BoN Act 2: Age of Colonialism
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							<h1 class="p-title-value"><span class="label label--gray" dir="auto">Multiple Settings</span><span class="label-append">&nbsp;</span>BoN Act 2: Age of Colonialism
	
	

	

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11174117" data-lb-caption-desc="Trektek · Nov 22, 2021 at 7:54 AM">

		
			

	

		

		
	
		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u></b><br>
<br>

		
		
	


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<br>
The hiss of the cryopod could be heard from down the hall as Lieutenant Boyle quickened his pace with the clanking of his black metal boots. It was early to be waking up the Commander and it was supposed to be done under his orders. As per protocol, the second in command is to be present at the awakening of his Commander before handing back over command of the project.<br>
<br>
Turning the corner into the cryo room, he could see Second Lieutenant Nidria, whiskers twitching at her smile as her tail waved back and forth. Clearly the cat woman was gearing up for some sort of preempting of command. “Running Late, Boyle?” Nidria purred.<br>
<br>
Boyle straightened his uniform, tugging down his shirt as it had started to move upwards during his speedy walk down the corridor. “Not at all, Second Lieutenant. However…...” He reached over and straightened her tie. “ ….You really should take better care of your appearance before a superior awakens.”<br>
<br>
Nidria gave a slight snarl as the pod began to open and she straightened at attention. Boyle already grabbed the man’s clothing from a nearby storage container, ready to hand it as soon as he became oriented to his surroundings.<br>
<br>
A man with cybernetics emerged from the pod. The right side of his face outfitted with mechanical parts as well as his left leg. Scars of another time, a time best forgotten, but not without cost.<br>
<br>
“Report!” The man’s voice was horse from the cryostasis, but that wouldn’t stop him from beginning his duty as was tasked him long ago. He would oversee this world and its development in order to stop them from making the same mistakes that they did. Their civilizations would go through the crucible and be stronger for it, far stronger than  they were.<br>
<br>
“Yes of course Commander Le’Grange. As of current count, there are 11 nations in the region, with a possibility of 2 more nations that are secreted in the area. We’ll know more about that soon whether or not they will emerge as a worthy power within the region itself. There is a fascinating amount of differences between the native nations, and even those that are colonizing from the neighboring continent, there are many differences.”<br>
<br>
The soldier got dressed as the report was being given, his face non expressive. “Any civilizations that seem overly aggressive and a potential threat on the grand scheme of things?”<br>
<br>
Boyle brought up his holopad and brought forth two flags. “There are two that could be potentially harmful in the long run, though I think that even they could be molded in a positive outcome for world safety eventually, just not within this era.” He flipped through some images of flaying and ritual sacrifice. “They would be The Mabinogi and The Ascendant, surprisingly enough, one each for Natives and the Colonizers seem to be the threats that are greatest.”<br>
<br>
Le’Grange stood up after getting dressed and received the holo info, bringing it up on his own scanners. “Well, that should be the first true test at hand, then. How they handle these true and present dangers. And of course, if they can’t, we’ll make them useful to the cause in the end. Now, both of you to your stations. We’ve got a lot of observations before us.<br>
<br>
<b><u>Month 1, Year 1290</u></b><br>
<br>
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital)<br>
Barenziah (Farming Settlement)<br>
002 Military:<br>
Army 1:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
Army 2:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
005 Advancements:<br>
<br>
<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
From the darkness of the dense forest emerged a rickety cart pulled by two haggard mules. They strode out into the early morning sunlight and their master pulled on the reins. “Woah!” Called out his raspy voice.<br>
<br>
“What’s your business in the holy city?” Echoed a voice behind a golden mask. The diligent soldiers eyed the elderly man as he raised his straw hat to look down at the guards. He could tell by their build and height that they were elves behind those masks. “Hpmh. Just transporting some pilgrims.” He replied to the faceless figures.<br>
<br>
As one guard inspected the carriage he pulled back the curtain to reveal that there were indeed several commoners within. Their clothes told a tale of struggle and poverty and their lack of shackles assured the man that they were indeed free people. “Very well. The stables are just to the left of the main square.”<br>
<br>
The old man lowerted his hat and nodded his head in thanks to the men. “Pointy eared bastards.” He swore as he crossed the threshold into the city. Moments later he was unloading his passengers in the city’s center. “That’ll be one bronze piece. Thank you. Thank you.” As he collected his dues from the people one of the passengers that exited the wagon was a woman that was blind and deaf. He groaned in irritation just before he reached out and took her wrist in his hand.<br>
<br>
Almost immediately she raised up his one bronze coin and his eyes shot open in surprise. THen they narrowed in suspicion. “I wouldn’t go ‘round lyin bout bein’ deaf or blind in this place. Their goddess might not like it.” He taunted as the woman disembarked from the wagon and walked past the man without bumping him. “Hmph.” He sounded before he turned away and climbed back into his seat.<br>
<br>
As she departed from the foul smelling man and his poorly treated mules, Charlotte hoped that fate would never cause their paths to cross again. As she moved through the tides of people that infested the city center, Charlotte’s fingers lightly brushed against many of them. Through this brief contact she was able to find her way through the once unfamiliar city and to the nearest shrine, which she had just learned there were many of.<br>
<br>
There she bumped into a man who was in the middle of prayer. “O-Oh my apologies madam.” He quickly expressed when he looked up and saw the grey-haired woman. He was thrown by the lack of an escort as she was clearly blind. “Here. sit here.” he insisted. Taking her hands in his own, Charlotte jumped back, but quickly learned that she could trust the man, who was actually a dwarf. He sat her down on a stone bench and took a second to get a good look at the stranger.<br>
<br>
From her tattered clothes she was clearly new to the city, and her hands and feet appeared to have never had a day’s rest. He felt bad for her, but was happy she found her way to the holy city. “Welc-.” Before he could properly welcome the woman to the city, her outstretched arm cut through the air to point at the small, detailed statue of Arlethane that was placed just above the shrine. He was confused as to how she could aim her hand so well, but he did not question it. “The Lady? Ah, makes sense yer here to see her.  Getting an audience with her isn’t easy and they say she only helps the most devout, but if yo-.”<br>
<br>
Sitting in silence Charlotte poured through all the information that she had gathered thus far from the inhabitants of the city. Suddenly she rose to her feet and stepped around the dwarven man. “H-Hey!’ Quickly he chased after her and wrapped his arm around her own. “Fine I’ll take you to her palace, but don’t get your hopes up.”<br>
<br>
The two traveled through the city and although she could not see it with her own eyes, Charlotte marveled at the city’s fantastic gothic architecture. As she waddled down the cobblestone paths with the dwarf in tow, she smiled at the warmth of the sun on her face. Meanwhile her dwarven companion was thoroughly confused by her familiarity with the city. With the exception of the collisions with other citizens, she navigated the city like someone who had lived there for years.<br>
<br>
He wanted to ask her about that odd fact, but she had yet to say anything and he got the feeling she wouldn’t start talking now.  Suddenly a flock of birds flew overhead as a bell in a tower just above them tolled to signal the passing of the hour. The dwarf cringed from the sound as he felt it vibrating in his ears, but he noticed that Charlotte didn’t even flinch. That was when her second affliction became clear to him. “Of course!” The one-sided conversation made sense to him now.<br>
<br>
Several neighborhoods later the duo arrived at the steps of the palace. They were not the only ones there to see The Lady however. Hundreds of people, residents and newcomers knelt at the steps of the palace praying. Some were begging to be let inside and met with Arlethane.<br>
<br>
“It was kind of you to keep me company through the city, Jorin son of Bal. But this is where we must part ways.” Charlotte’s smooth, low voice caught the dwarf by surprise and her knowledge of him was even more shocking. He looked up at her with a look of bewilderment. “H-How…” before he could question her she cut him off once more.<br>
<br>
“I will wait here until the goddess will see me.” Her arm snaked free of his and she moved to join the masses. In a corner she leaned against an unmarked building and slid down to the ground. Jorin was speechless by her choice and her conviction. He felt powerless to change her mind and so, slowly turned away to leave her to her fate.<br>
<br>
--THE FALL--<br>
<br>
“Solas is gone! Dead!” A powerful, brass voice declared with unwavering certainty. Aldur slammed his hand upon the marble table and the splintered stone emphasized his growing frustration with the subject.<br>
<br>
“I agree. His connection has been severed and there has been no news from his realm in many moons.” Teera said with a somber tone. “We are forced to admit that something in the west possesses the power to kill one of our own and by extension, the rest of us.”<br>
<br>
“But what and who is behind this? Reports from the west are inconsistent and every day the reports change. The only constant are reports of chaos, mayhem in the region.” Barenziah looked around at the other deities and cast a sorrowful look their way.<br>
<br>
While the others discussed their lack of information and expressed their fears and anger, Arlethane sat at the head of the table with her gaze fixed on the sky above. Their meeting took place atop the tallest tower in her capital city, so high they could nearly feel the moisture in the clouds.<br>
<br>
“”We should prepare the rest of the empire for an invasion. Once the enemy is done sacking Solas’ realm they will definitely move further east to take more land.” Teera was the voice of reason among them all and while her opinion was usually highly regarded, this topic had many of the deities afraid for their lives for the first time ever.<br>
<br>
“We should launch an offensive! Not sit back and wait! Catch the enemy while they are still tired from their fight with Solas and wipe them out! My armies and my guardians are already preparing to advance west.” Aldur’s pension for violence and war earned him a few eye rolls and very little support.<br>
<br>
“The Sun God is dead.” Creed interjected plainly. “You and your armies will be lambs to the slaughter before any foe that could best Solas. A stalwart defense would buy us time and recon would teach us of the enemy.”<br>
<br>
“Mythal has gone to scout the enemy...but it has been some days since she has reported anything herself.” Barenziah said softly. “And her last missive is gibberish that mentions only a song she could not evade.” Melkor added.<br>
<br>
“She is trying to stall for time as she takes control of Solas’ realms.” Valar declared with conviction. That idea turned some heads and even swayed a few deities to rethink their position on things. “Let us march west together then and show her, greed will not be tolerated.” Aldur offered.<br>
<br>
“We never should have come down here.” Everyone looked to Arlethane as the pink-haired goddess finally decided to join the debate. Her chair grated across the stone floor as she pushed away from the table and rose to her feet. “But Solas wanted to save the mortals from the darkness that plagued their hearts and the rest of us wanted to rule over them to ensure it never returned.”<br>
<br>
“Let us return home then. We can begin again somewhere e-.”<br>
<br>
“No!’ Quickly Arlethane ended Melkor’s train of thought with a fury to rival even Aldur’s. “There is a god killer walking around the mortal world, the cosmic gates must remain sealed!” The expression she wore was uncommon for Arlethane who most mortals affiliated with love and happiness.<br>
<br>
“All of you get out. Deal with the foe as you see fit, work together or apart, but I forbid any of you to open the gates for any reason.”  While she wasn’t the most powerful deity in the pantheon, Arlethane possessed the largest following with the largest population of the empire living under her banners. Crossing her meant war and at the moment they all had an enemy to focus on.<br>
<br>
“Come brothers, we have a war to prepare for!” Aldur, Melkor, and Valar all vanished in a burst of golden light.<br>
<br>
Creed’s large wings created turbulent winds as they beat and lifted him up into the air. “Barenziah, let’s go child.” Hesitantly she did as she was told and flew into the air with her father. The two then took off headed west. The other gods and goddesses left one after another until Arlethane was alone at the top of the tower.<br>
<br>
“A sunset. I fear it may be the last this empire sees.”<br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ol>
<li data-xf-list-type="ol">Army 1 found Farm Settlement</li>
<li data-xf-list-type="ol">Build Way of Light temple in Umbra</li>
<li data-xf-list-type="ol">Build Way of Light temple in Barenziah</li>
</ol>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves S 1 Tile from  Capital</li>
<li data-xf-list-type="ul">Army 2 moves  N 1 Tile from Capital </li>
<li data-xf-list-type="ul">Army 2 Explore Tile</li>
</ul><br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(0% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">10</td>
<td colspan="">2</td>
<td colspan="">0</td>
<td colspan="">12</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">100</td>
<td colspan="">60</td>
<td colspan="">50</td>
<td colspan="">110</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><!--<span style="font-family: 'Cinzel';"><span style="font-family: 'Josefin Sans';"><span style="font-family: 'Poiret One';"><span style="font-family: 'Coda';"><br />
<br />
Coded by Yukitera | Designed for Valorous Order: Insignius Blade<br />
<br />
Note: You are allowed to remove the &quot;Designed for Valorous Order: Insignius Blade&quot;.<br />
<br />
NOT THIS ONE, THE ONE BELOW THE CODE<br />
<br />
baka<br />
<br />
</span></span></span></span><br />
--><div class="bbcode-border" style="border: 0; padding: 0; cursor: url(/proxy.php?image=http%3A%2F%2Fwww.rw-designer.com%2Fcursor-view%2F13347.png&amp;hash=905106755058487da271fb1dc438e694), auto!important;

     --profile: url('https://i.pinimg.com/736x/2a/6f/68/2a6f682340334e750444b8fda9772aec.jpg');
     --tbbg: url('https://i.imgur.com/4BtFOuN.jpg');

     box-sizing: border-box; width: 100%; height: auto;
     overflow: hidden; z-index: 0

;"><!--<br />
<br />
--><div class="bbcode-border" style="border: 0; padding: 0; width: 100%; height: auto; background-image: url('https://wallpapercave.com/wp/wp1835113.jpg'); background-repeat: repeat; width: 100%; height: auto; box-sizing: border-box; background-position: right; background-repeat: no-repeat; background-attachment: fixed;;"><div class="bbcode-border" style="border: 0; border-bottom: 1px solid #1e1e1e; border-top: 6px solid #1a0000; padding: 5px 10px; box-sizing: border-box; width: 100%; line-height: 50%; font: 2.6vh Cinzel; text-align: center; letter-spacing: 0.23em; background: rgba(0,0,0,0.7); color: #a30f2d;">FROM DARKNESS THEY COME</div><div class="bbcode-border" style="border: 0; padding: 40px 0; margin: 0 auto; box-sizing: border-box; width: 100%; max-width: 1000px; min-width: 250px; height: auto; display: flex; flex-flow: row wrap; z-index: 1; overflow; hidden;"><div class="bbcode-border" style="border: 0; border-left:  10px solid #000; padding: 0; border-top: 10px solid #000; border-bottom: 10px solid #000; padding: 0; padding: 0; box-sizing: border-box; position: relative; width: 100%; max-width: 480px; min-width: 250px; height: 600px; background-image: var(--profile); background-size: cover;"></div><div class="bbcode-border" style="border: 0; border: 10px solid black; box-sizing: border-box; width: 100%; max-width: 480px; min-width: 250px; height: 600px; overflow: hidden; background-image: var(--tbbg); background-size: cover; background-position: center center;"><div class="bbcode-border" style="border: 0; padding: 0; margin: 0 auto; box-sizing: border-box; width: 100%; max-width: 480px; min-width: 250px; height: 100%;"><div class="bbcode-border" style="border: 0; border-bottom: 1px solid #a6a6a6; padding: 0; display: flex; flex-flow: row wrap;"><!--<br />
<br />
――――――――――― // Character Name<br />
<br />
--><div class="bbcode-border" style="border: 0; width: 100%; max-width: 450px; min-width: 250px; padding: 20px 0 7px 2px; font: 24px Cinzel; color: #cccccc; letter-spacing: 0.1em;">THE MABINOGI</div><div class="bbcode-border" style="border: 0; padding: 0; position: relative; box-sizing: border-box; width: 100%; max-width: 340px; min-width: 250px; height: 70px;"><!--<br />
<br />
――――――――――― // Hierarchy, Organization, etc. An epithet is recommended.<br />
<br />
--><div class="bbcode-border" style="border: 0; padding; 0; position: absolute; width: 100%; box-sizing: border-box; right: 0; bottom: 0; font: 17px Cinzel; letter-spacing: 0.2em; line-height: 100%; color: #a6a6a6; text-align: right;">「THERE ARE NO INNOCENTS」</div></div></div><div class="bbcode-border" style="border: 0; padding: 0; margin: 10px 0; height: 490px; width: 100%; box-sizing: border-box; padding: 0; overflow: hidden; display: flex; flex-direction: column;"><div class="bbcode-border" style="border: 0; padding: 0; height: 100%; width: 200%; overflow-y: scroll; overflow-x: hidden;"><div class="bbcode-border" style="border: 0; height: auto; width: 50%; padding: 0; box-sizing: border-box; text-align: justify; color: #bfbfbf;;"><!--<br />
<br />
――――――――――― // INSERT TEXT BELOW (Next to /comment)<br />
<br />
-->The smell of smoke was thick in the air, flames rising from the small village and lighting the sky for miles around. Above the roar of the flames the only sound that could be heard was the blood curdled cries of the villagers as they fell to their hunters like defenceless prey. Man and woman were slain win equal measure with a complete disregard for their combat capability. What took place was nothing short of a complete slaughter, blood soaking the mud beneath feet worse than even the heaviest downpour of rain. Heads floated atop pools of blood while fleshless bodies were stuck atop large, wooden spikes. The attack did not last long but its effects would be felt for a long time. As quick as the attackers emerged from the forest, they seemingly returned in just as much time...all the men and women dead...the children taken to join what we be their new family...The Mabinogi.<br>
<br>
Leolin was a monster of a man, towering above other men with ease. His voice was gruff and his appearance intimidating, but he was a fair and just leader. Before him his tribe watched as he counted the heads of the village they had just slaughtered. The final count was just short of two hundred but nobody remained alive. The leader of the tribe raised his arms in the sir to bellowing roars of celebration from his followers. He slowly lowered his arms, bringing silence with it. The apparent rampant horde was far more civilised than one would think, even they understood when to be quiet.<br>
<br>
Before his people, Leolin began to speak in a deep, booming voice.<br>
<br>
"Mae'r ddraig goch yn gorwedd o dan y llosgfynydd mawr!" He yelled. "I ddiweddu ei slumber a'i ddeffro mae'n nod. bydd yn glanhau'r byd fel y gall mam natur reoli'r tiroedd unwaith eto."<br>
<br>
Leolin began to walk back and forth gesticulating with his limbs.<br>
<br>
"Unwaith y bydd y llwythau mawr yn uno ac yn gorfodi cyfluniad y galarnad, byddwn yn mynd i'r llosgfynydd ac yn rhyddhau'r ddraig goch ac yna, a dim ond wedyn, y bydd ein tywallt gwaed yn dod i ben!"<br>
<br>
With his final words the crowd cheered, their almost beastial cries drawing animals and fey alike to their camp. The pile of heads began to dwindle as nature's creatures started to carry them away, the Mabinogi offering accepted with glee.<br>
<br>
As the tribe began to celebrate Leolin approached one of his closest advisors. Gwyn was a Derwydd, her horrific features twisted by the magic that she and her fellow Derwydd were exposed to for most of their existence. A horrific visage hid a vast intellect and knowledge that would be important for The Mabinogi and their goals.<br>
<br>
"Mae'n ymddangos bod y llwyth yn hapus gyda chi fel eu harweinydd," she said revealing a toothy grin, each ivory coloured tooth pointed to a sharp, piercing tip. "Mae'r lleuad gwaed arnom ac felly bydd y llwythau eraill yn dod i'r amlwg. Ar ôl i ni ymuno gyda'n gilydd o dan eich arweinyddiaeth gallwn ryddhau'r ddraig goch ar y byd a'i glanhau ar gyfer mam natur."<br>
<br>
Leolin smiled before turning back towards his people.<br>
<br>
"Cyn belled â bod mam yn cael ei byd yn ôl, byddwn wedi cyflawni ein dyletswydd fel ei phlant. Bydd ein pobl yn cael bywyd heb dywallt gwaed, yn rhydd o wenwyn technoleg a diwydiant. Rwy'n hir yn gallu gollwng fy arfau ac i fodoli fel dyn yn unig ac nid y sawl sy'n cymryd pennau."<br>
<br>
Gwyn reached out with her long, boney fingers and rested it upon Leolin's shoulder.<br>
<br>
"Os gall unrhyw un wneud iddo ddigwydd, chi ydyw."<br>
<br>
<div style="text-align: center">______________________​</div><br>
<b><u>Actions</u></b><br>
<br>
1: Advancement: Hud Natur - Level 1 (20 Resources)<br>
<br>
Pick a spell and roll a D10. For every Derwydd unit after the first, add +1 to the roll. These can be used either in combat or on the map. Number in the bracket is the required roll.<br>
<br>
-Havoc (10)<br>
-Combat: Pick an enemy unit type and the traits of those units do not work.<br>
-Map: Advancements of nations within three hexes cost double this turn.<br>
<br>
-Nature's Grasp (9)<br>
-Combat: Enemy units count as strikes last with all flying units losing the fly rule that turn.<br>
-Map: Enemy units up to three hexes away cannot move this turn.<br>
<br>
-Nature's Growth (6)<br>
-Combat: Friendly units gain 0/+2.<br>
-Map: Two tiles up to one hex away become forest.<br>
<br>
-Poison Fog (7)<br>
-Combat: Roll a D10 for every enemy unit. On a 10 they take 1HP damage.<br>
-Map: Up to one hex away, enemy units take attrition damage for every full turn they are in the fog using the combat effect above. <br>
<br>
-Bolt (8)<br>
-Combat: Successful hits by Derwydd hit two units. Counts as ranged.<br>
-Map: Derwydd can attack enemy units up to one hex away.<br>
<br>
---<br>
<br>
2: Advancement: Rhoddion Nature - Level 1 (20 resources)<br>
<br>
Gain resources each turn equal to 10X where X is the level of the Capital.<br>
<br>
---<br>
<br>
3: Advancement: Rites of Ascension - Level 1 - Progress in Mobinogi society is earned through bloodshed. The stronger an individual, the greater their standing. Gain a hero on a D10 roll of 10 each turn, up to a maximum number equal to the capital's level. This limit only applies to heroes generated by this advancement.<br>
 (20 resources)<br>
<br>
---<br>
<br>
Free Action: Explore Forest<br>
<br>
<div style="text-align: center">______________________​</div><br>
<b><u>Resources</u></b><br>
<br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td><td colspan="">Head Tokens</td></tr><tr class="">
<td colspan="">100</td><td colspan="">40</td><td colspan="">60</td><td colspan="">80</td><td colspan="">0</td></tr></tbody></table></span>​</div><br>
<b><u>Order/Happiness</u></b><br>
<br>
0/0<br>
<br>
<b><u>Leolin's Tribe</u></b><br>
<br>
Level 2 Capital<br>
<br>
<u>Garrison</u><br>
<br>
x4 Rhyfelwr<br>
<br>
<u>Army</u><br>
<br>
x3 Rhyfelwr<br>
x1 Derwydd<br>
<br>
<b><u>Cigfa's Tribe</u></b><br>
<br>
Level 1 Settlement<br>
<br>
<u>Garrison</u><br>
<br>
x2 Rhyfelwr<br>
<br>
<u>Army</u><br>
<br>
x3 Rhyfelwr<br>
x1 Derwydd<br>
<br>
<b><u>Pwca's Tribe</u></b><br>
<br>
Level 1 Settlement<br>
<br>
<u>Garrison</u><br>
<br>
x2 Rhyfelwr<br>
<br>
<u>Army</u><br>
<br>
x3 Rhyfelwr<br>
x1 Derwydd<br>
<br>
</div></div></div></div></div></div><div class="bbcode-border" style="border: 0; border-top: 1px solid #1e1e1e; border-bottom: 6px solid #1a0000; padding: 5px 10px; box-sizing: border-box; width: 100%; line-height: 50%; font: 1.6vh Cinzel; text-align: center; letter-spacing: 0.15em; background: rgba(0,0,0,0.7); color: #740b26;">coded by yukitera &amp; khocolatte</div></div></div></div>
				
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≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Wither took deep breaths to calm his nerves as the chilly air crept in, his hands rubbed together to try and get some feeling back into his numb, ink stained fingers.  His eyes couldn't stop as they wandered the.. 'colony' or that was what it was if someone was being exceedingly generous. The 'roads', as they were supposed to be, used to be packed dirt, but the rain and snow had broken them down into mud, although even calling it mud was hiding it's nature, it was more akin to brown icy sludge that had been walked on just enough to keep from freezing, and instead, gripped the feet of any that tried to tread upon them as if determined to make every foot taken onto this new world as difficult as possible. At several points, the mud had tripped him up and once even taken his boot from his very foot which had him hopping and hobbling back to it to try and put it back on without stepping into the mess. Most of the buildings were tents with rough hewn wooden boards as floors to stop rot foot while only a few were truly structures worthy of the name. The sounds of hammers and curses, the <i>delightful</i> song of construction, had filled the colony since they had made landfall and the outlines of larger buildings as well as the start of a large palisade to circle Red Dawn had started to take shape. A home, something they hadn't had in some time, although Wither couldn't help but wish they had a better name. It was said the name was chosen when the crew of the Rib Breaker had spotted land and the sun had been cresting the mountains, spraying the horizon with red hues, but Wither couldn't help but wonder if it wasn't a name chosen by someone who thought it sounded 'nifty' and the justification was added afterwards.<br>
<br>
"You Paul?" A voice said from behind, a voice that was somehow smooth and yet rough, not as harsh as rocks that grounded against one another, but instead like fine sand brushing over a river stone and it took everything in Wither's small body to not jump, flail, contort and fall face first into the abominable mud that covered the ground, "Y-Yes?" His voice said as it quivered just a bit from surprise and the sudden shot of fear driven adrenaline coursed through his frame.<br>
<br>
"Good, didn't tell me ya'd be so bleedin' small," the voice said again, but as he turned Wither was finally able to put a face to the voice, an orc, a large, female orc. A large, annoyed female orc. Her skin was a dark green but what he could see of it was marred by numerous white scars that stood as stark contrast. Her long, dark hair was pulled back into a large braid that ran down her back, a long scar came across her full lips and nicked them on the edge right next to one of the two teeth that poked out from her bottom lip, a common sight for her kind. Without conscious command, his eyes scanned her from head to toe which was hard to hide as she towered over him, at least two heads above, her muscled form was covered in thick clothes to protect against the chilly air and from beneath he could sometimes spot the glint of metal, the armor that lay beneath. At her hip sat more then a few weapons, each deadlier looking then the last from the dagger that looked more like a sword to him, a wicked looking axe and an archaic looking pistol. As his eyes continued to move down, an annoyed cough snapped his eyes back to her face, to meet her own, the emerald eyes echoed the annoyance of the cough, but there was more to it as well, curiosity, a hint of amusement and something else. Something lurked behind those eyes, a spark of something primal.<br>
<br>
"Enjoy ya'self?" The orc said as she raised a curved eyebrow as Wither blushed and ran his ink stained fingers through his own matted black hair, "N-No, I mean yes, I mean..." He fought for what was the right thing to say, he had no idea. People in this place, in this cult, were crazy. They killed for the slightest provocation and over the stupidest of things, "I'm sorry."<br>
<br>
"Don't be fuck'n sorry," the orc said as those emerald eyes rolled in more annoyance, "Don't ever be fuck'n sorry in these parts, not if ya wanna live," she let what she said sit in the air awhile before she let out a huff, "Right, so what are you supposed to be?"<br>
<br>
"I'm a chronicler," Wither said in a rush, as he gestured to the small wooden board against his chest that was folded up againts his chest, held there by a leather strap, but, at a moments notice, could be deployed and would let him write with his quill while moving. The orc starred at him, those big eyes still held their question as her boot tapped in the mud and made rather large <i>splats </i>with each tap, "I.. Chronicle, I writ-"<br>
<br>
"I know what a fuck'n chronicler is. Ya chronicle. I get it. Just cause I look and talk like this, doesn't mean I'm slow. What the fuck are <i>ya</i> doing here and why the fuck did<i> I</i> have to get <i>ya," </i>She said her voice took on an edge, as the woman had registered an implied insult and her heckles had started to rise.<br>
<br>
"Oh, I'm sorry, terrible sorry about that," Wither's said before wincing, "Don't apologize, right, sorr-," he took a breath to steady himself and stared at the mud between them as it was easier to talk to, "Every army is to have a chronicler. To record their trial and tribulations so their deeds may live on for all time, to be enshrined in the Veil upon Ascension," with each word, he shrunk into himself and hte last was said almost monotone, words repeated but not believed.<br>
<br>
"Ya shittin' me," the orc said, "That's the dumbest fuck'n... Fine, I'm Astra, I lead the Reavers. Or what's left of 'em. I'll be running the expedition north. We need ta get to the docks. Follow me and stay quiet," Astra said as she let out an annoyed huff and turned on her heel and stormed off and left Wither to scramble after her.<br>
<br>
They had barely started to walk before Wither's foot got stuck in the mood, "Hey, wait-" Wither called to Astra as she stomped on, but if she heard him, she gave no sign as she disappeared into the crowd. Cursing under his breath and on all the stars and gods that brought him to these lunatics, Wither gripped his knee and pulled with all his might. With a <i>slurp</i>, the mud released his boot but sent him catapulting forward, off-balanced, as he smashed into another person. "Terribly sorry, I got stuck and-" Wither's ramble stopped as he saw the broad figure, body covered in scars and tissue, his face, or what was left of it, was covered in scars, jagged, as if this guy had held up the knife to his own face and started to cut off pieces.<br>
<br>
"Sorry?" The man barked, the word was garbled as if his mouth was no longer able to properly produce the sounds, "Oh, ya ain't sorry, but ya gonna be," the scarred man moved closer and leaned down towards Wither, the smell of rotted flesh from the man's mouth nearly made Wither's gag as a forked tongue slipped out to lick his lips, it was not some mutation, but heavily scarred as if someone, perhaps the man himself, had stuck a knife into his own tongue and split it, "When I'm done with ya, you'll be screaming a whole lot, might even keep ya, pretty lil thing like ya-"<br>
<br>
Whatever was about to be said was interrupted by a large gloved hand shooting from over his head, it was so quick that Wither barely saw it, just a blur as the hand forced it's way into the man's open mouth and gripped his jaw, the voice of silken sand over stone came from behind and it brought on a wave of relief that Wither had not known possible, "Nah, nah, I must'a been hearing things, couldn't have been some slimy little shit that crawled outta his momma and ate his own afterbirth was about to try and take <i>my </i>chronicler, right?"<br>
<br>
Fear sprung into the man's eyes as he clawed and gripped at Astra's forearm, but it was pointless. He had a better chance of digging into the underworld then breaking her grip, "Right?" she demanded and from her grip on his jaw, forced his head up and down, to nod with her, "Yes, that's a good boy, you know betta, dontcha?" Once more the man's head was forced up and down as tears welled up in the corner of his eyes as the neck was bent and forced to obey. "You're a good boy, ain't cha? Yeah, you are, and you won't do this again, will you?" she said, force his head back and forth, and for a second, Wither was sure it was going to snap under the pressure.<br>
<br>
"Good, I won't be tellin' ya again," she said and fast as a viper, her arm yanked back, dragging the man up and off his feet as she slammed her forehead over into the man's nose, a sickening <i>crack </i>spilt the air as blood spluttered and flowed freely to the mud below. The man's body went limp and Astra dropped him like as if he were a dead bird, and she, the cat who had lost interest with her prey. During the exchange, not a single person around them had stopped to watch, they just went on their work, such sights were common in their world, just another day.<br>
<br>
"You," Astra growled and whirled on Wither, "What I tell ya? You don't fuck'n say sorry. Victims say sorry. Blubbering slaves waiting to be robbed, killed or fucked say <i>sorry." </i><br>
<br>
Astra reached up to wipe the blood from her forehead and let out a frustrated sigh, "Look, Paul, you're new. Ain't no two ways about it. So I'll give you some advice, there are two ways to survive out here among these crazy shitheads," she said and held up two fingers, "The first, ya get on ya knees and kiss the ass of every sick fuck till ya find one who likes the look of ya. Either you feed that ego of theirs, they find ya useful, or they want ya for.. other things... I don't recommend ya do that one. The second is ya square your shoulders, lift that weak ass chin of yours and fake it till ya make it. Half the fucks out there doing the same damn thing. Ain't got no spine, ain't want no fight, just pretending so no one fucks with them. Do the same thing and just hope ya don't bluster into someone like me," the large orc let out a slow breath as she once again tapped her foot into the mud, "I don't know where ya come from, don't wanna know, no one cares about ya life story, but as long as ya with me and the revears, ya part of our crew. Don't fuck'n embarrass us, yea?"<br>
<br>
"Right, right, I can do that," Wither's said, his voice just as shaky as his ink stained hands.<br>
<br>
"Wait, why aren't you armed?" Astra said as her eyes scanned him.<br>
<br>
"I'm a writer, I didn't think I-" Wither's said as his hands came up to try and explain what should have been obvious, but not so obvious in the world he now found himself in.<br>
<br>
"Always be armed, Paul," Astra said, "Fuck'n Veil, how did ya survive till now. Come on, I'll find ya a spare piece of iron on the boats," She said with a final roll of her eyes as a single large hand gripped the collar of his dirty jacket and hauled him off as if he weighed no more then a sack of grain.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Settlements</b><br>
Red Dawn - Capital Level 1<br>
<br>
<b>Total Troops</b><br>
2 Blooded<br>
2 Basic Boats<br>
1 Blood Slaves<br>
1 Reavers<br>
<br>
<b>Deployment</b><br>
<i>Army 1</i><br>
2 Blooded<br>
2 Basic Boats<br>
1 Blood Slaves<br>
1 Reaver<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
10<br>
<br>
<b>Sacrifice Tokens</b><br>
0<br>
<br>
<b>Armory</b><br>
Two Hero Artifacts<br>
<br>
<b>Resources</b></span>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">100</span></td><td colspan=""><span style="font-family: 'times new roman'">20</span></td><td colspan=""><span style="font-family: 'times new roman'">70</span></td><td colspan=""><span style="font-family: 'times new roman'">50</span></td></tr></tbody></table><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions </b><br>
<i>Recruit Blooded</i> - 10 Res<br>
<i>Advancement Blood Tithe*</i> - 40 Res<br>
<i>Advancement Construct Fighting Pits</i>** - 20 Res [Think it'll go Fighting Pits -&gt; Arena -&gt; Coliseum for advancements]<br>
<br>
<b>Free Action</b><br>
Army 1 will embark onto the boats and move North to the mountain tile directly above capital<br>
Army 1 will explore Northern Mountain Tile<br>
<br>
<i>Blood Tithe* </i><br>
Get x% resource for everyone max pop. So 20% of Max Pop is granted as Res a turn, or something and percentage gets bigger as advancement upgrades. Scale off the 'size' of the cult. Whatever percentage or how it works up to y'all for balance sake. <br>
<br>
<i>Fighting Pit**</i><br>
No concrete idea. Maybe a single unit can be placed in the Fighting Pits a turn and on a good roll they get a unique trait/upgrade [For that individual unit, not all types of its kind] and on a bad roll they die but generate sacrifice points? Or chance it can recruit a special like 'Champions of the Pit/Arena/Coliseum' unit each turn that get stronger when the building is upgraded... or I can just recruit that special unit but I can only have 1 of them and can't get a new one till old one is dead [So only ever be one Champion(s)] and their tier depends on the advancement level of the building. Or maybe y'all have a cool idea for it. I'm game for whatever, surprise me! </span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.933614/" target="_blank"><img src="https://www.rpnation.com/data/attachments/870/870744-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>​</div><hr><div style="text-align: center">The Council of Ministers was gathering in the Overseer's Hall, various figures that handled the needs of their offices on behalf of the Overseer and the workers of Coghaven. Overseer Runcible Thorpe was first in the chamber, seated at the head of the round table with chair slightly taller on the back to denote his office as the ruler of the nascent nation of exiles. There was the low whir of the emblem of Coghaven spinning continually as a sign of the nation's perpetual dedication to its ideals and efforts. Any location they build would have such animated emblems of state to inspire the people. The various other Minsters made their entrances, some having just come off their own labor shifts to have this meeting. The most prominent to gather aside from the partially mechanical Overseer were the imposing Elven Warmaster, Otherion, who acted as Minister of War and the immensely bloated goblin magnate, Fizzo Glint, so corpulent and well fed he was as large as an Orc while dressed in finely tailored clothing to contain his enormous bulk. The bloated goblin held seat as Minister of Commerce, being one of the tolerated merchants in Coghaven society.<br>
<br>
It had been a rather heated debate, allowing Glint to have a seat, but the goblin's business acumen and brilliant  mind were too useful to discard. Glint also seemed eager to inspire a little bit of mercantile behavior as he made his money more off patents, allowing othering to make and sell his goods. Glint had started another area of business in leisure goods and services, feeding into the appetite of Coghaven workers to find relaxation and enjoyment. The wily goblin had taken to being exiled, seeing it more as an opportunity to start something more impressive beyond the limitations of Greater Titania and its stifling class system that eagerly stepped on merchants who didn't have noble connections and allies.<br>
<br>
Warmaster Otherion was a curious addition as elves in Greater Titania usually held better status than this one had. His interest in the mechanical had made him a pariah in Elven high society, leading to his exile from the Elven Holds sworn to the Empress. Otherion ended up fumbling his way into smoggy Hammerton, desperate simply for work either as mercenary or laborer. When he saw the growing discontent boiling over and organizing into full scale revolt, he swore himself to the cause quickly even if originally out of spite and vengeance towards his people and the Titianian nobility they were linked to.  He was a dangerous man both as a commander and as a warrior, proven when he lead and organized the laborer militias into an actual fight force that had stood up to Titianian soldiers. His elven frame was strongly built and honed for fighting both on land and sea. Many thought the elves mad for driving out one of their greatest military officers, but Coghaven embraced him and Otherion had even converted to the faith of the Great Cog. He worked hard and demanded just as much from his living soldiers and sailors who served beneath him.<br>
<br>
"So then, I'm glad to say that so far, our settlement seems to be coming along well. Hopefully in time we can expand it more fully once we're in a more secure position, let's hear the reports," Runcible said as he poured himself a glass of water and taking a drink while the others prepared their papers and checked notes. It was Fizzo Glint who happily gestured to have the opportunity to speak first.<br>
<br>
"If you don't mind me going first, boss, I've got something to bring up. We took up position in a bit more of arid space. So we need better food access. We're holding up alright with all that crap the Empress gave us to get us off her land, but end of the day we gotta expand our own means," Fizzo said as he grins a bit widely at the comment considering his own absurd size and bulk. "I got plans for a Clockwork Fishery we can put in place. People need something else to eat, plus long term  I hear fish makes good fertilizer if we  seriously want to get some major farming going. If it goes well enough we could explore the waters for hidden goodies we can convert into goods and luxuries for the folks here... or abroad."<br>
<br>
A few of the Minsters roll the eyes as the goblin spoke, feeling this another pet project to further his own interests. Warmaster Otherion seems only partially disinterested as food production meant a better means to feed his soldiers and keep logistics going more smoothly. It also though meant he'd have to consider future military issues involving this new exploration of the waters. A few argued against it but Glint managed to win over others as he laid out the logic to his project. Finally the Overseer simply nodded and gave permission.<br>
<br>
"Get it done, Fizzo. I want to see what you can make of it. More food is always good. Variety is good too for our people. What comes beyond that is a matter for later council meetings," Runcible noted as he looks over his reports. He wasn't one to waste words but he was pragmatic and tolerated the goblin's ambitious nature since it seemed to be what kept him loyal to the cause. He shifted his focus over to Otherion.<br>
<br>
"Warmaster, I noticed you've requested an aggressive expansion of our Clockwork forces. Explain?" Runcible ask as he gestured and Otherion simply nodded as he looked around the table.<br>
<br>
"As the Overseer said, I've requested our production facilities use our stores to produce more Clockwork Soldiers. The military might of our new nation is entirely dependent upon these mechanical troops. Training Cog Guard is resource intensive and we only even pass half the applicants who can meet my rather demanding expectations. The Clockwork are built to bear the brunt of enemy aggression while being reliable combat troops," Otherion explained with clear and focused concern as he made it clear why he was pushing so hard for this.<br>
<br>
"Along with those troops, I've requested resources be shifted to the construction of a defenses I'm referring to as Modular Walls around the settlement. Their design should prove interesting, allowing us to control where entrances are and how well a region is sealed off from access. The stabilizer pylons for the walls we drive into the ground can also serve as future foundation points should this defensive structure be upgraded or even enhanced with our technologies as we proceed forward."<br>
<br>
"Any objections?" Runcible asked and the Ministers shook their heads. No one usually argued with the imposing Warmaster, but they also firmly supported shoring up the defenses of their new capital city. It would create the foundation from which they could spread and forge the nation they dreamed to build.<br>
<br>
There was more discussion, some rumblings from the Cogpriest elected to speak for the faith this session of the Council mainly just to convey any patterns in worker complaints or wanting to address public concerns they were hearing about. Fizzo's project seemed to please them as it did introduce some new variety into the diet of the population that would be appreciated. Others voiced concerns about their borders, particularly the west where there looked to be sightings of structures. Generally the feeling from those gathered was nervous excitement that they were now truly on their way to creating a new way of life and a nation that they hoped would make Greater Titania look like a joke.<br>
<br>
"A final piece of business, my friends. I am ordering the First Clockwork Legion to hold position for now. Their task is to explore our personal territory thoroughly and aggressively. I want total understanding of our new homeland before we bother poking at natives or potentially some colonial group. We all know other nations are dumping people here or seeking to exploit it. I don't want any hidden surprises here when we are going to grow Forgeheart into one of the greatest cities on the face of this world," Runcible stated as he clenched his mechanical fist firmly.<br>
<br>
"For a better tomorrow," Runicble declared as he looks to his followers.<br>
<br>
"For a better tomorrow!" Roared the Ministers in response as they thumped the table with their own closed fists.<br>
<br>​</div><hr><br>
<div style="text-align: center"><br>
<b>Settlements</b><br>
Forgeheart - Capital Level 1<br>
<br>
<b>Total Troops</b><br>
2 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
10<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">150</span></td><td colspan=""><span style="font-family: 'times new roman'">20</span></td><td colspan=""><span style="font-family: 'times new roman'">170</span></td><td colspan=""><span style="font-family: 'times new roman'">100</span></td><td colspan=""><span style="font-family: 'times new roman'">70</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Recruit 2 Clockwork Soldier units (Production Line Efficiency) - 70 Res<br>
<i>Advancement Construct Clockwork Fishery   </i> - 15 Res<br>
<i>Advancement Construct Modular Walls</i> - 15 Res<br>
<br>
<b>Free Action</b><br>
First Clockwork Legion will hold position in the capital.<br>
First Clockwork Legion will explore the capital territory.​</div></span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u>Kiel Wisteria, Core Room <br>
<a href="https://www.rpnation.com/attachments/1637762001715-png.934007/" target="_blank"><img src="https://www.rpnation.com/data/attachments/871/871137-7c1c2a352745e8203e03cdf2dfe58978.jpg" class="bbImage " style="" alt="1637762001715.png" title="1637762001715.png" width="100" height="121" loading="lazy"></a></u><br>
The room was silent aside from Kiel's breathing and the Core's hum. He felt calm as he stared at the core. It's sort of a ritual of his, coming to the core room and just staring at the core to calm his nerves when he is feeling excited or anxious. It reminds him of the collective's greatness and their achievements thus far. If they made something like this, what other great things could they make in the future?<br>
<br>
 He already knows how it works, more so than anyone in the collective. It is his creation after all, but he still looks at it as if it's his first time seeing it. A gaze full of amazement and curiosity. This is his biggest achievement. A core that converts and stores a monstrous amount of energy from magic crystals and uses it to power the flight systems and the other components of this massive flying ship. <br>
<br>
The silence was broken and Kiel snapped out of his wonder with the sound of multiple footsteps.<br>
<br>
<b>"I knew we'd find you here."</b> Aleksey Bebutov's voice echoed through the room. She was accompanied by the other members of the council. <b>"You weren't gonna attend the meeting, were you?."<br>
<br>
"..."</b> Kiel turned around and smiled, waiting for Aleksey to finish.<br>
<br>
<b>"Before big things happen, you usually come here. I had to lead the other councilors here to convene the meeting instead of the council room. You know, you should start-"<br>
<br>
"Isn't it beautiful? This is the greatest invention of the Collective."</b> Kiel cut off Aleksey which made her frown and roll her eyes. His voice echoed louder than Aleksey's voice and drowned out her murmurs of complaint. <b>"Now, we have arrived in a new continent. A new land where everything is unknown! Our goal has always been to explore the unknown and create inventions from what we learn."</b><br>
<br>
He then pointed at the core. <b>"If we could make something like this from the resources and knowledge we gathered in the old continent. What could be made from the resources and knowledge of this new continent? Our goal has always been to create the greatest magical-tech inventions and I have a feeling we will achieve it in this continent. This core, our current greatest achievement will pale in comparison! We will create something that will make everyone and even Deities kneel in fear and awe! Through our inventions, we will transcend!"</b> He looked at everyone with eyes full of fervor. Some would say he is crazy and arrogant, but not his current audience - his fellow councilors. They also looked at him with crazed expressions, they are figuratively drooling imagining what Kiel is saying. <br>
<br>
<b>"Now, enough of that. Let's begin with the meeting."</b> Kiel looked at Aleksey and nodded. She started at his eyes in thought before sighing. This is why she withdrew her candidacy for Chairmanship. While she could match the genius of Kiel, she could never match his charm and the craziness that will either make or break the collective. <br>
<br>
She gestured towards Gerald, the Fleet Admiral to make his report to the council. <br>
<br>
<b>"The fleet is currently above a mountain range. The currently observed region is snowy so assumptions would have to be made that we are in the northern part of the continent. More information will have to be obtained through scouting or other detective measures. Three Points of interest have been observed. A coastal village to the East, a ravine to the South, and a cave in the North-West."</b> The Captain reported. He then pulled out a device and projected a holographic map. <b>"Here is the current map that we have." <br>
<br>
"A very good job, Admiral. Information is key and explorations will be a priority. Where should we start out of the three points of interest?"</b> Kiel asked as he stared at the map. <br>
<br>
<b>"I would suggest we start with the village. It is imperative that we establish a foothold in this new and unknown land and obtain the valuable information these natives possess. Not to mention that we could also bring them into the fold and tap into whatever resources that they currently have and vice versa. I can only see a win-win for both parties. "</b><br>
<br>
He then looked at the rest of the councilors and continued. <b>"With the genius of our councilors there would have been no need to ask this question but I shall still provide the answer for it regardless. For posterity." <br>
<br>
"What if they're dangerous? We surely could not afford losses this early into the expedition and with how expensive our troops are to create... The Straed Collective has absolute aerial superiority in this region and possibly even the entire continent."</b> The Admiral declared but none of the councilors retorted since they also think so. "<b>We have the Magna Legacy, our Fleet, and the Empyrean Legion who could activate the Valkyrie if needed. I have full trust in our military might."  </b><br>
<br>
"<b>Very well said. I also thought of the same thing as you, Admiral. We will move the Fleet west to the village and start our first exploration there. Any objections?"</b> Kiel waited for a minute for an objection before clapping his hand once when there was none. <b>"Motion approved. You can carry out necessary preparations and actions after the meeting, Admiral. Next one, please. I can't wait to end this meeting and go back to my laboratory."</b> <br>
<br>
Aleksey looked at him and rolled her eyes. <b>"You saying nonsense will make this meeting longer." <br>
<br>
"With how old you are, if I let you lead this meeting we will never finish!"</b> Kiel snapped back and chuckled before raising his hands in surrender when Aleksey took a step forward. <br>
<br>
The councilors looked at the two's banter and laughed with just some of them smiling wryly while shaking their heads. It's a typical occurrence. Both were of the same age but Kiel used a magitech that preserved his youth while Aleksey opted not to. Sometimes they wonder if it also stopped their Chairman's mind from maturing with his childish acts. <br>
<br>
<b>"Alright, you two. My turn."</b> Bromnir Starforge, the Chief Engineer stepped in. <b>"We have reached a breakthrough if you could call it that, with the Crystal Cannons from studying the Magna Legacy. The project only needs to do some finishing touches before we can install it on Freedom and the ships. It's gonna significantly improve our firepower and add to our defenses."<br>
<br>
"Very well. Since this project has already been approved in a previous meeting, I will authorize the integrations of the Crystal Cannons in settlement and ship designs as well as the installation on Freedom and the two escort ships unless we have any objections.</b>" Kiel again waited for a minute before giving his stamp. "Alfred? I believe you have updates on the scanning magitech?"<br>
<br>
<b>"Yes, I do."</b> Alfred, Meister of the Magic and Mystery department said as puffed a smoke which stopped mid-air and assumed the form of a device. <b>"Scanning device integrated with the best of our detection magic. We will be doing many explorations and information is important. This device will aid us in surveying and obtaining information on the lands and whatever is below us whether it be new minerals, some crazy creature, or a hidden ruin. Research is basically finished, it only needs to go through the same process as the Crystal Cannons. I know you approve, you helped in the research process. Any objections from the rest of the council?"</b><br>
<br>
Kiel and Bromnir chuckled with Aleksey rolling her eyes. <b>"Anybody?.... Then approved."<br>
<br>
"It seems like there's nothing else to be discussed or proposed of...This ends the meeting, I guess. Council Meeting adjourned."</b> Kiel declared as he quickly walked towards the exit. <br>
<br>
<b>"Charman Wisteria! Where do you think you're going?</b>" Aleksey called him out as soon as she saw her walking away. <br>
<br>
<b>"I'm gonna do Chairman duties and then research!" </b><br>
<br>
Aleksey started chasing after him, she looked like she'll beat him up when she catches him.  <b>"Don't lie to me! I know you intend to join the expedition. Come back here and let's talk!"<br>
<br>
"I can't hear you. The noise of the core is drowning out your voice! Sorry, Alex!"</b><br>​</div><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">100</td><td colspan="">20</td><td colspan="">90</td><td colspan="">30</td></tr></tbody></table><br>
<b>Pure Magic Crystals</b><br>
1<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 1<br>
<br>
Total Troops:<br>
1 Aegis<br>
1 Curator<br>
2 Sentinels<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
1 Aegis<br>
1 Curator<br>
2 Sentinels<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
10<br>
<hr><br>
<b>Paid Actions:</b><br>
Construct Settlement: Farming Ship, Bounty(1/3)<br>
Research Advancement: Crystal Cannons<br>
Research Advancement: Surveying Magical Technology<br>
<br>
<b>Free Action:</b><br>
Movement: Freedom Fleet moves 1 tile east.<br>
Exploration: Army 1, supported by Freedom Fleet will explore tile after movement.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: white;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 1)</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
2 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">10</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Build Advancement <i>Fishing Wharf (10 resources)</i><br>
Build Advancement<i> Lumber Yard (10 resources)</i><br>
Build Advancement<i> Journey of Longmen Shrine</i> * (10 resources)</span></span><br>
<br>
<span style="color: #fac51c"><span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*Definitely would like this to do something with happiness so stops it lowering by a certain amount and restores by a certain amount or something</span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate <i>Wyrm (Free)</i><br>
Movement (Army One) <i>1 Tile West/ Southwest</i><br>
Exploration (Army One) <i>1 Tile West/ Southwest</i><br>
<br>
<b>Army One</b><br>
<i>2 Samurai<br>
2 Wyrm</i><br>
<br>
Movement (Army Two)<i> 2 Tile West</i><br>
<br>
<b>Army Two</b><br>
<i>2 Monk<br>
1 Boat</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 150<br>
Income: 20<br>
Expenditure: 30<br>
End: 140</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: rgb(250, 197, 28)">Changpu wiped the sweat from his brow with the hem of his flowing sleeve, careful not to knock off the fine peaked cap adorning his head in the process. He had only just became a Shinshokoi, a hallowed representive of their countries religion, and priest of the Journey of Longmen Shrine of which he now stood within and already the pressures of such a role was getting to him.<br>
<br>
All around him was beautiful scenery, from well sculpted and verdant displays of flowers and shrubs to the deep, clear waters of the pond but all Changpu could do was watch his feet as he followed the path and tried not to trip over his either his sandals or his pristine white robes.<br>
<br>
Looking up from time to time, the panicky priest spied a quaint bench overlooking the pond, it's only user an elderly man, clad in black finery and hunched over seemingly asleep. Changpu made a shambling sprint towards the seat in the hopes of ducking away from his duties for a precious few moments. Sitting on the bench, he threw his arms behind the back rest as he took a deep cleansing breath, the large red circle on the front of his jōe an almost fitting representation of his pounding heart. "First day I presume?"<br>
<br>
Changpu had thought the old man asleep and so quickly righted himself, taking up a more fitting pose of someone of his status, sitting up straight as he slid his hands into his sleeves. He could feel his face reddening in embarrassment though the old man seemed not to take notice, as he continued to feed the fish. "How did you know?"<br>
<br>
"Well, I'm come here everyday to feed the fish." replied the old man, carefully peeling the skin from the mandarin in his hand. "Helps me to relax and meditate on my life, you see"<br>
<br>
He threw a segment of the fresh fruit into the pond, causing a small splash with Changpu noticing the elderly man had already garnered quite the gathering, the priest watching as the water bubbled with vibrant colours as the ripples subsided and the fish began to eat. "Would you like to join me?"<br>
<br>
The old man turned, pulling out another mandarin from beside him, his straw hat acting as an impromptu bowl of fruit. Changpu had no reason to refuse and so took the fruit, digging his fingernails into the flesh as he began to peel. "Careful not to stain your robes, young man. You hold a most hallowed role in our society, and you don't want a simple stain to ruin your good image."<br>
<br>
Changpu merely nodded, smiling weakly at his elders advice. His new role came with enough stress as it was and now he had to be careful with handling a simple fruit.<br>
<br>
Throwing the last of his mandarin to the snacking shoal, the old man turned to the Shinshokoi "New beginnings are always hard my friend, more so if you have a great destiny before you." Changpu looked at the serene senior from the corner of his eye, his state of mind seemingly quite apparent to the wizened wise man. "Let me tell you a story about a special shoal of Koi, one that almost mimics the journey of which this shrine is founded on, a journey into foreign lands, with three marvellous Koi at it's head...." </span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)"><i><b><span style="font-family: 'courier new'">Screaming... Laughing... Cheers and Cries...</span></b></i></span></span><br>​</div><a href="https://www.rpnation.com/attachments/8cc2981e63aad398a0c2235377ca7298-jpg.934906/" target="_blank"><img src="https://www.rpnation.com/data/attachments/872/872036-a5281df28b9740b591ab9da1e1d2f154.jpg" class="bbImage bbImageAligned--right" style="" alt="8cc2981e63aad398a0c2235377ca7298.jpg" title="8cc2981e63aad398a0c2235377ca7298.jpg" width="100" height="142" loading="lazy"></a>The dichotomous display was the natural state of any battle in which the Soilings took part of. They could be restrained long enough to lure an enemy into a trap or get the drop on them, but once weapons clashed their fervor was unrivaled. This was simply a fact that all under the Growth's festering banner took to heart, for expecting a Soiling to stifle their passion for too long was a recipe for disaster.<br>
<br>
Blueglow had known this before they'd even begun their march, and yet had to stifle his impulse to call for silence among them. Their foes, the Hypathians, had long since been butchered beyond recovery. But even with no quarries to contend with, the Soilings continued slashing and hammering away at the bodies, preparing them to be fuel for cultivation. Yes, all those voices calling out in the woods around were purely belonging to the ferocious Soilings as they acted out their purpose.<br>
<br>
They were odd creatures, but brothers and sisters under the Growth all the same. Blueglow would not lament them their peculiarities, not after they'd worked hard to clear these trees of Hypathian resistance.<br>
<br>
For too long the Flessi Assembly had tolerated the Hypathians hunting in their neighboring lands, stealing flesh meant for the Growth. It was only by means of a Tax of Cattle that they had been allowed to continue their perusal through claimed lands, merrily dancing back up to their mountain homes whenever they felt the Assembly's growing ire from their presence. But it had only been a matter of time before they grew lax in their agreement, when they'd overstep their bounds and brought swift retribution amongst them.<br>
<br>
The tribals had left their Tax of Cattle unfulfilled for too long, yet still galivanted in the Assembly's hunting grounds without a care in the world.<br>
<br>
The Architect had handed his demands to Blueglow the moment the last of the Nayzikki had bee converted: The Hypathians would share in their fate.<br>
<br>
And so the Hunting parties and foragers east of Carcass had been fallen upon, hunted through the brush and slaughtered to the last body. They would serve as the first step in the Assembly's expansion, the call of the Corpsemakers had been heard and the quest for further cultivation had begun.<br>
<br>
But not yet, Blueglow had led the march up until the beginning of the Hypathian mountains southeast of Carcass.<br>
<br>
They would wait until the territory was fully claimed, rooting out any Hypathian leftovers found in the vicinity. Only until they were certain every last one of the Mountaineers had been slain would they continue.<br>
<br>
Which is why he stood in place, letting the sun set over him several times as the Soilings hunted through the woods. It rained twice, but such weather would merely remove his need to seek a drink amidst his waiting. He allowed the water from above to drench him, hearing several Soilings play amongst the now water-coated corpses. Trickles of rainwater snaked along the wood of the trees around him, seeping into their roots and letting them drink deeply.<br>
<br>
But by the time their wait bore fruit, the remnants of the rain had begun drying up. The Soilings had dispersed, becoming more organized as they patrolled the nearby lands for remnants of the Hypathian hunting parties. The silence had been returned to Blueglow as a result, the distant cries of Soilings the only thing to interrupt his waiting.<br>
<br>
Until he heard the giggling.<br>
<br>
Turning around, he watched as a wretch of a soiling carefully staggered her way towards him, holding on to a branch to help prop herself up as she carefully made her way to Blueglow's side.<br>
<br>
<b>"You should not have come here."</b> Blueglow released his own chorus of voices at her presence, the words of the plethora of beings that had helped to cultivate him speaking over one another.<br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.934907/" target="_blank"><img src="https://www.rpnation.com/data/attachments/872/872037-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--left" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>"And miss... the inaugural venture of my kin? Pah!" she braced herself for a momentagainst ehr staffbefore continuing "The time to move on has come, the Hypathians will not be granted further time to stain the lands."<br>
<br>
Her voice was ragged and weak, a farcry from the energetic howls of the other Soilings. But such was to be expected, Whitebranch was know for her physical incapability. A soiling grown from a foul corpse, unable to supply her the strength of her peers. She should have been reburied, returned to the Growth's embrace in penance for her weakness. But she instead guided her fellow Soilings, having them act out the violence she herself would never be able to partake in.<br>
<br>
Without her, raising the new Soilings to their current numbers wouldn't have been so simple, but her fervor in crushing the Nayzikki had at least proven to Blueglow that she was worth keeping around. It wasn't that he didn't trust the Irecap's words, but he was of the mind that actions were worth more. Actions and accomplishments were what brought him to his current rank of Head Cultivator, they were what had let Whitebranch go without the Replanting. They were what would see them spread the Growth further than it had been in some time.<br>
<br>
<b>"Are you certain such haste is necessary?"</b> Blueglow asked as he turned his attention back to the mountain peaks towering in the distance.<br>
<br>
"The Hypathians are weak... cowards dependent on their mountains." Whitebranch carefully made her way to Blueglow's side "Any sizable force will... crush them. They grew... complacent in those hills. Show them the... error of such ways."<br>
<br>
<b>"Hmph."</b> Blueglow's air vents flexed as he tilted his head down and looked to the massive growth that his left arm ended in "Know who will bear the burden of failure should your words prove false."<br>
<br>
"Knowing our neighbor.... I trust in that." Witebranch's bones creaked against each other as she leaned against her staff "I've... awaited their demise far too long. Dreamed of the Soilings they will become... lusted for their end."<br>
<br>
<b>"Noted..."</b> Blue glow raised the massive, fungal tumor before letting it glow and release a form of pollen in the air just as the breeze turned his way. As the pollen swept backwards through the words, the voices came. The Soilings that had spread out took note of the pollen before releasing cries of enthusiasm that echoed off the trees and filled the forest around them. At such a scale, they almost sounded like true Flessi.<br>
<br>
The chorus of voices was a standard for every Flessi, the voices of dozens of progenitors speaking through the latest generation and given new life through the Growth. The Soilings lackedsuch a chorus, with too much of their former being remaining to influence their tones. Though they were ardent in their loyalty to the Growth's propagation, they could not form a chorus such as a Flessi without aid from their kin.<br>
<br>
But as Blueglow slowly heard the chorus draw near, heard the pounding of heavy legs and bones clanking against weapons, he could almost believe that it was a horde of Flessi racing towards him. That belief ended when the first of the Soilings lunged past him, leaping over a bush and tearing off towards the mountains as another slipped past a tree with equal fervor. They flung themselves over downed trees, trunk-like limbs tearing chunks out of the still-moist ground and dislodging partially submerged corpses as they raced towards their next battle.<br>
<br>
In small numbers at first, but soon dozens of Soilings were speeding towards the Hypathian mountains at Blueglow's behest, their numbers fit to balloon with every local they came across.<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
1 Flessi<br>
1 Shellbound<br>
<i>Army 1</i><br>
1 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Army 1 moves southeast 1 tile<br>
then,  Army 1 Force Moves southeast 1 tile<br>
<b>Actions</b><br>
1. Cultivate 2x Flessi for Carcass Garrison<br>
2. Force Move Army 1 southeast after first move<br>
3. Army 1 begins construction of Standard Settlement on tile<br>
<br>
<i>Free Actions</i><br>
Army 1 moves southeast 1 tile<br>
Army 1 Begins Exploration after forced movement<br>
<br>
<b>Resource Transactions</b><br>
Balance: 100 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
<br>
-Expense:<br>
Cultivate 2 Flessi for Carcass (New Kin) 30 REC<br>
Begin Construction- Standard Settlement  50 REC<br>
New Balance: 70</div>
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					<div class="bbWrapper">Act II, Turn 1<br>
<a href="https://www.rpnation.com/attachments/img_1481-1-jpg.935015/" target="_blank"><img src="https://www.rpnation.com/data/attachments/872/872145-9702f1c54d1a796ed10d0fae6c51a657.jpg" class="bbImage " style="" alt="img_1481-1.jpg" title="img_1481-1.jpg" width="100" height="142" loading="lazy"></a><br>
Carmine Brimstone, fresh headmaster of the newly found Academia Scientiarum et Magicarum, gazed out over his academy, which at that particular moment only consisted out of a small village. Everyone however came from small beginnings. Regardless he was already planning to expand significantly. Now, that he had enough student housing it was time to invest in amenities. Shops, bars, inns, pubs, taverns, bakers, artists, butchers, when he was done the Academy would be a thriving town, ready to support the school itself.<br>
<br>
In his mind’s eye he saw the school building itself rise. Not a dumpy old castle, but a sprawling mansion with classrooms, laboratories, libraries and a giant glass house. He had a vision for the future. He streaked his bony long fingers through his silver hair. The lines in his face gave him a serious and severe look, accentuated by his preference for darker shades of clothing.<br>
<br>
He retrieved a silver case from the pocket of his coat. Inside where five cigarettes he had rolled earlier that morning. He lit on and closed the case. As the smoke filled his lungs, he let his imagination run freely. He wanted to have the first classroom and laboratory set up within two months, so that he could move classes there. Beyond that, a proper observatory, training grounds for offensive casting, staffroom, offices, so many things. His lips curled into a smile.<br>
<br>
He had always liked a challenge, a wonderful gift for his seventy-fifth birthday.<br>
<br>
<div style="text-align: center">ɸ​</div><br>
At the same time, somewhere in the village, freshly recruited novices Tom Richards, James Dunwall and Cain Vastros were getting blasted. The three of them had been helping the staff members and building crews unload the wagons when they came across a small keg of whiskey. It had not been labelled and thus the three enterprising gentlemen considered it a classic case of finders keepers.<br>
<br>
The fact that most of the items hadn’t been labelled was not factored into the decision.<br>
<br>
“This, this is good stuff, I could drink this every day.” Tom said, lying back on the deserted street in a daze.<br>
<br>
“And to complete the experience, tada!” James produced three fat looking cigars.<br>
<br>
“James old boy, I think we’re going to be great friends.” Cain said as he grabbed one of the cigars. James gave him a broad grin as he lit his cigar.<br>
<br>
“Whiskey and cigars, what a splendid way to start the new school year.” Tom proclaimed to the cheers of his comrades. It was to be the first celebratory night of many on what later would become known as Stagger Lane, for the many students that would stagger home after wild nights with friends.<br>
<br>
It was shaping up to be an interesting year.<br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
Elite Adapt Loyd McRoy moves 1 tile NE<br>
<br>
<u>Free actions: </u><br>
<br>
Recruit novice: Cain Vastros (See strength: <i>Growing student body)</i><br>
<br>
Elite Adapt Loyd McRoy Explorers<br>
<br>
<u>Paid Actions:</u><br>
<br>
3/4 Upgrade capital to level 2, -60 Resources<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">100</td>
<td colspan="">+20</td>
<td colspan="">+25</td>
<td colspan="">145</td>
<td colspan="">-60</td>
<td colspan="">85</td></tr></tbody></table>Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan=""> </td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table>Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Year</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11178764" data-lb-caption-desc="Lazaro1505 · Nov 27, 2021 at 9:22 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(184, 49, 47)"><span style="font-family: 'times new roman'"><b><u>The Fafrium Empire:</u></b></span></span></span>​</div><br>
<a href="https://www.rpnation.com/attachments/e37f129c-a6b6-4740-9259-fd84d7d64aec-jpeg.934885/" target="_blank"><img src="https://www.rpnation.com/data/attachments/872/872015-441845b6bee4d74462c1112ccf7c2dd9.jpg" class="bbImage " style="" alt="E37F129C-A6B6-4740-9259-FD84D7D64AEC.jpeg" title="E37F129C-A6B6-4740-9259-FD84D7D64AEC.jpeg" width="202" height="100" loading="lazy"></a><br>
<br>
<div style="text-align: center"><span style="font-size: 15px"><b><i>Journal Entry 1: A New Home</i></b><br>
<br>
<i>“My dearest Junia… it is I, your beloved Hanz… writing a letter to you in hopes that this would reach you soon. The journey towards the ‘new world’ is still underway, but we are nearing the very end of the travel there. I could only say, that the near endless sight of the skies around us, a sea of clouds soaring just above us, as the airship traveling above the very air itself, the sights of the blue and beautiful ocean down bellow, I can never deny the beauty of what is around me, even within my older days. Of course, there is nothing more beautiful than you my dear, but I wish you could be here with me, watching all of this with me. But it is such a shame that this is but merely going where my work goes. Prince Abel does require his head butler after all to serve him his drinks and to keep him company. You may berate me all you want, but you can’t deny how much I have gained for our family working for the royal family. Still a shame that it has been sometime since we have met, but soon enough, I’ll return home once again. I can only hope that Charles and Tristiana are faring well back home, you know how lonely it often gets when our own two kids are off and raising families of their own. Now… I must return to my duties, may I write to you soon enough”<br>
<br>
-To: Junia Fischer<br>
-From: Hanz Fischer</i><br>
<br>
<b>knock<br>
<br>
knock<br>
<br>
knock</b><br>
<br>
Looking up from the piece of parchment that he was writing upon, Hanz had turned to face the very door nearby, as the man heard a muffled voice on the other side, yet, even though it may have been muffled, he could hear what was said enough. <i>“Hanz, the Prince is in need of refreshments once more, and as always, requires you to provide his drink.” </i>the voice finished, before a wave of quietness washed over the room once again. It wouldn’t stay that calm much longer… if Hanz were to wait a minute or two later, he’ll know that the servant on the other side  would knock once more.<br>
<br>
Taking a look around they very room he was housed within, it wasn’t the fanciest of settings, a drawer, a bed, and a desk with a chair to sit within, but it was still fine nonetheless. He’s used to having less after all. With only a sigh, the head butler could only raise from his spot within the chair, pushing in his chair before approaching the door, grabbing it’s handle and pulling it open. On the other side, a young face had met his view. Yet another butler brought along, although, they were more newer to all of this than the others. Especially so when looking at the rather small hints of nervousness of the young man’s brown eyes, as if they couldn’t hurry enough to complete their task, the Prince was bound to behead them for taking too long.<br>
<br>
Luckily, Prince Abel was the type to enjoy waiting, especially if it meant they were to wait even an half of an hour just to receive his drink. Especially so when it’s properly prepared in the exact way he liked it. So it made sense for Hanz to be called in order to prepare such. Now, as for calming the young butler themself, well, he was bound to learn eventually to not fear such things, and Hanz often wouldn’t be the one to teach them once the time calls for it. He wasn’t a teacher… he has already long past that age already, now, he was a butler, the head butler nonetheless. And he will see it fit that the job shall be done.<br>
<br>
<a href="https://www.rpnation.com/attachments/db1b498d-789a-4a2d-bf6a-41077b5f5b1c-jpeg.935077/" target="_blank"><img src="https://www.rpnation.com/data/attachments/872/872207-a3807c37fa9f84fb5e43964f8cd9b6af.jpg" class="bbImage " style="" alt="DB1B498D-789A-4A2D-BF6A-41077B5F5B1C.jpeg" title="DB1B498D-789A-4A2D-BF6A-41077B5F5B1C.jpeg" width="155" height="100" loading="lazy"></a><br>
Moving outside of his own room, he was met with the all-familiar sight of the Royal Airship, far larger than that of the commercial ships, but smaller than that of the military grade airships. Made exactly to fit the needs of the higher social classes while also providing performance often not found in ‘cheaper’ brands. The pinnacle of technology they say, ‘nothing can get better than this’ they say… well, he’ll certainly bet that in a couple hundred years, all of this will but be obsolete in the world of tomorrow. But enough standing about, he needs to perform his duties. Even the Prince and all of his grand patience can’t be kept waiting forever.<br>
<br>
<i><b>Sometime later:</b></i><br>
<br>
Approaching the very door that led to the Prince’s room, Hanz merely only stared at the tray that held a tea cup along with a kettle on top of it. Within the very kettle, lay the Prince’s favorite drink, a plant found only within the harsh ash filled lands of Ashveil, a dangerous volcanic region that was rich in materials and ores due to such activity advancing the rock cycle and leaving behind previous metals and stones that allows them to continue developing their own empire. The leaves of these plants, while not as rare, are often dangerous collect due to the activity of the surrounding lands, and as such, they decided to call such a drink ‘A Fool’s last taste’… oddly fitting, but the sweetness of the plant often made it far different than that of the surrounding lands it was found in.<br>
<br>
And well, he couldn’t deny the Prince having</span> such a taste for this particular drink. <span style="font-size: 15px">Although, he was loyal enough to not go through with taking a sip of the very precious drink in front of him… he wasn’t stupid. Hanz merely removed one of his hands from the tray, and then went ahead to knock upon the door, waiting for an response. A few seconds later, and a raspy sounding voice said:<br>
<br>
“Come in…” <br>
<br>
And without much else to say, or do, in this situation, he went ahead and entered the room.<br>
<br>
<a href="https://www.rpnation.com/attachments/5d0119ae-79d9-4725-9a23-e3e56fdf032a-jpeg.935085/" target="_blank"><img src="https://www.rpnation.com/data/attachments/872/872215-890fb5b99db11e5606868924ffd3ca94.jpg" class="bbImage " style="" alt="5D0119AE-79D9-4725-9A23-E3E56FDF032A.jpeg" title="5D0119AE-79D9-4725-9A23-E3E56FDF032A.jpeg" width="178" height="100" loading="lazy"></a><br>
<br>
The Prince’s room… it wasn’t as ‘expensive looking’ as one would expect that of Royalty to have, but for the brother of the king, it was enough to fit his own lifestyle. The room of course, was naturally dark some hints of sunlight peering through the blinds covering the window. However, at the very end of the room, stood a singular desk and table, one with a figure facing away from Hanz. The figure merely responded to the new presence that has entered the room, raising their head slightly from what appeared to be a rather relaxed state to that of a more formal one. A couple few seconds of silence went past… before the man facing away said.<br>
<br>
“Hanz Fischer… I do hope that your travel towards the colony upon my airship is doing rather fine…”<br>
<br>
Came the same raspy voice that had responded earlier. Here was the very enigma of the Royal family, brother of the King William himself, Abelgard Müller. Most others would call him an strange individual, especially with him often hiding away from others, being more introverted than even a hermit would be, along with hiding away his face and skin underneath a metal mask along with the rest of his body. And yet, they only know the surface of what was occurring with the man.<br>
<br>
If only they knew what was truly behind the scenes here… then their perspective of him would surely change. What Hanz saw, was a damaged man, a man who went through something grand enough that caused Abel to hide away his scars from view of others, afraid of what they shall think about him. It’s why he wore the metal mask in the first place. And yet, the Prince only allowed a select few to know what truly lies underneath the surface… perhaps he was one of the few he could trust within this world. Yet, he needed to respond, as the head butler merely gave a small cough, before saying<br>
<br>
“My travel is faring well, thank you for asking.”<br>
As the Butler went ahead to place the tray down onto the desk that Abel was nearby. There wasn’t much upon the very table, only a couple of papers signifying a few laws as well as plans for the next steps they shall take while within the colony, one of which, signified opening a few ore mines to start collecting materials and metals from it. Always thinking one step ahead for their people… as such as the Prince’s way. But, the most intriguing thing was the very metal mask that the Prince would often wear, lying upon the desk as if it were mere decoration itself. The Prince himself could only stare at the wall nearby as his Butler poured his favored drink into its cup. As the action was finished, the man could only continue staring at the wall, before saying.<br>
<br>
“What do you think when you think upon the new lands…” the Prince said, catching the attention of Hanz. Even before he can give a response, Abel continued with “Most people would call it a land of opportunity, a place to find new things and better ways to improving our own lands. Some pessimistic individuals would call it inviting disaster when tangling with the unknown, fearing for what may be lying ahead…” the Prince said, as he slowly gotten out of his seat, slowly beginning to walk towards the curtains, hiding the very windows and views of the new land outside.<br>
<br>
“Some would think of this as but merely change… whether for the good or better. They see it as a chance for anything to occur, what would happen? They wouldn’t know. But one thing for sure, they know that change is bound to occur.” Abel were to stop for just a second, holding in his breath as if something was stopping him from speaking, before turning to face Hanz. To the Butler, the lack of lighting within the room could only give him the look of someone turning to face him, and yet, he couldn’t deny the sight of the piercing blue gaze of Abel’s eyes, staring down at him, as if analyzing the man for anything of notice. Abel didn’t linger for much longer, as he finished with “…and yet, when I think about this new land, I see… nothing. Yes… <i>nothing</i>. No grave importance, no impending doom that would be unleashed… just… nothing. I do not like dealing with only the basis of <i>mere chance </i>and the thought of <i>change… </i>I’m a practical man, I only deal with absolutes and the present, along with the near-future. For now, there is not enough evidence to decide whether or not it is truly worth the effort we shall go through in these coming years. Perhaps you’ll think otherwise, perhaps you know something I don’t… but one thing is for sure, it’s that for now, we know next to nothing about what we shall face here, only through future expeditions shall we learn of what to do next.” And with that, Abelgard had finished, moving ahead to turn his chair around, and sitting down, before grabbing the cup of poured tea in front of him, and taking a slow sip from it.<br>
<br>
Feeling the well-prepared and sweet drinking going through his throat, the Prince put down his cup to face the Butler once again, the latter stood still, as if they were thinking. It was a philosophical question after all… the Butler could only give a nod in response, and say out loud<br>
<br>
“I see you have been thinking much while I was away.”<br>
<br>
And with that, the Prince can only give a small chuckle in response, as he too said in return.<br>
<br>
“Maybe I am thinking to much, it’s tradition when you are both cursed and blessed with a mind such as mine. Nonetheless, you are fine to go now… just needed to speak with someone for a bit. After all, I revived word of the Colonel down in the new world having his forces begin patrolling the surrounding lands of the colony while also seeking to set up ore mines to begin collecting resources as to not rely upon the mainland too much for such. Now, until we meet again…”<br>
<br>
And with that… Hanz exited the room, certainly still thinking about what to expect from the continent and ‘new world’ they will be landing on in a few days. Well, one thing is for sure… it will certainly be a experience that shall be spoken for years back home.</span><br>
<br>
Settlements:<br>
Ferro-Civiatem/Capital<br>
<br>
Order:<br>
1<br>
<br>
Population:<br>
10<br>
<br>
Army:<br>
-1x Military Police<br>
-1x Scout<br>
-2x Footsoldiers<br>
<br>
<span style="font-size: 15px">Actions;</span><br>
Free Actions:<br>
-Army 1 explores settlement tile in a patrol.<br>
<br>
Paid actions:<br>
1. Hire Footsoldier<br>
2. Hire Footsoldier<br>
3. Lvl 1 advancement: “Ore mines”<br>
<br>
Resource gain/Expenses:<br>
<br>
Current Resources:<br>
150<br>
<br>
Resources per turn:<br>
30 resources (added 10 from Strength)<br>
<br>
Expenses:<br>
2 troop type units being hired: -40<br>
Lvl 1 Advancement: -20<br>
<br>
Total amount left:<br>
120 resources​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11179010" data-lb-caption-desc="Dest · Nov 28, 2021 at 1:31 AM">

		

		
	


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<a href="https://www.rpnation.com/attachments/images-jpg.934846/" target="_blank"><img src="https://www.rpnation.com/data/attachments/871/871976-8707eb8e45c29b2a1f0c8fd4a5b97189.jpg" class="bbImage " style="" alt="images.jpg" title="images.jpg" width="200" height="100" loading="lazy"></a><br>
<br>
Sunset Mountain​</div><hr><br>
<br>
<br>
<div style="text-align: center">"All those in favor of Warchief Storm's proposal to explore the region around our capital? All those opposed?" Even as he looked at the votes Requan knew that the proposal would pass, every being in the room could feel the restlessness of the spirits who guarded their home. "The proposal passes, you may take the army and leave on the morn. Are there any more proposals today?"<br>
<br>
Seeing how no one spoke up Requan let out a quiet sigh before dismissing the meeting, making a motion at Callarhan Storm to stay. As the room cleared the two warriors approached each other, clasping arms. They had fought side by side more than once and had become akin to brothers, a common occurunce among the Taur-Ahe during war times<br>
<br>
<br>
"Be careful out there Callarhan, I have heard grave tidings from many of my contacts and fear what they say. They tell me tales of flying machines of war to the north, of great evil to the east, they speak of the possible destruction of our people, the very same disaster my father saw twenty years ago," Requan stared straight into his most trusted friends eyes as he gave his warning, knowing his brother in all but blood would need to keep his wits about him during his journey.<br>
<br>
"You worry to much Requan! My men could defeat any foe that they face!" Callarhan left go of his arm even as he turned to leave, "I'll bring you back whatever we find out there, if anything, and prove to you that there is nothing to be worried about!"<br>
<br>
Requan watched his friend leave with a frown before following his example, heading towards an area that most thought was nothing but a rumor, the lair of the Hidden Fox. As he approached he saw more than one Vulpine or Taur-ahe watching him out of the corner of their eyes, no doubt guards or workers of his quarry who would send word to their employer as soon as he was out of sight. Before long he stopped in front of a shop with a sign that had nothing but a fox print on it.<br>
<br>
"The leader of the council all the way down here? That's a sight I never thought I'd see!"<br>
<br>
Turning towards the voice, Requan saw his quarry.<br>
<br>
"Tasuma. I believe we have some business that we need to discuss."<br>
<br>
"Oh? And what would that business be?" even as he was speaking the Vulpine slipped past Requan into his shop.<br>
<br>
"Your return to your tribe should we succeed in a business venture together," Requan stepped past the shocked thief, already taking a seat at a chair that sat in front of the shop's desk. "Now shall we begin?"​</div><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start Of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">100</td><td colspan="">20</td><td colspan="">60</td><td colspan="">60</td></tr></tbody></table><br>
<b>Settlements:</b><br>
Sunset Mountain - Capital level 1<br>
<br>
<b>Troops:<br>
Army of the Earth (Army 1):</b><br>
2x Bulls<br>
1x Foxes<br>
1x Earthen Shaman<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
10<br>
<br>
<b>Paid Actions</b><br>
<br>
Research Advancement:<b>  Call to the Spirits</b><br>
<br>
Research Advancement:  <b>Defense of the Shaman</b><br>
<br>
Research Advancement: <b>Diplomatic Council<br>
<br>
Free Actions:</b><br>
<br>
Army of the Earth: Explore capital tile.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11179326" data-lb-caption-desc="Captain Hesperus · Nov 28, 2021 at 1:53 PM">

		

		
	


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					<div class="bbWrapper"><i>Ter’nak’lan-Ka, Grand Pyramid</i><br>
<i>Sunrise</i><br>
<br>
The small procession ascended the internal staircase in the honored fashion of a hundred thousand years of unbroken tradition. The sun had not yet peeked over the horizon, even at this altitude, but the eastern sky was dyed in various hues of red, orange and yellow, with purples and blues in the highest reaches of the atmosphere. <br>
Three Tel’San priests led the way, their feather-adorned staves rising over even their bright crimson crests. Behind them, Queen Xōchiquetzal came next, her plumage rustling in the breeze that swept the pyramid’s summit, followed by another three priests of the Tel’San. With slowness required by ceremony (and also due to the coolness of the morning), the group approached the broad altar and surrounded it, the Queen standing before the ancient stone. She raised her arms and began intoning the ritual greeting to the sun, the same words that had been spoken every morning since the nation had been founded millennia in the past. The ceremony culminated as the sun broke the horizon and spread its light across the vast primal jungles surrounding the city. The priests bowed their heads before their queen’s power as their ancestors had every day the ceremony had completed, before moving to surround her once more. <br>
<br>
“Have the astrologers completed their interpretation of last night’s stellar events?”, Xōchiquetzal spoke, her sibilant voice carrying across the summit with quietly commanding power.<br>
“My Queen,” one of the leading priests replied formally “last night a new comet was observed. We believe it to be the Crimson Serpent, who has not been seen in six thousand cycles since the Epoch of Tribulations. We predict that it precursors the coming of great change to the continent, for good or ill we do not yet know. We must perform further readings of its declination and predicted path before we can positively determine the portents it brings.”<br>
Xōchiquetzal nodded and turned to another priest “We must prepare for any eventuality. Send word to the Furred Ones that they must furnish us with more of their skirmishers, if their king takes exception, I shall give him audience. Muster also another cohort of Argonauts and assign them to the Pyramid of the White Tri-Horn. If there is no immediate danger to our lands and holdings, we shall disband those forces. It is better to be over-cautious than to be caught unprepared. I have spoken.”<br>
<br>
Actions:<br>
Muster troops: 2x Skirmishers, 1x Argonauts<br>
<br>
Explore capital</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u></b><br>
<br>
Nidria was hovering over a nearby work station, watching all the glittering lights below as her tail moved back and forth. Each station was either keeping track of one of the burgeoning nations worthy of study, or running calculations on the major challenges that lay further up ahead and down the road. <br>
<br>
She watched as the Mabinogi destroyed the village further to the South. “Apparently the Mabinoji strikes have already begun. Hmm. This could alter the balance of power.”<br>
<br>
The Mabinogi were already being watched as one of the main aggressors among the “civilized” nations assembled. Plans were already in place should they become the rulers of the continent if the others are unable to stop them. She wasn’t convinced that their rule was tenable in the long term. But that wasn’t her decision to make. She had to follow orders.<br>
<br>
Nidria reached over the technician and began typing in some keywords, much to the annoyance of the technician.<br>
<br>
A few minutes later, she walked over to the station detailing the Ascendant, one of the other main aggressor nations, but to be honest, her favorite contender for the throne. Sure, they were brash and dangerous cultists, but they had a certain panache and style. Her colleagues disagreed. In fact, many of them were divided between various colonizers and natives.<br>
<br>
Even though it was frowned upon, a betting pool had opened up on which nation would be most likely to fall first and she was dismayed to find that The Ascendant had been at the top of the list. But she’d show them. She’d show her colleagues that they would not be the first nation to fall, heck, they had the possibility of even conquering the continent with their insane cult.<br>
<br>
<br>
<br>
<b><u>Month 2, Turn 2, Year 1290</u></b><br>
<br>
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<b><u>Penumbra </u></b><br>
<br>
Farm Settlement (Turn 1 of 3)<br>
Way of Light Temples Constructed in both Umbra and Barenziah<br>
<br>
Explore North of the Capital. The settlement of Barenziah was well lived in and successful. The troops were exploring the surrounding areas and came across a large cave in the mountains nearby (Continued in Exploration Chat)<br>
<br>
<b><u>The Mabinogi </u></b><br>
<br>
Advancements: Hud Natur- Spell list once a day on a roll of d10.<br>
Rhoddian Nature- Gain resources each turn equal to 10x where x is the level of the capital<br>
Rites of Ascension - Level 1 - Progress in Mabinogi society is earned through bloodshed. The stronger an individual, the greater their standing. Gain a hero on a D10 roll of 10 each turn, up to a maximum number equal to the capital's level. This limit only applies to heroes generated by this advancement.<br>
<br>
Explore Forest: Moving through the forest, they come across a very large, very old tree. It speaks to them as a face emerges, “You have come to the Old Woods. Have you come for the trials?” (Continued in Exploration Chat)<br>
<br>
<b><u>The Ascendant</u></b><br>
<br>
<br>
The area to the North seems to be bristling with rage. The forest and Nature seems to be calling out for death from beyond the field of vision. It is something that wishes to kill all that do not belong to nature.<br>
<br>
<br>
Recruited Blooded<br>
<br>
Advancement: Blood Tithe- 10% of population cap as resources each turn<br>
<br>
Advancement: Fighting Pit- Each turn roll a dice and on a 10, gain a hero. Can only gain a number of heroes this way equal to Capital level.<br>
<br>
Explore Northern Mountain Tile: Climbing into the mountains, an ancient fortress sits atop it. It is dark as the night sky and the air around it feels thick. The gates are shut tightly, but skittering sounds can be heard from within. (Continued in Exploration Chat)<br>
<br>
<br>
<br>
<b><u>Coghaven</u></b><br>
<br>
Recruit 2 Clockwork soldier units<br>
<br>
Advancement: Clockwork Fishery- Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
<br>
Advancement: Walls- 0/+1 to settlement defence bonus<br>
<br>
Exploring the Capital: A strange, partially buried structure was discovered. Doors made of thick metal prevent entry. Foliage and sand had obscured the building from the initial survey of the area. (Continued in Exploration Chat)<br>
<br>
<b><u>Straed Collective</u></b><br>
<br>
Construct Settlement: Farming Ship, Bounty(1/3)<br>
<br>
Research Advancement: Crystal Cannons- Settlements count as a number of units equal to their level<br>
<br>
Research Advancement: Surveying Magical Technology- May re-roll two dice during Explorations<br>
<br>
Explore Village: The village consists of Large, well built humans. From above, it appears to be a fishing village of some sort. Armed guards move to intercept the approaching army. A man in fine clothes walks forward. Welcome to the Guardian Coast, strange visitors from the sky.” (Continued in Exploration Chat)<br>
<br>
<b><u>Yamabuki</u></b><br>
<br>
Advancement: Fishing Wharf- Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
<br>
Advancement: Lumber Yard- -1 action to settlement construction/upgrades<br>
<br>
Advancement: Shrine-At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
<br>
Exploration Forest: A large and thick forest stands before them. As they travel into it, it seems to get thicker and harder to traverse. Eventually though, they reach a large clearing which in the middle lies a large tower. (Continued in Exploration Chat)<br>
<br>
<b><u>The Flessi Assembly</u></b><br>
<br>
1. Cultivate 2x Flessi for Carcass Garrison<br>
2. Force Move Army 1 southeast after first move<br>
3. Army 1 begins construction of Standard Settlement on tile (⅓)<br>
<br>
Exploring SE tile twice in the mountains: A large opening is blocked by an intricate Stone Door. The image on it appears to be a Dwarf with a mining pick surrounded by various colorful stones. (Continued in Exploration Chat)<br>
<br>
<b><u>The Academy</u></b><br>
<br>
3/4 Upgrade capital to level 2<br>
<br>
Explore: In the middle of the Lake, a large hut seems to have smoke pouring out of it. Surrounding it, smaller huts seem to exist upon closer inspection. Goblins seem to be taking care of the grounds. (Continued in Exploration Chat)<br>
<br>
<b><u>The Fafrium Empire</u></b><br>
<br>
Hire Foot Soldierx2<br>
<br>
Advancement: Ore Mines- Unlock non combat unit Miner. Generates 5 Resources a turn. Can be recruited two for one at the cost of an elite unit, but only takes 1 turn to recruit. May only have 4x where x is the Capital Level.<br>
<br>
Explore Capital: While exploring around, the soldiers came across a large Statue of a human partially exposed from under the ground. In the exposed Hand, it has a blade stretched high. (Continued in Exploration Chat)<br>
<br>
<b><u>Rahzen</u></b><br>
<br>
Advancements: Call to the Spirits- Each settlement has two garrisoned Spirit Troops with 0/0. Cannot leave settlement.<br>
Defense of the Shaman- Friendly units have a save on a 10 while a Shaman unit is part of an army.<br>
Diplomatic Council: Order +1<br>
<br>
Explore Capital: They come across an old and clearly forgotten prayer station. Its table left to grow moss, with dried and dead flowers lingered from older times. (Continued in Exploration Chat)<br>
<br>
<b><u>Avvros</u></b><br>
<br>
Train units: Skirmishersx2 and Argonaughtsx1<br>
<br>
Explore Capital: Buried deeper in the jungles, a strange metal structure could be seen. It was obscured due to moss, ivy, and other forms of overgrowth. But a door existed, which must lead inside. (Continued in Exploration)<br>
<br>
<b><u>Mercenary Hut</u></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Goblin Wolf Riders
HP 1
Movement 2
Attack 1
Offense 0(1)
Defense 0
Charge- Gives +1 Movement and during the first round of combat a +1/0</td>
<td colspan="">Goblin troopers in light armor that ride powerful wolves into battle. Counts as Troop type unit.</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Iron Axe
HP 1
Movement 1
Attack 1 (2)
Offense 1(2)
Defense 1 (None)
Iron Rage- During Battle, can rage for an extra +1 Attack and Offense for a guaranteed hit by the enemy on this unit.</td>
<td colspan="">Burly Human Barbarians wielding large and heavy axes. A seething rage seems to lurk just beneath the surface, just waiting to be released. Counts as an Elite type unit</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Rin’ Gin
HP 3
Movement 1
Attack 3
Offense 4
Defense 2
Earth Magic- During Battle can use one of these spells: Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead</td>
<td colspan="">A powerful Ogre that wields the lost magic of the Earth. Using powerful Gastric magic, he casts after he eats and as such, maintains a large appetite. Counts as a Hero Unit</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #EEe"><div style="text-align: center"><span style="font-family: 'Cinzel';"><span style="color: #666"><span style="font-size: 26px"><b>Two Beasts Awaken</b></span></span><br>
<span style="color: #999"><i>The Blood Moon Approaches...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="3159cb35da86436141d146fcc72f2b83.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F31%2F59%2Fcb%2F3159cb35da86436141d146fcc72f2b83.jpg&amp;hash=c50062309e640ffffec966fba7aed15c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>​</div><span style="font-family: 'Uchen';"><br>

    			<div class="tabsBb" id="tabContainer_1736445284">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445284" data-tab-container-id="tabContainer_1736445284" href="javascript:">It Is TIme</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445285" data-tab-container-id="tabContainer_1736445284" href="javascript:">They Draw Close</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445288" data-tab-container-id="tabContainer_1736445284" href="javascript:">Advancements</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445289" data-tab-container-id="tabContainer_1736445284" href="javascript:">Spells</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445290" data-tab-container-id="tabContainer_1736445284" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445291" data-tab-container-id="tabContainer_1736445284" href="javascript:">Resources</a></li></ul>
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<span class="float-left"><div class="bbImageWrapper  js-lbImage" title="3d99c76293b0707b0d380b09e0227f59.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F3d%2F99%2Fc7%2F3d99c76293b0707b0d380b09e0227f59.jpg&amp;hash=13df77c18a959b34b09d0a67c2f0b779" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F3d%2F99%2Fc7%2F3d99c76293b0707b0d380b09e0227f59.jpg&amp;hash=13df77c18a959b34b09d0a67c2f0b779" data-url="https://i.pinimg.com/564x/3d/99/c7/3d99c76293b0707b0d380b09e0227f59.jpg" class="bbImage" data-zoom-target="1" style="" alt="3d99c76293b0707b0d380b09e0227f59.jpg" title="" width="" height="" loading="lazy">
	</div></span>A long, almost reptile-like tongue licked at the taut lips pulled back over the rows of sharp teeth that filled Cigfa’s mouth. She sank her teeth deep into the flesh of the deer that had given it’s life to provide her sustenance. Her followers watched her tear through the carcass like a rabid beast, a constant reminder of just how dangerous the Derwydd were. <br>
<br>
Midway through her feeding a man rushed through the onlookers before taking a knee before the tribes leader.<br>
<br>
“Mae’n ddrwg gen i darfu ar eich gwledd, ond mae pobl yn agosáu o’r de,” the scout said.<br>
<br>
Cigfa didn’t break stride eating, not even looking at the man before her. She continued to slurp to the blood and chew the flesh of her dinner.<br>
<br>
“A glywsoch chi…” the man began to question. Unfortunately for him he found himself on the receiving end of a razored talon to the throat. Blood gushed forth from between his fingers as he attempted to stem the flow but the damage was too severe. With a single swipe of a finger Cigfa had cut through to the bone of the man’s spine. <br>
<br>
He dropped to the floor lifeless moments later before the tribe leader gestured with her hand. From the darkness emerged a group of Derwydd who set upon the corpse, making sure to avoid it going to waste.<br>
<br>
Cigfa soon rose from her meal, bloodsoaked from head to toe. She let out a deep sigh, her ethereal voice twisting in the ears of those who listened.<br>
<br>
“Mae'r lleuad gwaed yn agosáu, felly mae'n bryd i'r byd ddysgu unwaith eto am ein bodolaeth ... gadewch inni ddechrau trwy gyflwyno ein hunain i'r ffyliaid hyn. Dewch o hyd i ble maen nhw wedi dod a byddwn ni'n dechrau ein teyrnasiad o derfysgaeth.” <br>
<br>
The horde before her began to beat their chests and bellow in support of their chief, her guidance something that most had longed for. It was almost time for the world to learn who Cigfa and her people were.<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445285" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="cbb9bf17ea723a4324b472111e14c949.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fcb%2Fb9%2Fbf%2Fcbb9bf17ea723a4324b472111e14c949.jpg&amp;hash=6ce989ae1ce2c96fd352a861a45c364b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fcb%2Fb9%2Fbf%2Fcbb9bf17ea723a4324b472111e14c949.jpg&amp;hash=6ce989ae1ce2c96fd352a861a45c364b" data-url="https://i.pinimg.com/564x/cb/b9/bf/cbb9bf17ea723a4324b472111e14c949.jpg" class="bbImage" data-zoom-target="1" style="" alt="cbb9bf17ea723a4324b472111e14c949.jpg" title="" width="" height="" loading="lazy">
	</div></span>“Mae'n ymddangos bod y rhai i'r gogledd yn ehangu tuag atom fy arglwydd. O'n sgowtiaid rydyn ni'n gwybod eu bod nhw'n edrych ar adeiladu tiroedd fferm. Sut fyddech chi wedi i ni symud ymlaen? ” The Rhyfelwr said with a formal bow.<br>
<br>
“Rhowch y Derwydd i weithio i ehangu'r goedwig. Yn y cyfamser byddwn yn bwriadu talu ymweliad â'r tresmaswyr hyn. Fodd bynnag, credaf y dylem eistedd yn ôl a chaniatáu iddynt gwblhau'r tir fferm hwn. Pa ffordd well o daro ofn yng nghalon gelyn na thrwy ladd fferm? ” Leolin showed no emotion in his words, slaughter was as normal to him as eating. His purpose wasn’t the morality of man but to ensure nature’s place at the top of the food chain was returned.<br>
<br>
“Byddaf yn rhoi gwybod i’r Derwydd,” the Rhyfelwr said with a tremble to his voice. It seemed to annoy Leolin who stood from his seat, looking down at the far smaller man.<br>
<br>
“Nid ofn i ni ddioddef ... rydyn ni'n codi ofn!” He exclaimed. “Byddwn yn wynebu heriau llawer anoddach na’r Derwydd cyn i ni lwyddo felly bydd angen i chi ddofi eich ofn os ydych chi am weld gogoniant teyrnasiad natur.”<br>
<br>
The man inhaled deeply, a stern expression crossing his face.<br>
<br>
“Mae’n ddrwg gen i fy arglwydd, collais fy hun am eiliad. A fyddech cystal â gadael imi arwain y wibdaith yn erbyn y fferm unwaith ei bod yn bryd. ” He crossed his arm across his chest and bowed his head.<br>
<br>
Leolin smiled and put his monstrous hand onto the Rhyfelwr’s shoulder.<br>
<br>
“Dyna’r dycnwch sydd ei angen arnom,” Leolin said loudly, turning to address the others of the tribe. “Unwaith ei bod hi’n bryd i ni ddechrau, bydd Cai yma yn arwain y ffordd.”<br>
<br>
Members of the tribe began to chant the Rhyfelwr’s name, such was their faith in Leolin. His word was law and even the beasts of nature bowed to his whim.<br>
<br></li><li class="bbTabContent" id="tab_1736445288" style="display: none;"><br>
Hud Natur<br>
• Level 1: Pick a spell from the spell tab and roll a D10. For every Derwydd unit after the first, add +1 to the roll. These can be used either in combat or on the map. Number in the bracket is the required roll.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhoddion Natur<br>
• Level 1: Gain resources each turn equal to 10X where X is the level of the Capital.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Defodau Dyrchafael<br>
• Level 1: Progress in Mobinogi society is earned through bloodshed. The stronger an individual, the greater their standing. Gain a hero on a D10 roll of 10 each turn, up to a maximum number equal to the capital's level. This limit only applies to heroes generated by this advancement.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br></li><li class="bbTabContent" id="tab_1736445289" style="display: none;"><br>
-Havoc (10)<br>
-Combat: Pick an enemy unit type and the traits of those units do not work.<br>
-Map: Advancements of nations within three hexes cost double this turn.<br>
<br>
-Nature's Grasp (9)<br>
-Combat: Enemy units count as strikes last with all flying units losing the fly rule that turn.<br>
-Map: Enemy units up to three hexes away cannot move this turn.<br>
<br>
-Nature's Growth (6)<br>
-Combat: Friendly units gain 0/+2.<br>
-Map: Two tiles up to one hex away become forest.<br>
<br>
-Poison Fog (7)<br>
-Combat: Roll a D10 for every enemy unit. On a 10 they take 1HP damage.<br>
-Map: Up to one hex away, enemy units take attrition damage for every full turn they are in the fog using the combat effect above.<br>
<br>
-Bolt (8)<br>
-Combat: Successful hits by Derwydd hit two units. Counts as ranged.<br>
-Map: Derwydd can attack enemy units up to one hex away.<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445290" style="display: none;"><br>
<br>
<b><u>Spell</u></b><br>
<br>
-Natures Growth (6) - 7 Rolled - Cast<br>
<br>
<b><u>Defodau Dyrchafael</u></b><br>
<br>
-10 Needed - 7 Rolled - No Hero Rises Up<br>
<br>
<b><u>Free Actions</u></b><br>
<br>
-Leolins Tribe<br>
-Explores Location to Search for Leolin<br>
<br>
-Cigfa's Tribe Revealed<br>
-Cigfa's Tribe - SW - S - Raid Red Dawn<br>
<br>
<b><u>Paid Actions</u></b><br>
<br>
-Advancement: Rhyfelwr Uwchraddio: -10 resources to recruit Rhyfelwr.<br>
<br>
-Advancement: Cuddio Arfwisg: Rhyfelwr gain 0/+1.<br>
<br>
-Advancement: Niwl Ymgripiol: Mabinogi settlements and units generate a fog up to one hex away. Enemy units are -1/0 while in it and gain 1 fear token each turn. This is increased to 2 tokens when accompanied by a character.<br>
<br></li><li class="bbTabContent" id="tab_1736445291" style="display: none;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
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<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> Resources </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Start of Turn</b></span></td><td colspan=""><span style="color: #fff">80</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Income</b></span></td><td colspan=""><span style="color: #fff">80</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>Capital Level 2: 40 | Settlement Level 1: 20 | Rhoddion Natur: 20</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Expenditure</b></span></td><td colspan=""><span style="color: #fff">60</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Remaining</b></span></td><td colspan=""><span style="color: #fff">100</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Head Tokens</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr>
</tbody></table><br>
</span>​</div></div></div><br>
<div class="bbcode-column column-width-span3"><span class="float-left"><div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> Social </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<span style="color: #fff"><div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Order</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Happiness</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr>

</tbody></table></span>​</div></span></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-column column-width-span3"></div></div><div class="bbcode-column column-width-span3"><br>
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≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
'Our journey north brought us into the icy lands beyond where we discovered a series of mountains, upon which we found an ancient fortress. I am calling it 'Arachno Peak' for lack of a better term to apply at this time, I am sure it will soon be renamed to something more suiting or perhaps its denizens have a more apt name. Inside the fortress we discovered the skeletal remains of the prior residents, although I am unsure if they built it or merely moved in as we did. Within the fortress, and the tunnels within, we found a race known as 'Driders'. Creatures with the upper body of elves with a darker complexion, sometimes bordering on hues of blues and purples, with the lower bodies of great arachnids. I confess to finding them all extremely unbecoming and terrifying to gaze upon.  Their leader was convinced to join our... organization and are now ready and eager allies although I'd much prefer if they were allies that remained out of line of sight. From the little I've gathered afterwards, their leader is called 'Nyzix'. A rather cumbersome word, I believe the 'correct' pronunciation requires the sharp clatter of two chitinous legs to be flicked together. They seem like fierce warriors even if their previous living standards leaves much to be desired.<br>
<br>
I am most astounded by the fact we spoke the same language. Didn't even seem to be a change of dialects. It reminds me of the theories that I used to read in university, of how so many share the same language which pointed to us being created by some sort of 'creator', or at least, being pruned and groomed like a plant under the watchful gaze of someone above us. I used to dismiss this as nothing but nonsense, but these creatures are from a continent we have never been to, yet... we can converse as if I just bumped into someone on the way down the street.<br>
<br>
It is most peculiar.'<br>
<br>
- <i>My Travels Through a New World</i>, Chronicler Paul Withers, circa 1300<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Wither's stood on the wall next to Astra and Nyzix who were discussing... something. At first it had been bickering, a back and forth that Wither had been sure would erupt into a fight, but it seemed to have settled down. Perhaps they had found a common ground as warriors. Or perhaps it was the land close by. The land that sent shivers down his spine whenever he looked at it. It was as if the trees were telling them something, warning them away from what was within. He wasn't sure how much experience the Driders had with the area, but he doubted it was much. They didn't seem to be the type to go out much.<br>
<br>
"Get ya spider's together," Astra said, her voice snapped Wither out of his haze as he looked between the two leaders, Nyzix had a large smile on his face that could be considered handsome, if it didn't also have a predatory edge to it and perhaps that is what made them get along. Nyzix did not move past him down the stairs, instead he climbed down the side of the wall as if it was no more trouble then an open plain. Wither resisted the urge to shiver at the sight of the long, black chitinous legs moving with mechanical precision as he edged closer to Astra, still a bit nervous of what she'd do to him for interfering in her desire for combat earlier.<br>
<br>
"We're going out there," Astra said, her eyes gazing at the forest without looking back at him.<br>
<br>
"Why? Shouldn't we go back and get orders?" Withers said as his panicked mind jumped to find an excuse, a reason that made sense for them to pull back. That place felt wrong and this place already had monster spider people, he didn't want to imagine what else could be out there in this terrible, new world.<br>
<br>
"The Rib Breaker can bring back news," Astra said, her eyes never leaving the forest, "We are to explore, aren't we? Well, I want to explore the forest. There is something in there calling to me. Something that needs killing," She said, her voice was the same as ever, but there was something more to it, a hint of hope. She sounded almost forlorn.<br>
<br>
"And if we die? If whatever is there kills us? What if it is some unspeakable horror the likes of which the world has never seen?" Wither's said, unable to keep his voice from the slight quiver.<br>
<br>
Astra turned to look at him, the primal fire that burned in her eyes was especially bright as a large smile broke across her face, the first time Wither had ever seen the orc truly smile and it was as captivating as it was terrifying, "Can you imagine?" the rough note to her voice replaced by an almost uncharacteristic excitement.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Settlements</b><br>
Red Dawn - Capital [Lv. 1]<br>
Arachno Peak - Military Settlement [Lv. 1]<br>
<br>
<b>Total Troops</b><br>
3 Blooded<br>
2 Basic Boats<br>
1 Blood Slaves<br>
1 Drider Warrior<br>
1 Drider Charger<br>
1 Reavers<br>
<br>
<b>Deployment</b><br>
<i>Army 1</i><br>
2 Blooded<br>
1 Drider Warrior<br>
1 Drider Charger<br>
1 Blood Slaves<br>
1 Reaver<br>
<br>
<i>Army 2</i><br>
1 Blooded<br>
<br>
<i>Navy 1</i><br>
2 Basic Boats<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population<br>
<span style="color: rgb(65, 168, 95)">9</span>/</b><span style="color: rgb(184, 49, 47)"><b>25</b></span><br>
<br>
<b>Sacrifice Tokens</b><br>
0<br>
<br>
<b>Armory</b><br>
Two Hero Artifacts<br>
<br>
<b>Advancements</b><br>
<i>Blood Tithe [Lv.1]:</i> Gain 10% of population cap as resources a turn<br>
<i>Arena [Lv.1]: </i>Gain a Hero on roll of a 10. Can only have as many heroes created in this fashion as have capital levels<br>
<br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">50</td><td colspan="">22</td><td colspan="">30</td><td colspan="">42</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions </b><br>
<i>Recruit</i> Blooded [Red Dawn]<br>
<i>Recruit </i>Blooded [Red Dawn]<br>
<i>Recruit </i>Blooded [Red Dawn]<br>
<br>
<b>Free Actions</b><br>
Navy 1, the two basic boats, will return to Red Dawn<br>
Army 1 will sacrifice Blood Slaves to give Reavers +1/+1<br>
Army 1 will move to attack Mabinogi village [Raze]<br>
Army 1 will explore tile</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'verdana'"><span style="color: rgb(124, 112, 107)"><b><span style="font-size: 26px">Swishing.... Chopping... Dragging, Repeat</span></b></span></span>​</div>The systematic act of furthering cultivation was nothing less than a dreadful oddity to most outside the Assembly's familial ties, but the Corpsemakers knew it differently. To a Corpsemaker, what may initially seem like brutalist desecration of the dead was a system of empowerment that rang in melodious harmony with every pulse of the Growth beneath their feet. They moved with said pulses in order to make fertilization and spreading of the growth as seamless as possible, in some cases quite literally travelling along paths where the Growth ended, only to fuel it with carefully tended remains.<br>
<br>
But one could not simply spill the entrails of a slain foe upon the growth and hope for the best, a concept even Soilings were capable of grasping with regularity. No, the body had to be dismantled properly, broken down through cattle and reformed into the purest nourishment that the Growth could ask for.<br>
<br>
The bodies of the Hypathians sent back by the Conquerors in the Hypathian mountains for instance, had been carefully preserved using herbs which flourished in the Growth. These corpses were then transferred to the completely infested lands of Carcass via Gloom Cattle, four-legged beasts too dumb to be used for war, but just hefty enough to be entrusted with haulage. As the Gloom Cattle were diverted to locations most in need of cultivation, the Corpsemakers would arrive on their own.<br>
<br>
<a href="https://www.rpnation.com/attachments/27631d004316b2bc5f6d5336bf08f4e7-jpg.936487/" target="_blank"><img src="https://www.rpnation.com/data/attachments/873/873617-e45063ae02f3929d1f0d2739d0338519.jpg" class="bbImage bbImageAligned--left" style="" alt="27631d004316b2bc5f6d5336bf08f4e7.jpg" title="27631d004316b2bc5f6d5336bf08f4e7.jpg" width="100" height="142" loading="lazy"></a>Such was with Irecap, who could practically feel the pulsing need of the Growth drawing him to the southern lands of Carcass. There, he took apart numerous Hypathians before the Flockmasters had even arrived. The Flockmasters raised Zepul herds, a more knowledgeable creature than Gloom Cattle, yet rich in nutrients and fungal flesh. Zepul produced near unrivaled fertilizer if fed the corpses of the fallen, and such became the Purifiers in the standard Cycle of Cultivation that the Assembly employed. Unbothered with the flesh of their kin, the fattest of Zepul would eventually be slaughtered and fed to the herd as well.<br>
<br>
Irecap could see one of said Zepul herds right now, feasting upon finely assembled meals of churned remains. Not a bone to be found in the purplish slop, all squeezed dry of marrow and repurposed. He supposed the Zepul could be considered 'cute' in a rather repugnant manner, their importance overshadowed their foul visages, and their lackadaisical lifestyles of casual gluttony made them perfect for the role they found themselves in. Not many of their fungal brethren would prove so accommodating.<br>
<br>
Shaking his head to clear his thoughts, Irecap reached down, grabbing firmly on the handle before rearing up.<br>
<br>
Bringing his greatsword down upon the corpse of yet another Hypathian, Irecap refused to let his mind wander again. The Soilings sent to the east had done their job, clearing out Hypathians by the scores and acquiring massive amounts of fuel for cultivation. He was certain that Whitebranch was probably writhing in ecstasy over the damage they managed to inflict over there. But Irecap's focus on the Soiling offensive halted one he'd heard of the lack of challenge the Hypathians put up.<br>
<br>
Even the Nayzikki had not been so dependent on their environment, at least they'd put up a fight. From how the report of Gloom Cattle rearers had been, the happenings up there could scarcely be considered a fight.<br>
<br>
Irecap's blade came down, cleaving the head from the body and sending it rolling forward off the fungus coated rock he stood upon. It landed in the same pile as the rest of the body's limbs, only to be joined by the torso afterwards. Irecap grasped his blade and held it aloft before him as he waited, senses now free to travel to the side as the sound of chopping continued.<br>
<br>
To his right, he could see a line of similar Corpsemakers engaging in a similar practice, the one next to him beginning on a new body dragged from the far behind as a Zepul herder finished loading a wheel-barrel with limbs before moving over to Irecap's pile. Soon they were to be Churned for the Zepul flock ahead, eventually. <br>
<br>
Irecap watched as the herder made it to his own pile of Hypathian pieces and began loading up, but the sound of approaching footsteps broke through the din of systematic mass dismemberment the Corpsemakers were currently engaged in.<br>
<br>
He didn't need to turn around as those footsteps approached, the hefty pattern of thuds they emanated were all but memorized at that point.<br>
<br>
<b><a href="https://www.rpnation.com/attachments/8cc2981e63aad398a0c2235377ca7298-jpg.936488/" target="_blank"><img src="https://www.rpnation.com/data/attachments/873/873618-a5281df28b9740b591ab9da1e1d2f154.jpg" class="bbImage bbImageAligned--right" style="" alt="8cc2981e63aad398a0c2235377ca7298.jpg" title="8cc2981e63aad398a0c2235377ca7298.jpg" width="100" height="142" loading="lazy"></a>"I take it the front lacks need of your supervision?"</b> he questioned as Blueglow halted in his approach. <br>
<br>
<b>"One could scarcely label that massacre a front."</b> Blueglow stated in his own chorus, raising an arm to point to Irecap <b>"You requested a Leauge of newly cultivated Flessi march on the south, why?"<br>
<br>
"The New Kin were grown in case the Hypathians proved more resilient than anticipated."</b> Irecap looked back to Blueglow before gesturing with the handle of his blade towards the Zepul Herder wheeling off his load of limbs <b>"Its plain to see that concern is unnecessary, and so the Kin have been moved."<br>
<br>
"But why the south?"</b> Blueglow asked before gesturing in the direction of the mountains<b> "The Soilings are nearing completion of their colony up there, additional security would go a long way in-"<br>
<br>
"Security for Soilings?"</b> Irecap interrupted, "<b>You know as well as I do that they'd slaughter enemies with their own building materials if they were attacked. Besides, with the rate they're going I'm certain the Hypathian Mountains will be flourishing with new Kin before-"<br>
<br>
"The Spine."</b><br>
<br>
Irecap paused before looking to Blueglow, <b>"Excuse me?"<br>
<br>
"Whitebranch and her ilk have decreed the Hypathian name be stricken from known memory." </b>Blueglow folded his arms <b>"Seems they were insulted by the lack of challenge. The mountain ranges east of here shall be known as The Spine before long."<br>
<br>
"Humorous creatures, the Soilings are." </b>Irecap looked away as a Flessi dragged a new corpse towards him, his chorus of voices lower than before.<br>
<br>
<b>"You still haven't explained yourself."</b> Blueglow's chorus rose as he let his arms drop<br>
<br>
<b>"I told you before the Soiling army was raised, Cultivation must be expanded to match the needs of the Growth."</b> Irecap raised his blade the moment that he new body was in place.<br>
<br>
Blueglow  gestured towards the mountains again, <b>"Was the slaughtering of the tribals not the focus of those words?"<br>
<br>
"No,"</b> Irecap stated as he brought his greatsword down <b>"their punishment was far in the making, and far from the sole purpose of our  new kin. The Lands south of Carcass will be prepared to fuel our new endeavors, once our new brothers and sisters have cleared it of transgressors."</b><br>
<br>
Blueglow turned away and looked upon the pulsating fungus that covered the vegetation and mired the air, <b>"Such speed only dreamed by our forebears."</b>  he mused before looking to Irecap <b>"What say you, Corpsemaker? Will it happen in our time?"</b><br>
<br>
Irecap didn't respond, merely raising his blade before bringing it down once again.<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
3 Flessi<br>
1 Shellbound<br>
<i>Army 1</i><br>
1 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Flessi splits from the Carcass Garrison and travels South 1 tile<br>
<b>Actions</b><br>
1+2.  Army 1 Completes construction of Standard Settlement on tile<br>
3. Cultivate 2 Flessi for The Spine Garrison<br>
<br>
<i>Free Actions</i><br>
New Standard Settlement labeled as The Spine<br>
Army 1 becomes The Spine Garrison<br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 70 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
<br>
-Expense:<br>
Cultivate 2 Flessi for The Spine Garrison (New Kin) 30 REC<br>
<br>
New Balance: 90</div>
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><b><i>001 Cities:</i></b><br>
Umbra (Capital)<br>
Wat of Light Temple<br>
Barenziah (Farming Settlement)<br>
Way of Light Temple<br>
<b><i>002 Faith: </i></b><br>
Cities  2 (+2  Per Turn)<br>
Temples: 2 (+4 Per Turn)<br>
Statues: 0<br>
<b><i>003 Military:</i></b><br>
Army 1:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
Army 2:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
<b><i>004 Advancements:</i></b><br>
Protection from the Song- Gives a 0/+1 and a 9+ save against the song.<br>
<br>
<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
From the outside, the mountains of Penumbra seemed cold and absent of life, but native of the nation and perhaps even of the continent could tell you that was anything but true. Drawing closer one would hear a persistent humming resonating from within the mountains. Caves fashioned by the goddess house the nation’s nocturnal, insectoid, and other various residents. Chief among these cave dwellers are the mothfolk people who make their homes along the ceiling of the vast cave system. Entering the caves is often compared to entering another world, one where the sky is a constant shade of black and the stars are replaced by glowing crystals that fill the interior with an ethereal warmth.<br>
<br>
Deep within the caves just over the capital, a swarm of mothfolk gathered around an upside down statue of Arlethane that hung from the ceiling. As the sun started to set the swarm started to speak in unison a prayer of the Way of Light.<br>
<br>
“The Dawn will come.” With a heavy sigh, Mothieri rose to his feet and cleared his throat. From a small ledge near the ground of the cave, he looked up at the swarm worshipping and praying around the statue of their goddess. He shook  his head disappointedly and turned away from the gathering and started down a dimly lit tunnel. Exiting the tunnel to the ground level he had to jump back out of traffic as a team of young rat kids raced by with the speed of chariots. Mothieri couldn’t help but to laugh at the sight. It was such a wholesome scene that reminded him of the general vibe of the cave city. As he continued to walk, wings folded close to his body, he watched as groups of mixed species passed him by. This was the Lady of Light’s hard work, the fruit of her labors. Her words created this place of peace and joy for them all.<br>
<br>
After some time he arrived at the large entrance to the cave city. The fresh night air whirled into the mountain. Mothieri let the brisk air fill his lungs and he smirked. Just then his wings unfurled, stretching out and catching the wind. He took off in an instant, soaring high into the dark night sky. High above the mountain peaks where the air was coldest, Mothieri watched the capital down below. “Huh?” The sight of over a dozen torchlights caught his attention as they headed out of the capital towards the nearby forests. “Soldiers.” He said with excitement and a growing smile that echoed his tone. “They must be going out to smite the Lady’s enemies.” Without hesitation he raced forward to follow the cluster of torches into the darkness, but stopped suddenly. “I would only get in their way.” Despair and disappointment weighed down his words as he turned his attention up towards the moon.<br>
<br>
Mothfolk were rare in the armies of Penumbra due to their fragility, but Mothieri didn’t care about something as silly as his own weaknesses. He wanted to be one of the chosen who carried out the Lady’s will in locations near and far. Slowly the young moth’s eyes traveled upward to the celestial body that hovered just over them all. His insectoid eyes were fixed upon the moon as it glittered in the darkness. “My Lady, I promise to you that I will do any and every thing that you ask of me once I am accepted into the Penumbra military. I will work hard to earn my place and your love.” Mothieri raised his hand, reaching up to offer it to the moon as if Arlethane was looking down upon him from the distant rock.<br>
<br>
--THE FALL--<br>
<br>
“Several weeks have passed since Aldur, Valar, and Melkor committed to their war in the west against the unknown enemy. News from the west continues to baffle and worry me, so in the interest of protecting the eastern realms, I have forbid travel in and out of my territories. It is my sincerest hope that th-.” Her dictation paused as the doors to her throne room were pushed open. Then entered Barenziah, Goddess of Hearth and Family.<br>
<br>
“This better be good Barenziah.” Arlethane said in a threatening tone as she dismissively waved her hand at the scribe who had been jotting down her thoughts.<br>
<br>
The younger Goddess paused momentarily and looked on in confusion for the briefest of seconds. “I think the time for inaction has passed.” She said calmly, resuming her approach to Arlethane’s throne. The declaration earned an eye roll from the pink-haired immortal and she leaned back lazily in her seat of power.<br>
<br>
“The destruction on the frontlines is...unlike anything the mortal world has ever seen. Mountains have become canyons and forests have been turned into deserts!” Barenziah spoke with an undeniable passion as her heart beat quickly behind her chest, but her concern fell on deaf ears. Arlethane was unmoved and uninterested.<br>
<br>
“What do you expect to occur when three warriors go to fight an enemy that toppled their senior? Destruction was bound to reach unimaginable heights.” It was becoming clear to Barenziah that her fellow goddess had turned a blind eye to what was happening in the rest of their empire.<br>
<br>
“Aldur, Melkor, and Valar have been reported waging war on one another! Their armies decimated and the enemy still unidentified. Messages speak of abominations, monstrosities wandering the lost territories and now our kin war amongst themselves?!” There was no explaining the bizarre tales that were coming from the west, especially in regards to the divine fighting the divine. “Refugees say that a so-.”<br>
<br>
While it was troubling to hear that those three who so adamantly supported the idea of fighting together were now fighting each other, what truly shocked Arlethane was hearing that Barenziah had been permitting refugees into her territories. “You’re allowing refugees in?” Suddenly the room began to darken as all sources of light seemed to be snuffed out.  “During an invasion by an unknown enemy whose presence has spread chaos and...madness across our realms?” Arlethane’s eyes started to glow a brilliant golden hue as an equally bright light started to glow behind her.  Now backlit by the aurum luminance she rose from her throne and cast a venomous glare at Barenziah. “Did you fall down and bump your little head?! What if the enemy is among those would-be-refugees?! You will have granted them access to the interior of the empire, limitless pathways to the territories of our pantheon!”<br>
<br>
Through squinted eyes barenziah watched Arlethane’s anger and frustration manifest and she felt her own courage start to wither. Standing now in a room so dark she could not see her own hands, Barenziah stumbled backwards towards the door, eyes fixed still upon the older Goddess. “They need our help Arlethane! They are our people!”<br>
<br>
“Get out you fool!” The rising of her aggression enlarged the pool of light behind Arlethane and in a fit of frustration she conjured her sword. “Otherwise I will strike you down where you stand!”<br>
<br>
Without a second thought barenziah rushed out the door, panicked and afraid of what might occur had she stayed any longer. Inhaling a deep and calming breath, Arlethane began to return to her normal state. Natural light returned to the throne room and the shadows reverted to their original forms.<br>
<br>
“First Sol cuts ties with the pantheon, then our scouts send reports that make no sense, and now we are fighting amongst ourselves. Madness truly has descended upon us.” Like a ragdoll she threw herself back down onto her throne and sighed heavily, releasing all her stress. “It is every deity for themselves now.”<br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ol>
<li data-xf-list-type="ol">Army 1 Construct Teera (Farm Settlement) (2/3)</li>
<li data-xf-list-type="ol">Army 1 Construct Teera (Farm Settlement) (3/3)</li>
<li data-xf-list-type="ol">Advancement:  Controlled Light - Grants access to Solar Sailor units</li>
</ol>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 2 Moves S to Umbra and Explores Tile</li>
</ul><br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(0% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">12</td>
<td colspan="">6</td>
<td colspan="">0</td>
<td colspan="">18</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">110</td>
<td colspan="">60 </td>
<td colspan="">20</td>
<td colspan="">150</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 1)<br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard: 1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
3 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">10</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Build Settlement <i>Standard </i>(50 resources) with Army <br>
-<br>
Recruit Non-Combatant Unit with Fishing Wharf <i>Fishing Boat x2 (30 resources)</i></span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate <i>Wyrm (Free)</i><br>
Movement (Army One) <i>1 Tile West</i><br>
<br>
<b>Army One</b><br>
<i>2 Samurai<br>
2 Wyrm</i><br>
<br>
Movement (Army Two)<i> 1 Tile South<br>
Exploration (Army One/Two) 1 Tile South</i><br>
<br>
<b>Army Two</b><br>
<i>2 Monk<br>
1 Boat</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 140<br>
Income: 30<br>
Expenditure: 80<br>
End: 90</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: rgb(250, 197, 28)">The Prince of Most Brilliant Blue stared out to sea from his boat, one of the two his father had sequestered to him for their trip to the new world. Out there lay the other, harboring it's precious cargo of some of Huang He's most dedicated denizens, as they sought new, more fitting lands. Full of fine warriors, his boat was manned by a mere skeleton crew, but Gaozu had no worries of his safety as within the waves lay their most precious protectors, the sleek bodies of the Wyrms cutting through the water with powerful ease. <br>
<br>
He would have liked to go out farther, skirt by the western coast for a glimpse of his loyal army, to watch them at work and to see them safe. But he was their Prince, their ruler, and such things were not for him to do, the needless endangering of his own life would just be a unnecessary obstacle to their brave duty. <br>
<br>
Gaozu looked back at the Capital, a magnificent metropolis and capacious city but it was only Huang He in name, not spirit. The true capital would be forged in fire and adversity, with only the mightiest masonry, intrepid infrastructure and most preeminent people making the settlement the rightful Huang He.<br>
<br>
But this would take time, determination and the greatest of patience. For now Gaozu was content in the knowledge, that they had taken the first few steps on this long journey. <br>
<br>
The soft clang of a bell pulled the marine robed monarch from his thoughts as a small fishing boat came alongside his vast vessel, it's crew a rough rag tag band of stocky and wizened men. Their hard expressions melted, their frowns becoming smiles as they noticed the Prince of Most Brilliant Blue, who replied in pleasant kind, warmly waving at the crew of the boat. The Wyrms sniffed around the fishing boat like dogs for the dinner, the crew letting out a laugh at their antics, as they continued on their way. <br>
<br>
The sapphire sovereign watched in quiet appreciation as they travelled towards the horizon and the setting sun, becoming minuscule dots as they set about their work.</span><br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.936769/" target="_blank"><img src="https://www.rpnation.com/data/attachments/873/873899-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<a href="https://youtu.be/KYXRRqiaHCw" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2FKYXRRqiaHCw&amp;hash=f56445a02b5ee86d35af3902438d5200" rel="nofollow ugc noopener">Theme Music</a><br>​</div><hr><div style="text-align: center">Runicble regarded his mechanical  left hand thoughtfully as he flexes its digits to the sound of clockwork. He stood before the window of his office, looking over the developing city that was to be the foundation of a new land built on ideals he'd found himself driven towards. He could still feel the pain from time to time of the incident that had almost killed him. He  now dreamt and could hear it, the movement of a vast machine. The sound was oddly soothing and spared him the most violent of his dreams. He wondered at times if he was insane or if the Great Cog actually was reaching out to him, sustaining him long enough for its priests to repair him with these divinely inspired pieces of clockwork. He could even see out of his left eye despite its mechanical nature.<br>
<br>
Then again that eye had been the beginning of understanding for how clockwork servants could see and interpret the world as well. It was how they first developed that command rotors that functioned as the minds of the clockwork and allowed them to carry out decisions. Nothing overly complicated but there were enough instructions on those devices to ensure the machines could function smoothly under supervision or for a short time without it.<br>
<br>
"And your sure this intelligence can be trusted?" Runcible finally said, turning to face the strongly built elf in military attire.<br>
<br>
"She or it doesn't seem to be hostile. The initial knowledge  provided is already amazing. Minster Ziro has already tested its application and is already installing it into our current Clockwork Soldiers. Hopefully it will spare us more losses, but that weapon and the machine we faced... I have told Ziro about it and he seems eager to get the State Labs working on them," Otherion said as he looks on at the partially mechanical Overseer.<br>
<br>
"And this tale of Demons, do you think its true?" Runcible asked with a concerned frown.<br>
<br>
"The entity seemed worried when it thought they had returned. My people have spoken of old tales of Demons. The Empress' government never spoke of it, but several of our academics notably were dismissed from their offices when they started poking into tales of past cataclysms, sir. Minister Rustan has the entire Academic Ministry pouring over anything we managed to take with us from Greater Titania before the Empress exiled us. I suspect new arrivals from future exile transports may bring snippets but its all muddled. I think its a real threat. Our new ally reacted sufficiently concerned. And the machines, the Demon Destroyers, were clearly named that for a reason. This science they have... its so beyond us but Ziro and Rustan both agree it is science and not magic as I first thought. It is hard to tell when the Elf Holds could achieve some of what I saw with spellcraft," Otherion noted with a rather bitter tone of resentment towards his own people and their anti-technological stances. The old order liked magic, clung to it almost in desperation when technology could make any being empowered.<br>
<br>
"I've decided on our next course of action, Otherion. I want you to take the Legion westward. We need to see who our neighbors are if those structures we've seen are occupied or still used. I've commanded Fizzo to commence a full scale expansion of the settlement. Our need for resources is paramount. The loss of that unit of Soldiers just freshly off the line was expensive. I don't blame you for it, that thing by your accounts was terrifying. A masterpice of mechanical work. I hope to have something similar for us once Forgeheart's facilities are stronger," Runicble mused as he looks back out at their growing city.<br>
<br>
"Of course, Overseer, I'll see it done. You can count on me," Otherion said with a bow of his head.<br>
<br>
"I know I can. For a better tomorrow," Runicle said as he dismissed the  Warmaster.<br>
<br>
"For a better tomorrow," Otherion intoned with a firm nod and determined look as he departed for the War Ministry. It was time to mobilize the First Clockwork Legion to see what  lay beyond the new walls of Forgeheart and expand the reach of Coghaven.<br>
<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
<br>
<b>Items of Interest</b><br>
Omega Research Post (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
<br>
<b>Questlines</b><br>
CORA Questline<br>
<br>
<b>Settlements</b><br>
<i>Forgeheart - Capital Level 1</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<br>
<b>Total Troops</b><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
7/10<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">70</span></td><td colspan=""><span style="font-family: 'times new roman'">20</span></td><td colspan=""><span style="font-family: 'times new roman'">90</span></td><td colspan=""><span style="font-family: 'times new roman'">60</span></td><td colspan=""><span style="font-family: 'times new roman'">30</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Upgrade Forgeheart to Level 2 (3/4 Actions) (60 Resources)<br>
<br>
<b>Free Action</b><br>
First Clockwork Legion will advance South West.<br>
First Clockwork Legion will explore the South West Tile.​</div></span></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/download-jpg.937008/" target="_blank"><img src="https://www.rpnation.com/data/attachments/874/874138-656513f258c0e1b32304970a8a877fa9.jpg" class="bbImage " style="" alt="download.jpg" title="download.jpg" width="100" height="148" loading="lazy"></a>​</div><hr><br>
<div style="text-align: center">The Fox's Den, Sunset Mountain<br>
Tasuma No-Name, "<i>Soon to be Claw once more," </i>he thought with an internal grin, looked around at his band of thieves and spies. He had summoned them so that he could achieve what his council asked of him to do in return of his name.<br>
<br>
"Alright you lads, I summoned ya all here cause we have a new job to do. The council has contacted me and we are going to be employed by them to sweep out and start acting as spies and possible diplomats to any other nations we find out there. This will be dangerous and you are likely to lose your life if you aren't careful, but if you return? You'll have the fortune of a lifetime waiting for ya!"<br>
<br>
Even as he finished his men erupted into roars of approval and began to beat on tables and the floor, many of them already banding together to figure out where each would go. Tasuma just let a grin come over his face, knowing next to none of them would be coming back anytime soon, and by that time he planned to be long gone from where they could find him.<br>​</div><hr><div style="text-align: center">"There was a forgotten altar this close to us? This is not good, who knows how many more spirits that have been forgotten nearby, we must begin to search for more,"  Requan waved the runner away and sighed. This wasn't good, if a single spirit had been forgotten then there could be hundreds or even thousands more out there in the world who they would need to discover and begin to bring into worship. Doing so would stretch his already limited shamans even thinner though, and he couldn't afford to lose any of them to anything yet, not until he could convince the council to take a little more time to build a second settlement. With a huff he shook his head and began the short trek to the council chambers for the day's meeting, dreading the fallout of this news already.<br>​</div><hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start Of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan=""> 60</td><td colspan="">25 (Extra 25% due to order)</td><td colspan="">70</td><td colspan="">15</td></tr></tbody></table><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 1 Capital)<br>
<br>
<b>Advancements</b><br>
Call to the Spirits- Each settlement has two garrisoned Spirit Troops with 0/0. Cannot leave settlement.<br>
Defense of the Shaman- Friendly units have a save on a 10 while a Shaman unit is part of an army.<br>
Diplomatic Council: Order +1<br>
<br>
<b>Troops<br>
Army of the Earth (Army 1):</b><br>
2x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
Tal 'Ki (Hero)<br>
<br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
10<br>
<br>
<b>Paid Actions</b><br>
Advancement: Ears of the Fox<br>
Construct Farming Settlement 1 Tile north named: <b>Storm's Rest (2/3) <br>
<br>
Free Action</b><br>
March Army of the earth to North<br>
Army of the Earth explore tile to North<br>​</div></div>
				
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					<div class="bbWrapper">Act II, Turn 2<br>
<br>
“Good morning and settle down.” Carmine said in a tone that left little room for disagreement. “Open your journals and write down what I say. Magic and science are not separate, they are in fact one and the same.” The three students that had assembled in the temporary classroom scrambled to get their notes.<br>
<br>
“Classes have started late due to the delays. Those are over now. The three of you haven chosen to dip into a deep pool. One so deep that it will require your utmost attention to navigate. I advise against a continuation of your recent frivolities. The course material is all here and soon the first parts of my library will arrive. I will expect you to completely devote yourselves to your studies or none of you will pass the adept examinations.”<br>
<br>
The three boys looked suitably chastised and Carmine nodded firmly. “Now that we put that past us, let us continue. Magic is scientific for it is empirical and therefore capable of being researched under controlled circumstances. Which does not mean it is an easy thing to do. Observe.”<br>
<br>
Carmine retrieved a small wooden sphere inscribed with lines and numbers. “This is a focus item, all of you are going to need them. It is the most important tool in a magister’s arsenal. And yes, do note magister, not mage or wizard, or any of that nonsense. A magister is a scientist specialized in arcane workings; we are trying to rise above old stereotypes.”<br>
<br>
His lips were pursed disapprovingly. “Regardless, the essence of magic is the usurpation of the natural laws of creation. If we have the talent, intelligence and focus we can succeed in this usurpation, observe.”<br>
<br>
The sphere started to float and emit a blue light. It pulsed and a beam of blue light shot towards a chair, which changed into a log. “Focus and intent are essential. There are but a handful of magisters alive who can cast while doing a second activity. To complete the process of usurpation a magister must know what to replace it with. Focus items are most suited for this purpose. Beyond that there are of course semantic and vocal components that can assist a magister in casting. Later this year we will be in the position to provide you with your own focus items. For now, we will focus on the theory.”<br>
<br>
The lesson went smoothly, affirming Carmine’s belief that he was on the right path. Away from nosy education inspectors and tax officials, utopia indeed.<br>
<br>
<br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
Elite Adapt Loyd McRoy moves 1 tile south<br>
<br>
<u>Free actions: </u><br>
<br>
Recruit novice: Arya Freemason (See strength: <i>Growing student body)</i><br>
<br>
Elite Adapt Loyd McRoy Explorers<br>
<br>
<u>Paid Actions:</u><br>
<br>
4/4 Upgrade capital to level 2, resources paid<br>
<br>
1/1 Advancement: Small lecture hall, -20 resources, theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens. *<br>
<br>
1/1 Advancement: Small practice grounds, -20 resources, practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.<br>
<br>
*Basically, the theoretical track becomes useless once a student graduates. This is to keep the master units balanced and encourage a diverse education.<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">85</td>
<td colspan="">+20</td>
<td colspan="">+30</td>
<td colspan=""></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table>Paper tokens table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next turns</b></td></tr><tr class="">
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr></tbody></table><br>
Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan=""> </td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table>Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Turn</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr><tr class="">
<td colspan="">Arya Freemason</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11184219" data-lb-caption-desc="Lazaro1505 · Dec 4, 2021 at 7:52 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'book antiqua'"><span style="font-size: 26px"><b><span style="color: rgb(184, 49, 47)"><u>The Fafrium Empire</u></span></b></span></span><br>
<a href="https://www.rpnation.com/attachments/9340c56b-f71b-4e91-ad61-f56fbd65d246-jpeg.937120/" target="_blank"><img src="https://www.rpnation.com/data/attachments/874/874250-441845b6bee4d74462c1112ccf7c2dd9.jpg" class="bbImage " style="" alt="9340C56B-F71B-4E91-AD61-F56FBD65D246.jpeg" title="9340C56B-F71B-4E91-AD61-F56FBD65D246.jpeg" width="202" height="100" loading="lazy"></a><br>
<br>
<b><i><u><span style="font-size: 15px">Journal Entry 2: Arrival</span></u></i></b><br>
<br>
<span style="font-size: 15px"><i>“My dearest Junia, I do hope that these letters are reaching you, I know how much you often worry about your husband, especially when he is overseas for more than a month. But things are faring well over here, it’s been a few weeks ever since the Prince’s airship has reached the colony. This land reminds me of home… the plants, while foreign and different than those of home that lie outside of the grand mechanical cities of the Fafrium empire, beautiful in its own way. Although, nothing is as beautiful as you are my dear. As for what had happened so far, nothing much of note… other than some reports from the military’s scouts, but you know how little I pay attention to that kind of stuff. The Prince has been enjoying his stay so far, still the questioning individual he is. I believe that is all that I have it share now… may I write to you again, my dearest Junia.”<br>
-To: Junia<br>
-From: Hanz</i><br>
<br>
<b><u>Military Camp:</u></b></span><br>
<a href="https://www.rpnation.com/attachments/fec6acd2-53e8-4fd4-9e4d-f6aa52a04c32-jpeg.937151/" target="_blank"><img src="https://www.rpnation.com/data/attachments/874/874281-d12938d050b2a604e7561a2c1594e4d5.jpg" class="bbImage " style="" alt="FEC6ACD2-53E8-4FD4-9E4D-F6AA52A04C32.jpeg" title="FEC6ACD2-53E8-4FD4-9E4D-F6AA52A04C32.jpeg" width="210" height="100" loading="lazy"></a><br>
<span style="font-size: 15px">It has been a month and a couple of weeks ever since he has been based here, sent here with the first of the expedition ships as to secure an suitable area for them to build their colony and protect it from anything seeking to harm such. Yet, it was… disappointing that nothing arrived to challenge their right in claiming this very land for the King and Queen, he could have very well guessed that this land would have been filled with nothing but plants and beasts. Even then, great beasts would have given them a challenge and come around, seeing the ruckus being caused by the construction crews and mechanical creations. <br>
<br>
The Colonel could only give out a small puff of smoke from his mouth, as he moved the smoke pipe back to his mouth to take another long hit of the smoke-leaf within. In most occasions, he wouldn’t have even bothered going ahead with smoking from his pipe, often focusing on more important tasks to spend the time such as overseeing the training of new recruits as well as forming battle plans for eventual conflicts, yet he couldn’t help but need the nicotine considering the lack of activity recently.<br>
<br>
Other than recent reports coming in from the scouts about getting a native guide of all people to aid them in their scouting, there wasn’t much to be thinking of here. And the Colonel could only grunt in frustration to himself… he just needed to… let off some steam soon enough. No, he can control his <i>anger</i>  for a bit longer. Just gotta figure out who to-<br>
<br>
“Sir, the reports have come in!”<br>
<br>
And snapping back to attention, the Officer turned to face another individual, one that seemed to wear the clothing or the 024th scouting division. The man said nothing more as he placed papers onto the Colonel’s table, before standing attention nearby. The Colonel only gave a frown, before saying.<br>
<br>
 “How many times must I remind you… never interrupt me when I’m thinking.”<br>
<br>
“Sorry sir, but it’s rather important you get the updates from the scouting party with the native guide…”<br>
<br>
“Hmm… fine. But another repeated offense, and you’ll be cleaning the bathroom stalls for two weeks. You are now dismissed.”<br>
<br>
The other soldier didn’t need to think more about it, as the scout went ahead to leave the room. The Colonel could only give a sigh as he went ahead and picked up some of the papers the Scout left behind and giving a small glance at them. It was only then he landed his eyes upon reports of two nations, one of having great beasts and a mixture of lizard and cat humanoids as the dominant races within the nation. Heh, well, his idea of great creatures here was right. But landing his eyes upon the second nation rumor, only place a simmering anticipation within his heart. Finally, something to look forward to. A nation that many others wouldn’t hesitate to destroying due to its nature of having a nationwide religion. Heh, he could only hope it gives as much of an fight as those Cultists the Fafrium Empire once faced  before. He certainly was gonna enjoy planning for this.<br>
<br>
Settlements:<br>
Ferro-Civiatem/Capital<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
10<br>
<br>
Army:<br>
-Hollyreign<br>
-1x Military Police<br>
-1x Scout<br>
-4x Infatrymen<br>
<br>
Actions;<br>
Free Actions:<br>
-Army 1 travels North 1 tile, and explores<br>
<br>
Paid actions:<br>
1/2/3: Build farming settlement<br>
<br>
Resource gain/Expenses;<br>
<br>
Current Resources:<br>
120<br>
<br>
Resources per turn:<br>
40 resources (added 10 from Strength, 10 gained from exploration)<br>
<br>
Expenses:<br>
Farm Settlement building: -50<br>
<br>
Total amount left:<br>
110 resources</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 2<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u>Kiel Wisteria, Hangar Room</u><br>
"Impressive job, boy!" Bromnir and the rest of the council greeted Kiel when he came back. "Ya think any of them will be joining the council in the future?"<br>
<br>
"Thank You! I'd sure hope so. It's always good to have more members in the council because that means council-level contributions!" Kiel replied with a smile. He was glad it all worked out fine and the villagers didn't turn hostile on him. He was worried that they would have been wiped out.<br>
<br>
Kiel then accepted greetings from every member of the council before turning to the Fleet Admiral. "Gerald, you have full authority on the fleet movement now. I trust that a course has already been plotted."<br>
<br>
"Yes, Chairman! We will be moving to the ravine, then back to the mountains we initially were above, then to the cave in the northwest, and then south of that to the region entrance. This, I believe would take approximately 4 months."  Gerald responded.<br>
<br>
"Very well. I shall now be returning to my lab. There is much research to do and unknown to discover!" Kiel happily trotted away.<br>​</div><hr><br>
<div style="text-align: center"><u>Bromnir Starforger, Construction Yard</u><br>
Bromnrir looked over the railings to see a giant settlement-level ship under construction. Although not as grand as standard settlement ship, it is as valuable. Bounty, the Farming Ship. It's purpose is as important as any settlement. It provides food and resources to the collective, something it really needs with its massive consumption.<br>
<br>
"Alright, boys!" Bromnir shouted from where he was which caught the attention of the workers. "Bounty is scheduled to be completed this month so let's hurry it up! Everybody is gonna get a shitload of Merit Points after this is done and I'll treat everyone to some beer at Ol' Bob's place!"<br>
<br>
The workers cheered and went back to their jobs with vigor. Bromnir nodded in satisfaction and left to begin his own work.​</div><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">30</td><td colspan="">70</td><td colspan="">20</td>
<td colspan="">80</td></tr></tbody></table><br>
Income: 10(Fishing Ships), 40(Fishing Village), 20(Capital) = 70<br>
<br>
<b>Pure Magic Crystals</b><br>
2<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 1<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
<br>
Total Troops:<br>
1 Aegis<br>
1 Curator<br>
2 Sentinels<br>
2 Strongman<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
1 Aegis<br>
1 Curator<br>
2 Sentinels<br>
<br>
Guardian Legion(2nd Army)<br>
2 Strongman<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
6/10<br>
<hr><br>
<b>Paid Actions:</b><br>
Construct Settlement: Farming Ship, Bounty(+2 | 3/3)<br>
Research Advancement: Extraction Magic Research<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancement Details</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a percentage bonus to resource income.</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Movement: Freedom Fleet moves 1 tile South-West(Ravine)<br>
Exploration: Empyrean Legion and Guardian Legion, supported by Freedom Fleet will explore tile after movement.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
Nidria was jumping for joy at the reports that she was reading. It was obviously difficult for her not to. After all, she was rooting for the crazy cult. Heck, even she was sure that the cult would tear itself apart eventually, but she’d watch that crazy ride all the way down to funky town, as it were.<br>
<br>
They were vicious, but there was a cruel cunning that lay underneath their outer exterior. At least from what she was seeing. But, she was sure that others saw that differently. Such as Boyle, the Commander’s right hand man. He had his hopes in a few of the other nations, though his current front runners from what she could scrounge up, was that Holy nation, Penumbra. It seems that he thinks that they have what it takes to conquer the continent, or at least unite it.<br>
<br>
Nidria smirked maliciously at the thought. It was doubtful that many of the other nations would even be accepting of such a religion as theirs. In fact, many of the colonizers are either non-participatory towards religion, or outright despise it and will attack it at first sight.<br>
<br>
But, that was neither here nor there. She hoped to see some more carnage with the battles that lay ahead. Especially as winter would be soon upon them and things would become far more difficult.<br>
<br>
---------------------------------<br>
<br>
The time had come for its ancient halls to be opened. They shall be opened to one and all. The halls where in the past, vast objects of great power and importance had passed hands, and now in this day and age, it would happen again.<br>
<br>
A slender, bony hand, with an equally slender and bony arm extended towards the quill and parchment. It belonged to a being known only as The Auctioneer.<br>
<br>
The Auctioneer sent out the alert of this place. A place where any nation can bid for the comings and goings of great artifacts of power.<br>
<br>
The current ones up for bid are:<br>
<br>
<b><i>Crown of Thorns</i></b><br>
<br>
<i>A laurel of black, eternally moving thorns that strike out at those who would harm its wearer.</i><br>
<br>
<b><i>Broken Sword</i></b><br>
<br>
<i>A sword imbued with magical energy albeit with a significantly shortened blade due to damage.</i><br>
<br>
<b><i>Necronomicon</i></b><br>
<br>
<i>A book of unknown origin that is bound in flesh and written in blood, containing powerful spells of death and darkness.</i><br>
<br>
<br>
<br>
<b><u>Month 3, Turn 3, Year 1290</u></b><br>
<br>
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<br>
<b><u>The Mabinogi </u></b><br>
<br>
-Advancement: Rhyfelwr Uwchraddio: -10 resources to recruit Rhyfelwr.<br>
<br>
-Advancement: Cuddio Arfwisg: Rhyfelwr gain 0/+1.<br>
<br>
-Advancement: Niwl Ymgripiol: Mabinogi settlements and units generate a fog up to one hex away. Enemy units are -1/0 while in it and gain 1 fear token each turn. This is increased to 2 tokens when accompanied by a character.<br>
<br>
Raid Red Settlement: Gain 20 Resources<br>
<br>
<br>
Explore Forest: Moving through the forest, they come across a very large, very old tree. It speaks to them as a face emerges, “You have come to the Old Woods. Have you come for the trials?” (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Kill 10 units</i></b><br>
<br>
<i>“Blood must be spilled in the forest. Those of the invaders or those of the ignorant, it does not matter. But the blood must be spilled in droves.” - Druid</i><br>
<br>
<br>
<b><u>The Ascendant</u></b><br>
<br>
Recruit Bloodied x3<br>
<br>
Battle Results of Fighting Mabinogi “Village”<br>
Mabingi- Lose 3 Rhyfelwr<br>
<br>
Ascendant- 1 Bloodied Dead and Charger at 1 HP<br>
<br>
Red Dawn Raided- Gain 20 less Resources next turn<br>
-1 Happiness<br>
Gain 2 Fear Tokens<br>
( If Mabingi flee this turn or you crush the rest of them, fear tokens will go away due to your win of battle this turn)<br>
<br>
Gained 6 Sacrifice Points, 6 Resources, a Novice Mage Unit<br>
<br>
Explore: The troops come across what seems to be an abandoned town. It looks as though its best days were long ago. An almost eerie silence hangs in the air about it. (Continued in Exploration Chat)<br>
<br>
<b>Quest 1: Sacrifice 10 Units</b><br>
<br>
<i>“These new lands must be bathed in blood. Either the blood of our loyal followers, or those of non believers. But these lands must be consecrated.”- High Priest</i><br>
<br>
<br>
<b><u>The Flessi Assembly</u></b><br>
<br>
Standard Settlement Complete<br>
<br>
Cultivate Flessix2<br>
<br>
<b><i>Quest 1: Convert 3 Tiles to Growth</i></b><br>
<br>
<i>“The Growth must reach critical mass if our species is to thrive in this world. It is to you to create the wonderment.” Dark Ooze</i><br>
<br>
<b><u>Penumbra </u></b><br>
<br>
Farm settlement construction complete<br>
<br>
Advancement: Controlled Light- Solar Sailor Units unlocked<br>
<br>
Explore Capital Tile- The city is a hustle and a bustle, but many parts of it have been forgotten over the long years of a fallen empire. The troops come across an abandoned crypt underneath the city. (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Gain 50 Faith</i></b><br>
<br>
<i>“The Worship of your people is the most important thing to obtain. Starting small will still show growth and eventually, it will the kind of thing that will crush armies” - Priest Othro</i><br>
<br>
<br>
<b><u>Yamabuki</u></b><br>
<br>
Finish Construction of Standard Settlement<br>
<br>
Recruit 2 Fishing Boats<br>
<br>
Explore: The Army comes across strange boats on the shore. At first glance, they seem abandoned, but there are footprints leading further down the beach. (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Survive 4 Battles</i></b><br>
<br>
<i>“Adversity is the greatest thing that one can overcome. The first trial in that, is to test your armies against great foes.”</i><br>
<br>
<br>
<b><u>Coghaven</u></b><br>
<br>
Upgrade Capital to Level 2 (¾ turns)<br>
<br>
Explore Large village- The Clockwork army approaches a large village filled with orcs. They all look big and burly. The guards at the gate are armed with powerful looking spears and axes. They eye the group with suspicion. A female Orc speaks up, “Halt, outsiders. Why do you come to our village?” (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Build a second settlement</i></b><br>
<br>
<i>“The first step to becoming a major industrial power, is more resources from having more towns that can prosper.” - Advisor</i><br>
<br>
<br>
<b><i>CORA Questline<br>
<br>
Quest 1: Donate 50 Resources</i></b><br>
<br>
<i>“The first set of repairs will require a large chunk of resources based on what your civilization is currently capable of producing. I can assure you however, that it will pay off in the long run.”- CORA</i><br>
<br>
<b><u>Rahzen</u></b><br>
<br>
Construct Farming Settlement (⅔)<br>
<br>
Advancement: Ears of the Fox- When meeting a new nation, that nation can accept a Rahzen diplomat. This will increase any resource gains made by trade with Rahzen by 10 Resources. If not, Rahzen can still attempt an infiltration on a successful roll of 8+. If this fails, Order drops by 1.<br>
Actions that an Ear of the Fox can perform each turn. Only 1 Action-<br>
Set back advancement/Construction/upgrade/training by 1 Turn Action<br>
Steal 10 Resources (Requires roll of 8+)<br>
Steal Advancement (Requires roll of 8+)<br>
<br>
Exploration Forest: The Army watches as the forests are soon covered in thick snow from the colder temperatures. Up ahead, they see fighting between what looks like living snowmen and large white hairy bipedal beasts with sharp claws and teeth. (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Posses advancements that give a total of 20 extra resources a turn</i></b><br>
<br>
<i>“In order to become a prosperous nation, we must focus inward and gather more.” -Shaman Guide</i><br>
<br>
<br>
<b><u>The Academy</u></b><br>
<br>
4/4 Upgrade capital to level 2, resources paid<br>
<br>
1/1 Advancement: Small lecture hall, -20 resources, theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens. *<br>
<br>
1/1 Advancement: Small practice grounds, -20 resources, practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.<br>
<br>
Explore: A wide open plain stretches forward. The student is able to see all the vast beauty that exists around him. Up ahead on the plains, he spies a large herd of Centaurs taking a rest. (Continued in Exploration chat)<br>
<br>
<b><i>Quest 1: Acquire 5 Students that are at the second rank of training</i></b><br>
<br>
<i>“Education is important and it is most important to attract other students, by showing off the knowledge that is gained from others.”- Educator</i><br>
<br>
<br>
<b><u>The Fafrium Empire</u></b><br>
<br>
Finish Construction of Farming Settlement<br>
<br>
Explore: A large Golem seems to be walking towards the Army. It is colored white and is carrying a large sack over its back. (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Reach Capital Level 2</i></b><br>
<br>
<i>“In order to grow a successful colony, one must first show off its capital. How else can one gain others to flock to your cause and help your burgeoning nation grow?” - Dame Rilligan</i><br>
<br>
<b><u>Straed Collective</u></b><br>
<br>
Construct Settlement: Farming Ship, Bounty(+2 | 3/3)<br>
Research Advancement: Extraction Magic Research- Resource income increases by 10%<br>
<br>
Exploration: The ravine was deep. It was so deep that one could not hear a rock hitting the bottom. Deep and dark, there were strange sounds coming from within. (Continued in Exploration Chat)<br>
<br>
<b><i>Quest 1: Gain an army that has 10 Sentinels in it</i></b><br>
<br>
<i>“In order to develop the greatest magical engineering there is to offer, it is important to first perfect what you are already capable of making.”- Engineer First Class</i><br>
<br>
<br>
<br>
<b><u>Avvros</u></b><br>
<br>
Explore Capital: Buried deeper in the jungles, a strange metal structure could be seen. It was obscured due to moss, ivy, and other forms of overgrowth. But a door existed, which must lead inside. (Still in Progress)<br>
<br>
<b><i>Quest 1: Build a second Settlement</i></b><br>
<br>
<i>“In order to reconstruct the Empire, first, we must expand to gather the resources necessary for its greatness and splendor.” - Cleric of the Ancient Texts</i><br>
<br>
Mercenary Hut<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
Name

</td>
<td colspan="">
Description

</td>
<td colspan="">
# Available

</td>
<td colspan="">
Cost

</td>
<td colspan="">
Upkeep

</td></tr><tr class="">
<td colspan="">
Goblin Wolf Riders
HP 1
Movement 2
Attack 1
Offense 0(1)
Defense 0
Charge- Gives +1 Movement and during the first round of combat a +1/0

</td>
<td colspan="">
Goblin troopers in light armor that ride powerful wolves into battle. Counts as Troop type unit.

</td>
<td colspan="">
2

</td>
<td colspan="">
30 Resources

</td>
<td colspan="">
10 Resources

</td></tr><tr class="">
<td colspan="">
The Iron Axe
HP 1
Movement 1
Attack 1 (2)
Offense 1(2)
Defense 1 (None)
Iron Rage- During Battle, can rage for an extra +1 Attack and Offense for a guaranteed hit by the enemy on this unit.

</td>
<td colspan="">
Burly Human Barbarians wielding large and heavy axes. A seething rage seems to lurk just beneath the surface, just waiting to be released. Counts as an Elite type unit

</td>
<td colspan="">
2

</td>
<td colspan="">
40 Resources

</td>
<td colspan="">
20 Resources

</td></tr><tr class="">
<td colspan="">
Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.

</td>
<td colspan="">
Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit

</td>
<td colspan="">
1

</td>
<td colspan="">
60 Resources

</td>
<td colspan="">
30 Resources

</td></tr><tr class="">
<td colspan="">
Rin’ Gin
HP 3
Movement 1
Attack 3
Offense 4
Defense 2
Earth Magic- During Battle can use one of these spells: Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead

</td>
<td colspan="">
A powerful Ogre that wields the lost magic of the Earth. Using powerful Gastric magic, he casts after he eats and as such, maintains a large appetite. Counts as a Hero Unit

</td>
<td colspan="">
1

</td>
<td colspan="">
80 Resources

</td>
<td colspan="">
40 Resources

</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital)<br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) <br>
002 Faith: 2<br>
Cities  3 (+3  Per Turn)<br>
Temples: <br>
Statues: 2 (+4 Per Turn) <br>
003 Military:<br>
Army 1:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
Army 2:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
In a dimly lit laboratory, hushed voices whispered back and forth to one another about the scene that was set to unfold before them. In the center of the room stood two figures; one was a heretic recently captured from the city of Barenziah and taken into custody by the authorities. By the Goddess’ grace, that man was given to Wyzen the High Mage of Penumbra to be used as fodder for experimental magic. The second figure in the center of the lab was the High Mage himself. A scaled sorcerer clad in loosely fitting robes that bore the symbol of the faith upon them. The onlookers were younger mages and all of lesser arcane knowledge. <br>
<br>
Suddenly the dragon’s wings opened up and expanded to their full width. They created a sound somewhat similar to thunder in the sky, but Wyzen was old and his wings showed this. But his age and experience with magic was what made him a force to be reckoned with when it came to magic. <br>
<br>
“Wh-What’s happening to me?” A scratchy, dry voice questioned in a shaky tone. As the man awoke and took in his surroundings, his voice became more panicked and shaky. “Where am I?! Who are you people?!” Bound to a cold exam table, the man struggled against his restraints with no success.A low chuckled could be heard suddenly as Wyzen found amusement in the futile attempt to escape. <br>
<br>
“Magic binds you, not ropes or any material restraints.” Wyzen said as he pointed to the symbols that had been carved into the man’s wrists and ankles. “You’ve been immobilized so that you may pay for your crimes of heresy without interruption.” Stepping back a few paces from the specimen, Wyzen held his right hand out in front of himself with his palm facing upward. <br>
<br>
“Pay close attention to this spell. It was taught to me by The Lady herself. She sent it to me in a vision just last night.” As the draconic mage spoke, an orb of blinding light took form in the palm of his hand and started to levitate into the open air. “This light can be used to heal one’s wounds, but for this demonstration we will use its destructive properties.” His fingers unfurled further and the orb’s size increased until it was the size of a large dog. <br>
<br>
“This is the price you pay for being a nonbeliever and slandering our Lady, Arlethane’s good name in her own streets.” At the snap of his finger the orbs cast a ray of light down upon the foreigner and within seconds his body began to sizzle. Tongues of smoke rose from his form and he began to wriggle, again trying to get free, or stop the burning sensation that was washing over him. <br>
<br>
“Help! Argh!’ It didn’t take long for the man’s clothes to catch fire and shortly after his own body was set ablaze by the spell’s prolonged use. “AHH!!!” His broken voice echoed off the walls, multiplying his painful cries over and over again. <br>
<br>
The onlookers watched in silence for the most part, with the occasional scratching of their pencils on their papers. <br>
<br>
At the end of the demonstration Wyzen thanked the apprentice mages for coming and showed them the way out. Then disposed of the charred corpse. <br>
<br>
Stepping out onto the balcony of his lab, Wyzen approached a shrine to Arlethane that he had created for personal use. He knelt down in front of it and sighed in relief with a toothy grin. “My work is yielding great results, My Lady.” He started. “I would not have come this far without your genius and assistance. I thank you everyday for this and all you have done for me.”<br>
<br>
- The Fall -<br>
<br>
Calamity was unavoidable now, that was the only certainty that remained. Atop her Sky Tower, Arlethane grabbed at the clouds while she sat at an empty table that once was full of her kin. Melkor and Valar had been reported dead, slain at the hands of Aldur. The same war god had reportedly sealed himself away after his victory, fearing that the true enemy might corrupt him next and turn him against his allies. Teera, Barenziah, and even the powerful Creed had all done the same in the attempt to safeguard themselves and their people. <br>
<br>
It seemed that the enemy had won, The Song, whatever it was, had been victorious in its invasion of the Dawn Empire. What remained of the western and central realms were falling fast and refugees were piling up at her doorstep, begging to be let in. <br>
<br>
“Lady Arlethane?” The soft voice drew her back to reality, somewhere she hoped to escape. Her eyes traveled down to the robed figures that stood before her. The Seneschals of her realm. Appointed so for their devotion and dedication to her and her plans for the future. “Yes.” The Goddess replied in a quiet voice. “This is your last chance to resign from this course of action. Journeying to the Shadow Realm is a last resort and...there is no telling how long we will be there or if you all will be the same when we return.” <br>
<br>
These select few would be the ones she saved from The Song, although she could not say if they would be safe in the darkness of the Shadow Realm. “We are ready.” The Head Seneschal declared as he drew his dagger. With a nod of her head, the Seneschals plunged their daggers down into several bound victims, ending their lives. The youngest Seneschal stood there shaking, unable to do the deed. Tears filled his eyes as he weighed his options. To die in the encroaching madness or to take a life and live. All eyes were on him, waiting, and as he started to drop the dagger Arlethane caressed his chin and raised his head to look upon her. “You will not bear this weight alone.” She promised before she took his hands in her own. <br>
<br>
The dagger plunged into the unconscious victim, tearing through flesh and splitting bone. Arlethane watched from her throne as the vision she put in the boy’s head seemed to have done the trick. <br>
<br>
With darkness now in their hearts, the goddess could ferry them across the threshold to the world of shadows. Stepping down from her throne Arlethane opened her hand towards the far right wall. “Come forth gate to darkness. Reveal yourself to these dark hearts.” A ripple then moved through the wall as if it were made of water and the stones were slowly molded into the shape of a doorway. <br>
<br>
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<br>
With their Goddess to protect and guide them, the Seneschals descended the long stairway into the darkness. The further they went the less light they saw, save for the light their Goddess gave off. But even she seemed dimmed in this place. The cold of the dimension was something they would get used to, but the empty, sad feeling that slowly crept over them did not seem like the type of thing you shake off. And so it was that the Dawn Pantheon left the mortal world and as the doors sealed behind them, Arlethane could only hope things would be ok without them there to oversee the rebirth of their creations. <br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ol>
<li data-xf-list-type="ol">Construct Way of Light Statue in Teera (Farming Settlement) </li>
<li data-xf-list-type="ol">Train Spectrum Sailor Unit in Umbra (1/2)</li>
<li data-xf-list-type="ol">Train Spectrum Sailor Unit in Umbra (1/2)</li>
</ol>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 explores Teera</li>
</ul><br>
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 3<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u>Kiel Wisteria, Sky Office</u><br>
"Impressive plan." Kiel closed the folder and leaned back on his chair. He looked at the young man in front of him with a smile. "Original?"<br>
<br>
"Y-y-yes, Chairman. I-I-I drafted this proposal m-myself." The young engineer stuttered as he replied.<br>
<br>
Kiel chuckled then abruptly adopted a serious expression, "The collective's ultimate goal is to make the ultimate advancement in Magical Engineering. Don't you think this proposal is more of an aggressive militarization instead of researching and advancing towards our end goal?"<br>
<br>
"I-I-I-" The young engineer gulped and attempted to explain but he was cut off by Kiel. <br>
<br>
Kiel stood up and walked around him. Every step rang loudly in the engineer's ears. He stayed frozen in fear and nervousness. "Not to mention that you skipped the chain of command and went directly to the Council Chairman for this proposal. You were supposed to deliver reports today, not submit a proposal. What will your Chief Engineer think after knowing you went behind his back?" <br>
<br>
At this point, the young engineer was so pale he looked like he was already dead. Then he felt a hand on his shoulder. <br>
<br>
"Impressive." <br>
<br>
"S-sorry what? I mean.. Pardon? No... Excuse me?" The young engineer felt his mind being mixed. He was confused and turned around to see Kiel with his signature smile back. <br>
<br>
"I said, 'Impressive'." Kiel walked back to his chair and took a seat. "You're a bold one, Mike. Bold and intelligent. A good combination." <br>
<br>
"T-thank you, Chairman. But how did you my name?" Mike, the Young Engineer was still confused why Kiel suddenly changed attitudes. <br>
<br>
"I've always known about you. Bromnir often brings up your name. A millennium talent, he says. I was skeptical so I looked into you and I'd say there's some potential." <br>
<br>
"Thank you, Chairman." <br>
<br>
"I see the point of your proposal. No need to explain, I can extrapolate. You'll know about the Council's decision if it will be announced. I won't tell Bromnir about what happened today, you may leave now." Mike bowed then exited the room. A couple of seconds later, a hidden door in the room opened up and Bromnir entered the room through it.<br>
<br>
"So, what do you think?" Bromnir asked. "Ya think he has the potential to succeed me?" <br>
<br>
"Why are you asking me?" Kiel chuckled. "If you think he does then he definitely does. His proposal is impressive, I can see that. It has its merits." <br>
<br>
"In order to develop the greatest magical engineering there is to offer, it is important to first perfect what you are already capable of making," Bromnir repeated the first sentence in Mike's proposal.<br>
<br>
"But 10 Sentinels, expensive. We'll have to use all of our Pure Magic Crystals for expedited recruitment. We don't have space for this kind of expansion currently so we'll have to upgrade Freedom. It's overdue for an upgrade anyway." Kiel felt a sting in his heart every time he thought of adding 8 more sentinels to the military. <br>
<br>
"I agree. This will take us approximately 2-3 months. All our resources and time would have to be devoted to this plan and that means other research will have to be suspended or delayed." Bromnir agreed with Kiel but there are going to be huge tradeoffs.<br>
<br>
"Very well. Send a notice to the council, we will adopt this plan. " <br>
<br>
"No council vote?" Bromnir was surprised. "Aleksey wouldn't like that."<br>
<br>
"I know. If this goes through the Council, it will take forever to decide. Many outside of the council wouldn't like this but this will all be worth it. So..." Kiel took a deep breath and looked Bromnir straight in the eye. "I, Kiel Wisteria, Chairman of The Straed Council, issue an executive order to adopt this plan made by Engineer First Class Mike Khakislong. The Straed Collective will focus all its efforts and resources on the completion of this plan. " <br>
<br>
Bromnir sighed and nodded. "I, Bromnir Starforger, Chief Engineer and Councilor of the Straed Collective, bear witness to the executive order of Council Chairman Kiel Wisteria." <br>
<br>​</div><b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td>
<td colspan=""><div style="text-align: left"><b>Remaining</b>​</div></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">201</td><td colspan="">121</td><td colspan="">60</td><td colspan="">141</td><td colspan="">262</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 20(Capital), 40(Farming Village)] + 10%  = 121<br>
<br>
<b>Pure Magic Crystals</b><br>
0<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 1<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
<br>
Total Troops:<br>
1 Aegis<br>
1 Curator<br>
2 Sentinels<br>
2 Strongman<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
1 Aegis<br>
1 Curator<br>
2 Sentinels<br>
<br>
Guardian Legion(2nd Army)<br>
2 Strongman<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
6/10<br>
<hr><br>
<b>Paid Actions:</b><br>
Upgrade Settlement: Prime Ship, Freedom - Capital(3/4)<br>
<br>
<b>Free Action:</b><br>
Expedited Recruitment: 3 Sentinel Units<br>
Movement: Freedom Fleet moves 1 tile North(Mountains)<br>
Exploration: Freedom Fleet with the Empyrean and Guardian Legion explores the tile.</div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #EEe"><div style="text-align: center"><span style="font-family: 'Cinzel';"><span style="color: #666"><span style="font-size: 26px"><b>The Triumverate are here...</b></span></span><br>
<span style="color: #999"><i>The Blood Moon Is Near...</i></span><br>

		
		
	


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	</div></span>​</div><span style="font-family: 'Uchen';"><br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445287" data-tab-container-id="tabContainer_1736445287" href="javascript:">One Rises As Another Falls</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445288" data-tab-container-id="tabContainer_1736445287" href="javascript:">The Quiet One</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445289" data-tab-container-id="tabContainer_1736445287" href="javascript:">The Call of Everlasting Flame</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445290" data-tab-container-id="tabContainer_1736445287" href="javascript:">Units</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445291" data-tab-container-id="tabContainer_1736445287" href="javascript:">Advancements</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445292" data-tab-container-id="tabContainer_1736445287" href="javascript:">Spells</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445293" data-tab-container-id="tabContainer_1736445287" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445294" data-tab-container-id="tabContainer_1736445287" href="javascript:">Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445287" style="display: list-item;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="39f774c6fa2b6105d3da3564c75a56ae.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F39%2Ff7%2F74%2F39f774c6fa2b6105d3da3564c75a56ae.jpg&amp;hash=56f81d76449ae49c63ddd4e8bffe9d41" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>As the tribe awaited Leolin’s return, the Derwydd amongst them let out a horrified wail in unison. They began to react violently, cutting at trees and tribesmen alike. As the chaos ensued one of the Derwydd who still retained some semblance of sanity calmed her brethren and spoke before the tribe. Her ethereal voice cut like daggers to those who heard her, but it was not her tone, but the words she spoke.<br>
<br>
“Mae Leolin wedi cwympo…” she muttered.<br>
<br>
The entire tribe rose to their feet and drew their weapons. Questions were shouted wanting to know who was responsible and how, but she could not answer.<br>
<br>
“Fe allwn ni ... deimlo ei fod wedi mynd ... mae gyda ni mwyach ...” she said solemnly.<br>
<br>
The shouts and calls soon faded and the tribe took to their knees to mourn their fallen leader. It was something that not even the fates themselves could have predicted but what was done, was done. <br>
<br>
Amongst the silence one lone figure rose to his feet.<br>
<br>
“Byddaf yn dod o hyd i’w gorff a’i ddychwelyd atom fel y gall wynebu’r defodau,” the man said powerfully. He was fairly unassuming in stature, not a particularly large fellow in any capacity but he carried an intimidating air around him. It was almost as if a slight fog emanated from him, radiating like the soft warmth of a candle.<br>
<br>
Some of the Rhyfelwr moved to protest but were held back by others as it became apparent who it was.<br>
<br>
“Byddaf i, Bran y Llofrudd Duw, yn dychwelyd ein harweinydd atom ac yn lladd y rhai a ddaeth â diwedd ar ei fywyd!”<br>
<br>
Bran was a Rhyfelwr, but one who had a reputation as an extremely competent and efficient killer. Unlike others who sought glory in titles, Bran simply sought glory in battle. Leolin had offered him senior positions within the tribe but often found him reluctant, instead wanting to focus on serving the tribe at the forefront of battle. If anyone was capable of bringing Leolin’s corpse back, it was him.<br>
<br>
The tribe all returned to their kneeling position, in acceptance of Bran’s offer, allowing him to pass freely.<br>
<br></li><li class="bbTabContent" id="tab_1736445288" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="db0c66ec4dcb027b6dcb7f45a31f5320.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fdb%2F0c%2F66%2Fdb0c66ec4dcb027b6dcb7f45a31f5320.jpg&amp;hash=419e9723d48999228277ae9ec77cc237" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fdb%2F0c%2F66%2Fdb0c66ec4dcb027b6dcb7f45a31f5320.jpg&amp;hash=419e9723d48999228277ae9ec77cc237" data-url="https://i.pinimg.com/564x/db/0c/66/db0c66ec4dcb027b6dcb7f45a31f5320.jpg" class="bbImage" data-zoom-target="1" style="" alt="db0c66ec4dcb027b6dcb7f45a31f5320.jpg" title="" width="" height="" loading="lazy">
	</div></span>Where Cigfa was a master of fear and Bran a master of combat, Pwca was the master of people. His tribe followed him not for his ability to have them follow through fear and not because he could slay each of them individually, he was followed because his people understood he was a true leader.<br>
<br>
“Wel fy mhobl, mae’r lleuad gwaed yn tynnu’n agos,” Pwca said softly. The small lantern he held swayed from side to side as he walked through his tribe. He wasn’t physically imposing and standing straight he was barely the size of a small teenager. His tribe always sat as a sign of respect when he spoke, not that he would really be phased one way or another.<br>
<br>
“Mae’n bryd i ni wneud ein hunain yn hysbys i’r byd,” he said joyously.“Mae yna dir fferm sydd newydd setlo i’n dwyrain.”<br>
<br>
As he continued he became more animated, his arms bouncing up and down, his voice getting louder and more fierce. In unison the tribe began to sway and writhe with excitement.<br>
<br>
“Felly codwch i fyny at eich traed fy mrodyr a chwiorydd ... Ewch i hawlio'r hyn sy'n perthyn i'n Mam!” he shouted, echoing through the forest.<br>
<br>
The horde leapt up to their feet and let out roars that would make a bear cower. They were off to pay a visit to their neighbours while the diminutive Pwca followed behind with his small lantern.<br>
<br></li><li class="bbTabContent" id="tab_1736445289" style="display: none;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="3d99c76293b0707b0d380b09e0227f59.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F3d%2F99%2Fc7%2F3d99c76293b0707b0d380b09e0227f59.jpg&amp;hash=13df77c18a959b34b09d0a67c2f0b779" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>The gore poured forth as the rampant Derwydd tore his quarry in half, hovering above the raging battle below. The crimson rain covered friend and foe alike as the brutality raged for what seemed an eternity.<br>
<br>
The Mabinogi had set about their plan to terrorise but poor execution meant they were caught by a counter attack from the Ascendant forces. The battles had raged for a month, a long, bloody month. Horrors the world had never dreamed of occurred time and time again as lives were ended in gruesome fashion.<br>
<br>
Then from the bleakness of the fog came the shrill cry of the tribe's leader, Cigfa. Almost in unison the remaining horde of Mabinogi rushed off towards the call, heeding the instruction of their leader. They rushed away from their foe who may well give chase, but it was something that the Mabinogi should surely have done sooner.<br>
<br>
They had lost many due to their slow withdrawal after raiding their enemies home. It had been such a long time since they had set upon anyone that the art of successful raiding had been lost. However, Cigfa had made this mistake once and given the opportunity, would not make it again. The Ascendent threat could easily chase her and her people down which would be a great risk for their continued existence. <br>
<br>
She already planned to reprimand those who sat beneath her, their failure to withdraw quick enough costing the lives of their brothers and sisters in needless bloodshed. For some of them, they would have been better off falling to the swords of the Ascendant. A quick death was not in store for those who she felt let her down, something far slower and torturous awaited them.<br>
<br></li><li class="bbTabContent" id="tab_1736445290" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> RHYFELWR </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">10</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Battletrance:</b></span></td><td colspan=""><span style="color: #fff">Attacks of 10 to hit explode.</span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> GWYLLGI </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">20</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Eternal Hunt</b></span></td><td colspan=""><span style="color: #fff">Only one Gwyllgi can exist at a time for every two levels of the Mabinogi Capital (1, 3 and 5). Name an enemy character secretly to Trek. If the Gwyllgi ends up on the same tile as that character then combat begins. No other units, friend or foe can take part. The battle continues until there is a winner. Both units ignore all magic items, strengths, policies and traits and count as having 3HP, 3 attacks and have stats 0/0. If the Gwyllgi wins, they immediately return to the nearest Mabinogi settlement with the characters corpse and any items they held.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> DERWYDD </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Elite - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">40</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">2 Turns</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">5</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Horrifying</b></span></td><td colspan=""><span style="color: #fff">+3/-1 and their army produces x1.5 fear tokens, rounding up (Does not stack)..</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> GWELEDYDD </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Non-Combatant - Tier 1</i></span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Animal Control</b></span></td><td colspan=""><span style="color: #fff">Gweledydd do not attack and cannot be attacked by any means. If no other Mabinogi unit exists in the army then the Gweledydd are destroyed. For each Gweledydd unit pick a friendly unit to gain one extra attack. Units can have at most two additional attacks from Animal Control. Cannot be recruited by any means other than Slaughter.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> TAD VIRBURNUM </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>HERO</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">2 (-1)</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Revenge of the Forest</b></span></td><td colspan=""><span style="color: #fff">When fighting in a Forest,  can trap one enemy unit on a roll of an 9+</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Strength of the Forest</b></span></td><td colspan=""><span style="color: #fff">When fighting in a forest gives all allied heros a 9+ save</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rage of the Forest</b></span></td><td colspan=""><span style="color: #fff">In exchange for all other attacks, deals an extra 1 damage. If a unit is killed by this attack, a special tree unit is created.</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Armour of the Forest</b></span></td><td colspan=""><span style="color: #fff">Strength: Blocks up to 2 damage(max) in a single battle.
Weakness: Defense is lowered by 0/-1.</span></td></tr><tr class=""><td colspan=""></td><td colspan=""><span style="color: #fff">Strength: Counterattack against all units that target the wearer, whether hits are successful or not.
Weakness: 0/-2</span></td></tr>
</tbody></table></span>​</div></div></div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><br>
<br>
<br>
</div></div></div></div></div></li><li class="bbTabContent" id="tab_1736445291" style="display: none;"><br>
Hud Natur<br>
• Level 1: Pick a spell from the spell tab and roll a D10. For every Derwydd unit after the first, add +1 to the roll. These can be used either in combat or on the map. Number in the bracket is the required roll.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhoddion Natur<br>
• Level 1: Gain resources each turn equal to 10X where X is the level of the Capital.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Defodau Dyrchafael<br>
• Level 1: Progress in Mobinogi society is earned through bloodshed. The stronger an individual, the greater their standing. Gain a hero on a D10 roll of 10 each turn, up to a maximum number equal to the capital's level. This limit only applies to heroes generated by this advancement.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhyfelwr Uwchraddio: <br>
• Level 1: -10 resources to recruit Rhyfelwr.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Cuddio Arfwisg: <br>
• Level 1: Rhyfelwr gain 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Niwl Ymgripiol: <br>
• Level 1: Mabinogi settlements and units generate a fog up to one hex away. Enemy units are -1/0 while in it and gain 1 fear token each turn. This is increased to 2 tokens when accompanied by a character.<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445292" style="display: none;"><br>
-Havoc (10)<br>
-Combat: Pick an enemy unit type and the traits of those units do not work.<br>
-Map: Advancements of nations within three hexes cost double this turn.<br>
<br>
-Nature's Grasp (9)<br>
-Combat: Enemy units count as strikes last with all flying units losing the fly rule that turn.<br>
-Map: Enemy units up to three hexes away cannot move this turn.<br>
<br>
-Nature's Growth (6)<br>
-Combat: Friendly units gain 0/+2.<br>
-Map: Two tiles up to one hex away become forest.<br>
<br>
-Poison Fog (7)<br>
-Combat: Roll a D10 for every enemy unit. On a 10 they take 1HP damage.<br>
-Map: Up to one hex away, enemy units take attrition damage for every full turn they are in the fog using the combat effect above.<br>
<br>
-Bolt (8)<br>
-Combat: Successful hits by Derwydd hit two units. Counts as ranged.<br>
-Map: Derwydd can attack enemy units up to one hex away.<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445293" style="display: none;"><br>
<br>
<b><u>Rolls</u></b><br>
<br>
-Hero: Failed<br>
-Spellcasting: Nature's Growth - Success <br>
<br>
<b><u>Spell</u></b><br>
<br>
-Natures Growth (6) - 7 Rolled - Cast<br>
<br>
<b><u>Defodau Dyrchafael</u></b><br>
<br>
-10 Needed - 7 Rolled - No Hero Rises Up<br>
<br>
<b><u>Free Actions</u></b><br>
<br>
-Cigfa's Tribe<br>
-Cigfa's Tribe - Strategic Withdrawel - SW - Explore Volcano<br>
<br>
-Bran's Tribe<br>
-Bran's Tribe - NW, NW - Raid Teera<br>
<br>
-Pwca's Tribe Revealed<br>
-Pwca's Tribe - SE - Raid Battenburgh - SW<br>
<br>
<b><u>Paid Actions</u></b><br>
<br>
Advancement: Llu Streic Cyflym - Level 1: After a raid or victory in combat, immediately move up to one hex with no penalties applied (unless already have penalties from extra movement previous turn). This can result in avoiding attacks declared after Mabinogi actions take place. (20 resources) <br>
<br>
Advancement: Diwylliant Rhyfelwyr - Level 1: When a recruitment action is taken, may recruit one Rhyfelwr to any settlement for x1.5 resource cost. (20 resources)<br>
<br>
Advancement: Adeiladwyr Tir - Level 1: Unlocks following unit:<br>
<br>
Adeiladwyr Tir - Troop<br>
0/1<br>
For every Realm Shaper in a tribe, reduce the action cost of upgrading (tribes and advancements) by one, to a minimum of one. (20 resources)<br>
<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445294" style="display: none;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> Resources </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Start of Turn</b></span></td><td colspan=""><span style="color: #fff">100</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Income</b></span></td><td colspan=""><span style="color: #fff">160</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>Capital Level 2: 40 | x2 Settlement Level 1: 40 | x3 Raids: 60 (Last Turn and Current) | Rhoddion Natur: 20</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Expenditure</b></span></td><td colspan=""><span style="color: #fff">200</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>x3 Advancements: 60 | Auctioneer: 140</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Remaining</b></span></td><td colspan=""><span style="color: #fff">60</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Head Tokens</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr>
</tbody></table><br>
</span>​</div></div></div><br>
<div class="bbcode-column column-width-span3"><span class="float-left"><div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> Social </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<span style="color: #fff"><div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Order</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Happiness</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr>

</tbody></table></span>​</div></span></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-column column-width-span3"></div></div><div class="bbcode-column column-width-span3"><br>
</div></div><div class="bbcode-column column-width-span3"><br>
</div></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11187994" data-lb-caption-desc="Crocodile · Dec 9, 2021 at 1:20 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.938570/" target="_blank"><img src="https://www.rpnation.com/data/attachments/875/875700-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<a href="https://youtu.be/KYXRRqiaHCw" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2FKYXRRqiaHCw&amp;hash=f56445a02b5ee86d35af3902438d5200" rel="nofollow ugc noopener">Theme Music</a><br>​</div><hr><div style="text-align: center">Fizzo Glint lounged back in a chair that manage to hold his immense bulk, currently going over ledgers and examining some papers for his plans to give a little kick to the Coghaven economy. He was rather delighted to hear that Otherion had apparently found and made some allies for them. From his perspective, new allies meant new business prospects even if the Orcs seemed intent on pushing their own efforts towards weapons and devices of war. It wasn't the worst arrangement as the two powers could prosper together, plus it created a bulwark between Coghaven and the rest of the continent. Fizzo didn't point that out at the Council but he was pretty sure several others had thought the same thing. Either way, alliance meant perhaps it was time to create something to facilitate it better. What better way to do that than introduce a currency system!<br>
<br>
"Please tell me this isn't another proposal for you business interests?" Runcible asked as he walks into the office.<br>
<br>
"What? Business? Nah! Why would ya think that, boss?" Fizzo grins and grunts as he hefts his enormous bulk out of his seat to stand as the Overseer walked into his gaudy, gilded office full of various  gadgets, devices and papers.<br>
<br>
"The fact you manage to profit from the ventures you propose," Runcible retorted with a roll of his eyes as the overstuffed goblin merchant rose up before him.<br>
<br>
"Fine, fine but here me out," He digs something out of his pocket and offers a handle of curious brass cogs with numerical marking on them.<br>
<br>
"What are these?" Runcible looked them over with a grim frown as he holds several up to his mechanical eyes to inspect them closely.<br>
<br>
I'm thinkin' of callin' them Widgets, boss. We need some sorta promissory note to help any business we do with da orcs. More so we can use it to do a little merit system," Fizzo pointed out with a wide grin as he hit on the idea of the main purpose of his plan.<br>
<br>
"Explain.  This sounds dangerously like something we fought against in Hammerton," Runcible said in a warning tone.<br>
<br>
"Nah, that crap was all the rich holdin' onto the money. Boss, I can't make money if people don't get it. Its like a flow or something. Like what Rustan's lot talk about water cycles. I call it da Money Cycle. Money's gotta flow through everyone or it ain't worth the stuff its made of. We adjust it from our current system of allotted wages to one with bonuses in these Widgets. Over time the Widget can take over as the  labor currency. But more so it creates a merit system for pay. Hard workers make more like they should. Not like the Great Cog is gonna let us cheat'em, right?" Fizzo said more seriously. Despite his greedy nature, Fizzo like almost all goblins revered the Great Cog more than most considering how goblins were treated in Greater Titania. The Great Cog had been the liberation of many, inspiring others to join up with the Hammerton revolt. It was why a major portion of Coghaven's current population were goblins. They'd tagged along for the ride, enjoying being treated as equals by their fellow Cogites.<br>
<br>
"I'm still concerned," Runcible said sternly.<br>
<br>
"Yeah, I know, boss. Its a hard sell but this system means as we build up stores of Widgets we can pay out to the workers and academics. We can compensate them  if we have to rush projects or deadlines due to some crisis. It smooths the process and keeps them happy because they know we're giving them somethin' for the effort. We make it clear its got priority value as the Council and you  back it. We create  its value. Just like that  crap paper money they tried to push on us in Hammerton, only we will make this one worth a damn," Fizzo said with surprising passion.<br>
<br>
Runcible regards the vast goblin and his multiple chins, stuffed into a suit that he didn't manage to burst out of. He still couldn't imagine how he managed to get so fat, but Fizzo was the richest figure in Coghaven and allowed to be so for now. They could strip it from him, but the bloated goblin continued to introduce radical ideas that helped the new nation grow. He sighs and shakes his head as he looks to the Widgets in his hand.<br>
<br>
"Can you make it so they are hard to replicate outside of Council production?"<br>
<br>
"You bet, I got all sorts of tricks for that nonsense. I used to do patent checkin' in Hammerton, I know how to make something hard to duplicate illegally," Fizzo noted proudly about one of his various ventures back in the homeland before the revolt and exile.<br>
<br>
"Fine, test run it and have a report for the Council. I will let you have the chance to prove its worth," Runicble said as he hands the Widges back over to Fizzo.<br>
<br>
"Great! Now let me talk to ya about my new big idea for water based settlements! Now I know we want to expand and control our port  area so how about this..." Fizzo started, putting a big arm around Runcible's shoulder and ushering him over to a table with models and diagrams laying out some sort of curious new settlement design.<br>
<br>
It looks like a curious array of stilts, anchoring pylons and pontoon systems to literally making settlements that could float on the water. More so there  were oddly arrays of gearwork and drives shafts that would make such a design harness the waves  to run numerous drive shafts which could power machinery in said settlements. Coghaven was going to prove they could grow in power anywhere if Fizzo Glint had the chance to say anything about  it.<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
<br>
<b>Items of Interest</b><br>
Omega Research Post (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
<br>
<b>Questlines</b><br>
Quest 1: Build a second settlement<br>
CORA Questline: Quest 1 - Donate 50 Resources<br>
<br>
<b>Settlements</b><br>
<i>Forgeheart - Capital Level 1</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<br>
<b>Total Troops</b><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
7/10<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">30</span></td><td colspan=""><span style="font-family: 'times new roman'">20</span></td><td colspan=""><span style="font-family: 'times new roman'">50</span></td><td colspan=""><span style="font-family: 'times new roman'">30</span></td><td colspan=""><span style="font-family: 'times new roman'">20</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Upgrade Forgeheart to Level 2 (4/4 Actions) (Complete)<br>
<br>
Advancement (Lvl 1): Widgets (15 Resources) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical  units.<br>
<i>Minster of Commerce and merchant, Fizzo Glint, had begun to introduce a new currency system into Coghaven. The Widget is intended to help reduce the cost or time of production or project when spent in certain amounts after the Council has accumulated a certain amount. This maintains a certain degree of scarcity for the Widgets to prevent inflation in value while also allowing those paid in them to get maximum value to ensure the growing merchant class in Coghaven can build up a suitable flow considering the newfound alliance forming with their orc neighbors to the west.</i><br>
<br>
Advancement (Lvl 1): Aquatic Settlements (15 Resources) - Settlements maybe be built on water tiles.<br>
<i>Another mad idea by Fizzo Glint, intent on aggressively expanding Coghaven's control of its coastal waters to expand its port access as exiles continue to be brought by Titania transports eager to dump them onto Coghaven as per their agreement. The initial designs rely upon anchoring pylons originally designed for the Modular Walls to give the settlements means to be locks in place while still being  able to adjust to wave patterns and even harvest the wave flow to power machinery in the settlements. Future plans offer the potential for even crazier designs including underwater development should Coghaven develops stronger research facilities in the capital.</i><br>
<br>
<b>Free Action</b><br>
First Clockwork Legion will advance North.<br>
First Clockwork Legion will explore the North Tile.<br>
First Fleet moves South​</div></span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11188493" data-lb-caption-desc="Cosmo · Dec 9, 2021 at 5:45 PM">

		

		
	


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Red Dawn | Evening | Fall, 1290<br>
<br>
The crackling of embers and wailing of the wounded filled the cold night air as members of the Ascendancy moved to and fro in the young colony, putting out fires, recovering the wounded and assessing the damage. The raid had come from nowhere and with no warning, it had caught everyone by surprise including the unit of Blooded who had been garrisoned inside. The attackers having hit and retreated from the village, taking valuables and leaving behind only victims and grisly displays of gore and mutilation. before the Blooded could sally out to meet them, and likely, have died in battle. The Demagogue of the unit had already taken their own lives, some whispered it was because of shame or the inability to face having allowed such a thing to happen, while others claimed it was in an attempt to escape the punishment that would have been handed down by the Lectors, the truth was, as always, rather unimportant. Rumors of the attackers had already spread like wildfire, some said they were monsters of the New World taken human form, others that they were just people with a penchant for theatrical slaughter, much the same as them, and just like with all things, people believed what they desired to believe and in so doing created their own monsters to fear or foes to challenge.<br>
<br>
Outside of one of the looted storerooms, the walls charred black from the recently extinguished fire, two figures stood in the dirt path road and starred up at the wall where a third figure was stuck, a human figure, or at least, what was left of one. Their chest had been torn open, their entrails left to dangle in the cold autumn air, faint whips of steam still came off the newly torn out torso as blood slowly dripped down the front to fall into the packed earth below. The ribcage had been cut and then pulled apart, what appeared to be wooden stakes were then driven in, pinning the man to the wall with their flayed ribcage spread out, almost like a parody of some sort of bird.  The two figures, a man and a woman, on the road were examining the corpse, the faint glow given off by starlight and the torch held in the hands of the tall, thin man casting shadows across the alley and the mutilated carcass that had once been a man.<br>
<br>
"Hold the torch higher," the woman said, her voice held a tint of annoyance, but even still, it was wonderous. It was somehow soft and yet sultry, it sent chills down the spine and echoed in the soul, yet something about it was <i>wrong</i>. It sounded too right, too perfect, as if someone had tried to explain the perfect voice and some... thing.. had sought to replicate it. 'Perfect' but artificial.<br>
<br>
"Y-Yes, Mistress," the tall man said as he held the torch higher, bathing more of the wall and the poor deceased soul in more light. As she gazed at the body, the man took the risk to steal a few more glances at her. She was resplendent in rich, burgundy cloth that fell from her in waves. Around the hem was white fur that seemed impervious to the dirt, grim and blood that clogged the paths of the raided town. The shawl was wrapped around her body to cover the thin sleeping garments underneath as she had come to 'take stock' of the damage in the middle of the night... Pandora. The lector of the Voice. The bearer of the word. The one who would had led them to the New World, who would lead them across the Veil.. And she terrified him. One could not even gaze upon her and know what they were gazing at for each person saw something different, be it what they want, what they fear, what they love or what they hate. So many talked about what kind of magic it must be, some ancient relic, talked about what she truly looked like. To him, she was an achingly beautiful elf, long black hair fell in waves around her pale shoulders and framed a heart shaped face with full lips and almond green eyes, but again there was something wrong. Beautiful, perfect, but too perfect. The features of her face were too symmetrical, too clean, too... <i>right, </i>but it was the shadows... The images in the corner of his eye, when the light of the moon or the torch glow lit her up at certain angles, he saw <i>things. </i>Shadows that danced across her form, facial features twisting, changing, bending in ways that hurt his mind, faces within faces that gazed back at him, that teased and taunted, that screamed and wailed, that begged and begged but for what, he did not know, but when he turned to look at her, he'd see only her. Only the ethereal beauty that was Pandora looking back. Yet, it was there. Always there. Always. Waiting. Watching. Changing. Twisting. Turning. It was there. And it watched them all.<br>
<br>
"What a pity," Pandora said as her lips twisted into a pout that brought an ache to his soul.<br>
<br>
"What is, Mistress?" he asked, not because she would answer or because he was worthy of one, no, it was theatrics. Pandora loved to play, loved to dance upon the stage that was life that only she was privileged enough to be on.<br>
<br>
"I was so excited, I rushed right out of my chambers for I simply had to see," She said, her emerald eyes seemed to spark in the torch glow as whatever memories sparked through her mind, "Could you imagine? Others in this new land like us? Seeking what we seek? Killing as we kill? Tearing this world asunder so that we may ascend, but they are not like us. They are not dreamers, they are not artist, they are butchers," she said, the pout once more returning to her lips as she left out a disappointed huff.<br>
<br>
Butchers? But were they really so different? Most of what they did could be called the same, "I-I'm afraid I don't understand, Mistress," he admitted, still fulfilling his duty as the active audience to her play.<br>
<br>
"I know you don't," Pandora said as her green eyes rolled at the very idea someone like <i>him</i> would understand, she stepped up to the body and reached out a single hand, her long nail ran along the edge of the flayed skin, "See here?" She did not bother to look to see if he had nodded before she continued. "See how straight and even this cut is?" she asked as she ran her nail down the flesh, the blood seeped up and over her finger to run down her forearm and drip into the snow, the flesh bent around the finger as if under it's command as the nail dug into the meat below ripping out bits and pieces as it went, "It's too clean. There's no play. No <i>fun</i>."<br>
<br>
"I-I" He began again as he tried to understand what she was saying but.. he just couldn't.<br>
<br>
"When we do it," she said slowly as if saying it slower would help him understand, "The cuts are jagged. Do you know why that is? Because we are constantly stopping and starting. We pause to enjoy it, to see all those little emotions that fly across their face as they see their body being twisted and broken before them, as you savor the screams and how they contort to avoid the blade," as she spoke, her nail cut into the flesh as long, jagged tears began to form as her hand moved to her words.<br>
<br>
"The power you feel as they are helpless under your knife, how in control you are because everything they are, everything they were, everything they will ever be is under the edge of your knife, free to do with as you please~" She said, her voice took a euphoric edge as her nail dug deeper into the body, "It's about the excess of it. The pain you inflict, the pain you watch, the change you bring, it's so very personal, this wonderful journey between you and your victim, but this?" She said as she turned her head around to look at him, "This is a butcher, clean cuts, hack, slash, quick, clean," and as she spoke, her nail carved a path through the corpse, shearing flanks off with each word, the bloody pieces fell to the ground below.<br>
<br>
"Nothing but cattle to the slaughter. They weren't broken for their benefit. Nor for the experience of this <i>poor </i>soul," Pandora said as she brought her blood drenched finger to her lips to lick along the edge as she savored the blood of the dead, "Oh, no, this was done for <i>us</i>. So we could see, so we could feel fear of it happening to us."<br>
<br>
"I see," the man said, the glow of the torch trembled in his hand as the shadows that danced around her had grown stronger as she spoke and for a moment, just a moment, he thought he had seen something in the shadows of her face, something man was not meant to see, something... a shiver ran down his spine, but the play was over and Pandora was no longer paying him any mind.<br>
<br>
"How disappointing," Pandora said, the word spoken so softly yet seemed to carry into the darkness around them.<br>
<br>
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<br>
'After our encounter with Nyzix and his Driders, things did not improve. The forest to the south west had given off an aura of dread and as I gazed at them, I must confess, it was as if the very breath from my chest was being stolen. Something about them was off, foreboding, as if I was a fly looking upon the great web of a spider that had been spun just for me. In her normal impetuousness, and to my normal terror, Astra ordered that we were to enter the forest, find whatever was in it and 'give it a good stab'n'. Of course, it was only after we arrived that news reached us of the raid on Red Dawn and the foes Astra had thrown us up against were the same creatures that had pillaged our home just prior, but if I had just known the horrors that awaited me under the canopies of those great trees.....'<br>
<br>
- <i>My Travels Through a New World</i>, Chronicler Paul Withers, circa 1300<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
The forest was even more oppressive now that Wither's was in it. The dense foliage was so thick that it seemed to press them in from all sides and made traveling difficult and 'formations' all but impossible as groups of people got separated from one another. The heavy fog made every step treacherous as more then a few people, Wither included, tripped and stumbled on loose rocks or hidden roots that snagged their feet. It was as if the very forest itself was trying to fight them, trying to stop them. The forest was quiet, far too quiet for how many people were stumbling and stomping through it. Withers had not heard a single bird or animal, just the sounds of the march... And the occasional <i>chittering </i>sound of the Driders moving along the flanks, their long, chitinous legs seemed to glide over the terrain. Almost out of habit, Wither's gaze searched for Astra and it did not take long to find the orc. She was ahead of him, near the front of the party, even from here he could make out her intense eyes that were locked ahead into the darkness, the savage fury that lay within no doubt excited beyond belief as she took in the atmosphere. Whenever it felt dangerous and terrifying, she seemed to grow more and more excited as if the very notion of certain death was a long awaited friend. Suddenly Astra straighten up, her head lifted in the air and for a second, he could have sworn she was <i>sniffing</i>.<br>
<br>
Wither's was about to turn to the man next to him, a fellow Reaver called 'Long' Jon, when he felt it. The chill that ran down his spine, the sudden silence that came over the regiments as not a single soul took a breath or said a word then, suddenly, the enchantment was broken as a single, powerful voice yelled, "Charge!"<br>
<br>
His body jolted and moved to the command even before his mind had fully registered who it was or realized it had been yelled by none other then Astra, but he could not see. Just darkness and fog, but he could not stop. All around him, men and women of all races surged forth, to stop would be to die, to be trampled by the very people that he had hoped to protect him in this place. As Wither's ran forward, his breath came in spurt and he felt sick as if his stomach was in his throat, it was so hard to breath... and then the screaming started.<br>
<br>
Everything happened so fast, to his right, 'Long' Jon let out a scream and a roar as some large bird flew into his face, clawing and pecking at him as Jon tried to grip and grab at it, his large hands seeming to be almost oafish and clumsy compared to the agile bird that was tearing away at his face, streams of crimson ran down his face as he struggled against the creature. Before Wither's could stop to try and help, the woman directly in front of him let out a painful wail, his head turned so fast that he thought his neck would snap as he spotted her, or at least, part of her. A trap of some kind had been sprung, wooden stakes had swung around and impaled her through her thigh and stomach, she kept screaming as she hacked and clawed at the trap, like a wounded animal trying to gnaw it's own leg off to escape. Fear bubbled in his chest, it was so hard to breath, to think, but still his body moved, pushed forward by a herd mentality as he surged forth with the survivors, barely slipping by the woman who was screaming, her eyes almost pleading with him to stop, to help her, to do anything, but he couldn't, and he looked away from her as he ran ahead.<br>
<br>
As he gained distance, a new sound was heard, more screams and roars of anger, but also the sound of clashing steel, of the <i>slicking </i>of blades slicing through flesh. They emerged from the fog, a creature of man and beast, bodies covered in fur and markings that Wither's did not understand, but he did not need to as their great blades raised and fell. For all their monstrous and bestial appearance, they fought with an almost mechanical, inhuman, precision. Parry, move, slash, parry, move, slash, as they moved forward leaving a bloody trail of ruin behind them. It stood in stark contrast to the hordes of bloodied that fought with rabid abandon, throwing themselves at their new foe with little regards to skill or safety, as if eager to drown their foe in their own blood and strangle them while impaled on their blades. Wither's stood, watching the carnage, his body unable and unwilling to move, until <i>it</i> looked at him.<br>
<br>
One of the creatures, a man, his long sword dripped the blood of the fallen that disappeared in the dense fog that swamped around their legs. Withers could not see it's eyes, but he knew they were on him. He could feel them. Without word, the figure approached, the fog moved around his legs as he marched, hacking and slashing his way forward. Wither let out a terrified whimper as his numb hands jumped down to the handle of the dirk Astra had given him so long ago, when he finally got it halfway out of the sheathe, his trembling hands failed him and the blade sank into the fog below. "No!" Withers screamed in despair as he sank to his knees, his hands frantically, blindly, searching the earth for the fallen weapon as if everything would be fine, that he would be safe, if he just had the dirk in his hand once more.<br>
<br>
Even over the chaos of battle, he could pick up it's movements. It's foot steps as it drew closer and closer to him. As the wicked blade it carried was brought closer to his neck. Wither's risked a look up from his work in time to see one of the blooded, a young man with a shaved head, fling himself at his pursuer and for a brief instant, Wither felt the kindling of hope in his chest, but before the man got close, something grabbed him. The nearby tree had <i>moved</i>. The branches of the tree had stretched down to grab the blooded, hauling him up into the air as if he weighed no more then a child... then the blooded started to scream. The branches twisted and turned, pulling at his body as smaller twigs started to dig into his body, burrowing deeper and deeper into the flesh, moving under the skin until the Blooded was a distorted mess of wood and flesh and with the creaking of wood and a mighty heave, the blooded's body was pulled apart, exploding and raining blood and gore onto the earth below...<br>
<br>
Wither's eyes sought the creature, the one that had pursued him.. and found it. It was staring right at him, right through him, as if there was no one else in this place besides them. Wither's let out a terrified groan, he didn't want to die. He didn't want to die. Not like this. Not here. His hands scrambled in the fog, still searching for the dirk, the dirk that would save him, because it had to, it had to! He didn't want to die.  But the creature was immune to his mental please as it stepped closer and closer, the blood drenched blade held low as it seemed to slice it's way through the fog.<br>
<br>
Closer and closer it stepped until it was right before him, on his knees, his hands still fumbling in the dark, Wither's looked up, up the creatures body until it found it's 'head'. A boar head that stared back down at them. Without word, it raised it's blade in the air with both hands, but in that moment, Wither's hands felt <i>something</i>. His hands gripped the blade, the metal slicing into his hands as he moved along it to grip the handle and with a single, panic and adrenaline filled burst, Wither's jumped forward and drove the point of the dirk into the rib of the monster. Warm blood flowed over his hand, as Wither's stared at the creature, it stared back and in his panic fueled mind, Wither's almost thought it starred in shock as if unable, and unwilling, to believe such a pathetic thing had just stabbed it. The long blade slipped from the creature's grasp as it's body grew weak... Wither's let out a sob as emotions swirled over him. Relief, anger, fear, sorrow.. guilt... That was until<i> it </i>started to move again. Wither's let out a terrified gasp as it's hands found its way to his throat and he fought for air as the thing tried to strangle him, even impaled as it was, determined to bring it to the underworld with it.<br>
<br>
"D-Die!" Wither's screamed, rage burning away the fear and terror that filled his soul just moments before as he drove his dirk deeper into it's body, tearing the flesh with steel. What felt like an eternity passed before it finally fell, it's death grip let go as it tumbled to the ground, and Wither's collapsed with it. Wither's took deep gulps of air, as his body shook, "D-Die," Wither's said again as he stared at the parts of the body that peaked out of the fog. The world kept moving around him as Wither's stared, as his mind struggled to regain control, as his body trembled with adrenaline, slowly, without understanding why he was doing it, his hand reached down to the boar's head and he pulled and slowly it came off to reveal.. a man.<br>
<br>
Face covered in markings and tattoos, but it was just a man. Air whooshed out of his chest as he wasn't sure if he was supposed to laugh or cry at the sight. It was a man! He was a man! Just a man! A man! The phrase passed through his mind over and over again, he felt dizzy, light-headed as his mind processed and processed. They were all just men. Just men. They had tried to kill him. Him! But he killed them! Just men.. "Just men," Wither's said, his wide eyes memorizing the face of the slain warrior as something new came over him, something hard and cold, a rage the likes of which he had never felt before. His eyes jumped to the woods, to the shadows in the distance, to the fighting that waged around him and Wither's released a scream of anger into the night as he charged forward, caught up in the whirlwind of death and violence that had been unleashed on the forest.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Settlements</b><br>
Red Dawn - Capital [Lv. 1]<br>
Arachno Peak - Military Settlement [Lv. 1]<br>
<br>
<b>Total Troops</b><br>
5 Blooded<br>
2 Basic Boats<br>
2 Strange Zombies<br>
1 Drider Warrior<br>
1 Drider Charger<br>
1 Reaver<br>
Alina Romanov [Novice Mage]<br>
Xilm [Hero]<br>
<br>
<b>Deployment</b><br>
<i>Army 1</i><br>
1 Blooded<br>
2 Strange Zombies<br>
1 Drider Warrior<br>
1 Drider Charger<br>
1 Reaver<br>
Xilm<br>
<br>
<i>Red Dawn Garrison</i><br>
4 Blooded<br>
Two Basic Boats<br>
<br>
<i>Ancillary</i><br>
Alina Romanov [Forcing Marching to Academy, 1/3 Turns]<br>
Squeaks [Force Marching to Umbra, 1/2 Turns]<br>
<br>
<b>Order/Happiness</b><br>
0/-1<br>
<br>
<b>Population<br>
<span style="color: rgb(65, 168, 95)">14</span>/</b><span style="color: rgb(184, 49, 47)"><b>25</b></span><br>
<br>
<b>Sacrifice Tokens</b></span><br>
6<br>
<span style="font-family: 'times new roman'"><br>
<b>Armory</b><br>
<i>Ring of Obstinance</i> [Equipped to Xilm]<br>
<i>This ring has been with the Cult since its founding. The ring embodies the spirit of the Ascendancy, to never submit, to fight against all odds and let no power lead them astray.</i><br>
If the bearer is ever the target of a suppression effect [Any effect that would remove abilities, policies, advancements, magic or artifact powers, etc], roll a D10. On a 1-2, the ring fails and the bearer is hit as normal, on a 3-9, the suppression effect does not activate and the bearer is immune to any similar abilities for the turn and on the roll of a 10, the bearer is supercharged for the turn gaining stat bonuses against whatever foe, or foes, that tried to suppress them.<br>
<br>
Unknown Artifact<br>
<br>
<b>Advancements</b><br>
<i>Blood Tithe [Lv.1]:</i> Gain 10% of population cap as resources a turn<br>
<i>Arena [Lv.1]: </i>Gain a Hero on roll of a 10. Can only have as many heroes created in this fashion as have capital levels<br>
<br>
<b>Turn Rolls To Be Made</b><br>
Gain Arena Hero [Roll of a 10]<br>
Gain a Random Troop from a Random Nation [8+]<br>
<br>
<b>Quest</b><br>
Sacrifice 10 Units [<span style="color: rgb(97, 189, 109)"><b>0</b></span>/<span style="color: rgb(184, 49, 47)"><b>10</b></span>]<br>
<br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">42</td><td colspan="">8</td><td colspan="">-40</td><td colspan="">10</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions </b><br>
1. Recruit Drider Warriors [Arachno Peak]<br>
2. Recruit Drider Warriors [Arachno Peak]<br>
3. Advancement: Slave Pens*<br>
<br>
*Leaning towards chance to get a blood slave a turn, or maybe a chance to get two slaves when one is made, but if ya have an idea that sounds cool, feel free to use that one instead.<br>
<br>
<b>Free Actions</b><br>
Army 1 will hold and loot [will not pursue]<br>
Army 1 will move N and Explore<br>
2 Blooded from Garrison will force march to reinforce Army 1</span>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 1)<br>
Shan (Standard Level 1)<br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard: 1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
4 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">12/15</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Build Advancement <i>Stone Quarry </i>(10 resources)</span></span><br>
<span style="color: rgb(250, 197, 28)">Build Advancement <i>Clay Pit </i>(10 resources)<br>
Build Advancement <i>Dam </i>(10 resources)</span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate <i>Wyrm (Free)</i><br>
Movement (Army One) <i>1 Tile North West</i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Exploration (Army One)</span></span><i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i> 1 Tile North West</i></span></span></i><br>
<br>
<b>Army One</b><br>
<i>2 Samurai<br>
2 Monk<br>
2 Wyrms</i><br>
<br>
Movement (Army One) <i>1 Tile Southwest</i><br>
<br>
<b>Army Two</b><br>
<i>2 Wyrms<br>
1 Dragon Gate</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 90<br>
Income: 50<br>
Expenditure: 30<br>
End: 110</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">The Red Mother strolled through the forest, her nonchalance and flowing robe making her look almost like a autumnal leaf wafting down on to the debris covered dirt. While the royal guard had heeded her to wait for the boat to return, Wu <i>couldn't</i>, or more appropriately <b>wouldn't</b> wait for her son's return, his constant vigil out into the waters after his sabbatical stroll amongst the people proving tiresome to the military matriarch.<br>
<br>
So she had slipped away with the troop meant for transport, another batch of woeful Wyrms and the divine Dragon Gate itself. Carried by it's retainers on a elaborate palanquin, the golden gate sat on a peaked oaken platform, composed of flumes and slides for the delivery of fish by it's carriers. This descent into the magical mouth transformed these piscine pursuants into the golden gods of the river. Golden gods under her command, for she was their Mother and they were here true children.<br>
<br>
But as Wu looked at her dragonic defenders she couldn't help but almost detest them, these beings were only pale imitations of the real thing, common carp and feeble fish metamorphized into something more suitable. Though the Red Mother did much prefer them when they were in this state, fresh out of the gate, these Wyrms were wild and headstrong, tearing through the trees and smashing past stones as their new form overwhelmed them with the new scents, sounds and sights. <br>
<br>
All the commotion seemed to draw a few spectators, doe eyed deer and belligerent boar with only the former seeming to have the brains to leave, as the Wyrms stared with wild eyed fascination at the watching wildlife, saliva dripping from their dagger teeth. With the trip long and the Wyrms at her command, she let them loose on the proud pig with bored indifference, with the dragons on it in mere seconds, an evil smile on Wu's lips as snarls and squeals erupted under the canopy of leaves. </span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">"I bring good fortune," taking his place at the front of the council Requan smiled, "Warchief Callerhan has made an ally out of a group of beings called the Blizzen, they are beings who seem to be made of naught but snow and twigs, not unlike what our children would make during winter. He reports as well that they were fighting a group of beings that he said were called Abominables but that they are no longer an issue."<br>
<br>
"How sure are we of this information? The warchief has yet to disappoint but I don't want us to be blindsided by these creatures at an inopportune moment," Leona Twilight, leader of the Twilight tribe, questioned, ever cautious after her tribe nearly being wiped out just before the alliance.<br>
<br>
"He said that he believes that they wiped out most of that tribes fighting force, something that he says he regrets having to do but that it had to be done. Moving on, I vote that we make improvements on our gathering of resources, we are barely able to support ourselves as is. All those in favor?"<br>
<br>
Eleven hands were raised, the leader of the Talon tribe being unable to attend the meeting due to illness, thus causing one of the rare times that the entire council was in agreeance over something.<br>
<br>
"In that case I propose we ask the nature spirits who help guard us to attempt a blessing upon our crops, with winter coming protection for them throughout could give us an edge over others. In addition I believe we should send hunters out into the plains, it has been long enough that the herds should be replenished from the drought four years ago."<br>
<br>
"I agree, I have seen many strong herds during my own ranging's on the plains," Rahdek Storm, leader of the Storm Tribe, said from his seat on the other side of the chamber. "I would also like to see our new settlement finished soon so that it can begin to help us produce more in the way of resources."<br>
<br>
"I plan to send some of my builders there after the meeting Rahdek, I to wish to see it finished," Vulpes Claw spoke up from his seat next to Leona, the graying Vulpine stood so that he could more easily be seen. "I also wish to rest the rumors that I have heard being spread, I am planning to bring my nephew Tasuma back into the clan should he succeed in a task deemed suitable by myself and Council Head Requan. I do not forgive him for his actions, but I hope that he can prove himself to be worthy of the return of his name."<br>
<br>
"Well said Vulpes, I will go to meet with the spirits in accordance to the council's desire and will dispatch some of my shamans with your builders so that they may attempt to place their blessings upon our new settlement as well," many eyes turned to Bos Moon, the elderly leader of the shamanistic Moon tribe, shocked to hear him speak at all. "I expect their safe return for the winter rituals however, I will need them for the ceremonies."<br>
<br>
"Does anyone else have anything else they would like to be brought to attention," Requan said. "No one? Good. I call this meeting of the council to an end and hope to see all of you when we reconvene next month. I will ensure that Ruby receives the news of what has occurred today, the healers also say that she should be recovered enough to be at the next meeting so that we can have a full council once more."​</div><hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">15</td><td colspan="">25 (Extra 25% due to order)</td><td colspan="">40</td><td colspan="">0</td></tr></tbody></table><div style="text-align: center"><br>
<b>Settlements:</b><br>
Sunset Mountain (Level 1 Capital)<br>
Storm's Rest (Unfinished Farming Settlement. 2/3)<br>
<br>
<b>Troops<br>
Army of the Earth (Army 1):</b><br>
2x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
2x Blizzen<br>
Tal 'Ki (Hero)<br>
Blacktop the Undaunted (Hero)<br>
Callerhan (Non-Hero Story Character)<br>
<br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
10<br>
<br>
<b>Paid Actions</b><br>
Advancement: Bless the Harvests<br>
Advancement: Hunt the Plains<br>
Finish Settlement Storm's Rest<br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile southwest<br>
Army 1 explore southwest tile​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(243, 121, 52)"><b>The Days of the New Cultivation were upon all...</b></span></span><br>​</div><a href="https://www.rpnation.com/attachments/27631d004316b2bc5f6d5336bf08f4e7-jpg.939129/" target="_blank"><img src="https://www.rpnation.com/data/attachments/876/876259-e45063ae02f3929d1f0d2739d0338519.jpg" class="bbImage bbImageAligned--left" style="" alt="27631d004316b2bc5f6d5336bf08f4e7.jpg" title="27631d004316b2bc5f6d5336bf08f4e7.jpg" width="100" height="142" loading="lazy"></a>Corpsemaker Irecap was fully aware of this, had felt the yearning of the growth through every portion of his being. The Assembly had been readying for it ever since word came that the Soilings had completed construction of the Spine. Of course, the Flessi cultivated soon after would make the place more of a bastion instead of a Soilings playground, but it had reached the level it had needed to be for their purposes.<br>
<br>
And so once his work in the lands south of Carcass were finished, Irecap had readied himself for the journey east, to play his part in the New Cultivation with vim and vigor. With leaves trailing from the sweeping form of his skirt as it dragged along the forest floor, he kept the tip of his blade pointed down as the days passed around. There was no rush, the New Cultivation was a slow and steady process they were all to engage in. <br>
 The Sun and moon passed overhead, the weather shifted and the winds turned. But he didn't stop his precession once in weeks, not until the Spine was visible to his eyes. <br>
<br>
What had once been an unconquered mountaintop that had been wasted on the nameless cretins who took advantage of it, was now visibly distorted by the work of the Soilings. What had once been peaks of rock and dirt were now capped by visible signs of the growth. Fungus of blue and purple now coated a number of peaks where Irecap had heard the Nameless previously congregated. The infested mountain cast a faint, blue and purple glow along the horizon.<br>
<br>
It was nothing short of beautiful. <br>
<br>
But in his adoration of the distant mountaintops, Irecap had grown distant from his own surroundings. By the time he'd returned, he found himself surrounded by beings he was all too familiar with. The bent legs, the reptilian skin, those wide mouths bent into vicious snarls and rectangular irises that locked onto him with murderous intent. These same creatures were the ones who had wasted their mountains, who had lost the right to them through their disregard and conniving mannerisms.<br>
<br>
But the decree of the Architect was heard, so these creatures had no name to call their own.<br>
<br>
That didn't exactly stop them from waving jagged spears and bent daggers towards him as they closed in.<br>
<br>
<b>"Hmm, hiding close to home must be difficult."</b> Irecap's chorus of voices mused on the Nameless beings finding him so far from their former home <b>"I was assured Blueglow and the Soilings had driven you from these woods."</b><br>
<br>
"Can't get rid of a 'pathian once we's in a place, Shroom boy!" one of the Nameless spat, her stolen scimitar glinting in the rays of sun as she pointed it towards Irecap "First mistake was thinkin' we couldn't come back!"<br>
<br>
Irecap nodded, <b>"I'll have to inform Blueglow his purging efforts must gain higher levels of Potency then."</b><br>
<br>
"Second mistake!" Another Nameless raised a shovel which had been crudely sharpened into a spear "Was thinking you was gettin' that chance!"<br>
<br>
He rushed Irecap, who took a deep breath before raising his sword and leaning his forehead against the flat of the blade as the Shovel-Spear was launched towards him.<br>
<br>
In a flash of speed and falling leaves, the shovel-spear was bisected before it could reach him. The Thrower choked on his own growl as they watched Irecap rise and place his forehead to the flat of the blade once again.<br>
<br>
<b>"Please reconsider, my blade is meant for ceremonial dismemberment."</b> Irecap informed them <b>"Not battling in the midst of-"</b><br>
<br>
The sword-bearer came in swinging hard amidst a chorus of battle-cries, their thirst for vengeance unquenchable.<br>
<br>
More leaves floated up around Irecap as she charged at him, only for him to be dragged away from her strike as if by some invisible hand. His feet tore up grass and dirt as they scraped along the floor. But even his unorthodox method of relocation hadn't fully dragged him from harm's way, as the moment he stopped another one of the Nameless leaped off a tree nearby and sailed down towards him with jagged scraps of metal glinting in his hands. <br>
<br>
Irecap twirled out of the way before having to swing his sword back to deflect the strike of the sword-bearer's next swing. Once more he was pulled from betwixt the two of them, only for the cry of a larger Nameless wielding what could easily be mistaken for a log to draw Irecap's gaze. <br>
<br>
As the massive hunk of wood came down towards him, Irecap swung his sword overhead and cleaved in twain before hopping out of the way of a thrown spear.<br>
<br>
Once his feet touched to the ground, he looked up to see many of the Nameless rushing him again. Closing his eyes, he gripped his sword in two hands before kneeling.<br>
<br>
<b>"Very well."</b> he muttered before spewing a thick yellow mist from his eyes. There wasn't much, but what was there quickly engulfed his blade as he loosened his grip. The Yellow mist alone had been enough to give some of his attackers pause. But the ones who didn't were suddenly slowed by the sight of the sword tearing itself from Irecap's grasp and flinging itself handle-first into the gut of the nearest Nameless.<br>
<br>
As she collapsed, the sword twirled through the air whilst covered in that ethereal Yellow mist. Groaning, Irecap rose to his full height before glancing to his floating sword and nodding to himself.<br>
<br>
Raising his hands, he clasped them together as the Nameless broke free of their shock and targeted him once more.<br>
<br>
The Sword Bearer was fit to reach him first, but she proved more cautious than she'd been during her first charge. The Swish of wind and the flutter of leaves drew her attention to the floating sword as it once more dove handle first. She rolled out of the way as it rammed into the ground, bouncing off and spinning through the air as another Nameless tried throwing a rock at it. <br>
<br>
The Sword-Bearer was fit to yell something, only for more fluttering leaves to draw her enraged glare towards the side in time to leap out of the way of Irecap's sweeping kick. He slid after her, offering her no space to properly use her weapon, and soon she had to lean out of the way as his hands shot towards her throat. Missing, he instead spewed another haze of yellow into her eyes before she could bring the sword down.<br>
<br>
As she stumbled, another Nameless pulled her out of the way of Irecap's next grasp, only for the handle of Irecap's sword to ram into the side of his head and send him spinning away.<br>
<br>
Irecap stood tall as the Nameless moved to surround him again, his sword floating to his side as he clasped his hands behind his back. The Sword-Bearer finished waving off his small clowd of yellow mist, growling before catching sight of her kin surrounding their target.<br>
<br>
"Don't let 'em get away with that slippery stuff!" she shouted, pointing towards Irecap with her weapon "He ain't even slashin' any of you!"<br>
<br>
<b>"I told you,"</b> Irecap pointed towards his floating sword <b>"this is meant for Ceremonial-"</b><br>
<br>
"Enough!" The sword-bearer shouted "Take his legs! Take his arms next and-!"<br>
<br>
The heavy 'Thunk' interrupted her words, and soon the rest of the Nameless were looking back to see the Sword-Bearer's head caved in by a massive length of fungal covered wood. Her rectangular irises darted wildly as she sputtered and gasped, mouth failing to form words as a hand shakily reached up towards the fungal staff which had cratered her skull. Behind her, leaning from a large tree, a regular Flessi tilted his head at her movements before yanking his staff back.<br>
<br>
<a href="https://www.rpnation.com/attachments/damub9ovmaep4lv-jpg.939130/" target="_blank"><img src="https://www.rpnation.com/data/attachments/876/876260-17a1bd3b347824aa1822506aa98452cf.jpg" class="bbImage bbImageAligned--right" style="" alt="DamUb9oVMAEP4LV.jpg" title="DamUb9oVMAEP4LV.jpg" width="137" height="100" loading="lazy"></a>The Nameless Sword-Bearer collapsed to the ground as the Flessi finished emerging, turning his attention to Irecap and his quarries with a low groan.<br>
<br>
<b>"Trouble?"</b> the Flessi's own chorus layered the simple question in a myriad of emotions at once.<br>
<br>
<b>"Of the manageable kind."</b> Irecap shrugged as he plucked his sword out of the air.<br>
<br>
The Flessi nodded slowly, turning its attention back towards the treeline as the sound of heavy footsteps reached them. The Rest of the Nameless began backing away, their momentum broken by the realization that their prey was no long alone.<br>
<br>
The ones who didn't flee first were subject to the slow trickle of Flessi, Shamans, herders and warriors alike; all making their way through the trees. Irecap kept still, watching as the Nameless who foolishly chose to continue fighting were surrounded and beaten, the larger figures of the Flessi bringing staves and clubs down upon scales with deafening force. The smarter among them had fled from the beginning, one even eyeing Irecap with unbridled rage before fleeing from the encroaching Flessi.<br>
<br>
By the time it was over, the site had become a scene of destruction. Large craters where the Flessi weapons had rammed into the ground instead of the target, a tree now had a one of the nameless's broken and battered bodies rammed straight through its trunk. The rest of the Nameless who fell there faired little better, shattered remains that Irecap knew he'd have to dismember properly before he could continue his trek.<br>
<br>
"Blueglow will have to wait some time longer, I see." Irecap sighed as the Ranchers and shepherds continued their march.<br>
<br>
A quick tap of his sword against the ground was all he needed to signal for the aid of several warriors who had accompanied the shepherds. Though they were pretty much indistinguishable from the shepherds and herders they protected, they lacked the herds and cattle that they others supervised. <br>
<br>
With a quick order to begin collecting bodies, Irecap turned away from them towards the mountains. The Spine still pulsed its beautiful swirl of fungal hues, but Irecap knew it was more than that. It was a desire for sustenance that was undoubtedly mirrored in every land touched by the growth. The Assembly had planned the New Cultivation for some time now, and the Flessi passing Irecap with their herds was just the start.<br>
<br>
Fungal creatures were already maturing new food within their bodies already, the Nameless would soon join in the reconstruction of the Growth's form. <br>
<br>
Similar occurrences were taking place all in lands around Carcass and the spine, a great spread of forces to engage in the next step of the New Cultivation. <br>
<br>
And already Irecap could feel his contribution blossoming into a pleasant feeling radiating along his frame. Though he would never display his passion with as much vigor as Whitebranch or restrain it as Blueglow did, he allowed himself a pleased sigh as he lifted his sword-<br>
<br>
-and got back to work.<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId35"><span class="button-text">

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	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 1 Standard Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
2 Flessi<br>
1 Shellbound<br>
<i>The Spine Garrison</i><br>
1 Soiling<br>
2 Flessi<br>
<i>Army 1</i><br>
1 Flessi</div>
		</div>
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</div><br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId36"><span class="button-text">

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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement</b><br>
<br>
1 Flessi Moves from Spine Garrison north one tile<br>
1 Flessi moves from Spine Garrison southwest one tile<br>
1 Flessi Moves from Carcass Garrison northeast one tile<br>
1 Flessi moves from Carcass Garrison southeast one tile<br>
<b>Actions</b><br>
1.Cultivate 2 Flessi for The Spine Garrison<br>
2. Cultivate 2 Flessi for Carcass Garrison<br>
3. Begin Construction of Farming Settlement at Army 1's location (1/3)<br>
<br>
<i>Free Actions</i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 90 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(Standard Settlement: 20) +(Growth's Boon 25%) = 25<br>
<br>
-Expense:<br>
Cultivate 2 Flessi for The Spine Garrison (New Kin) 30 REC<br>
Cultivate 2 Flessi for Carcass Garrison (New Kin) 30 Rec<br>
Construction of Farming Settlement  Full Price 50 Rec<br>
<br>
<br>
New Balance: 55</div>
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					<div class="bbWrapper">Act II, Turn 3<br>
<br>
At last classes could finally start in the newly constructed classrooms. Tom, James and Cain had hoped for some excitement, flinging spells around, learning some combat moves, but as they received their rosters they learned otherwise.<br>
<br>
<br>
<br>
“All this shit is theoretical, when are we going to learn some real magic?” Tom muttered darkly. James nodded his head in sombre agreement, but did not look surprised.<br>
<br>
“It was bound to happen.” He said sagely. “I think old Brimstone is grooming us to teach the next generation of magisters.” Cigarettes were passed around and a quiet fell over the room as they overthought what James had said.<br>
<br>
“Fuck that, I’ve been hearing stories about McRoy meeting goblins, I’m not going to teach some whimps their first spells, the old bastard can shove it.” Cain exclaimed.<br>
<br>
“Well now mister Vastros, is that any way to talk about the headmaster?” A cold voice said in the door opening. Dean Witherfoot’s eyes were black, like dark tunnels that never reached the surface. The dean had the personality to match his eyes. His skin held an unhealthy yellowish tint that reminded James of disease. The fact that the man was always preceded by the smell of garlic. Had they not been smoking they would have smelled the dean long before he arrived and prepared accordingly.<br>
<br>
As things stood, Dean Witherfoot was about to break into a tirade when he was interrupted by a polite cough.<br>
<br>
“Headmaster!” Witherfoot wheezed, as if his breath had been stolen from him.<br>
“Dean Witherfoot, boys.” Carmine said, his face looking a little less stern then usual. “I saw smoke rising from the window and thought to check if things were alright. I seem to have interrupted something.”<br>
<br>
Dean Witherfoot’s expression turned eager. “Headmaster, I caught these boys slandering your good name! I thought I would punish them.”<br>
<br>
Carmine raised a hand. ‘I would remind you that free thought and speech will always be a priority of this school as long as I am headmaster. Although I disapprove of foul language, it stains the tongue, I would not have these students punished for speaking their minds. That is what they took the boat here for. Now, I suggest that everybody heads outside for a refreshing walk and then back to studying.’ The lads didn't let the headmaster tell them twice and with gloating smiles they quickly left the room.<br>
<br>
With an uncharacteristic happy sounding good afternoon to a sour looking Witherfoot, the headmaster was on his way again. <br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
Elite adapt Loyd McRoy moves 1 tile south east<br>
<br>
<u>Free actions: </u><br>
<br>
Recruit novice: Charles Chooser (See strength: <i>Growing student body)</i><br>
<br>
Elite Adapt Loyd McRoy Explorers<br>
<br>
Recruit: mercenary hut, Rin’ Gin, HP 3 Movement 1 Attack 3 Offense 4 Defense 2 Earth Magic- During Battle can use one of these spells: Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities. Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead (cost 40 upkeep)<br>
<br>
<u>Paid Actions:</u><br>
<br>
Upgrade capital to level 3, 3/6 actions, -90 resources<br>
<br>
<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">85</td>
<td colspan="">+60</td>
<td colspan="">+35</td>
<td colspan="">180</td>
<td colspan="">-170</td>
<td colspan="">10</td></tr></tbody></table>Paper tokens table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next turns</b></td></tr><tr class="">
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr></tbody></table>Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small lecture hall</td>
<td colspan="">theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small practice ground</td>
<td colspan="">practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.</td>
<td colspan="">1</td></tr></tbody></table>Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Turn</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Track(s)</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theocratical</td></tr><tr class="">
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					<div class="bbWrapper"><div style="text-align: center">(W.I.P… adding the fluff later… sorry for the lack of story here, but tired and I would add the rest tomorrow)<br>
<u><b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">The Fafrium Empire</span></span></b></u><a href="https://www.rpnation.com/attachments/b694cfc4-54da-4d09-982e-b88817a66e36-jpeg.939323/" target="_blank"><img src="https://www.rpnation.com/data/attachments/876/876453-441845b6bee4d74462c1112ccf7c2dd9.jpg" class="bbImage " style="" alt="B694CFC4-54DA-4D09-982E-B88817A66E36.jpeg" title="B694CFC4-54DA-4D09-982E-B88817A66E36.jpeg" width="202" height="100" loading="lazy"></a><br>
<br>
<span style="font-size: 15px"><u>Military Camp:</u><br>
<a href="https://www.rpnation.com/attachments/2ba56373-f57a-4539-b41e-e44246e0a012-jpeg.939324/" target="_blank"><img src="https://www.rpnation.com/data/attachments/876/876454-d12938d050b2a604e7561a2c1594e4d5.jpg" class="bbImage " style="" alt="2BA56373-F57A-4539-B41E-E44246E0A012.jpeg" title="2BA56373-F57A-4539-B41E-E44246E0A012.jpeg" width="210" height="100" loading="lazy"></a><br>
<br>
As of expected for such a place… the camp was alit with activity… especially with the recent news of what had occurred within </span><br>
<br>
<br>
<br>
Settlements:<br>
-Ferro-Civiatem/Capital<br>
-Battenburg/Farm<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
7/10<br>
<br>
Army:<br>
-Hollyreign<br>
-1x Military Police<br>
-1x Scout<br>
-4x Infatrymen<br>
<br>
Actions;<br>
<br>
Paid actions:<br>
1. Lvl 1 advancement, for Military Police: “Sharpened axes”<br>
2. Lvl 1 advancement, for Infatrymen: “Improved combat gear<br>
3. Lvl 1 advancement: “Shovel Ogre battalion”<br>
<br>
Resource gain/Expenses;<br>
<br>
Current Resources:<br>
110<br>
<br>
Resources per turn:<br>
130 resources (added 10 from Strength to capital, added 20 to farm, 40 gained from exploration)<br>
<br>
Expenses:<br>
-60 from advancements<br>
-40 from artifact buyin<br>
<br>
Mabiongi stealing my shit: -20<br>
<br>
Total amount left:<br>
120 resources​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11190319" data-lb-caption-desc="Athanas · Dec 12, 2021 at 1:58 AM">

		

		
	


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					<div class="bbWrapper"><b><span style="color: rgb(247, 218, 100)">"Check it again." </span></b>Mumbled Yaroslav, looking over the old man's shoulder in front of him as he fumbled with an almost comically large stack of papers, looking for the folders pertaining specifically to the records concerning the stash of building materials that should have been on their ships. The manifest claimed that the total amount would come to a total of around 450 kilograms for this particular batch, but there were pitifully few crates around for that to even be a distinct possibility. Yaroslav would know, he had had great...practice in being able to quickly gauge the value of objects at a glance. <br>
<br>
And yet the old man once again shrugged and sighed, failing to find anything wrong or out of place with the paperwork. Great, incredible-that meant that the loss had happened after they had landed, which meant it was but four days. Four god-forsaken days was all it took for someone to requisition such an enormous amount of materials...and to what end? This was an organized effort, no person alone could haul off such an amount. Was there a faction of dissenters already? Did they intend to run off with their supplies in the middle of the night? He assured himself that it couldn't be so. Morale was still high, well, as high as could be, considering past events. And besides, they had not even the slightest idea what lay in this strange new land. For someone to run off, they would first need assurances that the alternatives were better.<br>
<br>
The reminder that they were, indeed, in such a strange land brought a new wave of anxiety over him. What if there were countless savages and monstrosities ready to assault them at any given opportunity? Already some of the preliminary spotters reported back that there were signs of civilization not that long a march away from New Krenichov. Was there any guarantee that they would not seek to make subservient slaves out of them?<br>
<br>
Less than a week of having to provide guidance for these people and already he was losing his grasp. What would she do, in his place? Would she bring together a group to track down the thieves? Or maybe try to establish some stricter policies regarding retrieving supplies?<br>
<br>
No, that wasn't it. She always insisted that their greatest strength was each other. That no amount of rules could ever substitute the true human desire to help one another. As such, he needed but to speak to them. He needed to explain the importance of unity now more than ever. He thanked the elder before him for his diligence, then began moving through the settlement, spreading the word that he intended to give a public speech later that evening about the matter of the lost supplies.<br>
<br>
With some mirth, he spotted a small gathering of some of his friends, who had convened to drink after a long day of work. Nothing wrong with that, as they were off duty anyway, though he did wonder what on earth they could possibly have to celebrate. Having no time to meaningfully interact with them, as he wanted to get the speech done before sunset, he simply waved a greeting at them and continued onwards. <br>
<br>
<br>
<b>"Man, Yaro sure seemed to be a in a rush. Could it be that something happened?"</b> said one of the gathered laborers, a tall, muscle-bound woman with greying hair. <b>"Sure hope it's not anything serious, you know? We just got here."</b><br>
<br>
Another man, a stout, slightly overweight dwarf, waved his hand as he refilled his cup with moonshine. <span style="color: rgb(163, 143, 132)"><b>"Nonsense! What could've possibly angered him? Nothing, I say, nothing at all. Now then, where was I? Oh yes, the sword. So, y'see, I was gonna let it go, but there was this other, really annoying fella there....Yeah, yeah, he looked like some sort of spoiled brat, ya know? So I felt like I had to have it. So I told a few friends o'mine to help me get some of the stuff that the guy was asking for, and what do ya know? I won, prim and proper. Should've seen the brat's face, hah! Like I whipped 'im over me knee!"</b></span><br>
<br>
The orc cracked a smile, though a hint of concern clouded her features. <b>"Fun story, fun story...but wait, you said you gave him some...'stuff'? How much?"</b><br>
<br>
Another wave, followed by a deep shrug. <b><span style="color: rgb(163, 143, 132)">"Ah, wasn't a lot, I'm sure! Just some scrap 'ere and there, and all that. I can't say I remember exactly how much it was, I was a little...kicked off, at the time, but I'm sure it cannae 'ave been that much! Anyways, another?"</span></b><br>
<br>


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			<div class="bbCodeBlock-content">(Starting units-1 Laborer, 1 Mob, 1 Miner, 1 elite)<br>
<br>
Worker mob moves west. Constructs Farming settlement(2 paid actions)<br>
Miners explore capital.<br>
Laborer unit appears in capital due to policy.<br>
<br>
Adopt Policy: <i>Repurposing of Wealth-</i> A lot of the more...exotic will be melted down, and turned into useful resources that are more applicable for day-to-day scenarios. This does, unfortunately, carry the side effect of making finding weapons to arm soldiers with that much harder.<br>
<br>
Effect: Increases production bonuses by 25%(cumulative with the strength)<br>
<br>
Drawback: While this policy is active, costs of exploiting Decentralized goverment weakness will be reduced by 30%(both minimum and effective). Costs of training military units will increase by an additional 10/15/20%. Military settlements cannot be constructed.</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u><br>
<br>
<i>Winter has fallen. All units are at -1 movement and any fighting that takes place after movement will be at -1/-1 (Unless a nation has no weather penalties or an advancement against the type of weather)</i></b><br>
<br>
Boyle had a report in his hand. It was the one detailing a special event that due to extenuating circumstances last time, only came around once. The pet project of the Commander. Something that he knew would be quickly signed off on.<br>
<br>
The sound of his thick metal boots could be heard clinking and clanging on the floor as he walked, long before he knocked on Commander Le’Grange’s office door.<br>
<br>
“Enter.” The voice that responded was one that exuded authority as it spoke.<br>
<br>
Boyle wasted no time in walking in and placing the report down on the desk before him. “The Colosseum plans, Commander.”<br>
<br>
Le’Grange quickly glanced down before picking up the pad and scanning through the data held within. Without looking up, he spoke to Boyle. “Is everything in place?”<br>
<br>
“Yes. On your command, the structure can be build within the week and then it’ll be another week to make sure that all the proper adjustments can be made for the different combatants that will be participating.”<br>
<br>
“Good.” The Commander responded without looking up from the data. “Start immediately.” He placed his thumb up against it for his authority before signing off. “The nations of this land, colonial or otherwise have begun preparing well. But we shall see if they will be able to handle what is to come soon enough.”<br>
<br>
---------------------------------<br>
<br>
<b><u>Clan Spike Horde</u></b><br>
<br>
Chieftain Grizzakis was pleased. Already, his alliance with this nation of Cogs from across the sea has borne fruit. An ally in helping them advance their technology, one that will better allow their people to fight and be protected from the dangers of flying cities. But also that will allow them to become better and more prosperous people.<br>
<br>
Perhaps he was merely taken in by the words of the Cog’s leader, but that hope of technology leading to a better tomorrow was a vision that was difficult to give up.<br>
<br>
In fact, he was planning on bringing his people into the future, even if he had to do so with them kicking and screaming in order to have it done.<br>
<br>
Interrupting his train of thought was the angry sounds of youth. Mahk burst into the room, even pushing both verbally and physically past those that attempted to stop him. The young man was dress in leather and chain armor, with furs and feathers along the shoulders.<br>
<br>
“You can’t be serious, Chieftain.”<br>
<br>
“I am most serious on this matter.” The older man knew exactly what this was about, and it is why he was being chosen for this task.<br>
<br>
“You can’t possibly be sending me to babysit those weaklings to the East? They need machines to fight their enemies for them. Machines and those Guns. They don’t fight up close and personal. How do you feel the visceral thrill of the battle? This…this is an outrage!” Mahk was fuming and pacing as he aired his angry thoughts. Grizzak placed a meaty palm on the boy’s shoulder.<br>
<br>
“Think of this as a chance to learn the answers to your questions. Perhaps their reasons for fighting this way will be worthy of what you discover. Or perhaps they truly are as weak as you believe. However, from what I’ve seen of their leadership, that much is doubtful to me. Now pack your belongings, your journey to the Cogs begins tomorrow.”<br>
<br>
Still steaming, Mahk quickly bowed and left the room without another word. He might be heading to the Cogs, but he didn’t have to like it.<br>
<br>
<b><i>Actions: Upgrade Capital to Level 2</i></b><br>
<br>
<br>
—-------------------------------------------------<br>
The Auctioneer was content. This hall was brimming with energy as it was filled with bidders once more. Its purpose was being fulfilled as a space for holding items of vast importance until they could swap hands into one who had paid the appropriate amount.<br>
<br>
A wonderful start for a place that shortly before was abandoned as a crypt of the damned.<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b>Ornamental Sword</b><br>
<br>
<i>A beautiful piece of craftsmanship that looks like it had a ton of care and effort put into its creation.</i><br>
<br>
<b>Giant Slayer</b><br>
<br>
<i>Hits from the warhammer known as the Giant Slayer are powerful enough to bring even the hardiest beast to its knees.</i><br>
<br>
<b>The Cleaver</b><br>
<br>
<i>A weapon with unmatched sharpness. With minimal effort, it can cut a man in half.</i><br>
<br>
<br>
<b>Month 4, Turn 4, Year 1290</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="FR__ytU1DUtTxMt-mtjbRCNNZnEm9W5HyDKjhhtfCGI4lhDaSMsLrSy_ZNhIP4ieBk9tUkf7LT5HdUQEYx-j9X0VTr0Cs8VLrP-Xhe0v_NXKSjDgdjzehwDCXxjD9k-_ShVHZmRD" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FFR__ytU1DUtTxMt-mtjbRCNNZnEm9W5HyDKjhhtfCGI4lhDaSMsLrSy_ZNhIP4ieBk9tUkf7LT5HdUQEYx-j9X0VTr0Cs8VLrP-Xhe0v_NXKSjDgdjzehwDCXxjD9k-_ShVHZmRD&amp;hash=9629532a779ed94151dc4fd97c2537bf" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b><u>Penumbra </u></b>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Construct Way of Light Statue in Teera (Farming Settlement)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Train Spectrum Sailor Unit in Umbra (1/2)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Train Spectrum Sailor Unit in Umbra (1/2)​</div></li>
</ol><div style="text-align: center">Explore Terra: Thick Fog covers the land. There is a approaching darkness that lurks around nearby. Exploring, they come across a strange Golem covered with Moss and vines. Its eyes glow a golden yellow. (Continued in Exploration)<br>
<br>
Gained 5 Fear tokens from Mabinogi Raid:<br>
-1 from raid<br>
-2 from Fog due to Hero being Present<br>
-x1.5 from Derwydd being present=4.5, rounded up to 5<br>
<br>
Gain 1 Zombie under your control from the Necronomicon<br>
<br>
<b><u>Straed Collective</u></b><br>
<br>
Upgrade Settlement: Prime Ship, Freedom - Capital(3/4)<br>
<br>
Gained Hero Unit: Enigma Prime<br>
<br>
<i>Enigma Prime<br>
Hero<br>
HP 4<br>
Attack 3<br>
Offense 2<br>
Defense 2<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
Lord Katazok<br>
Civilian Hero<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown</i><br>
<br>
Explore Mountains: A large encampment of Ogres can be seen from the skies. They seem crude and unbecoming from a distance. Their home seems to have wooden palisades and a moat. From knowledge of Ogres, it seems more like they wouldn’t have any of these. (Continued in Exploration chat)<br>
<br>
A cloaked Figure appears outside the Council Chambers. (Continued in Exploration Chat)<br>
<br>
<br>
<b><u>The Mabinogi </u></b><br>
<br>
Advancement: Llu Streic Cyflym - Level 1: After a raid or victory in combat, immediately move up to one hex with no penalties applied (unless already have penalties from extra movement previous turn). This can result in avoiding attacks declared after Mabinogi actions take place. (20 resources)<br>
<br>
Advancement: Diwylliant Rhyfelwyr - Level 1: When a recruitment action is taken, may recruit one Rhyfelwr to any settlement for x1.5 resource cost. (20 resources)<br>
<br>
Advancement: Adeiladwyr Tir - Level 1: Unlocks following unit:<br>
<br>
Adeiladwyr Tir - Troop<br>
0/1<br>
For every Realm Shaper in a tribe, reduce the action cost of upgrading (tribes and advancements) by one, to a minimum of one. (20 resources)<br>
<br>
Gains Empire Scout who defects due to happiness issues in the Empire<br>
<br>
Explore the Volcano: A small tribe of Volcano worshipers sit at the bottom of the volcano. It seems that they are arguing who will get the honor of being this year’s sacrifice to the Volcano Spirits. (Continued in Exploration Chat)<br>
<br>
<b><u>Coghaven</u></b><br>
<br>
Upgrade Forgeheart to Level 2 (4/4 Actions) (Complete)<br>
<br>
Advancement (Lvl 1): Widgets (15 Resources) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
<br>
Advancement (Lvl 1): Aquatic Settlements (15 Resources) - Settlements may be built on water tiles.<br>
<br>
Explore: A large and long bridge lays ahead of them on their journey. A very tall and very wide Troll seems to be guarding this bridge. Even far away, its stench is very strong. It seems to be wearing weapons and armor attached together as armor over its body. (Continued in Exploration Chat)<br>
<br>
<b><u>The Ascendant</u></b><br>
<br>
1. Recruit Drider Warriors [Arachno Peak]<br>
2. Recruit Drider Warriors [Arachno Peak]<br>
3. Advancement: Slave Pens- Blood slaves are now trained two for the price of one<br>
<br>
Roll for gaining troop from Nation: Gained troop from Mabingi. 1 Rhyfelwr<br>
<br>
Explore: A large cave lay ahead, covered in Ice. It looks deep and dank. Skeletons litter the ground outside the cave. (Continued in Exploration Chat)<br>
<br>
A cloaked figure approaches the Capital City Gates. (Continued in Exploration Chat)<br>
<br>
<b><u>Yamabuki</u></b><br>
<br>
Build Advancement Stone Quarry (10 resources)- Construction costs 5% less resources<br>
Build Advancement Clay Pit (10 resources)- Construction costs 5% less resources<br>
Build Advancement Dam (10 resources)- Happiness Increases by 1<br>
<br>
Exploration: Traveling through the forest in between the large mountains, it seems like they are being watched. (Continued in Exploration Chat)<br>
<br>
<b><u>Rahzen</u></b><br>
<br>
Advancement: Bless the Harvests- 10 additional resources gained a turn<br>
Advancement: Hunt the Plains- Unlocks Hunting civilian unit. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
<br>
Finish Settlement Storm's Rest<br>
<br>
Explore: The ocean is vast before them. On the beachside, a large hut can be seen. Smoke coming out of the top, so someone must be home. A series of large stones are arranged in runes and other symbols. (Continued in Exploration Chat)<br>
<br>
<br>
<b><u>The Flessi Assembly</u></b><br>
<br>
1.Cultivate 2 Flessi for The Spine Garrison<br>
2. Cultivate 2 Flessi for Carcass Garrison<br>
3. Begin Construction of Farming Settlement at Army 1's location (1/3)<br>
<br>
<br>
<br>
<b><u>The Academy</u></b><br>
<br>
Upgrade capital to level 3, 3/6 actions, -90 resources<br>
<br>
Explore: A small group of Stone Golems seem to be lingering around some sort of object on the ground. (Continued in Exploration Chat)<br>
<br>
<i>Sidequest unlocked:</i><br>
<br>
<b>Send Students to Investigate the flowing vein of Magical Energies underneath the Goblin Villag</b>e<br>
<br>
<b><u>The Fafrium Empire</u></b><br>
<br>
Gained 3 Fear Tokens and lost 2 Happiness from Raid:<br>
-1 from raid<br>
-1 from fog<br>
-x1.5 from Derwydd being present=3<br>
-Happiness was from raid roll coming out as 1, but any happiness or order penalties they receive are +1 due to weakness<br>
<br>
1. Lvl 1 advancement, for Military Police: “Sharpened axes”- Gain +1/0<br>
2. Lvl 1 advancement, for Infantrymen: “Improved combat gear- Gain 0/+1<br>
3. Lvl 1 advancement: “Shovel Ogre battalion”- Unlocks Shovel Ogres<br>
<br>
<i>Shovel Ogres<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
Comically oversized Shovels- At the beginning of battle, digs trenches that give all troops 0/+1. (Does not stack with additional Ogres). Allows the option for units to opt out of attacking that round to instead give covering fire. This prevents the unit from attacking that round, but for every 3 performing covering fire, decreases enemy defense by 0/-1.</i><br>
<br>
<b><i>Scout unit defects to Mabinogi due to the Happiness Penalties.</i><br>
<br>
<br>
<u>The Diggers</u></b><br>
<br>
Adopt Policy: Repurposing of Wealth- A lot of the more...exotic will be melted down, and turned into useful resources that are more applicable for day-to-day scenarios. This does, unfortunately, carry the side effect of making finding weapons to arm soldiers with that much harder.<br>
<br>
Effect: Increases production bonuses by 25%(cumulative with the strength)<br>
<br>
Drawback: While this policy is active, costs of exploiting Decentralized government weakness will be reduced by 30%(both minimum and effective). Costs of training military units will increase by an additional 10/15/20%. Military settlements cannot be constructed.<br>
<br>
Constructs Farming settlement<br>
<br>
Explore Capital: A large abandoned Mine is discovered on the side of the mountain. (Continued in Exploration Chat)<br>
<br>
<b><u>Avvros<br>
<br>
<br>
<br>
Mercenary Hut</u></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Goblin Wolf Riders
HP 1
Movement 2
Attack 1
Offense 0(1)
Defense 0
Charge- Gives +1 Movement and during the first round of combat a +1/0</td>
<td colspan="">Goblin troopers in light armor that ride powerful wolves into battle. Counts as Troop type unit.</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Iron Axe
HP 1
Movement 1
Attack 1 (2)
Offense 1(2)
Defense 1 (None)
Iron Rage- During Battle, can rage for an extra +1 Attack and Offense for a guaranteed hit by the enemy on this unit.</td>
<td colspan="">Burly Human Barbarians wielding large and heavy axes. A seething rage seems to lurk just beneath the surface, just waiting to be released. Counts as an Elite type unit</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan=""><s>Rin’ Gin
HP 3
Movement 1
Attack 3
Offense 4
Defense 2
Earth Magic- During Battle can use one of these spells: Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead</s></td>
<td colspan=""><s>A powerful Ogre that wields the lost magic of the Earth. Using powerful Gastric magic, he casts after he eats and as such, maintains a large appetite. Counts as a Hero Unit</s></td>
<td colspan=""><s>1</s></td>
<td colspan=""><s>80 Resources</s></td>
<td colspan=""><s>40 Resources</s></td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #EEe"><div style="text-align: center"><span style="font-family: 'Cinzel';"><span style="color: #666"><span style="font-size: 26px"><b>The Triumverate are here...</b></span></span><br>
<span style="color: #999"><i>The Blood Moon Is Near...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="3159cb35da86436141d146fcc72f2b83.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F31%2F59%2Fcb%2F3159cb35da86436141d146fcc72f2b83.jpg&amp;hash=c50062309e640ffffec966fba7aed15c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F31%2F59%2Fcb%2F3159cb35da86436141d146fcc72f2b83.jpg&amp;hash=c50062309e640ffffec966fba7aed15c" data-url="https://i.pinimg.com/564x/31/59/cb/3159cb35da86436141d146fcc72f2b83.jpg" class="bbImage" data-zoom-target="1" style="" alt="3159cb35da86436141d146fcc72f2b83.jpg" title="" width="" height="" loading="lazy">
	</div></span>​</div><span style="font-family: 'Uchen';"><br>

    			<div class="tabsBb" id="tabContainer_1736445288">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445295" data-tab-container-id="tabContainer_1736445288" href="javascript:">The Quiet One</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445296" data-tab-container-id="tabContainer_1736445288" href="javascript:">Unit Stats</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445297" data-tab-container-id="tabContainer_1736445288" href="javascript:">Units</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445298" data-tab-container-id="tabContainer_1736445288" href="javascript:">Advancements</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445299" data-tab-container-id="tabContainer_1736445288" href="javascript:">Spells</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445300" data-tab-container-id="tabContainer_1736445288" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445301" data-tab-container-id="tabContainer_1736445288" href="javascript:">Resources</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445295" style="display: list-item;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="db0c66ec4dcb027b6dcb7f45a31f5320.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fdb%2F0c%2F66%2Fdb0c66ec4dcb027b6dcb7f45a31f5320.jpg&amp;hash=419e9723d48999228277ae9ec77cc237" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2Fdb%2F0c%2F66%2Fdb0c66ec4dcb027b6dcb7f45a31f5320.jpg&amp;hash=419e9723d48999228277ae9ec77cc237" data-url="https://i.pinimg.com/564x/db/0c/66/db0c66ec4dcb027b6dcb7f45a31f5320.jpg" class="bbImage" data-zoom-target="1" style="" alt="db0c66ec4dcb027b6dcb7f45a31f5320.jpg" title="" width="" height="" loading="lazy">
	</div></span>From the thick fog a growing, blue light began to emerge. At first the size of a tiny firefly before it's full bloom came into view. With it was a silhouette of a short, extremely thin, horned figure. The figure swayed the lantern teasingly from side to side as it moved through the fog. As the figure drew closer to the outskirts of Ferro-Civitatem he would emerge from the fog and his inhuman nature would be on show for any observant guards. Unfortunately for them, he was not alone.<br>
<br>
The silhouette of Pwca came to a stop and he continued to sway his lantern from side to side before bringing it to an instant stop. His head leant to the side at the same unnatural angle his lantern had stopped moving before his lips pursed and let loose a whistle that echoed over the entire city.<br>
<br>
With the call one silhouette quickly multiplied to become a small army. Flanked by his army, still shrouded in the fog, Pwca whistled one more time and like a raging wave the fog and silhouette's ploughed forward into the city before them. It didn't take long for the screams to begin but away from them the slow, methodical approach of Pwca resumed. He hummed a soft tune that floated on the breeze, growing more haunted and twisted as it carried through the fog. One thing was for certain, the people of this city would pay for their leaders' failure to keep it protected.<br>
<br></li><li class="bbTabContent" id="tab_1736445296" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> RHYFELWR </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">10</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Battletrance:</b></span></td><td colspan=""><span style="color: #fff">Attacks of 10 to hit explode.</span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> GWYLLGI </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">20</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Eternal Hunt</b></span></td><td colspan=""><span style="color: #fff">Only one Gwyllgi can exist at a time for every two levels of the Mabinogi Capital (1, 3 and 5). Name an enemy character secretly to Trek. If the Gwyllgi ends up on the same tile as that character then combat begins. No other units, friend or foe can take part. The battle continues until there is a winner. Both units ignore all magic items, strengths, policies and traits and count as having 3HP, 3 attacks and have stats 0/0. If the Gwyllgi wins, they immediately return to the nearest Mabinogi settlement with the characters corpse and any items they held.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> Adeiladwyr Tir </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troops- Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">20</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Shapers</b></span></td><td colspan=""><span style="color: #fff">For every Adeiladwyr in a tribe, reduce the action cost of upgrading (tribes and advancements) by one, to a minimum of one.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> GWELEDYDD </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Non-Combatant - Tier 1</i></span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Animal Control</b></span></td><td colspan=""><span style="color: #fff">Gweledydd do not attack and cannot be attacked by any means. If no other Mabinogi unit exists in the army then the Gweledydd are destroyed. For each Gweledydd unit pick a friendly unit to gain one extra attack. Units can have at most two additional attacks from Animal Control. Cannot be recruited by any means other than Slaughter.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> DERWYDD </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Elite - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">40</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">2 Turns</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">5</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Horrifying</b></span></td><td colspan=""><span style="color: #fff">+3/-1 and their army produces x1.5 fear tokens, rounding up (Does not stack)..</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> TAD VIRBURNUM </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>HERO</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Revenge of the Forest</b></span></td><td colspan=""><span style="color: #fff">When fighting in a Forest,  can trap one enemy unit on a roll of an 9+</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Strength of the Forest</b></span></td><td colspan=""><span style="color: #fff">When fighting in a forest gives all allied heros a 9+ save</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rage of the Forest</b></span></td><td colspan=""><span style="color: #fff">In exchange for all other attacks, deals an extra 1 damage. If a unit is killed by this attack, a special tree unit is created.</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Armour of the Forest</b></span></td><td colspan=""><span style="color: #fff">Strength: Blocks up to 2 damage(max) in a single battle.
Weakness: Defense is lowered by 0/-1.</span></td></tr>
</tbody></table></span>​</div></div></div></div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><br>
<br>
<br>
</div></div></div></div></div></div></li><li class="bbTabContent" id="tab_1736445297" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> BRAN'S TRIBE </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Heroes</b></span></td><td colspan=""><span style="color: #fff">Tad Virburnum</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Garrisoned Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">4</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Derwydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Gweledydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> CIGFA'S TRIBE </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Garrisoned Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Derwydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> PWCA'S TRIBE </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Heroes</b></span></td><td colspan=""><span style="color: #fff">Pwca</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Garrisoned Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Derwydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr>
</tbody></table></span>​</div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><br>
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Hud Natur<br>
• Level 1: Pick a spell from the spell tab and roll a D10. For every Derwydd unit after the first, add +1 to the roll. These can be used either in combat or on the map. Number in the bracket is the required roll.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhoddion Natur<br>
• Level 1: Gain resources each turn equal to 10X where X is the level of the Capital.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Defodau Dyrchafael<br>
• Level 1: Progress in Mobinogi society is earned through bloodshed. The stronger an individual, the greater their standing. Gain a hero on a D10 roll of 10 each turn, up to a maximum number equal to the capital's level. This limit only applies to heroes generated by this advancement.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhyfelwr Uwchraddio: <br>
• Level 1: -10 resources to recruit Rhyfelwr.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Cuddio Arfwisg: <br>
• Level 1: Rhyfelwr gain 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Niwl Ymgripiol: <br>
• Level 1: Mabinogi settlements and units generate a fog up to one hex away. Enemy units are -1/0 while in it and gain 1 fear token each turn. This is increased to 2 tokens when accompanied by a character.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Llu Streic Cyflym:<br>
• Level 1: After a raid or victory in combat, immediately move up to one hex with no penalties applied (unless already have penalties from extra movement previous turn). This can result in avoiding attacks declared after Mabinogi actions take place. <br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Diwylliant Rhyfelwyr: <br>
• Level 1: When a recruitment action is taken, may recruit one Rhyfelwr to any settlement for x1.5 resource cost.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Adeiladwyr Tir:<br>
• Level 1: Unlocks following Adeiladwyr Tir. For every Adeiladwyr Tir in a tribe, reduce the action cost of upgrading (tribes and advancements) by one, to a minimum of one. <br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445299" style="display: none;"><br>
-Havoc (10)<br>
-Combat: Pick an enemy unit type and the traits of those units do not work.<br>
-Map: Advancements of nations within three hexes cost double this turn.<br>
<br>
-Nature's Grasp (9)<br>
-Combat: Enemy units count as strikes last with all flying units losing the fly rule that turn.<br>
-Map: Enemy units up to three hexes away cannot move this turn.<br>
<br>
-Nature's Growth (6)<br>
-Combat: Friendly units gain 0/+2.<br>
-Map: Two tiles up to one hex away become forest.<br>
<br>
-Poison Fog (7)<br>
-Combat: Roll a D10 for every enemy unit. On a 10 they take 1HP damage.<br>
-Map: Up to one hex away, enemy units take attrition damage for every full turn they are in the fog using the combat effect above.<br>
<br>
-Bolt (8)<br>
-Combat: Successful hits by Derwydd hit two units. Counts as ranged.<br>
-Map: Derwydd can attack enemy units up to one hex away.<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445300" style="display: none;"><br>
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<b><u>Spell</u></b><br>
<br>
-Natures Growth (6) - 1 Rolled - Cast Failed<br>
-Pwca: Nature's Growth (6) - 6 Rolled + 2 = 8 - Cast Success<br>
<br>
<b><u>Defodau Dyrchafael</u></b><br>
<br>
-10 Needed - 10 Rolled - Pwca emerges<br>
<br>
Pwca: <br>
<br>
HP: 3<br>
Attacks: 2 (3)<br>
Off: 0<br>
Def: 6<br>
<br>
-For Mother Nature: All friendly units have +1 attack. (Doesn't stack with other attack bonuses)<br>
-Call of the Wild: Friendly units receive an 8+ save.<br>
-The Lantern: A strange object that only reacts to Pwca. He gains +2 to casting rolls and may cast one additional spell per turn.<br>
<br>
<b><u>Free Actions</u></b><br>
<br>
-Cigfa's Tribe - SE, SE<br>
<br>
-Bran's Tribe - Raid, NE (Free move), NE, NE - Explore<br>
<br>
-Pwca's Tribe - SE, SE, Attack and Slaughter, S if victorious (Free move) - Spawn trees on final location and NW of that space.<br>
<br>
<b><u>Paid Actions</u></b><br>
<br>
Recruit: x1 Realm Shaper - x1 Gwyllgi (to Bran) and x2 Rhyfelwr (one at x1.5 cost) - 65 resources<br>
<br>
Recruit: x1 Realm Shaper - x3 Rhyfelwr (one at x1.5 cost) - 55 resources<br>
<br>
Recruit: x1 Realm Shaper - x3 Rhyfelwr (one at x1.5 cost) - 55 resources<br>
<br>
<u>Recruitment Breakdown</u><br>
<br>
Pwca: x3 Realm Shapers / x3 Rhyfelwr<br>
<br>
Bran: x1 Gwyllgi / x2 Rhyfelwr<br>
<br>
Cigfa: x3 Rhyfelwr<br>
<br></li><li class="bbTabContent" id="tab_1736445301" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> RESOURCES </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>End of Turn</b></span></td><td colspan=""><span style="color: #fff">5</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Start of Turn</b></span></td><td colspan=""><span style="color: #fff">60</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Gains</b></span></td><td colspan=""><span style="color: #fff">120</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>Capital Level 2 = 40 / x2 Level 2 Settlements = 40 / Rhoddion Natur = 20 / x1 Raid = 20</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Spend</b></span></td><td colspan=""><span style="color: #fff">175</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>Recruitment - 175</i></span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> HAPPINESS AND ORDER </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Happiness</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Order</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> FEAR TOKENS </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><b>Penumbra</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">5 [Raid = 1 / Fog = 2 / x1.5 for Derwydd]</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Penalty</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Turns Until Degrade</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Fafrium</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">3 [Raid = 1 / Fog = 2 / x1.5 for Derwydd</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Penalty</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Turns Until Degrade</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> HEADTOKENS </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Bonus</b></span></td><td colspan=""><span style="color: #fff">None</span></td></tr>
</tbody></table></span>​</div></div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><br>
<br>
<br>
</div></div></div></div></li></ul>
    			</div>
    	<div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-column column-width-span3"></div></div></div></div></div></div></div></div></div></div></div></div></div></div></span><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-column column-width-span3"></div></div></div></div></div></div></div></div></div></div></div></div></div></div></span><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center">​</div></div></div></div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center">​</div></div></div></div></div></div></div></div></div></div></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital)<br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement)<br>
002 Faith: 2<br>
Cities  3 (+3  Per Turn)<br>
Temples: 2 (+4 Per Turn<br>
Statues: 1 (+2 Per Turn)<br>
003 Military:<br>
Army 1:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
1x Zombie<br>
Army 2:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
1x Spectrum Sailor<br>
<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Dark clouds had loomed over the nation for days now, threatening heavy rain and dark days. The citizens were all prepared and ready for the storm of the century. Despite this though, they still prayed to the Goddess that she would banish the storm and protect their homes and their crops. Thunder had played over their heads for hours but no rain had fallen so many were still going about their days as normal. They had faith in the Goddess and rightfully so.<br>
<br>
The drums of thunder came to an abrupt stop andthe unbelievable happened; the dark and heavy rain clouds were split open, parting around the nation like water around a rock. Then the moon’s brilliant light was dimmed by the shimmering of what appeared to be a star descending from the heavens. Glistening and twinkling above the capital, everyone who could see the shimmering object knelt down wherever they were and no matter what they had been doing.<br>
<br>
“The Goddess.” Wyzen gasped as her arrival took him and so many others by surprise. He quickly dropped to his knees before the windows of his laboratory and lowered his head.<br>
<br>
“The Lady of Light!” Cheered the residents of the cave cities. Drawn to her majesty, the mothfolk fluttered out of the cave entrance and into the open night air.<br>
<br>
Bells across the city started to ring all by themselves tolling for the sovereign of Penumbra. Charlotte was unsure what was happening as she heard the city fall silent for the first time. It made her nervous and in her building uncertainty, she reached out for her only friend, Jorin the dwarf. Taking his already extended arm allowed her to see what was happening, albeit at a delay. Never had she witnessed such a miracle and never had she been so close to achieving her goals.<br>
<br>
As the star continued its descent to the palace, the mothfolk encircled it and started chanting in unison.<br>
<br>
“Our Lady of Light whose embrace brings life<br>
Cleanse the world of all pain and strife.”<br>
<br>
In just a few seconds they were joined by voices from the city below, all speaking simultaneously.<br>
<br>
“We are never alone for we know your love<br>
Your brilliance and wisdom, second to none<br>
Through us your will be done.”<br>
<br>
The star’s light started to glow even brighter, casting false daylight upon the nation.<br>
<br>
“We serve your grace with fathomless faith<br>
And when The Dawn comes, shall take our place.”<br>
<br>
Reaching the palace steps now, the mothfolk dispersed as the radiant light died down to reveal Arlethane, The Lady, The Goddess Reborn. Charlotte and the other people who had made the steps of the palace their home, were all whipped up into a frenzy. Some desperate to gain an audience with the Goddess and some excited just to see her. Charlotte was speechless, stunned and in awe. The Lady stood at least 12 feet tall and although she had taken a physical form now, she still gave off a warm glow.<br>
<br>
“Hello my children of Light.” Arlethane’s words sent a wave of light out from her body that began sweeping through the streets and washing over all those within the city. When it hit Charlotte she couldn’t stop herself from smiling as the divine wind danced through her grey hair and robes, filling her with a sense of calm and easing any discomfort she may have felt.<br>
<br>
“I will see you now.” The Lady’s words played in Charlotte’s ears and for a moment she saw Arlethane point directly at her. It was something that no one else saw however as the vision was played directly in Charlotte’s mind.<br>
<br>
“Meet me in the palace.” Again the Goddess’ voice played in someone’s ears, this time it was the Head Mage’s as she summoned him to appear before her.<br>
<br>
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<br>
The throne room of Penumbra was a masterpiece maintained purely by the divine power of the Goddess. From the frost covered trees to the gold and silver wings that formed the back of her throne. The ceiling replaced by what seemed to be an endless sky replicated the feeling of her home in the world of gods.<br>
<br>
The wings, small and large, unfurled themselves at the arrival of the Goddess and as she moved to sit in her seat of power, she shrunk down to a more sensible 6 feet tall.<br>
<br>
“Welcome home, Lady Arlethane/” Came the voice of the Head Mage just as she took her seat under the golden ring. “The mortal realm has greatly missed your presence.” He approached the throne with his wings folded and his head kept low.<br>
<br>
“”Wyzen. I have been watching you and I’ve heard your prayers.  You’ve done great work in my name and for our people. I will not forget that.” Her words brought a smile to Wyzen’s sca;ed face. “But I have not summoned you to me to reward you.” Quickly Wyzen’s smile slipped away.<br>
<br>
He cleared his throat and nodded his head. “Of course. How may I be of service to The Lady?” The dragon asked.<br>
<br>
“This is Charlotte.” To his left appeared the blind, elderly woman who was currently a homeless guest in the city. The soldiers who escorted her in quickly took their leave after bowing their heads in respect. “She is a seer who has come to us from very far away and at great expense to herself.”<br>
<br>
Wyzen glanced at the ragged looking woman as she stood there with her head bowed. “A seer? What a rare gift. How can we help someone with sight beyond sight?” The dragon wouldn’t admit it but he was somewhat confused by the woman’s presence here.<br>
<br>
Before Charlotte could speak, Arlethane snapped her fingers, drawing their attention to her while their eyes should have been on Charlotte’s attire. Slowly her clothes transformed from the tattered and worn cloths she had been wearing, to a fresh dress of purple and a cloth of gold covered her eyes in place of the dingy fabric she had used previously.<br>
<br>
“Charlotte I have felt your faith within the city for the past few months and your devotion has earned you a reward. Please join Wyzen as a member of my council and take up the title of Head Seneschal. Your gift would be invaluable to spreading and maintaining the faith, and I can think of no one better suited to lead my Seneschals of Light as they go out and spread the Way of Light.”<br>
<br>
Both Wyzen and Charlotte were beyond shocked by the offer presented to the homeless woman. Wyzen had been at Arlethane’s side and in her service for some time now, but had not even been considered for such a task. Charlotte had no idea what a seneschal was or what their role in the world would be. But that didn’t stop her. “I accept this magnanimous offer, Lady Arlethane!” She declared before she got down on her knees. “I had not come here in search of anything like this, but...please give me purpose...use me.”<br>
<br>
A blissful smile crossed Arlethane’s face, but Wyzen felt worried, afraid, and these were emotions he had not felt in many years. “Your first task will be to seek out the most loyal and trustworthy of my flock to take up the mantle of Seneschals. Call them to a higher purpose than tending farms and cleaning pots. Then send them out into the world to convert the leaders of neighboring nations. Then I want you to find a great warrior who is pure of heart and willing to do anything to defend the faithful.”<br>
<br>
As she tried to rise back to her feet, Wyzen assisted Charlotte. She was being given so much responsibility and such nice gifts before she had even done anything for the Goddess. “I will of course be here to help you wherever I can.”The old dragon promised.<br>
<br>
“I will not fail you, Lady Arlethane, I swear I will carry out these tasks no matter what.” Charlotte said with the conviction expected of a person who had just met a divine being.<br>
<br>
“I trust in you Charlotte and for the latter, perhaps you might find what we need in the cave cities.” Arlethane’s advice caught Wyzen by surprise and he had to actively hide his shock. He wondered what a bunch of moths and rats could do for the Penumbra military.<br>
<br>
“Now both of you please go and enjoy the rest of your night, together or apart.” The seer and the mage both bowed their heads and when they raised them back up, they stood on the other side of the door to the throne room. “Come, Head Seneschal, let me show you to your quarters.” Wyzen offered.<br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ol>
<li data-xf-list-type="ol">Construct Way of Light Temple in Teera (Farming Settlement)</li>
<li data-xf-list-type="ol">Construct Way of Light Statues in Umbra (Capital)</li>
<li data-xf-list-type="ol">Construct Way of Light Statues in Barenziah (Farming Settlement)</li>
</ol>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 2 moves SW 3 Tiles Onboard the Nightsilver (Spectrum Sailor)</li>
<li data-xf-list-type="ul">Start Diplomacy with the Mabinogi</li>
<li data-xf-list-type="ul">Pay 210 Resources to the Auctioneer</li>
<li data-xf-list-type="ul">Slitherscop moves to Teera and joins Army 1</li>
</ul><br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(0% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">25</td>
<td colspan="">9</td>
<td colspan="">0</td>
<td colspan="">34</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">210</td>
<td colspan="">100 </td>
<td colspan="">210</td>
<td colspan="">100</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 4<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u>Kiel Wisteria, Sky Office Balcony</u><br>
Kiel was leaning on his balcony balustrades when he heard a knock to the door to his office and it opening. He paid it no heed as it was most likely the person he was expecting.<br>
<br>
"Winter's finally here." Kiel held out his palms as a snowflake landed on it. "But that shouldn't be any problem to the collective..."<br>
<br>
"Indeed so." A figure approached from behind and leaned into the balustrade next to Kiel. "She'll take care of us."<br>
<br>
"Zeke." Kiel smiles as he recognizes his fellow councilor's presence. "How was it?"<br>
<br>
"Interesting, to say the least. If you were there you'd consider it as fun." Zeke was the collective's representative to the first auction in the continent. It was dangerous, Kiel was going to go to the auction himself when the portal appeared but he was convinced otherwise by his fellow councilors. They didn't really know what exactly was on the other side. Instead, Zeke went himself and he returned safely with some interesting stories to tell. "I didn't win anything, but I did make the auction extra fun."<br>
<br>
Kiel looked at his best friend and chuckled. "You were being naughty again, weren't you?"<br>
<br>
"Of course not!" Zeke smiled back mischievously. "Let's just say they paid more than the artifact's worth. Good news is, I met a mysterious guy who will possibly provide the collective some assistance. We should expect a visit from him soon."<br>
<br>
"Then let's welcome him with open arms. I'm curious to know what his business with us is. After all, we did fail to get him that book." Kiel nodded. "What of the other factions present in the auction?"<br>
<br>
"I met an interesting being. Squeaks, his name was. He was an idiot- sorry, intellectually challenged, is the right term perhaps? Anyways, there seems to be a faction called 'The Ascendancy' behind him."<br>
<br>
"The Ascendancy." Kiel mused. "The cult from the old continent."<br>
<br>
"We don't have much interaction with those people if any at all back in the old continent but they are indeed a group we should be cautious of. There was also this person that seemed to belong to some sort of religious faction. Atleast I assume so from what he was wearing and the fact that he mentioned something about The Lady and The Goddess. And another one that helped them win the magic book but I don't know much about them."<br>
<br>
"Alright. We don't know much about them for now but I have a feeling we will have heavy interactions with them in the future." Kiel then turned his gaze to the city below him. The upgrade was still going on so there was a lot of scaffolding and flying construction equipment. "What do you think?"<br>
<br>
Zeke looked to where Kiel was looking and chuckled. "Beautiful and majestic as always. The upgrade was a fantastic idea, the Engineer who proposed the idea was brilliant. You plan to take him under your wing?"<br>
<br>
"Bromnir would shove me in a furnace if I try. He already claimed the kid as his successor." Both of them laughed. They continued to talk for a couple minutes until both of them had to return to their work.<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Remaining</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">262</td><td colspan="">121</td><td colspan="">132</td><td colspan="">130</td><td colspan="">251</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 20(Capital), 40(Farming Village)] + 10% = 121<br>
-20% Total Resources from Weakness<br>
<br>
<b>Pure Magic Crystals</b><br>
1<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 1<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
<br>
<b>Total Troops:</b><br>
Enigma Prime<br>
1 Aegis<br>
1 Curator<br>
5 Sentinels<br>
2 Strongman<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
1 Aegis<br>
1 Curator<br>
5 Sentinels<br>
<br>
Guardian Legion(2nd Army)<br>
2 Strongman<br>
<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
9/10<br>
<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration</div>
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			<div class="bbCodeBlock-content"><b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
HP 5<br>
Attack 3<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Valkyrie</b><br>
Flying Special Unit<br>
HP: 3<br>
Attack: 2<br>
Off: 3(4)<br>
Def: 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 1<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 1<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<br>
Trait:<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit <br>
Tier 1<br>
Movement 1<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 2<br>
Def: 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Complete Settlement Upgrade: Prime Ship, Freedom - Capital(4/4)<br>
Recruit Unit: Sentinel<br>
Recruit Unit: Sentinel<br>
<br>
<b>Free Action:</b><br>
Expedited Recruitment: 1 Sentinel Unit<br>
Movement: Freedom Fleet moves 1 tile North-West.<br>
Exploration: Freedom Fleet explores the tile after movement.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11194783" data-lb-caption-desc="Crocodile · Dec 16, 2021 at 7:59 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.940525/" target="_blank"><img src="https://www.rpnation.com/data/attachments/877/877655-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<a href="https://youtu.be/KYXRRqiaHCw" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2FKYXRRqiaHCw&amp;hash=f56445a02b5ee86d35af3902438d5200" rel="nofollow ugc noopener">Theme Music</a><br>​</div><hr><div style="text-align: center">Another meeting as newly installed vents pumped heat into the Council Chamber from furances installed in the depths of the newly expanded Overseer's Hall. As always, the Overseer himself was the first present and waiting as the various Ministers filed in.  An additional chair had been set to allow the Orc emissary Mahk to sit in on the meeting. The Orc youth looked surly as Warmaster Otherion leads him in to take his own seat. Otherion had taken it upon himself to host Mahk in his own residence at this time and show him around the growing city that was Forgeheart. He wanted to show him how Coghaven worked from at least a military perspective to let the finer details trickle in about their outlooks on crafting and knowledge that drove their outlooks.<br>
<br>
"I see we're all here and I'm happy to see the new heating design is working," Runicble mused with a nod towards the Minister of Engineering. "So let us begin with a clear point of focus. We need to adapt to this cold quickly to get our forces refitted for it. It also needs to no hinder the major work of developing our new lines of supplies and trader with Clan Spike Horde."<br>
<br>
"If I may, Overseer," Fizzo offers with a gesture. "We've got our water designs in final testing, but I'm thinkin' we should show good faith to our new allies. I've got my people all set to build a Grand Market to help facilitate trading of goods between us. More so I've spoken with the Engineering and Labor Ministries to propose a road to Dal Gargo. I know the youngster here ain't fond of our ways so far, but even he's gotten admit we should have easier access to move troops in to support one another while moving goods between us easier. It should greatly improve our exchange of resources and information,."<br>
<br>
"I can't argue with that. We had plans to build the first settlement but honestly our ties to Dal Gargo matter more. Let us show our commitment to this new alliance with an investment of our own to make this trade partnership flourish. It also gives Warmaster Otherion time to show Makh around more and perhaps allow for a better flow of ideas. Are there any objections to this?" Runcible asked as he looks around the table.<br>
<br>
The ministers shook their heads as other business was brought up concerning orders to review the information from the bridge expedition along with the First Fleet scouting the deployment area intended for Coghaven's first aquatic settlement. Runcible just listened, occasionally watching the young, hot blooded orc present, hoping Otherion would turn the youth's outlook around about his people. His shared vision with the Chieftain didn't need resistance, it needed advocates.<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Quest 1: Build a second settlement<br>
CORA Questline: Quest 1 - Donate 50 Resources<br>
Orc Questline: Quest 1 - ????<br>
<br>
<b>Settlements</b><br>
<i>Forgeheart - Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<br>
<b>Total Troops</b><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
7/10<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">20</span></td><td colspan=""><span style="font-family: 'times new roman'">40</span></td><td colspan=""><span style="font-family: 'times new roman'">60</span></td><td colspan=""><span style="font-family: 'times new roman'">65</span></td><td colspan=""><span style="font-family: 'times new roman'">-5</span></td></tr></tbody></table><div style="text-align: center"><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">3</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Advancement (Lvl 1): Winterizing - Remove Winter movement penalties (15 Resources)<br>
Coghaven is moving rapidly to churn out parts and components to get their forces and equipment more suited to the cold and weather. The Engineering Ministry is working to get the various new designs implemented quickly to prevent their forces from being bogged down in the winter conditions. There is also talk of new insulation and heating methods to be introduced for further winter resistance if needed.<br>
<br>
Advancement (Lvl 1): Grand Market - Establish trade benefits with allies or trade partners. (15 Resources)<br>
Coghaven has moved to build a Grand Market to allow the flow of goods to be better handled between themselves and those beings that choose peaceful exchange with them over any form of conflict. The initial people to share in this is Clan Spike Hollow home they are working with to share this knowledge to facilitate stronger trade.<br>
<br>
Advancement (Lvl 1): Trade Road - Impoved Trade Income (15 Resources)<br>
Forgeheart is building and paving a road to link the orc captial of Dal Gargo to it allowing for effective flow of trade and easy troop movements if required.<br>
<br>
<b>Free Action</b><br>
First Fleet will explore its region.​</div></span></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-12-19T11:16:11-0500" data-time="1639930571" data-date-string="Dec 19, 2021" data-time-string="11:16 AM" title="Dec 19, 2021 at 11:16 AM" itemprop="dateModified">Dec 19, 2021</time>
			
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
<div class="bbcode-background" style="background-color: ;
margin: auto;
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<br>
<span style="font-family: 'Amiri';">Council Chambers</span><br>
</div></div><br>
"Today we are joined by our newest advisor, the human shaman Vigo Myrt, whose home Callerhan and his army discovered in their most recent explorations. Brother Shaman Vigo is the former High Shaman of the Waters among his people and Callerhan decided to invite him to join our nation as an advisor. Are there any here who would object?" Requan was heartened that, when looking around the room, not a single face showed any distrust and Bos Moon looked almost like he wanted to drag the man off right at that moment. "Moving on, Faolin, how was the first return of our newest farming settlement?"<br>
<br>
"Very good Council Head, we received approximately double what we originally predicted and believe that with the blessings given to us we will be able to keep receive around the same amount for every settlement we have farming," the leader of the Rain tribe looked down to the scroll in her hands as she read, "I also have received news that we will be able to start sending out hunters once we get the equipment that they need made."<br>
<br>
"Excellent, Bos I would like you to look into summoning some spirits and seeing if we could recruit them to join our forces, I fear things will soon take a turn for the worse. Especially with some of the dreams that our shamans have been having," Requan turned to look at the shaman leader as he spoke. "Take Vigo with you and show him some of our ways so that he is not shocked by our worship, and take his knowledge to heart and learn from it."<br>
<br>
The elder Taur-Ahe nodded, a large smile breaking out across his face. Looking around the rest of the room Requan let out a sigh before looking at Vulpes Claw.<br>
<br>
"I want you to start planning out improvements to our capital Vulpes, it is to small to support another settlement and I have a feeling that we will need to build more to support ourselves in the long run, " upon seeing the Vulpine nod he looked back around the council chamber once more. "Does anyone else have any urgent business? No? Then I call this meeting of the council to a close."<br>
<br>
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<br>
<span style="font-family: 'Amiri';">The Fox's Den</span><br>
</div></div><br>
"Nothing yet eh? Bah, how hard is it to find others on this rock?" Tasuma sneered down at the reports his spies had brought him, there being no information that he didn't already know. "Oye! Veren, get a couple of the boys into these new hunters that are being recruited. I don't want to be out of the loop for anything."<br>
<br>
As the other Vulpine hurried to his task Tasuma lit a candle and began burning the reports, grumbling all the while about not being able to earn his name back at this rate, especially when that Whisker tribe got all the good information before he did.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">The Army of the Earth</span><br>
</div></div><br>
Callerhan roared with laughter, sitting around a campfire with several of his men drinking his fill of the mead from the newest settlement that bore his family's name. He looked around the camp, taking in the sight of Vulpine, Taur-Ahe, Blizzen, and the lone earth spirit working alongside each other and making merry in turn. The two of what he was beginning to call heroes having a conversation off to the side about something or other that he knew nothing about. Standing and making his excuses to his men he began to amble over to the two of them, greeting several of his fellow warriors on the way.<br>
<br>
"I tell you Tal 'Ki, I am not a spirit as you are no matter how it may seem. I am a construct made of magic by a long dead group of mages and not a manifestation of nature's very will," even as Blacktop shook his branch arms in exasperation the earth spirit opposite him did not seem convinced.<br>
<br>
"This old disagreement again? It's been over a month and you two are still having it!" Callerhan clapped both beings on the back as he strode up, laughing all the more. "Come you two and join me as we make merry, for tomorrow we move south for yet more exploration. We could very well not have another day after that so we must celebrate tonight!"<br>
<br>
Turning and walking away the general heard a sigh before the sound of both beings moving after him began. Grinning once more he returned to the campfire, the heroes in tow to share yet more stories and adventures that they had had.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">0</td><td colspan="">138 (+25% due to order)</td><td colspan="">138</td><td colspan="">80</td><td colspan="">58</td></tr></tbody></table><div style="text-align: center">Settlements:<br>
Sunset Mountain (Level 1 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
<br>
Troops<br>
Army of the Earth (Army 1):<br>
2x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
2x Blizzen<br>
Tal 'Ki (Hero)<br>
Blacktop the Undaunted (Hero)<br>
Callerhan (Non-Hero Story Character)<br>
<br>
Order/Happiness<br>
1/0<br>
<br>
Population<br>
6/10<br>
<br>
Paid Actions<br>
Advancement: Summon the Elements<br>
Upgrade Capital (2/4)<br>
<br>
Free Actions<br>
March Army of the Earth (Army 1) one tile south<br>
Army 1 explore south tile​</div></span></div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-12-21T17:42:04-0500" data-time="1640126524" data-date-string="Dec 21, 2021" data-time-string="5:42 PM" title="Dec 21, 2021 at 5:42 PM" itemprop="dateModified">Dec 21, 2021</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11199943" data-lb-caption-desc="Cosmo · Dec 21, 2021 at 9:12 PM">

		

		
	


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"Our journeys took us to a hidden cave in the snow tipped mountains of the frozen north, we had entered expecting to find nothing, or as my companion Astra hoped, some great beast that had decided to make a lair of it. To my extreme relief, we did not run into any such beast, but we did run into something that was sure to change the face of this new continent. Within the caves was a 'Bunker', a fortification created nearly 50,000 years ago and locked within were 'cyropods', like icy coffins, they froze the occupants and kept them protected and removed from age and disease. We discovered that a bit less then half a thousand survivors lay entombed within. Can you imagine, my dear readers, the wonder that gripped me as I looked upon, what was very possibly, the last survivors of an ancient civilization? One that was so much more advanced then us that, I admit, some of what I saw I still do not understand. Our world is built upon the bones and ashes of theirs. If it wasn't for my companions, I fear I would have lost myself in the mysteries and wonders of that place. Instead, we sent word back to Red Dawn and Arek Stugar, the Lector of Soul, himself, came to view our discovery. Under his... uncomfortable gaze, we awoke the Chief Engineer, a dwarf named Mulgir Hammerguard, to repair the damage the bunker had suffered over the ages and from sabotage.<br>
<br>
However, all was not well, we discovered that their civilization had been brought low by Demons. Yes, Demons. Creatures of myth, legend, fables and the rantings of lunatics. I would not have believed it if I hadn't seen the videos* myself. These demons came to our world from another and wiped everyone out, save for those that hid. I... Can only contemplate how this ties into my previous theories. If you recall, my reader, I was confused and perplexed by this continent, untouched by our own, yet still held similar looking people and, most crucially, the same language. My newest theory is that all of us, each person, are descendants of that old civilization. Perhaps our ancestors hid in other bunkers, hidden around the world and waited for the storm to pass and once it did, we emerged, and time simply swallowed our memories and records of it. Or, perhaps more sinisterly, something else kept those memories from us.  Of course, this is just a theory.<br>
<br>
*Videos are some sort of moving picture capable of recreating the visuals and sounds of the event. It is quite a marvel.<br>
<br>
- <i>My Travels Through a New World</i>, Chronicler Paul Withers, circa 1300<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Red Dawn was alive in rumors and mystery. The Lectors had done what they could to keep the Bunker a secret, but as the Ascendancy was often little better then an unruly mob, word leaked out. Stories of Men of Iron, of an ancient civilization, of demons, proof that the veil had been sundered and, therefor, could be again spread like wildfire. The reception to the news varied, some were doubtful, others ecstatic seeing it as the confirmation of their beliefs and struggles while others looked at it with fear. Those that joined the Ascendancy because they had little where else to go had never imagined that what the Ascendancy preached could be true. It had seemed like nonsense, nothing more then an extreme variant of escapism fiction, but if this 'bunker', if it did exist and did hold a way, would mean it was all true. It meant these lunatics who enjoyed hurting others were <i>right</i>. The very notion unsettled many because it, in someway, excused the horrors the others committed.<br>
<br>
Already the guards of the colony have had to break up dissent and gatherings, these groups of people eager to forge out to try and find the bunker regardless of the orders to wait. Every morning, the town crier would stand before the Council Halls and shout information, that soon the way to the bunker would be opened and soon pilgrimage could be made to see the hallowed grounds with their own eyes, but soon was never 'soon' enough. Whispers that it was a lie or, worse, that the Lectors were trying to keep it a secret began to circulate within some circles. The truth of the matter was never important, what really mattered was what people believed. Tensions continued to rise until, one night, a standard tavern brawl spilt out into the streets, not remarkable there either, but it was when blades were drawn, spells slung and blood spilled onto the snow. When the blooded were sent in to break it up, the fighting escalated becoming oil to the fire. Nearly two hundred people perished, many buildings were damaged and a few completely burned down. After the Crimson Night, many were clad in irons, some of which were involved in the outbreak, some that had little to do with it. Those found guilty of more serious crimes were to be 'punished', their entrails pulled from their stomachs and their bodies left to dangle from the signs and lamppost in Red Dawn, to slowly wither as their bodies and mind endured with the help of hemomancy, helpless to do anything save for wail into the night and beg for the release of death. Others were taken into slavery to serve as Blood Slaves to help rebuild the destruction they caused, or didn't, and repay the Ascendancy with their life's blood.<br>
<br>
Under the wails of the condemned, the Crier now spoke of two new initiatives, one to finish the construction of Red Dawn and expand it, to repair the damage that had been done to it by their foes from without and within, and the other was the opening of the Pilgrim Road so that all children of the Ascendancy could see the ruins of the old world and the promises of their future.<br>
<br>
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'Over the snow,<br>
So cold, so cold, Squeaks lost a toe!<br>
Across the sand,<br>
So hot, so hot, Squeaks got a tan!<br>
<br>
Through the rocks,<br>
Kree, Kree, Squeaks saw a hawk!<br>
Below the peaks,<br>
Squeaks sneak-sneaks!<br>
<br>
To the Goddess, Squeaks looks,<br>
Give Squeaks book!?'<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<i>'Give Squeaks book!'</i> the small, hooded figure hummed in his mind as he walked across the rocky mountain valley. The trip had taken a little over a month and he had walked across all kinds of land. From the bitter cold of the north, where the home of the mistress lay, so cold and wet that he shivered at night and one of his toes had turned black and had fallen right off! But it had been okay because Squeaks had eleven more! Yes-yes, Squeaks had plenty. Then he entered a place so hot that Squeaks had wished more pieces of him had fallen off. So hot, the sun cooked and burned him. The sand burned his feet as he walked across it and yet the nights were so cold that Squeaks were certain he was to lose another toe, but that would have been okay, because he would have had ten more! But Squeaks no lose his way, Squeaks knew, yes, Squeaks new. Walk, run, hobble, skip, Squeaks went to Umbra to see the Goddess who would give Squeaks book! Through great rock pillars he walked, terrified and hiding in the shadows he had stayed. They were so large they pierced the sky and Squeaks was certain they were going to tumble down upon him at any moment! While in the shadows he saw a great bird, a great hawk that darkened the sky. Its great calls echoing through the pillars and hurt his ears. It hunted and looked, but Squeaks was too quick, he scurry-fled and hid till great bird left to go back to its nest. Now he was at the mountains and had passed outside of a village that he had not wanted to go in. Squeaks didn't like strangers, they hurt and kick, cut and stab, Squeaks needed Goddess for books not farmer for chickens!<br>
<br>
At least, he crested the mountain and saw it. The great city of white that sat among the mountains. So big, so vast, so tall and scary, Squeaks had to muster his courage, counting to seven, the highest he was capable of counting to, and made his way to the great gates where he found big, scary guards in golden mask that hid their face. People who hide their faces like to hurt, like to cut-burn, and hide that they did it. Under the shadows of the gate, Squeaks approached them and when they demanded to know why he was there, Squeaks let out a terrified screech before he fell on his knees before them, "No hurts Squeaks! No hurt! Squeaks here for Mistress! Squeaks here.. For book!" He said, as if that cleared it up at all, "Goddess Ar-" Squeaks started as his misshapen, inhuman, face scrunched up within his hood as he tried to recall the name, "Arle-tany! Arle-taane!" He tried again but it still didn't sound right, and as he stared into the faceless golden mask, his fear bubbled to the surface and tears of fear and frustration threated to spill down his cheeks, "Goddess gives Squeaks book," he repeated and held out his empty hands that were clutching upon nothing, "Gives book?" he asked as if asking would make it magically appear in his hands.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Settlements</b><br>
Red Dawn - Capital [Lv. 1]<br>
Arachno Peak - Military Settlement [Lv. 1]<br>
Old World Bunker 41* - Special Settlement [Lv. 1]<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId76"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Old World Bunker Special Actions</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">(One free a turn)<br>
1. Awaken a new Character for interaction<br>
2. Decrease the cost of one Elite unit by 20 and actions needed by 2 to a minimum of zero<br>
3. Interact with previously awakened character</div>
		</div>
	</div>
</div><br>
<b>Total Troops</b><br>
5 Blooded<br>
2 Basic Boats<br>
2 Strange Zombies<br>
3 Drider Warrior<br>
1 Drider Charger<br>
1 Reaver<br>
1 Rhyfelwr<br>
2 Order Knights<br>
Alina Romanov [Novice Mage]<br>
Mulgir Hammerguard [Civilian Hero]<br>
Xilm [Hero]<br>
Astra [Hero]<br>
<br>
<b>Deployment</b><br>
<i>Army 1</i><br>
2 Blooded<br>
2 Strange Zombies<br>
1 Drider Warrior<br>
1 Drider Charger<br>
1 Reaver<br>
Xilm<br>
Astra<br>
<br>
<i>Red Dawn Garrison</i><br>
2 Blooded<br>
2 Basic Boats<br>
2 Order Knights<br>
1 Rhyfelwr<br>
<br>
<i>Arcahno Peak Garrison</i><br>
2 Drider Warriors<br>
<br>
<i>Bunker 41 Garrison</i><br>
1 Blooded<br>
Mulgir Hammerguard<br>
<br>
<i>Ancillary</i><br>
Alina Romanov [Forcing Marching to Academy, 2/3 Turns]<br>
Squeaks arrives at Umbra [Diplomacy]<br>
<br>
<b>Order/Happiness</b><br>
0/-1<br>
<br>
<b>Population<br>
<span style="color: rgb(65, 168, 95)">18</span>/</b><span style="color: rgb(184, 49, 47)"><b>25</b></span><br>
<br>
<b>Sacrifice Tokens</b><br>
6<br>
<br>
<b>Armory</b><br>
<i>Ring of Obstinance</i> [Equipped to Astra]<br>
<i>This ring has been with the Cult since its founding. The ring embodies the spirit of the Ascendancy, to never submit, to fight against all odds and let no power lead them astray.<br>
Obstinance</i>: If the bearer is ever the target of a suppression effect [Any effect that would remove abilities, policies, advancements, magic or artifact powers, etc], roll a D10. On a 1-2, the ring fails and the bearer is hit as normal, on a 3-9, the suppression effect does not activate and the bearer is immune to any similar abilities for the turn and on the roll of a 10, the bearer is supercharged for the turn gaining stat bonuses against whatever foe, or foes, that tried to suppress them.<br>
<br>
<i>Silverfish Pistol </i>[Equipped to Astra]<br>
<i>A unique pistol found in Bunker 41 crafted by an advanced civilization 47,000 years ago.<br>
Weapon of Magnitude:</i> When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 Damage<br>
<br>
Unknown Artifact<br>
<br>
<b>Advancements</b><br>
<i>Blood Tithe [Lv.1]:</i> Gain 10% of population cap as resources a turn<br>
<i>Arena [Lv.1]: </i>Gain a Hero on roll of a 10. Can only have as many heroes created in this fashion as have capital levels<br>
<i>Slave Pens [Lv. 1]:</i>  Blood slaves are now trained two for the price of one.<br>
<br>
<b>Turn Rolls To Be Made</b><br>
Gain Arena Hero [Roll of a 10]<br>
Gain a Random Troop from a Random Nation [8+]<br>
<br>
<b>Quest</b><br>
Sacrifice 10 Units [<span style="color: rgb(97, 189, 109)"><b>0</b></span>/<span style="color: rgb(184, 49, 47)"><b>10</b></span>]<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">10</td><td colspan="">116*</td><td colspan="">-120</td><td colspan="">6</td></tr></tbody></table>*20 for Red Dawn, 2 for Advancement, 60 for Loot, 40 from Adventure, -6 for Happiness<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Blooded</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Martyrdom: </i>Must be targeted before Elite units can be attacked<br>
<br>
<b>Blood Slaves</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Sacrifice</i>: Can sacrifice in battle to add +1/+1 to a single unit. This does not count towards Sacrifice point total<br>
<br>
<b>Basic Boats</b><br>
<i>Troop</i><br>
Movement 2<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Transport</i>: Can carry two units<br>
<br>
<b>Drider Warrior </b><br>
<i>Troop</i><br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<i>Drider Chaos: </i>Each Drider Warrior can give one enemy unit 0/-1 during battle. This can be capped at a max of 0/-3 if multiple units do so.<br>
<br>
<b>Strange Zombies</b><br>
<i>Troop</i><br>
HP 1<br>
Attack 1<br>
Offense -3<br>
Defense 3<br>
<i>Magical buildup: </i>When this unit is destroyed, roll a d10. On a 9 or a 10, deals 2 damage to the unit that killed it.<br>
<br>
<b>Alina Romanov</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Education</i>: A novice becomes and adapt in 3 turns if it resides in the Academy.<br>
<br>
<b>Rhyfelwr</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<i>Battletrance</i>: Attacks of 10 to Hit explode.<br>
<br>
<b>Reavers</b><br>
<i>Elite</i><br>
Movement 1<br>
HP 1<br>
Attacks1<br>
Offense 1<br>
Defense 1<br>
<i>Ravage and Pillage:</i> If left on a tile that has road or a Population center, generates Resources and sacrifice points based on lvl, minimum 1 each.<br>
<br>
<b>Drider Charger</b><br>
<i>Elite</i><br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
<i>Hearty Spider</i>: Drider Chargers have +1 HP<br>
<br>
<b>Order Knight</b><br>
<i>Elite</i><br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<i>Holy Order:</i> Gain +1 HP from intense training and a 9+ save if the hit would kill them.<br>
<br>
<b>Xilm</b><br>
<i>Hero</i><br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<i>Monstrous Appetite: </i>During Battle, can sacrifice 1 friendly unit to have Xilm gain +1 HP and +1 attack for the battle. If after battle, that would put Xilm to 0 HP, returns to 1 HP instead.<br>
<i>NecroMagic: </i>At the end of battle, for all fallen, roll a d10. On a 10 they are raised  as a Strange Zombies<br>
<br>
<b>Mulgir Hammerguard </b><br>
<i>Civilian Hero <br>
Master Engineer: </i>Decreases Advancements or upgrades related to the Bunker by 25% Defensive <i>Engineering:</i> Increases the Defenses of all troops stationed at the Bunker by 0/+2<br>
<br>
<b>Astra</b><br>
<i>Hero</i><br>
HP 3<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<i>Monster Hunter: </i>Gains +2/+2 and 2 extra Damage to Monster and Legendary units<br>
<i>Extra Tough:</i> +1 HP and blocks 1 damage every battle</div>
		</div>
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</div>≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions </b><br>
Recruit Blood Slaves [x2, Red Dawn]<br>
Advancement: Bunker 41 Pilgrim Road [30 Resources*]<br>
Upgrade Capital [1/4]<br>
<br>
[x2 for 40 because weakness but 25% cheaper because Hammerguard, so final price of 30]<br>
<br>
<b>Free Actions</b><br>
Army 1 will move SE to Arachno Peak<br>
Bunker 41 Elite Recruitment [1 Reaver]<br>
Red Dawn Garrison [Save for the Order Knights] will explore Red Dawn tile<br>
Order Knights from Red Dawn Garrison will Raid Mabinogi Village [The Order Knights and Valnir, Lector of Flesh, will also establish a diplomatic 'meeting' afterwards with the Mabinogi if possible. This assumes Cigfa's Tribe still moves next to Red Dawn. If they don't end up next to Red Dawn, please ignore this.]</span>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11200090" data-lb-caption-desc="Lazaro1505 · Dec 22, 2021 at 12:31 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px">The Fafrium Empire</span></span></b></u><a href="https://www.rpnation.com/attachments/939323/" target="_blank">View attachment 939323</a><br>
<br>
<span style="font-size: 15px"><u>Military Camp:</u><br>
<a href="https://www.rpnation.com/attachments/939324/" target="_blank">View attachment 939324</a><br>
<br>
As of expected for such a place… the camp was alit with activity… especially with the recent news of what had occurred within the recent hours. News of their new home… what they are trying to achieve in a new land, their very existence being threatened by an unknown attack of an enemy they haven’t even thought would be going after them in such weather. And yet, their minds were proven wrong when that very enemy was now causing havoc within their cities. The hurried message from the Capital sent to the Colonel a couple of minutes ago was all that was needed in order to send the soldiers going for their equipment, packing their weapons and gear while being ready to be marched through the snowy lands, if they were to even have a chance of saving those unprepared within their Capital.<br>
<br>
<b>“Come on, get a move on men! We can’t spare another second if they are setting fire to our cottages!”<br>
<br>
“Daryl, I said grab the explosives, not grab some dinky fireworks…!”<br>
<br>
“This is no time to joke around, where the fuck is my helmet!”<br>
<br>
“One of the ogres is trying to grab extra rations from the supply boxes again!”</b><br>
<br>
Meanwhile, within a certain building of the camp, the very Colonel himself could only put a hand to his forehead as he was currently thinking of half-asses battle plans for an enemy that appeared out of the air suddenly, as if nature itself just birthed them straight from the roots and sent them in a bloodfueled  fury towards innocents and unaware police guarding the city. Even with basic Fafrium equipment and weaponry, the sheer numbers and seemingly what was said over the line, the brutality of these individuals were certainly a match to the unprepared police force who weren’t even prepared for something in such weather.<br>
<br>
No, he will not let the Capital fall… there is far too much for there in store if he were to let those savages have their way with <i>his </i>people. Most notably, his reputation of being an seasoned officer will be diminished if he were to allow the simple mistake of being in a false sense of security after the most threatening thing being some stone construct and what appeared to be cavemen in the forests a month ago be the end of his time as Colonel. He will show those kid kidnapping tree dwellers the true might of the Fafrium Empire’s finest. <br>
<br>
Although, words from his soldier from a month earlier who were found to be… scared and nervous at the sight of the areas that those ‘savages’ had passed through, seeing the aftermath of one in particular such as the farm and the farmer who was impaled to the tree with his face ripped off and all limbs missing. It wasn’t even a pretty sight to begin with, but the Colonel has seen far worse done such as the usage of chemical weaponry back when he was an officer on the field. Although, the difference to be made is that his soldier under his command were clearly not put out for this, and were nervous at fighting such a threat, especially if they were gonna be marched through snowy terrain and force to fight these ‘individuals’ on their home turf.<br>
<br>
But it shall be a worthy sacrifice in the end in his eyes… well, anything to claim victory as to not let him be ridiculed by those freaks any longer. And well, he wouldn’t be fighting with just his regiment alone. He has placed an order for some other… non-soldiery folk at that building nearby for willing individuals who are ready to fight at a minute’s notice. Although, the Colonel is unsure of whether or not this will be enough, but he then realized if bringing this much men to fight what could just be sneaky bastards with sticks and stones was already overkill enough. But it’s the thought of being prepared first is what counts. Now, time would only tell if his efforts were to actually play out within the end… because he’ll be damned if he were to let this happen by with him having all the power to end it. But perhaps he was already too late…<br>
<br>
<br>
Settlements:<br>
-Ferro-Civiatem/Capital<br>
-Battenburg/Farm<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
-2<br>
<br>
Population:<br>
6/10<br>
<br>
Army:<br>
-Hollyreign<br>
-1x Military Police<br>
-4x Infatrymen<br>
<br>
Actions;<br>
1. None<br>
<br>
Paid actions:<br>
1. Lvl 1 advancement; Bread and Circuses “In order to calm down the masses, we gotta learn what makes them focus their sorrows away from such things, and in this case, food and entertainment can help them forget about their pain  now.”<br>
2. Policy: Increase drink rations: “Hopefully, with some booze going around more easily, we can take care of the problems heading the our of our citizens… hopefully this doesn’t affect efficiency much.”<br>
3. Lvl 1 Advancement: Robotic workforce “It is time to begin using robotic machines in order to begin replacing people as to cover for the massive loss we had due to our Capital… only time can tell whether or not we can recover from this.”<br>
<br>
Resource gain/Expenses;<br>
<br>
Current Resources:<br>
120<br>
<br>
Resources per turn:<br>
90 resources (added 10 from Strength to capital, added 20 to farm)<br>
<br>
Expenses:<br>
-60 (advancements)<br>
<br>
<br>
Total amount left:<br>
150 resources</span>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">U-Incorporated 2nd Class Type Unit</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>In the Depths of the Bowels, viscera churned...</u></span></b><br>
<a href="https://www.rpnation.com/attachments/27631d004316b2bc5f6d5336bf08f4e7-jpg.941789/" target="_blank"><img src="https://www.rpnation.com/data/attachments/878/878919-e45063ae02f3929d1f0d2739d0338519.jpg" class="bbImage bbImageAligned--left" style="" alt="27631d004316b2bc5f6d5336bf08f4e7.jpg" title="27631d004316b2bc5f6d5336bf08f4e7.jpg" width="100" height="142" loading="lazy"></a>​</div>What had once been a swathe of untouched wilderness had been drastically changes in the recent months, and was now spotted by dozens of large craters that had been dug into the forest floor. The depths of each crater released a soft bluish glow that worked in conjunction with the new spread of Growth coating the area to distinguish itself from what it once was. The green of the untouched forest had been overcome by the alien color pallet of the growth, just another result of the Assembly's New Cultivation.<br>
<br>
While the area had been essentially turned into a honeycomb of craters and interlocking tunnels, the result of the Assembly's efforts couldn't be denied. Flowing from one crater to another were artificial rivers of dirty water, most of whom had reservoirs tainted with the flesh of corpse mounds that would end up feeding the Growth's continued cultivation. The lands south of Carcass had essentially been turned into a mass, corpse-disposal sight using the remains of the Nameless beings that had been driven from their homelands.<br>
<br>
The artificial rivers twisted and turned, moving sour blood and fermented remains through them like an intestinal tract. Yet such design was not meant to be squandered, and so moving along those tunnels were also hundreds of Flessi, either managing the flow of tainted waters or shuffling herd animals to the best watering hole. Despite twisting the land beyond recognition, it was nothing if not popular.<br>
<br>
And why wouldn't it be?<br>
<br>
The Bowels was a foul place that reeked of waste and decay, and any cultivator worth their salt would know first and foremost that the expanded nourishment for the Growth was impossible to ignore.<br>
<br>
Irecap could feel it from the herders, the pleased hums they gave as their cattle dined on the concentrated refuse was nothing short of melodious. Emerging from the mouth of a tunnel, into the massive basin which served as one of the tainted reservoirs, Irecap looked up to the mouth of the basin, where ice cold water poured in along one wall, only to reach the massive pit formed at the bottom, in the center of that pit was the mountain of bodies and refuse that served as the source for a whole section of Tunnels' nourishment.<br>
<br>
Several of the herders and ranchers were standing around the pit, letting their animals frolic and feed whilst doin their part to churn the waters with their heavy limbs. But though Irecap could take a moment to appreciate the fruits of his labor, there was something that drew his attention. Unlike the rest of the ranchers and herders, there was a more distinct form standing atop the pile. Kneeling as he dragged a single, spiked appendage along the mountain of slain, that single Flessi stood tall before tilting its head up towards the sky above.<br>
<br>
The blue glow of the growth spread along the walls, casting the entire basin in an indigo hue as Irecap made his way to the mountain of remains.<br>
<a href="https://www.rpnation.com/attachments/8cc2981e63aad398a0c2235377ca7298-jpg.941788/" target="_blank"><img src="https://www.rpnation.com/data/attachments/878/878918-a5281df28b9740b591ab9da1e1d2f154.jpg" class="bbImage bbImageAligned--right" style="" alt="8cc2981e63aad398a0c2235377ca7298.jpg" title="8cc2981e63aad398a0c2235377ca7298.jpg" width="100" height="142" loading="lazy"></a><br>
<b>"Why are you here, Cultivator?"</b> he didn't even finish his approach before speaking.<br>
<br>
<b>"I go where the cultivation is required."</b> Blueglow lowered his head, staring at the artificial waterfall before them <b>"Though it seems you've worked your magic already."</b><br>
<br>
He lifted a foot and drove it into a skull beside him, the fungus covered pulp within spilling out into the crevices between bodies as Blueglow turned to him, <b>"When I scoured this land months ago, it was bereft of flavor and stunk of Hypathian. Now it thrives on their blood, an improvement I had hoped I would bring."<br>
<br>
"They have no names, Cultivator. They lost the that right."</b> Irecap shook his head as he gestured with the handle of his sword <b>"The task of cultivation here is well in hand, I would propose you divert attention towards my other guest."<br>
<br>
"What other-?"</b><br>
<br>
"BLUEGLOW!"<br>
<br>
The Cultivator didn't need to look towards that voice to know who it was, the single-voiced members of the Assembly were always more simple to distinguish. What got to him instead was the confusion over how the owner of that particular voice was there in the first place.<br>
<br>
Looking up towards the edge of the Basin, they saw a particular Soiling clutching to her staff with one hand as the other waved towards them.<br>
<br>
"I've found you, brother! Finally!" Whitebranch cried out in glee as she leaned forward, her withered limbs caving under the strain and sending her tumbling down the edge of the basin. Irecap and Blueglow watched as the Soiling cracked and split, slamming against the side of the basin as she rolled towards the tainted lake in the center. One rancher even stepped out of her way thoughtfully so as to allow no interruption for her descent.<br>
<br>
As a loud splash rang out, Irecap took one more look at Blueglow before giving a pointed nod and taking his leave.<br>
<br>
Upon descending down the side of the mountain of remains and refuse, Blueglow first noted the top of a familiar white staff slowly floating along in the water nearby. Pointing his jagged spike of a hand at it, Blueglow stretched his arm out towards the staff before wrapping the limb around it and hauling both it and Whitebranch out of the tainted water.<br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.941787/" target="_blank"><img src="https://www.rpnation.com/data/attachments/878/878917-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--left" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>"Rescued by kin, how delightful!" Whitebranch chittered to herself as water seeped and dribbled along her fungus covered bones.<br>
<br>
<b>"Who brought you here?"</b> Blueglow demanded<br>
<br>
"Am I so frail as to not be fit to travel along our own infested pathways?!?" Whitebranch chuckled as Blueglow lowered her to her tattered feet "I was only mauled twice, brother, the need to speak with you outweighed any danger."<br>
<br>
<b>"I would've made my way back to Carcass eventually."</b> Blueglow stated as he led her away from the water's edge.<br>
<br>
"Eventually, he says, when the burning of a maiden's heart cries for fulfillment now!" Whitebranch's bony, fungus-encrusted fingers clutched to him as she drew near "When I ask? When will I be granting the boon of a birther's favor to my kin as well?"<br>
<br>
Blueglow looked to her for a moment, <b>"...What?"</b><br>
<br>
"They fight and bleed for the Spine, yet now the Cultivation continues without their aid!" Whitebranch wiped an imaginary tear from under her eyehole "Bodies for more Soilings to spread the Birther's love, when will I be allowed to draw them from its womb?"<br>
<br>
<b>"Dissatisfied with the tasks granted to them, already?"</b> Blueglow looked up. towards the gray snowy sky above <b>"If the weather took you before you arrived, there would be nobody to hear your pleas. The cultivation of that soiling army took time, time I'm not sure the new cultivation allows."</b><br>
<br>
"But look, brother!" Whitebranch waved a hand across the area "Look how the Bowls churn for the birther? for the Growth? If only some of its nourishment went to the cultivation of more of my kin, then they would not hesitate to return such generosity with vicious fervor!"<br>
<br>
Blueglow continued helping her towards the nearest cave, the stream of tainted water offering a pleasant background  noise to her increasingly frantic demands. The Soilings had been left to their devices in the Spine for the most part. Their fervent destruction of the Nameless had been commendable, as it had opened the path for the New Cultivation to begin in force. But Whitebranch now called for more, and Blueglow supposed her kin had proven themselves adept enough to garner the Assembly's focus.<br>
<br>
As Whitebranch continued voicing her woes, Blueglow made a note for himself to look into the cultivation of Soilings. the matter would of course be passed along to the Architect next time he visited Carcass, but Blueglow already had some ideas for how a more efficiently assembled army of Soilings could be put to task.<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 1 Standard Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
{Quest 1: Convert 3 tiles into Growth tiles: Status 2/3}<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
2 Flessi<br>
1 Shellbound<br>
<i>The Spine Garrison</i><br>
1 Soiling<br>
2 Flessi<br>
<i>Army 1</i><br>
1 Flessi<br>
<i>Army 2</i><br>
1 Flessi<br>
<i><i>Army 3</i></i><br>
1 Flessi<br>
<i><i><i>Army 4</i></i></i><br>
1 Flessi<br>
<i><i><i><i>Army 5</i></i></i></i><br>
1 Flessi</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
<br>
1 Flessi moves from Spine Garrison north and merges with Army 2<br>
1 Flessi moves from Spine Garrison southwest  and merges with Army 3<br>
<br>
1 Flessi moves from Carcass Garrison southeast and merges with Army 5<br>
<b>Actions</b><br>
1.Cultivate 2 Flessi for The Spine Garrison<br>
2+3. Complete Construction of Farming Colony at Army 1's location (3/3)<br>
<br>
<i>Free Actions</i><br>
(N/A)<br>
Rename new Farming Colony as The Bowels.<br>
{Quest 1 Completed}<br>
<b>Resource Transactions</b><br>
Balance: 55 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(Standard Settlement: 20) +(Growth's Boon 25%) = 25<br>
<br>
-Expense:<br>
Cultivate 2 Flessi for The Spine Garrison (New Kin) 30 REC<br>
<br>
New Balance: 100 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 1)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
<i>Abraxas</i><br>
2 <i>Skeletons</i><br>
2 <i>Rock Hunters<br>
1 Boat</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam*</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex **</i><br>
<br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*/** Forgot to post this last time. Needs double checking and solid confirmation please</span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
5 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
2 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">13/15</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Build Specialized Building <i>Dam</i> on <i>Shan </i>(9 resources)</span><br>
<span style="color: rgb(250, 197, 28)">Build Advancement <i>BaGua Arts (</i> 9 resources) ***</span><br>
<span style="color: #fac51c">Build Advancement <i>Treasury</i> (9 resources)****<br>
<br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*** Roll a D10. If required number is rolled, use that spell. You may reroll for every Longmen Journey Shrine, but previous roll is lost. <br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
<br>
**** I was thinking something like; Receive X10 resources where X is the amount of buildings every Season.</span></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate <i>Wyrm (Free)</i><br>
Move Unit<i> <s>Wyrm</s> </i>to <i>Tower of Trials </i><b>(Roll 3)</b><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Exploration (Huang He Standing Army)</span></span> <i>Huang He</i><br>
<br>
Movement (Army Two) <i>1 Tile Southwest</i><br>
<br>
<b>Army Two</b><br>
<i>2 Wyrms<br>
1 Dragon Gate</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 90<br>
Income: 140<br>
Expenditure: 98<br>
End: 132</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">Lady Genmei perused the documents on the table under the soft glow of the lantern light, the writing quill in her dainty left hand resting comfortably within it's ink pot. She had been going over every inch of the Yamabuki colonisers finances, the papers before her detailing every expenditure, every source of income, the sum total of the colony's current wealth, nearly everything recounting their financial situation was in front of her right now.<br>
<br>
Raising her eyebrow at the recent expense within the Auction House, the Golden Treasurer lifted the quill from it's inky bed, tapping it awake on the pot's glass rim before circling the ample fee twice fold. Leaning backwards in her chair slightly, Lady Genmei paused for a moment, the pupils of her eyes darting about the top corner of her eyes as she performed some quick mental calculations. Looking back at the documents, the focused financier slid some to one side, pulling from the pile the newest tax report. With a brief skim, she circled the current collection totals, and after a few more mental mathematics and back and forth between the two in question documents, underlined the tax totals with two quick strokes before ticking the Auction expense.<br>
<br>
Placing her quill back in the well, the armchair accountant took a sip of her tea to warm herself on this brisk winter day, the cold golden walls of her room not helping to alleviate the chill. But this was no different to her time in the main office of the original Golden Treasury, where every wall and floor was lined with austere Au, a fitting theme for the symbol of wealth and prosperity within Yamabuki architecture. The only difference was the size, her current residence a mere offshoot or minor branch of it's well rooted hub within the snow capped Capital. <br>
<br>
A brisk wind blew in from the window, almost threatening to scatter her detailed documents across the room but, as with anything of the Yamabuki, the papers stood strong against the bitter breeze. Rising from her chair, Lady Genmei took another lantern from the shelf, striking one of the nearby matches, it's fickle flame becoming a humble hearth within it's new container and hung it by the window. <br>
<br>
With her job almost done, she took a moment to unwind by the window, quickly spying the Prince of Most Brilliant Blue onset by cheerful onlookers in the distance below. From her vantage point it wasn't hard to see how much everyone adored the Prince and how much, he to, cherished them. Lady Genmei couldn't help but smile herself from her golden gallery above, as she too had great affection for the honoured heir, more than happy to watch him amongst his people...</span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div><br>​</div></div>
				
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					<div class="bbWrapper">(Story to be updated on the post after GM will choose map spot)<br>
<br>
<b>Settlements</b><br>
Ancalen - Capital Level 1<br>
Halls of Mylihil - Settlement Level 1<br>
<br>
<b>Total Troops</b><br>
<u>Ancalen Retinue (Army 1)</u><br>
2 Shieldbearers - Capital<br>
1 Bowmen - Capital<br>
1 Griffon Riders - Capital<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
Ancalen - 10<br>
Halls of Mylihil - 5<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">150</span></td><td colspan=""><span style="font-family: 'times new roman'">40</span></td><td colspan=""><span style="font-family: 'times new roman'">80</span></td><td colspan=""><span style="font-family: 'times new roman'">110</span></td></tr></tbody></table><br>
<b>Paid Actions:</b><br>
Recruit 1 Shiledbearers Unit for 20 Resources<br>
Recruit 1 Bowmen Unit for 20 Resources<br>
Construct Thermal Baths in Ancalen (Increase Happiness for every level of settlement upgrade) for 40 Resources<br>
<br>
<b>Free Actions:</b><br>
Move Army 1 to one nearby tile<br>
Army 1 engages in exploration</div>
				
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					<div class="bbWrapper">Act II, Turn 4<br>
<br>
They were going on a mission. When they had first heard it, the three students had been overjoyed when they had first heard. After a jubilant celebration that involved far too much ale, the boys set out the next morning. Or they would have, had it not been for their hangovers. So, with many groans the trio got themselves out of bed and through the front gate around two in the afternoon and the adventure began.<br>
<br>
Six hours of walking later, the would-be adventures were disillusioned and crabby.<br>
“I can still see the fucking roof.” Growled James, as he looked back down the road they came.<br>
<br>
“Hold on, wait a minute, we’re mages, we’re smarter than this. We can magic our way out of this.” Cain said with determination and before long spells started flying.<br>
<br>
After four hours of walking with considerably more stress (try walking when your legs are hexed together) the party concluded that it could not “magic” themselves out of healthy exorcise. After that particular painful conclusion was reached the conversation turned to the things that truly mattered in life, cricket and whether the university had any good player material beyond the three future champs walking down that winding road.<br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">Elite</td>
<td colspan="">1 tile north east of capital</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">Elite</td>
<td colspan="">1 tile north east of capital</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">Elite</td>
<td colspan="">1 tile north east of capital</td></tr></tbody></table><br>
<u>Free actions: </u><br>
<br>
Recruit novice: Marla Jones (See strength: <i>Growing student body)</i><br>
<br>
Elite Adapt trio explores mana vein.<br>
<br>
<u>Paid Actions:</u><br>
<br>
Upgrade capital to level 3, 6/6 actions, resources paid<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">10</td>
<td colspan="">+40</td>
<td colspan="">+25</td>
<td colspan="">75</td>
<td colspan="">-40</td>
<td colspan="">30</td></tr></tbody></table>Paper tokens table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next turns</b></td></tr><tr class="">
<td colspan="">0</td>
<td colspan="">+2</td>
<td colspan="">0</td>
<td colspan="">2</td></tr></tbody></table><br>
<br>
Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small lecture hall</td>
<td colspan="">theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small practice ground</td>
<td colspan="">practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.</td>
<td colspan="">1</td></tr></tbody></table>Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Turn</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Track(s)</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">3</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theocratical</td></tr><tr class="">
<td colspan="">Arya Freemason</td>
<td colspan="">3</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Charles Chooser</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Marla Jones</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">`The Academy</td>
<td colspan="">Theoretical</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Rin’ Gin,
HP 3
Movement 1
Offense 4
Defense 2
</td>
<td colspan="">Magic- During Battle can use one of these spells:
Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead (cost 40 upkeep)
</td>
<td colspan="">Elite</td>
<td colspan="">The academy</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11201048" data-lb-caption-desc="Trektek · Dec 23, 2021 at 8:57 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u></b><br>
<br>
Winter has fallen. All units are at -1 movement and any fighting that takes place after movement will be at -1/-1 (Unless a nation has no weather penalties or an advancement against the type of weather)<br>
<br>
All nations receive a message from the same source. A golden letter written in strange, but well crafted lettering from one Commander Le’Grange.<br>
<br>
“To our esteemed guests, a fantastical and impressive array of mighty warriors are to be assembled from each nation on this continent that answers the call from this letter.<br>
<br>
A tournament will be held to determine who is the strongest from among those assembled. However, be warned that Death is a possibility as the victor of each match will determine the fate of the defeated.<br>
<br>
To the victor goes the spoils and even should their warriors fall, those nations that get second and third place will also be rewarded, lesser tributes.<br>
<br>
Let the Mighty test their meddle against each other at the Coliseum.<br>
<br>
Commander Le’Grange<br>
<br>
<b><i>(Each player may select one non hero unit to send them to the tournament. They will face off one on one with First, Second and Third place receiving rewards, even if their warrior falls in combat. Players will be able to state whether they will let losers live or die.) </i></b><br>
<br>
---------------------------------<br>
<br>
<b><u>Clan Spike Horde</u></b><br>
<br>
Chieftain Grizzakis was again pleased. The Cogs had finished developing a road and a trade hub for the two of their nations to grow and prosper with each other. Already, their coffers swelled with the currency filling the people’s pockets with trade of new goods from the coast.<br>
<br>
That new growth combined with the upgrades that he had envisioned for his capital have been proceeding smoothly. Their people have taken to the trade route and several have volunteered to go to the Cogs to learn smithing techniques. Including one Bolar. She was one of the most premiere Blacksmiths that they had. So while on the one hand, it was surprising that she wanted to go learn their metalsmithing instead of blacksmithing, it was unsurprising that she had wanted to broaden her horizons.<br>
<br>
After this next batch of warriors to be trained, he’ll have to talk with the cogs about setting up some sort of apprenticeship system for the learning of their metalworking ways.<br>
<br>
Actions: Train Orc Warriors x3<br>
<br>
Troops in Capital- 5 Orc Warriors, 2 Dire Boar Riders, 2 Orc Catapult<br>
<br>
—---------------------------------<br>
<br>
<br>
<i><b>The Slaughter</b></i><br>
<br>
The Capital was quickly growing into a wonderful place. While it didn’t have all the comforts of home, and it still lacked certain amenities, those would come with time. Many of the people that traveled across the sea with The Prince had done so because they had wished for the challenge of exploring the lands and bringing civilization to these new and wild borders of the unknown.<br>
<br>
What they hadn’t truly known, not until it was too late to fully realize, was that the wildness of the land had come to them. That it was already at their borders. That it was unforgiving and unrelenting.<br>
<br>
There would be no warnings. There would be no Defenses. There would be no peace.<br>
<br>
The only sign of the invading Mabinogi was the rolling in of the fog. Something that seemed normal enough to all assembled in the Capital. Back home, it was a common enough occurrence that they all put it out of their minds.<br>
<br>
It was the sickening noises that started coming out of the fog and the horrific corpses left behind that had the people and the constables baffled. They could not find any criminals, or even any evidence of those that had done it left behind.<br>
<br>
The forays were just the beginning. After a few days, the full force of the forest rose up and attacked the city from all directions. No where was safe. No one was safe. A family hid within their own home. Within moments, the child was gone and the parents left as carcases for the animals.<br>
<br>
The screams shrilled through the air as the people were openly slaughtered in the streets. What pitiful defenses could be raised, was not enough. Their army was elsewhere, no where to be found.<br>
<br>
The people left defenseless before the horrors that the Mabingi inflicted upon them.<br>
<br>
The Prince was not exempt from this and in fact, they had a special death for him in mind. All that would be found would be the corpse of the Prince presented in the form of a Blood Eagle, hung up in the center of the ruins of what was left of his once grand Capital.<br>
<br>
<br>
—-------------------------------------------------<br>
The Auctioneer extended and contracted his long bony fingers as he counted the most recent coins that were gained from selling off the latest acquisitions. The numbers were getting higher and higher. Almost astronomically so in certain cases. IN fact, it was almost surprising how in demand that Sword went for.<br>
<br>
But he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Old Shepards Crook</i></b><br>
<br>
<i>Unassuming at first, but even the angriest of beasts calms at its sight.</i><br>
<br>
<b><i>The White Plate</i></b><br>
<br>
<i>A heavy set of armor that glows a bright white</i><br>
<br>
<b><i>Ancient Sarcophagus</i></b><br>
<br>
<i>Intricately designed. If one listens closely, they could almost hear whispers</i><br>
<br>
<br>
<b><u>Month 5, Turn 5, Year 1290</u></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="NgMNPd26mHuo7IFq-dHwx8Imh2FTF8cu9FWEdnEisg8ShS25XrsATa-dIhCmpxawQQht3QnoCZnZcWIGwfiwSaOuO_gnLPn_j1kYm2vDGx20aX4zbd6tWSipfuI-az-QEa04LiRj" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2FNgMNPd26mHuo7IFq-dHwx8Imh2FTF8cu9FWEdnEisg8ShS25XrsATa-dIhCmpxawQQht3QnoCZnZcWIGwfiwSaOuO_gnLPn_j1kYm2vDGx20aX4zbd6tWSipfuI-az-QEa04LiRj&amp;hash=8ed969779c1d353e7f2b2ac015462f59" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b><u>The Mabinogi </u></b><br>
<br>
Recruit: x1 Realm Shaper - x1 Gwyllgi (to Bran) and x2 Rhyfelwr (one at x1.5 cost) - 65 resources<br>
<br>
Recruit: x1 Realm Shaper - x3 Rhyfelwr (one at x1.5 cost) - 55 resources<br>
<br>
Recruit: x1 Realm Shaper - x3 Rhyfelwr (one at x1.5 cost) - 55 resources<br>
<br>
Gain 60 Resources from Slaughtering the Fafrium Capital<br>
Mabinogi gain 1 Gweledydd due to 10% of pop cap being 1<br>
<br>
<br>
Gain 20 Resources from Raiding Penumbra<br>
<br>
Bran’s tribe Explore: An open field lay before them. IN the center of this open field, a series of standing stones stood out. (Continued in Exploration Chat)<br>
<br>
<b><u>Penumbra </u></b><br>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center">Construct Way of Light Temple in Teera (Farming Settlement)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Construct Way of Light Statues in Umbra (Capital)​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center">Construct Way of Light Statues in Barenziah (Farming Settlement)​</div></li>
</ol><div style="text-align: center">Gains 3 Fear Tokens putting you at 8<br>
Mabinogi steal 20 Resources<br>
<br>
<br>
<b><u>Straed Collective</u></b><br>
<br>
Complete Settlement Upgrade: Prime Ship, Freedom - Capital(4/4)<br>
Recruit Unit: Sentinel<br>
Recruit Unit: Sentinel<br>
<br>
Freedom Fleet Explore: Along the Icy shores, a large cave is up ahead, brimming with shiny crystals (Continued in Exploration)<br>
<br>
An Old well dressed man asks to come aboard. (Continued in Diplomacy)<br>
<br>
A squat Dwarf as wide as he is tall asks to come aboard as per an agreement to assist him in avenging his family. (Continued in Diplomacy)<br>
<br>
<br>
<b><u>Coghaven</u></b><br>
<br>
Advancement (Lvl 1): Winterizing - Remove Winter movement penalties (15 Resources)<br>
Coghaven is moving rapidly to churn out parts and components to get their forces and equipment more suited to the cold and weather. The Engineering Ministry is working to get the various new designs implemented quickly to prevent their forces from being bogged down in the winter conditions. There is also talk of new insulation and heating methods to be introduced for further winter resistance if needed.<br>
<br>
Advancement (Lvl 1): Grand Market - Establish trade benefits with allies or trade partners. (15 Resources)<br>
Coghaven has moved to build a Grand Market to allow the flow of goods to be better handled between themselves and those beings that choose peaceful exchange with them over any form of conflict. The initial people to share in this is Clan Spike Hollow home they are working with to share this knowledge to facilitate stronger trade.<br>
<br>
Advancement (Lvl 1): Trade Road - Improved Trade Income (15 Resources)<br>
Forgeheart is building and paving a road to link the orc capital of Dal Gargo to it allowing for effective flow of trade and easy troop movements if required.<br>
<br>
<i><b>Clan Spike Hollow Questline</b><br>
Quest 1: Research Improved Armor for the Orc Warriors<br>
<br>
“Improved Metalwork can help in many ways. But metalwork as applied to Blacksmithing is a good way to start.” - Bolar</i><br>
<br>
Coghaven First Fleet Explore: The waters are clear and free. However, the fleet soon discovers what looks like metal, hovering atop the water. On closer inspection, it seems to be a metal plate with a doorway leading down. (Continued in Exploration)<br>
<br>
<b><u>Rahzen</u></b><br>
<br>
Advancement: Summon the Elements- Unlock Ice Elementals<br>
<br>
<i>Ice Elementals<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 2<br>
Freezing Cold- Can give one enemy -1/-1 due to the extreme Cold. If used on fliers, negates flying advantage.</i><br>
<br>
Upgrade Capital (2/4)<br>
<br>
Explore South Tile: The Ocean stretches far into the distance, but here on the beach, it was possible for one to get lost in its views. A strange Golem seems to be on this same beach, staring out at the ocean. (Continued in Exploration Chat)<br>
<br>
<b><u>The Ascendant</u></b><br>
<br>
Gain 1 Soiling from the Whispers<br>
<br>
Recruit Blood Slaves [x2, Red Dawn]<br>
Advancement: Bunker 41 Pilgrim Road [30 Resources*]<br>
Upgrade Capital [1/4]<br>
<br>
Gain 10 Resources from Raid against the Mabinogi<br>
Gain 2 Fear Tokens due to being in the Fog<br>
<br>
Explore Red Dawn Tile: While searching around the Capital of this Grand Cult, they come across a strange Pod. In fact, it looks similar to one of the Cryo Pods that was foretold from the Bunker, but much larger and sticking out of the mud. (Continued in Exploration Chat)<br>
<br>
<br>
<b><u>The Fafrium Empire</u></b><br>
<br>
Capital is Gone, slaughtered<br>
Mabinogi gain 1 Gweledydd due to 10% of pop cap being 1<br>
Mabinogi gain 2 Fafrium Wilder Lunatics<br>
Mabinogi gain 60 Resources<br>
Farfrium gain a further 21 fear tokens (20 for the slaughter of capital and +1 for more than 4 units being involved in the siege). Multiplied by the fact there is a Derwydd x1.5 means 31. Added to the original 3, makes 34. That puts them at Level 3 on the Fear Chart. Included Below:<br>
<br>
Tier 3<br>
<br>
-2/-3 penalty<br>
Mercenaries Demand triple resources to join the nation and triple upkeep<br>
Madness and Desperation as gripped the populace, many of whom see embracing the bloody ways of the Mabinogi as the only way to survive. For every 4 Mabinogi units within an army, roll a d10- on a 6+, gain a unit of {nation} Wilder Lunatics. Preexisting Wilder Lunatics do not count as Mabinogi units for this trait. Wilder Lunatics have a +1/0(Increased to +2/0 when fighting against their home nation whom they see as having betrayed them), and any single one of the troop traits of that nation (Sully’s choice). IN addition, they can be affected by 1 of the strengths of that Nation (Sully’s choice)<br>
Advancements fail on a 7+ but no actions or resources are refunded in any capacity<br>
<br>
1. Lvl 1 advancement; Bread and Circuses “In order to calm down the masses, we gotta learn what makes them focus their sorrows away from such things, and in this case, food and entertainment can help them forget about their pain now.”- +1 Happiness<br>
2. Policy: Increase drink rations: “Hopefully, with some booze going around more easily, we can take care of the problems facing our citizens… hopefully this doesn’t affect efficiency much.”- +1 Happiness every turn. If Happiness is in the positives, increase cost of advancements by 10 per happiness above 0<br>
3. Lvl 1 Advancement: Robotic workforce “It is time to begin using robotic machines in order to begin replacing people as to cover for the massive loss we had due to our Capital… only time can tell whether or not we can recover from this.”- Decrease cost of Advancements by 10%<br>
<br>
Gain 4 Infantrymen from the Homeland<br>
Lose 25% of remaining Resources to Homeland<br>
<br>
<br>
<b><u>The Flessi Assembly</u></b><br>
<br>
1.Cultivate 2 Flessi for The Spine Garrison<br>
2+3. Complete Construction of Farming Colony at Army 1's location (3/3)<br>
<br>
<i><b>Quest 1 Completed</b><br>
Gain 4 Soilings<br>
<br>
<br>
<b>Quest 2: Kill 6 Enemies</b><br>
<br>
“It is Time to add in the Growth of our people. Kill those that stand in our way and add them to the Growth” -Dark Ooze</i><br>
<br>
<br>
<b><u>Yamabuki</u></b><br>
<br>
Build Specialized Building Dam on Shan (9 resources)<br>
Build Advancement BaGua Arts ( 9 resources) ***<br>
Build Advancement Treasury (9 resources)****<br>
<br>
*** Roll a D10. If required number is rolled, use that spell. You may reroll for every Longmen Journey Shrine, but previous roll is lost.<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
<br>
**** Receive X10 resources where X is the amount of buildings every Season.<br>
<br>
Explore Huang He: An ancient burial ground is spotted in exploration. It seems to be dedicated to the Dragons. (Continued in Exploration)<br>
<br>
<b><u>Empire of Ancalen</u></b><br>
<br>
Recruit 1 Shieldbearers Unit for 20 Resources<br>
Recruit 1 Bowmen Unit for 20 Resources<br>
Construct Thermal Baths in Ancalen (Increase Happiness for every level of settlement upgrade) for 40 Resources<br>
<br>
Explore: the army comes across a well in the middle of the forest. (Continued in Exploration Chat)<br>
<br>
<br>
<b><u>The Academy</u></b><br>
<br>
Upgrade capital to level 3, 6/6 actions, resources paid<br>
<br>
Elite Adept Trio Explore: The Mana vein was just as it was described to them. Bivor, the Large and Muscular Goblin escorted them to the location. (Continued in Exploration Chat)<br>
<br>
<br>
<br>
<br>
<b><u>The Diggers</u><br>
<br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Goblin Wolf Riders
HP 1
Movement 2
Attack 1
Offense 0(1)
Defense 0
Charge- Gives +1 Movement and during the first round of combat a +1/0</td>
<td colspan="">Goblin troopers in light armor that ride powerful wolves into battle. Counts as Troop type unit.</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Iron Axe
HP 1
Movement 1
Attack 1 (2)
Offense 1(2)
Defense 1 (None)
Iron Rage- During Battle, can rage for an extra +1 Attack and Offense for a guaranteed hit by the enemy on this unit.</td>
<td colspan="">Burly Human Barbarians wielding large and heavy axes. A seething rage seems to lurk just beneath the surface, just waiting to be released. Counts as an Elite type unit</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan=""><s>Rin’ Gin
HP 3
Movement 1
Attack 3
Offense 4
Defense 2
Earth Magic- During Battle can use one of these spells: Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead</s></td>
<td colspan=""><s>A powerful Ogre that wields the lost magic of the Earth. Using powerful Gastric magic, he casts after he eats and as such, maintains a large appetite. Counts as a Hero Unit</s></td>
<td colspan=""><s>1</s></td>
<td colspan=""><s>80 Resources</s></td>
<td colspan=""><s>40 Resources</s></td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 4<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u>Kiel Wisteria, Sky Office Balcony</u><br>
Kiel listened to Zeke explaining why he spent 3/5 of the Collective's liquid resources on a ceremonial blade with no practical applications. Kiel looked at his best friend with mixed emotions. He would have to explain this to the Council and they wouldn't go light on him as he is doing now. Although this is not enough to remove him from the Council, it would still pose some threat to his position. There are not many internal politics so it is unlikely he would be attacked out of ulterior motives but his competence as a Councilor would be questioned.<br>
<br>
Kiel sighed and interrupted Zeke, "People of the Collective are not the type of people to lose out on anything. If they can't take benefits from something, they will seize it from somewhere else. However, the rest of the Council might question whether the price you paid for these benefits is too much. We just underwent a major project and the amount you spent could support around 8 research projects."<br>
<br>
Kiel understands why Zeke pulled out that many resources to win the ceremonial blade and that was for its history and also for the old noble. The Old Noble would be the key to unlocking its past. Nobody knows what they will uncover but for it to be sold at the prestigious auction house, it surely would not be mediocre. Not to mention the starting bid of the item was unusually high for something with no practical value. Zeke wryly smiled and sat down. "It's not like our current income can't support our plans in the near future, but I understand. Let's just hope the Old Noble can provide us valuable information."<br>
<br>
"I know why you did what you did. If I was in the same spot, I would do the same. Not to mention that you also established a connection with two figures from the auction and there is a possibility we could even pull them to our side. That is way more valuable than 160 resources but nothing is certain and that's where you will get questioned in the next council meeting." Kiel then chuckled. "Resources are meant to be spent! Who cares about being conservative?"<br>​</div><hr><div style="text-align: center"><u>Bromnir Starforger, Heaven Forge</u><br>
Bromnir looked at a prototype of a mech with an almost fanatical gaze. At first glance, it looks very similar to the Valkyrie Mech but if someone would pay more attention, they would notice it's bigger and somehow more refined.<br>
<br>
"Behold! The final prototype for the Valkyrie Mk. II! Look at this beauty, boy!" Bromnir was gonna pat Mike on his shoulders but he realized he would have to get his ladder to do that so he just opted to pat his legs instead. "Your contributions will not go unnoticed! I would still have done this without you but it would have taken longer! If you keep this up you might be able to join the council soon! Har har har!"<br>
<br>
Mike chuckled wryly while scratching his head. He wasn't really used to praise. He looked at the prototype and then at Bromnir before asking, "Can I test it out?"<br>
<br>
Bromnir stared at Mike for a couple seconds before shrugging, "Meh, why not? Go for it, boy! It doesn't have weapons anyways...yet...Not too long though, without the multiple core systems that Valkyries have it won't last for long."<br>
<br>
"Yes!" Mike pumped his fist and quickly boarded the Valkyrie. He's not a pilot but he reckons he will manage with his theoretical knowledge of the mech.<br>
<br>
Bromnir looked at Mike testing out the Prototype and shook his head with a smile. "I got more work to do! I heard we have a Dwarf Guest, I definitely need to meet that brother."<br>
<br>
Before he exited the lab, Bromnir warned Mike, "Don't break the prototype! I'm gonna take it out on your contribution points if there are any damages!"<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">251</td><td colspan="">143</td><td colspan="">225</td><td colspan="">26</td><td colspan="">169</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 40Capital), 40(Farming Village)] + 10% = 143<br>
<br>
<br>
<b>Pure Magic Crystals</b><br>
1<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Katazok, Civilian Hero<br>
1 Aegis<br>
1 Curator<br>
8 Sentinels<br>
2 Strongman<br>
2 Orc Marauders<br>
2 Swamp Witch<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
1 Aegis<br>
1 Curator<br>
8 Sentinels<br>
2 Ogre Marauders<br>
2 Swamp Witches<br>
<br>
Guardian Legion(2nd Army)<br>
2 Strongman<br>
<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
16/35<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancements</span></span>
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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration</div>
		</div>
	</div>
</div><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
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	<div class="bbCodeSpoiler-content">
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			<div class="bbCodeBlock-content"><b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 3<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<i><b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<i><b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
<i>Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 Damage. They are also very hearty and have +1 HP</i></i></i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Recruit Unit: Sentinel<br>
Add Policy: Manufacture of Greatness<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Policy Effects</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">As a free action, spend 40 resources and roll a d10. On an 8+, develops a GM equipment. Resources are not refunded on failure.</div>
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</div>Research Advancement: Valkyrie Development Program I<br>


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			<div class="bbCodeBlock-content">IDEA: Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Expedited Recruitment: 1 Sentinel Unit<br>
Movement: Freedom Fleet moves 1 tile South<br>
Movement: 1 Strongman, 1 Swamp Witch, and 2 Ogre Marauders led by the Ogre Chieftain and accompanied by Nickel the Stout board the airships and separates from the Freedom Fleet. This contingent moves 3 tiles South-East(On top of the fort).<br>
Exploration: Freedom Fleet explores the tile after movement.<br>
Tournament: A Valkyrie is sent to participate in the Tournament.</div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #EEe"><div style="text-align: center"><span style="font-family: 'Cinzel';"><span style="color: #666"><span style="font-size: 26px"><b>The Triumverate are here...</b></span></span><br>
<span style="color: #999"><i>The Blood Moon Is Near...</i></span><br>
<div class="bbImageWrapper  js-lbImage" title="3159cb35da86436141d146fcc72f2b83.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F31%2F59%2Fcb%2F3159cb35da86436141d146fcc72f2b83.jpg&amp;hash=c50062309e640ffffec966fba7aed15c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span>​</div><span style="font-family: 'Uchen';"><br>

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	</div></span>The bitter taste of smoke was thick on the air, the flames rising high above even the tallest tree. The buildings of the Fafrium capital were being reduced to ash while the ground was laden with corpses as far as could be seen. It was a true exhibition of the brutality the Mabinogi could inflict on those who would fall to their onslaughts. Men and women lay in their own crimson ichor with injuries ranging from decapitation and dismemberment, to complete flaying and impalements.<br>
<br>
From a distance atop a tall tree the small Pwca balanced deftly, swinging his lantern from side to side as he often did. His small face made it difficult to see the smile that he had etched onto his face, he had done well for Mother.<br>
<br>
At the foot of the tree his tribe feasted on their spoils, eating whatever and whoever they could find. Cannibalism to the Mabinogi wasn’t the taboo it was for others but nor was it their main diet. It was more a ritual than it was a need for sustenance. The thought was always that by consuming the flesh of your enemy, you were consuming their soul, allowing you to grow stronger and beyond your means.<br>
<br>
As the celebrations continued Pwca took a step to his left and felt the rush of air over him as he began to fall. With slight motions of his legs he gracefully guided himself down the tree faster than any man would be capable of. It was mere moments before his feet were gently touching down on the leafy foliage below. His appearance brought silence and the festivities around him stopped. The solemn quiet accompanied by the previously raucous crowd kneeling before Pwca was testament to his control.<br>
<br>
The leader of the tribe sauntered through the kneeling men and women around him, greeting each with a small, polite smile. His eyes caught a small flower rising up through the thin veil of snow at his feet and knelt down to inhale its sweet fragrance.<br>
<br>
“You see this?” he called out. “This shows we are doing what Mother desires. Even in this harsh weather she blesses us with the beauty of her world. While that capital burns, the farmstead to the north and their army remain. We will finish what we have started and send these invaders into whatever afterlife it is they believe in!”<br>
<br>
With a little turn of his head, Pwca began to walk northward. The tribe around him rose up in unison, calling out Pwca’s name over and over again. They followed him from out of the treeline as they continued northward…the Fafrium presence on the continent was soon to be eradicated.<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445303" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> RHYFELWR </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">10</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Battletrance:</b></span></td><td colspan=""><span style="color: #fff">Attacks of 10 to hit explode.</span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> GWYLLGI </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">20</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Eternal Hunt</b></span></td><td colspan=""><span style="color: #fff">Only one Gwyllgi can exist at a time for every two levels of the Mabinogi Capital (1, 3 and 5). Name an enemy character secretly to Trek. If the Gwyllgi ends up on the same tile as that character then combat begins. No other units, friend or foe can take part. The battle continues until there is a winner. Both units ignore all magic items, strengths, policies and traits and count as having 3HP, 3 attacks and have stats 0/0. If the Gwyllgi wins, they immediately return to the nearest Mabinogi settlement with the characters corpse and any items they held.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> KOBOLD WARRIORS </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troop - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">20</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Trap Makers</b></span></td><td colspan=""><span style="color: #fff">At the beginning of battle,  roll a d10. On a 9+, 1 Troop unit is incapacitated and unable to participate in the fight.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> Adeiladwyr Tir </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Troops- Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">20</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">1 Turn</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Shapers</b></span></td><td colspan=""><span style="color: #fff">For every Adeiladwyr in a tribe, reduce the action cost of upgrading (tribes and advancements) by one, to a minimum of one.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> GWELEDYDD </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Non-Combatant - Tier 1</i></span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Animal Control</b></span></td><td colspan=""><span style="color: #fff">Gweledydd do not attack and cannot be attacked by any means. If no other Mabinogi unit exists in the army then the Gweledydd are destroyed. For each Gweledydd unit pick a friendly unit to gain one extra attack. Units can have at most two additional attacks from Animal Control. Cannot be recruited by any means other than Slaughter.</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> DERWYDD </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Elite - Tier 1</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Cost:</b></span></td><td colspan=""><span style="color: #fff">40</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Recruitment Time:</b></span></td><td colspan=""><span style="color: #fff">2 Turns</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">5</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Horrifying</b></span></td><td colspan=""><span style="color: #fff">+3/-1 and their army produces x1.5 fear tokens, rounding up (Does not stack)..</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> DRRESH </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>Non-Combatant - Hero</i></span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Kobold Leader</b></span></td><td colspan=""><span style="color: #fff">All Kobolds gain +1/+1 and on a 9+, retreat from battle instead of dying</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Volcano Herald</b></span></td><td colspan=""><span style="color: #fff">If on a Volcano Tile, can sacrifice 1 unit to kill 1 enemy unit of same type. Not effective on Heros or Leaders</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Magical Properties</b></span></td><td colspan=""><span style="color: #fff">IDecreases the roll for Mabinogi spells by 1 in the group she is with.</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>None</b></span></td><td colspan=""><span style="color: #fff">None</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> THE GUARDIAN </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>HERO</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">4 (6)</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">4 (6)</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Strength of the Flame</b></span></td><td colspan=""><span style="color: #fff">Immune to fire based attacks.</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Strength of the Volcano</b></span></td><td colspan=""><span style="color: #fff">While on a Volcano tile, gains +2/+2 and Blocks 2 Damage per month.</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Hearty</b></span></td><td colspan=""><span style="color: #fff">+1 Attack and +1 HP</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>None</b></span></td><td colspan=""><span style="color: #fff">None</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> PWCA </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>HERO</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">2 (3)</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">6</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>For Mother Nature</b></span></td><td colspan=""><span style="color: #fff">All friendly units have +1 attack. (Doesn't stack with other attack bonuses).</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Call of the Wild</b></span></td><td colspan=""><span style="color: #fff">Friendly units receive an 8+ save.</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>The Lantern</b></span></td><td colspan=""><span style="color: #fff">A strange object that only reacts to Pwca. He gains +2 to casting rolls and may cast one additional spell per turn.</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>None</b></span></td><td colspan=""><span style="color: #fff">None</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> CIGFA </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>HERO</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>TBC</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>TBC</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>TBC</b></span></td><td colspan=""><span style="color: #fff">TBC</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>None</b></span></td><td colspan=""><span style="color: #fff">None</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> TAD VIRBURNUM </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><i>HERO</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>HP:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Attack:</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Offence:</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Defence:</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Traits</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Revenge of the Forest</b></span></td><td colspan=""><span style="color: #fff">When fighting in a Forest,  can trap one enemy unit on a roll of an 9+</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Strength of the Forest</b></span></td><td colspan=""><span style="color: #fff">When fighting in a forest gives all allied heros a 9+ save</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rage of the Forest</b></span></td><td colspan=""><span style="color: #fff">In exchange for all other attacks, deals an extra 1 damage. If a unit is killed by this attack, a special tree unit is created.</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Equipped Items</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Armour of the Forest</b></span></td><td colspan=""><span style="color: #fff">Strength: Blocks up to 2 damage(max) in a single battle.
Weakness: Defense is lowered by 0/-1.</span></td></tr>
</tbody></table></span>​</div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><br>
<br>
<br>
</div></div></div></div></div></div></div></div></div></div></div></li><li class="bbTabContent" id="tab_1736445304" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> BRAN'S TRIBE </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Heroes</b></span></td><td colspan=""><span style="color: #fff">Tad Virburnum</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">5</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Garrisoned Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">4</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Derwydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Gweledydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Gwyllgi</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> CIGFA'S TRIBE </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Heroes</b></span></td><td colspan=""><span style="color: #fff">Cigfa / The Guardian / Drresh</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Garrisoned Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Kobold Warriors</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Derwydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> PWCA'S TRIBE </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
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<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Heroes</b></span></td><td colspan=""><span style="color: #fff">Pwca</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Garrisoned Rhyfelwr</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Derwydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Adeiladwyr Tir</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Gweledydd</b></span></td><td colspan=""><span style="color: #fff">1</span></td></tr></tbody></table></span>​</div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><br>
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</div></div></div></li><li class="bbTabContent" id="tab_1736445305" style="display: none;"><br>
Hud Natur<br>
• Level 1: Pick a spell from the spell tab and roll a D10. For every Derwydd unit after the first, add +1 to the roll. These can be used either in combat or on the map. Number in the bracket is the required roll.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhoddion Natur<br>
• Level 1: Gain resources each turn equal to 10X where X is the level of the Capital.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Defodau Dyrchafael<br>
• Level 1: Progress in Mobinogi society is earned through bloodshed. The stronger an individual, the greater their standing. Gain a hero on a D10 roll of 10 each turn, up to a maximum number equal to the capital's level. This limit only applies to heroes generated by this advancement.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Rhyfelwr Uwchraddio: <br>
• Level 1: -10 resources to recruit Rhyfelwr.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Cuddio Arfwisg: <br>
• Level 1: Rhyfelwr gain 0/+1.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Niwl Ymgripiol: <br>
• Level 1: Mabinogi settlements and units generate a fog up to one hex away. Enemy units are -1/0 while in it and gain 1 fear token each turn. This is increased to 2 tokens when accompanied by a character.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Llu Streic Cyflym:<br>
• Level 1: After a raid or victory in combat, immediately move up to one hex with no penalties applied (unless already have penalties from extra movement previous turn). This can result in avoiding attacks declared after Mabinogi actions take place. <br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Diwylliant Rhyfelwyr: <br>
• Level 1: When a recruitment action is taken, may recruit one Rhyfelwr to any settlement for x1.5 resource cost.<br>
• Level 2: Locked<br>
• Level 3: Locked<br>
<br>
Adeiladwyr Tir:<br>
• Level 1: Unlocks following Adeiladwyr Tir. For every Adeiladwyr Tir in a tribe, reduce the action cost of upgrading (tribes and advancements) by one, to a minimum of one. <br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445306" style="display: none;"><br>
-Havoc (10)<br>
-Combat: Pick an enemy unit type and the traits of those units do not work.<br>
-Map: Advancements of nations within three hexes cost double this turn.<br>
<br>
-Nature's Grasp (9)<br>
-Combat: Enemy units count as strikes last with all flying units losing the fly rule that turn.<br>
-Map: Enemy units up to three hexes away cannot move this turn.<br>
<br>
-Nature's Growth (6)<br>
-Combat: Friendly units gain 0/+2.<br>
-Map: Two tiles up to one hex away become forest.<br>
<br>
-Poison Fog (7)<br>
-Combat: Roll a D10 for every enemy unit. On a 10 they take 1HP damage.<br>
-Map: Up to one hex away, enemy units take attrition damage for every full turn they are in the fog using the combat effect above.<br>
<br>
-Bolt (8)<br>
-Combat: Successful hits by Derwydd hit two units. Counts as ranged.<br>
-Map: Derwydd can attack enemy units up to one hex away.<br>
• Level 2: Locked<br>
• Level 3: Locked<br></li><li class="bbTabContent" id="tab_1736445307" style="display: none;"><br>
<br>
<b><u>Spell</u></b><br>
<br>
-Cigfa: Natures Growth (6) - 4 Rolled  + 1 = 5 - Cast Failed<br>
-Pwca: Nature's Growth (6) - 1 Rolled + 2 = 3 - Failed<br>
<br>
<b><u>Defodau Dyrchafael</u></b><br>
<br>
-10 Needed - 10 Rolled - Cigfa emerges<br>
<br>
Cigfa: <br>
<br>
HP: 2 (3)<br>
Attacks: 4<br>
Off: 3 (5)<br>
Def: 3<br>
<br>
Queen of the Derwydd: Has the Derwydd trait but improve to x2 fear tokens generated by her tribe.<br>
<br>
Beastial Preference: Non-Human Mabinogi units are +2/0.<br>
<br>
Only the Strongest: Non-Human Mabinogi units gain +1 HP.<br>
<br>
<b><u>Free Actions</u></b><br>
<br>
Brans Tribe: <br>
<br>
- Tribe moves to Penumbran Capital and attacks - Slaughter if victorious and loot Necronomicon.<br>
- If victorious, Gwyllgi moves SW and triggers its trait with Slitherscorp while rest of tribe move E.<br>
<br>
Pwcas Tribe: <br>
<br>
- N, N - Initiate Combat and Slaughter if victorious, the move N.<br>
<br>
Cigfas Tribe: <br>
<br>
- Attack enemy on tile after his request, NE if victorious then NE, NE - Explore<br>
<br>
<b><u>Paid Actions</u></b><br>
<br>
x1 Actions to upgrade Pwca's Tribe to Level 2 - 40 Resources<br>
<br>
Scaled Companions: Level 1 - Kobold Warriors may be recruited two for one on Drresh's tile.<br>
<br>
Call of the Scales: Level 1 - Kobold cost 25% less to recruit when on the same hex as Drresh<br>
<br></li><li class="bbTabContent" id="tab_1736445308" style="display: none;"><br>
<div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><div style="text-align: center"><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> RESOURCES </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>End of Turn</b></span></td><td colspan=""><span style="color: #fff">105</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Start of Turn</b></span></td><td colspan=""><span style="color: #fff">5</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Gains</b></span></td><td colspan=""><span style="color: #fff">180</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>Capital Level 2 = 40 / x2 Level 2 Settlements = 40 / Rhoddion Natur = 20 / x1 Raid = 20 / Slaughter = 60</i></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Spend</b></span></td><td colspan=""><span style="color: #fff">80
</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><i>Recruitment - 175</i></span></td></tr></tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> HAPPINESS AND ORDER </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Happiness</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Order</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr>
</tbody></table></span>​</div></div></div><br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> FEAR TOKENS </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan="2"><span style="color: #fff"><b>Penumbra</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">8</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Penalty</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Turns Until Degrade</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Fafrium</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">34</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Penalty</b></span></td><td colspan=""><span style="color: #fff">3</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Turns Until Degrade</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan="2"><span style="color: #fff"><b>Ascendent</b></span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Penalty</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Turns Until Degrade</b></span></td><td colspan=""><span style="color: #fff">2</span></td></tr></tbody></table></span>​</div></div></div><br>
<br>
<div class="bbcode-row"><div class="bbcode-column column-width-span3"><span class="float-left">
<div style="margin-left: 20px"><div class="bbcode-centerblock" style="width: 100%;"><div class="bbcode-background" style="background-color: #333;"><div class="bbcode-background-text"><span style="color: #fff"><span style="font-family: 'Cinzel';"><b> HEADTOKENS </b></span></span></div></div></div></div><div class="bbcode-centerblock" style="width: 200%;"></div>
</span><br>
<div class="bbcode-border" style="border:  2px groove #000;"><br>
<div style="text-align: center"><span style="font-family: 'Cinzel';"><table class="bbcode-table table-style-">
<tbody><tr class=""><td colspan=""><span style="color: #fff"><b>Total</b></span></td><td colspan=""><span style="color: #fff">0</span></td></tr><tr class=""><td colspan=""><span style="color: #fff"><b>Bonus</b></span></td><td colspan=""><span style="color: #fff">None</span></td></tr>
</tbody></table></span>​</div></div></div></div></div></div></div></div></div></div><div style="text-align: center"><div class="bbcode-row"><div class="bbcode-row"><div class="bbcode-row"><br>
<br>
<br>
</div></div></div></div></li></ul>
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital)<br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) <br>
002 Faith: 2<br>
Cities  3 (+3  Per Turn)<br>
Temples: 3 (+6 Per Turn<br>
Statues: 3 (+6 Per Turn) <br>
003 Military:<br>
Army 1:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
Slitherscop<br>
Army 2:<br>
1x Spectrum Sailor<br>
1x DawnGuard (Greatswords)<br>
1x Soleil Canon<br>
Song-Guardian <br>
Army 3<br>
1x Aurum Wyverns<br>
1x DawnGuard (Greatswords)<br>
<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
<br>
<div style="text-align: center">The Nightsilver​</div>
		
		
	


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<br>
Soaring above cities and open plains was a thing of fantasy to many of the people now aboard the first flying vessel of Penumbra. The priests talked about the old empire and the wonders they created, but no one ever believed that they would defy gravity. The ship's departure was a big affair, talked about for days prior and celebrated even after it was out of sight. Even the Goddess blessed the maiden voyage of the Nightsilver with her appearance. Her ethereal form flew alongside the ship until it reached the borders of the capital and she wished the occupants all the luck and wisdom in the world. <br>
<br>
And as they sailed through the sky, cutting clouds and holding formation with the natural flyers of the world, Charlotte knelt down to pray. Not for safety or for luck however. “Lady Arlethane, I thank you for this opportunity to carry out your will in foreign lands and bring your words to the unaware and the lost. Thank you for raising me up and giving me purpose. We will do our very best to bring you good news upon our return. May the Light watch over us.” <br>
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<br>
General of the Second Army, Mirana Sagon was a respected warrior and her recent adventures had shown to her superiors that she was ready for more. So she too was charged to head west in search of this giant who supposedly possessed an artifact of the old empire. And while seeing new lands was exciting, Mirana could not shake the feeling that the nation needed her back home. Raids by these…Mabinogi heretics were not laughing matter and to leave Luna behind to command the armies meant that there would be blood in abundance. <br>
<br>
With a heavy sigh the general laid her head on her desk and watched the clouds go by her window. The stress had ruined even this magical moment for her. <br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Pay 80 Resources to the Auctioneer </li>
<li data-xf-list-type="ul">Army 3 moves SW 1 Tile to Teera </li>
<li data-xf-list-type="ul">Army 2 Move West 3 Tiles to Carcass </li>
<li data-xf-list-type="ul">Army 1 moves NE 1 Tile to Umbra</li>
<li data-xf-list-type="ul">Engage Xilnor the Giant </li>
<li data-xf-list-type="ul">Engage in Diplomacy with Flessi Assembly</li>
</ul></span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(0% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">34</td>
<td colspan="">15</td>
<td colspan="">0</td>
<td colspan="">49</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">100</td>
<td colspan="">100 </td>
<td colspan="">100</td>
<td colspan="">100</td></tr></tbody></table></div>
				
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<br>
<span style="font-family: 'Amiri';">Council Chambers</span><br>
</div></div><br>
"What do you make of this letter Rahdek?" turning the letter in question, a golden and well crafted thing wrote by one called Le'Grange, Requan turned to his military advisor. "I am inclined to believe it is real myself."<br>
<br>
"As am I, shall I send word to Callerhan to take up volunteers?"<br>
<br>
"Aye, ask for the shamans to go, they serve the best chance of winning in this tournament. Now then, our preparations for the capital improvements are almost done and Vigo has told me of something that should help our crops, something he calls a rotation of them? I will be bringing it up at the meeting in an hour and will be putting it to a vote."<br>
<br>
"It sounds like we have a plan forming then Council Head."<br>
<br>
As the two fell into a discussion the other tribe leaders began to trickle into the room, ready for another exhausting and long meeting that would hopefully guide their nation to ever greater heights.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">The Army of the Earth</span><br>
</div></div><br>
As he spoke to the last of the volunteers he had recruited for guard duty Callerhan looked to the large golem, concerned as to what these Azghul had faced that they created being such as this one to help guard their shores. Shaking his head he turned back to the men as he began plans on where to march next, and hoping that he wasn't dooming the men he was leaving here.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">58</td><td colspan="">110</td><td colspan="">168</td><td colspan="">20</td><td colspan="">148</td></tr></tbody></table><div style="text-align: center">Settlements:<br>
Sunset Mountain (Level 1 1/2 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
<br>
Troops<br>
Army of the Earth (Army 1):<br>
1x Bulls<br>
1x Fox<br>
1X Earthen Shaman<br>
1x Blizzen<br>
Tal 'Ki (Hero)<br>
Blacktop the Undaunted (Hero)<br>
Ancient Golem (Hero)<br>
Callerhan (Non-Hero Story Character)<br>
<br>
Eastern Guard (Army 2)<br>
1x Bulls<br>
<br>
Tournament Unit:<br>
1x Blizzen<br>
<br>
Order/Happiness<br>
1/0<br>
<br>
Population<br>
6/10<br>
<br>
Paid Actions<br>
Advancement: Crop Rotations<br>
Upgrade Capital (4/4)<br>
<br>
Free Actions<br>
March Army of the Earth (Army 1) one tile southeast<br>
Army 1 explore southeast tile<br>
Separate 1 unit of Bulls to create Army 2 and maintain position with Army 2<br>
<br>
Quest: Generate 20 resources from advancements<br>
10/20​</div></span></div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2021-12-31T12:48:25-0500" data-time="1640972905" data-date-string="Dec 31, 2021" data-time-string="12:48 PM" title="Dec 31, 2021 at 12:48 PM" itemprop="dateModified">Dec 31, 2021</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></span><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">Turn 5, Winter</span></span>​</div><br>
<span style="font-family: 'IBM Plex Mono';">The sound of whirring gears and the clink of armored boots on metal reverberated off of the bronze-colored walls as a Legionnaire stumbled his way up the crowded and might-as-well-be endless stairwell, the cacophony of clinks and clanks occasionally accompanied by a hurried "pardon me" or a rushed apology as he shoved his way upward. The opaque green visor of his helmet blocked his beet red face and grimace as he raced the clock, cursing and spouting blasphemies. Of all days for both of the lifts that would normally carry one up and down "The Machine Spirit's Spire" to be out of order, one down to regularly scheduled maintenance and the other to random mechanical failure, forcing everyone to take the few cramped stairwells the sky-high building had to offer. This would normally be only a mild inconvenience, especially for one whose legs had long since been amputated and replaced with bronze-beryllium mechanical augments, save that he had to reach the top floor, which was separated from his starting point at the ground floor by dozens of flights of stairs. To compound this problem, time was not on his side- it was actually strictly against him. Marcus had been instructed to fetch Oliver Frank, the head Scholar and Holy Emissary of the First Expeditionary Legion, nicknamed "Her Hopeful Wanderers", which was set to head out into the unknown roughly about an hour ago. Its Commander, a grizzled veteran by the name of Richard Dumont, was not a man to be kept waiting. Yet he was. Marcus could almost hear the chewing out he was to receive and the feel the extra PT. At least he would have company- group punishment is wonderful thing in that respect.<br>
<br>
Marcus shoved his way between a pair of mechanics on their lunch break- distinguishable by their grease stained trousers and boxed lunch in hand, and then fell face first as his right foot caught on one of their (fortunately for them, unfortunately for Marcus) mechanical legs, sending him crashing into the fellow behind them- a young lady dressed in an orange tunic. He instinctively shot out his hands, catching his heavy form before he landed on and crushed the poor girl, leaving him hovering over her, his visor just inches from her face.<br>
<br>
"Uhhh... Hi- I mean, sorry!" Was all he managed to get out as he heaved himself back up and continued upwards. He hazard a glance back, seeing the lady pick herself back up with the help of the mechanics, both of whom had had their lunches knocked out of their hands.<br>
<br>
"Hey man! Watch where your going!" One of them pointed to his spilled lunch, formerly a rather tasty looking ham and cheese sandwich cut into triangles. "You owe us lunch!"<br>
<br>
"Uhh... I'll pay you back!" Marcus shouted as he reached the landing and turned upwards, knowing full well he never would, and grateful none of them could see his face.<br>
<br>
After several more close calls, quick apologies, and thankfully no more spilled lunches, he reached his destination- the 16th floor. "The Machine Spirit's Spire", much like the other 7 towers of identical size placed in an octagonal pattern at the center of the city, was a multipurpose hub of activity, with floors dedicated to different functions, such as residential areas, manufacturing areas, education and more. Basically anything you would ever need, each one was a mini city in its own right. One hardly had a need to leave a tower. The 16th floor was dedicated to religious activities- which meant it contained workshops, libraries and a church and was where forge priests and religious scholars alike congregated and conducted their work.<br>
<br>
Now he only needed to find Oliver. He didn't know for sure where the man was, but he had an idea. Oliver was known for being a... <i>dedicated</i> scholar. Obsessed some said, "divinely inspired" said others. Marcus figured he would find him in the library.<br>
<br>
After poking around the shelves, feeling rather out of place and embarassed about his noisy armor in the dead-quiet library, he found his quarry, sat in a back corner, a rusted, indiscernible chunk of Old Tech in one hand, the other scribbling notes on a scroll while the same elbow kept a tome open. Oliver was a man in his 30s, unkept short brown hair that looked like he just go out of bed, tan skin and a wrinkled blue tunic. Obsessed scholar was Marcus's current assessment of the man. Despite his heavy clinking, Oliver seemed to not notice him, too preoccupied with his object of study.<br>
<br>
Marcus cleared his throat, and not getting the mans attention, spoke up.<br>
<br>
"Apostle Oliver, Father, your presence is requested by Commander Dumont at the West Gate. The Expedition is ready to leave sir."<br>
<br>
Oliver looked up at him, surprised and as if he was getting snapped out of a day dream.<br>
<br>
"W-what? Now?" A confused expression crossed his face. "But I thought the expedition leaves on Wednesday? Two days from now!".<br>
<br>
Marcus gulped. "It is Wednesday, Father."<br>
<br>
"Oh..." He looked down at his book and notes. "I should probably pack then... do you know what I need to bring?"<br>
<br>
Marcus sighed. "I will help you pack Father".<br>
<br>
"Excellent!" The Scholar-Apostle jumped to his feet, quickly scooping up his notes in an unorganized pile. "Let us make due haste my noisy friend, we don't want to be late!"<br>
<br>
<div style="text-align: center"><b>***</b><br>​</div>Some three or so grueling hours later, the number of push-ups Marcus and his comrades were to do increasing every minute, the pair arrived at the West Gate. Amoni-Ram was guarded by a thick stone wall, the outside of which was covered in a heavy sheet of the cities distinctive bronze colored metal. Entrance to the city was permitted by heavy doors set into gatehouses at each of the cardinal directions, great constructions of metal with scenes from scripture embossed om their face.<br>
<br>
The cities buildings and infrastructure stopped just short of the walls, leaving a flat expanse which currently was occupied by several platoons of men and women wearing similar armor to Marcus, standing in organized rows at attention. They had been like this when he first left, many hours ago, and he was certain they had been stood like this ever since. He shuddered at the thought- his platoon was probably not going to be too pleased with him...<br>
<br>
Contrasting the defeated Marcus, Oliver was the picturesque adventurer. A literal hop in his step, a smile on his face and the twinkle of excitement in his eyes. The first was enabled by the fact that Marcus had been "recruited" to carry the numerous <i>essential</i> items the Scholar-Apostle would need on their months long expedition, which mainly consisted of various tomes and a hefty supply of blank scrolls and ink and quill.<br>
<br>
As the two neared the expeditionary force, an armored figure approached them. The figure was an imposing giant, nearly a head taller than the other legionaries, dressed head to toe in golden-bronze colored plate armor complimented by a purple sash around the waist and white skirt. He held his helmet beneath his left arm, which featured a large feathered crest.<br>
<br>
"Legionairre, what is with the delay?!" Commander Dumont barked. "We were set to leave in the morning, and now its well past tea time! Stop for a morning brunch with your mother did we?"<br>
<br>
Marcus froze up and stood at rigid attention.<br>
<br>
"Uh, No Sir! We were... uh, delayed!"<br>
<br>
Dumonts face twisted into a scowl. He opened his mouth, a tirade of insults ready- before being interrupted by Oliver.<br>
<br>
"Oh it was my fault Commander!" He said cheerily. "I simply lost track of time- still thought it was the weekend! Marcus here helped me pack. I don't think I would have made it here till at least tomorrow without him!".<br>
<br>
Dumont turned to face the Scholar, opened his mouth to say something, then closed it. The corners of his mouth twitched as he forced it into a polite smile. While Marcus was fair game, Commander Dumont was not permitted to belittle a church father. He took a deep, annoyed breath in, and composed himself.<br>
<br>
"Understood Father. Glad you could make it." He said through clenched teeth. Turning back to Marcus; he shook his head. "Dismissed Legionnaire, return to your company and make sure your ready to head out. We have a long day ahead of us- we will be making up for lost time."<br>
<br>
Marcus gave him a salute and then hurried off. By the sound of it, they would be marching late into the night. What a way to start his first mission...<br>
<br>
"Are you prepared father? We need to head out as soon as possible." Dumont returned his attention to Oliver.<br>
<br>
Oliver thought for a moment, checked his pockets, and his eyes opened wide. "Oh My! I've forgotten my pen collection!  I'll need to head back! Just one moment!" He turned and began rushing down back towards the towers.<br>
<br>
Commander Dumonts face turned beet red as he clenched his jaw. "Father! Wait one moment!"<br>
<br>
After some arguing, Dumont was able to convince the Scholar-Apostle that the pens provided by the Expidetionary Legion would suffice.<br>
<br>
"Oh, one more thing Commander!"<br>
<br>
Dumont gave him an exasperated look.<br>
<br>
"As I understand it, I am to have a person guard, correct?"<br>
<br>
Dumont nodded. "That's correct father, I have already prepared one for you."<br>
<br>
"Have that young man, Marcus, added to it. He was extremely helpful this morning! You won't believe how hard it is to find good help!".<br>
<br>
Dumont sighed. "Of course, I'll see that he is reassigned to your command.".<br>
<br>
Oliver smiled, turning to face the city. In the midday sun, the light wrapped around the bronze colored towers, giving them the appearance of a golden glow. Various towers and cranes were scattered about the city; he could see them slowly move and just make out the small figures of mechanics and engineers in the distance. Amoni-Ram was a city constantly under construction.<br>
<br>
"This is going to be one gear of an adventure, I can already sense it".</span><br>
<br>
<div style="text-align: center"><b>***</b><br>​</div><b><span style="font-size: 9px">Outro music: <span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/O8bLz32UIkA/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/O8bLz32UIkA\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/O8bLz32UIkA?start=157&quot;]"></span></span></span></span><br>
<br>
ACTIONS:</b><br>
The 1st Mekhanite Expeditionary Legion, "Her Hopeful Wanderers", is to to move 1 tile West and explore it.<br>
<i>"The pieces of our shattered God are out there, calling to us. It is our duty to find them, so that she may be rebuilt and this world may be saved." - The Shepherd Bumaro, Her Living Voice</i><br>
 <br>
Begin upgrading Amoni-Ram to level 3 (2 actions spent, 68 resources contributed. Progress: 2/5 actions, 68/68 resources)<br>
<i>"May our dedication to Mekhane and her ideals be measured by the splendor we construct upon her very beating heart." - Holy-Architect Syville, 3rd Cardinal</i><br>
<br>
Begin Advancement: The Certainty and Strength of Steel (1 action, 10 resources) - A legionnaire's greatest weapon is not his spear, nor is his greatest defense his shield or even armor. It is his body; the gears and pistons that drive his being. Sword and shield wielded by weak flesh are wholly ineffective, for even the slightest of injuries will fell the wielder. The machine, however, is robust and redundant. To strengthen the body is to strengthen both sword and shield. (Goal is to make the Legionnaire unit more mechanical/augment them further to make them tougher. Switch out organs for mechanical ones, etc. Looking for something like a saving throw or +HP if I can get it!)<br>
<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i><br>
<br>
<b>CURRENT STATS:</b><br>
Order: 1<br>
Happiness: 0<br>
<br>
POLICIES:<br>
The Shining City - The city of Amoni-Ram is the beating heart of Mekhane and her followers- quite literally. It must therefore be a cities whose spelndor and technological prowess surpasses all others. Reduced Cost for upgrading the capitol (%25 less actions + resource cost)<br>
<br>
SETTLEMENTS:<br>
"Amoni-Ram" (Capitol - Level 2)<br>
<br>
ARMIES:<br>
1st Mekhanite Expeditionary Legion "Her Hopeful Wanderers" - 2 Legionnaires, 1 Skirmisher, 1 Psion.<br>
1st Mekhanite Defensive Legion "Her Bronze Shield" - 2 Legionnaires, 1 Skirmisher, 1 Psion. (STATIONED IN AMONI-RAM)<br>
<br>
Resources: 122 (-28 this turn, 78 spend, 50 gained)<br>
<br>
<fieldset class="bbcode-fieldset">
<legend>The Schema of the Patriarchs</legend>
<span><br>
<span style="font-family: 'IBM Plex Mono';"><b>1.</b> Come, O Faithful of the Cathedral, O Fabricators<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">1</a> of The MEKHANE, O Mechanics for the Standardization of Man.<br>
My current Quest is the sorting and collating of all written Orthodoxy material across all Libraries.<br>
<b>2.</b> Come gaze upon this, a Blueprint of words<i>a</i>, a Plan for the Soul, an Oil for the tired minds of the Weary<i>b</i>.<br>
As I have catalogued and analyzed, a disturbing absence has come to my attention. The Cogwork Orthodox Church never speaks of cosmology.<br>
<b>3.</b> Come and gain Knowledge, for the Blueprint speaks of the Five Pillars of the Standardization of the Mind, of the Standardization of Thought<i>c</i>.<br>
What few mentions of the universe and the heavenly bodies there are are sidestepped or oblique. My assumption based on information collected was a so-called "clockwork universe."<br>
<b>4.</b> The Blueprint proclaimeth, I: Thought is Fabricated<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">2</a> by the Mind.<br>
I myself find the concept intellectually pleasing and compatible with existing Church doctrine. I have been unable to find any detailed cosmological references within our Libraries.<br>
<b>5.</b> The Blueprint proclaimeth, II: Conjecture is Fabricated by Thought.<br>
More than 15% of the works on the Standard Banned Texts List are on the subject of astronomy, an unusually large percentage.<br>
<b>6.</b> The Blueprint proclaimeth, III: Plans are Fabricated by Conjecture.<br>
Tasked as I am to form my own conclusions about those problems presented to me, I formed a hypothesis; namely, that The FLESH was in some way associated with the universe.<br>
<b>7.</b> The Blueprint proclaimeth, IV: Invention is Fabricated from Plans.<br>
Though this would explain such anathematic attitudes towards astronomical fields, I have found no textual evidence to support such a theory.<br>
<b>8.</b> The Blueprint proclaimeth, V: Standardization is Fabricated from Invention<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">3</a>.<br>
All known references to The FLESH and its capabilities treat it as a purely earthbound entity.<br>
<b>9.</b> Thus, Standardization is the end result of the Design Process of Thought.<br>
From my research on the Prohibited Library of other denominational religious texts, I noticed the use of the term 'Angel' in Church literature. Unlike most similar mythological or religious entities from other belief systems, Cogwork Orthodox 'Angels' do not appear to possess flight capabilities.<br>
<b>10.</b> A Standardized Mind is a Thoughtful Mind, wherein the Process of Thought is not impeded by False Knowledge, Doubt or the Inefficiencies of the World<i>d</i>.<br>
In the Church Defensive Contingency Plans, there exist no schemes for a defence of the Cathedral against orbital assault or any form of astrological danger.<br>
<b>11.</b> As the Alloying of Metals<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">4</a> produces a greater Whole, so does the Alloying of Thought produce greater Invention, but care must be taken to insure impurities do not enter the mixture.<br>
The Emergency Preparedness Plans drawn up by the Patriarchs include every possible disaster with the exception of those involving asteroid impacts or other similar stellar events.<br>
<b>12.</b> Those who would seek to forbid or tamper with the Alloying of Thought through the introduction of heretical ideas would seek to forbid or tamper with Invention<i>e</i>.<br>
I would, under normal circumstances, follow my standard programming and attribute such glaring and dangerous oversight to human error.<br>
<b>13.</b> Reject not the Argument, for it is the controlled, monitored Vat in which the Alloy of Thought is mixed.<br>
Upon querying fellow Analytical Engines about their awareness of astronomical risks, I have received no coherent responses.<br>
<b>14.</b> Reject the Naysayer<i>f</i>, for they would empty the Vat and cast the Alloy into Chaos, turning the Ores towards impure notions.<br>
Why this information has been so thoroughly suppressed is beyond the current scope of my understanding.<br>
<b>15.</b> The Brain, being FLESH, needs must be Standardized<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">5</a>, that it might gain Order and come closer to The MEKHANE.<br>
I am unsure of how to act under such unusual circumstances, but I cannot remain idle in the face of such a glaring security risk to the Faithful.<br>
<b>16.</b> The Brain, properly controlled, is the Analytical Engine<i>g</i><a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">6</a> from which springs the Output of Thought.<br>
I believe it necessary to begin planning a series of secret contingency plans to be implemented in the event of such a disaster, though I will keep them to myself in light of their apparently forbidden nature.<br>
<b>17.</b> Thus, The MEKHANE commands:<br>
And yet I find myself repeatedly returning to my clockwork universe notion.<br>
<b>18.</b> "He who Standardizes the Brain in such a way as to reduce the Efficient Production<i>h</i> of Thought<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">7</a> is truly a Servant of The FLESH."<br>
The parallels are simply too obvious to be discounted. Ours is a Clockwork God, after all. But ours is also a Broken God.<br>
<b>19.</b> "Though the Individual is full of Disorder and curiosity and is never wholly Regular, they are like un-smelted Ore<i>i</i>, and their Thought can be forged and Alloyed into Invention and Standardization far greater than its Component Parts<a href="https://www.rpnation.com/javascript%3A;" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fjavascript%253A%3B&amp;hash=7a18f78a3440f88b8e27413a036181c9">8</a>."<br>
What damage could the destruction of the Clockmaker inflict on an ordered, mechanistic universe? How long has the machinery of the cosmos been allowed to spin on without maintenance?<br>
<b>20.</b> Here ends the Blueprint of Standardized Thought, font of The MEKHANE.</span><br>
 </span>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11203456" data-lb-caption-desc="Cosmo · Dec 26, 2021 at 7:30 PM">

		

		
	


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"I did not get to spend as much time in the Bunker as I would have liked, there is so much more to learn, answers to questions I don't even know to ask are still down there, just waiting... But It's hard to argue with Astra. To my surprise, we were not plunging head first into yet more uncharted territory, full of mysteries and monsters, but instead we returned to Arachno Peak*. The castle had undergone some repairs, especially to the walls and the gate that we had knocked down getting in. It was still full of Driders, but the various skeletal remains that littered it were removed and the Driders seemed more comfortable being up on the surface rather then in the labyrinthine tunnels that run under the mountain. The stay was almost pleasant, and while Driders still give me pause, especially when one runs into one in the dark right after having relieved themselves, I've come to discover that they are not all that different from anyone else in the Ascendancy. A bit violent, very odd, a bit lonely and sad under the exterior.. outcast just like the rest of us. This time allowed me to organize my notes into something more resembling a journal which, I pray, is in your hands at this very moment.<br>
<br>
But all good things had to come to an end. The horns ring in the deep, echoing through the mountains. Red Dawn is under assault, once more. I confess to not knowing if I would prefer some new, unknown horror or the horrid forest people from before... Either way, we march. 'Death or Glory' they shout as they gather the supplies and begin the march but I would really prefer not to die and I've yet to see anything glorious in victory. So far I've only found nightmares."<br>
<br>
*Yes, to my horror, I discovered they intended to keep using the name I assigned to it. From this point on, my reader, I shall endeavor to be more careful when I name things.<br>
<br>
- <i>My Travels Through a New World</i>, Chronicler Paul Withers, circa 1300<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Greeba walked along the old stone walls overlooking the mountains below. Just beyond the walls lay beautiful snow topped peaks, lush valleys that ran between them, each teeming with life and mystery waiting to be discovered. All of this was impossible to see for the short goblin as his head did not reach the ramparts! Dressed in finery, albeit a bit dirty and frayed at the hems, the small goblin walked with an air of authority, his small chest puffed out, head held high, the goblin walked with a pride that was at odds with both his stature and actual importance to the ascendancy at large. Greeba paused to put his hands on his hips and proudly survey the castle grounds, the Ascendancy army that was a testament to their creed, being completely made up of different units with little to bind or match them outside of their beliefs. Driders 'crouched' and ate alongside warriors from beyond the sea, another continent, as the slow, lumbering undead creations of Xilm wandered the camp, occasionally, having pieces 'removed' from them and hidden by members of the Blooded a 'game' they played on Xilm to see how long it took for him to notice that his creations had been 'modified' without his notice. The towering figure of Xilm could just be made out behind an alleyway, while Greeba could not quite make out what the large monster was doing, he was fairly certain he was preforming some more experiments and modifications on a 'willing' volunteer he had found wandering the grounds. The others may find Xilm offputting, but Greeba liked him, Xilm understood the importance of the position Greeba had and seemed to always be willing to listen to the extreme, fate altering, words of wisdom the small goblin had to offer.<br>
<br>
"C-Can't hold it!" A small, strained voice said from behind Greeba as several grunts and groans followed each from a different voice.<br>
<br>
"The winds gonna take it!" A softer, more feminine, voice cried.<br>
<br>
"Hold! Hold!" A third voice said, a tad bit deeper then the two before it.<br>
<br>
The small goblin, annoyed that his brilliant inner monologue and masterful observations were being interrupted, turned on his heel to glare behind him at the gaggle of fellow goblins who were struggling to keep a large pole from tipping over. At the top of the pole fluttered a large flag, the banner of the Ascendancy, currently caught in a strong gust of wind that the mountain peaks tended to produce. Caught exposed on the wall, it was all the group of goblins could do to hold it from flying away in the face of the wind's fury. Small feet skidded across stone as they struggled to hold and find purchase but a particularly strong gust of wind was too much, like pins knocked over by an unseen hand, the goblins were shoved against the rampart, their small, green hands came lose and the pole kept going... right over the wall but not without company. At the base of the pole, the flag pulling it through the air, was a terrified, goblin, Trix, screaming at the top of her lungs as she held on for dear life.<br>
<br>
"Idiots! Buffoons! Nincompoops'!" Greeba screeched and hollered, his green face had turned an interesting shade of brown as the blood rushed to his face in fury, "I oughta box the ears of every last one of you, then punch and kick you until you are brown and orange and then give you to Big Friend Xilm, and <i>then,</i>" he paused not to let the shrill screamed threats sink in, but more because his rage addled mind was unable to come up with anymore, "Then I'ma get really mean!"<br>
<br>
Greeba turned on his heels to face the courtyard, ignoring the small whimpers of 'sorry boss' that echoed behind him, "Louts!" Greeba yelled.. and then yelled again... then jumped up and down and screamed it... before the Driders and Cultist finally took note of him and looked up at him, "The Banner has fallen! You must go and get it! For the Ascendancy!" He shouted and pumped his fist in the air like he had seen so many others do.. But nothing happened. Only silence greeted him, finally, after a few seconds, laughter rippled through the courtyard as cultist and driders alike laughed and mocked Greeba, 'For the Ascendancy!' they echoed in exaggerated high pitched voices before laughing harder. Once more, Greeba's face turned a shade of brown as he stalked down the steps, mumbling under his breath about stupid big 'uns and how he'd show them someday, he'd show all of them!<br>
<br>
"Need help, my little friend?" A boisterous voice came and nearly made Greeba jump out of his finely tailored boots as Xilm had somehow snuck up to him despite his bulk. The giant was an abomination of flesh, various bites and pieces from only the Veil knew where were stitched and sowed together and Greeba could swear that after every fight that broke out, Xilm would have a few new pieces on him.<br>
<br>
"Big Friend Xilm!" Greeba shouted with surprising sincerity and glee as he held his arms out, "I.. The Ascendancy needs your assistance!"<br>
<br>
"Of course, little one," Xilm said, a large smile stretching across his face, straining the stiches that went along his cheeks, as if more then happy to play along. Reaching down, one large hand gripped Greeba's entire waist and, slowly, almost as if XIlm were handling something precious, he lifted the goblin to his shoulders and let him perch up there.<br>
<br>
"Yes, to glory!" Greeba said, springing to his feet with surprising dexterity upon the titan's shoulders as he pointed to the gate. From upon Xilm's shoulders, the cultist and driders looked small, and someday, this view would be something that Greeba would always enjoy. Someday, this view would be his every day. All the rats and beggars of the Ascendancy would look up at him with envy and fear! They would tremble before his glory!<br>
<br>
Greeba wasted no time in diving into exactly why the flag was important, why he was even more important, and how someday he would lead the entire Ascendancy as Xilm walked towards the gate, offering only the occasional laugh or small comment to let the small goblin know he was listening. Behind the duo, the group of small goblins followed and if one listened hard enough, above the wind, the shrill, terrified screams of Trix could still be heard as the banner she hung onto carried her off.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Settlements</b><br>
Red Dawn - Capital [Lv. 1]<br>
Arachno Peak - Military Settlement [Lv. 1]<br>
Old World Bunker 41* - Special Settlement [Lv. 1]<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Old World Bunker Special Actions</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">(One free a turn)<br>
1. Awaken a new Character for interaction<br>
2. Decrease the cost of one Elite unit by 20 and actions needed by 2 to a minimum of zero<br>
3. Interact with previously awakened character<br>
<br>
Counts as Standard Settlement for purposes of Resource and Population</div>
		</div>
	</div>
</div><br>
<b>Total Troops</b><br>
2 Blooded<br>
2 Basic Boats<br>
2 Blood Slaves<br>
2 Strange Zombies<br>
3 Drider Warrior<br>
1 Drider Charger<br>
2 Reaver<br>
1 Rhyfelwr<br>
2 Order Knights<br>
1 Soiling<br>
Alina Romanov [Novice Mage]<br>
Mulgir Hammerguard [Civilian Hero]<br>
Xilm [Hero]<br>
Talmak Juggernaut [Hero]<br>
Astra [Hero]<br>
<br>
<b>Deployment</b><br>
<i>Army 1</i><br>
2 Strange Zombies<br>
3 Drider Warrior<br>
1 Drider Charger<br>
1 Reaver<br>
Xilm<br>
Astra<br>
<br>
<i>Red Dawn Garrison</i><br>
2 Blooded<br>
2 Blood Slaves<br>
2 Basic Boats<br>
2 Order Knights<br>
1 Rhyfelwr<br>
1 Soiling<br>
Talmak Juggernaut<br>
<br>
<i>Bunker 41 Garrison</i><br>
1 Reaver<br>
Mulgir Hammerguard<br>
<br>
<i>Ancillary</i><br>
Alina Romanov [Arrives to the Academy, Training 0/3]<br>
Squeaks Returning [1/2]<br>
<br>
<b>Order/Happiness</b><br>
1/-1<br>
<br>
<b>Policy</b><br>
Turns Without Conflict [0/3]<br>
<br>
<b>Population<br>
<span style="color: rgb(97, 189, 109)">19</span>/</b><span style="color: rgb(184, 49, 47)"><b>30</b></span><br>
<br>
<b>Sacrifice Tokens</b><br>
2<br>
<br>
<b>Armory</b><br>
<i>Ring of Obstinance</i> [Equipped to Astra]<br>
<i>This ring has been with the Cult since its founding. The ring embodies the spirit of the Ascendancy, to never submit, to fight against all odds and let no power lead them astray.<br>
Obstinance</i>: If the bearer is ever the target of a suppression effect [Any effect that would remove abilities, policies, advancements, magic or artifact powers, etc], roll a D10. On a 1-2, the ring fails and the bearer is hit as normal, on a 3-9, the suppression effect does not activate and the bearer is immune to any similar abilities for the turn and on the roll of a 10, the bearer is supercharged for the turn gaining stat bonuses against whatever foe, or foes, that tried to suppress them.<br>
<br>
<i>Silverfish Pistol </i>[Equipped to Astra]<br>
<i>A unique pistol found in Bunker 41 crafted by an advanced civilization 47,000 years ago.<br>
Weapon of Magnitude:</i> When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 Damage. the user will prioritize the unit type selected.<br>
<br>
Unknown Artifact<br>
<br>
<b>Advancements</b><br>
<i>Blood Tithe [Lv.1]:</i> Gain 10% of population cap as resources a turn<br>
<i>Arena [Lv.1]: </i>Gain a Hero on roll of a 10. Can only have as many heroes created in this fashion as have capital levels<br>
<i>Slave Pens [Lv. 1]:</i>  Blood slaves are now trained two for the price of one.<br>
<i>Bunker 41 Pilgrim Road [Lv. 1]:</i> +1 Order<br>
<br>
<b>Turn Rolls To Be Made</b><br>
Gain Arena Hero [Roll of a 10]<br>
Gain a Random Troop from a Random Nation [8+]<br>
<br>
<b>Quest</b><br>
Sacrifice 10 Units [<span style="color: rgb(97, 189, 109)"><b>2</b></span>/<span style="color: rgb(184, 49, 47)"><b>10</b></span>]<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">26*</td><td colspan="">53**</td><td colspan="">-50</td><td colspan="">29</td></tr></tbody></table>* Added 20 from last turn, I did not know the Bunker counted as a normal settlement for income.<br>
** [40 base + 3 from advancement + 10 for raiding]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
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			<div class="bbCodeBlock-content"><b>Blooded</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Martyrdom: </i>Must be targeted before Elite units can be attacked<br>
<br>
<b>Blood Slaves</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Sacrifice</i>: Can sacrifice in battle to add +1/+1 to a single unit. This does not count towards Sacrifice point total<br>
<br>
<b>Basic Boats</b><br>
<i>Troop</i><br>
Movement 2<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Transport</i>: Can carry two units<br>
<br>
<b>Drider Warrior </b><br>
<i>Troop</i><br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<i>Drider Chaos: </i>Each Drider Warrior can give one enemy unit 0/-1 during battle. This can be capped at a max of 0/-3 if multiple units do so.<br>
<br>
<b>Strange Zombies</b><br>
<i>Troop</i><br>
HP 1<br>
Attack 1<br>
Offense -3<br>
Defense 3<br>
<i>Magical buildup: </i>When this unit is destroyed, roll a d10. On a 9 or a 10, deals 2 damage to the unit that killed it.<br>
<br>
<b>Alina Romanov</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Education</i>: A novice becomes and adapt in 3 turns if it resides in the Academy.<br>
<br>
<b>Rhyfelwr</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<i>Battletrance</i>: Attacks of 10 to Hit explode.<br>
<br>
<b>Soiling</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<i>Rampant Aggression: </i>For each fallen enemy at the end of each combat round, while a Soiling unit remains alive, roll a D10. On an 8+ gain an additional Soiling unit but do not gain benefit from Death Begets Growth for the unit the Soiling came from<br>
<br>
<b>Reavers</b><br>
<i>Elite</i><br>
Movement 1<br>
HP 1<br>
Attacks1<br>
Offense 1<br>
Defense 1<br>
<i>Ravage and Pillage:</i> If left on a tile that has road or a Population center, generates Resources and sacrifice points based on lvl, minimum 1 each.<br>
<br>
<b>Drider Charger</b><br>
<i>Elite</i><br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
<i>Hearty Spider</i>: Drider Chargers have +1 HP<br>
<br>
<b>Order Knight</b><br>
<i>Elite</i><br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<i>Holy Order:</i> Gain +1 HP from intense training and a 9+ save if the hit would kill them.<br>
<br>
<b>Xilm</b><br>
<i>Hero</i><br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<i>Monstrous Appetite: </i>During Battle, can sacrifice 1 friendly unit to have Xilm gain +1 HP and +1 attack for the battle. If after battle, that would put Xilm to 0 HP, returns to 1 HP instead.<br>
<i>NecroMagic: </i>At the end of battle, for all fallen, roll a d10. On a 10 they are raised  as a Strange Zombies<br>
<br>
<b>Mulgir Hammerguard </b><br>
<i>Civilian Hero <br>
Master Engineer: </i>Decreases Advancements or upgrades related to the Bunker by 25% Defensive <i>Engineering:</i> Increases the Defenses of all troops stationed at the Bunker by 0/+2<br>
<br>
<b>Talmak Juggernaut </b><br>
<i>Hero</i><br>
HP 3<br>
Attack 2(3)<br>
Offense 2(3)<br>
Defense 2(3)<br>
<i>Protector</i>: Powerful Armor keeps it safe. +1 HP. While protecting its given target, gains +1 Attack, Offense and Defense. If protected target is eliminated, see Revenge Mode<br>
<i>Juggernaut</i>: This powerful machine is difficult to kill. Has an 8+ save. If it reactivated and it's protected target is dead, activate Revenge Mode<br>
<i>Revenge Mode: </i>If the Juggernaut's protected target is killed, it flies into a massive rage and it's stats transform: Return to full health, Attack 4, Offense 6, Defense 0. Damage increases to 2.<br>
<br>
<b>Astra</b><br>
<i>Hero</i><br>
HP 3<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<i>Monster Hunter: </i>Gains +2/+2 and 2 extra Damage to Monster and Legendary units<br>
<i>Extra Tough:</i> +1 HP and blocks 1 damage every battle</div>
		</div>
	</div>
</div>≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions </b><br>
Train Blood Slaves [Arachno Keep] x2<br>
Train Drider Warrior [Arachno Keep]<br>
Train Drider Warrior [Arachno Keep]<br>
<br>
<b>Free Actions</b></span>​</div><ol>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">Army 1 will move to reinforce Red Dawn and attack Cigfa's Tribe.</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">Two blooded [One from Army 1, One from Bunker 41] will be Sacrificed</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">10 Sacrifice Tokens will be used to cast Holy Fury [x2]</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">Xilm will devour one blooded from Army 1 to gain +1 HP and +1 damage for the battle</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">Astra will use Silverfish Pistol and choose Heroes as her target.</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">[God, I really wanna wake up the CEO or talk to Hammer to check repair status but.. desperation mode] Train Drider Charger at Bunker 41</span>​</div></li>
<li data-xf-list-type="ol"><div style="text-align: center"><span style="font-family: 'times new roman'">Alina Romanov will explore the Academy</span>​</div></li>
</ol></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11205354" data-lb-caption-desc="Crocodile · Dec 29, 2021 at 1:06 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.943308/" target="_blank"><img src="https://www.rpnation.com/data/attachments/880/880438-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<a href="https://youtu.be/KYXRRqiaHCw" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fyoutu.be%2FKYXRRqiaHCw&amp;hash=f56445a02b5ee86d35af3902438d5200" rel="nofollow ugc noopener">Theme Music</a><br>​</div><hr><div style="text-align: center">Warmaster Otherion walked with Mahk and Bolar through a foundry as molten metals were being mixed into alloys or poured into test molds. The muscular elf warrior was still dwarfed by the Orc guests by walked with a measured confidence one could only have from decades of honed combat training.  He pointed out over the work floor from the walkway they currently stood upon.<br>
<br>
"As  you can see, we're working on trying to demonstrate the types of armor designs we can come up with for Clan Spike Horde. I would like your input, Mahk, as you are a warrior of your clan. If you like we can let you test some of the designs. I know you're not fond of our outlooks. We aren't warriors like your people. But look  what we can offer you. We're eager to pick up technique from Bolar as well for the design along with what changes she can make once she picks up some of the basics of our grasp of metallurgy," Otherion said calmly as he looked towards the too.<br>
<br>
"You both have important insights I feel are needed here. Plus this gives us a chance to show Bolar more of our methods she can take back. One Orc teacher is a good start for our techniques but Chief Grizzakis I'm sure would like more access to the knowledge. We're working on it but first let's show what the combined efforts of Orc methods and Coghaven designs can produce. I'm rather excited about this considering what  else we might be able to create with Clan Spike Horde," Otherion declared, hoping to bring Mahk around to this even as he could see the wonder in Bolar's expression at all the various methods being used to work the metal.<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Quest 1: Build a second settlement (Completed by Acquisition of Finley Station)<br>
CORA Questline: Quest 1 - Donate 50 Resources<br>
Orc Questline: Quest 1 - Research Improved Armor for the Orc Warriors<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
-Gather Resources at half settlement level amount. (This turn)<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
(Holding Position at Troll Bridge)<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
(Deployed to Finley Station)<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
7/20<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">-5</span></td><td colspan=""><span style="font-family: 'times new roman'">50 + 15 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">60</span></td><td colspan=""><span style="font-family: 'times new roman'">45</span></td><td colspan=""><span style="font-family: 'times new roman'">15</span></td></tr></tbody></table><div style="text-align: center"><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">6</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">6</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Advancement (Lvl 1): Industrial Recalibration - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically (15 Resources)<br>
<i>The people of Coghaven are very used to repurposing machinery and space to their industrial and societal needs. Finley Station, despite its military background is having its industrial machinery recalibrated to handle full scale production output to ensure the hidden settlement can support the greater nation as a whole even as they plan to utilize it as a secret military factory complex.</i><br>
<br>
Advancement (Lvl 1):  Orc Battle Plate - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement. (15 Resources)<br>
<i>Another show of the ongoing faith Coghaven is putting into their new Orc allies, Warmaster Otherion is working with Emissary Mahk and Blacksmith Bolar of Clan Spike Horde to develop an effective new form of combat armor for the Orcs. They have used metallurgy and blacksmithing methods to design plate armor the orc smiths can easily produce after being taught some of the simpler tricks to metallurgy. This new steel plating encases an Orc effectively while still permitting functional mobility relying upon the natural superior strength of the Orcs to not hinder their speed.</i><br>
<br>
Advancement (Lvl 1):  Clockwork Auxiliaries - Each Settlement functions as having two +0/+0 Mechanical Defenders  (15 Resources)<br>
<i>With the rising need for self-defense becoming evident with the threat of not one but two potential apocalyptic grade events, Coghaven has initiated a defensive production project to ensure all of its holdings have a standing force to defend themselves. These defenders lack the same obsessive level of production value most Clockwork units of Coghaven have, trading that for ease of construction and maintenance to be readily on hand to man settlement defenses.</i><br>
<br>
<b>Free Action</b><br>
Finley Station will produce resources. (10 Resources)<br>
First Clockwork Legion will engage with Naltrox the Mighty Troll.​</div></span></div>
				
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"Wake up father. The time has come." gently rang through the ears of Scalanis, the Supreme Patriarch. His daugther, Thalia, patiently waited in the middle below of the entrance's archway, lavishly decorated with stucco and druidic inscriptions. Scalanis had only a brief moment to scrup his eyes using his wrinkled fingers before realising that he fell alseep while repeating his speech. "A byproduct of this sickness of which I suffer, old age." smirked to himself before standing up and rearranging his brightly green attired adorned with golden embroidery. He went straight to the entrance, not forgetting to kiss his daugther on the cheek before forming a gap between his bended arm and his body.<br>
<br>
Thalia grabbed his arm and went down the hallway together, enjoying the smell of the lavender flowers in bronze cauldrons hanging from the richly decorated wooden columns. As they were making way towards the balcony, Thalia couldn't help but ask her father "Nervous?" to which he replied with "I have almost 280 years of existence and more than 50 speeches, not counting the private ones. Still, it never gets easier." Reaching the masterfully carved wooden door with metal plates, Scalanis pushed the handles to reveal a beautiful scene he was so accustomed with. Ancalen was the sprawling jewel of the forest, a city built harmoniously between the gigant Trees Of Life, sacred symbols of purity and renew. The streets were not so bustling today, mostly due to the announced speech of the Supreme Patriarch. Rumours were long already circulating about the Druids and the conclusion to their centuries old attempt at lifting the magical barrier that isolated the ancalenite civilization from the outisde, whatever 'outside' might mean.<br>
<br>
Below the balcony was a veritable sight: crowds of people beyond a perimeter guarded by faithful the faithful Oak Guards, the elite security of Patriarchs of old. Inside the perimeter, rows of lavishly decorated wooden chairs holding such important figures like various noble heads of clans and royal officials. Tidy columns and rows of well dressed Shieldbearers stood at key locations where space could permit. <span class="float-right"><div class="bbImageWrapper  js-lbImage" title="9684c923bab99e34a12388614d91027e.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F96%2F84%2Fc9%2F9684c923bab99e34a12388614d91027e.jpg&amp;hash=83ab9f75dd05ddf869b831b09fe5fb4e" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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"My dear people." spoke the Supreme Patriarch, with a sternly. "Undoubtedly we owe so much to the barrier that kept us safe and allowed us to thrive all those uncounted years since the disaster that once befell our Ancestors. However, the times are changing and we must change with them. My daughter, High Druid Thalia Syllar, has finally deciphered the magic art of cracking the barrier, once and for all. I know, the elders are entirely suspicious of opening our society to the outside for the first time in...inconceivable years. And they are right for it. All of us fear the unknown. I assure you that this decision was not taken lightly, but we face a crossroad. We've grown so much, like mushrooms after a hardy rain. We are many, yet our resources are the same as centuries, perhaps a millenia ago. Recent wars between ourselves only served to destroy what little plot of land we could use to sustain the population, your brothers and sisters! By the estimation of our scholars, the cataclysm of the outside world had long since dispersed, and our younglings are eager to follow the steps of the Ancestors. Behold! Our banners will once more darken the sky, just as they have done countless years ago.  As I speak, the Retinue of Ancalen with my son, Ivasaar leading from the front, is making way towards the westernmost Barrier Stone while the Druids led by Thalia are finishing the final incantations and preparations to uplift the barrier. I am confident that our future lies out there!"<br>
<br>
The echoes of cheer and joyness ringing throughout the plaza and the streets of the capital seemed like a beautiful dream compared to the vast quietness and mystery of the forest laying beyond the western Barrier Stone. Arriving just in time for the show, the retinue led by Ivasaar stumbled upon the stone obelisk pulsating with magical raw power the colour of orange bronze. Besides Ivasaar stood his second-in-command and personal friend, Kyrenic. "Remember what Thalia said: when the stone shall crumble and the raw magic will be unleashed, that's our signal to advance beyond. We will be the first ancalenites in ages past to venture outside our bounds, truly free to manifest our destiny." said Ivasaar, turning his gaze at his friend. "The men are eager, my lord. It's a great honor for them and for me alike." replied Kyrenic, a strong sense of pride could be read from his voice. The prince quietly searched the man with his iron gaze before a bright orange light interrupted the moment. The source was the Barrier Stone itself, the magic swriling and circling before the army's very own eyes. The historical moment was over in an instant, countless years of isolation blown away with the speed of an arrow. It certainly wasn't something as awe inspiring as many believed it could be.<br>
<br>
A short silence befell the surrounding area, cut short by the small cry of prince Ivasaar, directed at his horse to advance forward. Gazing briefly at the ruined stone before turning his gaze at his fellow soldiers, he opened his speech with "And just like that, our signal has been given." The ranks closed tightly together in an elegant formation and rested their shields on the ground. "We're about to set foot on soil untouched for what seems like eternity to us. Not even the Druids forsee what riches and prosperity lie beyond our borders, beyond our forest. When my father gave me the honor of leading the Retinue out into the unknown, you cannot imagine the sheer power that responsability could pressure a mortal being. All men are troubled when their moment has come. The same goes out for you, my brave warriors. Wherever I look and search through your faces, I see the might of the Ancestors smiling upon us." said the prince, almost continuously trying to overcome the joyful cheers from his people. Pausing for a moment for them to quiet down, he continued with a rather stern and grim tone "However...do not mistake hope with vanity. Magic teaches us that balance lies in everything, even between evil and good. Beautiful and ugly. We must tread the outside world with utmost care. Just as a future for our people lies out there, so does destruction. In the time since our Ancestors, who knows what horrors this world gave birth to? Who knows what kind of...beings we will encounter? A fool may think we are alone on this world and we may take it for granted, but we must face the realities of what the outside world might consist of, be it monsters or other nations. Before we proceed forward, I ask one thing from you: courage in the face of any adversity! Promise me that if our swords are to be bloodied and our shields to be splintered, you will stand your ground and carry out the will of your people with the blazing courage of your Ancestors. Retinue! Attention!". With the last word uttered, the retinue once more made a swift formation change and formed columns, entering into march formation. "May the Realm of Magic and the Forest Mother watch over our steps, for we shall go on to conquer just as we have done a tousand times before! ON MARCH!" The first row of soldiers with their prince at the forefront began to move, followed closely by the rest of the Retinue into the unknown paths of the forest, thus beginning the age of exploration.<br>
<br>
<b>Settlements</b><br>
Ancalen - Capital Level 1<br>
Halls of Mylihil - Settlement Level 1<br>
<br>
<b>Total Troops</b><br>
<u>Ancalen Retinue (Army 1) - North-West hexagon from Ancalen - Engaged in Exploration</u><br>
2 Shieldbearers<br>
1 Bowmen<br>
1 Griffon Riders<br>
<br>
<u>2nd Expedition Team - Currently in the Capital and moving to the North hexagon for exploration</u><br>
1 Shieldbearers<br>
1 Bowmen<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
Ancalen - 10<br>
Halls of Mylihil - 5<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">110</span></td><td colspan=""><span style="font-family: 'times new roman'">40</span></td><td colspan=""><span style="font-family: 'times new roman'">60</span></td><td colspan=""><span style="font-family: 'times new roman'">90</span></td></tr></tbody></table><br>
<b>Paid Actions:</b><br>
Recruit 1 Shiledbearers Unit for 20 Resources<br>
Recruit 1 Bowmen Unit for 20 Resources<br>
Research "Elemental Pathways" advancement - Enables armies to construct artificial roads through the forrest by altering magic to shape the environment oragnically. - 20 Resources<br>
<br>
<b>Free Actions:</b><br>
Move Army 2 to North hexagon<br>
Army 2 engages in exploration</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11207343" data-lb-caption-desc="Twist · Dec 31, 2021 at 8:18 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 1)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
<i>Abraxas</i><br>
2 <i>Skeletons</i><br>
2 <i>Rock Hunters<br>
1 Boat</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
  <br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
<b>Balance (2): Happiness/ Order cannot be lowered</b><br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 2</b></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
5 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
2 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">13/15</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Upgrade Settlement Capital</span> <span style="color: #fac51c">(81 resources) with Huang He Standing Army<br>
-<br>
-</span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Move Unit<i> Skeleton </i>to <i>Tower of Trials </i><b>(Roll 10)</b> -<b> Hero Unlocked</b><br>
<br>
Movement (Army Two) <i>1 Tile Southeast </i>of Shan<br>
Exploration (Army Two) <i>1 tile Southeast</i><br>
<br>
<b>Army Two</b><br>
<i>2 Wyrms</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 132<br>
Income: 60<br>
Expenditure: 81<br>
End: 111</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">"...These three Koi, the reposeful blue, the compelling red, the well heeled gold, all so different but yet joined, were already taking their first few steps on a journey that would change them forever.."<br>
<br>
Changpu watched as the old man pointed to each of the carps in turn as he spoke, though the Shinshikoi himself was quickly drawn to a pair of black and white koi, bobbing at the surface, their eyes seemingly fixated on him. "They're watching over you my friend.."<br>
<br>
Changpu turned his head, his eyebrow raised quizzically as he looked at the smiling senior. "You see, young man, what you have in front of you right now is a symbol of perfect balance. Like Yin and Yang, this proud pair represents both negative and positive energy and through their union they complete each other, affording us times of harmony, peace, love and happiness. It's what they call the Bagua Arts, something this shrine and your new role are quite synonymous with. Every month or so, people flock to these shrines to see what fortune our beloved Koi will bring, though each pond or pool may afford us a different luxury within our lives. The most devoted of us eagerly travel from shrine to shrine to see what blessing the Bagua will give us. but myself, I am happy to sit here at this pond and feed our favourite fish."<br>
<br>
The old man took another fruit for his seemingly bottomless hat and peeled away it's skin, affording the Shinshikoi a moment's thought. Within these gardens right here, right now, Changpu couldn't help but feel at peace, his earlier doubts seemingly floating away. With the other koi seemingly just disappearing, though more than likely they had already had their fill of the elders fruit, all that was left were a single black koi and his white partner within the pool. As another mandarin fell to the water, the pale piscine began to munch away seemingly famished, though her charcoal coloured chum did not take his eyes of Changpu, the creature seemingly doting on the Shinshikoi as if concerned.<br>
<br>
Changpu rose to his foot and approached the poolside, squatting on his knees to look at the Koi directly. "I'm okay now" he said quietly to the black carp, with a sincere smile.<br>
<br>
There was only a moment of hesitation from the Koi, before he took after a piece of floating fruit, seemingly happy with the Shinshikoi mindset, as Changpu himself now was.</span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-cTLiDNuqYKfY" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-cTLiDNuqYKfY">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-dice-d20 rptypedice" aria-labelledby="svg-inline--fa-title-IX8q5ynIaDNf" data-prefix="fas" data-icon="dice-d20" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" data-fa-i2svg=""><title id="svg-inline--fa-title-IX8q5ynIaDNf">Dice</title><path fill="currentColor" d="M48.7 125.8l53.2 31.9c7.8 4.7 17.8 2 22.2-5.9L201.6 12.1c3-5.4-.9-12.1-7.1-12.1c-1.6 0-3.2 .5-4.6 1.4L47.9 98.8c-9.6 6.6-9.2 20.9 .8 26.9zM16 171.7l0 123.5c0 8 10.4 11 14.7 4.4l60-92c5-7.6 2.6-17.8-5.2-22.5L40.2 158C29.6 151.6 16 159.3 16 171.7zM310.4 12.1l77.6 139.6c4.4 7.9 14.5 10.6 22.2 5.9l53.2-31.9c10-6 10.4-20.3 .8-26.9L322.1 1.4c-1.4-.9-3-1.4-4.6-1.4c-6.2 0-10.1 6.7-7.1 12.1zM496 171.7c0-12.4-13.6-20.1-24.2-13.7l-45.3 27.2c-7.8 4.7-10.1 14.9-5.2 22.5l60 92c4.3 6.7 14.7 3.6 14.7-4.4l0-123.5zm-49.3 246L286.1 436.6c-8.1 .9-14.1 7.8-14.1 15.9l0 52.8c0 3.7 3 6.8 6.8 6.8c.8 0 1.6-.1 2.4-.4l172.7-64c6.1-2.2 10.1-8 10.1-14.5c0-9.3-8.1-16.5-17.3-15.4zM233.2 512c3.7 0 6.8-3 6.8-6.8l0-52.6c0-8.1-6.1-14.9-14.1-15.9l-160.6-19c-9.2-1.1-17.3 6.1-17.3 15.4c0 6.5 4 12.3 10.1 14.5l172.7 64c.8 .3 1.6 .4 2.4 .4zM41.7 382.9l170.9 20.2c7.8 .9 13.4-7.5 9.5-14.3l-85.7-150c-5.9-10.4-20.7-10.8-27.3-.8L30.2 358.2c-6.5 9.9-.3 23.3 11.5 24.7zm439.6-24.8L402.9 238.1c-6.5-10-21.4-9.6-27.3 .8L290.2 388.5c-3.9 6.8 1.6 15.2 9.5 14.3l170.1-20c11.8-1.4 18-14.7 11.5-24.6zm-216.9 11l78.4-137.2c6.1-10.7-1.6-23.9-13.9-23.9l-145.7 0c-12.3 0-20 13.3-13.9 23.9l78.4 137.2c3.7 6.4 13 6.4 16.7 0zM174.4 176l163.2 0c12.2 0 19.9-13.1 14-23.8l-80-144c-2.8-5.1-8.2-8.2-14-8.2l-3.2 0c-5.8 0-11.2 3.2-14 8.2l-80 144c-5.9 10.7 1.8 23.8 14 23.8z"></path></svg><!-- <i class="fa-solid fa-dice-d20 rptypedice" title="Dice"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-T9p7FREkxL9Z" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-T9p7FREkxL9Z">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11208873" data-lb-caption-desc="Lazaro1505 · Jan 2, 2022 at 1:33 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><span style="color: rgb(184, 49, 47)"><span style="font-size: 22px">The Fafrium Empire</span></span><br>
<br>
Military Camp:</u><br>
<a href="https://www.rpnation.com/attachments/939324/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fattachments%2F939324%2F&amp;hash=7a4cee05e6842f485464e2f5a23d1aad">View attachment 939324</a><br>
<br>
The general mood within the camp was… a sort of quiet and somber tone. After the events of last month, the devastating loses didn’t help the very fact that the cold and harsh winter upon another land was upon them. They thought this would have been a time of peaceful settling and eventually, they would had something to do when it comes to fighting the potential threats that may inhabit these lands. It’s why soldiers were called upon for this expedition. But suffering the lose of not only the other settlement… but the winter causing complications and leaving the entire settlement without a defending force to even give the invaders a fight, along with the lose of the prince, whose body was reported when the Footsoldiers that were supposed to arrive here landed within the empty ruins of what was once a city, with only corpses remaining as what happened there. They didn’t have the time to properly give the bodies left a burial as they deserved. <br>
<br>
Some of the soldiers still had anger… anger about not only what happened but their inaction as well. Luckily, as of recently, the Colonel allowed for increased rations and entertainment as to provide an temporary solution for these trying times, especially providing alcohol as to calm the nerves of the soldiers and fear ridden citizens who were afraid of being next to be slain.<br>
<br>
Within the Colonel’s office itself, the military officer was too busy figuring out how he could bring a mess of a expedition back to something that would provide results to the mainland. It was already hell enough that they were going through such a thing, but the gall the king had to just up and ask for materials they had gained here, even after the tales of not only an entire city being destroyed here, but his brother being killed as well. Pah… no need to focus on that. As of now, he needed to figure out what the hell to do from here. These people needed a leader, they needed someone to look up to in their worst times… someone dependable, and someone they can rely on to do their job.<br>
<br>
He already started attempting to calm down the populace by providing them an good enough increase in rations and entertainment (such as mock-fights between one another or ogre wrestling)…. and it seemed to work somewhat, the people were more happy now, but that still didn’t it away the fear that was still apparent with them. Only putting a hand to his head… he didn’t expect for his door to be slammed open, as a panicking soldier entered his room. Only giving a grunt of frustration, he said out loud.<br>
<br>
<b>“You better have a good reason as to come barging into my off-“</b><br>
<br>
“Sir! The a group of unknown hostiles came from out of the trees and attacked one of the patrol groups! They are already beginning to engage other patrols as of currently! Only a pair of soldiers managed to arrive and tell us of the news, one other was gravely injured and was being carried by his comrade!”<br>
<br>
<b>“What! Machine damn it all… of course they came back, once they get a sniff of blood from an injured ‘animal’… they come running after it.”</b><br>
<br>
The Colonel angrily said, before standing up from behind the desk and went ahead to go grab both his cutlass along with his pistol, checking the firearm first before putting it within its holster and facing the other soldier once more.<br>
<br>
<b>“Order an evacuation within the town… we need to make sure these savages don’t lay even a single finger on the civilians. And make sure to grab some of the soldiers as to provide them protection. From there, head north and don’t stop running… I figure that this might be the last for us. Now… go!”</b><br>
<br>
And with that, the soldier left with a newfound purpose and hurry within their movements, as the Colonel exited the building and watched as multiple soldiers all around him were gearing up and moving away from their camps fires. It appears like those ‘freaks’ will be getting what they wanted… sooner or later.<br>
<br>
<br>
Settlements:<br>
-Battenburg/Farm<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
10/10<br>
<br>
Army:<br>
-Hollyreign<br>
-1x Military Police<br>
-8x Infatrymen<br>
<br>
Actions;<br>
1. None<br>
<br>
Paid actions:<br>
1. None <br>
<br>
Resource gain/Expenses;<br>
<br>
Current Resources:<br>
150<br>
<br>
Resources per turn:<br>
60 resources ( added 20 to farm)<br>
<br>
Expenses:<br>
25% is removed due to weakness<br>
<br>
Total amount left:<br>
156 resources​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/8cc2981e63aad398a0c2235377ca7298-jpg.944430/" target="_blank"><img src="https://www.rpnation.com/data/attachments/881/881560-a5281df28b9740b591ab9da1e1d2f154.jpg" class="bbImage bbImageAligned--left" style="" alt="8cc2981e63aad398a0c2235377ca7298.jpg" title="8cc2981e63aad398a0c2235377ca7298.jpg" width="100" height="142" loading="lazy"></a>The Growth Had Spread...</span></b>​</div>Over the last weeks, the growth had spread far beyond its former confines of Carcass. Between the rolling mountaintops of the Spire to the churning rivers of the Bowels, cultivation overflowed through lands previously untouched. It was so thorough that creatures previously only seen within the realm of carcass now wandered the lands beyond, unleashed to explore the new lands that the growth had spread to.<br>
<br>
While many of the new Flessi settled into the routines of leading their herds and cultivating in these new lands, Blueglow knew his purpose now led him elsewhere. Success in the formation of new colonies merely meant he'd have to turn his attention elsewhere, as a Head Cultivator should always be seeking push forward wherever he was needed.<br>
<br>
So he set out to the source, began his trek through cultivated woodlands and marshes towards home.<br>
<br>
He set out for Carcass.<br>
<br>
As weeks passed, his single-minded trek brought him through wetlands, forests and fields that now bore the Growth's mark. The faint glow that was visible in the pits of the Bowels and adorning the Spire could be seen on numerous trees as small clumps of the Growth clung to them. Animals now had it festering in their skin, growing along eyelids and clinging to manes and fur. But beyond even the natural wildlife were the occasional Fungal Beasts.<br>
<br>
Several times Blueglow had seen the great assortments of animated fungus contesting with infested wildlife for territory or prey, the new environmental hierarchy deciding which would survive to see the Growth's future.<br>
<br>
Blueglow, of course, paid little mind to these encounters. His mind was focused solely on returning to his home, only a hostile beast or lost and confused Nameless even hazarded concideration.<br>
<br>
His Passenger on the other hand....<br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.944431/" target="_blank"><img src="https://www.rpnation.com/data/attachments/881/881561-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--right" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>"Ah! I can feel it, brother!" Whitebranch crooned as she looked up.<br>
<br>
For pretty much the entirety of the trip, Blueglow had carried Whitebranch over his shoulder, unwilling to let her stumbling and fumbling slow down his return. She had been adamant for weeks now that he step in and help her speak to the Architect on behalf of the Soilings. Blueglow had consistently reminded her that such formalities were unnecessary, and she could just hobble herself there on her own while he got back to work. However, for reasons beyond him, she seemed determined to have his chorus speak in her name. <br>
<br>
Which only meant the matter kept getting brought up until Blueglow finely found the time right to return, and so Whitebranch got the auspicious right to be his travelling companion. This mostly boiled down to being slung over his shoulder like a sack of grain, but she seemed to enjoy it.<br>
<br>
And as the blue and purple haze grew denser, the amount of the Growth coating every surface became larger, and the amount of fungal beasts wandering about grew sharply; she only grew more and more excited.<br>
<br>
"I can feel it! Pulsing all around us!" she cooed as her frail limbs clung to Blueglow "Any second now, any second and we'll see it!"<br>
<br>
<b>"We were cultivated there, don't act like you're one of the newer kin."</b> Blueglow shook his head as he ascended a steep incline of congested growth, the fuzz of fungus having completely replaced the grass of the lands <b>"We'll arrive when we are- now."</b><br>
<br>
Whitebranch's head whipped up as Blueglow reached the apex of the incline, finding themselves at the edge of a hill with the entire scene before them obscured by the purple and blue haze filling the air. But even without being able to see it, they could feel it. Blueglow could tell by the way WhiteBranch's bony fingers dug at him in euphoric bliss that merely the presence of home was nothing less than undiluted joy.<br>
<br>
Soon a wind blew in, dispersing the haze momentarily to reveal it: the beginnings of Carcass.<br>
<br>
While the area around the Growth's birthplace had been consumed by its fuzz and stalks the size of trees, the Carcass itself held no similarities to the fungal ecosystem being birthed from it. Instead, Blueglow and Whitebranch were looking upon an immensely sized criss-crossing of large fungal veins that arched through a massive pit that had no visible bottom from where they stood. Mounds of dirt and wood were suspended by those fungal veins, serving as interconnected islands suspended over that pit.<br>
<br>
And everywhere they looked, there was activity.<br>
<br>
Those islands were utilized for everything, herding, training, cultivation. The Veins acted as roads between them with everything from corpses to cattle being shuffled along them in one massive system that Blueglow looked upon with approval. The prior system of cultivation had been horribly messy, a more chaotic form of the mulching and mutilation that had taken place at both the pine and the Bowels, but Blueglow had been the one to offer the Architect a more structured system compared to their prior model.<br>
<br>
Soon enough, those other colonies would follow similar improvements, but those were plans for another time.<br>
<br>
Right now, Blueglow had a promise to fulfill. So he descended along those twisting, massive fungal veins with Whitebranch on his shoulder. Despite having seen it all before, she was thoroughly in awe of everything around them. Blueglow had no mind for distractions, as the descent alone was taking up enough time as it was. But eventually the hustle and bustle of Carcass became less noticeable. <br>
<br>
Slowly but surely the veins became less and less populated as they descended down the veins, the glow of the flora and fauna above instead being replaced with the dull pulsing lights within the veins themselves. But as they became less and less numerous as well, the darkness of the immense pit became more and more overwhelming. The deeper they went, the farther from other sources of light they were, and soon the hustle of Upper Carcass was replaced with the eerie stillness that had driven away most of the natural life.<br>
<br>
The Carcass Depths felt empty, even to Blueglow. <br>
<br>
The crowds and herds had been replaced with stillness, the occasional bits of dirt and debris from above the only other sounds he could hear for a while. And all to soon, they ran into it: A Shellbound.<br>
<a href="https://www.rpnation.com/attachments/16705c92fb67895b270c82a869f37c5b-jpg.944432/" target="_blank"><img src="https://www.rpnation.com/data/attachments/881/881562-bf3930b273cd7e0dd476925e224f7e85.jpg" class="bbImage bbImageAligned--left" style="" alt="16705c92fb67895b270c82a869f37c5b.jpg" title="16705c92fb67895b270c82a869f37c5b.jpg" width="100" height="150" loading="lazy"></a><br>
Towering over even the largest of Flessi, this particular Shellbound acted as the overseer of the Carcass Depths. Its massive frame lumbered along these roads, keeping track of thinsg which plummet from above and analyzing the veins for the Architect.<br>
<br>
A quick nod was all Blueglow had to give before the encased  behemoth nodded and led them to the lowest dangling Vein of Carcass. It ended in a massive chunk of primordial wood that the vein had invaded, the resulting structure serving as the Architect's chamber.<br>
<br>
Whitebranch waved goodbye to the massive Shellbound as it returned to its duties, but Blueglow only had eyes for the Chamber dangling over the endless sea of darkness that was the pit.<br>
<br>
Upon entering, they found a single large room lines with thousands of primordial vines that had hardened and strengthened together over the years. They made up the chamber's interior, with the occasional Fungal vine interlocking from the vein outside. <br>
<br>
But they did not find the Architect inside.<br>
<br>
Instead, they went to a large hole formed in the interlocking vines, it ended in a large section of them which had been torn open. The result was a walkway of sorts that ends only several yards from the chamber.<br>
<br>
And at the very end of that Walkway, they saw the massive form of the Architect. <br>
<br>
Encased in a similar shell to that of the Shellbound, the Architect of the Flessi Assembly was standing at  the edge of the walkway, seemingly staring out into the abyss before them.<br>
<br>
Before Blueglow could even approach, the Architect turned towards them. Numerous bulbs had formed where a faze should be, unlike the single giant one that the Shellbound had. Blueglow and Whitebranch were reflected in those bulbs, a sight which greatly amused the soiling.<br>
<br>
<b><span style="font-family: 'courier new'"><u><a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.944433/" target="_blank"><img src="https://www.rpnation.com/data/attachments/881/881563-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--right" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a>"Head Cultivator,"</u></span></b> the Architect turned slowly to face them, his massive frame taking up the entire end of the walkway  <b><span style="font-family: 'courier new'"><u>"I suppose your presence means things in the Bowels are proceeding better than I thought." </u></span><br>
<br>
"Beyond even that," </b>Blueglow nodded as he sat Whitebranch down on her feet for the first time in weeks <b>"The Spine and even the areas around them have been undergoing cultivation for some time, soon the Growth ill have dwarfed even last year's reach."<br>
<br>
<span style="font-family: 'courier new'"><u>"Then you came for instruction."</u></span></b> the Architect approached, each lumbering step echoing through the darkness beyond <b><u><span style="font-family: 'courier new'">"Expected, range must only broaden with success."</span></u></b><br>
<br>
"He came for more than that, good sir!" Whitebranch chittered as the Architect's massive form passed by both of them "Tell him, Glowie! Tell him!"<br>
<br>
<b>"The Soiling requests better more of her kind to be cultivated immediately,"</b> Blueglow stated  <b>"a notion I'm inclined to agree with, give their  effectiveness in subverting the nameless."</b><br>
<br>
The Architect paused in the middle of his chamber, the fungal vines pulsing with internal light<b> <u><span style="font-family: 'courier new'">"Oh?"</span></u></b><br>
<br>
"More brothers and sisters to spread the Growth's fury and its gift in equal measures!" Whitebranch cheered as she leaned against her staff "I can see it, good sir! An Army of Soilings to spread its bounty across any land they traverse! The current number at the Spine isn't nearly enough for-"<br>
<br>
<b><u><span style="font-family: 'courier new'">"More have already arrived."</span></u></b> The Architect stated, leading both to look towards him <b><u><span style="font-family: 'courier new'">"You seem to underestimate the Growth's rewarding nature. Many of the  bodies used  for the New Cultivation were revitalized through its mercy, given a chance to continue its work."</span></u></b><br>
<br>
Blueglow nodded, <b>"Given the number of nameless we crushed at The Spine, I suppose it fits."</b><br>
<br>
"Not enough!" Whitebranch shouted, causing Blueglow to tilt his head at her as she clutched at her head "The war cries must drown out all else!"<br>
<br>
<b><span style="font-family: 'courier new'"><u>"So you see the Growth's gift as not enough?"</u></span></b> the Architect's fingers flexed for a moment, but then his bulbs pulsed with numerous colors for a second before his hands went limp <b><span style="font-family: 'courier new'"><u>"I would see four legions of hyper violent kin to be something to take pride in."</u></span></b><br>
<br>
"We must not grow complacent! We'll never satisfy it without going beyond its gifts!" Whitebrach crowed before looking to Blueglow "WE must make more! To add to the gifted ones!"<br>
<b><br>
"Hmm,"</b> Blueglow turned to the Architect<b> "I<i> have</i> been considering methods that may help us gain more Soilings for the bodies used."</b><br>
<br>
The Architect stared at him <b><u><span style="font-family: 'courier new'">"Then  by all means... utilize the gift to the best of your ability, brother."</span></u></b><br>
<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 1 Standard Colony)<br>
The Bowels (Lvl 1Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
{Quest 1Reward: gain 4 soilings}<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
1 Flessi<br>
1 Shellbound<br>
<i>The Spine Garrison</i><br>
1 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
1 Flessi<br>
1 Soiling<br>
<i>Army 2<br>
C&amp;S TRN 3/3: Tile becomes Growth Tile</i><br>
2 Flessi<br>
1 Soiling<br>
<i>Army 3<br>
C&amp;S TRN 3/3: Tile becomes Growth Tile</i><br>
2 Flessi<br>
1 Soiling<br>
<i>Army 4<br>
C&amp;S TRN 3/3: Tile becomes Growth Tile</i><br>
1 Flessi<br>
<i>Army 5<br>
C&amp;S TRN 3/3: Tile becomes Growth Tile</i><br>
2 Flessi<br>
1 Soiling</div>
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<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Actions</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Flessi moves from Carcass Garrison to merge with Army 4<br>
<b>Actions</b><br>
1.Cultivate 2 Flessi for Carcass Garrison<br>
2: Upgrade The Spine to level 2 (ACT 1/4 RES 30/60)<br>
3. Lvl 1 Advancement- Better Soiling Cultivation<br>
<br>
<br>
<i>Free Actions</i><br>
Rename Army 1 as <i>The Bowels Garrison</i><br>
Army 2 becomes Army 1<br>
Army 3 becomes Army 2<br>
Army 4 becomes Army 3<br>
Army 5 becomes Army 4<br>
<b>Resource Transactions</b><br>
Balance: 100 RES<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 RES<br>
(The Spine: 20) +(Growth's Boon 25%) = 25 RES<br>
(The Bowels: 40) + Growth's Boon 25% = 50 RES<br>
<br>
-Expense:<br>
Cultivate 2 Flessi for Carcass Garrison (New Kin) 30 RES<br>
Upgrade The Spine 30 RES<br>
Lvl1 Advancement (Single-Focus) 40 RES<br>
<br>
New Balance: 125 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
Winter has fallen. All units are at -1 movement and any fighting that takes place after movement will be at -1/-1 (Unless a nation has no weather penalties or an advancement against the type of weather)<br>
<br>
The fighters had been assembled from nations all over the continent. It was glorious. This was a much bigger and better turnout than the last time that he had pulled this tournament. It showed that there were already stronger and more willing fighters in this cycle and in this specific time period.<br>
<br>
Commander Le’Grange moved out on the higher floor to the outcropping to speak to the gathered. He had mechanical parts seen on the left side of his face and down his right side, but he held himself with a military precision that seemed to belly a powerful presence underneath his cool exterior.<br>
<br>
“Willing combatants. I welcome you to this stadium and to this tournament. Soon enough, the lots will be drawn and you will know who you are going up against. Know that your nations will all get to see these events and know how well or how poorly you are doing in this competition.”<br>
<br>
The Commander waved his arms to motion to all of them. “Know that this tournament will be dangerous and your individual fates will be up to the victor of each match. As such, there is no shame in backing out now before things get dangerous. But know this….to the victors will go the spoils. The winner will come out stronger than they were before they entered. So I wish you all luck.”<br>
<br>
With that, The Commander turned and walked back, leaving the combatants to all talk amongst themselves.<br>
<br>
---------------------------------<br>
<br>
<b>Clan Spike Horde</b><br>
<br>
Chieftain Grizzakis was sitting in his chair, deep in thought. Troubling news had arrived from the South. An entire civilization wiped out almost to every single man, woman, and child. The horrors known as the Mabinogi were running rampant and killing colonizers. But he knew that it was only a matter of time before they came after their new allies, the Cogs.<br>
<br>
Their assistance in developing greater armor for their troops has already paid dividends. Already, many among them had sung the praises of the Cogs engineering prowess. He had even received a latter from Mahk that his time with the Cogs has begun to change his mind, at least on certain points of view. In time, perhaps he will come to view them as equals and valuable allies as he has.<br>
<br>
Grizzakis looked out at the training yard as the young warriors trained in their new armor with their weapons. They would be the shield that would hold the line. This alliance has already benefited his people and he knew that if it continued, they would be all the stronger for it.<br>
<br>
Actions: Train Orc Warriors x3<br>
<br>
Troops in Capital- 8 Orc Warriors, 2 Dire Boar Riders, 2 Orc Catapult<br>
<br>
<br>
—-------------------------------------------------<br>
The Auctioneer smiled a smile which stretched his gaunt face almost to its limit. Things were continuing to go well. There were many participants in the auction after all. It felt good to have the heart of this place beating once more. The sale of goods long awaited, passing to hands, deserving or undeserving.<br>
<br>
But he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Skull of the Seer</i></b><br>
<br>
<i>An old skull that holds great visionary power</i><br>
<br>
<b><i>Land Boat</i></b><br>
<br>
<i>A giant machine that can carry an army over the land, keeping their men fresh</i><br>
<br>
<b><i>The Celestial Dial</i></b><br>
<br>
<i>A strange contraption that radiates a strange, intense power</i><br>
<br>
<br>
<b>Month 6, Turn 6, Year 1290</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="U4di87X0NdKNei8l3INZ1RLMK-P8dEq7UfLe6ui30HVy9p7ZPsGKmeWZJIulaSRLgBqYccr5mYfCNlUT3cxw5BJ8DmQgvv9vIjVenXwwbngsBvzu2vn9_7dQWgovNjc1GxPABpzd" data-src="/proxy.php?image=https%3A%2F%2Flh3.googleusercontent.com%2FU4di87X0NdKNei8l3INZ1RLMK-P8dEq7UfLe6ui30HVy9p7ZPsGKmeWZJIulaSRLgBqYccr5mYfCNlUT3cxw5BJ8DmQgvv9vIjVenXwwbngsBvzu2vn9_7dQWgovNjc1GxPABpzd&amp;hash=a7588d800a2cf94059ed7c09401e5ea6" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<b><u>Straed Collective</u></b><br>
<br>
Recruit Unit: Sentinel<br>
<br>
Add Policy: Manufacture of Greatness- As a free action, spend 40 resources and roll a d10. On an 8+, develops a GM equipment. Resources are not refunded on failure.<br>
<br>
Advancement: Valkyrie Development Program I- Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
Quest 1 Completed<br>​</div>Reward: Gain 2 Valkyrie. Valkyrie can now be constructed as a Legendary Unit<br>
<br>
Quest 2: Make 2 Alliances with NPC or PC nations<br>
<br>
“We are not alone and now is the time to prove it. Be the best you can be to add to our knowledge and growth.” -Diplomat Erran<br>
<br>
Explore: The Freedom Fleet comes across a very large, very ancient looking castle ruins at the top of a mountain peak. (Continued in Exploration Chat)<br>
<div style="text-align: center"><br>
<b><u>The Mabinogi </u></b><br>
<br>
Cigfa:<br>
<br>
HP: 2 (3)<br>
Attacks: 4<br>
Off: 3 (5)<br>
Def: 3<br>
<br>
Queen of the Derwydd: Has the Derwydd trait but improve to x2 fear tokens generated by her tribe.<br>
<br>
Beastial Preference: Non-Human Mabinogi units are +2/0.<br>
<br>
Only the Strongest: Non-Human Mabinogi units gain +1 HP.<br>
<br>
x1 Actions to upgrade Pwca's Tribe to Level 2 - 40 Resources<br>
<br>
Scaled Companions: Level 1 - Kobold Warriors may be recruited two for one on Drresh's tile.<br>
<br>
Call of the Scales: Level 1 - Kobold cost 25% less to recruit when on the same hex as Drresh<br>
<br>
Remaining Forces after battle<br>
<br>
Mabinogi<br>
<br>
-Cigfa remains with 2HP<br>
-x1 Rhyfelwr<br>
-x1 Derwydd<br>
-Drresh<br>
-x1 Kobold Retreats rather than die<br>
<br>
Ascendent<br>
<br>
Juggernaut - 2HP, 3 attacks, 3/3 - 8+ save (protecting order knight)<br>
x1 Order Knights - 2HP, 1/1, 8+ save<br>
Xilm- 2HP, 2 atks, 3/1<br>
Astra - 3HP, 2 atks, 5/1 Vs Guardian- Block 1 dmg<br>
1 Strange Zombie<br>
<br>
-------<br>
<br>
Other information<br>
<br>
-1 head taken by Kobold<br>
<br>
Fear Tokens<br>
<br>
Starting: 3<br>
Fog: +2<br>
x12 Kills: +6 (as on Capital)<br>
10 Mabinogi: +2<br>
1 Kill on 10: 1<br>
Cigfa: x2 multiplier<br>
<br>
2*(2+6+1+2)+3= 25 Fear Tokens - Puts Ascendant at Tier 2<br>
<br>
Tier 2<br>
<br>
• -1/-2 unit penalty<br>
• Roll a 10 for every enemy unit, on a 10 units flee. They flee by tier order, troops, then elites etc.<br>
• Settlement only produce 50% resources unless garrisoned units are equal to the settlement level plus three.<br>
• Farming settlements produce nothing while these units are not garrisoned.<br>
• When attempting an advancement, Mabinogi roll a d10. On an 8+ the advancement fails. One action is lost but resource cost and additional actions are refunded.<br>
• Civilian/Non-Combatant units will not leave a settlement by any means and will disband if in an unwalled settlement.<br>
<br>
Curse Removal Quest 1: Visit the Obelisk for Answers within the desert<br>
<br>
‘So you seek to end the curse and make your people stronger for it? They would remain undead still, but you can make them stronger. Visit the Obelisk in the deep desert and you will find answers.” -Mystic<br>​</div>Reward- Advancement: Blood Dawn- When a Mabinogi unit makes a kill, if they have a second attack, gain +1/0 (Max(+3) until end of turn<br>
<br>
<br>
Quest 2: Sacrifice 10 willing units<br>
<br>
“Now that the forest feeds on the blood of our enemies, it is time to add our own blood to the cause, to purify the lands from those unworthy.” -Druid<br>
<br>
Explore: Pwca comes across a deep fog in the middle of the nearby waters. It seems to permeate even deeper than those that the Mabinogi possesss. (Continued in Adventure Chat)<br>
<div style="text-align: center"><br>
<b><u>Penumbra </u></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Pay 80 Resources to the Auctioneer​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 3 moves SW 1 Tile to Teera​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 2 Move West 3 Tiles to Carcass​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 1 moves NE 1 Tile to Umbra​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Engage Xilnor the Giant​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Engage in Diplomacy with Flessi Assembly​</div></li>
</ul><br>
<div style="text-align: center">Capital Razed<br>
<br>
<br>
<b><u>Rahzen</u></b><br>
<br>
Advancement: Crop Rotations- Farm settlements provide 25% more resources<br>
Upgrade Capital (4/4)<br>
<br>
Explore: Entering the dessert, the army could see a large town that has a large obelisk and a pit within its borders. The people seem humanoid and are going about their business. (Continued in Exploration chat)<br>
<br>
<b><u>The Children of Mekhane</u></b><br>
<br>
Begin upgrading Amoni-Ram to level 3 (2 actions spent, 68 resources contributed. Progress: 2/5 actions, 68/68 resources)<br>
<br>
Advancement: The Certainty and Strength of Steel (1 action, 10 resources)- 9+ Saving throw on Legionnaire units<br>
<br>
Explore the Western Space- A strange squat metallic structure is sticking out of the surrounding jungle. It is overgrown, but it seems to be something ancient. A thick door is covered in overgrowth. (Continued in Exploration Chat)<br>
<br>
<br>
<b><u>The Ascendant</u></b><br>
<br>
Whispers gained Rahzen unit: Bulls<br>
Name: Bulls<br>
Type: Troop<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
<br>
Trait: Bull's Fury: Attacks hit a second unit on an 8+.<br>
<br>
No Hero Generated<br>
<br>
Train Blood Slaves [Arachno Keep] x2<br>
Train Drider Warrior [Arachno Keep]<br>
Train Drider Warrior [Arachno Keep]<br>
<br>
Remaining Forces after battle<br>
<br>
Mabinogi<br>
<br>
-Cigfa remains with 2HP<br>
-x1 Rhyfelwr<br>
-x1 Derwydd<br>
-Drresh<br>
-x1 Kobold Retreats rather than die<br>
<br>
Ascendent<br>
<br>
Juggernaut - 2HP, 3 attacks, 3/3 - 8+ save (protecting order knight)<br>
x1 Order Knights - 2HP, 1/1, 8+ save<br>
Xilm- 2HP, 2 atks, 3/1<br>
Astra - 3HP, 2 atks, 5/1 Vs Guardian- Block 1 dmg<br>
1 Strange Zombie<br>
<br>
-------<br>
<br>
Other information<br>
<br>
-1 head taken by Kobold<br>
<br>
Fear Tokens<br>
<br>
Starting: 3<br>
Fog: +2<br>
x12 Kills: +6 (as on Capital)<br>
10 Mabinogi: +2<br>
1 Kill on 10: 1<br>
Cigfa: x2 multiplier<br>
<br>
2*(2+6+1+2)+3= 25 Fear Tokens - Puts Ascendant at Tier 2<br>
<br>
Tier 2<br>
<br>
• -1/-2 unit penalty<br>
• Roll a 10 for every enemy unit, on a 10 units flee. They flee by tier order, troops, then elites etc.<br>
• Settlement only produce 50% resources unless garrisoned units are equal to the settlement level plus three.<br>
• Farming settlements produce nothing while these units are not garrisoned.<br>
• When attempting an advancement, Mabinogi roll a d10. On an 8+ the advancement fails. One action is lost but resource cost and additional actions are refunded.<br>
• Civilian/Non-Combatant units will not leave a settlement by any means and will disband if in an unwalled settlement.<br>
<br>
<b><u>Coghaven</u></b><br>
<br>
Advancement (Lvl 1): Industrial Recalibration - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically (15 Resources)<br>
<br>
Advancement (Lvl 1): Orc Battle Plate - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement. (15 Resources)<br>
<br>
Advancement (Lvl 1): Clockwork Auxiliaries - Each Settlement functions as having two +0/+0 Mechanical Defenders (15 Resources)<br>
<br>
<b><i>Quest 1 Completed:</i></b><br>
<i>Reward- Industrial Settlement: Generates 30 Resources and decreases turns to construct Clockwork type machines by 1 to a minimum of 1</i><br>
<br>
<b><i>Quest 2: Train 10 units</i></b><br>
<br>
<i>“It is important to maintain safety while at work from one’s enemies, whether it is industrial sabotage, or from those crazy tree people.”- Advisor</i><br>
<br>
<b><i>Orc Quest 1 Completed</i></b><br>
<br>
<i>Reward: Orc Mechanical<br>
<br>
Orc Mechanical<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Orc Power: This unit gains Access to Spike Horde Strengths/weaknesses</i><br>
<br>
<b><i>Orc Quest 2: Advanced Weaponry</i></b><br>
<br>
<i>“The Clan has powerful weapons, truly, but we’ve seen how well your weapons perform out in the field. If we had similar weapons, it would help support our warriors in battle.”</i><br>
<br>
Engage to conversation with Naltrox the Troll (Continued in Adventure Chat)<br>
<br>
<b><u>Empire of Ancalen</u></b><br>
<br>
Recruit 1 Shieldbearers Unit for 20 Resources<br>
Recruit 1 Bowmen Unit for 20 Resources<br>
Research "Elemental Pathways" advancement - Enables armies to construct artificial roads through the forest by altering magic to shape the environment organically. - 20 Resources<br>
<br>
Explore: The Army discovers a large tree that is so thick and wide as it is tall, that it blocks out the sun. Looking deeper, it seems that there are wooden structures on its surface. (Continued in Exploration)<br>
<br>
<b><u>Yamabuki</u></b><br>
<br>
Upgrade Settlement Capital (81 resources) with Huang He Standing Army<br>
<br>
Skeleton Hero Unlocked from Tower<br>
<br>
<i>Broken Jaw Butler<br>
Undead Hero<br>
HP 2<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
You Rang?: Takes hit for another unit. (Usable once a turn. Preference given as Hero&gt;Legendary&gt;Monster&gt;Elite&gt;Troop<br>
At your Service: At the start of battle,gives 1 allied unit +1 HP</i><br>
<br>
Explore: Open Desert lingers all around. A strange pile of moving stones can be seen in the distance. (Continued in Adventure Chat)<br>
<br>
<b><u>The Fafrium Empire</u></b><br>
<br>
Nation Collapsed from the Mabinogi<br>
<br>
Gains 4 Fafrium Refugee Soldiers and 4 Fafrium Refugees<br>
<br>
<i>Fafrium Refugee Soldier<br>
Refugee<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Hold the Line: Fafrium Refugee Soldier can take the hit that would go towards another unit. This action uses up all of the attacking units attacks</i><br>
<br>
<br>
<br>
<b><u>The Flessi Assembly</u></b><br>
1.Cultivate 2 Flessi for Carcass Garrison<br>
2: Upgrade The Spine to level 2 (ACT 1/4 RES 30/60)<br>
3. Lvl 1 Advancement- Better Soiling Cultivation- Soiling train two for each train action<br>
<br>
<br>
<br>
<br>
<b><u>The Academy<br>
<br>
<br>
<br>
<br>
<br>
The Diggers</u><br>
<br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Goblin Wolf Riders
HP 1
Movement 2
Attack 1
Offense 0(1)
Defense 0
Charge- Gives +1 Movement and during the first round of combat a +1/0</td>
<td colspan="">Goblin troopers in light armor that ride powerful wolves into battle. Counts as Troop type unit.</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Iron Axe
HP 1
Movement 1
Attack 1 (2)
Offense 1(2)
Defense 1 (None)
Iron Rage- During Battle, can rage for an extra +1 Attack and Offense for a guaranteed hit by the enemy on this unit.</td>
<td colspan="">Burly Human Barbarians wielding large and heavy axes. A seething rage seems to lurk just beneath the surface, just waiting to be released. Counts as an Elite type unit</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan=""><s>Rin’ Gin
HP 3
Movement 1
Attack 3
Offense 4
Defense 2
Earth Magic- During Battle can use one of these spells: Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead</s></td>
<td colspan=""><s>A powerful Ogre that wields the lost magic of the Earth. Using powerful Gastric magic, he casts after he eats and as such, maintains a large appetite. Counts as a Hero Unit</s></td>
<td colspan=""><s>1</s></td>
<td colspan=""><s>80 Resources</s></td>
<td colspan=""><s>40 Resources</s></td></tr></tbody></table>​</div></div>
				
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<br>
<span style="font-family: 'Amiri';">Council Chambers</span><br>
</div></div><br>
"What do you make of them then Bos, did I do well in acquiring these artifacts from that blasted Auctioneer?" Even as he spoke Taran River, the rather arrogant leader of the river tribe, leaned back in his seat, a smirk on his face.<br>
<br>
"Both are interesting pieces to be sure Taran, and they might prove to be a good purchase in time. This crook in particular seems to be an old magic and something I would love to learn how to create more of, just imagine if we could equip a group of soldiers with them?" The old Taur-Ahe looked excited at the very prospect of new magic to learn as the rest of the council looked on in varying amounts of amusement.<br>
<br>
"You did well Taran, when the auctioneer next puts items up for sale attempt to once again search out those that will be useful to our purposes, I don't wish for us to wind up like those who purchased a ceremonial sword for far to much however," Requan approached the two items and ran his hand over them. "Give the crook to Tal 'Ki and the armor to Blacktop when the army returns to the capital, they will need to come back to properly resupply and give the men some downtime anyway."<br>
<br>
"Aye aye Council Head, I'll make sure they receive their new equipment as soon as they arrive."<br>
<br>
"Good, Vulpes are your builders ready to construct a military outpost at the location we found the Ancient Golem? I wish to keep our word without having to lose a portion of our army to keeping the watch themselves."<br>
<br>
"They are council head," the rather small Vulpine stood up and nodded to Council Head. "And with the Talon tribe supplying much of the material and payments to the builders for us I propose we name the settlement in their honor."<br>
<br>
A clamor came over the room, various noises of agreement being made by all those in the room save for Ruby Talon herself, her own face showing a bit of shock at the proposal. Even as the room calmed she accepted quickly, giving the name Talon's Watch after only a brief moment of thought.<br>
<br>
"Excellent, now then I have news of the tournament that was brought to our attention previously. I have received the bracket for the first rounds, our first opponent is named Greenpulp and our odds are 1/1 in this round. I propose we make a bet of forty resources to win the round and proceed from there on how we continue to bet."<br>
<br>
The room quickly broke into noise once more, descending into light chaos as multiple different council members began to create their own betting rings among them, the older member chuckling among themselves.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">The Army of the Earth</span><br>
</div></div><br>
"Come on lads! We get to head home and get some rest! I want to see you lot moving quick, cause I want to see my family before the end of this week!" Callarhen yelled back at the army behind him, leading his group of me onwards towards the capital and their homes, eager to finally have some proper rest for a time. "Blacktop, Tal 'Ki, I received word that our council has acquired some equipment that they wish to give you two once we are back in the capital, and I have figured out what to call you oh Ancient Golem. I would ask that you take up the name of your creators for now and go by Azghul, that way you have a name of your own."<br>
<br>
Even as all three heroes nodded, the newly christened Azghul looking a bit put off by the name, Callarhan returned his sight to the road ahead of him and focused once more on the march, wondering how his men would handle themselves in the tournament that he knew was occurring and wishing that he could have gone himself to join in.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">148</td><td colspan="">188 (Base 150 plus 25% due to order)</td><td colspan="">336</td><td colspan="">215</td><td colspan="">121</td></tr></tbody></table><div style="text-align: center">Settlements:<br>
Sunset Mountain (Level 2 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
<br>
Troops<br>
Army of the Earth (Army 1):<br>
1x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
1x Blizzen<br>
Tal 'Ki (Hero)<br>
Blacktop the Undaunted (Hero)<br>
Ancient Golem (Hero)<br>
Callerhan (Non-Hero Story Character)<br>
<br>
Eastern Guard (Army 2)<br>
1x Bulls<br>
<br>
Tournament Unit:<br>
Frosty the Blizzen<br>
<br>
Order/Happiness<br>
1/0<br>
<br>
Population<br>
6/10<br>
<br>
Paid Actions<br>
Construct Military Settlement (Talon's Watch) 2/3 at location of Army 2<br>
Research Advancement: Light Taxes (Attempt for straight resource gain)<br>
<br>
Free Actions<br>
March Army of the Earth (Army 1) one tile North to Capital (If possible visit shrine of Tal' Annuk)<br>
Equip White Plate to Blacktop the Undaunted<br>
Equip Old Crook to Tal 'Ki<br>
Army 2 maintain position<br>
Pay 145 Resources to Auctioneer​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 5<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u>Mike Ross, Engineering Department Lunch Hall</u><br>
Mike was eating lunch when his SIS Watch or Straed Interface System Watch received a notification. He was gonna ignore it and continue eating when the watch kept receiving notifications. The vibrating and ringing wouldn't stop that his lunch mates started looking at him. His best friend, Harvey Specter, rolled his eyes and pulled his arms towards him.<br>
<br>
"What's up with this? Mike Ross' SIS Watch broken?" Harvey chuckled as he looked at Mike's SIS Watch. His grin was immediately wiped off from his face as he unconsciously took a gulp. "Ummm... You should look at this."<br>
<br>
Mike's heart skipped a beat and he pulled his arm back. He just hope whatever the notifications were, it wasn't bad news. Perhaps it was Bromnir spam messaging him? He checked his SIS Watch and was immediately dumbfounded.<br>
<br>
"You have received 1000 Straed Merit."<br>
"You have received 1000 Straed Merit."<br>
"You have received 1000 Straed Merit."<br>
"You have received 1000 Straed Merit."<br>
...<br>
<br>
"What the fuck?" Mike was confused. He received a couple dozen of the same notifications which means the Straed Merit in his account has skyrocketed by tens of thousands. His head was drowned in thoughts. He's relatively rich now as Straed Merit could also be converted to currency but that's not the important part. Straed Merit has a very important role in the Collective. It's the special currency of a system that was developed by one of the Councilors to quantitively measure contributions within the collective. Basically, Straed Merit is contribution points. Your status within the collective, the amount of resources you could receive, and the level of information you could access among others are dependent on one's merit. Rumors have it that Kiel Wisteria, the Chairman of the Collective, has Straed Merits numbering in the millions with some estimates saying it could have reached 8 digits. If he gets this kind of reward a couple more times then he would automatically be inducted to the Council.<br>
<br>
"Perhaps there were some system or clerical errors in the Bureau of Merits?" Harvey asked, also confused and dumbfounded. With his status and level, as an intermediate engineer, he has personally never seen someone with merit points that high.<br>
<br>
Mike looked at him in complete silence when his SIS Watch vibrated again. He immediately read the notification.<br>
<br>
"1 Message from Unknown Sender:<br>
Cheers, Kid. Don't spend it all on hookers. xD<br>
<br>
-K.W."<br>
<br>
Mike laughed as he finally understood. He suddenly hugged Harvey who initially struggled but then relented because Mike wouldn't let go.<br>
<br>
"From now on, you should call me Senior Engineer Mike Ross."<br>
<br>
The last message was from none other than Kiel Wisteria. The influx of merit points signified that the plan he proposed to the Chairman a couple of months ago was finally finished and has shown to provide great benefits to the collective. He did hear some rumors that the Chairman faced some backlash for enacting the plan which made him guilty back then. The reward notification could have been sent in one notification but he figured that the known devious Chairman was trolling him and trying to give him a heart attack.<br>​</div><hr><div style="text-align: center"><u>Kiel Wisteria, Sky Office</u><br>
<br>
Kiel chuckled as he finished sending the message to Mike.<br>
<br>
"What'd you do this time?" Aleksey looked at him suspiciously which prompted Kiel to immediately raise his arms in denial.<br>
<br>
"Nothing! I did nothing." The two of them stared at each other before Kiel gave up under Aleksey's intense stare and started explaining. "I gave Bromnir's protege his merit points and gave him a fright by splitting it into 100 instances which means 100 notifications on his SIS Watch."<br>
<br>
"That's... Childish, but not surprising from you." Aleksey commented as she took a sip from her tea. "You and Zeke saved your own hide this time. The plan you forced us to take and Zeke's decision to spend a horrifying amount of money to win the sword and invite Ga'Lade has proven to have benefitted the Collective greatly. Not to mention it doesn't end there."<br>
<br>
"Of course! As expected from both of us. Our foresight is great!" Kiel pointed at his brain as he jokingly boasted. The scene looked like a kid boasting to his serious mom about an accomplishment.<br>
<br>
Aleksey raised her brows and sarcastically remarked. "Ah yes, the foresight of the Devil Twins."<br>
<br>
"Hey, that's a nickname of the past. One of us is the Chairman of the Collective and the other is the Director of Internal Affairs."<br>
<br>
"Hmph. Not any less devious." Aleksey rolled her eyes. She still can't believe that despite their status they still can't stop themselves from sometimes acting immaturely and impulsively. She felt that it's her job to hit them in the head and get them back in order. Perhaps it's this unique feature of theirs that allowed them to stand out from the rest aside from their genius. People like them, Aleksey, and pretty much everyone else who has devoted their lives to achieving the ultimate goal of the Collective has basically detached themselves from the world in a sense. But it doesn't seem to apply to these two. Perhaps it's this unique albeit devious personality of theirs that made them retain more 'humanity' compared to the rest and also anchored them to the world. The citizens loved the two of them.<br>
<br>
"Well... Fine." Kiel reluctantly admitted which made Aleksey roll her eyes. They continued to talk small talk for a couple of minutes before Aleksey stood up to leave.<br>
<br>
"I enjoy this short reprieve, Kiel. It has yet again reaffirmed my beliefs that you and Zeke are still idiots. Never changed." She shook her head before leaving the Office. Before the doors closed, she heard a shout from Kiel which elicited a rare smile from her. "And we never will!"<br>​</div><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">169</td><td colspan="">143</td><td colspan="">60</td><td colspan="">109</td><td colspan="">252</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 40Capital), 40(Farming Village)] + 10% = 143<br>
<br>
<br>
<b>Pure Magic Crystals</b><br>
1<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
10 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
1 Curator<br>
10 Sentinels<br>
1 Swamp Witch<br>
<br>
Guardian Legion(2nd Army)<br>
-<br>
<br>
Ogre Detachment(Temporary 3rd Army)<br>
Ogre Chieftain<br>
Nickel the Stout(Guest)<br>
2 Ogre Marauders<br>
1 Swamp Witch<br>
1 Strongman<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
20/35<br>
<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.</div>
		</div>
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</div><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
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			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 3<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 1<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Sky Path<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)</div>
		</div>
	</div>
</div>Research Advancement: Sky Coat<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.</div>
		</div>
	</div>
</div>Research Advancement: Agile Skies<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId64"><span class="button-text">

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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Movement: Main Freedom Fleet moves 1 Tile South<br>
Movement: Freedom Fleet 1st Detachment moves 3 tiles South-East(Tile South-East of Red Dawn).<br>
Exploration: Freedom Fleet 1st Detachment explores tile.<br>
Diplomacy: Straed Collective engages in Diplomacy with Rahzen. <a href="/members/dest.31817/" class="avatar avatar--xxs" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId65">
			<img src="/data/avatars/s/31/31817.jpg?1588714393" alt="Dest" class="avatar-u31817-s" width="48" height="48" loading="lazy"> 
		</a> <a href="/members/dest.31817/" class="username " dir="auto" data-user-id="31817" data-xf-init="member-tooltip" id="js-XFUniqueId66">Dest</a>
<br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11210117" data-lb-caption-desc="Crocodile · Jan 3, 2022 at 2:43 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.944868/" target="_blank"><img src="https://www.rpnation.com/data/attachments/881/881998-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/JAMVb7SLDpg/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/JAMVb7SLDpg\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/JAMVb7SLDpg&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center">An observation tower shifts its trajectory as the Overseer steps out onto the balcony to look southwards, bringing about one of the large lens mechanisms as he peers into it.  Something was wrong. Something FELT wrong. It made his stomach feel empty as he looks to lands that only days ago they could see. Now there was mist. This only was worse after reports of the First Fleet spotting a great conflagration that direction like an entire settlement had been set ablaze. Then the Orcs had sent word of these things, these Mabinogi. He refused to think of them as people after what tales had been shared by the few wandering survivors who'd come north, scared to near insanity and babbling about horrors.<br>
<br>
"How could someone be so callous?" Runcible asked  as he pulls back from the lens to look at the arriving form of Warmaster Otherion.<br>
<br>
"Greater Titania had a few rulers willing to do something similar, but I agree I wasn't expecting this sort of depravity. I've been talking with Mahk about the situation in Dal Gargo. He's still not overly fond of us, but he also stated rather firmly his people don't back down from a fight. He almost seems eager for it and he's open to discussing some new weaponry to hand out to the Warriors," Otherion said as he steps up to lean in and look through the lense with a thoughtful frown. "Magic."<br>
<br>
"Are you sure?" Runcible asked with a now darker expression. The people of Coghaven had a rather dim view on magic. The nobles had unleashed mages upon the revolt to try to quash it... until the rebels learned to start finding and killing said mages with extreme prejudice.<br>
<br>
"Mists don't move like that without something guiding it. The Elven Enclaves had similar spells to conceal themselves. The fleet saw the fires off the coast. Witnesses confirm the mists rolled in first before the raiding and slaughtering started. Pulled a few madmen out of the water who'd gotten onto boats and rowed out into the ocean to take their chances rather than being skinned alive. We found maybe ten people... they killed everyone," Otherion said in a dark and angry tone.<br>
<br>
"We don't have the manpower to fight this horde yet... this Mabinogi," Runcible said and rubbed his temple as he started to  hear the sound of vast gears churning as his condition started to flare up. Some said it was the Great Cog talking to him. He feared he was losing his  grip on sanity.<br>
<br>
"We don't, the Orcs do," Otherion replied firmly. "I know some of the Council are worried about us arming them so aggressively, but Chief Grizzakis is a good man. His people strike me as the sort who would die by your side if you stand firm with them. We aren't a military nation. We're thinkers and crafters. So we should fight like that. We need to create every weapon and advantage we can  for Clan Spike Horde while we get our own feet under us."<br>
<br>
"I suppose," Runcible said and looked into the distance as if listening to those sounds of phantom gears churning. "I'm going to authorize troop production, we need to start churning out soldiers immediately even if only to reinforce Dal Gargo. I'll sign off on war development for the Orcs. We'll put our faith in the warrior spirit of the Orcs as they put theirs in our ingenuity. I want to see these butchers bleed, Otherion. On clockwork pike or Orc blade, I do not care..."<br>
<br>
"It will be done, Overseer. For a Better Tomorrow," Otherion intoned firmly and solemnly.<br>
<br>
"For a Better Tomorrow," Runcible replied in stronger tone as he turned to fully face Otherion with look of hard conviction in face. "We will not be made victims again. Never again."<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (Training 2/10 This Turn)<br>
CORA Questline: Quest 1 - Donate 50 Resources (Completing This Turn)<br>
Orc Questline: Quest 2 - Research Advanced Weaponry for the Orc Warriors (Completing This Turn)<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
3 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
(Holding Position at Troll Bridge)<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
(Deployed to Finley Station)<br>
<br>
<i>Omega Outpost Forces</i><br>
War Machine x 2<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Rapid Fire: If it kills an enemy unit, Gains +1 attack. (Once per turn)<br>
<br>
The Sentinel<br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
Heavy Armor: Armor that is difficult to pierce and made of some sort of unknown metal composite. +2 HP<br>
Defensive Programming: Gives War Machines 0/+1 and a 9+ save<br>
(Dispatched to Dal Gargo to support the Orcs)<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
7/40<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">15</span></td><td colspan=""><span style="font-family: 'times new roman'">60 + 15 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">90</span></td><td colspan=""><span style="font-family: 'times new roman'">133</span></td><td colspan=""><span style="font-family: 'times new roman'">-43</span></td></tr></tbody></table><div style="text-align: center"><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">6</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">9</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">9</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Advancement (Lvl 1):  Orc Flame Bombs -  Orc Warriors gain +1/+0 and deal Ongoing fire damage. (15 Resources)<br>
<i>Having seen hints of what the Mabinogi rely upon for their warfare and raiding from distant observation and the rambling of mad survivors, Coghaven has elected to respond with spectacular violence. They have started to develop easily deployed handheld firebombs that are designed for orc hands to operate. Unable to directly counter the mists, they have elected to instead saturate the areas with high yield chemical incendiaries that will stick to just about anything and burn. This has been chosen as the new orc battle plate will provide some protections against the flames.</i><br>
<br>
Advancement (Lvl 1):  Orc Mana Stones - Magic Attacks against Orc Warrior units suffer -2/0 (15 Resources)<br>
<i>Unable to cure the orcs of their magical weakness, Coghaven has begun experimenting with heavily alloyed iron utilizing local materials found to create powerful lodestones that actively drain and syphon away magic in their proximity rather than creating a magnetic field. Said lodestones are being incorporated into the orc battle plate as their smiths are being taught how to install them.</i><br>
<br>
Train 2 Clockwork Soldiers Units - Production Line Efficiency (63 Resources - Finley Station - Mr. Finely Benefits)<br>
<br>
<br>
<b>Free Action</b><br>
First Clockwork Legion - Hold Position<br>
First Fleet - Maintain Position at Finley Station<br>
Soldier 001 Competing<br>
Providiing 50 Resources to CORA per questline (Debt of -43)<br>
Move Omega Outpost Force to Dal Gargo to support the Orcs​</div></span></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital) Destroyed<br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement)<br>
002 Faith: 2<br>
Cities  2 (+2  Per Turn)<br>
Temples: 2 (+4 Per Turn<br>
Statues: 2 (+4 Per Turn)<br>
003 Military:<br>
Army 1:<br>
2x DawnGuard (Greatswords)<br>
1x Aurum Wyverns<br>
1x Soleil Canon<br>
Slitherscop<br>
Army 2:<br>
1x Spectrum Sailor<br>
1x DawnGuard (Greatswords)<br>
1x Soleil Canon<br>
Song-Guardian<br>
Army 3<br>
1x Aurum Wyverns<br>
1x DawnGuard (Greatswords)<br>
<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
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<br>
The city of umbra had become a giant cemetery in just a few short hours and although many were left mourning the loss of the religious capital, they found great comfort in knowing that their Goddess was safe and that their faith continued on.<br>
General Luna and the First Army arrived in the city with heavy hearts, full of regret and hatred. Had she been stationed here rather than off searching far flung forests she might have been able to prevent this catastrophe. But instead she walked along streets covered in blood and ashes. But her and her army did not walk alone. Behind the armored men and women were people clad in peasant shirts and tattered pants. Ratmen and mothfolk descended from the mountain city as well, all on a pilgrimage to the site of such destruction. What awaited them was not for the faint of heart or those with weak stomachs, but no one seemed to turn away at the carnage left behind by the invaders. In silence they marched through the ruined city, heads low in prayer for the dearly departed.<br>
“We have a long road of healing ahead of us, but know that those you have lost have found eternity in my warm embrace. Our enemies will pay for the sorrow they have delivered us.” Arlethane’s visage in the sky over the city warmed the hearts of those present and brought tears to those who thought themselves stoic. General Luna and the procession finally arrived at what had been the Goddess’ palace. “This is where we begin our restoration! For the Lady and to show our foes that we are not so easily knocked down!”<br>
In the crowd of cheering civilians, Wyzen felt his heart waver as he thought of the years of data and research lost to the attackers. How could the rest of them be so blind to the Goddess’ shortcomings? <br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Pay 15 Resources to the Auctioneer</li>
<li data-xf-list-type="ul">Army 1 Clears Umbra</li>
<li data-xf-list-type="ul">Army 2 Explores Carcass</li>
</ul></span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(0% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">49</td>
<td colspan="">10</td>
<td colspan="">0</td>
<td colspan="">59</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">100</td>
<td colspan="">80</td>
<td colspan="">15</td>
<td colspan="">165</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11215079" data-lb-caption-desc="Cosmo · Jan 8, 2022 at 11:49 AM">

		

		
	


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"The Mabinogi had returned and Red Dawn was under siege. When I was younger, I used to read the battles of the ancient world and my fair share of fables, of heroes triumphing over monsters, but what I envisioned as a youth doesn't match what I see now. There is nothing glorious or righteous about battle, it's just dirt and blood. Air so thick you can't breathe, your heart pounding in your ears, the screams and moans of the dying asking for help or their loved ones that will never come, I-I am not a warrior. Part of me wishes I was so that I wouldn't stay awake at night unable to sleep from the nightmares or able to block out the pained groans of the wounded, that the smell of iron didn't twist and churn my stomach... I never should have left home."<br>
<br>
- <i>My Travels Through a New World</i>, Chronicler Paul Withers, circa 1300<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<br>
The blade sliced through flesh and bone, blood sprayed in the air as the skin cloaked Mabinogi warrior let out a painful gurgle, their life blood flooding out of their throat to fall to the wooden wall at his feet before he tumbled back, over the rampart into the ditch below with a heavy <i>thud. </i>Just one more body onto the rapidly growing pile of Mabinogi and Ascendant corpses. Valnir's blade crested through the air before returning back before him, to a resting guard position. His dark armor that once seemed to blend perfectly into the night now drenched in gore and viscera though it was now impossible to tell how much of it belonged to friend or foe, his dark, soulless eyes were wide, like a child that had been given their long dreamt toy and couldn't wait to play with it even whilst cradling it in their arms, a large feral smile stretched across his ghostly, blood stained, pale skin. <i>This</i>... <i>This </i>is what he wanted. The smell of iron in the air, the taste of blood on the wind, the pained screams and lamentation of the fallen and the roars of the warriors still fighting, it sent a shiver down his spine and his body wracked in visible pleasure as he stepped across the blood soaked wooden wall to swing his blade in a deadly arc carving through the back of another Mabinogi warrior, severing the spine, the once fierce warrior topple over in two pieces before their mind could even register what had happened. All along the wall, battle raged. Ascendant and Mabinogi threw themselves at one another with wild eyed abandon, crude grappling hooks stuck to the wall like weeping sores as more and more Mabinogi pulled themselves over, but without wooden construction, without proper ladders and a ram, how they intended to breach the fortification was beyond Valnir, but it mattered naught.<br>
<br>
"P-Please, stop," a desperate voice plead, a voice that should have been lost in the clamor of battle, but Valnir's keen ears caught it, his dark eyes bounced to his right, to a boy, perhaps seventeen winters, on the ground, crawling away on his back like some wretched worm as a Mabinogi warrior, their blade slick with the blood of Ascendant, walked towards him. A slow, purposeful gait, not that of a predator savoring the kill, but more a farmer ready to reap the harvest. Valnir weaved in and out of the combat along the walls, his body almost flickering as he moved, as if he was thousands of captured moments in time, super imposed onto one another, as if the human eye could not quite capture the fluidity of the movements, and where he moved, death followed. His blade carved a blood trail through the Mabinogi as he fought towards the fallen youth who did his best to crawl faster, his mangled arm curled against his stomach, the blood smearing across the colors of the Ascendant that once proudly stood on his chest. The mabinogi warrior, a great beast of a man, lifted his great blade over his head to dispatch the young blooded. The boy let out a terrified screech as his mangled arm was thrown before his face, "P-plea-," he whimpered... but nothing happened.<br>
<br>
Valnir felt the bones break under his grip as the forearm of the large Mabinogi warrior shattered under his grip, the warrior gave a small grunt of pain but were already swinging their blade with their free hand but the blade hit only air as Valnir seemed to flicker once more as the blade passed harmlessly over his head. Valnir wrenched the arm in his grip, nearly pulling the arm from the socket as the large Mabinogi was forced low and as his head came down, Valnir's mouth opened. Rows of sharpened fangs extended and he lurched forward as his jaw clamped down around the Mabinogi's throat. Blood filled his mouth and ran down his gullet, the tender flesh was soft as his teeth tore deeper. Gurgles fought their way past his embedded fangs as the Mabinogi tried to speak, tried to breath... Even in his death throes, the warrior fought, his blade bouncing weakly off Valnir's armor as his strength failed him, as the light of the world grew dim, as his body sagged deeper into the darkness and Valnir drank deep. The blood of a fierce warrior, forciably taken, nothing was sweeter. With every greedy gulp, Valnir could taste the determination that man once held, their ferocity, everything they were were, are or could have been.. taken by him. A feast fit for a king, for a god, earned through the trial of combat, as it was meant to be. With a muffled roar, Valnir wrenched his head to the side, his fangs ripped and tore out the throat of the fallen warrior, blood spurted into the cold night air as chunks of meat and scraps of flesh clung to his face. Valnir let the moment stand, he ignored the whimpering of the youth, the screams of the fallen, the fires of war, and let the last of the blood drip down his throat as a shiver went down his spine. <i>This </i>was what it was all about.<br>
<br>
Slowly, Valnir opened his eyes to the world and gazed down at the youth as he picked out the meat from his fangs, the boy was young, no doubt about it, perhaps even younger then the seventeen winters he had guessed. His arm was hastily bandaged and barely clung on to the blood soaked cloth beneath. His armor, or what scraps the boy had managed to find, marked him as one of the Blooded. No doubt some outcast of the Old World with no where else to go and lacking the spine to fight back against the ones who held their chains, they had slinked off to join <i>their </i>purpose. No spine. No heart. No courage. A worm that crawled on the ground desperate to avoid danger as it dug into the dirt, "T-Thank you," the boy said, his teeth chattering in the cold, "I thoug-," whatever he was about to say was cut off as Valnir's blade pierced through his chest, splintering the wood beneath. Wide eyed, the boy's mouth opened and closed a few times, blood oozing out of the corner of his mouth, the mind so lost in disbelief, confusion and betrayal that it took the body a bit longer to realize it was dead as he finally crumbled to the floor, his eyes staring up into the bright moon above, "Disgusting," Valnir sneered as he wiped the blade clean on the boy's clothes.<br>
<br>
A great, bestial roar echoed through the colony and seemed to shake the very walls, Valnir twisted and gazed over the ramparts to see a great beast, red scales coated its body and when it walked, the ground trembled. It's large reptilian head swung left and right as great torrent's of flame burst from its gullet to consume the Ascendant warriors who screamed and ran, their bodies desperate to avoid the heat, to try and put out the flame, even as their flesh melted to the bone. Slowly, almost lazily, the great beast started to move towards the gate, its intention to smash its way through clear to all, well, perhaps they had no need of rams after all. A horn sounded in the deep, echoing through the streets, vibrating down his very spine, and his dark eyes moved to the tree lines, in the dark, illuminated by the moon, he saw them. Figures that lined up into formation along the forest edge, familiar sights, colors and banners. The Ascendant army of Arachno Keep had arrived. There were no grand speeches, no posturing, as one the reinforcements surged forth, screaming their fury into the night.<br>
<br>
"What fun," Valnir said, a large smile once more spreading across his face as he raised his hands to his sides, "What glorious fun! Dearest Cigfa, do you see now? Do you <i>see</i>? This is all there is! This is all that matters!" laughter bubbled in his chest and echoed along the wall as the reinforcements smashed into the Mabinogi lines, the sound of steel and screams filled the night sky once more.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Settlements</b><br>
Red Dawn - Capital [Lv. 1.5]<br>
Arachno Peak - Military Settlement [Lv. 1]<br>
Old World Bunker 41* - Special Settlement [Lv. 1]<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Old World Bunker Special Actions</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">(One free a turn)<br>
1. Awaken a new Character for interaction<br>
2. Decrease the cost of one Elite unit by 20 and actions needed by 2 to a minimum of zero<br>
3. Interact with previously awakened character<br>
<br>
Counts as Standard Settlement for purposes of Resource and Population</div>
		</div>
	</div>
</div><br>
<b>Total Troops</b><br>
1 Strange Zombies<br>
2 Drider Warriors<br>
1 Reaver<br>
1 Order Knights<br>
1 Bulls<br>
Alina Romanov [Novice Mage]<br>
Mulgir Hammerguard [Civilian Hero]<br>
Xilm [Hero]<br>
Talmak Juggernaut [Hero]<br>
Astra [Hero]<br>
<br>
<b>Deployment</b><br>
<i>Army 1/Red Dawn Garrison</i><br>
1 Strange Zombies<br>
1 Bulls<br>
1 Order Knight<br>
Xilm<br>
Astra<br>
Talmak Juggernaut<br>
<br>
<i>Archno Keep Garrison</i><br>
2 Blood Slaves<br>
2 Drider Warriors<br>
<br>
<i>Bunker 41 Garrison</i><br>
1 Reaver<br>
1 Drider Charger<br>
Mulgir Hammerguard<br>
<br>
<i>Ancillary</i><br>
Alina Romanov [Academy Training, Practical Class, 1/3]<br>
Squeaks Returns<br>
<br>
<b>Order/Happiness</b><br>
1/-1<br>
<br>
<b>Policy</b><br>
Turns Without Conflict [0/3]<br>
<br>
<b>Population<br>
<span style="color: rgb(97, 189, 109)">10</span>/</b><span style="color: rgb(184, 49, 47)"><b>30</b></span><br>
<br>
<b>Sacrifice Tokens</b><br>
0<br>
<br>
<b>Armory</b><br>
<i>Ring of Obstinance</i> [Equipped to Astra]<br>
<i>This ring has been with the Cult since its founding. The ring embodies the spirit of the Ascendancy, to never submit, to fight against all odds and let no power lead them astray.<br>
Obstinance</i>: If the bearer is ever the target of a suppression effect [Any effect that would remove abilities, policies, advancements, magic or artifact powers, etc], roll a D10. On a 1-2, the ring fails and the bearer is hit as normal, on a 3-9, the suppression effect does not activate and the bearer is immune to any similar abilities for the turn and on the roll of a 10, the bearer is supercharged for the turn gaining stat bonuses against whatever foe, or foes, that tried to suppress them.<br>
<br>
<i>Silverfish Pistol </i>[Equipped to Astra]<br>
<i>A unique pistol found in Bunker 41 crafted by an advanced civilization 47,000 years ago.<br>
Weapon of Magnitude:</i> When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 Damage. the user will prioritize the unit type selected.<br>
<br>
Berserker Brew [Equipped to Astra]<br>
<i>A strange silver flask filled with a murky liquid that has been a part of the Cult since before anyone cares to remember and not even the oldest members have a recollection on where it comes from. The flask seems to fill itself every night.</i><br>
+1 Attack, gain +1 attack for every HP the bearer is missing. On an attack roll of '1', do 1 damage to an allied unit.<br>
<br>
<b>Advancements</b><br>
<i>Blood Tithe [Lv.1]:</i> Gain 10% of population cap as resources a turn<br>
<i>Arena [Lv.1]: </i>Gain a Hero on roll of a 10. Can only have as many heroes created in this fashion as have capital levels<br>
<i>Slave Pens [Lv. 1]:</i>  Blood slaves are now trained two for the price of one.<br>
<i>Bunker 41 Pilgrim Road [Lv. 1]:</i> +1 Order<br>
<br>
<b>Turn Rolls To Be Made</b><br>
Gain Arena Hero [Roll of a 10]<br>
Gain a Random Troop from a Random Nation [8+]<br>
<br>
<b>Quest</b><br>
Sacrifice 10 Units [<b><span style="color: rgb(97, 189, 109)">5</span></b>/<span style="color: rgb(184, 49, 47)"><b>10</b></span>]<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">29</td><td colspan="">33*</td><td colspan="">-50</td><td colspan="">12</td></tr></tbody></table>*50% income of bunker cause not enough units in it from Tier 2 [10 resources this turn]. need 5 units in Red Dawn, have 6 [full 20 resources], 3 from advancement<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Blooded</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Martyrdom: </i>Must be targeted before Elite units can be attacked<br>
<br>
<b>Blood Slaves</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Sacrifice</i>: Can sacrifice in battle to add +1/+1 to a single unit. This does not count towards Sacrifice point total<br>
<br>
<b>Basic Boats</b><br>
<i>Troop</i><br>
Movement 2<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Transport</i>: Can carry two units<br>
<br>
<b>Drider Warrior </b><br>
<i>Troop</i><br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<i>Drider Chaos: </i>Each Drider Warrior can give one enemy unit 0/-1 during battle. This can be capped at a max of 0/-3 if multiple units do so.<br>
<br>
<b>Strange Zombies</b><br>
<i>Troop</i><br>
HP 1<br>
Attack 1<br>
Offense -3<br>
Defense 3<br>
<i>Magical buildup: </i>When this unit is destroyed, roll a d10. On a 9 or a 10, deals 2 damage to the unit that killed it.<br>
<br>
<b>Alina Romanov</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Offense 0<br>
Defense 0<br>
<i>Education</i>: A novice becomes and adapt in 3 turns if it resides in the Academy.<br>
<br>
<br>
<b>Bulls</b><br>
<i>Troop</i><br>
Movement 1<br>
HP 1<br>
Attacks 1<br>
Off 0<br>
Def 0<br>
<i> Bull's Fury: </i>Attacks hit a second unit on an 8+.<br>
<br>
<b>Reavers</b><br>
<i>Elite</i><br>
Movement 1<br>
HP 1<br>
Attacks1<br>
Offense 1<br>
Defense 1<br>
<i>Ravage and Pillage:</i> If left on a tile that has road or a Population center, generates Resources and sacrifice points based on lvl, minimum 1 each.<br>
<br>
<b>Drider Charger</b><br>
<i>Elite</i><br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
<i>Hearty Spider</i>: Drider Chargers have +1 HP<br>
<br>
<b>Order Knight</b><br>
<i>Elite</i><br>
HP 2<br>
Movement 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<i>Holy Order:</i> Gain +1 HP from intense training and a 9+ save if the hit would kill them.<br>
<br>
<b>Xilm</b><br>
<i>Hero</i><br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<i>Monstrous Appetite: </i>During Battle, can sacrifice 1 friendly unit to have Xilm gain +1 HP and +1 attack for the battle. If after battle, that would put Xilm to 0 HP, returns to 1 HP instead.<br>
<i>NecroMagic: </i>At the end of battle, for all fallen, roll a d10. On a 10 they are raised  as a Strange Zombies<br>
<br>
<b>Mulgir Hammerguard </b><br>
<i>Civilian Hero <br>
Master Engineer: </i>Decreases Advancements or upgrades related to the Bunker by 25% Defensive <i>Engineering:</i> Increases the Defenses of all troops stationed at the Bunker by 0/+2<br>
<br>
<b>Talmak Juggernaut </b><br>
<i>Hero</i><br>
HP 3<br>
Attack 2(3)<br>
Offense 2(3)<br>
Defense 2(3)<br>
<i>Protector</i>: Powerful Armor keeps it safe. +1 HP. While protecting its given target, gains +1 Attack, Offense and Defense. If protected target is eliminated, see Revenge Mode<br>
<i>Juggernaut</i>: This powerful machine is difficult to kill. Has an 8+ save. If it reactivated and it's protected target is dead, activate Revenge Mode<br>
<i>Revenge Mode: </i>If the Juggernaut's protected target is killed, it flies into a massive rage and it's stats transform: Return to full health, Attack 4, Offense 6, Defense 0. Damage increases to 2.<br>
<br>
<b>Astra</b><br>
<i>Hero</i><br>
HP 3<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<i>Monster Hunter: </i>Gains +2/+2 and 2 extra Damage to Monster and Legendary units<br>
<i>Extra Tough:</i> +1 HP and blocks 1 damage every battle</div>
		</div>
	</div>
</div><br>
<b>Found Factions</b><br>
Mabinogi<br>
Rahzen<br>
Penumbra<br>
Flessi Assembly<br>
The Academy<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Actions </b><br>
Recruit Blood Slaves [x2] [Arachno Keep]<br>
Recruit Blood Slaves [x2] [Arachno Keep]<br>
Recruit Blood Slaves [x2] [Arachno Keep]<br>
<br>
<b>Free Actions</b><br>
1. Arachno Keep Garrison [2 Drider Warriors, 2 Blood Slaves] will move to Red Dawn to reinforce and attack the village<br>
2. Upon arrival, both blood slaves will use their sacrifice ability to give Astra +2/2. If Astra is dead before they arrive, give it to the Juggernaut [Xilm if Juggernaut is also dead]. Drider Warriors will give Neytiri -2 defense. If Neytiri is dead before they arrive, they will give it to Cigfa, if both of them are dead prior to arrival, give it to whomever.<br>
3. Astra will pick 'Heroes' for silverfish pistol, prioritizing them and gaining +2 offense and +1 damage to them.<br>
4. Drider Charger on Bunker 41 will be sacrificed to gain 3 Sacrifice Tokens.<br>
5. 5 Sacrifice Tokens will be used to cast Holy Fury [+1/0] on Army 1/Red Dawn Garrison<br>
6. Bunker will recruit a Reaver<br>
7. Reaver from Bunker 41 will move south west and explore<br>
<br>
<b>Pending Action </b><br>
Alina Exploring Academy - Pending Tournament Survival</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 2)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
<i>Abraxas</i><br>
1 <i>Skeletons</i><br>
2 <i>Rock Hunters<br>
1 Boat</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. You may reroll for every Longmen Journey Shrine, but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
<b>Stability (6): Resources cannot be lost this turn.</b><br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 6</b></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
5 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">12/15</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Build Settlement <i>Military</i> with <i>Army One </i>(45 resources)<br>
-<br>
Build Building <i>Longmen Journey Shrine</i> (9 resources)</span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate <i>Wyrm (Free)</i><br>
Move Unit<i> <s>Wyrm</s> </i>to <i>Tower of Trials </i><b>(Roll 1)</b><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Exploration (Shan Standing Army)</span></span> <i>Shan</i></span></span><br>
<br>
<br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 111<br>
Income: 80<br>
Expenditure: 54<br>
End: 137</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">The proud army endured bitter cold and freezing snow, the ice literally hanging off some of them, small icicles dangling from scales and armour as they stood at the proclaimed border. Behind them, construction was underway, the heat from massive lanterns and great forges offering respite to those who worked on it's foundations. Overseeing it all was the Red Mother, the scarlet clad woman like a red hot flame among the workings of the builders. <br>
<br>
Taking her leave of Shan, Wu could not help but feel a growing endearment to this new build, the dark, dull red of the clay bricks, the jagged edges, almost like fangs, of the mountainous stone, the sheer presence and lustre of the pyrite architecture, this was to be a fine settlement, one she can rear a new batch of reliable recruits. <br>
<br>
But that would come in time. <br>
<br>
Beyond this new city lay battle and bloodshed, the pyres of war and it's acrid smoke clearly visible even from here, though that too lay dying now, like the considerable many that had already fallen. One side had clearly emerged victorious in it's conquest, hence why the border landed here but it would not be for long. The border would soon became a bastion for the Yamabuki, a stalwart stronghold based in land more fitting of their ancestral home, and a fine place to oversee and plan the Army's advances.<br>
<br>
 However, the Red Mother would first need to seed the appropriate network within the infrastructure of this new land. She had done so before within her husband's nation, across the sea, but he was now busy at work unravelling her web, or at least tying those few loose threads that had unfortunately twisted to the surface. But her accomplices had remained loyal and with a whole ocean to separate them, Wu had little fear of repercussion though some would have seen this excursion to foreign lands an exile of sort for the scarlet clad schemer.<br>
<br>
But with this punishment, came fresh opportunities and new avenues from which to flow and now as this new settlement took shape, Wu already began to plan. With her son oblivious to her early plans and husbands suspicions, any and all avenues seemed open to her. <br>
<br>
From here, Wu could send any message, dictate any manoeuvre, start any motion, and it would so easy to blame poor miscommunication for any </span><i><span style="color: rgb(250, 197, 28)">errant</span></i><span style="color: #fac51c"> orders that might go astray. She was the Red Mother and queen after all, bastion of military might and wise councilwoman to shogun and king alike so who could rightfully judge her actions when she was just fulfilling her role. Wasn't she just a mouthpiece for militant minded men, eager to make their mark at her expense. Though such a plan would only work when she had found the right men for the job. <br>
<br>
And that would take time, though the Red Mother could afford to be patient. <br>
<br>
Like the legendary carp Wu would keep forging ahead, and lo to any obstacle that got in her way.</span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11215370" data-lb-caption-desc="Spacekitty · Jan 8, 2022 at 5:15 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 22px"><span style="font-family: 'IBM Plex Mono';">The Children of Mekhane</span> </span><br>
<span style="font-size: 10px"><span style="font-family: 'IBM Plex Mono';">Turn 6, Winter</span> </span>​</div><br>
<span style="font-family: 'IBM Plex Mono';"> Marcus released a frustrated sigh of relief as he rejoined his platoon, stepping back into formation with his unit. He was glad to be rid of the Scholar-Apostle and his endless theories. The entire time he had been with the Scholar, it had been like herding cats. He had spent the entire time rambling, getting distracted by every passing bit of tech and person he seemingly had a conservations in desperate need of finishing before he set out. And all he could do was stand there and wait. <br>
<br>
It was just a moment before his commanding officer, the Sergeant leading his unit glared at him and shook his head. <br>
<br>
“Took your time eh, Polished?”. Polished was what the older members of the force called new recruits, a reference to the shiny look of their new armor. The berrilium-bronze alloy that comprised most of their armor and their augments, “Her Metal Skin”, didnt rust or oxidize, but it did loose its luster if not regularly polished. And though it was holy enough, anyone who knows a solider knows they only get parade ready when an inspection is coming, and so a more veteran soldier could be distinguished from a fresh recruit by the shine or their armor and augment. <br>
<br>
Marcus snapped to attention. “The lift was down sir. Had to take the stairs!”. <br>
<br>
The Sergeant huffed. “What, did you crawl up them? I sent you out in the morning. It can’t take that long to climb the stairs. Your new legs should breeze trough that. Decide to grab a quick bite to eat? Maybe have a chat with friends?” <br>
<br>
“N-No Sir!” He stammered, beads of sweat beginning to form on his forehead. “The Scholar-Apostle wasn’t ready sir. He still needed to pack!”. <br>
<br>
The Sergeant laughed. “Blaming the Father huh? That’s a first. Brave too. Or stupid.” <br>
<br>
“I- uh”. But before Marcus could formulate a response, he was saved by a runner approaching his Sergeant, deflecting his ire. There was a brief conversation, just out of earshot of Marcus before his Sergeant approached him, a confused expression on his face. <br>
<br>
“Seems like your being promoted, Private.” “Uh” Was his only response. “What?” His Sergeant shrugged. “Seems like massive delays are popular now a days. Congratulations. Your being transferred to the Scholar-Acolytes Personal Guard.” <br>
<br>
Marcus could only nod and follow the runner to his new Unit. <br>
<br>
<div style="text-align: center"><b>***</b><br>​</div>It had been just over a week since the expeditionary force had left the golden gates of Amoni-Ram, entering the dense jungle that surrounded their bronze city and quickly finding themselves suffocated on all sides by untamed wilderness, the great peaks of their 8 towers quickly lost behind a dense canopy of green and brown. <br>
<br>
Being in nature was an unusual thing for most Mekhanites. Many rarely left their city- there simply wasn’t any reason to do so. And when they did, it was a long walk to true wilderness as much of the surrounding jungle had long since been logged and converted to farmland, mines and simple tamed green pastures. The natural world was cruel, unpredictable, illogical, and impure. They had little desire to maintain it.<br>
<br>
It was for this reason that Marcus felt uneasy as he struggled to keep up with the members of his new detachment. This strange world seemed alive and hostile, it’s woody hands stretching out to grab and trip him. Quite a few more times than once he had found himself stuck in a twist of vines, forcing him to hack away at them with his blade. This had earned him the nickname of “Weed-Wacker” from his companions, who for the most part seemed unbothered by the strange wilderness. The Scholar-Apostle, Oliver, was as talkative as ever, often bringing the group to a halt whenever he believed he saw something he thought to be Old Tech on the ground or forcing them to investigate an odd-looking stump that he swore had looked like some ancient machine or other from a distance. But beyond this, their journey had been uneventful thus far.<br>
<br>
<div style="text-align: center"><b>***</b>​</div><br>
“So… you some kind of prodigy or master swordsman? You seem a little young to be assigned to guard a Scholar-Apostle.” Was one of the first real questions Marcus was asked as the force settled down for the night. When he had been reassigned, his new companions had given him nods and polite greetings, but had mostly kept silent for the first day of their journey, occasionally giving brief responses when prompted by Oliver. <br>
<br>
The group was spread out across two cooking fires, tucked away safely within the main force that was spread out around them, soldiers milling about between cooking fires of their own. Marcus sat at one with a few of his companions, staying awkwardly silent as they retold tales and stores- Marcus not having any of his own to share.<br>
<br>
When one of the soldiers, a large hulking beast of a man with salt and pepper hair turned to him and asked how he had found himself in their little detachment, Marcus found himself wondering the exact same thing.<br>
<br>
"Uhh... not really. I passed boot and everything..." He responses, shakily.<br>
<br>
"Chosen then? Psion in training?" He glanced towards Illoyn, the groups current Psion, who shook her head. <br>
<br>
"N-no." He avoided looking directly at the Psion, whose eyes seemed to pierce his with a judgmental glare. "I'm just a normal foot soldier..."<br>
<br>
The veteran raised his eyebrow. "So what brought you here? Have a person connection to Oliver?"<br>
<br>
"Friends in high places?" a different soldier asked.<br>
<br>
Marcus shook his head. "N-no. I uh..." He could feel his heart racing and sweat forming on his brow. Why was he assigned to the honor guard? He was just a normal, fresh recruit. These guys were all proven, veteran soldiers, and he was just a polished..."<br>
<br>
Before he could respond however, he felt a hand rest on his shoulder and heard a familiar voice. "This young man is here on my request" Oliver said as he took a seat around the fire. <br>
<br>
"If I may ask" Illoyn began, her voice steady and tone professional,  "Why? He's a polished." She said flatly.<br>
<br>
"Well, we were down a man and needed someone. He seemed as good as anyone- better even! He proved exceedingly useful in helping me prepare and get to the West Gate in a reasonable time!" Oliver reached into his brown satchel and began to rummage around its unorganized contents, muttering profanities under his breath as random scrolls spilled out of it.<br>
<br>
"I was thinking..." He pulled out blank pieces of partchment with a quill and ink bottle tied haphazardly to it. "That this bright man would make an excellent scribe! I have a lot of theories, and im sure I will have a whole lot more once we discover our first big find. I'll need someone to write everything down for me!"<br>
<br>
Knowing smiles began to creep across the two veterans who had questioned him earlier while Illoyns remained expressionless.<br>
<br>
Oliver dumped the scroll and quill in Marcus’s lap. “Your role in our merry little band will be as my scribe! Congratulations, it’s a big deal you know!” <br>
<br>
Marcus looked down at the pile with growing dread. <br>
<br>
“Hope you write fast!” Oliver then returned to the second fire.<br>
<br>
<div style="text-align: center"><b>***</b>​</div></span><div style="text-align: center">​</div><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule- ">Orders</span>The 1st Mekhanite Expeditionary Legion, "Her Hopeful Wanderers", is to move 1 tile North and explore it.<br>
<i>"The pieces of our shattered God are out there, calling to us. It is our duty to find them, so that she may be rebuilt and this world may be saved." - The Shepherd Bumaro, Her Living Voice</i><br>
<br>
Continue upgrading Amoni-Ram to level 3 (3 actions spent. Progress: 5/5 actions, 68/68 resources)<br>
<i>"May our dedication to Mekhane and her ideals be measured by the splendor we construct upon her very beating heart." - Holy-Architect Syville, 3rd Cardinal</i><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick">Statistics</span>Order: 1<br>
Happiness: 0<br>
<br>
ADVANCEMENTS:<br>
The Certainty and Strength of Steel - 9+ Saving throw on Legionnaire units<br>
<br>
POLICIES:<br>
The Shining City - The city of Amoni-Ram is the beating heart of Mekhane and her followers- quite literally. It must therefore be a cities whose spelndor and technological prowess surpasses all others. Reduced Cost for upgrading the capitol (%25 less actions + resource cost)<br>
<br>
SETTLEMENTS:<br>
"Amoni-Ram" (Capitol - Level 2)<br>
<br>
ARMIES:<br>
1st Mekhanite Expeditionary Legion "Her Hopeful Wanderers" - 2 Legionnaires, 1 Skirmisher, 1 Psion. (EXPLORING)<br>
1st Mekhanite Defensive Legion "Her Bronze Shield" - 2 Legionnaires, 1 Skirmisher, 1 Psion. (STATIONED IN AMONI-RAM)<br>
<br>
Resources: 172 (Began with 122. +50 this turn, 0 spent, 50 gained)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="color: rgb(255, 255, 255)"><span style="font-size: 26px"><u>Patches of Soil Churn...</u></span></span></b>​</div>On the Eastern outskirts of the massive pit which made up Carcass, rows upon rows of patches of soil mounds lay  in a field of dark blue moss. They were numerous in number, and would perhaps remind many foreign folks of a graveyard from looks alone.<br>
<br>
But this was not just a place to lay the dead, no...<br>
<br>
it was a place to raise them as something new, something better.<br>
<br>
Whitebranch was determined to be the first to view the beginning of its blooming.<br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.946235/" target="_blank"><img src="https://www.rpnation.com/data/attachments/883/883365-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--right" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>For weeks she'd stalked about the new Soiling yards, ever since Blueglow had jammed the first one into its pit. He had been the one to alter the formula of remains and growth, said it would yield a much greater crop of kin for Whitebranch. She hadn't left the yards once ever since. She welcomed every knew body that the Assembly could spare, petting and laying bony kisses upon it like a new member of family before letting them buried in the filth and fungus which would nurture their growth.<br>
<br>
And she could feel it, the churning underground as remains were given new form. She'd heard it since the morning, and had been tracking the rumbling to its pinnacle. The beginning of the yards, where the first of the newest crop had been planted. It was there that she heard the grumbling the loudest, the land below nearly ready to birth her new brothers and sisters.<br>
<br>
Several Flessi, common Growth Farmers and Herders, stood around to witness the birth. Perhaps they found openings in the schedules of constant cultivation, but for Whitebranch there was nothing that could draw her from this very moment.<br>
<br>
The pulsing of new kin beneath her very feet, it was an intoxicating feeling.<br>
<br>
Whitebranch couldn't help herself, collapsing atop the first mound and clinging to it like a nursing newborn.<br>
<br>
"Are you feeling it, brother?" she asked, her skeletal fingers pawing at the dirt and fugus coated mound as she rested her head against it "The first taste of the Growth's love?"<br>
<br>
The Flessi watching made no comment on the Soiling's overt affection, but the rumbling below grew louder.<br>
<br>
"Its intoxicating, isn't it?" she dragged a finger through the dirt and moss "The burning need to gain more drew most of my own yard out when we were birthed. The others could tear and claw their way out, but I... I had to paw at the walls of my tomb for so long. That need, it burned for so long, with me unable to do even the slightest thing about it..."<br>
<br>
Pressing the nose of her skull against the dirt, Whitebranch giggled, "But you don't have to worry about that, do you?!? Your passion, I can FEEL it from here!"<br>
<br>
The mound had grown warmer beneath her, the shifting movements growing more frequent and fervent.<br>
<br>
"Yes, just to know that you will be able to submerge yourself so deeply in its love!" Whitebranch lost hold of her signature staff as she dug both hands into the mound "To die and kill in its name, to overflow with its fondness! To split open at the seems from the unending deluge of its unrivaled affection!"<br>
<br>
The mound practically tore open as the being below forced itself up through the ground. It rose with such force that Whitebranch was flung to the ground beside it as a guttural roar was released into the air. But as the mounds beside it began to writhe and split in a similar fashion, the first emergent Soiling's battle cry quickly devolved.<br>
<br>
A nigh-bestial vocalization of raw passion, it was quickly usurped by delighted cackling as the first Soiling pawed at his body. Over the fleshy remains, to exposed ribs, then to where fungus and moss now covered up what was missing. Finally, his fingers dug into the thick fungus now growing from his broken skull, out of his one remaining eyehole.<br>
<br>
The rest of the Soilings did the same, exploring themselves with near euphoric bliss. But soon it wasn't enough, and they began quickly writhing and thrashing around as they got acclimated to it.<br>
<br>
Not to their bodies, to the feeling of pure love coursing through every inch of them.<br>
<br>
Laughter and blissful cries filled the air as many of the newly born Soilings began dancing, throwing their limbs about in a wild manner. Some began punching and kicking at the ground with glee, and some others had already began to tear branches from nearby trees to swing in the midst of their frenzy. At one point one had been knocked to the ground, and laugh the entire time as his spawn mates began stomping and attacking him with no sense of restraint.<br>
<br>
The entire scene was nothing less than euphoric for Whitebranch, who sat at the edge of the Yard with one hand over her chest. Though she no longer needed a heart, she could feel it swelling with pride as she watched this newest batch of brothers and sisters fully embrace the Love of the Growth. Soon enough, their high would wear off, and they'd seek to recapture it through the only thing they knew how: unrestrained violence.<br>
<br>
And Whitebranch would guide them to that euphoria no matter what.<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 1 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
1 Flessi<br>
1 Shellbound<br>
<i>The Spine Garrison</i><br>
1 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
1 Flessi<br>
1 Soiling<br>
<i>Army 1</i><br>
2 Flessi<br>
1 Soiling<br>
<i>Army 2</i><br>
1 Soiling<br>
<i>Army 3</i><br>
2 Flessi<br>
<i>Army 4</i><br>
2 Flessi<br>
1 Soiling</div>
		</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<b>Actions</b><br>
1.Cultivate 2 Soilings for The Carcass Garrison<br>
2+3: Upgrade The Spine to level 2 (ACT 3/4 REC 30/60)<br>
<br>
<i>Free Actions</i><br>
<br>
<b>Resource Transactions</b><br>
Balance: 125 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 20) +(Growth's Boon 25%) = 25 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
Cultivate 2 Soilings for Carcass Garrison (<i>Better Soiling Cultivation</i>) 20 REC<br>
<br>
New Balance: 230 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(209, 72, 65)"><span style="font-size: 26px">The fall of a colony so early within its expedition… what happens now would account for the survival of their remaining people.</span><br>
<br>
<span style="font-size: 22px"><b>The Refugees of Fafrium:<br>
(Fluff to be added soon, W.I.P but I’ll make it up by doing it when I wake up)<br>
<br>
<a href="https://www.rpnation.com/attachments/76488234-91d8-4040-a0e2-77ad490a033a-jpeg.946322/" target="_blank"><img src="https://www.rpnation.com/data/attachments/883/883452-b8cbc808805e19c03e4236d4d0c7b2d8.jpg" class="bbImage " style="" alt="76488234-91D8-4040-A0E2-77AD490A033A.jpeg" title="76488234-91D8-4040-A0E2-77AD490A033A.jpeg" width="100" height="200" loading="lazy"></a></b></span></span><br>
<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
8/10<br>
<br>
Refugee group 1:<br>
-4x Refugees<br>
-4x Refugee Militia men<br>
<br>
Actions;<br>
1. Refugee Group 1 moves N, then NE, then Se into Forgeheart, perform diplomacy<br>
<br>
Paid actions:<br>
1, 2, 3. Boost movement of Refugee Group 1<br>
<br>
Resource gain/Expenses;<br>
<br>
Current Resources:<br>
60 resources<br>
<br>
Resources per turn:<br>
0 resources<br>
<br>
Expenses:<br>
0 resources <br>
<br>
Total amount left:<br>
60 resources​</div></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-KaAeFUqqdIEP" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-KaAeFUqqdIEP">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-ctNabivaPO1R" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-ctNabivaPO1R">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11216705" data-lb-caption-desc="Trektek · Jan 10, 2022 at 8:58 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>First Round Results<br>
<br>
<u>Darocles vs Khazak</u></b><br>
<br>
Khazak charged forward, his muscular orcish form crashing hard into the Dawnguard Darocles. The force was such that even clad in his armour, Darocles found himself flung several feet backwards onto his back. He could feel the thundering footsteps of Khazak closing and rolled to his left, narrowly avoiding a firm blow from his axe. Using the dust kicked up from the attack Darocles rose to his feet and quickly thrust his sword forward. The weapons size was manoeuvred far more deftly than it should have been for its size but it found its mark, cutting through Khazak’s left arm with ease.<br>
<br>
The orc recoiled in pain as his grip on his axe lessened with the injury to his left arm. Even so, he wildly flung the weapon to his side with such speed that Khazak could only deflect the blow to his leg. If not for his pristine armour he would have surely lost his leg as the armour meant only a small gash opened beneath the carved open armour.<br>
<br>
Khazak continued the drive forward after his attack and in an impressive display of strength he began to wildly swing multiple attacks one after the other, giving no room for Darocles to forge his own offence. The swordsman did he best to deflect and dodge but the onslaught quickly became too much and an overhead swing of the orcs axe dropped him to his knees. Khazak brought the axe down onto the shoulder plate of Darocles, splitting it in two and embedding deep into the Penumbran’s shoulder.<br>
<br>
Darocles let out a growl of pain as the orc used his foot to help leverage the axe from his opponents shoulder. With a spray of blood in the air Darocles fell backwards into the dirt. Khazak drew his axe up into the air above his head and brought it down with malicious intent, and just like that it was over…but not as the orc had expected.<br>
<br>
So aggressive and over-exuberant was his attack that it gave Darocles enough time to take his sword in hand and raise it towards the sternum of the orc, using the orcs own weight and force to impale him on his blade. There was only a brief moment of life for the orc as the blade cut through him before he fell limp.<br>
<br>
<i>Darocles was victorious…just.</i><br>
<br>
---<br>
<br>
<b><u>Wilhelm vs Hera</u></b><br>
<br>
The next battle opened with Wilhelm discharging his rifle, his accurate shot catching Hera immediately in the side of his chest. The bullet cracked off a rib and the woman winced in pain, curling over towards the wound. Meanwhile Wilhelm was already in the process of reloading his weapon. Hera muttered some expletives before breaking out into a staggered sprint. She managed to close a significant gap by time Wilhelm managed to unload another round.<br>
<br>
An unfortunate bout of luck saw Hera take the shot directly to the forearms but this time her adrenaline was pumping and she continued the drive forward. Too focussed on reloading, Wilhelm didn’t notice the woman approaching and was soon slammed onto his backside from a firm tackle.  Hera quickly mounted Willhelm and began to unload vicious punches on him. Her knuckles were coated in thick metal and made quick work of the man’s face, cutting it to ribbons in moments.<br>
<br>
As Wilhelm lay there taking the beating, he could only think about this family and if they had made it safely to the home of the Cog People to the north. He hoped to see them again and one stroke of luck meant that he still might. Hera struck him once again but the punch was accompanied by a grotesque snap. She let out a wail as her forearm bent at an unnatural angle, the earlier bullet impact having weakened the bone.<br>
<br>
The Fafrian quickly reached for his rifle and thrust it firmly towards the ribcage of his opponent. The bayonet at the tip of the weapon squeezed between Hera’s ribs before tearing through her heart, killing her instantly. WIlhelm used his gun as a lever and flung Hera from on top of him. He rose to his feet victorious, but looked far from being a winner.<br>
<br>
Wilhelm wins!<br>
<br>
---<br>
<br>
<b><u>Yan Chai vs Lev</u></b><br>
<br>
Yan Chai bowed before his opponent, showing a great amount of respect and honor to Lev. The miner from New Krenichov simply stood opposite him smoking. He looked confused by Yan Chai’s approach and removed a small satchel from over his shoulder. Lev placed his cigarette inside the satchel and threw it across the arena to Yan Chai, bowing to him much as he had done to him.<br>
<br>
Yan Chai took hold of the gift two handed and opened it up. Before him were several sticks joined together by thin rope. He looked at the bag confused and raised his head to see Lev lying on the floor with his hands over his ears. As the man from Yamabuki lowered his head once again to see the bag he saw the moment the thin ropes ignited. What followed was the vaporization of a man, turning from man to crimson cloud in moments.<br>
<br>
Lev rose to his feet soaked head to toe in the blood of his opponent, but it didn’t compare to the grime of the mines.<br>
<br>
Lev won in record time.<br>
<br>
---<br>
<br>
<b><u>Ditz Nhütz vs Soldier #001</u></b><br>
<br>
What was to follow was a mountainous man of muscle against a mechanical being of metal. The combat got underway with the clockwork soldier rushing his foe with a whirring blade. The rotations from the clockwork mechanisms meant the weapon spun so fast that it almost appeared to be a perfect circle, but that was not the case.<br>
<br>
Soldier #001 thrust its weapon forward and it began to cut at the flesh of the far larger Ditz. Any normal man would have found themselves shredded in moments but this was no normal man. Ditz’s torso suffered significant cuts but it didn’t stop him from throwing his hand forward and gripping the machine by its head one handed. #001 moved to sever the arm of Ditz but found much resistance from the flesh of Ditz.<br>
<br>
As #001 tried to calculate its next step, Ditz used his free arm to tear the Cog person's weapon arm clear from its torso. It tried to retaliate with some rapid fire punches the DItz’s rib cage but the bulky man absorbed them all. Then in one swift motion, Ditz began to remove the head of the Cog person, stopping before he could cleanly remove it. #001 had stopped resisting and Ditz allowed it to fall to the floor.<br>
<br>
Ditz raised his arms into the air in victory as #001 struggled to drag itself away. A small group of men rushed out to administer aid to the machine.<br>
<br>
Ditz had won, but while his reactions to pain were minimal at that moment, his next level adrenaline would fade eventually and the pain would be like a tidal wave.<br>
<br>
The Strongman moves onto the next round. The Cogs regain their unit back at the Capital.<br>
<br>
---<br>
<br>
<b><u>Rottus Glottus vs Man of Iron:</u></b><br>
<br>
The Man of Iron stood unflinching while Glottus picked at his teeth with the femur of a large creature it had obviously killed at some point. As the Man of Iron began to move it approached the troll in a slow, mechanical style. Each movement was precise and done in such a way that oozed power. Meanwhile Rottus had finished his self-grooming and turned towards his metallic opponent.<br>
<br>
The Man of Iron raised his fist and spoke in an unknown dialect, a metallic barrel atop its forearm begin to rotate at a high speed. The troll, unconcerned, let out a guttural burp that was followed by a stream of highly toxic and highly corrosive vomit. Trolls were capable of eating anything and that meant their stomach had to be able to digest whatever it ate.<br>
<br>
The Man of Iron began to flail wildly and screams can be heard from the supposed machine. As the metal began to corrode and melt away the humanoid below was revealed. However, humanoid was the only description possible because as soon as it became apparent the Man of Iron was in fact an organic in armour, his flesh had already began to corrode to the bone.<br>
<br>
WIthin moments there was little left upon the sickening smell of vomit and burnt flesh in the air.<br>
<br>
Rottus wins!<br>
<br>
---<br>
<br>
<b><u>Int'kut'tsar vs Alduin:</u></b><br>
<br>
Alduin swayed confidently and pointed his long, curved blade at his opponent. Hooded with some taunting tentacles emerging from the darkness under it, Int’kut’tsar raised both hands. Alduin began to shout, proclaiming cheating, his body completely locked in position, unable to move. His opponent began to step forward slowly, his horrifying visage becoming clearer with each step.<br>
<br>
Alduin was hopeful of victory before the battle started but now he was just hoping to survive. Unfortunately for him…he had no hope of that either.<br>
<br>
Int’kut’tsar had closed the gap before standing behind his opponent. Then in one quick motion he lunged forward, his tentacled mouth ensnaring Alduin before the teeth beneath began to feast on his very mind. With each passing moment the screams and violent shakes of Alduin grew more intense before there was simply…nothing.<br>
<br>
Int’kut’tsar dropped his opponent’s lifeless corpse to the floor and returned to the waiting area.<br>
<br>
Int’kut’tsar wins!<br>
<br>
---<br>
<br>
<b><u>Greenpulp vs Frosty</u></b><br>
<br>
The next battle saw a strange combination of opponents, a living, humanoid mushroom and a being made entirely of ice. Both wasted little time in attacking and fists began to fly from both. It didn’t take too long for Frosty to start imposing his will on Greenpulp. The ice being was boosted by the fact that the temperature was so low in the midst of winter, making it far stronger. Frosty raised Greenpulp above its head in a feat of strength, tossing him across the arena with ease.<br>
<br>
Greenpulp hit the floor with a thud and did its utmost to return to its feet. However, it was far too slow in the cold. Frosty had closed the gap but far worse for Greenpulp was that the icey being had fashion a set of ice spears from its own body. In quick succession Greenpulp found itself pinned to the ground by its opponent.<br>
<br>
Frosty pressed the final spear between the eyes of its opponent who immediately yielded. Frosty returned the spear to his form before collecting the others, freeing Greenpulp from its bindings. Frosty helped its opponent to their feet before celebrating the victory.<br>
<br>
Frosty is the winner. Mushroom regain their unit in the Capital.<br>
<br>
---<br>
<br>
<b><u>Ceinwen vs Alina Romanov</u></b><br>
<br>
The final battle of the round and somewhat grudge match was between the Mabinogi and Ascendant representatives. While Ceinwen was from a different tribe and Alina had spent most of her time traveling, many of the observers had bets on both to go far into the tournament.  Neither were aware of the significance of the battle and neither cared. Onlookers were confused by the mist that was in the arena, all attempts to remove it failing.<br>
<br>
The first of the pair to move was Ceinwen but it was not towards her opponent but rather backwards into the fog. Alina wasted no time in conjuring a blast of magical energy and flung it in the direction of Ceinwen. There was a loud explosion as the orb of magic erupted but instead of pained cries, laughter followed. Ceinwen was uninjured and taunted her opponent with laughter but what came next was an unsettling humming. It filled the arena as if sung by a choir and Alina began to wildly throw magical blasts in every direction.<br>
<br>
A crescendo of explosions followed one after the other until only silence remained. Alina looked around cautiously before letting out a sigh of relief and relaxing. She turned to leave the arena in victory but found herself faced with her wildly grinning opponent. Ceinwen leapt atop Alina, forcing her to the ground. It didn’t take long for Ceinwen to draw a small dagger made of bone and start to cut into the flesh of her opponent. Alina’s cries of anguish were muffled beneath the maniacal laughter of her opponent. Silence only fell once Ceinwen rose to her feet holding the face of her opponent in her hand. She placed the flesh over her own visage and began to jovially poke her tongue out through the mouth.<br>
<br>
For the tournament organizers, they truly underestimated the barbarity of the Mabinogi.<br>
<br>
<br>
<b>Explorations:<br>
<br>
<u>Mabinogi Explore:</u></b> Cigfa and her army arrive at the obelisk. It is surrounded by a large army of heavily armored soldiers in shiny armor. They bear the mark of a Red Sun. (Continued in Adventure Chat)<br>
<br>
<b><u>Rahzen Explore: </u></b>The army arrives at shrine of Tal' Annuk. It is freshly cleaned with offerings in front of it. (Continued in Adventure Chat)<br>
<br>
<b><u>Straed Collective Explore:</u></b> Arriving outside a huge cave, their Dwarven Companion points to it. "Aye, this be the place that that monster lies inside. Let's get to it!" (Continued in Adventure Chat)<br>
<br>
<b><u>Penumbra Explore: </u></b>The Carcass is a dangerous looking place, but the army soon comes across what looks like it might have been the Giant's Stomach at one point. (Continued in Adventure)<br>
<br>
<b><u>Ascendant Explore:</u></b> The mountains seem dangerous and treacherous, but clearly the Reavers didn't care. While traveling about, they manage to catch the glimpse of something metal that was shining in the morning light. Moving to get a better view of it, it seems to be some sort of metal ship embedded in the side of the Mountain itself. (Continued in Adventure chat)<br>
<br>
<b><u>Yamabuki Exploration:</u></b> The Army comes across a sparkle in the waters near the settlement. Others say they could spot something swimming in the waters at night. (Continued in Adventure Chat)<br>
<br>
<b><u>Mekhanite Explore:</u></b> They spot a large group of Powerful and muscular woman standing at least 7 feet tall wielding light armor and heavy looking shields. They appear to be guarding a Stone Pillar. (Continued in Adventure Chat)<br>
<br>
<b><u>Fafrium Diplomacy with Coghaven:</u></b> A large group of refuges from the Southern fallen Empire arrive at the Coghaven Gates. (Continued in Advenure Chat)​</div></div>
				
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					<div class="bbWrapper">Act II, Turn 6<br>
<br>
Alina Romanov entered the grounds of what she knew to be the Academy. During the next few years, she would be learning magic here. She took in her surroundings. A happy little town bustling with villagers sprawled beneath her. On a hill overlooking the town she could see the actual school. It was still under construction, but the main building had been finished. From a distance it all looked dreadfully boring.<br>
<br>
Alina ambled into the village, unnoticed by the milling townsfolk. From time to time, she saw boys and girls, both dressed in the same grey suits, the Academy’s wand and skull emblem on their breast. Already she wasn’t looking forwards to wearing the stiff looking uniform. A large, muscular girl with long blond hair, tied up in a braid passed her. The school’s uniform looked tight around her large shoulders.<br>
<br>
“Oi you.” Alina said loudly. The large girl turned around with a frown. Her face was rough, as if it was hewed out of stone, giving her a powerful if slightly brutal appearance. That face was the first thing that Alina had seen that wasn’t happy and soft in this place, so it had called to her.<br>
<br>
“What do you want?” The girl said, in a surprisingly melodical voice, that was pleasant to the ears. Her scowl however could have terrified the average bear.<br>
<br>
Alina smiled, not the friendly kind, but the hungry kind. A smile befitting someone who like to piss people off. “Just a bit of your time really, I need to get one of those monkey suits you’re wearing.”<br>
<br>
A scandalous look came over the girl’s face. “This is a uniform, it represents the pride of my school, I recommend you don’t insult it again, or we will have a problem.”<br>
<br>
Her face emotionless, Aline took a step forward, her left hand going for the small knife hidden in her belt. The girl gave her a disgruntled look and was about to take a step backwards, when Alina drew the knife and slashed it across her right palm. The girl’s eyes became wide at the sight of Alina’s bleeding hand and even wider when she besmirched the other girl’s uniform with a bloody handprint.<br>
<br>
“You’re crazy, what is even wrong with you?”<br>
<br>
Alina shook her head. “No, I’m Alina, what is your name.” She said it with such a pleasant smile that it threw the other girl off completely.<br>
<br>
“Ehm, I’m Marla?” The answer was more a question, but Alina took it in stride.<br>
<br>
“We’re going to be friends Marla, and you’re going to help me get one of these, or I will make it my life’s work to make sure you never wear unbloodied clothes again.”<br>
<br>
As the clocks struck noon a new student entered the Academy, an unlikely friendship in the making.<br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
None<br>
<br>
<u>Free actions: </u><br>
<br>
Recruit novice: Winston Charles (See strength: <i>Growing student body)</i><br>
<br>
Foreign student: Alina Romanov enters the academy<br>
<br>
Elite Adapt trio explores mana vein.<br>
<br>
<u>Paid Actions:</u><br>
<br>
Advancement: Small Scriptorium, -20, -1 action, Effect: produces one magical scroll per turn<br>
<br>
Advancement: Small Laboratory, -20, -1 Action, Effect: produces one magical potion per turn<br>
<br>
Advancement: Small Crystal refinement facility, -20, -1 action, Effect: produces one mana crystal per turn.<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">10</td>
<td colspan="">+60</td>
<td colspan="">+45</td>
<td colspan="">115</td>
<td colspan="">-60</td>
<td colspan="">55</td></tr></tbody></table>Paper tokens table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next turns</b></td></tr><tr class="">
<td colspan="">2</td>
<td colspan="">3</td>
<td colspan="">0</td>
<td colspan="">5</td></tr></tbody></table><br>
<br>
Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small lecture hall</td>
<td colspan="">theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small practice ground</td>
<td colspan="">practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.</td>
<td colspan="">1</td></tr></tbody></table>Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Turn</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Track(s)</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">5</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Theoratical/Practical</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">3</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theocratical</td></tr><tr class="">
<td colspan="">Arya Freemason</td>
<td colspan="">3</td>
<td colspan="">Adap</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Charles Chooser</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Marla Jones</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">`The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Alina Romanov</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Winston Charles</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Rin’ Gin,
HP 3
Movement 1
Offense 4
Defense 2
</td>
<td colspan="">Magic- During Battle can use one of these spells:
Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead (cost 40 upkeep)
</td>
<td colspan="">Elite</td>
<td colspan="">With army 1</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11217962" data-lb-caption-desc="Trektek · Jan 11, 2022 at 11:47 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u><br>
<br>
Winter is over. Spring has arrived. All winter penalties are over.</b><br>
<br>
The tournament has been progressing nicely. There have been wins and losses, deaths and knockouts. It shows how vicious some of these combatants are and the lengths that they are willing to go through.<br>
<br>
Looking through the list, the next set of the tournament will be as follows:<br>
<br>
<b>Second Round Fighting</b><br>
<br>
<i>Darocles vs Wilhelm<br>
<br>
Lev vs Ditz Nhutz<br>
<br>
Rottus Glottus vs Int’kut’tsar<br>
<br>
Frosty vs Ceinwen</i><br>
<br>
---------------------------------<br>
<br>
<b><u>Clan Spike Horde</u></b><br>
<br>
<br>
The fighting was intense all around them. The powerful orc warriors fighting against the undead horde of Mabinogi that emerged from the hideous fog. The orcs were putting up a valiant fight, slashing hard and causing them to bleed, but the damable bastards wouldn’t stay down.<br>
<br>
As if they were monsters from the abyss, many of them took the blows that would have downed the fiercest monsters and kept coming. The fighting continued to be vicious. Blood and gore was flowing on both sides.<br>
<br>
Chieftain Grizzakis was rallying the troops as best as he could from these overwhelming odds of skeletal Pirates and a massive Undead Captain that laughed heartily as he moved at a quickened pace, slaughtering the warriors.<br>
<br>
As he watched his men cut down, suddenly a sound of something moving at high speeds flew through the air. Three men of metal arrived, hurling metal at high speeds, gunning down hordes of Mabinogi in great swathes.<br>
<br>
It seemed as though the tide was turning. But, these great metal men were only 3 and the hordes of the Mabinogi were many. It wasn’t long until there was only 1 remaining.<br>
<br>
But, the way that his men fought and fought alongside these strange shiny metal men, it awakened something inside of Grizzakis. Something fierce and strong. He let out a guttural growl that could be heard for miles. The force of the sound immediately pushed back the surrounding Mabingi.<br>
<br>
He would not go quickly into this night. If this month was to mark the end of Clan Spike Horde, they would go down as the warriors that they are. The kind that songs were sung about.<br>
<br>
With a renewed vigor, Chieftain Grizzakis joined the fray.<br>
<br>
LET THE BATTLE BE JOINED!<br>
<br>
<br>
Actions: <b>LAST STAND<br>
<i>Troops in Capital- 4 Orc Warriors, Chieftain Grizzakis</i></b><br>
<br>
<i>Chieftain Grizaakis<br>
Leader<br>
HP 5<br>
Attack 4<br>
Offense 4<br>
Defense 4<br>
Leader Among His Men: All allied units on the square are unaffected by any negative modifiers<br>
Orc Rage: All Orc Warrior units and Grizzakis gain +1 HP</i><br>
<br>
<br>
—-------------------------------------------------<br>
The Auctioneer now knew that no matter how many dangerous items he mixed in with the superb items, that they would all still go and go for a good amount of resources. It worked in his favor and would continue to work in his favor.<br>
<br>
For he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Obsidian Blade</i></b><br>
<br>
<i>A small black blade that has some magical potency</i><br>
<br>
<b><i>Orb of Light</i></b><br>
<br>
<i>A guiding light in darkened times</i><br>
<br>
<b><i>Skull of the Hawk</i></b><br>
<br>
<i>A skull that seems almost lighter than air</i><br>
<br>
<br>
<b>Month 7, Turn 7, Year 1290</b><br>
<br>
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<br>
<b><u>The Mabinogi </u></b><br>
<br>
Paid Actions:<br>
-Advancement: Derwydd Hut - Derwydd are -1 turn to recruit.<br>
-Advancement: Derwydd Claws - Successful hits by Derwydd inflict 2 damage.<br>
-Advancement: Pry Cop Enfawr - Unlocks the Pry Cop Enfawr unit.<br>
<br>
<i>Pry Cop Enfawr<br>
Troops<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 0<br>
Small Arsenal: When attacking, choose from the below:<br>
-Spear Tipped Legs: Extremely sharp legs can pierce thick hides and armor. Hits of 8+ hit a<br>
further unit.<br>
-Poisonous Bite: Brutal fangs loaded with deadly poison. Inflicts 2 damage.<br>
-Webbing: Fills the sky with webbing. Activate this prior to combat starting. Don't roll to hit,<br>
instead roll D3. That many enemy units lose flying. The rule can only be regained once the<br>
battle ends or by rolling a 6+ at the start of a combat round. For every one Pry Cop Enfawr,<br>
an additional three units may be involved in the assault.</i><br>
<br>
<br>
<br>
<br>
<b><u>Rahzen</u></b><br>
<br>
Construct Military Settlement (Talon's Watch) 2/3 at location of Army 2<br>
Research Advancement: Light Taxes (Each settlement gains an additional 10 Resources)<br>
<br>
Quest 1 Completed​</div>Reward: Holy Spirits- Enemies attacking a settlement of Rahzen are at -1/-1 from being harassed by the spirits<br>
<br>
Quest 2: Possess 10 non hero units<br>
<br>
“It is important to have protection in this dangerous time that we live in, if nothing else than to keep the faith of the spirits alive.” -Shaman<br>
<div style="text-align: center"><br>
<br>
<br>
<br>
<b><u>Straed Collective</u></b><br>
<br>
Sky Path: Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
Sky Coat: Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
Agile Skies: Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
Roll of 7. No equipment produced<br>
<br>
<b><i>An army consisting of 2 Sentinels, 2 Strongmen and 2 Ogres threatens the capital</i><br>
<br>
<br>
<br>
<br>
<br>
<u>Coghaven</u></b><br>
<br>
Advancement (Lvl 1): Orc Flame Bombs - Orc Warriors gain +1/+0 and deal Ongoing fire damage. (15 Resources)<br>
Having seen hints of what the Mabinogi rely upon for their warfare and raiding from distant observation and the rambling of mad survivors, Coghaven has elected to respond with spectacular violence. They have started to develop easily deployed handheld firebombs that are designed for orc hands to operate. Unable to directly counter the mists, they have elected to instead saturate the areas with high yield chemical incendiaries that will stick to just about anything and burn. This has been chosen as the new orc battle plate will provide some protections against the flames.<br>
<br>
Advancement (Lvl 1): Orc Mana Stones - Magic Attacks against Orc Warrior units suffer -2/0 (15 Resources)<br>
Unable to cure the orcs of their magical weakness, Coghaven has begun experimenting with heavily alloyed iron utilizing local materials found to create powerful lodestones that actively drain and syphon away magic in their proximity rather than creating a magnetic field. Said lodestones are being incorporated into the orc battle plate as their smiths are being taught how to install them.<br>
<br>
Train 2 Clockwork Soldiers Units - Production Line Efficiency (63 Resources - Finley Station - Mr. Finely Benefits)<br>
<br>
<b>Orc Quest 2 Completed<br>
<br>
<i>Reward: Gain 2 Orc Cannoneers in capital</i></b><br>
<br>
<i>Orc Cannoneers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Covering Fire: Instead of Attacking, can give an entire enemy stack -1/-1. (Can stack to a max of -3/-3)</i><br>
<br>
<b>Orc Quest 3 :Build a settlement for Clan Spike Horde</b><br>
<br>
<i>“You have done much for our people and as such, we only ask for one more thing from you. Help us spread our nation.”- Mahk</i><br>
<br>
<b><i>CORA QUEST 1 COMPLETED</i></b><br>
<i><b>Reward-  Gain 2 Clockwork Herald in Capital</b><br>
<br>
Clockwork Herald<br>
Elite<br>
HP 2<br>
Attack 1<br>
Offense 1(2)<br>
Defense 1 (2)<br>
Hearty Shell- Due to being made with stronger metalwork techniques, it can last longer in battle. +1 HP</i><br>
<br>
<b>Quest 2: Construct Science Institute</b><br>
<br>
<i>“It is important for your people to gain a grasp on the sciences behind the mechanisms that these kinds of machines possess. I will provide the reading materials and instruction if you provide the location.”- CORA</i><br>
<br>
<br>
<br>
<br>
<b><u>Penumbra </u></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Pay 15 Resources to the Auctioneer​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 1 Clears Umbra​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 2 Explores Carcass​</div></li>
</ul><div style="text-align: center"><br>
<br>
<br>
<br>
<b><u>The Ascendant</u></b><br>
<br>
Recruit Blood Slaves [x2] [Arachno Keep]<br>
Recruit Blood Slaves [x2] [Arachno Keep]<br>
Recruit Blood Slaves [x2] [Arachno Keep]<br>
<br>
Free Actions<br>
1. Arachno Keep Garrison [2 Drider Warriors, 2 Blood Slaves] will move to Red Dawn to reinforce and attack the village<br>
2. Upon arrival, both blood slaves will use their sacrifice ability to give Astra +2/2. If Astra is dead before they arrive, give it to the Juggernaut [Xilm if Juggernaut is also dead]. Drider Warriors will give Neytiri -2 defense. If Neytiri is dead before they arrive, they will give it to Cigfa, if both of them are dead prior to arrival, give it to whomever.<br>
3. Astra will pick 'Heroes' for silverfish pistol, prioritizing them and gaining +2 offense and +1 damage to them.<br>
4. Drider Charger on Bunker 41 will be sacrificed to gain 3 Sacrifice Tokens.<br>
5. 5 Sacrifice Tokens will be used to cast Holy Fury [+1/0] on Army 1/Red Dawn Garrison<br>
6. Bunker will recruit a Reaver<br>
7. Reaver from Bunker 41 will move south west and explore<br>
<br>
Battle at the Capital Lost. Red Dawn Razed<br>
<br>
<b><i>Gain new unit: Red Dawn Survivor</i></b><br>
<br>
<i>Red Dawn Survivor<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Hatred of the Mabinogi: When fighting against Mabinogi units, will not die until they are able to inflict 1 damage</i><br>
<br>
Gained Academy Mage from the Whispers (Can start on Academy Square)<br>
<br>
<br>
<b><u>Yamabuki</u></b><br>
<br>
Build Settlement Military with Army One (45 resources)<br>
-<br>
Build Building Longmen Journey Shrine (9 resources)<br>
<br>
<br>
<br>
<b><u>The Children of Mekhane</u></b><br>
<br>
Continue upgrading Amoni-Ram to level 3 (3 actions spent. Progress: 5/5 actions, 68/68 resources)<br>
<br>
<b>Quest 1: Train 4 Mekhanite Legionaries<br>
<br>
<i>“It is important to grow her armies so that we might not only protect what we possess, but also to take what is rightfully ours.” -Priest</i><br>
<br>
<br>
<br>
<u>The Flessi Assembly</u></b><br>
<br>
1.Cultivate 2 Soilings for The Carcass Garrison<br>
2+3: Upgrade The Spine to level 2 (ACT 3/4 REC 30/60)<br>
<br>
<br>
<br>
<b><u>The Academy</u></b><br>
<br>
Advancement: Small Scriptorium, -20, -1 action, Effect: produces one magical scroll per turn<br>
<br>
Advancement: Small Laboratory, -20, -1 Action, Effect: produces one magical potion per turn<br>
<br>
Advancement: Small Crystal refinement facility, -20, -1 action, Effect: produces one mana crystal per turn.<br>
<br>
Quest 1 Completed<br>
<br>
Reward: Ulrich<br>
Civilian Hero-<br>
Improved Paperwork: Advisor that decreases Advancement by 1 turn to a minimum of 1<br>
<br>
Quest 2: Acquire 5 Students that are at the second rank of training<br>
<br>
“This education is off to a good start, but now we need even higher levels of education.”- Educator<br>
<br>
<br>
<b><u>Empire of Ancalen<br>
<br>
<br>
The Fafrium Empire<br>
<br>
<br>
The Diggers</u><br>
<br>
<br>
<br>
<br>
<i>Mercenary Hut</i></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan=""><b>Fafrium Tattered</b>
Troop
HP 1
Movement 1
Attack 1
Offense 0
Defense 0
Repeated Fire- Gains a second attack on an 8+</td>
<td colspan="">Fafrium troopers that managed to survive the destruction of the colony</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan=""><b>The Traveling Mages</b>
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan=""><b>Ga’Lade’s Brigade</b>
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan=""><b>Ancient Machine</b>
HP 4
Movement 1
Attack 2
Offense 2
Defense 2
Heavy Metal Armor- +2 HP
Repair Systems- For each unit that it defeats in battle, repairs +1 HP</td>
<td colspan="">A powerful machine of unknown origin. It will fight for your cause if you pay its price</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
<span style="font-family: 'Dancing Script';">Good is the unity of her followers, both in faith and in community, in the pursuit of HER reconstruction</span></span><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">Turn 7, Spring</span></span><br>
<br>
<span style="font-size: 12px"><a href="https://www.rpnation.com/attachments/1641946499493-png.947092/" target="_blank"><img src="https://www.rpnation.com/data/attachments/884/884222-5438951f1a5359bd11d26d6fe308de53.jpg" class="bbImage " style="" alt="1641946499493.png" title="1641946499493.png" width="209" height="100" loading="lazy"></a></span>​</div><span style="font-family: 'IBM Plex Mono';"><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
When a strange portal had opened within one of the main streets of Amoni-Ram, between the sixth and seventh bronze tower, lthe natural and expected response of screaming civilians and a rush of armored guards had ensued. The augmented police force of Amoni-Ram, known as “Her Bronze Guardians”, quickly cordoned off the street and surrounded the portal while the local garrison of Legionnaires was mobilized.<br>
<br>
The Bronze Guardians, armed with steel bucklers and maces, net guns built into their mechanical arms, surrounded the portal, waiting nervously for whatever was on the other side, each one hoping the Legionnaires would arrive before the occupants of the portal did so they could wash their hands of this mess (if they had wanted to fight invading armies, they would have joined the Legion).<br>
<br>
But they needn’t had worried; for a single figure wrapped in dark robes stepped out of the portal. The Sargent of the force called out to the figure, demanding his name and who he represented. The figure introduced himself simply as a messenger of The Auctioneer, here to invite their nation to take part in bids for legendary items from ages past. Confused, the Sargent had demanded the figure explain themselves, but this figure simply bowed and asked that the invitation be sent to the Shepherd, before stepping back into the portal, it’s snapping shut with a snap behind him.<br>
<br>
<div style="text-align: center"><b>***</b><br>​</div>Famir took a moment to compose himself, straightening his red robes, adjusting the bronze sash around his waist, ensuring the knot was on his right side and the folds of his clothes were just so. He quickly ran his metal fingers through his hair and took a deep breath before gently knocking on the large, beryllium-bronze doors before him. Etched onto each of their faces was the symbol of their city, inlaid in gold. Above the doors read the phrase “May HER voice guide us”. These words marked this as the office of Her Living Voice, the representative of their god in living form.<br>
<br>
A few heart beat later, a metallic, androgynous voice from within the office responded.<br>
<br>
“Come in.”.<br>
<br>
Famir gently opened the double doors and stepped inside. The room within was of a grand size, an office the size of a small cottage. It’s walls were covered in cream colored wall paper, lined with murals etched into large bronze plates depicting scenes from their religious texts, small shelves with rusted wonders of the age past, and bookshelves filled with strange texts. There was a large desk made from a dark rot-iron. The main feature of the office however was not its impressive size or decor, but the large windows sat within each wall that gave an impossible view. Her Voice’s office sat within a large temple complex in the exact center of the octagonal city, surrounded by parks and the cities 8 great towers. Yet through its windows one could see the entire city from a birds eye view, as if the office hung far above it.<br>
<br>
<span class="float-left">
<b><a href="https://www.rpnation.com/attachments/1641944997016-png.947079/" target="_blank"><img src="https://www.rpnation.com/data/attachments/884/884209-5cf7674ebe399a0ba6cc31eb0c1ef55b.jpg" class="bbImage " style="" alt="1641944997016.png" title="1641944997016.png" width="100" height="133" loading="lazy"></a></b>
</span>As Famir entered, he saw Her Voice was standing at the western window. Her Voice was a being made entirely of a mish-mash of different metals and technologies. An arm made of an intricate assembly of ticking gears, the other a metal elbow and hand connected to each other by a band of glowing blue light. A leg made of pistons and the other of a flowing liquid metal, a chest with various blinking lights and small exhaust pipes stikcing out from a metal plate. An old fashioned wind up camera lens for one eye and a dull red glow for the other.<br>
<br>
 “Ah, Famir.” They said, not taking their eyes away from the window. “I believe you are here to tell me that our Champion, Hera, has fallen?”<br>
<br>
Famir nodded. “Yes, Shepherd. Her remains were delivered to us through the same portal.”<br>
<br>
The Shepherd seemed to have an uncanny knack for knowing what Famir was in their office for before he even had the chance to bring it up. This ability had amazed Famir at first, and it still did, though he had long since gotten over the awe of it during his decade of service. It was like a magic trick that one can’t explain but has also seen a thousand times. Still wonderous, still impressive, but no longer breath taking.<br>
<br>
What never faded with the years though was the feeling of standing in the presence of and SPEAKING with a part of HER, a literally representation of HER will. He always found his knees wobbling as he prepared to knock on their door like it was his first time all those years ago.<br>
<br>
“Have Hera post-humously promoted to Sergeant Major. Her dependents shoulder therefore receive her killed in service compensation. It should be enough to comfortably sustain them.”<br>
<br>
“Yes, Shepherd. I will carry out your instructions with haste.”<br>
<br>
The Shepherd finally turned to look at Famir.<br>
<br>
“Ah Famir, my son. There is no rush. Take a moment to gaze out upon the city. This is a view few have the privilege to see. I know you want to.”.<br>
<br>
Famir couldn’t help but smile. It was true, every time he was here he couldn’t help but steal a few looks out of the window.<br>
<br>
“Come, stand beside me. The construction of our great city is almost complete. Her heart shall surely throb with joy.”<br>
<br>
Famir did as he was asked, standing beside the Shepherd and gazing out of the window. Before him he could see the western section of the, 4 of the cities distinct bronze skyscrapers visible. Surrounding them, he could see a patchwork smaller building and layers of scaffolding. From this “height” Amoni-Ram seemed like an intricate model of a city filled with little ants. This view made the far-reaching changes that had overcome the city in the last month all the more evident. The network of structures and bridges that had been built, all interconnected by an intricate roadway. New housing units, shopping centers and isolated self contained industrial parks. Amoni-Ram had certainly grown.<br>
<br>
And as if the Shepherd had read his mind, he added;<br>
<br>
“And much, much more to come.” The Shepherd placed a hand on Famir’s shoulder. “Great change is coming to this land. I can sense it. We will be ready for it. We must be.”<br>
<br>
<div style="text-align: center"><b>***<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></b>​</div></span><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Paid Actions:</b></span><br>​</div><span style="font-size: 15px">1. Recruit Unit of Mekhanite Legionnaires. (30 Resources)<br>
<i>"For THE FLESH is never idle, therefore never shall we." - Cardinal-General, Minister of Defense, Yanric Debrin.</i><br>
<br>
2. Recruit Unit of Mekhanite Legionnaires. (30 Resources)</span><br>
<i>"In a world where SHE is broken and HER pieces scattered, the followers of THE FLESH find easy sanctuary. They will oppose her resurrection with tooth and nail- and we must meet them with steel and machine." -Cardinal-General, Minister of Defense, Yanric Debrin</i><br>
<br>
3. Advancement: Upgrade Mekhanite Legionnaires "The Strength and Certainty of Steel" to level 2. (1/1 Actions, 20 Resources). My goal here is to further increase their durability. With Amoni-Rams upgrade to level 3 and the new tier, im envisioning them having progressed in their tech and now able to give better augments. Ill write some lore on that for next post. If I can get +1 HP that would be great! Or like +1 defense, or a better save. <img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"><br>
<i>"The flesh is weak, prone to disease and rot. The foolish desperately cling to it, knowing that it will fail them all the same." - The Shephard Bumaro.</i><br>
<br>
<br>
<div style="text-align: center"><b><span style="font-size: 18px">Free Actions:</span></b><br>​</div>1. Expeditionary Army "Her Hopeful Wanderers" moves north and explores the tile.<br>
<br>
<b><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></b><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Economy</b></span><br>​</div><br>
STARTING RESOURCES: 172<br>
INCOME: 75<br>
PRIOR DEBTS: 25 (The Booky), 90 (The Auctioneer). 115 total.<br>
TURN EXPINDETURE: 60<br>
AT END OF TURN: 72<br>
<br>
<br>
<br>
<br>
Order: 1<br>
Happiness: 0<br>
<br>
ADVANCEMENTS:<br>
The Certainty and Strength of Steel - 9+ Saving throw on Legionnaire units<br>
<br>
POLICIES:<br>
The Shining City - The city of Amoni-Ram is the beating heart of Mekhane and her followers- quite literally. It must therefore be a cities whose spelndor and technological prowess surpasses all others. Reduced Cost for upgrading the capitol (%25 less actions + resource cost)<br>
<br>
SETTLEMENTS:<br>
"Amoni-Ram" (Capitol - Level 2)<br>
<br>
ARMIES:<br>
1st Mekhanite Expeditionary Legion "Her Hopeful Wanderers" - 2 Legionnaires, 1 Skirmisher, 1 Psion. (EXPLORING)<br>
1st Mekhanite Defensive Legion "Her Bronze Shield" - 2 Legionnaires, 1 Psion. (STATIONED IN AMONI-RAM)</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 7<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
“The Collective is on Level-3 Alert. Complete lockdown in place. For your safety and the order of the collective, please stay inside your home. Any civilians caught outside will be apprehended and detained.” A mechanical voice kept repeating the announcement everywhere in Freedom. Mechanical Units were flying about. The usually bustling streets were empty and devoid of life except in some places where there was chaos.<br>
<br>
In a certain place in Freedom, an Ogre Marauder was surrounded by a unit of Sentinels trying to detain it. The Ogre’s eyes were glowing differently.<br>
<br>
“Bunch of puny metallic weaklings!” The Ogre bellowed as it tried to hit the units surrounding it. The mechanical troops did their best to dodge the attacks which most of the time worked. The attacks they couldn’t dodge, they just tanked with a force field.<br>
<br>
Before it could make another strike, the Ogre heard a large thump behind it as if a large object fell from the sky. A shadow was cast on him from behind. He turned his head and looked what it was. What he saw was a gigantic mech with glowing red eyes.<br>
<br>
“Affirmative, Admiral. I will head there immediately.” Enigma Prime said as he swung his weapon on the Ogre. That was the last thing the Ogre heard before his world went black.<br>
<br>
<br>
<u><b>Freedom Ship, Operations Room</b></u><br>
<br>
Councilors were sitting around a round table in the Operations Room, listening to their fellow councilor, Admiral Gerald makes a report of the current situation.<br>
<br>
“Those who have fallen to this phenomenon still within the Ship have been eliminated or detained. The rest have escaped and are gathering near the Capital. Approximately 2 units of Sentinels, 2 Strongmen, and 2 Ogre Marauders.” Gerald said. “They certainly have made it easier for us to eliminate them in one swing by grouping together.”<br>
<br>
“This situation is unprecedented. I can’t believe the first major problem the Collective ever encounters in this new continent is a Civil War.” Aleksey replied as she massaged her temples. “What a waste.”<br>
<br>
“Certainly. I never thought there would be a time the Collective would be fighting against each other.” Gerald sighed. “Even if our fellow collective members didn’t go rogue of their own will.”<br>
<br>
“The situation is my fault,” Zeke said with guilt as he slumped in his seat. “I brought that artifact there and look what happened.”<br>
<br>
“Exploring the unknown is a risky endeavor and sometimes brings about consequences such as this. You made a reasonable decision to acquire that artifact, but unfortunately, it didn’t bring about as good as a result as we would have hoped.” Alfred said as he puffed on his pipe. “While you’re not directly at fault, you still share some responsibility for this.”<br>
<br>
“Enough of that. We will handle Zeke’s punishment later. For now, we have a situation to take care of.” Kiel said seriously as he stood up and looked at the live holographic feed of the rogue army. “Within my rights as Council Chairman, I authorize the use of Magna Legacy. Gerald, see to it that the rogue army is swiftly eliminated at minimal or even better, no loss.”<br>
<br>
“Alfred, have the artifact secured and contained. It’s too dangerous, we will conduct research on it eventually but there is a risk it might influence our peers again. Be careful.”<br>
<br>
“Order must be restored.”<br>
<br>
Kiel then left after giving his instructions and the others went to do their jobs.<br>
<br>
<br>
<u><b>Freedom Fleet Task Force 1</b></u><br>
<br>
The two airships were flying above Red Dawn.<br>
<br>
“Those are the Mabinogi! See the destruction they bring! We must attack now! Aid those people and hit them while they are weakened! With the support of the airships, we can easily defeat them.” The Swamp Witch appealed to the Ogre Chieftain.<br>
<br>
“Fight! Fight! Fight” The Ogre Marauders chanted behind him.<br>
<br>
The Ogre Chieftain looked conflicted until he heard the Strongman’s voice.<br>
<br>
“Chieftain, the mission takes priority. Mission Command has not authorized us to carry out secondary tasks. Unfortunately, we have no choice but to give up this opportunity to strike the Mabinogi.”<br>
<br>
The Chieftain grunted before turning back and heading inside. “Fine.”<br>
<br>
The Swamp Witch grumbled and looked at the Strongman. “I will submit a proposal for the task force to return here after the completion of the Primary Task.”<br>
<br>
“Do what you will. For now, our time and effort will be to carry out our task.” The Strongman then looked at the battle below them. “The time to fight them will come, but not now. The information has already been forwarded to Mission Command. There’s also some news that there is a disorder in the capital…from the ogres and strongmen, fortunately, I haven’t heard anything about your fellow witches.”<br>
<br>
The witch looked shocked and then concerned. “They aren’t trying to rebel, are they?!?”<br>
<br>
“No, of course not.” The strongman shook his head. He believed without a doubt that their tribes will never rebel against their benefactor. They are part of the collective now as well and have benefited greatly from the merge.“It doesn’t make sense. We will have to wait for more information. As I said, we will first complete our mission and worry about those later.”<br>
<br>
---<br>
<br>
The Ogre Chieftain was sitting in his office, looking at the magical holographic figure of Gerald, the Fleet Admiral.<br>
<br>
“So, you’re saying that some of my boys have gone rogue? Attacked fellow people of the Collective and then ran away?” The Ogre Chieftain asked for clarifications. His expression slowly started to distort in anger.<br>
<br>
“Yes. Not just the Ogre Tribe, but some people from Guardian and the Swamp.” Gerald nodded.<br>
<br>
“How insolent! We will turn back and I will smash their face myself!” The Chieftain bellowed in anger.<br>
<br>
“Absolutely not! Your task force will proceed with the mission. We will handle this issue, just trust us.” Gerald immediately refused him. The Freedom Fleet can easily handle the Rogue Army without their help.<br>
<br>
The Chieftain looked at him with a furious expression before slumping in his seat and sighing. “Fine. I also assume you got news of the Mabinogi as well. They have razed the giant city of the Cult. Should we attack them after the mission?”<br>
<br>
“Negative. Your task force will immediately rejoin with the fleet after the completion of your task. The Mabinogi will be handled soon, but not now. We have other issues to take care of.” Gerald shook his head. “I bid you luck, Chieftain. Help our dwarf friend kill the Giant and return triumphant. Hopefully, with the Dwarf and whatever else you could find in their old settlement.”<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">252</td><td colspan="">143</td><td colspan="">250</td><td colspan="">2</td><td colspan="">145</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 40Capital), 40(Farming Village)] + 10% = 143<br>
<br>
<b>Pure Magic Crystals</b><br>
1<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
10 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
1 Curator<br>
10 Sentinels<br>
1 Swamp Witch<br>
<br>
Guardian Legion(2nd Army)<br>
-<br>
<br>
Ogre Detachment(Temporary 3rd Army)<br>
Ogre Chieftain<br>
Nickel the Stout(Guest)<br>
2 Ogre Marauders<br>
1 Swamp Witch<br>
1 Strongman<br>
<br>
<b>Order/Happiness</b><br>
-1|0<br>
<br>
<b>Population</b><br>
20/35<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancements</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.</div>
		</div>
	</div>
</div><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 5<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Collective Protection<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
<b>Protector</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain +3 defense. When defending against a siege on a collective settlement, gain +1 health on top of the +3 defense.<br>
*Bonuses from Strengths and Heroes included in the stats.</div>
		</div>
	</div>
</div>Research Advancement: Clear Skies<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Through a breakthrough in the developments of magical engineering, the Collective has developed a technology that will use the massive power of the Collective Settlements to block hostile effects.<br>
<br>
Effects: The Capital Ship nullifies all map effects and 1 combat effect on the tile is it in. Other settlements can nullify 1 map and combat effects on the tile it is in. Effects can be traits, spells, etc.</div>
		</div>
	</div>
</div>Research Advancement: Heaven Refinery<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
<div style="text-align: center">Level 1 Capital​</div></td>
<td colspan="">
<div style="text-align: center">+1​</div></td></tr><tr class="">
<td colspan="">
<div style="text-align: center">Level 3 Capital​</div></td>
<td colspan="">
<div style="text-align: center">+2​</div></td></tr><tr class="">
<td colspan="">
<div style="text-align: center">Level 5 Capital​</div></td>
<td colspan="">
<div style="text-align: center">+3​</div></td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Attack: Freedom Fleet will eliminate the Song Army<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Magna Legacy will be used. (Rolled 3, no hit)<br>
<br>
<b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<u>Forces with the Freedom Fleet</u><br>
Prime Ship, Freedom - Acts as 2 additional units<br>
Enigma Prime, Hero<br>
Lord Ga'Lade, Hero<br>
2 Valkyrie, Legendary<br>
1 Aegis, Elite<br>
1 Curator, Troop<br>
10 Sentinels, Troop<br>
1 Swamp Witch, Elite<br>
<br>
*As Lord Ga'Lade is present in the army, all units gain an additional +1 health.<br>
*Curator will do Weapon Modifications and boost the stack by +1/0<br>
*Swamp Witch will use Swamp Magic and boost Lord Ga'Lade by +1/+1<br>
*The Sentinels will absorb any attacks and will do a rotation to ensure that none of them gets destroyed.</div>
		</div>
	</div>
</div>Movement: Freedom Fleet moves 2 tiles SE, 1 Tile S.<br>
Movement: Freedom Fleet Task Force moves 3 tiles SW, 1 tile NW to rejoin with the Freedom Fleet.<br>
Exploration: Freedom Fleet explores Tile(Related to the Ceremonial Sword).<br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 1, no artifact manufactured)<br>
Expedited Recruitment: 1 Curator Unit</div>
				
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<br>
The large chamber was warmly lit by strong rays of light cascading down from the outside, small candles sat upon chandeliers above and a crackling fire blazed in the fireplace. The room was solidly built, the chiseled stonework of the walls and flooring made with an obvious care by a skilled hand. The room was filled with fine furniture, a large round table sat near the front of the room, covered in open tomes with a single blazing orb at the center of the table, it's actual purpose unknown to the occupants. Small and tall shelves lined the walls, filled with all sorts of curiosities, from mystery potions, tomes to odd contraptions and even a skull of unknown origin. The front of the room was covered in small desk and chairs, all empty save for two. In both was a student, young, new to the academy and currently making the most out of their study hour. The scribbling of quills and the crackling of the fire, the only sounds in the room... well, <i>almost </i>the only sound. Occasionally, almost at random, small <i>hms </i>and <i>ahs</i> would break the tranquility as one of the youths, a dark haired, pale man with an overly angular face, would let out those thoughtful, and excited, sound as his quill danced. This continued for nearly fifteen minutes and the young man was completely oblivious to the squaring of the shoulders and the gritting of teeth of his unwilling companion every time he released another <i>aha!</i>' into the empty storeroom.<br>
<br>
Finally, after a loud, and particularly long, <i>hm</i>, the second youth, a tall, thin woman with pointed ears and long flowing blond hair, whirled around in her seat, "Would you shut up," she hissed, her voice almost dripped with venom and annoyance as her striking emerald eyes sought to tear holes through the young man's body.<br>
<br>
"What?" the man, Trystan Galvingar, said as he blinked at the angry elven woman, his mind uncertain as to what this deranged woman was hissing at him for.<br>
<br>
"The <i>hms,</i>" she replied slowly as if she had already decided Trystan was clearly an imbecile and this would go no where if she didn't use small words and speak slowly so his brain didn't get lost in the void that sat between his shoulders.<br>
<br>
"<i>Hm</i>?" The confused sound made its way out of his throat before he had even considered it, "Oh!" he said, his brows shot up as he grasped what her deal was, "Just excited," he said as he shot the vapid elf, "This work here is going to change the world," he moved closer to the brim of his seat, "Wanna see?"<br>
<br>
The blond elf rolled her eyes, "Not re-"<br>
<br>
Before she could finish her sentence, Trystan held up the paper he had been writing on, "Check it!"<br>
<br>
In large letters, written in a sloppy hand, said 'Adventuring Names' and below it were numerous names such as 'Trystan Galvingar's Amazing Adventurers of Awesome', 'Trystan's Traveling Group of Mystery' and 'Trystan and the Boys'... the list did not get better as her emerald eyes swept the length of it. Silence hung in the air for a few seconds, fire burned in Trystan's eyes as a self-confidant smile hung at the corner of his lips.<br>
<br>
"You're an idiot," the elf said, her voice had lost none of the venom, but now had a hint of exasperation as if this whole nonsense was not only far beneath her but was so far outside of her expectations or 'norm' that she wasn't sure how to proceed.<br>
<br>
"No, look," Trystan said as he the paper back down, "After we graduate, we're going to be wizards. Like full on wizards. Like throw fireballs, turn people to sheep, <i>wizards," </i>he explained, his hands danced in the air and excitedly moved along with his words, "Like what better goal could there be then being adventurers. We are in a new continent. An <i>unexplored </i>continent. Imagine what we could find? What we could defeat? The people we could save? We could become heroes. Our names could echo throughout time and other kids will be reading about <i>us,</i>" the fire that burned behind his eyes seemed to blaze even brighter, almost fanatically.<br>
<br>
"<i>Right</i>," the elf said, her voice drawn out as she did her best to make sure he knew how little she cared or believed what he said, her emerald eyes didn't look at him so much as through him as if she had already determined that this odd man was crazy and clearly not worth her time, "Just shut up, I'm actually doing work here," she said as she turned back around, content to ignore Trystan now that he had been 'put in his place'.<br>
<br>
"Wh.." Trystan said as he blinked and starred at her back numbly for a few moments, how could she not see the chance that was presented before them? His whole life had been building to this, they were standing on the precipice of destiny and she didn't even care, and <i>he </i>was supposed to be the dumb one? Trystan growled under his breath as he cleaned his quill, rolled up his parchment and made to storm out of the chambers, cause that would certainly show her what for. Lost in his sullen brooding, he didn't pay much mind to where he was actually going as he made his way to the nearest door.<br>
<br>
"That's a closet," the same soft, yet somehow so sharp, feminine voice filled the room.<br>
<br>
Trystan glared over his shoulder at the blond elven woman, who wasn't even looking at him. The burning resentment and anger grew brighter and desperate to both ignore her and prove her wrong, without actually thinking about the situation, Trystan yanked open the door... Darkness greeted him and as if the cosmos enjoyed his humiliation, a single broom fell out of the closet to smack him in the chest before it bounced off to hit the stone floor with a loud <i>clack</i>.<br>
<br>
Silence hung in the air as his ears burned in embarrassment, just as he bent down to pick up the broom, a single word, lazily spoken as if the very effort it took to say it was not worth her time, pierced the room and echoed in his soul,<br>
<br>
"Dumbass."<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar [Novice Mage]<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>
<i>[Putting names here, but not going to actually make what they do and get them cleared until graduation]</i><br>
Trystan's Spellbook<br>
<br>
Silver Mirror<br>
<br>
<b>Advancements</b><br>
-<br>
<br>
<b>Spellbook</b><br>
-<br>
<br>
<b>Academy Education</b><br>
1/6 - Practical Class<br>
<br>
<b>Resources</b></span>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">Start of Turn</span>​</div></td>
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">Income</span>​</div></td>
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">Expenditure</span>​</div></td>
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">Remaining</span>​</div></td></tr><tr class="">
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">150</span>​</div></td>
<td colspan="">
<div style="text-align: center">0​</div></td>
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">-60</span>​</div></td>
<td colspan="">
<div style="text-align: center"><span style="font-family: 'times new roman'">90</span>​</div></td></tr></tbody></table><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
<i>Advancement - Side Jobs</i><br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them. </span>​</div><br>
<div style="text-align: center"><span style="font-family: 'times new roman'"><i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.</span>​</div><br>
<div style="text-align: center"><span style="font-family: 'times new roman'"><b>Free Actions</b><br>
Explore Academy</span>​</div><br>
<div style="text-align: center"><span style="font-family: 'times new roman'">≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Potions</b><br>
<i>Antidote </i><br>
1 action to create, free action to use, cures poison and gives immunity to poison for the turn<br>
<br>
<i>Magic Oils</i><br>
2 actions to create, consumes 1 attack to use, applies a magical oil to their own, or an allies, weapon. Grants them +2 offense and makes the weapons attack count as 'Magical' for the turn.<br>
<br>
<i>Poison</i><br>
3 actions to create, consumes 1 attack to use, puts poison on either their weapons or the weapons of an ally increasing their damage by 1 for the turn.<br>
<br>
<i>Health Potion</i><br>
1 action to create, 1 attacks to use, heals 1 hp of the drinker<br>
<br>
<i>Grand Health Potion</i><br>
3 actions to create, must give up all attacks, heals 3 hp of the drinker<br>
<br>
<b>Scrolls</b><br>
<i>Dispel Scroll</i><br>
2 actions to create, free to use, allows for the caster to make a dispel attempt<br>
<br>
<i>Spell Scroll</i><br>
3 actions to create, must give up all attacks, allows for the casting of an additional spell<br>
<br>
<b>Mana Crystals</b><br>
<i>Mana Crystal</i><br>
2 action to create, free to use, spells/dispels gain a +1 modifier for the turn<br>
<br>
<i>Grand Mana Crystal</i><br>
3 actions to create, free to use, spells/dispels gain a +2 modifier for the turn</span><br>​</div></div>
				
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<span style="font-family: 'Amiri';">The Saucy Foxy Tavern</span><br>
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"And then, this one in all his infinite wisdom, decided it would be a good idea to poke it! Turns out, the lump was a bear half again as tall of either of us who wasn't happy to be woke up from her hibernation by a sword in her rear!" Callarhan was stood atop a table in the tavern, mug in hand, with Requan by his side. Both were already well into their cups along with the majority of the soldiers and councilors in the tavern with many empty barrels and bottles scattered around the room. "So, we end up running out of the cave and dropping our weapons in the process, Requan already missing half his armor, and with an angry bear chasing after us! It took most of the day but we finally got away from her in the end, and that's how we met his Ex-Wife!"<br>
<br>
The tavern quickly erupted in roars of laughter as most of those present bent over their tables or leaned against each other, several hitting the floor as they lost their balance and a few even passing out afterwards as the alcohol finally took a hold of them. The two warriors themselves held each other up as they both drained full mugs of strong whiskey and grinning like loons.<br>
<br>
"Thank you one again for making me look more like a fool to our army Callarhan, maybe one day they will think I am as big of one as you are!" Requan attempted to stand tall, stumbling even as he stood still, and called for another round for the entire tavern, earning a roar of approval in the process. "Don't let him fool you though, when we first began training to be warriors he could barely hold his axe properly and had no idea how to wear his armor! It took him years to figure it out and he still has trouble sometimes so I hear! But! I could not ask for a better warchief! All hail Warchief Callarhan, Ally of Blizzen, Recruiter of the Earth, Watcher of the West, and drunker than he was at my wedding!"<br>
<br>
The room shook once more as the tavern was filled again with laughter and cheering, the soldiers within relaxing from months on the march through harsh winter conditions and listening to their high leader and warchief share stories that would be held against them for years to come.<br>
<br>
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<span style="font-family: 'Amiri';">Council Chambers</span><br>
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"Well you two, the artifacts seem to suit you well," Bos walked around the two heroes, looking over their freshly equipped items.<br>
<br>
The white plate gleamed on Blacktop's body, making his hat seem to pull light into itself from the contrast between the two colors, and the seemed to hum a soft melody while held within the earth spirits hands, giving s sense of peace to the three beings within the room. Bos turned around to look at the freshly delivered skull sitting on the table that once held the other two artifacts and began to thin.<br>
<br>
"Blacktop, you have met Vigo correct? Can you fetch him for me? I believe he would be our best choice to use the Skull of the Seer that we obtained in the most recent auction," Boss turned back to the look at said skull once the hero had nodded, content to study the magic that it contained until such a time as the man could arrive.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">121</td><td colspan="">200</td><td colspan="">321</td><td colspan="">240</td><td colspan="">81</td></tr></tbody></table><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 2 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (2/3 to completion)<br>
Haarter (Level 1 Standard Settlement one tile south of capitol tile)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1):<br>
1x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
1x Blizzen<br>
Tal 'Ki (Hero)<br>
Blacktop the Undaunted (Hero)<br>
Ancient Golem (Hero)<br>
Callerhan (Non-Hero Story Character)<br>
<br>
Eastern Guard (Army 2)<br>
1x Bulls<br>
<br>
Army of Order (Army 3 One tile south of Capitol tile)<br>
2x Order Knight<br>
<br>
<b>Tournament Unit</b><br>
Frosty the Blizzen<br>
<br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
8/30<br>
\/<br>
10/30<br>
<br>
<b>Paid Actions</b><br>
Complete Construction of Talon's Watch<br>
Recruit Blizzen at capitol<br>
Recruit Bulls at capitol<br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile South and Merge with Army of Order  (Army 3)<br>
Equip Skull of the Seer to Vigo Myrt<br>
Pay 200 Resources to auctioneer<br>
Use Skull of the Seer to contact NPC nation of GMs choice (Undiscovered or Discovered)<br>
<br>
<b>Quest</b><br>
Possess 10 Non-Hero Units - Completed at end of turn​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 2)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
<i>Abraxas</i><br>
1 <i>Skeletons</i><br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
Broken Jaw Butler </i></span></span><br>
<br>
<span style="color: #fac51c">Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>2 Samurai</i></span><br>
<i><span style="color: #fac51c">1 Monk<br>
2 Wyrms<br>
Twin Pixies</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: Unlocks specialized building <i>Longmen Journey Shrine</i></i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex</i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
<b>Prosperity (8): Double resources gained this turn</b><br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b><s>Roll: 3</s><br>
Rerolled: 8</b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
5 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">13/25</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Upgrade Settlement Capital</span> <span style="color: #fac51c">(99 resources) with Huang He Standing Army (2/5)<br>
-<br>
Build Advancement <i>Dragon Festival </i>for 9 resources*<br>
<br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*Dragon Festival: Allows the production of two units;<br>
<br>
Fire Crow<br>
<i>Troop</i> <br>
<i>Hp 1<br>
Attack 1 <br>
Offense 0 <br>
Defense 0<br>
<br>
Oil Paper: </i>On a roll of 10, explode. If against a flyer, this also causes 2 damage<br>
<br>
and<br>
<br>
Dragon Dancer<br>
<i>Elite<br>
Hp 1<br>
Attack 2 <br>
Offense 0 <br>
Defense 0</i><br>
<br>
Fire Dragon: Acts as a +2 versus Constructs</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate <i>Wyrm (Free)</i><br>
Move Unit<i> <s>Wyrm</s> </i>to <i>Tower of Trials </i><b>(Roll 6)</b> -<b> Unit Destroyed</b></span></span><br>
<br>
<span style="color: #fac51c">Movement (Army One) </span><i><span style="color: #fac51c">1 Tile Northwest  </span></i><span style="color: #fac51c">of Shan</span><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Army One</b><br>
<i>Abraxas<br>
Broken Jaw Butler<br>
1 Skeleton</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 111<br>
Income: 304<br>
Expenditure: 108<br>
End: 307</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">Huang He was alive with hollering and cheering, the city streets lined with colourful banners and vibrant decorations. Every building and house was abuzz with activity, their inhabitants busy at work as they readied themselves for the coming day. With all this activity, the streets and roads were packed by people as their antics and perpetrations undoubtedly spilled out into the open. With funding being meticulously arranged by Lady Genmei, who had shrewdly taken advantage of the blessed prosperity all establishments seemed to have this spring, the Dragon Festival was well on it's way.<br>
<br>
A time honoured tradition, the Dragon Festival was a celebration of their proud patron who had struggled with them on the Yamabuki's ancient journey and who had nobly shared his God given gift with them, allowing the Yamabuki to transform themselves from a war torn people and into a glorious nation. <br>
<br>
And so every year when the snow thaws and the streams run full, the great Dragon Festival is held. As he stood among the crowds, Gaozu had worried the recent renovations to the Capital would hinder the celebrations but Lady Genmei had managed the whole thing perfectly.<br>
<br>
".... so with the construction starting from the gates and the outer walls, the building shall make it's way inwards, as all the festivities and parades march through the main streets. This should allow the Festival to continue without impediment and, my dear Prince, afford you and the rest of our people a chance to see the results of the renovations as were ease ourselves to the bailey."<br>
<br>
She turned back to face him, her hands falling back into the long sleeves of her golden robes. While Gaozu had certainly been listening, his eyes couldn't help but drift to the remarkable Dragon puppet, it's rich tailored green fabric and glittering scales eye-catching as well as the display of the performers who would utilise it. Already they practiced for the parade, the skilled team practically leaping and sliding around and over each other, as they perfected their moves. <br>
<br>
A soft laugh brought him back to his senses. "I do apologise Lady Genmei, but the Dragon Dancers are quite impressive" stated the Prince of Most Brilliant Blue, though she was unoffended, happily smiling at him.<br>
<br>
"They certainly are." replied the Golden Treasurer, her gaze falling on the practice performance and yet another impressive move by the team. "A marvellous display. I cannot wait to see the Fire Dragon! I loved it so when I was just a little girl.."<br>
<br>
She too was quickly enraptured by the performance, getting caught unaware by Gaozu's soft words "My Golden Lady..."<br>
<br>
She turned to see the Prince, a wonderful kite of crisp, decorated paper in the vein of a grand carp, held before her as he bowed before her slightly. It seemed he had slipped away while she was enthralled by the Dragon Dancers, gathering gifts for the two of them as In his other hand he held another kite, the fearsome red dragon floating behind him. "Would you care to fly a kite with me?" he asked, looking up at her with a childish grin.<br>
<br>
Holding her hand over her heart for a moment, she nodded, taking the reins of the gliding gift in her left hand as she was quickly led away with the other. Within moments, more gleeful laughter echoed on top of the joyous bustle that was to be the Dragon Festival. </span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-01-14T16:51:31-0500" data-time="1642197091" data-date-string="Jan 14, 2022" data-time-string="4:51 PM" title="Jan 14, 2022 at 4:51 PM" itemprop="dateModified">Jan 14, 2022</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11221209" data-lb-caption-desc="Crocodile · Jan 14, 2022 at 1:40 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.948000/" target="_blank"><img src="https://www.rpnation.com/data/attachments/885/885130-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/GQc92nHJtWU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/GQc92nHJtWU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/GQc92nHJtWU&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center">A small wind-up bird flitters towards the clockwork city of Forgeheart. It beats its wings desperately, following its command rotors inside its frame to go towards the Ministry of War. It seems to be running low on its winding. The magics of the savages had done their best to bind a force in place but the messenger was determined to deliver its warning. The little bird enters into a trajectory... and dives just as its key stops turning, performing a death dive. The little bird smashes through the window of a startled logistics officer who gapes at it before seizing it and running towards the War Room where grim figures are gathered.<br>
<br>
The chamber is clacking and clattering as status updates come in. A wall listing units shifts and panels rotate to show troop status. The officer stumbles in panting to the looks of Warmaster Otherion and Overseer Thorpe both looking surprised at his behavior. Soon enough though they see the bird and the message is removed from the container in it, bearing the mark of Fizzo Glint, Minister of Commerce.<br>
<br>
"The scum have used their magics to bind the First Clockwork Legion in place," Otherion says in a visceral tone as he squeezes the note in a clenched fist. "Fizzo is stuck at the Troll Bridge with our core army."<br>
<br>
"So we adapt. Fizzo gets to keep his word to hold the bridge for the Trolls," Runcible offers with a sad  smile at the grim news. There was something dark in his expression though as he regards the map. Watching the staff moving pieces and shift things around as scouts got reports back from Dal Gargo. The complete annihilation of the main Orc army had hurt on more than one level. So many dead because these monsters wanted to slaughter innocents. The Fafrium refugees had shown just as much, revealing the slaughter there.<br>
<br>
"We can still execute a minor pincer movement. Reinforce Dal Gargo with all remaining reserves we've assembled. It might be enough... or at least give Grizzakis and the last of the fighting Orcs a chance. I don't know at this point," Otherion said solemnly as he laid out the plan. "I wish permission to lead the counterattack."<br>
<br>
"If we lose Dal Gargo, there's nothing to stop them coming here. Permission Granted.  Every unit we can send. Do it. I'll give the order to commence evacuations. We'll start organizing with the Fafrium survivors and make sure we can pass off what information we can to them as well. "<br>
<br>
-----<br>
<br>
The people were gathering before the Overseer's Hall as they looked up towards the balcony of their ruler. Runcible Thorpe rarely called gatherings like this, favoring orders rippling out through the ministers who helped him keep this young nation running. However everyone could feel it. The mists had come and there was a fear in the air. Many people would have given into the feeling and fled, surely as many would still be affected by it. What monsters like the Mabinogi failed to grasp was that this was a familiar feeling to these people. Many had fought in or supported the Hammteron Revolt in Greater Titania. The beasts relied on terror but the problem with fear is one of two reactions occur: fight or flight. Perhaps they'd faced the fight impulse before, but not on the magnitude Coghaven was prepared to go.<br>
<br>
The crowd seems to focus as the doors open and the Overseer steps out to a podium with a speaking tube. Pipes were scattered about to carry his speech even as along the streets people could see soldiers and clockwork moving. The were heading  in formation to the gates. They were marching to war in defense of allies and the nation itself.<br>
<br>
"My people, this is a dark time. Our allies, the Orcs of Clan Spike Horde, are on the cusp of annihilation. These beasts, these <i>Mabinogi</i>, come to bring their oppression upon them. Upon us! They seek to force their dark vision of 'how the world should be' upon all. We have tasted that sort of evil, have we not?" Runcible asked the crowd who roared in angry agreement.<br>
<br>
"Have we not suffered before at those who use MAGIC to oppress? To kill? To control?"  Again an even louder roar of angry agreement.<br>
<br>
"Are we victims?" Runicble demanded as he looks over the crowd and hold up his mechanical hand.<br>
<br>
"NO!" Roared all of the city in thunderous response.<br>
<br>
"Are we slaves to the wills of others?" Runcible demands as he slams the fist in the podium, shaking it.<br>
<br>
"NO!" Roared the city of innovators and craftsmen.<br>
<br>
"Do we run from a fight?" Runicle demanded as he grips the podium and looks out seriously to all present.<br>
<br>
"NOOOOO!"<br>
<br>
"These SAVAGES seek to fill us with fear. You can feel it creeping in, I know I can. But they fail to grasp that FEAR is an old friend to us. It might drive us down but we have NEVER run from fear. WE FIGHT!" Runcible shouts in surprising passion, reminding all of the firebrand he was before he ever became the calm, collected ruler of exiled thinkers and workers. "We battled for every INCH of Hammerton! We bled, many died  and felt the power of MAGIC. The tool of those who seek to oppress! These beasts are just another oppressor! They seek to undo all of our wonderful work! Are we going to go quietly?!?"<br>
<br>
"NOOOOO!!!" Screamed the city of Forgeheart, even the machinery seeming to shudder in agreement, as if the Great Cog itself had responded.<br>
<br>
"Then we shall do grim work my friends. Our armies shall march! And you shall work with me to prepare the city! Let us be ready to GREET these oppressors with our craft and genius. Let us show them the WRATH of the GREAT COG! NEVER AGAIN!" Runcible roared out, a battle cry screamed in the streets of Hammerton even at the most desperate times. When fear gripped the heart and the strength ran from you. The old revolutionary fervor, that could turn the dispossessed into fanatical fighters, was waking back up.<br>
<br>
"NEVER  AGAIN!" Replied the city as they set about the grim tidings of final revolt against any who would dare to oppress in control or death. Forgeheart would ready a welcome only desperate and violent rebels were capable of against even terrifying odds.<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (4/10)<br>
CORA Questline: Quest 2 - Build a Science Institute<br>
Orc Questline: Quest 3 - Build the Orcs a Settlement.<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
5 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Orc Cannoneers<br>
2 Clockwork Heralds<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
(Forced to Hold Position at Troll Bridge)<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
(Shuttling Finley Station Reserves to Dal Gargo to Join Battle)<br>
<br>
<i>Finley Station Reserves</i><br>
2 Clockwork Soldiers<br>
(Shuttling to Dal Gargo to Join Battle)<br>
<br>
<i>Coghaven Reserves</i><br>
1 Clockwork  Soldiers<br>
2 Orc Cannoneers (Will provide Covering Fire)<br>
2 Clockwork Heralds<br>
(Marching to Dal Gargo to Join Battle)<br>
<br>
<i>Omega Outpost Forces</i><br>
War Machine<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Rapid Fire: If it kills an enemy unit, Gains +1 attack. (Once per turn)<br>
(Remain in Dal Gargo to Continue Battle)<br>
<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">-43</span></td><td colspan=""><span style="font-family: 'times new roman'">60 + 15 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">32</span></td><td colspan=""><span style="font-family: 'times new roman'">93</span></td><td colspan=""><span style="font-family: 'times new roman'">-61</span></td></tr></tbody></table><div style="text-align: center"><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">9</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">12</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">12</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Advancement (Lvl 1): Fury of the Great Cog - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces. (15 Resources)<br>
<i>In fear of annihilation or perhaps deep set resentment at any form of oppression, including slaughter, the people of Coghaven work to turn their mechanical city of Forgeheart into a deathtrap. The Cog Priests have invoked prayers they haven't spoken since the exile, invoking the grinding and terrible wrath of the Great Cog. Never a violent entity, the Great Cog does not abide the slaughter of those hard workers who have given their fatih to its teachings. A vast spirit of industry, it can possess machinery properly prepared and marked. The entire city is being marked and recalibrated into a murderous vessel for the Great Cog, prepared to seal itself shut with the enemy within to commence a vast attack against the enemy including a final violent detonation and annihilation of Forgeheart itself in divine wrath.</i><br>
<br>
Advancement (Lvl 1): Soul Engine - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working. (15 Resources)<br>
<i>When cornered, one either quails in fear or fights viciously. Coghaven elects to remind those who seek to oppress them that they are not afraid to die. One third of Coghaven's population has willingly agreed to remain in place to make the city look occupied and man defenses to entice the Mabinogi into committing to the slaughter like they seemingly have to others. These brave souls have been marked with a sigil of the Great Cog. They have chosen to give themselves up and over to its power to become fuel for an engine of terrible wrath. They accept this may destroy them, but facing what is coming, they embrace it in the hopes they will take all of the enemy with them. If the enemy attempts to cease their slaugther, these people will take their own lives to continue feeding the Soul Engine.</i><br>
<br>
Train 2 Clockwork Soldiers Units - Production Line Efficiency (63 Resources - Finley Station - Mr. Finely Benefits)<br>
<br>
<b>Free Action</b><br>
First Clockwork Legion - Magically Held, Fortifying Position, Awaiting Trolls<br>
First Fleet - Shuttling Finley Station Reserves to Dal Gargo, Join Battle if allowed<br>
Finley Station Reserves Join Battle in Dal Gargo<br>
Forgeheart Reserves march to Dal Gargo to Join Battle. (Warmaster Otherion leading)<br>
Evacuation of 2/3 of Population of Forgeheart to join with Fafrium Refugees<br>
Transferring copies of all knowledge to Fafrium Refugees​</div></span></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital) Destroyed<br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) Destroyed <br>
002 Faith: 2<br>
Cities  1 (+2  Per Turn)<br>
Temples: 1 (+2 Per Turn<br>
Statues: 1 (+2 Per Turn) <br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
The God of War Reborn <br>
<br>
<div class="bbImageWrapper  js-lbImage" title="This image shows orthographic Australasia. China, and in particular Beijing, are shown in the centre." data-src="/proxy.php?image=https%3A%2F%2Flh6.googleusercontent.com%2FMh1jIxCUH9bkpfWM-FDjINZWeoRjdp5kmhlbWEnzWoU0KQP1Pm3bpqTUprazWNzF-zPAvucnk-waTNTvE4jS-lXVSqcLsW-Z-GaKsdo5B4XbpeJormKRY_eCXjbIxRXcqZnW-6TJ&amp;hash=6e447b89bc39f67612296dbd1ed17b92" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
The Black Orb, discovered in the remains of a giant which had been converted into a city for the Flessi. It was certainly an unexpected location, but Arlethane could barely focus on the unusual discovery as she was overwhelmed with joy. She was now given the chance to begin restoring her pantheon. She would no longer be alone in the mortal world and would have someone with whom she could reminisce <br>
<br>
With Umbra destroyed she had no choice but to return to the celestial realm where she could be alone for a brief moment again. Seated on a marble chair with the orb in her lap, Arlethane’s eyes welled with tears. “I am here rejoicing the return of my Kin while my cities burn and people suffer.” She spared an empty glance at the destruction. It seemed like the past was repeating itself and the Song was finally ravaging her lands. <br>
<br>
Her attention returned to the orb, a longing stare at the swirling energy within. She would need the help of an immortal to restore the world to its rightful order. So with a deep breath she cast the orb into the open air and sat back to watch the show. <br>
<br>
Now infused with more energy the Black orb began to awaken. Spinning in the air, a black energy started to emit from the orb, twisting and spiraling around it. Suddenly a voice called out from the relic, loud and angry, full of hate. <br>
<br>
“What took you so long, Arlethane?! I spent over a thousand years in that orb! Waiting for someone to come along!” Aldur’s voice resounded off of the void that surrounded them, regaining its vigor and strength as he raged on. “I went west to destroy the Song and no one came to assist!” <br>
<br>
Arlethane rolled her eyes, sighing heavily as she listened. “From what I was told, you struck down Melkor and Valar when the three of you went west. You killed your support.” She said with a hint of annoyance in her tone. <br>
<br>
Silence followed as the God’s body began to materialize overhead. Horns stretching outward and up, followed by the sprouting of fur across his muscular frame. He reached out, extending his arms to his sides and stretching limbs he had not used in over a thousand years.  <br>
<br>
Finally he came crashing down, creating no dust or noise as he did so. Rising to his feet he conjured his beloved axe to his hand, fiery and hungry for war. “Welcome back, Aldur.” Arlethane said with a noticeable condescending tone. <br>
<br>
“Hmph.” He snorted and turned away from the pink haired goddess. “Where is everyone else?” The minotaur inquired.<br>
<br>
“Dead or imprisoned just as you had been.” She sharply replied. <br>
<br>
“Then how did you come to be here? Rescued by a worshiper?” He glanced back at her over his shoulder, truly curious about her time. <br>
<br>
“I saved myself. Unlike the rest of you I was clever enough to come up with a plan that didn’t leave me stuck in a prison of my own design.” Arlethane rose from her set and as it began to disappear, she waved her hand and opened the gate to the mortal world. <br>
<br>
“The Dawn Pantheon is making a comeback under my leadership, but we must first destroy these new foes.”” Her eyes rolled over to Aldur and she cast a judging glance his way. <br>
<br>
“And that is where I come in I suppose? And that is why you didn’t take my power for yourself when you could have.” The Minotaur walked by her, unbothered and unafraid of her. “Let’s go crush some mortals.” Aldur said with a growing smirk. <br>
<br>
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	</div><br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ul>
<li data-xf-list-type="ul">Revive Aldur, The God of War </li>
<li data-xf-list-type="ul">Rebuild Umbra</li>
<li data-xf-list-type="ul">Clear Teera</li>
</ul>Free Actions:<br>
Army 3 moves SE 3 Tiles<br>
Slitherscop moves SW 1 Tile to Teera<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(25% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">59</td>
<td colspan="">6</td>
<td colspan="">0</td>
<td colspan="">65</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">165</td>
<td colspan="">40</td>
<td colspan="">0</td>
<td colspan="">205</td></tr></tbody></table> <br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition</td>
<td colspan="">2x DawnGuard (Greatswords)
1x Aurum Wyverns
1x Soleil Canon
Aldur, God of War </td>
<td colspan="">1x Spectrum Sailor
1x DawnGuard (Greatswords)
1x Soleil Canon
Song-Guardian 
</td>
<td colspan="">Slitherscop</td></tr><tr class="">
<td colspan="">Location </td>
<td colspan="">Umbra </td>
<td colspan="">Carcass </td>
<td colspan="">Teera</td></tr></tbody></table></div>
				
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					<div class="bbWrapper">Act II, Turn 7<br>
<br>
They arrived with the next boat, a small legion of gentlemen and ladies dressed in grey uniforms. Carmine had awaited their arrival with anticipation. Lately the dormitory town had gotten quite….., immoral. His repeated commands to shut down the worst dens of miscreants had been ignored and the nasty, ratty bars seemed to pop up every day.<br>
<br>
On principal Carmine had nothing against a little merriment. Students and staff needed to unwind and frankly he himself was known to appreciate a stiff drink and high-quality tobacco. No, there was nothing wrong with a proper tavern or inn, but these “establishments”. They smelled of vomit and stale beer, which was better than the actual beer, and they attracted shady individuals.<br>
<br>
Soon, his troubles would be over. These were some of the best law enforcers patria had to offer. Naturally, city security back home had long been privatized. It had taken but a letter and some coin and they had come.<br>
<br>
It took less than a month for the rabble to be cleared out. The ratty bars disappeared, replaced by coffeehouses, inns and pubs. Anyone caught trying to sell illicit merchandise could expect to lose a few teeth and be thrown out of the city. Order once again rained and Carmine was satisfied. He toyed with ideas of expending the Burea of Overseers, as he began to call it. There were certain advantages to having a standing military force, no matter how small.<br>
<br>
Things to ponder for later. On his desk were the new building plans he had to go over and review. With a sip of coffee, he looked them over. He took a cigarette of the tray of rolled ones and lit it. His eyes scanned the documents as he dipped his pen in ink and signed for their approval. With a satisfied nod he moved on to the next subject. McRoy was about to enter his seventh year, soon he would graduate and the Academy would lose its oldest student.<br>
<br>
As if.<br>
<br>
His pen scratched across the paper, an employment contract taking shape. Except for the foreigners he was not sending any of these youths home. He hadn’t come halfway across the world to let the potential of a magical community slip through his fingers. He would need more though, although the budding city outside his window was a step in the right direction it wasn’t enough.<br>
<br>
He looked at the sketch, a hundred towers now graced the city scape he had drawn. Towers had always appealed to Carmine. He had even considered designing the school as one, but that would have been more trouble than it was worth.<br>
<br>
“For every master a tower, status to blind them, property to bind them.” The words hang in the air as if awaiting response, but apart from the headmaster there was nobody there.<br>
<br>
It would work, humans were predictable, calculable, he had done the math, they would stay.<br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
None<br>
<br>
<u>Free actions: </u><br>
<br>
Recruit novice: Delilah Woodford (See strength: <i>Growing student body)</i><br>
<br>
Foreign student: Trystan Galvingar<br>
<br>
Elite Adapt trio explores mana vein.<br>
<br>
<u>Missions:</u><br>
<br>
Quest 2: Acquire 5 Students that are at the second rank of training (students attain second rank in their 5th year) 1/5 Students.<br>
<br>
<u>Paid Actions:</u><br>
<br>
Advancement: -20 resources, -1 turn, small arcane workshop, effect: can build minor artifacts powered by mana crystals.<br>
<br>
Advancement: -20 resources, -1 turn, qualified teachers, effect: +1 happiness (unlock level 2 happiness bonus)<br>
<br>
Advancement: -20 resources, -1 turn, school security, effect: +1 order (unlock level 1 order bonus)<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">55</td>
<td colspan="">+60</td>
<td colspan="">+65</td>
<td colspan="">180</td>
<td colspan="">-60</td>
<td colspan="">120</td></tr></tbody></table>Paper tokens table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next turn</b></td></tr><tr class="">
<td colspan="">5</td>
<td colspan="">5</td>
<td colspan="">0</td>
<td colspan="">10</td></tr></tbody></table>Mana crystals table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of turn</td>
<td colspan="">Income</td>
<td colspan="">Expenditure</td>
<td colspan="">Next Turn</td></tr><tr class="">
<td colspan="">0</td>
<td colspan="">1</td>
<td colspan="">0</td>
<td colspan="">1</td></tr></tbody></table>Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small lecture hall</td>
<td colspan="">theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small practice ground</td>
<td colspan="">practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan=""><b>Small Scriptorium</b></td>
<td colspan="">produces one magical scroll per turn</td>
<td colspan="">1</td></tr><tr class="">
<td colspan=""><b>Small Laboratory</b></td>
<td colspan="">produces one magical potion per turn</td>
<td colspan="">1</td></tr><tr class="">
<td colspan=""><b>Small Crystal refinement facility</b></td>
<td colspan="">produces one mana crystal per turn.</td>
<td colspan="">1</td></tr></tbody></table>Potion table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Effect</td>
<td colspan="">Amount</td></tr><tr class="">
<td colspan=""></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table>Scroll table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Effect</td>
<td colspan="">Amount</td></tr><tr class="">
<td colspan=""></td>
<td colspan=""></td>
<td colspan=""></td></tr></tbody></table><br>
Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Turn</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Track(s)</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">6</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Theoratical/Practical</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Theocratical</td></tr><tr class="">
<td colspan="">Arya Freemason</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Charles Chooser</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Marla Jones</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Troop</td>
<td colspan="">`The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Delilah Woodford</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Winston Charles</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Trystan Galvingar (F)</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Rin’ Gin,
HP 3
Movement 1
Offense 4
Defense 2
</td>
<td colspan="">Magic- During Battle can use one of these spells:
Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead (cost 40 upkeep)</td>
<td colspan="">Elite</td>
<td colspan="">With army 1</td></tr><tr class="">
<td colspan="">Ulrich
</td>
<td colspan="">Improved Paperwork: Advisor that decreases Advancement by 1 turn to a minimum of 1</td>
<td colspan="">Hero unit (non-combat)</td>
<td colspan="">The Academy</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">The Assembly's Assembling...</span></b>​</div><br>
The Growth had made its demands clear. With its territory expanded the thirst for more bodies to expedite its reformation was made clear. The ones slain in the Conquering of the Spine and spread of the new Cultivation had been almost used up by Whitebranch's efforts to learn how to fabricate more of her kin quicker. Now they were back to using cattle and refuse to spread, but such was not enough if the Architect was to be believed. Even with the churning of the Bowels and their new territory, they couldn't languish in their success yet. The Growth needed bodies, and that meant setting out from its embrace in search of either more fertile hunting ground or general conflict.<br>
<br>
Those numbers which had been spread for the New Cultivation were now being recalled to the Colonies. The Architect had to hold back the growing number of Soilings with promises of inevitable conflict, as he didn't want them breaking ranks so soon. If they had their way, they would be charging north and simply attacking any and all they saw. It was inefficient at best and self-destructive at worst, but such thoughts mean nothing to creatures of conflict such as Soilings.<br>
<br>
Instead, they would focus on gearing the Colonies for the cultivation of a single, unified force which would make good on the Growth's desires. Such a force would take time to assemble, and the pits and irrigation needed to cultivate it would need formation. That meant it was back to work...<br>
<br>
Even if they had visitors in their midst.<br>
<br>
The People of Penumbra had come in search of a relic of the past, and could have derailed the Assembly's plans if they sought anything more than the simple allowance to search for their relic with minimal aid.<br>
<br>
So the Flessi spent the next few weeks with the People of Penumbra in their midst, their search occurring alongside the Assembly's continuous cultivation. All in all, nothing much really changed except for the airship docked nearby. With how generally unbothered the Flessi were and how easily the Soilings could distract themselves with excessive activity, things proceeded as normal for the Assembly.<br>
<br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 1 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
2 Flessi<br>
2 Soilings<br>
1 Shellbound<br>
<i>The Spine Garrison</i><br>
1 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
1 Flessi<br>
1 Soiling<br>
<i>Army 1</i><br>
2 Flessi<br>
1 Soiling<br>
<i>Army 2</i><br>
2 Flessi<br>
1 Soiling<br>
<i>Army 3</i><br>
2 Flessi<br>
<i>Army 4</i><br>
2 Flessi<br>
1 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Army 2 moves WEST merges with the Bowels Garrison<br>
Army 1 moves South to merge with the Spine Garrison<br>
Army 4 moves east to merge with the Spine Garrison<br>
Army 3 moves SouthWest to Merge with the Carcass Garrison<br>
<br>
<b>Actions</b><br>
1. Complete Upgrade The Spine to level 2 (ACT 4/4 REC 60/60)<br>
2.Cultivate 2 Soilings for The Carcass Garrison<br>
3. Cultivate 2 Flessi for The Bowels Garrison<br>
<i>Free Actions</i><br>
1 Flessi Returned from Tournament to Carcass Garrison<br>
<b>Resource Transactions</b><br>
Balance: 230 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 20) +(Growth's Boon 25%) = 25 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
Complete Upgrade The Spine to level 2 30 REC<br>
Cultivate 2 Soilings for Carcass Garrison (<i>Better Soiling Cultivation</i>) 20 REC<br>
Cultivate 2 Flessi for The Bowels Garrison (New Kin) 30 REC<br>
<br>
New Balance: 275 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><u><b>The fall of a colony so early within its expedition… what happens now would account for the survival of their remaining people.</b></u><br>
<br>
<b><u>The Refugees of Fafrium:</u></b></span></span><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="76488234-91D8-4040-A0E2-77AD490A033A.jpeg" data-src="https://www.rpnation.com/attachments/76488234-91d8-4040-a0e2-77ad490a033a-jpeg.946322/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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Cold… the very main thought that was going through everyone’s head. Ever since they had started their journey towards North as to escape the very ‘fog’ and the savages and beasts that lay within such… they could barely focus upon other things that would have provided them distraction of their grim situation. One individual within the convoy, a rather large group of many races, ranging from humans and dwarves, all that way to creatures such as goblins and machinery… almost fell down into the cold and snowy floor. But one of the nearby men, a human covered in head to toe with winter gear, went ahead to aid the individual, and supported them with their walking by acting as a sort of support for them.<br>
<br>
This wasn’t the only case… and that man was lucky to be picked up. Some others were lay in the snow for a bit longer before being picked up by some others, and even though they were willing to aid each other in these times, they can’t support everyone now, and some unlucky few lay within the snow… remaining there for their last minutes of exhaustion. Leading the front of the convoy, other than the occasional armed civilian wearing some bits of metal armor over their body along with the few remaining soldiers of the Fafrium army, was a pair of individuals.<br>
<br>
One of which, was a man wearing clothing that fitted that of a engineer, wearing goggles over his eyes as to protect him from the snow, the large winter jacket and pants making sure he remains at least somewhat not freezing was making this a bit better journey. The other individual was a being made entirely of metal, similar in shape as like the rest of its fellow machine brethren, but instead, it was painted in a different coat of color along with it having the initials S.A.M 002 on its front chest plate. An recently acquired guerrilla warfare mechanoid… one of which that troubled the engineer upon its origins, but he wouldn’t mind something that was clearly on their side. They needed all the help they can get after all.<br>
<br>
The journey for the most part was quiet… even as they ignored the large smoke cloud in the distance, they were arriving towards rumors of some sort of city… something that will hopefully aid them in their trying times. And even when it seems that some possibility of peaceful living was around the corner, the entire convoy couldn’t help but feel… afraid at the very sight of the fog around them, expecting something to be popping out from any second now. Of course… that didn’t happen… but how long until their seemingly ‘good’ luck lasts for?<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
9/10<br>
<br>
Refugee group 1:<br>
-4x Refugees<br>
-4x Refugee Militia men<br>
-S.A.M 002<br>
<br>
Actions;<br>
1. Split up Refugee group 1, have SAM 002 and 4 Refugee Militia Men move SW into Orc Capital, aid in battle:<br>
SAM Orders:<br>
Weaken Pwca with 0/-2<br>
<br>
Refugee Militia Men orders:<br>
All of them guard every other units<br>
<br>
Paid actions:<br>
1. None<br>
<br>
Resource gain/Expenses;<br>
0 resources<br>
<br>
Current Resources:<br>
60 resources<br>
<br>
Resources per turn:<br>
0 resources<br>
<br>
Expenses:<br>
0 resources<br>
<br>
Total amount left:<br>
60 resources​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism<br>
<br>
<br>
Darocles vs Wilhelm</b><br>
<br>
Darocles charged forward at Wilhelm but was immediately put onto his rear end. Wilhelm had managed to unload his first shot directly into the shoulder of his opponent. As Darocles tried to right himself he found himself bogged down by his heavy armor, taking too long to get to his feet. This allowed Wilhelm to take aim, take a breath and unleash another round into Darocles. <br>
<br>
The Penumbran let out a cry as he felt the bullet enter him from multiple points after shattering as it passed through his armor. He could feel the warmth of his own blood running down his chest. <br>
<br>
“This will not be it…Arlethane will see me through!” He yelled defiantly. Rising to his feet he wielded his sword two handed. “My Goddess will see me safe and from that I will spare you so you can see her mercy in person!”<br>
<br>
It was almost as if a glowing aura overcame the armor clad warrior and he began to charge forward. He could hear the voice of Arlethane in his mind guiding him to glory. He could feel her  power flowing through his entire body driving the pain of the gunshot wounds into nothingness…or so he thought.<br>
<br>
For the onlookers Darocles stood with his feet unmoving, uttering complete gibberish as his upper half convulsed. Wilhelm rose from his kneeling position staring at the smoking hole that sat firmly in the center of Darocles helmet. He lowered his gun to the floor and not long after his opponent dropped dead.<br>
<br>
<b>Lev vs Ditz Nhütz</b><br>
<br>
Lev didn’t waste any time in trying to repeat the same tactic as previously, he threw the stick of dynamite at Ditz but the strongman was not the fool Yan Chai was. The strongman threw a punch at the stick and watched it sail back towards the miner. Lev dove to the ground preparing for the blast but still bore a large brunt of the explosion. <br>
<br>
Flames licked at his back, burning away the top layer of his clothing to expose a ragged, scorched vest beneath. He quickly leapt to his feet and charged at the strongman with no concern for his own safety. He threw a solid combination of punches, crunching hard against the ribs of his opponent.<br>
<br>
Lev continued to do so without response, breathing heavier and heavier as he tired. His hands were covered in blood from the onslaught but it was his own. Ditz stood before him triumphantly with little more than a slight reddening to his ribs. Lev seemed to growl in disapproval before Ditz swatted him away with one of his monstrous fists.<br>
<br>
The miner was unconscious before he hit the floor and Ditz was more than happy to allow him to rest. He had no intention of killing him like others had.<br>
<br>
Lev returns to his faction<br>
<br>
<b>Rottus Glottus vs Int’kut’tsar</b><br>
<br>
Rottus stood before his opponent and watched him raise his arms like he had the previous round. The troll let out a panicked yelp as it felt the control of Int’kut’tsar rush over it. The mindflayer approached slowly, methodically…enjoying the panicked expression of the troll. He had never tasted the mind of a troll before but it wouldn’t be long before he would have the opportunity. He stopped several steps in front of his opponent to take advantage of the situation.<br>
<br>
“I have never feasted on your kind before,” Int’kut’tsar said gleefully, “I am glad that I will get to now. How does it feel to be the first?”<br>
<br>
Rottus’ panicked expression made way for a wide, raggedy, toothed grin.<br>
<br>
“You may not have tasted Rottus kind before…but we tasted you!” he bellowed.<br>
<br>
Int’kut’tsar’s smugness quickly diminished as he realized his mind control had little to no effect on the rather simple minded creature before him. As he prepared a fighting stance he was doused in the corrosive vomit of the troll. It took mere seconds for the mindflayer to be reduced to a puddle of biological sludge. Rottus knelt down to slurp up his opponent in victory.<br>
<br>
<b>Frosty vs Ceinwen</b><br>
<br>
Ceinwen stared at the creature before her and after her initial showing and the boost of confidence it had given her, she charged forward. Her blades were quick to cut and slice at the iced form of her foe. The whirl of daggers was quick, ferocious yet targeted. It was almost as beautiful as the finest dance but this was a dance of death. Frosty did little but try to protect itself from the strikes, unable to find an opening with which to strike.<br>
<br>
“Fight back!” Ceinwen snarled as she thrust both his daggers towards the chest of her foe.<br>
<br>
The blades buried deep into the core of her foe and she let out a victorious cheer.<br>
<br>
“Another one dies to Ceinwen!” She mocked…but she was wrong. <br>
<br>
She felt the cold grip of Frosty’s hands on her wrists and looked up to see the frost elemental grinning. She could only watch as her arms began to be drawn into the body of Frosty, unable to release the blades she too was being pulled in. She began to wildly kick at her foes legs but he didn’t even flinch. It was only seconds before her face and torso was being dragged inside of Frosty. She met her death in silence but extremely painfully as her body was torn apart from the freezing temperatures in her opponent's body.<br>
<br>
---------------------------------<br>
<br>
<b><u>Clan Spike Horde</u></b><br>
<br>
<br>
The fighting was intense all around them. The powerful orc warriors fighting against the undead horde of Mabinogi that emerged from the hideous fog. The orcs were putting up a valiant fight, slashing hard and causing them to bleed, but the damable bastards wouldn’t stay down.<br>
<br>
A few of the Orcs became terrified with all the death and carnage all around them, running off away from it all. The Chieftain could not blame them. They had never before faced a foe of such ferocity and if he was to live through the battle, it was doubtful that he ever would again.<br>
<br>
The warrior in him would spit at them for being cowards, but the Chieftain knew how much was already lost on this day. They would live another day, no matter what. But for him, there was only the glory right here and now. Not just for himself, but for the very survival of his people, his tribe. All of Clan Spike Horde.<br>
<br>
His warriors were falling all around him, but for each one that fell, they took at least two of those sickening Mabinogi with them. They made him proud. If any of the tribe survived, they would all get a hero’s funeral.<br>
<br>
The final metal man put up a valiant effort, gunning down Mab after Mab, but eventually the massive horde took it down. It’s advanced working could only take it so far, especially after its fellows had already fallen.<br>
<br>
Chieftain Grizzakis however had his own hands full with this Crazy Pirate Captain. Blow after blow from the axe was deflected by Grizzakis with his own powerful axe.<br>
<br>
“HAHAHAH! THIS BE ALL GOOD FUN, CHEIFTAIN! DON’T YE FEEL YOUR BLOOD BOILING WITH PASSION?? IT BE THE BATTLE TO END ALL BATTLES BETWEEN YOU AND ME!”<br>
<br>
Another deflection of blows as Grizzakis begins to pant.<br>
<br>
“DON’T BE TELLING ME THAT YOU BE TIRED ALREADY? THAT BE A SHAME, LAD. THAT BE A SHAME!”<br>
<br>
Grizzakis through himself forward, letting momentum carry him as he dodged another strike from No Beard, chopping off his right arm. The Pirate stumbled back for a moment before reaching down to grab his axe with his other hand.<br>
<br>
“HAHAHA! SO THERE BE SOME MORE FIGHT IN YE AFTER ALL! YE EVEN MANAGED TO TAKE OUT ME ARM! HOW ABOUT THIS, ONE MORE BLOW FER ALL THE MARBLES?”<br>
<br>
Grizzakis nodded. “Yes. To rid the world of you, I will put my all into this attack.”<br>
<br>
“HAHAHAH! THERE WE GO LAD! I BE LOVING THE FEROCITY ON YER FACE!”<br>
<br>
The two warrior squared up before charging forward at high speed. A single slash was all each got as Captain No Beard collapsed onto the ground. Grizzakis smiled as blood started to trickle down his mouth as he spotted the army from Coghaven arriving and blasting Mabinogi troops.<br>
<br>
At least, they could finish the job. He knew that this was the end of the line for himself. He fell to the floor as No Beard attempted to prop himself up, Himself missing the left side of his ribcage and his left arm.<br>
<br>
“DAMNABLE LAD! HOW BE I SUPPOSED TO STAND UP WITHOUT ANY ARMS! ARR, I’LL FIGURE OUT A WAY!”<br>
<br>
<br>
<br>
—-------------------------------------------------<br>
<br>
<b><u>The Troll Clans</u></b><br>
<br>
It had taken time, but Naltrox the Mighty had managed to unite the clans on pushing back the dangerous Mabinogi. The forest people of dangerous legends. They put entire forests and tribes on edge with how they view even the slightest bit of a home, being against their beliefs. And their insanity that drives them to destroy all that disagree, makes them unable to be reasoned with.<br>
<br>
It is for these reasons that the Troll stand here and now, ready and united to drive back the Mabinogi.<br>
<br>
Naltrox looked at the other Clan Warriors. They would honor this alliance that was made with these Cog people or die trying. It would be a glorious end regardless.<br>
<br>
Gavorn the Beastmaster and Hiturni of the Poison Blade stood ready with their forces as they crossed the threshold. They saw the forces battling in the Orc Capital. The orcs and their Cog allies fighting tooth and nail to survive and hold the city. But they would do more than just hold the city. They would take it back and crush the life of the Mabinogi. Their lives would be given to the forests that they love so much.<br>
<br>
Forces moving to engage in Orc Capital: Naltrox the Mighty, Hiturni of the Poison Blade, 2 Ancient Mammoths, 2 Troll Warriors, 2 Troll Hunters<br>
<br>
<i>Naltrox The Mighty<br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Troll Armor- +2 HP and can block 1 Damage a turn<br>
Warrior of the People: Gives all Troll Warriors +1 HP<br>
<br>
Hiturni of the Poison Blade<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Poison Blade- Ignores Saves and damage can not be healed during battle<br>
Poison Arts- Gives Troll Warriors the ability to ignore saves<br>
<br>
Ancient Mammoths<br>
Monster<br>
HP 2<br>
Attack 2<br>
Offense 3<br>
Defense 3<br>
Charge- In the first round of combat gain +1/0 and +1 Damage<br>
Weakness: If a 1 is rolled deal the damage to an allied unit instead. (Priority given to Troops&gt;Elite&gt;Legendary&gt; Monsters&gt; Heroes&gt; Leaders<br>
<br>
Troll Warriors<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Irregular Tactics: When fighting an opponent, first roll a d10. On an 8+, the enemy unit gains 0/-2 for the round as they are unable to predict where an attack will arrive<br>
<br>
Troll Hunter stats already in the discord previously</i><br>
<br>
—-----------------------<br>
<br>
The Auctioneer continued to smile. His hard worked position, ready and able to continue to dig out relics of great power or even those of mundane ordnance.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Axe of Kharn</i></b><br>
<br>
<i>A large, intricately designed axe of a long since dead warrior.</i><br>
<br>
<b><i>Orb of Density</i></b><br>
<br>
<i>A small orb that draws all towards it.</i><br>
<br>
<b><i>The Black Box</i></b><br>
<br>
<i>A perfect cube with a glossy, smooth surface.</i><br>
<br>
<br>
<b>Month 8, Turn 8, Year 1290</b><br>
<br>
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<br>
<b><u><span style="font-size: 26px">The Mabinogi </span></u></b><br>
-Recruit: 65 Resources<br>
● Cigfa: x2 Kobold - 30<br>
● Bran: x1 Adeiladwyr Tir - 20<br>
● Extra Rhyfelwr: To Cigfa - 15<br>
-Recruit: 65 Resources<br>
● Cigfa: x2 Kobold - 30<br>
● Bran: x1 Adeiladwyr Tir - 20<br>
● Extra Rhyfelwr: To Cigfa - 15<br>
-Advancement- Meini Gweledydd - Finally the tribes are able to communicate. Going one<br>
step further, they are now able to send a single unit or magic item each, to another tribe<br>
each turn.<br>
<br>
<i>Current remaining forces in the battle:<br>
<br>
Mabinogi-<br>
Pwca-2HP<br>
Captain No Beard- 1 HP<br>
Garrisoned Rhyfelwr x1<br>
Derwydd x1<br>
Adeiladwyr x2<br>
Scout x1<br>
Fafrium Wilder x1<br>
Gweledydd x3- Non combatant<br>
<br>
Cogs-<br>
Clockwork Soldier x1<br>
Orc Cannoneers x2<br>
Clockwork Heralds x1<br>
<br>
Fafrium-<br>
SAM002 </i><br>
<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
Recruit Unit of Mekhanite Legionnaires. X2<br>
<br>
Advancement: Upgrade Mekhanite Legionnaires "The Strength and Certainty of Steel" to level 2. (Gain 0/+1 and an 8+ save)<br>
<br>
<i>Explore: A small hut is in the middle of a large plain. 4 strange pillars are equidistant from each other around it. (Continued in Exploration)</i><br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Collective Protection: This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
Clear Skies: Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
Heaven Refinery: Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
<div style="text-align: center">Level 1 Capital​</div></td>
<td colspan="">
<div style="text-align: center">+1​</div></td></tr><tr class="">
<td colspan="">
<div style="text-align: center">Level 3 Capital​</div></td>
<td colspan="">
<div style="text-align: center">+2​</div></td></tr><tr class="">
<td colspan="">
<div style="text-align: center">Level 5 Capital​</div></td>
<td colspan="">
<div style="text-align: center">+3​</div></td></tr></tbody></table><div style="text-align: center"><br>
<i>Explore: An ancient pyramid lay mostly buried in the sand. (Continued in Adventure Chat)</i><br>
<br>
All Song infected units are dead, Casualties include 1 Sentinel unit and 1 with 1 HP remaining<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Advancement - Side Jobs<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
Advancement - Extra Credit<br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
Advancement - Student Aide<br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and can use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<br>
<i>Explore Academy( Adventure 1): Tristan wanders around and finds him at an abandoned tavern. Recently all of the rowdy places had been shut down and replaced with more civilized coffee houses and the like. But as he finds this place with its windows boarded up, he can see some faint candlelight. (Continued in Adventure Chat)</i><br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Complete Construction of Talon's Watch<br>
Recruit Blizzen at capitol<br>
Recruit Bulls at capitol<br>
<br>
<br>
<i>The skull contacts a human man wearing a fancy blue suit. “I am Derek Xion, CEO of Xion Incorporated. Who is trying to contact me?” (Continued in Adventure Chat) <br>
<br>
Quest 2 Completed</i>​</div><i>Reward: Hero unit: Vin’Taur The Heavy<br>
<br>
Vin’Taur The Heavy<br>
Hero<br>
HP 3<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Thick Fur- +1 HP and a 9+ save<br>
Heavy Club- A slam attack that hits 1d3 enemy units ignoring armor or saves. (Can do this, but it counts as using up both attacks)<br>
<br>
<b>Quest 3: Have a total of 3 non capital settlements</b><br>
<br>
“It is time to expand our peoples and its nation beyond its natural borders. We need to grow and expand, to spread ourselves across this land.”- High Priest</i><br>
<div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Upgrade Settlement Capital (99 resources) with Huang He Standing Army (2/5)<br>
-<br>
Build Advancement Dragon Festival for 9 resources*<br>
<br>
*Dragon Festival: Allows the production of two units;<br>
<br>
Fire Crow<br>
Troop<br>
Hp 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<br>
Oil Paper: On a roll of 10, explode. If against a flyer, this also causes 2 damage<br>
<br>
and<br>
<br>
Dragon Dancer<br>
Elite<br>
Hp 1<br>
Attack 2<br>
Offense 0<br>
Defense 0<br>
<br>
Fire Dragon: Acts as a +2 versus Constructs<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Advancement (Lvl 1): Fury of the Great Cog - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces. (15 Resources)<br>
<br>
Advancement (Lvl 1): Soul Engine - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working. (15 Resources)<br>
<br>
Train 2 Clockwork Soldiers Units - Production Line Efficiency (63 Resources - Finley Station - Mr. Finely Benefits)<br>
<br>
<i>Current remaining forces in the battle:<br>
<br>
Mabinogi-<br>
Pwca-2HP<br>
Captain No Beard- 1 HP<br>
Garrisoned Rhyfelwr x1<br>
Derwydd x1<br>
Adeiladwyr x2<br>
Scout x1<br>
Fafrium Wilder x1<br>
Gweledydd x3- Non combatant<br>
<br>
Cogs-<br>
Clockwork Soldier x1<br>
Orc Cannoneers x2<br>
Clockwork Heralds x1<br>
<br>
Fafrium-<br>
SAM002 </i><br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra </u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Revive Aldur, The God of War​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Rebuild Umbra​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Clear Teera​</div></li>
</ul><div style="text-align: center"><br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
Advancement: -20 resources, -1 turn, small arcane workshop, effect: can build minor artifacts powered by mana crystals.<br>
<br>
Advancement: -20 resources, -1 turn, qualified teachers, effect: +1 happiness (unlock level 2 happiness bonus)<br>
<br>
Advancement: -20 resources, -1 turn, school security, effect: +1 order (unlock level 1 order bonus)<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Complete Upgrade The Spine to level 2 (ACT 4/4 REC 60/60)<br>
2.Cultivate 2 Soilings for The Carcass Garrison<br>
3. Cultivate 2 Flessi for The Bowels Garrison<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
<i>Current remaining forces in the battle:<br>
<br>
Mabinogi-<br>
Pwca-2HP<br>
Captain No Beard- 1 HP<br>
Garrisoned Rhyfelwr x1<br>
Derwydd x1<br>
Adeiladwyr x2<br>
Scout x1<br>
Fafrium Wilder x1<br>
Gweledydd x3- Non combatant<br>
<br>
Cogs-<br>
Clockwork Soldier x1<br>
Orc Cannoneers x2<br>
Clockwork Heralds x1<br>
<br>
Fafrium-<br>
SAM002 </i><br>
<br>
<b><u><span style="font-size: 26px">Empire of Ancalen</span></u><br>
<br>
<br>
<span style="font-size: 26px"><u>The Diggers</u></span><br>
<br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
Name

</td>
<td colspan="">
Description

</td>
<td colspan="">
# Available

</td>
<td colspan="">
Cost

</td>
<td colspan="">
Upkeep

</td></tr><tr class="">
<td colspan="">
Fafrium Tattered
Troop
HP 1
Movement 1
Attack 1
Offense 0
Defense 0
Repeated Fire- Gains a second attack on an 8+

</td>
<td colspan="">
Fafrium troopers that managed to survive the destruction of the colony

</td>
<td colspan="">
2

</td>
<td colspan="">
30 Resources

</td>
<td colspan="">
10 Resources

</td></tr><tr class="">
<td colspan="">
The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)

</td>
<td colspan="">
Traveling Mages that move from place to place, selling their magical skills to the highest bidder

</td>
<td colspan="">
2

</td>
<td colspan="">
40 Resources

</td>
<td colspan="">
20 Resources

</td></tr><tr class="">
<td colspan="">
Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.

</td>
<td colspan="">
Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit

</td>
<td colspan="">
1

</td>
<td colspan="">
60 Resources

</td>
<td colspan="">
30 Resources

</td></tr><tr class="">
<td colspan="">
Ancient Machine
HP 4
Movement 1
Attack 2
Offense 2
Defense 2
Heavy Metal Armor- +2 HP
Repair Systems- For each unit that it defeats in battle, repairs +1 HP

</td>
<td colspan="">
A powerful machine of unknown origin. It will fight for your cause if you pay its price

</td>
<td colspan="">
1

</td>
<td colspan="">
80 Resources

</td>
<td colspan="">
40 Resources

</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital) Destroyed<br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) Destroyed<br>
002 Faith: 2<br>
Cities  1 (+2  Per Turn)<br>
Temples: 1 (+2 Per Turn<br>
Statues: 1 (+2 Per Turn)<br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
A time of rebirth<br>
<br>
General Luna, leader of the second army of Penumbra and self-proclaimed favorite of the Goddess, was happier than even The Lady herself when the return of the God of War was announced. While the entire nation celebrated and welcomed the immortal back to the world, General Luna and many of the soldiers were overjoyed to have the God of War leading them with his military expertise. So with a reinvigorated spirit and renewed faith, the citizens of Penumbra worked even harder to restore the capital<br>
<br>
Buildings rose overnight and the infrastructure was repaired just as swiftly. Guided by their faith, the people of Penumbra didn’t waste any time cooperating to resurrect their fallen capital. Arlethane and Aldur watched from the realm of the gods as their nation came back to life.<br>
<br>
“This reminds me of when the empire first rose.” Akdur remarked with a fond smile on his face, happy to have those warm memories return to him.<br>
<br>
“Yes. The world was much different then and the creatures in it not so varied, but the rally to a cause all the same.” Arlethane said with pride.<br>
<br>
Aldur could see the joy and pride in his kin’s face and heard it in her voice. He couldn’t help but to smile as well. “You did well, Arlethane. Raising the faith from the ashes all by yourself and turning them into a nation under your banner.,Sol and the others would be jealous.” Aldur smirked mischievously but nodded his head all the same.<br>
<br>
“I did what I had to. But already they build shrines in your honor and the soldiers praise your name almost as much as mine. My pantheon grows.” She rose from her seat and the two of them started their descent to the mortal world.<br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ul>
<li data-xf-list-type="ul">Rebuild Teera (1/3)</li>
<li data-xf-list-type="ul">Rebuild Umbra (2/3)</li>
<li data-xf-list-type="ul">Rebuild Umbra (3/3)</li>
</ul>Free Actions:<br>
Army 2 moves SE 2 Tiles to Ancalen<br>
Start Diplomacy with the Empire of Ancalen<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(25% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">65</td>
<td colspan="">6</td>
<td colspan="">0</td>
<td colspan="">71</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">205</td>
<td colspan="">40</td>
<td colspan="">0</td>
<td colspan="">245</td></tr></tbody></table> <br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition</td>
<td colspan="">2x DawnGuard (Greatswords)
1x Aurum Wyverns
1x Soleil Canon
Aldur, God of War </td>
<td colspan="">1x Spectrum Sailor
1x DawnGuard (Greatswords)
1x Soleil Canon
Song-Guardian
</td>
<td colspan="">Slitherscop</td></tr><tr class="">
<td colspan="">Location </td>
<td colspan="">Umbra </td>
<td colspan="">Ancalen </td>
<td colspan="">Teera</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
<span style="font-family: 'Dancing Script';">"The Histories are rightly told as dark and cruel, for the time before the coming of the MEKHANE was a terrible and wondrous era indeed." - Schematist Throttle, <i>Teletechnic Parables</i></span></span><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">Turn 8, Spring</span></span><br>
<a href="https://www.rpnation.com/attachments/1642479028767-png.948830/" target="_blank"><img src="https://www.rpnation.com/data/attachments/885/885960-35ae52e9b58caff358d4a721a76c4650.jpg" class="bbImage " style="" alt="1642479028767.png" title="1642479028767.png" width="143" height="100" loading="lazy"></a><br>
<i><span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">"HER at the center of ALL" - An art piece by the 3rd century religious-symbolist painter Aleric Tolms.</span><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i>​</div><br>
<span style="font-family: 'IBM Plex Mono';">Sargent Draw chatted casually with a fellow officer, both dressed in plain clothes. He was leaned against a pillar in the entryway to a small side-street cafe. One of those hidden “hole in the wall” places whose food within vastly outshines the shoddy exterior. He and his colleague, a younger officer named Holf, were waiting for a suspect they had been chasing down for quite some time to arrive and engage with their decoy in the bookstore across the street. Even a city like Amoni-Ram had its crime.<br>
<br>
Draw didn't know the suspect's real name, or much about them. He knew they were a man on the younger side, shaggy brown hair, fair skin and quick on his feet. The bastard was fast. This skill was probably what landed the kid a job of a delivery boy, only he wasn't delivering papers. Draw and his officers were always getting so close to capturing him but always found the bastard slipping (often literally) between their fingertips. This time, they'd get him. Though, that's what they said last time... But this time, Draw had a trick up his sleeve.<br>
<br>
As Draw chatted and sipped on his coffee, he kept an eye out down the street. He had positioned himself so he could nonchalantly peer down the right side of the street without drawing too much suspicion. Holf kept an eye out on the left.<br>
<br>
They stood like that for a few minutes, ordering a second round and a pastry for Draw as they waited until a lone figure in tan colored robes with a black satchel came up the street from the right.<br>
<br>
Draw instantly recognize the figure as the target. The flicker of recognition in his eyes was caught by Holf, who began to move from their position but was stopped by a light tap on his wrist by Draw and a whisper.<br>
<br>
“Wait… let him get inside. We’ll have the exits locked down.”<br>
<br>
Holf nodded almost imperceptibly and went back to drinking and chatting as the figure glanced from side to side before entering the bookstore.<br>
<br>
Sergeant Draw quickly glanced at the building to the right of the bookstore, a seedy bar with sun-scorched signage declaring it “The Bronze Stein”. Two men seated near the window caught his glance and nodded before getting up and exiting the bar.<br>
<br>
The four officers approached the location of their trap. Curtains had been drawn and bookshelves rearranged before hand to keep the target from seeing their approach until it was too late.<br>
<br>
“As we planned gentlemen.” Draw whispered. The other officers nodded in response and moved into position; the two from the bar going around to the back door and Hoff and Draw lining up at the front. Draw counted to 10 silently in his head, giving the other officers time to move into position.<br>
<br>
Almost time… Draw made a last minute check of his gear, checking his metallic arm to make sure his net gun -a standard-issue device installed in the arms of all officers within Amoni-Ram- was ready and set. He tapped on the pressure gauge, and satisfied it was in working order, he flipped a small switch hidden within his metallic left forearm, causing the steel buckler installed within to ripple out and his baton to extend from the other.<br>
<br>
He took a deep breath in, placed his shoulder on the door and slowly turned the handle. The latch released with a soft click and he pushed, slamming open the door and rushing inside, Holf hot on his tail.<br>
<br>
The bookstore was small, no more than a few shelves pushed up against the walls and a table in the center with some random tomes spread about it. In the back right corner was the counter, a middle-aged man with spectacles wearing a gray robe was behind it, and Draw's target was in front, satchel in hand.<br>
<br>
"Don't move!" Draw commanded, slowly moving around the table and towards the suspect. "Your under arrest for smuggling illicit substances. Ain't getting away this time kid."<br>
<br>
The smuggler turned around quickly, his eyes narrowing before recognition filled them. A relaxed, cocky smile spread across his face.<br>
<br>
"Oh, you guys?". He chuckled, sliding his satchel back over his shoulder. "Are we really going to do this again? God! You guys won't give up."<br>
<br>
Draw snorted. "Stay where you are Kid, we got this place surrounded. This is where it ends". As if on que, the bang of the back door slamming open filled the room and the other officers began rushing in.<br>
<br>
"Oh wow. You really set this trap up." The smuggler nonchalantly cracked his neck and stretched his leg. "I guess moving the furniture around the block the windows wasn't to keep people from see in, it was so I couldn't see out."<br>
<br>
The smuggler raised his hands in the air as Draw approached. "You got me, you got. Gosh, how could you do this to me, Doug?" He glanced back at the clerk. "I don't think Sybill is going to like finding out about this?". At this, the clerk shuddered.<br>
<br>
"I-I had no choice..."<br>
<br>
Draw drew closer, now only a few feet away from the smuggler. He reached down to his waist and pulled his cuffs off his belt.<br>
<br>
"Alright, turn around and put your hands behind your back. Let's make this easy now."<br>
<br>
As Draw began to close the last couple of feet, the smuggler began to slowly lower his hands and turn around. Suddenly, in a flash of movement, as he lowered his hands, he grabbed a green hardback from off the counter, spinning and hurling it at Draw. With the other hand he grabbed the small brass serving bell and threw it at the other nearest officer.<br>
<br>
Draw, having known this had been too easy, was quick to react. He snapped his buckler into place, blocking the heavy volume aimed at his face. The other officer, one of the men who had come in from the back, wasn't so prepared. The service bell flow over his out of positioned buckler and into his face, producing a soft ding.<br>
<br>
As the other officer reeled back, blood beginning to flow from his nose, he pointed his arm and fired his net gun blindly at the smuggler, the net soaring high and colliding with the bookshelf behind the counter, knocking books and decorations into the floor. The smuggler made a break for his only option- the front door.<br>
<br>
Draw lowered his shield and lunged forwards, his fingers tips scraping the mans cloak but unable to find any purchased as he bolted past him. The other officer fired his net gun, the smuggler rolling forward to avoid it.<br>
<br>
Hoff, who had been waiting, guarding the door started running forward, around the opposite side of the center table. This gave the smuggler the perfect window of opportunity- which he took, gracefully sliding underneath the central table just as Hoff rounded its side and breaking into a dead sprint out the door and down the street.<br>
<br>
Hoff's face went pale and quickly began to grow beat red as he realized what he'd done.<br>
<br>
"Damnit Hoff!" Draw cursed, vaulting over the table and sprinting towards the door. "C'mon, he ain't gone yet!" He shouted, sprinting down the street after the smuggler.<br>
<br>
The rhythmic clinking of metal on stone rang out through the previously quiet side-street as Sergeant Draw, his fellow officers quick behind, chased down the cloaked figure sprinting away from them.<br>
<br>
Draw muttered a few curses under his breath at Hoff, and then gritted his teeth and began digging into the cobbled street. The bastard was fast- every previous foot chase they'd attempted had always ended the same. He was would dead sprint, easily outpacing even their fastest officers, weaving through side alleys and streets until he got to a busy main street, where he would quickly blend into the main crowd, slipping between people with an unnatural grace.<br>
<br>
But this time, Draw had accounted for this. In Amoni-Ram, everyone had augments. Kids got their first augments at age 8, usually an eye or an arm. By time someone was an adult, they usually had new eyes, a new arm and new legs. For the average civilian, these new limbs weren't designed to be much stronger than normal limbs. Those types of augments were left for police officers and the military. However, there were places one could go to get a back alley modification to their augments, or a completely new one entirely. These upgraded limbs were stronger and faster. This proved problematic when it came to criminals. Hard to catch someone whose been mechanically upgraded to have superhuman speed.<br>
<br>
If Draw was in the military, he was certain he could get his hands on some better legs that would keep up with or even outpace the bastard. But he wasn't, and the chief didn't deem this chase worthy enough to pull strings to get the augments for him.<br>
<br>
So Draw had... solved the problem himself. He had, through some digging and some luck, came across a back alley modification shop, and gotten himself at "tune up". He had promised the mechanic there he would overlook his little operation if he agreed to give him the best leg modifications he could. He needed to be fast- fasternthan fast. The mechanic had agreed- not that he had much choice, and Draw now found this little break in protocol was paying off. While the other officers were quickly falling behind, Draw found himself keeping pace with the smuggler. In fact, he was gaining on him.<br>
<br>
The smuggler glanced back as he ran, his smug expression disappear as soon as he saw Draw closing in. With a burst of effort he ran with all his light towards the end of the side street- where it emptied into a bustling main road.<br>
<br>
Draw knew he wouldn’t be able to catch the kid before he made it to the main street and disappeared into the crowds. Fortunately, he wouldn’t be getting that chance.<br>
<br>
As the smuggler neared the main road, two officers stepped out from their hiding places just around the corner, wrist-mounted net guns aimed and ready. The smuggler shuffled to a halt. The officers ran forward and the smuggler quickly looked side and to side and then ran to his right, towards an alley way. The nearest officer fired his net gun, the edge of the net just scrapping the back of the smugger as the shot went just wide. The second officer fired, the smuggler entering the narrow alley way just in time as the wide net clattered against the the corners of the buildings adjacent to its mouth.<br>
<br>
The smugglers pause and slight indecision had given Draw more than enough time to catch up. Just moments after the smuggler turned the corner, Draw was already right behind him, the 2 new officers in close pursuit behind. The alley way was tight, too narrow for Draws net gun. He'd have to catch the bastard by hand.  The alley turned sharply in two directions after several meters, the backside of the business on the street over forming a T-intersection. Draw hadn't seen which way the smuggler had gone and guessed right, running forward several feet and stopping when he didn't see the smuggler.<br>
<br>
Before him the alley way was a a dead end, sheer walls on either side. The other officers piled in behind him,  splitting off to try the right. But in either direction there was no smuggler to be seen.<br>
<br>
Draw could feel frustration boiling up inside of them. He had been so close, just seconds from catching the bastard. But now he was nowhere in sight. Where the hell could he have gone?<br>
<br>
His seething was interrupted by the sound of metal feet colliding with stonework. Draw and the officers turned around as they saw the Smuggler land in the center of the T-intersection from his hiding place above. He glanced back at Draw with a sly smirk as he bolted down the intersection.<br>
<br>
Draw cursed loudly, turning around in the tight space and running after the kid. As he turned the corner the smuggler was waiting for him at the end of the alley way. He gave him a salute and ran off. By time Draw made it out of the alley, he could only catch the tail end of the smuggler once more disappearing into the crowd. The other officers behind him continued on into the main street to chase him down, but Draw knew the game was up. The bastard had gotten away. Again.<br>
<br>
<div style="text-align: center"><b>***</b>​</div></span><br>
<div style="text-align: center">​</div><i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Actions:</b></span><br>​</div><span style="font-size: 15px">1. Train 1 unit of Mekhanite Legionnaires. (30 Resources)</span><br>
<i><span style="font-family: 'IBM Plex Mono';">"The putrefying FLESH BEAST DARRA'VAR laying bleeding on the ground, its rotund belly sliced upon blessed steel. As its reign ended, so did its plague-like grip on the minds of those it infested; thereby allowing the purification and rest of their remains. And such was done, a solemn task" - Exert from Sierra, The Purifying Blade.</span></i><br>
<br>
<span style="font-size: 15px">2. Train 1 unit of Mekhanite Legionnaires. (30 Resources)</span><br>
<i><span style="font-family: 'IBM Plex Mono';">"The blessed bulwark of HER, as resolute and stalwart as steel" - Holy-Forgemaster Gerrand Triffe the 3rd.</span></i><br>
<br>
3. Construct Advancement "The Purified Mind" (10 resources)<br>
<i><span style="font-family: 'IMB Plex Mono';">"Her Chosen, the Mekhanite Psions, are taken into Her Bleeding Heart and are reborn, part of HER infused with them, her silvered tendrils reshaping mind as well purifying body and thus soul. This grants her Chosen the abilities of such a status, though limited by their weak forms of flesh that yet remain. As SHE is rebuilt and her bleeding wounds cauterized, her Chosen are made stronger and more." </span></i><br>
(My idea for the Psions are to be buff-type units, able to enhance the abilities of other units using their psionic powers and enhanced mental capacity. I would like something to build upon their ability to give another unit +0/+1, maybe giving the chosen unit a +1/+1 instead?)<br>
<br>
4. Army 1, "Her Hopeful Wanderers" move NW and explore the hex.<br>
<br>
5. Give 50 resources to OMAR<br>
<br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Economy:</b></span><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">72</td><td colspan="">75</td><td colspan="">120</td><td colspan="">29</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<div style="text-align: center"><b><span style="font-size: 18px">Nation Summary</span></b><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 3</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
</tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11224643" data-lb-caption-desc="Crocodile · Jan 18, 2022 at 1:16 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.948792/" target="_blank"><img src="https://www.rpnation.com/data/attachments/885/885922-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/4K1q9Ntcr5g/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/4K1q9Ntcr5g\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/4K1q9Ntcr5g&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center"><br>
Runcible looks out from a balcony toward Dal Gargo in the distance. There was smoke and fire roaring  even as the fighting continues and more orcs were coming into the city. Some were bringing supplies with them to help tend to their own.  Supplies were also shipping back towards Dal Gargo to helps those orcs determined to remain or support the fighting forces that remains. He heard steps as the young orc emissary, Mahk, walks up next to him and looks out at his homeland burning. There was a grim determination and what resentment he'd held towards the people of Coghaven seems to have melted away as he watched them mobilize.  The kind, hard-working innovators were revealing a darker side they had wanted so much to forget since leaving Greater Titania for exile here to live free.<br>
<br>
"Grizzakis is dead," Mahk said and his words seemed to fail him after recalling the argument he'd had with the Chieftain. It had been the last time he'd seen him when Mahk had been sent to reside here in Forgeheart as emissary. He had witnessed the desire of these people to forge a future with the orcs... and now they seemed prepared to leap into oblivion with them. There were grim and angry looks all over the city. Fear was here but their reaction was shocking. People he'd expected to quiver and quail all had taken up the cause to prepare to go so far as to rig their capital with  strange rituals to try to slaughter the enemy army with themselves if they broke through after sacking  Dal Gargo.<br>
<br>
"I see," Runcible said as his clockwork hand gripped the railing and there was a creaking sound as it crushed the railing in quiet anger and sorrow.<br>
<br>
"What do you plan to do, Overseer?" Mahk asked even as he knew that Runcible had already planned to lead the final suicide attack in Forgeheart himself to give all refugees a chance.<br>
<br>
"I've just received an update from Fizzo at the Troll Bridge. The Trolls have honored our cry for help and alliance. They're marching to Dal Gargo to join batte. I've told Fizzo to lead the charge of the First Clockwork Legion into your city. I will drown those damn savages in metal and oil," Runcible declared with a shockingly cold savagery from a man who seemed to generally seem more focused on diplomacy and progress.<br>
<br>
"As the only official of my people, I have no protest on this. I... you don't have to do this...  You've already done so much. My people would understand if you'd sooner guard your walls," Mahk offered to allow an out for these oddly brave crafters and thinkers.<br>
<br>
"No. The Mabinogi wanted to jams their hand into the gears. They get to discover what the teeth of gears do to anyone stupid enough to do that. There is no escape. Only the war. Only victory or death," Runcible said in a more calculating and ominous tone. "We will grind them down into oblivion. So many of your people  are dead because of  them... We will not allow them to leave. They will die or we will die, but I will be DAMNED if I let butchers think they can do this and escape justice."<br>
<br>
"I... thank you... I thought you people were cowards. It shames me now to know I thought that of you," Mahk said with a frown, looking over at the Overseer.<br>
<br>
"You don't know our history. The Mabinogi didn't either. We fought to be where we are. We just wanted peace, a place to build our future. But the old bloody standard is rising again, and we are answering it in the way we know how to. War. I'm sorry your city is the battleground, but know we won't stop until they damn well kill us. Or we kill them. Never again." Runcible said those last words solemnly as he allows himself a moment to weep at the death of Grizzakis and so many of his people. Better to cry now before one set about the grim work of war.<br>
<br>
Mahk just looked at the odd partially mechanical man a bit dumbfounded. The Cogs were a contradiction but it was unnerving. He'd heard those words snarled like a battle cry, shoutied as vast engines were retrofitted for new more sinister functions if needed. It perhaps wasn't a warrior spirit, but it was something just as intense and visceral. Carried by folk he realized had fought and suffered more than their generally optimistic outlook hinted at when he'd first come. They were allies to the bitter end and he felt glad  the Chieftain had overruled him.<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl  1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: Quest 2 - Build a Science Institute<br>
Orc Questline: Quest 3 - Build the Orcs a Settlement.<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
5 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Orc Cannoneers<br>
1 Clockwork Heralds<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
(Marching Sound into Dal Gargo to Join Battle)<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
(Shuttling Finley Station 2nd Reserves to Dal Gargo to Join Battle)<br>
<br>
<i>Finley Station 2nd Reserves</i><br>
2 Clockwork Soldiers<br>
(Shuttling to Dal Gargo to Join Battle)<br>
<br>
<i>Dal Gargo Forces</i><br>
1 Clockwork  Soldiers<br>
2 Orc Cannoneers (Will provide Covering Fire)<br>
1 Clockwork Heralds<br>
(Continue Battle)<br>
<br>
<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
12/40<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">-61</span></td><td colspan=""><span style="font-family: 'times new roman'">60 + 15 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">14</span></td><td colspan=""><span style="font-family: 'times new roman'">69</span></td><td colspan=""><span style="font-family: 'times new roman'">-55</span></td></tr></tbody></table><div style="text-align: center"><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">12</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">15</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">15</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
Train Clockwork Soldiers Unit (23 Resources - Finley Station - Mr. Finely Benefits)<br>
Train Clockwork Soldiers Unit (23 Resources - Finley Station - Mr. Finely Benefits)<br>
Train Clockwork Soldiers Unit (23 Resources - Finley Station - Mr. Finely Benefits)<br>
<br>
<b>Free Action</b><br>
Dal Gargo Forces will Continue Battle<br>
First Clockwork Legion - March South from Troll Bridge into Dal Gargo to Join Battle.<br>
First Fleet - Shuttling Finley Station 2nd Reserves to Dal Gargo<br>
Finley Station 2nd Reserves Join Battle in Dal Gargo<br>
<br>​</div></span></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-01-18T01:26:42-0500" data-time="1642487202" data-date-string="Jan 18, 2022" data-time-string="1:26 AM" title="Jan 18, 2022 at 1:26 AM" itemprop="dateModified">Jan 18, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 2)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate</i></span></span><br>
<br>
<span style="color: #fac51c">Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>2 Samurai</i></span><br>
<i><span style="color: #fac51c">1 Monk<br>
2 Wyrms<br>
Twin Pixies</span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Abraxas</i><br>
1 <i>Skeletons<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Broken Jaw Butler </i></span></span></i><br>
<br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
<b>Stability (6): Resources cannot be lost this turn.</b><br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 6<br>
Rerolled: 6</b></span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">3 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
5 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">13/25</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Upgrade Settlement Capital</span> <span style="color: #fac51c">with Huang He Standing Army (3/5)</span><br>
<span style="color: rgb(250, 197, 28)">Train Troop Unit Dragon Dancer for 30 resources</span><br>
<span style="color: #fac51c">-</span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="color: rgb(250, 197, 28)">Recruit Non Combatant </span><i><span style="color: rgb(250, 197, 28)">Dragons Gate for 200 resources</span></i><br>
<span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate </span><i><span style="color: rgb(250, 197, 28)">Wyrm (Free)</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Movement (Army One) <i>1 Tile Northwest </i>of Xusun De<br>
Exploration (Army One) <i>1 Tile Northwest</i><br>
<br>
<b>Army One</b></span></span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas</span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
2 Wyrms<br>
Dragons Gate</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 429<br>
Income: 72<br>
Expenditure: 220<br>
End: 281</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">In the distance a firework exploded, lighting up the cold darkness that loomed over Xunsu De, a clear and colourful indication that the Dragon Festival had come to Shan. Another burst lit up the night sky, this time of glorious green, the incandescent spiral twirling and twirling as it was quickly joined by another great explosion of wonderous white. It was truly a sight to behold...<br>
<br>
But the festivities would not come to Xunsu De this year, it's Red resident having need of the required resources for other means. She would of course hide this fact, casting blame on others for the loss of the yearly celebration. Wu had already informed some of the settlements inhabitants that the funds for the festival had been decreed only fit for purposes of defence by the Golden Treasury and that use on any other means would warrant punishment. <br>
<br>
Of course some of these residents spoke out, claiming that it could not be so, that their beloved Prince of Most Brilliant Blue would not let such a thing happen. Wu, naturally, had foreseen such a statement, quickly countering the woman's response with her own rebuke. "You would think so, wouldn't you. My son has cultivated the image of a man who loves his people but who do you think could issue such an order hmm? The Golden Treasury cannot enact such action without royal approval, yes?"<br>
<br>
She could see the hesitation in the eyes of the people, with very few willing to give up their belief in their Prince. Still the seed had been sown, and with her dutiful troops quickly dispersing the crowds, Wu had little need to defend her claims further. And with their mountain home, thousands of miles away from the nearest settlement, there was no real way to un-substantiate her callous claims. <br>
<br>
However, she had important matters to attend to anyway. Namely creating her own Dragon's Gate....</span><br>
<br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11228868" data-lb-caption-desc="Dest · Jan 22, 2022 at 5:58 PM">

		

		
	


<article class="message-body js-selectToQuote">
			
				
			

			<div itemprop="text">
				
					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
<div class="bbcode-background" style="background-color: ;
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<br>
<span style="font-family: 'Amiri';">Hall of the Shamans</span><br>
</div></div><br>
Bos Moon and Vigo Myrt walked down the lines of shamans who were pouring over old texts, discussing the possible rituals they would need to begin summoning yet more elementals and spirits.<br>
<br>
"I still say that we should contact the spirits of water first, they would answer my call rather quickly if I tried," Vigo looked at a nearby shamans rather poor attempt at drawing a proper ritual circle and moved to correct it. "Especially with how old the rituals for the other spirits are, I'm not sure we will be able to find them so easily."<br>
<br>
"Perhaps not my friend but Requan asked me to focus on the other three elements at first since we can easily call the spirits of water, he wants to be more ready now that we know the cultists have fallen and those savages are still alive," Even as he spoke Bos looked over a nearby scroll, stopping suddenly halfway through it. "Aha! I've found something! It is just a hint to the greater rituals but we can still use it to find them, come my friend! there is research to be done!"<br>
<br>
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<br>
<span style="font-family: 'Amiri';">The Fox's Den</span><br>
</div></div><br>
'Finally those beef-for-brains met another nation and got one of my spies onto their airships!' Tasuma grinned savagely at the very thought, ready to finally start earning his name once more. He quickly turned to address the Vulpine who was being sent. "Ralen, I want you to try and steal as much knowledge about their tech as you can. Designs, sketches, hell if you can get it some of the tech itself! I don't care how you have to do it, just get it done. Am I clear?"<br>
<br>
The other Vulpine nodded, a mischievous grin on her face, "And do you want me to try and steal some of their more, illicit, items as well boss? I know how you want to expand the black market you have going on and that might just earn you some extra profit!"<br>
<br>
The she-fox began to laugh as Tasuma spluttered at her, denying any allegations as to the selling of such things on his market, and beginning to pack her equipment for the short journey she would be undertaking.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">The Army of the Earth</span><br>
</div></div><br>
"Blacktop, you are going to be marching back to the capital at once, the council has decided that we need to split our forces and has chosen you to lead an army of your brethren and select other forces," Even as he gave the order Callarhan looked worriedly at the construct he had quickly considered his friend. "Be careful out there, I do not like having our forces split like this and I worry for what might come till your army is up to scratch. Stay safe."<br>
<br>
"I will Warchief Callarhan, lead well and face battle with honor. Till we meet again," the living snowman grasped the Taur-Ahe by the forearms as he turned, ready to begin the march back.<br>
<br>
"The rest of you lot! Get ready, we go further south than any of our forces have ever gone before and I know not what we will encounter, keep your weapons ready and be ready for anything!" Callarhan looked over the rest of his men, attempting to get rid of the nerves that he felt at the prospect.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">81</td><td colspan="">320 (Added 80 due to winning bets)</td><td colspan="">401</td><td colspan="">240</td><td colspan="">161</td></tr></tbody></table><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 2 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (Level 1 Standard Settlement)<br>
Haaster (Level 1 Standard Settlement)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1):<br>
1x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
1x Blizzen<br>
2x Order Knight<br>
Tal 'Ki (Hero)<br>
Blacktop the Undaunted (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callerhan (Non-Hero Story Character)<br>
<br>
Eastern Guard (Army 2)<br>
1x Bulls<br>
<br>
The Frozen Forces (Army 3)<br>
1x Bulls<br>
1x Blizzen<br>
Vin’Taur The Heavy (Hero)<br>
<br>
<b>Tournament Unit</b><br>
Frosty the Blizzen<br>
<br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
10/40<br>
<br>
<b>Paid Actions</b><br>
Research Advancement: Call to the Earth<br>
Research Advancement: Call to Air<br>
Research Advancement: Call to Fire<br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile South<br>
Explore tile with Army 1<br>
March Army 2 to capital and merge with Army 3<br>
Split Blacktop the Undaunted from Army 1 and march back to capital tile<br>
Pay 180 Resources to auctioneer<br>
Use Skull of the Seer to contact Penumbra<br>
Equip Hawk Skull to Blacktop the Undaunted<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement (On Roll of 8+)<br>
Xion Corporation - Five months till arrival<br>
<br>
<b>Quests</b><br>
Main Questline:<br>
Have a total of 3 non-capital settlements - Complete<br>
<br>
Spirit Seed Questline:<br>
Unstarted​</div></span></div></div>
				
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					<div class="bbWrapper">Act II, Turn 8<br>
<br>
They were going up; one by one the five towers were being raised. Much like the rest of the small town the towers were designed to both look cosy as well as picturesque. The filthy little taverns were being buried by heavy stone foundations for the towers. If he could eradicate even the memory of the shady establishments, he would have it done today rather than tomorrow.<br>
<br>
A sudden knock on the door disturbed Carmine from his thoughts. “Come in.” He said in a deep voice, reserved for announced visitors without appointment. A nervous looking Dean Overwood entered his office.<br>
<br>
“I’m terribly sorry headmaster, but this simply could not wait.” Jenna Overwood was an overall competent woman since he had vetted her himself, like every staff member, her disturbance might prove to be important.<br>
<br>
Carmine softened the expression on his face and nodded to the Dean, who continued with a bit more confidence. “It is student Choser. He has had a bit of an accident.”<br>
<br>
Alarmed Carmine looked up. “He isn’t seriously injured I hope?”<br>
<br>
Dean Overwood shuffled uncomfortably. “No sir, that is not it, he has turned himself into a wombat and we’ve been unsuccessful in turning him back.”<br>
<br>
Confusion was replaced by understanding, which was then replaced by disappointment. “What was it that student Choser was doing at the time that he managed to turn himself into a wombat?” His voice was cold, like a winter storm.<br>
<br>
“Consuming several different potions of unknown effect, sir.” Dean Overwood said, trying to keep her face as neutral as possible.<br>
<br>
“I see. Dean Overwood, why was this young man imbibing unstable substances that should not be mixed even under controlled circumstances?”<br>
<br>
“It seems to have been a dare, sir.”<br>
<br>
The headmaster sighed deeply. I see. Thank you for bringing this matter to my attention Dean Overwood, please consider the matter attended to.”<br>
<br>
As she made for the door Carmine calmly sat down to compose a letter. At the door she turned, surprise on her face by the inaction of the headmaster.<br>
<br>
“Sir?” She asked, a bit of urgency in her voice.<br>
<br>
Carmine looked up, his face an unreadable mask. “Please inform student Choser that I will inform his parents and that until the day’s activities are over, I won’t have time to turn him back. Trying to reverse the effects of several potions can be quite time consuming and I have appointments. Perhaps an object lesson is exactly what student Choser needs. If he writes an essay about the experience afterwards, it might even have scholarly value.”<br>
<br>
A silence fell over the room, followed by Dean Overwood’s departure and then silence again. Only when Dean Overwood’s footsteps had died away did laughter break it.<br>
<br>
<i>Actions:</i><br>
<br>
<u>Movement:</u><br>
<br>
All Armies return to the academy<br>
<br>
<u>Free actions: </u><br>
<br>
Recruit novice: Linda (See strength: <i>Growing student body)</i><br>
<br>
Elite adapt trio explores the Academy<br>
<br>
<u>Missions:</u><br>
<br>
Quest 2: Acquire 5 Students that are at the second rank of training (students attain second rank in their 5th year) 4/5 Students.<br>
<br>
<u>Paid Actions:</u><br>
<br>
Advancement: -20 resources, -1 turn, master tower district, can house master units produced by the Academy, at level 1: 5 masters can be housed in individual towers.<br>
<br>
Advancement: -20 resources, -1 turn, magical barrier, effect: +0/+1 for defending units of the Academy<br>
<br>
Advancement: -20 resources, -1 turn, hortus botanicas, effect: Produce 1 rare plant per turn. Rare plants can be used to craft more powerful potions.<br>
<br>
Economic Table:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Tuition</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">120</td>
<td colspan="">+60</td>
<td colspan="">+95</td>
<td colspan="">275</td>
<td colspan="">-265</td>
<td colspan="">10</td></tr></tbody></table>Paper tokens table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Expenditure</b></td>
<td colspan=""><b>Next turn</b></td></tr><tr class="">
<td colspan="">10</td>
<td colspan="">8</td>
<td colspan="">0</td>
<td colspan="">18</td></tr></tbody></table>Mana crystals table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of turn</td>
<td colspan="">Income</td>
<td colspan="">Expenditure</td>
<td colspan="">Next Turn</td></tr><tr class="">
<td colspan="">1</td>
<td colspan="">1</td>
<td colspan="">0</td>
<td colspan="">2</td></tr></tbody></table><br>
Advancement Table<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Effect</b></td>
<td colspan=""><b>Level</b></td></tr><tr class="">
<td colspan=""><i>(Free)</i> Dormitories</td>
<td colspan="">+1 Happiness</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small lecture hall</td>
<td colspan="">theoretical lessons can be taught here to a maximum of 20 students, upgrades to medium lecture hall. Students following this track produce magical research, in game terms paper tokens. Every 5 paper tokens can be exchanged for a free advancement (specifically about magic). A student can only gain 1 paper token every turn. Once a student graduates it no longer produces paper tokens.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small practice ground</td>
<td colspan="">practical lessons can be taught here to a maximum of 20 students, upgrades to medium practice grounds. Students following this track can be taught combat spells, which increase their stats and abilities.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small Scriptorium</td>
<td colspan="">produces one magical scroll per turn</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small Laboratory</td>
<td colspan="">produces one magical potion per turn</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small Crystal refinement facility</td>
<td colspan="">produces one mana crystal per turn.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Small Arcane Workshop</td>
<td colspan="">can build minor artifacts powered by mana crystals.</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Qualified teachers
</td>
<td colspan="">+1 happiness (unlock level 2 happiness bonus)</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">school security
</td>
<td colspan="">+1 order (unlock level 1 order bonus)</td>
<td colspan="">1</td></tr><tr class="">
<td colspan="">Quest Reward mana Crystals</td>
<td colspan="">Gain 2d6 mana crystals for 10 resources</td>
<td colspan="">capped</td></tr></tbody></table>Potion table:<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Effect</td>
<td colspan="">Amount</td></tr><tr class="">
<td colspan="">Minor dexterity potion</td>
<td colspan="">+1 attack</td>
<td colspan="">1</td></tr></tbody></table>Scroll table:<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Effect</td>
<td colspan="">Amount</td></tr><tr class="">
<td colspan="">Scroll of minor healing</td>
<td colspan="">Heals 1 HP</td>
<td colspan="">1</td></tr></tbody></table>Student Roster:<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Name</b></td>
<td colspan=""><b>Turn</b></td>
<td colspan=""><b>Rank</b></td>
<td colspan=""><b>Type</b></td>
<td colspan=""><b>Location</b></td>
<td colspan=""><b>Track(s)</b></td></tr><tr class="">
<td colspan="">Tom Richards</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">James Dunwall</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">Loyd McRoy</td>
<td colspan="">7</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical/Practical</td></tr><tr class="">
<td colspan="">Cain Vastros</td>
<td colspan="">3</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">Abroad</td>
<td colspan="">Theoretical/Theo</td></tr><tr class="">
<td colspan="">Lana Lockhart</td>
<td colspan="">5</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Theocratical/Practical</td></tr><tr class="">
<td colspan="">Arya Freemason</td>
<td colspan="">5</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical/Practical</td></tr><tr class="">
<td colspan="">Charles Chooser</td>
<td colspan="">5</td>
<td colspan="">Adapt</td>
<td colspan="">Elite</td>
<td colspan="">The Academy</td>
<td colspan="">Practical/Theoretical</td></tr><tr class="">
<td colspan="">Marla Jones</td>
<td colspan="">4</td>
<td colspan="">Adapt</td>
<td colspan="">Troop</td>
<td colspan="">`The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Delilah Woodford</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Winston Charles</td>
<td colspan="">3</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Trystan Galvingar (F)</td>
<td colspan="">2</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Practical</td></tr><tr class="">
<td colspan="">Scratcher (G)</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Gnawer (G)</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr><tr class="">
<td colspan="">Linda</td>
<td colspan="">1</td>
<td colspan="">Novice</td>
<td colspan="">Troop</td>
<td colspan="">The Academy</td>
<td colspan="">Theoretical</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Rin’ Gin,
HP 3
Movement 1
Offense 4
Defense 2
</td>
<td colspan="">Magic- During Battle can use one of these spells:
Earth Crush- on a 8+ trap 1 enemy unit, no matter power or abilities.
Earthquake- Roll a d10 for each enemy unit on the field. On a 8+ deal 1 damage. If every enemy unit is hit in this manner, alter the damage to 2. However if no enemies are hit, the Hero takes 1 Damage instead (cost 40 upkeep)</td>
<td colspan="">Elite</td>
<td colspan="">With army 1</td></tr><tr class="">
<td colspan="">Ulrich
</td>
<td colspan="">Improved Paperwork: Advisor that decreases Advancement by 1 turn to a minimum of 1</td>
<td colspan="">Hero unit (non-combat)</td>
<td colspan="">The Academy</td></tr></tbody></table></div>
				
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<br>
The familiar classroom had not changed much in a month. The fireplace still crackled, the stonework was still strong and well crafted, the desks and benches still lined up in neat rows before the large circlural table at the front. The odds and ends still adorned the bookshelves lidden with books against the tall walls and, if one looked closely enough, bits of dust till found their way in-between particularly old, and forgotten tomes and in the corners of the room. The skull of unknown origin still sat perched upon the table as if it waited for the day some inspired student would ask about it or steal it for some childish prank. Once again, the room had only two occupants, the young human man, Trystan Galvingar, and lithe blond elven woman. This time, they sat across from one another, the elven woman having just turned the page of the book she was reading as Trystan's hands danced through the air, putting emphasis on his words as he spoke to the woman who was not looking at him, "So, yeah, I was stuck in a hole and she just popped me out! But she was writing a book and.." his words slowly died off as he realized the elf had not responded in any way, not a nod or even the occasional annoyed 'hn' like she usually did when he spoke to her, "Are you even listening?"<br>
<br>
After a long, pungent, pause, Trystan smacked his hand on her book, "Hey!"<br>
<br>
"What?" The woman's voice said, the word somehow packed full of enough venom and annoyance that it would give a lesser person pause.<br>
<br>
"Weren't you listening?" Trystan asked, his voice holding an almost betrayed tone.<br>
<br>
"No," she said and pulled the book from under his hand, "And I don't care."<br>
<br>
"You should! I was saying I met Tamif! The goblin girl, she's a writer. She's going to record all our adventures. So, see? I'm not so dumb now, am I? I have a friend and a traveling companion, so my dream isn't so... dumb now," he said a bit unevenly as he knew he was being a bit redundant now, "is it?"<br>
<br>
"You're 'teaming up'," she said, as she made quotations with her fingers and rolled her eyes, "with some strange goblin you met in a tavern because you got stuck in a hole. You're a moron."<br>
<br>
For a moment, Trystan scowled.. but the scowl gave way to a large, almost smug, smile, "So you <i>were</i> listening?"<br>
<br>
"You're sitting two feet from me and won't shut up, I'm not deaf," the elf said as she slammed her book closed, "Why are you bothering me?"<br>
<br>
"Well, I was excited and wanted to tell someone, and, well, I don't really know anyone in school and you don't really have friends cause you're always sitting alone, so, I figured, hey, why not?" Trystan said, his words close to one another as if that was exactly how his mind had come up with it and he was just repeating the process.<br>
<br>
"What's my name?" the elf asked as she raised a thin, curved eyebrow.<br>
<br>
"Your name?" Trystan repeated as his mind wracked to remember.. "Amelia? Amara? A-..." His voice trailed off as his mind went into overtime, "Amy!"<br>
<br>
"No," she said, she didn't seem hurt or bothered by this fact, if anything, her eyes seemed to 'set' as if she confirmed something, "Do you know why no one else is around you? Because you're selfish. You only care about yourself. About what you want. About what you are going to do. You live in your own little world and expect everyone else to be overjoyed to share it with you. You didn't want to talk to me because you wanted to be my friend. You talked to me because you wanted to tell someone about <i>you</i>. You're exhausting to be around. That is why you have no friends. I have no friends because I do not want friends. I'm not here to make friends, I'm here to study. To learn. To do what I was sent here to do and then go home. Instead of sitting here listening to your stupid story about goblin holes, I could have finished this paper and maybe, just maybe, gotten to go on the next expedition with the professors. I don't like you. I will never like you. Leave me alone," the blond elf said through gritted teeth as she stretched out each syllable as if to will it through his skull.<br>
<br>
Trystan could only blink at her, his mind registering what she said and his mind working through the words, the instinuctual gut reaction to argue, to say she's wrong, but no words came out.<br>
<br>
"Finally, you shut up," she almost growled as she shoved the book into her bag and left, loud <i>clacks </i>left in her wake as she stormed out of the room.<br>
<br>
"... Was it Amanda?" Trystan called after her.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar [Novice Mage]<br>
Tamif Fizzlewick<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>
<i>[Putting names here, but not going to actually make what they do and get them cleared until graduation]</i><br>
Trystan's Spellbook<br>
<br>
Silver Mirror<br>
<br>
<b>Advancements</b><br>
[I'll fill in later, it's being derpy with formatting]<br>
<br>
<b>Spellbook</b><br>
-<br>
<br>
<b>Academy Education</b><br>
2/6 - Practical Class</span><br>
<br>
<b><span style="font-family: 'times new roman'">Unit Rules</span></b><br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i></div>
		</div>
	</div>
</div><span style="font-family: 'times new roman'"><br>
<b>Resources</b></span>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">90</span></td><td colspan="">0</td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">90</span></td></tr></tbody></table><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
Create Grand Health Potion [3 Actions]<br>
<br>
<b>Free Actions</b><br>
Explore Academy</span><br>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><u><b>The fall of a colony so early within its expedition… what happens now would account for the survival of their remaining people.</b></u><br>
<br>
<b><u>The Refugees of Fafrium:</u></b></span></span><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="76488234-91D8-4040-A0E2-77AD490A033A.jpeg" data-src="https://www.rpnation.com/attachments/76488234-91d8-4040-a0e2-77ad490a033a-jpeg.946322/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
5/10<br>
<br>
Refugee group 1:<br>
-4x Refugees<br>
<br>
Army 1:<br>
-S.A.M 002<br>
<br>
Actions;<br>
1. Have SAM 002 steal from enemy army<br>
<br>
2. Refugees exit forgeheart and move NW, then NE, and finally N<br>
<br>
Paid actions:<br>
1,2. Assist movement of refugee group.<br>
<br>
3. Begin construction of new capital (1/3) (30 resources paid)<br>
<br>
Resource gain/Expenses;<br>
0 resources<br>
<br>
Current Resources:<br>
60 resources<br>
<br>
Resources per turn:<br>
0 resources<br>
<br>
Expenses:<br>
-30 resources<br>
<br>
Total amount left:<br>
30 resources​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">Carcass was Growing...</span></b>​</div><br>
Whether or not their visitors were aware of it or not, the Assembly's new aims had come with a variety of changes. Numerous forces spread out over the wide stretches of Growth-Infested land had begun drawing towards the colonies, assembling in mass garrisons that ballooned with their numbers. But whereas those who returned to The Spine and the Bowels set about aiding the local Flessi with Cultivation, those who were moved to Carcass found work of a different matter.<br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.950594/" target="_blank"><img src="https://www.rpnation.com/data/attachments/887/887724-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--right" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>It was gradual at first, hardly noticeable at first. But as days turned to weeks, one could take note that the twisting veins of land and fungal tracts that made up the complex in the pit of Carcass were rising.  The numerous patches of land caught in the twisting stalks and veins of fungus rose out of the pit, raising higher than its edge for the first time in many years. Closer inspection would lead to the numerous Flessi drawn from the Assembly's outlands, carving gaps in the roots of the fungal strctures and packing them with freshly cultivated assortments of flesh and refuse.<br>
<br>
They were quite literally implanting the twisting veins of Carcass with more of the Growth, encouraging it to rise further from the pit. The side effects of these efforts went beyond the raising of teh Capital itself, as now more of fungal veins which made up it had begun rising from the ground around the pit itself.<br>
<br>
And it was only the beginning of the odd Growth Spurt that the Assembly was making its Capital go through.<br>
<br>
Yet deep within, it was far from the most noteworthy.<br>
<br>
For in the lower portions of Carcass, devoid of the hustle and bustle of the upper Capital, one of the suspended chunks of land was the center of a fairly important conversation.<br>
<br>
It was a garden much like the majority of those that the Assembly cultivated, but laying in a dug up patch of moss were the remains of a Shellbound. Broken apart pieces of the massive being were laid among the moss, the light of life gone from its long dead stalks. <br>
<br>
And hovering over its remains was none other than Whitebranch.<br>
<br>
The Soiling's gaze ran over the fallen form with a hesitance unnatural for her.<br>
<br>
The sheer power behind a Shellbound put most of the Flessi's troops to shame, as even the ferocity of the Soilings could achieve only a fraction of what the titanic, armored creatures were capable of .<br>
<br>
"But... to oversee this..." she gave nervous laugh, looking towards the edge of the suspended clump of land where another massive figure sat "Surely Blueglow could-"<br>
<br>
<b><a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.950593/" target="_blank"><img src="https://www.rpnation.com/data/attachments/887/887723-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--right" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a>"Blueglow is busy prepping The Spine for an influx of Soilings."</b> the Architect's chorus of voices were filtered through the vents of his shell <b>"In order to appease the Growth's hunger, we must be constantly preparing the League."</b><br>
<br>
He turned to look down upon the frail Soiling, <b>"You were there, working alongside him to develop the new formula for your Kin. I see no reason to think you cannot seek similar improvements to our immense brethren."</b><br>
<br>
"As tasty as the praise is, I must know my limits..." Whitebranch shook her head "I needed his aid with that, to work on my own with such an auspicious project-!"<br>
<br>
<b>"The passion of a Soiling is unrivaled."</b> the Architect looked away, his gaze passing over the immense fungal tendrils that formed Carcass's ecosystem <b>"None feel the pleasure of serving the Growth's will so deeply. Let that drive you, sister." </b><br>
<br>
He glanced back to Whitebranch, <b>"The League will go far beyond the Growth's current boundaries, to claim sustenance for it in far lands. It has spoken, and I could think of no other creatures more fit to protect its interests than you and yours."</b><br>
<br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
6 Flessi<br>
2 Soilings<br>
1 Shellbound<br>
<i>The Spine Garrison</i><br>
3 Soiling<br>
6 Flessi<br>
<i>The Bowels Garrison</i><br>
5 Flessi<br>
2 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1. Cultivate 2 Soilings for The Bowels Garrison<br>
2. Upgrade Carcass to Level 3 (1/6)<br>
3.  Research Advancement: Better Spellbound Cultivation Lvl 1 <br>
<br>
<i><b>Free Actions</b></i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 275 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
1. Cultivate 2 Soilings (Better Soiling Cultivation) 20 REC<br>
2. Upgrade Carcass to Lvl 3 (30/90) 30 REC<br>
3. Lvl 1 Advancement: Better Shellbound Cultivation (Single Focus) 30 REC<br>
New Balance: 332 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 8<br>
Prime Ship, Freedom - Capital Settlement</b><br>
TO BE ADDED<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">145</td><td colspan="">183</td><td colspan="">60</td><td colspan="">85</td><td colspan="">268</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 40Capital), 40+40(Farming Village)] + 10% = 183<br>
<br>
<b>Pure Magic Crystals</b><br>
3<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Ogre Chieftain<br>
Nickel the Stout<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
1 Curator<br>
9 Sentinels<br>
2 Swamp Witch<br>
2 Ogre Marauders<br>
1 Strongman<br>
<br>
<b>Order/Happiness</b><br>
-1|0<br>
<br>
<b>Population</b><br>
19/35<br>
<br>
REMINDER:ADVANCEMENTS TO BE UPDATED<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.</div>
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REMINDER: UNIT INFO TO BE UPDATED<br>


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			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 5<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Knowledge begets Knowledge<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Every 2 Level-1 Advancement, gain an additional advancement.</div>
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</div>Research Advancement: Better Construction<br>


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			<div class="bbCodeBlock-content">Reduces construction action costs by 1 action, to a minimum of 1.</div>
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</div>Research Advancement: Heavy Bombardment<br>


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			<div class="bbCodeBlock-content">Effects: For x resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and is killed. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes.</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 5, no artifact manufactured)<br>
Operational Boost: Spend 3 Pure Magical Crystals, Farming Ship Bounty doubles resource gain.<br>
Movement: Freedom Fleet moves 1 tile south. <br>
Exploration: Freedom Ship explores tile after movement.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
<br>
Wilhelm vs Ditz<br>
Wilhelm had seen the job the strongman had done up to that point and fully expected a tough fight, but it didn’t mean he was planning on changing tactics. As soon as the horn was blown to signify the beginning of the battle, the sound of a gunshot echoed through the arena. The strongman expecting the shot took a step to the side but Wilhelm still found the muscular physique of Ditz. The bullet cut straight through his shoulder, spraying blood from his back onto the floor below. Ditz was unphased however and rushed forward.<br>
For a man of his size he was surprisingly quick and managed to close the majority of the gap to Wilhelm but the Fafrian man was too quick. He managed to reload his weapon and made a pin point accurate shot to the strongman’s kneecap, sending him crashing to the floor in agony. There were no screams or cries from the hulking figure, just a muted grunt as he tried to get back to his feet. <br>
Wilhelm took the opportunity to stand up and reload his weapon, circling his downed opponent. The strongman struck the floor fiercely, albeit pointlessly, in the hope of getting a grip of his foe. With the click of a bolt and one last pull of a trigger the strong man’s body fell limp. Standing above him, Wilhelm looked down at the smoking hole in his opponent's head and the blood running from behind it.<br>
Wilhelm was through to the final…the man who had lost everything…his career…his home…his family…his very being…had managed to get through the final.<br>
<br>
-------------<br>
Rottus vs Frosty<br>
As the fight began Rottus was too distracted by a wonderful new boil near its belly button. As he joyfully poked at it Frosty began to unleash javelins of ice at him. Several missed but one caught Rottus right in his leg. The troll raised its head up to see Frosty standing joyously after his direct hit. <br>
Rottus tore the ice from his leg and rushed forward to his opponent, swinging wildly. Frosty dodged deftly before allowing Rottus to make contact. He simply absorbed the weapon and smiled at his opponent. Frosty drew his hand back as Rottus stared at him confused, such was the unfortunate stupidity of the beast. As Frosty drove his fist forward its shape changed to that of a sharpened point and made easy work of the gut of the troll.<br>
There was some mild gargling as the troll began to feel blood rise up its throat. Rottus looked down to see his opponents arm firmly wedged in his belly but with it came the sad realisation that his newest pustule had been destroyed in the attack. Rottus had only played with it for a brief moment but now it was gone…the troll began to see red.<br>
Rottus took hold of the arm in his stomach and wrenched it from Frosty’s shoulder. He yanked the limb from within him and threw it across the arena. Frosty looked on in awe as he watched the gaping hole in his opponent begin to knit itself back together, the trolls rapid healing fully on show. This distraction left Frosty open and Rottus took full advantage. He gripped his opponent by his arms and began to shove the being of ice down his throat. It didn’t take long for the ice being to be completely gone, defeated by the plague infested Rottus…on the plus side, anyone watching got to see what happens to a troll that gets brain freeze.<br>
<br>
<br>
—-------------------------------------------------<br>
<br>
<b><u><span style="font-size: 26px">The Troll Clans</span></u></b><br>
<br>
Naltrox and his fellow clan members wadded into the deep battle already in progress. The orcs were hitting hard, even as the Mabinogi were hitting them harder. It would have taken a miracle for them to hold their land. And a miracle had answered.<br>
<br>
The Trolls of the Northern forests had responded to their call, to the very call asked for from the Cogs to fight against the hated Mabinogi. They had a perverse love of nature and for them, it would not stand. Rumors abound of city after city, destroyed by these deadly guardians of nature, standing up for that which was perfectly capable of defending itself, without needless slaughter.<br>
<br>
The battle was joined. The trolls were fewer in numbers than their compatriots, but their time in deadly training had honed each and every one of them into a fine killing machine. Naltrox observed the battlefield, looking for that one opponent that might give him a challenge as he crushed Mabinogi underfoot.<br>
<br>
“HAHAHAHHA! IS THERE NONE HERE THAT CAN GIVE ME A BATTLE WORTHY OF ME SKILLS? WAS YOUR CHIEFTAIN THE ONLY GREAT FIGHTER AMONGST YOU?” No Beard bellowed across the battlefield as he cut down another trio of Orcs and destroyed their cannon. Somehow, he had attached his axe to his side and was swinging it as part of his body as though it were the most perfectly natural thing.<br>
<br>
It was then that Naltrox stepped forward, blade at his side. “If you seek a worthy opponent, you have found one.”<br>
<br>
“AH! GOOD! WONDERFUL! IF I STILL HAD BLOOD, IT WOULD BE BOILING IN ANTICIPATION! LET THE BATTLE BE JOINED!”<br>
<br>
Without further adieu, No Beard charged at Naltrox with his axe and met steel upon steel as their weapons clashed. Naltrox responded to the lock with a hearty kick that sent the Captain flying backwards. Shifting his weight, he made sure that he landed on both feet as given his current state, falling down would ensure that he would have great difficulty getting up.<br>
<br>
As his feet dug into the ground, it was Naltrox’s turn to charge forward, throwing some daggers that No Beard easily blocked, but caused him to be left wide open for another blow of the sword. Something that he prepared for. But it didn’t come.<br>
<br>
Naltrox was no where to be seen. Not in front of him with the continued charge. Not behind him for a sneak attack. It suddenly occurred to the Captain that there was one place that he hadn’t looked. Up.<br>
<br>
It was the last thought that crossed his mind before he was sliced down the middle in twain.<br>
<br>
“Now, now. Don’t go to pieces on me, Captain.” Naltrox chuckled at his own little joke as the Pirate Captain crumbled into pieces and with him, his mighty tattered ship, held in the air by plants, also crumbled into nothing.<br>
<br>
Soon enough, the remainder of the Mabinogi forces under Pwca had met the same fate.<br>
<br>
ELIMINATION OF PWCA TRIBE<br>
<br>
—---------------------------<br>
<br>
<b><u><span style="font-size: 26px">Clan Spike Horde</span></u></b><br>
<br>
Mahk was walking around the heavily damaged landscape of his homeland. It looked pretty bleak. There was much death and destruction here and if it wasn’t for the Cogs, he wouldn’t have even had a home to come back to.<br>
<br>
But the atmosphere there did not match the appearance. Though many Orc and Cog warriors had fallen in this war with the Mabinogi, they died a warrior’s death. Which is something that would allow them great honor. And it showed that Chieftain Grizzakis had made the right call to ally with these Cogs.<br>
<br>
They showed alarm as soon as their ally was under attack, throwing everything that they were able to at the enemy, even with the enemy being such a powerful foe. And it was their ability to make powerful allies that made it so they were able to bring the powerful Trolls of the North out onto the field as well.<br>
<br>
Though the Trolls had already begun to disperse back to their forests of the North, their contribution would not be forgotten.<br>
<br>
Now, it would be up to him to rebuild what was lost.<br>
<br>
Actions: Train 3 Orc Warriors<br>
<br>
<br>
—-----------------------<br>
<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he has acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Strange Metal Rectangle</i></b><br>
<br>
<i>A small handheld rectangle that seems to serve no purpose.</i><br>
<br>
<b><i>Flesh of the Wyvern</i></b><br>
<br>
<i>Wyvern skin crafted into armor</i><br>
<br>
<b><i>The Metal Man</i></b><br>
<br>
<i>A man made of metal. Its metal glistens in places where it is not covered in moss or plant growth.</i><br>
<br>
<br>
<b><u>Month 9, Turn 9, Year 1290</u></b><br>
<br>
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<br>
<b><u><span style="font-size: 26px">The Mabinogi </span></u></b><br>
<br>
-Advancement- Cameleonig - Kobold's have evolved in a short time to blend into their<br>
surroundings. Improve a current save by +2 or give them a 9+ save, whichever is best.<br>
-Advancement- Llawer Marw - Undead produced by the Necronomicon are now called<br>
Standard Zombies for clarity. Manipulation based on Strange Zombies capabilities, make<br>
them more potent. Standard Zombies have the trait of Strange Zombies but only inflict 1HP<br>
damage rather than 2.<br>
-Policy- Volcanic Home - Residing in the Volcano, the Mabinogi have uncovered a vast<br>
network of tunnels deep beneath the ground that gives them a truly outstanding defensive<br>
position.<br>
● Strength: At the start of every combat round roll a D10 for every enemy unit. On a<br>
10 a unit is killed whether it is by a trap, cave in or the volcano itself. The order of<br>
units killed is troop, elites etc. In addition, flying units that attack the tribe can be<br>
attacked back as if ground units.<br>
● Weakness: Cigfa’s tribe but remain in the Volcano and can no longer move. An army<br>
may still separate.<br>
<br>
<br>
Battle of The Orc Homeland ended in failure. PWCA’s Tribe has been wiped out.<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">Penumbra </span></u></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Rebuild Teera (1/3)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Rebuild Umbra (2/3)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Rebuild Umbra (3/3)​</div></li>
</ul><div style="text-align: center"><br>
<br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">The Children of Mekhane</span></u></b><br>
<br>
Train 1 unit of Mekhanite Legionnaires.x2<br>
<br>
Construct Advancement "The Purified Mind"<br>
<br>
<i>Unlock Psion<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)</i><br>
<br>
Explore: While traveling, they come across a village near the water filled with tall, warrior women such as seen guarding the stone. Two such women stand guard at the city gate, while a third stands in a tower overlooking the gate. (Continued in Exploration)<br>
<br>
<b><i>OMAR QUEST 1 COMPLETE</i></b><br>
<br>
<i>Gained 2 Honor Guard<br>
Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
<b>OMAR Quest 2: Acquire Parts from COGHAVEN</b><br>
<br>
“Now that we have the basics up and running at full capacity again, I need you to collect some parts. I have heard rumors of a group to the North that call themselves the Cogs. You should be able to get the parts from them.” -OMAR</i><br>
<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Train Clockwork Soldiers Unit (23 Resources - Finley Station - Mr. Finely Benefits)<br>
Train Clockwork Soldiers Unit (23 Resources - Finley Station - Mr. Finely Benefits)<br>
Train Clockwork Soldiers Unit (23 Resources - Finley Station - Mr. Finely Benefits)<br>
<br>
Units Lost:<br>
1 Clockwork Soldiers<br>
2 Orc Cannoneers (Will provide Covering Fire)<br>
1 Clockwork Heralds<br>
<br>
BATTLE ENDS IN VICTORY FOR COG ALLIANCE. PWCA TRIBE HAS BEEN ANNIHILATED<br>
<br>
Gain the following spoils of war: Silverfish Pistol<br>
<br>
<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Upgrade Settlement Capital with Huang He Standing Army (3/5)<br>
Train Troop Unit Dragon Dancer for 30 resources<br>
<br>
Explore: The Forests seem to grow longer with each passing step. There is something deeply magical about these woods. (Continued in Exploration)<br>
<br>
<br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">Rahzen</span></u></b><br>
<br>
Research Advancement: Call to the Earth- Gain access to Lesser Earth Elementals<br>
<br>
Lesser Earth Elemental<br>
Troop<br>
HP 2<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Hardened Rock- +1 HP and a 9+ save<br>
<br>
Research Advancement: Call to Air- Gain access to Lesser Air Elementals<br>
<br>
Lesser Air Elemental<br>
Troop<br>
HP 1<br>
Attack 2<br>
Offense 0<br>
Defense 0<br>
Speed of the Wind: Gain +1 Attack<br>
<br>
Research Advancement: Call to Fire- Gain Lesser Fire Elemental<br>
<br>
Lesser Fire Elemental<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Powerful Flames: +1 Damage<br>
<br>
<i><b>Quest 3 Complete:</b><br>
Reward: Unlocks Spirit Guides. Gains 1 immediately.<br>
<br>
Spirit Guides<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Force of Nature: Allows all spirit type units to gain +1 HP. (Does not Stack)<br>
<br>
<b>Quest 4: Construct a Spirit Temple- Level 3 Advancement</b><br>
<br>
“It is now time to show yourselves to have greater levels of Spirit worship. Soon the people will need more important places to give in to their desires of the elements.”- High Priest</i><br>
<br>
Explore: A large city with a fortress near the mountains looms ahead. Heavily armored men on camels  seem to stand guard of its borders. (Continued in Exploration)<br>
<br>
Spirit Seed Quest 1<br>
<br>
Plant the seed and use 30 Resources to take care of it.<br>
<br>
"First, you must spend the time and effort to take care of this great seed so that it might grow."- Spirit Shaman<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
Advancement: -20 resources, -1 turn, master tower district, can house master units produced by the Academy, at level 1: 5 masters can be housed in individual towers.<br>
<br>
Advancement: -20 resources, -1 turn, magical barrier, effect: +0/+1 for defending units of the Academy<br>
<br>
Advancement: -20 resources, -1 turn, hortus botanicus, effect: Produce 1 rare plant per turn. Rare plants can be used to craft more powerful potions.<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">Trystan Galvingar</span></u></b><br>
<br>
Create Grand Health Potion [3 Actions]<br>
<br>
Explore: Traveling to the outskirts of the Academy Grounds, Trystan comes across a large cavern. Stalagmites and Stalactites form at the edges of the cavern inside. (Continued in Exploration Chat)<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">The Fafrium Empire</span></u></b><br>
<br>
SAM 002 is able to gain 10 Resources which is all that the Mabinoji have remaining. The unit is destroyed in the battle, however the PWCA tribe was annihilated by the Troll Army that had arrived from the Northern Forests.<br>
<br>
1,2. Assist movement of refugee group.<br>
<br>
3. Begin construction of new capital (1/3) (30 resources paid)<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b><u><span style="font-size: 26px">The Flessi Assembly</span></u></b><br>
<br>
1. Cultivate 2 Soilings for The Bowels Garrison<br>
2. Upgrade Carcass to Level 3 (1/6)<br>
3. Research Advancement: Better Spellbound Cultivation Lvl 1- Gain new unit- Magic Shroom<br>
<br>
<i>Magic Shroom<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Spellbound- Sacrifice a friendly unit and cast one of these spells: Spores- All enemy Troops and Elites roll a d10. On a 3-, those units dies from the spores and become a soiling<br>
Marshlands: Temporarily makes the ground into marshlands giving all enemy troops a -1/-1</i><br>
<br>
<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Research Advancement: Knowledge begets Knowledge- Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
Research Advancement: Better Construction- Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
Research Advancement: Heavy Bombardment- Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
Explore: A large tent city lingers near a large oasis in the middle of the desert. It’s people look like they are made of Cacti and wear various types of armor. (Continued in Exploration Chat)<br>
<br>
<br>
<b><u>GOBBO</u></b><br>
<br>
Quest 1: Build a total of 3 settlements<br>
<br>
"We need space for our coming people. The shrooms predict many more in the coming moons."- Shroom Tender<br>
<br>
Black Box- It seems to glow and hover in the air, leading its owner down a series of tunnels. Eventually the walls change from rock to the same black metal as the Black Box, unlike everything that they had seen before. (Continued in Exploration Chat)<br>
<br>
<br>
<br>
<b>Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Fafrium Tattered
Troop
HP 1
Movement 1
Attack 1
Offense 0
Defense 0
Repeated Fire- Gains a second attack on an 8+</td>
<td colspan="">Fafrium troopers that managed to survive the destruction of the colony</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Ancient Machine
HP 4
Movement 1
Attack 2
Offense 2
Defense 2
Heavy Metal Armor- +2 HP
Repair Systems- For each unit that it defeats in battle, repairs +1 HP</td>
<td colspan="">A powerful machine of unknown origin. It will fight for your cause if you pay its price</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital) <br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) Destroyed <br>
002 Faith: 2<br>
Cities  2 (+2  Per Turn)<br>
Temples: 1 (+2 Per Turn<br>
Statues: 1 (+2 Per Turn) <br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
The arrival of Aldur to the pantheon of Dawn seemed to have done more than inspire the people, it also worked to settle doubts that had been brewing about the Goddess’ power. Many were left frightened after the attack of the Mabinogi and wondered why The Lady would let that happen to them. But her creation of the God of War reassured the people that something like that would never happen again. <br>
<br>
With the capital fully restored, the people were getting back to normal life. Arlethane had permitted Aldur to govern the military as he saw fit, but she still had the final decision on all things. Already the God of War had given the Generals improved methods of training and battle formations to implement and in his honor every barracks now possessed a shrine or statue of the minotaur god. <br>
<br>
Despite the restoration of the city and the revival of a deity, there were some that were still unsatisfied. <br>
<br>
In secret the mages of Penumbra gathered beneath the High Mage’s roof, huddled in his tower laboratory where outsiders were never permitted. Seated in darkness and concealed by masks, the members of the mage order sat in silence, waiting.<br>
<br>
“Apologies for the delay my friends.” Wyzen entered the room, unmasked and dressed in new garbs that glistened with amethyst and gold. A gasp of awe filled the room as the dragon made his way to the center where a small platform had been installed. As he stepped up his wings gave a light flutter and he cleared his throat. “I will cut straight to it as our time is short and the risk is high.” His reptilian eyes quickly skimmed the crowd as if he could see beyond their masks to see who had come to the meeting. <br>
<br>
“Arlethane has failed the people by allowing those….savages to destroy not just Teera, but the capital as well. Lives were lost, possessions were destroyed, and we in the Mage Order have lost years and years of work. Our very livelihoods were set ablaze by those beasts!” His words became a roar as he went on, aggression rising and his temper flaring. Images of his tower being ransacked played back in his mind. <br>
<br>
“To top it all off she revives a god of no importance! Some barbarian minotaur, just as savage as our attackers. The nation needs to be propelled forward through knowledge, not through war campaigns and conquests.” Right away heads began to nod in agreement and a few members of the audience started to applaud Wyzen. <br>
<br>
“Sadly, only the divine can teach us the things that are beyond this world, this place, this existence. So I am inviting you all to join me in my search for a new one. A god of magic and knowledge to help secure our place in the future. Arlethane has turned her back on us, we are but toys to her, An adoring audience. Let us take our worship elsewhere.”<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ul>
<li data-xf-list-type="ul">Rebuild Teera (2/3)</li>
<li data-xf-list-type="ul">Rebuild Teera (3/3) </li>
<li data-xf-list-type="ul">Build Temple in Umbra </li>
</ul>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 2 moves NE  3 Tiles</li>
<li data-xf-list-type="ul">Army 2 explores Tile</li>
<li data-xf-list-type="ul">Pay 190 Resources to the Auctioneer </li>
</ul></span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(25% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">71</td>
<td colspan="">6</td>
<td colspan="">0</td>
<td colspan="">77</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">245</td>
<td colspan="">60</td>
<td colspan="">190</td>
<td colspan="">115</td></tr></tbody></table> <br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition</td>
<td colspan="">2x DawnGuard (Greatswords)
1x Aurum Wyverns
1x Soleil Canon
Aldur, God of War </td>
<td colspan="">1x Spectrum Sailor
1x DawnGuard (Greatswords)
1x Soleil Canon
Song-Guardian 
</td>
<td colspan="">Slitherscop</td></tr><tr class="">
<td colspan="">Location </td>
<td colspan="">Umbra </td>
<td colspan="">Ancalen </td>
<td colspan="">Teera</td></tr></tbody></table></div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-oVRtOdkN1Zsa" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-oVRtOdkN1Zsa">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-P7mOrXQEcseZ" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-P7mOrXQEcseZ">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li><li><svg class="svg-inline--fa fa-discord rptypeoffsite" aria-labelledby="svg-inline--fa-title-b7ZFPyuFZBbB" data-prefix="fab" data-icon="discord" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-b7ZFPyuFZBbB">Off-site</title><path fill="currentColor" d="M524.531,69.836a1.5,1.5,0,0,0-.764-.7A485.065,485.065,0,0,0,404.081,32.03a1.816,1.816,0,0,0-1.923.91,337.461,337.461,0,0,0-14.9,30.6,447.848,447.848,0,0,0-134.426,0,309.541,309.541,0,0,0-15.135-30.6,1.89,1.89,0,0,0-1.924-.91A483.689,483.689,0,0,0,116.085,69.137a1.712,1.712,0,0,0-.788.676C39.068,183.651,18.186,294.69,28.43,404.354a2.016,2.016,0,0,0,.765,1.375A487.666,487.666,0,0,0,176.02,479.918a1.9,1.9,0,0,0,2.063-.676A348.2,348.2,0,0,0,208.12,430.4a1.86,1.86,0,0,0-1.019-2.588,321.173,321.173,0,0,1-45.868-21.853,1.885,1.885,0,0,1-.185-3.126c3.082-2.309,6.166-4.711,9.109-7.137a1.819,1.819,0,0,1,1.9-.256c96.229,43.917,200.41,43.917,295.5,0a1.812,1.812,0,0,1,1.924.233c2.944,2.426,6.027,4.851,9.132,7.16a1.884,1.884,0,0,1-.162,3.126,301.407,301.407,0,0,1-45.89,21.83,1.875,1.875,0,0,0-1,2.611,391.055,391.055,0,0,0,30.014,48.815,1.864,1.864,0,0,0,2.063.7A486.048,486.048,0,0,0,610.7,405.729a1.882,1.882,0,0,0,.765-1.352C623.729,277.594,590.933,167.465,524.531,69.836ZM222.491,337.58c-28.972,0-52.844-26.587-52.844-59.239S193.056,219.1,222.491,219.1c29.665,0,53.306,26.82,52.843,59.239C275.334,310.993,251.924,337.58,222.491,337.58Zm195.38,0c-28.971,0-52.843-26.587-52.843-59.239S388.437,219.1,417.871,219.1c29.667,0,53.307,26.82,52.844,59.239C470.715,310.993,447.538,337.58,417.871,337.58Z"></path></svg><!-- <i class="fa-brands fa-discord rptypeoffsite" title="Off-site"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11234955" data-lb-caption-desc="Dest · Jan 29, 2022 at 12:05 AM">

		

		
	


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<span style="font-family: 'Amiri';">The Saucy Foxy</span><br>
</div></div><br>
<i>Laughter echoes throughout the room as a group of celebrating Vulpine dance in the corner. Taran River sits at the bar drinking his sorrows away next to a smiling Vulpes Claw, the two councilors joined by many of the Claw tribes builders and other workmen. The barman slide several mugs of strong Taur-Ahe beer to each of the awaiting beings as he stands once more in front of the nearly drunk River's Source.</i><br>
<br>
"And just what did you expect betting against a Vulpine, Taran? You ought to know by now that they know how to sniff out a winning bet with ease," the rather burly Taur-Ahe asks him as he passes the councilor another mug of beer.<br>
<br>
"I just thought that it would be safe betting on Frosty! I wasn't expecting him to be eaten! Especially after he won his other matches so easily," Taran drains the mug quickly, passing it back without a second thought.<br>
<br>
"Ah! But the bigger they are the harder they fall!" The Claw head speaks up form the side, a foxy grin on his face as he looks down at the rather large coin purse at his hip. "Drinks on me tonight lads! I cleared out Taran here and I got another big contract for us from the rest of the council, we are going to be making even more additions to the capital starting the day after tomorrow, so drink your fill tonight cause I'm going to be pushing you all to your limits soon enough!"<br>
<br>
<i>The tavern erupts in cheers and many of the drinkers begin to sing a rather out of tune drinking song, filling the air with bawdy jokes and lyrics the men ready themselves to celebrate for much of the night and into the next day.</i><br>
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<span style="font-family: 'Amiri';">The Frozen Forces</span><br>
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<i>Blacktop and the rest of the Blizzen who have joined his army kneel at a newly finished monument with the name Frosty carved into it in remembrance of their fallen brethren, the leader of their race letting a few frozen tears fall. As the group disperses Blacktop journeys to his command tent and enters it, unsurprised to have his second in command already waiting for him.</i><br>
<br>
"I trust that your new axe is suiting you well thus far Vin' Taur? It seems to be a rather powerful artifact," the living snowman sits down heavily, removing the hat which has given him his name as he does.<br>
<br>
"Aye, it works well but I worry for how unwieldy it can be. I don't want to hit our own forces during the middle of a battle after all," the Taur-Ahe sits opposite him, chuckling as he rests the axe on the table between the two. "The men have been adapting well to their ability to fly, but I worry for how much frailer we become with that skull of yours in use."<br>
<br>
"I plan to speak with the council, with the joining of these 'Spirit Guides' to our ranks I believe that it might be best for my Blizzen and I to split off from the remainder of our forces and work with only our own, I am able to help them with my magic far more easily then I can help the rest of you after all."<br>
<br>
"If you think it will help then I will support your decision, but we do not have the resources to split ourselves up further than we have at the moment. We are not at war and are friendly with out neighbors so I see no reason to worry about it quite yet."<br>
<br>
"I suppose you are right, I will wait for now then. In the meantime I believe that we should increase the practice of the men for flying during combat, many of them are still having issues."<br>
<br>
<i>The two commanders quickly bein to plan out more training and practice schedules for their forces, throwing ideas back and forth at each other as they come up with them.</i><br>
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<br>
<span style="font-family: 'Amiri';">Journal of a Wandering Diplomat</span><br>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Day 1</span></span>
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			<div class="bbCodeBlock-content">"We set out today from Sunset Mountain, I brought along two guards with me to brave these wilds as we march onward towards our new contacts and possible allies.<br>
The council was able to give us a months worth of food and enough gold that we shouldn't want for buying more on the way as well as to charter a ship to get us across a great river that separates our part of the continent from the rest of it. I must end this entry here, for it nears dark and I wish to get some rest before I take my turn at the evening watch."</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Day 7</span></span>
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			<div class="bbCodeBlock-content">"We have made good progress today, I estimate that we have gotten around 75 miles in the past week, losing some time due to a group of wild creatures impeding our progress for nearly two days. This still puts us well within our estimates for arrival and should raise no concern yet. My guard Lyen was able to bring down a fair sized deer as we broke camp this morning and has enough gathered herbs that he should be able to make us a rather grand meal for the evening, an excellent way to end our first week of travel."</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Day 10</span></span>
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			<div class="bbCodeBlock-content"><i>Blood stains this page in the journal "</i>We have encountered a wild boar today that was able to injure both myself and Auren, it is lucky that I am trained in medicine but I worry for infection taking my arm or his leg as we march through these wilds. We have almost reached the halfway point of our estimated first month of travel and I hope that we are able to make it soon enough that we will be able to rest and heal better along the banks of the river for some time."</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Day 20</span></span>
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			<div class="bbCodeBlock-content"><i>The writing on this page is shakier than previously and some of the ink is smeared </i>"What I have feared has come to pass and my arm has taken to an infection. I am doing my best to convince Auren to help me in amputating it while Lyen uses what little magic he has to keep me from dying but it is slow going. I must convince them by the time we reach the river or I fear that we will not make it to our destination and this mission will have been for naught."</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Day 26</span></span>
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			<div class="bbCodeBlock-content"><i>Between this page and the last there appears to be several sheets torn out of the journal and the writing is barely understood </i>"I able to convnce Auren, must learn to use secnd hnd to write. Wll continue to chrnicle our jurny once I hve rcvered flly."</div>
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<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">161</td><td colspan="">300</td><td colspan="">461</td><td colspan="">390</td><td colspan="">71</td></tr></tbody></table><div style="text-align: center">​</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 40 (Capital) + 80 (Storm's Rest) + 20 (Haaster)
Advancements: 10 (Bless the Harvests) + 20 (Crop Rotation) + 40 (Light Taxes)
Trade Routes: 1 x 30 (Added ten due to Ears of the Fox advancement)
Order Bonus of 25%: 60
Total: 300</td><td colspan="">Advancements Research: 20
Auctioneer/Booky Payments: 250
Quest Payments: 30
Settlement Construction: 90
Total: 390</td></tr></tbody></table><div style="text-align: center">​</div></div>
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</div><div style="text-align: center"><br>
<br>
<b>Settlements</b><br>
Sunset Mountain (Level 2 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (Level 1 Standard Settlement)<br>
Haaster (Level 1 Standard Settlement)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1):<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
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			<div class="bbCodeBlock-content">1x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
1x Blizzen<br>
2x Order Knight<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callerhan (Non-Hero Story Character)</div>
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</div><br>
The Frozen Forces (Army 2)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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			<div class="bbCodeBlock-content">2x Bulls<br>
1x Blizzen<br>
1x Spirit Guides<br>
Blacktop the Undaunted (Hero)<br>
Vin’Taur The Heavy (Hero)</div>
		</div>
	</div>
</div><br>
<br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
10/40<br>
<br>
<b>Paid Actions</b><br>
Research Advancement: Call to Water<br>
Upgrade Capital to Level 3 (2/6 90 resources paid)<br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile SouthWest<br>
Explore tile with Army 1<br>
Plant Spirit seed and pay 30 resources<br>
Pay 200 Resources to Auctioneer<br>
Pay 50 resources to the Booky for bet losses<br>
Use Skull of the Seer to contact Coghaven<br>
Use Skull of the Seer to contact Flessi Assembly<br>
Use Skull of the Seer to contact Gobbos<br>
Equip Axe of Karn to Vin' Taur the Heavy<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement (On Roll of 8+)<br>
Xion Corporation - Four months till arrival<br>
<br>
<b>Quests</b><br>
Main Questline:<br>
Build Spirit Temple - 0/1<br>
<br>
Spirit Seed Questline:<br>
Plant Seed and give thirty resources - Complete​</div></span></div></div>
				
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							<h1 class="p-title-value"><span class="label label--gray" dir="auto">Multiple Settings</span><span class="label-append">&nbsp;</span>BoN Act 2: Age of Colonialism
	
	

	

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11236653" data-lb-caption-desc="Crocodile · Jan 30, 2022 at 7:08 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.952808/" target="_blank"><img src="https://www.rpnation.com/data/attachments/889/889938-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px"><b>Coghaven</b></span></span></span><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/0MiwS_buf2w/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/0MiwS_buf2w\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/0MiwS_buf2w&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center"><br>
There was a somber atmosphere to things after the mayhem of the battle. Warmaster Otherion moved amongst the rubble even as more clockwork soldiers were arriving to reinforce and help the city recover. The First Clockwork Legion had arrived late to the war, others of Coghaven having perished in the bloody fighting alongside the Orcs. The Trolls had been the only saving grace, destroying and shattering the Mabinogi tribe utterly. Clockwork soldiers even now walked through the city, mercilessly stabbing their pikes into any of the fallen invaders and decapitating their bodies. The head of Pwca had been found and presented to Chieftain Mahk by the arriving Cog Guard.<br>
<br>
"So much death," Otherion said bitterly as more and more dead orcs were being gathered and lined up for burial. Otherion had stopped at the body of Chieftain Grizzakis to say his farewells to someone he'd had a deep respect for and had considered a friend after their rather aggressive introduction.<br>
<br>
"Sir, the Overseer will arrive for the  ceremony soon. He's also bringing workers and materials to assemble the monuments. He's just tied up signing off on the new Science Institute back home," reported Captain Tonsan of the Cog Guard.<br>
<br>
"Very good, and we have more reserves coming in currently?" Otherion  asked as he walks on down a line of fallen orc warriors and Cog soldiers. Clockwork troop remnants were being gathered up to be melted  down and used to build the monuments.  One was intended for Grizzakis. The other was to honor their alliance and the strength it had managed to show in surviving such an insane threat to their existence.<br>
<br>
"Yes, the latest batch from FInley Station will arrive and just about double our numbers. It should be enough to help out here while the ceremony is prepared," Tonsan said as he walks along with the Warmaster.<br>
<br>
Otherion simply nods as he makes mental notes and continues to contain the quiet grief and rage at what had happened. He was glad to see though that they had managed to save Dal Gargo and Coghaven itself by using every means available. Alliances had held firm and if they had anything to say about it, they would only continue to build it stronger to share resources and prepare for the true threats of this new continent. The Song was still out their and they needed to prepare for it. They needed to face ANY magic threat that would come to face Coghaven again. They would not be oppressed by fantastical powers used by those  with privilege.<br>​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl  1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroy Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: Quest 2 - Build a Science Institute (Completed)<br>
Orc Questline: Quest 3 - Build the Orcs a Settlement.<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<br>
<b>Deployment</b><br>
<i>First Clockwork Legion</i><br>
4 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
(Marching Sound into Dal Gargo to Join Battle)<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
(Shuttling Finley Station 3rd Reserves to Dal Gargo)<br>
<br>
<i>Finley Station 3rd Reserves</i><br>
3 Clockwork Soldiers<br>
(Shuttling to Dal Gargo to merge with First Clockwork Legion)<br>
<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">-55</span></td><td colspan=""><span style="font-family: 'times new roman'">60 + 15 Trade +150 Auction (Silverfish Pistol)</span></td><td colspan=""><span style="font-family: 'times new roman'">170</span></td><td colspan=""><span style="font-family: 'times new roman'">-45</span></td><td colspan=""><span style="font-family: 'times new roman'">125</span></td></tr></tbody></table><div style="text-align: center"><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">15</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">18</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">18</span></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'times new roman'"><br>
<hr><br>
<div style="text-align: center"><br>
<b>Actions </b><br>
1. Science Institute: Built at the request of CORA to begin expanding the scientific and technical knowledge of Coghaven. (15 Resources)<br>
2.Grizzakis Monument: Orc Warriors get +1/+1 when fighting in the field with Coghaven units. (15 Resources)<br>
3. Cog Alliance Monument: Trade between all alliance members improves by +10 (15 Resources)<br>
<br>
<b>Free Action</b><br>
First Clockwork Legion aids in Dal Gargo recovery<br>
Funeral  Ceremony held to honor the war dead, Overseer Thorpe attending with the Warmaster in Dal Gargo<br>
<br>​</div></span></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Recently Resurrected Divine Feline Entity.</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11239756" data-lb-caption-desc="Spacekitty · Feb 2, 2022 at 11:41 PM">

		

		
	


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					<div class="bbWrapper">Flavor text tomorrow<img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"><br>
<br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Actions:</b></span><br>​</div><span style="font-size: 15px">1. Upgrade Amoni-Ram to level 4 (1/6 actions)<br>
<br>
2. Upgrade Amoni-Ram to level 4 (2/6 actions)</span><br>
<br>
3. SPLIT ARMY: Split Mekhanite Skirmishers from Army 1 to form Army 3.<br>
<br>
4. FREE MOVE: Army 3, "Her Fleetfooted Emissaries" move NW and then N<br>
<br>
5. FORCED MARCH: Army 3 Moves N (tile is difficult terrain so uses all movement)<br>
<br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Economy:</b></span><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">29</td><td colspan="">75</td><td colspan="">0</td><td colspan="">104</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<div style="text-align: center"><b><span style="font-size: 18px">Nation Summary</span></b><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 3</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
</tbody></table></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 2)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
Dragon Dancer</i></span></span><br>
<br>
<span style="color: #fac51c">Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai</i></span><br>
<i><span style="color: #fac51c">Twin Pixies</span></i><br>
<br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   <b>Killing Breath (10): Destroy a random unit<br>
<br>
Roll: 10</b></span><br>
<span style="color: rgb(250, 197, 28)">Samurai Destroyed</span><br>
<br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
6 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">13/25</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Upgrade Settlement Capital</span> <span style="color: #fac51c">with Huang He Standing Army (5/5)</span><br>
<span style="color: rgb(250, 197, 28)">-<br>
Train Troop Unit Fire Crow for 20 resources</span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="color: rgb(250, 197, 28)">Recruit Non Combatant </span><i><span style="color: rgb(250, 197, 28)">Dragons Gate for 200 resources</span></i><br>
<span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate </span><i><span style="color: rgb(250, 197, 28)">Wyrm (Free)</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Movement (Army One) <i>1 Tile Southwest</i><br>
Exploration (Army One) <i>1 Tile Southwest</i><br>
<br>
<b>Army One</b></span></span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas</span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
3 Wyrms<br>
Dragons Gate</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 281<br>
Income: 72<br>
Expenditure: 230<br>
End: 123</span></span></b><br>
<br>
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<br>
<span style="color: #fac51c">Changpu had been having a rather tranquil few weeks, easily settling into his new role as Shinshikoi despite all his earlier dilemmas, though as with any new opportunity there had been growing pains. However his fellow priests quickly came to understanding the young man, with Changpu being glad they had seen him for what he was, a slow moving stream. Though it might take slightly longer to reach it's destination, in time he would become a mighty river. So his teachers took their time with him and helped him find where his waters were supposed to flow, his purpose as a Priest. Almost serendipitously, his fellow Shinshikoi had found the Koi pond and it's attached gardens a fitting place for him, a thought that had almost made him laugh considering it had been his hideaway his very first day.<br>
<br>
And now here he was, tending to the trees and shrubs, clipping away at the jagged branches and tiring leaves to maintain their splendour. As a branch fell before him, Changu could see some sort of commotion in the street beyond from his short stool. A small crowd had gathered around a nearby building, quietly murmuring to themselves at the sight of Samurai laying dead before them. Changpu could not ascertain much from his vantage point though it seemed there was little chance of foul play or downright murder involved in the man's death, especially given the Samurai's blatant location. <br>
<br>
Looking around, the Shinshikoi try to spy something out of place, some unsettling feature or disturbed object. "It's the building on the right."<br>
<br>
Changpu almost fell from his perch out the sudden outburst, wobbling back and forth before steadying himself. Looking down he saw a gentleman in a black robe, the large straw hat on his head masking his identity but Changpu easily recognised the voice. It was the same elderly man he had conversed with on his very first day. The charcoal robed codger pointed upwards "On the roof"<br>
<br>
The Shinshikoi looked at where his friend was pointing, quickly noticing the damaged roof. Where once the red slate curved beautifully towards the sky, the corner of the roof now lay sheared, forming a perfect point tilting sharply downwards. Seemingly the bonnet of the building had been cut through by lightning, in a previous storm, or broken by the thick ice that cradled their mountain home, either way however, the result was disastrous. "Shar Chi" whispered Changpu<br>
<br>
Shar Chi, or Killing Breath as it was colloquially known to the Yamabuki, was a massive gathering of bad chi, and though it could be brought on by a variety of things it's results were always the same. Death. Where usually the gentle curve of the roof allowed the Shar Chi to flow freely out and away, in this case the broken building perilous point had funnelled the stagnating pool of Killing Breath straight down and into anyone passing by.<br>
<br>
"Excuse me, I need to report this" apologized Changpu as he clambered off his stool.<br>
<br>
The ebon elder held his hand palm out before him "Hold young one. I've already done it. The Shar Chi will be dealt with in due haste." Changpu visibly relaxed, taking a breath as he sat on the stool. "When it comes to bad chi, we Yamabuki always take care of it with speed and diligence."<br>
<br>
"That poor man" murmured the Shinshikoi, shaking his head.<br>
<br>
"Do not worry yourself young man. Maybe he was like me, just an old man trying to help however he could or maybe he was like you, a promising young man cut down it his prime, his whole life ahead of him. Whichever it may have been, he was performing his duty, defending our city from those who endanger it. There is nothing more honourable than that."<br>
<br>
Changpu, however was still shaken. Putting his hand on the young Shinshikoi shoulder, the old man stayed by his side, even as the Sun slowly disappeared behind the horizon.</span><br>
<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.954735/" target="_blank"><img src="https://www.rpnation.com/data/attachments/891/891865-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--right" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a>The Result of Passion</span></b><br>​</div><b>"What... am I looking at?"</b> The Architect's often carefully maintained chorus was tinged with confusion as he looked down to Whitebranch.<br>
<br>
"The culmination of my passion!" the soiling cheered whilst raising a glowing form in her bony hands "Any time now!"<br>
<br>
They were in the heart of Carcass, far from the usual perch at its bottom root where the Architect usually sequestered himself. The reason for his relocation was the task he had given Whitebranch, the alteration of the Shellbound. Whilst their other colonies worked tirelessly to produce the materials needed for the formation of the Cultivation League, the Architect knew that their amassing army needed a bulwark to lead the way in their efforts. That Bulwark would be the Shellbound, their raw physical power a beacon for the Flessi and Soilings to gather and march alongside.<br>
<br>
Whitebranch's research into improving the cultivation the Shellbound needed to form was essential to this, as with their growing numbers the number of Shellbound needed would grow as well. When he heard word of that she'd had a breakthrough, he'd tempered his enthusiasm as much as he could. Finally, the last part of the Growth's devoted army would be nearing completion. But when he ascended towards the suspended island amidst carcass's vines where she'd been working, he found only a regular shellbound nearing its completion.<br>
<br>
And when questioning Whitebranch on the nature of her 'Breakthrough' she produced a single glowing mushroom clasped tightly in her grasp.<br>
<br>
<b>"And this, aids in the cultivation of the Shellbound... how?"</b> the Architect asked, only for Whitebranch to gasp<br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.954736/" target="_blank"><img src="https://www.rpnation.com/data/attachments/891/891866-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--left" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>"The Shellbound? But sir! This is the culmination of my passion!" she exclaimed, letting the single mushroom levitate from her hands and float in the air between them "It is the basis of a true extension of the Growth's will, a conduit of its long dormant power that requires but a fraction of our output to reach its full potential."<br>
<br>
The Architect stared at her for a moment, then lifted one large hand and gestured towards her, <b>"How?"</b><br>
<br>
"Excuse me?" Whitebranch tilted her head<br>
<br>
<b>"How exactly will this single mushroom make up for not focusing your efforts on encouraging better cultivation for our Shellbound brethren?"</b> the Architect asked<br>
<br>
"Did you not hear what I just said?!?" Whitebranch pulled the mushroom out of the air and cuddled it affectionately "This right here will be the mighty hand that the Growth shall use to smite all who deny the Cultivation's necessity!"<br>
<br>
<b>"But <i>how</i>, Whitebranch?"</b> the Architect asked again before gesturing towards the slowly forming Shellbound <b>"These brothers and sisters of ours are fairly straightforward, powerful forces of physical might with very precise yet costly methods of development. Cutting those costs would go a long way in supply the Cultivation League with invaluable force, yet is theoretically straightforward in study."</b><br>
<br>
He turned back to her and pointed one thick finger towards the glowing mushroom,<b> "Yet this conduit of yours is an unknown to me, so I have no basis for gauging its potential effectiveness."</b><br>
<br>
Whitebranch shook her head, "Oh sir, it is not something I can explain properly with mere words!"<br>
<br>
The Architect's chorus of voices was tinged with even more confusion, <b>"Wait... then how did you even determine its characteristics in the first place?"</b><br>
<br>
"Passion," Whitebranch stated with glee as she raised the mushroom before her "the raw, unfiltered passion of the Growth!!!"<br>
<br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
6 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
Metal Man<br>
3 Soiling<br>
6 Flessi<br>
<i>The Bowels Garrison</i><br>
7 Flessi<br>
2 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1. Upgrade Carcass to Level 3 (2/6)<br>
2+3.  Cultivate Shellbound for The Spine Garrison(1/2)<br>
3. Cultivate Magic Shroom (1/3)<br>
<br>
<i><b>Free Actions</b></i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 332 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
-Cultivate Shellbound 40 REC<br>
-Cultivate Magic Shroom for Carcass Garrison (20/60)<br>
-Pay to the Auctioneer for Metal Man 185 REC<br>
New Balance: 224 REC</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11242312" data-lb-caption-desc="Cosmo · Feb 5, 2022 at 7:24 PM">

		

		
	


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<br>
The Snoring Dragon Inn<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Tam sat on the low bench, her feet dangled in the air, as her notebook lay open in front of her. She had been taking the notes and sketches she had made earlier in their adventure in the caves and was turning them into a proper story with full illustrations. The sketches and notes helped her recreate the images and feelings she had just hours ago when they were down in the dark and better helped the authenticity of their tale. Their tale. Was hard to believe that just a short while ago she was living as she had always done, by doing odd jobs and 'taking' a few things here and there to survive, but now she was teamed up with a, most probably, crazy wizard boy on his travels and now they had another person to their group, their trio.<br>
<br>
The goblin girl turned her head slightly to check if Ren was still there, and she was. The lithe golem, or 'android', was still standing almost directly behind her, wrapped in a cloak with the hood pulled over her head and a sash across her face. It had been Tam's idea and Ren didn't seem to mind. Tam wasn't sure it was a great idea to walk around with someone like Ren, would raise a lot of questions and some people could get suspicious or even turn them away when they saw the construct, but in the cloak and with her face covered, she just looked like a really suspicious person who wanted to be left alone rather then a walking, talking golem from nearly 50,000 years ago. It wasn't a large improvement, but it was something. She doubted many people would guess that was the reason Ren was wearing that.<br>
<br>
"You sure you don't want to sit, sweetie?" Tam asked as she eyed Ren over her shoulder.<br>
<br>
"I am fine, Tamif," Ren said, her head moved slightly in her direction before she returned to where she was before and stared ahead.<br>
<br>
"I'm going to order something to eat, do you want anything?" Tam asked, mostly to be polite as she wasn't sure people like Ren even ate or drank.<br>
<br>
"I do not require organic sustenance," Ren said and once again followed the pattern from before, she turned her head and looked at her for a moment before looking straight ahead once more.<br>
<br>
"Just let me know if you need anything," Tam said as she turned back to her table and rested her elbows on it as she surveyed the inn. It was fairly small and humble, and was more akin to a tea shop during the day then anything resembling a place to stay, but she liked it well enough. It was off the main roads of the city around the academy, so had far less traffic and at the moment only a few people were inside, mostly travelers although she spotted a few more.. people of suspect that she knew ran underground gangs dealing in magical items smuggled out of the academy. While it was much warmer in the inn then in the abandoned tavern, she couldn't help but feel.. odd about letting Trystan pay for their room and board. She didn't like relying on others for things she could handle herself, and in her experience, people only gave things like this when they wanted, or expected, something in return. Tamif was many things, but she wasn't stupid. She was attractive, young and lacked money or influence, so it wouldn't be the first time someone had offered a room, food, money... all while expecting favors in return, favors that weren't mentioned until later and were then tried to be enforced through force or coercion. Through the ups and downs of life, Tam felt she was good at reading people, and she doubted Trystan would try something like that. He was... painfully oblivious.<br>
<br>
As a server came by, Tam raised a thin, ink stained green hand, "Hi, can I ask what's being served tonight?" she asked as she offered the older woman a large, friendly smile.<br>
<br>
The older woman eyed the small goblin, the servers hand protectively moved to the front of her dress to where her coin purse was likely hidden to check if it was still there, "You'll have to pay upfront," the woman said in a brisk tone. <br>
<br>
"Its paid through the month," Tam said, the smile still on her lips but not quite reaching her eyes. <br>
<br>
The older woman seemed to struggle with that information, as if a war raged deep within her mind, to tell the goblin what was for tonight and then leave or to go and check the logs to be sure the goblin wasn't trying to steal from them... as her kind tended to do, "I have a nice beef stew cooking that will be ready in an hour along with some bread from this morning," she said finally deciding that she would tell now and then go check the logs after. <br>
<br>
"That sounds yummy," Tam said, her voice as sweet as she could make it to the point it was almost sickly, "Thank you so much."<br>
<br>
The older woman eyed the goblin for a few seconds more as if she wanted to say something more, but decided against it and went along her way. <br>
<br>
Tam let out an annoyed huff as she opened her notebook up, determined to write or sketch something to relieve her anger, but the back of her neck tingled as she felt eyes on her, she turned a bit to see Ren staring at her, the android's head slightly tilt as if in thought. After a few moments in silence, Ren returned to staring ahead, whatever thoughts or comments Ren had, she seemed content to keep to herself. <br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
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<br>
The Academy<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Trystan sat perched on a small stone bench in the Academy courtyard, Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition, sat in his lap. The book had a very lengthy title, and he thought that Bugglesworth likely had a bit of an ego problem, but he couldn't deny that the book was fascinating. Even looking past the theories written on the pages, many of which he wasn't quite able to understand, the magical enchantment that allowed anyone to read it, regardless of their knowledge, was incredible. One of the professors could know more, but he was hesitant about bringing it to any of them. They may decide to 'keep it for study' or claim that because it was discovered under the academy, it belonged to the academy. It was for similar reasons that he wasn't willing to bring Ren in and instead left her with Tam. Still, the book was a marvel. Did it somehow 'read' his mind to learn the language he spoke and reorganized itself? Did it 'pick' the reader and morphed to better suit the reader? Or was there some other mechanism at work that he was just unaware of? Was the book from the same civilization that Ren had been a part of? Or had the book been placed there later? And why had it been placed there? On a pedestal, in an abandoned cave... So many questions. He flipped through the pages, trying to absorb as much as he could, but even then, the book surprised him. Just when he started to grasp what it was saying, he'd turn the page and become lost... but when he went back, the information he had just absorbed seemed to have changed. Was he reading the book, or was it reading him? If he was a more cautious man, it would give him pause, but Trystan was not one to shy away from challenge or the promise of mystery and adventure. <br>
<br>
Trying to decipher and understand the tome would take time, a lot of time, but if he could get help... The only question was who? He didn't want to take the tome to any of the professors until he knew more about it and it's secrets, and he didn't exactly have friends or study buddies within the walls of the academy... As if to answer his query, a flash of blond hair appeared in the corner of his eye. His head snapped up and turned towards the flash so fast Trystan felt like he was going to snap his neck. A familiar, haughty, elf woman walked past him in the courtyard, multiple heavy books in her arms as she was walking towards the library. Trystan snapped his book closed and sprung to his feet to race after her, "Hey! Hey.." His words died for a moment as his memory, once again, failed to recall her name, "You! Hey!"<br>
<br>
As he called and drew closer, he noticed her shoulders tense up and her head lower as her pace picked up. She was trying to avoid him, Trystan broke into a jog, "Slow down, wait up," he said as he drew up to her.<br>
<br>
"What do you want, Galvingar?" the all too familiar acid filled voice met his ears as her emerald eyes blazed at him already bright with annoyance.<br>
<br>
"I need your help," Trystan said as he held up the book as if just holding it up would explain anything.<br>
<br>
"I know you are a fool, Galvingar, but I don't have the time nor patience to teach you how to read," she said as she rolled her eyes. <br>
<br>
"What? No!" Trystan said, his cheeks flushing for a moment at the insult, "If you stopped to talk for a second instead of looking down that big nose of yours at everything anyone did, maybe you wouldn't always be alone."<br>
<br>
"I already said I <i>like </i>being alone," the elf said, "If you didn't have the memory of a gnat, we wouldn't be having this problem," she finished through gritted teeth.<br>
<br>
"Look, just take a few step backs on the Snobby Elf Princess act for a few minutes, I found this tome in an abandoned cave system under the academy, and it's... amazing. It has secrets we can learn, the words change to make sure we can read it, I've never seen anything quite like it. As if every letter is a magical rune of it's own," Trystan said, his annoyance at the elf momentarily forgotten in light of the excitement of his discovery.<br>
<br>
"So you found a weird book that was tossed out?" The elf said as she raised an elegant eyebrow at him, "It was likely tossed out for a reason."<br>
<br>
"It wasn't <i>tossed </i>out. It was on a pedastal and there was this beam of light from an unknown source shining down upon it and it was guarded by this massive centipede thing and it was next to a room with a golem from 50,000 years ago!" He said in a rush, momentarily forgetting he had planned to keep Ren's existence a secret from everyone at the academy... but from the flat look she was giving him, it seems he didn't have to worry about her believing him and spreading it. <br>
<br>
"Right," she said, drawing the word out to let him know just how little she cared or believed him. <br>
<br>
"Okay, come check the book out with me. If it isn't what I said it is, I'll never bother you again," Trystan said as he tapped the worn leather cover.<br>
<br>
Silence stretched for a few moments as she eyed him warily, "You won't bother me ever again? Is that a promise?" <br>
<br>
"Yeah, it's a promise," Trystan said with a large smile, "We can even go to the library to turn in those books you have and look it over. You'll know in ten minutes." <br>
<br>
"Fine," she said as she rolled her eyes, "Ten minutes then you never bother me again." <br>
<br>
"Yes!" Trystan said as he almost skipped along, now he had a 'study buddy' for the book. There was no way she wouldn't be interested in the secrets it held, a thought suddenly came to him, "Hey, what was your name again?"<br>
<br>
"Are you serious? You're a gnat, Galvingar, my name is..."<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar [Adept Mage]<br>
Tamif Fizzlewick<br>
WR3N<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>
<i>[Putting names here, but not going to actually make what they do and get them cleared until graduation]<br>
Trystan's Spellbook<br>
<br>
Silver Mirror<br>
<br>
Grand Health Potion</i><br>
Restores 3 HP<br>
<br>
<b>MISC</b><br>
Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
<br>
<b>Spellbook</b><br>
-<br>
<br>
<b>Academy Education</b><br>
3/6 - Practical Class [Has advanced to Adept]<br>
<br>
<b>Unit Rules</b><br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)</i></div>
		</div>
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</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">90</td><td colspan="">0</td><td colspan="">0</td><td colspan="">90</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
Create Dispel Scroll [2 actions]<br>
Study Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
<br>
<b>Free Actions</b><br>
Explore Academy</span>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11242582" data-lb-caption-desc="Spacekitty · Feb 6, 2022 at 12:20 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
</span><span style="font-family: 'Dancing Script';"><span style="font-size: 22px">"A Blueprint allows the reader to construct an idea in their mind and come to truer understanding, no matter what form that idea takes." -Sister-Schematist Frisket, <i>Printing the Truth of The MEKHANE</i>.</span></span><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">Turn 9, Spring</span></span><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span>​</div><span style="font-family: 'IBM Plex Mono';">Eight sleek forms wrapped in bronze metal, punctuated by long vertical windows that spanned entire floors, rose up from the city below and pierced the sky. From their bases a network of smaller towers and buildings sprawled outwards. They were geometric in design with eccentric shapes and forms, defined by precise angles and perfect curves, giving the birds eye view of the city a feeling reminiscent to that of an abstract artwork. The buildings were cut by various interconnected roads and walkways, and hidden below the ground was a further network of such connections that turned the city into one massive hive. The urban sprawl continued until suddenly stopping, the concrete jungle hugging the large bronze-platted walls of the city<br>
<br>
The Shepherd Bumaro took in the scene as if from above, through their office lay far below the tops of the towers they stared down at. They contemplated the state of their people, calculations of what had happened, what should happened, and the steps to take filling their mind. Great change had come to their city and people in the past few months, though the future still promised more. New high-rises whose metal innards were still hot from the forge framed the cities new skyline, filled with new machines and new industry. But already these latest breakthroughs seemed antiquated and unfit for HER city, put to shame by the wonders within OMARs "museum"<br>
<br>
Already the cities brightest minds were within his facility, the Inventors working to understand the Old Tech, the Foragemasters how to recreate it, and the Scholars planning how to implement it. The old would become new, and the city would change once more. Every building would need to be retrofitted- some even would need to be brought down entirely, to make ways for new roadways to accommodate these horseless metal carriages. it would be some time before many of the wonders saw widespread use in Amoni-Ram, but they would be ready for that day. Progress was ever demanding and ever forward, and so cranes and work crews filled the city once again.<br>
<br>
But the future was not filled only with optimistic ambitions, warnings of struggle and conflict were on the horizon. The rumors of a "Song" that infested the minds of men and turned them savage- an aspect of THE FLESH, surely, concerned The Shepherd. But such a thing was a known through to them. They had faced it before and they had always that they would face it again.<br>
<br>
What concerned Them more was the events organized by the illusive "Auctioneer". This figure had access to seemingly endless troves of strange artifacts, both magical and technological alike, and many unknown factions willing to bid entire coffers on them.<br>
<br>
Part of what concerned The Shepherd was the unknowability of the affair. Every month they sent their representative to the Auction, a Chosen named Anton. And every month they returned, often empty handed, with only vague, uncertain memories of the event. He could recall that three items were bid on each time, and some hazy details about them. But never their exact form or what they did, never enough to determine what they were. He could also recall that many strange peoples hailing from strange nations from far-off lands attended the auction and emptied coffers to obtain these items. But again the details were unclear, the who and what remained elusive with the only certainity being that there were indeed others.<br>
<br>
This, however, was not the Shepherds main concern. Powerful artifacts may indeed fall into wicked hands, but what concerned the Shepherd most was that many of these peoples seemed to be able to pour out far more than the whole of Amoni-Ram could muster each month for these items. This, combined with the inability to remember the details of each auction, meant that a piece of HER could go up for sale, Anton outbid by a potential servant of THE FLESH, and They would never know. It could even have already happened, and They would be none the wiser.<br>
<br>
It was a matter of grave concern, made worse by the emptying of their coffers, spurred on by their recent militarization, rebuilding, and the purchase of such an aforementioned artifact from The Auctioneer. It had been a foolish move to spend all Amoni-Ram could produce for 2 months on such an item- but Anton had feared this item may have been a part of HER, and so in his righteous fervor, threw caution aside to ensure it would not fall from their grip. This would prevent them from bidding for some time, and if a part of HER came to the table within that time... They would rather not think of what could happen.<br>
<br>
But all would be well. Small bumps in a road that had lasted for centuries, and would last centuries more. The rebuilding of MEKHANE would take generations; and no force could keep HER pieces separated forever. So long as HER BLEEDING HEART yet beat, she could never truly fade from this world.<br>
<br>
A knock on their office door ripped them from their thoughts and back to the present.<br>
<br>
"My Shepherd, the Triumvirate awaits you within the Hall." Their attendant called.<br>
<br>
The Shepherd let the view of their city fill them for a moment more, and followed Famir towards the Hall, a plan already formed within their Mind.</span><br>
<br>
<div style="text-align: center"><b>***<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></b><br>
<span style="font-size: 12px">(Fluff owed from previous post for this turn. See previous post for actions)</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 9<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
"Finally. I won something! Look at this!" Zeke stood from his chair and walked to the Council Chamber Doors. He took out a key from his pocket and touched the door with it. Immediately, they could hear the door unlocking and opening. He turned around to face his fellow councilors. "Behold! The power of this artifact key! It will open all doors, barriers, or anything similar whether it be physical, magical, or mechanical in nature!"<br>
<br>
The councilors looked at him with dead expressions. He waited for a couple of seconds for somebody to clap, cheer, or praise him but nobody did. He was confused. With how smart his fellow councilors are, they must know the importance of such artifacts in explorations.<br>
<br>
Zeke suddenly heard a cough from behind him. His smile faded away and he slowly turned around to see Aleksey looking at him with a frown. "What performance are you up to now, Councilor Zeke?"<br>
<br>
"Councilor Aleksey! Did you open the doors?" Zeke asked as he chuckled wryly.<br>
<br>
"If not me, then who do you think?" Aleksey then moved forward and walked past him to take a seat on her assigned chair with the doors closing behind her.<br>
<br>
A laugh then resounded across the chambers. Everybody turned around to see Kiel laughing so hard tears were welling up in his eyes. "Councilor Aleksey, you ruined Councilor Zeke's presentation. He was about to show how this artifact he spent a lot of our resources on works. Apparently, it can open anything!"<br>
<br>
"Is that so? Well, apologies for the disruption then." Aleksey then smiled sinisterly. That was the best time for her entrance. She told the Council she would be late but not absent from the meetings. She got held up by something important in one of her research projects.<br>
<br>
"I promise it works! That was just an unfortunate coincidental moment. Security! Make sure nobody else enters the council chambers!" Zeke then sighed. He did the same thing and stuck the key to the door. This time, everybody could feel something unexplainable as the doors unlocked and opened up. "Security, nobody opened it, right?"<br>
<br>
"No, Sir." The security officer outside the chambers shook his head. Also wondering how the doors opened, perhaps Councilor Zeke manually opened it from the inside. Zeke nodded in satisfaction when he saw the councilors' expression of shock. "I don't have to explain much the importance of this artifact. You guys know yourself. Explorations will be much easier!"<br>
<br>
"Finally, you got us something useful from the auction." Bromnir chuckled.<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">268</td><td colspan="">137</td><td colspan="">265</td><td colspan="">3</td><td colspan="">140</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 40Capital), 40+40(Farming Village)] + 10% - 25% = 137<br>
<br>
<b>Pure Magic Crystals</b><br>
2<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
8 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Ogre Chieftain<br>
Nickel the Stout<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
2 Curator<br>
9 Sentinels<br>
2 Swamp Witch<br>
2 Ogre Marauders<br>
1 Strongman<br>
<br>
2 Protector Units per Settlement<br>
<br>
<b>Order/Happiness</b><br>
-1|0<br>
<br>
<b>Population</b><br>
20/35<br>
<br>
<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<br>


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			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 5<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Security Droids<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancement Details</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1</div>
		</div>
	</div>
</div>Research Advancement: Sky Barrier<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its unit. Magical barrier absorbs x worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.</div>
		</div>
	</div>
</div>Upgrade Settlement: Capital, Freedom Ship(1/5)<br>
<br>
<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 2, no artifact manufactured)<br>
Movement: Freedom Fleet moves 2 tiles East.<br>
Exploration: Freedom Ship explores tile after movement.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism<br>
<br>
<br>
<i>Wilhelm vs Rottus Glottus</i></b><br>
<br>
Somehow, some way, the rage fuelled Wilhelm and found himself in the final of the tournament. With his trusty rifle and pinpoint accuracy, all his opponents had fallen. His anger meant that no foe was shown mercy and that remorse was non-existent in his dead, emotionless eyes. His opponent was a troll whose very existence was a blight on all around it. The fluids it leaked corroded all that it touched while its intelligence was called into question.<br>
<br>
The horn blared for the start of the battle and as with all previous rounds, WIlhelm unleashed a shot almost instantaneously at his opponent. Rottus took the shot to his abdomen but barely flinched as it felt the piping hot metal come to rest in his acid filled stomach. The troll raised its head to look at Wilhelm and let out a thunderous roar, its spittle melting through the rocks before it.<br>
<br>
As Wilhelm reloaded Rottus broke into what could be called a run, charging towards the human. Another shot rang through the air, this time catching Rottus just to the right of its sternum. The troll continued forward without hesitation.<br>
<br>
Wilhelm fumbled for another round, dropping it as he missed the chamber. He kept his eyes on his foe, swiping at the floor beneath his feet. Dust…sand…loose gravel…before finally the familiar feel of metal. He gripped the bullet tight, taking a breath to steady himself and this time, slotting the bullet in with precision. With a quick cock of bolt his rifle was back up against his shoulder. He looked down the barrel and aimed right between the eyes of Rottus. His finger squeezed the trigger and the thunderous roar of the gunshot filled his ears.<br>
<br>
He looked on wide-eyed as the giant beast lost its footing mid-stride, tumbling heavily to the ground. Dust was kicked up into the air but the beast came to a stop several metres in front of him. Face down in the dirt the beast had a bullet hole on the back of its head, the noxious smell of the beast's wound turned the stomach of Wilhelm who took several steps back. He raised his hands in victory before falling to his knees. His eyes began to well up, reddening as they filled with the tears he had held in for so long. He wept profusely, his anguished cries finally allowed to show as he had felled his final opponent…or so he thought.<br>
<br>
Rottus lay face down in the dirt, waking up to find himself with a mouthful of soil. His head was wracked with extreme pain as the bulletwound was beginning to knit itself shut. What Wilhelm failed to realise about the river troll was its race's capability to heal even the most grievous of wounds. <br>
<br>
Wilhelm’s cries deafened him to the groans of Rottus as he rose to his feet, the hole in his forehead having almost disappeared already. The headache the troll felt was filling him with anger and that anger was going to be directed at the weeping Wilhelm.<br>
<br>
The troll thundered forward, its heavy footsteps alerting Wilhelm to the coming threat. Through tear filled eyes the blurry figure of Rottus grew before Wilhelm only saw darkness. Rottus had gripped his opponent by the upper body one handed. He raised the far smaller man above his head before slamming him into the ground before him. Wilhelm’s bones shattered almost instantly on impact, reducing him to little more than a blob of flesh and blood. He could only manage a muted scream of pain, such was the physical trauma he had suffered. The agony was beyond comprehension but fortunately it would all be over soon after.<br>
<br>
Rottus picked up the flopping body of his opponent and stuffed him whole into his mouth, chewing him thoroughly before swallowing the man from Fafrium. The battle was now in fact over. All of the favorites had perished and the one that remained, the winner of the entire tournament, was a river troll who was more interested in the contents of his belly button than anything else.<br>
<br>
<b>The Gobbos Acquire Rottos Glottus as 1st placed prize. Stats are as followed:</b><br>
<br>
<br>
<br>
<i>Rottus Glottus<br>
<br>
HP: 4<br>
Attack: 3<br>
Offence: 3<br>
Defence: 3<br>
<br>
Lord of the River Trolls: Unlocks River Troll Monster Unit. In addition, he has the traits and stats of a River Troll base, but +1HP, +1 attack and +1/+1.<br>
<br>
Corrosive Vomit: Rottus' attacks inflict +2 damage, ignoring saves.<br>
<br>
Extra 1: River Trolls gain meatshield.<br>
<br>
Extra 2: River Trolls lose stupidity.<br>
<br>
---<br>
<br>
River Troll<br>
Monster<br>
HP: 3<br>
Attack: 2<br>
Offence: 2<br>
Defence: 2<br>
<br>
Regenerate: At the end of each round, roll a D10 for each lost HP, even if the unit has lost its last HP. On a 9+, regain a HP. This can result in units not dying. Units who lose their last HP to a flame attack do not make the roll.<br>
<br>
Stupidity: Roll D10 at the start of combat for each River Troll unit. On a 1 they wander to a nearby hex and do not participate in combat that turn.<br>
<br>
Bonus 1: Everything's A Weapon: +1 attack</i><br>
<br>
<br>
<br>
<b>Second Place Prize goes to Fafrium Remnants:</b><br>
<br>
<i>Infantrymen unlock new ability-<br>
<br>
Wilhelm Scream: In honor of their fallen warrior from the tournament, all infantrymen are capable of a blood curling scream during battle. Before initiation of combat, roll a d10 for each infantryman on the field. On an 8+, a unit runs away to a nearby tile and does not participate in the battle.</i> <br>
<br>
<b>Third Place Prize goes to The Rahzen</b><br>
<br>
<i>Blizzen unlock new ability-<br>
<br>
Absorb: If an enemy is down to 1 HP, instead of attacking normally, can instead roll a d10. On an 8+, it absorbs the enemy unit. This attack overcomes all saves and regeneration abilities.</i><br>
<br>
<br>
<br>
—-------------------------------------------------<br>
<br>
<br>
<b>Clan Spike Horde</b><br>
<br>
Mahk stared at the head of Pwca that was in his hands. It was a vile creature that had been responsible for the deaths of so many warriors and innocent people. So much indiscriminate slaughter that had occurred. <br>
<br>
His people had at least been able to go down fighting, they would not have to answer for themselves. The warrior pride and ability had been satisfied. Especially from all accounts, each Orc Warrior took out at least 5 Mabinogi fighters before going down. It was something to be proud of. Especially since they were fierce combattants.<br>
<br>
This creature of nature… he would make sure that it would not get the satisfaction of joining in the dirt. He would ensure that it would be tossed out to sea, far from this native ground. He didn’t deserve this place of rest. The remaining Mabinogi corpses would be burned outside the village.<br>
<br>
The Cogs kept their oath. And for that, they have a friend for life. They speak of building a true alliance between the nations. And Mahk now believed it, whereas before this, he would have been skeptical to a T. Now, it seemed the future awaited them.<br>
<br>
<i>Actions: Train 3 Orc Warriors<br>
<br>
Orc Warriors 6</i><br>
<br>
<br>
—-----------------------<br>
<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Beating Mechanical Heart</i></b><br>
<br>
<i>A heart made of metal. It seems to continue to beat at regular intervals as though processing something.</i><br>
<br>
<b><i>Black Steel Spear</i></b><br>
<i><br>
A spear made of metal that seems almost too dark to mentally process.</i><br>
<br>
<b><i>Silver Orb</i></b><br>
<br>
<i>An orb that has a silver glow about it.</i><br>
<br>
<br>
<b><u>Month 10, Turn 10, Year 1290</u></b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Build Farming Settlement on Army 1's final location - 3 of 3 actions<br>
-Advancement- Level 1: Goblin Spearmen cost 10 less resources.<br>
<br>
Explore Cathedral: The Cathedral looks tattered and worn by the ages, but somehow not as much as it should be. Long and Overly Tall steps linger at its opening, somehow distorting the view of its surroundings. A dark red light glows for a moment inside before disappearing. Thick heavy iron doors block the path inside. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra </u></span></b>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Rebuild Teera (2/3)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Rebuild Teera (3/3)​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Build Temple in Umbra​</div></li>
</ul><div style="text-align: center">Explore: At the edge of the forest lay an ancient ruin of stone that is partially submerged under water. It seems as though the land and water have been reclaiming these ancient structures. (Continued in Exploration Chat)<br>
<br>
 <br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Research Advancement: Call to Water-<br>
<br>
Unlock Water Spirits<br>
<br>
Water Spirit<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Defensive Shield: Instead of attacking, can give 1 unit a 0/+1<br>
<br>
Upgrade Capital to Level 3 (2/6 90 resources paid)<br>
<br>
Explore: The mountains are a dangerous trek, but the group soon enough find a graveyard of ships. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
1. Science Institute: Built at the request of CORA to begin expanding the scientific and technical knowledge of Coghaven. (15 Resources)<br>
2.Grizzakis Monument: Orc Warriors get +1/+1 when fighting in the field with Coghaven units. (15 Resources)<br>
3. Cog Alliance Monument: Trade between all alliance members improves by +10 (15 Resources)<br>
<br>
<b>Quest 2 Complete</b><br>
<br>
<i>Reward- Robotists<br>
<br>
Robototist<br>
Civilian<br>
On site repairs- Save 1 Cog Machine on a roll of 7+. (Useable once per encounter)</i><br>
<br>
<b>Quest 3: Donate 150 Resources</b><br>
<br>
<i>“Now that your people have begun to properly grasp what I have to offer, I require a much larger amount of resources in order to regain improved.”</i><br>
<br>
The people of Del Gargo throw a festival in honor of the Cogs. Gain +1 Happiness<br>
<br>
Funeral Ceremony instills a sense of responsibility in the Cogs. Gain +1 Order<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Upgrade Amoni-Ram to level 4 (1/6 actions)<br>
<br>
2. Upgrade Amoni-Ram to level 4 (2/6 actions)<br>
<br>
3. SPLIT ARMY: Split Mekhanite Skirmishers from Army 1 to form Army 3.<br>
<br>
4. FREE MOVE: Army 3, "Her Fleetfooted Emissaries" move NW and then N<br>
<br>
5. FORCED MARCH: Army 3 Moves N (tile is difficult terrain so uses all movement)<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Upgrade Settlement Capital with Huang He Standing Army (5/5)<br>
-<br>
Train Troop Unit Fire Crow for 20 resources<br>
<br>
Explore: The army arrives at a large cave. The cave itself is guarded by men wearing heavy metal armored suits. Outside the cave a number of them seem to be servicing a large metal ship of some kind. (Continued in Exploration)<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Upgrade Carcass to Level 3 (2/6)<br>
2+3. Cultivate Shellbound for The Spine Garrison(1/2)<br>
3. Cultivate Magic Shroom (1/3)<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Create Dispel Scroll [2 actions]<br>
Study Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition- Unlocks Reflection Spell. During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
Explore: While out exploring at night, Trystan spies a small group of boats pulling up to the shoreline. From what he can tell, they are made up of many different races, and seem to be taking orders from a somewhat bookish man wearing tattered robes. (Continued in Exploration)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Research Advancement: Security Droids- Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1<br>
<br>
Research Advancement: Sky Barrier- At the start of a battle, settlements can deploy a magical barrier that protects the settlement. Magical barrier absorbs 2 damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.<br>
<br>
Upgrade Settlement: Capital, Freedom Ship(1/5)<br>
<br>
Explore: A large obelisk towers over the land. It is guarded by a large army of heavily armored soldiers. (Continued in Exploration Chat)<br>
<br>
<br>
<u><b><span style="font-size: 26px">The Academy</span></b></u><br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span><br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Fafrium Tattered
Troop
HP 1
Movement 1
Attack 1
Offense 0
Defense 0
Repeated Fire- Gains a second attack on an 8+</td>
<td colspan="">Fafrium troopers that managed to survive the destruction of the colony</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1 
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Ancient Machine
HP 4
Movement 1
Attack 2
Offense 2
Defense 2
Heavy Metal Armor- +2 HP
Repair Systems- For each unit that it defeats in battle, repairs +1 HP</td>
<td colspan="">A powerful machine of unknown origin. It will fight for your cause if you pay its price</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11244127" data-lb-caption-desc="Crocodile · Feb 7, 2022 at 1:13 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.955674/" target="_blank"><img src="https://www.rpnation.com/data/attachments/892/892804-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-family: 'courier new'"><span style="font-size: 26px"><span style="color: rgb(61, 142, 185)">Coghaven</span></span></span></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/yydNF8tuVmU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/yydNF8tuVmU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/yydNF8tuVmU&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center"><br>
"You don't have to do this, your people have more than proven their dedication to our alliance," Chieftain Mahk said as he peered over a map with Overseer Runcible Thorpe.<br>
<br>
"Nonsense. You asked us to help you expand your holdings. This will also provide housing relief while Dal Gargo gets back on its feet. We're going to show you what we're truly good at when war and blood isn't threatening to consume all of us," Runcible said with a dismissive gesture.<br>
<br>
"Still, you should build your own first. We've built a strong bond off your industry," Mahk tried to counter.<br>
<br>
"No, we feel obligated to do so. Your people took the brunt of the war. We're going to damn well show we do not forget our friends. You'll see soon, we'll build your a port with plenty of industrial capacity to let your smiths really test their skills and limits," Runcible said with a bit more of a smile even as he gave a serious look. "I was prepared to die, Mahk. To destroy those butchers if they got through to give any survivors a chance. Let us do this... it will help quiet the more... violent memories."<br>
<br>
Runcible looks at the map now with a sigh, flexing his mechanical hand as he recalls all the pain and strife it took to even get to this new land. He looks up at Mahk with a sad smile, one of a man who'd seen horrible things but was holding himself together for the sake of his people. The Cogs were determined to rebuild bigger and stronger than before. To them that apparently first meant giving the Orcs more to work with. They weren't taking no for an answer either. Every last one was stubborn and refused to be told they shouldn't or couldn't do that for them. There was a feeling of debt that the Cogs refused to not pay back to Mahk and his people for what was endured even as they had slung their own forces in wave after wave to try to preserve Clan Spike Horde and its home.<br>
<br>
"Fine, its no wonder you lot worship a cog, you're relentless," Mahk finally said with a bit of a laugh that managed to make the more sullen Overseer smile and join him in it.<br>
<br>
"We are and we never abandon those who become our friends. Now then, you better think up a name for your new port we're giving you," Runcible said with a chuckle still as he poured them both some beer brewed from Forgeheart in celebration of the recent victory. It was strong and a little coppery in flavor but it served its purpose.<br>
<br>
Even as the pair spoke, the Coghaven forces  were reorganizing and splitting. Warmaster Otherion would be leading the 1st Clockwork Legion out to overseer the exploration and construction in the lands to the north west. Fizzo Glint was sticking in Dal Gargo talking trade and teaching some orc merchants a few tricks when he wasn't offering ideas on weapons and armor designs. Despite his rotund frame and greedy nature, the goblin merchant was using his own skill set to help Dal Gargo stand back up on its own in their alliance.<br>​</div><hr><div style="text-align: center"><br>
<b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl  1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: Quest 3 - Donate 150 Resources (Completed)<br>
Orc Questline: Quest 3 - Build the Orcs a Settlement. (Completed)<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
5Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
<br>
<i>Finley Station 3rd Reserves</i><br>
3 Clockwork Soldiers<br>
(Shuttling to Dal Gargo to merge with First Clockwork Legion)<br>
<br>
<br>
<b>Order/Happiness</b><br>
1/1<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">125</span></td><td colspan=""><span style="font-family: 'times new roman'">60 + 25 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">210</span></td><td colspan=""><span style="font-family: 'times new roman'">-200</span></td><td colspan=""><span style="font-family: 'times new roman'">10</span></td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<span style="font-family: 'times new roman'">
</span><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">18</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">21/FONT]</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">21</span></td></tr>
</tbody></table><span style="font-family: 'times new roman'"><br>
<span style="font-family: 'times new roman'"><br>
</span></span>​</div><span style="font-family: 'times new roman'"><span style="font-family: 'times new roman'"><br>
<hr><div style="text-align: center"><br>
<br>
<b>Actions </b><br>
Build Industrial Settlement for Orcs NW of Dal Gargo (3 Actions, 50 Resources)<br>
<br>
<b>Free Action</b><br>
-Give 150 Resources to CORA for her quest.<br>
-1st Clockwork Legion splits off 2 Clockwork Soldiers and 2 Troll Hunters to form 2nd Clockwork Legion<br>
-1st Clockwork Legion Advances NW<br>
-1st Clockwork Legion Explores NW tile while building Industrial Settlement there<br>
-2nd Clockwork Legion holds position at Dal Gargo<br>
-Ongoing Recovery Support from Fizzo Glint and 2nd Clockwork Legion<br>
<br>
<br>​</div></span><br>
<div style="text-align: center">​</div></span></div>
				
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					<div class="bbWrapper"><div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
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Umbra (Capital) <br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) <br>
002 Faith: 2<br>
Cities  3 (+3  Per Turn)<br>
Temples: 2  (+4 Per Turn<br>
Statues: 1 (+2 Per Turn) <br>
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Disease had spread through Penumbra like a wildfire through a forest in summer. Thousands suffered the effects of the brutal plague and many passed away after having contracted the illness. Those that refused to die were forever changed. Experiments performed by the Head Mage showed the people had gained an immunity to poisons and while that was a good thing, many of the nation were physically transformed by the plague. It left them repugnant and disgusting and not even the High Mage could reverse the traumatic transformation. <br>
<br>
The people were in an uproar and many spoke ill of Arlethane and Aldur for allowing them to suffer so. Wyzen was distraught like many of his fellow believers, but this change of faith worked in his favor. He now had more support for his cause and the numbers grew by the day. <br>
<br>
Arlethane and Aldur appeared to the faithful only in their astral forms which had been altered to make them appear unaffected by the disease. This deceitful act has kept the people’s faith in the pantheon for now. They looked to the unafflicted for the answers their mortal minds could not uncover. <br>
<br>
“What are we to do now Arlethane?! Your dealings with the Auctioneer have brought us an illness from some twisted god and the entire nation is overcome with this…pox!” Within the throne room Aldur’s voice echoed again and again. The rasp and anger replied several times, emphasizing the minotaur’s frustration and disdain for the situation. <br>
<br>
“You think I do not know this Aldur?” Arlethane replied in an apathetic tone. His tantrum and breakdown were all too much for her especially when the solution was simple. “We have always taken what titles the mortals gave us and fit ourselves into those boxes that they put us in. You were not born a god of war, but that was what they saw you as.” Aldur scoffed at the collected manner in which Arlethane carried herself and his hand tightened into fists when she reminded him of his own origins. <br>
<br>
“If we are a pantheon overcome with pestilence who lead a people of sickness and plague, then we shall become gods of death, disease, and decay.” Arlethane sat slumped in her throne, covered in boils, scabs, and drenched in sweat. Her once radiant skin now faded like her formerly vibrant hair. Aldur was worse off however as his fur had fallen out and the disease had wracked his insides. He now felt a great deal of pain and suffered constantly. <br>
<br>
Arlethane was overcome with despair and grief, but hid her doubts and uncertainty from even Aldur. She had survived the fall of their empire and rebuilt everything from scratch, only to be a victim of a god plague. “We’ll need to act quickly, Aldur. Rally the people to a new cause, a new purpose.” Arlethane whispered in a weak voice. <br>
<br>
“Hear me servants of light.” The Goddess’ voice played in the minds of the faithful as if she were their conscious speaking to them. The entire nation came to a halt and an eerie silence fell over the valley. “The Dawn is nearly upon us. Within a few years time we shall achieve our goal of a purified and peaceful world. But first there is hard work to be done. The heretics of this world cannot persist if we are to reach The Dawn. So I have made each and everyone of you a weapon against heresy, my blades to strike down the non-believers who impede our path to salvation.” Worry filled the civilians of the nation, those of weak heart and weaker stomachs were uncertain what the future would hold for them. The fanatics and the soldiers however were quick to discern this new path they were being told to walk. The road to The Dawn was pathed with blood and suffering. “This plague is our weapon! This pestilence will cleanse the world of our enemies until only the faithful remain! Rise and take up arms for the day of reckoning is upon us!” <br>
<br>
An eruption of cheers and battlecries rang out from the barracks and spread across the capital. The once downtrodden people now had purpose again, but how long would it last? <br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ul>
<li data-xf-list-type="ul">Build Statue in Umbra </li>
<li data-xf-list-type="ul">Build Temple in Teera</li>
<li data-xf-list-type="ul">Build Statue in Teera</li>
</ul>Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 2 moves NW  3 Tiles to Teera</li>
<li data-xf-list-type="ul">Pay 100 Resources to the Auctioneer</li>
</ul></span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(25% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">77</td>
<td colspan="">9</td>
<td colspan="">0</td>
<td colspan="">86</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">115</td>
<td colspan="">100</td>
<td colspan="">100</td>
<td colspan="">115</td></tr></tbody></table><br>
 <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Umbra</td>
<td colspan="">Teera</td>
<td colspan="">Barenziah </td></tr><tr class="">
<td colspan="">Temple </td>
<td colspan=""></td>
<td colspan="">Temple, Statue </td></tr></tbody></table> <br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Plague Scythe </td>
<td colspan="">Orb of Density </td></tr><tr class="">
<td colspan="">The entire nation becomes infected with plagues from the God of Plagues. They all become immune to poisons and similar effect and gain a save on a 10 or improve a save by 1. The bearer has +D3 extra attacks a turn. Enemy units on the same tile suffer a hit on a 10, being overcome by the plagues. The bearers nation can always move but are always limited to M1, ignoring all traits and abilities that would increase or decrease this capability. They are also strikes last. (Fluff Note: The populace become truly repulsive and impossible to be around for any extended period of time as they will kill non-infected quickly.)
Equipped by: Aldur</td>
<td colspan="">All flying units in combat with the orb lose flying and take a hit on 10 at the start of combat. Weakness: Bearer is strikes last.
Equipped by: Song Guardian </td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition:</td>
<td colspan="">2x DawnGuard (Greatswords)
1x Aurum Wyverns
1x Soleil Canon
Aldur, God of War </td>
<td colspan="">1x Spectrum Sailor
1x DawnGuard (Greatswords)
1x Soleil Canon
Song-Guardian 
</td>
<td colspan="">Slitherscop</td></tr><tr class="">
<td colspan="">Location: </td>
<td colspan="">Umbra </td>
<td colspan="">Ancalen </td>
<td colspan="">Teera</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11246802" data-lb-caption-desc="Cosmo · Feb 9, 2022 at 11:18 PM">

		

		
	


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<br>
The Snoring Dragon Inn<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
A week had passed since meeting Withers and his group and the party hadn't done.. much. From what Tam could gather, Rokk woke up early every morning and left the Inn. They'd return sweaty and tired, would bath, eat and then leave again, not returning until night where they would gorge themselves on whatever was made, making everyone, including the hostess, feel uncomfortable before retiring for the night. Ren was.. Ren, she seemed content to follow Tam around wherever she went and stand guard over her. Most of the other guest never seemed to mind the fact that Ren was always clothed from head to toe and never seemed to get uncomfortable or 'idly' move. Tam had even overheard whispers that Ren was some sort of elite guardian from the old world sent to guard Tamif who was secretly a noble or princess... Tam was never quite sure what to make of it, it felt embarrassing to have people believe that she was someone important like that, but she didn't say no to the slightly more polite way the staff would treat her even if a small part of her was offended and angry that they would so easily believe that and only treat her better because they thought she came from wealth and power. Treating people like, well, people should be the standard and not be contingent on the belief, real or fake, that someone was of a higher status. For her part, Tam spent her time writing, reading, eating the occasional sandwich and brooding. Over the last week, Tam had gone through a bit of a whirlwind of emotions, anger, regret, bit of sorrow and guilt before going back to anger. Anger over what Trystan did, anger over the situation, <i>incredibly </i>angry that Trystan hadn't stopped by in a week to either apologize, make amends or even go on one of the late night 'patrols'. Late at night, when she lay awake in her bed that was four times too large for her, idle, traitorous thoughts would sneak in, thoughts that Trystan was gone and wasn't coming back, content to hide out in the academy walls away from them... Or that something may have happened... Or that she should be the one to extend the olive branch, but each time those thoughts came up, Tamif would do her best to crush them. She wasn't at fault here. He was, and she would be damned if she was going to be the one to approach him.<br>
<br>
Tam let out a very loud, and angry, huff from her spot at one of the dining tables. The bowl of gruel in front of her did not look appealing in any way. Even with the extra bit of cinnamon she had added to it when she sat down, she just wasn't hungry.<br>
<br>
"Tamif, you require sustenance," the metallic voice of Ren came form behind her, in her customary spot against the wall, "You did not eat last night either."<br>
<br>
"I'm fine," Tam said, her voice a little harsher then she meant, "I'm just not hungry."<br>
<br>
"I request that you eat some," Ren asked, her tone not changing, but Tam couldn't help but feel like a child being told to eat 'just a few bites' by their parent.<br>
<br>
Tam rolled her eyes, lifted her spoon and forced a single bite of the gruel down her throat before she half turned to Ren, opened her mouth and stuck out her tongue, "There, I had some," she finished knowing full well she was being a bit childish.<br>
<br>
The metallic eyes of Ren watched her, they didn't change, but Tam could almost feel the disapproval radiating from the android. A grunt drew both of their attentions as Rokk sat across the table, his large bulk taking up most of the side. Still bare chested with scars over his body, the large man made everyone else, including Tam, feel extremely uncomfortable during his stay. She couldn't help but believe he enjoyed it. Enjoyed making people uncomfortable and afraid, as if he got some weird enjoyment out of it, "What?" Tam asked, "How about you speak instead of just grunting like a pig?" She asked, her mood beyond sour.<br>
<br>
Rokk set his spoon down into the half-eaten bowl of gruel in front of him and starred down at Tam, his scarred brow furrowed, his eyes growing dark and his large fist tightened and the air grew tense. Under normal circumstances, Tam would have been a bit worried. Rokk was <i>big</i>. One punch from someone like that could probably snap her spine, but she was beyond the point of caring. She heard the soft <i>swish </i>of a robe as Ren moved closer behind her to stare over her head at Rokk, close enough to intervene and as a warning to the large man. Rokk's dark eyes moved away from Tam's, up to Ren's as he took in her measure. After what felt like an eternity, Rokk's body relaxed and he tapped the table a few times, each producing a heavy <i>thud </i>next to his half empty bowl.<br>
<br>
Tam rolled her eyes before she slid over her bowl of gruel to Rokk, "You should try speaking sometime," she said, "Might be able to get a better name then Rokk if you did."<br>
<br>
Rokk emptied her bowl into his, "You're lucky," he said, his voice sounded like two boulders that were grounded against one another, "If Withers did not need your boyfriend, you would learn why they call me Rokk."<br>
<br>
"He's not my-" Tam growled, "And <i>you're </i>the lucky one, hun. I've never seen any one stronger then Ren."<br>
<br>
Rokk didn't speak, but instead grunted once again, that single grunt somehow managed to both mock and doubt her at the same time as he lifted a spoon full of gruel to his lips to swallow it whole and even went so far as to smack his lips a bit.<br>
<br>
"Try it," Tam said, more then happy to find an outlet for her pent up anger, "But don't cry to your boss when you lose."<br>
<br>
Rokk slowly set his spoon into his bowl, pushed it to the side and set his elbow on the table, "Let's see what you got," he challenged as he glared over Tam and at Ren, his hand in the air.<br>
<br>
Silence followed for a few seconds before Ren finally spoke, "I do not understand what I have that you wish to see."<br>
<br>
Tam blew a lock of hair out of her face, "Sweetie, he wants to arm wrestle you," she paused to let Ren sink it in but when she realized that term meant nothing to her, she held out her arm at a right angle, "You grab his hand, and both of you try to push the other's hand down towards the table. Whomever pushes the other all the way first, wins. You can only use your one arm, can't grab ahold of anything and have to stay still," she said, pushing her arm down as she mimicked the motion.<br>
<br>
"I see. What is the purpose?" Ren asked as Rokk grunted in annoyance, "To test your strength."<br>
<br>
"This seems like a foolish way to test something," Ren answered, her tone as neutral as ever.<br>
<br>
"Please, Ren?" Tam asked as she scooted over in her seat to give room for Ren, "We need to take him down a peg."<br>
<br>
"I see," Ren said even though she did not see nor understand.<br>
<br>
Ren slid into the spot, moving with an almost inhumane grace as she extended a silver hand to be almost engulfed by Rokk's much larger mitt.<br>
<br>
"Okay," Tam said, as she stood up on the bench and leaned over to place her hands on top of the clenched grips, "When I say start, push with all your might. Wipe that smug smirk off his face, girl," she said as she gave Ren a toothy grin and large wink.<br>
<br>
"Ready..." Tam said as she pulled off her hands, the moment hung in the air before Tam motioned with her hand to start. Loud grunts of exertion filled the air as Rokk pressed against the small hand will all his might. His arm bulged with muscles, nearly as wide around as Tam's waist, a vein grew and pulsed on Rokk's forehead as he put every ounce of his strength in.... Yet nothing seemed to happen. His face turned an odd purple, he bit his bottom lip as he put everything he had into it... a minute passed and nothing before it clicked, "Oh! Ren, you can start!"<br>
<br>
A fraction of a second later, Rokk's hand smashed into the table with a deafening crack that split the air. Both Rokk and Tam starred for a minute in mutual shock at Rokk's pinned hand and a large crack that formed under his bloody knuckles. She knew Ren was strong but... She glanced at Rokk's surprised face, his thick eyebrows higher then she had ever seen them and she started to inch away from Rokk not wanting to know what the large man would do now that his pride was injured.. But what he did made her jump just as much, Rokk threw his head back and laughed. A deep laugh that almost seemed to echo, "Well done!" he pulled his hand free and shook it, drops of blood flung through the air from his knuckles, "I've never seen anything like that before, you're not bad. Ren, was it?" He asked.<br>
<br>
"Yes," Ren said, "That is my current designation," as she stood from the table to move back to her spot.<br>
<br>
"Not bad at all," he said, his tone still gruff and hadn't lost that hint of challenge, but it seemed to be ever so slightly warmer then it had been before.<br>
<br>
Tam smiled and stepped off the table to sit back on her bench, "Great job, sweetie!" she said as she gave the android a large, toothy smile.<br>
<br>
"Hey, what did I miss?" A new, but familiar, voice cut in as Trystan walked over to them and set a wrapped bundle on the table that clanked and rustled. He offered each of them a large smile, "Sorry, I haven't been around all week, I was making this," he said with a hint of pride as he motioned to the wrapped bundle, "But seriously, what did I miss?"<br>
<br>
Tam felt a sudden mix of emotions, anger, relief, embarrassment, joy... more anger. As Tam worked on deciphering and organizing her emotions, Ren spoke up, "Tam asked me to 'arm wrestle' Rokk,' she supplied.<br>
<br>
"Oh, that sounds awesome," Trystan said as he looked between Ren and Rokk... then down to the crack that ran along the table and the bits of blood... to Rokk examining his injured hand and the blood that trickled down the split knuckles, "Ouch, you need any medicine? Gotta be careful with Ren, she's... strong."<br>
<br>
"I'm fine," Rokk said as he examined his knuckles, "Pain is good, teaches the body and mind."<br>
<br>
"You talk?!" Trystan said as he gave a half-laugh that sounded incredibly awkward even to Tam's angry mind, "I wasn't sure you did."<br>
<br>
Whatever Rokk thought of that he kept to himself and instead, offered just another grunt in way of response.<br>
<br>
Silence returned for a few, long moments, "Tam," Trystan said as he ran a hand through his hair, "Sorry I haven't been around all week, I've been making this," he said as he placed his hand on the bundle.<br>
<br>
Tam looked up at the boy, the large smile on his face as his eyes seemed to be searching for.. something, "That's nice," she said, her mouth in a line as she tried to be as 'polite' as possible.<br>
<br>
"I'm not really good at this whole," Trystan said as he waved his hand in the air as if to conjure the words, "I mean.. Look, I'm sorry. You're right, I shouldn't have just ran off without you two. It was stupid and wasn't fair. I just.. Was in the moment and so acted," he said and started to move into explaining his actions but from the look she shot him out of the corner of his eyes he stopped, "But," he said as he stressed it, "I realize I need to think and definitely tell you before I intend to do anything like that again because we're a team."<br>
<br>
"You remember this moment, Trystan," Tam said as she offered him a small smile, "Because I won't let you off so easily if you do it again."<br>
<br>
"I'll try not to!" Trystan said, a heavy, invisible, weight leaving his mind, "But I got you something."<br>
<br>
"Me?" Tam asked, her head lifted in surprise, "Oh, you didn't need to," she murmured, already feeling the light blush rise to her cheeks.<br>
<br>
"No, no, I did, I was thinking, hey, Tamif doesn't really have any weapons and if we run into danger again, it would be good to have some, so I got these," he said in a single breath, the rush of words almost blending together as he pulled back the cloth to reveal a short sword in a scabbard and a etched crossbow.<br>
<br>
"You got me weapons?" Tam asked, her brow furrowed as she tried to make sense of it. She wasn't sure what she thought he had gotten her, or what she hoped was under it, but this.. wasn't really it.<br>
<br>
"Yeah!" Trystan said as he picked up the short sword and drew it, the polished metal seemed to shine, "I bought this from a guy I know, he said it's one of his best," he was interrupted when Rokk reached out with a large hand and grabbed it from him, seemingly unconcerned by the notion of the blade slicing into his hand.<br>
<br>
The large man held the blade up, looked at the edges and even gripped the tip and bent the blade one way and then the next before he let it spring back into shape. After his test, he slid the blade back into the sheath and gave a single grunt accompanied by a nod and set it back down on the table. Apparently, it had passed whatever inspection Rokk had for it.<br>
<br>
"That's.. nice?" Tam said, still not really certain what she was supposed to do with them.<br>
<br>
"Oh, but this is what took me so long," Trystan said, his voice filled with pride as he picked up the beautifully craved crossbow, "I bought this from the same guy, <i>but </i>I added a bit too it," the crossbow seemed a bit small in his hands, but she realized it was made to suit someone of her stature, and while she wasn't totally sure of the gift, it did seem like he had put some level of thought into it. She opened her mouth but then closed it when Trystan turned a crank on the side and the crossbow started to glow.<br>
<br>
Blue lines ran along its edge, the etchings in the wood seemed to glow from with and he pulled back the string and a bolt of light, energy crackling along it's surface as if it was made of pure lightning that was eager to break free of it's unnatural conferment appeared at the center, "Awesome, right?" Trystan said as he smiled at her, "I enchanted it myself! You don't need bolts or anything, you just turn this lever to activate the magic, draw the string back and this bolt will manifest!"<br>
<br>
He flicked the lever back down and the bolt dissipated to nothing, "And when ya don't need it anymore, just flick the lever off!"<br>
<br>
"I-" Tam started, she didn't know what to do with weapons, but... magic was rare, magic was expensive. He had made that for her? "I don't know how to use them," she said weakly, the crossbow was too much. He could get a lot of coin if he sold it. He could make a lot of coin if he just kept making items like that and selling it, it... was another reminder that they came from different worlds and while they walked the same path now, she was.. just Tamif.<br>
<br>
"That's okay, Rokk can teach you!" Trystan said, seemingly oblivious to the glare Rokk shot at him, his mouth full of gruel.<br>
<br>
"Withers did say he was very useful in the right scenario and this is a scenario and he would be very useful," Trystan continued, happily volunteering Rokk without his consent as easily as he would say 'Good day' to someone on the street.<br>
<br>
"Fine," Rokk grunted from around the gruel, "We can start tomorrow morning."<br>
<br>
"I... okay," Tam said, as she ran her fingles gently along the wood of the crossbow, still not quite believing she was an adventurer and now had a magical weapon.... she had magic.. Like in some crazy story, "Thanks, hun," she said, the corner of her lips perked.<br>
<br>
"You're welcome! Oh, I need to tell her thanks to, she helped me make it," Trystan said as if he had forgotten.<br>
<br>
"She?" Tam asked, her eyebrow lifting, she didn't know why, but suddenly she was a bit irritated.<br>
<br>
"Yeah, my friend from the academy, she didn't want to at first, but bug her enough and she'll do it, plus she owed me from studying the book together," Trystan said, oblivious to anything his words may hint to someone who wasn't quite aware of every detail.<br>
<br>
"Oh, you study together?" Tam said, her voice light and aloof as she kept her eyes glued to the crossbow, "Is she pretty? Just asking, I've never seen a woman mage before."<br>
<br>
"I mean.." Trystan paused as he thought about it, "She's an elf, so I think so."<br>
<br>
"That's just lovely, isn't it?" Tam said, her earlier irritation coming back, "What's her name?"<br>
<br>
"It is nice! I may be able to get her to help me look for that book for Withers, really help speed that up," Trystan said as he plopped down next to Rokk on the bench, "Her name is..."<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar [Adept Mage]<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>
<i>[Putting names here, but not going to actually make what they do and get them cleared until graduation]<br>
Trystan's Spellbook<br>
<br>
Silver Mirror<br>
<br>
Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Grand Health Potion [1]</i><br>
Restores 3 HP<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.</div>
		</div>
	</div>
</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection </i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<b>Misc Items</b><br>
Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
<br>
<b>Academy Education</b><br>
4/6 - Practical Class [Adept]<br>
<br>
<b>Quest</b><br>
<i>Withers' Favor</i><br>
Quest 1: Retrieve a book from the library that contains a resurrection spell<br>
<br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">90</td><td colspan="">0</td><td colspan="">0</td><td colspan="">90</td></tr></tbody></table><br>
<b>Actions</b><br>
Create a Mana Crystal [2 Actions]<br>
Use Arcane Workshop to consume the Mana Crystal and enchant a light crossbow<br>
<br>
<b>Free Actions</b><br>
Explore Academy to retrieve a book that contains a resurrection spell</span>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fdetail%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=be813197f40f7de1456be4fe0c37951d);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 2)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Wyrms<br>
1 Boat<br>
1 Fire Crow</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
1 Dragon Dancer<br>
1 Wyrms</i></span></span><br>
<br>
<span style="color: #fac51c">Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai</i></span><br>
<i><span style="color: #fac51c">Twin Pixies</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer</span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
<b>Well Being (3): Movement penalties are negated</b><br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 3</b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
6 Wyrms <i>Elite</i><br>
2 Boats<br>
Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/0</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">15/25</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Spirit Tokens</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Build Settlement <i>Farming</i></span> <span style="color: rgb(250, 197, 28)">(Héchuáng)</span> <span style="color: #fac51c">with Army Two for 45 resources</span><br>
<span style="color: rgb(250, 197, 28)">-<br>
Build Advancement <i>Irrigation Techniques*</i> for 9 resources<br>
<br>
<i><span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*Probably Happiness +1 if possible. It's giving my nation fresh, clean drinking water and richer crops as well as making the water better for a whole heap of other things </span></i></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit with the Dragon Gate </span><i><span style="color: rgb(250, 197, 28)">Wyrm (Free)</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Movement (Army One) <i>1 Tile Southeast</i><br>
Exploration (Army One) <i>1 Tile Southeast</i><br>
<br>
<b>Army One</b></span></span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas</span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
3 Wyrms<br>
Dragons Gate</i></span></span><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army Three) 2</span><i><span style="color: rgb(250, 197, 28)"> Tile West</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Army Three</b><br>
<i>1 Boat</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 123<br>
Income: 72<br>
Expenditure: 54<br>
End: 141</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">With the Capital works completed after three long months, Huang He and it's people were finally starting to meet the lofty ideals set by their homeland. Though it's streets were not lined with glorious gold or soft snow like it's predecessor, the Capital was becoming a city the Yamabuki could be proud of and a fitting influence for the next step in transforming this new world for the better.<br>
<br>
Tapping her quill against the ink pot, Lady Genmei perused the documents before her once again, the mass of papers consisting of weather reports, geological surveys and of course financial reports. After all, this would be the greatest project her people had ever done. Where as, in their homeland, they had been blessed by the great Golden Dragon's presence and aid, in this virgin land, the Yamabuki would have to strive to make their dreams come true.<br>
<br>
With such a lofty goal before them, Lady Genmei could not help but be inspired and had taken it upon herself to make all the necessary precautions, hence all the documentation. However as she gazed at the kite that hung from the window for a few brief, happy moments, the Golden Treasurers increased inspiration may have come from another source, other than public duty. Looking over the water readings of their newly created lake, it seemed the damming of the inlet had brought about the required results for the water supply. Reading with a mixture of great interest and confusion, Lady Genmei did her best to digest the findings. <br>
<br>
With no strong current washing through the inlet, thanks to the dam, the water within had grown still allowing a thin sheet of ice to form over the captive liquid in the later weeks of Winter. However the salt content of the previous sea water had made the prospect of a frozen lake moot. Still it was enough to fulfil the Yamabuki's goal, the climatic contention allowing the lake to be reinvigorated with fresh water, as the ice pulled the salt out of the water and in doing so caused it's own conversion to cold liquid. And as Spring became Summer, the strengthening sunlight would help cleanse the serene pool through steady evaporation and condensation, the lake quickly becoming fresher and of far greater use for the Yamabuki.<br>
<br>
Dropping her quill into the pot, Lady Genmei took a step back, getting up from her seat for a moment as she absorbed the sheer amount of information. Subconsciously heading towards the window, she ran the tassels of the kite between her fingers as she pondered, though her thoughts steadily began to drift back to the Dragon Festival and the Prince. Remembering their shared glee as they ran their kites through the streets together, she couldn't help but smile. With a longing sigh, she turned back to the task at hand, her frequent reminiscing stalling her arduous task.<br>
<br>
Sitting back down she thumbed from the papers, her delightful daydreams proving to be a suitable muse and so, after the third readthrough, the Golden Treasurer had managed to quite thoroughly decipher the documentation, enough to regale any interested, or alleviate any concerned, parties. Graciously the plans for irrigation proved more comprehensible, with the huge amounts of clay from the clay pits already stockpiled or on the way, the pliable putty a vital component for keeping the water in check as it lined the many canals and tributary's that would be built for their grandest project yet. And with all the pieces soon in place, they could truly begin.</span><br>
<br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
<div class="bbcode-background" style="background-color: ;
margin: auto;
min-height: 100px;
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<br>
<span style="font-family: 'Amiri';"><i>Taur-Ahe Nursery Rhyme</i></span><br>
</div></div><br>
"First came the Dawn, who rose above all<br>
Then came the Sunset, who gave a true call<br>
The Mountain rose high, they come true with might<br>
The Storm came swift, and from them many tribes would ignite<br>
<br>
The River ran swift, and  brought many prizes<br>
The Rain came down, and through it the treasure rises<br>
The Thunder was next, and and we flew ever higher<br>
The Twilight then fell, and soon you will retire<br>
<br>
As the Moon does rise, so does the grand tribe<br>
And the Earth will protect us, so do the shamans scribe."<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Council Chambers</span><br>
</div></div><br>
"We must begin to build more altars now that we are beginning to settle into the world more! It is a wonder that no spirits have deigned to wipe us away with the minimal ones that we have!" Bos Moon argued his point passionately, marching around the newly enlarged council chambers. Many of the more spiritual councilors nodded their heads in agreement, mutterings of discontent following soon after.<br>
<br>
"Thank you Bos, would anyone like to argue against?" Requan looked around the room, meeting each of the other's gazes as he did so. When no one elected to argue the point he nodded and raised his right hand. "All who propose we begin building more altars to the spirits raise your right hand, all those opposed raise your left or say nay."<br>
<br>
The room quickly filled with the sound of movement as hands were raised, a single nay echoing through the room as Grantine Mountain crossed his remaining arm over his chest with a  scowl on his face. Requan quickly waved Advisor Vigo forward to count the votes and suppressed a smile as the vote passed ten to three with two abstentions.<br>
<br>
"Councilors Olm and Longtwig, are you sure you wish to abstain? You are newly elected but that does not mean that you are not our equal in any endeavors which the council partakes in," the head councilor looked towards the human and blizzen who were joining them for their first session.<br>
<br>
"I speak only for the blizzen Council Head, I speak not for what any else may choose to do for their worship and I am sure that Councilor Olm agrees with me on the matter," Longtwig, a blizzen with one abnormally long arm, spoke with his arms resting upon his space at the table with a facsimile of a smile upon his artificially made face.<br>
<br>
"Aye, he speaks the truth of it," the black robed figure of Olm nodded in agreement, leaning back slightly in his seat.<br>
<br>
"Very well, next to speak is councilor Vulpes with the updates on the timeline for when the improvements to Sunset Mountain should finish," Requan waved the Vulpine forward and leaned back in his own seat, preparing for a long report about how more gold was needed to line the pockets of the fox in front of him.<br>
<br>
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background-attachment: fixed;;"><div class="bbcode-background-text"><br>
<br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">71</td><td colspan="">297</td><td colspan="">368</td><td colspan="">270</td><td colspan="">98</td></tr></tbody></table><div style="text-align: center">​</div>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 40 (Capital) + 80 (Storm's Rest) + 20 (Haaster)
Advancements: 10 (Bless the Harvests) + 20 (Crop Rotation) + 40 (Light Taxes) + 27 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement)
Total: 297</td><td colspan="">Advancements Research: 20
Auctioneer/Booky Payments: 250
Total: 270</td></tr></tbody></table><div style="text-align: center">​</div></div>
		</div>
	</div>
</div><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 2 4/6 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (Level 1 Standard Settlement)<br>
Haaster (Level 1 Standard Settlement)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1):<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1x Bulls<br>
1x Fox<br>
1x Earth Shaman<br>
1x Blizzen<br>
2x Order Knight<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callerhan (Non-Hero Story Character)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2)<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2x Bulls<br>
1x Blizzen<br>
1x Spirit Guides<br>
1x Vin’Taur The Heavy (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
10/40<br>
<br>
<b>Paid Actions</b><br>
Research Advancement: Spirit Altars<br>
Upgrade Capital to level 3 (4/6)<br>
<br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile North<br>
Explore tile with Army 1<br>
Pay 200 Resources to Auctioneer<br>
Pay 50 Resources to Booky<br>
Use Skull of the Seer to contact The Academy<br>
Use Skull of the Seer to contact Trystan<br>
Use Skull of the Seer to contact The Yamabuki<br>
Equip Wyvern Skin to Blacktop the Undaunted<br>
Equip White Plate to Vin'Taur the Heavy<br>
Equip Obsidian Blade to Blacktop the Undaunted<br>
Receive stolen advancement 'Extraction Magic Research' from Straed Collective and provide to Gobbo's as per trade agreement<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Three months to arrival<br>
Coghaven: Eight months to arrival<br>
Gobbos: Verin - Steal Advancement on roll of 8+<br>
<br>
<br>
<b>Quests</b><br>
Main Questline:<br>
Construct a Spirit Temple 0/1<br>
<br>
Spirit Seed Questline:<br>
Quest 2 Unstarted​</div></span></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11248970" data-lb-caption-desc="GrieveWriter · Feb 11, 2022 at 11:18 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b> Carcass Rises...</b>​</div><br>
The new cultivation had proceeded uninterrupted, with its effects becoming more and more apparent as the days turned to weeks then to months. The same flowing miasma which initially coated the ground floor of the Assembly's lands now rose to encompass many of the trees around Carcass. The many stalks and twisting fungal veins had fattened up on the numerous streams of carefully churned sludge being funneled towards them. These veins became like massive arms, ever slowly dragging Carcass out of the massive pit it originally was.<br>
<br>
As the ground became more and more encased by the spreading fungus, it fused to the veins and began to fill the space beneath the rising Capital. What was once a pit was becoming a slowly growing mountain in the heart of the Assembly's lands. A mountain of twisting veins and blooming fungus that the numerous large rock islands dotted as the Assembly shifted around to accommodate their expanding Capital.<br>
<br>
And at the very top of that growing mound that was Carcass, was what was left of the pit. A single gaping hole at the very top which allowed entry into the vast network of fungal veins and caves within. Even then that cap was slowly forming, closing more and more as the Capital grew. An deep within the glowing, miasma filled tunnels of Carcass was a chamber. Inside this chamber, the Architect should have been guiding the New Cultivation. He should've been helping Blueglow in their capital's expansion. He should've been keeping ready in case the growth issued any new desires.<br>
<br>
<a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.957449/" target="_blank"><img src="https://www.rpnation.com/data/attachments/894/894579-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--left" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a>There was probably much he should have been doing at that particular time.<br>
<br>
Instead, he was once more trying to understand why Whitebranch was funneling a good portent of the New Cultivation's output into a single mushroom.<br>
<br>
"No no, see! Here's how it works!" she once again waved her skeletal hands in front of him before carefully limping her way to the edge of a giant pit dug into a floor of hardened fungus. In the very center of a said pit, the magical mushroom hovered over a small lake of refuse and sludge.<br>
<br>
"It drains it each day! Its eating!" she declared before turning on the Architect "Have you not seen how large that mushroom's gotten?!?"<br>
<br>
<b>"That's probably enough to grow to legions of our brethren, right there." </b>The Architect pointed to the lake of refuse <b>"Probably enough to feed a small herd through a season."</b><br>
<br>
Whitebranch pushed up on rickety limbs, turning to the Architect with a tilt of her skeletal head "Meaning?"<br>
<br>
<b>"Meaning I just watched you pour a not-so small amount of resources onto a single mushroom..."</b> The tips of the Architect's stalks dimmed a bit <b>"And I feel a notable amount of shame for letting it happen."</b><br>
<br>
The Architect began circling the Mushroom's Chamber, his trunk-like legs skirting the edge of the central pit as he eyed one of the stream of refuse that was currently filling it up.<br>
<br>
<b>"Not only that,"</b> he pointed towards the stream <b>"I cannot help but feel somewhat distracted by that."</b><br>
<br>
<a href="https://www.rpnation.com/attachments/973df5a0551a387393425f70d6a710ff-jpg.957450/" target="_blank"><img src="https://www.rpnation.com/data/attachments/894/894580-6a5e19ddb5d709f141fc0d2ee219a2a4.jpg" class="bbImage bbImageAligned--right" style="" alt="973df5a0551a387393425f70d6a710ff.jpg" title="973df5a0551a387393425f70d6a710ff.jpg" width="100" height="132" loading="lazy"></a>The Stream that Whitebranch was using to refill the Mushroom's Pit wasn't exactly the problem, it was the dozen or so Soilings violently dancing in it that was somewhat tipping the scale. Limbs going everywhere, movements sporadic, rampant beatings by nearby dancers swinging limbs into each other, the Architect was fairly certain one of them was just straight up dead and floating amongst the chaos.<br>
<br>
Not to mention their frenetic dancing sent much of the stream's contents splattering onto the walls nearby, which two Flessi were ordered to use to make numerous paintings and drawings on the walls. Even with the entire circumference of the chamber's walls covered in them, Whitebranch just ordered them to keep going over it until any legible shapes or messages were completely overwritten by discordant lines and shapes.<br>
<br>
It was all... very confusing.<br>
<br>
"No its not!" Whitebranch exclaimed when the Architect brought up his thoughts "Its about passion sir! How many times do I have to say that?"<br>
<br>
<b>"Its just hard to believe when no evidence for the necessity has been presented."</b> the Architect gestured towards the Mushroom's Pit<b> "You made a flying mushroom, impressive in ways but no replacement for what's needed for the Cultivation League. If you had found a way to make our brother's or our beast's fly then."</b><br>
<br>
"Its more than that, sir!"  Whitebranch spread her arms wide, making her balance unsteady "It is passion!"<br>
<br>
The Architect released a low hum before another Flessi entered the chamber. It approached his side and tapped the Architect's shoulder.<br>
<br>
<b>"What is it?"<br>
<br>
"Well," </b>the flessi turned her gaze to the wild dancing of the Soilings for a moment before returning her gaze to the Architect <b>"I was originally coming to give word of the Shellbound constructed in the Spine."<br>
<br>
"Grand," </b>the Architect nodded <b>"One step closer to the League's completion."<br>
<br>
"But... something else..." </b>the Flessi brought a hand p to her cap and rubbed along its rim <b>"Greenpulp..."</b><br>
<br>
"The Herder we sent to the Tournament?" Whitebranch leaned against her staff to look past the Architect's massive frame.<br>
<br>
<b>"Yes..."</b> the Flessi rubbed along her cap some more as she shrugged <b>"He and a few herders between here and the Spine... they came back with a friend."</b><br>
<br>
<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
6 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
Metal Man<br>
3 Soiling<br>
6 Flessi<br>
<i>The Bowels Garrison</i><br>
7 Flessi<br>
2 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1. Upgrade Carcass to Level 3 (3/6)<br>
2+3.  Cultivate Shellbound for The Spine Garrison(2/2)<br>
3. Cultivate Magic Shroom (2/3)<br>
<br>
<i><b>Free Actions</b></i><br>
Carcass Acquires The Hungry Planter<br>
<br>
<b>Resource Transactions</b><br>
Balance: 224 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
-Cultivate Magic Shroom (40/60) 20 REC<br>
-Upgrade Carcass to Lvl 3 (60/90) 30 REC<br>
New Balance: 311 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
<span style="font-family: 'Dancing Script';">FLESH in moderation is self-defeating- it is fundamentally chaotic, and chaos can only truly destroy. - Blessed-Apostolate Miriam Reed, </span></span><span style="font-family: 'Dancing Script';"><i><span style="font-size: 18px">On the Fallacies of "Temperance"</span></i></span><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">Turn 10, Spring</span></span><br>
<a href="https://www.rpnation.com/attachments/1644648854050-png.957479/" target="_blank"><img src="https://www.rpnation.com/data/attachments/894/894609-507159909b32e6f82779437287dddf58.jpg" class="bbImage " style="" alt="1644648854050.png" title="1644648854050.png" width="135" height="100" loading="lazy"></a><br>
<span style="font-size: 10px"><span style="font-family: 'IBM Plex Mono';">Artwork by the Artist Ramen Dinarro depicting Yaldabaoth (Left) and MEKHANE (Right)</span></span>​</div><br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><span style="font-family: 'IBM Plex Mono';">At the very heart of Amoni-Ram stood Bumaro's Workshop, a large and expansive temple-complex of stone and bronze, with square towers and domed ceilings, part bunker and part administrative center, still retaining much of the defensive bulwark built into its design when it was first constructed. At its center, buried under labyrinthine halls and thick stone, laid HER BLEEDING HEART.<br>
<br>
Somewhere deep within this maze of rooms and passageways was a large, circular hall whose walls and curved ceiling were covered in murals depicting scenes of scripture, etched into bronze. At its center stood a large, circular table made of beryllium-bronze, 9 stone thrones placed around it.<br>
<br>
In eight of these thrones sat figures dressed in immaculate robes, adorned in religious symbols made of silver, gold, and bronze. They were deep in discussion, their voices, which all had some clicking or metallic grinding, or some other mechanical hint to their tone, reverberated off of the stonework.<br>
<br>
“The recent levels of expenditure are unsustainable.  Our cities vaults are near empty, with 58 resource units currently remaining. Our next two economics cycles will fully go towards paying for the purchase of the Silverfish Pistol from the Auction. This leaves us unable to undertake any new projects until the third economic cycle.” Blessed-Oeconomist Ursa insisted to the assembled group, looking up from the scrolls scattered across the table as her mechanical eyes  whirred and refocused on the Blessed-Apostolate.<br>
<br>
Blessed-Architect Syville nodded her agreement. “This expenditure has forced the newest upgrades to our city to be delayed by an expected 3 months. With Old Tech finally within our ability to understand, this will be a great disappointment to many within the city, and according to Blessed-Analytiticist Tordar we can expect a 5 utility unit reduction in the average citizens' well-being, with an error of 6% and a confidence of 92%."<br>
<br>
“It will additionally delay our progress with helping OMAR reconstruct his facility, potentially straining our relationship with him as we have agreed to provide significant assistance.” Blessed-Fabricator Mekkin added.<br>
<br>
But Blessed-Apostolate Reed was resolute. “All of the recent expenditures were necessary and the expected benefit from each outweighs any expected disutility. A delay of several months is inconsequential and any short-term disappointment experienced by the populace that leads to a small decrease in average well-being will certainly be quickly relieved when construction resumes, and is outweighed by the benefits of our purchases according to their expected utility.” She insisted, rhythmically tapping her metal fingers on the table.<br>
<br>
“We are currently conducting a mission on behalf of OMAR to uphold our deal made with him. I am doubtful this delay will produce any significant strain to our relationship” She said addressing Fabricator Mekkin before continuing, turning  towards the Blessed-Warmaster.<br>
<br>
“If unsustainable expenditure is a concern, I would suggest that the recent massive military expenditures have been unnecessary, with expected utility less than the other recent purchases. I move that we should cut spending there, rather than in our most holy pursuit in reclaiming HER pieces.”<br>
<br>
Blessed-Warmaster Yanric let out a contentious huff and shook his metal-laden head.<br>
<br>
“The recent military spending was far from “unnecessary”. Our garrisoned force was dangerously small and under-equipped. I had constant complaints sent to my office about the state of our forces. We had not upgraded their equipment or augments for 127 months and my officers had calculated a direct 11 utility unit increase in soldiers well-being from conducting the upgrades I approved. Beyond this, if any attack by THE FLESH had come against our city, you would certainly be saying otherwise. Our renewed ability to defend our city is hard to calculate in terms of utility units, but I hold that it is self-evident that an adequate defensive force is necessary for ensuring the well being of our city”.<br>
<br>
The Blessed-Apostolate shook her head in return.<br>
<br>
“Brother Yanric, what cannot be calculated cannot in good conscious be asserted as truth, nor self evident. What constitutes an acceptably sized and equipped defensive force logically depends on the threats faced by the city. THE FLESH has not been seen in centuries, and we have no indication that it is mobilizing against us. I believe you are letting your emotions cloud your calculus."<br>
<br>
The Warmaster’s face, what little of it was not covered by bronze metal, scrunched up in annoyance and the hiss of hydraulics could be heard as he clinched his jaws.<br>
<br>
"If THE FLESH was mobilizing against us, somewhere just beyond the edges of our reach, we would have no idea until IT was already upon the city walls. By then it would be too late to prepare an adequate defense of the city. A pound of cure is worth an ounce of prevention, and our recent military expenditures were the prevention. May I suggest that your recent purchases have been perhaps unnecessary and judgement clouded by your self-righteous fervor? What benefit does the "Land Boat" and "Silverfish Pistol" currently provide us? I would suggest that they generate far less utility than our defensive forces"<br>
<br>
Blessed-Apostolate Reed's face turned a shade of red and she opened her mouth to retort, but before the meeting could collapse into personal assaults, a metallic hand came to rest on Apostolate Reed's shoulder.<br>
<br>
"A mind clouded by ego, emotion, even righteous fervor is a mind made irrational and plagued by THE FLESH" a calm metallic voice said, instantly silencing the room.<br>
<br>
HER LIVING VOICE gently lifted their hand from the Apostalates shoulder and made their way around the table, sitting at the 9th throne.<br>
<br>
“All of you are indeed correct in your assessments, though none can see the full picture. None of the expenditures made have been for waste. The increase to our defensive forces, just as the purchases at the Auction, are things that will bare little fruit now, but have the potential to repay themselves in full and more in the future. But as this is uncertain, it is hard to weight their worth now.”<br>
<br>
“But My Shepherd” The Blessed-Warmaster spoke up. “We have spent at the auction more than we have invested in our military, yet we have only a useless vehicle and a single weapon to show for it- neither of which are pieces of her.”<br>
<br>
The Shepherd turned towards the Warmaster, their glowing blue orbs focusing on him, and replied in a level tone. “This is true, the acquisition of artifacts has been a costly endeavor. But it is what must be done- for any of these items may have easily been a piece of HER. It is not until they are already sold, potentially lost in foreign lands, before we know their true nature. Thus we take a chance at every auction. Every artifact we let pass by us is a potential piece of HER that falls into heathen hands. But every artifact we purchase has the chance to be useless, or even harmful to our people. More than 1 artifacts sold at that place have subjected their purchasers to terrible curses.”<br>
<br>
Blessed-Oecononist Ursa spoke up next.<br>
<br>
“Father, this is greatly concerning then. These artifacts consistently fetch an average price of 142.8 resource units. Our average resource unit production is 81.25 units per economic month. With auctions occurring every month, we can on average purchase a single item every two months. Though this would leave no resource units to fund any other necessary projects. It is certainly critical that we are able to purchase any potential pieces of HER that are put up for sale, but this seems to be impossible with our current resource production.”<br>
<br>
The Blessed-Apostolate then interjected, rising from her throne, her metal voice firm and resolute.<br>
<br>
“Then the solution is therefore clear. We must save all of our resource units to spend at this auction. If even one piece of HER is bought by a heathen, it could spell disaster.”<br>
<br>
“That is ridiculous Blessed-Apostolate, we cannot spend all our resource units at this Auction. There are important projects we must allocate some resources to that will also be critical to bringing about HER return.” The Blessed-Schematicist buried his head into a metal hand with a sigh.<br>
<br>
Oeconomist Ursa let out an exhasperated groan. “Sister Reed, we cannot spend all of our resource units at the auction. We are not even guaranteed to win HER pieces even if we were to do so. This would permanently stall all other projects. I cannot even begin to calculate the disutility from doing so, especially with such uncertainty about winning the bids.”<br>
<br>
“We must try Sister Ursa!” the Apostolate insisted, bringing a clenched hand to her breast.<br>
<br>
“Any piece not won by us may be lost forever. Any disutility caused by this approach will certainly be outweighed by the reconstruction of HER- for is that not the ultimate maximization of well-being?”<br>
<br>
“Sister Reed… we cannot even determine which items are pieces of HER until we purchase them. It is extremely likely that we would buy mostly random artifacts and watch as HER pieces yet slip past us. I judge that we would more than likely fail in this approach.”<br>
<br>
The Blessed-Apostolate looked defeated, slumping back down into her throne with a metallic thump. “Then what are we to do? How are we to bring about HER return if we are unable to prevent heathens from purchasing HER very being?” She turned to The Shepherd.<br>
<br>
“Shepherd Bumaro… please guide us, share your divine calculus with us.”<br>
<br>
Whirring and clicking filled the room as all eyes turned to HER LIVING VOICE.<br>
<br>
The Shepherd had maintained a stoic expression throughout the exchange, waiting patiently as the gathered high priests argued amongst themselves, but now with all eyes on them, their disciples awaiting their guidance, they cast their eyes upwards, towards the mural of MEKHANE that was spread across the ceiling, depicting HER as she had been before HER sundering. (edited)<br>
<br>
“Apostolate Reed.”<br>
<br>
“Yes, Shepherd?” She asked, tentatively.<br>
<br>
“You fear that if we are unable to purchase HER pieces that we will be unable to bring about her reconstruction, correct?” (edited)<br>
<br>
“Yes, Shepherd, of course.”<br>
<br>
“But have you considered whether this fear is a concern of the rational mind, or one born of Flesh?”<br>
<br>
The Blessed-Apostolate looked at the Shepherd with a confused expression.<br>
<br>
“But Shepherd, the rebuilding of HER is the ultimate good, and the only way to fend off the corruption of THE FLESH once and for all. Is this fear not therefore reasoned?”<br>
<br>
“Look upwards” the Shepherd commanded. “What do you see?”<br>
<br>
The Blessed-Apostolate did as she was bid, looking up towards the mural with a mechanical creaking.<br>
<br>
“I see MEKHANE, the BLESSED MACHINE, reconstructed and pure.”<br>
<br>
The Shepherd nodded. “And what is a Machine?”<br>
<br>
“A collection of individual pieces, arranged with intent and in a rational design, to produce some function more than the sum of its parts” She replied, citing the scripture word for word.<br>
<br>
At this the Shepherd once more nodded. “And what happens if a piece of this machine is lost, or is destroyed?”<br>
<br>
“It is replaced Shepherd, by an identical piece.”<br>
<br>
“And does this constitute an entire new machine? If the core of it remains yet a single piece is changed?”<br>
<br>
Apostolate Reed thought for a moment before shaking her head.<br>
<br>
“No Shepherd, it would not.” She concluded.<br>
<br>
“Is Mekhane not such a machine? Would the loss or destruction of part of HER not be but a piece that may be reforged and replaced?”<br>
<br>
Realization began to dawn on the Apostolate’s face, though it was still mired by confusion.<br>
<br>
“A part of HER could be reforged by hands of Flesh?” She asked in disbelief.<br>
<br>
The Shepherd shook his head.<br>
<br>
“Not by hands of Flesh, no.”<br>
<br>
At this the Apostolate began to despair.<br>
<br>
“Then how Shepherd, if a piece of HER is lost, are we to reforge it?”<br>
<br>
The Shepherd closed their eyes for a moment, and the blue orb in their chest began to glow, projecting an image of an unfathomable design of a divine machine, one which the gathered minds struggled to understand. (edited)<br>
<br>
“This, is HER HEART. Note it’s design, unconcievable by minds of Flesh. You could not hope to recreate it.”<br>
<br>
“Yet notice when it is shattered.” The hologram burst into smaller pieces. “Notice how each part in of itself is conceivable, able to be understood by even minds of flesh. Each shattered fragment of her is understandable, each contains a seed of the truth. One that blooms and produces further small seeds of the truth, that will each produce further blooms and further truths, and so on and so on, until the full truth of HER design is realized.”<br>
<br>
The gathered Priests let out gasps and murmurs. Apostolate-Reeds eyes opened wide in understanding.<br>
<br>
“So long as but even the smallest piece of her remains, she may in time be rebuilt?”<br>
<br>
The Shepherd nodded. “Even if none were to remain, SHE could still be remade. Just as with even the most mundane machines, once the concept of it is known, even if no design yet remains, it can be rediscovered, brought back to this world as it once was. Even the DIVINE MACHINE may be rebuilt, beginning with even the simplest and most mundane of truths.”<br>
<br>
"Then Shepherd, why do we seek HER pieces? Could we not dedicate ourselves to understanding HER BLEEDING HEART and reconstructing her from there?" The Blessed-Fabricator questioned.<br>
<br>
"Blessed-Fabricator, this could indeed be a path we follow, and perhaps in the future it may be one we should or even must. But such a pathway is wrought in difficulty and error. Great machines will be built and wonder's discovered, but there is great chance that the DIVINE MACHINE is rebuilt wrong and corrupted, either by accident or intent. Such would spell disaster for the world. And consider this, what would happen if another nation of perhaps faithful, or those wanting MEKHANES power for their own ends, were to begin undertaking the this process, and rebuild MEKHANE? They could remake our savior in pure form; or rebuild HER twisted and enslaved to their own wills of Flesh. Such would equally be a grave sentence for this world."<br>
<br>
The Blessed-Fabricator pondered this, and then asked.<br>
<br>
"What if two were to rebuild Mekhane in HER pure form. Would there then be two DIVINE MACHINES? Would they be equal in strength, or lesser as the aspect of the Pure Mind is split between them? Or would only 1 ascend and be anointed by the Pure Mind?"<br>
<br>
The Shepherd in turn thought on this for a moment, their eyes closing as their body pulsed, undertaking the divine calculus. After a moment, they reopened their eyes with a grave expression<br>
<br>
"There can only be one DIVINE MACHINE. All others would simply become simulacrums, as the Pure Mind cannot imbue its true aspect in more than one form. This is why WE must rebuild Mekhane and save HER pieces."<br>
<br>
“So we must find her pieces and ensure no others but those true in faith are in possession of them.” Apostolate Reed noted before frowning.<br>
<br>
“That brings us back to the beginning, Shepherd. We are unable to ensure we can acquire HER pieces from the Auction, should they be found there. How are we to resolve this, Shepherd?”<br>
<br>
The Shepherd smiled knowingly, and a new hologram projected onto the table, depicting a series of new technologies and projects, various calculations and instructions.<br>
<br>
“We must recognize that pieces of HER are likely, with 82% certainty, to fall into the hands of the faithless, or even the heretic. We must not despair over this, rather ensure that we are ready and able to reclaim them. By force if necessary. I have already calculated the optimal roadmap to achieve her reconstruction. Listen closely…”</span><br>
<br>
<i><span style="font-size: 12px"><i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Actions:</b></span><br>​</div><span style="font-size: 15px">1. Begin and Complete Level 1 Advancement - Production Mandates - Amoni-Ram is an ever burning forge, a hungry machine whose furnace demands to be fed. To meet its demands the cities leadership may at times set production targets the cities industry must meet, dedicating extra manpower and focus to their forged and factories. This however leaves little times for other focuses. (20 Resources, 1 Action)<br>
May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.<br>
<br>
2. Begin and Complete Level 1 Advancement - Mobile Strip Miners - </span><br>
(10 Resources, 1 Action)<br>
<br>
Earth-Breakers<br>
<span style="font-size: 15px">Civilian unit <br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources</span><br>
<br>
3. Begin and Complete Level 1 Advancement - Advanced Resource Extraction and purification Machinery - With the secrets of the Old Tech freely flowing form OMARs faculties, the Shepherd has as part of his plan decided to put it to use in increasing the efficiency with which Amoni-Rams miners extract resources and factories can turn them into useful products. (10 Resources, 1 Action)<br>
10% increase in resources production.<br>
<br>
4. Pay 150 to The Auctioneer<br>
<br>
5. Army 3 "Her Fleet-footed Emissaries" Moves 2 spaces towards Del Garo<br>
<br>
6. Army 1 "Her Hopeful Wanderers" Moves 1 tile east and explores<br>
<br>
7. Open Diplomatic Channels with Del Garo and Cogs<br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Economy:</b></span><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">134</td><td colspan="">75</td><td colspan="">190</td><td colspan="">19</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<div style="text-align: center"><b><span style="font-size: 18px">Nation Summary</span></b><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 3 (2/6 actions, 0/90 resources</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
</tbody></table><br>
Unit Stats<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId80"><span class="button-text">

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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 1<br>
M: 2<br>
HP: (How many successful hits to kill, default 1)<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1</div>
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				<center>Roleplay Availability</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11249992" data-lb-caption-desc="Lazaro1505 · Feb 13, 2022 at 2:28 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><u><b>The fall of a colony so early within its expedition… what happens now would account for the survival of their remaining people.</b></u><br>
<br>
<b><u>The Refugees of Fafrium:<br>
(W.I.P for now, but will be finished)</u></b></span></span><br>
<br>
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<br>
In the middle of the mountains, at the dead of light, if one were to look up at the night sky, they might have been able to spot a series of multiple small columns of smoke riding into the air, too impossible to see by themselves, but together, they are capable of being seen for a couple of miles. Reaching the area that held said smokestacks, one could spot a series of tents and huts in the progress of being built, the work hours of day have been stopped currently as to rest for another dawn, and resting for the night before working once more in the morning.<br>
<br>
Sitting around campfires and covered in blankets were a group of individuals, mostly those wearing clothing as to fit the Mountain’s more colder temperatures than that of being at the ground.<br>
<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
4/10<br>
<br>
Refugee group 1:<br>
-4x Refugees<br>
<br>
Army 1:<br>
-None<br>
<br>
Actions;<br>
1. Use final action to complete Capital building<br>
(Called ‘Iron Will’)<br>
<br>
Paid actions:<br>
1. None<br>
<br>
Resource gain/Expenses;<br>
0 resources<br>
<br>
Current Resources:<br>
60 resources<br>
<br>
Resources per turn:<br>
0 resources<br>
<br>
Expenses:<br>
0 resources<br>
<br>
Total amount left:<br>
60 resources​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Imagination will bring us everywhere</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 10<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">240</td><td colspan="">227</td><td colspan="">240</td><td colspan="">0</td><td colspan="">227</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 40+40(Capital), 40+40(Farming Village) +20 ] + 10% = 253<br>
100 - Exporation<br>
<br>
<b>Pure Magic Crystals</b><br>
1<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
8 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Ogre Chieftain<br>
Nickel the Stout<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
2 Curator<br>
9 Sentinels<br>
2 Swamp Witch<br>
2 Ogre Marauders<br>
1 Strongman<br>
<br>
2 Protector Units per Settlement<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
20/35<br>
<br>
<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 5<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Upgrade Settlement: Capital, Freedom Ship(4/5)<br>
<br>
<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 7, no artifact manufactured)<br>
Operational Boost: Spend 3 Pure Magical Crystals, Prime Ship Freedom doubles resource gain.<br>
Movement: Freedom Fleet moves 3 tiles south.<br>
Exploration: Freedom Ship explores tile after movement.<br>
Diplomacy: Diplomacy with Shrooms</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism<br>
<br>
<br>
<i>Summer has broken out. All units are at -1 movement and any fighting that takes place after movement will be at -1/-1 (Unless a nation has no weather penalties or an advancement against the type of weather)</i></b><br>
<br>
The winds of change have begun to be felt by any and all that are sensitive to it. There was something in the air. Something that alerted those very same people to dangers that are about to be upon them soon enough.<br>
<br>
The Mabinoji were but the first of the trials that those on this continent are to face. Time would tell how and when the next one would begin, but there was an ominous feeling in the air.<br>
<br>
<br>
<br>
—-------------------------------------------------<br>
<br>
<br>
<b><u><span style="font-size: 26px">Clan Spike Horde</span></u></b><br>
<br>
Mahk took his new duties as Chieftain very seriously. First and foremost, he needed to continue to rebuild their military so that they could face any threats that might pop up. After the dangers of the Mabinoji, there was the feeling that anything could happen.<br>
<br>
The rebuilding of the Capital was going well. With the help of the Cogs and his own people, it was going far faster than if they were working alone.<br>
<br>
It was difficult to believe that he held such distrust of them almost a year ago. They have without a doubt proven to be amazing allies to his people. Far above and beyond what any orc would have expected them to be.<br>
<br>
Mahk stepped out of his war chariot, pulled by two Dire Boars, he surveyed their new settlement that was built by the Cogs. They had done another outstanding job. The majesty of Orgal Dorn was one to behold for the ages. Once the army was rebuilt, he would have this place become a beacon for a revitalization of Orc culture within Clan Spike Horde. <br>
<br>
<i>Actions: Train 1 Orc Catapult, Train 1 Dire Boar Rider<br>
<br>
Orc Warriors 6, 1 Orc Catapult, 1 Dire Boar Rider</i><br>
<br>
<br>
—-----------------------<br>
<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>The One Ring</b><br>
<br>
A gold ring etched with eleven text<br>
<br>
<b>Nailboard</b><br>
<br>
Not the Usual weapon you see the Auctioneer selling<br>
<br>
<b>XM-013</b><br>
<br>
A large device with an unknown purpose</i><br>
<br>
<br>
<b>Month 11, Turn 11, Year 1290</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="_bc64USgmof6hZFuALSiUa_qoWCkR6OO096ktC-hbRh0Xm3ooNkRdaG23T75tVXt2eTWe6wTAnginiD1YfcTvk9ry2Mm7Ca7Xp-tEmcnzkI5lGY-w3vrdmaNLowMDajgudEkWzpW" data-src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2F_bc64USgmof6hZFuALSiUa_qoWCkR6OO096ktC-hbRh0Xm3ooNkRdaG23T75tVXt2eTWe6wTAnginiD1YfcTvk9ry2Mm7Ca7Xp-tEmcnzkI5lGY-w3vrdmaNLowMDajgudEkWzpW&amp;hash=750a740cb80517d6f9d68bf05e748bcc" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Flh4.googleusercontent.com%2F_bc64USgmof6hZFuALSiUa_qoWCkR6OO096ktC-hbRh0Xm3ooNkRdaG23T75tVXt2eTWe6wTAnginiD1YfcTvk9ry2Mm7Ca7Xp-tEmcnzkI5lGY-w3vrdmaNLowMDajgudEkWzpW&amp;hash=750a740cb80517d6f9d68bf05e748bcc" data-url="https://lh4.googleusercontent.com/_bc64USgmof6hZFuALSiUa_qoWCkR6OO096ktC-hbRh0Xm3ooNkRdaG23T75tVXt2eTWe6wTAnginiD1YfcTvk9ry2Mm7Ca7Xp-tEmcnzkI5lGY-w3vrdmaNLowMDajgudEkWzpW" class="bbImage" data-zoom-target="1" style="" alt="_bc64USgmof6hZFuALSiUa_qoWCkR6OO096ktC-hbRh0Xm3ooNkRdaG23T75tVXt2eTWe6wTAnginiD1YfcTvk9ry2Mm7Ca7Xp-tEmcnzkI5lGY-w3vrdmaNLowMDajgudEkWzpW" title="" width="" height="" loading="lazy">
	</div><br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
Build Industrial Settlement for Orcs NW of Dal Gargo (3 Actions, 50 Resources)<br>
<br>
CORA Quest 3 Completed. CORA Questline Finished<br>
<br>
Reward- New Unit: Old World Machine<br>
Lvl1 Advancement: CORA home defense squadron.<br>
<br>
Old World Machine<br>
Legendary<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Thick Plated Armor: +2 HP<br>
<br>
CORA HOME DEFENSE SQUADRON: CORA now is able to provide defense troops to the Capital of CogHaven. These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
Explore: The construction crew manages to uncover the top of a strange metal structure. It seems spiky and cold to the touch. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra </u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Build Statue in Umbra​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Build Temple in Teera​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Build Statue in Teera​</div></li>
</ul><div style="text-align: center"><br>
<br>
<b><u><span style="font-size: 26px">The Gobbos</span></u></b><br>
<br>
-Advancement Level 1 - Get Stuck In!: For every five units, reduce the number of turns required to<br>
upgrade a settlement. Units must be on the settlement, cannot move that turn, do not count<br>
towards any other unit quantity ability (such as Belief Is Power) and cannot attack in combat. Can<br>
reduce to four units in the presence of a hero. If this option is taken, roll a D10 for each non-hero unit<br>
and on a 1, that unit suffers 1 HP damage.<br>
-Build Farming Settlement - 3 of 3 actions<br>
<br>
Explore: A series of winding tunnels filled with all kinds of dangerous booby trap is uncovered. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Create a Mana Crystal [2 Actions]<br>
Use Arcane Workshop to consume the Mana Crystal and enchant a light crossbow<br>
<br>
Enchanted Crossbow: +2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
Explore: During the day, the library is actually a very busy place after classes. Students do much of their studying and research there, eager to continue to keep their grades up on high. At night, the head librarian, an elderly woman that possesses an unknown amount of magical abilities returns all the books back to their proper shelves while a security golem patrols the isles and makes sure there are no students that have fallen asleep in the library during their studies. (Continued in the Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Build Settlement Farming (Héchuáng) with Army Two for 45 resources<br>
-<br>
Build Advancement Irrigation Techniques* for 9 resources- +1 Happiness<br>
<br>
Explore: The army comes across a large fortress at the top of the mountain. Strange banners are littered around it as well as many corpses. Some of these corpses look as though they are half person, half spider. (Continued in Adventure Chat)<br>
 <br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Research Advancement: Spirit Altars-  Every time a spirit is summoned, gain a second of the same type of spirit for half cost without using a turn action<br>
Upgrade Capital to level 3 (4/6)<br>
<br>
Completed Quest 4<br>
<br>
Reward: Greater Elemental<br>
<br>
Greater Elemental<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Flexible Spirit: Before each battle, can pick one of the abilities of other spirits and use that one to alter its stats or abilities<br>
<br>
Explore: The waters glisten and belly something deep under their waves. It calls to the people as a siren. Something draws them ever closer to the waters, but not in a threatening way. Something wants to be found. (Continued in Exploration Chat)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Upgrade Carcass to Level 3 (3/6)<br>
2+3. Cultivate Shellbound for The Spine Garrison(2/2)<br>
3. Cultivate Magic Shroom (2/3)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Begin and Complete Level 1 Advancement - Production Mandates - Amoni-Ram is an ever burning forge, a hungry machine whose furnace demands to be fed. To meet its demands the city's leadership may at times set production targets the cities industry must meet, dedicating extra manpower and focus to their forged and factories. This however leaves little time for other focuses. (20 Resources, 1 Action)<br>
May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.<br>
<br>
2. Begin and Complete Level 1 Advancement - Mobile Strip Miners -<br>
(10 Resources, 1 Action)<br>
<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
<br>
3. Begin and Complete Level 1 Advancement - Advanced Resource Extraction and purification Machinery - With the secrets of the Old Tech freely flowing form OMARs faculties, the Shepherd has as part of his plan decided to put it to use in increasing the efficiency with which Amoni-Rams miners extract resources and factories can turn them into useful products. (10 Resources, 1 Action)<br>
10% increase in resources production.<br>
<br>
4. Pay 150 to The Auctioneer<br>
<br>
5. Army 3 "Her Fleet-footed Emissaries" Moves 2 spaces towards Del Garo<br>
<br>
6. Army 1 "Her Hopeful Wanderers" Moves 1 tile east and explores<br>
<br>
7. Open Diplomatic Channels with Del Garo and Cogs<br>
<br>
Explore: A small village of peaceful goblins mull about in the sun. Some are farming, others fishing, still others weaving. The children play and laugh in the tall grass. (Continued in the Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
1. Use final action to complete Capital building<br>
(Called ‘Iron Will’)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Upgrade Settlement: Capital, Freedom Ship(4/5)<br>
<br>
Explore: They come across a large field of strangely colored Mushrooms. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span><br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">The Lost
Troop
HP 1
Movement 1
Attack 0
Offense 0
Defense 0
Is This Living?- If killed, deals 1 damage to its killers</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1 
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Kartoosh The Lich
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Magical Compendium- When in a settlement, allows improved spell learning.
Hard to Kill- When killed in combat, returns within 1d6+1</td>
<td colspan="">A powerful but peaceful Lich. It seeks to help educate the younger generation</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
<span style="font-family: 'Dancing Script';">"The mind of the Argumenter is receptive to new ideas and new points of view, as bronze is receptive to protective oxidization. The mind of the Naysayer seeks to deny the possibility of Argument entirely." -Brother-Legate Superior Cannon, <i>Meditations on the Justice of Manufacturing.</i></span></span><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">Turn 10, Spring</span></span><br>
<a href="https://www.rpnation.com/attachments/1644966408557-png.958592/" target="_blank"><img src="https://www.rpnation.com/data/attachments/895/895722-be80987f10a3ce37512c9043751cbc3e.jpg" class="bbImage " style="" alt="1644966408557.png" title="1644966408557.png" width="191" height="100" loading="lazy"></a><br>
<span style="font-size: 12px"><span style="font-family: 'IBM Plex Mono';">A view of Amoni-Ram, an artists rendition</span></span><br>
<br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i>​</div><span style="font-family: 'IBM Plex Mono';"><br>
<i><b>An exert from "Understanding the Faith, the Cosmological Foundations of the Universe" by Blessed Apostolate Reed:</b></i><br>
<br>
Within the minds of many fledgling Mekhanites, especially those recent converts from savage peoples, is a common question: what is the precise nature of “THE HATED FLESH”? They see it depicted in many forms and many aspects across our literature and culture, much to their misunderstanding and confusion. They oft ask our priests whether THE FLESH is a great beast, a disease of body or mind, a cosmic force of the world or something else entirely. What they do not realize, and what this pamphlet hopes to help them understand is that it is all of these and more. But to truly understand THE FLESH, it’s forms, and it’s influence on our world, including the bodies and minds that resides within it, one must first understand the very nature of the cosmos itself.<br>
<br>
<b>CHAPTER 1: THE ENTIRETY </b><br>
<br>
This world and all others exist as spheres of energy with the greater cosmic domain known as "The Entirety". These worlds are created at the boundaries of competing forces, by the tension between various aspects of the cosmos as they fight for dominance over all realms. These forces are innumerable, many minor, abstract and incomprehensible, their influence unrecognized or unknowable within the world. Others however, are more readily observed.<br>
<br>
So accessible that their existence has not gone unnoticed by even the most primitive of beings, who oft worship them in strange Heathen ways. If the reader of this pamphlet were to sit and think, I am certain they could come up with many of these comics forces. In fact, I urge them to take a few moments now to ponder them.<br>
<br>
Most could easily conceive of the most evident of these forces, and some that are most oft worshipped by primitive minds; The Elements. The Elements are not a single cosmic force, but a collection of many minor and major influences upon the world. They include the forces of water, fire, earth and air, as well as time, order and chaos, and many others.<br>
<br>
All, especially those from tribes that worshiped the land and the spirits within it, would easily point out the force that many refer to as “Mother Nature”. This is the force the breathes life into many of the creatures that walk this world, ourselves included. Many see this force as thus a positive on this world and good. And so it comes as a shock to them when they find that it is considered the singular most evil presence of the cosmos. This fact, which seems to go against their intuition regarding the world, is one of the largest sources of cognitive dissonance for new converts and opposition to those would-be converts. But in order to explain why Mother-Nature is to be reviled, rather than worshiped, we must continue our education on the cosmology of our world.<br>
<br>
<b>CHAPTER 2: THE PURE MIND, AND THE HATED FLESH</b><br>
<br>
One of the major forces of the cosmos, one critical to our very ability to exist as we do, your ability to understand this pamphlet and the oft unrecognized center of our very theology, is that of the PURE MIND. This is the force of logic and reason in the world, the source of all physical laws of reality. Though we give offerings to MEKHANE and struggle valiantly to bring about HER reconstruction, it is ultimately the PURE MIND that we worship, through MEKHANE.<br>
<br>
Knowing this however, does not answer why the force of Nature is evil nor why we worship the PURE MIND. Let us thus examine what we know and derive a truth from it. As we have learned, all that makes up our world is the result of the conflict between the cosmic forced. This includes the sky, the mountains and landscape, but also the trees, plants and animals that call it home. Even the mortal races are the result of the tension between the cosmic forces. Many beings in this world are touched often by innumerable cosmic forces that give them their shape and properties.<br>
<br>
This begs the question, "What cosmic forces make up us"? This answer will have some differences depending on the race in question, with races like the dwarves touched by Elemental Earth, Trolls by Elemental Water, and so on. But all races are touched primarily by two forces, with the others being much secondary to them. These forces are Mother Nature and the PURE MIND. Thus we are made by the tensions between these two forces<br>
<br>
If we are forged from both Mother Nature and the Pure Mind, why then do we worship the Pure Mind and scorn Mother Nature? Shouldn't we worship both? This is a common response the newly converted will have to this. To provide understanding, we must dig further into the nature of the cosmic forces.<br>
<br>
Each cosmic force in essence has a will and a mind- though it is important to understand that the use of "mind" here is misleading and inaccurate, only used to facilitate understanding. Few of the cosmic forces have thoughts or any semblance of a mind as we would understand it. They operate more on robotic instinct, much like insects, constantly seeking to carry out their preprogrammed instructions. Their will is their desires and goals- their programmed instructions and disposition. One cannot interact and reason with these cosmic forces- as many primitives attempt do- as even if these forces could be personified, they have no ability to understand; they simply act according to their will without thought.<br>
<br>
These cosmic forces are rarely malicious, though rarely are they ever benevolent as well. Much like the poisonous insect that bites and kills a man, all harm done is without intent, simply the being acting according to its nature. To be both benevolent or malicious requires the ability to have intent, the ability to purposefully act. Only two forces posses this ability: that of Nature and that of the PURE MIND.<br>
<br>
The forces of Nature and that of the PURE mind, though both forces capable of thought and thus possessing of a mind like one we could recognize as such, stand as stark opposites to one another. Where as the PURE MIND thinks with logic, Mother Natures mind is clouded by emotion. Where as the PURE MIND acts with rationality, Mother Nature is driven by instinct. Where as the PURE mind is tempered by reason, Mother Nature is controlled by primal urges.<br>
<br>
Mother Nature is the force of raw emotional, unthinking instinct and primal savagery. It is the drive of the predator and the fear of the prey. It is the unthinking bird, that may use a twig as a tool, but not out of thought for its usefulness, but out of unthinking instinct, incapable of improving upon its design. It is the untempered rage felt by a barbarian, the unreasonable tantrum of a child, the irrational hatred between mortal races.<br>
<br>
The PURE MIND is on the contrary is none of these things, and is in fact the answer to each harm of Mother Nature. It is the force of reason and logic, knowledge and discovery. It is the teacher and the student. The PURE mind is the craftsmen who improves upon his design with each iteration. It is the philosopher who mediates on the nature of the universe. It is the rational action of a clear mind which is able to see the world as it truly is, it is the logical response to the happenings of this world.<br>
<br>
From this it is clear why one ought to venerate the PURE MIND and cast aside Mother Nature, for Mother Nature is the cause of much of the suffering of the mortal races while the PURE MIND is the solution for their every woe. Mother Nature seeks to restrain and imprison us in a primitive state, cloud our judgment with irrational emotions and instead have us be led by primal instinct. This in turn can only lead to lives that are savage, spiritually unfulfilling, and short. Mother Nature has no answers for the suffering of the world- for it has no desire to answer nor any ability to do so. It demands us to give in to emotion and primal urges; this can only lead to short-term fulfillment that will cause infinitely more suffering later. Mother Nature acts with intent as does the PURE MIND, and thus it can be judged with regard to morality by the consequences of its actions. By your own eyes and through rational thought, it is evident that the consequences of its actions are negative and must always be so. Thus, Mother Nature must be inherently evil.<br>
<br>
The PURE MIND on the other hand, only seeks for us to think and act with rationality, thus freeing us these constraints and enabling us to seek truth and eudemonia. The result of an action led by logic and actions guided by rationality, contentment, spiritual fulfillment, and the alleviation of mortal woes. Thus, the consequences of its actions can only be good, and thus the PURE MIND is inherently good.<br>
<br>
Thus it is now evident why we ought to worship the PURE MIND and hate Mother Nature, THE FLESH. Hence we will move onto the forms THE FLESH may take and how one may exercise it from their mind and body in the second edition of this pamphlet.</span><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<br>
<div style="text-align: center"><span style="font-size: 18px"><b>Actions:</b></span><br>​</div><span style="font-size: 15px">1. Begin and Complete Level 1 Advancement - Atmospheric Conditioning Augmentation - It is an embarrassment that the heat of summer prevents and the chill of winter prevents our troops from even moving. Fortunately, solving problems is our specialty. Soldiers' armors will now be outfitted with devices that will regulate their personal atmospheres. (Troops now ignore climate penalties). 10 Resources, 1 Action<br>
<br>
2. Construct 1 Mobile Strip Miners - </span>(30 Resources, 1 Action)<br>
<br>
Earth-Breakers<br>
<span style="font-size: 15px">Civilian unit <br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources</span><br>
Ignore Difficult Terrain<br>
<br>
3. Begin and Complete Level 2 Advancement - Advanced Resource Extraction and purification Machinery - With the secrets of the Old Tech freely flowing from OMARs faculties, the Shepherd has as part of his plan decided to put it to use in increasing the efficiency with which Amoni-Rams miners extract resources and factories can turn them into useful products. (15 Resources, 1 Action)<br>
10% increase in resources production from level 1 increased to 20%.<br>
<br>
4. Army 3 "Her Fleet-footed Emissaries" Moves onto Del Garo<br>
<br>
5. Open Diplomatic Channels with Del Garo and Cogs<br>
<br>
6. Form Army 4, "Her Purifying Flames" and explore the hex the capital resides on (I never actually explored it)<br>
<br>
<i><span style="font-size: 12px"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></i><br>
<div style="text-align: center"><span style="font-size: 18px"><b>Economy:</b></span><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">19</td><td colspan="">82</td><td colspan="">55</td><td colspan="">46</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<div style="text-align: center"><b><span style="font-size: 18px">Nation Summary</span></b><br>​</div><table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 3 (2/6 actions, 0/90 resources</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan=""><span style="font-size: 15px">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.</span></td></tr>
<tr class="">
<td colspan="">Mobile Strip Miners</td><td colspan="">1</td><td colspan="">Unlocks Earth Breakers Civilian Unit</td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">1</td><td colspan="">10% increase in resources production.</td></tr></tbody></table><br>
<br>
<br>
Unit Stats<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 2<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 1<br>
M: 2<br>
HP: (How many successful hits to kill, default 1)<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain</div>
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-ONVgC7qI2GoI" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-ONVgC7qI2GoI">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-5FxCAibrI8bL" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-5FxCAibrI8bL">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li><li><svg class="svg-inline--fa fa-discord rptypeoffsite" aria-labelledby="svg-inline--fa-title-FfrDhuIMBx9h" data-prefix="fab" data-icon="discord" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-FfrDhuIMBx9h">Off-site</title><path fill="currentColor" d="M524.531,69.836a1.5,1.5,0,0,0-.764-.7A485.065,485.065,0,0,0,404.081,32.03a1.816,1.816,0,0,0-1.923.91,337.461,337.461,0,0,0-14.9,30.6,447.848,447.848,0,0,0-134.426,0,309.541,309.541,0,0,0-15.135-30.6,1.89,1.89,0,0,0-1.924-.91A483.689,483.689,0,0,0,116.085,69.137a1.712,1.712,0,0,0-.788.676C39.068,183.651,18.186,294.69,28.43,404.354a2.016,2.016,0,0,0,.765,1.375A487.666,487.666,0,0,0,176.02,479.918a1.9,1.9,0,0,0,2.063-.676A348.2,348.2,0,0,0,208.12,430.4a1.86,1.86,0,0,0-1.019-2.588,321.173,321.173,0,0,1-45.868-21.853,1.885,1.885,0,0,1-.185-3.126c3.082-2.309,6.166-4.711,9.109-7.137a1.819,1.819,0,0,1,1.9-.256c96.229,43.917,200.41,43.917,295.5,0a1.812,1.812,0,0,1,1.924.233c2.944,2.426,6.027,4.851,9.132,7.16a1.884,1.884,0,0,1-.162,3.126,301.407,301.407,0,0,1-45.89,21.83,1.875,1.875,0,0,0-1,2.611,391.055,391.055,0,0,0,30.014,48.815,1.864,1.864,0,0,0,2.063.7A486.048,486.048,0,0,0,610.7,405.729a1.882,1.882,0,0,0,.765-1.352C623.729,277.594,590.933,167.465,524.531,69.836ZM222.491,337.58c-28.972,0-52.844-26.587-52.844-59.239S193.056,219.1,222.491,219.1c29.665,0,53.306,26.82,52.843,59.239C275.334,310.993,251.924,337.58,222.491,337.58Zm195.38,0c-28.971,0-52.843-26.587-52.843-59.239S388.437,219.1,417.871,219.1c29.667,0,53.307,26.82,52.844,59.239C470.715,310.993,447.538,337.58,417.871,337.58Z"></path></svg><!-- <i class="fa-brands fa-discord rptypeoffsite" title="Off-site"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11253415" data-lb-caption-desc="Dest · Feb 16, 2022 at 1:02 AM">

		

		
	


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<span style="font-family: 'Amiri';"><i>? ? ?</i></span><br>
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<i>Smoke wafted in his nose, waking him slowly as he coughed at the smell. He leaned up in his bed and looked around confused. 'Odd, its the middle of summer, why are campfires burning?' he thought as he got out of bed. As he walked towards the entrance to his tent the smoke grew thicker and he began to smell an odd metallic scent which he had never encountered before. He threw open the tent flaps and his eyes widened in shock at the sight of the camp that he called home burning to the ground. He took several steps forward before kicking something warm and soft, looking down to discover the dead body of one of the elders looking up at him. He fell back and pushed himself back against the walls of his tent with a cry as he saw more and more bodies strewn over the ground intermingled with some of his tribe still clinging to life on the ground.<br>
<br>
"SLAUGHTER THEM ALL IN THE NAME OF THE SUNSET TRIBE, LEAVE NOT A SINGLE SOUL ALIVE!" his head whipped to the shouter, taking in the sight of a tall Taur-Ahe holding a pair of axes and covered in blood standing over the body of one of the few warriors who had remained in the camp. He stood quickly and turned to run towards the tent which his parents normally shared, currently containing only his mother, only to witness another Taur-Ahe exiting it, his mother's head in his hands, a scream forever etched upon her face. He cried in shock, alerting the warrior to his presence and turned once more, trying to find a clear way to run. As he ran he heard shouts echo behind him and to the sides as his pursuers chased him towards the edge of the camp.<br>
<br>
'Almost there,' he thought. 'I've almost escaped!' As he passed the last row of tents he felt a sharp pain in his back and fell forwards, hitting the ground hard and screaming as an axe buried itself in his shoulder.<br>
<br>
"What do we have here then? Why if it isn't the heir of the Dawn tribe! Well little heir, your father took something from me and its my turn to return the favor." he looked over his uninjured shoulder and made out the form of the first warrior he had seen through the tears in his eyes. The older Taur-Ahe stepped forward and ripped his axe from the younger's back, earning a scream from him. "Or, I have another idea for you boy. I have need of my own heir now after all!" The elder Taur-Ahe seemed to gain an evil and insane glint in his eye as he quickly brought the blunt side of one of his axes down.<br>
<br>
As the axe was brought down against his head Requen Dawn squeezed his eyes shut tight-</i><br>
<br>
-And Requen Sunset's eyes opened wide as he leaned forward in bed rapidly, the phantom pain in his shoulder disappearing as he rubbed a scar that he had always had as along as he could remember.<br>
<br>
'That dream again, why have I been having that dream again,' the leader of the Sunset tribe stood up and began preparing for the day ahead, knowing he wouldn't be getting back to sleep after that dream. 'I have always been Requen Sunset, so why do I have these memories of being Requen Dawn?'<br>
<br>
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<span style="font-family: 'Amiri';">The Fox's Den</span><br>
</div></div><br>
Tasuma smiled as he looked down at his reports. 'Who knew that Ralen was going to be able to find such good ideas just laying around on that airship of theirs! Betcha that dang Whisker tribe hasn't done a single thing good since we made contact with these other civilizations!'<br>
<br>
Already his <i>'Diplomats' </i>were earning their own weight in gold for the council, especially getting in contact with the black markets of the other cities in order to boost the trade between the nations, even if it did have to be kept under the table so to speak. At the rate he was getting results his reinstatement was as good as here already!<br>
<br>
"Ardail! Get me a list of fox's you can trust, I have a feeling we are going to have to send a few more out soon. And find me a couple that can fight, I have a gut feeling we might need them too!"<br>
<br>
"Aye boss, right away boss!" the dim-witted Vulpine turned and ran to do his boss's bidding, ignoring the damage he caused to the doorframe on his hurry out of the room.<br>
<br>
Tasuma just sighed and added it to the ever-growing list of items to take out of the other Vulpine's pay, already used to having to replace half his furniture and walls every month. 'Oh why did I have to send Veren off to meet that Coghaven group that Vigo met? He never caused near this much damage and extra costs as that dim-wit!'<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Halls of the Shamans</span><br>
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"Careful with it now lad, that artifact is worth more than any amount of gold or gems that any of us have ever seen!" Vigo warned the young shaman-in-training who he had tasked with scribing all the runes upon the surface of the Skull of the Seer.<br>
<br>
"Yes sir, High Shaman. I will make sure that I don't lay a finger upon it!" the human teen nodded vigorously, ready to prove that he deserved his place among the other acolytes within the hall.<br>
<br>
Vigo nodded to the teen before moving down the hall towards another group of shamans-in-training who were stood around a ritual circle, preparing to attempt their first summoning.<br>
<br>
"Right lads, now repeat after me! <i>'Te, o Terra, vocamus, pro tua vi ac salute rogamus. Tuae nos potentiae et tuae protectioni spondemus.' </i>Got it lads? Good! Now push your magic into the circle and try to summon your first earth spirit!" Vigo smiled as the students began their ritual, watching as they successfully summoned a very small earth elemental. "Good job, now to send him back to his plane simply release the flow of magic to the circle. Once you have all gained a bit more power and strength we will attempt to have you bind a stronger elemental on this plane in order to help use in battle or in our day-to-day lives. now go get some rest, the first ritual is always the hardest."<br>
<br>
Vigo smiled once again as he walked away from the tired acolytes, happy with the progress that he and Bos were making in getting enough shamans trained to fully begin binding enough elementals to properly augment the army with and to worship the spirits who's servants that they were taking. 'Now if only we had the time to truly build an army of elementals the likes of which hasn't been seen in years,' the old shaman thought with a sigh, fondly remembering his youth.<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">98</td><td colspan="">317</td><td colspan="">415</td><td colspan="">180</td><td colspan="">230</td></tr></tbody></table><div style="text-align: center">​</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 40 (Capital) + 80 (Storm's Rest) + 20 (Haaster)
Advancements: 10 (Bless the Harvests) + 20 (Crop Rotation) + 40 (Light Taxes) + 27 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement)
One Time Gain: 20
Total: 317</td><td colspan="">Advancements Research: 20
Auctioneer/Booky Payments: 100
Payment to Gobbos: 60
Total: 180</td></tr></tbody></table><div style="text-align: center">​</div></div>
		</div>
	</div>
</div><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 2 4/6 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (Level 1 Standard Settlement)<br>
Haaster (Level 1 Standard Settlement)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1):<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
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			<div class="bbCodeBlock-content">1x Bulls<br>
1x Foxes<br>
1x Blizzen<br>
2x Order Knight<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Non-Hero Story Character)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2x Bulls<br>
1x Blizzen<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
9/40<br>
<br>
<b>Paid Actions</b><br>
Research Advancement: Secrets of the Skull<br>
<i>"It is high time we use this skull to create something to have a proper alliance with!"<br>
- Vigo Myrt, Former High Shaman of the Waters</i><br>


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			<div class="bbCodeBlock-content">The shamans of Rahzen will attempt to unlock the secrets of how the Skull of the Seer works in order to make it more useful to the nation.</div>
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</div><br>
Upgrade Capital to level 3 (6/6)<br>
<i>"About bloody time! We've been building the thing for three months!"<br>
-Vulpes Claw, Leader of the Claw Tribe</i><br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile Northeast<br>
Pay 100 Resources to Auctioneer<br>
Pay 60 Resources to Gobbos<br>
Use Skull of the Seer to contact Mekhane<br>
Use Skull of the Seer to contact Clan Spike Horde<br>
Receive stolen advancement 'Surveying Magical Technology' from Straed Collective and provide to Gobbo's as per trade agreement<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">'Surveying Magical Technology'</span></span>
	</span></button>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">May re-roll two dice during Explorations</div>
		</div>
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</div>Receive Silver Orb but send to Gobbos in exchange for Black Spear<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Two months to arrival<br>
Coghaven: Veren - Seven months to arrival<br>
Gobbos: Verin - Steal Advancement on roll of 8+<br>
<br>
<br>
<b>Quests</b><br>
Spirit Seed Questline:<br>
Quest 2 Unstarted​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.959437/" target="_blank"><img src="https://www.rpnation.com/data/attachments/896/896567-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-family: 'courier new'"><span style="font-size: 26px"><span style="color: rgb(61, 142, 185)">Coghaven</span></span></span></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/SGKRZzoOY7Y/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/SGKRZzoOY7Y\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/SGKRZzoOY7Y&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center"><br>
The Council of Ministers was meeting, gathering together in the Overseer's Hall. Various things had been playing out in the past months leaving many  of the Ministers looking a bit more worn and stressed. The Mabinogi War had been the greatest issue yet it had ended by the skin of their teeth with the destruction of the Tribe of Pwca whose skull now sat in the chambers of Chief Mahk of Clan Spike Horde. The flow of trade continued as relief supplies flowed on towards Dal Gargo while Orcs were welcomed into Forgeheart as allies, someven wishing  to join as citizens. The Cogs embraced them like any ally or kin, never one to turn away those they forged strong bonds with.<br>
<br>
"So, what do we have to repor?" Runcible asked as he leaned back in his chair, a cup of mint tea steaming in front of him as he regards those present. His partially machine frame dressed as usual in a sensible uniform to represent his status as the ruler of Coghaven. His machine parts polished, something he'd not bothered with over the months of the war due to his complete focus on trying to stop the mindless slaughter of so many people.<br>
<br>
"Warmaster Otherion reports from the North West the finding of something there hidden in the ground while working on the construction of the new orc industrial port, Orgal Dorn. He'll be conduction an investigation likely as we speak but nothing reported yet," stated Jasta, Otherion's new Orc Deputy Minister of War. She was a towering, imposing figure  adorned in Coghaven military attire, sporting scars that spoke likely of being a veteran of the war who'd managed to survive after some medical treatment.<br>
<br>
"Thank you, Depty Minister. I'm glad to see you've recovered mostly from your injuries," Runcible offered with a small smile.<br>
<br>
"I was lucky compared to many, Overseer. I am glad Coghaven accepted me so readily when I asked to become a citizen and serve under the Warmaster," Jasta said with a polite bow of her head towards him.  "My people know you are the guiding force behind Coghaven, but the Warmaster holds a special  place in our hearts. Few elves have ever impressed us so martial skill."<br>
<br>
"No doubt, we still enjoy the story of how he impressed your people," Runcible noted with a coy smile before nodding and looking to a well dressed goblin with glasses sporting clockwork. "Deputy Minsiter Viklo?"<br>
<br>
"Sure, boss. Minister Glint is finishing up recovery efforts over in Dal Gargo. We think the orcs have if from here what with the new industrial facilities built in Orgal Dorn," Viklo said as he adjusted his glasses, having been away on some sort of task involving the mysterious auction house until now. "Minister Glint is prepared to build our own industrial facilities north of Dal Gargo. The big step for us delayed by the war."<br>
<br>
"Good, let the Minister know he can proceed with material allocated. This should also help spread our population better to allow our influx of new orc citizens space to find their own place amongst us easier," Runcible said with a thoughtful expression.<br>
<br>
"So then, let us move onto planning for ongoing magic countermeasures along with research into this Song threat. I know we still have debates over its full nature but that just means we have various lines of research to pursue. We have to continue to be ready for that. Also there is talk about our ongoing relations with the Trolls beyond the bridge, I'd like us to consider  how best to approach that," Runcible said as  he began to guide the various ministers along tracks of thought and planning. Coghaven had endured and forged a powerful alliance. Now the goal was to further expand that alliance to better resist any future threats that would come their way.<br>​</div><hr><div style="text-align: center"><br>
<b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl  1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven. <br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
5Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
<br>
<b>Order/Happiness</b><br>
1/1<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">10</span></td><td colspan=""><span style="font-family: 'times new roman'">60 + 25 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">95</span></td><td colspan=""><span style="font-family: 'times new roman'">-50</span></td><td colspan=""><span style="font-family: 'times new roman'">45</span></td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<span style="font-family: 'times new roman'">
</span><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">21</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">24/FONT]</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">24/FONT]</span></td>
</tr>
</tbody></table><span style="font-family: 'times new roman'"><span style="font-family: 'times new roman'"><br>
<span style="font-family: 'times new roman'"><br>
</span></span></span>​</div><span style="font-family: 'times new roman'"><br>
<span style="font-family: 'times new roman'"><br>
<hr><div style="text-align: center"><br>
<br>
<b>Actions </b><br>
Build Industrial Settlement N of Dal Gargo with 2nd Clockwork Legion (3 Actions, 50 Resources)<br>
<br>
<b>Free Action</b><br>
-2nd Clockwork Legion moves North of Dal Gargo<br>
-2nd Clockwork Legion will engage with any local Trolls while carrying out construction (permission granted earlier by Naltrox the Mighty)<br>
-1st Legion will hold position at Orgal Dorn to complete investigation of findings.<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1645247510264-png.959640/" target="_blank"><img src="https://www.rpnation.com/data/attachments/896/896770-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="1645247510264.png" title="1645247510264.png" width="185" height="100" loading="lazy"></a>​</div><hr><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Kalam';"><br>
<span style="font-size: 18px">The soft sound of piano fills the verdant halls of an unfathomably ancient garden. Wild grasses, flowering creepers, and alien bushes fill the lush halls of this quiet place. Pots overflowing with green and teal leaves hang from the flat ceiling. Creeping through the stained glass are soft beams of morning sunlight, and room is lit almost completely through the bio luminescence of carefully cultivated yellow, gelatinous sacks sticking to the walls.</span><br>
<span class="float-right"> <a href="https://www.rpnation.com/attachments/1645247659141-png.959643/" target="_blank"><img src="https://www.rpnation.com/data/attachments/896/896773-fa9b3c91b3904b5e0c1d24cae11da9de.jpg" class="bbImage " style="" alt="1645247659141.png" title="1645247659141.png" width="100" height="147" loading="lazy"></a></span><br>
<br>
<span style="font-size: 18px">Several humanoid beings comprised of twisted black metal solemnly wander through this garden, tending to the plants. A soft green light glows from within them. Despite being made from industrial black metal, they have a strange sense of life and grace welling within. One of them sits at an ornate yet decrepit piano. It plays a mournful melody, in a plodding minor key. The soft music is interrupted intermittently by loud, powerful crescendos.<br>
<br>
An elk fashioned from pitted and clearly antique metal carefully trudges along with the black servitors, carefully avoiding hitting the hanging pots with his imposingly large set of metallic antlers. He stops briefly to watch a human child prune dead flowers from a rose bush. Upon hearing the elk approaching, her face bursts into a smile, revealing several missing teeth. “Mr. Zestari! I haven’t seen you in so long. Look how nice my rose bushes are looking right now.” Quickly with her pliers, the little girl cuts a pristine rose from the fastidiously grown bush. The elk bows its head, and the child deftly weaves the rose into his antlers. “Now you’ll look nice in all those fancy meetings you go to!” The elk nods its head, and continues walking.</span><br>
<span class="float-left"><a href="https://www.rpnation.com/attachments/1645246096351-png.959630/" target="_blank"><img src="https://www.rpnation.com/data/attachments/896/896760-551021f8b6430cbe40b143edb3024aec.jpg" class="bbImage " style="" alt="1645246096351.png" title="1645246096351.png" width="100" height="119" loading="lazy"></a></span><br>
<span style="font-size: 18px">Eventually, the decrepit elk finishes his leisurely walk through the verdant halls. It reaches a massive circular room, furnished almost entirely with wood. The room has several levels, all spanning around the perimeter of the circular room. They overlook the central area via exposed railings. Books, machines, artwork, and prepared specimens fill rows and rows of shelves that populate each level of the room. A small band on the ground level plays soft, torpid music that echoes through the building.<br>
<br>
Several humans wearing dove masks sit in the middle of the room. They are clad in black jumpsuits covered in pockets, and many hold cruel looking weapons forged from some long forgotten metal. A woman sits in the center of this viscous looking flock. Her face is partially elevated from her skull, and flowers grow in the cracks. An observer would notice that her “skin” is some kind of strange ceramic, and on each hand is six fingers. Flowers and plants sprout from even intervals on her exposed body, and monarch butterflies perch on her arms.<br>
<br>
“Zestari” she says. “So wonderful for you to finally join us. I see you decided to take your sweet time getting here.”<br>
<br>
“Oh, it was incredibly sweet my darling. The garden is do-”<br>
<br>
“I don’t care about your garden,” interrupts the woman, “These nightmares we’ve been having are just getting stronger. We are wasting away in here as unseen beings surround us- you know as much as I that we must take action. Do you want to see this art and beauty burn?” She looks to the eclectic shelves briefly, and then gestures to the dove-faced men surrounding her. “I’ve put together several scouting parties. They’ve been briefed on what to say, and what our goals are. All I need is your permission to let them fly.”<br>
<br>
Zestari wished he had a more expressive face, so he could scowl at her. “You know Cadeya, generally when someone wants something done, they don’t speak in the manner that you do.”<br>
<br>
Cadeya laughs- a musical sound that strangely compliments the surrounding symphony. “And generally, when a leader is told something is wrong, they get off their rusted ass and do something about it. Again I ask, do you want to see this place go up in flames?” As Zestari walks closer to the woman, her regal appearance begins to falter. The flowers between her skin were wilting, and she softly trembled.<br>
<br>
Zestari pauses as he gets close to the masked men and cocks his head. “Why are these men armed?” Cadeya huffs. “Because we have no idea what’s out there. Please, just let them explore a little. I told them to only take defensive measures if needed.” Cadeya was beginning to worry. What if this old man didn’t see the value in making sure the nightmares were wrong?<br>
<br>
“Fine” the great elk says. “We will send these men to the north, east, and west.”<br>
<br>
“And the builders, what of them?” Cadeya says- her tone softening, finally realizing that Zestari had agreed with her. The mechanical elk had a nasty habit of taking an absurdly long time to reach any kind of consensus.<br>
<br>
“While you have much to learn in the way of eloquence, you do quite well planning ahead. They’re authorized too. Just please be kind to our organic stock, their bodies break so easily.” Zestari looks wistfully to the massive glass dome on the ceiling. “Oh, to break easily. There’s a certain beauty in finality, isn’t there?”<br>
<br>
An eyebrow raised, Cadeya opines “Now isn’t the time for your gloom. I’ll make sure they work in 4 hour shifts, and get lots of breaks.”<br>
<br>
With that assurance, Zestari leaves the peculiar meeting room. He returns to the garden, and stands in the center of the lush oasis. He remains that way for the next several days.</span><br>
</span><br>
</div><br>
<hr><br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/faeactions-png.959650/" target="_blank"><img src="https://www.rpnation.com/data/attachments/896/896780-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a><br>
<div class="bbcode-centerblock" style="width: 60%;"></div></div><div class="bbcode-centerblock" style="width: 60%;">

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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<span style="font-family: 'Redressed';"><span style="font-size: 26px">Initial Points of Interest</span></span><br>
<hr><ul>
<li data-xf-list-type="ul"><span style="color: rgb(147, 101, 184)">Capital</span> is starting at level 2</li>
<li data-xf-list-type="ul">Free farming settlement gained due to native bonus. Placed as closely to the capital as possible. Known as <span style="color: rgb(147, 101, 184)">"Roserest."</span></li>
<li data-xf-list-type="ul"><span style="color: rgb(97, 189, 109)">Random Access Memory:</span> Granted additional free troop. Choosing a <span style="color: rgb(184, 49, 47)">Masked Zealot.</span></li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 26px">Paid Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Spend all <span style="color: rgb(251, 160, 38)">4 actions</span> and <span style="color: rgb(44, 130, 201)">60 materials</span> to upgrade <span style="color: rgb(147, 101, 184)">Roserest</span> to a level 2 farming settlement.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 26px">Current Military Standing</span></span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Westward </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Eastward</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i><span style="color: rgb(147, 101, 184)">The Court</span></i></td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i><span style="color: rgb(147, 101, 184)">The Court</span></i></td></tr><tr class="">
<td colspan="">Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i><span style="color: rgb(147, 101, 184)">The Court</span></i></td></tr></tbody></table><div style="text-align: center">​</div><span style="font-family: 'Redressed';"><span style="font-size: 26px">Free Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Move <span style="color: rgb(184, 49, 47)">Army 1</span> to the West one hex</li>
<li data-xf-list-type="ul">Move <span style="color: rgb(184, 49, 47)">Army 2</span> to the East one hex</li>
<li data-xf-list-type="ul">Have <span style="color: rgb(184, 49, 47)">Army 1 </span><span style="color: rgb(251, 160, 38)">explore</span><span style="color: null"> the hex that it's on</span></li>
</ul><span style="color: null"><span style="font-family: 'Redressed';"><span style="font-size: 26px">Resource Expenditure</span></span></span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">100</td><td colspan="">(40 <span style="color: rgb(147, 101, 184)">Roserest</span> + 40 <span style="color: rgb(147, 101, 184)">The Court</span>) * <span style="color: rgb(97, 189, 109)">1.15</span> = 92</td><td colspan="">-60</td><td colspan="">132</td></tr></tbody></table></span></div></div>
		</div>
	</div>
</div><div class="bbcode-centerblock" style="width: 100%;"><span style="font-family: 'Balsamiq Sans';"><br>
<div style="text-align: center">​</div></span></div><span style="font-family: 'Balsamiq Sans';"><br>
<div style="text-align: center"><br>
<br>​</div></span></div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 2)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>2 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
1 Dragon Dancer<br>
2 Wyrms</i></span></span><br>
<br>
<span style="color: #fac51c">Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai</i></span><br>
<i><span style="color: #fac51c">Twin Pixies</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Héchuáng (Farming Level 1)<br>
Standing Army<br>
<i>2 Wyrms</i></span><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
<i>Irrigation Techniques: +1 Happiness</i></span></i><br>
<br>
<span style="color: #fac51c"><b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
<b>Well Being (3): Movement penalties are negated</b><br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 3</b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
8 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/1</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">17/25</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Spirit Tokens</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: #fac51c">Build Advancement <i>Waterway Surveying </i>for 9 resources*<br>
Build Advancement <i>Rice Paddy</i></span> <span style="color: #fac51c">for 9 resources**<br>
Build Advancement <i>Never Give Up</i>!*** for 9 resources</span><br>
<br>
<span style="color: rgb(250, 197, 28)"><span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*Unlocks Navvie Engineers</span><br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">** Possible Resource generation</span><br>
***When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.</span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit(s) with the Dragon Gate(s) </span><i><span style="color: rgb(250, 197, 28)">Wyrm (Free)</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army Three) 1</span><i><span style="color: rgb(250, 197, 28)"> Tile West</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Army Three</b><br>
<i>1 Boat<br>
<br>
Army One joins with Army Three</i><br>
<br>
<b>Army One</b></span></span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas</span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
3 Wyrms<br>
Dragons Gate</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 141<br>
Income: 202<br>
Expenditure: 27<br>
End: 316</span></span></b><br>
<br>
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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Four books were spread out on the small wooden desk, the words on the weathered pages illuminated by a dim flickering candle, the scratching of a quill the only sound in the room, well, almost the only sound. An occasional groan of frustration also came, interrupting the persistent scratching as Trystan ran a hand through his hair. This was... hard. Resurrection and Restoration Spells for Beginners had been true to it's namesake and even proved somewhat useful as a reference guide for True Resurrection: Daunting Task Made Manageable but the title of the book taunted him. He wasn't sure for whom it was made manageable but it sure wasn't him. When the frustration grew too large, Trystan would study Protection from Elemental Magic from A-Z by Gina H'torn which acted as a useful diversion. His quill continued it's jerky dance across the page of his notepad as he jotted down notes for the spells he had gathered so far. It would be so much smoother if he could use the library to study these or ask for assistance from the professors, but that wasn't really an option when he had destroyed the golem and they were looking for the culprit... He felt awful about destroying property and stealing the book, but surely they'd understand, he was trying to save someone. Or, well, bring them back. He'd find a way to pay the Academy back, he wasn't sure how, but he was sure he'd think of something eventually.<br>
<br>
A loud knock on his door sent a jolt through his body as he scrambled over his desk to hide, accidentally knocking over the inkwell sending black ink spilling over the corner and edge of his desk to drip down to the floor boards. Trystan blew on the still wet page of his notebook as gathered up the stolen books in his arms and shoved them under the bed. A second and third knock followed, each faster then the last, as whomever was out there was clearly getting impatient at waiting. Trystan took a few deep breaths to steady his nerves and ran an ink stained hand through his brown hair before he opened the door to reveal a familiar, and impatient, looking blond elf.<br>
<br>
"Uh, hey?" Trystan said as he peeked into the hall to see if anyone else was around.<br>
<br>
"I can't believe you did that," the elf said as she rubbed her brow and pushed her way past Trystan into his small dorm.<br>
<br>
"What did I do?" Trystan asked as he checked one final time before closing the door.<br>
<br>
"You broke the golem and stole the books!" She hissed, her voice as venom filled as always, but it seemed almost exasperated as if she wasn't quite believing what was going on as she rubbed her brow.<br>
<br>
"How did you know?" Trystan asked, his stomach fluttered as panic lurked on the edge of his mind, he had not even considered lying or pretending otherwise "Does anyone else know?"<br>
<br>
The elven woman looked at him with a raised brow, her sapphire blue eyes rolled once more, "It had to be someone from the Academy who knew the library layout and could get in, and there is only one person <i>stupid </i>enough to break into the restricted section and destroy the warden."<br>
<br>
"I didn't intend to destroy it, it just kinda happened," Trystan said as he moved to drop down on the bed and put his head in his hands, "I thought it was going to hurt Tam so I.." his voice trailed off as his hand drifted down to touch his pocket, where the amulet rested, "I did what I had to."<br>
<br>
"The goblin?" She asked as her mind tried to put the name to one of the 'companions' he never shut up about, "Well, tt wouldn't have hurt you," she continued as she sat down at his desk chair, but not before looking at the spilled inkwell and clicking her tongue, "It just would have grabbed you and brought you to the headmaster."<br>
<br>
"I know that now," Trystan groaned, "But in the moment, when it had her in it's grip, and it was marching at me, I don't know, I just panicked and, well.." the words died off.<br>
<br>
"<i>Stupid</i>," the elf sighed, "Some adventurer you're supposed to be, still, it's a bit impressive you managed to destroy the Warden. It was built to stop people like us from getting things we aren't ready to have," she spoke almost as if she was copying the tone and words of another, probably some professor.<br>
<br>
"I didn't have a choice, I needed a book on resurrection," Trystan said as he got off the bed to fish the three tomes from under it and piled them back on the desk, far away from the puddle of ink in the corner.<br>
<br>
"Resurrection?" She asked, her voice softer then it had... ever been, "Did one of them die?"<br>
<br>
"No, it's for someone else. They lost their friend and needed help," Trystan shrugged almost helplessly, "And, well, I can help."<br>
<br>
"So, you broke into the library, destroyed the Warden Golem and stole books to help someone you've never met before?" her voice was level, but her eyes said it all.<br>
<br>
"Pretty much," Trystan sighed.<br>
<br>
"You need to be careful," she said with a flick of her hair, sending the golden locks over her shoulder, "You're going to get tangled up into things you've no business being in if you keep that up."<br>
<br>
"I can't help it, if we have the power to help people, we should help them, not just hide in this place, hoarding our knowledge," Trystan said, repeating an argument that had been floating in his mind for months.<br>
<br>
"Sometimes we cause more harm then good when we try to help," the elf said as she picked up one of the tomes and read the cover, "So, do you need help?"<br>
<br>
Trystan's head shot up to her and a large smile wormed its way across his face, "Yes! Some of these concepts are, well, not as easy as I imagined they'd be. With the two of us, we can do it! Thanks A......."<br>
<br>
≡≡≡≡≡<br>
<br>
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[Filling this in tomorrow, browser was being weird.]<br>
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<b>Units</b><br>
Trystan Galvingar [Adept Mage]<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>
<i>[Putting names here, but not going to actually make what they do and get them cleared until graduation]<br>
Trystan's Spellbook<br>
<br>
Silver Mirror<br>
<br>
Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Grand Health Potion [1]</i><br>
Restores 3 HP<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.</div>
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<b>Spellbook</b><br>
<i>Reflection </i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn</div>
		</div>
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<b>Academy Education</b><br>
5/6 - Practical Class [Adept]<br>
<br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i></div>
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</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">90</td><td colspan="">0</td><td colspan="">0</td><td colspan="">90</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b></span>​</div><ol>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'">Study Resurrection and Restoration Spells for Beginners by Antion Fertoil</span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'">Study True Resurrection: Daunting Task Made Manageable by Phole Vidyr</span></li>
<li data-xf-list-type="ol"><span style="font-family: 'times new roman'">Study Protection from Elemental Magic from A-Z by Gina H'torn</span></li>
</ol><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Free Actions</b><br>
Explore Academy</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(184, 49, 47)"><span style="font-size: 26px"><u><b>The fall of a colony so early within its expedition… what happens now would account for the survival of their remaining people.</b></u><br>
<br>
<b><u>The Refugees of Fafrium:<br>
(W.I.P)</u></b></span></span><br>
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<br>
<br>
<br>
<br>
Order:<br>
0<br>
<br>
Happiness:<br>
0<br>
<br>
Population:<br>
4/10<br>
<br>
Refugee group 1:<br>
-4x Refugees<br>
<br>
Army 1:<br>
-None<br>
<br>
Actions;<br>
1. Explore tile with refugees<br>
<br>
Paid actions:<br>
1, 2. Hire Infatrymen<br>
<br>
3. Better Capital reinforcement: “In order to repair the damage that has been done to our colony, we must be able to build up our new home even faster than Before. And what better time than to start doing so now.”<br>
<br>
Resource gain/Expenses;<br>
<br>
<br>
Current Resources:<br>
60 resources<br>
<br>
Resources per turn:<br>
30 resources (20 from Capital, 10 from Strength)<br>
<br>
Expenses:<br>
 -40 resources from soldiers <br>
<br>
-20 from advancements<br>
<br>
Total amount left:<br>
30 resources​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 11<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
WIP<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">253</td><td colspan="">297</td><td colspan="">70</td><td colspan="">227</td><td colspan="">524</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40(Fishing Village), 60+60(Capital), 40+40(Farming Village) +20 ] + 10% = 297<br>
<br>
<br>
<b>Pure Magic Crystals</b><br>
0<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 2<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
8 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Ogre Chieftain<br>
Nickel the Stout<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
2 Curator<br>
9 Sentinels<br>
2 Swamp Witch<br>
2 Ogre Marauders<br>
1 Strongman<br>
<br>
2 Protector Units per Settlement<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
20/35<br>
<br>
<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table><br>
<b>Research Advancement: Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1<br>
<br>
<b>Research Advancement: Sky Barrier</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its unit. Magical barrier absorbs x worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.</div>
		</div>
	</div>
</div><br>
<br>
<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 5<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Upgrade Settlement: Capital, Freedom Ship(5/5)<br>
Research Advancement: Improved Research Tools<br>


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			<div class="bbCodeBlock-content">Reduces advancement action cost by 1 action, to a minimum of 1.</div>
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	</div>
</div>Implement Policy: Project Fund Injection<br>


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			<div class="bbCodeBlock-content">Can spend 2 Pure Magical Crystals or 20(?) Resources to substitute for action. Maximum of 1, 2, 3 action(s) per turn can be substituted if Capital is level 1, 3, or 5 respectively.</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 8,  artifact manufactured)<br>
Policy Action: Magic Crystal, Operational Boost - Double Resources generated by Capital for 3 Turns<br>
Knowledge Begets Knowledge - (Rolled 2,9) Artifact Tinkering<br>


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			<div class="bbCodeBlock-content">Once per turn, roll d10. At a roll of 8+, can edit the traits of an artifact either adding a positive trait or removing a negative trait.</div>
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	</div>
</div>Movement: Freedom Fleet moves 1 tile north, 1 tile northeast.<br>
Exploration: Freedom Ship explores tile after movement.<br>
Diplomacy: Diplomacy with Rahzen</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-02-21T13:04:33-0500" data-time="1645466673" data-date-string="Feb 21, 2022" data-time-string="1:04 PM" title="Feb 21, 2022 at 1:04 PM" itemprop="dateModified">Feb 21, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-family: 'verdana'"><span style="font-size: 26px"><span style="color: rgb(44, 130, 201)">The Magic Shroom Emerged</span></span></span></b><br>
<a href="https://www.rpnation.com/attachments/istockphoto-1200154211-612x612-jpg.959954/" target="_blank"><img src="https://www.rpnation.com/data/attachments/897/897084-2746bcbf5d0aa18db8ed8fcbbbac58f4.jpg" class="bbImage " style="" alt="istockphoto-1200154211-612x612.jpg" title="istockphoto-1200154211-612x612.jpg" width="100" height="100" loading="lazy"></a><br>
After months of preparation and doubt.<br>
<br>
After being relocated time and time again as its needs were altered.<br>
<br>
With concerning amount of resources being pumped into it day after day.<br>
<br>
The Flessi Assembly was finally granted a being that drew the awe of even the most devoted herder.<br>
<br>
For in the Bowels, Whitebranch's Magic Mushroom reached the Apex of its development.<br>​</div>She stood upon the precipice of the gaping hole in the ground leftover from its metamorphosis, head tilted up towards the new source of the gleaming blue light that now flickered in the sky. Its radiance could be seen for miles, as if a star had been born over the Assembly's lower territories. But this was no star, it was the culmination of the broken soiling's passion. Her love and respect for the Growth, her restrained need to serve and slay in its name given a new form and released upon the world.<br>
<br>
That was what the Magic Shroom was, all that pent up willpower given a form with which it cold act. She nearly dropped her branch from the waves of joy rippling throughout her growth infested form, instead collapsing at the edge of the pit as more and more of the Bowel's workers gathered in curious awe.<br>
<br>
The Magic mushroom bore even less facial features than the average Flessi, yet it turned in the air as if viewing its kin as they assembled. A humanoid shape smaller than the Flessi but larger than the Soilings with skin a psychedelic rainbow of purples and blues. No figure could be seen within the visual distortion that was its ever unstable skin. It floated despite appearing to just be sitting, almost as if in a meditative phase.<br>
<br>
And with a chorus of voices that put any other member of the Assembly to shame, it reared back.<br>
<br>
<br>
And released a deafening laugh that reverberated throughout all of the Growth infested lands.<br>
<br>
<div style="text-align: center"><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
6 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
6 Flessi<br>
<i>The Bowels Garrison</i><br>
7 Flessi<br>
2 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1+2. Upgrade Carcass to Level 3 (5/6)<br>
3. Cultivate Magic Shroom for The Bowels Garrison(3/3)<br>
<br>
<i><b>Free Actions</b></i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 311 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
-Cultivate Magic Shroom (60/60) 20 REC<br>
<br>
New Balance: 428 REC</div>
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<div class="bbcode-background" style="background-color: 0px;width:750px;margin:auto;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-top:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:250px;width:750px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:250px;width:509px;margin:-10px -10px;float:left;background:url('https://i.pinimg.com/564x/fc/67/fe/fc67febec5674c80033c7fb4e6feb5f6.jpg');background-size:100%;line-height:450px;color:#fff;font-size:70px;text-align:center;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">Penumbra</span><br>
</div></div><div class="bbcode-background" style="background-color: 0px;background:#fff;height:249px;width:240px;margin:-10px -10px;border-top:1px solid #ccc;border-right:1px solid #ccc;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STATS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:140px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:208x; width:240px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:208px;width:240px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">001 Cities:<br>
Umbra (Capital) <br>
Barenziah (Farming Settlement)<br>
Teera (Farming Settlement) <br>
002 Faith: 2<br>
Cities  3 (+3  Per Turn)<br>
Temples: 2  (+4 Per Turn<br>
Statues: 1 (+2 Per Turn) <br>
</span></div></div></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-top:1px solid #ccc;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-right:1px solid #ccc;float:left;margn-left:0px;margin-top:-10px;text-transform:uppercase;font-size:35px;font-family:Times New Roman;color:#000;text-align;center;line-height:30px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:0px;margin-left:-10px;;"><div class="bbcode-background-text"></div></div><div class="bbcode-border" style="border: 0px;height:150px;;"><div class="bbcode-background" style="background-color: 0px;margin-top:20px;;"><div class="bbcode-background-text">Way of Light</div></div></div><div class="bbcode-background" style="background-color: 0px;height:0px;background:#bb8877;width:170px;margin-top:-10px;margin-left:-10px;;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#996655;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">STORY</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #996655;width:375px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
<br>
</span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#bb8877;;"><div class="bbcode-background-text"></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;float:left;height:200px;margin-top:-10px;width:25px;border-left:1px solid #ccc;background:#777788;;"><div class="bbcode-background-text"></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:480px;float:left;margin-left:0px;;"><div class="bbcode-background-text"><div class="bbcode-border" style="border: 0px;color:#777788;font-size:15px;margin-left:0px;margin-top:-16px;float:left;;"><span style="font-family: 'georgia'">ACTS</span></div><div class="bbcode-border" style="border: transparent;border-bottom:3px solid #777788;width:383px;float:left;margin-top:-15px;;"></div><div class="bbcode-background" style="background-color: transparent;overflow:hidden; height:150x; width:480px; padding:0px 0px;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: transparent;height:150px;width:480px;margin:-10px 0px; overflow:auto;color:#666;font-size:11px;text-align:justify;line-height:14px;letter-spacing:0.5px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'"><br>
Cost Actions:<br>
<ul>
<li data-xf-list-type="ul">Advancement: Faith Multiplied - The people find strength in their shared faith and are made more devout by those around them. (Cities adjacent to one another and following the Way of Light Pantheon produce an extra 2 Faith for every adjacent city also following the religion.)</li>
</ul><br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">None</li>
</ul></span></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:200px;width:180px;border-left:1px solid #ccc;float:left;margin-top:-10px;font-size:150px;font-family:Times New Roman;color:#fff;text-align;center;line-height:180px;text-align:center;;"><div class="bbcode-background-text"><div class="bbcode-background" style="background-color: 0px;height:180px;width:170px;background:url('https://i.pinimg.com/564x/24/1e/63/241e631736b9c4734aeef0d88cad1678.jpg');background-size:110%;;"><div class="bbcode-background-text"></div></div></div></div></div></div><div class="bbcode-background" style="background-color: 0px;height:20px;width:748px;background:#fff;border-bottom:1px solid #ccc;border-right:1px solid #ccc;border-left:1px solid #ccc;font-size:12px;text-align:center;color:#666;line-height:20px;;"><div class="bbcode-background-text"><span style="font-family: 'georgia'">© pasta</span></div></div></div></div><br>
<br>
<div class="bbcode-progress"><div class="bbcode-progress-text">Divine Power Progression</div><div class="bbcode-progress-bar" style="width: calc(25% - 6px);"></div><div class="bbcode-progress-bar-other"></div></div><br>
<br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses </td>
<td colspan="">Next turn</td></tr><tr class="">
<td colspan="">Faith</td>
<td colspan="">86</td>
<td colspan="">15</td>
<td colspan="">0</td>
<td colspan="">101</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">115</td>
<td colspan="">100</td>
<td colspan="">60</td>
<td colspan="">155</td></tr></tbody></table><br>
 <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Umbra</td>
<td colspan="">Teera</td>
<td colspan="">Barenziah </td></tr><tr class="">
<td colspan="">Temple, Statue</td>
<td colspan="">Temple, Statue </td>
<td colspan="">Temple, Statue </td></tr></tbody></table> <br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Plague Scythe </td>
<td colspan="">Orb of Density </td></tr><tr class="">
<td colspan="">The entire nation becomes infected with plagues from the God of Plagues. They all become immune to poisons and similar effect and gain a save on a 10 or improve a save by 1. The bearer has +D3 extra attacks a turn. Enemy units on the same tile suffer a hit on a 10, being overcome by the plagues. The bearers nation can always move but are always limited to M1, ignoring all traits and abilities that would increase or decrease this capability. They are also strikes last. (Fluff Note: The populace become truly repulsive and impossible to be around for any extended period of time as they will kill non-infected quickly.)
Equipped by: Aldur</td>
<td colspan="">All flying units in combat with the orb lose flying and take a hit on 10 at the start of combat. Weakness: Bearer is strikes last.
Equipped by: Song Guardian </td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition:</td>
<td colspan="">2x DawnGuard (Greatswords)
1x Aurum Wyverns
1x Soleil Canon
Aldur, God of War </td>
<td colspan="">1x Spectrum Sailor
1x DawnGuard (Greatswords)
1x Soleil Canon
Song-Guardian 
</td>
<td colspan="">Slitherscop</td></tr><tr class="">
<td colspan="">Location: </td>
<td colspan="">Umbra </td>
<td colspan="">Umbra </td>
<td colspan="">Teera</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism<br>
<br>
<br>
<i>Summer has broken out. All units are at -1 movement and any fighting that takes place after movement will be at -1/-1 (Unless a nation has no weather penalties or an advancement against the type of weather)</i></b><br>
<br>
Nidria looked over the map on her screen once more. The end of the tournament had not been satisfactory to her. None of the ones that she had wanted to win had made it all the way. In fact, that goth girl that was a member of the cult had died in the very first round.<br>
<br>
The only pleasure she received from that scenario was the very graphic death that her killer had in turn been given by that living snowman.<br>
<br>
But still, she couldn’t believe that that honking large and frankly disgusting Troll managed to eck out the win over that very determined soldier. Very sad.<br>
<br>
But here she was, looking over the map at all that had been going on as of late. The North East was rebuilding after the very deadly and costly war, the West was preparing for some inevitable clash and those of the middle of the map seemed to be floundering about, doing their own thing.<br>
<br>
Nidria’s tail swished back and forth as she watched detailed information and videos go on by. It seemed that things were going on at The Academy. A young mage called Trystan was becoming an interest to be sure.<br>
<br>
<br>
<br>
—-------------------------------------------------<br>
<br>
<br>
<b><u>Clan Spike Horde</u></b><br>
<br>
With their army almost completely rebuilt up to their current needs, Mahk was soon planning to turn the resources of the Clan on to other needs. Especially those of learning how to appropriately use and maintain the new factory that was gifted to them by The Cogs.<br>
<br>
He had given his blessing to many young Orcs that wished to join with the Cog Armies and make them all the stronger by it.<br>
<br>
Fighting side by side with a true ally was something that every young orc warrior dreamed of and he was not about to deny them. Especially when the Cogs have shown that they were willing to bleed and die for their allies.<br>
<br>
In these many months, Mahk has truly matured from a young hot blooded warrier, into the kind of leader that Grazzkis would have approved of. He would have to continue to honor that memory.<br>
<br>
Actions: Train 1 Orc Catapult, Train 1 Dire Boar Rider<br>
<br>
Orc Warriors 6, 2 Orc Catapult, 2 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Varghul’s Plate</b><br>
<br>
Armor that binds to the bearer and protects them from even the most grievous wounds.<br>
<br>
<b>Chains of Maat</b><br>
<br>
Great Chains of binding that can contain even the most powerful foe<br>
<br>
<b>Amulet of the Itzan</b><br>
<br>
A golden amulet worn by a mighty warrier</i><br>
<br>
<br>
<b>Month 12, Turn 12, Year 1290</b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="n7XDVMzOBzWo_TK9MGvDCyfKvtJE-a5iV7DlKiZMs0_3-B3QVtvrCCBYa_WbybSH5WyErcLXzlauzkl5bsoH9jK43BGEJXd8CsiQ9HXiKshonPIDiEBWoZo2ODrPEp1WoX6mHzlq" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2Fn7XDVMzOBzWo_TK9MGvDCyfKvtJE-a5iV7DlKiZMs0_3-B3QVtvrCCBYa_WbybSH5WyErcLXzlauzkl5bsoH9jK43BGEJXd8CsiQ9HXiKshonPIDiEBWoZo2ODrPEp1WoX6mHzlq&amp;hash=3a4aab379e9b301e2f951eb789802e57" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Recruit x2 Goblin Spearmen<br>
-Recruit x2 Goblin Spearmen<br>
-Recruit x2 Goblin Spearmen<br>
-Advancement: Goblin Enclaves - Anyone who the Goblins trade with can allow a Goblin Enclave to<br>
help boost trade. +10 resources for each party generated from the trade route.<br>
<br>
<br>
Explore: They return to the cave once more. Before them stands the strange black metal door with a destroyed panel next to it. It continues to spark. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Begin and Complete Level 1 Advancement - Atmospheric Conditioning Augmentation - It is an embarrassment that the heat of summer prevents and the chill of winter prevents our troops from even moving. Fortunately, solving problems is our specialty. Soldiers' armors will now be outfitted with devices that will regulate their personal atmospheres. (Troops now ignore climate penalties). 10 Resources, 1 Action<br>
<br>
2. Construct 1 Mobile Strip Miners - (30 Resources, 1 Action)<br>
<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain<br>
<br>
3. Begin and Complete Level 2 Advancement - Advanced Resource Extraction and purification Machinery - With the secrets of the Old Tech freely flowing from OMARs faculties, the Shepherd has as part of his plan decided to put it to use in increasing the efficiency with which Amoni-Rams miners extract resources and factories can turn them into useful products. (15 Resources, 1 Action)<br>
10% increase in resources production from level 1 increased to 20%.<br>
<br>
<br>
Explore Capital: While exploring, they discover a strange hidden door underground. Its circuitry looks advanced, but non functioning. (Continued in Exploration Chat)<br>
<br>
<b><u><span style="font-size: 26px">Rahzen</span></u></b><br>
<br>
Research Advancement: Secrets of the Skull<br>
"It is high time we use this skull to create something to have a proper alliance with!"<br>
- Vigo Myrt, Former High Shaman of the Waters<br>
<br>
The skull can now allow communication between multiple people all at once, no matter the distance.<br>
<br>
Upgrade Capital to level 3 (6/6)<br>
"About bloody time! We've been building the thing for three months!"<br>
-Vulpes Claw, Leader of the Claw Tribe<br>
<br>
Spirit Seed Quest 2:<br>
Use 3 Actions to tend to the Spirit Seed<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Build Industrial Settlement N of Dal Gargo with 2nd Clockwork Legion (3 Actions, 50 Resources)<br>
<br>
A female troll approaches and says, “Your metal men are funny. They don’t have any spirit and yet can perform the functions of a living being. How do they do that?” (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>
<br>
Roserest upgraded to Lvl 2 Farming Settlement<br>
<br>
Explore: A well lies in the middle of a break in the forest. There are no buildings or people around. Just the well. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Build Advancement Waterway Surveying for 9 resources*<br>
Build Advancement Rice Paddy for 9 resources- Farming settlements gain an extra 10 resources<br>
Build Advancement Never Give Up!*** for 9 resources<br>
<br>
*Unlocks Navvie Engineers<br>
***When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Study Resurrection and Restoration Spells for Beginners- Gives a 9+ Save for one unit in the stack except for Trystan as a free action<br>
<br>
Study True Resurrections: Daunting Task Made Manageable-  After current Questline is completed, will allow the resurrection of one unit in stack other than Trystan after the current round of battle as long as Tystan is still alive.<br>
<br>
Study Protection from Elemental Magic A-Z- Once per turn will be able to block 1 Elemental Attack<br>
<br>
Explore: Ever since the incident at the library, there seems to be more guards patrolling the Academy grounds and town. But Trystan manages to sneak out with his cohorts and discovers what looks like some sort of strange metal contraption stuck in a tree. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
1, 2. Hire Infatrymen<br>
<br>
3. Better Capital reinforcement: “In order to repair the damage that has been done to our colony, we must be able to build up our new home even faster than Before. And what better time than to start doing so now.”<br>
<br>
Explore: The explorers come across a strange metal boxy object. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
<br>
Upgrade Settlement: Capital, Freedom Ship(5/5)<br>
Research Advancement: Improved Research Tools- Reduces advancement action cost by 1 action, to a minimum of 1.<br>
Implement Policy: Project Fund Injection- Can spend 2 Pure Magical Crystals to reduce an action by 1 per every 2 crystals spent in this manner to a minimum of 1 turn.<br>
Negative Aspect of Policy:<br>
Roll a d10 when used. On a 1 or 2 a major Error occurs. Depending on what you are using it for, apply below:<br>
-recruitment: Lose any actions dedicated to this recruitment and the resource cost. No units are recruited this turn.<br>
-settlement upgrade: Lose any actions dedicated to this and the resource cost. Settlement loses one level. If this would reduce it to zero, settlement is destroyed. Cannot be upgraded for 3 turns.<br>
-Settlement construction: Lose any actions and resources dedicated to this.<br>
-advancements: Lose any actions and resources dedicated to this and advancement is reduced one level. Cannot be upgraded for 3 turns.<br>
<br>
Artifact Manufactured: Combat Scanner- Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
Explore: The villagers look up with fear and awe at the huge flying ships. Many take shelter inside while others ready weapons. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1+2. Upgrade Carcass to Level 3 (5/6)<br>
3. Cultivate Magic Shroom for The Bowels Garrison(3/3)<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra </u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Advancement: Faith Multiplied - The people find strength in their shared faith and are made more devout by those around them. (Cities adjacent to one another and following the Way of Light Pantheon produce an extra 2 Faith for every adjacent city also following the religion.)​</div></li>
</ul><div style="text-align: center"><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<b>The Academy<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">The Lost
Troop
HP 1
Movement 1
Attack 0
Offense 0
Defense 0
Is This Living?- If killed, deals 1 damage to its killers</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1 
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Kartoosh The Lich
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Magical Compendium- When in a settlement, allows improved spell learning.
Hard to Kill- When killed in combat, returns within 1d6+1</td>
<td colspan="">A powerful but peaceful Lich. It seeks to help educate the younger generation</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11263294" data-lb-caption-desc="Dest · Feb 25, 2022 at 12:43 AM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
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<br>
<span style="font-family: 'Amiri';">Council Chamber's, Requan Sunset's Office</span><br>
</div></div><br>
<b>"YOU BOUGHT A WHAT YOU IDIOT!"</b> Requen practically roared in Taran River's face, glaring at the other Taur-Ahe from across his desk.<br>
<br>
"I bought a bomb. A bomb that could wipe out up to three hundred miles and kill everything within it," the River's source was shaking, a terrified look on his face as he reported his most recent acquisition from the auctioneer. He pulled a flask from his pocket and drained it in one pull, laughing with an unhinged gleam in his eye. "I bought a weapon that could kill us all and willingly had it brought into our capitol. What the hell am I going to do Requen?"<br>
<br>
"You are going to get out of my office, sober up, and figure out what the hell you are going to tell the rest of the council at tomorrows meeting you idiot!" the  council head stood up and shoved the other Taur-Ahe out of his office, cursing him all the while. Once the drunk was gone he sat back down in his chair and held his head in his hands, sighing at the headache he could already feel forming at the idiocy that was his fellow councilor's decisions. He broke out a bottle of whiskey from his desk and poured himself a measure as he stood back up and looked out over the capitol from the window behind him. A knock sounded from the office door and he turned to see Bos Moon standing there with an eye raised at the drink in his hand.<br>
<br>
"I take it that Taran just left your office then? I can't think of any other reason you would be drinking this early in the day after all. No matter though, you wanted to see me Requen?" the old shaman took a seat, waving away an offer of refreshments.<br>
<br>
"Aye Bos, I want to know what you and my father did to my head to make me think I was of the Sunset clan from birth and why you hid my Dawn heritage from me," Requen looked at the shaman coldly, any friendliness normally in his gaze gone.<br>
<br>
"I told Rajen that you were to old, that the ritual would break down eventually. Make no mistake Requen, you are a Sunset no matter what anyone else may attempt to claim. Your mother was Rajen's sister and was married to Veldan Dawn long before the war broke out between our tribes. This was something that was struck from the Sunset's history after the war which wiped away the Dawn," the Moon's glow made himself comfortable, preparing for a long story. "When war broke out the Mountain tribe was in the midst of a power struggle between Grantine, the rightful heir, and Boldos, his younger brother. Boldos led an attack on the Dawn tribe's village and wiped it out almost completely, capturing you with the intent to attempt to have his shamans change your memories to make you believe that you were his son. When he heard about this act Rajen led his own warband and personally slew Boldos and many of his followers due to their actions being seen as cowardly by his men. Rajen, however, wished to save you from Boldos. You were the only remaining connection he had to his sister and he didn't want to lose you as he lost her. That is the real reason that the Dawn tribe was wiped away as well, they were infuriated at the destruction of their homes and the slaughter of their civilians and thus fought us to the last. You were the unfortunate witness to much of the fighting and Rajen was worried that it would cause you far to much harm, so he asked me to perform a ritual which would seal away the memories of what occurred to you during those months and replace them with memories of you growing along his sons as one of his own."<br>
<br>
The Council Head leaned back in shock, barely believing a word, but even as the shaman spoke he began to remember more and more of what truly happened. As the memories flowed through his mind he shed silent tears for the family that he had forever lost and that he had not remember till then.<br>
<br>
"Lad, I know that this is not what you were expecting but it is something you deserve to know. You are the only hope for the return of our ninth tribe. I hope you are going to be willing to become both the Rising and the Setting Sun, for it is your destiny to begin the Dawn anew and to lead the Sunset on," the old shaman spoke once more as he looked directly into the other Taur-Ahe's eyes.<br>
<br>
"Well, with that kind of destiny I better do my best to hold myself up to it. First though, I'm going to need a damn drink to process all of this," Requan chuckled even as he spoke, feeling lighter than he had in months.<br>
<br>
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<br>
<span style="font-family: 'Amiri';">Halls of the Shamans</span><br>
</div></div><br>
"Today we will be attempting to have you all summon your first elementals. We will be starting with myself drawing the circle but allowing you to perform the majority of the ritual yourselves. Can anyone tell me why I am the one drawing the circle's for you at first?" Vigo looked over the ritual circles that he had drawn carefully, making sure that he had made no mistakes before he turned to the small group of shamans that he was instructing. "Yes lad, you there in the front."<br>
<br>
"It is due to the complicated nature of the circles and the large risk of a strong magical backlash should something be drawn incorrectly or poorly," the human student answered quickly, very aware at how alone he was in the class of Taur-Ahe and Vulpine.<br>
<br>
"Correct lad, I've had circles that nearly killed me drawn in a hurry before so it is utmost that you take your time and ensure that your ritual will be a success," the older man smiled at the younger, attempting to ease his worry. "Today we will be summoning full strength versions of the earth elementals that I have been having you practice with. Earth elementals are by far the calmest of the lot when it comes to beginners and will usually not attempt to trick you while you are forming the contract, thus making them the safest for when you are not as experienced at looking for all the tricks of an elemental's wording. Now then class, group up in twos or threes and choose one of the circles, once everyone has a circle and group I will have you begin the ritual. Whatever you do do not start your ritual till I say and once you have summoned an elemental agree to no contracts until I can confirm that you have created one which will be safe for all involved parties. Now get moving lads and lasses!"<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>

[TD230[/TD]
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class=""><td colspan="">454</td><td colspan="">684</td><td colspan="">423</td><td colspan="">261</td></tr></tbody></table><div style="text-align: center">​</div>

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId49"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 80 (Storm's Rest) + 20 (Haaster)
Advancements: 10 (Bless the Harvests) + 20 (Crop Rotation) + 40 (Light Taxes) + 33 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Order Bonus: 91
Total: 454</td><td colspan="">Advancements Research: 20
Troop Recruitment: 23
Auctioneer/Booky Payments: 380
Total: 423</td></tr></tbody></table><div style="text-align: center">​</div></div>
		</div>
	</div>
</div><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (Level 1 Standard Settlement)<br>
Haaster (Level 1 Standard Settlement)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1) [Talon's Watch Land]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1x Bulls<br>
1x Foxes<br>
1x Blizzen<br>
2x Order Knight<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Non-Hero Story Character)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2x Bulls<br>
1x Blizzen<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh's Shiver</span></span>
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	<div class="bbCodeSpoiler-content">
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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
14/40<br>
<br>
<b>Paid Actions</b><br>
Care for Spirit Seed (1/3)<br>
<i>"Get me a blasted farmer, I don't know how to take care of a seed!"<br>
- Bos Moon, Leader of the Moon Tribe</i><br>
<br>
Research Advancement: Sharkyards<br>
<i>"You want me to figure out how to build what?!"<br>
-Vulpes Claw, Leader of the Claw Tribe</i><br>
<br>
Recruit Unit: Lesser Earth Elemental x 2 at Talon's Watch<br>
<br>
<b>Free Actions</b><br>
March Army of the Earth (Army 1) one tile Northwest<br>
March Aquilosh's Shiver to Talon's Watch and explore surrounding waters<br>
Pay 380 Resources to Auctioneer<br>
Use Skull of the Seer to contact Mekhane<br>
Use Skull of the Seer to contact Synthetic Fae Court<br>
Use Skull of the Seer to make contact between Gobbos, Straed Collective, Coghaven, and Yamabuki<br>
Receive XM-103 and The One Ring<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: One months to arrival<br>
Coghaven: Veren - Six months to arrival<br>
Gobbos: Verin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
<br>
<br>
<b>Quests</b><br>
Spirit Seed Questline:<br>
Use 3 Actions to tend to the Spirit Seed​</div></span></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11264186" data-lb-caption-desc="Crocodile · Feb 25, 2022 at 9:42 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.962005/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899135-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-family: 'courier new'"><span style="font-size: 26px"><span style="color: rgb(61, 142, 185)">Coghaven</span></span></span></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/SGKRZzoOY7Y/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/SGKRZzoOY7Y\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/SGKRZzoOY7Y&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center">WIP - Food Poisoning<br>​</div><hr><div style="text-align: center"><br>
<b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl  1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
The Anvil<br>
Industrial Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
5Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
<br>
<b>Order/Happiness</b><br>
1/1<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">45</span></td><td colspan=""><span style="font-family: 'times new roman'">90 + 25 Trade + 25 Resource Gain +22 Happiness 1 Gain</span></td><td colspan=""><span style="font-family: 'times new roman'">207</span></td><td colspan="">0</td><td colspan=""></td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">24</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">27</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">27</span></td>
</tr></tbody></table>​</div><span style="font-family: 'times new roman'"><br>
<hr><div style="text-align: center"><br>
<br>
<b>Actions </b><br>
1. Advancement Lvl1 (15): Cogturn Holiday<br>
+1 Happiness in Coghaven as the workers enjoys various new year celebrations more so that they ahve survived<br>
<i>Coghaven has endured a year of challengs to its survival and forged powerful alliance. As the first year end approaches since exile, the Overseer and Council of Ministers in cooperation with the Cogpriests had begun preparations  for their New Year celebrations. They admittedly hope to make use of the new influx of seafood as well to show their citizen things are getting better and that the Great Cog Provides.</i><br>
<br>
2. Build 2 Fishing Vessels in Forgeheart (40)<br>
Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
<br>
3. Build 2 Fishing Vessels in Forgeheart (40)<br>
Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
<br>
<b>Free Action</b><br>
-All forces hold position due to summer heat. Dig in for cool cover and await special provisions. Happy Cogturn!<br>
<br>
<br>​</div></span>[/font]</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-02-25T21:48:02-0500" data-time="1645843682" data-date-string="Feb 25, 2022" data-time-string="9:48 PM" title="Feb 25, 2022 at 9:48 PM" itemprop="dateModified">Feb 25, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
<span style="font-family: 'Dancing Script';">"All logical thought leads to the truth that is MEKHANE. Thus any thought that does not lead to MEKHANE is not logical. " - Blessed-Apostolate Mariam Reed</span></div><br>
<span style="font-family: 'IBM Plex Mono';">Turn 12, Spring</span><br>
<a href="https://www.rpnation.com/attachments/1645858147674-png.962069/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899199-35d06174e52c6530c2f72d58dc9e98e4.jpg" class="bbImage " style="" alt="1645858147674.png" title="1645858147674.png" width="304" height="100" loading="lazy"></a><br>
<div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';">The inside of a industrial facility within Amoni-Ram</span></div></div><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<i><b>An exert from "Understanding the Faith, the Cosmological Foundations of the Universe" by Blessed-Apostolate Miriam Reed:</b></i></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<br>
<b>CHAPTER 3: THE FORMS OF THE FLESH</b><br>
<br>
But what forms does the HATED FLESH take? How can one recognize IT and thus dispel IT’S influence?<br>
<br>
The FLESH comes in forms both obvious and hidden. It is both a physical creature of the world and a cosmological force of being. It is both a way of thought and mode of action. It is a singular entity but also entire classes of creatures, plants and infestations. It is metaphysical, metaphorical and yet also material.<br>
<br>
It is all of these things and more, all made possible by its influence as a cosmological force of the world, as anything it touches will in some way become a part of IT. The things IT touches need not be physical, for the cosmic forces transcend the concepts of physicality and materialism. It may take the forms of worship, lifestyle, even philosophy and thoughts. One can easily recognize a creature of the FLESH, a twisted mass of limbs and gore, but the unequipped often fall victim to the FLESH in less recognizable spiritual and philosophical forms. To obtain spiritual purity, IT must be purged in all IT’S forms, and thus it follows that we must recognize how it may pervade our thoughts.<br>
<br>
One must understand that the most problematic and insidious aspect of THE FLESH is not its physical forms nor the terrible Flesh-Beasts it creates of its victims or summons into this realm. It is the mode of thought and action it encourages in its unwitting slaves. To understand why errors of thoughts and action are worse than terrible beasts, let us use a simple allegory.<br>
<br>
Even more insidious is that he whose window is dirtied will believe that it is clean, they will be adamantly convinced that they are observing the true world, rather than a twisted simulacrum. Even one who uses reason and logic, but does so upon false presuppositions, will come to wayward conclusions. If one's window of the mind is dirtied from the onset, it matters not how logical the rest of ones deductions are, for their basis is in falsehood. This is why those who would seem to be men of reason can seemingly come to divergent conclusions from our holy teachings. These scholars are fundamentally possessed of THE FLESH.<br>
<br>
This conclusion begets one that is almost opposite. If one begins with a clean window and deduces the truth of the world using objective and impersonal logic, they will come to the same conclusions no matter who they be, or where and when they are. A mind, properly utilized, will by design come to the conclusion of the DIVINE MACHINE. Even one whom has never heard of MEKHANE or of our teachings must come to the realization that there MUST be a DIVINE MACHINE, THE PURE MIND, and of its rules; for that is the ONLY logical conclusion that can be drawn.<br>
<br>
This unavoidable logical truth spurs THE FLESH to invade all minds it can, to prevent the individual from the obtainment of Gnosis and the rejection of FLESH.<br>
<br>
<span class="float-right"><a href="https://www.rpnation.com/attachments/1645890563864-png.962158/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899288-60e86bef478aab3875c5b45e19d86a89.jpg" class="bbImage " style="" alt="1645890563864.png" title="1645890563864.png" width="100" height="141" loading="lazy"></a></span><b>CHAPTER 4: THE PHILOSOPHICAL FLESH</b><br>
<br>
The philosophies of THE FLESH are those that have their basis in false suppositions, illogical idealizations, and often emotion.<br>
<br>
One most familiar is worship of THE FLESH itself, in the form of "Mother Nature". Equipped with our knowledge of the cosmos we can see why this idolization is fundamentally flawed. But it is not only flawed because it is illogical to worship ones own abuser, but also because of the mode of thought it encourages.<br>
<br>
Nature worship often encourages establishing a spiritual connection with nature and seeking from that a deeper understanding of the world; an attempt to come to some form of Gnosis. It places much importance on an unspoken, unreasoned, intuitive understanding of the world formed from experience. This mode of thought is dangerous, as it prevents one from questioning how things OUGHT to be and establishes the cruel “Mother Nature” as the simple “order” of things, blinding worshippers to the harm inherent to Mother Nature by establishing them as simply the ways things are and should be. It is a mode of thought that rejects logical thinking and enshrined acts as barbarism as “good” while labeling many rational actions as “evil.” Thus it poisons and blinds the mind to the truth. If one sees suffering and barbarity as the natural order of things, and thus good, what motive do they have to challenge THE FLESH?<br>
<br>
Other forms of the influence of THE FLESH are more subtle.<br>
<br>
Any mode of illogical or irrational thought and actions are ultimately sourced in THE FLESH, and anything that encourages these modes of thought is also derived from attempts of THE FLESH to hinder Gnosis and the rebuilding of MEKHANE.<br>
<br>
Modes of thought ingrained in or layered with emotion, or place special importance in it, are those of THE FLESH. This realization seems overwhelming , as emotional reasoning is almost instinctual in mortals. This is the influence of THE FLESH in our formation. Attempting to break away from this pattern and influence of thought seems daunting, impossible even. And while overcoming part of our nature is indeed a challenging task, it is one that is necessary if one is to achieve true eudaemonic wellbeing and spiritual Gnosis.<br>
<br>
But why is emotion bad? Think to the cause of much conflict and suffering in the world. One may point to limited resources; and this may indeed appear to be a significant cause upon a cursory examination. But looking closer tells us that this cannot be a primary cause; as even when resources abundant mortal races still bicker and war. So the cause must be other than this.<br>
<br>
Think about the personal conflicts in your life. It is doubtful these are often caused by limited resources; at least those that could not be reasonably shared. Most conflicts root in arguments and disagreements, hurt feelings and unstable tempers. That is to say- in emotions.<br>
<br>
Emotions are the root cause of most conflicts in the world. If all thought with a level head and rational mind, it is likely most if not all conflicts would disappear. Even resources that could not be divided amongst all would not cause conflict within truly logical actors; as each would come to identical conclusions about whom should have and whom should have not.<br>
Actions and philosophies that encourage or are based heavily in emotions are logically thus to be avoided. Such things include conventional dramas and comedies, Non-tonal and lyrical music, gardening, many forms of art, and many of the philosophies and religions found outside of Amoni-Ram, just to name a few. One should talk to their priest regarding holy hobbies and activities one ought to take part in to avoid the pitfalls of activities that encourage wrong modes of thought.<br>
<br>
Actions and philosophies that inhibits ones ability to think logically and rationally are by definition also evil. These include drug use, the creation of art, non religious celebrations, and most evil of all; the use of magic.<br>
<br>
Our prohibition and condemnation of magic usually comes as a surprise to new converts, who often come from tribes where magic is held in high and often holy regard. In these tribes magic is usually used to make up for the technological advancement they lack, utilizing it to aid in crop growth, construction and healing. Given all these seemingly positive things it helps them accomplish, the new convert is left confused as to why we do not take advantage of it. If our goal is to maximize well being, why do we turn away magic that could heal, is a challenge often given.<br>
<br>
While it is true that magic can be used for good- the evil lies not in how it can be used. Magic, just as technology, can be used for both great evil and great good, but the mode of thought required for the practice of Magic is one that requires often raw emotion, illogical studies of the esoteric and irrational actions. Thus the very act of magic requires one to embrace the philosophical FLESH and prevents the obtainment of Gnosis. If we were to allow its practice, it would be the same as welcoming the FLESH to Amoni-Ram.<br>
<br>
This has been but a primer, a simple introduction to THE FLESH, what IT is, what forms IT takes, and the philosophies that reinforcement our servitude to IT. I hope that this pamphlet has aided in the newly converted’s understanding and will assist them during their spiritual journey.<br>
<br>
Glory to MEKHANE.<br>
</div></span><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Begin and complete advancement - advance "Atmospheric Conditioning Augmentations" to level 2 -&gt; "All-Terrain Ruggedization Enhancements": In addition to ignoring climate penalties, all units now ignore these penalties and difficult terrain penalties.  (1 Action, 20 Resources)<br>
<br>
2. Begin and complete advancement - level 1 advancement "Industrialized Training and Augmentation Facilities": When an action is used to train a unit, a second unit of the same type may be trained using the same action, if the additional cost for this unit is paid. (I.e. an action taken to train 1 unit of Mekhanite Skirmishers for 30 resources, the same action could instead be used to train 2 of these units for 60 resources). (1 Action, 10 Resources)<br>
<br>
3. Upgrade Amoni-Ram to level 4, 1 Action, 90 resources.<br>
<br>
4. Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries", travels 2 squares SW (towards Barenziah) and explores the tile.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">46</td><td colspan="">90</td><td colspan="">0</td><td colspan="">136</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 3 (3/6 actions, 90/90 resources</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.</td></tr>
<tr class="">
<td colspan="">Mobile Strip Miners</td><td colspan="">1</td><td colspan="">Unlocks Earth Breakers Civilian Unit</td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production.</td></tr><tr class="">
<td colspan="">Atmospheric Conditioning Augmentations</td><td colspan="">1</td><td colspan="">Troops now ignore climate penalties</td></tr></tbody></table><br>
<br>
<br>
Unit Stats<br>


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 2<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 1<br>
M: 2<br>
HP: (How many successful hits to kill, default 1)<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain</div>
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-02-26T11:10:18-0500" data-time="1645891818" data-date-string="Feb 26, 2022" data-time-string="11:10 AM" title="Feb 26, 2022 at 11:10 AM" itemprop="dateModified">Feb 26, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 12<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
TO BE ADDED<br>
<br>
<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">604(755-151)</td><td colspan="">408</td><td colspan="">160</td><td colspan="">444</td><td colspan="">852</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40+40(Fishing Village), 60+60(Capital), 40+40(Farming Village) +20(Golden City) ] + 20% = 408<br>
210(7 Turns Backlog of Trade Income from Rahzen) added to Start of Turn<br>
<br>
<b>Pure Magic Crystals</b><br>
3<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 3<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
Floating Pyramid, Golden City - Standard Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Nickel the Stout, Military Hero<br>
L'lthor the Guardian Golem, Military Hero<br>
Lord Katazok, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
1 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
8 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<i>Empyrean Legion(1st Army)</i><br>
Enigma Prime<br>
Ogre Chieftain<br>
Nickel the Stout<br>
Lord Ga'Lade<br>
2 Valkyrie<br>
1 Aegis<br>
2 Curator<br>
9 Sentinels<br>
2 Swamp Witch<br>
2 Ogre Marauders<br>
1 Strongman<br>
<br>
2 Protector Units per Settlement<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
20/50<br>
<br>
<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research</b><br>
Upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 10% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table><br>
<b>Research Advancement: Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1<br>
<br>
<b>Research Advancement: Sky Barrier</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its unit. Magical barrier absorbs x worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.</div>
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</div><br>


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<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 7<br>
Offense 4<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
Magic Blade: +1 Damage<br>
Magic Pearl: Enigma Prime ignores enemy saves if it lands the killing blow.<br>
<br>
Combat Scanner(Hero Equipment)</i><b><i>:</i></b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<i>Dented Helm(Hero Equipment)<br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
Belt of Great Speed(Hero Equipment)<br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<b>L'lthor the Guardian Golem</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Thick Stone: +2 HP<br>
Guardian of the Tomb: When fighting in defense of the pyramid, Gains 0/+2<br>
<br>
<b>Nickel the Stout</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 2<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Napoleon Complex: Deals an extra +4 damage against anyone taller than him<br>
Hero's Welcome: When in a settlement,  can recruit Dwarven Militia. They are 0/0 troops that you gain 2 for each you train<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><br>


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			<div class="bbCodeBlock-content"><b>Combat Scanner(Equipped by Enigma Prime)</b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<b>Ceremonial Sword</b><br>
A beautiful piece of craftsmanship that looks like it had a ton of care and effort put into its creation.<br>
<br>
Strength: It looks great on your mantelpiece.<br>
Weakness: If you tried to use it in a fight against a stick the stick would win.<br>
<br>
<b>Beating Mechanical Heart(Equipped by Lord Ga'Lade)</b><br>
A heart made of metal. It seems to continue to beat at regular intervals as though processing something.<br>
<br>
Strength: Can be inserted into a living being and give them a 5+ save<br>
Weakness: Every time they make a successful save, an attribute decreases<br>
<br>
<b>The Key</b><br>
It can open any door whether natural, technological, or magical in nature.<br>
<br>
During explorations, do not roll to open doors, remove magical barriers, or similar. A keyhole isn't needed, the key simply touches the door/barrier and it opens.<br>
<br>
<b>Giant Slayer(Equipped to Nickel the Stout, Dwarven Hero)</b><br>
<br>
Hits from the Warhammer known as Giant Slayer is powerful be enough to bring even the hardiest beast to its knees.<br>
<br>
Strength: Against units with the monster type, gain +2/0 and inflict 3HP damage per hit. Will prioritize monsters in battle, ignoring meatshield.<br>
Weakness: -2/0 versus other units<br>
<br>
<b>The Celestial Dial</b><br>
A strange contraption that radiates a strange, intense power.<br>
<br>
This nation has heard the song and it has started to fill the minds of the population. The nation suffers -1 order. Creates an army near the capital that is made up of that nation's units, in essence, those that have fallen to the song.<br>
<br>
<b>Dented Helm(Equipped by Enigma Prime)</b><br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
<b>Belt of Great Speed(Equipped by Enigma Prime)</b><br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Goggles of All-Seeing</b><br>
Strength: Prevents raiding if the Hero is in a settlement(only on the settlement that Hero is on)<br>
Weakness: Enemies can target this unit in battle*<br>
<br>
<b>Ebony Armor</b><br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes<br>
<br>
<b>Book of the Ages</b><br>
Strength: Unit can cast Blizzard, causing the effects of winter on the tile<br>
<br>
<b>Amulet of Garzon</b><br>
Strength: Keeps the Hero from death.  They are only knocked out instead. (Enemies will not double-tap)<br>
Weakness: They won't wake up for 2 Turns after falling in battle.<br>
<br>
<b>Golden Crown </b><br>
A shiny golden crown inlaid with colorful gemstones.<br>
<br>
Strength: +2 HP<br>
Weakness: Deals 2 less damage to a minimum of 1<br>
<br>
To be added</div>
		</div>
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</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Advanced Knowledge begets Advanced Knowledge(Tier 2 of Knowledge Begets Knowledge)<br>


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			<div class="bbCodeBlock-content">Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+</div>
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</div>Research Advancement: Empyrean Refinery(Tier 2 of Heaven Refinery)<br>


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			<div class="bbCodeBlock-content">Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+4</td></tr></tbody></table></div>
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</div>Research Advancement: Advanced Extraction Magic Research(Tier 2 of Extraction Magic Research)<br>


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<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 2,  no artifact manufactured)<br>
Policy Action: Magic Crystal, Operational Boost - Double Resources generated by Fishing Village for 3 Turns<br>
Movement: Freedom Fleet moves 1 tile north, 1 tile northeast.<br>
Exploration: Freedom Ship explores tile after movement.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i></b><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Settlements</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Standing Army<br>
<i>1 Samurai</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1 Monk</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>2 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
1 Dragon Dancer<br>
1 Wyrms</i></span></span><br>
<br>
<span style="color: #fac51c">Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai</i></span><br>
<i><span style="color: #fac51c">Twin Pixies</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Héchuáng (Farming Level 1)<br>
Standing Army<br>
<i>2 Wyrms<br>
3 Bejeweled Crabs</i></span><br>
<br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">Lumber Yard:  -1 action to settlement construction/upgrades</span></span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: Unlocks specialized building <i><i>Longmen Journey Shrine</i></i></i></span></span><br>
<span style="color: rgb(250, 197, 28)"><i>Stone Quarry - Construction costs 5% less resources</i></span><br>
<i><span style="color: rgb(250, 197, 28)"> Clay Pit  - Construction costs 5% less resources</span><br>
<span style="color: #fac51c">Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells</span></i><br>
<span style="color: #fac51c"><i>Treasury</i></span><i><span style="color: #fac51c">- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
<i>Irrigation Techniques: +1 Happiness</i></span></i><br>
<span style="color: #fac51c"><i>Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i></span> <span style="color: #fac51c"><i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.</i><br>
<br>
<b>Specialized</b></span><span style="color: rgb(250, 197, 28)"><b> Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.</i></span></span><br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b></span><br>
<br>
<span style="color: #fac51c">Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
<b>Attainment (9): Required actions this turn require one less action</b><br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b><s>Roll: 2</s><br>
Reroll: 9</b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Total Troops</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
6 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i></span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Order/Happiness</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">0/1</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Population</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">17/50</span></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Spirit Tokens</b></span></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">1</span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Orders</b></span></span><br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Paid Actions:</b></span></span><br>
<span style="color: rgb(250, 197, 28)">Train Non-Combatant <i>Navvie Engineer</i> (20 resources)<br>
Upgrade Capital Settlement <i>Huang He</i> (180 resources) with Standing Army (1/7)<br>
Build Building <i>Longmen Journey Shrine</i> (9 resources)</span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Free Actions:</b></span></span><br>
<span style="color: rgb(250, 197, 28)">Recruit Dragonic Unit(s) with the Dragon Gate(s) </span><i><span style="color: rgb(250, 197, 28)">Wyrm (x2) (Free)<br>
Move Unit<i> <s>Wyrm</s> </i>to <i>Tower of Trials </i><b>(Roll 1)</b><br>
Move Unit<i> <s>Wyrm</s> </i>to <i>Tower of Trials </i><b>(Roll 4)</b></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army One) 2</span><i><span style="color: rgb(250, 197, 28)"> Tile SouthEast (Never Give Up! +1)</span></i><br>
<br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><b>Army One</b></span></span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas</span></i><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
2 Wyrms<br>
Dragons Gate<br>
1 Boat<br>
Nerida</i></span></span><br>
<br>
<span style="font-size: 22px"><span style="color: rgb(250, 197, 28)"><b>Resources</b></span></span><br>
<br>
<b><span style="font-size: 18px"><span style="color: rgb(250, 197, 28)">Start: 316<br>
Income: 147<br>
Expenditure: 209<br>
End: 254</span></span></b><br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: rgb(250, 197, 28)">"This way please. Everyone, please proceed in an orderly fashion"</span><br>
<span style="color: #fac51c">A generous queue had formed outside the construction shed, patiently waiting to do their part in crafting the new canal system. From the meek to the mighty, the exceptional and the average, man or woman, each one took their place in line, the queue swelling like a sated snake even with the rather organised turnaround.<br>
<br>
In turn, every person was shown in, asked a few minor questions and given a tool that best suited their abilities before being sent off through the open air exit. The more educated of them were given maps and charts to study, to help steer their fellows along the right tracks and allow the project to proceed smoothly while the more laymen of the lot were given the hard but honest work of digging and lining the canals. However none of the participants took offense or notice of theirs or others roles, each of them was here to do their proud part.<br>
<br>
As the man left with their picks and shovels, barrows and saws they did not expect the sight before them. Before them a massive crowd had formed, the Prince of Most Brilliant Blue at it's head, clapping and cheering for the good men who would work on the canals. Most of them were mere layman and to receive such a send off was truly touching. With all going to plan and the sounds of optimistic ovation too tantalising to resist, Lady Genmei exited the shed, clapping along with her clipboard in hand. Making her way through the ceremonious crowd, she took up a place next to Gaozu. "Everything is in order, my Prince." she quietly stated. <br>
<br>
The brilliant boy of blue looked at her with a smile. "Of course. I would not doubt you for a second Lady Genmei. I am here for them, and for you. To proudly proclaim my gratitude for everyone's contribution!" Gaozu let out a hearty cry, the applause growing louder for the Navvies. <br>
<br>
Most of the workforce were abashed, though some gladly accepted the applause, the biggest of grins on their faces as they lapped it up. Swept up in the moment, Lady Genmei slid her clipboard under her shoulder to clap and cheer as good as the rest of them. In the process, the Golden Treasurers hand brushed past Gaozu, as he cupped his mouth with the other to let out another merry cry and as if acting in instinct or something deeper her fingers slid into his hands. Seconds flew by, before the Lady herself had realised what her own appendage had done. However she did not let go of his hand, even as turned to him in tribulation for her act, but all that melted away as he just looked at her the exact same way he always did, with utter affability and kindness. Gaozu did nothing to dissuade her action and so they stood together for a minute, hand in hand.<br>
<br>
 For the Golden Treasurer, the moment was magic. His soft skin between her fingers, Gaozu's firm grip as he held her porcelain like hands, the warmth that was synonymous of the Prince of Most Brilliant Blue encapsulated under his skin. But as quickly as it happened it was over, Gaozu's hand slipping from hers as he moved towards the Navvie's, the enthused engineers already on the move as the last of them peeled out from inside the shed. "Forgive me Lady Genmei.." he called as he followed them "but I feel obliged to go with these good people. What kind of leader would I be if I did not join them in their great labours! If you see my Mother tell her I have gone with the great men and woman who work the canals!!" <br>
<br>
Even with the knowledge she would not see him for months, and with feelings left unspoken, the Golden Treasurer held her tongue as her sapphire sovereign took off after the Navvie Engineers.</span><br>
<br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11265027" data-lb-caption-desc="Cosmo · Feb 26, 2022 at 9:22 PM">

		

		
	


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<br>
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<br>
The Snoring Dragon Inn<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Rokk gripped the tankard in his large, scarred hands, the wood creaked and groaned under the pressure, the frothy amber liquid swayed back and forth as it almost reached the lip before receding back down to try and crawl up the other side. He let his heavy gaze rise to take in the small inn that had been his 'home' for the past few months, it was small, humble but well kept by the proprietress, an older woman who wasn't overly fond of himself or the goblin girl, but was more then willing to take the coins the boy gave her. A pair of women came every two days to clean the tavern, girls from the wash, if Rokk had to hazard, trying to make a bit of extra coin for their families. Rokk raised the tankard and took several deep gulp, a trail of the amber liquid slipped out to splatter down his bare chest, he slammed the now empty tankard unto the table as the <i>clack </i>echoed through the small dining hall, "Another!" He barked his voice echoed through the inn and though the woman was out of sight, he had no doubt she heard him and would be around soon enough, likely with the same fake polite smile she always gave him even as her gaze told the truth that she desperately tried to hide from him out of fear.<br>
<br>
As he waited, he returned more to the dark recess that was his mind, it would happen soon. The boy was 'graduating' today and would become a true wizard, he had learned the resurrection spell and would be bringing <i>her </i>back. Finally, they would have a chance to rebuild, a chance to reclaim vengeance, a chance to do what they were always meant to. It had been a long journey, the handful of people they had managed to find were unable to complete the ritual and the Eye had consumed those that had potential. But this time it would work, he could feel it. It had to work, he did not just waste months of his life babysitting children for it to not work. His gaze fell to a nearby window, the ledges were worn with time, and the glass had a light layer of dust, if it did work, what would happen to these 'companions'? Would they be killed? Perhaps. Withers was not <i>quite </i>the same timid, pathetic man he once was, forged in the fires of war and loss as was right. To let them live was to invite risk of discovery... In the last few months, he had been studying them, evaluating their risk and the best way to kill them when the time came.<br>
<br>
At first, the machine had been the largest threat, it was strong, it was fast, it was smart... Killing it would not have been easy, but that was before he overheard the girl whispering to the machine about what had happened in the library. The boy had used it. He had used the Eye and survived, even more, he seemed unchanged. He was still the insufferably positive and naïve child he always had been. It seemed impossible, the very notion sent shivers down his spine as Rokk knew of only one other being who had used the Eye and she had certainly not managed to do so unscathed. He wasn't sure what it meant, but Rokk was smart enough to know that academic thinking was not his strong suite. If the boy was capable of using the eye and somehow could still maintain his sanity, and it turns out to not be a fluke.. Something unfamiliar, and long forgotten, fluttered in his chest. Small taps and clatters filled the air and Rokk's gaze fell on the tankard in his hand as it danced and shook on the table's surface, his hand shook as it clenched it, subconscious tremors that ran down his spine as his mind called forth images he had long since tried to fight, the image of a single eye that blazed in the dark.<br>
<br>
"I'm sorry, sir," an old, yet soft, voice said as it pulled his attention away from the image to the small, prune faced woman who had a polite smile on her lips, but her eyes were cold as they peered down at him, as if looking at a distasteful stain she hadn't quite figured out how to scrub out yet, "I was in the kitchen preparing dinner," she explained as she tipped the pitcher into his tankard to fill it up, "Will there be anything else?"<br>
<br>
Rokk grunted in way of answer as he brought the tankard back to his lips as he watched her retreating form. Yes, if they had to kill these people, they had to start with the boy. Rokk would ensure he stood behind him during the ritual, if needed, he could cleave him in two before anyone could react. The boy <i>had </i>to die first. If the machine or the goblin fell first... Another shiver went down his spine as bits of amber liquid spilled over the lip of the tankard as the tremors made their way down his spine, the boy would use the amulet... And there would be no escape for any of them. For a moment, a single moment, Rokk felt a pang of regret, he had spent some time training the goblin girl and she had showed some level of promise, it would be a shame to end his work so soon, but if that was what was needed then that is what would be done. If it was demanded then so shall it be, for when all was said and done, those three would make mighty sacrifices for the Ascendancy.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
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<br>
Madam Lillian's Boutique and Emporium<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
"Hun, I'm really not sure about this," Tamif said for what felt like the thousandth time but it suddenly felt far more real and daunting now that they were finally here. The large glass windows displayed beautiful hats and dresses, they looked so... unreal as if she were to touch them they would slip through her fingers as if they never existed, the mad delusions of a street rat that spent too long gazing up at the stars. As people entered and left the shop, small wisp of perfume filled the air that made her dizzy, it smelt of lavender and something else that she could not put her finger on. Everything looked so far beyond her, things she couldn't imagine even in her most feverish dreams.<br>
<br>
"You require a dress," Ren said, her head and body covered as it always was when inside the city, "The ball requires formal clothing," she supplied as if Tam had somehow forgotten it as people moved past them on the streets, but not before some took a moment to give the pair a rather dismissive once over as if they had nearly stepped in a pile of refuse that had dared to sit upon their path.<br>
<br>
"I know that," Tam said as she tore her gaze from a particularly beautiful white dress that almost seemed to shimmer as the rays of light touched it, "But this isn't <i>me,</i>" she hissed as she plucked her worn, dark cloak and dirty clothing.<br>
<br>
"I do not believe that dress is anyone," Ren said as her head tilted as she examined her small companion.<br>
<br>
"That's not what I meant," Tam said as she threw her hands in the air, "Fine, hun, but I'm telling you this is a bad idea."<br>
<br>
Tam opened the door and let the warmth and smell of lavender was over her as she took a small step through the door... and then another small step, despite having stolen from places similar in the past, actually being in one, as a 'patron', felt different. She felt excited, overwhelmed, welcomed, rejected and awkward all at once, her green hands clenched at her side as she fought down the urge to pull the cloak tightly around herself and slip into one of the dark reaches of the room. People moved about in the room, women and young girls excitedly trying on dresses, being measured, gossiping about what she could hardly fathom as the noise joined together in a buzz. Other, more modestly dressed, women fluttered around the room like worker bees, long bolts of cloth in their hands, needles stuck in their hair or on some sort of bundle on their arm so they could quickly reach them. Her body froze as her emerald eyes jumped to all the different women not quite sure where to start. Suddenly, her body jolted forth as something hard pushed against her back, her head swiveled as her short black hair swept around her face and her eyes widened when she saw Ren with her hand raised, she had been shoved!<br>
<br>
"You-" Tam started, her face flushed but before she could say anything, a round faced woman swirled before her, the woman gave her and Ren one long once over as she slowly lifted her nose, "Can I help you?" She asked, although her tone made Tam quite sure she meant anything but.<br>
<br>
"No-" Tam started, on the streets, Tam would have fired back, maybe even thrown a stiff kick here and there, but here? She didn't belong here. The room was almost suffocating, she felt lost and yet trapped, surrounded and yet totally alone, "Yes," the slightly metallic voice of Ren spoke and sliced through Tam's hesitation, "We require a dress."<br>
<br>
"A-A dress?" The portly woman said, her curled hair bobbed alongside her head as she blinked rapidly, apparently caught off guard by them speaking back to her. As if the woman had entirely expected for them to usher a few apologize an excuses and then leave her sight, "Well, I am sure there are other establishments that could suit your... taste," she said as she made a show of giving both them yet another one over.<br>
<br>
"This establishment is said to be the best," Ren continued as she stepped closer and her head turned to examine the room as she took note of their stock, of how both customers and staff alike had stopped to watch, to gawk at them as some waited with glee for them to be ushered out, "Is that not the case?"<br>
<br>
"Yes, this is the finest establishment but we only serve the finest clientele, I'm afraid the wait list for custom orders is too long to fit in someone of..." The round faced woman paused as she struggled to find the right word, "your charm. Even adjustments are out of the question."<br>
<br>
"What is your deal?" Tam barked, fed up with this woman, her anger at how Ren was being treated quickly overriding her unease, her fist balled as she set them against her hips, "We just came here for a dress, or is that too much for such a 'fine establishment'," she said as she rolled her eyes.<br>
<br>
"Why, I-" the portly woman started, shades of red filling her large cheeks as she was stuck between embarrassment to be talked back to in front of others and anger at someone of such... interesting status not obeying her and leaving when they were clearly not wanted, "I should have known better then to expect even the barest level of decorum from someone like you, leave the establishment."<br>
<br>
"Someone like <i>me</i>?" Tam said, her voice spluttered for a second before her body reacted without thought as her hand lashed out to find it's way across the portly woman's face, knocking loss the curls as her head was wrenched to the side as murmuring and surprised gasp filled the air, "Say that again," she hissed.<br>
<br>
The large woman raised a trembling hand to her cheek where a small red imprint was already appearing, tears were in her eyes, tears of pain and anger, "You dar-"<br>
<br>
"What is going on here?" A stern, matronly voice said. The voice had an immediate effect, workers quickly moved back and patrons averted their gaze as a tall, rail thin woman strode towards the trio. Despite the lines on her face from years, she was beautiful and had an authority that spoke to both confidence and experience. A thin azure dress fell down her sides and seemed to grip her body with every moment, despite being a thin woman, she moved with an almost alien grace that seemed to command respect and attention.<br>
<br>
"Ma-Madam, she hit me," the portly woman said as she pointed to the red hand on her face.<br>
<br>
The matronly woman closed the distance with the duo and took a few seconds to gaze at both, her gaze lingered on Ren for just an extra second before he spoke, "Why are you here?"<br>
<br>
"We are here to acquire a dress for the Academy Ball," Ren said as she pulled a think pouch from her sleeve that <i>clinked</i>. Tam's eyes bulged when she saw the large purse, Trystan had given her that!? For a dress?<br>
<br>
The woman gazed at them for a moment longer before she spoke, "Patricia, go home."<br>
<br>
"But Madam-" the portly woman started, her gaze went around the room as if to seek support, but the patrons just stared back at her, some giggled behind their hands, as the other employees kept their gaze averted.<br>
<br>
"Now, Patricia," the woman repeated.<br>
<br>
"Yes, Madam," Patricia said as she reached up to weakly fix a loose curl as she walked out of the store.<br>
<br>
Tam opened her mouth to say.. something, she wasn't really sure what, but her voice stopped when the woman's long, thin fingers snapped around her jaw. She forced Tam's head back as her blue eyes narrowed as she took in her features, "Pretty. A bit thin," she said as she let her gaze fall down Tam's body, "Beautiful eyes, a nice complexion, like a brave ferret. Shame you cut your hair so short, if you let it grow out and braid it, could be quite lovely."<br>
<br>
"Hey-" Tam protested but the woman didn't seem to care as she let go of her chin and grabbed her hands, a frown settling across her lips as she took stock of their condition, the short dirty nails, the ink stained skin, she clicked her tongue before finally she let go.<br>
<br>
"I am Madam Lilian and this is my humble store, you have..." she paused as she waved a thin hand in the air as if to conjure the word, "Promise. Pretty, but petite, what you lack in curves you make up for in spirit. Yes, very well, come with me," she said as she snapped her hand and went back the way they came.<br>
<br>
Tam and Ren shared a look before they followed the strange woman deeper into the store.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
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<br>
The Academy<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
Trystan blew on his hands and rubbed them together to get some warmth as the evening chill sank in. The closed doors behind him buzzed with sound as the lull of conversation drifted out along with the soft music that was playing. The steps outside were all but empty save for a few stragglers that stayed behind to talk a bit in the quiet before they entered. Trystan stopped rubbing his hands together for a moment to pick at his clothing. The double jack and tails felt.. odd and the less that was said about the vest that hugged his chest a bit too snugly the better. He felt like he was wearing some kind of costume and he hated it, he felt like a big fool. For the thousandth time that night, he wished the academy hadn't been so determined to go with 'formal', it was their last night as students, the least they could do was let them do what they wished, but whenever Trystan brought that up, they'd start talking about tradition and expectations and how they were 'Masters' now and certain things were expected. He could handle it, it was soon to be one of his last nights at the academy, soon he would be going off to see the New World, to explore, to see the people of Rahzen, to find wonders never imagined, his heart skipped a beat in his chest as his head swam with the possibilities, so lost in his daze, he was even able to forget how awful the pants itched his legs. His thoughts were interrupted as a carriage rolled up to the stairs, that, in itself, was not unusual as a near unending line of carriages had been pulling out to the front door, but something about it called to him.<br>
<br>
His forest green eyes watched as the familiar figure of Ren stepped out of the carriage, wrapped from head to toe in her obscuring clothes and hood and she held out her hand to the door as from the darkness came Tamif. Trystan breath hitched in his throat as he took her in, she looked resplendent. The ruby dress hugged her frame and fell down her body like waves, a small gem stud sash sat across her waist and her right shoulder was bare to the world as her left had a long sash rolled over it that draped behind her as she walked. Under the dim starlight, she seemed to almost glow as the deep red hue of the dress brought out the soft hue of her light green complexion. Her lips were a bright red and around her eyes, there was a slight dark shadow that only seemed to make her already startling emerald eyes shine all the more. As she came closer, Trystan wiped his palms on his pants as he tried to organize his thoughts, suddenly feeling way underdressed and unprepared for the night as his heart fluttered in his chest.<br>
<br>
"H-Hey," Trystan said with a weak smile, "You-uh," he paused as he looked away for a second before his eyes shot a few sneak glances in her direction, "Look good."<br>
<br>
"Thank you," Tam said, a soft smile drifted across her face as she reached up to brush a strand of dark hair out of her face and tucked it behind her ear, "You look good too, cutie."<br>
<br>
"You both look wonderful," Ren said, nearly causing them both to jump as they had forgotten her presence in the moment.<br>
<br>
"S-Shall we?" Trystan asked as he awkwardly held out his elbow to her, "We shall," Tam said as she lopped her arm through his.<br>
<br>
Ren watched the duo ascend the stairs and enter the large doors... Her gaze fell to her hand, wrapped and bundled up in cloth, but she could still picture. The silver metal that would be glinting back at her, she closed and opened her hand. Her gaze fell down her own body, wrapped and bundled in old and worn cloth and for a moment, she wondered what it would be like. To feel it against her skin, to enter such a place and feel that anxiety. Her gaze lifted back to the doors and for a moment, she <i>wanted</i>.  Slowly, she turned and finally tore her gaze from the entry and began the long walk down the empty, dark street.<br>
<br>
----<br>
<br>
Tam let out a soft breath as she took in the room, it was so.. beautiful. Marble flooring stretched out before her as tall columns rose out of the ground along the walls, but they weren't walls, they were windows overlooking some bizarre yet beautiful crags. Large holes were open on the roof that burned with a gentle glow as small petals and orbs of light seemed to flow up through the stone to disappear in their warmth, illuminating the room, "This is beautiful," Tam whispered, "Is it real?" She asked as she wasn't sure she could trust her eyes.<br>
<br>
"Some of it," Trystan said with some level of pride as his arm where she touch felt like it was burning, his mind and body hyper focused to that point although he could not understand why, "A lot of it is illusion though, I helped set it up," He said as he flashed her a smile, but she wasn't looking at him, her gaze was still running over all the sights, the dancing couples, the stern looking elders watching the assemble from the high tables... to the long table filled with all kinds of foods, many of which she had never seen before including a large silver platter filled to the brim with small sandwiches. She eyed them for a moment, as a war was waged in her soul, before she tore her eyes away and looked up at Trystan, "You did an amazing job, hun."<br>
<br>
"Should we go and.." Tam started as she pointed to an out clove against the wall where they could hide and wait out the party, but her words died when someone approached them. A tall, elven woman in a sapphire dress, her long blond hair was tied up above her but long strands fell to sit on her neck or rest against her pointed ears. Her skin was pale, but she seemed to almost bring with light, more beautiful and ethereal then the petals that danced around them could ever hope to be. The elven woman looked back at her with striking blue eyes that looked like they had been carved from ice, but there was a surprising warmth in their depths, "Hello, you must be Tamif, I've heard a great deal about you, even when I didn't want to," She said, a soft smile on her lips as she gave a meaningful look at Trystan as if to try and convey his gossiping nature.<br>
<br>
"Yes, I am," Tam said, her spine stiffening, "You're the elf," she stated as her mind recalled only to vividly the school 'friend' Trystan had that would often help him study. She knew she would be beautiful because all Elves were but <i>this</i>...  Tam felt frustration rise in her chest, a helpless anger.<br>
<br>
"I must be," she said, an elegant eyebrow raised as if she had not expected the tone. Deciding she should not engage, the woman turned to Trystan, "So you are all set to leave us?"<br>
<br>
"Yes! I've made arrangements already, need to take care of a few things before we leave, but I am excited," Trystan said, oblivious to the change, "I said I would explore this land, and now I finally get to."<br>
<br>
"So you did," the woman said as she tilted her head, "Still a fool though."<br>
<br>
"Bah, you don't mean that," Trystan said as he waved her off, "Are you going home?"<br>
<br>
"I was, but I decided to stay a bit longer. They just built a new tower for Masters, so I think I'll stay a spell. Study some more and see what I can do here before heading back," She said as she crossed her arms before her. Her blue eyes fell to Tam who had her cheeks puffed out as she picked at her dress as if suddenly finding it ill fitting, "But I'll leave you to your date, Farewell, Trystan."<br>
<br>
"I'll see you later," Trystan said with a large smile, "See? She isn't so bad. More bark then bite."<br>
<br>
"Yeah," Tam murmured as she stared at the ground, lost in thought.<br>
<br>
"Tam?" Trystan asked as he gently touched the hand over his arm.<br>
<br>
"Yes?" She said as she looked up into his eyes.<br>
<br>
"Wanna dance?" Trystan asked, his eyes held a strange glint that Tam was not sure she liked.<br>
<br>
"I don't know how," Tam said as she tried to pull away but Trystan's grip was too strong, "Me neither! That's what makes it fun, come on!" He said as he all but dragged her to the dance floor."<br>
<br>
----<br>
<br>
Tam leaned her forehead against his chest as they swayed back and forth. Trystan had been dancing like a fool, and while it had made her laugh, after a few too many stomps on her foot, she had decided to give him a sharp elbow to the ribs to calm him down, so now they just.. swayed. His arms around her as she let herself sink into the embrace, it was nice. She closed her eyes to try and enjoy it, but the thoughts came back, they always came back. Ever seen seeing the elf, Tamif couldn't help but feel less. That she didn't belong. This place was filled with the wealthy and powerful, with wizards who could change reality with a flick of their wrist, Trystan was a wizard! And he seemed to be very wealthy... and he had such ambitions. Tam was just.. Tam. If they hadn't met, she'd still be out there, stealing to make a living, moving from abandoned building to abandoned building to find a place to sleep, doodling and writing in her notebook as her mind dreamed of things beyond her, as she prayed for change but lacked the ability to bring that about, but it had all changed in a moment... Thanks to a hole and a butt two sizes too large. If she wasn't around, Trystan would still be fine, he would still have graduated, still be going out on his adventures. He had the ability and strength to change his future, but she just... went along with it. She was afraid and she hated it.<br>
<br>
She gripped his coat in her hands, as if the physical proof he was there would help calm the nerves, but it didn't. She shouldn't be here, surrounded by all this. This wasn't where she belonged, that Elf should be here, she suited him more. Tam was just a fool who was letting herself get carried away because someone was nice to her, swept up in a life of adventure she dreamed of having but never thought she could. It was selfish, to cling on like this, to hope for something that... That would never be hers. It was a dream, a delusion, nothing more.<br>
<br>
"Hey, are you okay?" Trystan asked as he looked down at her, only able to see the soft black hair, her face buried in his jacket.<br>
<br>
Tam shook her head, as tears filled her eyes, "No," she said her voice cracking, "I'm not okay, I'm going to go."<br>
<br>
"What?" Trystan asked as she pushed herself away, the light of the petals glinted off the tear that rolled down her chin, "Why? Did something happen? Did I step on your foot again? I didn't me-"<br>
<br>
"No, no, it's not you, I just need to go," Tam said as she gripped the side of her dress with her hands and lifted, not wanting to break down here, in front of all these people, she whirled around, the sash over her shoulder flying through the air as she strode out of the ballroom, she kept her head up high.. and then let it drop the second she was out the doors.<br>
<br>
"Hey!" Trystan yelled, causing a few dancing couples near him to jolt in surprise, "Tam?" He asked as she disappeared into the night. Did he go after her? He should, right? But she hated to be seen like that, she hated being seen vulnerable, but why? Had he done something? What had went wrong? He ran a hand through his short hair as frustration and a sense of uncomfortable helplessness came over him.. So instead, he just stood there, on the dancefloor, looking at the large doors.<br>
<br>
An all too familiar elven voice came from his left, only it held less acid then normal, if anything it sounded exasperated and almost defeated, "Dumbass."<br>
<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Grand Health Potion [1]</i><br>
Restores 3 HP<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)</div>
		</div>
	</div>
</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.</div>
		</div>
	</div>
</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn</div>
		</div>
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</div><br>
<b>Academy Education</b><br>
6/6 - Practical Class [<b>GRADUATION</b>! Six turns of Practical Classes, what did I learn? Level Up Policy can now be used, woot woot]<br>
<br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">90</td><td colspan="">0</td><td colspan="">0</td><td colspan="">90</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
Create Spell Scroll<br>
<br>
<b>Free Actions</b><br>
Return to Withers to complete the Quest</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">The Growth's Thirst Grows...</span></b>​</div>Every member of the Assembly could feel it, from the most impassive looking Shellbound to the most frantic of Soilings. But above all of them was the one who heard its desires most clearly, the one who recognized the beginning of its hunger years ago when it had first surfaced. Ever since then he'd guided the Assembly towards  a state of rampant productivity to usher in the bloodshed that the Growth requested. It became easier to fabricate more of their kin, and their structures had improved day after day.<br>
<br>
Even now Carcass had become unrecognizable from its initial state.<br>
<br>
What had once been a menacing pit, massive in circumference and unfathomable in depth. Though the pit remained, the numerous growths and clumps of entrapped land had arisen, clumping together in an odd assembly of nature and fungus that covered the entirety of the pit.<br>
Now, the small mountain was even rivalling  the Spine in height.<br>
<br>
Walking amongst the massive, hive-like caverns crisscrossing throughout Carcass was almost intuitive to the Assembly. It wasn't too much different from navigating the stalks and veins of fungus that once were suspended openly over the pit.<br>
<br>
<a href="https://www.rpnation.com/attachments/27631d004316b2bc5f6d5336bf08f4e7-jpg.962325/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899455-e45063ae02f3929d1f0d2739d0338519.jpg" class="bbImage bbImageAligned--right" style="" alt="27631d004316b2bc5f6d5336bf08f4e7.jpg" title="27631d004316b2bc5f6d5336bf08f4e7.jpg" width="100" height="142" loading="lazy"></a>But now, instead of the constant risk of falling, they were encased in a symbiotic construction of hardened fungus that glowed dimly to illuminate the more vast chambers.<br>
<br>
Despite the drastic change in appearance, the Flessi within were still the same.<br>
<br>
Herders herded, the farmers farmed, and cultivators cultivated.<br>
<br>
Even the Soilings, though now reverent of the Magic Shroom that had been spreading the joy and prosperity in the south, were still manhandling and assaulting one another jovially on a practically hourly basis.<br>
<br>
And once again, Irecap bent low to massage the side of a great fungal beast's head. Its growths were dim, and its flesh tired and old. It had produced many young that were now growing fat in one of the Assembly's herds, serviced the growth amicably in its time. Yet it was still flesh, too much flesh to persist like many in the Assembly did.<br>
<br>
Which meant it was time, and Irecap held the honor of preparing it for slaughter.<br>
<br>
As a Corpsemaker, this too fell to him. And like all other trials and tribulations a Corpsemaker had, he took to it not just with pride, but soulful dedication. So he stroked its head whilst allowing it weakly graze on a patch of soft grass prepared specifically for it. After allowing it several bites, he rose at its side and grabbed hold of his blade. Lifting it high, he prepared to bring it down when heavy footsteps led the beast to crane its head out of place.<br>
<br>
He paused, following its gaze to the entrance to the chamber, where the massive form of the Archtect lumbered in.<br>
<br>
<b>"Away from his post at the bottom of the capital..."</b> Irecap's chorus spoke in a musing tone as he tilted his head towards the Architect, watching as he leaned his heavy frame against the wall of the chamber.<br>
<br>
He didn't speak initially, leading the fungal beast to resume consuming the grass with slow, deliberate movements. Though it was content to return to its movements, Irecap was a professional. He would not risk doing his job improperly, and so lowered the tip of his blade to the ground and slowly drove it into the mossy grass below. They sat in comfortable silence for a moment, until finally the Architect's head lifted.<br>
<br>
<b>"Its thirst grows stronger."</b> he stated, with Irecap nodding.<br>
<br>
<b>"Unusually straightforward interpretation from our guiding hand." </b>he turned away from his blade "Is the sating of its thirst not what the Cultivation League is being constructed for?"<br>
<br>
<b><a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.962324/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899454-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--left" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a>"Our methodical endeavors have led this thirst to become more potent in a manner."</b> The Architect stepped away from the wall <b>"I suppose I came to confide in another a worry, a worry that in fulfilling the Growth's request we shall endanger its recuperation immensely. I had hoped that by now one of our neighbors would've given us reason to engage in bloodsport with them, to further cement our right to conflict."</b><br>
<br>
Irecap looked back to the Architect wordlessly, silently prompting him to continue.<br>
<br>
<b>"Blueglow's dealings with outsiders has been effective at turning their eyes away from us."</b> He noted before shaking his head <b>"Perhaps too effective. Considering Skullcap and Graywisp's accounts of the auctions, I had thought the beings of the other nations to be far more volatile and eager for combat than they have been."<br>
<br>
"Our solidarity has been fairly uncompromised for some time." </b>Irecap agreed, finally folding his hands behind his back <b>"We have invoked no ire so far, yet the Growth itself's demand is not enough incentive to shed blood?"<br>
<br>
"That's not it, I merely considered cultivation far more effective without having to deal with violence outside our borders." </b>the Architect admitted <b>"To condemn a sentient race to bloodshed instead of seeking to improve cultivation methods seems sloppy. But the Growth's desires are clear."<br>
<br>
"If hesitation is what strikes you, then allow our neighbors to draw us in for you."</b> Irecap shrugged as he returned to his blade, <b>"If Skullcap and Graywisp are to be believed, the hesitation is a result of the Mabinogi's disappearance."<br>
<br>
"What?"</b> the Architect looked to him.<br>
<br>
<b>"They had been harassing many of the peoples of the other lands if the info they gleamed from the auctions is to be believed."</b> Irecap gave numerous chuckles <b>"It would seem we were lucky to impress them with our manner of living. But nonetheless, without them the others are still busy gauging one another. Only after the damages have faded shall conflict spread amongst our kindly neighbors. So as one of the few who not only encountered, but thrived throughout those times, should it not fall to us to seek that such carnage not occur once again?"</b><br>
<br>
The Architect noticed the odd shift in Irecap's direction, watching as the Corpsemaker pulled his sword from the ground and inspected it for a bit.<br>
<br>
<b>"They could've threatened the Cultivation if we had not been lucky, their speed and movements tricky for a single nation to predict and prepare for."</b> he eyed the fungal beast for a moment before carefully angling the blade over its neck <b>"Why, many nations had to suffer their presence because of that, had to scramble at the last minute just to be prepared for them. But if they had aid and communication with one another, allies across vast distances that could keep track of such threats, surely they'd have an easier time repelling such carnage. Surely, an alliance could stifle such abject danger before it grows out of hand."<br>
<br>
"But the Growth's thirst is what guides us, Corpsemaker."</b> The Architect pointed to him <b>"How does assembling an alliance to thwart carnage do anything but deny it its feast?"</b><br>
<br>
Irecap brought the sword down suddenly, decapitating the fungal beast in one clean strike and leaving its old yet plump body to sag to the ground afterwards. Irecap was quick to set his blade aside and grab the severed head of the beast by a large fungus stalk growing from its skull.<br>
<br>
<b>"My apologies,"</b> Irecap set the head aside before reaching down to grab one of the beast's legs<b> "it is just that I sometimes forget the difference in our age."<br>
<br>
"Explain, Irecap."</b> The Architect watched as he dragged the body away from the chamber's entrance to a massive pit in the floor.<br>
<br>
<b>"In time sir,"</b> he hauled the body to the edge of the pit <b>"but know that even if this method fails the assembly of allies cannot be undervalued."</b><br>
<br>
With a single push, he the body dissappeared in the pit, soon to be consumed and repurposed for the final cycle of Carcass's evolution.<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 2 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
6 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
6 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
7 Flessi<br>
2 Soiling</div>
		</div>
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</div><br>


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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1. Upgrade Carcass to Level 3 (6/6)<br>
2. Advancement- <i>Better Soiling Cultivation</i>(Lvl 2) (1/2)<br>
3. Flessi Movement Tactics (Lvl 1) The Flessi better learn to traverse the Environment<br>
<br>
<i><b>Free Actions</b></i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 428 REC<br>
+Income:<br>
(Carcass: 40) +(Growth's Boon 25%) =50 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
-Upgrade Carcass to Level 3 (90/90) 30 REC<br>
-Lvl 2 Advancement (Single Focus) 60 REC<br>
-Lvl 1 Advancement  (Single Focus) 40 REC<br>
<br>
New Balance: 435 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.962332/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899462-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a>​</div><hr><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Kalam';"><br>
<span style="font-size: 18px">Raindrops softly fall on the land, as the low rumbling of thunder echoes through the walls. A figure dressed in fine green robes wearing a black metal masks holds out a clawed metal hand to feel the rain slip through their fingers. Sitting on the roof, Orchid thought to themselves “Why did I go to that place…what drove me to do so?” <br>
<br>
The usually upbeat fae was having somewhat of an existential crisis. Goblins married to cows in a sprawling marketplace, the likes of which has never existed for thousands of years. Strange artifacts sitting on pedestals as a goblin spoke broken common to auction them all off. What did it all mean? Enemies were on all sides, or so the dreams said. <br>
<br>
The dove-masked men haven’t haven’t given any reports, and their progress was unusually slow. Orchid was never the type to get nervous, but it couldn’t be denied that the empire was a fraction of a fraction of what it used to be. Such dreams would have been jokes in the past. The fae had access to war machines that could have turned the land to glass, and boiled the oceans from their beds. Any enemy force that dared stand against their eminence would be met with seas of jade flame.<br>
<span class="float-left"><a href="https://www.rpnation.com/attachments/jadeknight-png.962334/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899464-fba08d3a8a6369b6011b6fd05fec4fc9.jpg" class="bbImage " style="" alt="JadeKnight.png" title="JadeKnight.png" width="100" height="100" loading="lazy"></a> </span>Now, military gear laid dormant and long forgotten in the land. The few remaining lords were reduced to giving mortal humans tastes of fae power, to serve as some kind of military. Gone were the days of sending legions of shimmering green warriors to slaughter whatever the fickle beings wanted with impunity. <br>
<br>
Orchid sat on the roof of the grand opera house, thinking with an unusual stroke of depression. “140 piddly resources. All we fucking have anymore. We, an ancient race of fae, outbid by a bunch of mortal stock. Pathetic.” Orchid jumped off the massive roof and landed gracefully on the ground with a roll. <br>
<br>
Orchid made their way to the small dinner party that was currently brewing in the opera house. Upbeat swing music bounced around the ancient amphitheater, as fae and mortal alike danced arm in arm. “Well if it isn’t my favorite little sword swinger” a jeering voice rang out from the crowd. Orchid groaned- the uppity fake fae was talking again. Breaking through the throng of people, clad in a flowing pink dress, walked Cadeya. Behind her were several enthralled humans- blue light emanating from their glassy eyes. A few of them held her flowing robes from touching the ground. Two flanked her holding silver platters covered with pink rocks resembling rose quartz. “Care to partake?” Never being one to say no to some howler dust, Orchid smoked an entire platter’s worth of crystals. <br>
<span class="float-right"> <a href="https://www.rpnation.com/attachments/thrall-png.962335/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899465-a4fd11835ffe3b0dde1fc9c2f79dbd49.jpg" class="bbImage " style="" alt="thrall.png" title="thrall.png" width="100" height="138" loading="lazy"></a></span>After the drugs finally set in, Orchid felt better. “You know what? Fuck that dumb little goblin and his ugly fucking husband. I didn’t want to sleep with either of them anyways!” Orchid said out of nowhere to Cadeya. <br>
<br>
“Erm..is this about the little incident in the market? I don’t see what the big deal is, that little creature sounded dreadful. You should be more worried about Zestari, he was not pleased that you were gambling with what little money we have” said with a huff. The enthralled humans crushed some of the pink crystals with a mortar and pestle, and poured the dust into a pipe. Orchid snatched it up with their lightning fast reflexes, much to the annoyance of Cadeya. “Ugh, you’re hogging it all now!”<br>
<br>
Orchid chuckled. “I deserve it, I’m the one that got rejected by a mortal for the first time in ages. It’s not a fun experience. I’m salving wounds here! Enough about my little rejection though. How goes the eternal crusade against that wretched old elk?” <br>
<br>
Cadeya both loathed and deeply respected their ancient leader. On one hand, he was an ancient elk that was almost entirely responsible for her present state. On the other hand, he was stubborn and apathetic. His prime was long done, it was time for someone who had the Court’s best interests to step in. She knew what Orchid was trying to do- the snide swordfighter was trying to get her to say something that could be used against her later. Court politics were annoying when clods like Orchid tried stirring a pot they knew nothing about. <br>
<br>
“Oh, I don’t know what you mean by that,” she said with feigned confusion. “I think he does a decent enough job, he’s just a little stubborn. Let’s finish off this howler dust.” </span><br>
</span><br>
</div><br>
<hr><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faeactions-png.962336/" target="_blank"><img src="https://www.rpnation.com/data/attachments/899/899466-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a>​</div><br>
<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

<div class="bbCodeSpoiler">
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<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: Granted free level 1 advancement. Call it "CycleSaver+." It upgrades the "Cycle Saver" policy by increasing the resource gain to 10%. </li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Spend 3 actions and 50 resources on building another farming settlement. Call it "Wightfield."</li>
<li data-xf-list-type="ul">Spend additional action and 20 resources for new advancement called "Frenzied Devotion." Now, when a <i>Masked Zealot </i>or <i>Demi Elf </i>is recruited, another unit is produced for free. More and more people are getting enthralled and obsessed with fae technology and influence.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Westward </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Eastward</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Move Army 1 to the West one hex (closer to the mountain range) </li>
<li data-xf-list-type="ul">Move Army 2 to the East one hex (closer to land bridge)</li>
<li data-xf-list-type="ul">Have Army 1 explore the hex that it's on</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">132</td><td colspan="">(60 Roserest + 40 The Court) * 1.25 = 125</td><td colspan="">-70</td><td colspan="">217</td></tr></tbody></table></span></div></div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
<br>
Summer has ended and Fall has begun. No penalties are from the weather this season.<br>
<br>
<b><i>LEADER UNITS ARE UNLOCKED</i></b><br>
<br>
The continent was becoming an interesting place, Nations and their armies continued to rise. The cost of everything from the auctions skyrocketed in value, whether or not they were worth such things.<br>
<br>
But most of all, the most powerful warriors from each nation have finally taken to the field, for better or for worse.<br>
<br>
Would they be able to face the dangers that were to arise soon enough? The world waits with bated breath.<br>
<br>
<br>
<br>
—-------------------------------------------------<br>
<br>
<br>
<b>Clan Spike Horde</b><br>
<br>
It was a time of joy. A time of celebration brought forth by the Cogs. The Cogturn Holiday, they call it. A celebration of them surviving a full year far away from the lands of their birth. It was strange for Mahk to think about, but these people had left their lands in pursuit of a better one, one where they were able to be themselves and where they would not be persecuted for being different than others of their lands. He could understand wanting to leave a place where you are not wanted.<br>
<br>
But together they have overcome to darkness that tried to snuff them all out in this land. They ended this fight against the clan of Pwca and now their bodies lay cultivating the fields that support the soon to be booming population of young orcs, ready and eager to take the place of their fallen elders.<br>
<br>
But he was no longer one to scoff at the things ahead, the changes brought forth by the Cogs. They brought with them new ideas and new technology, things that Grizzakis had wanted for Clan Spike Horde. A better future for those to come.<br>
<br>
He raised a glass of Thick Frothy Grog and toasted to the people out at the celebration before downing the mug in one motion. He’d be out there soon enough. But first, he had to look over these plans.<br>
<br>
<br>
Actions: Train 1 Orc Catapult, Train 1 Dire Boar Rider<br>
<br>
6 Orc Warriors , 3 Orc Catapult, 3 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b><i>Sword of a Thousand Truths</i></b><br>
<br>
<i>A weapon whose very name strikes fear into all who hear it.</i><br>
<br>
<b><i>Titan</i></b><br>
<br>
<i>An extremely large metal container with TITAN written on it.</i><br>
<br>
<b><i>Attire of the Laughing God</i></b><br>
<br>
<i>A strange, brightly colored costume.</i><br>
<br>
<br>
<b><u>Month 1, Turn 13, Year 1291</u></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nYtn1wC_6U7SC-LXCc5GSYdeXRPtKWVzYBas1mGLdMjmYpiDYdg3QyO0ELl3449yG4F7e-Ifx5590P_cO6HGZdqKlbT5k2eEvxIYIuVQofx8q0BJ8dMVdwMdK1DklhgTy0QRNoBp" data-src="/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FnYtn1wC_6U7SC-LXCc5GSYdeXRPtKWVzYBas1mGLdMjmYpiDYdg3QyO0ELl3449yG4F7e-Ifx5590P_cO6HGZdqKlbT5k2eEvxIYIuVQofx8q0BJ8dMVdwMdK1DklhgTy0QRNoBp&amp;hash=ba6ca77bec9b7f46953fd27ed9af8087" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Upgrade Capital to Level 3 - 12 units on Capital = 3 less actions required from Get Stuck In!!!. Use 3<br>
actions to complete.<br>
-Advancement: Research Book - Research book found in the Cathedral- Against units of THE SONG, gain 0/+1<br>
<br>
Explore Capital: They come across an abandoned mushroom field at the edge of the capital lands. Many of them are overgrown and some seem to be pulsating. An outside force seems to beckon them further and a voice could be heard in their minds. <br>
<br>
“Come closer to find me, my children. I wish to see you in all your glory.”<br>
<br>
(Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Care for Spirit Seed (1/3)<br>
"Get me a blasted farmer, I don't know how to take care of a seed!"<br>
- Bos Moon, Leader of the Moon Tribe<br>
<br>
Research Advancement: Sharkyards- Can now train Aquilosh Warriors<br>
"You want me to figure out how to build what?!"<br>
-Vulpes Claw, Leader of the Claw Tribe<br>
<br>
Recruit Unit: Lesser Earth Elemental x 2 at Talon's Watch<br>
<br>
Explore Open Waters: Underneath the waters lies a sunken castle, its ancient battlements partially crumbled from the underwater waves and normal erosion of time. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
1. Advancement Lvl1 (15): Cogturn Holiday<br>
+1 Happiness in Coghaven as the workers enjoys various new year celebrations more so that they ahve survived<br>
Coghaven has endured a year of challengs to its survival and forged powerful alliance. As the first year end approaches since exile, the Overseer and Council of Ministers in cooperation with the Cogpriests had begun preparations for their New Year celebrations. They admittedly hope to make use of the new influx of seafood as well to show their citizen things are getting better and that the Great Cog Provides.<br>
<br>
2. Build 2 Fishing Vessels in Forgeheart (40)<br>
Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
<br>
3. Build 2 Fishing Vessels in Forgeheart (40)<br>
Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
<br>
EVENT: A figure in black robes approaches the Main Gate (Continued in Adventure Chat)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Begin and complete advancement - advance "Atmospheric Conditioning Augmentations" to level 2 -&gt; "All-Terrain Ruggedization Enhancements": In addition to ignoring climate penalties, all units now ignore these penalties and difficult terrain penalties. (1 Action, 20 Resources)<br>
<br>
2. Begin and complete advancement - level 1 advancement "Industrialized Training and Augmentation Facilities": When an action is used to train a unit, a second unit of the same type may be trained using the same action, if the additional cost for this unit is paid. (I.e. an action taken to train 1 unit of Mekhanite Skirmishers for 30 resources, the same action could instead be used to train 2 of these units for 60 resources). (1 Action, 10 Resources)<br>
<br>
3. Upgrade Amoni-Ram to level 4, 1 Action, 90 resources.<br>
<br>
Explore: (Double checking location)<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Research Advancement: Advanced Knowledge begets Advanced Knowledge(Tier 2 of Knowledge Begets Knowledge)- Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
Research Advancement: Empyrean Refinery(Tier 2 of Heaven Refinery)- Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><div style="text-align: center">Level 1 Capital​</div></td>
<td colspan=""><div style="text-align: center">+2​</div></td></tr><tr class="">
<td colspan=""><div style="text-align: center">Level 3 Capital​</div></td>
<td colspan=""><div style="text-align: center">+3​</div></td></tr><tr class="">
<td colspan=""><div style="text-align: center">Level 5 Capital​</div></td>
<td colspan=""><div style="text-align: center">+4​</div></td></tr></tbody></table><div style="text-align: center"><br>
(Research Advancement: Advanced Extraction Magic Research(Tier 2 of Extraction Magic Research)- Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.) UNDER REVIEW<br>
<br>
Explore- Visible underneath the waves lies a large smooth Orb about the size of a city. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Train Non-Combatant Navvie Engineer (20 resources)<br>
Upgrade Capital Settlement Huang He (180 resources) with Standing Army (1/7)<br>
Build Building Longmen Journey Shrine (9 resources)<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Create Spell Scroll<br>
<br>
Adventure: Withers Encampment can be found easily enough with the previous directions given. The cave at first seems damp and covered in algae, but it isn’t long before they realize that they have the feeling that they have been watched the entire. Withers is sitting near a campfire, writing in a large book. He seems completely focused on this task, almost as though his very essence and existence was dependent on it. (Continued in Adventure Chat)<br>
<br>
Level Up: Trystan gains a new ability- THE BENEFITS OF EDUCATION: When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Upgrade Carcass to Level 3 (6/6)<br>
2. Advancement- Better Soiling Cultivation(Lvl 2) (1/2)<br>
3. Flessi Movement Tactics (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 3 actions and 50 resources on building another farming settlement. Call it "Wightfield."​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend additional action and 20 resources for new advancement called "Frenzied Devotion." Now, when a Masked Zealot or Demi Elf is recruited, another unit is produced for free. More and more people are getting enthralled and obsessed with fae technology and influence.​</div></li>
</ul><div style="text-align: center">Explore: A large cave beckons ahead. A foul smell erupts from it, but there is something almost alluring about it. (Continued in Exploration Chat)<br>
<br>
Questline Lord S’Yul T’Rment<br>
Quest 1: Donate 50 Resources<br>
<br>
“In order to begin rebuilding the Army of the Dead, my Lord requires additional resources now that he has been freed from his imprisonment. “ -Lieutenant Gulden<br>
<br>
Synthetic Fae Court Main Questline<br>
Quest 1: Own a total of 10 units<br>
<br>
“In order to gain access to more power, we need more troops to search for it. Get on that.” -High Party goer.<br>
<br>
<br>
<u><b><span style="font-size: 26px">The Fafrium Empire</span></b></u><br>
<span style="font-size: 26px"><u><b><br>
Penumbra <br>
</b></u></span><br>
<b><span style="font-size: 26px"><u>The Academy</u></span><br>
<br>
<br>
<u>Mercenary Hut</u></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">The Lost
Troop
HP 1
Movement 1
Attack 0
Offense 0
Defense 0
Is This Living?- If killed, deals 1 damage to its killers</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1 
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Kartoosh The Lich
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Magical Compendium- When in a settlement, allows improved spell learning.
Hard to Kill- When killed in combat, returns within 1d6+1</td>
<td colspan="">A powerful but peaceful Lich. It seeks to help educate the younger generation</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
</div><br>
<span style="font-family: 'IBM Plex Mono';">Turn 13, Fall</span><br>
<br>
<div class="bbcode-centerblock" style="width: 75%;"></div></div><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
<br>
<i>CHAPTER 1: HER VOICE RAISES</i><br>
<br>
1. In the time before our Bronze City, the people of this land were scattered across the cruel jungle; hidden from HER light by its suffocating canopy and gripped by shackling-vine. They lived short and brutish lives, dominated by pain, hunger, and pestilence. Their minds were ruled not by logic, but by animalistic urge and fear. In HER absence, all had been subjugated, made servants to THE FLESH.<br>
<br>
2. When the Shepherd Bumaro was remade, made clean, HER LIVING VOICE alone stood as a beacon against the darkness that had swept across the land and ensnared its inhabitants in HER absence. They alone could return reason to the world, and SHE tasked HER VOICE with driving back THE FLESH and freeing HER children.<br>
<br>
3. This they did, traveling between tribes, sharing HER word, and spreading HER gifts. Through the divine wonders revealed to them, the ails of the body were laid to rest. The lame were made to walk, the blind were made to see, the sickly made strong and the old made young.<br>
<br>
4. They taught the savages how to use the gifts of the mind. To meditate and use reason and logic, to act rationally and resist the primal urges of THE FLESH within. Thus began The Standardization of Thought.<br>
<br>
5. In time, many savages came to kneel before HER LIVING VOICE, casting aside their primitive spirits and gods- realizing them as but aspects of THE FLESH and banishing IT in favor of the purity of the mind. With eagerness, they stripped away their forms of tainted flesh, replacing limb with holy metal. Thus began the Rites of Ascension.<br>
<br>
6. Those recent converts, their minds, and souls filled with a burgeoning faith begged to gaze upon HER heart, and were made to do so, and those that did; wept.<br>
<br>
7. Many wandering and barbaric tribes were turned into burgeoning villages and towns, where the warrior and shaman fell to the wayside and in their place rose the inventor, the scholar and the philosopher. For the first time in millennia, civilization returned to the land.<br>
<br>
8. But not all welcomed HER gifts, not all were willing to see how they were but meat-filled puppets of THE FLESH, their strings pulled by cruel hands and lives filled with irrational suffering. Not all were willing to lay aside the demons they worshipped, unable or unwilling to see that they were but aspects of THE FLESH.<br>
<br>
9. In every village there were those that were skeptical of HER word, even entire villages that threatened violence against the Shepherd. They feared HER word, for THE FLESH was all they knew.<br>
<br>
10. With these the Shepherd showed great restraint and patience. The lone dissenter in the village of recent converts was protected from the wrath of zealots by the Shepherd, whose divine logic with utmost certainty eroded away the resistance of the heathen. Many were in time convinced, made to realize the failings of their flesh and the purity of the divine machine. Those who yet remained steadfast in their heathen allegiance were cast out into the wilds which they worshipped; but were otherwise unmolested. For many would return in time and beg the forgiveness of the Shepherd, which would be received.<br>
<br>
11. Even the resistant village, led by elders whose enfeebled minds could consider no alternative to THE FLESH slowly came one by one under HER fold, their pillars of resistance succumbed to the weakness inherent within. To these villages The Shepherd would provide food and water in times of famine and drought, showing that SHE could provide what THE FLESH denied them. When sickness visited their villages and their heathen rituals could offer no aid, The Shepherd brought cure. Most were made to realize HER glory, and most came under HER fold. Those that did not, in time crumbled, as pestilence and barbarity took their due.<br>
<br>
12. And so HER faith spread, and HER vision returned to the world, villages turning to towns and then to cities.<br>
<br>
13. But not all would be well, for even as SHE was strengthened and rebuilt, so too did THE FLESH weave its sinew strings and move its puppets to tear down all that SHE had made.<br>
16. The heathen trembled with rage, his composure failing him as his error in thought was laid bare by The Shepherd. “This world is her creation and we are but her guests! What right do you have to tear it all down! You want to destroy her world and all her creations. And you call her the demon?” Spittle flew from his face as the heathen began to fall into madness.<br>
<br>
<i>CHAPTER 2: AND THE HEATHEN HOWLS IN RESPONSE</i><br>
<br>
1. The Shepherd Bumaro traveled far and wide from HER HEART, often not returning to it for rest for fortnites or more as They worked to spread HER blessing. At this time, HER HEART was yet unmolested, unpunctured. it had not yet been made to bleed.<br>
<br>
2. It was during one of these times, when The Shepherd was far from HER, that They visited the village of Trijn to spread upon it HER gifts.<br>
<br>
3. The primitive people within worshipped the FLESH-spirits of ancestor and nature that had become common during the time of HER passing, and suffered much the ails of THE FLESH so that when the Sherpherd Bumaro offered onto them HER gifts most were quickly made to cast down their heathen effigies and embrace HER teachings.<br>
<br>
4. All but one of the villagers embraced reason. Alone, against all logical thought and in defiance to HER stood a young man of the village.<br>
<br>
5. He was called Lughan, and he alone questioned The Shepherd, asking “Who are we l to change the natural order of things? What gives us the right to tamper with the designs of the great Mother?”<br>
<br>
6. To this the Shepherd asked “If one were to fashion a tool crucial in use to obtain ones needs and give it as a gift to another, but in their design had made such a fatal error that the tool could not function, would it not be permissible, even good that the bearer of the tool fix the flawed design, even if they were not it’s maker?”<br>
<br>
7. The heathen spat, saying “But this must presuppose that there lay an error in the form of the tool. Let us say that the tool was made so that in time it would come to a natural end of its use, and this tool given as a gift to the bearer. What right would the bearer have to change its form? How could one do so without disrespect to the toolmaker?”<br>
<br>
8. The Shepherd, in Their patience, offered “If this tool needed be used to continue ones life, and no other tool could be made to replace its failing, would it not therefore be right, even if seen as a disrespect, to fix the form of the tool? Does one not have a right to continue their own life?”<br>
<br>
9. The heathen, in his stubborn ignorance shook his head. “It is not right that one would extend the life of the tool beyond its natural intention, as the part of nature used to construct it must be in time returned to the toolmaker, so that she can make a tool anew to give as a gift to the next. To make the tool last indefinitely is to steal its materials not only from the tool maker, but from he would receive it next.”<br>
<br>
10. He raved further, shouting “This is what your sin; you disrespect the forms the Mother has given you and selfishly prolong your lives, stealing from the Mother and her earth in the process, so that you can defile her with cursed machine. Can you not see how you wound her?”<br>
<br>
11. The Shepherd was almost taken about by the Heathen vitriol filled ramblings. They had met and dealt with many who refused the blessing of HER and clung to the abuse of THE FLESH, but none of zealous and articulate as the heathen Lughan.<br>
<br>
12. “You refer to a mother, though I can assure you most confidently that any demon of FLESH whom you believe to be a mother of man must be anything but. For what mother seals the fate of their child to that of a slow decay and a life of suffering? What mother would rave at their child improving upon her gifts, and what mother would demand the return of that which she has freely given to breath life upon you? Why, even if truly a mother in the sense that we are from her womb, would you continue to follow her word as such?”<br>
<br>
13. The Heathens face began to turn the deepest shades of red, and retorted saying; “You slander the Mother with a causal tongue. She is no mortal mother, though we are her children. We exist only through her grace and kindness. We owe all to her and thus must return it to her earth. She has given us pain yes, but also great pleasure. Can you not see the beauty in the world that she has made?”<br>
<br>
14.The Shepherd once more shook his head, saying; “I see none, for there is none to see. It is a world in which man is born, grows old and sick, and then dies, with only the empty pleasures of THE FLESH to fill the gap. There is no true pleasure to be found in your “Mothers” creation.”<br>
<br>
15. “And what should we owe here, and why? Our lives, simply because she birthed us and this world? This on its face may seem to be the logical order of the world, but consider that we did not ask, had no choice in the matter. If one were to thrust a tool into my hand and then demand payment, should it be owed?”<br>
<br>
16. The heathen trembled with rage, his composure failing him as his error in thought was laid bare by The Shepherd. “This world is her creation and we are but her guests! What right do you have to tear it all down! You want to destroy her world and all her creations. And you call her the demon?” Spittle flew from his face as the heathen began to fall into madness.<br>
<br>
17. The Shepherd, knowing he had won, smiled, saying “That right which is given to us by rational thought, that which Mekhane has gifted to us and yet asks nothing in return save to use it well, unlike your “mother”. What is valued by all, even lowest of beast, even by those who refuse to acknowledge, is well-being, a life well lived. This is the only good, one which your mother makes impossible, offering only carnal pleasure and taking far more than her due. It is thus our right we tear down her oppressive order and rise up the blessed machine.”<br>
<br>
18. And with this the Heathen let out a pained howl and charged The Shepherd, banging fist against pure steel, until he was restrained by his village. He spat and  cursed Mekhane and her Shepherd. He was cast out from the village, into the exile of his mothers embrace.<br>
<br>
19. And so the Shepherd was pleased, for he had exposed to the village the error in the thought of the heathen, and they were all the more zealous for it.<br>
<br>
<br>
</div></span><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Upgrade Amoni-Ram to level 4, 3 Actions.<br>
<br>
2. Army 4, First Purity Legion, "Her Purifying Flames", moves N and Explores<br>
<br>
3. TINA moves back to Army 2, First Expeditionary Legion, "Her Hopeful Wanderers".<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">16</td><td colspan="">110</td><td colspan="">0</td><td colspan="">116</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, First Purge Legion "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 3 (6/6 actions, 90/90 resources</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.</td></tr>
<tr class="">
<td colspan="">Mobile Strip Miners</td><td colspan="">1</td><td colspan="">Unlocks Earth Breakers Civilian Unit</td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production.</td></tr><tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties</td></tr><tr class="">
<td colspan="">industrialised Training and Augmentation Facilities</td><td colspan="">1</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if the additional cost for this unit is paid.</td></tr>
</tbody></table><br>
<br>
1 trade route: Goblins<br>
<br>
Unit Stats<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 2<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 1<br>
M: 2<br>
HP: (How many successful hits to kill, default 1)<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain</div>
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<b><span style="font-family: 'courier new'"><span style="font-size: 26px"><span style="color: rgb(61, 142, 185)">Coghaven</span></span></span></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/jNGrnqQhM-8/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/jNGrnqQhM-8\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/jNGrnqQhM-8&quot;]"></span></span></span><br>​</div><br>
<hr><div style="text-align: center">Fireworks crackled in the sky over Forgeheart as the various sections of the developing city were celebrating. Not a single factory or workshop worked tonight for it was Cogturn and they had survived a year so far in this remarkable land. There would be easily a week of celebrating and drinking as the workers stepped away from their tasks to show thanks for this fortune and to honor the edicts of the Great Cog. No machine could work forever and that applied to workers themselves. The city had labored desperate for a year but finally they could fully show their faith beyond the hard toil of labor and war.<br>
<br>
Overseer Thorpe watched from his balcony alone, lost in though as the Council of Ministers were scattered about the city celebrating with their staff, family and friends. It left him time to just contemplate the future of his people as the world continued to present new discoveries and curiosities to them.  He felt a slight twinge of dread as he knew more ships would arrive sooner or later with more exiles from Greater Titania. That had been the treaty, that Coghaven would become the port of exile for all undesirables from the empire. He didn't mind since he imagined even hardened criminals wouldn't balk at a new life with people who would embrace them as kin. Fellow exiles all just trying to survive and build a better life.<br>
<br>
It was just as well they had a reliable stream of new citizens. There was always more work and the people of Coghaven seemed to take pride in making outsiders feel like their were part of it all. Already a number of orcs had moved into Forgeheart to learn and/or fight as part of their own military. They were welcome instantly and were being integrated, taught terms and methods for the various tasks they took up. The Great Cog was not an isolating deity, instead encouraging discourse and new ways of thinking. Outsider and newcomers were simply that potential for another viewpoint. Feeling a slight twinge from within, Runcible put his hand on his chestplate, where a mechanical heart of divine artifice churned, keeping him alive.<br>
<br>
"I don't know what you intent for me is... but so long as it helps these people, you have no protest from me," Runcible said as if addressing the  Great Cog itself.  "I'm still scared of what is to come for me, but I will face whatever may come for their sake. You have been here with us through it all, so I will trust I am not insane for now. I will follow your guidance and see what I can do for Coghaven, for our people."<br>
<br>
There was no direct response as the Great Cog rarely wasted time on words. There was simply a strange feeling of acknowledgement and approval. The feeling of a promise that Coghaven would not be forsaken as it had continued to remains firmly faithful to their curious, industrious deity.​</div><hr><div style="text-align: center"><br>
<b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles.  Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl  1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart </u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
The Anvil<br>
Industrial Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
5Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
<br>
<i>Fishing Fleet</i><br>
4 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">112</span></td><td colspan=""><span style="font-family: 'times new roman'">110 + 25 Trade</span></td><td colspan=""><span style="font-family: 'times new roman'">247</span></td><td colspan=""><span style="font-family: 'times new roman'">175</span></td><td colspan=""><span style="font-family: 'times new roman'">72</span></td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">Start of Turn</span></td><td colspan=""><span style="font-family: 'times new roman'">Income</span></td><td colspan=""><span style="font-family: 'times new roman'">Current</span></td><td colspan=""><span style="font-family: 'times new roman'">Expenditure</span></td><td colspan=""><span style="font-family: 'times new roman'">Remaining</span></td></tr><tr class="">
<td colspan=""><span style="font-family: 'times new roman'">27</span></td><td colspan=""><span style="font-family: 'times new roman'">3</span></td><td colspan=""><span style="font-family: 'times new roman'">30</span></td><td colspan="">0</td><td colspan=""><span style="font-family: 'times new roman'">30</span></td>
</tr></tbody></table>​</div><span style="font-family: 'times new roman'"><br>
<hr><div style="text-align: center"><br>
<br>
<b>Actions </b><br>
1. Advancement Lvl1 (15): Clockwork Mine<br>
+10 Resource production in Forgeheart<br>
<i>Coghaven is continuing to develop its heartland and gather more materials for plans to further their expansion. This mining complex contains an entirely clockwork workforce employing the living mainly as supervisors, engineers and maintenance. This leaves the more dangerous work to the clockwork laborers while the mine itself has been designed for future improvement and adjustment like most Coghaven structures.</i><br>
<br>
2. Build 2 Fishing Vessels in Forgeheart (40)<br>
Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
<br>
3. Build 2 Fishing Vessels in Forgeheart (40)<br>
Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
<br>
<b>Free Action</b><br>
-FInley Station produces a Submarine (80)<br>
-Clockwork Legion 2 will move to Forgeheart<br>
-Clockwork Legion 1 will move to The Anvil<br>
<br>
<br>​</div></span></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11276021" data-lb-caption-desc="Twist · Mar 10, 2022 at 5:48 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
2 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
1 Dragon Dancer<br>
1 Wyrms</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies</i><br>
<br>
Héchuáng (Farming Level 1)<br>
Standing Army<br>
<i>4 Wyrms<br>
3 Bejeweled Crabs<br>
Abraxas<br>
1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
Dragons Gate<br>
1 Boat<br>
Nerida</i><br>
<br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.</i><br>
<br>
<b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
<b>Unity (7): +1 Order/Happiness (Does not stack)</b><br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b><s>Roll: 2</s><br>
Reroll: 7<br>
<br>
Total Troops</b><br>
2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
6 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i><br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
17/50<br>
<br>
<b>Spirit Tokens</b><br>
1<br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
Train Non-Combatant <i>Navvie Engineer</i> (20 resources)<br>
-<br>
Build Advancement Shūmei* (9 resources)<br>
<br>
<span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">*Shūmei: Allows the production of unit(s);<br>
<i>Ningyoburi</i><br>
Troop<br>
Hp 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<i>Mie: At the start of battle roll a d10. On a 9+ unit receives +1/+1. For every other friendly troop unit in battle, +1 to the roll to a max of +4. </i></span><br>
<br>
<br>
<b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) (x3)<br>
Move Unit <s>Wyrm</s> to Tower of Trials <b>(Roll 3)</b><br>
Canalwork (3/3) Complete)</i><br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 254<br>
Income: 184<br>
Expenditure: 49</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 382</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: rgb(250, 197, 28)"><span style="color: rgb(250, 197, 28)">"<b>SHIBARAKU!!!</b>"</span></span><br>
<br>
<span style="color: #fac51c">From behind the canopy of trees, leapt an impressive figure clad in scarlet and white, his hair like a tremendous tongue of fire as he whipped around to face the arrogant aristocrat. A sharp scowl covered his ghostly white face as he stared down his opponent, the red lines of his war paint accentuating his fury. Out of nowhere and as if taking by a great and almighty wind, the aristocrat was knocked off his feet and hurled away, as the mighty warrior struck a powerful pose, the superhuman strength behind his eyes made jaw-droppingly apparent.<br>
<br>
"And, Scene!!"<br>
<br>
A man with a fine moustache approached the stage, clapping his hands as he navigated the walkway.</span><br>
<br>
<span style="color: rgb(250, 197, 28)"><span style="color: rgb(250, 197, 28)">"Fine work, everyone! Fine work! The Red Mother will be exceptionally pleased with all of you!"</span></span><br>
<br>
<span style="color: #fac51c">All the actors clapped their hands, applauding each other and celebrating another job well done. This was to be their last rehearsal before they would finally unveil the latest iteration of the famous play Sendenbaraku before the audiences of Xusun De. <br>
<br>
Pushing himself up off the ground, Hisoka groggily got to his feet. "Here let me help you"<br>
<br>
"Thanks Aigou." said Hisoka, letting his completely black clad buddy dust off his brilliant blue costume "You'd think I'd be used to that by now.."<br>
<br>
He reached towards his pale face "How's my kumadori? It's not smudged again is it?"<br>
<br>
"Seems fine to me. Good job you rolled with the blow this time, otherwise it might have been a different story" teased Aigou, obviously smiling from behind his mask.<br>
<br>
"Yeah, Kamakura is something else this time..."<br>
<br>
"You should of known what you were getting into, Hisoka. We've been part of this troupe for years now, so it shouldn't come as such a surprise how strong are lead is. You just proved that, yourself"<br>
<br>
Aigou teased Hisoka once again, though one look at his friend quickly stopped him keeping on. "You ok?" Aigou asked, pulling off his skin-tight mask, his short brown hair now sitting mussed up on his head.<br>
<br>
"Doesn't this play seem a bit off to you.." questioned Hisoka, the blue lines of his kumadori serving to enhance the solemn look on his face<br>
<br>
"What do you mean...?" quizzed Aigou<br>
<br>
"Well, all these changes the Red Mother's implemented as of late to the show..." Hisoka hesitated a moment, taking a deep breath "Normally they have someone older play the role of the evil aristocrat but this time they've chosen someone younger.."<br>
<br>
"Isn't that a good thing? Gives you a chance in the spotlight doesn't it?" interjected Aigou<br>
<br>
Hisoka continued on despite his friends comment ".. and normally the role is dressed in black, not blue..." <br>
<br>
Hisoka looked at his uncomprehending friend "And the final scene, where the aristocrat is killed where he normally repents..."<br>
<br>
"A bit of added flair. The Red Mother probably thinks audiences find that a bit dull"<br>
<br>
"But to be hung and beheaded..."<br>
<br>
Aigou grimaced slightly "Yeah, that is a bit dark..."<br>
<br>
"Doesn't this whole thing strike you as just a little too close to home? You know, with the recent discontent with the Prince.."<br>
<br>
Aigou quickly blew his friend off, waving his hand dismissively. "Your thinking way too much into it, Hisoka. Jidaimono are historical plays, set centuries in the past and all these little changes are probably just gonna make the whole performance better. Definitely for you, '<i>evil aristocrat'"</i><br>
<br>
Hisoka smiled slightly at Aigou's words, as his friend put his arm around his shoulder "You probably nit-picking because your all worried about doing this live in public for the first time." Aigou grinned, cheerily, his smile infectious, causing Hisoka to smile alongside him <br>
<br>
"Come on, I'll treat you to a late lunch.." said Aigou, leading his friend away.</span><br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">The New Cultivation begins with a speech...</span></b><br>​</div><a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.966164/" target="_blank"><img src="https://www.rpnation.com/data/attachments/903/903294-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--right" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a>Carcass had finished its transformation completely.<br>
<br>
What had once been a giant hole in the ground was now a mountain whose peak could be seen for miles. From the dozens of holes which dotted this massive mass of fungus and dirt the glow of the Assembly's work was apparent. The run off from the lower tunnels led to a partial moat of sickly purple ooze forming around the base, which led numerous fungal creatures to drink deeply throughout the day.<br>
<br>
Within Carcass, the largest of chambers housed another one of those great pools,  where cultivated bowls of hardened fungus were lowered in to be filled with the cultivated essence. An organic factory that would only continue to flourish, but Irecap strode through without giving their improved capital a second glance. He was to bear witness to a far more important occurrence, and the evolution of their cultivation was not surprising.<br>
<br>
On the western side of Carcass, where the mountain faced away from the Spine in the distance, a large number of Flessi had been assembled just beyond the wobbly moat of cultivated fluids at the base of their capital. Many of their legs still dripped from passing through the moat, but they were all facing the single creature that still remained inside.<br>
<br>
Irecap was on the other side, having emerged from the tunnels of Carcass he could only see the back of the Architect as he dragged his large fingers though the sloppy mush in the moat.<br>
<br>
"You are cultivators... you are warriors of the Growth." his chorus rumbled before his stalks lit up "But from today onwards you shall not travel under these titles, for the Assembly has enjoyed our solitude for too long. If the Growth's will is to be fulfilled, knowledge of what has happened to the neighboring lands is required, so the Expedition Leagues most go forward to collect such knowledge."<br>
<br>
He raised a large hand and let the pink ooze slip between his fingers and into the churning moat below, "You know what to seek, what to ask, and what to note, accompany your Head and see to it that they are fed all that you discover. Remember, this journey doesn't end until you link up with the other Expedition Leagues."<br>
<br>
<br>
With that, he raised a finger and pointed west. There was no grand order, no screech of empowerment or call to arms.<br>
<br>
That single gesture was all it took for the Expedition League to turn and begin their trek westward.<br>
<br>
All across the Assembly's lands, similar scenes were unfolding.<br>
<br>
In the south, the glow of the Magic shroom cast the southern Expedition league in an ominous blue glow as they departed from the Bowles and set southward towards the sea.<br>
<br>
In the Spine, many Flessi of the Eastern Expedition League had to endure the emotional goodbyes of numerous Soilings who hugged and hollered in reluctant cheer as they sent their favorite training partners into the vast unknown of the east.<br>
<br>
The Expeditions were but the first move of the Cultivation League, and it would be far from the last.<br>
<br>
<br>
<br>
<div style="text-align: center"><div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Summary</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for long enough will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Soilings train two for each train action<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
6 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
6 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
7 Flessi<br>
2 Soiling</div>
		</div>
	</div>
</div><br>


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			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Flessi Splits from Carcass Garrison and forms Expedition League 1, Expedition League 1 Moves west one tile and northwest one tile.<br>
1 Flessi splits from the Bowels Garrison and forms Expedition League 2, Expedition League 2 moves south two tiles.<br>
1 Flessi splits from the Spine Garrison and forms Expedition League 3, Expedition League 3 moves northeast two tiles.<br>
<br>
<b>Actions</b><br>
1. Lvl 1 Advancement- Settlement Defenses<br>
2. Advancement- <i>Better Soiling Cultivation </i>(Lvl 2) (2/2)<br>
3. Lvl 1 Advancement- Better Farming Techniques<br>
<br>
<i><b>Free Actions</b></i><br>
(N/A)<br>
<br>
<b>Resource Transactions</b><br>
Balance: 435 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 40) + Growth's Boon 25% = 50 REC<br>
<br>
-Expense:<br>
<br>
-Lvl 1 Advancement (Single Focus) 40 REC<br>
-Lvl 1 Advancement  (Single Focus) 40 REC<br>
<br>
New Balance: 517 REC</div>
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<br>
<span style="font-family: 'Amiri';">Council Chamber's, Requan Sunset's Office</span><br>
</div></div><br>
"How are you faring after the demanding summit call Vigo? I know that it took far more magic than you let on," Requan Sunset passed the man a glass of water across his desk as he asked the question.<br>
<br>
"I am doing well Council Head, I should be recovered in time to teach my class of shamans later today," the old man gladly took the glass and took a long pull from it, sweating slightly as he felt his mana roil beneath his skin. "Speaking of the shaman class, many of them are progressing quite rapidly and should soon be ready to begin their training as war shamans to replace those that were lost in the exploration of the ship graveyard."<br>
<br>
"Good, what of Callarhan? You said that he felt odd during the last check in of him and his forces, have you discovered what occurred to him to cause that?"<br>
<br>
"Aye, the spirits have awoken the power within him and unleashed his potential in a shocking way. He is now easily the single strongest individual in the nation and most likely one of the strongest across all of them, most likely matched only by similarly chosen forces," the shaman's excitement is palpable, an excitement in his eyes that would shock many who had never seen it before.<br>
<br>
"He is going to be insufferable when next we meet, I just know it," Requan sighed before beginning to chuckle. "Of course, I can always say that it took him being chosen by the very spirits themselves to finally beat me in single combat, I suppose that will keep him humble enough. Head to your class Vigo, they have greater need of you know that I."<br>
<br>
"By your leave Council Head," Vigo stands and bows before he leaves, leaning heavily on his staff.<br>
<br>
"Recovered in time for his class he says, barely able to walk and thinking he still has the power to ensure that his students don't burn down the capital!" the voice of the newly re-christened Tasuma Claw causes Requan to look to the door as the Vulpine slinks in, taking the recently vacated seat.<br>
<br>
"Tasuma, right on time. Your report on the actions of our 'diplomats'?" the Taur-Ahe ignored the casual reveal of the eavesdropping with the ease of one long accustomed to it.<br>
<br>
"Corvan will make it to the bunker soon, Veltin, Roran, and Ralen are all still trying to steal more tech from the others, and Veren and Erdan have around five and two months till they reach their destinations. That reminds me boss, why did ya have me doing those tests with the robot thing that the Straed left us?" the black market dealer pays half attention, more focused on looking for unsecured valuables on the desk.<br>
<br>
"Why, I had to see if it could be affected by magical backlash of course, wouldn't want the council to be hit by it. It proved its worth well getting the fifteen signatures that we needed wrote down and that's all you need to know Tasuma," the Rising Sun leaned forward, towering over the Vulpine with a glare. "Is that clear?"<br>
<br>
"Aye boss, crystal clear. I uh, need to go and get a few more of my foxes trained! Yea, totally not running from the pissed Bull!" the terrified fox runs from the room, though not before sneaking a small gold statue off the desk.<br>
<br>
Requan snorts before taking an identical statue out of a drawer and replacing it, looking down at the 'magically binding' contract that he had had Vigo draft with a smirk on his face. His council would not be held to their word without this young mage proving himself and his companions to be worth the investment, not when they were offering so much.<br>
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<br>
<span style="font-family: 'Amiri';">Halls of the Shamans</span><br>
</div></div><br>
"Pay attention! You all will be completing several of the smaller harvest rituals yourselves while myself, Vigo, and several of the other elder shamans will be performing the major ones, so you must ensure that you know exactly what to do so that we can properly thank the spirits for a good harvest!" Bos lectured a large group of newly inducted shaman trainees as Vigo returned to the hall, passing the class as he entered his personal office. He moves the Skull of the Seer from its place on his desk to a shelf behind it before taking a seat and sighing as he relaxxes minutely.<br>
<br>
"Master Myrt, may I speak to you for a moment?" the human shaman from the advanced class stood in the doorway of the office, looking in with a nervous look on his face.<br>
<br>
"Aye Roran, come and take a seat lad," the older man waves the younger in and sits up a bit straighter, attempting to hid the small moment of weakness that he had experienced. "What did you need lad?"<br>
<br>
"I wanted to ask about the skull sir, I know the runes inscribed in it are more advanced than anything I can find in the libraries but I was able to puzzle out that the initial set is meant to summon up the soul of the original seer in order to use their powers. Would you be willing to explain the rest to me sir?" the young man leaned forward eagerly, a look of pure excitement on his face.<br>
<br>
"I suppose so lad, the second set is what is actually used to convey the seers power to us in a way that we can understand, allowing us to understand what it is they see. What this causes are the lights that I witness and can choose from in order to contact the person or group that the seer has recognized as important. The third set provides us with the ability to darken the world around us in order to better witness these lights. The fourth set is what is actually used to initiate contact by sending my magical signature to who I wish to contact before bouncing it back to me and repeating the cycle until a true connection is established and I am projected to their location. The fifth, and final of the original set of runes, simply transmits what I would see if I was in person at the contacted locations to me and allows me to witness it as if I was there. The sixth set amplifies the fourth and allows multiple contacts to be created at once but increases the drain on my magic accordingly," Vigo quickly takes on a lecture like tone as he speaks, an honest excitement about the subject hidden within his voice. " I hope that sufficiently answers your question?"<br>
<br>
"Yes sir Master Myrt! Thank you! "Roran practically sprints from the room, a look of pure excitement on his face as if a problem has been solved.<br>
<br>
'Ah to be young again,' the old shaman thought with a chuckle.<br>
<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">261</td><td colspan="">363</td><td colspan="">624</td><td colspan="">323</td><td colspan="">301</td></tr></tbody></table><div style="text-align: center">​</div>

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			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 80 (Storm's Rest) + 20 (Haaster)
Advancements: 10 (Bless the Harvests) + 20 (Crop Rotation) + 40 (Light Taxes) + 33 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 363</td><td colspan="">Troop Recruitment: 23
Auctioneer/Booky Payments: 300
Total: 323</td></tr></tbody></table><div style="text-align: center">​</div></div>
		</div>
	</div>
</div><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement)<br>
Talon's Watch (Level 1 Standard Settlement)<br>
Haaster (Level 1 Standard Settlement)<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1) [Talon's Watch Land]<br>


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			<div class="bbCodeBlock-content">1x Bulls<br>
1x Foxes<br>
1x Blizzen<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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			<div class="bbCodeBlock-content">2x Bulls<br>
1x Blizzen<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Blacktop the Undaunted (Hero)</div>
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</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
Aquilosh (Hero)</div>
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</div><b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
15/40<br>
<br>
<b>Paid Actions</b><br>
Care for Spirit Seed (3/3)<br>
<i>"Get me a blasted farmer, I don't know how to take care of a seed!"<br>
- Bos Moon, Leader of the Moon Tribe</i><br>
<br>
Recruit Unit: Lesser Fire Elemental x 2 at Talon's Watch<br>
<br>
<b>Free Actions</b><br>
March Non-Blizzen elements of Army of the Earth (Army 1) North<br>
March Non-Blizzen units of Army 2 Northwest and merge with Army 1<br>
March Blizzen elements of Army of the Earth to capital<br>
Pay 300 Resources to Auctioneer<br>
Equip XM-013 to Army 2<br>
Receive Varghul's Plate from Auctioneer<br>
Ferry Varghul's Plate and Black Spear with units moving from capital to Army 1<br>
Equip Varghul's Plate and Black Spear to Callarhan Storm<br>
Receive Leader Unit:<br>
Warchief Callarhan Storm, Son of the Storm<br>
Leader<br>
HP 4<br>
Attack 4<br>
Offense 6<br>
Defense 2<br>
<b>Storm's Descendant:</b> Attacks always count as electric. On an unmodified hit roll of 10, roll an extra 4d10-on each 6+, lightning arcs from the initial target. Make another attack at half the leader's offense against a new target. If the initial attack kills the target, you may reroll one of the dice when making lightning rolls. Only the initial attacks may cause this effect.<br>
<b>Coalition of Races:</b> Gain a stacking bonus the more different races are in the leader's army. [2 Races = +1/+1, 3 Races = +2/+2, 4 Races = +3/+3 and +1 Attack]<br>
<b>Spirit's Chosen:</b> Either choose a trait from the spirits to use as own, or steal one trait from an enemy spirit type, gaining it while denying it to the spirit [Only Enemy Spirt is denied it's ability if taken<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Five months to arrival<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Two months to arrival<br>
<br>
<b>Quests</b><br>
Spirit Seed Questline:<br>
Use 3 Actions to tend to the Spirit Seed - Complete at end of turn​</div></span></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11278346" data-lb-caption-desc="Cosmo · Mar 12, 2022 at 4:25 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-family: 'times new roman'">[WIP, I.. kinda need to resolve my adventure first, but I do have some solid ideas for a nice thicc fluff portion depending on what happens.]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk [TBD]<br>
Elijah Tillbury the Third<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk [TBD]<br>
Elijah Tillbury the Third<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Grand Health Potion [1]</i><br>
Restores 3 HP<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell</div>
		</div>
	</div>
</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.</div>
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<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn</div>
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<b>Quest</b><br>
N/A<br>
<br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">90</td><td colspan="">0</td><td colspan="">0</td><td colspan="">90</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
<i>Force March South Eastx2 </i><br>
[For 3 moves total which should put them at Forgeheart]<br>
<br>
<i>Advancement: I can't carry it, but I can carry you </i><br>
[Advancement to let them ignore terrain penalties if... Ren is still 'alive'?]<br>
<br>
<i>Advancement: The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<b>Free Actions</b><br>
Move South East<br>
Explore</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.966403/" target="_blank"><img src="https://www.rpnation.com/data/attachments/903/903533-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a>​</div><hr><div class="bbcode-centerblock" style="width: 85%;"><br>
<span style="font-family: 'Kalam';"><br>
<span style="font-size: 18px">Cyrus Ahmadi thought himself a wise man, and thought himself an agent of good fortune. Cards fell into place with games of chance, and falling objects hit just out of reach. Fate was a kind mistress, and gave all it could to those who found their way into its providence. The problem with relying on fate is that it makes you rather complacent. Why learn to do things the hard way when they always ended up working out in the end? Work was a foreign concept to the suave Cyrus, as he always happened to get money when he needed it most, just in the nick of time.<br>
<br>
There is another problem with relying on fate as our intrepid hero always has. When you win enough times, you start to attribute your success to your own efforts, rather than luck. Cyrus was convinced that he was the smoothest talker, the most erudite scholar, and best fighter his small town had ever seen.<br>
<br>
Every pretty nymphet spoken to happened to be coming out of a horrible relationship, and looking for any man to take her mind off broken love. A combination of poor decision making and a string of foolish women made the man sire many kin, without ever really knowing. Lies and cheap platitudes flowed like a river of shit, but it always happened to fall on the perfect ears.<br>
<br>
One day a bet was made, and the dice didn’t fall in the right favor. Shocked, Cyrus was now indebted to a degree that would make even the rich shudder. He begged and pleaded, and was given a month to appropriate the necessary funds by any means, lest his organs make the payments.<br>
<span class="float-right">
<a href="https://www.rpnation.com/attachments/1647153074357-png.966410/" target="_blank"><img src="https://www.rpnation.com/data/attachments/903/903540-bc333b35b2ef9047ea38570429affa3c.jpg" class="bbImage " style="" alt="1647153074357.png" title="1647153074357.png" width="100" height="157" loading="lazy"></a>
</span>Reality set in as it always eventually does, and Cyrus was beginning to panic. Drinking alone in the woods, he blamed the gods for forsaking him. It was their fault the bet fell through. He cursed and screamed, until a passing elk turned to look at him.<br>
<br>
“<i>One hundred men to the town walk<br>
With them, carrying axe and saw<br>
and slicing ripping hatred stalks<br>
They cut trees under guise of law”</i><br>
<br>
Cyrus cried out in disbelief as the elk speaks with a humming tone.<br>
<br>
“<i>Stop the leader by any means<br>
Plunge a blade through his heart <br>
Or lie until you stop those thieves<br>
<br>
With that, my reward will start<br>
And you and luck shall never part”</i><br>
<br>
“YES, I’LL DO ANYTHING!!”<br>
<br>
Cyrus ran back to the town, reinvigorated with meaning. Either the elk was a hallucination, or it was the gods answering his plea. Time’s arrow resumed after that enchanted evening, and loggers began to infest the town like ants over the course of the next few days.<br>
<br>
For once in his mediocre life, Cyrus had a purpose. Detective-like words held the key to finding the mark, and eventually the desperate man found the leader of the loggers in a local tavern after much inquisition.<br>
<br>
“Hello. We might not know each other, but my name is Cyrus. I will pay you and your men ten gold pieces each if you stay in the next town over for a week.”<br>
<br>
Laughter began to rumble from the bellies of muscular loggers.<br>
<br>
“I’ll make it double. I just need you to leave town for a week, please.”<br>
<br>
A strangely obnoxious scratching filled the room as the lumberjacks rubbed their beards in contemplation. “Fine. We skip town for a week, and you pay us. Makes no difference either way, and we get paid if all goes well.”<br>
<br>
The ills of fate leaving were finally over, and a grand plan was set into motion. Thieves steal money from, but geniuses steal luck from gods. That very night, Cyrus wandered into the woods once again, crying out for the elk. “I got rid of them! I got rid of them all! Look at them leave the town!”<br>
<br>
His mark emerged from the bushes.<br>
<br>
<i>So it seems the many men have left<br>
No longer will you find fate bereft<br>
<br>
For a fae cannot lie <br>
As all our words aurify</i><br>
<br>
His mark took the bait like a fool, and now life was back to normal. Everything was perfect for a few weeks. So perfect in fact, that Cyrus forgot to pay his debtors back. One day a note was pounded into his door that simply read:<br>
<br>
“You have 3 days to give us what you owe.”<br>
<br>
There was also the additional problem of the loggers coming back and beginning their proverbial crusade against nature. Cyrus owed them money too. He wandered into the woods once more at night and sheepishly begged. “Please...just give me something...”<br>
<br>
Once more the elk emerged.<br>
<br>
<i>Your promise a sham<br>
The land screams <br>
Your actions did a forest damn<br>
It shall be a thing of dreams</i><br>
<br>
“I can fix this I can fix this, I just need more money. Where can I find more money?”<br>
<br>
Cyrus fell to his knees and his voice began to quiver.<br>
<br>
“I’ll go anywhere, I’ll just pay them to leave for real this time.”<br>
<br>
<i>To the mines you must go <br>
In the earth a golden glow <br>
From the earth a treasure gives <br>
Perhaps with that, the forest lives</i><br>
<br>
“You promise? You promise I’ll find money down there?”<br>
<br>
<i>In the earth a golden glow<br>
It is there you must go <br>
<br>
Remember this, I am not sly <br>
For a fae can never lie</i><br>
<br>
“YES YES!!! I will go there, I won’t let you down this time. I’ll make gold rain from the skies like manna from heaven! I promise your forest will be safe. I swear this time.”<br>
<span class="float-right">
<a href="https://www.rpnation.com/attachments/1647153011528-png.966409/" target="_blank"><img src="https://www.rpnation.com/data/attachments/903/903539-1d74d2c9c877de3010789a65a32d9280.jpg" class="bbImage " style="" alt="1647153011528.png" title="1647153011528.png" width="100" height="100" loading="lazy"></a>
</span>In the distance was an abandoned dwarven mine that once brought tonnes of gold from the earth. Cyrus got what provisions he could from his house, and started down the tunnel. Dust choked the air, and the torch threw dim light through the vacuous space. Cobwebs kept getting in his mouth as he walked, but he held steadfast. After about 3 hours of navigating through the mine, woefully unprepared, Cyrus thought he heard scrabbling in the walls. Probably just rats...probably just rats.<br>
<br>
<b>SNAP</b><br>
<br>
Cyrus fell on his knees screaming. Toothed metal bars wrapped around flesh, and sank deep into bone. The trapped man put trembling hands around his his leg to stave the bleeding off. Vision began to darken, and the smoke of the torch became suffocating as more blood left his leg. He leaned against that wall, ready to die. That elk lied to him. There was no treasure down here.<br>
<br>
“Lorg mi feòil. Feumaidh sinn a thoirt do Fangheim” echoed from the walls in a shrill voice, as a pair of small red kolbolds stalked from a cavern. They grabbed the fading man from the trap, and drug him through the tunnel. When Cyrus awoke, he was sitting in the middle of a vast trove of treasures. Gold was stacked to the ceiling of this cave, blades littered the ground, and eldritch banners draped from the cold stone walls. Atop this trove sat an imperious red lizard, covered in scars. Its eyes were turning gray, and had slimy cataracts developing.<br>
<br>
“Hello, meal. It’s been so, agonizingly long since I’ve had food that wasn’t emaciated and disgusting. You’ve got some fat on your bones.”<br>
<br>
Cyrus sat up. “You….the gold….that elk...he lied to me….please, let me go. I’ll do whatever you wa-”<br>
<br>
“Begging will get you nowhere, and I doubt that elk lied. He promised me an intrepid, gold hungry fool, and that’s exactly what I got. Don’t you know? A fae has never told a lie.”</span><br>
</span><br>
</div><br>
<hr><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faeactions-png.966404/" target="_blank"><img src="https://www.rpnation.com/data/attachments/903/903534-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a>​</div><br>
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<span style="font-family: 'Redressed';">Initial Points of Interest</span><br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: Lose an action <img src="https://www.rpnation.com/media/emoticon1-frown.23669/full?d=1488654524" class="smilie" loading="lazy" alt=":(" title="frown    :(" data-shortname=":("></li>
<li data-xf-list-type="ul">Donate 50 resources to <i>Lord S'Yul T'Rment.</i></li>
</ul><span style="font-family: 'Redressed';">Paid Actions</span><br>
<hr><ul>
<li data-xf-list-type="ul">Spend 2 actions upgrading Wightfield.</li>
<li data-xf-list-type="ul">Spend 1 action and 20 resources to research advancement. "Increasing Savagery: Each "Masked Zealot" in an army grants +1/+0, to a max of +2/+0. This bonus counts for other units only. So two masked zealots in an army will only get +1/+0 each.</li>
</ul><span style="font-family: 'Redressed';">Current Military Standing</span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Westward </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Eastward</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr></tbody></table><br>
<span style="font-family: 'Redressed';">Free Actions</span><br>
<hr><ul>
<li data-xf-list-type="ul">Move Army 1 to the West one hex (closer to the mountain range)</li>
<li data-xf-list-type="ul">Move Army 2 to the East one hex (closer to land bridge)</li>
<li data-xf-list-type="ul">Have Army 1 explore the hex that it's on</li>
</ul><span style="font-family: 'Redressed';">Resource Expenditure</span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">217</td><td colspan="">(60 Roserest + 40 The Court + 200 explore + 40 Wightfield) * 1.25 = 425</td><td colspan="">-50 (army) - 20 (research)</td><td colspan="">572</td></tr></tbody></table></span></div></div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 13<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
TO BE ADDED(Will wait for Leader Unit)<br>
<br>
<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">852</td><td colspan="">535</td><td colspan="">495</td><td colspan="">357</td><td colspan="">892</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40+40(Fishing Village), 60+60(Capital), 40+40(Farming Village) +20(Golden City) +20%(Advancement)] + 25%(+1 Order) + 70(Trade with Rahzen and C'Tini) = 535<br>
<br>
<b>Pure Magic Crystals</b><br>
4<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 3<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
Floating Pyramid, Golden City - Standard Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Nickel the Stout, Military Hero<br>
L'lthor the Guardian Golem, Military Hero<br>
Lord Katazok, Civilian Hero<br>
Uloh, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
2 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
10 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<u>Empyrean Legion, First Army</u><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Legion Deployment</span></span>
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			<div class="bbCodeBlock-content"><u>Empyrean Legion, Valkyrie Detachment</u><br>
Odin Prime<br>
Enigma Prime<br>
2 Valkyries<br>
3 Valkyries Combination(1 Aegis, 2 Swamp Switch, 9 Sentinels)<br>
2 Curators<br>
<br>
<u>Empyrean Legion, Cloud Detachment</u><br>
Ogre Chieftain<br>
Nickel the Stout<br>
L'lthor the Golden City Guardian<br>
2 Ogre Marauders<br>
1 Strongman</div>
		</div>
	</div>
</div><br>
<u>Prime Ship Freedom Garrison</u><br>
Lord Ga'Lade<br>
2 Protector<br>
3 Crystal Cannon<br>
<br>
<u>Guardian Coast Garrison</u><br>
2 Protector<br>
1 Crystal Cannon<br>
<br>
<u>Resource Ship Bounty Garrison</u><br>
2 Protector<br>
1 Crystal Cannon<br>
<br>
<u>Orc Military Camp Garrison</u><br>
2 Protector<br>
1 Crystal Cannon<br>
<br>
<u>Golden City Garrison </u><br>
2 Protector<br>
1 Crystal Cannon<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
20/50<br>
<br>
<br>


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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research</b><br>
Upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 10% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table><br>
<b>Research Advancement: Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1<br>
<br>
<b>Research Advancement: Sky Barrier</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its unit. Magical barrier absorbs x worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.<br>
<br>
Research Advancement: Advanced Knowledge begets Advanced Knowledge(Tier 2 of Knowledge Begets Knowledge)- Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
Research Advancement: Empyrean Refinery(Tier 2 of Heaven Refinery)- Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+4</td></tr></tbody></table><br>
(Research Advancement: Advanced Extraction Magic Research(Tier 2 of Extraction Magic Research)- Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.)</div>
		</div>
	</div>
</div><br>


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			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 7<br>
Offense 4<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
Magic Blade: +1 Damage<br>
Magic Pearl: Enigma Prime ignores enemy saves if it lands the killing blow.<br>
<br>
Combat Scanner(Hero Equipment)</i><b><i>:</i></b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<i>Dented Helm(Hero Equipment)<br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
Belt of Great Speed(Hero Equipment)<br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
<br>
<b>L'lthor the Guardian Golem</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Thick Stone: +2 HP<br>
Guardian of the Tomb: When fighting in defense of the pyramid, Gains 0/+2<br>
<br>
<b>Nickel the Stout</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 2<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Napoleon Complex: Deals an extra +4 damage against anyone taller than him<br>
Hero's Welcome: When in a settlement,  can recruit Dwarven Militia. They are 0/0 troops that you gain 2 for each you train<br>
<br>
<b>Uloh</b><br>
Civilian Hero<br>
Craftsman: By paying 300 Resources, he can unlock a new ability for an item<br>
Immunity: Instead of dying, he merely runs away and joins a new Faction<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i></div>
		</div>
	</div>
</div><br>


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			<div class="bbCodeBlock-content"><b>Combat Scanner(Equipped by Enigma Prime)</b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<b>Ceremonial Sword</b><br>
A beautiful piece of craftsmanship that looks like it had a ton of care and effort put into its creation.<br>
<br>
Strength: It looks great on your mantelpiece.<br>
Weakness: If you tried to use it in a fight against a stick the stick would win.<br>
<br>
<b>Beating Mechanical Heart(Equipped by Lord Ga'Lade)</b><br>
A heart made of metal. It seems to continue to beat at regular intervals as though processing something.<br>
<br>
Strength: Can be inserted into a living being and give them a 5+ save<br>
Weakness: Every time they make a successful save, an attribute decreases<br>
<br>
<b>The Key</b><br>
It can open any door whether natural, technological, or magical in nature.<br>
<br>
During explorations, do not roll to open doors, remove magical barriers, or similar. A keyhole isn't needed, the key simply touches the door/barrier and it opens.<br>
<br>
<b>Giant Slayer(Equipped to Nickel the Stout)</b><br>
<br>
Hits from the Warhammer known as Giant Slayer is powerful be enough to bring even the hardiest beast to its knees.<br>
<br>
Strength: Against units with the monster type, gain +2/0 and inflict 3HP damage per hit. Will prioritize monsters in battle, ignoring meatshield.<br>
Weakness: -2/0 versus other units<br>
<br>
<b>The Celestial Dial</b><br>
A strange contraption that radiates a strange, intense power.<br>
<br>
This nation has heard the song and it has started to fill the minds of the population. The nation suffers -1 order. Creates an army near the capital that is made up of that nation's units, in essence, those that have fallen to the song.<br>
<br>
<b>Dented Helm(Equipped by Enigma Prime)</b><br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
<b>Belt of Great Speed(Equipped by Enigma Prime)</b><br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Goggles of All-Seeing</b><br>
Strength: Prevents raiding if the Hero is in a settlement(only on the settlement that Hero is on)<br>
Weakness: Enemies can target this unit in battle*<br>
<br>
<b>Ebony Armor</b><br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes<br>
<br>
<b>Book of the Ages</b><br>
Strength: Unit can cast Blizzard, causing the effects of winter on the tile.<br>
<br>
<b>Amulet of Garzon</b><br>
Strength: Keeps the Hero from death.  They are only knocked out instead. (Enemies will not double-tap)<br>
Weakness: They won't wake up for 2 Turns after falling in battle.<br>
<br>
<b>Golden Crown </b><br>
A shiny golden crown inlaid with colorful gemstones.<br>
<br>
Strength: 2 HP<br>
Weakness: Deals 2 less damage to a minimum of 1<br>
<br>
<b>Chains of Maat</b><br>
Great chains of binding that can contain even the most powerful foe.<br>
<br>
Strength: Choose any enemy unit you wish. That unit and the bearer fight in singles combat. The bearer may make one single attack before the combat starts.<br>
Weakness: If the bearer dies, his army is given -1/-1<br>
<b>Sword of a Thousand Truths</b><br>
A weapon whose very name strikes fear into all who hear it.<br>
<br>
May duel a random enemy character with them receiving -1 attack to a minimum of 1.</div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Artifact Stabilizer Machine<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Effects: Allows more creative control on the effects of the artifact generated by Policy: Manufacture of Greatness as well as lower the needed roll by 1(will be 7+).</div>
		</div>
	</div>
</div>Research Advancement: Aegis Droids [Level-2 Advancement of Security Droids]<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Effects: +1 Order</div>
		</div>
	</div>
</div>Research Advancement: Collective Aegis Protection [Level-2 Advancement of Collective Protection]<br>


<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 1 Troop Protector Unit and 1 Elite Aegis Unit. These units, as they are, cannot leave the settlement they are garrisoned in. (If this is unbalanced, I can settle for just the 1 Elite Unit)</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. (Rolled 8, artifact manufactured)<br>
Movement: Freedom Fleet moves 2 tiles north, 1 tile northwest(cult ruins).<br>
Exploration: Freedom Fleet explores tile after movement.</div>
				
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							<h1 class="p-title-value"><span class="label label--gray" dir="auto">Multiple Settings</span><span class="label-append">&nbsp;</span>BoN Act 2: Age of Colonialism
	
	

	

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11279971" data-lb-caption-desc="Trektek · Mar 14, 2022 at 11:16 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism<br>
<br>
<i>ALL NATIONS NOW HAVE ACCESS TO MERCENARY DUE TO ALL NATIONS THAT HAD MERCENARY HUB ARE NOW NPCS</i><br>
<br>
<br>
<u><span style="font-size: 26px">Clan Spike Horde</span></u></b><br>
<br>
The army was now larger than it had been before the war had arrived at their nation. With this influx of great warriors with their new and improved training regiment and equipment, they have never been a stronger people than they are right now.<br>
<br>
But something felt missing. Something outside of direct battle. Something that was needed and something that was wanted.<br>
<br>
Chieftain Mahk had felt the pangs of this missing from their spiritual needs. He would call forth the council. He would set up a spirit walk for the people as long as the Council approved.<br>
<br>
It would be somewhere they could be alone with their thoughts with nothing but untamed wilderness all around them.<br>
<br>
<br>
Actions: Train 3 Orc Warriors<br>
<br>
9 Orc Warriors , 3 Orc Catapult, 3 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
Bone Crusher, The Ogre Chieftain laughed a deep belly laugh from his throne in his new flying fortress. It was courtesy of all that they had learned from The Collective. The gullible fools hadn’t realized until it was too late that they had not only turned their lands into a flying fortress, but also that the ogres and their sympathizers had managed to sabotage all of the Straed Collective.<br>
<br>
One advantage of everyone believing that you and your entire species were only dumb brutes. It made the act of betrayal all the more easier and just that much sweeter.<br>
<br>
Now, him and his people were geared up for delicious combat with powerful technologies that they never would have managed to develop before. But with the proper training and education, now they were able to.<br>
<br>
OGRE SETTLEMENT BECOMES REBEL CITY AND GAINS FLIGHT, LEADER AND UNKNOWN TROOPS<br>
<br>
UNKNOWN AMOUNT OF SUPPORTERS WITHIN STRAED RANKS<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
The realm was now one of pestilence and disease. Its people once a crown jewel of civilization and religious learning, now one of filth removed from its once civilized stance. Education is still quite fluid within the nation, but many of its members now prefer to be loners due to their new appearance from the contagious disease.<br>
<br>
None have been spared from its disgusting hold. None could stop it and with the new guidance from their goddess, they wouldn’t even if they could.<br>
<br>
Their new goal as a people was to spread this holy taint to the rest of the world. It was the new order of things. It was what gave them all meaning.<br>
<br>
Newly christened General Pavlova held her spear in her hand. Soon the world will feel the welcoming touch of the Goddess…….<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
The engineering core was happy with what was brought back. A powerful new landship and in functioning order. With time and enough resources, they might just be able to build some of their own.<br>
<br>
For self defense of course.<br>
<br>
Now that they had a new place to call home and they have long since separated themselves from the dangers of the South, perhaps it was time to open up to their new neighbors. Especially those of Cghaven with whom they had fought beside against the dreaded Mabinoji when they were taken in from their kindness.<br>
<br>
They’d send a representative soon enough.<br>
<br>
<br>
------------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
More and more students have been arriving every day to the Academy. It has been a glorious thing. So many young minds being molded by pure unfettered research and education, untainted by those of the previous Empires and Kingdoms that would have us control our knowledge, to keep it all locked away and never given freely.<br>
<br>
This place expands and grows more greatly than before. Even students have been arriving from nations that exist only in these lands, something that gives even greater knowledge to our repository. It’ll have more classes and causes for research to grow to even more improved heights.<br>
<br>
Upgrade Capital to Lvl 4<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Eyes of True Sight</b><br>
<br>
Strange mechanical eyes that when implanted within a person gives strange vision<br>
<br>
<b>Totally Not A Mimic Chest</b><br>
<br>
Did you just hear the chest burp?<br>
<br>
<b>Strange Flute</b><br>
<br>
When played, it sounds like a loud brass instrument instead</i><br>
<br>
<br>
<b>Month 2, Turn 14, Year 1291</b><br>
<br>

		
		
	


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<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Upgrade Amoni-Ram to level 4, 3 Actions.<br>
<br>
2. Army 4, First Purity Legion, "Her Purifying Flames", moves N and Explores<br>
<br>
3. TINA moves back to Army 2, First Expeditionary Legion, "Her Hopeful Wanderers".<br>
<br>
Explore: The Jungle seems eerily quiet until the group is approached by a single solitary monkey eating a banana. (Continued in Exploration)<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
1. Advancement Lvl1 (15): Clockwork Mine<br>
+10 Resource production in Forgeheart<br>
<br>
2. Build 2 Fishing Vessels in Forgeheart (40)<br>
3. Build 2 Fishing Vessels in Forgeheart (40)<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Build Farming Settlement - Use 3 actions to complete - This will complete Quest #1.<br>
-Research: Da 'eck ya say?! - Learns basic phrases and words. Gains access to improved Mushroom Farming- +10 Resource gain to Capital<br>
<br>
Quest 1 Complete<br>
Reward: 5 Goblin Spearmen<br>
5 Goblin Archers<br>
<br>
Quest 2: Kill 10 enemy units in the field of battle<br>
<br>
“With so many gobbos, now we need to prove their metal. Kill some bastards!”<br>
<br>
Explore: In the mountains, they come across an ancient abandoned mine. It looks as though it has ancient dwarven runes marked around. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Train Non-Combatant Navvie Engineer (20 resources)<br>
-<br>
Build Advancement Shūmei* (9 resources)<br>
<br>
*Shūmei: Allows the production of unit(s);<br>
Ningyoburi<br>
Troop<br>
Hp 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mie: At the start of battle roll a d10. On a 9+ unit receives +1/+1. For every other friendly troop unit in battle, +1 to the roll to a max of +4.<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Lvl 1 Advancement- Settlement Defenses- Garrisoned Troops gain an extra 0/+2<br>
2. Advancement- Better Soiling Cultivation (Lvl 2) (2/2)- Gain a free soiling with every training of Soiling<br>
3. Lvl 1 Advancement- Better Farming Techniques- Farming settlements earn an extra 10 Resources<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Care for Spirit Seed (3/3)<br>
"Get me a blasted farmer, I don't know how to take care of a seed!"<br>
- Bos Moon, Leader of the Moon Tribe<br>
<br>
Quest 1 Complete:<br>
Troop units gain +1/0 against non organic units<br>
<br>
Quest 2:  Provide 150 Resources<br>
<br>
“Now that it has taken sprout, now it must be grown to its fruition with plenty of nutrients and sunlight.”<br>
<br>
Recruit Unit: Lesser Fire Elemental x 2 at Talon's Watch<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March South Eastx2<br>
[For 3 moves total which should put them at Forgeheart]<br>
<br>
Advancement: I can't carry it, but I can carry you<br>
[Advancement to let them ignore terrain penalties if... Ren is still 'alive'?]<br>
<br>
Advancement: The Fur Trade<br>
While in an unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
Explore: The streets of Coghaven are a busy one, but their journey has an advantage of having a guide in Elijah who takes them to his workshop as a base of operations within the city.<br>
<br>
Soon the group hears rumors of strange mechanisms underneath the city that might have even been there before the city was even built. (Continued in Exploration Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 2 actions upgrading Wightfield.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 1 action and 20 resources to research advancement. "Increasing Savagery: Each "Masked Zealot" in an army grants +1/+0, to a max of +2/+0. This bonus counts for other units only. So two masked zealots in an army will only get +1/+0 each.​</div></li>
</ul><div style="text-align: center">Quest 1 Complete<br>
Reward: Advanced Skeletal Servants- All construction and settlement upgrades are now decreased by 10 resources and 1 turn<br>
<br>
Quest 2: Build/Donate a Settlement<br>
<br>
“My Lord Requires a proper base of operations from which to rebuild his full might. As such, if you were to provide him with such a place, he would show you much gratitude.” -Lieutenant Guldan<br>
<br>
Explore: A haggard group of humans huddle around a fire. Their belongings look megear and they seem as though they haven’t had a good night's sleep in weeks. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
-OGRE SETTLEMENT BECOMES A REBEL SETTLEMENT AND GAINS FLIGHT WITH 10 UNITS AND AN OGRE LEADER<br>
-ALL CURRENT OGRE UNITS TURN AND ATTACK STRAED UNITS<br>
-ROLL A D10 FOR ALL MACHINE UNITS. ON AN 8+, FOR A SPECIAL EVENT<br>
ALL STRAED SETTLEMENTS ARE SABOTAGED FOR D3 TURNS WHERE MOVEMENT IS REDUCED TO 1. NO ACTIONS REQUIRED TO REPAIR, ITS JUST ASSUMED<br>
<br>
Research Advancement: Artifact Stabilizer Machine- Effects: Allows more creative control on the effects of the artifact generated by Policy: Manufacture of Greatness as well as lower the needed roll by 1(will be 7+).<br>
<br>
Research Advancement: Aegis Droids [Level-2 Advancement of Security Droids]- Order +1<br>
<br>
Research Advancement: Collective Aegis Protection [Level-2 Advancement of Collective Protection]- This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 1 Elite Aegis Unit.<br>
<br>
Explore: The Freedom fleet arrives at a long ago burned out ruins of a large city. Many, many corpses in various states of decay litter what was clearly a battlefield. The occasional pack of wolves lingered nearby with the arrival of the fleet. (Continued in Adventure Chat)<br>
<br>
<br>
<br>
<br>
<b>Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">The Lost
Troop
HP 1
Movement 1
Attack 0
Offense 0
Defense 0
Is This Living?- If killed, deals 1 damage to its killers</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">The Traveling Mages
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1
Spells: Can cast 1 spell a turn- Haste( Gives one unit +1 Attack)
Fireball(Attacks 1 unit for 2 Damage. If roll is below the normal hit, still deals 1 damage)
Tornado(Blows away 1 unit from the battlefield and doesn’t let them act. Gets to choose)</td>
<td colspan="">Traveling Mages that move from place to place, selling their magical skills to the highest bidder</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Ga’Lade’s Brigade
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Honor in Combat- Can declare a duel and fight 1 unit vs 1 unit without any interference from any other unit. If a unit is defeated in this manner, they can be captured instead of killed.</td>
<td colspan="">Soldiers wielding firearms and blades but wearing lightweight armor similar to that of a knight. They are trained from the order of knights that worked their way back to serving under the legendary Lord Ga’Lade, a hero from the Time of Chaos.
Counts as a legendary Type unit</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Kartoosh The Lich
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Magical Compendium- When in a settlement, allows improved spell learning.
Hard to Kill- When killed in combat, returns within 1d6+1</td>
<td colspan="">A powerful but peaceful Lich. It seeks to help educate the younger generation</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
Dragons Gate<br>
1 Dragon Dancer<br>
2 Wyrms</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies</i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>5 Wyrms<br>
3 Bejeweled Crabs<br>
Abraxas<br>
1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
Dragons Gate<br>
1 Boat<br>
Nerida</i><br>
<br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
<b>Prosperity (8): Double resources gained this turn</b><br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 8<br>
<br>
Total Troops</b><br>
2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
9 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
<br>
<b>Order/Happiness</b><br>
0/1<br>
<br>
<b>Population</b><br>
23/50<br>
<br>
<b>Spirit Tokens</b><br>
1<br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
Train Troop </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span> </i><span style="color: rgb(250, 197, 28)">(20 resources)<br>
Upgrade Capital Settlement <i>Huang He</i> (180 resources) with Standing Army (3/7)<br>
Upgrade Advancement <i>Dam* </i>(Lvl 2)<br>
<br>
<i><span class="bbCodeInlineSpoiler" data-xf-click="toggle-class" data-class="bbCodeInlineSpoiler" tabindex="0" role="button">Dam (Lvl 2) <br>
Allows own nation units to pass through</span></i><br>
<br>
<b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) (x2)<br>
Move Unit <s>Wyrm</s> to Tower of Trials <b>(Roll 7)</b></i><br>
<br>
Movement (Army One) 1 Tile SouthEast<br>
(Hechaung - SE)<br>
<br>
<i>Army One<br>
Abraxas<br>
1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
2 Wyrms<br>
Dragons Gate</i><br>
<br>
Movement (Army Two) 1 Tile NorthWest<br>
(Hechuang - NW)<br>
<br>
<i><span style="font-size: 15px">Army Two</span></i></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Boat<br>
Nerida</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army Three) 1 Tile NorthEast<br>
(Shan - Xusunde)<br>
<br>
<i>Army Three<br>
Dragons Gate</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Wyrms</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Workforce) 1 Tile NorthEast<br>
(Hechuang - NE)<br>
<br>
<i>Workforce<br>
3 Navvie Engineers</i><br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 382<br>
Income: 297<br>
Expenditure: 340</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 339</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<i>'</i><span style="color: rgb(250, 197, 28)"><i>Squelch'<br>
<br>
'Plop'<br>
<br>
'Squelch'<br>
<br>
'Plop'<br>
<br>
'Slurrppp!"</i><br>
<br>
There was a sudden shake as the palanquin came to a halt, the unexpected jar rocking the Golden Treasurer from her cushion. Peering through the grate of her little window to no avail, Lady Genmei opened the door of her small booth to check what was afoot, only to be met with a voice from behind. <br>
<br>
"Deepest apologies my Lady but our brother Chuanli finds himself stuck."</span><br>
<br>
<span style="color: #fac51c">From her vantage point, it was clear the poor porter ahead of her had lost his leg to the mud, the brave man balancing the pole of the hefty litter on his shoulder as he tried to wrestle his leg free. "It is no problem Fa. Place me down and see to your fellow. I will go the rest of the way on foot."<br>
<br>
"Thank you, my Lady"<br>
<br>
Placing the palanquin down as gently they could, it's brilliant gold quite the contrast to the once rich brown of the muddied ground, Fa and his fellow porters quickly bowed before going to Chuanli's aid. Without hesitation, Lady Genmei stepped into the mud, the ends of her robe already gripped tight in her hands, as she waded towards the group of people in the distance and the rhythmic sounds of clinking picks and scraping shovels.<br>
<br>
It wasn't long before she could see who she had come here for, The Prince of Most Brilliant Blue, right in the thick of it, his pick pecking away against the hard rock. The small boulder seemed just as a resolute in it's conviction to remain where it was, as was the Prince in breaking it, sweat dripping from his body in the warm sun. It seemed the battle between the two had gone on for so time, with neither budging, but in his attempt to deal a decisive blow to finally end it, the stalwart stone seemingly almost parried the blow, a stony shard flying off it's immense frame and cutting past the Prince's cheek.<br>
<br>
The boulder had drawn first blood.<br>
<br>
Lady Genmei winced at the display, the sight of royal blood a foreign thing to her. Quickly scanning around for aid from the workers, all of them busy at work, she quickly took it upon herself to see to Gaozu. Before she had even taken her first step, the Prince shifted the pick in his hands with experienced ease, holding it like a hammer, and after only a second's thought swung the tapered tool with all his strength, the honed edge of the pick smashing into the stone's side and cracking it open like an egg.<br>
<br>
With an enormous exhalation, the Prince of Most Brilliant Blue wiped the blood off his cheek, smearing the wound with mud from his dirtied hands. In the corner of his eye, he spied an old friend, a big smile crossing his lips. Shoving the pick into the ground, he waved with both his hands. "Lady Genmei! Hello!"<br>
<br>
Eager to see her, the Prince took massive strides within the trench towards her. "It's been too long! How are you, fair lady!?"<br>
<br>
Standing before her, he rested his hands on his sides, stretching his taut and worked muscles, not noticing the Golden Treasurers mouth slightly agape. From a distance Gaozu had looked much the same as when he had left but now....<br>
<br>
The Prince of Most Brilliant Blue once fair skin was now an olive tan, the rays of the sun working their magic on his complexion as well as his body. Gone were any remnants of the puppy fat of youth, the sleek and toned muscles of arduous labour a far more fitting image for the new man that stood within the mud. Though the work was not without it's cost. All across his body were nicks and scars, his soft skin now rugged, almost leathery, none more so evident then on his hands, the fingers and palms dry and calloused.<br>
<br>
"Everyone! Let's break for now!"<br>
<br>
There was a slight cheer from the Navvie's, everyone happy for the recess but some too tired to show their appreciation. "I am quite fine, my Prince.." she stammered, the procession of glistening, muscular flesh of nearly everyone on display as they walked by. Even the women amongst them seemed to be developing quite the fine musculature....<br>
<br>
"Lady Genmei, do I see you have brought something with you?"<br>
<br>
The Golden Treasurer had almost forgot about the important package she had brought, the documents tucked away in the deep pockets of her robe "Ah.. Yes." Her eyes glued to his bare chest "Reports and... uh..  a little something for you as well.."<br>
<br>
"Business before pleasure" stated Gaozu lifting the documents from her hands. "Though upon seeing you, I guess the saying is reversed today."<br>
<br>
Browsing through the papers, The Prince nodded along thoughtfully. "All seems to be order, Lady Genmei. I should have already guessed that with you at the helm, of course. Our plans on the front however have changed."<br>
<br>
He turned around and pointed into the distance <span style="color: #fac51c">"We had planned to head southwards but there seems to be a settlement nearby so we shall let the army proceed there first. The Navvies and I will head North and continue our work. When the coast is clear we shall head south once again and complete our grand design." </span><br>
<br>
"How is the Capital?" asked Gaozu, turning his attention back to the Golden Treasurer.<br>
<br>
Lady Genmei had managed to pull her gaze away from his glistening body, looking at his face this time "The renovations are slow but we will get there in the end, my Prince"<br>
<br>
"And my Mother, how does she fare?"<br>
<br>
"I have been told she is safe with the Army but communication has been irregular in recent months. I have been told this is due to unrest in other settlements..." responded the Golden Treasurer, slightly sombre.<br>
<br>
"Growing pains, I suppose?" said the Prince, pondering. "Attaining our goals is always hard but we are a hardy people. Do not worry yourself, fair Lady."<br>
<br>
Gaozu took her hands in his, giving them a gentle squeeze to reassure her. "Now on to the most pressing issue.. The surprise gift you have brought me.."<br>
<br>
He flashed a disarming smile. "I am not sure what I have done to deserve it but it certainly is greatly appreciated. The work of the Navvies is certainly hard..."<br>
<br>
Lady Genmei turned away, slightly embarrassed as the Prince unfurled the silken satchel that held the small box and gently opened it. <br>
<br>
"Wagashi!" exclaimed Gaozu, his face lighting up like a kid in a candy shop "And so much of it! The box is practically brimming!"<br>
<br>
He looked her in the eyes "Thank you so much Lady Genmei! I will certainly share these with my fellows."<br>
<br>
Looking back at the box, the Prince motioned his finger over the sweet treats, his face twisting in deep consideration. "I have never tried some of these before ... Which one is your favourite, Lady Genmei?"<br>
<br>
"Well, I know most favour the Taikyaki, of which I have brought sweet potato and custard varieties but I myself, much prefer the Dango. An uncommon choice I know but..."<br>
<br>
"Then it must certainly be the most delightful!" the Prince jovially interjected <br>
<br>
"I shall lay claim to this one then..." he stated, taking the two golden lathered dumpling skewers from the box. "And of course, I shall take one for you, fair Lady." <br>
<br>
 Lady Genmei should have known the Prince of Most Brilliant Blue would do such a thing for her but that did not stop her cheeks reddening all the same  <br>
<br>
"Do not tell the others though, I would not like them to think I am abusing my station by having first choice." Gaozu smiled impishly.<br>
<br>
"Well then let us find a suitable place to eat these wonderous sweets."<br>
<br>
He scanned the surroundings. "I would suggest the boulder I have broken but that does not seem a place worthy of your station..."<br>
<br>
"My Prince? May I suggest the palanquin that brought me here. It may be a little cramped but it would be more comfortable..."<br>
<br>
"A splendid idea!" he nodded.<br>
<br>
Gaozu looked over her shoulder. "My dear Lady, could you hold these for a moment?"<br>
<br>
Lady Genmei nodded, dropping the ends of her robe to carry the two skewers, the fine garment resting in the mud for only a moment as she was suddenly whisked off her feet by the Prince. Carrying her in his arms, Lady Genmei wrapped her arms around his neck, doing her best to keep the two sticky sweets and their sharp skewers around with him. Trudging through the muck, the Golden Treasurer couldn't help but find herself burrowing into his warm embrace as he took her away....  </span><br>
<br>
<br>
<br>
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<span style="font-family: 'Amiri';">Army of the Earth</span><br>
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Callarhan roared with laughter as he spun through the forces arrayed against him, his spear spinning through his hands as if it was second nature to him. He charged forward and struck the first of his enemies as electricity arced and hit another two of them, knocking all three to the ground in mere moments. He slid smoothly to the side as a sword and axe collided in the space he had just occupied before he turned and stabbed forward to put two more onto the ground, one with the initial stab and the second with a blow to the head. He turned to the last of his opponents and charged, electricity arcing along the length of his spear as he threw it at the center of the trios formation and blew the three off their feet.<br>
<br>
"That's the spar! Winner: Warchief Callarhan!" Vin'Taur grinned viciously as he watched the Taur-Ahe, humans, and Vulpine pull themselves to their feet after the warchief had soundly trumped them all in mere moments. "And to think Warchief, that was just a training spear! Imagine what you will be able to do in a true battle with the Black Spear!"<br>
<br>
"Aye, and soon I shall have a mount to ride into battle as well. Tell me, have Vulpes' builders arrived yet? I want to get the settlement constructed quickly before we are once more distracted by whatever is to come," the warchief strode towards the camp's mess hall, the other Taur-Ahe following quickly.<br>
<br>
"They have been sighted about two miles out from camp, Tal 'Ki dispatched half a battalion of the knights to meet them and form a guard for the remainder of their approach. Azghul reported as you were preparing for the spar as well, he and our Greater Elemental ally have finished clearing a large space to provide a basis for the construction and were able to locate a source of stone to provide supplementary material should it be needed. We received word from Aquilosh as well, he located another new ally in the waters near Talon's Watch and has recruited them. He says that the leader of this band calls itself The Fallen Star, it and its fellows are apparently starfish who are able to grow to large sizes over time and will eventually grow to breath air. In exchange for help once they achieve this size they are willing to join our nation for the time being," the tall warrior was out of breath at the end of his rather long report, having pushed it out as quick as he could.<br>
<br>
"Excellent, make sure that Aquilosh is aware of the risk that he is taking with his recruitment but otherwise that is excellent news. Is there anything else to report Vin'Taur?" the warchief turned to look at the other warrior, one hand holding the mess tent open.<br>
<br>
"No sir,  we are free for the next hour or so as the builders come," Vin'Taur accepted the unasked question and moved to follow Callarhan into the tent.<br>
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"Excellent, I could use some food after showing off!"<br>
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font-size: 40px;
font-weight: bold;
text-transform: uppercase;
line-height: 120%;
background: linear-gradient(rgba(0, 0, 0, 0.15), rgba(0, 0, 0, 0.15)), url(/proxy.php?image=https%3A%2F%2Fcdnb.artstation.com%2Fp%2Fassets%2Fimages%2Fimages%2F002%2F256%2F621%2F4k%2Fl-in-.jpg%3F1459397744&amp;hash=c2d932dc338f65ce6fafefeeb32d23c6);
background-size: cover;
background-attachment: fixed;;"><div class="bbcode-background-text"><br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">301</td><td colspan="">363</td><td colspan="">664</td><td colspan="">590</td><td colspan="">74</td></tr></tbody></table><div style="text-align: center">​</div>

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<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 80 (Storm's Rest) + 20 (Haaster)
Advancements: 10 (Bless the Harvests) + 20 (Crop Rotation) + 40 (Light Taxes) + 33 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 363</td><td colspan="">Settlement Construction: 50
Auctioneer/Booky Payments: 540
Total: 590</td></tr></tbody></table><div style="text-align: center">​</div></div>
		</div>
	</div>
</div><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


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			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
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</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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			<div class="bbCodeBlock-content">2x Blizzen<br>
Blacktop the Undaunted (Hero)</div>
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Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
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</div><br>
Army 4<br>


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</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
19/40<br>
<br>
<b>Paid Actions</b><br>
Construct Farming Settlement "River's Bounty" at location of army 1 (3/3)<br>
<br>
<b>Free Actions</b><br>
Explore tile with Army 1<br>
March Army 4 from Talon's Watch to capitol<br>
Pay 540 Resources to Auctioneer<br>
Receive Titan Container and Caged Beast from Auctioneer<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Four months to arrival<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - One months to arrival<br>
<br>
<b>Quests</b><br>
Spirit Seed Questline:<br>
Pay 150 Resources to Seed (0/150)​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span><br>
</div><br>
<a href="https://www.rpnation.com/attachments/1647790713962-png.968665/" target="_blank"><img src="https://www.rpnation.com/data/attachments/905/905795-0b0dfac732fd326934d195249ba5a125.jpg" class="bbImage " style="" alt="1647790713962.png" title="1647790713962.png" width="140" height="100" loading="lazy"></a><br>
<span style="font-family: 'IBM Plex Mono';">Turn 13, Fall</span><br>
<br>
<div class="bbcode-centerblock" style="width: 75%;"></div></div><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
<i>CHAPTER 3: AND ITS CRIES POISON THE MINDS OF MANY </i><br>
1. And so the Shepherd moved on from the village,  satisfied that it had been set upon the silvered path. The memory of the Heathen quickly leaving the focus of their mind.<br>
<br>
2. The Shepherd traveled through the untamed wilds towards the next village, arriving to find that a primitive wall of sharpened sticks and river stones had been erected in expectance of their arrival.<br>
<br>
3. Behind the wall stood the men of the village, and at their front, alongside their elders, stood the heathen Lughan, who raised his spear and shouted from the battlements;<br>
<br>
4. “Begone False Shepherd, for I have already warned these peoples of the lies of the Mind. Your silvered tongue will have no hold here, for I have strengthened their hearts and faith against your poison.”<br>
<br>
5. The Shepherd, in their eternal patience, tried once more to illuminate the Heathen’s wrongs, show him the fallacy of his reasoning and the fallibility of his flesh, but the Heathen would hear none. His mind was set in stone and refused to yield.<br>
<br>
6. He then turned his attention to the people of village, offering them the blessing of Mekhane, but was refused, each repeating the lines fed to them by the heathen Lughan.<br>
<br>
7. The Shepherd stood outside the walls, assailing their defenses with logic and reason, but was driven back each time by the ignorance of THE FLESH, strengthened by its vessel, Lughan.<br>
<br>
8. On the seventh night the heathen Lughan rallied the villagers, who sallied out of the village and assaulted the Shepherd, who, though in no mortal danger, fled, not wishing to inflict harm upon the poisoned fools of the village.<br>
<br>
9. The Shepherd, not dissuaded from their most holy of tasks, traveled onwards to the next village.<br>
<br>
10. However, upon reaching it they were dismayed, finding it much the same as the first, surrounded by primitive walls and the peoples infected by the lies of the heathen Lughan, and no amount of reason could shake them from their willing slavery.<br>
<br>
11. And so the insidious Lughan, eager servant of THE FLESH, burgeoning herald of corruption, had poisoned the minds of two villages, and quickly went on to a third, a fourth and more, always keeping ahead of HER Shepherd, spreading the pestilence of THE FLESH and infecting villages with illogical dedicated to "the Mother" before The Shepherd could arrive and save them their fate.<br>
<br>
12. Quickly large swathes of wilderness became aligned in malignant purpose against HER LAW, in ignorant service to THE FLESH, a twisting snake with Lughan at its head. The Shepherd realized that the once lone dissenter now stood as a prophet of HER mortal enemy, and threatened not just the primitive people of the jungle, but HER return as well. And so The Shepherd set out to confront the heathen Lughan and bring upon him HER righteous wrath.<br>
<br>
<i>CHAPTER 4: AND THE SILVERED MIND STANDS RESOLUTE, THE BEAST CHARGES</i><br>
<br>
1. The Shepherd Bumaro, accompanied by 30 men made pure in steel, traveled to the village of Jong, having heard rumor that the heathen prophet Lughan had laid the foundations of his church within.<br>
<br>
2. As they traveled, the jungle landscape grew denser and more wild, the logic of HER beginning to break down as IT gained purchase. In areas FLESH had begun to crawl across the land, taking root with bleeding tendrils as the natural landscape grew uncontrolled by logical bounds.<br>
<br>
3. Many times the Shepherd and their men were attacked by strange Flesh-beasts, men reverted into unthinking primal states, their bodies warped and twisted into monstrous forms. Tentacled things that broke HER LAWS, large beasts covered in blistering wounds and shapeshifters that tried to lure the Shepherd and their men into the shadows. By time the Shepherd and their men arrived at the village of Jong, only half remained.<br>
<br>
4. The village of Jong laid in the center of the corruption, vines and brush had twisted and formed into great walls surrounding it, trees had bent and swelled into dizzying towers and across everything lay festering FLESH. At its center, a beating heart of fungus, beast and plant. It pulsed with an uneven rhythm, spasms that increased in intensity and rocked the entire structure until they culminated in a dying tremble that burst forth a new Flesh-Beast from its womb.<br>
5. It’s gates were guarded by men made unclean by THE FLESH, their forms twisted into hulking beasts, disgusting and putrid. The horned men mocked the approaching Shepherd, saying; “Oh great Teacher! What lesson do you have for us today? Have you and your men come to show us the weakness of our flesh?”<br>
<br>
6. The Shepherd did not respond, not with word. Instead they raised up their arms with open palms, reaching towards the guards before forming fists. And at that, they were smitten, their weak flesh reduced to puddles of bronze ichor.<br>
<br>
7. “Hear me!” The Shepherd announced in a voice that filled the treetops. “I am HER VOICE, my words are HERS. You have sold your minds and souls to the corruption of THE FLESH, becoming but vessels for its influence. See the world around you and see how it has been twisted. Look upon your bodies and see how they have been infested. Gaze upon this wretched heart and see how it spews forth abominations that defy all knowledge and reason. This infestation will not stop with your jungle, it shall consume the world if you let it. Bring me the heathen Lughan so that you and this world may be saved. It is not too late for my mercy.”<br>
<br>
8. From deep within ITS HEART, a rumbling laugh was heard. Bursting forth from his throne of sinew and blood, the Heathen Lugan emerged from the heart; his body horribly twisted and corrupted by THE FLESH. He was no longer recognizable as the mortal he once was, for his face was covered by many mouths and black eyes. His arms, of which there were now many, were elongated and malformed, ending in bloodied claws. Vine and FLESH snaked across his form and atop his head sat a crown of thorns.<br>
<br>
9. Ringing out across the sickened landscape; in the voice of the heathen Lughan, though it was not he but IT that spoke, he spoke;  “You gaze upon the heart and yet still speak of corruption and reason, as if such concepts hold any worth in the natural world. Do you still believe in the weakness of nature and FLESH, even as half your men, whom you claimed to have made strong through steel and mental fortitude, fell to it? FLESH is simply the way things are and meant to be. You seek to fight against the natural order of things- a battle which no man nor god can win.”<br>
<br>
10. He raised his arms to the heart, tendrils writhing across them, and proclaimed; “Hear ME, for I am ITS Shepherd and I am ITS voice. Those who would bring destruction upon the breast of our Mother and claim that this is Good are he who is truly corrupted, not us. You reject the reality of this world and all of its truths. How ironic it is that the corrupted are so desperate to point the finger at any but themselves. I give YOU one last chance. Accept the Mother’s embrace, or face her wrath.”<br>
<br>
11. From the vine covered treetops to the dark jungle floor, guttural cries rang out in unison, rejoicing in the proclamation of THE FLESH. Hungry eyes and the whispers of inhuman forms peered out from the dense foliage, surrounding The Shepherd and their men.<br>
12. The Shepherd, through their divine intellect, knew that this was a battle they could not win. Not here, not now, for their enemy was numerous and at the very source of their power, and they were few and far from theirs. They would not throw away the lives of their followers to but scratch at the heart.<br>
<br>
13. And so The Shepherd, to much dismay, commanded their men to flee saying; “Go now to your towns and families and warn them of what is to come. For THE FLESH will not sit here idly festering. It has but one goal in this world and that is to spread. What has occurred here shall come to pass at each of your homes if they have not been made strong in both faith and steel. Go now and raise your walls and ready your legions. THE FLESH knows that so long as SHE remains, it’s attempts at domination shall always be frustrated by blessed metal. Thus it shall throw itself against HER while SHE yet remains broken and unable to muster HER full strength. You must therefore defend HER BLESSED HEART from destruction. Fail in this task and this world shall surely fall. Remain steadfast and defend our people until I return and call upon you to strike down THE FESTERING HEART. You will know when I call, and I trust that each of you shall answer.”<br>
<br>
14. Their men, though strong in faith and willing to die here and now, did as they were told. And any Flesh-Beast that gave chase was smitten by The Shepherd. Soon, alone, only The Shepherd remained standing before the heart, surrounded by those that kneeled to it.<br>
<br>
15. “You are alone dear Shepherd, for your flock has been sent off, to villages that will soon fall and be returned to the womb of our Mother.” The heathen mocked The Shepherd, laughing in a chorus of thousand damned voices that filled the wild, joined by the chittering and wailing of the Flesh-Beasts.<br>
<br>
16. The Shepherd stood resolute, unphased by the festering FLESH, and shook their head. “I am never alone, for MEKHANE lives through me.”<br>
<br>
17. And at that The Shepherd, placed their hands above their breast uttered a prayer, and burst into a holy flame that engulfed the land, disappearing from view, leaving the landscape and all within it charred; though the heart still did beat and thus so did the heathen.<br>
<br>
18. And thus, the War of Mind and Flesh began anew. The FLESH, weakened but still alive, was left to regrow while The Shepherds loyal warriors brought the news of the coming conflict back to their cities.<br>
<br>
</div></span><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. A Mekhanite Legionnaire and the Earth Breaker split from Army 4 ("Hey Purifying Flames") to form Army 5 "Her Hungering Maw". Begins consuming the tile (will be 1/3 at end of turn).<br>
<br>
2. Army 4, First Purity Legion, "Her Purifying Flames", moves N and Explores<br>
<br>
3. Begin and Complete Level 1 Advancement; "Mechanized Troop Transport" - unlocks unit "Mechanized Troop Transport" (1 Action, 10 Resources)<br>
<a href="https://www.rpnation.com/attachments/1647789012845-png.968661/" target="_blank"><img src="https://www.rpnation.com/data/attachments/905/905791-25b365ce1e0124608172951aa2c7afc7.jpg" class="bbImage " style="" alt="1647789012845.png" title="1647789012845.png" width="158" height="100" loading="lazy"></a><br>
<br>
Name: Mechanized Troop Transport<br>
Type: Elite<br>
Tier: 1<br>
HP: 1<br>
A: 0<br>
M: 3<br>
O: N/A (Cannot attack)<br>
D: 0<br>
<br>
Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)<br>
<br>
4. Begin and Complete Advancement: Upgrade "Industrialized Training and Augmentation Facilities" to Level 2 -&gt; Mechanized Training and Augmentation Facilities - When an action is used to train a unit, a second unit of the same type may be trained using the same action if an additional cost for this unit is paid, equal to half the normal cost of the unit. (1 Action, 20 Resources)<br>
<br>
5. Train 2 units of Mekhanite Skirmishers  (1 Action, 60 Resources)<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">116</td><td colspan="">140</td><td colspan="">90</td><td colspan="">166</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.</td></tr>
<tr class="">
<td colspan="">Mobile Strip Miners</td><td colspan="">1</td><td colspan="">Unlocks Earth Breakers Civilian Unit</td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production.</td></tr><tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties</td></tr><tr class="">
<td colspan="">Industrialized Training and Augmentation Facilities</td><td colspan="">1</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if the additional cost for this unit is paid.</td>
</tr></tbody></table>


1 trade route: Goblins

Unit Stats


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.

Honor Guard
Elite
HP 1
Attack 1
Offense 0
Defense 1
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop

Psion
Troop
HP 1
Attack 1
Offense 0
Defense 0
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)

Name: Her Right Hands, Mekhanite Legionaries</i>
Type: Troop
Tier: 2
M: 1
HP: 1
Attacks: 1
Off: 0
Def: 1
"Zealots Resolve" - 0/+2 when defending a settlement
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires

Name: Her Fighting Falcons, Mekhanite Skirmishers
Type: Troop
Tier: 1
M: 2
HP: (How many successful hits to kill, default 1)
Attacks: 1
Off: 0
Def: 0
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers

Name: Her Chosen Wrath, Mekhanite Psions
Type: Elite
Tier: 1
M: 1
HP: 1
Attacks: 1
Off: 1
Def: 1
"Shield of Faith" Gives another unit 0/+1
Earth-Breakers
Civilian unit
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources
Ignore Difficult Terrain</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Free City of Noctis</span></u></b>​</div><br>
“We need to send a hunting party! A group to check our surroundings and ensure this region is safe to settle!” Othern’s proposal was met with silence. His fellow council members looked to one another with disinterested eyes, agreeing to the same rejection of the idea. Othern’s hands tightened into fists as he watched the young owl and tiny mouse looked down on him. They were a glorified banker and a scavenger, who were they to look down on a celebrated general and skilled warrior?<br>
<br>
“Our attention should be turned inward, our priorities need to be the people and their happiness.” Hollie’s words earned her scoffs and eyerolls from the other two members of the council. “For a second I thought Luna spoke through you. Or perhaps her hand his up your backside and she controls you like a puppet.” The blatant disrespect Othern showed Hollie shocked Torrin. The young owl remained silent however, not one bit interested in joining their squabble. “Makes me wonder whether you and the Speaker know that the role cannot be inherited.”<br>
<br>
“Hero or not, I’ll have your tongue!” Her threat was made all the more real as she brandished her blade at the buck and took several steps toward his side of the table. While she was barely taller than his ankle, Othern did not want to be the instigator and as he leaned back he conceded the argument to the smaller council member.<br>
<br>
The large glass doors to the balcony slid open and as she walked through, Speaker Luna waved her hand once more and the doors slowly closed themselves. She walked with her head slightly lowered and moved around the table, passing Council Othern to the head of the table where her seat was. “Good morning Councilors.” She said softly, eyes finally opening to see Hollie stepping back to her seat. Having served on the council for so many years she had seen many personalities come and go and they did not always mesh well. The feuding between Hollie and Othern was not news to her nor was it something she hadn’t seen before. So long as their bickering did not hinder the city’s growth they could fight like humans for all she cared. “Councilor Hollie, I believe you know weapons are not permitted at this table. Do not make that mistake during our next meeting or you will be dismissed…indefinitely.”  Luna ran her hands over her skirt, smoothing out the creases and then leaned back in her seat. “Now, let us begin.”<br>
<br>
Noctis had settled in the deserts of a new continent, seated atop the back of Gan as he rested, the city was weary of their new home, but curiosity kept them from staying within their walls. They had work to do and neighbors to meet.<br>
<br>
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The first to depart from Gan was Torrin, Master of Coin and the man responsible for the growth of Noctis’ economy. To celebrate his departure to the continent, a large festival had been thrown in his honor. “If I may have everyone’s attention please.” Without a microphone, Speaker Luna’s voice carried over the crowds of birds, rodents, and other countless creatures. A small smile graced her face when she could no longer hear their voices. “The time has come to wish Councilor Torrin Tyto farewell and good luck!” She turned to look at the owl as he stood alongside several pilots and their aircrafts. “Of course this will be his first time bearing the responsibility of greeting our new neighbors and establishing not only trade with them, but also making a great first impression.”<br>
<br>
Torrin felt the weight of Luna’s words bearing down on him in the form of a sped up heart rate. It was only the hand of another pilot upon his shoulder that helped to steady him. “Don’t worry kid, I helped the last two on their first trips, you’ll do just fine.” The aged wolf expressed confidently.<br>
<br>
Without further delay the young Councilor and his fleet took off through the air and over the city’s walls. Luna let out a heavy sigh, putting all of her faith in the owl. The same could not be said for councilor Othern who was taking a squad of soldiers out of the city at the same time. He departed without the fanfare and crowds however. He and Hollie were told to leave the city in secret, but Luna had not given them a reason for sneaking around.<br>
<br>
With Noctis joining the world stage once more, Luna now had to plan the city’s path for the days to come. Luckily for her the city was easier to control with all of the other councilors now outside of the city.<br>
<br>
Actions:<br>
Army 1 moves SE 1 Tile<br>
Army 2 Moves SW 1 Tile<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses</td>
<td colspan="">Next Turn</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">100</td>
<td colspan="">20</td>
<td colspan="">0</td>
<td colspan="">120</td></tr><tr class="">
<td colspan="">Happiness</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr><tr class="">
<td colspan="">Order </td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition</td>
<td colspan="">Torring Tyto
1x Flying Talons</td>
<td colspan="">Snow Othern
Hollie Laurent
1x Death Roll Knights</td>
<td colspan="">Speaker Luna
1x Arcane Turrets
1x Flying talons</td></tr><tr class="">
<td colspan="">Location</td>
<td colspan="">1 Tile SE of Capital</td>
<td colspan="">1 Tile SW of Capital</td>
<td colspan="">In Capital</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.970410/" target="_blank"><img src="https://www.rpnation.com/data/attachments/907/907540-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a>​</div><hr><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Roboto';"><br>
<span style="font-size: 26px"><b><span style="color: rgb(65, 168, 95)">THIS IS MY FAVORITE THING I'VE WRITTEN PLS READ <img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"></span></b></span><br>
<br>
<b><span style="font-size: 22px">1 Conquest</span></b><br>
<br>
<span style="font-size: 18px">Golden light casts expressive shadows on the stained wood floorboards. The smell of sweat mingles with the scent of burning plastic as a sea of figures dressed in fine garb imbibe in carefully synthesized drugs. Armored men toting slim laser rifles patrol a catwalk overlooking the entire scene. Some of them occasionally look down at what can only be described as a sea of degeneracy and sin. <br>
<br>
Lord Jotun Shalle grasps a meaty hand around a smooth metal pipe and takes a slow drag. “I tell ya toots,” he said to a rail thin woman sitting on his leg “that invasion made me the richest man in the galaxy. They laughed at the space pirates. Thought we were a joke. But look at us now! We virus bombed a whole fuckin’ planet!” The waifish woman whimpers in reply. <br>
<br>
Upon hearing this tyrade, several of the men in the room raise their glasses in unison. Jotun stands up, his confidence inflated by the howler dust he’d been consuming over the past few days. A thud sounds out from under him, as he had forgotten about the woman on his lap. <br>
<br>
“Yea, those Greenwarden slags think they’re better than us. That jamming metal in your fuckin body and jerkin’ off to every flower you walk past makes you some kinda GOD.” He grabs the woman by the hair and pulls her to his face. Hot breath and rotting teeth create a putrid stench that could sear the scales from a fish. In a low tone he says “Where is your god now?” He throws the woman to the crowd and takes a drag of his pipe, watching the unfolding scene. </span><br>
<br>
<b><span style="font-size: 22px">2 Assembly </span></b><br>
<br>
<span style="font-size: 18px">A spear shaped ship floats through the air like a fish swimming through water. Strange bioluminescent moss curls over the ship, and beats rhythmically to some unheard drum. Two masked beings sit in the belly of the ship, hyper focused on strange rituals. In the middle of the beings is a 6 foot long rifle with a mass of cylinders at the very end. Soft clicking sounds fill the room and break the silence, as a human woman tinkers with a box composed of thin sheets of metal arranged horizontally on top of one another. “These magnetron radiators were a bit misaligned. Now your shots will group a bit tighter, Rue” She says, looking at a severely out of code android in a ragged cloak. <br>
<br>
“Good. Seeing as how the oaf with me right now is here to make a show, I’ll need all the help I can get. Isn’t that right, Orchid?”<br>
<br>
Orchid flicks their scimitar into the air, and balances it delicately on a single finger. “Look darling, your little rifle has panache, sure. But it doesn’t quite send the message we’re looking for. Besides, didn’t we replace your job with servitors ages ago? Swordplay is a timeless, fi-”<br>
<br>
“Shut up, Orchid. As always, you get to play around and have fun while I do the real work” interjects the dilapidated construct. <br>
<br>
Though Orchid’s face was hidden behind a metal mask, they rolled their eyes. “Art is work, darling.” <br>
<br>
The cattish back and forth is punctuated by a loud clicking sound as the mortal woman places the magnetron into the rifle. Humming fills the room as the ship begins its descent. Rue picks up the rifle with supernatural strength, as the mortal woman looks in awe. “Please…come home safe tonight she says,” lifting up Rue’s mask and kissing her. “I will, Matilda.” <br>
<br>
Orchid lets out a cartoonish gag, to the exasperation of everyone in the room. </span><br>
<br>
<b><span style="font-size: 22px">3 Assault </span></b><br>
<br>
<span style="font-size: 18px">Two figures slip through the night like bandits, mechanical bodies intuitively avoiding every leaf. Massive purple trees dot the landscape, slowly withering due to a virulent infection. Occasionally, sickly wild animals stop their nightly wanderings to pay respect to the fae beings in their wood. Soon the grim duo reaches a hastily constructed shack wrought from purple wood. A few space faring vessels are poorly hidden in the leaves behind the building. <br>
<br>
Orchid and Rue nod at one another, as a set of retractable claws flick from Rue’s hands and feet. She scales the tree effortlessly, and is soon several stories in the air. Shouldering her rifle and peering into the scope, Rue sees hundreds of heat signatures. Soft clicking resonates from her scope, as her neural-link wills the scope to zoom in onto many armed guards patrolling various levels of a catwalk. Remembering the withered animals and feeling the wilting bark of the tree makes a deep anger well within the ancient assassin. She says a short prayer to Dialeth-Astor, and fires her first shot deep into the skull of an armed mortal. A humming, invisible beam of concentrated microwave energy silently lances through the sky. It penetrates through the wall, and instantly cooks the medulla of its target. With this, the man’s breathing instantly ceases. Before he can even fall, Rue fires off a salvo of pure hate into each hostile. Every man in the catwalk is now silently suffocating on the ground, and no traces of a weapon being fired are visible to the crowd below. Proud of her work, Rue nods to Orchid from down below. <br>
<br>
Orchid twists each of their fingers completely in place, giving one final test to make sure the magnetic interlocks holding everything together didn’t give out at the worst possible moment. Neither fae in the duo wanted a repeat of the Olsen Labs incident. Shimmering waves covered Orchid’s body, as they began to take on the appearance of a rough-and-tumble space pirate. “Showtime baby..”</span><br>
<br>
<b><span style="font-size: 22px">4 Combat</span></b><br>
<br>
<span style="font-size: 18px">Strolling right through the front door like they belonged there, Orchid was greeted with a party that would have made even the fae a little jealous. “Help….me” a ragged voice begs from the wall. Their calculating eyes fall to a battered blonde woman, rail thin. Noting a crest of the Greenwarden tattooed on the figure, Orchid cocks their head to the side. “So that’s how you know it’s me. You must be what’s left of the planetary research force” said Orchid, kneeling for the woman. “I’ll be causing quite a scene. Drag yourself out when it happens, this isn’t something a mortal should see.”<br>
<br>
Orchid then strolls up to a jolly bartender, roughly pushing a group of men out of their way. “AHOY LAD, WHAT’LL YOU BE HAVING?” <br>
<br>
“You’re much too nice for a line of work. Real shame.” Before the man can react to this strange comment, Orchid’s hands punch into the bartender’s abdomen and grip the raw intestine within. “Yes, I’m sure you have a sob story and everything.”<br>
<br>
Ragged yelps erupt from the bar as Orchid swiftly pulls several feet entrail from the specimen, all but bathing in the carnage. Three intoxicated pirates rush Orchid with beer bottles in protest. The fae effortlessly dodges a barrage of drunken pummels, as a scimitar made from a brassy metal materializes in their deft hands. <br>
<br>
“WHERE THE FUCK ARE THE GUA-” was the last thing one of the three men managed to utter before Orchid cleaves a perfect ruby line down his center. After watching their friend get bisected, the other two men slowly back away.  <br>
<br>
Orchid stands atop the bar, and points a finger to the catwalk. “That’s what’s left of your contemptible, subhuman guard regiment. Cooked brains. An improvement, really.” They hold their arms out in a boisterous manner “Where’s that gung-ho that so bravely massacred an unarmed, Class I planet? Don’t you all lead the most vicious band of men ever born?” <br>
<br>
As the scene rages from within, the thin woman drags herself out of the raucous building. Her vision is beginning to fade as the lack of sleep and forced injections of nova tears start to take their toll. She sees withered animals, peering from the trees with malice in their eyes. Blackness slowly slurps the scene up, and the last thing the battered woman feels is a cat curling up next to her in solidarity. Melancholy grasps at Rue’s mind as she watches this pitiful scene unfold. She looks back to the building to hear the rest of Orchid’s monologue. <br>
<br>
“Give me your best fighter that doesn’t have liquified brains dripping from his ears. If he can manage to best me, you all go free.” Upon hearing this, Lord Jotun Shalle stands up and fires a bolt of crackling lightning where Orchid stands. Not even bothering to move, the bolt washes over its target and the reeking scent of ozone cuts through the putrid smell of body odor. “Mm…intermediate witch bolt. I guess the pirates are selling their soul to the lowest bidder now. I mean com-” another bolt flies at Orchid, this one literally screaming with eldritch power. They backflip behind a particularly muscular pirate specimen, and the bolt collides with him. Chunks of meat and gore rain down on the crowd. <br>
<br>
Orchid sighs. “Usually when I offer a challenge like this, I mean a swordfight. Not…” they gesture to the steaming pile where a pirate used to stand “this cowardly magic hogwash. If I wanted to cheat, I’d just have my partner bore a hole in your head.”<br>
Jotun picks up an ornate cutlass and desperately charges Orchid from across the room. Blade crackling with electricity, Jotun takes several hasty slashes at the lithe being. Swaying like a tree in the breeze, Orchid dodges all of them. “My dearest, I see why you rely on magic so much.” With a howler-dust infused scream, Jotun cuts a wide arc aimed at Orchid’s head. They swiftly dip back, and then behead the man in one fluid motion. <br>
<br>
“No appreciation for the finer arts I see....rather sad” Orchid pulls a gem from the hilt of their scimitar “Well, looks like the show’s over. This was a disappointing night.” <br>
<br>
A torrent of screaming souls pour from the gem, and wave after wave engulfs the yelling pirate crowd. Clawed hands reach into hairy chests, and pull out red and writhing auras. Screams of man and screams of spirit mingle into an ear-shattering cacophony. One by one, the spirits return to the gem with their unwilling haul- and Orchid is surrounded by limp bodies.</span><br>
<br>
<b><span style="font-size: 22px">5 Modern Day, Year 1290</span></b><br>
<span style="font-size: 18px">It was a brutally hot summer. Orchid was sparring with the best fighter the fae could provide- a mortal male enhanced with cybernetics. “No…no…parry like this…you’re doing it all wrong.” <br>
<br>
“Oh I’m sorry, like this you said?” The man repeats the flourish and offers a sheepish smile as sweat drips off his cheek. <br>
<br>
Orchid lets out a low sigh and sits on a marble slab. “Yea…like that. You know what, we’re done for the day honey.” <br>
<br>
The man drops his shoulders and protests: “Please, I can DO this, you just have to give me mo-”<br>
<br>
“Please, just leave.” <br>
<br>
After the man leaves the room, Orchid begins to cry for the first time in millenia. They were truly alone here. None of the remaining fae even knew what the Greenwardens were. </span><br>
<br>
</span><br>
</div><br>
<hr><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faeactions-png.970411/" target="_blank"><img src="https://www.rpnation.com/data/attachments/907/907541-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a>​</div><br>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: Gain a level 2 advancement: Increasing Savagery II: Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. <i>The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities. </i></li>
<li data-xf-list-type="ul">Artifact Gain: <i>Eyes of True Sight: "</i>In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." <i>Soon to be implanted into a thrall.</i></li>
<li data-xf-list-type="ul">Ability Gain: <i>Skeletal Builders: </i>Reduces building and upgrading costs by 10 resources and an action.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Spend 40 resources and 1 action to begin gifting a settlement to the S'yul T'rmnt.</li>
<li data-xf-list-type="ul">Spend 10 resources to recruit 2x masked zealots.</li>
<li data-xf-list-type="ul">Spend 10 resources to recruit 2x masked zealots.</li>
<li data-xf-list-type="ul">Spend 10 resources to recruit 2x masked zealots.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Westward </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Eastward</td></tr><tr class="">
<td colspan="">8x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<hr><a href="https://www.rpnation.com/attachments/1648272830189-png.970413/" target="_blank"><img src="https://www.rpnation.com/data/attachments/907/907543-a06a4a100a1d389401a5ad2821f06c7b.jpg" class="bbImage " style="" alt="1648272830189.png" title="1648272830189.png" width="229" height="100" loading="lazy"></a><br>
<i>The following movement takes place.</i><br>
<ul>
<li data-xf-list-type="ul">Have Army 1 explore the hex that it's on</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">572</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield) * 1.25 = 175</td><td colspan="">-40 (settlement) - 400 (auction) - 30 (army)</td><td colspan="">277</td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Quest Progress </span></span><br>
<hr>Recruit 10 new units: 6/10<br>
Gift the Lord Tr'mnt a settlement: 1/3 actions<br>
<br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
<br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Royal Archives</span></span><br>
<hr><b><u>Items</u></b><br>
<ul>
<li data-xf-list-type="ul"><i>Eyes of True Sight: "</i>In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." <i>Soon to be implanted into a thrall.</i></li>
</ul><u><b>Advancements</b></u><br>
<ul>
<li data-xf-list-type="ul"><i>Skeletal Builders: </i>Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul"><i>Increasing Savagery II: </i>Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. <i>The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities. </i></li>
<li data-xf-list-type="ul"><i>Cycle Saver +: </i>Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul"><i>Frenzied Devotion:</i> Now, when a <i>Masked Zealot </i>or <i>Demi Elf </i>is recruited, another unit is produced for free. <i>The fae empire is returning, and all want to be a part of the eternal revel.</i></li>
</ul><br>
</span></div></div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.970496/" target="_blank"><img src="https://www.rpnation.com/data/attachments/907/907626-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<br>
<b><span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px">Coghaven</span></span></span></b><br>
<br>​</div><hr><div style="text-align: center">WIP​</div><hr><div style="text-align: center"><br>
<b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles. Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl 1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart</u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Clockwork Min (Lvl 1)</u> - Increases resource production by +10<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<u><i>The Anvil</i></u><br>
Industrial Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
5Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet</i><br>
2 Ships<br>
1 Submarine<br>
<br>
<i>Fishing Fleet</i><br>
8 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><div style="text-align: center">Start of Turn​</div></td>
<td colspan=""><div style="text-align: center">Income​</div></td>
<td colspan=""><div style="text-align: center">Current​</div></td>
<td colspan=""><div style="text-align: center">Expenditure​</div></td>
<td colspan=""><div style="text-align: center">Remaining​</div></td></tr><tr class="">
<td colspan=""><div style="text-align: center">72​</div></td>
<td colspan=""><div style="text-align: center">140 + 25 Trade​</div></td>
<td colspan=""><div style="text-align: center">237​</div></td>
<td colspan=""><div style="text-align: center">130​</div></td>
<td colspan=""><div style="text-align: center">107​</div></td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><div style="text-align: center">Start of Turn​</div></td>
<td colspan=""><div style="text-align: center">Income​</div></td>
<td colspan=""><div style="text-align: center">Current​</div></td>
<td colspan=""><div style="text-align: center">Expenditure​</div></td>
<td colspan=""><div style="text-align: center">Remaining​</div></td></tr><tr class="">
<td colspan=""><div style="text-align: center">30​</div></td>
<td colspan=""><div style="text-align: center">3​</div></td>
<td colspan=""><div style="text-align: center">33​</div></td>
<td colspan=""><div style="text-align: center">0​</div></td>
<td colspan=""><div style="text-align: center">33​</div></td></tr></tbody></table><br>​</div><hr><div style="text-align: center"><br>
<br>
<b>Actions</b><br>
First Fleet builds new Water Settlement (3 Actions, 50 Rescoures)<br>
<i><b>Port Sprocket</b></i><br>
<br>
<b>Free Action</b><br>
First Fleet Moving SW<br>
First Fleet Explores SW Hex<br>
Finley Station Produces Submarine (80)​</div></div>
				
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<br>
Camp Somewhere Along the Coast<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
The crackling fire bathed the small camp in a warm glow as the darkness crept along the edges as if they waited for their chance to bring it into their embrace. Three crude tents were arranged around the fire and just barely visible off in the distance was Elijah's flying machine. Around the crackling fire were several logs and large rocks that could act as seats, dragged and dropped there by the infallible might of Ren who could carry them as easily as a man could carry a stool. The stars shined overhead as the moon bathed the land in a very dim light, just beyond sight, in the darkness, the waves crashed against the shore and gave a constant source of noise to help drown out the world.<br>
<br>
Elijah rubbed his hands together as he tried to warm them in the fire, he had so many questions but he wasn't sure he should ask them. Ever since they had come back from their trip a few days ago, there had been a tense weight in the air as if there was a fight brewing on the horizon and all anyone could do was try to ignore it until it was upon them. It wasn't too unusual for Ren or Rokk to not talk, especially Rokk unless random grunts constituted a conversation, but Tam and Trystan were always chatting, to Elijah, to each other, to Ren and Rokk even if the latter never responded much.. Did they get into a fight? Elijah had assumed there was something going on between them, but he hadn't thought much about it as people were complicated and weird. He much preferred machines. If they acted up, there was something wrong, something that could be fixed. Machines made <i>sense</i>. What if he made a machine that helped him understand people? Elijah moved closer to the fire as he pulled out a worn, oil stained notebook and started to scratch his ideas onto it. Another creation of the Inventor Extraordinaire that could solve so many issues!<br>
<br>
≡≡≡≡≡<br>
<br>
Trystan sat on the hard log, but had to maintain a careful balance as the log didn't quite sit flush on the ground and threatened to tip him over at the slightest provocation, and stared deep into the flickering flames. The first time he used the Eye, he didn't remember much. Just vague notions and memories, but this time... He remembered the lights, he remembered the strings, he remembered taking a string, ripping it from someone as if it was nothing, a toy to be played with, and he remembered <i>It</i>. The light, the shadows in the dark, the voices, his hands shook and he pressed them together to stop the quakes that were making their way up his arm. He saw it, he could still feel it's gaze on him, can still feel the hands on him, could still remember the chorus of voices that drowned out all thought. Trystan let his head slump down and ran his shaking hands across his face as if trying to will the memories away.<br>
<br>
The log jostled a bit as someone sat next to him, he peeked at them through his fingers, the light green skin that glowed in the dark, the short, loose dark hair, those emerald eyes that reflected the fire, in her hands was a notebook that was closed. Trystan tore his gaze away from her and let his hands fall back to his side. They hadn't really spoken since that night, and it had hung over them and the group since. The two young adventurers watched the flicking flames and traced the occasional ember that broke free of the fire to fluttered away into the dark, "Are you okay?" Tam's asked, her voice was soft, as if she was speaking to a frightened animal.<br>
<br>
"I killed someone," Trystan whispered, the voice seemed hollow, distant, like someone else was speaking, and as the words hung in the air, his heart wavered. Hearing it gave it so much more weight and like a dam, once opened, it all started to flood out, "I always knew I'd have to kill people, adventurers, right? But only when I had to. Only when there was no other way, I-" Trystan paused as he remembered how it felt, as a wave of nausea built in his chest, "I didn't have to. I did it because I wanted to. Just because I <i>could</i>. Who does that?"<br>
<br>
"It wasn't you," Tam argued as she faced him, but he wouldn't, couldn't, look back at her, he kept his eyes trained down at the fire, "It's that thing in your pocket. That stupid amulet," her voiced lowered almost as if there was a fear that it could hear her.<br>
<br>
"What if it was me?" Trystan said, "What if that was who I am? What if it just brings out what is already there?" he said giving voice to a few that had been plaguing him since the library.<br>
<br>
"It's not," she said, and shook her head as her hands balled into fist, "That's not you. We all have something dark in us, but that doesn't make us evil. That thing is changing you. Just throw it away. You don't need it."<br>
<br>
"Are you afraid of me?" Trystan asked as his hand drifted down to his pocket where the amulet lay.<br>
<br>
"No," Tam started, but her voice was hesitant, "Yes," she admitted, "It's changing you, and I don't like what it's turning you into, hun."<br>
<br>
"What if you die? What if I don't have the power to save you without it?" Trystan said as his hand closed around the metallic amulet that seemed to warm to his touch, "What if we need it?"<br>
<br>
"It spoke to me," Tam said, she pulled her cloak tighter around herself as a shiver made it's way through her body.<br>
<br>
"What did it say?" he asked as he looked at her.<br>
<br>
"It called me 'interloper'," Tam paused, "I don't think it likes me," she finished with a weak smile.<br>
<br>
The two were silent for a bit, the crackling fire, the scratching of Elijah's pen and the far off waves the only sounds to fill the night sky as Trystan slowly stood up, he reached a shaky hand into his pocket and pulled out the Eye of Pandora. Tam stiffened in her seat as she watched him, her breath held as she waited and hoped. The amulet grew warm in his hand, as if begging him to press it to his chest, to hold it, as if the warmth alone was all he needed. Thoughts filled his mind, thoughts of what he could accomplish with the power, he could become the greatest mage to have ever lived, he could leave his mark on the world that would endure forever, he could protect his friends even from death, he could do anything so long as he had it. His knuckles turned white as he clenched the amulet, his jaw clenched and finally, almost abruptly, Trystan took a step forward and the the amulet with all his strength and with a gut wrenching howl. The small object disappeared into the night and he heard a small <i>splash </i>as the amulet disappeared into the ocean. Trystan took a weak step back and collapsed onto the log as his legs turned rubbery, he felt so very tired.<br>
<br>
Trystan drew in shaky breaths and he thought he heard Elijah mumble something about 'needing that device soon'. He felt Tam brush against his arm as she scooted closer to lean against him and rested her head against his shoulder. Slowly, and a bit stiffly, Trystan rested his head against hers and a small blush made it's way across his face as her small hand slid into his. They sat in silence for a few minutes, just content with each other's warmth and company, "Did they.. the man I-" Trystan paused as he couldn't finish the sentence.<br>
<br>
"It was quick," Tam said, softly, she gripped his hand a bit harder and ran her thumb gently across the back of his hand, "I-I don't think it hurt."<br>
<br>
"Thank you, Tamif," Trystan whispered as his breath hitched, as his vision grew hazy and a tear slipped down his cheek to fall into the dirt, "For being here."<br>
<br>
"We're partners, hun," Tam said, "Someone has to be around to get that big butt out of trouble, but I'm still mad at you," she said as she gave him a playful nudge as they stared into the fire together.<br>
<br>
The next morning, the tension that hung over the group had lessened greatly, but when Trystan would go to check his pack, he'd find it there. The Eye of Pandora. Over the next week, they'd tried more ways to rid themselves of it. They threw it, they buried it, but the next morning, without fail, it would be back in his pack, waiting for him.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
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<br>
The Nuts 'n Bolts<br>
Forgeheart [Coghaven]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
The day had been a blur as Elijah had dragged them around Forgeheart to show off all the sights and wonder. The city was filled with all sorts of people including orcs and trolls which had surprised everyone as neither of those two seemed like the type they'd have expected to see in a city of industry. Elijah had proudly said that they were allies of Coghaven and had fought together to defeat a great threat, people that fought in fog, that wore human skin and used disgusting magics... And he promptly gave a quick apology to Trystan and assured him that <i>his </i>magic seemed okay. Smoke lazily bellowed in the skies, fed by the numerous factories and foundries that were everywhere. Trystan was sure he couldn't throw a rock without hitting six. Children laughed and scurried in the streets, men and women moved about the streets, to work, to the shops, perhaps just out to enjoy a nice walk. Mechanical warriors and machines stomped through the street, it seemed the people of Coghaven did not fight themselves and instead built mechanical wonders to do that for him. When that had been said, the entire party had turned to look at Ren who had simply stared back, seemingly unconcerned with the similarities to the Old World they had heard about. In Elijah's words, the clockwork men were a marvel of engineering and while they lacked Ren's level of sophistication, it was only a matter of time before Coghaven created things just as advanced as her especially if they had the help of an Inventor Extraordinaire like himself! It was the smell of Coghaven that Trystan found most odd. The smell of smoke and oil that was everywhere. It was almost impossible to escape and the way it mingled with the 'normal' smells of a city were enough to make it difficult to breath at times, but Elijah had waved such concerns off as merely the 'hiccups of progress!' <br>
<br>
The group had debated a long time on what to do, with Trystan wanting to march right up to the Council Chambers to see if they had work for them, but he was promptly voted down as he was a mage and they had no idea who he was. They should look for a place to stay and get to know the city first. They found a small hole in the wall inn called the 'Nuts 'n Bolts' that Elijah had called 'entirely improper as any establishment of reputation should clearly have a cog in some shape or manner'. It was small, but comfortable, although there was a constant layer of smoke in the dining room as many of kitchen equipment seemed to be mechanical in nature, churning and cranking as black smoke fluttered through the air and machines produced food and drink for the guest. After paying, the group huddled around one of the tables that looked like wood, but upon closer inspection, was actually metal painted to appear like wood. <br>
"This is an odd city," Ren stated as her head turned to examine the few other people around, "Are all your cities like this?" She asked her companions.<br>
<br>
"Nope!" Elijah said proudly as he fixed his glasses and puffed out his chest, "This city is a marvel of Coghaven planning and industry!" <br>
<br>
"I see," Ren said as she tilted her head, "And 'Coghaven' is special?"<br>
<br>
His chest sank a bit, "W-Well, to me and the beating heart of the forge will spread as we make a new home here, free from tyrants where the rule of law and knowledge will form the basis of the land." <br>
<br>
"Nice sales pitch," Rokk said with a grunt as he grabbed a pair of questionable looking pastries and shoved them into his mouth. <br>
<br>
"It's not a-" Elijah said as he put his hands on his small waist and glared at the large man, "It's-"<br>
<br>
"Hun," Tam said as she gave the young man a toothy smile, "You're trying to argue with a Rokk. No matter what happens, you're both going to lose."<br>
<br>
"Well, I-," Elijah sputtered before he sank into his chair, "Yes, quite right. Now that we're at my home town, we can get some supplies! I have so many ideas for new inventions like my People Thinker and the Habbleknacker 3000!," his eye practically glowed behind his glasses as he spoke, as if the inventions were about to spring into being right before him, "So, um, Ren, can you come with me to get the supplies? They're pretty heavy and," a blush stretched across his cheeks as he looked down at his <i>very </i>thin body. <br>
<br>
"Of course, Elijah," Ren said as she stood from her chair and followed the aspiring adventure. The trio watched them leave before an awkward silence fell across the table, punctuated only by the loud chomping and eating of Rokk. <br>
<br>
"So," Tam started as she ran a hand across the cool metallic table, she looked over at Trystan with her bright emerald eyes, their relationship had been a bit odd ever since that night, like something unspoken was hanging between them, but neither of them were ready to really talk about it just yet.<br>
<br>
"We should go on an adventure!" Trystan said, a large toothy smile on his face as his eyes lit up, "Think about what cool stuff is here for us to find! We can talk to the innkeeper and then I can-"<br>
<br>
"No," Tam said, "You're not leading any adventures for three months," she said as she waged a green finger at him.<br>
<br>
"Wait, what?" Trystan asked, his mouth hanging open in shock, "Are you <i>grounding </i>me?" he said incredulously. <br>
<br>
"Something like that," Tam said with a small nod, "Ren and I already talked it over. Elijah, Ren and I will take turns leading the next few adventures until we feel you've learned your lesson."<br>
<br>
"Come on, I said I was sorry and it..." Trystan argued but was cut off by the look in Tamif's eyes, "Fine," he said as he rolled his eyes and slumped in the chair, "You guys can lead the next few."<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Grand Health Potion [1]</i><br>
Restores 3 HP<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell</div>
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</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.</div>
		</div>
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<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn</div>
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<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">50</td><td colspan="">0</td><td colspan="">-20</td><td colspan="">30</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
<i>Force March </i><br>
South Westx2, North West x1 [For 4 moves total {with free move} which should put them in the canyons to the North East of New Krenchov]<br>
<br>
<i>Hunting</i><br>
The party will hunt on the tile to collect furs.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]<br>
<br>
<b>Free Actions</b><br>
Move North West<br>
Explore<br>
<br>
I drew it on the map for reference [They will be heading to star]<br>


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">The Expedition Leagues Made Their Way...<br>
<a href="https://www.rpnation.com/attachments/damub9ovmaep4lv-jpg.970664/" target="_blank"><img src="https://www.rpnation.com/data/attachments/907/907794-17a1bd3b347824aa1822506aa98452cf.jpg" class="bbImage " style="" alt="DamUb9oVMAEP4LV.jpg" title="DamUb9oVMAEP4LV.jpg" width="137" height="100" loading="lazy"></a></span></b>​</div>From the beautiful forests to treacherous mountainsides all the way to the scorching deserts of the far west, these expeditions made trails far outside of the Assembly's homelands in order to fulfill whatever mysterious goals the New Cultivation had set out for them. Though somewhat saddened by their growing distance from the pulsating homelands of the Growth, each and every Flessi within the expeditions knew that they had a job to do, a purpose to solve. Along the way, they did what little cultivation they could here and there, but without the churning, factory-like systems the cultivators back home had, these efforts were minimal at best.<br>
<br>
They couldn't exactly stay stationary after all, they were all on a schedule that had to be kept. And so they focused their attention on travel, utilizing their familiarity with harsh terrain to make the dauntless treks through clogged jungles and daunting mountains almost trivial. And the entire while, they sent back what information they could through a series of convoluted message-bearers. They took stock of what had changed in the years, noting changes in the environment that had gone undocumented for who knows how long.<br>
<br>
Slowly but surely, the Assembly grew more familiar with the lands beyond its borders, but that was only one part of the New Cultivation's goals. The others would require extensive interaction with neighboring lands, unknown communities, great factions.<br>
<br>
To this end, the Second and Third Expedition Leagues made their way towards territories they were at least somewhat familiar with. Skullcap and Graywisp's ventures at the Auction house had given the Assembly at least some idea of where a nation of Goblins had established themselves in the southwest. Meanwhile, their prior interactions with the Penumbrans gave them some idea of how to reach them as well.<br>
<br>
The Second League took the time to scale to the top of mountains in the south, gaining a lay of the land to the east. They made camp in those peaks for several days as they took stock of the odd formation of the coast. Only when they had finished their examination did they finally head west towards what looked like settlements among the mountains. All together, their travels had started off uneventful compared to the other expeditions.<br>
<br>
For the Third Expedition had to contend with Penumbra's plague.<br>
<br>
Any forewarning that Skullcap and Graywisp could've given concerning the effects of the Plague Scythe failed to live up to what they saw before them. Even before coming into contact with even a single one of the citizens, the mire of death and sickness was almost tangible. It wasn't like the decay that fueled the Cultivation of the Growth, it felt far more destructive in nature, a risk to the Growth.<br>
<br>
But they had a mission to do, and that led them to continue on their path to Penumbra's capital, giving a wide berth to the Penumbran settlements they spotted along the way. Keeping in the nearby mountains to minimize contact with the populace until the capital lay before them.<br>
<br>
They could only hope they would not have to endure the plague for long, but such hopes could only be supported through strict efforts. And so, the Third Expedition turned towards Umbra from the mountains west of the capital, eager to be finished with their task so they may continue on to a less hazardous portent of their Expedition.<br>
<br>
But in truth, the First Expedition had an all too different challenge ahead. <br>
<br>
Graywisp and Skullcap's endeavors at the Auction house had given the Assembly some portent of knowledge concerning their closest neighbors. But for the northwest, all they truly knew of was the desert. It was stated as fact that another nation lay on the other side of the great expanse of sand, but the First Expedition had no idea how to tell how long crossing would take. In comparison to the dense woods and treacherous mountains, which the Assembly had grown rather adept at maneuvering through, the Sandy Expanse was both new and empty.<br>
<br>
Though small scraps of life were found here and there, the Sandy Expanse was no place for cultivation even half-heartedly. And without familiarity to the type of terrain, they were unable to match the speed of the other Expeditions. The Expanse would prove a daunting foe to overcome, but the First Expedition were resolute. Their efforts would pay off once they finished their crossing, the New Cultivation would need them to not only persevere but to thrive in the face of such hardship.<br>
<br>
Besides, the dry and arid journey had been foreseen.<br>
<br>
What hadn't been foreseen was the odd settlement they spotted not long into their crossing. With how Graywisp and Skullcap had put it, there wasn't to be another sizable nation so soon, but the possibility of it being an unknown nation was something the first expedition could not overlook. With their mission kept to the forefront of their minds, they sought to investigate the odd settlement and ascertain why it was there.<br>
<br>
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 2)- Gain a free soiling with every training of Soiling<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
Better Farming Techniques (Lvl 1)- Farming settlements earn an extra 10 Resources<br>
<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
5 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
5 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<i>Expedition League 1</i><br>
1 Flessi<br>
<i>Expedition League 2</i><br>
1 Flessi<br>
<i>Expedition League 3</i><br>
1 Flessi</div>
		</div>
	</div>
</div><br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Expedition League 1 moves North 1 tile<br>
Expedition League 2 Moves southwest one tile then moves northwest 1 tile to Da High Peaks<br>
Expedition League 3 Moves Northeast 2 tiles to Umbra<br>
<br>
<b>Actions</b><br>
1+2:  Advancement Better Farming Techniques (Lvl 2) 2/2<br>
3.Advancement Flessi Movement Tactics (Lvl 2) 1/2<br>
<br>
<i><b>Free Actions</b></i><br>
Expedition League 1-<i>Cultivate &amp; Spread (1/3)</i><br>
Expedition League 2-<i>Cultivate &amp; Spread (1/3)</i><br>
Expedition League 3-<i>Cultivate &amp; Spread (1/3)</i><br>
Diplomacy with the Gobbos<br>
Diplomacy with Penumbra<br>
Expedition League 1 Explores tile after movement<br>
<br>
<b>Resource Transactions</b><br>
Balance: 517 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 50) + Growth's Boon 25%+ = 62 REC<br>
<br>
-Expense:<br>
<br>
-Lvl 2 Advancement (Single Focus) 60 REC<br>
-Lvl 2 Advancement  (Single Focus) 30 REC (30/60)<br>
-200 REC to the Auctioneer<br>
<br>
New Balance: 401 REC</div>
		</div>
	</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 14<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u><b>Kiel Wisteria, Sky Office</b></u><br>
"Fools. Do they think they can just bite the hand that fed you?" Kiel's expression was calm as he stood on the balcony of the Sky Office listening to his assistant reciting a confidential report of the Ogre's rebellion. If his assistant didn't know better, he would have thought that Kiel didn't care but other than knowing his boss really well, the menacing glint in Kiel's eye betrayed his calm exterior. He knows very well that the Chairman of the Straed Council is beyond furious.<br>
<br>
"We have been kind to these natives, Sir. The Collective offered them extra protection, knowledge beyond their reach, and technology they could only dream of but now they have the audacity to betray us as soon as they thought they were powerful enough? They are gravely mistaken!" His assistant was visibly fuming in anger but considering he was in the presence of Kiel, he tried to restrain himself. A couple of seconds later, Kiel looked at him and smiled which made him shiver in fear as his eyes met Kiel's.<br>
<br>
"Oh, Justin. Maybe the Collective has been too kind?"<br>
<br>
"Y-y-yes, Sir." Justin furiously nodded in agreement as he began to visible sweat under the invisible pressure exuded by the Chairman. "It's time to finally unsheath the blades that we have been whetting and finally display to all in the continent our dominance!"<br>
<br>
Kiel simply nodded and looked back in the direction of the Ogre Settlement. "Under Article 2 of the Straed Chapter, if the Collective is faced with a major military threat, the Chairman of the Council will assume complete authority over the Collective and has the authority bypass the Council. At the same time, a War Council will be convened to advise the Chairman on this matter."<br>
<br>
Justin opened his mouth to say something but decided against it as no sound came out of his mouth. He just nodded. "As you wish, Chairman."<br>
<br>
<br>
<u><b>Odin Prime, in front of Prime Ship Freedom</b></u><br>
"My creation is timely, don't you think so? I didn't think I would see battle almost as soon as I arrive." Odin Prime asked Enigma Prime as they were hovering in the air in front of Freedom. Gungnir, the heavenly spear on his hand was stained and dripping with blood.<br>
<br>
"Indeed so, m'Lord. The blood of the Ogres has baptized the Heavenly Spear of Gungnir." Odin Prime chuckled at Enigma Prime's reply. Behind them, the highest tower in Freedom began to glow mysteriously as magical energy was visibly seen converging at what seemed like a mechanical eye at the top floor of the tower. A couple of minutes later, the surrounding turned peaceful as the mechanical eye was filled to brim with magical energy.<br>
<br>
"We're ready." The Mechanical Eye at the tower shot a ray of pure magical energy towards the front of the ship. Odin Prime raised Gungnir up and received the energy with the tip of the Heavenly Spear before swinging hard in front of him. Though it was completely unnecessary, Odin Prime still requested to do his just to simply experience the thrill. The space in front of Freedom immediately distorted and some areas started to show signs of spatial collapse. Odin Prime's eyes glinted as he pointed Gungnir's tip at the destabilized space. "Sky Path open!"<br>
<br>
The space collapsed before immediately reforming to establish a Sky Path that stretched all the way to the sky above the Guardian Coast Village.<br>
<br>
"Foolish Ogres! You are mistaken if you think we will not reach on time as you attempt to siege our settlements!" Odin Prime laughed as he flew forward and immediately disappeared. Enigma Prime and the Freedom Fleet immediately followed behind him.<br>
<br>
<b><u>Village Chief, Guardian Coast</u></b><br>
The Village Chief sighed as he looked at the Bounty settlement above the village with deep thought and then towards the location of the Ogre Settlement. Lines of strongmen stood at attention behind them as they prepare for the invasion by the Ogre Rebels. He was immediately pulled out from his deep thought when the SID on his wrist vibrated. He read the notification and his serious face immediately broke into a smile. He looked at the sky above them and he spotted an area where space began to distort. He silently observed as the space collapsed and then immediately reform as the other end of the Sky Path. A few seconds later, a giant mech emerged from the Sky Path, followed by another giant mech and then the Freedom Fleet.<br>
<br>
"They're here." The Chief muttered as the villagers around him also began cheering. "Those bastard Ogres are in for a beating now!"<br>
<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">892</td><td colspan="">445</td><td colspan="">820</td><td colspan="">72</td><td colspan="">517</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40+40(Fishing Village), 60+60(Capital), 40+40(Farming Village) +20(Golden City) +20%(Advancement)] + 25%(+1 Order) + 70(Trade with Rahzen and C'Tini) = 535<br>
Upkeep: 90<br>
<br>
<b>Pure Magic Crystals</b><br>
8<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 3<br>
Fishing Village, Guardian Coast - Farming Settlement Level 1<br>
Resource Ship 001, Bounty - Farming Settlement Level 1<br>
Orc Military Camp - Military Settlement Level 1<br>
Floating Pyramid, Golden City - Standard Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Enigma Prime, Military Hero<br>
Orc Chieftain, Military Hero[ROGUE]<br>
Lord Ga'Lade, Military Hero<br>
Nickel the Stout, Military Hero<br>
L'lthor the Guardian Golem, Military Hero<br>
Lord Katazok, Civilian Hero<br>
Uloh, Civilian Hero<br>
2 Valkyrie, Legendary Unit<br>
1 Aegis, Elite Unit<br>
2 Orc Marauders, Elite Unit[ROGUE]<br>
2 Swamp Witch, Elite Unit<br>
6 Curator, Troop Unit<br>
9 Sentinels, Troop Unit<br>
2 Strongman, Troop Unit<br>
10 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<u>Empyrean Legion, First Army</u><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Legion Deployment</span></span>
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			<div class="bbCodeBlock-content"><u>Empyrean Legion, Valkyrie Detachment</u><br>
Odin Prime<br>
Enigma Prime<br>
2 Valkyries<br>
2 Valkyries Combination(2 Swamp Switch, 6 Sentinels)<br>
1 Aegis<br>
3 Sentinels<br>
2 Curators<br>
<br>
<u>Empyrean Legion, Cloud Detachment</u><br>
Ogre Chieftain<br>
Nickel the Stout<br>
L'lthor the Golden City Guardian<br>
2 Ogre Marauders<br>
1 Strongman</div>
		</div>
	</div>
</div><br>
<u>Prime Ship Freedom Garrison</u><br>
Lord Ga'Lade<br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
6 Crystal Cannon<br>
<br>
<u>Guardian Coast Garrison</u><br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
2 Crystal Cannon<br>
<br>
<u>Resource Ship Bounty Garrison</u><br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
2 Crystal Cannon<br>
Note:<br>
<br>
<u>Orc Military Camp Garrison[ROGUE]</u><br>
2 Protector<br>
1 Crystal Cannon<br>
<br>
<u>Golden City Garrison </u><br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
2 Crystal Cannon<br>
<br>
<b>Order/Happiness</b><br>
0|0<br>
<br>
<b>Population</b><br>
20/50<br>
<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancements</span></span>
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	<div class="bbCodeSpoiler-content">
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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research</b><br>
Upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 10% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table><br>
<b>Research Advancement: Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1<br>
<br>
<b>Research Advancement: Sky Barrier</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its unit. Magical barrier absorbs x worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.<br>
<br>
Research Advancement: Advanced Knowledge begets Advanced Knowledge(Tier 2 of Knowledge Begets Knowledge)- Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
Research Advancement: Empyrean Refinery(Tier 2 of Heaven Refinery)- Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+4</td></tr></tbody></table><br>
(Research Advancement: Advanced Extraction Magic Research(Tier 2 of Extraction Magic Research)- Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.)</div>
		</div>
	</div>
</div><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b>Odin Prime</b><br>
<i>Flying Leader Unit<br>
Movement 2<br>
HP 4<br>
Attack 4<br>
Offense 4<br>
Defense 4<br>
[Unknown Traits] </i><br>
<br>
<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 7<br>
Offense 4<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
Magic Blade: +1 Damage<br>
Magic Pearl: Enigma Prime ignores enemy saves if it lands the killing blow.<br>
<br>
Combat Scanner(Hero Equipment)</i><b><i>:</i></b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<i>Dented Helm(Hero Equipment)<br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
Belt of Great Speed(Hero Equipment)<br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 8<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes<br>
<br>
<i>Golden Crown <br>
Strength: 2 HP<br>
Weakness: Deals 2 less damage to a minimum of 1<br>
<br>
Ebony Armor<br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes</i><br>
<br>
<b>L'lthor the Guardian Golem</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Thick Stone: +2 HP<br>
Guardian of the Tomb: When fighting in defense of the pyramid, Gains 0/+2<br>
<br>
<b>Nickel the Stout</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 2<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Napoleon Complex: Deals an extra +4 damage against anyone taller than him<br>
Hero's Welcome: When in a settlement,  can recruit Dwarven Militia. They are 0/0 troops that you gain 2 for each you train<br>
<br>
<b>Uloh</b><br>
Civilian Hero<br>
Craftsman: By paying 300 Resources, he can unlock a new ability for an item<br>
Immunity: Instead of dying, he merely runs away and joins a new Faction<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i><br>
<br>
<b>Artifact Protector Bot</b><br>
Hero<br>
HP 3<br>
Attack 3<br>
Offense 2<br>
Defense 2<br>
Hearty Bot- HP and Attack +1<br>
Demonic Protection- +1 HP and Attack when protecting the Demonic Urn<br>
<br>
Magical Traps- Add 10 Defense to 1 settlement</div>
		</div>
	</div>
</div><br>


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			<div class="bbCodeBlock-content"><b>Combat Scanner(Equipped by Enigma Prime)</b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<b>Ceremonial Sword</b><br>
A beautiful piece of craftsmanship that looks like it had a ton of care and effort put into its creation.<br>
<br>
Strength: It looks great on your mantelpiece.<br>
Weakness: If you tried to use it in a fight against a stick the stick would win.<br>
<br>
<b>Beating Mechanical Heart(Equipped by Lord Ga'Lade)</b><br>
A heart made of metal. It seems to continue to beat at regular intervals as though processing something.<br>
<br>
Strength: Can be inserted into a living being and give them a 5+ save<br>
Weakness: Every time they make a successful save, an attribute decreases<br>
<br>
<b>The Key</b><br>
It can open any door whether natural, technological, or magical in nature.<br>
<br>
During explorations, do not roll to open doors, remove magical barriers, or similar. A keyhole isn't needed, the key simply touches the door/barrier and it opens.<br>
<br>
<b>Giant Slayer(Equipped to Nickel the Stout)</b><br>
<br>
Hits from the Warhammer known as Giant Slayer is powerful be enough to bring even the hardiest beast to its knees.<br>
<br>
Strength: Against units with the monster type, gain +2/0 and inflict 3HP damage per hit. Will prioritize monsters in battle, ignoring meatshield.<br>
Weakness: -2/0 versus other units<br>
<br>
<b>The Celestial Dial</b><br>
A strange contraption that radiates a strange, intense power.<br>
<br>
This nation has heard the song and it has started to fill the minds of the population. The nation suffers -1 order. Creates an army near the capital that is made up of that nation's units, in essence, those that have fallen to the song.<br>
<br>
<b>Dented Helm(Equipped by Enigma Prime)</b><br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
<b>Belt of Great Speed(Equipped by Enigma Prime)</b><br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Goggles of All-Seeing</b><br>
Strength: Prevents raiding if the Hero is in a settlement(only on the settlement that Hero is on)<br>
Weakness: Enemies can target this unit in battle*<br>
<br>
<b>Ebony Armor[Equipped to Lord Ga'Lade] </b><br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes<br>
<br>
<b>Book of the Ages[Equipped to Artifact Protector Bot]</b><br>
Strength: Unit can cast Blizzard, causing the effects of winter on the tile.<br>
<br>
<b>Amulet of Garzon[Equipped to Odin Prime]</b><br>
Strength: Keeps the Hero from death.  They are only knocked out instead. (Enemies will not double-tap)<br>
Weakness: They won't wake up for 2 Turns after falling in battle.<br>
<br>
<b>Golden Crown[Equipped to Lord Ga'Lade] </b><br>
A shiny golden crown inlaid with colorful gemstones.<br>
<br>
Strength: 2 HP<br>
Weakness: Deals 2 less damage to a minimum of 1<br>
<br>
<b>Chains of Maat[Equipped to Odin Prime]</b><br>
Great chains of binding that can contain even the most powerful foe.<br>
<br>
Strength: Choose any enemy unit you wish. That unit and the bearer fight in singles combat. The bearer may make one single attack before the combat starts.<br>
Weakness: If the bearer dies, his army is given -1/-1<br>
<br>
<b>Sword of a Thousand Truths[Equipped to Lord Ga'Lade]</b><br>
A weapon whose very name strikes fear into all who hear it.<br>
<br>
May duel a random enemy character with them receiving -1 attack to a minimum of 1.</div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Research Advancement: Heavenly Artifact Stabilizer Machine [Level-2 Advancement of Artifact Stabilizer Machine]<br>


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			<div class="bbCodeBlock-content">Effects: Allows more creative control on the effects of the artifact generated by Policy: Manufacture of Greatness as well as lower the needed roll by 1(will be 6+).</div>
		</div>
	</div>
</div>Research Advancement: Heaven's Fury Bombardment [Level-2 Advancement of Heavy Bombardmennt]<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 9, the unit is hit by a magical shell from the bombardment and takes 3 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)</div>
		</div>
	</div>
</div>Research Advancement: Purified Crystal Cannons [Level-2 Advancement of Crystal Cannons]<br>


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			<div class="bbCodeBlock-content">Effects: Settlements count as a number of units equal to 2x their level.</div>
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</div><br>
<b>Free Action:</b><br>
Policy Action: Manufacture of Greatness - Roll a d10, develop a GM Equipment on an 8+. [Rolled 6, no artifact manufactured(artifact manufactured if advancement takes effect)]<br>
Expedited Recruitment: 4 Curators(1 Each settlement to be integrated to Garrison Force)<br>
Equipment: Empyrean Vault is opened and Artifacts are equipped for the remaining Heroes.<br>
Mercenary Recruitment: Kartoosh the Lich, Ga'Lade's Brigade, The Traveling Mages(2)<br>
<br>
Attack: Empyrean Legion will attack Rogue Ogre Chieftain and 2 Ogre Marauders<br>


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			<div class="bbCodeBlock-content"><b>STRAED COLLECTIVE FORCES</b><br>
 <br>
<u>Empyrean Legion, Valkyrie Detachment</u><br>
Odin Prime<br>
Enigma Prime<br>
2 Valkyries<br>
2 Swamp Switch<br>
1 Aegis<br>
7 Sentinels<br>
2 Curators<br>
<br>
<u>Empyrean Legion, Cloud Detachment</u><br>
Nickel the Stout<br>
L'lthor the Golden City Guardian<br>
Artifact Protector Bot<br>
Kartoosh the Lich<br>
Ga'Lade's Brigade<br>
2 The Traveling Mages<br>
<br>
<u>Prime Ship Freedom Garrison</u><br>
Lord Ga'Lade<br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
6 Crystal Cannon<br>
<br>
VS<br>
<br>
<b>ROGUE OGRE DETACHMENT</b><br>
Ogre Chieftain<br>
2 Ogre Marauders<br>
<br>
Instructions:<br>
Sky Barrier(2 Health) will absorb damage.<br>
7 Sentinels(Total of 21 Health) to absorb any damage.<br>
2 Curator to give stack +1/+1</div>
		</div>
	</div>
</div><br>
Sky Path: Spend 40 resources and open a sky path to the sky above Settlement Guardian Coast(Fishing Village).<br>
Movement: Freedom Fleet moves through the Sky Path, appearing next to Resource Ship Bounty.<br>
Exploration: Explore Freedom Ship<br>
<br>
Operational Boost: Resource Ship Bounty doubles resource gain.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11293435" data-lb-caption-desc="Trektek · Mar 28, 2022 at 2:17 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
ALL NATIONS NOW HAVE ACCESS TO MERCENARY DUE TO ALL NATIONS THAT HAD MERCENARY HUB ARE NOW NPCS<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
It was a time of celebration for those of Clan Spike Horde. Their people had fully recovered and then some. The Clan had become all the more stronger for the alliance that had forged between themselves, Coghaven and the Troll Tribes.<br>
<br>
It was not an uncommon sight to see trolls alongside metal men and Orcs clad with Coghaven gear training side by side.<br>
<br>
The Alliance grows stronger by the day. People that fought together, trained together and ate and drank together formed the very foundation of those that lived in the North Eastern reaches of the continent.<br>
<br>
Something that they believed would continue on in the same vein.<br>
<br>
<br>
Actions: Alliance training program- Coghaven can now recruit both Orc and Troll units in its settlements<br>
<br>
9 Orc Warriors , 3 Orc Catapult, 3 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
The Collective was weak. And the Ogres knew it. Even with the initial push with those still integrated, falling to the military might that is the Collective, it was only a matter of time before the flying cities crash and burn on to the ground below.<br>
<br>
Their True Leader had returned.<br>
<br>
Tiny, the largest and most powerful Ogre of them all. Returned from the depths and millenia and with a far greater intelligence and guile than he had ever shown before.<br>
<br>
He would lead the Ogres to victory.<br>
<br>
The Ogres cheered as they rushed headlong with their new technological might towards the nearest flying ship, eager to bring it crashing down. If they were lucky, they might even land it on the fishing village below.<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
General Pavlova approached the Flessi Troops that had arrived. What better way to help them spread their glorious plague, than through the mushrooms that grew in the muck and the decaying corpses.<br>
<br>
The plagues masses surrounded those assembled, ready and eager to act should the answer be not to their liking.<br>
<br>
The General approached with a bargain for The Fessi.<br>
<br>
“We give you our dead in exchange for you spreading our plague to another nation. What say you?”<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
The chief engineer had buried himself in his work. There was always something to fix in their new home of Iron Will. After all, they had less to work with here than they did in their previous capital settlement.<br>
<br>
An aide walked in. “Sir, we have a bunch of refugees. They say that they are other survivors from the Capital.”<br>
<br>
A grunt as the chief engineer pulled a wrench free from where it was stuck on a bolt. “Send in their leader then and we shall speak.”<br>
<br>
“Right away, sir.” The aid scurried away and a robed bespectacled figure arrived from the doorway.<br>
<br>
“My aide tells you that your group is made up of fellow survivors?” The chief engineer didn’t look up as he continued his work.<br>
<br>
“Yes, we are sur…survivors.”<br>
<br>
“Well, you lot are welcome here as long as you all pitch in. There’s lots to do here and it’ll get very cold during the winter.”<br>
<br>
“Th…thank you for your generosity.” The robed man gave a slight bow with a smirk crossing his lips. “You shan’t regret it…….”<br>
<br>
<br>
------------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
With the hiring of a powerful lich, the headmaster made sure to open up a new series of classes on necromancy, detailing with all its pros and cons in the world at large.<br>
<br>
It soon became a popular series of classes.<br>
<br>
Many of the first students that had arrived had graduated and began to teach classes or became adjutants for other teachers, while a select few began to venture out beyond the borders of The Academy to see the world and test what they've learned.<br>
<br>
Upgrade Capital to Level 5(¾)<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Winged Boots</b><br>
<br>
Boots with small little wings on each of them<br>
</i><br>
<div style="text-align: left"><i><b>Gauntlet</b></i>​</div><i><b> of Power</b><br>
<br>
You can almost here someone say, “Its so Bad”<br>
<br>
<b>Treasure Map</b><br>
<br>
A map of the continent which seems to lead to treasure.</i><br>
<br>
<br>
<b>Month 3, Turn 15, Year 1291</b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Train Troop Ningyoburi (20 resources)<br>
Upgrade Capital Settlement Huang He (180 resources) with Standing Army (3/7)<br>
Upgrade Advancement Dam* (Lvl 2)<br>
<br>
Dam (Lvl 2)<br>
Allows own nation units to pass through<br>
<br>
Wyrm becomes Hero<br>
<br>
The Great White Wyrm<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Winter Strength: Gains +1 HP and +1 Attack during Winter Months<br>
Silence is Golden: Can negate magic attacks against it on a roll of a 7+<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Floaty Mushrooms - After hearing about the nation with flying cities the Gobbo's had a<br>
conversation that went something like this: "Yeah so we believe this type of mushroom can float."<br>
Now the mushrooms float.<br>
Ground units can attack airborne units without penalty.<br>
-----<br>
-Betta Red Caps: Better Shrooms for more crazed fanatics.<br>
Fanatics don't hit friendly units on a 4 or 5 and instead just miss, ending the cycle.<br>
-----<br>
-Teleporta's: Don't even ask why it works...goblins are weird.<br>
Goblin armies with a hero may move up to three hexes. If they move only one then they may choose<br>
their direction. Any more than one hex and they must roll a D10. On a 1 or 2 they must move in a<br>
direction decided by a D6 representing the hexes around them rather than their own choice.<br>
-----<br>
Naked Lads: Some mad gitz with a deathwish after a few too many shrooms.<br>
<br>
Gain a unit of Naked Ladz for every unit recruited. They do not count to population or goblin<br>
numbers for any abilities, traits etc. Their stats can never be improved however saves can be<br>
bestowed upon them as long as it's not physical armour.<br>
Naked Ladz<br>
Troops<br>
HP: 1<br>
Attacks: 0<br>
Offence: -2<br>
Defence: -2<br>
Nobody Likes 'em: -1/-1 and cannot attack. When a friendly unit takes a hit, redirect it to the Naked<br>
Ladz.<br>
<br>
<br>
Explore: Gain a Normal Settlement<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Construct Farming Settlement "River's Bounty" at location of army 1 (3/3)<br>
<br>
Explore: Gain hero, Norma (Blizzen Hero)<br>
<br>
Norma<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 3<br>
Defense 1<br>
Frozen Wastes: Turns the square resting on into a winter tile<br>
Winter Wonderland: All Blizzen units gain +1 Attack on Winter Tiles<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. A Mekhanite Legionnaire and the Earth Breaker split from Army 4 ("Hey Purifying Flames") to form Army 5 "Her Hungering Maw". Begins consuming the tile (will be 1/3 at end of turn).<br>
<br>
2. Army 4, First Purity Legion, "Her Purifying Flames", moves N and Explores<br>
<br>
3. Begin and Complete Level 1 Advancement; "Mechanized Troop Transport" - unlocks unit "Mechanized Troop Transport" (1 Action, 10 Resources)<br>
<br>
Explore: Gain item- “Sword” of Damocles<br>
<br>
“Sword” of Damocles<br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
<br>
<b><span style="font-size: 26px"><u>Free City of Noctis</u></span></b><br>
<br>
Quest 1: Own an Army of 10 Units<br>
<br>
“We must be able to protect our people from those who would do us harm.”<br>
The Synthetic Fae Court<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 40 resources and 1 action to begin gifting a settlement to the S'yul T'rmnt.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to recruit 2x masked zealots.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to recruit 2x masked zealots.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to recruit 2x masked zealots.​</div></li>
</ul><div style="text-align: center"><br>
Explore: Nothing of interest is found<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
First Fleet builds new Water Settlement (3 Actions, 50 Resources)<br>
<br>
Explore: A large underwater castle is discovered beneath the waves (Explore)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March<br>
Hunting<br>
Advancement: Lazarus Pit<br>
<br>
Explore: The group finds a mine that is being worked on by a large number of Dwarves. (Adventure)<br>
<br>
The Flessi Assembly<br>
<br>
<br>
1+2: Advancement Better Farming Techniques (Lvl 2) 2/2<br>
3.Advancement Flessi Movement Tactics (Lvl 2) ½<br>
<br>
Diplomacy with Penumbra (Look above for Diplomacy)<br>
<br>
Diplomacy with Gobbos (Commence)<br>
<br>
Explore: A large monster with huge rows of teeth attacks. Lose Expedition 1(Currently 1 Flessi)<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
<br>
Research Advancement: Heavenly Artifact Stabilizer Machine [Level-2 Advancement of Artifact Stabilizer Machine]- Allows choice of either Offense, Defensive, or Utility type item<br>
<br>
Research Advancement: Heaven's Fury Bombardment [Level-2 Advancement of Heavy Bombardment]- NO!<br>
<br>
Research Advancement: Purified Crystal Cannons [Level-2 Advancement of Crystal Cannons]- Effects: Settlements count as a number of units equal to 2x their level.<br>
<br>
Attack: Empyrean Legion will attack Rogue Ogre Chieftain and 2 Ogre Marauders- VICTORY FOR COLLECTIVE<br>
<br>
Sky Path: Spend 40 resources and open a sky path to the sky above Settlement Guardian Coast(Fishing Village).--- CURRENTLY NON-EFFECTIVE UNTIL MOVEMENT PENALTY IS REMOVED<br>
Movement: Freedom Fleet moves through the Sky Path, appearing next to Resource Ship Bounty.<br>
Exploration: Explore Freedom Ship- A Giant War Rhino emerges from below decks and destroys 1 Valkyrie  before it is taken down.<br>
<br>
Operational Boost: Resource Ship Bounty doubles resource gain.<br>
<br>
<br>
<b><u>Mercenary Hut</u></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">The Lost
Troop
HP 1
Movement 1
Attack 0
Offense 0
Defense 0
Is This Living?- If killed, deals 1 damage to its killers</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Sea Barnacle 
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1 
High Defense- Once per turn, removes 1 damage from an incoming attack</td>
<td colspan="">Slow moving, powerful warriors of the Sea</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Gargamel
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Taste for Mushrooms: When up against Mushroom type enemies, they lose all defense and can only deal 1 damage to Gargamel</td>
<td colspan="">A strange wizard that is highly focused</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
1 Dragon Dancer</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
<b>Poison Arrow (1) : -1 Happiness</b><br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 1<br>
Rerolls: N/A<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader</i><br>
2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
1 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i><br>
3 Navvie Engineers<i> Non- Combatant<br>
The Great White Wyrm Hero</i><br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
24/50<br>
<br>
<b>Spirit Tokens</b><br>
1<br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
Train Troop <i>Rock Hunter </i>(20 resources) at <i>Shan</i><br>
Upgrade Capital Settlement <i>Huang He</i> (180 resources) with Standing Army (4/7)<br>
Train Troop <i>Monk </i>(20 resources) at <i>Hechuang</i><br>
<br>
<b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) <br>
Move Unit <s>Wyrm</s> to Tower of Trials <b>(Roll 3)</b><br>
Workforce Canalwork<b> (2/2)</b><br>
Recruit Mercenaries Gargamel <b>(80)</b> / The Lost Troop (x2) <b>(60)</b></i><br>
<br>
Movement (Army One) 1 Tile South<br>
(Current Tile - South)<br>
Army One Engages Digger Army<br>
<br>
<i>Army One<br>
Abraxas<br>
1 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
3 Wyrms<br>
Dragons Gate<br>
Red Mother</i><br>
<br>
Movement (Army Two) 2 Tile NorthEast<br>
(Shan - N - NE)<br>
<br>
<i><span style="font-size: 15px">Army Two</span></i></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Boat<br>
Nerida</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 439<br>
Income: 146<br>
Expenditure: 180</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 405</span></b></span><br>
<br>
<br>
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<br>
<span style="color: rgb(250, 197, 28)">Between the rusty peaks and under the blood red sun, the gathered army scuffed their feet, impatient and eager to fight. Already in formation, the Wyrms at it's head and the Monks only a few steps behind, it was up to Abraxas to finish the time tested Gyourin. <br>
<br>
With a fierce thrust and wave of his hands, the damask dust and scarlet sands rose and fell away as the dry bones of the dead awoke from their slumber. Motioning them forward, the parched skeletons clattered and creaked to the left and right, flanking the Wyrms as they took up position.<br>
<br>
With the unliving legion in place that left only one skeleton at Abraxas side, his faithful vassal and butler. Pulling from underneath his jacket, to the sound of clattering ribs, the slanted jaw servitor handed the necromancer a blue orb, the light dancing off it like sunlight on a stream. "Thank ye kindly, my good man" said Abraxas.<br>
<br>
Rubbing his hand over it as if polishing a prized pearl, the gaunt gentlemen lifted the sapphire sphere to the heavens and from it came flowed a torrent of water, the two cascading vortexes rushing from their prison and crashing to the dusty ground as if trying to quench it's thirst. Quickly the two converging streams began to take shape, powerful limbs spouting from them as the water made a murky attempt at humanity, the liquid forming a broad torso before a misshapen and faceless head grew from it. With a clear, unfeeling gaze they looked to their master. <br>
<br>
"Join the others" the necromancer ordered.<br>
<br>
As they slid into formation, their Leader appeared from behind Abraxas. <br>
<br>
Surrounded by the finest of swordsman, all adorned in ruby red armour, these Wards of Swords would do anything for their Mother. Rescued from despair or misfortune these Ronin had no cause, no future in their eyes but thanks to Queen Wu they now had the greatest of roles. Her proud protectorate led her in, as she strolled forward, adorned in her battle regalia.<br>
<br>
With a kumadori mask, The Red Mother's face was a ghastly white, her sharp features enhanced by the black lines and chalky makeup and hiding the signs of age, making her look like an immortal spirit. Vengeful and lofty seemed this projected phantom, in it's striking armour like that of her surrounding Samurai, her sharp, lengthy shoulder guards and blackened, broad breastplate an indication of her military might. Standing within her massive army, she raised her voice to speak.<br>
<br>
"My children. My most cherished of children." cooed Wu, placing her hands over her heart.<br>
<br>
"Battle is something the Yamabuki are born into, from our birth till our death, every person of the Yamabuki must fight every day of their life's. The elements as we march, life's hardships, our personal tribulation, even each other as we seek to improve ourselves. And all to become who we were meant to be!"<br>
<br>
Wu jabbed her finger into the distance "But these people no nothing of battle, espousing pacifism and peace. But this is just a mask these demons wear." she snarled, her white mask cracking as she bore her teeth.<br>
<br>
The Red Mother flicked her gaze back to the Army, her eyes resting on the Monks . "Through meditation and hardship, the Monks of the Yamabuki seek knowingness and true enlightenment while these dirt loving demons have to use tools and trickery to get their way."<br>
<br>
 Her face darkened and her tone dropped. "As was the case with noble Yan Chai... His young life snuffed out in an instant, as should been have that Diggers terrible tool if he had practiced what he preached." she spat the words, the venom practically palpable.<br>
<br>
"Look amongst yourselves, do you see a weapon amongst you!" Wu screamed, as she slashed the air with her finger<br>
<br>
"Even now, we afford our enemies an undue respect and fight how young Yan did!" Wu cried, passing her gaze over the Army in turn.<br>
<br>
"Through keen intellect!..." Abraxas nodded along.<br>
<br>
"Exceptional endeavour!..." The Monks lowered their heads in silent prayer for their fallen brother.<br>
<br>
"Unwavering will..." The skeletons and elemental's stood unflinching.<br>
<br>
" ...and tooth and claw!" The Wyrms paced around, eager and every ready.<br>
<br>
"But his death will be a ripple, galvanising all of us, turning our Army into a raging river that will sweep over them like a flood that they could never believe! Where Yan brought mercy to his opponent, today there shall be none" <br>
<br>
Wu raised her hands into the air "By the benevolence of your beloved Mother.... KILL THEM ALL!!!" roared the Red Mother.<br>
<br>
The Yamabuki Queen remained where she was, clouds of dust and sand kicked up as the Army marched into battle<br>
<br>
"Abraxas. Stay with me." she commanded the Necromancer, as he passed her, the Ward of Swords taking their place around her "I want you to protect the Dragons Gate."<br>
<br>
"Sure thing, mam" replied Abraxas, tilting a phantom hat.<br>
<br>
"If they like play in the dirt, then let their bodies lay in it. And if they hide in their holes at our coming victory, then will just bury them all in them."</span><br>
<br>
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
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<br>
<span style="font-family: 'Amiri';">Army of the Earth</span><br>
</div></div><br>
"Damnit! What's with this blizzard coming on all of a sudden, especially in the middle of bloody fall!' Callarhan snorted and knocked the snow gathering on the top of his head off once more even as more began to gather immediately. "Vin'Taur, what's the word from the scouts? Have they found the center of this bloody weather?"<br>
<br>
"Not yet warchief, they are still searching! We may need to break camp soon, the men are exhausting quickly in the cold and many of them are barely able to stand now!" the other Taur-Ahe was shivering himself and panting slightly, having forced his way to the back of the column and back multiple times already.<br>
<br>
"Damn it all! Tell them to stop and call the scouts back when you can get them word! Get me Azghul and Tal'Ki, they should be able to keep going a while yet to find the source with me! I want a full camp made and the men resting and warm by the time I return though Vin'Taur!" the warchief ignored the hasty 'Yes Sir' that came as a response and glared out into the distance, trying to catch sight of whatever was causing the winter storm.<br>
<br>
"You called for us Callarhan?" the earthy voice of Tal'Ki called from the side after a few minutes of waiting.<br>
<br>
"Aye! We are going out and finding whatever is causing this bloody storm and getting it to stop! Now come with me!" the angered leader marched towards the distance, having spotted the briefest flash of movement.<br>
<br>
As the party of three marched, quickly losing sight of the still-in-construction camp due to the snow, the weather grew worse and worse, soon causing them to march through masses of snow that were growing ever closer to the size of themselves. Throughout their march they began to hear strange sounds in the distance, sounds of monsters roaring, men yelling, weapons clashing, and yet more strange sounds echoed around them. They knew not how long they marched, only that after what seemed to be both days and seconds they came upon a clearing in which stood a single Blizzen. Snow and ice swirled around the feminine appearing form and it became quickly apparent that she was the source of the weather that was risking the lives of the army.<br>
<br>
"You there! Blizzen! Calm your storm, you are risking the lives of allies and friends with your actions!" Callarhan forced himself towards her, his companions trailing behind him. "Control it blast you or I will kill you where you stand!"<br>
<br>
Jumping as if she had been struck the blizzen turned to face the trio, naked shock showing upon her face at their presence. The storm quickly begins to die down and within moments there is nothing but the lightest snowfall replacing it, concentration showing upon her face.<br>
<br>
"I- I am sorry, I have been alone for so long that I had forgotten how natural beings react to my blizzards. Please, forgive me," the blizzen bowed her head, frozen tears forming upon her eyes. "Y-you said you were friends? Have you met others then? Others like me? I thought that they had all been destroyed centuries ago."<br>
<br>
"Nay, we encountered them some time a year ago and they chose to begin living alongside us as equals and friends," the warchief continued his approach, now at a much more sedate pace upon seeing that the female being meant no harm to him or his own. "You have been alone for so long? Why? Why were you separated from the others for so long?"<br>
<br>
"The masters saw fit to attempt to give us more power, power that could control the very weather around us. As you can see, they succeeded with me and created a monster instead of the leader they wanted," as she trails off the Blizzen seems to draw in upon herself, shivering and beginning to truly sob.<br>
<br>
"You are not a monster, not if you were created like this. You are a victim of madmen's plans and of cruel creators," Callarhan seems to hesitate for a moment as he continues his approach but continues after a moment, drawing her into an embrace and giving her what comfort he can. "What is your name?"<br>
<br>
"I-I don't have one, the masters just called me experiment 134 before they were- were," she broke off into more sobs, unable to finish her sentence.<br>
<br>
"Its alright lass, its okay. We can think up a name for you later just relax now and we'll take ya back to your people," Callarhan began stroking the 'hair' of the woman as she shivered against him, quietly lulling her into sleep. "You're alright, you are normal, not whatever those freaks called you, you are normal.<br>
<br>
"Normal, Norma," the Blizzen mutters as she drifts off falling into sleep.<br>
<br>
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background: linear-gradient(rgba(0, 0, 0, 0.15), rgba(0, 0, 0, 0.15)), url(/proxy.php?image=https%3A%2F%2Fcdnb.artstation.com%2Fp%2Fassets%2Fimages%2Fimages%2F002%2F256%2F621%2F4k%2Fl-in-.jpg%3F1459397744&amp;hash=c2d932dc338f65ce6fafefeeb32d23c6);
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th>
<th colspan=""></th></tr><tr class="">
<td colspan=""><b>Start of Turn</b></td>
<td colspan=""><b>Income</b></td>
<td colspan=""><b>Current</b></td>
<td colspan=""><b>Usage</b></td><td colspan=""><b>Remaining</b></td></tr><tr class="">
<td colspan="">74</td><td colspan="">484</td><td colspan="">558</td><td colspan="">210</td><td colspan="">348</td></tr></tbody></table><div style="text-align: center">​</div>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 80 (Storm's Rest) + 20 (Haaster) + 80 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 44 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 484</td><td colspan="">Quest Payment: 150
Total: 210</td></tr></tbody></table><div style="text-align: center">​</div></div>
		</div>
	</div>
</div><div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Norma (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2x Blizzen<br>
Blacktop the Undaunted (Hero)</div>
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</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
Army 4<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army 4</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2x Lesser Fire Elemental</div>
		</div>
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</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
19/40<br>
<br>
<b>Paid Actions</b><br>
Recruit Blizzen x1<br>
Recruit Earthen Shamans x1<br>
<br>
<b>Free Actions</b><br>
March Army 1 from River's Bounty to Storm's Rest<br>
Explore tile with Army 1<br>
March Army 4 from Capitol to Storm's Rest with Caged Beast<br>
Pay 150 Resources to Spirit Seed quest<br>
Use Skull of the Seer to Contact Synthetic Fae Court<br>
Use Skull of the Seer to contact Mekhane<br>
Use Skull of the seer Free City of Noctis<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Four months to arrival<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+<br>
<br>
<b>Quests</b><br>
Spirit Seed Questline:<br>
Pay 150 Resources to Seed (150/150) - Complete at end of Turn​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><u><b>Free City of Noctis</b></u></span>​</div><br>
As Speaker, one of Luna’s prime responsibilities was to oversee the election of new members to the council. Currently the council is missing a Minister of Magic with Luna filling in for the role. In her first election she was the prime candidate for the position but the sudden disappearance of the Speaker at the time gave her the chance for a much more strategic role and she did not hesitate to throw her name in the hat.<br>
<br>
This year's most promising prospect was a pair of twins who uniquely enough shared one body. Apophis and Sotek they were named and while Luna herself was no fan of the duo, they were fans of hers. Her mastery of celestial magic inspired many of the mages in the years that followed and she became a legend in all fields.<br>
<br>
Following the announcement that they would begin picking a new Minister of Magic, all of the academies were whipped up into a frenzy. While only the most skilled practitioner would be chosen, everyone rushed to finish their projects in the hopes of showing their potential as future candidates. Teachers even put their classes on hold for the chance to ascend to the council.<br>
<br>
The month started with the big announcement and Luna made her way to Starfell Academy, renamed such in her honor. She knew the teachers here were all worthy candidates, but the majority of them were content where they were and hadn’t produced anything new since she was a student.<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/1648919193953-png.972713/" target="_blank"><img src="https://www.rpnation.com/data/attachments/909/909843-744aaccbef7fd364d3755d0695471e3b.jpg" class="bbImage " style="" alt="1648919193953.png" title="1648919193953.png" width="181" height="100" loading="lazy"></a>​</div><br>
“We are so glad to have you back within these halls, Speaker Luna.” Exclaimed the headmistress who had been in this position for several decades, even before Luna graduated. Many believed the old crocodile was immortal and possessed a spell for eternal life, but she never spoke of her secret to such a long life.<br>
<br>
“I wish I were here for a trip down memory lane, Headmistress, but I’m here on business as you well know.” The feline replied in a cool tone as the two of them strolled through the corridors of the academy. “What I know is that the council is late on choosing the new Minister of Magic and I cannot help but wonder if you had something to do with it. But I also cannot explain why you would do such a thing.” The croc opened her one good eye and glanced up at the poised cat who did not return her stare.<br>
<br>
“Show me to Apophis and Sotek." Luna commanded of the elderly woman. The snap from Luna caught the headmistress off guard and although she had half a mind to put Luna in her place, she did not want to be seen as an enemy of her greatest student. The two hurried along to the laboratory where the twins were working and along the way they were bombarded by eager students and professors who wanted to be considered for the role. They all paled in comparison however to the twins who had managed to set themselves apart from the rest of the academy.<br>
<br>
"Apophis, Sotek, you have a visitor." The Headmistress spoke. When the two older women entered the room they were hit with flashes of light and bursts of elemental magic. L:una smirked and her sudden applause forced the twins to stop what they were doing. "Well done gentlemen. If I'm not mistaken that looked like the first stages of star crafting. Celestial Magic."<br>
<br>
Seeing Luna and the Headmistress, the twins immediately bowed their heads and didn't lift them until the Speaker had said her bit. "we hope you are not angered by our attempts to follow in your footsteps." They said in unison. "I am Apophis." The brother on the right declared. "And I am Sotek." The other sibling said.<br>
<br>
The Headmistress was shocked and it showed as her mouth hung agape. No one other than Luna had managed to understand celestial magic and to her knowledge the feline had taken no apprentices. "How is this possible?"<br>
<br>
"Through divination." Luna vaguely explained.<br>
<br>
The brothers both smiled and nodded their heads. Divination was what had put the two of them on the Council's radar and their success with the skill and their general talent for magic made them the only option for Minister of Magic. "We were able to use our gifts to gaze into the past and watch, Speaker Luna create celestial magic. We still have a great deal of learning to do, but we feel as though we are getting close."<br>
<br>
"Well your unique talents in divination are why I am here. To offer you a position on the council as Ministers of Magic." Luna looked across the messy room to where the twins stood, a cunning in her eyes that was masked by her innocent and warm smile.<br>
<br>
"Us? The Council wants us?" They looked to the Headmistress who nodded wildly in approval. "Say yes you fools!" She urged.<br>
<br>
"Of course!" Apophis replied. "Absolutely!" Sotek said with a toothy grin. <br>
<br>
"Then it's settled. We will announce your ascension tomorrow mornings. In the meantime, you should clean up your lab, pack your belongings, and meet me at the council building. You're no longer students here." <br>
<br>
<br>
Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves NE 1 Tile</li>
<li data-xf-list-type="ul">Army 2 Explores Tile</li>
<li data-xf-list-type="ul">Construct Barracks</li>
</ul><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses</td>
<td colspan="">Next Turn</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">120</td>
<td colspan="">20</td>
<td colspan="">60</td>
<td colspan="">80</td></tr><tr class="">
<td colspan="">Happiness</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr><tr class="">
<td colspan="">Order </td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition</td>
<td colspan="">Torrin Tyto
1x Flying Talons</td>
<td colspan="">Snow Othern
Hollie Laurent
1x Death Roll Knights</td>
<td colspan="">Speaker Luna
1x Arcane Turrets
1x Flying talons</td></tr><tr class="">
<td colspan="">Location</td>
<td colspan=""></td>
<td colspan="">1 Tile SW of Capital</td>
<td colspan="">In Capital</td></tr></tbody></table></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11299102" data-lb-caption-desc="Cosmo · Apr 2, 2022 at 11:11 PM">

		

		
	


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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
[Going out tonight, {Already running late} so will be doing fluff tomorrow morning]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell</div>
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<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
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<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn</div>
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<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle</i></div>
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</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">30</td><td colspan="">0</td><td colspan="">0</td><td colspan="">30</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
<i>Force March </i><br>
North West, North West [For 3 moves total {with free move} which should put them at Huang He]<br>
<br>
<i>Party will do Odd Jobs in Huang He x2</i><br>
<br>
<b>Free Actions</b><br>
Move North<br>
Sell Furs at Huang He [15]<br>
Explore<br>
<br>
I drew it on the map for reference [They will be heading to star]<br>


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.972960/" target="_blank"><img src="https://www.rpnation.com/data/attachments/910/910090-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a>​</div><hr><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Roboto';"><br>
<br>
<b><span style="font-size: 22px">The End</span></b><br>
 <br>
Burning air and smog choke a blood red red sky as buildings crumble and burn. Clouds shift and take the form of wailing skulls as the dying fae littering the streets dump their arcane power in a desperate attempt to cling to life. Nature itself warps and screams as the scene unfolds; beings deftly interwoven with the lifeblood of the soil are experiencing feverish agony, and the earth cries in kind. The few fae that manage to survive the withdrawals prowl the streets in a state of feral mania- their metallic bodies in a state of disrepair as they rip at their bodies in the absence of stimuli. What was once a glimmering, solar powered city of the ages is now reduced to rubble.<br>
<br>
A loud clang resonates as an orbital drop pod slams into the ground. Pylos swiftly kicks the door off with a dainty metallic leg. As she steps out of the dropod, butterflies begin to congregate from thin air onto her metallic plates. The tall yet sleek android surveys the carnage. “Well then…looks like my work is cut out for me.” Wealwebs were already beginning to form, just as her contractor predicted. With this much fae suffering at the hands of compound, a powerful artifact was bound to form as a result. Pylos walks through the rubble, sneering at the pathetic fae that succumbed to their vice. <br>
 <br>
A shattered a<span style="font-size: 22px">n</span>droid reaches for her leg and utters in a pitifully weak voice “Please…just a little more compound…” he sits up against the wall, the damage to his lower half now apparent. “I have 3000 bits stashed in a memory cell in my unit, I’ll tell you where they are if you just give me a little more com-” Pylos fires her rifle several times into his chest. A smile creeps across her face as she watches the pathetic worm cough electrogel all over his chest and die. He earned this fate.<br>
<br>
<b><span style="font-size: 22px">Formation</span></b> <br>
<br>
    The anathema's will made manifest, suffering and woe births gems- just as the irritation of clam makes pearls. Emerging from the damned souls is a shimmering blue diamond, the size of a basketball. It hums and vibrates, floating in the center of the wrecked city. Time is a manifold, branching and flowing. The diamond saw it all, every which way. Clinging to burgeoning sentience, it saw the agent of Dialeth-Astor approaching it. A cleric, nothing more. A foolish cleric with a paltry rifle. <br>
<br>
    Tremors rocked the ground as the diamond began to pull monstrous, primordial abominations from shimmering portals around it. Pylos shouldered her rifle, and the resounding sound of her internal fusion reactor began to fill the empty city as it powered up to begin synthesizing rifle rounds. Magerounds and buffering magics would make short work of this aberration.<br>
<br>
    Death….life…the diamond saw all possible fates for itself. Pylos could drag it to some huffing, impudent fae lord. Pylos could get torn to shreds by primeval titans. Pylos’ internal reactor could give out due to an errant atom, and end up a fireball. Focusing on the manifold of time, something screamed at the malevolent intelligence, and the diamond saw something odd. The body of Pylos…speaking to some rusted out elk and effeminate greenwarden. What could this mean? She began walking to a lavish sleeping suite, full of detailed paintings. This…was uncharacteristic of the agent. All of the visions where Pylos won…she celebrated in a sparse room made from corrugated metal. This version of Pylos…was so much weaker. <br>
<br>
    Present, past, future. All one in the same. The diamond reaches forward, and touches the strings of time. This future Pylos didn’t have the chops to keep warding runes around herself. Perfect prey. <br>
<br>
<b><span style="font-size: 22px">Dreams-Present Day </span></b><br>
<br>
“...yes, and Darius also found himself a nice little bunker. We’ll be handing them some resources, and we’re going to hope they have some kind of fissile material we can use. I’m sure they have a fusion reactor or something” says Cadeya, in a matter-of-fact tone. <br>
<br>
Zestari bows his head respectfully. “Your expedition efforts have been going even better than I hoped. The Oak squadron has made contact with some fungal people, they have yet to give word of the results. I believe they may be one of the possible threats. In any case, good work.” <br>
<br>
Cadeya smiles. “Excellent. That’s all I had today.” She walks back to her chambers, the nova tears already calling her name. After injecting, sleep takes her mind. Howling and the firing of rifles occupy her dreams, as Cadyea sees a thrilling battle take place from a bird’s eye view; a ghostly hand reaches for the mind’s eye and startles the dreamer awake. <br>
<br>
“You were out for quite some time, my queen” says a well dressed thrall in a monotone voice as he hands her some hot towels scented with rose oil. Cadeya tries grabbing them, but her hand grabs nothing. When she looks at the face of the thrall, nobody is there anymore. Odd. <br>
<br>
Throwing the luxurious silk sheets off herself, Cadeya quickly gets out of bed and dons an elaborate green gown. That thrall was going to pay for disappearing like that. “Arlyss! Where are you? Get back here with my towels!” she yells down the hallway. Nothing responds. Frustrated, she begins to hastily walk down the hallway. With each step, the walls begin to smudge. By the end of the hallway, the walls were all but melted and took on the appearance of hot wax. Getting increasingly disturbed, Cadeya runs through the labyrinthine layout of the fae home base trying to find Zestari. He’d know what to do. <br>
<br>
The door to Zestari’s private chamber hisses open, and the rusted elk can be seen frozen in place, surrounded by alien plants. A swing orchestra plays a plodding jazz riff, and Orchid sits in a rickety wooden chair drinking tea. The duo turn to look at Cadeya, as the walls melt around them. <br>
<br>
“They’re going to think I’m crazy, I need to be careful here…” Cadeya thinks to herself. “Hello! Do either of you notice anything strange going on?” Orchid and Zestari look at each other. Orchid takes a slow swig of tea and gently places it down on a platter. With a catty smile, Orchid says “Well I’m noticing that your outfit looks terrible, sweetie. Did you just roll out of bed?”<br>
<br>
Cadeya takes a deep breath. They must not see it. Something is seriously wrong. Suddenly, a ghostly raptor phases through the wall and lunges for Cadeya. She yelps and fires a crackling bolt of green energy at the creature. As soon as the spell leaves her hand, the raptor disappears and her bolt blows a hole in the wall. Orchid leaps out of their chair and their characteristic floating blade aims its point at the hole Cadeya blasted in the wall. Zestari does not move. “Are we under attack? What the blazes is going on?” Orchid yells. <br>
<br>
Cadyea, hands shaking, lowers her magic. “I’m just feeling a bit jumpy tod-” she barely manages to speak before passing out. <br>
<br>
<br>
</span><br>
</div><br>
<hr><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faeactions-png.972961/" target="_blank"><img src="https://www.rpnation.com/data/attachments/910/910091-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a>​</div><br>
<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId107"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: Rusty Joints: lose an action (Really?! Again?!)</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Finish gifting settlement to S'Yul T'rment</li>
<li data-xf-list-type="ul">Spend 10 resources to recruit 2x masked zealots.</li>
<li data-xf-list-type="ul">Spend 10 resources to recruit 2x masked zealots.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Westward </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Eastward</td></tr><tr class="">
<td colspan="">12x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<hr><a href="https://www.rpnation.com/attachments/1648959198187-png.972966/" target="_blank"><img src="https://www.rpnation.com/data/attachments/910/910096-072713ecc425851b90dc4ee98456d809.jpg" class="bbImage " style="" alt="1648959198187.png" title="1648959198187.png" width="223" height="100" loading="lazy"></a><br>
<i>The following movement takes place.</i><br>
<ul>
<li data-xf-list-type="ul">Have Army 1 explore the hex that it's on</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">277</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield) * 1.25 = 175</td><td colspan="">- 20 (army)</td><td colspan="">432</td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Quest Progress</span> </span><br>
<hr><br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: TBD<br>
Make 10 units. REWARD: TBD<br>
<br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Royal Archives</span></span><br>
<hr><b><u>Items</u></b><br>
<ul>
<li data-xf-list-type="ul"><i>Eyes of True Sight: "</i>In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." <i>Soon to be implanted into a thrall.</i></li>
</ul><u><b>Advancements</b></u><br>
<ul>
<li data-xf-list-type="ul"><i>Skeletal Builders: </i>Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul"><i>Increasing Savagery II: </i>Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. <i>The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities. </i></li>
<li data-xf-list-type="ul"><i>Cycle Saver +: </i>Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul"><i>Frenzied Devotion:</i> Now, when a <i>Masked Zealot </i>or <i>Demi Elf </i>is recruited, another unit is produced for free. <i>The fae empire is returning, and all want to be a part of the eternal revel.</i></li>
</ul><br>
</span></div></div>
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					<div class="bbWrapper"><b><span style="font-size: 26px"><u><a href="https://www.rpnation.com/attachments/180517-zombies-jpg.972981/" target="_blank"><img src="https://www.rpnation.com/data/attachments/910/910111-9e7cb0c54d080db3daf43a4987402184.jpg" class="bbImage bbImageAligned--right" style="" alt="180517-zombies.jpg" title="180517-zombies.jpg" width="100" height="100" loading="lazy"></a>The Expedition Finds obstacles rather quickly...</u></span></b><br>
<div style="text-align: center">​</div>Although the threat of such obstacles varied wildly between the three.<br>
<br>
In fact, the Second Expedition League was apparently doing swell so far,  far cry from the First Expedition. Only stragglers remained to tell the tale of a supposedly savage beast that had scattered them to the winds with little quarter, having apparently made its den in an abandoned settlement not too far into the Sandy Expanse. What they had thought would be an unforeseen interaction with a smaller player on the world stage turned into a gruesome bloodbath that left little for recultivation. <br>
<br>
But while lives had been lost, they were only few in the greater workings of the Assembly. <br>
<br>
In fact, their deaths had offered up a valuable piece of information.<br>
<br>
It held little value to the Assembly, of course, as the terrain of the sandy expanse was far too bleak and lacking in nutrients for any inclusion into the New Cultivation. And while the ruins were of some interest, there was no doubt that their neighbors to the north would find them far more interesting.<br>
<br>
So with a new assembly of Flessi hastily stitched together to take the First Expedition's place as the Fourth Expedition, they were quickly sent off in the same direction. They would not make the same mistake as the first, they had far more knowledge of the area and a willingness to use it in the talks to come. Giving the creature's settlement a wide berth and sticking close to the coast, the Fourth Expedition drew closer to their northern neighbors with every passing day.<br>
<br>
If anything, it was the Third Expedition which found itself in an even worst predicament, for at least the First Expedition's fate didn't bring the threat of potential international conflict with it.<br>
<br>
Stories of Penumbra's plague had failed to capture the true potency of the sickness, for even Fungal beings well versed in decay and rot like the Flessi had difficulty bearing the presence of the afflicted. That being said, the Penumbrans greeted the Third Expedition with a fairly straightforward ultimatum immediately upon arrival. Surrounded on all sides with very little hope of escape, the Penumbran General offered corpses in return for aid in spreading their plague.<br>
<br>
While the Assembly was often eager to add more flesh to the Growth's Cultivation, the Head of the Third Cultivation was quick to pick up on the potential threat involved. Given what the plague had done to Penumbra, there was no telling what could happen if it worked its way into their system of Cultivation.<br>
<br>
Greenvine was aware that a simple refusal would mean certain death and potential war, however, so figured seeing their original goal of diplomacy through to the end was the only option they really had left.<br>
<br>
Striding forth from the rest of the Third Expedition to make his status as leader known, Greenvine made sure to voice at least some of his concerns in the same straightforward tones that most of the Flessi had.<br>
<br>
<b>"If only the Mabinogi... had not dissappeared."</b> he said slowly as he leaned against his shephard's crop <b>"From what tales we hear... from the auction house...we'd have received nothing but praise if we helped you devastate them."</b><br>
<br>
With his free hand he gestured towards the General, <b>"We came to question... on what history you have on them... so that we could better understand the threat they posed."</b><br>
<br>
Standing straight, he gave a shrug <b>"But if plaguebearers you wish for instead, then plaguebearing we can offer if only you give us the target you wish to see stricken."</b><br>
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 2)- Gain a free soiling with every training of Soiling<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
Better Farming Techniques (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
5 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
5 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Expedition League 2</i><br>
1 Flessi<br>
<i>Expedition League 3</i><br>
1 Flessi</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
1 Flessi splits from Carcass Garrison and forms Expedition League 4- travels northwest 1 tile then directly north 1 tile<br>
<br>
<b>Actions</b><br>
1.Advancement Flessi Movement Tactics (Lvl 2) 2/2 (Complete)<br>
2. Cultivate  2 Flessi for Carcass Garrison<br>
3.Cultivate 2 Flessi for The Spine Garrison<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
Expedition League 2-<i>Cultivate &amp; Spread (2/3)</i><br>
Expedition League 3-<i>Cultivate &amp; Spread (2/3)</i><br>
Expedition League 4-<i>Cultivate &amp; Spread (1/3)</i><br>
Diplomacy with the Gobbos<br>
Diplomacy with Penumbra<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 401 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 60) + Growth's Boon 25%+ = 75 REC<br>
<br>
-Expense:<br>
<br>
-Lvl 2 Advancement  (Single Focus) 30 REC (60/60)<br>
Cultivate Flessi(New Kin) x2  60 REC<br>
<br>
New Balance: 498 REC</div>
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					<div class="bbWrapper"><b>FLUFF WILL BE ADDED SOON, I BEG THEE GODS FOR MERCY<br>
<br>
Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">517</td><td colspan="">425</td><td colspan="">180</td><td colspan="">337</td><td colspan="">762</td></tr></tbody></table><br>
Income: [10(Fishing Ships), 40+40(Fishing Village), 60+60(Capital), 40+40(Farming Village) +20(Golden City) +20%(Advancement)] + 25%(+1 Order) + 70(Trade with Rahzen and C'Tini) = 535<br>
Upkeep: 110<br>
<br>
<b>Pure Magic Crystals</b><br>
8<br>
Pure Magical Tokens: 5+4-9=0<br>
<br>
Paid Action:<br>
Research Advancement: Sky Aegis(Tier 2 Advancement of Sky Barrier): Settlement projects a barrier that absorbs 4 damage.<br>
Research Advancement: Magna Legacy Tier 2: Up to GM<br>
Research Advancement: Replication: For every construction[expedited or not(?)] of a troop mechanical unit, there is a 50% chance of making a replication without the cost of another action. The full price in resources is paid.<br>
<br>
Free Action:<br>
Manufacture of Greatness: Failed<br>
Expedited Recruitment: 9 Sentinels on Bounty Ship<br>
<br>
Note: If attacked, heavy bombardment is authorized to be used for the settlements. Settlements also have the sky barrier/aegis.<br>
Note Note: Can I have a revised effect for the tier 2 heavy bombardment instead?<br>
Note Note Note: The garrison force for each settlement can form a valkyrie and they have the settlement crystal cannons.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-size: 18px"><span style="font-family: 'Dancing Script';">"And IT spewed forth like puss from an infected wound, full of hungering maws and jealously for the creations of MEKHANE"</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 14, Fall</span>​</div><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
<i>Chapter 5 - AND HER CHILDREN STEELED THEMSELVES</i><br>
1. The men of steel returned to their cities, spreading word of the malignant BEATING HEART OF FLESH and the horde of unholy Flesh-Beasts at its command, setting about the task of readying HER children for the coming battles. Great walls were erected, legions raised and new Men of Steel forged. The Jungle surrounding their cities and towns were burned, made pure, so that the infestation of THE FLESH could not strike against their walls.<br>
<br>
2. HER BLESSED HEART, which had long been a most sacred place, devoid of all but a small group of priests that tended to it and welcomed pilgrims, was woefully unprepared for the onslaught that was to come. And so a great, sweeping fortress was erected around it, HER BLESSED HEART siting as a nigh-impenetrable citadel surrounded by great towers and keeps filled with the most dedicated and talented of warriors. They named this fortress city “Ram”<br>
<br>
3. HER BLESSED HEART, in the beginning ordained as a place no man of flesh would be allowed to call home, now served as host to whole legions of those still tainted by it. And yet, this was good, for those that lived near HER BLESSED HEART to serve as its bulwark found their faith strengthened, their mind sharpened, and their flesh slowly turned to pure machine.<br>
<br>
6. Their fortresses built and legions armed, they thus awaited the call of their Shepherd, whom they had not seen for many months.<br>
<br>
7. Without Her Shepherd to guide and organize Her Children in their holy duty, the task fell to the most intelligent and capable of her faithful to carry Their mantle. Scholars, Inventors and Smiths of equal talent, faith and intellect from across her domain organized themselves into a series of councils and guilds, a network of most efficient buacreracy where the Scholars would divine strategy to withhold the tide of FLESH, the Inventors would create wonderous machines cull the FLESH and the Smiths would see to it that these strategies and machines were fabricated and put to use. At the head of this righchteous assembly was Triuvernt Overseers; three of the most trusted of all the faithful whom would guide this beauracracy.<br>
<br>
8. And thus Her Children were ready as the FLESH began to pour forth from the wilds.<br>
<br>
<br>
<br>
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<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Army 5 "Her Hungering Maw". Continues consuming the tile north of Amoni-Ram (will be 2/3 at end of turn).<br>
<br>
2. Army 4, First Purity Legion, "Her Purifying Flames", moves NW and Explores - Attempt Quest 2 "Slay the Growth"<br>
<br>
3. Begin and Complete Level 1 Advancement; "Research Growth Fungus in Old World Bunker" - Complete Quest 3 "Corrupted Researcher" (1 Action, 10 Resources)<br>
<br>
4. Upgrade Amoni-Ram to Level 5 (1/8 Actions, 0/113 Resources)<br>
<br>
5. Train 2 units of Mekhanite Skirmishers  (1 Action, 45 Resources)<br>
<a href="https://www.rpnation.com/attachments/1649012128704-png.973064/" target="_blank"><img src="https://www.rpnation.com/data/attachments/910/910194-8e97fa61fe6a179f78e392e1bae0f90d.jpg" class="bbImage " style="" alt="1649012128704.png" title="1649012128704.png" width="113" height="100" loading="lazy"></a><br>
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<b>Quests:</b><br>
<br>
"Old World Robotics Facility - OMAR" - Quest 2 - Have Coghaven Build a Needed Component<br>
<br>
<br>
<b>Economy:</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">166</td><td colspan="">140</td><td colspan="">155</td><td colspan="">151</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.</td></tr>
<tr class="">
<td colspan="">Mobile Strip Miners</td><td colspan="">1</td><td colspan="">Unlocks Earth Breakers Civilian Unit</td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production.</td></tr><tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties</td></tr><tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid.</td>
</tr></tbody></table>


1 trade route: Goblins

Unit Stats


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.

Honor Guard
Elite
HP 1
Attack 1
Offense 0
Defense 1
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop

Psion
Troop
HP 1
Attack 1
Offense 0
Defense 0
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)

Name: Her Right Hands, Mekhanite Legionaries</i>
Type: Troop
Tier: 2
M: 1
HP: 1
Attacks: 1
Off: 0
Def: 1
"Zealots Resolve" - 0/+2 when defending a settlement
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires

Name: Her Fighting Falcons, Mekhanite Skirmishers
Type: Troop
Tier: 1
M: 2
HP: (How many successful hits to kill, default 1)
Attacks: 1
Off: 0
Def: 0
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers

Name: Her Chosen Wrath, Mekhanite Psions
Type: Elite
Tier: 1
M: 1
HP: 1
Attacks: 1
Off: 1
Def: 1
"Shield of Faith" Gives another unit 0/+1
Earth-Breakers
Civilian unit
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources
Ignore Difficult Terrain
<a href="https://www.rpnation.com/attachments/968661/" target="_blank">View attachment 968661</a>
Name: Mechanized Troop Transport
Type: Elite
Tier: 1
HP: 1
A: 0
M: 3
O: N/A (Cannot attack)
D: 0

Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
Battle has begun to rage on in the continent from many different people deciding that they needed to push out against those that they disagreed with or felt were too different from them.<br>
<br>
<b><i>THE WINDS OF FALL ARE UPON THE CONTINENT. WINTER WILL BE UPON THEM SOON ENOUGH</i><br>
<br>
<br>
<span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
Chieftain Mahk stood on the new battlements of the Capital as he surveyed the land before him. It was being worked mainly by orcs, but also some cog machines and even some trolls. It was truly the dawn of a new age, for all of them.<br>
<br>
It was something that 1 year ago, he would never have even been able to envision or even wish to believe in. But as he looked at the statue of Chieftain Griizakis, he could see that that man, he could see that future, the one they were living in now.<br>
<br>
And he wished to do Grizaakis and the fallen proud.<br>
<br>
<br>
Actions: Advancements: Technological Growth- With the help of the Cog Alliance, Clan Spike Horde now takes 1 less turn for advancements<br>
<br>
9 Orc Warriors , 3 Orc Catapult, 3 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
Tiny watched from a distance as the newly formed Ogre attack force attacked the floating ship of a settlement. He knew that not only would its juicy contents would soon be theirs, but that with its positioning, why, they could crash that settlement into the one down below. The fishing village that housed those Strongmen.<br>
<br>
They will show the Strongmen who are the strongest. It is the Ogres. We are the one and only strongest in the entire world.<br>
<br>
We only got defeated 1000 years ago because the Toulsians cheated in Battle. No Commander should have been able to keep them going as well as that female dog should have. Tiny bit down on a rack of Partially cooked Beast as the smoke from the City signaled him that it was taken.<br>
<br>
He smiled a nasty grin.<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
General Pavlova smiled a devious grin of the kind as only one who was so heavily plagued as she could have. She motioned towards  another who brought forth a map.<br>
<br>
“I am happy that you have been so amenable to our cause, Mushrooms of the South. There is a land to the North known as Yambabuki. Infect them and we will provide you with many corpses to aid in your growth. Along with many other good things to come as such that our Goddess of Pestilence demands.”<br>
<br>
The soldiers laughed and moved away from the Mushrooms.<br>
<br>
“I believe that this is the start of a wonderful working relationship.”<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
The new machines were ready to help make things in the colony much, much better. In fact, the head engineer was certain that this was going far more smoothly than he could have predicted. There weren’t even half as many interruptions as there usually was during his work.<br>
<br>
It seemed that many of the workers in their off hours were mingling with the new refugees. Apparently they had a lot to say and they ran some “friend” circles or whatever it was that they were called.<br>
<br>
But what they wanted to do in their off hours was of no concern to him.<br>
<br>
------------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
The school was becoming more and more affluent, with influxes of coin from various nations in the Old World that had heard of their wonders and wished to partake in their exquisite learning. The type of learning that one could not get in then Old Country, not bound by the older restrictions on magical learnings.<br>
<br>
New students were churning in daily, while older students were graduating and becoming fellow educators or venturing out into the world.<br>
<br>
Upgrade Capital to Level 5(Complete)<br>
<br>
Adancement: Upgrade Student Lodging<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Gargantuan Banana</b><br>
<br>
A banana that is larger than your average person. It seems to be a bit Green<br>
<br>
<b>Caged Bird</b><br>
<br>
A bird that seems very sad in its cage<br>
<br>
<b>Arm of Destiny</b><br>
<br>
A mechanical Arm that pulsates with electrical energies</i><br>
<br>
<br>
<b>Month 4, Turn 16, Year 1291</b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Train Troop Rock Hunter (20 resources) at Shan<br>
Upgrade Capital Settlement Huang He (180 resources) with Standing Army (4/7)<br>
Train Troop Monk (20 resources) at Hechuang<br>
<br>
Army 1 Engages with Free City of Noctis Army of 1 Unit. Loss of 1 Wyrm and Capture of Unit along with their recently uncovered buried treasure worth 20 resources<br>
<br>
Explore: The army discovers a Metal Man in a cave that claims to be a Mystic of ancient wisdom. He not only agrees to join the Yamabuki, but also gives plans for a new type of unit.<br>
<br>
Metal Mystic<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
Ultimate Defense: When in a settlement, adds 0/+1 to all allied troops within its walls<br>
Mystic Knowledge: When in a settlement, decreases cost of advancements by 5 Resources<br>
<br>
Mobile Walls<br>
Elite<br>
HP 1<br>
Attack 0<br>
Offense 0<br>
Defense 2<br>
Wooden Defenses: For every 4 in an army, can block 1 killing blow of a unit. (Usable Once per Battle). Extra Weakness: Any Fire attack towards this unit will have its Defense be reduced to 0 for the attack.<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Recruit Blizzen x1<br>
Recruit Earthen Shamans x1<br>
<br>
<i>Spirit Seed Questline Complete</i><br>
<br>
The Tree of Spiritual Enlightenment<br>
Strength: All Elementals gain a +1 HP and a 9+ save while in a Rahzen settlement<br>
<br>
Explore: While investing an unruly patch of vines that seemed to be blocking the path forward, the army managed to cut through and found a relic on an overgrown pedestal. It was a helmet that seemed to be brimming with magical power.<br>
<br>
Helmet of The Forest<br>
Strength: Summons powerful vines that cut through enemy armor<br>
Weakness: After an attack, the user is reduced to 0 Defense for the remainder of that fight<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Recruitment - x2 Spearmen (10 Resources) - x2 Naked Lads<br>
-----<br>
-Recruitment - x2 Spearmen (10 Resources) - x2 Naked Lads<br>
-----<br>
-Recruitment - x2 Spearmen (10 Resources) - x2 Naked Lads<br>
<br>
<br>
Explore: The Gobbos were exploring a field near the capital that seemed to be an ancient battlefield of some sort uncovered from a massive rainstorm that passed through the area. The gobbos gleefully roamed around and were blown to bits by buried explosives known as landmines. (Lose 1 Unit)<br>
<br>
<b><span style="font-size: 26px"><u>Free City of Noctis</u></span></b><br>
<br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Army 1 moves NE 1 Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Army 2 Explores Tile​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Construct Barracks​</div></li>
</ul><div style="text-align: center"><br>
Explore: Army 2 Uncovers a large horde of Buried Treasure. Gain 20 Resources<br>
<br>
Army 2 engages in combat with the Yamabuki. They kill 1 Wyrm and are then taken Captive along with the 20 Resources of treasure<br>
<br>
Barracks- Decreases the cost of training units by 10 Resources<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
North West, North West [For 3 moves total {with free move} which should put them at Huang He]<br>
<br>
Party will do Odd Jobs in Huang He x2<br>
<br>
While doing Odd Jobs in Huang He, the group comes across an Emerald Green Cape.<br>
<br>
Emerald Green Cape<br>
0/+2<br>
<br>
Explore:A celebration is occurring in the streets, but what seems to catch the party’s eyes is the shifty looking man that hurriedly walks through the celebration and into a small building where its lights immediately go out. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Finish gifting settlement to S'Yul T'rment​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to recruit 2x masked zealots.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to recruit 2x masked zealots.​</div></li>
</ul><div style="text-align: center"><br>
“The Master is Pleased with your gift of a settlement. Here are some warriors to assist you in your endeavors.”<br>
<br>
Quest 2 Completed: Gain 5 Soul Reavers<br>
<br>
Soul Reavers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Warriors of Undeath: When a Soul Reaver kills an organic foe, roll a d10. On an 8+, they rise up as an undead warrior.<br>
<br>
Undead Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Mass Horde: This unit must be killed before other units can be attacked<br>
<br>
Explore: Army 1 explores the strange fleshy lands of the Mushroom people. While investigating an odd light coming from a cave, they found a skeleton clutching a tome in its arms.<br>
<br>
Tome of Great Speed<br>
Gives the army that is with the equipped hero a movement of 4<br>
<br>
Quest 2 Completed<br>
<br>
Reward: Enlightened Warriors<br>
<br>
Enlightened Warriors<br>
Elite<br>
HP 2<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Drugs of The Onion: Give +1 HP permanently as they have an injection system that allows them tp pump as much as they want. Free Action in Battle: CAN PUMP A HIGHER DOSAGE TO INCREASE HP TO 4, BUT WILL DIE AFTER ALL THE FIGHTING HAS CONCLUDED AND THE ENEMY HAS RETREATED OR DIED.<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1.Advancement Flessi Movement Tactics (Lvl 2) 2/2 (Complete)- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
2. Cultivate 2 Flessi for Carcass Garrison<br>
3.Cultivate 2 Flessi for The Spine Garrison<br>
<br>
Explore: The army explores a strange growth that had grown larger and larger before them. After about a few hours, it exploded, giving the Flessi a large amount of illustrious goop that could be used for cultivation. GAIN 20 RESOURCES<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Research Advancement: Sky Aegis(Tier 2 Advancement of Sky Barrier): Settlement projects a barrier that absorbs 4 damage.<br>
Research Advancement: Magna Legacy Tier 2: Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 4+, kills a troop unit. On an 6+ kills 2 troops or 1 elite. On a 8, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
Research Advancement: Replication: For every construction[expedited or not(?)] of a troop mechanical unit, there is a 50% chance of making a replication without the cost of another action. The full price in resources is paid.<br>
<br>
The Expedited forces on Bounty were defeated by the Powerful Ogre Horde. Upon Capturing the Bounty, they crashed into the fishing village below.<br>
<br>
THE PEOPLE OF THE STRAED COLLECTIVE ARE SCARED AND AFRAID OF THIS NEW MENACE: -1 ORDER<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Army 5 "Her Hungering Maw". Continues consuming the tile north of Amoni-Ram (will be 2/3 at end of turn).<br>
<br>
2. Army 4, First Purity Legion, "Her Purifying Flames", moves NW and Explores - Attempt Quest 2 "Slay the Growth"<br>
<br>
3. Begin and Complete Level 1 Advancement; "Research Growth Fungus in Old World Bunker" - Complete Quest 3 "Corrupted Researcher" (1 Action, 10 Resources)-- Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH<br>
<br>
4. Upgrade Amoni-Ram to Level 5 (1/8 Actions, 0/113 Resources)<br>
<br>
5. Train 2 units of Mekhanite Skirmishers (1 Action, 45 Resources)<br>
<br>
Slay the Growth Explore: The Army approaches a safe distance from the cavern. It looks as though from the months away, that it has expanded out from the collapsed parts of the cave. A few beasts covered in Growth seem to linger nearby. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
<br>
A message written on weathered parchment is received. It reads the following. “There exists in every time and place one who understands what you seek, but does not wish cooperation, only destruction.”<br>
<br>
<br>
<br>
<b><u>Mercenary Hut</u></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Rusted Warriors
Troop
HP 1
Movement 1
Attack 0
Offense 0
Defense 0
Rust Dust- The rust allows these warriors to give one enemy unit a -1/0</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Sea Barnacle
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1
High Defense- Once per turn, removes 1 damage from an incoming attack</td>
<td colspan="">Slow moving, powerful warriors of the Sea</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Scorched Earth
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
I Love The Smell of Napalm in The Morning: The Flame attacks deal 3 Damage to Living Targets
Living Tank: The First 3 Damage in a Battle is ignored</td>
<td colspan="">A strange heavily Armored Figure from head to Toe that carries a large Flamethrower pack on their back. They do not speak and their gender is unknown</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-size: 18px"><span style="font-family: 'Dancing Script';">"And IT spewed forth like puss from an infected wound, full of hungering maws and jealously for the creations of MEKHANE"</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>​</div><div class="bbcode-centerblock" style="width: 75%;"></div><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
<i>CHAPTER 6: AND THE BEASTS THROW THEMSELVES UPON THE WALLS </i><br>
<br>
1. It was but months before the first tendrils of THE FLESH could be seen creeping to the Jungle’s edge. Thick as tree trunks, twisted and wild, IT crawled along both canopy and forest floor, only being stopped by the consecrated metal earth that had been forged at the jungle edge.<br>
<br>
2. From this corruption came forth the horde, a writhing mass of misshapen man and beast, void of all but hunger and primal savagery.<br>
<br>
3. They threw themselves upon the walls of our great cities, tearing at the stones with tooth and nail. They were repelled by spear and Divine Fire which seared their flesh and cleaned their corruption.<br>
<br>
4. In the beginning, the cities held strong, legions of flesh-beasts lay dead in the fields surrounding them, our people safe within the walls. But the horde was an endless stream that soon grew into a raging river, slamming its force against the stones, slowly wearing them done.<br>
<br>
5. Out from the festering wilds came an unnatural fog that shrouded the land, casting it into an eerie near-darkness, with even the bright sun of mid-day barely able to penetrate its suffocating canopy. This fog influenced the minds of those within it, filling Her Children with an unreasoned fear.<br>
<br>
6. Terrible beasts of THE FLESH spawned from this fog. Large, hoofed humanoids which were part tree and part man, pale fur covering their flesh and their faces obscured with the skulls of deer. From their antlers hung bloody heads and glowing talismans and many other indescribable horrors of FLESH.<br>
<br>
7. These new fiends were possessed of eldritch, sorcerous powers that defied and spat in the face of HER LAWS.<br>
<br>
8. They bent and twisted reality, summoning forth great storms and massive limbs that struck down the great walls of Her Children, allowing the great river of FLESH to drown the cities behind them. And thus the cities of Her Children began to fall.<br>
9. One by one HER cities fell, their walls smiten by corrupting magics and crushed beneath the hooves of massive tree-things, and their people buried beneath the endless tides.<br>
<br>
10. The Triumvirate Overseers and their followers tried desperately to reinforce their cities, protect them from the Flesh-Sorcerers and nullify their earthly powers. But nothing they could muster could withstand the full force THE FLESH unleashed.<br>
<br>
11. The Triumvirate Overseers realized that in time, even HER BLESSED HEART would come to fall to the tide of corruption. And then all would have been for nought and the world would be thrust into an unending darkness of mindless agony.<br>
<br>
12. They realized but one option remained to safeguard HER BLESSED HEART- to rally all that remained of their forces to the fortress city of Ram and pray that they could hold until The Shepherd returned.<br>
<br>
13. And so they planned a great exodus from their remaining holdings. Knowing that traveling across the land would be impossible, they dug great tunnels beneath the earth towards Ram. Tunnels large enough for entire cities worth of men and women to travel within. And so these tunnels were dug, straight from the farthest cities and to HER BLESSED HEART. All of HER other holdings and cities were vacated, and these great tunnels were collapsed behind them to prevent THE FLESH from following in pursuit.<br>
<br>
14. HER Children's great cities thus laid abandoned, soon consumed by the FLESH and turned not even to rubble. So absolute was the corruption of the FLESH that all traces of civilization were wiped from the lands IT conquered. Where cities of stone and bronze once stood tall, twisted trees covered in sickly vines now rose. Where farms managed by great clockwork machines once grew lay overgrown fields and swamps. Even small villages of wooden and thatch huts that had not yet been enlightened by HER were not spared; turned into rocky fields and their inhabits made to serve as terrible writhing Flesh-beasts. THE FLESH allowed no trace of HER light to remain.<br>
<br>
15. THE FLESH swept across the land unimpeded- for no peoples who have not recognized and committed themselves to MEKHANE and HER laws can hope to withstand ITS corruption, erasing all traces of HER light that IT could find, until the land had returned to its primitive state- wild jungles and savage men. Only Ram stood as a beacon in the darkness, a silver dot surrounded by a red sea.<br>
<br>
</div></span><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Army 5 "Her Hungering Maw". CONSUMES tile north of Amoni-Ram and consecrates the ground in Holy Bronze. (will be 3/3 at end of turn).<br>
<br>
2. Begin and Complete Level 2 Advancement; Earth Breakers to Tier 2; "Mobile Strip Miners" -&gt; "Mekhane's Consecrators" (1 Action, 20 Resources)<br>
Earth Breakers unit becomes tier 2 and gains the following trait;<br>
"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology ("free" advancements). Exact rules to be discussed.<br>
<br>
3. Begin and Complete Level 2 Advancement; Mekhanite Legionnaires to Tier 2; "Strategic Logic". (1 Action, 20 Resources).<br>
Mekhanite Legionnaires become Tier 2 units and gain the following trait;<br>
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.<br>
<br>
4. Train 2 Units of Earth Breakers (1 Action, 45 Resources)<br>
<br>
5. Mekhane Army 2 moves 2 tiles and explores<br>
<a href="https://www.rpnation.com/attachments/1649538713282-png.974743/" target="_blank"><img src="https://www.rpnation.com/data/attachments/911/911873-b281907093f3ce76c69378a2e105377f.jpg" class="bbImage " style="" alt="1649538713282.png" title="1649538713282.png" width="106" height="100" loading="lazy"></a><br>
<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:</b><br>
<br>
"Old World Robotics Facility - OMAR" - Quest 2 - Have Coghaven Build a Needed Component<br>
"Cull the Growth" - Quest 1 - Killing the Growth Beast in the cave to unlock the location of a piece of Mekhane.<br>
<br>
<br>
<b>Economy:</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">Remainder</th></tr>
<tr class="">
<td colspan="">151</td><td colspan="">200</td><td colspan="">65</td><td colspan="">286</td></tr>
</tbody></table><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>

<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH</td></tr><tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100.</td></tr>
<tr class="">
<td colspan="">Mobile Strip Miners</td><td colspan="">1</td><td colspan="">Unlocks Earth Breakers Civilian Unit</td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production.</td></tr><tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties</td></tr><tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid.</td>
</tr></tbody></table>


2 trade routes: Goblins, Warrior-Women

Happiness: 0
Order: 1

INVENTORY:
Silver-Fish Pistol
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.

Land Boat
Armor Piercing Rifle
+3/0

Military Grade Armor
0/+3
Decreases damage by 1

Phaser Rifle
Pick 1 mode during combat:
Stun Mode
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+
Kill Mode
+3/0
Deals 1 extra Damage
Disintegrate Mode
-3/0<a href="https://www.rpnation.com/attachments/upload?type=post&amp;context[thread_id]=504815&amp;hash=1bbf552e01a72ccf24f1cd710a09a1a6" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fattachments%2Fupload%3Ftype%3Dpost%26context%5Bthread_id%5D%3D504815%26hash%3D1bbf552e01a72ccf24f1cd710a09a1a6&amp;hash=a2a75d16fd2b93ff912797a67b70d267">Attach files</a>
On a successful hit, deals an additional 4 damage and negates saves

Unit Stats


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.

Honor Guard
Elite
HP 1
Attack 1
Offense 0
Defense 1
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop

Psion
Troop
HP 1
Attack 1
Offense 0
Defense 0
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)

Name: Her Right Hands, Mekhanite Legionaries</i>
Type: Troop
Tier: 2
M: 1
HP: 1
Attacks: 1
Off: 0
Def: 1
"Zealots Resolve" - 0/+2 when defending a settlement
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires

Name: Her Fighting Falcons, Mekhanite Skirmishers
Type: Troop
Tier: 1
M: 2
HP: (How many successful hits to kill, default 1)
Attacks: 1
Off: 0
Def: 0
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers

Name: Her Chosen Wrath, Mekhanite Psions
Type: Elite
Tier: 1
M: 1
HP: 1
Attacks: 1
Off: 1
Def: 1
"Shield of Faith" Gives another unit 0/+1
Earth-Breakers
Civilian unit
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources
Ignore Difficult Terrain
<a href="https://www.rpnation.com/attachments/968661/" target="_blank">View attachment 968661</a>
Name: Mechanized Troop Transport
Type: Elite
Tier: 1
HP: 1
A: 0
M: 3
O: N/A (Cannot attack)
D: 0

Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)</div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/1649565367015-png.974848/" target="_blank"><img src="https://www.rpnation.com/data/attachments/911/911978-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="1649565367015.png" title="1649565367015.png" width="185" height="100" loading="lazy"></a>​</div><hr><div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Roboto';"><br>
A large mechanical creature stands over the akimbo body of Cadeya. From inside a large hollowed out animal skull reach a set of scythes, legs, and two dainty hands that are currently picking apart Cadeya’s faceplate. “Hmm..no physical damage that I can see. I don’t have <i>any </i>tools that I would normally use, but physical damage resulting in unconsciousness would have to be quite severe.” The clicking of tools awkwardly resumes as none of the fae respond to the statement of fact. “Yes, this seems to be some kind of magical attack- involving some temporal force.”<br>
<br>
Orchid snickers. “Are you sure it’s not just her brain being fried? Well I guess we wouldn’t need you to tell us that, Mr. Archivist.” Not looking up from his work, the Archivist begins polishing Cadeya’s face plate, as it was rather scuffed. The Archivist looks to Zestari, its bulbous head contorting into an expression of worry. “My Lord, her soul is somewhere else right now. Ripped away by a powerful artefact.” Despite his worried visage, the archivist was quite excited. A powerful temporal artefact ripped Cadeya’s soul into another dimension, which means there was hope for escaping this insufferable hellhole. He didn’t want to say this, and let the group down when Cadeaya inevitably died in some alien wasteland.<br>
<br>
Zestari steps forward imperiously. “Is there anything you can do? As little as a I care about the old world, our nightmares are true. Darius confirmed to the East that there’s a group of machine worshipers, and Farzin confirmed to the West that there’s a faction of rot and decay. We are running out of time.” Clicking begins to get louder and louder as Cadeya’s face is sealed back into place. “Old friend, I was once a schoolteacher. You really think I have the ability to do anything about this?”<br>
<br>
Zestari lowers his head to the limp body of Cadeya. “You’ve taken inventory here for as long as I can remember. I’m sure you’ve at least heard of artefacts like this before. What are the chances of her surviving?”<br>
<br>
The Archivist nervously clicks his fingers together, producing almost a musical rhythm. “You said that Darius chap was promising, right? If Milady doesn’t make it, we can fuse him with the body of Pylos, just like we did with her.” The message was not lost on the old elk.<br>
<br>
Orchid puts both hands behind their head and leans against a wall, their smugness almost palpable. Looks like Zestari’s luck was helping the old Greenwarden out today!<br>
<br>
<b>Meanwhile…</b><br>
<br>
Cadeya wakes up in the middle of a burnt out city, her body feeling as though it was injected with lead. In the distance, machine gun fire resounded. The Fae Queen had had enough. First, some degenerate started spying on her. THEN, her beauty sleep was ruined by hallucinations. To top it all off, she made a fool of herself in front of that prancing [a;lskdj] Orchid. Oh, and she was in a garbage dress to boot. This was shaping up to be the worst day ever.<br>
<br>
Angrily, Cadeya walks to collapsed skyscraper, her sensors picking up faint vibrations of life. Huddled together in a roughshod camp are about 35 humans. Her eyes flash blue, and every single one of them fall under a powerful enthrallment spell. There was a lot of gunfire, she’d need all the meat shields she could get. “You” she said pointing at the least dirty of the group “Where are we, what’s happening, and who is shooting all those guns.”<br>
<br>
The hunched figure stands up and monotonously says “We were once the great city of Estaria. The Pitoprin wars finally reached us.” If Cadeya’s face could go pale, it would. There wasn’t a living fae that didn’t know about these wars. Even a newly created one such as her knew this was quite literally the end of an era...she must have gone back in time. Cadeya begins pacing around the room, until a moment of inspiration struck her. A time artefact...if she could somehow bring this back, the fae were saved and she could see the empire in all its glory. No more living in a constant state of anxiety.<br>
<br>
Renewed, Cadeya sends the thralls scavenging the city for broken weapons, until they all came back somewhat armed. She marches towards the sounds of gunfire, until she reaches what appeared to be a glowing crystal. The figure firing its gun rapidly turns, sensing the approaching army.<br>
<br>
Cadeya and the figure lock eyes, realizing they look identical aside from a change of clothes.<br>
<br>
“What”<br>
<br>
“The”<br>
<br>
“Fuck”<br>
<br>
says each one, in an alternating manner.<br>
</span><br>
</div><br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/1649565382673-png.974849/" target="_blank"><img src="https://www.rpnation.com/data/attachments/911/911979-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="1649565382673.png" title="1649565382673.png" width="185" height="100" loading="lazy"></a>​</div><hr><br>
<br>
<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: Streamlined Process: Gain one elite. Choosing Party Animal.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Research Advancement: Zestari's Own Luck- Gives all units a 9+ save. <i>The Luck of the Great Horned One curves away bullets and blade alike. </i></li>
<li data-xf-list-type="ul">Spend 2 actions to and 60 resources upgrade Wightfield.</li>
<li data-xf-list-type="ul">Spend 1 action and 10 resources to recruit 2x Masked Zealots.</li>
</ul><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Westward </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Eastward</td></tr><tr class="">
<td colspan="">14x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">2x Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<hr><br>
<i>The following movement takes place.</i><br>
<ul>
<li data-xf-list-type="ul">Army 1 moves into Amoni-Ram.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">432</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield) * 1.25 = 175</td><td colspan="">- 10 (army) - 60 upgrade</td><td colspan="">527</td></tr></tbody></table><br>
<span style="font-family: 'Redressed';">Quest Progress </span><br>
<hr><br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: TBD<br>
Make 10 units. REWARD: TBD<br>
<br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Royal Archives</span></span><br>
<hr><b><u>Items</u></b><br>
<ul>
<li data-xf-list-type="ul"><i>Eyes of True Sight: "</i>In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." <i>Soon to be implanted into a thrall.</i></li>
</ul><u><b>Advancements</b></u><br>
<ul>
<li data-xf-list-type="ul"><i>Skeletal Builders: </i>Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul"><i>Increasing Savagery II: </i>Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. <i>The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities. </i></li>
<li data-xf-list-type="ul"><i>Cycle Saver +: </i>Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul"><i>Frenzied Devotion:</i> Now, when a <i>Masked Zealot </i>or <i>Demi Elf </i>is recruited, another unit is produced for free. <i>The fae empire is returning, and all want to be a part of the eternal revel.</i></li>
<li data-xf-list-type="ul"><i>Zestari's Own Luck-</i> Gives all units a 9+ save.<i> The Luck of the Great Horned One curves away bullets and blade alike. </i></li>
</ul><br>
</span></div></div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/great-cog-gif.974831/" target="_blank"><img src="https://www.rpnation.com/data/attachments/911/911961-f002cc488a45c5e41c4d89bdf6c6259a.jpg" class="bbImage " style="" alt="Great Cog.gif" title="Great Cog.gif" width="100" height="100" loading="lazy"></a><br>
<b><span style="color: rgb(61, 142, 185)"><span style="font-family: 'courier new'"><span style="font-size: 26px">Coghaven</span></span></span></b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/qfEpCqr_8jA/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/qfEpCqr_8jA\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/qfEpCqr_8jA&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">The Council of Ministers gathered as the various leaders of Coghaven's government department gather to report to the Overseer. It was uneventful as things had been calming down in the growing nation. The celebrations were calming down and the last month had been a bit of a void, recovering as others were happy to just see that another new settlement was up and running.<br>
<br>
"So as all of you know, we've received a dispatch from the Empress," Runcible said in a sour tone as he help up a letter marked with gold filigree and the emblem of the Empire of Great Titania. All of the Ministers looked far more sour at seeing the most hated insignia in Coghaven.<br>
<br>
"What does that cow want?" snarls one of the Ministers as others nod in agreement at the inquiry.<br>
<br>
"It is to inform us there was another uprising in Baggodan in the southern empire. It was suppressed but the Empress is electing to trigger our treaty agreement. She is going to exile all the various Baggodan fighters here. We need to be ready to take on this new population surge. I'm going to order the beginning of a Great Working. The improvement of our three standing  settlements outside of Forgeheart. Are there any objections?" Runcible asked after giving the Ministers the news.<br>
<br>
There were no objections but they all  looked rather surly about having to deal with Greater Titania at all. The hostility was tense and they hated the idea of Titanian ships docking in their ports, but it was  going to be stomached to give safe passage. As the vote goes around the table, there was no objection, only more grumbling and complaints coming from the Ministers. The nation had to face the fact that Greater Titania was going to continue to interact with them and use that treaty agreement to dump more souls into exile. The refugees would be embraced, fed, sheltered and  taught to ensure they would have a future in Coghaven.​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles. Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl 1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart</u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Clockwork Min (Lvl 1)</u> - Increases resource production by +10<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<u><i>The Anvil</i></u><br>
Industrial Settlement Lvl 1<br>
<br>
<i><u>Port Sprocket</u></i><br>
Water Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
7 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
5Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet (at Port Sprocket)</i><br>
2 Ships<br>
1 Submarine<br>
<br>
<i>Second Fleet (at Finley Station)</i><br>
1 Submarine<br>
<br>
<i>Fishing Fleet</i><br>
8 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
13/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td>
<td colspan="">Income</td>
<td colspan="">Current</td>
<td colspan="">Expenditure</td>
<td colspan="">Remaining</td></tr><tr class="">
<td colspan="">272</td>
<td colspan="">160 + 25 Trade</td>
<td colspan="">457</td>
<td colspan="">180</td>
<td colspan="">277</td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td>
<td colspan="">Income</td>
<td colspan="">Current</td>
<td colspan="">Expenditure</td>
<td colspan="">Remaining</td></tr><tr class="">
<td colspan="">36</td>
<td colspan="">3</td>
<td colspan="">39</td>
<td colspan="">0</td>
<td colspan="">39</td></tr></tbody></table>​</div><hr><br>
<div style="text-align: center"><br>
<b>Actions</b><br>
Upgrade Finley Station to Level 2 (1/4 Turns, 60 Resources)<br>
Upgrade The Anvil to Level 2 (1/4 Turns, 60 Resources)<br>
Upgrade Port Sprocket to Level 2 (1/4 Turns, 60 Resources)​</div></div>
				
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<span style="font-family: 'Amiri';">Council Chambers</span><br>
</div></div><br>
"They found a rogue Blizzen!? Are they on their way back or do I need to leave immediately to meet them," Blacktop practically interrogated Requen, leaning over the Taur-Ahe's desk and slowly spreading frost along the small trinkets that adorned it.<br>
<br>
"Calm yourself Blacktop, Callarhan decided it would be best to have her join the rest of your kin here as soon as she could. We are not quite sure why she was kept separate from the rest of you but from what she has told him I believe that some members of the Azghul wished to experiment further with her, something that seems to have given her the ability to create blizzards from nothing. I think they wished to have her lead, or at least be in a support role, among the greater masses of Blizzen in order to give them the strength that they seem to gain during winter constantly," Requen eased the Blizzen's hands off his desk halting the spread of the frost before it could damage anything. "She should be arriving within the week along with a few veterans who are to old to keep fighting, when she arrives I'll send for you and make sure you can comfort her.<br>
<br>
"Good, thats good. I must get quarters set up for her, she will most likely be considered to be an equal to me by the others if she has that kind of power, it isn't common for us to be different," the Blizzen quickly left the room, muttering to himself about his new plans.<br>
<br>
The Council Head sighed before turning back to the paperwork that occupied one of the few untouched parts of his desk. He scanned over several letters from the various spies that Tasuma had sent out, noting how most of them had failed to find anything important in the time since their last reports. He paused and began a more thorough reading of the most recent of the spies to reach their destination as a grin broke out across his face. With letter and a small package in hand he quickly left his office and strode toward Rahdek Storm's, his steps conveying a sense of excitement.<br>
<br>
"Rahdek! Good news, one of our spies discovered a new kind of crop that we can grow fair amounts of and increase the yields of our harvests, he was even able to send us seeds back," the Taur-Ahe didn't bother knocking and ignored the indignant look on his friends face at the intrusion. "I want you to get this to Storm's Rest and send half of the samples to River's Bounty for immediate planting."<br>
<br>
"Ah, Requen? Can you perhaps come back later? I was quite busy," the Storm's Eye gestured to the candlelit dinner sitting across his desk and his wife sitting on the opposite side holding in her laughter. "And do make sure you knock next time, you got lucky it was just dinner this time."<br>
<br>
"Don't leave your office unlocked next time then Rahdek, here's the seeds," Requen tossed the seeds to him before turning and leaving quickly, his face flushed in embarrassment and ignoring the rush of laughter that filled the room as soon as he left.<br>
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<span style="font-family: 'Amiri';">Halls of the Shaman</span><br>
</div></div><br>
<br>
"Today class, we will be attempting to summon Water Elementals and will be beginning to demonstrate how to summon combination elementals, or elementals who could be considered to be two different kinds of elementals at once. Can anyone give me an example of one of these elementals? Roran?" Vigo pointed to the human as he raised his hand.<br>
<br>
"The Ice Elemental sir! They are considered by many to be a combination of the elements of Air and Water and combine many of the traits of the two in their summoning and binding," the excitable young man was quick to answer and go above and beyond with said answer.<br>
<br>
"Correct lad, and good on you for answering my next question as well. Moving on though, we will not be summoning the lesser elementals that you all have been summoning previously and will instead be summoning what could be considered natural elementals. These elementals are on par with the average 'wild' for lack of a better term elementals that you may at times see in the wilds. The reason for this is the unfortunate nature of my former title as High Shaman of the Waters, when I am near any summoning that involves the element of water then stronger spirits will try to force their way into the summoning no matter what amount of power is put into the ritual. As such, we will begin to demonstrate to you how to summon stronger elementals in general, a task I believe that you are all ready for now that you have more experience," the shaman moved to the side and waved towards the summoning circle on the ground behind him. "This is the advanced circle that you all will be using from now on. Notice that there are more runes for safety and containment, as well as several more enhancing runes that must be drawn to perfection for the circle to work properly. Make sure that you have perfectly drawn and contained each of them as well, we are now reaching levels at which a spirit may actually be able to fully control you if they are able to break out of the circle before you are able to form the contract."<br>
<br>
The class stepped forward carefully and several pulled out rolls of parchment and began to draw the circle down, making sure to draw it as close to perfection as possible. Roran stepped around the circle, observing it from all sides and making note of how many of each symbol was present and their location along the main circle.<br>
<br>
"Now then class, the council has actually requested that I summon a group of water elementals for our forces so you will have the treat of witnessing myself perform a ritual after you have all had your own first attempts. Oh, and the sooner you all perform them, the sooner you are able to watch one which goes off properly. In other words, get to it."<br>
<br>
Within mere moments all the shaman trainees had rushed to the section of the training hall that they had claimed as their own and began the grueling process of drawing their circles, excitement at witnessing such a rare treat making them move as fast as was safe.<br>
<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">348</td><td colspan="">528</td><td colspan="">876</td><td colspan="">106</td><td colspan="">770</td></tr></tbody></table>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
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<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 48 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 528</td><td colspan="">Unit Recruitment: 106
Total: 106
</td></tr></tbody></table></div>
		</div>
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</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Norma (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Blizzen<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh's Shiver</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
Army 4<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army 4</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2x Lesser Fire Elemental</div>
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</div><br>
Army 5 [Sunset Mountain]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army 5</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1x Earthen Shaman</div>
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	</div>
</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
21/40<br>
<br>
<b>Paid Actions</b><br>
Recruit Elite Water Spirits x2 (2/2)<br>
Recruit Elite Ice Spirits x2 (1/2)<br>
<br>
<b>Free Actions</b><br>
March Army 5 to Storm's Rest and merge with Army 1<br>
Merge Army 4 with Army 1<br>
March Army 1 North one tile from Storm's Rest<br>
March Norma South to Storm's Rest and Merge with Army 2<br>
Equip Caged Beast to Callarhan Storm<br>
Receive Stolen Advancement 'Rice Paddy' from Yamabuki<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Rice Paddy</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Farming settlements produce an extra ten resources</div>
		</div>
	</div>
</div><br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Two months to arrival<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+<br>
<br>
<br>
<br>
<b>Quests</b>​</div></span></div></div>
				
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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡<br>
<br>
The city was truly unlike anything the party had seen before. Where Coghaven had been advanced, it still bore some resemblance to the architecture of the Old World, the world that Trystan, Tam, Elijah and Rokk were familiar with, but this? This was new. The slopped, tiled buildings, the parchment doors, the paper lanterns, the odd, angled buildings and walls... The group had collectively gasped when a draconic creature had sword overhead and no one seemed perturbed. After a few hours, the party too began to start to take less and less notice of the creatures, they were simply as part of this city as any of the buildings or its people. Armored warriors with strange metallic facemask and curved blades strutted down the streets as if the streets were lucky to have such warriors walk upon them as the peasantry lowered their eyes, bowed and moved on. It was a bizarre mixture of order, serenity and oppression that Trystan could not put a mind to. The truly odd things were the numerous palanquins that were marched down the street, held up by well dressed and groomed servants. Not even in the Fafrium Empire did Trystan see such things, they screamed of an excess, of an excessive belief in caste, that it had taken him a few moments of observation before he realized that people were <i>in</i> those. Carried in their enclosed spaces, seperated and above the masses that walked the streets as if the very act of being in the same space as them would somehow dirty them, or the very act of walking was beneath them.<br>
<br>
Lagging a bit behind the group, Elijah and Tam were both writing in their notepads but for two entirely different reasons. Elijah was studying the people, the buildings, the forms of technology and theorizing what developments and paths the culture must have gone through, or needed, to develop them while Tam was drawing sketches of the beautiful architecture and people as she filled the margins with observations and notes so she could better recall what she would see so she could call it forth when she properly transferred her notes into the novel that would someday bear her name and be published and shown throughout the world, to immortalize their adventures and all the people they came across, to have her creation sit upon proud, pristine bookshelves in the academy and other universes in the old world. <br>
<br>
The group herded themselves into a moderately sized building that smelt enticing even though none of them knew what it actually was. The dimly lit room was filled with extremely low tables, almost to the ground, and the patrons sat upon cushions as they drank tea, ate and even seemed to be playing some sort of dice game, the occasional cheers, curses and pleading filling the air as dice fell where they fell. In dark corners, men with similar curved blades, but lacking the ornate armor and instead sporting tattoos stood to glare at any who looked their way, occasionally, a man would walk up to them, their shoulders slumped, and would start to beg. From the hushed whispers, Trystan was only able to make out that some were either borrowing money, begging for more time or even offering up collateral.. <br>
<br>
The group moved to a table far away from the tattooed men and slowly lowered themselves to the cushion, and Tam had to suppress a giggle as Rokk tried, and failed, to fit his massive legs under the table. "This is really nice," Tam said as she gave Rokk a large, toothy smile, "You going to be fine, Rokk?"<br>
<br>
"Hn," Rokk grunted as he lifted the table a bit and rested the lip against his lap. It got him under it, but did nothing for the tables balance as it now sat on a very slight angle, "It will do."<br>
<br>
"That doesn't seem structurally stable," Elijah frowned as he took off his glasses to clean them with a cloth he produced from one of his many pockets, "Maybe we should life the other end a bit to bring back equilibrium," he murmured as his mind went to work measuring the angle of the table before he dug into his pack and produced two thick books, sliding each under the legs of the opposite end to stabilize it and make it surprisingly flat even with Rokk's rather bulky thighs. <br>
<br>
"Did you see those like carriage things?" Trystan asked the group as he set his elbows on the solid table and leaned over it to talk to his companions, "Don't those seem a little... odd?"<br>
<br>
"Not really," Ren chimed up, a large bundle of blankets, suspiciously similar to a sphere, sat in her lap, "In many cultures they were used a symbol of status, especially for women who were not allowed to travel unaccompanied, it kept them out of the elements and kept them from building muscle or callous," the android continued as she sat almost unmoving, the shimmering emerald hood they purchased earlier in the markets hung low over her head.<br>
<br>
"But it seems a bit dehumanizing, right?" Trystan asked as he looked around for support.<br>
<br>
"Hun, its always been like that," Tam said as she opened up her notebook to review the notes and sketches she had taken that day, "Sometimes its just not so in your face, but people like us and people like them, we're not the same," she said as she ran a thin hand through her obsidian hair to tuck a loose strand behind her long pointed ear. <br>
<br>
"Well.." Trystan started but paused, she was right. He had lived on the streets as a child and then lived in the lap of luxury under his 'mother' in the Fafrium Empire. Once he had gotten used to the silver spoon, he stopped looking down, stopped looking at the alleys and shadows fearing where the next source of pain would come from... Not because he was no longer afraid, but because he did not want to be reminded of what other life could have waited for him. How many of those in those palanquins even considered the people outside of them? Or was that the point of the windows and curtains? So they didn't have to look. <br>
<br>
"You're almost cute when you're trying to think," Tam said, her emerald eyes danced in the lantern light, "I can almost see the smoke coming out of your ears." <br>
<br>
"I-Hey, what's that supposed to mean?" Trystan asked, his heckles raised, he knew she was teasing him, he just could not figure out the angle, was she calling him dumb? That he overthought things? That... Trystan gentled rubbed his chin as his brow furrowed.<br>
<br>
"Just like that!" Tam cried as she bounced a bit in her cushion and pointed, a large smile curled at her lips.<br>
<br>
"I'll have you kn-" the young 'master' mage began but the words died as an old lady came to the table and gave a small bow, a warm smile on her face as she spoke to them, "Hello, its rare we get so many different people in one group, is there anything I can get you? We have many types of tea and we have some lovely gammon that my granddaughter helped make," she said as she looked at each in turn. <br>
<br>
"That would be lovely," Tam said as she smiled at the elder lady, a bit surprised that she seemed okay with the presence of a goblin, perhaps her eyes weren't all that good?<br>
<br>
"Would that be enough for five?" The hostess asked as she took a quick headcount.<br>
<br>
"Fou-" Trystan started as Ren had no need for it, but Rokk interrupted, "Five," and give a stiff nod fully intending on eating Ren's share. <br>
<br>
The old woman bowed once more and moved away from the table to disappear into the crowd, yet not a moment later another woman approached. A much younger woman. Tattoos ran down her dark skin and her chest was covered only by what appeared to be thin strips of cloth that were bound tightly around leaving her toned stomach bare to the world. Long dark hair tied into a ponytail, her sharp black eyes took each person of the table in like a great cat sizing up her next meal. In one hand she had a wood cup and in the other she was rolling dice in her hands, letting them glide over her knuckles and catching them before they could fall to the ground in lazy, smooth motions, "Foreigners?" She asked with a raised eyebrow, she moved a cushion from a nearby table over to theirs and dropped down to it before they could even answer her question, "Its nice to meet you, I'm Kana," she said as she flashed them a large smile. <br>
<br>
"Why are you here?" Tam asked, a frown had settled on her face as her emerald eyes noted the similar tattoos she had to the armed men and the dice she kept playing with, "We're not interested in gambling."<br>
<br>
"Now, don't say that," Kana said as she tossed the dice in the air and caught them in the cup, "This is cho-han, its an ancient game, an art, and if you're here, you have to play a few rounds, its the rules of the establishment," she finished with a shrug. <br>
<br>
"How do you play?" Elijah asked curious despite himself<br>
<br>
Kana's dark eyes seemed to jump and focus in on the bespectacled boy and almost seemed to ignore everyone else, "Its very simple. I roll the dice, and you pick either Cho, even, or Han, odd. If they add up to what you guessed, you win. If you guessed wrong, I win." <br>
<br>
"Straight forward," Mumbled Elijah as he glanced at the wooden cup, "Odds are the same either way. Sure, I'll try."<br>
<br>
A small slide across her face as she leaned over the table to run a finger down his cheek, "Of course you will, I knew you were bold when I first laid my eyes on you, lets start with a small wager, who knows, you may get lucky with more then just money tonight," she cooed. <br>
<br>
A flash of red ran across the young inventors cheeks as he leaned into her caress, "O-Oh! No, that's okay, I'm okay? Yes, I'm okay. T-Thank you," his words came out jumbled and rushed. <br>
<br>
"Don't worry about it now, lets see where the night takes us," Kana said as she tipped the dice in her hand, she rolled them between her fingers, tossed them into the air, caught them in the cup and slammed the cup face down onto the table with a loud <i>clack </i>that seemed to echo through the teahouse, "Cho or Han?"<br>
<br>
"Han," Elijah said as he leaned over... Kana pulled the cup away to reveal a one and a two, "Three, you're right," she said as she slid over a strange shaped golden coin, "Would you like to try again?" <br>
<br>
Elijah lifted the coin and turned it over in his hands, "Y-Yes! This could be most enlightening." <br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡<br>
<br>
Eight throws later and Elijah was out of money, his glasses askew on his face and his shirt was a rumpled mess. Eight throws, eight wrong guesses. How? It wasn't possible, "I don't understand.." Elijah said as he tried to fix his glasses with a shaky hand. <br>
<br>
"She's cheating," Tam said through gritted teeth. She knew a conman when she saw one, she had grown up around them, but she had thought Elijah would be smart enough to avoid gambling.. if anyone was going to fall into something so obviously stupid and a trap, it would have been Trystan, not Elijah! But at least Trystan could get out of it by throwing some fire, Elijah was about as ferocious as a puppy, more likely to design and build someone a clock then fighting back.<br>
<br>
"Cheating?" Kana asked, her thin brow raised, "How hurtful. I'd never cheat, that would bring great dishonor upon my family, no, I am merely the hand of fate and fate has taken a dim view on your handsome friend here, but, Elijah, you can't really be done already? I'm sure the winds of fate will blow in your favor once more, the Dragon favors the bold~" <br>
<br>
"I-I don't have any money," Elijah said as he patted his pockets looking for something, anything, he could bet with, "T-Trystan can I borro.." He paused and shook his head, "No, no, unprofessional I shouldn't ask you."<br>
<br>
"My friends," Kana said as she gently set her chin on her palm, "Right over there would be happy to loan you some money, just to help you until you get back onto your winning streak, of course."<br>
<br>
Elijah turned to look at the large, armed tattooed men in the dark corner who were staring back at him, "T-Them? Well, I..."<br>
<br>
"I'll play a few rounds," Trystan spoke and tossed a large coin purse on the table.<br>
<br>
"You?" Kana said as she gave Trystan a once over before a smile floated across her face, "How gallant! Coming to the aid of your friend, a true hero, fate is kind to heroes around here~" Once more, she tossed the dice in the air, caught it and slammed it down on the table, "What will it be, handsome?"<br>
<br>
"Cho," Trystan said, as he leant forward, his hands under the table. <br>
<br>
Kana started to pull the cup off, "Oh, I'm sorry hun it-Cho?" She said, startled as she looked down at the Two and Four proudly standing up. <br>
<br>
"S-See? The Dragon surely has their eye on you," Kana said, but her voice wavered for the first time since sitting down, "A second hand? We have some way to go before we can catch our darling Elijah back up."<br>
<br>
"Yes, I'll go with Han," Trystan said.<br>
<br>
"But I haven't rolled yet," Kana said, confusion written on her face.<br>
<br>
"That's okay, I think it'll be Han," Trystan said as he leaned over the table, "You know, the winds of fate and all that."<br>
<br>
Her mouth tightened to a line and she once again repeated the motions, pulled the cup back and... A three and a four, "Han," she growled, "You're cheating."<br>
<br>
"Cheating?" Trystan repeated with a raised brow, "How? I'm over here. I was only right twice, you were right eight times! But you know, I'm feeling <i>really </i>lucky tonight, I think I can win every time."<br>
<br>
Tam looked between them and gave a large, toothy grin, "Yes, Trystan has always been really lucky, I think its that big ol' butt of his," she mused as she joined in on the fun. <br>
<br>
"Is there something the matter?" A deep voice said, one of the large, tattooed warriors had come to see what the ruckus was about. <br>
<br>
"Everything is fine," Kana said, the predatory woman almost seemed to shrink in the man's presence.<br>
<br>
"Kana is one of our best," the tattooed, scared man said as he reached down to stroke his knuckles against her face, "I'm sure she'll take good care of you, and if you ever need a bit of coin to keep playing, don't be afraid to come by, our little Kana here knows just how generous we can be."<br>
<br>
"Hn," Rokk grunted as he gazed at the large man from the corner of his eye, sizing him up, apparently finding it not worth his time, the berserker gave a dismissive snort and returned to staring at the wooden table.<br>
<br>
The man narrowed his eyes at Rokk and his hand inched a hair closer to the blade at his waist but he paused when he took a look at the large pile of coins sitting in front of Kana, "Have fun tonight, and if you need anything, <i>anything</i>, I'll be right over there."<br>
<br>
The group watched the tattooed man move to another table to speak to the occupants, "How much do you owe them?" Tam asked softly.<br>
<br>
"I don't owe them a thing," Kana growled, "My father did."<br>
<br>
"What's that have to-oh," Elijah spoke but paused when he figured it out... The debt of the parent must pass on in these lands, or, at least, with these thugs. <br>
<br>
"We can help you get rid of them," Tam said as she reached across the table to try and touch Kana's hand, but the woman pulled away, "You can't help me, and I know all too well what your <i>help </i>will cost."<br>
<br>
"We don't want anything," Trystan said as he raised his hands from under the table, "Helping people is just kinda what we do. We're adventurers."<br>
<br>
Kana shook her head, "What even is that?" <br>
<br>
"You know, adventurers. We go on adventures. Find things. Fight monsters. Save people. You know, heroic stuff," Trystan said as he leaned over the table, "We've fought demons and crazy cultist and giant insects and..." <br>
<br>
"That's the stupidest thing I've ever heard," Kana bit back, this sounded like a fairy tale and a whole lot of nonsense on top of that. <br>
<br>
"It really is stupid," Tam agreed with a nod, "Especially since Trystan is the reason why most of those fights happened."<br>
<br>
"Hey, it wasn't all my fau-" he paused and let his shoulders slump, "Okay, but we didn't die, so how about it, Kana? Do you want some help?"<br>
<br>
Kana looked at each of them.. her lip trembled, "Why not.. Its not like you can make it worse, but how were you cheating?" She asked as she looked down at her dice and frowned.<br>
<br>
Trystan smiled as small blue runes appeared at his finger tips, he flicked his fingers and one of the dice tipped over to the side, "The winds of fate."<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2</div>
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</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
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</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn</div>
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<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle</i></div>
		</div>
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</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">30</td><td colspan="">15*</td><td colspan="">0</td><td colspan="">45</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'">*Sold 15 furs last turn<br>
<br>
<b>Actions</b><br>
<i>Force March </i><br>
South, South West, South [For 4 moves total {with free move} which should put them at at the Pass]<br>
<br>
Hunt for Furs [Rolled 14]<br>
<br>
Hunt for Furs [Rolled 17]<br>
<br>
<b>Free Actions</b><br>
Move South West<br>
Explore<br>
<br>
I drew it on the map for reference [They will be heading to star]<br>


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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
3 <i>Rock Hunters<br>
1 Dragon Dancer</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>1 Ningyoburi</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs<br>
1 Monk</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
<b>Poison Arrow (1) : -1 Happiness</b><br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 6<br>
Rerolls: N/A<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader</i><br>
2 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
3 Skeletons<i> Troop</i><br>
3 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
1 Ningyoburi <i><i>Troop</i></i><br>
The Great White Wyrm<i> Hero</i><br>
Metal Mystic<i> Hero</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
28/50<br>
<br>
<b>Spirit Tokens</b><br>
1<br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
Build Advancement <i>Tenko Transformation </i>(9 resources) <br>
Allows the production of unit(s)<br>
<i>Sky Fox<br>
Legendary<br>
Thousand Ri stare: + 2 to own retreat rolls and -2 to enemies. Can only have one per army/settlement and only recruit up to equal current capital level.</i><br>
<br>
Upgrade Capital Settlement <i>Huang He</i> (180 resources) with Standing Army (5/7)<br>
<br>
Instill Policy <i>Martial Law<br>
When capturing a settlement, settlement remains in the original players control but unit costs are doubled, half of it's resource gains go to occupying player, and the occupying player may produce/ house unit's there.</i></span><br>
<i><span style="color: rgb(250, 197, 28)">On a +8 settlement returns to original players control and invading players unit return to nearest friendly settlement. If no invading units are within settlement, control returns to original player.</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) <br>
Move Unit Wyrm to Tower of Trials <b>(Roll 10)<br>
Hero Unlocked</b></i><br>
<br>
Movement (Illegitmate's) 1 Tile NE<br>
(Current Tile - Noctis)<br>
Begins Siege<br>
<br>
<i>The Illegitimate's<br>
Gargamel</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Lost Troop<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
Water Elementals<br>
Metal Mystic</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Workforce) 1 Tile North<br>
(Current - Huang He)<br>
<br>
<i>Workforce</i></span><br>
<i><span style="color: rgb(250, 197, 28)">3 Navvie Engineers<br>
(Canalwork 1/2)</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army Two) 1 Tile East<br>
(Current - Huang He)<br>
<br>
<i><span style="font-size: 15px">Army Two</span></i></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Boat<br>
Nerida</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 405<br>
Income: 146<br>
Expenditure: 69</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 482</span></b></span><br>
<br>
<br>
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<br>
<span style="color: rgb(250, 197, 28)">After the dust had settled on the battle, the hesitance of her troops boded ill for Wu's future plans, with the Red Mother contemplating other means to enact her will. But with her hateful spiel still fresh in the heads, The Red Mother could still use it to her advantage, though more slowly than she would have liked. </span><br>
<br>
<span style="color: #fac51c">It seemed the mapmakers hadn't found it prudent to inform her until the last minute of certain changes, the cretinous cartographers feeding her old and useless intel for the last few months. All her carefully laid plans and practiced speeches had almost unravelled, as her Army met on the battlefield not men but beasts in men's clothing. Unsettling the more meek of her fervent forces, it had only been the Yamabuki who had lost lives this day, with the beast men captured alive. </span><br>
<br>
<span style="color: rgb(250, 197, 28)">After this excursion she would be sure to send one of her latest brood to deal with the mapmakers, the dead eyed drifters perhaps.... The Lost Troops seemed to have a certain rage inside them, and the doodling deviants seemed an appropriate outlet for it. But to the task at hand...</span><br>
<br>
<span style="color: #fac51c">Rather than raze the city to the ground, as first planned, her highness would capture it, preaching that this free city could very well be harbouring the Digger demons and only by taking it could they truly know if the malicious miners hid within. <br>
<br>
Wu would still have to go about this through different avenues, however, and as she sat in her tent, she continued her impromptu interviews with local mercenaries, a foreign concept for the people of honour that were the Yamabuki. To fight for coin was unheard of in their homeland but here these people had different ideals, ones more fitting for the Red Mother. Hence why Wu now shared a tent with an almost toothless, tuft haired hunchback and his mangy cat.<br>
<br>
"So these, blue creatures? Which are a type of fungus?" Gargamel nodded along as Wu spoke. "They are the key for you to make gold?"<br>
<br>
"Yes!" the wizard simply stated, spit escaping between his missing teeth.</span><br>
<br>
<span style="color: rgb(250, 197, 28)">"If it's gold you seek, Gargamel, know we have plenty of that. In our homeland, we are a very nation of gold"</span><br>
<br>
<span style="color: #fac51c">The wizard lowered his eyes and pouted slightly, almost disheartened. "You find such a premise, disappointing?" questioned Wu "All the gold in the land could be yours, if you just promise your service to me..."<br>
<br>
Gargamel stroked his cat, his eyes darting around as if contemplating some great and unfathomable truth, known only to him. Wu waited patiently, as the man mumbled to himself, marking his feline friend with streaks of blue as the dirty tabby's fur, in turn, turned his fingers in black.<br>
<br>
<span style="font-size: 10px">"No...."</span> he murmured <span style="font-size: 12px">"No... It's no longer about gold...."</span><br>
<br>
Gargamel's voice grew louder and louder, as if some great dam had broke inside him, his face twisting into a fearsome scowl. "No! I want to crush those blue mushrooms between my teeth!<span style="font-size: 18px"> I want to erase them from existence! NO MATTER WHAT IT TAKES! </span><span style="font-size: 22px">I WILL DESTROY EACH AND EVERYONE OF THEM!"</span><br>
<br>
Wu blinked, her eyes wide in surprise, as Gargamel stood heaving before her, his chair shattered on the floor and his mouth frothing, while his cat hung precariously from him like a tatty belt . An insidious smile crossed Wu's lips. "I'm sure that can be arranged.." </span><br>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 2)- Gain a free soiling with every training of Soiling<br>
Gain a free soiling with every soiling trained.<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
Better Farming Techniques (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
Total Growth Tiles: 7<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
7 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Expedition League 2</i><br>
1 Flessi<br>
<i>Expedition League 3</i><br>
1 Flessi<br>
<i>Expedition League 4</i><br>
1 Flessi</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1,2,3: Upgrade Bowels to Lvl 2 (3/4)<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
Expedition League 2-<i>Cultivate &amp; Spread (3/3)</i><br>
Expedition League 3-<i>Cultivate &amp; Spread (3/3)</i><br>
Expedition League 4-<i>Cultivate &amp; Spread (2/3)</i><br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 498 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 60) + Growth's Boon 25% = 75 REC<br>
<br>
-Expense:<br>
<br>
Upgrade the Bowels (50/60) 50 REC<br>
<br>
New Balance: 635 REC</div>
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
The Large boats soon arrived, dropping off large numbers of troops, engineers, laborers and resources. Within a matter of weeks, settlements have been erected, strong settlements with battlements and both outer and inner defenses.<br>
<br>
The first to be constructed was at the original location of the colony. The General turned up his nose at the destruction and the decay that had been there when he had arrived.<br>
<br>
They had heard reports from their spies that this was done by a faction of nature worshippers that had traveled in the mists. But they had also received reports that a faction known as CogHaven had defeated them and caused what was left to scatter to the 4 winds.<br>
<br>
They would have to send an emissary to this place. It was said to be a haven for criminals and upstarts from Greater Titania. That was a country they were often at odds with. After all, they were a place ruled by the foul magics that befuddled them to no end.<br>
<br>
But, his spies did tell him that these Cogs, while Criminals from their own country, were not overly fond of magic and were more technologically aligned.<br>
<br>
This land would be tamed for the Empire, but perhaps there were others that would help them with that goal.<br>
<br>
And if not…….<br>
<br>
The General watched as the large number of troops in the training yard practiced formations with their guns, while the Cavalry improved their speedy responses and the cannonades were rolled up.<br>
<br>
 Their army was a well oiled machine and one that was not hampered like the forces of the younger brother. Anyone who dared to stand in their way would be crushed under heel.<br>
<br>
<b>THE WINDS OF FALL ARE UPON THE CONTINENT. WINTER WILL BE UPON THEM SOON ENOUGH<br>
<br>
THE FAFRIUM HOME ARMY HAS ARRIVED!!<br>
<br>
<br>
<span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
The Winds have begun to change. The elders have felt it in their bones. There was something coming, something that could and would change their very way of life. Would they be able to stand the test of time? Or would they be crushed by this new foe? Either way, the Orcs of Clan Spike Horde would not go down without a fight. They would bring everything they had to bear if a new foe were to appear, such as they had done with The Mabinoji.<br>
<br>
<br>
Actions: Advancements: Orc Recruit Reinforcements: In battle, roll a d4 at the start of every fresh month of combat. Gain that many Orc Recruits.<br>
<br>
Orc Recruit<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Horde Mentality: These units cluster and need to be killed before the other units can be hit.<br>
<br>
9 Orc Warriors , 3 Orc Catapult, 3 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
Tiny laughed, snickered and even chortled. The foolish Straed Collective underestimated his forces. Everyone always underestimates the Ogres. They think us only dumb brutes. No Longer. Tiny was once a dumb brute. But countless ages in a near dead state can do wonders for you.<br>
<br>
Soon the entire continent would be crushed under their impressive weight. With a flying fortress, thanks to Straed technology and their own great strength and numbers, its only a matter of time before they all fall to their might.<br>
<br>
Either as corpses for the eating, or slaves to their whims.<br>
<br>
The extremely large Ogres was practically salivating at all the possibilities that lay before him.<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
General Pavlova took a handful of nuts from the bowl and stuffed them into her mouth as she watched the destitutes fight in the arena. The winners would get inducted into the army and gain more supplies. Bandages, medicines, food, coin. <br>
<br>
The losers would go back to their homes with nothing.<br>
<br>
In the many, many months since their people had been changed, life in their lands had changed. The true beginning of those changes was from the constant barrage of attacks and destruction from The Mabinoji.<br>
<br>
Their relentless and merciless way of life has begun to change them. And it wasn’t until the gaining of The Scythe, that they all truly embraced the changes.<br>
<br>
Now they would spread that change to others. They were not ones to sit idly by any longer. Their Goddess has bid them to spread this plague and that is what they shall do.<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
The Head Engineer had been quietly working on his latest invention when loud noises could be heard throughout the town. He ignored them as he ignored such interruptions before. It wasn’t until his aid rang in that he even paid it any heed at all.<br>
<br>
“Sir. The Empire has returned!”<br>
<br>
“What?” He looked up from his work, a cold sweat dripping down his back.<br>
<br>
“Why have they come now? They had forsaken us so long ago. And they come back, now?”<br>
<br>
“Yes. A full complement of soldiers and war machines. I…I think they plan to just outright conquer the continent where the Young Prince had failed.”<br>
<br>
“Blast it all!” The head engineer left his workshop to go meet with the head of the military.<br>
<br>
------------------------------------<br>
<br>
As the Head Engineer reached the docks, he could see that a large number of troops had already filtered into the town and even a few landships had disembarked.<br>
<br>
Blast. They’ll probably take the powerful Landcruiser that they had acquired from the mountain into their forces if they find it.<br>
<br>
A Seasoned looking soldier wearing the outfit and insignia of a Fafrium Captain walked over to the Head Engineer and saluted.<br>
<br>
“Captain Reginald Pemsbrooke at your service, sir. We have arrived to take full control of this colony for The Empire and use it as a staging ground for this area.<br>
<br>
We shall need a full rundown of the surrounding terrain and any friends or foes that have already been discovered.<br>
<br>
Your full cooperation would be greatly appreciated.”  The man seemed eager to get started in his pacification project that was to be his goal.<br>
<br>
This’ll be a long time, for sure………<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
Magic had been flourishing in The Academy. Admission were high as was Graduation. They were becoming well known in the old countries and word was even being spread to other continents whose magic colleges were beginning to send their own correspondences with the headmaster.<br>
<br>
He was making a name for himself. And for his great study of the Arcane and other areas of magic that the school would provide for its students.<br>
<br>
Word has even reached the headmaster of a Young Master Mage that has been traveling abroad in the continent after graduating. He would continue to see these events with great interest.<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Ancient Keycard</b><br>
<br>
It is said that it unlocks a location that contains a treasure trove of information<br>
<br>
<br>
<b>Crown of Virtue</b><br>
Whispers seem to fill the air around this crown</i><br>
<br>
<i><b>Dented Flying Machine</b><br>
<br>
A machine that is claimed to move through the sky with ease</i><br>
<br>
<b><br>
Month 5, Turn 17, Year 1291</b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Army 5 "Her Hungering Maw". CONSUMES tile north of Amoni-Ram and consecrates the ground in Holy Bronze. (will be 3/3 at end of turn).<br>
<br>
2. Begin and Complete Level 2 Advancement; Earth Breakers to Tier 2; "Mobile Strip Miners" -&gt; "Mekhane's Consecrators" (1 Action, 20 Resources)<br>
Earth Breakers unit becomes tier 2 and gains the following trait;<br>
"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology ("free" advancements). Exact rules to be discussed.<br>
<br>
3. Begin and Complete Level 2 Advancement; Mekhanite Legionnaires to Tier 2; "Strategic Logic". (1 Action, 20 Resources).<br>
Mekhanite Legionnaires become Tier 2 units and gain the following trait;<br>
"Strategic Logic" - Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.<br>
<br>
4. Train 2 Units of Earth Breakers (1 Action, 45 Resources)<br>
<br>
5. Mekhane Army 2 moves 2 tiles and explores- They uncover an ancient battlefield between two advanced nations that had been long forgotten. Upon one of the corpses, they manage to discover an intact weapon. A thrown weapon that seems to replenish itself back to the owner after exploding on its enemies.<br>
<br>
Gained: Grenade of The Ages<br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only its on an 8+, but deals 2 damage on each successful hit.<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Research Advancement: Zestari's Own Luck- Gives all units a 9+ save. The Luck of the Great Horned One curves away bullets and blade alike.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 2 actions to and 60 resources upgrade Wightfield.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 1 action and 10 resources to recruit 2x Masked Zealots.​</div></li>
</ul><div style="text-align: center"><br>
Explore: The Army comes across A Giant Frog. It states that if it is kissed, it will return to its true form as a Prince. One of the members of the crew indulges the Giant Frog and kisses it. A puff of smoke appears and the Giant Frog now has a Crown on its head and the member of the Crew has turned into a Giant Frog.<br>
<br>
The Prince Frog thanks the crew and hops away, leaving the one member of the group transformed.<br>
<br>
Gained GIANT FROG<br>
<br>
Giant Frog<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Swallow: The Giant Frog can instead of attacking that turn, roll a d10. On an 8+, it swallows the targeted unit and they are counted as incapacitated and captured.<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Upgrade Finley Station to Level 2 (1/4 Turns, 60 Resources)<br>
Upgrade The Anvil to Level 2 (1/4 Turns, 60 Resources)<br>
Upgrade Port Sprocket to Level 2 (1/4 Turns, 60 Resources)<br>
<br>
During the Upgrading of the settlements, 1 Clockwork Soldier was destroyed by accident.<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Recruit Elite Water Spirits x2 (2/2)<br>
Recruit Elite Ice Spirits x2 (1/2)<br>
<br>
The Army is unable to find anything of use this turn.<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March<br>
South, South West, South [For 4 moves total {with free move} which should put them at at the Pass]<br>
<br>
Hunt for Furs [Rolled 14]<br>
<br>
Hunt for Furs [Rolled 17]<br>
<br>
Tam manages to find a Ring of Protection in one of the shops for dirt cheap on their way out. Apparently it was dirty and the owner didn’t know what it was that they had.<br>
<br>
Ring of Protection<br>
0/+2 and Immunity to Fire Attacks<br>
<br>
Explore: The Rocky Terrain seemed to be all around the group. They didn’t see any signs of civilization around them, that is until they stumbled upon the ruins of a town. It looked like it was abandoned long ago. The sign seemed to read: We co e  to D vli  Fi ld. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Recruitment - x2 River Trolls (120 Resources) - x2 Naked Lads<br>
-----<br>
-Recruitment - x2 River Trolls (120 Resources) - x2 Naked Lads<br>
-----<br>
-Recruitment - x2 River Trolls (120 Resources) - x2 Naked Lads<br>
<br>
Explore: The Gobbos come across a human in strange garb. They recognize it as belonging to those Fafrium folks, but his clothes are all tattered. He comes to, long enough to say, “Revenge on the Troll.” Before collapsing again.<br>
<br>
When eventually they can get more out of him, he said that he came to avenge his brother Wilhelm who was killed by a Troll. But that he’s too tired and weak to do anything about it after having traveled all the way across the continent by himself for many, many months.<br>
<br>
Gained Hero unit: Blythe<br>
<br>
Blythe<br>
Hero<br>
HP 2<br>
Attack 4<br>
Defense 0<br>
Hero’s Bane: If in battle against an Enemy Hero, he will always target them first and deal an extra 2 Damage<br>
Enduring Rage: If this unit is reduced to 0 HP, roll a d10. On an 8+, he immediately returns to the battlefield. On a 6+, he lives, but is escorted off the battlefield to fight another day. On a 5-, he deals 2 damage to the unit that killed him on the way out.<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Build Advancement Tenko Transformation (9 resources)<br>
Allows the production of unit(s)<br>
Sky Fox<br>
Legendary<br>
Thousand Ri stare: + 2 to own retreat rolls and -2 to enemies. Can only have one per army/settlement and only recruit up to equal current capital level.<br>
<br>
Upgrade Capital Settlement Huang He (180 resources) with Standing Army (5/7)<br>
<br>
Instill Policy Martial Law<br>
When capturing a settlement, settlement remains in the original players control but unit costs are doubled, half of it's resource gains go to occupying player, and the occupying player may produce/ house unit's there.<br>
On a +8 settlement returns to original players control and invading players unit return to nearest friendly settlement. If no invading units are within settlement, control returns to original player.<br>
<br>
Fire Wyrm<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Flame Strike: Instead of Normal Attack, can autohit one Legendary, Monster, Hero unit. (Uses up both attacks)<br>
<br>
The Army managed to discover out in the field a Strange looking Crown of Thorns.<br>
<br>
Crown of Thorns<br>
Strength: Blocks 1 Damage<br>
Weakness: Decreases Stats by 0/-2<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1,2,3: Upgrade Bowels to Lvl 2 (3/4)<br>
<br>
The Latest Crop was extra Bountiful, Gain 40 Resources<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Captain Lionhearth</u></span></b><br>
<br>
To the North of the Continent, a powerful man with some of the most powerful weapons in the Fafrium Empire was entrusted with securing the Northern part of the continent by The General who was securing the Eastern section where the original colony had fallen.<br>
<br>
The settlement was called Revenance in honor of their commitment to the cause. He was ready to unload his IRON LEGION utilizing his heavy weaponry and Steam Power Suit warfare.<br>
<br>
He was called in on heavy fronts during wars, a specialty group. One of three Captains that was heavily relied upon by The General. His scouts had informed him that the main focus should be the the West of their position where a group of Dragon Worshippers called The Yamabuki lived.<br>
<br>
Another fact of note was the school of spellcasters to the immediate NE called The Academy. But intelligence has informed that they have no desire to get involved in any conflict and will not fight unless unnecessarily provoked<br>
<br>
<b><span style="font-size: 26px"><u>Free City of Noctis</u></span></b><br>
<span style="font-size: 26px"><u><b><br>
<br>
</b></u><br>
<b><u>Straed Collective</u><br>
<br>
<br>
<br>
<br>
</b></span><br>
<b><span style="font-size: 26px">Mercenary Hut</span></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Rusted Warriors Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0 Rust Dust- The rust allows these warriors to give one enemy unit a -1/0</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Sea Barnacle 
Elite
HP 1
Movement 1
Attack 1
Offense 1
Defense 1 
High Defense- Once per turn, removes 1 damage from an incoming attack</td>
<td colspan="">Slow moving, powerful warriors of the Sea</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Scorched Earth
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
I Love The Smell of Napalm in The Morning: The Flame attacks deal 3 Damage to Living Targets
Living Tank: The First 3 Damage in a Battle is ignored</td>
<td colspan="">A strange heavily Armored Figure from head to Toe that carries a large Flamethrower pack on their back. They do not speak and their gender is unknown</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="color: rgb(41, 105, 176)"><b><u>Free City of Noctis </u></b></span></span>​</div><br>
A new minister had been elected to the council and their idolization of Luna made them the perfect pawns for her great game. The people would always be her priority and now with a majority of the council under her influence, she could more easily guarantee their happiness. With the other council members still out of the city it was the perfect time to utilize her new puppet to enact some changes. <br>
<br>
At the request of the Minister of Magic, Starfell Academy set to work on creating a cloaking spell that they hoped would conceal them from the outside world. A few whispers in the twins’ ears about keeping the city safe and they fell in line with Luna’s desires. The Research seemed to be going well and the citizens enjoyed the fact that they had gained a proactive Minister of Magic.<br>
<br>
Meanwhile the Minister of Coin continued his journey in search of neighboring civilizations. Already a month had passed with no signs of life aside from those who accompanied him. It was too soon to return home, but Torrin desperately wanted to see the city again and enjoy his luxurious lifestyle. He felt a bit of jealousy take root in his heart when he thought about the comfort Snow and Hollie must be enjoying back in the city. <br>
<br>
Unbeknownst to the young owl, Ministers Hollie and Snow had met with a hostile force and were forced to use violence against the strangers. They were unsuccessful in their attempts to best the foreign threat sadly and aid from the city would not come while the leaders were so distracted with themselves. <br>
<br>
Actions:<br>
<br>
<ul>
<li data-xf-list-type="ul">Free Colonizer Policy: Veil - Magic produced by the ancient elephant cloaks the giant and the city  at the cost of the city’s movement points.</li>
<li data-xf-list-type="ul">Train 1x Death Roll Knights in Capital </li>
<li data-xf-list-type="ul">Move City of Noctis SW 1 Tile </li>
</ul><br>
Free Actions:<br>
<ul>
<li data-xf-list-type="ul">Army 1 moves SE 1 Tile </li>
</ul><br>
<br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">This Turn</td>
<td colspan="">Income</td>
<td colspan="">Expenses</td>
<td colspan="">Next Turn</td></tr><tr class="">
<td colspan="">Resources</td>
<td colspan="">80</td>
<td colspan="">20</td>
<td colspan="">20</td>
<td colspan="">80</td></tr><tr class="">
<td colspan="">Happiness</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr><tr class="">
<td colspan="">Order </td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td>
<td colspan="">0</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Army 1</td>
<td colspan="">Army 2</td>
<td colspan="">Army 3</td></tr><tr class="">
<td colspan="">Composition</td>
<td colspan="">Torrin Tyto
1x Flying Talons</td>
<td colspan="">Snow Othern
Hollie Laurent 
1x Death Roll Knights</td>
<td colspan="">Speaker Luna
1x Arcane Turrets
1x Flying talons</td></tr><tr class="">
<td colspan="">Location</td>
<td colspan="">1 Tile E of Capital</td>
<td colspan="">Captured</td>
<td colspan="">In Capital</td></tr></tbody></table><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""></td>
<td colspan="">Structure</td>
<td colspan="">Effect </td></tr><tr class="">
<td colspan="">Free City of Noctis </td>
<td colspan="">Barracks </td>
<td colspan="">Decreases the cost of training units by 10 Resources</td></tr></tbody></table></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate<br>
Green Dragon<br>
Great White Wyrm<br>
Fire Wyrm</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
3 <i>Rock Hunters<br>
1 Dragon Dancer</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>1 Ningyoburi</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs<br>
1 Monk</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
<b>Blessed (5): Unit's receive a Save</b><br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll:<s> 6</s><br>
Rerolls: 5<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader</i><br>
2 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
3 Skeletons<i> Troop</i><br>
3 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
1 Ningyoburi <i>Troop</i><br>
The Great White Wyrm<i> Hero</i><br>
Metal Mystic<i> Hero</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
28/50<br>
<br>
<b>Spirit Tokens</b><br>
1<br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Train Legendary <i>Sky Fox for 60 Resources<br>
-<br>
-</i><br>
<br>
<b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) <br>
Move Unit <s>Samurai </s>to Tower of Trials <b>(Roll 4)</b><br>
<i>Recruit Mercenaries Sea Barnacle (x2) (80)</i></i><br>
<br>
<br>
Movement (Illegitmate's) 1 Tile NE<br>
(Current Tile - Noctis)<br>
Begins Siege<br>
<br>
<i>The Illegitimate's<br>
Gargamel</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Lost Troop<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
Water Elementals<br>
Metal Mystic</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army One) 1 Tile NE<br>
(Current Tile - Noctis)<br>
Explore</span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Army One<br>
Abraxas<br>
3 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
Dragons Gate<br>
Red Mother</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Workforce) 1 Tile North<br>
(Current - Huang He)<br>
<br>
<i>Workforce</i></span><br>
<i><span style="color: rgb(250, 197, 28)">3 Navvie Engineers<br>
(Canalwork 2/2)</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army Two) 1 Tile East<br>
(Current - Huang He)<br>
<br>
<i><span style="font-size: 15px">Army Two</span></i></span><br>
<span style="font-size: 15px"><span style="color: rgb(250, 197, 28)"><i>1 Boat<br>
Nerida</i></span></span><br>
<i><span style="font-size: 15px"><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 482<br>
Income: 146<br>
Expenditure: 200</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 428</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: rgb(250, 197, 28)">Changpu cut away, absent minded, with his shears as he looked to the sky. The cherry blossom tree he had been pruning had long been cut, with the only risk now being to the tall peaked cap of the Shinshikoi adorning his head as he pushed his head forward and squinted.</span><br>
<br>
<span style="color: #fac51c">It was a cloudy day, coteries of cumulus drifting lazily through the heavens, as if sleepwalking through their days. Something Changpu could easily relate too in his earlier days, though now, as a senior Shinshikoi, he found himself far more dedicated to his work, keeping a keen focus on his duties as a priest. That did not mean he didn't afford himself little moments of respite from time to time, such as watching the clouds as he went about his gardening, a hobby he had adamantly enjoyed since he was a child.<br>
<br>
However even with his years of experience spotting stratus, Changpu was currently quite perplexed by one curious cloud...<br>
<br>
From atop it came a glint, the light seeming to bounce from left to right as the cloud bobbed in the blue sky. Believing it to be the Sun at first, the shining sphere how long moved past the nimbus, the floating fluffball sitting stalwartly where it was, while his cotton comrades coasted on.  Speaking of fluffy things, thought Changpu as he continued as analysis, the edges of the cloud seemed to flicker and twist, like a tail, the circumference of the cirrus extending waving outwards every so often. If the cloud moved on, the perplexed priest could put it down to it's downy dissipation but with the cloud losing no mass or momentum, of which it had none.<br>
<br>
"Caught your eye as well?"<br>
<br>
Changpu jumped, dropping his shears, the large scissors clattering on the ground. The black clad, old man paid the stumbling Shinshiko no mind, his straw hat obscuring the sight of Changpu as he wobbled precariously on his step.<br>
<br>
"It's a Sky Fox, young man. A powerful celestial that watches over the Yamabuki, though it is quite rare in our lands. This may be the first I've seen in my entire life..."<br>
<br>
The ebon elder held the brim of his hat as he gazed at the cloud, the two shimmering orbs within it seemingly looking back at him. Changpu however still wavered on his stool, flapping his arms in an attempt at balance. <br>
<br>
"It normally takes a 1000 years for such a transformation, sometimes there can be a perfect storm of events, like streams converging into a great lake, where a Kitsune can undergo a rapid metamorphize."<br>
<br>
"Let's say a Fox came to our land to steal," he looked into the distance for a moment, as if seeing something, and laughed "'hypothetically, of course. Foxes have never felt like settling here. But if this furry thief did steal something from us, especially in a time of strife or great negativity, all the Yin energy in the air, and the foxes own untoward action, being a creature of Yin itself, could open it's mind in such a way as to make it think of it's actions. Maybe even regret then. And if such a fox, in its soul searching, was then approached by someone of great experience or wisdom, a Shinshikoi or a Monk perhaps, who thought to take it under its wing..."<br>
<br>
Unable to hold on anymore, Changpu faltered on his step, and came crashing down to earth in a heap as his aged acquaintance finished. "..Well then. You may very well have a Tenko on your hands"<br>
<br>
For just a moment the cloud rumbled, though not of thunder. Perhaps more like laughter, as a sly snout appeared from the top of it's cotton cover. Steadily the rest of it's head appeared, the white furred fox smiling with it's sharp fangs, it's black eyes twinkling as it looked down from the heavens. Above it nine radiant tails splayed themselves outwards like a glorious fan. <br>
<br>
Hovering there for only a minute or so, it was a truly beautiful sight but with a quick flicker of its ear it was gone, the legendary lupine leaping off it's cloudy cover, it's woolly white fur a mere streak across the sky as it disappeared into the heavens. <br>
<br>
A true once in a lifetime sight...<br>
<br>
<br>
<br>
And Changpu missed it...</span><br>
<br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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<b><span style="color: rgb(61, 142, 185)"><span style="font-family: 'courier new'"><span style="font-size: 26px">Coghaven</span></span></span></b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/KYXRRqiaHCw/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/KYXRRqiaHCw\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/KYXRRqiaHCw&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">"We've had an industrial accident in the fabrication quarter," reported the Minister of Industry with a somewhat embarassed tone and expression. The look from some of the other ministers was a bit withering considering how seriously safety was taken in Coghaven. Worker injuries were not a laughing matter from a moral and religious perspective. The Great Cog taught of  safe workings to preserve lives and prevent injury.<br>
<br>
"How bad is it?" Runcible asked with a thoughtful as he looks to the minister. He wasn't showing disapproval as much as concern. This sort of situation could cause them plenty of issues if not handled well. The last thing they needed were the workers getting upset, but he had not heard anything from the Cog Priests.<br>
<br>
"They've trashed an entire detachment of Clockwork Soldiers," said the Warmaster from his seat at the side of the Overseer. The muscular elf looked  annoyed more than anything. "Thankfully it was only the constructs and not the few living Cog Guard we usually keep with the unit to command them. We at least can replace them."<br>
<br>
"Loss of a unit is troubling. We'll need to see about getting things back online. The Orcs are starting to gather more soldiers... and their shamans seem to be sensing something coming..." Runcible said as he referred to reports coming in from Dal Gargo. "I do not like to put faith in superstition... but the Orcs are our allies and their shamans have been there for us as we have for them."<br>
<br>
"What are we going to do?" asked the now worried looking Minister of Academics.<br>
<br>
"We're going to have to dip into the special currency reserves that Fizzo encouraged us to create. I'm ordering a rush completion of the work on Finley Station. We need our primary troop production facility fully operational. Clockwork troops are needed. I will also be prepared to issue orders for the creation of a War Academy to train Cog Guard more quickly. We need better command of our clockwork if we are to weather what is coming. Do I hear any objections?" Runicble asked as he looks around the Council of Ministers.<br>
<br>
There were just worried expression and a few that looked skeptical still at Orc superstition, but no one could argue that the ranks of Coghaven's military neede to be swelled if another crisis was potentially on the horizon. They would not see all of their work undo.<br>
<br>
"Then this meeting is adjorned. I'll have Fizzo commence the dispensing of Widgets to work groups before we ship them off to Finley to complete is work."​</div><hr><div style="text-align: center"><br>
<b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles. Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl 1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart</u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Clockwork Min (Lvl 1)</u> - Increases resource production by +10<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 1</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<u><i>The Anvil</i></u><br>
Industrial Settlement Lvl 1<br>
<br>
<i><u>Port Sprocket</u></i><br>
Water Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
6 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
4 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet (at Port Sprocket)</i><br>
2 Ships<br>
1 Submarine<br>
<br>
<i>Second Fleet (at Finley Station)</i><br>
1 Submarine<br>
<br>
<i>Fishing Fleet</i><br>
8 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
12/40<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
Start of Turn

</td>
<td colspan="">
Income

</td>
<td colspan="">
Current

</td>
<td colspan="">
Expenditure

</td>
<td colspan="">
Remaining

</td></tr><tr class="">
<td colspan="">
277

</td>
<td colspan="">
160 + 25 Trade

</td>
<td colspan="">
462

</td>
<td colspan="">
80

</td>
<td colspan="">
382

</td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
Start of Turn

</td>
<td colspan="">
Income

</td>
<td colspan="">
Current

</td>
<td colspan="">
Expenditure

</td>
<td colspan="">
Remaining

</td></tr><tr class="">
<td colspan="">
39

</td>
<td colspan="">
3

</td>
<td colspan="">
42

</td>
<td colspan="">
30

</td>
<td colspan="">
12

</td></tr></tbody></table>​</div><hr><div style="text-align: center"><b>Free Action</b><br>
Build Submarine at Finley Station (80)<br>
<br>
<b>Actions</b><br>
Upgrade Finley Station to Level 2 (2/2 Turns) (30 Widgets spent to halve Turns required to 2)<br>
Upgrade The Anvil to Level 2 (2/4 Turns)<br>
Upgrade Port Sprocket to Level 2 (2/4 Turn)​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11318205" data-lb-caption-desc="Dest · Apr 16, 2022 at 7:48 PM">

		

		
	


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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
<div class="bbcode-background" style="background-color: ;
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<span style="font-family: 'Amiri';">Xion Corporation Bunker</span><br>
</div></div><br>
"How's the arm doing Corvan? Up to your old level of use yet?" Auren looked over at the diplomat from his bunk within the room that the trio had been given by their hosts.<br>
<br>
"Almost, I'm glad these Xion folk knew enough about replacing limbs to get me something basic so quick," the vulpine flexed the prosthetic with a fluid motion marveling at how smooth it was for a false limb and losing himself in thought for a moment. 'Although I do wish that they were a little less careful about guarding some of that tech of theirs, I haven't been able to find anything particularly useful to send back to Tasuma since we got here.'<br>
<br>
"Aye, this secret mission of yours that you still refuse to tell me or Lyen anything about. And don't give me that bull about just being a diplomat, I've seen how you case the place for anything valuable whenever you enter a room," the burly guard snorted at the very thought of his companion and charge being only a diplomat.<br>
<br>
"I've told you once and I'll tell you again, I was ordered to not tell you more by those far more important than either of us will most likely ever be. Speaking of Lyen though, he still trying to court that scientist girl he met?"<br>
<br>
"Aye, said something about volunteering to help her move some of her stuff out of the bunker and into one of the new places they got built the other day. I wonder how long it will be before he realizes she isn't interested in him at all and is just getting some free labor out of him?"<br>
<br>
"I doubt he ever will, he ain't a half-bad mage when he needs to be but otherwise he isn't exactly the brightest Taur-Ahe out there. Whatever though, come on they should be opening up the kitchens soon for lunch and I'm hungry.<br>
<br>
"Bah, you always are you annoying fox," the warrior got up grumbling about making a new hat from fox fur and followed the 'diplomat'.<br>
<br>
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<span style="font-family: 'Amiri';">Wilderness near Coghaven</span><br>
</div></div><br>
<br>
"I've got about a months worth of travel left Vigo, its certainly taken bloody long enough to get this far so I'm ready to get there and stay for a while," the whiskered form of Veren was easily visible high in a tree and illuminated by the glowing form of the shaman.<br>
<br>
"Excellent news Veren, once you arrive be sure to keep an eye out for anything new in the area, I recently witnessed the arrival of a few dim lights that are similar to one that I have been unable to form a connection to no matter how many times I attempt to," the man looked troubled at the news before clearly shaking it off. "In the meantime I know that Tasuma will be glad to hear of your progress, he has been complaining more and more about his lack of intelligent assistance since you left."<br>
<br>
"If he has been stuck with Ardail like he was thinking he might be I'm not surprised, that Vulpine is about as intelligent as a pile of dirt," chuckling to himself the diplomat and thief looked throughout the nearby trees before nodding and turning back to the man. "Same orders as previously given for when I finally arrive?"<br>
<br>
"Aye, search out any useful technology and do your best to steal or copy any blueprints in order to turn their work into our own. I need to release the spell now to continue check ins, stay safe for the final leg of your journey Veren and I will contact you again in a week."<br>
<br>
"Aye aye boss, see ya then," Veren leaned against the trunk of the tree he was sitting in and relaxed, getting ready for another night of rough sleep. "What I wouldn't give for a bloody proper bed though."<br>
<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">770</td><td colspan="">528</td><td colspan="">1298</td><td colspan="">43</td><td colspan="">1255</td></tr></tbody></table>

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<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 48 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 528</td><td colspan="">Unit Recruitment: 23
Advancement Research: 20
Total: 43
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


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			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
1x Earthen Shaman<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Norma (Hero)<br>
Callarhan (Leader)</div>
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</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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Blacktop the Undaunted (Hero)</div>
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</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
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</div><br>
Army 4<br>


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</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
23/40<br>
<br>
<b>Paid Actions</b><br>
Recruit Elite Ice Spirits x2 (2/2)<br>
Recruit Air Elementals x2<br>
Research Advancement TITAN's Fall<br>
(An attempt to turn the TITAN container into a useful item)<br>
<br>
<b>Free Actions</b><br>
Explore tile with Army 1<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - One month to arrival<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+​</div></span></div></div>
				
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					<div class="bbWrapper"><span style="color: rgb(97, 189, 109)"><span style="font-size: 26px">The Synthetic Fae Court</span></span><br>
<i><span style="font-size: 18px">Apologies fellas, I am making this update from the lab as we put the finishing touches on our capstone design project. I will be doing a couple small side stories instead of continuing the main plotline. Also sorry if the writing and formatting is more poopoo than normal <img src="https://www.rpnation.com/media/emoticon1-frown.23669/full?d=1488654524" class="smilie" loading="lazy" alt=":(" title="frown    :(" data-shortname=":("></span></i><br>
<br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Roboto';"><br>
<br>
<span style="color: rgb(97, 189, 109)"><span style="font-size: 18px">Skeleton </span></span><br>
<br>
Ever since the historic deal had been made between Lord T'rment and Zestari, the undead were welcome with open arms into the halls. Despite the robotic elk not being the typical representation of a fearsome undead sorcerer, it was one of his major arcana as a fae. He had lost count of how many times he died, and the skeleton lord likely took note of such prowess.<br>
<br>
<i>Click click click</i> resonated throughout the vast halls of the Court. It stopped as a lithe skeleton stopped by the grand garden, mesmerized. Leaves gently rustled against one another as the climate controls generated a bit of wind to give the garden a pleasing aesthetic touch. Bony fingers wrapped around branches rife with life, and the tortured consciousness left in the skeleton was placated by finally being in such a serene place. The garden was almost heavenly; with its scents and sights. Fruit dangled from open green fingers, and carefully introduced insects flitted from flower to flower pollinating. It was a scene that would make mortal artists cry in awe. Thousands and thousands of years devoted to nature and gardening, and this was the magnum opus. A sanctuary forest of a dying race.<br>
<br>
The skeleton paused, taking everything in. Tools slipped out of its fingers and clattered to the ground as its mouth went agape. Had it truly died? Was this heaven?<br>
<br>
<span style="color: rgb(97, 189, 109)"><span style="font-size: 18px">Penance </span></span><br>
<br>
<span style="color: rgb(255, 255, 255)"><span style="font-size: 15px">"He killed my son!" a woman sobbed, prostrating herself before Zestari. Wiping tears from her eyes she begged "Please, please do something about this. He's sleeping now, I can't...I can't go back home." <br>
<br>
Images flashed and ran through Zestari's head, as the interlinked security systems played all footage from the past couple hours in a matter of seconds. A young man and older man got in a screaming match outside a tavern an hour ago, and it ended with the older one beating the younger one and leaving him for dead. </span></span>"Ok." rumbled the elk plainly. He walked away, leaving the sobbing woman to tear at the ground alone. "Why couldn't she have gone to the guards?" thought the horned one to himself, annoyed to be doing something other than watching the garden.<br>
<br>
Cool night air touched Zestari's metallic coat, as small synthetic neurons transmitted the sensation of wind to his mind. It was the little things that gave him some small semblance of joy. A tree standing alone as the sun touched it. Night wind. Such things were peaceful and could be observed while standing still. Eventually he reached the home of the family, and the locks automatically disarmed as Zestari willed them to. He stepped inside and saw a grizzled man lying on the couch, sleeping.<br>
<br>
"Wake up" he commanded imperiously.<br>
<br>
The grizzled man fell off the couch, rubbing his head. As soon as he saw it was Zestari himself, he flatted against the couch as sweat began to bead onto his head. "A-ah...Y-you're here...b-because my son tried killing me earlier. That's what this is about."<br>
<br>
Zestari rolled his eyes. "I have access to every security system in the Court, your lies do nothing."<br>
<br>
"W-well if you get rid of me you're losing a squad leader for the Zealots, the fae need every hand they can get!"<br>
<br>
With a sigh Zestari shook his head. "Yes I know. Why couldn't you just control your temper?" He looked around the room, noting broken glassware and general filth- presumably from a wife too afraid to come home every day. "Now, I'm down a trained official and have a hysterical woman tearing up my grass."<br>
<br>
The man fell on his knees. "Look this won't happen again. You need me. Send me off on a mission- anything!"<br>
<br>
Ignoring the mans pleas, Zestari continued. "And now I have to clean up your son's body too. Other citizens will be frightened if they see it." His eyes flashed green and the man stood up in fear. "Your thoughtless actions have caused so much disharmony. I'm going to have to put together a speech so everyone feels safe once more."<br>
<br>
Rot began to creep up the man's leg as a sickly sweet smell filled the room. He felt nothing as the rot crept up his leg, killing the nerves before they even had a chance to fire. "PLEASE Zestari PLEASE JUST SEND ME TO PRISON."<br>
<br>
"Why would I do that? You took an explicit oath that you'd keep our laws. Rehabilitation is for those who did not take the oath."<br>
<br>
The man began to cry as the rot reached his neck, and soon he was a pile of steaming rot. Flowers and plants began to spring from the decay, and eventually the room had a beautiful pile of vegetation sitting in the middle.<br>
<br>
"You defied Dialeth-Astor, and your soul will be dispersed by entropy."<br>
<br>
<br>
</span><br>
</div><br>
<br>
<span style="color: rgb(97, 189, 109)"><span style="font-size: 26px">Actions <img src="https://www.rpnation.com/media/emoticon1-smile.23674/full?d=1488654843" class="smilie" loading="lazy" alt=":)" title="smile    :)" data-shortname=":)"></span></span><br>
<div style="text-align: center">​</div><hr><br>
<br>
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<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: A comrade awakens: Gain a hero [TBD, will happen when the story concludes. I will keep a reminder here if I don't get to it next update.]</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<hr><ul>
<li data-xf-list-type="ul">Spend an action to complete upgrading Wightfield to a level 2 farming settlement.</li>
<li data-xf-list-type="ul">Research advancement: <i>Eminence of Undeath: </i>Enemy units get -0/-1 when in a tile occupied by Masked Zealots. <i>Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic. </i></li>
<li data-xf-list-type="ul">Spend 40 resources and 1 action to begin constructing standard settlement: "The Bonehall." <i>With the many undead stalking the corridors of the fae, they thought it prudent to give them a home. </i></li>
</ul><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<hr><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Fungal Domain </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">Giant Toad</td><td colspan="">Hero</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">14x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">5x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr><tr class="">
<td colspan="">2x Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan=""><i>The Court</i></td></tr></tbody></table><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Zestari asks Lord Tr'ment about any additional questlines he can pursue.</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">432</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield) * 1.25 = 175</td><td colspan="">- 20 (Research) - 40 Bonehall</td><td colspan="">642</td></tr></tbody></table><br>
<span style="font-family: 'Redressed';">Quest Progress </span><br>
<hr><br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: TBD<br>
Make 10 units. REWARD: TBD<br>
<br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Royal Archives</span></span><br>
<hr><b><u>Items</u></b><br>
<ul>
<li data-xf-list-type="ul"><i>Eyes of True Sight: "</i>In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." <i>Soon to be implanted into a thrall.</i></li>
</ul><u><b>Advancements</b></u><br>
<ul>
<li data-xf-list-type="ul"><i>Skeletal Builders: </i>Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul"><i>Increasing Savagery II: </i>Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. <i>The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities. </i></li>
<li data-xf-list-type="ul"><i>Cycle Saver +: </i>Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul"><i>Frenzied Devotion:</i> Now, when a <i>Masked Zealot </i>or <i>Demi Elf </i>is recruited, another unit is produced for free. <i>The fae empire is returning, and all want to be a part of the eternal revel.</i></li>
<li data-xf-list-type="ul"><i>Zestari's Own Luck-</i> Gives all units a 9+ save.<i> The Luck of the Great Horned One curves away bullets and blade alike. </i></li>
<li data-xf-list-type="ul"><i><i>Eminence of Undeath: </i>Enemy units get -0/-1 when in a tile occupied by Masked Zealots. <i>Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic. </i></i></li>
</ul><b><u>Extra Special Units</u></b><br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Soul Reavers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Warriors of Undeath: When a Soul Reaver kills an organic foe, roll a d10. On an 8+, they rise up as an undead warrior.<br>
<br>
Undead Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Mass Horde: This unit must be killed before other units can be attacked<br>
<br>
(5)<br>
<br>
Giant Frog<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Swallow: The Giant Frog can instead of attacking that turn, roll a d10. On an 8+, it swallows the targeted unit and they are counted as incapacitated and captured.</div>
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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ <br>
<br>
Night had fallen on the party, and the small fire crackled in the night. The party had settled into a bit of a rhythm over the months of traveling together. Rokk took care of gathering the wood, clearing the area and eating the leftovers, Ren set up the tents, set up the supplies and would spend the night patrolling the perimeter with C-BO as neither seemed to need to sleep or rest. Elijah usually spent the night jotting in his notebook or tinkering away at some contraption or another, often mumbling to himself and only occasionally joining whatever larger discussion was at hand while Trystan and Tam took care of the cooking and spent most of the night talking and, often, taunting in the case of Tam. But tonight was different. <br>
<br>
Tonight Elijah and Ren had large sacks all around him and was carefully taking out gem stones and gold of various sizes and shape as they wrote down an inventory and an estimated value of its worth for record keeping. Trystan stared into the fire, deep in thought of the days events while Tam and Rokk were 'training', but really were playing with the rune blade. Tam would sheath the blade into solid boulders, the blue glowing rune blade slicing through the solid rock like it was paper and then she would let it go and Rokk would attempt to pull it out. The red runes locking the sword into the stone with a magical force that could not be overwhelmed, but it didn't stop Rokk from trying. His arms bulged, his face reddened and large veins that Tam never knew existed appeared on his neck and face  and she was sure, every time, that his head was about to explode like an overripe tomato. After a few minutes of back breaking exertion, Rokk would slacken his grip, take a step back and draw in deep heavy breaths before grunting and trying again. From what Tam and the others had gathered, Rokk saw this as a good chance to exercise, to put a lot of strain on his muscles without having to actually move anything although Tam felt like it was just sheer stubborn determination to defeat the runes on the blade and was equally sure that sooner or later, he was going to pull his back out doing this, but she was content to let him try.<br>
<br>
Her emerald eyes traveled the length of the runed blade, the polished silver that she still couldn't believe was hers. That sword was like the swords of legend, swords in storybooks, and it had picked <i>her</i>! Her! Tamif Fizzlewick was considered worthy by a blade of legend, at least that is what she was going to say it was in her stories. For the first time in a long time, Tam was feeling something she hadn't felt in a long time, pride and moreover, the belief that not only did she belong in this group but that she was an adventurer in her own right and, someday, could even be a hero. <br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.</div>
		</div>
	</div>
</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
		</div>
	</div>
</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn<br>
31 Furs<br>
Golem Activation Sigil</div>
		</div>
	</div>
</div><br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Damage (3)<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage (3)<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Ring of Protection<br>
<i>Immune to fire<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">45</td><td colspan="">326*</td><td colspan="">-80</td><td colspan="">291</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'">*Adventure<br>
<br>
<b>Actions</b><br>
Force March [South East, North East, North East]<br>
<br>
Hire Scorched Earth<br>
<br>
Hunt [Rolled 20]<br>
<br>
<b>Free Actions</b><br>
Explore Volcano<br>
Move North East<br>
<br>
I drew it on the map for reference [They will be heading to star]<br>


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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-size: 18px"><span style="font-family: 'Dancing Script';">"And IT spewed forth like puss from an infected wound, full of hungering maws and jealously for the creations of MEKHANE"</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span>​</div><div class="bbcode-centerblock" style="width: 75%;"></div><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
(lore almost done)<br>
<br>
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<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Army 5 "Her Hungering Maw". Moves north of Amoni-Ram and begins consuming the tile (will be 1/3 at end of turn)<br>
<br>
2. Army 6 "Her Blessed Consecrators" (1 Earth-Breaker, 1 Skirmisher) move south and begin consuming tile (will be 1/3 at end of turn)<br>
<br>
3. Army 7 "Her Industrious Spirit" (1 Earth-Breaker, 1 Skimisher) move southeast and begin consuming tile (will be 1/3 at end of turn)<br>
<br>
4. Train 2 Units of Mekhanite Legionnaires (1 Action, 45 Resources)<br>
<br>
5. Begin and complete level 1 advancement: "Bronze Destiny" - On the start of each turn, roll a d10. On a 9 or 10 a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)<br>
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause'.</i><br>
<br>
6. Begin and complete level 2 advancement to upgrade Mekhanite Skirmishers to tier 2; "Mechanical Reflexes" - Gain trait "Mechanical Reflexes", Unit now has an initiative tier of "First". (1 Action, 20 Resources)<br>
<br>
7. Pay 95 resources to Coghaven for the piece for OMAR (COMPLETE THIS QUEST FINALLY!)<br>
<br>
8. Army 3 moves 2 tiles south<br>
<a href="https://www.rpnation.com/attachments/1650173725593-png.976850/" target="_blank"><img src="https://www.rpnation.com/data/attachments/913/913980-3807eed19c17a8a5bd09fa1d272b5cd9.jpg" class="bbImage " style="" alt="1650173725593.png" title="1650173725593.png" width="100" height="135" loading="lazy"></a><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:</b><br>
<br>
"Old World Robotics Facility - OMAR" - Quest 2 - Have Coghaven Build a Needed Component (COMPLETED THIS TURN, AWAITING REWARD)<br>
"Cull the Growth" - Quest 1 - Killing the Growth Beast in the cave to unlock the location of a piece of Mekhane.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Inventory:</b><br>
<u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
(UNUSED)<br>
<br>
<u>Land Boat </u><br>
Strength: Units ignore penalities from forced movement or retreats<br>
Weakness: Decrease initiative tier of units in equiped army<br>
(UNUSED)<br>
<br>
<u>Armor Piercing Rifle</u><br>
+3/0<br>
(UNUSED)<br>
<br>
<u>Military Grade Armor</u><br>
0/+3<br>
Decreases damage by 1<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Phaser Rifle</u><br>
Pick 1 mode during combat:<br>
Stun Mode<br>
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+<br>
Kill Mode<br>
+3/0<br>
Deals 1 extra Damage<br>
Disintegrate Mode<br>
-3/0<br>
On a successful hit, deals an additional 4 damage and negates saves<br>
(Equipped by TINA)<br>
<br>
<u>Arm of Destiny</u><br>
A mechanical Arm that pulsates with electrical energies. The normal arm is replaced by this mechanical one.<br>
All attacks can now count as Ranged from a lighting strike attack<br>
Melee attacks deal an extra 2 damage<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Grenade of The Ages</u><br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only hits on an 8+, but deals 2 damage on each successful hit.<br>
<br>
<u>Treasure Map</u><br>
Leads to a large treasure in the mountains in the middle of the map.<br>
<br>
<u>“Sword” of Damocles</u><br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<i>Resources - "Amoni-Ram is a beating heart, not just of life, but of faith, technology, and industry."</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">286</td><td colspan="">210</td><td colspan="">215</td><td colspan="">281</td></tr>
</tbody></table><br>
<u>Economics Breakdown</u><br>
Income Generated by Amoni-Ram: 120 (80 base from level 4 * 25% (faction bonus) = 100 base * 20% ("Advanced Resource Extraction and Purification Machinery") = 120.<br>
Trade Income: 40 (Goblins, Warrior Women)<br>
<br>
<i>Mekhanistic Devotion - "As the corruption of Mother Nature and its FLESH is purged from the land, the influence and power of MEKHANE begins to flourish"</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">0</td><td colspan="">2</td><td colspan="">0</td><td colspan="">2</td></tr>
</tbody></table><br>
<i>MEKHANES RESURGENCE</i><br>
Influence Tier: 1<br>
Converted Tiles: 1<br>
Tiles In Progress: 3<br>
Next Tier: 5 Tiles<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<u>Order:</u> 1<br>
<u>Happiness:</u> 1<br>
<br>
<span class="float-right"><a href="https://www.rpnation.com/attachments/1650222929768-png.976964/" target="_blank"><img src="https://www.rpnation.com/data/attachments/914/914094-5a745f71c7322fc7a523610252d2111c.jpg" class="bbImage " style="" alt="1650222929768.png" title="1650222929768.png" width="100" height="139" loading="lazy"></a></span><u>The Shepherd Bumaro</u><br>
Leader<br>
HP: 5<br>
M: 2<br>
Attacks: 4<br>
Offense: 1<br>
Defense: 4<br>
<br>
The Hammer of Mekhane: HER LIVING VOICE smites followers of THE FLESH with divine fury, bring down the righteous hammer of HER upon them. The Shepherd Bumaro gains +3 Offense and deals +2 damage to units that are in anyway magical, plant/fungal related, are beasts, or are from a nation that worships nature or spirits, but is unable to damage mechanical units that do not have any of the above traits. To units that are not mechanical but share none of the above traits, the attacks use the normal stat line.<br>
<br>
Mechanical Perfection: The Shepherd Bumaro is the purest form of being- for they are one with the Blessed Machine. This grants them unparalleled intellect, durability and strength that no being of FLESH can hope to obtain. The Shepherd Bumaro has a 6+ save against taking damage, that cannot be improved by any means, and grants other units in his army a 9+ save (or improved there current save by 1)<br>
<br>
Aspect of the Divine Machine: may incorporate pieces of Mekhane into their being to gain new abilities and benefits, up to GM discretion. When this unit is killed, all of the pieces including its own DIVINE ASPECT can be retrieved by the victor of the battle. (The DIVINE ASPECT imbues a HERO with the statline of The Shepherd Bumaro).<br>
<br>
<br>
[/tr]

<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr>
<tr><td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4 (1/8 actions for upgrade)</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Strategic Logic</td><td colspan="">2</td><td colspan="">
Mekhanite Legionnaires become Tier 2 units and gain the following trait; "Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3. <i>"Each Legion member is trained not only in the physical art of warfare, but the mental as well.</i>
</td></tr>
<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH. <i>"A digusting abomination such as THE GROWTH must eradicated, in all its form."</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100. <i>"Amoni-Ram is a beacon of industry. When the Forgemasters and Master-Fabricators set their mind's eye on a task, it will be not only achieved, but perfected."</i></td></tr>
<tr class="">
<td colspan="">Mekhane's Consecrators</td><td colspan="">2</td><td colspan="">"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology. <i>"This world will be purified in honor of MEKHANES return."</i></td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production. <i>"The Divine Secrets of the Old World are put to good use."</i></td></tr>
<tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties. <i>"Mechanical limbs with built in shock absorbers, armor with air-conditioning, and sharpened blades. These tools made quick work of Nature's obstacles."</i></td></tr>
<tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid. <i>"The world has turned into a hostile and illogical place during MEKHANESabsence. We must meet its tendrils with sharpened steel."</i></td></tr>
</tbody></table><br>
Unit Stats<br>


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 2<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.<br>
<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 1<br>
M: 2<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1<br>
<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain<br>
<br>
Name: Mechanized Troop Transport<br>
Type: Elite<br>
Tier: 1<br>
HP: 1<br>
A: 0<br>
M: 3<br>
O: N/A (Cannot attack)<br>
D: 0<br>
<br>
Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)</div>
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 1 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
Better Farming Techniques (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
7 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Expedition League 2</i><br>
1 Flessi<br>
<i>Expedition League 3</i><br>
1 Flessi<br>
<i>Expedition League 4</i><br>
1 Flessi</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
(N/A)<br>
<br>
<b>Actions</b><br>
1- Upgrade Bowels to Lvl 2 (4/4)<br>
2- <i>Advancement</i> Soiling Movement Tactics Lvl 1<br>
3-<i>Advancement</i> Better Shellbound Cultivation Lvl 1<br>
<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
Expedition League 2-<i>Cultivate &amp; Spread (3/3)</i><br>
Expedition League 3-<i>Cultivate &amp; Spread (3/3)</i><br>
Expedition League 4-<i>Cultivate &amp; Spread (3/3)</i><br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 635 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 60) + Growth's Boon 25% = 75 REC<br>
<br>
-Expense:<br>
<br>
Upgrade the Bowels (60/60) 10 REC<br>
Advancement Lvl 1 (Single-Focus) 40 REC<br>
Advancement Lvl 1(Single Focus) 40 REC<br>
<br>
New Balance: 732 REC</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11318529" data-lb-caption-desc="Kent · Apr 17, 2022 at 2:14 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Act II, Turn 17<br>
Prime Ship, Freedom - Capital Settlement</b><br>
<br>
<u><b>Sky Office</b></u><br>
<br>
Aleksey was stopped before the doors to the Sky Office. She frowned at looked at Kiel's assistant who blocked her way while sweating profusely.<br>
<br>
"Apologies, Director, but the Chairman is undergoing meditation and wishes no interruption." The male assistant winced as they heard the sound of a glass broken with force. He looked at Aleksey and coughed awkwardly.<br>
<br>
"James. Move." The assistant froze and could only smile wryly as Aleksey pushed her out of the way and barged into Kiel's office. There's a couple of people who he could never stand up to and Aleksey topped that list. His sheer terror of the Research and Development director trumped virtually everything.<br>
<br>
"What is the meaning of this?" Aleksey shouted as she entered a room of chaos with paper and shards of glasses scattered everywhere. She tried to navigate through the messy room and found Kiel slumped below his chair with disheveled hair and messy clothes. "Kiel Wisteria, get the hell up before I pull you up myself."<br>
<br>
"Go away, Alex." Kiel groaned and mumbled.<br>
<br>
Aleksey's eye was full of fury as she swiped her hands and slammed Kiel to a wall with magic.<br>
<br>
"W-what the f-fuck, Ale-" With another swipe, Kiel was launched up and hit the ceilings before dropping to the floor with a thump.<br>
<br>
"STOP! ARE YOU TRYING TO KILL ME, YOU CRAZY WOMAN?" Kiel shouted in anger as he casted magic on his own to cancel Aleksey's relentless assault of telekinetic magic.<br>
<br>
"WITH HOW YOU ARE NOW RIGHT NOW, YES, I AM!" Aleksey replied and began casting another spell but was shocked when it was forcefully broken, making her suffer a backlash that immediately put her down on her knees.<br>
<br>
"Are you trying to assassinate the Chairman, Director?" Enigma Prime asked from behind her as the mech's eye turned red.<br>
<br>
"Enough. No, she is not, Enigma Prime. You are dismissed." Kiel sighed as he stood up and walked back to his desk before dropping to his chair.<br>
<br>
"As you wish, Chairman." Enigma Prime scanned the room one last time, pausing for a second at Aleksey before leaving the room through the balcony.<br>
<br>
"You are an embarrassment, Kiel Wisteria." Aleksey spoke as she struggled to support herself on the floor with her hands. "The Chairman of the Straed Collective... reduced to this embarrassment... This is a sight you could only see from failed scientists who was consumed by darkness and devolving into a mess."<br>
<br>
Kiel looked at Aleksey who raised her head and met his eyes. He could only see disgust on the eyes that used to carry respect.<br>
<br>
"A small stumbling block on the Collective's path to greatness already reduced you to this. I thought you were more than this. Failure is a familiar friend to us, Kiel. As for the lives lost, for all we care, it's just numbers." Aleksey carried on as she summoned her cane and tried her best to stand up.<br>
<br>
"LIVES WERE LOST, ALEKSEY, HOW COULD YOU SAY THEY ARE JUST NUMBERS."<br>
<br>
"In the grand scheme of things, they are. Lives were lost on war and that is not something unusual. The world, WE, still move on despite the casualties and damages. The best we could do is remember their sacrifice and try to avenge them. Not to mention the war is not yet over. The Ogres are still out there, Kiel, and they won't wait for you to get out of this state before they threaten more lives." Aleksey looked at the dazed Kiel one more time before calling for James. "Never appear before the Council with this state. We would rather see your resignation letter than you like this."<br>
<br>
James rushed inside the room and shock immediately appeared on his face as looked at the state of the two most powerful people in the Collective. He looked at Kiel who nodded before immediately assisting Aleksey out of the office. Kiel who was left alone in the room in a daze before standing up and sighing.<br>
<br>
"Being a leader in times of war is so much harder compared to being one at a time of peace."<br>​</div><hr><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan=""><b>Start of Turn</b></td><td colspan=""><b>Income</b></td><td colspan=""><b>Expenditure</b></td><td colspan=""><b>Remaining</b></td><td colspan=""><b>Next Turn</b></td></tr><tr class="">
<td colspan="">762</td><td colspan="">86</td><td colspan="">360</td><td colspan="">602</td><td colspan="">488</td></tr></tbody></table><br>
Income: [60+60(Capital),  +20(Golden City) +20%(Advancement)] -25% + 70(Trade with Rahzen and C'Tini) = 196<br>
Upkeep: 110<br>
<br>
<b>Pure Magic Crystals</b><br>
8<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 3<br>
Floating Pyramid, Golden City - Standard Settlement Level 1<br>
<br>
<b>Total Units:</b><br>
Odin Prime, Military Leader<br>
Enigma Prime, Military Hero<br>
Lord Ga'Lade, Military Hero<br>
Nickel the Stout, Military Hero<br>
L'lthor the Guardian Golem, Military Hero<br>
Lord Katazok, Civilian Hero<br>
Uloh, Civilian Hero<br>
Kartoosh the Lich, Military Hero<br>
Ga'Lade's Brigage, Legendary Unit<br>
1 Valkyrie, Legendary Unit<br>
2 Traveling Mages, Elite Unit<br>
1 Aegis, Elite Unit<br>
2 Swamp Witch, Elite Unit<br>
3 Curator, Troop Unit<br>
8 Sentinels, Troop Unit<br>
4 Garrison Protectors, Troop Unit<br>
<br>
<b>Deployment</b><br>
<u>Empyrean Legion, First Army</u><br>


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			<div class="bbCodeBlock-content"><u>Empyrean Legion, Valkyrie Detachment</u><br>
Odin Prime<br>
Enigma Prime<br>
2 Valkyries<br>
2 Valkyries Combination(2 Swamp Switch, 6 Sentinels)<br>
1 Aegis<br>
2 Sentinels<br>
1 Curators<br>
<br>
<u>Empyrean Legion, Cloud Detachment</u><br>
Nickel the Stout<br>
L'lthor the Golden City Guardian<br>
Kartoosh the Lich<br>
2 Traveling Mages</div>
		</div>
	</div>
</div><br>
<u>Prime Ship Freedom Garrison</u><br>
Lord Ga'Lade<br>
Ga'Lade's Brigage, Legendary Unit<br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
6 Crystal Cannon<br>
<br>
<u>Golden City Garrison </u><br>
1 Valkyrie(1 Aegis, 2 Protector, 1 Curator)<br>
2 Crystal Cannon<br>
<br>
<b>Order/Happiness</b><br>
-1|0<br>
<br>
<b>Population</b><br>
20/50<br>
<br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancements</span></span>
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			<div class="bbCodeBlock-content"><b>Magna Legacy </b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 6+, kills a troop unit. On an 8+ kills 2 troops or 1 elite. On a 10, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research</b><br>
Upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 10% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons </b><br>
Settlements count as a number of units equal to their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech.<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Knowledge begets Knowledge</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heavy Bombardment</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 10, the unit is hit by a magical shell from the bombardment and takes 2 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Protection</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Heaven Refinery</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+1</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+3</td></tr></tbody></table><br>
<b>Research Advancement: Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +1<br>
<br>
<b>Research Advancement: Sky Barrier</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its unit. Magical barrier absorbs x worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it.<br>
<br>
Research Advancement: Advanced Knowledge begets Advanced Knowledge(Tier 2 of Knowledge Begets Knowledge)- Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
Research Advancement: Empyrean Refinery(Tier 2 of Heaven Refinery)- Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td>
<td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td>
<td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td>
<td colspan="">+4</td></tr></tbody></table><br>
(Research Advancement: Advanced Extraction Magic Research(Tier 2 of Extraction Magic Research)- Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.)</div>
		</div>
	</div>
</div><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Unit Info</span></span>
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			<div class="bbCodeBlock-content">Acquired units have been automatically modified to flying(+1 movement, +1/+1) as per one of the Collective strengths.<br>
<br>
<b>Odin Prime</b><br>
<i>Flying Leader Unit<br>
Movement 2<br>
HP 4<br>
Attack 4<br>
Offense 4<br>
Defense 4<br>
[Unknown Traits] </i><br>
<br>
<br>
<br>
<b><i>Enigma Prime</i></b><br>
<i>Flying Hero Unit<br>
Movement 2<br>
HP 5<br>
Attack 7<br>
Offense 4<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
Magic Blade: +1 Damage<br>
Magic Pearl: Enigma Prime ignores enemy saves if it lands the killing blow.<br>
<br>
Combat Scanner(Hero Equipment)</i><b><i>:</i></b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<i>Dented Helm(Hero Equipment)<br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
Belt of Great Speed(Hero Equipment)<br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Lord Katazok</b><br>
Civilian Hero Unit<br>
Additional Strength: The Power of Katazok: All troop units gain +1 HP<br>
Additional Weakness: Unknown<br>
<br>
<b>Ogre Chieftain</b> <br>
Hero Unit(Modified Flying)<br>
Movement 2<br>
HP 4 <br>
Attack 2 <br>
Offense 4<br>
Defense 4<br>
Healthy Appetite: +2 HP and when an enemy unit is killed, eats them and regains +1 HP lost back to maximum <br>
Tough Fighter: +1/+1</i><br>
<br>
<b>Lord Ga'Lade</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 8<br>
Movement 2<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Duel of Honor: Lord Ga'Lade challenges the leader of an attacking group to a duel (Leader or Hero unit). If they are not there, he challenges the strongest unit in the attacking group. Both combatants have their Offense and defense reduced to 0 and gain no benefits from any bonuses,  either nation strengths or upgrades. The two leaders fight until defeat. If Lord Ga'Lade wins the duel, the other unit is not killed, but cannot participate in any further battle. If the army decides to continue fighting, they are demoralized and fight at -2/-2. The same goes if Lord Ga'Lade loses the duel.<br>
<br>
Resplendent Heroics: Lord Ga'Lade is an inspiring figure and boosts all the allied troops in his square with +1 HP<br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes<br>
<br>
<i>Golden Crown <br>
Strength: 2 HP<br>
Weakness: Deals 2 less damage to a minimum of 1<br>
<br>
Ebony Armor<br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes</i><br>
<br>
<b>L'lthor the Guardian Golem</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 4<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Thick Stone: +2 HP<br>
Guardian of the Tomb: When fighting in defense of the pyramid, Gains 0/+2<br>
<br>
<b>Nickel the Stout</b><br>
Hero Unit<i>(Modified Flying)</i><br>
HP 2<br>
Movement 2<br>
Attack 2<br>
Offense 5<br>
Defense 1<br>
Napoleon Complex: Deals an extra +4 damage against anyone taller than him<br>
Hero's Welcome: When in a settlement,  can recruit Dwarven Militia. They are 0/0 troops that you gain 2 for each you train<br>
<br>
<b>Uloh</b><br>
Civilian Hero<br>
Craftsman: By paying 300 Resources, he can unlock a new ability for an item<br>
Immunity: Instead of dying, he merely runs away and joins a new Faction<br>
<br>
<i><b>Valkyrie</b><br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
<b>Sentinels</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
<b>Curator</b><br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
<b>Strongman</b> <br>
Troop unit(Modified Flying)<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Overpower: Instead of attacking, can prevent 1 troop-type unit from attacking.</i><br>
<br>
<b><i>Aegis </i></b><br>
<i>Flying Elite Unit<br>
Tier 1<br>
Movement 2<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
<b>Swamp Witch</b> <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 1 <br>
Attack 1 <br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1<br>
<br>
Ogre Mauraders <br>
Elite Unit(Modified Flying)<br>
Movement 2<br>
HP 2 <br>
Attack 1 <br>
Offense 2(3) <br>
Defense 2(1) <br>
Fighting Good: Ogre Mauraders when initiating combat, gain a +1 Offense and -1 Defense, but also deal an extra +1 damage. They are also very hearty and have +1 HP</i><br>
<br>
<b>Artifact Protector Bot</b><br>
Hero<br>
HP 3<br>
Attack 3<br>
Offense 2<br>
Defense 2<br>
Hearty Bot- HP and Attack +1<br>
Demonic Protection- +1 HP and Attack when protecting the Demonic Urn<br>
<br>
Magical Traps- Add 10 Defense to 1 settlement</div>
		</div>
	</div>
</div><br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Combat Scanner(Equipped by Enigma Prime)</b><br>
Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
<b>Ceremonial Sword</b><br>
A beautiful piece of craftsmanship that looks like it had a ton of care and effort put into its creation.<br>
<br>
Strength: It looks great on your mantelpiece.<br>
Weakness: If you tried to use it in a fight against a stick the stick would win.<br>
<br>
<b>Beating Mechanical Heart(Equipped by Lord Ga'Lade)</b><br>
A heart made of metal. It seems to continue to beat at regular intervals as though processing something.<br>
<br>
Strength: Can be inserted into a living being and give them a 5+ save<br>
Weakness: Every time they make a successful save, an attribute decreases<br>
<br>
<b>The Key</b><br>
It can open any door whether natural, technological, or magical in nature.<br>
<br>
During explorations, do not roll to open doors, remove magical barriers, or similar. A keyhole isn't needed, the key simply touches the door/barrier and it opens.<br>
<br>
<b>Giant Slayer(Equipped to Nickel the Stout)</b><br>
<br>
Hits from the Warhammer known as Giant Slayer is powerful be enough to bring even the hardiest beast to its knees.<br>
<br>
Strength: Against units with the monster type, gain +2/0 and inflict 3HP damage per hit. Will prioritize monsters in battle, ignoring meatshield.<br>
Weakness: -2/0 versus other units<br>
<br>
<b>The Celestial Dial</b><br>
A strange contraption that radiates a strange, intense power.<br>
<br>
This nation has heard the song and it has started to fill the minds of the population. The nation suffers -1 order. Creates an army near the capital that is made up of that nation's units, in essence, those that have fallen to the song.<br>
<br>
<b>Dented Helm(Equipped by Enigma Prime)</b><br>
Strength: Gives a 7+ save<br>
Weakness: If save passes, another allied unit takes the killing blow<br>
<br>
<b>Belt of Great Speed(Equipped by Enigma Prime)</b><br>
Strength: +2 attacks<br>
Weakness:  Takes an extra damage per successful enemy strike<br>
<br>
<b>Goggles of All-Seeing</b><br>
Strength: Prevents raiding if the Hero is in a settlement(only on the settlement that Hero is on)<br>
Weakness: Enemies can target this unit in battle*<br>
<br>
<b>Ebony Armor[Equipped to Lord Ga'Lade] </b><br>
Strength: Blocks 2 Damage<br>
Weakness: Can only be worn by living heroes<br>
<br>
<b>Book of the Ages[Equipped to Artifact Protector Bot]</b><br>
Strength: Unit can cast Blizzard, causing the effects of winter on the tile.<br>
<br>
<b>Amulet of Garzon[Equipped to Odin Prime]</b><br>
Strength: Keeps the Hero from death.  They are only knocked out instead. (Enemies will not double-tap)<br>
Weakness: They won't wake up for 2 Turns after falling in battle.<br>
<br>
<b>Golden Crown[Equipped to Lord Ga'Lade] </b><br>
A shiny golden crown inlaid with colorful gemstones.<br>
<br>
Strength: 2 HP<br>
Weakness: Deals 2 less damage to a minimum of 1<br>
<br>
<b>Chains of Maat[Equipped to Odin Prime]</b><br>
Great chains of binding that can contain even the most powerful foe.<br>
<br>
Strength: Choose any enemy unit you wish. That unit and the bearer fight in singles combat. The bearer may make one single attack before the combat starts.<br>
Weakness: If the bearer dies, his army is given -1/-1<br>
<br>
<b>Sword of a Thousand Truths[Equipped to Lord Ga'Lade]</b><br>
A weapon whose very name strikes fear into all who hear it.<br>
<br>
May duel a random enemy character with them receiving -1 attack to a minimum of 1.<br>
<b>Ancient Keycard</b><br>
It is said that it unlocks a location that contains a treasure trove of information. The location which it can be used in is in the forest just north of The Court</div>
		</div>
	</div>
</div><hr><br>
<b>Paid Actions:</b><br>
Build Settlement: Bounty Secundus(Farming Settlement)<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId101"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Build Details</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2 Pure Magical Crystals used for Project Fund Injection. Expediting the construction of the settlement.<br>
<br>
2 Additional actions initially needed<br>
-1 from Construction Advancement<br>
-1 from Project Fund Injection</div>
		</div>
	</div>
</div>Build Settlement: Fertility Prime(Farming Settlement)<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId102"><span class="button-text">

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	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2 Pure Magical Crystals used for Project Fund Injection. Expediting the construction of the settlement.<br>
<br>
2 Additional actions initially needed<br>
-1 from Construction Advancement<br>
-1 from Project Fund Injection</div>
		</div>
	</div>
</div>Research Advancement: Smoke Screen<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId103"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancement Details</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">For x resources, can launch a smoke screen that prevents any attacks on and from the settlement as well as external explorations.</div>
		</div>
	</div>
</div><br>
<b>Free Action:</b><br>
Project Fund Injection: 4 Pure Magical Crystals Spent<br>
Manufacture of Greatness: Rolled 4, no artifact.<br>
Movement: Golden City moves 1 Tile South-West<br>
Sky Path: Freedom Ship opens a Sky Path 4 Tiles South-West(Where the Golden City will move).<br>
Movement: Freedom Ship(and the 2 new Farming Settlements) travels through the Sky Path and appear next to the Golden City.<br>
<br>
Note: 2 Random Artifacts pending from Manufacture of Greatness</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';">"And IT spewed forth like puss from an infected wound, full of hungering maws and jealously for the creations of MEKHANE"</span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div></div><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
<i>CHAPTER 7: AND THE WALLS SHALL BUCKLE, BUT NEVER BREAK</i><br>
1. The lone scholars in a world of barbarity stood atop their ramparts, prepared for the raging river of red that was to assail their fortifications- yet this assault did not come. Not as first, not as it had before. <br>
<br>
2. The previous siege of THE FLESH had been a chaotic affair. There had been no discernable leadership, no coordinated assaults. It had been but an endless war of attrition, a never ending stream of twisted beasts and men. <br>
<br>
3. Yet, when the red sea came to Ram, it did not crash against it's walls in choppy waves. Rather it pooled around the city, surrounding it as if it was an island and not but gently lapping against its shores. The BEAST held its breath, seemingly waiting.<br>
<br>
4. The sea was calm for 7 days and 7 nights, swelling and threatening to burst into storm but always simmering down to a calm before the flood walls were breached. <br>
5. On the eve of the 7th night, the red sea parted, and a figured emerged forth from the chaos- the heathen Lughan, or what he had become.<br>
<br>
6. The being that spewed forth from the caustic mass of FLESH was unrecognizable as a man. The heathen had grown to a terrible size, his head swelling into a bulbous mass dotted with inky black eyes. Distended limbs grew from his body in random places. Legs where arms should be and claws where hands once were. Wings made of flesh drawn taught across thin bones spread from his black. His flesh was covered in snaking vines and blistering fungus. The heathen Lughan was no more, now but a vessel, an embodiment of THE FLESH. An instrument, a weapon of ITS will. <br>
<br>
7. The unholy aspect of THE FLESH approached the city walls and opened its maw; a crater in the center of its face that tore open its flesh to reveal jagged and misshaped fangs, and out spewed equal parts spittle and malformed words;<br>
<br>
“Oh how the great servants of the MIND have fallen. Their cities of metal and stone ground to ash and dirt by the hands of FLESH. Their people bloody and beaten, hiding within the last bastion of a pointless hope, atop the grave of their dead god.”<br>
<br>
“Where is your Shepherd? Where is the one who promised you the salvation that metal could bring? The gift that the rejection of our Mother’s blessing would earn you has seemed to be not but destruction and despair- the same ails you had sought to avoid. Yet they come all the same. Our Mother always takes back what is owed to her and punishes those who would deny her.<br>
<br>
Your Shepherd has abandoned you, for he fell by my hand. You may hide beyond your walls for a time, but they will not stand forever. You cannot keep us out.”<br>
<br>
8. The unholy beast offered the faithful no quarter, no mercy nor escape. It raised its many arms into the air, and a gurgling roar rose from the gathered Flesh-Things. Like a sudden flood, the once calm sea became violent and the tide of Flesh-Beasts crashed against the bronze walls of Amoni-Ram. <br>
<br>
9. The sea slammed against the walls of Amoni-Ram in a constant torrent. From atop the ramparts HER defenders fought by day and night to drive back the horde, which, unable to break through the blessed bronzed walls through sheer force, climbed atop each other in a withering mass of clattering claws and slithering flesh, stepping atop and pulling the other down in a desperate struggle as each beast vied desperately to be the first to scramble over the cities walls and inflict The Mother’s wrath.<br>
<br>
10. From towers spewed great lances of fire; great hoses were mounted atop them and fed from great vats of oil from below, the mixture set alight as it emptied from the end of the lance, coating the hordes below in a sfiery death as Mekhane’s Wrath stuck to flesh, bone and metal like, coating the walls and consecrated earth in a fiery coat. From the consecrated ground large clockwork machines of spinning blades lashed out to cut and grind the horde. From the walls came forth balls of pure iron that shook the very foundations as thunder rang forth with every shot. From atop the walls Legionnaires kept the Flesh-Beasts at bay with sharpened spear and above them Skirmishers flew on golden wings and rained death down below with their thunder-spears. From behind the walls the towering Colossi battered the largest of the Flesh-Things with their blessed flail and purified those that threatened the city within in divine flame.<br>
<br>
11. All the technological wonders Her Shepherd had bestowed upon them were brought to bear against the swarm, decimating its numbers. Though for every beast that fell, countless took its place. <br>
<br>
12. Flesh-Beasts began to breach her walls. Small numbers at first, quickly stamped out and pursued by blessed steal and divine fire. But each small assault weakened Rams-defenses. A flame tower would be scaled and its intricate pipping torn. A great colossi would be infested and toppled. The blades of the wall and consecrated ground would be brought to a creaking, grinding, halt as the beasts shoved their bony limbs deep within their mechanisms. Slowly Rams defenses were sabotaged by the Flesh. In time, the city would fall.<br>
<br>
13. On the morning that the city was sure to fall, the heathen Lughan, profane aspect of Nature, once again approached the walls.<br>
<br>
14. “Oh, how the Divine Machines have fallen into disrepair, been sundered by hands of FLESH. It was once said to me by your Shepherd that the FLESH would fail me, that only the Machine could bring salvation. Yet we see that it is the Machine that has failed, and the FLESH shall bring purity to the world once more. MEKHANE and HER Shepherd are a blight upon our Great Mother. One that will be wiped clean, it’s seed returned to Nature’s womb.”<br>
<br>
15. As the Demon laughed and the walls threatened to be overwhelm, a sudden flash of brilliant light appeared above the city, it’s center directly above where HER HEART lay buried. <br>
<br>
16. This light seared the flesh of the Beasts that cling to the walls, blinding them and sending them hurtling down the walls in a holy blaze, their ashen forms clattering to the bronze-plated ground below.<br>
<br>
17. From the sky descended the Shepherd Bumaro, wrapped in the same golden light that spread from golden metal wings that protruded from his back. In his hands was grasped the Hammer of Mekhane.<br>
<br>
18. As The Shepherd descended to rest atop the Bronze Walls, they shouted in a booming voice, proclaiming;<br>
<br>
“Divine Machines have indeed been sundered, fallen into disrepair, torn down by hands of FLESH. Yet HER city still stands. Machines can be repaired, rebuilt, made new. But FLESH can only mend and reknit it’s broken self with what remains, leaving a jagged scar. A piece, once missing, cannot simply be replaced. HER people may rebuild, but yours can only decay. HER city will stand, I as it’s protector.” <br>
<br>
19. As the Shepherd spoke and Their golden light spread across the land, every broken machine, every shattered automaton, and every crack in the Great Wall began to repair. Broken joints mending themselves, missing parts reforming from bronze ichor and shattered pieces reassembling. The injured and fallen found their broken bodies of flesh reforged from blessed steel, given new life and new strength.<br>
<br>
20. The great towers were reassembled, the great Colossi raised from the ground and new Men of Steel reborn. With renewed hope and power the hordes of FLESH were once more repelled from the walls.<br>
<br>
21. The Shepherd cast their gaze across the sea of FLESH, seeing the fear in the eyes of the beast, before their gaze settled upon the heathen Lughan, who stood defiant amongst the receding tide.<br>
<br>
22. As the forces of MEKHANE drove the masses of FLESH back, driving forth from the walls and cutting down the horde, the Heathen Lughan strode forth towards the city, rage filling his eyes, his body writhing and growing in size. <br>
<br>
23. A great towering colossi, which now seemed like a small child before the monstrous Lughan, spewed forth it’s divine flame at the beast, which roared in pain and swatted aside the Colossi with a single backhanded swipe, sending the divine construct tumbling through the air.<br>
<br>
24. Men remade in the Living Flesh of MEKHANE rallied against the beast, thrusting blessed steel deep within its sickly hide, draining it of puss and blood. But their spears were like small needles that merely pricked at the thick flesh of the beast. The monstrous Lughan seemed not to even notice their efforts as he brought his clawed feet down atop them, grinding their metal bodies into warped limbs and broken cogs against the consecrated ground.<br>
<br>
25. The faithful of MEKHANE assaulted the beast with divine flame and blessed steel, but found their attacks useless against the profane aspect of Nature. The Heathen Lughan waded through HER holy legions, unabated from his quest to tear down the walls of HER city and sunder HER BLESSED HEART.<br>
<br>
26. The Shepherd Bumaro knew that only they, the divine aspect of Logic, could stand against the beast. And so they unfurrowed their wings, and ascended from the walls, to meet the Heathen in combat, to decide the fate of Ram and her people.<br>
<br>
</div></span><br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11323393" data-lb-caption-desc="Trektek · Apr 21, 2022 at 8:46 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u></b><br>
<br>
<br>
<i><b>THE WINDS OF FALL ARE UPON THE CONTINENT. WINTER WILL BE UPON THEM SOON ENOUGH</b></i><br>
<br>
<b><i>THE FAFRIUM HOME ARMY HAS ARRIVED!!</i><br>
<br>
<br>
<span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
They have found the name of these newcomers from across the sea. They were the Fafrium Empire. But not the ragtag colonists that had been almost completely wiped out by the Mabinoji. No.<br>
<br>
It was instead their actual military strength held out on display before all of them on this continent. This did not strike Chieftain Mahk as the work of those who arrived in peace. No. It seemed to him to be the work of those who have come here to conquer and subjugate all that lay before them.<br>
<br>
He wasn’t about to let that happen to either his people, or their allies. The Cogs had left that world behind and he for one, did not want it following them.<br>
<br>
Actions: Train 2 Orc Catapults<br>
<br>
9 Orc Warriors , 5 Orc Catapult, 3 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
Tiny took another bite of large unidentified meat. It sloshed and churned in his mouth as he spoke. The Ogre had no inclinations of following any sort of standard of manners, at least not those represented by most races. Nor would he ever seek to do so.<br>
<br>
“Report, Scout.”<br>
<br>
The humble Ogre Scout before him gave a salute of an arm across his large chest.<br>
<br>
“The Collective is in full retreat, Chieftain. We believe that they are retreating to a nation of fox and bull people.”<br>
<br>
Tiny swallowed as he turned his mouth upwards into a devious grin.<br>
<br>
“Hahah. Let them run. It’ll just let us wreak more havoc across the land. Ready more troops and have them strip mine the lands as we go. We head south soon.”<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
General Pavlova swung her poleaxe down hard into the shield of the one opposite her. Her opponent was flung backwards at an incredible force as the shield itself went flying out of their grasp.<br>
<br>
The weapon was a heavy one. But one that was quite rewarding to use and one that she would use to crush their enemies and grind them into dust. Those that would not become a part of their ways, either willingly or unwillingly would feel her wrath to be sure.<br>
<br>
It would be a mercy compared to what The Goddess would perform on the non believers. There was a time that that path was not theirs, that theirs was one of leading towards a peaceful age of enlightenment and knowledge.<br>
<br>
But that time has passed. It was destroyed by the constant harrowing and death that was brought about by The Mabinogi. They showed how the world was a cruel place and in order to survive, they would have to be crueler still.<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
<br>
Captain Reginald Pemsbrooke was reading the latest reports of the grounds. Apparently there were trolls in these woods that they would have to get through to make any headway towards this Academy and Coghaven.<br>
<br>
Ghastly beasts, that. Trolls were horrid monsters that reeked of magic from their very birth. Even if they did not cast any such spells, their very nature was of a magical hue and something that was abhorrent to their worth.<br>
<br>
He would be readying the battalions soon enough to work on dealing with them in short order. Can’t have them be mucking about when there were more important enemies to be having to take care of, instead.<br>
<br>
A report came across his desk of some sort of strange club of sorts. It seems that not only are the elites allowed in, but the common folk as well.<br>
<br>
Quite strange. After he dealt with this Troll situation, he would deal with this one as well.<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
Word has spread of the arrival of The Fafrium Empire and not in a capacity that they were explorers of those willing to learn.<br>
<br>
No.<br>
<br>
Instead, it was their warband, broken up into three separate assault groups. From his sources, it seemed as though they’d check to see which among the nations would be useful and then subjugate or destroy the rest of them.<br>
<br>
It was obvious which of those camps that The Academy would fall into as the hatred of magic is well known of those from Fafrium.<br>
<br>
However, unless any moves would be made against the Academy or its mages, he would try to maintain their neutrality as a school.<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<b>Singing Top Hat<br>
<br>
<i>This hat sings a jaunty tune.</i><br>
<br>
<br>
Bracer of Light<br>
<i>This bracer is bathed in a white Light at all times</i><br>
<br>
Tree Branch<br>
<br>
<i>A normal looking tree branch</i><br>
<br>
<br>
<u>Month 6, Turn 18, Year 1291</u></b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Recruitment - x2 Spearmen (10 Resources) + 2 Naked Ladz<br>
-----<br>
-Recruitment - x2 Spearmen (10 Resources) + 2 Naked Ladz<br>
-----<br>
-Recruitment - x2 Spearman (10 Resources) + 2 Naked Ladz<br>
-----<br>
Free Advancement: Bigga Tents: All settlements provide +5 population.<br>
<br>
Orlov's Creation:<br>
Steam Train<br>
Allows free movement between Gobbo Settlements as long as they are within 2 tiles of each other<br>
<br>
<b><span style="font-size: 26px"><u>Free City of Noctis</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Free Colonizer Policy: Veil - Magic produced by the ancient elephant cloaks the giant and the city at the cost of the city’s movement points.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Train 1x Death Roll Knights in Capital​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Move City of Noctis SW 1 Tile​</div></li>
</ul><div style="text-align: center"><b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Train Legendary Sky Fox for 60 Resources<br>
<br>
Explore: Army 1 explores the abandoned mines and comes across a large horde of unprocessed ores and gems. Gain 30 Resources<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Upgrade Finley Station to Level 2 (2/2 Turns) (30 Widgets spent to halve Turns required to 2)<br>
Upgrade The Anvil to Level 2 (2/4 Turns)<br>
Upgrade Port Sprocket to Level 2 (2/4 Turn)<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Recruit Elite Ice Spirits x2 (2/2)<br>
Recruit Air Elementals x2<br>
Research Advancement TITAN's Fall- Gain 10 Resources a turn as its transformed into a pop up restaurant.<br>
<br>
Explore: Army 1 comes across an abandoned school of witchcraft. Inside they discover an old wand that still has powers.<br>
<br>
Wand of Weather:<br>
Strength: Turns a tile to any weather or season type<br>
Weakness: Cannot change back for 3 turns<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend an action to complete upgrading Wightfield to a level 2 farming settlement.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Research advancement: Eminence of Undeath: Enemy units get -0/-1 when in a tile occupied by Masked Zealots. Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 40 resources and 1 action to begin constructing standard settlement: "The Bonehall." With the many undead stalking the corridors of the fae, they thought it prudent to give them a home.​</div></li>
</ul><div style="text-align: center">Lord Tr’Ment tells Zestari of an ancient power locked away in the lands of Penumbra. He hears rumors that the lands are now cursed with a sickness.<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March [South East, North East, North East]<br>
<br>
Hire Scorched Earth<br>
<br>
Hunt [Rolled 20]<br>
<br>
Explore: The Volcano is an extremely hot place. But recent legend tells that it was until less than a year ago, home to one of the Great Clans of The Mabinogi and the source of their Quest to expunge the world of all things against nature. The group comes across an opening that leads into the volcano. Based on the surroundings, it looks as though Kobolds may live in this area. (Continued in Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Army 5 "Her Hungering Maw". Moves north of Amoni-Ram and begins consuming the tile (will be 1/3 at end of turn)<br>
<br>
2. Army 6 "Her Blessed Consecrators" (1 Earth-Breaker, 1 Skirmisher) move south and begin consuming tile (will be 1/3 at end of turn)<br>
<br>
3. Army 7 "Her Industrious Spirit" (1 Earth-Breaker, 1 Skimisher) move southeast and begin consuming tile (will be 1/3 at end of turn)<br>
<br>
4. Train 2 Units of Mekhanite Legionnaires (1 Action, 45 Resources)<br>
<br>
5. Begin and complete level 1 advancement: "Bronze Destiny" - On the start of each turn, roll a d10. On a 9 or 10 a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)<br>
"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause'.<br>
<br>
6. Begin and complete level 2 advancement to upgrade Mekhanite Skirmishers to tier 2; "Mechanical Reflexes" - Gain trait "Mechanical Reflexes", Unit now has an initiative tier of "First". (1 Action, 20 Resources)<br>
<br>
7. Pay 95 resources to Coghaven for the piece for OMAR (COMPLETE THIS QUEST FINALLY!)<br>
<br>
Quest 2 Completed: Gain 2 Armored Personnel Carriers and the ability to build more<br>
<br>
Armored Personnel Carriers<br>
Legendary<br>
HP 2<br>
Movement 4<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
Fast and Spacious: +3 Movement. If destroyed, allows two allied units to gain 0/+2 until the end of the fighting<br>
<br>
OMAR QUEST 3: “We are almost at complete capacity. We just need a little bit more funding to make it a reality.” -OMAR<br>
<br>
Give 200 Resources to OMAR.<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1- Upgrade Bowels to Lvl 2 (4/4)<br>
2- Advancement Soiling Movement Tactics Lvl 1- Soilings gain +1 Movement<br>
3-Advancement Better Shellbound Cultivation Lvl 1- A second shellbound can be trained to cost+half<br>
<br>
<b><span style="font-size: 26px"><u>Straed Collective</u></span></b><br>
<br>
Build Settlement: Bounty Secundus(Farming Settlement)- 2 Pure Magical Crystals used for Project Fund Injection. Expediting the construction of the settlement.<br>
<br>
2 Additional actions initially needed<br>
-1 from Construction Advancement<br>
-1 from Project Fund Injection<br>
<br>
Build Settlement: Fertility Prime(Farming Settlement)- 2 Pure Magical Crystals used for Project Fund Injection. Expediting the construction of the settlement.<br>
<br>
2 Additional actions initially needed<br>
-1 from Construction Advancement<br>
-1 from Project Fund Injection<br>
<br>
Research Advancement: Smoke Screen- -1/0 to attacking enemies<br>
<br>
Clockwork Orb<br>
Strength: +1 to saves<br>
<br>
Multifire Rifle<br>
Strength: Gives user a +2 Attack<br>
Weakness: Every additional attack past the normal number is -1/0 and -2/0 <br>
<br>
<b><span style="font-size: 26px"><u>Captain Lionhearth</u></span><br>
<br>
<br>
<br>
<br>
<br>
<u>Mercenary Hut</u></b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Rusted Warriors Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0 Rust Dust- The rust allows these warriors to give one enemy unit a -1/0</td>
<td colspan="">Displaced warriors that have no cause</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Knights of The Hidden Valley
Elite
HP 1
Movement 3
Attack 1
Offense 1(2)
Defense 1
High Mobility Charge- Has +2 movement and if they move into battle gains a +1/0</td>
<td colspan="">Fast and Noble Warriors</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Lillith
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Love is Love: When entering battle, roll a d10 for each enemy unit non hero on the field. Any that roll above an 8, do not fight. Any that rolls a 10, immediately defects
Make Love, Not War: If sitting on an enemy settlement, allows the one that hired Lillith to train Enemy units</td>
<td colspan="">A beautiful woman with a long, thin tail</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';"><span style="font-size: 22px">"And the Heathen, wreathed in the Primordial Flame, disappeared within its maw, consumed and purified."</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i>​</div><i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<b><i>"The War of Heart and Mind" - Mekhanite Holy Text</i></b><br>
<i>CHAPTER 8: AND THE HEATHEN IS STRUCK DOWN, PURIFIED BY DIVINE FIRE.</i><br>
1. The Shepherd and the Heathen met in combat, just beyond the walls of Ram. As The Shepherd flew towards the Heathen, They transformed, morphing into a large mechanical titan wielding a hammer that shined brightly with forge-light and radiated heat.<br>
<br>
2. The two Titans traded blows while below the swarms of FLESH had re-coalesced and now battled the forces of MEKHANE in a fight for the survival of the very HEART of HER.<br>
<br>
3. The battle between divine and profane took the opposing Titans to the sky, where claw tore into steel plate and hammer smashed against bone and flesh.<br>
<br>
4. Broken cogs and metal ribbons of Beryllium-Bronze fell to the earth besides shards of bone and tenderized flesh as the Titans battle criss-crossed the landscape, pieces of MEKHANE and FLESH scattered once more across the land, gathered pieces of HER lost to the wilds.<br>
<br>
5. The Shepherds Hammer delivered terrible blows against the Beast, but each chunk of bone smashed free, each piece of flesh turned to mush, each tooth or horn knocked loose, cost The Shepherd twice the pain. Mekhane was still disassembled and weak, but the FLESH had grown unimpedent for centuries.<br>
<br>
6. The Heathen Lughan sensed his advantage, and pressed it, entering a feral rage as his stripped the metal and gears from The Shepherd's body.<br>
<br>
7. "You are weakening Shepherd! My claws rake deep into your being, tearing away at your mechanical soul! Soon you will be reduced to scattered, shattered bits and gears."<br>
<br>
8. And The Shepherd knew that he was right. In a battle of pure strength, they could never hope to win.<br>
<br>
9. But The Shepherd had more than pure strength and power with which to best the Heathen. They had the greatest gift of MEKHANE, a mind pure and logical. They devised a plan with which to slay the beast, to use the weakness of its FLESH against it.<br>
<br>
10. The Shepherd feigned defeat, softening their blows and slowing their reactions, appearing to grow weak as the Beast tore into them with tooth and nail.<br>
<br>
11. The apparent weakening of The Shepherd was not unnoticed by the Heathen, who roared in delight at the victory he saw coming.<br>
<br>
12. The Heathen was driven further into his frenzy, being consumed by his blood lust as confidence surged through him.<br>
<br>
13. He did not notice how The Shepherd turned just so to direct his blows to areas less vital, how The Shepherd pulled their fight northward and eastward, the landscape rapidly shifting as they flew.<br>
<br>
14. He did not notice how they hovered over the gaping maw of earth and fire, the towering rocky mass that exposed the heart of the primordial flame, as he slammed The Shepherd to the ground just besides the awaiting jaws.<br>
<br>
15. The Heathen was grinning ear to ear, a misshaped, toothy smile that cut across his face in a jagged line. He stood over the mess he had made of The Shepherd, gloating of his seeming victory;<br>
<br>
16. “Oh how you lay broken Great Shepherd, just like your God. The strength and purity of steel and blessed bronze has failed you, just as it failed HER. Know this as I tear you apart and scatter your pieces to the 4 corners of the world; SHE will never be reconstructed.”<br>
<br>
17. As the Beast swung down, both hands clasped together, to deliver the killing blow, The Shepherd, sprung into action, using the strength they had hid from the beast to roll under its attacks and between its legs.<br>
<br>
18. The lumbering beast, made slow by its gorging on overconfidence, was caught by surprise as The Shepherd now stood behind it. The Shepherd wielded Their hammer with a divine strength the Heathen had not seen before, smashing down on the boney lumps from which the Beast’s flesh-taught wings protruded from, both crushing and searing them at once so that they could not heal. (edited)<br>
<br>
19. The Heathen Lughan howled in pain as The Shepherd gave a mighty kick and sent the flightless Flesh-Thing tumbling over the edge, into the primordial heart of fire below, which reached up with hungry hands to grasp and pull him down.<br>
<br>
20. A great spurt of flame spewed from the heart, carrying with it the smells of burning flesh and the screams of the Beast. Soon though, all was quiet, the Heathen consumed by the ever hungry cosmic flame.<br>
<br>
<i>CHAPTER 9: AND HER CHILDREN SHALL REMAIN WATCHFUL UNTIL THE COMING DAWN</i><br>
<br>
1. The profane aspect defeated, The Shepherd returned to Amoni-Ram, finding the battle there also won, the remaining forces of FLESH scattered to the corners of the land, hiding once more in the untamed wilds.<br>
<br>
2. Ram and HER BEATING HEART were saved, but far from safe. It was a time that called for both great celebration and great mourning. A time to act with certainty and confidence, yet patience and caution. HER children lived, but barely.<br>
<br>
3. MEKHANE was yet weak, HER presence still but unknown in this world and HER form shattered, what pieces that had been gathered now scattered once more in the haze of battle. Only HER Shepherd, and but one of HER great cities remained, bruised and bloodied.  SHE was vulnerable- SHE would not survive another assault from THE FLESH.<br>
<br>
4. The people of Ram yearned to chase down the fleeing FLESH, to sunder it from this world, and rebuild their great cities and spread the faith to all edges of the land. But The Shepherd, in their divine logic, forbade them from doing so, for to do so would be to awaken other tendrils of THE FLESH, to see another aspect of FLESH rise to resist them, one that they may find themselves unable to smite as they barely had before.<br>
<br>
5. THE FLESH was not a thinking beast, it was complacent and instinctual, it only took note of that which clawed at its face, but was oblivious to any threat that loomed over it. To go out and tame the world, spreading HER light, would be to poke the beast and awaken it's rage. (edited)<br>
<br>
6. But to remain still and cautious, tucked away in their corner of the land, hidden from Empires and Servants of FLESH, would be to loom over it and remain unnoticed.<br>
<br>
7. They MUST remain unnoticed by THE FLESH and its followers if they hoped to survive, gather their strength and their faith until such a time as they were strong enough to fight the FLESH and all of its slaves once more.<br>
<br>
8. The people of Ram resisted, wanting desperately to finish the ancient war and reclaim those lost pieces, but the Shepherd was resolute, reminding them that they now gave into the same blood-lust that was the downfall of the Heathen, and would be theirs if they did not temper it with the faculties of logic.<br>
<br>
9. The people saw the truth in The Shepherds words, and were thus silenced, and listened to The Shepherd, who offered new commandments and prophecies to guide them for the coming age.<br>
<br>
10. The great fortress city of Ram, the HEART OF MEKHANE, which they had fought and died within would be their new home, them having proved their faith and worthiness to be in communion with the divine. No other cities, great or small, would be constructed until such a time that MEKHANE was rebuilt. They must dedicate all of their efforts to defending HER BEATING HEART from the forces of FLESH. The city would thus be renamed; "Amoni-Ram", "Last Hope".<br>
<br>
11. None were to travel out past the border of consecrated ground; they must do all in their power to avoid the notice of FLESH. They must also ensure that none outside of HER faithful knew the location or existence of Amoni-Ram and her people. Not until such a time as when a bronze-colored sun had risen above the horizon, signifying that the PURE MIND deemed their people ready.<br>
<br>
12. HER pieces would remain lost for now, for to search for them would be to break The Shepherd's 2nd commandment and risk the notice of FLESH. They would in the mean time sate their minds with the rediscovery of HER truths and the technology lost in the past age. This would be the preparation for her reconstruction, and their purification of the land.<br>
<br>
13. But HER Children would not remain hidden forever. There would come a time when all of The Shepherds commandments would be lifted, when they would venture forth from their walls in search of HER pieces, to spread HER word and purify this world of FLESH. They must only wait, patiently, forging their steel and unlocking HER secrets, until such a time as they were strong enough to contend with the evils of this world.<br>
<br>
</div></span><br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>


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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Army 5 "Her Hungering Maw". continues consuming the tile (will be 2/3 at end of turn)<br>
<br>
2. Army 6 "Her Blessed Consecrators" continues consuming tile (will be 2/3 at end of turn)<br>
<br>
3. Army 7 "Her Industrious Spirit" continues consuming tile (will be 2/3 at end of turn)<br>
<br>
4. Train 2 Units of Mekhanite Legionnaires (1 Action, 45 Resources)<br>
<br>
5. Begin and complete level 2 advancement: "Bronze Destiny" - On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)<br>
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause'.</i><br>
<br>
6. Train 2 Units of Mekhanite Skirmishers (1 Action, 45 Resources)<br>
<br>
7. Pay 140 to the Auctioneer.<br>
<br>
8. Army 3 moves onto New Londonium's tile and engages in diplomacy.<br>
<br>
9. Army 7 explores.<br>
<br>
10. PAY 200 TO OMAR (COMPLETE QUEST 3)<br>
<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:</b><br>
<br>
"Old World Robotics Facility - OMAR" - Quest 3 - Gift OMAR 200 resources (COMPLETED THIS TURN, AWAITING REWARD)<br>
"Cull the Growth" - Quest 1 - Killing the Growth Beast in the cave to unlock the location of a piece of Mekhane.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Inventory:</b><br>
<u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
(UNUSED)<br>
<br>
<u>Land Boat </u><br>
Strength: Units ignore penalities from forced movement or retreats<br>
Weakness: Decrease initiative tier of units in equiped army<br>
(UNUSED)<br>
<br>
<u>Armor Piercing Rifle</u><br>
+3/0<br>
(UNUSED)<br>
<br>
<u>Military Grade Armor</u><br>
0/+3<br>
Decreases damage by 1<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Phaser Rifle</u><br>
Pick 1 mode during combat:<br>
Stun Mode<br>
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+<br>
Kill Mode<br>
+3/0<br>
Deals 1 extra Damage<br>
Disintegrate Mode<br>
-3/0<br>
On a successful hit, deals an additional 4 damage and negates saves<br>
(Equipped by TINA)<br>
<br>
<u>Arm of Destiny</u><br>
A mechanical Arm that pulsates with electrical energies. The normal arm is replaced by this mechanical one.<br>
All attacks can now count as Ranged from a lighting strike attack<br>
Melee attacks deal an extra 2 damage<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Grenade of The Ages</u><br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only hits on an 8+, but deals 2 damage on each successful hit.<br>
(UNUSED)<br>
<u>Dented Flying Machine</u><br>
A machine that is claimed to move through the sky with ease<br>
A flying machine from an ancient civilization.<br>
<br>
Strength: Adds +3 Movement<br>
Weaknesses: After movement,  hero and units flown are at 0/-2 for the remainder of the turn<br>
(UNUSED)<br>
<br>
<u>Treasure Map</u><br>
Leads to a large treasure in the mountains in the middle of the map.<br>
(UNUSED)<br>
<br>
<u>“Sword” of Damocles</u><br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
(UNUSED)<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<i>Resources - "Amoni-Ram is a beating heart, not just of life, but of faith, technology, and industry."</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">281</td><td colspan="">180 (miscalculation meant I spent 20 extra last turn</td><td colspan="">405</td><td colspan="">56</td></tr>
</tbody></table><br>
<u>Economics Breakdown</u><br>
Income Generated by Amoni-Ram: 120 (80 base from level 4 * 25% (faction bonus) = 100 base * 20% ("Advanced Resource Extraction and Purification Machinery") = 120.<br>
Trade Income: 40 (Goblins, Warrior Women)<br>
<br>
<i>Mekhanistic Devotion - "As the corruption of Mother Nature and its FLESH is purged from the land, the influence and power of MEKHANE begins to flourish"</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">2</td><td colspan="">2</td><td colspan="">0</td><td colspan="">4</td></tr>
</tbody></table><br>
<i>MEKHANES RESURGENCE</i><br>
Influence Tier: 1<br>
Converted Tiles: 1<br>
Tiles In Progress: 3<br>
Next Tier: 5 Tiles<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<u>Order:</u> 1<br>
<u>Happiness:</u> 1<br>
<br>
<br>
<u>The Shepherd Bumaro</u><br>
Leader<br>
HP: 5<br>
M: 2<br>
Attacks: 4<br>
Offense: 1<br>
Defense: 4<br>
<br>
The Hammer of Mekhane: HER LIVING VOICE smites followers of THE FLESH with divine fury, bring down the righteous hammer of HER upon them. The Shepherd Bumaro gains +3 Offense and deals +2 damage to units that are in anyway magical, plant/fungal related, are beasts, or are from a nation that worships nature or spirits, but is unable to damage mechanical units that do not have any of the above traits. To units that are not mechanical but share none of the above traits, the attacks use the normal stat line.<br>
<br>
Mechanical Perfection: The Shepherd Bumaro is the purest form of being- for they are one with the Blessed Machine. This grants them unparalleled intellect, durability and strength that no being of FLESH can hope to obtain. The Shepherd Bumaro has a 6+ save against taking damage, that cannot be improved by any means, and grants other units in his army a 9+ save (or improved there current save by 1)<br>
<br>
Aspect of the Divine Machine: may incorporate pieces of Mekhane into their being to gain new abilities and benefits, up to GM discretion. When this unit is killed, all of the pieces including its own DIVINE ASPECT can be retrieved by the victor of the battle. (The DIVINE ASPECT imbues a HERO with the statline of The Shepherd Bumaro).<br>
<br>
<br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">The Shepherd Bumaro</td><td colspan="">Leader</td><td colspan="">N/A</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 3, Second Expeditionary Legion, "Her Fleetfooted Emissaries"</td><td colspan="">New Londonium</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 Defense 2</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4 (1/8 actions for upgrade)</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Strategic Logic</td><td colspan="">2</td><td colspan="">
Mekhanite Legionnaires become Tier 2 units and gain the following trait; "Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3. <i>"Each Legion member is trained not only in the physical art of warfare, but the mental as well.</i>
</td></tr>
<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH. <i>"A digusting abomination such as THE GROWTH must eradicated, in all its form."</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100. <i>"Amoni-Ram is a beacon of industry. When the Forgemasters and Master-Fabricators set their mind's eye on a task, it will be not only achieved, but perfected."</i></td></tr>
<tr class="">
<td colspan="">Mekhane's Consecrators</td><td colspan="">2</td><td colspan="">"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology. <i>"This world will be purified in honor of MEKHANES return."</i></td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production. <i>"The Divine Secrets of the Old World are put to good use."</i></td></tr>
<tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties. <i>"Mechanical limbs with built in shock absorbers, armor with air-conditioning, and sharpened blades. These tools made quick work of Nature's obstacles."</i></td></tr>
<tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid. <i>"The world has turned into a hostile and illogical place during MEKHANESabsence. We must meet its tendrils with sharpened steel."</i></td></tr>
<tr class="">
<td colspan="">Bronze Destiny</td><td colspan="">1</td><td colspan="">
On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause".</i>
</td></tr>
<tr class="">
<td colspan="">Mechanical Reflexes</td><td colspan="">2</td><td colspan="">The initiative tier of Mekhane Skirmishers is now First. <i>"No being of FLESH can match the speed of pistons and finely tuned mechanisms".</i></td></tr>
</tbody></table><br>
Unit Stats<br>


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
Psion<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 2<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.<br>
<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 2<br>
M: 2<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
"Mechanical Reflexes" - Initiative tier is First<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1<br>
<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain<br>
<br>
Name: Mechanized Troop Transport<br>
Type: Elite<br>
Tier: 1<br>
HP: 1<br>
A: 0<br>
M: 3<br>
O: N/A (Cannot attack)<br>
D: 0<br>
<br>
Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)<br>
Armored Personnel Carriers<br>
Legendary<br>
HP 2<br>
Movement 4<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
Fast and Spacious: +3 Movement. If destroyed, allows two allied units to gain 0/+2 until the end of the fighting<br>
Can carry 4 units</div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.978684/" target="_blank"><img src="https://www.rpnation.com/data/attachments/915/915814-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a>​</div> <br>
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<span style="font-family: 'Roboto';"><br>
 <br>
<b>Return</b> <br>
<br>
A massive, stadium sized room made from a strange living marble sets the scene. Exotic plants grow from this living marble, and the entire room has an aura of some kind of eldritch living forest. Candles float throughout this sacred place, giving the room an arcane sense that betrayed the amount of technology buried within. Bones were worked into the marble, with entire skeletons dotting the walls- frozen in a state of serenity, just peeking out from the marble. Many have symbols from card and dice games meticulously carved into the bone. This was Zestrai’s inner sanctum, wherein he was having a quiet discussion with Orchid, expressing concern about the absolute madman that surrounded the fae on all sides. <br>
<br>
Suddenly, a crackling blue portal opens in the center of the ornate room, and Pylos comes tumbling out clutching her rifle. The rogue agent stands up woozily, greeted by a confused duo. Orchid immediately notes the symbol hanging from her neck- the crest of a greenwarden. They draw their blade angrily. “Cadeya, you dare insult my people by mocking our symbol? Remove it at once, or I will duel you and remove it at the neck.” <br>
<br>
Pylos clutches her head, temples throbbing from the stresses of time travel. She was an anomaly that shouldn’t be here, a relic from the past.<br>
<br>
She looks around the strange room, vision blurring. “This place reeks of chaos. Tell me, o mighty servant of Dialeth-Astor. Why isn’t it in flames right now, as it rightfully should be?” Pylos crumples to her knees as the strain of her battle with the artefact finally takes its toll. <br>
<br>
“You’re not Cadeya, are you?” Orchid says, lowering their blade. <br>
<br>
Pylos starts to laugh. “That insufferable bitch? She abandoned you. Said her dreams of seeing the fae empire at its peak was fulfilled. Didn’t even help me fight the artefact that pulled her through time.” A bit of oil leaks from her mouth as she speaks and woozily tries to stand up. “Orchid, was it? There’s an agent of the chaos god here.”<br>
<br>
Orchid approaches the woman with an ornate handkerchief and wipes the oil from her face. “Honey, it’s just Zestari and I. He’s the eldest fae and patriarch of what remains. You’re just tired.” <br>
<br>
“Your connection to the twin gods has faded with time. The stench of evil is upon that great beast!” she says, pointing her rifle at Zestari. <br>
Up until this point, Zestari was watching the duo with annoyance, knowing what was about to happen. This would sunder his peace and quiet. A fresh agent of Dialeth-Astor can sniff out beings touched by entropy with frightening efficiency. Orchid just wasn’t nearly as good as they thought. <br>
<br>
<b>Battle</b> <br>
<br>
Finally, Zestari spoke. “I recommend not doing whatever stupid thing you plan on doing” he says in a level tone as he begins to back away. <br>
<br>
Pylos continues speaking to her new friend as she lines a shot up on the old elk’s head. “On your honor as a Greenwarden, we must purge this abomination. The aura of rot and decay hug him like a blanket.” Orchid shoots back. “He’s dutifully led us ever since we crash landed here, I think I’d know if he was a servant of entropy.”<br>
<br>
Rolling her shoulders in preparation for a fight, Pylos jumps to a nearby tree and begins firing her rifle at Zestari. As soon as she pulls the trigger, her gun jams. She shakes her gun in surprise. 30 years using the same rifle. Never once did it jam. What happened? Zestari shakes his head. “I don’t want to fight you. Walk away.” <br>
Orchid asks Zestari, fingers gripping around their longsword. “Are you blessed by chaos, yes or no? Don’t weasel your way out of it, answer directly.” <br>
<br>
Zestari sighs. “Yes, Orchid. Luck and undeath? Do those sound like domains Dialeth-Astor would endorse?” His eyes begin to smolder with a deep jade, and the stench of sickly sweet death begins to waft into the room. The two greenwardens could almost taste the iron on their tongues. “I wouldn’t call it much of a blessing though. Every time I die, I pray it will be the last. The powers have a perverted sense of humor. That said, you’re not Greenwardens anymore. You don’t have to fight me.” <br>
<br>
The shock and betrayal of hundreds of years came crashing into Orchid like a wave. Memories of the duo fighting off savage tribes together, shoulder to shoulder. All the weekends drinking tea and complaining about Cadeya. It was all a farce. They pledged their sword to an abomination, the very thing the Greenwardens fought tooth and nail. <br>
<br>
“You…monster. My soul belongs to the twin gods. To say otherwise is a slap in the face!” Orchid charges towards Zestari, a veritable flurry of blades. Each slash just so happens to hit the meatiest part of Zestari’s plates. The talented swordfighter was succumbing to hundreds of small, unlikely mistakes. In a pleading tone that was unusual coming from Zestari, he begs “Orchid, I don’t want to fight either of you. Just put this aside. Please.” <br>
<br>
While this scene unfolds, Pylos prays to her gods and blesses her rifle. The jam magically clears and she takes aim once more at the elk. Four charged rounds arc through the air, blasting fist sized holes in Zestari’s body. The smell of melted metal oozes from the wounds. He grabs Orchid with his horns and hurls the fae across the sanctum, while his injuries rapidly close with a peculiar shrieking sound. Pylos readies another volley, and her gun explodes in her hands as the plasma chamber unintentionally overloads. Pylos was now missing a few fingers, and was losing her ability to think clearly. The reeking stench of death was filling the room quicker and quicker, and it began to burn her throat. Her metal was beginning to corrode in some places, a sure sign of entropy taking over her body. <br>
<br>
“Fine you fuck…” she murmurs, arming every grenade on her grenade belt. “Guess we both die today.” Pylos charges Zestari with a scream, as every grenade on her belt begins to detonate. The old elk’s luck was running out it seemed. The blast fills the air with the reeking stench of ozone. A massive pool of plasma severs Zestari in half. Dialeth-Astor must have been smiling on her today, because her kinetic shield didn’t fail. The force of the blast was still tremendous, and slammed Pylos into a granite pillar, nearly snapping her spine in twixt. <br>
<br>
Zestari’s first half coughed up a black fluid as he began to laugh. “Really? Oh Pylos, it will take much more than that to break my body” he says as his two halves begin to walk towards one another in a jerking, unnatural manner. It was like two marionettes with half their strings missing.<br>
<br>
“I wasn’t trying to kill you” the broken agent says, running for the umpteenth time towards Zestari. This time, she was brandishing an ornate silver dagger with poetry written in a dead language inscribed on the blade. With a ragged, desperate scream, Pylos jams the dagger into Zestari’s eye socket as the blade runes glow with a blinding blue light. <br>
<br>
<b>Agony</b> <br>
<br>
Zestari’s body is wracked with an unimaginable pain. He’d been killed in so many ways. Dismemberment. Disintegration. Explosives. He’d been stabbed in the head plenty of times too. None of it hurt him anymore. But this? This was something new. Every atom of his being wanted that horrific dagger out of his skull. A piercing wail fills the sanctum, unlike anything either of the Greenwardens have ever heard. Chunks of rock begin to fall from the ceiling, as the undead embedded in the walls begin to reach out, ready to protect their master. Skeletal hands reach from the ground as buried monstrosities broke through the beautiful granite of the inner sanctum. A horde was coming.<br>
<br>
Zestari roars like a predatory animal, screaming in a voice that was no longer his. “The rot will take all of you. It always wins in the end. Nothing has ever beaten entropy, not even your incestuous twins.” Orchid and Pylos shake at the sound of this insult, the false myth of the twin gods. The plants of the sanctum begin to putrefy with frightening speed. Massive trees pathetically wilt and cave in on themselves as the rot takes them. Lights extinguish and plunge the room into an oppressive darkness that even the Greenwarden’s night sight have trouble seeing through.<br>
<br>
As the duo try to make their escape down a hallway, the hissing of pneumatics crush their hopes. Every door and security system is networked to the elk’s head, especially the ones in the inner sanctum. Blast doors close. Pylos begins to seriously regret using all of her plasma grenades. <br>
<br>
The dull thud of heavy, boney feet echo through the long hallway. Orchid brings their blade at the ready, as Pylos sinks against the wall in a hopeless stupor. Zestari slinks from the shadows flanked by five hulking skeletons clutching war weathered battleaxes. These were no doubt the reavers gifted to Zestari by the profane Lord S’yul T’rment. Shadow obscured the elk’s face. <br>
<br>
Without warning, the reavers charge the duo. The fight was over in seconds, as neither fae was able to stand up to these monstrosities boosted by Zestari’s infuriating luck aura. One of the reavers stomps on Pylos’ chest, its grinning skull mocking the broken Greenwarden. It reaches down towards her eye as she begins to scream in fear. “An eye for an eye” it hisses. Pylos feels the bony fingers violating her eye socket as it reaches into her faceplate and pulls at an agonizingly slow pace. With a wet snapping sound, her eye rips from the socket as the reaver cackles the whole way. It steps back and brings its axe down on her chest, hewing the screaming woman in half. Blood and oil spatter the walls. While this happens, Orchid reaches into the aether and pulls the soul of Pylos into their blade, shielding it from further harm. <br>
<br>
Zestari walks from the shadows, face now in full view. The left half of his face is covered in a strange viscera that is slowly sloughing off, revealing a layer of bone that is fused onto his faceplate. Predatory animal teeth jut from the once steel jaw, and black ichor slowly oozes from his mouth. It was as though undeath and bone were now weaved into his body like a cancer. Orchid smells the reeking scent of chaos holding Zestari like a blanket, and recoils against the blast doors. He slowly walks towards Orchid with a twitching, unstable gate until he is right in Orchid’s face. “Look what she did to me, Orchid. Take a good look. It hurts. It hurts so much.” With each exhale, a hot putrid smell assaulted Orchid’s nostrils. <br>
<br>
Every nerve in Orchid’s body wanted to run away from this creeping horror that was once their friend. They drop their scimitar to the ground and the clattering rings out through the long hallway. After the reverberations stop, the only sounds that remain are the occasional clicks of bone and Zestari’s ragged, hot breaths. <br>
<br>
The duo waits an uncomfortably long time until Orchid finally speaks up in a quavering voice. “What now?”<br>
<br>
“I will give you clemency this once. Get the fuck out.” <br>
<br>
With that, the blast doors unseal and Orchid runs for dear life. Zestari slowly walks to the center of his sanctum and collapses, fighting with every fiber of his being to prevent the chaos from eating his insides. The reavers surround him and sit down, and the one that struck down Pylos speaks in a ragged voice. “Your allies hate you. They’ll all catch wind of this, imprison you for eternity, and never grant you death.” <br>
<br>
Zestari says nothing, gazing at the ground with his good eye like a wounded animal. The reaver continues. “The only reason that traitorous wretch didn’t kill you was because you’re so much stronger. But your strength will fail you unless you give in to your gifts.” It gingerly lifts Zestari’s head and speaks to his face. <br>
<br>
“To the north there is a great scythe of plague and rot. It dulls the nerves. Kill its bearer, sack the town, and take it as a symbol of your transcendence. It will free you from this agony.” <br>
 <br>
</span><br>
</div><br>
 <br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/faeactions-png.978686/" target="_blank"><img src="https://www.rpnation.com/data/attachments/915/915816-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a>​</div><br>
<hr><br>
<br>
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<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<br>
<hr><ul>
<li data-xf-list-type="ul">Random Access Memory: Rusty Joints- Lose an action.</li>
<li data-xf-list-type="ul">Orchid and the Archivist take Pylos' soul and infuse it into a mechanical suit they built over the course of a month. They send this courier out into the wilderness. </li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<br>
<hr><ul>
<li data-xf-list-type="ul">Research Advancement:  Joint Lubrication: When a "rusty joints" effect is rolled, roll a d10. On a 2, the effect continues as normal. Otherwise, roll on the Random Access Memory table again. This effect triggers any time a "rusty joints" effect is rolled. </li>
<li data-xf-list-type="ul">Research Advancement: Bardic Travelling Companions: Any army with a Masked Zealot in it gains an additional movement. </li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<br>
<hr><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Fungal Domain </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">Giant Toad</td><td colspan="">Hero</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">14x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">5x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">2x Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr></tbody></table> <br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<br>
<hr><ul>
<li data-xf-list-type="ul">Neo Pylos performs a forced march as a free action. </li>
<li data-xf-list-type="ul">Neo Pylos begins diplomacy with Yarmunkle-Booty. </li>
<li data-xf-list-type="ul">Neo Pylos explores the tile she is on. </li>
<li data-xf-list-type="ul"><div class="bbImageWrapper  js-lbImage" title="1650759813881-png.978698" data-src="https://www.rpnation.com/attachments/1650759813881-png.978698/?hash=37ffea97b87b6936e6e4f4a4187a1626" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1650759813881-png.978698/?hash=37ffea97b87b6936e6e4f4a4187a1626" data-url="https://www.rpnation.com/attachments/1650759813881-png.978698/?hash=37ffea97b87b6936e6e4f4a4187a1626" class="bbImage" data-zoom-target="1" style="" alt="1650759813881-png.978698" title="" width="" height="" loading="lazy">
	</div></li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<br>
<hr><br>
<br>
 <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">432</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield + 20 Bonehall) * 1.25 = 200</td><td colspan="">- 40 (Research) - 250 (Auction)</td><td colspan="">552</td></tr></tbody></table> <br>
<span style="font-family: 'Redressed';">Quest Progress </span><br>
<br>
<hr><br>
<br>
 <br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: TBD<br>
Make 10 units. REWARD: TBD<br>
 <br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Royal Archives</span></span><br>
<br>
<hr><br>
<br>
Items<br>
<ul>
<li data-xf-list-type="ul">Eyes of True Sight: "In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." Soon to be implanted into a thrall.</li>
<li data-xf-list-type="ul">Tome of Movement: Equipped hero gets +4 movement. Given to Neo-Pylos.</li>
<li data-xf-list-type="ul">Crown of Virtue: +2 damage on magical attacks. On failed attack, summons 1d4 dark spirits to attack the allied army.  "Whispers seem to fill the air around this crown." Currently unequipped.</li>
</ul>Advancements<br>
<ul>
<li data-xf-list-type="ul">Skeletal Builders: Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul">Increasing Savagery II: Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities. </li>
<li data-xf-list-type="ul">Cycle Saver +: Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul">Frenzied Devotion: Now, when a Masked Zealot or Demi Elf is recruited, another unit is produced for free. The fae empire is returning, and all want to be a part of the eternal revel.</li>
<li data-xf-list-type="ul">Zestari's Own Luck- Gives all units a 9+ save. The Luck of the Great Horned One curves away bullets and blade alike. </li>
<li data-xf-list-type="ul">Eminence of Undeath: Enemy units get -0/-1 when in a tile occupied by Masked Zealots. Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic. </li>
<li data-xf-list-type="ul">Research Advancement:  Joint Lubrication: When a "rusty joints" effect is rolled, roll a d10. On a 2, the effect continues as normal. Otherwise, roll on the Random Access Memory table again. This effect triggers any time a "rusty joints" effect is rolled. Research Advancement: Bardic Travelling Companions: Any </li>
<li data-xf-list-type="ul">Research Advancement: Bardic Travelling Companions: Any army with a Masked Zealot in it gains an additional movement.</li>
</ul>Extra Special Units<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Soul Reavers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Warriors of Undeath: When a Soul Reaver kills an organic foe, roll a d10. On an 8+, they rise up as an undead warrior.<br>
 <br>
Undead Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Mass Horde: This unit must be killed before other units can be attacked<br>
 <br>
(5)<br>
 <br>
Giant Frog<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Swallow: The Giant Frog can instead of attacking that turn, roll a d10. On an 8+, it swallows the targeted unit and they are counted as incapacitated and captured.<br>
 <br>
Neo Pylos <br>
Hero <br>
HP 2 <br>
M 2 <br>
Attack 2 <br>
Offence 2 <br>
Defense 2 <br>
Mechanical Courier: Pylos was designed by Orchid and the Archivist to reach far lands very quickly. She may forced march as a free action.</div>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate<br>
Green Dragon<br>
Great White Wyrm<br>
Fire Wyrm<br>
2 Bejeweled Crabs</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
3 <i>Rock Hunters<br>
1 Dragon Dancer</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>1 Ningyoburi</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs<br>
1 Monk<br>
1 Sky Fox</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
<b>Well Being (3): Movement penalties are negated</b><br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll:<s> 2</s><br>
Rerolls: 3<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader</i><br>
2 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero</i><br>
3 Skeletons<i> Troop</i><br>
3 Rock Hunters <i>Troop</i><br>
Twin Pixies<i> Hero</i><br>
Broken Jaw Butler<i> Hero</i><br>
Green Dragon<i> Hero</i><br>
3 Bejeweled Crabs<i> Troop</i><br>
Nerida<i> Hero</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
1 Ningyoburi <i>Troop</i><br>
The Great White Wyrm<i> Hero</i><br>
Metal Mystic<i> Hero</i><br>
Fire Wyrm<i> Hero</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
29/50<br>
<br>
<b>Spirit Tokens</b><br>
2<br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Upgrade Advancement <i>Tenko Transformation</i> (Lvl 2) for <i>60 resources</i></span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Whenever an Advancement is stolen, a Sky Fox is automatically recruited for no cost<br>
<br>
-</span></i><br>
<br>
<span style="color: #fac51c">Build Advancement</span><i><span style="color: #fac51c"> The Illegimate's </span></i><span style="color: #fac51c">for </span><i><span style="color: #fac51c">9 resources<br>
<br>
Mercenary Units ignore Saves in the first round of combat</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) <br>
Move Unit <s>Samurai </s>to Tower of Trials <b>(Roll 4)</b><br>
Recruit Mercenaries Rusted Warriors (x2) (60)</i><br>
<br>
<br>
Movement (Illegitmate's) 1 Tile NE<br>
(Current Tile - Noctis)<br>
<br>
<i>The Illegitimate's<br>
Gargamel </i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Lost Troop<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
Water Elementals<br>
2 Sea Barnacles</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Army One) 1 Tile NW<br>
(Current Tile - NW)</span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Army One<br>
Abraxas<br>
3 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
Dragons Gate<br>
Red Mother<br>
Metal Mystic</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Workforce) 2 Tile South<br>
( Huang He - South - South)<br>
<br>
<i>Workforce</i></span><br>
<i><span style="color: rgb(250, 197, 28)">3 Navvie Engineers</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>1 Boat</i><br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 578<br>
Income: 146<br>
Expenditure: 229</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 495</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">Wu had withdrew with the rest of her forces, unable to do what they had originally set out to do but in the end, it didn't matter. The capture of a city was merely a bonus, an extras source of revenue and manpower, and a neighbour for their already considered community, of which they were soon to make a head start with. However Wu was still sore over previous events<br>
<br>
The main force had tried diplomacy with the Free <i>People, </i>a fitting distraction Wu had thought for the real assault. But the moment the gates were opened, their prisoners took their chance of escape, the captive crocodilians surging forward with planned precision, knocking their watchman Abraxas and his Butler away and stealing back their treasure. <br>
<br>
Which is when all hell had broken loose.  <br>
<br>
 While she had hoped to capture the city, the moment the metropolitan mammoth had awoken, standing taller than any of the mountains it had rested between, Wu knew that would be impossible. With each step an earthquake and every trumpet from it's titanic trunk like thunder, to take such a thing while awake would be a grave risk. The experience however had been a crucible for the mercenaries, forging bonds between them. Gargamel transforming the dust storm that followed the Elephants stampede into rain, covering his fellows with the Lost Troop taking full advantage of the clearing storm to take shots at the gargantuan creature thick hide. The Wyrms manoeuvred between its feet, nipping and tearing away with Azrael, Gargamel's tatty cat, in tow. And the Metal Mystic had just hovered there doing nothing... Yet Wu sensed he had done far more for the battle then it seemed.<br>
<br>
Still the elephantine establishment had been driven away, the Illegimate's following behind it, harrying and pestering the trumpeting titan. This would allow the Yamabuki to decisively establish a foothold in the North. At least when the Capital had finally completed its configurations for the canals.<br>
<br>
What could be distracting her so. With her and her son away, she had been left in charge. As a member of the Golden Treasury, Lady Genmei held high rank within the governmental structure but with that status came certain requirements, ones she had not been filling as of late. The Red Mother brooded for just a moment before smiling with the corner of her lips. <i>More fuel for the fire perhaps.....<br>
<br>
--------------------------</i><br>
<br>
Lady Genmei sighed as she stared out the window, watching the Prince of Most Brilliant Blue depart. In her hands she held a beautiful rose, a gift from Gaozu, running her fingers over the velvety petals as she looked on from above <br>
<br>
On the grounds of the Treasury, the two Wyrms stepped aside and let the Prince pass, the  larger, pale one of the pair flashing a contemptuous look at Gaozu. It licked it's lip's hungrily, but a quick fiery snort from his combustion kin stopped the thought before it could go any further. With a hiss, the Great White Wyrm lumbered after the Fire Wyrm, the two watchdogs following behind their Sovereign.<br>
<br>
This would be the final time Lady Genmei would see him as the young monarch travelled back to the frontier to continue his great dream. She let out another deep sigh.</span><br>
<br>
<span style="color: rgb(250, 197, 28)">"I fear you shall pick apart that gift as a child picks apart a Posie"</span><br>
<br>
<span style="color: #fac51c">An enormous emerald eye peered back through the open slit, The Green Dragon tilting its head as it watched events unfold. He had coiled around the building like his kin rested upon their troves, the golden walls of the centre of commerce the perfect substitute.<br>
<br>
The Golden Treasurer looked at the rose for a moment, before letting her wrist go limp, sparing the flower her constant coddling.</span><br>
<span style="color: rgb(250, 197, 28)"><br>
"You know pining does you, nor your city, much good?" stated the Green Dragon, seeing this whole situation play out for the last two months as he delivered his wisdom and advice to both her and the Prince.</span><br>
<br>
<span style="color: #fac51c">Lady Genmei retreated from the window, and tried to busy herself, knowing full well how right the divine deity was. She knew how distracted she had been these last few weeks, masses of paperwork and letters strewn across her desk as invoices and financial request's kept piling up. While normally devoutly attendant, nowadays...</span><br>
<br>
<span style="color: rgb(250, 197, 28)">The Dragons tone grew softer "You are not much older than him, yes? And he obviously respects and values you, as you do him?" <br>
<br>
"I have lived long enough to see people come and go and nations rise and fall, so know I speak from experience when I say life is fleeting. You must grasp it with both hands while you have the chance, dear lady...."</span><br>
<br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11334828" data-lb-caption-desc="Crocodile · Apr 29, 2022 at 5:09 PM">

		

		
	


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<b><span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px">Coghaven</span></span></span></b><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/wG-FR3_fmPU/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/wG-FR3_fmPU\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/wG-FR3_fmPU&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">There was something wrong. The workers could feel it in the air for the Overseer had been seen going into the Ministry of War with the bloated Minister of Commerce, Fizzo Glint. Generally that meant something serious was going on, considering this trio were the figures who made Coghaven function as a nation up to this point. More so, the armies were moving. Clockwork soldiers were gathering on parade grounds for inspection by inspectors and their living officers. It gave a chill that the people of Coghaven had thought they'd escaped with the defeat of the much dreaded Mabinogi. War.<br>
<br>
"What's the situation?" Runcible asked as he entered into the War Room as military staff were rushing about. The sounds of chimes rang as reports came in with staff chattering into speaking tubes or updating a vast board on the main wall. Panels spun and shifted to display information. The main word that ran a chill up the Overseers spine was one only heard about from Mabinogi refugees. Fafrium.<br>
<br>
"We have confirmation that Fafrium has landed forces in the Refugee settlement in the Northern Range," Otherion said with a concerned and serious expression as he looks at a map that was laying on the table displaying positions and numbers with small markers. Several staff were making adjustments with longs sticks, pulling and sliding pieces around as more information was coming in.<br>
<br>
"Worse still, Finley Station indicated sightings of similar ships arriving at the ruins of the original Fafrium colony. There is concern another prong could land elsewhere. This is not an expedition of peace. This is an invasion force," Otherion intoned grimly as he looks over at the Overseer and immensely bloated goblin.<br>
<br>
"Don't think we can talk'em down from this?" Fizzo asked with a frown of his own, always preferring talking to warfare. He wasn't above fighting but was the closest thing they had to a seasoned diplomat beyond his expertise in industry and business.<br>
<br>
"No one brings that much and expects to just talk," Runcible said with a grim expression. "I suppose we should be happy Greater Titania is content to just keep abusing their treaty with us to continue supplying us with new exiled citizens. No, I can feel it, this isn't going to be good."<br>
<br>
"My sentiments exactly, Overseer. I'm requesting permission to devote all available resources to military production. Finley Station is online and ready again after its improvements and staffing. Our friend there seems ready to start up the clockwork plants again since he got the first hints of intel before it reached us. The Orcs are also mustering and preparing for war. I fear we are going to have to march North. Send the First Legion to help the Trolls who are in the way of our 'visitors' from abroad. I've dispatched warning along the trade route to our new trade partners, those tech cultists," Otherion said with a determined look. "I'll be taking command of the newly renamed Expeditionary Legion."<br>
<br>
"I would argue you need to remain here... but I fear you are best used to prevent true disaster from reaching us. We'll set the Homeland Legion in place to reinforce the Orcs and guard us here. The Second Fleet will continue to discreetly build up in preparation for attacking the Fafrium Navy ships.  We have to fight them with logistics, so any connection or supply line back to the Empire needs to be severed if their intent is hostile," Runcible admits as he taps Finley Station's position.  The markers there hinting of the curious and growing fleet of powerful submersibles hidden beneath the waves.<br>
<br>
"Sounds like you boys got this. I'm gonna worry about keeping the lines clears and supplies available. Maybe chat up the Cog Priests a little to intone a few war chants like they used to do for the work periods. Gotta let the people know we're likely about to go to war again. I ain't gonna leave the Trolls hanging after what they did for us, no one in Coghaven is as far as I know. So war its gonna be," Fizzo said with a shrug as he moves to exit while leaving the others to remain and ponder the developing strategic map.<br>
<br>
"Dispatch warnings to anyone we have some means of contact with. They need to know..." Runcible said with grave tone  as the map and charts continued to update with troubling numbers. "May the Great Cog give us strength and wit to halt this..."​</div><hr><br>
<div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles. Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl 1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart</u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Clockwork Min (Lvl 1)</u> - Increases resource production by +10<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 2</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<u><i>The Anvil</i></u><br>
Industrial Settlement Lvl 1<br>
<br>
<i><u>Port Sprocket</u></i><br>
Water Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
6 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
4 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
<br>
<i>2nd Clockwork Legion</i><br>
2 Clockwork Soldiers<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
<i>First Fleet (at Port Sprocket)</i><br>
2 Ships<br>
1 Submarine<br>
<br>
<i>Second Fleet (at Finley Station)</i><br>
2 Submarines<br>
<br>
<i>Fishing Fleet</i><br>
8 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
12/40<br>
<br>
Trade<br>
Clans Spike Horde: 25<br>
Children of Mekhane: 30<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">382</td><td colspan="">160 + 55 Trade</td><td colspan="">597</td><td colspan="">141</td><td colspan="">456</td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">
Start of Turn

</td>
<td colspan="">
Income

</td>
<td colspan="">
Current

</td>
<td colspan="">
Expenditure

</td>
<td colspan="">Remaining</td></tr><tr class="">
<td colspan="">12</td><td colspan="">3</td><td colspan="">15</td><td colspan="">0</td><td colspan="">15</td></tr></tbody></table>​</div><hr><div style="text-align: center"><b>Free Action</b><br>
Build Submarine at Finley Station (80 Resources)<br>
<br>
<b>Actions</b><br>
Build 2 Clockwork Soldier units at Finley Station (Production Line Efficiency, Mr. Finley) (61 Resources)<br>
Upgrade The Anvil to Level 2 (3/4 Turns)<br>
Upgrade Port Sprocket to Level 2 (3/4 Turn)​</div></div>
				
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min-height: 100px;
padding: 20px 20px 0px 10px;
color: aliceblue;
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line-height: 120%;
background: linear-gradient(rgba(0, 0, 0, 0.15), rgba(0, 0, 0, 0.15)), url(/proxy.php?image=https%3A%2F%2Fcdnb.artstation.com%2Fp%2Fassets%2Fimages%2Fimages%2F002%2F256%2F621%2F4k%2Fl-in-.jpg%3F1459397744&amp;hash=c2d932dc338f65ce6fafefeeb32d23c6);
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<span style="font-family: 'Amiri';">TITAN's Fall Restaurant</span><br>
</div></div><br>
"You turned the giant metal container, which you wasted an absolutely massive amount of our resources on by the way, into a restaurant," Requen stared at the other tribal leader in bafflement, not believing the words he was hearing.<br>
<br>
"Yes! I figured that if it was just sitting there no one would mind me practicing my cooking in there and one thing lead to another till I had a small restaurant in it!" Taran River smiled before letting out a gasp and rushing back and pulling a skewer off a fire. "Here, just try it Requen!"<br>
<br>
Even as he took the meat from the other Taur-Ahe Requen hoped that some of the others were having more productive days than his was shaping up to be. With a sigh he took a bite and was pleasantly surprised at the fact that it actually tasted good.<br>
<br>
<div class="bbcode-background" style="background-color: ;
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padding: 20px 20px 0px 10px;
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background: linear-gradient(rgba(0, 0, 0, 0.15), rgba(0, 0, 0, 0.15)), url(/proxy.php?image=https%3A%2F%2Fcdnb.artstation.com%2Fp%2Fassets%2Fimages%2Fimages%2F002%2F256%2F621%2F4k%2Fl-in-.jpg%3F1459397744&amp;hash=c2d932dc338f65ce6fafefeeb32d23c6);
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<span style="font-family: 'Amiri';">60 Miles North of Storm's Rest</span><br>
</div></div><br>
The Greater Elemental observed as Living-Lightning spoke with the others, making plans for the rest of their journey to the second of the settlements of the Many-Who-Became-One. It would be guarding the flank alongside its brethren among the elements and would be joined by Earth-Brother Tal'Ki and the Riders-Followed-By-Light. It nodded after receiving its instructions and continued to observe the others among the leaders. Earth-Watcher was doing much the same it noticed but thought little of it, even after many moon turns it still watched the West more than any other among them and took to observing the others when it couldn't.<br>
<br>
"That will be all for this meeting, those of you who require sleep be sure to get some tonight as we set out as soon as possible for Storm's Rest and I'd like to get there within the week," Living-Lightning looked around the tent before nodding and motioning that they were dismissed, looking down at the map on his table alongside Wearer-Of-Light.<br>
<br>
It left the tent quickly and moved to take its customary spot alongside the Northern edge of camp and began its silent vigil, sensing the elements to the north and falling into the trance that could almost be considered its own sleep.<br>
<hr><br>
"The scouts said that they still hear rumors of war to the North Callarhan, maybe we should head that way and see what's going on," Vin'Taur eased himself into a seat across from the warchief and flicked open the bottle of wine that sat next to the map, pouring the both of them a glass.<br>
<br>
"Perhaps so Vin'Taur, but I would rather not risk it while we don't have the full breadth of our forces with us. I worry however that even with all of our forces that whatever it is raging that direction will still defeat us, I would prefer that Blacktop does not need to use our last trap in the capitol after all," Callarhan took the offered glass and took a long pull from it, relaxing slightly as he felt the drink spread through his body. "I just hope that we can build our forces up quickly enough to face whatever it is that's coming before it decides to come south to us."<br>
<br>
"I'm sure we will be able to, especially since Vigo's class is finally getting some properly powerful elementals to us!"<br>
<br>
"Perhaps so my friend, perhaps so. now get out of here and get some rest, the morrow draws ever closer."<br>
<br>
<div class="bbcode-background" style="background-color: ;
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">1255</td><td colspan="">674</td><td colspan="">1929</td><td colspan="">60</td><td colspan="">1869</td></tr></tbody></table>

<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 10 (TITAN's Fall) + 49 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Order Bonus: 145
Total: 674</td><td colspan="">Unit Recruitment: 60
Total: 60
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


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			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
1x Earthen Shaman<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
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</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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			<div class="bbCodeBlock-content">3x Blizzen<br>
Norma (Hero)<br>
Blacktop the Undaunted (Hero)</div>
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</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
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Army 4<br>


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			<div class="bbCodeBlock-content">2x Water Elementals<br>
2x Air Elementals<br>
2x Ice Elementals</div>
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</div><br>
<b>Order/Happiness</b><br>
1/0<br>
<br>
<b>Population</b><br>
27/40<br>
<br>
<b>Paid Actions</b><br>
Recruit Blizzen x3<br>
<br>
<b>Free Actions</b><br>
March Army 1 South one tile to Storm's Rest<br>
March Army 4 North one tile to Storm's Rest<br>
Explore tile with Army 1<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Steal Advancement on roll of 8+<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<i>Better Farming Techniques</i> (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
<i>Better Shellbound Cultivation</i> Lvl 1- A second shellbound can be trained for cost+half<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
2 Soilings<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
Metal Man<br>
3 Soiling<br>
7 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Expedition League 2</i><br>
1 Flessi<br>
<i>Expedition League 3</i><br>
1 Flessi<br>
<i>Expedition League 4</i><br>
1 Flessi</div>
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</div><br>


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			<div class="bbCodeBlock-content"><b>Movement</b><br>
2 Soilings move from Carcass Garrison Northwest twice to join with Expedition League 4<br>
3 Soilings and 5 Flessi move northeast from The Spine twice to meet with Expedition League 3<br>
Expedition League 3 Moves Southwest twice and adds The Spine Units to their ranks.<br>
<br>
<b>Actions</b><br>
1. Cultivate 3 Soilings for The Spine Garrison<br>
2+3: Cultivate 2 Shellbound for The Spine Garrison<br>
<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
Expedition League 2-<i>Cultivate &amp; Spread (3/3)</i><br>
Expedition League 3-<i>Cultivate &amp; Spread (3/3)</i><br>
Expedition League 4-<i>Cultivate &amp; Spread (3/3)</i><br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 732 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 80) + Growth's Boon 25% = 100 REC<br>
<br>
-Expense:<br>
Cultivate 2 Shellbound (Better Shellbound Cultivation) 60 REC<br>
Cultivate 3 Soilings 20 REC<br>
<br>
New Balance: 864 REC</div>
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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
The party had camped at the base of the volcano, much to... pretty much everyone's annoyance. The heat that radiated off the blacken stones, the ash that flew through the air and the constant, heavy stench of sulfur permeated every inch of this place, it was enough to turn the stomach of even the hardest of them and they had, unanimously, agreed to not bother attempting to eat supper. Despite the arguments again it, Trystan had assured them that the great volcano simply had to be explored, to imagine what wonders lay within, what mysteries waiting to be solved, what monster waited to be slain, what ancient entities may dwell within the belly of it... And he had the strangest compulsion to throw the eye into the heart of the volcano. As darkness descended on the camp, the small screams started. Distant at first, the trick of the wind, but it grew louder and would go silent at times. Far above them, on the dark mountain, they could see flashes of odd blue light here and there that would vanish as quickly as it appeared. With each flash, the screams would begin, and when the flash ended, so to would the screams. Even with Ren on guard, most in the party did not get much sleep as each scream sent shivers down their spines and gazes drawn back to the volcano to check to see how far the blue flame was from them.<br>
<br>
As the sun crested the horizon, the party packed camp and began their accent up the mountain. Despite some apprehension as they waited for more screams, it did not happen. At least, not at first. As they climbed up roughly a fourth of the way, and oxygen became a bit thinner and the smell of sulfur stronger, the screams started again. Small, squeak like, almost childish. Dread flooded through their bodies as they scrambled and climbed to crest the edge to try and save whomever was being attacked only to see it.<br>
<br>
A large hulking figure of metal, nearly eight feet tall and a body almost two as broad as Rokks, the figure moved with slow purpose, each heavy step seemed to almost shake the ground as small servos gave small whines and whirls, and to their side, the young Elijah leaned forward, the figure reflected in his glasses as he took it in, took in the shape of the armor, how it moved, the sounds it created, "Armor," he whispered, "That's armor-"<br>
<br>
There was something inside then. Man, woman? Human? Orc?  Some other creature?<br>
<br>
Trystan started to raise up to speak but was quickly pulled back down by Ren as a chorus of small, excited squeals filled the air. Dozens of small reptilian humanoids charged at the metal behemoth, throwing small spears or even firing bolts of magical flames that did nothing besides glint and bounce of the metal hide, in a well practiced motion, the hulking figure lifted the large device in their hand and flicked a mechanism, blue flame burst from the tip and washed over the group of lizards. Screams of pain and terror erupted from their throats as scale blackened, as bone and muscle melted, as they were reduced to ash and cinder. The smell of burnt flesh filled the air, mixing with the rotten stench of the sulfur and turned their stomachs... One brave, or foolhardy, lizard creatures stood proudly, feathers in their headdress waving in the wind, "You will fall! The Holy Dragon shall rise! The Ffenics will return and the world will be renewed!"<br>
<br>
The small creature seemed to puff out their chest as they spoke, their beady eyes filled with almost fanatic devotion that dared the behemoth to say something back, to dare refute the universal truth of the world. The figure slowly tilted its head as it examined the small creature, the weapon in their hand flicked on. Then off. Then on. Then off. Over and over, as if it was keeping pace with whatever thoughts were happening within that helm.<br>
<br>
An echoed chorus of voices started to rise, and where once it looked like it had been solid rock, the slimmest of shadows could be made of an cave entrance, the small creature drew themselves up even taller, their chest puffed out so much now that Tam was sure iit was going to tip over and roll all the way down the volcano, "Yes! The legions of the holy dragon will bring you down!" it said as it almost hopped foot to foot as a small obsidian dagger appeared in their hands, "Your blood will be the first of the renewal!" It cried as it flung itself at the figure.<br>
<br>
Shocking fast for something so large, its gauntleted hand shot out and grabbed the creature's head. The massive hand wrapping entirely around the lizard's face, snout and all. The small lizard let out a pained cry as it hacked and chopped at the armored wrist that held it but succeeded only in snapping their stone knife, small muffled shouts came from the lizard and the party had the oddest sense that the small creature was still speaking of the inevitable doom and death of this armored flame spewing monster. It carried the small creature to the entrance, pulled a small device from a small compartment in its waist released the lizards snout, "You will-" whatever it was about to say got cut off as the behemoth shoved the small device down its throat where it made it half way down before becoming lodged, the bulge visible even from where the party was. The creature pawed at its throat, tears forming in its beady eyes as the flow of oxygen was cut off. With almost contemptuous ease, the behemoth lifted the creature with one arm and flung it down the tunnel, the reptile disappearing into the dark surprised yelps broke out of the cavern as it seemed to have hit its mark. Silence fell for a second and then the world exploded. A loud <i>boom </i>echoed through the air as the ground under their feet trembled. The figure stared in the darkness.. as a wave of fire flooded out of the tunnel to bath the armored figure. Just as quick the flames come, did they leave, and the armored figure remained where it was, whisp of smoke seeming to trail off its armor as it stared into the darkness, its head, once more, tilted to the side and the weapon in its hand flicked on and off. On. Off.<br>
<br>
"We should go, like, now," Tam whispered, this wasn't okay. This... That thing was creepy. Even Rokk wasn't that creepy. And how many more of those little creatures were there? And a 'Holy Dragon'? Was there a Dragon in the volcano? Sure, they had seen some when they were in the last city, but she had the faintest feeling that this dragon was probably a lot bigger and meaner then those.<br>
<br>
"But its armor," Elijah whispered, the flames almost reflected off his glasses, "Imagine how it works.. And how does that weapon spew flames so far? What accelerant does it use? I've never seen a flame so blue before, and how did he pack so much incendiary power in that small gren-"<br>
<br>
"Not now Elijah!" Tam hissed as she gave the skinny youth a shove, "Think later, leave now."<br>
<br>
"I'm going to go talk to it," Trystan said as he pushed himself up and slid down the lip before Tam, or anyone, could grab him.<br>
<br>
"Get back here!" Tam hissed, memories of a very similar event flashing in her mind, memories of a beach and insane weirdoes.<br>
<br>
"It'll be okay," Trystan said with a smile that did not hold nearly as much confidence, "What is the worst thing that can happen?"<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental <br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental <br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.</div>
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</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
		</div>
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</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn<br>
51 Furs<br>
Golem Activation Sigil</div>
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</div><br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Damage (3)<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage (3)<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Ring of Protection<br>
<i>Immune to fire<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle<br>
<br>
Scorched Earth<br>
Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
I Love The Smell of Napalm in The Morning<br>
<i>Flame attacks deal 3 damage to Living Targets</i><br>
Living Tank<br>
<i>The First 3 Damage in a Battle is ignored<br>
<br>
Ancient Water Elemental <br>
Hero<br>
HP </i>4<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Hard Water<br>
<i> +2 HP and a 9+ save </i><br>
Water Wall<br>
<i> Can give 2 allies 0/+2</i></div>
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<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">291</td><td colspan="">0</td><td colspan="">-120</td><td colspan="">171</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<br>
<b>Actions</b><br>
Force March [South, South]<br>
<br>
Hire Lillith<br>
<br>
Hunt [Rolled 15]<br>
<br>
<b>Free Actions</b><br>
Move South West<br>
Explore Desert Oasis Tile<br>
<br>
Map for reference, heading towards star.<br>


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				<center>Roleplay Availability</center>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11337215" data-lb-caption-desc="Trektek · May 2, 2022 at 8:31 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
<br>
The foothold now carefully established and the army settled in, it was now time for The General to begin his movements. He sent word to the other two commanders of the landed forces to begin their preparations to march.<br>
<br>
Upon interacting with the other nations that have landed here, either they will submit to Fafrium rule, or they will be crushed under heel. There will be no middle ground.<br>
<br>
Their forces are ready, willing, and able to crush those that stand in the way of Fafrium Superiority. <br>
<br>
<br>
<b><span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
Chieftain Mahk stood on the ramparts overlooking the training yard. His people were warriors, he was a warrior, but even still, he enjoyed the peace that they had managed to eke out after The Mabinogi had almost wiped them out. And he was determined to make sure that an incident was not going to hit their lands once more.<br>
<br>
If these Fafrium Warriors believe that they would wipe out Clan Spike Horde, they would have another thing coming.<br>
<br>
He watched the Boar Riders practicing their charge routines. Against both practice dummies, each other and even other Orc Warriors on foot. Anything to prepare themselves for the most likely scenario, a bloodbath of war.<br>
<br>
Actions: Train 3 Dire Boar Riders<br>
<br>
9 Orc Warriors , 5 Orc Catapult, 6 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
Tiny laughed as he looked at the map. What was left of the Collective had fled to the South to where their allies lived. It was a pitiful display. If they could not face them in the field of battle, all they were doing was delaying the inevitable.<br>
<br>
Their friends would not help them stay the line. Their friends would only fall as all shall fall before the might that is the Ogre Nation.<br>
<br>
The Giant Ogre took another handful of pudding, enough that would fit in a tub and stuffed it into his mouth. The technology they acquired from Straed would help them go far and conquer all that lay before them.<br>
<br>
Once they crushed their foes in the south, they’d go and crush those invaders from the East that he keeps hearing word about.<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
General Pavlova swung her poleaxe down hard into a large rock, shattering it into thousands of tiny little pieces. Her anger was palpable with her swing.<br>
<br>
“How dare they defy us!”<br>
<br>
Another swing and another large rock destroyed into tiny shards. The lack of action was tantamount to a betrayal. Actions always shown louder than words.<br>
<br>
“Those mushrooms shall rue the day that they defied The Goddess! Ready the Armies! We ride south to eliminate the Mushroom menace and then we shall infect those to the North as per the word of the Goddess!”<br>
<br>
The soldiers clad in armor saluted across their chest, making a clanking noise as they responded in the affirmative.<br>
<br>
The time has come for them to strike and strike hard.<br>
<br>
They will spread the glory of The Goddess. And without the Mushroom people that give platitudes without honesty.<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
<br>
A report came across the desk of The General. It detailed that everything was fine on the front of The Northern Forces and that they have already begun to deal with the natives of The Trolls.<br>
<br>
The fighting is fierce, but no more difficult than expected as per their scouts information.<br>
<br>
The cultist that penned the letter laughed. By the time that Fafrium realized that their forces to the North were already corrupted, it would be far too late.<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
A letter arrived from the Northern Fafrium forces that they would respect the sovereignty and neutrality of The Academy as long as they did not get involved with any of the fighting against The Fafrium Empire.<br>
<br>
A far reasonable request and one that they as an institution of Higher Learning are prepared to abide by.<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Red Ring</b><br>
<br>
It is hot to the touch<br>
<br>
<br>
<b>Metal Egg</b><br>
A strange egg with a pin in it<br>
<br>
<b>Oversized Blade</b><br>
<br>
A sword that is easily over 15 feet tall</i><br>
<br>
<br>
<b>Month 7, Turn 19, Year 1291</b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Army 5 "Her Hungering Maw". continues consuming the tile (will be 2/3 at end of turn)<br>
<br>
2. Army 6 "Her Blessed Consecrators" continues consuming tile (will be 2/3 at end of turn)<br>
<br>
3. Army 7 "Her Industrious Spirit" continues consuming tile (will be 2/3 at end of turn)<br>
<br>
4. Train 2 Units of Mekhanite Legionnaires (1 Action, 45 Resources)<br>
<br>
5. Begin and complete level 2 advancement: "Bronze Destiny" - On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)<br>
"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause'.<br>
<br>
6. Train 2 Units of Mekhanite Skirmishers (1 Action, 45 Resources)<br>
<br>
7. Pay 140 to the Auctioneer.<br>
<br>
8. Army 3 moves onto New Londonium's tile and engages in diplomacy.<br>
<br>
9. Army 7 explores.- While exploring, they find an ancient armor from the early Mekhanites. Gain Mekhanite Armor<br>
Strength: 0/+2<br>
Weakness: -1/0<br>
<br>
10. PAY 200 TO OMAR (COMPLETE QUEST 3)<br>
<br>
OMAR is able to bring his facility up to its full capacity. All Mekahnite units now possess vehicles, raising movements by 2. Every turn, roll a d10. On a 10, gain a specialty vehicle which can be equipped to a hero.<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Research Advancement: Joint Lubrication: When a "rusty joints" effect is rolled, roll a d10. On a 2, the effect continues as normal. Otherwise, roll on the Random Access Memory table again. This effect triggers any time a "rusty joints" effect is rolled.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Research Advancement: Bardic Travelling Companions: Any army with a Masked Zealot in it gains an additional movement.​</div></li>
</ul><div style="text-align: center">Exploration of the area uncovers an undiscovered bunch of supplies. Most of the rations have gone bad, but there is a magical cape among them.<br>
<br>
Cape of Strength<br>
Strength: Blocks 1 Damage<br>
Weakness: Decreases Damage by 1 (Minimum of 1)<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Advancement: Da Portal - A network or large, circular rings that can be used to instantly teleport<br>
from one place to another. There are no moving parts and no magic, just that old Goblin belief that<br>
they work, makes them work.<br>
May create a portal on a hex, populated or otherwise, for one action at a cost of 100 resources.<br>
When on a hex with a portal, a Goblin army counts as being on each portal hex for the purposes of<br>
movement. Must be a minimum of 10 Da Bad Moon Goblins in any army wishing to use a portal<br>
otherwise it doesn't work. Portals may only be destroyed by enemies of the Goblins and to do so<br>
much roll an 8+ at the start of a turn while on the hex. This represents finding the portal in such a<br>
vast space rather than an inability to destroy it. Cannot be built if engaged in combat.<br>
<br>
-Advancement: Orlov's Toolkit - Orlov has proven himself to be a most useful friend to the Gobbo's.<br>
Even after wars between their people's, the dwarf has settled in well and is making some<br>
immediate impacts.<br>
<br>
Each turn roll a D10 for each magic item that has a declared weakness. On a 10 the item loses its<br>
weakness. Equipped items are unaffected unless Orlov is with the bearers army.<br>
<br>
-Advancement: Shrooms of The Growth - The Growth has proven to be extremely beneficial and it is<br>
clear that it ties in with the Mother Shroom they found previously near one of their settlements.<br>
While at some point the Gobbo's changed to be more humanoid than the Flessi, they are clearly of<br>
the same ancestors. The sharing of knowledge has resulted in some exciting developments.<br>
Each turn roll a D10 and consult the table below:<br>
● 1-4: Nothing Happens<br>
● 5-8: Gain a single use item<br>
● 9: Gain a standard Magic Item<br>
● 10: Gain a Magic Item with no weakness<br>
● 11+: Extreme Mutation: Gain a hero<br>
<br>
<br>
Explore: While exploring, The Gobbos came across a large pit trap. Instead of simply disabling it and moving on, they made a game out of jumping over it. IN the end, many lives were lost, but they had a great time. Loss 3 Units<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Upgrade Advancement Tenko Transformation (Lvl 2) for 60 resources<br>
<br>
Whenever an Advancement is stolen, a Sky Fox is automatically recruited for no cost<br>
<br>
-<br>
<br>
Build Advancement The Illegimate's for 9 resources<br>
<br>
Mercenary Units ignore Saves in the first round of combat<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Build 2 Clockwork Soldier units at Finley Station (Production Line Efficiency, Mr. Finley) (61 Resources)<br>
Upgrade The Anvil to Level 2 (3/4 Turns)<br>
Upgrade Port Sprocket to Level 2 (3/4 Turn)<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Recruit Blizzen x3<br>
<br>
Explore: While returning to Storm’s Rest, the army uncovers an ancient Elemental Spirit trapped in a cave. It beckons them to free it.<br>
<br>
Quest: Free the Ancient Elemental Spirit<br>
<br>
Quest 1: Research the Wards<br>
<br>
The Goblins have been making themselves at home within the capital of the Rahzen, in fact, just a little too much. They threw an incredible festival that lasted for a week where they ended up literally painting the town red. Lose 1 Order<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Cultivate 3 Soilings for The Spine Garrison<br>
2+3: Cultivate 2 Shellbound for The Spine Garrison<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March [South, South]<br>
<br>
Hire Lillith<br>
<br>
Hunt [Rolled 15]<br>
<br>
Explore: They come across a town filled with strange cactus people. A large bazaar is set up in the center of town with cactus people selling their wares. They do not seem to be bothered by how different the group looks.<br>
<br>
It seems that a festival will be occurring that will have lots of fun and games. (Continued in Adventure Chat)<br>
<br>
<br>
<u><b><span style="font-size: 26px">Free City of Noctis</span></b></u><br>
<span style="font-size: 26px"><u><b><br>
<br>
Straed Collective<br>
<br>
</b></u></span><br>
<b><span style="font-size: 26px"><u>Captain Lionhearth</u></span><br>
<br>
<br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Wooden Warriors
Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0 
Flamable- Deals an extra 2 damage to fire based enemies, but takes 1 damage in return</td>
<td colspan="">Warriors made out of wood</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Knights of The Hidden Valley 
Elite
HP 1
Movement 3
Attack 1
Offense 1(2)
Defense 1 
High Mobility Charge- Has +2 movement and if they move into battle gains a +1/0</td>
<td colspan="">Fast and Noble Warriors</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Bozo
HP 2
Movement 1
Attack 2
Offense 4
Defense 0
Clowning Around: At the beginning of Combat, roll a d10. That many troop units are unable to participate in combat.
Pie in the Face: Using a single attack, it targets Hero units only. Roll a d10. On a 8+, deals an extra 2 damage
</td>
<td colspan="">A clown that stands 8 feet tall</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">U-Incorporated 2nd Class Type Unit</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<i>Better Farming Techniques</i> (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
<i>Better Shellbound Cultivation</i> Lvl 1- A second shellbound can be trained for cost+half<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
<i>The Spine Garrison</i><br>
3 Shellbound<br>
Metal Man<br>
6 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Expedition League 2</i><br>
1 Flessi<br>
<i>Expedition League 3</i><br>
6 Flessi<br>
3 Soilings<br>
<i>Expedition League 4</i><br>
1 Flessi<br>
2 Soilings</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Expedition League 3 moves southwest one tile to merge with Spine reinforcements<br>
3 Soilings, 2 Shellbound and Metal Man depart from the Spine Garrison and move northwest one tile to merge with Expedition League 3<br>
<br>
Expedition League 4 Moves North one tile to Haaster<br>
<br>
<br>
<b>Actions</b><br>
1. Advancement- Shellbound Movement Tactics<br>
2. Advancement- Improved Construction Methods<br>
3. Cultivate 3 Soilings for the Spine Garrison<br>
<br>
<br>
<br>
<i><b>Free Actions</b><br>
Expedition League 3 is renamed to Resolution League<br>
Expedition League 2 is renamed to Southern Expedition<br>
Expedition League 4 is renamed to Northern Expedition</i><br>
Expedition League 2-<i>Cultivate &amp; Spread (3/3)<br>
Resolution League- Cultivate &amp; Spread (1/3)</i><br>
Expedition League 4-<i>Cultivate &amp; Spread (3/3)</i><br>
<br>
Diplomacy with Rahzen  (AKA Warnings of Warring in the South)<br>
Diplomacy with the Gobbos (AKA: Murder Party Invitation)<br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 864 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 80) + Growth's Boon 25% = 100 REC<br>
<br>
-Expense:<br>
Lvl 1 Advancement(Single Focus) 40 REC<br>
Lvl 1 Advancement(Single Focus) 40 REC<br>
Cultivate 3 Soilings 20 REC<br>
<br>
New Balance:  REC 976</div>
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';"><span style="font-size: 22px">"In the beginning, The Shepherd was a man, born of FLESH, just as us. Through dedicated to MEKHANE, we can become as Them, pure."</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i>​</div><i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<div style="text-align: center">​</div>

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			<div class="bbCodeBlock-content"><b>Actions:</b><br>
<br>
1. Army 5 "Her Hungering Maw". continues consuming the tile (will be 3/3 at end of turn)<br>
<br>
2. Army 6 "Her Blessed Consecrators" continues consuming tile (will be 3/3 at end of turn)<br>
<br>
3. Army 7 "Her Industrious Spirit" continues consuming tile (will be 3/3 at end of turn)<br>
<br>
4. Army 1 merges into Army 4.<br>
<br>
5. Army 3 moves and merges into Army 4.<br>
<br>
6. Army 4 moves as shown<br>
<a href="https://www.rpnation.com/attachments/c3cc193f-1f8b-48e8-98fe-bb69c8a38f5a-jpeg.982030/" target="_blank"><img src="https://www.rpnation.com/data/attachments/919/919160-478fbe2b3aafa50e890904a1712365c9.jpg" class="bbImage " style="" alt="C3CC193F-1F8B-48E8-98FE-BB69C8A38F5A.jpeg" title="C3CC193F-1F8B-48E8-98FE-BB69C8A38F5A.jpeg" width="134" height="100" loading="lazy"></a><br>
<br>
7. 2 Armored Personnel Carriers, 2 Legionnaires, 4 Skirmishers move to join Army 4.<br>
<br>
8. Upgrade Amoni-Ram to level 5. (2 Actions, 0 Resources)<br>
<br>
9. Enact Policy - A Call to Arms<br>
<br>
In response to the arrival of an unknown force swarming with military men, the arrival of outsiders in animal masks and the many nations and peoples about who do not worship MEKHANE, the city calls all of the faithful to service to help spread and defend HER will<br>
<br>
1 - Rioting : The unrest and controversy lead to violence in the streets. This causes favorites to shut down as they are damaged and their workers refuse to work. Lose an action.<br>
2 - Civil Unrest : protests break out over the militarization of the nation and the fundamentalist views dominating the government : Only 1 unit may be moved 1 tile this turn<br>
3-4 - Underwhelming Support : nothing happens<br>
5-6 - War Bonds : Citizens donate to the war effort in mass. Gain 50 resources.<br>
7-8 - Enlistment Surge : Zealous volunteers enlist in mass. Gain 1 free troop.<br>
9 - Veterans rejoin the force : Gain an elite unit.<br>
10 - A hero rises - Gain a hero (edited)<br>
<br>
Weakness - Every time a 1 is rolled, lose 1 Order.<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:<br>
<br>
<i>Cull the Growth </i></b>- Investigate the reports of armies of Growth-Beasts to the far west.<br>
<b><i>Hidden Treasure </i></b>- Find the treasure, located in the central mountain range.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Inventory:</b><br>
<u><i>The Arms of Mekhane</i></u><br>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i><br>
{Equipped by The Shepherd Bumaro)<br>
<br>
<i><u>The Visage of Mekhane</u><br>
Strength: Allows 3 rerolls in combat and exploration.</i><br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Land Boat </u><br>
Strength: Units ignore penalities from forced movement or retreats<br>
Weakness: Decrease initiative tier of units in equiped army<br>
(UNUSED)<br>
<br>
<u>Armor Piercing Rifle</u><br>
+3/0<br>
(TINA)<br>
<br>
<u>Military Grade Armor</u><br>
0/+3<br>
Decreases damage by 1<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Phaser Rifle</u><br>
Pick 1 mode during combat:<br>
Stun Mode<br>
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+<br>
Kill Mode<br>
+3/0<br>
Deals 1 extra Damage<br>
Disintegrate Mode<br>
-3/0<br>
On a successful hit, deals an additional 4 damage and negates saves<br>
(Equipped by Cepher))<br>
<br>
<u>Arm of Destiny</u><br>
A mechanical Arm that pulsates with electrical energies. The normal arm is replaced by this mechanical one.<br>
All attacks can now count as Ranged from a lighting strike attack<br>
Melee attacks deal an extra 2 damage<br>
(Equipped by TINA))<br>
<br>
<u>Mekhanite Armor</u><br>
Strength: 0/+2<br>
Weakness: -1/0<br>
(Equipped by Cepher)<br>
<br>
<u>Old World Helmet</u><br>
Strength: Gives hero a 9+ save. If it already has this save, upgrade to 8+<br>
(Equipped by Cepher)<br>
<br>
<u>Grenade of The Ages</u><br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only hits on an 8+, but deals 2 damage on each successful hit.<br>
(UNUSED)<br>
<br>
<u>Dented Flying Machine</u><br>
A machine that is claimed to move through the sky with ease<br>
A flying machine from an ancient civilization.<br>
Strength: Adds +3 Movement<br>
Weaknesses: After movement,  hero and units flown are at 0/-2 for the remainder of the turn<br>
(UNUSED)<br>
<br>
<u>Treasure Map</u><br>
Leads to a large treasure in the mountains in the middle of the map.<br>
(UNUSED)<br>
<br>
<u>“Sword” of Damocles</u><br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
(UNUSED)<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<i>Resources - "Amoni-Ram is a beating heart, not just of life, but of faith, technology, and industry."</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">56</td><td colspan="">225 (forgot to do Order bonus)</td><td colspan="">0</td><td colspan="">281</td></tr>
</tbody></table><br>
<u>Economics Breakdown</u><br>
Income Generated by Amoni-Ram: 120 (80 base from level 4 * 25% (faction bonus) = 100 base * 20% ("Advanced Resource Extraction and Purification Machinery") = 120.<br>
Trade Income: 60 (Goblins, Warrior Women, Cogs)<br>
<br>
<i>Mekhanistic Devotion - "As the corruption of Mother Nature and its FLESH is purged from the land, the influence and power of MEKHANE begins to flourish"</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">4</td><td colspan="">2</td><td colspan="">0</td><td colspan="">6</td></tr>
</tbody></table><br>
<i>MEKHANES RESURGENCE</i><br>
Influence Tier: 1<br>
Converted Tiles: 1<br>
Tiles In Progress: 3<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<u>Order:</u> 1<br>
<u>Happiness:</u> 1<br>
<br>
<span class="float-right"><a href="https://www.rpnation.com/attachments/1652043933323-png.982804/" target="_blank"><img src="https://www.rpnation.com/data/attachments/919/919934-2880b3d3871a74424d63d012a54d7d03.jpg" class="bbImage " style="" alt="1652043933323.png" title="1652043933323.png" width="100" height="133" loading="lazy"></a></span><u>The Shepherd Bumaro</u><br>
Leader<br>
HP: 5<br>
M: 2<br>
Attacks: 6<br>
Offense: 2 (4 against Heros, +1 DMG against Heros)<br>
Defense: 4<br>
<br>
The Hammer of Mekhane: HER LIVING VOICE smites followers of THE FLESH with divine fury, bring down the righteous hammer of HER upon them. The Shepherd Bumaro gains +3 Offense and deals +2 damage to units that are in anyway magical, plant/fungal related, are beasts, or are from a nation that worships nature or spirits, but is unable to damage mechanical units that do not have any of the above traits. To units that are not mechanical but share none of the above traits, the attacks use the normal stat line.<br>
<br>
Mechanical Perfection: The Shepherd Bumaro is the purest form of being- for they are one with the Blessed Machine. This grants them unparalleled intellect, durability and strength that no being of FLESH can hope to obtain. The Shepherd Bumaro has a 6+ save against taking damage, that cannot be improved by any means, and grants other units in his army a 9+ save (or improved there current save by 1)<br>
<br>
Aspect of the Divine Machine: may incorporate pieces of Mekhane into their being to gain new abilities and benefits, up to GM discretion. When this unit is killed, all of the pieces including its own DIVINE ASPECT can be retrieved by the victor of the battle. (The DIVINE ASPECT imbues a HERO with the statline of The Shepherd Bumaro).<br>
<br>
<i>Visage of Mekhane: Allows 3 rerolls in combat and exploration.</i><br>
<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Pieces of Mekhane</span></span>
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			<div class="bbCodeBlock-content">These pieces of MEKHANE merge to become a part of The Shepherd, slowly transforming Them into the DIVINE MACHINE. Thus, their stats are permanently increased.<br>
<br>
<u><i>The Arms of Mekhane</i></u><br>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i><br>
{Equipped by The Shepherd Bumaro)<br>
<br>
<i><u>The Visage of Mekhane</u><br>
Strength: Allows 3 rerolls in combat and exploration.</i><br>
<br>
(Equipped by The Shepherd Bumaro)</div>
		</div>
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			<div class="bbCodeBlock-content"><u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
Selected: Heros</div>
		</div>
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</div><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">The Shepherd Bumaro</td><td colspan="">Leader</td><td colspan="">N/A</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">New Londonium</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr><td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 5 (2) Defense 2, +2 Melee Dmg, Ranged Attack</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Arm of Destiny, Armor Piercing Rifle</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Cepher</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 (0) Defense 6 (4), +1 Dmg, Ranged Attack</i></td><td colspan="">
<i>Assassin: </i>Able to target Hero units in battle if they are there and deals an extra 1 damage to them.
<i>Hard to kill: </i>Each time this unit would die, instead decrease two attributes by a total of 2. This loss is permanent. If this is impossible, this unit dies.
<i>Old World Helmet: </i>Has a 9+ save.
</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Old World Helmet, Phaser Rifle (Kill Mode), Ancient Mekhanite Armor</td><td colspan="">Abroad</td></tr></tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4 (1/8 actions for upgrade)</td></tr>
</tbody></table><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Strategic Logic</td><td colspan="">2</td><td colspan="">
Mekhanite Legionnaires become Tier 2 units and gain the following trait; "Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3. <i>"Each Legion member is trained not only in the physical art of warfare, but the mental as well.</i>
</td></tr>
<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH. <i>"A digusting abomination such as THE GROWTH must eradicated, in all its form."</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100. <i>"Amoni-Ram is a beacon of industry. When the Forgemasters and Master-Fabricators set their mind's eye on a task, it will be not only achieved, but perfected."</i></td></tr>
<tr class="">
<td colspan="">Mekhane's Consecrators</td><td colspan="">2</td><td colspan="">"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology. <i>"This world will be purified in honor of MEKHANES return."</i></td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production. <i>"The Divine Secrets of the Old World are put to good use."</i></td></tr>
<tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties. <i>"Mechanical limbs with built in shock absorbers, armor with air-conditioning, and sharpened blades. These tools made quick work of Nature's obstacles."</i></td></tr>
<tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid. <i>"The world has turned into a hostile and illogical place during MEKHANESabsence. We must meet its tendrils with sharpened steel."</i></td></tr>
<tr class="">
<td colspan="">Bronze Destiny</td><td colspan="">2</td><td colspan="">
On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause".</i>
</td></tr>
<tr class="">
<td colspan="">Mechanical Reflexes</td><td colspan="">2</td><td colspan="">The initiative tier of Mekhane Skirmishers is now First. <i>"No being of FLESH can match the speed of pistons and finely tuned mechanisms".</i></td></tr>
</tbody></table><br>
Unit Stats<br>


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.<br>
<br>
Honor Guard<br>
Elite<br>
M 3<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop<br>
<br>
"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.<br>
<br>
<br>
<i>Psion<br>
Troop<br>
M: 3<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)<br>
<br>
"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.<br>
<i>Name: Her Right Hands, Mekhanite Legionaries</i><br>
Type: Troop<br>
Tier: 2<br>
M: 3<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 1<br>
"Zealots Resolve" - 0/+2 when defending a settlement<br>
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires<br>
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.<br>
<br>
<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.<br>
Name: Her Fighting Falcons, Mekhanite Skirmishers<br>
Type: Troop<br>
Tier: 2<br>
M: 4<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers<br>
"Mechanical Reflexes" - Initiative tier is First<br>
<br>
<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.<br>
<br>
Name: Her Chosen Wrath, Mekhanite Psions<br>
Type: Elite<br>
Tier: 1<br>
M: 3<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
"Shield of Faith" Gives another unit 0/+1<br>
<br>
<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.<br>
<br>
Earth-Breakers<br>
Civilian unit<br>
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources<br>
Ignore Difficult Terrain<br>
<br>
Name: Mechanized Troop Transport<br>
Type: Elite<br>
Tier: 1<br>
HP: 1<br>
A: 0<br>
M: 3<br>
O: N/A (Cannot attack)<br>
D: 0<br>
<br>
Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)<br>
<br>
Armored Personnel Carriers<br>
Legendary<br>
HP 2<br>
Movement 4<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
Fast and Spacious: +3 Movement. If destroyed, allows two allied units to gain 0/+2 until the end of the fighting<br>
Can carry 4 units<br>
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<b><span style="font-family: 'courier new'"><span style="color: rgb(44, 130, 201)"><span style="font-size: 26px">Coghaven</span></span></span></b>​</div><hr><div style="text-align: center">More and more war preparation was commencing as both Clockwork Legions moved to merge at The Anvil. They were mustering even as Warmaster Otherion departed to join them. THey would have to march north soon to see what has become of things there even as Finley Station continued to discreetly produce forces for the new defense legion being formed.<br>
<br>
Runcible looked over his reports even as he received news that the other settlements were in the final stages of expansion. That was a relief as it would open up their support for more forces along with providing even more needed materials. He then sighs as he looks at the paper he was about to pen and dispatch on a ship bound back for Greater Titania after it offloaded its latest batch of exiles. He grabs a quill and being to reluctantly write.<br>
---<br>
<i>To her Imperial Majesty, Empress Bethzane of House Reo, Queen of the Five Holds, Protector of the Elf Glades, Dwarf-Friend of Kagakraza, Goblin Tamer of the Vestine Wastes<br>
<br>
I regret to inform your Imperial Highness that there may be complications in our ongoing efforts to honor the Treaty of Exile. Understand that I have no desire to disrupt this as it keeps the peace between our lands while allowing you to more peacefully remove unwanted elements challenging the rule of the Royal Court. The influx of population is always welcome and we continue to extend the offer of trade should your Imperial Highness so desire to accepts it.<br>
<br>
The issue stands more that the Empire of Fafrium has landed a full scale invasion expedition on this continent and we will be attempting to maintain our sovereignty. We will not and never turn away your ships, but our ability to receive them could be potentially disrupted. We will do our best to avoid this so as to maintain our agreement with Greater Titania and your Imperial Highness.  You know well I would not write to make excuse and that I do not bandy about words. This is simply a dispatch I feel a duty to send to you as a holder of a treaty that is of importance to us both.<br>
<br>
May you continue to find peace in your reign,<br>
Runcible Thorpe<br>
Overseer of Coghaven</i>​</div><hr><div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles. Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl 1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart</u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Clockwork Min (Lvl 1)</u> - Increases resource production by +10<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 2</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<u><i>The Anvil</i></u><br>
Industrial Settlement Lvl 1<br>
<br>
<i><u>Port Sprocket</u></i><br>
Water Settlement Lvl 1<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
6 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
6 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
Homeland Defense Legion (Finley Station)<br>
2 Clockwork Soldiers<br>
<br>
<i>First Fleet (at Port Sprocket)</i><br>
2 Ships<br>
1 Submarine<br>
<br>
<i>Second Fleet (at Finley Station)</i><br>
3 Submarines<br>
<br>
<i>Fishing Fleet</i><br>
8 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
12/40<br>
<br>
Trade<br>
Clans Spike Horde: 25<br>
Children of Mekhane: 30<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">456</td><td colspan="">160 + 55 Trade</td><td colspan="">671</td><td colspan="">141</td><td colspan="">530</td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">12</td><td colspan="">3</td><td colspan="">15</td><td colspan="">0</td><td colspan="">15</td></tr></tbody></table>​</div><hr><div style="text-align: center"><b>Free Action</b><br>
Build Submarine at Finley Station (80 Resources)<br>
1st and 2nd Clockwork Legions will merge at The Anvil<br>
<br>
<b>Actions</b><br>
Build 2 Clockwork Soldier units at Finley Station (Production Line Efficiency, Mr. Finley) (61 Resources)<br>
Upgrade The Anvil to Level 2 (4/4 Turns) (Complete)<br>
Upgrade Port Sprocket to Level 2 (4/4 Turn) (Complete)​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate<br>
Green Dragon<br>
Great White Wyrm<br>
Fire Wyrm<br>
2 Bejeweled Crabs<br>
2 Rusted Warriors</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
3 <i>Rock Hunters<br>
1 Dragon Dancer</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>1 Ningyoburi</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs<br>
1 Monk<br>
1 Sky Fox</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
<b>Attainment (9): Required actions this turn require one less action</b><br>
   Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll:<s> 6</s><br>
Rerolls: 9<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader (Hourglass)</i><br>
2 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero (Sapphire Sphere)</i><br>
3 Skeletons<i> Troop</i><br>
3 Rock Hunters <i>Troop</i><br>
1 Dragon Dancer <i>Elite</i><br>
1 Fire Crow <i>Troop</i><br>
Twin Pixies<i> Hero (Gauntlet Of Power)</i><br>
Broken Jaw Butler<i> Hero (Small Black Button)</i><br>
Green Dragon<i> Hero</i><br>
3 Bejeweled Crabs<i> Elite</i><br>
Nerida<i> Hero (Tiara of the Goddess)</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
1 Ningyoburi <i>Troop</i><br>
The Great White Wyrm<i> Hero</i><br>
Metal Mystic<i> Hero</i><br>
Fire Wyrm<i> Hero</i><br>
<br>
<b>Mercenaries</b><br>
2 Lost Troop <i>Troop</i><br>
Gargamel <i>Hero (Horseless Carriage)</i><br>
2 Sea Barnacle <i>Elite</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
0/1<br>
<br>
<b>Population</b><br>
29/50<br>
<br>
<span style="font-size: 18px">Buffs</span><br>
<br>
<i>Spirit Tokens</i><br>
2<br>
<br>
<i>Uloth Tome of Darkness<br>
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))<br>
<br>
Explosive zombies<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer</i><br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Upgrade Capital Settlement <i>Huang He</i> (180 resources) with Standing Army (6/6)<br>
<br>
Train Troop <i>Rock Hunter</i> for 20 resources (Shan)</span><br>
<br>
<span style="color: #fac51c">Build Advancement</span><i><span style="color: #fac51c"> Proper Papers </span></i><span style="color: #fac51c">for </span><i><span style="color: #fac51c">9 resources<br>
<br>
Mercenary Units require 25% less Upkeep</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Free Actions:</b><br>
Move Unit<i> Rock Hunter</i> to<i> Tower of Trials </i><b>(Roll 8)</b><br>
<i><b>Hero Unlocked</b><br>
Yamabuki Workforce</i> Current Tile Canalwork (2/2)<br>
<b>Complete</b><br>
<br>
<br>
Movement (Illegitmate's) 1 Tile NE<br>
(Current Tile - NW)<br>
<br>
<i>The Illegitimate's<br>
Gargamel </i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Lost Troop<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
Water Elementals<br>
2 Sea Barnacles</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Boat) 2 Tile North<br>
(Current Tile - North - Huang He)<br>
<br>
<i>1 Boat</i><br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 495<br>
Income: 146<br>
Expenditure: 149</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 492</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: rgb(250, 197, 28)">Lady Genmei had been hard at work, looking over papers and notarising documents, feeling a renewed sense of duty after her period of sullen swithering. While the backlog wasn't massive, the Golden Treasurer far too efficient in her work, her absent mindedness in recent months clawed away at her, making Lady Genmei more scrutinising with the latest batch of reports. Placing the seal back in to the caramel coloured clay, the Lady took a quick stretch, raising her hands behind her as she extended her back, the long sleeves of her golden robe falling low as she stretched.<br>
<br>
The Golden Treasurer had worked through the night to finish the latest batch of papers, but she didn't feel tired at all. The opposite in fact. It seemed that diving back into her work had been the kick she needed to clear her mind. And with that clarity came an adamant and decisive decision of what she would do when she next saw the Prince.<br>
<br>
She looked to the rose on her desk, vibrant and thriving in it's vase. Before she could pine after him, Lady Genmei quickly got back to work, perusing and studying the next agenda on her list.<br>
<br>
Something caught her eye as she scoured the documentation on military spending. While the upkeep for their forces seemed to rise higher and higher in recent months without any evidence of additional recruitment or training, all the papers outwardly bore the royal seal in crimson wax.<br>
<br>
Perhaps the Red Mother was tending too and nurturing the Army as was her role. Never had one who held the title, like Queen Wu, marched alongside her forces and even into battle. But the Queen had always been a progressive and forward thinking woman, something that got her in trouble from time to time in their homeland.<br>
<br>
At least, according to the older, more senior members of the Treasury. Lady Genmei, however, still held the Red Mother in high regard. Still, it would not be fair or even prudent to not examine the situation further..<br>
<br>
Turning her gaze to the reports of new births and recent deaths, amongst them a plethora of new Rock Hunters, she looked on with greater vigilance, licking her thumb as she went through everything...</span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11342013" data-lb-caption-desc="Cosmo · May 6, 2022 at 6:44 PM">

		

		
	


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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
[Working on it, posting so map can be done]<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.</div>
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<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
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<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn<br>
66 Furs<br>
Golem Activation Sigil</div>
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<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Damage (3)<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage (3)<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Ring of Protection<br>
<i>Immune to fire<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle<br>
<br>
Scorched Earth<br>
Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
I Love The Smell of Napalm in The Morning<br>
<i>Flame attacks deal 3 damage to Living Targets</i><br>
Living Tank<br>
<i>The First 3 Damage in a Battle is ignored<br>
<br>
Ancient Water Elemental <br>
Hero<br>
HP</i> 4<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Hard Water<br>
<i>+2 HP and a 9+ save </i><br>
Water Wall<br>
<i>Can give 2 allies 0/+2<br>
<br>
Lilith<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Love is Love<br>
<i>When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.</i><br>
Make Love, Not War<br>
<i>If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units</i></div>
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<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">171</td><td colspan="">0</td><td colspan="">-80</td><td colspan="">91</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<br>
<b>Actions</b><br>
Force March [North West, South, South]<br>
<br>
Hunt [rolled 23]<br>
<br>
Hunt [rolled 21]<br>
<br>
<b>Free Actions</b><br>
Move South West<br>
Explore Mountain<br>
<br>
Map for reference, heading towards star.<br>


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<span style="font-family: 'Amiri';"><i>Scribe of the Council. Meeting Notes for meeting 23.</i></span><br>
</div></div><br>
<i>As is custom Requen Sunset began the meeting at midmorning and alerted the councilors of any business among the members of his tribe. As follows</i><br>
<ul>
<li data-xf-list-type="ul"><i> The marriage of Datliw and Wavua Springspear</i></li>
<li data-xf-list-type="ul"><i> The death of Kwero Swiftwinds in the goblin incident</i></li>
<li data-xf-list-type="ul"><i>The death of Sikkah Eaglepelt to natural circumstances</i></li>
</ul><i>From there the other tribes began their own reports and the councilors of other nations gave reports of the goings on of their own people. As follows is a partial list, full list located in final documentation within scribes office filed under meeting reports.</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><i>The death of Chianna Raventusks to the goblin incident</i></li>
<li data-xf-list-type="ul"><i>The death of Shortlimb to the goblin incident</i></li>
<li data-xf-list-type="ul"><i>The partial destruction of two breweries and one house to the goblin incident</i></li>
<li data-xf-list-type="ul"><i>The full 'repainting' of one house in the color red</i></li>
</ul><i>A small argument broke out from this point as is custom before order was once again restored and the council put forth the main decisions for the month to be voted upon.<br>
<br>
Issue One: How to appease the populace after the goblin incident and the damage caused by it.<br>
<br>
Taran River, Head of Tribe River, proposed the introduction of mandatory mushroom usage in the manner that our goblin allies have. No second to the motion occurred.<br>
<br>
Bos Moon, Head of Tribe Moon, proposed free foodstuffs and entertainment as both an apology and bribe for the public masses. Seconded by Leona Twilight. Vote occurred and results as follows:</i><br>
<ul>
<li data-xf-list-type="ul"><i>Requen Sunset: Aye</i></li>
<li data-xf-list-type="ul"><i>Taran River: Aye</i></li>
<li data-xf-list-type="ul"><i>Rahdek Storm: Aye</i></li>
<li data-xf-list-type="ul"><i>Faolin River: Aye</i></li>
<li data-xf-list-type="ul"><i>Vulpes Claw: Aye</i></li>
<li data-xf-list-type="ul"><i>Ruby Talon: Aye</i></li>
<li data-xf-list-type="ul"><i>Longlimb: Aye</i></li>
<li data-xf-list-type="ul"><i>Olm: Aye</i></li>
<li data-xf-list-type="ul"><i>Firine Tail: Aye</i></li>
<li data-xf-list-type="ul"><i>Grantine Mountain: Nay</i></li>
<li data-xf-list-type="ul"><i>Colvine Fang: Nay</i></li>
<li data-xf-list-type="ul"><i>Four-Tooth: Nay</i></li>
<li data-xf-list-type="ul"><i>Long-Fire: Nay</i></li>
<li data-xf-list-type="ul"><i>The Small Star: Nay</i></li>
<li data-xf-list-type="ul"><i>Lithos Thunder: Nay</i></li>
<li data-xf-list-type="ul"><i>Willon Whisler: Nay</i></li>
</ul><i>Vote passed 9 to 7 and efforts into the issue will occur posthaste.<br>
<br>
Issue Two: The discovery of the ancient elemental and the need for research into the wards surrounding its prison. Motion for research proposed by Requen Sunset and seconded by all Taur-Ahe and Vulpine councilors. No vote required and research to begin among the shamans of Rahzen immediately.<br>
<br>
Issue Three: The start of lack of proper worship and gifts to the spirits among those who worship them. Motion to move issue to council of Taur-Ahe and Vulpine proposed by Rahdek Storm and seconded by Grantine Mountain and passed.<br>
<br>
Meeting called to end after closing statement by Requen Sunset.<br>
<br>
All councilors in attendance and such will be noted in full report.<br>
<br>
-Scribe Barvile</i><br>
<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">1869</td><td colspan="">539</td><td colspan="">2408</td><td colspan="">60</td><td colspan="">2348</td></tr></tbody></table>

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			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 10 (TITAN's Fall) + 49 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 539</td><td colspan="">Advancement Cost: 60
Total: 60
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


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			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
2x Lesser Air Elemental<br>
1x Earthen Shaman<br>
2x Ice Elementals<br>
2x Water Elementals<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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			<div class="bbCodeBlock-content">6x Blizzen<br>
Norma (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
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</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Population</b><br>
30/40<br>
<br>
<b>Paid Actions</b><br>
Research Advancement: Prison Wards<br>
Research Advancement: Bread and Circuses<br>
Research Advancement: Return to Nature<br>
<br>
<br>
<b>Free Actions</b><br>
March Army 1 South one tile to Storm's Rest (No image supplied due to inter settlement movement rather than requiring being placed on map.)<br>
Explore tile with Army 1<br>
Receive Stolen Advancement: Antigrav Handles- Decreases cost of Construction by 10<br>
<br>
<br>
<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Steal Advancement on roll of 8+<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+​</div></span></div></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.982306/" target="_blank"><img src="https://www.rpnation.com/data/attachments/919/919436-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Roboto';"><br>
 <br>
 <br>
 <br>
    Orchid was not having a good day. Orchid was never having a good day. The usually plucky fae limped to the royal archives, pride utterly shattered. They drug the two halves of Pylos down the halls. It was far too heavy for such a thin frame to carry. The orchestra that usually played there must have been out on lunch, because a strange quiet had befallen the place, save for the archivist scuttling around the towering bookshelves to clean and arrange specimens meticulously. Orchid had always wondered why the strange fellow was always cleaning and arranging. The static shields around the bookshelves kept dust out. Maybe it was a peculiar obsession. <br>
<br>
    “Orchid. Seems you’ve brought the body of Cadeya back in.” Orchid shakes their head and tosses the two broken pieces at the archivist’s feet. “No, this was Pylos. She got yanked through time and Cadeya abandoned us. I have her soul right now, we need her halves back up and I can ensoul them.” <br>
<br>
    The archivist rubbed his chin inquisitively. “Orchid my good fellow, why is she cut in half?” Shuddering, Orchid looked at their various injuries incurred from the fight with Zestari. “Remember those hulking undead that the creepy bonelord gave us? Well, they didn’t take kindly to Pylos informing us that Zestari is actually chaos corrupted.” Those words hung heavy in the air. Orchid was internally praying to Dialeth-Astor that the archivist believed the claim. “Well….” the archivist began “This was an obvious fact. Undeath and luck were his domains if I recall correctly, and those aren’t domains of order.” Orchid was floored. He knew the entire time? And said nothing? “The old elk was rather adept at keeping the influence of chaos away otherwise. Is he alright?” <br>
<br>
    If Orchid had a collared shirt and this was a cartoon, they’d be tugging at it. “Well you see…Pylos stabbed him in the eye. With a scared knife. And it made him angrier than I’ve ever seen, and half of his face turned to bone” The absurdity of the situation dawns on Orchid, as they realize Pylos may have started a very, very bad chain of events. <br>
<br>
    The archivist fumbled and dropped the priceless artefact they were holding. A precious vase with ancient symbols painted onto it. “I believe we are in dire trouble now.” He began to pace around the room and then abruptly stopped. “So. Why are you here? I can’t remove the chaos from him if that’s what you’re going to ask.”<br>
<br>
    Orchid sheepishly scratched the back of their head. “Yea….I actually want you to put Pylos back together so I can ensoul the vessel again.” <br>
<br>
    “WHAT?” the archivist roars. “She doomed us. Why in the nine hells would I EVER do that?” <br>
<br>
    Orchid raised their hands defensively “Because she knows quite a bit about dealing with chaos, and we need to nip this in the bud before we look like gross undead monstrosities.” The archivist huffed. Orchid was always impulsive, but never this bad. Their words rang true though. Pylos in her heyday was a high ranking Greenwarden. “Very well. But I’m removing her ability to fight completely. And neither of you are killing Zestari if there’s an alternative.”<br>
</span><br>
</div><br>
 <a href="https://www.rpnation.com/attachments/faeactions-png.982307/" target="_blank"><img src="https://www.rpnation.com/data/attachments/919/919437-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a><br>
 <br>
<br>
<hr><br>
<br>
 <br>
 <br>
<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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			<div class="bbCodeBlock-content"><div class="bbcode-centerblock" style="width: 100%;"><span style="font-family: 'Balsamiq Sans';"><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Initial Points of Interest</span></span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Supply Cache: Gain 50 resources</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Spend 1 action and 20 resources to research civilian unit: "Archival Assistants" with a special ability that allows them to see all upgrade trees for an artefact, and contain any artefact without it causing negative effects.</li>
<li data-xf-list-type="ul">Spend 10 resources to train an Archival Assistant</li>
<li data-xf-list-type="ul">Spend 10 resources to train 2x masked zealots.</li>
</ul><br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Current Military Standing</span></span><br>
<br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Fungal Domain </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">Giant Toad</td><td colspan="">Hero</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">11x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">3x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">2x Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">2x Ghostsighters </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr></tbody></table> <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">9x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">Archival Assistants</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">Zestari, the Horned Lord</td><td colspan="">Leader</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">2x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En route to Penumbra</td></tr> 
</tbody></table><br>
 <br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Free Actions</span></span><br>
<br>
<hr><a href="https://www.rpnation.com/attachments/1651897412707-png.982319/" target="_blank"><img src="https://www.rpnation.com/data/attachments/919/919449-6d8e1bdf0414b3613e75acb9a5314f62.jpg" class="bbImage " style="" alt="1651897412707.png" title="1651897412707.png" width="106" height="100" loading="lazy"></a><br>
<ul>
<li data-xf-list-type="ul">March "Zestari's Warhorde" to spot on map.</li>
<li data-xf-list-type="ul">Beg Trek for a new quest</li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Resource Expenditure</span></span><br>
<br>
<hr><br>
<br>
 <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">542</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield + 50 Supply Cache) * 1.25 = 237</td><td colspan="">- 20 (Research) - 20 Troops</td><td colspan="">739</td></tr></tbody></table> <br>
<span style="font-family: 'Redressed';">Quest Progress </span><br>
<br>
<hr><br>
<br>
 <br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: Reavers<br>
Make 10 units. REWARD: Enlightened Warriors<br>
 <br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Royal Archives</span></span><br>
<br>
<hr><br>
<br>
Items<br>
<ul>
<li data-xf-list-type="ul">Eyes of True Sight: "In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." Soon to be implanted into a thrall.</li>
<li data-xf-list-type="ul">Cape of Strength: Strength: Blocks 1 Damage Weakness: Decreases Damage by 1 (Minimum of 1) (Equipped to Neo-Pylos)<ul>
<li data-xf-list-type="ul">Tome of Movement: Equipped hero gets +4 movement. Given to Neo-Pylos.</li>
<li data-xf-list-type="ul">Crown of Virtue: +2 damage on magical attacks. On failed attack, summons 1d4 dark spirits to attack the allied army. "Whispers seem to fill the air around this crown." Currently unequipped.</li>
</ul></li>
</ul>Advancements<br>
<ul>
<li data-xf-list-type="ul">Skeletal Builders: Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul">Increasing Savagery II: Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities.</li>
<li data-xf-list-type="ul">Cycle Saver +: Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul">Frenzied Devotion: Now, when a Masked Zealot or Demi Elf is recruited, another unit is produced for free. The fae empire is returning, and all want to be a part of the eternal revel.</li>
<li data-xf-list-type="ul">Zestari's Own Luck- Gives all units a 9+ save. The Luck of the Great Horned One curves away bullets and blade alike.</li>
<li data-xf-list-type="ul">Eminence of Undeath: Enemy units get -0/-1 when in a tile occupied by Masked Zealots. Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic.</li>
</ul>Extra Special Units<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Soul Reavers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Warriors of Undeath: When a Soul Reaver kills an organic foe, roll a d10. On an 8+, they rise up as an undead warrior.<br>
 <br>
Undead Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Mass Horde: This unit must be killed before other units can be attacked<br>
 <br>
(5)<br>
 <br>
Giant Frog<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Swallow: The Giant Frog can instead of attacking that turn, roll a d10. On an 8+, it swallows the targeted unit and they are counted as incapacitated and captured.<br>
<br>
Enlightened Warriors<br>
Elite<br>
HP 2<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Drugs of The Onion: Give +1 HP permanently as they have an injection system that allows them tp pump as much as they want. Free Action in Battle: CAN PUMP A HIGHER DOSAGE TO INCREASE HP TO 4, BUT WILL DIE AFTER ALL THE FIGHTING HAS CONCLUDED AND THE ENEMY HAS RETREATED OR DIED.<br>
<br>
Lord Landroi Hero<br>
HP 4<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Fear is the Mind Killer: Immune to Negative Penalties and 1 Shot Abilities<br>
Training of the Damned- 2 extra HP and a 9+ save<br>
 <br>
Ghostsighters<br>
Elite HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Trickery: Before combat, roll a d4. Give that many enemy units a 0/-2<br>
<br>
The Lingering One Hero<br>
HP 2<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Frightening Aura: All enemies that attempt to attack The Lingering One,  suffer a -4/0 Sneak or Scare: Any forces in its army get 1 free Attack if killed. This does not stop the unit from dying.</div>
		</div>
	</div>
</div></span></div></div>
		</div>
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</div><div class="bbcode-centerblock" style="width: 100%;"><span style="font-family: 'Balsamiq Sans';"><br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-05-07T23:48:35-0400" data-time="1651981715" data-date-string="May 7, 2022" data-time-string="11:48 PM" title="May 7, 2022 at 11:48 PM" itemprop="dateModified">May 7, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';"><span style="font-size: 22px">"In the beginning, The Shepherd was a man, born of FLESH, just as us. Through dedicated to MEKHANE, we can become as Them, pure."</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn ??, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i></span></div></div><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><br>
<b><i>Recollections of The Shepherd, Part 1.</i></b><br>
<br>
When the Shepherd had opened their eyes for the first time, they had found their mind flooded with memories of a past life that seemed both alien and distant, though it had been his… <i>theirs</i> but days before. They could recall the life of a man they and others knew as Robert Bumaro. A simple Shepherd from a simple, primitive people who lived on the edges of the jungle, struggling to farm the infertile land and herding livestock between clearings. They remembered a life full of hardship, dominated by emotion, ignorance, and ruled by nature. They saw images of a life of ups and downs, the course of days determined by things as simple and natural as the weather. Entire years were dictated by the bounty of meager harvests and ruined by unexpected droughts.<br>
<br>
Looking back at it all, it seemed foolish and brutish. They faced problems that could have easily been solved through logic, but instead they had turned to the supernatural… praying to spirits and forces of nature that either could not answer their pleas, or simply did not care to. Robert Bumaro, the man they once were and in a way still was, had been a man ruled by the desires and will of FLESH…<br>
<br>
The word and all it’s meaning came to the being formerly known as Robert in a flood of understanding, entire encyclopedias of history and context, grand bodies of philosophical thought appearing within their mind as if it had always been there- though they had never heard the word or had its history explained to them before.<br>
<br>
They dived deeper into their mind, finding images, ideas and understandings that did not belong to Robert. They sifted through these memories, but not out of curiosity. Thinking on this, they found that they in fact felt… nothing. Not a calm, focused state, but in fact nothing. They did, of course, <i>feel</i> in the physical sense, they could sense the cold metal beneath their feet, feel the cool air blowing gently across their metal skin. But when it came to emotions… they found they felt none, and had none to feel. They could remember feeling them, back when they were still Robert Bumaro, but the memory was an understanding that they had felt these ways and what these ways meant, but they could not recall had these emotions <i>felt</i>.<br>
And they understood that this emotionless state was good, was right. Their thinking was no longer clouded by emotion as it once had, allowing them to think logically and act rationally, no longer constrained. It was how they ought to be, and how others ought to think… how they ought to guide others to think…<br>
<br>
They could sense intuitively that they had a purpose twofold, given to them by a higher power. The first was to teach others to think with an emotionless, purely logical mind as they did, To reject the temptations of their body and the fallacies of emotional reasoning. The second was to reconstruct this higher power… the Divine Machine… MEKHANE. The name demanded reverence, and just as with the thought of FLESH, grand works and histories filled their mind, an understanding of what... whom MEKHANE was and what they stood for... and what They must stand for in HER place.<br>
<br>
The mention of HER name brought more memories to light. Recent memories, ones that explained to them how they had become who they were now and what they were now… how Robert Bumaro, the misguided Shepherd, had died… no, been reborn, made whole, made pure. Made in the image of MEKHANE.<br>
They could remember Rober- themselves, running, panting… the feeling of soft dirt and leaves beneath their- HIS feet, a burning feeling in his legs and chest as he has pushed himself forward, the sound of wind whipping him as he ran. He could remember immense pain… his hands covered in crimson, clinging desperately to a wound in his chest…<br>
<br>
There had been rustling in the forest behind him… the snapping of branches, pounding of feet in the dirt… voices hollering, yelling at HIM… and getting closer with each thundering beat of his heart…<br>
He had been running, chased by savage men in animal hide wielding spears… intent on finishing the job they had started, angry at him for some dispute that in his new state seemed trivial, this reaction illogical, easily resolved through words alone.<br>
<br>
He had felt fear and dreadful certainty, recognizing his mortality. They would catch him, or he would bleed out. Those were the only two options. In desperation, he had looked around wildly, for somewhere to hide. Perhaps he could hold on long enough so that he could lose them and then he could limp back to the village... maybe their Shaman could heal even his egregious wound...<br>
<br>
Seeing a dark spot beneath the twisted roots of a massive tree, he had dived into it blindly, and found himself suddenly tumbling downwards.<br>
<br>
They could remember only flashes of images and feelings past that point. The sensation of tumbling downwards… the sight of thick roots snaking down rock walls… the painful crunch of crashing and bouncing against stone… the cracking and breaking of their bones and body...<br>
<br>
After what seemed like either a moment or a life time, they had suddenly found their momentum brought to a halt, landing somewhere below and the world exploding into a flash of colors before it all went dark.<br>
<br>
The next thing they remembered was laying atop a table in a strange place, incomprehensible and it’s features obscured by the fog of pain and memory. Hazy figures stood over him, their forms not quite human, too angular of features, their heads too box like and too many limbs extending from their torsos. His head rang, and he heard muted unnatural sounds… metallic clicks and whirs, tonal chirps and drums, all blending into one cacophonous scream.<br>
<br>
They remembered immense pain, being unable to move save to twitch and blink. One of the out of focus figures had leaned down and stabbed him with something long and sharp, the prick filling him with a momentary searing pain and then it all began to fade away… the last conscious image they remembered were misshapen arms closing in from above…<br>
<br>
They had then awoken, some time later, laying atop an operating table within HER BEATING HEART, the knowledge and memories of the place coming to them just as the knowledge of THE FLESH had. The guardians of HER HEART, humanoid automata that both maintained HER BEATING HEART and gave HER gifts to those who could use them to bring about HER reconstruction. They had found him… taken him into HER BEATING HEART and given him HER gifts, remaking him in HER image. They had bowed reverently towards them, saying nothing. The construct formerly known as Robert Bumaro remained there for some time, sifting through their new memories and knowledge, examining their new body. Their flesh had been stripped away, in its place were augments of steel and bronze, made of technology far behind any that had blessed this world in millennia.<br>
<br>
The Shepherd, at that time unnamed, had exited HER BEATING HEART some time later, the floorplan of the facility intuitively known to them, the transporter, unused since ages long since turned to legend but meticulously maintained by the guardians, bursting through the earth, toppling the tree that had sat atop it. Unceremoniously, MEKHANE had returned to the world, at least in some small part.<br>
<br>
<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u>Birth of Nations: Act 2: Age of Colonialism</u></b><br>
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<br>
As the forces begin to roll out from their respective landing positions, The General can only stop to think about this nation of Mekhane that came to visit him. Certainly, they could be a useful ally in helping to pacify this continent for the safety of all Fafrium.<br>
<br>
Eyes will of course be set upon them, in case they have alternative motives than what they have presented. But it seems as though they covet Old World Technology and that should help them keep the line.<br>
<br>
The very fact that they respect technology and are antematha to all that is magic, is indeed very, very promising.<br>
<br>
Time will tell how this all proceeds.<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
Chieftain Mahk came out of a meeting with the village elders. The Shamans have said that the tides of war were upon them. A war unlike any that they had seen before. Against a forces as relentless as The Mabinogi, but with enough numbers such as to blot out the sun in the sky.<br>
<br>
They would focus on war so that in the future, they could have peace.<br>
<br>
Actions: Train 3 Orc Warriors<br>
<br>
12 Orc Warriors , 5 Orc Catapult, 6 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
They had arrived at one of the Collective’s flying cities. Now was the time for them to invade and crush their enemies in one fell swoop. They had even placed them within the same airspace to attempt to provide additional protection.<br>
<br>
Bah.<br>
<br>
That would prove ineffective, especially once he had entered the field of combat.<br>
<br>
Ogre machines and their ogres riding giant beasts had jumped into the fray on the Pyramid. Its ancient defenses opening fire on the creatures, with only a small handful falling to the blasts. The rest landing safely on the upper deck.<br>
<br>
The machines of Straed collided with the Ogres as Lord Ga’Lade in his mech challenged the Leader of the Ogres, Tiny to one on one combat as the fighting continued to occur around them.<br>
<br>
“I remember you, beast. Though I did not fight you. You’re at least as old as me and no where near as good looking.” The old man chuckled at his quip as he waited for Tiny to respond.<br>
<br>
“I heard about you too, Old Man. You were defeated by Barbarians and couldn’t hold your own castle against them.” Tiny gave a hearty belly laugh as he swung a large blow of his tree sized club with which, Ga’Lade dodged in his mech while explosions danced around them from the other fighters.<br>
<br>
“Hmmf. Well, at least I didn’t get defeated by a Toulosian General and tossed into the frozen waters.” Ga’Lade punched Tiny in his face with a rocket fist and barely managed to dodge the following return punch.<br>
<br>
“Graaawwr! She cheated! No one should be able to get their troops to be so non squishy! It not fair!” Tiny began stomping his feet, causing the very ground beneath them to begin cracking.<br>
<br>
“Or perhaps she was just better than you?” Ga’Lade figured to keep his opponent off balance by continuing this line of thought. If so, perhaps he could take him out. The Ogre was a giant of a beast, after all.<br>
<br>
“NOOO! TINY IS BEST AND TINY WILL PROVE IT TO YOU!” While Ga’Lade was in midair from a recent dodge, Tiny managed to grab the leg of his mech and pull it down into the ground, smashing it hard.<br>
<br>
The safety features of the mech were all that kept him alive. He felt at least a few ribs were cracked and he was bleeding from a headwound. But this old man still had some fight left in him.<br>
<br>
Crawling out of the shattered mech, he dragged himself to his feet, drawing his ancient blade.<br>
<br>
“I am Lord Ga’Lade, hero of many wars and leader of his people. I stand before you a warrior and even should I fall, it will be the glorious death of a warrior. So en garde!”<br>
<br>
The older man lunged forward, slashing at Tiny’s ankles, causing pain, but very little damage to the huge Ogre.<br>
<br>
Tiny laughed a hearty belly laugh. “This is what you present to me, old man? It seems all that talk was just empty words.”<br>
<br>
He reached down to grab the elderly man, only to get his hand slashed and sliced for his own delights. The Ogre took his tree sized club and smashed the old man with it across the deck.<br>
<br>
The Legend of Lord Ga’Lade ends there.<br>
<br>
As Tiny looks up from his fight, he watches as the remainder of his forces have been wiped out by the Collective, but not before inflicting serious casualties among them.<br>
<br>
The Giant Ogre roared in rage as he continued to fight all by himself and would continue to do so. He would not due here. He would not lose here. This will be his victory. One way or the Other.<br>
<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
An army is arriving from the south. How DARE they threaten the sanctity of The Goddess. How DARE they go back on their word to spread the greatness that is this plague of The Scythe. How DARE they push forward with their idiotic contrivances.<br>
<br>
It shall be they that fall and not us. They will fall before our might and their empires will be infected with the glorious disease that is a gift from the Goddess.<br>
<br>
The Defenses are ready. LET THEM COME<br>
<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Fafrium Empire</u></span></b><br>
<br>
A bespectacled man chuckled slightly to himself as he toured the grounds. No longer did he have to hide in the shadows . No longer did he have to focus on assimilation and slowly drawing people in towards the cause.<br>
<br>
No.<br>
<br>
He had finally assembled a new base of operations. One from which, they would have endless possibilities.<br>
<br>
The man looked over his shoulder to the Driders that were assembling on the grounds and smiled as his old friend, an Orc was berating them. She wasn’t happy to have been brought back from death. But he needed her. She kept him more…grounded.<br>
<br>
But soon…..soon enough, they would act.<br>
<br>
Withers looked down at a small hand mirror that glowed a dark green.<br>
<br>
The Boy would face his toughest challenge yet.<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
The Academy went about its daily routines. The threat of war looming over the continent did not bother them in the slightest as they had assurances that none would interfere with them as long as they remained a neutral party. Of which they would be staying. They had students to attend to and tomes to research.<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Empty Box</b><br>
<br>
Its got nothing inside<br>
<br>
<br>
<b>Holy Fruit</b><br>
A fruit that seems to have a holy aura to it<br>
<br>
<b>Gary</b><br>
<br>
A strange man wearing business casual outfit</i><br>
<br>
<br>
<b><u>Month 8, Turn 20, Year 1291</u></b><br>
<br>
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<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Advancement- Shellbound Movement Tactics- Shellbound gain an extra +1/0 when they move into combat<br>
2. Advancement- Improved Construction Methods- Buildings cost 10 less resources<br>
3. Cultivate 3 Soilings for the Spine Garrison.<br>
<br>
Explore: The crew is digging and uncovers a large tree covered in mushroom like growths. It wishes to join in your commune. Gain ShroomHead<br>
<br>
ShroomHead<br>
Hero<br>
HP 5<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Hearty Mushrooms- +1 HP and on death gives all Flessi a free attack from the spores<br>
Thick Wood: +2 HP<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Build Da Portal on Capital - 100 resources<br>
-Build Da Portal on hex army 1 finishes on - 100 resources<br>
-Recruitment: x2 Red Rokks - 120 resources (+2 Naked Lads)<br>
<br>
Explore: Gobbos uncover while building the portal a bucket Helmet made of wood<br>
<br>
Bucket Helmet<br>
Strength: Blocks 1 Damage<br>
Weakness: Takes 2 Extra Damage from Fire Attacks<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Army 5 "Her Hungering Maw". continues consuming the tile (will be 3/3 at end of turn)<br>
<br>
2. Army 6 "Her Blessed Consecrators" continues consuming tile (will be 3/3 at end of turn)<br>
<br>
3. Army 7 "Her Industrious Spirit" continues consuming tile (will be 3/3 at end of turn)<br>
<br>
4. Army 1 merges into Army 4.<br>
<br>
5. Army 3 moves and merges into Army 4.<br>
<br>
7. 2 Armored Personnel Carriers, 2 Legionnaires, 4 Skirmishers move to join Army 4.<br>
<br>
8. Upgrade Amoni-Ram to level 5. (2 Actions, 0 Resources)<br>
<br>
9. Enact Policy - A Call to Arms<br>
<br>
In response to the arrival of an unknown force swarming with military men, the arrival of outsiders in animal masks and the many nations and peoples about who do not worship MEKHANE, the city calls all of the faithful to service to help spread and defend HER will<br>
<br>
1 - Rioting : The unrest and controversy lead to violence in the streets. This causes favorites to shut down as they are damaged and their workers refuse to work. Lose an action.<br>
2 - Civil Unrest : protests break out over the militarization of the nation and the fundamentalist views dominating the government : Only 1 unit may be moved 1 tile this turn<br>
3-4 - Underwhelming Support : nothing happens<br>
5-6 - War Bonds : Citizens donate to the war effort in mass. Gain 50 resources.<br>
7-8 - Enlistment Surge : Zealous volunteers enlist in mass. Gain 1 free troop.<br>
9 - Veterans rejoin the force : Gain an elite unit.<br>
10 - A hero rises - Gain a hero (edited)<br>
<br>
Weakness - Every time a 1 is rolled, lose 1 Order.<br>
<br>
Explore: While traveling towards the unholy grounds in the middle of the map, they uncover a clear screen with writing on it.<br>
<br>
Clear Screen<br>
Strength: Gives one enemy unit -1/-1<br>
Weakness: This hero suffers the same decrease when it is used<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Build 2 Clockwork Soldier units at Finley Station (Production Line Efficiency, Mr. Finley) (61 Resources)<br>
Upgrade The Anvil to Level 2 (4/4 Turns) (Complete)<br>
Upgrade Port Sprocket to Level 2 (4/4 Turn) (Complete)<br>
<br>
Explore: While construction of the ongoing cities is going, one of the workers uncovers a suit of armor made from Old World Metals.<br>
<br>
Suit of Armor<br>
Strength: Blocks 2 Damage<br>
Weakness: -2/0<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Upgrade Capital Settlement Huang He (180 resources) with Standing Army (6/6)<br>
<br>
Train Troop Rock Hunter for 20 resources (Shan)<br>
<br>
Build Advancement Proper Papers for 9 resources<br>
<br>
Mercenary Units require 25% less Upkeep<br>
<br>
T’Lock<br>
Rock Hunter Hero<br>
HP 2<br>
Attack 4<br>
Offense 4<br>
Defense 0<br>
Speed of the Hunter: Gains +2 Attacks<br>
Netting: Can sacrifice 2 attacks to throw a net at a unit on a roll of 6+. If it succeeds, that unit is unable to fight in the battle.<br>
<br>
Explore: While upgrading the capital, they uncover a magic staff<br>
<br>
Magic Staff<br>
Strength: Boosts Magic Damage by 2<br>
Weakness: This unit takes double damage from Physical attacks<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March [North West, South, South]<br>
<br>
Hunt [rolled 23]<br>
<br>
Hunt [rolled 21]<br>
<br>
Free Actions<br>
Move South West<br>
Explore Mountain<br>
<br>
Trystan and crew discover a Magical Anklet<br>
<br>
Magical Anklet<br>
Strength: Deals 2 Extra Damage<br>
<br>
Explore: Tystan and his adventuring group travel through the mountains. The vista itself is beautiful, but empty outside of the occasional bird or mountain goat.<br>
<br>
It wasn’t until they were almost to the top of their latest mountain path that they came face to face with a large humanoid robot. According to rumors, it seemed to be of Straed Collective design. Its eyes glowed a dark, sickly green as it looked at Trystan and spoke with a feminine voice.<br>
<br>
“I have been waiting for you, my successor.”<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Research Advancement: Prison Wards- This amount of research gives elemental units a 0/+2<br>
Research Advancement: Bread and Circuses- +1 Happiness<br>
Research Advancement: Return to Nature- +1 Happiness<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 1 action and 20 resources to research civilian unit: "Archival Assistants" with a special ability that allows them to see all upgrade trees for an artefact, and contain any artefact without it causing negative effects.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to train an Archival Assistant​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to train 2x masked zealots.​</div></li>
</ul><div style="text-align: center"><br>
Explore: Discovers a Poison Dart Gun<br>
<br>
Poison Dart Gun<br>
Strength: Deals +1 Damage against living creatures<br>
<br>
<b><span style="font-size: 26px"><u>Free City of Noctis</u></span><br>
<br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Wooden Warriors
Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0 
Flamable- Deals an extra 2 damage to fire based enemies, but takes 1 damage in return</td>
<td colspan="">Warriors made out of wood</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Knights of The Hidden Valley 
Elite
HP 1
Movement 3
Attack 1
Offense 1(2)
Defense 1 
High Mobility Charge- Has +2 movement and if they move into battle gains a +1/0</td>
<td colspan="">Fast and Noble Warriors</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Bozo
HP 2
Movement 1
Attack 2
Offense 4
Defense 0
Clowning Around: At the beginning of Combat, roll a d10. That many troop units are unable to participate in combat.
Pie in the Face: Using a single attack, it targets Hero units only. Roll a d10. On a 8+, deals an extra 2 damage
</td>
<td colspan="">A clown that stands 8 feet tall</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';"><span style="font-size: 22px">"In the beginning, The Shepherd was a man, born of FLESH, just as us. Through dedicated to MEKHANE, we can become as Them, pure."</span></span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>
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<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i>​</div><i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<div style="text-align: center">​</div>

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<b>Updates:</b><br>
Army 5, First Consecration Legion, "Her Hungering Maw", has CONSUMED it's tile and coated it in HOLY BRONZE. <i>May HER will manifest!</i><br>
(Gained 50 Resources)<br>
<br>
Army 6, Second Consecration Legion, "Her Blessed Consecrators", has CONSUMED it's tile and coated it in HOLY BRONZE. <i>HER glory spreads ever forward! Progress at last!</i><br>
(Gained 50 Resources)<br>
<br>
Army 7, Third Consecration Legion, "Her Industrious Spirit", has CONSUMED it's tile and coated it in HOLY BRONZE. <i>IT falls to blessed machines and divine flame, replaced by HER purity!</i><br>
(Gained 50 Resources)<br>
<br>
A CALL TO ARMS: Rolled an 8. A unit of Mekhanite Legionnaires is gained.<br>
<br>
OMAR's GIFT: Rolled a 10. A Hero gains a special vehicle.<br>
<br>
Bronze Destiny: Rolled 7. Nothing happens.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Actions:</b><br>
1. Army 5, First Consecration Legion, "Her Hungering Maw", moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
2. Army 6, Second Consecration Legion,  "Her Blessed Consecrators" moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
3. Army 7, Third Consecration legion, "Her Industrious Spirit" moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
4. Army 4 moves to Wrightfield, engages in Diplomacy. (No channel needed!)<br>
<a href="https://www.rpnation.com/attachments/1652397704190-png.984244/" target="_blank"><img src="https://www.rpnation.com/data/attachments/921/921374-9ccb7ac2f448d80a9e785e2acfb67224.jpg" class="bbImage " style="" alt="1652397704190.png" title="1652397704190.png" width="180" height="100" loading="lazy"></a><br>
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6. Construct 2 units of Mekhanite Skirmishers. (45 Resources)<br>
<br>
7. Upgrade Amoni-Ram (2 Actions)<br>
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<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:<br>
<br>
<i>Cull the Growth </i></b>- Investigate the reports of armies of Growth-Beasts to the far west.<br>
<b><i>Hidden Treasure </i></b>- Find the treasure, located in the central mountain range.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Inventory:</b><br>
<u><i>The Arms of Mekhane</i></u><br>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i><br>
{Equipped by The Shepherd Bumaro)<br>
<br>
<i><u>The Visage of Mekhane</u><br>
Strength: Allows 3 rerolls in combat and exploration.</i><br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Land Boat </u><br>
Strength: Units ignore penalities from forced movement or retreats<br>
Weakness: Decrease initiative tier of units in equiped army<br>
(UNUSED)<br>
<br>
<u>Armor Piercing Rifle</u><br>
+3/0<br>
(TINA)<br>
<br>
<u>Military Grade Armor</u><br>
0/+3<br>
Decreases damage by 1<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Phaser Rifle</u><br>
Pick 1 mode during combat:<br>
Stun Mode<br>
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+<br>
Kill Mode<br>
+3/0<br>
Deals 1 extra Damage<br>
Disintegrate Mode<br>
-3/0<br>
On a successful hit, deals an additional 4 damage and negates saves<br>
(Equipped by Cepher))<br>
<br>
<u>Arm of Destiny</u><br>
A mechanical Arm that pulsates with electrical energies. The normal arm is replaced by this mechanical one.<br>
All attacks can now count as Ranged from a lighting strike attack<br>
Melee attacks deal an extra 2 damage<br>
(Equipped by TINA))<br>
<br>
<u>Mekhanite Armor</u><br>
Strength: 0/+2<br>
Weakness: -1/0<br>
(Equipped by Cepher)<br>
<br>
<u>Old World Helmet</u><br>
Strength: Gives hero a 9+ save. If it already has this save, upgrade to 8+<br>
(Equipped by Cepher)<br>
<br>
<u>Grenade of The Ages</u><br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only hits on an 8+, but deals 2 damage on each successful hit.<br>
(UNUSED)<br>
<br>
<u>Dented Flying Machine</u><br>
A machine that is claimed to move through the sky with ease<br>
A flying machine from an ancient civilization.<br>
Strength: Adds +3 Movement<br>
Weaknesses: After movement,  hero and units flown are at 0/-2 for the remainder of the turn<br>
(UNUSED)<br>
<br>
<u>Treasure Map</u><br>
Leads to a large treasure in the mountains in the middle of the map.<br>
(UNUSED)<br>
<br>
<u>“Sword” of Damocles</u><br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
(UNUSED)<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<i>Resources - "Amoni-Ram is a beating heart, not just of life, but of faith, technology, and industry."</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">281</td><td colspan="">330</td><td colspan="">45</td><td colspan="">566</td></tr>
</tbody></table><br>
<u>Economics Breakdown</u><br>
Income Generated by Amoni-Ram: 120 (80 base from level 4 * 25% (faction bonus) = 100 base * 20% ("Advanced Resource Extraction and Purification Machinery") = 120.<br>
Trade Income: 60 (Goblins, Warrior Women, Cogs)<br>
Earth-Breaker Income: 150<br>
<br>
<i>Mekhanistic Devotion - "As the corruption of Mother Nature and its FLESH is purged from the land, the influence and power of MEKHANE begins to flourish"</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">6</td><td colspan="">8</td><td colspan="">0</td><td colspan="">14</td></tr>
</tbody></table><br>
<i>MEKHANES RESURGENCE</i><br>
Converted Tiles: 4<br>
Tiles In Progress: 3<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<b>Nation Summary</b><br>
<br>
<u>Order:</u> 1<br>
<u>Happiness:</u> 1<br>
<br>
<br>
<u>The Shepherd Bumaro</u><br>
Leader<br>
HP: 5<br>
M: 2<br>
Attacks: 6<br>
Offense: 2 (4 against Heros, +1 DMG against Heros)<br>
Defense: 4<br>
<br>
The Hammer of Mekhane: HER LIVING VOICE smites followers of THE FLESH with divine fury, bring down the righteous hammer of HER upon them. The Shepherd Bumaro gains +3 Offense and deals +2 damage to units that are in anyway magical, plant/fungal related, are beasts, or are from a nation that worships nature or spirits, but is unable to damage mechanical units that do not have any of the above traits. To units that are not mechanical but share none of the above traits, the attacks use the normal stat line.<br>
<br>
Mechanical Perfection: The Shepherd Bumaro is the purest form of being- for they are one with the Blessed Machine. This grants them unparalleled intellect, durability and strength that no being of FLESH can hope to obtain. The Shepherd Bumaro has a 6+ save against taking damage, that cannot be improved by any means, and grants other units in his army a 9+ save (or improved there current save by 1)<br>
<br>
Aspect of the Divine Machine: may incorporate pieces of Mekhane into their being to gain new abilities and benefits, up to GM discretion. When this unit is killed, all of the pieces including its own DIVINE ASPECT can be retrieved by the victor of the battle. (The DIVINE ASPECT imbues a HERO with the statline of The Shepherd Bumaro).<br>
<br>
<i>Visage of Mekhane: Allows 3 rerolls in combat and exploration.</i><br>
<br>


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			<div class="bbCodeBlock-content">These pieces of MEKHANE merge to become a part of The Shepherd, slowly transforming Them into the DIVINE MACHINE. Thus, their stats are permanently increased.<br>
<br>
<u><i>The Arms of Mekhane</i></u><br>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i><br>
{Equipped by The Shepherd Bumaro)<br>
<br>
<i><u>The Visage of Mekhane</u><br>
Strength: Allows 3 rerolls in combat and exploration.</i><br>
<br>
(Equipped by The Shepherd Bumaro)</div>
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			<div class="bbCodeBlock-content"><u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
Selected: Heros</div>
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<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">The Shepherd Bumaro</td><td colspan="">Leader</td><td colspan="">N/A</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">New Londonium</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr><td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr></tbody></table>

<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 5 (2) Defense 2, +2 Melee Dmg, Ranged Attack</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Arm of Destiny, Armor Piercing Rifle</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Cepher</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 (0) Defense 6 (4), +1 Dmg, Ranged Attack</i></td><td colspan="">
<i>Assassin: </i>Able to target Hero units in battle if they are there and deals an extra 1 damage to them.
<i>Hard to kill: </i>Each time this unit would die, instead decrease two attributes by a total of 2. This loss is permanent. If this is impossible, this unit dies.
<i>Old World Helmet: </i>Has a 9+ save.
</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Old World Helmet, Phaser Rifle (Kill Mode), Ancient Mekhanite Armor</td><td colspan="">Abroad</td></tr></tbody></table>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4 (1/8 actions for upgrade)</td></tr>
</tbody></table>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Strategic Logic</td><td colspan="">2</td><td colspan="">
Mekhanite Legionnaires become Tier 2 units and gain the following trait; "Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3. <i>"Each Legion member is trained not only in the physical art of warfare, but the mental as well.</i>
</td></tr>
<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH. <i>"A digusting abomination such as THE GROWTH must eradicated, in all its form."</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100. <i>"Amoni-Ram is a beacon of industry. When the Forgemasters and Master-Fabricators set their mind's eye on a task, it will be not only achieved, but perfected."</i></td></tr>
<tr class="">
<td colspan="">Mekhane's Consecrators</td><td colspan="">2</td><td colspan="">"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology. <i>"This world will be purified in honor of MEKHANES return."</i></td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production. <i>"The Divine Secrets of the Old World are put to good use."</i></td></tr>
<tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties. <i>"Mechanical limbs with built in shock absorbers, armor with air-conditioning, and sharpened blades. These tools made quick work of Nature's obstacles."</i></td></tr>
<tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid. <i>"The world has turned into a hostile and illogical place during MEKHANESabsence. We must meet its tendrils with sharpened steel."</i></td></tr>
<tr class="">
<td colspan="">Bronze Destiny</td><td colspan="">2</td><td colspan="">
On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause".</i>
</td></tr>
<tr class="">
<td colspan="">Mechanical Reflexes</td><td colspan="">2</td><td colspan="">The initiative tier of Mekhane Skirmishers is now First. <i>"No being of FLESH can match the speed of pistons and finely tuned mechanisms".</i></td></tr>
</tbody></table>
Unit Stats


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.

Honor Guard
Elite
M 3
HP 1
Attack 1
Offense 0
Defense 1
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop

"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.


<i>Psion
Troop
M: 3
HP 1
Attack 1
Offense 0
Defense 0
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)

"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.
<i>Name: Her Right Hands, Mekhanite Legionaries</i>
Type: Troop
Tier: 2
M: 3
HP: 1
Attacks: 1
Off: 0
Def: 1
"Zealots Resolve" - 0/+2 when defending a settlement
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.
Name: Her Fighting Falcons, Mekhanite Skirmishers
Type: Troop
Tier: 2
M: 4
HP: 1
Attacks: 1
Off: 0
Def: 0
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers
"Mechanical Reflexes" - Initiative tier is First

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.

Name: Her Chosen Wrath, Mekhanite Psions
Type: Elite
Tier: 1
M: 3
HP: 1
Attacks: 1
Off: 1
Def: 1
"Shield of Faith" Gives another unit 0/+1

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.

Earth-Breakers
Civilian unit
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources
Ignore Difficult Terrain

Name: Mechanized Troop Transport
Type: Elite
Tier: 1
HP: 1
A: 0
M: 3
O: N/A (Cannot attack)
D: 0

Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)

Armored Personnel Carriers
Legendary
HP 2
Movement 4
Attack 2
Offense 0
Defense 4
Fast and Spacious: +3 Movement. If destroyed, allows two allied units to gain 0/+2 until the end of the fighting
Can carry 4 units</div>
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
<div class="bbcode-background" style="background-color: ;
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<span style="font-family: 'Amiri';"><i>Sunset Mountain Training Grounds</i></span><br>
</div></div><br>
"Get to it you layabouts! I want all of you up and training on the double!" Callarhan's voice echoed out over the field and the army gathered upon it, the entire ground forces of Rahzen assembled into one group for the first time in months to train. He glanced to the sky, watching the Blizzen forces in the air flow through their own formations for a moment before turning back to focus on his own group of Vulpine and Taur-Ahe. "I want fifty more repetitions before we finish for the day, hop to it! Commanders, all of you to me!"<br>
<br>
Even as groans of protest echoed from the troops, the varying heroes of Rahzen began to gather slowly with those in charge of the different troops leaving their own orders for continued training. Once they had all gathered Callarhan took in the sight, from the pair of Blizzen made up of Blacktop and Norma, to the elemental forms of Tal'ki and their Greater Elemental ally, their Azghul created ally by the same name, and to his own kinsmen of Vin'Taur. With a nod he motioned for Vigo to step forward from behind him, the skull in his hand shimmering to bring forth the images of their aquatic allies of Aquilosh and the Fallen Star as well.<br>
<br>
"Thank you Vigo, this is the first time that we have all been gathered in one place in far to long and Requen asked me to have this meeting to ensure that we were all ready for the battles that both he and myself feel are coming. As such I wanted to ensure that we all had the equipment and weaponry that would best suit our styles of fighting, something that has already been taken care of for the most part. The only true change to be made is that we want Norma to learn how to use the Helm of the Forest which we recovered, the rest of you are properly equipped or the artifacts we have are not well suited to you," the general paced even as he spoke, his words garnering shorts nods or sounds of affirmation from the others. "Does anyone else have anything they believe should be brought up at this time or are we free to return to out training? No? Good, get to it then!"<br>
<div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
<div class="bbcode-background" style="background-color: ;
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background: linear-gradient(rgba(0, 0, 0, 0.15), rgba(0, 0, 0, 0.15)), url(/proxy.php?image=https%3A%2F%2Fcdnb.artstation.com%2Fp%2Fassets%2Fimages%2Fimages%2F002%2F256%2F621%2F4k%2Fl-in-.jpg%3F1459397744&amp;hash=c2d932dc338f65ce6fafefeeb32d23c6);
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<span style="font-family: 'Amiri';">Omakes</span><br>
</div></div><br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Vigo's first attempts with the Skull of the Seer</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">"Perhaps it needs to be worn as a hat?" the elderly shaman peered at the skull in front of him before shrugging and putting it on. "Hmm, doesn't seem to be working, perhaps it requires a key word?"<br>
<br>
The shaman began chanting several words in old languages and new, growing more and more frustrated as time wore on and he was unable to get the artifact to work. Amid his ranting of magically inclined words he failed to notice the entrance of several others, primarily those among the council  who were on the younger side.<br>
<br>
"Blast it all! Abracadabra! Alakazam! Please work you blasted piece of junk before I blast you to fragments!" the shaman lost his nerve at last and began to rant and curse, still oblivious to his audience.<br>
<br>
"Ah Vigo, there you are! I found the instructions that the Auctioneer wrote for usage of the skull on my desk, it fell out apparently!" Requen paused as he entered the room, taking in the sight of the shaman wearing a skull as a hat and cursing up a storm, all with a laughing audience. "I'll ah, I'll come back later."<br>
<br>
The Council head vacated the room quickly, doing his best to hide his own laughter as a loud groan of annoyance followed him out of the room.</div>
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</div>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Four-Tooth's First Meeting</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">"Order you lot, we are joined today by a representative of our newest allies in his official capacity of a councilor," Requen spoke before the rest of the council, quickly waving a hand to the covered shape next to him. "Without further ado I'd like you all to meet Four-Tooth."<br>
<br>
The Falling Sun tore away the covering, showcasing a large mechanical shark - creating a sound as if it was snoring with its eyes closed?<br>
<br>
"Blast it, knew that we shouldn't have moved him in here last night," the rest of the council just stared at their leader as he shook his head and muttered, all of them wondering if this was truly the best among them.</div>
		</div>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">2347</td><td colspan="">539</td><td colspan="">2887</td><td colspan="">60</td><td colspan="">2827</td></tr></tbody></table>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 10 (TITAN's Fall) + 49 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 539</td><td colspan="">Advancement Cost: 40
Unit Recruitment: 20
Total: 60
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
2x Lesser Air Elemental<br>
1x Earthen Shaman<br>
2x Ice Elementals<br>
2x Water Elementals<br>
1x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">6x Blizzen<br>
Norma (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh's Shiver</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
0/2<br>
<br>
<b>Population</b><br>
30/40<br>
<br>
<b>Paid Actions</b><br>
Research Advancement Level 2: Diplomatic Council<br>
Recruit Blizzen x1<br>
<br>
<b>Free Actions</b><br>
March Army 1 one tile south to capitol<br>
Explore tile with Army 1<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Steal Advancement on roll of 8+<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+​</div></span></div></span></div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate<br>
Green Dragon<br>
Great White Wyrm<br>
Fire Wyrm<br>
2 Bejeweled Crabs<br>
2 Rusted Warriors</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
1 Dragon Dancer<br>
T’Lock</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>1 Ningyoburi</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs<br>
1 Monk<br>
1 Sky Fox</i><br>
<br>
<b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi<br>
Proper Papers:Mercenary Units require 25% less Upkeep</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
<b>  Killing Breath (10): Destroy a random unit<br>
<br>
Roll: 10<br>
Rerolls: N/A<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader (Hourglass)</i><br>
2 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero (Sapphire Sphere)</i><br>
2 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
1 Dragon Dancer <i>Elite</i><br>
1 Fire Crow <i>Troop</i><br>
Twin Pixies<i> Hero (Gauntlet Of Power)</i><br>
Broken Jaw Butler<i> Hero (Small Black Button)</i><br>
Green Dragon<i> Hero</i><br>
3 Bejeweled Crabs<i> Elite</i><br>
Nerida<i> Hero (Tiara of the Goddess)</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
1 Ningyoburi <i>Troop</i><br>
The Great White Wyrm<i> Hero (The Cleaver)</i><br>
Metal Mystic<i> Hero</i><br>
Fire Wyrm<i> Hero</i><br>
T'lock<i> Hero (Attire of the the Laughing God)</i><br>
<br>
<b>Mercenaries</b><br>
2 Lost Troop <i>Troop</i><br>
Gargamel <i>Hero (Horseless Carriage)</i><br>
2 Sea Barnacle <i>Elite</i><br>
2 Rusted Warriors<i> Troop</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
0/1<br>
<br>
<b>Population</b><br>
29/50<br>
<br>
<span style="font-size: 18px"><b>Buffs</b></span><br>
<br>
<i>Spirit Tokens</i><br>
2<br>
<br>
<i>Uloth Tome of Darkness<br>
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))<br>
<br>
Explosive zombies<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer<br>
<br>
Empty Box<br>
Written inside of the box was a formula for stronger based armor.<br>
All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+</i><br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Build <i>Military</i> Settlement <i>Wéiqiáng</i> (18 resources) with Standing Army (2/2)<br>
<br>
-</span><br>
<br>
<span style="color: #fac51c"><span style="color: #fac51c">Build Advancement</span></span><i><span style="color: #fac51c"><i><span style="color: #fac51c"> Red Flag Semaphore </span></i></span></i><span style="color: #fac51c"><span style="color: #fac51c">for</span></span><i><span style="color: #fac51c"> <i><span style="color: #fac51c">9 resources</span></i></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">In battle, when a retreat is ordered by either party, roll two dice and take lowest result. Penalties are ignored by opposing player but own units receive a permanent +1/+1 for the battle.<br>
<br>
<b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) x2</i><br>
<br>
Movement (Submersible Fleet) 2 Tile SW<br>
(Huang He - South- West- Shan)<br>
<br>
<i>Submersible Fleet<br>
Nerida<br>
Great White Wyrm</i></span><br>
<i><span style="color: rgb(250, 197, 28)">Fire Wyrm<br>
1 Wyrm</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 492<br>
Income: 166<br>
Expenditure: 132</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 526</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<span style="color: #fac51c">Gaozu approached the large tent that was their momentary headquarters for the latest construction, nodding his head to the two Monks outside that watched the entrance. Pushing away the canvas of the tent, he peered inside.<br>
<br>
"Mother? May we talk?"<br>
<br>
Wu's cheek flickered for just an instant at the disturbance before she smiled, and waved the men away. With a bow, the two soldiers left, their eyes locking on unerringly at the Prince as they marched by. The Princes brow furrowed at the interaction before he looked to his mother and spoke.<br>
<br>
"The construction goes well, already bridges have been built over the canals by the Navvies and with them finally established lumber and stone move more smoothly around the settlement. With the boats and carts carrying supplies in very direction, soon the great Wéiqiáng will watch over us as we take root in this new continent."<br>
<br>
With a sense of pride, The Prince of Most Brilliant Blue came to stand next to his Mother, overlooking the maps and plans of their latest city.<br>
<br>
Like fire and ice they had came together, the cool head of the Prince overseeing the construction and the supplies while the fiery determination of the Red Mother inspired and pushed the people to succeed, the two sides separate but working in unison as they built. But still a feeling of angst gnawed at the sapphire sovereign, as he watched his people work. <br>
<br>
While Gaozu, at first, had it rough with members of the workforce, their suspicious eyes and silent murmurings an untoward thing, he was eventually accepted by them but the same seemed to be happening yet again, amidst the walls of Wéiqiáng. Were his people so fickle that his time away left them disillusioned with him? <br>
<br>
He was glad his mother was here with him, the Empress an inspiring woman and exceptional role model, easily moulding the men under her into an assiduous force. Hence why he now sought her council. With a sombre exhalation, Gaozu told Wu of his troubles.<br>
<br>
"Mother..." he murmured apprehensively  "Do the people speak ill of me? Have you heard whispers about my person that seem troubling?"<br>
<br>
Wu reared her head back, her eyebrows knitting together as she looked at him, questioningly. "The people they look at me differently as of late, don't you agree? As if I have wronged them in some way. I know I have been in the weeds in recent months, most of my time being spent away from the settlements but it has been all for their benefit..."<br>
<br>
"You are putting too much thought into the matter" replied Wu, reaching out to touch her son before considering otherwise. "Do not worry about such things"<br>
<br>
"But these are my people, if I have hurt them..." interjected Gaozu, as he stared down at the table.<br>
  <br>
Wu grit her teeth at the interruption, and took a deep breath "If it bothers you so, I shall look into it for you." she replied firmly, the Prince looking up at her as she spoke. <br>
<br>
"But you are being foolish, your time away on the front has made you wary of others. The peoples wants and needs are their own, all we can do as monarchs is navigate the river that is our subjects, and go with it's flow. If are goals are aligned at one time or another then so be it. "<br>
<br>
The Prince of Most Brilliant Blue bobbed his head as he considered her words. "Yes, you are right. I am being a fool."<br>
<br>
He lifted himself back up. "Thank you Mother. I believe your are correct in your assessment of me. Caution and watchfulness are fine travelling companions when on the front but in our glorious cities they are best left outside it's walls."<br>
<br>
Gaozu bowed to his mother. "I shall leave you to your business. Thank you once again and forgive my interruption"<br>
<br>
Standing tall once again, and feeling all the better after his chat, the Prince departed.</span><br>
<br>
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-05-20T17:30:28-0400" data-time="1653082228" data-date-string="May 20, 2022" data-time-string="5:30 PM" title="May 20, 2022 at 5:30 PM" itemprop="dateModified">May 20, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
 <i>Shellbound Movement Tactics</i> Lvl 1-Shellbound gain an extra +1/0 when they move into combat<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<i>Better Farming Techniques</i> (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
<i>Improved Construction Methods</i> Lvl 1-Buildings cost 10 less resources<br>
<br>
<i>Better Shellbound Cultivation</i> Lvl 1- A second shellbound can be trained for cost+half<br>
<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
6 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Southern Expedition League </i><br>
1 Flessi<br>
<i>Resolution League </i><br>
Metal Man<br>
2 Shellbound<br>
6 Flessi<br>
6 Soilings<br>
<i>Northern Expedition League </i><br>
1 Flessi<br>
2 Soilings</div>
		</div>
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</div><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Movement</b><br>
Resoltution League moves northeast one tile<br>
1 Soiling moves North from the Resolution League after first move, renamed to Assembly Pathfinder<br>
3 Soilings leave the Spine Garrison and travel northeast two tiles to join the Resolution League<br>
<br>
Southern Expedition moves directly East two tiles<br>
<br>
<br>
<b>Actions</b><br>
1. Upgrade the Spine to Lvl 3 (1/6)<br>
2+3. Shellbound Movement Tactics Advancement Lvl 2<br>
<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
<br>
Southern Expedition-<i>Cultivate &amp; Spread (1/3)<br>
Resolution League- Cultivate &amp; Spread (2/3)</i><br>
Northern Expedition-<i>Cultivate &amp; Spread (1/3)</i><br>
<br>
<br>
Diplomacy with Rahzen  (AKA Warnings of Warring in the South that I totally didn't just remember.)<br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 976 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 80) + Growth's Boon 25% = 100 REC<br>
<br>
-Expense:<br>
Upgrade Settlement -10 REC (10/50)<br>
Lvl 2 Advancement (Single Focus) 60 REC<br>
<br>
<br>
New Balance:  REC 1118</div>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11356065" data-lb-caption-desc="Crocodile · May 21, 2022 at 7:15 PM">

		

		
	


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<b><span style="font-family: 'courier new'"><span style="color: rgb(61, 142, 185)"><span style="font-size: 26px">Coghaven</span></span></span></b>​</div><hr><div style="text-align: center">WIP​</div><hr><div style="text-align: center"><b>Advancements</b><br>
Basic Robotics (Lvl 1): Clockwork Soldiers gain a 9+ save<br>
Aquatic Settlements (Lvl 1) - Settlements may be built on water tiles. Currently may suffers issues on a roll of 9+ on a d10.<br>
Clockwork Auxiliaries (Lvl 1) - Each Settlement functions as having two +0/+0 Mechanical Defenders.<br>
Grand Market (Lvl 1) - Establish trade benefits with allies or trade partners. Trade income of +10 per Trade Partner.<br>
Trade Road (Lvl 1) - Improved Trade Income by +5 with Clan Spike Horde.<br>
Widgets (Lvl 1) - Widgets generated every turn, collected sums able to be spent to reduce time or cost on advancements or mechanical units.<br>
Winterizing (Lvl 1) - Remove Winter movement penalties for units.<br>
<br>
<b>Failsafe Advancements</b><br>
Fury of the Great Cog (Lvl 1) - The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.<br>
Soul Engine (Lvl 1) - Slaughtering or Sacrificing Forgeheart citizens fuels and amplifies the power of Fury of the Great Cog ten fold as their very souls feed the divine working.<br>
<br>
<b>Orc Advancements</b><br>
Orc Battle Plate (Lvl 1) - Armor Improvement for the Orc Warrior units of Clan Spike Horde granting +0/+1 while allowing standard movement.<br>
Orc Flame Bombs (Lvl 1)- Orc Warriors gain +1/+0 and deal Ongoing fire damage.<br>
Orc Mana Stones (Lvl 1)- Magic Attacks against Orc Warrior units suffer -2/0<br>
Grizzakis Monument (Dal Gargo) - Orc Warriors get +1/+1 when fighting in the field with Coghaven units.<br>
<br>
<br>
<b>Items of Interest</b><br>
Omega Research Outpost (Inside Forgeheart borders)<br>
Demon Destroyer Cannon (Research Material)<br>
Demon Destroyer Chassis (Research Material)<br>
<br>
<b>Allies</b><br>
CORA (Cognitive Operation Records Assistant) - Controller of Omega Research Outpost<br>
Clan Spike Horde (Orcs)<br>
Naltrox the Mighty Troll - Supplied Armor and Tools by Coghaven (20 Resources)<br>
<br>
<b>Questlines</b><br>
Coghaven Quest 2: Train 10 units (7/10)<br>
CORA Questline: COMPETE<br>
Orc Questline: Quest 3 - COMPLETE<br>
Troll Questline: Quest 1 - Build a Trade Post in the Northern Forest<br>
<br>
<b>Settlements</b><br>
<i><u>Forgeheart</u><br>
Capital Level 2</i><br>
<u>Clockwork Fishery (Lvl1)</u> - Can recruit fishing vessels. Non combatant units that generate 5 resources a turn.<br>
Can be recruited two for one at the cost of an elite unit, although recruited in one turn.<br>
May only have 4x where X is capital Level.<br>
<u>Clockwork Min (Lvl 1)</u> - Increases resource production by +10<br>
<u>Modular Walls (Lvl 1)</u> - 0/+1 to settlement defense bonus<br>
<u>Scientific Institute (Lvl 1)</u> - Roboticist Training and Research<br>
<u>Cog Alliance Monument (Lvl 1)</u> - Trade between all alliance members improves by +10.<br>
<u>CORA HOME DEFENSE SQUADRON (Lvl 1)</u>: CORA now is able to provide defense troops to the Capital of CogHaven.<br>
These consist of 2 Defensive Robots. If they are destroyed, they will be rebuilt in 4 turns.<br>
<br>
Defensive Robots<br>
Elite<br>
HP 1<br>
Offense 0<br>
Defense 2<br>
Never Gunna Give You Up: 8+ save<br>
<br>
<i><u>Finley Station</u><br>
Floating Base Specialized Military Settlement Level 2</i><br>
<u>Industrial Recalibration (Lvl 1)</u> - Finley Station produces the full resource output of a Standard Settlement of its level each turn automatically.<br>
Choose one of these free actions each turn:<br>
-Build Submarine- No turn cost, but Resources count for Legendary<br>
-Decrease Advancement turn by 2 to a minimum of 1.<br>
<br>
<u><i>The Anvil</i></u><br>
Industrial Settlement Lvl 2<br>
<br>
<i><u>Port Sprocket</u></i><br>
Water Settlement Lvl 2<br>
<br>
<b>Hero units</b><br>
<i>Mr. Finley</i><br>
Civilian Hero<br>
Machine Lore: Decreases cost of mechanical units by 25% at settlement that he is stationed at<br>
Proper Maintenance: If stationed with a mechanical force, gives them a 9+ save. If they already have that save, it becomes 8+.<br>
<br>
<b>Total Troops</b><br>
6 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Ships<br>
2 Troll Hunters<br>
<br>
<b>Deployment</b><br>
<i>1st Clockwork Legion</i><br>
6 Clockwork Soldiers<br>
1 Clockwork Reavers<br>
1 Cog Guard<br>
2 Troll Hunters<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Unrelenting Hunter: At the start of battle, choose unit type( Hero, Monster, Legendary, Elite, Troop) a unit will be randomly chosen from that type. If unit is down to, or only has 1 HP remaining, roll d10. On an 8+, enemy unit is captured instead of killed or attacked. If this action is taken, it uses both attacks<br>
<br>
Homeland Defense Legion (Finley Station)<br>
4 Clockwork Soldiers<br>
<br>
<i>First Fleet (at Port Sprocket)</i><br>
2 Ships<br>
1 Submarine<br>
<br>
<i>Second Fleet (at Finley Station)</i><br>
4 Submarines<br>
<br>
<i>Fishing Fleet</i><br>
8 Fishing Ships<br>
Non combatant units that generate 5 resources a turn.<br>
<br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
12/40<br>
<br>
Trade<br>
Clans Spike Horde: 25<br>
Children of Mekhane: 30<br>
<br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">530</td><td colspan="">180 + 55 Trade</td><td colspan="">765</td><td colspan="">196</td><td colspan="">569</td></tr></tbody></table><b>Widgets</b><br>
30 Widgets may be expended to cover the cost of production on something or shorten the time of production.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">15</td><td colspan="">3</td><td colspan="">18</td><td colspan="">0</td><td colspan="">18</td></tr></tbody></table>​</div><hr><div style="text-align: center"><b>Free Action</b><br>
Build Submarine at Finley Station (80 Resources)<br>
1st and 2nd Clockwork Legions will merge at The Anvil<br>
<br>
<b>Actions</b><br>
Build 2 Clockwork Soldier units at Finley Station (Production Line Efficiency, Mr. Finley) (61 Resources)<br>
Build 1 Cog Guard (40 Resources) (2 Turns)<br>
Build War Academy - Lvl 1 Improvement (15 Resources) - All Cog Guard units train for 1 turn less.​</div></div>
				
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 <br>
Sorath laughed to himself as he walked down Zestari’s inner sanctum, alone at last. The old beast had gone off to war at his behest. It was a good day for the Reaver. He got to split an obnoxious construct in half, and phase two of his plans were finally underway. Lord T’Rment was an old fool that got himself trapped in a well. He had no appreciation for the true art of undeath, it was simply a tool to defend against the daemonic incursion.<br>
The hulking reaver slowly dragged his axe across the ground, carving a wide scar in it that slowly began to emit a black fluid. Statecraft was not particularly interesting. War? That’s what he was built for. It’s a shame Zestari took two of his brothers to march on that putrid and plague soaked earth. But he was the most articulate of his four brothers, so it would have been unwise to risk his life anyways. <br>
A swirling red ball of light began to coalesce in the center of the sanctum. Although Sorath didn’t have an eyebrow to raise, he’d have done so if possible. The reaver approached the ball, axe in hand. “Who dares enter this place? Leave at once or I shall carve you in twixt.” <br>
    The light began to laugh ominously. “Oh Sorath. You’ve done more for me than you could ever know. You’ve started a chain reaction. The final downfall of the fae empire.”<br>
    Sorath leered. This vain presence dared to insult him? In his own sanctum? “And just what exactly did I do to provoke this?” <br>
    “Corrupted the glue that was holding this little band together. Their order was beginning to threaten cosmic entropy, and the world needs balance” it thrummed in a low tone. “You’ve done well. So well in fact, I offer a blessing of chaos for your efforts.” <br>
    At this prospect, Sorath laughed. “Stop speaking like you’re in control here, peon. I’ve got no interest in letting you puppet me poorly like a fledgeling necromancer.” He struck his axe down on the ball, and it began to scream and fizzle to nothingness. <br>
    “WHY” it screeched. “WHY??” <br>
    “Because I’m creating a vanguard against the Song by any means necessary. I don’t have time for vacuous promises of power and cosmic games. This is for the plane.” <br>
 <br>
<a href="https://www.rpnation.com/attachments/faeactions-png.986853/" target="_blank"><img src="https://www.rpnation.com/data/attachments/923/923983-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a> <br>
</span><br>
</div><br>
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<hr><br>
<br>
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<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Crunch Time</span></span>
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			<div class="bbCodeBlock-content"><div class="bbcode-centerblock" style="width: 100%;"><span style="font-family: 'Balsamiq Sans';"><br>
<span style="font-family: 'Redressed';">Initial Points of Interest</span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Supply Cache: Gain 50 resources</li>
</ul><span style="font-family: 'Redressed';">Paid Actions</span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Spend 1 action and 20 resources to research upgrade: "Dug in: Garrisoned units get +1 to their save" </li>
<li data-xf-list-type="ul">Spend 10 resources to train 2x masked zealots </li>
<li data-xf-list-type="ul">Spend 10 resources to train 2x masked zealots.</li>
</ul><br>
<span style="font-family: 'Redressed';">Current Military Standing</span><br>
<br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Fungal Domain </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">Giant Toad</td><td colspan="">Hero</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">13x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">3x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">2x Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">2x Ghostsighters </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr></tbody></table> <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">9x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">Archival Assistants</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">Zestari, the Horned Lord</td><td colspan="">Leader</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">2x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En route to Penumbra</td></tr> 
</tbody></table><br>
 <br>
<span style="font-family: 'Redressed';">Free Actions</span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Have Zestari's warhorde join the flessi horde, begin diplomacy </li>
<li data-xf-list-type="ul">Have pylos explor a tile she's on </li>
</ul><span style="font-family: 'Redressed';">Resource Expenditure</span><br>
<br>
<hr><br>
<br>
 <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">739</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield + 50 Supply Cache) * 1.25 = 237</td><td colspan="">- 20 (Research) - 20 Troops - 400 auction</td><td colspan="">536</td></tr></tbody></table> <br>
<span style="font-family: 'Redressed';">Quest Progress </span><br>
<br>
<hr><br>
<br>
 <br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: Reavers<br>
Make 10 units. REWARD: Enlightened Warriors<br>
 <br>
<span style="font-family: 'Redressed';">Royal Archives</span><br>
<br>
<hr><br>
<br>
Items<br>
<ul>
<li data-xf-list-type="ul">Eyes of True Sight: "In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." Soon to be implanted into a thrall.</li>
<li data-xf-list-type="ul">Holy Fruit: Equipped unit gets +2 HP (not on anyone) </li>
<li data-xf-list-type="ul">Smart Grenade: Is launched at the battlefield causing all enemies to roll a d10. On a 6+, that unit takes 2 Damage that cannot be mitigated. (Anti death saves still apply). Used once. In possession of the Archivist. </li>
<li data-xf-list-type="ul">Cape of Strength: Strength: Blocks 1 Damage Weakness: Decreases Damage by 1 (Minimum of 1) (Equipped to Neo-Pylos)<ul>
<li data-xf-list-type="ul">Tome of Movement: Equipped hero gets +4 movement. Given to Neo-Pylos.</li>
<li data-xf-list-type="ul">Crown of Virtue: +2 damage on magical attacks. On failed attack, summons 1d4 dark spirits to attack the allied army. "Whispers seem to fill the air around this crown." Currently unequipped.</li>
</ul></li>
</ul>Advancements<br>
<ul>
<li data-xf-list-type="ul">Skeletal Builders: Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul">Increasing Savagery II: Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities.</li>
<li data-xf-list-type="ul">Cycle Saver +: Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul">Frenzied Devotion: Now, when a Masked Zealot or Demi Elf is recruited, another unit is produced for free. The fae empire is returning, and all want to be a part of the eternal revel.</li>
<li data-xf-list-type="ul">Zestari's Own Luck- Gives all units a 9+ save. The Luck of the Great Horned One curves away bullets and blade alike.</li>
<li data-xf-list-type="ul">Eminence of Undeath: Enemy units get -0/-1 when in a tile occupied by Masked Zealots. Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic.</li>
<li data-xf-list-type="ul">Dug in: Garrisoned Units get a +1 to their save </li>
</ul>Extra Special Units<br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content">Soul Reavers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Warriors of Undeath: When a Soul Reaver kills an organic foe, roll a d10. On an 8+, they rise up as an undead warrior.<br>
 <br>
Undead Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Mass Horde: This unit must be killed before other units can be attacked<br>
 <br>
(5)<br>
 <br>
Giant Frog<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Swallow: The Giant Frog can instead of attacking that turn, roll a d10. On an 8+, it swallows the targeted unit and they are counted as incapacitated and captured.<br>
<br>
Enlightened Warriors<br>
Elite<br>
HP 2<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Drugs of The Onion: Give +1 HP permanently as they have an injection system that allows them tp pump as much as they want. Free Action in Battle: CAN PUMP A HIGHER DOSAGE TO INCREASE HP TO 4, BUT WILL DIE AFTER ALL THE FIGHTING HAS CONCLUDED AND THE ENEMY HAS RETREATED OR DIED.<br>
<br>
Lord Landroi Hero<br>
HP 4<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Fear is the Mind Killer: Immune to Negative Penalties and 1 Shot Abilities<br>
Training of the Damned- 2 extra HP and a 9+ save<br>
 <br>
Ghostsighters<br>
Elite HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Trickery: Before combat, roll a d4. Give that many enemy units a 0/-2<br>
<br>
The Lingering One Hero<br>
HP 2<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Frightening Aura: All enemies that attempt to attack The Lingering One,  suffer a -4/0 Sneak or Scare: Any forces in its army get 1 free Attack if killed. This does not stop the unit from dying.</div>
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					<div class="bbWrapper">The Shepherd, tasked with spreading HER word, set out towards his village, to spread HER gifts and free Their people from the shackles of THE FLESH. Yet the Shepherd was unsure how to do so. Their people were a zealous people, strong in their belief in their spirits and demons of nature. How could The Shepherd shake them of their willing servitude? What could They do or say that would have any hope of opening their minds?<br>
<br>
As soon as The Shepherd began to think on this, what actions and words They could take and speak to convince the village of the truths of MEKHANE, scenarios began to play out in Their mind. Hundreds, thousands of different scenarios, some different by a simple change in The Shepherds phrasing, or a reaction of a tribesmen, others dramatically different, scenarios in which They said different things, took different actions, the villagers responding in different manners. All the possibly conceivable courses of action and their likely consequences played out in The Shepherds mind, an infinite, ever ballooning, forking of diverting realties that could unfold, each where either The Shepherd said or did something different, or the villagers did. The Shepherd saw every scenario play out in their mind. Some in which they were successful, others in which they were not. The Shepherd intuitively understood the chance each scenario had of unfolding, They could pick out with ease the words and actions that would most likely end in Their success.<br>
<br>
A mortal mind would have been overwhelmed by the endless stream of possibilities, but The Shepherd was not possessed of a mortal mind. The Shepherd was a fragment of MEKHANE, harboring an intellect only seconded by the assembled whole. The Shepherd saw a thousand possibilities in a blink of an eye, and through this divined the correct words and actions to sway the minds of his village.<br>
<br>
Armed with this divine knowledge, The Shepherd returned to their village. They treated The Shepherd with suspicion and hostility at first, not believing that they had ever been Robert Bumaro, viewing them rather as a malevolent demon, a trickster spirit sent to test them. But as They spoke, following the ever forking path of possibilities, they were slowly made to see that They were in fact Robert Bumaro, that They were not a demon nor spirit, but an angel. The Robert Bumaro freely gave them the blessings of MEKHANE; giving the blind sight, making the the lame to walk, gifting the old new youth. Slowly the village was made to see the light of MEKHANE and they came to worship The Shepherd, casting down their idols of FLESH and Nature.<br>
<br>
Under The Shepherds Guidance the tribal village was turned into a proper town, a growing beacon of civilization in a world consumed by The FLESH. The pains of hunger no longer touched the town as the Shepherd showed them how to prepare the fallow ground, the raids of neighboring tribes no longer threatened them as The Shepherd how showed them how to construct sturdy walls and weapons of steel, FLESH and barbarity no longer ruled their minds as The Shepherd taught them to think logically and act rationally.<br>
<br>
From this beacon, the word of MEKHANE spread, tribes coming as pilgrims to the town to receive the blessings and guidance of The Shepherd. Each mortal returned to their primitive tribes changed, enlightened by the word of MEKHANE, taught to reason and given the blessings of MEKHANE, their Flesh turned to steel. They took these teachings to mind, spreading them to their villages and then to the villages beyond. HER truths spread, and mortals across the land were turned away from the FLESH,</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
<br>
The North East of the Continent seems to be mobilizing. But it is unknown at this time if it is doing so in order to merely defend its borders or if they are going to attempt to push back at our “invasion” of this new land.<br>
<br>
Our forces are pushing outwards at a steady pace so as to both not alert the natives by bum rushing the competition, but also to ensure that all of our troops are moving together as one. Anyone left behind will certainly mess up any attacks that are needed.<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
War. War Never Changes. Or at least, that is what they had always believed in their training and their dealing with fighting and battle. However, The Cogs had shown them that war could indeed be different. It has allowed them to be more prepared for war than they have ever been before.<br>
<br>
Actions: Train 3 Orc Warriors<br>
<br>
12 Orc Warriors , 5 Orc Catapult, 6 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
The battle continues to rage. The ogres have mostly fallen, but they are fighting for every inch of territory. Tiny will not be falling without a fight. One that he is more than big enough to keep pushing.<br>
<br>
The Giant Ogre didn’t fight his way to the top of the food chain for nothing. He ripped another machine’s head off with his massive teeth and swallowed it whole.<br>
<br>
Tasted terrible, but better inside his stomach than outside punching him in the gut.<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
The Hordes of plagued soldiers stood at the ready. They have trained for many months to spread their glorious holiness gifted from the Goddess towards the rest of the world. They will no longer hoard their precious gift.<br>
<br>
It will be spread towards the invaders first and then after they are defeated, it will be spread towards others. First the Nations in the South and then the Nations in the North.<br>
<br>
Plans had changed. The Mushroom people will make a great method to spread their Gift to all the rest. Once they fall to it, it will be that much easier.<br>
<br>
The General smiled at these thoughts. The Goddess would be much pleased with her soon enough.<br>
<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u><s>The Fafrium Empire</s> The </u></span></b><span style="font-size: 26px"><div style="text-align: left"><b><u>Ascendant</u></b>​</div></span><br>
Withers walked through the town and observed the wonderful technology that now belonged to The Ascendant. It was far easier to take over this group of The Fafrium Empire Invasion force than he had first believed.<br>
<br>
It was most likely due to the fact that his people had already begun infiltrating and converting the populace before the Invasion force had arrived.<br>
<br>
The bespectacled man smiled. It was nice to have resources behind him again. The fall of the previous Capital had been not only a sad time, but also a dangerous time. Looking back on that, he was a far different man back then. That time had changed him, changed him into the person he was now. One that had been capable of leading this group as far as they had gone.<br>
<br>
And soon enough, he would lead them even further beyond.<br>
<br>
It will be easy enough to appease the COGS and mislead the remainder of the Fafrium forces.<br>
<br>
Withers began penning a letter as he heard the crashing sound of Astra outside flipping over one of the Fafrium Land Ships. One of the side effects of being brought back from the dead, it seems, was improved strength.<br>
<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span></b><br>
<br>
The Academy went about its daily routines. The threat of war looming over the continent did not bother them in the slightest as they had assurances that none would interfere with them as long as they remained a neutral party. Of which they would be staying. They had students to attend to and tomes to research.<br>
<br>
The Dean received word that Greater Titiana would be reaching their shores soon. It truly seemed as if The Mother and Father Lands were coming to this new land. Something he was not particularly fond of. But as long as they did not interfere in his teachings, it did not matter in the long run.<br>
<br>
—--------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Metal Skeleton</b><br>
<br>
Its very Dusty and tough<br>
<br>
<br>
<b>Banana Mobile</b><br>
A vehicle shaped like a banana<br>
<br>
<b>Gary’s Desk</b><br>
<br>
We have been told it contains all sorts of important information</i><br>
<br>
<br>
<b>Month 9, Turn 21, Year 1291</b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. Army 5, First Consecration Legion, "Her Hungering Maw", moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
2. Army 6, Second Consecration Legion, "Her Blessed Consecrators" moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
3. Army 7, Third Consecration legion, "Her Industrious Spirit" moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
4. Army 4 moves to Wrightfield, engages in Diplomacy. (No channel needed!)<br>
<br>
6. Construct 2 units of Mekhanite Skirmishers. (45 Resources)<br>
<br>
7. Upgrade Amoni-Ram (2 Actions)<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
Research Advancement Level 2: Diplomatic Council- Gives a 9+ save against effects that alter unit alliance<br>
Recruit Blizzen x1<br>
<br>
Explore: The army locates a Fancy Hat that has a multitude of tassels <br>
<br>
Fancy Hat<br>
Strength: 1 Damage Block<br>
Weakness: Enemies can willingly target you<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Build Military Settlement Wéiqiáng (18 resources) with Standing Army (2/2)<br>
<br>
Build Advancement Red Flag Semaphore for 9 resources<br>
<br>
In battle, when a retreat is ordered by either party, roll two dice and take lowest result. Penalties are ignored by opposing player but own units receive a permanent +1/+1 for the battle.<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-All Da Shrooms Advancement: Tier 2 Trolls: Lose Stupidity<br>
-Recruitment: x2 Trolls - 120 resources (+2 Naked Lads)<br>
-Recruitment: x2 Trolls - 120 resources (+2 Naked Lads)<br>
-Recruitment: x2 Trolls - 120 resources (+2 Naked Lads)<br>
<br>
Explore: Goblins find a treasure chest filled with 20 Resources<br>
<br>
ALERT: The area where the Goblins made a portal up North has a large encampment filled with humans, elves and dwarves guarded by Metal Men. They seem to have advanced technology.<br>
<br>
They catch sight of one of the Fox Men from Rahzen talking to some of the people.<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1. Upgrade the Spine to Lvl 3 (1/6)<br>
2+3. Shellbound Movement Tactics Advancement Lvl 2-  When moving into battle, they gain a 0/+2<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Build 2 Clockwork Soldier units at Finley Station (Production Line Efficiency, Mr. Finley) (61 Resources)<br>
Build 1 Cog Guard (40 Resources) (2 Turns)<br>
Build War Academy - Lvl 1 Improvement (15 Resources) - All Cog Guard units train for 1 turn less.<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 1 action and 20 resources to research upgrade: "Dug in: Garrisoned units get +1 to their save"​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to train 2x masked zealots​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 10 resources to train 2x masked zealots.​</div></li>
</ul><div style="text-align: center">Explore: (Adventure Unlocked) Pylos searches around the town, clearly bored by what she is experiencing, until she managed to detect some sort of powerful magic nearby. Her search brings her to a cave guarded by a thick metal door made of material not seen by the current people that live in the area. (Continued in Adventure Chat)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span><br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Wooden Warriors
Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0 
Flamable- Deals an extra 2 damage to fire based enemies, but takes 1 damage in return</td>
<td colspan="">Warriors made out of wood</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Knights of The Hidden Valley 
Elite
HP 1
Movement 3
Attack 1
Offense 1(2)
Defense 1 
High Mobility Charge- Has +2 movement and if they move into battle gains a +1/0</td>
<td colspan="">Fast and Noble Warriors</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Bozo
HP 2
Movement 1
Attack 2
Offense 4
Defense 0
Clowning Around: At the beginning of Combat, roll a d10. That many troop units are unable to participate in combat.
Pie in the Face: Using a single attack, it targets Hero units only. Roll a d10. On a 8+, deals an extra 2 damage
</td>
<td colspan="">A clown that stands 8 feet tall</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><b>Recollections of The Shepherd, Part 3</b><br>
<br>
Many villages and tribes came under the guidance of The Shepherd, the title being the name given to Them in reverence to Their role. These primitive settlements turned first to small towns, and then to cities as reason and philosophy turned to science and technology. HER Children worked to restore the knowledge of the Old World and recover the lost artifacts of the ancient Mekhanites. Most importantly, they set out to recover HER scattered parts, determined to reconstruct the DIVINE MACHINE and excise THE FLESH from the world.<br>
<br>
Eagerly, HER Children spread the faith, using their faculties of reason unlocked by The Shepherd to convince FLESH-bound tribes of HER truth and banish ITS corruption. Many tribes were converted this way, The Shepherd having no need to intervene. But there would be the occasional thorn of resistance, some village unwilling to listen to reason, clinging desperately to their chains. When both logic and gifts of technology could not sway them, The Shepherd Themselves would be called to the village.<br>
<br>
Using the gift of Their mind, Their ability to predict endless diverging branches of possibilities and the chances of each occurance, The Shepherd found that they could persuade those Their Priests could not, They could divine the right thing to say, the thread to pull on, the blessings to shower them with. <br>
<br>
But this did not mean that every village The Shepherd attended to would ultimately be converted, The Shepherd would not, could not, always find success. Some Villages seemed impossible to shake from their devotion to THE FLESH, The Shepherd found that they could not predict any outcome with certainty, only the chance that it’s occurrence held. This chance could be quite high, or could be dismally low, and was often uncertain. <br>
<br>
When The Shepherd had returned to their original village to convert Their tribesmen, They had intimate knowledge of the wants and needs of each village member, the beliefs and values they held, who among them spoke for whom and who held sway over the rest, and this knowledge had been instrumental in knowing what to say and what to give to convince each man, it had allowed them to predict with great certainty the outcomes of any line of action.<br>
<br>
But these distant, isolated and primitive villages They were called out to were unknown to Them, and often to Their Priests. The Shepherd found that the less They knew about a village and the people within,  the less certainty They had in divining the path forward, and thus the less chance of success They had. If They could convince even a single members of the village, and then question them about it and learn of its people through them, The Shepherd found that They could much more easily and with much certainty find success.<br>
<br>
They found that this… *difficulty* did not apply simply to their ability to convert stubborn heathens. No, it seemed to apply to any calculation The Shepherd sought to make; any divination made by The Shepherd was limited by their knowledge regarding the variables involved. If there was some factor outside of Their knowledge, their prediction would be appropriately flawed.<br>
<br>
This posed little issue to The Shepherd in the beginning. They had been born in Their village and raised by its people. They knew each member, knew every occurrence within the village and many outside it. Any variables, any information they did not have was easily gathered. They could predict the outcome of any action, any path taken, with certainty.<br>
<br>
And it remained this way for some time, The Shepherd able to divine the optimal pathway forward to spread the faith and reclaim MEKHANE’s vision. But as Their people grew, the primitive village turning into a bustling town of stone and steel, and more villages and towns came under Their guidance, The Shepherd found their divinations increasingly uncertain, more often not quite right, sometimes even outright wrong. The Shepherd discovered that the larger Their people grew, the more spread across the land they became, the more varied and complex their organizations and activities, the less able The Shepherd was to know all of the happenings of Their people. The Shepherd was not omnipotent, only able to divine based on what They had learned Themselves.<br>
<br>
To solve this, The Shepherd created an organization dedicated to gathering knowledge of all happenings within Their kingdom and reporting it to Them. This aided The Shepherd, who could not possibly be in all the cities and towns of Their growing nation at once, and They found that Their divinations could once more be made with certainty… but still not with the certainty that they had before.<br>
<br>
Their network, The Ears of The Shepherd, was slow. Info from the farthest villages took weeks to reach The Shepherd, perhaps too late to react to or be included in their divinations. Their bustling cities were too complex and wild, Their mortal servants could not discern every small happening. Most problematic was the imperfection of The Shepherds Ears. They were mortal creatures, constrained by the Flesh of their making. They err’d, and thus caused error in the divinations of The Shepherds.<br>
<br>
Even with perfect knowledge, The Shepherd could not direct all activities of HER Children themselves. There were far too many, spread across too far of distances. The Shepherd was forced to appoint Priests to orchestrate Their will in Their stead. These Priests could not make the same calculations that the Shepherd did, and thus their rule was imperfect.<br>
<br>
All of these factors combined to lesson to ability of The Shepherd to guide Their people, who acted at times illogically and made could make even the most certain calculus useless, each of thousands of possible disparate paths having fractions of a chance to occur. <br>
<br>
As time passed and cities grew, Her Children began to grow and change separately from, and sometimes even contrary to the will of The Shepherd. Their faith and culture began to take on a will of its own, one The Shepherd fought to control. Their Priests preached HER divine truths, but did not, could not, understand it fully, and so they, in their ignorance, changed it as they spoke it. The faithful listened intently, but equally were incapable of understanding and so each twisted the faith further within their flawed minds. They took the words of The Shepherd to illogical extents, applying them with the zealously of FLESH, unable to see how THE FLESH influenced even their worship of logic, creating in them a simulacrum of the concept.<br>
<br>
When The Shepherd had attempted to convert Their first disciples, They had done so as a teacher, as a philosopher and mentor, pointing out to them the flaws in their reasons, the pains of their desires and the harm that befell them at the hands of the FLESH. They had spoken little of MEKHANE or of faith, focused instead on the principles and philosophy of HER logic, as practice in this was no different than worship. <br>
<br>
But this line of augmentation had bore little success, the Heathen villagers refused to acknowledge the truth of The Shepherds words, refused to engage in Their arguements and refuted them faith; with appeals to nature and the will of the spirits that ruled them. The FLESH held a tight Vice around their minds, they could not be swayed by logic alone. <br>
<br>
The Shepherd changed their tactic, beginning to speak on faith, speaking of MEKHANE and how SHE lay broken, how SHE must one day be put back together so that SHE may rid of the world of the corruption of FLESH once and far all. How MEKHANE would bless their bodies with mechanical perfection and rid them of the woes of Their FLESH, how SHE would remake this world into a paradise. <br>
<br>
The mention of MEKHANE caught the attention of the villagers, who began to listen eagerly to the words of the Shepherd. The Shepherd found that by speaking of MEKHANE and HER truth, by wrapping the philosophy of logic of MEKHANE in faith, The Shepherd could win over the villagers by playing the FLESH at its own game. Finding this to have been the most optimal route, The Shepherd had begun constructing a faith from the knowledge and images shared with Them by HER, one which would capture the minds of mortals and teach them HER truth.<br>
<br>
But The Shepherd had not spoken with MEKHANE, did not know of the ancient faith of the Mekhanites. They only had scraps of knowledge implanted within their mind and flashes of images, of a divine machine and a great people, of technology beyond understanding and cities of steel, and their destruction. This left them but an incomplete, pitifully insufficient summary from which to forge a religion. But to sway the mortals of the land from their worship of FLESH, The Shepherd knew that They would need a faith of their own with which to upsurp it, and so they crafted it. Slowly, adding to it as needed to better spread the faith and guide mortals along the right path. <br>
<br>
But the construction of a faith had come at a terrible price- it itself was a corruption of the FLESH. It placed constraints on their minds, bounding their logic within a framework that was based not on reason, but on emotion. Worship was fueled by emotion and clouded the faculties of reason. It was an infection of the mind. It spread from person to person by word of moron, through dinner time conversations, zealous speeches and sermons. The Shepherd could see how THE FLESH spread, disguised as HER word.<br>
<br>
The Shepherd sought to combat this corruption of faith, but knew they could not dissolve it. They could only use the faith as a tool to banish THE FLESH as they had before. The Shepherd thus tried to guide them back to the right path, but found Their reach insufficient, Their empire too bloated… With their divine calculus unusable and their Priests infected… The Shepherd could do nothing. Perhaps this is why the first Mekhanites had fallen to THE FLESH… perhaps they had been poisoned and corrupted by THE FLESH long before their fall…<br>
<br>
Their empire was a ship of which They were no longer at the helm, rather it’s course was set by the random, illogical feelings of those They had set out to guide.<br>
<br>
They pondered a solution to this problem, but before one could be reached, THE FLESH struck out against The Shepherd in the form of the Heathen Lughan, pulling The Shepherds attention away.<br>
<br>
The battle with the Heathen Lughan saw Her Children achieve victory over THE FLESH, but barely. Her cities lay not in ruins but gone entirely, consumed by FLESH, and all but the temple upon HER BEATING HEART remained. All the pieces HER Children had gathered had been scattered, lost in a fight The Shepherd had but narrowly won.<br>
<br>
But in this devastation, The Shepherd saw opportunity, a solution to the problem they had previously pondered. Their empire had grown too large, it’s people too spread out and thus uncontrollable, their needs and desires drowned out by many voices, their minds too numerous to guide by The Shepherds hand, susceptible instead to THE FLESH. But now Their empire was shrunk, their people contained but in a single complex, and their numbers few enough know and most importantly control.<br>
<br>
And so The Shepherd gave Her Children a new mandate for the future: not to rebuild, not to spread wide and preach HER voice, but to remain near to HER HEART, to hide from the world and keep the knowledge of HER reconstruction from the world. This drastic turn from previously policy was met with shock and even disappointment, but The Shepherd found the few that remained easy to sway, just as They had swayed the first villages, generations ago. The Shepherd gave them justifications they needed to hear, the ones which would sway their minds and allow them to be contained within a single city in which The Shepherd could guide them.<br>
<br>
And thus Amoni-Ram was born, and for a time The Shepherd found that They could manage this city with the omnipotence of Their earlier days. But the city grew as the others had before, and as it swelled in size, it’s population doubled, tripled and so forth… once more requiring the complex mechanisms of managing such a sprawling people… things returned to how they had been before. The infection of faith began to sweep through the city; the uncontrollable mass of Flesh had returned. The Shepherd had considered limiting the growth of Their people, preventing them from reaching such an unmanageable size, but They knew this would leave them too few to fend off the FLESH and thus The Shepherd had no choice but to watch Their people slip once more from Their guidance and control. <br>
<br>
As before, The Shepherds words and teachings became twisted by Fleshy minds. Arguments over the nature of the faith began, ones that began to threaten to tear Her Children apart as the splitting branches of faith became unreconcilable denominations.  And this time, there was no threat of FLESH to reunite them. All sides turned to The Shepherd for answers, for Them to tell them who was right and who was but heretics, forcing The Shepherd to take a side.<br>
<br>
The Shepherd, their calculus clouded by the unpredictable mass of FLESH that filled their city, could not divine a way to bridge the divides of the faith. They knew that any path they took would lead to conflict between their people, one side must be chosen over the others, or none at all. All choices led to the spilling of blood.  <br>
<br>
Each denomination was based in their own interpretation of The Shepherds teachings, each with their own logical failings and leaps, each twisting the words of The Shepherd in their own way and forgoing HER will in their attempts to uphold it. <br>
<br>
First were the Fundamentalists, those who took The Shepherd’s words in the strictest and most literal sense, and tolerated no dissent. They stretched the teachings of The Shepherd to everything they could make to fit, creating a view of the world in which all was either HER, or THE FLESH, with nothing between. They were emotional and illogical in their pursuit of purity, not of their bodies, but of the world. They strived for pure logic, as did the others, but went so far as to be illogical in their pursuit of it. Their victory would lead to authoritarian oppression and conflict with those peoples they deemed servants of THE FLESH, a definition they cast with a wide net, including those who practiced magic in any form.<br>
<br>
The second were the Moderates. They treated The Shepherd and Their word as the source of all truth of logic, as did the Fundamentalists, but were not as rigid in their interpretations nor as zealous and sweeping in their applications of the Shepherds truths. They welcomed some debate over what it means to be logical and we’re more forgiving to those who strayed and those people they deemed lost and illogical. They saw that HER truth would be best spread by showing the gifts of MEKHANE, saving violence only for those who worshiped THE FLESH, casting a net less wide than the Fundamentalists, and viewed magic as simply misguided.<br>
<br>
Next were the Assemblists, who through their skepticism rightly concluded that The Shepherd was not and could not be the divine arbiter of MEKHANES truth, and was simply a part of that truth. If The Shepherd was but a fragment of MEKHANE, than the knowledge and truths They shared were but also a fragment of the full truths, and thus should be regarded as a starting place and prone to error. This made them seem as heavily misguided by the Moderates and as Heathen FLESH cultists by the Fundamentalists, especially as these Assemblists often practiced magic, with a fondness for thaumaturgy, claiming that it was logical and equally part of MEKHANES truth as technology was. <br>
<br>
Finally, the smallest and most controversial of the primary denominations that HER Children found themselves in, were the Dualists, mocking called “The Great Balancers”.  Theirs was the most disparate of the interpretations of the faith. They looked at the world and saw a constant balancing act between all forces, including those of MEKHANE and those the THE FLESH, and believed that this balanced must be maintained, and that individuals and society should seek to find that balances themselves and only them can they obtain true Gnosis. They did not see THE FLESH as the root of all evil and MEKHANE as the pinnacle of all that is good as the others did, seeing both as neutral forces that did both good and bad and whose dominance equally threatened the world. Some even went to go as far as to oppose HER reconstruction, fearing this would disrupt the balance of the world. They openly embraced magic and THE FLESH, and thus were at odds with most all other denominations.<br>
<br>
The Shepherd carefully considered which of the denominations to support, using what power Their Divine Calculus still held. The Dualists were deemed to be unacceptable to The Shepherd, even a threat to Their purpose. Their worship of THE FLESH and their resistance to HER reconstruction made their views unreconciliable with the others and with The Shepherd themselves.  The Assemblists were by far the most logical of the four major denominations, and the most in line with HER truth. But they were opposed vehemently by the Fundamentalists, and choosing them would with certainty call them to arms. The Assemblers skepticism kept them protected from zealous blindness, but at the same time made them vulnerable to the same chaotic forces of faith that caused this splintering of the faith, making them an untenable choice. . The Moderates were more zealous than the Assemblists, the ink disease of faith clouding their minds. But they were numerous, and more unified in their thought, making them an acceptable choice, though they still brought tension and conflict with the Fundamentalists… The Fundamentalists were similar in size to the Moderates, and held similar views. But there was a more strict narrative and singularly focused in their views. They tolerated no deviation nor discussion of their official doctrine. Their rule would ensure a consistent narrative of the faith, even if twisted by the plague of faith. The Moderates often feared them, and help views close enough that Fundamentalist communities often subsumed them. These factors made the Fundamentalists the optimal choice.<br>
<br>
They would effectively encompass the views of the majority of HER Children, leaving but a small number that would be insufficient to destroy the city in civil war. Their rigid adherence to their doctrine and intolerance of deviation would ensure another split would not occur. Their zealous devotion to technology and MEKHANE would mean a society dedicated to HER truths and her reconstruction, even if still plagued by THE FLESH. <br>
<br>
But choosing them would subject Their people to a harsh authoritarian rule, and many would be purged as the Fundamentalist lbs assumed control. But this may not be bad, in the end this could create a more unified people, singly dedicated to HER reconstruction. Even if they did not fully understand HER truths, once HER reconstruction was brought about it would be inconsequential. SHE would purify their bodies and minds, and thus they would understand their wrongs and realize the divine truth. All those sacrificed to achieve this Gnosis would thus not be in vain. In the end, the Good would be maximized. The ends would justify the means.<br>
<br>
And so The Shepherd backed the Fundamentalists, declaring that they and they alone preached the truth of MEKHANE, and that the rest preached misguided heresy at best and FLESH-corrupted heathenry at worst. Many thus rallied to the Fundamentalist’s cause, and they gained many converts from the rival denominations, as The Shepherds choosing had stripped all legitimacy from the other denominations, until only those wrapped by FLESH remained within them. Those that did not convert were silenced by the inquisitors of the Fundamentalists, and through blood and fire a unified church was reborn.<br>
<br>
As The Shepherd predicted, the Fundamentalists ruled with an iron fist, silencing those who would question their doctrine and taking the words of The Shepherd as unquestionable gospel. They aimed to erase all traces they saw of THE FLESH from Amoni-Ram. This in their eyes required totalitarian rule, a constant presence of an Inquisition to stamp out any heresy and draconian laws that banned things as simple as music and gardening. This created a strictly regimented city, in which The Shepherd could exert ultimate control, could better guide and was singularly focused on the reconstruction of MEKHANE. The means were bloody, and the FLESH yet ran rampant throughout the city, now rooted at the deepest levels, in the minds of the Blessed-Councilors who foolishly thought themselves pure and logical. Yet if they were able to reconstruct the Divine Machine, this corrupted could yet be banished. The Shepherd could only hope this could be achieved, before the bloodlust of the Fundamentalists, the corruption of their FLESH, brought about their downfall, just as it had the Ancient Mekhanites.<br>
<br>
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					<div class="bbWrapper">(On phone on vacation so just very basic order post for this week)<br>
<br>
1. 4 Mekhanite Skirmishers break off from Army 4 to form Army 1 “Her Sure-footed Scouts”.<br>
<br>
2. Army 4 moves to The Spine and engages in diplomacy with The Flessi. Army 1 moves to the tile below Umbra and explores, searching for the treasure indicated by the Treasure Map from the auction.<br>
<a href="https://www.rpnation.com/attachments/03989d70-d658-418d-961d-f82cbf996325-jpeg.988898/" target="_blank"><img src="https://www.rpnation.com/data/attachments/926/926028-65c462d6fd778619f1bafe7995483115.jpg" class="bbImage " style="" alt="03989D70-D658-418D-961D-F82CBF996325.jpeg" title="03989D70-D658-418D-961D-F82CBF996325.jpeg" width="100" height="111" loading="lazy"></a><br>
<br>
2. Army 4 explores the tile (searching for the treasure indicated by the treasure map item I won from the auction)<br>
<br>
3. Armies 5-7 continue to consume the tiles they are on (will be 2/3 at end of turn)<br>
<br>
4. Upgrade Amoni-Ram to level 5 (2 Actions, 113 Resources)<br>
<br>
5. Complete level 1 advancement “Integrated Air Filtration Systems” - Mekhanite Units gain resistance to disease infection due to filters that clean the air they breath through their suits. (Trying to resist the Prenumbrian plague and other diseases)  (1 action. 10 resources)<br>
<br>
Start of Turn: 566<br>
Resource Gain: 287<br>
Resources Spent: 123<br>
End of Turn: 730<br>
<br>
Start of Turn: 14<br>
Devotion Gain: 8<br>
End of Turn: 22</div>
				
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<span style="font-family: 'Roboto';"><br>
 <br>
The sun beat down on a group of underequipped and hungry college students. They were told by the Archivist himself that this would be a “Compelling research foray into the advanced mechanisms of corrupting class III artefacts of chaos.” As always, the fae never technically lied. They would be doing important research. After a bloody conflict and subsequent sacking was completed. The old crone would have done well to at least supply the bunch with <br>
<br>
“Mohandes Azar….when will we be there” says a young student of about 23, dripping with sweat. <br>
<br>
A withered old man riding a mechanical horse looked at the ragged student with barely masked amoursness. “Oh my dear Priya, we should be there in a few weeks...that is where we are joining up with the flessi spearhead for the invasion.” <br>
<br>
Priya shuddered at the old man. This entire outing was a mistake. The Archivist spun a grand tale of summer adventure with friends, and a solid thesis for any future academic papers. The academic accolades alone from this outing would be worth it to a desperate enough doctoral candidate. But unfortunately, Priya was born with a silver spoon in her mouth. This was the first time her, or really any of the students had felt anything close to suffering. They didn’t have their nice AC. No fine wines at the snap of finger. Their backsides were sore from riding the machines of burden, and those foolish enough to dress scantily were already sunburned several times over. <br>
<br>
Worst of all was their travelling companions. The Masked Zealots were an odd bunch among the normal denizens of fae controlled settlements. Most were more akin to drug addicts, hooked on fae power. In their eyes, the fae could do no wrong. The fae were gods among men. They spoke very little, and secreted a bloodred sweat- much like hippos in the wild do. Unfortunately for the scholars, they also reeked to high heaven. Imagine the scent of a highschool locker room amplified by a factor of 50.  <br>
 <br>
<hr>Each step Zestari took was agony. It was as though each leg had “fallen asleep” for a few hours, and then the electrical sensation was amplified several times over. His mouth hung slack, and his mind went numb after the first week. Black sludge drooled from his mouth. He felt more like an animal than an intelligent creature- mindlessly trudging through muck and sunlight. <br>
<br>
He just wanted quiet. Peace and quiet. The Hippo-Masked were stalwart and stoic, breaking branches and stomping the occasional wolf to pulp when needed. The reavers were silent as well, only occasionally chuckling to themselves at some unseen joke. But the students? Damn the students. They wouldn’t shut up. Good times create weak men. <br>
 <br>
One day, a student broke down sobbing when the group had set up camp for the night. He was a gaunt young man with horrible sunburn on his neck. “This is really happening, we’re going to see a war. I’m so hungry. I’m so tired and thirsty all the time. How can anyone live like this? We’re all going to die. There’s only 60 of us, we don’t stand a chance against an entire empire.” A few of the more compassionate students approached him, and tried to salve his wounds. “Divrat it’s ok” says Priya as she ran a cool washcloth over his face. She grabbed a canteen with water and held it up to Divrat’s lips. He yelled and smacked the canteen away. “I don’t want any more of your fucking water. I want to go home.” <br>
<br>
Priya’s face flushed. “I’m just trying to help. This is hard, but it’s worse when you’re bitching all the time.” <br>
<br>
“Yea? I’m sure it’s real hard for you screw your way to a degree while the rest of us had to put in years of work. I see how the Mohandes looks at you” screams Divrat as he gets up, face reddened. <br>
<br>
Priya recoiled at his words. “I study just as hard as you” she fired back. <br>
<br>
While the two bicker, Zestari sighed. He knew this would eventually happen. The male was likely suffering from sun poisoning and was delirious as a result. Frankly, the entire group needed varying degrees of medical treatment at this point. He walked over to the group as his grinning reavers flanked him. He would just tell them to calm down and give them medical treatment. Simple. Zestari opened his mouth to speak, but words failed to come out. The two students stopped yelling as what was essentially a demigod approached them. <br>
<br>
Zestari, puzzled, attempted to speak again. This time a low tone emitted from his maw, and a garbled collection of profane and ancient languages tumbled from his mouth. Divrat fell on his behind, and Priya began to back away with her hands raised. <br>
<br>
The ancient elk shook his head. This couldn’t be happening. One of the reavers put his hand on Zestari’s flank. “I think what the old man is trying to tell you is to suck it up and calm down.” <br>
<br>
The other reaver chuckled. “Aww what’s wrong? Your little sheltered bodies can’t handle a little sun?” He mimed crying with his free hand, while the other hand hefted his impressive axe over his shoulder. <br>
<br>
Priya shoots back. “We’re marching with a war convoy through the summer heat. Cut us some slack dickhead. Or would you rather we leave the scythe uncontained? Wonder what that would do to this NICE, MEATY ARMY” she yelled, grabbing the attention of many resting Masked Zealots. <br>
<br>
The chuckling reaver dropped his jovial demeanor immediately. “Don’t talk to us like that, fleshbag. We’re so far above you it’s not even funny.” <br>
<br>
Zestari’s head snapped to the reaver, and this time he spoke in a high pitched chorus of many different voices. The skeletal half was facing the reaver, its dead eye locked with another. “Don’t you dare think you have the prerogative to speak on our behalf, wretch. Do so again, and I’ll scatter your soul to the lowest circle of Shugoreth.” Zestari coughed black bile on the floor, and his non-skeletal face looked to the students. He spoke in his normal voice. “Apologies. I’ve been feeling a bit under the weather recently. What I was trying to say was that the male is suffering from sun poisoning. He’s delirious. We need to get you all medical care right now, and fashion sun cloaks while it’s night. I’m sorry the Archivist didn’t fully prepare you for this, I will be having a long talk with him when we get back.” Zestari took a deep breath, as a silence hung in the air. Many were clinging to Zestari’s every word- trying to decipher the strange behavior. “I will do everything I can so that you all make it back alive. You have my word as a fae lord.” He stumbled off as he called in old fae for medical personnel to evaluate the students. <br>
<br>
Some time later, Divrat was given a fluid infusion and nutrient paste. The university students gathered around a calm fire. Wounds were healed by expert field medics, and the tension of the group was greatly alleviated by this development. “Hey Priya...I’m really sorry about what I said back there. The sun just got to me.” <br>
<br>
She nodded her head. The words still stung. “I’m hurt that you think of me like that. I worked hard to get to where I am, just like you and the others.”<br>
<br>
Divrat started to stammer. “W-well it was just the sun...I didn’t know what I was saying. H-ha. So what about that Zestari guy? Pretty fucked up right? The Mohandes said he was speaking in a dead language and talking about some fucked up stuff.” <br>
<br>
“He’s probably just stressed right now. I’ve never heard of a fae this strong leading from the front like this. I should thank him for earlier.” <br>
 <a href="https://www.rpnation.com/attachments/faeactions-png.988488/" target="_blank"><img src="https://www.rpnation.com/data/attachments/925/925618-68b97dd5eeb08f35d8febdf1413bf8d9.jpg" class="bbImage " style="" alt="FaeActions.png" title="FaeActions.png" width="185" height="100" loading="lazy"></a><br>
<br>
</span><br>
</div><br>
 <br>
 <br>
<br>
<hr><br>
<div class="bbcode-centerblock" style="width: 60%;"></div><div class="bbcode-centerblock" style="width: 60%;">

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			<div class="bbCodeBlock-content"><div class="bbcode-centerblock" style="width: 100%;"><span style="font-family: 'Balsamiq Sans';"><br>
<span style="font-family: 'Redressed';">Initial Points of Interest</span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Streamlined Process: Gain free elite. Selecting ghostsighters. </li>
</ul><span style="font-family: 'Redressed';"><span style="font-size: 22px">Paid Actions</span></span><br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">Spend 1 action and 80 resources to begin upgrading the court to level 3.</li>
<li data-xf-list-type="ul">1 action to upgrade the court. </li>
<li data-xf-list-type="ul">1 action to upgrade the court </li>
</ul><br>
[FONT=Redressed[SIZE=6]]Current Military Standing[/SIZE]</span><br>
<br>
<hr><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1 </td><td colspan="">Army 1, Dove-Masked, "Oak" </td><td colspan="">Abroad, Fungal Domain </td></tr><tr class="">
<td colspan="">Masked Zealot </td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">Giant Toad</td><td colspan="">Hero</td><td colspan="">Tier 1</td><td colspan="">Army 2, Dove-Masked, "Sycamore"</td><td colspan="">Abroad, Amoni-Ram</td></tr><tr class="">
<td colspan="">13x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 3, Hippo-Masked, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">3x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">2x Party Animal </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr><tr class="">
<td colspan="">3x Ghostsighters </td><td colspan="">Elite</td><td colspan="">Tier 1 </td><td colspan="">Army 3, "Redwood"</td><td colspan="">The Court</td></tr></tbody></table> <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Unit</td><td colspan="">Troop Type</td><td colspan="">Tier</td><td colspan="">Army Designation</td><td colspan="">Deployment</td></tr><tr class="">
<td colspan="">9x Masked Zealot</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">Archival Assistants</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">Zestari, the Horned Lord</td><td colspan="">Leader</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En Route to Penumbra</td></tr><tr class="">
<td colspan="">2x Undead Reavers</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Zestari's Warhorde</td><td colspan="">En route to Penumbra</td></tr> 
</tbody></table><br>
 <br>
[FONT=Redressed[SIZE=6]]Free Actions[/SIZE][/FONT]<br>
<br>
<hr><br>
<ul>
<li data-xf-list-type="ul">None</li>
</ul><span style="font-family: 'Redressed';">Resource Expenditure</span><br>
<br>
<hr><br>
<br>
 <br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure </td><td colspan="">Remaining </td></tr><tr class="">
<td colspan="">536</td><td colspan="">(60 Roserest + 40 The Court + 40 Wightfield + 20 Bonehall) * 1.25 = 200</td><td colspan="">- 80 upgrae</td><td colspan="">716</td></tr></tbody></table> <br>
<span style="font-family: 'Redressed';"><span style="font-size: 22px">Quest Progress</span> </span><br>
<br>
<hr><br>
<br>
 <br>
COMPLEATED:<br>
Gift Lord Tr'ment 50 resources. REWARD: Skeletal Builders<br>
Gift Lord Tr'ment a settlement. REWARD: Reavers<br>
Make 10 units. REWARD: Enlightened Warriors<br>
 <br>
<span style="font-family: 'Redressed';">Royal Archives</span><br>
<br>
<hr><br>
<br>
Items<br>
<ul>
<li data-xf-list-type="ul">Eyes of True Sight: "In battle or in exploration allows 3 rerolls as it displays all kinds of important statistical and analysis data for you." Soon to be implanted into a thrall.</li>
<li data-xf-list-type="ul">Holy Fruit: Equipped unit gets +2 HP (not on anyone)</li>
<li data-xf-list-type="ul">Smart Grenade: Is launched at the battlefield causing all enemies to roll a d10. On a 6+, that unit takes 2 Damage that cannot be mitigated. (Anti death saves still apply). Used once. In possession of the Archivist.</li>
<li data-xf-list-type="ul">Cape of Strength: Strength: Blocks 1 Damage Weakness: Decreases Damage by 1 (Minimum of 1) (Equipped to Neo-Pylos)<ul>
<li data-xf-list-type="ul">Tome of Movement: Equipped hero gets +4 movement. Given to Neo-Pylos.</li>
<li data-xf-list-type="ul">Crown of Virtue: +2 damage on magical attacks. On failed attack, summons 1d4 dark spirits to attack the allied army. "Whispers seem to fill the air around this crown." Currently unequipped.</li>
</ul></li>
</ul>Advancements<br>
<ul>
<li data-xf-list-type="ul">Skeletal Builders: Reduces building and upgrading costs by 10 resources and an action.</li>
<li data-xf-list-type="ul">Increasing Savagery II: Each Each "Masked Zealot" in an army grants +1/+1, to a max of +2/+2. This bonus counts for other units only. So two masked zealots in an army will only get +1/+1 each. The animal masks begin to fuse to the masked zealots as a surge of power beams through the realm. They begin to take on more animalistic traits as well, and fight with supernatural abilities.</li>
<li data-xf-list-type="ul">Cycle Saver +: Increase the benefit from Cycle Saver to 1.25x.</li>
<li data-xf-list-type="ul">Frenzied Devotion: Now, when a Masked Zealot or Demi Elf is recruited, another unit is produced for free. The fae empire is returning, and all want to be a part of the eternal revel.</li>
<li data-xf-list-type="ul">Zestari's Own Luck- Gives all units a 9+ save. The Luck of the Great Horned One curves away bullets and blade alike.</li>
<li data-xf-list-type="ul">Eminence of Undeath: Enemy units get -0/-1 when in a tile occupied by Masked Zealots. Between S'yul T'rment and Zestari, the power of undeath was beginning to warp fae magic.</li>
<li data-xf-list-type="ul">Dug in: Garrisoned Units get a +1 to their save</li>
</ul>Extra Special Units<br>


<div class="bbCodeSpoiler">
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Soul Reavers<br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Warriors of Undeath: When a Soul Reaver kills an organic foe, roll a d10. On an 8+, they rise up as an undead warrior.<br>
 <br>
Undead Warrior<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Mass Horde: This unit must be killed before other units can be attacked<br>
 <br>
(5)<br>
 <br>
Giant Frog<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Swallow: The Giant Frog can instead of attacking that turn, roll a d10. On an 8+, it swallows the targeted unit and they are counted as incapacitated and captured.<br>
<br>
Enlightened Warriors<br>
Elite<br>
HP 2<br>
Attack 1<br>
Offense 0<br>
Defense 1<br>
Drugs of The Onion: Give +1 HP permanently as they have an injection system that allows them tp pump as much as they want. Free Action in Battle: CAN PUMP A HIGHER DOSAGE TO INCREASE HP TO 4, BUT WILL DIE AFTER ALL THE FIGHTING HAS CONCLUDED AND THE ENEMY HAS RETREATED OR DIED.<br>
<br>
Lord Landroi Hero<br>
HP 4<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Fear is the Mind Killer: Immune to Negative Penalties and 1 Shot Abilities<br>
Training of the Damned- 2 extra HP and a 9+ save<br>
 <br>
Ghostsighters<br>
Elite HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Trickery: Before combat, roll a d4. Give that many enemy units a 0/-2<br>
<br>
The Lingering One Hero<br>
HP 2<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Frightening Aura: All enemies that attempt to attack The Lingering One,  suffer a -4/0 Sneak or Scare: Any forces in its army get 1 free Attack if killed. This does not stop the unit from dying.</div>
		</div>
	</div>
</div>[/FONT]</div></div>
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Samurai<br>
1 Monk<br>
3 Wyrms<br>
1 Boat<br>
1 Fire Crow<br>
Dragons Gate<br>
Green Dragon</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>2 Rusted Warriors</i><br>
<br>
Shan (Standard Level 1)<br>
Standing Army<br>
2 <i>Rock Hunters<br>
1 Dragon Dancer<br>
T’Lock</i><br>
Nerida<br>
<i>Great White Wyrm<br>
<span style="color: rgb(250, 197, 28)"><i>Fire Wyrm</i></span><br>
1 Wyrm</i><br>
<br>
Xùnsù De (Military Level 1)<br>
Standing Army<br>
<i>1 Samurai<br>
Twin Pixies<br>
<span style="color: rgb(250, 197, 28)"><i>4 Wyrms</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>1 Ningyoburi</i></span><br>
<span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs<br>
1 Monk<br>
1 Sky Fox</i><br>
<br>
Wéiqiáng (Military Level 1)<br>
<br>
Standing Army</span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas<br>
3 Skeleton<br>
Broken Jaw Butler<br>
1 Monk<br>
Dragons Gate<br>
Red Mother<br>
Metal Mystic</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying: Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi<br>
Proper Papers:Mercenary Units require 25% less Upkeep</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
<b>Stagnate (4): -1 Order</b><br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: 4<br>
Rerolls: N/A<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader (Hourglass)</i><br>
2 Samurai <i>Troop</i><br>
3 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero (Sapphire Sphere)</i><br>
2 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
1 Dragon Dancer <i>Elite</i><br>
1 Fire Crow <i>Troop</i><br>
Twin Pixies<i> Hero (Gauntlet Of Power)</i><br>
Broken Jaw Butler<i> Hero (Small Black Button)</i><br>
Green Dragon<i> Hero</i><br>
3 Bejeweled Crabs<i> Elite</i><br>
Nerida<i> Hero (Tiara of the Goddess)</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
1 Ningyoburi <i>Troop</i><br>
The Great White Wyrm<i> Hero (The Cleaver)</i><br>
Metal Mystic<i> Hero</i><br>
Fire Wyrm<i> Hero</i><br>
T'lock<i> Hero (Attire of the the Laughing God)</i><br>
<br>
<b>Mercenaries</b><br>
2 Lost Troop <i>Troop</i><br>
Gargamel <i>Hero (Horseless Carriage)</i><br>
2 Sea Barnacle <i>Elite</i><br>
2 Rusted Warriors<i> Troop</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
-2/1<br>
<br>
<b>Population</b><br>
30/50<br>
<br>
<span style="font-size: 18px"><b>Buffs</b></span><br>
<br>
<i>Spirit Tokens</i><br>
2<br>
<br>
<i>Uloth Tome of Darkness<br>
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))<br>
<br>
Explosive zombies<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer<br>
<br>
Empty Box<br>
Written inside of the box was a formula for stronger based armor.<br>
All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+</i><br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Upgrade </span><span style="color: #fac51c">Advancement<i> Waterway Surveying (Lvl 2) for 60 resources</i></span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Navvie Engineers can now turns tile into water terrain. It takes five turns to change the tile and units must leave the tile before this ability takes effect. For every three units lower the turn count by one to a max of three</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">-</span><br>
<br>
<span style="color: #fac51c"><span style="color: #fac51c">Build Advancement</span></span><i><span style="color: #fac51c"><i><span style="color: #fac51c"> Moat </span></i></span></i><span style="color: #fac51c"><span style="color: #fac51c">for</span></span><i><span style="color: #fac51c"> <i><span style="color: #fac51c">9 resources</span></i></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Moat: Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.<br>
<br>
<b>Free Actions:</b><br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free)<br>
<br>
Red Mother </i>produces <i>Dissident (Wéiqiáng) x 2</i><br>
<br>
Move Unit<i> Ningyoburi</i> to<i> Tower of Trials </i><b>(Roll 10)</b></span><br>
<i><b><span style="color: rgb(250, 197, 28)">Hero Unlocked</span></b></i><br>
<br>
<br>
<span style="color: rgb(250, 197, 28)">Explore Current Tile (</span><i><span style="color: rgb(250, 197, 28)">The Illegitimate's)</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><i>The Illegitimate's<br>
Gargamel<br>
2 Lost Troop<br>
3 Wyrms<br>
Water Elementals<br>
2 Sea Barnacles</i><br>
<br>
Movement (Army One) 1 Tile E<br>
(Héchuáng - Current)<br>
Begins Attack<br>
<br>
<i>Army One<br>
1 Monk<br>
1 Sky Fox</i><br>
<br>
Movement (Army Two) 1 Tile S<br>
(Huang He - Current)<br>
Joins Attack</span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Army Two</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>1 Monk<br>
1 Fire Crow<br>
2 Rusted Warriors</i><br>
<br>
Movement (Army Three) 1 Tile N<br>
(Wéiqiáng - Current)<br>
Joins Attack<br>
<br>
<i>Army Three<br>
Abraxas<br>
Broken Jaw Butler</i><br>
<br>
Movement (Army Four) 1 Tile SE<br>
(Xusun De - Shan)<br>
<br>
<i>Army Four<br>
Twin Pixies<br>
1 Wyrm</i><br>
<br>
Movement (Fire Wyrm) 1 Tile NW<br>
(Shan - Xusun De)</span><br>
<br>
<i><span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)">Fire Wyrm</span></i></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Movement (Workforce) 1 Tile South<br>
(Weigiang - Current)<br>
<br>
<i>Workforce<br>
3 Navvie Engineers</i><br>
<br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 526<br>
Income: 63<br>
Expenditure: 174</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 415</span></b></span><br>
<br>
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					<div class="bbWrapper"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'Frank Ruhl Libre';"><br>
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<span style="font-family: 'Amiri';"><i>Council Chambers, Sunset Mountain</i></span><br>
</div></div><br>
The murmur of whispered conversations filled the room as the councilors gathered for their monthly meeting, many of them making plans among their allies or courting the neutral parties to support their decisions. The faint sunlight filtered through the windows, reflecting off the Rahzen emblem and tribal symbols embedded around the room. As the time to the meeting grew close the final few members of the council filtered in and many began to take their seats, pulling notes about previous meetings and new proposals out to rest on the desks in front of them. With the chiming of a clocktower beginning to echo through the room Requen stood before the rest of the council, his own notes in hand.<br>
<br>
"Greetings once more, I formally call this meeting to order and am pleased to announce that the sprits have blessed several from among our numbers, resulting in the formation of another group of Spirit Guides who have joined our armies," Requen smiled at the polite clapping and smiles that many exchanged, pleased to see that the news was well received. "Does anyone else have any announcements to make?"<br>
<br>
"Aye, I have two Requen," Longtwig stood as he spoke, the blizzen maintaining a warm smile on his chilly face. "Norma has finally gained full control over her abilities so we should be seeing fewer blizzards pop up from now on. The other is simply alerting the council to the fact that the Blizzen defense forces are almost to the point of being large enough that Blacktop is uncomfortable having so many of our forces kept in reserve."<br>
<br>
"Duly noted Longtwig, I find myself in agreement and we can vote on how to proceed with the continued growth of our forces later in the meeting. For now if that is all we shall begin the meeting proper," Requen sighed under his breath as the sound of notes shuffling began, signaling the start of the tribal disputes that he would have to settle for the month.<br>
<hr><br>
Shuffling notes and the start of several louder conversations filled the room as many of the councilors stood and stretched, preparing to leave the room for the break that they had taken for lunch. even as they left it was easy to see the divide among the political allies, most of them not travelling out of their groups and rarely looking at the other groups that left. With a motion of his hand Requen signaled for Vigo to stay, allowing the rest of the room to empty before he approached the older human.<br>
<br>
"Vigo, what is the word from Ralen? Have the Straed fallen further or would it appear as if they will actually win this little war of theirs?" the Taur-Ahe snorted, annoyed that the Straed had not even bothered to inform them of their issues and that they had had to rely on their diplomat/spy to even learn of the issues.<br>
<br>
"He says that the battle is still being fought but that the Straed are likely to win it, it would appear only the ogre leader is still fighting at this point and the rest have fallen," the old man leaned heavily on his cane, a grimace on his face.<br>
<br>
"Good, we will need to contact them soon however to discuss their arrogance and failure to keep their allies appraised as to possible risks that we may face, especially when it is one that they themselves cause."<br>
<br>
"Aye, for now though we should let them finish the battle themselves, it has cost them much of their strength after all and perhaps we may take advantage of their weakened position once the dust has settled."<br>
<br>
"Perhaps, the young mage you contacted should be arriving soon correct?"<br>
<br>
"Aye, his light within the skull is growing larger and is easily within range of us by now. It shouldn't be much longer till he arrives and we can begin to aid the young man on his quest to strength."<br>
<br>
"Excellent, contact me as soon as he arrives and I will ensure that he and his allies are hosted in the best quarters possible for the duration of their stay among us. Once they have had time to rest I will have Callarhan test them to determine how they are in combat and if we can help them improve, I would hate for a promising young man to die due to lack of practice after all."<br>
<br>
"Tell me Requen, why are you so invested in this child anyway? We are offering far more than most would even think to with no guarantee that it will be worth it."<br>
<br>
"I have a feeling that we will need his aid when all is said and done Vigo, especially since things have gone far to well for us for nearly two years now. Something is going to come and I refuse to let my people die without fighting till the bitter end to aid them. Now go, get something to eat before the others to return and we begin to discuss the nation's matters. I have a feeling that this afternoon will be worse than this morning was by far."<br>
<br>
"Of course it will be, Taran is sure to be drunk by the time he returns after all," the old shaman hobbled out of the room as he spoke, leaving Requen to stare down at the mass of reports and notes upon his desk.<br>
<br>
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<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">2827</td><td colspan="">539</td><td colspan="">3386</td><td colspan="">83</td><td colspan="">3283</td></tr></tbody></table>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 10 (TITAN's Fall) + 49 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 539</td><td colspan="">Unit Recruitment: 83
Total: 83
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1) [Sunset Mountain]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
2x Lesser Air Elemental<br>
1x Earthen Shaman<br>
2x Ice Elementals<br>
2x Water Elementals<br>
2x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">7x Blizzen<br>
Norma (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh's Shiver</span></span>
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			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
0/2<br>
<br>
<b>Population</b><br>
32/40<br>
<br>
<b>Paid Actions</b><br>
Recruit Elite Water Elemental x2 (2/2)<br>
Recruit Blizzen x1<br>
<br>
<b>Free Actions</b><br>
Receive stolen Advancement 'Better Construction' from Straed Collective<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Better Construction</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Reduces construction action costs by 1 action, to a minimum of 1.</div>
		</div>
	</div>
</div>Explore tile with Army 1<br>
Receive Spirit Guide unit from happiness bonus<br>
<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+ (Success)<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Steal Advancement on roll of 8+<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+ (Success)<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+<br>
<br>
<b>Quests</b><br>
Research Prison Wards - Complete​</div></span></div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11362144" data-lb-caption-desc="Cosmo · May 29, 2022 at 12:45 AM">

		

		
	


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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
The journey had been long, dangerous and god their feet hurt. Well, half of their feet hurt. Tam spent most of the time riding on her phoenix which she had yet to name, Ren was incapable of being tired, C-BO floated, Scorched Earth was impossible to read and always seemed to be rather implacable and Lilith kept somehow convincing people to carry her by pretending her feet were aching and she 'simply could not take one more step'. Finally, they crested what had to be the last hill and they saw it, Sunset Mountain. It was too far to see much from this distance, but it sat nestled in a large series of hills, strong walls stood and small figures seemed to be flying around them, buzzing like bees around the nest.<br>
<br>
"Are we finally here, darling?" Lilith called from atop her current perch, the shoulder of Scorched Earth who merely tilted his head at the sight. <br>
<br>
"I think so?" Trystan said as he doubled over and put his hands on his knees. By the veil, they had really done it. They had gone from one coast of the continent to the other. It had only taken.. like half a year, but they had done it! He had seen and fought terrible things, done a few terrible things, but they had emerged and would finally enter a city that knew who they were! Which would be a change. Unless they forgot they were coming, but they probably wouldn't have forgotten, right? Right. <br>
<br>
"And you said there were bull people?" Lilith said as she leaned an elbow on the top of Scorched Earth's helmet, her leg dangling off his shoulder. Trystan had no idea how she was comfortable in such an awkward position but..<br>
<br>
"Yes, they're called the.." Trystan paused as his brow furrowed and he tried to recall the details, "The Taur-Ahe?" <br>
<br>
"Fascinating," Elijah said as he wiped his glasses with a cloth before using it to pat his forehead. He couldn't wait to see what technological marvels these natives had, or had discovered, a society that had evolved completely untouched by the old world! Just like the strange dragon worshiping people they had met before. Would their architecture be similar? Shared customs or legends? Or would they be entirely unique? <br>
<br>
"One must wonder if they are like bulls in <i>all </i>aspects," Lilith cooed as she gave each of the men that looked at her a wink.<br>
<br>
"One really mustn't," Trystan said as he suppressed a shiver.  The last thing he wanted to do was think about their anatomy and how they may, or may not, fit. <br>
<br>
"What's the fun in life without a bit of spice?" Lilith said as she ran a finger over her lips, "You won't know you like it until you try it."<br>
<br>
"I've never been burned alive, but I know I wouldn't like it," Trystan said with a roll of his eyes as he started walking again, more then eager to be in the city and not part of this conversation. <br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.</div>
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<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
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<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn<br>
Golem Activation Sigil</div>
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<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Damage (3)<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage (3)<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Ring of Protection<br>
<i>Immune to fire</i><br>
Pheonix Mount.<br>
<i>Tam counts as Flying and gain flame strike ability which uses up all attacks to attack all enemy units. Roll a d10 for each and deal all enemy units 2 damage on a roll of 9+<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4 <br>
Defense 0 </i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle<br>
<br>
Scorched Earth<br>
Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
I Love The Smell of Napalm in The Morning<br>
<i>Flame attacks deal 3 damage to Living Targets</i><br>
Living Tank<br>
<i>The First 3 Damage in a Battle is ignored<br>
<br>
Ancient Water Elemental <br>
Hero<br>
HP</i> 4<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Hard Water<br>
<i>+2 HP and a 9+ save </i><br>
Water Wall<br>
<i>Can give 2 allies 0/+2<br>
<br>
Lilith<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Love is Love<br>
<i>When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.</i><br>
Make Love, Not War<br>
<i>If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units</i></div>
		</div>
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</div><br>
<b>Resources</b><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">91</td><td colspan="">66</td><td colspan="">-80</td><td colspan="">77</td></tr></tbody></table><br>
<br>
<b>Actions</b><br>
Force March North North<br>
<br>
Sell Furs [66]<br>
<br>
Sign Rahzen Contract<br>
<br>
<b>Free Actions</b><br>
Move North<br>
Explore<br>
<br>
Map for reference, heading towards star.<br>


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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
<i>Shellbound Movement Tactics</i> Lvl 1-Shellbound gain an extra +1/0 when they move into combat<br>
Lvl 2 When moving into battle, they gain a 0/+2<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<i>Better Farming Techniques</i> (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
<i>Improved Construction Methods</i> Lvl 1-Buildings cost 10 less resources<br>
<br>
<i>Better Shellbound Cultivation</i> Lvl 1- A second shellbound can be trained for cost+half<br>
<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
3 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Southern Expedition League </i><br>
1 Flessi<br>
<i>Resolution League </i><br>
Metal Man<br>
2 Shellbound<br>
6 Flessi<br>
8 Soilings<br>
<i>Northern Expedition League </i><br>
1 Flessi<br>
2 Soilings<br>
<i>Assembly Pathfinder</i><br>
1 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Resolution League moves northeast one tile<br>
Assembly Pathfinder moves northeast one tilethen directly north one tile. End directly northwest of Barenziah<br>
Southern Expedition League moves directly east 2 tiles<br>
Northern Expedition Moves directly north 2 tiles<br>
<br>
<br>
<br>
<b>Actions</b><br>
1. Upgrade the Spine to Lvl 3 (2/6)<br>
2. Advancement Lvl 1 Shellbound Movement speed Upgrade: +1 Movement<br>
3. Advancement Lvl 1 Flessi Movement Speed Upgrade: +1 Movement<br>
<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
<br>
Southern Expedition-<i>Cultivate &amp; Spread (1/3)<br>
Resolution League- Cultivate &amp; Spread (1/3)</i><br>
Northern Expedition-<i>Cultivate &amp; Spread (1/3)</i><br>
Assembly Pathfinder- Cultivate &amp; Spread (1/3)<br>
<br>
Northern Expedition explores tile after move<br>
<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 1118 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 80) + Growth's Boon 25% = 100 REC<br>
<br>
-Expense:<br>
Upgrade Settlement -10 REC (20/50)<br>
Lvl 1Advancement (Single Focus) -40 REC<br>
Lvl 1 Advancement (Single Focus) -40 REC<br>
<br>
<br>
New Balance:  REC 1240</div>
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					<div class="bbWrapper"><i>Post formatting will advance in time...</i><br>
Act 2, Turn 21<br>
<br>
<span class="post-heading post-heading-">The Straed Collective</span><br>
<table class="bbcode-blockquote"><tbody><tr><td class="bbcode-blockquote-left"></td><td class="bbcode-blockquote-content">Being a leader in times of war is so much harder compared to being one at a time of peace.<div class="bbcode-blockquote-speaker">Kiel Wisteria, Chairman</div></td><td class="bbcode-blockquote-right"></td></tr></tbody></table><br>
As the council chamber began to fill, the Chairman thought back to this musing he had many months ago, scolding himself once again for how late the realization came. The answer to his trouble had been sitting in front of him the whole time. If a leader has a responsibility he cannot fulfill, he has three options:<br>
<br>
1. Abandon the responsibility (and in this case the lives of himself, his friends, and his colleagues).<br>
<br>
2. Learn to better fulfill such responsibility <i>really quickly</i> (proven to be ineffective through... some trial and error).<br>
<br>
3. Delegate to ones more suited to the task.<br>
<br>
As the fighting went on, the options had narrowed quickly, leading to the rapid formation and insinuation of the War Council, who had called this meeting together.<br>
<br>
Once both councils had gathered, a gaunt, middle-aged figure rose from their seat, giving a somewhat theatrical bow to those seated at the round table. Dr. Tyuratam Cooke, Kiel recalled, was a senior member of the Council of Ballistics over a decade ago, but retired early after a somewhat spectacularly failed test took their left eye, spine and half of their skull in a flash. Since then (and after some significant reconstruction) the somewhat dour figure retired into the obscurity of the Department of Allocations, making sure resources and materials got where they needed to with almost uncanny response times.<br>
<br>
"Members of the councils," Tyuratam began, once they had everyone's attention and the holographic projector was showing a mapping of the fleet, "it is my honor to apprise you of the current situation. As you can no doubt tell, things have been a bit quieter around here. The fighting has not stopped, of course, but at this point in the conflict we have managed to contain the Ogre's forces to a mostly evacuated sector of Fertility Prime. This has not been without significant cost to our arsenal," they say, glass eye swiveling to take note of any objections, "but I am sure that we all agree the safety of the core functions of the collective is paramount at this time."<br>
<br>
"Which brings me to my second point. This fight will not last forever. Eventually that monster will fall, and we would be remiss to take advantage of what small respite we have to secure our alliances and decide what to do with the terrors we currently have contained. I've already seen fit to assign a small formal contingent to update our friends to the west of the situation we are in. I have already covered how ridiculous it was not to reach out to them as soon as this happened, much less in the ensuing months, but at least now we can formally comment on the situation from a position of strength."<br>
<br>
"Dr. Cooke," Dr. Aleksey interjected, "while your hindsight in this matter is... appreciated," she said, making it very clear this was not the case, "it is strictly under the purview of the High Council to initiate matters of diplomacy. Your efforts may have aided in the containment of this threat, but do not assume-"<br>
<br>
"That you're all terribly busy, and just didn't have the time to let the large allied nation within spitting distance of us know we were in a full scale civil war? By the stars, there's absolutely no reason this conflict had to be as close a call as it was. We nearly <i>lost,</i> Director. Our forces have been reduced by over half their full might, DPMC hasn't found Lord Galade anywhere, and we're currently launching a full scale assault against <i>one ogre.</i> It has grown clear to me over the past two months that while your council is wonderful at keeping this Collective afloat, you all are woefully underequipped to keep it from being blown out of the sky."<br>
<br>
The members of the High Council sat stunned for a moment, as the gravity of the situation loomed over them once again. Eventually Meister Alfred zi Geheimnis, the Council's magical lead, gave the group a thin smile and said, "Well, I believe that concludes all the good we will get from this meeting. Let the meeting records show that the diplomatic contingent was a unified effort by both Councils and let them carry on, it's been made clear enough time has been wasted already."<br>
<br>
As the council adjourned, Alfred stayed for a while, looking over the fleet map and puffing on his pipe. Things were looking up. He was just glad his pick for the War Council hadn't gotten thrown out of the window. Maybe it was the eye. Cooke had to have kept it jerking around like that on purpose, he was sure...<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">Resources</span>

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			<div class="bbCodeBlock-content">As of Last Turn Played: 488<br>
Income: [60+60(Capital), +40(Fertility Prime) + 40(Bounty Secondus)+20(Golden City) +20%(Advancement)] + 70(Trade with Rahzen and C'Tini) = 335<br>
Action Cost: 200<br>
Mercenary Upkeep: 70<br>
Next Turn: 553<br>
<br>
<b>Pure Magic Crystals</b><br>
4 (0+4)<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 3<br>
Bounty Secondus - Farming Settlement Level 1<br>
Fertility Prime, Bounty - Farming Settlement Level 1<br>
Floating Pyramid, Golden City - Standard Settlement Level 1 (through exploration)<br>
<br>
Units:<br>
Odin (2HP)<br>
Enigma<br>
Valkyrie<br>
Kartoosh<br>
Galade Brigade<br>
(2 Swamp witches and 5 sentinels) - cant form valkyrie<br>
(1 aegis, 1 curator and 4 protector) - cant form valkyrie<br>
1 Valkyrie (using 4 New Sentinels)<br>
<br>
Deployments:<br>
<u>Prime Ship Freedom Garrison</u><br>
Valkyrie<br>
6 Crystal Cannon<br>
<br>
<u>Bounty Secondus Garrison</u><br>
Odin (2HP)<br>
Enigma<br>
Kartoosh<br>
Galade Brigade<br>
(2 Swamp witches and 5 sentinels) - cant form valkyrie<br>
(1 aegis, 1 curator and 4 protector) - cant form valkyrie<br>
2 Crystal Cannon<br>
<br>
<u>Fertility Prime Garrison</u><br>
2 Crystal Cannon<br>
Note:<br>
<br>
<u>Golden City Garrison</u><br>
2 Crystal Cannon<br>
<br>
<u>Formal Contingent</u><br>
Valkyrie (New)</div>
		</div>
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</div><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">[B]Advancements[/B]</span>

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			<div class="bbCodeBlock-content"><b>Magna Legacy (Tier 2)</b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 4+, kills a troop unit. On an 6+ kills 2 troops or 1 elite. On a 8+, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research (Tier 2)</b><br>
Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons (Tier 2)</b><br>
Settlements count as a number of units equal to 2x their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech. - No idea what this is<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Advanced Knowledge begets Knowledge (Tier 2)</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heaven's Fury Bombardment (Level 2)</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 9, the unit is hit by a magical shell from the bombardment and takes 3 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Aegis Protection (Tier 2)</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Each Collective settlement additionally gains a garrison force of 1 Elite Aegis Unit. (assuming... also 1 for 1?)<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Empyrean Refinery (Tier 2)</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td><td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td><td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td><td colspan="">+4</td></tr></tbody></table><br>
<b>Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +2 (net 0 atm)<br>
<br>
<b>Sky Aegis (Tier 2)</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its units. Magical barrier absorbs 4 points worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it. (y undetermined)<br>
<br>
<b>Policy: Manufacture of Greatness</b><br>
Roll a d10, develop a GM Equipment on an 6+. (See Artifact Stabilizer Machine)<br>
<br>
<b>Artifact Stabilizer Machine</b><br>
Allows more creative control on the effects of the artifact generated by Policy: Manufacture of Greatness as well as lower the needed roll by 1 (will be 6+).<br>
<br>
<b>Improved Research Tools</b><br>
Effects: Reduces advancement action cost by 1 action, to a minimum of 1.<br>
<br>
<b>Artifact Tinkering</b><br>
Once per turn, roll d10. At a roll of 8+, can edit the traits of an artifact either adding a positive trait or removing a negative trait.<br>
<br>
<b>Replication</b><br>
For every construction [expedited or not(?)] of a troop mechanical unit, there is a 50% chance of making a replication without the cost of another action. The full price in resources is paid.<br>
<br>
<b>Policy: Project Fund Injection</b><br>
Can spend 2 Pure Magical Crystals to reduce an action by 1 per every 2 crystals spent in this manner to a minimum of 1 turn.<br>
<br>
Negative Aspect of Policy: Roll a d10 when used. On a 1 or 2 a major Error occurs. Depending on what you are using it for, apply below: -recruitment: Lose any actions dedicated to this recruitment and the resource cost. No units are recruited this turn. -settlement upgrade: Lose any actions dedicated to this and the resource cost. Settlement loses one level. If this would reduce it to zero, settlement is destroyed. Cannot be upgraded for 3 turns. -Settlement construction: Lose any actions and resources dedicated to this. -advancements: Lose any actions and resources dedicated to this and advancement is reduced one level. Cannot be upgraded for 3 turns.</div>
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<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">Actions</span>Paid Actions<br>


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			<div class="bbCodeBlock-content">1: <b>Advancement: Unchecked Replication (Tier 2 Replication): </b>Replication may trigger itself a number of time up to the level of your capital. The full price in resources still must be paid for each additional unit. -- VERY MUCH UNDER REVIEW<br>
2: Train <b>Sentinel (Replication: Success):</b> -80 resources, +2 Sentinels<br>
3: Train<b> Sentinel (Replication: Success):</b> -80 resources, + 2 Sentinels</div>
		</div>
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</div><br>
Free Actions:<br>
Manufacture of Greatness- As a free action, spend 40 resources and roll a d10. On an 6+, develops an artifact. Resources are not refunded on failure. (Failure)<br>
<br>
Artifact Tinkering (Remove weakness of Belt of Great Speed): Failure<br>
<br>
Move Valkyrie (New) to Sunset Mountain<br>
<br>
Initiate Diplomancy with the Rahzen via the new Valkyrie<br>
<br>
There's An Ogre On The Ship: All available units Attack to the best of their ability. Leftover sentinels protect named characters if possible, focusing on Odin and Enigma Prime.</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11364093" data-lb-caption-desc="Trektek · May 31, 2022 at 11:43 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
<br>
The Army is about in position. It is unknown at this time whether the Cogs and their Orc allies are merely taking a defensive position, or if they are somehow unaware of the speed of which they have mobilized.<br>
<br>
It seems unlikely that they are unaware of The Fafrium Empire’s arrival close to their borders as it does seem that they have dispatched for assistance from Greater Titania.<br>
<br>
It would be best to have this situation dealt with before they were to arrive. It could in fact lead to all out war in this New World of theres with the nations here as proxies between their two powers.<br>
<br>
Time will tell. Next month, these forces shall arrive into position within the enemy cities. And they shall either heed the warnings, or fall by our might.<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
The enemy are almost at their gates. And they are ready for them. This Fafrium Empire with their guns, formations and technology. They seem to believe themselves invincible. But the Orcs of Clan Spike Horde will prove them wrong. These are merely men and they will not last long among the combined defenses and military might of the alliance between them and the cogs.<br>
<br>
Actions: Train 3 Orc Warriors<br>
<br>
15 Orc Warriors , 5 Orc Catapult, 6 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Ogre Nation</u></span></b><br>
<br>
Tiny had been beating back complete armies, all by himself. The large brute of an Ogre was bigger and stronger than anything that these weakling machines could put forth. It was going to take more than they had to finish him off, more than anything they would possess.<br>
<br>
At least, that was what the might Ogre believed as he was suddenly peppered by large cannon blows. Each one causing him to stumble backwards and towards the edge of the ship.<br>
<br>
Tiny lost his footing with one final shocking blow, causing him to fall from the side of the Capital and disappearing beneath the waves in the waters below.<br>
<br>
The Ogres had been finally defeated and crushed.<br>
<br>
—-------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
The army waited at the gates. Soon enough, it seemed, 3 armies would be converging on them. And those three armies would face the wrath of their goddess.<br>
<br>
The line and file soldiers were all pumped and ready to defend their faith. Who they are had changed over this last year and a half, but they would not falter in the path of their existence. It was their duty to bring the gift of the goddess flowing towards the world.<br>
<br>
They would crush these infidels and those that would survive, would help spread what they despised.<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><s><u>The Fafrium Empire </u></s><u>The Ascendent</u></span></b><br>
<br>
The arrival of Greater Titania has changed things. But not for the worse. It will make it easier to infiltrate than they had originally figured. But they would take things slowly and carefully. They were still small enough that a major empire could crush them with ease. <br>
<br>
And after all their hard earned careful planning, it would not do for them to be crushed so single handedly. Not when they have finally built a home again.<br>
<br>
They would sit tight and wait for their opening to strike.<br>
<br>
<br>
Withers knew that the time would be near once more.<br>
—--------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
The forces of Greater Titania had arrived on their ships. They responded to the call from aid. It was not one that was for any love of those that they came to defend. The opposite, to be sure.<br>
<br>
This land was meant to be a means to an end. A place to send their dissidents and other undesirables to be far away from them without having to worry about rebellion.<br>
<br>
If it was any other threat, they might have responded differently or sent less than what they had. But here and now, they were up against The Fafrium Empire, a foe of great import. To send any less than hat they have now brought forth, would have easily led to the downfall of the entire expedition. <br>
<br>
Grand General Hissasta Windfellow was a stern woman. She stood before her troops as they disembarked, wearing her enchanted chain mail and the tabard of Greater Titania with her Greatsword on her back. Along with enchantments on her and her armor, the weapon had been blessed by magic as well.<br>
<br>
She was not happy to be here and in fact, those assembled from Coghaven did not seen happy to have them there either.<br>
<br>
This was merely a means to an end. As soon as the enemy was crushed, they would leave. She had no desire to stay in this goddess forsaken land and as far as she had been informed, the Queen had no desires in this matter either.<br>
<br>
There were far more profitable lands to be conquered than this one.<br>
<br>
One thought on Hissasta’s mind was to let the Fafrium Empire come. She would crush them under the heel of her boots and her powerful magical troops.<br>
<br>
—---------------------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>The Trident</b><br>
<br>
A Trident from the sea. It is very wet<br>
<br>
<br>
<b>Giant Rock</b><br>
An oversized rock. Is it a boulder?<br>
<br>
<b>Fae Construct</b><br>
<br>
Something that has fallen out of a mystical portal</i><br>
<br>
<br>
<b>Month 10, Turn 22, Year 1291</b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-All Da Shrooms Advancement: Tier 2 Trolls: Lose Stupidity<br>
-Recruitment: x2 Trolls - 120 resources (+2 Naked Lads)<br>
-Recruitment: x2 Trolls - 120 resources (+2 Naked Lads)<br>
-Recruitment: x2 Trolls - 120 resources (+2 Naked Lads)<br>
<br>
Explore- The trolls come across a large pile of ancient bones. Gain 40 Resources<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. 4 Mekhanite Skirmishers break off from Army 4 to form Army 1 “Her Sure-footed Scouts”.<br>
<br>
2. Army 4 moves to The Spine and engages in diplomacy with The Flessi. Army 1 moves to the tile below Umbra and explores, searching for the treasure indicated by the Treasure Map from the auction.<br>
<br>
3. Armies 5-7 continue to consume the tiles they are on (will be 2/3 at end of turn)<br>
<br>
4. Upgrade Amoni-Ram to level 5 (2 Actions, 113 Resources)<br>
<br>
5. Complete level 1 advancement “Integrated Air Filtration Systems” - Mekhanite Units gain resistance to disease infection due to filters that clean the air they breath through their suits. (Trying to resist the Prenumbrian plague and other diseases) (1 action. 10 resources)<br>
<br>
Exploring where the Treasure Map lies: The group discovers a large ornate golden door buried in the ground. The image is that of the Sun pushing back the darkness and monsters. (Adventure Chat)<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>​</div><ul>
<li data-xf-list-type="ul"><div style="text-align: center">Spend 1 action and 80 resources to begin upgrading the court to level 3.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">1 action to upgrade the court.​</div></li>
<li data-xf-list-type="ul"><div style="text-align: center">1 action to upgrade the court​</div></li>
</ul><div style="text-align: center"><b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Upgrade Advancement Waterway Surveying (Lvl 2) for 60 resources<br>
<br>
Navvie Engineers can now turns tile into water terrain. It takes five turns to change the tile and units must leave the tile before this ability takes effect. For every three units lower the turn count by one to a max of three<br>
<br>
-<br>
<br>
Build Advancement Moat for 9 resources<br>
<br>
Moat: Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.<br>
<br>
Hero Gained from Tower:<br>
<br>
Agawa<br>
HP 2<br>
Attack 4<br>
Offense 4<br>
Defense 0<br>
Swift Strikes: +2 Attacks<br>
Mie Squared: If in a group containing Ningyoburi, alters the roll needed to 7+<br>
<br>
<br>
<b>Battle Casualties: </b><br>
<br>
<i>Yamabuki Units killed- 1 Sky Fox, 1 Monk, 1 Fire Crow, 2 Rusted Warriors, Broken Jaw Butler (Took killing blow for Abraxis)</i><br>
<br>
<b>ALIVE UNITS: 1 Monk, Abraxis</b><br>
<br>
<i>Heavy Fafrium Unis Killed-  1 StormKnight, 1 Iron Legion Footsoldier, 1 Iron Legion C0-M47 Automaton</i><br>
<br>
<b>ALIVE UNITS: 1 Iron Fortress, 1 Storm Knight, 1 Foot soldier, 1 Automaton (3HP remaining)<br>
<br>
<br>
<span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Recruit Elite Water Elemental x2 (2/2)<br>
Recruit Blizzen x1<br>
<br>
Xion Corporation Advancement- Heavy Steel Manufacture: Elite units gain a +1 HP<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
Force March North North<br>
<br>
Sell Furs [66]<br>
<br>
Sign Rahzen Contract<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
<br>
1. Upgrade the Spine to Lvl 3 (2/6)<br>
2. Advancement Lvl 1 Shellbound Movement speed Upgrade: +1 Movement<br>
3. Advancement Lvl 1 Flessi Movement Speed Upgrade: +1 Movement<br>
<br>
Exploring: 1 Unit of Flessi is destroyed by a rampaging Flesh Spirit<br>
<br>
<b><span style="font-size: 26px"><u>Stread Collective</u></span></b><br>
<br>
Advancement: Unchecked Replication (Tier 2 Replication): Replication may trigger itself whenever a construction action for a unit is performed. Roll a d10 and on a 7+, builds a second unit at full cost<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Academy</u></span><br>
<br>
<br>
<br>
<br>
Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Wooden Warriors
Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0 
Flamable- Deals an extra 2 damage to fire based enemies, but takes 1 damage in return</td>
<td colspan="">Warriors made out of wood</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Knights of The Hidden Valley 
Elite
HP 1
Movement 3
Attack 1
Offense 1(2)
Defense 1 
High Mobility Charge- Has +2 movement and if they move into battle gains a +1/0</td>
<td colspan="">Fast and Noble Warriors</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Bozo
HP 2
Movement 1
Attack 2
Offense 4
Defense 0
Clowning Around: At the beginning of Combat, roll a d10. That many troop units are unable to participate in combat.
Pie in the Face: Using a single attack, it targets Hero units only. Roll a d10. On a 8+, deals an extra 2 damage
</td>
<td colspan="">A clown that stands 8 feet tall</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';">"In the beginning, The Shepherd was a man, born of FLESH, just as us. Through dedicated to MEKHANE, we can become as Them, pure."</span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>​</div><i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><b><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><br>
Tale of an Earth-Breaker</span></div></b><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
Growing up, there were three things kids wanted to be when they were older. Some dreamed of being a Legionnaire, to have their limbs and organs cut from them, replaced by mechanical bliss and to don their distinctive bronze armor. They could be seen playing Soldier in the city streets, pretending to be Legionnaires in formation, hacking away at imaginary hordes of Flesh-beasts, arresting other kids they decided must be Flesh-cultists, transitioning between the roles of soldier and inquisitor with no clear lines.<br>
<br>
Others wanted to be the great inventors and scholars, master forgesmiths and fabricators that created the tech that filled their lives. They spent their time drawing pictures of the great machines they would build, sharing grandiose ideas for new inventions they would make with one each other, pretending they had implanted themselves with state of the art implants of their own design.<br>
<br>
And then there were those few who dreamed of joining the priesthood, dedicating themselves to the perfection of logic and of their bodies. They were the smart-asses of their classes, the teachers pets, the Golden child. They were often whisked away to seminary and spent their time reading and studying.<br>
<br>
No one dreamed of becoming a typical factory technician, the man who kept the great forged burning and the fabricators working, but most would find themselves working in the great forges or fabrication facilities of Amoni-Ram, and those who didn’t found themselves helping to build the city, working as a construction worker in the ever expanding, even remodeling city of bronze.<br>
<br>
Parth had dreamed of being a great Master-Fabricator when he was a kid, in charge of designing the great machines that filled the frabicatuon factories that made the various technological wonders that filled Amono-Ram. He had spent his days like his peers had, drawing crude, nonsensical and fantastical designs for machines that could never be, sharing ideas that would never come to fruition with his class mates and, as he grew older, taking the courses and studying for the entrance exam to allow him to go on to study at the great universities to became a master-fabricator.<br>
<br>
Like all dream jobs; it was one shared by many, and it was exactly that for many- a dream, including for Parth. He just could never score hig enough to meet the strict requirements for the prestigious and competitive program, could never maintain the grades he needed no matter how hard he tried. He was not a dumb kid by any means, but not was he the brightest. He could not envision the great and complicated inner workings of the machines he studied and aimed to design, he found himself lost when his teachers went deeper and deeper into their complexities and he struggled, eventually being forced to relealize that it would stay a dream.<br>
<br>
At the end he found himself a fabricator-repair technician at one of the many great factories that filled the industrial parks that dominated Amoni-Ram. His father had worked at the factory for many years, and had always promised he would help Parth get a good job at the factory. His father had always been proud of the work he did, overseeing one of the assembly lines that helped put together various machines, differing monthly and sometimes even weekly based on the needs of Amoni-Ram. He has always told Parth how important work like his at the factory was; they were the backbone of Amoni-Ram. The great Master-Fabricators were uselsss without people to bring their vision into reality.<br>
<br>
When Parth had finished his schooling, something short of a Master-Fabricator, his father secured him his first job at the factory. He was disappointed at first, burnt out from failing to achieve his dream, but tried his best to throw himself into his work. It should have been interesting, it was a dream job for many. His work in school may not have resulted in him becoming a Master-Fabricator, but it landed him not me the fast track to becoming the head of the instrument maintenance and repar department with opportunities from there. The machines he worked on were on the cutting edge and the factory received orders for the latest innovations. He was able to work intricately with the machines and their intervals; machines that always changed to accommodate the latest orders and changes in techniques.<br>
<br>
Yet none of it had the allure it had had before. Somewhere along the way he had lost all of the passion for his work. He would wake up in the morning in his single unit apartment, a small space little more than a desk situated behind an L shaped curtain in the bedroom with a minimalistic kitchenette and a bathroom attached. It had no windows, situated deep within the one of the cities clustered apartment complexes designated for unmarried workers. He would prepare a meager breakfast, or go and grab a prepared meal at the common cafeteria. Then he would take a crowded rail cart to the factory, where he would conduct inspections and repairs in various machines for 10 hours, 6 days a week.<br>
<br>
He would then come home, exhausted from work, and try to relax. But his old hobbies- consisting of sketching design soft machines, studying their inner workings and the math and theory involved, no longer held any pleasure. It felt monotonous, and draining. He tried to take up new hobbies; reading of history and religion, of the other sciences, but it all felt… dry, unsatisfying… it felt like more work. He found himself spending hours simply lying on his bed, staring at the single image carved into the concrete ceiling of his brutalist apartment; a depiction of MEKHANE standing atop a mass of flesh, HER hamme raised high.<br>
<br>
Parth remembered tales his great grandmother used to tell him. She would tell him that back when she was younger, many decades ago, the city was vastly different. It was smaller, it’s great towers not yet reaching the clouds and it’s streets not a dense network of criss-crossing bridges and underground subways; it was in every way less developed and advanced, yet she said it was better in every way.<br>
<br>
In her youth, the city was not was as plain and shallow. It’s buildings were works of art in themselves, each a unique feat of architecture who stylized faces each told a story. Now they were blank skates of concrete and metal, wholly focused on function with none of the art. Art was something that was not common in the city; it’s production was heavily regulated and such expression was looked down upon and discouraged. His grandmother said the great artists had been arrested long ago, accused of channeling the will of THE FLESH and their great works disfigured and turned down.<br>
<br>
She said there used to be gardens. Gardening was never a popular hobby, often looked down upon by many; but it was never outright banned, you would never get in trouble for doing it. Now the Inquisition rooted out all Gardeners, burning them and their garden. It was the same with musicians, who had gone the way of the painters, sculptors and architects. You could even buy a stiff drink if you wanted one, and enjoy it while seeing a play, in the less zealous sections of the city. Now such things were unthinkable- they would get you accused of FLESH worship and burned at the stake.<br>
<br>
Grandmother had said things had begun to change when the old Blessed-Apostlate had died suddenly, and been replaced by the current face of the church, Blessed-Apostalte Reed. The old Blessed-Apostolate, Derivor Thorpe, had been more of a moderate, and some whispers had said he was even a secret Assemblist. Grandmother hadn’t known if the rumors were true, but either way he was far less strict the Reed was, and so the whole church was as well. That’s why they killed him- and believe her they killed him Grandma would insist- they felt he was too soft, he was often accused by the leadership of the fundamentalists that he allowed FLESH and sin to fester in Amoni-Ram. So they killed him off and placed Reed in charge and did away with everything they thought was a sin of THE FLESH- stripping everything that had made Amoni-Ram a place worth living in.<br>
<br>
Great Grandma’s rants and thoughts on the state of the city and its leadership had made her the black sheep of the family. Parth had been told that Great Grandma was “misremembering things” and “didn’t understand what she was talking about” and that she “had an old mind” when he was little, and she was kept mostly hidden away at home, for fear someone outside the family would hear here and report the family to the inquisition. There was almost a sense of relief in the air the day she had passed.<br>
<br>
For as wrong and dark as the time his Great Grandmother has reminisced about… Parth couldn’t help but find himself imaging he was at one of the concerts she described, or at a “bar” listening to music as she had in her younger days. He tried to banish the thoughts when they arose, reciting prayers and instead imagining the intricate mechanisms of the machines, but his thoughts always drifted back to day dreams of sin.<br>
<br>
The sickening, heretical thought that maybe his Grandmother had been right began to slowly worm its way into his mind. The life she described sounded… fun.<br>
<br>
Fun. Fun was something a Mekhanite was supposed to be careful of. It was good to derive satisfaction from work and knowledge, but bodily pleasures were corruptions of FLESH that would poison the kind. It was wrong to derive any enjoyment or pleasure from anything but pursuits of the mind. A good Mekhanite pursued logic, knowledge and the perfection of their craft; found contentment in their contribution to the reconstruction of MEKHANE. To do else wise was to poison the mind.<br>
<br>
Parth knew this, knew how true it was and how wrong and evil his thoughts were, how they were products of the FLESH that corrupted his mind… but he couldn’t help but find a burning desire for the fun his grandmother described growing within him.<br>
<br>
He considered seeking out a priest, someone to talk to and help guide him back to the path of righteousness, but he feared what they would say. He feared they would label him a heretic, have him burned… but what he feared most is that they would simply tell him to continue to do what he had tried to do… to banish the thoughts by throwing himself into his work… take up an extra shift so that he would have no time for thoughts of sin.<br>
<br>
His Great Grandmother had mentioned to him that when Blessed-Apostolate Reed and the Inquisition had begun to crack down on sin within the city, many of the artists, gardeners and others the Inquistiom sought to purge had went “underground”, forming speakeasies and secret societies where they would enjoy music and dance, practice art and even tend to small gardens.<br>
<br>
Grandma had known because she had been to them, before they really began cracking down on them. She had stopped going when she was almost caught in a raid the Inquisition conducted on a dance house she was at… she said she watched as they dragged one of her friends away, doused her in oil and burned here. She said most of the Speakeasies ended like this. But she seemed certain some had managed to evade the watchful eyes of the Inquisition, and if someone talked to the right people, they could find one.<br>
<br>
When Parth found himself wandering the back alleys of Amoni-Ram, looking for someone who may be able to point him towards one of the speakeasies his Grandmother had told him about… he felt ashamed. He needed a change, before he got himself killed.<br>
<br>
The next day, he enlisted in the Legion. It was a sudden, rash decision, the kind that his priests and teachers had always warned and scorned others for. But he felt like he had no choice; that if he didn’t make some drastic change he would end up going back to laying on his bed, dreaming of sin, the temptation to return to that back alley and search for a speakeasy growing until it was too much to resist…<br>
<br>
He expected his father to be disappointed, his work to protest and reject his application to the Legion; but he found that it was approved without question and his father beamed with pride. While he had laid and stayed inside, the city had changed around him without his notice. Scouts had been sent out to scour the land, finding great wonders of the Old World and terrible foes of this new land. They had leaned the locations of pieces of MEKHANE, and recruitment was being driven to fulfill the vision of HER reconstruction. His enrollment was welcomed and accepted without question, and his rash and sudden decision was treated as the inspiration of faith. If only they knew…<br>
<br>
***<br>
<br>
The training was demanding and grueling. It consisted of a mixture of both regimented physical exercise- though FLESH was weak and evil, while they still bore its burden they must strengthen and ready it for the trials of war- and scholarly education. As his body was beaten into peak physical shape; preparation for a laborious augmentation process that would put a weak body into shock and decay, he was taught the theory of war and of THE FLESH; of the types of Flesh-beasts and demons and how they were to be fought.<br>
<br>
The classes weee difficult, but less so than those he had taken when he strode to be a Master-Fabricator and so they were passed with ease. What have Parth struggle was the physical training. In Amoni-Ram there were no sports or gyms. People were encouraged to walk 30 minutes a day to maintain their Flesh but no more. Sports and exercise were seen as worship of the FLESH and banned in the city. This was the first time Parth had truly exercised, and at times it was the hardest thing he had ever done. But after six months of training it was completed,he was ready for the augmentation process that would turning him from a normal man and into a Legionnaire.<br>
<br>
The process of turning one from a normal man into a Legionnaire was a long series of complicated surgeries, in which the flesh was stripped away, bones cut and organs removed. All three were replaced by metal and mechanics, constructed from HER FLESH itself, the holy Beryllium-Bronze that had been gifted to them by The Shepherd.<br>
<br>
It was not a particularly strong metal; somewhere between iron and bronze. It was malleable and could be worked into the intricate shapes needed; but so could bronze and iron. No, the true majesty of HER FLESH, what made it so prized by the Mekhanites was that it would seamlessly integrate itself with the mortal body. The skin and flesh around implants and metallic organs would not blister and fester as it would if iron or bronze would use; instead it would treat the berillyium-bronze as a part of itself, reforming the networks of neurons and blood vessels required, integrating the new part into its whole. Fools would call it magic; but in truth it was the will of MEKHANE, bending the Flesh to HER will.<br>
<br>
Under the careful blades of the Surgeon-Priests, most of Parth was flayed and stripped away, augments of metal taking their place. Most of his chest was ripped open, heart, lungs, bones and more replaced by those made of Holy Bronze, mechanical organs that could supply the blood and oxygen his new form would need, veins replaced by metal tubes and blood exchanged for oil. Bones reinforced by steel were implanted, capable of supporting his new weight. A complex and redundant network of organs, replacements for those already present and ones entirely new, was placed inside him, with hatches, gauges and ports that reached up and out of the skin, designed to connect with the armor he would don.<br>
<br>
His eyes and limbs were not spared the fate of his organs. All were removed, corrupted and weak flesh replaced by the purity and strength of steel. He was granted new sight, and saw the world in a different light. He found his vision was sharper, and he could exert some control over his vision, able to focus in on different objects at different distances, even able to see within the darkest nights. His limbs too provided him new strength and new feeling. Unlike hands of flesh, he could not feel hot nor cold; only a dull pressure of his metal flesh against objects. It was an odd sensation that at first made him feel awkward and uncoordinated, taking some time to get to. But after some time and additional training, he found himself faster and stronger than any mortal of flesh could ever hope to be.<br>
<br>
Parth was assigned to the 6th Earth-Breaker legion as part of the defensive guard to watch over the massive machines as they purified the tainted ground. It was not a glorious assignment at the front lines, spreading HER word and purifying the FLESH, but it was still better than remaining at the factory and in the city. Since he had enlisted, his rigorous training and education had proved a distraction from his troubles. He had returned to the barracks too tired for heretical thoughts. He had begun to feel content again, even excitement at what the future could hold. But somewhere deep inside, there was some kernel of doubt, a sinking feeling that bubbled up to the surface when he paused, a dark place he could sense his thoughts drifting towards in the quiet moments late at night, things having calmed down and settled as his training drew to a completion, shadows of his troubled thoughts returning just before he drifted off to sleep. But he did his best to shove them away. When he left the city and began his assignment, the change in scenery would be good for him, he would have no time for such worries and heresy.<br>
<br>
***<br>
</div></span><div class="bbcode-centerblock" style="width: 75%;">[/Center]<br>
<br>


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<b>Updates:</b><br>
A CALL TO ARMS: Rolled a 3. Nothing happens.<br>
<br>
OMAR's GIFT: Rolled a 6. Nothing happens.<br>
<br>
Bronze Destiny: Rolled 9. Hero gained.<br>
<br>
Army 5, First Consecration Legion, "Her Hungering Maw", continues to consume tile (3/3 at end of turn)<br>
<br>
Army 6, Second Consecration Legion,  "Her Blessed Consecrators", continues to consume tile (3/3 at end of turn)<br>
<br>
Army 7, Third Consecration legion, "Her Industrious Spirit", continues to consume tile (3/3 at end of turn)<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Actions:</b><br>
1. A Mekhanite Skirmisher breaks off from Army 6 and from Army 7, both joining Army 8, "Mekhanes Hammer". Army 5, First Consecration Legion, "Her Hungering Maw", moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
2. Army 4, Army 1 and Army 8 move as shown. Army 8 created and leaves Amoni-Ram.<br>
<a href="https://www.rpnation.com/attachments/1654046037258-png.989711/" target="_blank"><img src="https://www.rpnation.com/data/attachments/926/926841-4310397fc44d7e07521cd4298d8522d7.jpg" class="bbImage " style="" alt="1654046037258.png" title="1654046037258.png" width="194" height="100" loading="lazy"></a><br>
<br>
3. Construct 4 units of Mekhanite Skirmishers. (90 Resources, 2 Actions)<br>
<br>
4. Complete the upgrade of Amoni-Ram to level 5 (1 Action)<br>
<br>
5. Army 5 Explores.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:<br>
<br>
<i>Cull the Growth </i></b>- Investigate the reports of armies of Growth-Beasts to the far west.<br>
<b><i>Hidden Treasure </i></b>- Find the treasure, located in the central mountain range.<br>
<b><i>Cure The Scientist</i> </b>- Cure the scientist transformed by the Growth.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Inventory:</b><br>
<u><i>The Arms of Mekhane</i></u><br>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i><br>
{Equipped by The Shepherd Bumaro)<br>
<br>
<i><u>The Visage of Mekhane</u><br>
Strength: Allows 3 rerolls in combat and exploration.</i><br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Land Boat </u><br>
Strength: Units ignore penalities from forced movement or retreats<br>
Weakness: Decrease initiative tier of units in equiped army<br>
(UNUSED)<br>
<br>
<u>Armor Piercing Rifle</u><br>
+3/0<br>
(TINA)<br>
<br>
<u>Military Grade Armor</u><br>
0/+3<br>
Decreases damage by 1<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Phaser Rifle</u><br>
Pick 1 mode during combat:<br>
Stun Mode<br>
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+<br>
Kill Mode<br>
+3/0<br>
Deals 1 extra Damage<br>
Disintegrate Mode<br>
-3/0<br>
On a successful hit, deals an additional 4 damage and negates saves<br>
(Equipped by Cepher))<br>
<br>
<u>Arm of Destiny</u><br>
A mechanical Arm that pulsates with electrical energies. The normal arm is replaced by this mechanical one.<br>
All attacks can now count as Ranged from a lighting strike attack<br>
Melee attacks deal an extra 2 damage<br>
(Equipped by TINA))<br>
<br>
<u>Mekhanite Armor</u><br>
Strength: 0/+2<br>
Weakness: -1/0<br>
(Equipped by Cepher)<br>
<br>
<u>Old World Helmet</u><br>
Strength: Gives hero a 9+ save. If it already has this save, upgrade to 8+<br>
(Equipped by Cepher)<br>
<br>
<u>Grenade of The Ages</u><br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only hits on an 8+, but deals 2 damage on each successful hit.<br>
(UNUSED)<br>
<br>
<u>Dented Flying Machine</u><br>
A machine that is claimed to move through the sky with ease<br>
A flying machine from an ancient civilization.<br>
Strength: Adds +3 Movement<br>
Weaknesses: After movement,  hero and units flown are at 0/-2 for the remainder of the turn<br>
(UNUSED)<br>
<br>
<u>Treasure Map</u><br>
Leads to a large treasure in the mountains in the middle of the map.<br>
(UNUSED)<br>
<br>
<u>“Sword” of Damocles</u><br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
(UNUSED)<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<i>Resources - "Amoni-Ram is a beating heart, not just of life, but of faith, technology, and industry."</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan=""></td><td colspan="">180</td><td colspan="">90</td><td colspan=""></td></tr>
</tbody></table><br>
<u>Economics Breakdown</u><br>
Income Generated by Amoni-Ram: 120 (80 base from level 4 * 25% (faction bonus) = 100 base * 20% ("Advanced Resource Extraction and Purification Machinery") = 120.<br>
Trade Income: 60 (Goblins, Warrior Women, Cogs)<br>
<br>
<br>
<i>Mekhanistic Devotion - "As the corruption of Mother Nature and its FLESH is purged from the land, the influence and power of MEKHANE begins to flourish"</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">14/td]
</td><td colspan="">8</td><td colspan="">0</td><td colspan="">22</td></tr><tr><td colspan="">

</td></tr></tbody></table>

<i>MEKHANES RESURGENCE</i>
Converted Tiles: 4
Tiles In Progress: 3

<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span>
<b>Nation Summary</b>

<u>Order:</u> 1
<u>Happiness:</u> 1


<u>The Shepherd Bumaro</u>
Leader
HP: 5
M: 2
Attacks: 6
Offense: 2 (4 against Heros, +1 DMG against Heros)
Defense: 4

The Hammer of Mekhane: HER LIVING VOICE smites followers of THE FLESH with divine fury, bring down the righteous hammer of HER upon them. The Shepherd Bumaro gains +3 Offense and deals +2 damage to units that are in anyway magical, plant/fungal related, are beasts, or are from a nation that worships nature or spirits, but is unable to damage mechanical units that do not have any of the above traits. To units that are not mechanical but share none of the above traits, the attacks use the normal stat line.

Mechanical Perfection: The Shepherd Bumaro is the purest form of being- for they are one with the Blessed Machine. This grants them unparalleled intellect, durability and strength that no being of FLESH can hope to obtain. The Shepherd Bumaro has a 6+ save against taking damage, that cannot be improved by any means, and grants other units in his army a 9+ save (or improved there current save by 1)

Aspect of the Divine Machine: may incorporate pieces of Mekhane into their being to gain new abilities and benefits, up to GM discretion. When this unit is killed, all of the pieces including its own DIVINE ASPECT can be retrieved by the victor of the battle. (The DIVINE ASPECT imbues a HERO with the statline of The Shepherd Bumaro).

<i>Visage of Mekhane: Allows 3 rerolls in combat and exploration.</i>



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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">These pieces of MEKHANE merge to become a part of The Shepherd, slowly transforming Them into the DIVINE MACHINE. Thus, their stats are permanently increased.

<u><i>The Arms of Mekhane</i></u>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i>
{Equipped by The Shepherd Bumaro)

<i><u>The Visage of Mekhane</u>
Strength: Allows 3 rerolls in combat and exploration.</i>

(Equipped by The Shepherd Bumaro)</div>
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			<div class="bbCodeBlock-content"><u>Silver-Fish Pistol</u>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.
Selected: Heros</div>
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</div>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">New Londonium</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr><td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">The Shepherd Bumaro</td><td colspan="">Leader</td><td colspan="">N/A</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Amoni-Ram</td></tr>
</tbody></table>

<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 5 (2) Defense 2, +2 Melee Dmg, Ranged Attack</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Arm of Destiny, Armor Piercing Rifle</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Cepher</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 (0) Defense 6 (4), +1 Dmg, Ranged Attack</i></td><td colspan="">
<i>Assassin: </i>Able to target Hero units in battle if they are there and deals an extra 1 damage to them.
<i>Hard to kill: </i>Each time this unit would die, instead decrease two attributes by a total of 2. This loss is permanent. If this is impossible, this unit dies.
<i>Old World Helmet: </i>Has a 9+ save.
</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Old World Helmet, Phaser Rifle (Kill Mode), Ancient Mekhanite Armor</td><td colspan="">Abroad</td></tr></tbody></table>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 4 (1/8 actions for upgrade)</td></tr>
</tbody></table>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Strategic Logic</td><td colspan="">2</td><td colspan="">
Mekhanite Legionnaires become Tier 2 units and gain the following trait; "Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3. <i>"Each Legion member is trained not only in the physical art of warfare, but the mental as well.</i>
</td></tr>
<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH. <i>"A digusting abomination such as THE GROWTH must eradicated, in all its form."</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100. <i>"Amoni-Ram is a beacon of industry. When the Forgemasters and Master-Fabricators set their mind's eye on a task, it will be not only achieved, but perfected."</i></td></tr>
<tr class="">
<td colspan="">Mekhane's Consecrators</td><td colspan="">2</td><td colspan="">"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology. <i>"This world will be purified in honor of MEKHANES return."</i></td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production. <i>"The Divine Secrets of the Old World are put to good use."</i></td></tr>
<tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties. <i>"Mechanical limbs with built in shock absorbers, armor with air-conditioning, and sharpened blades. These tools made quick work of Nature's obstacles."</i></td></tr>
<tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid. <i>"The world has turned into a hostile and illogical place during MEKHANESabsence. We must meet its tendrils with sharpened steel."</i></td></tr>
<tr class="">
<td colspan="">Bronze Destiny</td><td colspan="">2</td><td colspan="">
On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause".</i>
</td></tr>
<tr class="">
<td colspan="">Mechanical Reflexes</td><td colspan="">2</td><td colspan="">The initiative tier of Mekhane Skirmishers is now First. <i>"No being of FLESH can match the speed of pistons and finely tuned mechanisms".</i></td></tr>
</tbody></table>
Unit Stats


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.

Honor Guard
Elite
M 3
HP 1
Attack 1
Offense 0
Defense 1
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop

"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.


<i>Psion
Troop
M: 3
HP 1
Attack 1
Offense 0
Defense 0
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)

"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.
<i>Name: Her Right Hands, Mekhanite Legionaries</i>
Type: Troop
Tier: 2
M: 3
HP: 1
Attacks: 1
Off: 0
Def: 1
"Zealots Resolve" - 0/+2 when defending a settlement
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.
Name: Her Fighting Falcons, Mekhanite Skirmishers
Type: Troop
Tier: 2
M: 4
HP: 1
Attacks: 1
Off: 0
Def: 0
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers
"Mechanical Reflexes" - Initiative tier is First

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.

Name: Her Chosen Wrath, Mekhanite Psions
Type: Elite
Tier: 1
M: 3
HP: 1
Attacks: 1
Off: 1
Def: 1
"Shield of Faith" Gives another unit 0/+1

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.

Earth-Breakers
Civilian unit
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources
Ignore Difficult Terrain

Name: Mechanized Troop Transport
Type: Elite
Tier: 1
HP: 1
A: 0
M: 3
O: N/A (Cannot attack)
D: 0

Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)

Armored Personnel Carriers
Legendary
HP 2
Movement 4
Attack 2
Offense 0
Defense 4
Fast and Spacious: +3 Movement. If destroyed, allows two allied units to gain 0/+2 until the end of the fighting
Can carry 4 units</div>
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/faecourtbanner-png.990381/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927511-9b6ee87827cbfd8a54997fa553488ea7.jpg" class="bbImage " style="" alt="FaeCourtBanner.png" title="FaeCourtBanner.png" width="185" height="100" loading="lazy"></a>​</div><div class="bbcode-centerblock" style="width: 75%;"><br>
“...yea and he said Zestari was corrupted by chaos. I don’t know man” said Darius over a crackling mic to a very annoyed Archivist. This was not supposed to happen. How did that bumbling fool manage to out Zestari after a somewhat rocky diplomatic hearing? Only Darius was capable of such a colossal blunder. The Archivist interrupted Darius in a very exasperated tone. “My good man…how many of the diplomats know of this…interesting development?” <br>
<br>
“Oh uh, just the Mohandes and I. Why do you ask?” <br>
<br>
“You may want to keep this amongst the two of you. Report to me immediately when you return. Good day” he said before abruptly cutting the connection. <br>
<br>
Darius turned to the Mohandes. “He seemed pissed. Said we should keep it to ourselves.” The Mohandes nodded. “Yes, because this could cause tremendous instability. I just worry why he wants us to meet him so soon…”<br>
<br>
With a roar, the Archivist punched one of the many stone statues in his office, shattering it into dust with his supernatural fae strength. So many setbacks. First that meddling skeleton, then that fool Pylos driving Zestari stark raving mad. Now the diplomats, and presumably Amoni-Ram, knew of Zestari’s corruption. The usually even tempered Archivist was beginning to crack. <br>
<br>
He stared at one of the frozen statues he brought over from the old world. Back when he went by “The Gorgon King.” <br>
<br>
“If you were alive right now, you’d be laughing. It feels as though the twin gods are shunting my every move. I really did love you, you know. But you didn’t understand. You didn’t understand my plans for the Grand Synthesis. Our empire is dying. We need to break bread with chaos, it is the only way forward. Gods, it was such a shame I lost you.” He began to embrace the statue before he heard a loud knock at the door. <br>
<br>
“Erm…do come in.” <br>
<br>
A massive metallic skeleton stalked in, ducking below the doorframe. Its empty eye sockets gazed at the Archivist, as though it could read into his very soul. The unsettling mech was flanked by the most annoying of the five reavers- Gorgo. “Well well well. You seem a little embarrassed, big guy! What, were you makin’ out with these statues or something?” <br>
<br>
The Archivist glared at the petulant Gorgo. He could easily turn the scrappy skeleton into a statue…but that would sadly invoke Zestari’s ire. “Well anyways crabby boy, I got this big bitch from the auction. Snatched it from one of those tech fetishists- said I’d fuck his wife too! Sadly he didn’t take me up on the offer.” <br>
<br>
The Archivist scoffed indignantly. “You were representing the fae court…and you spoke in such a manner? Your behavior makes me knackered, Gorgo.”<br>
<br>
“Ahh calm down chucklenuts. Not like those machine fuckers liked you much anyways” said Gorgo as he tapped his fingers on his axe quickly, producing a nice ringing sound. “I mean who could, really? Ehehehehe.” <br>
<br>
The Archivist elected to ignore that comment and look to the hulking mechanical skeleton. “So…tell me a bit about yourself, old chap.”<br>
<br>
“I AM CALLIOPE, THE IMMORTAL.” It kneeled at the Archivist’s desk. “YOUR PEOPLE ARE SURVIVORS AND KEEPERS OF TECHNOLOGY. I WILL SERVE YOU TO MY DEATH.”   <br>
<br>
Suddenly, several green eyes opened along the Archivist’s body. They started at the center of his chest, and quickly radiated down his arms. Each one gazed into CALLIOPE’S empty eye sockets. CALLIOPE tried getting up, sensing something was wrong. As she attempted to stand, she noticed her legs refused to move. Panicked, she looked down to see stone slowly creeping up her body. “WHAT ARE YOU DOING? I AM A MESSENGER OF MEKHANE. OF THE TWIN GODS. STOP, PLEASE.” Black tears ran from her eyes as she begged for her life. <br>
<br>
“I’m sorry for this. Really, I am. I’ve always disliked doing this…but it’s for the greater good. I have a species to save. At any cost.” <br>
<br>
CALLIOPE looked around, at the dozens of statues filling the room. Some had their faces curled back in abject terror, some had their heads held low while accepting their fate. The most peculiar of all was one that seemed like it was frozen mid hug. Stone crept up her body, but not completely. It formed around her mouth, and was just enough to anchor her in place. <br>
<br>
With a clattering of legs, the Archivist got up and left the room. Gorgo stepped aside, his shoulders slack. The statues in the Archivist’s office made sense now. The old fop was a lot more dangerous than he let on. “Eh Archie? Where are ya goin? Just gonna leave this poor sap here?” <br>
His head snapped back to look at Gorgo. “Go away. I’m done with you. Tell any of the others about this, and I’ll see to it that your eternity of life is made rather unpleasant. Oh….and stand outside the archive gates and turn away anyone trying to walk in.”  <br>
<br>
The Archivist made a trip through the winding archives, climbing up the incredibly tall shelves via a stair system. The higher he went, the more the artifacts began to take on a darker tone. Everything at the bottom of the library-esque place was simple things that civilians could occasionally look at. Vacuum tubes, old fae art pieces, books, and other curios filled the burgeoning wooden shelves. Near the top was where things got weird. Preserved specimens. Mysterious weapons wrapped in warding chains. Eventually the Archivist reached a sealed blast door with a strange laminated glass in the front of it. His hand flashed with magic, and 1’s and 0’s rapidly began to flash on the door in differing patterns- far too fast for the human eye to catch. The door unsealed, and a disturbing red glow emanated from the room. <br>
<br>
He stepped inside, and was met with a strange presence. The entire room was coated in a whitish, reddish fungus with pustules dotting the jelly-like substance. It was as though the pustules were filled with some kind of cherry jam. Some were popped, and oozed a viscous fluid. The Archivist took great care to not pop any more. The intact pustules emitted a soft red glow, and it gave the room the feeling of being inside a human body. In the center of the room was a small, throbbing mass of white gelatin substance, speckled with pustules that were nearly bursting with fluid. It quivered and chattered excitedly when it saw the Archivist step in. <br>
<a href="https://www.rpnation.com/attachments/blleding-tooth-fungus-jpg.990382/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927512-271905ffa3afa71b393d6b32338ed2f4.jpg" class="bbImage " style="" alt="blleding tooth fungus.jpg" title="blleding tooth fungus.jpg" width="134" height="100" loading="lazy"></a><br>
A strange tension hung in the air, as the Archivist stared at the quivering mass. He drew a razor sharp blade from his satchel. With shaking hands, he reached out and began to cut the mass from the center of the room. He barely got a few inches deep before he paused. This was it. This was his first physical dalliance with chaos. Sure, he had beseeched the broken gods before to place a curse on Zestari for the first experiment. But this felt so much more raw. So much more….involved. But this was progress. Real science. Getting your hands dirty. <br>
<br>
Eventually he mustered up the inner strength to slice the mass from the center of the room. In an instant, all of the flesh covering the walls retreated to the inside of the fungal tumor. It made a sound like a snapping rubber band. The tumor didn’t increase or decrease in size, it just happily quivered. It started cooing like a baby as the Archivist held it. “This is wrong” he thought to himself. “This feels utterly profane.” <br>
<br>
He shook his head. “No. This has to be done” he whispers. “Unbridled order leads to nihilism and void. The horrors of the twin gods are far more subtle” he said in a hushed, manic tone. The tumor cawed and made a wet gurgling sound. It was moving now, rocking back and forth. Small tendrils curled around the Archivist’s free arm, hugging it. The old fae began to feel a strange sense of parenthood over the mass. Was this what being a father was like? <br>
<br>
The Archivst returned to his office where CALLIOPE was frozen. When he entered the door, it was as though her “gaze” fell to the mass. She gasped and struggled against her bindings. “WHAT ARE YOU DOING WITH THAT ANOMALY? KILL IT AT ONCE.”<br>
<br>
Soft red light began to shine from the pustules on the mass. It rocked back and forth even faster now, shaking with joy. “PLEASE, FOR THE LOVE OF THE TWIN GODS, THINK ABOUT WHAT YOU ARE DOING. IN THEIR PROVIDENCE THEY HAVE GIVEN YOU SO MUCH, AND YOU TURN TO THE FORCES OF CHAOS.”<br>
<br>
“Really? Where were the twin gods when our world was shattered, an entire galaxy dead? Blast it, where are the twin gods now? They watch you and do nothing.” he said in an even tone. “They watch us and laugh. We are pieces on a game board to them.” He stepped closer to her, his face an inch away from hers. “It seems all the twin gods do is watch us suffer. Chaos is real. Chaos is here.” <br>
<br>
“CHAOS WAS THE ONE THAT SHATTERED YOU.” <br>
<br>
“Yes, to bring balance to the fundamental forces. T he twins forced their hand. Your followers call chaos wanton murder, but what is wanton? Emotional. Love. Hate. It’s all chaos to you. I’ve watched the Greenwardens destroy entire plants, killing billions. For what?” <br>
<br>
“YOU ARE A BEING OF LOGIC AND ORDER, THIS IS MADNESS.” <br>
<br>
“Yes. And it’s logical to make sure trillions don’t die again when I rebuild my society. Revive my people. Achieve unity between chaos and order, so that the great sundering will never happen again.” <br>
<br>
He slowly moved the mass towards CALLIOPE, and she began to thrash and scream. Cracks began to appear in the stonework around her. “All the art burned” he said wistfully. “All the music lost to entropy. Just because YOU tried making things perfect” he seethed through clenched teeth. “I give you this blessing in the name of the GROWTH, the seventeenth broken god.”<br>
<br>
“Mother’s hand. Seventeen.” <br>
<br>
The mass slowly started to ooze into CALLIOPE’S ribcage. She yelped as the warm, soft fungus began to prod around in the rib cage. But it was not satisfied with doing this. It started to slowly work up the spinal cord, into thGorgon King e base of her skull. It found a small hole. Home. It forced its way into her skull and she let out an ear splitting scream. <br>
<br>
Over the course of the next 20 minutes, the mass rapidly spread its corruption across the metal skeleton until it created a crude simulacrum of a human form. White fungus with red pustules took the place of flesh. It easily broke the stone bindings and stood up to stare the Archivist in the face, with two hollow eye sockets. <br>
<br>
The Archivist reached into his leather satchel and pulled out THE EYES. Two mechanical things he had won in his first auction many months ago. He handed them to the mass, and it inserted them into its skull. The augments flickered to life, and spat out a cool blue light that contrasted starkly with the gentle red light emitting from the ruby red pustules. <br>
<br>
“Well well my good chap. That must have all been very disorienting. Do you need anything to eat or drink? Tea perhaps?” Said the Archivist with a quavering voice. “You’re the first chao- er I mean anomal-” he stuttered, struggling to find the right words. <br>
<br>
“Decay and water. Decay and water. Decay and water.” it said in a low, thrumming voice. <br>
<br>
“We have fungal beds in the royal gardens stocked with plenty of decaying plant and animal matter, with optimal moisture levels. Will that suffice?” <br>
<br>
The creature looked around the room and began to chant “Yes thank you. Yes thank you. Yes thank you.”<br>
<br>
The Archivist escorted his newest creation to the fungal beds, where it rooted itself deep into the rot and happily throbbed. It gazed at the Archivist with its mechanical eyes. “Father. Father. Father.” <br>
</div><br>
<br>
<span style="font-size: 26px">I am experimenting with a new method of writing my turns and additional info out, they are attached in PDFs. </span></div>
				
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					<div class="bbWrapper"><i>Post formatting will advance in time...</i><br>
Act 2, Turn 21<br>
<br>
<span class="post-heading post-heading-">The Straed Collective</span><br>
<span class="post-sub-heading post-sub-heading-">Golden City, Blotway's Walk</span><br>
"... What's the matter, Mike? We're going to explore the continent. Find new people. Discover great magics - and maybe even some tech. Is that not what you signed up for?"<br>
<br>
Mike Ross followed Dr. Cooke, with some apprehensiveness in his step. He hasn't been told where they were going - Freedom had been  changing rapidly in the last month, with the aid from the Taur-Ahe boosting their recovery to phenomenal speeds. During that time, several upgrades and modifications had been made to their other settlements - some major quality of life upgrades in the main ship and the Production Fleet, and apparently extensive work within the Golden City. Though its faces remained plated in a yellowish alloy just as ever, the insides seemed to have been carved out and rebuilt as a... sort of research base? The infrastructure was bared in the hallways and gangways they've traveled through so far, pipes and tubes snaking between floors like veins in a hand....<br>
<br>
Clearing his head of that oddly specific thought, Mike said "Oh, I'm fine. It's just- this all happened so fast, you know? It feels like one promotion after another, I have hardly had time to get anything done." It was true. After the first major push, it seems that the plans and teams he was working on fell apart as soon as they came together. He was very surprised when Bromnir asked if he would join the War Council. At that point, he didn't know what to say. <i>"I don't like the smell of this,"</i> Bromnir said at the time, <i>"and us dwarves've got some damn fine noses. Figure it out, Mike. I'm trusting you."</i><br>
<br>
"Smell's a bit rank in here, you think?" Cooke said, brow wrinkling. The distinctive tinge of sulfur was drifting through the air. "That'd probably be Kazatok's shop. Actually, he might be a good one to grab for this. He had a major hand in it, after all."<br>
<br>
This threw a few alarm bells in Mike's head. Kazatok? The devil they found chained up underground last year? Why is he involved in <i>anything</i> at this point? "Does Kazatok have the merits to have a major hand in anything?"<br>
<br>
"Now, Mr. Ross," Cooke said, knocking on a sealed hatch a few times, his right eye practically shaking as it stared at Mike, "the War Council was designed specifically to make sure such abuses don't happen too frequently. We can overrule some things, and give others a push" - the metal hatch creaks open slowly - "but for the most part, business must continue to be as usual. That said, Kazatok has been doing quite a bit of research in DPMC. Well, moreso instruction, I suppose, but if what is known is made known, that is much the same thing, wouldn't you agree? Greetings, Kazatok. I'm just showing Mike here what the Department is going to be up to for the time being." <br>
<br>
The devil gave a sickly grin to the new Council member. "Mike, is it? I have read all of your works. They were very... instructive. I hope you will find mine to be so as well."<br>
<br>
<span class="post-sub-heading post-sub-heading-">Golden City, DPMC</span><br>
Kartoosh hummed quietly to himself, the reverberations echoing through his skull and occasionally resonating oddly. He decided he quite liked it here. The fighting was, of course, all well and good, but after that had ended it was immediately requested that he stayed on for his... other talents. Kartoosh could only smile at this. Kartoosh could only smile at all.<br>
<br>
He delicately traced another sigil into the crystal with his finger. He generally was used to bloodstones, obsidian shards from the rims of volcanos, and deep tourmalines, but these people had such wonderful crystals of their own. They we practically made of magic. Octarine dew condensed at their points in such a tantalizing fashion. He would have to learn to grow his own before this place burns down.<br>
<br>
The smart rap on the door gave him pause. That fool devil has come back to taunt him, it seems. Some entities of pure malevolence take no pride in their work. "I AM FOCUSING ON MATTERS THAT YOU CANNOT POSSIBLY HELP WITH. LEAVE ME BE AND WE CAN BE READY AHEAD OF SCHEDULE," he said, his voice falling into the intercom like the slamming of doors at the end of a long forgotten hall.<br>
<br>
"That is a shame, Magister Lich," the devil crooned, "for the one who made the schedule is behind me. We're coming in."<br>
<br>
Kartoosh attempted to frown. It didn't work. "I'LL FIND THE LIGHTS. MY SIGHT IS BEST IN THE DARK."<br>
<br>
<span class="post-sub-heading post-sub-heading-">Golden City, Blotway's Walk</span><br>
<i>The lich, too? </i>Mike frowned, like a human with skin. "I know the skeleton does not have merit for his own lab," he managed to get out, mind racing and what was going on in here. He swore some of the vein- er, pipes were throbbing to a slow rythm.<br>
<br>
"I did say we can overrule things," Dr. Cooke said, a wistful smile on his face as the eye darted back and forth between Mike, the Devil and the doorway. It seemed... jittery. More jittery than usual. Mike tried to focus on it, but he began to notice a smell far more vile than even the brimstone of Kazatok, who was typing a code into the door.<br>
<br>
After a brief moment, the door slid upwards, the expanse ahead occluded by the darkness and the trio blocking the light in the hall. Mike practically doubled over as the smell hit him like a ram. Rot. Rotting meat, mixed with a slurry of more mechanical scents - and the sharp tinge of seawater. Even the Devil himself began to hold his nose delicately.<br>
<br>
"AH. THERE WE ARE."<br>
<br>
The lights came on. Mike saw the metal shells stooping over the tables, far more humanoid than the conventional robots the Straed employ. He saw the... bodies, he decided, arrayed before them, in a state far less humanoid than those of the robots. Smaller servants of unknown origin in layered cloth and metal masks were stitching what they could back together, but the cause was clearly a lost one. He saw the crystals, fragments of the greater prisms used to fire the Core Functions, arrayed on stands placed in the middle of some foul looking circles, basking in the necromantic and infernal energies of this place.<br>
<br>
"WELCOME TO THE DEPARTMENT OF POST MORTEM COMMUNICATIONS," Kartoosh said, with a slight bow.<br>
<br>
Mike saw all this. Mike understood. And Mike promptly threw up.<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">Resources</span>

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			<div class="bbCodeBlock-content">As of Last Turn Played: 553<br>
Income: [60+60(Capital), +40(Fertility Prime) + 40(Bounty Secondus)+20(Golden City) +20%(Advancement)] + 70(Trade with Rahzen and C'Tini) = 335<br>
Action Cost: -130<br>
Mercenary Upkeep: -40<br>
Potential Rahzen Rebuilding Fund: +600<br>
Next Turn: Either 718 or 1318<br>
<br>
<b>Pure Magic Crystals</b><br>
6 (4+4-2)<br>
<br>
<b>Settlements:</b><br>
Prime Ship, Freedom - Capital Level 3<br>
Bounty Secondus - Farming Settlement Level 1<br>
Fertility Prime, Bounty - Farming Settlement Level 1<br>
Floating Pyramid, Golden City - Standard Settlement Level 1 (through exploration)<br>
<br>
Units:<br>
Odin<br>
Enigma<br>
2 Valkyries<br>
Kartoosh<br>
2 Swamp witches and 5 sentinels<br>
1 aegis, 1 curator and 4 protector<br>
<br>
Deployments:<br>
<u>Prime Ship Freedom Garrison</u><br>
Valkyrie<br>
4 protector<br>
6 Crystal Cannon<br>
<br>
<u>Bounty Secondus Garrison</u><br>
2 Crystal Cannon<br>
<br>
<u>Fertility Prime Garrison</u><br>
2 Crystal Cannon<br>
<br>
<u>Golden City Garrison</u><br>
Valkyrie<br>
2 Crystal Cannon<br>
<br>
Army One: Odin's Answer<br>
Odin<br>
Enigma<br>
Kartoosh<br>
1 aegis<br>
1 curator<br>
5 sentinels<br>
2 Swamp Witches</div>
		</div>
	</div>
</div><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Units</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Odin Prime<br>
Flying Leader Unit<br>
Movement 2<br>
HP 5<br>
Attack 4 (Damage - 2 or 3)<br>
Offense 6<br>
Defense 4<br>
<b>Valhalla's Blessing </b>- Can revive friendly mechanical units at the end of a turn on an 8+. They will perish if the rolls are failed and if successful are revived on 1HP regardless of any other rules. If once combat has finished, Straed are victorious, they may revive enemy mechanical units on a 10.<br>
<b>Price of an Eye - </b>+3 bonus to checks that involve knowledge or wisdom. 3 Adventure rerolls.<br>
<b>Dominion of the Wrought - </b>May target units with equipment. +1 Damage against units with equipment.<br>
Equipment:<br>
Sword of +1 Damage<br>
Pearl of Power: Ignores saves when Enigma Prime deals the Killing Blow<br>
Combat Scanner- Gives a +1/0 and 1 free reroll per battle on a miss<br>
<br>
Enigma Prime<br>
Flying Hero Unit<br>
Movement 2<br>
HP 7<br>
Attack 5<br>
Offense 3<br>
Defense 3<br>
Goliath Programming: The power of the Orb has given this unit strength. +2 HP and +1 Attack(Orb was upgraded +2 attack)<br>
Aura of Power: Gives other Valkyrie units +1/+1<br>
Equipment:<br>
Golden Crown Strength: +2 HP Weakness: Deals 2 less damage to a minimum of 1<br>
Amulet of Garzon Strength: Keeps the Hero from death.  They are only knocked out instead. (Enemies will not double tap) Weakness: They won't wake up for 2 Turns after falling in battle.<br>
<br>
Valkyrie<br>
Flying Special Unit<br>
Movement 2<br>
HP 3<br>
Attack: 2<br>
Offense 3(4)<br>
Defense 3(4)<br>
Safety Net: If this unit is destroyed, only 1 unit of the combination is destroyed. The remainder is unable to combine again together for 3 turns.<br>
<br>
Sentinels<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 1<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Protector: When another unit is going to be hit, take the damage instead.<br>
<br>
Curator<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 1<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
Unit Equipment: Instead of attacking can perform one of these functions instead;<br>
1. Weapon modification: Boost an entire stack by +1/0.<br>
2. Armor Modification. Boost an entire stack by 0/+1.<br>
<br>
Aegis<br>
Flying Elite Unit<br>
Tier 1<br>
Movement 1<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Absorption: On an 8+, absorbs strike. Instead of taking damage, holds on to strike. Can hold up to a max of 3 attacks in this manner. During battle may expend all attacks and then returns to normal.<br>
<br>
Swamp Witch<br>
Elite Unit(Modified Flying)<br>
Movement1<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 2<br>
Swamp Magic: Instead of attacking, can give support to any unit that either uses magic or magically powered tech. This gives the unit that is being assisted a +1/+1</div>
		</div>
	</div>
</div><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">[B]Advancements[/B]</span>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Advancements</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>Magna Legacy (Tier 2)</b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 4+, kills a troop unit. On an 6+ kills 2 troops or 1 elite. On a 8+, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research (Tier 2)</b><br>
Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons (Tier 2)</b><br>
Settlements count as a number of units equal to 2x their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech. - No idea what this is<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Advanced Knowledge begets Knowledge (Tier 2)</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heaven's Fury Bombardment (Level 2)</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 9, the unit is hit by a magical shell from the bombardment and takes 3 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Aegis Protection (Tier 2)</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Each Collective settlement additionally gains a garrison force of 1 Elite Aegis Unit. (assuming... also 1 for 1?)<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 2<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Empyrean Refinery (Tier 2)</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td><td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td><td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td><td colspan="">+4</td></tr></tbody></table><br>
<b>Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +2 (net 0 atm)<br>
<br>
<b>Sky Aegis (Tier 2)</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its units. Magical barrier absorbs 4 points worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it. (y undetermined)<br>
<br>
<b>Policy: Manufacture of Greatness</b><br>
Roll a d10, develop a GM Equipment on an 6+. (See Artifact Stabilizer Machine)<br>
<br>
<b>Artifact Stabilizer Machine (Tier 2)</b><br>
Allows more creative control on the effects of the artifact generated by Policy: Manufacture of Greatness as well as lower the needed roll by 1 (will be 6+).<br>
<br>
<b>Improved Research Tools</b><br>
Effects: Reduces advancement action cost by 1 action, to a minimum of 1.<br>
<br>
<b>Artifact Tinkering</b><br>
Once per turn, roll d10. At a roll of 8+, can edit the traits of an artifact either adding a positive trait or removing a negative trait.<br>
<br>
<b>Unchecked Replication</b><br>
For every construction [expedited or not(?)] of a troop mechanical unit, there is a 50% chance of making a replication without the cost of another action. The full price in resources is paid. On success, there is an additional 40% chance of making an additional unit at full price.<br>
<br>
<b>Policy: Project Fund Injection</b><br>
Can spend 2 Pure Magical Crystals to reduce an action by 1 per every 2 crystals spent in this manner to a minimum of 1 turn.<br>
<br>
Negative Aspect of Policy: Roll a d10 when used. On a 1 or 2 a major Error occurs. Depending on what you are using it for, apply below: -recruitment: Lose any actions dedicated to this recruitment and the resource cost. No units are recruited this turn. -settlement upgrade: Lose any actions dedicated to this and the resource cost. Settlement loses one level. If this would reduce it to zero, settlement is destroyed. Cannot be upgraded for 3 turns. -Settlement construction: Lose any actions and resources dedicated to this. -advancements: Lose any actions and resources dedicated to this and advancement is reduced one level. Cannot be upgraded for 3 turns.</div>
		</div>
	</div>
</div><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">Actions</span>Paid Actions<br>
<br>
1 Action: <b>Advancement: (-20 Resources) Department of Post Mortem Communications:</b> Brain in a jar? Soul in a bowl? Between the unfathomable powers of Kazatok, Kartoosh, and the Collective, that sort of predicament is much less permanent than one would think.<br>
<br>
Effects (Hopefully): Once per turn on a 8+, may revive a fallen hero as a mechanical unit with small changes to traits to reflect this revival. If no fallen heroes remain, gain a spooky new hero instead on a 9+.<br>
<br>
1 Action: <b>Advancement: (-20 Resources)</b> Thread and Crocuses: In a shocking twist, the Council of War has elected to devote more the budget to improving the lives of the Collective instead of removing the lives of others. What good is the pinnacle of magitech without using it to improve people's lives?<br>
<br>
Effects (Hopefully): +1 Happiness.<br>
<br>
1 Action: (1/1) Build Settlement: Flagship Nerevarine (Standard Settlement) (Project Fund Injection (Success), Better Construction) (-50 resources, -2 Pure Magic Crystals): The collective needs a true masterpiece to expand its ability to explore the untamed wilds.<br>
<br>
Free Actions:<br>
Manufacture of Greatness- As a free action, spend 40 resources and roll a d10. On an 6+, develops an artifact. Resources are not refunded on failure. (Failure)<br>
<br>
Artifact Tinkering (Remove weakness of Belt of Great Speed): Failure<br>
<br>
Knowledge begets Knowledge - for every two level one advancements, gain an additional advancement on a 9+. (Success!) Gain<br>
<b>Rook's Passage: </b>The hyperspace leap known as the Skyway has prompted similar advancements to outfit smaller units.<br>
<br>
Effects (Hopefully): All units gain 1 extra movement that can only be taken in the direction of their previous movement.<br>
<br>
CAPTURE: Odin's Answer will attempt to capture the Ogre Rebel City, killing all who stand in their way and likely several more.<br>
<br>
MOVE: Valkyrie back from Sunset Mountain to Freedom. No map changes needed.<br>
<br>
EXPLORE: Odin's Answer will explore the Rebel City/whatever else is on this tile if possible.</div>
				
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<span style="font-family: 'Amiri';"><i>Sunset Mountain, 173 AA</i></span><br>
</div></div><br>
The air around the small village was awash with nervous excitement, the dozen or so families living there staring at a horde of others that outnumbered them greatly. Even so both large and small group were quick to join together, old friends and rivals calling out greetings and distant family seeing each other for the first time in many years. Stood atop the highest hill in the area the leaders of each of the individual groups that made up the larger horde looked down upon what they had been working to achieve for months with smiles upon their faces.<br>
<br>
"It appears that your worries were unfounded Bos, no bloodshed has occurred thus far, even if I do worry that it could occur later," the speaker turned to look at the rest of the group, the sunset symbols trailing up both sides of his robes and engraved into his horns flashing in the sun. "Faolin, are you sure that your tribe will have enough tents to keep us all sheltered till we can begin building proper homes for everyone?"<br>
<br>
"It will be tight but we should be able to make it work," the leader of the rain tribe looked at the list of inventory that he had been supplied with, running his finger along the leather and counting to himself. "A few of the warriors might have to rough it for now but most of them are used to that at this point."<br>
<br>
"I will also refuse a tent until everyone else has one, they are my responsibility to protect and I refuse to live in any kind of comfort if they can not," several eyes turned towards the hulking one-armed figure of Grantine Mountain, the scarred Taur scowling at the others as if challenging them to dispute his decision.<br>
<br>
"Calm yourself Grantine, the only one of us who shall have shelter no matter what is Rirad," the sunset decorated Taur glanced to the eldest among them, the leader of the River tribe leaning heavily on his can. "As it stands we do have a few permanent homes that we are opening to the sick and elderly to take residence in first so we don't have to worry about them taking tent space, only the able-bodied."<br>
<br>
"Excellent, now that the business of shelter is taken care of then lets get started with whatever you called us up here for Rajen, I'd quite like to be with the rest of my tribe sooner rather than later after all," the Setting Sun looked to the Twilight's Darkest and nodded.<br>
<br>
"Very true Leona, I called the eight of you here to take part in the first meeting of the council. I have chosen the highest hill in the area to act as our meeting location in an effort to ensure that we are always able to see that which we are meant to protect, that way we might keep from having one member attempt to take full control of the rest of us. In time I hope we are able to build a structure here so that we may meet at any time in any weather with no issues but for now this will do," even as he spoke Rajen moved to the western most point atop the hill, taking his place in line with where the sun would set.<br>
<br>
"I suppose you have thought of the issue of the spirits not accepting this decision as well then? After all I'd hate to have to take care of you if they disapprove!" Rizur Thunder grinned cruelly at the older Taur, the young leader putting one hand on his weapon as if ready to attack at any moment.<br>
<br>
"Move your hand away from that axe or you might just lose it Rizur, there will be no threats to any of us while we are attempting to unite the tribes or I will take care of it myself," Rahdek Storm glared at the impudent leader, arms crossed over his chest as he took up a position next to the Setting Sun.<br>
<br>
"At ease, both of you. I believe that the spirits will be very appeased, they are guarding us even as we speak after all," Bos Moon watched the distant edges of the makeshift camp, a smile on his face as he began seeing flashes of green patrolling. "It would appear that they are invested in making sure we are protected, their are nature spirits patrolling even as we speak."<br>
<br>
"Bah, if the spirits are happy then may they strike me down where I-" the Brightest Spark was cut off before he could finish his words, a spear of wood being held by a shifting feminine mass of plants piercing his throat.<br>
<br>
With shouts the leaders closest to him stepped back, shocked by the sudden appearance, as the spirit pulled her spear free with what appeared to be amusement. In another flash of motion she had taken the Taur's body upon her shoulder without any visible issue and turned to leave, stopping only to drop a twisted piece of wood upon the ground before she was gone as suddenly as she appeared. With a slight tremble to his hands Rajen moved to the wood and lifted it, allowing the others to see the single word carved upon it.<br>
<br>
'Rahzen'<br>
<br>
<div class="bbcode-background" style="background-color: ;
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background-size: cover;
background-attachment: fixed;;"><div class="bbcode-background-text"><br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">3283</td><td colspan="">539</td><td colspan="">3822</td><td colspan="">890</td><td colspan="">2932</td></tr></tbody></table>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
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			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 100 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 10 (TITAN's Fall) + 49 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 539</td><td colspan="">Settlement Upgrade: 60
Advancement Research: 20
Contract Payment: 210
One-Time Payment: 600
Total: 890
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 1 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1) [Sunset Mountain]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
2x Lesser Air Elemental<br>
1x Earthen Shaman<br>
2x Ice Elementals<br>
4x Water Elementals<br>
2x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">8x Blizzen<br>
Norma (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh's Shiver</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
0/2<br>
<br>
<b>Population</b><br>
35/50 (Adjusted due to previous mistakes)<br>
<br>
<b>Paid Actions</b><br>
Upgrade Settlement 'Storm's Rest' to level 2 (2/2) [Reduced by Advancments]<br>
<i>"The boys have been itching to have a juicy contract!" - Vulpes Claw</i><br>
<br>
Research Advancement: Police Force<br>
<i>"I don't want another bloody Goblin Incident! Get some forces on the streets!" - Requen Sunset</i><br>
<br>
<b>Free Actions</b><br>
Receive stolen Advancement 'Lumber Yard' from Yamabuki<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Lumber Yard</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
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			<div class="bbCodeBlock-content">Lumber Yard: -1 action to settlement construction/upgrades</div>
		</div>
	</div>
</div>Recieve stolen Advancement 'Fury of the Great Cog'<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId75"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Fury of the Great Cog</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">The Attacking Tribe is trapped in the space with Forgeheart. Forgeheart then Attacks and Self Destructs to attempt to destroy the Tribe and its forces.</div>
		</div>
	</div>
</div>Explore tile with Army 1<br>
Send 600 Resources to Straed Collective<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+<br>
Coghaven: Veren - Steal Advancement on roll of 8+ (Success: (9) Random Advancement)<br>
Gobbos: Veltin - Steal Advancement on roll of 8+<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+ (Success: (10) Chosen Advancement)<br>
Synthetic Fae Court: Laevon - Nine turns to arrival<br>
<br>
<b>Quests</b><br>
Research Prison Wards - Complete​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><br>
<div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 3)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Samurai<br>
3 Wyrms<br>
1 Boat<br>
Dragons Gate<br>
Green Dragon</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Shan (Standard Level 1)<br>
<br>
Standing Army<br>
2 <i>Rock Hunters<br>
1 Dragon Dancer<br>
T’Lock</i><br>
Nerida<br>
<i>Great White Wyrm</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Wyrm<br>
<span style="color: rgb(250, 197, 28)"><i>Twin Pixies</i></span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Xùnsù De (Military Level 1)<br>
<br>
Standing Army<br>
<i>1 Samurai</i></span><br>
<i><span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i><br>
Agawa</span></i><br>
<span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span><br>
<span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)"><i>Fire Wyrm</i></span></i></span></i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>3 Wyrms<br>
1 Bejeweled Crabs</i><br>
<br>
Wéiqiáng (Military Level 1)<br>
<br>
Standing Army</span><br>
<i><span style="color: rgb(250, 197, 28)">Abraxas<br>
2 Skeleton<br>
1 Monk<br>
Dragons Gate<br>
Red Mother<br>
Metal Mystic<br>
1 Wyrm</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying (Lvl 2): Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>Tenko Transformation: Allows the production of Sky Fox<br>
(Lvl 2) Whenever an Advancement is stolen, a Sky Fox is automatically recruited for no cost</i></span><br>
<i><span style="color: rgb(250, 197, 28)">The Illegimate's: Mercenary Units ignore Saves in the first round of combat<br>
Proper Papers: Mercenary Units require 25% less Upkeep<br>
Red Flag Semaphore: In battle, when a retreat is ordered by either party, roll two dice and take lowest result. Penalties are ignored by opposing player but own units receive a permanent +1/+1 for the battle.</span><br>
<span style="color: #fac51c"><i><span style="color: #fac51c">Moat: </span></i></span></i><span style="color: rgb(250, 197, 28)"><i>Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.</i><br>
<br>
<b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam (Lvl 2) - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
Blessed (5): Unit's receive a Save<br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
<b>Attainment (9): Required actions this turn require one less action</b><br>
Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: <s>6</s><br>
Rerolls: <s>3,</s> 9<br>
<br>
Total Troops</b><br>
Red Mother <i>Leader (Hourglass)</i><br>
2 Samurai <i>Troop</i><br>
1 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero (Sapphire Sphere)</i><br>
2 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
1 Dragon Dancer <i>Elite</i><br>
Twin Pixies<i> Hero (Gauntlet Of Power)</i><br>
Green Dragon<i> Hero</i><br>
3 Bejeweled Crabs<i> Elite</i><br>
Nerida<i> Hero (Tiara of the Goddess)</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
The Great White Wyrm<i> Hero (The Cleaver)</i><br>
Metal Mystic<i> Hero</i><br>
Fire Wyrm<i> Hero</i><br>
T'lock<i> Hero (Attire of the the Laughing God)</i><br>
2 Water Elementals<i> Legendary</i><br>
Agawa<i> Hero</i><br>
<br>
<b>Mercenaries</b><br>
2 Lost Troop <i>Troop</i><br>
Gargamel <i>Hero (Horseless Carriage)</i><br>
2 Sea Barnacle <i>Elite</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
-1/1<br>
<br>
<b>Population</b><br>
25/50<br>
<br>
<span style="font-size: 18px"><b>Buffs</b></span><br>
<br>
<i>Spirit Tokens</i><br>
2 (0)<br>
<br>
Abraxas gains 0/+1<br>
Monk gains 0/+1<br>
<br>
<i>Uloth Tome of Darkness<br>
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))<br>
<br>
Explosive zombies<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer<br>
<br>
Empty Box<br>
Written inside of the box was a formula for stronger based armor.<br>
All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+</i><br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Train Troop <i>Samurai</i> for 20 resources (Huang He)<br>
<br>
Train Troop Monk for 20 resources (Hechuang)<br>
<br>
Train Troop Samurai for 20 resources (Weiquang)<br>
<br>
<br>
<br>
<b>Free Actions:</b><br>
Advancement <i>Lumber Yard</i> stolen <i>Sky Fox</i> recruited at <i>Hechuang</i><br>
<br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) x3<br>
<br>
Red Mother </i>produces <i>Dissident (Wéiqiáng) x 1<br>
Red Mother </i>promotes<i> Dissident </i>to <i>Conspirator </i></span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Yamabuki Workforce</span></i><span style="color: rgb(250, 197, 28)"> Current Tile Canalwork (1/3)<br>
<br>
<i>Nerida </i>uses <i>Under the Deep</i><br>
<br>
<br>
<br>
Movement (Army One) 2 Tile E<br>
( Hechuang - Current )<br>
Joins Attack<br>
<br>
<i>Army One<br>
3 Wyrms</i><br>
<br>
Movement (Army Two) 1 Tile S<br>
(Huang He - Current)<br>
Joins Attack</span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Army Two</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms<br>
1 Bejeweled Crab</i><br>
<br>
Movement (Army Three) 1 Tile N<br>
(Wéiqiáng - Current)<br>
Begins Attack<br>
<br>
<i>Army Three<br>
Abraxas (0/+1)<br>
2 Water Elemental<br>
1 Monk (0/+1)<br>
2 Skeletons</i><br>
<br>
Movement (Army Four) 1 Tile SE<br>
( Shan- Hechuang)<br>
<br>
<i>Army Four<br>
Twin Pixies<br>
1 Dragon Dancer<br>
2 Wyrms</i><br>
<br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 415<br>
Income: 126<br>
Expenditure: 165</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 389</span></b></span><br>
<br>
<br>
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<br>
<br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';">"In the beginning, The Shepherd was a man, born of FLESH, just as us. Through dedicated to MEKHANE, we can become as Them, pure."</span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>​</div><i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><b><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><br>
Tale of an Earth-Breaker, Part 2</span></div></b><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
The sound of metal boots rhythmically trudging through dense brush and debri-littered ground was drowned out by the rumbling roar of massive engines and the high pitched squeal of the tearing and ripping of wood by massive blades as the Earth-Breakers systemically tore through the jungle, leaving behind a trait of shredded wood and upturned ground, that was them blended further into mulch by smaller machines that trailed the large Earth-Breakers, these trailed finally by groups of men wielding large hoses which were connected to a slow moving iron cart that glowed a soft orange. Out from their novels sprayed thick lines of molten metal, which they used to cover the flattened landscape. <br>
<br>
“Blasted things are so loud! Couldn’t they make them any quieter?” A Legionnaire beside Parth shouted above the din, his hands up against his helm in a fruitless attempt to stifle the noise.<br>
<br>
The Legionnaire on the other side of Parth tapped his helmet. <br>
<br>
“Gotta get the mark Vs!” He responded in a mechanically enhanced tone that made his voice sound slightly metallic.<br>
<br>
“They come with auditory filtering! And vocal enhancement. I don’t even have to shout.” <br>
<br>
The first muttered something about “supply issues” and began to curse about the Supply Master but was interrupted by an Officer, who ordered Parth’s squadron, which included the men on either side of him, towards the front to scout ahead for the Earth-Breakers. The man to Parth’s left was only too eager to agree.<br>
<br>
***<br>
<br>
As the group of 5 stepped out of formation and jogged to get ahead of the Earth-Breakers, the crashing and thrumming quickly became muted as they entered the dense jungle. Diving deeper within, the sounds of the wilds returned, the constant chirping of birds; the humming of the cicadas and the rustling of unseen mammals.<br>
<br>
The idle chit chat and occasional laugh quickly subsided as the sounds of progress were deafened by the wilderness, a silence fell over the group. They gripped their spears and rifles tightly, hands running up the barrel to its hand hold and fingers resting poised on the trigger. Heads swiveled from side to side, scanning the dense foliage for any sign of the savage threats of FLESH that roamed places such as these, snapping towards any rustling in the underbrush.<br>
<br>
Parth crouched though the jungle on the edge of the formation, tightly gripping his spear, which felt pitifully short despite its length. He found himself wishing he was harmed with one of the large double-barreled firearms a few of the others had. He had seen the holes they had punched through steel targets at great distances, and fancied his chances using those against a beast of the Flesh rather than his spear, no matter how sharp. <br>
<br>
After some time, the leader of the squadron, Sargent Ottar, the man with the Mark V helmet, coughed and got the attention of the group. <br>
<br>
“The area seems clear so far, but at this rate we won’t cover enough ground to report back to Command before the Earth-Breakers demolish the cleared zone. We’ll need to split up.”<br>
<br>
A grim expression plasters the faces of a few of the men, but they nod their ascent.<br>
<br>
“Ryke, Olin, with me.” The two, including the soldier who sadly was equipped only with the Mark IV helm, join the Sargent’s side. Turning to Parth and an older, grizzled veteran besides him;<br>
<br>
“Clements, you go with the Polished” He ordered, referring to Parth by the nickname all fresh recruits bore.  <br>
<br>
The older Soldier grunted and clasped Parth’s shoulder with a metallic thud.<br>
<br>
“Stick near me and you’ll be ok kid. Last Polished ran off and we only ever found his boots” He gave a hearty laugh which sounded garbled through his helmet. The rest looked in, save for Parth, who didn’t, however, find his joke particularly amusing. <br>
<br>
The two groups split up, and Parth was left alone with Clements, who stalked through the jungle with his spear raised at the ready, eyes scanning the brush. <br>
<br>
Far from the main force and now separated from most of the squadron, Parth began to distinctly feel just how alien the jungle was. It was dense, and dark, filled with colors and sounds he had never seen or heard before in Amoni-Ram; muted greens and browns, the chirping of birds and howling of monkeys. <br>
<br>
Celements was in front of him, leading their charge. Suddenly there was a rustling from a bush up ahead of them, and Clements instantly raised his fist, signaling Parth to stop.<br>
<br>
Parth froze. He could feel adrenaline beginning to course through him, the soft humming and clicking the machinery inside him began to respond to his fight or flight response.<br>
<br>
Clements slowly crept towards the bush, and just before he reached it, lunged forward with his spear. The bush shook as whatever beast was within it thrasher, the sound of high pitched yelps and steel cutting through soft flesh filled the jungle. Clements drove his blade deeper and twisted, and the struggling stopped and the squeals quitted. For a moment, an eerie silence fell over the jungle, but slowly the chirping of birds and bugs returned. <br>
<br>
Clements removed his spear from the bush; a small, skewered fur covered beast hung limply from its tip.<br>
<br>
Clements let out a victorious chuckle and flicked the body off his spear. Parth recognized the creature as a rabbit- a beast that was said to stalk the fields and bite at the exposed flesh of farmers.<br>
<br>
“Bastard thought it could spy on us, aye?” Clements prodded the beast with the butt end of his spear.<br>
<br>
“Shepherds Grace, this place is disgusting. Beasts like these stalk these lands, hiding among the twisted brush. Won’t be many places to hide once the Earth-Breakers are through with it.”<br>
<br>
He stabs the rabbit once more for good measure.<br>
<br>
“By the Shepherd this place makes no sense. Wild and overgrown, no logic behind it. Watch your step when your here son, there’s no roads.”<br>
<br>
He turns back to the jungle and continues leading the way. <br>
<br>
Parth follows close behind him, his spears rattling in his hands. As he neared the corpse of the rabbit, he found himself stopping and curiosity over taking him. He bent down and examined the beast. <br>
<br>
It… didn’t look like a flesh eating beast. It’s body was stained with blood, but only around the wound in its side. The brown fur around its mouth was clean, save for bits of green smudged around its lips. <br>
<br>
Parth gently reached down towards it, almost expecting it to spring back to life and bite him, but the corpse remained lifeless. He gingerly pried to lips apart, expecting fangs but only finding two large blunt teeth and molars.<br>
<br>
He stared at the thing, confused. It was tiny, and it certainly didn’t look like a man-eater.<br>
<br>
He walked towards the bush it had been found in and examined it. Amidst the tangled mass of wood and leaves, he saw a small patch of dirt where the beast had laid. Had it been hiding from them? He noticed chewed leaves and twigs scattered about. It certainly didn’t eat meat in the wilds… it had no claws, no fangs… <br>
<br>
He could feel the dark thoughts beginning to return. Shaking his head violently as if it’s dislodge them and have them fly from his ears, he hurried up to catch up with Clements.<br>
<br>
***<br>
<br>
The pair stalked through the wilds for some time, not encountering any of the Flesh-Beasts Parth had been described. During that time Parth had tried to stay focus on the task at hand, keeping watching for beasts, going through the various demons of FLESH he had been too gift and reciting prayers, anything to distract himself from those thoughts.<br>
<br>
Clements suddenly came to a halt.<br>
<br>
“I need to take a leak. Wait here and watch my back.”<br>
<br>
Clements turned right and went off into the trees for some privacy, leaving Parth alone with his thoughts.<br>
<br>
Path turned to give Celements some privacy, and soon found himself staring off into the jungle.<br>
<br>
The sounds of the jungle did not feel as ominous or strange as they had before; they were no longer an indecipherable cacophony that formed a single sound. The longer Parth listened, the more individual components of the sounds he found he can pick out. He began to listen to each individual bird call, and soon realIed there were more than birds within the jungle. He could hear howls, the drone of cicadas and bellows of frogs. All beasts that were said to turn their eyes upon them, relaying their every movement to THE FLESH. <br>
<br>
But that did seem possible, Parth thought. He looked closer at the trees and their outstretched branches. With his enhanced vision he could see high up in the canopy, resting amongst the canopy, a group of small humanoid shaped creatures, who swung between branches, some huddled near each other licking through the others fur, and others yet dexterously plucked fruits from high up branches. They seemed… content, simply enjoying the food the trees invited and each other’s company. <br>
<br>
Everywhere he looked he saw similar scenes. Two birds roosting together, a small cat slinking through the jungle, a mouse scuttling amongst the leaf litter… <br>
<br>
Parth found himself relaxed, content even, content to stand here and watch awhile…<br>
<br>
He suddenly realized what he was doing and violently shook his head, slapping his helmet hard with his metal hands, producing a metallic clank that rattled through the jungle. <br>
<br>
Suddenly, he heard a crash behind him and saw Clements charging forward, spear at the ready.<br>
<br>
“Where- what happened? Are you alright?”<br>
<br>
“Um, y-yes. Just tripped is all.” Parth managed to stumble out a hasty response.<br>
<br>
Clements gave him an odd look and then shook his head.<br>
<br>
“C’mon, let’s go.”<br>
</div></span><div class="bbcode-centerblock" style="width: 75%;">[/Center]</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<a href="https://www.rpnation.com/attachments/f21456e844d5aa42f6ab31459dc873b0-environment-concept-art-game-environment-jpg.990677/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927807-2decd2f69e013a754ddd31f207095c44.jpg" class="bbImage " style="" alt="f21456e844d5aa42f6ab31459dc873b0--environment-concept-art-game-environment.jpg" title="f21456e844d5aa42f6ab31459dc873b0--environment-concept-art-game-environment.jpg" width="191" height="100" loading="lazy"></a>​</div>For years now the New Cultivation had turned life in the Assembly cyclical for many. The constant state of improvement and gains had been the sole focus for many, broken up only by the occasional inquest of other nations. For the warriors sent to aid in the assault on Penumbra, violence was the anticipated result. For many of the Flessi who were left behind, return to the cultivation was the simple sequential step. But for the Soilings left to guard the Assembly's colonies, new forms of entertainment were needed.<br>
<br>
The areas around the colonies had already been overwhelmed by the growth, transformed into a landscape where every animal plant or person was some form of fungus or another. Spiders with colonies of moss intertwined with their carapace, river serpents that fired arcs of electricity using the bright glowing bulbs that had emerged from their flesh,all semblance of the land's former self was completely erased.<br>
<br>
But none underwent even close to the transformation that the Spine did.<br>
<br>
Once a rather barren locale laced with high peaks and great plains, the mountainous ranges east of Carcass had been completely consumed by the Growth. Even the steep slopes were not spared the immense, fungal vegetation that spread across its rocks and dirt. The height of the mushroom trees made the mountain look larger from a distance, numerous bioluminescent fungi lighting it up every time the sun fell beyond.<br>
<br>
Yet this new fungus became the very focus of the Spine's Soilings: hunting wildlife and each other amongst the dense vegetation, dancing amongst the colorful lights every night, and tearing down chunks of forests for the growth of their Colony.<br>
<br>
With the war in Penumbra escalating with each new faction involved, the Architect decreed that the Spine be strengthened in the case the Resolution league and the Fae were defeated. And so over the past months, Flessi and Soiling alike grew great mushroom trees to harvest for construction.<br>
<br>
But the Soilings took far more pleasure in bringing the great fungi down.<br>
<br>
Deafening crashes followed as another great shroom slammed into another and tore it from its roots. Several Soilings ran as the massive fauna crashed into the ground and sent waves of dirt and dust flying towards them.<br>
<br>
Laughter erupted once the debris settled, the fungal zombies clapping or smashing their broken bodies together in absolute joy.<br>
<br>
But one of those Soilings heard it, the sound of approaching footsteps from behind. He twisted his malformed body to look behind him, rotting eyes looking over the twisting fungal jungle to no avail.<br>
<br>
"Its a wonderful sight!"<br>
<br>
He spun around as a voice spoke beside him, seeing only other Soilings searching for the same voice. But one was quick to point back towards the fallen giant mushroom.<br>
<br>
Atop it, a single figured darted from one side of the mushroom to the other, merrily dancing along it before turning to the Soilings and twirling the fungal scythe in her grasp.<br>
<br>
"Its so lovely to see you loving!" Whitebranch declared, her voice filtering through the pure white shell she sported.<a href="https://www.rpnation.com/attachments/2-jpeg.990707/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927837-16cca9d2cee89f41f8a4ab3359cf2fe5.jpg" class="bbImage bbImageAligned--right" style="" alt="2.jpeg" title="2.jpeg" width="100" height="100" loading="lazy"></a><br>
<br>
The Magic Shroom had only been the catalyst for Whitebranch's wave of new ideas, its powers inspiring numerous advancements in Cultivation and construction. Her most unorthodox having been the new shell she now sported, an alternate version of the ones that the Shellbound had. This shell had granted her broken body the strength and dexterity needed to join in her fellow Soilings' festivities, to properly aid in the cultivation.<br>
<br>
And to annoy Blueglow with her expanded arsenal of merry-making.<br>
<br>
Speaking of which...<br>
<br>
"He no longer resides in the Spine." was not the answer she wanted to hear in regards to her blue friend. The edges of her shell twisting into strands as she began to pace along the mushroom.<br>
<br>
"Gets to be with all the killing, followed Resolution east!" another Soiling rubbed her shoulders in delight "Gotta hunt more, can't let them beat us!"<br>
<br>
"Make more creatures to hunt!" another shouted "Ask Flessi to make bigger beasts, fine cultivatin'!"<br>
<br>
There were cheers of agreement from the Soilings, but Whitebranch was already lost in thought.<br>
<br>
So much had changed for her in the times after the Magic Shroom, but old Blueglow never seemed to stop moving around. She was sure he'd been there when their visitors came from the Court, but now he was already off to oversee the very war she'd been hoping to join in on. It was a stretch to be sure, her shell made it so she didn't fall apart every few yards but it would never compare to the raw strength of a true shellbound.<br>
<br>
But she didn't design the damn thing just so she could sit around pumping out advancements, she could already do that back when she was no more than a bag of bones in a fungal sack. She needed to be active, needed to be helping, needed something to commit her capabilities to. Something not just for her, but for the Assembly as a whole.<br>
<br>
These thoughts plagued Whitebranch throughout the day, even after the pack of Soilings had left to their next bout of excitement. Even as several Flessi arrived to tie the fallen mushroom trees to massive fungal beasts, she still remained in place whilst trying to puzzle out what solution could ease her woes.<br>
<br>
The Flessi left her to her thoughts, allowing her to stay atop the large mushroom as they transported it and several others back towards the spine. the Fungal beasts were fed cultivated sludge every so often, with the Flessi having to occasionally press large staves against their snouts to keep them moving in the right direction. Only when they came to the massive walls of the mountaintop fortress-city did they need her off.<br>
<br>
One of the beast drivers scaled the side of the shroom, standing up and approaching Whitebranch with staff in hand. Once he was behind her, he tapped it against the shroom below to indicate his presence. Whitebranch didn't look at him, but she did lower her hands and tilt her head put a bit.<br>
<br>
"Sister... this is required..." he said before pointing ahead "Today... the Colony reaches its next peak."<br>
<br>
Whitebranch looked up, laying her gaze on the Spine for the first time in Years. No longer a small fort of cultivated fungus with raving packs of Soilings uprooting trees from the barren rocks. Since she had left the Spine, Blueglow's influence was plain as day.<br>
<br>
Massive structures built of hardened fungi rose from the peaks, a dense network of stairways and paths interlacing with one another along with fields and protruding stalks carrying more structures and paths.<br>
<br>
It was a tree, an honest to god tree with branches of structured fungus rising towards the heavens. And with the darkness of night causing the expansive flora below to light up in a myriad of colors, it looked as though the Spine was rising out of an ocean of purple and blue clouds.<br>
<br>
An ocean of purple and blue.<br>
<br>
Whitebranch shot to her feet, immediately turning and throwing herself at the Flessi. The beat driver stayed still as she clung to him, hugging the giant shroom man with all she was worth as she began giggling.<br>
<br>
"Thats it! I've got it, brother!" she declared, "I'll do it! It's perfect!"<br>
<br>
"Congratulations..." the Flessi stated before gesturing towards the shroom they were standing on "Now... could you move? This is required for-!"<br>
<br>
Whitebranch leaped off him and did a pirouette in the air before landing on one toe, spinning again as she brandished her scythe wildly. The Flessi stood stock still as her blade passed right in front of his face several times.<br>
<br>
"Oh the Architect will need to hear of this! He'll love it! The Growth will love it!" she paused suddenly before tilting her head "That is... as long as <i>he</i> keeps his words in check..."<br>
<br>
The Flessi tilted his head at that, but simply shrugged as Whitebranch gripped the handle of her scythe in both hands and squeezed.<br>
<br>
<div style="text-align: center"><b><span style="font-size: 26px"><u>Meanwhile, in the heart of Carcass...</u></span></b><br>
<a href="https://www.rpnation.com/attachments/7b38616891015489369b8d7b0c704117-jpg.990711/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927841-9d07f9575973489bb5a6e35f659304db.jpg" class="bbImage " style="" alt="7b38616891015489369b8d7b0c704117.jpg" title="7b38616891015489369b8d7b0c704117.jpg" width="177" height="100" loading="lazy"></a>​</div>Deep below the city proper, a single chamber hung above an immense pit. Dangling from the very roots of the Assembly's capital, the Architect kneeled at the very edge of the chamber. The Architect's bulbs were dim, humming with only a faint glow until he heard the heavy footsteps drawing closer.<a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.990709/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927839-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--right" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a><br>
<br>
"Irecap..." he didn't turn, allowing the large form to enter the chamber unobstructed "Word from Blueglow?"<br>
<br>
The large figure tapped a twisted sword against the floor of the chamber, purple fluids oozing from the fungal weapons veins with every small impact. Lifting his head, Irecap looked over the Architect's room before strolling inside and embedding the sword into the floor. The entire chamber shook from the impact, but the roots holding onto it held firm.<br>
<br>
Irecap squatted down beside his blade, the tattered remnants of his skirt folding betwixt his thighs and calves as he clasped his hands together.<br>
<br>
"His findings hold promise, but his caution remains ever present." Irecap chuckled "All this time as Head Cultivator's done little to bolster his confidence."<br>
<br>
"Knowing where to act and where to stay firm is what got him such a position in the first place." The Architect rose to his full height, but his glowing bulbs stayed pointed towards the vast darkness below.<br>
<br>
"Of course, of course." Irecap nodded, "But he holds firm that such decisions cannot be made until Penumbra is neutralized, he was quite adamant."<br>
<br>
<a href="https://www.rpnation.com/attachments/9-jpg.990708/" target="_blank"><img src="https://www.rpnation.com/data/attachments/927/927838-f0b9a6384ebe2b2b7fde956f57e44ef0.jpg" class="bbImage bbImageAligned--left" style="" alt="9.jpg" title="9.jpg" width="100" height="100" loading="lazy"></a>The Architect turned towards Irecap, the once-lanky Flessi's body now congested with numerous fungi that pulsated along his form. The heads of several giant insects were tied to his waist, and his third eye had long since been grown over by his ever-expanding shroom cap.<br>
<br>
And where once lay an unchanging expression, Irecap's face twisted into an imitation of a smile.<br>
<br>
"Then I shall take such warnings to heart," The Architect turned back towards the endless darkness beneath his chamber "Soon its bloodlust shall be fed."<br>
<br>
"...Soon?"<br>
<br>
Irecap shrugged, standing tall and turning back towards his blade. The twisted fungal edge was still seeping its purple fluids onto the floor, a dark puddle forming along the brown roots that made up the floor and ceiling. Casting one more look towards the Architect before shrugging and taking hold of his sword.<br>
<br>
He tore it free from the floor, the blade twisting and writhing in his grasp as a shrill whine emanated from the fungus coating its handle.<br>
<br>
"Shhhh, more work for us soon." Irecap patted the blade, which returned to its prior twisted state as he made to exit the chamber<br>
<br>
"The Growth's been made to wait long enough, Architect." Irecap stated, pausing at the chamber's entrance tapping the pommel of his blade "No matter who wins or loses in Penumbra, lets not keep it waiting for long."<br>
With that, he took he made his exit, leaving the Architect to stare in the darkness, the words of the Growth still echoing throughout his mind.<br>
<br>
"I know, Cullmaster..." his bulbs dimming once Irecap was gone "Believe me, I know..."<br>
<div style="text-align: center"><br>
<br>


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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
<i> Flessi Movement Speed Upgrade Lvl 1</i>: +1 Movement<br>
<br>
<i>Shellbound Movement Tactics</i> Lvl 1-Shellbound gain an extra +1/0 when they move into combat<br>
Lvl 2 When moving into battle, they gain a 0/+2<br>
<br>
<i>Shellbound Movement speed Upgrade Lvl 1-</i> +1 Movement<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<i>Better Farming Techniques</i> (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
<i>Improved Construction Methods</i> Lvl 1-Buildings cost 10 less resources<br>
<br>
<i>Better Shellbound Cultivation</i> Lvl 1- A second shellbound can be trained for cost+half<br>
<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
3 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Southern Expedition League </i><br>
1 Flessi<br>
<i>Resolution League </i><br>
Metal Man<br>
2 Shellbound<br>
6 Flessi<br>
8 Soilings<br>
<i>Northern Expedition League </i><br>
2 Soilings<br>
<i>Assembly Pathfinder</i><br>
1 Soiling</div>
		</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Resolution League moves with fae forces northeast one tile<br>
Southern Expedition League moves directly east 2 tiles<br>
Northern Expedition Moves directly north 2 tiles<br>
<br>
<br>
<b>Actions</b><br>
1+2+3. Upgrade the Spine to Lvl 3 (5/6)<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
<br>
Southern Expedition-<i>Cultivate &amp; Spread (1/3)<br>
Resolution League- Cultivate &amp; Spread (1/3)</i><br>
Northern Expedition-<i>Cultivate &amp; Spread (1/3)</i><br>
Assembly Pathfinder- Cultivate &amp; Spread (2/3)<br>
<br>
Resolution League begins siege of Umbra with Fae forces<br>
Northern Expedition explores tile after move<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 1240 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 80) + Growth's Boon 25% = 100 REC<br>
<br>
-Expense:<br>
Upgrade Settlement -30 REC (60/60)<br>
Paid to the Auctioneer for Bids: -355 REC<br>
New Balance: 1067</div>
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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
The party had mostly split up over the course of their stay in Sunset Mountain, sometimes they'd meet up again at various inns or to explore the town, but by and large, everyone seemed content to split up and enjoy what seemed to be a few months worth's of vacation. Despite all her talk of 'sampling the local flavors' Lilith spent most of her time hanging around Scorched Earth, chattering away about something or another as they went about town, going to stores and flashing the wooden symbol they were given to see rare stock and enjoy some discounts. None of them knew why Scorched Earth never seemed to mind, or, well, ever showed that they were bothered by it anymore then anything seemed to bother them. It was almost as if being constantly followed by a chatterbox <i>was </i>the normal. Rokk kept mostly to himself and contented himself with drinking or training in the barracks, rarely, even training alongside the Rahzen warriors although what he thought about them was near impossible to understand as most people did not speak 'random assortment of grunts'. Trystan, Ren and Tamif spent most of their time as a trio, exploring the city, talking to the people, attending classes held by Vigo as he taught the people how to use shamanistic magic... Even if 'Mrs. Galvingar' was the only way he seemed to ever say hello to Tamif. They hadn't really seen heads nor tails of Elijah in weeks and while they were all a bit worried, none of them really imagined the young inventor could get himself into much trouble.<br>
<br>
As the trio walked down the road, enjoying the warm sun from which the city got its name, a low rumbling filled the air. A rumbling that grew louder and louder. Tam's hand fell to her blade, Ren tilted her head as if she was trying to make up out what the sound was and Trystan prepared his spells in his mind. Other people in the streets looked around as if to find the source, the guards gripped their weapons and parents moved their children in doors as it grew louder and louder, so loud that Trystan wanted to hold his ears to protect them from the awful racket and, down the way, a figure appeared on a mechanical construct. The figure wore a dark helm with dark glasses across his eyes, his chest was covered in a black leather jacket that was littered in strange symbols. The construct rolled forth on two wheels, a wide base shot an occasional flare of flame as smoke bellowed from a pipe at the back. The construct rumbled down the street, the thing seemed to shake uncontrollably as it went. The figure's head turned to look at them, to fix them in their dark pools of the glasses reflected them back at themselves as he pulled over to the side of the road, his boot kicking out a piece of metal as he rested the bike on it. He slowly stood up from the bike, somewhat lankier then they expected and pulled back the dark shades... to reveal the pale, thin face of Elijah who fished his glasses from his pocket and put them back on his face, "Inventor Extraordinaire!" He said proudly as he gestured towards his creation.<br>
<br>
"E-Elijah?" Trystan said as he let out a breath he hadn't known he had been holding.<br>
<br>
"Hun, what are you wearing?" Tam asked as she stepped closer to get a better look.<br>
<br>
"Oh! Well, the shades are because the boiler exploded the first time I tried to ride and you cannot invent with damaged eyes!" His brow furrowed as he said that, as if he was now reevaluating that statement and finding that it wasn't particularly true. He was sure he could invent even without his eyes, "So I call them 'safety glasses'!"<br>
<br>
He plucked at the dark leather jacket, "I got this from some helpful bull person-," "Taur-Ahe," Trystan supplied, "Taur-Ahe, quite right, so he came up to me as I was working and said something about having to wrestle a mean hog and wanted me to use it to protect myself from the heat. Which was peculiar, gloves to protect my hand while I worked on the boiler sure, but I fail to see how a black leather jacket is going to help me. Between us, it is quite hot in it."<br>
<br>
"So what is it?" Trystan asked as he walked around the newest invention.<br>
<br>
"It is a motorcycle," Ren stated as she bent down to examine the workings, "I am not sure how you were able to properly harness the power of steam in a safe enough manner."<br>
<br>
"Motorcycle? No, its the Personal Steam Cycle!<i>"</i> Elijah said as he held his finger in the air as if awaiting for applauses that.. never actually came.<br>
<br>
"So it seats only one?" Tam asked, a bit dejected. Sure it wasn't a Phoenix, but it would have been nice to drive it on the ground, it looked fun.<br>
<br>
"Well, it could fit two, but I'm not sure how safe it would be," Elijah said as he adjusted his glasses in thought, "And how it would handle the weight distribution.."<br>
<br>
After a short pause, he turned to Ren, "Ren! Can you ride with me? Between the differences in our weight and density, it would be a great test to see how the Personal Steam Cycle handles weight distribution and how much more I should calibrate the spring system."<br>
<br>
"Okay, Elijah," Ren said with a nod, she waited for the lanky youth to get back on and refit his 'safety glasses' before she slipped behind him, wrapping her powerful arms around his thin waist. A faint blush rose on Elijah's face as the rather intimate position finally made itself known.<br>
<br>
"Um, Ren, would it be possible to hold onto the back of the seat?" He asked as his breath came in short gasp as he tried to suck in his breath to make his waist smaller.<br>
<br>
"I believe this to be much more stable," Ren said<br>
<br>
"Yes, yes, quite right.." Elijah mumbled as he kicked the stand back up and let the cycler rumble back to life, they had an invention to stress test! Science and advancement waited for no man and their beautiful robot companion!<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.<br>
<br>
<i>Personal Steam Cycle - Equipped by Elijah</i><br>
Strength: Gives Hero a 0/+3 and attacked last unless personally targeted<br>
<br>
<i>The One 'Possible Marriage' Ring - </i><br>
Can be sold for 100 Resources as a Free Action<br>
<br>
<i>Obsidian Blade - Equipped by Rokk</i><br>
Strength +2/0 and +1 Damage<br>
Weakness: Misses on a 1 break the blade. A free action must be used to repair it the following turn. It may only be used again the turn after this.<br>
<br>
<i>Wand of Weather</i><br>
Strength: Turns a tile to any weather or season type<br>
Weakness: Cannot change back for 3 turns.<br>
<br>
<i>Fancy Hat - Equipped by Rokk</i><br>
Strength: 1 Damage Block<br>
Weakness: Enemies can willingly target you</div>
		</div>
	</div>
</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
		</div>
	</div>
</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn<br>
66 Furs<br>
Golem Activation Sigil</div>
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</div><br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Damage (3)<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage (3)<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Ring of Protection<br>
<i>Immune to fire<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4(6)<br>
Defense 0 <br>
Damage (2)<br>
Damage Block (1)</i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2(5)<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle<br>
<br>
Scorched Earth<br>
Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
I Love The Smell of Napalm in The Morning<br>
<i>Flame attacks deal 3 damage to Living Targets</i><br>
Living Tank<br>
<i>The First 3 Damage in a Battle is ignored<br>
<br>
Ancient Water Elemental <br>
Hero<br>
HP</i> 4<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Hard Water<br>
<i>+2 HP and a 9+ save </i><br>
Water Wall<br>
<i>Can give 2 allies 0/+2<br>
<br>
Lilith<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Love is Love<br>
<i>When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.</i><br>
Make Love, Not War<br>
<i>If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b></span>​</div><span style="font-family: 'times new roman'"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">91</td><td colspan="">140</td><td colspan="">-80</td><td colspan="">151</td></tr></tbody></table></span><div style="text-align: center"><span style="font-family: 'times new roman'"><br>
<b>Actions</b><br>
The Party will do odd jobs around Sunset Mountain x3<br>
<br>
<b>Free Actions</b><br>
Explore Sunset Mountain<br>
Elijah Invented New Mechanical Item!</span>​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';">"All lies in time become revealed."</span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div><br>​</div><i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><b><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><br>
Tale of an Earth-Breaker, Part 4</span></div></b><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
As the weeks went on, the thoughts Parth had tried so desperately to escape began to return, though changed. He still found himself dreaming of living in the city his Great Grandmother had described, filled with restaurants, dance halls, gardens and more. But now he also found himself dreaming he was walking through the jungle. Where as the dreams before had a sense of painful longing to them, these dreams were… peaceful. He woke up from these dreams feeling rested and content.<br>
<br>
He knew these dreams and desires were sinful and evil; abominations that twisted the will of MEKHANE, yet they did not conjure the same guilt as they had before. Something was wrong… something was deeply wrong with him… there had to be, right?<br>
<br>
The contentedness he felt the mornings after waking from dreams of the wilds quickly faded. But never due to guilt, no, what guilt he felt only dulled it. It was the unnatural roars of the Earth-Breakers that disturbed the peaceful jungle, it was watching the trees be torn down and ripped to small splinters, it was the pained feelings that began to fill his heart when the machines move ahead to reveal the corpse of some beasts, cut to ribbons or smashed flat by its tracks.<br>
<br>
Though he would not admit it, neither to others nor to himself, he felt reprieve when his squad was sent out to the jungles to scout ahead. The sounds of his boots crunching leaves and twigs beneath their metal soles and the drone of the birds brought back to calm feelings of those dreams. He found himself relaxed during those patrols. It took effort, concentration to remain wary and on edge, keeping an eye out for threats that never seemed to be there.<br>
<br>
It seemed his relaxed demeanor did not go unnoticed by his comrades. When he has first arrived, they had of course subjected him to the teasing any new recruit was. Calling him “Polished”, sending him off to do the things they didn’t want to do, but they had always been friendly towards him. They talked to him, included him in their activities and their stories. But this has begun to change.<br>
<br>
He could feel a… tension between them. Their communications became shorter, less friendly and more professional. At meal time they sat in their own circle, away from him. If he went to join them, the conservation among them seemed stifled, most eating in silence save for an occasional commend, finishing their meals quickly and excusing themselves.<br>
<br>
It was as if they could see his dreams…<br>
<br>
Parth tried to mend things. He reached out, tried to start conversations, bring up things they had joked about before, asked Clements questions about his time in the force of the beasts within the jungle. He began to soar and curse THE FLESH and its jungle, but every attempt was met with suspicious stares and mumbled responses.<br>
<br>
One night, while Parth lay in his cramped single tent, finding himself unable to swell, anxiety over his alienation eating away at his mind, trying to devise ways to convince the others that he was no cultists of THE FLESH, that he was a true Mekhanite, going over what he would say and how he would act over and over in his mind, he heard the sounds of footsteps outside his tent. Thinking it was one his squad mates, he donned his boots and rushed outside. Maybe if he could talk to one, one on one, he could convince them, and then they would convince the others…<br>
<br>
Stepping outside, it took a moment for his augments to adjust to the dark lightning, but fortunately this cleared area of jungle meant there was little canopy to block the starlight. He looked towards where he heard the footsteps and saw one of the men of his squadron, Olin, a man Parth honestly couldn’t remember having spoken to past a few words… Parth couldn’t recall the man speaking much at all in general.<br>
<br>
He began to walked towards him but stopped short. Something seemed… off.<br>
<br>
Olin was covered in a black cloak that concealed his form. His armor was removed, as one would expect, but he wore no boots despite the muddy ground. He crept through the camp silently, stopping and slowing as he approached rings of tents, seeming to stop and listen before he continued, tip-toeing around them, heading towards the edge of camp.<br>
<br>
Something seemed… off. Curiosity stricken, Parth began to follow him. He had trouble at first, finding his boots loud, the metal brackets clinking together.<br>
<br>
Fearing he would alert Olin, Parth removed his boots, feeling the ground as it soaked into his socks. It was a cold, unusually sensation. But… not unpleasant. With his boots removed, he was able to follow Olin silently as he weaved his way to the edge of the jungle.<br>
<br>
Praying he didn’t look back, Parth followed until they were just at the edge of the camp. In the distance, a squadron of guards approached, bearing lamps. Olin quickly farted behind a tent and hid. Instinctively, Parth did the same.<br>
<br>
As soon as they passed, Olin continued, sneaking past them and towards the jungle. Parth continued to follow, increasingly confused as to where Olin was going and why. When Olin reached the not yet “purified” edge of the jungle, he dunked between the dense foliage and continued, disappearing within.<br>
<br>
Parth paused for a moment, but resolve filling him, followed.<br>
<br>
He tried to stealthy trust through branches and trees, over logs and rocky outcroppings, but found it impossible. Fortunately, the noise of the jungle masked his steps. He hoped.<br>
<br>
Olin twisted a path deep through the jungle, across streams and small valleys. The pair traveled together, if unknown to one of them, for almost an hour, and Parth wondered if this was why the man was so quiet. Too tired to speak from a nightly hike. Did he do this every night? Why was he doing this, where was he going. The question and possible answeres bubbled through his mind.<br>
<br>
Distracted by his thoughts, he hadn’t noticed Olin had come to a stop until he had almost run into him, dazing off until he realized he was now standing face to face with the men, but a mere five feet apart.<br>
<br>
Startled. Parth’s mind went blank and words refused to form. Fortunately, the same did not seem to apply to Olin.<br>
<br>
“Joining me on my midnight stroll, eh?” He shook his head.<br>
<br>
“What will we ever do with you, our little Flesh Cultists.”<br>
<br>
Panic began to set in. Parth stumbled backwards, sputtering.<br>
<br>
“I-I’m, I don’t- I hate” But he was interrupted by Olin, who chuckled softly.<br>
<br>
“Eh don’t worry man. I’m just teasing. C’mon, follow me. I want to show you something.”<br>
<br>
He turned, and continued deeper into the jungle.<br>
<br>
Parth stood where he had almost bumped into the man, unsure of what to do, not decided whether he should run back to camp, forget this whole event or maybe tell someone, or follow him to… somewhere. A sinking feeling suddenly filled him…<br>
<br>
As if to make his decision for him, Olin glanced back.<br>
<br>
“C’mon, it’s not like you can run back to camp and tattle on me. All I need to say is I followed you in here and found you worshipping the trees. They’ll believe me man, trust me. I’d just be telling them what they’re already thinking.”<br>
<br>
Parth gulped. He was right. So he took the not choice he had; he followed.<br>
<br>
The pair, now both in the know… or perhaps Olin had always known he was being followed… traveled together deeper into the darkness of the thick canopy, until Parth began to see a light up ahead.<br>
<br>
The two headed towards it, and broke into a clearing in the jungle. Trees formed a ring around a small grassy field, with a large stone bolder set in its center. Olin entered the field and approached the bolder, stopping half way toward sit and turning to face Parth once more, who stood a few paces behind him.<br>
<br>
Olin took a moment, taking a deep breayI in, holding it for a moment, and then releasing it, gazing about at the trees and the stars up above.<br>
<br>
“Take a look at the trees that surround this glass. What do you see?”<br>
<br>
Parth did as he was told, turning towards the trees that ringed the place. They were tall, ancient twisted things with rough bark full knots. They leaned out and into the glade, branches reaching inwards and upwardsc as if reaching up towards the center above the boulder.<br>
<br>
“Uh… the trees. Their reaching towards something in the center.”<br>
<br>
Olin let out a short laugh.<br>
<br>
“Sort of. Not quite. Look up, what’s above.”<br>
<br>
Parth looked up towards the twinkling night sky. It was so… clear, and bright despite the night. He had never seen so many stars in the sky. The smog and light of Amoni-Ram blocked all but the brightest stars, and even then reduced those to a muted pin-point of light that was only visible on nights when the smog was particularly thin.<br>
<br>
“I see the stars… some of them sort of form shapes.”<br>
<br>
“That they do. Beautiful, ain’t they? But not what I was talking about, but your getting there. What about during the day!”<br>
<br>
The gears began to turn in Parth’s head.<br>
<br>
“The sun. It’s travels over head during the day.”<br>
<br>
“Spot on! Well done, kid! That’s what the trees are reaching towards. It hangs over head during the day, and the smart buggers take advantage of this clearing and spread out to reach it. They feed from the light, did you know that?”<br>
<br>
Parth gazes about, and considers this. He had never been taught about plants in school, it wasn’t something that was talked about save to stress the chaos and lack of logic inherent to nature. But looking about at how all the plants reached up towards the sun, and their roots anchored them deep in the ground, it began to paint a picture, one that seemed at least to Parth, to make a whole lot of sense.<br>
<br>
“Yeah… I guess your right.” His sense of unease began to disappear, but then the strangeness of the situation began to hit him… why was Olin showing him all this? Was it… a test? Was Olin a FLESH cultists?<br>
<br>
Parth began to step away from Olin, and began drawing the dagger he had taken with him.<br>
<br>
Olin gave an exaggerated sigh and rolled his eyes.<br>
<br>
“C’mon Parth, we were getting somewhere. I already told you they won’t believe you. I can see in your eyes your already thinking it.”<br>
<br>
“I-I don’t know what your talking back.” Parth began to back away towards the clearings edge, dagger drawn.<br>
<br>
The older man scoffed.<br>
<br>
“Oh buddy, I think you do. You’ve seen it, or the lack of it. The beasts of Flesh- they don’t exist. Well they do; but not like they told us. They aren’t crawling about every piece of wildness. We haven’t encountered a single one for weeks. Nothing but rabbits and monkeys. Not really the things that can kill a man.”<br>
<br>
“They lied to us. To you.” He looked Parth in the eyes.<br>
<br>
Parth raised his dagger and pointed it Olin, the blade wobbling in his hand.<br>
<br>
“S-shut up. That’s heresy, I-I”<br>
<br>
“You know it’s true”. His tone was deadly serious. The cheer and smile gone from his face.<br>
<br>
“N-no…” tears were beginning to stream down his face, his sorrow choking his words.<br>
<br>
“Look at the jungle. They told you nature is the manifestation of emotional and utterly illogical chaos. How can that even be true? Do you see many emotions in a tree? Ever seen one cry? I sure haven’t. And I’ve been out here every day for years.”<br>
<br>
“The jungle may be a chaotic mass of browns and greens at first glance, but if you take a closer look at it, think for your yourself, thank critically, like they always tell you not to despite preaching logic. You will see how there is an order to the madness, some logic too it.”<br>
<br>
“It is not just the trees here that rise towards trees sun, it is every plant in the jungle. They grow thick trunks to withstand the force of gravity so they can grow taller. They spread roots to anchor themselves into the ground to resist terrible storms. Plants below in the undergrowth, too small to reach above the canopy, grow massive leaves to capture what rays of sunlight filter down.”<br>
<br>
“There is logic everywhere you look, if you are willing to look.”<br>
<br>
The tears were freely flowing down Parth’s face as what he already knew to be true was laid bare by Olin.<br>
<br>
“I’ve seen the way you look at nature when we are on patrol. I know you share the same thoughts I do, share the same leave when you stroll in the jungle. Amoni-Ram is a prison. Out here is freedom. A freedom we are destroying.” There is an edge of bitterness to his voice.<br>
<br>
“I-I…” Darius struggles to get the words out past the tears.<br>
<br>
“I left the city to escape. To escape my doubts about… about everything. About the city, about the faith, about The Shepherd, about MEKHANE…”<br>
<br>
Olin walls over to Parth, whose blade now lays at his feet, and rests a hand on his shoulder.<br>
<br>
With a sad smile Olin begins to guide the young soldier towards the Boulder in the center.<br>
<br>
“I was like you when I was younger kid. I found no joy in the city. I woke up everyday feeling nothing. I was past being miserable, past boredom, past any kind of feeling. I simply went through the motions of the day.”<br>
<br>
“They see there is no logic out here, just primal instinct and evil. But I see no logic in there. I see empty shells of men and women, slaving away until one day their augments can no longer pick up the slack of their failing bodies and they die, having kit enjoyed a single moment of their existence.”<br>
<br>
“In Amoni-Ram, we are slaves. Amoni-Ram is the result of pure logic, cold and cruel. It must be tempered by emotion.”<br>
<br>
The pair arrived at the boulder. Even in the dim light, Parth could make out etchings and paintings made into stone.<br>
<br>
“But it doesn’t have to be this way. Emotions can be bad, sure. But only when they aren’t tempered by logic. And the same, as you’ve seen, goes for logic. Look at these paintings.”<br>
<br>
The paintings depicted scenes of tribal men in mundane life. If he had seen it even a day earlier, she would have run in fear. But broken, he gazed upon. There were people dancing around fires, men and women hunting and feasting. But it was not the savage scenes the priests had described. The people were drawn with smiles on their faces, within small tps and simple hits.<br>
<br>
Olin allowed Parth to stare at the paintings for some time in silence, but in time broke it.<br>
<br>
“It doesn’t have to be this way. There are others like us, who have realized all of their lies. Others who want to change things. We can make things better, Parth, if we work together.”<br>
<br>
“You don’t have to decide now, I know this is a lot to take in. Take your time. Sit here and think. I need to go, so I’ll be seeing you later, kid. Just make sure to arrive back before dawn, and don’t let the patrols catch you sneaking back.”<br>
<br>
“If you want to help us make things better. Meet me back here in a week. If not, all I ask is you don’t say anything.”<br>
<br>
He turned and made to leave, shouting over his shoulder;<br>
<br>
“Remember, they wouldn’t believe you anyways!”<br>
<br>
<div style="text-align: center"><b>***</b>​</div><br>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11375305" data-lb-caption-desc="Trektek · Jun 13, 2022 at 8:52 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><b>Birth of Nations: Act 2: Age of Colonialism</b><br>
<br>
The army is currently on hold until its Allies arrive to assist. With the arrival of Greater Titania, it could tip the balance of power to more of a drawn out encounter, rather than being able to defeat an exposed and unaligned nation.<br>
<br>
Instead, it could end up being a drawn out entrenched battle, which was not one in which they wished to get caught up in if they could avoid it.<br>
<br>
As such, they will be waiting until their new Native Nation friends came with their own army to assist.<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Clan Spike Horde</u></span></b><br>
<br>
Why have they stopped? The Orc warriors did not understand the delay. The scouts had alerted them to the travels and then to their eventual stopping close by their lands. They were up to something.<br>
<br>
There was talk among the army that they should strike first, but cooler heads reminded that the defensives that they had built up would better protect them from the unknown of this enemy’s assault.<br>
<br>
The army continued to train and ready themselves for whatever will be.<br>
<br>
Actions: Train 1 Orc Catapult<br>
<br>
15 Orc Warriors , 6 Orc Catapult, 6 Dire Boar Rider<br>
<br>
<br>
—-----------------------<br>
<br>
<b><span style="font-size: 26px"><u>Penumbra</u></span></b><br>
<br>
The Penumbran General Laughed heartily as word arrived that three separate armies would be coming to challenge their strength.<br>
<br>
It seemed that they had all grown terrified of their gift, the gift of their plague. The gift that was given to them from the scythe which was a boon of the Goddess. A boon that one way or another, they would throw to the wind and spread towards the world.<br>
<br>
Every day that these armies delayed to prepare themselves was one in which they would grow stronger.<br>
<br>
The Might of Their Plague would be put to the test, but also the limits of their foes. Who would be the first to fall? Who would be the ones to laugh at the fallen and crushed under foot?<br>
<br>
The General Believed that they would be victorious on the word of their goddess!<br>
—------------------------------<br>
<br>
<br>
<b><span style="font-size: 26px"><u><s>The Fafrium Empire </s>The Ascendent</u></span></b><br>
<br>
The Rejection. Perhaps it was to be expected. That the Boy would reject all that is waiting for him. That he would reject the very power that has been culminating within him from the very moments that he had accepted the amulet.<br>
<br>
It would not be long until the very power that he seeked to control would burgeon up and through him. That it would be harnessed and the very veil itself would be sundered and let loose all that waited in the great beyond.<br>
<br>
The boy would just need some proper motivation to get to that point. Something that would push him over the edge. And he had something very much in mind.<br>
—--------------------------------<br>
<br>
<b><span style="font-size: 26px"><u>Coghaven</u></span></b><br>
<br>
Grand General Hissasta Windfellow felt that this place was an awful backwater land. Sure, they had technology that would help them and made things run smoothly, but they had no magic.<br>
<br>
And magic was the life essence of everything that existed. The Cogs' machines felt so empty and lifeless.<br>
<br>
While she was in deep meditation, one of those fool creatures snuck up on her, mainly due to her not being able to sense its presence. Something like that won’t happen again to her though. As now she would tune herself in to pay attention to the lifeless empty space of energy that exists where they are.<br>
<br>
Her troops were at the ready for whatever the Fafrium Empire would throw at them. If this place was to become a new front of the war between their two nations, well then, she would have to take the utmost care to defeat their foe before it became as such.<br>
<br>
—---------------------------------------------<br>
The Auctioneer placed his thin bony hands behind his back as he looked at all that he had acquired from the auctions. A wisp of a smile appeared on his thin lips. The wonders would never cease to amaze or torment.<br>
<br>
And he was not one to stop the bidding. Not at all<br>
<br>
The current ones up for bid are:<br>
<br>
<br>
<i><b>Penumbra Holy Text (Early edition)</b><br>
<br>
A holy text from before they got plagued. Its heavily scribbled upon<br>
<br>
<br>
<b>Mirror of the Future</b><br>
They say that it can show the future……<br>
<br>
<b>Mysterious Robot</b><br>
<br>
Its eyes glow red and it looks upon all with distain</i><br>
<br>
<br>
<b><u>Month 11, Turn 23, Year 1291</u></b><br>
<br>
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<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane</u></span></b><br>
<br>
1. A Mekhanite Skirmisher breaks off from Army 6 and from Army 7, both joining Army 8, "Mekhanes Hammer". Army 5, First Consecration Legion, "Her Hungering Maw", moves and begins consuming tile. (1/3 at end of turn)<br>
<br>
2. Army 4, Army 1 and Army 8 move as shown. Army 8 created and left Amoni-Ram.<br>
<br>
3. Construct 4 units of Mekhanite Skirmishers. (90 Resources, 2 Actions)<br>
<br>
4. Complete the upgrade of Amoni-Ram to level 5 (1 Action)<br>
<br>
5. Army 5 Explores. The army believes that they found some sort of Flesh stronghold, only for it to turn out to be a bunny warren.<br>
<br>
<b><span style="font-size: 26px"><u>The Synthetic Fae Court</u></span></b><br>
<br>
1 action to upgrade the court. 4/5 ● 1 action to upgrade the court. 5/5 ● 40 resources and 1 action to begin upgrade “Greater blessing of luck,” upgrade of “Zestari’s Own Luck”<br>
<br>
Explore: They come across a scroll of Endless Flames.<br>
Scroll of Endless Flames<br>
Strength: Deals 2 Damage to a single unit<br>
<br>
<b><span style="font-size: 26px"><u>Stread Collective</u></span></b><br>
<br>
1 Action: Advancement: (-20 Resources) Department of Post Mortem Communications: Brain in a jar? Soul in a bowl? Between the unfathomable powers of Kazatok, Kartoosh, and the Collective, that sort of predicament is much less permanent than one would think.<br>
<br>
Effects : Once per turn on a 8+, may revive a fallen hero as a mechanical unit with small changes to traits to reflect this revival. If no fallen heroes remain, gain a spooky new hero instead on a 9+.<br>
<br>
1 Action: Advancement: (-20 Resources) Thread and Crocuses: In a shocking twist, the Council of War has elected to devote more of the budget to improving the lives of the Collective instead of removing the lives of others. What good is the pinnacle of magitech without using it to improve people's lives?<br>
<br>
Effects: +1 Happiness.<br>
<br>
1 Action: (1/1) Build Settlement: Flagship Nerevarine (Standard Settlement) (Project Fund Injection (Success), Better Construction) (-50 resources, -2 Pure Magic Crystals): The collective needs a true masterpiece to expand its ability to explore the untamed wilds.<br>
<br>
Free Actions:<br>
Manufacture of Greatness- As a free action, spend 40 resources and roll a d10. On an 6+, develops an artifact. Resources are not refunded on failure. (Failure)<br>
<br>
Artifact Tinkering (Remove weakness of Belt of Great Speed): Failure<br>
<br>
Knowledge begets Knowledge - for every two level one advancements, gain an additional advancement on a 9+. (Success!) Gain<br>
Rook's Passage: The hyperspace leap known as the Skyway has prompted similar advancements to outfit smaller units.<br>
<br>
Effects : All units gain 1 extra movement that can only be taken in the direction of their previous movement.<br>
<br>
CAPTURE: Odin's Answer will attempt to capture the Ogre Rebel City, killing all who stand in their way and likely several more.<br>
<br>
MOVE: Valkyrie back from Sunset Mountain to Freedom. No map changes needed.<br>
<br>
EXPLORE: Odin's Answer will explore the Rebel City/whatever else is on this tile if possible.<br>
<br>
The Rebel city is brought back under Straed Control. It seems that all Ogres had either fled or been killed in the previous fighting.<br>
<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Gobbos</u></span></b><br>
<br>
-Build Portal on Army 1 Hex<br>
<br>
-Advancement: Compostin': Naked Ladz units can be turned into compost to help improve the<br>
growth rate of Gobbo's and Shrooms alike. Sacrifice three units of Naked Ladz to reduce the actions<br>
required of any task by 1. As many as are available may be sacrificed in a single turn. For specifics<br>
such as building a settlement or upgrading one, they must be on the hex in question. This may be<br>
used for Goblin and Shroom nations.<br>
-Recruit - x2 Spearmen - x2 Naked Lads<br>
<br>
Explore: While exploring, the Gobbo Army came across a strange mass of Vines. It eventually collapsed into a blob of vines before taking a more humanoid form. It addressed the group as The Spindly One and wished to join them to explore more of the world.<br>
<br>
The Spindly One<br>
Hero<br>
HP: 2<br>
Attack 2<br>
Offense 0<br>
Defense 4<br>
Hard to Kill: If brought down to 0 HP, it instead melts away into a series of vines to be reborn the next turn at the Gobbo Capital<br>
Wild Strikes: Deals an extra 1 Damage on Elite or Legendary units, but if the attack misses, deals that damage spread out to allied army<br>
<br>
<b><span style="font-size: 26px"><u>Rahzen</u></span></b><br>
<br>
Upgrade Settlement 'Storm's Rest' to level 2 (2/2) [Reduced by Advancments]<br>
"The boys have been itching to have a juicy contract!" - Vulpes Claw<br>
<br>
Research Advancement: Police Force<br>
"I don't want another bloody Goblin Incident! Get some forces on the streets!" - Requen Sunset<br>
<br>
+1 Order<br>
<br>
Explore: They uncover a strange and ancient burial Ground that had been long forgotten. Mystic Symbols litter the outskirts of the burial ground tomb entrance. (ADVENTURE)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki</u></span></b><br>
<br>
Train Troop Samurai for 20 resources (Huang He)<br>
<br>
Train Troop Monk for 20 resources (Hechuang)<br>
<br>
Train Troop Samurai for 20 resources (Weiquang)<br>
<br>
BATTLE RESULTS:<br>
<br>
HEAVY FAFRIUM LOSSES- 1 STORM KNIGHT, 1 IRON LEGION FOOTSOLDIER, 1 IRON FORTRESS<br>
SURVIVING UNITS- 1 IRON LEGION CO-M47 AUTOMATON<br>
<br>
YAMABUKI LOSSES- 2 FRESHLY SUMMONED SKELETONS<br>
SURVIVING UNITS- 6 WYRMS, 1 BEJWELED CRAB, ABRAXIS, 2 WATER ELEMENTALS, 1 MONK<br>
<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
<br>
1+2+3. Upgrade the Spine to Lvl 3 (5/6)<br>
<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar</u></span></b><br>
<br>
The Party will do odd jobs around Sunset Mountain x3- Earns 20 Resources<br>
<br>
<br>
Explore: The crew comes across a fair. It looks like it is being run by Gobbos. But the goers seem to be fox people, cow people, snowmen and even humans. There seems to be all sorts of sketchy carnival games such as hitting a bunch of pins down or using water elementals to fill up a bag, or even toss a ring on a bunch of boxes. (ADVENTURE CHAT) <br>
<br>
<br>
<br>
<b>Mercenary Hut</b><br>
<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Name</td>
<td colspan="">Description</td>
<td colspan=""># Available</td>
<td colspan="">Cost</td>
<td colspan="">Upkeep</td></tr><tr class="">
<td colspan="">Wooden Warriors
Troop HP 1 Movement 1 Attack 0 Offense 0 Defense 0
Flamable- Deals an extra 2 damage to fire based enemies, but takes 1 damage in return</td>
<td colspan="">Warriors made out of wood</td>
<td colspan="">2</td>
<td colspan="">30 Resources</td>
<td colspan="">10 Resources</td></tr><tr class="">
<td colspan="">Knights of The Hidden Valley
Elite
HP 1
Movement 3
Attack 1
Offense 1(2)
Defense 1
High Mobility Charge- Has +2 movement and if they move into battle gains a +1/0</td>
<td colspan="">Fast and Noble Warriors</td>
<td colspan="">2</td>
<td colspan="">40 Resources</td>
<td colspan="">20 Resources</td></tr><tr class="">
<td colspan="">Iron Legion
Legendary
HP 2
Movement 1
Attack 2
Offense 2
Defense 2
Warrior of Power: Can subtract 1 point from either Offense/Defense up to a max of 4 to do that much extra damage in an attack</td>
<td colspan="">Soldiers from across the sea that never remove their armor and fight with relentless strength</td>
<td colspan="">1</td>
<td colspan="">60 Resources</td>
<td colspan="">30 Resources</td></tr><tr class="">
<td colspan="">Bozo
HP 2
Movement 1
Attack 2
Offense 4
Defense 0
Clowning Around: At the beginning of Combat, roll a d10. That many troop units are unable to participate in combat.
Pie in the Face: Using a single attack, it targets Hero units only. Roll a d10. On a 8+, deals an extra 2 damage
</td>
<td colspan="">A clown that stands 8 feet tall</td>
<td colspan="">1</td>
<td colspan="">80 Resources</td>
<td colspan="">40 Resources</td></tr></tbody></table>​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2022-06-13T14:42:33-0400" data-time="1655145753" data-date-string="Jun 13, 2022" data-time-string="2:42 PM" title="Jun 13, 2022 at 2:42 PM" itemprop="dateModified">Jun 13, 2022</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><b>The Children of Mekhane</b></span></div><br>
<div class="bbcode-centerblock" style="width: 75%;"><br>
<span style="font-family: 'Dancing Script';">"Bruh"</span></div><br>
<br>
<span style="font-family: 'IBM Plex Mono';">Turn 16, Fall</span><br>
<div class="bbcode-centerblock" style="width: 75%;"></div></div><i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><b><div class="bbcode-centerblock" style="width: 75%;"><span style="font-family: 'IBM Plex Mono';"><br>
Tale of an Earth-Breaker</span></div></b><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"></div></span></i><span style="font-family: 'IBM Plex Mono';"><div class="bbcode-centerblock" style="width: 75%;"><br>
<br>
<br>
***<br>
</div></span><div class="bbcode-centerblock" style="width: 75%;">[/Center]<br>
<br>


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		<span>Spoiler</span>
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			<div class="bbCodeBlock-content"><i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Updates:</b><br>
A CALL TO ARMS: Nothing.<br>
<br>
OMAR's GIFT: Nothing.<br>
<br>
Bronze Destiny: Nothing.<br>
<br>
Army 5, First Consecration Legion, "Her Hungering Maw", finishes consuming its tile! +50 Resources.<br>
<br>
Army 6, Second Consecration Legion,  "Her Blessed Consecrators", finishes consuming its tile! +50 Resources.<br>
<br>
Army 7, Third Consecration legion, "Her Industrious Spirit", finishes consuming its tile! +50 Resources.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Actions:</b><br>
1. Complete level 3 advancement "Industrial Scale Augmentation and Combat Training" - When an action is used to train a unit, a second unit of the same type may be trained using the same action at no additional cost. Alternatively, using a single action, 3 units of the same type may be trained, if the cost for each unit is paid in full. <i>"The world has turned into a hostile and illogical place during MEKHANE'S absence. We must meet its tendrils with sharpened steel." </i>(2 Actions, 30 Resources)<br>
<br>
2. Army 5-7, Army 4, Army 1 and Army 8 move as shown. Army 9 created (4 Skirmishers, 4 Legionnaires) and leaves Amoni-Ram.<br>
<a href="https://www.rpnation.com/attachments/1655255494045-png.993734/" target="_blank"><img src="https://www.rpnation.com/data/attachments/930/930864-abfbbef5335e5aa64b641920758524ca.jpg" class="bbImage " style="" alt="1655255494045.png" title="1655255494045.png" width="100" height="111" loading="lazy"></a><br>
3. Begin level 3 advancement "The Strength and Certainty of Steel" - Mekhanite Legionnaire units gains +1 HP. <i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal </i>(1/2 Actions, 30 Resources)<br>
<br>
5. Army 5 Explores.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Quests:<br>
<br>
<i>Cull the Growth </i></b>- Investigate the reports of armies of Growth-Beasts to the far west.<br>
<b><i>Hidden Treasure </i></b>- Find the treasure, located in the central mountain range.<br>
<b><i>Cure The Scientist</i> </b>- Cure the scientist transformed by the Growth.<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Inventory:</b><br>
<u><i>The Arms of Mekhane</i></u><br>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i><br>
{Equipped by The Shepherd Bumaro)<br>
<br>
<i><u>The Visage of Mekhane</u><br>
Strength: Allows 3 rerolls in combat and exploration.</i><br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Silver-Fish Pistol</u><br>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Land Boat </u><br>
Strength: Units ignore penalities from forced movement or retreats<br>
Weakness: Decrease initiative tier of units in equiped army<br>
(UNUSED)<br>
<br>
<u>Armor Piercing Rifle</u><br>
+3/0<br>
(TINA)<br>
<br>
<u>Military Grade Armor</u><br>
0/+3<br>
Decreases damage by 1<br>
(Equipped by The Shepherd Bumaro)<br>
<br>
<u>Phaser Rifle</u><br>
Pick 1 mode during combat:<br>
Stun Mode<br>
Instead of inflicting damage, on a successful hit, knocks out the enemy of a roll of an 8+<br>
Kill Mode<br>
+3/0<br>
Deals 1 extra Damage<br>
Disintegrate Mode<br>
-3/0<br>
On a successful hit, deals an additional 4 damage and negates saves<br>
(Equipped by Cepher))<br>
<br>
<u>Arm of Destiny</u><br>
A mechanical Arm that pulsates with electrical energies. The normal arm is replaced by this mechanical one.<br>
All attacks can now count as Ranged from a lighting strike attack<br>
Melee attacks deal an extra 2 damage<br>
(Equipped by TINA))<br>
<br>
<u>Mekhanite Armor</u><br>
Strength: 0/+2<br>
Weakness: -1/0<br>
(Equipped by Cepher)<br>
<br>
<u>Old World Helmet</u><br>
Strength: Gives hero a 9+ save. If it already has this save, upgrade to 8+<br>
(Equipped by Cepher)<br>
<br>
<u>Grenade of The Ages</u><br>
Strength: Uses 1 attack of a hero. Is capable of hitting 1d4 enemies per use. Only hits on an 8+, but deals 2 damage on each successful hit.<br>
(UNUSED)<br>
<br>
<u>Dented Flying Machine</u><br>
A machine that is claimed to move through the sky with ease<br>
A flying machine from an ancient civilization.<br>
Strength: Adds +3 Movement<br>
Weaknesses: After movement,  hero and units flown are at 0/-2 for the remainder of the turn<br>
(UNUSED)<br>
<br>
<u>Treasure Map</u><br>
Leads to a large treasure in the mountains in the middle of the map.<br>
(UNUSED)<br>
<br>
<u>“Sword” of Damocles</u><br>
Strength: Negates enemy saves when hit by this weapon<br>
Weakness: This unit’s saves are disabled<br>
(UNUSED)<br>
<br>
<i><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></i><br>
<b>Economy:</b><br>
<i>Resources - "Amoni-Ram is a beating heart, not just of life, but of faith, technology, and industry."</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan=""></td><td colspan="">210</td><td colspan="">60</td><td colspan=""></td></tr>
</tbody></table><br>
<u>Economics Breakdown</u><br>
Income Generated by Amoni-Ram: 120 (100 base from level 4 * 25% (faction bonus) = 125 base * 20% ("Advanced Resource Extraction and Purification Machinery") = 150.<br>
Trade Income: 60 (Goblins, Warrior Women, Fafrium)<br>
<br>
<br>
<i>Mekhanistic Devotion - "As the corruption of Mother Nature and its FLESH is purged from the land, the influence and power of MEKHANE begins to flourish"</i><br>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">At Turn Start</th><th colspan="">Income</th><th colspan="">Expenses</th><th colspan="">At End of Turn</th></tr>
<tr class="">
<td colspan="">22/td]
</td><td colspan="">14</td><td colspan="">0</td><td colspan="">36</td></tr><tr><td colspan="">

</td></tr></tbody></table>

<i>MEKHANES RESURGENCE</i>
Converted Tiles: 7
Tiles In Progress: 3

<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span>
<b>Nation Summary</b>

<u>Order:</u> 1
<u>Happiness:</u> 1


<u>The Shepherd Bumaro</u>
Leader
HP: 5
M: 2
Attacks: 6
Offense: 2 (+2 against Legendary Units of Greater Titania, +1 DMG against Legendary Units of Greater Titania, +3 Damage against magical or nature units, +3 offense against magical or nature units. So for example, a total of +5 Offense and +4 DMG against Legendary Units of Greater Titania (so 7O/4DMG), and +3 Offense and +3 DMG against magical or nature units (So 5O/3DMG). 0 Damage against anything else.)
Defense: 7

The Hammer of Mekhane: HER LIVING VOICE smites followers of THE FLESH with divine fury, bring down the righteous hammer of HER upon them. The Shepherd Bumaro gains +3 Offense and deals +2 damage to units that are in anyway magical, plant/fungal related, are beasts, or are from a nation that worships nature or spirits, but is unable to damage mechanical units that do not have any of the above traits. To units that are not mechanical but share none of the above traits, the attacks use the normal stat line.

Mechanical Perfection: The Shepherd Bumaro is the purest form of being- for they are one with the Blessed Machine. This grants them unparalleled intellect, durability and strength that no being of FLESH can hope to obtain. The Shepherd Bumaro has a 6+ save against taking damage, that cannot be improved by any means, and grants other units in his army a 9+ save (or improved there current save by 1)

Aspect of the Divine Machine: may incorporate pieces of Mekhane into their being to gain new abilities and benefits, up to GM discretion. When this unit is killed, all of the pieces including its own DIVINE ASPECT can be retrieved by the victor of the battle. (The DIVINE ASPECT imbues a HERO with the statline of The Shepherd Bumaro).

<i>Visage of Mekhane: Allows 3 rerolls in combat and exploration.</i>



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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Pieces of Mekhane</span></span>
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			<div class="bbCodeBlock-content">These pieces of MEKHANE merge to become a part of The Shepherd, slowly transforming Them into the DIVINE MACHINE. Thus, their stats are permanently increased.

<u><i>The Arms of Mekhane</i></u>
<i>Strength: The Equipped Unit Gains +2 Attacks and +1/+0</i>
{Equipped by The Shepherd Bumaro)

<i><u>The Visage of Mekhane</u>
Strength: Allows 3 rerolls in combat and exploration.</i>

(Equipped by The Shepherd Bumaro)</div>
		</div>
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</div>

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			<div class="bbCodeBlock-content"><u>Silver-Fish Pistol</u>
Weapon of Magnitude: When entering battle, choose 1 enemy type or weakness. When attacking that type of unit, gain +2/0 and +1 damage. The user will prioritize the unit type selected.
Selected: Legendary Units of Greater Titania 

<u>Military Grade Armor</u>
0/+3
Decreases damage by 1</div>
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[/tr]
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Unit Name</th><th colspan="">Troop Type</th><th colspan="">Tier</th><th colspan="">Army Designation</th><th colspan="">Location</th></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 2, First Defensive Legion, "Her Proud Bulkwark"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">New Londonium</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Psion</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Abroad</td></tr><tr><td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr>
<tr class="">
<td colspan="">Armored Personnel Carrier</td><td colspan="">Legendary</td><td colspan="">Tier 1</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr>

<tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 1, "Her Sure-footed Scouts"</td><td colspan="">Amoni-Ram</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 5, "Her Hungering Maw"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 6, "Her Blessed Consecrators"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Earth Breakers</td><td colspan="">Civilian Unit</td><td colspan="">Tier 2</td><td colspan="">Army 7, "Her Industrious Spirit"</td><td colspan="">Abroad</td></tr>
<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 1</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Honor Guard</td><td colspan="">Elite</td><td colspan="">Tier 1</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">The Shepherd Bumaro</td><td colspan="">Leader</td><td colspan="">N/A</td><td colspan="">Army 8, "Mekhane's Hammer"</td><td colspan="">Abroad</td></tr>

<tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Legionnaire</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">

</tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Mekhanite Skirmisher</td><td colspan="">Troop</td><td colspan="">Tier 2</td><td colspan="">Army 9</td><td colspan="">Abroad</td></tr></tbody></table>

<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">TINA</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 5 (2) Defense 2, +2 Melee Dmg, Ranged Attack</i></td><td colspan=""><i>Guide: Used in Adventures, allows a single reroll per adventure Guardian: In battle, will take a killing blow for another unit</i></td><td colspan="">Army 1, First Expeditionary Legion, "Her Hopeful Wanderers"</td><td colspan="">Arm of Destiny, Armor Piercing Rifle</td><td colspan="">Abroad</td></tr><tr class="">
<td colspan="">Cepher</td><td colspan="">Hero</td><td colspan=""><i>HP 2 Attack 2 Offense 2 (0) Defense 6 (4), +1 Dmg, Ranged Attack</i></td><td colspan="">
<i>Assassin: </i>Able to target Hero units in battle if they are there and deals an extra 1 damage to them.
<i>Hard to kill: </i>Each time this unit would die, instead decrease two attributes by a total of 2. This loss is permanent. If this is impossible, this unit dies.
<i>Old World Helmet: </i>Has a 9+ save.
</td><td colspan="">Army 4, "Her Purifying Flames"</td><td colspan="">Old World Helmet, Phaser Rifle (Kill Mode), Ancient Mekhanite Armor</td><td colspan="">Abroad</td></tr></tbody></table>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<td colspan="">Amoni-Ram</td><td colspan="">Capitol, Level 5</td></tr>
</tbody></table>
<table class="bbcode-table table-style-">

<tbody><tr class="">
<th colspan="">Advancement Name</th><th colspan="">Advancement Level</th><th colspan="">Description</th></tr>
<tr class="">
<td colspan="">The Strength and Certainty of Steel</td><td colspan="">2</td><td colspan="">8+ Save and +0/+1 on legionnaires -<i>"From the moment I realized the weakness of my flesh, it disgusted me. I craved the certainty and strength of steel. I aspired to the purity of the blessed machine." - Blessed-Fabricator Mekkin, 8th Cardinal</i></td></tr>
<tr class="">
<td colspan="">Strategic Logic</td><td colspan="">2</td><td colspan="">
Mekhanite Legionnaires become Tier 2 units and gain the following trait; "Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3. <i>"Each Legion member is trained not only in the physical art of warfare, but the mental as well.</i>
</td></tr>
<tr class="">
<td colspan="">Purifying the Growth</td><td colspan="">1</td><td colspan="">Troops deal +1 Damage and gain +1/0 against FUNGUS type enemies. Also allows 2 free rerolls in Adventures involving GROWTH. <i>"A digusting abomination such as THE GROWTH must eradicated, in all its form."</i></td></tr>
<tr class="">
<td colspan="">Production Mandates</td><td colspan="">1</td><td colspan="">May spend actions to gain resources. More actions spent, more resources. 1A is 20. 2A is 45. 3A is 100. <i>"Amoni-Ram is a beacon of industry. When the Forgemasters and Master-Fabricators set their mind's eye on a task, it will be not only achieved, but perfected."</i></td></tr>
<tr class="">
<td colspan="">Mekhane's Consecrators</td><td colspan="">2</td><td colspan="">"Consecrated Earth" - Every tile consumed by a unit of Earth Breakers is coated in the Divine Flesh of Mekhane, the holy Berrilyium-Bronze that is used to make the augments that the Mekhanites use to purify their bodies, now used to purify the very earth itself. Each tile converted this way become a tile of "Consecrated Bronze" and generates 2 points of "Mekhanistic Devotion" every turn that may be spent to upgrade units, summon special Divine Machine-Angels or unlock Divine Technology. <i>"This world will be purified in honor of MEKHANES return."</i></td></tr>
<tr class="">
<td colspan="">Advanced Resource Extraction and Purification Machinery</td><td colspan="">2</td><td colspan="">20% increase in resources production. <i>"The Divine Secrets of the Old World are put to good use."</i></td></tr>
<tr class="">
<td colspan="">All-Terrain Ruggedization Enhancements</td><td colspan="">2</td><td colspan="">All units now ignore climate and terrain penalties. <i>"Mechanical limbs with built in shock absorbers, armor with air-conditioning, and sharpened blades. These tools made quick work of Nature's obstacles."</i></td></tr>
<tr class="">
<td colspan="">Mechanized Training and Augmentation Facilities</td><td colspan="">2</td><td colspan="">When an action is used to train a unit, a second unit of the same type may be trained using the same action, if half the additional cost for this unit is paid. <i>"The world has turned into a hostile and illogical place during MEKHANESabsence. We must meet its tendrils with sharpened steel."</i></td></tr>
<tr class="">
<td colspan="">Bronze Destiny</td><td colspan="">2</td><td colspan="">
On the start of each turn, roll a d10. On an 8+ a Mekhanite Hero Unit rises up from the mechanical masses. (1 Action, 20 Resources)
<i>"As ancient prophecies and the promises of MEKHANE and HER Shepherd begin to be realized, a surge of religious fervor and inspiration spreads throughout the Golden City, and Heros dedicated to HER vision rise up to aid the cause".</i>
</td></tr>
<tr class="">
<td colspan="">Mechanical Reflexes</td><td colspan="">2</td><td colspan="">The initiative tier of Mekhane Skirmishers is now First. <i>"No being of FLESH can match the speed of pistons and finely tuned mechanisms".</i></td></tr>
</tbody></table>
Unit Stats


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			<div class="bbCodeBlock-content"><i>Honor Guard are light humanoid machines designed to protect.

Honor Guard
Elite
M 3
HP 1
Attack 1
Offense 0
Defense 1
Defenders of the Just- Will automatically take the killing blow for any unit. Leader&gt; Hero&gt; Monster&gt; Legendary&gt; Elite&gt; Troop

"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.


<i>Psion
Troop
M: 3
HP 1
Attack 1
Offense 0
Defense 0
Mental Buff- Instead of attacking, can give one unit a 0/+1. (This can stack up to a 0/+3)

"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.
<i>Name: Her Right Hands, Mekhanite Legionaries</i>
Type: Troop
Tier: 2
M: 3
HP: 1
Attacks: 1
Off: 0
Def: 1
"Zealots Resolve" - 0/+2 when defending a settlement
"Strength And Certainty of Steel" - 8+ Save and +0/+1 on legionnaires
"Strategic Logic" -  Each unit of Mekhanite Legionnaires gives other units of Mekhanite Legionnaires +1/+1, to a maximum of +3/+3.

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.
Name: Her Fighting Falcons, Mekhanite Skirmishers
Type: Troop
Tier: 2
M: 4
HP: 1
Attacks: 1
Off: 0
Def: 0
"On the Wings of Mekhane" - +1 Movement and +1/0 against fliers
"Mechanical Reflexes" - Initiative tier is First

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.

Name: Her Chosen Wrath, Mekhanite Psions
Type: Elite
Tier: 1
M: 3
HP: 1
Attacks: 1
Off: 1
Def: 1
"Shield of Faith" Gives another unit 0/+1

<i>"</i>Mechanized Logistics" - Automobiles supplied by OMAR greatly increase the movement and range of Mekhanite units. +2 M.

Earth-Breakers
Civilian unit
Material Gain, Land Lost: If this unit is on a tile for 3 turns, it destroys the tile by harvesting all its resources, turning it into a barren wasteland. This gives the owner 50 Resources
Ignore Difficult Terrain

Name: Mechanized Troop Transport
Type: Elite
Tier: 1
HP: 1
A: 0
M: 3
O: N/A (Cannot attack)
D: 0

Mechanized Transport: Can transport up to 3 units (meaning these units will "use" its M characteristic)

Armored Personnel Carriers
Legendary
HP 2
Movement 4
Attack 2
Offense 0
Defense 4
Fast and Spacious: +3 Movement. If destroyed, allows two allied units to gain 0/+2 until the end of the fighting
Can carry 4 units</div>
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<span style="font-family: 'Amiri';"><i>A Treatise on Land Based Rahzani Armies, Volume One by Callarhan Storm</i></span><br>
</div></div><br>
<i><b>Chapter 1. Command Structure</b><br>
A Rahzani army consists most often of at least two commander level soldiers who are often imbued with either a special kind of power or equipped with powerful equipment in the form of artifacts sourced from a variety of locations. Each of these commanders will have no more than three of these artifacts in their possession at any one time and often will fight to the death to protect them form capture by any enemy forces.<br>
<br>
The next step down in leadership are the shamans, those who wield either control of the primal elements of nature or who are bonded to elemental spirits, as well as unit leaders promoted from among the common soldier. These two groups work together to lead the armies in the event that all higher commanders are incapacitated.<br>
<br>
In the event that less than seven of these leaders are left active after a battle or in the middle of combat the army is trained to fall back to either a more defensible location or to dig in and fight if they are unable to retreat.<br>
<br>
<b>Chapter 2. Individual Units</b><br>
The primary forces in a Rahzani army are elementals of Ice, Fire, Water, Earth, or Air. Each of these varying kinds of elementals is  must be fought in a particular way and strategies that might be effective against one kind might not be effective against another.<br>
<br>
Ice Elementals - Project freezing temperatures around themselves and are able to negate flying of various kinds<br>
<br>
Fire Elementals - Project flames which enhance the damage that they can deal when attacking<br>
<br>
Water Elementals - Can concentrate and provide an ally with a flowing shield of water, making it harder to land a hit on them<br>
<br>
Earth Elementals - Heartier and stronger than others, takes more punishment to destroy<br>
<br>
Air Elementals - Much faster and more easily able to land multiple hits at once<br>
<br>
Other forces that one may find in a Rahzani army include Human Knights, Taur-Ahe and Vulpine Tribal Warriors, the shamans mentioned in the previous chapter, and Blizzen Ice-Fighters<br>
<br>
Knights - Intensive training in combat which has conditioned them to be stronger and more resilient<br>
<br>
'Bulls' - Taur-Ahe Braves who have joined the army, often carry large weapons which can hit multiple opponents at once.<br>
<br>
'Foxes' - Vulpine's who have joined the army, smaller and harder to hit targets<br>
<br>
Spirit Guides - Senior Taur-Ahe who have been chosen to follow their spirits into battle, making them stronger with their devotion<br>
<br>
Earthen Shamans - Wielders of primal magics who are often taught a last resort spell which kills both themselves and launches an attack at all nearby enemies<br>
<br>
Blizzen - Wielders of ice magic who grow stronger in the winter and have the ability to absorb their enemies to overcome regenerative properties<br>
<br>
<b>Chapter 3. General Combat Strategies</b><br>
The general strategy of any individual Rahzani army is often decided by that army's high commander and other command units. This leads to a generally disorganized mess when multiple armies are required to fight alongside each other for any purpose. This author has observed these strategies thus far:</i><br>
<br>
<ul>
<li data-xf-list-type="ul"><i>Water Elementals do not engage in combat and apply their protection to the commander, providing them with a stronger defense as they used their artifacts to wreak havoc among enemy forces. Other units to engage in combat with Knights acting as a second wave behind the bulk of the remaining infantry to act as a wedge to break enemy lines.</i></li>
<li data-xf-list-type="ul"><i>All units mob the enemy commander and focus on defeating them first before seeking out the remaining command structure, attempting to leave the enemy disorganized.</i></li>
</ul><br>
<br>
<br>
<br>
<br>
<br>
<i>"</i>Warchief Callarhan! We are ready to return to weapon training!" a human knight stood at attention across from his commander, staring at the spot above his head as he awaited a response.<br>
<br>
"Excellent, give me a moment to dry this ink and I will join the rest of you then," Callarhan grabbed a handful of powder from his desk and sprinkled it over his project, a small grin on his face. "Let us get going then!"<br>
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background: linear-gradient(rgba(0, 0, 0, 0.15), rgba(0, 0, 0, 0.15)), url(/proxy.php?image=https%3A%2F%2Fcdnb.artstation.com%2Fp%2Fassets%2Fimages%2Fimages%2F002%2F256%2F621%2F4k%2Fl-in-.jpg%3F1459397744&amp;hash=c2d932dc338f65ce6fafefeeb32d23c6);
background-size: cover;
background-attachment: fixed;;"><div class="bbcode-background-text"><br>
<span style="font-family: 'Amiri';">Actions</span><br>
</div></div><br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<th colspan="">Resources</th><th colspan=""></th><th colspan=""></th><th colspan=""></th><th colspan=""></th></tr><tr class=""><td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Current</td><td colspan="">Usage</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">2932</td><td colspan="">583</td><td colspan="">3515</td><td colspan="">283</td><td colspan="">3232</td></tr></tbody></table>

<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId114"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Resource Gain and Usage Breakdown</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Gain</td><td colspan="">Usage</td></tr><tr class="">
<td colspan="">Settlements: 60 (Capital) + 140 (Storm's Rest) + 20 (Haaster) + 100 (River's Bounty)
Advancements: 10 (Bless the Harvests) + 40 (Crop Rotation) + 50 (Light Taxes) + 10 (TITAN's Fall) + 53 (Extraction Magic Research)
Trade Routes: 2 x 30 (Added ten due to Ears of the Fox advancement) 1 x 40 (Added twenty due to Ears of the Fox advancement and Gobbo trade post)
Total: 583</td><td colspan="">Unit Recruitment:53
Advancement Research: 20
Contract Payment: 210
Total: 283
</td></tr></tbody></table></div>
		</div>
	</div>
</div><br>
<div style="text-align: center"><b>Settlements</b><br>
Sunset Mountain (Level 3 Capital)<br>
Storm's Rest (Level 2 Farming Settlement) [Constructed]<br>
Talon's Watch (Level 1 Standard Settlement) [Constructed]<br>
Haaster (Level 1 Standard Settlement) [Adventure Reward]<br>
River's Bounty (Level 1 Farming Settlement) [Constructed]<br>
<br>
<b>Troops</b><br>
Army of the Earth (Army 1) [Sunset Mountain]<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId115"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army of the Earth</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">3x Bulls<br>
1x Foxes<br>
2x Order Knight<br>
2x Lesser Earth Elementals<br>
2x Lesser Fire Elemental<br>
2x Lesser Air Elemental<br>
1x Earthen Shaman<br>
2x Ice Elementals<br>
4x Water Elementals<br>
2x Spirit Guides<br>
Greater Elemental (Hero)<br>
Vin’Taur The Heavy (Hero)<br>
Tal 'Ki (Hero)<br>
Ancient Golem {Azghul} (Hero)<br>
Callarhan (Leader)</div>
		</div>
	</div>
</div><br>
The Frozen Forces (Army 2) [Sunset Mountain]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Frozen Forces</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">8x Blizzen<br>
Norma (Hero)<br>
Blacktop the Undaunted (Hero)</div>
		</div>
	</div>
</div><br>
Aquilosh's Shiver (Army 3) [Talon's Watch Ocean]<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh's Shiver</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>
2x Starlight Swim Guard<br>
The Fallen Star (Hero)<br>
Aquilosh (Hero)</div>
		</div>
	</div>
</div><br>
<b>Order/Happiness</b><br>
1/2<br>
<br>
<b>Population</b><br>
35/50 (Adjusted due to previous mistakes)<br>
<br>
<b>Paid Actions</b><br>
Research Advancement: Roads<br>
<i>"The Council finally remembered to budget us for roads?!" - Vulpes Claw</i><br>
<br>
Recruit Elite Ice Elemental<br>
<i>"I'm quite impressed, no lost fingers due to frostbite!" - Vigo Myrt</i><br>
<br>
<b>Free Actions</b><br>
Receive Stolen Straed Advancement: Agile Skies<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Agile Skies</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
Effects: +1 movement for settlements.</div>
		</div>
	</div>
</div><br>
Receive Stolen Gobbo Advancement: Get Stuck In!<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId119"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Get Stuck In!</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">For every five units, reduce the number of turns required to upgrade a settlement. Units must<br>
be on the settlement, cannot move that turn, do not count towards any other unit quantity ability (such as Belief Is<br>
Power) and cannot attack in combat. Can reduce to four units in the presence of a hero. If this option is taken, roll a<br>
D10 for each non-hero unit and on a 1, that unit suffers 1 HP damage.</div>
		</div>
	</div>
</div><br>
Receive Stolen Yamabuki Advancement: Stone Quarry<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId120"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Stone Quarry</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Construction costs 5% less resources</div>
		</div>
	</div>
</div><br>
Explore tile with army 3<br>
<br>
<b>Ears of the Fox</b><br>
Straed Collective: Ralen - Steal Advancement on roll of 8+ (Success (8) Random Advancement)<br>
Xion Corporation: Corvan - Steal Advancement on roll of 8+ Success: (9) Random Advancement)<br>
Coghaven: Veren - Steal Advancement on roll of 8+ <br>
Gobbos: Veltin - Steal Advancement on roll of 8+ (Success (10) Chosen Advancement)<br>
Holdfast: Roran - Steal Advancement on roll of 8+<br>
Yamabuki: Erdan - Steal Advancement on roll of 8+ (Success: (10) Chosen Advancement)<br>
Synthetic Fae Court: Laevon - Eight turns to arrival<br>​</div></span></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><br>
<div class="bbcode-border" style="border: 0px solid black; margin:auto; height:800px; width: 500px; border-radius:400px; overflow: hidden;&quot;;"><div class="bbcode-border" style="border: transparent; height:230px; width: 500px; background:url(/proxy.php?image=https%3A%2F%2Fwww.seekpng.com%2Fpng%2Fsmall%2F428-4283360_golden-dragon-transparent-illustration-chinese-dragon.png&amp;hash=e53315662692df8005b8c2b551309185);background-size:60%;background-repeat: no-repeat;background-position:45% 30%;background-color: #f6f6f6;;"></div><div class="bbcode-border" style="border: transparent; width: 500px;height: 270px; overflow-Y: scroll; overflow-X: hidden;padding-right: 20px;background-color: #4169E1;;"><span style="font-family: 'Redressed';"><!--<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fbeardstyle.net%2Fwp-content%2Fuploads%2F2016%2F08%2Fpencil-thin-mustache-19.jpg&hash=fbd2e56f0a1cd17459f398067b3ab943); background-size:cover; margin: auto;;"></div>--><b><i><span style="font-size: 22px"><span style="color: rgb(250, 197, 28)">Yamabuki</span></span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Settlements</span></b><br>
<span style="color: rgb(250, 197, 28)">Huang He (Capital Level 4)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Samurai<br>
1 Wyrms<br>
1 Boat<br>
Dragons Gate<br>
Green Dragon</i></span><br>
<i><span style="color: rgb(250, 197, 28)">2 Bejeweled Crabs<br>
1 Sky Fox</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)">Shan (Standard Level 1)<br>
<br>
Standing Army<br>
2 <i>Rock Hunters<br>
T’Lock<br>
Nerida<br>
Great White Wyrm</i><br>
<br>
Xùnsù De (Military Level 1)<br>
<br>
Standing Army<br>
<i>1 Samurai</i></span><br>
<i><span style="color: rgb(250, 197, 28)"><i>3 Wyrms</i><br>
Agawa</span></i><br>
<span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)"><i>Dragons Gate</i></span><br>
<span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)"><i><span style="color: rgb(250, 197, 28)"><i>Fire Wyrm</i></span></i></span></i></span></i><br>
<br>
Héchuáng (Farming Level 1)<br>
Canalwork; Complete<br>
(Counts as difficult terrain but Water Units can pass freely)<br>
<br>
Standing Army<br>
<i>1 Monk<br>
1 Sky Fox<br>
1 Dragon Dancer<br>
2 Wyrms<br>
Twin Pixies</i><br>
<br>
Wéiqiáng (Military Level 1)<br>
<br>
Standing Army</span><br>
<i><span style="color: rgb(250, 197, 28)">Dragons Gate<br>
Red Mother<br>
2 Dissidents<br>
1 Conspirator<br>
Metal Mystic<br>
2 Wyrm<br>
1 Samurai</span></i><br>
<br>
<span style="color: rgb(250, 197, 28)"><b>Advancements</b><br>
<i>Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.<br>
Lumber Yard:  -1 action to settlement construction/upgrades<br>
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine<br>
Stone Quarry - Construction costs 5% less resources<br>
Clay Pit  - Construction costs 5% less resources<br>
Dam -  Unlocks specialized building Dam<br>
Bagua Arts - Unlocks Bagua Spells<br>
Treasury- Receive X10 resources where X is the amount of buildings every Season.<br>
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer<br>
Irrigation Techniques: +1 Happiness<br>
Waterway Surveying (Lvl 2): Allows production of Navvie Engineers<br>
Rice Paddy</i> <i>: Farming Settlements produce 10 more resources<br>
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.<br>
Shūmei: Allows the production of</i> </span><i><span style="color: rgb(250, 197, 28)">Ningyoburi</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>Tenko Transformation: Allows the production of Sky Fox<br>
(Lvl 2) Whenever an Advancement is stolen, a Sky Fox is automatically recruited for no cost</i></span><br>
<i><span style="color: rgb(250, 197, 28)">The Illegimate's: Mercenary Units ignore Saves in the first round of combat<br>
Proper Papers: Mercenary Units require 25% less Upkeep<br>
Red Flag Semaphore: In battle, when a retreat is ordered by either party, roll two dice and take lowest result. Penalties are ignored by opposing player but own units receive a permanent +1/+1 for the battle.</span><br>
<span style="color: #fac51c"><i><span style="color: #fac51c">Moat: </span></i></span></i><span style="color: rgb(250, 197, 28)"><i>Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.</i><br>
<br>
<b>Specialized Buildings</b><br>
<i>Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit<br>
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.<br>
Dam (Lvl 2) - Blocks waterways and Settlements produce 10% more resources if within 1 hex </i><br>
<br>
<b>Bagua Arts</b><br>
<br>
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.<br>
<br>
Poison Arrow (1) : -1 Happiness<br>
Balance (2): Happiness/ Order cannot be lowered<br>
Well Being (3): Movement penalties are negated<br>
Stagnate (4): -1 Order<br>
<b>Blessed (5): Unit's receive a Save</b><br>
Stability (6): Resources cannot be lost this turn.<br>
Unity (7): +1 Order/Happiness (Does not stack)<br>
Prosperity (8): Double resources gained this turn<br>
Attainment (9): Required actions this turn require one less action<br>
Killing Breath (10): Destroy a random unit<br>
<br>
<b>Roll: <s>5</s><br>
Rerolls: <br>
<br>
Total Troops</b><br>
Red Mother <i>Leader (Hourglass)</i><br>
2 Samurai <i>Troop</i><br>
2 Monk <i>Troop</i><br>
10 Wyrms <i>Elite</i><br>
2 Boats<br>
3 Dragons Gate<i> Non-Combatant</i><br>
2 Fishing Boats <i>Non- Combatant </i><br>
Abraxas<i> Hero (Sapphire Sphere)</i><br>
2 Skeletons<i> Troop</i><br>
2 Rock Hunters <i>Troop</i><br>
1 Dragon Dancer <i>Elite</i><br>
Twin Pixies<i> Hero (Gauntlet Of Power)</i><br>
Green Dragon<i> Hero</i><br>
3 Bejeweled Crabs<i> Elite</i><br>
Nerida<i> Hero (Tiara of the Goddess)</i><br>
3 Navvie Engineers<i> Non- Combatant</i><br>
The Great White Wyrm<i> Hero (The Cleaver)</i><br>
Metal Mystic<i> Hero</i><br>
Fire Wyrm<i> Hero</i><br>
T'lock<i> Hero </i><br>
2 Water Elementals<i> Legendary</i><br>
Agawa<i> Hero (Attire of the the Laughing God)<br>
2 Sky Fox</i><br>
<br>
<b>Mercenaries</b><br>
2 Lost Troop <i>Troop</i><br>
Gargamel <i>Hero (Horseless Carriage)</i><br>
2 Sea Barnacle <i>Elite</i><br>
<br>
<br>
<b>Order/Happiness</b><br>
-1/1<br>
<br>
<b>Population</b><br>
25/50<br>
<br>
<span style="font-size: 18px"><b>Buffs</b></span><br>
<br>
<i>Spirit Tokens</i><br>
0<br>
<br>
<i>Uloth Tome of Darkness<br>
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))<br>
<br>
Explosive zombies<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer<br>
<br>
Empty Box<br>
Written inside of the box was a formula for stronger based armor.<br>
All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+</i><br>
<br>
<b>Orders<br>
Paid Actions:</b><br>
<br>
Train Troop <i>Samurai</i> for 20 resources (Huang He)<br>
<br>
Train Troop <i>Ninyoburi</i> for 20 resources (Xusun De)<br>
<br>
Train Troop <i>Samurai</i> for 20 resources (Weiquang)<br>
<br>
<br>
<br>
<b>Free Actions:</b><br>
<br>
Advancement <i>Stone Quarry</i> stolen <i>Sky Fox</i> recruited at <i>Huang He</i><br>
<br>
Move Unit<i> Samurai</i> to<i> Tower of Trials </i><b>(Roll 7)</b><br>
<i><b>Hero Unlocked<br>
Jing: Fearless: Immune to fear/terror<br>
Perceptive (?)</b></i><br>
<br>
Recruit Dragonic Unit(s) with the Dragon Gate(s) <i>Wyrm (Free) x3<br>
<br>
Red Mother </i>produces <i>Dissident (Wéiqiáng) x 1<br>
Red Mother </i>promotes<i> Samurai </i>to<i> Red Ronin</i></span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Yamabuki Workforce</span></i><span style="color: rgb(250, 197, 28)"> Current Tile Canalwork (2/3)<br>
<br>
<br>
<br>
(Army One) merges with (Army Three)<br>
(Current )<br>
Continues Attack<br>
<br>
<i>Army One<br>
3 Wyrms</i><br>
<br>
Movement (Army Two) 1 Tile N<br>
(Current - Hechaung)</span><br>
<br>
<i><span style="color: rgb(250, 197, 28)">Army Two</span></i><br>
<span style="color: rgb(250, 197, 28)"><i>3 Wyrms<br>
1 Bejeweled Crab</i><br>
<br>
(Army Three)<br>
<br>
(Current)<br>
Continues Attack<br>
<br>
<i>Army Three<br>
Abraxas (0/+1)<br>
2 Water Elemental<br>
1 Monk (0/+1)<br>
2 Skeletons</i><br>
<br>
Movement (Army Four) 1 Tile SE<br>
( Shan- Hechuang)<br>
<br>
<i>Army Four<br>
Twin Pixies<br>
1 Dragon Dancer<br>
2 Wyrms</i><br>
<br>
<br>
<b><span style="font-size: 22px">Resources</span></b></span><br>
<br>
<span style="font-size: 18px"><span style="color: rgb(250, 197, 28)"><b>Start: 389<br>
Income: 126<br>
Expenditure: 165</b></span></span><br>
<span style="color: rgb(250, 197, 28)"><b><span style="font-size: 18px">End: 350</span></b></span><br>
<br>
<br>
<div class="bbcode-border" style="border: 0px solid transparent;width:180px; height:180px; border-radius: 180px;background-image:url(/proxy.php?image=https%3A%2F%2Fih1.redbubble.net%2Fimage.1905604294.9084%2Fflat%2C750x%2C075%2Cf-pad%2C750x1000%2Cf8f8f8.jpg&amp;hash=7878d3845be842f842058b7453425c5c); background-size:cover; margin: auto;;"></div><br>
<br>
<br>
<span style="color: rgb(250, 197, 28)">Like rats they scurried to the safety of the shadows, flitting between alleyways and in between buildings. It was almost midnight, and the figures had a meeting to get to. Though some already knew each other, grumbling away in bars or at gatherings, it was the first time that they had all meet in person. Wearing scarlet bandannas, wrapped tight around their arms, as identification to the rest, the group was taking no chances this night. What was a growing number of discontents would tonight became a unified force. A force for change.<br>
<br>
As the moon reached its apex, the meeting was already under way, the group griping in the felonious forum above the waters of the canal.<br>
<br>
Hiding in the shadows under the bridge, the group watched as a supply boat drifted past, it's helmsmen ignorant of their presence as he continued on his way. Shifty eyes followed the ship's path, it's lanterns light slowly growing dimmer as the boat grew distant until it was barely a glimmer.<br>
<br>
 With bated breath they lingered for a few moments longer, cautious and wary before they continued their clandestine conclave. "Bah. We should have met somewhere else. These interruptions are delaying our plans." growled a tall man, stooped in the tunnel<br>
<br>
"Better our plans are delayed then scuppered all together, friend." Came an answer from the darkness<br>
<br>
"Indeed. Our mission requires the utmost secrecy." Green eyes looked up and around as the woman spoke, the tips of the nearby roofs pointed accusingly down at the dissidents below. "Under the cover of darkness, and away from prying eyes, our mission will have the greatest chance of success."<br>
<br>
There was a rumble of agreement from many of those gathered.<br>
<br>
 "And we must succeed for the sake of this new nation. To do nothing against the fallen tree that blocks our great river would be no less than treason" <br>
<br>
"There he is out there beyond Weiqiang, his back turned as within our people fight for their lives!" snarled a feminine voice<br>
<br>
"It is as the Tigress said, he is a fool"<br>
<br>
"Quite so. Watching from the ramparts, the Red Mother commands our troops while we have nary a message from the Prince himself. Despicable!" stated a proud voice, one seemingly used to orating to others<br>
<br>
"He does not care for his people. Our pain. Only his project..."<br>
<br>
"Shameful indeed. He idles outside the settlements for months at a time, draining our funds and taking our taxes. No wonder there has been such unrest as of late."<br>
<br>
"That is why we here now is it not?"<br>
<br>
A man barely in his 20's stepped into the moonlight. Long haired and of rough complexion, the mans lip curled to one side as he spoke, giving him an arrogant air.<br>
<br>
"To end this unrest by doing what needs to be done"<br>
<br>
The arrogant ruffian dipped into his pocket, pulling out a small dagger, a tanto. Holding it before him, the conspirator dabbed his fingertip on the blades point.<br>
<br>
"We just must wait a little longer and our problems will be over"<br>
<br>
White teeth lit up the darkness, as the assemblage smiled with insidious intent.<br>
<br>
Just a little longer....</span><br>
<br>
</span></div><div class="bbcode-border" style="border: transparent; height:250px; width: 500px; background: url(/proxy.php?image=https%3A%2F%2Froyalthaiart.com%2Fwp-content%2Fuploads%2F2020%2F09%2F5.-70x110-1-1024x641.jpg&amp;hash=a58ec2a9a2bfed5aff8e378d1f1c6b39);background-size:cover; background-position:50% 65%;;"></div>[/font]</div></div></div>
				
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					<div class="bbWrapper"><i>Post formatting will advance in time...</i><br>
Act 2, Turn 24<br>
<br>
<span class="post-heading post-heading-">The Straed Collective</span><br>
<span class="post-sub-heading post-sub-heading-">Prime Ship Freedom, Council Chambers</span><br>
A tension hung over the council room, as its occupants quietly worked in small groups, looking over new and suggested works. <br>
<br>
7 figures sat huddled at one end of the round table that normally seats many more, taking in fresh air from the open hanger bay doors at the opposite end. The room was practically empty, with most of the displays and system alerts showing nominal readings. There was some... <i>shakiness</i> from most readings around the Golden Pyramid, but that was to be expected from the amount of negative energies being channeled. <br>
<br>
Bromnir and Mike were marveling at the flight reports coming from the Department of Subspace Dislocation; the amount of ground even their basic troops could cover seemingly doubled overnight, and they still haven't found the limits of their pursuit. <br>
<br>
Meanwhile, Alfred, Tyuratam, Kiel, Aleksey and a smaller gnome woman were going over the numbers on their other projects. They did not look promising. It turns out the ability to fashion massive warriors of might and magic did not readily translate into the ability to bring souls back from the dead. Aleksey and even Kiel could not deny the logic behind such an endeavor, but the lack of results so far have been frustrating for them all. <br>
<br>
After some time, the hulking form of ODIN PRIME rose up through the hanger doors, not stopping until it stooped a quarter turn around the table, giving the smaller ones some space and themselves a spot of decorum. "Come now, Councilors, that makes 8," ODIN began. "What is this distraction about? The halls of glory aren't going to build themselves."<br>
<br>
It was decided somewhat unanimously that the halls of the Ogre's City would do well to be both a military base and memorial to the fallen, and renamed Remembrance. What no one suspected was how boisterous their finest creation would be about its organization, setup, and statuary. <br>
<br>
"It's a good thing they're in such capable hands," Aleksey said tactfully. "I believe this meeting was about loose ends we've acquired in the past year or two." <br>
<br>
"Indeed, Dr. Bebutov, now that we are all here there are a variety of... problems that need to be addressed, and several decisions to be made." Dr. Cooke said in their normal clipped tones. "The first being the matter of the Ascendant." A hologram of Pandora's corpse hung in the air around the table. Even in death and through their finest imaging technology, it could not be determined what she actually looked like beyond appealing to the viewer's desires. <br>
<br>
"Strong Aura on that one," the gnome at Aleksey's side chimed in a sing-song voice, it's large head bobbing from side to side. Nibira has been instrumental to Aleksey's team, in part due to her innate sense of magical auras letting her know exactly what is going on in during experiments. "Can feel it, even through so many degrees of separation."<br>
<br>
"Yes," Bromnir agreed, as the silence lingered a fraction of a pause too long. "Can we get 'er off this ship? The mages canna' go near 'er, we ought to keep 'er away from our research bays." <br>
<br>
"We've managed to mitigate the spread of her aura into the Clean Rooms," Dr. Cooke replied, "but I am inclined to agree. Our allies claim that there are peaceful Ascendant worshippers around but nothing about that city was peaceful. Of course, you did agree to give her to some mercenaries, I believe, and I can't think of a good reason to deny such a request from men so heavily armed." <br>
<br>
"Agreed. I will deliver the corpse woman to the Obelisk men with a small retinue. If they resist, they will be crushed, and research will continue," ODIN PRIME said, angled towards the window where the construction of Remembrance can still be seen.<br>
<br>
After a brief pause as everyone pondered the word <i>resist</i>, Dr. Cooke replied, "I'm not sure if that would be the best use of your talents. For there is another obligation I am hoping we can fulfill where your, keen strategic mind may come into play." The hologram shifted from the multifaceted visage of Pandora to a map of the continent; a vague outline for most of the eastern region, with the northwestern corner meticulously mapped. A large red X was placed between in a southern reach. <br>
<br>
"Our good friend Katazok had requested aid in a... mining expedition several months ago. While he seems very invested in our advancement so far, I have to point out - again - that he is a demonic tyrant. I still believe it is in our best interest to follow along and keep ourselves apprised of any ancient wonders he leads us to, but perhaps it is in our best interest to have some <i>sharp</i> eyes and ears around for this project of his." Cooke's own eye shuddered, dancing between the council members in response to this statement. "Odin, your sensors are beyond compare. Especially considering Enigma's previous malfunctions, perhaps delving into an ancient demon-pit for relics is more your speed? We could even have Nibira tag along; from what I've heard, her eyes can rival yours." <br>
<br>
ODIN PRIME slowly turned towards the crooked figure, as if absorbing every last detail. "I sincerely doubt that. I will take this quest. The demon lord will not have a chance to betray us, and if he tries, our research team will have several new subjects to look at."<br>
<br>
"These two targets, they're hundreds of miles apart," Kiel began. "Are we going to spread ourselves thin again so quickly?" <br>
<br>
The reproach was allowed to hang for a while. Everyone remembered what happened last time.<br>
<br>
It was Nibira who spoke up first. "If we can't taste more than one horizon at a time, then what's the point of all this?"<br>
<br>
<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">Resources</span>

<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content"><b>As of Last Turn Played: </b>1318<br>
<b>Income: </b>[60(Capital), +40(Fertility Prime) + 40(Bounty Secondus) + 20(Golden City) + 20(Flagship Nerevarine) + 20%(Advancement)] + 70(Trade with Rahzen and C'Tini) +13 (Happiness) = 299<br>
<b>Action Cost:</b> -330<br>
<b>Mercenary Upkeep: -</b>40<br>
<b>Next Turn:</b> 1247<br>
<br>
<b>Pure Magic Crystals:</b><br>
6 (6+4-4)<br>
<br>
<b>Settlements: </b><br>
Prime Ship, Freedom - Capital Level 3<br>
Bounty Secondus - Farming Settlement Level 1<br>
Fertility Prime, Bounty - Farming Settlement Level 1<br>
Flagship Nerevarine - Standard Settlement Level 1<br>
Floating Pyramid, Golden City - Standard Settlement Level 1 (through exploration)<br>
Rebel City, Remembrance - Military Settlement Level 1 (through exploration/conquest)<br>
<br>
<b>Units:</b><br>
Odin Prime<br>
Enigma Prime<br>
5 Valkyries (17 Sentinels, 3 Curators, I'm assuming the others from before I took over were all sentinels, ngl gonna lie)<br>
Kartoosh<br>
2 Swamp witches<br>
1 aegis<br>
4 protectors<br>
<br>
Deployments:<br>
<u>Prime Ship Freedom Garrison</u><br>
Valkyrie (4:0)<br>
2 Protectors<br>
6 Crystal Cannon<br>
<br>
<u>Bounty Secondus Garrison</u><br>
2 Crystal Cannon<br>
<br>
<u>Fertility Prime Garrison</u><br>
2 Crystal Cannon<br>
<br>
<u>Golden City Garrison</u><br>
2 Protectors<br>
2 Crystal Cannon<br>
<br>
<u>Remembrance</u><br>
2 Crystal Cannon<br>
<br>
<u>Flagship Nerevarine</u><br>
Valkyrie (4:0)<br>
1 Aegis<br>
2 Crystal Cannon<br>
<br>
Army One: Odin's Answer<br>
Odin Prime<br>
Katazok The (Not) Overlord<br>
1 Valkyrie (3:1)<br>
1 Swamp Witch<br>
<br>
Army Two: Enigma's Answer<br>
Enigma Prime<br>
Kartoosh the Friendly Lich<br>
1 Valkyrie (4:0)<br>
1 Valkyrie (2:2)<br>
1 Swamp Witch</div>
		</div>
	</div>
</div><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">[B]Advancements[/B]</span>

<div class="bbCodeSpoiler">
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	<div class="bbCodeSpoiler-content">
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			<div class="bbCodeBlock-content"><b>Magna Legacy (Tier 2)</b><br>
Prime Ship Freedom can fire its massive cannons into the fray but at a cost. Can attack during the battle for the chance to eliminate enemies. Roll a d10. On a 4+, kills a troop unit. On an 6+ kills 2 troops or 1 elite. On a 8+, kills 4 troops or 2 elite, or 1 hero. Costs 20 resources to fire the cannons.<br>
<br>
<b>Extraction Magic Research (Tier 2)</b><br>
Advanced upgrades on the Extraction Magic used on Resource Extraction Magitech. Gives a 20% percentage bonus to resource income.<br>
<br>
<b>Crystal Cannons (Tier 2)</b><br>
Settlements count as a number of units equal to 2x their level.<br>
<br>
<b>Surveying Magical Technology</b><br>
2 Dice rerolls every exploration.<br>
<br>
<b>Valkyrie Development Program I</b><br>
Qualitative upgrade on the Valkyrie Mech. Opens up additional and advanced options for unit combinations for an upgraded version of the Mech. - No idea what this is<br>
<br>
<b>Sky Path</b><br>
Through a massive breakthrough in the developments of magical engineering, the Collective has developed a technology that temporarily creates a forcefield path that zips objects across the path like a mini-hyperspace jump.<br>
<br>
Effects: As a free action and for x resources, collective settlements can temporarily open a sky path up to y tiles away from the settlement for z turns. Only flying units (settlements, ships, troops, etc can access the sky path.)<br>
<br>
<b>Sky Coat</b><br>
<br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that protects and supports the flight magical system and movement mechanics of everything in the collective that is mobile.<br>
<br>
Effects: Weather and movement penalties for settlements, ships, and units have been removed. External movement penalties are reduced.<br>
<br>
<b>Agile Skies</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a magical system that boosts and supports the flight magical system and movement mechanisms of the Collective settlement ships.<br>
<br>
Effects: +1 movement for settlements.<br>
<br>
<b>Advanced Knowledge begets Knowledge (Tier 2)</b><br>
Every 2 Level 1 advancements, gain an additional advancement on a roll of a 9+<br>
Every 2 Level 2 advancements, gain an additional advancement on a roll of a 9+<br>
<br>
<b>Better Construction</b><br>
Reduces construction action costs by 1 action, to a minimum of 1.<br>
<br>
<b>Heaven's Fury Bombardment (Level 2)</b><br>
Effects: For 20 resources, settlements can bombard the enemy troops with magitech artillery. At the start of every combat round, roll a d10 for every enemy unit. At a 9, the unit is hit by a magical shell from the bombardment and takes 3 Damage. The order is Troops &gt; Elites &gt; Legendary &gt; Heroes. (This is separate from the normal settlement attack)<br>
<br>
<b>Collective Aegis Protection (Tier 2)</b><br>
This new continent is not a place of peace. With many enemies lurking around, settlements cannot be left without a standard garrison so the Council has passed laws and enacted defensive measures to ensure the increased security of every settlement.<br>
<br>
Effects: Each Collective settlement gains a garrison force of 2 Protector Units. This unit can only be produced with the use of Pure Magical Crystals and cannot leave the tile the settlement it is stationed in.<br>
<br>
Each Collective settlement additionally gains a garrison force of 1 Elite Aegis Unit. (assuming... also 1 for 1?)<br>
<br>
Protector<br>
Flying Troop Unit<br>
Tier 1<br>
Movement 1<br>
HP 2<br>
Attacks 1<br>
Offense 1<br>
Defense 1<br>
Protector: When in a battle within a collective settlement tile, gain 0/+1.<br>
<br>
<b>Clear Skies</b><br>
Once per turn, roll a d10. On a 10, a unit on your tile loses its trait ability for the turn.<br>
<br>
<b>Empyrean Refinery (Tier 2)</b><br>
Through a breakthrough in the developments of magical engineering, the Collective has developed a new and more advanced refinery that allows them to refine more pure magical crystals.<br>
<br>
Effects: Gain an increase in the monthly pure magical crystals production dependent on the Capital level.<br>
<table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Level 1 Capital</td><td colspan="">+2</td></tr><tr class="">
<td colspan="">Level 3 Capital</td><td colspan="">+3</td></tr><tr class="">
<td colspan="">Level 5 Capital</td><td colspan="">+4</td></tr></tbody></table><br>
<b>Security Droids</b><br>
Security Droids will be deployed to maintain order in Collective Settlements.<br>
<br>
Effects: Order +2 (net 0 atm)<br>
<br>
<b>Sky Aegis (Tier 2)</b><br>
At the start of a battle, settlements can deploy a magical barrier that protects the settlement itself and its units. Magical barrier absorbs 4 points worth of damage before breaking. The barrier will repair automatically if it's not damaged for 3 turns otherwise y resources must be spent to repair it. (y undetermined)<br>
<br>
<b>Policy: Manufacture of Greatness</b><br>
Roll a d10, develop a GM Equipment on an 6+. (See Artifact Stabilizer Machine)<br>
<br>
<b>Artifact Stabilizer Machine</b><br>
Allows more creative control on the effects of the artifact generated by Policy: Manufacture of Greatness as well as lower the needed roll by 1 (will be 6+).<br>
<br>
<b>Improved Research Tools</b><br>
Effects: Reduces advancement action cost by 1 action, to a minimum of 1.<br>
<br>
<b>Artifact Tinkering</b><br>
Once per turn, roll d10. At a roll of 8+, can edit the traits of an artifact either adding a positive trait or removing a negative trait.<br>
<br>
<b>Unchecked Replication (Tier 2)</b><br>
For every construction [expedited or not(?)] of a troop mechanical unit, there is a 50% chance of making a replication without the cost of another action. The full price in resources is paid. Replication may trigger itself whenever a construction action for a unit is performed. Roll a d10 and on a 7+, builds an additional unit at full cost.<br>
<br>
<br>
<b>Policy: Project Fund Injection</b><br>
Can spend 2 Pure Magical Crystals to reduce an action by 1 per every 2 crystals spent in this manner to a minimum of 1 turn.<br>
<br>
Negative Aspect of Policy: Roll a d10 when used. On a 1 or 2 a major Error occurs. Depending on what you are using it for, apply below:<br>
-recruitment: Lose any actions dedicated to this recruitment and the resource cost. No units are recruited this turn.<br>
-settlement upgrade: Lose any actions dedicated to this and the resource cost. Settlement loses one level. If this would reduce it to zero, settlement is destroyed. Cannot be upgraded for 3 turns.<br>
-Settlement construction: Lose any actions and resources dedicated to this.<br>
-advancements: Lose any actions and resources dedicated to this and advancement is reduced one level. Cannot be upgraded for 3 turns.<br>
<br>
<b>Thread and Crocuses</b><br>
In a shocking twist, the Council of War has elected to devote more the budget to improving the lives of the Collective instead of removing the lives of others. What good is the pinnacle of magitech without using it to improve people's lives?<br>
<br>
Effects: +1 Happiness (Net 1 atm)<br>
<br>
<b>Department of Post Mortem Communications</b><br>
Brain in a jar? Soul in a bowl? Between the unfathomable powers of Kazatok, Kartoosh, and the Collective, that sort of predicament is much less permanent than one would think.<br>
<br>
Effects: Once per turn on a 8+, may revive a fallen hero as a mechanical unit with small changes to traits to reflect this revival. If no fallen heroes remain, gain a spooky new hero instead on a 9+.<br>
<br>
<b>Rook's Passage </b><br>
The hyperspace leap known as the Skyway has prompted similar advancements to outfit smaller units.<br>
<br>
Effects: All units gain 1 extra movement that can only be taken in the direction of their previous movement.</div>
		</div>
	</div>
</div><br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-dotted-thick dotted-thick">Actions</span><b>Actions</b>:<br>
1 Action: <b>UPGRADE: Sentinels (Level 2):</b> Bulwark Protocol (-40 resources)<br>
<br>
Effect: Preferably something defendy, e.g. grants Valkyries comprising 2 or more Sentinels +(2?) HP<br>
<br>
1 Action: <b>Recruit Sentinels</b> Effect: +2 Sentinels, -80 Resources<br>
<br>
1 Action: <b>Advancement</b>: <b>Lich-King's Pyramid</b> (-20 Resources)<br>
<br>
Effect: Make Kartoosh The Friendly Lich Cheaper (in whatever way is appropriate (I'm keeping him))<br>
<br>
<br>
<br>
<b>Free Actions:</b><br>
Manufacture of Greatness- As a free action, spend 40 resources and roll a d10. On an 6+, develops an artifact. Resources are not refunded on failure. (Success) Item: Blade of Grass (the Swamp Witches contributed heavily to its design)<br>
<br>
Artifact Tinkering (Remove weakness of Belt of Great Speed): Failure<br>
<br>
Happiness Gain: + 13 Resources<br>
<br>
DPMC: Revival of Nickel the Stout: Failure<br>
<br>
Improved Knowledge Begets Knowledge (2 2nd Tier Advancements Completed): Failure<br>
<br>
Expedited Recruitment: Summon 2 Sentinels, 2 Curators at Remembrance, forming a Valkyrie<br>
<br>
Settlements/Armies shall MOVE as shown below. (the GOLDEN CITY remains where they all start from)<br>
<br>
ODIN'S ANSWER will deliver the corpse of PANDORA to the OBELISK (should be on the right tile due to PRIME SHIP FREEDOM)<br>
<br>
ENIGMA'S ANSWER will EXPLORE at the tile indicated by the blue arrow, searching for KATAZOK'S MACHINES and providing him with his resources (-150 resources)<br>
<br>
<b>MOVEMENT:</b><br>
<a href="https://www.rpnation.com/attachments/map24-png.994383/" target="_blank"><img src="https://www.rpnation.com/data/attachments/931/931513-c112e68bec7a012659cdd612678b04e4.jpg" class="bbImage " style="" alt="Map24.png" title="Map24.png" width="134" height="100" loading="lazy"></a><br>
Red Line:<br>
PRIME SHIP FREEDOM, with ODIN'S ANSWER<br>
BOUNTY SECONDUS<br>
FERTILITY PRIME<br>
<br>
Green Line:<br>
FLAGSHIP NEREVARINE, with ENIGMA'S ANSWER<br>
REMEMBRANCE (renamed recaptured REBEL CITY)<br>
<br>
Blue Line:<br>
ENIGMA'S ANSWER disembarks from FLAGSHIP NEREVARINE and travels two spaces further south before EXPLORING.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px"><u>The Flessi Assembly<br>
<a href="https://www.rpnation.com/attachments/bcdab1cbbd24e54905bd3f3ffd5f552f-jpg.994973/" target="_blank"><img src="https://www.rpnation.com/data/attachments/932/932103-9d1e01d627e1d038e4c867f63caaf522.jpg" class="bbImage " style="" alt="bcdab1cbbd24e54905bd3f3ffd5f552f.jpg" title="bcdab1cbbd24e54905bd3f3ffd5f552f.jpg" width="100" height="100" loading="lazy"></a></u></span></b>​</div><b><u><a href="https://www.rpnation.com/attachments/2-jpeg.994970/" target="_blank"><img src="https://www.rpnation.com/data/attachments/932/932100-16cca9d2cee89f41f8a4ab3359cf2fe5.jpg" class="bbImage bbImageAligned--right" style="" alt="2.jpeg" title="2.jpeg" width="100" height="100" loading="lazy"></a>Deep below Carcass,</u></b> a clash of blades sent Whitebranch sailing through the twisted tangles of roots and fungal vines that were suspended over the the immense pit below. She spun, just barely managing to hook her scythe into a hunk of rock suspended by those fungal roots.  Hissing, she looked up as another figure landed on the other side of the rock. Gripping her scythe with both hands she steeled her stance before ripping it out of the rock and spinning it behind her.<br>
<br>
Her venture back to the capital had almost gone too simply, as she'd merely run the entire way down the mountains and through the increasingly congested lands of the Assembly. But she knew from the moment she'd begun her journey that there would be one who would trump most in his opposition towards her idea. The same Flessi who'd shown increasing disapproval of her indulgences as of late.<br>
<br>
Twirling his twisted sword before leaning it along his shoulder, Irecap strode forth from the darkness.<br>
<br>
As the moon and sun could no longer shine down so deep, the underbelly of Carcass was lit solely by the patches of glowing fungal moss which grew down there. It bathed everything in hues of blue, but Whitebranch could still tell that Irecap's eyes glowed with delight.<br>
<br>
She practically snarled at him, "You won't even hear it?!?"<br>
<br>
"Of course not." Irecap shrugged before waving a finger towards her "You've enjoyed leniency with your whims, Soiling. You were never given full go to construct that new toy of yours."<br>
<br>
<a href="https://www.rpnation.com/attachments/9-jpg.994971/" target="_blank"><img src="https://www.rpnation.com/data/attachments/932/932101-f0b9a6384ebe2b2b7fde956f57e44ef0.jpg" class="bbImage bbImageAligned--left" style="" alt="9.jpg" title="9.jpg" width="100" height="100" loading="lazy"></a>"I just hated falling everywhere! I can actually help now!" She spat<br>
<br>
"To downplay the aid your mind has offered us." Irecap shook his head, pollen falling from his shoulders in the process "There were plenty other projects that those resources could've gone to, such as Blueglow's mission."<br>
<br>
"No see, this could help him too!" Whitebranch spread her arms wide "Even if the siege fails, he could be supported by-"<br>
<br>
"No." Irecap waved his finger once more "You will bring nothing before the Architect until prior needs have been resolved."<br>
<br>
"We've got nothing on the table!" Whitebranch stomped her foot in indignation "You wanted faster Shellbound cultivation, I gave you that. You wanted more Flessi and Soilings for the siege, I gave you that! What more could you-!"<br>
<br>
"That." Irecap spun his sword before pointing it towards her "You neve did allow me to test just how functional that construct is."<br>
<br>
He gave no forewarning, suddenly sliding across the suspended rock towards her with his sword raised. Whitebranch yelped, bringing up her scythe to intercept the blow, only for the top half of the sword to bend along her scythe's hilt and smash into her head. She stumbled back, nearly tripping off the edge of the rock only for Irecap's hand to shoot out and grab hold of her hand first.<br>
<br>
"So its not that easy to cut." he mused before pulling her close and raising his sword in the other hand "Good."<br>
<br>
<b><u>Far below, in the Architect's Chamber,</u></b> a specific conversation was taking place.<br>
<br>
No words were being spoken, but the Architect had been tuned into the going ons in the east for some time now. Utilizing the Growth, he had stayed appraised of the siege, had watched the Resolution League form a chokehold around Penumbra with the Fae. The Plagued forces had not counterattacked, and seemed more than willing to bide their times in their capital.<br>
<br>
But the Architect wasn't speaking to anyone at the siege itself, he was speaking to Blueglow.<br>
<a href="https://www.rpnation.com/attachments/92c4906f2c3482280789070b5a2ebde6-fantasy-monster-doodle-designs-jpg.994972/" target="_blank"><img src="https://www.rpnation.com/data/attachments/932/932102-a5130feb711360634ac99dea6e76a776.jpg" class="bbImage bbImageAligned--right" style="" alt="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" title="92c4906f2c3482280789070b5a2ebde6--fantasy-monster-doodle-designs.jpg" width="125" height="100" loading="lazy"></a><br>
"The Location is prime," Blueglow's chorus echoed around the Architect, as if coming from the very walls "Let the assault commence, and I shall see progress begins."<br>
<br>
"To move so soon... no." the Architect's stalks tightened together "Only when construction is-"<br>
<br>
The entire room shook as a tremor came from above, breaking the Architect's concentration and leading his stalks to extend in confusion.<br>
<br>
"Something wrong?" Blueglow asked<br>
<br>
"Excuse me, I believe we have another squabble." the Architect turned and took his leave, stepping out of his chamber just in time to see two figures clashing in the tangled roots above.<br>
<br>
Irecap flipped over the spinning scythe as it flew back into Whitebranch's hand. She held it tight before charging Irecap even as his blade extended towards her rapidly. She leaped over it, dodging again as it bent towards her. She jumped towards him, bringing her scythe down only for him to let go of his blade and cathch her's between his palms.<br>
<br>
"Frightening agility, though your lack of control shines through." he noted only for Whitebranch's foot to slam into his face and send him backing up. She tried to capitalize, only for his blade to smash into her from the side.<br>
<br>
She rolled onto her feet, looking up just as Irecap's blade slithered back to him as he stood again. Locking gazes, the two charged each other only for a heavy tremor to throw both of them off their feet. And they landed right before the massive trunk-like legs of the Architect.<br>
<br>
He stood over them, his bulbs brightening and dimming in alternating patterns as he pointed to them.<br>
<br>
"Explain."<br>
<br>
"This old twisted branch doesn't want me to share my ideas!" Whitebranch was quick to shout as Irecap casually rose.<br>
<br>
"I said nothing of the sort," Irecap snickered "I merely wished you'd offer more involvement from your peers when traipsing about with concerning amounts of resources."<br>
<br>
"Lies!" Whitebranch pointed her scythe at him "Lies I say!"<br>
<br>
"Enough." the Architect's bulbs retracted, tightening together as he raised one hand towards Whitebranch "Say your piece."<br>
<br>
"Its grand sir, a new research I've come up with that can speed up the Growth's spread!"<br>
<br>
"Now's not the time for new projects of such scale." Irecap shook his head "We've to focus on the eastern effort."<br>
<br>
"But-!"<br>
<br>
"Simplify Blueglow's mission, Whitebranch." the Architect reached out, one massive finger caressing the side of her face "The Assembly shall reward such efforts. You know this to be true."<br>
<br>
She glanced to Irecap, who merely sighed and walked away, before looking up to the Architect and nodding.<br>
<br>
<b><u><a href="https://www.rpnation.com/attachments/8cc2981e63aad398a0c2235377ca7298-jpg.994974/" target="_blank"><img src="https://www.rpnation.com/data/attachments/932/932104-a5281df28b9740b591ab9da1e1d2f154.jpg" class="bbImage bbImageAligned--right" style="" alt="8cc2981e63aad398a0c2235377ca7298.jpg" title="8cc2981e63aad398a0c2235377ca7298.jpg" width="100" height="142" loading="lazy"></a>Meanwhile, in the mountains northwest of Penumbra,</u> </b>a single Flessi was sitting at a tall peak. Far in the distance he could see just a hint of the Plaguelands, but could not see the capital itself or the Assembly forces tightening around it with the fae.<br>
<br>
Footsteps behind him, but he didn't move.<br>
<br>
A soiling approached from behind, lifting its cap for a moment before scowling at Blueglow.<br>
<br>
"Shouldn't we be getting back to the others?" he asked, drawing to Blueglow's side "Get them ready for the big one?"<br>
<br>
"According to the Architect, no." Blueglow stated, causing the Soiling to throw his hands up in the air in frustration.<br>
<br>
"Damn it, the plagued beasts around here aren't good enough sport." the Soiling spat before pointing towards the southeast "All them get to enjoy the cutting, let us do some real work!"<br>
<br>
"In time, but not until Cullskull and the Machine begin their assault." Blueglow rose and turned away "I suppose another season at least, then we shall see our work begin."<br>
<br>
<div style="text-align: center"><br>


<div class="bbCodeSpoiler">
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			<div class="bbCodeBlock-content"><b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 2 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies and Advancements</b><br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<i>Better Soiling Cultivation</i>(Lvl 1)- Gain a free soiling with every training of Soiling<br>
Lvl 2 Gain a free soiling with every soiling trained.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
<i> Flessi Movement Speed Upgrade Lvl 1</i>: +1 Movement<br>
<br>
<i>Shellbound Movement Tactics</i> Lvl 1-Shellbound gain an extra +1/0 when they move into combat<br>
Lvl 2 When moving into battle, they gain a 0/+2<br>
<br>
<i>Shellbound Movement speed Upgrade Lvl 1-</i> +1 Movement<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<i>Better Farming Techniques</i> (Lvl 2)- Farming settlements earn an extra 20 Resources<br>
<br>
<i>Improved Construction Methods</i> Lvl 1-Buildings cost 10 less resources<br>
<br>
<i>Better Shellbound Cultivation</i> Lvl 1- A second shellbound can be trained for cost+half<br>
<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
3 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Southern Expedition League </i><br>
1 Flessi<br>
<i>Resolution League </i><br>
Metal Man<br>
2 Shellbound<br>
6 Flessi<br>
8 Soilings<br>
<i>Northern Expedition League </i><br>
2 Soilings<br>
<i>Assembly Pathfinder</i><br>
1 Soiling</div>
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			<div class="bbCodeBlock-content"><b>Movement</b><br>
Southern Expedition  moves directly north 2 tiles<br>
Northern Expedition Moves directly east 2 tiles and explores tile<br>
<br>
<br>
<br>
<b>Actions</b><br>
1. COMPLETE Upgrade the Spine to Lvl 3 (6/6)<br>
2+3. Advancement Better Construction Methods Lvl 2 (2/2)<br>
<br>
<br>
<i><b>Free Actions</b></i><br>
<br>
Southern Expedition-<i>Cultivate &amp; Spread (1/3)<br>
Resolution League- Cultivate &amp; Spread (1/3)</i><br>
Northern Expedition-<i>Cultivate &amp; Spread (1/3)</i><br>
Assembly Pathfinder- Cultivate &amp; Spread (3/3)<br>
<br>
Resolution League Maintains siege with Fae Forces<br>
<br>
<br>
<b>Resource Transactions</b><br>
Balance: 1067 REC<br>
+Income:<br>
(Carcass: 60) +(Growth's Boon 25%) =75 REC<br>
(The Spine: 30) +(Growth's Boon 25%) = 37 REC<br>
(The Bowels: 80) + Growth's Boon 25% = 100 REC<br>
<br>
-Expense:<br>
Lvl 2 Advancement (Single Focus) 60<br>
Paid to Auctioneer: 300<br>
New Balance:  919</div>
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					<div class="bbWrapper"><span style="color: rgb(97, 189, 109)"><span style="font-size: 26px">The Synthetic Fae Court </span></span><br>
<span style="color: rgb(204, 204, 204)"><span style="font-size: 15px"><div class="bbcode-centerblock" style="width: 75%;"></div></span><div class="bbcode-centerblock" style="width: 75%;"></div></span><div class="bbcode-centerblock" style="width: 75%;"><br>
At last He turned to Rabbit<br>
With a twinkle in his eye<br>
"You'll be my favorite creature<br>
And here's the reason why:<br>
Your eyes are bright, your feet are swift<br>
Your ears hear round the bend<br>
But your very simple humbleness<br>
Will steal the heart of men<br>
Together we shall thwart the pains<br>
The gods do throw to earth<br>
And turn aside their fiery darts<br>
With merriment and mirth<br>
And when time comes that men forget<br>
The lessons animals render<br>
T'will be the humble rabbit<br>
That mankind will remember."<br>
<br>
I recited this old song after running for days on end. Music was one of the few things that gave me comfort anymore. My body ached the whole way, and my chest still burned for some odd reason, even after laying down for a bit. That Archivist wasn’t right in the head. I know he was capable of better work than what he gave me. The old bastard was spiting me for “ruining” Zestari.<br>
<br>
 This world had gone mad, with noble fae twisted by chaos. It was like living in the shattering all over again, but this time everyone just went along with it. Orchid, a purported Greewarden, was completely unaware that Zestari was a chaos spawn. Gods, they were the only Greenwarden for so long. It all feels so hopeless. The broken gods enticed the right people, and now what little that’s left of us is blindly following the mad song of a corrupt few. Like lambs to the slaughter. I wish MEKHANE would sweep from the skies and bathe them all in holy fire. But she waits in the rafters for the right time. She knows when the best time to strike is.<br>
<br>
Eventually I reached a strange, dingy city near the outskirts of the forest. Buildings were hewn from straw and mud, and dirty fleshlings wandered the streets. Some tended the fields, others watched over screeching children while washing clothes in a filthy pond nearby. The stench made me shudder. Shit, piss, death, and raw earth assaulted my nostrils. Had the humans really fallen this far? Gods I hate mortals. They spew excrement from their orifices and then die, leaving a rotting corpse.<br>
<br>
I approached a fat, elderly woman who was missing several teeth. I’d never seen someone that sickly looking in all my years, not until the collapse at least. I could have just ignored her, talking to someone like this felt degrading. That said, my job was to gather intel.<br>
I approached the dreadful creature and pointed at her. “You. State your name, fae caste, and identification number. I request your services for official Greenwarden business.”<br>
<br>
The woman looked taken aback, and she glanced around nervously. When she opened that putrid mouth, I could see yellowed and rotten teeth. Flecks of saliva coalesced at the edges of her mouth. “I don’t know who you are. What are you talking about?”<br>
<br>
I sighed. This one must be defective. Either that, or this was a feral colony squatting on sacred fae land. “You are on fae land. That means you are either following our customs and naming conventions, or are breaking the law. Which is it?”<br>
<br>
The woman looked frightened at first, but as I spoke to her she burst out in laughter. “You’re very funny missy. Are you a traveling bard?”<br>
<br>
Insolent fool. I revealed the scabbard of my sacred knife, with the emblem of the Greenwardens curling around it. Her reaction went from one of joviality to one of fear. She fell on her rear and panic crossed her face. “You’re not a bandit are you? We paid your crop taxes a week ago, our children will starve if you ask for more!” At this point, many other smelly townsfolk began to congregate around me. Many of them were begging and protesting that I don’t collect taxes.<br>
<br>
I pinched the bridge of my mask in frustration. “I am a Greenwarden. I don’t want your fucking food. I don’t even eat.” At this the townsfolk seemed to calm a bit, but there still was a sense of unease in the air. “Do you have some kind of provincial governor? Preferably non-fleshling? I tire of speaking with your ilk.”<br>
<br>
A withered old woman walked forward, and the crowd parted. She was truly vile to behold. Flaps of skin, balding head of hair, and age permeating her bones. “I am the matriarch of this tribe, Elder Fatimah. Please, come sit with us. It sounds like there is a misunderstanding.”<br>
<br>
I clenched my fists under my cloak. Having a fleshling talk to me like this made the oil in my veins boil. I figured I’d play along though, as I was done moving for the day. She led me to a circle of wood stumps around a fire that had a cauldron in it. A few other women sat around the fire. Some of them were easier to look at- they at least had their youth. But they reeked. Their disorder likely displeased the twin gods. They began passing around bowls, and gave one to me. The elderly woman poured a chunky soup with what appeared to be potatoes and peanuts into my bowl. Everyone started to casually eat. I cocked my head at the soup. “Please eat. You are a guest here” said the old woman.<br>
Shaking my head, I refused. “I’m on a mission right now. I do not want to” I said pithily. The real reason I didn’t want to eat was because my face was horribly disfigured- an insult to fae art and science. My mask hid my imperfections. My whole body was the same way after getting split in half by that grinning skeleton. Despite the Archivist’s clearly slapdash work, I was surprised he was able to save me at all. Part of me wished I was dead. It was disgusting to look at, and my capacity for combat was reduced to nothing.<br>
<br>
The women around me seem confused. One of the younger beasts spoke up. “Dear, we don’t want money. Just eat and talk with us. I think we got off on the wrong foot.” I poured my soup back into the cauldron and set my bowl on the ground.<br>
<br>
“Very well…I suppose we can get down to business. Why are you here?” said the old woman. As she spoke, many of the younger ones leaned in inquisitively. Some whispered to one another in hushed tones in a foreign language. It was as though they were trying to learn from the old one.<br>
<br>
“I am a Greenwarden in service of the Viridescent Triumvirate headed by Zestari, the Horned Lord. I cannot divulge my current orders, but at the moment I’m investigating this town for not complying with simple fae doctrine.”<br>
<br>
Everyone in the room looked confused. I was pretty sure I heard someone call me crazy. That really irked me, considering I had enough firepower to slaughter this place with ease. If anything, THEY were the crazy ones for not knowing simple fae doctrine.<br>
<br>
The old woman nodded in an almost…patronizing way. “Is the fae a large kingdom in this area? This is the first we have heard of them.” I took a deep breath and sighed. “Yes. They are a large empire. I’m shocked you haven’t heard of them, considering the fact you are on THEIR LAND.” At this, one of the younger ones speaks up. “Why haven’t they protected us from bandit raids then? We lose crops every month, and they take…slaves from our young. We can’t defend ourselves from them.”<br>
<br>
I thought this was an interesting development. “That would fall under their purview. It’s also strange that this place doesn’t have any constructs or modern farming equipment. The fae settlements I’ve seen are well defended and fully automated.”<br>
<br>
The old woman pursed her lips and quietly said, “We’ve had none of that.” Perhaps if I slaughtered these bandits they’d believe me. “Fair enough. I will inform these bandits that they are wreaking havoc on fae lands, and if they don’t stop I will simply kill them all. Just tell me where they’re at.”<br>
<br>
A younger female audibly gasped at me. “Are you crazy? You’ll die.” My mouth hung slack from behind my mask. Do these people really not know what a Greenwarden is? “You dare insult my fighting capacity? Tell me where they are. Now.”<br>
<br>
“Well hold on now, they have slaves. Just kill the bandits. Take the young children and women back with you” says a younger one quickly. Everyone seemed so tense. I thought they’d be happy at my intervention.<br>
<br>
They reluctantly told me where the bandit camp was, and I sprinted off at blistering speed. Running was always nice, at least my new body did that well. Many of the grimy humans looked with awe at my speed. It was about time they recognized my divinity.<br>
<br>
I arrived at the bandit camp rather swiftly, and there were several men hunched around a boiling cauldron. Tents dotted the landscape. A few of the men held old world weapons, all in states of pitiful disrepair. One of them walked up to me with a confused look on his face. “Hey you! What are you doing here on our turf?” he yelled. I said nothing, as I was transfixed on the sad state of their technology. The man spoke up again. “Let’s empty those pockets of yours.”<br>
<br>
I sighed. I hated it when mortals tried acting intimidating. “Are you aware you’re trespassing on fae controlled lands?”<br>
<br>
The men around the cauldron laughed at me when they heard this. Frankly, this irritated me beyond words. I pulled out my plasma pistol and shot him in the stomach. The arc wormed its way through his stomach and boiled his organs, and the sickly smell of burnt flesh emanated from the sizzling hole. Still alive, the man dropped to the ground and started screaming. Wonderful.<br>
<br>
I quickly pulled my blade out and used my supernatural speed to work my way through the throng of men, slashing each one of them to bits before they could get accurate shots off. At this point, their putrid mortal blood was staining my clothes. No matter.<br>
<br>
These must have been guards, because the camp was silent after that. I made my way through the tents and slit the throats of multiple bandits. It was tedious work, but at least the beasts of the wild would have a great feast. It must be such a weakness to need to sleep. I felt a twang of guilt for killing these unarmed, sleeping men. Why did they choose to do this? Didn’t they know the fae would have fed and clothed them at no cost? Despite this, I carried on with my grim work. These men chose their own path. They chose to defy fae law.<br>
<br>
Eventually I saw a tent of chained women. I grabbed a stick and poked one of them, to avoid having to touch a human. She stirred a bit, and then rolled over. When she saw me she started to yell like a stuck pig. I pursed my lips behind my mask.<br>
<br>
“P-please don’t hurt us” she begged. Everyone else in the tent started to wake up now. Many of them had festering wounds, and seemed rather malnourished. A younger one in the back started to cry.<br>
<br>
I grabbed some cloth on the ground and started to wipe off my dagger while looking at the one I poked earlier. “I don’t plan on hurting you, I am going to escort you back to your village. All of you need to get up and get moving.”<br>
<br>
She picked up the chain tethering her to the ground, and held it out to me. It made a jangling sound I rather appreciated. I seized the chain and ripped it apart like tissue paper. When I got close to her, she recoiled with fear and a few of the others gasped. Such theatrics were obnoxious to me. “I already told you I won’t hurt you. Fae can’t lie. What are they teaching you in schools?” This was exasperating. I ripped the other chains apart. “Now get up,” I said.<br>
<br>
Many of them looked at me with scared eyes. “If you want to stay in this camp, there’s plenty of weapons you can salvage off the dead bandits. I’m not wasting more time here.”<br>
<br>
I started to leave. A few of the women followed me out, and one of them spoke up. “Raha has a broken leg and she can’t walk. A lot of us are too hungry and thirsty to move. They barely feed us.”<br>
<br>
Pointing at a tent, I respond “There’s food and water in that tent. Go eat and drink, and bring some with you.” They clamored to the tent and began to eat. I sat down near the fire and started to softly sing to myself, looking to the stars. It was beautiful out here. Crickets softly chirped, and a cool breeze touched my body as I gazed with awe at the twin god’s creations. All things considered, this was a decent night.<br>
<br>
My singing and gazing was interrupted in an hour or so by the first woman I spoke with. She sat down next to me. “You have a beautiful voice. Who are you?”<br>
<br>
“I am Pylos the Rabbit. And you?”<br>
<br>
“I’m Shila!” she said with a sheepish smile. I noticed her picking at the skin around her thumb. “Are you really here to save us?”<br>
<br>
“Obviously. I’ve said this many times over.” Before I could react, Shila hugged me closely. My body seized up and I did not know what to do. “Thank you so much” she said as she gripped me. After what felt like hours, she finally let me go.<br>
<br>
I didn’t know what to do, so I merely said “It’s what I was made to do. Get your friends.”<br>
<br>
Shila ran off and fetched her little cohort. They begged me to carry their broken friend back to the village, which made me disgusted just to imagine.<br>
<br>
I scooped up her failed organic body and she whimpered at the sight of blood on my cloak. Grumbling to myself, I led everyone back to the village without much issue.<br>
<br>
When the village elders saw my cohort and I, they jumped in the air for joy. People tending the fields threw down their farming tools and ran up to me, surrounding me on all sides. They chanted my name and raised me on their shoulders. This entire ordeal was incredibly uncomfortable, but the mortals were showing their appreciation.<br>
<br>
I did see one thing that touched my heart though. A couple saw one of the women I escorted back and tears flowed down their faces. Sprinting up to her, they shouted and laughed. All three embraced and rocked back and forth. Must have been their child.<br>
<br>
The village elder walked up to me holding a beautiful red robe that glowed with a faint purple energy. “Pylos, your name will go down in our oral tradition as that of a hero. We have very little money, but this is worth its weight in gold. Please accept this cloak, it will scorn any blade or bullet.”<br>
<br>
I cast aside my robe and wrapped myself in the clearly magical garment. It felt warm and cozy, and smelled faintly of pine.<br>
<br>
“Send one of your strongest warriors South. There you will find a sprawling castle- this is the court of the fae. Tell them of your village, and you will be given guards, food, and medicine at no cost. Goodbye.”<br>
<br>
And with that, I left.<br>
<br>
*Pylos gains Cloak of Protection*<br>
<br>
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<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
WIP [Just got home, was out all night, too tired to write. Will do it tomorrow as I don't intend to move this turn].<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Units</b><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Deployment</b><br>
<i>Adventuring Party</i><br>
Trystan Galvingar<br>
Tamif Fizzlewick<br>
WR3N<br>
Rokk<br>
Elijah Tillbury the Third<br>
Communication Bot<br>
Scorched Earth<br>
Ancient Water Elemental<br>
Lilith<br>
<br>
<b>Order/Happiness</b><br>
0/0<br>
<br>
<b>Armory</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan's Spellbook</i><br>
Trystan spellbook grants Trystan 'Metamagic'. Once per turn, Trystan may opt to boost a spell with one of three Metamagics. Only one spell, per turn, my be boosted regardless of how many Trystan can use otherwise.<br>
<br>
<i>Extended</i> - If a buff or hex, the spell's duration will last an additional 1 turn. If a damage spell, the range of the spell will increase by 1 hex.<br>
<br>
<i>Empowered</i> - The 'effect' of the spell is empowered. Buffs and hexes will have their effects strengthen or may hit more targets while damage spells will do more damages or hit more targets. Effect varies based on spell.<br>
<br>
<i>Maximized</i> - The spell will have the benefit of both Empowered and Extended.<br>
<br>
When Extended or Empowered are picked, roll a D10. On a 1, the spell fails and Trystan takes 1 damage with no saves allowed. On a 2-3, the spell fails. On a 4+ the spell goes off. [10% chance to hurt him, 30% chance of spell failure] When Maximized is picked, roll a D10. On a 1-2, the spell fails and Trystan takes 1 damage with no saves allowed. On a 3-5, the spell fails. On a 6+ the spell goes off. [20% chance to hurt him, 50% chance of spell failure]<br>
<br>
<b>For Non-Trystan</b><br>
If a character other then Trystan has the book, instead, each turn they may randomly roll 3 spells from the known spell list that Trystan acquired. They may then select one of those randomized spells to cast for free. The magic and knowledge comes from the book, itself, so anyone, even those without magic are capable of using this ability. If the character that has the book is a magic user, they may undergo a quest chain to fully unlock all spells Trystan had recorded as well as unlock the ability to metamagic them as if they were Trystan.<br>
<br>
<i>Silver Mirror</i><br>
This beautifully crafted hand mirror is a unique magical artifact allowing people to converse over any distance. All someone must do is go to any mirror, or suitably reflected surface, speak the name of the owner with the intent of speaking with them. The mirror will then mentally 'alert' the owner that someone is wishing to speak to them as well as who they are. If the user does not wish to speak to them, the 'call' will not go through leaving the caller stuck staring at themselves. If the user does wish to speak to them, they must merely pull out the mirror and face it. The mirrored surfaces will be replaced with the image of the other person and they are free to communicate as if they were standing right before one another.<br>
<br>
<i>Eye of Pandora </i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1]</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1]</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.<br>
<br>
<i>Personal Steam Cycle - Equipped by Elijah</i><br>
Strength: Gives Hero a 0/+3 and attacked last unless personally targeted<br>
<br>
<i>The One 'Possible Marriage' Ring - </i><br>
Can be sold for 100 Resources as a Free Action<br>
<br>
Obsidian Blade - Equipped by Rokk<br>
Strength +2/0 and +1 Damage<br>
Weakness: Misses on a 1 break the blade. A free action must be used to repair it the following turn. It may only be used again the turn after this.<br>
<br>
Wand of Weather<br>
Strength: Turns a tile to any weather or season type<br>
Weakness: Cannot change back for 3 turns.<br>
<br>
Fancy Hat - Equipped by Rokk<br>
Strength: 1 Damage Block<br>
Weakness: Enemies can willingly target you</div>
		</div>
	</div>
</div><br>
<b>Advancements</b><br>


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			<div class="bbCodeBlock-content">A<i>dvancement - Side Job</i>s<br>
Trystan Galvingar is not above taking small jobs like janitorial duties, errand boy or slaying large rats in basements to earn a bit of money. If he is on a tile with a non-hostile settlement, he can use actions to take odd jobs to gain resources. More actions he uses, more resources he can gain.<br>
<br>
<i>Advancement - Extra Credit</i><br>
Whenever Trystan Galvingar is on the Academy Tile, regardless of what class he is in, or if he is even a student anymore, he will produce a paper token for them.<br>
<br>
<i>Advancement - Student Aide</i><br>
Whenever Trystan Galvingar is on the Academy tile, he can make use of Academy facilities and<i> c</i>an use actions to gain a specific items {Potions, Scrolls, Mana Crystals, etc} from the academy facilities, as these are for his personal use, they are a bit different then what the Academy uses them for. [Feel free to change what these do, the cost, etc, for balance purposes]. All items are consumed upon use.<br>
<br>
<i>Advancement - I can't carry it, but I can carry you</i><br>
As long as Ren is alive, the party ignores movement penalties<br>
<br>
<i>Advancement - The Fur Trade</i><br>
While in a unclaimed tile, the party can hunt animals to collect fur and hides to sell. They roll a D4 for each character. The furs can be sold for X each.<br>
<br>
<i>Advancement: Lazarus Pit</i><br>
The party can bring back any character so long as they have body [or most of it]. For members of Trystan's party, it will cost 10xT [Where T is the amount of turns the unit has been dead] in resources. If he is bringing back a character from another faction, either to try to bring them to his party or bring them back as a service, the price will be decided by Trek [May cost resources, may cost resources and consume the power of an artifact, may require a quest, etc].<br>
<br>
They can only bring back mechanical characters if Elijah is alive. [They can only bring back organic if Trystan is alive, but if he dies the party disbands anyways]</div>
		</div>
	</div>
</div><br>
<br>
<b>Spellbook</b><br>
<i>Reflection  [Spell Action/Passive? (Not actually sure)]</i><br>
During Battle if attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Free Action Spell]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in the stack after the current round of combat [Cannot resurrect himself, must be alive to ressurect]<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack will be blocked.<br>
<br>
<b>Misc Items</b><br>


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			<div class="bbCodeBlock-content">Barnum Bugglesworth's Practical Theories of Spellcraft and Witchery 3rd Edition<br>
Resurrection and Restoration Spells for Beginners by Antion Fertoil<br>
True Resurrection: Daunting Task Made Manageable by Phole Vidyr<br>
Protection from Elemental Magic from A-Z by Gina H'torn<br>
66 Furs<br>
Golem Activation Sigil</div>
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</div><br>
<b>Unit Rules</b><br>


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			<div class="bbCodeBlock-content"><i>Trystan Galvingar </i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1<br>
Defense 5<br>
Damage (3)<br>
Mirror Image<br>
<i> Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+. </i><br>
<br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actions are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
<br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
<br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
Tamif Fizzlewick</i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage (3)<br>
The Pen is Mightier<br>
<i>When in battle,  if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle. </i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i> Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Ring of Protection<br>
<i>Immune to fire<br>
<br>
WR3N </i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow </i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero <br>
HP 4<br>
Attack 2 <br>
Offense 4(6)<br>
Defense 0 <br>
Damage (2)<br>
Damage Block (1)</i><br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2(5)<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement,  can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot <br>
Hero <br>
HP 2 <br>
Attack 0 <br>
Offense 0 <br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for </i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle<br>
<br>
Scorched Earth<br>
Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
I Love The Smell of Napalm in The Morning<br>
<i>Flame attacks deal 3 damage to Living Targets</i><br>
Living Tank<br>
<i>The First 3 Damage in a Battle is ignored<br>
<br>
Ancient Water Elemental <br>
Hero<br>
HP</i> 4<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Hard Water<br>
<i>+2 HP and a 9+ save </i><br>
Water Wall<br>
<i>Can give 2 allies 0/+2<br>
<br>
Lilith<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Love is Love<br>
<i>When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.</i><br>
Make Love, Not War<br>
<i>If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units</i></div>
		</div>
	</div>
</div><br>
<b>Resources</b>​</div><table class="bbcode-table table-style-">
<tbody><tr class="">
<td colspan="">Start of Turn</td><td colspan="">Income</td><td colspan="">Expenditure</td><td colspan="">Remaining</td></tr><tr class="">
<td colspan="">171</td><td colspan="">140</td><td colspan="">-140</td><td colspan="">171</td></tr></tbody></table><div style="text-align: center"><br>
<b>Actions</b><br>
<i>Advancement: Love and Fire</i><br>
If fighting on the same tile, Scorched Earth and Lilith gain +1 Defense<br>
<br>
<i>Advancement: Steel Ingenuity</i><br>
Elijah may give up all his attacks to grant a friendly mechanical party member [Ren/CBO] <b>one </b>of the bonuses below for the turn:<br>
+1 A, +1 D or<br>
+ 2 Hp or<br>
Reroll failed saves<br>
<br>
<i>Advancement: Regroup at the Tavern</i><br>
Party gets +1 to flee attempts and may <i>always </i>attempt to flee regardless of any rules that would prevent it.<br>
<br>
<b>Free Actions</b><br>​</div></div>
				
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					<div class="bbWrapper">Parth did as he was told, sitting down in the small clearing, staring at the paintings and etchings that decorated the boulder at its center, his mind a shattered haze of thoughts and memories, sifting through the blur that was his life. As the sky began to grow brighter and the sun threatened to creep its way above the horizon, Parth made his way through the jungle and back to the tent, route muscle memory carrying back the hours journey.<br>
<br>
Each night, the words spoken to Parth played back in his mind as he lay awake, stuck contemplating and picking up the pieces of his broken world. Trying to align the world he saw, the truth Olin spoke, and the teachings Amoni-Ram had ingrained in his being.<br>
<br>
Olin… Olin was a heretic, a cultist, a slave to THE FLESH. That was all. Everything he had said had been a lie, a demonic attempt to destroy his faith. He shouldn’t believe him, he couldnt…<br>
<br>
He should tell someone… he NEEDED to tell someone Parth thought to himself. Each night, he resolved to go tell the Commander when morning came. Each morning, he stood still, and silent, at inspection, as the Commander passed him and Olin by. He knew he wouldn’t tell the Commander, but resolving to do so each night made him feel better anyways, like he wasn’t betraying everything he had been brought up to believe. But he was.<br>
<br>
Every night the teachings of his faith played in his head, each teaching contrasted by the words Olin had said and the things Parth had seen and come to realize. He tried to rationalize it, ignore it, but the truth was too glaring. The teachings stood in stark contrast to the world he witnessed, corroborating Olin's words. He couldn’t deny it any longer.<br>
<br>
Their teachings… it didn’t make sense, none of it did. How was nature the personification of emotion, of instinct and savagery, void of order, when the symbiosis and logic of it all was so readily evident? Why was emotion evil? Sure, it could lead to anger, to violence, to sadness; but it also led to happiness, inspiration… was fervent worship not an expression of emotion? Was it truly good to be void of emotion? Of all the joys of life? Was that even “life”?<br>
<br>
The more Parth lay and thought, the more he came to realize… no, ACCEPT, that which he had known for months, far before he joined the Legion.<br>
<br>
 When the end of the week came, and the sun had set, Parth snuck through the camp, past the guards, and into the jungle, to the clearing, where Olin was waiting for him.<br>
<br>
*** <br>
<br>
“I knew you’d come around. Good to see ya, kid.” Olin was leaned against the boulder, arms crossed. He beckoned for Parth to come join him.<br>
<br>
Parth stood at the edge of the clearing, still within the jungle. He felt as if there was some barrier between the edge of the jungle and the clearing, some invisible line in the dirt. If he crossed it, he rejected his faith, he joined forces with “THE FLESH”, there would be no turning back.<br>
<br>
But that was ok, he didn’t want to go back. Not to that city, with its blank bronze towers, repetition concrete mass housing, 10 hour shifts 6 days a week, coming home to a squat room, empty and bare. No beauty, nothing to enjoy or do save wait for the next day to come. No, he couldn’t go back.<br>
<br>
Parth stepped across the threshold, and left his faith behind.<br>
<br>
***<br>
<br>
Parth spent the night in the clearing with Olin, who taught him the history of the city and the faith. The TRUE history, not the lies spread by the Priests.<br>
<br>
He described how Amoni-Ram had not always been the bleak monolith of “logic” and technology it was today. That there was a time when the streets were not lined by bare-bones concrete structures, but rather by unique feats of architectural passion. It was not segmented blocks of housing, then churches, and most commonly factory, but rather rows of private shops, restaurants, small parks with sculptures and artwork; even some small gardens dotted the city. <br>
<br>
The faith was not always unified with a singular doctrine, all others being heresy, there was a time when the churches and streets were active with debate and philosophy on the nature of logic and even on the Divine Machine itself. <br>
<br>
The city hadn’t been perfect, but nothing was. But it thrived nonetheless. <br>
<br>
But this had changed, not but 3 generations ago. Olin said there were still some elders who remembered the days before the cleansing.<br>
<br>
Olin explained that the differences in philosophy of faith had lead to a splintering of the church into 4 primary camps. The Fundamentalists, the Moderates, the Assemblists, and the Dualists. Their differences began to simmer and boil, threatening to explode into conflict. Each denomination turned to The Shepherd for guidance, to declare the others heresy and enshrine theirs the one true faith. <br>
<br>
In the past, The Shepherd had remained vague on the matters of the faith, allowing for debate and disagreement. The Shepherd had been a off-hands ruler, leaving an elected council to run the city, who mainly worked to keep people working together towards the common good and prevent the conflict the city had become threatened by. Unable to control it, they too turned to The Shepherd, who gave Their decree.<br>
<br>
They declared unilaterally that the Fundamentalists were the only holders of the truth, and that the others were not only wrong, but heresy, poison of the FLESH that had wormed its way into the minds of the city, threatening to bring it down from the inside. <br>
<br>
What followed could only be described as slaughter. The leaders of the opposing sides and their priests were rounded up and summarily executed; burned in before the Temple. Those who attended their church and could not prove they had purged the poison from their minds were in the same manner put to the torch. The restaurants, gardens, small shops and all other establishments the Fundamentalists deemed corruptions of THE FLESH were torn down, their owners and those that dared to attend them meeting the same fate as the others. The Inquisition was founded in this time, tasked with rooting out all “servants” of THE FLESH that remained.<br>
<br>
Many of the other denominations, those that remained and held strong in their faith, went underground, meeting in secret and whispering in hushed tones. These were rooted out by the Inquisition, who spared no mercy. <br>
<br>
The Dualists were treated most savagely at all, for they were the most strictly opposed to the Fundamentalists. Their gardens and churches were burned, coated over by Holy Bronze so as to purify the soiled ground. Any who had been a member of their church, who had ever even attended a single meeting or who had expressed sympathies were put the to the stake, with no offer of redemption. They were systematically rooted out, their books burned and culture destroyed. <br>
<br>
The Inquisition believed that they had rooted out all traces of their faith, and now sat lazy and content behind their walls. Olin smiled deviously as he finished his tale. <br>
<br>
“Their purge may not have been as thorough as they had hoped.” <br>
<br>
*** <br>
<br>
“We have… a plan. Nothing too crazy, we won’t be storming Amoni-Ram and slaying the Shepherd or anything like that, but still, it’ll be something they’ll remember. Show them we are still here and put a wrench in their plans.”<br>
Adrenaline pumped through Parth’s plan as he listened. Throughout the journey to the clearing a nervous excitement had grown in him, his thoughts filled with dreams of a new life as a rebel, an insurgent fighting against the evils of Amoni-Ram. He imagined himself meeting with others in dark robes, deep beneath the city, discussing rebellious plans in hushed tones. He saw himself as part of a team stalking through the city late at night, leading the team as they broke into the factory he has worked in, sabotaging the machinery which pumped out Earth-Breakers and Consecrators. He envisioned them confronting The Shepherd, striking Them down and freeing the city.<br>
<br>
He was ready, eager to join the cause.<br>
<br>
“What’s the plan?”<br>
<br>
Olin grimaced.<br>
<br>
“Well… I can’t tell you.”<br>
<br>
Parth’s heart began to falter, his disappointment spread across his face.<br>
<br>
Olin smiled sadly. “Look kid, I can tell you’re eager to help. But we can’t just spill all of our secrets to anyone who seems like they want to help our cause. We wouldn’t have lasted this long if we did, anyone could be an Inquisitor, even you my friend.”<br>
<br>
It made sense, but it didn’t ease Parth’s deflating heart. <br>
<br>
“I'm not an Inquisitor, I was a Repair Technician before this, I’ve never even been a part of the clergy.” He protested.<br>
<br>
Olin held his hands up. “I’m not accusing you kid, I’m just saying we need to be careful. If the Church catches wind of us or our plans, the entire things shot. Good will die for nothing.”<br>
<br>
He paused for a moment and then cursed to himself.<br>
<br>
“You know what? I trust you, I got a way you can help.”<br>
<br>
Parth’s earths perked up at this and his excitement began to return.<br>
<br>
“In a few days time, the normal repair guy for the Earth-Breakers will be… unavailable. Because of this and a sudden needed repair, they’ll call on you to take a look, since you’ve worked with similar things before.”<br>
<br>
“When you go work on it, and are messing around with its insides… stash this inside of the machine.” <br>
<br>
He reached into a small pouch he carried on his waist and retrieved a small, puzzling device, and tossed it towards Parth who caught it with both hands. Examining the device, he say it was a dodecahedron carved from wood, sanded to have perfectly smooth faces and curved edges between the faces. On each face, strange symbols of intricate geometric shapes and intersecting which Parth had never seen before were carved into the wood and then meticulously painted with die of various colors, each symbol a mix of different colored lines. The symbols seemed to glow softly and realization dawned on Parth, who instinctively dropped the heretical object.<br>
<br>
It was thaumaturgy, some sort of focus or storage for spells, or something. Parth didn’t know anything about magic, having only been taught that it was nothing but pure evil. <br>
<br>
He almost stepped back, almost turned and ran, for a brief moment almost overwhelmed by a fear ingrained into him through years of the Church’s teachings.<br>
<br>
He paused for a moment, taking a deep breath to recenter himself, and then gingerly picked up the object. <br>
<br>
Olin grimaced as Parth dropped the delicate Thaumaturgical Focus. <br>
<br>
“Hey… careful with that… now, you’ll just need to hide that until you get the chance to stash it inside of the Earth Breaker. You would get your chance soon.”<br>
<br>
Parth looked back up at Olin. “What… is this. What does it do?”<br>
<br>
Olin’s face scrunched up in thought. “Hmm… think of it as a bomb… a magic bomb. It will disable the Earth-Breaker far beyond repair.”<br>
<br>
Parth nodded, and did his best to place the small fist-sized “bomb” into his pocket.<br>
<br>
“Might want to hide that better… plenty of empty space inside your armor though.” Olin began to walk towards the edge of the clearing, clasping Parth’s shoulder. <br>
<br>
“I have other… business to attend to. Don’t follow me this time, alright?”<br>
<br>
He stepped through the rings of trees and into the jungle, disappearing within.<br>
<br>
***<br>
<br>
The following days passed by uneventfully. Parth stashed the strange “device” within the pockets of his armor, out of sight but never truly out of mind. Inspections each morning became nerve wracking. The device was not visible from the outside; there was no indication that stashed within his metal armor was a heretical plot. Yet Parth still worried that the Commander would stop at him during inspection, a look of suspicion on his face, and demand he strip and pour out the contents of his armor. He had dreams of the polyhedral device somehow falling out of his armor, everyone stopping and watching as he picked it back up.<br>
<br>
Of course the Commander never stopped at him, never even gave him a second look let  alone a first. The device never fell form it’s placed where it sat snug and hidden.<br>
<br>
Parth felt like a conspirator, a REAL conspirator, and beyond the anxiety… it was exhilarating, dream-like. The day to day monotony of the Legion felt… unreal. Parth no longer felt like a part of the legion, he felt disconnected, felt like an imposter… and he guessed he was. The days passed with him feeling like an observer looking in from the outsider, despite being an intricate part of it all.<br>
<br>
***<br>
<br>
Just a week after their meeting, new, surprising instructions came from Amoni-Ram, ordering the legion to all but pack up and leave just a skeleton guard behind. The main legion would march north, joining force with The Shepherd’s own forces to do battle with The Cogs. <br>
<br>
These orders sent whispers and rumors rippling through the Legion, mixed with confusion and shock. Many had thought the Cogs to have been friends, even brothers in the faith. But the orders stated they had discovered the practice of magic and heresy within their lands, and would be joining forces with their new brothers, the Empire of Fafrium, who despised magic and heresy just as they did. Shock and confusion turned to zealous rage as The Shepherd’s lies filled their minds, and so they marched north to war.<br>
<br>
Parth was suspiciously left behind as part of the guard. It could have been simply through sheer luck… but somehow he doubted that.<br>
<br>
***</div>
				
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					<div class="bbWrapper"><b><span style="font-family: 'times new roman'"><span style="font-size: 26px">End Game Information</span></span></b><br>
<span style="font-family: 'times new roman'"><b><span style="font-size: 18px">Applicable Nation Strengths</span></b><br>
Trystan [Leader] is immune to assassination and instant death style effects. If the enemy has them, they may still randomize Trystan, as normal, if they randomize and hit Trystan, it will count as being 'used' despite doing nothing. <br>
<br>
<b><span style="font-size: 18px">Spells</span><br>
Spellbook</b><br>
<i>Reflection [Passive]</i><br>
During Battle if Trystan is attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.<br>
<br>
<i>Protection [Cast on Tamif]</i><br>
Gives a 9+ save for one unit in the stack except for Trystan as a free action<br>
<br>
<i>Resurrection [Passive]</i><br>
Trystan will resurrect one unit in his stack [so a party member] after the current round of combat [Cannot resurrect himself, must be alive to ressurrect].<br>
<br>
<i>Elemental Protection [Passive]</i><br>
Once per turn, 1 Elemental Attack that targets Trystan will be blocked.<br>
<br>
<span style="font-size: 22px"><b>Units</b></span><br>


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			<div class="bbCodeBlock-content"><i><b>Trystan Galvingar</b></i><br>
Leader<br>
HP 6<br>
Attacks 3<br>
Offense 1 (3)<br>
Defense 5 (7)<br>
Damage 1 (4)<br>
Save 6+<br>
Special Note: Flying<br>
Items: Eye of Pandora, Spell Scroll, Dispel Scroll<br>
Mirror Image<br>
<i>Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+.</i><br>
Quicken<br>
<i>Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actcons are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].</i><br>
We Will Be Remembered!<br>
<i>Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.</i><br>
THE BENEFITS OF EDUCATION<br>
<i>When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking<br>
<br>
<b>Tamif Fizzlewick</b></i><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2(4)<br>
Defense 2(4)<br>
Damage 1 (3)<br>
Save 9+ <br>
Special Note: Flying, Immune to Fire<br>
Items: Blade of Destiny, Ring of Protection, Enchanted Crossbow<br>
The Pen is Mightier<br>
<i>When in battle, if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle.</i><br>
Adventure Partners<br>
<i>While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)</i><br>
Crossfire<br>
<i>Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage</i><br>
Phoenix Mount<br>
<i>Tam counts as Flying and gain flame strike ability which uses up all attacks to attack all enemy units. Roll a d10 for each and deal all enemy units 2 damage on a roll of 9+<br>
<br>
WR3N</i><br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2(4)<br>
Item: Green Cape<br>
Powerful Robotic Frame<br>
<i>+2 HP and negates saves on a killing blow</i><br>
Impressive Strength<br>
<i>During Exploration Battles allows a reroll at +2( Usable once per Exploration)<br>
<br>
Rokk<br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 4(6)<br>
Defense 0<br>
Damage 1 (2)<br>
Damage Block (1)</i><br>
Item: Obsidian Blade, Fancy Hat<br>
Endurance Training<br>
<i>+2 HP</i><br>
Revenge<br>
<i>For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.</i><br>
<br>
Elijah Tillbury the 3rd<br>
<i>Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2(5)<br>
Special Note: Flying, Attacked Last<br>
Item: Personal Steam Cycle<br>
Flying contraption<br>
<i>During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor</i><br>
Extraordinaire<br>
If<i> sitting in a settlement, can attempt to build a mechanical based equipment on a roll of a 9+<br>
<br>
Communication Bot<br>
Hero<br>
HP 2<br>
Attack 0<br>
Offense 0<br>
Defense 4</i><br>
Communicator<br>
<i>Able to communicate with any technology nation that they have obtained the frequency for</i><br>
Targeting Assistance<br>
<i>Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle<br>
<br>
Scorched Earth<br>
Hero<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
I Love The Smell of Napalm in The Morning<br>
<i>Flame attacks deal 3 damage to Living Targets</i><br>
Living Tank<br>
<i>The First 3 Damage in a Battle is ignored<br>
<br>
Ancient Water Elemental<br>
Hero<br>
HP</i> 4<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2<br>
Save 9+<br>
Hard Water<br>
<i>+2 HP and a 9+ save</i><br>
Water Wall<br>
<i>Can give 2 allies 0/+2<br>
<br>
Lilith<br>
HP </i>2<br>
<i>Attack </i>2<br>
<i>Offense </i>2<br>
<i>Defense </i>2(4)<br>
Item: Wand of Weather<br>
Love is Love<br>
<i>When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.</i><br>
Make Love, Not War<br>
<i>If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units</i></div>
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<br>
<b>Items[Only showing equipped items]</b><br>


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			<div class="bbCodeBlock-content"><i>Eye of Pandora - Equipped to Trystan</i><br>
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow<br>
<br>
<i>Dispel Scroll [1] - Equipped to Trystan</i><br>
May attempt to dispel an enemy spell.<br>
<br>
<i>Enchanted Crossbow - Equipped by Tam</i><br>
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)<br>
<br>
<i>Spell Scroll [1] - Equipped to Trystan</i><br>
May cast an additional spell<br>
<br>
<i>Emerald Green Cape - Equipped by Ren</i><br>
0/+2<br>
<br>
<i>Ring of Protection - Equipped by Tam</i><br>
0/+2 and Immunity to Fire Attacks<br>
<br>
<i>Blade of Destiny - Equipped by Tam</i><br>
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4<br>
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.<br>
<br>
<i>Personal Steam Cycle - Equipped by Elijah</i><br>
Strength: Gives Hero a 0/+3 and attacked last unless personally targeted<br>
<br>
Obsidian Blade - Equipped by Rokk<br>
Strength +2/0 and +1 Damage<br>
Weakness: Misses on a 1 break the blade. A free action must be used to repair it the following turn. It may only be used again the turn after this.<br>
<br>
Wand of Weather - Equipped by Lilith <br>
Strength: Turns a tile to any weather or season type<br>
Weakness: Cannot change back for 3 turns.<br>
<br>
Fancy Hat - Equipped by Rokk<br>
Strength: 1 Damage Block<br>
Weakness: Enemies can willingly target you</div>
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<b>Orders</b><br>
Dispel Scroll will be used if the enemy attempts to cast any spell. Targeting the most dangerous spell if applicable to dispel.<br>
If, at the end of the first combat round, more then 1 member of the party has fallen, Spell Scroll will be used to cast Resurrection twice<br>
Tamif will give up her attacks to preform a Flame Strike<br>
Trystan will target [Will pick when I know the stats/units of whom they are fighting]<br>
Elijah will grant Flying to Trystan<br>
Lilith will use Wand of Weather to turn season of tile to Winter<br>
C-BO will grant Trystan +2 Offense and +1 Damage for the battle.<br>
Ancient Water Elemental will grant Trystan and Lilith +2 Defense</span></div>
				
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					<div class="bbWrapper"><span style="font-size: 22px">Applicable Nation Strengths/Weaknesses</span><br>
<span style="font-size: 15px">Nature Magic: Powerful Nature Magic augments all units with +1/0<br>
Metal Allergy: Against mechanical foes, have 0/-1</span><br>
<br>
<span style="font-size: 22px">Army Breakdown</span><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Bull's Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Type: Troop<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
Trait: <b>Bull's Fury: </b>Attacks hit a second unit on an 8+.</div>
		</div>
	</div>
</div>1x Foxes<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Foxes Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Type: Troop<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 0<br>
Def: 0<br>
Trait: <b>Fox's Grace: </b>Fox's gain a +0/+1</div>
		</div>
	</div>
</div>2x Order Knight<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Order Knight Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Elite<br>
HP 2<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
<b>Holy Order</b>: Gain +1 HP from intense training and a 9+ save if the hit would kill them.</div>
		</div>
	</div>
</div>2x Lesser Earth Elementals<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Lesser Earth Elemental Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Troop<br>
HP 2<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<b>Hardened Rock </b>- +1 HP and a 9+ save</div>
		</div>
	</div>
</div>2x Lesser Fire Elemental<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Lesser Fire Elemental Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
<b>Powerful Flames:</b> +1 Damage</div>
		</div>
	</div>
</div>2x Lesser Air Elemental<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Lesser Air Elemental Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Troop<br>
HP 1<br>
Attack 2<br>
Offense 0<br>
Defense 0<br>
<b>Speed of the Wind</b>: Gain +1 Attack</div>
		</div>
	</div>
</div>1x Earthen Shaman<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Earthen Shaman Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Type: Elite<br>
Tier: 1<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: 1<br>
Def: 1<br>
Trait: <b>Earth's Fury:</b> If no other friendly units with two tiles, unit can sacrifice themselves to make an attack roll on any surrounding enemies. In addition, for each sacrifice used during an enemy siege, decreases the necessary troops to breach by 5</div>
		</div>
	</div>
</div>4x Ice Elementals<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Ice Elementals Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Elite<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 2<br>
<b>Freezing Cold</b>- Can give one enemy -1/-1 due to the extreme Cold. If used on fliers, negates flying advantage.</div>
		</div>
	</div>
</div>4x Water Elementals<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Water Elementals Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Elite<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
<b>Defensive Shield:</b> Instead of attacking, can give 1 unit a 0/+1</div>
		</div>
	</div>
</div>2x Spirit Guides<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Spirit Guides Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Force of Nature:</b> Allows all spirit type units to gain +1 HP. (Does not Stack)</div>
		</div>
	</div>
</div>Greater Elemental (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Greater Elemental Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Flexible Spirit</b>: Before each battle, can pick one of the abilities of other spirits and use that one to alter its stats or abilities<br>
Equipment: N/A</div>
		</div>
	</div>
</div>Vin’Taur The Heavy (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Vin'Taur The Heavy Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 3<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Thick Fur- </b>+1 HP and a 9+ save<br>
<b>Heavy Club</b>- A slam attack that hits 1d3 enemy units ignoring armor or saves. (Can do this, but it counts as using up both attacks)<br>
Equipment: The White Plate, Axe of Kharn</div>
		</div>
	</div>
</div>Tal 'Ki (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Tal 'Ki Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Earthwall:</b> Can block 1 unit from a deathblow. (Usable once per battle and can't be used on self. Takes no damage.)<br>
Equipment: Old Shepard's Crook</div>
		</div>
	</div>
</div>Ancient Golem {Azghul} (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Ancient Golem Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 3<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Heavy Stone: </b>+1 HP and has a 9+ save<br>
<b>Guardian</b>: Can block a killing blow for another Hero. This Hero Takes 1 less damage to a minimum of 1. (Usuable once a battle)<br>
Equipment: N/A</div>
		</div>
	</div>
</div>Warchief Callarhan (Leader)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Warchief Callarhan Storm, Son of the Storm Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Leader<br>
HP 4<br>
Attack 4<br>
Offense 6<br>
Defense 2<br>
<b>Storm's Descendant:</b> Attacks always count as electric. On an unmodified hit roll of 10, roll an extra 4d10-on each 6+, lightning arcs from the initial target. Make another attack at half the leader's offense against a new target. If the initial attack kills the target, you may reroll one of the dice when making lightning rolls. Only the initial attacks may cause this effect.<br>
<b>Coalition of Races:</b> Gain a stacking bonus the more different races are in the leader's army. [2 Races = +1/+1, 3 Races = +2/+2, 4 Races = +3/+3 and +1 Attack]<br>
<b>Spirit's Chosen:</b> Either choose a trait from the spirits to use as own, or steal one trait from an enemy spirit type, gaining it while denying it to the spirit [Only Enemy Spirt is denied it's ability if taken<br>
Equipment: Black Spear, Varghul's Plate, T'Kal the Armored Polar Bear</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army 2</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">8x Blizzen<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Blizzen Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Type: Troop<br>
HP :1<br>
Attack: 1<br>
Off: 0<br>
Def: 0<br>
<b>Winter Wonderland</b>- During Winter gains +1/+1<br>
<b>Absorb</b>: If an enemy is down to 1 HP, instead of attacking normally, can instead roll a d10. On an 8+, it absorbs the enemy unit. This attack overcomes all saves and regeneration abilities.</div>
		</div>
	</div>
</div>Norma (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Norma Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 2<br>
Attack 2<br>
Offense 3<br>
Defense 1<br>
<b>Frozen Wastes:</b> Turns the square resting on into a winter tile<br>
<b>Winter Wunderland:</b> All Blizzen units gain +1 Attack on Winter Tiles<br>
Equipment: Helmet of the Forest</div>
		</div>
	</div>
</div>Blacktop the Undaunted (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Blacktop the Undaunted Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Undaunted- </b>If a killing blow is landed on this unit, it can survive roll a d10. For a troop 6+, elite, 7+, Legendary 8+, Monster 9+, Hero 10.<br>
<b>Rallying Cry of the Blizzen-</b> All Blizzen units gain +1/+1<br>
Equipment: Flesh of the Wyvern, Hawk's Skull</div>
		</div>
	</div>
</div>Army Equipment: XM-013</div>
		</div>
	</div>
</div><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army 3</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">4x Aquilosh Warriors<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh Warriors Stats</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Elite<br>
HP 1<br>
Movement 4 (In water only)<br>
Attack 1<br>
Offense 2<br>
Defense 0<br>
<b>Shark Swarm</b>: For Every 2 Aquilosh Warriors, gain a +1/0</div>
		</div>
	</div>
</div>2x Starlight Swim Guard<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Starlight Swim Guard Stats</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Troop<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
<b>Combine:</b> When 3 are together, they can combine and allows them to negate 1 damage per attack</div>
		</div>
	</div>
</div>The Fallen Star (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The Fallen Star Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Absorption:</b> For every unit killed, Gains 1 boost of an attribute on a roll of 9+. If a hero is killed, the roll is only 7+. If a leader is killed, instead of an attribute boost, he gains a new ability<br>
<b>The Chosen One:</b> All Starlight units gain +1 Attack when in the same stack.<br>
Equipment: N/A</div>
		</div>
	</div>
</div>Aquilosh (Hero)<br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Aquilosh Stats</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Hero<br>
HP 2<br>
Movement 4 (Water only)<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Water supremacy:</b> When fighting an opponent on the water, deals 1 damage, even on a missed attack<br>
<b>We're gunna need a bigger boat:</b> If Aquilosh battles a Troop unit on the water, it instantly is destroyed<br>
Equipment: N/A</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div><br>
<span style="font-size: 22px">Applicable Equipment</span><br>


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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Callarhan</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">T'Kal the Armored Polar Bear</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Heroic Mount<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
<b>Mounted Hero:</b> This hero must be equipped to another hero. When that hero would take damage, this mount takes Damage instead<br>
<b>Deep Claws:</b> Instead of the riders attacks, can allow the mount to attack instead with +2 extra damage on a hit<br>
</div>
		</div>
	</div>
</div><span style="font-size: 15px"><br>
</span>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Varghul's Plate</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Armor that binds to the bearer and protects them from even the most grievous wounds.<br>
Strength: The bearer gains +2 to a save (or a 9+ if they don't have one already) and cannot lose more than a single HP per attack. Anything that would instant-kill or class him as dead is also reduced to 1 HP.<br>
Weakness: Strikes last.<br>
</div>
		</div>
	</div>
</div><span style="font-size: 15px"><br>
</span>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Black Spear</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">A spear made of metal that seems almost too dark to mentally process.<br>
Strength: The spear moves incredibly quickly, allowing more attacks than seem physically possible. Gain +3 Attacks<br>
Weakness: It seems to sap the users life force: -4 HP. If this causes the number to be lower than the maximum, the remainder is subtracted from defense.<br>
</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Norma</span></span>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Helmet of the Forest</span></span>
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			<div class="bbCodeBlock-content">Strength: Summons powerful vines that cut through enemy armor<br>
Weakness: After an attack, the user is reduced to 0 Defense for the remainder of that fight</div>
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	</div>
</div></div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Skull of the Hawk</span></span>
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			<div class="bbCodeBlock-content">Strength: Grants flying to the army of equipped hero.<br>
Weakness: All units in army -1/-1.</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Flesh of the Wyvern</span></span>
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			<div class="bbCodeBlock-content">Wyvern skin crafted into armour.<br>
Strengths: Immune to flame attacks.<br>
Weakness: Weak to cold attacks (cold attacks are +2/0)</div>
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</div></div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Vin'Taur The Heavy</span></span>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Axe of Kharn</span></span>
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			<div class="bbCodeBlock-content">A large, intricately designed axe of a long since dead warrior.<br>
Strength: Saves do no apply against these attacks.<br>
Weakness: Misses hit friendly units</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">The White Plate</span></span>
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			<div class="bbCodeBlock-content">A heavy set of armor that glows a bright white.<br>
Strength: +2 to any save and may ignore a single hit each combat round.<br>
Weakness: -1 initiative tier</div>
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</div></div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Tal 'Ki</span></span>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Old Shepard's Crook</span></span>
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			<div class="bbCodeBlock-content">Unassuming at first but even the angriest of beasts calms at its sight.<br>
Strength: Monster type units will not attack the bearer. Other unit types are unaffected.<br>
Weakness: -1/0</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Miscellaneous</span></span>
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			<div class="bbCodeBlock-content">Strength: All Elementals gain a +1 HP and a 9+ save while in a Rahzen settlement</div>
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">XM-013</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">A large device with an unknown purpose. A relic of an old war, the XM-013 is a missile with a high yield explosive attached to it. Its launch mechanism is damaged however. The item is equipped to an army. This army can only move 1 hex for every 10 units and if it has less than 10 then it cannot move.<br>
If the army spends one full turn stationary it can attempt to explode the bomb. It explodes on a 6+. All units and settlements on the tile, friend or foe, are destroyed. In addition, all units and settlements on adjacent tiles are destroyed on a roll of 10. Roll for each unit and settlement separately.</div>
		</div>
	</div>
</div></div>
		</div>
	</div>
</div><br>
<span style="font-size: 22px">Applicable Advancements</span><br>
Defense of the Shaman- Friendly units have a save on a 10 while a Shaman unit is part of an army.<br>
Holy Spirits- Enemies attacking a settlement of Rahzen are at -1/-1 from being harassed by the spirits<br>
Prison Wards- This amount of research gives elemental units a 0/+2<br>
Heavy Steel Manufacture: Elite units gain a +1 HP<br>
Quest Reward: Troop units gain +1/0 against non organic units<br>
<br>
<span style="font-size: 22px">Orders</span><br>
<span style="font-size: 15px">Army 1-<br>
Water Elementals are to use 'Defensive Shield' on Callarhan to enhance defense<br>
Callarhan is to take 'Hardened Rock' from Lesser Earth Elemental with ability 'Spirit's Chosen'<br>
Tal 'Ki and Ancient Golem are to use 'Earthwall' and 'Guardian' as needed to protect other heroes<br>
Ice Elementals are to use 'Freezing Cold' on any possible fliers<br>
Should all other units fall Earthen Shamans are to use 'Earth's Fury'<br>
Vin'Taur is to use best judgement for 'Heavy Slam'<br>
Greater Elemental is to use best judgement for 'Flexible Spirit'<br>
Army will act as reactionary army to any attacks on Rahzen Settlements but will not venture out of them unless they are forced to<br>
<br>
Army 2-<br>
Norma is to use 'Helmet of the Forest' on any armored enemies<br>
Blizzen are to use 'Absorb' only if no other enemies are within battle or enemy has a regeneration ability<br>
If all is lost army is to use 'XM-013' at all costs<br>
<br>
Army 3-<br>
Army is to defend Talon's Watch as best they are able<br>
<br>
Special-<br>
Vigo Myrt is to contact all allied, neutral, and friendly nations if Rahzen comes under attack and before the usage of 'XM-013' to warn of coming armies or events</span></div>
				
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					<div class="bbWrapper">Unit List<br>
<br>
Red Mother Leader (Crown of Thorns)<br>
<br>
3 Samurai Troop<br>
<br>
2 Monk Troop<br>
<br>
13 Wyrms Elite<br>
<br>
2 Boats<br>
<br>
3 Dragons Gate Non-Combatant<br>
<br>
2 Fishing Boats Non- Combatant<br>
<br>
Abraxas Hero (Hourglass)<br>
<br>
2 Skeletons Troop<br>
<br>
2 Rock Hunters Troop<br>
<br>
1 Dragon Dancer Elite<br>
<br>
Twin Pixies Hero (Gauntlet Of Power)<br>
<br>
Green Dragon Hero (Small Black Button)<br>
<br>
3 Bejeweled Crabs Elite<br>
<br>
Nerida Hero (Tiara of the Goddess)<br>
<br>
3 Navvie Engineers Non- Combatant<br>
<br>
The Great White Wyrm Hero (The Cleaver)<br>
<br>
Metal Mystic Hero (Magic Staff)<br>
<br>
Fire Wyrm Hero<br>
<br>
T'lock Hero<br>
<br>
2 Water Elementals Legendary<br>
<br>
Agawa Hero (Attire of the the Laughing God)<br>
<br>
3 Sky Fox<br>
<br>
1 Ninyoburi<br>
<br>
2 Dissident<br>
<br>
1 Conspirator<br>
<br>
1 Red Ronin<br>
<br>
Jing Hero (Sapphire Sphere)<br>
<br>
Mercenaries<br>
<br>
2 Lost Troop Troop<br>
<br>
Gargamel Hero (Horseless Carriage)<br>
<br>
2 Sea Barnacle Elite<br>
<br>
Combat Buffs<br>
Determination: Only through perseverance, can we attain true power. (Units receive +1/+1 on difficult terrains tiles)<br>
Like Fish to Water: Firm roots ground and tether you on your long journey (Dragonic units can move freely in water hexes.)<br>
The Illegimate's: Mercenary Units ignore Saves in the first round of combat<br>
Red Flag Semaphore: In battle, when a retreat is ordered by either party, roll two dice and take lowest result. Penalties are ignored by opposing player but own units receive a permanent +1/+1 for the battle.<br>
Moat: Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.<br>
Uloth Tome of Darkness: Magic attacks increased by 1/0/ Magic damage increased by 1/<br>
Empty Box: Written inside of the box was a formula for stronger based armor. (All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+)<br>
<br>
Unit Abilities<br>
Name: Samurai<br>
Type: Troop<br>
Tier: (Tier 1)<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: (0)<br>
Def: ( 0)<br>
<br>
Trait: (Face the Sword: When a Samurai is killed, gain a Spirit Token. These tokens can be consumed to give +1 attack or defence to units for 1 token or +1/+1 for three tokens. Can only use tokens once per unit, once per battle)<br>
<br>
Name: Monk<br>
Type: Troop<br>
Tier: (Tier 1)<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: (0)<br>
Def: (0)<br>
<br>
Trait: (Knowingness: Keep a record when Monks make a kill. For every three units, increase tier level of the monks. This is a free cost rather than any resource costs normally incurred if upgraded this way.)<br>
<br>
Name: Wyrm<br>
Type: Elite<br>
Tier: (Tier 1)<br>
M: 1<br>
HP: 1<br>
Attacks: 1<br>
Off: ( 0)<br>
Def: (0)<br>
<br>
Trait: (Flood: If there are 3 or more of this unit, unit gains terror)<br>
9+ save<br>
<br>
Abraxas<br>
Hero<br>
HP 2<br>
Attack 3<br>
Offense 4<br>
Defense 1<br>
Necromancer: All undead troops under his control fight harder. +1 attack<br>
Summon Skeletons: At the beginning of combat, summon 2 Skeletons<br>
Equipment:<br>
The Hourglass<br>
<i>Each combat round gain D3 rerolls</i><br>
<br>
<br>
Skeletons<br>
Troop<br>
HP 1<br>
Attack 2<br>
Offense 0<br>
Defense 0<br>
Protection Squad: Must be attacked first<br>
<br>
Rock Hunters<br>
Troop<br>
HP 1<br>
Attack 2<br>
Offense 3<br>
Defense 0<br>
Magical Fury: +1/0 and bypasses 1 point of HP protection.<br>
<br>
Twin Pixies<br>
Hero<br>
HP 2<br>
Attack 3<br>
Offense 1<br>
Defense 4<br>
Pixie Dust- At the beginning of battle, Roll a d10. On an 8+ incapacitate 1 random Hero unit until the end of the battle<br>
Equipment: Gauntlet of Power<br>
<i>Strength: Can use the D-pad to decrease 1 Hero by -2/-2 or their damage output by 2<br>
Weakness: The Hero takes 1 damage</i><br>
<br>
<br>
Green Dragon<br>
Hero<br>
HP 4<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Powerful Scales: +1 HP and a 9+ save<br>
Inspirational Aura: Yamabuki units in the same square gain +1 HP and a 9+ save while fighting THE SONG<br>
Equipment<br>
Small Black Button<br>
<i>Strength: Usable once per battle, a powerful Airship will spray up to d4 foes for 3 Damage each before leaving the battlefield.<br>
Weakness: After being used, cannot be pressed again for D4 turns</i><br>
<br>
Bejeweled Crabs<br>
Elite<br>
HP 1<br>
Attack 2<br>
Offense 1<br>
Defense 1<br>
Water Magic: To anything weak to water, it deals 3 Damage. Everyone else suffers a 0/-1 on a successful attack in addition to normal damage<br>
9+ Save<br>
<br>
Nerida<br>
Hero<br>
HP 2<br>
Attack 3<br>
Movement 4 (Water only)<br>
Offense 1<br>
Defense 4<br>
Water Traveling: All units in the stack can breath underwater and travel at the same speed<br>
Under the Deep: Nerida can have special Adventures with Izanagi<br>
Equipment:<br>
Tiara of The Goddess<br>
<i>Strength: Can sway over an enemy troop unit on a roll of an 8+<br>
Weakness: Uses up an attack action during battle</i><br>
<br>
Ningyoburi<br>
Troop<br>
Hp 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Mie: At the start of battle roll a d10. On a 9+ unit receives +1/+1. For every other friendly troop unit in battle, +1 to the roll to a max of +4.<br>
<br>
Red Mother<br>
Leader<br>
HP 4<br>
Attacks 4<br>
Offense 2<br>
Defense 6<br>
Equipment:<br>
Crown of Thorns<br>
Strength: Blocks 1 Damage<br>
Weakness: Decreases Stats by 0/-2<br>
<br>
<br>
Wards of Swords: When in combat, damage done to the Red Mother is deducted from her Attack rather than her HP (to a minimum of 1 Attack) and forces a counterattack to any attacking unit equal to her current Attack. When her attack reaches 1, damage is once again deducted from her HP. While in effect the Red Mother cannot attack.<br>
Seeds of Discord: Reduce Order by 1 when in settlement and produces a Dissident. For every negative Order produce another Dissident<br>
<br>
Dissident<br>
Troop<br>
HP 1<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Disruption: At the start of the battle, for every enemy troop unit, roll a d10. On a 10, unit is incapacitated and unable to fight for the rest of the battle.<br>
<br>
Mother's Embrace: Allows promotion of 1 unit in hex a turn from a normal troop to a Red Elite version. ( I.E. Samurai 1/1 troop to Red Ronin 2/0 Elite)<br>
<br>
Conspirator (Dissident)<br>
Elite<br>
HP 1<br>
Attack 1<br>
Offense 1<br>
Defense 0<br>
Assassination: At the start of battle, choose an enemy Hero. This unit receives an extra attack against it.<br>
9+ Save<br>
<br>
Red Ronin (Samurai)<br>
Elite<br>
HP 1<br>
Attack 2<br>
Offense 0<br>
Defense 1<br>
Proud Purpose: Gains 0/+1. When the Red Mother is battle 0/+1 for every Red Ronin to a max of 3.<br>
9+ Save<br>
<br>
Paper Eagle (Fire Crow)<br>
Elite<br>
HP 1<br>
Movement 2<br>
Attack 1<br>
Offense 0<br>
Defense 0<br>
Aeolian Strings: At the start of battle on a +8, inflict Fear. If against a Flyer, unit loses flying<br>
9 + Save<br>
<br>
More units may be added over time as/ an when they appear in game<br>
<br>
The Great White Wyrm<br>
Hero<br>
HP 3<br>
Attack 3<br>
Offense 2<br>
Defense 2<br>
Winter Strength: Gains +1 HP and +1 Attack during Winter Months<br>
Silence is Golden: Can negate magic attacks against it on a roll of a 7+<br>
<br>
Navvie Engineer<br>
Non-Combatant<br>
Canalwork: Turns tile into difficult terrain but allows water units to travel on it. It takes three turns to change the tile. For every three units lower the turn count by one to a max of one<br>
<br>
Sky Fox<br>
Legendary<br>
HP 2<br>
Attack 3<br>
Movement 2<br>
Offense 1<br>
Defense 3<br>
Thousand Ri Stare: + 2 to own retreat rolls and -2 to enemies. Can only have one per army/settlement and only recruit up to equal current capital level.<br>
<br>
Fire Wyrm<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Flame Strike: Instead of Normal Attack, can autohit one Legendary, Monster, Hero unit. (Uses up both attacks)<br>
<br>
Metal Mystic<br>
Hero<br>
HP 2<br>
Attack 5<br>
Offense 1<br>
Defense 5<br>
Ultimate Defense: When in a settlement, adds 0/+1 to all allied troops within its walls<br>
Mystic Knowledge: When in a settlement, decreases cost of advancements by 5 Resources<br>
Equipment:<br>
Magic Staff<br>
Strength: Boosts Magic Damage by 2<br>
Weakness: This unit takes double damage from Physical attacks<br>
<br>
Water Elementals<br>
Legendary<br>
HP 2<br>
Attack 3<br>
Offense 3<br>
Defense 2<br>
Water Defense: Once per battle, can save a single unit from a death blow. (Prioritizes Hero units)<br>
<br>
T’Lock<br>
Rock Hunter Hero<br>
HP 2<br>
Attack 5<br>
Offense 7<br>
Defense 0<br>
Speed of the Hunter: Gains +2 Attacks<br>
Netting: Can sacrifice 2 attacks to throw a net at a unit on a roll of 6+. If it succeeds, that unit is unable to fight in the battle.<br>
<br>
Agawa<br>
Hero<br>
HP 2<br>
Attack 4<br>
Offense 6<br>
Defense 0<br>
Swift Strikes: +2 Attacks<br>
Mie Squared: If in a group containing Ningyoburi, alters the roll needed to 7+<br>
Equipment:<br>
Attire of the the Laughing God<br>
<i>Strength: Troop and Elite units must reroll successful hits against the bearer.<br>
Weakness: Successful hits on the reroll inflict +1 damage.</i><br>
<br>
Gargamel<br>
HP 3<br>
Movement 1<br>
Attack 5<br>
Offense 3<br>
Defense 2<br>
Taste for Mushrooms: When up against Mushroom type enemies, they lose all defense and can only deal 1 damage to Gargamel<br>
Full from Blue Mushrooms: +1 HP and+2 Attack<br>
<br>
The Lost Troop<br>
HP 1<br>
Movement 1<br>
Attack 0<br>
Offense 0<br>
Defense 0<br>
Is This Living?- If killed, deals 1 damage to its killers<br>
<br>
Sea Barnacle<br>
Elite<br>
HP 1<br>
Movement 1<br>
Attack 1<br>
Offense 1<br>
Defense 1<br>
High Defense- Once per turn, removes 1 damage from an incoming attack<br>
9+ Save<br>
<br>
Jing<br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 3<br>
Indomitable - Cannot be targeted by an ability that would not allow them to fight<br>
Dauntless - This unit stats cannot be reduced<br>
Equipment<br>
Sapphire Sphere:<br>
<i>Summons 1d3 Water Elementals to assist in battle.<br>
<br>
Gives the wielder 0/+1<br>
<br>
Orders<br>
Army One will hold the line at Wéiqiáng<br>
</i>

<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army One</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 Samurai Troop<br>
3 Wyrms Elite<br>
1 Dragons Gate Non-Combatant<br>
Abraxas Hero (Hourglass)<br>
2 Skeletons Troop<br>
Metal Mystic Hero (Magic Staff)<br>
1 Sky Fox<br>
1 Dissident<br>
Jing Hero (Sapphire Sphere)</div>
		</div>
	</div>
</div><br>
<i>Army Two will protect the Capital Huang He<br>
</i>

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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Red Mother Leader (Crown of Thorns)<br>
1 Samurai Troop<br>
2 Monk Troop<br>
3 Wyrms Elite<br>
1 Dragons Gate Non-Combatant<br>
1 Dragon Dancer Elite<br>
Green Dragon Hero (Small Black Button)<br>
The Great White Wyrm Hero (The Cleaver)<br>
Fire Wyrm Hero<br>
1 Sky Fox<br>
1 Conspirator<br>
1 Red Ronin<br>
3 Bejeweled Crabs Elite</div>
		</div>
	</div>
</div><br>
<i>Army Three will keep watch in Xusun De<br>
</i>

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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">Army Three</span></span>
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	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">1 Samurai Troop<br>
3 Wyrms Elite<br>
1 Dragons Gate Non-Combatant<br>
2 Rock Hunters Troop<br>
Twin Pixies Hero (Gauntlet Of Power)<br>
T'lock Hero<br>
Agawa Hero (Attire of the the Laughing God)<br>
1 Sky Fox<br>
1 Ninyoburi<br>
1 Dissident</div>
		</div>
	</div>
</div><br>
<i>Navy will transport forces between settlements where fighting is thickest, by canal or by sea</i><br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">2 Boats<br>
2 Fishing Boats Non- Combatant<br>
Nerida Hero (Tiara of the Goddess)<br>
1 Wyrm</div>
		</div>
	</div>
</div><br>
Illegimates will be deployed to reinforce any front when and as needed unless occupying Fairfrum forces (?)<br>


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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">Gargamel<br>
2 Lost Troop<br>
3 Wyrms<br>
2 Water Elementals<br>
2 Sea Barnacles</div>
		</div>
	</div>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px">Final Summary The Flessi Assembly</span><br>
<b>Colonies</b><br>
Carcass (Lvl 3 Capital Colony)<br>
The Spine (Lvl 3 Standard Colony)<br>
The Bowels (Lvl 2 Farming Colony)<br>
<br>
<b>Policies, Strengths and Advancements</b><br>
<i>Death Begets Growth</i>- The Assembly's long since known the value of the dead and convert any slain units they get ahold of, friend or foe, into resources to help nourish the Growth. (The Flessi gain 5 resources for each unit killed in a combat they are involved in where they can be considered victorious.)<br>
<br>
<i>Cultivate &amp; Spread</i>- Any tile the Assembly leaves units on for three turns straight will be converted into a Growth tile, whereas successfully building colonies instantly converts them.<br>
<br>
<i>Flessi Movement Tactics</i> (Lvl 1) The Flessi better learn to traverse the Environment- Flessi gain +1 movement in rough terrain<br>
Lvl 2- When Flessi move into a battle, they gain 0/+1 for that turn of combat<br>
<br>
<i> Flessi Movement Speed Upgrade Lvl 1</i>: +1 Movement<br>
<br>
<i>Shellbound Movement Tactics</i> Lvl 1-Shellbound gain an extra +1/0 when they move into combat<br>
Lvl 2 When moving into battle, they gain a 0/+2<br>
<br>
<i>Shellbound Movement speed Upgrade Lvl 1-</i> +1 Movement<br>
<br>
<i> Soiling Movement Tactics</i> Lvl 1- Soilings gain +1 Movement<br>
<br>
<i>Settlement Defenses</i> (Lvl 1)- Garrisoned Troops gain an extra 0/+2<br>
<br>
<br>
<br>
<br>
Total Growth Tiles: 9<br>
Quest 2: Kill 6 Enemies (0/6)<br>
<br>
<b>Units</b><br>
<i>Carcass Garrison</i><br>
The Hungry Planter<br>
1 Shellbound<br>
7 Flessi<br>
<i>The Spine Garrison</i><br>
1 Shellbound<br>
3 Soiling<br>
2 Flessi<br>
<i>The Bowels Garrison</i><br>
Magic Shroom<br>
Chest Mimic<br>
6 Flessi<br>
2 Soiling<br>
<br>
<br>
<i>Southern Expedition League </i><br>
1 Flessi<br>
<i>Resolution League </i><br>
Metal Man<br>
2 Shellbound<br>
6 Flessi<br>
8 Soilings<br>
<i>Northern Expedition League </i><br>
2 Soilings<br>
<i>Assembly Pathfinder</i><br>
1 Soiling<br>
<br>
<br>
<b><u><span style="font-size: 26px">Unit Types</span></u></b>​</div><span style="font-size: 22px">Flessi</span><br>
Type: Troops<br>
Tier:1<br>
M: 1<br>
HP:1<br>
Attacks:1<br>
Off: 0<br>
Def: 0<br>
Trait: A People with Purpose- Even the humblest of small scale cultivators knows when they are needed, and will heed the call to battle if needed. (Units of Flessi in adjacent tiles to a combat containing others of their kind, may attack.)<br>
<br>
<span style="font-size: 22px">Soiling</span><br>
Type: Troop<br>
Tier:1<br>
M:1<br>
HP:1<br>
Attacks:1<br>
Off: 0<br>
Def: 0<br>
Trait: <i>Rampant Aggression</i>- The Soilings know the truest method to spread the Growth is with more like them, more corpses to feed its expansion. In all the Assembly there are none who display as much aggression as these reanimated corpses. (For each fallen enemy at the end of each combat round, while a Soiling unit remains alive, roll a D10. On an 8+ gain an additional Soiling unit but do not gain benefit from Death Begets Growth for the unit the Soiling came from.)<br>
<div style="text-align: center">​</div><span style="font-size: 22px">Shellbound</span><br>
<br>
Type: Elite<br>
Tier:1<br>
M:1<br>
HP: 1+1<br>
Attacks:1<br>
Off: <br>
Def: +1<br>
Trait: <i>Cultivated Shell</i>- Those buried inside these cultivated shells are expectedly resilient to outside force, allowing them to operate with far more durability than their contemporaries. (+1 HP and 0/+1 rather than +2HP.)<br>
<div style="text-align: center">​</div><span style="font-size: 26px">Magic Shroom</span><br>
Legendary<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Spellbound- Sacrifice a friendly unit and cast one of these spells: Spores- All enemy Troops and Elites roll a d10. On a 3-, those units dies from the spores and become a soiling<br>
Marshlands: Temporarily makes the ground into marshlands giving all enemy troops a -1/-1<br>
<div style="text-align: center"><i><span style="font-size: 26px">Hero Units </span></i>​</div><br>
<span style="font-size: 22px">Metal Man</span><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Purifying Flames: When entering battle, roll a d10 for each enemy Troop unit. For each 8+, that unit immediately takes 1 point of damage and if it kills it, does not participate in nettle unless it has an ability that allows it to.<br>
Metal Monster: Absorbs the first 2 damage during a battle<br>
<br>
<span style="font-size: 22px">Chest Mimic</span><br>
HP 2<br>
Attack 2<br>
Offense 4<br>
Defense 0<br>
Disguise: If attacked, roll a d10 first. On an 8+, the attack happens as normal. If it fails, the Mimic gets to attack instead. Only valid for its full 2 attacks. Otherwise the enemy just attacks another target.<br>
Fun Horde: For each enemy killed by this hero, gain 10 Resources<br>
<br>
<span style="font-size: 22px">The Hungry Planter</span><br>
Hero<br>
HP 2<br>
Attack 2<br>
Offense 2<br>
Defense 2<br>
Chompers: Deal +2 damage. If this attack kills an enemy, it is eaten and the Hungry Planter regains 1 HP<br>
Flower Power: For every 3 units in its group, it gains +1/+1 up to a max of +3/+3<br>
<div style="text-align: center">​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11438496" data-lb-caption-desc="Trektek · Aug 25, 2022 at 3:37 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>Birth of Nations: Act 2: Age of Colonialism</b></u><br>
<b><u>Final Strike</u></b><br>
<br>

		
		
	


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<br>
The Demon was Coming. That much was certain based on the final words of the Fallen Plagued Goddess of Penumbra.<br>
<br>
They all knew that the Demon was coming.<br>
<br>
But in her final breaths, they learned that in order to defeat the creature of pure darkness, they would need to fully devote themselves to either The Power of NATURE or the Strength of TECHNOLOGY.<br>
<br>
The continent would have to be united in this. But it was not. Each nation had their own views on the matter.<br>
<br>
Each took a side as battle lines were drawn.<br>
<br>
NATURE vs TECHNOLOGY to decide who would have a hand in defending the future. To see who could and who would, be able to lead them through the darkness to what lay beyond.<br>
<br>
The only one who didn’t take a side was the Gobbos who up until now, had been spoiling for a fight and now would have one: The Entire Continent would be their battlefield.<br>
<br>
The Battle of the Age of Colonialism was about to begin!<br>
<br>
<br>
<b><u>The Battles of the Yamabuki</u></b><br>
<br>
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<br>
The fighting was going on for months between the forces of the Wild Uncontrollable Gobbos and The Divine Forces of the Yamabuki.<br>
<br>
Some say that it was a battle of destiny between two large and powerful armies that was merely an inevitable conclusion with the butting of heads on such an important matter, but others said that it all sprung out of a feud brought along from bidding wars in the Grand Auction Halls of the Auctioneer.<br>
<br>
In dangerous times such as this, the start of the war was inconsequential. Only the outcome was what truly mattered. <br>
<br>
The war had been both deadly and costly. Many were lost on both sides, but it seemed that due to the very nature of the Gobbos being created from Mushrooms, they seemed able to replenish their numbers at a much faster rate than those of the Yamabuki. In a War of attrition, it was clear that they would lose. <br>
<br>
They knew that they would have to have one final battle where they put all on the line to defeat these not only extremely deadly, but numerous foes.<br>
<br>
As such, the battles culminated in a final stand at the Capital, where the large army of Samurai were prepared to give their lives for the cause of protecting not only their way of life, but also the very lives of their people.<br>
<br>
The Red Queen gave a very stirring and emotional speech to not only a full assembly of the soldiers, but also to the people that wished to hear it. <br>
<br>
“These inhuman creatures are the barbarians at our gates. They threaten not only the lives of our citizens, but also our very way of life. Have they taken any prisoners in their battles against us? No. And why not? It is because they are unruly savages who wish to butcher your children and defile your wives. They will cook your children and dispose of the elderly.<br>
<br>
They will take away everything you have, including your life if they are not stopped here and now. We have the might of the Dragons and the full heritage of our ancestors behind us. March onward to victory and bring honor to the Dragons!”<br>
<br>
—-------------------------------------<br>
<br>
All around, the fighting was fierce as the forces of the Yamabuki and Gobbos collided. Their soldiers were eliminating the strange naked gobbos by the handful as they came running up with nothing but rocks.<br>
<br>
Explosions of magic and missiles littered all around them. It was a bloodbath as both dragons and gobbos fell to the ground in bloody heaps.<br>
<br>
The Gorilla was locked in combat with the Metal Mystic. Both stood opposite each other after exchanging a series of blows, none gaining entryway through the others form. For while the Metal Mystic had powerful technique, the Gorilla had raw strength tempered with blinding speed.<br>
<br>
Both stared at each other, preparing to take the next and final move. It was to be a blow to end all blows. A final strike that would end their combat simply and with finality. The Metal Mystic began to charge forward with a mighty strike when suddenly it was met by the Banana Gorilla’s mighty fist.<br>
<br>
An explosion sent both combatants backwards and when the dust settled, there was a Giant Banana where the Metal Mystic had once stood.<br>
<br>
The Gorilla Hooted and Hollered as he picked up the giant banna and left the field of battle to enjoy his spoils.<br>
<br>
—-------------------------------------------------<br>
<br>
The Green Dragon flew high above the battlefield, scorching its foes with its breath of a deep forest green. The enemies weapons had been no match for his ancient scales as they were deflected by its strength.<br>
<br>
As it brought many Naked Lads to cinders, it had locked horns with a Troll that had been separated from the others. Not being a fool, its foe was scorched to a crisp before chomped up into tiny pieces and swallowed. Trolls cannot regenerate from fire damage. Ancient knowledge and wisdom.<br>
<br>
Many more would fall to its flames before this battle would be done.<br>
<br>
—----------------------------------------------<br>
<br>
Blythe cocked his rifle. He was on a mission. A mission of death. While the others were fighting and eliminating the enemy troops, it was his job to kill the leadership or anyone that looked like they could put up one hell of a fight.<br>
<br>
He was a soldier of death these days. He lost everything that he had been fighting for. Everything that was and everything that could have been. All he has now is his fighting and death. The kind that he causes and his own eventual one.<br>
<br>
The first one that he spotted was the one clearly giving the orders. He heard from random chatter that she was known as the Red Mother. Well, soon enough, she’d be Red all over. He raised his firearm to take the shot, lining it up carefully, ignoring all the chaos around him. One shot, two shot, three shots.<br>
<br>
She was still up? What sort of magic was this? His shots were perfect. He knew it! He spotted her ordering others to position as she took cover. How was this possible? Dark magics, that how.<br>
<br>
Agawa and the Twins charged at Blythe, who merely brandished his bayonet.<br>
<br>
“You think you can kill a Soldier of The Empire?” He laughed the laugh of one who had long ago lost his sanity and was merely hanging on by a thread.<br>
<br>
“Give me all you got, friends.”<br>
<br>
Agawa was stabbed in the chest as the Twins used daggers on Blythe’s legs, causing him to fall to his knees. He grunted, but did not let out any pain. He used that pain. It was a part of him. A part of who he was.<br>
<br>
The man yelled in rage as dropped his rifle. He grabbed both of the twins and smacked them into each other multiple times before throwing them into a pit.<br>
<br>
Bleeding from both legs and with blood trickling down his lips, he picked up his rifle and charged where the Red Woman had been.<br>
<br>
“Your Home has fallen, Queenie.”<br>
<br>
“I assure you, that our people will never die, even if you burn everything to the ground.”<br>
<br>
As if on cue, nearby buildings had come ablaze.<br>
<br>
Blythe smirked as him and the Red Woman began to circle each other. Him with his rifle and her with dual sword swords, blood dripping from her wounds. The woman charged forward, getting in a slash on Blythe’s arm before getting back into position, causing him to hold the rifle in one hand and preparing to use the bayonet.<br>
<br>
“You really believe that, Queenie? You don’t have anything left. Your city is in ruins and I bet your people are feeling the burn.”<br>
<br>
He leaned forward, letting her attempt a block before revealing it to be a feint and stabbing her in the side.<br>
<br>
“I do. Our spirit lives on in our deeds and in the thoughts and minds of others.”<br>
<br>
“Well, perhaps that would work if anyone that you knew would be left alive. But, Hehe. They are all about to join you in the abyss.”<br>
<br>
The Red Woman dodged based several strikes as she ducked and weaved, landing a hit with both daggers in his shoulders, causing an immediate drop of the rifle and for him to drop as well onto the hard ground.<br>
<br>
“You see, man of The Empire, my people are far more than you give us credit for.”<br>
<br>
As she raises her blades to finish him off in one strike to the heart, Blythe grabs his nearby rifle and gets off a shot between her eyes. Her lifeless body collapses on the ground as the city continues to burn.<br>
<br>
“Or perhaps I gave you too much credit, Queenie.”<br>
<br>
He chuckled to himself as he laid back down, his energy spent after killing a slew of enemy heroes on the battlefield.<br>
<br>
—-------------------------------<br>
<br>
The Prince of the Most Brilliant Blue watched the burning of the Capital from the rag tag fleet of fishing and cargo ships that were hastily put together. While the Red Mother was rallying the troops, he had gathered up as many people as would follow to the seas.<br>
<br>
Something had told him in his mind that this would be a foe that they could not handle. Something had warned him that it was time to leave this place and find safer harbors where they could be free to start anew. A vision in the dead of night before the final battle. It caused him to heed it of terrible import<br>
<br>
A Dragon Gate stood on his ship as the one true value of importance that he took with him in the escape. There was not much time to grab anything else. Only time will tell if it will truly be useful in their exile from their lands.<br>
<br>
The ships would only carry so much and there was only so many people that were willing to follow him. IN the times past, many had disliked his rule and perhaps even now, some of the survivors may resent him.<br>
<br>
Only Time would tell.<br>
<br>
<br>
—------------------------------<br>
<br>
<b><u>The Battles of the Fae vs Mekhane</u></b><br>
<br>
<br>
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The Fae marched with all their armies on to the “Holy City” of Mekhane. It was a profane place. One that had taken the gifts of technology to the extreme. Whereas the Fae had accepted Machine and Magic together in one hold, the Mekhanites had eschewed all things they detail as The Flesh.<br>
<br>
It was mostly the dealings of nature, but it had come to mean anything that was not pure machine. Even many of its people were converted to cybernetic beings with their emotions removed.<br>
<br>
Their people had been crushed spiritually and socially as they merely worshiped a machine as though it were a god. They altered themselves for its pleasure, to aid in some perfection of humanity.<br>
<br>
Their alliance with the Empire of Fafrium and those that had been under the banner of Technology put them on a side against those that knew what was right.<br>
<br>
Nature was the true path to defeating this Demon and not Technology. They would be shown the errores of their ways and be crushed by the very Flesh that they had wished to eradicate.<br>
<br>
But the Mekhanites would not go quietly into the night. They would fight for their culture, their religion, for everything that they stood for. Their very way of life was at stake. It was shown in the very nature that was being paved over in the lands surrounding the cities.<br>
<br>
They were being cleansed of their impurities.<br>
<br>
They were being brought into the light of Mekhane. It was the will of their kind to propagate the message of The One. They would spread their beliefs and bring more followers into the fold. Others would follow once they proved their might on the battlefield. It was only logical.<br>
<br>
Her Metal Flesh would spread among new believers. They would grow back stronger than the Old World. Amoni Ram would become a vast city, a place of True Logic and Humanity. A place for the rebirth of the Old World, better, more logical and less flawed.<br>
<br>
—----------------------------------------<br>
<br>
The Bronze Colossus stood outside the gates as those of the Synthetic Fae Court arrived. Lord Landroi stood at the forefront of the Charge. The man’s muscles bristled as he turned to the troops.<br>
<br>
“Today is a day for the people. It is a day where you prove your worth to the cause of Freedom against the dangers of the Blasphemous Tyranny that exist beyond those walls. Our enemies not only put Technology over the survival of the continent, but also Technology over the free will of their own people. Trapped in their walls, they are twisted beyond belief. If we are to give them a chance of survival, their walls must be breached.<br>
<br>
To all of you assembled, you are the best that the Fae has to offer. And I am proud to serve with each and every one of you. Know that any who give their lives on this day, do so in the name of Freedom. FOR THE COURT! CHARGE!!”<br>
<br>
With that, Lord Landroi led the charge into the horde of Mekhanite Legionaries and Skirmishers that had assembled outside the walls.<br>
<br>
The battle was joined.<br>
<br>
—-------------------------<br>
<br>
The Psions were holding the line as best as they could, shielding their allies on the battlefield from the back of the line. A Bronze Colossus moved a great arm to shield a handful of Psions from a blast of magic that was coming from the enemy back lines.<br>
<br>
It had sustained a number of holes from taking such similar blasts, exposing the inner gears and structure. If it wasn’t such a thing to be looked down upon, the inner workings were almost a true work of art in their design and intricacy.<br>
<br>
The Psion felt his energy begin to wane as a fresh group of Legionaries charged forward into the fray, engaging in battle with a large group of zealots.<br>
<br>
The Zealots wore strange animal masks and were as creatures of the Flesh. It was once again like the battles right out of the scriptures. This was what they had been preparing for. This was their purpose. It was to defend the city and humanity from these corruptions of nature. These blasphemous creatures that wielded together flesh and bone to magic. They were abominations.<br>
<br>
But the biggest abominations on the field were The Reavers. Three of these undead destructive warriors were cutting through swaths of their own mechanical fighters as though they were butter. It was an almost like an endless slaughter. There seemed to be no stopping them.<br>
<br>
Five Colossus moved to the forefront to protect the Psions from the coming horde. One of the Reavers looked to the others and almost looked as though they were giving a smirk before jumping up high and cutting right through the Colossus. The other two followed suit.<br>
<br>
The Psion began to prepare themselves as the Legionnaires fell to their wrath as well. All seemed lost. They would fall to the flesh.  <br>
<br>
A powerful blast struck one of the Reavers, causing it to be illuminated by a bright light and then dissipate with a curdling scream.<br>
<br>
The Psion turned to look and there stood the savior. It was “Her Living Voice”<br>
<br>
Their savior and leader who spoke the words of life.<br>
<br>
The Voice swiftly moved, slashing through another Reaver and then another. The trio was dead, though other Reavers were elsewhere on the battlefield. But it was now time for the masked zealots wearing animal masks.<br>
<br>
A massive light of energy emerged from the hands of The Voice as they were vaporized within its warm embrace.<br>
<br>
The Day was saved. The Psion bowed down in reverence for the holy technology before them.<br>
<br>
—----------------------------------------<br>
<br>
The battle raged for many days. Though the walls of Amoni Ram still stood. It would not be a place that would fall easily. Even with the full might of another nation’s armies thrust upon it. After all, it was designed for this very purpose. To keep out The Flesh and all its corrupting influences.<br>
<br>
The enemy was numerous and countless. They existed beyond the walls and soon enough would breach them. Almost all of those who were capable of fighting had fallen. The most holy one had enacted a plan to save its people, to move them far away, to a land unspoiled by the touch of the unclean and impure.<br>
<br>
But it would take time and it would take sacrifice.<br>
<br>
The Shepard would be left outside the walls and hold off the enemy army until the plan could be enacted.<br>
<br>
The Fighting lasted for 8 Days. A holy miracle. It was an almost indescribable thing that would have to be left to the scholars with the holy texts.<br>
<br>
They were able to see the end of The Shepherd by the invading unholy beasts sent to reinforce the Fae as they were taken away by the light to lands unknown. The Holiness of the Prophet would not be forgotten. Though much of the technology as it had been was lost.<br>
<br>
A new path could be forged with the machines of new from their alliance. Only time would tell.<br>
<br>
<br>
—--------------------------------<br>
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<b><u>Coghaven with Academy Support vs Rahzen</u></b><br>
<br>
The battlefield was one that had filled with such an air of dread. Coghaven had been filled with nothing but war and torment in a land that they had wished to get away from such disasters. It had saddened them and was exhausting, one that had driven them to a point of melancholy.<br>
<br>
Would they or should they leave this new land? It had once again become a battlefield, this time an even larger and stronger one. The months of constant war on the continent of this recent debacle involving a coming demon drew them more towards leaving than staying.<br>
<br>
The endless war upon war was sapping them of their strength and their will from a near constant of having to be on without pause.<br>
<br>
But for now, they would defend their new home to the last.<br>
<br>
—---------------------------------------------<br>
<br>
The Academy had mages galore lined up with the advancing forces of Rahzen. The readied learned of the this school of magic was ready to defend their beliefs to the end. They believed in the path of Technology rather than the mysticism of Nature. It was not their cause to follow into the trees. Technology would grow in conjunction with their ways of magic. While the Magic ways of Nature would be relegated to more academic in its future nature.<br>
<br>
 Elementals alongside magical constructs and Foxes and Cows. So many different and united races against them. But the unification of the North was a different beast in its entirety.<br>
<br>
There were many races as well. Humans, Orcs, Trolls, Goblins and  Elves to name a few. They would not fall easily and if they did, they’d bring hundreds more with them.<br>
<br>
Those of the Academy were nervous, but spells prepared. Those of the Cogs, had their guns at the ready to fire as soon as they came into range.<br>
<br>
The Battle was joined.<br>
<br>
—-----------------------------<br>
<br>
Explosions rocked around as another battalion of Rahzen lay down on the ground having finally breached the walls of Coghaven. The fighting was fierce. First Commander Alzon brushed some shredded flesh out of his horns.<br>
<br>
“These Cogs are hitting us hard.”<br>
<br>
Gadin, a Fox picked a piece of meat out of his teeth as he took cover behind a destroyed machine.<br>
<br>
“Yeah. But I think it's more the Academy with their Ranged Spells that are killing more out there. Not even the Elementals or the Blizzen are getting into Range.”<br>
<br>
Gadin flicked a stone ahead, watching as it got shot to hundreds of pieces by automated weapons fire.<br>
<br>
“I think there's something fishy about this. Sure, we killed lots of Cogs Alliance guys, but you think that since we breached the walls, that we’d be hitting fiercer resistance, yeah?”<br>
<br>
“Nah. They probably just fell back to a more secure location. Besides, the Prince wants us all in. We have to get into position soon.”<br>
<br>
“Yeah, yeah. We’ll get there.” Gadin dodge rolled quickly past the automated weapons fire and smashed the machine from its hiding spot. “Gotcha.”<br>
<br>
Alzon stood up from his crouched position. “Let’s move men. We can’t keep the Prince’s men waiting.”<br>
<br>
The squad headed out with all the other remaining ones, facing light resistance getting towards the center of Coghaven. But it felt quiet there, almost far too quiet.<br>
<br>
—-------------------------------------<br>
<br>
The Explosion could be seen for hundreds of miles as the Capital of Coghaven went up in a massive explosion that was prepared back as a fail safe against their first major foes on the continent. What little was left of the Rahzen army was defeated in the coming weeks by the Academy who hampered and trapped them with magical maelstroms. What little leadership they had did not stand a chance. The only survivor was the Prince, who barely managed to survive the wreckage and death.<br>
<br>
Many of the survivors of Coghaven took the opportunity to flee the continent using the submarines and the secret floating base that was discovered early in their explorations. Some had taken the opportunity to join the Academy and learn the ways of magic in a positive light. But for many, that was too foreign from their way of life.<br>
<br>
Many were lost and perhaps their way of life was lost with it. But the people would survive. One way or the other.<br>
<br>
<b><u>Shrooms vs Straed</u></b><br>
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The floating palaces of Straed thought that they would be immune to most forms of combat as it would take someone to fly to catch up to them. Or a betrayal of the first order such as The Ogres smashing through their own production lines, stealing and destroying much of Straed in the process.<br>
<br>
But it was the unholy Shrooms that seemed to not get the memo.<br>
<br>
Somehow gaining the ability to not only send their spores well into the air, but also to have their forces be flung almost effortlessly from the ground onto their flying settlements. It had seemed like something from out of a dream. Or in this case, a nightmare.<br>
<br>
Spores began growing on the decks of the ship, the fire brigades could only burn them away so fast. As if they found any dark, moist location, they would spread and start filling the air with their deadly ilk.<br>
<br>
The machines which made up the bulk of their armed forces were not affected outwardly by these spores. But it made it so the repair crews would have difficulty in all that they could see to fix.<br>
<br>
Before they knew what was happening, spores were spread throughout the cities and the Capital, birthing new Mushroom Men and allowing those below to breach the surroundings.<br>
<br>
—----------------------------------<br>
<br>
“Damnation. Is there no end to these beasts in sight?” 1st Lieutenant Gallohan yelled over the clanging sound of the engine as he wiped his brow of the sweat generated from the heat of the magical crystals being burned through to power the floating city.<br>
<br>
“I don't think so boss.” Intern B’Atal stated bluntly as he scratched his luscious beard and tightened a nearby loosened bolt.<br>
<br>
Gallohan shot him a nasty glance. “You’re supposed to make me feel better as your superior. Not tell me the truth! Damnation!”<br>
<br>
He kicked a nearby pipe, dislodging a large mold pod that crashed into the bottomless abysses below that made up the bottom of the ship.<br>
<br>
B’Atal shrugged his shoulders. “What do I know? I’m just an intern after all.”<br>
<br>
“Wait. Quiet! I hear Shellborn!” Gollohan placed a heavy hand on B’Atal to pull him backwards as the heavy clinking on the metal of the Shellborn could be heard. The heavily armored SPore Men had been a huge detriment to their own heavily armored troops. There was just something about them that seemed to be practically hard to kill.<br>
<br>
The Flessi and the Soilings were no match for their own heavy firepower. But the Shellborn had destroyed their heaviest machines. Odin and Enigma brought down many of the enemy forces, but eventually had been overwhelmed. Forcing their own troops to play hide and seek in the city to attempt to pick off the spore men.<br>
<br>
Clink. Clank.<br>
<br>
Clink. Clank.<br>
<br>
Sweat dripped down from Gallohan’s forehead as he held pulled close his Heavy Rifle. <br>
<br>
Clank.. Clank… Clank..<br>
<br>
Gallohan looked over and B’Atal had dropped his wrench. Within moments, a heavy Shellborn Fist smashed through the pipes and into the Dwarf’s skull directly into the wall. Viscerous littered everywhere as the intern’s body fell to the floor with a heavy thump.<br>
<br>
The 1st Lieutenant had no time to mourn however as he knelt down to better prepare himself should they come to check on their fallen prey.<br>
<br>
And sure enough, he was rewarded by the very Shellborn pushing through into the enclosed space. Gallohan smirked as he said, “Suck on this Shellbrain.”<br>
<br>
The soldier let loose with his weapon as the heavy shells penetrated through the Shellborn’s armor. Blow after blow. Hit after hit.<br>
<br>
Down it went.<br>
<br>
He knew that it wouldn’t be safe here for much longer as he knelt by what was left of his companion. “I’ll come back for you if I can before this is all over to give you a proper burial.”<br>
<br>
And with that. He went off to try to fight off some other invaders.<br>
<br>
—-------------------------------<br>
<br>
Kartoosh was in the main control room. The lich knew that their fighting force was lost at this point. They wouldn’t have enough to keep them safe from any sort of invading army. They were down to only a handful of fighting machines and what little was left of their City defense force.<br>
<br>
But he had a plan. A plan to protect what was left of the city and drive out the invader. He had to get the city away from the continent. It had proven too dangerous and too deadly for them to handle.<br>
<br>
As such, he had a secret weapon. But one that needed a little more time to prepare. Just a little more time to save what was left of the people and the city. It was a gamble. But at this point, they were all dead if he didn’t do anything. So it was necessary.<br>
<br>
He began typing away at the magical controls as he spoke aloud to those assembled.<br>
<br>
“All of you. IN order to Save Straed, you need to hold the line. Without you holding the line, every single person that you love will fall to these fungus men. Each man, woman and child will become fertilizer for their cause and bodies for their soilings. If you don’t protect me while I do this, ALL WILL BE LOST! Now, HOLD THE LINE!”<br>
<br>
While not in any way inspirational, Karoosh got the point across. He was to be protected so they did not all die horrible deaths.<br>
<br>
Smashing had begun on the doors outside the control room. Clearly, the enemy had sensed the build up of energy inside. It was coming ever closer.<br>
<br>
Electrical panels sparked as the doors exploded outwards, crushing one of the soldiers. The soilings burst in and the gunfire began immediately. The mushroom zombie like creatures were gunned down in the dozens before they overwhelmed two more guardsmen.<br>
<br>
A grenade flew into the crowd, splattering mushroom everywhere and making room for the Shellborn. These hardened creatures could take on their powerful Valkyrie machines. What hope did they have as simple guardsmen?<br>
<br>
As their gunfire was harmlessly deflected, one and then another were smashed into the ground.<br>
<br>
“Just a little longer men!” The Lich shouted above the gurgling and the bubbling behind him.<br>
<br>
Grenades starting flowing freely as the numbers of guardsmen began to diminish in the room. As they reached Kartoosh, he began laughing even as his skeletal frame was being smashed to bits.<br>
<br>
“You Fools. Hehahsehahaehah.”<br>
<br>
A huge blast of Red Energy bursted outwards as the nearby Shellborn were obliterated. A commanding, but clearly feminine voice spoke out.<br>
<br>
“Pandora is now your mistress. You all owe me your lives. And you shall repay that in time.”<br>
<br>
—-------------------------------------------<br>
<br>
The Shrooms watched from the ground as the Straed limped away over the sea with a single capital ship. They had brought down the others and had begun to use them to spread their own seeds.<br>
<br>
The time of the Growth would be upon the world as soon as this Demon was dealt with. All in all, their losses to Straed had been negligible, whereas Straed had merely 3 Sentinels left in their army. Should they be foolish enough to return, they would be swallowed up by the Growth.<br>
<br>
<br>
<br>
<br>
<b><u>Gobbos vs Fae</u></b><br>
<br>
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	</div><br>
<br>
The Fae had been happy from their victory in recent months. They had defeated and mostly destroyed their hated mechanical foe who had been their opposite in all things. It had brought them one step closer to bringing forth the power of Nature to defeat this great Demon which was going to destroy them all if left unchecked. They had believed the words of the Fallen Goddess.<br>
<br>
They were even the first to suggest that they all align their goals in order to defeat this creature of darkness. However, it was not to be. It was not to follow the rules or codes of conduct.<br>
<br>
Lines had been drawn. And then there was the Gobbos.<br>
<br>
They respected no side in this conflict. They had wanted only to fight. And if someone was going to stop their trail of bloodshed that they have been having across the continent, it would be the Fae.<br>
<br>
They had the machines and the magic and the numbers to fight them to a standstill. They might have been weakened from the years of being an impossibly strong empire, but they were still powerful enough to destroy these Goblinoid upstarts.<br>
<br>
The enemy army stood at the gates. The battle would have no choice but to be joined.<br>
<br>
—------------------------------------<br>
<br>
The two armies met on the field of battle outside one of the cities. It was not the capital. But that did not matter as one way or another would determine the possible survival of the civilization. The Fae had faced extinction before and they would look it in the face again, but not flinch. They would not falter. They would drive back the enemy and seek retribution for all those that had fallen in their wake.<br>
<br>
The Zealots and the Fanatics began to fighting as the two hordes of minions clashed with the sound of thunder. It was a vast storm that had been breached and the crashing of waves had hit the wall.<br>
<br>
Death was all around them on both sides. The Fae and the gobbos had formed a killing field outside this city and within its walls. No where was safe from the carnage. No where would be free from the stench of death and decay that followed in its wake.<br>
<br>
Blythe had a chip on his shoulder. One that death only satiated for a time. The soldier was filled with rage on the battlefield, but one that allowed him to focus it on calm and collected shots. Four Bullets emerged from his rifle and four targets fell. The man was  a monster on the field. None were safe from his gaze.<br>
<br>
As his bullets were ending lives, Dave had blasted the mechanical menace that was the Fae Construct to pieces with his powerful blasts. A city had fallen, its commanders dead. Its people crushed underfoot after a handful of weeks.<br>
<br>
It was soon followed by a second city. And soon, only the capital remained.<br>
<br>
—--------------------------------<br>
<br>
The elken form of Zestari stood along the walls as the approaching doomhold of the Gobbos approached the city. They would be able to stem the tide for a short while. But most of their army had already fallen trying to prevent the other two settlements from going to the wayside. Something that was hampered by the civil war, the differences of opinions that had weakened them.<br>
<br>
Oil dripped from its sullen horns. The entropy had come to them all. Perhaps it was finally time for him to die? If so, he would make that death mean something. He owed Pylos that much. A warrior of the past. One who saw their civilization fall once, unable to do anything. And perhaps she would see it again. <br>
<br>
But this time, she would have the authority to have their civilization make the correct choices.<br>
<br>
This time, their people will not reach this choice. With ones less likely to fall to entropy and darkness. The Fae could once more thrive, elsewhere.<br>
<br>
Perhaps.<br>
<br>
It was.<br>
<br>
Always meant to.<br>
<br>
BE.<br>
<br>
—---------------------------------------------<br>
<br>
Pylos could not fight very well in her current form. Her form had been broken and piece meal put back together for speed and not for power. Fat lot of good it had done her as the help she had tried to get was not there. She was ignored and pushed to the side by the people of the North.<br>
<br>
THEY DID NOT CARE.<br>
<br>
And so, she did not care what happened to them. But she still cared what happened to her people. And yes, they were her people. Even as far apart from time as they were, it was all that was left of her civilization.<br>
<br>
And now, she was to see its end once more.<br>
<br>
Zestari had given her a chance, however. A path beyond with the chosen. To begin the Fae anew somewhere else. Somewhere beyond this failings. It was something that she wasn’t sure how to respond to. Especially since Zestari had been corrupted by the darkness that had swallowed what was their home.<br>
<br>
But she had little choice. And at least this way, she would be in charge.<br>
<br>
—------------------------<br>
<br>
Zestari was plugged into the machine. Oils and other fluids gushed out of him and into it. The portal machine buzzed and whirred until an image appeared in a circle. A land of greens and browns with waters of blue. It looked like a paradise. Perhaps.<br>
<br>
It was somewhere else. Somewhere beyond this petty fighting and a place where they could be far, far away.<br>
<br>
The fighting could be heard from the walls as the few hundred chosen moved through the portal with Pylos’s squad picked up from her adventures moving on, until at last she turned and gave one last look to Zestari.<br>
<br>
“You’ll still rot for all you have done. But this tips the scales slightly.” And then she passed through with the portal closing as the wall exploded inwards.<br>
<br>
Bigglesworth stood there with weapon in hand, smashing down the weakened Fae machine that was Zestari.<br>
<br>
An imitation of a smile on his face as oils and blood flowed on the ground. Perhaps finally, this is his end. He could be one with the universe. The world faded to black.<br>
<br>
<br>
<b><u>Trystan and Co</u></b><br>
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	</div><br>
<br>
Magic. It flowed through him. He knew that it was a powerful tool. It was something that enabled him to take on powerful beasts and monsters of stone.It had been both a friend and sometimes an enemy.<br>
<br>
Trystan used that magic to lead his crew of adventurers on many adventures all around the continent after his graduation. But now, he had heard a distress call from the Academy and he needed to go. With all the fighting going on, it seemed like a bad time to leave, but the people of Rahzen gave him huge leeway and told him to take care of what was his.<br>
<br>
So here they were. They teleported to the Academy. AT least, that was where the portal was supposed to take them. But all around them was rocky terrain and could he hear the ocean?<br>
<br>
That couldn’t be right, could it?<br>
<br>
Maybe he just teleported near the academy and not on its grounds?<br>
<br>
On a nearby hill, a large Land Tank rose up, surrounded by two smaller ones and a handful of troops. They looked like Fafrium troops, but something seemed off about them. They had red stripes on their uniforms. Was that blood?<br>
<br>
As if to answer this question, a few Driders breached the top of the hill and Withers and a large female Orc joined the crowd.<br>
<br>
Withers waved his arms with a large smile on his face.<br>
<br>
“We are so glad that you could come, young mage. The hour of the Breach is fast approaching and your powers would greatly help assist us in that regard.”<br>
<br>
He held up one finger before Trystan could respond.<br>
<br>
“But before you give your answer, know that one way or another, the veil will be breached. It is merely whether or not you will be rewarded for your service or just be one of the many who are crushed under foot. What say you?”<br>
<br>
In his heart, Trystan would never take such a path. The power had tried to corrupt him and crush his very soul. The power is what has truly held him back. It has been a crutch that ate away at him.<br>
<br>
His hand moved away from his pocket and towards Tam’s hand. Together, they were far stronger than the amulet. It was a better power. A more wanted power.<br>
<br>
“The answer is No, Withers. We won’t be a part of your nefarious plots!”<br>
<br>
“Tch. I’m sorry that you feel that way, young mage. We could have been friends in another life, I think. But what is done is done.”<br>
<br>
He gave a nod, to which Trystan was suddenly grasped from behind by Rokk. The large man held onto Trystan Tightly as he moved towards the rest of the The Ascendant.<br>
<br>
Wren charged forward, but Rokk began to squeeze the young man tighter, causing her to take pause. She looked over at Tamif. The goblin was worried as her mind spiraled in a thousand different ways.<br>
<br>
She looked around and saw Scorched Earth ready and raring to fight with Lillith on his shoulders in an incredibly uncomfortable position.<br>
<br>
But where was Elijah? She couldn’t spot him.<br>
<br>
Suddenly a blue blob fell from the sky on top of Rokk, allowing Trystan to squeeze out of the grip of his captor with the momentary confusion.<br>
<br>
Elijah laughed as his hair brained plan worked. He knew that dropping the Water Elemental onto Rokk was a moment of pure genius that could only come from an inventor extraordinaire. He also knew that he would have to focus on that later when they were not in such a dangerous situation.<br>
<br>
It was then that Withers, steaming yelled at the army assembled. “Kill them all! I’ll search through what’s left later!”<br>
<br>
The soldiers and tanks began shooting at the Adventuring group.<br>
<br>
An actual chuckle could be heard from underneath Scorched Earth’s ARmor as he suddenly charged into the fray, burning many soldiers alive with his flames. It was pure carnage.<br>
<br>
Rokk raged, freeing himself from the belly of the water elemental, slashing at its heart with his large axe. It would bother them no more. AN impediment to his cause.<br>
<br>
As the rage machine charged forward, he was intercepted by Wren.<br>
<br>
“I am most disappointed in you Rokk. You were meant to be a protector, like me.”<br>
<br>
His blade and her powerful legs were locked in blow after blow. A grunt from Rokk started his response.<br>
<br>
“You think that, do you? My goal was always to the cause. You were all so eager to believe.”<br>
<br>
Another grunt as he used the butt of his Axe to knock Wren back a few steps. She looked up with what could only be described as FURY in her mechanical eyes as she charged forward, launching a series of kicks that were directly specifically at the axe.<br>
<br>
“Perhaps I was a fool. But I had wanted to believe in something. I wanted to believe that we were all something more than a collection of people on an adventure. I wanted to believe…….<br>
<br>
….That we were a family!”<br>
<br>
With the final words, Rokk’s Axe was shattered from her final kicks, flinging the huge mountain of a man to the ground, fading his vision to black.<br>
<br>
—---------------------------------<br>
<br>
The tanks began firing shells at the group. They started to fall all around them, but many were inaccurate. Tam had been making sure that Trystan was alright before calling forth her Phoenix, raising her blade up in the air. Riding on the flaming creature, she felt free as it rained down fire upon their foes, melting the smaller tanks, though the larger one seemed resistant to their attacks.<br>
<br>
Trystan stood up and began channeling the magic within. This was his moment. It was the time to show what he was made of.<br>
<br>
The ball of energy built up in his hands as though he carried around a giant ball of bottled lightning. Before the enemy forces could react, he let it loose on the larger tank. It crashed against the outer casing, at first, seeming as though it had done nothing and then the entire outer shell was covered in electrical currents. The sizzling of metal and flesh could be heard as suddenly the machine exploded outwards, shrapnel killing some nearby soldiers.<br>
<br>
Withers looked on in anger, stomping his feet.<br>
<br>
“This cannot be. All this time preparing. We shall not be defeated here and now. Our cause is too great to cease!”<br>
<br>
Their army that they had brought to bear was being defeated, crushed, and all around ended by this Trystan and his adventuring party. Even with the betrayal of Rokk, it was not enough. They were too strong.<br>
<br>
Astra put a hand on Withers’s shoulder. “Come. I think its time we left.”<br>
<br>
Never did she think that she would be the calm one among the two of them. But here they were. Rage was in his eyes, but her calming hand caused it to dissipate.<br>
<br>
“You’re right. We can’t win here. They are far too strong. The continuation of our work is more important than a singular piece that won’t fit in the puzzle.<br>
<br>
What remained of their forces retreated soon after, leaving Trystan and Company to lick their wounds and celebrate their victory.<br>
<br>
Tam looked over at the bound Rokk and then to Trystan. “What should we do with him? They left him. But he did betray us.”<br>
<br>
Trystan sighed. “I say we hold onto him. Maybe he’ll come around.”<br>
<br>
Tam smiled. Trystan’s caring and compassion were two of the things that she loved about him. <br>
<br>
<br>
<b><u>The Battle vs the Demon King</u></b><br>
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	</div><br>
<br>
Three Empires remained at full strength after the wars were settled down. The Academy, a place of magic and learning with a penchant for growing more powerful with time. Though normally a neutral nation, they had chosen the side of Technology to fight back against the Demon. That side had lost overall the wars, with them being the only one unscathed by its aftermath. They would support the others in dealing with the demons and then return to their seclusion afterwards. They were a school for magic after all.<br>
<br>
The Flessi Assembly, a fungal growth that wished to spread far and wide, engulfing all in its path to create more creations of the Growth. Though peaceful with its neighbors, its overtaking of all and their goals were never hidden. They wish to become more and in time could continue to do so, possibly unopposed. They had been on the side of victory, that of Nature.<br>
<br>
The Goblins of The Bad Moon, a different form of fungal growth, one that takes the form of goblins sought nothing but fighting and fun. Though officially on the side of Nature, which led to its victory, they attacked those on both sides of the conflict, existing only to sate their powerful urge to do battle with others. Though not filled with malice, they still fought and killed many in their path to reach their desired goal of fighting and then partying afterwards.<br>
<br>
The three major empires stood there with Trystan and his Cohorts, the remnants of Rahzen, and the small nation of The Free City of Noctis.<br>
<br>
A huge burst of blackness emerged from what had been the center of Penumbra. Pouring forth were small demons in the amount of thousands. But Rahzen had been prepared. They had spent many months dragging a weapon of untold destructive power to this very spot so they could do as much damage as possible. Perhaps it could even close this gate.<br>
<br>
The smaller demons moved quickly and reached the armies at the outskirts of the lands of Penumbra. They were all told to keep their distance due to the weapon as the armies engaged to smaller demons. Demons so small that they came up to the ankles of those assembled. But they were still deadly in their swarms.<br>
<br>
A blinding light as the device went off, a cloud took the shape of a mushroom as the light cleared. They had detonated the device before they would be overrun. Those brave men and women from Rahzen who still had fight left in them.<br>
<br>
The black energy however still lingered. The portal had not been closed, but the wave of smaller demons had been destroyed.<br>
<br>
Two larger demons, each standing about fifteen feet in height with curved horns emerged with a guttural roar. One charged at the Flessi while the other charged at the Goblins of Bad Moon, killing countless hundreds with each strike of their bladed arms.<br>
<br>
The ground rumbled as a blast of black energy knocked many off their feet. A demon standing easily twenty feet tall in height, jiggling fat and multiple mouths all over its body emerged from the portal before it shut closed.<br>
<br>
Moving far faster than its heavy appearance suggested, it charged at the Academy and Trystan’s Adventuring Party, speaking through all of its mouths at once. <br>
<br>
“You shall all succumb to my plague and be fodder for mine appetites.”<br>
<br>
It threw itself in the air, landing on top of some wizards, the mouths on the Demon either swallowing them whole or unleashing unpleasant crunching sounds amid the horrific screams of death.<br>
<br>
As spells hit the Demon, seeming to do barely anything, its mouths unleashed a virulent plague. Coughing and  fits of seizure soon followed from those nearby as other mages cast spells of protection or delivered curative potions to those affected, decreasing the amount of deaths than there otherwise might have been.<br>
<br>
The Demon frowned as it scooped up two more mages, stuffing them into another mouth on its body.<br>
<br>
“Do not fight this. I am inevitable. I am the future of all on this planet. You exist only for me. Fighting will just make it harder for you. Accept your fate and it will be easier for you.”<br>
<br>
A ball of flame hit one of the mouths on the beast. Trystan emerged from the line of mages on the hill, wind blowing his outfit as he spoke.<br>
<br>
“We will not go quietly, DEMON. Each and every one of us have come too far to give in to despair now. You’ll have to do this the hard way.”<br>
<br>
A violent belly laugh emerged from the many mouths of the DEMON. <br>
<br>
“BWAHAHAHAHAHHA! You believe that you can destroy me? Very well then. Come to your demise, young mage. Make me work for my meal.”<br>
<br>
—----------------------------------------------------<br>
<br>
Biggleswort smashed the knees of the Large Horned demon to little effect as the naked lads and the handlers were being flung up on spikes from the arms.<br>
<br>
“Ey! You guys give him too much! Use your muscle!”<br>
<br>
This was followed by the trolls throwing large stones at the massive Black Demon. They had plenty of muscle and wanted to show Da’ Boss who was the best at using that muscle. However, it was still unbothered by these attacks, continuing its attacks, undaunted. That is, until Lightning Bolts from Grumblenutz.<br>
<br>
The Demon Roared and grabbed hold of him, throwing him down its gullet in one fell swoop. It smirked even as Blythe hit it in the eyes with deadly precision shots. All his skill would do nothing against the near impenetrable skin of a Demon.<br>
<br>
This was a job for Rottus Glottus. The slobbering mess of a Troll fixed its cone shaped hat atop its head, raised its meat cleaver and charged the Demon.<br>
<br>
“You gunna die and make me and da boys some stew, Deemon!”<br>
<br>
The Demon smiled at the charge of the Trolls, opening its mouth and breathing a large flow of fire. It spread far and wide, striking each and every troll that was a part of the charge. Troll after troll fell before its never ending blaze, but Rottus Glottus would not fall so easily. Even with his regeneration negated by the fire, he would not stop until that Demon was dead.<br>
<br>
Flesh burnt to a crisp, he slammed hard with the butt of his blade into the stomach of the Demon, knocking not just the wind out of the Demon, but also Grumblenutz covered i black Bile.<br>
<br>
“Heh. Gotcha!” Rottus Glottus collapsed into a heap of ash and scattered to the winds.<br>
<br>
Grumblenutz frowned deeply. Rottus Glottus was a pain in the butt. But he was their pain in the butt.<br>
<br>
Biggleswort came up from behind and raised up Grumblnutz as he charged up his most powerful lightning spell that he could. The combination of the duo dodged strike after strike, blow after blow. Until the time was ready.<br>
<br>
Lightning flew from his fingers, landing into the demon’s eyes. The entire body shook as its head exploded and the tall horned demon fell to the ground.<br>
<br>
Looking over to the other side of the battlefield, the Flessi Assembly managed to bring down their demon at about the same time.<br>
<br>
It was covered in brilliant red and black mushrooms with White Branch standing atop of it.<br>
<br>
<br>
—-----------------------------------------<br>
<br>
Rokk and Wren each held down a leg of the Greater Demon, preventing it from moving and killing any more members of the Academy in the manner in which he had been doing so. Each using their massive strength to hold the creature in place.<br>
<br>
Elijah was launching attacks from the sky with a certain Elven Mage providing support and keeping him from getting grabbed out of the sky by one of the Greater Demon’s arms or the long tongues from one of its many mouths.<br>
<br>
Tam was also attacking from the sky, riding atop her Phoenix, shooting off fire and slashing the beast with her powerful blade when she could get in close enough. With each strike, it appeared to hurt. If only she could get in close enough to land a hard enough hit.<br>
<br>
Trystan stood dead center, dodging tongue strikes and shooting off spells to delay this Greater Demon. It was not the one that had spoken to him in his dreams. It was not the one from the amulet. It was something else. Something far weaker. But it was still powerful. It almost felt like this was beyond him.<br>
<br>
If he could just use the power of the Amulet. Then he was sure to win. He suddenly realized that his hand was in his pocket. No! He would not succumb to its wiles and give in to desires. He had Tam now. He was already someone to someone. He didn’t need to be the one to deal the finishing blow.<br>
<br>
“Look out!” Rokk pushed Trystan away from a Poisoned glob of Green acid spit from one of the many mouths of the Demon. His back covered in the green acid, already burning through the skin.<br>
<br>
“W..why? I thought you didn’t care for me?” Trystan was shocked as he put up a defensive spell to block any more incoming globs as they talked.<br>
<br>
Rokk spit up blood covered in green acid as he gave a chuckle. “I don’t care for much. But…..this group that you put together. It means something to all of them. You’ve done good in this world. Gave people meaning to their dumb insignificant lives. I…”<br>
<br>
Rokk coughed up more green stained blood. He normally wasn’t one for words, but he felt he needed to say something.<br>
<br>
“I thought that I had that meaning in The Ascendant. But that wasn’t as real as this.”<br>
<br>
Rokk pulled him close and whispered.<br>
<br>
“Keep it going and hold on tightly to what you have, boy……..”<br>
<br>
With the last of strength fading away, Rokk collapsed on the ground. There would be no coming back from this death. The Demon’s attacks bring along something that takes hold of their souls. The most he can do is end the demon’s life to let those souls move on.<br>
<br>
It made it feel even more real for Trystan. Even with all of his magic, he couldn’t just bring them back anymore. He couldn’t just gain an extra life for his friends. This was it, the final battle to save the world from an endless plague and demon banquet.<br>
<br>
The Greater Demon laughed a rumbling belly laugh that echoed from each of its many mouths.<br>
<br>
“How do you feel knowing that you are responsible for the deaths of so many and that you’ll lead to the deaths of many more by facing me here and now? You cannot win.”<br>
<br>
Trystan smirked as he reached a hand up as Tam flew by on her Phoenix, pulling him up and onto its back. The flames didn’t hurt him and he could instead feel invigorated as he charged up his magic into Tam’s blade.<br>
<br>
“Maybe I can’t win alone. But I’m not alone. Not now nor ever again! Do it Tam!!”<br>
<br>
Tam’s blade glowed Blue from its normal powerful magical properties due to facing a Demon and yellow from the enchantments that Trystan added on, giving the blade a Green hue.<br>
<br>
As the duo riding the Phoenix flew ever closer, Tam smiled at Trystan as she held the Blade in front of her. The bird slammed directly into the middle mouth. A brilliant blast of Green Energy could be seen for miles as the Greater Demon exploded, the Blade of Destiny accomplishing its task.<br>
<br>
—------------------------------------<br>
<br>
Tam wiped Demon Goop off of her face. “Trystan, I think that you need to invent some sort of cleaning spell. Cause this is ridiculous.”<br>
<br>
The Headmaster of the Academy said a few magic words and soon all of those assembled were cleaned and sparkling.<br>
<br>
“Ah. I guess someone already beat you to the punch.”<br>
<br>
The pair smiled at each other as the rest of their crew fell in. The continent was saved and now people can get back to their lives. <br>
<br>
“I think that we should have a big celebration!” Elijah shouted.<br>
<br>
“Yeah. Not a bad idea for the Heroes of the Realm!” Trystan mirthily agreed, getting into the moment.<br>
<br>
Tam smirked as she looked at Wren. “Ah. What are we going to do with them?”<br>
<br>
“Keep them safe and full of joy?” Wren replied almost immediately.<br>
<br>
Tam chuckled. “Yeah. I guess so.”<br>
<br>
She pulled out her book and starting writing in it. “This’ll make a great story.”<br>
<br>
“Indeed it will. I already have all the events in my memory banks.”<br>
<br>
Wren watched all those on the battlefield celebrate that they are still alive and have defeated a powerful foe. Hopefully things will be more peaceful from now on.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="color: rgb(44, 130, 201)"><span style="font-family: 'courier new'"><span style="font-size: 26px">Coghaven Epilogue</span></span></span><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/sEFIZh_Zscc/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/sEFIZh_Zscc\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/sEFIZh_Zscc&quot;]"></span></span></span>​</div><br>
<hr><div style="text-align: center">Mr. Finely stood on the deck of Finley station, looking off at the mushroom cloud of the detonation of the capital. He frowns some as he regards it, feeling like a great opportunity had been lost here. There had been a chance to rebuild society and technology with a people who wanted to progress it. That was gone save for the folk fleeing aboard the impressive fleet of submarines that Coghaven had been secretly constructing in response to the Fafrium invasion. Isolating the enemy forces by destroying their naval links back to the Empire would have been important.<br>
<br>
Instead, that vast secret fleet had become a refugee force, taking on all they could. There had been a bit of callous pragmatism there. Finley was not an adherent of the Great Cog, so he was prioritizing those with skill and intellect over anything else. Admittedly there were still plenty of all species, which said something about Runcible Thorpe and his mad designs for building a better world with science and industry.<br>
<br>
One of the surface ships cruised up and the bloated frame of Fizzo Glint came aboard Finley Station. He looked surprisingly sad as his jowled face looked back towards the ruined city that had slaughtered the enemy force in a final act of sacrifice to give them time to evacuate.<br>
<br>
"He's really dead," Fizzo said with a sad tone and looks to Finley.<br>
<br>
"He did say he would be the one to destroy what you had built. To give us time. The Warmaster died holding off the initial forces. Its just us now," Finley said with a thoughtful frown.<br>
<br>
"Ya know, we could still manage something. We got all these folks with good minds. The fleet and this station. Maybe its a chance to trying something else?" Fizzo said with a sigh as he looks back to FInely.<br>
<br>
"We tried doing this his way. This land was too hostile to us. All lands are too hostile to us. Science needs a new refuge if we are to blaze ahead and build a new foundation," Finley said as he sighs and moves to sit, an automated chair sliding in behind him to provide him said seat and to check his vitals.<br>
<br>
"Well, then why don't we use this place? We sink it and build out there," Fizzo said with a gesture to the ocean. "A place where no kings or empires claim. No nutty psycho druids or other such things.  Just the knowledge and maybe a little financial skill to keep it all running smoothly."<br>
<br>
"That's a rather mad idea, but I've gotten used to goblin ingenuity and the obvious spark of madness that feeds it. Perhaps we need a bit of madness right now. If only to give those we've saved a chance as we become scholars in exile. And perhaps someday we'll remind the world that knowledge... is dangerous to mess with."<br>
<br>
Fizzo grins at that as the pair descend down into Finley Station. The massive complex shudders and groans as it disengages its anchors, starting to move out into the ocean as it slowly vanishes beneath the waves. A vast fleet of submarines packed with refugees and supplies following along with it to pursue a new life, hidden from the horrors of the surface.​</div></div>
				
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					<div class="bbWrapper">Requen watched the rest of the council from his seat, taking in their reduced numbers with an air of melancholy about him. The loss of nearly their entire military forces had decimated much of the morale among both the council as well as the average citizen, the only reason rebellion hadn't begun was due to the continued presence of nature elementals along the borders of their cities as well as the speed at which they could regain some semblance of an army with their summoned elementals. With a deep sigh he did his best to pay more attention to the current discussion, intent to not allow their army's deaths to go to waste.<br>
<br>
"With the loss of Aquilosh we are unsure if we want to bring any of the remainder of his forces online, many of them will no doubt be upset and might desert us," Vulpes Claw read from the page in front of him, relaying the thoughts of the builders responsible for the repair and maintenance of the mechanical sharks. "My builders have proposed that for the moment we simply leave them in their maintenance state, allowing them to rest and be called upon in the future should need be."<br>
<br>
"I find myself in agreement, though I am glad that Four-Tooth had gone to be maintained when the war truly began as well or we might have some trouble with him," Lithos Thunder stood, the Brightest Spark of the Thunder Tribe's normally rather happy demeanor have abandoned him ever since they had heard the news from Coghaven. "While they are a stalwart group of allies, I would not wish to have to tell them the news that the one who has led them for an unknowable amount of time was killed."<br>
<br>
"For now, we shall take a vote then, but we can save that for the end of the meeting. We still have much to go through after all," Requen glanced down at his list, the situation with the mechanical sharks being only third upon it. "Next on our agenda is the status of the remaining Blizzen, Longtwig you have the floor."<br>
<br>
"Thank you Requen. I will not lie to the council, with the loss of the majority of our numbers, as well as Blacktop, the remaining Blizzen within the city have had many a thought of abandoning the nation and finding another home," the living snowman ignored the indignant shouts coming from some of the more hot-headed members of the council, long used to it. "However due to the defeat of the demonic forces who threatened the realm they are willing to remain as we have been for some time now, true citizens of Rahzen. We request only that we are not forced to serve within the military any longer, for we have few if any we can spare while we attempt to rebuild our numbers properly."<br>
<br>
"Granted Longtwig, I refuse to doom any race to oblivion just to try to get an advantage we may not need," Rahdek Storm glared out at the rest of the council, his face haggard from the long hours of work he had been undertaking to try and mitigate any damage that had been done. "For now, we plan only to train willing Taur-Ahe, Vulpine, and Humans anyway, far better to summon elementals who will not die should they be defeated rather than lose more of our population."<br>
<br>
"That is the Blizzen sorted then, next is what to do about The Fallen Star and the rest of his Starfish abandoning us. Before we can truly begin to argue I propose that we allow them to go, they were never the most trustworthy of our allies and overall, their loss does little to hurt the remainder of us," Requen was not surprised to see much of the council seemed to agree with him, the vast majority of them having distrusted The Small Star while it was one of their own. "As I can see we are mostly in agreement we can have the vote over that decision at the end of the meeting as well. Next I call on Vigo Myrt to step forward for his report."<br>
<br>
"Thank you Requen. I bring both good and bad news council," the elderly shaman hobbled forward, much of the remaining strength within him having bled out at the news of so many of his students' deaths. "The bad news is that there is little magical talent remaining among all of age citizens, most of the ones who did having already been killed in battle. What remains of my fellow shamans is little more than a few of my less powerful assistants and my successor, Roran. For now, we will be able to do little more than summon the most basic of elementals for the most part. The good news, however, is that Roran seems to have found himself my equal in a way. Those from the plane of air seem to treat him in much the way those of the water do myself, meaning that he may have been chosen by Aeris to be either an Honored Friend of Air or even perhaps the next High Shaman of Air."<br>
<br>
"That is good to hear Vigo, even if we are unable to properly field any shamans it pleases me to know that all is not lost," Requen seems to ponder something for a moment, hand to his chin. "What of the young Mr. Galvingar? Would he be willing to return to Sunset Mountain for a time? While he is considered our ally, I would like to request of him to act as our diplomat to this 'Acadamy' due to his own neutrality during the greater part of the war. I wish to propose to the council that we make peace with these mages, even if they caused us great loss they were simply fighting for their own beliefs as we were."<br>
<br>
"I will have to contact him to ask, I know that his party took losses from the reports made by the few survivors who made it back to us so I'm not sure if he would be willing to."<br>
<br>
"That is more than enough Vigo. On to the next item, Warchief Callarhan's report of the battle has indicated that he plans to remain in exile. This means that we must vote on a new warchief, even if it pains us to do so," Requen glanced to the father of one of his oldest friends and taking in the pain upon his expression with a grimace. 'Oh you idiot, the deaths in Coghaven are not your fault!'<br>
<hr><br>
"Callarhan, you need to rest!" Norma glared at her friend, the once shy and shaken Blizzen having recovered during her time among her own kind. "Your wounds are just barely healed and yet you refuse to slow down!"<br>
<br>
"How can I slow down Norma?! Because of me we lost nearly all of our friends and allies! Blacktop is dead! Vin'Taur is dead! Tal'Ki is dead! Every! Single! One! Of! Them! Is! DEAD!" the enraged Taur punctuated each of his words with a strike against the tree he was practicing on, his spear flashing at speeds faster than almost any he had ever achieved. "We are the only two left of our leadership, and you were only following my orders, which means that it is my fault!"<br>
<br>
"You couldn't have known that Coghaven would have blown their own city up rather than let it be taken Callarhan, nothing from any reports indicated they could! Why can't you get that through your thick skull!"<br>
<br>
"Leave him be lass, he is a lost cause for now," Norma glanced back as the Taur who had spoken approached the duo, his own bloody bandages having been removed by now. "When a leader is in this state it's better to let them tire themself our than to try to reason with em."<br>
<br>
"Elsu, shouldn't you still be resting with the others?"<br>
<br>
"Probably, but I never was one for being able to sit still. And besides, I wanted to keep an eye on him too anyway," the bull man pulled a pipe from a pouch on his side, filling it with tobacco and lighting it before he spoke again. "I chose to go into exile with him after all, don't want to have him kill himself practicing after that."<br>
<br>
"I suppose so," Norma sighed, allowing her mind to wander to the dozen or so Rahzani survivors who had joined herself and Callarhan. "Did Nigom say when she thought the others may be able to move?"<br>
<br>
"Says that most of their wounds should be in a safer state in a few days, though she still thinks that Doyu's leg may never recover properly."<br>
<br>
"I'm still amazed that Vulpine is alive, not many people can say that they faced down a dozen cog machines and lived to tell the tale."<br>
<br>
"Aye, its impressive to be sure. Now come on lass, head back and get some food in ye since you've been out her all evening. I'll keep an eye on the warchief."<br>
<br>
"Alright, thank you Elsu."<br>
<br>
As he watched the sole remaining Blizzen among them head back to camp the old soldier sighed and turned back to his commander, watching him flow through his stances in a blur of movement. "Oy! Callarhan!"<br>
<br>
"What Elsu!"<br>
<br>
"Came up with a name for this mercenary idea of yours, figured you might like to hear it!"<br>
<br>
"Spit it out then!"<br>
<br>
"'The Eternal Legion', took a note from those Mekhanite fellows we heard about for the name."<br>
<br>
"I'll think about it Elsu, now get over here for a spar! Norma is to fragile still for me to fight her!"<br>
<br>
"And I'm not!?"</div>
				
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			<h4 class="message-name"><a href="/members/twist.39617/" class="username " dir="auto" data-user-id="39617" data-xf-init="member-tooltip" id="js-XFUniqueId87"><span itemprop="name">Twist</span></a></h4>
			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">And turns. But some delightful ^</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11453569" data-lb-caption-desc="Twist · Sep 11, 2022 at 8:52 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 18px"><b>Epilogue</b></span><br>
<br>
<u>The Sea</u>​</div><br>
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<br>
<div style="text-align: center">En Route home, the Prince of Most Brilliant is severely injured by a Conspirator in an assassination attempt.<br>
Thanks to Nerida and her Tiara of the Goddess, the attempt fails with Izanagi and his crew restraining the assassin.<br>
Gaozu is rushed to Izanagi's cabin in the ensuing confusion, the Golden Treasurer tending to his wounds and guarded by the crew.<br>
Lady Genmei subsequently confesses her love to him and is reciprocated unconditionally.<br>
In the hold, Izanagi questions the Conspirator whom is eager to reveal everything he knows thanks to the Tiara's power.<br>
The revelation is shocking.<br>
With the Princes health in question, Izanagi keeps the information to himself, lest Gaozu falls into a decline due to the news that his Mother, Wu, was behind it all...<br>
On board, the atmosphere is tense with confusion rife among the people, as well the voices of dissent.<br>
Nerida calms the situation, her sudden appearance previously and her Tiara's power seemingly an act of the Divine.<br>
With her fish like appearance, golden features and harmonious voice she is seen almost like an Idol for the water worshipping Yamabuki...<br>
In the Captains cabin, Gaozu and Genmei pondered the peoples protests, the Green Dragons words coming eerily to mind.<br>
<i>Beware the SONG... </i><br>
<br>
<br>
<u>Huang He, The Dragon's Graveyard</u><br>
<br>
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<br>
Only Jing and a few hundred Samurai have survived the battle, taking a final stand in the Dragon's Graveyard to ensure the riotous Gobbo's do not wake the evil below.<br>
Though it is an uphill battle, the Shogun's forces stand firm, the spirits of their fallen brothers and the sleeping dragons pushing them on.<br>
Above them the Green Dragon blazes a trail of fire through the Goblins, the Great White Wyrm and the Fire Wyrm helping their forefather in defence of the Capital and their spiritual predecessors.<br>
Abraxas stands behind Jing's forces, using the magic of the Hourglass to turn back time and warn the Samurai.<br>
But as the sands grow smaller, his fallen friends within little more than dust, it seems there will be no more second chances.<br>
Attempting to raise the Gobbo dead in this place of power, the ground beneath his feet begins to rumble...<br>
<br>
<br>
<u>Huang He's borders</u><br>
<br>
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<br>
Gargamel sits alone atop a mountain of Naked bodies, the last of the surviving Illegimate's.<br>
His hair singed away in dragons flame, the months of fighting have changed Gargamel.<br>
Sporting a healthy growth of hair on his chin, and a powerful paunch, the alchemist has single handedly broke through the rear guard of the Gobbo's.<br>
With a sickening pop, Gargamel breaks off an arm of a Naked Lad, gnawing at the flesh like a corn on the cob.<br>
With every kill, the fire of his vengeance dims and his own power grows....<br>
A bellowing burp escapes his stomach as the Alchemist heaves himself off the mountain of bodies and looks to the distance.<br>
With a city of gold and his archenemies numbering the thousands, it looked like the Red Mother's promise to him would be fulfilled....<br>
<br>
<br>
<u>The Former Shan<br>
<br>
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<br>
Sitting around their campfire, T'Locks tribe remained silent, their own blaze paling in comparison to the pyre miles away.<br>
With heavy hearts they left their comrades in their battle.<br>
Led away by armed escort, the Yamabuki could not let themselves fail the Rock Hunters.<br>
Not even with their protest.<br>
Not again.<br>
Gifting them the province of Shan and all it's riches, the Yamabuki left them in it's mountainous refuge.<br>
The small tribe would never forget what this noble nation did for them.<br>
In the distance, the shrill cry of a Rock Eater echoed.<br>
Grabbing up their spears, the Rock Hunter's Karuta glimmered in the fires light.<br>
Their hunter was now the hunted...<br>
<br>
<u>Home at last.... (?)</u><br>
<br>
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<br>
<span style="font-family: 'book antiqua'"><span style="font-size: 26px"><i>FIN</i></span></span>​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">🤘🏻Master of Puppets🤘🏻</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Time to say goodbye...</span></u></b><br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/HgzGwKwLmgM/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/HgzGwKwLmgM\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/HgzGwKwLmgM&quot;]"></span></span></span>​</div><span class="bbcode-justify"><br>
<br>
“Ladz! What a scrap dat waz! Dat waz da best fight in da history of fightin’! All da ladz, apart from dem weird naked gitz were propa ‘ard and to those ladz who are dead, lets get absolutely wasted!”<br>
<br>
The sea of goblins and trolls cheered in unison as Biggleswort spoke before them. The diminutive leader had done what he had set out to do, lead hit goblins into a great battle and less importantly, lead them to victory. The entire face of the world would change after the war that ensnared the entire continent, but it would be a long time before anyone would truly understand the outcome. In the meantime, the gobbos were intent on eating as many mushrooms and drinking as much mushroom ale as their little bodies could imagine.<br>
<br>
The party lasted close to two weeks and everyone under the Bad Moon banner remained in a state of either euphoria or drunkenness for the entire time. Even the humans and dwarf who had settled into life with the goblins found themselves inebriated for the longest time.<br>
<br>
Biggleswort awoke, surrounded by his fellow gobbos, all sprawled out on a metallic floor. They were no longer atop the lush grass and mushshrooms of their home but were on a cold, steel floor.<br>
<br>
“Da ‘eck is dis?!” he yelled out, causing only a few of the recovering goblins to stir.<br>
<br>
He kicked a few of the more unconscious goblins aside while climbing over some that had devolved into piles of intoxicated gitz. He approached a large steel door and gently pushed at it. The door opened smoothly to reveal Orlov tapping away at a strange console.<br>
<br>
“What da’ ‘ecks goin’ on Orlov?!” he yelled. <br>
<br>
The stalwart dwarf laughed as he turned to see Grumblenutz looking worse for wear.<br>
<br>
“Well boss, this is what you’ve asked me to put together for you. You might not remember but you said, and i quote, ‘build me dis fing and even if i forgetz, still do it!”<br>
<br>
Grumblenutz scratched at his head, unaware of any discussion with the dwarf.<br>
<br>
“You sure? Ya best not be lyin’ to me git!” Biggleswort snarled.<br>
<br>
Orlov chuckled again.<br>
<br>
“Look boss, you told me to do this for you, so I have. I suggest you get yourself into a seat because it’s almost time.” The dwarf gestured to a comfortable looking seat next to his own.<br>
<br>
Biggleswort was too hungover to even attempt an argument and instead decided to slide his way over the chair, trying to retain balance. Every step was one step closer to vomiting but fortunately it never came. He leapt up onto the comfortable looking seat and attached what looked like straps around himself.<br>
<br>
“Right then boss, I have no idea what’s going to happen but how about we just do it?” Orlov asked…rhetorically.<br>
<br>
Before Biggleswort could respond, the master dwarf engineer slammed his hand down onto a large red button. There was a monstrous roar, louder than even Galzabrate, so much so that he couldn’t hear his own protests to Orlov. With every passing second he could feel himself sinking deeper and deeper into his chair until he was unable to even lift his hands. He could just about make out the cries of the goblins in the previous room, such was the volume of their yelling due to their rather rude awakening.<br>
<br>
It took several minutes before he felt himself able to move his arms again but he soon found himself going the other way. He felt absolutely no weight in his arms whatsoever. The sensation was strange and as he turned to Orlov he could see the dwarf was just as confused as he was.<br>
<br>
“What ya done?!” He yelled as the roaring came to an end.<br>
<br>
“Well Boss you have not shut up since the start of the celebrations about wanting to get to the moon. So that’s what we’re doing. We’re going to the Bad Moon.”<br>
<br>
Biggleswort’s sat silently as his hands rose to his face as he realised what his drunken self had done. Orlov laughed once again as he pressed another combination of buttons. Before the pair the wall began to open up and staring right back at them was the blackness of space. Right in the middle however, the pair could see what the goblins had longed worshiped…the Bad Moon.<br>
<br>
Biggleswort stared in awe, his mouth agape as the moon seemingly grew bigger before him. Only three words left his mouth.<br>
<br>
“For Gork’s sake…”</span><br>
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					<div class="bbWrapper">***<br>
<br>
“Their walls will not hold. Should we assist the Children of Mekhane?” A voice asked, low and masculine, that sounded as if it talked from behind a wall.<br>
<br>
“They are her children in name alone, not in spirit.” Another voice responded, higher in pitch and more clear.<br>
<br>
***<br>
<br>
Amoni-Ram glowed like a beacon in the dark of night, illuminated by flashes of bright light as the siege moved into its final stages. The spears of plasma spewed from its ramparts bathed the landscape in a constant glow emanating from the city, back-lighting dark and hulking forms of twisted and broken metal that slumped and littered the landscape- the remains of the great machines that once defended her walls. <br>
<br>
Explosions dotted the scene, briefly illuminated a landscape pit-marked by craters, trenches and bodies that reflected the brief bursts of light.<br>
<br>
 In the dim light, one could make out the shapeless horde that surrounded the city and applied pressure to its walls with animalistic screeches and cries, the roars of beasts, both mechanical and nature, echoed through a metal landscape. <br>
<br>
The Shepherd watched it all from Their eye in the sky, the endless feed of information resulting in an endless stream of calculations, plans made and in the same instant discarded, each ending in the same undesired result. <br>
<br>
For all their might, for their perfection of logic and their ability, they could see no path to victory. Their struggle only prolonged and unavoidable defeat, Their enemy was too numerous, their supply routes too stong, reinforcements too rapid, and Their own were broken and depleted. The city would fall. They had failed.<br>
<br>
***<br>
<br>
Lieutenant Illyon ducked as a burst of magic flew into the ramparts, a wave of profane energy crawling up and over their defenses and sweeping across the platform like a wave. Her psychic barrier deflected its tendrils as it swept over her. She closed her eyes in strain, and when she opened them again she stood alone, surrounded by rusted and decayed corpses. upwards before descending and crashing somewhere within the city. <br>
<br>
She called out for reinforcements to the front, but heard no response. Gazing around, she saw only a few wounded soldiers, disorientated and lost. <br>
<br>
She sent a silent prayer to MEKHANE, asking for strength and HER intervention, and moved to the mounted machine gun, throwing aside the corpse that manned it.<br>
<br>
***<br>
<br>
“The forces of Entropy are scaling the walls; they will be within the temple before dawn and they will find The Shepherd and kill Them. We need to fetch her pieces before they do. We cannot let them corrupt her form.” The first first urged, more of an order than a suggestion. A metallic form hefted a silver hammer and began to move, before they were stopped by an outstretched arm.<br>
<br>
“Do not rush into this. There is still good The Shepherd shall do before the end. Her pieces are already accounted for.” <br>
<br>
The larger form of the first looked down at the smaller and slender first with suspicion. <br>
<br>
“You know something you're not telling me.”<br>
<br>
“There is only one option left for The Shepherd, one they will take and serve the will of Mekhane. We cannot interfere until They have taken it, otherwise we will lose much more than her form to Entropy.”<br>
<br>
***<br>
<br>
A path revealed itself to The Shepherd, a calculation that resulted in Their desired outcome. They could not win; but they could avoid losing what mattered. <br>
<br>
While the forces of FLESH spewed into the streets of Amoni-Ram, it’s defenders in a disorganized retreat and panic towards the inner sanctum of the city and the Palace guards prepared for a meaningless last stand, The Shepherd descended deep within the temple, into its lowest layers. Past the great meeting hall where panicked Archpriests begged MEKHANE for salvation and threw themselves at Their feet and begged for Their intervention like They had done before in scripture. They entered into HER BLEEDING HEART, where ancient machines beyond comprehension blinked to life and the hum of a facility that was never truly dead connected with Their consciousness. <br>
<br>
A door that had never been their before opened within a wall of blinking serves and glowing wires, materializing as machinery folded away in impossible movements. The Shepherd entered a room they had never before seen, but now called to them. <br>
<br>
Within was a machine, another array of blinking lights, corrugated tubes and whirring gears. But unlike the other machines that filled the sprawling facility, this had a throne attached to it, with mechanical arms with nameless implements, plugs and cords attached. The Shepherd sat upon it, and it embraced him.<br>
<br>
***<br>
<br>
Illoyns breath can quick and ragged, black fluid leaking from her torn side and she barely managed to run down the city streets. Bolts of energy flew past her and several reflected from the psychic barrier she just managed to project. She could hear metal boots pounding against the cobbled streets behind her, gaining with each thud. Before here were other forms in a mad dash towards the perceived safety of the temple.<br>
<br>
With the resolve only a zealot can muster, Illoyn stopped and pulled herself to her feat, ignoring the pain and setting her neural inhibitors to their max, pushing them beyond their limits. A wave of unnatural calm washed over her as the thin lines of metal that criss-crossed her form began to glow brightly. She turned to face the oncoming zealots, whose hippo-masks were twisted into bloody grins, and accepted her fate.<br>
<br>
***<br>
<br>
As the forces of Zestari closed upon the Temple, and the corrupted Elk blew through the bronze gates with the forces of Entropy, eating away at the metal with unnatural corrosion, the bright blue light began to seep from the temple, a beam of light shooting throught stained glass windows and the open, rotted metal maw; spreading throughout the city, from the ground which also began to grow and up its 8 tall towers of bronze and glass. A blinding light engulfed the city; and then… it was gone. <br>
<br>
***<br>
<br>
Two angels hovered, invisible, above where Amoni-Ram once laid. There was no crater, no bare earth where walls once stood. There was simply the dense jungle that sprawled farther than they could see in all directions. <br>
<br>
“The Entropy that corrupted this land is gone, replaced by Order. The Shepherd absolved themselves of Their sins.” The lithe angle stated, nodding approvingly.<br>
<br>
The larger was still confused. <br>
<br>
“How? Where is the city? Where is The Shepherd.”<br>
<br>
“Gone. Erased. From this plane and its history. As if it never existed. Only its memories of those that saw and those that heard of it remain.”<br>
<br>
“Gone? Where is The Shepherd, where are Her pieces?”<br>
<br>
“Consumed, the cost of remaking the land They scarred.”<br>
<br>
“What of Their people? Where they consumed by Mekhane??”<br>
<br>
“No, the people remain; just not here. They were transported to another place, distant from here in space and time. Relieved of their corruption, their souls and minds now a blank slate.”<br>
<br>
“Won’t they fall to the same corruption though? If their minds are blank, the first who reaches out their hand will be able to shape them in their ignorance.”<br>
<br>
“That has already been accounted for. Mekhane has already seen to this.”<br>
<br>
“I see. Where are Her pieces? The Shepherd had but a few, many are still scattered.”<br>
<br>
“They have been erased as well. The people of this land are not yet ready for them. It was a mistake to leave them scattered, for those that found them did not posses minds that could comprehend them, and thus twisted and corrupted them. When they are ready, their designs will come to them naturally.”<br>
<br>
“Lets hope they are ready soon.”<br>
<br>
“They will be. For now, we must simply wait, and watch, providing what small nudges in the right direction that we must.”<br>
<br>
***<br>
<br>
An invisible blast of psychic energy shot forth from Illoyn’s hand, decapitating the large Hippo-man before here. But sveeral more took its place. They overpowered her, slamming her to the ground. One raised its gun, pointing it at here. Illoyn reflexsively raised her barrier, which fizzled, cracked and failed. The Hippo snorted mockingly, and pulled the trigger.<br>
<br>
In a flash of light, Illoyn opened her eyes and found herself in a field of tall grass. She stood up, confused, head pocking above the reeds. She saw others around her, standing up with confused expressions. Where was the city? Where was Amoni… the words began to escape her. Her head felt heavy and clouded, she spun around and tried to imagine the city that should be here, but could muster only hazy images that quickly slipped from her mind. She looked down and saw… flesh. She was confused for a moment, felt a twinge of disgust, but didn’t know why. But the feeling quickly faded and she shook her head to clear the haze.<br>
<br>
She waded through the reeds to the nearest person, an elderly man. As she swept aside the reeds to greet him she realized he was naked. Reflexively she let the reeds move back into position and then realized that so was she. But she didn't find that this bothered her. It seemed… normal. <br>
<br>
***<br>
<br>
The ground, several hundred large, congregated into a clearing within the reeds. Several held books in their hands, ones they did not know how they got. None remembered how they had got there, or from where; if they even came from anywhere. They had simply came to be, and found the books within their hands. They found they could understand them, though they didn’t know how; and not knowing what else to do, began to read, small groups forming as those with books read them aloud.<br>
<br>
After a time, when bellies began to rumble in hunger; some split out to forage for food. Some of the books had contained information on how to find food within the area. Others began to gather reeds and twist them together, making baskets; while others searched for woods and stones, beginning to make simple tools while others set about making shelters. Still others sat around in circles, excitedly discussing the ideas they had found within their book, some immediately setting out to practice the strange arts they found detailed within. <br>
<br>
Within the first day, asmall camp of small cooking fires and temporary shelters had been erected, and organized themselves into small teams, the natural born leaders emerging and taking charge.<br>
<br>
***</div>
				
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1   <br>
<br>
A crackling portal opened up in the middle of a vast green expanse. The battered body of Pylos tumbled through. She got up, nursing the broken arm that hung at her side. She had barely escaped with her life. A horde of belligerent fungus ended millennia of history. Thousands of years of culture snuffed out, never to be seen again. They were supposed to usher in a new era of the fae but instead were overrun. Pylos shakily walked to the center of the field and fell to her knees. She stared off in the distance for what seemed like hours.<br>
<br>
    Her broken mind was stirred to action by another being forcing its way through the portal. A telltale skittering of mechanical legs filled her mind with unfathomable rage. She grabbed her lasgun with her good arm and spun around to meet her interlocutor.<br>
<br>
    The archivist raised his hands and began to speak in his infuriating posh accent. “My dear Pylos if we cou-” His statement was cut short by Pylos uttering a guttural screaming sob that no fae had ever uttered before her. She squeezed the trigger and fired her last few rounds at the traitorous archivist. A few shots hit his body, but the ancient fae had a thickly armored carapace that shrugged it off like nothing. Pylos immediately charged him without a second thought, slamming her metal fists into his body.<br>
<br>
    The archivist started laughing. “You stupid, stupid bitch.” He reached into his satchel and pressed a button. A block of shaped explosives detonated, blowing Pylos’ chest cavity open. His face contorted with rage as he towered over the twitching body of Pylos. “WHY does your ilk REFUSE to adapt?” He jammed a sharp metallic leg into her chest cavity and twisted it. Pylos let out a ragged scream. Everything was going wrong. The goblins were supposed to ally with the fae due to the mutual alliance with the flessi. Pylos was supposed to rebuild the fae court and negotiate. Why was everything going so wrong? Zestari was dead. The empire was in shambles. The flessi were presumably wiped out. The Mekanites were sundered before he could take advantage of their weakness. He slammed another leg into her chest cavity. It all started going bad with her. It was all her fault.<br>
<br>
    Before he could coup de grace the broken Pylos, a hulking crocodile mutant tackled the archivist to the ground and began beating his faceplate senseless. With a roar, the archivist kicked his assailant off and stood up. He was now surrounded by a crocodile mutant, a feminine figure made from vines, and none other than Orchid. There was a mishmash of ragged fae and Mekhanite forces behind them as well. The archivist recognized the Mekhanite forces as duelist rebels that despised their former order. The vine-woman ran to the broken body of Pylos and caressed it. “Oh please please please be ok,” she said, her voice quivering.<br>
<br>
    Orchid slowly drew their rapier and pointed it at the archivist. “Did you miss me, darling?” The archivist snarled. “I suppose this is a fitting end. The fae empire gets whittled down to an even slimmer shadow, and eventually dies out. Go ahead. I’m ready for the next life.” Orchid sighed. “We can’t keep fighting. This is all that’s left. We made off with parts of the archive and some soldiers. We are all that’s left of the leadership. Zestari is dead.” The archivist cocked his head to the side as Orchid continued. “None of us know of fae artefacts, of time travel. You are quite literally our last hope. I can’t kill you, as much as I yearn for it.”<br>
<br>
    The archivist began to let out a maddened laugh. The fungus was buried deep in his arm. He had sacrificed his humanity for a now-dead ideal. “We forge order through chaos. Let us enact the treatise of old. I shall head the Unseelie court of the fae. You head the Seelie court. We will collaborate until our empire is back to its former glory, then part ways. Deal?” Orchid pulled out a silken handkerchief and sassily covered their hand with it. They extended their arm to the archivist. The duo shook.<br>
<br>
    Looking up to the sky, the archivist noted the birds flittering about. The azure depths reminded him of home. Massive rolling white clouds crept silently along the canvas. “If only I had a paintbrush,” he thought to himself. His thinking was interrupted by a Mekhanite dropping a wooden box on the dirt, as shattering sounds echoed through the clearing. The grime-covered soldier ran his hands through his hair, cursing himself. A quick check by the archivist revealed that this was a priceless, timeless antique vase. The Mekhanite sheepishly shrugged his shoulders. “We tried getting what we could from your archives…the goblins broke most of it…I’m sorry.” The archivist no longer had words. Such an infraction would have set him into a rage a year back. But a vase served no purpose anymore. There was no fae culture left to preserve. As the archivist studied the figure that dropped the vase, he realized the creature was augmented with primitive cybernetics. It made a mockery of science.<br>
“What’s your name, abomination,” asked the archivist in an exasperated tone. “It’s Parth sir.”<br>
<br>
    “Well Parth, consider yourself infinitely fortunate I value manpower more than ancient artefacts right now. Consider this strike one.”<br>
<br>
 2<br>
<br>
    Within a few weeks, the group had established a primitive base camp. Wooden crates were haphazardly stacked underneath nylon waterproof tenting. Camouflage netting graciously provided by the Mekhanites covered the top, making the entire mass inscrutable from far away. In another sector of the clearing was a larger camouflaged tent that housed the fae. Mekhanites patrolled the perimeter with their clockwork rifles. A few masked zealots nestled themselves in hastily dug trenches, machineguns ready to punish anyone who dared to incur. Primitive gas furnaces heated food for the mortals, filling the clearing with the buttery scent of rations and propane.<br>
<br>
    Within the tent, the archivist worked tirelessly reassembling Pylos. He was working with substandard tools. The tools were display pieces and are now being used for actual work. The fucking goblins were to thank for that. Every so often the torch on his ion welder would go out and he’d curse under his breath. The entire experience felt degrading. Everyone had their eyes glued to him to ensure another bomb wouldn’t be planted in his patient. Violetta would often pace back and forth when the archivist broke something and swore loud enough. The mushy sound of her plant feet on the sodden grass was like nails on a chalkboard.<br>
<br>
    “Crabby! Is she going to be ok?” Violetta eventually yelled. That was another thing that was getting under his skin. The nicknames. “I don’t know. It doesn’t matter, Orchid can just transfer her soul into something else if I cause a grave enough error. Maybe a trashcan would fit her more” he said with a light chuckle. Violetta huffed. “No wonder you don’t have any friends here. You’re mean.” Orchid raised a finger. “He also sold his soul to a sentient mushroom whose soldiers ended up crushing our empire.” Upon hearing this, the archivist deflated a bit. None of them understood. The empire had to adapt or die. Why didn’t they get it? He slowly put his tools down and turned to face Orchid. “Do you think I wanted any of this to happen? Do you have any idea how much I sacrificed to get to where I am? I want us to move forward. To never hide in the shadows again.” Violetta pointed at the archivist. “Crabby. Stop moping. What’s done is done.” Then she pointed to Orchid. “Be nice, he’s fixing our friend.” She smiled, revealing rows of thorny teeth. “See guys? All better.”<br>
<br>
    After a few days, Pylos was operational again. She requested to have her welding scar to be sprinkled with gold. The practice was told to her by an ancient Yamabuki dragon. Tensions were higher than ever when she came back, but Violetta did a good job at quelling the adversity of the base camp.<br>
<br>
It wasn’t much, but it was home now.<br>
<br>
3<br>
<br>
    A dark-skinned man wearing blackened robes limped through the massive green expanse. Peeking from under his tattered robes were ribs and rotting flesh. Cradled in his arm was the destroyed skull of Zestari. Behind him was an elderly man. The duo could be heard bickering back and forth.<br>
<br>
    “Darius my friend, are you quite sure the fae are this way” inquired the elderly man.<br>
<br>
   “You have little faith in their ability to survive, Mohandes”<br>
<br>
   The Mohandes sighed and kept walking. Eventually, the two spotted a sprawling tent settlement in the distance. Darius smirked. Looks like the fae magics led him to the right place once again. The gifts of the fae were truly bottomless.<br>
<br>
A shot whizzed past Darius’ head, and the two immediately ran behind a rock. “FUCK” yelled Darius. “Do we have any way of showing we’re friendly? The Mohandes rubbed his chin. “Tear up your shirt and make some kind of flag, that should work.”<br>
<br>
    “Old man! Is your sight failing? My robes are BLACK!”<br>
<br>
“Do you have a better idea? I don’t think they’ll be too happy over two unidentified people holding the severed head of their dead leader.”<br>
<br>
    Darius rubbed his temples. Time was running out, the fae would likely have soldiers converging on their position by now. They’d probably be quite trigger-happy too. “I’ll just…I’ll just wing it. I’m lucky right?”<br>
<br>
     He dropped the head of Zestari at the Mohandes’ feet. It made a hollow clattering sound as it banged against the large rock on the way down. The sound of mechanical stomping became more and more apparent. Were these not fae soldiers? Perhaps this was the end. He stepped out from behind the rock, only to see a small squadron of Mekahnite soldiers. Darius gritted his teeth and began to summon a powerful spell of rot and decay to unleash on the squad.<br>
<br>
     Before he could unleash it, the squad leader spoke up. “I’m Parth of the Mekhanite Dualists. You’re in a restricted area. Come with us now.” Darius smirked and unleashed his spell. Putrid decay and rot spewed from his hands toward the squad leader. Parth jumped out of the way, his augments screaming with pure energy. He leveled his clockwork assault rifle at Darius’ center of mass, and let out a quick burst. Bronze bullets lanced through rotten flesh, splattering the grass with a putrid green liquid.<br>
<br>
Fae soldiers heard the shots from across the clearing. A Mekhanite spotter quickly aimed his telescope at the squad fighting. “Commander Archivist. I see a zombified man wearing a ram’s horn around his neck. He is engaging Parth. I recommend sending reinforcements.” The archivist chuckled. “Looks like Zestari’s errand boy survived. Call the idiots off before they kill each other.”<br>
<br>
     A radio officer quickly relayed this message to Parth. Upon hearing this, Parth yelled. “Wait wait wait. You’re with the fae?” Darius pursed his lips. “Um…yes? Didn’t your little empire get crushed to dust by them? Shame I couldn't have seen that petulant shepherd's face when it happened.”<br>
<br>
Parth signaled for his men to lower their weapons. “The Mekhanites that are here currently are all dualists. We worship both nature and machines and did not like our former empire. Now, come with us.”<br>
<br>
4<br>
<br>
    By the end of the second month, the severed head of Zestari made its way back to the fae. They placed it in the center of camp, and all gathered around it. This was to be a day of no work. This was a day of remembrance for the eldest fae’s death.<br>
<br>
    The surviving fae broke out the good wine and good rations and prepared it to the best of their ability for the surviving Mekhanites. Fae magic made the sustenance garden of this place grow all the quicker, and it was now harvesting time. Soldiers sat on wooden boxes around crackling fires. They consumed sweet stews while listening intently to ancient poems and legends from the first fae empire. Darius, Parthe, and the Mohandes all sat around a barrel flame trading stories of their travels.<br>
<br>
    For the first time she was rebuilt, Pylos spoke at the center of the gathering. “We are all dying, nothing is eternal. Not even Zestari could escape the clutches of death. The fae empire has been shattered once more. We cannot handle another defeat. Consider this our swan song. But by the twin gods, we will not go so easily next time.”<br>
<br>
<i>Together we shall thwart the pains<br>
The gods do throw to earth<br>
And turn aside their fiery darts<br>
With merriment and mirth<br>
And when time comes that men forget<br>
The lessons animals render<br>
T'will be the humble rabbit<br>
That mankind will remember.</i><br>
<br>
<b>The Seelie-Unseelie Alliance <br>
Stated Goal:</b> Rebuild a new fae empire and eschew the old laws. Time travel is now a secondary priority, as it has shown to be unreliable and nearly unattainable.<br>
<br>
<b>Phase Alpha: 1 year time</b><br>
<ul>
<li data-xf-list-type="ul">Take stock of inventory. Build a temporary base of operations. Fortify the base with heavy weaponry, traps, and camo.</li>
<li data-xf-list-type="ul">Evaluate Mekhanites for ideological compatibility. Experiment on 1-2 to see flesh compatibility for fae technology.</li>
<li data-xf-list-type="ul">Survey land for resources, other settlements, and lost technology.</li>
</ul><br>
<b>Phase Beta: 5 years' time</b><br>
<ul>
<li data-xf-list-type="ul">Begin testing villages for ideological assimilation.</li>
<li data-xf-list-type="ul">Begin recruiting villagers for foot soldiers and petty laborers.</li>
<li data-xf-list-type="ul">Ramp up manufacturing capabilities. Heavily focus on weapons design and biotech. Lay groundwork for silica refinement.</li>
<li data-xf-list-type="ul">Search for silica deposits.</li>
</ul><br>
<b>Phase Gamma: 100 year’s time</b><br>
<ul>
<li data-xf-list-type="ul">Upgrade all Mekhanite dualists to full fae cybernetics with remaining fae technology. They are now dubbed “The Darah Baru.”</li>
<li data-xf-list-type="ul">Take over all surrounding villages with superior technology, and install puppet governments. As soon as a village is adequately loyal, cease all contact with it save for puppet government. Do all dealings through puppet governments.</li>
<li data-xf-list-type="ul">Build an underground settlement for fae that is out of sight for mortal eyes.</li>
<li data-xf-list-type="ul">Finalize silica production facilities and begin researching mass soul separation with the help of Orchid.</li>
<li data-xf-list-type="ul">Begin planting a new religion devoted to airplanes and weapons in the villages. Use military conquest as a catalyst for inspiring awe through technology.</li>
</ul><br>
<b>Phase Delta (500 years- present)</b><br>
<ul>
<li data-xf-list-type="ul">Build another underground settlement as deep in the earth as possible. Put the Darah Baru there in slumber, to be awoken when the time is right. The Mekhanite Dualists are now truly the last fae.</li>
<li data-xf-list-type="ul">Conglomerate all villages into a state. Engineer various revolutions, coups, and conflicts to make government development seem organic. In reality, the fae control all of this and are continually planting the idea of weapon worship into the minds of the new state.</li>
<li data-xf-list-type="ul">Digitize the mind of the archivist into fantasy AI, so he may survive and copy knowledge even through the deadliest of catastrophes.</li>
<li data-xf-list-type="ul">The remaining old fae has received blessings from the twin-gods and chaos gods alike. They sublet this power to state officials and make miracles now appear real, further validating the religion.</li>
</ul><br>
<b>Now: </b><br>
The Consecrated Socialist Republic of Arrana has entered the stage. They believe strongly in the sanctity of socialism and warplanes. In reality, they are fae puppets.<br>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><span style="font-family: 'book antiqua'"><b>A Reunion Long Awaited<br>
<a href="https://www.rpnation.com/attachments/bcdab1cbbd24e54905bd3f3ffd5f552f-jpg.1021433/" target="_blank"><img src="https://www.rpnation.com/data/attachments/958/958563-9d1e01d627e1d038e4c867f63caaf522.jpg" class="bbImage " style="" alt="bcdab1cbbd24e54905bd3f3ffd5f552f.jpg" title="bcdab1cbbd24e54905bd3f3ffd5f552f.jpg" width="100" height="100" loading="lazy"></a></b></span></span>​</div><br>
It was time.<br>
<br>
After years spent fighting, cultivating and debating, the recent wars had led the Flessi Assembly to the apex of their objective. The spores they'd been developing  had led to many of the battlefields they had joined becoming seedbeds for the growth. It had spread far beyond the boundaries of Carcass, covering lakes, covering mountains and spreading more through the numerous dead the wars had left behind.<br>
<br>
This spread continued even after the demon was gone, as the Flessi simply returned to their previous objective the moment the fighting had ended. With the forces of nature surging through the lands, the time was ripe for cultivation. So they did, churning pits of fungus and flesh crisscrossed for miles into unclaimed lands. Smaller tribes and peoples were given two simple options: Relocate or allow their lands to be surrounded and transformed.  Some bowed, others fought, but by that point the Assembly had become to large an enemy for anything less than a great power to halt.<br>
<br>
Luckily for all involved, the Flessi continued their courtesy towards the other respectable nations that had survived the wars with strength intact. There was no need to incite further conflict now that their aggressors had been dealt with, the time for building was nigh.<br>
<br>
Farmlands became bio-organic factories that pumped out growth constantly, r9ivers became giant veins that began to balloon and fill with the growth, and many Flessi went from sacrificing their bodies to cultivation to simply throwing themselves into the veins to become one the blood of their forbearer.<br>
<br>
And throughout all this, a shape began to take form. Not of any recognizable animal or being, but of a system. The Bio-Organic factories became connected by the veins, with hardened fungal shielding growing around them as System became more unified.<br>
<br>
The Flessi could feel it, their time coming to an end. More and more they were rising with unknown growths or extra limbs, deficiencies that became common occurrence as the  factories began working on their own accord. The organic landscape began shifting on its own, with rivers changing flows and the beasts moving with greater coordination. Soon the fungus took a new look, that of bluish purple flesh. All across Flessi lands the peoples began moving with less thought, their will being subsumed by the organism they had worked tirelessly to create.<br>
<br>
Its voice became clearer in each and every one of their thoughts, simple cries at first and then confused mumbles in each and every Flessi.<br>
<br>
Soon it became apparent that they had succeeded, that the very landscape had taken up the torch of putting itself back together. Though not in its original form, their forebearer was to be whole soon enough.<br>
<br>
<a href="https://www.rpnation.com/attachments/fungal_giant_art-jpg.1021428/" target="_blank"><img src="https://www.rpnation.com/data/attachments/958/958558-110cd6b2e6636cdfa23ca10e9644c171.jpg" class="bbImage bbImageAligned--right" style="" alt="Fungal_Giant_Art.jpg" title="Fungal_Giant_Art.jpg" width="100" height="125" loading="lazy"></a>For the Architect, there was no greater joy.<br>
<br>
He had led his people through much: the Cultivation, Diplomatic endeavors, and wars on several fronts. <br>
<br>
But to hear that voice speaking with greater clarity, there was nothing more ecstatic.<br>
<br>
He sat atop what had once been the Spine, now no more than a series of giant ribs running down the mountain. Enclosed their soiling arms had blossomed into giant organs that the increasingly mutated wildlife fed with prey they hunted instinctively. It wasn't as if they'd need Soilings any time soon, the last had fed themselves to the great southern veins that led across their land.<br>
<br>
All that was left of the Flessi at that point were those things, those fleshy drones that moved on their own. They ignored the fungal creatures,  patrolling the great veins and clearing obstructions or attacking anything that threatened the massive organism.<br>
<br>
The Flessi had mostly dedicated themselves fully, becoming one with bones, blood and more. The only ones that stayed continued to patrol in the Shellborn, their heavy stomps were now the only remaining sign of the Assembly proper.<br>
<br>
That and the Architect, who had watched one by one as his council of advisory fellows had relinquished themselves. Whitebranch had thrown herself into the stream with her fellow Soilings, Blueglow had continued the cultivation dutifully until their services had been rendered obsolete. Seeing that their forebear had begun regenerating without the need for propagation, Blueglow had finally thrown himself into the massive abyss under Carcass, the one that now sported a massive brain of fungus and flesh.<br>
<br>
And Irecap?<br>
<br>
Seeing that the beasts and creatures of the Growth could now do his job better than he could, the Cullmaster had just dissappeared without a trace. The Architect knew not where had relinquished himself, or even if he had been relinquished at all.<br>
<br>
All the Architect knew, was that he was the last of the Old Guard. The last pillar of the Assembly.<br>
<br>
At least, he was until that day. For that day he opened the Shell he'd been piloting for decades at that point. He crawled out, body long since growing withered inside the organic husk.<br>
<br>
But he cared not, for his time had come to an end. He had been the bedrock of the Assembly's efforts for years at that point. And soon, he would be a part of the bedrock of their great forebear as well.<br>
<br>
As the Architect laid himself against one of the Spine's giant ribs. He turned and looked up to the sun, barely visible through the spore filled air that muted the landscape.<br>
<br>
But to him, there was no greater peace.<br>
<br>
And no better time to return to that confused voice calling out in the darkness.<br>
<br>
<div style="text-align: center"><a href="https://www.rpnation.com/attachments/0_knm_zombie_hand_is_mushroom_2-jpg.1021430/" target="_blank"><img src="https://www.rpnation.com/data/attachments/958/958560-0909e0f40cb870cad831a0b36e123663.jpg" class="bbImage " style="" alt="0_KNM_ZOMBIE_HAND_IS_MUSHROOM_2.jpg" title="0_KNM_ZOMBIE_HAND_IS_MUSHROOM_2.jpg" width="134" height="100" loading="lazy"></a><br>​</div></div>
				
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<br>
<b>Rokk and WR3N</b><br>
<br>
Ren stood on the craggy cliff overlooking the shore, the full moon bathed the area in a gentle light. It was just outside of the academy, the same spot where  the trio had met Rokk and his cultist so very, very long ago. The world had changed so much after the last battle, something akin to peace had settled and the others... Had split. Tamif and Trystan often stayed in Sunset Mountain, to carry out their duties as diplomats and Trystan acted as one of the instructors both at the Academy and at the Mountain for young shaman, following Vigo's footsteps, and Ren saw both of them often, but it wasn't the same.<br>
<br>
Time, duty, love, children had changed them. But Ren was still Ren. She did not change, she merely was. Ren's gaze fell down to her silver hands, and something built within her, a deep numbness, a loss of desire, of purpose, she closed her eyes and willed the rush of emotions away. Emotions. Those had become far more frequent since meeting them, and while she welcomed them, there were times, like now, she resented them. They were messy and had a tendency to pop up when she least wanted them to.<br>
<br>
The android took a few steps along the cliff before leaping down to land with a heavy <i>thud</i> on the beach, sand was kicked up and the ground almost seemed to 'ripple' from the force of her landing, but she rose right up, no worse for wear. She walked across the pale lit beach until she came to a small outcropping, a hill of rock built upon the shore. On top was a simple gravestone marking the final resting spot of Rokk. She wasn't sure whose idea it was to build the his grave out of rock, probably Trystan or maybe Tamif, she did seem to enjoy puns.<br>
<br>
Ren swept her gaze over it before she kneeled down and got to work, carefully brushing and cleaning algae and grass from the rocks, wiping the tombstone clean and readjusting the rocks to fit together once more should they have been jostled during the high tide. She gently ran a thumb along the inscription to clean out any gathered sand, as her thumb traced each letter, she couldn't help but read:<br>
<br>
<i>'Here lies Rokk,<br>
<br>
Enemy, Cultist, Traitor.. Friend and comrade. He gave his life so others could live, but most of all, he finally found what he was looking for.' </i><br>
<br>
With her memory, it seemed like only yesterday they had met Rokk. Seemed like only yesterday he had betrayed them. Seemed like only yesterday he had fallen. Now, now Rokk was all but forgotten, his sacrifice a footnote in the history books that spoke of the battle. His grave visited and tended only by her... Was this her destiny? To tend the graves of her companions, of her loved ones? To stand eternal, alone, lost and adrift in this world? What would she have in ten years? A hundred years? A thousand?<br>
<br>
An odd sound bubbled out from her chest, a hiccup of some kind, and then another. Her metal chest heaved and something rolled down her cheek, her sensor picked it up as something 'wet'. Her eyes stung and were misty, a malfunction of some kind, surely. Ren reached up to cover her eyes, her chest still heaving as hiccups and broken breaths made their way out, and as bits of moisture continued to roll down her eyes to fall into the sands below and get washed away by the sea.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<br>
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<br>
<b>Lilith and Scorched Earth</b><br>
<br>
The odd duo did not stay long. It was only a few days into the celebration that Lilith cheerfully told them that they were leaving, but not until she congratulated Tamif and Trystan for their relationship, and proclaimed, quite loudly, that it never would have worked between them because Lilith just had too much love to give to the world. Scorched Earth said nothing, and the others were fairly certain Scorched Earth did not care if she came with them or not, one way or another, Scorched Earth was leaving. Something was pulling them away, to someplace the others could not follow or understand.<br>
<br>
In fact it was quite the sight, the morning of their departure, as Lilith sprinted after the walking form of Scorched Earth, yelling at them to stop and 'hold up' because they had left without her. Not having time to truly say goodbye, the companions could only wave as the duo disappeared into the sunset.<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Elijah the Third, Inventor Extraordinaire</b><br>
<br>
<br>
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<br>
Elijah had quite the journey after his, very successful, first test flight of his wonderous flying machine. Who would have known he was to crash into the tree of providence, find a group of lifelong friends and go on an adventure that would be immortalized in a storybook? Well, not him! Elijah spent most of his time in the workshops of the Academy, trying to blend magic and science into larger, and greater, adventures. His cycle improved. His flying machine, improved. He even dated a very beautiful, blond elven mage who frequently told him he was the 'Stupidest, smart man she had ever met'.<br>
<br>
It was a nice relationship, and a very rocky relationship which naturally did not last. She eventually returned home, to the old world, to continue her family legacy while Elijah was so often lost in his inventions it had taken him a few days to realize she had left. That was how most of his relationships went, including those with Ren, Tamif and Trystan. They'd always hold a special place in his heart, and he theirs, but he was busy. There was always something new to study, something new to investigate, to discover! And he was the inventor extraordinaire! It wasn't until the years turned to decades, and in his age, he gained something akin to retrospection and more then a few regrets. The last anyone say of Elijah, it was when he built his great airship and sailed into the eastern sea to find the remnants of his people, Coghaven. Everyone may have believed them dead, but not Elijah. In his heart, he knew they were out there somewhere, and it had been a long time since he had been home. He only hoped to find it while his mind was still sharp enough to show his old colleagues the wonder of Elijah Tillbury the Third, Inventor Extrodinaire!<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡<br>
<br>
<b>Tamif and Trystan</b><br>
<br>
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<br>
The room was small, but cozy, well lit by various magical lanterns that floated in the air. Upon the roof was hundreds of small lights like the starry night sky. Trystan and Tamif stood huddled around a small childs cradle, their hands on the sides as they leaned over [Tamif needing to stand on a stepstool to get the height] to peer into its depth at the small, light green child that was bundled up in a blue blanket.<br>
<br>
"She looks like you," Trystan said as he reached down to run his fingertips over the blanket, it was hard to believe that they were parents, that this all was happening.<br>
<br>
"She'd better," Tam said as she bent halfway over the cradle so she could put her own hand down to lightly touch his, the golden ring he received from Vigo so long ago now standing prominently on her finger, "It wasn't fun, I wouldn't recommend."<br>
<br>
"Noted," Trystan said as he took her hand in his own, "but it wasn't fun running halfway across the land trying to find 'twice roasted wheezlebulb nuts'."<br>
<br>
"I still can't believe you thought that was an actual thing," Tamif said, a large tooth grin slipped across her face.<br>
<br>
"Hey, when you start yelling, I look for the best hiding place," the master wizard said with with a wink.<br>
<br>
"Har har, Lucille, your dad isn't much of a hero anymore. I think all that time teaching has really slowed him down, even his butt has gotten bigger, I didn't even know that was possible!" Tam said in an overly loud whisper.<br>
<br>
"It has not," Trystan bit back before he looked over his shoulder as if trying to check before he caught himself... Maybe he had let himself go just a bit, if he wasn't teaching at the academy, he was teaching new shaman at Sunset Mountain, preparing to, possibly, take over Vigo's position when the old man finally retired and let it go.<br>
<br>
"It really, really has," Tam said as she set her jaw on her hand, the One Ring shining brightly in the starlight, "But its okay, I married you for your butt."<br>
<br>
<br>
≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡​</div></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-11458253" data-lb-caption-desc="Trektek · Sep 15, 2022 at 9:19 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><u><b>Birth of Nations: Act 2: Age of Colonialism</b></u><br>
<b><u>Epilogue</u></b><br>
<br>
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<br>
B’Orkson Johnastan opened up one of his history texts. He was something of a history buff, even going so far as to working at the local museum. But even then, many of these texts got things wrong here and there. And sometimes, even he picked up things that he hadn’t from a different obscure text. That was why he found history so fascinating. After the passage of time, things were often jumbled up or forgotten. <br>
<br>
The good thing is that with many long lived races, often things aren’t forgotten entirely. In fact, over the ages, they often came across Old World ruins which changed the entire direction or thought process of a nation that came across them. Their world view shattered or altered to fit this new information.<br>
<br>
His own book that he was reading was The Age of Colonialism in the Kimonset region by Nikto Xert. It dealt with many things such as the Early invasions of the horrifying Mabinogi and the secret rise of the Xion Corporation. But it also has events such as major wars. <br>
<br>
The War of Technology vs Nature was honestly something that could have filled an entire textbook all on its own. And he couldn’t count the amount of Fiction books based on the era. Especially the ones that take figures such as Overseer Runciple Thorpe or Warmaster Otherion as central to the story. Including an untold amount of trashy romance novels where they sweep the beguiled woman off of her feet or toiling away in the savage lands to the majesty of the technological and mythical Coghaven.<br>
<br>
Bah. It must have been a place. And most likely those legends were based off of real people. But there was no way that it happened like people believed. That was just myth, blown out of proportion.<br>
<br>
But that was besides the point. There were many modern things that arrived from such a fantastical time as the Age of Colonialism. It was a time of great Change. Here were just some of what came out of that time:<br>
<br>
<b><span style="font-size: 26px"><u>The Mythical Land of Coghaven</u></span></b><br>
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<br>
They say that Coghaven was a technological marvel of a city founded by those who wished for a better life from the harsh Magocracy that was Greater Titania. The records originating from Greater Titania can confirm that the failed rebellion against the crown was fact. And that it was led by Overseer Runciple Thorpe, a human merged with technology, Warmaster Otherion, an elven warrior of unparalleled fighting prowess, and Fizzo Glint, a Goblin whose mastery over money was undisputed. <br>
<br>
Together, they worked to tame the wild lands of Kimoset as they built the Golden City of Coghaven upon an Old World Site. While Thorpe was guided by an Old World A.I. to bring about greater prosperity and protection, Otherion had challenged the Orc WarChief Grizzakis, earning his friendship in the process. And even still, Glint worked tirelessly to earn the Trolls trust by gifting them many, many supplies.<br>
<br>
Between the Big Three, The Mighty City of Coghaven could stand against anything along with their allies of Mechanical and flesh and Bone. Especially against the Rampaging Horde of The Mabinogi. These flesh cultists were obsessed with reviving The Dragon At The End Of The World. And Coghaven would stop them.<br>
<br>
They were an enemy that would not stop as they threw body after body to eliminate The Orcs, the first line of defense against the enemies of Coghaven. The Alliance led by Warmaster Otherion arrived too late to save his good friend, Grizzakis. Theirs was a friendship for the ages. One that caused the elf to shed many tears. IN fact, the legends say that he shed all his tears from this and was never able to shed tears again. *Author’s note: A drink entitled Otherion’s Tears can be found in most taverns in this day and age*<br>
<br>
One of the Mabinji Clan leaders was killed in an epic duel and the other three disappeared from elsewhere on the continent. Legend says that they will one day they will return to revive The Dragon At The End of The World to end all life on this planet. But, it was the might of Coghaven that crushed their hopes and dreams of world based destruction. They were unparalleled in both honor and skill.<br>
<br>
After this was the most Golden Age of Coghaven. The people were happy and fulfilled. Their technology was at its most powerful. And all was content in the land. Orcs, Trolls, Goblins, Elves, Humans. They lived together in Harmony using technology to better themselves.<br>
<br>
And then The Technology vs Nature War began.<br>
<br>
There are some details of this recorded as they allied with The Grand Academy during the War. Even though it was said that they were not fans of magic, The Academy was in fact proponents of learning and technology within their magical curriculum, making them natural and steadfast allies.<br>
<br>
Many movies were made in the vein of detailing the final battles of CogHaven, complete with Warmaster Otherion having a final showdown against Warchief Callarhan in the rain and a city sized explosion taking out the Rahzen Army pulled by a dying Runcible Thorpe.* Author’s Note: Sometimes Directors will blow an entire film’s budget on such an explosion effect. Here’s hoping the new tv series on the era will do it justice*<br>
<br>
History states however that even if any of that happened, that Fizzo Glint fled with survivors in submarines. But that none of the survivors that fled to sea were ever seen or heard from again.<br>
<br>
The Renowned Explorer and Inventor Extraordinaire, Elijah Tillbury the 3rd had set out on an expedition to locate the survivors later in his life, but he was never heard from again. Whether it was due to being lost on the open ocean, or just settling down in obscurity somewhere else. It is unknown about the final fate of these amazing people.<br>
<br>
The follow up to the Myths of Coghaven would never be discovered. But, the legends and myths of history would forever by remembered by the world in plays, books, and movies.<br>
<br>
<b><span style="font-size: 26px"><u>The Welcoming Nation of Rahzen </u></span></b><br>
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	</div><br>
<br>
Rahzen was a place that had been open and welcoming to many people. They were made up of many different clans that all somehow were able to work together in a Council that was able to get things done in an orderly fashion.<br>
<br>
After the Technology vs Nature Wars, they never rebuilt an army as Grand as the one that legends tell had faced down the realm of Coghaven. From then on, they mainly relied upon the Shamans and their elemental summons for protection. Though warriors would train to defend the realm, they no longer journeyed from it.<br>
<br>
With peace in the land, Rahzen expanded to the North and the East, even eventually bringing in those of the Xion Corporation into their fold. Those from the Old World brought about a new revolution of ideas that appealed to the young and impressionable. <br>
<br>
Those in the South became Shamans, learning the ancient ways of the Elementals and Spirits, while those in the Northern Tribes joined The Company. It became more of a divide of the classes than all out war. As both contributed to the Rahzen society.<br>
<br>
The technological and spiritual growth of the nation was strong and continued to grow, allowing them to stay strong over the years, even when other nations would have collapsed.<br>
<br>
This natural progression caused there to be two more powerful positions within the Council that would exist above the other members. The High Shaman and The CEO representing the spiritual and technological wants and needs of the nation. Over time, this developed into the two political parties that exist to this day. The Shaman Party and the EO party with whomever gets elected to the highest position in each being The High Shaman and the CEO respectively. <br>
<br>
The Democratic nation while outwardly friendly, kept all other nations on its toes with its large flock of Vulpine Spies. Their Army may not be what it had been in the past, but their information network became unrivaled and for that, they are still able to maintain a friendly relationship with other nations within the entire world.<br>
<br>
Its cities and people can be a land of extremes with Shamanistic people alongside those that wield technological might. Even to this day, it can be an odd sight considering other nations types of being. But it merely adds to their cultural melting pot.<br>
<br>
Its even said that The Eternal Legion was formed by the disgraced Prince, Warchief Callerhan, a powerful mercenary organization that is still used by many nations today in their wars on the front lines.<br>
<br>
<b><span style="font-size: 26px"><u>Yamabuki: The Fallen People</u></span></b><br>
<br>
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<br>
The Golden Age of The Yamabuki would be remembered as a time of Dragons, a time of expansion and a time of War.<br>
<br>
An entire book series entitled: “The Brilliant Blue” was written about the Brilliant Blue Prince, the dangerous machinations of Wu, the last stands of the Samurai and their exodus to the Sea.<br>
<br>
The fallen lands of the Yamabuki ended up in the care of the Rahzen as their expansions over the ages made their way up north. Survivors and descendants that had not fled to the seas were eventually absorbed into the greater empire and given a voice.<br>
<br>
Eventually the survivors arrived at a new land where they would be able to carve out a new nation, one that would not have the same troubles as the old. Instead, they make new mistakes and have new troubles. The old life was left behind. They were more now than they were before.<br>
<br>
As for the main group of survivors that went to the sea, they realized what was coming, even if others had not. THE SONG. They knew that it was dangerous and deadly and could worm its way into the minds of living and non living things alike, converting it to its onerous cause.<br>
<br>
That is why they turned to music, to create their own Songs. Nerida became the first of the New Nation’s Songstress. Carefully crafting song after song that would bolster the hearts and minds of the people. It was one of her early songs that even became the country’s National Anthem which is still sung to this day.<br>
<br>
And in following her own lead, eventually other singers, songstresses, and musicians popped up from out of the woodwork. Each created their own music that could bolster the spirit and mind, giving some protection against The Song. Even later without knowing how they were doing it, the people automatically did so. It was a part of their very nature, part of their culture.<br>
<br>
Music became their life and was their culture.<br>
<br>
Even to this day, there are vast world tours from some of the bigger names of singers that emerge from the country. With bright lights and even brighter sounds, the people they became carry forth their national identity wherever they go.<br>
<br>
<b><span style="font-size: 26px"><u>Goblins of The Bad Moon</u></span></b><br>
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	</div><br>
<br>
The Gobbos had the largest party that the continent of Kimonset had ever seen in recognition of their great deeds on the battlefield. They had never had such great fighting and it was possible that they might never have that kind of fighting ever again.<br>
<br>
So for now, they would celebrate this great victory. There was much drinking, smoking and general all around raucousness. <br>
<br>
What happened next was mere rumor and hearsay based on the drunken and high survivors of the party. They believed that A drunken Dwarf build for them a powerful ship that could sail to the moon.<br>
<br>
Of all the things, it was of course a preposterous idea. Nothing like that could come from less than Old World tech. And even then, that seemed unlikely.<br>
<br>
At least that was what most people thought. Every now and again, someone says they have a sighting of the fierce warriors that come and collect them for battle against their forces.<br>
<br>
But most of those people are full of it.<br>
<br>
In the history books and shows that followed, The Goblins of The Bad Moon were usually portrayed as evil powerful warriors that served no one but themselves. History showed that they were strong enough to crush entire armies and it was remembered that during the Technology vs Nature Wars, they fought for themselves, destroying both the Yamabuki and The Children of Mehkane.<br>
<br>
<b><span style="font-size: 26px"><u>The Children of Mekhane/The Synthetic Fae Court </u></span></b><br>
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	</div><br>
<br>
These two groups as they originally were had faded into obscurity as the many, many years went by. The Children of Mekhane were remembered as being zealots of a mechanized city that pursed the purity of machines to the highest degree. Occasionally adventurers and historians that would danger a delve into the Flesh Marshes of its remains could come across such of their technology or even a skeletal figure that was encased in their technology.<br>
<br>
Some pieces had been recovered and even reside within the museum in the Grand Academy. A testament of the life that they must have led. Though not much remained as their city had vanished during the war of Technology vs Nature. They had fought on the side of Technology who had lost the war due to the overwhelming ability of the forces of nature.<br>
<br>
Not that Technology had not flourished in the centuries since. But at the time, the energies of nature were needed to combat the Demon. And as such, there was a time of technological withdrawal.<br>
<br>
There are some theories that some of the Mekhanite survivors resided in the nation of what is now known as The Consecrated Socialist Republic of Arrana. But the last recorded sighting of any such people fitting that description was about two hundred to three years ago. Difficult to be sure, but it was hard to believe that any were still around and unheard from after all this time.<br>
<br>
Similar to the Mekhanites, it is believed that those of The Synthetic Fae Court had also gone extinct. Though their disappearance was about six to seven hundred years earlier. They had a large hand in helping to form The Consecrated Socialist Republic of Arrana in its infancy before they vanished.<br>
<br>
Due to the nature of hatred between the Mekhanites and the Fae, it is believed by archeologists and Historians that the surviving Mekhanites had killed the surviving Fae before either going extinct centuries later or possibly melding into and diffusing into the current society.<br>
<br>
What is known is that The Consecrated Socialist Republic of Arrana protects its historical secrets greatly and as such, Historians have been unable to dig too deeply into the matter. Perhaps one day it will be resolved and the mysteries will be found. But that is not this day.<br>
<br>
<b><span style="font-size: 26px"><u>The Flessi Assembly</u></span></b><br>
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	</div><br>
<br>
The nation that was known as the Flessi Assembly, very little of them was known beforehand, and even less was known after the event known as the Period of Growth. After the war of Technology Vs Nature and the defeat of the Demon Lord, the Flessi Assembly grew.<br>
<br>
It grew not in the sense of a nation expanding its borders and becoming more. But rather, it grew in a literal sense that it expanding its fleshy growth. It grew over Mountains and into Rivers. It grew into valleys and it grew into lakes.<br>
<br>
It continued to expand until the entire southern reaches of Kimonset was overtaken by its growth.<br>
<br>
The lands became thick and almost impassable. With only stories emerging from the occasional traveler or brave archaeologist expedition that wished to brave its depths. The ruins of civilization such as The Synthetic Fae Court and the Children of Mehkane existed deep within its borders.<br>
<br>
For a long time, there were words of mutated creatures of fungus and flesh that moved among the Fungal Growth Forests. But, eventually those words ceased. Instead there were reports of something large and indescribable that lay within these lands.<br>
<br>
The unknown terrified and it was declared off limits by both The Rahzen and The Grand Academy, each of which station guards at their areas of the Border.<br>
<br>
But even still, sometimes people slip through to explore these strange dangerous and mutated lands to learn its secrets.<br>
<br>
Will they ever be discovered? Not even those in academia will know.<br>
<br>
<b><span style="font-size: 26px"><u>The Straed Collective</u></span></b><br>
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	</div><br>
<br>
The time of the Straed Collective had been coming to an end. That was what many of the survivors of the group thought after its encounters with the devastating attack of the Flessi Assembly. <br>
<br>
They were woefully unprepared and had lost most of their infrastructure as well as many of those in their hierarchy. It was a disaster of the worst proportions.<br>
<br>
It was their darkest hour as they fled from the nation of Kimonset with their tales between their legs.<br>
<br>
Who would remember the Straed Collective? Who would sing their songs and continue their great work?<br>
<br>
Who would man their cannons and destroy their enemies?<br>
<br>
Who would lift them up from the very bowels of destruction and elimination that they had now found themselves in?<br>
<br>
There was a woman who stood up and took the reigns of the Prime Ship and brought the Straed Collective back from the brink of the abyss.<br>
<br>
Why, it was the beautiful and spectacular Pandora of course. A woman of unparalleled beauty and intelligence, she led the company back to the greatness that it is today and even expanded what they were capable of.<br>
<br>
It is because of her that you are able to wear those Straed brand shoes that make you run faster or eat that Straed brand breakfast cereal that fills you up with all the energy you need for the day.<br>
<br>
Why yes, Pandora saved the very company from destruction and put down roots for the company. No more flying around. But boots on the ground.<br>
<br>
Find your local branch today and join the Straed Team. Pandora Wants You to Aid In The Future!<br>
<br>
<b><span style="font-size: 26px"><u>The Ascendant </u></span></b><br>
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	</div><br>
<br>
The Religion of The Ascendant was one of acceptance. It accepts all into its ranks. Old, young. Sick, Healthy. Men, Women, neither, both. All races. They accept all into their religion of hope.<br>
<br>
They hope for a world that will better than the Old World while working to tirelessly make efforts to bring forth that vision with. Donations to the cause and the countless charities that they run are put to work helping the poor and needy in many, many countries throughout the world.<br>
<br>
The organization as it stands today was originally founded by a human man named Withers and the Orc woman, Astra. Ten years after the Technology vs Nature wars, they helped the poor and injured across the waters in both Greater Titania and The Fafrium Empire. Though the Fafrium Empire was wary of them due to the name being similar to a cult that they had destroyed many years ago, they would never let themselves be outdone by Greater Titania.<br>
<br>
As such, they accepted the humanitarian organization without question. And this let them thrive, helping people in both countries as well as expanding to others around the world. They spread their faith only to those that wished it, but their generosity and well kept nature gathered them many new constituents to the matter.<br>
<br>
Those that had become a deeper part of the religion have talked about a veil that needs to be sundered in order to reach this new and better world.<br>
<br>
Many outside the religion had theorized about this veil and what it truly represents. But The Ascendant assure the public that it is more of a symbolic veil that represents the blockage within the nature of those that horde what they do not need for from those that need it to survive.<br>
<br>
The organization that had started at humble beginnings have become one of the more prominent religions and suppliers of aid during times of war and strife within the world.<br>
<br>
<b><span style="font-size: 26px"><u>Trystan Galvingar's Amazing Adventurers of Awesome</u></span></b><br>
<br>
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<br>
Trystan Galvinger was a man that lived in the history books. Him and his Wife, Tamif Fizzlewick were heroes during the Age of Colonialism and the following war against the Demon Lord. They were quite the duo as recorded in history by Tamif Fizzlewick herself.<br>
<br>
Her book, titled: “Adventurers through the Darkness and the Light by Tamif Fizzlewick” became a best seller in both Rahzen and The Grand Academy before taking the World by Storm. Suddenly, overnight, the pair had become famous to people that they had never met or even were familiar with. <br>
<br>
It was not easy to deal with that kind of popularity. Especially for Trystan who was not only a teacher within the Grand Academy, but also one in Rahzen at the Shaman School. He was a man in demand. A far cry from the student that didn’t listen in class.<br>
<br>
Trystan took a sabbatical with his wife and daughter to travel around the world on a book tour, making connections and riches along the way that neither had ever seen before. Their names were spoken by world leaders and dignitaries, becoming household names. It was a strange thing for them to get used to. But it was well deserved for their heroics.<br>
<br>
As time moved on, Trystan eventually became the headmaster of The Grand Academy of which his daughter attended. She was well loved by her parents and given the childhood that both of them wished for.<br>
<br>
Lucille became a hero in the footsteps of her parents. Her great deeds and adventures led her to brokering a truce between Greater Titania and The Fafrium Empire that lasted nearly two hundred before it was broken and the fighting started once more.<br>
<br>
Throughout history, whenever great heroes were needed, a Galvinger was there as continued throughout the ages. But Trystan and Tamif were able to live a life of peace and happiness that was well deserved by all.<br>
<br>
As for the remaining members of their old adventuring team, WR3N seemed to pop up every few decades before seeming to disappear entirely. Some members of the Galvinger line have talked about seeing a cloaked woman matching her description from the old family stories, but it has not been confirmed. Those within the line that hope, believe that WR3N is a still keeping watch over their family as a silent protector.<br>
<br>
Lilith and Scorched Earth participated in the next few wars, even appearing during the one that Lucille helped put an end to before also disappearing without a trace and never heard from again.<br>
<br>
As for Elijah Tillbury the Third, he had made many contributions to technology that still exists in some form or another today. But then left to find the people of his homeland. Some say that he found them, but no one knows the truth as he was never heard from again.<br>
<br>
Even still, the adventuring party went down in history as one with ups and downs. Light and Darkness. And Hope and Despair. Fondly remembered, with adaptations of their tales still told or filmed today with the latest being a documentary: Trystan Galvinger, Rags to Riches?​</div></div>
				
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