<br>
<br>
Your prospectors sent to the southwest of Rystreck should return soon. (1/2 turns)<br>
<br>
<br>
The messengers have returned.<br>
<br>
Lord Telamar agreed to allow the harvesting of wood in his domains. He asked for a nominal sum for the rights, ten pieces of gold.<br>
<br>
The Lord-Sheriff of Hedgeton asks for seventy-five pieces of gold in order to access the stone deposits east of his town.<br>
<br>
The situation in the Lanidor lands does not look promising. The messengers say that they happened upon cattle being rustled near the village north of Granswold, but had to avoid confrontation. Men belonging to Lords Granswold and Moyes stopped them on the road and charged them tolls at their respective territories, which is illegal.<br>
<br>
<a href="https://www.rpnation.com/attachments/1665715249113-png.1030670/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967800-39972f5ca9f829f68729285b066fb2bf.jpg" class="bbImage " style="" alt="1665715249113.png" title="1665715249113.png" width="100" height="100" loading="lazy"></a><br>
<br>
Requisitions are made for cloth, utensils, food, drink, and entertainment for the banquet, which is expected to be held over two days. A dancing bear from Hedgeton is brought down, much to the merriment of your wife. The feast should be held any day now - you may chose how to address your guests, and decide whether to provide gifts. More or less all of your vassals and kin plan to attend, including Lord Morran, Sir Dollas, Sir Fyrgen, and Sir Trempe. Sir Melstar has business to attent to in Porthaewidge, so he will regrettably be absent. Sir Alaric will be absent the first day, but will arrive on the second. Additionally, three knights errant, two of Carmon origins, have expressed interest in attending the feast and any hastiludes that may take place alongside it. The Lord of Chepsworth, the mayor of Sherfield, and Lord Thorpe of Thorpe Keep also plan to make themselves present.<br>
<br></li><li class="bbTabContent" id="tab_1736445552" style="display: none;"><br>
You are informed of the final watchtower's completion at the earldom's crossroads.<br>
<br>
<a href="https://www.rpnation.com/attachments/1665699862674-png.1030628/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967758-6ba299d067ae5625106614e360fe633e.jpg" class="bbImage " style="" alt="1665699862674.png" title="1665699862674.png" width="100" height="100" loading="lazy"></a><br>
<br>
--<br>
<br>
<b>"Well, milord, most of these folk have no land of their own. There are vagrants and castaways, along with a few small crofters eking out a living along this stretch of coastline. We really do not mean anyone any trouble. Most people that have the means usually move on from this place,"</b> Garton says.<b> "I am unsure if the people around here would be glad of the presence of armed men, your lordship..."</b> Still, he seems to dip his head - it seems you may be able to insist upon him, if it pleased you.<br>
<br>
--<br>
<br>
You arrive at Abercroft castle. It possesses a large curtain wall and several towers, surrounded by a saltwater moat that is connected to the ocean. Assaulting this fortress, whether by sea or land, would be difficult indeed. The banner of Lord Rolston, Baron of Abercroft hangs from the battlements, and crossbowmen in his livery peer down from the parapets as your cog prepares to dock. Before long, the sergeant of the guard admits your entourage to the castle grounds.<br>
<br>
<a href="https://www.rpnation.com/attachments/1665699629315-png.1030626/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967756-15030371764f90727d8a9a03862951a9.jpg" class="bbImage " style="" alt="1665699629315.png" title="1665699629315.png" width="100" height="100" loading="lazy"></a><br>
<br>
Lord Kelton Abercroft is a boy of seven, who rarely attends court. In his absence, his mother takes audience with you briefly. <b>"My greetings to you, Lord Edsel. I apologise for Lord Kelton being otherwise predisposed- as well as myself, actually! But I have brought my loyal chancellor to speak with you about this matter. Let it be said that he speaks with the Baron of Abercroft's authority."</b> She curtsies and goes off to socialise with several ladies-in-waiting.<br>
<br>
The chancellor in question, a balding man in a rich robe buckled with gold, comes and bows before you after he has been briefed on the reason for your visit.<b> "Greetings, my lord-earl. Please let me reaffirm the boundaries that have existed since these fiefs were first drawn... as we all know, you own the forest, but that section of coast belongs to us."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1665718815658-png.1030686/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967816-526123412d0d734275207ef3ebfefaa1.jpg" class="bbImage " style="" alt="1665718815658.png" title="1665718815658.png" width="100" height="209" loading="lazy"></a><br>
<br>
The chancellor continues.<b> "My master, however, would be willing to enfeoff you with the coastland in question, provided that the sum of four hundred crowns be paid, and that fealty is rendered unto him. One knight's service in those lands would be owed to Abercroft, or else two sergeants."<br>
<br>
<a href="https://www.rpnation.com/attachments/1665720561651-png.1030698/" target="_blank"><img src="https://www.rpnation.com/data/attachments/967/967828-5f153171a5af60f5044c2518557ea9b7.jpg" class="bbImage " style="" alt="1665720561651.png" title="1665720561651.png" width="128" height="99" loading="lazy"></a><br>
<br>
"However, my master is also interested in establishing his own deer chase. The cash payment can be waived if you are willing to cede these woodlands, sans the hamlet."</b><br>
<br>
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<div style="text-align: center"><span style="font-family: 'times new roman'">Troubling news came from the mouths of traders along the Avonmark one evening as Lord Amias visited with his cleric and physician, Jennos Enderl. Heralds had brought news from both near and far.<br>
<br>
Firstly, it was reported that the situation in Carmondy was deteriorating -- feuding Houses were at one another's throats, taking the chaos as an opportunity to settle old scores. Things were worse in the north than south, as the northlands of Carmondy were largely composed of self-governing demesnes, as royal holdings in that province were all but powerless to maintain order; though rumor had it that things were brewing in the south as well. Combined with Fyrdian dissent, Lord Amias saw that things were reaching a breaking point - with the Carmons busy fighting one another, sooner than later one Fyrdian lord or another would seek to rally his neighbors to take advantage.<br>
<br>
Secondly, there came news of a battle at Byron's Bastion. Lord Amias knew little of the place - only that it was a fortress town meant to keep the barbarians at bay. An alliance between tribes of primitives had coalesced into a mighty throng of warriors, which had descended upon the fortress-town. While the town had been largely decimated, the garrison had managed to hold out against the savage assault until relief arrived via a host of cavalry originating from nearby Slayte. Lord Amias, his wife Royse, and Jennos all prayed together for a long time for the salvation of those victims of the Sacking of Byron's Bastion. While the clans had attacked the fortress before, many times, never before had Amias heard of an <i>alliance </i>between two clans, and he feared that such unity between the savages could spell further trouble for the realm of Fyrdos. Though he was not too concerned, as those events occurred on the other side of the vassal kingdom from his own lordship. That, and from the sound of it, the riders from Slayte had given the Stone-Deargol faction what for, and they won't be able to make any other actions anytime soon.<br>
<br>
Amias decides that the garrisoning of the Taernsby/Castle outpost will permanently be the duty of his own retinue rather than levies and asks Captain Bigge to deploy them. He figures that no more than eight men will be needed, as the watchpost's primary function is to act as an early warning, however, cedes that Bigge knows best of military matters and lets him have his way with the assigning of a garrison there, including the size and composition of it.<br>
<br>
Though at Holmfirth, Amias decides that Lord Telamar's retinue will man the post. As far as tolls go, Amias allows it, but it must not be severe. Amias would rather help with the upkeep than have Lord Morran charging travellers an extortionate amount in order to maintain the sentry.<br>
<br>
Lord Amias pays Lord Morran his ten gold, and establishes a lumber yard there, if need be. Otherwise, he simply sends woodcutters to cut and serfs to haul the material.<br>
<br>
Lord Amias pays Lord-Sheriff Graffoth his seventy-five gold, but before ordering for the building of any infrastructure there, consults with Sir Tonis with the aim to understand how best the resources there would be exploited. A quarry, a couple of quarries, a mine? And if the resources were used sparingly, could a series of guide stones and cairns be laid along the most efficient path between the castle and the town, as a precursor to the idea for a stone footpath previously discussed.<br>
<br>
The news of toll-taking at Moyes and Granswold is concerning. Amias decides that he had best inform Lord Lanidor of his vassals' transgressions. This time, he sends the messengers with some gold to cover the cost of the toll that will assumingly be taken at Granswold, as well as reimburses the first messengers for the tolls taken on their way both to and from Hedgeton. He hopes that Lord Grann is not incensed to take action due to the repeated travelling through his land of Amias' dignitaries, including assumption of their purpose this time around, though believes that if he does act in such frivolous of a manner it could be handled. Of course, the men sent to inform Lord Lanidor of this toll-taking would not mention that the ones who had been tolled were spying on his lands.<br>
<br>
The day of the feast is coming fast. All of his vassals, save for Sir Melstar, bailiff of Porthaewidge, would be in attendance, as well as the respected mayor of Sherfield. Further, three wandering knights would be in attendance, as well as good Lord Thorpe and the Lord of Chepsworth. Lord Amias had hoped to receive High Lord Cerham and Lord Lanidor as well, but at least one of Lanidor's vassal lords would be in attendance.<br>
<br>
Lord Amias wonders what business prevents Sir Melstar's attendance and asks that he elaborate further through correspondence. It must be of some importance if the bailiff is willing to forego such an occasion.<br>
<br>
On the day of the feast, Lord Amias swells with pride at the bustling of his castle and lordship as a whole. People from all over the lordship had come to attend - of course, commoners wouldn't be allowed into the feast hall, but celebrations were held all throughout, as well as bouts of jousting between the errant knights, and Lord Amias' own chivalry, along with the falconry and horse riding previously planned. Amias would greet his guests and would provide them with luxurious gifts, spending a considerable amount on them, the most impressive of which would go to Lord Thorpe. Once all were seated and the feast proper had begun, Lord Amias had this to say.<br>
<br>
<b>"My sincerest thanks to all those who made the journey to attend these wonderful celebrations! You are all very esteemed and well-respected, and it is an honor to have you all join me today, and tomorrow. We live in uncertain times, and I for one feel as though the best way, perhaps the only way, we can make our futures more certain would be cooperation. Casting aside differences of yesteryear and focusing on the present and the future. And what better way to solidify friendship and cooperation, than with merriment and indulgence? So indulge, my friends! Set aside your worries and your grievances, if only for just a couple days, and celebrate! For though there is much to lament in these troubled times, there is <i>always </i>much to praise!" </b><br>
<br>
As the occasion settled into full swing, Amias would go around and converse with each notable guest personally. He would ask each of his vassals about any news or goings-on in their neck of the woods and allow them the opportunity to petition their lord if need be. He would then do the same with lords Thorpe and Chepsworth, emphasizing the fostering of good feelings which he had begun doing with his opening address - they already existed with Lord Thorpe, but having a friend in the Lord of Chepsworth would also be beneficial. When it comes to Lord Chepsworth in particular, Lord Amias would pry ever so gently about what's going on between himself and lords of Granswold and Moyes, and also ask him how Lord Lanidor himself fares. Also with the two attending neighboring lords, his vassals and the errant knights, and any other that happen to be in an unannounced attendance, Lord Amias would discuss the recent news of feuds in the northlands and the fight at Byron's Bastion. Finally, Lord Amias would ask the wandering knights of their names, and request that they regale him with some stories of their experiences and suggest that he would be interested in enfeoffing them with some land in his lordship if they were to give him their swords. </span>​</div></li><li class="bbTabContent" id="tab_1736445554" style="display: none;"><br>
<b><span style="font-size: 18px"><span style="font-family: 'times new roman'">Garrison the crossroads watchtower with members of the retinue</span></span></b><br>
<span style="font-family: 'times new roman'">- Captain Bigge is given discretion to assign whatever and however many troops there he sees fit </span><br>
<br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Garrison the Holmfirth watchtower with members of House Telamar's retinue (upon completion)</span></span></b><br>
<span style="font-family: 'times new roman'">- Tolls may be taken, but they must not be severe<br>
- Requests for financial aid for the upkeep of the tower are encouraged over the extortion of passers-by. </span><br>
<br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Pay Lord Telamar for rights to gather wood </span></span></b><br>
<span style="font-family: 'times new roman'">- Begin gathering wood<br>
- Establish a lumber yard if need be</span><br>
<br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Pay Lord-Sheriff Graffoc for rights to gather stone/other ores and such</span></span></b><br>
<span style="font-family: 'times new roman'">- Consult Sir Tonis about how best to exploit said resources<br>
- Consider the placing of guidestones and cairns as an alternative/precursor to the original idea for a stone footpath between the castle and town of Sherfield </span><br>
<br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Inform Lord Lanidor about the tolls taken at Moyes and Granswold </span></span></b><br>
<span style="font-family: 'times new roman'">- The tolls taken from the men who went to petition Graffoc will be reimbursed by Lord Amias<br>
- Gold will be sent to cover the costs of the toll at Granswold for these messengers<br>
</span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Send a letter to Sir Melstar</span></span></b><br>
<span style="font-family: 'times new roman'">- Ask what is keeping him from being able to attend the feast</span><br>
<br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Address the guests at the feast positively </span></span></b><br>
<span style="font-family: 'times new roman'">- Attempt to inspire cooperation and friendship amongst the guests, convincing them that cooperation is in all of their best interests as well as Amias' own in these trying times<br>
- Give them luxurious gifts, spending a considerable amount on them, most importantly on the one for Lord Thorpe.</span><br>
<br>
<span style="font-size: 18px"><span style="font-family: 'times new roman'"><b>Converse with feast guests </b></span></span><br>
<span style="font-family: 'times new roman'">- <span style="font-size: 15px">Ask vassals for news in their holdings and give opportunity to petition for things</span></span><br>
<span style="font-size: 15px"><span style="font-family: 'times new roman'">- Foster good feelings with Lord Thorpe and Lord of Chepsworth<br>
- Ask about news from Lord Thorpe and Lord of Chepsworth<br>
- Pry gently about the vassal rivalry between lords of Chepsworth, Granswold and Moyes<br>
- Discuss the feuds in the northlands and the battle at Byron's Bastion with all <br>
- Ask Lord of Chepsworth about how Lord Lanidor fares<br>
- Go over similar topics/do similar things with any lords or nobility that may be in unexpected attendance<br>
- Ask the errant knights their names, of their deeds and feats, why they're wandering, and suggest that Lord Amias might be interested in granting them small fiefs within his lordship in exchange for their fealty</span> </span><br></li><li class="bbTabContent" id="tab_1736445555" style="display: none;"><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Taernsby/castle watchtower, 3 turns</span></span></b><br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><b>Holmfirth watchtower, 2 turns<br>
Holmfirth lumberyard, 1 turn</b></span></span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 18px">Rystreck prospecting, 2 turns</span></span></b><br></li></ul>
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<br>
"So be it. An <i>armed man's</i> presence must gladden them then if the scales are so burdened by five. Make sure of that for me." He said, leaving a sergeant behind to protect and assess the village.<br>
<br>
Later arriving at Castle Abercroft, Edsel is let inside and ushered to it's audience chamber. Lord Rolston had died, perhaps in Valcay, he soon realized, leaving his son Kelton to inherit his title.<br>
<br>
A pity.<br>
<br>
Directed to speak with the boy's chancellor, Edsel patiently waited for the servant to get up to speed and formulate a response.<br>
<br>
The requested sum appeared a flashing sword to hide a plunging dagger. Neither price suited such a place, and perhaps that was the point, yet now Edsel had an inkling of his opponent's truest desire.<br>
<br>
"I intend to build forester lodge retreats, one to the north, and one to the south, of my holding of Bernadock. Your lord-master could be granted an irrevocable license, a right for him and his heirs to hunt any game that is to his liking as an honored guest. When duty keeps him from the wood, it can become a boon awarded to his lessers as he sees fit, and enjoyed by them in his stead. Thusly, Lord Abercroft will pay nary a crown for his outings, yet reap all benefit his control would garner. Of course, we should discuss terms to prevent abuses from either party if this deal is found agreeable... But I foresee little difficulty in that respect." Lord Sykes delivered his counterproposal.<br>
<br>
The boy was of riding age. To have the coastline's ancient forests as his hunting grounds would prove invaluable to his tutelage, and it's value as a gift to his vassals, as well as a means for his court to meet with Edsel's own, is an arrangement most advantageous indeed.<br>
<br>
Besides, if the neighboring barony had a stake in preserving Edsel's lands, poaching of the venison and encroachment on the vert might come to an end. Though he himself had never heard of such blatant trespasses during his childhood, a treasure unguarded invited evil.<br>
<br>
"You may take some time to consider. Rejection will cause no insult." Whether or not the chancellor agreed to his offer, he'd return to the village, either garrisoning it with the force he had originally intended, or bringing his sergeant back aboard for the journey home to Sykes, where he would make preparations for one of his household knights to sail to Abercroft Castle once his ship returns to port from abroad if he successfully came to an agreement with the chancellor.<br>
<br>
<div style="text-align: center">🜲 3,559<br>
<br>
Retinue<br>​</div>13x Roth household knights (10x)<br>
• Serving Lord Kelton 1x<br>
• Accompanying Bertram 2x<br>
30x Roth squires / men-at-arms (20x)<br>
• Accompanying Bertram 10x<br>
25x Roth mounted sergeants (12x)<br>
• Potential village garrison 1x<br>
• Crossroads outposts garrisons 6x<br>
• Accompanying Bertram 6x<br>
45x Roth valots (17x)<br>
• Potential village garrison 4x<br>
• Crossroad outposts garrisons 24x<br>
<br>
Peat mine under construction (excess labor works on queued projects in the order listed), apiary, forester lodge retreats (2x), dry dock, are queued since turn 1.<br>
<br>
Had enough labor to build 3x wooden towers at turn 1, hired enough carpenters and laborers from Bernadock and Anhur on turn 2 to potentially work on another project (beginning with the peat mine) each turn.<br>
<br>
Sir Orndon Connway graciously sent serfs to assist with the completion of the peat mine on turn 3.<br>
<br>
1) Lord Edsel finishes speaking with Garton and talks with Lord Kelton's chancellor. On his way back to Bernadock, regardless of outcome, he offers the villagers passage to the town, and steady employment as laborers for ongoing construction projects. If the village is brought into the earldom, taxes are not collected yet.<br>
<br>
2) Bertram is sent to Southern Carmondy with the cog to purchase luxury imports not available in Northern Carmondy to trade with Sykes itself, Abercroft, Belstrad, and Stirgred. Spices (including sugar and pepper) and wine especially. With any luck, his steward's wits and potential trade disruptions along the Northlands River could see an appreciable return on investment. If possible without any great inconvenience, they aim to do business in King Edmund's ports. A portion of the wine is to be set aside in Lord Edsel's cellar for later use (🜲 -400).<br>
<br>
3) Lord Edsel speaks with Sir Murrey to prepare levies from Sykes and Bernadock to take over the responsibilities of the crossroad outpost garrisons. In exchange for performing this duty, they are to be appropriately compensated.<br>
<br>
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<br>
Galark looks to his steward as he mentions the two knights. "Very well we will send to knights to deliver the letters, send them at once. There is little time for delay, though I'm not sure what will happen afterward." Galark commanded as he looked at the reports for the current numbers levied. When Hofrey Tallard arrives to offer his services Galark accepts his offer to act as the commander for the levies raised in Hippoward. <br>
<br>
With the summons being sent out he looks over the map and starts to look for the quickest route for when the army starts to move, deciding to wait five days before they would begin the march to give the surrounding hamlets and villages time to gather their levies. As stated before he would leave a small token force to ensure order remains in the region while he is away. <br>
<br>
"Send two mounted sergeants two days ahead of time to scout ahead. They can meet up close to where we are meeting with the other forces. I don't want any surprises," He commanded before ending the meetings for the day pending any important events that pop up.</li><li class="bbTabContent" id="tab_1736445557" style="display: none;"><br>
 <br>
- Continue planning for the spring fair. <br>
 <b>- </b><br>
<br>
- <b>Prepare Galark's personal routine to march while keeping a small force back to keep order.</b><br>
 - Get funding costs and such<br>
- Send two mounted sergeants out to scout ahead of the main force two days before the main force marches.<br>
<br>
<b>- Start to Raise the levies</b><br>
 <b>- Muster the levies at the closest town</b><br>
 <br>
<b>-Order to march</b><br>
-Wait five days before the forces march. <br>
<br>
 <b>- Family Matters</b><br>
- Galark spends time with the princess before leaving<br>
- Galark will hold one more session for the populace to petition him before leaving. <br></li><li class="bbTabContent" id="tab_1736445558" style="display: none;"><br>
 Forester Lodges, 2 Turns<br>
Fair Ground, 1 turn<br>
Watch tower, 2 turns<br>
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					<div class="bbWrapper">"Paragon damn the foolish Lord Bomric." Robert muttered as he read the reports. He looked up at the messenger from the King and said "Send word back that I am able and willing to loan one thousand crowns as recent matters have made stability in the Marchlands... tenuous." He then dismissed the messenger before he looked at his Uncle's man who was guided to a seat. "I will answer my Uncle's call. You will stay here and guide us to meet with my Uncle." He then looked at his vassals and said "I will call upon you and all my knights and Lords to raise their banners and join me. There is no need to raise a levy. Rather, I seek a largely mounted force that is quick and agile. If Lord Bomric wishes to harry the lands of my Uncle and his neighbors and friends, then we will show him what a proper chevauchée looks like in return."<br>
<br>
Robert looked at Sir Maynard and said "Sir Maynard, you will join me. Prepare all the men in retinue to set out except for 4 Rangers and the valots. Sir Moftan Volstaff, you will stay here and advise my sister and mother as they will stay in my absence. Work with Lady Judith to determine an ideal place to build a motte and bailey castle on the border lands to the west. While the grounds may be flat, my sister is correct. There are many inlets in the area that could serve as an advantageous location to hold. You have my blessings to begin construction once a location is found and to make a reasonable deal with Lady Anray of Harjaw to have access to her woods for lumber. In addition, look into bringing more men into my retinue if you believe we will need more men to properly defend the Barony. Finally, send word to all my vassals who are not here and inform them of the situation and that I call upon them to answer my call. We will set off immediately from here and head to Aldwyn via my ships while those who arrive later will have to wait for the ships to return before being ferried over. Speed will be a decisive factor in this conflict. The quicker that we can bloody Lord Bomric's nose in a rapid and decisive manner, the quicker he will realize his folly."<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. Robert offers to loan the King one thousand crowns due to the sudden escalation in conflict in the Marchlands<br>
<br>
2. Robert answers his Uncle's call and summons his vassals to Berngard. He plans to largely field a mounted host so that they could focus on chevauchée and raids. His ships will ferry all the men over to Aldwyn to join his Uncle's host.<br>
<br>
3. Lady Judith and Adelaide are left in charge of the demense with Sir Moftan as an advisor and 4 Mounted Rangers and all the valots.<br>
<br>
4. Lady Judith and Sir Moftan are tasked with finding a suitable place to build a motte and bailey castle near the western border and begin construction. They are given the liberty to make a reasonable deal with Lady Anray of Harjaw to gain access to her forest for lumber and to begin using the stone from the nearby quarry for the project.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'IM Fell English';"><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/BITz7wOs4J4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/BITz7wOs4J4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/BITz7wOs4J4&quot;]"></span></span></span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445523">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445559" data-tab-container-id="tabContainer_1736445523" href="javascript:">LORDSHIP OF SHERFIELD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445560" data-tab-container-id="tabContainer_1736445523" href="javascript:">EARLDOM OF ROTH</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445561" data-tab-container-id="tabContainer_1736445523" href="javascript:">BARONY OF ISHTEAR</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445562" data-tab-container-id="tabContainer_1736445523" href="javascript:">BARONY OF BERNGARD</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445559" style="display: list-item;"><br>
Your bailiff, Sir Melstar, gave a complaint of being ailed by saddle sores as his reason for not attending the feast.<br>
<br>
Guests arrive throughout the day. Eventually, the feast at Sherfield Castle begins in earnest. Bread is broken, and mead and wine flows. People laugh, sing and recite poetry.<br>
<br>
An errant minstrel (<a href="/members/croike.71024/" class="avatar avatar--xxs" data-user-id="71024" data-xf-init="member-tooltip" id="js-XFUniqueId121">
			<img src="/data/avatars/s/71/71024.jpg?1561345496" alt="Croike" class="avatar-u71024-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/croike.71024/" class="username " dir="auto" data-user-id="71024" data-xf-init="member-tooltip" id="js-XFUniqueId122">Croike</a>
) strings a harp, and the crowds lining the long trestle tables all quiet themselves, for to better hear his voice.<br>
<br>
<i><b><span style="font-size: 12px">"With lightning as herald</span></b></i><br>
<span style="font-size: 12px"><i><b>The voice of thunder calls m</b></i><b><i>y name<br>
From cloud on high raindrops, my attendants<br>
For I am tempest<br>
Monarch of Sky!<br>
<br>
Loyal criers my howling gales<br>
To bring my message<br>
From western shore<br>
And eastern dell.<br>
<br>
All do me homage, For tis I<br>
And my Court in the Sky<br>
That brings forth life</i></b><br>
<i><b>For those whom do not fly."</b></i></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1667444935821-png.1035979/" target="_blank"><img src="https://www.rpnation.com/data/attachments/973/973109-db0b690a357abcaaf068948b39cb6e9f.jpg" class="bbImage " style="" alt="1667444935821.png" title="1667444935821.png" width="100" height="100" loading="lazy"></a><br>
<br>
<b>"I must say, very fine festivities here today, Amias,"</b> compliments Lord Thorpe. Though, there is a certain uneasiness to the Carmon borderlord. You are old friends, but still... with the tenuous situation between the two realms, this may be the last time you two meet as allies. Some of his vassals from House Eacciw, relatives of your wife, have also appeared at the feast.<br>
<br>
Lord Telemar raises a toast. <b>"To Lord Amias, our most gracious host!"<br>
<br>
<span style="font-size: 18px"><i>"To Lord Amias!"</i></span></b><br>
<br>
Laughter and cheering abounds.<br>
<br>
But then, things seem to take a darker turn. The tourney reeve enters the great hall and leans in for a whisper... He reports to you that a young man-at-arms of noble birth from Darndon was accidentally slain during one of the melees that were taking place just outside the castle, at the old arena grounds.<b> "A blunt sword swung with great force ended up breaking his skull - many are already saying that this is a bad omen for the coming days.. There is the matter of the fighter who killed him, my lord... this man was a sergeant owing sword-service to Sir Greydan Eacciw." </b>Your Carmon brother-in-law. <b>"Many guests have blamed him for the death..."</b><br>
<br>
Already, it seems that an ill omen has arrived.<br>
<br>
<a href="https://www.rpnation.com/attachments/deadknight-png.1035963/" target="_blank"><img src="https://www.rpnation.com/data/attachments/973/973093-4f7cb4818bb1e36497efbaa2574d7fec.jpg" class="bbImage " style="" alt="deadknight.png" title="deadknight.png" width="114" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445560" style="display: none;"><br>
<a href="https://www.rpnation.com/attachments/1667445482066-png.1035981/" target="_blank"><img src="https://www.rpnation.com/data/attachments/973/973111-a396568c8c42291d629bcae7082ecafe.jpg" class="bbImage " style="" alt="1667445482066.png" title="1667445482066.png" width="100" height="100" loading="lazy"></a><br>
<br>
The sergeant from the so-called Fishers' Town rejoins your party. He reports that a local man informed him that several outlaws from Bernadock and its hinterlands are currently residing in the settlement. The man accused the 'protector' of Fishers' Town, Garton Rust-Rings, of harbouring and cooperating with them. He even posited that he may be their leader.<b> "Milord, he also said that robbers and thieves operate out of the village, harassing folk from the outlying hamlets. He would not tell me his name, but he and some others resent Garton and his gaggle of lickspittles and criminals."</b><br>
<br>
The young Lord Kelton decides to consult with his counselors before coming to a decision. Later, an envoy in Abercroft livery arrives at Sykes to confirm that Fishers' Town will be granted to you in exchange for rights to your forest. Your steward, Bertram Thrip, suggests making the new tenants pay obeisance to you, and become your bondmen. Sir Gawain is of a different view. <b>"That damnable place is scourged with villainy, and will doubtless be unprofitable. We must excise the bandit element from the village."</b><br>
<br>
Bertram hums.<b> "That may be, but we do not know the full extent of their hold over the place. We should take care to find out who exactly must be removed - not all of Garton's associates have been identified."</b><br>
<br>
<br>
Bertram later begins preparations for his voyage to the southlands.<br>
<br>
The peat mine has completed construction. A reeve has been appointed to oversee extraction.<br>
<br>
<a href="https://www.rpnation.com/attachments/1667490089846-png.1036157/" target="_blank"><img src="https://www.rpnation.com/data/attachments/973/973287-5593f7115e1c3da544ed6b72082c94b5.jpg" class="bbImage " style="" alt="1667490089846.png" title="1667490089846.png" width="100" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445561" style="display: none;"><br>
The watchtower's construction at the crossroads has completed.<br>
<br>
<a href="https://www.rpnation.com/attachments/1666485942330-png.1032984/" target="_blank"><img src="https://www.rpnation.com/data/attachments/970/970114-6c39721e15f115c4aaa19ed89ea66c1a.jpg" class="bbImage " style="" alt="1666485942330.png" title="1666485942330.png" width="100" height="100" loading="lazy"></a><br>
<br>
Your forward scouts report back that allied forces from Houses are beginning to assemble at Muldhold. There have been some skirmishes with Brightwoods in the area, as well as some burned farmsteads and slaughtered serfs, but no real casualties of note. Hundreds of crowns' worth of damage is being dealt, and small bands of marauding Brightwoods and aligned foemen operating in the area.<br>
<br>
Your two advisors Sir Rythan and Sir Jortan offer to stay behind to command the castle garrison while you are away in the field.<br>
<br>
The host of Ishtear assembles over the next few days at Hippoward. Over a thousand souls arrive, including women, servants, camp followers and many animals.<br>
<br>
<a href="https://www.rpnation.com/attachments/ishtear-levies-png.1032910/" target="_blank"><img src="https://www.rpnation.com/data/attachments/970/970040-6a858d7fe8efd1a5a896c2c44ae01ce0.jpg" class="bbImage " style="" alt="ishtear levies.png" title="ishtear levies.png" width="153" height="100" loading="lazy"></a><br>
<br>
The common levies, as well as the retained men provided by drafted nobles, are obligated to serve you for fifty days at their own expense. After the fifty-day period has elapsed, you will begin to owe the men wages, if you have not yet disbanded them. [8 TURNS]<br>
<br>
<a href="https://www.rpnation.com/attachments/ishtear-muster-png.1032892/" target="_blank"><img src="https://www.rpnation.com/data/attachments/970/970022-e754ad05b61963355ba05b139c22e57d.jpg" class="bbImage " style="" alt="ISHTEAR MUSTER.png" title="ISHTEAR MUSTER.png" width="100" height="129" loading="lazy"></a><br>
<br>
Two fifths of the infantry, not including the archers, are rather poorly equipped. These poor footmen possess fewer helmets and shields, and their padded armour - if a poor footman is wearing any at all - is usually thinner and/or of shoddier quality than their ordinary counterparts. Fifty-three men have mustered armed with nothing but spears, and ten have arrived with only staffs. Sir Pelliwag, a local knight that was summoned with the levy, suggests sending them home.<br>
<br>
Carts and wagons have been brought along to the muster, along with pack mules, donkeys, and sumpters. Hogs, chickens, shoats, and a few cows follow the baggage train as well.<br>
<br>
<a href="https://www.rpnation.com/attachments/1666461715875-png.1032885/" target="_blank"><img src="https://www.rpnation.com/data/attachments/970/970015-d702caabbf73c5456e9f324ba774f334.jpg" class="bbImage " style="" alt="1666461715875.png" title="1666461715875.png" width="100" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445562" style="display: none;"><br>
Many horses are amassed for your war party, which is entirely comprised of knights, men-at-arms, noblemen and their retainers. Naval transport can be arranged for this number of men, but the cogs cannot carry very many horses, and there are currently more horses than men in your warband. Sir Moftan <b> "There's no need to worry, my lord. We should be able to ride there just as easily. It should only take part of the day. If it please my lord, I would suggest using the ships to instead transfer the extra provisions and baggage."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1666479068509-png.1032959/" target="_blank"><img src="https://www.rpnation.com/data/attachments/970/970089-dabcf481eeb9e04aeca10c2b5c92582f.jpg" class="bbImage " style="" alt="1666479068509.png" title="1666479068509.png" width="100" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">The stables have been left bare.</span><br>
<br>
It takes a few days to rally your knights and vassals. Before long, you have rallied a potent force of mounted soldiers. Various banners and pennons flutter atop lances and flagstaffs. When you finally assemble at Aldwyn keep - however you may have gotten there - your uncle Lord Mardas has arrayed some men of his own. You may attend one of his war councils to better decide how to prosecute this feud.<br>
<br>
Mardas and some of your cousins greet you at the gates of the castle. Your uncle kisses you on both cheeks. <b>"I knew you'd be here, Robert. Bomwic will be paying for his insolence shortly."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1667164828774-png.1034911/" target="_blank"><img src="https://www.rpnation.com/data/attachments/972/972041-5b3f927ed285a7e1d2eec916dfae873f.jpg" class="bbImage " style="" alt="1667164828774.png" title="1667164828774.png" width="270" height="100" loading="lazy"></a><br>
<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 15px"><span style="font-family: 'times new roman'">"Gramercy, Lord Thorpe, I did my best for you all,"</span></span></b><span style="font-size: 15px"><span style="font-family: 'times new roman'"> Lord Amias would reply to the borderlord with a smile. He would have a marked, though minor, sorrowful expression behind his joyful politeness as he said so. Old Amias pained at the stand-offish nature of Lord Thorpe; he, likely foolishly, couldn't believe that the situation could come to such serious blows that he may have to turn on his kin and old friends.<br>
<br>
He reassured himself by rationalizing that even if it did come to war, it would surely be a quite short one. Could he and his countrymen put up enough of a fight for anything else?<br>
<br>
Being on the border could prove to be disadvantageous to his health. But this was the die Amias' grandfather Bertram had cast; these were Amias' ancestral lands.<br>
<br>
He would live and die here.</span></span><br>
<span style="font-family: 'times new roman'"><span style="font-size: 26px">--</span></span><br>
<span style="font-size: 15px"><span style="font-family: 'times new roman'">Enguerrand would feign embarrassment in jest as the lord of Holmfirth lauded him. As the toast finished, his face would twist into a wide grin directed at Morran, followed by joining the laughing and cheering of all others. <b>"My Lord, and my loved nephew, thank you. I thank you verily,"</b> he shouts to his nephew-in-law over the noisy aftermath of Telamar's toasting. He would purposefully omit the 'in-law'; kin was kin, by blood or by marriage.</span></span><br>
<span style="font-family: 'times new roman'"><span style="font-size: 26px">--</span></span><br>
<span style="font-size: 15px"><span style="font-family: 'times new roman'">The joyous occasion would abruptly sour as the servant officiating the celebratory clashes outside entered the hall. Lord Amias would do his best to veil his reaction to word of a noble from Darndon's accidental death at the hands of a Carmon soldier; in no other than Amias' own home. He would swiftly dismiss the reeve with a curt nod and thank you, and then return half of his attentions back to the feast, while the latter half pondered the dilemma.<br>
<br>
Once some few minutes had passed, Amias would catch the attention of his advisors; Tonis, Charibert and Jennos. The four of them would excuse themselves from the festivities and move to a more private place while promising to return soon. Although this act would surely draw great attention, the host excusing himself from his own feast, the urgency of the matter superseded any efforts to save face.</span></span><br>
<span style="font-family: 'times new roman'"><span style="font-size: 26px">--</span></span><br>
<span style="font-size: 15px"><span style="font-family: 'times new roman'">Once in a more secluded area, Amias would explain the situation to his confidants. <b>"An armsman from Darndon has been inadvertently slain by a retainer of my in-law, Greydan, during one of the melees. It is a...frightening occurrence. People are saying it could prophesize times to come; that is, that it is a bad omen. I...am not a particularly superstitious man, but what people believe has a habit of eventually coming true," </b>Amias began.<br>
<br>
He would add his immediate thoughts on the matter before seeking the opinions of the others.<b> "The dead man was of noble birth, and his House will certainly require reparation of some form or another. Many guests have blamed the death on Eacciw's retainer, though it was seemingly an accident, therefore I struggle to place blame anywhere. I fear that if we hesitate and try to collect more information or consult the lords of the parties involved, our chance to do anything about it will quickly evaporate. I see two immediate options; seize the sergeant from Kitchhol, or attempt to play the incident off as a tragedy and mistake. I fear both of those strategies would incite anger, maybe even violence."</b><br>
<br>
Lord Amias would finish his tirade with a grim tone. <b>"No matter what we do, this could easily be construed as cause for war by Lord Cerham, especially if we do not act. If we do, it could similarly put my...brother-in-law, and his betters, onto a war footing."</b> Again, the reality that Lord Enguerrand may shortly need to battle his old allies across the border gnawed at him.<br>
<br>
<b>"What say you three on the matter?"</b><br>
</span></span><br>
<b><span style="font-family: 'times new roman'"><span style="font-size: 10px"><i>Note: 'Character-level' scene, macro progression of time halted</i></span></span></b>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-11-05T17:34:56-0400" data-time="1667684096" data-date-string="Nov 5, 2022" data-time-string="5:34 PM" title="Nov 5, 2022 at 5:34 PM" itemprop="dateModified">Nov 5, 2022</time>
			
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>◙-Fᴀᴛᴇ ᴏғ Sᴛᴇᴇʟ-◙
	
	

	

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Jennos Enderl hums, and scratches his beard. He had just returned from inspecting the deceased, and speaking with the master of the melee. <b>"According to the tourney reeve, Greydan's man struck him thrice. Somewhat... excessive- surely the first or second would have been enough to stun him. But, the dead lad's level of protective padding beneath his helm also left something to be desired."</b><br>
<br>
Sir Bigge shakes his head. <b>"However stupid the boy from Darndon might have been," </b>he begins, <b>"Greydan's man does not know how to conduct himself. He broke a man's fingers earlier this morning. I was at the fighting grounds earlier, and he is definitely a cruel bastard."</b><br>
<br>
Tonis, your steward, urges caution.<b> "Give this matter great thought, my lord. Your in-laws will not want their man harmed, nor will they want to pay blood money. Nothing short of a pardon for their servant will please them. They are in your presence here, while High Lord Cerham is not... they will expect you to take their side. However, word will doubtless spread to Darndon, if you do this. Consider your relationships with these men carefully."</b><br>
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<a href="https://www.rpnation.com/attachments/1669180577238-png.1042286/" target="_blank"><img src="https://www.rpnation.com/data/attachments/979/979416-1546a418ff833e86b867d97a1f1b3201.jpg" class="bbImage " style="" alt="1669180577238.png" title="1669180577238.png" width="100" height="103" loading="lazy"></a><br>
<br>
Mallick Cerham, the High Lord of Darndon, is the most bellicose of the Low Land magnates. A son of Fyrdos who is more liked in the north more than he is in the south; there, he is opposed by many loyalists to King Tharon Grenn. The masters of Fynbroke, Uponhall, and Richwick all distrust him. He is particularly hated by the Lord of Midburgh. He is not in attendance at the feast, but is still on good terms with you.<br>
<br>
Some say he plans to make war on Lord Phillip, Baron of Flamebay. This man is hated even by the loyalists, not to mention King Grenn himself. He has earned the especial ire of High Lord Mallick, however, for Phillip had kidnapped and married his daughter, Lady Dierdre, fifteen years ago. Many believe he plans to attack Rooster Keep and free her, but not before slaying his 'son-in-law'.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1669180283050-png.1042278/" target="_blank"><img src="https://www.rpnation.com/data/attachments/979/979408-31242cc917c05e95e530baacda8a1c92.jpg" class="bbImage " style="" alt="1669180283050.png" title="1669180283050.png" width="100" height="155" loading="lazy"></a><br>
<br>
Your brother-in-law, Sir Greydan Eacciw. A man who is loyal to his men, and would consider his honour impugned if one of them was accused of foul play at a tourney. After the death of his elder brother from the bloody flux two years ago, Sir Greydan is now the heir to the lordship. He is in attendance at the feast.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1669179929418-png.1042275/" target="_blank"><img src="https://www.rpnation.com/data/attachments/979/979405-7769dc3dc50c1131f0830aa6b69f1a7a.jpg" class="bbImage " style="" alt="1669179929418.png" title="1669179929418.png" width="100" height="124" loading="lazy"></a><br>
<br>
Your father-in-law, Lord Declan Eacciw II. He is a vassal and senior marshal to the Baron of Thorpe, and the Lord of Daelstride. He quarrels occasionally with his son Greydan, but will also take his counsel. He is close to his daughter Royse, and has since become close friends with you as well. He is in attendance at the feast.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1669179905904-png.1042274/" target="_blank"><img src="https://www.rpnation.com/data/attachments/979/979404-323a5bf118052a7a2dd02282caecd6cc.jpg" class="bbImage " style="" alt="1669179905904.png" title="1669179905904.png" width="100" height="110" loading="lazy"></a><br>
<br>
Lord Tobin Thorpe, a baron of Carmondy, and the maternal uncle of your vassal, Lord Telemar. A quiet man, he is kindly, if somewhat ungenerous at times. Many of his nephews and nieces have intermarried with yours.<br>
<br>
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<br>
Galark runs his hand down his face as he receives the reports. "I see that they are doing what ever damage they an, very well then. I suppose Brightwood is renouncing his right to hold lands in the king's grace. Surely, there is a way for us to absorb the lands if only temporary." Galark theorized as he looked at the advisors assembled. This was going to be the last meeting before the host was set to march. Any last-minute discussion would have to be brought up now or wait until after he had returned from this campaign. <br>
<br>
As his two advisors stated they would stay behind he would give them a nod. "Very well then, I trust you to ensure that the day to day things are looked after. Keep the progress on the fair grounds going as well. If we are lucky we might be able to host the fair this year," he concluded as he stood up from the table. Walking down to the courtyard suited for war with a sword at his side. He wasn't one to site back and watch the others fight he would join the frey with his men. <br>
<br>
With that he gave the order for the host to march, 6 men abrest with half of his personal routine in the front and the other half towards the back to react to anything from the rear. The levies and the followers would be situated in the middle as the collum marching towards the staging point.</li><li class="bbTabContent" id="tab_1736445511" style="display: none;"><br>
 <br>
- Continue planning for the spring fair.<br>
<br>
<b>- The host marches.</b><br>
 - Host marches to meet the allies<br>
- Potentially looking to absorb the aggressors land if possible. <br>
<br>
 <b>- Family Matters</b><br>
- The Princess is to see to the daily matters with the advisors in Galark's absence. <br>
<br></li><li class="bbTabContent" id="tab_1736445512" style="display: none;"><br>
 Forester Lodges, 2 Turns<br>
Fair Ground, 1 turn<br>
Watch tower, 2 turns - completed. <br>
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<br>
<span style="font-family: 'IM Fell English';"> The march to Muldhold proceeds without incident, with the Ishtear forces arriving at the castle late in the afternoon. Soon, the banners of Ishtear intermingle with those of Dripwood, Muldhold, Justyn, and several more obscure families. All those that have heeded the call to arms have brought their own contingents.<br>
<br>
Excluding the camp followers and other tagalongs that are not keen on fighting, the host numbers around two and a half thousand men. There have been larger armies raised than this... but with the blessing of Paragon, it should be enough to put down the rebellion of a single barony.<br>
<br>
The men begin making camp and searching for temporary lodgings. It looks like the night will be spent here.<br>
<br>
<a href="https://www.rpnation.com/attachments/1668482522512-png.1040041/" target="_blank"><img src="https://www.rpnation.com/data/attachments/977/977171-bc36a286f1f221f7ba12f4430a46ee16.jpg" class="bbImage " style="" alt="1668482522512.png" title="1668482522512.png" width="167" height="100" loading="lazy"></a><br>
<br>
You and your high-ranking knights and officers are invited into the great hall, where an eventide meal is provided during the war council. Sir Thranton of Hippoward-Town is relatively deep in his cups, before the meeting even commences.<br>
<br>
Some of your knights talk between themselves, wondering who will command this host. Though Lord Tarence Justyn heralded the call for help, he is merely a vassal to his liege, Lord Muldron. You are a baron, and a peer with Lord Muldron, but you are also brother-in-law to the king. The Baron of Dripwood seems to not have appeared in person, instead sending as captain one of his knights.<br>
<br>
<b>"I bid all of you welcome,"</b> the Baron of Muldhold begins, sitting at the head of the table as host.<b> "As you all well know, my faithful servant here, Lord Tarence, has had his township usurped by the Brightwood bastards, who have taken to terrorizing my lands as well. Let us drink to their dooms, yet I must bid that you all keep a clear mind, for there are crucial matters that we must now deliberate,"</b> he says, casting a sidelong glance at the inebriated knight from Hippoward-Town. The Baron continues. "Let us discuss where we shall first strike. Shall we retake Justown first, or <br>
<br>
<b>"Lastran is threatened as we speak,"</b> another vassal of Muldron, Lord Lestrade, suddenly speaks up. <b>"The first order of business should be to take the bridge, and destroy the harriers that are pillaging our lands. His lordship's estates have been attacked in these areas as well," </b>he says, referring to his master.<br>
<br>
<b>"Some of the army could root them out,"</b> Lord Tarence says. <b>"But we mustn't distract - ah, overcommit - ourselves. Justown must be retaken as well, if we are truly to be free of these foemen on our side of the river."</b><br>
<br>
Sir Emmeck Saylor, a knight of renown serving as the commander of the Dripwood contingent, offers his view.<b> "I really do not think Lord Rayridge is so foolish as to initiate this feud without any allies. The longer we dally before striking the head of the serpent - Brightwood keep - the longer he has time to strengthen his position."</b><br>
<br>
Lord Lestrade shares a glance with Lord Tarence, and seems to scowl. <b>"Would you have us leave our tenants to the slaughter?" </b>the lord of Lastran asks. <b>"My estates to be burned? Perhaps it is easy for you to suggest such a thing, considering your own lands are safe and sound behind the Dripping Mountains."</b><br>
<br>


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Many soldiers, including the common levies, your vassals and their retinues, as well as most of your own retainers, are obligated to provide fifty days <b> <span style="font-size: 12px">[8 turns]</span></b> of military service at their own expense. If kept in the field for longer, appropriate wages according to their rank will be expected to be paid.</span>​</div></div>
				
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<br>
"Sir Gawain, ride to the hamlets and villages in the areas bordering Fishers' Town, in both Sykes and Abercroft, to gather evidence and witnesses. Since the same barony is owed a country knight's service to Lord Kelton, I can dispatch a sealed letter ahead of your search in those lands to make the case for their consent, and cooperation, so that we may together bring justice, swift and true, to the accused. In the meantime, I will conduct an inquiry with Sir Arenos, any men of his found of use to this cause, and Lord-Abbot Kenric at Bernadock. We meet at Fishers' Town once our preparations are made, but we must take care to bait the trap before our first actions taken in this investigation can become known to Garton or any of his associates. He will be commended for his past role as 'Protector', and offered a new position suited to his low birth, one that he may appoint his own subordinates for, in upholding social order and forestry law."<br>
<br>
"With any luck, he will name his lackeys to the available posts. As for you sergeant... Provide a description of Garton and this witness you had encountered for Father Mulley's hands to draw, so Sir Gawain doesn't let either slip past him. Afterwards, you'll make haste back to the Fishers 'Town garrison to deliver good news to Garton and await my arrival to settle this matter. Keep a close eye on all comings and goings to prevent warning or escape until then." Lord Roth carefully instructed. Was this why Sir Arenos offered Connway men-at-arms to accompany him? The reeve's unexpected offer reassured him that the earldom's laws must be able to be enforced in Bernadock if they could be spared, but they were ultimately unneeded. It worried him greatly that Sir Arenos' silence could mean that he himself was one of these 'associates' of Garton. Yet it was equally as likely that these ruffians slipped his vassal's mind. Fishers' Town was quite remote, after all. Even the witness that brought everything to his attention could ultimately become an unreliable source of information.<br>
<br>
Then there was the matter of formally incorporating Fishers' Town. "As for bringing the settlement under my demesne, and requiring of them homage, the announcement will be made when Garton's guilt or innocence is laid bare. Public humiliation, and a few nights in my dungeons, should let us know whatever escaped our notice before their eventual execution, perhaps to take place in Bernadock."<br>
<br>
<div style="text-align: center">🜲 3,559<br>
<br>
Retinue​</div><br>
13x Roth household knights (11x)<br>
• Accompanying Bertram 2x<br>
5x Roth country knight's (4x)<br>
• Serving Lord Kelton<br>
30x Roth squires / men-at-arms (20x)<br>
• Accompanying Bertram 10x<br>
25x Roth mounted sergeants (12x)<br>
• Fishers' Town garrison 1x<br>
• Crossroads outposts garrisons 6x<br>
• Accompanying Bertram 6x<br>
45x Roth valots (17x)<br>
• Fishers' Town garrison 4x<br>
• Crossroad outposts garrisons 24x<br>
<br>
Apiary under construction (excess labor works on queued projects in the order listed), forester lodge retreats (2x), dry dock, are queued since turn 1.<br>
<br>
Had enough labor to build 3x wooden towers at turn 1, hired enough carpenters and laborers from Bernadock and Anhur on turn 2 to potentially work on another project (beginning with the peat mine) each turn.<br>
<br>
1) Garton and his associates are investigated, and if guilty, brought to justice.<br>
<br>
2) Lord Roth conducts a surprise inspection of his retinue's horses and equipment, searching for signs of deficiencies and negligence.<br>
<br>
3) Lord Roth consults with his advisors on the status of his neighboring fellow vassal in Walfirth.<br>
<br>
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			<div class="bbCodeBlock-content">Wooden tower at each crossroads.<br>
<br>
Peat mine at Watmarr.</div>
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Heeding the wisdom of his council, Robert agreed to move the host via land, and use the ships to carry the baggage and supplies that they would need. They swiftly found themselves entering the walls of Aldwyn as the significant host of men and horse darted across the lands to the west. Robert dismounted and greeted his uncle and cousins and replied "Uncle Mardas, even the arrival of fiends and undead to the forests of Avon Mowg would not keep me from coming to your aid in this time of need. Please, lead the way, I wish to hear more of the situation and what the war council thinks. Every moment matters and I will not be idle when others seek to profit and plunder from your lands." Robert looked to his rear where his closest men awaited. "Sir Maynard, Lord Cherbourg, and Lord Volstaff join me in this war council. The rest of you get some rest while you can. Respite will become precious in the coming days." With that, Robert proceeded to follow his Uncle to the keep and join the war council with his own closest advisors.</div>
				
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Phillipe was always a bold man, he believed that nothing risked was nothing gained. That's why he leveraged his Valcay holdings for a massive influx of cash borrowed from the merchants in Delster. Unfortunately that particular gamble had left him in a difficult position when the invasion failed and all of his Valcayan lands were seized. Thankfully when he looked outside the window he saw opportunity. In order to pay back the loans taken out he just needed to get more holdings than he lost. The Lords of Skerry long plagued the House of Oriflamme, the peninsula on which his keep lay was separated from the rest of his holdings across the Flame Bay by the lands of the Skerrymen. At the moment the King was weak and the Island of Skerry was some distance from their mainland holdings. He was about to hit two birds with one stone, solving an old problem was about to solve a new one.<br>
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So he began to summon the Border Reivers to service. Phillipe had mastered the lightning swift movements with his raiding cavalry, under the cover of night a long line of professional cavalry would march across the bridge that separated his lands from the holdings of his island bound enemy. Their aim was to quickly subdue the knights and manors overseeing the villages and prevent any defense from being mounted, they would ignore completely the small garrison in the center of the territory until the enemy levy was suppressed. And so War came to the Flamebay Barony. Time would only tell if his surprise attack would succeed, dividing his forces worried Phillipe, especially as they were not that large a force, he had focused on speed and power, so only the mounted men were called up to serve this time around. But as he led the Chevauchee his nerves quickly settled and he began to reminisce about the day he and his wife were married. The wedding parade was shocked when Phillipe stormed the caravan and kidnapped the bride with his 10 best knights and Dierdre surely felt a thrilling fright. He felt forced to resort to such underhanded means when her father gravely insulted him by asking for a very high bride price to allow the marriage to take place, but then turned around and agreed to another proposal that was a far lower sum. After the wedding Phillipe sent a letter and one Gold Crown to his erstwhile father-in-law explaining that he would pay any sum of gold for his wife's sake but that the miserly Mallick Cerham deserved not one copper, so as a fitting bride price that would split the difference in their individual value he decided to send but a single Gold Coin.<br>
<br>
<div style="text-align: center">Phillipe rode bravely onwards, leading his troops with great skill and <i>élan</i> in the field of battle. Glory was ahead of them, lady luck was behind them, their strength of arms and a heavy amount of cunning and dash would seize victory for the lot of them. Never one to balk at an opportunity, and fully capable of creating his own, this would be a momentous ride for Phillipe Oriflamme.<br>
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<div style="text-align: center"><span style="font-family: 'times new roman'">Amias listens carefully as the three present their knowledge and opinions of the incident. His cleric would shed some light on the details Amias had been missing when he hastily dismissed the tourney reeve in an effort to keep things orderly in the great hall.<br>
<br>
The comments of his cleric and captain both establish the killer as quite a brute. It is difficult for the lord to believe that the slaying was as much of an 'accident' as first reports had suggested, after hearing of the accused's exploits throughout the day's tourney.<br>
<br>
It was his steward's words that would bear the most weight, however. As had often happened, Tonis' input was of utmost importance. Amias would be made to better understand the stakes of his dilemma.<br>
<br>
Amias mulled over the political situation. The Thorpes and Eacciws were some of House Enguerrand's strongest allies, and were also family. However, they very well could be considered adversaries in the same breath. In that regard, Amias clung to hope that he could keep the peace for a little longer; or at least end up on the winning side of the war.<br>
<br>
The High Lord of Darndon was a volatile sort. Amias counted numerous fiefdoms of the Low Land whom he could think of that had negative opinions of Mallick, and recalled his ongoing feuds with the Lord of Midburgh and the Baron of Flamebay. Mallick ruled over an expansive demense, one that could surely produce a force of significance. However, if it were to come to blows, Amias believed the High Lord would find himself cornered by his foes some time before his benefactors in the Uplands could come to his side.<br>
<span style="font-size: 26px">--</span><br>
After these minutes of reflection and deliberation, Amias would come to his decision. Greydan's man would be pardoned. Amias had sympathies for the young soldier from Darndon, and held disdain for the reported cruelty of his murderer, but this decision could not be made with morals in mind; the interests of the lordship and the House were paramount. Those interests included not being run over by a host of the borderlords.<br>
<br>
<b>"<span style="font-size: 15px">We must grant clemency to the retainer, though this vexes me, and it must be done with discretion. I take no side, but I am careful with my dispensing of justice; the killing...cannot be proven to have been a murder." </span></b><span style="font-size: 15px">Amias stated to his advisors. Having served him for many years, it <i>may</i> be clear to them that this was not Lord Amias' true opinion. However, it was the opinion that <i>could </i>be taken, and the story that would be spun. It was the middle-ground. House Enguerrand would side with the borderlords, but do so while cloaked in an armor of reasonableness. Though, Lord Mallick was not the most reasonable man, and the lack of a trial certaintly weakened this facade. To some, it would be apparent that Lord Amias was toeing the line. </span><br>
<br>
As the day's feast concluded, Amias would bid his guests a jovial farewell, unwilling to let the murder interrupt nor sully the occasion anymore than it already had. Though he wouldn't personally bring it up, being wary to share his thoughts on the incident in the presence of several lords and lordlings of dubious loyalty, he would make time to touch base with his in-laws. If they wished to discuss the incident beyond Amias' public, though discrete, taking of their side, Amias would be willing.<br>
<span style="font-size: 26px">--</span><br>
On the second day of the festivities, the lord would be joined by his guests and vassals on a leisurely ride through his lordship, from the castle to the town and back, along with some falconry along the way. Along with his vassals, his advisors, some of his knights and his guests and their entourages, the party would consist of upwards of a score of horsemen. This sizeable group would no doubt draw the attention of the smallfolk and townlings, whom had seldom saw such a large force moving through the lordship during peacetime.<br>
<br>
Along the way, Amias would converse with his notable guests and his vassals some more, particularly aiming to catch up with his nephew Alaric, whom was absent on the day of the feast. He would avoid discussion of the events of yesterday, but also <i>try </i>to avoid being unusually distant to his in-laws.<br>
<span style="font-size: 26px">--</span><br>
In the following days, Amias would reflect on and seek to wrap up affairs he had been tending to since the beginning of spring.<br>
<br>
Prospectors and a detachment of retainers had traveled to the hills nearby to Rystreck, which were assumed to be unclaimed lands. Amias would seek to follow-up on reports of what they found, or encountered.<br>
<br>
A steward had been sent to a quarry in Midburgh to gauge the cost of transporting stone back to Sherfield for a path between the town and castle. Amias would meet with Tonis to discuss the findings. Though taking a lesser place in importance in light of recent events and the acquisition nearby Hedgeton, Lord Amias always tried to keep his options open. He expected the report to be pretty general, since the idea of the project had only just been conceived.<br>
<br>
Amias would also meet with Tonis to charge him with surveying the hills nearby Hedgeton which Amias had purchased rights for from the master there, Lord-Sheriff Daric Graffoth. Before ordering the building of any infrastructure there, Amias wanted details on how best to exploit the hills' resources.<br>
<br>
Fortified sentries had been constructed at the crossroads between the castle and Fyrgren's holding, manned by Lord Enguerrand's personal retinue, and nearby the village of Holmfirth, garrisoned by men of Lord Telemar. Amias would send a party of his soldiers to the second of the two posts to do two things; reinforce Morran's men there, in light of recent events concerning Darndon, and to evaluate the status of tolls taken at the outpost. When Lord Enguerrand had given Lord Telemar command of the sentry, he had allowed Morran to take tolls there to pay for upkeep, but had strictly stated that those tolls could not be extortionate. With the trouble with Lord Mallick, the importance of that has become two-fold. So, the detachment of Lord Enguerrand's men will ensure that these guidelines are being followed. The plan would be to recall or entrench the men once the situation regarding Lord Mallick had developed. While giving Charibert the last say on the particulars of who goes where, per usual, Lord Enguerrand would suggest a small, but well-armed, party of mounted sergeants and men-at-arms.<br>
<br>
Finally, Amias would check for any pending correspondence. About a month ago, he had sent letters to lords Torrek and Mallick, of Lanidor Castle and Darndon respectively. In those letters, he had hoped to find the two in good health, and offered them assistance in whatever matter they may need assisting with. Further, Amias had sent messengers to Lord Lanidor to inform him of the illegal tolls taken by the lords of Moyes and Chepsworth, those having been taken from Amias' dignitaries travelling to Hedgeton to speak with Lord-Sheriff Graffoc. With tensions building after the incident at the melees, it was important to stay up to date with any communique either local ruler had sent in reply to Lord Enguerrand.<br>
  </span>​</div></li><li class="bbTabContent" id="tab_1736445514" style="display: none;"><br>
<span style="font-size: 18px"><span style="font-family: 'times new roman'"><b>Pardon Greydan's retainer</b></span></span><br>
<span style="font-family: 'times new roman'">- This will be done discretely, with little fanfare, few public announcements, largely need-to-know basis.<br>
- House Enguerrand would take the public position that the killing couldn't be proven to be intentional, rather than making their decision based on politics (which they did.)<br>
<br>
<b><span style="font-size: 18px">Go for a ride with the guests</span></b><br>
- This, along with falconry along the way, will be the main activities Amias would undertake with his guests on the second day.<br>
- Amias would seek out his nephew Alaric, master of Argenlonge, whom was absent during the feast. Along with generally catching up with him, Amias would give him the same chance to petition him that he gave his other vassals at the feast.<br>
- Amias would attempt to evade questioning or discussion about yesterday's events.<br>
<br>
<b><span style="font-size: 18px">Get report from prospectors</span></b><br>
- These prospectors, along with some retainers, traveled to the hills nearby Rystreck. Amias would want to learn what they found/encountered in their travels.<br>
</span><br>
<span style="font-size: 18px"><span style="font-family: 'times new roman'"><b>Get report from Midburgh quarry</b></span></span><br>
<span style="font-family: 'times new roman'">- A man was sent to a quarry in Midburgh to investigate rough prices for hauling stone back to Sherfield for a path between the town and castle. Amias would look to learn what that man had learned.<br>
<br>
<b><span style="font-size: 18px">Survey hills nearby Hedgeton</span></b><br>
- Not long ago, Amias purchased rights to open quarries east of Hedgeton from Lord-Sherrif Graffoth. Before ordering the building of infrastructure, Amias looks to have his steward, Tonis, survey the acquired land to learn how best the resources there can be exploited.<br>
<br>
<b><span style="font-size: 18px">Send retainers to outpost nearby Holmfirth</span></b><br>
- They will reinforce Lord Morran's men, and ensure that tolls taken there are not severe, as per guidelines set by Lord Amias previously.<br>
- This detachment will remain garrisoned alongside the retainers of House Telemar until the situation with House Cerham had developed, for better or worse.<br>
- Amias suggests the party consist of a few mounted sergeants and men-at arms, but as always, gives Charibert leeway to make final decisions pertaining to military matters.<br>
<br>
<b><span style="font-size: 18px">Pending correspondence</span></b><br>
- Check for responses from Lord Lanidor or High Lord Cerham to letters sent a good while ago.<br>
- These letters included offers for aid with whatever they might need help with, and also informing of Lord Lanidor about the tolls taken at Moyes and Chepsworth. Generally touching base.</span><br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11539430" data-lb-caption-desc="Lorsh · Dec 4, 2022 at 10:17 PM">

		

		
	


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Your horses are given fodder, and the men are given some bread and ale by the residents of the castle.<br>
<br>
Your uncle Mardas welcomes you and your close lieutenants to the great hall of Aldwyn Castle. You soon sup at a war council with him, where the wine is rather watery, but for good reason.<br>
<br>
At the long table, you notice a steward in the heraldry of the Baron of Swanton. There are also knights commanding contingents from the Dripwood Barony and Harjaw Lordship - they are Sir Pearson and Sir Othwold, respectively.  The castle chaplain leads the assembled lords and captains in prayer to Paragon before the meal.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1669777675137-png.1044411/" target="_blank"><img src="https://www.rpnation.com/data/attachments/981/981541-1035d590eeb69ec8503f57429fbdd6ea.jpg" class="bbImage " style="" alt="1669777675137.png" title="1669777675137.png" width="100" height="130" loading="lazy"></a><br>
<br>
Afterwards, Lord Mardas initiates the session.<b> "I welcome you all, friends from Berngard. Lords Cherbourgs, Volstaff. Valorous blood runs in all your veins. Now, there is ill news. Scarwin and Yonbry pennons have been witnessed flying among those of the vile harriers from Myre. Doubtless, these pauper baronies have their eyes on the fertile plains that the noble Lord Jetrin and I command."</b><br>
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<br>
<b>"Yes,"</b> Jetrin's steward nods, speaking with his authority.<b> "And now that they've seized the marshland estates of your good uncle, I believe that this unholy triumvirate plans on putting Swanton Keep to siege next. If that fortress is taken, lands as far down as Meskfirth will be threatened - and more importantly, Wesgrath will be vulnerable to being sacked,"</b> he says.<b> "We should take our time to prepare. This has escalated quickly, and we need a bigger army; time to raise levies, hire mercenaries. My scouts tell me that the enemy is digging in, and taking defensive positions in the hills. It would be costly for us to bring our horses to bear on them - it is bad ground. They are spread thinner in the hills south of Haldrup, where they have begun attacking my master's lands. If we are to attack, we must do it there."</b><br>
<br>
<br>
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<br>
Your other uncle, Lord Philip, speaks up.<b> "We are already at a disadvantage. Lord Bomric will be gathering footmen in the hills and marshes. We should strike them at once," </b>he suggests. <b>"Sack Oading, and burn the village and hamlets outside Ramscrest castle. Moreover... we mustn't allow them time to consolidate supplies and gather a host capable of threatening Swanton Keep. I fear the large hamlets in the Barony of Swanton that lie closest to enemy lines are... already doomed, and that we would be wasting valuable time, if we sought immediate vengeance."</b><br>
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Near the hamlet of Geldar, you come close to the crossing of the Godsbridge. Several sergeants dismounted, and with crossbows at the ready, scouted into the hilly woodland nearby, gaining sight of the enemy positions. They later report back to you.<br>
<br>
A group of a few hundred men, comprised of foot soldiers, archers, and local militia have gathered to oppose you. Perhaps they had grown suspicious of the earlier crossing of men from Rooster Keep. It doesn't look like you'll be able to seize the Baron of Skerry's lands without a fight.<br>
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<br>
The beadle of the bridge, appointed by the Prior of Trambley, was reported to be present at the tollhouse nearby.<br>
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					<div class="bbWrapper">Robert carefully listened to the war council and weighed the merits of each member's input. Lord Jetrin's steward seemed like a cautious man. Perhaps, too cautious. He provided valuable intel and insights to the enemy's positions and intent. However, the enemy had the initiative. It would be folly to simply wait and see while the alliance shored up its armies with supplies and levies while the enemy continued to act with impunity and uncontested. No, the battlefield had to be shaped in a manner that benefited the alliance, and not acting now ensured that future battles will be dictated on their terms. <br>
<br>
With this in mind, Robert spoke up "Indeed, by allowing the bandit lords to continue to maraud freely, we will be allowing them to further capitalize on their initiative and allow them to dictate future battles on their terms if we allow them to consolidate. I agree with Lord Philip, we must strike back immediately to cause them to bleed for the lands they dare to steal rather than allow them to continue to pillage in comfort. If we had a significant mounted contingent to conduct a lightning fast chevauchée through their lands, then they will be forced to respond to us and fight us on our terms unless they are willing to see their villages all burn. Sack Oading, burn the villages around Ramscrest Castle, and flood their strongholds with refugees that will drain their supplies, money, and manpower."<br>
<br>
"Tell me, how are the lands around Oading? If the ground is firm, then my men and I can immediately ride or set sail with all haste to quickly sack the countryside. After, my men and I can head south on horse to attempt to further burn the villages around Ramscrest if possible, but if it proves too treacherous, we can rejoin the main host."</div>
				
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					<div class="bbWrapper">Phillippe was quite upset, perhaps even angry. The Baron was looking forward to having an unopposed crossing as he hoped to smash the skerrymen while they were still in their beds. Quickly he calmed down however, this was no time to flinch, with one swift motion the battle could still be carried in the end. Rather than retreat, Phillippe decided that he would take the bridge in a valiant charge. <span style="color: rgb(251, 160, 38)">"While disappointing, this eventuality was not unexpected. I shall take all the knights, as well as 20 men at arms who will follow behind us. It's yet early spring and the snowmelt has not replenished the waters to full. We make for the enemy as though we intend to cross the bridge, but at the last every man shall follow the one in front as I break left at full gallop. There is a small ford just to the left of Godsbridge, we cross there and smash into this rowdy mobs backside. At the blowing of the Horn, Lord Ryker will take the rest of the Cavalry and with his wild dash and daring cut into the other flank by charging across the ford on our right. Horall, you take the entirety of the lights, our skirmishers that is, to the top of the hill and do as you please until we push every skerry dog off of the bridge, and then off of the mainland."</span> 

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			<div class="bbCodeBlock-content"><a href="https://www.rpnation.com/attachments/battle-of-godsbridge-png.1053760/" target="_blank"><img src="https://www.rpnation.com/data/attachments/990/990890-6000d2367c6b0fe6d3645f684157ee22.jpg" class="bbImage " style="" alt="Battle of Godsbridge.png" title="Battle of Godsbridge.png" width="153" height="100" loading="lazy"></a>Red is Baron Phillippe, Orange is Lord Ryker with the other Cavalry, and Yellow is Horall with the Ranged Troops</div>
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</div> There was no need to wait very long, as soon as everyone was gathered under their commander and positioned correctly, Phillippe Oriflamme motioned his disciplined Diamond shaped knot of cavalry forward, already Horall was raining quarrels and stones down upon the foe, hitting many of the militia and archers who were in the open and vulnerable compared to the Armored Crossbowmen in forest cover. Phillippe swiftly galloped forwards, banner flying high and he shouted <span style="color: rgb(251, 160, 38)">"Courage men, we fly under the flag of St. Olivier as we complete his conquests! Onward!"</span> The flaming pendant shone bright against the green backdrop of the forest. They quickly gathered speed, hooves thundering against the road leading to the bridge, but just as it seemed the column would fly across brick construct he suddenly cut left and blew a great Horn. Phillippe could not see the battle on the other side of the bridge but he heard a great commotion as Ryker surely pulled off his end of the engagement. Behind Phillippe the diamond shaped horde of horsemen easily and smoothly pulled up alongside him, still in formation as they ran unabated across the low waters of the stream. Soon they raced up the opposite embankment and turned once more, rapidly gaining on the enemy and finally, with lowered lance they charged, this time fully sprinting their mounts, some even using their spurs. The Battle of Godsbridge had begun in full and now it was up to the clash of men and arms to carry the day.</div>
				
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<br>
Sir Gawain is provided the likeness of both Garton and the disgruntled villager, after Father Mulley spends the better part of an hour putting his ink to parchment. The sketch of the alleged criminal ringleader is on one side, with the peasant man on the other. He bows, and leaves with several men to investigate in your name. The sergeant returns to Fishers' Town as well.<br>
<br>
Later, Sir Gawain reports back to you that he sought out audiences with what passed as the local nobility around the Fishers' Town. He visited three small manors; one belonged to the knight that was currently outside of the country, another to a man-at-arms that was giving paid service at the garrison in Stirgred, and the last to a man-at-arms that was of some distant relation to the Lord of Larsly. The last man accompanied Sir Gawain on his return trip. When he met you, he promptly knelt and swore loyalty to your earldom.<br>
<br>
Your knight Gawain goes on.<b> "None of those men - or well, their servants, for the most part, I should say - were particularly helpful. I believe our last man is simply getting the formalities out of the way, and have his service and lands renewed under a new liege. The bailiff of the absentee knight is a man hated for his grain speculations, as is Garton. Half of the sorry farmers around here owe either of them a loan." However, apparently these two are foes to one another. If one of our sergeants claims that Garton was dishonest, then take mine own judge of character; the bailiff is much the same! Just had a <i>weaselly</i> look about him. What was his name... ah, </b><i><b>Pollard.</b></i><b> Maybe we should have them both strung up," </b>your marshal suggests. <b>"Now, there was a lady of the manor about, but she sent that vile henchman to speak with me, instead of giving me audience with herself. Insolent wretches, the lot of them - I was paid only minimal courtesies, despite being envoy from their new liege lord. From the others I've spoken to in your new fiefdom, it seems that Garton has the land gripped by its roots. He has many eyes and ears among the farmers... so, mayhap I've already attracted some attention, what with all my asking about. Additionally, Garton has sway over a great many men. Some may be victims, some more associates, some more something in-between. What if he puts an otherwise competent local man as one of his aides, for appearances' sake?"</b><br>
<br>
<br>
Later, Father Mulley regales you about the other noble magnate. The Barony of Envale, named after the township of the same name, is held by Lord Teycan Firth out of Walfirth Keep. He has his origins in the township of Envale, whose charter he holds. Teycan is known for his fondness of food and drink, has a big, bushy beard, and an aledrinker's gut.<br>
<br>
The sprawling town has low standards for building integrity. It is quite crowded, with six thousand people living in and around it. Minor internal affairs are left to their mayor, and trade concerns to the licensed guilds. The Baron holds ultimate authority over designating the captain of the town guards, which are supplemented by Firth retainers. The town is known for its goat cheese biscuits, venison roasts, and cranberry wine.<br>
<br>
Lord Philip, Baron of Flamebay, and Duc Selastin of Sunwick hold a few odd manors in these lands.<br>
<br>
Vassals to Lord Teycan Firth include Lord Etlas of Barsfold and Lord Aemric of Troisby. The former is the Royal Bookkeeper for the crown properties in and around Sunwick, while the latter's son is the steward of his liege Lord Teycan.<br>
<br>
<br>
<br>
The mounts and equipment in your retinue are reckoned.<br>
<br>
<a href="https://www.rpnation.com/attachments/roth-retainers-png.1051766/" target="_blank"><img src="https://www.rpnation.com/data/attachments/988/988896-f92c52db594afcb4f02b7a84c2631b53.jpg" class="bbImage " style="" alt="roth retainers.png" title="roth retainers.png" width="194" height="100" loading="lazy"></a><br>
<br>
While most of your knights of note possess a riveted jackoplates, ten of your regular household knights lack this additional layer of protection. Of the ten that do not have the jackoplates, eight at least have steel schynbalds, poleyns, or cowters to supplement their mail harness. Two knights wear mail harness only (although they do have greathelms); you are aware that the Sykes country knights, along with several unknighted squires and men-at-arms in your retinue, are equipped in a similar fashion.<br>
<br>
Regarding the mounts, four household knights lack mail trappers for their horses; two make due with padded caparisons, one knight uses hardened leather, and the last rides a courser covered with nothing but her saddle.<br>
<br>
All your men-at-arms have coats of mail, mail coifs, and long sockmail. Some of your men-at-arms lack proper mail mittens, going with bare hands or soft leather gloves. Eighteen men-at-arms do not have a caparison or padded trapper for their mount, and ten of them ride cheap saddle horses.<br>
<br>
Several men-at-arms (and many more sergeants) lack surcoats or tabards, wearing only plain mail with no visible heraldry or device.<br>
<br>
Some of the saddle horses used by your sergeants are rather old, and one is swaybacked. Your senior ten or so sergeants wear full coats of mail, though sometimes missing the coif or mittens. The rest of the sergeants only wear mail shirts with partial sleeves, though sometimes still with an integrated hood. Your poorest three sergeants only wear a sleeveless mail corslet over a tunic, with an iron skullcap. Seven sergeants have mail chausses, while one has full sockmail.<br>
<br>
All of your valots wear padded armour and helmets, with fifteen also having mail hoods or capes. Most of the valots possess heraldric tabards, or at least wear the colours of your family on regular tunics - or else have a small, stitched on coat-of-arms. However, five of the youngest valots wear no armour besides steel skullcaps. All your valots possess swords, and the majority are familiar with horsemanship and crossbow usage. Their training aside, your valots are more or less <span style="font-size: 9px">(though usually more)</span> equipped similarly to levied foot soldiers and horsemen. Some of your valots wear gamboised cuisses... usually blue.<br>
<br>
There are fifty-two crossbows with iron stirrups. A few have iron prods, but most are of wood or bone. A select few are the newer, more complicated designs which include spanning mechanisms. Regardless of their various differences, your crossbows are mostly only suitable for use on foot.<br>
<br>
There is also a reasonable selection of glaives, maces, battle axes, cleavers, and miscellaneous staff weapons. The soldiers of the retinue have their swords, shields, and lances in good order.<br>
<br>
Two stake-throwing arblasts are mounted on the castle walls.<br>
<br>
<a href="https://www.rpnation.com/attachments/arblast-png.1053410/" target="_blank"><img src="https://www.rpnation.com/data/attachments/990/990540-24526788272980ad804eb7b4c395e5ec.jpg" class="bbImage " style="" alt="arblast.png" title="arblast.png" width="128" height="100" loading="lazy"></a><br>
<br>
The engineer in charge of the arblasts requests <b>🜲 </b>3 for some tune-ups.<br>
<br>
Sir Gawain requests twenty-five new arming swords made of fine steel from the bloomeries in Sunwick, worth <b>🜲</b> 45.<br>
<br>
<br>
<br>
Your arming squire reports on your own equipment, which is all well-polished. As an earl, you're one of the more well-protected men on the field; you possess a flip-visored greathelm, segmented pauldrons, case greaves, and plate elbow and knee cops. Your body is covered by a jackoplates of brown velvet. Beneath your plate accoutrements, you wear a full-sleeved habergeon terminating in individually-fingered gloves of mail. You have mail stockings for your legs, with mail shoes able to be tied on. Your base layer of armour consists of a padded arming jacket, of which you have multiple.<br>
<br>
<a href="https://www.rpnation.com/attachments/armor-earl-of-sykes-png.1050514/" target="_blank"><img src="https://www.rpnation.com/data/attachments/987/987644-0ec4666c16699d77e598aedfc38cad36.jpg" class="bbImage " style="" alt="armor earl of sykes.png" title="armor earl of sykes.png" width="100" height="233" loading="lazy"></a><br>
<br></li><li class="bbTabContent" id="tab_1736445518" style="display: none;"><br>
Behind closed doors, the decision is made to allow a lowborn soldier from Carmondy to go free after bloodying himself on a noble son of Fyrdos. The rest of the festivities in your domains proceed without further incident, but there are many hushed whisperings...<br>
<br>
In confidence, your in-laws offer you apologies, and Sir Greydan tells you that his man will answer for what he has done, but don't really elaborate. You are offered ten crowns for the trouble, without any specific instructions to actually pay it to the family of the dead man.<br>
<br>
<a href="https://www.rpnation.com/attachments/1672436631126-png.1053413/" target="_blank"><img src="https://www.rpnation.com/data/attachments/990/990543-b38cd5980ca818293d1cb798ba64fbfa.jpg" class="bbImage " style="" alt="1672436631126.png" title="1672436631126.png" width="100" height="127" loading="lazy"></a><br>
<i><span style="font-size: 9px">Sir Greydan's sergeant</span></i><br>
<br>
Your nephew Sir Alaric is well. He tells you that he plans on hiring a mercenary substitute to fulfill his knight's service, so that he may attend a university in the Republic of Gorwad in the coming weeks. You know that this studious journey is something that he has been planning for awhile; and he makes it plain that he has no interest in cancelling it. He offers you the services of Sir Rullen, one of the veteran knights that served your late older brother. <b>"He's one of the surest swords you'll find in Fyrdos, uncle. There are also fifty foot and five lightly-armed horse among my levied array." </b>After reassuring you that he is still able to provide a heavy horseman and several scores of rabble to your cause, he seeks your leave for his future trip.<br>
<br>
<br>
Charibert takes some choice men to guard the area around Holmfirth. Eight men-at-arms, eight sergeants, and a few other servants. He tells you that he will send word about the strength of Lord Morran's own forces in the area.<br>
<br>
You receive word that copper and tin deposits are present in the hills east of Hedgeton. Five hundred gold pieces are requested to begin setting up for mining operations. However, Tonis advised against this. <b>"We have no idea if this enterprise will even get to being functional before it is put to the torch by the enemy. Whoever he may me,"</b> the steward says, reminding you of the upcoming war that seems to be on everyone's minds.<br>
<br>
The prospectors from Rystreck return. They found stone and clay deposits. After being brought up to speed on what has happened during their absence, your men seem uneasy about treading around High Lord Mallick's domains any further.<br>
<br>
The notion of hauling stone from the mountains around Midburgh seems to be quashed as well, since the lord whom you've slighted has lands in the middle of this route. Sir Tonis is once again the bearer of bad news. <b>"Stone is an expensive enough hassle to have moved such a distance... with a rival now there, he will either charge you extortionately for passage, or have our carters suffer some sort of unfortunate accident during transit."</b><br>
<br>
Your letter to Cerham has not been returned. You do, however, receive a reply from Lord Lanidor.<br>
<br>
<a href="https://www.rpnation.com/attachments/1672439557932-png.1053426/" target="_blank"><img src="https://www.rpnation.com/data/attachments/990/990556-d9610066266b490d8ec49c096b0fd2b5.jpg" class="bbImage " style="" alt="1672439557932.png" title="1672439557932.png" width="100" height="130" loading="lazy"></a><br>
<br>
<b>"Remember how weak this Lanidor is," </b>says Charibert. <b>"He has no real control over those vassals of his - that is why is he is not a true highlord. He is served by turncoats and will be betrayed as soon as the winds shift against us, I assure you."</b><br>
<br></li><li class="bbTabContent" id="tab_1736445519" style="display: none;"><br>
<br>
Lord Mardas nods at his nephew and his brother-in-law. <b>"Aye, we should be hitting them back. Oading is good ground for pillaging - with our combined forces, I'd say that we won't run into any resistance when we destroy the village, especially if the area's local chivalry and levies are otherwise predisposed, serving in the illegal army of the Baron of Myre."</b><br>
<br>
The steward of Lord Jetrin scratches his head. <b>"And if they are not predisposed? What if there is a trap laid?" </b>he asks. It appears he is of the philosophy that if something is capable of going wrong, it is sure to do so.<br>
<br>
Sir Phillip sighs. <b>"Would it not serve your master if we drew focus away from his lands? He is very nearly under siege, as we speak."<br>
<br>
"Well, we are at siege, for all intents and purposes. The ransack of our holdings is already motion.  If anything, the knaves of Myre are more likely to enact reprisals on the surviving tenantry. Many more will be slaughtered if we begin our attack this way. My Lord does not fear the enemy as long as he is in within the walls of Swanton Keep. There is no siege equipment present, and the castle is well-armed, possessing ample provisions as well."</b><br>
<br>
Lord Mardas looks incredulous. <b>"You underestimate how quickly these things can change. It is only a small castle."<br>
<br>
"The Baron of Myre is a small man. A bandit, as his Lordship Robert says. My master does not fear Bomric's siegecraft."<br>
<br>
"Neither do we fear his bandit's host. Let us take them to the field," </b>urges the Lord of Fishley.<br>
<br>
<b>"It should be the field outside of Swanton Keep, once we have prepared. The lands are plains, the enemy will be in the open," </b>insists Jetrin.<br>
<br>
Baron Mardas puts his head in his hands.<b> "Jetrin does not wish to miss out on the looting, does he?"</b><br>
<br></li><li class="bbTabContent" id="tab_1736445520" style="display: none;"><br>
Flamebay skirmishers shoot quarrels at the Skerry archers, foot soldiers and militia.<br>
<br>
<i>...bolts rain down around them, a seemingly endless hail of iron from the heavens above. Men fall and screams fill the air as the militia scrambles for what cover they can find. Finn mutters a desperate prayer on his lips as he for the protection of a nearby cart. Solid thunks issue from the vehicle as its frame is peppered by the volley. Pressed against the wheel, Finn trembles in anticipation for what comes next. He's no soldier, but he knows that this sort of thing is probably followed by something far worse. His fears are confirmed when he hears the loud bellow of a horn.<br>
<br>
Mere seconds after the hillside is done being turned into a pincushion, the enemy makes their move. Finn dares to brave a glance around the edge of the wagon, sighting the bridge and forest beyond. What remains of their men huddle together in preparation for whatever might come their way, and that seems to be the mounted lords of high birth. The sunlight glints off the armor adorning them and their steeds as they gallop from the treeline, entering the open space and making way towards the bridge. This is it, Finn thinks, fresh fear welling inside him. Their own archers begin to fire, he can hear orders being issued and people move to their positions.<br>
<br>
There's only so much a handful of people, knights or no, can do against their numbers, right? That gives him a small measure of comfort. He rises from his spot and begins making his way towards his own place in the grand picture of the upcoming fray. For once he thinks they might actually have a real chance.<br>
<br>
Then he sees the riders avert their course. They make for the place where the river is less treacherous, more traversable. His eyes widen. More join them, enough to nearly quadruple the previous number. They ride after their brothers-in-arms. Half their number ride out from another break in the treeline, making for another route to accost them from. Finn's eyes widen.<br>
<br>
He looks to the retainers on the nearby hill, hoping, praying. His heart sinks when he sees them idling their horses in indecision; torn between staying or fleeing. There was never any hope, was there?<br>
<br>
<b><span style="font-size: 9px">By <a href="/members/st-clover.69306/" class="avatar avatar--xxs" data-user-id="69306" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/69/69306.jpg?1644192867" alt="St. Clover" class="avatar-u69306-s" width="48" height="48" loading="lazy"> 
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 </span></b></i><br>
<br></li><li class="bbTabContent" id="tab_1736445521" style="display: none;"><br>
Leading the charge, you are shot at with arrows, but they glance off of your armour - your great war horse is likewise well-protected. A well-placed javelin toss pierces the hauberk of a man-at-arms several ranks behind you, and appears to kill him dead as he slumps from his horse.<br>
<br>
The felling of one of your riders raises the enemy's spirits enough for them to charge, although their formation had still yet to properly reform.<b> "Let's go, lads! Get those bastards!"</b> shouts the bailiff of Dregwall, unsheathing his sword and rearing his horse.<br>
<br>
<a href="https://www.rpnation.com/attachments/1673326553846-png.1056220/" target="_blank"><img src="https://www.rpnation.com/data/attachments/993/993350-95b8a83fd2b8fdf775ff747ce09f5e0d.jpg" class="bbImage " style="" alt="1673326553846.png" title="1673326553846.png" width="120" height="100" loading="lazy"></a><br>
<br>
Led by a vanguard comprised of the few dozen who have any sort of chainmail, the peasant militiamen and foot soldiers run to contact with your cavalry as they ford the river. <b>"Skerry!"</b> a man in a dirty brown tabard cries, wading into the water with a sword and shield. The incoming horses are not as impeded by the water as many men would have hoped - immediately, many souls are struck down by lance strikes, and bodies are pushed into the water by mail-draped chargers.<br>
<br>
Your lance pierces the heart of a long-bearded footman wearing bright red, and the tip bursts out from the other side of his chest, driving forward and breaking off in the eye socket of another soldier. Glaive and axe strikes from several directions bite against the shaft of your lance, badly fracturing it.<br>
<br>
Some of your knights lose momentum as their horses slam into multiple bodies. Sir Oster Jocklyn has a spear shaft smashed into his greathelm, unhorsing him. <b><i>"Arghh!"</i></b> He splashes into the water.<br>
<br>
<a href="https://www.rpnation.com/attachments/1672811779597-png.1054739/" target="_blank"><img src="https://www.rpnation.com/data/attachments/991/991869-eebafc5dafb3c356c8a0a6fef7f48787.jpg" class="bbImage " style="" alt="1672811779597.png" title="1672811779597.png" width="149" height="100" loading="lazy"></a><br>
<br>
Skerry foemen are trampled as knights and men-at-arms begin hacking the militiamen down. The son of Lord Ryker, Sir Heywin, has his stallion take an axe to the leg, and he yelps as it throws him from the saddle. Sir Loran halts his steed to defend the unhorsed knight, cutting down a knifeman that was descending on the unhorsed highborn. Another man-at-arms narrowly avoids slamming into Sir Loran's horse from behind, the aid he  gave to Heywin having slightly disrupted the formation.<br>
<br>
Sir Heywin rises, swinging his water-slick sword and deflecting a pot-helmeted spearman's thrust. The knight showcases his innards with a flash of steel.<br>
<br>
As the diamond sinks into the mass of foot soldiery, some of your men-at-arms have their horses speared out beneath them. One of your retainers trudges through the water to join the fray without his horse, as it had been felled earlier in the charge by an archer. One of Lady Wyrnhard's men-at-arms is pulled from his courser, becoming mauled and stabbed to death in the mass of Skerrymen.<br>
<br>
Men in the rear of the militia's formation take notice of the approach of Lord Ryker's party, and begin fleeing - along with all of the archers and reserve horsemen.<b> "They're coming! Run, save yourselves!" </b>Men throw down their bows, unstrap their helmets and begin to run as fast as their feet can take them in the opposite direction.<br>
<br>
Lord Ryker's troop of horse charges into the disintegrating mob of Skerry fighters from behind. Scores of men are slain in mere minutes. The once clear waters flowing beneath the Godsbridge are now stained crimson. Dozens of men drown attempting to escape downriver, with the rest being slaughtered in the melee against your mighty heavy horse.<br>
<br>
Afterwards, many of those who routed on foot are chased down and put to the sword by the quicker Flamebay cavalry. A group of thirty mounted soldiers held in the reserve of the Skerry force managed to flee the battle, likely including the commanders.<br>
<br>
<a href="https://www.rpnation.com/attachments/oriflamme-2-png.1055498/" target="_blank"><img src="https://www.rpnation.com/data/attachments/992/992628-ff16d6674028e4555ac9f2f504276997.jpg" class="bbImage " style="" alt="oriflamme 2.png" title="oriflamme 2.png" width="141" height="100" loading="lazy"></a><br>
Your side lost a squire, three men-at-arms, two sergeants, and two valots. Three knights, eight men-at-arms, and six sergeants were wounded. Two warhorses and five saddle horses were killed or mortally wounded.<br>
<br>
Sixscore corpses are counted as belonging to the enemy. A higher total is likely, as some bodies may have been washed down the river. At least a few dozen men managed to escape into the countryside by foot.<br>
<br>
Of the wounded, one of your own household men-at-arms had most of his right hand's fingers sliced off by a glaive stroke in battle, so he will have to be sent home and discharged. It is considered proper to include a gift to the departing soldier, on account of the wounds he sustained in your service. Then again, he probably should have been wearing mail mittens.<br></li></ul>
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					<div class="bbWrapper">Robert replied "You wish us to immediately ride forth to Swanton Keep where the enemy will have had weeks if not months to prepare for our expected arrival? If there is to be a trap, then I would expect the trap to be there where they will have the opportunity to dig in and fortify their positions. Heading straight towards the bulk of the Bandit Lords host to fight in open battle is folly. We must focus on destroying their ability to wage war. Let them know hunger as they spend cold weeks outside the walls of Swanton Keep with no food, supplies, or reinforcements. Speed and aggression are key here. We will need cavalry patrols to interfere with their ability to forage around the lands of Swanton Keep and a strategic raid to destroy their abilities to move supplies and men by burning their villages. It will not be a gallant, decisive and swift victory, but such is the nature of war. They must be broken not in body, but in spirit so that they dare not raise even a finger in retaliation. Else, this war will drag on, more men will die, and more villages will burn." with passion as he began to slowly began to grow frustrated.<br>
<br>
Robert took a deep breath before speaking with a more sullen tone. "Jetrin, perhaps you are right, and that they have laid a trap near Oading. We do not know if that is the truth, but this is crucial information we MUST find out as it means that the main host near Swanton Keep is not as numerous as we believe it is to be. I propose that we send a mounted host to conduct reconnaissance in force around Oading to discover if there indeed is a trap there. If there is a trap and many of the Baron of Myre's host are hidden there, then this mounted host should rush back to deliver news. We can then strike the host at Swanton Keep with numerical superiority. HOWEVER, if there is no such trap near Oading, then the mounted host should proceed with the devastation of the region and conduct chevauchée. Is this agreeable to all? In both situations, we bring the fight to the enemy and attempt to take back initiative from the Bandit Lords."</div>
				
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					<div class="bbWrapper">It was a glorious victory for the Barony, unfortunately some men were slain, but that is the way of things when battle is engaged. After the pursuit ended and the forces reassembled, Phillippe dismissed the heavily wounded and suggested they also bury the dead at Trambley Priory. He gave the valiant Man-at-Arms in his personal service a respectable reward for the loss of his digits. <span style="color: rgb(251, 160, 38)">"Horall, your men are yet fresh no? I dislike the fact those craven cavalrymen escaped unharmed. Send some swift and skilled scouts to tail the enemy and report back to us. The Campaign is not yet over. Allow the men to loot the battlefield today and set up camp on this side of the river."</span> Phillipe was tempted to retreat back to his own lands and assemble the footmen, he had lost the element of surprise and wanted reinforcements. But instead, the Baron merely composed a letter which told his bannermen that they were being called up, to assemble at Godsbridge, and thenceforth march on the central fort in enemy lands. He didn't want another battle at the Bridge and so this invasion would quickly turn to a Chevauchee, distracting the enemy through acts of pillage, at least until his infantry was assembled.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">Lord Amias would take the ten crowns from his in-laws and triple it, before doing his best to send the money to the slain noble's family. Hopefully, with the payment of this lump sum, Amias could smooth things over if only just slightly; it was better than doing nothing. Along with the payment, Amias would send a heartfelt letter describing great sorrow and sympathy which Amias held for the Darndon boy and his family.<br>
<br>
The news of Alaric's departure was bittersweet. Amias' nephew had always been a very scholarly, introverted and introspective man, though he had done his duties and ascended to landed knighthood as was expected as a man of the House. Albeit, Amias had always known that Alaric sought greater things than the overseeing of such a pitiful place as Argenlonge; though the news still takes Amias by surprise. Though, after further thinking, it was no surprise at all. If Alaric didn't go now, he may not end up having the chance. Part of Amias feels ashamed that Alaric would leave for this journey to Gorwad when he was needed most to defend his family's lands, but another part felt proud and relieved that Alaric would get this shot at a higher education. If any of his kin could achieve such a thing, it would be Alaric. With that in mind, Amias would bid Alaric his leave, granting the good Sir Rullen, former sworn-sword to Estienne, charge of the fief of Argenlonge in Alaric's absence.<br>
<br>
Several developments and queries had been rendered infeasible by the heightening of tensions following the accident at the tourney, at least in the opinions of Amias' advisors and subjects. Thus, Amias would need to put on hold both the mining operations nearby Hedgeton and Rystreck, AND the construction of a path between the castle and town with stones from Hedgeton. This is less than fortunate, and the hostilities have proven to be bad for business even before becoming <i>open </i>hostility.<br>
<br>
Amias' correspondence with Lord Torrek had been returned. The old lord was glad to gain assurances about going unmolested in Torrek's vassals' lands, though this would not be as beneficial in the short term as it would be had the mining operation nearby Hedgeton gone forward. Also in Lord Lanidor's letter, he had spelled out his allegiance to King Grenn, praised Lord Enguerrand's decision-making to do with the death at the tourney, and sought a united front against possible treachery on behalf of the angered High-Lord of Darndon. While at face value this appears to be a valuable alliance, Amias is reminded of the true state of affairs to the north. Lord Lanidor may be a good, loyal man, but he is weak and his hold on his lands is hollow. The lords of Moyes, Chepsworth, Granswold and so on would make their own decisions based on the  fluctuation of the balance of power.<br>
<br>
Despite this lack of centralization of power to the north, Amias would return Torrek's letter with indication that House Enguerrand would stand with House Lanidor against any move from Darndon, and essentially enter into a defensive pact. However, this alliance of two alone still did not guarantee the safety of Sherfield, and as a result Amias would seek out more allies for the possibly upcoming conflict.<br>
<br>
First, a missive would be penned directed to Baron Thorpe and his vassals from Daelstride, Amias' in-laws. In this letter Amias would seek cooperation in the face of hostilities much the same way Torrek had done in his letter. Amias would not forget to mention that it was his taking of Greydan's side which had landed him into hot water with High Lord Cerham, and thus, expects that the Carmons will defend his decision and the outcomes of it.<br>
<br>
Next, Amias would attempt to send messengers to High Lord Cerham's other foremost rivals; the Lord of Midburgh and Baron of Flamebay. The most direct routes for these messengers would pass through High Lord Cerham's territory, while an alternative route would see his messengers travel through Carmon territory; Amias would suggest the alternative route, but seek advice on the matter. These letters would inform the two lords of the developments regarding High Lord Cerham, and suggest that should a conflict begin, it would make for a perfect opportunity for old scores to be settled. Against the combined mights of Sherfield, Lanidor, Midburgh and Rooster Keep, High Lord Cerham would stand little chance; even less so if lords Declan and Tobin stood with them. </span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/kiFGVSP4cII/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/kiFGVSP4cII\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/kiFGVSP4cII&quot;]"></span></span></span>​</div><br>
<br>
"It appears that we have both erred." Edsel reflected solemnly, considering Gawain's warnings and advice for a moment before rising to his feet. "Let us ride together to Fishers' Town, and finally stamp out the evil I had originally sailed there to vanquish then."<br>
<br>
Even if this Garton Rust-rings flees, that bailiff Pollard hides, and all of Fishers' Town gathers to pull him from his horse as quickly as his banners come into view, Lord Roth will have his justice. Sometimes decisive solutions are the best course in turbulent waters. Removing them from the picture could give the lowborn a chance to markedly improve their station. Working for their own benefit, or even better Lord Roth's, was a step in the right direction to say the least of it.<br>
<br>
"As for the state of my retinue... What use do we have of so many arming swords Gawain?" He asked his marshal, nevertheless willing to oblige far more than his humble request. War was coming, and if his vassals saw their lord preparing for it, perhaps they'd see all the need to ready themselves too. His prepared list was exhaustive sure, perhaps even excessive, but in his opinion exactly what it would take to reinvigorate a force that had fallen into decline. Whether his army will soon march to Carmon or Fyrdian lands, only Paragon Emmortal knew, yet the young earl would have himself know that everything in his power was done to bring as many as his men as possible as good fortune allows back home from the battlefields of the future. Not to mention, he'd at last have an opportunity to get some insight into Duke Selastin of Sunwick's present disposition towards the Crown.<br>
<br>
<div style="text-align: center"><br>
🜲 2,429.75<br>
<br>
Retinue​</div><br>
13x Roth household knights (7x)<br>
• Accompanying Bertram 2x<br>
• Accompanying Lord Roth 4x<br>
5x Roth country knight's (4x)<br>
• Serving Lord Kelton 1x<br>
30x Roth squires / men-at-arms (15x)<br>
• Accompanying Bertram 10x<br>
• Accompanying Lord Roth 5x<br>
25x Roth mounted sergeants (12x)<br>
• Fishers' Town garrison 1x<br>
• Crossroads outposts garrisons 6x<br>
• Accompanying Bertram 6x<br>
45x Roth valots (17x)<br>
• Fishers' Town garrison 4x<br>
• Crossroad outposts garrisons 24x<br>
<br>
Forester lodge retreats under construction 2x (excess labor works on queued projects in the order listed), apiary, dry dock, are queued since turn 1.<br>
<br>
1) Lord Roth heads to Fishers' Town to hang Garton, arrest Pollard as well as wait to receive answers for the bailiff's actions from the absentee knight (if satisfactory half the sum of the peasantry's debts is paid to settle accounts or if lacking the debt is waived entirely and any peasants offered serfdom under Lord Roth), and donate three hundred sets of commoner clothes to the peasantry in the hopes of being a start in earning their favor, improving their living conditions, and raising their productivity (🜲 -30).<br>
<br>
2) The retinue is overhauled via domestic acquisition and Sunwick imports, particularly egregious inadequacies in required steeds and equipment that are determined to be the fault of soldiers will warrant minor disciplinary action / token fines. Capable squires are knighted, and replaced with fresh faces. Light target practice is scheduled for the castle's pair of arblasts.<br>
<br>
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			<div class="bbCodeBlock-content">Eight steel helmets (🜲 -?)<br>
<br>
Sell three iron skullcaps and five steel skullcaps once all steel helmets are acquired (🜲 +?)<br>
<br>
Ten sets of riveted jackoplates (🜲 -500)<br>
<br>
Twenty-one mail corselets (🜲 -105)<br>
<br>
Twenty-four sets of mail stockings (🜲 -120)<br>
<br>
Sell seven mail chausses once all mail stockings are acquired (🜲 +?)<br>
<br>
Two sets of steel schynbalds/poleyns/cowters (🜲 -?)<br>
<br>
Five sets of padded tunics (🜲 -1.25)<br>
<br>
Ten war horses (🜲 -250)<br>
<br>
One saddle horse (🜲 -5)<br>
<br>
Four sets of mail trappers (🜲 -?)<br>
<br>
Sixteen sets of padded caparisons (🜲 -?)<br>
<br>
Sell one set of hardened leather once all horse armor is acquired (🜲 +?)<br>
<br>
Twenty-five arming swords (🜲 -45)<br>
<br>
Replacements/issuing for those missing/lacking mail hoods and mail mittens above the rank of varlot (🜲 -?)</div>
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			<div class="bbCodeBlock-content">Wooden tower at each crossroads.<br>
<br>
Peat mine at Watmarr.</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11614209" data-lb-caption-desc="Lorsh · Mar 4, 2023 at 7:14 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/9MAPj_WJyus/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/9MAPj_WJyus\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/9MAPj_WJyus&quot;]"></span></span></span><br>
<br>
<br>
<span style="font-family: 'IM Fell English';">
    			<div class="tabsBb" id="tabContainer_1736445514">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445522" data-tab-container-id="tabContainer_1736445514" href="javascript:">BARONY OF ISHTEAR</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445523" data-tab-container-id="tabContainer_1736445514" href="javascript:">BARONY OF BERNGARD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445524" data-tab-container-id="tabContainer_1736445514" href="javascript:">BARONY OF FLAMEBAY</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445525" data-tab-container-id="tabContainer_1736445514" href="javascript:">LORDSHIP OF SHERFIELD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445526" data-tab-container-id="tabContainer_1736445514" href="javascript:">Earldom of Sykes</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445522" style="display: list-item;"><br>
<span style="font-family: 'IM Fell English';"><br>
After the conference at Muldhold, the decision was made to march on Justown, with stops to secure the bridge at Lastrahn and to sack the village of Waralsar. The war council at Muldhold agreed to place Lord Galark in command of their army, though how much he ultimately relied on their counsel is unknown.<br>
<br>
A battle later occurred near the village of Waralsar. Hundreds of Brightwoodsmen forded the river and attacked the alliance's camp during the evening, before they had a chance to attack the settlement. The men of Ishtear, Muldhold, and the Dripping Mountains only had a few minutes to assemble into a hasty formation before meeting the enemy's charge - the fighting soon devolved into a brutal melee.<br>
<br>
<span data-s9e-mediaembed="soundcloud" style="height:166px;width:900px" data-s9e-mediaembed-iframe="[&quot;data-s9e-mediaembed&quot;,&quot;soundcloud&quot;,&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;src&quot;,&quot;https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/267227064%3Fsecret_token%3D&quot;,&quot;style&quot;,&quot;height:166px;width:900px&quot;]"></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1677188064702-png.1067697/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1004/1004827-1fb7338a8e30a866d7cc5b2c2f0d7561.jpg" class="bbImage " style="" alt="1677188064702.png" title="1677188064702.png" width="104" height="100" loading="lazy"></a><br>
<br>
Lord Haython of Waralsar is said to have lead his levies in the initial charge, but Duc Selastin's troop of horse was not far behind him. Leading ducal retainers and heavily-armed city militia from Sunwick, he intervened at a crucial point during the battle.<br>
<br>
Lord Selastin is known to be unpredictable. He served as the commander of the rearguard at the Battle of Mournai, and received some blame for being unable to rescue King Agbert. Many say this is why he was passed over as a candidate to marry Princess Isania, something known to have caused him resentment. He had managed to hide it well, until now.<br>
<br>
Lord Magnus Lystos, vassal of the Styervrigante family and Lord of Lystria, took a lance to the neck during the battle. Sir Emmeck Saylor, the knight leading the contingent of mostly foot soldiers from the Dripping Mountains, was also killed, along with a majority of his men. Hoffrey Tallard, the mayor of Hippoward-Town, was trampled and drowned in the river after being unhorsed. Sir Pherron and Sir Janor, knights of Ishtear, fought to the death in the defence of their Baron, killing many men alongside their lord, who showed great skill at arms before he was finally outnumbered and hacked to death. Some say that it was the Duke himself who slew Lord Galark in the field. Still, most say he was simply cut down by a gang of Sunwick men-at-arms. When the noble Galark finally fell, great cruelty was shown to the corpse of the young Lord, which is said to have been stripped and beheaded.<br>
<br>
Lord Lestrade of Lastran, Lord Tarence Justyn, and his eldest son Sir Amias Justyn were captured. Lord Justin, Baron of Muldron managed to escape.<br>
<br>
<a href="https://www.rpnation.com/attachments/1677205374419-png.1067778/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1004/1004908-4fdc28da12b66192a3c42e1b0c5ec61b.jpg" class="bbImage " style="" alt="1677205374419.png" title="1677205374419.png" width="100" height="130" loading="lazy"></a> <a href="https://www.rpnation.com/attachments/1677189851771-png.1067714/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1004/1004844-1613e74f2b57ce339b8eba8aafb2956a.jpg" class="bbImage " style="" alt="1677189851771.png" title="1677189851771.png" width="100" height="130" loading="lazy"></a><br>
<br>
With the death of the king's own brother-in-law at the hands of the belligerent nobles, the crown will be forced to respond - even a duke now counts themselves among the lawless lords. Rumors are spreading that King Edmund has tasked either Sir Argane, Grand Marshal, or his younger brother Prince Altosh to raise an army and head north to quell the murderous uprising that has begun. The question remains, however, whether the southern barons will be willing to mobilise yet again - especially now under Edmund's banner.</span></li><li class="bbTabContent" id="tab_1736445523" style="display: none;"><br>
<a href="https://www.rpnation.com/attachments/1677975593847-png.1070009/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1007/1007139-883a28ea996abdfb1f1c8dfc712ddce2.jpg" class="bbImage " style="" alt="1677975593847.png" title="1677975593847.png" width="113" height="100" loading="lazy"></a><br>
<span style="font-family: 'IM Fell English';"><br>
The steward of Lord Jetrin, who may now be remembered as Master Eshen, concedes with your plans. Your uncle Mardas decides to prosecute the conflict as you suggest, but he requests that infantry be raised in the Barony of Berngard, as well as the lands around Dripwood Keep and the village of Hasholdt. He also asks if Eshen is able to scrounge together any additional men. <b>"We shall need many more able bodies if we are to put the lairs of these bandit lords to siege."</b> The technical illegality of raising large numbers of common levies without crown consent isn't brought up.<br>
<br>
Sir Pearson, the commander of the Dripwood contingent, informs him of his master's intention to not contribute an infantry element, as he has willed that his crossbowmen and foot soldiers should continue to hold the passes of Dripping Mountains and guard the shore around the Priory. The most notable vassal of the Baron Dripwood, Lord Nagren of Hasholdt has already committed his levies to an army being led by Lord Galark Styervrigante, Baron of Ishtear; as Edmund's own brother-in-law, he is said to be leading a royal army against the Barony of Brightwood, another land overrun with rogue lords and robber knights.<br>
<br>
Master Eshen says that the Swanton lands have already been overrun. The few handfuls of men that could be gathered in time are currently confined to Swanton Keep. A small number of Swanton foot soldiers managed to regroup in the village of Greffold.<br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445524" style="display: none;"><br>
<span style="font-family: 'IM Fell English';"><br>
The three scratched-up knights sustained only minor injuries due to their armour. Six of the men-at-arms are expected to recover in a week or two <b>[1-2 TURNS</b>]. Two of the men-at-arms, both of whom were unhorsed at some point during the battle, have lost a great amount of their blood and have suffered many broken bones, and will need months to heal. <b>[12 TURNS] </b>A bonesetter and a physician may be hired to expedite the healing process, but the cost of these services could range from twenty-five to over fifty gold crowns.<br>
<br>
The fat, old Lord Horall flips down his visor. He is not the most in-shape of noblemen, but his gleaming long sword and vestments of steel strike fear into the heart of any ordinary person.<br>
<br>
<a href="https://www.rpnation.com/attachments/1677206609632-png.1067805/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1004/1004935-7860799d365418061e78bf26386e902a.jpg" class="bbImage " style="" alt="1677206609632.png" title="1677206609632.png" width="105" height="100" loading="lazy"></a><br>
<br>
<b>"Aye, my lord." </b><i><span style="font-size: 12px">(echoey)</span></i><b> <i>"Come on, lads, after them!"</i></b> He and his troop gallop off, giving chase to the fleeing Skerry cavalry.<br>
<br>
Many of your knights and nobles begin to ask for your leave to commandeer whatever carts and wagons they can find - many say they will pay for them in Geldar.<br>
<br>
Several of your knights and companions also ask for permission to sack a stretch of countryside along the crossroads, as well as loot one of the local manors. Many of these men lack money.<br>
<br>
Lord Ryker proposes a plan. <b>"I'm eager to refill my lordship's coffers - as you know, I lost the fief of Cour Debros in the Kingdom of Valcay. Only three miles from Mournai, O' Paragon rest our great King! Anyway, now that spring has come, I am having trouble paying my stipendiary retainers, and maintaining presentable livery and maintenance. I owe great payments in cash, and in kind, to Pontyprwyn. However, I am aware that you do not wish to see these lands wholly destroyed, so I suggest the following plan of action, my liege."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1676754293016-png.1066423/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1003/1003553-f688ed735ad6e9db503805a38924b146.jpg" class="bbImage " style="" alt="1676754293016.png" title="1676754293016.png" width="235" height="100" loading="lazy"></a><br>
<br>
A few hours later, Lord Horall rides back along with his men, their horses exhausted. Lord Horall rides up to you, his blue and white chevroned surcoat no more bloody than it was before. He flips up his visor with an exasperated sigh.<b> "I report to you with great shame, my liege, but I dared not engage whilst I was detached from the main force..."</b> He tells you that the retinue he was chasing turned out to be more numerous and heavily armed.<br>
<br>
The crossbows of the sergeantry, in retrospect, were much less reliable on horseback than was hoped. Some of the men had dismounted, and so shot their quarrels at the enemy, but panicked in the midst of reloading once the foes' horses reached a canter. Four crossbows and two sheafs of quarrels were thrown down and abandoned when the sergeants hastily climbed back atop their mounts and galloped off in the opposite direction. Only a brief clash of arms took place, with nobody killed besides a riding steed. The unhorsed sergeant she belonged to managed to escape with the help of a still-mounted companion.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1677974868170-png.1069998/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1007/1007128-5f3a90e23c8830ec1e758c9697fb4b54.jpg" class="bbImage " style="" alt="1677974868170.png" title="1677974868170.png" width="105" height="100" loading="lazy"></a><br>
<br>
<b>"It looks like the foe probably headed towards the outpost at Cwyallan,"</b> a Flamebay soldier says.<br>
<br>
</span></li><li class="bbTabContent" id="tab_1736445525" style="display: none;"><br>
<span style="font-family: 'IM Fell English';"><br>
Sir Alaric makes his departure, with your blessing. He makes the preparations for the journey to Gorwad at his own manor.<br>
<br>
It is decided that travelling through Carmondy may be less dangerous, at least at this stage in the conflict. The messenger leaves for Flamebay, if no further preparations are to be made.<br>
<br>
The gold and paper is delivered. The family of the slain highborn lad accept the blood money with a perfunctory thank-you. It is a decent sum, nonetheless - hopefully it has at least done something. Whether or not you included the specifics about who contributed to the sum is up to you.<br>
<br>
Lord Thorpe from across the border gladly accepts your offer of alliance, replying that you and he are brothers-in-arms. Lord Declan of Daelstride likewise agrees - though he would be bound by the choice of his liege either way, you are obviously quite amiable with your in-laws. You are 'Amias the Amiable', to them. Lord Declan offers to send his son and your brother-in-law, Sir Greydan, to serve with his retinue for several months <b><span style="font-size: 10px">[</span><span style="font-size: 15px"><span style="color: rgb(124, 112, 107)">10</span></span><span style="font-size: 10px"><span style="color: rgb(124, 112, 107)">x TURNS</span>]</span></b> in Sherfield as a sort of additional penance. The sergeant responsible for the killing of the man-at-arms at the tourney will not be present; he is confined to garrison duty at Thorpe Keep for the foreseeable future.<br>
<br>
<a href="https://www.rpnation.com/attachments/1677441043928-png.1068415/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1005/1005545-a6ac3ad8306894657086a0eec208b9e2.jpg" class="bbImage " style="" alt="1677441043928.png" title="1677441043928.png" width="100" height="130" loading="lazy"></a><br>
<b><span style="color: rgb(97, 189, 109)">Grannos Melgan</span> </b>|<b> Lord of the Midland</b><br>
<br>
The Lord of Midburgh does not return your furtive note in ink. However, he did confide with your messenger, having given him instructions to inform you that the Lord of Midburgh does in fact accept your offer of alliance against the High Lord Mallick. The former can raise hundreds of men from his town alone - it should even the odds a little against Mallick's own townling levies.<br>
<br>
<br>
Sir Charibert Bigge returns with nothing notable to say about the tolls - they appear to be reasonable. Enough to cause an annoyance to passersby, no doubt - but it isn't highway robbery.<br>
<br>
Lord Morran Telemar has recruited a few members of the village watch of Holmirth to assist his retained men in manning the outpost. A request has been sent to you, asking for five more sergeants, ten saddle horses, some bags of javelins, and ten crossbows.<br>
<br>
Trenches and pickets are being set up around the outpost.<br>
<br>
<br>
Several freeborn men from Sherfield-Town and the surrounding hinterlands have gathered together at the mead hall in Sherfieldton. Many of them are now being led by a local man called Serwin Wynch, but other than some ability to muster others, he isn't particularly notable. Serwin is currently serving as the provisional captain of the group of around forty-six men including himself. He is of low birth, but he is of means - able to equip himself with full mail harness, though his horse is of low quality and without barding.<br>
<br>
Some of these aspiring soldiers are poor townlings, others hail from the country, having sold off their meagre farmholdings in anticipation of the raiding season... or at least to avoid the spring ploughing. However, it is necessary for several of the soldiers' family members to be taken along as camp followers, if they are to be away as part of an army for a long period of time. These men will expect to be given wages - it will cost a crown a day to maintain them. They will also expect to be able to engage in looting the enemy - whoever they may be - if the opportunity arises.<br>
<br>
✦ ✦ ✦<br>
MERCENARIES<br>
<b>COMMANDER</b><br>
<a href="https://www.rpnation.com/attachments/1677732730830-png.1069361/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1006/1006491-98db3e4aef35ffc1650ad8ebb1fd7e2c.jpg" class="bbImage " style="" alt="1677732730830.png" title="1677732730830.png" width="104" height="100" loading="lazy"></a><br>
<b><span style="color: rgb(97, 189, 109)">Serwin Wynch</span></b> <span style="font-size: 10px">(man-at-arms)</span><br>
<br>
<b>SOLDIERS (</b>45<b>)</b><br>
<a href="https://www.rpnation.com/attachments/noblest-hearts-of-fyrdos-png.1069345/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1006/1006475-a2ba9daf73f44038817c039762d186af.jpg" class="bbImage " style="" alt="noblest hearts of fyrdos.png" title="noblest hearts of fyrdos.png" width="339" height="100" loading="lazy"></a><br>
Twenty-three footmen<span style="font-size: 9px"> (shields, spears, swords, axes)</span>, Fifteen skirmishers<span style="font-size: 10px"> (shields, javelins, knives)</span>, Seven archers <span style="font-size: 9px">(short bows, swords)</span><br>
<br>
<b>ANIMALS (12)</b><br>
1x saddle horse w/ hardened leather<br>
5x saddle horses (1 mounted archer, 1 mounted skirmisher, 2 mounted footmen, +Serwin's extra horse)<br>
3x sumpter horses<br>
3x oxen<br>
<br>
<b>CAMP FOLLOWERS (</b>17<b>)</b><br>
1x peasant<br>
4x peasant women<br>
5x townling women<br>
7x children<br>
</span></li><li class="bbTabContent" id="tab_1736445526" style="display: none;"><br>
<span style="font-family: 'IM Fell English';"><br>
<b>"At least a few of our swords should be replaced. Some are old, or only made of wrought iron, or both. There is also the matter that if we need to arm anyone, it will be good to have extra blades on hand,"</b> Gawain says.<b> "Better to haveth and not needeth than needeth and not haveth."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1677965864693-png.1069951/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1007/1007081-b0088fd2c57b59141d08915b099aa968.jpg" class="bbImage " style="" alt="1677965864693.png" title="1677965864693.png" width="105" height="100" loading="lazy"></a><br>
<br>
In the middle of your noble conferences, a message about the Battle of Waralsar is delivered (see: BARONY OF ISHTEAR).<br>
<br>
Father Mulley takes a sip of plum wine and then offers some advice.<b> "Perhaps we should enlist our own smithies to help with our weapons production. I think the war will be severely disrupting commerce... and many of the weapons, arms, and fighting men will soon be bought up."<br>
<br>
"We should also be thinking about some of the nonsense that has recently occurred with the Duke- I've heard news that Selastin is more or less now declared an enemy of the realm. He may be unwilling to let his merchants do business with us - especially with armaments - unless our intentions are known," </b>Sir Gawain says. It seems the Duke had made a move sooner than had been expected, killing Lord Galark Styervrigante, the Baron of Ishtear and King Edmund's brother-in-law.<br>
<br>
Solid plate armour is scarce in the Northlands, with the only production centres found in the City of Sunwick. Known makers of jackoplates exist in Sunwick, Delster, possibly Gwyburgh, as well as Envale - although the latter only produces them in relatively limited quantities, and sometimes of questionable quality. Makers of mail exist in all the cities, and some towns. Padded or leather armour tends to be available in all towns.<br>
<br>
~~<br>
<br>
The horses and men are ready to ride to Fishers' Town. Upon arrival, Garton Rust-Rings is apprehended by your retainers and subject to your mercy (or lack thereof).<br>
<br>
The lady who was at the manor of the absentee knight said she was powerless to stop the machinations of her family's bailiff. She'd been confined to the estate, for the most part, with all the records and finances being controlled by her husband's servant on his behalf. She appears to encourage dispensing harsh justice to him, though she does not do so while Pollard was present. Later, you may or may not have decided to arrest and punish Pollard as well.</span></li></ul>
    			</div>
    	</span>​</div><br>
<span style="font-family: 'IM Fell English';"><span style="font-family: 'IM Fell English';"><span style="font-family: 'IM Fell English';"><span style="font-family: 'IM Fell English';"><br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11619568" data-lb-caption-desc="Pat · Mar 11, 2023 at 3:21 PM">

		

		
	


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<br>
"Send messengers to Abercroft, Belstrad, and Stirgred. Propose a rally of our retinues and levies in Penrith for a march on Sunwick." Edsel instructed Gawain, bidding him to raise Sykes' own if all three indicate their approval before addressing the other nobles that had joined him at Sir Arenos' estate in Bernadock shortly after his arrival with Garton and the bailiff for the former's execution and the latter's interrogation, many of his records brought to the port for Bertram's reading upon the steward's return from the Southlands. "I urgently require counsel on Baron Teycan's current deposition towards Duke Selastin. Is he to be trusted friend or foe in the days ahead? The man has ties to not only Sunwick, to my deep concern, but also Flamebay, lands both ruled by traitor-lords. I suspect that the Duke would not support Brightwood without guarantee that his flanks are secure."<br>
<br>
In all likelihood, the royal army would march along the Northlands River, moving to relieve Hippoward, now oddly renamed Galarhold, before proceeding on to Muldhold, breaking out the beleaguered defenders from their sieges if they held out until reinforcements arrived. From there, Brightwood, and Sunwick itself would fall, that is if the Crown's forces weren't defeated on the open field first. The situation looked grim, yet if only Baron Teycan could be persuaded to side against the rebels, or at least is overcome by Lord Roth and his allies quickly, Brightwood and Sunwick would be stretched very thin with a second front threatening Wellshine Priory, not to even mention the potential Sinburne had to take Bursack. That is, if they too weren't conspiring with the enemy or waiting for a clear victor.<br>
<br>
Hopefully, he'd soon receive word of Bertram's return. Getting his servant to trade with the Southlands could prove very profitable indeed now that both mouths of the Northlands River were firmly in rebel hands, especially with the lands to it's west bank completely ravaged. His steward had the potential to bring much-needed coin, luxuries, and, depending on his judgment,  equipment for the war back with him from the long voyage. The cog itself presented another means to strike out at Duke Selastin, but, thankfully, the early battles had not limited his options thus far.<br>
<br>
<div style="text-align: center">🜲 2,329.75<br>
<br>
Retinue<br>​</div>13x Roth household knights (7x)<br>
• Accompanying Bertram 2x<br>
• Accompanying Lord Roth 4x<br>
5x Roth country knight's (4x)<br>
• Serving Lord Kelton 1x<br>
30x Roth squires / men-at-arms (15x)<br>
• Accompanying Bertram 10x<br>
• Accompanying Lord Roth 5x<br>
25x Roth mounted sergeants (12x)<br>
• Fishers' Town garrison 1x<br>
• Crossroads outposts garrisons 6x<br>
• Accompanying Bertram 6x<br>
45x Roth valots (17x)<br>
• Fishers' Town garrison 4x<br>
• Crossroad outposts garrisons 24x<br>
<br>
Forester lodge retreats under construction 2x (excess labor works on queued projects in the order listed), apiary, dry dock, are queued since turn 1.<br>
<br>
1) Attempts to organize the raising of a loyalist army with neighbors. Sykes' own levy is called up if they respond favorably.<br>
<br>
2) Asks advisors and vassals about the side Lord Teycan will likely choose. Edsel gifts the baron 🜲 50 in wine, spices, and fish for his table, and inquires if ten sets of the finest quality jackoplates his smiths can produce, 🜲 500 worth of armor, can be made for the loyalist cause to feel him out. The coin is sent under guard immediately if there is no doubt to Lord Teycan's loyalty to King Edmund.<br>
<br>
3) Garton is interrogated, tortured and executed. Pollard is interrogated and kept in an adjacent cell with poor accomodations and rough treatment for the duration of the torturing. The goal is to identify Garton's and the bailiff's accomplices, and then bring them to justice to receive proportionate punishment for their crimes.<br>
<br>
Any weapons and armor in acceptable condition seized from Garton, Pollard, and their associates are taken to the armory.<br>
<br>
4) Smiths across the earldom are gathered in Sykes and Bernadock to make armor and weapons as quickly as quality can allow, with no reasonable expense spared to ensure the craftsmen are given optimal conditions and sufficient incentive to fulfill orders placed to Lord Roth's satisfaction (🜲 -?).<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Eight steel helmets (🜲 -?)<br>
<br>
Sell three iron skullcaps and five steel skullcaps once all steel helmets are acquired (🜲 +?)<br>
<br>
Twenty-one mail corselets (🜲 -105)<br>
<br>
Twenty-four sets of mail stockings (🜲 -120)<br>
<br>
Sell seven mail chausses once all mail stockings are acquired (🜲 +?)<br>
<br>
Two sets of steel schynbalds/poleyns/cowters (🜲 -?)<br>
<br>
Four sets of mail trappers (🜲 -?)<br>
<br>
Sixteen sets of padded caparisons (🜲 -?)<br>
<br>
Sell one set of hardened leather once all horse armor is acquired (🜲 +?)<br>
<br>
Twenty-five arming swords (🜲 -45)<br>
<br>
Replacements/issuing for missing/lacking mail hoods and mail mittens (🜲 -?)</div>
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			<div class="bbCodeBlock-content">Wooden tower at each crossroads.<br>
<br>
Peat mine at Watmarr.</div>
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Every day now, Amias woke with a sense of dread and angst. Each day, he wondered whether it would be the last where he, his family and his subjects would enjoy any sort of normalcy or peacefulness. Though the mood had long been teetering to the side of malevolence, even before Agbert's shameful end at Merlions and Hiberion's unpopular succession, nothing so grievous to be seen as possibly actionable by the Lowlands' local masters and Marchlands' western borderlords had occurred until that fateful day on the tourney grounds. As heralds brought news of feuds' boiling over in much of northern Carmondy, Amias watched the same pattern unfold in his own area. Years old rivalries brought to bear when the smallest justification could be made for it. It so happened, that the smallest excuse that would place Sherfield into the center of another escalation, took place there in the castle itself.<br>
<br>
Lord Amias disliked war. As a nobleman and lord of his house he of course understands, studies, respects it and prepares for it; but he could not personally stand it. War had taken so many that he loved and too many had been lost for something so insignificant as a few heads of cattle, rights to toll a road, or an unimpressive cropfield. Geoffrei, Amias' father and predecessor, had not loved peace like his son would. However, times were different then -- there was little unity or likeness shared between Sherfield and her neighbors; the civility, or pacification, brought on by Agbert's conquests had not yet discouraged the endemic raiding and feuding that used to plague the Lowlands in kind with the warlike practices to the far north of Fyrdos. Perhaps, more than likely, it was Geoffrei's embrace of war that bred and enabled Amias' distaste for it.<br>
--<br>
House Enguerrand would admittedly be at a disadvantage in a pitched conflict with the Lord of Darndon and all of his vassals. Not only in numerical strength, but also battle-hardedness. Though Captain Bigge did his duty in keeping the retinue well-trained andwell-maintained, as well as there being no shortage of brigands and other outcasts to whet their blades now and again, it had been some time since Amias had raised levies, formed a host, and the men of Sherfield had marched to war.<br>
<br>
As such, Amias sought to even these odds. If he must meet Mallick, he would not meet him head on and alone - that would be a fool's errand. Within days of the incident, Amias formed a pact against aggression from the east with the Barony of Thorpe - Lord Tobin had been quick to agree to an alliance, which was a relief. While Houses Enguerrand and Thorpe had long enjoyed friendly relations with Amias' being married to Lady Royse, daughter of the Lord of Daelstride, and Morran's holding of Holmfirth, he being nephew to Lord Thorpe, whether or not the two would remain allies had become uncertain - it was very good to reaffirm this compact, at least for the time being. Even better, since the village of Porthaewidge would be uniquely vulnerable if the baron were to turn against Sherfield. Lord Declan, Amias' father-in-law and lord of Daelstride, offered to have his son Greydan come to serve in Sherfield along with his retinue, an offer which Amias graciously accepted. The force was not of great size, but it's men strong, boasting several mounted retainers and two knights, including Greydan himself.<br>
<br>
In light of the cemented brotherhood between himself and his in-laws, Amias would send a message to Sir Melstar, the serving bailiff at Porthaewidge, whom was absent at the feast. It would inform the knight that if there were a call to arms, he should raise the village's levy and go with them and his retinue to rally at Thorpe's Keep, or with the baron's marshal Lord Declan, whichever is most prudent. From there, Sir Melstar may join the company of Amias' host whenever it was efficient to do so, as presumably the Thorpe host would march to meet their counterpart. These orders would be carried by a trusted retainer, and he'd be instructed to forgo the crossing at Shepbrook and instead ford the river at Couryonne, due to the message's sensitive contents.<br>
<br>
A few days later, the messenger sent to Midburgh returned. Though Lord Melgan had not replied in kind with Amias' letter, he had sent the messenger back with his reply; the Lord of the Midland stood ready to march on his rival to the west. Due to the distance between himself and this ally, and the potential enemies' position being directly in the middle, it would be a harder task to conduct the war with him at any detailed level than with Lord Thorpe or Lord Lanidor. But at the very least, Amias could likely send a second messenger to notify Grannos of any outbreaks of violence. Though Amias was not slighted by the Lord of Midburgh's lack of returning parchment, he did hold some concern about the Lord's commitment to the alliance. Not having his word on paper gave less weight to his decision, but knowing Grannos' hatred for Mallick, Amias felt relatively sure that Midburgh would make the appropriate move at the appropriate time.<br>
<br>
A message had also been sent to Rooster Keep, an even more distant and unlikely ally. Lord Phillipe is an ally to few and an enemy to many - his, and his troops' prowess was widely regarded, and there certaintly was no shortage of attestation to that effect. Much like Melgan of the Midland, Amias was keen to array the powerful forces of Flamebay against Mallick's lordships not by calling for help, as the Baron had little to gain from helping a comparatively small and somewhat distant Fyrdian lordship, but presenting an oppurtunity to settle old scores with Lord Cerham - Phillipe's forced marriage of Mallick's daughter, Lady Deirdre, had brought about immense hatred between those two houses for many years. Making the Baron of Flamebay party to the brewing war, however, could present a double-edged sword in the event that the Baron's troops come, and are not so fast to go. Lord Amias had gotten several players involved in this potential conflict, and all of them will have their own interests in mind if it comes to division of the High Lord's vast demense. Recent reports told of Lord Oriflamme achieving victory in battle over the Baron of Skerry, and presumably, he was still in the field with his riders enjoying the spoils of said victory - thus, no reply had been sent, the parchment having been handed over to his head steward for keeping until Phillipe's return.<br>
--<br>
The danger of the situation was not lost on the smallfolk of the lordship. The killing had been a massive spectacle, and if you'd not been at the castle that day, surely someone had brought home word of the macabre display. All across Sherfield the people braced for whatever was to come, and in Sherfieldton, some men had armed and organized themselves in anticipation of the coming fighting. The ringleader of this group was Serwin Wynch, lowborn, but equipped well. He had drawn up and offered some terms to Amias' nephew, Vargas, reeve of the town, for which Serwin and his merry band could be hired. He asked for wages amounting to a few silver pennies a day for each of his men, and expected the rights to pillage and loot any vanquished foes' belongings.<br>
<br>
Serwin and his men were no more talented or better equipped than common levies, except for perhaps Serwin himself. Enlistment of this 'mercenary' band would be, at face value, not worth the wage and benefits asked for. As such, Lord Amias would summon this Wynch fellow to Sherfield Castle, and propose a counter-offer. First, if Amias were to hire the group, they would be required to drill with the lord's retinue, and those whom were found to be incompetent with their arms or woefully unequipped would be dismissed. Second, Serwin would be relieved of his command, and Sir Alvis Branson, a young and promising knight of Amias' retinue, would replace him. Third, Amias would offer Serwin a position in his retinue as a man-at-arms, and allow him to stay assigned to the 'mercenary' company as an aide to Sir Branson if he so chose. Fourth, Serwin would extend this offer of joining Amias' retinue full-time to his mustered men, but only if they are demonstrably able to meet the requirements in discipline, prowess, and equipment. If Serwin accepted these conditions, then him and his fellows would be hired, and training would commence immediately at Sherfield Castle. Lord Enguerrand would call on his sons, Sir Amias and his squire, to assist Sir Branson and Sir Bigge in drilling the men, singling out those who showed promise and gumption, and weeding out those who did not.<br>
--<br>
Charibert returned from Holmfirth after a short stay at the outpost nearby with information regarding the situation there. Lord Morran had garrisoned the outpost with a dozen retainers and another dozen watchmen recruited from his village, and a knight of House Telemar held command at the sentry. Though the tolling had gone as normal, the position outside of the village could hardly be considered a mere sentry any longer. Being the first line of defense against any raiders approaching from the main road following the river, Lord Morran, or perhaps the knight in command, had saw fit to enhance his defenses - the men had begun digging trenches in the fields surrounding the outpost to halt charges of horse, and manning forward posts, screening more proactively so as to catch any early aggressors moving in from a broader area. Charibert had also returned with some requests from the defenders: reinforcements, horses, and ranged weaponry. These requests would be fulfilled, with five mounted sergeants, ten healthy horses, ten crossbows and some bags of javelins would be routed to the outpost forthwith. Amias would send the sergeants with orders for Lord Morran and the commanding knight to continue patrolling in a larger radius around the outpost, as they had already begun, since a significant fraction of the force there was now mounted. Visits should be made by the garrison's leaders at the village of Sir Lyke Grann, son of the Lord of Granswold, in order to discourage any influence Mallick may try to exert there or discover that which already existed, and perhaps cultivate some of his own, as well scouting the defenses of the village and learning the political leanings of the inhabitants and master, if he is present that is. Knowing Lord Lanidor's power structure was as weak as it was, Amias was not foolish to believe that village was in friendly hands despite his alliance with its' master's overlord. Lord Gareth no doubt had his own interests in mind, and the fief of his son Lyke as well as his actions may play a pivotal role in what was to come, due to his precarious position along the road leading from Darndon into the Lordship of Sherfield.<br>
<br>
At the northern outpost, Sir Glens would be instructed to send the five sergeants posted there to be sent back to join the rest of the retinue in Sherfield castle. Lord Amias was not expecting any sudden moves by Lord Gareth, and even if so, the purpose of calling back the five sergeants was to maintain a healthy response force at the castle for such an event. Sir Glens would be given authority to draft some additional men from the hamlet of Taernsby, whom would accrue leave from levy service based on the length of their stay at the outpost - some eight to ten more men should suffice. The primary goal of this sentry was to detect and report any signs of hostility or notable movements generally from Granswold, and as such Sir Glens and the posted men-at-arms should conduct some careful scouting on the road and in the plains between the outpost and Lord Gareth's fief. Should anything seem amiss, the priority of Sir Glens' men should be to warn both Lord Amias at the castle and young Sir Bigge at Taernsby, and then either lead the garrison to commit to a stalling action or withdraw to the keep, depending on his assessment of the situation.<br>
<br>
With so many moving parts and developing scenarios, Amias held a meeting of his councilors, Sir Charibert, Sir Tonis and father Enderl. Amias would also involve his son, Sir Amias, and invite his brother-in-law, Sir Greydan. He would open the meeting with the acknowledgement that the peace which Amias had sought to uphold for all this time was quickly waning, and the Lordship of Sherfield must prepare to survive; he would look to hear the opinions of his council on how best to make those preperations, before giving his own ideas. A cache of assorted weaponry could be purchased and stored at Sherfieldton, the castle, and at Holmfirth, to act as armories in the event of a full levy of the lordship's populace. Secondly, Amias' retinue had doubled in numbers due to the enlistment of the local mercenaries and the receiving of Sir Greydan's retinue, and Amias would pose the question of how best to utilize the newfound excess of troops in the little peacetime remaining. Amias would consider the idea of garrisoning the lumber yard northeast of Holmfirth, to better detect and hopefully ward off any aggressors from House Cerham which did not approach by the road along the river. He would also inquire as to the known existence of any bands of outlaws, faends, or other n'er-do-wells in the vicinity on which the new force could test their mettle.<br></li></ul>
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<span style="font-size: 18px"><b>Letter to Sir Melstar</b></span><br>
- Provide Sir Melstar with the authority to levy all able freemen of his village if a call to arms is issued.<br>
- Order Sir Melstar to join the army of the Barony of Thorpe if action begins, and aim to rally to the host of Sherfield whenever possible.<br>
- This letter will be carried by an armed retainer whom will ford the Northlands River at Couryonne, instead of crossing it at the bridge nearby Shepbrook, to avoid interception. <br>
<br>
<b><span style="font-size: 18px">Counter-offer Serwin Wynch</span></b><br>
- Wynch will be relieved of command of his mustered men by Sir Alvis Branson<br>
- Local mercenaries must train with the retinue. Sirs Alvis, Charibert, and Amias II will oversee training. If any of the men have severe deficits in skill or are badly under-equipped, they will be dismissed.<br>
- Offer Serwin a place in Amias' retinue, he would remain with the mercenary group as an aid to Sir Branson. <br>
- Have Serwin extend offer of a place in the retinue to his mustered men. They will need to demonstrate their ability to meet more stringent requirements in combat prowess and readiness with their equipment than their mercenary counterparts, and forfeit their right to pillage, in return for higher training, wages, and job security. <br>
<br>
<b><span style="font-size: 18px">Regarding the Eastern Outpost</span></b><br>
<span style="font-size: 15px">- Fulfill request for horses, men and ranged weaponry, </span>sending five Enguerrand mounted sergeants to join the garrison.<br>
- Send orders with the sergeants for the commander of the garrison to establish wider patrols and keep watch over a larger area, now that a significant portion of his force is mounted.<br>
- The garrison's better armed troops and the leaders should visit the village down the road from Holmfirth to the east, held by Sir Lyke Grann, son of Lord Gareth Grann, to learn of the state of the village, it's defenses, and the political leanings of it's inhabitants. Look for signs of mobilization or collaboration with House Cerham. <br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'georgia'">Philippe watched his skirmishers ride after the enemies fleeing leadership then turned back to his men. Almost immediately he was bombarded with requests to begin their intended capture of the territory and all its worldly possessions. Lord Ryker, (Paragon bless the man) reigned in the outbursts and presented a solid plan for a successful sacking. They would steal all valuables as well as livestock but refrain from excessive property damage and physical harm to the inhabitants. <span style="color: null">Philippe agreed to all of the proposed conditions except one, he didn't see why the men ought to restrain themselves overmuch in regards to the women and the Baron said as much. </span><span style="color: rgb(251, 160, 38)">"Good principles all Sir Ryker. Though I'm not sure why you proposed that we deprive our men one of the better spoils in war save what chivalry demands for a Noblewoman. So long as the soldiery does not allow their diversions to slow them overmuch we ought to adhere to ancient custom. Besides, it will do the women of this land some good, knowing what it's like to be with a real man as opposed to any of the sissy boys piled up over there."</span> The Baron gave an evil grin as he pointed to the growing stack of naked corpses with his bloody estoc. </span><br>
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<span style="font-family: 'georgia'">When Lord Horall returned to the camp with little to show for his harassment campaign he was extremely apologetic for failing to destroy the enemy aristocracy. But Oriflamme was not one to hold it against a man so long as they were reliable and loyal. <span style="color: rgb(251, 160, 38)">"Fear not my good Sir Horall, it was enough that you ensured such a yellow bellied band did not get away without us knowing to which warren the running rabbits rode. The craven fools have fled to their fastness in the center, and they will watch as we ravage their women and pillage every village in our path. When we confiscate everyone's lands and property, I want each one of you to seize each and every peasant's plow and bring it to Rooster Keep. Tomorrow we begin the Chevauchee in earnest, and it matters not how many have sheltered in Cwyallan Castle if there are no men or plows to sow the spring harvest."</span> Philippe Oriflamme fully intended to wage total war against his opponents.</span><br>
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					<div class="bbWrapper">Robert nodded at his Uncle's request to raise the common levy and also commented "My men are ready to ride with haste. If we are all in agreement, then I will ride out and proceed to conduct reconnaissance and chevauchée." With the overall strategy to conduct the war finally settled, Robert took the moment to excuse himself from the war council to discuss the matter with his own men. He looked to Lord Phillip and Lord Pyther and said "Ready the men to ride with fury. Our ships will accompany us to help carry any carriage and baggage and allow us to travel unburdened." Subsequently, he found his High Captain, Sir Maynard and said "Sir Maynard, a word." as he gestured to him to come join him in a discrete corner out of earshot. There he quietly but firmly spoke "Sir Maynard, it appears that we are asked to raise the common levy in anticipation of a siege of the Bandit Lords. Now, many men still remember the bitter sting of defeat suffered at Merlions. Yet, I will not betray my own blood nor my duties and obligations. What are your thoughts on raising the levy and will you be able to ride back to the Barony with some of the horses and begin mustering the levies then join my Uncle's host with the levy?" <br>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445531" data-tab-container-id="tabContainer_1736445517" href="javascript:">EARLDOM OF SYKES</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445532" data-tab-container-id="tabContainer_1736445517" href="javascript:">LORDSHIP OF SHERFIELD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445533" data-tab-container-id="tabContainer_1736445517" href="javascript:">BARONY OF FLAMEBAY</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445534" data-tab-container-id="tabContainer_1736445517" href="javascript:">BARONY OF BERNGARD</a></li></ul>
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Sir Gawain considers the situation before replying to his master. <b>"Well, I believe Lord Teycan will likely join Duc Selastin. His lands are otherwise immediately threatened, and he has little to gain from fighting against the Duke at this time - he may always switch sides later."</b> Your trusted man was all too aware of the schemes of the peerage these days.<br>
<br>
<b>"As for the Abercrofts... They do owe great debts to Duc Selastin, though they could seek to have them annulled by siding against - <i>or</i> with him. The advisors of the young Lord Kelton will sway the boy greatly, though his father was a loyal subject of the king. He died of wounds he suffered in Merlions, sad to say. I also hear that Baron Berngard, Guy de Cherbourg, met a similar fate only shortly after his return to Carmondy. Speaking of Berngard, I hear that they have entered into a coalition with the baronies of Aldwyn and Swanton to fight against the Scarwin, Yonbry and Ramscrest - the latter three being the apparent aggressors."</b><br>
<br>
Sir Gawain now considers the Stirgreds. <b>"They have many ties with the Kingdom of Dyrnwald, an as of yet neutral realm - in particular the southern isle. Lord Tyrgan, in addition to the barony of Stirgred, also holds land in Menekton and Kanarith from King Madric. One may worry that Dyrnwald could try to seize land along the coast of northern Carmondy, though it is up in the air whether the Stirgreds would actually go along with this..."</b><br>
<br>
Stock is taken of the lesser retinues in the earldom, with assorted men-at-arms, sergeants and valots belonging to the minor families becoming accounted for.<br>
<a href="https://www.rpnation.com/attachments/1681336189342-png.1080392/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1017/1017522-ac50a130afa4259d433cfc22862dda17.jpg" class="bbImage " style="" alt="1681336189342.png" title="1681336189342.png" width="317" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Singren<b> valot</b>, Dolgradd <b>man-at-arms</b>, Elyard <b>valot</b></span><br>
<br>
'Polly' Pollard is interrogated for quite some time. Eventually, one of your more agreeable men convinces him to share more knowledge about his accomplices; they are really nothing surprising, just the reeve, the hayward, and the local cleric. He puts in a good word for all of them... they were 'good men', apparently, despite being involved in his schemes, which include unjust taxation and illegal seizure. The most jarring admission he gives is that he was acting entirely in the interests of his lady, none other than the wife of the absentee knight, of whom both names escape you as of current. Polly, upon request of one of your advisors, reveals their names as Sir Gride and Lady Gride. He continues on with the defence of himself. Apparently, extraordinary measures were needed to pay for 'securities' against Garton and his ilk from Fishers' Town, along with other petty nobles from Abercroft who had a streak of brigandage in the area. Pollard mentions large numbers of vagrants and castaways originating from Fishers' Town and menacing the outlying hamlets of the local well-to-dos... which is hardly anybody, from what you recall - nobody in that area seems to be doing particularly well for themselves. Anyway, Pollard admits that a few ruffians were hired from Settor and the woodlands that belonged to the Abercrofts, and that they attacked Fishers' Town denizens in retaliation for foraging in the domains he oversaw.<b> "All I did, I did for my noble mistress, and in the defence of her estate. I ask for your forgiveness, my noble lord, for it was all I could do in the - ah - circumstances of the previous... overlordship."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1680838137078-png.1079229/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1016/1016359-639a94eeec0d2c66a726e1baebf6e000.jpg" class="bbImage " style="" alt="1680838137078.png" title="1680838137078.png" width="105" height="100" loading="lazy"></a><br>
Meanwhile, the rural strongman, extortionist and grain speculator known as Garton Rust-Rings is sentenced to death. Wrung for information and beaten by the gaolers, he is strung up by his thumbs, with a coat of mail set to hang from his feet. The gaolers only release him from his painful restraints after he reveals the location of a camp where the remainder of his accomplices are hiding. After being cut down from his restraints, he falls, and pleads for a reprieve. He is then tied up and dragged through the streets of Bernadock behind a horse, closely followed by Roth liverymen who clear a path through the streets, shoving people aside with shields or spear shafts as necessary. In the harbour square, Garton is hanged alongside a robber, a murderer and a thief. Justice surely has been served, for Garton was most definitely all three of those things himself. Many townlings, sailors and travelling merchants have gathered to witness the hangings. Afterwards, Sir Arenos suggests further making an example of Garton by showcasing his body in one of the town's gibbets. However, you know that this may upset the mayor and local guildmasters - having a rotting corpse on the premises is bad for business.<br>
<br>
<a href="https://www.rpnation.com/attachments/1680142351243-png.1077178/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1014/1014308-385297044f47bc57fd919444073042d2.jpg" class="bbImage " style="" alt="1680142351243.png" title="1680142351243.png" width="100" height="114" loading="lazy"></a><br>
<br>
Word has spread of the nearby battle at Waralsar, as well as the treacherous circumstances of Lord Galark's death. Your call to arms is also heard throughout the lands. Although some freemen appear on their own volition and equipped at their own expense, ready to fight for the king... their numbers are not especially great. There are always young and belligerent men who think they have a chance of being named a valot or sergeant someday, and will leap at the opportunity to serve their local magnates when war is brewing. Still, Duc Selastin is a feared man. Many would prefer to stay behind the walls of Bernadock and eat saltfish rather than go an adventure against such a dangerous foe. The word has spread of the devastation on the west bank of the Northlands river, and as well as reports of over a thousand men being killed at Waralar. Your advisors estimate that Duc Selastin and his allies may have two or three thousand men at most, but the devastation at Waralsar has led to the commoners hearing rumours of vastly exaggerated enemy army sizes... perhaps this might have explained the low turnout. There are twenty or so men, half with short garments of mail worn over simple tunics, the rest with jacks made out of padded cloth or hardened leather. All possess iron or steel helmets, mostly of the wide-brimmed variety. Several days later, your arrayers have prepared list of potential levies among the less eager freeborn.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1679195818608-png.1073858/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1010/1010988-97d99e7ed20dbcecc276562b4da00515.jpg" class="bbImage " style="" alt="1679195818608.png" title="1679195818608.png" width="105" height="100" loading="lazy"></a><br>
Sir Arenos has finished making arrangements with the weavers and tailors guilds to produce clothes for the destitute peasantry living in and around Fishers Town. 🜲 50 are ultimately requested in terms material, transport, and labour costs. A petition is received from the cobblers' guild in Bernadock, offering to create shoes and provide them to your lordship. This should definitely alleviate some of barefoot poverty in that area. In addition to the coarse and frayed tunics, and outright sackcloths some of the populace seemed to be wearing, many of them went with no shoes, or only sandals or footwraps. This will accrue a further 🜲 40 in fees, but it will quell any accusations of favouritism among the guild. Father Mulley suggests contracting.<br>
<br>
Sir Gawain, however, does not seem impressed. <b>"There is a chance that this most charitable endeavour will be for naught, my lord. The land is sandy and unprofitable. Perhaps we could improve things, somewhat - but with a war at our doorstep, these wretches are probably best left to their own devices. The dance of sword and lance is upon us, and it will be very expensive for the earldom's treasury."</b><br>
<br>
Father Mulley makes a contrary argument.<b> "We go to war to defeat these evil warlords - the least we may do is be just to our own tenants. We should not turn our backs to those in need - perhaps the blessings of our God Paragon will be what wins us this war. Those righteous in the eyes of our Paragon are destined to win."</b><br></li><li class="bbTabContent" id="tab_1736445532" style="display: none;"><br>
<a href="https://www.rpnation.com/attachments/1680233219788-png.1077470/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1014/1014600-a7da7b960153ee39f7e67637cd2804a5.jpg" class="bbImage " style="" alt="1680233219788.png" title="1680233219788.png" width="100" height="107" loading="lazy"></a><br>
<br>
The lumber yard has exhausted the relatively few trees in its area. The reeve of the woodcutters suggests that the camp is disbanded, or else moved further to the northeast. This would, however, constitute encroachment on the forested lands belonging to High Lord Cerham. One of your hearth knights that hails from the area suggests to begin logging operations there anyway. <b>"In all likelihood, the camp will not be discovered before the hostilities begin in earnest... we will need timber for the upcoming conflict. Our lands are most deficient in this resource, and it is something we will sorely need for the war. Spear shafts, bow staves, firewood, catapults - we will need it!" </b>the young gallant says. A few retainers voice their agreement.<br>
<br>
<a href="https://www.rpnation.com/attachments/1680461951724-png.1078012/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1015/1015142-cdfc96cb084e95027765b375b26613db.jpg" class="bbImage " style="" alt="1680461951724.png" title="1680461951724.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Jennos Enderl</span><br>
<br>
Jennos Enderl does not share the same view. <b>"This would only put us in the wrong - another provocation, that Cerham can use to justify action against us. At the very least, we should establish some sort of plausible deniability... or station scouts in the event that Cerham's foresters come prowling."</b><br>
<br>
Serwin Wynch resigns his ad-hoc captaincy and accepts the offer to become part of your retinue. The clothiers in Sherfieldton will need around twenty silver pieces in order have him outfitted with a heraldric tabard with the colours of Sherfield. While still on the topic of the maintenance and livery of the common retained men - your daughter Ibba, who happened to be nearby, suggests a cheaper colour than purple for the dyeing of new uniform garments for the men<br>
<br>
None of the hirelings possess mail, although one footman has a corslet of iron scales. Otherwise, all of the volunteers appear to have at least a helmet. Though many don't possess padded or leather body armour of any kind, wearing only cloaks and woolen tunics, this is relatively common among Fyrdians. If one were to nitpick, one of the bow'men' is only fourteen summers, and ten of the footmen only possess small targets or bucklers.<br>
<br>
The lands of Lethran is well-known to be overrun with bandits, and its nobles are prone to streaks of brigandage of their own, with the possible exception of <b>Lord Egnar</b> of Kitchhol. During the feast, you heard a rumour from a ranger of Daelstride that Lord Lethran has gone rogue, with the recent breakdown of order in the northlands. However, your in-laws notably did not complain about him during the feast. Sir Greydan gives an explanation as to why. Apparently, mounted men in full mail harness, but without any surcoat or device, were conducting robberies on the roads surrounding Alenton. He mentioned that it was equally likely that marauders from the forests surrounding Lethran Castle are conducting similar raids. <b>"In either case... they seemed to not draw too near to Daelstride - the heavily armed ones, that is. Around the town of Alenton - which is held by our rivals, the Doylehards - is where they preferred to operate."</b><br>
<br>
As for the prospect of maintaining several armouries, your advisors estimate that at least <b><span style="color: rgb(184, 49, 47)">two hundred gold</span></b> will be needed to procure weapons and armour, assuming twenty-five men can be reasonably armed from each outpost. Additional expenses will include leather bags, swordbelts, shield straps, and wood for chests, weapon racks and spearshafts. The armaments and protective equipment available in Sherfieldton is mostly adequate, though there are no shirts of mail to be bought on the local market.<br>
<br>
<a href="https://www.rpnation.com/attachments/1682802740228-png.1083633/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1020/1020763-deb055a3215ff7c63105ada05e3b93f9.jpg" class="bbImage " style="" alt="1682802740228.png" title="1682802740228.png" width="100" height="110" loading="lazy"></a><br>
<br>
<br>
The village of Freyk, mastered by Sir Lyke Grann as its knight and protector, has some of its outlying lands held by Lord Declan from the Lordship of Daelstride. Although ostensibly loyal to Lord Grann by virtue of its master, the people on the land have often shared kin with those in Holmfirth and Sherfieldton, and look upon the Enguerrand family with fondness. Lyke is often absent, the last you heard of him involved the knight fighting somewhere in Dyrnwald. Doubtless, he has left one of younger brothers as its steward...<br>
<br>
<a href="https://www.rpnation.com/attachments/1682786017116-png.1083576/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1020/1020706-613f402d4d6facbb7ddec141220a03ca.jpg" class="bbImage " style="" alt="1682786017116.png" title="1682786017116.png" width="104" height="100" loading="lazy"></a><br>
<br>
Lord Telemar issues are report after his party approaches the village and later returns. There were indeed Darndon men present - several men-at-arms, sergeants and footmen were encountered in a local tavern, and grew hostile after insults were exchanged. Your men sided with the lowborn murderer from Carmondy. Their men were skulking right next to Sherfield lands - far too close for comfort. It wasn't long before swords were pulled from their scabbards. Lord Morran suffered several sword blows to the head and body, but was thankfully protected by his helmet and jacket of studded plates. One of the Telemar men-at-arms in Morran's entourage was slashed in the cheek, and a bowl of hot soup was thrown onto one of your household sergeants. Most of the fighting was done with fists, however. A Cerham knight took a swung stool to the teeth, knocking out a great many of them, and afterwards most of the Darndon men ran outside to their horses and fled.<br></li><li class="bbTabContent" id="tab_1736445533" style="display: none;"><br>
The men of Flamebay take what they please from the countryside, but leave most of the farmsteads unburned, and spare most of the folk. Only one farmer resists, and after he was killed and his house razed, no more stood in the way of your men as they carried off their belongings. Doubtless, a degree of ravishing occurred during the looting, but no tales of it reached your ears, if it did. Overall, your men conducted themselves well - or at least discreetly - though they have no doubt earned the scorn of many of the inhabitants, as would be expected from the nature of your orders.<br>
<br>
The villages of Silasar, Lewsbry, and Merick have all been captured. Several levies that were routed from the Godsbridge were found by your horsemen and forcibly disarmed. They yielded, and after being beaten and taunted, they were allowed to leave.<br>
<br>
Due to the dense forest and the difficulty of the terrain, the northernmost Skerryman hamlet of Waynbrok is still in the hands of the enemy. There is little knowledge on the forces of the enemy - if there even are any - in that area.<br>
<br>
Word has been spread to your hamlets, villages, town, and outlying lands. Foot soldiery, archery, and additional cavalry begin to be raised. As thorough as your earlier callup had been, there were inevitably some eligible men who were simply not present at the muster. Most of excuses include illness, harvest, pilgrimage, and travel - you may fine or punish these men at your will. The majority of them, however, are mounted common soldiers without heavy arms or armour.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1681764605258-png.1081228/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1018/1018358-33355ad232fd191a1a71e4a55547c831.jpg" class="bbImage " style="" alt="1681764605258.png" title="1681764605258.png" width="104" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Enguerrand Emissary</span><br>
<br>
An envoy from the Lordship of Sherfield, a loyalist domain in the Low Lands of southern Fyrdos, arrives with a message bearing the seal of his liege lord, Amias Enguerrand. You know that they are kin with the Thorpe family. Your vassal, Sir Dorian, Master of Pressyx, is nephew to Amias's father-in-law, Lord Tobin, Baron Thorpe. Alongside Sir Dorian, eight Thorpe men fought at the Godsbridge, with one (a household sergeant) dying.<br>
<br>
<a href="https://www.rpnation.com/attachments/enguerrand-letter-png.1078108/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1015/1015238-f608c3a4de37b930a70f2b0ff97e304d.jpg" class="bbImage " style="" alt="enguerrand letter.png" title="enguerrand letter.png" width="100" height="126" loading="lazy"></a><br>
<br>
Later, you are approached by Sir Yaltren, a peninsular knight serving as emissary from Cwywallen. He carries a plain white banner, and speaks on behalf of Sir Aechon Holdwoth - son of the Baron of Skerry, and Master of Dregwall.<b> "My lord, Phillipe. We beseech thee, end your depredations in this land, and we will yield in the name of the people. We will grant you the overlordship of Dregwall, Merick, Silasar, Waynbrok, and Lewsbry. We only ask that all our knights and armsmen retain their other manors and smallholdings, as men of honour... In return, we shall offer you an oath of our allegiance, and become your sworn men. My commander, Sir Aechon, will commit himself as your hostage in exchange for the safe conduct of the knights and men out of Cwywallen. Thereafter, the outpost and aforementioned settlements will be surrendered to you."</b><br>
<br>
Your steward, Sir Trenwin Morrigan, considers these acceptable terms.<b> "I have heard rumours that the Skerrymen's outpost was nigh overrun with farmers and their families, seeking shelter from our harriers. Not having all the lands to ourselves may disappoint a few of the aspiring landowners among our host, but I think we would be better off getting ourselves some additional knights. Perhaps they would be less recusant to a money payment in exchange for the property, however. Still, anything less than four hundred crowns would likely be considered insufficient - insulting at the worst."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1681884325219-png.1081572/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1018/1018702-1b6b479ca7934d43ffbfc528160a8022.jpg" class="bbImage " style="" alt="1681884325219.png" title="1681884325219.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Scarwin Emissary</span><br>
<br>
Fires and smoke have been reported on the other side of the river. The villages of Judsham and Oading burn brightly, beast and folk lay slain, and many hamlets are in ruin. You later receive an envoy from the Barony of Scarwin.<b> "Milord, I come in the name of my master, Lord Wernic Scarthon, Baron of Scarwin. Revenge must be had for the cruel assaults being visited upon his lands - but alas, our own army is busy at Swanton Keep! Our marshal forbids us from disengaging the siege... The new Lord of Berngard is an inexperienced boy, who has never faced battle - and his decrepit uncle. There will be gold, thousands of crowns, if you help us." </b>He seems quite nervous - and his offers are almost of an improvisational nature. Clearly, this envoy has been granted a great amount of license, so long as your support is secured.<br>
<br>
You have heard reports that the barons of Myre, Scarwin, and Yonbry are all fighting with their neighbours, namely the Swantons, Dripwoods, Cherbourgs, and Aldwyns. From what can be pieced together, the Scarwins and their allies seem to be the aggressors. Future competitors of yourself as well, perhaps. Still, if the boy from Berngard is as close to the king as his father was, he will fight on his side if he makes an attempt to restore order to the northlands - once he is done dealing with these bandit lords, he may turn to you.<br>
<br></li><li class="bbTabContent" id="tab_1736445534" style="display: none;"><br>
<a href="https://www.rpnation.com/attachments/1681621039628-png.1080953/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1018/1018083-c83ac72cd8d20707a7c3555d2f9ecdca.jpg" class="bbImage " style="" alt="1681621039628.png" title="1681621039628.png" width="105" height="100" loading="lazy"></a><br>
Sir Maynard says,<b> "My lord, may be a good idea to have the additional men. However, if we need them for a long siege, it may be better to keep them in reserve until they are truly needed. In either case, they would be useful for laying waste to more of the enemy's domains - there are many ways we could apply the additional manpower."</b><br>
<br>
The war council adjourns, and a scouting mission is conducted around the outskirts of Oading. There is no indication that the enemy is preparing to waylay any would-pillagers, leaving most of their serfs and manors vulnerable. Most of the able-bodied freeborn population seems to have been drafted for the siege of Swanton Castle, so the area is undefended.<br>
<br>
<a href="https://www.rpnation.com/attachments/1681869259095-png.1081537/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1018/1018667-10c87ae3468e1c3781ad7199891f37c9.jpg" class="bbImage " style="" alt="1681869259095.png" title="1681869259095.png" width="100" height="109" loading="lazy"></a><br>
<br>
The cogs are laden with the supplies and belongings of the mounted men. Stacks of fodder, bolts of cloth, barrels of salted meat and fish, and several hundreds of gallons of wine and beer are brought over - along with spare caparisons, coats and stockings of mail, and fearsome weapons of all kinds. Tents, bedrolls, shoes, spare pots, pans, horseshoes, leather strings, and many such miscellaneous items are carried aboard in baskets, chests and crates by servant and sailor.<br>
<br>
<a href="https://www.rpnation.com/attachments/1681883930079-png.1081570/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1018/1018700-9b0470d06632f046b9a78cdfdca14231.jpg" class="bbImage " style="" alt="1681883930079.png" title="1681883930079.png" width="100" height="109" loading="lazy"></a><br>
<br>
Meanwhile, your mounted host sets off in earnest. Your retinue is met with the cheers of villfolk as they pass by, lily-emblazoned banners flying high. Stabbing, slashing and burning all the while, it takes less than a day to ride to Oading, which is promptly sacked - the same as was done to Judsham. Torches are thrown at hovels and barns, men break into buildings and carry away women and goods. The local temple is not spared, regardless of intention - it catches ablaze along with the surrounding structures in the village centre. Sir Rolf Holstadd tilts his lance and kills a straw-hatted man who attempts to flee on a packhorse, thereafter seizing the reins. Mounted archers in Cherbourg livery let fly bowshot at the fleeing Scarwin tenants.<br>
<br>
The Darthon family manor has its oaken doors broken down by a pair of Dripwood men with axes. Raiders surge into the hall, steel briefly meeting steel as a pair of servants in mail shirts attack them with sword and buckler. One of them is cut down, after which the other yields. Lady Moria is captured, along with three Darthon family valots, the bailiff of Oading, and his family. You know Lady Moria to be the raven-haired woman of twenty-seven summers that is married to Tayne, Lord of Oading - childless, as of yet. She is taken into custody.</li></ul>
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					<div class="bbWrapper">Lord Robert rode through the village of Oading, his eyes scanning the destruction around him. His men had just pillaged the village, and he could see the devastation that they had wrought. Houses had been ransacked, and many of them set ablaze. Villagers lay wounded or dead in the dirt roads, their possessions scattered around them. Lord Robert felt a surge of mixed feelings. On one hand he was slightly disturbed by the sight of the village burning and slain peasants scattered around. At the same time, he felt an odd... excitement at the prospect of facing battle for the first time in his life. He had trained for this moment his entire life and here he was leading his men on a campaign. He had led his men to a successful "small war", and the spoils of war would be theirs to enjoy and Robert would be given his thirds and third of thirds. He rode up to a group of his soldiers, who were busy taking shots at fleeing tenants. "Hold, save your arrows. Let them run to Scarwin Keep. Let the Bandit Lord know fear and his people become acquainted with hunger."<br>
<br>
Robert then made his way to the ransacked manor house of Oading to hold an impromptu meeting with his vassals. A small war council formed as the men sat in the "Great" Hall of the manor. There Robert addressed the men "Have the men load their spoils of war onto the boat so that we may remain light and travel quickly. We will continue west and pillage the westerly laying settlements of Oading. Let them tell tales of an approaching warband and spread panic around Scarwin Keep, forcing many to flee and seek shelter in its walls. Then instead of giving chase to fleeing peasants all the way to Geldred, we will load the boats with any loot and excess baggage to allow us to travel light and swift. Sir Maynard, you will take your squire and three rangers and escort the ships back to Berngard. Then work with Sir Volstaff and my family to keep in touch with my Uncle and handle any requests. If we truly need the levy, then you will raise them in my name and join my Uncle's army with the levy. However, since it is planting season, attempt to use your best judgement as to when this moment will be. There is no need to raise the men too prematurely especially when the enemy wants to engage in a long, drawn out siege."<br>
<br>
Robert then paused and looked back to the rest of his lord and knights "Once the ships set sail, we will travel southwest to pillage the settlements around Ramscrest, especially Bronsfield. From there, we will either continue our raids deeper into enemy territory or turn back and rejoin with Lord Mardas in anticipation for a decisive battle. If the levy has not been raised by that point, then I may request that you raise them, Sir Maynard. Now unless anyone has comments or questions, we should ride swiftly for speed is our greatest shield and asset. Oh, and inform the men that I will pay fairly for any prisoners of note until the ships leave. Once the ships depart...we may no longer have the luxury of carrying much baggage."</div>
				
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The Baron set his tent upon a hill overlooking the lands he swept. Eyes focusing on the few pillars of smoke that marked every instance of scant resistance to his rule. From the direction of the Godsbridge saw a lone rider coming his way. The messenger was not dressed in the livery of any house commanded by Philippe, but there was no danger from a single rider, least of all one coming from that direction. The message was of trouble between Lord Mallick Cerham and his neighbors, though they despised one another they had this in common, both had accumulated goodwill and illwill in equal measure.<br>
<br>
Philippe was not overly concerned about the wrath of his Father-in-Law, especially when it appeared to be directed against some other lord at this moment. But although they lived across the border in Fyrdos proper he knew the House of Enguerrand to be of proper Noble and Valcayan heritage. Not to mention his own troubles with these intractable in-laws. He told the messenger <span style="color: rgb(251, 160, 38)">"Tell your honorable liege Lord Enguerrand on my behalf that the men of Flamebay are always on the side of right and honorable men of noble descent. And so I would be glad to provide any necessary aid within my power should illegitimate grievances be pressed. Alas, I am embroiled by conflicts much nearer to home, so I cannot give my solemn word to ride swiftly in your defense. Know that my prayers to Paragon immortal will be for your success."</span> Then he dismissed the messenger with a command for someone to refresh him and his horse and send the man on his way. But another rider, this time waving the white flag of surrender/parley came upon them. He recognized the man as one stationed near the peninsula containing Rooster Keep, one Sir Yaltren.<br>
<br>
The conditions he proposed were most amenable to the Baron as he did not truly wish for a complete razing of the lands and people. With the urging of his faithful steward, Philippe easily accepted all the terms. Only asking in return <span style="color: rgb(251, 160, 38)">"These terms are most fair and pleasing to me and I accept them wholeheartedly, as I know you are Knights of the Realm and hold fast to honor. I take it that the Young Lord has released you from your fealty oaths once the evacuation is complete?" </span><span style="color: null">He turns to the Steward, saying </span><span style="color: rgb(251, 160, 38)">"I would not be remiss to my faithful soldiery. They have won much glory and honor this day, assure them that they all will be justly rewarded in as swift a fashion I can manage. Those landless men of proper rank and with valor distinguished will be first in my mind when distributing the new territory."</span><br>
He was about to continue but just then yet another messenger was sighted. It was from his neighbor, Lord Scarthon, Baron of Scarwin. Offering thousands of Crowns to side with him in his own war.<br>
<br>
His response was thus: <span style="color: rgb(251, 160, 38)">"A tempting offer indeed, I shall have a response ready in but a moment. Someone give these three riders a refreshing cup of wine and take care of their horses."</span> Once that was complete, Phillippe then turned to his assembled council.<br>
<br>
<span style="color: rgb(251, 160, 38)">"I am not so sure my friends. I would have us watch and wait for the tides of battle. We have come already to the victory feast and have yet to sit down and sup. Continue the mustering of the levy, send forth my brother to take the Valcayan Knights and Garrison Cwywallen once the commander is in our hands and the Knights have sworn oaths of fealty to me. Send also a rider to the Cherbourgs. The King has seen fit to break the betrothal between his sister and the Baron of Berngard. The man thus stands in need of a wife and my own sister yet needs a husband. Make no promises but dangle my offer in the air, just in front of his nose. See how he responds." </span>With that council concluded Philippe retired to his tent. </span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">Heeding the orders of his liege, Lord Morran Telemar traveled the short way to the village of Freyk. Lorded over by Sir Lyke Grann, the place was detached from their overlord's, Lord Gareth Grann's, sphere of influence; the people had intermarried with those of both neighboring Daelstride and nearby Sherfield. There at Freyk, Morran and his party entered the local tavern confronted a band of retainers from Darndon whom had clearly gotten lost. After a brief reiterating of opposing viewpoints, tempers had flared and a fight ensued. A few minor slashing injuries were incurred by each side, Lord Morran having been attacked with a sword, but things had mostly been kept clean. When the dust settled, the men of House Cerham fled the tavern, with the knight whom had acted as their ringleader slung hastily over the back of his own horse, rendered unconscious in the melee.<br>
<br>
An hour later, Lord Telemar had traveled personally to his liege's castle to relay news of his exploits in Freyk. Lord Amias wasn't troubled by the report - he had sent Morran and his men to the village for a reason, though he had hoped his worries were unfounded. The village would be a logical place for raiders from either Darndon or Holmfirth to project their force from, so long as the Granns stood unopposed to small groups of retainers passing through their settlement. Lord Cerham could not be allowed to exploit the steward of Freyk's passivity.<br>
<br>
<b>"Good show, Lord Morran. You responded appropriately to those brigands' taunts, and sent them on their way after being provoked to quarrel; they will think twice before indulging themselves only a mere stroll outside the palisades of your domain. It's apprehensible and criminal that one of the jackals took arms against you, and might have killed you if not for your sturdy armors. Though you and your officers threw them out of there with their tails between their legs, I would not blame you if you feel as though revenge is in order. How do you feel we should respond? Freyk must still be watched for the presence of Cerham's retainers, and I will be sending Sir Greydan to assist you."</b><br>
<br>
Despite what opinion Morran held, Amias would meet with his council after having met with his vassal to raise the ordinary levy of Sherfieldton and Holmfirth - yeomen and smallholders would be exempt from the draft for the purposes of spring planting unless they volunteer, and exemptions for agricultural means could be made for freeholders owning more than a bovate (15 acres, more than 1 ox 1 plough) of cropfields for the price of two gold pieces, or the providing of a substitute for their service. Men raised in town should be marched to the castle, while those in Holmfirth remain there, assembled and armed under Lord Telemar. In addition to the levy, Amias would call on the people of Sherfield to supply three river vessels to be stationed off the coast of the castle - control of the river would play a vital role if Lord Amias were made to move against his rival, particularly in efforts to do battle around the village of Shepbrook, fief of House Gorth, vassal to Mallick, and liege of Sir Shedd Rayner, the overseer of the crossing over the Northlands nearby. It would be prudent to not only ensure the flow of commerce eastward down the river with the merchants of the Myre and Pontyprwyn, but also plug the flow of Mallick's own subjects, destroying their vessels and seizing their shipyards.<br>
<br>
A full levy of the lordship's populace, nor a call to arms of Amias' allies, would yet be issued. The assembly of the urbanites under Lord Amias' rule was yet another preparatory move - and, a show of force. Houses Enguerrand and Telemar stood ready to rebuke any early move by the High Lord, and would even threaten their own.<br>
<br>
The requested two-hundred gold for the building and stocking of armories around the lordship would be approved, and an additional eighty gold would be allocated. The extra funds would be spent to make the armory in Sherfield bigger and able to arm another two score of the townlings. These weapons are meant to be used to arm the smallfolk in the event of a mass levy, and so the ordinary levies being raised in the town and village should not be allowed to arm themselves from them.<br>
<br>
The emissary sent to the Barony of Flamebay returned much like that of Midburgh -- empty-handed, but bearing a verbal response. Lord Phillippe had wished him well in his endeavors and was quoted as saying that "the men of Flamebay are always on the side of right and honorable men." He also promised aid "within his power" should the need arise. The rogue baron had cited conflict closer to home as occupying his forces, and thus he could not come to be party to the coming war on Mallick. This was curious to Amias - the reports of the Battle of the Godsbridge were now weeks old, and no word had come of subsequent actions; presumably, Phillipe's conquest of the Lord of Skerry's mainland holdings had been finished. Perhaps some holdouts still resisted their occupiers, or maybe Lord Phillipe had only used war as an excuse not to get involved despite his personal stake in the matter. A more nefarious possibility was that Lord Oriflamme had designs to join the host of the treacherous Duke of Sunwick, whom had only weeks ago led a collective of other rebel lords to decisive victory in battle against a host assembled against them, led by the young Baron of Ishtear and kin of King Edmund, Lord Galark. At the battle, fought in the Barony of Brightwood, Lord Galark was slain and the royalist army put to rout.<br>
<br>
Lord Amias would shell out the amount neccesary to clothe Serwin in the garb of an Enguerrand man-at-arms, and officially add him to the retinue. Taking the advice of his daughter Ibba, the new uniforms would have a smaller proportion of purple than that of black, to save on costs.<br>
<br>
The lumber yard built outside Holmfirth had exhausted the few trees in the area, and the reeve of the woodcutters suggested moving logging operations into the woods to the northeast of the village, technically forests belonging to House Cerham. Though there was the risk of the High Lord's foresters discovering this proposed new lumber yard, a hearth knight owing fealty to Lord Amias whom lived in the area reported that it was unlikely that the activity would be discovered before the encroachment on Mallick's lands would be needed to be kept a secret. Therefore, Amias would authorize the moving of the logging camp to the edge of Cerham's woods, and ask that Sir Greydan and his retinue station themselves with the loggers to protect them and provide warning of the presence of Cerham's forest officers. Lord Morran and his garrison should also provide additional security and screening for the technically illegal logging operation.<br>
<br>
Finally, Amias would rehire last season's taxmen to begin a survey of the lordship's properties, to accurately evaluate the amount of taxes they owe. Sherfield was home to sprawling fields and countless small farms, and over the course of the year many die out, become more valuable or change owners. To ensure House Enguerrand was getting it's due from it's subjects, agents would be sent to verify that everyone's obligations are in order from last year. All fiefs on record would be visited and evaluated, large and small, from the master of Couryonne's manorial fields to the fishermongers of Caerfyrddin, the dockmasters of Sherfieldton and the secluded eastern homesteads owing oath to Morran. </span><br>​</div>LORD MORRAN'S REPORT<br>
- Ask Lord Morran how he feels House Enguerrand should respond after the fight at Freyk, whether his honor is satisfied after winning the fight<br>
<br>
ARMORIES FOR LEVIES<br>
- 200 gold would be approved, 80 additional gold to be spent in Sherfield, to arm more of the town<br>
- Weapons meant for levy of smallfolk, shouldn't be used by the ordinary levy<br>
<br>
RAISE URBAN &amp; NAVAL LEVIES<br>
- Nobles, retainers and freeholders in and around Sherfieldton and Holmfirth raised for levy service<br>
- Yeomen and smallholders exempt for spring planting by default, can volunteer for plunder<br>
- Freeholders owning more than fifteen acres, one ox and one plough can apply for exemption, price of two gold pieces or a substitute for their service<br>
- Those raised in Sherfield should march to Sherfield Castle. Those raised in Holmfirth should remain there.<br>
- Three river cogs from Sherfieldton will be brought into service, and stationed off the coast of the castle for the time being.<br>
<br>
LOGGING OPERATIONS<br>
- Move logging operations northeast into Cerham's woods<br>
- Send Sir Greydan and his retinue to protect the loggers<br>
- Order Lord Morran to provide additional security and screening for the operation<br>
<br>
TAX REVIEW<br>
- Hire surveyors to begin preparing for tax season.</div>
				
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					<div class="bbWrapper">The wet leaves of last autumn muffled the hoof beats of the three riders, a dull thudding that seemed to be swallowed up by the woods that hugged on either side of them. Branches laden with the buds of this years leaves whipped past them, blending into streaks of green and brown. The thud of hooves and the sound of the horses heaving breaths of exertion, ghosts of sound that passed through the woods and vanished as soon as they came. They passed over a small stream, that too seemed to swallow there sound like a void. The splash of water and then back to the dull thud of hoof on wet leaf.<br>
<br>
The lead rider was an old man, gray in hair and with a wrinkled weather worn face. But his eyes were still keen and he held himself proudly upon the black horse that bore him. His armor was well manatied, still shining and bright despite the years of use he had subjected it to. He bore a badge of a yellow stag upon a white field on his chest. Behind him rode a younger man, his face would once have been handsome, but long a go his jaw had been cleaved by a sword leaving a mangled mess of scars. At the rear of the line road the youngest of the three, golden harried and blue of eye. <br>
<br>
Soon the three ridered emerged from the woods that had so well cloaked them and out onto the cultivated field lands. Here the soft leaf laden paths they had been taking turned to hard packed dirt and stone. Just over the small rolling hills and fields being tended by serfs and yeoman they could spy the white keep of there destination. Just a while longer and they would be home. The sun pierced the cloud as the crested another hill and beheld the castle in all its grandeur. The stones had been white washed and gleamed in the late morning sun, bannered flickering in the air. <br>
<br>
All three paused for a moment. Even after all these years they still felt a stirring of pride when they saw home. <br>
<br>
“Its good to be home, isn’t it Robert.” the old man said, turning the the man with the mangled jaw. <br>
<br>
“That is is Sir Bold. Its been far to long.” He said, thoughtlessly touching the scar that ran across his right jaw. <br>
<br>
“I would think someone would miss something of Valcay coming back here,” the youngest said. Robert turned to him.<br>
<br>
“You would, if you had won fortune and land down there. Cant miss a place that only gave you scars Sir Douglass.” <br>
<br>
“Suppose you did win something down south though?” Douglass continued as all three continued down the road. <br>
<br>
“Then it would be well missed.” <br>
<br>
“Aye,” Sir Bold chimed in “Does not pay to think about what could have been. All that matters is that Paragon decided to send you back to us.” <br>
<br>
There was little fan fare when the entered the castle gate. The three men were regularly coming and going from Kragwyn, the two guards at the gate gave them salutes that were promptly returned. Stable boys took the horses and began giving them water and fodder. Robert looked around. He had been home for five months and it still amazed him how everything was still the same as when he left for Valcay. <br>
<br>
“Ah, Sir Bold, Lord Robert,” a man dressed in simple clothes approached the stables, Robert knew him as Tavish Duff, a free born man that had become the steward of Kragwyn while Robert was down south, “Lord Albert wishes to see you.” <br>
<br>
“Of course Tavish, I assume my brother is in the study?” <br>
<br>
“Correct. I will warn you. This is a matter of some importance, I believe your brother told me to inform you not to keep him waiting.” <br>
<br>
The lord, the knight and the steward made there way across the yard to the keep. From the keep, though the grand hall and up the stairs to the study on the second floor were most of the noble family resided. It was a well used room with bookshelves well laden with books and scrolls. A testament to the ancient wealth of the family that called this castle home. Sitting in front of a massive oaken desk was Albert MacEanruig. If one where to look at Albert and then to Robert they would be hard pressed to tell who from who. That was until a Valcayan knight decided to give Robert a life lon souvenir of his time south. <br>
<br>
“A letter from the King,” Albert held the brown parchment in his hand, “Delivered this morning while you two where out riding, he is coming here to make court for a time. After footing a part of the bill for the coronation of His Majesty Edmund of Carmondy I can only assume that King Tharon will be here to also collect taxes.” <br>
<br>
“Can hardly call oneself a king if you must bow to another,” Robert said, “Why must we do the same?” <br>
<br>
Albert tuned to his brother, “We’ve already talked about this Rob, I will not stand for talk of sedition against the king.” <br>
<br>
“By what power does he have right to call himself our king? He only holds the crown because hes the puppet of the Carmon king.” <br>
<br>
“Sir Bold, Tavish, please excuse us,” the two other men bowed and left the room, “I know how you feel brother, but such talk is dangerous and leads to nothing but blood and death.”       <br>
<br>
“Al, you and I know that at some point someone will decide to confront Carmondy’s transgressions. If not us, then who?” \<br>
<br>
“Who ever is foolish enough to raise there banners against the southerners. No one has a strong enough claim to unit the rest of the clans or to convince the boarder lords to declare for a free Fyrdos.” <br>
<br>
“You wrong. We hold a strong claim to the kings of old, so why not us. Throw Tharon out of our halls and call the banners.” <br>
<br>
Albert shook his head and pinched the bridge of his nose, “Other clans have there claims. I am content to wait and see what happens.”<br>
<br>
“I wouldn't wait to much longer brother.”</div>
				
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<br>
"Sir Arenos, I should like to remind you to exercise your zeal on those who yet live. Inform the mayor and guildmasters of Bernadock that if the late Garton will not compel piety from the sinful, that he will instead compel piety from the pious. Command the former to continue his noble service, and the latter to maintain just prices for their wares in their dealings from the highest lord to the lowest serf, or else the outlaw will festoon every gibbet of the port in pieces along with his cutthroats." Lord Roth stated in the reeve's manor, surrounded by his vassals. "Until the spring planting is completed, I cannot in good conscience call the levy away from their fields, but with what men I have at my beck and call, a few brigands are a trifling matter."<br>
<br>
Turning his attention to the messenger waiting for his latest communication with his neighbor, he speaks curtly. "Baron Teycan obstructs our path. Bid him to join us, or stay out of our way. I care not which. If he chooses to align himself to the side of King Edmund and Paragon Emmortal, let the estates of Flamebay and Sunwick be pillaged on his behalf, and their contents quietly transferred into his coffers. The spoils of war can be his, with little of the blame but inaction, and all he will have to do is defend himself for the duration of this war as my forces march to the sea up through Wellshine Priory." Lord Roth never intended to subject holy men to the terrors of war, but if word was foolishly sent to Duke Selastin, a detour through Sinburne could surprise him in more open ground as the traitor-lord may hurriedly fortify the natural choke point.<br>
<br>
Then there was what to do with Fishers' Town. "Let no man have the right to claim favoritism to this awarded work. The charity will be performed as recommended. As for this other matter, Father Mulley has the right of it, but the downtrodden peasantry of Fishers' Town could be persuaded to join our cause. Their land is poor, but on the battlefields of this war, fortunes can be made and lost. Should they be willing to yield their plows for swords, I say let them. Pollard can be responsible for the settlement's administration, and the lady of the absentee knight who wrongfully shifted the blame to him, can pay a penance to Merrandy Abbey to attone for her lies. Any in Fishers' Town who owe a debt to her manor will be freed of it."<br>
<br>
<div style="text-align: center">🜲 3,036<br>
<br>
Retinue<br>​</div>13x Roth household knights<br>
5x Roth country knights<br>
30x Roth squires / men-at-arms<br>
25x Roth mounted sergeants<br>
45x Roth valots<br>
<br>
6x Connway men-at-arms<br>
10x Connway sergeants<br>
9x Connway valots<br>
3x Merrandy men-at-arms<br>
3x Merrandy brother-sergeants<br>
7x Merrandy postulants-at-arms<br>
7x Holy Temple clerics<br>
<br>
9x Assorted men-at-arms<br>
8x Assorted mounted sergeants<br>
19x Assorted valots<br>
<br>
<div style="text-align: center">Levies​</div><br>
5x assorted mounted men-at-arms<br>
8x assorted mounted sergeants<br>
20x assorted horsemen<br>
<br>
58x Bernadock sergeants<br>
30x Sykes sergeants<br>
3x Ollithar sergeants<br>
3x Watmarr sergeants<br>
5x Lorens sergeants<br>
2x Thorlmar sergeants<br>
3x Agrand sergeants<br>
6x Ithgen sergeants<br>
7x Sorbry sergeants<br>
6x Tenpram sergeants<br>
5x Anhur sergeants<br>
8x Merrandy sergeants<br>
7x Settor sergeants<br>
65x Sykes footmen<br>
110x Bernadock footmen<br>
10x Agrand footmen<br>
25x Ithgen footmen<br>
38x Merrandy footmen<br>
29x Anhur footmen<br>
19x Tenpram footmen<br>
29x Sorbry footmen<br>
39x Sorbry bowmen<br>
20x Enstoke footmen<br>
17x Thorlmar footmen<br>
23x Lorens footmen<br>
10x Watmarr footmen<br>
20x Settor footmen<br>
19x Ollithar footmen<br>
<br>
41x Bernadock crossbowmen<br>
10x Sykes crossbowmen<br>
20x Sykes bowmen<br>
12x Merrandy bowmen<br>
30x Anhur bowmen<br>
45x Tenpram bowmen<br>
19x Sorbry bowmen<br>
7x Watmarr bowmen<br>
<br>
Reserve Levies<br>
???<br>
<br>
1) Lord Roth, Sir Arenos (and any forces he chooses to bring), 4 household knights, 16 men-at-arms, and 8 mounted sergeants go to clear the camp of bandits Garton revealed, attempting to surround the site by cover of darkness before attacking at daybreak. Any surviving bandits are captured and executed in Bernadock, but not tortured as Garton was, to demonstrate the earldom's laws will not be broken, and inspire the small folk of Bernadock to join Lord Roth's army.<br>
<br>
2) Taxes are collected when fully gathered, with the exception of Fishers' Town.<br>
<br>
3) Army continues to gather, mustering at Ithgen in preparation for a march through Baron Teycan's lands beginning after Lord Roth returns from his little hunting trip whether or not he complies with Lord Roth's demands, burning the estates of Flamebay and Sunwick as they travel through. The forces will not march through the forest to Wellshine Priory after moving through Baron Teycan's lands as Lord Roth implies to him, but instead through Sinburne, to raze Bursack, Touneton, and all other Sunwick lands in that area which are hopefully unguarded.<br>
<br>
Detachments of soldiers visit every settlement in the earldom with the exception of Fishers' Town, raising it's full levy once the spring planting is complete. Deserters are flogged, attended to by physicians, and pressed into service. Those that bring with them shoddy equipment are fined and disciplined.<br>
<br>
The part of the retinue comprised of troops from several minor vassals, along with the crew of the small galley, and Merrandy Abbey's own ships, remain behind to garrison the earldom from Dyrnwald raids or an unexpected attack from a fellow vassal or traitor lord. They do a parade in Bernadock to drum up more troops. Their ranks are filled out by levies after the spring planting is complete, and the rest of the levies are sent on to follow and reinforce Lord Roth's army, led by Sir Gawain.<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/screenshot_20221108-040741_2-1-png.1086480/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1023/1023610-0a2f01724b0b5b3d9e5d997ee11bd884.jpg" class="bbImage " style="" alt="Screenshot_20221108-040741_2 (1).png" title="Screenshot_20221108-040741_2 (1).png" width="128" height="100" loading="lazy"></a><br>
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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/eDPBAzSdq8Q/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/eDPBAzSdq8Q\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/eDPBAzSdq8Q&quot;]"></span></span></span><br>
<br>
<span style="font-family: 'IM Fell English';">
    			<div class="tabsBb" id="tabContainer_1736445512">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445512" data-tab-container-id="tabContainer_1736445512" href="javascript:">BARONY OF SWANTON</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445513" data-tab-container-id="tabContainer_1736445512" href="javascript:">BARONY OF BERNGARD</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445514" data-tab-container-id="tabContainer_1736445512" href="javascript:">BARONY OF FLAMEBAY</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445515" data-tab-container-id="tabContainer_1736445512" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445516" data-tab-container-id="tabContainer_1736445512" href="javascript:">CLAN MACEANRUIG</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445517" data-tab-container-id="tabContainer_1736445512" href="javascript:">EARLDOM OF SYKES</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445512" style="display: list-item;"><br>
<span style="font-size: 26px"><span style="color: rgb(117, 199, 131)">✶ </span>Bᴀʀᴏɴʏ ᴏғ Sᴡᴀɴᴛᴏɴ <span style="color: rgb(117, 199, 131)">✶</span></span><br>
<br>
...countryside ablaze and what'd they have to show for it? A failed escape attempt and a humiliating surrender before the gathered retinue of the enemy's lord. Swanton could hardly believe his luck; the fates, it seemed, had turned firmly against his favor. He wiped his brow with a kerchief, swearing under his breath at the stiffling heat generated from so many bodies crowded into too small a tent. His son shifted awkwardly at his side, the youth likewise unaccustomed to the situation they found themselves in. Across from them, the aide to Lord Bomric continued to read out the terms of their surrender. More than a dozen figures hovered around the Lord and his right hand, hawking over the chance to see this event play out. The dull drone of the man's voice was sometimes eclipsed by the sounds of celebration outside; Bomric's soldiers were living up their hard-earned victory against the lackluster defense offered by Swanton's side. Almost twenty minutes later, as the aide read aloud the final damning words of the agreement, the time came to seal the deal, as it were. All eyes followed the disgraced lord as he moved from his son's side, striding slowly over to the victor of this conflict. He paused four paces out, knelt, and withdrew his sword in a single, slow action of submission. Without words he presented the fine blade up to Bomric. He couldn't, wouldn't, try to find something to say in the moment. It just wasn't thinkable.<br>
<br>
<a href="https://www.rpnation.com/attachments/1685825165772-png.1091824/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1028/1028954-c7c8f299dc6bffdb5eef9389fd8066a3.jpg" class="bbImage " style="" alt="1685825165772.png" title="1685825165772.png" width="105" height="100" loading="lazy"></a><br>
<i><span style="font-size: 9px">Swanton Keep has capitulated!</span></i><br>
<br>
It's a lively morning in the Lord Bomric's camp: the soldiers and other faculty are celebrating an easy-won victory over their enemies. Swanton thinks back to the night before as he waits for the ceremony to finish; back to the sight of half his realm burning into cinders and the primal terror it invoked in his very soul. The choice to surrender without conditions was a simple choice to make after being faced with such a hellish alternative.<br>
<br>
<i><span style="font-size: 9px">[Writing by <a href="/members/st-clover.69306/" class="avatar avatar--xxs" data-user-id="69306" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/69/69306.jpg?1644192867" alt="St. Clover" class="avatar-u69306-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/st-clover.69306/" class="username " dir="auto" data-user-id="69306" data-xf-init="member-tooltip">St. Clover</a>
]</span></i><br>
<br></li><li class="bbTabContent" id="tab_1736445513" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜ </span>Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ <span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<br>
After a week of mounted raiding going unchecked within the Barony of Scarwin, you and your allies have inflicted fiery and severe losses on the foe. Several score tenants were killed, and thousands of crowns no doubt lost in blasted land, and killed and stolen chattels. Wegford is burned, as are many of the large riverside hamlets. Hundreds of villfolk are left with naught but ash for homes and belongings.<br>
<br>
A large hamlet located in the lightly-forested hills east of Judsham Village is seized by your uncle, Lord Mardas. His family previously had a claim on those lands, and so rather than sacking it, it is incorporated into the Barony of Aldwyn. The local Myre-affiliated bailiwick is dismantled, and its few officials arrested or expelled. The demesne of their previous knightly overlord is taken over, and several other families in the area have their property sequestered. A new master, Sir Hegre - a rich merchant's son serving as a knight the Wesgrath garrison - is declared. You hear him being derided as a lowborn among many of your noblemen in the pavilion that night, though at least a few begrudgingly mention some prowess he had as a man-at-arms.<br>
<br>
<a href="https://www.rpnation.com/attachments/1684095500509-png.1086494/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1023/1023624-7c91ae57f07698418ad7e372ceddb56f.jpg" class="bbImage " style="" alt="1684095500509.png" title="1684095500509.png" width="320" height="100" loading="lazy"></a><br>
<br>
Continuing your reprisals against the turncoat lords, you soon drift to the neighbouring fiefdom, which belongs to a vassal of the Baron of Myre himself. This is the lordling Bentley Buckell, who presides over a small keep near Bronsfield. Your promenade through his lands cut short when one of your outriders gallops up to you, delivering grim news.<br>
<br>
<a href="https://www.rpnation.com/attachments/1684095695786-png.1086495/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1023/1023625-fe0e7db83b12051e54bd7d08c681e0a1.jpg" class="bbImage " style="" alt="1684095695786.png" title="1684095695786.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Berngard man-at-arms</span><br>
<br>
<b>"Sir Robert - ah, please excuse me - your</b><i><b> Lordship,"</b></i> an exhausted man-at-arms suddenly arrives, dressed in a surcoat bearing Swanton heraldry. Several of his friends, Swanton men who were already in your host as part of the entourage of Master Eshen, Lord Jetrin's steward, ride up and give cheer that he is alive. However, the mood soon terms grim once the man relays the news. This soldier, along with three others, were all that managed to escape Swanton Keep.<b> "It was a folly... Sir Oshard Swanton, the brave son of my Lord, was captured in the attempt of escape. Any man who knows the Baron knows he will yield anything to save his beloved son." </b>He says out the next part unnecessarily loud and dishearteningly. <b>"Swanton Keep is <i>taken</i>! The armies of the bandit lords will be seeking their vengeance upon you."</b><br>
<br>
There are suddenly whispers, which quickly grow into loud shouts as there is commotion among the men.<br>
<br>
<b><i>"Did you hear that? Swanton Keep is fallen!"</i></b><br>
<br>
<i><b>"They could be on their way, milord - at this very moment!"</b></i><br>
<br>
<b><i>"Sire, what do we do?"</i><br>
<br>
"Calm yourselves, lads," </b>urges Sir Arthon Maynard. Your high captain raises his voice and his hand, addressing the surrounding horsemen. <b>"If friendly knights made it into our lines, then so can those of the enemy.<i> You </i>men!"</b> he gestured at some idle men-at-arms. <b>"Meet up with our outriders, and make haste back to us if you spot the enemy."</b> He unslings his horn, tossing it to a young rider. <b>"Go.<i> Now!"</i></b><br>
<br>
<br>
Surely enough, you receive word that a significant force of foemen, possibly up to three hundred men ahorse, is looming to the south of Bronsfield. In their attempt to take you by surprise, they left several thousand footmen behind. Still, your host is slightly outnumbered. Your men are less preoccupied with baggage and loot, considering most of the gains from their raids are now safely stored on your cogs. Dripwood, Swanton, Aldwyn, and Berngard men all break off from whatever pillaging they happened to be doing, and assemble under your banner. By the time the host regathers, their spirits are risen, and many of them are eager for a fight.<br>
<br>
Lancepoints and spearheads glisten in the after-midday sun. Gray smoke drifts up into the white clouds and slightly orange-tinted skies.<br>
<br>
<a href="https://www.rpnation.com/attachments/1684786937226-png.1088567/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1025/1025697-bbbbce528cfefd1bc266b97554d4125b.jpg" class="bbImage " style="" alt="1684786937226.png" title="1684786937226.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Yonbry, Scarwin, Myre cavalry</span><br>
<br>
<b>"<i>Now </i>is the time to truly bring the fight to them,"</b> your uncle Lord Philip urges.<br>
<br>
<br>
<b>"The foot of the bandit lords' army is doubtless marching to Wesgrath,"</b> your other uncle Lord Mardas says. <b>"We should regroup at my township with the infantry I've already raised. Listen - if we perish here, our lands will be forfeit. Remember, my Lord nephew, Berngard is a stone's throw away from there."<br>
<br>
"Dear Mard, you will be pleased to know that when we triumph here, saving Wesgrath and Berngard shall be that much easier," </b>Lord Philip retorts.<br>
<br>
<b>"Orders, my lord?" </b>Sir Maynard reigns in his horse next to yours. <b>"The foe have gathered in the field - they may be sending for a parley, or they may strike without warning. It appears we still have time to retreat, should it suit us. Otherwise... we should form ranks quickly."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1686026659620-png.1092463/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1029/1029593-3061d9776ee484feecd9c501a00d6b59.jpg" class="bbImage " style="" alt="1686026659620.png" title="1686026659620.png" width="138" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445514" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁ </span>Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ <span style="color: rgb(184, 49, 47)">❁</span></span><br>
<br>
The men of Cwyallan march out of their wooden keep after the Baron of Skerry's standard is lowered, folded and delivered to your person. A small stack of bows and swords are made as the defenders discard their arms. The keep itself is in good condition, will palisades and trenches around its perimeter. In the cellar are several sacks of grain, barrels of beer, and saltfish. A few commoners from the local area that worked on the outpost grounds request to stay and continue their work on the site's upkeep. Finally, an Oriflamme herald raises the fiery standard of Flamebay above the outpost, incorporating the seized holding and its attendant lands to your demesne.<br>
<br>
You quickly assemble your trusted vassals around you.<b> "Perhaps the Baron of Berngard could be invited to our victory feast,"</b> suggests Sir Oster Jocklyn.<br>
<br>
<b>"The man may be otherwise predisposed,"</b> says Lord Benfred of the Ryker family. <b>"There has been fighting around Swanton Keep, I have heard. Trouble in his uncle's lands... If he emerges victorious, he'll have his own feast for to throw."</b><br>
<br>
Lord Horall scratches his beard. "<b>We should consider helping the Baron of Berngard, if we truly wish for a betrothal. Nothing makes men kin quite like drawing their swords side-by-side. The weasel from Scarwin, I would not trust. With so many of his own lands already put to the torch, and his avaricious allies no doubt wishing to stake claims of their own... there will be scant few returns to be had by supporting his side."<br>
<br>
"I do not agree,"</b> says Sir Lorran Kerrin, Master of Alorend. <b>"It really ought to go further. We should only make an alliance of convenience, and grant ourselves just enough time to defeat the stronger of the two, before taking up arms against the remainder. That way, we will be able to have lands to spare, for to attract more knights."<br>
<br>
"Something tells me that will earn us very few friends,"</b> remarks Sir Issan of Marth. He laughs uneasily.<br>
<br>
<b>"What? Giving land to people will doubtless make friends," </b>Sir Lorran says.<br>
<br>
<b>"I am moreso talking about the taking of land from people, sir. This belligerency will attract unwanted attention. There are still lords about who would keep the peace in the name of our dear Edmund, or perhaps attack us out of fear they may be next..."</b><br>
<br>
One of your knights coughs. Another shrugs. One of the valots returns and says that the emissaries were served their cups of wine and are now ready to leave, though they are open for brief parting words if you had wanted to give them any.<br>
<br>
--<br>
<br>
A few of your men set off to serve as envoys to Berngard Castle. Their lord was last reported to not be present there, but the prospect of marriage could still be presented to his steward.<br>
<br>
To your great luck, you receive a parley from the remaining Skerry peninsular forces hiding out deep in the forests around Waynbrok, the only unconquered hamlet remaining. Three knights there have now surrendered to you without conditions. One of them offers you their sword and asks to change sides to your cause, while the other two promise to not return to Skerry Isle. A few crossbowmen and other soldiers are disarmed and dispersed, with your men making small piles of helmets, swords, padded jerkins and shirts of mail to be loaded into the carts. A few sheaves of quarrels and quivers of arrows are taken, alongside ten crossbows and twenty-two ordinary bows.<br>
<br>
Regarding the looting that took place in the mainland Skerry hamlets, you are handed a spoils report by your High Steward, Sir Trenwin Morrigan. Many beasts, ploughs, coins, jewels and other valuable items have been stolen. Around a third of the looted crowns go to you, but since your army is afield, it is in your power to immediately arrest all animals. Still, the men may expect to receive some of them back as gifts at the feast later.<br>
<br>
<a href="https://www.rpnation.com/attachments/1684598578928-png.1088033/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1025/1025163-4b83a521e048f8d39641ccd4b8ebd2b6.jpg" class="bbImage " style="" alt="1684598578928.png" title="1684598578928.png" width="100" height="138" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445515" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ <span style="color: rgb(85, 57, 130)">φ</span></span><br>
<br>
Lord Morran is conflicted about the assault on his person by the men of Darndon. He is aware that both he and his liege are within their honour to respond with force, and he does have half a mind to do so himself. However, Morran tells you that the stratagem of his liege lord may - or may not - call for a more malleable approach. In the end, he hasn't exactly given you any advice one way or the other. <b>"Do whatever you feel needs to be done, my liege. I will not let my feelings get the better of me at a time when we ought to be mindful and shrewd in our actions."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1684700884958-png.1088364/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1025/1025494-3c78b90aaa53416c3a81f77988631bfb.jpg" class="bbImage " style="" alt="1684700884958.png" title="1684700884958.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Lord Morran</span><br>
<br>
<b>W</b>ith new camps quickly being constructed, lumber harvesting operations begin in the forest belonging to High Lord Mallick Cerham. Any armed men that accompany the camps ensure their heraldric markings are removed. Several country people near Jesworth and Urkyth are paid off to not reveal the location of the camp to any of Mallick's foresters, and about ten gold pieces are spent in this endeavour.<br>
<br>
<a href="https://www.rpnation.com/attachments/1684696597057-png.1088338/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1025/1025468-2b645e6c2b73d5f4367084db00817470.jpg" class="bbImage " style="" alt="1684696597057.png" title="1684696597057.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Lumber camp</span><br>
<br>
Workmen are recruited in Sherfieldton to begin construction of the armoury house. Purchases of some of the weapons begin, but others have simply been commissioned and are yet to be made. The bowyers and cutlers in Sherfieldton are now hard at work.<br>
<br>
After the call to arms is given to the freeholding populace of the land, soldiers - mostly spearmen - begin to show up to muster in Sherfieldton and Holmfirth. A few sergeants and horsemen arrive, but most of the more well-to-do men have bought their way out of service by paying shield money, with a hundred and two gold pieces being collected in total.<br>
<br>
The men generally possess spears, hand weapons, padded tunics and leather jerkins, bucklers and larger round or almond-shaped shields. Most of their helmets are of the more Fyrdosian segmented, round-topped variety, though a mix of more Carmon-style helms are also in usage. There is the odd mail collar or set of mittens worn without a hauberk, as well as ringed "broignes" of faux-maille. Very few men have full mail sleeves, and their padded or leather armour is of simple make, at best. There are more than a few men whose jacks are tattered, or they wear no armour besides an extra woollen tunic. Fortunately, nearly all the men have some form of head protection, usually of iron rather than leather. Some of the men don't wear any shoes.<br>
<br>
After being fined over rusty helmets, sheepskin shield covers, not having a spear, or long enough knife, etcetera. many of the men are not in a particularly good mood, especially since rumours are now circulating among the populace, wondering why they are being summoned. Some of them have been keeping up with the tourney incident at Sherfield Castle, so they think one nobleman must have slighted another somehow. Many of the people wonder if they are going to war with their neighbours to the south of the river, with mixed feelings. At the moment, the thought of going to war against fellow Fyrdosians in Darndon is not on anybody's minds. You also receive a report of alarm on the sighting of Eacciew heraldry from a farmer who did not realize that Greydan's men are currently serving auxiliary to your own forces.<br>
<br>
A few otherwise exempt men join the gathering levies for a chance at plunder or adventure. It isn't long before drunkenness and whoring becomes problematic in Sherfieldton, where many of the soldiers are now taking up lodging at inns, taverns, and even local houses.<br>
<br>
One Sherfieldton townling was killed last night, hit in the head by a stone that was thrown by a levied man that came from outside the town. As the settlement is graced with your protection, it would be a grave insult to the townsmen living under your charter if he was not sentenced to death. The mayor of Sherfieldton petitions you to have him hanged in the town square, and his property transferred to the victim. However, you have significant influence over the town-courts in Sherfieldton. You could rule that he should be tried in the lord's court instead, and his property transferred to you. Sometimes, the rural petty nobles and yeomen become disgruntled at the notion of townlings gaining property in the hinterlands. It is well and good for the lord of the land to receive it instead, for he then might grant it to one of them.<br>
<br>
<a href="https://www.rpnation.com/attachments/1684873139775-png.1088827/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1025/1025957-e4453bdd28aa4ddd5d609452b824edba.jpg" class="bbImage " style="" alt="1684873139775.png" title="1684873139775.png" width="157" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Sherfield hamlet levies</span><br>
<br>
The owners of the three cogs you order arrested in the ports of Sherfieldton petition for a reimbursement of one gold piece per day their ships are seized. They also offer their own sailors to help man the vessels. There is no law put to ink in this land that mandates that a lord must pay a man in order to seize his ship, it is simply more of a might-makes-right matter this far in the northlands. Still, a small boon is often expected by those who don't have any reason to be in the bad graces of their lord. Your nephew, Sir Vargas Enguerrand, the knight acting as the lord's townward and representative reeve in Sherfieldton, suggests adding a few soldiers to the crews, especially bowmen or slingers. A few other sailors could also be press-ganged in Sherfieldton in order to fill any of the gaps in the crews.<br>
<br>
Your tax collectors request to wait until the levies have been deployed, since they imagine they will encounter trouble due to the amount of armed tenants around. Tonis argues that the servile population could still be assessed.<br></li><li class="bbTabContent" id="tab_1736445516" style="display: none;"><br>
<span style="font-size: 26px"> <span style="color: rgb(0, 77, 5)">✵</span> Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ <span style="color: rgb(0, 77, 5)">✵</span></span><br>
Hɪɢʜ Lᴏʀᴅsʜɪᴘ ᴏғ Kʀᴀɢᴡʏɴ<br>
<br>
<span style="font-size: 15px">The day following your return to Kragwyn Keep, outlying villages report sightings of the King's host on the road, on his way up from the Borough of Aerchran. He has already crossed Derford Bridge, and nears Killdarren. People have lined up along the road to watch the mighty Tharon Grenn and his entourage pass through. They bow and shout, with some villfolk calling on their King to deliver them from the Carmons' yoke.<br>
<br>
Your councilors and hearthsmen have gathered in the Great Hall of Kragwyn Keep, sipping from cups of watered wine. Sir Bruce enjoys a roasted leg of chicken, gnawing off a piece. <b>"We've made what preparations we can, although his approach is admittedly... sooner than expected,"</b> he remarks after swallowing.<br>
<br>
<b>"I fear that our king may have been turned away from some of his own hearthsmen's castles. Saves him time on his circuit, at the very least," </b>Lord Amos says.<br>
<br>
<a href="https://www.rpnation.com/attachments/1685596071247-png.1091260/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1028/1028390-11a13992f7568573f3ea94385fff6508.jpg" class="bbImage " style="" alt="1685596071247.png" title="1685596071247.png" width="105" height="100" loading="lazy"></a></span><br>
<span style="font-size: 9px">Lord Amos</span><br>
<br>
<span style="font-size: 15px"><b>"The scout said he counted at least ten score horses, my lord. The haywards of the villages ought to be wrung for fodder, otherwise we are going to have to pay our townlings dearly for it,"</b> grumbles Sir Gordon. It was yet another expense anticipated for when your castle begins hosting the king and his sizable retinue.</span><br>
<br>
<a href="https://www.rpnation.com/attachments/1685675430241-png.1091477/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1028/1028607-b16b1adeddd83954754323282ebb798e.jpg" class="bbImage " style="" alt="1685675430241.png" title="1685675430241.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Sir Gordon</span><br>
<br>
It is not long before several of the king's heralds arrive just ahead of his main entourage. The royal reception is imminent. A few curious travelers and villagers have already gathered outside the gates. Some attempt to speak to a royal herald, but quickly grow frustrated after being ignored. Some freeborn men in Fyrdos always feel the need to make themselves heard by the king, on the grounds of their supposed ancient rights. In practice, however, they are shoved back by Grenn men-at-arms, and mailed horses block their way. A path is cleared for the approaching retinue, and only a fool would stand in the path of the many war horses that followed.<br>
<br>
<span style="font-size: 26px"><span style="color: rgb(0, 77, 5)"><a href="https://www.rpnation.com/attachments/1685409906610-png.1090682/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1027/1027812-31eb1abbf6d36189d5e3ae382e2856c7.jpg" class="bbImage " style="" alt="1685409906610.png" title="1685409906610.png" width="100" height="187" loading="lazy"></a></span></span><br>
<span style="font-size: 9px">King Grenn</span><br>
<br>
There are hundreds of hoofbeats, growing ever louder as a forest of painted lances draws close, pennants and banners of various colours fluttering in the wind. Many of the horses are covered in maille or scaled caparisons, others with cruder ones of hardened leather or a patchwork of sewn iron rings. Whatever adorned the beasts, an armoured horse of any kind was considered to belong to the peak of Fyrdos's warrior elite. Perhaps half of the mounts in the king's entourage are covered.<br>
<br>
Your liege lord himself, the King of Fyrdos - though derisively, merely 'King of Kuldren' - steps down from his horse and passes off the reins to a royal groom. The advisors on either side of you begin to lower themselves before their king. Tharon acknowledges the perfunctory kneelings and bows, before embracing you. <b>"Your great Lordship," </b>he greets. The king plants a kiss on either of your cheeks. <b>"I thank you for your hospitality, and wish you and your clan strong seeds this planting season."</b><br>
<br>
The King speaks with you in confidence, later on. <b>"Albert, I have something to ask of you - as you know, our land stands at the precipice of war, from within and without. I have received reports that Darndon and Sherfield will soon be at one another's throats, and that there is bloodshed in and about Flamebay. I think you will agree that Carmondy and its lords have delivered great injustices to our realm. I will admit to you that my crown seems to be a very cheap thing... Yet I still wear it, as I endure humiliation after humiliation at the hands of my foreign overlords, and not to mention these damnably ungovernable 'noble' men at home."</b><br>
<br>
Tharon continues to talk plainly. <b>"Your family has a strong claim on the Fyrdosian crown, as does mine... Yet, it was not in the ancient custom of our own confederation that this king came to sit on his throne - he was placed there by another agent. I would have it that Edmund is no longer my master, even if it puts the legitimacy of my kingship up in the air... if it must, it can be talked upon by a moot of our great lords. In <i>Gwyburgh,</i> no less - after our land is made free."</b><br>
<br>
The King nods at you. <b>"Tell me what you have to say on this matter, my servant. Offer your counsel..."</b><br>
<br>
<span style="font-size: 12px">(1) Your castle's town. Detached from Kragwyn Keep, but within eyeshot.</span></li><li class="bbTabContent" id="tab_1736445517" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(55, 134, 219)">❖</span> Eᴀʀʟᴅᴏᴍ ᴏғ Sʏᴋᴇs <span style="color: rgb(55, 134, 219)">❖</span></span><br>
<br>
Tax gathering is set to begin soon. A request is made by your feudal officers for you to commit a certain number of extra troops to stay behind and assist in carrying out this task.<br>
<br>
Your horsemen surround the encampment of brigands, laying in wait. During the night, one bandit drunkenly wanders too close to your lines, and is knifed by one of the sergeants. At dawn, the raid commences. You and your cavalry appear without warning, swiftly riding into the camp. A score of outlaws, as well as a few camp followers, relatives and Fishers' Town women, are all captured. About a dozen of the thieves were killed during a brief spat of resistance that their camp put up when some of them haplessly drew their swords. One outlaw managed to unhorse a sergeant with a swing of his staff, before making a daring escape into the brush. An interrogation of the captured members of the band reveals the man's name to be 'Joth Swan', who is apparently of renowned acrobatic ability and agility. He is the only member of Garton's bandits known to have escaped - though there may have been at least a few who simply weren't at the camp at the time.<br>
<br>
There is the question of what to do with the other camp members such as the women and few children, but otherwise the captured bandits are all taken to Bernadock and hanged in the harbour square, much like their leader had been. The condemned souls are pelted with rotten food and the jeers of townlings, and it is not long before they put on the scaffolds.<br>
<br>
<br>
Spring planting finally begins to conclude as the last of the seeds are put into the soil, and the early bloomtime crops are harvested. Conscription of freemen begins in the various domains around the earldom. A few men are arrested by the local bailiffs after failing to appear at muster, and are briefly thrown in the gaol, before horsewhippings are meted out by a few sergeants of House Roth.<br>
<br>
Two more sergeants, with one ahorse, join your forces in Bernadock. Five other ordinary horsemen with grey or beige surcoats, rounceys, helmets, lances, and padded jacks offer you their swords in the same town. Following the advice of Sir Arenos, your arrayers broaden their search for potential recruits beyond the town walls and into the surrounding hinterlands, and manage to drum up twenty-four extra bowmen. Most of them turn up with particoloured tunics, metal skullcaps, and a short self or recurve bow. Only four men out of this group have bows of a similar height to themselves.<br>
<br>
Beasts, carts, wagons, tents, and provisions are gathered up in Ithgen. A few complaints are made by the locals concerning mischief and thievery among the gathered men. Those who brought inadequate supplies of foodstuffs are the most likely culprits - as well as those who brought more than adequate quantities of drink. One of the men, an archer from Sorbry, is caught stealing a ham from someone's house and is badly beaten by peasants, then arrested. At least two fathers complain of deflowered daughters, and demand that the freeborn levies responsible be made to marry them. A third case involving an already-married man engaged in the same activity results in calls for his execution.<br>
<br>
Aside from these incidents, the mustering of the army at Ithgen goes relatively well. A few stragglers arrive, further bolstering your ranks of levied men. The last few cartloads of supplies and gear soon reach Ithgen, and your forces prepare to move. Over one thousand men are here.<br>
<br>
<a href="https://www.rpnation.com/attachments/1686031002093-png.1092483/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1029/1029613-fdbfb6dac29a5f20554c49b939965992.jpg" class="bbImage " style="" alt="1686031002093.png" title="1686031002093.png" width="105" height="100" loading="lazy"></a><br>
<br>
As you pass through the Barony of Envale, the estates owned by Duc Selastin Melayne and his cousin Phillipe de Oriflamme are put the torch, and their employees and servants captured. One Flamebay man attempted to ride away, but was felled by a crossbow quarrel after several of your earldom's soldiers shot at him. Another retainer at Sunwick attempted to engage in a swordfight against ten men at once, to little avail, and he was sliced to pieces. Other than those two, it appears that all whom you have captured are scribes and clerks of no real standing. Some armour harness and weapons are found, suggesting that the two slain men could have equipped themselves as men-at-arms, if they were not caught unawares by your army's advance.<br>
<br>
You do not receive a reply from Lord Firth, but doubtless, he will be angered at these depredations in his subenfeoffed lands.</li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'"><span style="font-size: 18px"><b>Ruling on Town Killing, Levy Crackdown</b></span><br>
Lord Amias had expected conflict with the High Lord Cerham to begin shortly after the fight at Freyk which had left egos on both sides bruised. However, the better part of a fortnight had now passed since he'd raised a small levy of his townsfolk.<br>
<br>
However, the most action had been found in Sherfieldton itself - the town's population had swelled by several hundred following Amias' call to arms, with military-aged men without family or jobs in town - needless to say, they spent most of their time roving the town. During the debauchery, a levied man from the countryside murdered a commoner of the town; for this the mayor of Sherfield requested the soldier be hanged publicly, a request which Amias would judiciously grant, sequestering the criminals' property to the victim's family. Further, Lord Amias would Instruct the mayor to work with the town watch and Bailiff's retinue to crack down on misconduct in the levies, punishing all those found fighting, harassing townsfolk, committing robbery or thievery, and other petty crimes.<br>
<br>
<span style="font-size: 18px"><b>Shipmasters' Compensation</b></span><br>
The shipmasters of Sherfieldton had requested compensation of one gold a day for the arrest of their cogs for the purposes of the upcoming war. Due to the fighting not occurring as soon as expected, Amias would only be able to agree to half of the fee requested. Sailors from Sherfieldton would staff the cogs, and small detachments of bowmen would join the crew, the rest of the ship's capacity being filled with primarily foot sergeants from Amias' own retinue and the levy, with retained footmen filling the cracks.<br>
<br>
<span style="font-size: 18px"><b>Levy Upgrades &amp; Tax Evaluation</b></span><br>
After the imposing of fines on the levied men who's equipment is inadequate, the collected gold is reinvested to bring their equipment up to par. On top of the orders for the maintaining of armories in Sherfieldton, Holmfirth, and at Amias' keep, Lord Amias would order new shoes, jacks, and helmets for those levies whom had mustered with insufficient arms.<br>
<br>
Lord Amias would be petitioned by the tax collectors to hold off on the evaluation of the lordship, due to the levy having been put into place. They fear reprisal from the large amount of armed men around. Though, Lord Amias would agree with his steward, Tonis, and order that the evaluation begin anyway. Amias' subjects were bound by law to pay their dues, and it wasn't like the taxmen were there to collect yet, only to survey. Let any man who would assail one of their liege's bailiffs face the due consequence. Further, it would make visits to countryside fiefdoms less difficult, as their men would be levied in town.<br>
<br>
<b>War <span style="font-size: 18px">Council Meeting: Darndon</span></b><br>
Lord Amias would meet with his council to discuss the state of things.<br>
<br>
"I may have been premature in my mobilizing of the townsfolk. I had expected to trade blows with Mallick shortly after our men had in Freyk, but no trouble had yet to come from the man. To stand down the levy with no action would be an embarrassment. You all know, some of you will even remember, that the Lordship of Shepbrook was once held by House Glens, a noble house owing fealty to my own. When our last Lord Glens died with no heir, a family named Gorth, relatives of Cerham but then subjects of House Enguerrand, took control and threw off their allegiance to my father, instead pledging fealty to Lord Mallick. Thus, Sir Filibert Glens and his family hold legitimate claims to the Lordship of Shepbrook in my name. If another week passes without any move by the High Lord, I believe pressing this claim by force of arms will be our next course of action. How do you all view this endeavor?"<br>
<br>
<span style="font-size: 18px"><b>War Council Meeting: Lanidor</b></span><br>
Amias would thereafter explore another avenue of use of his levy. <b>"It is of no secret that Lord Lanidor to our north is weak, and his power hollow -- despite his cadre of vassal lords, he does not hold the title of High Lord, due to his inability to fully press fealty upon those lords. It is possible that King Grenn is unimpressed with Lord Lanidor's rule over the villages, and would prefer the local nobility to be reigned in, especially when loyalties are dubious enough as it is. If nothing comes of the disagreement with Mallick, perhaps we shall ask for our King's ear on the matter?"<br>
<br>
<span style="font-size: 18px">Messages to Allies</span></b><br>
Following the council meeting, Amias would send messages to Lord Lanidor and Lord Thorpe. He would inform his allies of his mobilization, and suggest that war is imminent -- he would share his strategy to fortify and defend around Holmfirth, hopefully drawing Cerham into a decisive battle there, and in the event of victory moving on to capture the village of Shepbrook, and raze it's surrounding hamlets, before eventually putting Cerham Castle to siege.<br>
<br>
In the message to Lord Lanidor, Amias would advise that he put Tarren Moyes onto a high alert, as an assault from Cerham Castle on his lordship would be swift and likely overwhelming, and would no doubt lead to the looting of Norsyth and siege of Lanidor Keep. He would also request that his retinue be given favor and access in and around the hamlets of Fedley and Freyk, as the two villages would serve as strategic positions in the upcoming skirmishes with Mallick, and whomever is able to project power from those places will hold a significant advantage. This petition would be forwarded to the Lord of Granswold if need be, as he is the overlord of Fedley and Freyk; Gareth would be surrendering military access to Lord Amias, but would suddenly find his easternmost holdings well secured and fortified against any marauders from Darndon.<br>
<br>
<b><span style="font-size: 18px">FoS Wikia</span></b><br>
In the evening, Amias recounted happenings occurring to his east, around Flamebay and Sunwick.<br>
<br>
In the northlands, the Baron of Brightwood had invaded his neighbor of Muldhold, taking the village of Justyn. After a period of gathering forces, an army led by Galark Styervrigante, Baron of Ishtear and brother-in-law of King Edmund met an army led by Duc Selastin of Sunwick, with the baronies of Muldhold and Dripwood attending the royalist cause and Brightwood that of the Duke. The rebels were victorious, Galark murderd - some say by Selastin himself, others by a gang of his retainers, and the Royalist army put to rout. Since, most of the lands of the defeated have been incorporated into Brightwood, with the caput of House Styervrigante still holding assumingly holding fast against a siege in Galarhold, a month after the Battle of Waraslar. It is yet to be seen how King Edmund and his supports will reply to Galark's killing -- the nearest candidates for delivering swift retribution would be the Baron of Envale and Earl of Sykes, though Lord Amias knows not what agenda those distant lords pursue. There was also chance that either Prince Rylan or Grand Marshal Erhard would lead the King's army north to rebut Melayne and his cohorts' machinations, if the southern barons were susceptible to their forces being levied for such an effort.<br>
<br>
By the Flamebay, Lords Mardas and Bomric had gone to war after Bomric usurped some border village between their two baronies of Myre and Aldwyn; the consequences had been significant for both sides, after bringing their allies to the conflict; the baronies of Yonbry, Scarwin, Swanton, Berngard, and Dripwood. The Lordship of Oading in the Barony of Scarwin has been devastated by an army led by the young Robert Cherbourg of Berngard, while recent reports indicated that Lord Swanton has been forced to surrender his castle to the rebels, paving their way to Wesgrath. Latest reports indicated that both armies were moving in the direction of Bronsfield, where Lord Bomric may respond to recent attacks by Lord Robert.<br>
<br>
The Baron of Flamebay himself had sought fit to finally rid the mainland of Carmondy of his rival, the Baron of Skerry's holdings. After a short battle, the riders from Rooster Keep wrought destruction on those holdings, and their stewards were forced to promptly surrender after only a couple weeks of resistance.<br>
<br>
And of course, one could not forgot the Sacking of Byron's Bastion. A confederation of wildermen had assaulted the fortress in the furthest northeast reaches of Fyrdos, sacking its' town and slaughtering numerous innocents. Though the barbarian hordes were rebuffed and their numbers culled by several hundreds, the makings of alliance between the primitives posed a grim picture.<br>
<br>
<b><span style="font-size: 18px">Wikia Cont. Local Threats </span></b><br>
There were also local threats looming over Amias' lordship, in the form of the bandit Lord of Lethran and the Geadisch of Fynbroke.<br>
<br>
Amias' courtiers had informed him months ago of the Lord of Lethran's lands falling into banditry and lawlessness, and more recently he had learned of the possibility that Lethran and his vassals themselves had turned toward brigandage. Sir Greydan had informed Amias that brigands equipped as men-at-arms and knights but lacking heraldry (much like Amias' guards at his illegal lumber yard) had been conducting robberies nearby the town of Alenton, lorded over by House Doylehard, rivals of Amias' in-laws. The scoundrels had yet to seriously target Daelstride nor Porthaewidge, but there are chances that the criminals will turn their attentions soon enough.<br>
<br>
The inevitable raiding season of the Geadisch was possibly a more pressing issue. They were a particularly influential strain of woodsfolk which had clung desperately to their ancestral sanctum of Fynbroke, a slaver castle hidden deep within the woodlands north of the lands of Torrek. Their leader, Artair, had styled himself like his forefathers as the Lord of Fynbroke. Amias' house had been in small conflicts with the Geadisch countless times over the many years, most recently when Geadisch marauders pillaged the lordships of Chepsworth and Granswold - spillover had resulted in the harrying of Amias' subjects' properties nearby the targeted holdings, harrying which Amias had responded to, resulting in deadly skirmishes. That having been two years ago, the time had come that the Geadisch would likely set out on another raiding expedition yet again -- Paragon knows whom the heathenous 'Lord of Fynbroke' will sic his wardogs unto next.</span>​</div><hr><b>Trouble in Town</b><br>
 - Amias would grant the mayor's petition to have the rock-thrower hanged.<br>
- He would grant the criminal's land in the country to the victim's townling family, despite the rural classes' common objections to townlings gaining country land<br>
- The mayor and the bailiff of Sherfieldton are ordered to crackdown on petty crime, by the levies or otherwise, with the use of the town watch and Bailiff's retinue. If required, additional retainers can be dispatched to quell the turpitude.<br>
<br>
<b>Shipmasters' Compensation</b><br>
- Amias would only agree to half the requested one gold a day.<br>
- Sailors from Sherfieldton would staff the cogs, accompanied by a small detachment of bowmen (4-8), the most of the rest of the ships' capacity being filled with retained and townling sergeants (6-12) and the cracks being filled with retained footmen (5-10)<br>
<br>
<b>Levy Fines </b><br>
- Reinvest 100 gold collected from fines on poorly equipped levies to bring their equipment up to standard.<br>
<br>
<b>Tax Evaluation</b><br>
- Order the evaluation to go ahead despite worries of resistance from the levies.<br>
<br>
<b>Council Meeting</b><br>
- Talk about House Glens' claim on the Lordship of Shepbrook, and how House Enguerrand may go about pressing it in the case that Mallick makes no move of his own.<br>
- Talk about Lord Lanidor's decentralized power base, and discuss whether King Grenn may support House Enguerrand's bid to lord over his domain in his stead, as he has proven ineffective.<br>
<br>
<b>Message to Thorpe</b><br>
- Tell Thorpe that war is imminent<br>
- Tell him about the mobilization of the townling levies<br>
- Outline strategy to fortify and mass troops at Holmfirth, bait Cerham into battle there, and then attack Shepbrook by land and by river, while the Lord of Midburgh hopefully strikes near Rystreck.<br>
<br>
<b>Message to Lanidor</b><br>
- War imminent, mobilization, strategy same as Thorpe<br>
- Suggest he put Lord Tarren Moyes on high alert, since a surprise attack there from Cerham Castle would be devastating<br>
- Request military access at the hamlet and village of Fedley and Freyk, due to their strategic locations. Forward this request to Lord Gareth Granswold if necessary.</div>
				
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					<div class="bbWrapper">As Robert drew nearer to the origin of the haunting scent, a disturbing amalgamation of smoke and burnt wood seized his senses. It wrapped around him like a sinister embrace, casting a dark veil over the air and sending shivers down his spine. The once-fresh breeze now carried a malevolent presence, as if the essence of danger and decay had materialized. Each inhalation was an invitation to a realm of shadows, where the lingering remnants of fire and destruction whispered of hidden malevolence and unseen threats. Beneath the surface of this noxious perfume, a vile and unsettling odor clawed its way into his nostrils, assaulting his senses with its acrid, repugnant tendrils. It was a scent that reeked of malevolence, as though the charred remnants exuded the essence of wickedness and suffering.<br>
<br>
With cautious steps, he approached the source, the intensity of the scent growing with each passing moment. The air became thick with a chilling memory, evoking images of dark rituals and ominous gatherings. The smoke, now intermingled with the scorched remnants, seemed to writhe with a sinister energy, as if it were a living entity seeking to ensnare his very soul. Every breath he took intertwined him further into a macabre tale, as the scent whispered of ruin and despair. The fragrance of smoke and burnt wood, tainted with a malevolent aura, imprinted itself on his senses, forever altering his perception of the world into a realm of shadows and dancing flames.<br>
<br>
For a week, the men had rode from hamlet to hamlet, farm to farm, burning and pillaging all that they witnessed. There was no glory or honor; it was a slaughter. Like chattel being culled in the wake of a plague, the settlements burned and indeed had to be burned for the war effort. It was all for the greater good, Robert consoled himself as the men unleashed judgement upon Bronsfield, inflicting vengence for their Lords' sins. Robert muttered a short prayer to the Paragon before he was interrupted by a man in the livery of Swanton.<br>
<br>
---<br>
<br>
Robert stood in silence for a few seconds as he heard the wisdom of his Uncles. Both had their merits. It would be the prudent choice to ride back to Wesgrath to join the levies raised there. Yet, approaching the men from the south was an opportunity to win a decisive victory that could quickly end this war. Robert looked to Lord Mardas and said "Uncle, I urge you to ride swift to Wesgrath with only a few of your most trusted men. However, I ask that you leave me your able men. I have a gambit in mind and ask that you trust me to deliver us a great victory while you prepare the levies to truly end this war." Robert then looked to Lord Phillip and said "Ready the men. The plan is to ride east to make it seem like we are falling back to Wesgrath. To emphasize this, ask the men to discard any spoils that they gathered in the middle of the open field to the south east as if we are lightening ourselves to flee faster, but assure them that we will recover the spoils and more. We will ride east until we are out of sight and hidden behind the woods near Ramscrest. If I know these Bandit Lords well enough, they will attempt to at least give chase at first, but some if not all will fall to their greed and attempt to secure the spoils and baggage we left behind, thinking that they successfully scared us off with their superior numbers. It is at that time that we will come charging in from the east and into them while they are distracted and split apart thanks to our bait. Hurry! Time is of the essence if this plan is to work."<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Robert asks Lord Mardas to ride back to Wesgrath with a small bodyguard, but to trust in Robert's plan to catch the enemy by surprise.<br>
<br>
Robert orders the men to start riding east/south east to make it appear as if the entire mounted host is withdrawing and leaving to head towards Wesgrath. To emphasize this appearance, the men are instructed to discard their loot in the middle of the field while the men ride east (to make it seem like we are panicking at the sight of the slightly more numerous force and discarding our luggage to travel lighter/faster) until they are out of sight by riding towards the north eastern side of the dense woods to the west of Ramscrest. With the bait set, the men are to silently wait for the enemy to stop, split up and start gathering the discarded loot before the men all charge from the east and ideally catching the enemy by surprise and all split up and not ready to receive a unified mounted charge with the heavier mounted men leading the charge and the more lightly armed mounted men in the rear and flanks of the charge.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'IM Fell English';"><br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">Ω</span> Ꮯꮮꭺɴ Ꮐꭼꭺꭰꮖꮪꮯꮋ <span style="color: rgb(0, 0, 0)">Ω</span></span><br>
<br>
The thralls have finished sowing the bloomtime seeds, and the clanfolk are eager to begin this spring's raids. Presumably, some of them have already been doing it since the snows first melted.<br>
<br>
<a href="https://www.rpnation.com/attachments/1687037034468-png.1095254/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032384-97db2c1ea056ff24ebb9902c489fd2df.jpg" class="bbImage " style="" alt="1687037034468.png" title="1687037034468.png" width="178" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Blanwech</span><br>
<br>
Your ancestral lands near the village of Blanwech were recently reclaimed from the Lordship of Estwin on the other side of the hill range. All his subjects in that vill are now yours, though maybe half of them have fled rather than live under your rule, thinking their children will enslaved or maybe boiled into soup - who knows. A wizened veteran of many raids, <b><span style="color: rgb(65, 168, 95)">Trelk fen Burmac</span></b>, assumed rulership of the town.<br>
<br>
<a href="https://www.rpnation.com/attachments/1687042160460-png.1095276/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032406-206b2d2e9365173b965f21e242952aea.jpg" class="bbImage " style="" alt="1687042160460.png" title="1687042160460.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Aeldorman Trelk</span><br>
<br>
Similarly, the sizable hamlet of Falacree - which was also under the control of the Lordship of Estwin - has been seized by your warriors as well. A few valiant raiders were killed during initial clashes with the peasant locals and rival clanfolk, but the foemen were eventually driven off or slain. A local warlord from your tribe, <b><span style="color: rgb(65, 168, 95)">Dregwin fen Naoghas</span></b>, killed the most number of men - including the village knight - and so later declared himself Aeldorman of Falacree.<br>
<br>
All the new aeldormen are on good terms with you; it would be foolish to make such proclamations otherwise.<br>
<br>
From the seat of power in your moss-covered keep of Fynbroke, your people have remained the custodians of these ancient woodlands since time immemorial. The laws of the other lands in this realm do not apply to you - it as if their essence is scattered by the tall trees. You are only a tangential vassal to the King of the Fyrdosians. In truth, you are a lord unto yourself, who knows no law but the sword. The Geadisch have not ceased their ways of banditry and raids.<br>
<br>
Though shielded by its mighty forests, rumours have slowly trickled into your little lordship... There are whispers of chaos in greater Fyrdos, of many brewing wars of lord against lord. Byron's Bastion has been sacked by the Stone Clans, and Eogan divines that 'Lord Robert', the High Lord of the MacEanruigs, sacrificed his life to save Byron during the battle.<br>
<br>
Even with these increasingly dauntless barbarian incursions aside, the word is that the realm is teetering perilously close to anarchy. Private feuds, which are supposed to be proscribed by the king, are beinging to reignite. Nobles and commoners alike have taken to banditry in other parts of the realm, or have spurned King Grenn during his circuit - which, it should be noted, has never included Fynbroke Castle. Instead, you are expected to liaison with royal officials at shifting meeting points; the townlings in Hedgton<span style="font-size: 9px">(1)</span> despise the Geadisch, and you are specifically declared an outlaw by the royal burgh.<br>
<br>
Your relationship with the King, Tharon Grenn, has been strained in the past... but he has never turned his sword against you. Apparently, he blames you for when several royal men-at-arms were killed in skirmish with militiamen from Hedgton, who attacked the king's circuit court as it met with your clansmen near Arsly.<br>
<br>
Lord-Sheriff Daric, a cadet of the mighty Graffoth Clan from Coedensoke, was placed in charge of the burgh, and did well mopping up the king's enemies. However, his appointment spelled ill news for your people as well... for some of your men had kidnapped and murdered Daric's sister several years ago, leaving him with a bitter vendetta against your tribe. Strangely enough - concerning his appointment by the king, Clan Grenn has traditionally been at oddly with Clan Graffoth, as the heads of both houses maintain rival claims to the throne. Eogan the Seer says that the people of Hedgton hate their Lord-Sheriff almost as much as they despise you... but a man of his brutality, perhaps, was the only thing that could put those townlings in line. He had a vision of a great quarrel between Daric and the rest of the Graffoth clan.<br>
<br>
A few months ago, Murchag's scouts eyed several Clan Grenn hearthmen entering the Hedgton town gates. They never left, suggesting that the King reinforced his garrison. Tharon Grenn definitely no longer seems to be a reliable ally; those men will doubtless be used against you.<br>
<br>
<a href="https://www.rpnation.com/attachments/1687056379130-png.1095334/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1032/1032464-6ed4b68fdf8207bef05b5f6a998e0d8f.jpg" class="bbImage " style="" alt="1687056379130.png" title="1687056379130.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Fynbroke</span><br>
<br>
Your kinfolk in Fynbroke fret about having enough food for winter, since at least a few hundred people now live in and around your castle. Some villfolk have left the hamlets of Arsly and Trendor and come to offer themselves to your service, apparently finding little distinction between serfdom and thralldom. Still, their numbers are few and far between, with the majority of the populace holding your people in disdain, and cling to their traditional lords no matter how sorry the protection they grant them is.<br>
<br>
<span style="font-size: 9px"><i>(1) Alternative to "Hedgeton"</i></span></span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'MedievalSharp';"><span style="font-size: 18px">The Call of the Morning</span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/NghDt5oJ0gU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/NghDt5oJ0gU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/NghDt5oJ0gU&quot;]"></span></span></span><br>
<span style="font-family: 'MedievalSharp';">Artair's eyes had all but been looming toward the open windows of the keep. Moss and kudzu creeped towards the edges; the flicker of green comfortably waved at the Lord of Fynbroke. Hair long and beard untamed he was always disheveled. The events of the past weeks preoccupied his thoughts and only seemed to further aid the Lord's irritability. Among other things he was an active presence in the far west of the known world. Previous to Artair invoking thoughts of barbarous creatures snatching merchants from the streets and leading violent raids in the dark of night the Geadisch were a fabled clan that had been reduced to neglect and unimportance while southern lords prospered.<br>
<br>
Artair and the current state of Fynbroke was a symptom of that neglect. Perhaps out of need for recompense or from a place of pure spite the assaults began but the Geadisch were now a recurring issue for the Southern puppets and the meek Fyrdosian vassals who are indifferent to their status within the realm. Artair's plans seemed an anomaly to other lords but for him it was a simple matter of pride. There was a growing disdain for the clans who conceded to the comforts of Carmondian powers forming in the pits of his bowels. The Geadisch clan raids succeeded in claiming the immediate territories that once belonged to Artair's dynasty. There was certainly more work to do in that department as his plans would require him to continue further.<br>
<br>
<span style="font-size: 18px">Administration</span><br>
<span style="font-size: 15px">Artair moved from the keep. The more he sat upon the pretentious throne the less productive he felt. Having the patience to carry out his will became a problem whenever he was left with his thoughts and thus he determined himself to oversee Fynbroke in person. A real leader is one you can see, or so he thought. There was things he needed to address in preparation for the next raid. Artair had his own reservations as to what next needed doing but he could not do so without consulting the rest of his troop which he trusted. Among them was Caheal Fen Maguire Geadisch, his advisor and cousin, whom was chief among Artair's ensemble that challenged Artair the most and was the source of much ire for the lord. Of course, Caheal's knowledge had proved invaluable and this staved off Artair's urge to pickle his head in a jar.<br>
<br>
The other of which was his marshal, Taog "Bold as Boars", he was not of any reputable dynasty but rather was raised in Fynbroke to village farmers. Taog's hunky mass made him a prime candidate for raids as soon as he was fifteen years of age. Taog had seen action in petty bandit raids under Artair's father and would be one of the few that could bare to maintain a brotherhood with Artair. Such conditions made him the suitable candidate for marshalling when Artair had to elect his court advisors among the keep's populous. The two advisors now were important pieces in Artair's legislative decision making process as he ushered the duo into the war room.<br>
<br>
The events that preceded the morning had fuzzed Artair's mind on domestic matters. Artair required careful review and would deliberate with Caheal regarding the current status of the treasury, needed improvements to Fynbroke castle, provisions and necessities for the newly annexed territories, and the state of farming. For Taog the discussions were more notably centered on the martial affairs of Clan Geadisch. Artair wanted to know the exact sums of total troops, raiders, veteran raiders, bowmen, javelinmen, slingers, shieldmen, mounted veterans, mounted lancers, and reavers.</span><br>
<br>
<span style="font-size: 18px">A nasty bit of business</span><br>
<br>
<span style="font-size: 15px">An equally important matter to Artair was the current status and count of thralls among Fynbroke castle. The thralls of Clan Geadisch were almost as famous as the clan itself. The peculiar dynamic of slavery's existence within the walls of Fynbroke and the surrounding villages were the fascination of criers and warning bells throughout Fyrdos. The process of managing thralls was it's own separate chore for the chieftan. It was among Taog's tasks for the week to tally the number of enslaved and to divide them among healthy, fit, and elderly. Bad actors among the thralls were also to be singled out and used for training for the levies to keep their martial craft sharpened. Those that behaved were treated more amiably although their statuses within Geadisch society were always known as secondhand, and likewise their treatment would similarly be.</span><br>
<br>
<span style="font-size: 18px">A village hard at work</span><br>
<span style="font-size: 15px">After adjourning his meeting with his advisors Artair preferred to walk among the common rabble and to learn of the needs of his people directly. If one was a free folk inside the walls of Fynbroke castle it was not uncommon to approach the Lord with one's grievances or to hold passing conversation. Granted, it was not wise to make idle of one's time with the Lord given his slim temper but he was reachable among those who lived under him. An exception to this were of course the thralls whom Artair never deigned look upon. The outlier to this rule was Eogan the Seer. Eogan was a rarity among the thralls for his status as an elder. The majority of elders in bandit raids were slain promptly, and the ones that were captured were used as fodder for the levies to train with. Eogan however served a different purpose and held some manner of value for the Lord. At times, Eogan was more knowledgeable about the status of the thralls than Taog. Furthermore, Eogan spoke in detail about the thoughts and patterns of the thralls. The result of this was that Artair usually had wind of dissenters before they would lash out. Artair's last step was to ask Murchag about the findings regarding Hedgeton, the two deliberated and it was agreed that talk of infiltration or a full scouting party would need to be discussed regarding the strength of troops at the garrison.</span><br>
<br>
<span style="font-size: 18px">Aggressive Expansion</span></span><br>
<span style="font-size: 15px"><span style="font-family: 'MedievalSharp';">Artair would later call for a second meeting among his two advisors. At the end of every raid required the need to select separate targets for the next raid. Historically, this was a cycle of well travelled merchant paths. However, as the expansion into the recently acquired territories began, the ambitions of the Geadisch lord had become sweltering. Artair's destination of choice would be the encompassing villages of Hedgeton. Their positioning near the forests and their debated status as Geadisch lands made them a priority for the Lord. Caheal urged Artair to consider Loddoth and Estwin and the encompassing areas as they left unsettled business after planting themselves in Blanwich and Falacree. Taog suggested further south and to target Trendor and Weskrund. <br>
<br>
The debating commenced and no sooner had it began had Artair become greatly frustrated with his advisors. Artair adjourned the meeting early, demanding the information he asked for in the previous meeting and declaring his decision would be made after better information was provided. The bickering of such a topic flared his short fused temper rather quickly given its importance to the Lord. His earlier visit with the common rabble allowed him to catch wind of what Murchag's scouting party discovered. Artair now needed to weigh his options considerably. There was some slight good fortune however as an influx of Arsly and Trendor commoners would add a meager bolster to their ranks. With the addition of more thralls the opportunity to annex more territories into Geadisch hands was becoming a likelier outcome.</span></span><span style="font-family: 'MedievalSharp';"><br>
</span>​</div><br>
<span style="font-family: 'MedievalSharp';"><br>
<hr><b>Troops</b><br>
<ul>
<li data-xf-list-type="ul">Get a total troop count</li>
<li data-xf-list-type="ul">Get total counts of each specialized troops</li>
<li data-xf-list-type="ul">Record the number of thralls</li>
<li data-xf-list-type="ul">Single out bad acting thralls as training fodder</li>
</ul><b>Administration</b><br>
<ul>
<li data-xf-list-type="ul">Check on the status of the treasury</li>
<li data-xf-list-type="ul">Check on the state of farming</li>
<li data-xf-list-type="ul">Write to the village chiefs of Falacree and Blanwech regarding provisions and necessities</li>
<li data-xf-list-type="ul">Check on the status of Tanderwon and Bronnant</li>
<li data-xf-list-type="ul">See what improvements need to be made for Fynbroke Castle</li>
</ul></span></div>
				
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<span style="font-family: 'IM Fell English';">Your uncle flips up his visored greathelm. <b>"Aye, nephew. The men of Wesgrath will fly to your aid. <i>Hiyah!"</i></b> cries Lord Mardas, spurring his horse and galloping off with four Aldwyn men-at-arms, as well as his squire.<br>
<br>
You rally your men to the best of your ability, and although they are shaken by the sudden arrival of the foe, they are quick to look to you for guidance. Although somewhat begrudgingly, they begin to discard their loot as they enact your plans. Barrels of ale and wine from the local taverns and temple, respectively, are left behind - as are cartloads of chests filled with personal valuables, huge sacks of grain, and bundles of valuable tools. Dozens of head of cattle are abandoned, along with untold crowns' worth of various other plundered goods. A woman is shoved aside, left crying in the village streets in a torn dress.<br>
<br>
<a href="https://www.rpnation.com/attachments/1687739978384-png.1097191/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1034/1034321-bbe77eca5f8ebbd1ecf734281c1ffb21.jpg" class="bbImage " style="" alt="1687739978384.png" title="1687739978384.png" width="186" height="100" loading="lazy"></a><br>
<br>
There is a sense of chaos, and the retreat is anything but orderly - but that simply makes the farce look more real! Some of the host's servants are inevitably left behind, but most of them manage to flee alongside your armed men after being saved by their masters, or else untying the carthorses and mules from the the wagons and mounting those. Still, if you were to look over your shoulder, you would see at least one servant boy being cornered and struck down by a group of angry villagers.<br>
<br>
After your cavalry reach the cover of the treeline, there is a slight clamour as many lances and flagstaffs clatter against the branches. At least one man-at-arms is unhorsed by the foliage, but he is able to get back up afterwards.<br>
<br>
Your lords, knights and seasoned men-at-arms form the front ranks, every horse barded in mail or gamboised trappers, and every man saddled atop them in steel or iron chain. The young squires, poor men-at-arms and sergeants begin to form the ranks behind them, followed by the valots, the lighter horsemen and the mounted rangers. Lord Volstaff, Lord Philip, Sir Maychard Saylor, and two of the sons of Lord Mardas, your cousins Sir Darrian and Sir Gautham Aldwyn, take up positions alongside you, lest you arrange them differently. Master Eshen is also here; the Swanton men have decided to fight with you, despite their lord's apparent surrender back at their castle. <b>"If we have victory here, we shall retake our home soon after. Lord Jetrin's submission will be void... To that end, we will fight alongside you, my lord."</b><br>
<br>
The horses and their riders break out of the treeline, slowly picking up the pace as they gallop back to Bronsfield. The enemy turn their heads and widen their eyes in fear. At least one pair of foemen had actually been fighting each other at swordpoint over one of the loot carts, but suddenly find themselves allies again. Men rush to grab their lances and climb back on their horses, others simply draw swords. Scores of mounted warriors have come to meet you, but the countercharge of the Myre, Yonbry and Scarwin forces does not have the same numbers, or momentum that it would have otherwise had in a pitched battle. Many of their men are still on foot - at least half of them.<br>
<br>
A wave of heavy beasts and heartless steel washes over the enemy. Your lance suddenly breaks off in something's flesh amidst the tangle of men and horses - you're not sure which one it is. As your mount surges forward, you hear a sickening crack as one of its ironshod hooves meets what sounds like someone's skull.<br>
<br>
Although a great many foemen are cut down in the initial clash, with arrows and bolts flying into their flanks, your host's momentum gradually slows - at least in the centre - as it becomes bogged down in a brutal melee. The heaviest horse have slammed into the enemy where they are thickest, and so the dance of sword and lance begins.<br>
<br>
<a href="https://www.rpnation.com/attachments/1687925841633-png.1097814/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1034/1034944-774e308fc681aaca36d492c12ac27034.jpg" class="bbImage " style="" alt="1687925841633.png" title="1687925841633.png" width="100" height="115" loading="lazy"></a><br>
<span style="font-family: 'IM Fell English';"><br>
Master Eshen's hauberk absorbs one lance strike, but as he reels, he takes another to the throat, which pierces through his standard of mail and kills him at the same time he skewers his slayer; a Yonbry man-at-arms. His horse keeps going, and nearly runs into yours. Your horse rears, in spite of its training, and it gives time for a knight of Myre to ride towards you. His lance shatters against your helm - thankfully a glance - but the momentum is enough to send you tumbling from the saddle.<br>
<br>
Your uncle Lord Philip has already planted his sword through the eyeslit of the knight that unhorsed you, before wrenching his blade free with a crimson spray. After meting out this small vengeance, he lingers long enough to ensure you are back on your feet and able to draw your weapon, before he goes about rejoining the fray.<br>
<br>
You are not given any time to gain your bearings. A valot with a ram stitched on his gambeson comes out of seemingly nowhere, swinging a two-handed cleaver into your chest. You are briefly staggered, but it otherwise it harmlessly bounces off your jackoplates - though, it may have loosened a few rivets. The valot's head is suddenly broken open when Sir Gautham swings a ball and chain - you get a small dash of brains on your surcoat - but then another man-at-arms spears your cousin's warhorse in the eye, straight through the small ocular hole cut in its mail caparison. You hear Sir Gautham yell and unsheathe his sword as his horse falls on top of him. He continues to scream afterwards, saying <i>something</i>, but his voice is heavily muffled by his helm.<br>
<br>
Three men push their way past their other comrades in order to confront your fallen cousin - he is nearly defenceless with his leg being pinned under his fallen steed, not to mention the beast's heavy coat of mail. Still, he refuses to yield.<br>
<br>
Two of the foe are clad in chain from head to foot, wielding shield and sword, and wearing non-discernible, plainly-coloured surcoats. The other is a sergeant in a Buckell livery coat, carrying only a sword that he now swings with both hands, the blade clanging off of Gautham Aldwyn's helm.</span></span>​</div><br></div>
				
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<br>
<i>What if I want to make you understand that the path you chose leads to downfall<br>
But you only understand the language of the sword<br>
<br>
What if I want to tell you to leave me and my beloved ones in peace<br>
But you only understand the language of the sword<br>
<br>
So my tongue shall become iron <br>
and my words the mighty roar of war</i>​</div><br>
<br>
With a thunderous roar, Robert raised his lance, signaling the charge. The knights bellowed war cries that echoed through the air, fueling the flames of their courage. The ground beneath them shook as the men surged forward, their horses galloping with unrestrained power. The collision was a cataclysmic clash of might and fury. The sound of thundering hooves mingled with the clash of steel, drowning out the cries of the fallen and the wounded. The impact was bone-jarring, as knights collided with bone-crushing force, their weapons slashing and thrusting in a desperate dance of survival. Blood spattered the ground, painting the field in a macabre tapestry of violence. Swords and axes cleaved through armor, seeking gaps and weak points with deadly precision. The knights fought with grim determination, their faces hidden behind visors, their eyes burning with fierce resolve.<br>
<br>
Splintered shields littered the ground, bearing witness to the onslaught of relentless blows. Armor became dented and marred, the marks of battle etched upon them like scars. The air filled with the stench of sweat, iron, and the sickening aroma of death. Mounts screamed in pain and terror as they crashed into each other, biting and kicking in a desperate struggle for dominance. Some knights were thrown from their steeds, their bodies meeting the unforgiving ground with bone-shattering impact. Yet they fought on, their survival instincts pushing them to endure. Every swing of a sword was met with a parry, every strike deflected with expert precision. The ground became a canvas of fallen warriors, their lifeless bodies trampled beneath the relentless charge. The wounded writhed in agony, their cries drowned out by the cacophony of battle.<br>
<br>
How long had it been since the charge began? What was likely mere minutes felt like long, brutal hours as Robert felt the crush of bones and the rendering of flesh. His horse brayed and reared. A metallic ring suddenly hit Robert as his head was thrown back by a glancing blow of a lance. Soon after, he felt the unusual sensation of his armor pressing against his back as for just a faint moment... Robert found himself captivated by the clear, blue skies. Robert tore his eyes away from the sky, turned to his side and began to rise from the ground. His uncle had expertly dispatched his assailant and kept a look out as Robert regained his balance and drew his sword. With a shout, Lord Philip joined the fray once more. Robert on the other hand found himself facing several others who were unmounted or perhaps never had the chance to get back on their horse. One valot had the misfortune of testing their iron against his steel. Only for him to be rewarded with the alarming and perhaps mind-blowing realization that a cleaver was not a suitable weapon to use to try and take on an armored lord.<br>
<br>
Sir Gautham soon found himself on the ground as well as his horse took a spear in the eye. Robert watched as three men pushed past their own to confront Sir Gautham. This day would not be the day that any kin of Robert would find themselves prisoner or dead. Robert gripped his arming sword in both hands. His right on the hilt, and his left on the middle of his blade. With a fury, Robert approached the distracted men who without a doubt had their mind on trying to capture the trapped knight and earning themselves a handsome ransom. They would pay for their insolence with blood as Robert thrust his sword with both hands towards the rear upper thigh of one of the unmarked men to force him to bend the knee by hamstringing him. They would all bend the knee once Robert was done with them.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Bʀᴏɴsғɪᴇʟᴅ</span><br>
<span style="font-family: 'IM Fell English';"><br>
As you bring your blade towards the foeman, it manages to bypass his stocking of mail, quickly meeting the tendons on the back the man's knee. <b>"Arggh! Damn it! Bastard!"</b> the man cries, swinging his shield into the side of your head, but it merely bounces off of your helm. As he whirls around, his sword glances off the side of your migthy greathelm as well. Athough your ears are left ringing for a moment, you are otherwise unscathed. The hamstrung man-at-arms crumples into a heap, jingling as he writhes, though sometimes his sword arm shoots out in an attempt to slash at you.<br>
<a href="https://www.rpnation.com/attachments/1688346398347-png.1099048/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1036/1036178-048b3166459c910ad72509f52f8d1cef.jpg" class="bbImage " style="" alt="1688346398347.png" title="1688346398347.png" width="140" height="100" loading="lazy"></a><br>
<br>
The other man-at-arms has turned about to face you, and raises his shield in front of himself. He cuts with his sword and hides behind his shield when he can, tying you up in swordplay for several deadly seconds.<br>
<br>
The sergeant becomes distracted at the scuffle, only to have a horse charge into him, knocking him down.<br>
<br>
Sir Eftan, one of the sons of Lord Volstaff, rides past and breaks a lance against the man-at-arms that has begun to fight you, sending him to the ground with a choking gasp.<br>
<br>
Sir Gautham slashes with his sword, and the House Buckell soldier loses several toes, with the tip of his shoe - and foot - being cut completely off. As he shouts damnations of your cousin to the Abyss, the sergeant crawls towards the knight, attempting to jab his sword past his visor, but it is deftly parried.<br>
<br>
<a href="https://www.rpnation.com/attachments/1688349019837-png.1099062/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1036/1036192-a7955c782443f76233f13644fda4de29.jpg" class="bbImage " style="" alt="1688349019837.png" title="1688349019837.png" width="100" height="125" loading="lazy"></a><br>
<br>
A knight appears behind your cousin, hefting a great sword above his head. The blade comes down with such a force that it splits through Gautham's flat-topped greathelm, and blood geysers from the meaty red cleft that it leaves behind. Through the open face on his bascinet, you can see that your cousin's killer is none other than Sir Cortyn Malcress, the Baron of Myre's only son. He is tall lanky and muscular, his green ram surcoat fluttering in the wind. He swings his sword and divorces a charging horse's legs from its body, sending a House Aldwyn man-at-arms soaring - though not before the rider lands a blow upon his head with a flanged mace. The Aldwyn man he unhorsed lands on top of the Buckell sergeant, promptly beginning to wrestle with him.<br>
<br>
The blow has staggered Sir Cortyn severely, and blood is now gushing from both of his nostrils. As he lifts his head to look at you again, you see him grimace, his mouth bleeding as if he bit his own tongue off after being struck.</span>​</div></div>
				
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					<div class="bbWrapper">Robert stood frozen in horror as he witnessed the brutal slaying of his cousin, Gautham. The knight, Sir Cortyn Malcress, his sworn enemy, had struck with a force that seemed to rend the very air. Gautham's flat-topped greathelm split open, spilling forth a geyser of crimson as his life was extinguished in an instant. Through the visage of his bascinet, Robert saw the face of his cousin's killer. It was none other than Sir Cortyn Malcress, the Baron of Myre's only son. The man stood tall and lanky, his muscles taut and his frame imposing. Adorned in a green ram surcoat that billowed in the wind, he exuded an aura of deadly prowess. The few seconds that Robert had to watch Sir Cortyn... he learned much about him. Sir Cortyn was not interested in wealth nor did he seek valor and glory. He had entered the field of battle for blood. Rather than try to take the trapped knight as prisoner, he would rather cleave his head in two.<br>
<br>
Sir Cortyn swung his mighty sword with vicious intent, severing the legs of a charging horse and sending a House Aldwyn man-at-arms flying. But not before the Aldwyn soldier landed a blow upon Sir Cortyn's head with a mace, leaving him staggered and bloodied. As Robert's gaze locked with Sir Cortyn's, he saw the grimace etched upon his face, blood streaming from his nostrils and his mouth. It was as if the blow had taken its toll, inflicting damage that even his formidable resilience could not easily withstand. The sight of his cousin's lifeless form, coupled with the wounds inflicted upon Sir Cortyn, ignited a tumult of emotions within Robert. Grief welled up, mingling with a seething rage. Vengeance beckoned, urging him to avenge Gautham's death at the hands of this murderous knight.<br>
<br>
Robert took a moment to pick up the shield of the man at arms that Sir Eftan had lanced. Robert knew that after taking a lance like that... the man at arms would not need his shield. Robert locked eyes with the bloodied heir to the Barony of Myre. Between them were several bodies, his cousin, his horse, and the two men wrestling for their lives though one was on a timer as his foot had been severed. Robert carefully walked to his side while keeping his eyes on Sir Cortyn, circling him like a lion does with its prey. Robert did not want any obstacles between him and Sir Cortyn. Robert knew that he faced a dangerous foe. Sir Cortyn's physical abilities were laudable. Able to rend a helm and practically quarter a horse with his great sword, Sir Cortyn could not be underestimated with his greater range. However, Robert found some comfort in two things. One, his blade surely no longer held such a sharp, pristine edge after cutting through a helmet and a horse. The second was that the knight had taken a mace to the head and likely was shaken if not disorientated from such a strike. Between those two facts, Robert found some solace. He knew he could not play to Sir Cortyn's advantages. With longer reach, the great sword could be used to keep Robert at a distance and at the mercy of Sir Cortyn's pace. Robert had to enter and close the distance.<br>
<br>
Thus, Robert lifted his sword and shield and approached Sir Cortyn with determination. He would approach the edge of Sir Cortyn's range and pre-maturely strike/swing early at Sir Cortyn's hands to try and bait a response. Here, Robert aimed to accomplish one of two possibilities. One, Sir Cortyn could try to advance/lunge and strike at Robert. However, this was bait as it would give Robert the opening to aggressively step into Sir Cortyn's guard at the same time that Sir Cortyn stepped forward to try and swing at him. Robert's shield would help him enter into Sir Cortyn's guard with some degree of safety by displacing Cortyn's sword/sword hand. From there, Robert would attempt to throw him to the ground and/or find an opening to finish him off with his sword or dagger.  Alternatively, Sir Cortyn could step back to try maintain the advantage with range his great sword offered him and keep Robert at a comfortable distance. However, there were bodies everywhere around Sir Cortyn. One step, and Sir Cortyn would find himself stepping on bodies and potentially losing his balance, once again offering Robert an opening to close the distance and nullify Sir Cortyn's reach then finish him off. Robert would dictate the tempo of this fight and refused to give Sir Cortyn a chance to recover and gather himself.</div>
				
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<span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Bʀᴏɴsғɪᴇʟᴅ</span><br>
<span style="font-family: 'IM Fell English';"><br>
The Buckell sergeant loses his sword, but manages to produce a dagger, beginning to stab at his foe as they roll about, though the blade fails to find an opening in the Aldwyn armsman's mail harness. The sergeant is, however, able to smash the man-at-arms in the face with his dagger's flowered pommel, and seizes the opportunity to push the other soldier off of him. The sergeant quickly gets to his feet, despite the lack of several toes, and delivers his bloody stump to the head of your uncle's man, sending him sprawling. Staggering almost drunkenly, the Buckell man reaches out towards a rider that has begun to slow down, grabbing the front lacing of a Dripwood valot's gambeson and violently pulling him from his horse, causing him to drop his lance and forcing him to grapple over the dagger the sergeant is wielding. The Aldwyn man grabs the sergeant from behind, but has the brim of his foe's war hat smashed into his teeth when the sergeant jerks his head backwards, making him let go. Finally grabbing hold of his stabbing implement, the toeless sergeant switches his dagger to a reverse grip and begins to plunge it down several times into the face into the face of the valot, also gouging several holes through the man's hands as he tries in vain to protect himself, screaming and gurgling.<br>
<br>
<b><i>"Arghh...!" </i></b>The lanced man-at-arms, as well as the one you have hamstrung, continue to writhe on the ground in pain. The latter crawls over to the former, and makes an attempt to check on his injuries.<br>
<br>
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<br>
Disorientated and leaking tears of blood from both of his eyes, Sir Cortyn can't help but fall for your feint. You bring your shield up and shove past his great sword to get up close and personal with the foe. Cort drops his unwieldy blade and suddenly grabs hold of your sword arm's wrist using his left hand, before pressing forth with his armoured weight and toppling the both of you over. <b><i>"Yeawh, sah,"</i></b> he chokes out, crimson-tinted saliva dripping from his chin. He produces his quillon dagger with his left hand.<br>
<br>
There is a clang as the sergeant of House Buckell is smashed in the head by the Aldywyn man-at-arms, after the latter retrieved his fallen mace. The blow knocks his helmet aside, and makes him sprawl across the ground in pain. Blood continues to squirt out of where his toes used to be. <b><i>"Bastard!"</i></b> Your uncle's man swings his mace with both hands, and the sergeant is struck across the head a second time, cracking his skull beneath the iron skullcap and chain coif.<br>
<br>
As Sir Cortyn struggles atop you, he manages to cut the chinstrap on your greathelm, and begins to yank it off. Sir Cortyn snarls down at you... and with a sickening crunch, his eyes are suddenly knocked almost from their sockets when the already-dented bascinet adorning his head receives another fearsome strike from a flanged mace, the knight falling to his knees and prostrating himself. <b><i>"My lord!"</i></b> the Aldwyn man-at-arms exclaims, stepping back. It looked like your uncle's man finally got around to finishing the job of dispatching him. But Cortyn remains alive, doubtless a man of extraordinary vigor. Still... he is a sorry sight. His skull is marred with cracks, his eyes bulge nearly out of his head, and his mouth hangs agape, drooling and bloody. If you wished it, you could deliver the coup de grâce right here and now.<br>
<br>
Moments later, you hear the tramp of feet - more enemy soldiers begin to menace you, but they are suddenly run down by your charging men. Fighters lose their swords and are sent flying as horses slam into them. Sir Eftan's destrier bucks, kicking a Yonbry armsman's courser straight in the head, toppling the beast and its rider. Your uncle's man smashes down another horseman. There is more fighting to be done... you may have managed to slay several more of the foe, as well. It isn't long before the tide of the battle irreparably turns against the enemy.<br>
<br>
<b><i>"Ride, ride! Get out of here!"</i> </b>Enemies begin to break away from the battle, leaving first as individuals, then as large groups. <b><i><span style="font-size: 12px">"We can't win - run!"</span></i></b> Their levied and hired men begin to depart from the field first, leaving the armed households of the magnates behind... but then, the Baron of Yonbry's standard withdraws, he and his retainers fleeing at a gallop as well. It isn't long before everyone is abandoning the fight at the first opportunity for escape. Others yield. The two men-at-arms on the ground that you confronted earlier no longer put up a fight.<br>
<br>
The Baron of Scarwin, Lord Wernick, has been captured. The Baron of Yonbry has fled. The Baron of Myre, Lord Bomric Malcress, was killed in the battle alongside his son. On your side, Sir Gautham Aldwyn, Master Eshen, and Sir Thoran Volstaff were all killed - or mortally wounded, in the latter case. It is expected that Sir Thoran will die sometime tomorrow morning. Your household lost seven men, while the other members of the alliance lost eleven. The enemy have suffered at least eighty killed, and about seventy captured. The cavalry element of their army has effectively been destroyed. Not all of the wounded men and lost or injured mounts are yet accounted for.<br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11719419" data-lb-caption-desc="Heyitsjiwon · Jul 7, 2023 at 1:16 AM">

		

		
	


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<br>
"Victory! The Paragon has blessed us this day!" Robert cried out in both joy and anguish as he took off his helm. The battle had not lasted long, yet it felt like an eternity to him. Cheers arose from the men as the looting commenced. Robert turned to look at the cleaved head of his cousin. He slowly approached, dropped to his knees and muttered a prayer seeking both forgiveness and for the Paragon to guide Gautham. Robert's head looked up into the sky, seeking an answer to his prayers, yet like before he only found himself momentarily entranced by the clear, beautiful blue skies. It was almost as if the Paragon was unaware of the bloodshed that had been spilled that day. Robert jerked his head to Sir Cortyn, still prostrating himself on the ground where he had been struck and being watched over by his Uncle's man. Robert walked over and said "My good man, what is your name? My uncle will hear of your deeds this day. Sadly, I do not think that Sir... Lord Cortyn will live long enough to ransom him. Yet, he is a mighty man and you were the one who laid him low." A large blood, soaked in blood, lay in the grass near them. Robert bent over to pick up the great sword and said to no one in particular "I will keep you. To remind myself of this day, both the glory I have earned, and the failures I have wrought."<br>
<br>
---<br>
<br>
As the day wore on, Robert organized the men to make sure things stayed as orderly as reasonably possible. Much looting was taking place, but the fallen knights of the enemy were buried by the local temple while the commoners of the enemy fallen were buried in a mass grave at the site of the battle, all stripped of their belongings of course. Whatever shelter that remained in Bronsfield, Robert made sure that his wounded and the wounded of the enemy who were of notable status were taken care of or at least made comfortable, in particular Sir Thoran who would pass soon. Robert made plans to bring their dead back home where they could be buried according to their family's wishes. Robert set up camp in one of the few remaining buildings where he organized efforts to set up patrols and gather horses, supplies, prisoners and loot to begin the journey back east.<br>
<br>
They would spend the night at Bronsfield to have sufficient time to loot, prepare to travel, get some deserved rest and then head east at dawn back to Wesgrath or Aldwyn. However, there was unfinished business in Bronsfield. He sent a messenger and several men to the Keep owned by Bentley Buckell to offer a deal. Without a doubt, the inhabitants had witnessed the battle. Thus, Robert offered its inhabitants safe passage out of Bronsfield to deliver the news of the battle to the Baron's family in Myre along with the news of the Baron's death, his severely injured son's capture and the capture of Baron Scarwin. However, they would have to surrender the keep peacefully and leave behind their belongings.<br>
<br>
---<br>
<br>
Robert wondered how prideful the Baron of Scarwin was. He had heard stories of certain proud lords boasting of their prestige and power that when asked to name their own price for ransom, they would inflate it heavily. Thus, Robert decided to invite the Baron to dine with him (hopefully in the great hall of Bronsfield's manor) and his knights to see if the Baron of Scarwin could be coaxed to name his own price for his release. If they could agree to some sort of ransom price and overall agreement, then Robert would release some of the lower status Scarwin prisoners to send word back home of the Baron's capture and the terms of his ransom.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. Robert works to keep the men orderly and organized in the ensuing looting and post battle activities to ensure that the men do not drop their guard. He orders that his wounded and any enemy wounded of status be brought to any remaining shelter in Bronsfield to allow them to rest and be more comfortable. He also orders the burial of the fallen enemy Knights by the local temple, and the fallen enemy commoners in a mass grave on the site of the battle. (Forcing the commoner prisoners to dig if need be.) Finally, he tries to compile a list of loot and prisoners obtained from this battle.<br>
<br>
2. He offers the inhabitants of the Keep in Bronsfield the opportunity to peacefully surrender the keep and leave the settlement and head to Myre to send word of the battle, the death of the Baron of Myre, the capture of his severely injured son, and the capture of the Baron of Scarwin. A rather tempting offer since they saw their own relief force get destroyed in a quick, pitched battle.<br>
<br>
3. Robert attempts to play up the Baron of Scarwin's ego by inviting him to dinner and attempts to get the Baron to name his own ransom price.<br>
<br>
4. The men spend the night at Bronsfield to get some rest before setting out east to return to Aldwyn.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11731076" data-lb-caption-desc="Lorsh · Jul 24, 2023 at 1:43 PM">

		

		
	


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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445519" data-tab-container-id="tabContainer_1736445513" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445520" data-tab-container-id="tabContainer_1736445513" href="javascript:">Clan Geadisch</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445521" data-tab-container-id="tabContainer_1736445513" href="javascript:">Barony of Berngard</a></li></ul>
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<span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ <span style="color: rgb(85, 57, 130)">φ</span></span><br>
<span style="font-family: 'IM Fell English';"><br>
At the gallows in Sherfieldton, a small fight breaks out when friends of the man, led by his brother, attempt to intervene and stop the hanging. Watchmen from the town are able to subdue them with their flails, for the most part. The man's brother is arrested and put in the town gaols for his breach of the peace. Several townlings and country levies were injured when they fought each other with their fists, although one man was reported being stabbed in the arm. The condemned is set to dangle, and his body is splattered by rotten produce thrown by the jeering townfolk.<br>
<br>
<a href="https://www.rpnation.com/attachments/1689379966967-png.1102143/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039273-359cf4517968b1d336adab1773545236.jpg" class="bbImage " style="" alt="1689379966967.png" title="1689379966967.png" width="105" height="100" loading="lazy"></a><br>
<br>
Sometime during the ruckus of the hanging, a wanted outlaw known as Marson Kads killed two Sherfieldton watchmen, and subsequently fled. The local guards, as well as the knights serving as your justices of the peace in the surrounding areas have already started to hunt for him. Tonis talks with the mayor and reeve of Sherfield, and organises for some of the levies to form search parties as well. Due warning is given about Marson's swordsmanship, but he will definitely find himself outnumbered this time around.<br>
<br>
--<br>
<br>
Tonis gives you some prospects on what may be able to be requisitioned from Sherfieldton. You know well that your lands may be fertile, but they host little ore. Still, there are weapons and basic armour to be found within the town, though some may say they are of amateurish make, or fit only for brigands at the worst. Few men in the town know how to make proper maille armour, but they definitely give their best attempts at it. Otherwise, basic kit such as padded tunics and leather jerkins are readily available. There is also a second-hand weapons market, and several shield and buckler-makers. Spears and basic polearms are withdrawn from the recently-completed armoury in Sherfield, allowing you to spend your gold gained from the amercements on other gear.<br>
<br>
<a href="https://www.rpnation.com/attachments/1689378499989-png.1102138/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039268-26e2a57c56944fc1fce1c997db83eff9.jpg" class="bbImage " style="" alt="1689378499989.png" title="1689378499989.png" width="110" height="100" loading="lazy"></a><br>
Meanwhile, at the council meeting, your close advisors enjoy some roasted goat and good drink in your castle's mead hall. Hearthmen clad in purple tabards over mail stand on guard with their fearsome swords and great axes, and you hear the birds chirping outside through the castle's embrasures.<br>
<br>
Jennos Enderl hums. <b>"You may be seen as troublesome by your King if you begin prosecuting a feud, but such a thing is not unprecedented. Feuds between both the highborn families and old clans of Fyrdos are anything but rare, especially during a reign as fragmented as Grenn's."</b><br>
<br>
Tonis speaks up.<b> "A private war that doesn't directly affect him may not warrant a response, considering that his forces are known to be limited... you are aware of at least a few chief lords who nominally owe fealty to Grenn, but quarrel - quite violently - with one another. A headache for your liege, nonetheless."</b><br>
<br>
Father Enderl goes on. <b>"Some say that he plans to gain revenge against the vassals who have wrong him, Amias. Maybe we should be careful... but the longer we sit here, there is the creeping prospect of attack from that dastard, Mallick."</b><br>
<br>
An attack on another lord-chief may damage your chances of being awarded any of the Lanidor lands - at least Lord Torrek keeps all the trouble within his own domains, rather than exporting much of it. Torrek is a friend of Grenn's as well, though still, he is arguably a poorly-suited governor for that region.<br>
<br>
Lord Tobin eventually replies with a herald and a letter saying that the Barony of Thorpe will be observing the situation carefully, and reiterates his family's support as allies of your house.<br>
<br>
You do not receive a reply from Lord Lanidor at this time. One of his vassals, however, does offer a response; Lord Gareth refuses your forces any access to his domains, unless you provide a hundred-gold payment to him. He also offers the services of ten ordinary horsemen if you accept these terms.<br>
<br>
       <a href="https://www.rpnation.com/attachments/1689543091099-png.1102641/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1039/1039771-5fde0d102c7d75231875518fcf5aff83.jpg" class="bbImage " style="" alt="1689543091099.png" title="1689543091099.png" width="100" height="175" loading="lazy"></a><br>
<span style="font-size: 9px"><b>Granswold <span style="color: rgb(65, 168, 95)">horseman</span></b></span><br>
<br>
One of your hearthmen appears, removing his flat-topped helmet and letting his long hair fall around his shoulders. <b>"My Lord,"</b> he bows.<b> "The hue and cry was raised, but our hunters weren't able to stop him. The rogue Marson evaded the outpost south of Granswold, and rode past the hamlets of both Fedley and Grant. We believe he is headed towards Jesworth," he mentions. Your advisors begin to look at each other."<br>
<br>
"It will be... a justified provocation, perhaps, if we continued to search for him in Mallick's lands," </b>Tonis mentions.<br>
<br>
<b>"But it may lead to a second, less-flattering provocation... drawing attention to that area may lead the High Lord to discover our illegal lumber mill in his forests," </b>Jennos sighs.<br>
<br>
<b>"Let him be provoked," </b>mentions Sir Alvis Branson.<b> "A fight is bound to occur, in either case! Let us get it over with. Sherfield men were killed by brigands - he must not be allowed to shelter them. Not only that, but one of your hearthmen has been attacked. Lord Morran,"</b> he mentions.<br>
<br>
<span style="font-family: 'IM Fell English';"><br>
</span></span></li><li class="bbTabContent" id="tab_1736445520" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">Ω</span> Ꮯꮮꭺɴ Ꮐꭼꭺꭰꮖꮪꮯꮋ <span style="color: rgb(0, 0, 0)">Ω</span></span><br>
<br>
<b>Trelk fen Burmac</b>, the new aeldorman of Blanwech, asks for some wine, weapons and gear to be sent from Fynbroke Castle to his newly-conquered village. He<br>
<br>
Concerning improvements that could be made to your keep, Dolaidh suggests enthralling more villagers from Blanwech and forcing them to begin quarrying in the hills for stone. <b>"During the takeover, a few of the farms were burned and the crops taken, so the crofters will be needing new jobs. The curtain wall could use reinforcement in some parts, which we will need more stones for. The hoardings on the castle have begun to rot and are in need of being torn down and replaced. We may also want to deepen the ditch surrounding our castle and it's outlying structures."</b><br>
<br>
The thralls are later surveyed by Dolaidh and his slavedrivers. The Geadisch have several thousand people in bondage, including six hundred able bodies who can be pressed to fight for their masters... though only a couple hundred of these men have armaments of any note. The majority are rabble, armed with clubs, wooden spears, scythes, forks, axes, and knives. Others carry an old sword and nothing else. Most of the thralls are barefoot, though some have wrapping boots or leather sandals. They have no armour, wearing simple shawls and hooded cowls, threadbare tunics and ratty leather caps. Only a few of the spearmen have shields, and all of the selfbows of the archer thralls are quite diminutive compared to the ones used by your regular warriors - more likely to wound a man rather than kill him outright, surely. Your thrall master informs you that he will have a more detailed list of the thralls in the coming days. <b>"Soon, Artair, soon!</b>" As for bad actors, Dolaidh selects about a dozen or thralls he deems to be too old, weak, unlucky, or disobedient, and hands them over to the warriors for to wet their blades upon and fill with arrows. This puts the new count at approximately two thousand five-hundred thralls. Screams ring out from the forest as the unneeded bodies are dealt with. Some of the raiders drink draughts of blood from the slain thralls in order to give them vigor for the marauding in the days ahead, staining their beards red.<br>
<br>
One thrallwoman - a young thing with raven hair - who is about to be brought away to the training grounds, has several warriors intercede on her behalf, asking for her to be spared. You have heard Dolaidh complain about her many times before, being thieving and disobedient, and having far too much sway over her fellow thralls as well as the guards thanks to her nature as a temptress.<br>
<br>
<a href="https://www.rpnation.com/attachments/1689883817369-png.1103539/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040669-17061ffc4b3498942e03f1fe5155943f.jpg" class="bbImage " style="" alt="1689883817369.png" title="1689883817369.png" width="230" height="100" loading="lazy"></a><br>
<br>
As for the farms, husbandmen are able to provide the castle with enough meat, more or less every year. There is some to be left over for the clansmen and the best dogs as well. Onions, beets, leeks, spring oats, stoneground bread, eggs and cheese are readily available at Fynbroke. There have been some minor annoyances with weevils and fruit-catcher birds. Overall, at the moment there is nothing very pressing regarding agriculture that a lord ought to concern themselves with directly.<br>
<br>
Taog assists you in having several more warriors assessed. An additional twenty-three lancers are drummed up; the mounted lancers of the Geadisch carry long spears and round or almond shields, as well as axes and swords of iron, or pilfered Boldic steel. Many have stolen Fyrdian helmets, while others are of native make. Either way they are usually made out of iron, or have metal segmentation combined with hardened leather. Some lancers wear padded jerkins, rawhide coats, banded leather, or else simply their tunic and boots. Most of their legs are bare.<br>
<a href="https://www.rpnation.com/attachments/1689712371053-png.1103073/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040203-9a20a0788a934cf22107f65039b4b46a.jpg" class="bbImage " style="" alt="1689712371053.png" title="1689712371053.png" width="168" height="100" loading="lazy"></a><br>
<span style="font-size: 9px"><b><span style="color: rgb(65, 168, 95)">Lancer</span>, <span style="color: rgb(65, 168, 95)">raiders</span>, <span style="color: rgb(65, 168, 95)">bowman</span></b></span><br>
<br>
As for the clanfolk skirmishers, most of them have javelins, although many also have slings in case their supply of sharp darts and throwing spears runs dry. What separates them from the thrall slingers is that most of the skirmishers tend to have a buckler and a small axe or long knife in addition to their missile weapons. Unlike the vast majority of thralls, the Geadisch skirmishers necessarily aren't precluded from wearing helmets, though they're usually very light.<br>
<br>
Discussion is had on the Hedgton militia. Murchag speaks on his experiences scouting and spying in that area, where he has often disguised himself as a serf or vagrant in order to better look around. The garrison and militia of that burgh probably numbers around two to three hundred men, with an unknown number of those soldiers perhaps dedicated elsewhere, as part of the royal levy. It's also possible that the townlings may also form additional, ad-hoc bands of rabble to oppose your forces, which may include up to several hundred more men. Undoubtedly, the town will possess more iron helmets, padded jerkins and shirts of mail than your own men.<br>
<br>
Ultimately, the discussion with Murchag develops into something more substantial than was discussed even with your closer advisors. Your chief huntsman goes into detail on the defences of Hedgeton. The most serious obstacle for your men in Hedgeton is the wall. The palisade surrounds the entire burgh, though there is a small suburb just outside the wall that could be burned relatively easily. Moreover, after the outside palisades are breached, there is still an inner bailey and keep seated atop a mighty mound that must be taken. There are archers, javelinmen, and rock-throwers to contend with in a siege. Your master of the hunt mentions that hooks, ropes, and scaling ladders should be relatively easy to make, as well as battering rams out of suitably strong tree trunks. Murchag continues to muse on the prospect of a siege, and says that Celean may be able to help Fynbroke's woodcrafters create mangonels, mantlets, and belfries to attack the walls. Though, they'd need to be able to bypass the giant ditch that surrounds most of the town.<br>
<br>
He argues with a few other warriors in the great hall, even after the war meeting is adjourned. Whatever the case may be, the guards on duty mostly say that they believe that attacking Hedgeton is too risky. It is definitely a step up from what your other advisors had suggested. Murchag defends his proposal, saying that the townlings may attempt a preemptive strike before the Geadisch raiding season begins in earnest.<b> "What is to stop them from assembling their knights and trying to root us out? We have become too predictable... and now that the other nobles may not be able to save them, attacking us first is the only thing they can do!"</b><br>
<br></li><li class="bbTabContent" id="tab_1736445521" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜</span> Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ <span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<br>
The man-at-arms looks around at the carnage with a wince... but at least it's over. "My name is Elroy," he says, bowing to the lord. "I am the... lovechild... of the Master of Haldrup, Sir Mortus Ranglen. I fought with my father and younger half-brothers here, today," he explains. Looking at the prostrated Sir Cortyn, he frowns. "My apologies, sir - my lord - I meant not to strike so hard." It seems he has killed him, more or less; Cortyn has simply yet to expire. "I don't think a physician can fix that." Clearly, he wishes that the Baron's son could have been captured. Either way... Sir Gautham has been avenged.<br>
<br>
<a href="https://www.rpnation.com/attachments/1689908742898-png.1103644/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1040/1040774-f08c9550a847bb80ddb1cefa82115305.jpg" class="bbImage " style="" alt="1689908742898.png" title="1689908742898.png" width="105" height="100" loading="lazy"></a><br>
<b><span style="font-size: 9px"><span style="color: rgb(65, 168, 95)">Elroy</span></span></b><span style="font-size: 9px">, Aldwyn </span><b><span style="font-size: 9px">man-at-arms</span></b><br>
<br>
Several of your knights risk sauntering up to the gates of the keep of House Buckley to deliver your demands. As they approach in a tight form of glistening plates and quicktrotting horses, the posted sentries make no move to resist, though one is sent to inform his lord of their approach. After your knights informed the sentries who remained of your requests for surrender, they hastily returned to the main body, and managed this safely.<br>
<br>
Some time passes. After an hour, Lord Robert asks for your permission to prepare an assault. Whether or not you give it, one is prepared by men eager to break in -- rams are brought to bear, and ladders thrown up. Your crossbowmen force the sentries to retire via a salvo of bolts. However, as your soldiers grow more and more eager to be done with this bastion of resistance, the last of the defenders of Bronsfield emerge, as if having waited for the last second -- there are only eight of them. Lord Bentley Buckell, his wife Lady Ianna, two men-at-arms and four valots, all wearing the particolours of House Buckell. Your soldiers promptly take them into custody.<br>
<br>
<span style="font-size: 9px"><b><a href="https://www.rpnation.com/attachments/1690220729392-png.1104287/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1041/1041417-e265769e053f6c5413d459a1723d1a0c.jpg" class="bbImage " style="" alt="1690220729392.png" title="1690220729392.png" width="166" height="100" loading="lazy"></a><br>
Buckell manor</b></span><br>
<br>
The battlefield outside Bronsfield has received some attention from the locals, of which several have gone out to loot, and also bury some of the fallen. Presumably, loved ones are searching for their fathers, sons, and brothers. Shoes, mail, helmets and weapons have all been stripped off of the dead, as well as anything else of any value. You see one sergeant smashing a corpse's silver teeth out of his head.<br>
<br>
Though your mortalities were few, your alliance suffering only a fourth of the number killed on the rogues' side, several of your men have received superficial wounds. One man was bashed repeatedly with a shield, his nose is terribly shattered, jaw smashed, and he may lose his right eye - but, this is the worst of the injuries. Another man lost a digit on his pointer finger, another was slashed across his back and shoulders; others received similar non-life threatening wounds.<br>
<br>
The feast in Bronsfield is a success - your noble captives lunge at the oppurtunity to appeal to you for their freedom. It is not a particularly spectacular feast - the great hall had been sacked in the excitement and had to be hastily made presentable. Several knights of the Myre, Yonbry as well as Scarwin attend as your prisoners, and they all commend you on your victory, assuring you of your right to hold them but urging you to release them as soon as possible. Some arrangements are made for messengers to be sent out to contact families for ransoms.<br>
<br>
Lords Buckley and Wernwick also attend. Wernwick offers you a smaller sum of six-hundred crowns for his ransom, excusing himself by saying most of his property had been destroyed during the war. However, he offers to legally cede the village of Judsham to the son of late Master Eshen, and the village of Wegford to Mardas. Though you could easily go and conquer these places, Wernwick's surrendering of the fiefs to you would make the transition a lot smoother. Buckell offers you two-hundred gold for his release, and even offers to take your side from now on in this war.<br>
<br>
News of the battle has spread, and all sorts of folk begin to arrive in town from the road leading from Ramscrest. Peddlers, scavengers, whores and the like. However, amongst this scourge of sinners are some women and children, dressed in black for their fallen, come to mourn. Once again, the sea of dead that was the battlefield is alive with activity. It isn't long before the mass grave is finally covered in earth.<br>
<br>
The next day, your scouts return with a report about the rebel foot, which were on their way to Wesgrath. Things aren't going well. Most of their officers were killed, captured, or simply disbanded in the clash here at Bronsfield, and thus, they're dealing with mass desertion. So much so, that Lord Yonbry IV has withdrew his levies, presumably from the conflict itself, and begun to march home. It is up in the air whether a confrontation with your uncle's forces in Wesgrath is even possible at this point, but presumably he continues to gather strength.<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">News came early one morning of the result of the encounter at Bronsfield. By some stroke of genius deception, the army of Cherbourg outmanuevered and decimated the rebel army, resulting in the deaths of nearly a hundred of their cavalry, the killing of the Baron of the Myre and his son, and the capture of the Baron of Scarwin. In the aftermath, the Baron of Yonbry, Yonbry IV, has withdrew his forces from the rebel army heading to Wesgrath. Now the title of the Baron of the Myre is up in the air, and Amias' ally Grannos in Midburgh is known to hold a strong claim to the region - however, a Fyrd claiming lands of Carmondy could prove problematic.<br>
<br>
Amias would counter-offer Lord Gareth with an offer of three-hundred and twenty gold for access to his lands and either service of fifteen mounted sergeants and men-at-arms (total, not of each,) or the service of the ten horsemen in addition to the rights to levy thirty additional footmen for service from each hamlet - should this be agreed upon, the masters of the hamlets would be offered fifty gold each, assuming they were knights, to serve with Amias against Mallick, along with their squires and whatever retainers they possessed, assuming Grann would allow them to enter this service and appoint stewards to their holdings. Raising the hamlets' levies or bringing on an additional fifteen armored horsemen would allow Amias to utilize his purchased access without much use of his own troops, avoiding spreading Morran's garrison too thin over their sentry, patrol, and sending out unmarked guards to the lumber yard. If this offer was rejected, however, Amias would fall back on the previous offer of one-hundred gold payment for military access in the aforementioned hamlets, as well as the enlistment of the ten offered horsemen. With his newfound discretion in moving troops through Lord Grann's lands, Amias would call for squads of at least a dozen cavalry to visit both hamlets daily, to ensure Mallick's men were not skulking around; should they be found, they would be informed that the hamlet was under House Enguerrand's protection, and they will be required to leave, or be made to do so. Efforts would also be made to entice volunteers to come and enlist at Holmfirth.<br>
<br>
Amias and his council discussed many matters of importance while imbibing at the mead hall within Sherfield Keep. Of utmost, was deciding what to do about Marson Kads. A lowlife bandit, whom had recently been captured after leading a small band of fellows on a string of highway robberies between Sherfieldton and Forrosyth, not only damaging the merchants' margins, but also straining relations, as it was more often than not peddlers coming from Forrosyth to town which had been struck - Amias' townlings had little business in the small northern village that said villagers wouldn't be willing to bring to them, being the largest center of commerce in the region -- Sheriff Graffoth had shifted his town's economy to facilitate it's long-winded war against the Geadisch, and thus, paled in comparison to the hustle and bustle at Sherfieldton. This Kads had taken advantage of the unrest in town to seize an oppurtunity to escape, murdering two watchmen in the process -- having evaded Branson's post facing Granswold, and being seen riding between Grant and Fedley, it is clear that the outlaw is making a break for Mallick's lands, where the masters won't likely be eager to hand him over. "We cannot allow Kads to find safe harbor in Mallick's lands. He has proven himself to be quite capable of rousing rabble, evident by his role as ringleader in crimes against our merchants on the road north. At Jesworth, there will be no shortage of rabble to join him in repeated offenses -- they may even grow so bold as to raid Fedley or Grant, both of which I have placed under my protection now that I have made treatise with the lordling Gareth. Charibert, ride out with all of my knights save for Branson and Glens, my sons, and whatever number of other riders you see fit, and deliver Kads to me - in one piece, or several, it does not matter. Precede your arrival at the hamlet with a courier carrying a letter written by my eldest, informing the master there of your coming and ordering the arrest of Kads. Your party should follow the courier closely, so as to not give the Master of Jesworth time to organize defenses or call on reinforcements. If Kads is not brought out to you when you arrive, you may enter and search for him - should you encounter organized resistance...put them all to the sword and their homes to the torch."<br>
<br>
As conflict approached, Amias sought some material aid from several potential benefactors. Requests for arms, crowns, volunteers, or other supplies for the effort are sent out to the Baron of Flamebay, the castellan at Crown Coppe, Kuldren, as well as the lords of Richwick and Uponhall.<br>
<br>
On account of the situation by Jesworth, the lumber yard in the nearby forest is ordered to pack up, pulling up stakes and hastily trying to remove evidence of their being there, besides felled trees.<br>
<br>
Having been able to further assess the situation by Hedgeton, Amias reconsiders his purchase near the town. He had decided to do nothing with it due to the advice of his steward - the operation may be bust if an enemy were to march on it. The likeliest foes would be the Geads, the Lord of Secchons, or somehow Lanidor or one of his vassals, if they were to turn against him. Amias doubted Graffoth himself would have any reason to torch the business, and further doubted rebel forces would see his place as a valuable target at the outset of the war - even more so if the men of Coedensoke are amongst the dissenters. And so, Amias would call back his evaluators and his steward, and order that the mining operations go ahead, providing all neccesary funds.<br>
<br>
On some quiet night, Amias would find his eldest son and pull him aside for a private conversation. "Sir Amias, my beloved son. You have grown to be an elegant gentleman, a talented swordsman and wise tactician. However, you lack in knowledge of state and diplomacy, and you must shore up these weaknesses of yours. For Amias, my love, I believe some day soon you will rule this House. I am old...my time was many years ago, and my deal with the old sorcerers is ending soon," Amias joked with a smirk. "You are young, brave, chivalrous, and powerful. You will lead this House to greatness. In the coming years, the land will be in chaos, at total war - and ripe with oppurtunity. Take it. Make House Enguerrand the great lordship it once was. Bring Cerham and Lanidor to heel, and count yourself a high lord, and amongst the great lords of Fyrdia. Perhaps you will one day hold a claim to the throne, as you deserve. It is you, my son, that will lead us to glory."<br>
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					<div class="bbWrapper"><span style="font-family: 'georgia'">At Cwywallen a feast is being held. <span style="color: rgb(251, 160, 38)">"Before we begin the feast in earnest there is some business to be taken care of. First we have new brothers in arms to welcome into our fellowship. Come forth ye newmade Knights of Flamebay and accept these tokens to become my oathbound ringmen." </span><span style="color: null">All of his recently acquired vassals</span> come up one by one in order of rank and pay homage to their new lord, kissing his ring and in turn accepting a ring bestowed on them. <span style="color: rgb(251, 160, 38)">"Work hard and be rewarded for your faithful service my brave and glorious knights. Now speaking of rewards, it is time to bestow favors upon those servants who have earned much for their deeds."</span> Phillippe began calling out to each of the vassals he wants to reward. Giving particular attention to those who performed well in battle. He gifts grants of land and cattle to those men of arms who are yet landless and gifts of coin to his higher retainers. He replaces the horses of any who lost theirs in the fighting and awards the remaining number to his best riders.<br>
<br>
After that is done, Phillippe retires to the high table so he can converse with all of his advisors about the future, in particular all of the fighting happening to his south. <span style="color: #fba026">"Lord Horall, Sir issan, as always you speak with great wisdom. Sir Lorran, I am disappointed in you, such land hungry belligerence against our neighbors is not why we fought here but to avenge a longstanding grudge against my house, the lands we gained were merely a significant bonus. Just cause is essential when exercising our noble prerogatives. I would like to give my support to Lord Berngard quickly but the men need time to reorganize. Once the peasants are fully levied we shall lay siege to Geldred then Scarwin Keep. Bring forth Lord Scarwin's messenger."</span> The recently wine refreshed man was brought to his presence and at last the long awaited reply to Scarwin's plea for aid was given. <span style="color: rgb(251, 160, 38)">"Tell this to your master. He must think me to be like him, giving battle to my neighbor out of greed and self interest. This is not so, war must be waged for higher causes. The Skerrymen were put to the sword for vengeance and their many slights against my House stretching from ancient times. You and your allies on the other hand are honorless dogs unhappy with the ancestral fiefs granted you by Paragon Emmortal. Your lands are being devastated because such ingratitude and ill governance has turned God against you. My victory on the other hand is further proof that I have gained his blessing by ridding the mainland of unfit rule."</span> </span></div>
				
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					<div class="bbWrapper">The arrival of any lord that wasn't his own was always a troublesome event. Feasts had to be planned, lodgings made ready and room made in the stables for the guests horses. All at the expense of the hosts of course. That of course was why the Castle of Kragwyn was abuzz wit activity. Guest rooms being cleaned out, kitchens operating at full capacity. Like a bee hive that had been kicked Albert thought as he walked into his private chamber after talking to his lords. They to had there own concerns with this particular visit. <br>
<br>
King Tharon was on his way. His train had already passed through Killldareen. He had approved orders to begin sending for hay from the villages. If he was lucky the king would only stay for a week. He prayed that he was lucky. <br>
<br>
The High Lord of Kragwyn’s chamber was a simple affair, furniture was plan but well made. Simple and sturdy, traits that the MacEanruig clan had become known for. The bed was a tall four post construct. The curtains were drawn back currently, on the side of the bed facing away from him was a richly decorated screen, an object that would have seemed normal in any other lords chamber but looked so alien in his. <br>
<br>
His wife, who he could here fretting with her ladies, had insisted on there being some color in this room other then plain oak and gray stone. He had hoped that she would be done, but alas, that hope had been dashed. <br>
<br>
“Oh, Albert, I didn’t hear you walk in,” Elisabeth said peeking here head over the modesty screen, her golden hair flowed over her shoulders in curling rivulets, and even after living in Frydos for so long her voice still held that Carmon inflection, “The children are ready if your wondering.” <br>
<br>
“Very good,” he replied almost absent mindedly as he sat down on the bed and placed his hands in his hands. He felt a warm hand on his shoulder. <br>
<br>
“You worry to much my husband,” she whispered in his ear. <br>
<br>
He sighed, “Your right, but I suppose that my lot in life. To worry.” <br>
<br>
She kissed his cheek, “Just remember you dont shoulder your burdens alone.”  <br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- ">Lined Divider</span>The king eventually arrived with much pomp and circumstance in they Frydosian fashion. The standard greeting were shared, formalities exchanged. Of course feasting would follow the kings arrival but eventually that would wind down and the two men would find themselves in a position to talk without the preying eyes of the castle watching them. <br>
<br>
Albert listened to his liege lord and he thought as he sipped his mulled wine, “The MacEanruig’s will always stand for the freedom of our people. To throw off the southern tyranny we would gladly raise our banner.”</div>
				
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<br>
At the feast, Robert took great care to meet and speak with the various lords and knights. They offered their platitudes and requested to be released as quickly as possible. However, Robert knew that the longer he kept them... the more desperate that they would become. Still, he maintained a cordial environment as he welcomed them to the feast. More importantly, the Baron of Scarwin and the Lord of Bronsfield gave their offers for their release. The Baron's offer, in Robert's estimations, was lacking. The Baron of Swanton surrendered all his men and his caput to just keep his second son alive. Robert suspected that the longer the Baron was kept in captivity, the more pliant he would become. Lord Buckell offered 200 crowns and to pay homage to Robert, which was a tempting offer. However, Robert found it difficult to trust a vassal who was so easily willing to surrender. Perhaps, even the Lord Buckell would become more pliant given more time under custody.<br>
<br>
However, when it came to the men of lower status, Robert felt somewhat generous. Rather than put them to the sword, Robert knew that the widespread destruction in the region would lead to food insecurity and drive up the prices of food in the markets. His own fields needed tending to as well. Thus, Robert would give them a chance to avoid death by offering them a chance to become villeins or indentured servants to Robert.<br>
<br>
---<br>
<br>


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			<div class="bbCodeBlock-content">To the Lady Regent Malcress,<br>
<br>
It is with a heavy heart that I must tell you that both your husband and son have fallen in battle. Although we may have faced each other on the field of battle that day, my cause was to come to the aid of family whose ties I value the most. It is only family that one can rely on in troubling times as these, and while I do question Lord Malcress' intentions in starting this conflict, I also believe the common peace and prosperity of all Bolds and my peers. Yet, I fear that conflict will further grow in this region as pretenders rise to claim your late husband's titles, be they your brother in laws or nephews.<br>
<br>
Thus, to bring the Paragon's peace upon us and to correct what has been wronged, I propose to you a treaty. Release and return Swanton Keep, Haldrup, and the Baron Swanton. Legally cede Ramscrest, Bronsfield and the hamlets  andthat lie east of Ramscrest as reparations for this feud. In exchange, I propose the betrothal of my brother Louis till he come of age in a year to your daughter, Jacelyn and a pledge to support you in your attempts to stop any familial pretenders from forcefully taking the Barony of Myre in favor of your chosen heir to the barony. I ask that as a dowry that you present the hamlets of Aldheed and Masserly to Louis so that any children born of this union will have the means to provide for themselves while I pledge 300 crowns as dower to Jacelyn. Many vultures circle the Barony, seeking to tear it apart, but through this treaty and the union of our families we may yet preserve the Barony of Myre and help bring some peace to the region in these uncertain times.<br>
<br>
If you accept or wish to further discuss peace terms, then let us meet in the fields west of Bronsfield where we may meet and finalize any treaty.<br>
<br>
Baron Robert de Cherbourg II</div>
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---<br>
<br>


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			<div class="bbCodeBlock-content">To Lord Mardas,<br>
<br>
I bring both great and terrible news. We have met the enemy on the fields of Bronsfield and they are ours. Lord Bomric Malcress was slain in battle. His heir, Sir Cortyn Malcress, succumbed to his injures inflicted by Elroy of Haldrup. The Barony of Myre faces a succession crisis with the eldest daughter, now married to a Frydian Lord, likely facing threats from other male pretenders to the Barony who seek to press their claims and those who chaff at the idea of being ruled by a Frydian. One of my knights also has captured Baron Scarthon of Scarwin in battle while the Baron Yonbry has withdrawn and returned to his lands.<br>
<br>
However, this victory came at the cost of Gautham's life who was felled by Sir Cortyn. May the Paragon guide him and may he be sated with the vengeance we wrought. However, this victory presents an opportunity for us to end the feud on terms favorable to us. The Baron Scarthon proposed to cede Wegford to you and Judsham to Master Eshen's, who also fell in battle, heir along with a paltry sum of crowns for his freedom. He has even offered to cede Oading and the neighboring hamlets in exchange for Bronsfield whose Lord has surrendered to me. However, I believe that the longer he remains a guest, the more amendable he will be to more agreeable terms. In addition, I believe that the Lady Regent Malcress will seek to end this war and do whatever she can to prevent the coming succession crisis. I intend to propose a marriage between Louis and the younger Malcress daughter in exchange for the lands of Bronsfield and all land east of it to secure peace.<br>
<br>
However, the fruit must be ripe before we pick it. Uncle, I ask that you meet what remains of the Bandit Lords army, who I hear suffers from desertion due to their lords and lieges now either fleeing, residing in my custody, or laying dead on the field of Bronsfield. Run them to the ground and scatter them so that we may freely siege Swanton Keep. The garrison at Greffold, Redyal and Harjaw should now be able to join your host without fear of siege. In addition, I ask that you send some of the men west to liberate Haldrup, take Laughlen and to join me in anticipation of a siege of Ramscrest. In the mean time, I will continue to harass the enemy and attempt to seize the nearby hamlets to put additional pressure on the Lady Regent while Baron Scarthon has more time to think about his position.<br>
<br>
Baron Robert de Cherbourg II</div>
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</div><br>
Robert summoned his vassals and allies to a war council in the Bronsfield manor. "My Lords and Sires, with our great victory upon these fields, the time has come for the ripening of the fruit. The Barony of Myre is in chaos with the death of the Baron and his heir. The main enemy host suffers from mass desertion as Lord Yonbry withdraws his men. The Baron of Scarwin remains under our custody. Sir Royck, I will task you and your men with delivering this letter to my Uncle, Lord Mardas in Wesgrath. Afterwards, you will ride south to Royton to inquire about and hire mercenaries to assist us in potential sieges. Two of my men at arms will join you and your men in this endeavor to assist you.<br>
<br>
The rest of us will focus on consolidating our gains in the region. We will ride out to demand the surrender of Aldheed, Masserly and Ramscrest with the colors of the Barons of Myre and Scarwin to show them that there is no relief army to speak of as it was already destroyed in battle. If they refuse, then we will raid and siege them. If Ramscrest does not surrender, then perhaps we can pay some of the merchants and looters who came from there for information or even open the gates for us from inside to avoid a long siege. Regardless, it is time to finish our duty and see this conflict to its end."<br>
<br>
---<br>
<br>
1. Robert offers prisoners who are unable to gather a ransom (the valots/other lower status men) the opportunity to live if they enter into a contract to become villeins on Roberts various estates or indentured servants.<br>
<br>
2. Send messengers led by Sir Royck to Wesgrath to inform Baron Mardas of the victory at Bronsfield and the disintegrating enemy army. Robert requests that Lord Mardas quickly marches to smash what remains of the enemy army and march upon Swanton Keep to liberate it and any captives there. Robert also requests that Mardas send a portion of the army to aid Robert in a potential siege of Ramscrest. After delivering the message, Sir Royck and his retinue are to head to Royton to inquire about and potentially hire mercenaries from the town.<br>
<br>
3. Send mounted parties to the neighboring settlements (Aldheed, Masserly and Ramscrest) to demand their surrender or be raided in the case of the nearby large hamlets or siege and sack in the case of Ramscrest. They are to wave the captured colors of the Baron of Scarwin AND the Baron of Myre to emphasize that there will be no relief army to end a siege or stop a raid for the relief army has already been defeated and routed. If Ramcrest does not surrender, then Robert will attempt to see if any of the residents could be bribed for information or to turn coat and provide them with entry to the castle. However, if they do surrender, then the garrison will be permitted to leave the castle without being captured or harmed as an incentive.<br>
<br>
4. Send messengers to Lady Regent Malcress to propose a peace agreement. Robert demands the return of Swanton Keep and Haldrup and release of the Baron of Swanton.  Robert also demands the formal ceding of Bronsfield, Ramscrest and the nearby hamlets to Robert. In exchange, Robert proposes the betrothal of Louis and Jacelyn to ensure peace among all the involved factions (Asking for two hamlets as a dowry and offering 300 crowns as dower). In addition, due to the familial ties between the two families, Robert promises to support the Lady Regent's choice of heir against any other familiar pretenders to the Barony of Myre in an attempt to deter any potential succession crisis.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'MedievalSharp';">The Cry of Ambition</span><br>
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<br>
<span style="font-family: 'MedievalSharp';">The Lord of Fynbroke deliberated among his trusted peers on the most present issues of Clan Geadisch. The Geadisch chief responsibly dragged out each member of his inner circle and had them delegate in the great hall. They had gathered around a table; not one person present sat down and each presiding member of the circle spoke openly and freely. Oftentimes speaking at the same time; this was the usual manner in which presiding issues were discussed within Fynbroke Castle. These meetings were consistent in argumentation and haughty debate. The established rules allowed for each member to speak freely without consequence so long as no member insulted the chief or another member. Should a member of the inner circle disrespect another during the meeting they were subject to pay the insulted a small parcel or offer a thrall as recompense. No such instance would take place at this meeting however, and the members of the table were veterans who understood the tradition very well<br>
<br>
The first issues were brought forth to Artair fen Bridei; the newly annexed Blanwich needed a seed of supplies in order to ease the settlement process. The discussion regarding the matter was rather brief. Each council member unanimously agreed to spare the wine, gear, and equipment with haste. The order was to be carried out by some of the presiding veteran raiders with a supply line comprising of fifty hefty thralls fit for the manual labor. It was etched into writing and all but solemnly acknowledged before the circle began discussion of another matter.<br>
<br>
The first prominent issue concerned battlements and fortifications. There was not much argument among the council regarding this either, and Artair's inclination toward engineering seemed to aid in his thought process of how to best proceed about the reconstruction of the hoardings. Artair proposed using the displaced crofters to help manage the stone fortifications under the careful guidance of an engineering-minded resident within Fynbroke, and if not possible, than outsourced from one of the other keeps. The council agreed to levying another fifty thralls in order to mine the quarries on the hills for the fortifications of Fynbroke Castle. Artair also made mention of adding slits to the hoardings and along the curtain walls for the archers to take care of invaders who may try to seek refuge underneath the canopy of the castle walls. <br>
<br>
Thirdly, came to the circumstances regarding the thralls. There was consideration towards arming the thralls with leather armor and rudimentary arms. They would be necessary in skirmishes and future raids. However, Artair held off on making any direct decisions until the full list of details returned from Dolaidh's hands. The general innovations in his mens armaments was something that would need to be considered. For this reason, Artair ordered a full count of the treasury so that he would be able to budget appropriately. The matter regarding the disobedient and elderly thralls took care of itself. With Dolaidh providing the tunic bearing force of thralls to be used as martial practice for the Geadisch barbarians. An unusual issue regarding a lone thrall came to being as a woman among the thralls ranks created a ruckus among the thralls and his own soldiers.<br>
<br>
<i>"Bring this temptress to me. Find out what she desires, I may have use for her yet."</i><br>
<br>
There was something considerable in the sway of this supposed temptress if it brought Dolaidh so much disdain and had his own soldiers in a bind. Whether her craft was occult or seduction it was a potential talent that Artair had no quarrels with fully exploiting. Perhaps with expansion and the acquisition of more thralls it was likely that the need for overseers in the other keeps would be required. By chance alone Artair could possibly utilize the temptress in one capacity or another. The situation would likely bring something peculiar along with it but it was a problem which would be addressed once presented in front of him.<br>
<br>
The final and most pressing issue surrounded Hedgton. The town had been an eyesore for the Geadisch for quite some time now but the encounters with the town have been short of kidnapping their merchants and small scouting parties to assess the scale of their forces. The task seemed daunting but it was possible in Artair's mind. The siege could quickly devolve into attempting to starve the royal garrison out but the swifter the takeover the better. There was an element of fear aiding the Geadisch but the more time allowed to Hedgton to reinforce the worse.<br>
<br>
<i>"I side with Murchag. If we are to be more than bandits than we must make our prowess known. Hedgton shall fall and we will be ample prepared to succeed in a siege."</i><br>
<br>
Smaller numbers, heavy fortifications, and poorer armaments currently worked against them however these were issues Artair could remedy. Better equipment would need to be set aside for the raiding force and the proper siege weaponry would also need to be constructed. The large ditch proved an obstacle but it was no mighty motte guarding a city, they could construct long ladders and carve out planks long and wide enough for soldiers to cross over. The engineers would certainly be busy this time of year but with the excess abundance of free labor that Fynbroke had come across it certainly would be no lack of hands trying. <br>
<br>
<i>"We will set aside enough coin from the treasury to strengthen our arms. We will keep expenses down by using any furs and leathers from our herds and game for leather armor. Gather some thralls and send a skirmishing force to test the defenses of Hedgton. Let the soldiers remark upon the success and where our best chances lie. Bring Cealean the Blacksmith and let him know of our plans, he will need to construct functional designs for the siege to come."</i><br>
<br>
The elements of surprise, barbarity, and fear could be external factors not being taken into consideration. Certainly surrounding villages and castles prayed that the Geadisch stayed their hand and kept themselves to petty banditry until some angel from the skies delivered some cruel justice. Artair however knew better and understood the value of preying upon superstitions surrounding his clan name. It had manifested itself in the sheer amount of thralls he had come into possession of and he believed it would soon rear its head for the better in an expansion from the forests to which his clan had clung to for the longest time. Fyrdos was in a state of disarray, and in a time of such vulnerability spelled opportunity.</span><br>​</div><br>
<hr><ul>
<li data-xf-list-type="ul">Spare wine, gear, and equipment for Aeldorman Trelk in Blanwich and leave a portion of the fifty thralls from the supply line for his usage</li>
<li data-xf-list-type="ul">Utilize the displaced crofters to help reconstruct the curtain wall and hoardings. Etch out slits for archers along the curtain wall and hoardings</li>
<li data-xf-list-type="ul">Send out fifty thralls to mine the quarries on the hills</li>
<li data-xf-list-type="ul">Find out what the raven-haired thrall desires. </li>
<li data-xf-list-type="ul">Meet with Cealean the Blacksmith to discuss siege equipment for a raid on Hedgton</li>
<li data-xf-list-type="ul">Get the total coin count of the Fynbroke treasury. Prepare to set it aside for armament upgrades among the troops.</li>
<li data-xf-list-type="ul">Prepare a small skirmishing force of thralls to test the defenses of Hedgton</li>
</ul></div>
				
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<span style="font-family: 'MedievalSharp';">
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445523" data-tab-container-id="tabContainer_1736445514" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445524" data-tab-container-id="tabContainer_1736445514" href="javascript:">BARONY OF FLAMEBAY</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445525" data-tab-container-id="tabContainer_1736445514" href="javascript:">High Lordship of Kragwyn</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445526" data-tab-container-id="tabContainer_1736445514" href="javascript:">Barony of Berngard</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445527" data-tab-container-id="tabContainer_1736445514" href="javascript:">CLAN GEADISCH</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445528" data-tab-container-id="tabContainer_1736445514" href="javascript:"> Retroactive : Clan MacEanruig </a></li></ul>
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<span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ<span style="color: rgb(147, 101, 184)"> φ</span></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1692330861183-png.1109128/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1046/1046258-79e8af3cf98ec5ffb0f4a590ef6f767f.jpg" class="bbImage " style="" alt="1692330861183.png" title="1692330861183.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px"><b>Lord Gareth Grann</b></span><br>
<br>
Lord Gareth accepts only his initial offer, and rebuffs any notion that you pay money to his vassals or enlist their help without his permission - he mentions that it would be a slight against him. Ten lightly-equipped horsemen enter into your service, one carrying the standard of Granswold on his lance. The men each have a flattopped kite shield, a leather jerkin or padded jack, and either a solid iron skullcap or segmented cone helmet.<br>
<br>
The time comes for the lumber yard to go, and the necessary despatches are made to the camp reeve for takedown and disbandment to begin. And so the adulterine logging operation near Jesworth is quickly dismantled, with the workmen doing their best to cover their tracks. In the interest of saving precious time, the stumps of the felled trees are left where they are, along with the odd piece of scrap wood that wasn't gathered. Anyone could have done the deed, of course.<br>
<br>
Your knights return from Jesworth, having gained entry to the hamlet. After conducting a search of several hovels, barns, and root cellars, Marson Kads was not found. However, some of your knights seized a man and a woman that were deemed suspicious, and tortured them until they revealed Marson's location. Apparently, while the couple were taking their produce to sell at the market in Darndon, they witnessed a party of strange men being allowed into Sod Tower, one of Mallick's roadside outpost just outside his caput of Cerham.<br>
<br>
<a href="https://www.rpnation.com/attachments/1691716099966-png.1107727/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1044/1044857-63c3a4f7e62fa5f386932ba380ebcd06.jpg" class="bbImage " style="" alt="1691716099966.png" title="1691716099966.png" width="105" height="100" loading="lazy"></a><br>
<br>
Several other knights accuse the citizens of Jesworth of poisoning their horses by providing fodder laced with hemlock. Either with or without Charibert's sanctioning, this leads to at least a dozen people being hacked to death by your knights in retaliation, and many homes are then razed to the ground. Charibert's party also stole ten horses from the village, three good for riding and seven sumpters. Two war horses from Sherfield - strong stallions, both - took ill and died several hours after returning from Jesworth, leaving their riders furious. One man remarks that he wishes he could go to Jesworth and finish off the 'rats' that remain there, while another, Branson, suggests an immediate assault on Sod Tower in order to separate Cerham Castle from the town of Darndon.<b> "We have surely provoked them, now. Strike while the iron is hot!"</b> Sir Alvis urges. Meanwhile, Sir Trempe of Couryonne chastises the men of Charibert's party. <b>"If such cruelties were not visited upon the poor people of that settlement, there would have been no escalation. Whose to say that the farmers were telling the truth after such torment?"</b> Clearly, he seems unnerved. You know that as master of the hamlet closest to Jesworth, Sir Trempe has had business there before, but some of the other knights dismiss his objections to the treatment of the people. His most vocal opponents are those knights whose steeds are now dead.<br>
<br>
<a href="https://www.rpnation.com/attachments/1692134294886-png.1108686/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1045/1045816-32b1321d22b7d288f6cbf22fe559be3f.jpg" class="bbImage " style="" alt="1692134294886.png" title="1692134294886.png" width="100" height="107" loading="lazy"></a><br>
<br>
Sir Tonis, one of the few knights not present at the massacre, scolds the others at the council meeting, but later tells you that they should be treated leniently. <b>"We have raised the whole of our levy. The lads thought we were at war, especially after Telemar was attacked at Freyk. We can't punish the men, however unjust they were, right before we may have to commit to multiple sieges. Still... Charibert did not command the men as well as one may have hoped. He is a fine leader of common soldiers and more regular men-at-arms, but the knights have the habit of seeing each other as all peers when their liege himself is not around. Still, this raises the effectiveness of his captaincy. I understand he is a great fighter, but..."</b><br>
<br>
When recess is over, the talk in the great hall shifts to the bigger picture.<br>
<br>
You were speaking to your vassals.<b> "Though the arrest of Kads was paramount to prevent him from recruiting a raiding party of the less fortunate in Mallick's lands, such is no longer a concern. We have given them plenty enough excuse to attack us with or without Kads' rabble rousing. As such, I see little importance in capturing him now, besides of course serving him justice and avenging the fallen guardsmen. Tell me, Alvis, how exactly will a strike at Sod Tower cut off Mallick's town from his keep? Could his men not just march around our blockade, or is the terrain prohibitive?"</b><br>
<br>
Sir Alvis Branson takes a moment to have a bite of cabbage, turnip and berry pottage, wiping his beard with a piece of table linen. <b>"M'lord,"</b> he begins, after finally having a sip of wine to wash it all down. <b>"-we need to have that outpost removed, or it will prove a great menace to us if we besiege either Cerham's castle or the town of Darndon."</b> You know that Sod Tower rests upon a mound fifty feet high, and is surrounded by a spiked ditch filled with mud and cess. Protected by this ditch as well as a palisade wall, a small bailey rests at the bottom of the mound, containing the stables, a few shops, and the residences of the servants. The keep atop the mound itself is said to be made of logs banded with iron.<br>
<br>
Sir Alvis says, <b>"the outpost rests squarely between the road leading from Cerham castle to Darndon-town."<br>
<br>
"And the rest of you? Charibert, Trempe, Tonis? I am highly cautious of attacking, and attempting to occupy and defend a fort in the middle of Mallick's lands. However, if this move may so cripple his ability to mobilize his levies as Alvis suggests, it is of no doubt the correct one. So, speak plainly. What do you all think?"</b> Amias asked, wanting to gauge the opinions of all of his most important knights on Branson's bold attack plan.<br>
<br>
<b>"This position could be vulnerable to a counterattack by the militiamen in Darndon,"</b> Sir Trempe mentions.<br>
<br>
<b>"Oh - we'd be able to defend it, with enough men," </b>Sir Alvis says. He is heartened by your approval of his suggestion, but Sir Tonis interjects.<br>
<br>
<b>"Both Cerham castle and Darndon town are places that could mobilise horse against us. We should not assume we will be free to pillage all of their lands simply because we've taken their wooden robber-tower."</b><br>
<br>
Amias shakes his head at Alvis as his advisors mostly discourage the idea.<b> "It is a bold move, Sir Alvis, and the idea has merit. If I had more men at my disposal, I would undoubtedly heed your advice. However, such is not the case - until our allies' banners fly alongside our own, we cannot spare manpower for such an endeavor. We will capture Kads, but perhaps later rather than sooner. Now, I believe that with the raid at Jesworth, we should assume a state of war exists between our House, and House Cerham. Full mobilization of the levy should begin immediately, and the armouries emptied to better arm the poorer fighters. What forces have already been raised must be made to march to Holmfirth, at the double-quick; further, I will send calls to arms to Midburgh, Thorpe, and Lanidor. We must decide whether to go onto the offensive, or remain on the defensive - Lord Morran has heavily fortified his fief in preperation for it's defense, and luring Cerham into battle there would give us every advantage, however, allowing him to make the first move will allow him ample time to gather forces from across his Lordship, but also provide US time to bring our allies into the conflict. Offensively, the Lordship of Shepbrook is the most pressing target - Sir Glens posesses a claim, it is close by and accessible by road as well as river, and is notably Cerham's only major waterfront. Taking it would wholly disable whatever amount of trade or travel his subjects participate in on the Northlands, and also secure the nearby crossing, allowing the forces of the Barony of Thorpe to easily cross into Mallick's domain. So. To attack, or to defend?"<br>
<br>
"We must attack!" </b>urges Sir Halmar, a household knight of Lord Morran Telemar. <b>"My master and I's domains should not be the shield upon which the High Lord Mallick focuses his wrath. Lay waste to the hamlets of Urkyth and Buldnor, and begin making weapons of siege..."</b><br>
<br>
Sir Filibert Glens nods.<b> "We must convince Lord Moyes to open another front to the north - if only he could tie up Lord Maygne, of Ruthold..."</b><br>
<br>
Sir Tonis seems less convinced.<b> "Our allies are... of dubious reliability. Even if he did launch this offensive, then he would make easier a siege of Cerham Castle, which is what we ought not to do - if we consolidate in Holmfirth, and begin a blockade of the town by the river, we will be able to stifle his supply lanes, if we also take care to raid the caravans on land."</b><br>
<br>
Sir Rullen shakes his head.<b> "The route from Darndon to Cerham for resupply by land is heavily defended. Our men will have no avenue to attack, without being at risk from the foe's horses."</b><br>
<br>
Sir Tonis continues to raise concerns. <b>"We can't afford to spread ourselves too thin, either - Mallick's lands are a large target to attack, but we could be wiped out one by one if he organises reprisals against our scattered raiding parties. Sod Tower will tie up too many of our men, let them rot up there. At most, we should try to torch the bailey where the stables are located."</b> The other knights begin to show a positive reception to the idea of not climbing a fifty foot hill.<br>
<br>
<b>"Regardless of whether Lord Moyes were to attack Lord Maygne, we must defend against incursions into Lanidor lands, and unless Moyes has been similarly fortified as Holmfirth, it is better that we be on the offensive there. Have any of you heard of fortifications' being build by Tarren?"<br>
<br>
"We haven't been in those lands,"</b> a junior knight mentions, whose name escapes you.<b> "Nor have we been informed of anything, but doubtless they are?" </b>The meeting goes on, and on...</span></li><li class="bbTabContent" id="tab_1736445524" style="display: none;"><span style="font-family: 'IM Fell English';"><br>
<span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁</span> Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ <span style="color: rgb(184, 49, 47)">❁</span></span><br>
<br>
Sir Lorran looks down into his goblet and swishes it around, before having a small sip.<br>
<br>
The emissary of Scarwin is taken aback.<b> "It was by the divine rule of kings my lord inherited the titles and claims bestowed unto him and his heirs through royal enfeoffment, not the touch of Paragon Emmortal's hand your cox-comb brow pretends," </b>he sneers. It is then that he says that he will take his leave of the feast.<br>
<br>
However the envoy may have been dealt with, Sir Issan raises the next question - this time it concerns the levy. <b>"We've raised nearly a millenary of men, and about a quarter as many of that in horses. With our foes in the peninsula come over to our side or destroyed, what will our common soldiers be set to accomplish? It will be expensive to keep this many men in arms, but I am sure you have something in mind, my lord,"</b> he says.<br>
<br>
<b>"We should take Midburgh," </b>says Sir Dorrian of Pressyx.<b> "If we take that own and then entrench ourselves in those mountains, nobody shall be able to remove us."</b><br>
<br>
Sir Benfred Ryker shakes his head. <b>"The town walls are one thing, but the citadel of Lord Grannos is impregnable,"</b> he says.<b> "And what of the turmoil on the homefront? We should seize the robber castle of Scarwin," </b>he says, as if Rooster Keep were not a robber castle.<br>
<br>
Sir Issan Marth says; <b>"Well, traders passing by Alorend from Myre revealed to one of my servants that Lord Wernick has actually already been captured by the forces of Mardas Aldwyn. Not to mention - Lord Bomric and his son Sir Cortyn are dead as well, slain by the Baron of Berngard in the battle."</b><br>
<br>
Lord Horall hums.<b> "If they already have the Scarwin lord as a captive, what is the point of besieging his keep? Mardas and Robert already possess the keys to the castle, so to speak," </b>he points out.<br>
<br>
<b>"Well, couldn't we take Myre? Lordless and hopeless - easy pickings, I'd say,"</b> Sir Lorran suggests. He takes a bite out of a leg of roasted chicken, and smacks his lips. He goes back to a conversation with some of the less important knights at the table, ostensibly discussing the merits of the various attack points, though they laugh too often to be talking martially. There is a general lull in the discussion as the men at the table laugh at some dancing women and particoloured jugglers, more wine for the high status men-at-arms and beer for the sergeants being brought out in great barrels.<br>
<br>
<b>"A message from Fyrdos, m'liege. From the Low Lands,"</b> one of your valots says, quickly running over. Another missive from Lord Amias Enguerrand I. He mentions your promise to provide all help within your means to his cause, and informs you that war with Mallick is at hand. He once again asks that you deploy your forces to aid him in destroying your nemesis, but also asks that if you still cannot, you may at least be able to provide some means of financial or material aid to the war effort. He thanks you profusely for your time, your previous response, and any aid you can render.<br>
</span></li><li class="bbTabContent" id="tab_1736445525" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">✵</span> Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ <span style="color: rgb(65, 168, 95)">✵</span></span><br>
<span style="font-family: 'IM Fell English';"><br>
The king kisses you on both of your cheeks.<b> "Thank you, my lord. With your aid secured, we are prepared to move upon our foes. Let us take this time to discuss our next stratagem scarefully. I have with me Oran Ewynor, my Hearthkeeper." </b>The man bows, having a long and well-kempt brown beard, and he wore Grenn's standard on a surcoat over his long green tunic. The King introduces several other officers of his, including the Steward of Kuldren, Manick Raysend, and last and not least the High Lord of Slayte, Yarth Murryn.<b> "You know him as the man who led the relief of Byron's Bastion," </b>says the king. You also know that Murryn is probably of some distant relation to your vassal, Lord Amos Murray.<br>
<br>
Lord Yarth nods. <b>"It was an honour to fight alongside your brother. Robert distinguished himself well, I've seen few men of arms such as he. He can cut one of those heathens down as if it were no challenge whatsoever." </b>He smiles, seeming to have a liking for you despite your absence from that fight - after all, you are your brother's unmarred visage. Some have said that duplicate children have a part of their spirit with their counterpart at all times - even that one will die shortly after the other if one is killed.<br>
<br>
The king goes on. <b>"My son, Prince Rylan, is currently at Tref Iawn. He and the High Lord of Wehrcarden are prepared to lay a swift siege to the Edmundian fortress of Mogg, which has long menaced our riverland folk with its tolls and the unfree work upon the battlements demanded by its evil castellans."</b><br>
<br>
A messenger arrives from the west, hailing from the royal mead hall in Darndon. Apparently, there's trouble in Darndonland, Sherfield, and the Lordship of Lanidor.<b> "Eh? Damn it... Jesworth was sacked, and my otherwise loyal noblemen are at each other's throats. Amias and Mallick would never turn their backs on me, but alas, they turn their swords on one another. It seems I will have to negotiate a peace between these men, before we proceed any further. Then, we could rendezvous with my son's army at Grandserry, and make preparations to take the Carmon garrison at Malleyeth,"</b> the King of Fyrdos hums.<br>
<br>
<b>"How will we prevent word from spreading south?" </b>asks one of the high-ranking hearth knights that is present at the council, whose identity eludes you because he only wears a plain scarlet tabard. He goes on. <b>"... perhaps we should consider having everybody in these garrisons put to the sword. Nary a witness."<br>
<br>
"No, no," </b>says Oran. <b>"That will arouse far too much anger. There men of good birth in those castellanies. Slower for the Carmondians to respond in the short-term, but more fiercely in the long-term? Prithee, no."<br>
<br>
"Let's not preclude a negotiated surrender - it will save time and gold if these men yield the castles themselves. We wouldn't be able to just kill them afterwards," </b>Lord Amos Murray says, having come to meet the king from Killdarren.<br>
<br>
<b>"What of the people?" </b>asks an old tribe chief in a tartan ionar.<b> "The masses will love to see those villains whipped through the streets. Let everyone see it, I say! We will need the common army of this kingdom in order to have any hope of defeating the heavy horses and sheer numbers of the Carmondians."<br>
<br>
"The knights of Fyrdos are second to none. We do not need the mob in order to win this fight,"</b> protests the red knight.<br>
<br>
<b>"You are a fool. The Carmondians will have padded jerkins and mail, while we have wetted our blades on nothing but bare-legged clansmen with naught for armour but woollen mantles and hair tunics,"</b> says Sir Allister, your young yet sharp hearth knight. <b>"We can beat them, maybe - but we will need numbers. We're a little kingdom - while they have many towns. There could be thousands of men sent up from the south."</b><br>
</span></li><li class="bbTabContent" id="tab_1736445526" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜</span> Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ <span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<br>
<span style="font-family: 'IM Fell English';">One sergeant refuses to be made into a serf. You recognize him as the Buckell sergeant from the Battle of Bronsfield, who struck Gautham Aldwyn in the side of the head with his sword - this blow was, of course, not the lethal strike delivered several moments later by Cortyn's great sword, and Gautham had retaliated by delivering a blow with his sword that divorced most of the toes from the sergeant's foot. Still, this wasn't enough to stop him from unhorsing and killing a Dripwood valot. After Elroy, Sir Mortus Ranglen's bastard, struck him twice in the head with his mace, he was left so grievously injured that he requests to be hanged rather than be made into some landless serf.<br>
<br>
The rest of the men who cannot afford to pay their ransoms are enserfed. This raises the question of several men whose homes do not lie within your fiefs, and how they will have means to support themselves. Still, everyone acquiesces to the offer over fear of being put to death.<br>
<br>
Whatever forces the hamlets of Masserly and Aldheed could muster surrender to your host without issue, however, your men are not allowed within the gates of Ramscrest. Upon attempting to force entry, they were fired upon by arrow, and instead have settled in for a long siege. The Lord-Steward of Ramscrest has sent you a missive offering his conditional surrender for the extortionate price of eight-hundred crowns. He promises you that his garrison is numerous, well-armed and well-provisioned, and a siege will be costly. Nevertheless, your forces have begun digging in around the town for just that, fearing a sally should the talk of their numbers be true.<br>
<br>
You do, however, receive a response to your letters, later...<br>
<br>
Lord Mardas received news of his son's death, and is too stricken with grief to take up his quill for any great reply. However, he does send a small note back with your messenger, saying that he will disperse the weakened army approaching Wesgrath lands.<br>
<br>
Rather than Ramcrest's Lord-Steward, you receive one from the Lady Regent, who offers different terms.<br>
<br>
<a href="https://www.rpnation.com/attachments/1692906398391-png.1110416/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047546-0e22a77478fc3fdf4c90e5fe4c4bdad4.jpg" class="bbImage " style="" alt="1692906398391.png" title="1692906398391.png" width="100" height="139" loading="lazy"></a><br>
On the back of the letter, she says she is willing to parley with you in the village outskirts of Ramcrest, a safe distance from the walls.<br>
<br>
During the feast, you also receive a missive from Lord Phillipe of Flamebay.<br>
<br>
<a href="https://www.rpnation.com/attachments/1692909194036-png.1110428/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047558-33b2651cc1de9c7e976b4894ec683d3a.jpg" class="bbImage " style="" alt="1692909194036.png" title="1692909194036.png" width="100" height="129" loading="lazy"></a><br>
<br>
</span><br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445527" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">Ω</span> Ꮯꮮꭺɴ Ꮐꭼꭺꭰꮖꮪꮯꮋ <span style="color: rgb(0, 0, 0)">Ω</span></span><br>
<span style="font-family: 'IM Fell English';"><br>
<a href="https://www.rpnation.com/attachments/1692756461988-png.1110127/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047257-3aaa5b14f10f28239838bd30f32e8a8b.jpg" class="bbImage " style="" alt="1692756461988.png" title="1692756461988.png" width="105" height="100" loading="lazy"></a><br>
<br>
A quarry is built in the hills nearby the villages of Bronnant and Blanwech, worked by Geadisch thralls and administered by one of the freeborn Geadisch and his foremen and stone-carters.<br>
<br>
After some careful accounting by your wise men, they manage to scrounge up an extra twenty-two gold pieces. Half of those gold pieces were found with the possessions of a thrall-scribe, so he was hauled off to the training grounds as a matter of course.<br>
<br>
The thrallwoman is summoned to meet you. She wears colourful beads on her wrists, and a dark jerkin over a sanguine dress. The black-of-hair girl smiles, bowing her head and showing you deference. Whatever insolences she may have committed to Dolaidh, she seems to respect you. The woman does not speak unless spoken to, diverting her eyes to the floor. When bid to speak, you find she looks into your eyes.<br>
<br>
When given the opportunity to speak, she tells you several things. <b>"My name is Vayla, m'lord. Your man Dolaidh has never liked me. I can insult him by merely by looking at him. He ordered my father put to death yesterday, so I bit him in his tongue... I beg for your forgiveness, m'lord. He would see me put to death, and I am very scared. Some of the men whom I love also fear for me, and I am sorry if that is unseemly... but... I love them as well. I shall advocate for these men."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1692754857165-png.1110121/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047251-8c56b3ab08570c836fc5067c2d8dfb10.jpg" class="bbImage " style="" alt="1692754857165.png" title="1692754857165.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Vayla</span><br>
<br>
Meanwhile, at the council meeting in the great hall of Fynbroke castle...<br>
<br>
<b>"Sending skirmishers would only alert Daric that an attack is impending. We must strike with all our might, with swiftness and surprise! That way, Hedgton will be our's by nightfall. Mark my words!"</b> advises one of your reavers. A cold, calculating man named Josarah, who you know aspires to be landed as one of your Aeldormen, and perhaps aims to claim Hedgton or a peripheral hamlet by way of leading this brazen assault. His family is known to be rivals with Clan Naoghas, from which your blacksmith and the Aeldorman of Falacree come.<br>
<br>
Aeldorman Naoghas counters Josarah's position<b>. "It would be wiser to send the skirmishers, and at the same time, attack Mounton and Jakell. There, we can gather supplies for the winter, take thralls, and take vengeance, with little danger to our limited forces. Coinciding these raids with the sending of the skirmishers will limit what reprisal Graffoth can organize against our reavers."</b><br>
<br>
One of Aeldorman Trelk's shieldmen speaks up. "The Lord of Moyes has ambitions in Hedgton... though you might doubt he'd give up the town to our ilk, once it's taken. Maybe he could be dealt with afterwards." The Lord of Moyes, one of Lord Lanidor's vassals, is mostly shielded from Geadisch raids from the royal burgh and its attendant lands to the north of him, though that doesn't mean the occasionally small hamlet of his hasn't been sacked. Still, he may be able to be reasoned with, if he thinks he can take the town for himself.<br>
<br>
<b>"Hah! Do you really think he will listen?"</b> asks Murchag. <b>"I know many think King Grenn weak, but why would this small lord risk so much to attack his king's own sheriff?"<br>
"He would be unwise to do so, yes - he would risk an attack from the Sherfieldmen," </b>mentions another shieldman.<br>
<br>
Eogan gently taps his walking staff on the floor. <b>"If it pleases,"</b> he speaks softly, <b>"I believe the man you call Moyes will be willing to hear such terms..." </b>You<i> have</i> heard that your neighbours to the south fancy themselves as lords in their own right, despite being subvassals. Many consider this thought carefully, though Eogan still has those who sneer at his advise, though they are never resentful of his presence, which has become quite normal.<br>
<br>
<b>"The Sherfieldmen can do nothing to assist Hedgton. Lords Enguerrand and Cerham are on the precipice of war, and it provides ample oppurtunity to raid the fertile lands of Sherfield while they're distracted. Let us strike at Taernsby!" </b>cries a young shieldman with a great, braided moustache.<br>
<br>
<a href="https://www.rpnation.com/attachments/1692740145791-png.1110075/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047205-048aee666c1c35fc874be2fb8eff2b54.jpg" class="bbImage " style="" alt="1692740145791.png" title="1692740145791.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Taernsby</span><br>
<br>
Later on, the scouts return with information on Hedgton, and are able to provide a map of the town and its surrounding areas.<br>
<br>
<a href="https://www.rpnation.com/attachments/1692928971429-png.1110464/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047594-992c46f14477e361df9004f6a87bdf6a.jpg" class="bbImage " style="" alt="1692928971429.png" title="1692928971429.png" width="125" height="100" loading="lazy"></a><br>
</span></li><li class="bbTabContent" id="tab_1736445528" style="display: none;">* Clansmen and soldiers were killed when the MacEanruigs assisted in the relief of Byron's Bastion. *<br>
<br>
<a href="https://www.rpnation.com/attachments/1692756722567-png.1110128/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047258-d2bd6fb164b9fd5655a67ff4dea60223.jpg" class="bbImage " style="" alt="1692756722567.png" title="1692756722567.png" width="109" height="100" loading="lazy"></a><br>
<br>
<b>|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-<b>|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|</b></b><br>
<br>
<a href="https://www.rpnation.com/attachments/1692741784666-png.1110084/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047214-032a366ef141856f7c8498a81c4f04ca.jpg" class="bbImage " style="" alt="1692741784666.png" title="1692741784666.png" width="187" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-size: 15px"><i><u>MacEanruig casualties</u></i></span></b><br>
<i>† MacEanruig hearth <b><span style="color: rgb(184, 49, 47)">man-at-arms</span></b><br>
† <i>MacEanruig </i>clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† <i>MacEanruig </i>clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† <i>MacEanruig </i>clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† <i>MacEanruig </i>clanfolk <b><span style="color: rgb(184, 49, 47)">mounted warrior</span></b><br>
† <i>MacEanruig </i>clanfolk </i><b><span style="color: rgb(184, 49, 47)"><i>mounted warrior</i></span><br>
<br>
<u><i>Barbarian casualties</i></u></b><br>
(Inflicted by MacEanruigs - hundreds more killed by allies.)<br>
<i>† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Stone Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b><br>
† Deargol Clans<b> <span style="color: rgb(184, 49, 47)">warrior</span></b></i><br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">Following nearly two hours of deliberation, Amias would finally adjourn his war council without settling on any one strategy. He would give his knights strict orders to not take any action yet, and instead array themselves and their retainers at Holmfirth, in preparation to move out.<br>
<br>
During the recess of the war council, Tonis would approach his liege on the topic of punishing the knights involved at Jesworth.<br>
<br>
<b>"Charge them a goldpiece each," </b>Tonis says. <b>"It may be well and good that we have such discipline on record, but don't ruin them. A lot of men don't have nearly as much in their coffers as we have in the treasury at Sherfield castle. Perhaps we could make the fine seem larger by having you pay some of it on their behalf, and give it towards the peace offer to Mallick."</b><br>
<br>
Amias scoffs at the idea of paying his vassals' fees. <b>"You expect me to...!?"</b> Amias begins, before heaving a great sigh. <b>"Two gold pieces. The fee will remain at four total. I will cover half, and put it toward the peace offer," </b>Amias grumbles.<br>
<br>
After speaking with Tonis, Amias would retire to his chambers to write a letter to his rival, Mallick, making an attempt to restore peace before things truly got out of hand. Amias would urge him to see reason, and that going to war would leave both of them in a disadvantaged position come the real war that is brewing. He would also imply, quite very vaguely, that, if King Grenn were to rebel against the Carmondians, Amias would take his side; citing his endless love for Fyrdia and her people, and referring only to his fealty to Baron Thorpe -- meaningfully omitting any talk of loyalty to King Edmund, an absence which talks on Amias' deteriorating loyalties to the southron King. In this way, though it would be of no doubt to Mallick where Amias would stand come the uprising assuming it were backed by the King of the Fyrds, the letter could not be used as damning, incriminating proof of Amias' plans to defect.<br>
<br>
Finally, he would offer to pay three-hundred gold pieces to Cerham as reparations for the killing of the Darndon noble, the raid at Jesworth, and to put the feud to rest and restore peace and trade between the townships of Sherfield and Darndon. In return, Amias asks that Mallick extradite Marson Kads, and grant him logging rights within the forests around Cerham Castle, which Amias would be willing to purchase for an additional one-hundred gold, totaling his offer of Weregeld at four-hundred gold. Should Mallick accept these terms, Amias would require his assent in writing, so as to prevent Mallick from going back on his word without Amias' ability to proclaim him a public enemy for breaking the truce.<br>
<br>
Amias would send another message, to Tarren Moyes. He would inform him that an attack by Mallick may be imminent, and implore him to raise his levies and call his liege lord and fellow vassals to arms, amassing their forces at Moyes. In the event of the outbreak of war, Amias would ask that the army of Lanidor focus on excursions into the Lordship of Ruthold, while the forces of Enguerrand, Thorpe, and Melgan attack the lordships of Shepbrook and Darndon directly.<br>
<br>
Then, Amias would message Baron Thorpe and the Lord of Daelstride. He would inform them of the action at Jesworth, though they'd likely already been informed, and ask that they begin to raise their levies, and suggest they may wish to march to Holmfirth to join Amias' army, either fording the river at Couryonne or forcing passage over Rayner's Crossing. Lord Thorpe would be authorized to raise the levy of Porthaewidge, and enlist Sir Melstar and his retinue.<br>
<br>
Finally, Amias would message the Lord of the Midlands, calling on him to raise his army as well, and suggesting that when war is declared, he should launch a lightning offensive into Rystreck, before continuing on to lay siege to Darndonton, where his army will likely join those of Amias and Tobin.<br>
<br>
In preperation for Mallick to turn down his offer of peace, Amias would assemble his full army of a thousand and five-hundred men at Holmfirth, doubling the village's population overnight. He and his council would also move there, taking up residence in Telemar's manor. Amias would give Mallick merely two hours to return his letter, before fully committing to the conflict, unwilling to allow Mallick to make the first move.<br>
<br>
Should Amias' message not be returned in due time, the following attack plan would be put into action forthwith. Parties of two men-at-arms and six mounted grooms, each led by one knight, will be assembled to strike at Buldnor and Urkyth at once. The rest of the cavalry, aside from Amias and his officers, save for Charibert whom will lead, will ride out to Shepbrook. There, they will assess the village's defenses and garrison. As the cavalry moves in, at the same time all four of the cogs will head down river, manned by sergeants, footmen and archers, captained by a squire. Should the cavalry judge that Shepbrook can be taken with this combined force, then it shall be. If the oppurtunity presents itself to strike with advantage even without the riverine force, Charibert shall take it. Should Shepbrook be taken, Sir Glens will be installed as it's Lord per his ancestral claims, and Rayner's Crossing will be next, and a blockade by river shall be put in place. For this purpose, the remaining five cogs in Sherfieldton and Holmfirth will be drafted into service, bringing to bear all of Amias' naval might, but the blockading ships will only be armed with a small compliment of archers, enough to ward off any civilians attempting to run the blockade.<br>
<br>
Finally, Amias would send one-hundred and fifty gold to the Master of Jesworth as reparations for the actions of his knights. Although he may very well find himself at war with the Jesworthians in short time, Amias was of honorable stock, and despite this, feels the need to recompense for the unjust cruelties placed upon the people of Jesworth by his knights. Along with the reparations, Amias would send a letter apologizing sincerely for his knights' actions, and suggest that should war be declared, no further harm will befall Jesworth unless soldiers attack Amias' forces from it. </span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(239, 239, 239)">Φ</span>-Hᴏᴜsᴇ Gᴜʟᴀ-<span style="color: rgb(0, 0, 0)">Φ</span></span><br>
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</span><br>
<span style="font-family: 'IM Fell English';"><br>
<a href="https://www.rpnation.com/attachments/1693113519904-png.1110862/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1047/1047992-5309b268c8778989f35e30a8430bfa2c.jpg" class="bbImage " style="" alt="1693113519904.png" title="1693113519904.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px"><b>Vizgard</b></span><br>
<br>
Overcast skies loom above mighty Vizgard. Summer has come, and so have the tides of war. The people now look to someone to guide them to freedom.<br>
<br>
Despite the whisperings of a great revolt - a thousand swords ready to be drawn in Gwyburgh - things remained mostly quiet at Vizgard. The routine of castle life continued; stable lads took care of the horses as they roamed and grazed in their paddocks, feeding them, mucking out their stalls and giving them water. Household servants took care of most of the day's menial chores, overseen by your majordomo, Kesmar. Interspersed among the castle staff were people working in the kitchen, preparing meals, baking bread and brewing beer. With the resident magnate's current appetite, the castle kitchen was rarely idle. Guardsmen minded the gate, only letting folk in from Vizgard Vill if those outcrofter yokels surrounding the castle had official business in the Gula caput.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693177169657-png.1110980/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048110-5b3ab165feb5f3fa3370e3e8dc160684.jpg" class="bbImage " style="" alt="1693177169657.png" title="1693177169657.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px"><b>Silver Goblet Inn</b></span><br>
<br>
Vizgard Vill, the settlement surrounding Vizgard Castle as simple palisade-defended outworks, hosted over twenty families, and had a sizable inn known as the Silver Goblet, a popular stop on the way to Gwyburgh, Careg, or Urnmoth. Here, mercenaries, adventurers, and other itinerants often swap news with the innkeeper and wenches, which you are privy to as well. It is a simple arrangement - looser tongues mean more words slipping forth, so the drink had to be provided. The Silver Goblet needed amenities to be desirable, so naturally, it may be of the lordship's interest to keep in good condition. That is not to say that the establishment doesn't make a subsistent amount of gold on its own, although their ale is sold quite cheaply for not being at all watery. Mirthful music from the travelling jongleurs that play about the hall of tables drifts out from the Goblet's unshuttered windows.<br>
<br>
Meanwhile, in the high councilroom of Vizgard, the sycophants and courtiers have been left behind, leaving you only with your closest advisors and men of arms.<b> "My Lord,"</b> Meldraut begins, bowing his head. Your captain of the guard has served you faithfully for many years. Sharp of mind and sword, though not a knight. <b>"We have every reason to believe that the situation in Gwyburgh is highly akin to a firepot ready to explode. However, our report from Sir Egton tells that Lord Arathand and his garrison, along with the Carmondian-Gwyburgher militia from the Boldward, tend to have fewer than a thousand men in arms at any one time. However, this does not take into account potential draftees from the hinterlands - or if the militia in town were mobilised against us en masse."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1693270834681-png.1111162/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048292-84d597e144b703fe8606d32eb6145f4e.jpg" class="bbImage " style="" alt="1693270834681.png" title="1693270834681.png" width="100" height="116" loading="lazy"></a><br>
<span style="font-size: 9px">Sir Harpe, one of many knights</span><br>
<br>
<b>"The longer he take to remove him, the more time he will have to rouse the Carmon populace against us," </b>remarks Sir Harpe, one of your more trustworthy hearth knights. Long and yellow of hair, with a small moustache.<br>
<br>
<b>"The Fyrdians in the city, as well as the downtrodden folk of Hartown and the old Fyrdward will flock to any cause that promises to berid them of the Magistracy,"</b> another high-ranking knight, Sir Dethric says. It is known that those outworks around Gwyburgh are mostly of Fyrdosian stock, and the districts each have their own local guard captains.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693269714927-png.1111159/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1048/1048289-6107b0fad80955f62bd690a02d0051c2.jpg" class="bbImage " style="" alt="1693269714927.png" title="1693269714927.png" width="135" height="100" loading="lazy"></a><br>
<br>
<b>"Do you think we will have enough numbers to overthrow them form within?"</b> asks Sir Maythred. <b>"Mayhap... we throw open the main gate."<br>
<br>
"The main gate?" </b>Captain Meldraut scoffs. <b>"There are too many knights there to contend with, that is, if you are not skewered by a stake-thrower or scalded by hot bog oil. We cannot go in through that way."</b><br>
<br>
Sir Dethric replies, "well, we can't get into the main city, any other way. The towers are equally menacing, and evenly spread... and even if we take one of the outer wards, they are each separate from the main walls."<br>
<br>
Kesmar, chief among your advisors, speaks up after a hacking cough. <b>"There are sally ports. Hidden passageways... and let us not forget the naval option. The Dock District is not walled from the sea... though, we are lacking in knowledge regard Arathand's maritime capabilities. Some of his ships left with the Carmondians when they invaded Valcay to the south, but we are not certain how many of these vessels returned. Mostly cogs, horse transports... I digress." </b>Coughing again, Kesmar turns his head, looking at your corpulent figure for input. Quickly, the rest of the eyes in the hall fall upon you as well.</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><b>£-Aᴛᴡᴀᴛᴇʀ Fᴀᴍɪʟʏ-£</b></span><br>
<span style="font-family: 'times new roman'"><br>
You awaken to the usual vision out your large window of your harbor. Stationed directly outside is your small flotilla of personal cogs and other craft. In the larger part of the harbour, tradeships have already arrived early in the morning - some of the sigils you can make out belong to the houses or towns of Yonbry, Sunwick, Brenheed, Delster, and the Dyrnwalders of Kanarith. Trade has gone well this spring, despite the cropping up of regional wars as of late - you have several belligerents' peoples trading at your bay now. The price of grain is up thanks to the rampant sacking that has gone on, with many farms and fields torched around Galarhold and Myre.<br>
<br>
The land is in turmoil. Six months ago, King Agbert's war in Valcay, which had dragged on for years, finallg along Agbert himself, was ended. His son, King Edmund, ascended to the throne in order, but his rule has been unpopular. Many view him as a weak King. As such, there are fears of rebellions or uprisings by various different factions - the powerful barons and magistrates forming the consulships of the south, the rogues around Sunwick and the Flamebay, and of course, the oppressed clans of Fyrdos, and their vassalking, Lord Grenn. The Baron of Flamebay strikes that of Skerry, the Baronies of Aldwyn and the Myre have brought allies to a significant conflict, and of course, Edmund's brother-in-law Galark were slew at Waraslar. In the north, an alliance of barbarians of the Stone and Deargol Clans assaulted Byron's Bastion, sacking the town and besieging the fortress before being rebuffed by the horse of Lords Murryn of Slayte and Sir Robert of Kragwyn, amongst others'. Also in Fyrdos, a friend of your's across the realm, Lord Enguerrand of Sherfield, is on a war footing with his neighbor, Mallick Cerham, High Lord of Darndon. This Mallick is a dangerous enemy, his demense dwarfing that of Amias' clan. When you last received word from Amias some weeks ago, he spoke of having made formal alliances with his in-laws, the Baron of Thorpe and the Lord of Daelstride, the latter's vassal. The old lord spoke of worries of his King's reaction to his bringing Carmon soldiers to the conflict under his banner, but believed he knew Grenn well enough to say that he will understand Amias' hands being tied in this matter - he could not hope to stand alone against Cerham and warlordlings.<br>
<br>
<a href="https://www.rpnation.com/attachments/image-2-png.1111881/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049011-570155a40472fdeaa8f46e4b1f2878eb.jpg" class="bbImage " style="" alt="image-2.png" title="image-2.png" width="142" height="100" loading="lazy"></a><br>
<br>
In the last week, knights of the Barony of Berngard as well as the Barony of the Myre visited your township on separate days, accompanied by small gangs of respective liveried retainers. The Myremen requested, respectfully, that your Lord-Mayorship may visit Lord Bomric at his seat in Myre Town, to discuss terms of hiring your mercenaries - if you were willing to enlist some of your soldiers to Lord Bomric's service, you could bring however many along with you, and the Lord of the Myre would guarantee to hire them all for at least two months' contract. Though these particular terms are now moot due to the passing of Lord Bomric at Bronsfield, it's likely you could hammer out a similar deal with his heir apparent, Lady Malcress-Grannos of Midburgh, or the current regent of the barony, his widow, Lady Sheila Malcress. <br>
<br>
Your councilmen recently gave you a brief summary of the Myre-Aldwynian conflict thus far. Nearly two months ago now, Lord Bomric Malcress of the Barony of the Myre launched a surprise attack on the village of Haldrup, owned by his rival, Lord Mardas Aldwyn. It is disputed whether Bomric had a legitimate claim to press on that hamlet - however, such was not much of a matter, as soon after Lord Malcress made incursions into Swantonland, prompting the formulation of an alliance against him; the Baron of Aldwyn called to war the Baronies of Swanton, Dripwood, and Berngard, along with their vassals. In reaction, the Baron of the Myre called to action his cohorts in the Scarwin and Yonbry lands. After some manuevering, skirmishing and pillaging, the cavalries of both armies finally met outside Bronsfield, a town within the Myre. There, the Army of Aldwyn, led by the Lord of Berngard, defeated Bomric's. Unfortunately, the event occurred only two days after you'd been contacted to hire out mercenaries, and had not worked out terms with either party in time to have your men at the fight. The rogues' horsemen were destroyed, their lieges put to rout, killed or captured, and their notables imprisoned. The fate of the Barony of the Myre is unknown, as Sir Cortyn Malcress, Bomric's heir, was also slain, but many presume that Lady Maudlin Melghan, wife of Grannos Melgan, the Fyrdian Lord of the Midland, will present her claim, and others guess that Lords Mardas or Robert will usurp the title for their kinsmen or even their own. While the footmen of the armies of Scarwin and fragmented Myre continue to stubbornly march to Wesgrath, having secured their passage after capturing Swanton Keep some months ago, the Baron of Yonbry has withdrew from the conflict, significantly diminishing the size of this force. Reports tell that an army of the townlings which highly outnumbers that of the rebels has sallied out of Wesgrath to eliminate the approaching threat.<br>
</span>​</div><span style="font-family: 'times new roman'"><br>
<div style="text-align: center">A familiar knight wearing the crest of the Lord Berngard arrived the next day - one Sir Varryn Royck, Master of one of Robert's northernmost fiefs of Eshfyrd, an average hamlet, and of distant relation with the founders of Royck's Rook. As expected, Sir Royck had arrived to inquire about hiring mercenaries with you. Unlike Bomric, Lord Robert does not make any specific requests or guarantees, only asking if you're interested in making a deal, presumably through correspondence. It seems Lord Robert is not in as much of a rush, or as desperate - perhaps you could get more out of the Myres...Personally, Sir Royck says some words in an effort to sway you.<br>
<br>
<b>"Milord-cousin, I have served Lord Robert for only two years. But I have seen already his excellence - he is a master of the sword, a mentor of tactics. He is, as well, a stalwart leader. Despite being at disadvantage at Bronsfield, he led our forces to complete victory! Lord Malcress, Paragon forgive him, has invaded the lands of our ally, Lord Mardas, with unjust cause, and around him, ambitious rogues flock to take their pound of flesh. Should you help us repel these criminals, I assure you, my liege will reward you handsomely."</b>​</div></span><br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ<span style="color: rgb(147, 101, 184)"> φ</span></span><br>
<span style="font-family: 'IM Fell English';"><br>
As the army passes through on its way to wreak havoc in neighbouring Darndonland, the last of the serfs finally make done their harvest of the spring wheat. As corn is ground in the watermills, the men are given freshly baked bread and wellbrewed ale along their march by the villfolk. The odd freeborn man is found and pressed into service by your retained men to bolster the ranks of the army, some only carrying a staff.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693634867634-png.1111935/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049065-d18d8d2c4fdf20a46a6b6701bd21de08.jpg" class="bbImage " style="" alt="1693634867634.png" title="1693634867634.png" width="166" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><i>Conclusion of the spring wheat harvest</i></span><br>
<br>
The Darndonland army is closer than you'd anticipated. In fact, it seems as if Mallick has pounced upon you as soon as you marched into his domain. Several outriders are reported killed and wounded sore by javelins, slingshot and arrows. Some of your men clashed shields with Mallick's forest clansmen already, though both sides retreated not long afterwards, neither committing to a disorganised melee. Still, it seems that this chance encounter has quickly grown to the scale of a pitched battle between thousands of soldiers.<br>
<br>
Riding at the front ranks with your younger brother Amias, your father's captain Sir Charibert and his own knightly son, Sir Fygren, you witness the approach of Sir Pelisar, a knight of Lord Tobin's contingent. <b>"My lords,"</b> he bows as your in-laws and their lieges rein their charges up beside you. <b>"The enemy are near,"</b> their knight cries. Swords begin to be drawn from their scabbards as the cold rasp of iron fills the air, and targes and spears and axes are brought to bear.<br>
<br>
The knights and men-at-arms of Fyrdos begin to form a battle line alongside their Carmondian allies, the clinking of many iron caparisons filling the air. A solid line of razor-sharp lances, swords, heavy horses and armour. Your horse is well-barded with a trapper of tempered steel chain and a silver-studded chamfron of hardened hide, purpled and whitened on split sides with leather dye. The solid headpiece is cut with holes to give the horse sight, and is securely tied to the mail harness.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693689534427-png.1112031/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049161-4f8ff411dffe2b96593f7a8583475235.jpg" class="bbImage " style="" alt="1693689534427.png" title="1693689534427.png" width="143" height="100" loading="lazy"></a><br>
<i><span style="font-size: 12px">Darndonland infantry</span></i><br>
<br>
<b>"Have no fear, lad," </b>Charibert says to Amias III.<b> "We've assembled all of our might. There is no better timing than now."</b> It was true that Shepbrook had been taken easily, and that Buldnor and Urkyth were also sacked without any issue. The speed at which Mallick's army moved was matched by the quickness in which Charibert managed to rendezvous his forces shortly before the chance encounter.<br>
<br>
Sir Fygren's squire passes him his lance, and he takes a deep breath. <b>"The battle today was meant to be. Tomorrow, let us meet on the plain of victory, or the plane of the Hallowed Realm." </b>Several lords and knights lowered their heads in a quick prayer to Paragon Emmortal above, asking Him to grant them triumph. Then, you find every head turning to look at you.<br>
<br>
<b>"What do we do, Sir?" </b>asks Lord Telemar, a look of worry showing through his open-faced bascinet. Son of Lord Amias, you must command this field. Already, you can see the army of Mallick beginning to form in the distance, a forest of spears and banners. You hear the call of a horn that resounds throughout the countryside, making every heart beat harder. Behind your frontmost battle of cavalry is the common army of Sherfield, within it the lives of thousands of common tenants that have come armed in your father's cause.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693800225590-png.1112300/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049430-24b13fed403445652c173588b2298d95.jpg" class="bbImage " style="" alt="1693800225590.png" title="1693800225590.png" width="100" height="175" loading="lazy"></a></span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'times new roman'">"Hold fast. We will allow Mallick's cavalry to make the first move, and engage them thusly. Once they are dealt with, we must focus our attentions on their northern flank - it would be folly to face the enemy head-on - he is known to outnumber us. We will defeat him in detail. Should the tides turn against us, or should I fall, you all must ensure an orderly retreat into the Thorpelands," </span></b><span style="font-family: 'times new roman'">Sir Amias bellowed to his fellow knights. Assuming his knights were in agreement with his outlined battleplan, Sir Amias would ride out to the front of his ranks, in full view of his army - and the enemy's.<br>
<br>
<b>"Men! Today is a an unfortunate one. We must turn our swords on our countrymen, do battle with our neighbors. Milord-father has toiled endlessly to help Lord Mallick see reason, through endless letters and offers of weregild. But still, Mallick spits in his face, sheltering his enemies and soiling his name, and his men tried to murder Lord Telemar at Freyk. For this, we must MAKE him see reason! Today we put this mindless feud to rest, and we secure the future of our Houses, our families! And at the end of it, you shall all see riches and be allotted land you'd never dreamed of! Today, we make our own luck! Do not fight for me! Do not fight for your liege! Fight for the man aside you!" </b>Amias would cry at the top of his lungs, so that as many of the troops could hear him as possible.<br>
<br>
Once his men had settled in reaction to his speech, Amias would issue his first command of the battle. <b>"Nock arrows!" </b>he screamed. Once safely regrouped with the chivalry, he would finish the command, holding the opposing army at swordpoint.<br>
</span><br>
<b><span style="font-family: 'times new roman'">"Loose!"</span></b><span style="font-family: 'times new roman'"><br>
<br>
Young Amias' eyes widen in terror. He had only trained with his brother for four months, yet here he was, attending to him as he commands an army of his father in battle. And Amias knew that he would be expected to join him and the other knights in counter-charging Lord Mallick's horsemen. He prayed silently to Paragon, shifting uncomfortably in his barely fitting armors, his brother's many lessons running through his mind. Would today be the day he'd die? There was so much he hadn't done, or seen! Fear gripped Young Amias in totality. Charibert's words did little to put him at ease.<br>
</span>​</div><span style="font-family: 'times new roman'"><br>
<hr><div style="text-align: center"><span style="font-family: 'times new roman'">The night of the Jesworth raid, sleep escaped Old Amias. Guilt, worry and fear coursed through him, banning him from slumber. His wife, Lady Royse, took notice<b>. "Are you alright, my dear? What're we still doing up?"</b> she asks.<br>
<br>
Amias sighs, and places a long kiss unto his Lady's lips. <b>"I'm alright, dear. I am only...Spurned to wakefulness, by anticipation of the battles ahead,"</b> Amias tells her with a lackadaisical smile. His eyes had deep, purple bags underneath. Besides his normal issues sleeping - Amias had issues with everything, almost - the precipitating conflict with Mallick had further robbed him.<br>
<br>
<b>"Sweet Amias...Pray with me," </b>Royse said, before pulling herself onto her knees on the large mattress,   and taking her husband's hand<b>. "Milord. Please be by our side in the coming trial. Please aid ye faithful and ye long-toiling servants, whom hath seen your love for all our lives, and shall watch on it forevermore. Grant us the strength of one hundred thousand giants, the speed of one hundred thousand horses, and the heart of one hundred thousand of your nonpareil. See us through to the end of our endeavors, and we will bring hundreds if not thousands of our enemies to thy light, by Paragon's name!"</b> Royse sermoned.<br>
<br>
Amias was moved to tears by her words. After a long moment of silence, Royse had not yet ended the prayer. She expected Amias to say his piece.<br>
<br>
<b>"My lord-father...I love you so. I ask you for nothing, milord. I only hope that you see that I love you, and I serve you as best as I can manage with these old hands, each and every day...Oh, how I toil..." </b>Amias would mutter, as his face contorted with grief.<br>
<br>
<b>"Amen."</b></span>​</div></span></div>
				
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					<div class="bbWrapper">The corpulent Ricardi Gula ran his fat, ringed fingers along the map of Gwyburgh with a thoughtful expression as he listened to those sworn to him. His beady, intelligent eyes regarding the details of the city. He was eager to tip things over but knew that intrigue would win the day. Guards and servants could be bribed or eliminated. Corruption was the tool he sought to wield here.<br>
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"The main gate is suitable, but we must make it ours. Bribes, poison, killings. I want people under our influence put into control of it. Find their weak points and exploit them. Lovers, children, pleasure or money. If all else fails, we will spike casks of beer and mead with something nasty and make sure the gate and garrison get those. When the uprising comes, I want the local guards shitting themselves to death or already dying from what we give them. This is no time for honor. They will show none to rebels."<br>
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"The inn in Vizton, I want some more investment into it. More leads and agents we can get. I must spread my web wider to carry out this plan. Is that understood? We will quietly martial support from the locals. Get them weapons, but we must control the servants of our conquerors. Poison and knives. There will be no one safe in the night the rebellion finally comes. We much hunt them like a spider, entrapping them in the web... and then we will strike with venom and viciousness."</div>
				
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>◙-Fᴀᴛᴇ ᴏғ Sᴛᴇᴇʟ-◙
	
	

	

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<br>
Bᴀᴛᴛʟᴇ ᴏғ Sʜᴇᴘʙʀᴏᴏᴋ</span><br>
<span style="font-family: 'IM Fell English';"><br>
The opening volley from the archers elicits a chorus of panicked shouts and screams of pain as the arrows fetch down some twenty men, and wounding many more among the ranks of the enemy. Many of the bowmen loose their arrows at too great of an arc, their arrows peppering the sparse rearward ranks of the enemy and simply sticking into the dirt. One mounted man in ring armour has an arrow pierce past his open aventail and into his neck, and he falls with a gurgle from his warhorse as his lance and shield rattle to the ground. A groom in a nailed jerkin dismounts and takes an arrow to the chest while trying to drag him to safety, and a sergeant is killed when he's thrown from his horse after it was wounded by an arrow.<br>
<br>
Some men raise their shields to avoid the arrows coming at them from head on, but find themselves wounded by ones coming from above - though many of these lose their momentum. Still, it proves a dangerous rain to the mostly unarmoured men in the army, many of whom only have small shields such as bucklers with which to defend themselves from such an attack - in anything at all. An unlucky few soldiers find themselves wounded despite hiding in front of their shields, with one man having an arrow from a warbow splinter past the old wood of his shield, pierce his flesh, and finally burst out of the leather strap on the other side of his wrist.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693856143051-png.1112373/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049503-a685e52150b8c7723f776ceb28cff118.jpg" class="bbImage " style="" alt="1693856143051.png" title="1693856143051.png" width="100" height="103" loading="lazy"></a><br>
<br>
If anything, the hail of arrows only makes the foe more angry. Darndonlanders curse at your army like raving madmen, smashing their shields and weapons harshly together with a mighty clamour. Javelins, axes and stones are thrown with fury, and arrows are shot back at you by Mallick's own archers. Skirmishers push past the ranks of his foot and begin to begin to hurl their missiles.<br>
<br>
An arrow glances off of Young Amias's shield, and a cry is heard nearby. <b>"Woah - <i>AGHH!</i>" </b>A horse squeals violently throws off its saddled groom after taking an arrow shaft's splinter in the eye. The groom breaks open the whole of his head on a rock as he falls with a sickening noise. His sword lies on the ground in front of his twitching, jerking body, and his Enguerrand tabard is muddied.<br>
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<br>
Charibert's steed stirs as arrows and spears begin to stick into the ground near him.<b> "Easy, lad, it's alright," </b>your high captain said - more to his horse - and gave a wave to the men on foot that were prepared to heed his orders. <b>"Move up the skirmishers. Slings, javelins, bows - get to the front,"</b> he shouts, urging some of the sergeants standing aside him to relay his orders further down the line. Hopefully, this will pin down some of the retaliators.<br>
<br>
<b><i>"Argh!"</i> </b>A poor country man takes an arrow in the leg near Young Amias, making him drop his fork and fall into the grass, clutching his leg as he cries out.<b> "Oh, oh, Paragon! Matron's mercy! Aaa<i>gghhhh -</i> Help!" </b>A young woman pushes past some of the scrambling archers and begins to drag him away, shooing away a young boy that asks if he should pull it out.<br>
<br>
Charibert has his hornblower signal for the infantry to get their shields up and move forward to protect the cavalry, while other men hide behind them and do what they can to whittle down the ranks of the Darndonlanders in front of them, who reciprocate with deadly prejudice. <b>"Aye - Sir! My lord! <i>What do we do?</i>"</b> Lord Telemar asks the son of his liege, yet again. The arrows had little effect on the many thousands of foemen overall.<br>
<br>
The opposing shieldwall begins to creep closer to your lines, with bowmen and skirmishers on both sides scurrying about. More of these men retreat back behind their respective shieldwalls the closer the lines get. Meanwhile, the Darndonland cavalry appear to not have moved.<br>
<br>
<b>"We need to charge, take them while we still can. The bridge - it will be too narrow to go back across, you know," </b>warns Sir Trempe. It's unknown whether he is referring to the foot, the horse, or both.</span>​</div><br></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">Sir Amias watches as arrows are exchanged between his army and the enemy. The sky blackens, covered in the projectiles. Men are felled all around him, and his squire-brother even takes an arrow to his shield. Mallick's horsemen do not charge as Amias had hoped, instead, their full army begins to make a steady advance. Amias would not have the luxury of reacting to his opponent's manuever.<br>
<br>
<b>"With me! Infantry, hold! Sirs Bigge, stay back in command! Should our lines clash, shift the mailedmen to the left!" </b>Amias calls out, before galloping off toward the enemy. He leads his fellow knights, and the rest of the cavalry, toward Mallick's right flank, where his troops are less dense and not backed by archers. He hopes to bait Mallick into a counter-charge, but if he will not, ravaging the enemy's infantrymen before disengaging in preperation for yet another charge would suffice.<br>
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<b>"FOR SHERFIELD!"</b></span>​</div></div>
				
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<span style="font-family: 'IM Fell English';">
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445514" data-tab-container-id="tabContainer_1736445514" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445515" data-tab-container-id="tabContainer_1736445514" href="javascript:">House Gula</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445514" style="display: list-item;"><span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Sʜᴇᴘʙʀᴏᴏᴋ</span><br>
<br>
<b>"Come on, boys! <i>For Sherfield!</i>"</b> Sir Trempe throws down his visor as the line of mounted men begin to pick up the pace, hundreds of hoofbeats thundering into the air. Tobin tilts his lance, as do Lord Declan and Sir Greydan. <b><i>"For Carmondy!" </i></b>The mailed chivalry of the nation to the south prove a menacing sight with their fine armour and colourful surcoats. Their horses are covered in padded trappers, bright caparison and coats of mail.<br>
<br>
The beating of hooves and the ever-nearer shouts and menaces of the foe herald the imminent clash of steel. Your couched lance skewers a Darndonland warrior through the throat, and carries forth with such impetus that it severs his head from his body. Your horse squeals and kicks a man in the head as your lance is brought about, the shaft striking another footman in the head. Axes and darts are thrown by clanfolk, but their lightly armoured contingents suffer the worst once the horses impact them, impaling their cloaked, bearded forms on their lances. Dozens of other footmen cower in the wake of the horses, but gradually, spears jut forth from the shieldwall, opposing your horse. The men-at-arms throw themselves among the throngs of infantry, heavy mounts trampling men and crushing their bones as swords and lances menace forth from their riders.<br>
<br>
Charibert's lance has already broken off in somebody, if his bloody shoulder is any indication. His sword is already gleaming red with blood as he slices and maims the crowd of foemen set before him, Charibert battering their shields aside with the help of his aggressive steed, striking with its front hooves.<br>
<br>
Young Amias has his lance glance off of a soldier's helmet, shattering and becoming useless, though it does knock him to the ground - and it's unknown if he'll be getting back up. A man in an iron cap starts grabbing at the reins of Amias's horse, while a wood clansman in nothing but a sackcloth tunic leaps up and tries to grab at Young Amias in order to pull him from his horse, likely intent on seizing the little lordling for ransom.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693878883447-png.1112452/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049582-cbe9f6e9935b3ec6732cc0f53b6ea1fa.jpg" class="bbImage " style="" alt="1693878883447.png" title="1693878883447.png" width="116" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445515" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(204, 204, 204)">Φ</span>-Hᴏᴜsᴇ Gᴜʟᴀ-<span style="color: rgb(0, 0, 0)">Φ</span></span><br>
<br>
<a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/8/8551.jpg?1536554459" alt="Crocodile" class="avatar-u8551-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/crocodile.8551/" class="username " dir="auto" data-user-id="8551" data-xf-init="member-tooltip"><span class="username--style6">Crocodile</span></a>
 <br>
<br>
Your agents work to curry support within the city for your uprising, and to arm those that have already given their support. It is a simple matter to arm those supporters in the Fyrdish ghettos - the city watch does not patrol there often, especially now that violence is on the rise, and those that do are mostly sympathetic to your cause. One watchman of notable station, a man named Tillenghurst, suggests he could act as ringleader for the uprising in the Fyrdward, wherein he is stationed. He is a rumoured drunkard and lout, with a low reputation. However, he has served in his position as a guardsman for over a decade, and has only offered the most basic acquiescence to the Carmondian authorities. It's likely he will expect some compensation, such as land, money, or perhaps a knighthood...<br>
<br>
<a href="https://www.rpnation.com/attachments/1693951562536-png.1112573/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049703-2c91fefefb54ed2ed8251464f04dd8bb.jpg" class="bbImage " style="" alt="1693951562536.png" title="1693951562536.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><b><i>Tillenghurst</i></b></span><br>
<br>
Back among the council. <b>"We are unlikely to be able to bribe the knights guarding the main gate...however, their servants and squires may be more susceptible. I will see about getting them to spike the casks sent to the barracks with some sort of concoction, though, it's risky. One of those who we attempt to bribe may very well blow the whistle on us, and result in Lord Arathand's being on his guard, and make our revolt much more difficult,"</b> says Kesmar, your advisor.<br>
<br>
<b>"What sort of investments in the Silver Goblet did you have in mind, miliege? Perhaps we could hire some few minstrels or whores to attract more patrons, or place a cache of weapons there for our peoples to arm themselves when the time comes? We could also pay the tavernkeeper some extra, so that he may pry more for information from the inn-goers... and, of course, stronger drink always results in looser lips. I hear there is a brewmaster for hire in Careg, perhaps he could be interested in a position here. I would likely have to approach him with some incentive, however."</b><br>
<br>
Sir Harpe, one of your knights, speaks up. <b>"I happen to know a little secret belonging to one of the knights guarding that gate, one Sir Amyne - he has taken his own squire as his lover. Confronted with the knowledge of his profanity, we could likely bend him to our will," </b>Harpe reveals. The men assembled around the table sneer and seem quite incredulous about such a relationship. His own squire? There were quite few things as unbecoming or scandalous as that.<br>
<br>
<a href="https://www.rpnation.com/attachments/1693961702992-png.1112607/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049737-dca340426c55d3e2a272dbdfc37939f6.jpg" class="bbImage " style="" alt="1693961702992.png" title="1693961702992.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 10px"><b><i>Sir Amyne Thalmyst</i></b></span><br>
<br>
<b>"Perhaps we should inform King Grenn of our machinations? Rumour abounds that he is disgruntled with his Carmon handlers. Surely, if we informed him of our imminent rebellion, he would send us aid? It is of no doubt that the taking of Gwyburgh from Lord Qayne would be amongst his priorities, if he were to make rebellion. Past Fyrdosi kings have the old town there their seat, and now it is our kingdom's only major city," </b>mentions one of your younger hearth knights.<br>
<br>
<b>"Don't be a fool, lad. We have no concrete knowledge of King Grenn's plans. To inform him may spell an early doom for our rising,"</b> counters Kesmar.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'times new roman'"><span style="font-family: 'times new roman'">"Agh</span>! Get...Off!" </span></b><span style="font-family: 'times new roman'">Young Amias screams as he's grappled by a poor levyman, writhing within his grip. Desperately, he clutches at the dirk stowed on his horse - he reckoned it would be a better tool for this sort of encounter than the shortsword at his hip. Bucking his horse every which way, the young boy would savagely stab at his attacker again and again, assuming he'd managed to get his dagger free from it's sheath.<br>
<br>
<b>"Hyah!" </b>Sir Amias shouts as he strikes down yet another foe with his lance. Adrenaline coursing through his veins, he takes a brief survey of the situation. His fellow mounted men had wrought great destruction on the enemy's infantrymen, but still, Mallick himself had made no move. Amias had little time to question his opponent's reluctance to engage, as he was beginning to be recognized, and converged upon. Beating a hasty retreat, he would turn back, facing the row of horsemen of the enemy.<br>
<br>
<b>"Mallick, you cowardly dog! Come and fight me!"</b> Amias commanded. Though it was highly unlikely that Lord Cerham would hear Sir Amias' challenge, some of his footmen would, and the fact that their liege had not yet come to their aid may demoralize them.<br>
<br>
Finally, Amias whistled loudly to catch the attention of his cavalrymen. <b>"Pull back!" </b>he shouted. Though a great deal of his men had become entangled in melee with the foemen - including Young Amias, whom Sir Amias had lost track of - many had also broken free and followed Amias in his retreat.<br>
<br>
As such, Amias would gallop off a good distance away, before stopping and turning hoove. Once his cavalry had regrouped, he would assess the situation once more - had Mallick finally moved from his post behind his lines, Amias would lead his fellows to engage him and his bodyguard. Should they not, Amias would lead his horse for yet another charge at Mallick's right, bellowing a courageous war-cry.<br>
</span><br>
<b><span style="font-family: 'times new roman'">"<i>Look how they crumble! Like stale biscuyte! Hah!</i>"</span></b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Sʜᴇᴘʙʀᴏᴏᴋ</span><span style="font-family: 'IM Fell English';"><br>
<br>
Through the clash of steel on steel, you hear the sound of your young brother crying out as he is finally pulled off the horse - though you see a distant spray of crimson from the man behind him... Amias III had dispatched at least one of the foe with his fighting dagger, but it would do little to save him. Moments later, he is surrounded by spearmen and struck in the head with the shaft of a spear, before becoming sorely beaten and kicked. Is it now the the end of this son of Sherfield?<br>
<br>
<a href="https://www.rpnation.com/attachments/1694038751424-png.1112781/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049911-072b876cd954bc5cf1f05909da4014d0.jpg" class="bbImage " style="" alt="1694038751424.png" title="1694038751424.png" width="133" height="100" loading="lazy"></a><br>
<br>
The squire is grabbed by a pair of men wearing tunics and war hats and is hauled off deeper behind the lines. His helmet is pulled off, along with his swordbelt - and his daggerhand must have had a broken finger or two from being stamped upon by the Darndonland soldiers.<br>
<br>
However, the retribution over the stabbed comrade is really halfhearted. Even though Sir Sackcloth seems likely to die from the wounds inflicted upon him by the squire, nobody intends to kill the young Enguerrand - especially not on account of some wild clansman. Amias III's heraldry is plain to see, as was the quality of his horse, bridle and bascinet - he is worth far more alive than dead. The fact he's adorned with the magnificent colour purple tells one all they need to know. Besides, the soldiers quickly refocus their efforts on their other Sherfield enemies.<br>
<br>
The squire is picked from the ground by a pair of men wearing tunics and war hats and is hauled off deeper behind the lines - a bowman also ends up assisting, holding his feet. One Enguerrand man-at-arms attempts to wade into the fray, cutting down a foot soldier, and then another as sword and spear strikes glance off of his armour - but he is struck in the back of the head with a club, and has his brains dashed against the ground before he can aid any further. Sir Melstar smashes several men with his mace, but his horse fetched down. He rolls, and takes up his sword, continuing to fight valiantly - but a foot soldier manages to parry his next strike, and smashes his jaw open with a buckler. His helmet flies off, the knight staggered, before another man sinks a battle axe into the back of his head, splitting through his mail, sending rivets and rings flying as gore soaks into the bit, Melstar's knees now buckling.<br>
<br>
As you look over your shoulder, you are able to see it all. It's too late - Amias III is taken, and you are down a knight... maybe more.<br>
<br>
~<br>
<br>
The bruised boy is thrown to the ground in front of the commander of the opposing army, who lowers his imperious gaze to the captive as he sits high on his tan warhorse, seeming at first irritated that his survey of the battle has been interrupted. Then Mallick's eyes narrow at the crest that the boy wears, and he smiles. Waving at one of his servants, the three men that brought the boy in have their names recorded, and they are sent to the reserve line.<br>
<br>
<a href="https://www.rpnation.com/attachments/1694048216384-png.1112798/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049928-fd201d0def7b0e65b91ed40ae6cca5d3.jpg" class="bbImage " style="" alt="1694048216384.png" title="1694048216384.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 10px"><b><i>Mallick Cerham</i></b></span><br>
<br>
Mallick dismounts from his horse, handing the reins off to his grooms. The High Lord of Darndon reaches down and grabs you by the front of your hauberk, pulling you onto your feet, his smile yellow and his eyes dark. He grabs hold of the mail coif upon your head, should you still be wearing it, and doffs it forcibly. <b>"Trumpet," </b>he over to his musician, as the noble produces his dagger from its scabbard and holds it against the squire's throat.<b> "Send a herald, and let the foe's leaders know that this scamp will suffer so long as they remain afield." </b>He pats the young man on the shoulder, but his hold on the blade is firm. <b>"What bad luck it would be - to leave a boy of his own name to die. I doubt he will,"</b> he reassures the squire - though at the same time he ready to gut him in a moment's notice.<br>
<br>
The horn sounds across the field as Sir Amias begins to regroup his horsemen for a second charge. On the small hill behind Darndonland's lines which overlooks the battlefield, a man in a conical helmet and great green cape can be seen holding hostage the young scion of Sherfield, Amias III himself. Many men in the Darndonland army cheer when the prisoner is brought out before all.<br>
<br>
<a href="https://www.rpnation.com/attachments/1694048803748-png.1112799/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049929-7882c3ba9eb99617f792e3e8928c8275.jpg" class="bbImage " style="" alt="1694048803748.png" title="1694048803748.png" width="115" height="100" loading="lazy"></a><br>
<br>
From the army of the foe, a rider is dispatched to treat with Sir Amias under the flag of parley. It is Sir Rethor, a knight in the Lord of Shepbrook's retinue. "<b>His High Lordship would like to inform you of your brother's capture, Sir Amias." </b>The terms are quite simple... <b>"You must disband this army at once, and return to your lands - or else he will be killed here and now, and not painlessly. By order of my liege, Amias III will remain in his custody as insurance against further aggression by your family. What shall I tell him?"</b><br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">Young Amias had been successful in retrieving his dagger, and thrashed the clansman no less than eight times before being dismounted. He is disarmed, and badly beaten, before being dragged to Lord Mallick, and taken hostage upon a hill. He offers the enemy no words, and tries his best not to cry or seem scared, though he very much wants to. He would not grant the scoundrels the satisfaction. He watches as a knight of Shepbrook approaches the cavalrymen of Houses Enguerrand, Telemar, Thorpe and Eacciw, and his blood boils. He knows he's being used as a bargaining chip. Surely, his brother would not let him be killed?</span>​</div><hr><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
As Sir Amias regrouped with his cavalry, he looked back to the fray to see whom had been left behind. He watched as Sirs Melstar and Boudoir, his lord-father's Bailiff of Porthaewidge and Lord Morran's hearth knight respectively, are ripped from their horses and disappear in the crowd of foemen, undoubtedly clubbed or stabbed to death. Several men-at-arms toting sigils of Houses Telemar, Eacciw, and Thorpe suffer similar fates. For them, Amias would whisper a short prayer, pleading that their souls may be guided to the Light. As his eyes scanned the fighting, he saw something else much more troubling - Young Amias had been torn from his horse, and was being dragged back behind enemy lines. <b>"No! My brother! They've got him! Bastards got him!"</b> Sir Amias shouted in despair.<br>
<br>
Shortly thereafter, Young Amias was held on display up on a high hill, and before Sir Amias could initiate his second charge, a knight bearing the sigil of the Lordship of Shepbrook approaches, to parley. He, on behalf of his liege, demanded that Amias give up the field, and return to his lands. It is a long few moments during which Sir Amias considers his response.<br>
</span><br>
<b><span style="font-family: 'times new roman'">"I am not my Lord-father, I am simply a knight, and commander of this army in his stead. I do not have the right to disband this army, or acquiesce to your demands -- however, I would be willing to grant your liege a brief respite whilst he negotiates with my own, though I cannot say that the armies of our allies will halt their advances into your undefended lands. If this is not acceptable...then do as you must. But I will avenge my brother thousands-fold; you will be shown no quarter. In your act of barbarity, you forfeit your lives should you be captured, and the lives of all of your people, should we be victorious. We will rape and pillage without conscience, eradicate your bloodlines wholly, slaughter your lowfolk like cattle, take your mothers, wives, sisters and daughters as broodmares, and it will all be in beautiful Amias' name. Whether or not murdering a young boy is worth such damnation, is Mallick's choice."</span></b>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Sʜᴇᴘʙʀᴏᴏᴋ</span><span style="font-family: 'IM Fell English';"><br>
<br>
Sir Rethor shook his head. <b>"I am not sure if the High Lord will find this amicable. Make the choice for yourself, Sir Amias. Avoid this bloodshed while you still can. It is needless said that such atrocity will be verily returned in kind. Should you have a change of heart, sound the trumpet thrice. Goodbye, Sir." </b>The knight bowed his head, retiring to his liege. Several dreadful minutes passed, and the response was relayed to Mallick, who visibly became redder - likely as Sir Rethor went into detail. The rhetoric of Sir Amias elicits scowls among the Darndonmen as it is heard.<br>
<br>
<b>"Your brother would have everyone in the kingdom die, it seems."</b> Mallick took his free hand off of his captive's shoulder, and grabbed a fistful of his hair instead. Only briefly drawing his dagger away from his throat, Mallick now used it to put out the left eye of Amias III, slicing it open to its jelly. He gave no more words or mercy to the boy, having little choice but to make an example of him. He holds his bloody dagger in the air and lets the squire bleed before his recalcitrant older brother and his opposing army.<br>
<br>
<b>"Prepare the charge,"</b> the High Lord of Darndonland called to his marshal. All the mounted might of Darndonland was assembled before him. <b><i>"Make ready!"</i></b> shouted one of Mallick's lords. Knights and men-at-arms clad in rings, rivets and banded plates grip shield and lance, pennons fluttering in the wind. Battle-bred horses whickered, and their riders jeered and shouted at the Sherfielders.</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/count-ricardi-gula-jpg.1112819/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1049/1049949-f2101134dc72694d237dcf0edba2c605.jpg" class="bbImage " style="" alt="Count Ricardi Gula.jpg" title="Count Ricardi Gula.jpg" width="100" height="144" loading="lazy"></a><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/tUWcppi8q3I/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/tUWcppi8q3I\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/tUWcppi8q3I&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">This watchman Tillenghurst showed potential, if only because the bloated Lord Gula found his ambitions and appetites amusing. The offer would have be to tantalizing enough to secure the brute's loyalty. That was simple enough, promotion to Commander of the City Watch. Money and power without land, keeping the brute bound to Lord Gula and his compatriots. It also allowed them to still hold land and title in reserve for later should this brute prove more useful than expected. If he should prove a liability in the long term? A whore with a knife could settle that business easier than anything else.<br>
<br>
Beyond this, efforts were ongoing to arm and prepare the ghettos. To feed the fuel of resentment to a nice simmer until they were in position to move. The gatehouse was problematic but the tainted casks would have to be risked. They would seek the most abused and resentful of the servants and underlings. People who wanted more out of life than the shit rolling down hill form those above them.<br>
<br>
"We will work the lessers, these servants and squires. Carefully but surely. They have weaknesses and desires. Work them like we would any other. If they discover our gambit... we can use it to feed the rage of the people. The Magistry will squeeze in response. Squeezing is suitable if poison is made impossible. The people will rage and we'll feed that rage with arms," Ricardi said as he paused to lounge back and sip wine.<br>
<br>
"Sir Amyne... how delightful. Yes, we will use him. The worst that can happen is he'll kill himself in shame and create new openings. The scandal might shake up the local knights as well. However, should he hold his nerve and serve us, all the better. We will make him an excellent vector into the gatehouse. He may be a means to better guide our efforts with the servants and staff as well. Let us explore this new pawn."<br>
<br>
There was some thought about the Silver Goblet in with the options available. Lord Gula pondered much about this as he savored an extensive luncheon with his council. He had appearances to keep and his reputation for gluttony was one he continued to aggressively maintain. To be seen as fat and harmless was better than for the rulers of Gwyburgh to realize the spider still lurking so close to home.<br>
<br>
"Entice the brewmaster with a new brewery. We'll use the construction to conceal weapon shipments heading for the inn. Stronger drink means more words will flow as well as draw in more customers. Profit in coin and secrets to guide our greater plans."<br>
<br>
Again Lord Gula pauses and helps himself to more wine, the bloated nobleman pondering the involvement of their King. Rebellion required royal support on some level, yet there was the worry that the King would interfere in some manner. A complication when Gula himself wanted to shore up the King and position himself as his new Chancellor.<br>
<br>
"Make quiet contact and see what the King is planning or desires. Tell him there are loyal subjects to his cause. Then watch him and his agents. Find out what you can. We must align ourselves to his efforts just enough to help if he is truly seeking the freedom of his crown. If he is choosing to be weak... we will find another of the line when the time comes."​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'times new roman'">"Dammit!" </span></b><span style="font-family: 'times new roman'">Sir Amias curses under his breath as Sir Rethon takes his leave. While it was true it was not Sir Amias' station to order a withdraw under such circumstances, on further reflection, fueled by panic after seeing their dark work begin on his younger brother, Sir Amias would give in, in anguish. Instead of commanding a hornblower, the knight would take a trumpet from one himself, unwilling to speak to his subjects from his shame, and blow thrice as requested.<br>
<br>
<b>"Away," </b>is the only word Sir Amias mutters to his cavalry, and with downcast eyes, he would lead them back to his lines at a quick trot, before leading home the army altogether.<br>
<br>
Sir Amias had been defeated, before the battle had truly started. What now? Would Mallick attack despite his demands for non-aggresion? Would Lords Torrek or Grannos push on, resulting in his young brother's demise? Would his squire ever forgive him for the cruelties brought on him before he changed his mind? Would he ever live down his actions here today, turning tail in the face of such injustice and savagery?<br>
<br>
<b>"I will burn him at a stake,"</b> Sir Amias muttered lowly, so that only Sir Charibert and perhaps his son would hear. His eyes flamed with anger. His hands twitched as they clutched his mount's reigns. <b>"Take my brother's eye...I'll take his fucking manhood, feed it to Mosley, and leave him to drain! He has made the worst mistake of his life. Escalating a petty feud into total war. Pah. Bastard. He will rue this day, and wish he had just fought like a man."</b></span>​</div><span style="font-family: 'times new roman'"><br>
<hr><div style="text-align: center"><b>"Amias, you should have withdrawn immediately! What the hell does it matter if I'm there or not!? You are my eldest, my heir, you may speak for me! Do you truly think I'd have had any other choice!?"</b> Lord Amias scolded his knightly son upon hearing the news.<br>
<br>
<b>"It shouldn't have been put on me to make such a decision! You should have been there, dammit! You could have me tried for treason for this! And my reputation will never be the same! They already whisper, 'Amias the Fickle'! Damn you for this!"</b> Sir Amias retorted, with fire.<br>
<br>
<b>"And damn you for allowing Mallick to blind your young brother! And damn you for threatening to - to - to GENOCIDE the Darndonmen! Now, you just might have doomed us all, should the war be lost! You stubborn, psychotic fool! Begone! Get out of my fucking sight!"</b> Lord Amias screams. For the old lord to raise his voice, to use such vulgarity, was a rarity.<br>
<br>
<b><i><span style="color: rgb(184, 49, 47)">"You should be very mindful of how you speak to me, you old gobshite,"</span></i></b> Sir Amias growls, in a thinly-veiled threat. Lord Amias' eyes widen - what...what could he possibly mean? Surely not...? Before he could deign a reply, Sir Amias took his leave, slamming the door to his lord's hall with such force that it continued to bounce off it's frame a minute later, and it would not close properly again, requiring replacement.<br>
<br>
<b>"Son!"</b> Lord Amias would call after him, to no avail. He would not return. Tears flew freely from Lord Amias' eyes as he instructed Tonis, for once, to scribe a missive to Lord Mallick, asking that he name his price and giving his word as a nobleman that no further moves will be made by Amias, nor his allies, should his son be released. Lord Amias would also appeal to Mallick's sense of justice, requesting the extradition of Marson Kads, describing the nature of his crimes.​</div></span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><i><span style="font-family: 'times new roman'">Edmund Atwater - Lord of Royton, Patriarch of the Atwater Family</span><br>
<span style="font-family: 'times new roman'"><a href="https://www.rpnation.com/attachments/1694546004131-png.1113830/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1050/1050960-c4e6b4591088fc8a2cdf9e9a91b76ffe.jpg" class="bbImage " style="" alt="1694546004131.png" title="1694546004131.png" width="100" height="138" loading="lazy"></a></span></i></span>​</div>The Lord Mayor of Royton stared out of his office window, his right index finger methodically tapping the polished oaken table he was sitting near. His mind wandering as the sight of the day's traders bargaining and exchanging goods caused a slight smirk to appear on his lips. “At least one thing remains constant”, he mused to himself as the sigils of various origins and repute flew from their craft. It has been… tiring to say the least for Edmund these past few months. It seems not one month can pass without some other noblemen throwing men into the meat grinder, it caused not only volatility within the market, seeing as the torching of fields caused the prices to go up, but dangers of conflict so close could lead to Royton being dragged in involuntarily.<br>
<br>
He sighed before turning towards the letter from his good friend, though what little he could do for the old man he at least would send a prayer that all went well for him. It would be tragic if those of a fellow mercantile nature be lost within these times, and even more so a good friend. Picking up a quill and parchment, Edmund started to write a letter back, nothing more than well wishes and the daily monotonous ramblings and complaints that the small witan have berated him with.<br>
<br>
It wasn’t without good reason, the Atwater patriarch had seemingly missed an opportunity to complete some mercenary work for the now late Lord Bomric. Edmund, not wishing to outright create ill tidings with the Lord of Aldwyn and his allies, waited for a potential correspondence. However, the battle at Bronsfield had caused a headache for the young lord. Now not one week passes that both the small and large witans don’t exclaim the missed profits brought in by mercenary work, but Edmund knew better. Those snakes would find any excuse to try and blemish his repute, it was more than understandable for the young lord to be hesitant, had Royton merely contracted mercenaries to Myre, it was all well to possible that the Aldwyn allies to assume Royton itself was part of the conflict, and the city would be surrounded at all sides in mere days.<br>
<br>
No, instead as Edmund looked at it, an even greater opportunity has presented itself. With the deaths of Lord Bomric and his heir, and with the withdrawal of Yonbry from the conflict, the new heir apparent, Lady Malcress-Grannos, needed men more than ever to enforce her claim. Despite Edmund’s distaste for the study of steel and blood, she will have her men, though the price will be one not so cheap. But there was opportunity on both sides, his cousin, a young man who served the Lord Berngard, had come with a similar, albeit less profitable offer.<br>
<br>
By the time Edmund had finished his letter his old friend, donning on a bright smile, stood up and walked towards Sir Royck. He replied in a joyful tone <span style="color: rgb(26, 188, 156)">“Cousin, it is truly an honor that the talented, young Lord Robert has the desire to hire the men of Royton.”</span> he held up a finger to pause his cousin from interrupting before Edmund could get to the real point <span style="color: rgb(26, 188, 156)">“Yet, as much I desire to assist Lord Berngard in casting off these hounds, I must preface that as you know, Royton is a prospering town, and it is not just the merchants of Berngard that keep it wealthy.”</span><br>
<br>
Allowing the implication of what Edmund means to sink into the young retainer’s mind he turned around looking through the window in the sea, a move carefully considered as he audibly made a clicking sound with his tongue as though he was deep in thought. <span style="color: rgb(26, 188, 156)">“The small witan are looking for any reason to cast me down from where I stand. They are… demanding I sign a contract with Myre. That I cannot ignore, I hope your lord understands.”</span> A small white lie, Edmund shook his head, a small sigh sounding as, in another calculated move, he quickly perked up as if an idea had struck true.<br>
<br>
<span style="color: rgb(26, 188, 156)">“They do not, however, bar me from offering mercenary contracts to both parties, to a price determined by myself. In such a case, I…”</span> he quickly calculated the costs within his head, turning around to give a strong, encouraging smile to his cousin <span style="color: rgb(26, 188, 156)">“Despite the risks associated with it, I can offer 20 men vintenaries, consisting of 5 sergeants and 15 foot. I can also offer 10 man cavalry lances, made up of 9 standard horsemen led by a knight. Here…”</span><br>
<br>
Edmund quickly scrounged up a piece of paper, before marking it with the costs and regiments before handing it to Sir Rock.<br>
<br>
<span style="color: rgb(26, 188, 156)">“The minimum contract length is a month, costs of a single vintenaries is 25 crowns, of a single lance is 45 crowns and 50 silver pieces. The responsibility of providing food will be placed upon the shoulders of the contractor, with expectations that the men be fed as suited to their equivalent partners under Lord Berngard. The costs also include potential reimbursement of both equipment and compensation to the deceased’s families, the men will be delivered as soon as possible with an official of Royton to collect the payment. The hired blades will not attack until the payment has been secured and delivered safely to Royton. I would ask that your lord deliver me his reply with how many vinternaries and lances he desires to employ and for how long and they will be there as soon as possible.”</span><br>
<br>
Patting his cousin on the shoulder Edmund makes sure to look him in the eye, before softly adding on <span style="color: rgb(26, 188, 156)">“You are a good retainer Varryn, and an even better man. I am sure that uncle would be proud to see the type of person you have become. Now go and make sure that Lord Berngard gets his men.”</span><br>
<br>
Seeing his cousin leave, Edmund stuck his head out for a moment into the hallways of the Atwater manor, catching the sight of a servant, motioned them to come near him. “You servant, send for a messenger to come into my office, actually send 2, I have a need for them.” After the servant gave a quick nod and scurried away, Edmund went back onto his seat. Allowing himself to sink into the chair mindlessly for a second, let rest his mind after having to endure the thoughts of him having to deal yet again with more military ramblings. He turned towards the pile of empty parchment paper, before grabbing the one from the top, dipping his quill into the small jar of ink, and allowing the words to flow across the page.<br>
<br>
<b><i>“Lady Malcress Grannos,<br>
<br>
It is good that I have been able to send you this message. I do hope the Paragon delivers your  father, the honorable Lord Bomric and your brother to the eternal peace and paradise up above. I understand that those detestable and rotten Lords of Aldwyn and his allies wish to steal away your rightful demise, the fate of Myre now unknown to us all and there are whisperings that the Lords Mardas or Robert seek to place their own sires upon its seat. It is clear to me after the cravens of Yonbry have slithered away back to their holes and the men of Scarwin and Myre are fragmented, you are in need of men, good men, solid men, to help you reclaim what is yours. <br>
<br>
The witan of Royton was in discussions with your father to supply his army with mercenaries and supplies, a deal that is fully prepared to be signed and enacted. Understand that this is a massive risk the men of Royton are undertaking, the city is surrounded by the lands of Aldwyn and his allies and any supposed favoritism would see to it that this prospering city is razed like what threatens Myre. So taking under consideration here is what is prices of men:<br>
<br>
Royton offers 20 men vintenaries, consisting of 5 sergeants and 15 foot as well as offers 10 man cavalry lances, made up of 9 standard horsemen led by a knight. The responsibility of providing food will be placed upon the shoulders of the contractor, with expectations that the men be fed as suited to their equivalent partners. Taking into consideration potential risk, loss of equipment, men, and dues to the deceased’s family, for a minimum contract of one month, a vintenaries will cost 40 crowns, with a single lance being 85 crowns.<br>
<br>
Remember, this is the difference between your birthright being within the hands of those that murdered your brother and nephew, and it being passed down to your children and their children. Do make sure to send your reply, including how many men you are willing to hire and for how long the contractual period, they will be deployed and supplied immediately with an official of Royton following suit in order to collect the agreed upon payment. The hired blades will not attack until the payment has been secured and delivered safely to Royton.<br>
<br>
With well wishes and may the Paragon bless your rule,</i></b><br>
<br>
<i><b>Lord Mayor of Royton, Edmund Atwater”</b></i><br>
<br>
Finishing his message, waiting for the ink to dry up before rolling it up and holding a candle above it, to let the wax melt landing upon the parchment, before pressing it with the seal of the Lord Mayor of Royton.<br>
<br>
When the two messengers came, they looked at him, Edmund stood up before walking towards the both of them. Grabbing one of each messenger's hands, he shook them, saying in a happy tone “I am truly grateful that the Atwaters have such loyal men to deliver their messages. I need one of you to quickly and safely deliver this message to Lady Malcress Grannos of Midburgh. Go to the stables and grab two horses, say that the Lord Mayor ordered it and show the seal upon the message.”<br>
<br>
The messenger on the left, a young looking boy, no older than nine and ten quickly nodded before grabbing hold of the letter and quickly darting out.<br>
<br>
<span style="color: rgb(26, 188, 156)">“As for you, this is a verbal message to be delivered and proclaimed by all heralds within Royton as well as privately to each Gildman and Aelder within the Royton lands. That in under 2 weeks time, the Lord Mayor Edmund Atwater, shall be hosting an auction for the latest mercenary contracts signed by Royton. May all those that desire to bid for the contract arrive in Royton and have their men prepared, there might be more than one contract to be won.” </span><br>
<br>
The messenger repeated the message multiple times to himself with the help of the Lord Mayor before nodding and leaving the room. With that out of the way, and a splitting headache from dealing with something so exhausting, Edmund sat back down at his desk, staring out through the window, seeing the waves crash along the harbor, and the ships bobbing up and down, as the market still looked as vibrant and bright as ever.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Albert MacEanruig<br>
Kragwyn</b>​</div>Albert listened to the lords and knight talk. It was something he was good at, listening. It was true what Sir Allister had said, there was only one knight he knew that had fought men equipped like a Carmondians and that was Robert. He knew that fact would rub knights like the scarlet clad knight wrong. These were men who thought with there honor and not there heads. No, they wouldn’t defeat Carmondy in a regular contest of arms. Edmund would bring his full strength to bear and there wasn't a lord in Frydos who would be able to resist that kind of force. <br>
<br>
He sipped his mulled wine and thought some more as the liquid warmed his insides. Speed would be their advantage, clearing out the strongest holds of Carmondy in Frydos before Edmund could fully muster. If it meant letting the garrisons and castellans walk out with there arms, so be it.  But none of it would work if they were too busy turning there swords on each other. To him, the war between Enguerrand and Mallick was a graver threat. <br>
<br>
“Sir Allister is right my lords, we will need every able bodied man in Frydos if we hope to resist Edmund. I will raise my host and march south if it so pleases you, your grace,” Albert addressed the King directly, “Otherwise I will march were you command. Lord Murry, I can count on you to raise your host and march with me?” He would likewise be sending letters to his other lords that had not come Kragwyn to see the King.<br>
<br>
<b>Orders of Lord Albert: </b><br>
Have his own levies raised and inspected as well as gather provisions for the army. <br>
Send letters to the Lords of Mulfinnan and Daribrook to raise there own forces and join at Kragwyn.     <br>
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<b><span style="font-size: 26px"><span style="font-family: 'medievalsharp';">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-<span style="color: rgb(0, 0, 0)">Φ</span></span></span></b><span style="font-family: 'medievalsharp';"><br>
Sending an envoy to the king can be done, but with Lord Phillipe having driven out the Skerrymen and conquering the whole of the Flamebay, it will be much more difficult. The previous overlords around Dregwall, the Hothwolds, were more permissive of Fyrdians moving along their roads to cross the Godsbridge, but now vicious Oriflamme cavalry are said to be in that area. Borderlords of his ilk are likely to cause trouble... not to mention the royal patrols near the castle of Perling, which remains in Edmundian hands. This will necessitate any messengers having to go slightly out of the way to get around these obstacles, making for a crossing point at Eontach. A boat might then be taken to the king's castle, Kuldren, from the town of Aerchran... Master Gloroth has not noted any Flamebay ships, however. To save time, one could also send a small boat upriver from Urnmoth - one short enough to pass under the bridges along the way.<br>
<br>
A messenger boy comes with hurried news one midmorning, hailing from the Vill. A merchant of Royton, Jacque Delanish, caught selling adulterated goods in the form of saffron mixed with marigold petals, and discovered to have been using coins of brass weighed by false scales, was ejected from the market by the town guard, and his home set upon by a mob pelting his roof and windows with rocks and all manner of filth when the news made the rounds. Several nobles whom this fraud had reportedly stolen from petition you to bring him to justice and have him pilloried, as the proceeds of his corrupt trade likely numbered in the scores of crowns, and made for a serious crime against the good people of your Lordship.<br>
<br>
Meanwhile, his kinsmen, of which the Royton merchant had many of note in town, beg of you a more lenient treating of their relation, offering compensation to the victims, and going so far as to pursue prosecution of the ringleaders of the mob which attacked Delanish's house. Royton, the place from which Delanish originates, is a free city operating under its own charter, though still at the discretion of King Edmund - the only thing between yourself and it is the Isle of Skerry and the Berngard. The Atwaters, the family which have been Lords Mayoral of Royton for many several decades, have developed their city as a highly influential part of the trade network throughout the whole kingdom, and their agents could be found all across it. Danelanish is not some simple peddler of the finer things - he is a member of the guild there, and has no doubt many connections. The Roytons are less of a threat militarily, but their trade would be a valuable thing to lose, or have lessened.<br>
<br>
The brewmaster in Careg, known as Myndar Brewster, is agreeable to your offer of employment, but expects a generous wage, and an advance of twelve crowns. He assures you the investment is worthwhile - with the new brewery and his adeptness, he shall brew the finest ale on this side of the Pale, and surely bring even greater notoriety to the inn than it already has.<br>
<br>
Upon completing his shift at the gate, Sir Amyne Thalmyst retired to his abode. There he was met by his squire in tears, who gave him a letter. It is said that a masked and cloaked man had delivered it to him, and warned that should Sir Amyne not cooperate, their relations would be known to all of Gwyburgh. Promptly, Sir Amyne has begrudgingly promised to take your side in your future endeavors, and act alongside Sir Egton as an inside man.<br>
<br>
<b>"It is well and good to promise to make Tillenghurst the watch commandant, however, keeping this promise may not be feasible should Lord Grenn come and take the city as his own...it's unlikely he'd have such a man as the leader of his guards, unless he were to distinct himself during the uprising. Though, Tillgenhurst might not think of that,"</b> Kesmar muses.<br>
<br>
Sir Pyllard shakes his head.<b> "I have not yet met a captain raised from the common that is unlike the man you described. He is perfect for the role," </b>he mutters.</span>​</div></div>
				
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					<div class="bbWrapper"><span style="font-family: 'georgia'">Philippe listens to the spirited debate by his half-interested counselors about what to do with the levy. The Lord Oriflamme stands up to speak, motioning for silence and then says <span style="color: rgb(243, 121, 52)">"Honorable sirs, I commend you for your courage and sage advice alike. Truth be told, I had not expected our campaign in Skerry to go so well after our attempt at subterfuge failed. For the purpose of defending against any counterattack across the river did I raise the hue and cry. But after the overrunning of the Skerrymen made this unnecessary I then had the intention of laying siege to Scarwin's caput. Alas, due to the news of Lord Scarwins capture that door has been closed to us. So my decision is thus; we recall the levy however unsatisfactory it may feel, and we each retire to our manors and fiefs, new and old alike. Perhaps in time another  opportunity may arise. </span>And with that he returned to Rooster Keep, where his wife and children await. </span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/2yFXuFsOM3Y/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/2yFXuFsOM3Y\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/2yFXuFsOM3Y&quot;]"></span></span></span><br>
<br>
<span style="font-family: 'IM Fell English';">
    			<div class="tabsBb" id="tabContainer_1736445515">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445517" data-tab-container-id="tabContainer_1736445515" href="javascript:">Aftermath of Shepbrook</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445518" data-tab-container-id="tabContainer_1736445515" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445519" data-tab-container-id="tabContainer_1736445515" href="javascript:">Atwater Family</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445520" data-tab-container-id="tabContainer_1736445515" href="javascript:">High Lordship of Kragwyn</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445517" style="display: list-item;"><br>
<span style="font-size: 26px"><span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ </span></span>Aᴍɪᴀs III <span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ</span></span></span><br>
<br>
After the day is given up by your brother, you are brought away from the battle line and delivered to the baggage train of the High Lord's army. The stone-faced men-at-arms that had dragged you along are now replaced by some camp women that help you over to the doctor, while two whole knights are left behind to watch you. Numerous fighting men are beginning to return, some lightly rejoicing. Before you know it, your are swallowed into the heart of the army, with Darndonmen at all sides.<br>
<br>
Rather than trudging along on foot with the others, you are helped into a covered wagon, where your put-out eye is treated by the physician of Mallick. A servant holds you down as burning wine is poured against your dead eye, before it is examined and bandaged with several clean wrappings of linen.<br>
<br>
Hours pass. You are kept under guard during a victory parade in Darndon Town, and your mangled eye is splashed again with hot wine, rubbed with honey and rebandaged. There is fanfare as some of the townlings celebrate the return of their men.<br>
<br>
<span style="font-size: 10px"><b><a href="https://www.rpnation.com/attachments/1695603407402-png.1115861/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1052/1052991-676ea60deaff54e0f803a6444edab518.jpg" class="bbImage " style="" alt="1695603407402.png" title="1695603407402.png" width="105" height="100" loading="lazy"></a></b></span><br>
<b><span style="font-size: 10px">Amias III's cell, Darndon</span></b><br>
<br>
You are brought to a tower in Darndon Town, where you are put into prison. Here, you are fed as well as given mulled wine - for to truly drink, rather than sip through the eye at the behest of the doctor. You are locked behind an oaken door in one of the tower's windowless bays as Cerham knights stand guard just outside. Within your holding cell there is a strawbed with an old pillow and a woollen blanket, a table and some stools, and a bench next to a tiny sally port; presumably where your food and drink will be delivered if you are not brought outside. Other than those things, there is a House Cerham banner on the wall.<br>
<br>
You are left to your own devices for several hours, before a knight enters. He has unkempt, golden hair, and only a light stubble. Over his segmented breastplate - which is covered in velvet, slashed between green and blue, he wears the badge of Cerham. If your memory still serves you from the peaceable times of days long past, this is Sir Traycon, youngest son of Mallick.<br>
<br>
<a href="https://www.rpnation.com/attachments/1695677824069-png.1116035/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1053/1053165-19c0ad4dae3b60fa01fab767bbdf5736.jpg" class="bbImage " style="" alt="1695677824069.png" title="1695677824069.png" width="105" height="100" loading="lazy"></a><br>
<b><span style="font-size: 10px">Sir Traycon Cerham</span><br>
<br>
"Hail," </b>he greets, closing the door behind him. He's left his swordbelt outside. <b>"Young Amias, I take it you wouldn't fancy staying in a single room for the whole of your stay with us. If you're amenable to some conditions that my lord-father sets forth, he will permit you a greater degree of liberty. There may be more for you to do than languishing in a cell, and occasionally meeting a doctor for your eye. Good, eh?" </b>He pats your shoulder, and offers a smile.<b> "Still, you must promise that, as a man of honour, you will not attempt escape until you are ransomed or paroled."</b><br></li><li class="bbTabContent" id="tab_1736445518" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ <span style="color: rgb(85, 57, 130)">φ</span></span><br>
<br>
After the departure of your army, the Darndonmen quickly retake. Cerham castle is left reeling from the Sherfielders' ransacking of most of its outlying large hamlets. You later receive word that your son has been put into prison, though it is not known exactly where.<br>
<br>
Though your son is furious about the incident, some of your other knights express relief that Mallick did not renege on his offer and slaughter the entire army at the bridge. Most of Sherfield and her allies managed to escape unharmed, albeit embarrassed greatly by their defeat. Shepbrook has doubtless been reinforced.<br>
<br>
You learn that the High Lord of Darndon has already ordered the execution Marson Kads, as well as Sir Hardoc of Jesworth. Apparently, the latter had a large amount of gold confiscated from him that was suspected to be a bribe from Sherfield in order to expose his own fief's defences. Doubtless, this refers to the reparations you had paid him... all of it has now been seized by the Cerhams, no doubt.<br>
<br>
Lord Tobin and Declan express their exasperation to you about the results of the battle, though they don't necessarily fault your son for his decision to save his brother. There is some discussion on disengaging from Fyrdos and focusing on fighting the rogue nobility of the Lethrans, back on the Thorpes' own side of the river. <b>"If Lethran Castle and Diekstern are taken, then we will be able to oppose Mallick along a much greater stretch of river. We will be able to easily take Shepbrook - or at least deny the enemy use of it, should it come down to that,"</b> Lord Declan says. <b>"Apologies, dear Amias... but we will have to follow our liege lord back home, and it seems he is no longer willing to commit to your army at the moment."</b><br>
<br>
Mallick later returns your missive, and he also passes along a scroll enclosed with a royal seal. It makes you aware of the growing resistance movement in the village of Nelkirk, where a great host is being assembled for to bring the fight to the Carmondian invaders. Rather than telling you to go here, however, Grenn directs your forces to lay siege to Malleyeth. As for Mallick's response to the matter of your hostage son, he demands eight-hundred pieces of gold in addition to the guarantee his lands will no longer be sacked.<br></li><li class="bbTabContent" id="tab_1736445519" style="display: none;"><br>
<b><span style="color: rgb(124, 112, 107)"><span style="font-size: 26px">£</span></span></b><span style="font-size: 26px">-Aᴛᴡᴀᴛᴇʀ Fᴀᴍɪʟʏ-</span><b><span style="color: rgb(0, 168, 133)"><span style="font-size: 26px">£</span></span></b><br>
<br>
Your missive is sent up the river to Midburgh, but it is not returned. Your messenger says that he was treated well in Melghan Manor, but he was ultimately dismissed after being given some food, wine, and some coin to cover his expenses home. The messenger describes Lord Melghan arriving to take the letter from his steward, and furrowing his brow as he read it.<br>
<br>
Thirteen score of men are raised for the hireable auxiliaries that your lordship begins to offer, filling six lances and ten infantry vintenaries. They are hearty and strong lads from the hinterland and town proper alike, all eager to earn their coin... whether it be fighting for their master, or someone else's.<br>
<br>
<a href="https://www.rpnation.com/attachments/1696117571468-png.1116821/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1053/1053951-7b5d0d20108482ab65127c845f6271d3.jpg" class="bbImage " style="" alt="1696117571468.png" title="1696117571468.png" width="310" height="94" loading="lazy"></a><br>
<i><span style="font-size: 9px">Mercenary Roster</span></i><br>
<a href="https://www.rpnation.com/attachments/1696119336849-png.1116828/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1053/1053958-8d496f2564406ecb4abfbc45c2487e74.jpg" class="bbImage " style="" alt="1696119336849.png" title="1696119336849.png" width="125" height="100" loading="lazy"></a><br>
<br>
One day, you receive a report that Stolbar keep was attacked by bandits, who murdered at least three farmers in the hinterlands; several people are still missing. However, the incursion was repulsed by Tan retainers from the Stolbar estate, with over a dozen of outlaws being captured or killed. Lord Stolbar worries that there may be yet more of these ruffians prowling the hinterlands, and attributes his victory to mere luck and the grace of Paragon.<br>
<br>
There were also some complaint levied by a gildman and observed by two aelders at the witan meeting regarding the maltreatment of a guildsman's property in Vizton, the village forming the outworks just beyond the walls of Vizgard. This is the seat of the Gula family and Lord Ricardi.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1696301549434-png.1117213/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1054/1054343-4db898e1e2c72afb1485715a864a2410.jpg" class="bbImage " style="" alt="1696301549434.png" title="1696301549434.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 10px"><b>Cog</b></span><br>
<br>
More pressingly, a ship bound from Stirgred was attacked and several sailors killed by seaborne thieves in Dripwood Bay, and was forced to dock in Royton, unladen with goods. There are far fewer patrols than their used to be... You have heard that House Saylor and Dripwood, once the chief maritime guardians in this area, lost nearly all their men at the Battle of Waralsar. It was during this confrontation where Duc Selastin and the royalist forces belonging to King Edmund Hiberion's brother-in-law, Lord Galark, first met. The latter's defeat, flaying and beheading has been the talk of the town for many weeks, since it was just across the water from Royton, near Justown.<br>
<br>
To make matters worse, part of the Saylor-Dripwood fleet has detached from its usual coast guard modus operandi, sailing out of the bay to go off fighting some barons' war alongside Lord Robert, the talk says. It is possible that some of their remaining ships don't even have men to crew them, suggests one of the gildmen.<br>
<br>
<b>"These pirates must be hunted down and killed. We need to strengthen our naval capacity in the wake of the other powers around us becoming so weakened,"</b> Master Fairfax, one of the gildmen says.<br>
<br>
<b>"Bring forth the map of Dripwood Bay," </b>calls the steward, Byron. Two valots have it fetched and spread across the great oak table. Pointing one of his pudgy fingers on the parchment, Byron says, <b>"they have to be hiding somewhere, with a base."</b><br></li><li class="bbTabContent" id="tab_1736445520" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">✵</span> Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ <span style="color: rgb(65, 168, 95)">✵</span></span><br>
<br>
<b>"Aye, my lord. We will march with you, always,"</b> says Lord Amos of his clan. Hundreds will be brought along with him.<br>
<br>
<a href="https://www.rpnation.com/attachments/1696034968050-png.1116663/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1053/1053793-88708d00aa0b71323bdc3bb476a64665.jpg" class="bbImage " style="" alt="1696034968050.png" title="1696034968050.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 10px"><b>Lord Amos Murray</b></span><br>
<br>
As the levy continues to muster, the number of Kragwyn men swells to two millenaries. Your domains are wide and far, and it is difficult to coerce every churl out of his hovel and put a spear in his hands. You have heard it said in the past that Kragwyn could raise three thousand. The arrival of the king's host and call to arms came while still in the midst of the season's callup and inspection - although it does help with the mobilisation, not every man is able to be accessed at the same time. There are possibly up a thousand more men that could still be pressed into service, but raising them will take extra time. Some of your knights suggest leaving them behind as a reserve in case more men are needed later.<br>
<br>
Every churl is called to fight for his High Lord. Peasant soldiers of Fyrdos come from the riverside hamlets, and clansmen march down with their drums from the glens near Old Krag. There are high spirits with the king present and the prospect of freedom looming. Several shaggy cows are shaved and roasted, and a dancing bear is brought down by a trainer in the mountains to entertain the gathering warriors and camp followers. Ale, mead, and cider flows, and great battle songs from ancient times are sung.<br>
<a href="https://www.rpnation.com/attachments/maceanruigs-png.1116829/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1053/1053959-344c7477c6a31f5bc3183dd953e4367e.jpg" class="bbImage " style="" alt="maceanruigs.png" title="maceanruigs.png" width="219" height="100" loading="lazy"></a><br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'times new roman'"><br>
<span style="font-size: 22px">Lord Amias</span><br>
"No apology needed, Lord Declan. I understand your need to return home, and bid you good fare in your campaign in the Lethranland," </span></b><span style="font-family: 'times new roman'">Lord Amias would tell his father-in-law, upon his notification of him taking his leave. Little did Amias know that in the next days, he would receive word that he was now at war with his in-laws.<br>
<br>
Along with a demand of eight-hundred gold pieces, Lord Cerham would send to Amias a message sealed with that royal seal of King Grenn. In it, there would be news of a host forming at Nelkirk in the High Lordship of Kragwyn to liberate the kingdom, and contained orders for Lord Amias to march on Malleyeth Castle, nearby Grandserry.<br>
<br>
Amias would return the note to his king, informing him that he would not be able to march to join the host or assault Malleyeth immediately, as he must instead face his neighbors to the south. Thus, he would notify his king that he would begin an offensive into the Barony of Thorpe immediately. He would also mention worries that should he send his army east, he would leave his home vulnerable to attacks from the borderlords, specifically the royal soldiers from Crown Coppe. In addition  he would, respectfully, bid his liegelord to have a plan in mind to tie up the Edmundian troops stationed there, if he hasn't one already, besides gambling that they will be sent away in reaction to other offensives. Otherwise, Lord Enguerrand would humbly suggest that he be redirected by his most wise king to make war there instead, citing his powerful navy as an advantage against that coastal castle, one which he'd be unable to bring to bear against that of Malleyeth.<br>
<br>
Lord Amias would also negotiate with High Lord Cerham for the release of his son. He would counter-offer six-hundred and fifty gold pieces, and suggest that Mallick could make up for his lost two-hundred gold by enlisting workers from Holmfirth or Sherfieldton, or perhaps negotiating short contracts of sword-service with some of Lord Amias' own knights or retainers.<br>
<br>
Finally, Lord Amias would make his demands of Lord Tobin.<br>
<br>
<b>"My beloved lord...I write to you in great grief to inform you that our kingdoms are now at war. As such, I must demand that you renounce your fealty to your boy King, and pledge it to my own. Otherwise, I will have no other choice but to attack you, and it would pain me very much to do so. If this is the path you choose, let us meet just south of my township of Sherfieldville a few days from today, so that we may have a proper and honorable battle - one that we lacked at Shepbrook. I hope you will leave Couryonne unmolested during your march, and as such, you shan't be attacked while fording the river. To avoid unnecessary bloodshed, I suggest that we may settle said battle with either a single combat between our chosen champions, or a dance of lance between our most well-trained and armored soldiers. I bid you good health, milord, and hereby renounce my fealty to you, and relinquish my title as Lord-Steward of Porthaewidge. Let it be known, that despite what may come, I love you as if you and your Marshal were my kin, and should I triumph over you I will treat you with the utmost dignity that you deserve, accepting only a paltry sum for your conditional release, as I know you would do the same should I be forced to capitulate. I hope that your choice will be not to fight. Paragon bless you, and damn these circumstances which have brought us to odds."</b><br>
<br>
Amias had specifically omitted that the suggested dance of lance would be between chivalry only, and thus, would spend a fortune of three-hundred crowns outfitting as many sergeants as possible as sergeants-at-arms, in order to bolster his numbers in the cavalry duel, if this were what Lord Thorpe wished for, which Amias found most likely. Should he receive a missive asking for either a single combat, the cavalry skirmish, or a full battle, whatever way, Amias would immediately march the required forces to the designated battlefield just south of his township to meet his former ally.<br>
<br>
Later, Amias would meet with his steward, Tonis. <b>"I am considering preventing or limiting our people's trade with the Carmons, though I need know first whether or not this would be a bigger blow to us than to them. As I understand, we are a key player in the local trades of foodstuffs, exotic goods from Carmondy of course, and other such, though we undoubtedly import much of our metals and so forth from our foe, along with many items of luxury, I'd presume. Do you have this knowledge at hand?"<br>
<br>
<span style="font-size: 22px">Amias III</span><br>
"Your brother would have everyone in the kingdom die, it seems," </b>Lord Mallick had said, before taking a knife and removing Sir Amias' left eye. The Darndonlord had been kind enough to do it quickly, but the shock of the loss struck Amias still. He would shriek in terror and pain as Lord Mallick maimed him wriggling in the much bigger man's grip.<br>
<br>
It had seemed negotiations with his brother had went poorly. The knight who had gone to speak with his brother had returned swiftly, and as he had relayed Sir Amias' demands to Lord Mallick, Young Amias' lips curled in disgust at his brother's rhetoric. How could his brother threaten such a horrible thing? The young boy was so shocked, that for a few moments he altogether forgot that he was being held at knifepoint by these people. That's how his brother could threaten it. However, that hadn't been enough for Lord Mallick, who had promptly taken Amias' eye out after receiving those threats.<br>
<br>
It was as if Young Amias' scream of agony as his eye was taken out was the sounding trumpet which sent the army of Sherfield into a retreat. The last thing Young Amias managed to see of his people through his remaining eye, before being brought further behind the battle lines of the battle which had been suddenly ended, was their turning of tail.<br>
<br>
Young Amias was treated both with care and with harshness in the next few hours. With care by the doctors he was brought to at Mallick's nearby camp, and with taunts and cheers at his imprisonment by the Darndonmen. Amias thought that the camp was crowded when he'd arrived - he was soon corrected once all of Cerham's ranks had been stood down, assumingly the opposing army had completed its withdrawal across Rayner's Crossing. He soon saw that the initial presence of Cerham's soldiers was  dwarfed by the several hundred which appeared after being called to quarters.<br>
<br>
Not long after his short stay at Mallick's war camp, the army moved out to return home and escort their prisoners away, most importantly, Young Amias himself. Lord Mallick was not ignorant of Amias III's status, and afforded him to ride in a covered wagon during the short journey, during which he was treated by Mallick's own physician, a renowned medical scholar named Finnard Gunthre. He had, for a brief time during the interwar period of the Fyrdian and Valcayan invasions, served at Grenn's father's court. Now here he was, riding in a covered wagon on the hillish plains of the Lowlands, treating a scion of House Enguerrand at the behest of High Lord Mallick. Finnard was a journeyed man indeed. While being treated, Young Amias asked Finnard, quite dubiously, if he'd ever see out of his left eye again.<b> "And what do you think the answer would be, child?"</b> The two shared no further discussion.<br>
<br>
After the carriage ride to Cerham Keep with Finnard, Young Amias was immediately imprisoned. His cell was dark and dank, but didn't lack necessities. As his first hours dragged on in his boring, horribly drab cell, he began to dread his stay here. This place sucked.<br>
<br>
However, all hope had not yet been lost, he soon learned, as Sir Traycon, son of Lord Mallick, entered the small cell. He entered with a polite smile, and Young Amias noticed he had also come in disarmed. Due greetings aside, Sir Traycon had come to offer Young Amias 'further liberties' and a nicer place to take his involuntary stay in his father's rival's custody. Young Amias smiled meekly up at the tall knight as the man offered him a toothier grin, and placed his big, clawing hand on the lordling's shoulder. Young Amias did his best to hide his excitement at Traycon's offer as he replied.<br>
<br>
<b>"Certaintly, Sir Traycon. I give you my word I shall not make any attempts to escape you, and would appreciate some more generous hospitality on your behalf. Thank you, milord."</b><br>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Negotiations with the Regent of Myre</span></span>
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			<div class="bbCodeBlock-content">Several riders approached the western hinterlands of Ramscrest from the direction of Bronsfield. At the head was Robert, accompanied by several men, including Lord Philip, Lord Volstaff, Sir Darrian Aldwyn, Sir Maychard Saylor and various other men serving as bodyguards. Arriving at the designated spot, Robert awaited the arrival of the Lady Regent. His plan was simple. He would remind the Lady of her precarious situation not only within the Barony, but from outside as well with Lord Scarthon clearly willing to switch sides at a chance of gaining something out of this conflict. If she wished to see the Barony survive the coming months, then she would have to yield.<br>
<br>
From Ramsville, a similarly-sized party of Myremen rode out to treat with the would-be besiegers. Lady Sheila, a rather gaunt woman, wore a black dress as she sat sidesaddle upon a spotted grey palfrey. "Hail," she greets somberly. A valot helps her from the horse as two men-at-arms in plain full mail dismount, handing the reins of their steeds to their own valots as they keep their swords sheathed, falling in as they stands at the flanks of their lady. "I did enjoy our despatches with one another, my lord. I pray we can get this over with more quickly, out in the fresh air." The widow smiles at you.<br>
<br>
"My Lady, I do wish we met under different circumstances, the Paragon knows." Robert replied. "Alas, it was not meant to be." "As for your offer, I am willing to agree to an additional 200 crowns and exclude Maudlin. I am not Edmund nor care if you have a licence to crenellate, but to source stone from Scarwin lands is a matter that concerns you and the Baron, not I."<br>
<br>
"This seems acceptable to me," she sighs. "Though, in truth, I wonder if attempting to soften the concessions I pay now will truly matter in the long run. You see, Bomric sent some men from Myre across the river, and stealthily through the great forest beyond. They camped in the Midland Mountains above the burgh of the Melghans, and received reports from one of my husband's spies. One may have foreseen this, what with all the chaos that has stricken the northlands  - but anyhow, I fear that Fyrdos is turning against us, and quickly. Grannos may come to press his claim to these lands along with all the rabble of his kingdom alongside him." The Lady seemed to view her daughter's claim as merely Grannos's claim, for which she seemed to have a rather lower affection for... Perhaps their betrothal was a point of contention between her and Bomric. "I digress. I understand that I am old forage, and I ought to spend more time mourning poor Bomric, but I think I must remarry soon. I would see Myre not fall to foreign rebellion... and the prospect of building a castle quickly, especially without a guarantee of stone, makes me quite afraid. Tell me true, Robert. Was it that Bastard of Haldrup who killed my son, or was it you?"<br>
<br>
Robert was stunned for a moment as he heard of the Lady's claims. "Your men believe that King Grenn marches against King Edmund as we speak? This... is grave new indeed. The Fyrdians have always been uncouth upstarts but to think that they set their eyes upon rightful Carmon lands. Perhaps, we can think of a fitting agreement to ensure we can fortify Myre. But, I digress, in regards to Sir Cortyn, in the chaos of battle, I was indeed there when Sir Cortyn slew my cousin. I was engaged in a dangerous duel with Sir Cortyn to avenge my cousin, which ended when the Bastard of Haldrup opportunistically struck Sir Cortyn from behind while he was in a fierce melee with me and left mortally wounded. My physicians attempted to save him, but when it was obvious that all attempts would be in vain... I delivered a final mercy so that the Paragon may guide him. If it will please the Lady, then tell all that Sir Cortyn died valiantly while in direct combat with the Baron of Berngard, for it is undeniable that he was a warrior of great ability and not even the Paragon would judge anyone a liar for saying those exact words."<br>
<br>
The mother's face contorted into a somber grimace as the details of her son's demise reached her ears. "Ah... My apologies, for your cousin's death. I had always told Cort that I would see him use his opposite hand for a shield, rather than be put to the hilt of that great beast of a weapon." Doubtless, she'd heard the tale of the mighty cleaving that Cortyn had dealt to Gautham, rending helm and mail and flesh. Her eyes narrowed at the mention of the blow from behind by the Bastard, but she bore no malice to Robert over his coup de grace. "It was a most dreadful battle. I was on horseback as I watched with the few men I had from afar - I could hear the death rattle of men and horses, and see Bronsfield turn from green to red. Still, despite what you and I have lost, this small scrimmage shall be nothing compared to the war that is to come. Houses sparring with one another is one thing, but this shall be a clash of kingdoms. Myre Town has but a palisade, so I would prefer not to relocate there - if you would have me in your affinity, my lord. That, or perhaps the ability to retain my quarters and a few of the nonfighting servants I have within Ramscrest, while still transferring the castellany to you."<br>
<br>
Robert's face grimaced as he considered the Lady Regent's words. "I must profess. I find it odd that the late Lord was willing to hand his daughter in marriage in one hand, but plant spies in his demense in the other. Regardless, if war is indeed coming, then there is much to do. Lady Malcress, as my soon to be Mother-in-Law, you are welcome to join my court. I suspect most of the men of Myre would rather serve you than Lord Grannos. Tell me, my Lady, what do you believe is the best course of action for yourself and what is your idealized future for the Barony of Myre?"<br>
<br>
"All this was done at the request of the late Agbert. You know how permissive he was to those Fyrdians," she says. "Which is to say, 'not at all'. You must understand that I protested against this... I myself send men to skulk about Midburgh as little as I can, as I have no idea whether that brute Melghan will punish my daughter for it. Yet, to confirm whether a war was brewing was absolutely necessary - now we know Tharon Turncoat aims to march." The widow thought about Robert's last question. "I would have Myre protected from the marauders the lie plotting just north of the river. Though we have... kept in shape by fighting one another, I would still rather align with my own countrymen. Perhaps the lord that took my hand couldn't declare themselves Baron of Myre... but Protector of Myre." From Fyrdos, presumably.<br>
<br>
Robert nodded and replied "The Barony of Myre owns the bridge east of Crown Coppe. It would be difficult for an army to cross the river without many ships or a secure bridge." He advised. "It may be prudent to secure the bridge, and if that is not possible, then ensuring its collapse would throw a wrench into many plans. Regardless, we must all take steps to prepare for an invaison from the north. If we could also secure the bridge crossing to the northwest of Oading... then it would be a logistical nightmare to march to Myre."<br>
<br>
Lady Sheil sighed, but returned the nod. She went about looking over her shoulder at Ramscrest, before she shifted her gaze back to Robert. "I suppose we should strike our banners, now. Congratulations on your victory, Robert. Ensure that brother of yours treats my Maudlin well. Also, a final request - when the garrison yields, I ask that all the men be allowed safe passage to Myre, rather than be put into irons," the noblewoman asked of you.<br>
<br>
Robert replied "Very well, they may march with their colors to Myre. However, I must  ask that Lady Maudlin join my court until she is wedded to Louis once he is of maritable age in the eyes of the Paragon and he is of age to become the masters of Masserly and Aldheed. Though... she would likely be safer in my court than at Myre given the covetous High Lord Grannos and your recent discoveries. You have my word that my brother is no boar nor will she be mistreated in my court."<br>
<br>
Malcress nods her head. She holds out her hand, and one of her soldiers passes her an iron keyring, which she then gives to you. "We will be gone by morning. Maudlin shall come to you at dawn." With that, unless there were further inquiries, the Myre party rode back to Ramscrest. It is surrendered the next morning.</div>
		</div>
	</div>
</div><br>
---<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Negotiations with Baron of Scarwin</span></span>
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			<div class="bbCodeBlock-content">Robert sat in the great hall of Ramscrest as he awaited for the arrival of his guest, the Baron of Scarwin, who had been under Robert's protection since the Battle of Bronsfield a few weeks ago. Once the Baron arrived, Robert would speak "Welcome, Lord. I appreciated your concerns about our ability to siege the walls of Ramscrest and Swanton Keep. However, as you can see, our abilities were plenty thanks to the graces of the Paragon. I am no longer in need of your assistance in this feud with the Barony of Myre. Now, let us speak of reparations for your part in the unlawful attacks against the Barony of Swanton and Aldwyn so that you may return to your home and family."<br>
<br>
The Baron nods. "My Lord," he bows with some disguised bitterness. "It pains me that I could not be of service. What would you ask of me instead? I shall... Make it up to you."<br>
<br>
<br>
"My Lord, I have a question for you. What do you think of Fyrdians? Would you ever consider marrying off your sons or daughters to a Fyrdian lord?" Robert inquired.<br>
<br>
<br>
"Well, my Lord, why do you think Scarwin Keep was built across the river from Midburgh for? We regard them with suspicion, as many in the Northlands are wont to do. But I am not so foolish as to believe they aren't from the same stock as us. All of Boldica sprouted from the heart of Valcay, as you know. What are you proposing?"<br>
<br>
Robert smiled and said "The Fyrdians are assembling a mighty army in Midburgh as we speak. What we feared the most is coming to pass and we have little time to prepare. The Royal Army is far south. King Grenn marches with his clansmen. Now is the time a man is worth his word as his loyalties are tested. Now Lord, what do you believe us border lords are to do in our situation when the storm threatens to consume us all?" (edited)<br>
<br>
"I beg your pardon, my Lord, but it appears I have already been consumed by the rain. I suppose - if you plan on acting akin to myself at the moment - you are planning to... Appease King Grenn? I do not entirely follow," Wernick says. He scratches the back of his head. "If you mean to fight him, then you will find that Scarwin Keep is a pivotal fortress. It is the gateway to Carmondy on this side of Northmyre Forest."<br>
<br>
"Indeed, Scarwin Keep is a crucial fortress that guards Carmondy. Yet, you tell me that you would appease King Grenn and pray to the Paragon that he show you mercy. Pray tell, why would King Grenn trust a Carmon lord to hold such a crucial castle? He would be a fool to do so. Nay, he would first sweep the entire region of anyone who directly opposes him and then turn around to consolidate power and pick off isolated lords who are of questionable loyalty and trustworthiness. He would appoint a new Fyrdian Baron of Scarwin that he personally trusts to hold this drawbridge into the Borderlands. Now, I ask you, Lord Wernick, what do you think is your best course of action to survive this storm that threatens to drown you and everything you<br>
<br>
"You're right, my Lord. He wouldn't have me anywhere near my own home, if he had control of it." Wernick takes some time to further consider your words. "Well, I'll start storing foodstuffs for the next siege. The Baron of Flamebay spurned my messenger - Sir Tremwin, I believe - when I sent him to make alliance with the Oriflammes. This was during... ahh, the earlier, drastic misstep that was the war between your people and mine own. Anyway - in spite of that, he is still no friend of the Fyrd. He will soak up some of the punishment, no doubt. Still, defences will need to be reinforced." He takes a ponderous sip of wine. "So, I gatekeep my noble country from the Fyrds, and hopefully I shall be able to secure lands that aren't abreast with my mountain home. The opportunity for gallantry will present itself."<br>
<br>
"Gatekeep Carmondy from the hordes of Frydian and Gaedish reavers numbering in the tens of thousands... Quite an idealistic hope that opportunity will present itself, Lord Wernick. Allow me propose to you something beyond mere hope and ideals, something a bit more tangible. Woe be the day I see Frydian lords take rightfully Carmon land. Thus, I offer some leniency for your... recent indiscretions.<br>
<br>
Cede everything east of Geldred as we discussed before (Wegford to Mardas, Judsham to Swanton/Son of the Steward, etc.). Those fiefs are already forfeit if your plan was to remain a bastion in your mountain fort in the face of the Frydians. In addition, cede the village west of Scarwin Keep and quarry rights in its hinterlands along with 300 crowns.<br>
<br>
In exchange, I will release you and consider this feud over. I will take Ethund into my court as my ward and guest. I will not remove Lord Bentley (after he pays his ransom) and Lord Darthon as Lords of their respective fiefs out of respect to your personal friendship with them. Finally, I will release any Scarwin man who could not afford to pay their ransom from the Battle of Bronsfield.<br>
<br>
 I also propose a coalition against the Fyrdian aggression consisting of the Baronies of Berngard, Aldwyn, Swanton, Scarwin, Dripwood and Myre. Together we can raise a sizeable army that can oppose the Frydian hordes and hold them at the other side of the river. We can even threaten the Fyrdian holdings in Midburgh, which you would naturally benefit the most from given your land's proximity."</div>
		</div>
	</div>
</div><br>
---<br>
<br>
From the keep of Ramscrest, Robert wrote a flurry of missives to various neighbors. The news of the Fyrdian armies mobilizing and gathering were truly an alarming prospect. Plus, he had been getting messengers as of late with various concerns addressed to him. It seemed that his victory at Bronsfield drew attention. One such letter was from the Baron of Flamebay. It appeared that he sought an alliance through the marriage of his sister to Robert. However, given the current circumstances, Robert could not agree to such an offer. To accept such an offer was to recognize that the betrothal of Robert to Erwelia was illegitimate. Nay, Robert would not give up a princess' dowry that easily. However, the north lands were clearly becoming a tinderbox, ready to ignite in a giant war at any moment.<br>
<br>
<i>"To the illustrious Lord Oriflamme,<br>
<br>
I write to you to provide a personal response to your marriage offer. While I am tempted by the offer, I must confess that, at this time, I am unable to disregard my betrothal to Princess Erwelia and commit a great sin in the eyes of the Paragon by agreeing to marry someone else. No matter what King Edmund may think, his father had sworn to my father that she and I were to be wedded due to the great services and loyalty that my father showed in the campaigns in Valcay. I will not throw away the years of work and blood that my father shed for this marriage to occur. <br>
<br>
However, I do bare some news. I have recently learned that a great host is being assembled. I believe we are on the eve of a major invasion of Carmondy by the Frydian hordes who jealously eye our rightful lands. They have begun to mobilize and plot against us. Thus, I invite you to join a grand coalition consisting of the Baronies of Berngard, Myre, Aldwyn, Swanton, Dripwood, and Scarwin. Together, we can raise a formidable army that will give the Fydrians pause and sow fear in their hearts. I extend this offer to your Uncle, the Archabbot of Trambley as well. Our ancestors fought for centuries to be able to call these lands our own. I will not stand idle and watch my lands be pillaged by the Frydian rabbles. I know that a man like yourself would not permit the Frydians to take what you and your forefathers worked so hard to build. <br>
<br>
Lord Robert of Berngard"</i><br>
<br>
In addition, to his letter to Flamebay, Robert wrote messages to be sent to Crown Coppe, Gwyburgh, Flamebay, Swanton, Dripwood, Berngard and Wesgrath to inform the lords of recent events in the area and the Lady Regent's discovery and intelligence operations in Midburgh. In particular, he also requested that the Barons of Swanton and Aldwyn come join him in Ramscrest to discuss how to proceed given the new information of the coming Frydian rebellion and how to deal with the remaining Rebel Lord, the Baron of Yonbry.<br>
<br>
Suddenly, a knock was heard on his door. "Enter." Robert simply spoke out loud. The door opened and entered John, Robert's younger male cousin, who bowed as he entered "My Lord, you summoned me?" Robert nodded and said "Yes, John. I welcome you back to Berngard. I heard that your venture was not as successful as hoped, but I am still glad that you returned safely. It must have been a shock to hear about the war when you first landed in Berngard. Still, in these times, I need the skills of talented men and most importantly... I need people I can trust." John bowwed his head and said "I am at your service, my Lord." Robert nodded and replied "Good, I need you to take this letter and bring it to Gwyburgh. You are to present it to Lord Qayne and Sir Marth. While there, I trust that you will act in the best interests of the Barony of Berngard and our family while remaining at the service of Lord Qayne if he is in need of anything. War is coming... and those ready to take opportunities will prosper."<br>
<br>
---<br>
<br>
In the great hall of Ramscrest, Robert stood at the dais with the Lords and Ladies of his court in attendence. Before Robert were various people of note who bowed before him. Among them were the Lords of Bronsfield and Oading who were now paying hommage to Robert due to his graciousness in letting them retain their feoffment of what were now lands of Berngard. Another notable was Sir Mathigon Gofre, the household knight who had captured the Baron of Scarwin and had now been enfeoffed the large hamlet north of Oading and was its Master. Among the last of the men paying hommage to Robert though was still a very notable man, the Bastard of Haldrup, who had been invited to join Robert's retinue as a household knight. As the ceremony began to wrap up, Robert made a simple, but meaningful statement for all to hear through the land "Let all men know that loyalty, skill and valor have a place here in the Barony of Berngard. No matter if one is Valcayan or a Skerryman, I, Lord Robert de Cherbourg, welcome you to my court."<br>
<br>
---<br>
<br>
<br>
Summary:<br>
<br>
Peace made with Myre and Scarwin with various ransoms, crowns and land being ceded to the victorious coalition.<br>
<br>
Letters sent to Crown Coppe, Gwyburgh (John du Cherbourg will personally go to present), Flamebay, Swanton, Dripwood, and Wesgrath to warn the respective Lords of the coming storm.<br>
<br>
Missives are sent out seeking men and wandering knights willing to serve the Barony of Berngard.<br>
<br>
Various men are appointed new fiefs, knighted and pay hommage to Robert.</div>
				
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	</div></span> <span class="post-heading post-heading-"> <span style="color: #6A961F"> <span style="font-family: 'Dancing Script';">Dierdre de Oriflamme</span></span></span><span style="color: #92B473"><div style="text-align: center"><span style="font-size: 12px"><i>The Baroness of Flamebay</i></span>​</div></span><!--speech colour is #6A961F--><br>
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 <br>
The day had been well made for busywork. The morning was spent in good company: in place of her husband, she had allowed the provisioning of an entourage from Pontyprwyn a few days before, whose gentlewoman had come to see her with her youngest. The girl was no younger than twelve; her mother kept her held tightly as her seventh and likely last child. Dierdre knew that her husband hadn’t the heart to leave the woman without a child upon which to dote, because of her incompatibility to solitude, so the baroness left the topic of marriage to curdle on her lips as sour as milk though the gentlewoman would not reproach her. They spent the better part of this morning in idle gossip; Isabel and the girl spoke of their future desire in soft voices as maidens should, and both worked with Édith on weaving (a skill that Dierdre did not well possess). <br>
<br>
But there was another matter that spurred her hospitality, and the gowns she provided both the gentlewoman and her daughter, one somewhat complicated by the message of her husband’s success that preceded his homecoming. Having provided the women with their gifts upon their arrival– and having therefore fulfilled her obligations for her service– the baroness produced another folded garment. Of wool finely dyed strand-by-strand and felted, the cloak was a deep brown, nearly black but with a sort of golden thread shimmering intermittently within it that seemed to soften its darkness. It was cut at the back and front, and along the sides, allowing its wearer to ride while still pinning it shut. Inside, the same brocade she had worked into some six evening dresses lined its collar, now only faintly shining a sheen of red and gold.<br>
<br>
This was not a duty she spoke of to any other soul than the woman who came to visit her. A letter, addressed to her closest brother, was folded into its body. This too was wrapped in a belt of fine wool: the jewel of the country, to be certain. Deirdre did not have reason to doubt the woman’s loyalty, and no reason to fear her husband’s knowledge of her communication, if not for part of its content. Still, she did not tell her that a second letter lay nestled in the cloak. Thallia may well have known, if not for her deep grief, but Dierdre had bid her to rest in the face of her distress. The letter’s content was as follows:<br>
<br>
<div class="bbcode-print print bbcode-print-parchment"><div class="bbcode-print-top-tear"></div><br>
My dearest brother,<br>
<br>
I have been compelled to write again, for fear my last messenger did not reach you, and in light of the esteem your company has earned in Shepbrook. It gives me great pleasure to hear no news of your health. While I might not speak of the aims of your conflict, I am glad to hear that you are safe, strong, and well.<br>
<br>
My boys, too, grow stronger by the day. You know that Olivier still serves in Sunwick—I pray the two of you should never meet in strife—but, in my last letter, I sent news of Aurélien’s station as a page in Wesgrath. If only you could meet him!<br>
<br>
The position of Fabien has come now to concern me. We both know he stands to inherit nothing from my husband: an apprenticeship would do little to help him in this country except to join our cavalry. I would selfishly see him learn from you, though positioning him so would make me a most unfaithful wife, and risk your life. Know you would be my first choice in a time of peace. As things are, I may be forced to send him abroad.<br>
<br>
I must ask you, again and eternally, to pass on the throes of my heart to our father. <br>
<br>
Yours always,<br>
Dierdre<br>
<div class="bbcode-print-bottom-tear"></div></div><br>
   The contents of the second letter were much the same, except it spoke naught of her father and youngest son, and she passed this freely to her visitor to keep in her writing-bag. Both letter and parcel would be passed on closer to the border to a messenger who might try to find Tray, or, failing that, to deliver both to her original home.<br>
<br>
   This is not to say that Dierdre thought poorly of her husband’s return. In fact, she had dearly missed him as she tended to when he was  departed, and worried for his safety in the face of war. Besides, Philippe’s absence ensured that she was always busy, picking up both his maintenance of the keep while maintaining her own duties to their small court and the household besides. This desire to see her husband led her to see the five-horse convoy from the gates near the stable, unconventionally, but the gentlewoman’s great affection for the baroness waylaid the party until Phillippe was very near. <br>
<br>
   There were several things for the two to talk about. Thallia’s grief would likely necessitate some distraction; travel was the enemy of melancholy but also difficult in such times. While it would not do to disrupt her mourning, Deidre feared her loss. Now, though, she firmly retreated from the slowly-moving retinue to retrieve her mount. A murmur of her husband’s return had begun to spread and she knew that he had been spotted up the road already from some layman passing his baron at rest. The convoy afore her would see the road clear, at least to the knoll that began to obscure sightlines from the keep.<br>
<br>
   The speckled palfrey was unsettled, but then, the mare had not been ridden by its rider for at least a few weeks. She spoke softly to the horse as a groom adjusted its saddle and was helped up onto its back. Little prevented her from walking the animal out the gate, though certainly she would be questioned by one with the rank to do so had she been seen riding alone. Truthfully, she almost never rode without accompaniment. She did not stray far from the keep, but instead walked her horse to the top of the knoll, stopping the palfrey at its peak to watch up the road. She had no fear for her children: Isabelle still entertained Édith, she knew, and she had glimpsed Fabien playing in the courtyard when she’d left.</div><br>
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<span>Outside the gates of Rooster Keep on her palfrey. </span>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11787867" data-lb-caption-desc="Lorsh · Oct 23, 2023 at 11:17 PM">

		

		
	


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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445522" data-tab-container-id="tabContainer_1736445516" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445523" data-tab-container-id="tabContainer_1736445516" href="javascript:">Barony of Berngard</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445524" data-tab-container-id="tabContainer_1736445516" href="javascript:">Barony of Flamebay</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445522" style="display: list-item;"><span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ<span style="color: rgb(147, 101, 184)"> φ</span></span><br>
<br>
Your ultimatum to your inlaws and their overlord is returned. Lord Tobin offers a truce, not wanting to tie himself up in a war with his own allies.<br>
<br>
<a href="https://www.rpnation.com/attachments/1698110903082-png.1121015/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058145-caa5a6c44ce722ecf7f2650cb94c8f18.jpg" class="bbImage " style="" alt="1698110903082.png" title="1698110903082.png" width="100" height="129" loading="lazy"></a><br>
<br>
<br>
The High Lord Mallick informs you that Amias III can be released in a few months for the sum of six-hundred and fifty gold (in Autumn), but states that Amias III will be released immediately if a payment of eight-hundred gold is made, as he previously requested.<br>
<br>
Sir Tonis considers your proposal. <b>"Stop trading with the whole of Carmondy?"</b> he asks after a few moments, shaking his head. <b>"Your pardon, my Lord - perhaps a more measured approach is in order. Indeed, war looms, but let us not forget that Carmondy is not a singular entity, and their realm, like ours, has factions with diverse interests. The merchants and travellers who come to our lands can be valuable sources of information about the enemy's internal strife and intentions, though as always, this can be a double-edged sword."</b><br>
<br>
The steward takes a sip of wine, and curses when he spills a few drops on his quilted doublet.<b> "Ah - instead of a blanket ban on Carmondian trade, we should instead carefully choose whom we deal with in Carmondy. We have long-standing partnerships with certain merchants and noble houses that have proven themselves to be trustworthy. We could continue to trade with them, while suspending dealings with hostile parties."</b><br>
<br></li><li class="bbTabContent" id="tab_1736445523" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜</span> Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ <span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<br>
Sir Mathigon Gofre, a household knight of Meltharian origin that has served your family for seven years, is dubbed the Master of Mudley. The tall, shovel-faced man is glad to receive his new lands, and he kisses you. Meanwhile, the Bastard of Haldrup is knighted.<br>
<br>
A soldier arrives at the castle. He is a scrawny-looking fellow in a royal tabard, a sergeant. <b>"Milord, Castle Mogg has fell! It was during the night... An army of the Fyrds attacked, led by the traitorous High Lord of Slayte. In but an hour, Lord Castellan Roureck was dragged out of the place and beheaded on the castlegreen. His last act was to curse them all to the Abyss, and spat upon Slayte's cheek."</b><br>
<br>
It seems the Lord Castellan's execution wasn't entirely unprovoked, though still an act of treason of the most heinous sort. The attack on Mogg itself had been the declaration of a great revolt in the south, as Lord Slayte is King Grenn's foremost general...<br>
<br>
<b>"In short order, his lieutenant surrendered the fort, and the whole rest of the garrison was taken prisoner. Only some of the lads managed to escape, but many were killed in the flight."</b><br>
<br>
The Hiberion sergeant is given food and wine by your valots, as your liegemen gather about. Sir Arthon Maynard speaks, after a long draught of Valcayan perry.<br>
<br>
<b>"Robert, now that we are at war, all of Fyrdos could be considered valid targets. It may take some time before the King's army is mustered in the south - you could, as a borderlord, take the initiative. Now that you've accepted the surrender of the Lady Regent, I suggest we could strike at Careg with a swift landing at the nearby coastal village of Grestar, or by making swifter landings by Gwyburgh. Though the Fyrds are a poor lot, there's bound to be much to be had sacking that town, and the Lord of Careg is a threat to his neighbour, the Baron of Flamebay, who I understand you're in negotiations with to arrange a marriage of alliance. We could similarly strike at Longbeard Castle and further into Avongard Town, though, this would be a costlier expedition, I expect. In order to land enough men to effectively put either plan into place, we'd need to press the merchantmen's vessels. Or, land a sufficient first landing party to hold fast while reinforcements are shuttled."</b><br>
<br>
Your messenger does not return from Crown Coppe. More disturbing reports arrive, telling of yet more fallen royalist strongholds. Though they belonged to Edmund's allies rather than the crown itself, these were much larger castles than Mogg.<br>
<br>
<b>"Milord, the treacherous Duc Selastin and his lackeys have prevailed once more in the south. Muldhold and Galarhold have been taken by him and Lord Brightwood. Though this is troubling news, as the Duke of Sunwick is free to choose the next target of his wrath, I believe an army of the king will arrive to confront him soon. It has been said the army of the Earl of the Sykes has been on the move for some time now, and may act as King Edmund's vanguard against Melayne's army."</b><br>
<br>
Apparently, several hundred rebels were killed during the storming of Muldhold, with more dying from disease thanks to poor camp conditions. Galarhold was taken more peaceably, with the garrison surrendering after the passing of Lord Sylas due to natural causes - though there are rumours that he was assassinated or betrayed.<br>
<br>
<br>
John de Cherbourg later returns from Gwyburgh, after treating with Lord High Magistrate Qayne. The High Magistracy requests of Berngard some additional ships men to help control the streets and waters, and Arathand had mentioned that there agitators in the midst of the city and its hinterlands.<b> "The city has become factionalized and dangerous,"</b> John says.<b> "There are not a great many of Qayne's soldiers compared to the Fyrds. Mostly, he seems to rely on his allied townlings from the Boldward. I saw no less than a score of heads on pikes, and a dozen gibbets stuffed with the dead and dying. I fear that these measures have merely aroused further anger, as opposed to quelling the potential for rebellion." </b>John seems to grow a shade of pale upon recalling the sights. <b>"Lord Arathand... he offers property and enterprise within the city, should you lend him your aid. Estates in the country, townhouses, reductions of tariffs... " </b>He seems to be willing to offer many a boon.<br>
<br>
<b>"Oh, and my lord-cousin..." </b>John calls over one of his men, who hands him a leather case, which he unties and produces a map from.<b> "A gift, from Lord Qayne."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1698115718220-png.1121038/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058168-56f59ff98df315cfbee6d7cf0b1faee7.jpg" class="bbImage " style="" alt="1698115718220.png" title="1698115718220.png" width="135" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445524" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁</span> Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ <span style="color: rgb(184, 49, 47)">❁</span></span><br>
<br>
A reply to your marriage proposal arrives from Berngard.<br>
<a href="https://www.rpnation.com/attachments/1698120276047-png.1121064/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1058/1058194-0498a1cf239c87e451892bdcb64700d1.jpg" class="bbImage " style="" alt="1698120276047.png" title="1698120276047.png" width="130" height="100" loading="lazy"></a></li></ul>
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<a href="https://www.rpnation.com/attachments/count-ricardi-gula-jpg.1122759/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1059/1059888-f2101134dc72694d237dcf0edba2c605.jpg" class="bbImage " style="" alt="Count Ricardi Gula.jpg" title="Count Ricardi Gula.jpg" width="100" height="144" loading="lazy"></a>​</div><hr><div style="text-align: center">The reports came in while Lord Gula was enjoying another of his excessive meals. His fat fingers picking at meats and pastries as he listened, seeming distracted when most knew he was processing the matters coming to him. Complications were a part of life, doubly so since the loss of his family's greater holdings in the city. There was a greedy part of him that wanted it for himself, but knew that the King would be requiring a suitable capital to reign from. It was just as well he intended to rule from behind the throne anyways. Better to seem a loyal patriot and servant than an usurper.<br>
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"Dispatch a boat from Urnmoth then. Better we have some speed while avoiding suspicion. We're trying to resolve these trade matters anyways. It'll just look like I'm shoring up my chances if we make it look like an inquiry for such things along the way," Lord Gula ordered as he drinks deeply from a goblet of wine.<br>
<br>
The issue of the merchant scoundrel irked him greatly as he considered it in silence. He could not afford for Royton to damage what trade he had, needing the funds for his plans. Perhaps they still might do so when the rebellion broke out. Then again, they might turn to smuggling for him since their guild was so willing to employ those who were willing to defraud nobles. He elected to humor the Royton requests while playing it up as a desire to maintain a stable relation for all to allow the flow off trade and profit for his fellow nobles and craftsmen. The ringleaders would be punished, but nothing too permanent so as to not cost him too much loss of loyalty. A discreet inquiry would be sent on exploring the continuation of trade should matters in his homeland boil over. Played up as a the fear of a greedy noble trying to maintain his comforts and not the mastermind of said rebellion he had in the works.<br>
<br>
Not one to be taken for a ride, Lord Gula will provide the advance along with one of his agents who can and will remind the Brewmaster this is a loan and should he fail to keep his word, his life will be forfeit. Said agent will then keep tabs on the Brewmaster and resolve issues should they prove to be trying to play games with Lord Gula. A violent example will be made of him if need be. Brutality was required at times. In the meantime, any loved ones of the Brewmaster would be located and judged on value. Their extraction back to to Lord Gula's hold would then be carried out as collateral for the advance as a reminder that the Gulas were not fools.<br>
<br>
Lord Gula is pleased by the news of his new recruitment and makes it a point to ensure the knight and squire are made comfortable, partially to show his gratitude but also to easily incriminate them should Lord Gula be betrayed. If he was going down, he would destroy the man's life no matter what.<br>
<br>
"This issue has already been planned for. We must have Tillengurst on our side. If he does his job well, we shall make a case should the King chose to relocate here. If not, Tillengurst will die at the blade of some whore or other night person. A man like him will have some vice to die from. We will help him along that road if it become necessary to clear the board for someone of better breeding, but actual competence. This city is MINE, no matter whose head the crown sits upon. Make a list of potential replacements should Tillengurst have to shuffle off to the next life."​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'"><span style="font-family: 'times new roman'">A response from Baron Thorpe came early the next morning - Amias had dispatched in the last evening - which came as quite a surprise. Lord Amias had steeled himself to the notion that he would have to fight his allied houses for the sake of his king, but instead learned there was no need. Baron Thorpe had not yet pledged fealty to King Edmund, the young king having only ascended to the throne less than a year ago. He had even missed the funeral of the late King Agbert. Instead, Tobin sought peace with Amias, despite the larger war soon to rage around them. Of course, Amias also sought peace, but he wanted to see if he could make something of it besides an immediately safe borderground. </span><br>
<br>
<b><span style="font-family: 'times new roman'">My Lord Thorpe, </span></b><br>
<span style="font-family: 'times new roman'"><b>My good lord, I had somehow entirely forgone to learn that you had yet to pledge allegiance  to King Edmund, and apologize for my ignorance. Should you not be interested in the rest of this letter, then let I say now, I accept your offer of peace, to live and to let live for the foreseeable future. You are my brothers-in-arms, after all. However, if you share the wish to align our armies once again, I could spare some hundred or two men of foot and a smaller contingent of mailedmen to attach to your army's offensive into the Lethran lands and could be moved to begin constructing siege engines at my expense for the purpose of taking Lethran Keep, should it please you.<br>
<br>
However, in return for my aid, I would expect you to turn your attentions to your rivals to the south, the Doyles, after the fight with the robberlord. This is an effort I would support even further, and would undoubtedly be quite profitable for the both of us, for you more than I. Liberating and pressing the peoples of the bandit land neighboring you will surely provide ample replenishment of your ranks to allow for such an offensive.<br>
<br>
I would not fear much retribution from parties further south, particularly any Edmundian army...there will be much greater matters across our Kingdoms for them to attend to, I assure you.<br>
-Lord Amias.</b><br>
<br>
Some day later, Lord Amias received a reply from his liege. Amias had been ordered to attack Malleyeth, but had instead petitioned to be directed against the large castellany and its' attendant lands along the Northlands River, less than a day's march from Sherfieldton itself, known as Crown Coppe. In his letter back, the king of Fyrdos was swayed to allow Lord Amias and his navy to attack Crown Coppe. He wouldn't say much about Lord Amias' inability to march to that objective straight away, due to the need to deal with the Thorpsemen - though, by the time he had exchanged letters with his king he'd already done so with his neighbor, freeing the most of the Army of Sherfield of their need to remain garrisoned due to treaty.<br>
<br>
During these exchanges of letters with the Baron Thorpe and King of Fyrds, Lord Mallick would entertain Lord Amias' attempts to negotiate his second son's early release. He'd demanded that the full ransom be paid for an immediate release of Young Amias, while he would accept a lesser sum for his release in two and a half months' time. Due to these demands, Lord Amias would stay his quill in an immediate response, and instead send a missive to Grandserry, to his king, once again.<br>
<br>
Lord Amias would continue to exchange letters with his liege...<br>
<br>
As well, Amias would inform King Grenn that he had brokered an uneasy peace with his southron competitor. Baron Thorpe had not been keen on pledging fealty to Grenn, though had assured Amias he had not pledged it to Edmund neither, and thus the Barony of Thorpe has no true king now and the Baron only seeks to defend his lands. Thus, Lord Amias explains he agreed to a pact of non-aggresion with the Baron, though cannot say that he had attacked him or taken his land as Amias may have implied in his first correspondence. On the backend of his report, Amias would promise a force of close to, but less than, a thousand to march to war in Grenn's name in the coming days, though perhaps not in major campaigns if Young Amias was not released...<br>
<br>
...Pertaining to his release, finally, and this letter was getting lengthy now and beginning to look like a petition - Amias wrote it over the course of a full day - Lord Amias would provide a brief summary of events at Shepbrook from his point of view and transcript the negotiations between himself and Lord Cerham for the release of his son. Lord Amias asks that the King suggest to Cerham that Young Amias could be released sooner for the lesser price of six-hundred gold, which Mallick will only accept now if Young Amias is imprisoned for the entire season. Lord Amias complained that he will need much gold for the war effort, as he plans to build several ships and siege engines, but he will be hindered quite much if made to pay the heavier ransom of nine-hundred gold. Leaving Young Amias imprisoned was not an option, and, Lord Amias wrote, if the boy wasn't released he would not send his forces to fight alongside Mallick's, no matter where it was in the realm.<br>
<br>
The correspondence had turned sour. The King chastises Amias for his role in the war with Darndonland, as well as for having invited Thorpe knights into the realm. It was a war fought on Amias  own volition, he says. He demanded that his vassal will do his duty, and deal with the consequences of his feud separately. It is the King's opinion that, as someone who waged war on his lands, Mallick was within his rights to demand a hostage from Amias' house, even more so because the prisoner had been taken in battle, instead of being taken into custody after siege or abducted. Tharon claims that it was his temperance that stopped Mallick from slaughtering Sir Amias's host to a man, as he needed Sherfield men to fight for him.<br>
<br>
Lord Amias would reply swiftly with a brief acknowledgement of the King's words and stating his own opinion that the skirmish by Shepbrook was precipitated by provocations from both sides, citing the attempted murder of Sir Morran at Freyk. At the end of this much shorter letter, Amias would offer apologies for the trouble he had inadvertently caused his King.<br>
</span><br>
<br>
<span style="font-family: 'times new roman'">Amias would carefully scribe a letter back to High Lord Cerham, countering yet again in negotiations for the release of his son. The exchange of letters had gone on several days now, Lord Amias hoped his son was doing alright, all things considered - Lord Mallick had not been as quick to return messages as Amias was, who was eager to get his son back, but not at just any cost quite yet. Sure, Amias could be coerced into forfeiting a small fortune for his second son's release, but he would avoid it if possible.[/<b>FONT]</b><br>
<br>
<b><span style="font-family: 'times new roman'">"Milord, I have but a little cache of coinage now - the collecting of my lands' dues was interrupted by our short war. However, my harvest has been more than sufficient, and I should be more than happy to provide for your people in the hard times to come, as I know my men have wreaked some havoc in your lands, for which I apologize. Should it please you, I invite any of your heralds to come and assess my goods, and perhaps come to some deal that will not make a pauper of me."</span></b></span><br>
<br>
After these many matters had been addressed, Lord Amias convened a war council which he had planned the day prior, for which most of if not all of his knights, vassals and advisors would be present. Like other recent meetings on the subject of warfare, this was surely to be a long one...<br>
<br>
For the first topic, Amias would explain his very broad intentions toward his involvement in the war. He would like to secure his surrounding area and establish a block of power in the Lowlands - to do that, he wants to restore good relations with the Darndonmen by ransoming Amias the Third, marching against Malleyeth or the Coppe, and making plans to intercept trade along the Northlands River. Also in the interest of establishing a power base in the surrounding area, Amias would ask his advisors if they have any knowledge on the movements of the lords of Richiwick or Uponhall.<br>
<br>
<b>On the topic of the movements of those neighboring lords, Amias began. "I intend to order Captain Charibert and my son to array a force of close to a thousand for the means of assaulting Crown Coppe. The rest of the levy I believe we should stand down for the purpose of defending the lordship, and perhaps pursue other exploits in the Lethranland. As such, my son's army could use some reinforcing. Might I call on the masters of Richiwick or Uponhall? Are either of their men known to be already on the move to Malleyeth?"</b><br>
<br>
Amias' nephew, Sir Vargas, raises the question of the king's previous order to attack Malleyeth, rather than go to Crown Coppe.<b> "Should we not heed the directives of his grace? Look here-" </b>he says, pointing at the map laid across the great table.<b> "The garrison threatens a great many villages, mostly royal domains. There may be hell to pay if we ignore this."</b><br>
<br>
Lord Telemar speaks on the lords of Uponhall and Richwick. <b>"Lord Arland Hocke of Richwick, and Lord Lemuel of Uponhall are both stout allies of Kuldren and the king. They will fight alongside us - though, perhaps they are focused on the target that Sir Vargas has mentioned. After all, Castle Malleyeth menaces several important domains of Lord Lemuel as well - Eorlsford, and Bredtorye."</b><br>
<br>
Lord Amias furrows his brow as he follows Sir Vargas' fingers trace across the map of the kingdom, locating Malleyeth and tapping it's scrawled label found on the map. He warns of there being consequences, should Lord Amias not dispatch his army to join other local lords' assault there. Lord Telemar speaks as well, and seems to share the same mind as Sir Vargas, stating the houses Hocke and Lemuel of neighboring lordships would stand beside House Enguerrand, but may have already turned their attentions to the previous plans to attack Malleyeth.<br>
<br>
Amias leans back from his poise over the map, and yawns, covering his mouth. Strategy made him weary. As did being without his loved son.<b> "Perhaps we should join them in the attack at Malleyeth, then. My only concern is that we leave ourselves open to attack from the Coppe. Though, perhaps it is unlikely that the commander there has any intentions, or even any capacity, to launch an offensive across the other side of the Darndonland, or make landings, anyway. May they be less willing to leave their castle due to the conflict in the Myre, worried some actor may turn against them during the upheavel?"<br>
<br>
"Crown Coppe is of no immediate concern," </b>claims your captain, Sir Charibert Bigge.<b> "If an attack was on their mind, they would strike at the lands of Darndon, or perhaps the Lethran bandits. I'd be more worried about your inlaws reneging on their truce... ah, I beg your lady's pardon, m'lord - not to question the honour of good Roslin's family."</b><br>
<br>
Sir Vargas hummed, and ate a grape. <b>"Crown Coppe is capable of sallying out some men, they have the numbers for it. I doubt Myre will make any moves on them, as they are still fighting against the Aldwyns - at least, to my knowledge. As for the Thorpes, perhaps we should be wary, as Sir Charibert says."</b><br>
<br>
Lord Telemar protests. <b>"My uncle Tobin shan't attack you - there is too much opportunity in putting the Lethran lands to rights. Surely, having Porthaewidge is a suitable boon for the time being? Even if crossing the river was on his mind, your inlaws are my uncle's vassals, and they would surely oppose such dastardliness."</b><br>
<br>
Sir Vargas starts to argue with Lord Morran. <b>"Lord Tobin is not above trickery, else he would not have maintained his position for so long, and survived the battles that he has. You fool yourself, Morran."</b><br>
<br>
Sir Charibert nods along. <b>"And yes - the Eacciws are honourable sorts, but they are loyal men to their liege. They would follow him in either case." </b>Still, Lord Morran doesn't think a betrayal will occur. <b>"They need only wait until summer, before they can attack without dishonour. The months until then could be valuable to them."<br>
<br>
"Valuable to us as well," </b>Sir Charibert retorts.<br>
<br>
Amias imbibed himself with several different indulgences within his arms' reach as his councilors changed the subject of the conversation, from plans to send the army to war to plans to deal with the Baron of Thorpe once the seasonal truce had ended. Though he wished he did not have to endure it, he did not bid his clan be silent, as every nobleman's word must be heard. The proceedings of Amias' court these days would be made much simpler would the likes of Sir Vargas and Lord Morran be tending to their own domains or on duty at the wall as normal, but Lord Amias always included all of his vassals and kin when there were matters of war to be discussed.<br>
<br>
<b>"All of you are right to think how you do on the matter," </b>Amias began carefully, so as to validate the opinions of all present. <b>"I, for one, hope to reach a more permanent agreement with Tobin come spring's end. For a month and some weeks, we shall attack Malleyeth and wherever, before then turning our attentions elsewhere if need be. During this time, a healthy garrison will remain here, to ward off any early attacks -- not just from Lord Tobin, whom I do not believe will break our truce though in that event we will be prepared, but also from the Geads, Torrek's vassal-lords, or other foemen. We may extend the campaign if allowed by our situation here."</b><br>
<br>
With that settled, Lord Amias switched to talks of trade. He had previously spoken with Tonis about the prospects of limiting trade with the Carmons - Lord Amias had advocated for a full termination of trade relations with any Carmons besides Houses Thorpe and Atwater, however Tonis had convinced him to be more selective in his sanctions.<br>
<br>
<b>"As loyal subjects of the crown, we must avoid doing business with those whom would stand in the way of his actions. It is too early to tell exactly which barons of Carmondy will turn against us along with their king, but it is safe to say, many in Royalens and the east, around Flamebay, once the Melaynes and Malcresses are handled...however, I'd expect the western borderlands of Carmondy are some too sparsely populated and their earls too disunited to raise an army of significance despite the large swathes of land, which bodes well for us particularly.</b><br>
<br>
Amias would move to the next topic at hand regarding the river trade - it's interception.<br>
<br>
<b>"I believe us to be in a good position to disrupt commerce along our parts of the Northlands. We possess a capable seven vessels, and could surely press into service, or construct, more. Starting immediately, we should send our ships onto the river in groups of two and three, and sack the several coastal settlements of the rogue Lord Lethran - likely he and his fellow highwaymen are in the field, and if not, will have to oppose an army of Tobin's soon enough. It is a good oppurtunity to strike those places along the river. and reap what we can sow while also giving the rogues something more to consider than the Thorpe invasion, aiding both our endeavors."</b><br>
<br>
Following some discussion about attacking those villages east along the Northlands, Lord Amias would continue. <b>"After the landings in the Lethran lands, we should turn our attentions to raiding other Carmon villages along the river as far east as Pontyprwyn, stopping and seizing their tradeships when found. We could do with additional sailors of some skill - perhaps some can be found aboard the vessels of the traders of the Doyles, the Oriflammes, and the eight barons by the Flamebay involved in the war in the Myre. <br>
<br>
I wouldn't be opposed to harassing Baron Phillippe and his cohorts' flotilla at bay, though this would be risky, and require all our waterborne might to ensure our cogs weren't destroyed. It would also be prudent that stopped vessels may be seized, and the sailors pressed into service, should they be identified as enemies." <br>
<br>
"However, we must first identify our enemies. It would be easier to consider who we'd want to maintain relations with, I believe. The Thorpes, Eacciws, and my friends in Royton come to mind. Who else wouldn't we want to take the ships of, lest we provoke an otherwise neutral party?" </b><br>
<br>
Following the conclusion of the War Council, Lord Amias drafted his military orders on paper for Sir Charibert and Sir Amias.<br>
<br>
<b>"Captain Charibert, gather a force of eight-hundred for the means of joining the King's efforts. My son will join you and take command, acting as my wartime Marshal, and be permitted to bring to arms and direct those smaller lordlingships, clans and hearths you pass through outside the lordship, should they wish to accompany him. Particularly, pass through the Lanidorlands and call to arms the local masters, before looking to coordinate your forces with those of Lords Hocke and Lemuel. Should you meet resistance from any loyalists on your way, have at them totally, unless greatly outnumbered. Marshal Enguerrand should seek to press into service any able freemen whom, in allied lands besides Mallick's whos' armies are already on the move, may be suspected of being absent at muster. Along with you, three of the hearth knights, including Sir Branson but discluding Sir Glens, Lord Telemar and his retinue, Sirs Trempe and Rullen, and ten of the men-at-arms of mine. Thirty additional horsemen and one-hundred fifty archers, both of the levy. The rest of the levy will be stood down as reserve along with the remainder of my retainers and vassals. Prioritize the enlistment of well-armed levymen into your army, but do not leave me with only poor peasants to defend myself." </b>Amias writee with exhilaration. Though Lord Amias was known widely for his distaste for bloodshed, this time was different - this could mean freedom. Liberation from the Carmon oppression which was all that Amias had knew during his reign, even if he had been spared the worst of it as a vassal of Baron Thorpe. All his life he had been quite passive, and like an old oak, Sherfield had begun to look like a stick in the mud. For this, Amias held great shame, and as he approached his end - his physician had been warning of it's for many months, now - he sought fit to correct himself. To leave his lordship in order. <b>"You may bring your son if you must, though I must say, I always feel safer with a knight of House Bigge at my side," </b>Amias finished with a lighthearted tone.<br>
<br>
<b>"Go with Paragon. Reclaim our beloved Fyrdos."</b><br>
<br>
Finally, in preperation for the lengthy campaigns ahead which would undoubtedly include several siege actions, Lord Amias would authorize Tonis to consult with his contemporaries and assemble a siege battery worth three-hundred gold pieces. Only a few heavier pieces should be built, as the siege they attend may be further away, and mobility must be emphasized. More siege towers, archer shields, and battering rams, than catapults or onagers.<br>
</span>​</div><br>
<br>
<b><span style="font-family: 'times new roman'">Command Mode</span></b><br>
<span style="font-family: 'times new roman'"><b>LETTER TO THORPE</b><br>
- Agree to seasonal truce<br>
- Offer to build siege engines and provide limited numbers of troops for taking Lethran Keep<br>
- Offer further support if Tobin will attack Doylehard after Lethran, saying this second attack would be both a settling of the Thorpe-Doyle rivalry and a favor to Amias, in return for help in Lethran<br>
<br>
<b>LETTER TO GRENN</b><br>
- Ask for help with Mallick, get refused and chastised<br>
- Suggest that the Battle of Shepbrook was not provoked by Amias alone, citing the attempted murder of Lord Morran at Freyk.<br>
- Inform King Grenn an army of close to a thousand Sherfieldmen will soon be on the move<br>
<br>
<b>LETTER TO MALLICK</b><br>
- Inform Lord Mallick he cannot possibly pay the higher ransom at the outset of this war with the state of his treasury<br>
- Counter-offer a lower sum nearer to the previously requested six-hundred gold, and invite Mallick to send agents to assess Amias' latest harvests, and see if a deal can be made with a large quantity of foodstuffs in addition to the gold ransom, for the more immediate release of Young Amias.<br>
<br>
<br>
<b>WAR COUNCIL</b><br>
- Debate w/ subjects about where to attack and who to trust<br>
- Decide on sending forces to Malleyeth, but only for at most a month and two weeks, to give time to return to fight Thorpe if need be<br>
<br>
<b>TRADE COUNCIL</b><br>
- Discuss who to continue to trade with in Carmondy and who to not trade with<br>
- Discuss (and do) deploying ships to the Northlands, seizing Carmon vessels, pressing them into service, and possibly harassing Pontyprwyn directly, and Rooster Bay. Who to seize and who not to seize?<br>
- Send whole navy to raid the Lethran river coast<br>
- Amias favors Barony of Thorpe and City of Royton as exemptions to trade bans and blockades.<br>
<br>
<b>MILITARY ORDERS</b><br>
- Sir Charibert and Sir Amias shall gather 800 men.<br>
- 10x Enguerrand men-at-arms<br>
- 30x levy horsemen<br>
- 150x levy bowmen<br>
- ~600x levy infantry (sgts, footmen)<br>
- Prioritize well-trained and armored levies, but do not leave Lord Amias with mere peasants to defend himself against surprise attacks by the Thorpes or Geads<br>
- Attempt to bring men of Chepsworth, Moyes, Granswold, Lanidor, Richiwick and Uponhall to arms, following Sir Amias' army to assault Malleyeth.<br>
- Do the same for smaller clans, hearths, and lordlingships passed through<br>
- Press into service any able freemen suspected to have been absent at muster, should their master be known to already be on the move. Darndonlands are exempt.<br>
- Eventually attack Malleyeth after hopefully bolstering ranks. Attack immediately if receiving news of its' already being under siege.<br>
- Deployment of one month, two weeks.<br>
- Sir Amias, Sir Charibert, Sir Morran, Sir Halmar, Sir Branson, Sir Trempe, and Sir Dollas (excluding Glens and Rullen) are going<br>
- Half of the Enguerrand hearth knights are going<br>
- Sir Fygren may or may not go depending on Charibert (see end of military orders IC)<br>
<br>
<b>SIEGECRAFT</b><br>
- Build 300 gold siege battery<br>
- Emphasize mobility, less heavy pieces</span></div>
				
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<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/eawgJmtJYxo/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/eawgJmtJYxo\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/eawgJmtJYxo&quot;]"></span></span></span><br>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445526" data-tab-container-id="tabContainer_1736445517" href="javascript:">Gwyburgh</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445527" data-tab-container-id="tabContainer_1736445517" href="javascript:">Amias III</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445528" data-tab-container-id="tabContainer_1736445517" href="javascript:">Sir Gauvin</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445529" data-tab-container-id="tabContainer_1736445517" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445530" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Gula</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445531" data-tab-container-id="tabContainer_1736445517" href="javascript:">Clan MacEanruig</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445526" style="display: list-item;"><span style="font-size: 22px">◙</span><span style="font-size: 26px"> - Cɪᴛʏ ᴏғ Gᴡʏʙᴜʀɢʜ - </span><span style="font-size: 22px">◙</span><br>
<br>
The labouring populace of Gwyburgh has been pushed over the precipice and into open rebellion. The city's Gildmoot, consisting of the great trade associations of the Boldward, have once again denied a petition of the mostly-Fyrdian woolmen, weavers, tanners, and other poor tradesmen to form their own guilds, leaving them disenfranchised. In retaliation for posing the petition, Carmon guildsmen - dyers, drapers - badly beat several Fyrdian wool carders that were found in the Boldward, and put them in the stocks for further abuse by the populace. This lead to an outbreak of violence when the companions of the condemned men came to their rescue, killing several guildsmen and guards.<br>
<br>
<a href="https://www.rpnation.com/attachments/1699156392163-png.1122949/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1060/1060078-81ebb7975ba9edc28b1d34ead91b9abb.jpg" class="bbImage " style="" alt="1699156392163.png" title="1699156392163.png" width="121" height="100" loading="lazy"></a><br>
<br>
This followed a series of wartime tax increased by the High Magistrate, and the brutal torture and killings of several Fyrdian agitators from earlier days. Lord Arathand has apparently made his final push to expel as many Fyrdians as he can to the surrounding outworks of Hartown and the Fyrdward, to better secure the city in Carmondy's grip. Bloody repression and lack of guild representation aside, the Fyrdians that still live in Gwyburgh's market and dock districts have erupted in anger over the prospect of losing their homes and being relegated to the slums.<br>
<br>
Lynching and looting have become commonplace. Men break into homes and ravish women, and babes are thrown from windows and drowned in cesspots. People roam the streets with clubs and swords and bucklers, spoiling for blood. Many people are opting to leave Gwyburgh entirely, with Carmons seeking greener pastures in Wesgrath or Sunwick, and Fyrdians fleeing to Urnmoth and Careg.<br>
<br>
Lord Qayne's garrison dwindles as several of his soldiers are killed. Additionally, some of the mercenaries, especially common soldiers and Fyrdians, begin to desert his ranks.<br></li><li class="bbTabContent" id="tab_1736445527" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ</span> Aᴍɪᴀs III <span style="color: rgb(85, 57, 130)">φ</span></span><br>
<br>
You are kept under guard at the town of Darndon, within the custody of Sir Traycon and his men. After you provided an oath to your captors that you would not attempt to escape, you are freed from the confines of your cell for part of the day, though always under a watchful eye. In town, you are allowed to go to the markets, and are even given a small allowance of spending money that will be included in your ransom and thus repaid by your father at a later date. You are kept far from any of Mallick's war councils, but to pass the time, Sir Traycon lets you sit in on local guild meetings, as well as observe how business is conducted in Darndon's mayoral hall. The townling business is very likely quite the bore for a young nobleman, but you gain some knowledge of the inner workings of a municipality.<br>
<br>
<a href="https://www.rpnation.com/attachments/1699902139229-png.1124352/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1061/1061481-f646cef438d622d8a85ee9c3c18950f7.jpg" class="bbImage " style="" alt="1699902139229.png" title="1699902139229.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 9px">Spring fair, Darndon Town</span><br>
<br>
Merriment is found in the Spring Fair, where many townlings and visiting peasants are also celebrating their High Lord's victory at Shepbrook. Jongleurs sing, juggle, and showcase feats of acrobatics in the market square. You are given a chance to play football and other games with the sons of the local well-to-dos.<br>
<br>
Many questions are asked of you by the Darndon townlings and fair-going peasants. Many urge you to lift your bandages and show the wound inflicted by the High Lord - though, this goes against the orders of the doctor. Some boys scoff at you, and either glare or turn their heads... maybe they knew the man-at-arms that was killed at your father's tourney. Maybe they still see you as the same enemy their brothers and fathers met at Shepbrook. Most, however, view you with great curiosity, even admiration. You are the son of a mighty lord, one who has just fought in the biggest battle in recent memory, at least this close to home.<br>
<br>
<b>"So,"</b> a rich merchant's boy named Danby begins, after the last ballgame is finished. <b>"What did Sir Amias do? Is it true he said he'd burn down Darndon? Kill <i>everyone</i>?" </b>Other children jeer, some spitting on the ground at thr mention of your brother's name. Danby has been friendly thus far, but he pushes you to engage in these uncomfortable discussions for the amusement of his friends.</li><li class="bbTabContent" id="tab_1736445528" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ </span>Sɪʀ Gᴀᴜᴠɪɴ <span style="color: rgb(147, 101, 184)">φ</span></span><br>
<br>
The last frosts of winter melt away the farther south you go. Taking the muddy road down through Hagneryn and Tref Iawn, your warband eventually marches through the village of Pillory City and crosses the bridge over the High River. There is great jubilation upon the crossing, as it is revealed by passing warriors that Castle Mogg, the Carmondian stronghold oppressing Kayfyrd and the High River, has been conquered by Prince Rylan and the mighty Aldwyns.<br>
<br>
Your men stopped to celebrate with mead and song just outside the walls of Mogg - the most deadly engagement thus far. A bowman from Heshram was strung up by the Prince's magistrates after murdering a man for taunting him about not being present at the siege, and one camp woman drank herself wholly to death. Back up north where the forests were still draped in snow, not even the heathens had inflicted any losses on your party - aside from a single carpenter with their bowshot from the woods.<br>
<br>
You were warned against taking the road down through the hills of Fynbroke, told tales of the vicious Geadisch reavers by some of the other knights at Mogg. You have also heard of them from the southerly Enguerrands - the Geadisch are godless folk who go about slaving and marauding with impunity. An alternative route leading down to Uponhall, whereupon you should take the eastern road, is suggested.<br>
<br>
The idea is scoffed at, however, and the quicker and more dangerous route is taken. When passing through the hills, a foot soldier from Skargness has his head split open by a slung stone, and two others are wounded by thrown darts - saved only by their padded leathers. The assailants melt away into the shadows before they can be confronted, but they do not strike again after the warband regroups and raises its guard.<br>
<br>
The purple and white banners of Sherfield Castle are seen in the distance. Memories of warm summers filled with hearty tourneys and sumptuous feasts begin to return to your mind, the rare times when you were given a reprieve from your barbarian slaying and border keeping. The army of the Enguerrands appears to be afield, and you see who appears to be Sir Amias talking with some of his officers. You've arrived just in time to join the fray.<br>
<br></li><li class="bbTabContent" id="tab_1736445529" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ </span>Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ <span style="color: rgb(147, 101, 184)">φ</span></span><br>
<br>
Your advisors agree that trade should be kept open with the Township of Royton and the Barony of Thorpe. However, they are at a loss as to who else to trade with. Most of the other Carmon entities are considered viable targets for raids.<br>
<br>
The Sherfield ships are loaded with armed men and sent downriver to raid the lands of Lethran. Along the way, three river cogs are seized. One haied from the Carmon town of Mankford to the farther west; one was a merchant vessel from Myre, and one was a trader from Pontyprwyn. The ships, their crews, and cargo were seized with relatively little bloodshed; although two Pontyprwyn sailors were thrown overboard after shooting crossbows at your men, and the captain of the Mankford cog was put to the sword after becoming unruly. The rest of the sailors are press-ganged by your soldiers.<br>
<br>
<a href="https://www.rpnation.com/attachments/1700790875158-png.1126397/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1063/1063526-5f2d81516886aebc2832edd94ecdfa80.jpg" class="bbImage " style="" alt="1700790875158.png" title="1700790875158.png" width="110" height="100" loading="lazy"></a> <a href="https://www.rpnation.com/attachments/1700791751886-png.1126398/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1063/1063527-158ff49204c8f466a1604bb6b01535b3.jpg" class="bbImage " style="" alt="1700791751886.png" title="1700791751886.png" width="107" height="100" loading="lazy"></a><br>
<br>
The domains of Lethran taken off guard, with the riverside hamlets quickly becoming sacked. Fishers and farmers are slaughtered, cattle is stolen, and homes are razed. Little resistance is met, even outside the relatively large village of Diekstern, which is home to one of the local lordlings - Lord Marhen Drayth. The servants desert his manor upon the approach of your men, and his daughter, Shayle Drayth is apprehended and hauled back to the ships. Many goods and hundreds of gold pieces are plundered, with transport back to Sherfield made all the more easy by the newly acquired cogs and crews.<br>
<br>
<br>
Your army is reorganised in preparation for the siege of the Carmondian royal castle at Malleyeth, which should free the rest of the High River from their yoke, now that Mogg has fallen. Sir Charibert reports that not enough bowmen were able to be raised, which is not exactly a surprise in the scantily forested region of Sherfield. He says that thirteen more men were able to be drawn from the villages, but other than that, the outposts and castle archers would need to be added to make the quota - and naturally, that wouldn't do. Skirmishers with slings and javelins are called to fill in the gaps, ultimately leaving only ninety-nine men with actual bows. Similarly, the ranks of the infantry have to be padded out with poorer footmen from the supplementary levies. Most of the ordinary footmen and heavier sergeants have been taken along for the siege, but a decent number of knights and men-at-arms have been left behind for the defence of Sherfield.<br>
<br>
Sherfieldton provides siege workers and engineers, who begin to load up wagons with necessary components and supplies.<br>
<br>
Gareth Grann raises a stout contingent for a lordling of his rank, contributing over three hundred men. Doubtless, he felt menaced by the implication of the Sherfield army on his doorstep, but he had also provided more help to your cause than the other Lanidors in the past. Lord Torrek and his other vassals only give an extra thirty-four soldiers, but at least they are all ahorse.<br>
<br>
Sir Amias treats with Lord-Sheriff Daric Graffoth, the protector of Hedgeton. Ultimately, he does not agree to send any men, citing the imminent threat of a major raid, or possibly a full-blown siege of the town by the Geadisch. Thus, no men can be spared. Thralls have already been seen sleuthing about the area. On the way there and back, a few dozen more equipped Sherfielders are pressed into the army, allowing some of the poorer soldiers to go home. Better yet, it appears that cousin Gauvin has arrived from the desolate north, bringing with him warriors of Skargness and townlings from Heshram. Both Sir Gauvin and his companion Sir Welyn ride up to meet with Amias II, contributing over a hundred extra soldiers to the ever-growing host.<br>
<br>
The march begins. Sir Amias meets with the other prosecutors of the siege near Eorlsford, where the scouts' maps are laid out. Present are Lord Arland Hocke of Richiwick, Lord Lemuel of Uponhall, the latter's vassal Lord Braedin of Bredtorye, as well as a contingent of the royal army of Fyrdos led by a Sir Valwrys, one of Tharon Grenn's own hearth knights. All in all, this amounts to about twelve hundred more men, although roll call is still being taken. Questions are raised on how to deploy the forces, and what engines to build - as well as what terms to present to the defenders...<br>
<br>
<a href="https://www.rpnation.com/attachments/1700881463275-png.1126572/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1063/1063701-a4d43d00deaebcb81fd6347f4c0ee89c.jpg" class="bbImage " style="" alt="1700881463275.png" title="1700881463275.png" width="159" height="100" loading="lazy"></a><br>
<br></li><li class="bbTabContent" id="tab_1736445530" style="display: none;"><span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
<br>
Myndar Brewster agrees to your offer, and accepts the gold... However, he absconds the following night after treating some of the keep's guards to an overstrong mead, and leaving with his horses and cart just before the gates closed for the evening. Your agent that was sent to keep tabs on the brewmaster, a squire named Elkan, apologizes to you as he falls to your feet. <b>"The fault was mine, your lordship... I relayed your stipulations with too much menace - and I partook in his accursed drink. I did not notice him loading up his wares. Please, I will pay you back, my lord - even if I must forego ever becoming knighted."</b><br>
<br>
Later, Sir Amyne Thalmyst sends one of his men to inform you of the escalating violence in Gwyburgh. Rabble from the both the suburban outworks and the hinterlands are looking to storm the city, though lines of knights and shieldwalls of foot have been posted to control the daytime traffic. Your knightly informant says that during the eventide curfew, when the gates are otherwise closed, that security has only been marginally reinforced. If the gates were pulled open then, thousands might be able to flood into the walls - if only they were organised and informed in advance.<br>
<br>
Your blackmailed man, Sir Amyne Thalmyst, says that there is one son of Fyrdos, Sir Glyndwr, who is popular among practically all the people, Carmondian and Fyrdian alike. He is said to be a virtuous man, so he may be averse to 'dirty work' and unchivalrous activities. It is said he has tired of House Qayne's depravities, and may turn tabard at any moment.<br>
<br>
Sir Egton makes mention of a Sir Nothrig. The man is known as a skilled quartermaster and capable engineer, but loathes many aspects of command and knighthood. He is often mocked as "Brother Nothrig", or "Sir Not-Right-Now". He is married to a minor noblewoman from Skerry Isle, and feels betrayed that Qayne did not intervene to stop Lord Oriflamme's land seizures in the Flamebay.<br>
<br>
Kesmar suggests Sir Harrigold. The Coxsure family is famous in their service to the royalty of Fyrdos, with each man since his great grandsire having risen in rank to lead others into battle. However, he is little trusted by Lord Qayne, which many speculate has given way to resentment of his new master. It is said that he commands several Carmon men-at-arms that act as Qayne spies that consistently undermine Sir Harrigold.<br>
<br>
Meanwhile, Meldraut cares little about who is going to be captain of the guard at the moment. He wishes to capitalize on the chaos in the city.<b> "We have our man, Thalmyst - he is all we need. Let him open the gate to the ravening mob, while we are still able to control him. M'lord, if it pleases... You need to raise an army, and call upon your allies. Angry peasants and the suburban rebels may not be enough to overrun Qayne's henchmen - we must send in our heavily armed knights and retainers to break their lines and take the city."</b><br>
<br>
Your contact in Gwyburgh, Master Gloroth of the lowly Bakers Guild, says that the Gildmoot has been squeezing the lesser, Fyrdian-dominated trade associations for more extortionate fees, and is beginning to revoke licenses. The bakers are starting to withhold bread as an act of resistance, which is leading to rumours their guild may be disbanded.<br></li><li class="bbTabContent" id="tab_1736445531" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">✵</span> Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ <span style="color: rgb(65, 168, 95)">✵</span></span><br>
<br>
You receive orders from the King to march on Darrowfall and take it from traitor, Lord Miras Darrow. The Darrows have forsworn their oaths to King Grenn, barring his circuit from entering their castle, and thus remaining aligned with the Hiberion dynasty and Carmondy. Sir Bold organises for carpenters, artificers and engineers to be recruited from Kragwynton and nearby towns, along with porters, carters, fletchers, and smiths. A great many women begin to gather in the soldiers' camps, either to accompany their relatives or offer up their services to the men.<br>
<br>
The next day, word reaches you that the Carmondian fortress of Mogg has fallen to the forces of Prince Rylan. Apparently Mogg's castellan, Sir Ermen Swanton, had his head divorced from his body after the castle was stormed. The execution was erroneously reported to have been carried out by Yarth Murryn, who you know was not present at the siege - because you saw him alongside the king at the meeting in Kragwyn. Perhaps it was the High Lord of Wehrcarden, or even Prince Rylan himself; the lad is known to have a vicious streak.<br>
<br>
The rest of the levies of Kragwyn have finished gathering; it doesn't look like there are many more soldiers to be raised aside from old men, young boys, and guards that are otherwise needed to protect the homefront. Still, several score bodies are raised in the additional time spent preparing, mostly green archers.<br>
<br>
<a href="https://www.rpnation.com/attachments/1700537949192-png.1125764/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1062/1062893-071da444f748a3c34da620bbe120563d.jpg" class="bbImage " style="" alt="1700537949192.png" title="1700537949192.png" width="100" height="102" loading="lazy"></a><br>
<br>
The arrival of your allies from Birchenwod, Chylflinin, and Tristliene swells the size of your forces by an additional twelve hundred men. Your inlaws and their vassals, including Lord Dustin Craig, Lord Tristan Sheach, and Lord Malcolm Springbow appear in person with their retinues and levied arrays. They bring with them their own carts, animals, and camp followers, as well as specialists. Your advisors begin to talk among themselves about how best to approach Darrowfall, and with what engines, should negotiations fail.<br>
<br>
Should you heed the command of your King, the Siege of Darrowfall awaits.<br>
<br>
<a href="https://www.rpnation.com/attachments/1700882064590-png.1126575/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1063/1063704-79470246163cdb4ef657e3209b812bb4.jpg" class="bbImage " style="" alt="1700882064590.png" title="1700882064590.png" width="160" height="100" loading="lazy"></a><br></li></ul>
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	<article class="message message--post  js-post js-inlineModContainer  " data-author="Darth Rentoc" data-content="post-11808326" id="js-post-11808326" itemscope="" itemtype="https://schema.org/Comment" itemid="https://www.rpnation.com/posts/11808326/">

		
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11808326" data-lb-caption-desc="Darth Rentoc · Nov 26, 2023 at 7:00 AM">

		

		
	


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					<div class="bbWrapper">Evandor Blackstone observed the bustling activity as the trading fleet, destined for the capital, completed the loading of their cargo in the early morning light. Immersed in his nostalgic reflections of seafaring days, he was abruptly drawn back to the present by a firm hand on his shoulder.<br>
<br>
<br>
"Milord?" Captain Ravenwing inquired. "Yes, Thorne, I know," Evandor replied with a knowing smile. With a final inhalation of the invigorating sea spray, he turned to face Captain Ravenwing. "Well, let us be off then."<br>
<br>
<br>
Heading towards the dyers to assess production, he found all in order. Upon entering the outer bailey of Castle Blackstone, his sister Seraphina greeted him, inquiring about the status of the docks. "Yes, the shipment is loaded, and I'm sure they are underway as we speak. Victor has everything under control," he assured her, a playful glint in his glowing green eyes.<br>
<br>
<br>
Seraphina, ever the pragmatic sibling, reminded him, "You know that if you wish to meet with the mainlanders, you'll need to stop indulging in those disgusting snails." Evandor chuckled, "I am aware of their aversion to some of our traditions. I've already forgone last week's platter, and this hue will fade soon. Now, run along to your studies; I have work to do."<br>
<br>
<br>
As she walked away, she advised, "Let Mother read over your letters; she has an eye for mainland speech." Evandor turned to Captain Ravenwing, instructing him, "Thorne, take stock of the levies, and inform Victor to prepare the Ebon Crest to sail. We'll be headed to Berngard soon." Leaving the captain to his duties, Evandor headed to his study to correspond with the lords of Flamebay, Sykes, and Berngard.<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Flamebay Letter</span></span>
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			<div class="bbCodeBlock-content">To the magnificent Baron Oriflamme,<br>
<br>
<br>
<br>
I trust this letter finds you in excellent health and spirits. As the Baron of Blackstone Isles, I extend my warmest regards to you and your esteemed house. It is with great respect and a sense of duty that I write to you, proposing a potential union that could further strengthen the ties between our noble houses. I suggest the possibility of a marriage between myself, Evandor Blackstone, and your distinguished sister, Lady Isabel Oriflamme.<br>
<br>
I would like to express our commitment to this alliance by including a shipment of the renowned Blackstone dye, a symbol of the prosperity and industry that our house has long been associated with. This gesture not only signifies our dedication to the union but also serves as a token of goodwill between our families.<br>
<br>
I am open to further discussions and negotiations regarding this proposal, and I believe that our collaboration, enriched by this symbolic offering, would be mutually beneficial. I eagerly await your response and the possibility of joining our houses through this auspicious union.<br>
<br>
<br>
<br>
Lord Evandor Blackstone, Baron of Blackstone Isles, Warden of the Royal Dye</div>
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			<div class="bbCodeBlock-content">To the great Lord Roth,<br>
<br>
<br>
<br>
I trust this letter finds you in good health and prosperity. As the Baron of Blackstone Isles, I extend my warmest greetings to you and your esteemed house. It is with great respect and a sense of duty that I write to propose the idea of a potential union between our two houses. I suggest the possibility of a marriage between Lady Saraphina Blackstone, my cherished sister, and a suitable match within your noble house, particularly considering the esteemed lineage of House Roth.<br>
<br>
To reinforce our commitment to this union, I suggest incorporating into Lady Saraphina's dowry a shipment of the prestigious Blackstone dye. This dye, synonymous with the enduring prosperity and industry of our house, serves not only as a symbol of our dedication to the alliance but also as a tangible expression of goodwill between our families.<br>
<br>
Lady Saraphina is a woman of rare qualities, possessing intelligence, compassion, and strength of character. Her virtues, combined with the esteemed lineage of House Blackstone, make her an excellent match for a nobleman of your distinction. I am open to further discussions and negotiations regarding this proposal, and I believe that our collaboration, enriched by this symbolic offering, would be mutually beneficial.<br>
<br>
I eagerly await your response and the possibility of a harmonious and fruitful alliance between House Blackstone and the distinguished House of Roth.<br>
<br>
<br>
<br>
Lord Evandor Blackstone, Baron of Blackstone Isles, Warden of the Royal Dye</div>
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			<div class="bbCodeBlock-content">Lord Robert of Berngard,<br>
<br>
<br>
<br>
I trust this letter finds you in good health and high spirits. As the Baron of Blackstone Isles, I extend my warm regards to you and your esteemed household. It is with a matter of utmost importance that I write to you today.<br>
<br>
I write to you on this day to express my concern and to propose an in-person meeting to discuss the ongoing rebellion on the mainland. Given the gravity of the situation, I believe that a face-to-face discussion would be the most effective way to share insights, assess the current situation, and collaborate on strategies to address this challenge.<br>
<br>
It is my hope that our combined efforts can contribute significantly to quelling the unrest and restoring peace to the affected regions. Your wisdom and leadership have always been commendable, and I am confident that our collaboration will be instrumental in finding a resolution to this matter.<br>
<br>
Lord Evandor Blackstone, Baron of Blackstone Isles, Warden of the Royal Dye</div>
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	</div>
</div><br>
Summery<br>
<br>
<ul>
<li data-xf-list-type="ul">Send letters to Flamebay, Berngard, and Sykes</li>
<li data-xf-list-type="ul">Send a trade fleet to the capital of Carmondy for dye trade</li>
<li data-xf-list-type="ul">Ready the Ebon Crest, Flag ship, to sail to Berngard</li>
<li data-xf-list-type="ul">Gather the number of levies that can be raised</li>
<li data-xf-list-type="ul">Stop eating snail so eyes will no glow when in the mainland</li>
<li data-xf-list-type="ul">Ensure that dye production is in order</li>
</ul></div>
				
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445532" data-tab-container-id="tabContainer_1736445518" href="javascript:">Barony of Blackstone</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445533" data-tab-container-id="tabContainer_1736445518" href="javascript:">Barony of Flamebay</a></li></ul>
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<span style="font-size: 26px">♦-Hᴏᴜsᴇ ᴏғ Bʟᴀᴄᴋsᴛᴏɴᴇ-♦</span><br>
<br>
Sealed with the waxen emblem of the Blackstone Isles, the missives were entrusted to swift messengers. Clad in the livery of the Blackstone Isles, these envoys embarked on their voyage to the mainland of Carmondy.<br>
<br>
<a href="https://www.rpnation.com/attachments/1701665392444-png.1128821/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1065/1065950-e3b74be418094cbd2c1fca8a66847021.jpg" class="bbImage " style="" alt="1701665392444.png" title="1701665392444.png" width="106" height="100" loading="lazy"></a><br>
<br>
The dyeworks are functioning and in good order; snails are smashed, vats are stirred, and the resulting colours ever vibrant. The overseers give... glowing reports of the production. Your expert in things malacological, Gorren Maldrake, ensures that your shieldsake Azure snails are in healthy numbers, and bear no ill effects of the Schism, or else new faendish mutations. Originally dispatched to the isles by King Agbert, this man - originally from Dyrnwald - has been closely monitoring the little shelled animals since the earlier days of dye production, and he forwards his reports to the crown itself. He is a withered-looking fellow, but still spry, and deeply interested in all things mollusk.<br>
<br>
<a href="https://www.rpnation.com/attachments/1701664505172-png.1128817/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1065/1065946-e44c14cd05b510fd6ebb394c63454952.jpg" class="bbImage " style="" alt="1701664505172.png" title="1701664505172.png" width="116" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><i>Cragwick docks, Blackstone Isles</i></span><br>
<br>
Down at the docks scattered throughout the isles, the harbour masters bellowed orders to the crews preparing their individual sections of the Blackstone trade fleet. The creaking of wood and the flapping of sails echoed through the air as the barony's banner was raised high, showcasing his protection to any would-be pirates. Deckhands bustled about, ensuring the cargo holds were secured, and navigators pored over maps to chart the most advantageous course for the journey.<br>
<br>
A concerned member of your council approaches you. It's none other than the aide-de-camp to your barony's admiral, and the captain of the Ebon Crest; an Adaric Gaines. Though of common birth, he has proven himself a capable commander of both your flagship and its men, and along with Victor, he has been your sage advisor in all things marine. <b>"Milord,"</b> he bows.<b> "It has come to my attention that you are both preparing a trading expedition and mobilising the navy for to fight in Carmondy..."</b> He draws in a breath.<b> "Now, unless this is a feint - or has some other important purpose I am not yet aware of - we should not divert so many ships away from our own isles." </b>Adaric gestures out one of the castle windows, pointing north and east.<b> "The King of Dyrnwald is at our doorstep, watching us like a hawk from the great castle of Kanarith. If we bring all of our fleet away, he will swoop in to press his claims on Blackstone and seize all we have. The time would never be riper to stage an invasion. I suggest we consider leaving part of our fleet behind, both to deter the Dyrnwalders, and to give us a fighting chance in the event of an attack - which may even happen regardless, if you ask me,"</b> the captain tells you.<br>
<br>
<a href="https://www.rpnation.com/attachments/1701665728343-png.1128825/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1065/1065954-1883abc2d48cdf43e62026c29f9b6d22.jpg" class="bbImage " style="" alt="1701665728343.png" title="1701665728343.png" width="117" height="100" loading="lazy"></a><br>
<i><span style="font-size: 12px">Berngard Castle</span></i><br>
<br>
Whichever way you decide to proceed in regards to your Barony's fleet, the Ebon Crest is able to successfully take you to Berngard Castle, safely docking at the small harbour there. Upon arrival at the keep, you are greeted by a short and stout man, red of hair. This is Sir Moftan Volstaff, Lord Robert's steward. He has a somber look about him - you learn that only a few weeks ago his cousin, Sir Thoran, was killed at the Battle of Bronsfield. Apparently, Lord Mardas Aldwyn, the Baron of Wesgrath - Robert's uncle -  had land seized from him by Lord Bomric, Baron of Myre... and it all came to a head at Bronsfield. Lord Bomric, as well as his son and heir, Sir Cortyn, were slain in the battle, where over a hundred men in total are said to have met their end. Berngard and its allies were victorious that day, and Lord Robert reconciled with both Bomric's widow and one of his former henchmen, Lord Wernick, the Baron of Scarwin. The Baron of Yonbry also fought on the side of the rogues that had opposed Berngard, but he is said to now be pacified.<br>
<br>
Sir Moftan directs you to Ramcrest, the recently-seized castle that once belonged to the Lord of Myre. The steward tells you that the last he heard from his master was that he was holding a war council there, along with Lady Malcress of Myre, the Barons of Wesgrath and Scarwin, and dignitaries from the Barony of Flamebay.<b> "Godspeed, my lord. I received your missive but have yet to open it. Perhaps you should hand it to him in person?"</b><br></li><li class="bbTabContent" id="tab_1736445533" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁</span>-Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ-<span style="color: rgb(184, 49, 47)">❁</span></span><br>
<br>
A few days ago, your brother Sir Arthur accompanied your lady-wife Dierdre to act as representatives of Flamebay to the council being held at Ramscrest, where they are to be hosted by Lord Robert de Cherbourg.<br>
<br>
Late one evening, the sergeant on duty raps on your chamber door, accompanied by a monk who delivers to you an urgent report.<b> "Your lordship, the Fyrds are upon us! His Reverence, your uncle, Abbot Ubbo - he has been captured!"</b> The holy brother tells you that a band of horsemen descended on Trambley Abbey in the night, breaking down the doors of the holy sanctuary and abducting the abbot at swordpoint. This monk himself only barely managed to escape, riding across the Godsbridge and all the way to Rooster Keep to inform you of the news.<br>
<br>
<a href="https://www.rpnation.com/attachments/1701669415068-png.1128842/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1065/1065971-9ac676dfe090ce0167cf3b6ec2abd14c.jpg" class="bbImage " style="" alt="1701669415068.png" title="1701669415068.png" width="119" height="100" loading="lazy"></a><br>
<i><span style="font-size: 10px">Abbot Ubbo of Trambley's arrest by knights of Fyrdos</span></i><br>
<br>
Only hours later, you learn that these riders, or ones like them, have been harrying the lands of Lord Miras Darrow, a loyalist Fyrdian whose keep at Darrowfall is at grave risk of being besieged by an army of the traitors. Refugees from the sacked hamlets of the Darrows are already arriving at Whonbry village, pleading for shelter.<br>
<br>
<a href="https://www.rpnation.com/attachments/1701669009880-png.1128838/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1065/1065967-a2de5e0afb373c728c294181e811b662.jpg" class="bbImage " style="" alt="1701669009880.png" title="1701669009880.png" width="129" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><i>Small hamlet, Darrowfall</i></span><br>
<br>
Sir Darian Thorpe reports the findings of his scouts that had been posted in that region. Rebels encroached upon the village of Hreltsod, but did not fully commit to an attack; only burning some outlying farmsteads, and stopping short of sacking the village proper. Knights wearing tabards of Clan Myrion, Hreltsod's local rulers, were then seen riding alongside the marauders. Thorpe's men guessed that before the village proper could be attacked, Geoff ap Myrion emerged from his manor and managed to parley with the attackers, declaring himself for King Grenn.<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>Albert MacEanruig <br>
Darrowfall</b>​</div><br>
The march hadn’t been hard or long, uncontested roads and fair weather. Over 2,000 men, mostly from Kragwyn but others had come with his uncle, Lord Tristian Sheach and his brother-in-law Lord Dustin Craig as well as there vassals. He would have liked to march with more men, but time was of the essence. Besides, having men who could bear arms in Kragwyn to hep defend his lands was prudent. Sir Bold and Robert had told him as much. <br>
<br>
Outside his pavilion in front of the east gate of Darrowfall he could hear men at work construction the siege camp, one of four that he intended to construct. Each gate would have men in front of it. Enough to hold back any attempt at sally and hold off an attempt to relieve the siege if the Carmons attempted to save Lord Miras. <br>
<br>
And then there was the news from Mogg. <br>
<br>
“It could be worse,” Robert said across the table from him. <br>
<br>
“Worse? How could it be worse?” <br>
<br>
“Rylan could have put the whole garrison to the sword. Besides, this is just a rumor. The say Murryn killed Swanton, and that can not be true as we just drank and dined with him and the King. Swanton might not even had been executed. Killed in battle mayhaps, or Rylan may have had him killed. Either way, I doubt Darrow has heard the news.” <br>
<br>
Albert sighed, it was true enough. They had only heard of Mogg’s fall this morning. He had little reason to believe that same news could have reached Miras before him. <br>
<br>
“It still makes our task difficult either way. Carmondy will have retribution for there fallen castellan, and I doubt they would care if the rumors are true or not.” <br>
<br>
Robert shrugged, “It’s a problem for another day. We have our hands full here, once we take this castle we can begin to worry about what happens latter.” <br>
<br>
A few moments latter, Lord Murry entered the pavilion, followed by the other commanders of the army now gathered in front of Darrowfall.<br>
<br>
Lord Murray, Kieth, Craig, Springbow, and Sheach file into the pavilion, sitting down on chairs brought in by servants. A pitcher of wine is left on the table, along with silver goblets for all, but the drink is especially watered - discussing stratagems could be thirsty work, though it required sharp minds. As the lords who marched in with the initial host begin to settle down, a boy in the tabard of Clan MacEanruig appears shortly afterwards. His curly hair is mostly covered by an iron skullcap with a camail draped about his shoulders, and he drops to a knee. "Your High Lordship, the Aerchranians have arrived. Lord Lugedecas Sayble asks to join your war council."<br>
Lord Amos Murray pounds his fist on the table in approval. "Ah, excellent. I knew Aerchranland would come. How many men does he bring, boy?" The young retainers clears his throat. "Six hundred, sir - ahh, my lord - maybe seven." The lords are generally heartened by the additional fighting men, though at least a few seem to wish for there to be more glory to go around.<br>
<br>
“Lord Sayble is more then welcomed to join us,” Albert turned to the retainer as he spoke. Any amount of men would be helpful as he turned his attention to the map that had been placed before the assembled lords. Darrowfall could be entered at four gates, two of them, the east gate and the south gate, had the main road enter and exit them. <br>
<br>
“I believe it would be prudent if we focus our efforts on the main southern gate as well as the eastern gate. Between Robert and myself we will take our force and construct our siege camp here,” He pointed at the large southern gate house, “Lord Sheach, have your force and the force of Lord Springbow take the eastern gate. Lord Murry and Lord Kieth I entrust the western gate to the two of you. Lord Craig and Lord Sayble may place there forces on the northern gate. A portion of my forces, commanded by Robert, will be kept in reserve in case any one siege camp needs aid.” <br>
<br>
As the High Lord doles out the positions, the commanders assigned to each of the camps nod, studying the map themselves. "I will ensure that the other camps are well-stocked with timber for the fires and siegeworks, my lord," says Lord Dustin Craig. "I'll put some of my men to work felling trees in that area. The flap to the pavilion is opened, and Lord Lugedecas steps in. He is a man of opulent dress - fine furs over his silvered mail hauberk, but he is a singularly unattractive man. He has a scar on the left side of his mouth from a sword stroke, such that a few teeth are always showing. He is beardless and bald, with sunken gray eyes and wrinkles on his forehead. He bows, and takes his seat after exchanging pleasantries and being informed of the planned encampments. "Right. So," he begins, pouring himself some wine. "What terms are we to offer the defenders? I'd like to think that they'd reconsider their position - but knowing Miras... He would never bow to King Tharon." A few others nod.<br>
"It seems to me he has two choices, die here, or flee south and bow to the King of Carmondy. I will over him safe passage out of Fyrdos if he surrenders the castle and nothing more." Albert replies. <br>
<br>
"Ordinary enough terms," remarks Lord Kieth. "Now, whether or not he accepts - we ought to set out harrying the lands of Trambley, no? That crooked abbot should be deposed - have his head set on a spike, ask me. He is kin to the bloody Baron of Flamebay, and as you all know, he profanes Paragon with his extortions." There are murmured agreements - little love is had for the Abbot of Trambley.<br>
<br>
"Give me a hundred men and I will have the Abbot brought here bound in chain," Robert says, looking to the other lords and his brother.<br>
<br>
"See it done. Have some of my knights..." begins Lord Dustin, no doubt wanting a share of the abbey's riches, or else Abbot Ubbo's ransom. Lord Lugedecas and offers some of his own knights and those of his vassals as well. There are plenty of mounted men from which Robert may choose to bring with him.<br>
<br>
"Then my Lord's, I shall be off to capture the Abbot." With a short bow Robert left the pavilion and made off to gather the riders for his new task.<br>
<br>
"I suppose now we must see too parlaying with Darrow, " Albert said after his brother left, " Should Darrow see reason and surrender peacefully we will have to plan our next move; march our force south or march and join with Lord Amias' forces in the west."<br>
<hr><b>The Gate of Darrowfall</b><br>
<br>
The flag of the Darrows flies high above their castle. The stone walls can be seen peaking above the frontal palisades of logs which house the bailey. The farms and outbuildings surrounding the castle have already been razed by the defenders, and it looks like most of the nonfighting servants have been expelled from the gates. The banner of parley is prepared to be raised.<br>
<br>
Albert rode up to the palisade wall, beside him were two knights of his own house that Robert had decided to leave behind. All told, his party was but 5 men, himself, Sir Avand and one of his squires as well as Sir Bruce and his squire. His other knight's had gone with Robert to capture the Abbot of Trambley. Sir Avand held the banner of parley on his left while Sir Bruce rode upon his right. With a nod Albert ordered the banner to be raised, unfurled it fluttered limply in the weak wind of the day.<br>
<br>
"Will the Lord of Darrowfal come and give parley?" Albert shouted towards the castle.<br>
<br>
The gates to the palisaded bailey are pulled open by a pair of soldiers in iron helmets and mail hauberks, and a procession of the same number begins to slowly ride out to meet you.  Up on the walls of Darrowfall Keep, men with loaded crossbows and nocked arrows watch carefully over the battlements. You see Lord Miras on top of his war horse, wearing an egg-shaped bascinet, iron pauldrons, and flowered rondels on his knees and elbows. His long mustache creeps out of his mail coif, and he smiles with yellow teeth as he sees you. "Ah, Lord Albert." He is flanked by a few other mounted knights, whom you cannot recognize past their ventails.<br>
<br>
He wasn't comfortable with the crossbows' and arrows pointed at him. He hoped he hid it well. It would not due if Lord Miras felt that he was weak in anyway. Lords were like that, they would cower and grovel as long as the thought someone was stronger then they and rip you apart if they thought you weak. No different then the heathen tribes men from the hills.<br>
<br>
"Lord Miras," he looked the man in the eye, "I have come to offer you terms. Surrender your castle and you will have safe passage to the south."<br>
<br>
"Yes," sneers Lord Miras. "I shall pack my bags then, and go off to become a woolmonger in Pontyprwyn. I am sure Philippe de Oriflamme and Arathand Qayne will be enthused that I yielded my castle so easily, and allowed the Pale to be overrun. Do you have any other terms to offer me, my lord?"<br>
<br>
He wasn't surprised by that response. If he where Miras the prospect of having to face men like the Bloody Baron or Qayne without having spilt some blood would have been a more daunting task then enduring a siege. But it was the best he could do, there was no way Grenn would suffer a man who barred his gate to him to keep his castle.<br>
<br>
"Unfortunately my Lord, I have little else to offer to men who lock there gates to there rightful Kings. I give you two days to think it over, if you will not vacate this castle in peace, you will force me to take it by force."<br>
<br>
The Lord of Darrowfall nods. "Mhm. Past lords of this keep may have submitted to the yoke of the Kings of Kuldren, but I shall not. Should you forsake Grenn, then come back to me and perhaps I shall reconsider. In either case... the Darrows shall not be driven from Darrowfall." With that, he and his small entourage take their leave, and ride back behind the walls of their keep. You know that these lands were given greater license and favor by the Carmondians of the Pale than they ever received as tenants of Grenn, of whom they are nominal vassals only. They would never join the rebellion and risk having their lands absorbed into the demesne of Tharon.<br>
<br>
Albert turned his horse, he knew he would ne be committing to a siege. A bloody affair to be sure. He returned to his pavillion and instructed the engineers and carpenters to construct a catapult, a covered battering ram, ladders and crows as well as two mantlets. The pavilion itself felt empty, even though men came in and out. He prayed to Paragon that Robert would be back from Trambley soon. <br>
<hr><b>ORDERS</b><br>
<br>
Construct Siege Camps.<br>
Build a catapult.<br>
Build a covered battering ram.<br>
Build ladders and crows.<br>
Build two mantlets.<br>
Capture the Abbot of Trambley and harras the Lord of Trombley's lands.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">✵</span> Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ <span style="color: rgb(65, 168, 95)">✵</span></span><br>
<br>
<span style="font-family: 'IM Fell English';"> Later that evening, Sir Robert makes good on his word, returning with Abbot Ubbo in chains. He is jeered at by the men as he is lead along on a palfrey, escorted by knights on all sides. <b>"Flamebay fetcher!" </b>yells a bowman, followed by a cascade of vitriol from the other common soldiery and camp followers.<br>
<br>
<b><i>"Bastard! Chop em'! Hang em'!"</i></b><br>
<br>
<i><b>"Lecher!"<br>
<br>
"Oi, Uddo! To the Abyss with you</b>!"</i><br>
<br>
Over the next couple of days, the camps are erected by the besieging forces on the four sides of Darrowfall. Trees are cut down and used to fashion ladders, huts, bonfires and makeshift stables. A battering ram with a roof is constructed and covered in rawhide taken from cattle that were seized in the surrounding countryside. These leathers are also used for the fronts of the mantlets, extra sword scabbards and arrow quivers. It isn't long before a foul stench arises from both the butchered animals as well as the live ones that have brought in for the beast pens at the camps.<br>
<br>
A simple catapult is built in the pull-thrower style and fitted with wheels with the help of a cartwright. Siege hooks are also mounted onto long poles.<br>
<br>
Your delegated lieutenants at the western gatehouse start to fill in their side of the dry moat, and quickly find themselves shot at by archers. One shoveler, a spearman from Kildarren, was wounded badly by a barbed arrow, had it improperly removed, and is expected to die in a few days.<br>
<br>
Lord Kieth suggests aggressive action. <b>"We must take the western bailey - our ram should be able to make short work of the wooden gatehouse. We must give them less room to breathe."</b><br>
<br>
Lord Amos is skeptical of the idea. <b>"It could be a trap. They have had days to fill that bailey with stakes, fire, caltrops, what-have-you."</b><br>
<br>
The Lord of Kildarren shrugs. <b>"It must be taken at some point, in either case. As you say, the longer we wait, the more days they have to make <i>more</i> traps and reinforce the position."</b></span>​</div></div>
				
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					<div class="bbWrapper">Philippe was furious at the reports. His face quickly turned red from anger, then rapidly shifted to the beet red of fury, until finally reaching the dreaded purple of unfathomable rage. The shade of purple lasted so long that his cup bearer even thought the Baron would suffocate. Though eventually, after wildly flailing about for his goblet of wine Lord Oriflamme grasped it and took a few spluttering sips of the calming grape liquor.<br>
<br>
Taking a deep breath to reconstitute himself the Bloody Baron made his possibly final pronouncement. <span style="color: rgb(243, 121, 52)">"Bring me quill and ink, I must make Arthur regent should the worst come to pass. Raise the levy again, this time we March to War with all our forces. Leave only token Garrisons, our army isn't strong on the defense anyways. I'm getting my uncle back, one way or another, and I'll be damned if I let one Fyrdian foot touch Carmon soil whilst I draw breath. In the few days we muster I plan to March on Darrow and challenge the foe to a duel that should I win retrieves the Abbot. If I lose, we grant free passage through Flamebay, and should I die, Arthur shall have joint regency with my wife Dierdre until Aurélien and Olivier achieve their knighthoods. Worry not however, I shall not lose. Once I win, we smash the curs and relieve Darrow. Lord Horall will by my second in the duel and my second in command."</span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'times new roman'"><span style="font-size: 22px">Lord Amias</span></span></b><br>
<span style="font-family: 'times new roman'">The many events which had been sent into motion at the beginning of the previous week had begun to take effect. Lord Amias' opening move upon the Avonmark had been dealt with as much success as he could have hoped for - his men had razed all the Lethran bandits' riverside settlements, and even at Diekstern, taken the manorial lord's daughter into custody, Shayle Drath. Lady Drath would be granted decent hospitality during her stay at Sherfield Keep, though no pleasantries exceeding those appropriate for her station as a robber baron's vassal's daughter would be afforded. She would be detained like so until Lord Amias was petitioned with terms for her release by Lord Drath, or some other benefactor.<br>
<br>
Also on the river, his raiders had seized three trading cogs, from Mankford, the Myre, and Pontyprwyn. Lord Amias had swiftly claimed the prizes on behalf of his house, and begun to have them fitted and crewed for war. The latter effort was supplemented by the original sailors aboard the cogs, many of which had been pressed into service in no genial manner.<br>
<br>
After having been updated on his troops' exploits on the river, the lord would speak with his remaining advisors about bolstering his navy's effectiveness as a fighting force -- currently, it was mostly only suitable as transport. Due to Sir Amias' departure, only Sir Tonis, Sir Glens, Sir Rullen, and Father Enderl remained, had Fygren gone along with his father, Captain Charibert.<br>
<br>
With a healthy complement of archers aboard each vessel, the ships could act offensively without needing to enter boarding range, an easy feat against a trading cog, but a risky endeavor if meeting a prepared adversary. As such, Lord Amias would speak on raising a new force of a hundred bowmen - ideally seven or eight for each of the dozen cogs in his service.<br>
<br>
<b>"As I am commisioning them as my warfighters on the Mark, I will pay to equip them and pay them some few wages while they're trained,"</b> Amias explained further, providing an incentive to the sailors-to-be-archers. "T<b>hey should be volunteers, peasants of the levy, or our poorer soldiers who hardly pass for a footman -- I'm sure many of such class will find such employment enticing. Ordinary levies may also be trained to carry and use a bow - namely the thirty levy horse left here in our defense. Once these archers are raised, we will be able to stand a chance against the warships the likes of the Flamebay alliance."</b><br>
<br>
Some discussion would be had amongst his present advisors on equipping and training new archers, as no doubt someone mentioned the lack of quality the training of the recruits would have due to being drawn up at such short notice, and the cumulative costs of paying the men to train. Lord Amias believed this was a worthy investment, despite how long it may take before the hoped for volunteers are prepared for service. <b>"Their training should be adequate, but not exhaustive. By winter's end I hope to field them - if not against the Carmons, I'm sure there will be some enemy to face once the snow thaws."</b><br>
<br>
After this new order for archers was finalized, Amias begun to speculate about arming his four personal vessels.<br>
<br>
Rams, ballistae, hurlers/miniature catapults and archer towers were some of the armaments Lord Amias could think of to consider equipping to his household's ships, but would note his inexperience with naval matters, and inquire with his present advisors about what other contraptions could be rigged unto his flotilla. No doubt larger ships than the river cogs Lord Amias possessed could fit more impressive weaponry upon it, but he would have to make do for now. Though enriched by his exploits along House Lethran's riverbanks, he wasn't prepared to invest into constructing new ships - especially when he could just go and take them from his enemies.<br>
<br>
Lastly, Amias considered drastic defensive measures. <b>"With so many of our men marching east, we must be ready in the event that an overwhelmingly large army were to march on us. Sherfield Keep must be made ready for siege. Sir Rullen and Glens should oversee that. Stockpile some extra foods, bows and arrows, and assemble a great many pike traps and pitfalls in the approaches from which the enemy may likely come. Take whatever measures come to mind, and use whatever funds of my treasury you think necessary - we must be prepared to hold out for relief."<br>
<br>
<span style="font-size: 22px">Sir Amias</span></b><br>
<span style="font-size: 15px">The march to Granswold had been eventful. Before Sir Amias' army had even departed the castle, a column of soldiers were spotted approaching from the north. They were quickly identified to hail from Skargness and Heshram, the former being the fief of Sir Gauvin Enguerrand, distant 'cousin' to the main line seated along the Avonmark. Sir Gauvin and Sir Amias got off to...less than favorable terms, following their first reunion in some two decades, though the northerly detachment did join ranks with Amias' own. The situation was diffused by Sir Welyn, a hearth knight of House Trutyll whom had also chosen to ride south against Edmund, but not before Enguerrands of Skargness and the Trutylls were stationed at the rearguard by the agitated commander.</span><br>
<br>
Before much longer, the army had departed. In accordance with his lord-father's orders, Sir Amias' first action would be to gather allied forces in the Lanidorlands. While only riders bearing the commander's sigil were sent to collect help from Moyes, Chepsworth, and Lanidor Keep, the army visited Granswold itself, a very short stroll north of Sherfield Keep. There on Gareth's hinterland, Lord Amias drew up his forces for battle, in a showing of force. After being indicated of non-aggression by Charibert's signalers, Lord Grann had swiftly mustered his own fighting men, and met Sir Amias and his many knights and squires in the field betwixt the lines. Promptly, Lord Grann agreed when asked by Sir Amias to join his army -- the purple-crested heir to House Enguerrand had not worded any malice, as there was no need. The men behind were menacing enough.<br>
<br>
Then, now joined with Lord Grann, his retinue and some three hundred musters, the army marched onward to Hedgeton. The rest of the lords of Lanidor had provided some thirty additional mounted warriors, who along with their recruiters caught up to Sir Amias along their way. Though numbering far lesser than Grann's force, an included additional dozen knights and men-at-arms, along with a second dozen brought from House Grann, was far from a small contribution - the army now included seventy odd heavy horsemen, compared to the thirty or so with which Sir Amias had left the lordship.<br>
<br>
There at Hedgeton, Sir Amias was accompanied by Lord Telamar and Lord Grann as he went to speak with Sheriff Graffoth, whom Amias' father had treated with some months previous, having purchased land near the township for the purpose of mining ventures since stalled by the war. Amias and his entourage and companions received utmost hospitalities from Lord Graffoth, but he reluctantly informed Sir Amias that he could not spare any of his sheriffdom's forces, citing the Geadisch threat. It's lasting presence was made known when Sir Amias returned to his army, receiving reports of his men's chasing off of some of the woodsmen - one had been slain, and given a shallow grave where he fell.<br>
<br>
After marching through Hedgeton, some several hours after having left Sherfield, Sir Amias and his army would reach the Lemuel lands. Quickly thereafter, heralds bearing the sigil of Lord Yorwin rode to meet the army, and directed them to meet their gathered allies at Eorlsford, a place of Yorwin's, or one of his vassals, Amias wasn't sure. What he did know, after traveling with the herald for some minutes, was that he was not the only one who had come to take Malleyeth -- he had expected to receive some support from King Grenn and his loyalists on the High River, but by the size of the gathered army, he could be argued to have been the one providing support. Though taking a count at a glance would have been beyond him, Sir Amias could tell that the mustered army dwarfed his own by at least a thousand. Banners displaying the coats of Houses Grenn, Lemuel, Hocke, and Beydon, and those houses' vassals, denoted the locations of their command tents, and made it easy to quickly assess which nobles Sir Amias would be dealing with at the undoubtedly soon-to-come siege councils. Right away, the camp followers of Amias II's army worked with the soldiery to set camp - the knights' tents being set first, Sir Amias found his home away from home prepared for himself quickly, and went to make ready with Charibert for said councils.<br>
<br>
While in his command tent, Sir Amias was visited by Sir Gauvin, the Enguerrand Master of Skargness, and along with Sir Welyn of House Trutyll, leader of the detachment from there. Some discussions were had about the plan which the Enguerrands would propose to the other army's commanders when met. Apparently, Lord Amias had ordered for Sir Gauvin and Sir Welyn to sit in on the war council - something Sir Amias was planning to do anyway, but that was just like father. Several different tactics were considered...some less merciful than others, the least of which were sponsored by Sir Gauvin. Sir Amias was unsure what to think of him - a useful man to have in your service, certaintly, after his years fighting the Galds -- but a bit...unpredictable. Eventually, the Enguerrands agreed to suggest offering the castle's garrison a chance to surrender -- if they failed to, they would try to take the castle by storm. How exactly that would be done, Sir Amias planned to either cross the bridge of when came upon, or discuss it with his fellow besieging lords.<br>
<br>
With all that said, Sir Amias would look to attend an audience with all of those fellow besieging lords. Accompanying him was Sir Gauvin, Sir Welyn, Sir Charibert, Lord Morran, and Lord Gareth, whom were all deemed of sufficient rank to join his army's delegation. There, once due greetings had been exchanged and pleasantries put aside, Sir Amias would speak on his army's proposals in front of the other army's commanders.<br>
<br>
As had previously been discussed, Sir Amias would sponsor, on behalf of his army, an approach which would do away with the castle's garrison swiftly. Naturally, the other present lords shared his mind - nobody wished to commit to a bloody, drawn-out siege. Several different methods of sabotaging or surprising the garrison are considered - in the end, a plan to take the castle from the inside was settled on: one which centered around Sirs Gauvin and Welyn of Heshram.<br>
<br>
Posing as knights of House Trutyll, Sir Gauvin, Sir Welyn and their squires would approach the castle by night, and attempt to gain entry under the pretense of having been chased away from Mogg by its' besiegers, after being sent by Lord Trutyll to help to break said siege. Or, that was the story that had been getting put together at the council - hopefully, Sir Welyn had worked out some further intricacies...Lord Gareth would surely have them be prepared with a convincing facade. It would hopefully be believable enough that House Trutyll was on Edmund's side - it had even been guessed that the garrison might not even know where the Trutylls' seat of Heshram was on the map, though Sir Amias assumed the commander would know better.<br>
<br>
Once Sir Gauvin and Sir Welyn had infiltrated Castle Malleyeth, assuming they would be able, the two would work to have the fort's western-facing sally gate be opened, blowing a trumpet once they'd provided this oppurtunity for the castle to be stormed. In storming it, that was where Sir Amias came in - leading an elite contingent of twenty knights, archers and sixty sergeants, the commander would hide away with his party in the western brush, awaiting the signal. His mens' charges were twofold - to act on Gauvin and Welyn's exploit, and to ensure the larger army stationed some not far distance north on the road were made aware of whatever happenings. The sergeants and archers were equipped with some quickly put together pavises and small mantlets, the former of which had been brought along, the latter of which were constructed on site during the hours since the council had been met. Such little equipment would more likely be purposed to launch a feint rather than to capitalize on an opened gate, should the knights of Heshram be discovered to be operating as spies.<br>
<br>
Due to the sensitive nature of not wanting to blow their knights' cover, both Sir Amias and the infiltrators would move into position under the cover of the fast approaching darkness. Likely in the earshot of other lords' foremost knights, as well as perhaps other lords themselves had one come to take command from Sir Amias of the party hidden away in the shrubs, he had this to say.<br>
<br>
<b>"Tonight, let us rid ourselves of this embarrassment to our king and his country. The time has long passed for us to show them the way south," </b>he would tell. Of course, his voice would be quite low - though positioned some distance behind the men on foot in the woods, slightly obscured by the nearest dip in elevation the knights could find as well as the night, they must still remain undetected by the soldiers within Malleyeth.<br>
<br>
And then he waited, and hoped his and his compatriots' plans would bear fruit.<br>
<br>
<b><span style="font-size: 22px">Young Amias</span></b><br>
The following weeks of imprisonment, after Amias' making of concessions to the son of Cerham, were not at all as harrowing as he had first thought it would be. Being dragged into the enemy's camp, locked away in some long-unkempt undercroft of the High Lord's hold, Young Amias thought that the enemy would make him suffer for having dared to be captured by them. Thought that his brother's words at Shepbrook had damned him to a hellish time here in Darndon. But, it was not so.<br>
<br>
After having spoken with Sir Traycon while imprisoned at Cerham Keep, he was released from his dark, dank abode into the world once more -- some six hours had seemed like six years -- and brought to an estate of Sir Traycon, or his House, or what have, in Darndon. There, placed under a house arrest with much leniency, Young Amias somewhat enjoyed his stay, though his circumstances for the stay would not let him admit it. He was allowed to purchase comforts in the town's market, explore as he wished when he got tired of sitting in the house, though accompanied by a guard of course. However, shopping and meandering was not all Young Amias had been doing -- he had been allowed to sit in on the meetings of the local merchant guilds and other local nobles in the mayoral hall of Darndon. He was somewhat familiar with the environment - he had accompanied his father or brother to the courts in Sherfieldton many times, normally for some matter of business which couldn't be dealt with by the local courts, the mayor or the reeve, cousin Vargas - most recently, when the levy was raised for to fight the Darndonmen, and some countryman had killed some townling, which resulted in some uproar. Sir Amias had brought his squire, and Sir Tonis, to represent his father and guide proceedings - they'd left once they'd finished, apparently just in time to let a brawl breakout and a criminal escape, unfortunately. The meetings Young Amias was allowed to attend in Darndon were far more mundane than anything like that, but it served to pass the time and made the scion of House Enguerrand feel like he wasn't being totally useless during said time served.<br>
<br>
While going about in Darndonton, Young Amias was the center of attention everywhere he went. People wanted to know if what they'd heard about what happened at Shepbrook was true, if Young Amias had been blinded, if his father was going to pay Mallick a huge ransom to get him out, to see his wound inflicted on him when his brother had been stubborn, the questions and the intrusions and the rashness was endless. Young Amias understood - his appearance was exciting, and he was asking for it, going out of his house and into the town when he was the talk of it. But that didn't mean it didn't grate on him, after the third, fourth, fifth day.<br>
<br>
On that fifth day, Young Amias had been playing ball with some of the other boys of wealthy families. It was nice to forget about his situation for some time, and focus just on the game. However, as soon as the game had ended, Amias was reminded in none too friendly of a way - by Danby, the son of a rich merchantman in town, one of the players who had been on his team in the game, and a...developed acquaintance. Young Amias had met him the first day Sir Traycon had brought him to town, and he had been nice...until he decided not to be. Usually, it was when his friends were around, who seemed to be less keen on making friends with Amias, for whatever multitude of reasons, certainly understandable given recent happenings.<br>
<br>
However, this time, Young Amias was fed up.<br>
<br>
<b>"So, what did Sir Amias do? Is it true he said he'd burn down Darndon? Kill <i>everyone?" </i></b>Danby taunted loudly. Other boys quickly snap to, realizing there was fun to be had at Amias' expense. They sneered and jeered, some even spitting at the mention of his brother. Amias felt his hankles rise, and his face flush. He knew this was going to happen! Every time his stupid friends are around! Curse them. Hateful sods! All morning, Young Amias had been waiting for when it would start. Playing along as the other players had been nice at first, as they usually were - until the adults were gone, or they'd grown tired of the charade.<br>
<br>
<b>"That's right. My brother wished to make your lord see reason, to know what would come next should he have dared to...execute me," </b>Young Amias replied defiantly. His tone was confident and his words free flowing, until mentioning his prospective execution. It sent a shiver down his spine. "<b>Alas, 'Lord' Mallick..."</b> Amias continued, derisively omitting the 'High' from Cerham's title, <b>"...would rather kill a boy like me, barely of age, than chance an open battle with the men of Sherfield. Very courageous, your lord, isn't he?"</b><br>
<br>
He would stare daggers at Danby and the other boys after his remark, seeing which would take enough offense to escalate things from trading words to trading blows. He hoped one of them tried it, forgot their station and Amias' own and the consequences they'd bring on themselves harming their liege's hostage. He just hoped not all at once...surely, the boys had enough of a sense of honor to afford him fighting one of them at a time. At the thought, Young Amias' fists begin to clench, as did his jaw, likely noticeably.<br>
<br>
Danby's tormenting had grown stale. He'd tolerated him at first, due to his more friendly demeanor when it was just him and Amias - but no longer. It wasn't the first time he'd pressed Young Amias on the topic to the bemusement of his friends, but it would be the last. The secondborn of the Lord of Sherfield would not be made the laughing stock of some peddler's hellspawn and his dullard friends.<br>
<br>
He thought not of the consequences of his OWN actions, in regards to his captors. He was enraged. All he thought about was how much he'd like to separate Danby's tongue from his head. At this point, he was growing red in anger. Previously he'd laughed off Danby's taunts, but this time, he wouldn't let it go.<br>
</span><br>
<br>
<b><span style="font-size: 26px"> </span><span style="font-size: 22px">Command</span></b>​</div><b><u>Lord Amias</u></b><br>
- Ransom Lady Drath<br>
<br>
-  Try to begin raising/training 100 archers, made up of paid volunteers of poor foot and pessant levy, to be deployed with the Sherfield navy by the upcoming winter's end, or sooner used in defense of the lordship if neccesary. Paid equipment and training.<br>
 <br>
- Ordinary levies (levy horse, standard foot, wealthier freemen) can 'apply' for training and have bows purchased for them after 'application' is reviewed, but won't receive wages and may not be tasted along the river. Just more troops with bows and bow training.<br>
<br>
- Consider arming household ships, including personal cog and those recently seized, with ballistas, rams, ballistae, miniature catapults/hurlers, and archer towers. Consider other armaments.<br>
<br>
- Spare no expense (though do report potential expenditures before finalizing them) and prepare the castle for siege. Traps, outer earthworks, and such preperations are suggested by Lord Amias, but liberty is given to Sir Rullen and Sir Glens to make any other preperations, their costs seen to by Sir Tonis.</div>
				
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					<div class="bbWrapper">Sir Gauvin, Sir Welyn, and their two squires began their final approach to Castle Malleyeth. They rode in silence, all four of them silently praying that their preparations were enough. Sir Gauvin had ensured that all the council's recommendations were followed: Sir Gauvin and his squire had changed into spare livery from Sir Welyn and Sir Welyn’s squire respectively, they had all equipped themselves in the fashion recommended by Lord Gareth, Sir Gauvin had ensured that his squire and Sir Welyn’s squire had each packed a trumpet for the signal, they had run their horses for a bit to wear them out, and had even rubbed some dirt on their armor and embedded arrowheads in their shields to make themselves seem more worn down. When they did arrive at the castle, it was agreed that Sir Welyn would do most of the talking, for he would have to do far less lying than Sir Gauvin. Sir Gauvin just hoped that Sir Amias and his force would be ready to respond quickly and then gave his companions a final look before they reached earshot of the castle.</div>
				
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					<div class="bbWrapper">The dimly lit chamber of Robert echoed with the haunting creaks of floorboards and the distant howls of the wind outside. Shadows danced across the worn tapestries that adorned the wall. Seated at his cluttered desk, Robert's cold gaze bore into the parchment before him. His eyes gleamed with determination as he dipped his quill into the inkwell, ready to embark on a flurry of messages that would shape the course of his future. The room was silent, except for the rhythmic scratching of the quill on parchment and the occasional distant echo of footsteps from the castle's corridors. Robert's mind buzzed with ideas and plans, and his hand moved swiftly across the paper, leaving behind a trail of ink as he penned letters to allies, vassals, and even rivals.<br>
<br>
All notable figures and Lord... anyone nearby who could be of help at this darkest hour. Robert wrote to them with pragmatic reasoning and offers. For the services of his Uncle Philip in the recent feud, Robert offered to Knight his cousin, John. Yet, Robert knew that given the maritime nature of the coalition's plans, he would need experts who had experience sailing the seas to command his ships. To assist the new Knight, John wrote to the elder Saylor brother who led the Dripwood forces in the coalition. His younger brother would be safer in a boat than in a battle, and provide a potential opportunity for Dripwood to obtain urban manors for assisting Sir Qayne. Yet, Robert was under no delusion. He did not think it would be worth the time or blood to send a massive force to Gwyburg. Nay, he planned to send some men to help buy some time, and allow the Magistrate to organize contingency plans to withdraw from Gwyburgh, or at least to get any notable woman and children out so that they could not be captured and used as bargaining chips in the event the city were to fall.<br>
<br>
Each and every letter was wrote carefully to ensure that with each request was a cold, and cunning calculation behind the motives of the parties involved. Lord Aldwyn would receive a message asking him to send his remaining son, Darrian, south as the head of a diplomatic mission to curry additional support and aid for the Borderlords and to inform others of the Fyrdian revolt and its events/details. The past week had been tense with the war council, yet they could not waste time. The Carmons had to land a fierce strike before the Fyrdians had a chance to consolidate.<br>
<br>
---<br>
<br>
1. Construction of fishing weirs in Rinwend's River and Berngard's coast using local stone.<br>
<br>
2. Send the Hiberion Sergeant along with Sir Henri and his retinue to head to Crown Coppe to ensure that they are made aware of the Fyrdian Rebellion and the Borderlord's intention to launch raid into Fyrdos in response. Sir Henri will attempt to convince the Steward of Crown Coppe to join the Borderlord's attempts to attack the Fyrdians or launch their own. They are to also attempt to try and figure out what happened to the missing man at arms and try to bring him back if possible, but that is a secondary objective.<br>
<br>
3. Robert purchases equipment and gifts them to his poor mounted sergeants to increase their effectiveness and ability to fight as proper sergeants.<br>
<br>
4. Robert appoints bailiffs to his newly obtained fiefs and asks Sir Maynard, his High Captain, to begin the process of finding and recruiting trustworthy and dependable men to serve as part of Robert's retinue from his newly obtained lands.<br>
<br>
5. Robert sends messengers to Royton to hire 7 Vintenaries and 1 Lance and to formally invite them to the Coalition and if they accept to partake in a... business proposal.<br>
<br>
6. Send a diplomatic delegation south to warn of the Fyrdian rebellion and seek additional aid (Oiwhups&gt; Holmroth &gt; Brenheed Keep &gt; Rhanston &gt; High Holy Court &gt; Delster &gt; Jartford) to inform them of the recent attack on Trambley Abbey) led by Sir Darrian Aldwyn (partially to help keep him safe as well since the other son died recently and partially cause Aldwyns have a good reputation in general) and assisted by Louis de Cherbourg (currently a squire in Aldwyn).<br>
<br>
7.The Coalition Army is to march north to conduct chevauchees/reconaissance in force on Frydian rebel fiefs and farmlands/fields around Darrowfall Keep to force the besiegers to either face them, withdraw, or starve.<br>
<br>
8. John de Cherbourg is knighted and ordered to command the Berngard Fleet and assist the naval operations of Blackstone. Sir Maychard Saylor is also asked to assist John and serve as an advisor and second in command. Sir John is also instructed to send word to Skerry of Lord Qayne's offer to give urban manors to those who answer his call to aid and in addition to send a detachment to Gwyburgh to assist Lord Qayne and if the situation seems untenable, to push for and assist with any evacuations of notable figures from Gwyburgh to Berngard. Additionally, Sir John de Cherbourg is to attempt to convince Lord Qayne to join the naval operation if Lord Qayne refuses to conduct an evacuation with his ships to at least put the Gwyburgh ships to good use. Sir John is given 2 men at arms and 7 valots (at Berngard) from Robert's retinue to assist him in addition to 2 Royton vintenaries.<br>
<br>
9. Commission 2 Small Cogs to be constructed.</div>
				
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					<div class="bbWrapper">Returning to the  port at Berngard, Evander strode purposefully onto the formidable deck of the Ebon Crest. Spotting Adaric Gaines amidst the maritime activity, he beckoned the trusted figure closer.<br>
<br>
"Adaric, your counsel has been weighing on my mind during my journey," Evander declared, his voice carrying a thoughtful resonance. "I've come to the realization that perhaps I've been extending our forces a bit too thin. Prepare two messenger birds to convey a missive to the Admiral. I shall have the orders ready shortly. We're setting sail for Fishley, where we'll regroup the fleet and chart our course northward," he commanded, the winds carrying his words across the ship.<br>
<br>
With those directives in motion, Evander withdrew to the sanctuary of his quarters aboard the Ebon Crest. There, surrounded by the ship's rhythmic creaks and the distant calls of seagulls, he immersed himself in the meticulous task of transcribing his strategic plans for the impending maritime expedition.<br>
<div style="text-align: center">​</div>Summery<br>
<ul>
<li data-xf-list-type="ul">Inform John de Cherbourg that the fleet will meet in Fishley</li>
<li data-xf-list-type="ul">Set sail to Fishley to await the Blackstone fleet</li>
<li data-xf-list-type="ul">Send two identical letters via pigeon to Admiral Stormcloak informing him to send 8 lonships from Feabane, Reece, Angwin, and Blackstone.</li>
<li data-xf-list-type="ul">Inform Sir Fulthain Ravenwing and Sir Gareth Cadwalder will remain in the isles to defend against any Dyrn invasions with the cogs and Ravenwing’s longships.</li>
<li data-xf-list-type="ul">Bring the 5x Blackstone household knights and meet the Crest in the waters outside of Fishley.</li>
<li data-xf-list-type="ul"> Start the construction of 4 additional longships</li>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/count-ricardi-gula-1-jpg.1135734/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072863-f2101134dc72694d237dcf0edba2c605.jpg" class="bbImage " style="" alt="Count Ricardi Gula (1).jpg" title="Count Ricardi Gula (1).jpg" width="100" height="144" loading="lazy"></a><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GDWnpSR9Tas/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GDWnpSR9Tas\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GDWnpSR9Tas&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">The city was boiling over and Ricardi Gula could only raise a cup of wine to his foes. So arrogant, so foolish and eager for their dominance that they were sowing the seeds of their own annihilation. The unrest in Gwyburgh was only growing as the Carmodian occupiers continued to push out his own people. He didn't even need to recruit at this point, the mobs were primed for blood and vengeance. All he had to do was to begin coordination and organizing the rabble while he called in his banners. It would seem like he was trying to protect his own steading with the chaos spilling out into the outskirts beyond the city. The Gulas had every right to muster with the supposed rabble spilling out towards their lands. He'd not mention the fact he'd be arming and training said rabble though.<br>
<br>
"This brewer. Find him and deliver upon the promise I made him. He took his prize and now he will pay the price. This is your ONLY mission now. Return to me when he is dead or he has at least been made to suffer to the level he would wish he was dead. A dead family seems a suitable price for a fraud." Gula says no more, showing his man the mercy of repairing the damage he has done. A chance to regain his status with his master for a Gula never mistreated his own followers. That was how you got betrayed. Leniency with redemption put the matter upon the man now to do his work.<br>
<br>
"Make inquiries into Sir Glyndwr. When the city is mine, I need a man the people can trust to lead its guard. Let the man keep his chivalry and honor. I will deal with the less savory matters as has always been the way of the Gulas. He can be the paragon of order for the new city if he truly is tired of Carmodian depravities. If this is a trick? We will make him vanish or die in a way as to spur on the mob," Ricardi muses as he takes a drink of wine while he picked at a platter of sweet meats with fat fingers.<br>
<br>
"As to the expelled rabble, get people to start organizing and training them up at least enough to make the push soon. Its almost time. This will also give me time for the more visible action that we can hide some of this behind. Call the banners for House Gula. Dispatch a letter to Qayne in protest at his expelling rabble likely to eventually flood into my lands. Inform him I feel forced to gather my house guard to defend it from looting by the new bandits he's just created. He'll be dismissive and insulting, but I expect he'll let it happen as it could distract the mob. Those nobles around us loyal to the cause should be encouraged to do the same with similar complaints," Gula said as he paused in his eating to regard matters more in thought.<br>
<br>
"Yes, this should suit us. That will give time to at least get the rabble more organized for the assault on the city. Which means our troops can muster for seemingly repelling them in a selfish desire rather than any hint of rebellion. Stoke the fires of hatred. Help the Bakers guild, perhaps kill some Carmodian guildsmen to ramp up the mayhem more. Arm the bakers if you have to, or get them thugs eager for Carmodi blood. We'll set the guilds upon one another until the Carmodi ones might even be wary of one another. Kill a few rivals within their ranks to stir the pot. Make it appear as if they're abusing this chaos for their own ambitions and bloodletting."<br>
<br>
Ricardi Gula gives a wicked laugh as he pours his wine out on a map of Gwyburgh, staining it red as he sneers.<br>
<br>
"Let the blood flow while we make ready for the final move. Let chaos reign!"​</div></div>
				
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					<div class="bbWrapper"><b>Albert MacEanruig</b><br>
<br>
Of course the news of Robert's success at Trambley Abby was welcome. The camp was equal parts furious at the Abbot and the Carmon oppression he represented and enthralled by the tale of a daring raid on the enemy. <br>
<br>
What wasn't welcomed was the news of two dead monks. Blood spilled upon holy ground was a vile act. It did not matter if the blood was Carmon or Fyrd. The news of both the Abbot arrest and the dead monks was sure to spread like fire, and rouse the fury of the Bloody Baron. Darrowfall would have to be taken, and taken soon. Albert could probably fight on army, but not an army and a hostile castle at his back. He knew that he did not have time to starve out the garrison. But he had hoped he would have had some more time. <br>
<br>
But alas time was not something he would have. Every day that passed building siege equipment was a day that Lord Miras could further entrench himself and a day that the Carmon boarder lords would have to prepare themselves. <br>
<br>
And so Albert found himself once again in a war council. He listened to his Lord council. Robert favored the aggressive stance of Lord Kieth, Albert wasn't surprised by that. He also couldn’t help but agreeing. <br>
<br>
“In another situation I would just starve out the garrison and take the castle when there hunger over comes there honor. But the capture of Abbot Uddo will have stirred Philippe Oriflamme into action. Before we assault the bailey I want the castle bombarded with the catapult. Gather men for the first assault.”</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11834885" data-lb-caption-desc="Lorsh · Jan 5, 2024 at 4:20 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/DYaE6I27lyQ/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/DYaE6I27lyQ\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/DYaE6I27lyQ&quot;]"></span></span></span><br>
<br>
<span style="font-family: 'IM Fell English';">
    			<div class="tabsBb" id="tabContainer_1736445516">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445516" data-tab-container-id="tabContainer_1736445516" href="javascript:">Siege of Malleyeth</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445517" data-tab-container-id="tabContainer_1736445516" href="javascript:">Barony of Flamebay</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445518" data-tab-container-id="tabContainer_1736445516" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445519" data-tab-container-id="tabContainer_1736445516" href="javascript:">Amias III</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445520" data-tab-container-id="tabContainer_1736445516" href="javascript:">Barony of Berngard</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445521" data-tab-container-id="tabContainer_1736445516" href="javascript:">Battle on the Road</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445522" data-tab-container-id="tabContainer_1736445516" href="javascript:">Barony of Blackstone</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445523" data-tab-container-id="tabContainer_1736445516" href="javascript:">House Gula</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445524" data-tab-container-id="tabContainer_1736445516" href="javascript:">Siege of Darrowfall</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445516" style="display: list-item;"><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">♖</span> - Cᴀsᴛʟᴇ Mᴀʟʟᴇʏᴇᴛʜ - ♖</span><br>
<br>
<b><i>Sir Gauvin Enguerrand</i></b><br>
<br>
The horses' breaths are ragged as you approach the gatehouse of Malleyeth at a cautious trot. As you, Sir Welyn, and your respective squires bring your steeds to a halt, you hear the stretching of sinew and the clicking of mechanisms as crossbows are aimed downward. <b>"Who goes there?"</b> calls a man from parapets. Torchlight cuts through the dusk's gloom, and you see the glimmer of helmets and mail.<br>
<br>
<a href="https://www.rpnation.com/attachments/1703525003782-png.1133567/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1070/1070696-83c9791a69cf2b0ca093e4de2f2ec9dd.jpg" class="bbImage " style="" alt="1703525003782.png" title="1703525003782.png" width="119" height="100" loading="lazy"></a><br>
<br>
You remember the general layout of the castle from the maps that were laid out in the war room, but there's no telling what could have changed since they were drawn up. Still, Sir Amias II should be to the west, hidden in what little woods and brush there are under the cover of night. If the worst comes to pass, the sounding of the trumpet will signal for him to launch the feint, which should draw away some of the garrison if you and your fellow infiltrators are forced to fight your way out.<br>
<br>
<a href="https://www.rpnation.com/attachments/1703830069653-png.1134386/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1071/1071515-1c919eb7b80f3604261f411c5319260f.jpg" class="bbImage " style="" alt="1703830069653.png" title="1703830069653.png" width="127" height="100" loading="lazy"></a><br>
<br>
So far, so good, though... the guards haven't shot you down. Yet, at least. <b>"State your business. This castle is under the protection of his grace, the King of Carmondy,"</b> the guardsman calls down. You hear some distant chatter from the defenders that are topside, but it is hard to decipher. The squires are tense, sharing glances with each other, but remain silent... they let you and Sir Welyn do the talking.<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445517" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁</span> Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ <span style="color: rgb(184, 49, 47)">❁</span></span><br>
<br>
<i><b>Philippe de Oriflamme</b></i><br>
<span style="font-size: 12px"><a href="/members/mrthe.38214/" class="avatar avatar--xxs" data-user-id="38214" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/38/38214.jpg?1517334467" alt="MrThe" class="avatar-u38214-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/mrthe.38214/" class="username " dir="auto" data-user-id="38214" data-xf-init="member-tooltip">MrThe</a>
 </span><br>
<br>
Your staff observes with trepidation and concern as your bitter rage unfolds before them. Quill, ink, and parchment are fetched immediately, and word is sent out for the levy to be raised. A valot brings you another pitcher of wine as well, for good measure. Soon, you have it on good authority that the prospective levies and retainers available for war number approximately two hundred and ten horse, seven hundred and seventy regular foot, one hundred forty-five javelin-throwers and slingers, and two hundred and twenty archers and crossbowmen. It makes for a total of about thirteen hundred men at your disposal. Preparations will be made and your soldiers will be ready to march with all due haste.<br>
<br>
Your personal horses, weapons, and armour are prepared. The army sets off on its march to Darrowfall. The days to come will bring victory or death.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704321363676-png.1135789/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072918-31655529866b57358f1d2f289d39eb32.jpg" class="bbImage " style="" alt="1704321363676.png" title="1704321363676.png" width="130" height="100" loading="lazy"></a><br>
<br>
<b><i>Dierdre de Oriflamme</i></b><br>
<span style="font-size: 12px"><a href="/members/meredith.4930/" class="avatar avatar--xxs" data-user-id="4930" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/4/4930.jpg?1705103100" alt="Meredith" class="avatar-u4930-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/meredith.4930/" class="username " dir="auto" data-user-id="4930" data-xf-init="member-tooltip"><span class="username--style4 username--staff username--moderator">Meredith</span></a>
 </span><br>
<br>
Your handmaiden, Argae, raps on the door to your chambers and quickly gives a bow upon being received. From the look about her, she has some sort of news that she is afraid to give, but must.<b> "M'lady, I must inform you... your lord-husband, he..." </b>Drawing in a deep breath, the girl continued. <b>"He is going to fight a duel - the Fyrdians that captured Abbot Ubbo, they are besieging Darrowfall Keep, and he intends to go there in haste."</b> The girl chews on her thumbnail briefly, before quickly returning her hands to her sides. <b>"What if he's killed? Shouldn't you talk to him, my lady? But... well... he has already made arrangements for you and Arthur to become regents, should he be struck down. I'm so sorry if it's not my place to relay to you his intentions, but he is consumed with anger, and hadn't thought to do so himself..." </b>Argae is worried about having been impudent, but she has always told you things she thought you needed to know.<br>
<br>
If you sought him out, it was in vain... Philippe has already left the castle with his thirteen hundred men, riding out to meet swords with the foe. Rooster Keep has been left in your charge.<br></li><li class="bbTabContent" id="tab_1736445518" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ<span style="color: rgb(147, 101, 184)"> φ</span></span><br>
<br>
The young Sir Fygren had scoffed at the notion of staying behind at the castle while his old father rode off to war, and so naturally he followed suit. Your orders begin to be carried out over the next few days.<br>
<br>
Sir Glens enlists serfs from the countryside to come dig ditches and construct defensive earthworks around Sherfield Castle. These labourers are also set to redirecting the flow of the Avonmark to fill the moat surrounding Sherfield Castle, which was otherwise kept dry during times of peace of ease of maintenance. Still, Sir Glens is having a second dry moat constructed around the wet one, for to fill with spike traps and other menaces. More wine barrels, dried fish, and sacks of grain are brought into the castle cellar storage, along with bolts of cloth for bandages. So far, Sir Tonis reports that three hundred pieces of gold have been spent in order to make these preparations.<br>
<br>
<a href="https://www.rpnation.com/attachments/1703731568765-png.1134119/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1071/1071248-f790ad773fc6e0500b8d99b688ca729e.jpg" class="bbImage " style="" alt="1703731568765.png" title="1703731568765.png" width="100" height="129" loading="lazy"></a><br>
<br>
There is little wood available for the ship improvements you seek, with the Thorpes maintaining an uneasy truce, and your logging operations near Jesworth being suspended. The steward of Lord Gareth Grann offers to provide wood from his master's forests for one hundred gold, which should be enough for one small stonethrower or ballista. If timber for more engines are purchased, the price will increase by fifteen more gold each time. You also hear word from Lord Tarren Moyes, who says that he is willing to sell you more shoddy timber at fifty gold per engine's worth. Father Enderl warns you about these materials; Tarren's domains do not yield lumber of quality, according to him; <b>"What they cut down near Fristmarsh is only suitable to build a churl's shack, or to feed the fires at wintertide. Not to build stakethrowers or stonethrowers. For good timber, you must pay good gold."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1703731881462-png.1134122/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1071/1071251-200eaaed8315093ba8bbe7200db90e83.jpg" class="bbImage " style="" alt="1703731881462.png" title="1703731881462.png" width="404" height="100" loading="lazy"></a><br>
<br>
Some men turn up to train as bowmen for your river flotilla. Despite the purchase of some thousand arrows and thirty short bows, your knights at home become frustrated by the lack of archery instructors, and little progress is made with any of the training. All in all, about fifty gold pieces have been spent so far in buying the equipment and organising the practices. One day at council, Sir Rullen scratches his ear and sighs deeply. <b>"Your lordship, I am not sure how else to put this, but the men of Sherfield are not particularly adept with the bow as a matter of course. There is little proclivity to shoot in our lands, as trees and game are scant. I saw that our archers performed adequately at Shepbrook, but this was simply shooting their arrows in a volley. Fighting aboard a ship is a more individual endeavour. Now, the men you propose that we recruit will have never held a bow in their lives, and it is a tricky weapon to attain any proficiency in. The river is not the sea, but it will still be more difficult to shoot from a boat than it will be on land. If we want archers on our ships, we ought to look for mercenaries to hire, or else see if we can purchase crossbows for our crews to use," </b>the knight suggests.<br>
<br>
The Guild of Bakers complains about the rising price of flour. In other news, Young Amias is expected to return on the morrow, after you successfully exchange six hundred gold, and five thousand bushels of corn for his safe return.<br>
<br>
The master of Diekstern, Lord Marhen Drayth, begs you for the safe return of his daughter Shayle, a girl of eighteen. He offers eighty pieces of gold, and ten head of cattle.<br></li><li class="bbTabContent" id="tab_1736445519" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">φ</span> Aᴍɪᴀs III <span style="color: rgb(85, 57, 130)">φ</span></span><br>
<br>
Danby just laughs, albeit uneasily. Hearing you call the High Lord Mallick a coward was no skin off of his nose; it wasn't like the merchant's son was remotely of the same stock. His family had gold in their purses, but they didn't owe him an oath of fealty; they simply lived by his rules. One such rule was to not inflict any harm on the High Lord's hostages... so, even though insulting their lord may be insinuated as insulting all the Darndonmen, the townlings keep their fists in check. Perhaps reluctantly.<br>
<br>
<b>"He doesn't want to talk about it," </b>says a grocer's son, Korwyn, who had played football on the other team. He speaks up before any of the lads do anything stupid. <b>"They pulled his eye out. Of course he gets mad when you mention it." </b>Bluntly put, but not wrong.<br>
<br>
<b>"Ah, yes - nono, he's right. Sorry, milord,"</b> says Danby. He and his friends exchange glances, as if they ought to not be in the presence of somebody that questioned the courage of their lord.<b> "Well, ah, good game. We'll play with you another time, Amias."</b> One of his other friends gives a mocking, left-eyed wink at you before the boys take their leave.<br>
<br>
<a href="https://www.rpnation.com/attachments/1703733709853-png.1134133/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1071/1071262-3af2faafb4827af6057a7aedca93a06b.jpg" class="bbImage " style="" alt="1703733709853.png" title="1703733709853.png" width="173" height="100" loading="lazy"></a><br>
<br>
Thankfully, after your uncomfortable ballgame, an envoy from Sherfield finally arrives. Sir Traycon later tells you that his and your fathers have managed to work out a deal, though he doesn't trouble you with the specifics. Over the next few days, a great many wagons are brought into Darndon, carrying corn. It looks like Darndonland had quite the surplus this year. Eventually, several Enguerrand men-at-arms arrive to escort you back to your father's castle. Sir Traycon bids you farewell.<b> "Be good out there, boy...<i> and tell the same thing to that brother of yours!"</i></b><br></li><li class="bbTabContent" id="tab_1736445520" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜</span>-Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ-<span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<br>
John is dubbed a knight and after receiving his accolade, he liaisons with Admiral Stormcloak of the Blackstone Isles. The Blackstone fleet begins to amass just off the coast of Fishley village. Maychard Saylor is made your cousin's lieutenant and departs for Skerry Isle to treat with Lord Hothwold, Baron of Skerry. He returns to tell you that the Gwyburgh is already receiving assistance from the Skerrymen and that they plan to host some of the evacuated nobles at Skerry castle. Sir Maychard says that he mentioned the prospect of the Barony of Skerry joining your coalition, but was hotly refused. The Hothwolds of Skerry refuse to fight alongside the Oriflammes, for reasons that are quite obvious.<br>
<br>
Weirs and fisheries begin to be constructed, one near the village of Rinwen and three on the Berngard peninsula. Most of the labour is delegated to local serfs, assisted by some hired hands and a few supervising professionals. The costs are lessened slightly thanks to the quarry that was built to the west of Pelbeck, as well as Rinwend's proximity to the Scarwin Mountains. Sir Moftan Volstaff says that he will inform you when the fisheries become operational.<br>
<br>
<a href="https://www.rpnation.com/attachments/1703908929279-png.1134643/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1071/1071772-164df5697472d774eb5373621ec488f8.jpg" class="bbImage " style="" alt="1703908929279.png" title="1703908929279.png" width="147" height="100" loading="lazy"></a><br>
<br>
At your own expense, five hauberks are ordered from the mailers in the town of Wesgrath. The sergeants have their measurements taken and the coats of mail are expected to be ready in a couple of days. Weaving such armour unfortunately takes time, as well as gold. However, with the influx of mail scavenged from the dead at the Battle of Bronsfield, only some refittings are required, rather than new hauberks needing to be made from scratch. Soon, the shirts arrive and the men are grateful. These garments could very well be what keeps them from their deaths in the battles to come.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704168706059-png.1135412/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072541-0cbf311ee06240cc577bd0dc693e508e.jpg" class="bbImage " style="" alt="1704168706059.png" title="1704168706059.png" width="119" height="100" loading="lazy"></a><br>
<br>
Sir Arthon Maynard consults with several notables from Scarwin and Myre that became masterless after they lost their fees, and of them, manages to convince two knights, three men-at-arms, and five mounted sergeants to join your retinue. Additionally, a wandering knight and his armed squire offered to become your retainers.<br>
<br>
Sir Darrian and Louis the squire are sent as delegates on the southern circuit to rally support for your cause. It isn't long before you hear from the villages of Oiwhups and Holmroth. The former, whose lord is Lord Reus de Coltrane of Brenheed Keep, has been plagued by outlaws driven into the hills and marshlands to the north. These brigands are made up of peasants from the rogue baronies whose farmsteads were burnt, as well as many former Swanton tenants. They've been making trouble in the area, and although he recognises the threat posed by the bellicose Fyrdians, Lord Reus does not want to send away too many of his soldiers. He only offers you a contingent of a dozen troops - two armsmen and ten footmen. As for the bailiff of Holmroth, they claim that only their master the Duke of Delster himself, Lord Chiron Dugarn, has the authority to send assistance. Hopefully, you will be able to hear from Lord Chiron within a few days.<br>
<br>
As per your orders, the army is assembled. As it  Fyrdian borderlands are put to the torch by soldiers of your coalition during your march. Though yourself and your fellow barons remain with the army, leading them through your uncle Lord Mardas' and your ally Lord Phillipe's lands to meet the army besieging Darrowfall Keep, numerous contingents of mounted soldiers strike out to raid the lands of clans Myrion and Melghan. The possibility of striking at Guirnord was considered, but the consensus amongst the barons of your army is that it may not be worth provoking immediate response by the king from Kuldren until his vassals around Darrowfall can be dealt with.<br>
<br>
A knight of House Scarthon led some of his lord's retinue to Hreltsod to punish the lordling for his treachery. However, he turned his harriers back after seeing several hundred armed men near the village, mostly infantry. It seems like they were mobilising to assist with the siege, for they had no way of seeing the raid coming. The knight reports that he fears he was noticed by the locals and that they will be on their guard.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704322333249-png.1135791/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072920-d4d2d96aa4451fce156f159b686dd200.jpg" class="bbImage " style="" alt="1704322333249.png" title="1704322333249.png" width="100" height="132" loading="lazy"></a><br>
<br>
A greater part of your raiding force target the northern part of Grannos Melghan's territory, bringing destruction to all his lands north of the valley in the middle of the Midland. Fields are burned, those that worked them are left destitute, if with their lives at all. Dozens of tiny hearths and hamlets are visited by your pillagers, with their efforts culminating at village north of Midburgh. In all, the Midlanders have been dealt a heavy blow, with almost all of their folk north of the aforementioned valley now fleeing through or over the hills toward Midburgh, seeking refuge.<br></li><li class="bbTabContent" id="tab_1736445521" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)">⚜</span>-Hᴇɴʀɪ ᴅᴇ Cʜᴇʀʙᴏᴜʀɢ-<span style="color: rgb(44, 130, 201)">⚜</span></span><br>
<i><b><span style="font-size: 12px">Scene written with <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
</span></b></i><br>
<br>
Before Sir Henri and his retinue can deliver their urgent missive to Crown Coppe, they are intercepted by a band of mounted warriors from Fyrdos. The enemy must already be crossing the river. Charging from the front is a knight wearing the colours of Midburgh, with several riders behind him and three more on either flank. All are armoured in partial or full mail.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704150054974-png.1135376/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072505-100b47009efa555747d031283f79e445.jpg" class="bbImage " style="" alt="1704150054974.png" title="1704150054974.png" width="101" height="100" loading="lazy"></a><br>
<br>
Henri sucked on his teeth as he swiftly realized that the Fyrdians had already launched an excursion into the Marchlands as well. They were slightly outnumbered, but everyone knew that Carmons were superior horsemen compared to the barbarians. Henri wasted little time. He yelled to his retinue,<b> "Through the middle! Run them down!"</b> as he began to urge his horse to charge forward with his lance raised towards the middle of the formation and at the opposing knight. He had to swiftly incapacitate as many of them as possible before they could regroup and overwhelm them with their numbers.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704146817513-png.1135337/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072466-bb476a0bc06786787a547e2247a3dbac.jpg" class="bbImage " style="" alt="1704146817513.png" title="1704146817513.png" width="104" height="100" loading="lazy"></a><br>
<br>
The knight charging at Sir Henri is unhorsed as the latter's lance breaks against him, and he gives a cry as he tumbles from his mount. He is trampled and bloodied by the other members of Sir Henri's retinue, and is left insensible on the side of the road. Just behind the knight comes a Fyrdian man-at-arms, who hollers as he tilts towards Sir Henri. However, Henri is saved by his squire, who promptly skewers the Fyrdian, bursting through his ringmail. He raises his shield just in time to avoid being lanced through by a second Fyrdian man-at-arms, and begins to draw his sword. To Sir Henri's left, a Fyrdian squire unhorses an Ambershaw man-at-arms and blocks the lance of another with his shield. The other Fyrdian horsemen begin to close in on either side of the road, attempting to attack in a pincer...<br>
<br>
Henri yelled at his men, <b><i>"To me, men! Stay close!"</i></b> as he turned back towards the enemy Knight that he unhorsed to take him hostage and put his sword to his throat.<b> "Stand down, lest your master meet his end at the side of a dirt road!"</b> Henri yelled at the ambushers to try and convince them to cease their attack or at least sow confusion and concern among their numbers.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704146870686-png.1135338/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072467-899f0cb98d728d8f3e12382e39e1a117.jpg" class="bbImage " style="" alt="1704146870686.png" title="1704146870686.png" width="102" height="100" loading="lazy"></a><br>
<br>
Sir Henri managed to wheel his horse about and quickly dismount in order to take the beleaguered knight at swordpoint, with his mounted sergeants taking up positions around him. It seems that Sir Henri's first yell goes unheard, as the clash of steel continues among those whose lances are broken. An enemy mounted sergeant attempts to charge into the Ambershaw man-at-arms that remains mounted, but ends up crashing into the Melghan squire, which unhorses both Fyrdians. A second enemy sergeant brings his horse to a halt in front of the collision, turns, and hurls a spear into the chest of the unhorsed Ambershaw armsman, piercing his his coat of mail and sending him down with a gurgle. Sir Henri's squire continues to fight, while the surviving Ambershaw men-at-arms jabs with his lance at the duo of newly-unhorsed enemies.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704146900571-png.1135339/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072468-c1c31a5094aff4f9e47fbd4eeb144126.jpg" class="bbImage " style="" alt="1704146900571.png" title="1704146900571.png" width="100" height="126" loading="lazy"></a><br>
<br>
Sir Henri managed to wheel his horse about, and quickly dismount in order to take the beleaguered knight at swordpoint, with his mounted sergeants taking up positions around him. It seems that Sir Henri's first yell goes unheard, as the clash of steel continues among those whose lances are broken. An enemy mounted sergeant attempts to charge into the Ambershaw man-at-arms that remains mounted, but ends up crashing into the Melghan squire, which unhorses both Fyrdians. A second enemy sergeant brings his horse to a halt in front of the collision, turns, and hurls a spear into the chest of the unhorsed Ambershaw armsman, piercing his his coat of mail and sending him down with a gurgle. Sir Henri's squire continues to fight, while the surviving Ambershaw men-at-arms jabs with his lance at the duo of newly-unhorsed enemies.<br>
<br>
Sir Henri mutters a curse under his breath as he barks new orders; <b><i>"You two!</i> Charge at the left and run down the unhorsed! <i>You two! </i>Charge at the right!" </b>Sir Henri takes a moment to grab the enemy knight's lance before mounting his horse again and charging towards the right to assist his squire.<br>
<br>
Sir Henri secures a new lance and prepares to charge. His mounted sergeants ride into battle! Before they arrive, the Melghan squire slashes across the legs of the remaining Ambershaw man-at-arms' horse, causing it to throw him from the saddle. The horse staggers and quickly collides with the steed of the Hiberion sergeant, causing him to become unhorsed as well. This stalls the Ambershaw sergeant charging on the left, who has to rein in his horse and re-orient himself. Meanwhile, the first Ambershaw sergeant on the right manages to knock Sir Henri's opponent from his horse, before charging into another Fyrdian, both lances breaking against each other's shields as they draw axe and sword. The second Ambershaw sergeant on the right has a spear driven into his throat by his opponent. His horse canters away him dying in the saddle.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704147022697-png.1135342/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072471-b3ace76cc7bf1f8c5a59e9a54b932488.jpg" class="bbImage " style="" alt="1704147022697.png" title="1704147022697.png" width="100" height="116" loading="lazy"></a><br>
<br>
Henri motions for the re-orientating sergeant to remain in the left so that he can support the unhorsed men in their melee. Henri then proceeds to charge at the lanceless man-at-arms next to his squire to support him.<br>
<br>
The sergeant fails to look over his shoulder, not noticing Sir Henri's directive. He begins to ride off to the side, ostensibly to charge again, but he ultimately hesitates before deciding to flee. It isn't long before the last mounted sergeant is struck down while fighting two Fyrdians at once. The remaining Ambershaw man-at-arms is ridden down by another sergeant that charges into the fray. Only Henri, his squire, and the royal sergeant remain in the fight.<b><i> "Yield, curs!"</i></b> calls one of the foe.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704147088066-png.1135343/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072472-1ba519b718ee5dcca8b7ffff4f6baec5.jpg" class="bbImage " style="" alt="1704147088066.png" title="1704147088066.png" width="137" height="100" loading="lazy"></a><br>
<br>
<b><i>"Ride for Crown Coppe!"</i></b> Henri yelled towards his squire as he urged his horse to run to the south or south-east. He had to send word back to the coalition about the Melghan patrols in the region... or at least draw more attention to himself than towards his squire so that his squire had a better chance to reach Crown Coppe. The two mounted sergeants take off in a gallop after Sir Henri, ignoring his squire in favour of securing a greater ransom. <i><b>"Stop!"</b></i> one of them yells.<br>
<br>
Sir Henri's squire hears his master's final command, and takes a step to the side, so that both Midlander men-at-arms are facing him. <b>"Bastards,"</b> he spits. On the other side of the road, the fight continues with the Hiberion sergeant, who sticks his sword through the eye socket of the Melghan squire. This slaying startles the unhorsed Midlander sergeant just behind the squire, who is cracked in the back by a sword swung by a mortally wounded Ambershaw man-at-arms, using the last ounce of his strength. This makes him fall to his knees. The Hiberion sergeant falls upon him, but is speared in the back by another mounted sergeant from behind, making him collide with the fallen man. The two begin to grapple, producing daggers and slashing at each other. The mounted sergeant throws his spear at the Hiberion, but skewers the hand of his fallen comrade, who begins to scream in pain. The Hiberion sergeant has a brief laugh, before the two other Midlanders on either side of him dismount and hack him to death.<br>
<br>
Meanwhile, Sir Henri's squire faces off with his opponents...<br>
<br>
The squire looks at the man-at-arms to his right that was just unhorsed by Henri, and says to himself;<i><b> "Fuck this,"</b></i> as he makes a break for one of the nearby horses while using his shield to protect himself from the other unhorsed man-at-arms to his left.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704147225405-png.1135346/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072475-66d573f8cc38efbf78b0675068f47d54.jpg" class="bbImage " style="" alt="1704147225405.png" title="1704147225405.png" width="105" height="100" loading="lazy"></a><br>
<br>
The squire shoves past his assailants and manages to partially climb into the saddle. However, he is grappled by one of the Midlander men-at-arms, and the horse begins to gallop away with both men still clinging to it.<br>
<br>
The squire desperately clings on to the horse, while trying to repeatedly bash the man-at-arms in the face with the pointy bits of his shield.<br>
<br>
As the squire strikes with his shield, first he divorces a mouthful of teeth from the man-at-arms' head. The second blow causes his helmet to fly off and the third knocks him off of the horse. As he falls, the man-at-arms breaks open the whole of his head upon a stone sitting in the field, killing him.<br>
<br>
Henri makes his escape upon his courser, leaving the pursuing Fyrdian sergeants on their old nags far behind. Likewise, his valiant squire manages to flee the scene and fulfill his last order, making it to the gates of Crown Coppe. One other Ambershaw sergeant also managed to flee. All in all, three men of Henri's retinue, including himself, managed to escape. Four were killed, including the royal tagalong, and one man-at-arms was captured. Three Fyrdian warriors lay dead on the side of the road.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704150014011-png.1135375/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1072/1072504-c95e7e03d78f12230007bd08ade13a4b.jpg" class="bbImage " style="" alt="1704150014011.png" title="1704150014011.png" width="187" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445522" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">♦</span>-Hᴏᴜsᴇ ᴏғ Bʟᴀᴄᴋsᴛᴏɴᴇ-<span style="color: rgb(84, 172, 210)">♦</span></span><br>
<br>
Not long after having finished treating with the mainland barons, you'd retired to your flagship in Berngard's port. No time was wasted in the dispatching of your orders back home to your admiral in the isles by way of pigeon. A horse sufficed when sending a courier to Sir John de Cherbourg, the recently knighted cousin of Baron Robert, charged with directing the allies ships in reinforcing your own. The Ebon Crest moves off from the bay of Berngard after her short stay during your business and the journey to Fishley isn't much of a journey at all. You arrive at the same time as the first of Sir John's ships, led by Sir Maychard, knight of House Saylor of the Barony of Dripwood.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704426701919-png.1136152/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1073/1073281-09c9c82a0d82025c3205d30f8507984e.jpg" class="bbImage " style="" alt="1704426701919.png" title="1704426701919.png" width="153" height="100" loading="lazy"></a><br>
<br>
By the time all of Berngard's river power had joined your flagship, over a dozen vessels swarmed the bay coast off of Fishley, including some larger warships flying the sigil of the Barony of Berngard. Some time later, the nine longships sent by Admiral Ravenwing appear, loaded down with your knights, servants and retainers.<br>
<br>
Your are passed along a missive regarding your orders to start the construction of new longships. The shipwrights of Blackstone say that wood is required and ask that some sort of agreement be reached in Berngard. At the moment, you are in the right place to ask Robert about this. Though he is busy with the upcoming war, these ships are of relevance.<br>
<br>
After the ships are docked, provisions are bought from the villages on the Berngardian peninsula. The sailors and marines of the isles begin to drink and dice in the inns around Fishley and Eshfyrd. Captain Adaric Gaines has one of the Ebon Crest's crewmen flogged over some matter with a tavern wench, but otherwise the boys are kept in good order.<br>
<br>
While the fleet organises itself, you are hosted for a few nights the manor of the Lord of Fishley, Philip de Cherbourg, the uncle of the Baron Berngard and father to his newly appointed naval commander, Sir John.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704427845984-png.1136165/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1073/1073294-84f9eeed30a841f422fa913672e584c1.jpg" class="bbImage " style="" alt="1704427845984.png" title="1704427845984.png" width="100" height="113" loading="lazy"></a><br>
<span style="font-size: 12px"><i><b>Lillian de Cherbourg</b></i></span><br>
<br>
At the supper table, Lillian de Cherbourg, Sir John's sister, sits across from you. She asks you all manner of questions. Did you fight pirates? Did you ever sail past any Old Kingdom ruins in Dyrn? Your adventures on the high seas seem to be of the utmost interest to her. You've seen the girl before at feasts, tourneys and the like. She may be a little too low for a man of your station, however - you've heard that her mother was merely a rich merchant's daughter. Even if she had more blue blood in her, her father was simply a vavasor, not a tenant-in-chief of the king, such as yourself.<br>
<br>
<b>"Be careful out there. I am sure that you shall slay all sorts of traitor-Fyrds alongside my brother,"</b> she tells you with a smile. <b>"But - make sure you keep dear John safe. <i>Sir</i> John, my apologies..." </b>Her father laughed and her brother sighed. Lillian blushed and took a sip of wine.<b> "Not that I doubt your skill at arms, of course - but war, there is always danger. I think about what happened to cousin Gautham and it makes me worry."</b><br>
<br>
Lady Elizabeth doesn't want to even think about it. <b>"Enough. John will be fine, dear. He is able to look after himself."</b><br></li><li class="bbTabContent" id="tab_1736445523" style="display: none;"><span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
<br>
Elkan the squire begins his search for Myndar Brewster. He eludes him, for the time being... Still, your retainer assures you that he will find the cursed brewer and make him and his ilk pay sore.<br>
<br>
The levies begin to be raised. Rather than beating back the rabble-rousers that were exiled from the city, they meet them with open arms. They share drinks with the townlings and sharpen their spears and swords alongside them. The Silver Goblet is abound with songs calling for the death of Lord Arathand, and freedom and irredentism for Fyrdos. Money is shelled out for padded jacks, helmets, polearms, and slings and arrows.<br>
<br>
A shrouded messenger approaches the keep, saying that he has information for you. Apparently, the High Magistrate has begun evacuating nobles and other Carmondian notables from the city of Gwyburgh, principally by ship. They are to be bound for the High City, it is said. Perhaps, temporarily, in Skerry Isle or the Berngard peninsula. The man reveals himself to be in the service of Lord Hothwold. This is quite the surprise - for the longest time, everyone knew that Skerrymen were used as vicious mercenaries for the repression of the Gwyburgh populace. However, the man goes about explaining the reason for his visit.<br>
<br>
<b>"My master is in dire straits. All of his mainland possessions have been seized by the blasted Oriflammes. One of his sons, Sir Aechon, languishes in the dungeons of Rooster Keep... and now, Gwyburgh is about to be overrun by a raving mob. The isles of Skerry and Rat, he believes, will be invaded sooner rather than later. Despite the abuses the soldiers of Skerry have perpetrated against Fyrdos - well, Gwyburgh, mostly - he wishes to reconcile, for he has suffered naught but betrayal at the hands of his fellow barons of Carmondy." </b>The envoy ties this in with the question of the evacuation. <b>"The men serving as escorts on these ships are, by and far, mercenaries. Not all of them are Skerrymen, but a sizable chunk of them are. Even fewer are Qayne's household men. They need only be paid off, and they will mutiny. Then, shiploads of hostages shall be ours."</b><br>
<br>
Now, he pleads his lord's case.<b> "My master has been ruined by the loss of his mainland revenues. The High Magistrate has consistently failed to compensate Skerry's warriors - a month in arrears have yet to be paid. Doubtless, the same can be said of his other hired blades. He will be needing funds to ransom his son, as well as buy the loyalty of these escorts. If House Gula would join forces with him, he promises that they will recuperate whatever expenses they incur doubly, if not triply, when the ransoms of the evacuees are brokered. There is another matter, however... and this must remain of the utmost secrecy. In the bay of Berngard, a mighty fleet is amassing - and if the reports are true, a large army is being brought to bear just south of the Pale as well. We do not wish for hostilities with Berngard, and it would look very amiss to bring Carmon hostages into the castle at Skerry. Perhaps we will be able to hide some there, but most will have to be moved to Vizgard. This may draw some unwanted attention to your lordship, but my master assures you, the opportunities outweigh the risks. He asks for three hundred gold pieces - two hundred for the bribes and one hundred to ransom Sir Aechon. And of course, afterwards, a share of the ransom money."</b><br>
<br></li><li class="bbTabContent" id="tab_1736445524" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">✵</span> Cʟᴀɴ MᴀᴄEᴀɴʀᴜɪɢ <span style="color: rgb(65, 168, 95)">✵</span></span><br>
<i><b><span style="font-size: 12px">Scene written with <a href="/members/soronery.100873/" class="avatar avatar--xxs" data-user-id="100873" data-xf-init="member-tooltip">
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<br>
In the command pavilion, you and your officers discuss the siege of Darrowfall.<br>
<br>
<b>"My lord, we estimate that the Carmondian forces are three to four days out. With one catapult, there is only so much we can do to the walls - though, it may work on the bailey..."</b> says Lord Dustin.<br>
<br>
<b>"It would take at least a day to build another stonethrower,"</b> an engineer says.<br>
<br>
Lord Gavin is uncertain about breaking into the bailey.<b> "There are two wings... Which one? Both seem like deathtraps."</b><br>
<br>
Sir Bruce of Denhill says, <b>"We should focus on the gate, and take pains to secure the palisades immediately next to it. They will pull up whatever ladders and destroy any stairs that give access from the wooden walls to the gatehouse, but the palisades themselves can provide us cover while we try to batter down the gate. Instead of catapulting the palisades, focus it on the tower east of the gate."</b><br>
<br>
The engineer nods along. <b>"We'll need as much time as possible to smash the gates. It may take days, even if we are able to do the battering in relative cover. There's little time to lose."<br>
<br>
"Time is a luxury that we can ill afford. Do we have any idea how big this Carmondian force is?"</b> Robert asked.<br>
<br>
<b>"We cannot be so sure, sir, but they number over a thousand,"</b> says one of the knights who had been part of the outriders.<br>
<br>
<b>"How many ahorse?"</b> asks Lord Lugedecas of Aerchran. <b>"Two hundred, at least,"</b> the knight replies. There is some murmuring among the commanders. <b>"Well, we outnumber them," </b>says Lord Dustin. <b>"Three to one. We can smash them."<br>
<br>
"We can, that I wholeheartedly believe. But I would rather fight one army before I face another. This castle must fall before the Carmondians arrive," </b>Robert said to Lord Dustin.<br>
<br>
Albert spoke for the first time in the meeting. <b>"I agree, prepare our forces to take the palisade and begin battering the gatehouse. I understand having more stonethrowers, but the one we have should be able to help suppress the defenders."<br>
<br>
<i>"It will be done, your High Lordship," </i></b>says the engineer.<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1704488228899-png.1136292/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1073/1073421-b244e2753e539da5eb27bc3982ecfd33.jpg" class="bbImage " style="" alt="1704488228899.png" title="1704488228899.png" width="134" height="100" loading="lazy"></a><br>
<br>
The following morning, the engines are prepared, the men make ready for the assault. The ram is pushed forward and the catapult begins its first flights at the tower. Parapets explode into fragments and enemy archers make themselves scarce. The mantlets and shield walls advance, bowmen close behind. Some men are struck by arrows, mostly from the sides, but things seem to be going well enough. The ram makes it to the gatehouse, and is immediately pelted with stones, javelins, and boiling hot sand and tar. The ladders and siege hooks are called up for the attack on the palisades that flank the gatehouse, the shield walls and mantlets inching closer and closer.<br>
<br>
Men begin to scream and fall. They are beset by missiles from every side except the rear and from varying heights from which they cannot fully cover; the palisades stand shorter than the stone walls, and the gatehouse taller than that. Ladder bearers are consistently shot down, and a section of a left shield wall ends up breaking apart when some of the men fall into a spiked pit, and the men on either side of them are riddled with bolts and arrows. Some of the men begin to flee, ending up with arrows in their backs - this is where the most casualties are incurred.<br>
<br>
The right side does manage to make it to the palisades, likely in part due to the tower's suppression by your stonethrower. Still, men die as they try to scale the palisade, being pushed from ladders and into more spiked pits, or being crushed with stones and weights tossed from the walls. Several defenders are killed while defending the rightmost palisade, with one man-at-arms having his armour become snagged with a siege hook, and he is captured. After climbing up the ladders, the defenders were partially driven out of the right palisade, with Sir Avand of Kardully killing one enemy sergeant and capturing another. However, the attack was eventually repulsed.<br>
<br>
Fynwyn, the mayor of Kragywn Town, is reported as having been killed. A Clan Sheach hearth knight, his squire, five other men-at-arms, and four sergeants were killed. Over three dozen common soldiers lost their lives, and scores were wounded.<br>
<br>
Morale is low after the failure of the first assault, with not even the palisades having been taken. The ram remains by the gatehouse, but it is continually harassed throughout the day and makes little progress battering the gate. However, the luck of the besiegers begins to turn during that evening. The catapult continues a steady bombardment, with the engineers adjusting their calculations ever so slightly... During the middle of the night, the tower collapses.<br>
<br>
<b><i>"My lord!"</i></b> A soldier bursts into your pavilion. <b>"There is a breach!"<br>
<br>
"It's too small!" </b>cries Sir Donald, who had been on night picquet. <b>"My lord - it is so narrow, the rubble too treacherous - it will be hell to push through... and it is not even a breach! The palisade still stands before it."<br>
<br>
"Cowardice!"</b> cries Lord Gavin the Young, standing guard outside your pavilion. <b>"This is our chance - perhaps our only chance! Don't let the men we've lost today die in vain."</b><br></li></ul>
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					<div class="bbWrapper">Sir Welyn gave a quick silent prayer and then gave what he hoped was the performance of a lifetime. “Thank the Paragon!” Sir Welyn exclaimed in a tone he hoped sounded like relief, before shifting to a more somber tone, “We're here to beg for refuge. We are knights of House Trutyll who were dispatched to assist Castle Mogg. Only by the time we reached Castle Mogg, it had already fallen to the rebels. Since that day, we have been trying to dodge rebel pursuers and find refuge.” Sir Welyn then took a quick breath as prepared to put 100% of his acting skill in the final line, “Please don’t leave us to die out here.”</div>
				
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<span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">♖</span> - Cᴀsᴛʟᴇ Mᴀʟʟᴇʏᴇᴛʜ - <span style="color: rgb(209, 213, 216)">♖</span></span><br>
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<b><span style="font-size: 18px"><i>Sir Welyn</i></span></b><span style="font-size: 18px"><i> /</i></span><b><span style="font-size: 18px"><i> Sir Gauvin</i></span></b><br>
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There is some murmuring among the guard. <b>"Very well. Dismount your horses," </b>calls down the gatekeeper. Grating metal is heard as the portcullis is raised, and soon the gates are pulled open by a pair of sergeants. Two grooms in gambeson rush over to take the horses from the knights and their squires, and other guards go about ushering in the party of true and false Trutylls. The tension in the air is palpable... hopefully not to the defenders.<br>
<br>
<b>"You were lucky to get here when you did,"</b> says a knight in a Hiberion surcoat as he walks up to the pair. <b>"Scouts are saying that there's an army on the way - we're due for a siege, looks like."</b> The royal knight offers a mailed handshake to Sir Welyn, whom he apparently assumes to be in charge. <b>"Good to have you with us, sirs. I am Sir Jared of Chestings." </b>The knight of Midduch has pock-marked features, with a dark moustache slithering across his face like a snake... something about his eyes is still wary - as one ought to be - but his words don't seem false.<b> "Right. We'll get your beasts fed and watered, and you lads as well,"</b> he smiles. The squires Seisyll and and Arwel give a chuckle, and have their steeds taken to the stables as well, and they give their thanks. The lads try to look relieved, rather than nervous... things seem fine, for now.<br>
<br>
<b><i>"Clear the way!" </i></b>hollers a rider, and the Trutylls are made to step aside for a party of mounted men. While the gates are still opened, a half-dozen horsemen gallop out of the castle, torches in hand.<b> "Be quick about it, lads,"</b> calls Sir Jared.<b> "Right, follow me. We'll have the castellan meet you soon." </b>He waves for some men to follow along with him and his 'guests' - two Hiberion armsmen, and two sergeants.<br>
<br>
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<br>
The group is lead up some steps, out of the lower bailey. They pass by some palisades and chevals of stakes that line the inner defensive embankment that separates the majority of the buildings from the chapel and guardhouse section. At least six more defenders can be seen going about their business on the castle grounds as the guardhouse is approached - but it is dark, and there could be more. More are on the walls. A valot opens the door for the party. <b>"Go in, have a seat at the table,"</b> Sir Jared says.<b> "Eskar, go fetch these men some wine." </b>The valot bows, and scurries off. The knight sits at the trestle table, on a bench. <b>"Now, Sir Welyn, have you sighted the same army as we have? What do you know of their numbers, their positions?"</b></span>​</div><br></div>
				
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					<div class="bbWrapper">“We’ve caught occasional glimpses of our pursuers, mostly cavalry unsurprisingly. Though I’m unsure if they are part of the same force as the army you have sighted.” Sir Welyn begins racking his brain, “I’m trying to remember what exact livery I saw, but everything is so blurred. I haven’t been able to sleep for more than an hour or two at a time since Castle Mogg.” Sir Welyn says while continuing to try to appear in a state of deep but confused thought, aided by the fact that he is genuinely racking his brain for the livery of the houses at Castle Mogg. Catching the cue, Sir Gauvin adopts a similar state.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">♖</span> - Cᴀsᴛʟᴇ Mᴀʟʟᴇʏᴇᴛʜ - <span style="color: rgb(209, 213, 216)">♖</span></span><br>
<br>
<span style="font-family: 'IM Fell English';"><b><span style="font-size: 18px"><i>Sir Welyn </i></span></b><span style="font-size: 18px"><i>/</i></span><b><span style="font-size: 18px"><i> Sir Gauvin</i></span></b><br>
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<br>
<br>
<b>"Doubtless, these banners were seen at a great distance," </b>says Sir Jared, though the look about him suggests that some slight suspicion has been aroused. <b>"Well, I saw Lord Harrick of Horlach, for one,"</b> mentions Seisyll. Sir Jared hums, and nods. <b>"Ah, Harrick. Grouchy old bastard, he is. You'd best be glad he didn't get his claws on you lads,"</b> he jests towards the squires again, who try to laugh along with the knight, though it comes across as rather awkward.<br>
<br>
Sir Jared shakes his head. <b>"Matron's Mercy, lads. You're among friends, we all serve the crown, here." </b>Maybe his eyes narrowed, just ever so slightly.<b> "Anyway - I'm sorry for keeping you men up, when you all clearly need respite. Eat and drink your fill - just be mindful that we'll be starting rationing soon." </b>He gestures at the loaves of bread and the pitcher of wine on the table that have been set down by Eskar. Standing up from the bench, he makes his way over to one of the guards. <b>"Sabastien, make sure they're settled in. Find them quarters upstairs."</b><br>
<br>
The man-at-arms bows his head. <b>"Yes, sir." </b>Sir Jared stretches with a yawn, and makes his departure from the guardhouse... though, he seems to whisper something to Sabestien before he leaves. Only one man-at-arms follows Sir Jared outside, with three guards and the valot Eskar remaining.<br>
<br>
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<br>
The guards bring the Trutylls upstairs, to what looks like a storage room with some extra bedrolls set up within. As you pass along a few other rooms, you can see more soldiers sleeping inside, on more proper beds. Still, the ones being provided for the 'guests' look comfortable enough... if sleep was really on your minds, that is - and Paragon knew that it wasn't. <b>"Right, here we go, sirs,"</b> Sabastien says. <b>"Eskar will help you with anything that you need.<i> If you'll excuse me...</i>"</b> Sabastien goes back downstairs with the two sergeants, while Eskar shows everyone inside the room. He makes apologies for the state of the quarters, but promises that better ones will be provided tomorrow night.<br>
<br>
Seisyll steps over, now. <b>"Right, <i>uh,</i> I'll help you out of your armour, Sir Gauvin."</b> He kneels, beginning to unlace his mail hose, until the valot finally leaves, closing the door behind him. Now the squires look to their masters for guidance.</span>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-01-10T23:28:31-0500" data-time="1704947311" data-date-string="Jan 10, 2024" data-time-string="11:28 PM" title="Jan 10, 2024 at 11:28 PM" itemprop="dateModified">Jan 10, 2024</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/count-ricardi-gula-1-jpg.1137325/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1074/1074454-f2101134dc72694d237dcf0edba2c605.jpg" class="bbImage " style="" alt="Count Ricardi Gula (1).jpg" title="Count Ricardi Gula (1).jpg" width="100" height="144" loading="lazy"></a><br>
<span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/9vDL7AgLdYQ/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/9vDL7AgLdYQ\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/9vDL7AgLdYQ&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">The chamber was warm with the flame of the firepit even as a vast boar was being roasted upon a spit for the bloated master of House Gula. Ricardi Gula watched it with anticipation even as he considered developments of his schemes while the winds of fate landed curious developments before him. It was a pity the brewer was yet to be found, but no one broke oath with House Gula and survived long no matter their breeding. Elkan's efforts would be rewarded when he finally succeeded, but for now it also meant the squire was abroad and might send back word of any odd or interesting goings on. Information was important and a mobile spy helpful when obviously his open intent was running down an oathbreaker. Ricardi did love spinning his webs and layering intents like the bloated spider he was, no warrior or great knight but the head of a house determined to climb high in a restored Fyrdros. Gwyburgh was just the beginning if he would have anything to say about it.<br>
<br>
The mustering was going well and Gula was arming the rabble up while calling up his own forces. He would work the rabble up and send them in first against the defense he had been working carefully to undermine. Poison and treason woven deeper and deeper even as the damnable Carmodi were making plans of their own or feeding the rage of the mob. The news of this cloaked figure that had come to him was curious and troubling.  It would seem the Carmondi were truly starting to turn upon one another as the shifts of conflict emerged.  There was a deep delight to this news, even if it also made him suspicious. The offer of hostages and perhaps a curious reconciliation that could benefit House Gula and its ambitions. Skerrymen paid were likely to be loyal to the coin and it woudl seem the High Magistrate had foolishly failed to keep up his own payments.<br>
<br>
"The gold will be provided, considering the profit such hostages will earn us both aside from  what other benefits it would grant. It is just as well they will be held in my keep, harder to simply seize them back. I accept this arrangement and look forward to the rewards we will reap from it."<br>
<br>
This created more reason to fully rally his levies as well, expecting potential treachery. The brewer had done so, this could be another hidden game and he needed all of his available manpower ready. The rabble would be expended in taking Gwyburgh, weakening and tiring Carmondi forces. His own banners supporting and fresh, easier to fully secure  the city and hold it again other potentially treacherous nobles who would steal his glory or prize. He did hope the King would see the wisdom of this fire of chaos he was igniting, but only time would tell.<br>
<br>
"Come, let us enjoy the flesh this lovely beast as a sign of shared good will. Your master will have much to gain and a Gula keeps his word to those who keep theirs." A deep truth he was left wondering if the Skerrymen would fully appreciate. <br>
<br>
It would be time and he would expend his funds to make sure his forces were well armed for the mayhem. The promise of ransoms would restore his coffers and war chest that had to be expended now in conspiracy and direct military action. The rebellion was primed to go off and he would gleefully set things fully in motion.​</div></div>
				
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					<div class="bbWrapper">After waiting an additional moment to be sure the Valot was gone and giving a quick glare at Seisyll for using his real name, Sir Gauvin whispered, “Now it’s time to begin the critical stage of the operation. Firstly, we will all remove our riding gear and leave our weapons here. After that we will all leave the room and split up into two groups: Seisyll and Arwel, you two will discretely take your trumpets to an unwatched area of the castle and blow them like your lives depend on it; While you two handle that Sir Welyn and I will go downstairs to the mead hall and act normally. After you two have blown your trumpets, you will drop them and immediately head back to this building where upon entering you will claim you heard the Fyrds were attacking. Then all four of us will return to this room, grab our weapons and set out for the western sally port. Is the plan clear?”</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11839685" data-lb-caption-desc="Lorsh · Jan 12, 2024 at 11:26 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/JjG7xoCpwlg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/JjG7xoCpwlg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/JjG7xoCpwlg&quot;]"></span></span></span><br>
<br>
♖</span> - Cᴀsᴛʟᴇ Mᴀʟʟᴇʏᴇᴛʜ - <span style="color: rgb(209, 213, 216)">♖</span></span><br>
<span style="font-family: 'IM English Boots';"><b><span style="font-size: 12px">Scene written with <a href="/members/smtfan.103784/" class="avatar avatar--xxs" data-user-id="103784" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/103/103784.jpg?1700682643" alt="SMTFan" class="avatar-u103784-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/smtfan.103784/" class="username " dir="auto" data-user-id="103784" data-xf-init="member-tooltip">SMTFan</a>
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			<img src="/data/avatars/s/12/12232.jpg?1683167415" alt="Lord Bradorian" class="avatar-u12232-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lord-bradorian.12232/" class="username " dir="auto" data-user-id="12232" data-xf-init="member-tooltip">Lord Bradorian</a>
 </span></b><br>
<br>
<span style="font-size: 18px"><b><i>Sir</i></b></span><b><span style="font-size: 18px"><i> Gauvin</i></span></b><br>
<br>
Seisyll looks sheepish at the glare from his master, but it doesn't look like Eskar the valot had noticed anything out of the ordinary when your name was mentioned. Your squire finishes removing your mail hosen, and wraps them in some cloth to store by the bed. The squires listen to your plan, and nod. "Yes, sir - we won't fail you," Seisyll says. Arwel pauses for a short prayer, in case during this eve his soul must depart to the Hallowed Realm. <b>"Paragon bless us, and may He grant us victory on this night."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1705108674505-png.1137944/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1075/1075073-7a96984a9774d16c7bbd0538a7c52895.jpg" class="bbImage " style="" alt="1705108674505.png" title="1705108674505.png" width="197" height="100" loading="lazy"></a><br>
<br>
You and Sir Welyn make your way down the stairs and into the mead hall. Two members of the garrison are drinking ale and dicing at one of the tables, clad only in their shirts, trousers and nightcaps. Eskar has brought them water. Sabastien and his two sergeants are still present, seated at another table in their armour and their azure Hiberion tabards - each adorned with the royal crook, held aloft by two snowlions. Sabastien spares a glance in your direction as you head down the steps, while the sergeants seem to stare.<br>
<br>
Seisyll and Arwel walk a short distance across the mead hall, then leave through the same door that they entered through. You and Sir Welyn take a seat at the table with the men in the Hiberion livery. Just before you sit, one of the sergeants stands up from the table, departing to briefly speak with Eskar, before the pair walk outside. Sabastien takes a small sip of ale. <b>"How do you do, good kingsmen? It was a brave thing to come down here, to the Low Lands. Like his father before him, King Edmund shall reward the men who are true to him. Where in Abyss is Eskar, anyway? He ought to have brought some more ale..." </b>He glanced at the remaining sergeant, who sighed, standing up from his chair and retrieving a jug and some tankards, before setting them down at the table.<br>
<br>
<a href="https://www.rpnation.com/attachments/1704946667018-png.1137483/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1074/1074612-208b397bb6e1eae24d447acd0209d010.jpg" class="bbImage " style="" alt="1704946667018.png" title="1704946667018.png" width="103" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-size: 18px"><i>Infiltrators</i></span></b><br>
<br>
Seisyll and Arwel make their way out to the small copse of trees on the castle grounds, behind the guardhouse. The produce their trumpets, draw forth deep breaths, and blow for their lives. Eskar the valot and one of the castle sergeants had followed them out - and they immediately draw their swords when the sound pierces their ears. Eskar and the sergeant bicker briefly, before the former turns around, and begins to run back towards the guardhouse. The sergeant charges towards the squires, who produce their daggers.<br>
<br>
Arwel and Seisyll take a look at each other and know what must be done. Immediately they split apart hoping that the sergeant's strike at one of them will leave the other with an opening for a kill.<br>
<br>
The sergeant runs at the pair, screaming as he adopts a twohanded grip on his sword, swinging it at Seisyll, who manages to sidestep the blow. Arwel plunges his dagger into the sergeant, but it only scrapes his mailed collar, making him grunt. Seisyll retaliates, but his dagger similarly scrapes against the hauberk. Arwel seizes the sword-arm of the sergeant, giving Seisyll time to plunge his blade into an exposed part of his throat, sending him down with a gurgle. Unfortunately, it seems Eskar has already made his way around the corner, moments away from alerting the guardhouse of the specifics of these goings-on...<br>
<br>
As the occupants wonder about the noise, Eskar bursts into the mead hall. <i><b>"Treachery - these men are false!"</b></i> he cries. Sabastien and his companion go wide-eyed and reach for their swordbelts.<br>
<br>
Realizing the jig is most definitely up, Sir Welyn and Sir Gauvin go for their daggers, then lunge at Sabastien and the sergeant. Hoping that the quicker draw time of daggers and the close range will allow them to triumph.<br>
<br>
As the valot Eskar appears in the doorway raising the alarm, all spring into action, genial small talk giving way to sudden violence. Having already been on high alert, Sir Welyn and Sir Gauvin are quicker to arm themselves than Sabastien and the sergeant, and strike with haste. The sergeant had yet to fully stand when Welyn came upon him, being quickly overpowered by his opponent and stabbed under his chin. Sabastien is quicker, rising instantly and having nearly produced his sword; Gauvin's dagger is deflected as the armsman draws but still catches its' victim through his mouth, making him gurgle. Both men fall, the sergeant dead and Sabastien drowning in his own blood. Their swords are quickly recovered by Sirs Gauvin and Welyn, seeking more fit weaponry than their now bloodied daggers. Eskar watches in horror as Sabastien and the sergeant are dispatched so swiftly. After a moment of shock, his gaze snaps behind him, looking out the doorway of the mead hall.<b> "Back, knaves!"</b> he screams at the squire, brandishing his weapon.<br>
<br>
The two men in their night clothes make a break for the nearest door to the quarters. One throws open the door and disappears inside, shouting about murder. The other follows close behind, spilling ale and dice all over. <b><i>"We're under attack!"</i> </b>some man cries from outside the hall, heard very faintly within.  A thudding can also be heard, almost sounding like rain. You know it is a rain of arrows. Three or four trumpets bellow from outside the castle; the assault force's response to the squires' signal.<br>
<br>
Then, in quite the fluke, Eskar is struck in the neck by an arrow shot from outside the castle. He crumples to his knees, and is easily finished off by the Fyrdians' swords. Seisyll is able to retrieve his blade, leaving all four infiltrators armed. However, the valot died next to a brazier, so his killing was noticed by some of the defenders on the wall, who begin to let loose at the Fyrdians. Arwel nearly suffers a hit from an arrow, which grazes his hauberk. Yelling continues to be heard from within the guardhouse.<br>
<br>
<a href="https://www.rpnation.com/attachments/1705117604342-png.1137983/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1075/1075112-de0c07ccd8352831a3c22e6d4f52e2cc.jpg" class="bbImage " style="" alt="1705117604342.png" title="1705117604342.png" width="136" height="100" loading="lazy"></a><br>
<br>
The four infiltrators take off as fast as their legs can carry them towards the western sally port, which is a relatively short distance from the copse of trees where the squires slew the sergeant and drew first blood. The sounds of battle can be heard, as men on the walls fend off Sir Amias's assault. The sally port should be up ahead... a trio of bowmen can be seen running for the walls.<br>
<br>
The infiltrators ignore the bowmen, given they are unlikely to engage, given the short range. The archers begin to ascend the steps up to the battlements. As the Fyrdians make their way around the corner, the sally port is in sight. A set of heavy ironshod doors, which will have to be unbarred and pulled open to allow the besiegers access. Sir Jared is just coming out of the keep, accompanied by a man-at-arms and a sergeant, who turn their heads and notice the quintet of troublemakers. <b>"BASTARDS,"</b> cries the knight, drawing his sword. His young squire passes him his shield, while the armsman brandishes a battle axe, and the sergeant a spear. They are positioned such that they cannot be passed...<br>
<br>
The sergeant throws his spear at Sir Welyn, and it misses, sticking in the earth nearby.<br>
<br>
Sir Gauvin ignores Sir Jared’s taunts and throws himself at the man-at-arms, while Sir Welyn engages Sir Jared and makes a taunting remark,<b> “Do all knights of Malleyeth allow any band of Bastards to just waltz into the castle or just you?”</b> Hoping Sir Jared will be angered enough to give him an opening. Seisyll attacks the sergeant, to prevent him from getting any chance to recover his spear, while Arwel goes for Sir Jared’s squire hoping to seize the lad.<br>
<br>
Arwel fails to grab the boy, and the squire escapes into the keep, shouting further alarums. Sir Jared roars and swings at Sir Welyn, who barely manages to parry with his sword, only to retaliate with a strike that Sir Jared blocks with his shield. Seisyll receives a blow to the shoulder, and cries out in pain, making his next stroke sluggish - the sergeant parries, and delivers a mailed fist to his face, staggering him backwards. As for Sir Gauvin, the man-at-arms blocks his sword stroke with the shaft of his battle-axe, and thereafter slams his weapon into his hand, breaking it and sending his sword flying from his grasp.<br>
<br>
Sir Welyn and Arwel know the fight has to end quickly and launch a joint assault on Sir Jared. Sir Gauvin and Seisyll put all their efforts into dodging, hoping just to survive till assistance can arrive.<br>
<br>
Sir Welyn and Arwel attack Sir Jared, but he uses his shield to his advantage, and uses sweeping blows with his sword to keep his foes at bay. Sir Gauvin avoids being overcome by the man-at-arms, despite his broken hand, and avoids a bash from the axe. Seisyll, however, is too dazed to avoid the sergeant's follow-up attack, and has his face cloven by sword, dying where he stands.<br>
<br>
Sir Welyn and Arwel launch a final desperate do or die attack on Sir Jared, they will break through his defenses or die trying. Sir Gauvin resorts to his final gambit, bait the men at arms into hitting the sergeant.<br>
<br>
Sir Welyn and his squire don't manage to offend Sir Jared in any meaningful way - Sir Arwel gets a small slash on his thigh for his troubles, wincing in pain. The sergeant turns around and pushes Sir Gauvin to the ground, while the man-at-arms goes to boot him in the face. Sir Gauvin, however, manages to grab hold of his foot and push him backwards, causing the armsman to fall to the ground with a curse.<br>
<br>
Sir Gauvin attempts to wrestle the man at arms axe away from him. At the same time, Welyn and Arwel continue their desperate assault on Sir Jared.<br>
<br>
Sir Gauvin attempts to struggle his way out of the sergeant's grasp, Arwel and Sir Welyn continue attacking Sir Jared.<br>
<br>
Sir Welyn's strike is parried by Sir Jared, as is Arwel's - though the latter strike does stagger him, and the follow-up blow issued by Sir Jared is sluggish and parried by Arwel. Meanwhile, the sergeant struggles to hold a thrashing Sir Gauvin, who is struck across the face with the shaft of the battle-axe, but remains conscious. Some distant shouting can be heard from atop the walls.<br>
<br>
Sir Gauvin continues his struggle while Sir Welyn attacks Sir Jared, and Arwel makes a run for the sally gate.<br>
<br>
Sir Welyn's sword connects with the collarbone of Sir Jared, and he cries out. <i>"Agh - scum!"</i> he spits, falling to one knee, and Arwel is able to run past him. The man-at-arms turns his head upon hearing the cry of Sir Jared, but then quickly focuses on Arwel. The sergeant begins to choke Sir Gauvin into unconsciousness. <b>"Hey - </b><i><b>stop!"</b></i> hollers the man-at-arms at Arwel.<br>
<br>
Sir Welyn interposes himself between Arwel and any pursuers, and the royal man-at-arms screams, swinging his battle axe with such strength that Sir Welyn's sword flies from his grasp. Arwel runs like his life depends on it, making it over to the sally port. He unbars the doors and frantically pulls them open.<br>
<br>
<br>
<b><span style="font-size: 18px"><i>Sir Amias II</i></span></b><br>
<br>
You hear a duo of trumpets blasting into the night's sky, and your own trumpeters quickly raise and blow upon their own in reply. Every soul from a mile around must have been roused by the sound.<br>
<br>
<b><i>"LOOSE!"</i></b> cries Lord Caerau Beydon, commanding the archers. A hail of arrows arcs across the night sky, falling upon the castle grounds of Malleyeth.<br>
<br>
The assault has begun. <b><i>"Get those ladders up!" </i></b>Men emerge from the brush, charging the castle walls under cover of the bowmen. It isn't long before arrows and crossbow quarrels begin to fly, and men begin to fall. Ladders are raised and promptly pushed down or chopped apart by the men on the walls. Men make it to the top, only to receive grievous wounds from the defenders and thereafter fall to their deaths. Skulls are smashed by stones, and bodies lie broken after men fall from their ladders. No true progress is made... such is the price of this feint.<br>
<br>
But then, a glimmer of hope by the sally port. Where there were once solid, ironshod doors, torchlight now shines through. They're open.<br>
<br>
<a href="https://www.rpnation.com/attachments/1705120009919-png.1138000/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1075/1075129-cd568b77893d765dbfabaf14ff16c802.jpg" class="bbImage " style="" alt="1705120009919.png" title="1705120009919.png" width="132" height="100" loading="lazy"></a></span>​</div><br></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'times new roman'"><span style="font-size: 22px">Castle Malleyeth</span></span></b>​</div><span style="font-size: 15px"><span style="font-family: 'times new roman'"><b><i>"It is open! We have them!"</i></b> Amias cried, spurring his horse roughly into a full gallop, holding his sword and shield high, hoping to protect himself from any bolts or arrows fired his way. He would be the first of the knights to depart from the treeline, dashing speedily toward the gate. Once closing in on the opening and the clash of arms beyond it, he would leap from his mount and wade into the fray. <br>
<br>
<b>"This is it, lads!"</b> the commander bellowed to his countrymen over the clamor as he raised his shield above his head. Sir Amias pushed against the man in front of him as he was pushed by the man behind him. The mob of murderous Fyrdians rushed brashly to squeeze inside the opened sally gate, committing all their efforts to exposing the castle's fatal weakness. Each man yearned to claim his pound of flesh and spoils, many having been forced to tolerate this stronghold of tyranny in their hinterland for year after year, waiting for this day. <b>"Up the stairs! Stop the archers!" </b>Sir Amias urged the sergeants who were already making their way inside.</span></span></div>
				
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					<div class="bbWrapper">Arwel stood to the side as the army charged in, hoping to avoid being trampled. Sir Welyn attempts to grab the nearest weapon on the ground, ideally the spear, and hoping to get a look at Sir Jared's face. Sir Gauvin continued laying unconscious on the ground dreaming dreams of strangling the sergeant, the death of his squire, Seisyll, and the fact that the entire mission had likely just failed in a massive fiasco.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(86, 145, 61)">♖</span> - Cᴀsᴛʟᴇ Mᴀʟʟᴇʏᴇᴛʜ - <span style="color: rgb(204, 204, 204)">♖</span></span><br>
<span style="font-family: 'IM Fell English';"><br>
The man-at-arms screams, and goes for a swing with his battle axe at Arwel, only to miss and stagger outside the sally port doors, quickly becoming cut down by the surge of Fyrdians. As Sir Welyn attempts to run past Sir Jared, the latter swings his sword into the back of his leg, which would have hamstrung him if it weren't for his full mail hose. Still, Sir Welyn collapses in the dirt before he can reach the spear. Another two guards run out of the keep door, only to be surprised by the flood of foemen coming in from the sally port. <b><i>"What in Abyss is going on?!"</i></b><br>
<br>
With several guards killed by the infiltrators, and a dozen other men having ridden out to torch the castle's hamlet to deny it to the enemy, even fewer fighters are left for this much-needed defence. A Granswold sergeant pushes past Arwel, and sinks a warbrand into the head of the royal sergeant that had strangled Gauvin, while a soldier of Granswold bashes Sir Jared in the helm before he can finish off Sir Welyn. The archers on the wall have already begun to panic, knowing that the Fyrdians have broken through, and will soon be up the stairs.<br>
<br>
Sir Amias II enters the fray. One of the guards reverses himself, and flees back into the keep, barring the door, while the other, a man-at-arms, attempts to fend off the invaders with his glaive. However, Sir Amias bests him in a feat of arms, and the soldier yields upon becoming outnumbered.<br>
<br>
It isn't long before the keep gives in, the drumbeat of surrendering being heard shortly after the rest of the besieging forces arrive. The royal castellan, Sir Redwin Tyrmeld, presents his sword to Sir Amias II. Cheers erupt, and it seems the heir to Sherfield has assuaged some of the shame from his defeat at Shepbrook. All in all, the forces of Fyrdos lost only a dozen men in their taking of the castle.<br>
<br>
As for the true heroes of the siege, Sir Welyn and Sir Gauvin are taken into the castle to be treated for their wounds. Sir Gauvin's left hand is expected to heal in several weeks <b><i>[3 turns]</i></b>, while Sir Welyn - thanks to his hauberk - has merely been seriously bruised by Sir Jared's blow. Arwel is also treated for his slash on the leg, and some of the lords muse about having him knighted.<br>
<br>
The castle has passed into the hands of King Grenn, with Sir Valwryn being made acting castellan. The lords and commanders convene the following morning.<br>
<br>
<b>"We must now make our way to Darrowfall,"</b> says Lord Yorwin Lemuel. Arland Hocke is quick to agree<b>. "Aye, we need a true test of our mettle."</b><br>
<br>
Caeran Beydon looks slightly more reluctant, having planned to only participate in one siege, apparently - or perhaps less willing to fight against another Fyrdian lord. But his honour compels him to press further, since Malleyeth was taken with such speed and minimal losses. <b>"Right, well, Grenn shall have another castle soon, then. Let's hang the archers - there's too many of them - and leave the rest of the bastards to their own dungeons. There's simply the matter of dividing the castle's loot and our shares of the prisoners of quality."</b></span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="font-family: 'times new roman'">Lord Amias</span></span><br>
<span style="font-family: 'times new roman'"><span style="font-size: 18px"><u><b>Defenses, Archers &amp; Mercenaries</b></u></span><br>
Though it was his son that had led his army to war, Lord Amias had not been inactive back home in Sherfield. Having dispatched orders to prepare his lordship to both defend itself and continue to offend those enemies found along the Avonmark, he thought he'd done well to prepare himself and his people should the worst come to pass. However, he soon learned it wasn't that easy.<br>
<br>
Sir Glens, charged with bettering the castle's defenses in anticipation of a siege, had little trouble in carrying out his lord's wishes. His many efforts came with a cost, one that Lord Amias would have to pay. These costs would no doubt continue to accumulate as Filibert's plans were fully carried out, but none could be spared - the price of failing to defend the walls would be much higher.<br>
<br>
Sir Rullen had failed his directives, through no fault of his own, as he made clear to his liege. Though supplied with equipment, training grounds, wages, and instructors, most of the poor men of Sherfield were unable or unwilling to train to become sharpshooters. It was pointed out by Sir Rullen that the lordship's archers were much better used in engagements like at Shepbrook, where volley fire can be employed -- firing from a moving ship was a far more daunting task for the prospective trainees, as a matter of course.<br>
<br>
The knight would then suggest the purchasing of crossbows or the service of mercenaries as a remedy for the navy's lack of archers, with all of those having been sent away with the army and secondly being unfit for Amias' purposes. The old lord would permit Sir Rullen to pursue both possibilities. In regards to crossbows, Rullen would be told to purchase twenty, and seek out any attilliators looking for employment - north of the river, of course. As for the hiring of mercenaries, Sir Rullen would be charged to seek some out. Any soldiers of fortune interested in employment with House Enguerrand should present themselves at the castle, with reasonable terms in mind. Even if not familiar with a bow or crossbow, Lord Amias would likely find a place for them. He did not want another band of merrymen led by a character like Serwin Wynch - more...legitimate mercenaries would be preferred. <b>"If you need any help with all this or simply need companions for the road, you may call on a few of the castle-guards. I'd advise you not to leave the castle without a strong escort - there will be no shortage of trouble on the road, now." <br>
<br>
<span style="font-size: 18px"><u>Gareth's Wood, Arming &amp; Organizing the Hearth's Flotilla</u></span></b><br>
After Lord Amias' plans to arm his house's flotilla were made and word of his need for wood spread, offers came from the lordships of Granswold and Moyes. Lord Amias would decide to do business with Lord Gareth, encouraged by his cleric and one of his closest advisors, Father Jennos. When negotiations had ended, Lord Amias had spent two-hundred and fifteen gold on purchasing wood for building naval weapons from Lord Gareth.<br>
<br>
Lord Amias would subsequently task his hearthmen and advisors with directing the carpenters and engineers in working to equip the four river cogs of Lord Amias' personal fleet. <b>"I want two weapons to be built for two of the cogs. The other two will remain unarmed, though parties of mailedmen will sail on them when the ships are sent downriver - either my retainers, or perhaps some of Rullen's mercenaries...the idea is that the two unarmed ships shall not go without the support of the two armed ships, and vice versa." </b><br>
<br>
The Lord of Sherfield had not ordered his traders-turned-raiders to cease their actions on the river, though he'd provide no further specific targets at this time, and his personal ships would remain docked due to ongoing efforts to make the Sherfield navy's flagships also it's spearheads. Sailors which had been pressed into service aboard the Mankford and Pontyprwyn ships would be transferred to serve aboard any of the arrested ships, replacing them aboard the house's ships with those displaced by.<br>
<br>
<u><b><span style="font-size: 18px">Ransoming Shayle &amp; Amias III's Return</span></b></u><br>
Lady Shayle's father, Lord Marhen Drayth, was quick to propose a ransom to Lord Amias for his daughter's return. His offer of eighty gold and ten heads of cattle is accepted, the livestock being added to Lord Amias' pens in Sherfieldton. There, his property in livestock had grown much as of late, having moved his smaller herd in Porthaewidge across the Avonmark into town upon relinquishing his titles there, and now added to by Marhen's cattle.<br>
<br>
Lord Amias himself would finally manage to pay a high price of six-hundred gold and a very significant quantity of foodstuffs to High Lord Mallick for his son's return, after over a week of bartering and deliberation. Once having rejoined his father at Sherfield Keep, Young Amias hadn't much to say, and his father wouldn't press him. The boy had been through much, and had plenty reason to blame his own brother and father for it, though Old Amias hoped he didn't feel such a way. He would give the boy his needed time to enjoy his freedom and collect himself after how he'd suffered at Shepbrook. </span>​</div><hr><br>
<div style="text-align: center"><span style="font-family: 'times new roman'"><b><span style="font-size: 22px">Sir Amias</span></b><br>
<u><b><span style="font-size: 18px">Taking Castle Malleyeth</span></b></u><br>
Sir Gauvin's gambit bore fruit in the end. After the port opened, the defenders had stood no chance - it was not long before their surrender. Having led the initial assault on the opened gate, Sir Amias directed the men onto the castle hoardings and participated in the securing of the castle's green. Overtaking an armsman himself, he helped to assure the safety of the true heroes of the siege, one of the squires having been killed during the escapade.<br>
<br>
Sir Amias then quickly moved to gain the surrender of the castellan. Entering the keep had not been neccesary, as Sir Redwin Tyrmeld's drummers offered his surrender, and the man came out and presented his sword to Amias II. Redwin's surrender was met with great cheer and applause, and the young commander basked in the glory - a welcome change from the shame and anger he'd felt, and been made to feel by his peers, after his defeat in the Darndonland.<br>
<br>
That night, Amias and his officers slept well within the keep's guest chambers, after some time spent celebrating with the troops in and around the castle's meadhall - there, Sir Amias got a close look at Gauvin and Welyn's work, before the bodies were taken away for to 'reopen' the hall.<br>
<br>
</span><span style="font-size: 18px"><span style="font-family: 'times new roman'"><u><b> The Next Morning <a href="/members/smtfan.103784/" class="avatar avatar--xxs" data-user-id="103784" data-xf-init="member-tooltip">
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<span style="font-family: 'times new roman'">In the morning, Sir Amias met with his fellow commanders of the army. House sergeants would be sent to inform Sir Gauvin and Sir Welyn that their presence would be enjoyed, but their absence understandable, should they need time to recover from their trials. A sergeant would also visit Arwel, summoning the battle-tested squire at his earliest convenience - he was to be made a hearth knight of Clan Enguerrand by Sir Amias.<br>
<br>
What to do with the many prisoners captured was discussed at Malleyeth's keep. Some were to be hanged, others imprisoned, though the prisoners of quality would be kept with the victors' armies, and the dividing of them between those several armies was naturally come to. Again, each man yearned for his pound of flesh and loot.<br>
<br>
<b>"Having taken Sir Redwin prisoner already, I require less of a share. If considered reasonable, I will be sending two of the treasonous knights and two of the Hiberion armsmen back to Sherfield to be judged by my liege and our courts."</b><br>
<br>
Then, should his terms be agreeable, Sir Amias would support other lords' minds on the army's next movements.<br>
<br>
<b>"Aye, to Darrowfall. There, the Bloody Baron and the alliance around the Myre march to meet the besiegers. Let's go today -- we mustn't miss the battle! I must only see to my prisoners and dispatch riders to tell of our victory, and then me and my men will be ready,"</b> Sir Amias eagerly told his allies, pumping his fist with conviction.<br>
<br>
This would be his making. Riding to the side of the High Lord Albert, and securing King Grenn's victory in the Pale. Further, a victory at Darrowfall would surely pacify the Carmon Northlands' western marcherlords. His victory at Malleyeth would be the first of Sir Amias' accomplishments in this war, he knew it.<br>
<br>
<u><b><span style="font-size: 18px">Sending Prisoners Home</span></b></u><br>
As for his prisoners, Sir Amias would ask of his advisors what they knew of them. Where they hailed from and whether they owed fealty to some lord other than King Edmund, for purposes of ransoming the men. Sir Amias planned to have them escorted back to Sherfield, where Lord Amias may pass judgement - perhaps have them hung for treason, the nobles forced to swear fealty to him or have claims manufactured on their land by right of King Grenn, or simply ransom them...it would be for his father to decide.<br>
<br>
Once the requested information had been procured, Sir Amias would go about having the prisoners escorted, asking Lord Morran of Holmfirth to send the knight of his hearth Sir Halmar and some of his lordly retinue in doing so. Naturally, Sir Halmar's brief return to Sherfield would also involve informing Lord Amias of the happenings at Malleyeth and the army's subsequent movements as well as arming him with information about the prisoners so he may make informed decisions on their fates.<b> "Though through familiar territory, they'll be escorting very important prisioners, including the castellan Sir Redwin...be sure they're ready to fight off any foemen they might encounter. No less than two dozen guards - Sir Halmar may gather some horsemen to accompany him, he shan't leave you with none of your retainers to act with."</b><br>
<br>
Having charged Sir Halmar with relatively mundane tasks on the eve of battle, Amias would promise the knight of Holmfirth that his commitment to serve the lordship of Sherfield would not go unnoticed should he carry out his given orders, and he will be guaranteed a portion of plunders missed out on. These sentiments may be shared by Lord Telemar or Amias personally, depending. Upon completion of their duties, Halmar's party should seek out and return to Sir Amias by Darrowfall.<br>
<br>
Sir Halmar's party of Telemar retainers and Sherfield horsemen would depart, with the shackled Sir Redwin and the other noble prisoners taken at Malleyeth in tow, just as the army did the same in the direction of Darrowfall.</span><br>​</div><span style="font-family: 'times new roman'"><span style="font-size: 26px">Command Mode</span><br>
<u><b>Lord Amias</b></u> <br>
- Approve of Sir Glens' projects around Sherfield Keep, providing additional funding as needed<br>
- Have Sir Rullen look for crossbows to purchase, mercenaries and attiliators for hire, since training failed initially <br>
- Pay Gareth's steward 215g for lumber for two ship-mounted weapons<br>
- Begin construction of two ship-mounted weapons on cogs of House Enguerrand's personal flotilla<br>
- Transfer any sailors pressed into service aboard personal cogs onto arrested cogs, due to the personal cogs' becoming more valuable to Sherfield's navy following their improvements this turn. Don't want possibly untrustworthy sailors aboard <br>
- Accept Lord Drath's ransom offer for Lady Drath; 80g and 10 heads of cattle <br>
- Receive Young Amias back at home, allow him time to recuperate<br>
<br>
<u><b>Sir Amias</b></u><br>
- Offer knighthood to Arwel<br>
- In addition to having captured Sir Redwin, ask for following share of prisoners: 2x Fyrdian mercenary knights, 2x Hiberion man-at-arms.<br>
- Have prisoners escorted back to Sherfield by Sir Halmar, accompanied by two dozen Telemar retainers and Sherfield horsmen.<br>
- Sir Halmar will also notify Lord Amias of victory at Malleyeth, march to Darrowfall, and inform him on the details of his prisoners so he can make informed decisions for ransoming (information gathered at Malleyeth Castle through interrogation or asking allies)<br>
- FOR GAUVIN: Add Sir Jared to prisoner escort, with intent to ransom him on Gauvin and Seisyll's family's behalf, should Gauvin's demand for him be allowed by other lords <br>
- March to Darrowfall forthwith</span></div>
				
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					<div class="bbWrapper"><span style="font-family: 'georgia'">The Baron and his army force marched hard the whole day, making all speed to Darrowfall while Philippe stewed in his anger. Hardly caring for the fact that he was marching alone against an enemy host. He immediately slowed his pace after camping for the first day, his wrath not withstanding his need for well rested troops. They made good time and found Darrowfall surrounded the next day. Philippe wasn't sure if the Flamebay Army was spotted but decided to lead his forces on a huge sally against the besiegers camp until the coalition arrived. <span style="color: rgb(235, 107, 86)">"See those sacreligious dogs! Let's give them a taste of Paragon's wrath and send them straight to hell! Now charge my valorous valets and manly men-at-arms! To me my men!" </span>These were the first words spoken by Philippe since the march except to organize the campaign and his whole army leapt into action in order to follow him into this wild and shortly planned melee.</span></div>
				
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					<div class="bbWrapper"><b>Response to the Breach </b><br>
Albert looked at his brother, he himself felt that an assualt through the breech was a good idea. An quick end to this siege was what he needed. But he could see in his brothers eyes a different opinion. Those were the eyes of a man who had seen these things before. <br>
<br>
"What say you brother?" <br>
<br>
Robert sat down the goblet of wine and stood, smothing out his tunic as he did so, "I saw if the breach is narrow it is not worth it. If a breach exists behind a palisade that we have yet to take, it certianly is not a breach. Lord Gavin, I mean you know offence when I saw that sometimes the best course of action is to not jump into action immediately."<br>
<br>
<b>Robert MacEanruig </b><br>
<br>
They had seen the army before the charge began. Dust from the road and the tops of brilliant crimson banners gave the forces of the Bloody Baron away before his forces charged. They had just enough time to turn there lines away for Darrowfall and towards this new threat. Robert did not like having an enemy in his rear, but what choice did they have. There was always the damned anticipation that came before the lines of a battle were drawn.<br>
<br>
Once it had been fear. Fear that he had to choke down of throw up. Fear he had long since placed out of his mind. Fear was his enemy more then any foe-mans spear or lance or sword. It was an enemy he had conquered when he had gained the ugly ragged scar that pulled his lip into a smirk. Now he could only wait and watch. The ground vibrated with the hoof beat of Flamebay horse. Infantry tensed up and braced themselves.<br>
<br>
Like a rushing wave the enemy crashed into the line of Kragwyn foot. The line held for a moment. Bent, and then Robert saw horsemen apearing behind the line. <i>Paragon damnit it, the pierced the line, </i>he thought gritting his teeth. This could be the critical moment of the battle. The instant were victory would be won or lost. He smelt smoke and heard fighting from the direction of the gate. Siege equipment no doubt was being set alight by the castles defenders. The other camps would be fomring there battle lines soon. Yes, this was the moment.<br>
<br>
"Men of Kragwyn, follow me if you wish to see glory!" He shouted as he drove his spurrs deep into the flank of his horse, driving it forward into the battle.</div>
				
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					<div class="bbWrapper">Sir Welyn was unsurprised to see Sir Gauvin walking with him to the meeting of the army’s commanders. Despite being repeatedly beat and having his left hand broken, injuries that would have convinced many another knight to rest for a day or two, there was Sir Gauvin was walking like a man possessed towards the command tent. Sir Welyn knew Gauvin could be bloody-minded at the best of times, but now Gauvin was in rare form, the death of Seisyll had clearly affected him, and he was going to extract his pound of flesh from the Carmons. Thus, Sir Welyn fully expected what happened next.<br>
<br>
Sir Gauvin entered the command tent, alongside Sir Welyn, Sir Gauvin's face was a mask, if he was feeling any pain from his numerous injuries, he was refusing to show it.  Sir Gauvin then went through the motions of making the expected greetings and shows of respect to the present lords and commanders. As soon as he was able to address the assembled noblemen he began, “We have achieved a great victory, through our combined efforts we have driven the Carmon curs out of Castle Malleyeth. But not all of us are so lucky as to be able to bask in this victory, my Squire, Seisyll was tragically slain just before our moment of triumph. For that reason, I have but two requests: That Sir Jared’s ransom be used to pay for Seisyll’s funeral, with the remainder sent to Seisyll’s family, and that I be given a place in the van in the upcoming battle so that I pay for my failure to save Seisyll with Carmon blood!”</div>
				
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					<div class="bbWrapper">A war council gathered in a tent as the Lords and prominent knights of the coalition discussed the current war efforts.<br>
<br>
"Where in the bloody abyss is the Bloody Baron?"<br>
<br>
"He and his army were supposed to serve as an advance vanguard and meet us here by now..."<br>
<br>
"Did the rooster headed Baron really ride ahead to challenge his kin's abductors? All alone?"<br>
<br>
"If that is the case, then we must march with all haste to support him and his men. He will be heavily out numbered if he gets embroiled in a sustained battle."<br>
<br>
It was just then that a ragged Berngard man in arms quickly burst into the meeting and whispered into Robert's ear. Silence filled the meeting room as the man at arms whispered to Robert for several seconds. Robert's brow furrowed slightly as he listened. Several members of the council adjusted their seats in discomfort and gnawing anxiety as they awaited to hear what news had arrived.<br>
<br>
The man at arms stepped back and left the pavilion. Robert took a deep breath and began to speak.<br>
<br>
"Our mounted scouts have reported an army marching from the direction of Malleyeth. No doubt, these men are the besiegers of Malleyeth. Whether the castle has already fallen, or the army has lifted their siege to support the siege in Darrowfall, we do not know. However, we cannot allow these two armies to unite and allow ourselves to be heavily outnumbered. Lords and ladies, we must march to face this reinforcing army before they reach Darrowfall. We will be able to somewhat dictate the terms of the battle. Lord Shone, are you able to tell us of the terrain in the region and places where we should engage this approaching army?"<br>
<br>
---<br>
<br>
Later that evening, Robert was in his personal tent, drafting a short letter.<br>
<br>
"I write to you to confirm receipt of your missive. As per your request, I will provide 500 crowns and a further 1,000 crowns once I hear word of your feud."<br>
<br>
---<br>
<br>
Early in the morning, as the camp was taken down and the army prepared to march to battle, Robert rode to the front of the army with his helmet off accompanied by the paladins from Trambley Abbey.<br>
<br>
"Men! Hear me now! Today, we march. We march to fight. Not just on behalf of a distant King. No, today, we march to fight against those who have broken their oaths to their lords and fellow men. Today, we fight against agents of the Abyss who desecrate the homes of the Paragon. These are men of true evil who stormed into Trambley Abbey and slew monks of the Paragon and took the Abbot in chains in the midst of mass and worship. These rebels spit upon our faith and secretly worship their old false Gods." Robert then lifted a soiled robe. "Witness the blood of the martyrs who were slain. Our brother paladins brought these relics to us so that we may know that the Paragon is with us. May their sacrifice never be forgotten! Death to these blasphemers! Forward! Blessed be those who fight in the Paragon's name."<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. The coalition army marches to confront the reinforcing army on the road before it is able to reach Darrowfall to unite with the besieging army there. The coalition relies on the friendly Fyrdian locals to help them decide the best place to intercept the army.<br>
<br>
2. Sir John and the Coalition Fleet continue with their naval mission to destroy the bridges and raid rebel, lightly defended Fyrdian settlements along the High River on the way to the bridges by Godydd and Nelkirk to continue to disrupt Fyrdian logistics in the east. They are given funds to hire 3 vintenaries and 1 lance from Royton to assist in combat as needed and to protect the ships.<br>
<br>
3. Sir Maynard continues to recruit further men for Berngard back at Ramscrest as acting steward.<br>
<br>
4. Sir Darrian and Louis remain around the Delster region to continue rallying support and to keep a pulse on regional politics and opportunities. Perhaps, additional mercenaries could be hired or even ambitious men to fill the retinues of the coalition?<br>
<br>
5. Robert sends a letter addressed to Mallick Cerham of Darndon. He asks Lord Shone to send one of his horsemen as a messenger and to pretend to be a horseman of Hretlsod if he is ever stopped on the way west to Cerham. If Lord Shone refuses, then Robert will use one of his own horsemen.<br>
<br>
6. Preparations are to begin in Berngard to accommodate and potentially benefit from the evacuation from Gwyburgh. Many skilled workers are likely to leave the city. Berngard will offer subsidies to help these skilled workers to settle in Berngard and build new homes and lives in service to the de Cherbourg family.</div>
				
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					<div class="bbWrapper">Evander enjoys his stay with the Lord of Fishley. Upon receiving the missive from the boatwrights from Blackstone he sends a trade proposal to the Baron of Berngard to establish a trade agreement for lumber. He explains the need for the construction of 4 additional ships and asks for a cheaper but fair price for the lumber. When the fleet is organized, and the supplies have been loaded Evandor issues the command to set sail for the High River. While sailing through the Flamebay Evandor meets with Sir John, Sir Thorne, and Captain Gaines to go over the plan of attack. He outlines that they will be responsible for the disruption of enemy supplies and to cause unrest within their holdings. To achieve these objectives, he explains that the bridges at Godydd and Nelkirk are to be destroyed and any settlements that lay on the river will be pillaged.<br>
<br>
<br>
<br>
Evander enjoys his stay in the gracious halls of the Lord of Fishley. Upon receiving the missive from the boatwrights from Blackstone. Drafting up a trade proposal, he dispatches it to the Baron of Berngard, seeking to establish a mutually beneficial trade agreement for lumber.<br>
<br>
<br>
<br>
In the missive, Evander emphasizes the imperative of constructing four additional ships for the war effort. He requests a cheaper yet fair price for the required lumber. Aware that a well-negotiated trade agreement will fortify their naval strength, he anticipates the Baron's favorable response.<br>
<br>
<br>
<br>
With the fleet organized and supplies loaded, Evandor issues the long-awaited command to set sail for the High River. Cruising through the waters of Flamebay, he convenes a strategic meeting with Sir John, Sir Thorne, and Captain Gaines. This conclave is dedicated to refining the plan of attack for the imminent northern expedition.<br>
<br>
<br>
<br>
In the meeting, Evandor explains the fleet’s responsibilities. “We are tasked with disrupting enemy supplies and fomenting unrest within their territories. This involves the destruction of the Godydd and Nelkirk bridges. Additionally, settlements along the riverbanks are to be pillaged to further cripple the adversary.”<br>
<br>
Summary<br>
<br>
<ul>
<li data-xf-list-type="ul">Send a trade letter to Berngard for lumber asking for a cheaper rate that is still fair.</li>
<li data-xf-list-type="ul">Sail into the High River to the bridge at Godydd.</li>
<li data-xf-list-type="ul">Attempt to destroy the bridge by knocking out the keystones.</li>
<li data-xf-list-type="ul">Raid any enemy village that sits on the river’s shores.</li>
<li data-xf-list-type="ul">Burn the docks of any settlements that are too large to raid.</li>
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445525" data-tab-container-id="tabContainer_1736445517" href="javascript:">Darrowfall | 𝐎𝐫𝐢𝐟𝐥𝐚𝐦𝐦𝐞𝐬, 𝐌𝐚𝐜𝐄𝐚𝐧𝐫𝐮𝐢𝐠𝐬</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445527" data-tab-container-id="tabContainer_1736445517" href="javascript:">Castle Malleyeth</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445528" data-tab-container-id="tabContainer_1736445517" href="javascript:">Darrowfall | 𝐄𝐧𝐠𝐮𝐞𝐫𝐫𝐚𝐧𝐝𝐬, 𝐂𝐡𝐞𝐫𝐛𝐨𝐮𝐫𝐠𝐬</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445529" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Gula</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445530" data-tab-container-id="tabContainer_1736445517" href="javascript:">House Blackstone</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445531" data-tab-container-id="tabContainer_1736445517" href="javascript:">Lordship of Sherfield</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445532" data-tab-container-id="tabContainer_1736445517" href="javascript:">Barony of Berngard</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445525" style="display: list-item;"><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/UFBf_58iS4E/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/UFBf_58iS4E\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/UFBf_58iS4E&quot;]"></span></span></span> <span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/rMColTLxbac/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/rMColTLxbac\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/rMColTLxbac&quot;]"></span></span></span><br>
<br>
<span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Dᴀʀʀᴏᴡғᴀʟʟ</span><br>
<br>
The men of Flamebay spur their horses into action, falling in behind their baron as the cavalry forms up in a wedge, Lord Philippe in the lead. As the horsemen traverse the first embankment and begin their uphill charge, the points of their lances shimmer in the dusk's sun. The sky is turning red as the sun sets, and it seems that the field outside Darrowfall will develop a similar hue very soon. <b><i>"For the King!"</i></b> screams a knight, flipping down his visor as the troop of horse reaches a gallop in spite of the sloping terrain. The baron's men cry with a vehement bloodlust.<br>
<br>
<b><i>"GET IN LINE, LADS!" </i></b>The Kragwyn camp is in disarray, but the scouts had reported back with news of the encroaching army before it was <i>entirely</i> too late. Men pull up their britches and run from the latrine pits to grab their spears, others pull their shirts of mail over their nightclothes. Camp followers and animals huddle in fear within huts and tents. Many Kragmen go barefoot as they grab their weapons and form a shield wall in front of the siege camp, spears and glaives protruding forth. Lord Tefion of Trambley screams at his recently-arrived band of levies to join the MacEanruig ranks, and takes the Clan Bowglam riders to the side of Sir Robert.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706414353642-png.1140880/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078009-db8d9546a4ab77297ff9360687fa7528.jpg" class="bbImage " style="" alt="1706414353642.png" title="1706414353642.png" width="108" height="100" loading="lazy"></a><br>
<br>
<br>
Further up the hill, Sir Robert's knights watch as armoured horses and men slam into the Kragwyn lines. Spears splinter, shields are split, and men are slain by the score. Lord Philippe's well-sharpened lance skewers a Kragman through his hauberk, destrier knocking aside the spearmen on either side of him, and trampling to death the man behind. Philippe's lance arm sags with the weight of the embedded foeman, and he must leave the splintered thing behind. His horse carries forward, breaking out through the other side of the Kragwyn line, along with several other knights that were at the tip of the wedge. Sir Lorran cuts his way through several sergeants before reining in his horse next to his liege. He opens his mouth to say something, but then suddenly has his war horse's front leg smashed in with an axe, causing the beast to rear and throw him into midst of the enemy ranks, where he is quickly killed. Some horses are now riderless, or are mounted by corpses - but most of the bodies strewn across the ground are those of Kragmen.<br>
<br>
The riders of Kragwyn hastily mount up, rallying behind Sir Robert. Servants hastily finish saddling the horses and pass up lances to their masters, while other men draw axes, hammers and swords. One of Sir Avand's squires assumes command of the archers, who begin to loose at will towards the advancing Flamebay foot. Sir Allister blocks a returning crossbow quarrel with his shield, and gives a cry as he tilts his lance. <b>"Go in with Robert!<i> For Kragwyn!"</i> </b>The MacEanruigs' cavalry charge downhill, riding hard to fill the gap in the spear wall. A renewed clamour of screaming horses and rending iron pierces the air as the cavalry clash, further jumbling the battle lines as the Flamebay's foot soldiers slog ever closer.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706414990433-png.1140886/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078015-1298373503e5931b3bf0bf0474dfc35a.jpg" class="bbImage " style="" alt="1706414990433.png" title="1706414990433.png" width="122" height="100" loading="lazy"></a><br>
<br>
The thunder of hooves reverberates the air, and Fyrdian cavalry smashes into the throng. Sir Robert's lance breaks against the shield of the Bloody Baron, sending him tumbling from his horse. <b><i>"My liege!</i>"</b> yells Sir Issan of Marth, who charges the scarred twin, only to be cut down by a MacEanruig hearth knight. Philippe's household captain, Sir Arithor Beldrake, covers the baron as he reorients himself, and with a swing of his flanged mace, avenges Sir Issan by breaking the neck of the knight that struck him down.<br>
<br>
Banners fluttering, spears tilting, the foot soldiers of Flamebay run to contact with the ranks of the Kragmen. Thousands of warriors frantically engage in a hacking, slashing, shoving match between the formations of shields and spears. Some Kragmen attempt to gain the higher ground by standing on the bodies of slain horses and men, jabbing down at the Flamebayans as the hill of Darrowfall quickly becomes slippery with blood. A sickly chorus of human screams, equine squeals, and ravening weapons permeates the air.<br>
<br>
Limbs are lopped off, skulls are smashed, and hearts are pierced as the battle lines slowly break apart into a bloody melee, the Flamebay infantry continuing to surge forward in an attempt to break the MacEanruigs, becoming mixed in with the clash of heavy horse. Horsemen on both sides begin to be fetched down by hooked bills and glaives, though many foot soldiers die in the attempt, or suffered a marred countenance from the strokes of the knights' swords.</li><li class="bbTabContent" id="tab_1736445527" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(86, 145, 61)">♖</span> - Cᴀsᴛʟᴇ Mᴀʟʟᴇʏᴇᴛʜ - <span style="color: rgb(204, 204, 204)">♖</span></span><br>
<br>
Sir Valwrys de Corwel stays behind to garrison King Grenn's new holding as castellan, while appointing Sir Dilwyn to command the remainder of the royal detachment that is accompanying the army in the field. The former castellan, Sir Redwin, along with two Fyrdian mercenary knights and two Hiberion men-at-arms are given to the Enguerrands as part of their share of the prisoners.<br>
<br>
Gallows are erected by the victorious Fyrdians, and all of the lowborn Carmon prisoners that were captured with the castle are executed, including the sergeants, crossbowmen, and archers. With their common status and their master being King Edmund himself, the prospect of ransoming any of them was low - not to mention, nobody wants them to be reinforcing any of the remaining Carmon garrisons. The bodies are stripped of their valuables and dumped into the High River. Some of the men improve their armour by wearing some of the gear scavenged from the dead defenders.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706994238158-png.1142190/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079319-5439cc31a0372eb1aa7cfbe99e821ff0.jpg" class="bbImage " style="" alt="1706994238158.png" title="1706994238158.png" width="100" height="202" loading="lazy"></a><br>
<br>
Sir Gauvin conducts his business in Malleyeth's keep, and later on during the march inside the pavilion of the commanders marching to Darrowfall.<br>
<br>
Arwel is dubbed a knight by Sir Amias for his deeds in fighting the Carmons, and most of all his unbarring of the sally port and allowing Malleyeth to be taken by Fyrdos. The leaders seem surprised that Sir Gauvin wishes to have a place in the vanguard after sustaining such an injury, but his sword-arm is still in good order, so they permit it. Sir Jared's custody is transferred to the Skargness branch of the Enguerrands. Thereafter, Sir Halmar takes the half-dozen knightly prisoners and makes his way back to Sherfield Castle.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706992231864-png.1142186/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079315-358ea4ba58de79b0b9619bb95db13949.jpg" class="bbImage " style="" alt="1706992231864.png" title="1706992231864.png" width="100" height="118" loading="lazy"></a><br>
<br>
Sir Gauvin becomes known throughout the camp as 'Brokenhand', or 'the Brokenhanded', a testament to his resilience. A representative of King Tharon and royal officer of arms, known as the Archpursuivant, arrives and grants Sir Gauvin an augmentation of honour in the form of a heraldric skeletal hand, along with a reward of twenty-five gold pieces. Several young nobles are offered as new squires by a variety of lordships in the army, allowing Sir Gauvin to make closer ties with one of the clans, if he so chooses.<br>
<br>
The physicians of the army harp on the knight to get as much rest as possible, and do their best to treat his injury, but ultimately, they accept that he will be participating in the van no matter what. A special padded cast is made for his left hand, with  being mail refitted to go over it. When the time comes to give battle, his left arm will have to be firmly strapped to his shield.<br></li><li class="bbTabContent" id="tab_1736445528" style="display: none;"><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/fk6un-ck-S4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/fk6un-ck-S4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/fk6un-ck-S4&quot;]"></span></span></span> <span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/dNiihA2jFgI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/dNiihA2jFgI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/dNiihA2jFgI?list=RDGMEMhKbLH6Dh_axG82uN4XOLgg&quot;]"></span></span></span><br>
<br>
<span style="font-size: 26px">Bᴀᴛᴛʟᴇ ᴏғ Dᴀʀʀᴏᴡғᴀʟʟ</span><br>
<br>
<b><i><span style="font-size: 18px">Lord Robert</span></i></b><br>
<a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/20/20661.jpg?1488155105" alt="Heyitsjiwon" class="avatar-u20661-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/heyitsjiwon.20661/" class="username " dir="auto" data-user-id="20661" data-xf-init="member-tooltip">Heyitsjiwon</a>
<br>
<br>
Lord Cadoc Shone agrees to send one of his men as a messenger. As for the local terrain, he suggests that the coalition takes up a position that would funnel the enemy - or at least their horses - through the spot between the rocky wastelands. Darrow tenants provide some of your soldiers with food and shelter, and well wishes for the battles to come.<br>
<br>
<b>"My lord, how shall we draw up our forces?"</b> asks Sir Arthon. <b>"They appear to outnumber us, if only slightly. Doubtless, their ranks are padded out with riff-raff."</b><br>
<br>
Additionally, Lords Philip and Mardas ride up to speak with their nephew. <b>"I trust your generalship, Robert - you won us a great victory at Bronsfield - but be quick about this scrap. The Bloody Baron is likely to be slain soon, if we are unable to relieve him,"</b> Mardas says.<br>
<br>
<b>"It is good that we have split their forces, but yes, we must be wary of the besiegers attacking us from behind, if Flamebay's charge goes awry. He may be dead already, so keep an eye out on our rear,"</b> says Philip.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706761429865-png.1141745/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078874-6663c0c68d9ed68e034683d7ba5c27ea.jpg" class="bbImage " style="" alt="1706761429865.png" title="1706761429865.png" width="100" height="112" loading="lazy"></a><br>
<span style="font-size: 10px"><i>Berngard, Scarwin men-at-arms</i></span><br>
<br>
The men are assembled. About five hundred ahorse, two thousand foot soldiers, and over eight hundred archers and crossbowmen. Mail has been oiled, swords sharpened, and loins girded for the clash to come. The boys lend their ears to you, and cry out in anger at the depredations of the Fyrdian foe. Fingers go about curling into fists, and oaths are hollered. Merry men from the coalition wave their axes in their, clang their swords against their bucklers, and tap the butts of their spears upon the ground. It is instilled into the hearts of those within (discernible) earshot that they are, without a doubt, fighting against evil on this day. The horde of Galdic scum had to be driven back yet again, and their weapons would be doing the holy work of Paragon Emmortal. The paladins lead a short prayer after your speech, as army prepares to head into the fray.<br>
<br>
The field of battle lies before you, with your army entering from the northeastern road, and the enemy being sighted in the west.<br>
<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1706762950434-png.1141752/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078881-de07ff1ee222d8275c923863dc3b4793.jpg" class="bbImage " style="" alt="1706762950434.png" title="1706762950434.png" width="398" height="65" loading="lazy"></a><br>
<a href="https://www.rpnation.com/attachments/1706762769274-png.1141749/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1078/1078878-64782a1d1a7c8a194efa1e6b3015e78b.jpg" class="bbImage " style="" alt="1706762769274.png" title="1706762769274.png" width="158" height="100" loading="lazy"></a><br>
<br>
<br>
<b><i><span style="font-size: 18px">Sir Amias II</span></i></b><br>
<a href="/members/lord-bradorian.12232/" class="avatar avatar--xxs" data-user-id="12232" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/12/12232.jpg?1683167415" alt="Lord Bradorian" class="avatar-u12232-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/lord-bradorian.12232/" class="username " dir="auto" data-user-id="12232" data-xf-init="member-tooltip">Lord Bradorian</a>
<br>
<br>
One of the scouts gallops up to the commanders. <b>"My lord, there is a Carmon army only but a few miles out to the northeast, past the crossroads! Over three millenaries are blocking the road to Darrowfall! Has it already been relieved?"</b> he asks, eyes wide as saucers.<br>
<br>
Lord Caerau Beydon hisses through gritted teeth.<b> "Dammit! The MacEanruigs are already routed. We're too late. If we fight a battle here, we won't be able to maintain a sustained siege,"</b> says the master of Goulbrad.<br>
<br>
Lord Yorwin Lemuel shakes his head. <b>"We have no choice. The king will have our heads if we allow this army to rampage through the royal demesne. Whether or not we take up the siege again, we must face them here and now."</b><br>
<br>
Some optimism is provided by Lord Arland Hocke.<b> "If they have just fought the MacEanruigs and the other besiegers, then they are battle-worn. Perhaps the castle itself has been weakened considerably, as well. We need only mop them both up, Paragon willing. We still outnumber them!"</b><br>
<br>
Yorwin and Caerau, who have provided the most horses to the army, briefly argue about who should lead the cavalry, but the former eventually wins out after citing the latter's initial hesitation to give battle. Meanwhile, Caerau is put in overall command of the infantry. Lord Morthwyl Cadwalder of Istar commands one millenary, while you are offered command of the second, and Lord Gareth Grann receives command of the partial strength seven hundred man millenary, and finally, Lord Arland Hocke is given command of the archery.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706983669724-png.1142158/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079287-0e8b9357c922f8a7fe4cfa2165a26585.jpg" class="bbImage " style="" alt="1706983669724.png" title="1706983669724.png" width="100" height="101" loading="lazy"></a><br>
<br>
You are also given the option to designate one of his trusted deputies to command these foot soldiers in his stead, since most of the army's knights and nobility will default to serving in the ranks of armoured chivalry. Leadership of the host is still out of your hands. All you can do is put forth your stratagems to the assembled commanders and see if they go along with them; at least the victory at Castle Malleyeth seems to have restored a great deal of their faith in you and your compatriots.<br>
<br>
Along with your father's principal vassal Lord Morran, the trusted captain Sir Charibert, and the northern knights Sir Welyn and Sir Gauvin the Brokenhanded, you will be able to discuss possible tactics and delegations. It will ultimately be you that relays whatever suggestions your side has - if any - to the chiefs Caerau and Yorwin.<br>
<br></li><li class="bbTabContent" id="tab_1736445529" style="display: none;"><br>
<span style="font-size: 26px"> Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
<br>
Great sums of gold have been spent on outfitting the rebels from Gwyburgh and its outskirts. Knives have been exchanged for swords, quarterstaffs for glaives, ratty caps for helmets, and roughspun tunics for padded jacks. Passions are high, but discipline is lacking. Already, newly-equipped men are beginning to raid around the city's hinterland, robbing or murdering any Carmon-accented traveller or merchant they find - and sometimes not even discriminating against their own countrymen, by some reports. Your advisors tell you that the rising must take place soon, before this armament does more harm than good. Unfortunately, the poison plot had a wrench thrown into it; though Kesmar had successfully arranged for Sir Amyne Thalmyst to be supplied tainted ale and wine from one of the brewers in Gwyburgh, the alchemical shop owner in charge of concocting the poison was arrested by Qayne's knights in a separate incident involving the poisoning of a well in the Boldward, and tortured into revealing information about the plot. <b>"My lord, the gate will be reinforced, no doubt. We're not sure if the alchemist is dead, or still languishing in the Magistracy's dungeons... given time, they may wheedle more names out of him. I've taken pains to ensure that Sirs Amyne and Egton remained unidentifiable in these dealings, but our merchant contact, Master Gloroth, may become vulnerable."</b><br>
<br>
Squire Elkan promises that he has a lead on Myndar Brewster; he is somewhere around the vicinity of the Town of Urnmoth. You can tell that he has made some progress - he would never outright lie to you - but it is clear he may be stretching things, if ever so slightly. He will definitely be needing more time to exact the Gulas' revenge on the errant brewer.<br>
<br>
Lord Hothwold's messenger had taken his leave after having sealed his master's deal with you, his pockets jangling with the provided gold to have the deeds be done. The action coincided, fortunately enough, with the departure of the 'Olifant' from the city, commanded by Sir Allen Qayne and carrying Lady Valencia among others, those two being the children of Magistrate Qayne. The extensively decorated cog had served the High Magistracy on the baywaters for years now, ensuring Qayne's abuses against the locals' trade could not be worked around by sea. Many of the Skerry sailors had made the ship their second home, having served aboard it for so long -- in their hearts, it might as well have belonged to them, not the damned Qaynes. Accompanying the Olifant away from Gwyburgh were three ships belonging to the lords of Yardwell and other fiefs in and around the city of Gwyburgh.<br>
<a href="https://www.rpnation.com/attachments/1706985113149-png.1142160/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079289-b54b61f7c32047d64a4758aa303c2f17.jpg" class="bbImage " style="" alt="1706985113149.png" title="1706985113149.png" width="107" height="100" loading="lazy"></a><br>
Fighting first began aboard the Olifant, once the quartet had made some distance from the city - the steering rudder and distress boats were seized by your hirelings quickly, and from there, the outnumbered loyalists were left with little recourse. Lord Jordon of Yardwell was confronted with a mutiny aboard his ship as well once the happenings aboard the Olifant were recognized, but the relatively small number of the turncoats aboard his ship were quickly subdued by his loyal complement of mercenaries as well as his own retainers.<br>
<br>
The Yardwell cog thereafter was brought alongside the Olifant and its soldiers boarded her in an attempt to regain control of the vessel, but it was for naught - Lord Jordon and the men he led aboard were defeated, with Lord Raydon becoming killed, and the former captured. While he failed to save his sister from being made a hostage, Sir Allen doffed his armour and rescued the Ladies Pelkey and Ambrosia, putting them on a skiff and rowing out to the sea in the cover of nightfall.<br>
<br>
<a href="https://www.rpnation.com/attachments/1706985680925-png.1142161/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079290-3f674dcd1279444b8a4061e694857450.jpg" class="bbImage " style="" alt="1706985680925.png" title="1706985680925.png" width="404" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445530" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">♦</span>-Hᴏᴜsᴇ ᴏғ Bʟᴀᴄᴋsᴛᴏɴᴇ-<span style="color: rgb(84, 172, 210)">♦</span></span><br>
<br>
It isn't long before Lord Philip de Cherbourg bids you farewell and rides off in support of his nephew and liege. He leaves you in command of the bay with his son, the newly-dubbed Sir John. With the assistance of experienced seamen like Admiral Stormcloak, Captain Gaines, and the sailors of Fishley, it isn't long before the fleet is in good order.<br>
<br>
By the time of details of the letter are worked out and it is put to ink, and the envoy to Berngard is finally dispatched, Lord Robert has already taken the field. It may be several more days before Robert is able to provide baronial assent to a lumber deal. However, his steward, Sir Moftan of House Volstaff, is able to work out the particulars of the arrangement with Sir Gareth Cadwalder in the meantime.<br>
<br>
<a href="https://www.rpnation.com/attachments/1707088890701-png.1142392/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079521-677d780581df979815550e7b78e1c81f.jpg" class="bbImage " style="" alt="1707088890701.png" title="1707088890701.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 10px"><i>Sir John de Cherbourg</i></span><br>
<br>
Later that day, Sir John approaches you, saying that a few local fishermen have located a rowboat containing the persons of Sir Allen Qayne (son of the High Magistrate), Lady Pelkey de Guy, and Lady Ambrosia of Yardwell. They claim that a mutiny overwhelmed their small evacuation fleet, and a number of notables from the city of Gwyburgh were captured, or else members of their families. The finger is pointed at the Barony of Skerry, longtime suppliers of mercenaries to the Magistracy who have now apparently turned traitors. A mutiny was orchestrated on several ships that had been attempting to flee from a turbulent Gwyburgh to the safety of the King Edmund's stronghold in the High City.<br>
<br>
<b>"Please," </b>begs Sir Allen. <b>"My sister, Valencia, is in the custody of those brutes. She must have been taken to Skerry Isle... but there is no way to be certain. I swear, I shall have my vengeance against this lowly pirate of a baron."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1707088923000-png.1142393/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079522-f318febda00d48d26237065125a9e197.jpg" class="bbImage " style="" alt="1707088923000.png" title="1707088923000.png" width="105" height="100" loading="lazy"></a><br>
<i><span style="font-size: 10px">Sir Allen Qayne</span></i><br>
<br>
The Fyrdian village of Godydd is sacked by the coalition's marauders. The nearby bridge is sapped, with picks and grappling hooks being brought to bear upon the capstones. Debris tumbles into the High River with a mighty splash, and before long, passage becomes across the bridge impossible. Venturing further, the men of Blackstone and Berngard sacked a large hamlet to the west of Godydd, and burnt the docks of the village of Hreltsod. Although the latter settlement belonged to a vassal of the Fyrdian loyalist, Lord Darrow,itr had become a fair target after its master, Lord Geoff ap Myrion, was reported to have betrayed his liege and sided with the rebels.<br>
<br>
<a href="https://www.rpnation.com/attachments/1707084904717-png.1142384/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079513-edda568e398b74cb9a6e05ba1f88f587.jpg" class="bbImage " style="" alt="1707084904717.png" title="1707084904717.png" width="229" height="100" loading="lazy"></a><br></li><li class="bbTabContent" id="tab_1736445531" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(147, 101, 184)">φ</span> Lᴏʀᴅsʜɪᴘ ᴏғ Sʜᴇʀғɪᴇʟᴅ <span style="color: rgb(147, 101, 184)">φ</span></span><br>
In a seedy tavern to the west of Argenlonge, Sir Rullen manages to locate a band of crossbowmen for hire. There are twelve men, all with helmets, swords, and bolts. Two have mail shirts, and the rest have padded jerkins or jacks. They ask for thirty gold between them as a bonus to sign on. Concerning wages, each man is to be paid four pennies a day, with the exception of the two mailed men, who will receive five. Sir Rullen also manages to secure a shipment of twenty-five crossbows and sheafs of bolts for thirty-five gold, which should arrive from Grandserry in about two weeks.<br>
<br>
Your engineers and carpenters begin to install the ballistae onto the river cogs. It is estimated that the two larger, ship-mounted crossbows will be complete around the same time that their smaller counterparts are delivered from the burgh of Grandserry.<br>
<br>
<a href="https://www.rpnation.com/attachments/1707102049730-png.1142420/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079549-df74b38b5f584dd39ba739bc1a9e1ac7.jpg" class="bbImage " style="" alt="1707102049730.png" title="1707102049730.png" width="118" height="100" loading="lazy"></a><br>
<br>
The pressganged members of the Pontyprwyn and Mankford crews begin to suffer desertions, as it is relatively easy to make a riverine escape as opposed to one at sea. By the time that the switch is made to the other arrested vessels, only a handful of the original sailors remain. It seems that this lot either truly doesn't care which ship they serve on, or are interested in making something for themselves in Sherfield, one day.<br>
<br>
Lady Shayle is ransomed back to her family, and the necessary cattle and crowns are transferred to you.</li><li class="bbTabContent" id="tab_1736445532" style="display: none;"><br>
<span style="font-size: 26px"><span style="color: rgb(41, 105, 176)">⚜</span>-Bᴀʀᴏɴʏ ᴏғ Bᴇʀɴɢᴀʀᴅ-<span style="color: rgb(41, 105, 176)">⚜</span></span><br>
<br>
After talks with the Lord-Mayor of Royton (<a href="/members/somerandomcanuck.28791/" class="avatar avatar--xxs" data-user-id="28791" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/28/28791.jpg?1685398896" alt="SomeRandomCanuck" class="avatar-u28791-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/somerandomcanuck.28791/" class="username " dir="auto" data-user-id="28791" data-xf-init="member-tooltip">SomeRandomCanuck</a>
), a mercenary contract agreement is reached for the hiring of three more infantry vintenaries and one cavalry lance from the town. Sir Darrian and Squire Louis also have some success securing troops from Brenheed, Delster, and Jartford. The units begin to organise themselves, and will be logged in full by your constables shortly. Taking some of the Royton men with them, John de Cherbourg and Baron Blackstone raid the village of Godydd, destroying it along with a large hamlet to the west. The bridge west of the town was also successfully destroyed by coalition sappers. A share of the gold is sent to your coffers.<br>
<br>
Around Berngard Castle, temporary dwellings are constructed to house the Gwyburgh refugees. Cloth, ale, and foodstuffs are delivered to the keep to store for when the time comes to feed and clothe these displaced folk. Sir Moftan sets aside some plans and crowns to develop the area around the castle into its own village of sorts, which will be needed to accommodate the influx of newcomers.<br>
<br>
<a href="https://www.rpnation.com/attachments/1707104586504-png.1142427/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1079/1079556-3de72f3c0e38523b13e2affe1e24ac5a.jpg" class="bbImage " style="" alt="1707104586504.png" title="1707104586504.png" width="16" height="16" loading="lazy"></a></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
<span style="font-size: 15px">Lord Gula looks annoyed as he heard the reports of the poison issues. All his efforts ruined by that damnable alchemist. He was going to have that man drown in a cesspit after this if he survived the attentions of the Carmondi scum. His bloated jowls quiver a bit in anger as he huffs and pushes his plate away, surprising many considering his infamous appetite. It was gone, knowing how much his efforts to capture and cripple his foes had come up wanting. </span><br>
<br>
He was so angry, he couldn't be bothered to even worry about Elkan. The man was doing his job and in the end that was all that mattered. That work would require patience and his reserves were starting to be depleted.<br>
<br>
Then came the news of the failed seizure of hostages by the Skerry scum and Ricardi roared in disgust. He flipped the table in outrage, snarling about the unreliable traitors who'd pocketed his coin and barely had provided him anything worth the gold given to them. Swearing and snarling as he vented the bile building up in him that he so rarely allowed to show. He only stopped once out of breath, clutching his chest a little as he felt his heart pounding from all the exertion.<br>
<br>
"Send the signal... our plans are ruined. All we have left is violence. Commence the attack..." Lord Gula manages as he still pants while a shaking servant approached and gave him a cup of wine to help calm his master. Few times was this rage ever shown and their lord was generally generous to them. His temper was usually controlled but moments like this could remind them of the deep malice buried under that calculating and bloated form.​</div></div>
				
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					<div class="bbWrapper"><span class="post-sub-heading post-sub-heading-">The Peasant's Perspective: Fynche</span><br>
Location: Darrowfall Keep's battlements<br>
<br>
With shaking hands, Fynche held trembling the bow in his hand, unable to properly hold and draw the damned thing. The build up to this collapse was gradual. Each passing day made Fynche more nervous. With every observation of the siege weapons, they rose taller each day with more flesh added part by part. They were harbingers of the death, and today marked the arrival of that death. The tumbling of the rocks, the low rumble rolling stones, those sounds of walls collapsing were what brought Fynche into a panicked state.<br>
<br>
"We're done for!" Fynche hissed sliding down, hinde impinged on his merlon. From the rumors, he knew of the brutality victorious armies would inflict on their opponents. Hanged, quartered, impaled, these were some of the exaggerations Fynche heard. He did his best to ignore such unpleasant stories, but now reality firmly placed him closer to that fate.<br>
<br>
"Hey!" The person the next merlon over yelled at Fynche, "what are you doing!? Keep shooting!" Fynche didn't respond. When Fynche showed no signs of moving, the same person yelled, "Get of y'er ass and start shooting again!" Fynche saw the desparation in his fellow man's eye, and upon seeing it, felt compelled to continue. Without a word, Fynche finally brought his bow back up into shooting stance and began shooting arrows again through the loophole.<br>
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Perhaps, as a reward from the Paragon for his obedience, Fynche spotted faint flags in the distance and men marching towards the castle. It couldn't be, their saviours?<br>
<br>
"Look! Look in the distance!" Fynche yelled pointing off into the distance, accidently rising from his merlon. No sooner when he did that did an arrow zip right over his head, taking his favorite hat with it. Fynche immediately sat down, breathing heavily from the shock. Fynche hoped this new band of troops were on their side and not on the side of these invaders. Regardless, Fynche began shooting faster, albeit, with his same dogsh** accuracy.</div>
				
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<div style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Cinzel';"><span style="color: rgb(41, 105, 176)"><b>Act I: The Mystery Knight</b></span></span><br>
<span class="bbcode-justify"><span style="font-family: 'MedievalSharp';"><span style="font-size: 12px"><b><i>Darrowfall Keep ~ Battlements | Midday | <span style="color: rgb(84, 172, 210)">Hoel d'Argenlong &amp; Lord Miras Darrow's Retinue ~ Pod &amp; Fynche</span> | Status: Stationary</i></b></span></span></span></span><span style="font-family: 'Amiri';"><br>
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<div style="text-align: center"><span style="font-family: 'Cinzel';"><span style="color: rgb(41, 105, 176)"><b>POD</b></span></span><br>
<i><b>"It's not too late to keep the world from dying."</b></i>​</div><span class="bbcode-justify">It had perhaps not been Pod's best idea. <br>
He felt a little like his heart had jumped to his mouth. He could manage the chaos and bloodshed, but the noise, the noise, got to him. The horrible screams of the dying, the ominous grating of wood on rock signalling the approaching siegeworks and worst of all, the sound of steel clashing with steel. A week ago, he'd urged the lunk to reconsider travelling to the massing Carmondy armies and take up service with the Darrows instead. They were sure to find action, and the Darrows would certainly march soon, so they'd save on provisions. If he could, he'd sock himself in the face, but his hands seemed to be operating independently right now. The colour had left his fingers from gripping the stem of his oaken bow so tight it might break. All he wanted was to return home to the inn at the crossroads and taste Mama's lemon cakes again. <br>
A shriek came from one of the men shooting through the loopholes, <span style="color: rgb(84, 172, 210)">"Look! Look in the distance!"</span> <br>
Pod mustered enough courage to look. <br>
Could it be? Was that their deliverance? He saw hope somehow return to the pox-ridden face of the peasant relaying the message--his hat on the ground, ran through by a stray arrow. Crouched, he ran towards the part of the battlements they'd cowered behind, scraping his back in the process. <br>
Breathe. Pull. Release.<br>
Pod couldn't open his eyes and look at what he'd aimed at. He could only hope the paragon guided his arrow. <br>
<span style="color: rgb(41, 105, 176)">"Listen!"</span> the words came somehow, <span style="color: rgb(41, 105, 176)">"You see that giant out there?"</span> he pointed. A part of the tower wall had obstructed his view of the army in the distance; all he could have seen earlier was Hoel and the other chevaliers on their mounts--their would-be deliverance. <span style="color: rgb(41, 105, 176)">"Well, I'm his squire. And if anyone can get us out of this mess, it's him."</span> Pod coughed up phlegm and gravel, spat at the ground and continued, <span style="color: rgb(41, 105, 176)">"We just need to buy time. They'll do their part, and we do ours. So we can all get out of here alive!"</span><br>
<br>
</span><div style="text-align: center"><span style="font-family: 'Cinzel';"><span style="color: rgb(41, 105, 176)"><b>HOEL</b></span></span><br>
<i><b>"Sally forth."</b></i>​</div><span class="bbcode-justify">They parted ranks when he approached. Bitterhoof neighed and bit at her reigns. Lord Miras himself had requested his presence amongst this posse. It would have been rude to refuse. Hoel pulled himself onto the saddle, the old warhorse struggling slightly at the sudden weight. His fingers tightened around the grip of his silver mace; the weight felt powerful in his hand. Without warning, the massive eastern gates creaked open, and the sounds of hooves echoed into the battlefield.</span></span></span></div>
				
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					<div class="bbWrapper">As the men of the fleet revel in their hard-won plunder, Evander's mind remains steadfast on the pressing matters at hand. With a sense of urgency, he swiftly drafts a missive addressed to Robert de Cherbourg, Lord of Berngard. In this urgent correspondence, Evander paints a vivid picture of the dire situation unfolding within the city of Gwyburgh.<br>
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Handing the sealed letter to Nuswar, Evander impresses upon him the gravity of the situation. "Take this missive and your cataphracts to Robert's forces." he instructs firmly, his voice carrying the weight of responsibility. "His forces must be positioned between the abbey of Trambly and Darrowfall by now. Avoid the main roads and steer clear of populated areas. Inform him that the Godydd bridge has been sapped, and Nelkirk bridge is slated to meet a similar fate. Aid him in anyway you can."<br>
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Gathering with Admiral Stormcloak and the captains of the fleet, Evander lays out his vision for the impending campaign. "Our course remains unchanged," he declares with unwavering resolve. "We shall press onward up the river, deep into the heart of Fyrdian territory. Victor, you will lead a squadron of five ships to the northern fork, where you will sack Derford. Meanwhile, the main fleet shall descend upon Nelkirk, reducing it to ash and ruin. We shall rendezvous at the Dunwell ruins in two days' time." With the command issued and his plan set in motion, Evander watches as the sails unfurl and the fleet sets course.<br>
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Summary<br>
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<ul>
<li data-xf-list-type="ul">Send Nuswar and his cataphracts with a letter explaining what was learned from Sir Allen Qayne to find Robert's force.</li>
<li data-xf-list-type="ul">Send Victor Stormcloak up the fork in the river with two longships and 3 cogs to sack Derford.</li>
<li data-xf-list-type="ul">Sail to and sack Nelkirk and its bridge.</li>
<li data-xf-list-type="ul">Continue up the High River sacking rebel towns on the way to the Dunwell ruins.</li>
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<br>
The Darrow horsemen charge from the gate, catching the ramming crew by surprise - they are left badly exposed when most of the besieging archery either turns about to loose upon the Oriflammes, or become otherwise badly thrown into disarray. Alongside Lord Miras, his son-in-law Sir Egwel Morys, a fellow errant swordsman known as Sir Lokkar Lyteshyld, and several other knights and men-at-arms. Though lacking in title compared to many of the men he was fighting alongside, Sir Hoel the Gald stood out the most by virtue of his stature alone, no matter the faded heraldry and his equipment's battered countenance.<br>
<br>
Of the ram-pushers, several men without armour leave their fellow Kragmen behind and begin to run as quickly as they can from the battlefield. Several armsmen including the sergeants detach from the group and are sent to ride them down, while the rest of the cavalry surrounds the ram.<br>
<br>
A scraggly-bearded Kragman wearing a studded hood and leather jerkin waves a battle-axe at Bitterhoof, but she is able to strike him against the skull with her namesake, felling him. The rest of the men pushing the ram are caught off-guard and begin to panic, with many men becoming cut down before they can pick up a pole or hafted weapon, or even draw a sword. Still, there's warriors among the foe, and although badly outmatched, they don't plan on going down easy. Someone shoots an arrow at the head of Lord Miras's horse, only for it to bounce off its chamfron.<br>
<br>
<a href="https://www.rpnation.com/attachments/1709262168485-png.1147539/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1084/1084668-dfe909737ccd3400d3e0f847a39717e3.jpg" class="bbImage " style="" alt="1709262168485.png" title="1709262168485.png" width="100" height="115" loading="lazy"></a><br>
<br>
Some lard and oil is brought up onto the walls and is cast upon the roof of the ram, before being ignited with an arrow from the brazier. Down below, the Kragmen do their best to defend themselves, but most of them are hacked to death within the first few minutes. Archers lean out from the palisades, and loose barbs at the besiegers, and shoot fire at their ram. An oil-soaked cloth is tied around the shaft of Fynche's next arrow by one of the kitchen women. <b>"Burn it, man<i>! Burn it!"</i></b> The burly-armed maid then bends over to heft up a stone, throwing it over the battlements. A younger scullery maid rushes over, delivering a similarly oily cloth to Pod. <b>"Here, here!<i> You</i>- you tie it on!"</b> Her hands tremble too much.<br>
<br>
Lord Miras breaks his lance off in a Kragman's chest, then draws his sword to strike down another. Several defenders on foot follow at their lord's heels, and begin to swing axes at the supports of the ram, hacking them them down, severing ropes, and cleaving the flesh of unlucky sappers.<br>
<br>
A skull-capped Kragman's blade harshly clangs against Sir Hoel's left cowter. The foe readies his sword for another swing, then his face suddenly contorts as he crumples to the ground with an arrow in his back. <b>"The bitch is d<i>one for! </i>We've got to get out of here!"</b> cries one of the Kragmen. Some begin to throw down their weapons in a sprint back to the camp, but they are easy prey for the riders. Only a handful of stragglers remain, fighting a wild and desperate melee against the sally of steel. Hoel and the other men look appear poised to mop them up. Still, the men at the ram are but a small part of the overall besieging force. All they can hope for is that the relief army manages to win through.<br>
<br>
<a href="https://www.rpnation.com/attachments/1708400606183-png.1145311/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1082/1082440-ea9bdae486e5388c5bbc60896448caa8.jpg" class="bbImage " style="" alt="1708400606183.png" title="1708400606183.png" width="119" height="100" loading="lazy"></a><br>
<br>
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<br>
Kragmen continue to be cut down, but the main battle line holds. The Flamebay's horsemen break their lances against flesh and swing their swords until reddened, but the Fyrdians do not break. The mighty press of incoming infantry does manage to cause the remaining semblance of a formation to collapse into a horrific free-for-all, in which perhaps a dozen men a minute die in a flash of steel. Still, it isn't a rout... yet.<br>
<br>
The Bloody Baron's arm is crimson up to the elbow. His destrier kicks off a Kragman knight's greathelm, but before he can be finished off, the lance of Robert MacEanruig smashes into Philippe de Oriflamme's shield, throwing him from the saddle. Philippe's great axe is lost in the fall, an errant sword stroke from a foot soldier severing the strap that attached it to his back. Sir Arithor Beldrake snarls through the open face of his bascinet, yellow and red surcoat flowing as he swings his blade at the man who unhorsed his liege, though it merely glances off Robert MacEanruig's barbute.<br>
</span></li><li class="bbTabContent" id="tab_1736445519" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(151, 168, 230)">♖</span> - Sɪᴇɢᴇ ᴏғ Gᴡʏʙᴜʀɢʜ - <span style="color: rgb(50, 135, 66)">♖</span></span><br>
<br>
<b><span style="font-size: 18px"><span style="font-family: 'IM Fell English';"><a href="/members/crocodile.8551/" class="avatar avatar--xxs" data-user-id="8551" data-xf-init="member-tooltip">
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</span></span></b><span style="font-family: 'IM Fell English';"><br>
<br>
The siege starts off slow. Your knights organise the land blockade of the city, stopping any merchant or person with goods from entering. The pressure among the starving citizenry mounts, and there is a riot reported in the city. It was ultimately crushed by the Magistracy's forces, with several hundred rebels killed, and many more folk expelled from the city walls. Six hundred of these disaffected townlings take up arms with the besiegers, and an additional three hundred fifty sympathetic fighters arrive from the Town of Urnmoth after the massacre. The Baron of Skerry commits levies to your cause, ferrying about six hundred foot soldiers from his isle, and contributes his ships to secure the maritime blockade of Gwyburgh's ports. With many of the Magistracy's ships captured or burned in the earlier ambush of the evacuees, they are navally weakened for the moment.<br>
<br>
<a href="https://www.rpnation.com/attachments/1708489931357-png.1145561/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1082/1082690-87c2f37ee0f58a13fb944b415eafc668.jpg" class="bbImage " style="" alt="1708489931357.png" title="1708489931357.png" width="219" height="100" loading="lazy"></a><br>
<br>
In the main House Gula camp that has been set up outside the main gate, two massive belfries begin to be constructed, with a great amount of gold, timber, and expertise being dedicated to them. There is only sporadic crossbow fire from the walls, since many men are still needed to patrol the streets and protect the inner citadel of the Qaynes. Still, it's not like the walls can be passed with any matter of ease. The small, initial waves of mostly independent rebels that attempt to probe the defenses with ladders and grappling hooks are ultimately shot down by the defenders, leaving the remainder to wait on the construction of the mantlets and engines.<br>
<br>
Sir Egton, your knight serving as an insider to the Gwyburgh garrison, gathered several knights and attempted to take the main gatehouse. This would have coincided with the poison plot, if it were not revealed by a certain caitiff of an alchemist. Unfortunately for Sir Egton and his companions, the defenders are not debilitated by poisoned wine and stew, and manage to fight them off. Sir Egton and several of his conspirators have their heads mounted on spikes atop the gatehouse hoardings.<br>
<br>
It is estimated that the siege towers will be completed by next week. In the meantime, the besiegers shoot arrows over the walls, and destroy every outbuilding in the area - at least those that have not already been scorched by Gwyburgh's defenders to deny any materials to the enemy.<br>
<br>
The Baron of Skerry is rumoured to have sailed to Rooster Keep, to negotiate the release of his son. Meanwhile, his levies have pitched their banners in the sprawling siege camp that seeks to squeeze the city.<br>
<br>
<br>
<span style="font-size: 22px"><b><i>Gunhild of Merick</i></b></span><br>
<br>
<a href="https://www.rpnation.com/attachments/1708571552081-png.1146047/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1083/1083176-3029ab316db45c2f9cb4206efcdaa668.jpg" class="bbImage " style="" alt="1708571552081.png" title="1708571552081.png" width="186" height="100" loading="lazy"></a><br>
<br>
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</b></span><br>
<br>
You are in Sigton, a hamlet on the road towards Gwyburgh. The Cooked Cat inn is where you're staying. Here, ale costs a forthling of silver, and so did a maslin biscuit. Many mercenaries are staying here, on their way to join House Gula. Warriors were travelling to meet up with the Lord of Vizgard's host, and participate in the Siege of Gwyburgh. At every table, men talked about what they would do with the loot they planned on plundering from the Boldward. They wear anything from helmets, hoods, to caps, covered in either simply-fashioned ringed, padded, or leather armour. Properly tailored mail could also be seen, as well as livery tabards, colourful tunics and surcoats belonging to retainers and wealthier soldiers of fortune.<br>
<br>
Rumour has it that the city has already closed the gates last night, and hasn't reopened them well into today. A lot of gossip concerns the knightly personalities of the city, such as Sir Nothrig - what would become of him, now that his fellow Skerrymen have turned traitor? Some said that he was already whipped through the streets and killed as retribution for the kidnapping of Lady Valencia Qayne, but most say he was just thrown into the city dungeons. Others say he has simply done nothing, and therefore nothing has happened to him; he has long had the nickname 'Sir Not-Right-Now', anyway.<br>
<br>
Sir Glyndwr, a famous knight in Gwyburgh that had once served in Qayne's household guard, is said to have finally forsaken his Carmon masters, and sided with the people of Fyrdos. He's a swordsman with equal, who could cut through the whole of the city guard by just himself - or so the bards sing. A few, more cynical whispers at the table say that he has already been drawn and quartered by the tyrannical Lord Arathand. In this lands, many Fyrdians spit and curse at his name.<br>
<br>
You are a Skerrywoman, not a Fyrdian, but Lord Arathand has wronged your people as well. He stood idly by as the rogue Barony of Flamebay killed mainland Skerrymen, stole their ploughs, and took all of their lands. It was only right for the soldiers that served Qayne to abandon him after allowing such a travesty to stand.<br>
<br>
A wench is going about, serving beer and meat. You hear a peasant at the table next to you mention that Castle Malleyeth, a royal garrison of Carmondy to the northwest that was based in Fyrdos to control the High River, has been taken. <b>"By storm?"</b> asked another farmer at the table. <b>"No, by ruse. Sir Gawain Brokenhand, along some of Lord Amias's men."<br>
<br>
"Well, good news, for once. Where be the place we're supposed to meet up with the man?" </b>asks the peasant.<br>
<br>
<b>"Near Vizton - as in, Vizgard Village. I'll tell Arluin about it. They mentioned needing carpenters, as well."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1708402953011-png.1145335/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1082/1082464-cd019b2449790e21bc38bbc0f00384a4.jpg" class="bbImage " style="" alt="1708402953011.png" title="1708402953011.png" width="139" height="100" loading="lazy"></a><br>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/count-ricardi-gula-jpg.1146128/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1083/1083257-f2101134dc72694d237dcf0edba2c605.jpg" class="bbImage " style="" alt="Count Ricardi Gula.jpg" title="Count Ricardi Gula.jpg" width="100" height="144" loading="lazy"></a><br>
<span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/ShhHjmIY9o0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/ShhHjmIY9o0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/ShhHjmIY9o0&quot;]"></span></span></span></span>​</div><br>
<hr><br>
<div style="text-align: center">A carriage ambled into the siege camp with an escort, bearing the black and white banners bearing the eerie eye of House Gula. There was already a pavilion tent that had just been completed in preparation for the arrival of Ricardi Gula to obersve events in motion. It was also the concentration of his forces which made the bloated noble feel far more secure than lingering in Vizgard where an enemy force could attempt to seize him while his forces were focused upon seizing Gwyburgh. Several grooms moved up to the carriage door to open it and lower steps for the bloated frame of Lord Gula himself to descend. He looks about with those calculating eyes before moving towards the pavilion even as his waiting knights were already briefing him on the situation. He could see the siege equipment being assembled in the distance before they all entered the black and white tent.<br>
<br>
"I see we've at least got them more suitably rolled up into the city, despite our setbacks," Gula growled some as he moved to take a seat in a large wooden chair with purple cloth and cushion. It creaks under his bulk as he has a servant pour him wine while a platter of meats and cheeses were produced for him to enjoy now that he had arrived.<br>
<br>
"With the failure of our more discreet work, it seems we only have violence left to settle matters. I'll trust you all to see this through, I know I am no warrior but merely the will behind this effort," Gula said as he regards the new map that had been set up for him. He was never one to withhold praise for his men when deserved. It was best to stroke egos and soothe tempers, to control them with emotions as much as money and title. Loyalty was a currency he did not throw away lightly. He had seen the Skerrymen here and had admittedly felt still some resentment towards the botched hostage taking. Yet they were here for the fight and Gula had paid them when the Carmody had not. So he would see them be made useful here having vented most of his rage back at Vizgard.<br>
<br>
"I want the Skerrymen to be who seize the High Magistrate and his court. Too many of our people have hot blood over what he's done to them and their kin. I can trust the Skerrymen to grasp his value as a hostage, considering the share of ransom they'll be getting if we can get our hands on him after that botch of a hostage taking earlier," Gula said thoughtfully as he sips his wine and starts to spin plans. He was no commander but he knew people and understood it better to trust mercenaries to take someone alive over his own men with potential blood feuds born of Carmody slaughter and tyranny.<br>
<br>
"If our folk feel that's unfair... give them Carmody soldiers to vent their rage against. They've done their share of vileness to our people. They can reap what they've sown. The highborn are not to be harmed. Yet. We can always remind our foes that hostage have little value to us if they are unwilling to pay their ransoms," Gula noted with a cold and callous tone. He resented the Carmody more than any for the holdings House Gula had lost, including in Gwyburgh. He would have his prize and hopefully restored funds to secure it more fully if they could win out and break the siege to take Qayne alive.<br>
<br>
"Put out the call to any loyal sons of Fyrdros to join us with their banners if they dare or to seize the Carmody holdings around us. The time is now to act. The ones we contacted before should have some readiness if they so dared to take my offers seriously. If not, they can get mustering while our siege works are being built. I want word on the King and his forces, hopefully they'll be able to take advantage of the chaos we're causing down here."<br>
<br>
It would also create a theater of personalities he could manipulate to ensure he retained control of Gwyburgh once they seized it. There would be looting but that was going to happen no matter what. The city itself was the prize he sought, the stepping stone to becoming a greater power in the region and perhaps in a now restored Fyrdos. He would have much political capital to play with should this succeed. If it failed, he had no intention of watching his House be further diminished. He had already consulted tomes on a potent poison he had elected to start keeping on his person. He would live and die by his own actions and no others. No Carmody noble would get the pleasure of watching him executed or tortured.​</div></div>
				
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					<div class="bbWrapper"><b>The Cooked Cat, Sigton</b><br>
<br>
<br>
<i>“Cooked Cat? Not even I’m that poor…”</i><br>
<br>
Gunhild of Merick found herself in an inn known as The Cooked Cat. Despite the name, it seemed a popular enough place in Sigton. This appeared to be the rest stop for all mercenaries headed into battle. Certainly, they were dressed for it. Gunny too came prepared for the battle ahead, donned in her padded tunic. By padded tunic, it was just layers of clothes and straw sewn together into makeshift armor. She only recently dyed black it to appear as a cohesive piece. And yet, the outfit wasn’t terribly out of place among the patrons. What stood out more was that she was one of the few women in this horde of warriors. In order not to draw unwanted testosterone-fueled attention, she had tied her hair back to fit within her leather helmet. At best, she looked like a very pretty boy. Her voice would betray the ruse.<br>
<br>
As she eavesdropped on the local townsfolk gossiping about local knights, Gunny looked suspiciously at their soup. Were those cat bits? Nevermind that. Simply listening to the patrons was a history lesson. With the ill mention of names like Arathand, it was clear her fellow Skerry were still bitter over Godsbridge. A part of her wanted justice for her brothers, but she didn’t come all this way for revenge. She came for paying work. If the money was as good as she was told, her family back in Merick might make through winter after all. But with high reward came deadly risk. Though she had spent time training with other Skerry mercenaries, this would be her first real mission.<br>
<br>
Gunny partook in one of the biscuits (she still didn’t trust the meat) while listening to the adjacent table. Upon hearing of their destination, she moved her chair a bit closer to inquire in casual conversation.<br>
<br>
“Have you heard anything about…er…expectations? I heard Gwyburgh’s already fortified. I hope this Lord Gula knows what he’s doing.”</div>
				
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					<div class="bbWrapper"><span class="post-sub-heading post-sub-heading-">Fynche</span><br>
"You want <b>me</b>, the man with the aim of a blind bat, to shoot the bloody ram with an arrow, woman? You must be daft!" Fynche mocked incredulously at the maid. The remark got him a hard slap on the cheek.<br>
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"Hurry up you silly goose and shoot!" The maid scolded before turning away to give the neighboring peasant a flaming arrow. Fynche grumbled some curses over his stinging cheek, but what upset him more was the fact he couldn't aim a bow at a house sized target to save his life. With such a critical shot, Fynche wanted so dearly to just chuck the burning shaft with his arm, but were he to do that, the arrow would probably bounce off instead. After a second of mulling it over, Fynche cursed, "Forget it," before lighting the arrow and aiming the arrow with his hand instead of the bow. With a flick of his arm, he sent the arrow soaring down the castle walls, quickly dodging behind the merlon as an arrow grazed his other cheek.<br>
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"Damn it," Fynche swore as he touched the shallow but long gash on his face. He rubbed the blood between his fingers. "That's going to leave a mark, isn't it?" Fynche dared not peek to see if he'd hit the battering ram or not. Though, he was confident he'd hit the ram. He was always miles better at throwing things as opposed to using tools to hurl things. His only concern now was whether the arrow actually <i>stuck</i> to the seige weapon as opposed to bouncing off.</div>
				
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					<div class="bbWrapper">Philippe and his army charged uphill against the Fyrdians besieging Darrowfall, thundering hooves churning the ground as each man atop one such noble beast leapt skillfully across the ditch at the base of the hill. They had hoped to catch the enemy by surprise but unfortunately it seemed they were ready to receive the charge. <span style="color: rgb(243, 121, 52)">"No matter" </span>Philippe thought aloud<span style="color: rgb(243, 121, 52)"> "They will scatter after tasting the tip of our lance."</span> And at first it seemed he was right as after spearing several men the Bloody Baron burst through clear to the other side of the formation where he was faced with a countercharge.<br>
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Philippe was quickly unhorsed after squarely receiving the Lance directed towards him with his shield, which immediately shattered. Rising to his feet with little delay Lord Oriflamme shoulder checked his opponents mount and forcibly unhorsed him as well. Then began a most difficult fight on foot that much to Philippe's great shame ended in his capture despite the best efforts of his retainers to recover him.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11875943" data-lb-caption-desc="SoRonery · Mar 10, 2024 at 3:23 PM">

		

		
	


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					<div class="bbWrapper">Roberts lance shattered as it kissed the flammed shield of the first horseman that breach the Kragwyn line. A fine hit for a tourney, he would have been pleased with it even. A sword glanced off his barbute. <br>
<br>
But this was a real fight. Real fights aren't won by smashing lances and throwing riders from there mounts. He tossed the ruined shaft of his weapon to the ground as he swung his stead around for another charge into the foe. He saw that many of his riders had to turn away or else hit there own line. <br>
<br>
No matter. He could no longer think on the battle as a whole. Just this small picture. There was the unhorsed knight. He had to be important as others of the foe were coming to his aid. A knight of Kragwyn was struck down by a knight of Flamebay as Robert closed in.<br>
<br>
Hooves dug into soil as Robert came to his second charge. His ax raised high. Now he knew the man he had tossed was Phillippe de Oriflame. Now was a chance to end the battle. The ax came down on a knight dressed in the surcoat of Flamebay. The wicked pick end of the hatchet sunk through helm and coif and into the skull. <br>
<br>
He turned to Phillippe and began to attack. The two knight trading blows, Robert felt a pain in his left leg. No time to look he turned and charged again. This time he felt him self being drug from his saddle. A well timed blow from Phillippe sending him tumbling into the mud. <br>
<br>
Robert was up on his feet moment before his foes weapon came down, the blade sinking into blood turned mud. The fight was a confused brawl now. At one time the Baron of Flamebay had the upper hand, at another it was Robert poised to kill. A lucky blow to his foes head sent the Bloody Baron sinking to the mud like a sack of flour.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11876402" data-lb-caption-desc="Lorsh · Mar 11, 2024 at 12:33 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/DrOFSJKQAto/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/DrOFSJKQAto\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/DrOFSJKQAto&quot;]"></span></span></span><br>
<br>
<span style="font-family: 'medievalsharp';">
    			<div class="tabsBb" id="tabContainer_1736445519">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445521" data-tab-container-id="tabContainer_1736445519" href="javascript:">Siege of Gwyburgh</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445522" data-tab-container-id="tabContainer_1736445519" href="javascript:">The Cooked Cat</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445523" data-tab-container-id="tabContainer_1736445519" href="javascript:">House Blackstone</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445524" data-tab-container-id="tabContainer_1736445519" href="javascript:">Battle of Darrowfall</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445521" style="display: list-item;"><span style="font-size: 26px"><span style="color: rgb(151, 168, 230)">♖</span> - Sɪᴇɢᴇ ᴏғ Gᴡʏʙᴜʀɢʜ - <span style="color: rgb(50, 135, 66)">♖</span></span><br>
<span style="font-family: 'IM Fell English';"><br>
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<br>
<br>
Men in oiled mail, evil-eyed surcoats, and black-painted padded armour crowded about the carriage of Lord Ricardi, protecting him behind a wall of shields, spears, swords, axes and glaives. Attendants help him from the steps of his opulent transport and into the pavilion where his war council awaits.<br>
<br>
The siege encampment was erected in and around Saerd Manor and its accompanying hamlet. The cover offered by the trees surrounding Mork Tower were also considered, but the main road leading into the city needed to blockaded properly. Your carriage would have been unable to reach it, besides. Defensive stakes begin to be fashioned and driven into the ground around the camp, and trenches are dug.<br>
<br>
Some other sections of the Fyrdian rebel army have built stonethrowers such as onagers and trebuchets to assault the city walls. The rabble of Vizgardian levies, Skerrymen and expelled townlings prepare to launch and assault against the walls. The 'bluecaps' of the Boldward, the Carmondian guild militias, the Gwyburgh City Watch, the urban lordlings' retinues, and the Qayne family's retainers gather their forces to defend the city, but their numbers are relatively few compared to the thousands of rebels that have amassed outside. Still, they are more heavily armed and armoured in comparison to most of their opponents.<br>
<br>
<a href="https://www.rpnation.com/attachments/1710131991597-png.1149655/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1086/1086784-7828ed41cbd8d3532b2ecdea117257f9.jpg" class="bbImage " style="" alt="1710131991597.png" title="1710131991597.png" width="228" height="100" loading="lazy"></a><br>
<br>
The local residents are at least sympathetic to the rebels, though they likely aren't happy about the amount of hot-blooded soldiery running amok, eating, drinking, and screwing everything in sight. Villagers either sell their provisions very cheaply, or simply hand them over to the troops. Some of the besiegers find lodgings in local hovels, otherwise they pitch their tents or construct temporary shelters from trees felled in the surrounding woods. It wasn't long before the population of Saerd Manor had swollen to over ten times its previous amount.<br>
<br>
Captain Meldraut spreads out the map. <b>"M'lord... There is the matter of the city's outworks - specifically the Fyrdward, and the slums of Hartown. The Fyrdward is, more or less, already in the hands of our Fyrdian brothers. Hartown, however, is menaced by Carmondians residing in the Daenhard Estate. The defenses here are weaker than that of the main city walls, but an attack here would be risky. It's flat, open ground - leaves us vulnerable to a mounted sally."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1709444824392-png.1147972/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1085/1085101-f3a50de1185185e097ecf58cf9cceaf5.jpg" class="bbImage " style="" alt="1709444824392.png" title="1709444824392.png" width="126" height="100" loading="lazy"></a><br>
<br>
<b>"Ignore the Daenhards,"</b> says Sir Pyllard, one of your chief knights<b>. "They won't be able to help the Qaynes resist our strike against the main gate, with the folk in the Hartown slums being prepared to rise up at any moment."<br>
<br>
"They leave one of our flanks exposed," </b>says another knight, good Sir Aywin. <b>"The Gwyburgh guards can sally out of their palisaded gate and hit our force from the side."<br>
<br>
"Would they spread themselves so thin?" </b>Sir Pyllard asks.<br>
<br>
<b>"Perhaps not, who knows what the Magistrate might do. The area must be properly blockaded, nonetheless."</b><br>
<br>
Sir Uther does not have much to add, in terms of strategy. He does, however, have some updates regarding the siege.<b> "My lord, our allies have finished the construction of several mangonels. They don't seem to have much effect on the walls, at least so far... and, my lord, we have had soldiers of fortune arriving at the camp. Many of them are also staying in Sigton and Vizgard. I believe that we can hire thirty-eight knights, and several hundred other men - for now, it will cost about two-hundred fifteen gold pieces, with additional wages the longer this siege takes. I've also learned of the presence of a certain Gryphon Company, who apparently specialise in siege works - perhaps a meeting could be arranged with their captain? Other than that, I am doing my best to recruit carpenters, smiths, and other tradesmen relevant to our endeavors here,"</b> your bailiff says. He takes a sip of wine.<br>
</span></li><li class="bbTabContent" id="tab_1736445522" style="display: none;"><b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">𓅐</span></span></b><span style="font-size: 26px">-Gʀʏᴘʜᴏɴ Cᴏᴍᴘᴀɴʏ-<span style="color: rgb(239, 239, 239)">𓅐</span></span><br>
<br>
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<br>
<br>
<a href="https://www.rpnation.com/attachments/1709445185531-png.1147975/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1085/1085104-95f08899a12f9df8e3c13a4ef5a59df3.jpg" class="bbImage " style="" alt="1709445185531.png" title="1709445185531.png" width="100" height="153" loading="lazy"></a><br>
<br>
The galvanized riff-raff of Sigton, stirred by the call to arms of their masters in Vizgard as well as their own witnessing of events in the city, have turned out in great numbers. Others that were expelled from the city by Qayne are also visiting, seeking the company of those with similar minds and misfortunes; there is no shortage. Normally a quaint and quiet hamlet, the winds of change and revolution have swept up quite a frenzy amongst the common people.<br>
<br>
Coursing down the thoroughfare at impressive, though alarming speeds, are half a dozen racing horses. Each horse wears a differently coloured cloth, each rider wielding a long crop, urging their beasts on, as if they could go any faster. As they proceed, a group of men and ladies sharing a dance in the middle of the street are nearly ran through -- so fixed in their revelry, they'd failed to notice the jockeys.<br>
<br>
<b><i>"Clear the way!"</i></b> bellows a voice over the cheering and singing.<br>
<br>
As if things weren't chaotic enough... not long ago, the Gryphon Company arrived in the port of Sigton. The band of about two hundred mercenary soldiers, siege specialists, and camp followers have been billeting in the hamlet ever since. Most of the freeborn men here have already been pressed into the levy, and the taverns are filled with mercenaries. The more sizable establishment of note, the Cooked Cat, has been providing you with room and board. Rumour has it that this inn has the patronage of Lord Gula himself.<br>
<br>
The specifics of a contract have not yet been worked out, though with the talk of the nearby sieges of Darrowfall, Malleyeth, and the soon-to-be siege of Gwyburgh, it is unlikely you'll remain unemployed for long. Sergeant Tomekeeper recently informed you that several carpenters, smiths, and porters that were expelled from the city appear to be available for hire from around Sigton. However, it seems that a good chunk of these skilled workers have already been bought up the parties of rebel lords.<br>
<br>
Your scouts report that House Gula's standard has been raised just outside Gwyburgh's main gate, and that a siege camp has been erected in and around Saerd Manor. Many of the other mercenaries in the area are already making their way there. The innkeeper told you that Lord Gula himself should be in the field near Saerd Manor, as well.<br>
<br>
<a href="https://www.rpnation.com/attachments/1709266587587-png.1147548/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1084/1084677-bea04ec772eb36f127bf7a6c62419554.jpg" class="bbImage " style="" alt="1709266587587.png" title="1709266587587.png" width="174" height="100" loading="lazy"></a><br>
<br>
<span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
<br>
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		</a> <a href="/members/toogee.26625/" class="username " dir="auto" data-user-id="26625" data-xf-init="member-tooltip">Toogee</a>
<br>
<br>
<a href="https://www.rpnation.com/attachments/1709445336712-png.1147976/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1085/1085105-f9fbb31b813d3ea5eaf0c05e94548b0b.jpg" class="bbImage " style="" alt="1709445336712.png" title="1709445336712.png" width="100" height="157" loading="lazy"></a><br>
<br>
<b>"They can only raise an army of a couple thousand lads. It might be enough... it might all be for naught,"</b> says ominously a local peasant man of Sigton in a beige tunic and blue hose.<br>
<br>
<b>"Oi. Don't you talk that way about this," </b>says one of the soldiers, a mailed crossbowman in an orange South Skerry livery tunic. <b>"I ain't drinkin' with a lout who says I'm gonna be dead by next moon. Isn't that supposed to be like treason, around here?"</b><br>
<br>
The reeve of Sigton, a well-to-do serf from the area, waves it off. <b>"Besides, it ain't even true. There's too many sons of Fyrdos in the city that want to up and join 'em. One little... or maybe not so little, but you know - a lord, like Lord Ricardi - he, eh, he risks a lot turning against the High Magistrate."<br>
<br>
"They could chop him to pieces,"</b> says a camp follower girl that is in her cups.<br>
<br>
<b>"Or they might lock him in a room without any food," </b>snorts an impudent serving wench, eliciting a few chuckles.<br>
<br>
<b>"Hey," </b>growls the hamlet's reeve.<b> "Don't talk about m'lordship that way. He's out fighting to free the city, free this whole land. Besides, don't be  </b><br>
<br>
The tavern maid scoffs.<b> "This is a place that we can talk about what we like, reeve. The only folk that ought to watch their mouths are knavish serfs like you." </b>Turning to you, she laughs at the idea of a woman going to fight in the rebellion.<b> "Oh, my... I think they will take whatever they can get. Into their tents, that is."<br>
<br>
"Oi, you! Don't question even a sister of Skerry's ability to fight," </b>warns the orange-tuniced crossbowman.<br>
<br>
<b>"Ah-hah, my sweet," </b>she says, turning to glance at you after rolling her eyes at the crossbowman. <b>"You had better go talk to him, then." </b>She moves your trencher and cup over to the other Skerryman's table, unless you stopped her.<b> "If you win, be careful when they sack the city," </b>the barmaid warns.<br>
<br>
The crossbowman glares briefly, and slides her another silver forthling to refill his ale. He does his best to tell you what he knows about the situation. <b>"The Carmons will be expecting us, girl. They crushed at least one of the city uprisings, but if this army broke past the main gates, they wouldn't be able to handle it, not without having much of the Boldward get looted."<br>
<br>
"Fine... but, Hale, we take the town, and then what?"</b> asks a poorer crossbowman dressed in a simple brown tunic, shoes, and red hose, wearing no armour aside from a brimmed hat of banded iron, hardened leather and blue paint. He also wore a bright orange super tunic, very much similar livery to his mail-harnessed counterpart.<br>
<br>
<b>"Well, Trig, we take the town, and they're likely to retreat into the citadel at the inner castle. Then there'll be yet another siege... possibly even longer. But we'll have the city walls. Then, all we have to do is starve them out... There's thousands of us, hundreds of them. They won't be able to hold back for long, and not without the Skerrymen, Some of their mercenaries are deserting, as well - you'll see some of them in this very inn, no doubt."</b><br>
<br>
Hale swallows a draught of ale, and wipes his mouth. <b>"Who're you going to serve, then? Lord Ricardi?" </b>he asks you.<b> "Or the Baron of South Skerry? By the by... I hear that he is going to be present at this siege, personally. He is not taking his own betrayal of Carmondy lightly. It's true that his kinsman, Sir Nothrig, was expelled from the Gwyburgh Guard and executed by House Qayne and the Carmons."<br>
<br>
"Right - but is is true that the Longbeards have turned against the Magistrate?" </b>asks Trig, the other Hothwold crossbowman. The Longbeards were of the same stock as the Skerrymen - 'Norgalds', as they were sometimes called.<br>
<br>
<b>"We have no way of knowing until we see them, but they should of spared Nothrig's wife - she was their kin. I think that they will be willing to switch sides, if they have any honour for themselves,"</b> Hale replies.<br></li><li class="bbTabContent" id="tab_1736445523" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">♦</span>-Hᴏᴜsᴇ ᴏғ Bʟᴀᴄᴋsᴛᴏɴᴇ-<span style="color: rgb(61, 142, 185)">♦</span></span><br>
<br>
<i><span style="font-size: 12px">Written with <a href="/members/darth-rentoc.103779/" class="avatar avatar--xxs" data-user-id="103779" data-xf-init="member-tooltip">
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<br>
Nuswar and his ghilmen are dispatched to deliver a message to Robert de Cherbourg's army, and preparations are made to destroy a further two bridges. The horses and armour of your messengers are sent via ship down to Shellsbren The ghilmen themselves are to row across from Holden to the mainland, before travelling to Shellbren to obtain their mounts and equipment.<br>
<br>
Meanwhile, you and your fleet sail up the High River. Some of the ships detach with Admiral Stormcloak to go pillage Derford, while you lead the remainder of the fleet as it attacks Nelkirk.<br>
<br>
While rowing towards Aerchran Town, a horn is blown. A flotilla has been assembled by the town's militia in order to oppose your advance, consisting of four rather little cogs, and three medium-sized river cogs. Additionally, arrows begin to be loosed from the town battlements. The Ebon Crest is at the head of the fleet, two trios of smaller longships flanking either of its sides. <i><b>"Your orders, m'lord?"</b></i> asks Captain Gaines, ducking beneath the shield of one of his men as a stray arrow slams into the deck nearby.<br>
<br>
<a href="https://www.rpnation.com/attachments/1710131164608-png.1149647/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1086/1086776-d854370929fabe08c08c508a0cf0c4b9.jpg" class="bbImage " style="" alt="1710131164608.png" title="1710131164608.png" width="159" height="100" loading="lazy"></a><br>
<br>
<b>“Signal the fleet to the left of the fork, we will deal with the smaller force there.” </b>Evander says as he readies his longbow. <b>“Once in range, let loose your bolts on them.”</b> he adds notching an arrow to let free once in range.<br>
<br>
Lord Evander's arrow flies out towards the battlements of the enemy. Crossbowmen stand to arms, and send their quarrels towards the Aerchran townlings. Captain Gaines steers the Ebon Crest westward, but travelling upriver makes things difficult. Travelling between the lines of the enemy cogs, oarsmen begin to be fetched down by the enemy's bowmen on the other ships, especially as many of them cannot bring their shields to bear. Still, the smaller Blackstone longships to the east manage to evade most of the arrows shot by the defenders of the town palisades. The Ebon Crest's crew fights back against the enemy sailors, sending bolts and curses.<br>
<br>
<b>"My Lord,"</b> cries one of the household knights, several arrows sticking out of him, though he seems otherwise unharmed thanks to his mail. He withdraws his sword from its scabbard, his iron-rondeled elbow breaking off one of the arrow shafts as he produces the blade.<i><b>"We must board them!"</b></i> The current is against the Blackstones, but a light wind is in their sails.<br>
<br>
“Victor, board that ship to your front, keep them between you and the wall!” Evander screams from the side of the Crest. <b>“Captain Gaines, signal Lord Feabane and the ships behind him to board the ships to the west,”</b> commands Evander.<b> “Signal the ships behind Victor to follow us, we will be taking the next cog in line.” </b>As he issues these orders, he readies another arrow and lets it fly at the closet ship. <b>“Get John and his ships up here and in the fight”</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1710131261103-png.1149648/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1086/1086777-85c8614f182398d4e8f21d853cf1c4ee.jpg" class="bbImage " style="" alt="1710131261103.png" title="1710131261103.png" width="100" height="117" loading="lazy"></a><br>
<br>
The crossbowmen on Victor's longship loose their quarrels, killing or seriously wounding several of the foe, while gangplanks are slammed down on the enemy deck. Blackstone marines board the little cog, hacking the enemy crew to pieces or else throwing them into the river to drown. The Ebon Crest makes contact with one of the larger river cogs, and grapples are thrown. Another longship pulls up alongside another small river cog, the crew beginning to engage. The sound of shouts, clanging metal and splintering wood fills the air.<br>
<br>
As the Ebon Crest makes contact with the cog Evander places his bow aside and pulls out his long sword. Issuing one last command before he leads his knights and the boarding party onto the cog. “<b>Captain Gaines, signal the ships that have yet to engage the enemy to push the center and engage at will.”</b> Once the gang planks have fallen he and his men rush aboard the cog hacking at the first Fyrdian in sight.<br>
<br>
~<br>
<br>
<span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">♦</span>-Nusωɑɽ Bɛɲ-ɦussɑm-<span style="color: rgb(61, 142, 185)">♦</span></span><br>
<br>
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<br>
<br>
Lord Evander, your master, tasks you and your loyal ghilmen to deliver a missive to the Baron of Berngard, Lord Robert de Cherbourg. The contents of the letter are hidden behind the seal of the Blackstone Isles, but its contents are made implicit to you as your master tells you of its serious importance; it must reach your lord's allies in all due haste. Perhaps it contains vital information pertaining to the war... only the Gods knew, but you could hazard a guess.<br>
<br>
Your cataphracts' horses are quietly ferried to Shellsbren, a Berngardian village located on the mainland. The men are sent along in smaller boats of their own, rowing to the mainland from Holden in about an hour, and reaching Shellsbren on foot thereafter. The odd peasant or fisher goes bug-eyed at the oddly-garbed and swarthy men, but no trouble is met.<br>
<br>
<a href="https://www.rpnation.com/attachments/1709612822270-png.1148470/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1085/1085599-4443e2b45b43140473726e7a07d0bf7b.jpg" class="bbImage " style="" alt="1709612822270.png" title="1709612822270.png" width="341" height="100" loading="lazy"></a><br>
<br>
At Shellsbren, your party's gear and mounts are accessed. Dried meat and bread for several days, along with water - and wine for those tribesmen who drank it. Scimitars, maces, light lances, horsebows and a variety of arrows for to arm themselves. Armour of mail, splint and scale, laminar and lamellar. The exotic colours and strange battle array will surely draw some attention, but it should serve you and your ghilmen well against any rabble-rousers on the road. As for Carmons, the Blackstone colours should tell them all they need to know about your purpose.<br>
<br>
A tawny-haired Blackstone valot finishes saddling your horse, before stepping back with a vow. <b>"Good luck, sir," </b>he says - apparently, you're now a knight.<br>
<br>
Nizar ben-Niran suggests cutting through the ruins of Avon Mowg.<br>
<br>
Some of the other ghilmen share whispers. <b>"It is a cursed ruin of the Padshaye... the <i>demon </i>kingdom," </b>says Maswan ash-Sulim, a northern tribesman of Hamaria.<br>
<br>
<b>"I have braved the Dunes of Dread. This route is of no consequence to me," </b>says Mekanan ahk-Memno, another young ghilman who agrees with his fellow Nizar.<br>
<br>
<b>"I fear nothing corporal nor supernatural. Beasts, monsters, men... they are all the same to my sword. But our orders are to have something delivered, not to win glory for ourselves,"</b> says the oldest Ghilman, Horkan ben-Yasser, as he finishes stringing his stout recurved bow. <b>"It is of great consequence to our lord - and therefore to us."<br>
<br>
"Sending us as messengers to begin with<i> - pah!</i> You can see how little he trusts us in true tasks of honour. In this evil splinter of the Padshaye, perhaps we shall find something to test our mettle, to give us a chance to prove ourselves to our new master. It is not disobeying him to simply take the shorter route,"</b> says Nizar.<br>
<br>
Most of the men aren't sure if crossing the river at Avon Mowg ruins would truly provide a shortcut, compared to simply riding to the Pontybridge.<br>
<br>
<b>"Plus, then we would not need to pay them any tolls," </b>suggests Mekanan, as Horkan shakes his head at the impudence of the younger ghilmen.<br>
<br>
<b>"War fell upon this land, not long ago. There will be plenty of threats,"</b> murmurs Yifrat Youssum the Midori.<br>
<br>
<b>"Threats? Footpads, pale fork-men?"</b> growls Nizar. <b>"They will not impede us."<br>
<br>
<i>"Good!" </i></b>cries Horkan.<br>
<br>
<b><i>"There is no honour in it. It is assuredly a swifter route."</i></b><br></li><li class="bbTabContent" id="tab_1736445524" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(39, 138, 65)">♖</span> - Bᴀᴛᴛʟᴇ ᴏғ Dᴀʀʀᴏᴡғᴀʟʟ - <span style="color: rgb(39, 138, 65)">♖</span></span><br>
<br>
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 | bigbucksndbony<br>
<br>
Sir Robert MacEanruig swings the spiked end of his axe into the bascinet of Sir Arithor Beldrake, his eye sockets becoming faucets of blood as the Lord Captain of the Oriflamme Household fell from his warhorse and crumpled to the ground. The Baron of Flamebay and the twin brother of the High Lord of Kragwyn meet in single combat, the latter emerging victorious after a flash of steel and horseflesh.<br>
<br>
With their liege lord and his deputy both slain, the men of Flamebay begin to fall into disarray. A great number of Kragmen continued to be bogged down in the melee, since most of the Flamebayers have not yet truly noticed the fall of their commander, and the battle lines have all but evaporated. Flanking the battle from the other Fyrdian siege camps come a few hundred cavalry, which leads to the Flamebay levies in the rear of the battle running away rather than reinforcing their comrades.<br>
<br>
<a href="https://www.rpnation.com/attachments/1710130528829-png.1149642/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1086/1086771-a522c98d6d965f06f005e5cf85ceeffd.jpg" class="bbImage " style="" alt="1710130528829.png" title="1710130528829.png" width="314" height="100" loading="lazy"></a><br>
<br>
The number of dead Oriflammes surpass that of the Kragmen. The ranks of Carmon foot soldiers armed with an array of axes, swords, short spears and bucklers attempt to put up a fight as they are smashed into by Fyrdian horses, but the tide has turned against them. The Kragmen have even more allies; thousands of Fyrdian infantry are not far behind them. They charge downhill, and this is when the Flamebay host breaks. <b><i>"There's too many!"</i></b><br>
<br>
Most of Lord Oriflamme's levies throw down their weapons and begin to flee, and many hundreds are killed in the rout... Fivefold the number of dead rebels. <br>
<br>
<br>
<span style="font-size: 26px">Fʏɴᴄʜᴇ ᴛʜᴇ Bɪʀᴅ Cᴀᴛᴄʜᴇʀ</span><br>
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<br>
<br>
Just before narrowly avoiding being shot in the face, you hurl your burning arrow with all of your might down at the ram, and it sticks into the old hides that had been mounted on the roof. They happened to be splattered with the lion's share of the dumped oil, and so the fire suddenly intensifies. Men begin to run away from the ram as smoke and flame spreads throughout its structure. You see a soldier catch on fire, throwing away his helmet and tearing off his linen tunic, only to be lanced by one of the Darrowfall horsemen and topple over.<br>
<br>
<b>"You did it!"</b> cries a crossbowman with a scraggly yellow beard. <b>"If only Lord Miras saw you, you'd be knighted, for sure!"</b> He lifts his weapon and shoots a bolt into the backside of a fleeing Kragman, making him stumble into one of the spike pits. <b>"BASTARDS!" </b>he shouts, before slipping his foot into the stirrup to reload.<br>
<br>
<b>"No, damn it! <i>No!</i>"</b> cries Lord Miras Darrow, as he watches the relief army begin to flee in panic and disarray, losing heart and becoming easy prey for the besiegers. Some of the surviving sappers and levies that had been pushing the ram have managed to make it back to enemy lines, and now a mob of mounted Fyrdians ride towards the small sallying force.<b> "Back inside, now! Open the gates!" </b><br>
The defenders' horsemen retreat back behind the safety of the castle's walls. Some of the salliers that had left on foot, or were unhorsed, are left behind or tossed ropes to climb. Sir Hoel D'Argenlonge, and Sir Lokkar Lyteshield were both unhorsed, so they missed the chance to withdraw before the gates were once again sealed. Not only that, they are both too heavily armoured to scale the castle walls with the ropes that are offered by the defenders. The fate of these knights is left dubious, as you lose sight of them both in the chaos.<br>
<br>
<b>"Take a rest,"</b> says Dlynn, one of the other bowmen. <b>"They're gonna be distracted for awhile." </b>He nocks another arrows and looses it.<b> "Go and mind that cut, before it festers!"</b><br>
<br>
~<br>
<br>
The ground outside Darrowfall becomes slippery with blood as men are cut down and trampled to death in their frantic attempts to flee, with only a few of them being successful. As the retreating host is pursued, there are still too many besiegers left behind for the defenders to make any meaningful attempts at a breakout - an idea Lord Miras would have dismissed anyway, as the castle needed to hold firm. All that mattered was that the ram was now destroyed.</li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>GRYPHON COMPANY</b>​</div><br>
Emblazoned in the signature red and white colors of his own company, a grim-faced Captain Haldas Winghelm marched through one of the many streets of Sigton at a decisive step. He was flanked by his second in command- Lieutenant Garrith Boldsword- and a trio of his most skilled men-at-arms. While Sigton had not fallen victim of any fighting just yet the port city was indeed a strategic position and could very well be garrisoned at a moment's notice- assuming one had the manpower to do so.<br>
<br>
Regardless, thinking that a city- any city- this close to the frontline was "safe" would be foolish, arrogant even. Haldas had long ago learned the cost of a widespread reputation, namely that others would do anything to stop you before you could even enter the fray. While Gryphon Company always kept its own matters close to heart it wouldn't take long for even the most dim-witted of farmhands to conclude where such a specialized mercenary company might find employment.<br>
<br>
As such Haldas remained on guard, with a good portion of his men rotating in and out of the city on both foot and mounted patrol as a precaution while the rest either killed time or prepared the equipment for the contract ahead.<br>
<br>
Unfortunately the quick transport over had meant leaving some equipment, resulting in Gryphon Company needing to source local manpower and resources to replenish properly. Haldas' train of thought was stopped as a mounted patrol rode past with the most senior of the mercenaries greeting him with a sloppy salute. Haldas returned the gesture and resumed his march towards the Cooked Cat.<br>
<br>
A representative from their would-be client was long overdue now and Haldas hoped to finalize the details of the contract so that Gryphon Company could pack up and mobilize.<br>
<br>
"Do you think they'll be stalling us intentionally, Captain?" Asked Boldsword.<br>
<br>
Haldas shrugged slightly, his expression remained the same. "Of that I am not sure." He snorted. "But if <i>he</i> wants quality and results then we're his best choice."<br>
<br>
Boldsword chuckled. "Certainly, we haven't been faced with an unbreakable wall just yet."<br>
<br>
"Indeed," replied Haldas, offering a sly grin.<br>
<br>
The group of mercenaries neared the inn. A pair of Gryphon Company men-at-arms loitered outside, looking alert and well-rested. Haldas greeted them with a nod. "Let's hope Ironhammer's preparations are carrying on as planned," he said to Boldsword.<br>
<br>
Garrith nodded in agreement but looked skeptical. "Won't do much good unless Tomekeeper can bolster our ranks."<br>
<br>
"I suppose we'll have to teach some of our recruits how to do things the Gryphon way," said Haldas as he opened up the front door and entered the inn. <br>
<br>
The interior looked more like an improvised command building with equipment, banners and other military gear spread about. Most of the people inside were mercenaries though there were some citizens and villagers present as well- mostly locals that had provided Gryphon Company with resources such as spare horses and carts or valuable intelligence such as the possible locations of good camp sites, which roads that were safe and more.<br>
<br>
Siege-breaking was a costly business when it came to all the required preparations- but it could be extremely profitable as well.<br>
<br>
Haldas nodded towards the innkeep. "Any news?"<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="color: rgb(184, 49, 47)">𓅐</span>-Gʀʏᴘʜᴏɴ Cᴏᴍᴘᴀɴʏ-<span style="color: rgb(255, 255, 255)">𓅐</span></span><br>
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<br>
<span style="font-size: 18px"><span style="font-family: 'times new roman'">The inn-keep nods back to you, placing a tankard down in front of you on the bar top and filling it to it's brim with the house's ale - a thin, pale drink. <b>"On me. Least I can do for all these...new patrons you've brought me,"</b> he comments, with a quick scan around the room. Men are packed shoulder to shoulder inside, many of them bearing identifiers of your company. There aren't nearly enough places to seat everyone, however the innkeep makes room for you and your officers, clearing off a few lesser men from the bar. <b>"These men will be having your stools." </b></span></span>​</div><span style="font-family: 'times new roman'"><br>
</span><br>
<div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'times new roman'">Once you'd been seated and served, the barman got down to business. <b>"A siege camp has been erected outside the city, to the north. A great big army has already gathered, and still more men arrive every hour. I hear Sir Dallsen will lead all these mean bastards and move to join them...some say he will go through Flutterbog first and sack it, so as to prevent Lord Arathand from getting any help from those posh bastards," </b>the innkeep explains, punctuating himself by spitting on the Magistrate's name.<b> "Besides that, there was some incident with horse racers, and the price of grain is up again..."</b><br>
<br>
Sir Dallsen, you'd heard the name before. One of the more influential high-borns of the area who was heavily involved in the fishing and shipping done out of Sigton, owning a tract of land and a manor not far from the hamlet. And the place of Flutterbog was also spoken about, often with contempt, by the locals here in Sigton. It was known as a loyalist stronghold, housing many sympathizers and collaborators to the magistracy. <br>
<br>
<b>"Perhaps you'd see fit to join them?" </b>the innkeep questions, as he's called away to serve another patron but still carrying his conversation with you, referring to Sir Dallsen and whatever band of fighters he'd be able to rouse to join him from the city. Before you can make a reply one of the knights of your company joins you at the counter, insisting that you meet him outside.<br>
<br>
<b>"Captain,"</b> the knight began, looking around furtively and tapping his fingers on a letter he held closely to his chest. It was sealed anonymously, no sigil of any house being present.  <b>"I've been approached by an agent claiming to be of Lord Qayne. He passed himself off as a peasant, and slipped me this,"</b> he said in a whisper.<b> "I nearly struck him down then and there, but he mentioned you by name," </b>your knight tells you once you'd reached a relatively private area out of earshot of any rebels - for if this were told inside the inn, you'd have surely been accosted. <br>
<br>
<b>"A letter from Qayne? Are you mad?"</b> asks one of your officers of the knight, astonished. <b>"You should have torn it up and sent your own message -- the man's head!"</b> he scolds. <br>
<br>
The knight downcasts his eyes.<b> "I myself have no love for the magistrate, but we are mercenaries. Imagine how much the man may pay if we were to join his employ?" </b></span></span>​</div><br>
<div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'times new roman'"><b>"He could pay us all the crowns he'd like, would do us no good - we'd be dead before we could spend it," </b>your officer retorts. <br>
<br>
"<b>The city is not yet fully surrounded. It may yet be possible to slip in - though that window is quickly closing. We'll need to leave before this Dallsen, else he'll surely attempt to detain us. Whether he'd know our banner or not, he'd have reason in either case," </b>Garrith tells you. <br>
<br>
<b>"I'd say we really ought to just go with Sir Dallsen and find work in the camp. Once the city has fallen, we will all be put to death. They do not treat men of fortune well - we may not even be given the chance to ransom ourselves." <br>
<br>
"He's not yet even opened the letter. Qayne has to have considered the risks we will take. He's known to be a very rich man indeed, and this could be one of our largest takes,"</b> ponders one of your more money-minded armsmen, one of the trio of your most skilled.<br>
<br>
<b>"Captain, I must say this again, we should dispose of this wretched piece of writing at once. It is not worth even considering,"</b> claims the knight who had previously scolded his counterpart who had allowed the messenger to escape unharmed.</span></span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>GRYPHON COMPANY</b>​</div><br>
Nodding, Haldas thanked the innkeeper with a silent nod before sliding over two coins across the counter in a discreet fashion. Good information was hard to come by- reliable information more so. That, alongside the fact that the innkeeper continued to show him and his men the best of hospitality warranted proper gratitude whenever possible. Innkeepers such as the one in front of Captain Winghelm had no obligation to be kind and their favor could just as well turn into fervor in response to the slightest disrespect.<br>
<br>
Sigton especially, with its relatively neutral harbor, was a place where one could never have too many allies.<br>
<br>
Before he could give the information much thought Haldas was approached by one of his knights. He observed the letter with a mix of suspicion and curiosity while listening to his men and their arguments. He sighed, before looking at each and everyone of them. "You all bring fair and sound arguments. I have little interest in seeing us be encircled and slaughtered like dogs- of that you may be sure- however there is no harm in seeing what this potential client may bring to the table."<br>
<br>
"If anything, a potential offer may bring us some leverage with our <i>other would-be employer</i>." Haldas then waved the letter in the air. "With any luck we may be able to encourage one client to offer more than the other, if only to deny their opponent the advantage of having our expertise on their side. Granted, it is no risk-free move but if nobody is willing to meet our price then I am not willing to spend our blood."<br>
<br>
He then nodded towards the knight who had carried the letter to him. "You did good in showing patience. Regardless of what his letter might say the killing of serfs and messengers serves us no purpose."<br>
<br>
That being said, Haldas inspected the letter closely before opening it...<br>
<br>
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					<div class="bbWrapper"><b>Gunhild of Merick</b><br>
 <b>The Cooked Cat, Sigton </b><br>
<br>
<br>
Gunny was grateful to find a kindred spirit in the crowded bar. She did not hesitate to join he orange-tuniced man called Hale at his table. He seemed to have more faith in her bow than the barmaid. Still, the latter’s warning weighed on Gunny’s mind. This was a big risk for the pay.<br>
<br>
Everything Hale mentioned sounded bad to her peasant ears. The enemy was expecting them, the main gate would be fortified, and if they met victory, they would be locked in a siege. Still, Hale spoke in such a way that this was planned out this way. And the mention of numbers inspired confidence.<br>
<br>
When the questions turned to her, Gunny took a swig of ale before responding.<br>
<br>
“Service to the Barony took my brothers at Godsbridge. They’ll get no more from my family this time,” Gunny replied darkly, a little bitter that her family had to pay for that hopeless cause. “Besides, I hear loyalty to House Gula pays far better. Though, you say the Baron will be at the siege? That’s brave of him. Perhaps he isn’t the same leader my brothers’ served.”<br>
<br>
The conversation between Trig and Hale gave mention of more allies, the Longbeards, turning to their favor along with deserting mercenaries. Surely she picked the right side in this fight. Though she had no experience in strategy, Gunny did enjoy the quarterbacking on the battle’s proceedings with the men. It kept her from thinking about actually implementing said strategy in the field.<br>
<br>
“It’s good to hear we’ll have plenty to favor a victory. Pray tell, any chance of allies still within the city? Enough to open the gate for us?”</div>
				
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					<div class="bbWrapper"><h3><div style="text-align: center">Darrowfall Rout.​</div></h3>Him and his lord were side by side, for now. They charged at the attackers with the hopes of their guards being opened for an attack. However the opposition was not in fact surprised. What followed would be a one-sided fight and the Flamebay soldiers weren't there. Avery was too distracted to notice the separation between him and Philippe, they both were divided between walls of friendly and enemy footmen. He had been cutting with his reddened blade with the rest of the cavalry. However he was too blinded within his own world to notice his lord had been knocked and dehorsed. <br>
<br>
But this battle was loosing as the other siege-camps would close in from the Flamebay flank. But a yell signaling the capture of the Baron had been picked up by Avery, with the front-line breaking and enemies closing on the rear flank, Avery and some Flamebayers from the rear would manage to break off and flee. The rest of the forces wouldn't be so far behind. Where ever the main-force decides to go, Avery would have to travel to Rooster Keep to notify of Philippe's capture.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11886874" data-lb-caption-desc="Lorsh · Mar 25, 2024 at 1:16 AM">

		

		
	


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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445526" data-tab-container-id="tabContainer_1736445520" href="javascript:">The Cooked Cat</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445527" data-tab-container-id="tabContainer_1736445520" href="javascript:">Rooster Keep</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445526" style="display: list-item;"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">𓅐</span></span><span style="font-size: 26px">-Gʀʏᴘʜᴏɴ Cᴏᴍᴘᴀɴʏ-<span style="color: rgb(239, 239, 239)">𓅐</span></span><span style="font-family: 'IM Fell English';"><br>
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<br>
<br>
You open up the scroll, seeing that it does have the seal of House Qayne, and is signed by the High Magistrate himself. You're being called to enter the city and take up arms with the ruling Magistracy. The Crown of Carmondy was the traditional side of most Tyberian mercenaries, after all. But since the Battle of Merlions, some of your countrymen have switched to serving baronial retinues. In terms of official support, King Gildon, although kin with King Edmund, has been reluctant to send aid or auxiliaries to him. Tyberia had watched its larger neighbour fall into anarchy and strife, while they themselves remained relatively intact - they bid their time. <br>
<br>
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<br>
<br>
<br>
<br>
<span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
<br>
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<br>
<br>
The crossbowman Hale's face grows grim.<b> "That is where our greatest struggle lies... the curs have prepared themselves well for a siege. The Carmondians have killed or expelled most of their nemeses in the city. They crushed the riots, and imposed their rule everywhere except some of the outworks, like Greenwald, the Daenhard Estate slums, and the Fyrdward. When the knights cut a swath through the rebels, it were ankle-deep bloody in some streets, I hear. They quartered Doland Mendly, the Gula-Qayne liaison, and killed Sir Egton, one of the city watch captains and a man of Lord Gula. Many more were put to the noose."<br>
<br>
"Tell us something less disheartening,"</b> the old and impoverished crossbowman Trig murmurs.<br>
<br>
<b>"Your next ale is on me, good Trig. One for you as well, sister of Skerry."</b><br>
<br>
Trig sighs. <b>"Thank-you. I don't want to be groggy in the morning, so only a few more..."</b> Trig checked his purse... he was down to his last few pieces of silver. He paid for some bread and cheese with a small silver penny, and drank his ale once the tavern wench returned in a few minutes with fresh tankards of the frothing beverage.<br>
<br>
<b>"Right. Well, where are you lodging?"</b> asks Hale of you. <b>"I wouldn't go straight to the siege camp - couldn't make it there before dark, at this point."</b><br>
</span></li><li class="bbTabContent" id="tab_1736445527" style="display: none;"><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">❁</span> Bᴀʀᴏɴʏ ᴏғ Fʟᴀᴍᴇʙᴀʏ <span style="color: rgb(184, 49, 47)">❁</span></span><br>
<br>
The army of Philippe de Oriflamme has been crushed at the Battle of Darrowfall. The beleaguered stragglers that managed to escape the battle now limp back to their families, their will to fight broken. Many of the country knights are missing, with rumours circulating about the deaths of Sir Arithor, Sir Lorran, Sir Kerrin, and occasionally Baron Philippe himself - though most say he was simply captured by the Kragmen.<br>
<br>
Many freeborn men and a number of lesser nobles were killed today. Lacking the cohesion of either their lord or his captain, the remnants of the levy have ended up disbanding.<br>
<br>
The low-level skirmishes between the Carmon Flamebayers and the Skerrymen have died down. The Flamebay foragers and Skerry vigilantes alike were drafted into battle at Darrowfall where many were killed, and now there is a dearth of hot-blooded young men.<br>
<br>
<a href="https://www.rpnation.com/attachments/1711342176157-png.1152928/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1090/1090057-df8dbe5ac991109ab0e178dcea127f1b.jpg" class="bbImage " style="" alt="1711342176157.png" title="1711342176157.png" width="200" height="100" loading="lazy"></a><br>
<br>
<span style="font-size: 26px">Dɪᴇʀᴅʀᴇ ᴅᴇ Oʀɪғʟᴀᴍᴍᴇ</span><br>
<br>
<i>Written with <a href="/members/meredith.4930/" class="avatar avatar--xxs" data-user-id="4930" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/4/4930.jpg?1705103100" alt="Meredith" class="avatar-u4930-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/meredith.4930/" class="username " dir="auto" data-user-id="4930" data-xf-init="member-tooltip"><span class="username--style4 username--staff username--moderator">Meredith</span></a>
 </i><br>
<br>
Deirdre and her handmaiden crossed into the guardstation, and after a moment of inquiry, the pair waited on a bench for the standing captain. Deirdre made idle conversation with her handmaiden, catching up on the goings-on among her peers. It took several minutes for the man to enter, but he did so out of breath. The Baroness stood to his level, hand raised to her chest, and bent at her hip slightly as a token of respect. He returned the gesture, but much deeper.<b>“I understand that one in five men daysleep for the night watch. I might ask you to increase that number, enough to expand the nightwatch to match the day’s, a serving-man ready to wake the men and another to help them dress. I worry that this conflict is so close to our doorstep. Being rested–at any time of day–may be necessary to protect the keep.”</b><br>
<br>
The Lady met with Brichatré, one of the men-at-arms that had fought alongside Philippe at Merlions. With his count dead and his lands in Valcay now under sequestration by King Adel, he was left with little choice but to flee to Carmondy, where he now served the Oriflamme household. The wirily moustachioed soldier bowed upon Dierdre's approach, mail jingling. He wore a wine red jupon sewn with pewter buttons, an eggshell bascinet upon his head, and doeskin gloves covered his hands, the latter of which he placed on his hips as he listened to the Lady's concerns. <i><b>"Ah, yes - must be prepahred. Madame, eet will be dahne."</b></i> The man's thick Valcayan accent makes him somewhat hard to understand, but he acknowledges the order.<br>
<br>
<b>“Thank you.”</b> Dierdre considered the man—whether she had seen him before (likely) or he had recently arrived—if she had heard him give counsel before. Glancing back to her handmaiden, she spoke again, briskly.<b> “Say—you’re a military man. How would you go about defending a keep as small as this against a siege?”</b><br>
<br>
Brichatré has been seen around before. However, he has not been one that gave much counsel, perhaps owing to his lack of a knighthood and newer presence at court. Upon your inquiry, he wrings his hands. <b>"Ah, the siege. The castle, it needs food, wateur. Arrow, bolt, stones. If we are starving... We should send out ze extra mouths. To Pontyprwyn," </b>he suggests. Your handmaiden shoots you a glance at the thought of being expelled as unessential... <b>"Sir Trenwin should be here,"</b> the captain mentions.<b> "I command guard when Sir Arithor is ah, gone - but Trenwin knows ze castle more than I."</b><br>
<br>
There was a long, drawn pause. Dierdre’s eyes met with her handmaiden’s, and there was a barely perceptible shake of the head, a twinkling of reassurance in her eyes. <b>“We have no need to do so yet. The keep is not prepared to withstand a long  barrage, in any case— and our staff is small. But I will consider this.”</b>Another moment of consideration. Finally, a sigh. <b>“Bring him to me, then. I would like to hear what he might have to say.”</b><br>
<br>
The steward Sir Trenwin is fetched for her Ladyship. Though Captain Brichatré nominally commands the castle guard, it is the steward who has served as the household's principal deputy, in military affairs included - at least, in the absence of Sir Arithor Beldrake. The man arrives in a splendid orange gown sewn with yellow flames along its lining, and bows. <b>"My Lady, you have need of me?" </b>Sir Trenwin asks, a brass buckled belt holding back his somewhat fat gut. In that regard, he somewhat took after his liege.<br>
<br>
Suddenly, the steward's audience with the Lady is interrupted by the shouts of the guards. <b>"If it pleases thee, m'lady - a rider is approaching!"</b><br>
<br>
<br>
<br>
<span style="font-size: 26px">Aᴠᴇʀʏ Lᴀɪɴʙʀɪɢʜᴛ</span><br>
<br>
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 </span><br>
<br>
Mounted on top of a good horse, you ride long and hard through the night, making good time as you reach Rooster Keep by the dawn of next day. Along the road, you met with a few other scattered soldiers. They all resolved to return home, rather than to the castle. Many of your liege's affinity were killed fighting against the MacEanruigs, and you have yet to meet any of the others.<br>
<br>
<a href="https://www.rpnation.com/attachments/1711343423722-png.1152933/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1090/1090062-1af63a7e437099c1e520a096d2912776.jpg" class="bbImage " style="" alt="1711343423722.png" title="1711343423722.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><i>Sergeant of the guard</i></span><br>
<br>
The guards open the gates for the squire of their master, and valots quickly take the reins of your horse from you. They bring you water, wine, and food. <b>"Good Miria, lad..."</b> remarks a sergeant. <b>"Her Ladyship and the steward will want to talk to you, right away - but you must tell, what has become of Lord Philippe?!"</b><br>
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			<i>You open up the scroll, seeing that it does have the seal of House Qayne, and is signed by the High Magistrate himself.</i>
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</blockquote><br>
Haldas read the scroll once but not twice before folding it up, pondering on the words within. After a brief moment he hands it over to Garrith who skims it over, snorts and shakes his head before he too folds up the scroll in a tight grip.<br>
<br>
"Well," he began, eyes set on Haldas. "What shall we do?"<br>
<br>
Narrowing his eyes and sighing, Haldas resisted the urge to sigh or show any other sign of exasperation. Two thousand crowns and a title was indeed a hefty sum, one that would indeed buy you the best siege company on the continent- <i>though it'd serve little joy nor purpose if all of Gryphon Company would be rounded up and killed.</i><br>
<br>
The veteran mercenary looked at Garrith and the others;<br>
<br>
"Prepare a runner. Find me someone who speaks the will of Lord Gula or whom speaks on the behalf of his House. I'll want a counter-offer from him, post haste." Haldas scratched his beard.<br>
"Lest he'd much more prefer our siege engines turn against him."<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">𓅐</span>-Gʀʏᴘʜᴏɴ Cᴏᴍᴘᴀɴʏ-<span style="color: rgb(239, 239, 239)">𓅐</span></span><br>
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<br>
<span style="font-family: 'IM Fell English';"><br>
One of the men-at-arms adjusts his mail collar nervously. <b>"This is... most surprising, Captain, sir - but do you really think...?"</b><br>
<br>
Another knight interjects. <b>"Some of the men have heard things about this 'Ricardi' figure. He's often listening in on hostels like these..."</b><br>
<br>
Lieutenant Boldsword nods, offering a final word of caution before the runner is dispacted. <b>"Not to mention, sir - the lord of this hinterland is rumoured to have spent millenars of gold in equipping and sheltering the Fyrdosian rebels. He may have spent too much money, and be unable to pay us. Either way, he may readily kill us if we are not careful. I've heard a whisper that this man's reputation is that of cunning and schemes... though, his people still love him, and fight well to defend him. If we make the decision to join Qayne, it must be hasty, lest this place become a deathtrap - we are surrounded on all sides by Fyrdosians, after all."</b></span>​</div></div>
				
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				<a href="/goto/post?id=11886874" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-11886874">Lorsh said:</a>
			
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			<div style="text-align: center"><span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
<br>
<br>
The crossbowman Hale's face grows grim.<b> "That is where our greatest struggle lies... the curs have prepared themselves well for a siege. The Carmondians have killed or expelled most of their nemeses in the city. They crushed the riots, and imposed their rule everywhere except some of the outworks, like Greenwald, the Daenhard Estate slums, and the Fyrdward. When the knights cut a swath through the rebels, it were ankle-deep bloody in some streets, I hear. They quartered Doland Mendly, the Gula-Qayne liaison, and killed Sir Egton, one of the city watch captains and a man of Lord Gula. Many more were put to the noose."<br>
<br>
"Tell us something less disheartening,"</b> the old and impoverished crossbowman Trig murmurs.<br>
<br>
<b>"Your next ale is on me, good Trig. One for you as well, sister of Skerry."</b><br>
<br>
Trig sighs. <b>"Thank-you. I don't want to be groggy in the morning, so only a few more..."</b> Trig checked his purse... he was down to his last few pieces of silver. He paid for some bread and cheese with a small silver penny, and drank his ale once the tavern wench returned in a few minutes with fresh tankards of the frothing beverage.<br>
<br>
<b>"Right. Well, where are you lodging?"</b> asks Hale of you. <b>"I wouldn't go straight to the siege camp - couldn't make it there before dark, at this point."</b>​</div>
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</blockquote><br>
<br>
“Friends call me Gunny,” Gunhild replied to Hale. “And I think I’ll need of a couple of those before this is over. Friends that is. I mean, I’ll take the ale too.”<br>
<br>
<br>
As the fresh round of ales arrived, Gunny lifted hers in a toast to Hale and Trig. “A toast to our luck. May it be better than it sounds.” Indeed, the conditions within the fortifications were less favorable. Unlike Trig, she was hoping the ale would last long enough to take the edge off the upcoming battle.<br>
<br>
<br>
Though she was not a regular with alcohol, the archer was not averse to partaking in the ale. Back on the farm, when the well went dry, there wasn’t much of a choice but fermented grain. Admittedly, this ale was far more refreshing than anything she had back in Merick.<br>
<br>
<br>
The topic changed to lodging. If she were being honest , just being under any roof beat roughing it on the road to Sigton. Gunny had slept in cramped wagons and thick brush for much of her journey; surely a populated inn wouldn’t be <i>that</i> bad.<br>
<br>
<br>
“Sounds like I’m sleeping here tonight. Whatcha think the rate is for sleeping under the table?”<br>
<br>
<br>
Hopefully not too much; she barely had two silvers to rub against.</div>
				
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					<div class="bbWrapper"><span class="post-sub-heading post-sub-heading-">Fynche</span><br>
"It hit?" Fynche exclaimed incredulously when one of the crossbowmen celebrated over Fynche's hit on the ram. While Fynche felt like parading his accomplishment, doing so with the dire situation would merely invite misfortune. Besides, the shot was only a single lucky blip in this battle, which hardly counted in the larger scheme of things.<br>
<br>
<i>"Ey, only if we're able to get out of this bloody, damn mess,"</i> Fynche thought in his head, but he dare not speak those words aloud. Dlynn shortly after urged Fynche to get his wound fixed up during this brief respite. Fynche hesitated not, hastily scurrying off the battlements and straight to the infirmiry.<br>
<br>
Upon reaching the infirmiry's threshold, the lingering odour of dried blood and pus struck a twinge in Fynche's nose. The smell was not pungent by any means, but nonetheless offputting. The room was deathly quiet, the clashes of battle a muffled echo in the infirmiry. On occasion, a soldier would groan in pain, or a nurse would shuffle to the next patient. Fynche's hesitation was brief before he tagged the nearest nurse.<br>
<br>
After getting her attention, Fynche worded to her, "Excuse me-"<br>
<br>
"<b>INJURED INCOMING!</b>" A nurse from the outside screame as injured people from the recent skirmish began pouring in. Fynche gagged. Pierced ribs, skewered shoulders, the arrows sticking out of legs, and the smell. Good Paragon, the smell. The fresh blood stank to high heaven, which made him nearly hurl combined with unsettingly injuries.<br>
<br>
"Oh, Paragon," the nurse swore as she looked over Fynches shoulder. She then refocused her attention to him. Quickly speaking, she immediately instructed as she pointed with a finger, "Take a cloth from there, damp it with that water, and clean the wound. Do not touch the wound with your bare hand. After, press the wound with a dried cloth and wait for the blood to settle. You got that?" Fynche nodded, comprehending most of what she said.<br>
<br>
"Good," the nurse responded, "We'll get back to you after this mess." Fynche then watched the woman jog over to the newly wounded before following her instructions, using everything she pointed at.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>GRYPHON COMPANY</b>​</div><br>
"Of course," said Haldas, nodding towards both Garrith and the rest of his men. "I know all too well what measures desperate men so easily take- especially those with power to lose."<br>
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He fell silent for a brief moment before continuing; "Which is why we'll tread very carefully from this point forward. Hopefully our <i>prospective client </i>will realize that there are other means of payment for our services."<br>
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"Be it influence, the spoils of war or the good will of House Gula we will be compensated for sure. Gold or not I have no interest on ending up on a spike on the town square."<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">House Blackstone</span>​</div><br>
<br>
Coming to the fork in the High River where the fleet is meant to split and raid both stretches of the river, Evander hears a loud blast from the horn signaling the sight of enemy ships in the water just as arrows from the town battlements begin to harry the fleet. The Ebon Crest’s captain, Adaric Gains, ask Evander "Your orders, m'lord?" as arrows thrum into the deck. “Signal the fleet to the left of the fork, we will deal with the smaller force there.” Evander says as he readies his longbow. “Once in range let loose your bolts on them.” he adds notching an arrow to let fly. As the two fleets begin to engage each other the Blackstone Crossbowmen stand to arms and send their quarrels towards the enemy sailors. Captain Gaines steers the Ebon Crest westward against the current but with favorable winds. As the Ebon Crest is embroiled in the hail of arrows coming from the enemy ships a Blackstone knight cries out to Evander “My Lord, we must board them!” drawing his sword and raking several arrows off him that were caught by his mail. Evander rushes to the starboard rail “Victor, board that ship to your front, keep them between you and the wall!” he screams across the open water of the river. Spinning on his heel “Captain Gains, signal Lord Feabane and the ships behind him to board the ships to the west” he commands. Looking at the river cog to the west “Signal the ships behind Victor to follow us, we will be taking the next cog in line.” He barks at Captain Gains. Marching to the stern of the Crest He issues one more order before contact with the cog “Get John and his ships up here and in the fight!”<br>
<br>
From his vantage point near the helm Evander watches as Victor’s and Feabane’s long ships overtake the small cogs to their front and seems to be winning the battles abord them. Evander reaches the portside of the Ebon Crest just as they make contact with the cog. Evander places his bow aside and pulls out his long sword. Issuing one last command before he leads his knights and the boarding party onto the cog. “Captain gains signal the ships that have yet to engage the enemy to push the center and engage at will.” Once the gang planks have fallen, he and his men rush aboard the cog hacking at the first Fyrdian in sight. Evander and a party of Blackstone marines fight their way onto one of the river cogs. Several of the foe are felled by crossbow bolts, and before long, the men of the Blackstone Isles have swarmed the deck, beginning a melee with the crew. Archers from the frontward crenellated tower and the quarterdeck begin to loose arrows into the Blackstone men as the board, wounding several. One of the Blackstone sergeants advances past his lord, swinging his sword and finishing off a Fyrdian bowman wounded by a bolt. The household knight remains at his lord's side, prepared to shield him if need be - an indispensable service, as his liege chose to fight with a two-handed sword. A marine to the right of the pair is shot, but after recoiling, he manages to throw a spear up into the tower and obtain swift revenge by skewering the offending archer. Battle cries and screams abound as soldiers and sailors fight for their lives. Evander rushes a confused footman in the middle of the battle, his blade screams down with all his force but not being the best swordsman, his edge alignment is off and the blow glances off merely knocking the footman back a step. The footman retaliates but slips in the blood of his crewmen and overswings with his club losing grip on the weapon as it flies off the ship. As he cowers and begs for mercy Evander puts a boot in his chest, putting him on his back. Eying his next foe he rushes a sergeant swiping with his longsword attempting to take him unaware. The Fyridian sees him at the last second and sidesteps Evander’s blade leaving him over extended and open for a counterattack. One of Evander’s men noticed his lords blunder of an attack and moved preemptively to protect him from reprisal. Knocking the attack meant for his lord’s head aside he strikes back at the Fyridian hitting him in the arm drawing blood and loosening the grip of his axe "Finish him off, milord!" Evander swings wildly with the unruly longsword and whiffs the attack as a Blackstone knight rushes in the attempt a murder stroke knocking the Fryidian down to the deck of the cog. Evander tries to thrust his blade in the downed mans chest with all his strength but the man on the ground is quick enough to block the attack with his axe. Distracted with Evander’s attack the Fyridian was unable to block the killing blow from the knight. Once the enemy sergeant’s head rolls from his shoulders “Good man” Evander says catching his breath to the knight. He then takes in a deep breath and yells out to the remaining Fyridians “You have lost this ship, lay down your weapons and be spared death!” The Fyridians steal glances at each then they all look to the captain at the helm of the cog. He steps down from the quarterdeck and walks straight to Evander with his sword drawn, the knight at Evander’s side steps forward to interpose himself between them. The captain stops and kneels holding his sword up to Evander “Sir, we are at your mercy.” Evander takes his sword and ask, “Which ship is in command of this forces?” “I cannot be certain the mayor of Aerchran is in command of the town’s walls and we are following his orders to halt your raid.” The captain replies. Evander takes a moment to scan the battle noticing another small cog being taken by one of his long ships. “Seems a misguided order to me.” He says softly. Disarming the remaining Fyridians and neutering the cog from sailing Evander and his men return to the Ebon Crest and sail to the next enemy cog. The battle lingers on as the Fyridian ships resolve to fight on in the name of their town but with the overwhelming number of the coalition’s fleet the battle is lost to them.<br>
<br>
Shortly after the battle Evander meets with Robert and Victor to inform them that they will be taking the town of Aerchran. “Originally I thought this town too fortified and manned to sack, but with what I suspect as half their fighting force either dead or captured the town is in no shape to resist us.” Evander says. "I will send a messenger with terms of surrender to the mayor," Evander stated firmly "Their fate is sealed unless they heed our demands."<br>
<br>
<ul>
<li data-xf-list-type="ul">Terms of Surrender: <ul>
<li data-xf-list-type="ul">The town of Aerchran shall immediately and unconditionally surrender to the superior forces under my command. Resistance is futile, and any attempts to defy these terms will be swiftly crushed.</li>
<li data-xf-list-type="ul"> All weapons, military equipment, and fortifications within Aerchran shall be surrendered to my coalition forces without delay. Any resistance or concealment of weapons will result in severe consequences.</li>
<li data-xf-list-type="ul"> All valuable resources, including but not limited to food, water, and supplies, shall be confiscated for the benefit of my coalition forces.</li>
<li data-xf-list-type="ul">If these terms are not accepted then the town of Aerchran will face the full might of the my force and looting will be unregulated.</li>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11904167" data-lb-caption-desc="Lorsh · Apr 16, 2024 at 10:52 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'IM Fell English';"> 
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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445529" data-tab-container-id="tabContainer_1736445521" href="javascript:">Battle of Aerchran Town</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445530" data-tab-container-id="tabContainer_1736445521" href="javascript:">Parley outside Darrowfall</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445531" data-tab-container-id="tabContainer_1736445521" href="javascript:">Gunhild</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445532" data-tab-container-id="tabContainer_1736445521" href="javascript:">Fynche</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445533" data-tab-container-id="tabContainer_1736445521" href="javascript:">House Gula</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445529" style="display: list-item;"><span style="font-size: 26px"><span style="color: rgb(0, 0, 0)">♦</span>-Hᴏᴜsᴇ ᴏғ Bʟᴀᴄᴋsᴛᴏɴᴇ-<span style="color: rgb(61, 142, 185)">♦</span></span><br>
<br>
<a href="/members/darth-rentoc.103779/" class="avatar avatar--xxs" data-user-id="103779" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/103/103779.jpg?1700643705" alt="Darth Rentoc" class="avatar-u103779-s" width="48" height="48" loading="lazy"> 
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<br>
<br>
After the terms are delivered, a runner returning from the Mayor of Aerchran agrees to the terms of surrender. He says he cannot guarantee that the townlings won't try to save what belongings they can and flee, so disembarking with haste seems prudent.<br>
<br>
Over hundred crowns' worth of gold are pilfered from the townhouses and shops. Three good warhorses, five riding horses and eight mules, asses and sumpters are also seized.<br>
<br>
In addition to that, fifteen crossbows, sixty bows, and ninety swords are handed over. In armour, twenty gambesons, forty lighter padded tunics, fifteen mail shirts and a hundred helmets are surrendered. Other than that, you gain an assortment of flails, battle axes, glaives, and spears.<br>
<br>
Blackstone marines and sailors overturn wagons and carts and shake down townsmen for all of their valuables, killing or brutalizing any who kick up a fuss. They break into storehouses, dwellings and shops, helping themselves to barrels of drink, food - mostly bread and saltfish - valuables, and women. Baskets, pots, and crates of provisions are loaded onto the ships.<br>
<br>
The addition of four little cogs and three river cogs captured from the Aerchran naval militia allows your forces to carry off even more supplies.<br>
<br>
Things go well enough, and some time is taken to mend the sails that had been damaged by fire or arrows. One Stonfort sailor was stabbed by a marine from Blackstone Castle in an argument over who had the rights to purloin a ham from a townhouse, leading Adaric Gaines to suggest flogging.<br></li><li class="bbTabContent" id="tab_1736445530" style="display: none;"><span style="font-size: 26px">Pᴀʀʟᴇʏ ᴏᴜᴛsɪᴅᴇ Dᴀʀʀᴏᴡғᴀʟʟ</span><br>
<span style="font-family: 'IM Fell English';"><br>
Written with <a href="/members/lord-bradorian.12232/" class="avatar avatar--xxs" data-user-id="12232" data-xf-init="member-tooltip">
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<br>
<br>
~<br>
<br>
Lord Yorwin Lemuel and several other lord and knights, among them Sir Gauvin Enguerrand and Sir Amias Enguerrand II, ride out to meet with Robert de Cherbourg at the small hamlet that lied between the two armies. Lord Yorwin wears mail harness over a long red tunic, both under a simple tan cloak, which he doffs as his horse trots over to the Carmons. Retainers stand by, holding aloft their masters' respective banners, marking the truce ground. Some nervous peasants pack up their belongings in preparation to depart the site of a potential battle, while others gawk at the armoured and heraldric figures that have begun to gather in the midst their humble settlement.<br>
<br>
The tired-looking, but nonetheless determined Yorwin raises a hand in greeting to the young Robert. <b>"Hail, Baron Berngard. Well met... your father as a good man. I am Yorwin Lemuel, Lord of Uponhall, and servant of King Grenn."</b><br>
<br>
Robert accompanied by his own companions such as various Lords and Knights such as Lord Aldwyn and Lord Philip de Cherbourg stood at the middle of the hamlet for the parley. <b>"Hail Lord Lemuel, thank you for your kind words for my father. I assume you and some of the Lords here fought alongside him in Valcay. I must admit. I regret that I did not have the opportunity to campaign in Valcay alongside you. Yet, fate brings us here on this day."<br>
<br>
"Oh, there is no shame in it. I did not take part in that debacle,"</b> Lord Yorwin admits, regarding Valcay. <b>"I've little in the way of lands abroad, besides Tyberia, and it was not my war to fight. Many of my countrymen once believed that it was, but with the death of Old Agbert, that has changed. They feel no compunction forswearing his successor, and undoing his machinations. As you might have guessed, that is what we've set out to do just now..."</b><br>
<br>
Robert de Cherbourg speaks. <b>"...I will be frank. As borderlords, we are expected to put up resistance. Yet, I myself have little love for King Edmund for breaking my betrothal as my Uncles can attest. However, we cannot overlook recent events, the piracy along the Avonmark River and in particular the storming of Trambley Abbey. We have been wronged and I hope we can come to agreement to make things right."</b><br>
<br>
Listening to Lord Robert's concerns, he nods his head. <b>"Yes, I've heard of the incident at the Abbey. Although the slaying of those monks cannot be excused, I am sure you are aware that Abbot Ubbo was seized for corporal reasons alone. From his office, he has overseen depredatory tithings and injustices visited upon the people of Trambley, Heskley, and Hreltsod. The Godsbridge bars many of our Fyrdian folk from seeking a better life in the cities of Urnmoth and Gwyburgh, and the man comports himself more as an extension of the Bloody Baron, rather than Paragon Emmortal. All that said... perhaps his release can be arranged - eventually. We are not the ones who took him, and I am not able to speak on his captors' behalf. As for the piracy,"</b> he begins, looking over at Amias.<b> "Perhaps a representative of a more... relevant party should discuss this. I hold riverine lands - but along the High River, rather than the Avonmark."</b><br>
<br>
Sir Amias had dutifully taken up his position next to Lord Yorwin, accompanied by some of his own men, most notably Sir Charibert, while Sir Gauvin attended in his own capacity, proudly wearing his newly amended sigil. He listened as the two spoke on their absence in Valcay - Yorwin's words were true. Many, including Amias himself, no longer felt it was his war to have fought. Though he had done so, leading many of Sherfield's men to their death in a land completely unrecognizable to their own...He would lowly grumble as the Baron of Berngard spoke of his 'having been wronged' - as if it were not the Fyrds who had truly been the ones wronged, and now sought only to set things right. As Lord Yorwin gestured for Sir Amias to speak on his house's actions along the Avonmark lately, Sir Amias took a moment to collect, and filter, himself before speaking his mind.<br>
<br>
<b>"Lord Berngard," </b>Sir Amias regarded the Baron of Berngard with a curt nod, taking a step forward and raising his right hand in greeting as did Yorwin moments prior - his left rested on the hilt of his sword, balled into a loose fist atop it's purple pommel. <b>"I am Sir Amias, son and heir of the Lord of Sherfield. I am here directing the men of our land on his behalf,"</b> the knight explained. He had certaintly heard of the young Baron and his latest exploits in the Carmon marchlands, though he wasn't so quick to presume that the son of Guy, who Sir Amias had the honor of fighting with, held the same advantage.<br>
<br>
<br>
With his introduction out of the way, Sir Amias would do his best to explain his lord-father..<b>."The purpose of our raids, strikes and seizures is to ensure our people's continued enjoyment of free movement on the river, and hinder that of our opponents, preempting any similar move. Naturally, though regrettably, this included you and your allies' lands and riverways - as far as we are concerned, we've been at war since Castle Mogg fell. Though if we are able to reach an understanding here today, we will no longer assail your vessels or coastal settlements. I believe my liege would be more than willing to come to terms with you to address this grievance further, should you be willing to stand out of King Grenn's way."<br>
<br>
"If what you say is true, that Abbot Ubbo was taken due to a grievous injustice inflicted upon the people of Trambley, Heskley, and Hreltsod, then why not submit an appeal to the High Holy Court? If your claims are true, then it is a matter for the church and the Paragon to investigate and decide his fate. Unless you believe that Lords are above the will of the Paragon? Godsbridge was also donated to the church and is rightful church lands unless you seek to take the bridge from the Paragon as well? I also find it curious that Lord Shone of Heskley marches among my men if he has truly been so wronged by the Abbot. Regardless, I recognize that you and your men are not the abductors of the Abbot nor the murderers of the monks. However, those who are responsible must be made to atone for their sins." </b>Robert said in response to Lord Yorwin.Robert listened to Sir Amias before speaking<b> "Lord Sherfield's actions have, in no small part, forced our hand on this matter. Regardless, I am here to make things right. Thus, I propose an agreement. You are all men loyal to Grenn and would like to see him keep his title after the events of this conflict, yes? However, High Lord MacEanruig is a rival claimant and pretender to the throne is he not? Thus, I propose a truce between the coalition and Grenn's faction. We will not attack nor march on any lands or sail waters that formally belong to Grenn or his faction should he and his faction reciprocate to the coalition or the Lord of Darrowfall without express permission from the respective lords. In addition, the coalition will continue its feud against High Lord MacEanruig to bring him and his villainous lot to justice. I believe this would benefit Grenn to see another rival to his throne being bogged down while Grenn focuses on other more important matters. Would you not agree?"</b><br>
<br>
Yorwin ignores the suggestion of taking the matter to the High Holy Court, furrowing his brow as he then listens to the Baron of Berngard's terms. <b>"Your offer would make us conquerable by piecemeal," </b>Lord Yorwin says, with a shake of his head. <b>"Besides, this is a deal that I do not have the authority to make. King Grenn personally visited High Lord Albert, and summoned him to arms for his cause. He would have my head if I committed the lèse-majesté of brokering this. I wholeheartedly reject these terms,"</b> says the Fyrdian general.<b> "Now, as for what I can offer you...</b>" He clears his throat. <b>"Remove your army from the field, and we will allow Lord Miras and his defenders to leave the castle with their arms, and depart with you. Thereafter, the towns of Pontyprwyn, Wesgrath, Myre, Oading - the other prominent settlements of your 'coalition' - shall go unmolested, unless we are provoked. The entirety of the Berngard Peninsula will be untouched, as well the Flamebay. We intend on taking all of Darrowfall's outlying villages, but I believe it can be arranged for Trambley Abbey be transferred to your custodianship, in the name of the Holy Court. Then, you will return home and either disband your army, or await the arrival of King Grenn. I am sure he will have a more tempting offer, if you switch sides to him."</b><br>
<br>
Arthur Oriflamme rides up with his squire and he looks very sour. <b>"My lord, Baron Cherbourg. I have news from Darrowfall, may we speak in private?"</b><br>
Robert excused himself from the parley and went to the side to have some privacy to discuss with Arthur.<br>
<br>
Arthur relays the bad mews in hushed tones. <b>"As you know my brother was very wroth because of our Uncle's capture. He rode into battle but failed to unite forces with our coalition. He recklessly attempted to lift the siege himself and has fallen into enemy hands. Philippe suffered a blow to the head and I know not if he is well. We suffered grievously in our attempt to recover him and now the forces of Flamebay are in disarray."</b><br>
<br>
Sir Amias looks to Lord Yorwin, and then over to his left at Sirs Gauvin, Welyn, and Charibert, after Lord Robert had abruptly excused himself to speak with the knight of Rooster Keep, whom Sir Amias did not immediately recognize. Their expressions show their displeasure at the parley being interrupted, but a keen interest on what news the knight of Flamebay had brought, and the impact it might have on these ongoing talks.<br>
<br>
Yorwin glances at the other Fyrdian generals, brow furrowed. <b>"That's Philipee de Oriflamme's brother,</b>" remarks Sir Charibert Bigge.<b> "Going off to plot in a corner with him,"</b> snarls his son, Sir Fygren. The other ranking lord present in the army, the old Lord Caeran of Goulbrad, raises a question. <b>"Forgive me, my lords, but I believe we should terminate these talks. We will gain nothing from plotting with these borderlords. What has that ever gained our forebearers?"</b> Yorwin shoots him a glance, confusion briefly playing across his eyes. <b>"A marked turn in your belligerence, my lord," </b>he sighs. <b>"Well, I would never a trust a man who would not immediately accept such reasonable terms," </b>Lord Caeran says. Yorwin is flattered. <b>"You have a point, my lord. It must have taken some kind of guile to subdue those southern rogues, so maybe the boy thinks he can play us as well."</b><br>
<br>
Meanwhile, Sir Arthur de Oriflamme, having told of the disastrous defeat at Darrowfall, gives some advice; <b>"I recommend you accept their first offer, if it was not harsh."</b><br>
<br>
Robert shook his head at Arthur's news.<b> "Lord Oriflamme may have doomed his family and indeed the entire borderlands with his actions. We have little to no recourse now."</b> With that Robert returned to the parley.<b> "Pardon the interruption, we cannot accept your offer as is. Lord Shone stands among us in loyalty to his liege. I request that Heskley and its outlying hamlets be retained by Lord Miras. In addition, I request that all the men who raided Trambley Abbey be crucified for their sins against the Paragon so that I know that you are true to your word and faith in the Paragon. Should those additional two demands be met. I will know that you parley in good faith and will withdraw and even hear what Grenn has to say and propose."</b><br>
<br>
The Fyrdian noblemen take great offence to Robert's draconian suggestion<b>. "Ah, here we have Archconfessor Robert,"</b> scoffs Lord Arland of Richiwick. Yorwin and Caeran share a sneer. <b>"It is all too convenient for you to leap beyond the bounds of your own jurisdiction, to prescribe such barbarity to the Fyrdian subject. I would rather kiss Edmund's ring than acquiesce to such cruelty,"</b> says Lord Caeran. Yorwin grinds his teeth together. <b>"Your request regarding Lord Shone can be granted. If you will not omit the last, then you will force us to engage here and now."</b> He sucks in a sharp breath through his teeth. <b>"We will provide you with ample time to allow your Flamebay auxiliaries to arrive..." <br>
<br>
"You shirk to issue a complaint to the High Holy Court and now do not even propose to make amends for the sacrilegious barbarity that your so called allies have wrought upon our faith? If you will not crucify them, then propose a solution to this sin that these men have wrought as men of the Paragon."</b> Robert retorted.<br>
<i><b>"Well, a blood money payment could be arranged,"</b></i>suggests Lord Braedin of Bredtorye in a low voice.<br>
<br>
Yorwin glances over his shoulder at his vassal. <b>"He's worse than an Everlight, he won't accept it."</b><br>
<br>
Braedin shakes his head. <i><b>"Just don't phrase it like that..."</b></i><br>
<br>
Sir Arthur speaketh.<b> "Lord Robert, do not be so rash. He is my own uncle and has served Paragon well, but this is a peace talk, I am sure that Ubbo himself would balk at such cruel suggestions. Let us leave that matter to the High Holy Court, in Paragon's own hands."<br>
<br>
"Three thousand gold, then,"</b> Yorwin growls. It was true that a great sacrilege had been committed, in either case. Lord Robert had made a point of telling them how much of a fuss he seemed to be willing to kick up about it. <b>"One thousand for each monk, and one thousand for the Abbot. He's not quite worth more than a temple's stablehand in my opinion - and he wasn't even killed - but regardless, a thousand gold for his abduction and any damages to the Abbey."<br>
<br>
"That is most generous of you Lord Yorwin, I am sure that my most humble Uncle would think the same. He has always considered himself as just another of Paragons lowly servants. Though, I personally believe that an abbot is due some base level of respect."<br>
<br>
"Five hundred for the damages, five hundred for the abduction, and a gold millenar for each dead monk - and an apology for my words, Sir Arthur. Or Lord Arthur, for all I know. I believe Clan MacEanruig can be persuaded to front most of this cost."<br>
<br>
"Your apology is graciously accepted Lord Yorwin. As of yet I am still but Sir Arthur, though as representative of the wronged party I believe I have the ability to accept that offer of recompense on the Abbey's behalf at least as far as the amount, I care not how it is paid. In regards to the rest I shall leave it in the hands of our most capable leader. Lord Cherbourg, I must apologize for taking over that part of the negotiations, it was a delicate matter for me and mine. But I sincerely thank you for your unyielding defense of the faith and the nation." </b><i>Arthur steps back into the retinue</i><br>
<br>
A Paladin of Trambley  whispers to Lord Robert de Cherbourg. "Have their kingdom as a whole front the three gold millenars - this is on all of them. Many Temple duties have been overlooked in the past, on Clan Grenn's part. Have the Clan MacEanruig restitution be a separate amount. Save them the infighting..."<br>
<br>
<b>"You'll just lead to him telling you that he hasn't the authority," </b>warns Lord Bentley Buckell.<br>
<br>
<b>"Three thousand gold isn't exactly a pittance, but Grenn would be able to afford it."</b><br>
<br>
Robert de Cherbourg nodded and spoke,<b> "Indulgences would indeed be a step in the right direction. 3,000 crowns as reparations would be satisfactory. However, High Lord  MacEanruig is only one lord. Would your lordships and possibly King Grenn be willing to front the crowns on MacEanruig's behalf and obtain restitutions from him over time?"<br>
<br>
"That would be... quite favourable from the end of King Grenn. Yes, I think we may be able to accept these terms," </b>says Yorwin. Caeran had shrugged, while Yorwin and Lord Arland shared a nod. Knowing the friendly disposition of Sir Amias's father to Clan Grenn, his support was assumed. It saved too much face for the kingdom, and so what if it damaged a rival claim to the throne?<br>
<br>
Sir Amias would have nodded along with lords Arland and Yorwin, though he shared some of the apprehension of Lord Caeran as well. He was finally able to let go of the breath he'd been holding since Lord Yorwin had threatened Baron Berngard, right after the brother of Baron Phillipe had arrived. Against all expectations, a battle could infact be avoided. The price of three-thousand gold and sparing of Heskley was a small fee for the coalition's withdrawal - the costs of waging war against them would likely be much greater in the long run.<b>"Very good, my lords,"</b> Sir Amias would say, regarding all the higher nobles at once, his sense of relief apparent in his tone. <b>"Thank you Lord Yorwin, and yourself, Baron Berngard, for seeing us to a peaceful resolution." <br>
<br>
"Very well, my Lords. It appears we have saved many lives on this day. We have an accord." </b>Robert replied.<br>
</span></li><li class="bbTabContent" id="tab_1736445531" style="display: none;"><br>
<span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
<br>
<a href="/members/toogee.26625/" class="avatar avatar--xxs" data-user-id="26625" data-xf-init="member-tooltip">
			<img src="/data/avatars/s/26/26625.jpg?1488155179" alt="Toogee" class="avatar-u26625-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/toogee.26625/" class="username " dir="auto" data-user-id="26625" data-xf-init="member-tooltip">Toogee</a>
<br>
<br>
<b>"Lass, you ought to just share a bed with me,"</b> sneers Trig lecherously. <b>"Free of charge."<br>
<br>
"Ignore my servant. Allow me to extend a similar hospitality - to a fighting freemaid of Skerry," </b>Hale says. He smooths out his orange tunic. A crossbowman of rank, it seemed. Highborn men-at-arms probably turned their nose up at him, but he had a horse - presumably - and servants... Well, one servant - an impudent one, at that.<br>
<br>
<b> "Fine. But I don't want anything to do with that other woman, the wench - she is going to become disappeared by Lord Gula, and I don't want to be around when it happens," </b>Trig says.<br>
<br>
<b>"Trig, the Lord Gula isn't going to be giving the impression that people can't say what's on their mind here, if he truly wishes to listen in..."<br>
<br>
"I hate her attitude, then. Gunny, here, seems like a good woman."<br>
<br>
"Right... As I was saying, we have paid for lodging in one of the local serfs' hovels. You'll have to pitch in a few coins to convince the householder, mind, but there should be space by the hearth, maybe the barn..."</b><br></li><li class="bbTabContent" id="tab_1736445532" style="display: none;"><br>
<span style="font-size: 26px">Fʏɴᴄʜᴇ</span><br>
<br>
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<br>
<br>
Though many of the wounds aren't pretty, the injured defenders are far outnumbered by the dead and wounded of the Kragmen who were cut down in the sally against the ram<br>
<br>
While a drop of blood has been spilt in this action, gallons are doubtless being spilled on the real battlefield just outside the walls.<br>
<br>
Washing your wound with a wet cloth does provide some temporary respite, but once the blood has soaked it through, there is no bucket available to rinse it out. All the herbal poultices, proper linen bandages, vinegar and boiled wine has been dedicated to the treatment of the gentler born and more seriously wounded.</li><li class="bbTabContent" id="tab_1736445533" style="display: none;"><span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
<br>
Written by <a href="/members/lord-bradorian.12232/" class="avatar avatar--xxs" data-user-id="12232" data-xf-init="member-tooltip">
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<br>
<br>
Some men arrive to the camp from the south and request from the guards an audience with you. They are allowed in after some deliberation, escorted by many of your men who weren't engaged in other duties at the time of the envoys' coming - your large pavilion quickly becomes crowded. Clearly your soldiers are distrustful, or at-least unnerved at the thought of having these men see you without their overwhelming presence. There are three of them, well-fitted soldiers with arms and armor indicative of a professional. After kneeling in respect to you and being permitted to rise, one steps forward to speak. <b>"Greetings, Lord Gula. We come with a proposition from our Captain, Haldas Winghelm of the Gryphon Company. Though our numbers are not the greatest, many are engineers and sappers, experts in siegecraft. The city's defenses may be formidable, but should we be put to work undermining them, it will be your's in little time,"</b> the envoy begins, delivering his captain's pitch with confidence. Either he was quite the peddler, or he believed his assertions were founded. Kesmar leans in to advise you after the newcomers had explained themselves. <b>"The Gryphons are indeed reputed for their skill at sieging castles - and ending those sieges. Though, we have already invested much in our siegeworks..." <br>
<br>
"My Captain would be willing to negotiate for some payment other than a large sum up front - he knows that the making of war is costly, and wishes to make our services as accessible as possible. A fit share of the plunders, or plans for payment to be made at a later time," </b>the speaker informs you, before one of his companions remarks, <b>"Bringing us on will pay for itself, milord, in the number of men and days we shall save you."</b><br>
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<span style="font-family: 'IM Fell English';"><br>
<span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
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<br>
<b>"Lass, you ought to just share a bed with me,"</b> sneers Trig lecherously. <b>"Free of charge."<br>
<br>
"Ignore my servant. Allow me to extend a similar hospitality - to a fighting freemaid of Skerry," </b>Hale says. He smooths out his orange tunic. A crossbowman of rank, it seemed. Highborn men-at-arms probably turned their nose up at him, but he had a horse - presumably - and servants... Well, one servant - an impudent one, at that.<br>
<br>
<b> "Fine. But I don't want anything to do with that other woman, the wench - she is going to become disappeared by Lord Gula, and I don't want to be around when it happens," </b>Trig says.<br>
<br>
<b>"Trig, the Lord Gula isn't going to be giving the impression that people can't say what's on their mind here, if he truly wishes to listen in..."<br>
<br>
"I hate her attitude, then. Gunny, here, seems like a good woman."<br>
<br>
"Right... As I was saying, we have paid for lodging in one of the local serfs' hovels. You'll have to pitch in a few coins to convince the householder, mind, but there should be space by the hearth, maybe the barn..."</b><br>
[/tab]<br>
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</blockquote><br>
Gunny visibly cringed at Trig’s offer. His complaining attitude was not at all appealing in a man. Nor was there enough ale in this inn to reconsider. The only scenario they were sharing a bed was if they were both dead and the infirmary was out of places to put the bodies. Yet another reason to keep her senses sharp for the battle ahead.<br>
<br>
<br>
She decided not to answer Trig’s suggestive reply as she listened to Hale. Hale at least acted more chivalrous. He certainly treated her with more respect. He’d make a good leader if the battle went in their favor. Not that she knew any leaders to begin with. The offer of hearth or barn was a welcome one.<br>
<br>
<br>
“Thank you both,” Gunny said of Hale’s offer and Trig’s compliment (perhaps she thought of him too harshly?). “I’ve spent many a night in a barn back home, so no stranger to that. We should get going soon, yes?”</div>
				
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							<h1 class="p-title-value"><span class="label label--lightGreen" dir="auto">Fantasy</span><span class="label-append">&nbsp;</span>◙-Fᴀᴛᴇ ᴏғ Sᴛᴇᴇʟ-◙
	
	

	

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
Ricarid Gula regarded the mercenaries with calculating eyes after their proposal. Already he had bargained with the Skerrymen, but he knew they would be trusted with hostages. This group offering aid in the seize interested him more. It would allow him to turn a portion of his forces towards their flank and remove that threat directly so was to more fully secure the siege. It was annoying to be in a position where he would have to sacrifice more, but this means the new mercenaries could bear the brunt of the siege. If they had proven more hostile, poison and murder in the night would have been called for, yet fortune for the moment favored his gambit.<br>
<br>
"I think we can find an acceptable agreement. Your forces will commit to the siege. This will free up more of my men to turn and deal with a flank issue that needs to be removed to prevent us being routed by some surprised attack. Tell your Captain that House Gula accepts yoru offer and welcomes your expertise to this  miserable little siege. Perhaps it will allow us to more quickly resolve it. Talk with my commanders and coordinate. Until then, please join us for food and drink. A gift of welcome and hospitality."<br>
<br>
There was an Estate to sack to secure Hartown for the siege's greater future success. His men would see to that if this Gryphon Company were as good as they boasted to free them up from the main siege.​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11926842" data-lb-caption-desc="Lorsh · May 21, 2024 at 10:15 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/6gH_X2efRdI/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/6gH_X2efRdI\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/6gH_X2efRdI&quot;]"></span></span></span><br>
<br>
<span style="font-family: 'IM Fell English';"><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)">𓅐</span>-Gʀʏᴘʜᴏɴ Cᴏᴍᴘᴀɴʏ-<span style="color: rgb(209, 213, 216)">𓅐</span></span><br>
<br>
<a href="/members/viper-actual.64023/" class="avatar avatar--xxs" data-user-id="64023" data-xf-init="member-tooltip">
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<br>
<br>
Your company pays for another night of lodging in the Cooked Cat. During the stay in Sigton, Quartermaster Armyn managed to requisition fodder, timber, rope, and a few specialists... just one carpenter, and one smith. Many of these skilled folk have already signed on with House Gula, or one of the smatterings of other rebel captains and little lordly retinues that have shown up to participate in the good fight against Carmondy. Still, the company has a robust cohort of its own workers.<br>
<br>
There are good tidings the next morning. Your negotiators return from Vizgard with news that Lord Ricardi has accepted your offer to join the siege, although they did not secure any immediate payment. Still, that was mostly to be expected. For a smaller lord such as Gula to initiate such an ambitious siege, the cost in crowns would doubtless be astronomical.<br>
<br>
The men thirst for battle, glory and plunder. Lieutenant Garrith Boldsword suggests that the company move out soon, before one of the men ends up doing something stupid. An inn filled with drunken soldiers and whores isn't exactly conducive to good order and discipline.<br>
<br>
<br>
<br>
<span style="font-size: 26px">Φ-Hᴏᴜsᴇ Gᴜʟᴀ-Φ</span><br>
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<br>
<br>
After sending off the mercenary representatives, Captain Meldraut brings up the other captains. Specifically, the ones who are not affiliates with or backed by Gula, but participating in the general uprising. There are a number of subcamps now sprawled about the outskirts of the city walls, many of them filled with opportunistic looters and bandits.<br>
<br>
Other groups of rebels have made independent forays towards the walls, resulting in the loss of dozens of fighting men in these uncoordinated assaults.<br>
<br>
Your household officers complain about the lack of consolidation among the rebel forces. <b>"We are nothing but a mob - well, multiple mobs," </b>Meldraut tells you. <b>"If Qayne sallies out, this may prove a grave weakness."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1716342986804-png.1163709/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1100/1100838-d0df9648d1e2b352009c33094bb60471.jpg" class="bbImage " style="" alt="1716342986804.png" title="1716342986804.png" width="105" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><i>Captain Meldraut</i></span><br>
<br>
Taking a draught of wine, Meldraut sinks back into his chair.<b> "Also, my lord - you received a request for an audience with the Rector of Greenwald. He brought up a complaint about the banditry that's been committed by some of the assorted rebel gangs... Something about innocents in Greenwald being mistreated. Stolen from, killed, raped, what-have-you. In particular, he's angry about the fact that his temple was broken into and plundered." </b>He chuckles.<b> "Even said a few outbuildings were wrecked and their stones used for catapult shot."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/1716343704872-png.1163714/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1100/1100843-3f910c2b3b056544cd81d3cae96d3579.jpg" class="bbImage " style="" alt="1716343704872.png" title="1716343704872.png" width="105" height="100" loading="lazy"></a><br>
<br>
<b>"It's a bad look, but it's not at all unusual... In times of war, the law of the sword tends to take precedence over Paragon's tenets. Still, many of these warriors were equipped by us, and it is generally said that Lord Ricardi is the one marshaling the uprising himself, so it could reflect poorly on you, milord," </b>Meldraut says, tapping his gloved knuckles on the table, gently. <b>"The cohesion of the siege, I think, is the main issue at hand... perhaps the depredations against this temple can give us just cause to put the riff-raff in line."</b><br>
<br>
<br>
<br>
<span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
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<br>
<br>
<span style="font-size: 15px">You and your two companions depart from the Cooked Cat before it gets too rowdy for the evening. Although Trig would have liked to stay, it appears that Hale isn't interested in the rambunctiousness. For all he knew, they'd be fighting tomorrow, and it was best to do so with a clear head.<br>
<br>
The two crossbowmen bring along their horse and donkey to the peasant family they had made some arrangements with prior. It is put forth that you must pay five silver pennies in order to make use of one of the farm's storage outbuildings for lodging. Hale says that this is the best price you're likely going to be able to find, although it is relatively expensive for a woman of  your means...</span><br>
<br>
<span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/1716144863346-png.1163187/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1100/1100316-bfd2ccea1db28a048860b8151572bf7b.jpg" class="bbImage " style="" alt="1716144863346.png" title="1716144863346.png" width="105" height="100" loading="lazy"></a></span><br>
<br>
<b>"Goodnight, Gunhild. We'll be moving out at dawn,"</b> Hale tells you. Trig also waves goodbye before both crossbowmen retire into the peasant hovel for the night, leaving you to settle in the storehouse. Sacks of bran, piles of firewood, and a few bushels of wool dominate the room. The latter make for soft bedding, at the very least.<br>
<br>
<br>
<br>
<span style="font-size: 26px">Kʀᴀɢᴡʏɴ Sɪᴇɢᴇ Cᴀᴍᴘ</span><br>
<br>
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<br>
<br>
Lord Philippe is stripped of his armour and placed in the care of the physician Adfry of Kragwall and several monks and clerics that had been following the army. The dent in his helmet rendered it difficult to remove, but it is managed after several tries. His head sports a sizable, bleeding bump, which is promptly bandaged. Adfry reports that the Baron is still unconscious, but is likely to wake soon - if Paragon is merciful.<br>
<br>
After the battle, the most of the bodies the deceased knights are identified among the enemy dead; Sir Arithor Beldrake - Baron Flamebay's personal captain, Sir Loran Kerrin the Master of Alorend, Sir Issan the Master of Marth, Sir Horace of the Oriflamme retinue and his squire, Sir Addison, bastard son of Lord Benfred and his squire, Sir Edwyne of the Horall retinue, Sir Emry of Pontyprwyn, and one unknown Valcayan knight and his squire.<br>
<br>
A messenger, claiming to be from Clan Lemuel, was stopped on the perimeter by a knight and several sergeants on picquet duty. The knight reported this to Sir Gavin the Young, who deemed the clansman suspicious, and had his letter confiscated.<br>
<br>
<i><a href="https://www.rpnation.com/attachments/1716234282282-png.1163435/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1100/1100564-8b87222f0265ebb4664fd857baa35b0c.jpg" class="bbImage " style="" alt="1716234282282.png" title="1716234282282.png" width="105" height="100" loading="lazy"></a></i><br>
<span style="font-size: 12px"><i>Clan Lemuel messenger, currently arrested</i></span><br>
<br>
Sir Gavin presents the letter to you, while going on a bit of a tirade.<b> "The audacity - making these deals on the behalf of our clan. Who does this man think he is...? I am sorry if I have committed some sort of treason by opening this, but I thought him a spy, truly. Besides - It is a great insult to us and our allies - the ones who bled in this siege - that these terms were brought to bear without our presence. The caitiffs don't have any business negotiating anything, if you ask me! You are a more senior servant of King Grenn than this 'Yorwin' lackey."</b><br>
<a href="https://www.rpnation.com/attachments/1716344426422-png.1163716/" target="_blank"><img src="https://www.rpnation.com/data/attachments/1100/1100845-6f427284d2925bb43a3e2cc1af85364f.jpg" class="bbImage " style="" alt="1716344426422.png" title="1716344426422.png" width="128" height="100" loading="lazy"></a></span>​</div><br></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2024-05-21T22:28:03-0400" data-time="1716344883" data-date-string="May 21, 2024" data-time-string="10:28 PM" title="May 21, 2024 at 10:28 PM" itemprop="dateModified">May 21, 2024</time>
			
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					<div class="bbWrapper"><blockquote data-attributes="member: 17527" data-quote="Lorsh" data-source="post: 11926842" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch">
	
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				<a href="/goto/post?id=11926842" class="bbCodeBlock-sourceJump" rel="nofollow" data-xf-click="attribution" data-content-selector="#post-11926842">Lorsh said:</a>
			
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			<div style="text-align: center"><span style="font-size: 26px">Gᴜɴʜɪʟᴅ ᴏғ Mᴇʀɪᴄᴋ</span><br>
<br>
<span style="font-size: 15px">You and your two companions depart from the Cooked Cat before it gets too rowdy for the evening. Although Trig would have liked to stay, it appears that Hale isn't interested in the rambunctiousness. For all he knew, they'd be fighting tomorrow, and it was best to do so with a clear head.<br>
<br>
The two crossbowmen bring along their horse and donkey to the peasant family they had made some arrangements with prior. It is put forth that you must pay five silver pennies in order to make use of one of the farm's storage outbuildings for lodging. Hale says that this is the best price you're likely going to be able to find, although it is relatively expensive for a woman of  your means...</span><br>
<br>
<br>
<br>
<b>"Goodnight, Gunhild. We'll be moving out at dawn,"</b> Hale tells you. Trig also waves goodbye before both crossbowmen retire into the peasant hovel for the night, leaving you to settle in the storehouse. Sacks of bran, piles of firewood, and a few bushels of wool dominate the room. The latter make for soft bedding, at the very least.​</div>
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<br>
“And to victory,” Gunny replied as Hale and Trig retreated to their own quarters. The optimism boost was mostly for herself, a high note to sleep on before the fight ahead.<br>
<br>
Gunny paid a relative fortune for lodging overnight, but at least it was private. The storehouse was filled with the sights and smells of stored grain and wood, reminiscent of her own upbringing. While being alone was a rare luxury, it left her with her thoughts on mortality and the life decisions that brought her here. This could potentially be her last (peaceful) night before going to war, hardly a fate imagined for a farm girl. Perhaps more positive thoughts were in order…<br>
<br>
As she fluffed the wool bundles into a bed, Gunny thought on what she would do with her earnings. Maybe expand the farm for more food and better secure their supplies. Maybe repair the well. She just had to get through this one battle…<br>
<br>
She laid in her makeshift bed, nursing an itchy bump on her arm. She tightened up her clothing to avoid further insect bites before drifting off to sleep.<br>
<br>
Just a flea bite. Probably nothing to worry about.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>GRYPHON COMPANY</b>​</div><br>
The news from Armyn offered Haldas mixed emotions. Acquiring more raw materials in preparation for a possible siege would greatly bolster the abilities of the Gryphon Company's existing siege equipment and would allow the mercenaries to either mend repairs or field further reinforced equipment. However, the lack of skilled workers would slow them down and Haldas would have to rely almost entirely on his own engineers.<br>
<br>
Upon receiving word from his men sent to initiate contact with Lord Gula things began to appear clearer for Haldas and his mercenary company. "Finally, some good news."<br>
<br>
Garrith stroked his beard, deep in thought. "I wasn't sure he would go for the offer."<br>
<br>
Haldas shrugged. "Whether by luck or necessity we now have an employer. Ready the men and let them know we're finally leaving this little hamlet behind."<br>
<br>
Garrith and the other assembled officers nod, some more eager for battle than others. Haldas studied them silently as they dispersed and left the inn to carry out their orders, pleased that he and his men would soon be underway to do what they do best;<br>
<br>
<i>Tear down walls and breach castle gates.</i><br>
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					<div class="bbWrapper"><span style="font-size: 22px"><b>Fynche</b></span><br>
<br>
As Fynche sat there, his wound didn't seem to get any better. In fact, a numb yet stinging sensation began to from where it was. From an experience of an infected cut in the woods, Fynche knew this sensation meant trouble if he didn't do something to seal the wound quickly. Normally, he would've applied his homemade salve, but as soon as he got trapped in this stupid siege, all of his belongings were "requisitioned" for the efforts into keeping everyone alive. In other words, the bastards stole his salve.<br>
<br>
"Forget this," Fynche muttered after the thought of salve pilfered by conscripts streaked his mind. To return the favor of "borrowing" things, Fynche swiped a roll of gauze when the nurses' backs were turned <i>(or so he thought)</i>. Quickly moving outside, Fynche began quickly began applying the gauze on his face... which meant wrapping it around his head. Fortunately for Fynche, he's had his own run arounds with wounds and wrapping string for traps. Fynche deftly moved the rolled gauze, utilizing odd angles to wrap the equally weird placement of the wound. The whole process took very little time, with the gauze firmly in place. With that done, Fynche began walking back to his post... assuming he didn't get stopped on the way.<br>
<br>
<i>He's definitely been seen taking that gauze...</i></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Kragwyn Siege Camp</b>​</div>Albert held the letter in his hand, what Sir Gavin said was true. Yorwin was but a lord, his clan was young and a vassal to another clan as well. Clan MacEanruig were once kings, the only man above Albert was the king himself. To claim to speak with the same authority as the king was audacious. And so Albert had gathered all the important knights and lords in the siege camp for council.<br>
<br>
"My Lords, it seems as if there are those in our ranks who would rather allow our enemies to walk away instead of giving them battle."<br>
<br>
"Consider acquiescence, your grace," says Lord Dustin, straightening his feathered cap. "If some amount of money is to be paid to the Temple later, so be it. Abbot Ubbo and his ilk won't be in control here for long. Grenn will throw out the Carmondian clerics, and the lackeys of Archconfessor Harwood - send the gold only after that, and help rebuild the..."<br>
<br>
"No, no!" Lord Amos interjects. "Don't take this snub lightly. You cannot listen to this fetcher, Yorwin - otherwise, it's shameful! You are the High Lord, here," he says. A few murmurs are heard. "Do not let the King of Kuldren wring you dry over nothing - we are merely conducting war - and we are winning!"<br>
<br>
"Listen..." sighs Lord Kieth. "Can't the matter be simply put aside, for now? If it makes the bastards leave, then we still get the castle."<br>
<br>
"Or, at least, I'd like to see them try and take it, once it's in our hands," murmurs Sir Avand.<br>
<br>
Albert listened to his lords. It would be the strategically sound choice to allow Darrow to leave the castle, freeing up the Kragwyn host to more important matters. But there were also the political ramifications of abiding by the terms of the parley. He would be admitting that the raid on Trambley Abby and the abduction of the abbot was wrong. An admission of guilt for bringing justice to those the fat abbot had wronged. That he could not stand. <br>
<br>
"My lords," it was Robert who spoke up before Albert, " Many good and just knights rode with me to Trambley Abby. Yorwin does us all, the men who rode to the Abby and those that sent us, a great dishonor. But I can allow my honor to be stained for a short time if it ends this siege and allows our host to move on to somewhere more important than securing Grenns backyard. I do not speak for my brother but it is my judgment that we allow Darrow to leave the castle now that he has no hope of relief."<br>
<br>
Several of the knights and high ranking men-at-arms that accompanied Robert that night now nod their heads in assent, some more reluctantly than others. "Sir Robert is right. Now is not the time to be fighting our own countrymen," Lord Kieth says. "Let us cast out the Darrows, seize the castle, and press on with the war."<br>
<br>
"Besides, mayhap we shall accrue enough plunder to make this fine a mere trifle," suggests Sir Kregan, optimistically.<br>
<br>
Albert was quiet for a moment. It was not often that his younger brother spoke up like this, even less often that he would allow someone to call his actions unjust. There would come a time to settle his own grievance with Yoren later. This was a safe course of action, one that spared lives and, more importantly, saved time. <br>
<br>
He was doubtful about the prospects of loot here at Darrowfall. <br>
<br>
"The true plunder is still in front of us. I myself have no intention of following this farce of a parley, but I would rather preserve our strength for the fight to come and not waste it here. I will allow Darrow to leave his castle under the terms of this parley. Yorwin will have to answer for this."<br>
<br>
Albert would dismiss the council and allow the messenger to the gates of the castle, it was up to Lord Miras Darrow to either continue the fight or to surrender.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 22px"><span style="font-family: 'times new roman'">Sir Amias</span></span></b><br>
<span style="font-family: 'times new roman'">After the parley had ended, Sir Amias would turn and walk away from the village square and the barons of Carmondy, in step with his fellow commanders. His eyes darted across the ranks of his army as he accepted the reins of his horse from an armsman clad in mail and clutching Enguerrand's standard. He looked over the many men who had assembled for a battle at the whim of their lords, only for there to be none to be had; would they be heartened to have avoided bloodshed, or angered at their waste of time? No matter. An opportunity to serve their king and earn themselves their promised glory could still be found, at Gwyburgh - the men's journey so far would not go to waste.<br>
<br>
It was a great boon that war with the coalition could be avoided, or at the very least, delayed. The Baron of Berngard wielded great power and influence among his neighbors, and having treated with him put King Grenn in position to strike at the heart of the Carmons' administration of Fyrdos, ousting the magistracy and fully freeing the kingdom of Edmund's despotism, at last. And Sir Amias would not be absent when the royal house of Fyrdos was finally reinstalled in it's rightful domain. But first, Lord Darrow's surrender of Darrowfall and the raising of Grenn's flag had to be seen to.<br>
<br>
<b>"Well spoken, Lord Lemuel. I'm still in disbelief he motioned for the MacEanruigs to be hanged. 'The Archconfessor Robert,' ha...masterfully done, bringing him around to see the value in a less mortal solution," </b>Sir Amias remarked to Lord Yorwin as he accompanied him back toward their lines, with a laugh at the young Baron's expense.<b>  "Shall we make for the castle now, see to it that the parley's terms are enforced? Afterwards, I will be on my way to Gwyburgh - I hope you all will decide to join me,"</b> The knight further told the rest of the commanders. He knew that some amongst the ranks would rather go home, and thoughts of the looming threats against his own, being on the border after all, called him to return in kind. But once the magistrate had been defeated, it would be the beginning of the end of Edmund's toiling in Fyrds' affairs, and history in the making - Sir Amias could not miss it. House Enguerrand would be lauded for their achievements at two sieges, in the effort to reclaim their kingdom.<br>
<br>
Assuming his fellow commanders were in agreement, Sir Amias would dispatch Sir Charibert to make the men ready to march the small distance the rest of the way to the castle, or to head straight for Gwyburgh. The presence of the eastern army would serve twofold if they were to march the rest of the way to Darrowfall - to convince Lord Darrow that relief would not arrive, continued resistance being futile - and pressure the unpredictable MacEanruigs to accept and uphold the terms reached.</span>​</div></div>
				
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