Birth of Nations IC
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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					<div class="bbWrapper">Turn 0, Week 1, Year 3000 BC<br>
<br>
In a dimly lit room, a finely dressed figure sits atop a throne surrounded by books and parchments. He knows that it will soon be time once again to begin, the time of new nations is upon them, to come back from the horrors of war and destruction. Perhaps it will all end in that manner again, of fire and flames, or perhaps this time, a plan of peace and prosperity will prevail. Only time will tell based on the leaders that shall arise from the previous world's ashes. It all could end again as it has time and time before.<br>
<br>
A bony hand extended towards one of the nearby books atop a stack of them as it scrolled down, looking at previous legacies that have come and gone. He was a knowledge keeper, and he would continue in that manner, observing with his spies and interacting with the other nations when the times require it. He would be around always as a monument to times gone by, an observer of all things to pass, trying to guide the world into a better place.<br>
<br>
The door to the room thrust open, shouting away the darkness, revealing the figure sitting upon the throne. A skeletal man in fine clothing, a lich. He placed the book back down upon the pile as a skeleton in heavy armor came in and knelt before him. "Inziim, the scouts report the return of major civilizations."<br>
<br>
"Good. We shall observe at first and see what they each have to offer." He waved the skeleton away as he left with a bow. "Which manner of civilization will prevail this time, I wonder?"<br>
He sat up out of his throne and walked over to a nearby table which contained a magical parchment. It began to fill out a map based on the civilizations that they had already discovered from a distance. With still yet others that strove to be found and investigated. Inziim poured over the map.<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-0-5-png.619301/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556261-0b70a12a79dccb9ad40601f93b6233c6.jpg" class="bbImage " style="" alt="Khanzhig Turn 0.5.png" title="Khanzhig Turn 0.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
"Hmm. Those shipwrecked Orcs, The Berry Tribe are close to Chrysmorphia. That might cause some fighting due to different ideologies and the fact that the Berry Trive is very aggressive." He used a bony finger to scratch his chin. Those orcs might have come from the other orc civilization on the continent, or drifted over from another continent. These beginnings were worth investigating.<br>
<br>
"It's possible that Arissa and Raere might come into conflict as well. Or they ,might rejoice in shared magical might." He clasped his fingers together. "Oh, the possibilities are endless." The other major nations seemed far enough away that they won't come into conflict, at least not yet. And at least not with any of these known civilizations. Again, further investigation will be required.<br>
<br>
With a flick of his wrist, he summoned before him, a handful of cloaked figures, his spies and informants. "I require all of you to continue to investigate these burgeoning nations. We must see how well they can develop and survive in the world to come."<br>
<br>
----------------------------------------------------<br>
<br>
Turn order will be first come, first serve. As soon as you post your actions/ RP here on this page, it'll proceed in that order for the next update.<br>
<br>
Actions are on this page for which you can also check how much coin, population and Troops a given faction currently possesses: <a href="https://www.rpnation.com/threads/birth-of-nations-rules-action-list.450850/#post-9862311" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.rpnation.com%2Fthreads%2Fbirth-of-nations-rules-action-list.450850%2F%23post-9862311&amp;hash=2b5e573315acbd927c2a39d3feb8c2cd">Nation Building - Birth Of Nations Rules/Action List</a><br>
<br>
Also in your opening post, please list which 4 tier 1 troops your faction currently possesses so that I can update that.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-08-26T13:18:39-0400" data-time="1566839919" data-date-string="Aug 26, 2019" data-time-string="1:18 PM" title="Aug 26, 2019 at 1:18 PM" itemprop="dateModified">Aug 26, 2019</time>
			
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---------------------------------------------------TURN 1---------------------------------------------------<br>
<br>
The Unity stands as a small collection of citizens and poorly trained soldiers. These men and women have dedicated themselves to new land, and are fully prepared to protect and maintain it for generations to come. For now, they are farmers, merchants, warriors, children. In time, there will be a wonderful civilization here, but for now, there is little to be said. Some of the soldiers have gathered together under their great leader.<br>
<br>
Hanon the Uniter, glorious in his stride, stands before four rough-looking groups of people. His voice echos to each of them.<br>
<br>
"Men and women of these new lands, we've made some great successes by settling here. The nearby woods from which I have gathered my knowledge are unprotected, and we must do our best to make sure they are not invaded by foreign and strange warriors. You all shall make your stand there, both to investigate those lands and to make sure nobody discovers the life we have made here. Be gone now, and may you always be free from tyranny."<br>
<br>
The Iron Guard, in a disorganized fashion, make their way to the woods. The trip takes time, but they eventually make their stand in the beautiful woods that guide their holy men. They settle down to rest, having made quite the trip. The land feels ripe with magic and wonder, and they keep their wits about them as they prepare for anything.<br>
(4 Iron Guard move from Hanon (capital) -&gt; South 2 -&gt; East 1 -&gt; [Forest]. Forest is renamed to Mystic Forest by The Unity.)<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
4 Iron Guard (Conscript) units.<br>
<br>
Government is currently a Monarchy, lead by Hanon The Shamed.<br>
<br>
Mystic Woods are currently <span style="color: rgb(184, 49, 47)"><b>Infested</b></span> and <span style="color: rgb(65, 168, 95)"><b>Unexplored</b></span></div>
				
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					<div class="bbWrapper">Today was the centennial anniversary of the Kingdom's founding and King Wolff, the Attolis (translated as literally the First Attolian in the Attolian language), walked back to his throne room after addressing the people with a speech. It was a new age. No longer were the people divided by petty tribal feuds that had plagued them since time immemorial. Taking his seat, King Wolff looked upon his advisers and the court. One of them spoke "Your Majesty, the First of his name, We await with bated breath for your orders." King Wolff was tempted to roll his eyes at those pretty words, yet how could he blame someone for doing their job and duty?<br>
<br>
"As the council has recommended, I believe that we should venture beyond our walls and meet the world. I have asked my cousin, Roy of Foix, to lead an expedition to the south to the rumored forest. Securing a source of lumber will aid our future growth and prosperity. Further, in honor of the hundred years since the founding of the Kingdom, I have approved two ambitious projects. One is to begin digging a system of small channels and canals to water and irrigate our farms lands. The second is to build a temple in the name and honor of our ancestors so that they may continue to watch over us. Today's court has been adjourned. Now, go and enjoy the festivities with your families and loved ones for tomorrow... we begin our great journey."<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. 2 Light Infantry Conscripts march south from Attolia to explore/scout the North East section of the forest/woods.<br>
<br>
1 Light Cavalry and 1 Engineers remain in the Capital.<br>
<br>
2. Begin constructing canals/irrigation project (Engineers help with this project?)<br>
-2 Coins<br>
<br>
3. Construct a Temple in honor of the Attolian Ancestors and the Guardian Spirits of the People<br>
-2 Coins<br>
<br>
Current Conscript Units:<br>
2 Light Infantry<br>
1 Light Cavalry<br>
1 Engineer</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><span style="font-size: 26px">Berry Tribe</span></b>​</div><br>
The wine flowed freely on special occasions the Berry Tribe huddled around a great communal bonfire to share warmth and light on the open plains. Chieftain Barry knew orcs strong, but he knew better than most of his brothers that orcs stronger together. It was times like these that they could, together at last, finally and literally share the fruits of their labor. Mothers, sisters, wives, and daughters, dutifully attended to their insatiable appetites for the night before the long march north began when the big sky fire rose over the horizon. Traveling to and fro from a surrounding ring of campfires, the women of the tribe baked their hearts and souls into ever sweeter pies, twisted spits of delectable meat, and ensured that the cups of their loved ones were never found empty. Every so often, they would help drag away, by request or by club, orcs that had gotten a little too carried away in their drunken merrymaking to quiet sanctuaries where they could rest until their blood and their alcohol were not effectively synonymous. Barry treasured most of all however watching from a distance the elderly storytellers bring to life the traditions of their people to a new generation of orclings through tall tales related to the dearest ones as boisterous songs. Standing up to his full height, Barry raises his cup high to make a toast. Silence fell over the gathering in respect of his leadership ever since the orc community awoke in that devastated berry bush clearing so many moons ago, although the chieftain felt at once what he had to say eating at him in guilt. How many of these familiar faces would never again have a chance to celebrate like this after their campaign against the northerner buzz buzzes? "Family! Barry know many confused why we are choosing to stomp bugs now. I received a dream vision the shamans revealed to me is a warning of tribes across the oceans that work the land, and have mastered the magic of technology. If we are to survive this changing world, we must secure this island for the coming storm!" Barry drank the contents of his cup, an action that his fellows mimicked following a jubilant cheer.<br>
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			<div class="bbCodeBlock-content">1. One unit of warriors, one unit of hunters, and two units of shamans begin to siege the Chrysmorphic hive from the south after they cross the northern border of Berryland. Tunnels are carved into the mountain with strength and magic in an attempt to create vulnerabilities in the defenses of the fortress from below, and physical and magical projectiles alike (especially incendiaries) are constantly lobbed at the defenders.</div>
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The leader of the Nation of Itza sat atop his large palanquin, his long, slender fingers toying with the metal piercings within him lip. Tokotol was deep in thought, wondering if his decisions would lead his people to greatness or whether it would lead them to oblivion. Even with the certainty of the Old God's existence and their guidance, there were too many factors in the world that could scupper their plans. Even though he held doubt, he never showed any amongst his people. He spoke with a booming roar that could be heard from up to a mile away. When he spoke, his people listened. It was at that point one of his trusted advisors, a Kobold called TiqTaq, made his presence known to the Grand Mage.<br>
<br>
<i>"My lord the building of Isca is almost complete. With the increased focus of our manpower it will be ready for the next birthing."</i> TiqTaq spoke quickly and in a high pitched voice often associated with the Kobold. Even if somewhat comic in appearance and voice, TiqTaq was far from a joke. Outside of the Kroakun he was the most intelligent Itzan and had caught the eye of Tokotol after many great ideas came from the smaller creature. In a hushed voice the Grand Mage turned his bulbous head towards TiqTaq, the corner of his mouth curving upwards at the sight of the Kobold. <br>
<br>
<i>"That is excellent news TiqTaq. Arrange a festival for the people and spare no expense, I want them to fill their bellies for their work. Their hard work now will ensure the future of our people until the end time."</i> The Kroakun paused for a moment, turning his gaze across the canopy of the rainforest beneath. <i>"How goes the...planting?"</i> The pause was purposeful to get his point across. The planting as it was often referred to, was the attempted growth of the jungle. With each new settlement Tokotol intended to grow the size of the jungle, hoping to one day completely cover Sage Eye Island.<br>
<br>
<i>"All appears to be well with the plan. The jungle seems to relish the fresh and untouched soil."</i> TiqTaq sounded hopeful and honest. One thing he never did was to lie or set false expectations. He was always direct and to the point, something that Tokotol admired. He and his subordinates had been tasked with seeing how viable it was to get the rainforest growing and initial signs were positive. <br>
<br>
<i>"That is excellent news. Even though my Kobold brothers pale in comparison to my power, they will create formidable opponents for anyone who dares step foot on our land."</i> Returning his glance to TikTaq, Tokotol spoke in hushed words once more. <i>"Now TIkTaq, please go set around preparing for the festival...I have much to think about."</i> The small Kobold nodded with a slight bow at the command, before turning and leaving the Grand Mage alone atop the largest pyramid in Itza. Interlocking his fingers Tokotol spoke in a whisper as the thoughts in his mind flashed from one to the next, the words of the Old Gods barraging his senses. Any other creature would crumble beneath the onslaught, but not the Kroakun, their minds were steeled and unbreakable. Soon enough he was presented with images of bloodshed and war, but not at the hands of his people nor were they the victims. A battlefield lay soaked with the bodies of large insects and greenskinned humanoids, no clear winner presented itself. <i>"And so it begins..."</i><br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Create New Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Using two of the three turns to complete and finish the settlement of <b><span style="color: #fff">Isca</span></b>. It is located to the south west of Itza at the edge of the Jungle. The long term aim of the new settlement, as with all future settlements, is to expand the jungle across the entirety of Sage Eye Island.</i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Add a Policy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With his 'planting' strategy and the utility of native fauna in their military, the Itzan's have added a new policy <b><span style="color: #fff">Natural Connection.</span></b> </i></span> <br>
<br>
<span style="color: #fc3">__________________________________________________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> New Settlement Location<br>
<br>
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<br>
<span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Starting Units:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> x2 Kobold Skirmishers <br>
<span style="color: #fc3">⦿</span> x1 Salamander Handlers<br>
<span style="color: #fc3">⦿</span> x1 Chameleonic Kobold<br>​</div><br>
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Deep within the mountain of Chrysmorphia , through a crack in the mountain laid the city of Cerebrim . Better known by it's insect like race as The Hive . Though their origin was human , they long discarded that terrible history of their existence . They saw what power and war did and tended to stay away from it when ever possible but like their smaller variant of bugs . Those who threaten the hive , it's residents and it's royalty ......they will feel the sting of the Insecmorph race . It's soldiers and citizens alike with nature as their guardian , the protection of their land their conviction  and the soul , unity and every beating heart of every Insecmorph , their inspiration and passion to destroy anything that threatens Chrysmorphia , Cerebrim and it's people<br>
<br>
At the far end of the hollow mountain stood a seemingly , extremely large dead tree , but this tree was the palace , interior decorated with emeralds and the exterior decorated in lovely rubies . Inside this palace resided the queen . Lady Lia Chrysalis . She was standing at the exit of the Palace , looking down at the dimly lit city below . The mountain had a few holes on top that had drider webbing over them so they they can still light up the hollow mountain and keep things out at the same time . Her gaze shifted to a drider who is her avatar of War , a scorpion-taur who is her financial and cultural advisor  and a humansect (human+insect , the 80% human Insecmorphs)  who is her relations and construction advisor climbing the stairs to the palace . She walked back to her throne as they made their way to their places as well.<br>
<br>
"My queen" they all said as they bowed their head and she bowed in return. The drider stepped forward first to report "my queen , i am proud to report that 4 new units were successfully release from the Spawning pod (where their units come from , will be later upgraded for tier 2 and 3 troops). 1 Dragonfly Scout and 3 bee workers , i have turned the workers over to our relations advisor and i have sent the scout on it's first patrol routes" the advisor said before stepping back .<br>
<br>
The Scorpion-taur stepped forward " my queen , i am delighted to announce a growth in our treasury and we have gained enough to start production yet again " he said before waving a had and the humansect stepped forward " yes my queen , we have gain the sufficient amount of currency to construct once again " Lia weighed her thoughts a bit before looking at her advisors "avatar of war , i see that it would be very sufficient to have a scout as well as three new workers but i dare say that the bee workers do take a while to go from work mode to war mode so my suggestion is , could you return to the spawn pods and have the nature whisperers start creating a new batch of  bee workers , 4 should be enough , that way we can divide it , 3 bee workers acting as workers and the new batch of 4 acting as guards once they are done " she said as the avatar of war bowed and waited for the session to com e to an end . "As for the use of our other currency as we will be offering to nature to help with the process of the new bee worker batch , i would like the two of you to make 1 more offering to nature for the construction of a gate for the mountain " she said as the 2 advisors bowed all three left to carry out the orders of their queen<br>
<br>
======================================================<br>
Actions :<br>
<br>
Task 1 : 2 actions taken /train 4 extra bee workers (Cost 2 coin/-1 coin per turn, 2 turns to finish)<br>
Task 2 : Construction of a gate at mountain entrance (-1 coin/ 1 turn to finish)<br>
<br>
Staring units :<br>
1x Dragonfly Scout<br>
3x Bee Workers​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center">In Raere, lies a giant spire that transcends even the greatests trees in the blessed holt. The morning was ripe and the trees of this dense was still. All that could be heard was the sound of hammers against wood resonates through-out the woods. At it's center lies a large structure being made out of neatly-carved wood. Several men and women, physically faultless and wearing clothing made from fine cloth and leather; put the structure together by levitating the wood into it's designated places using some blueish energy, while others attach them to one another. Two older men in white and cold robes walk with each other and converse among themselves.<br>
<br>
"The framing is coming along well, Ascendancy. We will have our next scholarium up in a matter of weeks." This man was Streinuard, Master Superior of Raere and all of its educational foundations in the mystic arts.<br>
<a href="https://www.rpnation.com/attachments/ffd3675de75511e10e493e3bed0aee89-jpg.619536/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556496-34a6b420e9679228ee61b40472ddbecb.jpg" class="bbImage " style="" alt="ffd3675de75511e10e493e3bed0aee89.jpg" title="ffd3675de75511e10e493e3bed0aee89.jpg" width="65" height="100" loading="lazy"></a><br>
<br>
This man was known as Gagiel Ade. The Ascendant, the divine leader of this forested nation "That is swell to hear. Then that means we're in good supply of stone to complete the outer structure, yes?"<br>
<a href="https://www.rpnation.com/attachments/a1cd241a3af1adc5223078a7ec9ed835-jpg.619537/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556497-fab4a2a3208c609e373ba44a4499f1f1.jpg" class="bbImage " style="" alt="a1cd241a3af1adc5223078a7ec9ed835.jpg" title="a1cd241a3af1adc5223078a7ec9ed835.jpg" width="66" height="100" loading="lazy"></a><br>
"Not quite. We're just about to run out on the stone needed to from the exterior and interior of the scholarium."<br>
<br>
"Hmmm. Then it is clear what we do next. Send 2 unit of our gatherers out to the mountains westward and have them take two weeks of food with them. Have them minre for more of the mountain's stone and bring them back here. With that, have the workers continue with the wooden structurefor the scholarium. By the time the miners get back with the stone, it should be cleared for full construction."<br>
<br>
<br>
Streinuard bows to Gagiel Ade "Yes, Ascendancy."He then departs and makes the preperations to send their gatherers to the Araklah Mountains<br>
-----------------------<br>
Actions<br>
2x units of gathers/miners to the Araklah Mountains to gather stones. 1x unit stays to begin construction of another city while the other unit delivers the stones<br>
2x units of builders finish the scholarium structure​</div></div>
				
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					<div class="bbWrapper">Akata, Akata Valley, Arrisia<br>
-------------------------------------------------<br>
James walked around the small square in the center of the large group of tents. The mountains seemed to surround them and keep them safe with the exception of the opening to the west where the valley emptied towards the sea. A cool breeze hit his face as he watched the young man in front of him. The boy was trying to create a sculpture made of ice, just a simple rose. It was not very useful in combat but it was the first step towards his journey.<br>
<br>
“Again,” James spoke coldly watching the boy try to focus his frustration clear on his face, “Calm yourself, Mith’rawn you were blessed with ice not fire, your anger and frustration will only make it harder for you to achieve your task.”<br>
  <br>
The boy gave a valiant attempt but he was young and foolish, he failed again the water in front of him remaining liquid. James frowned and walked away, “Continue practice, I have other matters to see to.”<br>
 <br>
They boy nodded and could be seen breathing heavily from trying to exert himself. James walked away only for the large muscled human standing silently by to follow him, “What do you think of Mith’rawn?” James asked as they walked towards the mountainous end of the valley.<br>
<br>
“I think he may cause another Horseshire,” the man’s voice was deep and clearly concerned.<br>
<br>
“That is why he, and all mages must be taught. If they aren’t more hardship will surely follow. That is besides the point, there are rumors?” James’ clean shaven face dropped to a serious disposition as he continued between the tents.<br>
<br>
“Rumors from those that live outside our boundaries claim someone is taking stone from the mountains to the East. Many fear that this could be the same group that threatened us before.”<br>
<br>
“But what do you think Alex?” James stopped and looked up at the man.<br>
<br>
“I think they aren’t even aware we exist. They don’t send troops with the gatherers, foolish if they had threatened us previously,” Alex spoke calmly, “War will come to us again, but I hope this is not how it starts. Our fledgeling nation has already seen enough innocent people killed.”<br>
<br>
“I couldn’t agree more old friend. Let us stand by, and keep a close eye on them, should they overstep their bounds we will attempt to contact them. It is not the people I distrust, but their leader, or leaders. One never knows what others true intentions are,” James turned back towards the east, “Just in case, let’s stop living in tents. But that will take time, for now, send out some people to gather wood and stone, and keep them guarded. I may not be worried about these other groups but the bears and wolves may cause problems. I also want to begin work on a Communal house, the other mages are content for now but that may not always be the case.”<br>
 <br>
“And what of my people? Those without magic?” Alex asked raising and eyebrow.<br>
  <br>
“We will begin work on housing for them as well, but I will need some of them to join our small militia in return,” James said as he began to walk again.<br>
<br>
Alex seemed slightly disgruntled by this but he bit his tongue, “Of course, I will gather more men.”<br>
<div style="text-align: center">------------------------------------------------------------Actions------------------------------------------------------------<br>
1x Unit of workers sent to gather wood and stone<br>
1x Structure built<br>
2x Units of Conscripts trained​</div></div>
				
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					<div class="bbWrapper">Turn 1 ,Week 2, Year 3000 BC<br>
<br>
Time begins to turn as another week draws near. There have been many developments in the burgeoning nations that have been under foot. It is most pleasing to see how these nations grow in such a short time.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Unity Logo.jpg" data-src="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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10 Coin, 12 Population, 4 Iron Guards<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-png.620023/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556983-5bdf48bd9b21085b9b27b63e884245f3.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.png" title="Khanzhig Turn 1.png" width="100" height="100" loading="lazy"></a><br>
<br>
As the 4 Iron Guards did their duty to guard the forest from all intruders on the words of Hanon, they were approached by a figure coming from deeper within the Mystic Forest. He seemed as though he were made from the darkness and shadows that existed from around them. He had a dashing white smile and piercing Blue eyes.<br>
<br>
He spoke to the soldiers gathered around. "I have a proposition for your leader, Hanon, if he would hear it. I will give your people a great boon if they would build me a statue in your Capital City."<br>
<br>
--------------------------------------<br>
The Kingdom of Attolia<br>
<br>
3 Coin, 12 Population, 2 Light Infantry, 1 Light Cavalry, 1 Engineer <br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-2-png.620025/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556985-64e20fc247e9bf3f53f876d295280a3e.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.2.png" title="Khanzhig Turn 1.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
Construction was completed on the irrigation network which helped increase food production within the Kingdom (+1 Coin gain next turn)<br>
<br>
Construction was completed on Temple increasing the people worship of the ancestors and guardian spirits (+1influence with like minded nations)<br>
<br>
The infantry began their journey towards the forests of the south in preparation for acquiring more resources to grow their kingdom. They come across a stray, but lone wolf in their journey. It looks as though it might be starving.<br>
<br>
--------------------------------<br>
<br>
The Berry Tribe<br>
<br>
7 Coin, 12 Population, 1 Warrior, 1 Hunter, 2 Shamans<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-3-png.620028/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556988-b3e9795e295fc5cb39caed65c8cfd0c7.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.3.png" title="Khanzhig Turn 1.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Berry Tribe begins their assault on Crysmorphia, lobbying attacks and keeping the nation under siege to prevent them from getting outside help or resources.<br>
<br>
----------------------------------------<br>
<br>
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<br>
4 coin, 12 Population,<br>
⦿ x2 Kobold Skirmishers <br>
⦿ x1 Salamander Handlers<br>
⦿ x1 Chameleonic Kobold<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-4-png.620029/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556989-6839eb0ba65b1cda6c78d9373848e49e.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.4.png" title="Khanzhig Turn 1.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The new city of Isca is well under way and will be finished during the next week.<br>
The effects of Natural Connection will begin to be felt by the beginning of the next turn. (turn and cost decrease by 1 to Build New Settlements and Structures)<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.619343/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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5 Coin, Population 7, 1 Dragonfly Scout, 5 Bee Workers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-5-png.620031/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556991-6388d691e6a746baea5bda4522f78626.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.5.png" title="Khanzhig Turn 1.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
Chrysmorphia births 2 Bee workers with 2 more on the way during the next turn.<br>
<br>
A gate is erected within the opening of the mountain but due to the aggressive nature of the siege there were some casualties. (-1 Population, already in effect up top)<br>
<br>
----------------------------------------<br>
<br>
<b><u> Raere</u></b><br>
4 Coin, 12 Population, 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-6-png.620032/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556992-8a04f011c6ca936953a27f8c1c43f2bc.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.6.png" title="Khanzhig Turn 1.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The scholarium structure is completed adding to the training of magics for the people.<br>
<br>
The miners set up shop in the mountains to gain resources and begin constructing a full time settlement for ease of goods.<br>
<br>
-----------------------------<br>
<br>
Arrisia<br>
<br>
6 Coin, Population 10, 6 Conscripts<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-1-7-png.620035/" target="_blank"><img src="https://www.rpnation.com/data/attachments/556/556995-002c8b587b86df140478209ac97b3ee3.jpg" class="bbImage " style="" alt="Khanzhig Turn 1.7.png" title="Khanzhig Turn 1.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
Basic Housing Unit completed (+1 Population next turn)<br>
<br>
Workers sent to the northern forest to secure lumber and stone for resources <br>
<br>
2 Conscript forces have been trained and are ready for combat.<br>
<br>
While the resources are being gathered in the forest, the men hear a feminine call from the nearby lake. When they approach, there is a woman standing there in fine clothes standing near an axe that is embedded within a stump. "If one of you can pull this axe out of it's home, it can be yours." She smiled.<br>
<br>
--------------------------------<br>
Mirir Barakzad, The kingdom beneath The Mountain<br>
 8 Coin, 12 Population, 4 Tier 1 Troops</div>
				
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					<div class="bbWrapper">With the irrigation system set and the temple established, the Attolians were showing promise. It was clear that they focused on building and mastering the clay and stone to create magnificent structures for the benefit of the people. This tradition would not end any time soon as King Wolff swiftly ordered for the construction of a port to support future maritime ambitions. The King's Council soon began to shift it's focus to focus on building the Attolian civilization. No longer would the Attolians sleep on dirt. No, they would build houses, settlements and cities.<br>
<br>
To the west, a strange sight met du Foix, the King's cousin. A lone, starving wolf approached the small army. Amused and amazed, du Foix couldn't help but wonder if this was a sign from the gods. He ordered one unit of light infantry to set camp and to offer some rations to the wolf, perhaps even befriend it. He had his orders and would carry them out, so he continued to lead the other unit of light infantry to continue south to the edge of the forest and to claim it for the Kingdom.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. Engineer Unit begin working on building a port to allow for better access to the sea and it's bounties like fish<br>
-2 Coins<br>
<br>
2. Adoption of a new policy: Industrious Infrastructure<br>
<br>
3. 1 Unit of Light Infantry continues the journey to the southern forest.<br>
<br>
Event: 1 Unit of Light Infantry sets up camp, and shares some of its rations with the starving wolf/tries to befriend it.</div>
				
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---------------------------------------------------TURN 1---------------------------------------------------<br>
<br>
With four platoons of Iron Guard standing ready to defend the Mystic Forest, the work of the current Holy Men can begin. A young mystic, trained in the ways of magical skills, makes his way deep into the woods to begin a spiritual journey into himself. He sets up a small area in which to conduct his great work. It takes time, but he finds it worth the effort. In time, a great circle of faith will emerge here, but for now, the shrine is simple.<br>
(Bridge of the Soul constructed inside Mystic forest, 1 Turn, -2 coins.)<br>
<br>
Back home, Hanon begins to train another platoon of Iron Guard. His hopes are high. The days begin with exercise, the evenings with combat practice. This group is particularly promising. By the weeks end, another set of Iron Guard is prepped and ready to defend their home. Their weapons are crude, but their hearts would be given to their pride.<br>
(2 Iron Guard trained, 1 turn -1 coin)<br>
<br>
The guards are taken by surprise at the strange creature emerging from the forest. They'd heard that the Mystic Forest was infested with oddities of all sorts, but they hadn't expected to be approached by one. It made its offer; a boon in response to the construction of a statue in its image. The soldiers were perplexed. It was a strange request, especially from a creature such as this. None of them felt particularly capable of making this decision on their own, so they did what was smart. One man from the platoon raced home, far faster than if he had returned with his fellow conscripts. He asked Hanon for his assistance, and Hanon was happy to oblige. Together, they returned, and where the soldiers were paralyzed with fear, Hanon stood tall. He approached the creature and spoke proudly;<br>
<br>
"My people are wary of those with great strength. It is often used as a threat, and even offers made by those of higher caste are laden with false promises. We must be wary, as we always are," he stopped and relaxed somewhat,"But you are no human. You are not government, king, council, or anything of the sort. You are one of the many strange beasts from the forest, one which I have not seen before, and as such, I am willing to listen to this 'offer' you present to us."<br>
<br>
Hanon sat quietly and crossed his legs, ready to negotiate.<br>
<br>
"Speak then. What is it you offer?"<br>
(Diplomacy Opened with Strange Creature)<br>
<br>
In this time, one of the platoons separated from the group, and made their way further Eastward. The nearby hills were bound to be ripe with resources, and they fully planned to set up a small camp there. These young men and women were excited to see parts of the new world, even more so under new names.<br>
(1 Iron guard moves East from Mystic Forest)<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
1 Structure (Religious, Magical) built in Mystic Forest<br>
<br>
2 Conscripts trained (Iron Guard)<br>
<br>
Diplomacy opened with Strange Beast<br>
<br>
1 Iron Guard moves East from Mystic Forest 1 square<br>
<br>
Mystic Woods are currently <b><span style="color: rgb(184, 49, 47)">Infested</span></b> but <b><span style="color: rgb(65, 168, 95)">Explored</span></b></div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> Anyone<br>
<br>
<i>"I hope we can return to Tokotol with something good,"</i> said one of the Kobold. His voice was a mixture of excitement, amplified by his naturally high pitched voice. The others of the unit all nodded in agreement as they made their way through the thick undergrowth. The other Itzan sub-species would have had a nightmare trying to make their way through such thick foliage, but fortunately for the Kobold they were small enough to worm their way through. With each step and touch of a tree or outreaching leaf, the Kobold's flesh would change to a matching hue in an instant. Even with talking and moving, they were still very difficult to pin point in the jungle environment. Soon the canopy became so thick that only stray beams of light penetrated, quickly making it turn to night. <i>"We should probably keep quiet now."</i> The group moved on, now in total silence.<br>
<br>
<b>Elsewhere...</b><br>
<br>
<i>"Grand Mage Tokotol wants this settlement complete as soon as you can. This will be a great new city for our coming brothers and it is important that we have everything in place for them."</i> TikTaq called out to the workers. Work on Isca was nearing completion but already the Kroakun leader of the Itzan was pushing on development of a third settlement. This one, to be called Itotia, was located to the north west of the jungle, on the coastline of the island. The town was to be built with a port, acting as a fishery to provide food for the population, but also as a potential trade port. In fact, scouts had been sent out with a sampling of goods to the furthest reaches of the world, all in the hope that someone had something that could be of use to the Itzan.<br>
<br>
<span style="color: #fc3">[</span><i><span style="color: #ccc">Anyone interested in setting up a trade route next turn, PM me so we can chat.</span></i><span style="color: #fc3">]</span><br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Explore The Great Jungle <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Grand Mage Tokotol has ordered a unit of Chameleonic Kobold to explore some of the deepest, darkest recesses of their territory after the Old Gods told him on hidden treasures.</i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Build a New Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Wanting to extend the Itzan reach over the entire island, Grand Mage Tokotol pushed for another new city, this time on the coastline, to be built. [Uses 2 actions rather than 1 to reduce build time] </i></span> <br>
<br>​</div><br>
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<br>
Lady Lia sat silently in her throne , head leaning back against it as she felt the live of some of her workers vanish and their mental connection closing for good . Her council watched her in silence , knowing the feeling that she is feeling . This race fully connected and everyone in it can feel the loss of a soul , no matter who it was. She took a deep breath before looking at her council assembled before . "report " she said as the Avatar of War stepped forward " 2 new bee workers have been birthed with 2 more well on  the way my Queen .......but the green skin creatures still continue their siege on the mountain " the avatar said as the queen gave a loud sigh " no matter avatar , the mountain will hold ........but if they keep on poking this hive , they will feel the sting of it's soldiers " Lia said as the avatar of war fell back into place. The scorpion-taur , her advisor of finance and culture stepped forward with a troubled look on his face "my queen , it has come to my attention that the war brought on by these green skinned creatures , have blocked us off completely from our makeshift port , we can't secure the port without losing most of our forces " the advisor said as the humansect stepped forward with a smile . Her advisor of construction and relations bowed , ready to present his reason for smiling at this time.<br>
<br>
"my queen , i have a plan , it involves a bit of tunneling and building but it would be quite worth it " he said as lia sat forward , elbows on her throne and hands under her chin " continue " she said and he obliged and pulled out a map and respectfully approached and opened the map in front of her as he continued his explanation " you see my queen , given what our dear taur said , i started going over maps and here lays the perfect spot of a new , more secure port . We dig a tunnel through here and it would lead to this exact spot , 2 way to it and 2 ways from it , you either reach this port via ocean or the tunnel my queen " he said before he slowly stepped back to his spot and awaited the queens decision <br>
<br>
Lady Lia thought on it but her thoughts were still a bit drawn to the fighting beyond the wall . shaking her head and looking at the door of the room for a brief moment before turning to her advisor " Do it , if we want other races to know of our existence , it would be best if we give them a safe route into our city " she said as she nodded to her advisors and they left . She sighed as she looked at the door closing behind them . She whispered in a strange language , it was a prayer to nature for good luck.<br>
<a href="https://www.rpnation.com/attachments/cccccccccc-png.620159/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557119-e56f20562f93cca733b7fc7cc54c4517.jpg" class="bbImage " style="" alt="cccccccccc.png" title="cccccccccc.png" width="100" height="80" loading="lazy"></a><br>
==================================<br>
<br>
Task 1 : continued production of the 2nd batch of bee workers <br>
<br>
Task 2 : construction of a tunnel system to open spot  (1 turn , -1 coin)<br>
<br>
Task 3 : construction of a settlement (not New Dock , it's Hornets Rest) (1 turn , -2 coins)​</div></div>
				
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<span style="font-family: 'MedievalSharp';">Thrazir was sitting on his throne when three servants came in. My lord "We have gathered the men, the great expansion can begin!".<br>
<br>
Thrazir Aerenion began his reign at the age of 120 (pretty young for a dwarf). He was always far more ambitious then he’s father, while he’s father saw in everything problems and tried to remain passive, he was looking for wealth and glory. And so he’s plan to expand the mines was easily taken. And of course to lead the troops out of Mirir Barakzad to gain supplies like wood. Any other civilization that would be encountered would face the hunger for glory and wealth of Thrazir. But he wasn’t alone, many young nobles supported him. Because they had the same foolish ambitions that only young dwarven leaders could have.<br>
<br>
And so Thrazir pushed he’s plans, to gain control of the area and secure the mountains wealth. He would subjugate every civilization that he would encounter. Because he became paranoid, he got the Golden sickness.<br>
The Golden sickness, is a horrible disease that makes dwarves paranoid of everyone and everything. They become very protective of their wealth and their family. Thrazir was the first dwarven King to become aggressive and push for further wealth. And so it began, the construction of a deep mine that would bring even more wealth into the dwarven hands.<br>
<br>
"very good, now tell the troops that we are leaving immediately, we shall not wait any longer. The dangers of the unknown lay ahead, and it just needs to be awakened"<br>
<br>
"but my lord, what troops do you want to take with you.<br>
We have the three dwarven guards and the single crossbow army."<br>
<br>
"I shall lead one legion of guards to the wilderness."<span style="font-family: 'MedievalSharp';"><br>
<br>
<br>
<b><u>Actions:</u></b><br>
1. Build structure<br>
2. Move troops 1 space</span></span></div>
				
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					<div class="bbWrapper">James Shiro’s Personal Chambers, Akata, Akata Valley, Arrisia<br>
<br>
James sat in the room walls adorned by dozens of images and decor from each of the individual tribes that had united into the young nation. He looked down at the map of the valley eyeing the eastern mountains. “How treacherous are those mountains Alex?” he asked as he sat in his chair his bodyguard and advisor standing on the other side of the table.<br>
<br>
“Sire there are parts that you will not be able to travel through except by foot however, they are passable,” Alex face never betrayed any emotions as he gazed down at the pale skinned leader.<br>
<br>
“Hmm… Then we best travel through it first. Send… I’d like you to lead a diplomatic party, take no more than two of your best soldiers, take them from any unit you like. Carry only minor weapons. Don’t want them getting the wrong idea now.”<br>
<br>
Alex nodded and turned to leave before James stopped him with one more request, “And Alex, you know how much I love art.”<br>
<br>
Alex glanced up at the painted hide hanging on the wall beside the door and his eyes narrowed, it had belonged to his clan, before they were defeated. Now they lived among the others convinced that together was the only way to survive. Without a word, Alex walked out the door and picked out two soldiers, “Alyssa, Jaufrey, you’re coming with me.”<br>
<br>
The two conscripts were young but Alex had seen them training and they were eager to contribute. They were the first of the next generation that didn’t have to live with constant war, or so they hoped.<br>
<br>
Shortly after Alex left James stood and walked outside to oversee the construction of the housing for the non-mages, “This will be a great nation, and the world will look to us for guidance one day. I will build a legacy.”<br>
<br>
James turned toward the lead builder and spoke gently, “Do you have anyone here you would trust leading another project, a much… larger project?”<br>
<br>
The man thought quickly before whistling and waving one of his men over, “Sire, this is Arick, he is a talented builder and planner I’ve been training him for several years and he wishes to be given charge of a project.”<br>
<br>
James smiles and puts his hand on the man's shoulder gently, “Arick, I believe you may be getting your wish, however it will not be easy. I wish to build us into something far more unified than we were, but, to do that we need a city. And you will plan it, starting with the center of the city, the market.”<br>
<br>
---------------------------------------------------------------------------------------------<br>
<br>
Coastal Forest, Northern Border of Arissia<br>
<br>
The young workers and soldiers all gazed upon the axe, intricate patterns covered the blade, one man nearly ran in fright while several others started scrambling over each other to get to the blade first.<br>
<br>
“Wait!” one yelled causing them to stop. He looked at them all and thought of a proposal, “If this is really a test like it seems to be we need to think about this!”<br>
<br>
The men nodded in agreement and began bickering while several of the other men and workers watched. However, one person a young girl seemed entranced with the allure of the ax. She wasn’t particularly strong and seemed to be rather young no more than thirteen or fourteen years of age. Calmly and steadily she grabbed the ax causing the men to snap out of their fight...<br>
---------------------------------------------------------------------------------------------<br>
Eastern Slopes of the Aralakh Mountains<br>
<br>
Alex, Alyssa, and Jaufrey watched the miners below them as they calmly walked down the slopes. They walked down into the area the miners were working and made sure to present themselves as no threat. While they walked Alyssa’s voice spoke up, “Alex, why would we want to make contact after what the last group tried to do to us?”<br>
<br>
Alex kept his eyes peeled as he answered, “I believe that’s why we should make contact, if we can avoid a war that would be best for both sides no?”<br>
<br>
Jaufrey chimed in, “Well let’s hope these people are more civilized than our previous encounters.”<br>
<br>
Alex approached with the man and woman on either flank, “Excuse me, may I ask why you’re mining out of the mountains?” he tried to be careful to avoid upsetting the people. They did not seem hostile but he wished to be assertive.<br>
----------------------------------------------Actions-----------------------------------------------<br>
Diplomacy Opened with Raere<br>
<br>
One Basic Housing Unit Complete<br>
<br>
Market built</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-08-29T00:11:04-0400" data-time="1567051864" data-date-string="Aug 29, 2019" data-time-string="12:11 AM" title="Aug 29, 2019 at 12:11 AM" itemprop="dateModified">Aug 29, 2019</time>
			
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9868308" data-lb-caption-desc="Kameron Esters- · Aug 29, 2019 at 12:16 AM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/raere-png.620327/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557287-103d6aab5b5eac925fed11a041e1a6a0.jpg" class="bbImage " style="" alt="Raere.png" title="Raere.png" width="100" height="25" loading="lazy"></a><br>
A man sits in his in a cave with a slip of paper and a bird seated next to him. He grabs the bird, plucks a feather from it and dips the tip of it in a jar of ink on the other side of him. He begins to write "The mining had gone well, as usual. The many times we've come here for stones have given us an unexpected skill that has been more than useful to our blessed providence. I have decided to send one unit of the miners back with all the stone we've accumulated. This should be more than enough to finish the scholarium. I, on the other hand, am keeping the other unit of miners and builders to begin construction of a trading post so to speak. My apologies for not consulting you on these matters before doing so, but we cannot rely on ourselves forever. I know your stances on interacting with those tha aren't of Raere but the land is littered with other who will no doubt stretch across the firmament however they see fit. It's best we try not to stray behind the rest, less we die quicker than we intend. It'll be awhile before I consider returning but I will be reporting in every once or twice a month on my progress on this endeavor. -Jelich."<br>
<br>
The man known as Jelich, a fellow Master Superior and overseer of this independent project, blows on to the paper lightly before rolling it, tying it up, and placing it into the bird's talons. He gets up and walks towards the caves entrance and tosses the bird as it flies over the departing caravan of minors heading back to Rare.<br>
<a href="https://www.rpnation.com/attachments/aee053e91a0dfbb165b858b49f4db67e-jpg.620599/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557559-3f78991dbeaa9e492312741e5ea829a1.jpg" class="bbImage " style="" alt="aee053e91a0dfbb165b858b49f4db67e.jpg" title="aee053e91a0dfbb165b858b49f4db67e.jpg" width="100" height="100" loading="lazy"></a><br>
Some of the miners were shuffling rocks down the paths they carved out on the side of the mountains to get to-and-from the caves easier, until they hear someone beckoning them. As they turn to the voices that call them, they are met with faces unfamiliar to them. Their minds instantly conclude that these were the inhabitants of the other side of the mountains. They freeze up as they know now to interect with others that aren't Raerean. They look to each other before one of the miners turn back to the rest of the mining site. "Contact!". The other miners are alerted and they stop everything to look to the miners who made the call. Jelich hears this and quickly exits his own cave to see where the contact has been called. He catches a glimpse of unfamiliar figures and quickly heads over. "Hello! Hello! Welcome! Um..We-we were not expecting you to come this far beyond the mountain. But ofcourse, it was only a matter of time before you did." He tries explaining to the Arrisians.<br>
---------------------------------------<br>
Streinuard examines the wooden frame of the soon to be scholarium as the builders around them are taking a break. A firm foundation for a school of the arts suddenly he hears a 'boo!' and Streinuard jumps from the sudden break in his thought as a female walks up besides him while giggling.<br>
"You still scare too easily, Master." The female remarks. This woman is Sheran, apprentice under Streinuard and an adept Diviner.<br>
<a href="https://www.rpnation.com/attachments/8179fd0772f9d5db834bbb7931815366-jpg.620370/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557330-2fa3cf6048484a73dc593f41ec3d14bc.jpg" class="bbImage " style="" alt="8179fd0772f9d5db834bbb7931815366.jpg" title="8179fd0772f9d5db834bbb7931815366.jpg" width="74" height="100" loading="lazy"></a><br>
<br>
"And you are still childish..." Streinuard rebuttals in aggravation as he recomposes himself<br>
<br>
"Well, ofcourse. Children go to school, don't they?" She responds looking at the progress made so far on the structure "So this will be our new school? My won't it be grand. I can't wait to embarrass everyone."<br>
<br>
"For the sake of everyone's integrity, don't.We are to build each other up, not tear each other down.<br>
<br>
"I jest, Master. I jest. But soon, my lessons will come to an end and I too, will be called 'master'." She chimes as she dottles around the wooden constructs<br>
<br>
"You're confident you'll pass your trials?" Streinuard asks<br>
<br>
"Why wouldn't I be confident when I have the 2nd greatest diviner in Raere as my master?" Sheran gives Streinuard a smile<br>
<br>
"You know you aren't my only student, Sheran."<br>
<br>
"No but I am your finest. In more ways in one I might add." Sheran winks at Streinuard much to his disapproval<br>
<br>
"Sheran!"<br>
<br>
"Please, everyone in Raere acknowledges this truth. No need in pretending it is not so." She muses<br>
<br>
Streinuard shakes his head "You will always be a handful, Sheran..."<br>
<br>
"You know I make your life interesting, Master."<br>
<br>
"Not the type of interesting I would've wanted..." Streinuard rubs his forhead before a bird flies over head and drops the scroll to his feet. Streinuard bends over and picks it up. He unties it and begins to read the letter.Streinuard shakes his head "Jelich, you fool..." He rolls it up and marches away<br>
<br>
Sheran takes notice of Streinuard's body language as he walks away "Master? Where are you going?"<br>
<br>
"A certain matter must be brought to the Ascendancy's attention! Once the party arrives, be sure to send them straight to work!" He responds hastily. Streinuard makes his way to the capital of of Raere: Thaveca, The City That Transcends The Trees. A chariot comes for him and takes him the rest of the way to the city. He finally makes it to the throne room of Gagiel Ade. The entire room could fit 1/3 of everyone who resided in the capital. It pristine stone and emaculant architecture was to beheld by all who witnessed such artistry. There on the throne itself was Gagiel Ade. Sitting there with his eyes closed. Meditating<br>
<a href="https://www.rpnation.com/attachments/8bc44e812aea3cf0b4c92d7450840b20-jpg.620508/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557468-c426de9ff251a43b08ac5d2f1bc67f02.jpg" class="bbImage " style="" alt="8bc44e812aea3cf0b4c92d7450840b20.jpg" title="8bc44e812aea3cf0b4c92d7450840b20.jpg" width="100" height="61" loading="lazy"></a><br>
"Your Ascendancy, a report on the recent mining." Streinuard starts<br>
<br>
"Proceed, Streinuard. Even though I know they were successful." Gagiel Ade muses with a small smirk<br>
<br>
"They were and they're on their way. No doubt arriving in a few hours, but....Only one of the parties we've sent are returning....The rest are staying with Jelich...He's proceeding with his "Trading Expansion" endeavor he's discussed with us before."<br>
<br>
Gagiel Ade sighs through his nostrils "That Jelich...We risk our privacy and our integrity by doing this... Though it's not to say I don't understand his sentiment."<br>
<br>
"Shall I gather some of our mages and mysticars to retrieve him?" Streinuard asks<br>
<br>
"No. Instead, send him food and wood to build."<br>
<br>
"Your Ascendancy! He has disobeyed your words and has proceeded to carry out a project that has not be sanctioned by you or anyone else! And you respond by caving in to his vain endeavor that you've denied several ties over?"<br>
<br>
"Indeed, Steinuard. His disobedience will not be forgotten and in time will be punished, but there are merits to his thinking. There are others across this firmament. Many vastly different from us. We cannot close ourselves off from them forever. And who's to say they have to walk among us? Certainly a friendly compromise can be made with the other inhabitants of the firmament."<br>
<br>
Streinuard sighs in defeat "Yes, your Ascendancy. I understand..."<br>
<br>
"Put yourself at ease, Streinuard. At the very least, Jelich is over there and we're still here. No harm can come to us here."<br>
<br>
Streinuard nods in agreement<br>
------------------<br>
Actions<br>
1x unit of miners return with stone and metal ores<br>
1x unit of miners and builders stay behind and begins construction of a city-wide trading hub<br>
2x builders begin finishing the other half of the scholarium​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-08-29T16:06:02-0400" data-time="1567109162" data-date-string="Aug 29, 2019" data-time-string="4:06 PM" title="Aug 29, 2019 at 4:06 PM" itemprop="dateModified">Aug 29, 2019</time>
			
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					<div class="bbWrapper">Turn 2, Week 3, Year 3000 B.C.<br>
<br>
As the discovered nation deal with various discoveries and begin to interact with each other, others are coming out of the woodwork in order to expand and build. This is a time of great renovation and crafting of alliances and trade agreements. Only time will tell how it all plays out.<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
<br>
5 Coin, 14 Population, 2 Light Infantry, 1 Light Cavalry, 1 Engineer, 1 Wolf Unit<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-0-5-png.620911/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557871-9ddc23400ede3ffaa245b4e1fdfd9308.jpg" class="bbImage " style="" alt="Khanzhig Turn 0.5.png" title="Khanzhig Turn 0.5.png" width="100" height="100" loading="lazy"></a><br>
With the irrigation system in place, the people were finally able to rejoice at the ease at which farming was becoming. And now that a port was built at the Capital city, fishing was always an option as well. Things were looking up for the Kingdom. (Gain access to building boats and water trade routes)<br>
<br>
The People were invigorated by the new policy of Industrious Infrastructure. They worked harder and most of all, they worked smarter. (Decrease cost to build and upgrade by 2 to a minimum of 1. Time remains the same.)<br>
<br>
The infantry fed to wolf, and in gratitude, it called others that were nearby to also be fed. They would be loyal until the end. (Gained 1 Conscript, Wolf Unit and the ability to train more Wolf Units)<br>
<br>
The Kingdom gains access to the bounty of the forest.<br>
<br>
-------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Unity Logo.jpg" data-src="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
11 Coin, 10 Population, 6 Iron Guards<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-2-1-png.620915/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557875-1441bf6a48b0d9a42a52c90976815011.jpg" class="bbImage " style="" alt="Khanzhig Turn 2.1.png" title="Khanzhig Turn 2.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Bridge of Soul is completed and brings hope to the people. (+1 Faith, +1 Magical Defense).<br>
<br>
An accord was reached with an inhabitant of the forest. Hanon received power and visions of the future. His people will gain a tangible effect as soon as the Statue and Alter near the ocean are built.<br>
<br>
The LI Unit arrived at the footholds of the hills.<br>
<br>
------------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
7 coin, 18 Population,<br>
⦿ x2 Kobold Skirmishers<br>
⦿ x1 Salamander Handlers<br>
⦿ x1 Chameleonic Kobold<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-2-2-png.620917/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557877-1f45ca22900aa9817ab34e70394f04b8.jpg" class="bbImage " style="" alt="Khanzhig Turn 2.2.png" title="Khanzhig Turn 2.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
With great speed, the first fantastical city was finished and quickly followed by another one closer to the coastline to be a mighty port city, eager to take in trade and create boats for the high seas. The Nation of Itza was quickly expanding towards the entirety of the island and would be under their sole dominion.<br>
<br>
The Explorers came across something far unusual. As they traveled carefully and quietly through the brush, they came across the ruins of an decrepit and ancient pyramid type structure. Similar to their building at home, but of a different style. Traveling within a hole in the structure, they could see fallen and broken stone figures surrounding what could only be a damaged wooden boat of some sort. As they would get closer, they could feel it still brimming with magical energies. What would they do?<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.620111/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.620111/" data-url="https://www.rpnation.com/attachments/chpm-png.620111/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div> <br>
<br>
5 Coin, Population 11, 1 Dragonfly Scout, 7 Bee Workers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-2-3-png.620921/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557881-208af4ed9a0574eae701cd0486d43499.jpg" class="bbImage " style="" alt="Khanzhig Turn 2.3.png" title="Khanzhig Turn 2.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The next batch of soldiers emerged from the birthing chambers at the same time that the tunnels to the outside were finished.<br>
<br>
The Port City of Hornet's Rest was built allowing access to the ocean and the ability to build boats for multiple purposes.<br>
<br>
Outside the newly created door to the mountains, the sound of magical and physical attacks became silence. The only possible conclusion was that the forces had realized the futility of their rushed plan and pulled back until they could breach the walls and get at the bugs within.<br>
<br>
-------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567024457848.png" data-src="https://www.rpnation.com/attachments/1567024457848-png.620201/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1567024457848-png.620201/" data-url="https://www.rpnation.com/attachments/1567024457848-png.620201/" class="bbImage" data-zoom-target="1" style="" alt="1567024457848.png" title="1567024457848.png" width="" height="" loading="lazy">
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<br>
11 Coin, 14 Population, 4 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-2-4-png.620922/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557882-24efddb1ea619cedce067135e94cd084.jpg" class="bbImage " style="" alt="Khanzhig Turn 2.4.png" title="Khanzhig Turn 2.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Dwarves built a Deep Mine (+1 Coin) to give them greater access to the wealth of their great mountain.<br>
<br>
The Troop that had ventured out into the wilderness saw things that they had never seen before including the vast ocean that lay before them and the plaisn that surrounded their mountain from the outside. Across the vast ocean, there was a twinkle of some sort from the land just across some water, on the mainland. Would they travel to that spot to investigate?<br>
<br>
------------------------<br>
<br>
Arrisia<br>
<br>
7 Coin, Population 13, 6 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-2-5-png.620923/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557883-a8b4c5897eec395521eea32d3eb83574.jpg" class="bbImage " style="" alt="Khanzhig Turn 2.5.png" title="Khanzhig Turn 2.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The woman laughed as the young girl reached for the axe. As the young girl pulled the axe from it's place, she began to transform into a creature made of wood. Still in her normal form, but now completely made of wood, a wood golem. "You should be wary to take gifts from strangers." She laughed so much that she was almost hunched over.<br>
The young girl lashed out at the magical woman, downing her in one hit with the magical axe. And began to weep. (+1 Basic Unit, Wood Golem)<br>
<br>
The housing unit was completed allowing safe comfort for the people. (+1 Population)<br>
<br>
The Market was built and the people rejoiced. (+1 Coin this turn and the ability to form Land Trade)<br>
<br>
Positive relations formed with Raere. The exchange of artwork and blueprints will benefit both nations in the long run if these relations can continue.<br>
<br>
-------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.620327/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div> <br>
<br>
2 Coin, 16 Population, 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-2-6-png.620926/" target="_blank"><img src="https://www.rpnation.com/data/attachments/557/557886-a73090bb1fb45a26f27646ae24d43f35.jpg" class="bbImage " style="" alt="Khanzhig Turn 2.6.png" title="Khanzhig Turn 2.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
A second Scholeriarium was built for an additional bonus to magical training<br>
<br>
The new settlement was finished and with it, a wonderful center of trade (+1 coin and the ability to conduct land trades)<br>
<br>
Favorable diplomacy with Arrisa will allow the opening of trade now that they have a market place for conducting trade.<br>
<br>
-------------------------<br>
Junyong<br>
<br>
<b>5 Coin, 10 Population, 4 Tier 1 Troops</b><br>
<br>
The forest of this great nation is burgeoning with life and ready to give supplies as needed. The possibilities are endless for the cause of your people. Will you do great things? Or be whisked away by the words of history, only time will tell.<br>
<br>
--------------------------<br>
<br>
Ludia Maroza (The people of Frost)<br>
<b>5 Coin, 10 Population, 4 Tier 1 Troops</b><br>
<br>
The Mountains give you and your people a great boon and access to the ocean can give a wealth of possibilities. How will you react to all the nations around every corner, will you support or attack them? Only time will tell where your nation will end up.<br>
<br>
Avaleon<br>
<br>
<b>5 Coin, 10 Population, 4 Tier 1 Troops</b><br>
<br>
The people on the water. They have all the waters to explore and nations nearby to interact with. Will it be peaceful interaction? Or will it bring war from the backs of those crewing massive naval fleets?</div>
				
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					<div class="bbWrapper"><i>Heralds in the City of Attolia all call out:</i><br>
<br>
"The Forest! The Forest! With its bounties, the Kingdom will prosper! By the will of his Majesty, a new settlement is to be established at the forest and named in honor of his Majesty's cousin. The settlement of Foix, brave people, calls upon you! Set out and seek your fortune and build the future of the Kingdom!"<br>
<br>
There was a clear fervor in the young Kingdom to establish this new settlement and better utilize the bounties of the Forest. Many wagons were leaving the capital towards this new found land every day.<br>
<br>
Yet, the Attolis would not be found confined only at his throne room. Rather, these days, he was found at the temple, offering his thanks to the forefathers. The wolves were a clear sign to the King that his ancestors were watching over him. There was no limit to their generosity and kindness, yet the temple was largely barren except for the occasional visitor. There was no one to receive the ancestors and their blessings. This would not stand as King Wolff began to call for the families of well known shamans of the distant past. The decades of civilization and building had left their traditions to wither as of late, but King Wolff would be damned to let the situation deteriorate even further. He pledged to these families, resources to bring the shamans back to the people, mystical and spiritual mentors who tended to the matters of the ancestors and of nature, through which the forefathers acted through, like the Wolves.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Actions 1 &amp; 2: Build the settlement of Foix at the Forest<br>
(-3 Gold + 2 Gold from Industrious Policy) = -1 Gold<br>
<br>
Action 3: Expand the Temple to build a Shaman's quarter to serve as our mystical/spiritual/magical guides/links to our Ancestors and the Animals/Nature crucial to our people.<br>
-1 Gold</div>
				
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					<div class="bbWrapper">Illia sat on the cold stone step outside his large stone and wicker Chieftain hall. He smoothed his long blonde and braided hair over the top of his head carefully avoiding his yak horns and sighed.  Gazing over the now bustling village of carved stone bricks and thick log roofs that had grown from their few months of peace. He was proud of what his people could accomplish and was grateful for the blessing from their Father. He was also worried the people seemed to lack spark the same spark that drove him now to stare at the mountains and the seaside. With longing for what lay there, what undiscovered bounties, blessings, and challenges to overcome.<br>
<br>
 His people had that time to rest his two parties of Bitki practice war with one another. The single group of kinusi had begun to join the groups of village hunters adding their skills to collecting food. Only the small group of Pohen seemed completely dedicated to the art of mastering The Warmth. <br>
"I suppose I must be my peoples ambition." Illia though ruefully. He stood walked down the small hill his home was built on into the village center.<br>
<br>
As he walked his people noticed and gleefully pause for a moment channel The Warmth from their palms causing the cold wet ocean air to steam. This was a sign of great respect only given to a person who you loved or admired. Of course Illia returned the gesture. Eventually he came upon a small Mal Woman. There the giant paused after she had given her greeting of Warmth. The  Visk Illia stared at the Mal woman her horns tall and form of a branch in the wind. Thin, flexible but never snapping and full of life.<br>
<br>
"Hail Sister how do the people call you?" He asked voice breaking what had become an alkward silence.<br>
<br>
"I am called Zalia. What is it you wish of me great Flame Palm?" She answered without a moment's hesitation.<br>
<br>
"I need someone who can deliver my command to the people. My warriors listen to my every word hanging to it like frost on a roof's edge. Now that war is over I am in need of an advisor. Tell me how would you fulfill that role?" He asked a feeling of heat surging in his chest. Yes she is the one the Father confirms it.<br>
<br>
There was a gentle pause as Zalia place a delicate finger to her lip and thought. <br>
<br>
"I suppose I would pass word among the women of our people. Speak to them at market and while creating our clothes and food for the winter. That way each woman would surely tell her husband that their chief expects something of them." She said nodding her head in finality.<br>
<br>
Illia slapped his thigh and laughed. She was indeed chosen to be the his Mouth amount the people.<br>
<br>
"Perfect! Follow me Zalia now Mouth of the People. I have many great plans that I wish to begin."<br>
<br>
_--------------------------------<br>
Actions that will be taken<br>
1 send a party to explore the mountains to the west<br>
2 begin building a port so transport ships can be made for troops.<br>
3 dedicate a house of religious training for magic casters.</div>
				
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<br>
Lia stood stood on the stairs of her tree like palace , staring at the tunnel that was created for the purpose of a new trade port. She then gazed around the city , her eyes landing on an open spot to the side of the buildings . She never really knew what to build there and frankly nor did her advisor of construction and relation. Her mind was completely taken by this fact . She didn't even notice her advisors scrambling to get to the top " My Queen ! " they said together , causing her to jump "what , what happened " she asked concerned as she looked at them , waiting for the bad news " No my queen , don't worry , it's nothing bad , the green skin creatures ceaced their siege of the mountain , though are still nearby , they have at least stopped " the avatar of war said and Lia looked visibly relieved " That....that is great news " she said as an idea his her . She prayed to nature for good luck and it seems that nature give more then what she prayed for " Advisor Coreln (Construction + relation)  , i think i know what we can do there " she pointed to the open spot she was looking at . "Get the those best connected to nature and have them gather there ......nature answered my prayers and provided more then asked for " she said as she provided him with a book and opened the page on a specific spot . it was a picture of a slender white tree with golden leaves " this is a harmony tree , they aren't found much anymore because not a lot of being practice nature magic anymore , that is what we are using that spot for . We are growing the magical Harmony tree there .......and i want you to personally pass a new policy , after years of being connected to nature , i want to be the one to finally making it a  religion , The Natural Harmony religion " she said as their eyes , even that of the Avatar of war seemed to fill with hope , joy and a bit of tears .<br>
<br>
Past leaders of Cerebrim loved nature but never though it possible to serve nature in more ways then they already are .....until she realized that nature listened to her prayer while giving more then asked . The Harmony trees were gifts to this world but were destroyed by the corruption of previous generations . It is a great honor to give back to nature that , which was so horribly taken away from it in the past . this will be the biggest harmony tree of the world . She stopped Coreln before he left " please , once you are done with your previous jobs , could you do me a favor and also design and build a small market in Hornets rest , so that visitors could have a sample of what Cerebrim has to offer .<br>
=====================================================<br>
<br>
Task 1 : Declare new religion to citizens<br>
Task 2 : Grow (construct) a tree of harmony for the respect of nature <br>
Task 3 : Construct a market in Hornets rest​</div></div>
				
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---------------------------------------------------TURN 2---------------------------------------------------<br>
<br>
Hanon and his people gathered together in the city center. He regaled them with his meeting of the strange creature, and spoke of their diplomatic conversation. He explained to them the great knowledge which had been passed to them, and told his people what they must do. He quickly lead the construction of two alters; both of which monuments to the knowledgeable beast which spoke to Hanon. Though confused, the people began their construction. By the end of the week, they would have two wonderful structures ready to offer. One just south of the city center and one by the Heaven Sea.<br>
<br>
Both pieces of architecture were beautiful things. The one by the edge of the capital was a powerful piece depicting the mysterious beast and its wisdom in the form of impressionable magicks. The second stared thoughtfully into the ocean, as though reading its secrets. The people remained confused by the notion, but Hanon was pleased. He could feel the boon provided to him stretch to his people and soldiers. He knew, from beneath the weight of his responsibilities, that this was the start of a long and prosperous relationship with the strange creatures of the Mystic Forest.<br>
(2 Alters Built, -4 coin, 2 turns)<br>
<br>
Meanwhile, the wandering soldiers in the East made their way south to the hills. They were uncertain just how they would profit from the decision, but it mattered not; they would go there. The hills themselves seemed to breathe with the wind. As soon as they were settled into a small, makeshift camp, they decided to search the area, to see what wonderful things they might discover.<br>
(1 Iron Guard heads South and searches Hills, 1 turn)<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
2 Structures built (Alter to the Strange Beast, diplomatic) Names of Alters: Southern Alter [The Beast and its Wisdom], Northern Alter [The Beast Ponders the Sea]<br>
<br>
1 Iron Guard moves South into the unnamed Hills. Exploration.<br>
<br>
Mystic Woods are currently <b><span style="color: rgb(184, 49, 47)">Infested</span></b> but <b><span style="color: rgb(65, 168, 95)">Explored</span></b></div>
				
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					<div class="bbWrapper">James Shiro’s Personal Chambers, Akata, Akata Valley, Arrisia<br>
<br>
James looked down at the drawing laid out on the desk, “So they’re taking stone to build something? They have no other source?” <br>
<br>
Alex shrugged, “It’s not clear if they do or not, but this doesn’t seem to be large enough to warrant several mines. They come from the East somewhere clearly how far east and if this is the first time they’ve expanded is unclear.”<br>
<br>
James nodded and stood from his desk walking outside while Alex followed, “The gatherers have returned with everything we need to expand, however there was a… situation, the people came across an ax imbedded in a tree stump. A young girl grabbed the ax and she was turned into a wood golem. A valuable asset yet a tragic situation. Apparently the witch that did this to her was felled in a single hit.”<br>
<br>
Alex followed as they quickly walked through the market towards the outskirts of the city. Eventually they arrived at a cave entrance where the girl was sitting crying. James held his hand out silently telling Alex to wait as he approached the girl. <br>
<br>
He sat down next to the girl but she turned her face away from him, “Don’t look at me!” she sobbed. The cave extended deeper but James was focused on helping the girl.<br>
<br>
“Do you know me young one?” James asked softly, his voice becoming very gentle and almost fatherly. The girl nodded, “What’s your name?” James asked.<br>
<br>
“Golem,” she said clutching her knees together.<br>
<br>
“Golem? What a strange name who are your parents I must have a conversation with-”<br>
<br>
“That’s what all the others started calling me, after…. I changed,” She tried to pull herself tighter as she spoke.<br>
<br>
James smiled and a faint chuckle escaped his lips, “Well I didn’t ask what they called you, I asked what your name was.”<br>
<br>
The girl stayed silent for a moment before she whispered softly, “Rica, my parents call me Rica.”<br>
<br>
James smiled, “That’s quite a pretty name, why don’t you use it instead of Golem?”<br>
<br>
“Because I’m not normal-”<br>
<br>
“Pshh, no one likes normal, why if I was normal instead of having a beautiful nation we would still be fighting each other.” James said looking at Rica.<br>
<br>
Rica nodded and a faint smile appeared on her wooded face, “Sire, will I be able to be trained now? Since I’m magic?<br>
<br>
James nodded and stood up extending a hand, “Of course you will and once you’re a master mage I have plans for you, how would you like to help Alex keep me safe? When he goes on trips I need someone that can protect me, would you like to do that?”<br>
<br>
Rica took his hand and stood up nodding as she grabbed James and gave him an uncomfortable hug. James still smiled knowing that this may be a blessing rather than a curse.<br>
--------------------------------------------------------------------------------------------------------------------------------<br>
<br>
Several Days Later<br>
<br>
Alex and James stood at the mouth of the valley looking out towards the ocean, “Alex, this world is all we have. I applaud you for striving for peace and cooperation. War is old news but I fear we may one day have to fight again, we should begin preparing now.”<br>
<br>
“You wish to train more troops sire?” Alex asked.<br>
<br>
“No, I wish to build a navy. But first we will need a city on the coast. In addition to the one we are constructing with the Raereans. We are expanding rapidly. But I think it is important to do so.”<br>
----------------------------------------------Actions-----------------------------------------------<br>
Troops returned home.<br>
Contribute to the construction of the eastern City (2 Gold)<br>
Begin construction on coastal City (3 Gold)</div>
				
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<br>
<span style="display: inline-block; text-indent:2.5em"><span style="font-family: 'gayathri';">Avalynne could mostly be found out in the small courtyard that the castle had safely within it's walls. She was currently sitting at the fountain, messing with some <a href="http://www.gunvor.no/wp/wp-content/uploads/2012/06/gunvor-rasmussen-illustrasjon09.jpg" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=http%3A%2F%2Fwww.gunvor.no%2Fwp%2Fwp-content%2Fuploads%2F2012%2F06%2Fgunvor-rasmussen-illustrasjon09.jpg&amp;hash=6058bbef5f9eed9324e8ce7f6b14b908" rel="nofollow ugc noopener">flyfish</a>, they were beautiful creatures - native to most of Avaleon's fresh water springs but the Avalynne managed to get some and put them in the fountain that she adored. "I know you're there, Dhovan." She called to her hand, who was lingering in the shadows. She turned slightly, allowing her red hair to drape back over her back as she left the flyfish to run away from her. "What is it that requires my attention?" She didn't stand up, but allowed the taller individual to approach her. In her eyes, <a href="https://cdn.wallpapersafari.com/99/81/lqeYPo.jpg" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fcdn.wallpapersafari.com%2F99%2F81%2FlqeYPo.jpg&amp;hash=c54683bb0c859e21e6fd344647029fe5" rel="nofollow ugc noopener">Dhovan</a> always looked angry and it always made the younger girl laugh from how hateful he appeared. "You should really stop scowling - it doesn't suit your good looks."</span></span><span style="font-family: 'gayathri';"><br>
<br>
<span style="display: inline-block; text-indent:2.5em">Dhovan rolled his eyes, before addressing the reason why he had approached. "One of the <b>southern ports needs repairs</b>, my lady." He answered her question as he sat down in front of her, his hands folding neatly on his lap. "We also have to<b> establish an official religion</b>, <b>train some Navy ships</b> and send some explorers out into the world to see what else we can find. I know there are other nations that we can unify with, we just have to find a friendly one." Avalynne wanted to sigh, though she couldn't. When she declared herself ruler after overthrowing her father, she didn't really put much thought into the thought of actually running Avaleon, she thought that it would all come naturally but it has proven to be more difficult that she had originally though.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"You only want me to make new acquaintances so that I can give birth to an heir, Dhovan. I'm still young - I have plenty of time for that." Avalynne said with a smile to which Dhovan made a noise of displeasure. "You are my hand, Dhovan - before that you were a general, I wonder if you miss it." Avalynne said. The two had become fast friends when they united to bring the nation together, wanting the same thing. At the time it was peace within their own country, which Avalynne's father was not bringing, but rather disrupting. "Perhaps one day, you will be able to join the troops on the battlefield again." She looked off to the side - wondering what to do. "I suppose, the southern port is the most important object on the list, therefore it shall be taken care of first. It holds the better part of our battle ships, and it would be better that it also has some protection against storms or worse, Nymphs." The two shared a chuckle, as Avalynne was part Nymph, standing they continued their discussion. "Religion, I suppose, would do better for morale. Everyone has their own beliefs, but it seems that we all pray to the same goddesses, we just give them different names."</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"Yes, my lady." Dhovan said before disappearing to who-knows-what, leaving Avalynne alone to her thoughts once more. <i>Perhaps I should pray for mercy from the goddesses, just in case</i>. Avalynne thought as she turned towards the castle, heading towards her chamber where she would then proceed to pour over some documents that she knew Dhovan had left there for her.</span><br>
<br>
<span style="color: rgb(147, 101, 184)"><span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span><br>
<div style="text-align: center"><span style="color: null">1) Build structure, -2 coin</span><br>
2) Change Major Religion​</div></span><br>
<div style="text-align: center">​</div></div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> Anyone<br>
<br>
The expansion was going as planned and with three settlements already in place, another two were now under construction. Tokotol cast a look over the canopy of the rainforest that the Itzan were slowly taking ownership of and for a moment a smile appeared across his mouth. There would be issues along the way, nothing would ever be one hundred percent perfect. That said, he was glad to see his people working so efficiently. He was proud to be Itzan.<br>
<br>
<i>"Grand Mage Tokotol!"</i> The excited voice of TikTaq broke Tokotol's concentration as he scurried towards the grand mage. <i>"One of the smiths was trialling a new way to create our next batch of macuahuitl, utilising metal over wood. However, that isn't the exciting part. Utilising Salamanders he has managed to improve the melting time of metals twice over. This could be applied to anything we use metals for. I suggest we look to create a purpose built building for this, it could make a great difference."</i> Tokotol's smile remained on his face as he looked down towards his advisor, for a moment a snigger escaping his mouth.<br>
<br>
<i>"TikTaq you continue to bring me such good news. Never change."</i> TiqTak was ever the professional, bowing before his leader with a straight face. Inside however the Kobold was on the verge of exploding with joy, he was much like a human child wanting acceptance from their father. <i>"Start construction on this building as soon as you can. The sooner we can utilise it, the better."</i>.<br>
<br>
<i>"As you wish."</i> TikTaq returned to his upright position before turning and setting out on his assigned task.<br>
<br>
<b><i>Elsewhere...</i></b><br>
<br>
<i>"What is that? Is it a boat?"</i> The Chameleonic Kobold units leader stopped in his tracks, surveying what was in front of him. He looked around for a few moments before deciding to make his way closer to the mysterious boat. <i>"You two follow me. The rest of you take a look around and see if you can find anything that can tell us what this place is."</i> All the other Kobold complied with the order and set about their duties.<br>
<br>
With every cautious step forward the unit leader felt a strange sensation within himself, the strength of it increasing with every movement closer to the boat. <i>'Magic?!'</i> the lead thought to himself. He had felt it before when witnessing one of the Kroakun displaying their power for the people. It was unmistakeable, whether it was the boat or something else in the room, there was magic in that area. Thinking about Tokotol and his grand plans, the unit leader decided to carry on. <i>'Even if I can't work out what this is...maybe we can get it back some one of the Kroakun can look at it.'</i> He continued to keep his thoughts to himself as the boat closed to within reaching distance. He slowly moved his hand towards the construct, not knowing what to expect.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Event:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Mysterious Boat <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A small number of the unit attempt to get close to the boat while the rest look around the room to see if there is anything to explain what the boat is or who its owners are/were.</i></span> <br>
<br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Build a Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Tokotol commissions the creation of a refinery in Itza to assist in the creation of coin and weaponry. [Uses 1 action and costs 2 coin.]</i> </span> <br>
<br>
<span style="color: #fc3">⦿</span> Build a New Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Tokotol calls for one more new settlement to be built in the north east corner of Itzan territory. It will be called Atapec.  [Uses 1 action and costs 2 coin due to <b>Natural Connection</b>] </i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Build a New Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Not content with only one new settlement, Tokotol ordered a second be constructed. This was to be to the north of Atapec and be another Port city with a strong focus on shipbuilding over everything else. This was to be known as Huaca. [Uses 1 action and costs 2 coin due to <b>Natural Connection</b>] </i></span> <br>
<br>​</div><br>
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Aloiss was not the name of the first Elemental in the world. Aloiss was not the name of the leader of the Elementals. Aloiss, in fact, was no name that existed in the world previously. Aloiss was a name the Elementals came up with... through a vote. The other two candidates for names were Elemental Nomads and Nature Elemental. Something that made Ravus doubted the naming sense of his kins.<br>
<br>
For the last few sunrises and sunset, the Water, Earth, and Cold Elementals worked together to make a bridge from ice and earth between the island they resided and the main continent. The passage was meant for the weaker and less stable Spirits to cross over. Even with the passage, a number of the spirits lost their comprehension when they became disoriented by the tidal flow of the ocean. It was something unavoidable when moving weak Spirits born from the earth over the ocean.<br>
<br>
"Darkfell!"<br>
<br>
Ravus tore his gaze away from the bridge. Though he was the de facto leader of the Elementals, he held no titles to his name. What he had was a second name, something only owned by the ancient and seasoned elementals. For instance, Valerie Iceveil, who had called for his attention.<br>
<br>
Valerie Iceveil was the Primordial Cold Elemental, just like how Ravus was the Primordial Darkness Elemental. Different from Ravus who was born with the wisdom of warfare and knowhow of leading a community, Valerie possessed the wisdom of culture and art, making her one of Ravus' trusted aide.<br>
<br>
"You are wondering why we are creating a forest here and not moving further inland."<br>
<br>
The Cold Elemental closed her mouth. Ravus' statement had hit the heart of the matter. He hovered toward the peninsula. A group of Earth Elementals and Spirits in the form of Dryads stood with their eyes closed, channelling their energy toward a small green spot on the ground. It was the Nurture of Nature. A ritual to prepare a forest for the infants Spirits and future grooming of Elementals.<br>
<br>
"The world is vast. It's impossible for us to sweep through every piece of land. It is best for us to prepare a base early, for future Elementals we met on the way to return."<br>
<br>
"Is that why you are leaving a part of the Elementals and Spirit Troops here?"<br>
<br>
Ravus nodded.<br>
<br>
Although he agreed to his kins' dream of roaming the world, to have nothing prepared was akin to committing suicide. Apart from preparing a base to return to, he ordered the Earth Elementals to prepare cultivation wagon for the Spirits. Unlike their Elemental counterpart, the Spirits still required food, water, and increase in comprehension.<br>
<br>
"Let's move," Ravus said suddenly. He unsheathed his sword and raised it to the sky. A dark pillar drew the attention of the moving Elementals. Once he had gathered their attention, Ravus raised his voice.<br>
<br>
"Prepare to move Northward."<br></li><li class="bbTabContent" id="tab_1736444986" style="display: none;"><br>
1. Perform Nurture of Nature Ritual. 1x Spirit Troop is left here.<br>
2. Research Cultivation Wagons: Infrastructure used to nurture Spirits and help them comprehend their ways to turn into Elementals.<br>
3. Move Northward by one grid. 3 X Spirit Troop follows.<br>
<br>
<a href="https://www.rpnation.com/attachments/nations-map-turn-1-png.621343/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558303-25bafe28f8c288f6417f450a16c01355.jpg" class="bbImage " style="" alt="Nations Map - Turn 1.png" title="Nations Map - Turn 1.png" width="100" height="93" loading="lazy"></a><br></li></ul>
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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<br>
<span style="font-family: 'MedievalSharp';">Thrazir Aerenion found many things with his men. The moral of the legion was very high and they were constantly singing songs. Thrazir decided to not return, but go even more north. He was still seeking mountains or hills , to build a new settlement. Thrazir may be a young dwarf but he wasn’t stupid. He knew that the dwarfs needed to expand, the great city of Mirir Barakzad doesn’t have unlimited resources and space. So a new settlement would solve the problem and noble families that lost their holding could gain some lands back.<br>
<br>
So the legion marched north and encountered hills, this was perfect. Suddenly a soldier came running to Thrazir and he’s guards "My lord there’s a problem savage beasts" and with that he died. He was covered in arrows, and blood everywhere. Thrazir and he’s guards were utterly surprised, but not in a positive way. "Guards follow me, we’re going to war!" and with that the guards followed him.<br>
<br>
Thrazir saw many dead dwarfs when he encountered the 'battlefield', it were scouts. Not heavily armored soldiers they weren’t expecting anything when they were suddenly ambushed. Thrazir felt rage boiling up. He ordered every dwarf to be on their guard, and send a message to Mirir Barakzad to get support and begin assembling a new force. Thrazir ordered the creation of a little fortress.<br>
And so the war begun!<br>
<br>
<br>
<b><u>Actions:</u></b><br>
Train Conscripts (2) (the guards)<br>
Build a structure</span></div>
				
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Jelich was writing on piece of papyrus paper of their continued success on Aralakh Mountains. "The settlement has been constructed though, we will be looking to expand across the other mountains. We have made contact with the foreigners on the other side of the mountain and have managed to seal an alliance with them. Now we have a mutual, like-minded ally for Raere. All is well here. Iwill be building a scholarium here and was hoping that my two students, Lothrop and Blytrieaux be sent with your next delivery of wood and food. It will be great appreciate it. And ofcourse, we have mined more stone and metal ores for you for whatever project you may have for the future. May the stars grace us, May the cosmos accept us." - Jelich<br>
--------------------<br>
"And if it wasnt blasphemous enough, he's already conspired with them! Our purity will soon be compromised if we allow him to go any further than now!" Streinuard argues with Gagiel Ade in his throneroom having gotten Jelich's 2nd report a day ago "And yet, he still expects us to deliver him more resources to expand across the rest of the mountains! And his students to begin teaching the mystic arts!"<br>
<br>
"That within itself isn't the problem, Steinuard. Though this unprecedented alliance was most unforseen."<br>
<br>
"Unprecedented? He failed to even consult us on the matter at all!"<br>
<br>
"He could not as no doubt, it was sudden and had to diffuse the situation at hand when it arose. I'm overall glad it worked out, even if this has gone out of favor with our mandates. For now, we'll continue to supply him with what Jelich and the others need. If anything, this will allow some of our population to migrate and take up residency on the mountains. The Blessed Woods cannot sustain everyone forever."<br>
<br>
"We've barely covered half of it, Gagiel. Our numbers aren't that numerous. Can't you see what he's doing? It's as I've said, he's planning to compromise our purity by 'mingling' with the foreigners in a bid to 'cure' our short-lifespan."<br>
<br>
"It is an obstacle. Hardly a curse I'd say. But more on a management."<br>
<br>
"We have so many gifts, so what if we do not live long? Is giving up the blessing of the Empyre worth living several more years as fragile sticks and soft worms like the rest? I'd think not. Even if we aren't sure what would become of our 'crossbreeding', why risk it? Just out of curiosity? Some things are better left untested and unfound."<br>
<br>
"That may be but as it stands,we are obligated to aid him until his subsequent return to Raere. We can only pray that this alliance and Jelich's ambition does not fell us."<br>
<br>
"Agreed" Streinuard bows to Gagiel Ade​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-height-restrict" style="height: 300px;"><a href="https://www.rpnation.com/attachments/james-chao-asianpalacecropped-jpg.621830/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558790-980155cc738d825d5246000acd01c578.jpg" class="bbImage " style="" alt="james-chao-asianpalacecropped.jpg" title="james-chao-asianpalacecropped.jpg" width="100" height="54" loading="lazy"></a></div></div><br>
The Imperial Court was now in session, the Emperor sat in his chamber as his Ministers and Excellencies were preparing to propose policy and action to be carried out. Excellencies were designated cabinet members of the Imperial Court while the ministers were supervised by the excellencies to handle specialized tasks designed by the Emperor. The Chancellor would carry out his majesty's will on his behalf as was his duty. "So shall begin the Imperial Council, if anyone of his or her excellencies would be willing to step and make their suggestion, now would be the time."<br>
<br>
The tradition was that the attendants of the court would stand one at a time, stand before his majesty and speak their proposal. The Emperor would offer his response and would continue into criticism, affirmation, debate, conversation, or dismissal. The first to stand was the Excellency of Infrastructure, who was responsible for construction projects and development.<br>
<br>
"If his majesty would accept." she said bowing to his majesty. "Might I offer the expansion of the irrigation system in the rural outskirts of the Imperial City. I have made my assessments with the Excellency of Masses and Minister of Agriculture. They both agree that an expanded irrigation system can generate enough crops to handle the growth in population."<br>
<br>
The Emperor looked to his left as he saw the two officials turning to him and bowing their heads. "Do his excellencies concur with this statement." The Excellency and Minister nodded in agreement.<br>
<br>
"Very well, I approve the expanded irrigation system. Would anyone else like to speak?" The Emperor asked sternly. The Treasurer Excellency stood next as the Excellency of Infrastructure returned to her seat. "May I propose to his majesty the opportunity to invest in the development of the Imperial City, to build an outer wall and the construction of additional districts dedicated to businees and housing. The children of the Imperial City are growing by the number your majesty, it would be rise to present them with opportunity."<br>
<br>
"Any objections?" The Emperor asked as he looked to the council. No one voiced their dissaporval. "Very well, we shall begin funding the development of the Imperial City after the council has been adjourned." The Excellency of Revenue returned to his seat. The Grand Marshal stood up next, "Your majesty, given this population crises I thought it would be wise to recruit more men into the Imperial Servants, we could use more men to protect our people from internal threats."<br>
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"I am inclined to agree Grand Marshal, we shall go ahead with the recruitment." The Emperor said without hesitation. The Grand Marshal sat in his seat with a smile. "Does anyone else have any policy to propose."<br>
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The chamber was silent. "Very well, I shall put these policies in through the Imperial Assembly and ensure that my will is carried." The Emperor said.<br>
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"This concludes this afternoons Court Session, may the chamber clear." The Chancellor boomed as he rang the gong signifying the end of the council.<br>
<br>
Thanks to the Imperial faction in the Assembly, the will of his majesty was carried out. Albeit reluctantly by the two opposition factions who never really got a long with each other, the Populists and the Oligarchs.<br>
<br>
-------<br>
<br>
-The irrigation system outside the Imperial city expands to more fertile land to make away for a rural migration.<br>
-The border is set for an outer wall to create housing and business ventures for the growing population of Junyong<br>
-Imperial Servants are trained (2)</div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-d9dW8KU0SUcq" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-d9dW8KU0SUcq">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-sdGkHrd5Y5By" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-sdGkHrd5Y5By">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9875715" data-lb-caption-desc="Trektek · Sep 2, 2019 at 8:12 AM">

		

		
	


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					<div class="bbWrapper">Turn 3, Week 4, Year 3000 B.C.  (Bronze Age)<br>
<br>
The world in such a short period of time was already working towards becoming a vastly different place. It was obvious that before long, many of these other nations will be coming into contact with one another, whether through peaceful methods, or clashed in violent menageries to prove their superiority and take land by force. Only time will tell what will become of the world at large. But Inziim was eager to see what may happen and what is still yet to come. For the first time in a long time, he was carrying hope in his soul for a better world of some sort when all this dust clears.<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
6 Coin, 18 Population, 2 Light Infantry, 1 Light Cavalry, 1 Engineer, 1 Wolf Unit<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-0-png.621818/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558778-4f86137fc5507ecaf611f858e2cb1054.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.0.png" title="Kanzhig Turn 3.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The new settlement of Foix was built near the edge of the forest, a bounty that was already supporting the budding kingdom. But just beyond the borders of the forest, inside it's depths lurked something that was disturbed by these humans that thought they could take its bounty and its livelihood. These forests were not for them to despoil. It would make them go away.<br>
<br>
As the people celebrated their newfound good fortune, a large creature walking on two legs and covered from head to toe in moss emerged from the forest. It had two great big horns, and two large tusks and looked angry as it charged the settlement with intent to destroy it and the people that lived there.<br>
<br>
Back in the capital, with the shaman's quarters completed, a shaman moved in to educate and guide the people in the ways of spiritualism and things of mystical nature. (+1 Faith)<br>
<br>
----------------------------------<br>
<br>
<b><u>Ludia Maroza (The people of Frost) </u></b><br>
5 Coin, 12 Population, 4 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-1-png.621823/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558783-631cce720a23e126b05726ec7937565f.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.1.png" title="Kanzhig Turn 3.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The conscripts headed into the mountain where they discovered the strange ruins of an ancient civilization. On some of the ruined structures there was a strange sigil that was swirl with a skull in the middle. There are some structures that are still partially in tact that could also be explored.<br>
<br>
The port was successfully built  with ease of the people and now boats can be built on the water.<br>
<br>
A religious training center was built in order to train magic users in the ways of The Warmth of All Living. People will will be able to train well in this environment. (+1 to magic attacks)<br>
<br>
----------------------------------------<br>
<a href="https://www.rpnation.com/attachments/1567386128459-png.621828/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558788-36e46fe431ead283a73691756bb60ef4.jpg" class="bbImage " style="" alt="1567386128459.png" title="1567386128459.png" width="100" height="17" loading="lazy"></a><br>
<br>
7 Coin, Population 15, 1 Dragonfly Scout, 7 Bee Workers<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-1-png.621823/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558783-631cce720a23e126b05726ec7937565f.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.1.png" title="Kanzhig Turn 3.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Tree Of Harmony was grown to great rejoicing of the people. It would bring great harmony and peace to the world as long as it is firmly planted within the ground. (+1 Faith)<br>
<br>
The declaration of Harmony becoming the new religion of the people was a natural extension of growing the harmony tree. It continued to bring the people into greater coexistence with not only themselves, but a willingness to extend that harmony to others as well.<br>
<br>
The newly built market place already brought in further coin from the people and would allow trading over land as well. (+1 coin and land trading)<br>
<br>
The silence from the outside continued to persist. The orcs must be up to something and their danger still exists. A loud banging at the gates outside erupted from the silence and a haggard and rough around the edges elf burst in as soon as the gate was opened. "The orcs are building large weapons and they are trying to summon something great and powerful from the sea. They must be stopped or all will be lost." And with that, he collapsed into unconsciousness.<br>
<br>
------------------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567386988638-png.621833/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558793-fff2cd037f132fe4eb634f46d006a3de.jpg" class="bbImage " style="" alt="1567386988638.png" title="1567386988638.png" width="100" height="28" loading="lazy"></a><br>
<br>
11 Coin, 12 Population, 6 Iron Guards<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-2-png.621837/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558797-6a173a61140baeb9a4aa24411ce8599f.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.2.png" title="Kanzhig Turn 3.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The statues and altars were built, mighty and proud, contemplative and expressive. As soon as they were both completed, the people began to benefit from their the deal that Hanon had made with Vindicar. Magic seemed easier and more power suddenly, and works of great feats of engineering were suddenly available to architects and builders, inventors and painters. (+2 to magical attacks. Plans gained for Catapults, battering rams, chariots, and Trireme(Ancient greek Longships)<br>
<br>
The guards moved atop the rolling hills and saw that on the way to the next hill, nestled between the hills was a large but decrepit ancient tower of some sort that reached up towards the heavens.<br>
<br>
---------------------------------<br>
<br>
<b><u>Arrisia </u></b><br>
7 Coin, Population 17, 6 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-3-png.621842/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558802-08a60cb2c528a7c594f6492f9cc5cead.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.3.png" title="Kanzhig Turn 3.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The shared Eastern City began construction and would be finished as soon as Raere used resources and labor to complete it. A joint city would be an opportunity for greatness as well as possible social upheaveal.<br>
<br>
Construction on a grand coastal city began. Once it was completed in another week, it would allow access to building boats and trade via the waters.<br>
<br>
---------<br>
<a href="https://www.rpnation.com/attachments/1567422716165-png.621985/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558945-dee192e9ad08ada20be5334a96ab51bc.jpg" class="bbImage " style="" alt="1567422716165.png" title="1567422716165.png" width="100" height="29" loading="lazy"></a><br>
<b>5 Coin, 12 Population, 4 Tier 1 Troops</b><br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-4-png.621986/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558946-88df11b70f5d2cc0c9b84bfc5446fbba.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.4.png" title="Kanzhig Turn 3.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Port was fully repaired allowed the construction of boats to travel the ocean either for peaceful trade or as weapons of war carrying troops and destruction along their path.<br>
<br>
Major Religion changed to worship the goddess of the sea and good fortune fo safe passage across the vast oceans of the world. (+1 Faith and safety during ocean travel)<br>
<br>
------------------------------<br>
<a href="https://www.rpnation.com/attachments/1567423209823-png.621987/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558947-d2456baceba314d3d89e6954acdaf0aa.jpg" class="bbImage " style="" alt="1567423209823.png" title="1567423209823.png" width="100" height="12" loading="lazy"></a><br>
7 coin, 28 Population,<br>
⦿ x2 Kobold Skirmishers<br>
⦿ x1 Salamander Handlers<br>
⦿ x1 Chameleonic Kobold<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-5-png.621988/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558948-065fb8e37f7fddc74429ed03ea773214.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.5.png" title="Kanzhig Turn 3.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The creation of a refinery goes smoothly and increases not only coin production, but also the strength of the Nation's melee weapons. (+1 coin, +1 Melee attack)<br>
<br>
The Nation continues to expand all over the island creating another City and another Port city for ease of travel and a greater level of population growth for their people. They have become a vast empire of the people in such a short period of time.<br>
<br>
The Kobalds look around at their leader's orders and find the shattered remnants of strange blue crystals and a signage that is in a language they cannot read, but shows a picture of the very boat that they see, floating in the sky.<br>
<br>
As The Chameleon leader unit slowly moves towards the construct, it's eyes light up a dark blue hue and it begins speaking in a language that they do not understand. When it notices that there is no comprehension, it begins to cycle through various other languages that are not understood before saying something in their own language. "This is air dock 12. All flights to the mainland are currently delayed due to a catastrophic magical storm. You may get a refund at the ticket office. Apologies for the inconvenience."<br>
<br>
---------------------------------------<br>
<br>
Nomad of Aloiss<br>
<b>7 Coin, 12 Population, 4 Tier 1 Troops</b><br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-6-png.621989/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558949-4bb0bc0c23f7e6a5de1d6ef33fc6b802.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.6.png" title="Kanzhig Turn 3.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The spirits begin channeling nature in order to cultivate a forest that will grow and prosper, giving back to the land and opening new avenues for the people that inhabit it.<br>
<br>
The spirits think long and hard and come up with plans for cultivation wagons to increase the likelihood of creating higher level spirits. Once constructed it will give them greater understanding, but they will still be a long ways off before they can truly make their dreams a reality.<br>
<br>
-------------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567424503964-png.621990/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558950-08d69bbdd4a0bb41b5a2664373181ded.jpg" class="bbImage " style="" alt="1567424503964.png" title="1567424503964.png" width="100" height="12" loading="lazy"></a><br>
<br>
<br>
12 Coin, 14 Population, 6 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-7-png.621991/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558951-dcfee83737e5c9f0f0a958e5d65a875b.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.7.png" title="Kanzhig Turn 3.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
To defend against future Orc attacks, the dwarven people built a fort upon the nearby hills so that they could have a better view and protect the mountain from any sort of incursion that might occur. (+1 defense on hill location with fort.)<br>
<br>
The dwarven war machine continues as two more conscripts are trained to continue the fight for the conquest of the continent.<br>
<br>
The twinkle still remains on the opposite shore to the southeast as though begging to be investigated.<br>
<br>
--------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567425188815-png.621994/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558954-58d37c53731952533a32da4d4f30a02a.jpg" class="bbImage " style="" alt="1567425188815.png" title="1567425188815.png" width="100" height="25" loading="lazy"></a><br>
6 Coin, 20 Population, 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-8-png.621995/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558955-7f048ff6fff8af18ff66127bde4a0c62.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.8.png" title="Kanzhig Turn 3.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
Arrisa continued to build their portion of the city, while Raere's miner's mined in the mountains at their mining city.<br>
<br>
In one of the mines, the sounds of echoes could be heard. But suddenly instead of just the miner's echoes, there seemed to be something else there as well, echoing in the darkness.<br>
<br>
-------------------<br>
<br>
Junyong<br>
<br>
<b>4Coin, 10 Population, 6 Tier 1 Troops</b><br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-9-png.621996/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558956-283529b07b08301f7df20650e69e07b6.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.9.png" title="Kanzhig Turn 3.9.png" width="100" height="100" loading="lazy"></a><br>
The irrigation system has been completed, adding to the beautiful bounty of farmland and aiding the people. (+1 coin)<br>
The outer wall was created outside the city, adding to a greater defense of the city from invaders. (+1 defense)<br>
In preparation for exploration and defense of the city, 2 more conscript units were created to add to the burgeoning army.<br>
<br>
At the city limits stood a man in a thick black robe, waiting beyond the newly created wall. His features could not be distinguished beneath the robe, and until acknowledged, he would just continue to stand there at present.<br>
<br>
------------------------<br>
Principality of Serinia<br>
<b>5 Coin, 10 Population, 4 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-91-png.621997/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558957-c37bcbb4a75f0809ed9bd69fd6296dfc.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.91.png" title="Kanzhig Turn 3.91.png" width="100" height="100" loading="lazy"></a></b><br>
<br>
The Principality of Serinia has reached a point where it is ready to grow and expand. It is ready to join the world at large and fight the menace of magic while becoming a true world power in their own right.<br>
<br>
----------------------<br>
<br>
Uzhlitz<br>
<b>5 Coin, 10 Population, 4 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-3-91-png.621997/" target="_blank"><img src="https://www.rpnation.com/data/attachments/558/558957-c37bcbb4a75f0809ed9bd69fd6296dfc.jpg" class="bbImage " style="" alt="Kanzhig Turn 3.91.png" title="Kanzhig Turn 3.91.png" width="100" height="100" loading="lazy"></a></b><br>
<br>
The land of Uzhlitz is ready to grow in this new world, to expand and increase it's influence and power. It's people yearn for the growth that comes with it's location. Boh the land and the sea lay before it, both just asking to be conquered and have cities built upon.</div>
				
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---------------------------------------------------TURN 3---------------------------------------------------<br>
<br>
Hanon had a great trust for his Iron Guard. When report came through of what this Iron Guard had been doing on the hills, he was proud of their accomplishment. Somewhere South East, the single platoon of Iron Guard began construction on a new settlement, one they'd call the town of Overlook. With the settlement prepared, the Iron Guard could look into this strange tower they had discovered. It was far more advanced than any construction they'd seen before, so their curiosity took over. They mustered their courage and began a short exploration into the tower to uncover its secrets.<br>
(Settlement 'Overlook' finished [-2 turns], Ruins exploration [-1 turn])<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
1 Settlement built<br>
<br>
1 Set of ruins explored</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
The unit stared at their leader as he snapped back to reality, realising what had just happened. He stepped away from the boat, visibly shaken by what he had just experienced. For a moment his lower jaw quivered until he finally managed to compose himself. <i>"We need one of the Kroakun...now!"</i> With that several of the Chameoleonic Kobold made their way out of the structure to return to their nearest settlement.<br>
<br>
<i><b>One Day Later</b></i><br>
<br>
One of the mighty Kroakun appeared at the entrace the Kobold had squeezed through. Massive in comparison, the mage and his floating palanquin would struggle to fit an arm into the opening let alone their entire body. However, the power of the great mages were second to none with nothing more than a raise of his hand, the opening began to grow, large stone bricks peeled away to create an entrance the Kroakun could enter. Once he had entered, the brickwork behind returned to it's former state as if it had remained still since its creation.<br>
<br>
The mages booming voice echoed within the area, <i>"So is this why you have brought me here?"</i> The leader of the Kobold unit approached, taking a knee and bowing before the floating hulk. <br>
<br>
<i>"When I approached this ship it spoke through me, claiming that some sort of catastrophic magical storm was restricting flights. We worked out by looking at some of the nearby artwork that this ship is infact used for flight."</i> The high pitched voice of the Kobold was a vast comparison to the Kroakun but it mattered little as the Kroakun let out a hearty chuckle, it's giant stomach shaking violently with each breath. <i>"I really am not joking. These crystals look alot like Iluket."</i> The Kobold picked up a nearby crystal to show the Kroakun who simply placed his palm out as sign for the Kobold to stop.<br>
<br>
<i>"I am sorry little one, I did not mean to confuse you. I was not laughing at you, but at how the Gods favour us with this gift."</i> The Kroakun drew his hand back and rested it atop his monstrous stomach. <i>"I will do what I can to get this to work...you may as well wait outside."</i> Soon enough the Kobold unit moved outside, settling down for what could be a while. As for the Kroakun mage left with the boat, for as long as it would take he would try to get the ship to work. Utilising it's own vast magical power the hope was to get the ship skybound, whether it be to re-energise the crystals or possibly even the entire complex. Whether a day or a week, the Kroakun set about his task.<br>
<br>
<i><b>Elsewhere...</b></i><br>
<br>
<i>"I have spent much of the last few days preparing plans for a new school to train our soldiers. What we have now is not fit for the growth we have shown. The Old Gods weep with joy at the progress we have made in such a short time but they fear that while our population grows in size, we need more who are capable of fighting anyone who may try to step foot in our lands."</i> Grand Mage Tokotol spoke out loud to TikTaq, the small Kobold advisor nodding in agreement at the giant Kroakun spoke. <i>"I know that each and every last one of the Itzan will fight until their dying breath to protect our nation, but that alone isn't enough to defeat skilled soldiers. We must have the capability to train more soldiers at a time that we do at present."</i> TikTaq nodded in agreement once more as Tokotol cast a glance over the rainforest canopy like he often did. <br>
<br>
<i>"TikTaq...There is no certainty in life beyond death, but I want to change that. I want there to be a certainty that our people will live on. Whether we spread our lands beyond this island or stay here, I want this to be our home forever and always."</i> Beneath Tokotol the small Kobold sniffed as a tear rolled down his scaled cheek, trying to hide it as best he could. <i>"That emotion you show is why you are my advisor TikTaq. My kind struggle with emotion, our link to the Old Gods and the way we are linked to the winds of magic make it difficult for to experience emotion as you and your brothers do. You keep me grounded where others would not...thank you for that."</i><br>
<br>
In a rare event, Tokotol lowered his floating throne and stepped from it. A pair of thin legs miraculously supported his giant bulk He reached his long, slender arm down and touched TiqTak on the shoulder. <i>"Few people have seen me leave my throne, even less still live. You shall want for nothing in your life my friend. You have done more for our people that most of my kind put together and because of that, our newest settlement shall be name after you."</i><br>
<br>
The Kobold's eyes widened as he craned his neck upwards towards Tokotol. He tried to speak, every ounce of him wanting to decline the offer but he just couldn't force the words out. Tokotol saw the Kobold struggle to speak and smiled. <i>"I will take your silence as acceptance."</i> TikTaq hung his head, his chin rested against his chest. <i>"Nobody in the history of our people has deserved this more than you."</i> TikTaq finally mustered a scoff, looking up at his nations leader, finally allowing a smile to shine through.<br>
<br>
The pair remained talking for some time after before TikTaq set off to begin the construction of the new martial training school.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Mysterious Boat <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Kobold unit leader sought assistance from the superior intelligect and magical prowess of a Kroakun. With his help they hope they can get the ship and maybe even the entire structure functional once again. </i></span> <br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> New Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Tokotol commissioned a new, larger martial training school for the Nation's military units. The purpose of the building is to ensure class sizes are larger, meaning more people can be trained in the same time it would normally take. [Uses 1 action and costs 1 coin due to Natural Connection] </i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Build Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Tokotol continues to drive his people to build, leading to further developments of settlements. This time the new city of Naya is located to the immediate east of their northernmost city Huaca. This city was to be a port city. [Uses 1 action and costs 2 coin due to Natural Connection] </i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Build Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Not happy with just one new settlement, Tokotol also ordered a second new city be built south of Naya which was to be called TikTaq.  [Uses 1 action and costs 2 coin due to Natural Connection] </i></span>​</div></div></span></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span><div style="text-align: center">​</div></div></div></div>
				
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	</div><br>​</div><span style="display: inline-block; text-indent:2.5em"><span style="font-family: 'gayathri';">"Good news, my lady." Avalynne turned towards Dhovan. She was in one of the gardens that was within the walls of the castle, she was finishing up taking care of some flowers before she would take to the streets. She was hoping that she would be able to visit a potential site where a church would be built to honor Nye'ite, Goddess of the Sea. Avalynne was hoping that construction could start as early as tomorrow, but she knew that there was no definitive date as other projects would have to take top priority over a church. "The port has finished construction, and we can discuss routes to other landmasses and alliances." Over the past week, Dhovan seemed to be stressing the fact of peace and alliances.</span></span><span style="font-family: 'gayathri';"><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"As much as you have talked of war, Dhovan, I'm concerned there is something that you are not telling me." Avalynne replied a rose between her fingers as she twisted it in her palm, opting to stick it behind her ear as she saw the conflict within her Hand's eyes. There was something that he wasn't telling her, and it bothered Avalynne that he thought he could not tell her. "Dhovan, whatever it is - it cannot dampen my spirits, as I have found new peace within the religion established. The people are happy that we finally have a definitive deity to pray to - not countless fables passed down from family to family." Avalynne gave the Dark Elf a smile as he seemed to relax at this, although she could still see the hesitancy within his eyes. "If you want to sail on the open seas, I don't mind - I can appoint a temporary Hand until you return."</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"It is not that, but rather, there is whispers of civil war amongst our lands." Dhovan did not know subtly, as he thought that it was better to say things straight forward even if he didn't know how to relay bad information. Avalynne felt panic rise within her as she wasn't sure on how to further act on this. "However, with religion being introduced it seems to have lost momentum. I do not see a civil war at any time in the near future." Dhovan was trying his best to soothe the young ruler, and while Avalynne appreciated it, it did nothing to soothe her nerves. "Perhaps making more jobs available that will busy their minds, as well as their bodies so that they will not be able to fight against one another." Dhovan proposed.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"While we have many tasks that need done, I feel as if that would cause more harm than good. Many Unnamed are recruited for the dirtier jobs, which are needed currently so that we can make the city more sound." Avalynne was not blind to the crumbling capital city, wear and tear from the sea has made sure that the buildings that were once beautiful resembled that of a ghost town as many inhabitants have opted for going inland and building homes at the edge of the capital. "If we do that, we need to do a raffle - lottery, or something, where at least one person from each social class and race is recruited for the jobs that we are going to employ." Avalynne stated. This was not at all going how she wanted it, although she knew that ruling the people of Avaleon would prove difficult - she never imagined a war amongst her own people. "We have to do something, change laws - find out what it is that the people are unhappy about. The less blood we can avoid, the better as we need every able body for the navy in case if any of those other landmasses decide to attack us."</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"What shall we also do, in the meantime? Is there anything else that you wish to carry out, my lady?" Dhovan has never seen Avalynne like this, but knew that she did care for her people and wouldn't want any of them to do anything to harsh to themselves that could cause their numbers to dwindle. Avalynne looked up at the sky, blue turning to a light purple as she realized that it was turning to night and she still hadn't been to the construction site.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"I was wanting to construct a church, however, I believe that is impossible for now. I would like to expand Avaleon, however, I believe that we may need more troops before we try to do that. Just to ensure that Avaleon is protected while they go searching for lands that are more proseperous." Avalynne took the rose that she had previously tucked behind her ear and walked towards Dhovan. She put the rose in the inside of his vest pocket, and looked up at him. "Avaleon will not become a nation that has torn itself apart, nor will it be known as just the nation contained to one island."</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"Yes, my lady."</span><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><div style="text-align: center">Actions<br>
1.) Train Conscripts, -1 Coin<br>
2.) Move troops towards the West<br>
<br>
A lottery is being developed so that people are distributed evenly and fairly among the jobs.​</div></span></div>
				
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="3a26e70d4c5a5505fa26f68ede660c59.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F3a%2F26%2Fe7%2F3a26e70d4c5a5505fa26f68ede660c59.jpg&amp;hash=7a6211ca5bd7d0a3f2a5234d7edf93d5" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Valerie Iceveil​</div></div>The continent was vast. They had traversed the grassland for months, yet had not met a new type of Elementals. The abundance of the wilderness, however, netted them a few  Spirits and Water Elementals. It was better than nothing. Across a vast bay, a gigantic mountain stood majestically far in the horizon. Ravus stared at the peak. His expression was hidden by the hood of his cloak.<br>
<br>
"Darkfell!"<br>
<br>
A familiar voice called for him, this time accompanied by the flapping of wings. An icy blue owl hovered in his eye level. Valerie had returned to her true form. That of a winter owl. Her huge eyes were slightly uncomfortable to look at. Ravus shifted his gaze away frinquisitivequisive stare and cleared his throat.<br>
<br>
"Is this regarding the process of the ritual?"<br>
<br>
The owl shook its head like a cuckoo. The progress of the Nurture of Nature Ritual went on slower than it was expected. Perhaps it was related to the difference between environment or another external factor, but the Elementals responsible discovered that they could not create a forest as easily as they could back in the ancient time. Ravus was helpless and could do nothing but command more Elementals and Spirits to help with the ritual.<br>
<br>
"The progress of Cultivation Wagon reached a bottleneck. Can we rest?"<br>
<br>
Ravus frowned. He had planned to move across the bay and reached the mountain in the distance. They were not lacking in Earth Elementals, but he had a strong feeling that the mountain held something more valuable. For instance, if it was a volcano, they could awaken a Heat Elemental. If there was a cavern system in the mountain, it would make for an excellent nurturing ground for cultivating future Earth Elemental.<br>
<br>
Even so, the Cultivation Wagon was also crucial. When they were on the move, the wagons continued to nurture the Spirits.<br>
<br>
"Fine," grudgingly, Ravus agreed to the request. "we will rest here for now."<br>
<br>
Valerie cooed and giggled as she flew toward the research development team without even greeting Ravus goodbye. Seeing the behaviour of the free-spirited Cold Elemental, Ravus only shook his head in defeat. He returned his eyes toward the mountain.<br></li><li class="bbTabContent" id="tab_1736444988" style="display: none;"><br>
<b>7 Coin, 12 Population, 4 Tier 1 Troops</b><br>
1. Continue Nurture of Nature Ritual. 1x Spirit Troop is left here.<br>
2. Add personnels for Nurture of Nature Ritual.<br>
3. Research Cultivation Wagons: Infrastructure used to nurture Spirits and help them comprehend their ways to turn into Elementals.<br>
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					<div class="bbWrapper">"Your Majesty! Reports have arrived from Foix. It appears a forest beast of some sort disturbs the new settlement. We do not know what kind of beast it is... some of the people speak that it may be the spirit of the woods that is perturbed by our arrival in the area."<br>
<br>
The Attolis replied "Summon the Royal Shaman. Surely he will know some more about the beast, and the best course on how to appease it. After all, we are not wanton destroyers of the lands. What we take, we eventually repay by replanting trees for the future. It is the basics of cordiality and forestry."<br>
<br>
---<br>
<br>
With the arrival of the hostile beast, the garrison of Foix began to recruit aggressively to protect the fledgling town. The city square was filled with volunteers and concerned citizens, marching around with practice spears under the watch of du Foix. The Attolians were not fond of war, but if they were forced to defend themselves, then they would do so.<br>
<br>
In addition, much work was going on to connect the two cities. Attolians would not leave each other in times of trouble. Thus, a road was starting to be built to facilitate movement between the Attolian cities.<br>
<br>
Finally, a Forest Shrine was being built in Foix in an attempt to use it as a medium to communicate with the local spirits of the woods and support the shaman's attempt to pacify the large beast.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Event: The Shaman is summoned and sent to Foix to attempt to communicate and make peace with the great beast and the local spirits of the forest.<br>
<br>
Action 1: Train 2 Conscripts in Foix<br>
<br>
Action 2: Build a road connecting the two cities to make movement and internal trade easier.<br>
<br>
Action 3: Build a Forest Shrine as a medium to communicate with the local spirits of the Forest near Foix.</div>
				
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Lia was sitting on her steps , filled with inner peace as she gazed upon the mighty Harmony tree that glows with the energy of the earth and lighting up the hollow mountain . She watched as most of the citizens rejoice around the tree before they finally calm down and bow before the tree , possibly to pray to the planet. She stood up and went back to her throne room . It seems her tree / palace had also taken to the effects of the tree as well as any other flora in the city , giving their nations flora a more beautiful and healthy look. Her palace gained it's own interior glowing light made from special stones that are found in the mountain . She merely guess this was nature's way of thanking them for the gift that was taken away from it . Her soldier brought in an elf that looked tired beyond his ability but he still had the time to warn her about what was going on . Showing the bee workers to take the man home to rest up before touching her head as she spoke to her avatar of war " Send a the scout dragonfly to investigate the green skin creatures , according to the elf they are called orcs , have the scout keep a safe distance from them . They seem to be up to something , they are summoning something from the ocean......as much as i want to fear it , whatever they are trying to summon is long dead , killed by the last world , the Silent Sea and Dead Ocean have their names for a reason , these orcs are holding on to dying traditions " she said as she sat back.<br>
<br>
She thought for a moment and what the orcs were doing gave her an idea , it's all fine to stick with what you have but improvements and advancements could mean a huge difference . Touching her head again as she contacted her advisor of construction and relations " Advisor , i want you to draw up and complete the plans for something we have talked about in the past , long before the orcs attacked , i want you to start construction on evolution nest (basically a research center) . If we want to keep our civilization alive , we will have to work with nature , each other and time and for that to happen we must start to advance " she notified her advisor through telepathy before being visited by her advisor of finance and culture "my queen , something has been brought to my attention , as i was discussing with myself . What if other races do come to our island " he asked as he bowed before his queen "honestly , i've been thinking about that myself and honestly .......if we get new races here with their own cultures and beliefs .....we will respect they culture but they'll have to do the same .......but for now my dear friend if you would be so kind , could you go down to the Birthing Pods .......i would like 2 new ant archers to be birthed . The avatar of was is busy at the moment and i don't want to bother him " she asked her advisor who bowed "it will be done my queen and thank you for allowing me to express my concern " he said before leaving <br>
=====================================================<br>
<br>
Action 1 : Sending out a scout to investigate claims made by the elf<br>
<br>
Action 2 : Construct an Evolution Nest (research building)<br>
<br>
Action 3 : Creation of 2 Ant Archers​</div></div>
				
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					<div class="bbWrapper">The feasting hall was full of people drinking and eating celebrating the creation of the Hearth. A temple for those who are willing to risk their lives in dedication to the use of The Warmth. Zalia smiled sitting on Illia’s right hand  A week ago Zalia, her husband, and son had been living in a small log and wicker hut near the bay of More and now they lived in the great Hall of the Flame Palm himself.<br>
“My people today is a great day. With the construction of our port, I will never hear you whine for salted cod again.” Illia said taking a great swig of mead from a drinking horn. <br>
“You are the only one I ever hear crying for that terrible dish.” Cried out one of the Shamans of The Warmth. The room gave a cheer and Illia smiled. The Chief was an interesting character. In front of the people he was large and jovial who brushed most thoughts aside and would only quiet his voice when God or The Warmth became a topic of conversation.<br>
 Though since becoming The Mouth, Zalia saw how he often spent time alone. Looking out over the city or in prayer at the hearth in his home. She saw that the funny powerful warrior was also be a quiet and thoughtful man. Even as he laughed with the village at the party. She knew by the look in his eyes he had a plan and she would inevitably be the one to get it into motion. In that moment Illia looked to her and their eyes locked. Oh yes it was going to be a busy week getting that bit of mischief twinkling in his big grey eyes.<br>
<br>
After the fest in the early morning there was a gentle knock on her door. Zalia rose from her husband’s side and lightly kissed his cheek, he groaned and rolled over, she laughed. She opened the oak door to her family’s room and was surprised to see the large frame of the chief himself. “I need you to get word out to the people. We need a ship large enough to carry some of our warriors.” <br>
<br>
“Of course, Is there anything else bothering you?” She asked stifling a yawn.<br>
<br>
“Im worried about my Nephew. Do you really think he was ready to lead a party of our soldiers? He has always been a bit…”  He trailed off<br>
<br>
“Headstrong like his favorite uncle?”  she answered pushing him out of her doorway and into the main hall. Men and women still slept on benches or on piles. “He will be fine your late sister entrusted you to him and to be frank he was starting to drown in your shadow. Let the youth stretch his legs a bit and lets see if he should stand to inherit your hearth and become chief.” Illia nodded his big horned head for a moment.<br>
<br>
“I suppose you're right. Beside we need must focus on the bigger picture. Have you seen the huge seals that live on the island chains to the east? I wonder how they taste.”<br>
---------<br>
When Uncle Illia offered the chance to prove oneself a leader of the people and head one of the Bitki.  Of course you accepted, even if it was only a simple scouting mission. Thankfully after an intense week of hiking and careful mapping they had found something that promised adventure. A chance for young Andrik to prove his worth of his uncle’s name Flame palm.  Ancient ruins marked with a skull. Selecting two of the older conscripts and of the stronger men. Andrik whispered a prayer letting a heat wave pass from his lips into the cold mountain air. Turned to his men and winked <br>
<br>
“Lets hope there is more than just skulls down there, right men?”  The youth said hefting his father’s axe in one hand and channeling warmth into the other to light the torch it held. The men with him nodded and adjusted their weapons. Preparing themselves for the worst.<br>
----------- Actions ----------- <br>
-Train Conscripts (Pohen): 2 turns 1 coin.<br>
<br>
-Train naval ship: 2 turns 2 coins<br>
<br>
-Send kinusi (Conscripts) south of the capital to look for better farmlands/hunting grounds.</div>
				
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<span style="font-size: 15px"><span style="font-family: 'Exo';"><span style="color: rgb(147, 101, 184)"><b>Tags:</b></span><span style="color: #fff"> None<br>
<br>
The great hall's doors creaked open as an iron cladded youth made his entry to the supposed center of throne room. For a throne room it truly did lack the extravagance of wealth or power... merely a wooden throne towards the back end and banners of the purple and white that ruled. <br>
<br>
<i>"Message from the expeditionary army, his royal highness. Marshal Edmund has finished his preparations and has marched out of the fort on the eastern borders. He sends his good-byes and that he'll come back with more women than ever."</i><br>
<br>
The man sitting in the comfort of the wooden throne maintained his bored expression through out the briefing seemingly to have already expected this message from his brother. Upon finishing his brief the young lad kneeled in silence patiently not daring to raise his head. <br>
<br>
<i>"My brother sure is a lustful bastard..."</i>, the prince muttered under his breath. If that phrase came out of anyone else's mouth there would be hell to pay. After all it was THE marshal of the Principality and the younger brother of the reigning Prince. <i>"You're dismissed. Klaus call for a council meeting."</i> A frail voice trailed from the shadows of the throne room responding to the order, <i>"It shall be arranged, his royal highness."</i><br>
<br>
Standing from his throne the plainly dressed prince didn't bother with the servant or messenger any longer as he headed out the side door to the council room.<br>
<br>
...<br>
<br>
Sitting at the head of the table sat in a slumped position the same plainly dressed prince as he gazed around the table of council members. There be a map laid out on the table showing the Serinian territories and its borders. The table sat in eerie silence for many moments before the prince shifted us position upward standing before the council members. <br>
<br>
<i>"The expeditionary army has left for the eastern lands." </i> The man spoke with a domineering tone as he stared at the map taking a pause before he continued. <i>"The time has come for our wings to spread and reach beyond our borders and make new land for our people. The early stages of my reign have been all stabilization and rallying those pesky lower nobles to cough up their coin for us."</i> Placing a finger on the edges of the eastern border of which the expeditionary army would be advancing upon he tapped it multiple times as the eyes of the council members stared at the blankly labeled area. <i>"Reconnaissance has reported a lake with good plains for settlement. Once the army clears the surrounding area we shall make our first frontier settlement there."</i><br>
<br>
The council nodded in agreement; clearly they had all come to a mutual agreement on the expansion of the principality and this had taken months of planning. <br>
<br>
<div style="text-align: center"><span style="font-size: 15px"><span style="color: rgb(147, 101, 184)">__________________________________________________________________</span></span>​</div><br>
<div style="text-align: center">​</div><br>
<div style="text-align: center"><span style="font-size: 15px"><span style="color: #fff"><span style="color: rgb(147, 101, 184)"><b>Actions:</b><br>
<br>
<br>
⦿</span><span style="color: #fff"> Move Troops </span><span style="color: rgb(147, 101, 184)">| </span><span style="color: #fff"><span style="color: #ccc"><i>The expeditionary army has left the safety of Serinia and marches on with conquered lands in mind. The expeditionary army is comprised of: Levies (x2) and Foremen (x1).</i><br>
<br>
<span style="color: rgb(147, 101, 184)">⦿</span><span style="color: #fff"> Create New Settlement </span><span style="color: rgb(147, 101, 184)">|</span><span style="color: #fff"> <span style="color: #ccc"><i>With the expeditionary army out and about ready to seize lands come the first settlment upon the new claimed lands, <b><span style="color: #fff">Red Lake</span></b>, named after the lake found as well as the foreseeable blood shed that shall entail with war. It is located to the east of the eastern borders of Serinia and will be built up as the main forward operating base for the expeditionary army and future land expansion en devours.</i><br>
<br>
<span style="color: rgb(147, 101, 184)">⦿</span><span style="color: #fff"> Devlop/Build Transportation to the Eastern Border</span><span style="color: rgb(147, 101, 184)">|</span><span style="color: #fff"> <span style="color: #ccc"><i>With the horns of conquest blown comes the logistics and transportation for the army and new lands. The prince decrees for a mobilization of a Foreman unit to trail the army with the construction of roads and the like.</i><br>
<br>
</span> </span><br>
<br>
<br>
<span style="color: rgb(147, 101, 184)">__________________________________________________________________</span></span></span></span></span></span></span>​</div><span style="color: #fff"><span style="color: #fff"><span style="color: #ccc"><span style="color: #fff"><span style="color: #ccc"><br>
<br>
<div style="text-align: center">​</div><br>
<div style="text-align: center"><span style="font-size: 15px"><span style="color: rgb(147, 101, 184)">⦿</span><span style="color: #fff"> New Settlement Location<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="TN9QFR6.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FTN9QFR6.jpg&amp;hash=3017fda83c1d898ba3c0cae3b882173f" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div></span><br>
<br>
<br>
<span style="color: rgb(147, 101, 184)">__________________________________________________________________</span></span>​</div><br>
<div style="text-align: center">​</div><br>
<div style="text-align: center"><span style="color: rgb(147, 101, 184)"><span style="font-size: 15px"><b>Starting Units:</b></span></span><br>
<br>
<br>
<span style="font-size: 15px"><span style="color: rgb(147, 101, 184)">⦿</span><span style="color: #fff"> x2 Serinian Levies </span><br>
<br>
<span style="color: rgb(147, 101, 184)">⦿</span><span style="color: #fff"> x2 Serinian Foremen</span></span><br>
<br>​</div><br>
</span></span></span></span></span></span></span></span></div></div><span style="font-size: 15px"><span style="color: #fff"><span style="color: #fff"><span style="color: #fff"><span style="color: #ccc"><span style="color: #fff"><span style="color: #ccc"><br>
<br>
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<br>
<span style="font-family: 'MedievalSharp';">Within the halls of fort Drakerar a soldier suddenly came in.<br>
<br>
"My lord, we have captured one of them!"<br>
<br>
"Good bring it here now"<br>
<br>
Fifteen soldiers were surrounding a chained green beast. Fifteen soldiers were needed because the beast was two times as big as a normal dwarf.<br>
<br>
"So what are you savage beast, do you speak our tongue or do you even have a tongue"<br>
<br>
Some soldiers laughed nervously.<br>
<br>
"Because you know, you have killed some of ours. And suddenly you all disappeared, no trace of your tribe can be found. So that means that you aren’t inhabitants of this lands are you." Said Thrazir Aerenion.<br>
<br>
The only response he got from the beast was a growl.<br>
<br>
"If you don’t have a name , I shall call you Orkastar. Now then Guards i don’t think we are going to get information out of him yet. So make sure he gets some food. And then send him to Mirir Barakzad"<br>
<br>
(Orkastar means savage in the Dwarven language)<br>
<br>
The soldiers walked out of the Hall taking the Ork with them.<br>
<br>
The last days were a complete hell. Many soldiers were killed in a kind of Guerilla warfare during the construction of the fort. But the fort was finally done, and it changed many things. Thrazir waited patiently for the reinforcements. When the reinforcements would arrive, he would begin the construction of a huge and long wall.<br>
<br>
What Thrazir didn’t know that the nobles back home had another idea of ”reinforcing". Many noble families that fell out of grace the last centuries were waiting for their chance to return. And now was the chance. A example of one of the families is the family of Ragarytion. The head of that family is Durir. Although Durir's family fell out of grace, they still managed to keep some of their wealth. And he now united many criminals and other noble families. He gained their trust by promising them wealth and glory if they only were to follow him. And so they did, he bribed the legion south of the mountain. And became their leader to. He hired mercenary ships and left the continent. And so the story of Durir Ragarytion began!<br>
<br>
<b>Actions<u>:</u></b><br>
Hire a mercenary company (ships)<br>
Move a unit</span></div>
				
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<br>
Two miners are working in a one of the caves they've been excavating their light source being an orb of luminescent light. One of the miners begin to recite a poem out loud and the other joins in with his co-worker.<br>
-----<br>
<i>Sometimes I look at them and I look into their eyes,<br>
I notice the way they think about Yves with a smile,<br>
Curved lips they just can't disguise.<br>
But they think it's faith that makes their life worthwhile.<br>
Why is it so hard for them to decide which they love more?<br>
The blessing or...<br>
The gift?</i><br>
-----<br>
As they sing the poem, they can hear another voice. One that sounds...Different. Deeper more...Disoriented. More hushed than anything. The two stop singing for a moment as they look at the darkest reach of the cave. They stop singing the poem as it could very well have been their own echoes reverberating. They still hear the poem being recited despite the two miners no longer singing. They look to each other before swiftly exiting to get Jelich.  Once the two find Jelich, they tell them of this strange phenomenon they've encountered. Jelich himself is perplexed by this and goes to investigate this himself. Once he starts trekking into the cave, he casts a luminescent orb of light above him to light his way as he delves deeper into the cave. He here the voices, still reciting the poem. But more specifically the last two lines of it<br>
<br>
<i>The blessing or...<br>
The gift?</i><br>
<br>
Jelich is slightly purturbed by these voices but he continues onward but from the corner of his eyes, Jelich can see red<br>
-----------------<br>
<a href="https://www.rpnation.com/attachments/182d6691f02f79f1b952edadef1e6443-jpg.622736/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559696-9fb0f6f026c50e3e4edeb1327c6f72d6.jpg" class="bbImage " style="" alt="182d6691f02f79f1b952edadef1e6443.jpg" title="182d6691f02f79f1b952edadef1e6443.jpg" width="65" height="100" loading="lazy"></a><br>
Sheran walks around the new scholarium in all of it enlightening splendor. The many records of their spells and remedies, filled the brim of this amazing building. Good enough to last whole generations. Those years will be spent educating future magelings in Raere's mystic roots to come. And she was chosen to be one of their first pioneers for this future. Never in her life would she feel so honored. It almost made her cry. Almost.<br>
<br>
"Taking it all in, Shery?" A masculine voice asks. A voice she's too familiar with. A male adorned in white and gold padded robes with archaic tome writings walks up besides her. This man was Lothrop. Arguably the best mystician in Raere, possibly surpassing<br>
<br>
<a href="https://www.rpnation.com/attachments/0b7269944c06b4f206cd847c8c71125c-jpg.622750/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559710-782f98572fe6e42da606ca4c04b342e8.jpg" class="bbImage " style="" alt="0b7269944c06b4f206cd847c8c71125c.jpg" title="0b7269944c06b4f206cd847c8c71125c.jpg" width="64" height="100" loading="lazy"></a><br>
<br>
"Yes. Yes I am. This is where my talents will be passed on to the youths of Raere. A shame someone of your skill hasn't been given such an honor" Sheran subtly boasts<br>
<br>
"Even I know when to let the chicks spread their wings and soar. Whether they're deserving of it or otherwise." Lothrop states taking out one for the thousands books out from the shelves and begins to reads its contents<br>
<br>
"Well I am most deserving of this position of Master." Sheran remarks proudly<br>
<br>
"Titles will be titles, Sheran." Lothrop puts the book back in it's place<br>
<br>
"Why is it you came to see me anyway, Lothrop? Come to soak in your inner jealousy?" Sheran asks coily<br>
<br>
"Now why would I be jealous of a magetress that I could outcast any day of the week if I so forth wanted to? You should be most grateful that I'm not Mast myself as any mageling under my tutelage would be leauges above you in a mere day." Lothrop states casually, his voice laced in a playful undertone<br>
<br>
"I know you're good, but you're not that good." Sheran says, trying to convince herself of the same thing<br>
<br>
"You can keep deluding yourself over that fact, but I came to share a drink with my favorite rival before I depart for the mountains today." Lothrop takes out one of the books latched to his side. He flips to the end of the book where there's an engraved bottle<br>
<br>
Sheran examines the engraved bottle for a second before looking to Lothrop "Firewater? Is this a challenge? And aren't I your <i>only</i> rival?" A confident smirk forms on her face<br>
<br>
"You know there's Blytrieux but she doesn't like to play games. Unlock you and I. But it's time to see if you can hold your liquor. Last time, you couldn't handle a simple drop. All you need to take is one swig. And no, this won't impair your 'wisdom'." Lothrop chuckles<br>
<br>
"Challenge accepted then." Sheran uncaps the bottles and takes a swig from it. The slick texture of the drink slides down her throat faster than she thought. The burning after-state burning her thoat and the haziness begins to kick in, her body feeling like mush. She unconsciously takes a step forward but catches herself by putting a foot foreward. She wipes her mouth and hiccups. "Eat...<i>hiccup</i>...Your heart out...Llllllothrop..." She slurs victoriously as she hands the engraved bottle back to him<br>
<br>
Lothrop smiles and shakes his head as he takes the bottle back and takes a swig of the drink himself before placing it back in his book. "Excellent job, Master Sheran. With that, I will no longer keep you from your new position. I pray you do well."<br>
<br>
"Oh please, We know you don't <i>hiccup</i> pray fr' anyone...." Sheran states<br>
<br>
"Maybe you don't, but I certainly do. Especially for those I have high respect for. So long, Sheran." Lothrop turns and leaves<br>
<br>
"So hiccup long..." Sheran turns to walk away herself but her steps are a little uneven "Showed him...hehe<i>hiccup"<br>
<br>
----------</i><br>
Lothrop walks amongst the divine architecture of his fair nation of Raere, that he was soon going to be departing from westward. He goes towards the edge of the nation itself where several horse-drawn caravans await. There sitting on the back of the wagons was a woman wearing all black. This was Blytrieux, the Blaque Mystic. She's deep within the the words in her book, but is aware enough to notice Lothrop's arriving prescence. "We should've been gone several minutes ago, Lothrop. What kept you?"<br>
<i><a href="https://www.rpnation.com/attachments/blytrieux-jpg.622974/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559934-12e33d04ac573f9e035022b3f7b4d5b2.jpg" class="bbImage " style="" alt="Blytrieux.jpg" title="Blytrieux.jpg" width="49" height="100" loading="lazy"></a></i><br>
<br>
"Had to say good-bye to friend." Lothrop responds<br>
<br>
Blytrieux rolls her eyes "If you can call her that..We're ready to head off!" She announces.<br>
<br>
Lothrop takes a seat next to her as the caravan begins to move westard. "So. You freshening up on your spells or your poems?" He gests<br>
<br>
"I have no time for words of inner desires and worldly beauties. We're going to be masters in Master Jelich's scholarium. We're expanding, Lothrop. After all these years, no longer will we be confined to the woods.It'll be nice to get a clear view of all the land for a change."<br>
<br>
"Surely." Lothrop agrees before taking out his engraved bottle again and gives it to Blytrieux. "A drink to good fortune. The Empyre smiles on us this day."<br>
<br>
Blytrieux eyes the bottle for a moment before taking bottle and drinking out of it. She licks her lips and gives the bottle back to Lothrop.<br>
<br>
Lothrop takes tries taking another drink from it before realizing it's empty. Blytriuex downed every last drop in mere seconds. He shakes his head with a smile as he puts the bottles away<br>
<br>
-------------<br>
Actions<br>
1x caravan of food and building resources are being delivered to Aralakh Mountains<br>
Full settlement on the mountains is in progress​</div></div>
				
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					<div class="bbWrapper">Turn 4, Month 2, Week 1, Year 3000 B.C.  (Bronze Age)<br>
<br>
The air is beginning to turn into a cool crisp wind that blows around with a whistle, swaying the treelines and moving the waves gently back and forth.  Soon enough, the winters will begin, but for now, the transitionary months are calm and beautiful with there still being light in the sky as it gets later. The jungles are getting ready for the wet season which will drench anything and everything within them, aiding in new life and rejuvenation.<br>
<br>
As the races look up, a new star appears in the sky. Is this star a symbol of good luck, or an evil omen of bad fortune? Each country might view it differently. Inziim knows the answer of the star in the sky, but he eagerly waits to see how the others react to this visual.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Unity Logo.jpg" data-src="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" data-url="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" class="bbImage" data-zoom-target="1" style="" alt="Unity Logo.jpg" title="Unity Logo.jpg" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
12 Coin, 16 Population, 6 Iron Guards<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-0-png.622625/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559585-1ecd4818566ae5c1783762e481ab4472.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.0.png" title="Khanzhig Turn 4.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The settlement of Overlook is built on top of the mighty hills, overlooking the vast plains that exist in all directions, but most importantly, it has a incredible view of the large ancient tower that exists to it's south.<br>
<br>
The tower at its base looks even taller as it reaches towards the heavens. It seems to be made out of thick stone, but even with some holes within it's walls, seems incredibility sturdy and in tact. The door at first glance and try seems locked, but shortly thereafter, a click could be heard as it seemingly unlocks itself and the door swings lightly open. The room at the base of the inside of the tower is lit with candles and the smell of a meat cooking is wafting through the air.<br>
<br>
---------------------------<br>
<a href="https://www.rpnation.com/attachments/1567556036743-png.622684/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559644-f7f1e221d33594cd97d4bfb79b83ea58.jpg" class="bbImage " style="" alt="1567556036743.png" title="1567556036743.png" width="100" height="12" loading="lazy"></a><br>
<br>
8 coin, 42 Population,<br>
⦿ x2 Kobold Skirmishers<br>
⦿ x1 Salamander Handlers<br>
⦿ x1 Chameleonic Kobold<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-1-png.622691/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559651-b15e5b1030cfa9c7b2b01b7829429879.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.1.png" title="Khanzhig Turn 4.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
Much time had passed as The Kroakun tried using his magical might in order to bring about change in the boat and the crystals. First, he managed to re energize the crystals, of which some shattered from the large influx of magical power, having been dormant and mostly empty for so long. The ones that were left did not manage to hold a charge for long as if something was working on draining their magical energies.<br>
<br>
It had better luck in repairing the structure itself as it was clearly some sort of air port, where people came and went to get elsewhere in the world, when it was Old and not new. The structure being in tact, the thing that might help the ship was repairing the golem workers. As soon as they were magically pieced back together, they went about their daily routines as though nothing had changed from the world that they were apart of. One of them broke off and began to make repairs on the ship, but it seemed as though it would take some time, with lack of resources.<br>
<br>
The two new cities were built without any trouble, though with their construction, the island was beginning to get more and more crowded as their nation grew.<br>
<br>
The martial training school was a success and would allow for a greater number of troops trained at once. (Allows conscripts to be trained at 4/turn costing 2 coin)<br>
<br>
----------------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567422716165-png.621985" data-src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-url="https://www.rpnation.com/attachments/1567422716165-png.621985/" class="bbImage" data-zoom-target="1" style="" alt="1567422716165-png.621985" title="" width="" height="" loading="lazy">
	</div><br>
<b>6 Coin, 12 Population, 6 Tier 1 Troops</b><br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-2-png.622701/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559661-9bc13dd7b476c3d574ceceff3c36e6cf.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.2.png" title="Khanzhig Turn 4.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
1 Troop travels to the far western end of the island and a handful of smaller islands could be seen off in the distance as well as the distant shore of a much larger land mass. What sort of mysterious lay in that direction?<br>
<br>
2 More troops have been trained and are ready for exploration or war.<br>
<br>
As the lottery is being developed, it has already been heralded as fair and just for the people.<br>
<br>
---------------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567557623348-png.622704/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559664-e752668ae100dcdc35d180d509ff660d.jpg" class="bbImage " style="" alt="1567557623348.png" title="1567557623348.png" width="100" height="20" loading="lazy"></a><br>
<br>
<b>8 Coin, 12 Population, 4 Tier 1 Troops</b><br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-3-png.622710/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559670-43288236e25cb3b936661f083c971e86.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.3.png" title="Khanzhig Turn 4.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The forest continues to grow by the spirits light. (7 more turns til completion)<br>
<br>
The cultivation wagons are completed and will allow greater understanding of elementals. (+2 Population every turn)<br>
<br>
The ground begins to rumble and shake. There is something disturbing the nearby ground.<br>
<br>
---------------------------------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
3 Coin, 20 Population, 4 Light Infantry, 1 Light Cavalry, 1 Engineer, 1 Wolf Unit<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-4-png.622713/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559673-00ce943150371199e4b36a715703b709.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.4.png" title="Khanzhig Turn 4.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The connecting road was a massive undertaking, costing much coin. But in the end it was worth it. There was a smooth connecting section of land connecting the settlement of Foix with the Capital lending quickened movement between the two. ( movement between the two settlements using the road counts as 2 spaces/turn)<br>
<br>
The creature was causing havok at the settlement, even as the new troops were being trained in preparation for the worst. However, the construction of the forest shrine(+1 Faith) and the arrival of the shaman from the city on the newly built road, caused the creature to at least stop its attack and be open to talk. (Diplomacy can be attempted)<br>
<br>
From the view of the Capital, out to sea to the east, there appeared bright bursts of magic emanating from the opposing shores.<br>
<br>
-----------------------------------------<br>
<a href="https://www.rpnation.com/attachments/1567558832125-png.622714/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559674-36e46fe431ead283a73691756bb60ef4.jpg" class="bbImage " style="" alt="1567558832125.png" title="1567558832125.png" width="100" height="17" loading="lazy"></a><br>
<br>
8 Coin, Population 17, 1 Dragonfly Scout, 7 Bee Workers , 2 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-5-png.622716/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559676-31cd552531d908d8e672e2dcf7e4ef60.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.5.png" title="Khanzhig Turn 4.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Evolution Nest was constructed and it will now be easier to research era appropriate technology. (Decrease turns for research from 2 turns to 1 turn)<br>
<br>
The 2 Ant Archers have emerged from the birthing pods, ready to defend the colony against all intruders.<br>
<br>
The Dragonfly scout was stealthy in it's travels outside of the mountain. It followed the orcish tracks from the mountain to the plains where the remains of an encampment once stood. Broken tents, empty fire pits and foul smells linger in that location. It looks like the tracks lead to west towards the beachhead of the island. But even from where it stood, the Dragonfly could see large wooden scaffolding being constructed and the black fumes of smoke lingering.<br>
<br>
--------------------------------<br>
<b><u>Ludia Maroza (The people of Frost) </u></b><br>
6 Coin, 14 Population, 4 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-6-png.622734/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559694-6e62fdcb52191d93a3d01a4f028bd5ed.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.6.png" title="Khanzhig Turn 4.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
New conscripts are being trained and will be completed after another week of training.<br>
<br>
From the newly built port, A new ship is being built to travel the open ocean. What sort of majesties will they be able to discover on the open seas?<br>
<br>
1 Troop of Conscripts heads south of the capital finding more land and extra access to the Ocean with even more mountains to the west.<br>
<br>
The conscripts that have begun to explore the ruins head deeper into the ruins and come to a large stone door with in laid gems. On the door is written "Emergency Escape"<br>
<br>
-------------------------------<br>
<br>
<b><u>Principality of Serinia</u></b><br>
<br>
<u><b>2 Coin, 12 Population, </b></u><br>
⦿ x2 Serinian Levies<br>
<br>
⦿ x2 Serinian Foremen<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-7-png.622889/" target="_blank"><img src="https://www.rpnation.com/data/attachments/559/559849-19c12c6b07c07b57727976ba9f1c1c33.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.7.png" title="Khanzhig Turn 4.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Expeditionary troops advance on their campaign to conquer the continent and bring it all under the control of the Principality of Serinia. Following in their wake is a crew of Foremen that are beginning construction on a grand road that will make travel far easier at each step of the way. Though expensive, it will only take another week to complete. (1 turn completed for building Road, 1 more turn remaining til completion.)<br>
<br>
The new settlement of Red Lake is well under way and construction will also be completed in the following week. It will be a magnificent forward outpost for all the troops that will follow (1 turn completed for building the settlement and 1 more turn for completion.)<br>
<br>
To the northeast, the advancing troops notice a series of caves.<br>
<br>
---------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567608104063.png" data-src="https://www.rpnation.com/attachments/1567608104063-png.622907/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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13 Coin, 16 Population, 6 Tier 1 Troops, 3 Mercenary Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-8-png.623265/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560225-c1de1bb57e409c45fe2f7dd26a8ec3ef.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.8.png" title="Khanzhig Turn 4.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
The bribed soldiers boarded the mercenary boats and began to head out into the ocean towards the island with a volcano on it in the distance. It will be a long and hard journey to make to the island, but hopefully this noble and his men would find the endeavor all worth it to seize power for themselves and make a grand new Empire.<br>
<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.622911/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
7 Coin, 25 Population, 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-4-9-png.623266/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560226-5d281bd83b6c2a8e0b0bbde8be4dd574.jpg" class="bbImage " style="" alt="Khanzhig Turn 4.9.png" title="Khanzhig Turn 4.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Joint settlement has now been completed and will hopefully share the benefits of a long term alliance between these two nations forged in friendship by the mountain that lay next to them.<br>
<br>
------------------------<br>
<br>
<b><u>Arrisia</u></b><br>
12 Coin, Population 24, 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-blarg-png.623270/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560230-fc95108f0f60c2c5bf43936b14e2e3b2.jpg" class="bbImage " style="" alt="Khanzhig BLARG.png" title="Khanzhig BLARG.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
The Port City was completed at the same time that their joint city was also completed with their new friend and ally. This looked like a prosperous time for this great nation.<br>
<br>
The troops advance to secure more of the forest and the other side of the lake. This time nothing comes out of the woodwork to bother them during their work.</div>
				
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					<div class="bbWrapper">The Shaman approached the Forest Shrine, and focused upon the locus, opening his mind to establish a connection with the nearby spirits and the beast. Once he felt like he had made a connection with something or someone, his inner voice began to speak "Hail being of the Woods, what irks you and why do you find our presence to be hostile when we do not raise our arms against you?"<br>
<br>
The creature snarled and beat its large oversized arms across its chest before it spoke in response. " You take the forest for your own use. " It began to pace around angrily. " This is my forest. Not yours!!"<br>
<br>
"We were unaware that anyone or anything resided in these woods and apologize for the offense. Yet, to give us no warning or try to discuss with it us before attacking us? Surely, a being such as yourself understands that it is cruel. Even nature itself warns before it acts. Volcanoes smoke before they explode, the earth trembles and murmurs before it breaks, the sky darkens before the storm arrives. Regardless, we Attolians are understanding and willing to forgive for we have both committed offenses. Would you not consider sharing the forest? So that we may both call it home and hopefully be able to call each other friend and protect it together? We would be willing to let you roam in our lands as well to the north and the east! Have you had the opportunity to watch the mighty blue seas? They are a sight to witness! The soft sandy beaches, and our humble city of Attolia."<br>
<br>
The creature stopped pacing a looked directly at the shaman. The human was calm in its presence,  even though he was angry and giving a display as such. Perhaps these small creatures were stronger and more understanding then he though<br>
<br>
"These are strange lands that we are not familiar with. Even at our own home city... there is word that some odd powerful magic is seen in the distance on an island. Without a doubt, it is  a dangerous world as we are left puzzled as to what foul magic might be occurring so close to our home. We do not seek to fight, only to protect ourselves, and our friends. Thus, I ask you once more, can we call you friend? Will you allow us to enter your home and find safety there? Is so, we will gladly extend the same to you and the forest and protect both as if it were our own homes and you were our brother. There is a saying among my people 'mi casa es su casa'. My home is your home. Will you accept this invitation?"<br>
<br>
The beast sat down at these words.  The shaman was making sense to it. These humans only seek friendship. He extended a large furry hand and said "Hrignak"<br>
<br>
"Pleasure to meet you, Hrignak. I am called the Shaman, but before I was once called Erik the Red." The shaman said as he extended a hand to the giant beast.<br>
<br>
Hrignak shakes the shamans hand. "Protect forest for long time across many ages from dangerous peoples. Is nice to have peace"<br>
<br>
---<br>
<br>
Back in Attolia, there was a royal summons for any and all magically capable to come and advise the court. There was a clear lack of magical knowledge in the Court so far, which was proving to be stifling for the young Kingdom as many watched across the Attolian Channel with concern.<br>
<br>
Consequently, a serious construction project began to build a ship so that the Attolians could cross the Channel to see what was going on in in distance island. So much so that all available resources began to pour to the Attolian port to quickly build this ship as soon as possible. In fact, all the recently acquired wood from Foix practically went to this project.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Event: A royal summons is called out for all of those who are magically capable to come to the court advise the government on what this strange magic was to the east.<br>
<br>
Action 1: Diplomacy with Hrignak<br>
<br>
Action 2&amp;3: Train a Naval Ship</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
<i>"It is time..."</i> Tokotol spoke and TikTaq listened, craning his small head upwards at his leader. <i>"The Old Gods have told me it is time that we make our way North."</i> The small Kobold became confused, the northernmost point of their island now had a city on it, leaving nothing but water north of it.<br>
<br>
<i>"Forgive me my lord, but only water awaits us North after the creation of Huaca..."</i> His voice trailed off as the confusion materialised. There was a brief silence before the bass filled voice of the Grand Mage broke it.<br>
<br>
<i>"What awaits us...what awaits all of us...is beyond the water."</i> Tokotol waited patiently for a reponse, only receiving a gasp and stuttering for his patience. <i>"It is clear you are shocked and so was I when the Gods spoke of it to me. This is where our people were born and I have always believed that this was to always be our home."</i> Tokotol paused for a moment as he craned his head up towards the darkening sky. <i>"The Gods have given praise to our people for all that we have done in such a short period of time. At first they feared for us and that is why they wanted us to remain here, but they have seen what we are capable of. They want us to grow and to show the world how easy things can be if people simply work together."</i> Tokotol raised his hand and with one of his long, slender fingers pointed towards a bright light in the sky. <i>"That star there, the newest one to fill our night sky was sent by the Gods as a sign...a gift to our people. We must continue on the path they lay before us and because of that, I want you to create boat capable of traversing the ocean. One that will take our people to distant lands so that we can extend our nation and ensure our future."</i><br>
<br>
Tiktaq stood with his mouth wide open, reeling from the shock of what the Kroakun had just said. <i>"I...my Lord...I am lost for words. Rarely does that happen but...it is a surprise to hear you speak of such things."</i> The Kobold looked out over the Nations lands and felt an excitement building. <i>"I will build a ship worthy of the Old Gods themselves. A ship that will last for a thousand years and take our people to all corners of the world."</i> Tokotol smiled at the enthusiasm that his advisor showed. <i>"Please allow me to leave now so I can begin work."</i> <br>
<br>
Tokotol kept the smile on his face. <i>"Of course my friend. I look forward to hearing of it's completion."</i><br>
<br>
<i><b>Meanwhile</b></i><br>
<br>
The Kroakun watched as the progress of the Golem workers was slow, the clear lack of resources available to them causing an issue. He looked at the ship and tried to decipher what materials were required to get the ship in working order and soon called the Kobold units leader to his side. <i>"It appears as if the Golem workers are struggling to progress with any great efficiency due to a lack of materials. I want you and your unit to go out and gather as many materials as you can. Wood, metals and iluket crystals...as much as you can muster. I suggest you report to the nearest settlement and acquire a bastiodon to assist in the transportation of the materials...understand?"</i> The unit leader didn't respond with anything more than a bow, before gathering his unit and heading off to start their task.<br>
<br>
<i><b>Several Days Later</b></i><br>
<br>
The Kroakun could hear the heavy feet of the bastiodon outside, soon interrupted by the voice of the Kobold leader. <i>"My lord we have done as requested, the materials are being brought into the complex as we speak."</i><br>
<br>
<i>"Excellent...let us see if this offering of resources will be enough to expedite the process."</i> The Krokun and Kobold stood and watched tentatively, hoping that the provisions would see the Golem progress increase. <br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Mysterious Boat <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Kroakun attempts to assess what materials are needed and had the Kobold unit bring them. </i></span> <br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Train Naval Ship <span style="color: #fc3">|</span> <span style="color: #ccc"><i>It's time for the Itzan to explore. [Use 2 actions instead of 1 to complete this week, ready to use next week] </i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With the ship in production, it was time to make sure there were units to utilise is. Trained in Huaca.  [Uses 1 action and costs 2 coin to train 4 conscripts due to Martial Training School - Units trained are: x2 Kobold Skirmishers, x1 Salamander Handlers, x1 Chameleonic Kobold] </i></span>​</div></div></span></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span><div style="text-align: center">​</div></div></div></div>
				
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---------------------------------------------------TURN 4---------------------------------------------------<br>
<br>
The Iron Guard explorers are perplexed by the oddity of the ruins. The tower is absolutely massive, and the design is beautiful. The guards are wary, as they know they will receive no assistance this far from home, and the smell of meat is all too inviting for this strange place to be completely safe. The guards talk among themselves, hoping to decide how to approach. After several minutes of arguing, one woman stands and draws her weapon.<br>
<br>
"Hold a minute, damn fools. I'll go." she proclaimed.<br>
<br>
"And what if you're killed? What if this is a trap?" said another, worrying about the life of a companion and dear friend.<br>
<br>
"Then know my sacrifice was for the better of the Unity. Make me a martyr, and tell my family what became of my bravery." Without another word, she entered the tower, prepared to fight whatever was inside.<br>
<br>
"<b>Your bravery will be remembered.</b>" echoed the remaining soldiers. It was a show of respect to soldiers they might lose. They waited, unsure of what to expect.<br>
<br>
...<br>
<br>
Back home, Anon considered what to do next. He had heard of the settlement being built in the hills, and he wanted to make sure whatever resources found there could be transported between the two cities if need be. He gathered together his faint group of engineers and discussed a plan. It was a day before they figured what to do; a path would be constructed. A road would be built between the cities to prepare travel and make sure that resources were easily shared between them. The engineers go to work immediately.<br>
<br>
Hanon himself inspected the plans for a strange structure; a longship. He'd seen ships before, but they were often primitive and not well maintained. This piece of work was gigantic! And yet, the strange beast Vindicar promised that it could float. He would see to it himself. Thus, he gathered what materials he could and began construction on the strange ship. <br>
<br>
During construction, he stopped to consider something; imminent danger. The beast had approached the city, people approach the city, anyone can approach the city. He realized, in a moment of clarity, that any nation could approach the city, even when the Iron Guard lay unprepared. He had created a nation of people who could be slaughtered. He halted his construction long enough to gather the remaining Iron Guard and give them the news.<br>
<br>
"Each of you, go to the people and arm them with small weapons. Tell them to keep the weapons in their homes should they find the need to fight. We can't expect military service from everyone, but everyone should have the right to protect themselves if there's an emergency."<br>
<br>
And so they did. To each and every citizen they gave the good news; they may carry themselves a weapon for a possible invasion.<br>
<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Road to Overlook construction began.<br>
-1 turn, -2 coin (connects Capital and Overlook)<br>
<br>
Trireme construction began. [Unnamed]<br>
-1 Turn, -2 coin, completion in 1 turn.<br>
<br>
New policy: For the kingdom! (Citizens are armed with basic weaponry. They're not trained, only told to fight outsiders if they must.)<br>
<br>
Iron Guard separates into Iron Guard and Saphina (IG Unit) for future reference. Saphina enters the Tower. (Continue exploration.)</div>
				
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="plants-light-color-vehicles-nature-wagon-matte-fantasy-moon-high-definiton-display-art-grass-artistic-flowers-fields-wheels-sky-dark-clouds-high-resolution-paintings-landscapes-download.jpg" data-src="/proxy.php?image=https%3A%2F%2Fthewallpaper.co%2F%2Fwp-content%2Fuploads%2F2017%2F10preview%2Fplants-light-color-vehicles-nature-wagon-matte-fantasy-moon-high-definiton-display-art-grass-artistic-flowers-fields-wheels-sky-dark-clouds-high-resolution-paintings-landscapes-download.jpg&amp;hash=95fc19dd1145abddc4268f5fb0301f99" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Cultivation Wagon​</div></div>The research into Cultivation Wagons had borne fruits. At least for a while, the Elementals did not have to worry about the decrease in advancement among Spirits due to the frequent movement. Valerie only led the research in-name. Her main job was to pester the other Cold and Earth Elementals to hurry up and reminded them to move when the group did.<br>
<br>
Ravus was satisfied with the result. The number of Spirits that gained form increased by a noticeable pace. The Elementals welcomed their new members with glee. He took the chance to train a few talented Elementals in the art of war. While the Cultivation Wagons could be moved, Ravus intended to wait for the forest to first finish its growth before crossing the lake to reach the mountain. It might be nothing, but the tremor unnerved Ravus. Something might be coming.<br>
<br>
<br>
<br></li><li class="bbTabContent" id="tab_1736444990" style="display: none;"><br>
<b>8 Coin, 12 Population, 4 Nature Spirits Troops</b><br>
<br>
1. Continue Nurture of Nature Ritual. 2x Nature Spirit Troop is left here.<br>
2. Add personnels for Nurture of Nature Ritual.<br>
3. Train Conscripts [-1 Coin] [+2 Tier 1 Troops]<br>
<br>
<b>7 Coin, 12 Population, 6 Nature Spirits Troops</b><br>
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					<div class="bbWrapper">Illia sat alone at the great hearth in the recently dedicated temple to Tiyolnai. The high vaulted wood arched ceiling was carved and wood burned with pictures of different animals Vik and Mal all walking near the base of the posts. Their heat trails leading up from their bodies into the ceiling. The energy of all that lived mixing with one another connecting them. Burning wood popped and snapped in the large hearth in the center of the long temple with its tall roof. The chimney reached up and out of its spire. The depictions of The Warmth of all that Live met at this central smokestack and rose together up and out of the building.<br>
<br>
Illia took the metal poker at the side of the hearth and prodded the coals throwing up sparks. No one else was in the hall with the Vik. Just himself and his God. Slowly he removed his fur skin coat and pulled his cloth tunic over his head and off his body. Slowly knelt before the heat and began to pray.<br>
<br>
 “ Let my hearts beat and bring the blood that was cooled in my limbs to my core, where the Warmth that you have given us will breath power and fire into it as it circles through me once more.” he paused the front of his scarred body sweating and his back goose bumping as a cold breeze blew through the hall. The breeze was a herald that someone had entered the temple.<br>
<br>
“I suppose I will continue this later, Sorry Father.” he whispered. Gentle footsteps approached behind him and a familiar voice broke the silence.<br>
<br>
“Chief, I have news from the party in the mountains. They found something.” Zalia said her voice held a hint of apprehension.<br>
<br>
“What did they find?” he asked replacing his coat but not bothering to pull his tunic back on.<br>
<br>
“Ruins, marked with skulls.” She took a deep breath “Andrik went in with four others and they haven't returned for a day now.”<br>
<br>
Illia’s heart slammed into his throat. He ground his teeth and growled to clear his throat. My sisters only son! Missing for a week and yet he knew he couldn’t go not when the ship was almost complete and the new Pohen shamans were in the last steps of taking their talents to a place it could be used in combat. Zalia looked at him worriedly, her brown eyes glinting in the firelight. <br>
<br>
“You told me last week, I should give the boy some time to grow. Let us wait till our projects here are completed here.” He sighed “Then I will rush to him like I wish I could now.”<br>
<br>
Zalia nodded. <br>
<br>
“Very well, then our next worry comes from a dispute between Caribou herders.” <br>
<br>
“Wonderful, It looks like I'm going to have to lock horns with someone who refuses to be reasonable.” he said slapping his village chief smile onto his face.<br>
<br>
-------<br>
Andrik looked at the odd writing.<br>
<br>
“Who would want to emergency an escape?” he asked and then paused “Actually that doesn't sound like a bad idea at all. How do we bring it with us?” The group of explorers looked between one another. <br>
<br>
“I bet it has something to do with one of those jems.” Said a short old Mal man who’s name Andrik couldn’t quite remember. <br>
<br>
“Of course, of course. Why didn't I think of that.” Andrik said bobbing his head the shaggy blonde hair bouncing along. There was another long pause as all group stared at their leader.<br>
<br>
“Well are you going to touch them.” Asked the old Mal finally breaking the silence. Andrik jolted looked to the group and sheepishly pressed the jewels.<br>
<br>
--------------Actions-------------<br>
<br>
-Train Conscripts (Pohen) 1 turn <br>
<br>
-Train naval ship 1 turn<br>
<br>
-Move Kinusi (Conscripts) South again searching for lands to raise our caribou on <br>
<br>
Event!!<br>
-Andrik pushes all the buttons hoping something happens.</div>
				
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<span style="display: inline-block; text-indent:2.5em"><span style="font-family: 'gayathri';">Avalynne stood, watching the sea as she was debating on what to do. She had received a letter from the ship that they had found some smaller islands off of the west coast. They had also reported evidence of a larger land mass beyond them - now the question remains of, should she write back telling her troops to try to set up an establishment on the smaller islands or press on, to attempt to go inland on the larger land mass? Without much thought - or guidance from Dhovan - Avalynne began writing her own response. <i>Create a small settlement on the island, see what resources it has. If Nye'ite allows it, and it proves to be prosperous, we will proceed with making it a permanent settlement. I would advise to continue living on the ships, however, so that you won't waste resources or energy. </i>The thought of not having it as a residency settlement, but rather a working one, made Avalynne wonder if there would be more civilians that would want passage to it so that they could bring in their own money.</span></span><span style="font-family: 'gayathri';"><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"What are you doing?" Dhovan asked. Avalynne turned, as she faced her Hand. "Did you here from the troops of the west?" Dhovan asked.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"Yes, they've found two islands. I told them to try to take both of them if they could - search for resources, and if we find them we will push to make it a settlement." Dhovan noded at this, he seemed pleased with her decision for the most part. "I heard that we have some new troops, would it be wise to train more?" Dhovan seemed to have a thoughtful look on his face, and Avalynne knew that it would probably be wise to wait. "The lottery seems to be well received as well, any rumors about the civil war?" She asked.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"They seem to be content, no rumors have surfaced in a while." Dhovan paused. "Their attention seems to be elsewhere as the cooler months roll in, my lady. There is a new star that seems to have appeared - everyone is wondering what it means." Avalynne looked out the window, the light sky turning purple as he said this.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"It could bring good tidings..." Avalynne began. "Or it could be an omen." Dhovan went rigid at this, something had changed within Avalynne ever since she had heard about the possibility of the civil war. She was more careful now, and treated everything with caution. Normally she would have welcomed this - hoping that it would be a good sign. "I want to start patrols, perhaps it is time we start building some more structures? We should develop a church, that way people will be able to have a safe place to gather, pray, and socialize overall." Dhovan nodded, wondering what else she was planning on. "For now, I suppose we should also do well to train more ships - the more we become aware of those around us, they do as well."</span><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><div style="text-align: center">1.) Build a Church, -2 coin<br>
2.) Train a Naval ship, -2 coin<br>
<br>
Received a raven and sent a raven to the troops that have found the island, and will begin searching for resources as soon as they can.​</div></span><div style="text-align: center">​</div></div>
				
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<br>
Hearing that the Evolution Nest was complete she immediately searched through the many brain waves of her subjects to find one most connected to nature but also of high intelligence. She has appointed a new member to her council , another humansect who will know be the Advisor of Evolution . All the rights were performed under the Harmony tree . The new council member was , just like the others , baptized as a council member. By drinking a cup of Ruu's Oil (will explain below) to prove unwavering loyalty , gratitude and respect to nature and the Insecmorph race and having a drop of royalty blood drip one his back, symbolizing that he would never turn his back on the ruler and will do what ever is necessary to protect the queen and better the kingdom. With that done a prayer was said in their elusive and hard to learn language before everything proceeded as normal again <br>
<br>
"Advisor  , on behalf of the queen and council i would like to welcome you to the council " the advisor of Finance and Culture stated before Lia entered the throne room with the Avatar of war "he would be correct in saying that advisor , we welcome you to the council " the avatar of war said as Lia took her seat "Yes , it is truely a pleasure and an honor my queen " he said as he bowed . She bowed back before showing him to step forward. "I have a special mission for you , it may take time but i wish for you to find away for us to evolve our city , i want you to look for a way to build this city up , once you have found a way i would like you to work hand in hand with the advisor of construction and relation . He will tell you the possibilities , responsibilities and liabilities that could be caused by you research , but if it works out he will confirm it and i would expect you in my throne room with a full report " she said with a smile as she dismissed him and the other advisor <br>
<br>
"My queen , what about the orcs , what are we going to do about them" the avatar of war asked . The information passed on by our scout is troubling but i know what you want but it seems to risky " she said as she sat back in her throne and thought on the matter " These creatures won't give up my queen , we need to weaken them " he said as she sighed and looked at him "no....recall the scout , i will need to think on this , mean while have the Birthing pods birth 2 more ant archers , after that i will consult with you again " she said as she watched him "As you wish my queen , but the answer will have to be final then , it can't be extended again " she said as nodded and the avatar and advisor left <br>
<br>
*speaks/prays Sectoid*<br>
<br>
<i>Dear Earth Mother , Herald of Nature , please forgive me for whatever choice i make in the next encounter with my avatar of war , may the sun light my path at it's darkest , my the moon guide me to safety at night and my your ever free will forgive my past , watch my present and protect my future </i><br>
<br>
She sat back and looked at the new glowing stones that litter her throne room.<br>
==========================================================<br>
Insecmorph Dictionary<br>
==========================================================<br>
Ruu's Oil = An mixture of water , fruit drops ,tree sap (not the harmony tree) and ground down mint leaves , blessed by a harmony sage. This is their most sacred drink <br>
<br>
Sectoid = Is the Insecmorph Language , hard to learn , harder to write and very hard to speak<br>
<br>
==========================================================<br>
Actions<br>
<br>
Action 1 : Recruited a new Advisor<br>
<br>
Action 2 : Start developing a way to upgrade the city<br>
<br>
Action 3 : Birth 2 more Ant Archers​</div></div>
				
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					<div class="bbWrapper">Turn 5, Month 2, Week 2, Year 3000 B.C.  (Bronze Age)<br>
<br>
The Star in the sky grows larger than it was before, beginning to become larger than some of the bigger stars in the sky. Is this a sign of ill fortune? Or is it nothing to worry about. Only time will tell. Inziim knows what is going on, but wishes still to observe how the nations will react now that the star has grown in size.<br>
<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
5 Coin, 24 Population, 4 Light Infantry, 1 Light Cavalry, 1 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-battle-map-png.623349/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560309-4419f4a3d6249e8721862e65c3ce0e80.jpg" class="bbImage " style="" alt="Khanzhig Battle Map.png" title="Khanzhig Battle Map.png" width="100" height="100" loading="lazy"></a><br>
<br>
Diplomacy ended favorable between the shaman and Hrignak leading Hrignak to join faction as an Elite unit. Hrignak is a Dire Ape with two large horns and two large tusks. Due to size and power, Hrignak moves at 1 space/2 turn due to slow speed. When moving on a road, Hrignak moves at 1 space/turn.<br>
<br>
A Light ship has been built at the port in the capital and is ready to be shipped out as needed for whatever purpose the country requires of it.<br>
<br>
In response to the royal summons, three people with magical talent have stepped forward. An elderly man in thick robes with a long white beard known as Veritas claims to have knowledge of the arcane and the mystical. A younger gentleman in nice clothes claims to be a noble from a far off land wielding the might of the sorcerer with inherit knowledge through the blood that wishes to respond to the call known as Panem Argus. Lastly a young woman wearing holy vestments wielding the holy powers of a goddess through prayer known as Sister Griselda.<br>
<br>
Veritas stated that the strange magic was some sort of ancient summoning magic and the very fact that it could be seen from this distance meant that it was for something very large and very ancient. Most likely something that had previously been deceased.<br>
<br>
Panem Argus stated that the magic was some sort of attack on the kingdom. That they were powering up a large magical attack on the kingdom directly in an effort to wipe them out before they could get any more powerful.<br>
<br>
Sister Griselda stated that the magic was an unholy abomination summoned by demon worshippers and needed to be destroyed.<br>
<br>
------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
1 coin, 56 Population,<br>
⦿ x4 Kobold Skirmishers<br>
⦿ x2 Salamander Handlers<br>
⦿ x2 Chameleonic Kobold<br>
1 Airship<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-battle-map-1-0-png.623353/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560313-5ff776ec78dbbe3b098f33d1efa8e7dc.jpg" class="bbImage " style="" alt="Khanzhig Battle Map 1.0.png" title="Khanzhig Battle Map 1.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Nation crafted a Light Boat at their port city where the new troops were being trained so that they could all go together and move on to exploring the lands beyond their own homeland. It would be a glorious trip for sure and they were all prepared for the riggers that awaited them.<br>
<br>
The Kroakun had massive amount of resources brought in but in the end, the worker golems were able to repair the airship into working order. With the reapir of the ship, the worker golems go back to their daily routines around the air port. (-10 gold, +1 Airship). Now the Nation had the means to travel both on land and in the sky. However, they currently have no way to reproduce an airship and if it gets destroyed or lost, they will be unable to build another one.<br>
<br>
---------------------------------------<br>
<br>
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<br>
<br>
9 Coin, 20 Population, 6 Iron Guards<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-1-png.623455/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560415-d33318631826f55c09adadccb01cb27d.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.1.png" title="Khanzhig Turn 5.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
A road has been constructed to the Mystic forest for ease of travel. Next week, the road will be continued to the new settlement for increased transportation and speed of travel. (Road allows movement to be 2 spaces/turn)<br>
<br>
The large Trireme is well under construction and will be completed in just another week, allowing access to the seas for water based defenses and exploration.<br>
<br>
New policy: For the kingdom!. The people are happy that they have been given the tools necessary and the freedom to protect themselves and what is theirs. (When a settlement is under attack, gain bonus based on population rounded down to defense)<br>
<br>
Saphina  enters the tower by herself and the smell of the food is continuing to waft through the air as it gets more and more delicious. A voice from up the spiral staircase calls out in a pleasant but light, male voice. Would ya like to join me for a meal? I heard ya'll outside and thought I'd cook ya'll up something real nice." The voice waited a second before continuing, "I don't think that your friends are gunna come in, but you are still more 'in welcome to." The voice seemed to grunt. "You can come up when you're ready. I'm just taking this food out of the oven."<br>
<br>
-------------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567734575703-png.623458/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560418-e752668ae100dcdc35d180d509ff660d.jpg" class="bbImage " style="" alt="1567734575703.png" title="1567734575703.png" width="100" height="20" loading="lazy"></a><br>
<br>
<b>7 Coin, 12 Population, 6 Nature Spirits Troops<br>
<br>
<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-4-png.623569/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560529-698ce9b35675f5b784df0a04ea19a4a2.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.4.png" title="Khanzhig Turn 5.4.png" width="100" height="100" loading="lazy"></a></b><br>
<br>
More spirits take form and become capable to defend their people's interests.<br>
<br>
<br>
The forest continues to build and grow. (5 more turns until completion)<br>
<br>
The rumbling ground gives way underneath in the darkness, some ruins can be found of an ancient civilization.<br>
<br>
--------------------------------<br>
<br>
<u><b>Ludia Maroza (The people of Frost)</b></u><br>
<br>
10 Coin, 16 Population, 6 K Troops, 1 Light Boat<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-5-png.623571/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560531-bb1ef854b489d26c9201888c5fd1e9dd.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.5.png" title="Khanzhig Turn 5.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
2 more conscript units were trained in the capital to help defend and explore this land for their people.<br>
<br>
A Boat has finished being built and can be used to explore the vast seas that lay before them with resources and creatures galore.<br>
<br>
Meanwhile in the mountains Andrick pushes all the buttons to see what shall happen. Flashes of red light began to appear above the door and with a hiss of steam and stale air, the door opens. Beyond the door, a vast ancient underground ruin lay a perfectly preserved city of sorts. Skeletons lay littered about, so it looks as though the people there did not survive.<br>
<br>
--------------------------<br>
<br>
<br>
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		<img src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-url="https://www.rpnation.com/attachments/1567422716165-png.621985/" class="bbImage" data-zoom-target="1" style="" alt="1567422716165-png.621985" title="" width="" height="" loading="lazy">
	</div><br>
4 Coin, 12 Population, 6 Tier 1 Troops, 1 Light Boat<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-2-png.623574/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560534-2459245150bf2f6f1f908a7e59de36b4.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.2.png" title="Khanzhig Turn 5.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
A light boat has been built at the harbor and is ready to sail the high seas for exploration or combat.<br>
<br>
A church is built to assist the people in their prayers for safe travels across the dangerous and deadly seas. (+1 Faith)<br>
<br>
The explorers have begun searching the islands and came across a small band of native tribesmen who seem eager to trade and other possibilities. (Diplomacy open)<br>
<br>
--------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.623505/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
11 Coin, Population 19, 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-7-png.623576/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560536-8303726ca70b2c81fb02806dd8bc7973.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.7.png" title="Khanzhig Turn 5.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
2 More Ant Archers have arrived from the birthing chambers ready for combat to defend their home.<br>
<br>
It has been researched a more effective method to upgrade the city. (Decreases time and coin by 1 for city upgrade)<br>
<br>
-----------------------------------<br>
<br>
<u>Arrisia</u><br>
17 Coin, Population 28, 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-8-png.623580/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560540-4f51e2aee875d780c98854ec6a1b7d9c.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.8.png" title="Khanzhig Turn 5.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.622911/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div> <br>
<br>
11 Coin, 30 Population, 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-9-png.623581/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560541-d36305db00f817ba94421eab23998fbe.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.9.png" title="Khanzhig Turn 5.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
Jelich was writing fervently in his journal as he looks back to the red, glowing runes on the side of the dark cave. This is no doubt a language of some sort. One that speaks on its own as it whispers to him. These whispers he doesn't understand yet calls to his inner curiosity to delve deeper into this mystery. It's like they're telling him secrets. So many at one time. Is this why they move about? Constantly changing? That is until a bird comes flying through the cave and drops Jelich a message that reads "We're heeeere." - Lothrop. Jelich chuckles as he takes one look of the short-line of runes before closing up his journal and exiting the cave and into the brightness of day. His eyes adjust to the light having been in the cave for...Stars know how long. Out in plain view was the arriving carvan coming to the base of the mountains. Jelich quickly makes his way down to greet his two pupils. Lothropand Blyrieux look at a rising kingdom that that their master has managed to erect within mere months with only a handful at his disposal. "My oh my, Master surely has been progressive this time around."<br>
<br>
"I still wonder what it is that keeps him coming back to the Aralakh Mountains anyway. Why not Master Streinuard for a change?" Blytrieux wonders aloud "We both know Master Streinuard wouldn't dare try coming too close to foreigners. Man or beast-kin alike. Strange that, archmystician." Lothrop states. The two see Jelich arriving towards the caravan. "And there goes our esteemed master now." Jelich instructs the caravan to take everything they've brought over to the next chain of mountains. Lothrop and Blytrieux approach their master. "Master, we have arrived as you've asked." The two say in-tandem as they bow to him. Jelich simply smiles before embracing his two students like they were his children that he hadn't seen in forever. Lothrop responds patting his mast on the back. Blytrieux responds with an expression of shock. "My pupils! I am relieved you both made it safely." Jelich releases them from his embrace. "Anything who'd think about impeding our travels would've been met with swift defeat if otherwise." Lothrop chuckles "What is it you've requested our presence for, Master?" Blytrieux asks though she has a slight idea on why "Well, as you two can see we've ben expanding on territory for Raere." Jelich turns and walks, his two students following "The forest is rather specious but there will be a time if we continue to hold ourselves up amongst the trees, we will one day have to utilize all the resources the Blessed Woods give us. This is a cautionary measure for all of Raere to fall back on in the eventuality that outcome comes to pass. You two are here to be Masters in our new scholarium here on the mountains. These miners and builders can't be so forever" Jelich points to the scholaruim that has been constructed "Yes master. You honor us with this position." Blytrieux remarks. "You both are skilled enough to teach all of what you know as I have done the same with you many moons ago. Go on and get yourselves settled in. The living quarters are on the east side of the mountain. Tomorrow, you'll be acquainted with your new positions as masters!" Yes, Master Jelich. Thank you." The two say in-tandem as they bow to him in reverence. <br>
<br>
---------------------- Actions 2x builders finish construction on the rest of the mountains <br>
Train the curent populace in new scholarium<br>
<br>
<br>
<br>
-----------------------<br>
<br>
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13 Coin, 18 Population, 6 Tier 1 Troops, 3 Mercenary Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-5-91-png.623582/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560542-28440f3fc773ca49865f734ae015c4d9.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.91.png" title="Khanzhig Turn 5.91.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Dwarves make landfall with their mercenary allies on the island to the south.<br>
<br>
------------------------<br>
<u>4 Coin, 16 Population, </u><br>
⦿ x2 Serinian Levies<br>
<br>
⦿ x2 Serinian Foremen<br>
<br>
<b><a href="https://www.rpnation.com/attachments/khanzhig-turn-5-92-png.623585/" target="_blank"><img src="https://www.rpnation.com/data/attachments/560/560545-6df0b870625a9f203893131631be710f.jpg" class="bbImage " style="" alt="Khanzhig Turn 5.92.png" title="Khanzhig Turn 5.92.png" width="100" height="100" loading="lazy"></a></b></div>
				
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="b0ab8f7971c083fb9d06b3e0d6b5031e.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fb0%2Fab%2F8f%2Fb0ab8f7971c083fb9d06b3e0d6b5031e.jpg&amp;hash=84743a3de1e9f541d536fc9042bcf765" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Darkness Spirits Troop [Tigris]​</div></div>The opening of crack once again derailed whatever plan Ravus had. The uncertainty of exploring the ruin was too huge. He hadn't been able to train any of the new Spirits to Elemental either. Even so...<br>
<br>
"I still want to get in!"<br>
<br>
He didn't know it was possible before, but he now knew how a headache felt like. Valerie had been bothering him with this matter again and again. No matter what he said, her reason would turn to 'wanting to get in'. Ravus turned to the other Primordial Elemental, Ragna of Earth Elemental. He only shook his head.<br>
<br>
"There is a possibility the ruins housed another Primordial Elemental," he answered with a creaked voice. Valerie flapped her wings and blew wind to Ravus' head.<br>
<br>
"See! Only more reason to get in! I want to get in there!"<br>
<br>
Ravus was speechless. He never thought Ragna wouldn't side with him over this matter. The Primordial Water Elemental wasn't there. He rarely left the water and didn't care much of Aloiss' business.  With that, Ravus gave up on the face of Valerie's eagerness. To prevent Valerie from coming, he commanded the Cold Elemental to send more Spirits to speed up the Nurture of Nature Ritual. He was also persuaded by one point Ragna raised later: perhaps they could find another Darkness Elemental in the depth of the ruin.<br>
<br>
Ravus lead two Spirits Troop down into the ruins with him in the lead. The Nature Spirits had taken the form of huge feline beasts for this exploration. The fierceness of the tigers, when combined with their speed made them suitable as an early force for investigation.<br>
<br>
They started the exploration.<br>
<br></li><li class="bbTabContent" id="tab_1736444992" style="display: none;"><br>
<b>7 Coin, 12 Population, 6 Spirits Troops</b><br>
<br>
1. Continue Nurture of Nature Ritual. 2x Spirit Troop is left here.<br>
2. Add personnel for Nurture of Nature Ritual.<br>
3. Add more personnel for Nurture of Nature Ritual.<br>
<br>
<br>
Event: Ruin Exploration<br></li></ul>
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					<div class="bbWrapper">At the shores of Attolia, King Wolff mounted his horse in front of a warband of horsemen. He began to speak:<br>
<br>
"Kinsmen! Today, we face a foreign enemy who seek to harm us from afar like cowards. Though this is not like any normal enemy we know. They seek to harness dark and unholy powers to bring death and ruin to our people. Thus, we will ride to meet them face to face. You have been given the duty and honor to be the first to face these craven cowards. Your job is to be swift and harass the enemy to purchase us more time to send more countrymen to join you. You are not to engage fully until reinforcements have arrived. The engineers will join you to man any naval weapons and provide naval fire support, but once again it is up to you to engage in hit and run tactics to disrupt their dark ritual and their plans. May the forefathers watch over you. God speed."<br>
<br>
The City of Attolia was up at arms as a recruitment campaign began to bring more men to fight the dark, foreign foe that sought to harm the Attolians.<br>
<br>
Particularly, the port was extremely busy as further additions were being made to the structure.<br>
<br>
---<br>
<br>
Back at the Royal Court, the Attolis was meeting with the three mages who answered the call and addressed them. "My deepest thanks for your wisdom and guidance in these trying and dark times. The Kingdom is young, yet we seeking to prosper and protect our own. It is for that reason that I ask and offer to the three of you. Will you join the Kingdom as Court Mages and Advisers to the Kingdom and help us fight against the dark magic and those who seek to harm the peaceful? What I offer is not just a title and a reward; it is a responsibility as well. Yet, I do not believe that you would not have come to this court if you did not seek to help the people. As we speak, I send men to fight the unknown enemy, but I would be a heartless ruler to send them on a suicide mission. Thus, I ask you three to help not just me, but them. Those men who ride for their family and friends."<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Action 1: 1 Unit of Light Infantry and 1 Unit of Engineers are to take the Light Ship to the east and conduct hit and run tactics to disrupt the enemy and their spell.<br>
<br>
Action 2: Recruit 1 Light Infantry and 1 Light Cavalry in Attolia<br>
<br>
Action 3: A shipwrightry is being built to make the process of building ships more efficient and faster. (Industrious Infrastructure)<br>
<br>
Event: The 3 Mages are asked to help and join the Kingdom and form the foundation for the Court of Mages and continue to help the Kingdom fight against dark and hostile magic.</div>
				
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus</u></b></span><br>
<br>​</div>A routine meeting, to start what might have been a routine day, but the odd celestial event occurring in the sky had already changed that. The size of the star hanging in the sky was different, larger, and noticeably so. All morning the astronomers worked towards figuring out what exactly was going on, but so far no one had answers for the God-King.<br>
<br>
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<br>
Nestled in his throne, Maat sat within the comfortable confines of his palace, situated at the heart of Yomi. His icy, silver gaze watched as his advisors bickered back and forth with one another on today’s agenda and the kingdom’s priorities. This was an uncommon behavior for them, but it seemed a product of circumstance. Suddenly the room fell silent as Maat raised his right hand, demanding attention and obedience. “The changing sun is a priority, but the rest of my domain shall not be forgotten.” The calm tone in which he spoke soothed the masses, calming their never and inspiring the faintest glimmer of optimism in them.<br>
<br>
“Your holiness, we face food shortages outside of the capital, and the citizens look to you for their salvation.” A recurring problem for the realm unfortunately, but Maat now had a plan to deal with the issue. “On top of this, the slave numbers have begun to drop within the capital and the prices are rising.”<br>
<br>
Before the next advisor could speak, Maat’s voice filled the room once more. “Gather a workforce and begin the construction of an irrigation system. We will establish new farmlands along the coast. Take as many slaves as required for the labor and two botanists to discern viable  fertile land.”<br>
<br>
“As for the slave population, I trust I needn’t spell this one out for you as well.” A drop in the slave population was not surprising, it was a regular ebb and flow with such things. The solution was always to hunt down new groups, or incentivize procreation.<br>
<br>
The kings gaze swept across the room to his other advisor, a man who was a member of The Circle. “Prepare to wake one of my ancestors. Someone will have answers for the sun’s sudden change.” His words echoed from behind the golden mask of their feline god, carrying with them the weight of absolute authority. Waving his hand he dismissed all present, sending them to their tasks and responsibilities for the day.<br>
<br>
He too now had to leave the throne as the rulers of the past would speak only to another ruler and no one else. The enlarged star was a sign of something, or purpose the result of powerful magic. Either way he needed the experience of older beings to be certain of his next steps.<br>
<br>
<b><i>Actions: </i></b><br>
<br>
1. 4x Slaves (of varying races), 2x botanists, and 1 x Tartarus Warrior head to the coast to scout for farmland.<br>
2.  A summoning ritual is conducted within the Pyramid of The Divine, to summon the souls of past rulers and question them about the sun.<br>
3. 1x Diplomat and 1x Tartarus warrior head East to Aloiss.</div>
				
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Cerebrim was silent , only the faint hum of the Tree could be heard and the buzzing of some of the soldiers and citizens . Lady Lia had ordered it so , so she could better communicate with her advisers "yes my queen , with the renovations we can make , it will help the city in the long run my queen " the adviser of evolution said . " yes my queen , his ideas , research and conclusions my be a bit ....strange but he knows what he's doing  " the adviser of construction and relations said "good ......good , well adviser , i want all available hand working to build up this city , i fear we will need it " she said before the voice of her avatar of war reached her mind "pardon my queen but it would not be needed if we just strike at the orcs now " he said "as much as i would like to agree with you avatar , we can't strike without them putting us in danger , the previous attack didn't put us in danger because nature protected us with her natural mountain shield . Our religion is created on the base of nature believing in us . Accepting that we won't turn into the savages all those years back that desecrated the very law of the planet "<br>
<br>
The avatar of war sighed "yes my queen , but if they attack , i will go through any length to end them " he said as she sighed "if there is no other choice avatar then you are free to do so " she said as she sat back against her throne , every time she looked at the natural lights that the Harmony tree grew for her throne room , she is filled with inner peace "avatar , could you instruct the sages at the birthing pods to birth 2 dragonfly scouts , i have plans and they are vital to that " she said as she sat back and enjoyed the humming of the tree<br>
======================================================<br>
Actions<br>
Action 1 : Upgrading City (uses extra turn to shorten turns)<br>
Action 2 : Birth 2 Dragonfly Scouts​</div></div>
				
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---------------------------------------------------TURN 5---------------------------------------------------<br>
<br>
Hanon spends many tireless days and nights finishing the incredible ship. It's a beautiful piece of work, standing tall and gorgeous. It is admired by the people. Hanon gathers the remaining Iron Guard and places them surrounding the wondrous contraption, for he knows that their might be others who would think to steal it. After a long night of rest from his difficult construction, Hanon assisted the engineers in finishing the road to Overlook. It was a beautifully crafted trail, one that would allow settlers to reach the Capital City faster, as well as improve the transport of resources.<br>
<br>
After some days, Hanon sat quietly in his home, overcome with worry. The Iron Guard in Overlook had been quite quiet through this journey, and there was some talk that a new kingdom had appeared in the East, just over the bay. Any confrontation could lead to conflict, so he knew he'd have to tread carefully so as to avoid fighting with this other kingdom.<br>
<br>
Meanwhile, at the tower, Saphina of the Iron Guard heard the strange voice coming from above. She carefully headed up the stairs to face whatever manner of creature she might encounter, with her sword prepared. She peaked just over the stairs to see who might reside in this odd tower. She couldn't believe her eyes, or her nose for that matter.<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
2 construction pieces completed [Road to Overlook and 1x Trireme {named 'The Spirit of Man'}<br>
<br>
Saphina [IG Unit] continues exploration of Overlook tower.</div>
				
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					<div class="bbWrapper"><b>The dawn of civilization (I)</b><br>
<br>
Civilization. What is what inspires some races and people to raise above mere animality and to think, to build, to dream? Where is the non-returning line between the mere satisfaction of primal needs and the rational approach to feelings as elevated and complex as glory, love and eternity?<br>
<br>
There is no definitive answer, but a long route of reflexion on that, whose beginning is lost -or better said embraced- in myth and legends, and its conclusion is still unreachable.<br>
<br>
In any case, what we do know is that the process of building the current civilization started several millennia before, in 7 places that are considered the first cradles of civilization, and although its many differences even in that initial moment, some of them shared some characteristics.<br>
<br>
Indeed, all the mythical times of a nation starts usually with a mythical founder, and particularly, with a mythical speech that can be seen as a way to set the spirit or volk geist of the future nation.<br>
<br>
Either if the speech emphasize the rational voluntarism of a leader aiming to take its nation of the darkness of the Stone Age, like Hannon the Uniter, who embarked in diplomatic and military development, or Wolff, the First Attolian, who strengthened his people’s building skills.<br>
<br>
The legends of more modest speeches can be found, usually related to the value of tradition and the magics, like Barry or Gagiel Ade, with the difference the first was closer to a shamanic or traditional belief, while the second seemed to have the roots of a more organised and hierarchical religion.<br>
<br>
Other forms of leadership are shown in a wise provider like the Grand Mage of the Itza, and -of course- a similar form of female leadership was not unknown for our ancesters as the incestmorphs queen proves.<br>
<br>
In the opposite side, there are no clear records of a founder in the Akata valley civilization about a great founder, which was probably influenced by their still primitive lifestyle in tents which led to a less developed narrative, but -according to the archeological rests-, the Akata civlization made their apparition in history before than other cultures, such as dwarfs, Avalynne and similar.<br>
<br>
These are the 7 craddles of civilization whose developments had came to us through legend or archeological, 5 more would appear almost immediately after that, confirming the propicious moment that it is now called the "dawn of civilization".<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">OOC</span></span>
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			<div class="bbCodeBlock-content">Hey people. First post of the historian.<br>
I've considered the development until the second post of Trektrek, and only as the "first" crdadles of civilization, meaning more will come later.<br>
Finally, remember history is always biased and propense to mistakes, so don't they the descriptions as completely precise.</div>
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
<i>"Land!"</i> called out one of the Kobold, looking out across the vast blue to see what was clearly the beginning of an undiscovered island, to the Itzan at least. There was a hurried excitement amongst the crew and the units that were being transported, many rushing to get a glimpse of this new territory. Many cheered upon its sight, seeing it as a great step forward for the Nation of Itza. It took a few hours before they finally landed, a Kobold handler and his salamander the first to feel the foreign grass between their toes. Once all units were unloaded it was time for them to start exploring their immediate area. Nobody knew what would await them or even if the island was as big as their home, but the tall mountains peeking over the horizon filled the units with excitement.<br>
<br>
<b><i>Elsewhere</i></b><br>
<br>
<i>"The new carnivore birthing pools you have designed are being developed across the entire nation. Each city will have them by the end of the week. They will allow us to build greater numbers of warriors on a scale we haven't had before."</i> TikTaq looked up at Tokotol, seeing the great leader distracted by the growing star in the sky. <i>"What is it that concerns you?"</i> <br>
<br>
The giant Kroakun heard TikTaq's words but continued to focus on the star for a few moments longer. <i>"I have no concerns beyond our brothers who will be making landfall any moment now. A new land, somewhere no Itzan has ever been before. That said, this star..."</i> Tokotol lowered his gaze from the ever growing light in the sky and looked down towards his friend. <i>"...the Gods are testing us."</i><br>
<br>
The Kobold looked confused, his highpitched voice hitting an even higher note as he spoke. <i>"What do you mean?"</i><br>
<br>
Tokotol turned towards the rainforest canopy, a look of deep thought written all over his face. <i>"The star...it is a gift from the Gods. They have sent it to us to help our people...I just cannot decipher how it could possibly help us."</i> <br>
<br>
TikTaq smiled, following his leaders gaze out across the vast expanse of land the Itzan called home. <i>"I have known you for many years and still your intelligence is your biggest hinderance. You always want an answer and if you can't find it..."</i> TikTaq paused, turning to look up to Tokotol. <i>"The Gods know what they are doing and you are the instrument of their design. You need to focus less on the answer or reasoning, and more on enacting their plan. You will know the answer when the time calls for it, so focus on what we as a people need to do to ensure this gift isn't wasted."</i><br>
<br>
There was a silence last several for what seemed like an age, Tokotol's eye refocussed on TikTaq, wide open as he realised that once again the Kobold was right. <i>"You are right once again...like always. Where would I be without you?"</i> Tokotol raised his head to the sky once more, thinking about his advisor. While size, appearance and position would lead one to believe that Tokotol was the elder, he was infact still young when compared to the Kobold. <i>He truly is the bindings that hold this nation together.</i> Then like a flash a plan began to formulate in his head. <i>"My friend I thank you for all you do for me but I must ask you to go now...get the airship prepared. </i><br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>It's time for the Itzan to set sail and explore new lands.<br>
<br>
<div style="margin-left: 20px"><span style="color: #fc3">•</span> Chameleonic Kobold and Salamander Handlers board the light boat [Free action]<br>
<span style="color: #fc3">•</span> Boat moves north west one square to the south east tip of Ridgeback Island [1 action] <br>
<span style="color: #fc3">•</span> Both units disembark [Free action]<br>
<span style="color: #fc3">•</span> Units explore the coastline[Free action]<br>
<span style="color: #fc3">•</span> Light boat remains anchored just off shore [Free action]​</div></i><div style="margin-left: 20px">​</div></span><div style="margin-left: 20px">​</div><span style="color: #fc3">⦿</span> Change Policy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Expanding into new lands calls not for a defensive stance, but one of preparedness. Tokotol has instructed his people to push the boundries of their knowledge, the only way the people will secure their future is to try. They have left the Ultimately Defensive policy behind and have replaced it with Carnivore Birthing Pools.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Add Policy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With the expansion from their island out into the big new world, the leaders of the Itzan are beginning to realise the true capability of their powers.</i></span> <br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>New Policies:</b></span>​</div><br>
<i>The two policies below have been created after confirmation with our GM</i>.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">...................................................................</span>​</div><br>
<span style="color: #fc3">⦿</span> Carnivore Birthing Pools <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Tokotol used his power to create a new type of birthing pool, one specialising in carnivorous Itzan. These are not general members of the populace and their purpose, to protect the people and their interests. </i></span><br>
<br>
<span style="color: #ededed">As an additional action the Itzan may generate units. The cost and turn length remains the same for production.</span>  <br>
<br>
<div style="text-align: center"><span style="color: #fc3">...................................................................</span>​</div><br>
<span style="color: #fc3">⦿</span> Kroakun Mages <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The strongest magic users of the world, one Kroakun is worth more than an entire unit of elite mages. Their link to their Gods and the winds of magic drives the very power that they wield. They are capable of affecting the world in ways others can only dream of.</i><br>
<br>
<div class="bbcode-border" style="border: 0px solid;">




	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:35%;">
		
			
			<dt class="first " style="text-align:left;">
				<div class="bbcode-background" style="background-color: #151515;"><div class="bbcode-background-text"><div style="text-align: center"><span style="color: #ffffff">EFFECT ON KROAKUN MAGE UNIT [<span style="color: #f44">LOCKED</span>]</span>​</div></div></div>
			</dt>
			<dd class="first  " style="display: none;">
				<div class="bbcode-background" style="background-color: #151515;"><div class="bbcode-background-text"></div></div>
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			<dt class="between " style="text-align:left;">
				<div class="bbcode-background" style="background-color: #151515;"><div class="bbcode-background-text"><div style="text-align: center"><span style="color: #ffffff">EFFECT ON THE NATION OF ITZA</span>​</div></div></div>
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<br>
<span style="color: #fc3">•</span> <span style="color: #fff">Lies Are For Mortals</span> <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Kroakun have no need for lies and as such never do. They live honestly because to them there is no other way to be.</i><br>
<br>
<span style="color: #ededed">The Nation of Itza cannot break any diplomatic pacts they have with other races. The only times this can happen is when they are attacked first or if their territory is trespassed upon without prior arrangement or agreement. Failure to abide to this will result in the dissolving of the Nation of Itza.</span></span><br>
<br>
<div style="text-align: center">
<span style="color: #fc3">...................................................................</span>​</div>
<br>
<span style="color: #fc3">•</span> <span style="color: #fff">Winds of Magic</span> <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Winds of Magic follow the Kroakun where ever they go. As such</i><br>
<br>
<span style="color: #ededed">Every 4th week of the month the Itzan may roll a D20 although they may choose not to. Consult the table below for the effect.</span></span><br>
<br>
<div style="margin-left: 20px">
<span style="color: #fc3">•</span> <span style="color: #fff">1-10</span> <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Nothing extraordinary happens.</i></span><br>
<br>
<span style="color: #fc3">•</span> <span style="color: #fff">11-17</span> <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The true power of the Kroakun begins to show. The cost of one action can be reduced by either 1 turn or 1 coin.</i></span><br>
<br>
<span style="color: #fc3">•</span> <span style="color: #fff">18-19</span> <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Kroakun visibly impact the world around them. The cost of one action can be reduced by 2 turns, 2 coin or a combination of 1 turn and 1 coin.</i></span><br>
<br>
<span style="color: #fc3">•</span> <span style="color: #fff">20</span> <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Reality itself bends to the will of the Kroakun. One additional action may be taken and completed instantly with no coin cost or one additional policy may be taken until the next time a dice is rolled.</i></span>​</div>
</div></div>
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</div></span>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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<span style="font-family: 'gayathri';">TBA<br>
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<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span>1.) Train Conscripts, -1 Coin<br>
2.) Send troops north of Capital City<br>
3.) Send/Recieve Raven to/from Avaleon</span><br>
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					<div class="bbWrapper"><div style="text-align: center"><div class="bbcode-height-restrict" style="height: 400px;"><a href="https://www.rpnation.com/attachments/ancient-asian-temples-hdr-wallpaper-31-jpg.624260/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561220-ee3ff0252d9f276f727db6fe186aad2d.jpg" class="bbImage " style="" alt="ancient-asian-temples-hdr-wallpaper-31.jpg" title="ancient-asian-temples-hdr-wallpaper-31.jpg" width="100" height="52" loading="lazy"></a></div></div>A company of imperial troops were marching on the temple of the Lotus Order. As of this moment, they were tasked with meeting with them and recruiting them into the Imperial Army. The Imperial Ambassador, Xun Ling who was accompanied by the commander of the company and his staff into the temple. The temple had many courtyards dedicated to the different schools of Lotus teachings. The imperial delegation had reach the main building of the temple where the guards had expected them and let them in, opening the gates which could only be opened by the metal sorcerers. The gates opened and before the delegation was the Headmistress of the Order, Shu Mai. She was a woman in her late 50's but she still had gray hairs on her head. "Ambassador Xun, it is nice to see you again." she said as the delegation sat before her.<br>
<br>
"The pleasure is ours Headmistress." Xun Ling said as he bowed before her.<br>
<br>
"What brings you back to the Lotus Temple?"<br>
<br>
"My lady, the emperor has asked you for your support in-"<br>
<br>
"I know what this is about Ambassador but suffice to say, sorcery is still frowned upon among the common people of Junking. Having them involved in the Imperial Army will spread fear amongst the land and resentment when they find out we protect them."<br>
<br>
"I understand that fully my lady, but when you pledge your support to the Emperor-"<br>
<br>
"The Order serves the people not the Emperor. If you want us to serve the Emperor you'd have to us with more convincing methods."<br>
<br>
The company commander stood as he drew his sword. "That can be arranged." he said as he stood. But Xun Ling stopped him. "Wait commander," he said reaching at him as the commander calmed himself and knelt down. "I understand your plight Headmistress, but as it stands the security of both Junyong is huge concern amongst his majesty. So I would not ask that you join us in the army but in a defensive pact. To come to each other's aid in time of need."<br>
<br>
The Headmistress sat silently before giving her answer. "Very well, I shall approve this pact. But I must consult my fellow masters on this matter."<br>
<br>
"Thank you Headmistress, I shall inform his majesty on your decision." The ambassador said before he was dismissed along with the officers and they marched back to the capital.<br>
<br>
<div style="text-align: center"><div class="bbcode-height-restrict" style="height: 400px;"><a href="https://www.rpnation.com/attachments/james-chao-asianpalacecropped-jpg.624467/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561427-980155cc738d825d5246000acd01c578.jpg" class="bbImage " style="" alt="james-chao-asianpalacecropped.jpg" title="james-chao-asianpalacecropped.jpg" width="100" height="54" loading="lazy"></a></div></div>Xun Ling was there before the imperial council as he knelt before the Emperor sat above him and the Imperial Court. Suffice to say, the Emperor wasn't too satisfied with the results. "I wanted to absorb the Lotus Order ambassador. Not ally with them."<br>
<br>
"I can understand his majesty's grief. But allow me to explain." Xun Ling said. "Sorcery isn't widely accepted as it once was. To recruit the Lotus Order would make the people resent us for using them as they are seen as castoffs. I believe we should build our relations with them fully before we can absorb them."<br>
<br>
The Chancellor, Lin Ru with no hesitation stood before his majesty and bowed before his majesty. "Ambassador Xun brings a good point your majesty. The Lotus Order are stubborn and the current Headmistress, Shu Mai is staunchly anti-imperial. It would be wise to wait until we have a Headmaster who is more friendly to the empire and use them as a window of opportunity."<br>
<br>
Emperor Meiguo stroked his beard a few times before giving his answer. "You both make fine points. Very well. Should the Lotus Order agree I shall ally with them and wait for the right moment to absorb them. I believe that is all for now."<br>
<br>
"This concludes this afternoons Court Session, may the chamber clear." The Chancellor boomed ringing the gong to end the council. However as all the officials walked out the front, the Minister of Justice had approached the Emperor. "You wanted to see me your majesty?" he said.<br>
<br>
"Yes Minister Kim. I have a favor to ask of you."<br>
<br>
"What will that be my lord?"<br>
<br>
"The Imperial Assembly has proved to be a thorne for the Imperial Court. Personally I don't see a need to keep them around. What say you?"<br>
<br>
"Many of the members of the Court and their offices would agree the Assembly has proven obsolete, and his majesty has always been fine without them."<br>
<br>
"I see. Then I ask that the Ministry of Justice raid the Assembly Residencies and murder the Assemblymen who are populists and oligarchs as well as their families."<br>
<br>
"I shall see to it your majesty."<br>
<br>
Later that night, troops from the Ministry of Justice raided the residences of all the Imperial Assemblymen that ever opposed the Emperor. Anyone related to the Assemblymen in question were executed in their homes while servants and slaves were given to the pro-Emperor Assemblymen. They were to be to given administrative duties on the new districts that were going to be made from existing districts that had huge numbers in population.<br>
<br>
<div style="text-align: center">-----<br>
<br>
1. The Imperial government and Lotus Order sign a defensive pact allowing 2 regiments of the Order to train for military combat.<br>
2. The Imperial Assembly is officially disbanded with opposition assemblymen being killed off and pro-Emperor assemblymen having administrative positions.<br>
3. The policy making of Junyong changes as the Emperor technically as zero opposition and can make policies based on the council of his advisers​</div></div>
				
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					<div class="bbWrapper">Rigel City, Mages Coast, Arrisia<br>
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The cool breeze blew through Jame’s hair as he stood with his back to the sea, the flickering light from the torches cast a thousand shadows different directions as the people looked up to him. Alex and Rita stood on either side of him. James’ voice filled the air, “My friends! We are here to commemorate a major milestone for our fledgeling nation. Recently, not only have we established a new city with our neighbors in efforts to create a future of peace and prosperity.”<br>
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James looked up at the sky, the appearance of the new star was a surprise but James wanted to use this to help the nation. “Erinesse has blessed us. This city is the road to the future, for as long as there are stars in the night sky our empire will survive and thrive.” <br>
<br>
<br>
Several of the people cheered as James looked back at the crowd, “We must begin the next step. This world is a beautiful and wonderful place we must explore all it has to offer. As we celebrate tonight our troops are on the frontier exploring along our coast, and beyond. I also want to take this opportunity to announce the news that our Capital of Akata is in the early stages of an expansion and soon it will be the premiere shining example for the world.”<br>
<br>
----------------------------------------------Actions-----------------------------------------------<br>
<br>
<br>
One unit continues north<br>
<br>
Second unit moves west<br>
<br>
Begin upgrading Akata (5 coins)</div>
				
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<center><ol class="listInline listInline--customField" data-field="roleplaytype"><li><svg class="svg-inline--fa fa-user rptypeonexone" aria-labelledby="svg-inline--fa-title-K22ANbmzKnXp" data-prefix="fas" data-icon="user" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-K22ANbmzKnXp">One on One</title><path fill="currentColor" d="M224 256A128 128 0 1 0 224 0a128 128 0 1 0 0 256zm-45.7 48C79.8 304 0 383.8 0 482.3C0 498.7 13.3 512 29.7 512l388.6 0c16.4 0 29.7-13.3 29.7-29.7C448 383.8 368.2 304 269.7 304l-91.4 0z"></path></svg><!-- <i class="fa-solid fa-user rptypeonexone" title="One on One"></i> --></li><li><svg class="svg-inline--fa fa-user-group-crown rptypegroup" aria-labelledby="svg-inline--fa-title-hTZIMwEXgLbu" data-prefix="fas" data-icon="user-group-crown" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-hTZIMwEXgLbu">Group</title><path fill="currentColor" d="M144 144l0-16 160 0 0 16c0 44.2-35.8 80-80 80s-80-35.8-80-80zm-.1-124.9c-.3-.2-.6-.4-.8-.6L140 16 124.4 3.5C121.5 1.2 118 0 114.4 0L112 0c-8.8 0-16 7.2-16 16l0 23 0 3.2c0 0 0 .1 0 .1L96 144c0 70.7 57.3 128 128 128s128-57.3 128-128l0-101.7c0 0 0-.1 0-.1l0-3.2 0-23c0-8.8-7.2-16-16-16l-2.4 0c-3.6 0-7.2 1.2-10 3.5L308 16l-3 2.4c-.3 .2-.6 .4-.8 .6l-.1 .1c-10.2 7.5-23.8 8.3-34.9 2L238.9 4c-4.6-2.6-9.7-4-14.9-4s-10.4 1.4-14.9 4L178.9 21.2c-11 6.3-24.7 5.5-34.9-2l-.1-.1zM168 304C75.2 304 0 379.2 0 472l0 8c0 17.7 14.3 32 32 32l384 0c17.7 0 32-14.3 32-32l0-8c0-92.8-75.2-168-168-168l-112 0zm264-48c61.9 0 112-50.1 112-112s-50.1-112-112-112c-17.2 0-33.5 3.9-48 10.8L384 144c0 5.4-.3 10.7-.8 16c-2.4 24.3-10.3 47.1-22.4 67c-.5 .8-1 1.6-1.4 2.3C379 245.9 404.3 256 432 256zm39.4 256l137.8 0c17 0 30.7-13.8 30.7-30.7C640 392.2 567.8 320 478.7 320l-61.4 0c-2.4 0-4.8 .1-7.1 .2C452.9 356.8 480 411.3 480 472l0 8c0 11.7-3.1 22.6-8.6 32z"></path></svg><!-- <i class="fa-solid fa-user-group-crown rptypegroup" title="Group"></i> --></li><li><svg class="svg-inline--fa fa-flag rptypenationbuilding" aria-labelledby="svg-inline--fa-title-f1k01pgRZyyR" data-prefix="fas" data-icon="flag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><title id="svg-inline--fa-title-f1k01pgRZyyR">Nation Building</title><path fill="currentColor" d="M64 32C64 14.3 49.7 0 32 0S0 14.3 0 32L0 64 0 368 0 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-128 64.3-16.1c41.1-10.3 84.6-5.5 122.5 13.4c44.2 22.1 95.5 24.8 141.7 7.4l34.7-13c12.5-4.7 20.8-16.6 20.8-30l0-247.7c0-23-24.2-38-44.8-27.7l-9.6 4.8c-46.3 23.2-100.8 23.2-147.1 0c-35.1-17.6-75.4-22-113.5-12.5L64 48l0-16z"></path></svg><!-- <i class="fa-solid fa-flag rptypenationbuilding" title="Nation Building"></i> --></li><li><svg class="svg-inline--fa fa-discord rptypeoffsite" aria-labelledby="svg-inline--fa-title-BqWlDKRRgXVa" data-prefix="fab" data-icon="discord" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><title id="svg-inline--fa-title-BqWlDKRRgXVa">Off-site</title><path fill="currentColor" d="M524.531,69.836a1.5,1.5,0,0,0-.764-.7A485.065,485.065,0,0,0,404.081,32.03a1.816,1.816,0,0,0-1.923.91,337.461,337.461,0,0,0-14.9,30.6,447.848,447.848,0,0,0-134.426,0,309.541,309.541,0,0,0-15.135-30.6,1.89,1.89,0,0,0-1.924-.91A483.689,483.689,0,0,0,116.085,69.137a1.712,1.712,0,0,0-.788.676C39.068,183.651,18.186,294.69,28.43,404.354a2.016,2.016,0,0,0,.765,1.375A487.666,487.666,0,0,0,176.02,479.918a1.9,1.9,0,0,0,2.063-.676A348.2,348.2,0,0,0,208.12,430.4a1.86,1.86,0,0,0-1.019-2.588,321.173,321.173,0,0,1-45.868-21.853,1.885,1.885,0,0,1-.185-3.126c3.082-2.309,6.166-4.711,9.109-7.137a1.819,1.819,0,0,1,1.9-.256c96.229,43.917,200.41,43.917,295.5,0a1.812,1.812,0,0,1,1.924.233c2.944,2.426,6.027,4.851,9.132,7.16a1.884,1.884,0,0,1-.162,3.126,301.407,301.407,0,0,1-45.89,21.83,1.875,1.875,0,0,0-1,2.611,391.055,391.055,0,0,0,30.014,48.815,1.864,1.864,0,0,0,2.063.7A486.048,486.048,0,0,0,610.7,405.729a1.882,1.882,0,0,0,.765-1.352C623.729,277.594,590.933,167.465,524.531,69.836ZM222.491,337.58c-28.972,0-52.844-26.587-52.844-59.239S193.056,219.1,222.491,219.1c29.665,0,53.306,26.82,52.843,59.239C275.334,310.993,251.924,337.58,222.491,337.58Zm195.38,0c-28.971,0-52.843-26.587-52.843-59.239S388.437,219.1,417.871,219.1c29.667,0,53.307,26.82,52.844,59.239C470.715,310.993,447.538,337.58,417.871,337.58Z"></path></svg><!-- <i class="fa-brands fa-discord rptypeoffsite" title="Off-site"></i> --></li></ol></center>
			
		
	
		
	

						
							

	

						
					
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9887688" data-lb-caption-desc="Kameron Esters- · Sep 8, 2019 at 11:30 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/raere-png.624562/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561522-103d6aab5b5eac925fed11a041e1a6a0.jpg" class="bbImage " style="" alt="Raere.png" title="Raere.png" width="100" height="25" loading="lazy"></a><br>
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Jelich is looking over several papers of their current set-up on the mountains aswell as how much resources they still have in advance. So far, he sees that their current supply of livestock is pretty low. A breeding proccess will need to be under-gone if there's going to be more products. He's heard that Lothrop and Blytrieux are adjusting just fine at the new scholarium with their new magelings. Jelich notices there's actually a surplus of woode left over. Maybe...Since they aren't too far from the coast, he could look into making a boat. To get too and from Raere, ofcourse for ease of transport. Though it's not to say that there couldn't be any detours along the way.<br>
-------------------------<br>
Several miners is break through a hollow point at the end of one of the caves. As they clear out more and more of the entrance, they come into a cavern. The numerous lights hovering above them try illuminating their surroundings but they soon begin dimming out for unknown reasons that perplex the miners until they can see red runes spread across the cavern in no real order or fashion. It's ominous glow and it's seemingly changing nature emulate the cavern. The miners explore around the cavern a bit examining the around the area. A few of them look at the runes etched into the walls. Whispering to them in many voices. One of the miners comes to a slope near the center pillar of the cavern. He walks down the slope before he almost trips, catching himself by placing one foot forward and realizes he went from walking down an incline to walking down steps. Well-sculpted, yet slightly corroded steps. As he walks down them, the miner can makes out something a semblance of water that stretches further into the mountain to Empyre knows where. The miner looks into the black water for a while before dipping is entire hand it before immediately retracting from the pain...Pain?...That's....Impossible...Raereans cannot feel physical pain. Not as easily as most anyways. Yet it...Burns. It's boiling. Sticking. Yet he could've sworn it was moving so fluidly before. But it doesn't stop there. He could feel it sinking into his skin now. The pain was unbearable as he begins to writhe and scream in agony, gathering to the other miners to him as the try to aid him by picking him up and quickly carrying out of the cave.<br>
<br>
----------------<br>
Actions<br>
1x unit continues mining<br>
1x begins stock breeding<br>
1x unit begin putting up a layout for a sea-vessel for ship travel​</div></div>
				
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					<div class="bbWrapper">---------Actions--------<br>
1 troop Pohen sent one space west of capital(to group up with other troop)<br>
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2 City began construction with southernmost troop<br>
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3 ship sent with 1 Pohen east to explore small islands</div>
				
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<span style="font-family: 'MedievalSharp';"><br>
Durir was inspecting the work that had been done for the last days. The last day were real tuff, living on sea was nothing for the dwarfs. Although they saw things that were previous never seen by a dwarf, and they learned many things from their mercenary friends.<br>
Almost all dwarfs got seasickness, and when land finally appeared a huge "hurrah” was heard. But most importantly the volcano was very interesting. Now Durir was inspecting the work that had been done, and he was satisfied with the result. They had already begun carving out a little hall and houses in the volcano. The little carved out hall already got a name, it was named Mirir Thogduahr, the kingdom underneath the Volcano. This would be the beginning of a new chapter and it would be Durir's chapter.<br>
<br>
Aralmac was taking a rest from carving out the mountain. Aralmac belonges to a old respected noble family that was suddenly arrested for treason. And his whole family was executed except him, with the idea that Aralmac would carry the sins of his family. His whole live Aralmac had swore to take revenge, and now the opportunity presented itself. Even thought Aralmac was only 35 he managed to become a officer in the army. And now he led his 20 soldiers to carve out a mountain. And he needed to check the "criminals" once in a while. Although they believed Durir's vision they could rebel, because they were nevertheless criminals.<br>
Aralmac was good friends with Durir so he expected that the title of ”General" would only be suited for his noble family. Even if that wouldn’t happen, he knew that this would be the beginning of a new chapter.<br>
<br>
Thrazir heard that the reinforcements were finally coming.  But he didn’t had the patience to wait and so he led he’s army to the orcs. Atleast he thought that the orcs would be situated more north, so he prepared his men for a long march. Thrazir Aerenion heard about Durir’s treason through ravens that were sent. After this war Thrazir would for sure bring back stability to Mirir Barakzad. But honestly Thrazir didn’t know if this war would end well, they didn’t know anything about their enemy. But he knew one thing for sure this War marked the beginning of a new chapter.<br>
<br>
<b>Actions:</b><br>
Build new settlement<br>
Move troops</span></div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9888445" data-lb-caption-desc="Trektek · Sep 9, 2019 at 1:10 PM">

		

		
	


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					<div class="bbWrapper">Turn 6, Month 2, Week 3, Year 3000 B.C. (Bronze Age)<br>
<br>
The new star has now become the largest star in the sky and can even be seen during the daylight hours. What sort of sign is this? Is it a sign of danger, or perhaps of coming fortune? Soon enough, time will tell and one way or another it will be solved.<br>
<br>
Inziim  buries himself in his notes as he keeps track of all the wonderful nations and what they are getting up to. There are so many now. And soon enough they will begin to interact more and more. And then they will do so on a larger scale. It is just so glorious to think about. What wonders will they exchange, and how will they develop technologies through the ages. The lich even wonders how the nations will handle the thread of the Orcs on the shores, which he watches with great interest.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
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<br>
10 Coin, 14 Population, 6 Nature Spirits Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-0-png.624455/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561415-41e847c8897ce7ac859c92557e6c3961.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.0.png" title="Khanzhig Turn 6.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The spirits focus on building the forest to a greater degree and it is nearly complete. (2 more turns left until the forest is grown.)<br>
<br>
The ruins looked as though they had been almost frozen in time, as though it were a capsule into the past. Motionless golems of varying shapes and sizes were all around each and every structure. They were unmoving in various poses and seemed as though a diorama of what their lives were. A single metal golem of a blue hue and a scar over its right eye stood as motionless as the rest, but watching over the others.<br>
<br>
---------------------------------<br>
<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
7 Coin, 26 Population, 5 Light Infantry, 2 Light Cavalry, 1 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-1-png.624460/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561420-cdb60098a98e0ed4a5e19643bfc7dc2e.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.1.png" title="Khanzhig Turn 6.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Light Infantry and Light Cavalry were trained in the capital to deal with the current war that had been declared.<br>
<br>
A shipwright is built in order to ease the construction of ships. (Ship coin and turn decreased by 1)<br>
<br>
The Light ship with the Light Infantry and Engineers set out to conduct hit and run attacks on whomever this strange enemy is that threatens their home and when they arrived close to shore, they saw quite a dangerous sight. A horde of green skinned orcs were building and already contained mass weapons of war such as catapults, scorpions and battering rams along with a large scaffolding set up close to the edge of the water with a group of shamans conducting some sort of strange ritual. The light that could be seen from the far off shore seemed to be coming from a large riptide in the water that was the focus of the ritual.<br>
<br>
The hit and run attack was successful with the soldiers launching a distance raid on the shamans, taking out a large number of them and the scaffolding that was holding them up. However as soon as they were taken out, a new number rose up to replace them and to continue their dark task.<br>
<br>
----------------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
<br>
7 Coin, 12 Population, 2 Warriors, 4 Slaves, 2 Botanists, 1 Diplomat<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-2-png.624462/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561422-6883f52e5ca145916f045ed96e6d8bab.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.2.png" title="Khanzhig Turn 6.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The scouting group successfully finds fertile land for use in farming to the East by the coast.<br>
<br>
The Diplomat and Warrior begin their journey to find other nations to make alliances and agreements with to strengthen Tartarus.<br>
<br>
The summoning ritual to talk with past rulers is a success. (Diplomacy chat available)<br>
<br>
-------------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567992014168-png.624465/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561425-36e46fe431ead283a73691756bb60ef4.jpg" class="bbImage " style="" alt="1567992014168.png" title="1567992014168.png" width="100" height="17" loading="lazy"></a><br>
<br>
10 Coin, Population 21, 3 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-3-png.624470/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561430-53ce16824f48cdef5705e607b1220d0a.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.3.png" title="Khanzhig Turn 6.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Mountainous city has been through great effort upgraded to a Level 2 city. (+1 Defense and allows improved building to be built)<br>
<br>
2 More dragonfly scouts have been birthed in the birthing chambers<br>
<br>
The single scout gets a glimpse over by the ocean, a wooden boat launching attacks at the orcs on the shore, attempting to disrupt their large g<br>
<br>
------------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1567992586661-png.624471/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561431-fff2cd037f132fe4eb634f46d006a3de.jpg" class="bbImage " style="" alt="1567992586661.png" title="1567992586661.png" width="100" height="28" loading="lazy"></a><br>
<br>
10 Coin, 24 Population, 6 Iron Guards<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-4-png.624641/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561601-c8a764e57278e89bf4768aa8f8a06ea6.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.4.png" title="Khanzhig Turn 6.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The road has been completed and joined the two settlements together for increased ease of travel between them. The people rejoice as it is now easier to go visit the hills and observe the tower in the distance.<br>
<br>
The Trireme {named 'The Spirit of Man'} was completed in the harbor of the Capital City to increase the mobility of troops and the ability to explore the high seas.<br>
<br>
As Saphina climbs the tower, she sees skeletons wondering about cleaning and setting a long elegant table while a man in nice gray robes rises from his seat with a glass of yellow liquid in his hand. "Welcome to ma humble abode." He gives a bow after speaking with a southern drawl. "My name is Abraxus and I am but a humble necromancer that peddles my wares. Perhaps you'd care ta join me in a meal and we can discuss business?" He smiles. (Diplomacy open)<br>
<br>
-----------------------------<br>
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8 coin, 70 Population,<br>
⦿ x4 Kobold Skirmishers<br>
⦿ x2 Salamander Handlers<br>
⦿ x2 Chameleonic Kobold<br>
1 Airship<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-5-png.624652/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561612-f9141ed71f9137f455fc65fccf0da722.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.5.png" title="Khanzhig Turn 6.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
Policy changed from <i>Ultimately Defensive </i> to Carnivore Birthing Pools (As an additional action the Itzan may generate units. The cost and turn length remains the same for production)<br>
<br>
Added Policy on Kroakun Mages (The Nation of Itza cannot break any diplomatic pacts they have with other races. The only times this can happen is when they are attacked first or if their territory is trespassed upon without prior arrangement or agreement. Failure to abide to this will result in the dissolving of the Nation of Itza.)<br>
Winds of Magic | <i>The Winds of Magic follow the Kroakun where ever they go. As such</i><br>
<br>
Every 4th week of the month the Itzan may roll a D20 although they may choose not to. Consult the table below for the effect.<br>
<br>
• 1-10 | <i>Nothing extraordinary happens.</i><br>
<br>
• 11-17 | <i>The true power of the Kroakun begins to show. The cost of one action can be reduced by either 1 turn or 1 coin.</i><br>
<br>
• 18-19 | <i>The Kroakun visibly impact the world around them. The cost of one action can be reduced by 2 turns, 2 coin or a combination of 1 turn and 1 coin.</i><br>
<br>
• 20 | <i>Reality itself bends to the will of the Kroakun. One additional action may be taken and completed instantly with no coin cost or one additional policy may be taken until the next time a dice is rolled.</i><br>
<br>
As the boat arrives on Ridgeback Island, they discover the ruins of a former dock made of stone that once existed there. There also seems to be the ruins of a lighthouse and a the ruins of what could only have been a small fishing village nearby.<br>
<br>
Off in the distance, lightly armored figures could be seen.<br>
<br>
-----------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567422716165-png.621985" data-src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-url="https://www.rpnation.com/attachments/1567422716165-png.621985/" class="bbImage" data-zoom-target="1" style="" alt="1567422716165-png.621985" title="" width="" height="" loading="lazy">
	</div><br>
<br>
5 Coin, 14 Population, 6 Tier 1 Troops<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-61-png.624663/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561623-0f03fc22305ac0fa113f22758e7000d5.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.61.png" title="Khanzhig Turn 6.61.png" width="100" height="100" loading="lazy"></a><br>
<br>
2 more conscripts units were trained in the capital to expand the ability to protect their ever growing population.<br>
<br>
A group of conscripts went north to expand their control of the island and discovered the ruins of an ancient cathedral. Who knows what sort of mysteries lie within it's depths.<br>
<br>
----------------------------<br>
<br>
Junyong<br>
7Coin, 12 Population, 6 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-61-png.624663/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561623-0f03fc22305ac0fa113f22758e7000d5.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.61.png" title="Khanzhig Turn 6.61.png" width="100" height="100" loading="lazy"></a><br>
<br>
A robed figure approaches the City Walls and waits ominously outside. It's face is shrouded in darkness and it will maintain location until it is either let into the gates or talked with. (Diplomacy open)<br>
<br>
<br>
<b><u>Arrisa</u></b><br>
18 Coin, Population 33, 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-7-png.624673/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561633-813050bf23877330075a1e7399bfc6b3.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.7.png" title="Khanzhig Turn 6.7.png" width="100" height="100" loading="lazy"></a><br>
1 Unit moves north to further the claims of land of Arrisa.<br>
1 Unit moves west and completes the rest of the forest for their burgeoning empire. Up in the distance, it looked as though there was a small settlement with people milling about.<br>
The Capital city of Akata began a great transformation of upgrading to become more powerful. (2 more turns til completion)<br>
<br>
-----------------------<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.624562/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
14 Coin, 35 Population, 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-8-png.624674/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561634-981a0dee98b1e3f368aa8d0861bfe266.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.8.png" title="Khanzhig Turn 6.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
The mining into the mountains continues and they begin to discover strange red glowing rocks which seems to start supplanting the usual materials that they had been finding in the mountain.<br>
<br>
Howls can be heard from deeper within the cave, sounds of something inhuman and the feeling of being watched surrounds the miners.<br>
<br>
A ship is under construction and will be completed in 1 more turn<br>
<br>
---------------------------<br>
<br>
Ludia Maroza (The people of Frost)<br>
<br>
20 Coin, 18 Population, 6 K Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-9-png.624676/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561636-ee4989378a46328b8d898e6a19edb5dc.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.9.png" title="Khanzhig Turn 6.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
A new settlement is being built to the south, guarded by a troop of warriors.<br>
<br>
A troop ventures into the mountains to join up with the previous one that went into the ruins.<br>
<br>
A third troop ventures into a boat and begins to explore the nearby island. The come across a shipwreck and discover (+10 coin)<br>
<br>
-----------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568044978212.png" data-src="https://www.rpnation.com/attachments/1568044978212-png.624668/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
14 Coin, 20 Population, 6 Tier 1 Troops, 3 Mercenary Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-6-91-png.624695/" target="_blank"><img src="https://www.rpnation.com/data/attachments/561/561655-46ec930b05ba9edd7d29d6b2b4b139fe.jpg" class="bbImage " style="" alt="Khanzhig Turn 6.91.png" title="Khanzhig Turn 6.91.png" width="100" height="100" loading="lazy"></a><br>
<br>
The new settlement by the dwarven noble was built with ease and went off without a hitch. The island itself seemed peaceful. It was lush and fertile and seemed like a good place for a home.<br>
<br>
The Dwarven leader took his troops off into the distance, looking for the orcs and further ahead, a scout spotted a large Orc encampment. It looked heavily fortified, with powerful defenses, guard towers and a horde of troops. It would not be an easy beast to tackle.<br>
<br>
----------------------------<br>
Principality of Serinia<br>
<u>6 Coin, 20 Population, </u><br>
⦿ x2 Serinian Levies<br>
<br>
⦿ x2 Serinian Foremen</div>
				
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					<div class="bbWrapper">King Wolff read through the reports. The horsemen reported something disturbing. Despite interrupting the spell and dealing with some of the shaman... they seemed to just come back. There were dark forces at play here and the waters became more and more dangerous. A naval expedition at this point was far too late and too little. Their spell was turning the sea into a hazard. Thus, the Attolis sent word for the ship to return to divert it's attention and head else where. The Kingdom would have to rely on defending themselves rather than sallying forth and attacking.<br>
<br>
For this reason, the Attolis began forming a new government policy and soon announced the Corp of Royal Engineers; it was a dedicated group of engineers and builders who would help facilitate Government construction projects and ensure that they happened on a timely and efficient manner, particularly needed to help fortify the Capital during this time of War.<br>
<br>
---<br>
<br>
With the dark spell clearly making progress, the 3 mages and shaman were brought to the temple, the sole magical/spiritual/holy place in Attolia where they were asked to begin working on summoning help and or working on counter measures against the Dark Orcish magic.<br>
<br>
---<br>
<br>
To the south, the City of Foix had found itself at peace and calm once more with the Dire Ape turning out to be a friendly beast. Thus, further expeditions were planned to explore and to help keep Attolia's word to help secure the forest. Two Units of Light Infantry marched south from Foix, deeper into the forest and towards the giant trees in the distance. However, back at the village, du Foix rallied the remaining Unit of Light Infantry and asked the Dire Ape (George) to guide them on an exploration of the forest.<br>
<br>
---<br>
<br>
Summary:<br>
<br>
1. The Light Ship is to take the the Engineer and Light Cavalry Units south than east, behind the enemy lines and attempt to continue their hit and run tactics against the Horde's foragers, hunters, and scavengers.<br>
<br>
2. New Policy: Royal Corps of Engineers<br>
<br>
3. 2 Units of Light Infantry from Foix march south.<br>
<br>
Exploration: 1 Unit of Light Infantry and (George) explore the forest<br>
<br>
Event: The 3 Mages and the Shaman are brought to the Temple and asked to begin working on the Orcish and Dark Magic threat by either summoning aid and or finding ways to cancel the Orcish spell... if those fail/ are not possible then work on preventing the Orcs from crossing the sea and attacking Attolia.</div>
				
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<div style="text-align: center">Ragna Stonesoul​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="3a26e70d4c5a5505fa26f68ede660c59.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F3a%2F26%2Fe7%2F3a26e70d4c5a5505fa26f68ede660c59.jpg&amp;hash=7a6211ca5bd7d0a3f2a5234d7edf93d5" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Valerie Iceveil​</div></div>The forest on the peninsula of southern Lower Khanzig continued to flourish day by day. New plants grew at a noticeable speed. A barren land suddenly had grass coming out. Vines tangled around the branch of trees. Every so and then, a Spirit would pop into existence. Under normal circumstances, the birth of a new Spirit was a cause for great joy. However, apart from the Elemental set to guide these new Spirits, no one uttered even a gasp of exclamation.<br>
<br>
It was because the ritual had reached a crucial step. Valerie and the other two Primordial Elementals, Ragna and Osena, occupied the centre of the forest. They each transmitted their energy to the ground, nurturing the vitality of the earth beneath. All of a sudden, the air encountered a qualitative change. There was no sign of it. When the Elementals opened their eyes, they shouted out in joy. They had succeeded. There was no physical change apart from the forest stopping its growth, but they knew they had succeeded.<br>
<br>
<b>"Finally!"</b> Valerie leapt through the air and flew in a circle amongst the cheers. <b>"I was scared I need to continue for another hour."</b><br>
<br>
Ragna simply nodded at her words. Osena didn't even stay. Shortly after the ritual was finished, he started to make his way back to water. Both Ragna and Valerie ignored him. Centuries with each other had made them used to the Water Elemental's eccentricity.<br>
<br>
<b>"Time to go after Ravus!"</b> That line alarmed Ragna. Valerie was anything but subtle. For Ravus who was exploring an ancient ruin, her addition would only be disasterous.<br>
<br>
<b>"You can't,"</b> he hurriedly stopped Valerie. <b>"you need to lead the reformation of Cultivation Wagons and movement formation."<br>
<br>
"Huh? Why?"</b> Valerie tilted her head. Ragna was at a loss of words. He just needed to make up a reason to prevent Valerie from following Ravus. Luckily, he was not centuries years old without having some tricks up on his sleeve.<br>
<br>
<b>"The current Elementals are like sands on a beach. Only with reorganisations of our society, chain of commands, and structure can we survive in this continent."</b><br>
<br>
The insight inside the simple statement left Valerie staring in awe at Ragna until he felt awkward. He was simply repeating the words told to him by Ravus. Nevertheless, he succeeded in persuading the Primordial Cold Elemental to stay. Not that she was too happy with it.<br>
<br>
<b>"I wonder what Ravus is doing now?"</b> muttered Valerie before she called the artisans to gather.<br></li><li class="bbTabContent" id="tab_1736444990" style="display: none;"><br>
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="b0ab8f7971c083fb9d06b3e0d6b5031e.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fb0%2Fab%2F8f%2Fb0ab8f7971c083fb9d06b3e0d6b5031e.jpg&amp;hash=84743a3de1e9f541d536fc9042bcf765" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Spirits Troop​</div></div>The ruins looked as though they had been almost frozen in time, as though it were a capsule into the past. Motionless golems of varying shapes and sizes were all around each and every structure. They were unmoving in various poses and seemed as though a diorama of what their lives were. A single metal golem of a blue hue and a scar over its right eye stood as motionless as the rest, but watching over the others.<br>
<br>
Ravus and the four squadrons moved silently across the ruins. No one said a word. There was no clink of armours. There was no exhaled breath. All that was heard was the soft pressing of paws against the ground.<br>
<br>
When the metal golem appeared in sight, Ravus raised his hand. The troops stopped. Discipline was bore into their bone. After a series of hand signals, Ravus approached the golem protected by a few of the Spirit Troops. He was the only one present with enough knowledge regarding what it was. And the only one capable of processing new information whatever the golem would net him.<br></li><li class="bbTabContent" id="tab_1736444991" style="display: none;"><br>
<b> 10 Coin, 14 Population, 6 Nature Spirits Troops</b><br>
<br>
1. Continue Nurture of Nature Ritual. 2x Nature Spirit Troop is left here.<br>
2. Add personnel for Nurture of Nature Ritual.<br>
3. Upgrade City. [-5 Coins]<br>
<br>
<br>
Event: Ruin Exploration<br>
<br>
<b> 5 Coin, 14 Population, 6 Spirits Troops</b><br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus</u></b></span><br>​</div>It was a new dawn in the desert kingdom, a dawn that the Hel race attributed to the God-King and his majesty. The divine host in question was up with the sun as usual, seated upon the throne of Tartarus and relaxed against the high back. Before him once again stood the advisors of his country, waiting for their supreme leaders guiding words. Outside the palace, the city bustled, alive and well thanks to their leader’s hard work. Practitioners of magic showed their skills, demonstrating their powers and knowledge to those that walked by. Priests and worshippers moved through the city, chanting the names of their gods and their king.<br>
<br>
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<br>
Reports from their agents had come in and the news was promising to hear. Their diplomats had not found any other civilization yet, but the other group’s were more successful. The botanists discovered viable farmland nearby on the coast. Coupled with the news from the ancestors, Tartarus was in a good position. “It’s time to begin looking further into the future, planning for greater and better things for Tartarus.” The slaves the lined the walls, shackled in iron chains, kept their heads down as the king spoke with undeniable authority.<br>
<br>
He rose from the throne and stepped down towards a large table that mapped out Tartarus and the surrounding desert lands. The dark green robe dragged across the floor as he circled the table and his hand trailed along the wood. “Tartarus must expand if we are going to make use of this gift that we will be receiving from the god and goddess.our armies will need to be more powerful and our territory more expansive.” He looked to his advisor of internal affair and the man quickly bowed his head.<br>
<br>
“Begin building up the ranks of the military, awaken more soldiers from the catacombs.“ Expanding Tartarus would require more than just legions of undead marching about and Maat knew that. He wanted to make their food shortages  a thing of the past, shomething they’d never have to worry about again. With his command given the advisor scurried off to begin the arduous task that was laid upon him.<br>
<br>
Maat then looked to the other Advisor and the man dropped to his knees in prayer. “You will oversee the construction of two very important projects. The first will be the construction of a farming settlement along the coast. The second will be to construct a forge here on the palace grounds, one that will be able to mass produce new weaponry.” The man had been given a lot to take on, but he wouldn’t dare complain. It was an honor to serve the divine and once he was dismissed he too rushed to begin his work.<br>
<br>
<b><i>Actions: </i></b><br>
1. Begin construction of a farm oriented settlement along the coast.<br>
2. Start construction on a large foundry on palace grounds.<br>
3. Recruit Tartarus Warriors<br>
<br>
<b><i>Exploration: </i></b><br>
Diplomat and Tartarus warrior explore their current surroundings.</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
As the units of Kobold moved through the grass, taking in the ruins around them, one of the salamanders pulled tight on it's leash. The two handlers did their best to keep the creature in check, fortunately calming it down with a bit of dried meat. The handlers looked in the direction the beast had moved towards, seeing a group of men. None of the Kobold had ever seen a mammal stood on two legs before, only ever hearing of them in stories. Even so, the protocol for meeting native species had been clear and it came down to one of the chamelonic Kobold to move away from the rest.<br>
<br>
As the small lizard moved the others dropped low into the grass and approached cautiously behind. The first to stop were the handlers, ensuring that the salamanders were in range to unleash their gouts of flame if necessary. Light armour or plate, it wouldn't make a difference with the caustic fire the overgrown lizards spewed. Capable of melting stone and metal, the only effective way to stop yourself from being turned into a pile of primordial goo was to not let the fire touch you.<br>
<br>
The chameleonic Kobold followed their leaders with their camouflage in full effect. Keeping low to the grass below made them completely invisible to the naked eye, meaning that when they stopped twenty metres away, only the leader was visible with his camouflage inactive. With his small arms raised he approached slowly. The Itzan tongue was different to that of many of the other races, however the early years of their life was spent to learn what was often referred to as the common tongue. While they had for years envisioned only living on their island, they new there was always the risk of invasion. The Kroakun wanted their people to understand any invaders to give them an advantage.<br>
<br>
<i>"Hello there."</i> The Kobold spoke slowly but retained his sub-species trademark higher pitched voice. <i>"My name is NokNok. I am here as a representative of the Nation of Itza."</i> NokNok stopped in his tracks with his arms out towards his side. <i>"We have recently landed here and have seen that the area around here is in deep disrepair. Would it be possible to speak to your leader about the possibility of our people building a new settlement here? We can provide precious metals and stones as compensation."</i> <br>
<br>
Having not interacted with other races before, the way he spoke would most certainly seem off. However, all NokNok could do was wait. On the plus side, if the men in front of him tried to attack him he had his friends lying in wait. If that wasn't enough...well at least there was the might of the Nation a small boat trip away. That said, the hope was that there would be no bloodshed. The Old Gods didn't want that and neither did the Kroakun.<br>
<br>
<b><i>Elsewhere</i></b><br>
<br>
Since their last conversation Tokotol had a vision, one that featured their capital city of Itza but not the Itza that he had known. It's size and glory overshadowed the beauty that it currently held. <i>"Bring all of the builders to Itza. We must stop the building of settlements for now and focus on improving Itza. We must make it the jewel of our empire, a deserving tribute to the Gods."</i><br>
<br>
TikTaq took a moment to respond. <i>"All of the builders in Itza?"</i><br>
<br>
Tokotol glanced at his advisor, smiling as he did when a plan came to him. <i>"Not just Itza...all of the builders in our empire."</i><br>
<br>
The Kobold looked at his lord with a face that only said 'there's no chance of that happening.' That said, TikTaq had learnt to never doubt the Kroakun. If he wanted all the builders in Itza, they would all be in Itza within a day or two. <i>"I know it seems like a grand task, but with the way our builders have put up all these new settlements...this will be done by the weeks end."</i><br>
<br>
<i>"If we are to get that done I will need to send word to the other settlements now. Excuse me."</i> TikTaq began to scurry off to enact the wishes of Tokotol, but not before the Grand Mage spoke once more. Turning to look at him, TikTaq could see the Kroakun pointing up to the star in the sky, still visible in the brightness of daylight.<br>
<br>
<i>"The gift will be with us soon...prepare the airship and ready a scouting party to go with it."</i> The instruction was certain and to the point.<br>
<br>
<i>"I will do so right now."</i> TikTaq bowed once more before continuing on his way.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Event <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A single Kobold makes contact with the lightly armoured men while the rest of his unit and the other units lie in wait to see what happens. If NokNok is attacked the rest of the units will attack, the salamander handlers ready to let their 'pets' loose.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Upgrade City <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With the rapid expansion of the Itzan through multiple settlements, the improving of Itza had been decided. Drawing in many of the nations builders, the upgrade of the city took priority (Use Kroakun Mages ability to reduce coin cost by 1 and then use all 3 actions to complete the project this week).</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Free action to train x2 Units of Skirmishers, x1 Unit of Chameleonic and x1 Unit of Handlers at the cost of two coins. They are to be deployed in Itza. [Carnivore Birthing Pools and Martial Training School]</i></span><br>
<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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---------------------------------------------------TURN 6---------------------------------------------------<br>
<br>
Saphina stared at the strange man. She studied him, unsure of what to do. She considered the dangers of a necromancer, and she had been warned of the dark powers of these types of mages. Eventually, she tried to calm herself. She sheathed her weapon to her side and stood at full height, eyeing the room. It was strange to see such creatures as these skeletons completing the will of an old man in a bizarre tower. However, she knew she had no choice but to sit down with the man. It would be useless to head back down and attack now, since she knew not if the man was evil. She took a seat at the end of the table.<br>
<br>
"Very well then," she said as she sat, "Let us talk."<br>
(Diplomacy opened.)<br>
<br>
Back home, Hanon considered the state of his beautiful city. It was lowly at the moment, since it had so few people when it began. He began the immediate reformation of his kingdom. Resources were spent trying to upgrade the homes and defenses they already had, while spending more resources on militant units that were prepared to become recruits. Over the course of the week, the engineers worked tirelessly to create new improvements that would please their leader. Wandering people assisted in the construction, and after some time, new buildings had been erected. Hanon spent his time training all new recruits and preparing them for the dangers that lie ahead. They were taught the basics of combat, they spent some time bonding to one another, and eventually, all new Iron Guard had been prepared.<br>
<br>
The orders were simple; move East and split up. They would take vantage points along the Eastern front in case of invaders. It was a simple request, but they admired it nonetheless. They began the trek. At home, the Unity slowly continued its construction and improvement. The place that these soldiers knew would be different when they returned.<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Saphina opens Diplomacy.<br>
<br>
4 Iron Guard trained (-2 coin, -2 turns)<br>
<br>
Capital upgrade began (-1 turn, 2 to completion)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9891526" data-lb-caption-desc="Kameron Esters- · Sep 11, 2019 at 12:43 AM">

		

		
	


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<br>
Jelich was sitting at his desk in his personal quarters looking over a few papers of events he's jotted down. He had been studying and trying to treat the miner's hand but unfortunately, no healing spell or potion could reverse the effects. The black substance having been absorbed into the skin and what was left was sheer deformity. The bone structure of the hand was enlarged, sores and boils covered it, strings of skin were attached between the fingers like webbing, and the nails darkened and became like talons. It was so grotesque that the miner requested it removed and destroy. Removed, it was. But not destroyed. Jelich looks to a jar on his desk with the severed, monstrous hand in it. Still twitching. Suddenly, someone knocks on the door. "Come in."<br>
Lothrop enters and bows "Master, The breeding process is coming along well. In a matter of months, we will supple amount of farm animals to cultivate."<br>
<br>
Jelich smiles "Excellent news!"<br>
<br>
"Indeed. I took the liberty of updating our stock count and realized that judging from the records of each new shipment, we should've had a surplus of livestock along with the wood and precious gems. Yet we're down to half as it is now."<br>
<br>
Jelich looks confused "But how is that possible?"<br>
<br>
"Someone is taking our animals, master"<br>
<br>
"But it certainly couldn't be one of our own, much less our new neighbors."<br>
<br>
"That is correct cause if it were any of those two suspects, they would've been smart about it. Whoever is taking the livestock, is killing them before taking them. I've looked into the pens and have found blood in each one. Most of it having been several hours old or dried up completely. Most of the trails I've found lead just a few yards away from the pens before stopping, but I've deduced that whoever is taking the animals are taking them near the peak of the mountain. Several of the denizens have been seeing silhouettes of shapes of some kind. I too have seen sights of them and for the most part, appear humanoid."<br>
<br>
Just then, Blytrieux enters and bows "Master, we've discovered several red crystals in the caves. They seem to be resonating with some strange energy that's hampering our magics. But it's more than that it's...Vexing, so to speak. Unease fills my mind when I'm around those crystals. I'm hesitant to even say we should study them further..." Blytrieux shivers, something that isn't like her to do. Even in the likes of cold weather. "And...It's not just the crystals...I feel something watch me...Breathing on my neck... I hear them scamping behind the rocks...In the night they howl..."<br>
<br>
"I hear them too. Several of the denizens have heard them. Master, with your permission, I would like to investigate further into the loss of our livestock. This could lead to the source of these problems we're facing currently." Lothrop suggests<br>
<br>
Jelich nods his head "Yes ofcourse. We've come too far for it all to crumble beneath us. Whatever you need to conduct your investigation, you have my blessing to utilize whatever you need."<br>
<br>
Lothrop bows "Thank you, Master." He turns to Blytrieux, puts a hand on her shoulder, before leaving.<br>
-----------------------<br>
Actions<br>
Investigation across the entire settlement to find the source behind the strange occurences<br>​</div></div>
				
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					<div class="bbWrapper">Aralakh Mountains, East of Akata<br>
<br>
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James stood on the narrow mountain path overlooking Akata Valley. The green of the valley looked like an emerald gem situated in the white of the mountains. Rita stood behind him looking with him. Alex was west overseeing the blossoming city of Rigel. “What are you looking at sire?” Rita asked her childlike innocence still evident.<br>
<br>
James smiled, “Young one, you are too young to remember but this entire valley used to be in constant bloodshed. Our young nation is built on ground that has been stained with countless peoples blood. Look there,” James pointed towards the southern mountains where the green of  the valley was marred and blackened.<br>
<br>
“Is that Horseshire?” Rita asked softly, she had heard the name but James mood was always soured after it was mentioned so she tried her best to avoid it.<br>
<br>
James nodded, “That is what happens when the world plunges into chaos. We must do all within our power to prevent it. That is why my job is so important, I’m sure you’ve heard the rumors. My decision was not an easy one to come to but you understand why I make these decisions. You are very bright, if there are more enemies out there that wish to destroy what we’ve made, Horseshire will not be an isolated incident. We must ensure that our nation will survive to prevent the deaths of so many, and to do that people must fight. I fear I have no choice but to force some to serve. And I do not think our Mages are ready to do so. Starting tomorrow there will be a mandatory military service for all non-mages.”<br>
<br>
James looked at the ground and slowly began to make his way down the mountain path. The slow heavy footsteps of Rita’s wooden frame followed shortly after.<br>
<br>
<br>
Northwest of Witch’s Woods<br>
<br>
“Yes, yes, I know there are people there but by gods I can’t just have us waltzing into some other village with weapons. The wrong person may think we’re trying to invade. We’re a rag-tag group of famers to begin with, the only reason most of us joined was to keep the bloody mages from killing us all. Let’s keep our distance and see what we can find out from here. Discreetly.”<br>
<br>
The man stood against the tent’s support as the small fire crackled in the middle of the men all eyes looking at the middle aged gruff man.<br>
<br>
----------------------------------------------Actions-----------------------------------------------<br>
<br>
<br>
Mandatory Enlistment for Non-Mages enacted<br>
<br>
Finish upgrading Akata (2 Turns)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9891978" data-lb-caption-desc="Trektek · Sep 11, 2019 at 9:30 AM">

		

		
	


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					<div class="bbWrapper">Turn 7, Month 2, Week 4, Year 3000 B.C. (Bronze Age)<br>
<br>
The star became brighter and larger and eventually tore across the night sky so that all could see. It broke up into smaller pieces and they landed at the positions below.<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-png.625086/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562046-a1e72e76cbbc560252a1f66e4dbcd0a2.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.png" title="Kanzhig Turn 7.png" width="100" height="100" loading="lazy"></a><br>
<br>
Inziim smiled, the race would be on, he knew. How would they all react to what has come to them? Would it be wonder and excitement? Or would it be something darker within their minds? Only time would tell.<br>
<br>
----------------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
12 Coin, 30 Population (Current Population limit has been reached), 5 Light Infantry, 2 Light Cavalry, 1 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit)<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-0-png.625094/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562054-ec735a347bad48f04b1588cb7182508b.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.0.png" title="Kanzhig Turn 7.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
As the Light Boat arrives at the shore, the troops aboard the boat can see part of the star in the sky crash down to the east of their position.<br>
<br>
The Royal Core of Engineers Policy is created by the king (Decrease build time by 2 to a minimum of 0 but increase cost by 2)<br>
<br>
George shows the troop of Light Infantry around the forest and brings them to a large abandoned treetop ruin.<br>
<br>
The spellcasters all come to the consensus that it will be possible for them to stop or at least reverse the summons. But only while the enemy is distracted by being under a full attack. Otherwise, the spell and or the creature will not be vulnerable enough.<br>
<br>
The current population limit has been reached as there is no longer any room for people to live.<br>
<br>
------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
7 Coin, 16 Population, 6 Nature Spirits Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-1-png.625225/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562185-b3604f5739ca20c9da2c1b941313d971.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.1.png" title="Kanzhig Turn 7.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Forest is completed and will now give the benfits to the spirits.<br>
The Spirits have begun to over hall of their "settlement" into a grander and more powerful one allowing them to prosper and grow.<br>
<br>
As they approach the blue golem, it's eyes light up in a brilliant blue glow. It begins to move, at first in a slow and almost mechanical method and after a few moments, far more smoothly. It turns to Ravus and speaks in an almost sing songy alto feminine voice.<br>
"How long has it been?" (Diplomacy open)<br>
<br>
----------------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
3 Coin, 12 Population, 4 Warriors, 4 Slaves, 2 Botanists, 1 Diplomat, 1 Sand Skiff<br>
<br>
<br>
<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-21-png.625228/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562188-4445394cc5945d11cee9d1f22c1b8625.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.21.png" title="Kanzhig Turn 7.21.png" width="100" height="100" loading="lazy"></a><br>
A farming settlement is well under way for construction on the coast. ( 1 more turn remaining)<br>
<br>
A foundry was built within the capital (+1 for Melee and Ranged  Attack)<br>
<br>
2 more Tartarus Warrior were awakened from the crypts and added to the city defense.<br>
<br>
The Warrior and the Diplomat discover and ancient Sand Skiff in good working order buried under the sand with it's wind sails in tact. (Moves at 2 spaces/turn)<br>
<br>
-----------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-url="https://fontmeme.com/permalink/190825/8249d58efc5546420a3821b40651befd.png" class="bbImage" data-zoom-target="1" style="" alt="8249d58efc5546420a3821b40651befd.png" title="" width="" height="" loading="lazy">
	</div><br>
<br>
6 coin, 84 Population,<br>
⦿ x6 Kobold Skirmishers<br>
⦿ x3 Salamander Handlers<br>
⦿ x3 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-3-png.625231/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562191-8382a3b0b9ab29312bc8b7a73ab52253.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.3.png" title="Kanzhig Turn 7.3.png" width="100" height="100" loading="lazy"></a><br>
Through massive effort of the nation, Itza has grown in size and power to a Level 2 city.<br>
<br>
Conscripts have been trained due to the martial training school and the carnivore birthing pools.<br>
<br>
The lightly armored men seemed shocked at first by the arrival of this lizard person, but quickly recovered. He began to bow as he spoke, clearly impressed by the lizard's superior equipment compared to their own. "Yes, yes. Come this way to our leader for talks."<br>
<br>
If they followed, they would be led to a small village about a full days travels. The village has many tribal people wearing little clothing due to the warm temperatures and simple straw and wooden structures. It is clear that they live simple lives.  He is lead to a man wearing grand feathers and some scale mail.<br>
<br>
"I have heard that you wish to make a deal with our people. What is it you wish to offer us for our land?" (Diplomacy open)<br>
<br>
----------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Unity Logo.jpg" data-src="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" data-url="https://www.rpnation.com/attachments/unity-logo-jpg.619297/" class="bbImage" data-zoom-target="1" style="" alt="Unity Logo.jpg" title="Unity Logo.jpg" width="" height="" loading="lazy">
	</div><br>
<br>
The Unity of the Free Man<br>
8 Coin, 24 Population, 10 Iron Guards, The Trireme<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-6-png.625243/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562203-c574801e9b451d281e824850a9e55337.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.6.png" title="Kanzhig Turn 7.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Capital is beginning to under go a grand transformation into something stronger and more powerful, to show the Grand Nature of the Unity. (2 turns remaining)<br>
<br>
Hanon Trains additional troops. (4 more troops are trained in the capital)<br>
<br>
-------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.625166/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.625166/" data-url="https://www.rpnation.com/attachments/raere-png.625166/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div><br>
19 Coin, 40 Population (Reached current Max Population), 2 Builders, 2 Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-4-png.625239/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562199-f406f1df4c4f3b2934da39389ab69cf0.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.4.png" title="Kanzhig Turn 7.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The investigation takes them all around the settlement, finding more red rocks and piles of blood from livestock. Eventually they track the creature down to a cave where they hear it's blood curling scream and can see it's 2 Blood Red eyes lurking just beyond the darkness into the cave.<br>
<br>
The population has reached it's current maximum as they no longer have any room for living.<br>
<br>
----------------------------<br>
<br>
Arrisia<br>
24 Coin, Population 37, 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-5-png.625242/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562202-bc3117ee5d982611a8da898667d35892.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.5.png" title="Kanzhig Turn 7.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Capital City of Akata has now become greater than before and stands as a beacon in this part of the world to what they can become with time.<br>
<br>
Mandatory Enlistment for Non-Mages enacted and the people will now be drawn upon for greater reserves of strength and power to defend this great nation.<br>
<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568044978212.png" data-src="https://www.rpnation.com/attachments/1568044978212-png.624668/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>   <br>
<br>
17 Coin, 24 Population, 6 Tier 1 Troops, 3 Mercenary Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-6-png.625243/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562203-c574801e9b451d281e824850a9e55337.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.6.png" title="Kanzhig Turn 7.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Orcs seem to grow in size and compliment, becoming ever fiercer.<br>
<br>
--------------------------<br>
<br>
Ludia Maroza (The people of Frost)<br>
<br>
24 Coin, 22 Population, 6 K Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-7-png.625244/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562204-e67997cdac8a39716f5db54a2ecdfe2f.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.7.png" title="Kanzhig Turn 7.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
----------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567422716165-png.621985" data-src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>   <br>
<br>
7 Coin, 16 Population, 6 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-8-png.625245/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562205-bda2cb08fd6d43254d4d1e64da401a60.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.8.png" title="Kanzhig Turn 7.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
---------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567992014168.png" data-src="https://www.rpnation.com/attachments/1567992014168-png.624465/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>    <br>
<br>
12 Coin, Population 23, 1 Dragonfly Scout, 7 Bee Workers , 2 Ant Archers<br>
<br>
The dragonfly scout was about to return to Cerebrim when it noticed a wooden ship on the ocean attempting to disrupt the magic that the orcs were preforming . Then when the magic continued the dragonfly knew what was going on and wasted no time notifying the queen of what it was witnessing. The dragonfly then decided to stay and see what else it can learn , keeping to its hidden place among the snow covered trees as it watched.<br>
<br>
Lady Lia found this disturbing and flagged down 2 bee workers as they made a trip to Hornets Rest . Once she arrived she took a look around , the small port city was coming together quite nicely but there was a problem , what is a port city without a dock , sure the market was here but again a port city usually has a port hence the name "Conra , please , i ask you to draw up the plans for a dock immediately , our port town seems to be lacking at it " she said through telepathy before she looked at the Silent Sea , it didn't seem so silent anymore and she remembered the information  that her scout gave . Walking forward , she placed her hands in the ocean as her hand glowed . "Sweet Silent Ocean , tell me , what are the orcs doing , what do they do to trouble you so , what are they after " she said in her head before an image flashed at the very bottom of the silent sea.......a leviathan , it truly does exist and that is what the are after . She pulled back as she mentally asked her council to meet by the Harmony tree . The orcs can not be allowed to continue this<br>
<br>
When all were there she explained to her council what she saw and the first course of action came from her avatar of war as always "my queen , there in no other choice , we have to do it my queen " he said as he stepped forward . She sighed as she looked at each of them , all of them even the avatar of war had the expression regardless if he came up with the suggestion . She nodded as she looked at the tree and bowed before it , her councilors doing the same , all speaking sectoid as they prayed to nature<br>
<br>
<i>Dear Earth Mother , Herald of Nature</i> . <i>Forgive us for the sin we are about to commit against your will  , guide the souls of those that are lost in our decision and mend those that are effected by it , forgive us mother earth </i>,<i>may the sun light my path at it's darkest , my the moon guide me to safety at night and my your ever free will forgive my past , watch my present and protect my future</i>  <br>
<br>
She stood and turned to the avatar of war and nodded " send the troops , we siege the orc camp at once , controlling a leviathan is an act against nature and we can't let it go unpunished , i will go with the troops and stop that ritual myself . Magic that corrupt and control by force are strong , but the free will of mother earth herself is stronger , i will not allow these green skins to steal the free will of one of mother earth great children .....oh and Fi-ca , please , while we are gone , over see the birthing pods , start the growth of two more soldiers " she said . The Avatar nodded  and they both walked to the gates were their soldiers were already waiting.<br>
==================================================<br>
Action 1 : Build a dock<br>
Action 2 : Attack the orcs<br>
Action 3 : Birth 2 more bee workers<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-7-9-png.625254/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562214-dad9475e2e83b3635e508d4058274026.jpg" class="bbImage " style="" alt="Kanzhig Turn 7.9.png" title="Kanzhig Turn 7.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
The docks were completed and decreases the time and cost to build a boat by 1<br>
<br>
The Crysmorphians clashed with the Orcs in a grand combat. The orcs far outnumbered the bugs, but they were the superior fighting force and they hit back hard. For every bug that lay fallen on the ground, 5 orcs dropped in bloody combat. The Orcs grand siege equipment stood no chance against the blades of the drones and by the weeks end many had fallen. Though the summoning ritual had not been stopped, the orcs were thinned in their numbers. (-2 DS, -2 AA, -2 BW)</div>
				
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					<div class="bbWrapper">With the establishment of the Royal Corps of Engineers, the Kingdom was a flurry of activity as construction projects sprang up everywhere throughout the Kingdom. To the west, a new settlement was being founded at the plains where the wolves were discovered. The people of Attolia needed new homes and so, Wolfhaven was seemingly built built in the blink of an eye. In addition, to aid the military expedition to the eastern island, a task force was sent to build a military settlement along the south western coast of the island. This settlement would hopefully allow the Attolians to quickly reinforce the men who formed the expeditionary force against the Orcs.<br>
Finally, another settlement started to rise to the south of Foix, on the border between the Dire Ape's forest and the giant trees.<br>
<br>
---<br>
<br>
Captain Ney and his men disembarked the light ship in the middle of the night. It seemed like that they would set up camp and then at dawn, begin to scout for any orcish foragers to hurt the Horde's food supplies. "Set up camp! I want the first squad on first shift of guard duty. Enjoy the land while you can lads!" Just as the men started to move, a bright light to the east flared through the darkness and a distant explosion soon followed. "The Stars are falling!" men cried out in surprise as they struggled to keep their horses calm.<br>
<br>
"Mount up! We have to find out if this is some damned Orcish magic or whatever that thing was! On me boys! On me!" Captain Ney yelled.<br>
<br>
A cry came from one of the ships "Hold! Hold! The orcs are under attack! A large host of bug people have seemingly come from the north to attack the orcs!"<br>
<br>
"Damn it all... turn about! We ride to go fight the damn Orcs again! Engineers! Head east and investigate that damned fallen star. Confirm that it is just a star and not some portal to hell that the Orcs summoned. Tell the Commodore to follow us and provide naval support!"<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Royal Corp of Engineers Projects:<br>
<br>
Build Port City (Wolfhaven): 3 Gold Base + 2 Gold Corps Expense -2 Gold Industrious Infrastructure = 3 Gold Cost<br>
<br>
Mage Tower (Attolia): 2 Gold Base + 2 Gold - 2 Gold = 2 Gold Cost<br>
<br>
Build Military Settlement (Fort Orcbane): 3 Gold Base + 2 Gold Corps Expense -2 Gold Industrious Infrastructure = 3 Gold Cost<br>
<br>
Build Forestry Settlement (Giant's Woods): 3 Gold Base + 2 Gold Corps Expense -2 Gold Industrious Infrastructure = 3 Gold Cost<br>
<br>
Actions:<br>
<br>
1. The Light Cavalry Unit and Light Ship are to head to the northwest to return to the fight against the Orcs and make contact with the spotted insect people. It appeared that they had mutual allies against the Orcs.<br>
<br>
2. The Engineer Unit is to head to the east to investigate/explore the fallen star.<br>
<br>
3. Train 2 Units of Light Infantry in Fort Orcbane.</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus</u></b></span><br>
<br>​</div>In all of Tartarus, nothing was held more sacred than the King, so to lay eyes upon him and to be in his presence was considered a blessing in itself. As the royal procession traveled through Yomi, crowds of citizens and even slaves cheered and hollered with admiration. Carried on a golden palanquin, Maat sat like a statue with his eye fixed upon the stars. The dozen slaves that had the burden of carrying the palanquin did so in the direction of the newly completed foundry. The procession  had started at the palace and was on its way back when the star in the sky exploded and rained down upon their world. Behind his golden jackal mask, Maat grinned with excitement. Now they would finally receive their gift from the god and goddess.<br>
<br>
<a href="https://www.rpnation.com/attachments/035e58e9-df0c-4807-b258-3a8efab27033-jpeg.625263/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562223-856b370b5e120458d7b9c64c9c2a5a92.jpg" class="bbImage " style="" alt="035E58E9-DF0C-4807-B258-3A8EFAB27033.jpeg" title="035E58E9-DF0C-4807-B258-3A8EFAB27033.jpeg" width="100" height="52" loading="lazy"></a><br>
<br>
Within the foundry, Maat met with his advisors as well as the men and women that’d be working there. The building was open and spacious, with plenty of light coming in through the large windows. Although it was loud inside, there was still a pleasant vibe within the structure. Maat was proud of the work his people had done, but would leave the celebrating to them.<br>
<br>
“The Star has burst and now our gift has fallen to the desert.” He started, addressing the advisors while others worked around them. “We must act quickly if we are to secure this divine gift. The other fragments of the star may be lost to us, so we need to acquire our pieces sooner rather than later.” There was no telling what sort of boon might be bestowed upon their enemies, so Maat wanted to make sure they possessed their piece before anyone else would possesses their own. “We shall make preparations for the worst possible outcome. Awaken more Warriors from the catacombs.” They had it been to war in a very long time, but under the circumstances it was wise to expect enemies to come out of the woodwork soon.<br>
<br>
<b>Diplomat </b><br>
<br>
The discovery of the sand sailing vessel was a relief to Thoth, he was he exhausted from the walking and this would greatly reduce their travel time. With the use of the undead soldier and a simple wind spell they unearthed the sand skiff and just in time to see the star break apart with a piece landing not too far from their location. “By the god...” Thoth quickly boarded the vessel and the skeleton followed his lead. “For God-King Maat.” Casting another wind spell he filled the sails with air and steered the skiff in the direction of the fallen star.<br>
<br>
<b><i>Actions: </i></b><br>
<br>
1. Continue construction of new settlement.<br>
2. Diplomat Thoth and warrior head to the star.<br>
3. Awaken new Tartarus archers from within the catacombs.</div>
				
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---------------------------------------------------TURN 7---------------------------------------------------<br>
<br>
Hanon continued the construction of his new and improved capital city. It was slow going, but progress was there nonetheless. the people rejoiced in its construction. Meanwhile, the four conscript units began their trek Eastward.<br>
<br>
Saphina had an interesting experience in the tower. She met a very odd man, claiming to be a necromancer. She sat at his table, gazed upon his food, and heard his offer. It sounded like an incredible feat of magic, but something was deeply wrong with it; it was necromancy. Necromancy was deeply despised in the Unity, and thus, she refused the offer. She made her way down the stairs and back out to her companions.<br>
<br>
"Saphina? How did it go?" they asked, pushing over each other to hear the story of her explorations.<br>
<br>
"It was quiet. He was a kind man, and he made a simple offer. I refused," she began to lead them back to their camp. "That's all there is to it."<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Diplomacy failed. Saphina rejoins Iron Guard<br>
<br>
4 Iron Guard moved 1 space south and 1 space east from Capital (-2 turns)<br>
<br>
Capital upgrade continued (-1 turn)</div>
				
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<br>
The Dragonfly that stayed in the tree even as the battle took place noticed when the star fell down , he was shocked to say the least but his job remained the same , he has his duties . The Dragonfly scout took off towards the direction of the star , looking for where it landed , he did inform his queen about what he was doing and she had no problem with it <br>
<br>
Back at Cerebrim , the Soldiers recovered from their fight , true , the orcs had large numbers but one can't easily go up against a military , literally connected to each other , fighting in perfect unity and harmony without the will to not back off unless told to and they had no choice , the avatar of war called for the retreat but not after he and all remaining Insecmorph took a hell lot of orc down , they saw that Lia was moving to try and break the ritual . She took a heavy beating but she did her part ,  the shamen couldn't really use their nature magic to take down something that lives and breathes the art of nature magic but regardless she took a heavy blow and couldn't stop the ritual. <br>
<br>
She was currently sat there in her throne as humansects treated her wounds with Mi-ri (see the lore dictionary tab) . The red gel littered one part of her arm , hip ,several areas on one of her legs and one side of her neck , below the gel one can see burn wounds and cuts that were slowly being healed . Her avatar of war had the gel on him as well. "Mother Earth forgive us for spilling blood on your holy body but they gave us no choice , we did try it the diplomatic and harmonious way but they attacked and we couldn't do anything but defend ourselves " she said to herself as she stared into space before her advisers got her attention again " fellow advisers , this might not be something we ever wanted but it needed to be done , we tried to be peaceful but they attacked us on sight , we had no choice but to retaliate , Mother earth forgive us for that . I fear we may have strained our connection with mother earth a bit " she said as she looked at the door <br>
<br>
"Con-ra , i want you to build a shrine in the middle of Cerebrim , a shrine completely dedicated to Mother Earth and to have a memorial to our troops lost in war " she said as she turned to Con-ra and her Research adviser " I also want you 2 to work together with the nature magic users to come up with defenses that wont harm the environment , please " she said as she slightly limped out of the throne room before being aided by 2 of her ant archers . She moved to the Harmony tree and bowed down before it . She didn't pray instead she held both hands out as natural magic coursed through her . It didn't take long before a tree sapling started to grow , a Harmony Sapling , it wasn't as majestic as the Harmony Tree itself to others but to the Insecmorph , it is nothing short of amazing "Please accept this give as apology mother earth ". After that more and more started popping up , giving her a sign that nature forgives her for her decision she said before the archers helped her back to her throne room <br>
<br>
===================================================<br>
<br>
Action 1 : Research Defensive methods<br>
Action 2 : Build a shrine in the middle of the city<br>
Action 3 : Upgraded the Harmony Tree's environment​</div></div>
				
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<div style="text-align: center">Ragna Stonesoul<br>
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Earth Spirits Troop [Winged Humanoid]​</div></div><br>
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<div style="text-align: center">Valerie Iceveil​</div><div class="bbImageWrapper  js-lbImage" title="e582b7c93bb358cddf633767d02e9a3c.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fe5%2F82%2Fb7%2Fe582b7c93bb358cddf633767d02e9a3c.jpg&amp;hash=8971736bb0c0b6a8ba9ea68ea048b296" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Cold Spirit Troops [Cervus]<br>​</div></div>Just as the Elementals got busy with their reorganization, the ground trembled once more, more violently than before. A trail of smoke was left on the blue sky. Everyone stopped what they were doing. Many changed into an avian form, lifting off to get a better look of what it was.<br>
<br>
<b>"It's something from the sky!"</b><br>
<br>
Valerie exclaimed as she descended back to the ground. The mention of an object from the sky turned on a light in Ragna's eyes. A foreign material often meant a new element. For Primordial Elementals, these elements could be beneficial for their cultivation and aided their comprehension. Who knew, perhaps he could reach a state further than an Elemental, the mythical Embodiment.<br>
<br>
<b>""I will go-"" </b>Valerie and Ragna both spoke at the same time. The Primordials stared at each other. It was slightly awkward. The Elementals rarely needed to divide a task as their interest was very different. Valerie loved art and technology, while Ragna was more interested in the rituals and cultivation. Unfortunately, this opportunity was something they both wanted.<br>
<br>
<b>"Both of you go,"</b> a calm voice broke the unease. Ragna and Valerie turned their heads together in disbelief. The voice came from Osena, the Primordial Water Elemental. He calmly continued. <b>"I will take care of the construction. Bring two squadrons with you."</b><br>
<br>
There was a pause. Then what followed was a chorus of approval. Osena rarely interfered with governance matter, so they never expected him to volunteer. His help was welcomed. Valerie and Ragna rushed off to assemble their army. Within half an hour, they were ready to set off. The Spirits led by Valerie took a Cervus form. Their footsteps lightly stepped on the ground, running off at full speed.<br>
<br>
Earth Elementals were intrinsically slower than other Elementals and the same held true with Spirits in with Earth comprehension. To overcome the difference in speed, Ragna ingeniously chose a humanoid form with the addition of wings. The group set off for the meteorite. They travelled without a stop. Once they arrived, Ragna and the Cold Troops moved in closer to see what the fallen object was.<br></li><li class="bbTabContent" id="tab_1736444993" style="display: none;"><br>
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="latest" data-src="/proxy.php?image=https%3A%2F%2Fvignette.wikia.nocookie.net%2Fkhazaripedia%2Fimages%2Ff%2Ffd%2FMaisaraBlackBearr.jpg%2Frevision%2Flatest%3Fcb%3D20141229215123&amp;hash=58b9cdf4d06291e8fa10680eb6270b3b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Darkness Spirits Troop [Ursa]​</div></div><b>"I am Ravus Darkfell. Leader of the Elementals. A Primordial Darkness Elemental." </b>Ravus lowered the hood of his cape, revealing a mass of darkness and a pair of bright yellow eyes. He stared back at the golem.<br>
<br>
<b>"My name is Magen. I was leader of the free Golems. Though I appear to be all that is left. They all appear to have lost their souls and are empty shells. How was I protected?"</b><br>
<br>
Ravus shook his head. <b>"I do not know. A hole opened up by the peninsula of Lower Kanzig. That is how we discovered this place."<br>
<br>
"I...We are underground?" </b>She looked around them and up at the ceiling.<b> "Then much has shifted. I'd like to see the surface please."<br>
<br>
"Very well. We will show you the way." </b>Ravus signalled to the Spirits to turn. His gaze fell toward the golems, the rows of now silent creatures.<b> "What do you plan to do for them?" </b><br>
<br>
She looked back at the golems around them. <b>"Unfortunately there isn't anything I can do for them. They are soulless husks who have moved on to the next life "<br>
<br>
"Husks..." </b>Ravus fell into deep thought. The Spirits who had started to walk to the entrance tilted their head, unsure whether to continue or not. <b>"Can we take one out with us? If it is of no disrespect, one of my kins may have a use for them." </b><br>
<br>
She smiled for the first time in ages at hearing the suggestion.<b> "Yes, I would appreciate if you can help find their bodies a new purpose. I'm sure that from the great beyond, they would be happy too." </b><br>
<br>
Ravus nodded in recognition. The Spirits, listening in on their conversation,  returned from the front. The Spirits shifted into Ursa-like beast forms, pouring their energy into raw strength. They chose the largest intact golem they could lift. Ravus took the lead. He offered a hand to Magen. A hand smaller than even the golem's finger. <b>"Come. Your brethren here might have died, but the world is vast. Perhaps more of them are hiding somewhere, waiting to be found."<br>
<br>
<b>"That would be nice." </b>She took his hand and ventured into the great unknown.</b><br></li><li class="bbTabContent" id="tab_1736444994" style="display: none;"><br>
7 Coin, 16 Population, 6 Spirits Troops <br>
<br>
1. Upgrade City.<br>
2. Valerie and Ragna went northwest. 2 Spirit Troops accompanied them.<br>
3. Valerie and Ragna went north. 2 Spirit Troops accompanied them.<br>
<br>
Diplomacy: Ravus conversed with Magen, Leader of Free Golems.<br>
Event: Valerie, Ragna, and the 2 Spirit Troops inspected the remains of what fell from the sky when they reached it.<br>
<br></li></ul>
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> <a href="/members/damafaud.46068/" class="avatar avatar--xxs" data-user-id="46068" data-xf-init="member-tooltip">
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 <br>
<br>
• Tokotol sends TikTaq to personally oversee the mission to retrieve the star piece located to the north east.<br>
<br>
• Tokotol is torn by the decision but bids farewell to his friend as he and the airship ascend into the sky.<br>
<br>
• Upon arriving at the site, TikTaq and the units disembark.<br>
<br>
• When TikTaq and the units reach the crest of the crater they see Valeria, Ragna and their escorts across from them.<br>
<br>
• TikTaq instructs his units to wait, approaching the bottom of the crater with his arms out to his side as a sign that he wants to talk.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Diplomacy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>TokTok continues talking to the village chieftan.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Uses three actions to have 2 units of skirmishers and 2 units of handlers board the airship and head north east to the impact site. The units, led by TikTaq, disembark at the impact site.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Diplomacy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>TikTaq approaches Valerie and Ragna to begin diplomacy.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Free action to train x2 Unit of Chameleonic and x2 Unit of Handlers at the cost of two coins. They are to be deployed in the most north eastern port city.</i></span><br>
<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/ludia-maroza-png.625793/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562753-563d2361624058d6702dd9583777ec02.jpg" class="bbImage " style="" alt="Ludia Maroza.png" title="Ludia Maroza.png" width="96" height="100" loading="lazy"></a><br>​</div>Ch 5<br>
In the South<br>
    Metha was a large Vik woman and had been the raid captain of her Mjot unit for years now. They trusted her and she them. She did not trust Illia on the other hand, hence why she had pestered him about settling a new village now that the war had ended. Finally he had allowed it but with one rule. She had to build a road to connect them to Veter Xhod, forcing them to continue in service to the Flame Hand. With a sigh, she turned to her men who had recently finished helping set up the barns for their caribou and log homes they would live in. <br>
<br>
“My warriors, begin to bring logs to line the roads. We will connect these towns and continue as one people in the Warmth.” She yelled, there was a cheer and the men retrieved their axes and began to work. Meanwhile she called her lieutenant over and began to plot.<br>
 <br>
In Veter Xod<br>
    Zalia walked with the strange plans Andrik found in her hands. The paper felt so different than the leather strips they used for writing and communication, it was terrifyingly fragile. Slowly she made her way to the Heath of Veter Xhod. The temple was still an impressive structure towering over the other log homes in the area. Coming to the large double doors she paused. Being honest with herself Zalia didn’t like the head priestess Galia, but she needed another intelligent person to help her understand these designs. Taking a deep breath and letting a small amount of heat escape her lips Zalia entered the temple and greeted her overconfident sister.<br>
 <br>
At Sea on board the ship Ice Dancer.<br>
    Plav had always been comfortable at sea. His faith and use of the Warmth allowed him to swim and dive in the freezing ocean so long as he had a warm meal to get back to once he was out of the water. This was why he was able to find the wreck filled with gold.<br>
 <br>
“Captain!, Look to the sky” Called out one of the Pohen which his crew was transporting. The crew stood still and watched as one of the lights in the heavens fell. Plav smiled to himself looks like they had found another heading and he would be the first to discover it!<br>
“Change course get men on those oars! We have a piece of heaven to clam!” He shouted a great smile splitting his face.<br>
 <br>
At the western mountains<br>
    Illia stood at the host of both raiding parties, Andrik stood to his side and glanced about nervously. The butterflies wouldn't settle in his stomach. They were going to hunt the great monster in the cave. Illia once he heard a skeleton moved on its own had declared it a being that must be destroyed. For without a body, how could it hold warmth. The plan was simple a few soldiers would go and attempt to lure the giant out of the cave by throwing spears at it. As soon as it came out all the People would come at it at fighting defensively.  Once it was wounded enough men in groups of ten would “Hunt” it to prove their strength. Just like on a boar hunt, Illia placed his large hand on Andrik’s shoulder and smiled. <br>
 <br>
“Lure out the monster! We do this for all Living!” Illia cried and the horned people pounded their shields and screamed out war prayers. <br>
__________Actions____________<br>
 <br>
<ul>
<li data-xf-list-type="ul">Start building a road to the capital between Metha’s town. (2 turns 2 gold)</li>
<li data-xf-list-type="ul">Investigate blueprints (Shamans studying alongside Zalia)</li>
<li data-xf-list-type="ul">Move ship south to the crash site.</li>
</ul> <br>
_____Events_____<br>
-Prod the giant out and try to kill it with my two units.</div>
				
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Lothrop is standing in front of his desk in his quarters. He takes out a piece of paper out from under the desk and sets it on top. He looks down at it for awhile, rubbing the back of his neck nervously. He takes a deep breath before closing his eyes, putting his hands together, and begins to speak.<br>
<div style="text-align: center"><i>"Dear Sheran, I know you're probably wondering why I'm writing to you for only having been several days since I've departed from the Blessed Woods. I just figured an update would just...Be appropriate...So far, Blytrieux and I have become Masters; wouldn't you believe it. At our very own scholarium here on the mountains. Not to pride myself or anything. As of late, tensions have run high as there is some unknown yet eerie presence being felt all through-out the mountains. No one can place it just yet but whatever it is, it frightens me. Yes, I am frightened. It happens to us all. I've took it upon myself to investigate these occurrences. Strange figures on the mountains taking our livestock, strange ruby-like crystals and living runes that we've never seen before. It's all so strange but maybe if we understand the situation, we need not fear it...Hopefully. I hope all is well on your end. You do our nation a great service to our nation as we speak. I know this sounds abit sentimental coming from me but...I'd figure I'd just tell you that. Be looking forward to seeing you again sometime."<br>
- Lothrop</i><br>
<br>
Lothrop opens his eyes and looks at the paper, everything he had said having been written on it. He takes it, rolls it, and leaves his quarters. Once he makes it out of the quarters castle, he whistles before holding the paper roll up over his head, which is then taken by a bird. Lothrop follows the trail being share by busy pass-byers who are still hard at work. He sees pile of ruby-like crystals piled up outside the caves with Blytrieux looking down at them intently. Lothrop walks besides her and on deeper look, she seems to be in a trance of some sort. Like the stones have her mesmerized. He then notices that tears are streaming down the side of her face. Lothrop puts a hand on Blytrieux's shoulder in confusion and in response, she slowly turns to look to Lothrop; her eyes wide with fear. Lothrop almost jumped out of his own skin for a moment, like she was trying to engrain what she had just seen into his own mind. She soon turns away from him and slowly walks away, leaving Lothrop feeling he had just seen an apparition. He had to sort this all out and fast. If this all continues, everyone will be rendered to madness<br>
<br>
Lothrop took a team of 10 denizens up the mountain peaks to investigate these strange occurrences. Whoever was behind this have been seen further up the mountains. Thanks to the many years of mining, the trails made to get around them have made it all much more smoother, but the trails come to a stop and they're left looking around the mountain tops. Suddenly, Lothrop catches the sight of something. A silhoutte of a humanoid figure in broad daylight. It's eyes glowing red. The sight freezes him in his place as the two look at each other. Like strangers. It suddenly turns and retreats and that's when Lothrop comes to and calls his search party and go after what he had just saw. When they follow they soon find that the ground beneath them crumbles and the entire party plummet into the abyss. Lothrop's minds is hazzy and his body is...weak. That shouldn't be the case....Never for Raereans. He opens his eyes to see the large hole they fell through, so far above them.He blinks tiredly as he can hear the faint cries of his party falling ill to some inhuman sounds of sorts. He opens his eyes again to find two figures with glowing, red lights standing over him. He blinks again and this time, he can feel himself getting dragged away but can still here faint cries of help and anguish, followed by the sounds.<br>
----------------------<br>
Gagiel Ade is standing in some strange courtyard. The stone ground he stands on crossed cobove pure, pristine waters as blue as the skies above. He stretches his hands forth as they team with a dive aura. Gagiel Ade begins to sway them calmly and the water sways with him. Gagiel Ade begins to sway his hands with more force behind him and the water too begins to crash violently. Gagiel Ade suddenly raises his hands above his head and the water rises up into the air likes pillars among the trees. The points at one pillar, then then another, and another, and out from the pillars of water come all the animals of nature formed by water dancing about in whimsy and joy. Gagiel Ade puts his hands up and throws them down, the water too return to their pools. Gagiel Ade takes a breath as he relaxes his muscles<br>
<br>
"Quite the exercise, hmm Gagiel?" Streinuard gests as he approaches behind the Ascendant<br>
<br>
Gagiel Ade smirks "That it was, old friend. What is it you come to discuss with me?"<br>
<br>
"This may come to a surprise to you...But I've come to discuss expansion." Streinuard says, almost not even wanting to believe those words were coming out from his own mouth<br>
<br>
"I must admit. That is quite the discuss I wouldn't have thought you would even entertain."<br>
<br>
"Trust me, it wasn't....Until I have taken record of our population numbers. Within a couple of months, we've went from just under 1,000,00 to just above 2,000,000. I never would've forseen this day coming so soon. And unfortunately, the Blessed Woods don't seem to have the space or the expendable resources to accommodate it. So I'm seending the surplus denizens east to the coast aswell as sending Sheran to lead and expedition across the Grand Mirror to the island that lies at it's center. The families of those who remain at the Aralakh Mountains will also be sent there to free up some space for us."<br>
<br>
"This is quit the exodus, Streinuard. But so long as the Empyre ordains it, we will do so. Has Jelich sent his monthly report yet?"<br>
<br>
"No, Ascendancy. Probably a delay, I'm sure. But I will go and make preperations for this endeavor."<br>
<br>
"Indeed. May the stars grace us, and my the cosmos accept us."<br>
<br>
Streinuard bows and leaves<br>
----------------<br>
Sheran out in the courtyard with her many students, having each one show her how to cast Eagle's Holding. A rudementary entrapment spell, commonly use to catch game. Their target is a raccoon and the objective is to capture it using the spell. One of her students tries to cast Eagle's Holding but has difficulty.<br>
<br>
Suddenly, a bird flies over head and drops a roll of paper at Sheran's feet. She picks it up and unravels it. As she reads it, her smile fades and worry and tinge of sadness soon encompasses her soul. She slowly wraps up the letter.<br>
Actions<br>
2x units to expand to the eastern coast<br>
1x to explore the the island in the center of the lake between Raere and Junyong​</div></div>
				
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<span style="font-family: 'gayathri';">TBA<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span>1.) Have troops explore the ancient cathedral<br>
2.) Make contact with the friendly tribe (Diplomacy)<br>
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<br>
Thrazir was leading his army into battle. Within a week they quickly made a battering ram and started surrounding the orcish fortress. And now it was the time, Thrazir lead he’s army and began the attack on the orcs. The dwarvish warhorns could be heard from miles away.<br>
<br>
Durir even though he bribed many dwarves, still had some coin left. He walked to the Mercenary captain. He knew that the captain like this place, he said many times that this was the most beautiful place he ever encountered. And even the dwarves weren’t immune to the beautiful nature around this island. And Durir made the proposition that he would build houses for all the mercenaries and their families. In exchange they would become the trade/war fleet of the dwarves.<br>
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					<div class="bbWrapper">Turn 8, Month 3, Week 1, Year 3000 B.C. (Bronze Age)<br>
<br>
The weather had begun to start to get colder as next month would begin the winter and with it the snow. The jungles have begun the wet season where rain would become a near constant.<br>
<br>
Inziim thought long and hard about his recent encounter at the mountain. It would be nice to talk to someone else truly outside his faction for once. A fellow leader of their people and perhaps a fellow perceiver of the message of peace.<br>
<br>
----------------------------<br>
<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
8 Coin, 36 Population , 7 Light Infantry, 2 Light Cavalry, 1 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-0-png.625932/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562892-81240441d4976b2e3f326c08f6f8bc12.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.0.png" title="Khanzhig Turn 8.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
With the speed of The Kingdom's engineering prowess, Attolia build 3 settlements in strategic locations, adding to their defense and giving more room for their population to grow.<br>
<br>
A mage tower was constructed for the benefit of the old man spellcaster. With it's placement, he has recruited an apprentice to help carry on his life's work after he is gone.<br>
<br>
The Light Calvary Unit made contact with the insect people and have gained favorable relations in their dealing against the dreaded ORCS.<br>
<br>
The Engineer Unit arrived at an incredible scene. Partially embedded in the rock was a large singular piece of metal with crystals that looked as though it were crafted by means unknown to their civilization. The rock itself seemed unusual and after some testing, was discovered to be made of far stronger stuff than any of their weapons. That could be used through specialized means to give them an edge in combat. (+2 Space Rocks, +1 Unknown Metal Object)<br>
<br>
In the newly built Fort, 2 more conscript units were trained in preparation for the inevitable combat against the ORCS.<br>
<br>
----------------------------------<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
<br>
4 Coin, 14 Population, 4 Warriors, 4 Slaves, 2 Botanists, 1 Diplomat, 1 Sand Skiff, 2 Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-1-png.625940/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562900-29acdb7b0b60b1c4103adff934e2181e.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.1.png" title="Khanzhig Turn 8.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Farming settlement is completed with ease, adding to the food that the population has at large and expanding their sphere of influence.<br>
<br>
2 more squads of undead archers are awakened from the catacombs to add to the fighting force of Tartarus.<br>
<br>
The diplomat and his undead warrior vanguard arrive at the site of a large impact from the star, a huge chunk of metal and rock lay in the center of the crater. As they arrive, off in the distance and closing quickly, from the Southeast, an army of elementals is closing in and from the South West, a ship flying in the sky being commanded by upright lizard people is approaching. Once the ship lands, the leader of the group appears to wish to speak. (Diplomacy opened)<br>
<br>
----------------------------------<br>
<br>
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<br>
8 Coin, 24 Population, 10 Iron Guards, The Trireme<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-2-png.625944/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562904-fe3a1f8cea9ae9f0b4c4c4cbaf852fe1.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.2.png" title="Khanzhig Turn 8.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Capital continues its upgrade which will be completed soon. (1 more turn remaining)<br>
<br>
The Iron Guard begin to expand in force to gather new land for the people of the Unity.<br>
<br>
---------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.625312/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.625312/" data-url="https://www.rpnation.com/attachments/chpm-png.625312/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div><br>
13 Coin, Population 27, 1 Dragonfly Scout, 7 Bee Workers , 2 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-3-png.625945/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562905-b21fc7d25246d55a66cb49d569da49e3.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.3.png" title="Khanzhig Turn 8.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
A shrine was built as a memorial for those fallen during the fighting. (+1 Faith)<br>
<br>
A defensive method is being thought up for improving the defenses of the Capital further (1 more turn required)<br>
<br>
The Harmony Tree environment is upgraded (+1 Faith)<br>
<br>
Contact has been reached between the Kingdom and Chrysmorphia secondary to a small scouting group.<br>
<br>
--------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div><br>
<br>
10 Coin, 18 Population, 6 Nature Spirits Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-4-png.625956/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562916-8d211123b1b7631261687c88c11cb355.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.4.png" title="Khanzhig Turn 8.4.png" width="100" height="100" loading="lazy"></a><br>
The settlement has been increased and is now Lvl 2<br>
<br>
As Valerie and Ragna arrive at the crater with their troops, on the other side stood a Diplomat with an entourage of undead warriors. Off in the distance, an airship soars through the sky and lands nearby with a large compliment of Lizard people, one of which wishes to speak. (Diplomacy opened)<br>
<br>
--------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-url="https://fontmeme.com/permalink/190825/8249d58efc5546420a3821b40651befd.png" class="bbImage" data-zoom-target="1" style="" alt="8249d58efc5546420a3821b40651befd.png" title="" width="" height="" loading="lazy">
	</div><br>
<br>
13 coin, 98 Population,<br>
⦿ x6 Kobold Skirmishers<br>
⦿ x5 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-5-png.625958/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562918-e7c879625f374af760d234ce0466701b.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.5.png" title="Khanzhig Turn 8.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
Tik Tok and his crew fly the airship a great distance in order to secure a distant piece of the fallen star. As they arrive, he notices two other groups have already arrived. A small army of elementals and a Diplomatic looking person guarded by undead warriors. (Diplomacy open)<br>
<br>
---------------------------------<br>
<br>
<br>
Ludia Maroza (The people of Frost)<br>
<br>
26 Coin, 22 Population, 6 K Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-6-png.625962/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562922-2dd785776767c76c6f9f4ea9ea61dae4.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.6.png" title="Khanzhig Turn 8.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The troops in the mountain attack the Bone Golem, which roars in rage as their launched javelins either missed or got caught in between the openings between the bones.  They managed to avoid any sort of retaliation from the Golem as it lunged in furious attacks, hitting walls and attempting to smash its new foes.<br>
<br>
The Road has been constructed at the halfway point between the capital and the settlement.<br>
<br>
The Boat arrives at the island where the star crashed and deep within a crater the crew spots a large rock that is still smoking.<br>
-------------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.625838/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
24 Coin, 40 Population (Reached current Max Population), 2 Builders, 2 Miners, 4 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-71-png.625976/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562936-fc25ef1f77b48a03444505aa40050a8a.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.71.png" title="Khanzhig Turn 8.71.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Troops expand to the Eastern Coast with 2 Troop Units to gain more of the inner coast.<br>
<br>
2 more troops expand to the lake and investigate the small island within it's depths. On the island, they find a small ominous alter made of black obsidian that all around it is littered with bones of various shapes and sizes. On the alter itself lies a freshly gutted fish as an offering of some kind.<br>
<br>
-----------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567422716165-png.621985" data-src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div> <br>
<br>
19 Coin, 18 Population, 6 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-8-png.625977/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562937-262f8a55b0b0df15f05c9c2368a0d975.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.8.png" title="Khanzhig Turn 8.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Troops explore the ancient cathedral and find all kinds of artifacts on unknown purpose, most likely for a religion that has long since been deceased. However, they do find a large pile of golden coins that can aid the Kingdom and plans for a sea fortress which with current materials and crafting capabilities are unable to create yet. (+10 Coin, Sea Fortress schematics) <br>
<br>
As the troops make contact with the natives on the island, they are greeted with kind smiles and warm tropical foods to combat the harsh cold air of the coming winter. (Diplomacy Open).<br>
<br>
--------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568376392419.png" data-src="https://www.rpnation.com/attachments/1568376392419-png.625887/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div> <br>
<br>
20 Coin, 28 Population, 4 Guards, 3 Mercenary Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-9-png.625981/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562941-0b1b6caa0788df5b4d3fd85445112483.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.9.png" title="Khanzhig Turn 8.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Human mercenaries are open to negotiation for them to join the faction. (Diplomacy Open)<br>
<br>
The ORCS seemed fully entrenched in their home and put up steep resistance. The Dwarves wiped out a single battalion and Orcs wiped out two battalions on but it allowed the dwarves to gain a greater understanding of their numbers.<br>
<br>
--------------------------------<br>
<br>
Arrisa<br>
<br>
30 Coin, Population 40( Population Cap reached), 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-8-91-png.625983/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562943-ad27c9e66a86bcff8a2960040e0249f0.jpg" class="bbImage " style="" alt="Khanzhig Turn 8.91.png" title="Khanzhig Turn 8.91.png" width="100" height="100" loading="lazy"></a></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-09-14T15:02:38-0400" data-time="1568487758" data-date-string="Sep 14, 2019" data-time-string="3:02 PM" title="Sep 14, 2019 at 3:02 PM" itemprop="dateModified">Sep 14, 2019</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus</u></b></span><br>
<br>​</div>With the seasons changing, the lives of the desert people changed as well. The cooler weather meant they were indoors more often and fewer festivities took place. Normally there would be food shortages for the masses, but the construction of the new farming settlement will change that.<br>
<br>
<a href="https://www.rpnation.com/attachments/def394ec-d957-4441-9c73-d1f6cd26e49c-jpeg.625996/" target="_blank"><img src="https://www.rpnation.com/data/attachments/562/562956-cd88d1d006a1f4a83949c1267ee9a912.jpg" class="bbImage " style="" alt="DEF394EC-D957-4441-9C73-D1F6CD26E49C.jpeg" title="DEF394EC-D957-4441-9C73-D1F6CD26E49C.jpeg" width="100" height="57" loading="lazy"></a><br>
<br>
The silver-eyed God-King lounged upon his throne while daily reports were read to him by members of the city guard. It was all routine drivel and issues that didn’t truly need his attention, so he was a bit in and out of the interaction, eyes elsewhere while the men spoke. That is...until they mentioned a flying ship. That sparked the king’s interest greatly and he sat up right away. When he inquired about the ship they explain that it was only a rumor, something going around and believed to have been started by the slaves. Maat was inclined to believe them as the slaves were always conjuring up fantasies to either scare their master or distract themselves. A flying ship...that was no easy feat.<br>
<br>
The end of the daily reports was marked by the arrival of Maat’s advisors and a sorcerer from The Circle. The three figures bowed to their sovereign and kept their heads down. “What do you three need?” He questioned in a somewhat irritated tone.<br>
<br>
“The army is ready to head out, my liege. At your command we can send them to procure the fallen star fragment.” Arkhan, the external affairs advisor explained briefly with his head still hanging. He was young, especially for a Helian, but the dusty grey horns atop his head made him appear an elderly man. On top of that he was wise beyond his age which only served to make him appear older.<br>
<br>
“I‘ve have come to report that the new settlement of Shedet is ready to receive its slaves, Sire.” Ptolemy was the overseer of all internal affairs within Tartarus, a lofty title with an overwhelming amount of work. <br>
<br>
“And I have come to accompany you, My King. Assuming you plan to move with your army.” Hotep announced in a soft voice. He was a member of The Circle and while he was of no real importance, his skill in the arcane was worthy of his position. <br>
<br>
Maat was thrilled to hear only good news from his subordinates, happy even. It seemed that the star had brought them good fortune after all. Suddenly he rose from the throne and as he did, all the slaves present, fell to their knees in worship. “We may need the full force of our army to move the star, prepare every soldier to march.” Maat moves across the room silent as death, his footsteps unheard even by those beside him. “I wish to see this...gift with my own eyes as well so I will travel to the star myself.”<br>
<br>
In the past, rulers of Tartarus only ever left the kingdom in times of war. Their presence on the field of battle both inspired the soldiers and the sorcerers. This occasion however was worth living the capital and the territory of the kingdom entirely. <br>
<br>
The army was assembled within the palace courtyard, every skeletal warrior and archer waiting for their master’s command. “We march east to the fallen star!” Nast declared. Instantly the army turned towards the exit and as he climbed into his palanquin, the army started to move. Carried by slaves, the palanquin followed behind the undead army and Hotep walked at his King’s side. <br>
<br>
Actions: <br>
<br>
1. Use all action points to march 3x Tartarus warrior units and 2x Tartarus Archer units on the fallen star fragment.</div>
				
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					<div class="bbWrapper">Northwest of The Witch’s Forest<br>
<br>
<br>
The men were awakened by the sentry late at night, “I- I saw it! A star fell from the sky. The world is ending! It disappeared over the horizon! I have no idea what we’re going to do!<br>
<br>
The leader of the group was a gruff man and quickly woke hearing the yelling and he managed to get a decent idea of what was happening, “Calm down!” he ordered harshly as he looked at the man, “Have you been drinking on watch.” <br>
<br>
The man shook his head, “No boss, I wouldn’t lie about nothin’ like this either. We need to warn the city! They have to raise an army!”<br>
<br>
The leader saw the mans’ heavy breathing, “Then go.” He said coldly, “You will return to Arrisia and tell them precisely what you saw. But the rest of us will travel towards this fallen star. If it is such a threat. It will be best to see it for ourselves no?”<br>
<br>
The man was gone before he finished speaking, grabbing the few things he would need before heading off in the dark of night. “It seems he may have been telling the truth,” the boss said watching him foolishly run off. “If he makes it back then we will get reinforcements. In the meantime, in the morning we will gather our things and rush west.”<br>
<br>
“But boss? How do we know it’s to the west?” one man asked.<br>
<br>
“If you were as terrified as him would you run towards it?” the boss said as he went back into his tent.<br>
<br>
----------------------------------------------Actions-----------------------------------------------<br>
<br>
<br>
Troops move two units west passing through the town in such a rush they hardly stopped<br>
<br>
One Soldier travels east</div>
				
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---------------------------------------------------TURN 8---------------------------------------------------<br>
<br>
Hanon ceased his tireless efforts and looked upon his new city. It was bright and glorious, perfect for the work that was put into it. The capital of the Unity would stand as a testament to the efforts of his people. He wiped the sweat from his brow and put his tools to his belt. He walked along the new paths, admiring the city in all its glory. As he walked along the path, he considered the future of his kingdom. The world was a dangerous place, unforgiving, and he had already had too many issues with 'rowdy' citizens in the past. As he paced in thought, an Iron Guardsman approached him.<br>
<br>
"Good uniter, there is much turmoil in this country," he began, walking along with his valiant leader, "Other kingdoms have appeared in the distant lands, and the camp of Overlook reports seeing a 'star' fall from the sky."<br>
<br>
<i>A star?</i> thought Hanon, <i>Surely that's impossible. </i>"Conscript, send word to Overlook. Have them find that star. It could be a very dangerous artifact." The soldier saluted his good leader and took off running. "May your heart carry you valiantly."<br>
<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
1 Iron Guard unit moves South once and South East once to land on fallen star (black arrow, -2 turns)<br>
<br>
Capital upgrade complete (-1 turn)</div>
				
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					<div class="bbWrapper">Construction continued at a furious pace in Attolia as new buildings continued to seemingly pop up in the middle of the night. However, on the outskirts of the Kingdom, various discoveries and interactions were made. To the south, Hrignak had brought the Attolians to the remains of some treetop ruins in his forest. What these ruins were... no one really knew, but the Attolians would certainly investigate this odd sight. In addition, to the west, a new expedition was set up to continue venturing west into the unknown, but at least this time they had their new Wolven companions as guides and friends who would keep an eye out for trouble. <br>
<br>
The shipwright got a new project, a rather big one. He had yet to build new ships ever since his shipwrightry was built, but this project was much less tedious than building the classic light ship. He was instructed to come up with a design for a new ship that was sturdier and more able to withstand the dangers of the seas. The recent episode with the Orcs trying to enthrall a Leviathan was... concerning as the waters become harsh and threatened the Light Ships. This was a weakness that could not be tolerated. Thus, the Attolians started to invest time into designing and building a new ship. They had the resources after all. The Attolians had a giant forest's worth of wood, which was the lifeblood of a naval fleet.<br>
<br>
To the East, the Attolians had made contact with the local insectoid people called the Chrysmorphia. Initial talks were productive and Attolia had walked out of the discussions with a Non-Agression Pact, a trade agreement, and an ally against the Orcish horde.<br>
<br>
---<br>
Royal Corps of Engineers Construction Projects:<br>
<br>
Build an Armory in Attolia to help develop and create weapons and equipment for our soldiers: -2 Gold<br>
<br>
Build Charcoal Kilns in Attolia to start making charcoal for the coming winter: -2 Gold<br>
<br>
Build a Workshop/Laboratory in Attolia for inventors and other intellectuals to have a centralized place to experiment at: -2 Gold<br>
<br>
Build a Recruitment Station in Attolia to make the process of raising men for the military more streamlined: -2 Gold<br>
<br>
1. The Light Infantry Unit and Wolf Unit head 1 square west<br>
<br>
2. Begin development for a sturdier seafaring ship design<br>
<br>
3. Recruit 1 Light Cavalry and 1 Wolf Unit at the Military Settlement.<br>
<br>
Exploration: Hrignak,1 unit of Light Infantry, and the Shaman explore the discovered treetop ruins<br>
<br>
Event: Bring the collected star stones and odd metals to the Workshop/Laboratory for testing and experimentation by inventors, Old Mage, and the Sister, perhaps they could think or find a use for them other than as materials for stronger weapons?<br>
<br>
Diplomacy: Non-Aggression Pact and Trade Route established with Chrysmorphia</div>
				
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Lia sat on her throne as she dealt with the the wound she still had on her side , gently applying the Mi-ri gel on the wound . She is quite pleased this day. They got an growing alliance out of their meeting with the humans from across the ocean . Though she first wants to see their true motives after this fight with the orcs. Her throne room was silent with the absence of her council but her head was filled with their speech. They weren't talking to her directly but they knew their queen was listening in so they freely shared their thoughts and if Lia didn't like it she would intervene and form a slight discussion about why she disagreed . Conra and Redev where at odds again , they were finding it hard to come up with a way to upgrade the defenses of the city but they seemed determined enough not to give up just yet. Fi-re was currently at the Harmony Tree , he joined in with the worship to mother nature today . Her avatar of war seemed to be in the clear as he had just come from the shrine where he paid respect to the soldier that they lost on the battlefield against the dreaded orcs .<br>
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"Avatar , i can see that my council is currently busy but you had some free time on your hands , i want you to over see the training of 4 unit types , i want you to first over see the training of 2 more Dragonfly scouts and then after that 2 more ant archers . The orcs are bound to retaliate and just because we have allies now , doesn't mean we can slack off , Harmony may be our way but we must always be prepared to defend mother earth " she said to which her avatar nodded and turned towards the birthing pods to carry out his queens orders <br>
<br>
============================================<br>
Action 1 : Continue research<br>
Action 2 and 3 : First train 2 Dragonfly scouts then after that , train 2 Ant archers​</div></div>
				
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	</div><br>​</div><span style="font-size: 18px"><span style="display: inline-block; text-indent:2.5em"><span style="font-family: 'playfair display';">Avalynne exited her bedroom, making her way down the stairs when she saw that there were several ravens from her troops that she had sent on travels, she winced at the reading she would have to do - but nevertheless she grabbed them from the mail room and headed in the direction towards her study. "You appear to be well again," A soft voice that Avalynne didn't recognize spoke up. Avalynne turned, seeing a young human girl whose appearance was less than favorable. "Sorry, my lady, I was the one who attended to you while you were sick." Sick was an understatement, Avalynne felt like she was dying - although it was some disease that passed rather quickly, though violently. "My name is Clairvoyance, my lady." Such an odd name for a human, Avalynne thought but shook the thought away.</span></span><span style="font-family: 'playfair display';"><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"It's a pleasure to meet you, young Clairvoyance." Avalynne replied, giving the girl a soft smile before she looked at the papers that were in her hands. Stacks upon stacks of writings that she knew would take hours. "I have to ask, how did you become acquainted with medicines? It's still a mystery to some of us." Avalynne knew that most Nymphs dabbled in medicine, some Sirens did as well. Humans always managed to get the shorter stick, and as a result got a poorer education from it. The young girl, who Avalynne could see becoming panicking, began to stutter for words. "It's fine," Avalynne said with another smile. "I did some mischievous things when I was younger as well - it's nice to see that everyone is wanting to expand their horizons." Avalynne was about to turn away when the girl stopped her.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"I wish to become a physician." Clairvoyance said. "I know of the lottery, and the chances of becoming a physician are slim, but I just know that I will become a physician." Avalynne could see herself in the girl, wanting to becoming so badly that you hoped it would come true, for the girl's sake and Avanlynne's curiosity she hoped that it became true just for the girl's name alone.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"What are you doing?!" Dhovan's voice boomed throughout the corridor, causing both of the girls to jump. "My lady, you should be resting," Dhovan said quickly to Avalynne before turning back to the girl behind him. "As for you, Miss Gringslet has been searching for you for the past hour and a half - back to the kitchen, young lady." Dhovan said with a slight apprehension in his voice. Dhovan was a strict Dark Elf when it came to roles within the kingdom. "You did your part of making medicine for our lady, and for that you should be thankful that I managed to keep Miss Gringslet from finding out what you were doing. I can't keep stalling her for much longer, Claire." Dhovan said as he saw that the girl was about to cry.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em"> "No worries," Avalynne began. "I'm appointing her as an apprentice for Physician Melphite - he would enjoy some company in his laboratory." Dhovan seemed to have froze as Avalynne said this, Clairvoyance's face in shock as she said this. "If the girl has healed me, like you and she claims, she is obviously better off becoming a physician than a kitchen maid."</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"What about the lottery?" Dhovan asked. "We created it so there wouldn't be anger amongst the civilians!"</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"That is why we start publicising that she saved my life, that is why she is becoming an apprentice. When Melphite dies, or wishes to move on, if Clairvoyance's skills prove to be up to par with his  - or dare I say surpass them - she will become the next physician." Avalynne held her head high, as if daring Dhovan to come up with another excuse. "I'll be in my study, catching up on mail while you escort Clairvoyance - or as you called her, <i>Claire</i>," Dhovan's cheeks flushed at this to which made Avalynne smirk, wondering if Dhovan may been courting the girl. "To her room to gather her things and have some maids prepare a room for her in the laboratory." Dhovan's mouth opened and closed as she said this before walking away with Clairvoyance alongside him.[.pindent]<br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span><br>
<span style="display: inline-block; text-indent:2.5em">Avalynne looked over the letters that she had received, seeing that her troops had made contact with natives on the island, the idea of setting up a trade route entered her mind. She also wondered where to set up a settlement - they could restore the cathedral that the troops she sent north talked about in the letters, making up her mind she began writing back to the troops about what to do. Start diplomacy with the natives on the small island, perhaps see if they would be willing to have neighbors on the land. For the troops in the north, they would begin fetching supplies from the capital and begin creating a new settlement there, later restoring the cathedral as they saw fit. After finishing this, Avalynne allowed the ravens to send the letters, hoping that they would be flying fast to get to the people.</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"Clairvoyance has settled into her new room and she shall begin training as early as tonight if she is needed by Melphite." Dhovan suddenly said from the door. Avalynne nodded at this before looking out of the window, seeing the ocean from her study. "This just came in from the troops to the north. it looks like building plans." Dhovan replied, handing the document to Avalynne who opening it - seeing what appeared to be a fortress on water, much like barracks. Avalynne's face furrowed as she tried to make sense of it. "I've alredy assigned builders to venture there to attempt to build it-"</span><br>
<br>
<span style="display: inline-block; text-indent:2.5em">"Don't," Avalynne replied. "Look at this, Dhovan." She pointed to something, columns that appeared to be ensuring that the fortress doesn't sway in the sea. "That isn't wood - or stone that I know of that the architect seemed to have replicated on this blue print." Avalynne said. "I don't know what it is, but perhaps we should have builders try to find something similar to this. Wood ends up giving way to the sea, as we have had to repair boats in the past. Stone, while it sinks can become unstable if the pressure on top of it is unbalanced." Dhovan nodded before Avalynne gave the schematics back to him. "When we can find something that can overcome the harshness of the sea - that's when we will be able to build it." </span><br>
<br>
<span class="horizontal-rule bbcode-horizontal-rule bbcode-horizontal-rule-thick thick"></span></span></span></span><span style="font-family: 'playfair display';"><span style="display: inline-block; text-indent:2.5em"><br>
<div style="text-align: center"><span style="font-size: 18px">Actions<br>
1.) Diplomacy done with the native tribe<br>
2.) Build new settlement in the north, -3 coin<br>
3.) Builders begin researching better building materials</span>​</div><span style="font-size: 18px"><br>
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<div style="text-align: center">Ravus Darkfell<br>
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Darkness Spirit Troops [Amalgamation]​</div></div><div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="d602b7872e94a4fcac0bcabd078f16df.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fd6%2F02%2Fb7%2Fd602b7872e94a4fcac0bcabd078f16df.jpg&amp;hash=a7a09ef4bacfec137b54e39d1d44a634" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Osena Dewrise​</div></div>After some time underground, the exploration team returned to the surface with Magen and the body of a golem in tow. The Darkness Spirits growled appreciatively when the hard stone beneath them was replaced by grass. They lowered the golem on their back at a clearing. It was only after he dismissed the spirits did Ravus noticed two things; the structure of the portable Cultivation Wagons and formation of other facilities were improved. If that was not surprising enough, Osena was the one ordering the Elementals and Spirits around.<br>
<br>
<b>"I never thought you would be interested to rule."</b> Osena didn't respond. She continued to give out orders to the Spirits. Ravus, used to the Water Elemental's antics, waited patiently on the side. After the rest of the Spirits moved out, Osena turned toward Ravus.<br>
<br>
<b>"It cannot be helped. There lied an emergency." </b>Ravus eyes turned into a slit. He had a bad premonition.<br>
<br>
<b>"What emergency?"</b><br>
<br>
Osena narrated everything without a pause. From the fall of the star to the departure of Ragna and Valerie. His voice was monotonous, like an observer watching a show he was not interested in. After he was finished, he waited for Ravus to comment. The Dark Elemental didn't do so immediately. He mulled over the matter for a moment.<br>
<br>
<b>"I trust Ragna will know the right decision. Even so, we need to prepare for the worst. Prepare to move toward the star. With everyone."</b><br>
<br>
Osena answered with a nod. Ravus called the dispersed Spirits to prepare for a journey. Under his leadership, all of them turned into Darkness Spirits. Amalgamation form was used. Just as he prepared to leave, he remembered something.<br>
<br>
<b>"We found a catacomb of golems underground. Magen was the only survivor. Treat her as an esteemed guest. Find out if we can use the golem we found as a vessel for incomplete Spirits as we did with trees."</b><br>
<br>
Again, Osena answered with a nod. After Ravus left, Osena ordered for everyone to prepare to move. They would leave the forest behind, but they had Elementals willing to stay over. Perhaps the forest would net them a surprise at a different time. Osena turned to the forest. Before he left, he wanted to explore it a bit. Something was bothering him about it. Like there was a secret from the ritual they did not know of.<br>
<br>
Osena explored alone, unaided by anyone.<br></li><li class="bbTabContent" id="tab_1736444992" style="display: none;"><br>
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<div style="text-align: center">Ragna Stonesoul<br>
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Earth Spirits Troop [Humanoid]​</div></div><br>
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<div style="text-align: center">Valerie Iceveil​</div><div class="bbImageWrapper  js-lbImage" title="e582b7c93bb358cddf633767d02e9a3c.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fe5%2F82%2Fb7%2Fe582b7c93bb358cddf633767d02e9a3c.jpg&amp;hash=8971736bb0c0b6a8ba9ea68ea048b296" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Cold Spirit Troops [Cervus]<br>​</div></div>Ragna's eyes glimmered when his sight fell upon the star fragment. A new metal. The quantity was not enough for the creation of a new Elemental; creation of Metal Elemental had been a very difficult project for the Elementals. However, the number of rocks and stones would be enough for him to increase his comprehension.  <br>
<br>
Just before he could command the Earth Nature Spirits to excavate the foreign material, Valerie reported in a high pitched voice. <br>
<br>
"Something is flying here from southwest! Something big and fast! And it has creatures on it!" As if it wasn't bad enough, an Earth Nature Spirits snarled and grunted a report. Ragna's expression worsened. A group of something came from the west. From the look of it, they were not too friendly. <br>
<br>
The creatures arrived. When the creature from the sky descended, Ragna took the initiative to open the conversation.  "May I ask who you are?" He asked cautiously. This was the Elementals' first contact with another sentient being. He needed to be careful. <br>
<br>
Thoth was in disbelief. “A ship? On air?” He questioned as a he shadow passed over him with great speed and the vessel arrived at the crash site moments before him. There was no doubt the King would want this star fragment for Tartarus, he couldn’t allow it to fall into the hands of whoever captained that ship. <br>
<br>
When he saw that they were reptiles standing upright, Thoth was even more shocked. Where has these creatures come from and how far did they travel for this one piece of the star.<br>
<br>
<br>
To make matters worse there was another group on the other side of the crater They had heard rumors of these people from the slaves, but knew very little of the people to the east. “This star is property of my king! Step away!” Thoth demanded sternly. The four undead warrior by his side snarled when they heard the command given by their master. They readied themselves for a fight.<br>
<br>
There was a buzz about the airship as it came to land, there were clearly other people at the site if they could even really be called people. <br>
<br>
TiqTaq spoke to the four groups of units before him, "Be prepared for anything. We know nothing of what awaits us but regardless, we must ensure the star returns with us. That said, you will do nothing unless I say otherwise." All those before him saluted before preparing to disembark. <br>
<br>
Soon enough the Itzan found themselves at the crater. The units remained on the high ground while TikTaq cautiously stepped forward into it alone. He was approached by a most perculiar being who questioned him in the common tongue. <br>
<br>
<i>"My name is TiqTaq of the Nation of Itza."</i> He took a moment to bow to the individual before him. <i>"May I ask who you..."</i> Before he could finish, what looked like a walking corpse made their way over demanding TikTaq and the other individual leave. TikTaq smiled.<br>
<br>
<i>"It would be most unfortunate if you were to decide to attack. You are outnumbered and I'm sure your king would be most disappointed if you were to die...again."</i> TikTaq returned his glare to the other strange being. <i>"I have no intention in taking this by force but we will use force if provoked. However that is the furthest thing from my mind. I would like to parlay and see if we can reach an agreement that results in us leaving with this gift from our Gods, you with something of benefit to you and potentially a even a diplomatic relationship that would benefit both our nations."</i> He turned back to the undead individual and continued. <i>"This offer applies to even you. I do hope you take it."</i><br>
<br>
The undead's demand did not impress Valerie. She flew above the diplomat, looking down on them in quite a literal way.<br>
<br>
"Property your sister! This self saw with her own eyes this star just fell from the sky. Don't talk about owning things from the sky when you don't even have wings! Hmph!"<br>
<br>
Ragna's expression remained neutral. Inwardly, he praised the Cold Elemental's straightforward words. She drove into the heart of the matter without tiptoeing around the subject. His awe, however, came too fast.<br>
<br>
"What kind of silly name is Miking anyway?"<br>
<br>
Ragna wanted to pluck her bare.<br>
<br>
"Cough. Cough. A king is the ruler of a nation, Valerie. It is not a name, but a title." He turned to TiqTaq from Itza. His impression of Itza was better. At the very least, he knew what was the meaning of diplomacy.<br>
<br>
"My name is Ragna Stonesoul. I am a Primordial Earth Elemental and a part of Aloiss Nomad." He shifted his eyes toward the undead once more. "The only wish of the Elementals is to find our lost brethren and awaken those deep asleep. The star is fundamental for the improvement of our cultivation. Our need for it was only to cultivate by it without any interruption."<br>
<br>
He paused. Then he took a step back.<br>
<br>
"However, our need for it is not so urgent we absolutely need it. We are willing to concede our claim on it given negotiable compensation."<br>
<br>
Truthfully, the need for the star was a personal desire. Only Earth Elementals could benefit from cultivating by the star. Valerie could look into them for research purposes, but with their strange technology tree, it won't be as efficient as creating their own from widely available materials.<br>
<br>
Thoth watched the other creatures with narrowed eyes, cautious and somewhat nervous. He knew very little of the other two groups and at the moment he was outnumbered. To make matters worse, one of the creatures seemed a bit hostile and ready to fight. With so much uncertainty, he didn’t have much time to think. Would his King be value the life of a diplomat over the prize of the fallen star? <br>
<br>
Suddenly the sound of metal clanking against bone filled the air and as Thoth turned to look back over his shoulder, he spotted the majesty of his sovereign. Accompanied by their army, Maat arrived to the crash site with his gazed fixed upon the flying ship.  Immediately Thoth fell to his knees in worship , prayer, and gratitude. <br>
<br>
“So it was true.” Maat whispered to himself as his silver eyes stared up at the flying ship. His golden feline mask reflected small rats of sunlight as he turned his attention to the crater.<br>
<br>
 “It seems we have not missed the show at least. Hotep. Invite their leaders to meet me. We shall attempt a civil approach.” The palanquin was set down in the sand and Maat crosses his legs as he sat up straight. He watched the crater from behind the lavender, sheer curtains.<br>
Hotep, the young sorcerer approached the rim of the impact site and looked down at the other creatures within. “God-King Maat of Tartarus wishes to speak with any leaders present among you!” He called out, gesturing for them to approach the palanquin.<br>
<br>
Again, Valerie was not impressed with Tartarus. She flew higher than the sorcerer and looked down on *him*. Her voice was loud, amplified by magic.<br>
<br>
"Come here if you want to talk! King or whatever, you want this star as well. So come get it!"<br>
<br>
Ragna sighed at the Cold Elemental's words, but he said nothing in response, showing his stance. For him to accept the invitation would be showing courtesy toward this King of Tartarus. Unfortunately, from the stance of the diplomat and the majesty of King Maat's arrival, he had judged the king as the type to step forward when the other stepped back. If he conceded once, he would need to concede twice, thrice, until nothing was left.<br>
<br>
Valerie, who was never exposed to the ruling of nations, had a simpler reasoning. King was a ruler. Like Ravus. And if Ravus needed to say something, he would go to her and say it. Sending someone to go to her and say, "Ravus wants to talk to you. Come here." was ridiculous. It only doubled the distance travelled!<br>
<br>
TikTaq was pleased to hear the person who introduced themselves as Ragna be so open to discussion although that pleasure soon fell flat with the emergence of the undead. He called for TikTaq and the others to move to their king, something that the Ragna's entourage was clearly not intending on doing. In that respect the small kobold was in agreement.  Turning to the undead individual shouting into the crater he responded in kind.<br>
<br>
<i>"If your king wishes to talk, he should join us down here. King or not, we all want the same thing. The best and safest way to get this resolved is for your king, myself and my new associate here,"</i> he gestured to Ragna with his hand, <i>"to discuss it down here, away from our troops where we can guarantee each others safety.</i> "<br>
<br>
"What he said!" Valerie shouted.<br>
<br>
Hotep was shocked and somewhat disgusted by the responses that his king’s invitation received. He was royalty, he was divine, and they were...foul mutations of nature. With a heavy sigh the young sorcerer returned to his king and relayed their messages to Maat. <br>
<br>
“Hmph.” He has to keep himself from laughing at their suggestions. Mingling directly with foreign commoners was completely ridiculous.  “Go down there and discuss their terms for the star.” Maat instructed in a low voice. “Down not leave that crater without them removing their claim.” Maat glanced at the undead surrounding him and then looked to the forces they might have to contend with. <br>
<br>
“I will do everything in my power to assure your success here Sire.” Hotep looked to Thoth and gestured for the diplomat to join him. Right away the two men descended into the crater and Thoth bowed his head to both figures, with Hotep mimicking him. <br>
<br>
“Our king means no disrespect by sending us in his place, and hopes that you can understand why he too would choose to meet face-to-face with strangers.” Thoth kept his tone leveled and his posture formal with his arms at his side. Hotep had a more analytical expression on his face as he watched the others. <br>
<br>
“My king wants to know what exactly it will take for us to leave here with the star in our possession.” Hotel explained, cutting to the point.<br>
<br>
TikTaq understood the kings refusal to join them but it wasn't a good way to start in his eyes, at least the undead had joined the discussions. <br>
<br>
<i>"Well as I have said to this wonderful creature here with me,"</i> once again addressing Ragna, <i>"I have been sent here by my own lord, someone who was instructed by our God's to come and claim this star piece. I am unable to leave without it. We were about to talk about compensation that we would pay for it before you arrived. We can offer resources(coin), labour or if you so wish, we could share some of our technology. Beyond that, we would be indebted to you for helping us secure the gift our Gods sent down to us. We could forge closer ties and together work to ensure the longevity of all our peoples."</i><br>
<br>
TikTaq awaited to see what the others said.<br>
<br>
Just considering the envoy sent, Ragna reassessed the authority of the Elementals on the negotiation table. The strength of a nation ultimately depended on power, simple and clear. Compared to Itza and Tartarus, the Elementals had less foundation on the nation. Not to mention their low cultivation rate. A conflict here would devastate them.<br>
<br>
"As I have mentioned before, Aloiss Elementals' need for the star is not urgent. The star would open a new possibility for our race, but compared to suitable technology or resources, it is not important beyond measure. The Elementals are not lacking in anything but technology. Given an appropriate offer, we will gladly pull our claim upon the star."<br>
<br>
Exchanging the star, which really, would only benefit Ragna and the Earth Elementals, with a technology was worth it. The star might opened a possibility for new advancement or even new Elements, but trading the minuscule chance for an upgrade in their civilisation's race was a worthwhile exchange.<br>
<br>
And really, securing the star? What a joke. The Elementals only had six groups of fighters in total, four of which were not here. Ragna wasn't senile. He didn't have a death wish.<br>
<br>
It seemed that the...Aloiss people could be bought, but the reptilian creatures were far more adamant about wanting the star to themselves. While their promises sounded great, the only thing they had to show was their airborne ship, and there was no way to know the origins of the vessel. Hotep looked back and forth between the two representatives and then back at the rim of the crater. <br>
<br>
“Our gods have sent us here as well, and command we return with the entirety of the star.” Thoth expressed politely. “God-King Maat’s will is that of the gods and we cannot disobey. The Kingdom of Tartarus and its undead legions are willing to offer a tireless workforce, trade agreements, alliances, and over a millennia’s worth of archived knowledge.” He intentionally withheld specific bits and pieces about their society so as not to scare away these potential allies, or reveal any weaknesses. <br>
<br>
“Tartarus is also very highly skilled in the arcane arts.” Hotep declared. “Our army itself is proof enough of that. In exchange for the star, this powerful magic would be on the side of our new allies.” <br>
<br>
From his position outside the crater Maat was unable to hear clearly what his fellow Helians were saying, but he wasn’t too concerned. He trusted Thoth to bargain wisely with the resources of Tartarus. Meanwhile he examined the forces of the enemy. It seemed an undead army was unique to his people, a relentless army was a bonus in his eyes. But the lizards possessed this flying ship and the weapons that it might carry were still a mystery. It was a risk to act in haste.<br>
<br>
TikTaq was confident that he would be able to develop stronger relationships with the people of Aloiss, they clearly had something about them that was pure and honest. The feeling he got from those from Tartarus was far different however. Whether it was the stench of death in the air or the fleshless, bleached bones of their soldiers, there was a hesitation to take what they offered at face value.<br>
<br>
<i>"I can only repeat what I have already said and there is no way I can leave here without the star piece."</i> TikTaq looked up to the crest of the crater where their king sat. <i>"I can only speak for my lord much like you can for yours, but our people have revered the heavens since the first of us crawled forth from our birthing pools. The stars, the sky, the heavens...they are all sacred to us. This gift is clearly sent by the Old God's and I truly hope you can appreciate that we must respect their wishes and return to our home with this."</i> <br>
<br>
Tiktaq returned his glance to the undead diplomats. <i>"We have created a refining process that allows us to build stronger, sharper weapons and to produce them on a larger scale for less cost. We would be willing to share this with you in exchange for the star piece."</i> TikTaq turned to Ragna and smiled. <i>"The process could potentially help beyond just weapons and maybe even directly help your people?"</i> <br>
<br>
TikTaq turned to his units that looked down from the craters edge. His next sentence was directed to the undead and the undead alone. <i>"I don't want this to end with war between our people so I implore you to accept the offer. I would like you to get something that benefits you and your people in the long term, and in turn we can leave with the star piece</i>."<br>
<br>
TikTaq could read that the situation would either be long and drawn out, filled with back and forth 'it's mine,' 'no it's mine,' or he could make an offer with that deciding what would happen to them all next. <i>"So the offer I have to make is this. We will provide both your nations with the improved refining process. In addition, once the star is back at our capital we will provide resources (3 coin) to each of your nations. With that resource distribution we will send diplomats who will then discuss about furthering ties including trade routes and future technological sharing amongst our people. This can be my only offer."</i> <br>
<br>
TikTaq had made the only offer he could, what happened next would decide the next course of action across all fronts.<br>
<br>
"Isn't possible to share?" Avoice suddenly intruded.<br>
<br>
"Valerie," Ragna called her in a cautionary tone.<br>
<br>
"It's just a piece of rock! Surely it will be easy to-" <br>
<br>
"Enough! Return to the Spirits!" <br>
<br>
Valerie widened her eyes. She didn't expect Ragna to raise his voice over this matter. However, Ragna was determined. His expression, for once, was contorted into a frown. Something difficult to grasp if one did not know how a piece of stone frown, but it was clear to Valerie. After a 'hmph', she retreated from the table. <br>
<br>
Ragna sighed and returned toward TiqTq and Hotep. It wasn't that her suggestion was sensible, but Valerie had no concept of what a God meant to other races. The Elementals as a whole had no concept of gods. His time roaming the land had taught Ragna how delicate the topic of gods were. Until he knew the personality of these gods, he needed to avoid offending them.<br>
<br>
"Forgive the interruption. As it is, we are not lacking in manpower. Aloiss is a group of Nomads. We have little ambitions but to find and to awaken our lost brethren." He turned toward TikTaq and Hotep. "We appreciate your offer for technology and resources. However, there was something I need to clarify. As a whole, we Elementals did not require many basic necessities. Luxury goods, too, we prefer to tailor ourselves. As for weapons..."<br>
<br>
Ragna raised his hand. With a tremor, the huge stone creating his hand turned into a stalagtite. He showed what should be a smile to the group.<br>
<br>
"We also prefer to create them ourselves. Technology is the only thing we need."<br>
<br>
TiqTaq smiled wide, baring his teeth as he did. He turned to Ragna with the smile still etched on his face. "It seems that they have made their decision. If you would like to take your people to safety I would understand...as would my lord. Whatever happens to me and my people here, I hope that our paths may cross again. You seem to be a genuine individual with good intentions."<br>
<br>
TikTaq turned back to the representatives of Tartarus, his smile fading into a stern expression. "I promised you safety here and I will allow you to return to the safety of your army without hindrance. So please...rejoin your people as I do mine."<br>
<br>
TikTaq left the crater, gesturing to his people. Loud growls and snarls began to echo as the leashes on the salamanders loosened, letting then know it would soon be time to unleash their searing flames. Capable of melting stone and metal, there was no concern that the fleshless bodies of the enemy would fall to the scorching heat.<br>
<br>
Looking upwards at the airship TiqTaq spun his arms around. It resulted in the machine rising high up into the clouds, ready to see the outcome of what was soon to be the first skirmish of a possible war. Whatever the outcome was to be, TikTaq knew that the might of Itza was going to be mobilised to its fullest the moment this false "god-king" let loose his arrows.<br>
<br>
"Ah," Ragna sighed. The negotiation had broken down. What came after was something he was not willing to witness nor do. A show of strength, of military power. Worse still, he was a sideliner. The Elementals were strong, but they had a problem with talents: apart from Ravus, none of them were good enough commanders.<br>
<br>
Just as TikTaq left the crater, the ground vibrated. It did not tremble like when a well trained army passed by. It did not shook like during an earthquake. The ground vibrated like a mallablr drop of dew on the crown of a flower.<br>
<br>
If Maat and TikTaq looked toward the southeast, they would be greeted by a force of nature. Blue, white, brown, and green beings moved toward them, though beings was a loose term. There were animals like an icy wolf and a lion made of stone. There were humanoids like a naked woman made of water and an expressionless pale-faced boy. There were phenomenon like  a gust of green air with a sunflower at the centre and an oceanic wave moving through land. The Elementals had arrived.<br>
<br>
Amidst the view of green, blue, white, and dull grey or brown, at the lead was a group of pure black. The black beings were shaped like fiends. Some had six arms while others had tentacles. What unified them was an aura of darkness. At the very front of the fiends was a humanoid. From his head to his waist, he was shaped like a human. <br>
<br>
"Ravus! And everyone!" Valerie exclaimed. The owl flew toward the group, her sulking from being scolded by Ragna completely vanished.<br>
<br>
Ravus nodded toward Valerie before turning his gaze to the field. His gaze darkened when he noticed the tense condition on the field.<br>
<br>
"Which side?" he calmly asked at a normal voice. Even Valerie was unable to hear it. But Ragna could. Earth was a better conductor than air for sound.<br>
<br>
"The lizard people." Ragna answered from the crater without hesitation. His voice was transmitted and echoed from the ground beneath Ravus.<br>
<br>
There were several reasons for Ragna to recommend Itza over Tartarus. Firstly, they were more polite. Secondly, they had offered technology blueprints during the negotiation. Thirdly, Tartarus broke down the negotiation first.<br>
<br>
Ravus odded hearing Ragna's answer. He raised his claw to the air.<br>
<br>
"Prepare for battle!" He shouted. "Valerie, convert!"<br>
<br>
Valerie swept down at the Darkness Spirits. Her eyes emitted white light that enveloped the Spirits. Slowly, their colour turned into an icy blue while their shapes morphed into deers.<br>
<br>
Inside the crater, Ragna did the same to the Cervus Cold Spirits. Under the veil of grey light, they changed into winged humanoids with claws for hand and fangs for teeth.<br>
<br>
Ravus' right claw turned into a longsword. A murderous glint showed in his eyes.<br></li><li class="bbTabContent" id="tab_1736444993" style="display: none;"><br>
7 Coin, 16 Population, 6 Spirits Troops<br>
<br>
1. The Nomad of Aloiss moved north.<br>
2. The Nomad of Aloiss moved northwest.<br>
3. Research into the possibility of merging Spirits with Golem.<br>
<br>
Diplomacy: Valerie, Ragna, and 2 Spirit Troops discuss the matter of star fragments with the nation of Tartarus and the nation of Itza.<br>
Event: Osena explores the new Aloiss Forest.<br>
<br>
<br></li></ul>
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During the night , the veil of a long hidden city has lifted , the strange building peeking high as the country of Mara-sarma has been revealed . The Capital city of Voicia was more alive then ever. The music filled their streets and the side walk stages were filled with their dancers keeping the city alive . While the citizens enjoyed their lives , the Duchess thought about the future of the city and the nation . Food was the first thing they had to get out of the way.<br>
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She notified her workers that it would be best to build some docks so that they can fish or else their civilization is as good as dead.With that a portion of workers moved to the ocean to start construction on a dock node. With the food being solved , the Duchess felt that now since the city is in the open , it would require some basic defenses. A wall was the first thing to come to mind. Again she notified her workers and a portion of them spread about the city so that they can raise a wall around the city.<br>
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Feeling that her current choices for the city was enough for now , she walked out of her palace and glanced at the city of Voicia "Hmmmm....you aren't defended enough me dear city , even with the wall i am going to build . Even the wall needs protection so a summoning of new guards would be just perfect " she said as she walked down to the summoning circle and preformed the ritual to bring 2 more Flint Fighters into the world<br></li><li class="bbTabContent" id="tab_1736444995" style="display: none;"><br>
Build Dock via Dock node<br>
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Build a Wall<br>
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
Word arrived back to Tokotol quickly, both NokNok and TikTaq's expeditions had come across natives. The initial news of NokNok was positive, the less advanced tribe willing to allow the Itzan to build on their land. However what followed was the news that there was some form of deity living in the mountains who wanted to talk to Tokotol personally. The Kroakun sat silently with the news, never envisioning leaving his nations lands but his interest was certainly piqued. <i>'This is something that will need to be done.'</i> His thought was kept to himself before he dispatched a tyradon, a small flying lizard often used for long distance communication. He attached a message to the small creatures leg before sending it off to NokNok all those miles away.<br>
<br>
Next on his agenda was the news of further natives that TikTaq had come across but these were far beyond the capability of the small village NokNok had met. News of the dead walking and large elemental creatures concerned Tokotol. He knew that if anyone could secure the star peacefully it would be TikTaq but failure to do so would result in the bloodshed of his brothers, something he could simply forgive. As such he commissioned the building of a new settlement on the large continent, creating a foothold on the land that would allow the Itzan to defend themselves if needed. Tokotol deeply hoped that there would be no death but no matter TikTaq's skills, some creatures just want to watch the world burn.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Exploration is key...<br>
<br>
• Embark 1 unit of chameleonic kobold on the light boat at Ridgeback Island<br>
• Move light boat one square east<br>
• Disembark chamleonic kobold from the boat<br>
• Move light boat one square south west</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Build Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>As soon as the boat makes landfall the kobold onboard set about building a new settlement [Takes 1 turn and costs 2 gold due to Natural Connection]</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Upgrade Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begin the upgrade of Itza to level 3 [Takes 3 turns and costs 5 gold]</i></span><br>
<br>
<span style="color: #fc3"><b>Free Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Recruit 4 units of Kobold Skirmishers in north eastern port city.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Diplomacy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>TikTaq still currently in diplomatic discussion with Aloiss and Tartarus.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Exploration <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Unit of chameleonic Kobold delve into the rainforests of Itza once more.</i></span><br>
<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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The battle was gruesome, many had fell to the savage greenskin beasts. The dwarfs thought they were attacking in stealth and wouldn’t be noticed immediately cause they attacked in the night. But that couldn’t be further away from the truth. The orcs had warg riders and other armies that ambushed the dwarven army. The dwarves were now stuck and were surrounded by enemies. The dwarfs managed to escape, but the losses were great. Many brethren were killed, and for the first time the dwarves witnessed a slaughter.<br>
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Thrazir send out a raven to the capital, he demanded reinforcements. He even took the time to write down the seriousness of this case. That this goes beyond family ties and other royal traditions. This would be a war that would decide if the dwarven race would survive. Thrazir ordered the recruitment of 3 ram units.</div>
				
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Lothrop's hazy mind began to clear up as the dripping of liquid against stone is continuous, but soon completely wakes up due to a beyond putrid odor filling his nostrils. He tries to move but feels himself being constricted by something...Sticky. A red ominous glow from the red crystals is his only source of light but it's enough for him to witness the horrendous sight before him: On the ground was an entire swamp of blood and bony remains from animals and humans alike. Above him, he saw several humans hanging having been bloated and mutilated. Their faces frozen in agony, he could even swear some of them were still breathing. Lothrop feels sick to his stomach. He feels scared. He even feels like crying. What could've possibly done this? What terrible being resides in these mountains? Lothrop closes his eyes and calms his mind the best he can. It's evident to him that he won't make it, so it was best he documented everything mentally seeing these would be his final moments.<i>"To anyone reading this, I am Lothrop, a former master of the Aralakh Scholarium. These are my final moments of my life. I had come looking for whatever unknown presence had inhabited these mountains and unfortunately, they had found us instead. I still don't know who they are. Or even if there is a they at all. I am currently attached to the chamber wall by some makeshift web-like mucus. I believe it's some kind of coagulate of animal fat. I'm contemplating my fate as of this moment...I do not know how long I have been hanging here. Hours no doubt. Maybe a whole day now. I can feel my eyes and nose scouring at the hideous stench."</i><br>
Lothrop can hear distant screaming, crying, and begging. Lothrop wants to lower  his head in sadness but can't as his head is also webbed.<br>
<i>"I...I can hear them...My crew that I had took with me to investigate the strange occurrences on the mountains...I don't know what's happening to them now but may the Empyre accept them...Accept us all."</i><br>
Lothrop can hear squishing. Something is approaching him. In the glowing red, the very thing he's been after comes into view.<br>
<i>"I...I see it...A humanoid figure no taller than 3 or 4 feet. A long-curved nose, pointed ears, wide-yellow eyes, completely hairless. Such a strange thing...."</i><br>
The creature looks at Lothrop. The two holding each other's gaze like they did before, until suddenly jumps up to the bloated corpses above and bites into it. It then launches itself at Lothrop. Lothrop closes his eyes, prepared to die. The creature takes a hold of his face forces his mouth open with its own, forcing junks of raw, human with into Lothrop's mouth. Lothrop gags violently at the taste and the thought alone that he has been force-fed human flesh<br>
<i>"The creature that this settlement have been behind some of these occurrences...It's...Feeding me the flesh of it's victims...Apparently, I'm not getting off as easy as I would've liked."</i><br>
The creature pulls back and shutters at the sound of a scream that's becoming louder and louder. One of the party members was being dragged by the legs by two other creatures. He was raving madly and trying to crawl away from it's adversary but it was no use. They pulled him to the center of the bloody pool, where there was a bird bath with black ooze dripping down into it from the mouths of the corpses hanging above. The two creatures force him up and tried to push him into the black ooze, but he was resisting. The two creatures pulled their head back and together push his face into the ooze before pulling him out. His screams having gone louder as the ooze was melting into his face like tar. The creatures weren't yet finished. The creature in front of Lothrop departed from him and was helping his fellow creatures pin him up against the chamber wall like they did him. Having accumulated some more of the coagulate flesh across the chamber and encased him in webbing next to Lothrop before leaving him there to scream.<br>
<i>"I have found out that there are more than these creatures about the mountain. One of my party members have been exposed to this black ooze. Similar to that one miner who's hand had taken a grotesque form. I wonder if the same would befall this one next. They stuck him against the chamber wall next to me as the only music I will be hearing for awhile will be the cries of anguish."</i><br>
After a few hours, the man's voice gives out but he still screams anyway. His screams sounding like the honkings of a goose.<br>
<i>"Hours...After hours....His screaming finally ceased...Unfortunately, it took and even worse sound that my ears must bear for stars knows how longer. I can feel the dread settling in my mind. Will I rot hear? Will I live my last moments stuck here at these creatures mercy, thinking about what's to come while a man lives his worst nightmares next to me, while I engrave the image of blood, guts, bones, and decay? Surely, this must be Sheol itself...I...I want to cry, I want to scream, I want to vomit, but...I can't....My mind is either too frozen in fear or my thoughts alleviate some of the madness off my mind...All I can feel...Is fear. Something like that is inconsequential, if not just trivial. We usually fear smaller things like embarrassment or smiting the Empyre. But this...Is something different...I don't know what exactly I fear now...But all I know...Is that it's evil."</i><br>
<br>
----------<br>
As the screw of their ship make it to the island across the lake, they immedately anchor the ship and send a scouting party instead. The walks themselves to the shore of the beach, stepping on magic runes with each step. One they are on land, Sheran immediately tells them to split up and explore the island. She on the other hand feels something unerving deep within the woods, causing her to immediatly call back her scouting part to traverse deeper into the island. It takes roughly half an hour before they come across a most terrifying site: a small ominous alter made of black obsidian that all around it is littered with bones of various shapes and sizes. On the alter itself lies a freshly gutted fish as an offering of some kind. Sheran inches closer to it and looking the "offering". "What in the name of the Empyre could've done all this? Savages of somekind?" She asks herself. She turns to her scouting team and tells them to look around the area for anything else to figure out what or who may be on the island<br>
----------<br>
Actions<br>
1x unit transport wood, food, and precsious stones to Aralakh Mountains<br>
1x unit begin to explore and study the island<br>
1x unit begins construction of the eastern coat​</div></div>
				
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					<div class="bbWrapper">Turn 9, Month 3, Week 2, Year 3000 B.C. (Bronze Age)<br>
<br>
The weather was now not the only thing turning colder. With the fall of the star and the race for the metals that it could contain, 3 nations have collided and seem to be on the warpath. Only time will tell if this is but a small skirmish or if it leads to something larger like a major conflict over not only resources, but also land and culture.<br>
<br>
Inziim looks over the map and continues to follow the reports that his spies and scouts have given him. Whatever happened here might very well change the face of the continent for all times and he did not have enough information before him to predict which way this would go. All the combatants were from powerful nations, though the Aloiss had the most to lose in this conflict having brought all of their people to the fight.<br>
<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
6 Coin, 18 Population, 4 Warriors, 4 Slaves, 2 Botanists, 1 Diplomat, 1 Sand Skiff, 2 Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-0-png.626978/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563938-55a137105219ffd06701abf75b8d5673.jpg" class="bbImage " style="" alt="Khanzhig turn 9.0.png" title="Khanzhig turn 9.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
Diplomacy has failed: Combat seems imminent.<br>
<br>
The troops arrived to at the crater and are ready for combat with the support of their leader.<br>
<br>
-----------------------------------<br>
<br>
Arrisia<br>
<br>
35 Coin, Population 40( Population Cap reached), 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-1-png.626979/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563939-5490755ab669c7a9c28a46a69f3b8be2.jpg" class="bbImage " style="" alt="Khanzhig turn 9.1.png" title="Khanzhig turn 9.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The troops travel long and hard to make it to the fallen star, even moving past the village that they had seen in the hills. Upon making it there, they see a large object of stone and metal that is sticking out of the ground with a group of warriors arriving from the Northwest. (Diplomacy open with The UNITY)<br>
<br>
-------------------------------------<br>
<br>
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<br>
14 Coin, 28 Population, 10 Iron Guards, The Trireme<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-2-png.626983/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563943-cb7d7ef4980d34afc36d23e2cb45d203.jpg" class="bbImage " style="" alt="Khanzhig turn 9.2.png" title="Khanzhig turn 9.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Capital's upgrade is complete and the people can see it's splendor. Now it is stronger and better protected than ever before, a shining beacon to this part of the world.<br>
<br>
The guards arrive from the tower and make it to the location of the fallen star and find another band of warriors from another nation have arrived at the same time from the East. (Diplomacy open with Arrisia)<br>
<br>
-----------------------<br>
<br>
The Kingdom of Attolia<br>
<br>
21 Coin, 44 Population , 7 Light Infantry, 4 Light Cavalry, 2 Engineer, 3 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-31-png.626991/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563951-e609ae60b7087415258b180b654a4f23.jpg" class="bbImage " style="" alt="Khanzhig turn 9.31.png" title="Khanzhig turn 9.31.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Royal Core is hard at work on various projects to improve the growing Kingdom:<br>
<br>
An armory is built to give an edge to the troops. (+1 Attack, +1 Defense)<br>
The Charcoal Kilns prepare the civilization for the coming winter, (+1 movement during Winter Months)<br>
The Workshop/Laboratory is built for the betterment of science. (-1 turn on research)<br>
The Recruitment stations are built and people have already begun to line up to defend against the ORC threat. (+2 troops Per purchase)<br>
<br>
Due to the new workshop, a new larger boat was designed the Knarr style boat<br>
<br>
The ruins of the treetop village are explored. The shaman and the troops find a stockpile of supplies and a strange map. (+10 coin, Strange map)<br>
<br>
Trade relations have been formed with Chrysmorphia<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.626264/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.626264/" data-url="https://www.rpnation.com/attachments/chpm-png.626264/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div><br>
<br>
14 Coin, Population 27, 3 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-4-png.627000/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563960-c78becba520de783c11f901d3bb2b382.jpg" class="bbImage " style="" alt="Khanzhig turn 9.4.png" title="Khanzhig turn 9.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The new troops have successfully been breed and have joined the ranks of their brethren.<br>
<br>
A new trade alliance has been forged with the Kingdom of Attolia<br>
<br>
A new method of increasing the strength of defense of their mountain home has been reached and only needs to be built.<br>
<br>
------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567422716165-png.621985" data-src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-url="https://www.rpnation.com/attachments/1567422716165-png.621985/" class="bbImage" data-zoom-target="1" style="" alt="1567422716165-png.621985" title="" width="" height="" loading="lazy">
	</div><br>
19 Coin, 20 Population, 6 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-5-png.627001/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563961-465d2936532bb544a6b1dffe9703aae7.jpg" class="bbImage " style="" alt="Khanzhig turn 9.5.png" title="Khanzhig turn 9.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
A trade route with the islanders has been set up. (+1 coin a turn)<br>
<br>
A new settlement is being constructed to the northern part of the island.<br>
<br>
The builders are researching better building materials. (1 turn remaining)<br>
<br>
-------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
13 Coin, 20 Population, 6 Nature Spirits Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-5-png.627001/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563961-465d2936532bb544a6b1dffe9703aae7.jpg" class="bbImage " style="" alt="Khanzhig turn 9.5.png" title="Khanzhig turn 9.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
Diplomacy failed: Combat imminent<br>
Magen traveled with the spirits as she had no where else to go. She is watching the encounter unfold and wishes to take no part in the coming conflict at present.<br>
<br>
The new forest is being explored and animals have already taken root in it's new ecosystem. The Nature spirits seem happy.<br>
<br>
The Golem research has begun. (1 more turn remaining)<br>
<br>
---------------------------<br>
<br>
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	</div><br>
2 Coin, 10 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-6-png.627003/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563963-a209a97a9da92e58eb5a52d7a89d05ef.jpg" class="bbImage " style="" alt="Khanzhig turn 9.6.png" title="Khanzhig turn 9.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
A wall has been built for the increased defense of the city. (+1 defense)<br>
A dock has been built for the increased production of boats (-1 coin for building a boat)<br>
<br>
2 new elementals have been summoned for the city defense.<br>
<br>
------------------------------<br>
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<br>
13 coin, 108 Population,<br>
⦿ x10 Kobold Skirmishers<br>
⦿ x5 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-7-png.627014/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563974-4e5c09f2dab661da894d8f75625f624e.jpg" class="bbImage " style="" alt="Khanzhig turn 9.7.png" title="Khanzhig turn 9.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
The settlement on the mainland is under construction<br>
Diplomacy has failed: Attack is imminent<br>
<br>
The forest is deep and so are it's mysteries. After searching for some time, the Chameleon unit comes across the remains of a large Stone Golem made out of unknown stone, covered in moss.<br>
<br>
--------------------------------<br>
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	</div><br>
18 Coin, 24 Population, 4 Guards, 3 Human Ships, 3 Ram Units<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-81-png.627016/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563976-f11fd589143f0318d29e877c74e60df3.jpg" class="bbImage " style="" alt="Khanzhig turn 9.81.png" title="Khanzhig turn 9.81.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Ram Riders were trained in the mountain and ready TO RIDE out to meet their enemies wherever they might be.<br>
<br>
<br>
The Human mercenaries were enticed to join the Volcano Dwarves and have built up a Port City for their boats. Human Boats and light Soldiers can now be trained.<br>
------------------------------<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.626963/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
28 Coin, 40 Population (Reached current Max Population), 2 Builders, 2 Miners, 4 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-9-9-png.627017/" target="_blank"><img src="https://www.rpnation.com/data/attachments/563/563977-b5c7dce0fa2343e87cb4eea1cf99090b.jpg" class="bbImage " style="" alt="Khanzhig turn 9.9.png" title="Khanzhig turn 9.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
The Eastern Coast begins construction of a settlement which will soon be completed.<br>
<br>
The island seemed full of danger and mystery. Searching out upon it, the troops came across a strange dwarf wearing stained clothing and looking partially blind in one eye. "Who goes there?" (Diplomacy open)</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> <a href="/members/ladyofstars.55743/" class="avatar avatar--xxs" data-user-id="55743" data-xf-init="member-tooltip">
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<br>
<br>
TikTaq stood before his units, looking across the crater to the leader of the Kingdom of Tartarus. There was no certainty in the fighting that was soon to begin other than people would fall. All the Itzan on the field were prepared for death if it was their time to die but only the Gods knew how it would turn out. Win or lose, it would be down to their grand design.<br>
<br>
<i>"You have all trained for this...whether you die today or thirty years from now...Itza will take you in with opens arms!"</i> TikTaq could see the false prophet opposite him raise his hand, his archers raising their bows in preparation to fire. <i>"Ready..."</i> Then with a crescendo of bowstrings being let loose TikTaq called out, <i>"NOW!"</i>. The Itzan units started to run, charging towards their enemy. The skirmishers sprinted at a quick pace while the handlers had leapt atop the backs of their salamanders. The arrows began to pierce the ground although the nature of the units meant they were spaced further apart than typical rank and file infantry. <br>
<br>
During the charge TikTaq commandeered a salamander for himself and drove it to the front of his men. He was going to be the first one into combat, no matter what. As the distance closed TikTaq smiled, gesturing with his finger towards the flanks of the enemy. Then with an almighty roar the horde of salamanders opened their mouths, their throats glowing blidingly bright before torrents of flame poured forth. Arcing through the air the streams of flame poured towards the front ranks of the Tartarus soldiers. Stone and bone alike would be reduced to a molten mess for those unfortunate enough to be caught in the tidal wave of fire. Behind the flames the skirmishers let loose their javelins, sending them sailing over the top of the fire. <br>
<br>
With the first surge of flame complete the salamanders with their handlers on top of them barrelled into the lines of the enemy. TikTaq immediately leapt from the back of his salamander, swinging his macuahuitl straight at the head of the first skeleton to be in range. The enemy had several feet on the Itzan troops but what they lacked in height, they made up for in speed and agility. Add in the bulk of the salamanders, using their bodies as weapons and the skirmishers harassing the enemy from distance and there was every chance the fight could go their way. That said, the Gods worked in mysterious ways and if they wanted the forces under TikTaq to lose...then so be it.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Sometimes you have to go backwards to go forwards...<br>
<br>
• Airship moves south west four squares.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Attack Tartarus Units <span style="color: #fc3">|</span> <span style="color: #ccc"><i>As the archers of Tartarus let loose their arrows TikTaq ordered his units to attack [+1 to attack rolls from refinery]</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Upgrade Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continue upgrading capital city [2nd turn used]</i></span><br>
<br>
<span style="color: #fc3"><b>Free Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Recruit 4 units of Salamander Handlers in settlement built on the main continent.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Exploration <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The chameleonic Kobold summon one of the Kroakun to attempt to utilise magic to awaken the Golem.</i></span><br>
<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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With walls standing high and proud and 2 new additions to the defense force , Mara-sarma and it's citizens can sleep a bit more soundly at night and feel safer during the day. Duchess Ziva was dancing about her city along with a citizen here and there as she inspected her fair city. While she was out she had a thought , a thought for the future . She stopped and looked around as her mind took the form of deep thought.<br>
<br>
What if they get future allies , how can they enjoy our culture and our ways , how can this problem be solved , what solution lies in her trail of thought . She looked up with a smile as she got her workers to spring to life with a new plan in mind brought on by their Duchess. A market was the answer , if she were to get allies to her city or at least visitors . Then it would be just fair to have a market for not just the citizen to buy and sell but also the visitors of this world and the quicker the better so the work force is doubled.<br>
<br>
She continued her minor dance along the city , adding a bit of a hum before another idea his her and the process repeated where her mind goes deep into though . What lies beyond these now newly constructed walls , is it really good to just keep everything inside these walls , is it possible to find allies and have them enjoy the beautiful moments of Wonder , creativity , joy , bliss and fulfillment. Is it not their trait to spread these things while accepting others and their things . With a smile once again spreading across her face she sent her Earth Shaker and 2 newly created Flint Fighters to explore around the city. She continued in joy around her city as she took in the lovely sight's , smells and sounds.<br></li><li class="bbTabContent" id="tab_1736444998" style="display: none;"><br>
Use 2 turns to build a market via market node<br>
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Send Earth Shaker and 2 Flint Fighters to explore around Mara-sarma<br></li><li class="bbTabContent" id="tab_1736444999" style="display: none;"><br>


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					<div class="bbWrapper">The Attolis found himself thinking back on his conversation with the Sister quite a bit. A god of what was holy and just. But what did just truly mean? Life was too complex for something or someone to be completely just or good. Yet in his mind, it was his duty to reach and try to make things as just as possible. Thus, King Wolff came to realize that the best way to make things as just as possible was to provide a framework, a code for the people to follow and understand. On top of that, there had to be a judicial system in place to implement these guidelines without bias. But, with the quickly expanding Kingdom and new cities, there had to be skilled administrators available especially as more cities were being raised at the very moment. Thus, several construction projects began to better serve the Kingdom and its citizens.<br>
<br>
King Wolff looked across the water and at the island. He knew that many would die in the coming battle. The Royal Engineers were working near day and night to build accommodations for the worst case scenario. An Orphanage for the soon to be orphaned, and a hospital by the temple to help the injured. Two things that he wished he didn't need to do build, but it was naive to think that violence could always be avoided.  He turned to the men waiting behind him for the ship to dock at the port so that they could get on. "Men, today, we go to fight for the sake of our family. If the ritual finishes, then our families and Attolia itself will be in danger. For this, I ask you to follow me into battle and to fight ferociously as my neighbors, brothers, and kinsmen. They're held together by only one Chieftain, whose death will rid us of the danger. If the opportunity presents itself, then focus on bringing him down so that the battle can end quickly and we may return to our families. May your shots land accurately and your strikes ring true. I will see you back here soon." The ship then began to slowly pull into the dock and the men marched forward.<br>
<br>
---<br>
<br>
Royal Engineer Corp Projects:<br>
<br>
Construction of a Scribe's School in Attolia to train/teach more literate, educated and capable citizens and administrators to support the growing Kingdom. -2 Gold<br>
<br>
Build a Port City in the Western most reaches of the Kingdom. (Where the LI and WU are) -3 Gold<br>
<br>
Build another Port City in the far east where the Engineer is. -3 Gold<br>
<br>
Construction of an Orphanage in Attolia. -2 Gold<br>
<br>
Construction of a Judicial Court in Attolia. -2 Gold<br>
<br>
Construction of a Hospital/Healer's Wing to the Temple. -2 Gold<br>
<br>
Construction of a Royal Treasury to better manage the finances of the Kingdom: -2 Gold<br>
<br>
Actions:<br>
<br>
1. The Light Ship goes to Attolia and then back to ferry King Wolff, the 3 Mages and 1 Unit of Light Infantry to the battle. The goal is to engage in a large battle from different sides with their new allies and allow the mages to dispel the dark ritual while the battle occurs (Attolians from the south, Chrysmorphia from the north). If the opportunity presents itself, then everyone is to target the Orc Chieftain.<br>
<br>
2. 2 Units of Light Infantry at the Forestry City (the southernmost city) head to the south then west, deeper into the giant woods and explore the area. (Have +1 Movement during winter due to charcoal)<br>
<br>
3. Mobilize all the units at the Military Settlement (Orcsbane) towards the Attolian War Camp in the North West to join the attack on the Orcish Horde.<br>
<br>
Total Attolian Military Available for the Battle:<br>
<br>
King Wolff (Special Ability: Inspiration) (Mobile)<br>
3 Mages (Cancel the Ritual/Spell while the combat happens)<br>
3 Units of Light Infantry (Ranged/Melee)<br>
3 Units of Light Cavalry (Ranged/Mobile)<br>
2 Units of Wolves (Mobile)<br>
1 Light Ship (Ranged/Navy)<br>
Armory: +1 Attack and Defense<br>
<br>
Event: The Strange Map is brought to Attolia for examination and study to determine its content<br>
<br>
Diplomacy: Failed Peace Talks with the Orcs<br>
<br>
Exploration: Exploration of the Giant Woods!</div>
				
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Lady Lia sat in front of the Harmony tree , she really wished that there was another way but it seems that the orc leader as left them with no choice . She sat in silence as she waited for her council to join her . Once they were there , they all bowed their heads and prayed their most holy prayer . The Nemro prayer. This was the only way they think they can ask for mother natures forgiveness and guidance at the same time. Once done the council left her alone while she made one final prayer , a Sekro prayer " Dear Earth Mother , Herald of Nature  i ask as a servant and child of nature , please , let your ancient child rest , play your lullaby of old , your melody of sleep , your symphony of the night , time and memorial . Let the dark calling of the orcs not stir your child from slumber , let your child not heed the dark calling , keep your child wrapped in the blanket of eternity , let your child rest in the crib of it's mother and let it dream the endless dream , forever undisturbed.  May the sun light my path at it's darkest , my the moon guide me to safety at night and my your ever free will forgive my past , watch my present and protect my future " she finished her prayer as she stood and gave a final bow before leaving <br>
<br>
She stopped next to her council by the gate "You alright Lady Lia " Conra asked as she nodded " tell me , what have you discovered , what new defenses can we add " she asked as they took her outside the wall , they were about to explain but she walked past them as she looked at the snow against the mountain wall " They are here but not " she asked as she looked back at them " yes my queen , they've been here all along , but none where grown because none knew of them " Tre explained "Conra get some nature speakers out her and grow them . I want to see these Snow Venus flytraps grow to the size they were meant to be to protect the entrances to the kingdom and any other future settlements " she said as she turned to her avatar of war and Fi-cu " we will move to aid the humans in stopping the orcs , that leviathan mustn't be awoken , we must let the old children of mother earth rest , for Cerebrim , for Chrysmorpia , for all the land , for mother earth , we march to the orc encampment " she said as she , her avatar and fi-cu  marched with the army of cerebrim to where the orcs are<br>
<br>
the two humansects were left to hold the fort , they thought to themselves , they should , along with growing the new snow venus flytrap defenses , they should probably also start with a building that can heal the wounded troops , sure they use Mi-ri gel but to heal but they need a place dedicated to it. They looked and talked among each other before nodding with a plan in mind . The Mi-ri Pods (basically the insecmorph version of a hospital)<br>
<br>
=====================================================<br>
<br>
Action 1 : Grow Snow Venus Flytraps at the entrances of Cerebrim and Hornets rest (defense increase)<br>
Action 2 : Create Mi-ri Pods (their equivalent to Hospital) <br>
Action 3 : March the army toward the orcs<br>
<br>
Army Available<br>
<br>
Lady Lia (Magic)<br>
Avatar of War (Strongest council member)<br>
Fi-cu (Second strongest council member)<br>
3 Dragonfly Scouts<br>
7 Bee Workers<br>
4 Ant Archers​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
<i><u>Fallen Star</u></i><br>
And so it began with the the undead making the first move. A storm of arrows ripped through the air, whistling as their feathers caught the wind. The lizards and their less-sentient beasts were faster than anticipated and as they raced forward into the archer troops, Thoth the diplomat felt his blood run cold. Fire breathing lizards were like dragons, fearsome creatures of legendary power. Who had they started a war with and what weapons might this new enemy possess.<br>
<br>
The God-King observed the tactics of the foreign creatures and in his mind he worked out the best option for his counterattack. The first thing that came to his mind instantly seemed like the best choice and with the fighting so near he didn’t have time to hesitate. “Thoth, find your nerve. The God and Goddess are with you.” The confidence in his voice as he stepped out of the palanquin visibly calmed the young diplomat, who quickly bowed his head in thanks, Maat removed his golden mask, raising it over his head and then setting it down on the palanquin. “Once I’ve cast my spell, begin the attack.”<br>
<br>
As the archers threw down their bows and arrows to struggle against the living, Maat inhaled a very deep breath. His lungs filled with air until they were tight and his back arched. Right away Thoth knew what was coming and he, along with the four slaves, rushed to be anywhere but in front of their sovereign. Abruptly Maat leaned forward and exhaled. What came out was a rolling cloud of death the rushed across the open field towards the archers and the lizard creatures. The dense, purple fog raced over the send and right away it filled the air with a vile smell not too unlike the smell of burned flesh. Maat rotated his head left to right and the left again to cause the fog to cover a wider area. As the highly toxic cloud rolled on and started to wash over some of the Skeletal archers, Maat straightened up and ran his hands back through his hair. The deadly poison was a miasma of his own design capable of killing even his own people.<br>
<br>
Once the fog of death was on its way toward the enemy, Thoth stepped back to his Kingks side and quickly conjured a shard of ice. Like a throwing knife and hurled it forward into the miasma, hoping to hit one of the lizards or their pets.<br>
<br>
On the other side of the field, Hotep and the warriors stood in formation, awaiting the arrival of the other army. As a member of The Circle he was a well established Sorcerer and should be by his King’s side right now, but hisnmagic was needed elsewhere. <br>
<br>
<i><u>Yomi, Tartarus</u></i><br>
With the King away to retrieve the star, guiding the nation fell to his advisors. In his absence they were the regents and thankfully their interests did not clash. Nor did their roles overlap. Today the two put into action affect a plan and policy they helped the King to create. “This will be where we build the first tomb.” Arkhan declared as he unraveled the blueprints for the new building. He stood under a giant palm leaf, held by a slave who was forced to endure the sun’s harmful rays. Ahead of him was an empty lot was he had sectioned off several squares, all of equal size and distance from one another. Each one would in time be a tomb,  <br>
<br>
Ptolemy approached the construction site and was followed a several slaves, each one carrying tools for building. “I’ve informed the slave masters of the new policy, they’ll see that it gets enforced.” He told Arkhan as he joined the other advisor in the shade. “By working the slaves without caring for their vitality, we can expedite any construction project, enabling us to...sacrifice them for the sake of time. We‘ll also be start gathering more slaves, as per his Majesty’s wishes.” <br>
<br>
Arkhan watched as the shackled creatures started their tasks, toiling in the sun for a species that looked down on them. “Once the tomb is complete growing the army will be much easier as well. When the King returns we must have at least one of these completed.” Arkhan was still very young, so he possessed a passion for his work that Ptolemy had lost over a century ago. “Let’s leave them to it then.”<br>
<br>
<b>Actions</b><br>
1. Enact new policy “Slaver Nation” (Approved by admin) <br>
<br>
2. Construct a tomb <br>
<br>
3. Begin combat with Itzan army. (+1 attack and defense from foundry. Attack bonus from “Mandatory Education for Magic Sensitive” policy.</div>
				
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Jelich was in the chamber walking around with the runes being his only source of light. He rights vigorously in his journal, trying to keep up with their ever changing shapes. The more he writes down more of the runes, the more vexed he finds himself getting. These runes kept change around and whispering so many things, like ballroom full with with party-goers. It was aggravating him yet the want to learn more about them has him continuing on. Unbeknownst to him that someone has entered the chamber with him until they put a hand on his shoulder. Jelich quickly turns around, having be shocked out of his own inner thoughts, to see Blytrieux<br>
"Master, I...Forgive me for interupting you, but it's Lothrop. It's almost been two days now and he has not yet returned. I do not wish to think that the worst has befallen him...But something must be done."<br>
<br>
"...Ofcourse. Ofcourse! I'll go see if I can find him or any of the denizens he took with him on his investigation." Jelich closes his journal "I leave you in charge while I'm away. I have a feeling, I too will be away for awhile myself, but rest assured I'll be back with Lothrop in toe." Jelich assures as he is about to leave the chamber<br>
<br>
"Master. I haven't exactly..." Blytrieux rubs her head "I havent been right in the head as of recently. Are you most confident that I can take charge in your stead?"<br>
<br>
Jelich turns to Blytriuex but even in the darkness, he can make out a look of tiredness in her face "It is but temperorary,Blytrieux. For my sake and everyone elses, let the stars guide you. As it always has." He pats her on her shoulder before showing her out with him. Wherever Lothrop is, he'll find him. He wouldn't dare leave his former student at the mercy of whatever presence resided here.<br>
--------------<br>
Actions<br>
2x unit delivers wood and food resources to the Aralakh Mountains<br>
1x unit transports two-thirds of the population to the Aralakh Mountains​</div></div>
				
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<div style="text-align: center">Ravus Darkfell​</div><div class="bbImageWrapper  js-lbImage" title="maxresdefault.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FEazxQf6ERlI%2Fmaxresdefault.jpg&amp;hash=036f3634bf3310baea54d1799caeaff9" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Earth Spirits Troop [Humanoid]​</div></div><div class="bbcode-side bbcode-side-left"><br>
<div class="bbImageWrapper  js-lbImage" title="rokkistuff-stone-golem-1-95a6dcb0-ej3t.jpg" data-src="/proxy.php?image=https%3A%2F%2Fcg3.cgsociety.org%2Fuploads%2Fimages%2Fmedium%2Frokkistuff-stone-golem-1-95a6dcb0-ej3t.jpg&amp;hash=a432108ac5268bc14560470b50264683" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Ragna Stonesoul<br>
<br>
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Cold Spirit Troops [Cervus]​</div><br>
</div>When Ravus ordered everyone to prepare for war, Osena remained silent. Even so, he disapproved of the Primordial Dark Elemental's choice. When he went to war, what would happen to the Elementals and Spirits that followed? Apart from the Spirits taught to fight, the rest of them could not defend themselves. A mock battle between a trained Spirit and an untrained Spirit in the past had proved how cruel war was to the civilians.<br>
<br>
"Darkfell!" Valerie called out. Ravus did not turn to her.<br>
<br>
<b>"Osena, please lead everyone to the sea."</b> Water made a huge splash on the ground. Osena didn't except this. Then he nodded. Without another word, he turned to the colony and left for the sea. His action left Valerie with her beak wide open.<br>
<br>
"Did you just make Osena take responsibility?" she asked, amazed.<br>
<br>
<b>"As long as it relates to the matter of water, he will be interested,"</b> Ravus answered disinterestedly. <b>" he was just not interested in matters of the land."</b><br>
<br>
"Really? I never noticed!"<br>
<br>
Ravus ignored Valerie's quip. His eyes were focused on the field in front of him. When he comprehended his path to be a Darkness Elemental, he was gifted with memories and knowledge of war. Brilliant tactics used by famous general, military internal affairs, and the path to raising moral... which he had never used since the Spirits were interested in anything related to knowledge. Their morale was at an all-time high.<br>
<br>
He did not need the star fragment; Aloiss didn't need it. Even so, it had a significance for them in that this was the Elementals' first battle. No amount of knowledge could replace experience. Ragna climbed out of the crater. The vibration he created as he walked was not felt by Ravus. He didn't have legs.<br>
<br>
"Are you confident?" The Primordial Earth Elemental asked in a heavy voice. Ravus didn't answer.<br>
<br>
<b>"Accompany Magen. Ensure that she isn't hurt. Valerie, return to the forest and continue the research for golems implementation."</b><br>
<br>
"What research?" Valerie looked confused. Not that it changed anything. The research team trained by her could do well without her help. Ravus just wanted an opportunity to send her away from the battlefield.<br>
<br>
After Ragna convinced Valerie to leave, he nodded toward Ravus before walking toward Magen.<br>
<br>
It was time. Ravus raised his longsword to the air. A dark pillar was raised to the air.<br>
<br>
<b>"All troops! Distant Water for Distant Fire!"</b><br>
<br>
The Spirits reacted to his command. The Cold Spirits gathered Cold Energy between their antlers, while the Earth Spirits did the same before heading for the sky. At the same time, freezing cold spheres and humongous stones were shot toward Tartarus units.<br></li><li class="bbTabContent" id="tab_1736445001" style="display: none;"><br>
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Osena Dewrise</div></div><div class="bbcode-side bbcode-side-right"><br>
</div><br>
<div class="bbcode-side bbcode-side-left"><br>
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Valerie Iceveil​</div></div>From the side of the continent Tartarus army was from, Osena decided to lead the troop northeast instead of straight east. However, when they chanced upon a small lake, an Elemental reported that they saw a nation built just next to a small bay...<br>
<br>
After a moment of hesitation, Osena decided to rest before she personally headed to this maritime nation.<br>
<br>
<div style="text-align: center">-----<br>​</div>Valerie returned to the forest. She raised quite a fuss when she discovered how cool the project she was left out from. The Elementals placated her with an iced fruit. Her help unneeded, she travelled to Aloiss Peninsula. Faced against the huge ocean, she used her energy to create a huge, huge iceberg... to cool down the temperature in the forest.<br></li><li class="bbTabContent" id="tab_1736445002" style="display: none;"><br>
13 Coin, 20 Population, 6 Nature Spirits Troops<br>
<br>
1. The Nomad of Aloiss moved northeast.<br>
2. War!<br>
3. Research into the possibility of merging Spirits with Golem.<br>
<br>
Diplomacy: Osena went to Mara-Sarma in his curiosity...<br>
Event: Unable to help with the golem research, Valerie created a huge iceberg near the peninsula out of boredom.<br>
War: 2 Cold Spirit Troops and 2 Earth Spirit Troops attacked Tartarus with cold energy freezing bullets and heavy earth energy stones.<br>
<br>
<br></li></ul>
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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<span style="font-family: 'MedievalSharp';">The Capital of Barakzad was lively as always. Many merchants were trying to sell there wares, the orcish threat hasn’t really be realized in the mountain kingdom. Everybody were busy living their lives, and now a army of Lord Borin was leaving. Borin was a old veteran and he was coming to remind the king of the strange star that disappeared from the sky.<br>
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Thrazir was sitting in he’s camp when the reinforcement finally arrived. It was the old lord Borin who led them. Thrazir stood up and greeted the old dwarf. The man immediately started a tirade talking about how long Thrazir was gone. And how many things changed in the kingdom, and how he needed to come back home.<br>
"Borin, I want to show you something"<br>
Borin and Thrazir walked with some guards out of the encampment.<br>
"You see that savage city, it’s full of that green beasts. Can you now imagine why I have been outside for so long"<br>
Borin looked at the huge orc city with a worried face. But then he said "you see, the star fell from the sky. That has to mean something, maybe it can explain where this green beasts come from. Our forefathers have never told us about these orcs or whatever you call it"<br>
Thrazir didn’t really notice the star. But now he looked in the sky it was gone. And maybe he was right, but he couldn’t just abandon this city.<br>
"I need to keep eyes on this settlement”<br>
"You know Thrazir, you don’t have to take your men. Ride with me to glory"<br>
<br>
<b>Actions:</b><br>
- All the ram units move to the direction of the star with Thrazir.</span></div>
				
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---------------------------------------------------TURN 9---------------------------------------------------<br>
<br>
The city was complete, but Hanon wasn't content. He decided to add a training ground just below the city so that his soldiers would have a proper place to prepare themselves for combat. He took several days to create a large place for soldiers to practice their skills and become better. He hoped that he would soon be able to train his soldiers in leadership using this place.<br>
<br>
Meanwhile, the band of soldiers sent eastward continued on their way. When they arrived to their destination, they prepared for a new settlement. More settlements meant more people, and more people meant a greater strength among the population. The new settlement would be called Highrise, due to its proximity to the great hills just south.<br>
<br>
Meanwhile, diplomacy at the fallen star remained tense...<br>
<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Training grounds created in Capital<br>
(-1 Turn, -2 coin)<br>
<br>
4 Iron Guard units move 1 space east and begin building a settlement.<br>
(-2 turns, -3 coin)<br>
<br>
Diplomacy continued...</div>
				
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					<div class="bbWrapper">Turn 10, Month 3, Week 3, Year 3000 B.C. (Bronze Age)<br>
<br>
A decisive battle has been fought and a hard one victory has come by in it.  The enemy leader has been captured and now his fate lies in the hands of those that he had looked down upon. Will they capture him as a prisoner of war? Will they terminate him as a show of force against the nation? Or will they do something else. Only time will tell, truly.<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
14 coin, 124 Population,<br>
⦿ x9 Kobold Skirmishers<br>
⦿ x8 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-0-png.627771/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564731-b6ab5de2570f5e8ab418ddb6d8351858.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.0.png" title="Khanzhig Turn 10.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The airship retreats far from the battle to the coast line.<br>
<br>
The fighting went intensely for a week as the fierce fighting of the Nation managed to destroy many troops of the undead. (-3 Warriors, -1 Archers).<br>
However the Leader of Tartarus used his powerful magic to unleash a cloud of death upon his enemies killing some of the Nations Troops. (-1 Handler, -1Kobold Skirmishers).<br>
The Aloiss launched a full scale assault even under the duress of a hail of arrows from the skeletal archers and managed to stop the enemy in their tracks. (-1 Archers, -1 Leader Unit).<br>
The Leader of the Tartarus Empire is now at the mercy of The Nation and the Aloiss.<br>
From the East a large army of Dwarves mounted on Large Rams arrive at the edge of the crater. (Diplomacy between Itza, Aloiss, Mirir and Tartarus)<br>
<br>
  The Capital is undergoing upgrade to be a bastion of the age. (1 turn remaining)<br>
<br>
The Kroakun arrives to the large Stone Golem and manages to reignite the magic that sustained it, bringing it back to life. It's eyes light up a brilliant blue and it begins to cycle through unknown languages before speaking in the tongue of the Nation of Itza. "What is your bidding master?" (Tier 3 Large Stone Golem acquired)<br>
<br>
-------------------------------<br>
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<br>
3 Coin, 12 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-1-png.627798/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564758-ac433044e6820bc6653e30a5004f0fca.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.1.png" title="Khanzhig Turn 10.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
A new market has been built. (+1 coin, ability to form trade routes with other nations)<br>
<br>
The defense spirits explore the city and come across a crack in the ground that leads to an underwater grotto where an intact ancient boat resides.<br>
<br>
--------------------------<br>
<br>
The Kingdom of Attolia<br>
10 Coin, 54 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-2-png.627832/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564792-829f6c11fcdf6a2e5264f954b418a169.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.2.png" title="Khanzhig Turn 10.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
Scribe School constructed to the joys of the people who will become more educated(Next Age will have decreased turn time on Research)<br>
2 Port Cities have been constructed to aid in the growth of the Kingdom<br>
An Orphanage has been constructed for those whose familes are lost in war. (+2 public adoration)<br>
Judicial Court has been built (Decrease in Crime)<br>
Hospital/Healer's Wing added to the temple (+2 Faith, +2 Public Health)<br>
Royal Treasury built to aid in better use and track of funds within the kingdom (+2 Coin per turn)<br>
<br>
Investigation of the strange map revealed it to be a map of another continent, believed to be to the far East. Currently your Kingdom does not possess the types of ships that can survive the journey however.<br>
<br>
The Large Trees seemed to extend upwards to great heights and there seemed to be nothing special about them, until a group of elves appeared practically out of thin air with their arrows drawn. "What are you doing at the sacred trees?"<br>
<br>
The Battle was long and fierce with many dead on all sides. However when the dust was settled, all the ORCS were dead except 1, their leader who though slightly injured was still in fighting spirits and showed no signs of slowing down. (-5 troops)<br>
<br>
------------------------------<br>
<br>
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<br>
16 Coin, Population 31, 1 Dragonfly Scout, 5 Bee Workers , 2 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-21-png.627837/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564797-519d9b646de50ffe4cbcf1cbdf722131.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.21.png" title="Khanzhig Turn 10.21.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Snow Venus Fly Traps were built to help defend the mountain city (+2 defense)<br>
The Hospital has been constructed (+2 Faith, +2 Public Health)<br>
<br>
The Battle was long and fierce with many dead on all sides. However when the dust was settled, all the ORCS were dead except 1, their leader who though slightly injured was still in fighting spirits and showed no signs of slowing down. (-5 troops)<br>
<br>
---------------------------<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
6 Coin, 18 Population, 1 Sand Skiff<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-3-png.627838/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564798-7712baafc8a19b08149219b8e3b5678e.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.3.png" title="Khanzhig Turn 10.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
New Policy has been enacted, "Slaver Nation" (Purcase Slave Units for 4/turn at 1 coin. Sacrifice those slaves on a 1/1 basis to decrease time to 0. For each Crypt that is constructed, an additional undead unit is created)<br>
<br>
A tomb has been built(Allows a +1 Undead unit for each unit purchased)<br>
<br>
The battle was long and fierce but it ended up with all of the undead crushed and broken by the enemy. The Leader has been captured by the enemy troops. On the horizon, a large army of dwarves on large battle rams have arrived at the edge of the crater.<br>
<br>
--------------------------<br>
<br>
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<br>
32 Coin, 40 Population (Reached current Max Population), 2 Builders, 2 Miners, 4 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-4-png.627846/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564806-3ea1ff1148c0c5e7065b9781b5bc4302.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.4.png" title="Khanzhig Turn 10.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
Diplomacy in progress<br>
<br>
The Forest seems eerily quiet with all the animals becoming silent.<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
16 Coin, 20 Population, 6 Nature Spirits Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-5-png.627851/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564811-52ecc613c2b28e96af1b05ad2c0b7bcd.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.5.png" title="Khanzhig Turn 10.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The fighting went intensely for a week as the fierce fighting of the Nation managed to destroy many troops of the undead. (-3 Warriors, -1 Archers).<br>
However the Leader of Tartarus used his powerful magic to unleash a cloud of death upon his enemies killing some of the Nations Troops. (-1 Handler, -1Kobold Skirmishers).<br>
The Aloiss launched a full scale assault even under the duress of a hail of arrows from the skeletal archers and managed to stop the enemy in their tracks. (-1 Archers, -1 Leader Unit).<br>
The Leader of the Tartarus Empire is now at the mercy of The Nation and the Aloiss.<br>
From the East a large army of Dwarves mounted on Large Rams arrive at the edge of the crater. (Diplomacy between Itza, Aloiss, Mirir and Tartarus)<br>
<br>
Diplomacy available with Mara-Sarma<br>
<br>
Research completed into figuring out how to merge spirits with golems. It can be done. (Ability to train Light Golem unit as conscript)<br>
<br>
---------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568812318143.png" data-src="https://www.rpnation.com/attachments/1568812318143-png.627728/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
22 Coin, 30 Population, 4 Guards, 3 Human Ships, 6 Ram Units<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-61-png.627854/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564814-3f0d8c8257ec3288ea740ff90ebe5bd3.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.61.png" title="Khanzhig Turn 10.61.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Dwarves on their Ram units ride hard for a week to arrive at the fallen star. What they find is the after math of a large scale battle that had ended not that long ago. A bunch of lizard people and Spirits seem to have destroyed an army of undead soldiers. Fallen from all sides litter the battlefield and magic lingers on the ground and in the air.<br>
<br>
(Diplomacy open with The Nation, The Aloiss, and Tartarus)<br>
<br>
-----------------------------<br>
<br>
<a href="https://www.rpnation.com/attachments/1568852419033-png.627949/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564909-fff2cd037f132fe4eb634f46d006a3de.jpg" class="bbImage " style="" alt="1568852419033.png" title="1568852419033.png" width="100" height="28" loading="lazy"></a><br>
<br>
<br>
15 Coin, 32 Population, 10 Iron Guards, The Trireme<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-7-png.627950/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564910-f8a51b2b8efc7c8f58d9e98ea553983a.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.7.png" title="Khanzhig Turn 10.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
The training Grounds were created to make a solid fighting force for the Unity. (+1 Melee, +1 Defense)<br>
<br>
The Iron Guards begin to have a new settlement constructed.<br>
<br>
--------------------------<br>
<br>
Ludia Maroza (The people of Frost)<br>
<br>
30 Coin, 30 Population(Reached current Max population), 6 K Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-8-png.627978/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564938-0ca598cd2d6d1adec1512b9acedeba44.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.8.png" title="Khanzhig Turn 10.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1567422716165-png.621985" data-src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1567422716165-png.621985/" data-url="https://www.rpnation.com/attachments/1567422716165-png.621985/" class="bbImage" data-zoom-target="1" style="" alt="1567422716165-png.621985" title="" width="" height="" loading="lazy">
	</div><br>
<a href="https://www.rpnation.com/attachments/1568853244014-png.627980/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564940-912e7c01db47248932d654d6af70f2b5.jpg" class="bbImage " style="" alt="1568853244014.png" title="1568853244014.png" width="100" height="29" loading="lazy"></a><br>
22 Coin, 24 Population, 6 Tier 1 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-10-9-png.627981/" target="_blank"><img src="https://www.rpnation.com/data/attachments/564/564941-3eb41247a3281d8d42b29c20ede2d0a1.jpg" class="bbImage " style="" alt="Khanzhig Turn 10.9.png" title="Khanzhig Turn 10.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
The settlement on the NOrthern shore is completed.<br>
<br>
The builders put their heads together and figure out how to make Iron to be used as a material.</div>
				
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					<div class="bbWrapper"><div style="text-align: center">The Kingdom of Attolia​</div><br>
As the Orcish Army was whittled down to one final Orc, a report was sent back to Attolia. It had been a victorious battle, albeit a costly one. There were cheers on the streets as it appeared that the Kingdom would be safe from the dangers and carry on to the new age. The Court itself was in a flurry of activity as they had seemingly found a map of a different continent to the east. The Kingdom had to grow and advance to reach and interact with these new found lands. Thus, the Royal Treasury was emptied to fund a massive program of development in Attolia. They could not simply expand horizontally and cover the lands. They had to aspire to reach taller heights and grow vertically as well. Thus, while the battle continued to deal with the last Orc, the City of Attolia would under go a massive transformation.<br>
<br>
---<br>
<br>
"Hail People of the Trees! We mean no harm or intrusion. Forgive us if we have violated your sacred lands as we were ignorant on the matter and did so with no malice in our hearts. We are men of the Kingdom of Attolia to the north and have been exploring nearby lands, seeking new lands, fortunes, and most importantly friends. We are blessed to have met Hrignak, the Guardian of the Forest to the north, and befriend him as of late as we have sworn to assist and protect him and his lands while he swears to help us and protect our people and lands. We hope to be able to call you friend as well in the near future. Are you in need of anything or perhaps may we be able to assist you on a matter as a sign of goodwill if you are skeptical of our sincerity?" (Beginning of diplomacy. Continue in discord when there's a channel available?)<br>
<br>
---<br>
<br>
Summary:<br>
<br>
Actions:<br>
1. Upgrade Attolia to a Level 2 City (1 Action, 5 Gold)<br>
<br>
2. Upgrade Attolia to a Level 3 City (1 Action, 5 Gold)<br>
<br>
3. The Attolians continue the fight to finish off and/or capture the Orcish leader and rid the world of this great danger.<br>
<br>
Event/Diplomacy: Diplomacy with the Elves of the Giant Trees<br>
<br>
Exploration: The Light Infantry Unit and Wolf Unit explore the western region.</div>
				
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The city of Cerebrim was silent. The temple was filled with the citizens , so was the Harmony Tree , they all paid respect to the soldiers they lost on the battlefield . They also thanked their mother earth for keeping her child asleep just a bit longer so that they could rid the world of the orcs . They let their human allies take the orc prisoner , not wanting them on the island anymore and they don't believe in prisons. After the event Lia returned to er throne room , only talking to her advisers through telepathy . Her avatar of war was missing from the conversation as he knew she would not want to be reminded of war at the moment . She addressed Conre through her mind " before anything else , let us reclaim what is left of the old dock and finally also turn it into a full fledged port town as well. I want the port town to be a memorial to the battle , i wish to dub the towns name : Leviathan's Rest , in memory of the battle we had no choice but to fight " she said as she sat back , her servants applying Mi-ri gel to her wounds from battle<br>
<br>
Her technology adviser reached out to her "My queen , if you wish it , should we research ways of upgrading our city so that we may strengthen it " he offered to which she approved and the adviser quickly sprung to work. she stayed quite in her throne room as the servants finish tending to her wounds "avatar , i know you can hear me , please , make your way to the birthing pods and oversee the creation of 2 more ant archers , we will have to rebuild our army " she said but only silence came from the avatar of war but she feels him nodding to the order " dear sweet earth mother , forgive us for going against the harmonic ways but we had no choice " she said as she stood and walked out of her palace , flying to the gate and stepping outside . The winter venus flytraps doing their duty and guarding the entrances , but they were still sentient and some of them brought their teeth filled heads down to her and she gently caress the heads as she looked out over the snowy wasteland that is Terranfall . It caused her to smile , knowing that such beings are no longer on the land she cherishes so much.<br>
<br>
================================================<br>
<br>
Action 1: Build a new port settlement (named Leviathan's Rest)<br>
 <br>
Action 2 : Research city upgrade for level 3 city<br>
<br>
Action 3 : Birth 2 more ant archers​</div></div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">hi ^^</h5>
			

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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9907506" data-lb-caption-desc="Flutterheart · Sep 19, 2019 at 11:07 PM">

		

		
	


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After Vocia had the visit of an elemental , their city went back to normal as if nothing new came to their gates . The Duchess had a few things in mind that she wanted to do but the thoughts then came through from her exploring soldiers . She conjured a small pink crystal sphere in front of her as she watched through the vision of one of her Flint Fighters . She saw what seemed to be a boat of sorts "hmm , Flint Fighters , remain at the location please , i will conjure up a Water Watcher to help with the boat , if you can , please investigate the boat" she ordered as she dissolved the sphere and made her way to the Summoning circle<br>
<br>
One her way she thought of what the story behind the boat can be , after several thoughts ran through her mind , the idea finally came to that , if they get the boat to the dock to study , they need a place to help with that . She mentally ordered a few Marians to summon a node to a Nexus of Knowledge , a large floating crystal that not only radiates knowledge  but also stores it . With that done she stopped at the circle<br>
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"hmmm Marian's i suggest we speed up the Nexus of Knowledge , the faster we bring that Nexus in , the better understanding we will have " she mentally ordered before taking her bow and started the ritual to summon a water watcher<br></li><li class="bbTabContent" id="tab_1736444994" style="display: none;"><br>
Use 2 turns to build a Nexus of Knowledge which is what they substitute for a research center<br>
<br>
Summon 1 water watcher<br></li><li class="bbTabContent" id="tab_1736444995" style="display: none;"><br>


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<div style="text-align: center">Ravus Darkfell​</div><div class="bbImageWrapper  js-lbImage" title="maxresdefault.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FEazxQf6ERlI%2Fmaxresdefault.jpg&amp;hash=036f3634bf3310baea54d1799caeaff9" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Earth Spirits Troop [Humanoid]​</div></div><div class="bbcode-side bbcode-side-left"><br>
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Cold Spirit Troops [Cervus]​</div><br>
</div>The skirmish soon ended without the Spirits being touched by the dust of war. The longsword in Ravus' hand dissipated unceremoniously. They had won. Ragna sighed from the carnage, while Ravus remained expressionless. The Spirits, however, were not as calm the the Elementals. Some of them showed signs of instability, unable to maintain their form.<br>
<br>
Regardless of everything, the Elementals had lived in peace for centuries. This was their first exposure to the cruelty of war. Ravus planned to slowly train them to be elites, but it would take a long time. For now, he was just satisfied no Spirits were killed in the battle.<br>
<br>
"Do you regret your choice?" A question broke Ravus' musing. Ragna had approached him when he didn't notice. The Dark Elemental shook his head.<br>
<br>
"Good," Ragna nodded in approval. "remember to hold that confidence."<br>
<br>
"What are they?" Ravus gestured toward TikTaq and his army, as well as Tartarus' remnant.<br>
<br>
"The one who controlled undeads are helians, a race from desert area. I had heard of lizard people living in a distant forest before, but this is my first time seeing them after centuries." <br>
<br>
"...do they speak Common?"<br>
<br>
"Fluently," Ragna answered. "the leader was named TiqTak. He is quite reasonable. I suggest that we leave the matter of Tartarus King to him."<br>
<br>
Ravus nodded. He wasn't interested in war prisoner. What he wanted was for the matter to be solved cleanly so that they could gain technology blueprint from Itza, as Ragna mentioned in his report of negotiation.<br>
<br>
A week of fighting and all that remained of his retinue was a weak diplomat and a sorcerer who proved to be unworthy of his role in the kingdom. The amount of magic used to fight the attackers had taken its toll on the younger Helians, and while Maat still possessed enough strength to fight on, it was a losing battle if he had no support. From his place in the sand he watched the armies of his new enemies with an analytical stare.The element-based army seemed unharmed, but a few within their ranks seemed...odd. Then the lizards did take some casualties, which meant their reptilian origins did not make them immune to his spell. <br>
<br>
As their leader approached him and made the assumption that he could be of assistance, Maat smirked. “If this is what you consider a victory then battle must be a new concept to you and your people.” He swatted the lizard’s hand away and quickly rose to his feet. A hot desert wind danced about the group and Maat’s robe and hair moved with the current. “You and your people survived by the skin of your teeth and only because you had assistance. So do not consider this a victory. Call it luck.” <br>
<br>
It was not possible for a chosen of the gods to fail. This was merely a lesson,from the gods, a reminder that the world remains full of dangers.<br>
Thrazir had rode with with his men for a week now. Borin had imagined many things about what they would find. Like a weapon or a gift from our forefathers to defend ourselves from the orc horde. But that couldn’t be further from the truth. <br>
They arrived and saw the remnants of a battlefield. Dead bodies were laying across the landscape and they saw soldiers they had never seen before.<br>
Thrazir hold up his hand.<br>
<br>
"Wait"<br>
<br>
The riders immediately stopped and formed a perfect formation behind Thrazir and Borin. The old dwarf was nervously touching his long white beard. This wasn’t what Borin expected at all, and what Thrazir said after this even surprised him more.<br>
<br>
"I don’t know who you all are and why you fought against eachother. But we only want to know what happened to the star that fell from the sky!"<br>
<br>
The reaction of the defeated king was to be expected but TikTaq had given him the opportunity to show some semblance of sanity.<br>
<br>
"You are more fool than king. A king would understand defeat and put their nation first. You have been offered peace and instead have chosen to soothe your ego. Your people would be better off without you."<br>
<br>
With that TikTaq gestured with his hand and in a hurry several Kobold came over, binding the defeated leader tightly with rope and stuffing his mouth full with fabric.<br>
<br>
"You will return to your people but until then you and your poisonous mouth will remain sealed."<br>
<br>
Soon the situation changed and a wall of mounted troops appeared. They appeared to be of a similar height as the kobold, albeit ontop of large, horned beasts. One of the men spoke, he also spoke of the star.<br>
<br>
TikTaq turned and bowed towards the newcomers, formal as ever. "Greetings. The star you speak of is being prepared for transportation to our home. The battle is a result of this 'king' attacking us and my friends here." TikTaq gestured at the bound and gagged Tartarus leader before pointing to Ragna and his units.<br>
<br>
"The majority of what your fine mounts stand on is the remnants of his skeletal soldiers."<br>
<br>
"...what are they?" Ravus asked Ragna in the Elemental's language.<br>
<br>
"Dwarves."<br>
"...you call them short?"<br>
"I did not. Their race is named dwarves."<br>
"I remember you once said that dwarfing over others means-"<br>
"It is merely a metaphor to show how one is taller than the other, Ravus."<br>
"So dwarves are called dwarves because of their short stature?"<br>
"No. The metaphor comes after dwarves were revealed to the world. It came to be due to the difference in height between dwarves and other races which led to this comparison."<br>
"...so dwarves do mean short?"<br>
"Yes. In some context, yes."<br>
<br>
Apart from the silly conversation, Ravus asked Ragna to translate what TikTaq, Maat, and the dwarves were saying to each other word by word. His face darkened when he heard the dwarves were asking for the star as well. Ravus hovered to TikTaq's side. He did not utter a word, but his stance was clear.<br>
<br>
“Gah!” He struggled against his attackers for a moment before they finally succeeded in binding and gaging him. While this wasn’t an ideal situation, it was amusing to see that the lizard was frightened of the power he possessed. At least his tiny brain was capable of comprehending danger. He was prepared to be lectured by the insignificant creature some more, when a new army appeared on the horizon. Maat’s silver gaze looked to the figure at the front of the army and he stared at the man with despair present in his eyes. <br>
<br>
It was the sound of hooves stampeding to their location that finally woke the diplomat and sorcerer from  their unconscious states. Thoth was badly injured, with several bruises across his face and body. His eyes were so bruised he could barely make out the scene that was unfolding around him. If it weren’t for Hotep he wouldn’t have figured out that they lost the battle. <br>
<br>
“Please help my King! These invaders have attacked us and seek to take the star for themselves!” If he had been an inexperienced sorcerer like the young diplomat, Hotep might have been crushed by the elemental’s barrage. But he was lucky enough to have only been knocked about by the explosions from the numerous impacts. “These lizards seek to conquer us with the star!” He raised his arm and singled out the leader of the Itzan plague. He could only hope that their armored appearance and weapons meant they knew the hardships of battle and would be willing to fight a supposed threat.<br>
<br>
Thrazir just wanted to respond but Borin was faster<br>
"I don’t who y’all are, but I can tell you this one thing ladies you ain’t getting away with that star!"<br>
Thrazir began laughing, Borin was of the old generation. They only knew about fighting, drinking and mining. <br>
Thrazir then started talking "My friend here meant that we want to examine the star."<br>
Suddenly a strange man started screaming that he was attacked by aggressive lizard scum.<br>
"You!" and Thrazir pointed to the man "come here!".<br>
<br>
TikTaq lowered his nose and rubbed at the bridge of it, his eyes shut tight from exasperation.<br>
<br>
"Why is it that the races of this continent are so set on fighting?" He turned to Ragna. "Is everyone apart from your kind this way?"<br>
<br>
He looked back at the mounted dwarves, the dust of the fallen skeletons still coating his scales. "I would like to avoid any more fighting but I will tell you what I told that lying waste of life over there. We won't attack you but we will most certainly defend ourselves in needed."<br>
<br>
TikTaq raised his hand, his remaining units putting themselves between the dwarves and the star.<br>
<br>
"The star was sent here by our gods and we are going to take it back to our home. We will happily share technology with you or provide resources as compensation if you so wish. We are open to trade and even supplying workers to help you with any current projects you may have. The only thing we cannot budge in is the star returning with us."<br>
<br>
Ragna couldn't answer TiqTak. When he and Osena secluded themselves to Hermit's Nest, the continent was engulfed in a war as well. Now, it seemed like they were heading down the same path once more.<br>
<br>
In annoyance, Ragna frowned and realised the Sorcerer went as far as sputing nonsense to put themselves on high moral ground to ask for help.<br>
<br>
"Enough," his voice rumbled heavily. With a gesture from his arm, a circular stone wall was raised around the sorcerer.  "there has been no talk of conquest until the words spill out of your mouth, lying helian. Your lies will get back to you."<br>
<br>
Surprisingly, Ravus was the first to response to the dwarves' comment.<br>
<br>
"Why not together research?" he asked Tiqtak in broken Common. "Problem?"<br>
<br>
"Is it a problem to perform research over the star fragment together, asked Ravus," translated Ragna. Then he sighed. He continued in Elemental Tongue. "unfortunately, the probability is quite high. The lizard people believe that the star fragment is a gift from their gods, which complicated the matter."<br>
<br>
"What is a god?"<br>
<br>
Ragna was at a loss of how to answer.<br>
<br>
"We only want to examine the star before you take it with you. But apparently it’s so important that you won’t even let us examine it. And who’s side are you on?" Said Thrazir looking at the Elementals. Thrazir wasn’t here to fight, but he was desperate. The war with the orcs needed to end as quickly as possible. And if this star could help them with it, they needed it no matter what<br>
<br>
With the words from the elementals and the leader of the dwarfs, there was a thought brewing within TikTaq. Addressing both parties he spoke, moving his glance from one person to the next.<br>
<br>
"There is a need for us to have this star piece, even if it is just a pile of rock. Symbolically it holds alot more power than it necessarily does as a resource. That said..." TikTaq turned to Ravus, "Maybe cooperation to understand it makes the most sense and could help remove any risk of conflict."<br>
<br>
Turning back to the dwarves once more he addressed their leader directly. "What I propose is a trade of sorts. We still take the star piece with us, however one of your most trusted advisors returns with me to my homeland as a personal guest and I leave my troops here with you to act as soldiers in your army. Your advisor can be involved in the process from start to finish. Upon completion we will return him to you in the hope you can return our units to us safely."<br>
<br>
Turning to Ragna he continued. "The sharing of information would of course extend to you also. In fact I would invite you or one of your retinue to return with us to visit our home."<br>
<br>
Ragna translated for Ravus, in which he nodded in agreement after.<br>
<br>
"Ragna go. I stay," he addressed TikTaq before he turned to the dwarves. "Agreement with Itza. Friend."<br>
<br>
Though they were disoriented from their first battle, the Spirits recovered enough to at least maintain their form. The Cold and Earth Spirits stood quietly behind Ragna, waiting for order.<br>
<br>
Maat was surprised that the conversation had gone in this long. The newcomers seemed ready to battle when they first arrived, but now it seemed they were more interested in talking. <br>
<br>
“Do not trust these foreigners! They intend to claim this land as their own!” Hotep’s voice resounded off the walls and up into the open air. he was no diplomat so he had no skill at negotiation or trying to sway others to his side of an argument. But he wanted to try. <br>
<br>
After hearing the sorcerer’s words, Maat became frustrated with Hotep’s uselessness. Being gagged he couldn’t use his most deadly spell, but he had other magic at his disposal. While sitting still and keeping quiet, he opened his hand and a shard of ice quickly formed. As it took shape the razor edges collided with the bindings around his wrists and cut the restraints. <br>
<br>
His hands went up, palms opened toward the two leaders as flames flickered into existence and formed fireballs that’s blazed in his hands. “Tartarus sees through this charade. Letting them leave with the stone is a risk that could result in the worst for all of us. “<br>
<br>
Maat looked at the dwarven leader. “Do not give this enemy a potential weapon. Then they’ll been on your doorstep in before you know it.”<br>
<br>
This actually made Thrazir think. He didn’t trust anybody here at the moment. But letting them leave with the star, was just a no go. Borin said in Dwarvish "you know my lord, you just need to give the signal and we shall die for you and your cause!"<br>
<br>
"I know Borin, But I need to choose a cause that I won’t regret first"<br>
"Thrazir, trust ya old man for once. If we let them leave with the star you know all our answers will disappear. They  already killed those who stood in their way. And now they’re trying to buy us out, but you know we don’t need anything from those lizard scum. We need that star Thrazir if we gonna survive the green plague."<br>
<br>
Thrazir looked at Borin and said "I shall trust you" and suddenly Thrazir's eyes lit blue and his body began surrounding itself by lightning. Thrazir got a much deeper voice and he screamed "Let’s stop playing these silly  games, you’re not leaving with the star!" And with that said Thrazir fired a big lightning bolt , coming from his hammer to the lizard ranks. Borin gave the signal and war horns were blown, all the soldiers began charging the enemy in a high speed following their King Thrazir to glory!<br>
<br>
"Spirits!" A longsword manifested out of thin air. Ravus pointed at the dwarves. "Distant Water for Distant Fire!"<br></li><li class="bbTabContent" id="tab_1736444997" style="display: none;"><br>
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Osena Dewrise</div></div><div class="bbcode-side bbcode-side-right"><br>
</div>There was an unusual visitor at the wall of Mara-Sarma. The visitor was not human, nor was the visitor anything closely resembling a humanoid. The visitor was a three meters tall wave. Wave was the only apt way to describe it. Water surged forward in rolls like a wind pushing off the ocean in an attempt to sink ships. When the wave reached the entrance, it stopped. The wave shrunk in size, heading toward the closest official guarding the gate.<br>
<br>
The top part of the wave formed a head.<br>
<br>
"What is the name of this city?" the head asked.<br>
<br>
Two Flint Fighters were guarding the docks . They took note of the approaching waves . They saw it form into a sort of body which raised their red flags as the two rushed over . The sound of glass breaking as 2 crystals formed below each as they came to a stop in front of the being<br>
<br>
There wasn't really a sense of hostility or violence but they did give off the feeling of suspicion . Nonetheless they listened to the water being and responded with their deep , otherworldly voices being heard within the head of the creature "you stand before the Blissful and joyful city of Voicia , Capital of Mara-sarma , state your business watery one" the guards said as they stayed in front of the water being.<br>
<br>
"I am Osena Dewrise of Aloiss. Is it possible to meet the leader of Voicia?"<br>
<br>
By now, he was only two meters tall. The upper part of the wave now resembled shoulders while the head showed a rough outline of a face. He glanced curiously at the Flint Fighters. They looked similar to golems, but the composition that created them was closer to that of an Elemental, though they lacked sentience.<br>
<br>
"As a representative of the Elementals, I may have some proposal that might interest the leader."<br>
                         <br>
THe two flint fighters turned to each other , possibly mentally communicating with each other before turning back to the now smaller water elemental " You are permitted to enter Voicia but you will be kept under watch for the safety of the Duchess , you will find her most likely enjoying the city like her subjects . Look for a Marian with golden glowing eyes , that would be the Duchess "<br>
<br>
The flint fighters then lead the elemental to the gate and allowed it in. The city itself was filled with strange winged beings that were either dancing , painting , sculpting or singing . All the Marians had blue eyes accept for one in the distance that was currently singing to a group with a few singers joining her on stage . Her eyes were glowing a bright golden color.<br>
<br>
Osena nodded at the cautionary words. The flint fighters truly piqued his interest. How they were made, fo instance, could be beneficial to the age-long problem of the fragility of newly born Spirits and unstable Elementals. Perhaps he should also ask for the model for them in the future.<br>
<br>
When Osena noticed which one was the leader of this city, he released a heavy sigh. The duchess gave him a similar air to Valerie. He was up for a not so pleasant conversation. As a proof of that, the duchess was singing. Just like Valerie when she had some free time and was not pestering anyone.<br>
<br>
He waited until the Duchess was done.<br>
<br>
Duchess Ziva noticed the water elemental when it approached the back of the crowd but remained on her gentle calming key to her song . Once her song was done she gave a bow to the applause before the other singers took over and continued . She took to the air , flying over to the water elemental and landing in front of it<br>
<br>
Her eyes darted all over the elemental as she smiled "wow , a body of water actually taking the form of a body " she said as she skipped around the elemental , inspecting it before stopping in front of it again "it's new , it's creative , it's beautiful , it is extraordinary , a great form of inspiration " she said with a huge smile before backing up a bit.<br>
<br>
"oh i do beg your forgiveness , i tend to get ahead of myself when seeing something new that i haven't seen before " she said as she took a slight bow " Duchess Ziva Mikler  , Duchess of the joyful city of Vocia and the blissful nation of Mara-sarma , how my i be of assistance to you , fair and awe inspiring elemental " she said as she stood to full height again , smiling all the way.<br>
<br>
"It is a surprise to be recognised. We Elementals hadn't appeared on the continent for centuries."<br>
<br>
His conjecture was proven true. The Duchess had a headache inducing bubbly personality. It would be fine if she wasn't a leader. But she was, so it was nothing short of annnoying.<br>
<br>
"We were heading north to the sea, but I cannot help but stop here. To cut things short, are you open for a trade of resource and technology?"<br>
<br>
"hmmm well then i guess i shouldn't be surprised but i am regardless , it is a true experience to witness elementals so closely and seeing their majestic forms given to them by the power of existence and elemental magic " she said as she slightly danced in one place before stopping and thinking , taking on a very serious face , her glowing eyes ceasing their glowing hue and her bright purple skin darkening<br>
<br>
"hmmm , well i....i'm not sure if we here in Vocia would have technology that would benefit elementals . Regular resources are also out of the question because ....." she said as she pointed to the buildings "we don't use regular resources , our buildings are made using magical nodes " she said before her skin brightens again and her eyes glow again<br>
<br>
"but please , if you aren't in to much of a hurry , i would like to learn more about the elementals and you sound like you could take a break.  Where better to take a break then here at Voicia " she said with a huge smile as she waited for his answer , slightly hopping  in one place as her wings slowly flapped.<br>
<br>
"Not even shipwrighting? As for resources, what we offer is more than wood."<br>
<br>
Osena looked around and pointed at an empty plot of soil. The soil, despite the high salt concentration, suddenly had tiny sprouts growing on them.<br>
<br>
"We came from nature, and we will return to it. Regardless of the salinity of the water here, we can provide you with grains. Growing even a forest is possible if we put enough effort to."<br>
<br>
She gave him a confused look then turned to the open plot as a plant grew from nothing . Her eyes wide as she hovered over as she looked at the small plant " something made of nothing , impossible  yet very possible " her entire demeanor went from bouncing joy to a calm gentle sense " so small , so fragile , yet it exists , how wonderful , the beauty of nature can tug at ones heart strings " she said as she turned back to the elemental<br>
<br>
Her calm and gentle demeanor stayed with her. Seems that the Marians attitude responds to their environment , a simple small plant calmed the Duchess down to an almost normal attitude but once again her eyes stopped glowing and her radiant purple skin darkened<br>
<br>
"but.....we have nothing to give you for such a beautiful gift , all we really have to trade are a set of drugs , they aren't harmful nor are they addictive but they are fun to have around and they are for other races because they don't affect us . The effect the drugs give don't really help us much if we naturally have the effects of the drugs in our bloodstreams " she said as she looked at the plant again and her skin and eyes lit up again.<br>
<br>
"I see." Osena sighed inwardly. Vocia was not as amazing as he thought it would be. Even their naval technology was barely better than the Elemental's.<br>
<br>
He was prepared to leave; the city was good, but Elementals preferred the nature. Osena started to mull over how to reject the invitation, but the Flint Fighters gave him another thought.<br>
<br>
"Your fighters interest me. May I know what they are?"<br>
<br>
She looked at her flint fighters and then at the elemental " oh they are the best soldiers we have so far , a marvel of magical and militaristic creativity , their creation was inspired by two other units we have , the Water Watchers and Earth shakers . The flint fighter my look thin and easily breakable , but they are as durable as the strong earth shakers and strike with as much force " she said as she stepped closer<br>
<br>
"But don't be fooled by the earth shaker qualities , they are as fast moving as our water watchers , they have vision as sharp as the water watcher and those crystals below them aren't just use for fighting close qurters , they can launch those crystal as high speeds like no ones business and regrow the crystal in an instant , ready to attack or shoot again " she said as she hovered next to the flint fighter "hence why you see so many of them in our city " she said as she landed.<br>
<br>
"Magical construct..." Osena fell into deep thought.<br>
<br>
Vocia's foundation in arcane knowledge was deep. The construct soldiers showed a degree of autonomy and sentience, even comparable to Spirits. From the Duchess' explanation, the constructs also possessed different elements, just like Elementals.<br>
<br>
"The technology for creating these constructs. Are you willing to trade them for anything?" Osena stared at the Duchess. His face showed no expression.<br>
<br>
If they could research a synergy between these constructs and Elementals, they could increase the training of Elementals. Even researching the basis of the constructs would be beneficial to their cultivation and comprehension as a race.<br>
<br>
She thought for a moment , looking back at the plant then at the elemental " well we are willing to part with the technology but like all things from our fair creation and our wonderful nation , you'll need the assistance of a Marian in order to use it . Our technology is protected that way . We could trade that for the grain and forest i guess " she said with a smile0<br>
<br>
She used her telepathy to reach out all over the city calling forth one that that would be willing to go with the elemental. Within seconds she got her answer and a dark skinned male landed next to her and she explained everything to him to which he only nodded "well , here is your Marian that will join you so that you can use our technology" she said and waited for response.<br>
<br>
"That will not do," Osena shook his head. "Nurture of Nature is something only us Elementals could perform. The ritual demands the attention of us Elementals as a race and is not something that can be done wily-nilly."<br>
<br>
The last time they had performed the ritual, it took them nearly three months to do so. To perform it once more for one piece of technology-- one they needed further research in order to use them independently-- was not worth it. Osena maintained his stance in front of the Duchess.<br>
<br>
"The grain shall be delivered, but what you offer is not enough for Aloiss to perform the ritual here."<br>
<br>
" all fine , the grain would work just fine but regardless , you still need to take a marian with you in order to use our technology or you could cause a cataclysm if you attempted it on your own . Our technology literally comes from another dimension which only we can reach , any other race attempts this and they could cause a dimensional collapse " she said with a smile<br>
<br>
"don't misjudge us marians to much , we may seem like the bubbling ,  joyful nation of unending parties and blissful evenings of celebration but the buildings and soldiers you see around you are summoned and created through determined and focsed minds , don't fall to easily for our bubbling facades " she said with a smile.<br>
<br>
"Thank you for your kind warning," answered Osena drily.<br>
<br>
He wasn't too interested in the matter of dimensions and whatnot. He was a Water Elemental. Furthermore, one blessed with knowledge in agriculture and economy. As for the matter of reproducing the construct, that should be Valerie's field. Whether what the Duchess was saying was the truth or not was not really important. If all fail, he only needed to wait until they found a Space Elemental to recreate the technology.<br>
<br>
Besides, it wasn't like he wanted the construct to create more of them; he wanted to find the possibility of analyzing the composition to further the Elementals' research in elements... but that was Valerie's field. Or her leading researcher which was with him right by the lake.<br>
<br>
"We will deliver the grain in a week."<br>
<br>
<div style="text-align: center">---<br>​</div>Osena returned to the colony, slightly disappointed. He was hoping for blueprints of deepwater exploration or ships, but the focus of Vocia didn't seem to be on the ocean. The Construct Blueprints were of some consolation. He handed it to a Cold Elemental to pass on to Valerie back in Aloiss Forest. Image projection was their forte. Afterwards, he spent the day along with a group of Earth and Water Elementals growing grains to complete the trade. They used a Cultivation Wagon to transport the grains to Vocia.<br>
<br>
Meanwhile, a small group of Water Elementals were drawn to the lake. The lake had a small piece of land in the middle. Curious, they traversed the water to explore it.<br></li><li class="bbTabContent" id="tab_1736444998" style="display: none;"><br>
<div class="bbcode-side bbcode-side-left"><br>
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Valerie Iceveil​</div></div>"I can't handle it anymore!"<br>
<br>
Valerie shifted form into a human child and pouted. Osena just contacted her with a new blueprint and asked her to somehow research its prevalence to the cultivation of Spirits and Elementals. Then Rana read the message too and said it was possible to link the Magic Construct with the golems.<br>
<br>
She wanted to do a lot, but she was only one. Rana, Valerie's assistant, shifted awkwardly from his eagle form into an adult human. The proportion was off, but the attempt was enough to stop Valerie from pouting and to start complaining.<br>
<br>
"There is just a lot to do! I want to make the golem spirit. I want to look into this construct. I want to look for other Elementals. Why can't I do it all?!"<br>
<br>
Rana cleared his throat. His voice was scratchy and rough, yet at a strangely high pitch. "Because they are all busy, Iceveil."<br>
<br>
"Exactly! Why can't I-"<br>
<br>
Valerie widened her eyes. "That's it!" She jumped to her feet. Her form morphed back into that of an owl before she flew deep into the forest.<br>
<br>
"Where are you going?" asked Rana, worried. Even if she is the eldest, Valerie was more fickle and prone to accident than the other Cold Elemental.<br>
<br>
"I'm going to make a Split Research Wagon!"<br>
<br>
In her mind, the structure of the wagon was already formed. A device that would allow her to lead several research groups of Elementals at the same time. She heard some species had it as well, calling the ability hive-mind or something like that.<br>
<br>
That way, they could increase their research productivity.<br></li><li class="bbTabContent" id="tab_1736444999" style="display: none;"><br>
13 Coin, 20 Population, 6 Nature Spirits Troops<br>
<br>
1. Growing grains to complete the trade with Mara-Sarma<br>
2. Research on Split Research Wagon<br>
3. Cold and Earth Spirits attack the dwarves from afar.<br>
<br>
Diplomacy: The War was finished, but some dwarves arrive...<br>
Event: A group of Water Elementals went to explore the small land at the middle of a lake.<br>
<br>
War:<br>
From above, Earth Spirits dropped huge stones at the dwarves.<br>
The Cold Spirits shot freezing bullets at the dwarves riding the rams.<br>
<br></li></ul>
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> <a href="/members/ladyofstars.55743/" class="avatar avatar--xxs" data-user-id="55743" data-xf-init="member-tooltip">
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<br>
<br>
As TikTaq leapt from the salamander his macuahitl shattered the head of the first skeleton it came into contact with. He felt a burning heat fly over his head as the salamander let loose it's scorching breath to obliterate several skeletons in quick succession. TikTaq and his salamander continued to cut through the standard rank and file enemy, dodging blow after blow. Then with a thundering crash a giant rock took out a large chunk of one of the skeletal units not far from where TikTaq stood. He turned to see giant boulders almost floating through the air before coming crashing onto the enemy. He spotted the elemental forces of Aloiss causing massive devastation from a distance, appreciating the support they provided. From that moment onward, he didn't look back. His trust for his allies from that moment was absolute.<br>
<br>
The battle raged for what seemed like an age before it finally became clear that victory was out of reach of the skeletal horde. Even their "god king" found himself on his rear end by time victory had been realised. Little TikTaq, advisor to the Great Mage, had proven himself to be a capable fighter and leader with the help of some new friends. It wasn't without cost however, almost half of his brothers had fallen during the battle. As it became clear the battle was won, the remaining Itzan left alive took time to mourn their fallen. That time only lasted for a short while.<br>
<br>
A large amount of cavalry mounted by men no taller than a kobold had made their presence known, their eyes set on the star piece also. TikTaq did not want another fight but his people would likely need him to if they were to return the gift from their God's to their home. That was all that mattered at that moment. If he and his brothers had to die to get the gift back home then so be it. If they fell there would always be more Itzan to avenge them.<br>
<br>
DIplomacy went as expected given the tone of the seemingly senile words of one of the dwarves. Battle was to begin and so it did with a lightning bolt from their leader. TikTaq let out a hearty laugh at the attack, taunting their leader. <i>"Is that all you can muster? Our leader can sneeze entire thunderstorms into existence!"</i> Words soon ended and the Itzan were off to do battle once more. Leaping atop his salamander TikTaq barrelled forward, spotting the King of Tartarus before him. Swinging his macuahitl with violent force he caught the man square in the back of the skull, knocking him to the floor completely unconscious. He could have killed him if he had wished but that wasn't the Itzan way.<br>
<br>
With one issue out of the way TikTaq lead the charge straight into the formation of enemy dwarves. He gestured to their leader and called him out. <i>"I thought the people of this land were meant to be taller! Fight me!"</i> Tiktaq began to cut his way towards the leader with a ferocity deserving of the Itzan appearance.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Change Policy [Remove Kroakun Mages] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Conflict always brings new advances in technology and tactics...<br>
<br>
<span style="color: #fc3">•</span> Enlightenment of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>War brings out the worst and the best in people. Technology takes leaps forwards at such times and for the Itzan this is no more true. When researching/developing turn count becomes 0 but cost becomes 2.</i></span></i></span><br>
<br>
<span style="color: #fc3">..................................................................</span><br>
<br>
<span style="color: #fc3">⦿</span> Attack Dwarf Units <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Win or lose...the dwarves had made an enemy...</i></span><br>
<br>
<div style="margin-left: 20px"><span style="color: #fc3">•</span> Challenge to Thrazir <span style="color: #fc3">|</span> <span style="color: #ccc"><i>TikTaq challenged the leader of the enemy to singles combat.</i></span>​</div><br>
<span style="color: #fc3">..................................................................</span><br>
<br>
<span style="color: #fc3">⦿</span> Upgrade Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Complete Settlement Upgrade [3rd and final turn used]</i></span><br>
<br>
<span style="color: #fc3"><b>Research Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Hardened Scales <span style="color: #fc3">|</span> <span style="color: #ccc"><i>More of a natural evolution in response to the extreme intensity of the recent combat, Itzan scales have become significantly more resistant to damage. +2 to Martial Defence.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Fighting In Unison <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Their first battle together has taught both the Salamander and their handlers how to fight more efficiently. Salamander Handler units now become cavalry and have +1 Fire Attack [Ignores Enemy Defence].</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The battle against Tartarus proved that the Itzan need to use their natural weapons to achieve victory. Each and every Itzan unit can make a second attack but this attack requires an 8+ to succeed and cannot be adjusted positively or negatively in any way.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Brothers in Arms <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While fighting in the same battle as an ally, leader benefits affect both armies.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Recruit 4 units of Salamander Handlers in settlement built on the main continent.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Tartarus Leader <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The intention had always been to let the man live, regardless of his attitude. The incoming assault from the dwarves wasn't going to change that and so TikTaq knocked him clean out with a firm hit from one of the flat sides of his macuahitl, rendering him unconscious until the battle reached it's conclusion.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Exploration <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With the stone golem rising, the Itzan welcomed the being into their society. The Kroakun spent the week trying to learn what they  could of the golem's origins and if he could provide any insight into who had inhabited their island prior to them coming into existence.</i></span><br>
<br>
<span style="color: #fc3"><b>Combat Buffs:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> TiqTak <span style="color: #fc3">[<span style="color: #ccc">Leader</span>]</span><br>
<div style="margin-left: 20px"><span style="color: #fc3">•</span> Tier <span style="color: #fc3">|</span> <span style="color: #ccc">2</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+1 Martial Attack [Refinery]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+2 Martial Defence [Hardened Scales]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">All Itzan attacks made before enemy [TikTaq ability]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">Extra attack hitting on 8+ [Tooth and Claw]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">Any Benefit Aloiss Leader Provides [Brothers in Arms]</span>​</div><br>
<span style="color: #fc3">..................................................................</span><br>
<br>
<span style="color: #fc3">⦿</span> Salamander Handlers <span style="color: #fc3">[<span style="color: #ccc">Cavalry</span>]</span><br>
<div style="margin-left: 20px"><span style="color: #fc3">•</span> Tier <span style="color: #fc3">|</span> <span style="color: #ccc">1</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+1 Fire Attack [Fighting in Unison]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+1 Martial Attack [Refinery]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+2 Martial Defence [Hardened Scales]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">All Itzan attacks made before enemy [TikTaq ability]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">Extra attack hitting on 8+ [Tooth and Claw]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">Any Benefit Aloiss Leader Provides [Brothers in Arms]</span>​</div><br>
<span style="color: #fc3">..................................................................</span><br>
<br>
<span style="color: #fc3">⦿</span> Kobold Skirmishers <span style="color: #fc3">[<span style="color: #ccc">Ranged</span>]</span><br>
<div style="margin-left: 20px"><span style="color: #fc3">•</span> Tier <span style="color: #fc3">|</span> <span style="color: #ccc">1</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+1 Martial Attack [Refinery]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">+2 Martial Defence [Hardened Scales]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">All Itzan attacks made before enemy [TikTaq ability]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">Extra attack hitting on 8+ [Tooth and Claw]</span><br>
<span style="color: #fc3">•</span> <span style="color: #ccc">Any Benefit Aloiss Leader Provides [Brothers in Arms]</span>​</div><br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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Steinuard walks through the edgeof the Blessed Forest that was the foundation of their beloved nation. He wanted to to take in its beauty gain, having felt as if it's been a while since he had gotten to appreciate their home that the Empyre had grassed them with. He can here the birds chirping, the butterflies flutter about, heavenly rays of light shine through the leaves of the trees and graces the grass beneath his feet. Nothing but pure serenity filled his soul. And there near the edge of the forest was the mighty stag looking out past to the trees. To Raerans, the stag is king amongst the wildlife in the forest and thus, when Raereans see one, they humble itself before it to show respect to it at its domain. Streinuard approaches the glorious beast and kneels to it and bows his head. The stag turns to Streinuard and acknowledges his presence before turning to look back to the the vast plains of grass. Streinuard rises to his feet and stands besides the stag, looking out beyond the forest with it. Streinuard then feels something. He couldn't place it but this feeling left him uneasy and that's when he notices that he hears...Nothing. The birds aren't chirping, the winds aren't blowing. Everything was still and not in a natural way. He looks further ans realizes the stag is looking out in the direction of Aralakh Mountains. The moment Streinuard looks to his side however, the stag was no longer by his side. He wasn't too sure but he felt rather uneasy when he thought about the mountains and yet he couldn't figure it out but something was amist. Whatever it was, he needed to prepare for it. Raere must thrive.----------<br>
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3x units put all efforts towards improving the Raere's infrastructure​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
<br>
Nothing wrong could befall the chosen of the gods, and with that firm belief in their minds, Arkhan and Ptolemy continued to lead the realm as if their sovereign was perfectly fine. Ptolemy marveled at the wonderful tomb that had been built to me the King’s design. It was a spectacular work of art and a useful addition to the kingdom. “Let’s begin construction on the next one. Show the slaves no mercy.” The advisor waved his hand dismissively as a signal of his departure. Right away the whips cracked against flesh and the sound rippled through the air. Whimpering voices cried out to deaf ears as the advisor walked away to handle other business.<br>
<br>
In the Tomb of the Legion, Arkhan and his assistants were in the process of waking the dead. “Find the corrects warriors amongst the graves and awaken only the best.” The advisor watched as necromancer from The Circle scurried about to select strong fighters from those entombed within the pyramid. Almost immediately the sound of a raspy, airy voice filled the corridors as the first soldier was reanimated just around the corner. The Skeletal bodies roared out wjth no clear purpose as they slid off the cases of their individual resting places. “There shall be an army awaiting his majesty upon his return with the star. We have much work to do before then however.” <br>
<br>
<b>Actions</b>:<br>
<br>
<ul>
<li data-xf-list-type="ul">Build a tomb within Yomi</li>
<li data-xf-list-type="ul">Raise Tartarus Warriors</li>
<li data-xf-list-type="ul">Raise Tartarus Warriors </li>
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<span style="font-family: 'MedievalSharp';"><br>
Thrazir had been riding for a week straight. Borin's troops were luckily trained and so well that they could endure this easily. Thrazir had hoped to find answers,  but he only found enemies. The filthy lizards started immediately claiming the star. And you should know that every dwarf has a thing for rare objects. So Thrazir didn’t hesitate for a moment and started the attack. He heard the leader of the filthy beings challenging him, but he didn’t respond. He’s full attention was needed to kill the enemy their troops.<br>
<br>
The capital was growing. There were to many dwarfs for the room that the kingdom could give at the moment. So the city needed to expand, whole new halls and houses were being carved out.  And so the expansion of the city began.<br>
<br>
<b>Actions:</b><br>
- Thrazir attack’s the lizards and elementals in their claim on the star<br>
- the city of Mirir Barakzad is getting upgraded (all turns are going to this cause)</span></div>
				
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---------------------------------------------------TURN 9---------------------------------------------------<br>
<br>
With diplomacy successful, the soldiers at the fallen star began to construct a small temporary camp at the site in order to further understand the nature of the artifact. The Unity soldiers worked on their part in order to complete a small settlement, something that would benefit both them and their diplomatic allies. It would consist of a small living arrangement and a place where mystics and researchers could conduct their work. It was a small amount of money to complete the task, since the work would be split.<br>
(Build structures Settlement and Research area (Split cost and time between the Unity and Arrisia. -1 turn, -2 coins [Normal cost would be -3 turns, -5 coin]<br>
<br>
At Overlook, more soldiers were prepared in order to keep the settlement safe in the face of danger.<br>
<br>
<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Settlement built at Fallen Star {Split cost with Arrisia}<br>
(-1 Turn, -2 Coin)<br>
<br>
Research Area Built at Fallen Star {Split Cost with Arrisia}<br>
(-1 Turn, -1 Coin)<br>
<br>
Soldiers trained at Overlook<br>
(-1 Turn, -1 Coin, +2 Iron Guard)<br>
<br>
Diplomacy Successful</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9913443" data-lb-caption-desc="Trektek · Sep 23, 2019 at 3:09 PM">

		

		
	


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					<div class="bbWrapper">Turn 11, Month 3, Week 4, Year 3000 B.C. (Bronze Age)<br>
<br>
The battles rage on with the war opening up on a new front, the Dwarves have taken up the fight against the Lizards and the Elementals. The battle raged fiercely but in the end, only the leaders of the Nation and the Elementals remained standing strong. The dwarven leader was defeated along with his entire retinue in his quest to claim the fallen star for the mainland.<br>
<br>
Inziim closed the latest report that he had received after watching the battle for himself. It seemed that while a hard fought victory, The Nation of Itza and the Nomad of Aloiss survived with their leaders against the powerful lightning strike from the Dwarven leader's hammer. Now two major leader's lives are in the hands of the commander of the Nation. Inziim watched eagerly to see if they would continue to follow their path of peace rather than take the route of further war.<br>
<br>
Word spreads of the ferocity of the lizard people that emerged from the south. They fight hard with tooth, claw and flaming beasts and travel around in a ship that can fly through the air at untold speeds.<br>
<br>
Lizards 1 Leader Unit, Elementals 1 Leader Unit, Dwarves lost all units, leader captured<br>
<br>
Next week begins the winter........<br>
<br>
The Kingdom of Attolia<br>
7 Coin, 70 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-0-png.629440/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566400-25dfccc1f9b023b2c3b0e58def8a8256.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.0.png" title="Khanzhig Turn 11.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
Through swift maneuvering and large numbers, they were able to take the ORC leader alive and unconscious to decide what to do with at their discretion. The civilians from the Orc tribe remain afraid, cowering in tents and behind destroyed siege equipment. (Diplomacy Open)<br>
<br>
The Capital City undergoes a massive change, upgrading at a speed untold of to modernize after the war and is now a true shining beacon of the age. (Civilization will be able to undergo change into advancing into the next age)<br>
<br>
The Elves have been befriended and now the Kingdom has gained an Elven City and 1 Unit of Elven Archers along with the ability to train more.<br>
<br>
The Light Infantry and Wolf units explore the coast line and discover the ancient remains of a boat sticking out of the sand.<br>
<br>
The research into the fallen star has proven fruitful.  The metals from the fallen star can be used in metalworking to create weapons of far greater power than ever before<br>
<br>
Word spreads from the far South west of lizard people that fight ferociously with tooth, claw and flame riding around in a ship that sails on the skies.<br>
<br>
-------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.628020/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.628020/" data-url="https://www.rpnation.com/attachments/chpm-png.628020/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
17 Coin, Population 35, 1 Dragonfly Scout, 5 Bee Workers , 4 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-1-png.629458/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566418-b27ec389decacb9d6b2f80f092ac5aa6.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.1.png" title="Khanzhig Turn 11.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The battle forces return to the capital in light of their victory and leave the rest of the fighting to the Kingdom.<br>
<br>
2 Art Archers are birthed from the pods<br>
<br>
A port city is built to have more access to the outside world.<br>
<br>
Whispers of a race of lizard people with outstanding fighting prowess have begun to spread. They fight like beasts of tooth, claw and flames and emerged from the deep southwest of the continent.<br>
<br>
---------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="coollogo_com-15851635.png" data-src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-url="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" class="bbImage" data-zoom-target="1" style="" alt="coollogo_com-15851635.png" title="coollogo_com-15851635.png" width="" height="" loading="lazy">
	</div><br>
2 Coin, 12 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-2-png.629459/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566419-5ee525aba2dd6518cd42e6efe7fa4b8a.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.2.png" title="Khanzhig Turn 11.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
The Nexus of Knowledge is created in order to help speed up research. (-1 turn on research)<br>
<br>
2 Water Watchers are created.<br>
<br>
The Water watchers investigate the boat and discover that it is an ancient relic that is in good working order. (Gained 1 Junkship)<br>
<br>
----------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div><br>
<br>
19 Coin, 22 Population, 2 Nature Spirits Troops, 1 Leader<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-3-png.629467/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566427-3b60c992d083509fa329a10d981088ce.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.3.png" title="Khanzhig Turn 11.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
Grains are grown to complete the deal with Mara Sarma<br>
<br>
Research Begins on Split Research Wagon( 1 more turn remaining)<br>
<br>
The battles rage on with the war opening up on a new front, the Dwarves have taken up the fight against the Lizards and the Elementals. The battle raged fiercely but in the end, only the leaders of the Nation and the Elementals remained standing strong. The dwarven leader was defeated along with his entire retinue in his quest to claim the fallen star for the mainland.<br>
<br>
Investigating the island in the middle of the lake, they discover a small vase placed exactly in the center of the island<br>
<br>
------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-url="https://fontmeme.com/permalink/190825/8249d58efc5546420a3821b40651befd.png" class="bbImage" data-zoom-target="1" style="" alt="8249d58efc5546420a3821b40651befd.png" title="" width="" height="" loading="lazy">
	</div><br>
<br>
13 coin, 136 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x11 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB, Tier 3 Large Stone Golem<br>
<br>
Research on a large scale is completed:<br>
Hardened Scales | <i>More of a natural evolution in response to the extreme intensity of the recent combat, Itzan scales have become significantly more resistant to damage. +2 to Martial Defence.</i> [2 Coin]<br>
<br>
⦿ Fighting In Unison | <i>Their first battle together has taught both the Salamander and their handlers how to fight more efficiently. Salamander Handler units now become cavalry and have +1 Fire Attack [Ignores Enemy Defence].</i> [2 Coin]<br>
<br>
⦿ Tooth and Claw | <i>The battle against Tartarus proved that the Itzan need to use their natural weapons to achieve victory. Each and every Itzan unit can make a second attack but this attack requires an 8+ to succeed and cannot be adjusted positively or negatively in any way.</i> [2 Coin]<br>
<br>
⦿ Brothers in Arms | <i>While fighting in the same battle as an ally, leader benefits affect both armies.</i> [2 Coin]<br>
<br>
Conscripts have been trained on the main continent.<br>
<br>
The Kroakun learns from the Large Golem that the entire continent had once been many races in one nation called The United Kingdom of Khanzig. It was ruled fairly and democratically with elected officials ruling. Until the invasion of the ORCS from the Dark continent of Citrona far to the East. The golem knows nothing else as apparently the island was taken out early in the war with the ORCS.<br>
<br>
The Capital has joined The Kingdom with having the greatest capital city on the continent. (Now the next age is within your grasp)<br>
<br>
The battles rage on with the war opening up on a new front, the Dwarves have taken up the fight against the Lizards and the Elementals. The battle raged fiercely but in the end, only the leaders of the Nation and the Elementals remained standing strong. The dwarven leader was defeated along with his entire retinue in his quest to claim the fallen star for the mainland. The Nation now has the Leaders of the Dwarves and of Tartarus in their hands. What will they do with them?<br>
<br>
----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div><br>
31 Coin, 46 Population, 2 Builders, 2 Miners, 4 Troops<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-4-png.629471/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566431-aacb4890fe64f3724a6ae90782a54e4f.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.4.png" title="Khanzhig Turn 11.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Capital city has been increased in size and splendor and the people rejoice at it's wonderment.<br>
<br>
The Dwarves of the Lake have been saved and now are added to the cause and people of Raere. (Allows Dwarf Miners to be trained)<br>
<br>
Rumors have spread from the South across the waters of a great battle between undead and dwarves riding rams against lizard people riding flaming beasts and backed up with Elementals<br>
<br>
------------------------------<br>
<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
4 Coin, 22 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 4 Tartarus Warriors<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-51-png.629474/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566434-b39a58dfda38bc43cee6a5ac547aedcb.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.51.png" title="Khanzhig Turn 11.51.png" width="100" height="100" loading="lazy"></a><br>
<br>
A new Tomb has been constructed increasing the amount of undead troops that can be raised by 1<br>
8 more units of Tartarus Warriors have been raised from the two additional tombs.<br>
<br>
Word spreads from the Southwest  of lizard people that fight ferociously with tooth, claw and flame riding around in a ship that sails on the skies.<br>
<br>
------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568812318143.png" data-src="https://www.rpnation.com/attachments/1568812318143-png.627728/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568812318143-png.627728/" data-url="https://www.rpnation.com/attachments/1568812318143-png.627728/" class="bbImage" data-zoom-target="1" style="" alt="1568812318143.png" title="1568812318143.png" width="" height="" loading="lazy">
	</div>   <br>
21 Coin, 34 Population, 4 Guards, 3 Human Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-6-png.629476/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566436-3573a4a84d129e843e997f4c8eb51387.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.6.png" title="Khanzhig Turn 11.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The battles rage on with the war opening up on a new front, the Dwarves have taken up the fight against the Lizards and the Elementals. The battle raged fiercely but in the end, only the leaders of the Nation and the Elementals remained standing strong. The dwarven leader was defeated along with his entire retinue in his quest to claim the fallen star for the mainland.<br>
<br>
The City under the mountain has begun it's transformation into a stronger and better city. (1 more turn remaining.)<br>
<br>
---------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
	</div>    <br>
<br>
<br>
17 Coin, 34 Population, 12 Iron Guards, The Trireme<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-11-7-png.629486/" target="_blank"><img src="https://www.rpnation.com/data/attachments/566/566446-fee8296065e2e559e816d7a8e34a4b16.jpg" class="bbImage " style="" alt="Khanzhig Turn 11.7.png" title="Khanzhig Turn 11.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Joint Settlement is built to study the Fallen Star cooperatively.<br>
<br>
A new research Area is constructed by both parties for further study of the star (-1 turn for research of the fallen star)<br>
<br>
2 Soldiers have been trained at Overlook.</div>
				
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					<div class="bbWrapper">King Wolff read the maritime reports. The seas were too difficult for their ships to currently travel through. The far east would remain a mystery... a dangerous one. King Wolff muttered a curse, but it soon dawned on him. Perhaps, portals could be made that would transport them to the distant continent? He wasn't sure as it seemed like a difficult challenge, but perhaps the mages and artificers could start researching this topic. Going hand in hand with this idea would be the idea of imbuing magical powers to buildings and objects. What if a portal station could be made? Or perhaps enchanted weapons that could harm demons?<br>
<br>
For this reason, Attolia began a period of intense research as it continued to expand the city of Attolia to introduce further commodities, provide its armies with better, powerful bows, and to properly collect taxes.<br>
<br>
---<br>
<br>
King Wolff entered the recently constructed Church of Remdus that he had given approval for its construction to Sister Griselda. He approached the alter and quietly muttered. "In the name of House Wolff and the Kingdom of Attolia, I ask that you give me the knowledge and wisdom to fight the coming darkness, and in exchange I shall be your sword and shield to smite evil in this world where it may be so that it may not harm the innocent. I will not force my people to follow you for it is their choice to believe, but if you will believe in me, then I will believe in you."<br>
<br>
---<br>
<br>
Royal Engineer Corps Projects:<br>
<br>
Construction of a Lumber mill (Decrease building cost by 1) (-2 Gold)<br>
<br>
Construction of a saltern to make salt in mass as a valuable commodity and to help preserve food better in Attolia (+1 Gold) (-1 Gold)<br>
<br>
Construction of a Bowyer to produce powerful long bows using Elven Knowledge in Attolia (-1 Gold)<br>
<br>
Construction of a Tax Office to make sure that taxes are being fairly and accurately applied and collected. (-1 Gold)<br>
<br>
Construction of an Adventurer's Guild (+1 Leader Unit) (-1 Gold)<br>
<br>
Construction of an Alchemists' Brewery (-1 Gold)<br>
<br>
Actions:<br>
<br>
1. Adoption of Remdus as the patron God of House Wolff<br>
<br>
2. Research into Magically enchanted weapons/magical items such as enchanted arrows. (1 Turn)<br>
<br>
3. Research into studying portals (1 Turn)<br>
<br>
Event: Experts are sent to the wrecked ship for excavation and study it<br>
<br>
Diplomacy: Discussions with the remaining Orcs on the Island<br>
<br>
Exploration: The Engineer Unit in the Far East explores the south east coast of the island.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-09-25T12:21:39-0400" data-time="1569428499" data-date-string="Sep 25, 2019" data-time-string="12:21 PM" title="Sep 25, 2019 at 12:21 PM" itemprop="dateModified">Sep 25, 2019</time>
			
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					<div class="bbWrapper">"Hail, High Blademaster." The spearman beckons as he pushes the door open for Maeteris. She enters, allowing a nod of gratitude. The room is spacious, the centerpiece a large rectangular oaken table stretching almost end to end of the room.<br>
<br>
Early morning sunlight peeked through the blasted windows, a slight breeze murmuring through the forest canopy.<br>
<br>
A glass clinks, bringing her attention back to the table, the seats were occupied, their occupants turn to meet her eyes. "High Blademaster, welcome." Auspex Ilwan greets, and turns back, bringing a cup of tea, the scent of sweet chamomile hangs in the air wafting.<br>
<br>
"Thank you. I apologize for my tardiness." She admits, walking over to the head of the table, she seats herself quickly.<br>
<br>
Youthful faces turn towards her; her new cabinet of advisors. "What news?" She asks, hands splayed on the table.<br>
<br>
"If you'll allow." Shieldbrother Ullran raises his hand, golden locks slithering both sides of a square face. Maeteris nods for him to continue. "Our sentries on the outskirts of Honam report no movement."<br>
<br>
A murmur of agreement rolls around.<br>
<br>
"However." He continued, the murmur stops. "Lately there have been sightings of Raereans to the south. From their movements, they may be expanding their borders."<br>
<br>
Scholar Ri'ina holds her hand up, Maeteris waves for her to continue, "They would be almost on us."<br>
<br>
"We are all aware." Auspex Illwan affirms softly, his cup of tea to his lips. "They are notorious for their distrust of foreigners. One must wonder how they'll react when they find out they are encroaching on Aeldar territory."<br>
<br>
"Should we deploy our troops?" Someone asks on the far side of the table, her face young, framed by locks of crimson. Ah a new one, from the blademaster clade as well.<br>
<br>
Heads turn towards Maeteris, she shakes. "No," She notices Shieldbrother Ullran's lil turn, "Not yet atleast," That seems to placate the war general, who nods.<br>
<br>
"What is your call, High Blademaster?" A representative of the arrow clade rises in her seat, a stony expression fixed in place, her hand had reflexively tried to land on an invisible hilt, then she fixes her pose quickly.<br>
<br>
Maeteris smiles, morale was at an all time high despite the circumstances they found themselves in. "We will try exchanging words with these Raereans." She says, looking at each member of the table. "We will make our presence known here."<br>
<br>
When nods were exchanged all around, she continues, "Now, reports from other clades?"<br>
<br>
"Vestele of the Victual clade." An Aeldar woman rises in her seat, an air of authority surrounds her, her arms crossed below an ample bosom, Maeteris would have taken the woman from the Stalker clade if she had not introduced herself. "Sustenance will hold for the winter." She quips, "If I may, High Blademaster, the Victual clade would request a formal husbandry."<br>
<br>
At this Maeteris raises an eyebrow, intrigued, "A husbandry?"<br>
<br>
"It's what the humans call a pen filled with animals." Auspex Illwan explains half-heartedly.<br>
<br>
Victual Vestele scoffs, and gives the auspex a stare that would normally would be reserved for manlings, "Yes, that was simply put; a husbandry is where we will be able to focus on cultivating crops and rear animals."<br>
<br>
"We have never reared animals before, Victual, it's surprising you would put forward such an idea." Shieldbrother Ullran says, rather perplexed; Maeteris and most of the Elves in the room were. For the past millennia they held belief that the forest mother provided everything they could ever need, to enslave the animals of the forest and bred them to be meat was unheard of.<br>
<br>
"The time is now." Victual Vestele affirms, her eyes doesnt break, in fact her attention circles around the room, until it fixes on Maeteris, waiting for her decision.<br>
<br>
"And what of forest mother?" Maeteris asks, it was hypocritical for her to ask that question, when she herself had lost faith in the forest mother. But the consensus around the mother figure all around was positive, so she had to mirror that.<br>
<br>
"My brothers," the victual began, her voice echoed around the room, "My sisters, as Ive said it is time… It is time we forget about Forest Mother, she has abandoned us in our time of need."<br>
<br>
"Heresy!" An older elf shouts, and shoots up from his seat, armored fists slammed on the table.<br>
<br>
"Restrain yourself, Shieldbrother Virion!" Shieldbrother Ullran reprimands, the former stares at his own shieldbrother, and breaks, perhaps feeling betrayed. "Our high blademaster's call when she ascended is to open our minds to change, and does she not bring good change?" No sound of disagreements, Ullran looks around, nods to himself; satisfied. "Let us hear the victual's proposition."<br>
<br>
"Times are changing, and we cannot afford to stay stagnant anymore!" Vestele continues as if she hadnt been interrupted at all. Maeteris takes note of the woman's capability. "As you say, shieldbrother Ullran, the lesser races are moving, ever expanding, because they open their minds to change, we must do the same. We must forget about the protection of forest mother.--"<br>
<br>
"She has provided for us all these years." Scholar Ri'ina interrupts, Maeteris thinks the scholar was walking on the fence. Her tone didn't seem to betray nor side with a single idea.<br>
<br>
"Is it her, or has it been us, my Aeldari?" Vestele asks, a murmur began to circle. "We seem stubborn to forget her deeds, yet we eagerly forget that the forest mother has stripped us of our magicks!"<br>
<br>
"That she has… for our failures." Shieldbrother  Virion relents.<br>
<br>
"There will be protests." Auspex Illwan says.<br>
<br>
"Of course." the Victual murmurs. "The long term benefits outweigh the short term drawbacks." She says again.<br>
<br>
"Why should we do this at all? Have we not survived all this time on what she provides?" The new Blademaster member asks.<br>
<br>
"Only because we have not strayed from our borders," Scholar Ri'ina answers her, the blademaster nods and leans back into her chair in thought. "We would be able to ration food for Aeldari troops abroad if we have a husbandry; give more variety to our brethren and more."<br>
<br>
"I thought you would be averse to the idea, Ri'ina." Auspex Illwan says.<br>
<br>
"Merely presenting facts; benefits and cons to our High Blademaster. The choice is hers to make."<br>
<br>
"That it is." The auspex turns to Maeteris, and so does the victual.<br>
<br>
"Does the victual clade share this consensus, Vestele?" Maeteris asks.<br>
<br>
The victual nods, that was enough for Maeteris, "Then we shall do it." She decides, and the table turns silent, waiting for orders. "There will be protests, yes." Maeteris glances at Virion and then Ullran, "Shield brothers, make sure the battalions are vigilant during the coming months." The extra security would perhaps calm the populace."I will personally address this change in our next congregation."<br>
<br>
The Victual seems relieved as she takes her seat again, and Maeteris swore she saw the rigid woman smile. At least the woman seems capable of feeling positive.<br>
<br>
"I...Must agree with the victual because we cannot be in the shadows anymore, Aeldari." Maeteris pauses, and clenches her fist, "Our days are numbered… I will not force change for it is akin to a rock in a heavy stream; thus I must beg you to allow change to come. If we are averse to change now my kinselves, the other races will change us first. Make us their slaves." Their faces contort in disgust.<br>
<br>
"We have to control what we change or they will." Auspex Illwan murmurs, and all around agreement.<br>
<br>
"Then do what must be done, Aeldari. For the glory of the dominion." Blademaster Maeteris salutes, fist over her chest and a resounding hurrah echoes.<br>
<br>
----<br>
Units<br>
2 x Spearmen<br>
1 x Bowsquad<br>
1 x Javelins<br>
<br>
Construction of husbandry (2 gold)<br>
drafting two additional garrison of spearmen (1 coin)<br>
Adding policy Nurture of Nature (-1 gold)<br>
Bowsquad explores the depths of the jungyon jungle.</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> <a href="/members/ladyofstars.55743/" class="avatar avatar--xxs" data-user-id="55743" data-xf-init="member-tooltip">
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<br>
News reached Tokotol that TikTaq had been successful in combat not just once, but twice. His personal adviser, the one who had always been there to support him with his intelligence, has proven himself on the battlefield multiple times. It was a double hit for Tokotol. While he was proud of his dearest friends victories, the fact he had to fight at all was greatly disappointing. A race of humanoids utilising the fallen to fight and a race of stunted humanoids chose to fight rather than entertain diplomacy. That said, the message then mentioned a race of elemental beings, much like the stone golem that they had recently discovered.<br>
<br>
<i>"These beings are most interesting. They are unlike anyone we have known through tales of old, yet they willingly helped us."</i> The thought he kept to himself, but he was extremely appreciative towards these new, potential allies. Tokotol's mind moved quickly and he began to contemplate various ways to pay these people compensation for their efforts. They had answered the Nations call for assistance and the leader of the Itzan would make sure that the favour was repaid.<br>
<br>
<br>
 <br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________<br>
<br>
<b>Actions:</b><br>
<br>
⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Move airship to star piece (1 action) and pick up the star piece. Move south west 4 square (1 action) and move west 4 squares (1 action).</i></span><br>
<br>
<span style="color: #fc3"><b>Research Actions:</b><br>
<br>
⦿</span> Settler Caravans <span style="color: #fc3">|</span> <span style="color: #ccc"><i>This research allows settler caravan units to be created. They count as conscripts but are one unit rather than two for one. They cost two coin which cannot be decreased by any means. Once created they move as any other unit does but count as a free action although they can only ever move one square a turn. Once on an empty square they can create a new settlement, completing the same turn building is declared. Once the settlement is built the unit is lost. If attacked the unit is destroyed instantly.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Astronomy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan fascination with the stars has lead to an improved understanding of the stars. For now astronomy provides +1 to Naval movement.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Metallurgy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have improved their capability at manipulating metal. The refinery is now capable of making armour. The refinery provides +1 coin, +1 martial attack and +1 martial defence.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Itzan Economy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The way the Itzan nation works is to ensure that the nation survives. Everyone is provided with enough food, clothing and housing to ensure they live comfortably. Itzan people do not have any wants or needs of their own, working to support their brothers around them. This means that for every worker, there is a surplus of supplies. The Itzan earn extra coin equal to their population divided by 100, rounded up.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Jewellers <span style="color: #fc3">|</span> <span style="color: #ccc"><i>It is one thing to craft a sword and another to craft a fine piece of jewellery. Practise has meant the Itzan have begun to create beautiful pieces of jewellery. Trade good that generates +1 coin a turn for each trade treaty.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Train Conscripts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Recruit 4 units of Salamander Handlers in settlement built on the main continent.</i></span> [2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Maat <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The intention had always been to let the man live, regardless of his attitude. TikTaq knocked him out once again so that by time he awoke, they would be long gone. TikTaq left a note reading: "What has happened has happened. Let us draw a line in the sand so that both our peoples can prosper."</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Thrazir <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Thrazir had conducted himself with respect and humility after the battle and so TikTaq allowed him to return home without incident</i></span><br>
<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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With a Nexus of Knowledge now dotting their city , the City of Voica can now draw on their knowledge and that of their dimension so that they can further their kingdom in ways that can only be stopped by the limits of their imagination. Some citizens are already gathering around the nexus to open their minds and imagination to the possibilities and those who believe their ideas to be the best , the brightest , the most well thought-out , the most creatively insanly great idea , they will shuffle that idea over to the Duchess<br>
<br>
Meanwhile in the grotto the Flint Fighters and Earth Shaker along with their escorts , the two Water Watchers , gently got the ship up and running before moving it to the open sea. They then steered it into port where they notified the Duchess that they were there with the new object. Later the Duchess landed with a pair of Marians "oh simply strange and yet creative in most aspects , a carved wooden vessel that doesn't sink , that is absolutely wonderful but ....there seems to be something missing " she said as she tapped her chin while the soldiers got off " yes....yes..yes yes yes , that is what this marvelous object requires , it needs a little Marian touch with a hint of Mara-sarma flavor.<br>
<br>
She turned to her two Marians behind her " Give the vessel a nice look and draw from the Nexus of Knowledge on how to upgrade in with our fine and blissful Flair " she said as they flew over to the ship and started taking mental notes on how to upgrade the ship . She flew back to the palace only to be stopped at the center of town , dashing down as she had a look of joy on her face. "A greatly astounding and an astoundingly great idea . We have a sea worthy vessel and we can trade now but....what if they come here , what if visitors come to grace our city and we have no way to give them the need for enjoyment of their stay " she smiled brightly<br>
<br>
"Any worker Marians that are available please , i need an a node , now " she said as one of the workers telepathically asked what kind of node she is looking for specifically " A House of Rest node , yes. Any visitors should have a place to rest their feet and enjoy some of Voicia's greatest singers and dancers and i'm also sure they wont be to tired to go through a bit of a nightly activity " she said as she freezes " But no one accept that water creature knows of our existence , ah well best to be prepared for visitors if others find us " she said before flying back to her palace to think<br></li><li class="bbTabContent" id="tab_1736445001" style="display: none;"><br>
Use to Construct the House of Rest which is what they substitute for a Tavern<br>
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Use 2 turns to researching the Junkship<br></li><li class="bbTabContent" id="tab_1736445002" style="display: none;"><br>


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<div style="text-align: center">Ragna Stonesoul<br>​</div></div>The skirmish left Ravus with a complicated feeling. This was war, where death was everywhere. All Spirits that came with him no longer stood beside him. Every damage to their physical body sent pain to their soul. When the pain became so intense they could not endure it any longer... they dissipated. They scattered their consciousness, returning to nature as a part of it. In a way, it was death.<br>
<br>
Ravus and Magen left with TikTaq. Ragna declined the invitation, feeling more comfortable on the main continent and decided to visit the dwarves instead. Before the ship departed, he helped the lizard people to excavate the star fragment, increasing his familiarity with the fragment while he was at it.<br></li><li class="bbTabContent" id="tab_1736445004" style="display: none;"><br>
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Osena Dewrise</div></div>After the grain was sent, Mara-Sarma fulfilled their end of the bargain and taught materials for their Magic Construct Technology. Osena didn't dwadle. The ocean, he knew, possessed just as much danger than the land. So far, the Primordial Elementals needed to train new troops themselves. They couldn't rely on this system forever.<br>
<br>
Osena drafted a proper military system.<br>
<div style="text-align: center">---<br>​</div>The Water Elementals grabbed the vase, inspecting it curiously.<br></li><li class="bbTabContent" id="tab_1736445005" style="display: none;"><br>
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Valerie Iceveil​</div></div>Valerie continued her research on the Split Research Wagon. She could hear the projects coming!<br></li><li class="bbTabContent" id="tab_1736445006" style="display: none;"><br>
19 Coin, 22 Population, 2 Nature Spirits Troops, 1 Leader<br>
<br>
1. Osena prepared a training regime. Effect: Training Tier 1 Troops no longer consumed an action.<br>
2. Research on Split Research Wagon.<br>
3. Ragna excavated the star fragment, increasing his familiarity with the material while he was at it.<br>
<br>
Diplomacy: The dwarves were beaten, though at a price.<br>
Explore: The group of Water Elementals found a vase. They inspect it curiously.<br>
<br>
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Alive? Alive.</h5>
			

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Anxiety took over a second after he opened his eyes, and before he realised, he was running to the highest vantage point around; The wrecked ship's mast, now broken in three neatly cut parts. The air was as heavy as during their trip, even though he was sure they had reached land. Yesterday's storm broke havoc on them, and honestly took them by surprise: Nearly none of them have had any experience as a sailor, after all. Claws firm against the wooden structure and looking over to the beach, the chief called out, "Who's still alive?!"<br>
<br>
An unison grunt of acknowledgement and a roll call from his spot was enough for Klothe to promptly fall to his back and nearly from the mast itself, exhaustion taking over as fast as adrenaline did. They were alright. They were safe. After beginning a makeshift rebellion on their homeland, -which mostly consisted of taking whatever and whoever you had left and hopping onto a stolen ship- Klothe became the unofficial Rai of the group, or the protector of their people. He hasn't by any accounts got used to keeping track of others yet, but at least he had the caring part down, he reasoned.<br>
<br>
A couple of hours later, all wound healed and patched up, the shores seemed to finally calm down. Klothe had just finished helping fix-up their caravan, which miraculously didn't receive too much damage to begin with. He nearly winced when a black-coated female approached him out of the blue, her voice a bit too stern for her demeanor. "Winter will begin soon, Rai. We need to get moving."<br>
<br>
"Always enjoying the little things in life, no, Jer?" Klothe stood up and opened his arms, something that became a learnt greeting during sailing. He wasn't sure if it began by one of them having lived with humans for a long time, or if it's something that came naturally; In any case, most tabaxi agreed hugs were comforting, and it was hard to let go of that idea. Gesture promptly ignored, as it was a staple from his friend by now, Klothe continued talking. "I hope as much as you do there's a city near, but we can't appear with empty hands and uninvited. We can help one of those things, we have enough here to construct a small market..."<br>
<br>
Jer crossed her arms in front of her, two smaller tabaxis appearing out of nowhere behind her back. Their big greenish and inquisitive eyes were enough for Klothe to give in, bringing his arms down as if defeated. "If that's what you want, then indeed, go forwards. Explore with your fighters. We'll follow you soon enough. Believe me, I would do anything to not have to see the sea ever again."<br>
<br>
The smaller cats jumped at Klothe from their places, play-fighting against him before running back to the stranded ship to look for the remaining Senaa. Frown easing into a neutral expression, Jer sighed, and finally hugged her friend back. One of the unarmed fighters herself, she had an itch from going out as soon as possible, but leaving the others behind didn't feel right just yet. And there was always the chance of getting attacked... "We'll clear the path, and met again with you before the week ends. Don't get too distracted, all right?"<br>
<br>
Klothe nodded, wondering if having a flag would help keep questions at bay. And they needed a name, as well...<br>
<br>
<b>Units and actions:</b><br>
<br>
5 Coin, 10 Population, 4 Tier 1 Troops<br>
<br>
<b>Units</b><br>
2 Senaa Fighters<br>
2 Vanh Scouts<br>
<br>
<b>Actions</b><br>
Build a mobile market (1 turn, 2 Coin)<br>
Build an art wagon, to be able to paint the caravans and sell colorful pigments (1 turn, 2 Coin)<br>
Move troops one block to the east, and have them explore the area (If I can do that) (1 turn)</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'MedievalSharp';"><br>
The noble families that acted like a regent had grand plans. Many of them had seen the orcish threat with their own eyes. The city was already growing, and so the resources to build a bigger army were there. The families acting like a kind of council, came to the idea of a Forge. The forge would be produce much better weapons, armor and most importantly faster. They already contacted many smiths, and they agreed to come work in the forge. But the forge needed a master smith, a truly brilliant and experienced smith. So they began spread the word, that they needed help. Even beyond the mountain the word was being spread, by merchants and other dwarfs. The man needed to proof his brilliance and when he succeeded in doing that. He would be awarded properly ofcourse.<br>
<br>
The legions of dwarfs in the north were dismantled. After the council got the knowledge that the orcs had a huge horde, they were quickly dismantled. Although they were needed they couldn’t contain the orcs anymore, and the army was in the middle of a modernization process. The armies were dismantled and so the siege of the orcish town stopped. <br>
<br>
But that wasn’t the full extent of the plans of the council. A new philosophy broke the opinions of old. Many had the opinion that there were enemies all around them. That Mirir Barakzad needed to create a enormous army and challenge those enemies. The leaders became paranoid, seeing danger everywhere. So a new policy was introduced, that made new propaganda against the orcish hordes. And caused nationalism to rise even further, and so many dwarfs now applied to join the army.<br>
<br>
<b><u>Actions:</u></b><br>
- new policy <b>Enemies all around us</b><br>
- finishing the upgrade of the City<br>
- begin building a construction (2 turns)<br>
- and dismantling the Dwarf army <br>
- searching for a master smith<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus </span></u></b>​</div><br>
A considerable amount of time had passed since their King’s departure and although they believed he would be fine, it was unusual not to be within the presence of the divine, and all of Tartarus suffered from his overdrawn absence. So when he showed up the whole realm was overjoyed. The advisor’s first questions were as to the King’s physical condition. They wondered had he been harmed or fallen ill, but Maat appeared fine, physically. While he didn’t say anything, Arkhan did notice that the King returned without the Sorcerer or the soldiers that accompanied him. <br>
<br>
As the leaders of Tartarus gathered on a new day, Maat seemed cold, more so than usual. From upon his throne the God-King flared down at those who spent their lives serving him, wondering what each of them were worth to the kingdom. If they were anything like Hotep and Thoth then Tartarus was doomed. <br>
<br>
“The God and Goddess are impressed by the work you have done while I was away, but there is more to do, and very little time to do it.” The sorcerers of The Circle we’re all confused by the King’s words and it showed upon their faces. Arkhan and Ptolemy were more nervous than confused. They wondered what sort of trouble the kingdom faced that caused their sovereign to seem so focused on one goal. “Arkhan prepare an army as vast as the desert is endless. Ptolemy, focus solely on improving the capital. I will oversee the rest of the kingdom myself.” <br>
<br>
Now the two advisors were shocked, to have their responsibilities snatched from them in such a way was unheard of in the history of the kingdom. “As you wish my King.” The two said simultaneously. It was a new day in Tartarus, the dawn of a new era, and one Maat intended to be revered for in the years to come. <br>
<br>
<b><u>Actions</u></b>:<br>
<br>
<ol>
<li data-xf-list-type="ol">Reanimate Dune Guard soldiers </li>
<li data-xf-list-type="ol">Construct a new tomb </li>
<li data-xf-list-type="ol">Send out 4x Tartarus Warrior units to explore south of Yomi.  </li>
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The Lady Lia took note of the news she received from the mainland . The War that took place , armies of the dead and creatures of powerful origin that fight so fiercely , she was contemplating . The thoughts ran through her head , these creatures must be dangerous and they seem to have the means  to travel across water via a ship that sails not the sea but the air. This troubled her , they air combat is not a problem for Insecmorphs but still. Her entire council heard her troubling thoughts and the avatar of war was the first to speak up " My queen , they are fierce yes , they have greater technology but they probably aren't that hostile , as the reports said , there was also some army of the dead there and as far as i know the dead isn't a great thing to have around" he said as she thought on this . "Yes i .......i suppose you are right , but one can never be to sure " she said before sighing before her adviser of Construction and Relations , Conre , alerted her that there are caves on the other side of the mountain "My queen , those mines could have valuable resources " he said . "That seems reasonable enough , but those caves could also hold dangers , Avatar , could you send the 4 ant archers to investigate these caves , if they give the all clear then , they we can send some workers " she said as she looked at her door as her adviser of Research stepped in.<br>
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He stopped in front of her and bowed before looking up "my queen , i have some ideas that i would like to share , i don't know how well it will advance our kingdom but it might be beneficial " she nodded for him to continue "My queen , I suggest that we upgrade our markets since we now hold allies , it would be a great idea to upgrade the markets so that we can have more to trade with our new allies , should they want to . As for the second idea , well this news that has been brought to us well i suggest so palace where we can store our knowledge for later use , all of us can only remember so much my queen " he said as she looked at him , a slight smile "well played adviser , well played and well planned , i'll have Conre make the plans for a hall of knowledge and i'll have him draw up the plans for upgrades to the market ....thank you adviser , you are dismissed " she said with a smile and he bowed , leaving the queen alone to think further after relying the orders to Conre<br>
<br>
======================================================<br>
<br>
Action 1 : Explore mountain caves with ant archers<br>
Action 2 : Building a Hall of Knowledge (Equivalent to a Library)<br>
Action 3 : Upgrading the Market​</div></div>
				
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<i>"It has been roughly two weeks since I've been captured and yet I still find myself living amongst the creatures that are referred to as 'goblins'. I had found a damaged jounral that has called them as such. The exterior of the journal was maroon and trimmed with gold, no doubt one of the old excavation parties we've sent to the mountain many times before Master Superior Jelich was responsible of excavation. Those teams went missing a long time ago and there was not explanation on where they vanished to but...I  know now what has become of them...Their...Remains are here...I found it impossible as with us Raereans we do not die in a conventional sense. When we die, our bodies dissipate completely. There is no trace of our physical bodies in anyway. All is left is our spirit that takes the form of a bright, glowing sphere that then transcends to the Empyre above where we take our place amongst the stars. This was our gift from the plentiful gods from above but not...Our own mortality is laid bare before me...Despite this, I was still allowed to live by this intrigueing civilization of the goblins. They use me somewhat as a nurse so to speak. I feed the goblin infants the remains of their prey from above.  They have whole families that live in the many chambers throughout the mountains. I don't know how far their underworld even stretchws but it is far. I've even found traces of old civilization that the goblins as their homes. Most of them like our very own Raerean architecture. I've also discovered that they have 'cave painting' so to speak. Paintings of bizarre creatures that even I couldn't bare to fathom existing. One paint stuck out to me however and it so happened to be the biggest painting. This one had what seemed to have the creatures praising a man of of utter darkness with 4 wings. The whites streaks around him, seem to represent the stars. The goblins bow to these paintings but this one is the one I see them bowing to the most. From what I've read from the ruined general and my own deductions, the goblins aren't actually native to this world at all but rather creatures created by one of these abominations. They were created to serve these creatures and nurture more of them. I for one have seen this process. I had failed to mention previously, they had also kept me alive so that I could help them bring forth more of these creatures through the usage of a black ooze. The use itself is a mutagen and transforms any and all organic life it comes in contact with. They transfer it the same way they do their food. But they bled themselves and coax their mouths with their blood before taking sips of the black ooze. It works like that of a protective coating. A gel. I participated in this process myself. Tasting that blood was beyond awful and holding that black ooze, even worse....But I had to survive...Even at the cost of my party....Which they were chosen to be mutated...It...Turned them into black gel...Their whole bodies...Just melted when I had forced the black ooze into their mouths....Their screams of horror as they were reduced into nothing but the very ooze that the goblins use to make their 'dark gods'...I've yet to see them myself but I know they're somewhere in this underworld. The prey they catch, they give to their gods. Whatever the gods don't eat, they give it back to the goblins so that they themselves can eat. I don't know how long I'll be useful to them but hopefully long enough for me to devise an escape from this foul realm...My the stars grace me, May the cosmos accept me..."</i><br>
----------------------<br>
Actions<br>
3x train dwarf miner conscripts​</div></div>
				
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					<div class="bbWrapper">Turn 12, Month 4, Week 1, Year 3000 B.C. (Bronze Age)<br>
<br>
Winter begins as the first snows of the season begin to fall. Life would get difficult for a while for some in the North. The southern countries would be fine for now however as it is still quite warm, but still far colder than usual. The North and center of the continent have begun to feel the effects of the cold. Movement has become more difficult as the snow begins to fall. <b><u>From the Khanzig Connection to up to the North, movement now costs 2 turn/space</u></b><br>
<br>
-----------------------<br>
<br>
The Kingdom of Attolia<br>
8 Coin, 86 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-0-png.630203/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567163-a32c59bb09c679f96bed2b2e9f83761c.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.0.png" title="Khanzhig Turn 12.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
Royal Engineer Corps Projects that were built by the Kingdom:<br>
<br>
Construction of a Lumber mill aids in the building of structures(Decrease building cost by 1) (-2 Coin)<br>
<br>
Construction of a saltern to make salt in mass as a valuable commodity and to help preserve food better in Attolia (+1 Coin) (-1 Coin)<br>
<br>
Construction of a Bowyer to produce powerful long bows using Elven Knowledge in Attolia (-1 Coin) (+1 Ranged Attack)<br>
<br>
Construction of a Tax Office to make sure that taxes are being fairly and accurately applied and collected. (-1 Coin) (+1 Coin)<br>
<br>
Construction of an Adventurer's Guild  (-1 Coin) (Gain additional Leader Unit)<br>
<br>
Construction of an Alchemists' Brewery (-1 Coin) (+1 Health)<br>
<br>
Remdus is adopted as the Patron God of House Wolffe. People throughout the kingdom begin to take up worhip of this new God now that the King has accepted him.<br>
<br>
Magical weapon/Armor research gains +1 Attack/Defense and +1 Magical Defense<br>
Magical Portals research concludes( Gained ability to make one way portal up to 10 spaces away from nearest city)<br>
<br>
The ancient boat appears to have been made out of some kind of metal. It is a type that has allowed it to be carefully preserved and is currently well beyond what the Kingdom can create.<br>
<br>
The Orcs have begun to construct a settlement as vassals under the servitude of the Kingdom.<br>
<br>
The Engineer Unit explores the eastern part of the large island and comes across a wreckage that upon correlation of stories, must be the vessel that the orcs who ended up on island belonged to. It seems to have been ram shackled together and was ravaged by a storm. They come across a strange large Pearl that was unharmed by the damage.<br>
<br>
------------------------------<br>
<br>
Aeldaris<br>
4 Coin, 10 Pop, 4 Spearmen, 1 bowsquad, 1 Javelin<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-1-png.630245/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567205-e99b369ab69d4365bc294c786106d1c7.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.1.png" title="Khanzhig Turn 12.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
Husbandy building constructed (+1 Coin)<br>
<br>
Nurture of Nature Policy gained<br>
<br>
2 Spearmen have been trained<br>
<br>
The forests are vast and during the exploration, the spearmen come across a half sunken stone building with ancient runes upon it's door.<br>
<br>
---------------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-url="https://fontmeme.com/permalink/190825/8249d58efc5546420a3821b40651befd.png" class="bbImage" data-zoom-target="1" style="" alt="8249d58efc5546420a3821b40651befd.png" title="" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
8 coin, 148 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x15 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB, Tier 3 Large Stone Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-2-png.630249/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567209-130970e1c9ea2f5cb73ef1813fcdd0aa.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.2.png" title="Khanzhig Turn 12.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
⦿ Settler Caravans | <i>This research allows settler caravan units to be created. They count as conscripts but are one unit rather than two for one. They cost two coin which cannot be decreased by any means. Once created they move as any other unit does but count as a free action although they can only ever move one square a turn. Once on an empty square they can create a new settlement, completing the same turn building is declared. Once the settlement is built the unit is lost. If attacked the unit is destroyed instantly.</i> [2 Coin]<br>
<br>
⦿ Astronomy | <i>The Itzan fascination with the stars has lead to an improved understanding of the stars. For now astronomy provides +1 to Naval movement.</i> [2 Coin]<br>
<br>
⦿ Metallurgy | <i>The Itzan have improved their capability at manipulating metal. The refinery is now capable of making armour. The refinery provides +1 coin, +1 martial attack and +1 martial defense.</i> [2 Coin]<br>
<br>
⦿ Itzan Economy | <i>The way the Itzan nation works is to ensure that the nation survives. Everyone is provided with enough food, clothing and housing to ensure they live comfortably. Itzan people do not have any wants or needs of their own, working to support their brothers around them. This means that for every worker, there is a surplus of supplies. The Itzan earn extra coin equal to their population divided by 100, rounded up.</i> [2 Coin]<br>
<br>
⦿ Jewellers | <i>It is one thing to craft a sword and another to craft a fine piece of jewellery. Practise has meant the Itzan have begun to create beautiful pieces of jewellery. Trade good that generates +1 coin a turn for each trade treaty.</i> [2 Coin]<br>
<br>
--------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="coollogo_com-15851635.png" data-src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-url="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" class="bbImage" data-zoom-target="1" style="" alt="coollogo_com-15851635.png" title="coollogo_com-15851635.png" width="" height="" loading="lazy">
	</div>   <br>
3 Coin, 14 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-3-png.630250/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567210-b210d1c7c6c323ef399a1a60940289a9.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.3.png" title="Khanzhig Turn 12.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The House of Rest was constructed to the great joy of the people. (+1 Coin)<br>
The Junk Ship was studied and now Mara Sarma can build Junk Ships<br>
<br>
------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div><br>
<br>
23 Coin, 24 Population, 4 Nature Spirits Troops, 1 Leader<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-4-png.630251/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567211-cec76ed4febe801b1795e87ed38989ad.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.4.png" title="Khanzhig Turn 12.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
Research on Split wagon is completed.<br>
The Leader of the Elementals have traveled to the Itza Nation<br>
<br>
----------------------------<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ca.png" data-src="https://www.rpnation.com/attachments/ca-png.629985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/ca-png.629985/" data-url="https://www.rpnation.com/attachments/ca-png.629985/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
	</div><br>
5 coin, 12 Population, 2 Senaa Fighters, 2 Vanh Scouts<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-5-png.630252/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567212-d050871c45d433168127e85dd19af4dc.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.5.png" title="Khanzhig Turn 12.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Hara Hara Nomads crash onto Khanzig and advance 1 space to the EAST.<br>
A market is built with the caravn (+1 coin, Ability to form land trade routes)<br>
An art Wagon is constructed(+1 coin, +1 Happiness)<br>
<br>
-----------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="12ec3e5a4dc93a5005dec60a679fc59e.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190924%2F12ec3e5a4dc93a5005dec60a679fc59e.png&amp;hash=e5b6c21350050331c08b0b250a3c99ab" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190924%2F12ec3e5a4dc93a5005dec60a679fc59e.png&amp;hash=e5b6c21350050331c08b0b250a3c99ab" data-url="https://fontmeme.com/permalink/190924/12ec3e5a4dc93a5005dec60a679fc59e.png" class="bbImage" data-zoom-target="1" style="" alt="12ec3e5a4dc93a5005dec60a679fc59e.png" title="" width="" height="" loading="lazy">
	</div><br>
24 Coin, 38 Population, 1 Guards, 3 Human Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-6-png.630253/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567213-1978ba1138826fb50606fd0312e40f4c.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.6.png" title="Khanzhig Turn 12.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Dwarven city has been upgraded and is greater than before.<br>
<br>
The Dwarven army near the ORCS has disbanded.<br>
<br>
The Construction of a forge to build greater weapons and armor has begun(1 more turn)<br>
<br>
A new Policy has been Gained- ENEMIES ALL AROUND US (Dwarves have become extremely xenophobic and no longer trust outsiders. +3 ATTACK, +3 DEFENSE, UNABLE TO FORM ALLIANCES OR TRADE ROUTES)<br>
<br>
Master Smith has responded to the call( Diplomacy)<br>
<br>
-----------------------<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
3 Coin, 22 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 4 Tartarus Warriors, 5 Dune Warriors<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-7-png.630254/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567214-48f9f5279f2ade26ed7f8e0d8e885d34.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.7.png" title="Khanzhig Turn 12.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
A new Tomb has been created( TOTAL 3 EXTRA TOMBS)<br>
<br>
DUNE GUARDS have been raised from the Tombs.<br>
<br>
The Warriors the explore to the south discover a large pyramid like structure mostly buried within the sand<br>
<br>
------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.628020/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>   <br>
<br>
<br>
20 Coin, Population 35, 1 Dragonfly Scout, 5 Bee Workers , 4 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-8-png.630255/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567215-4014c910a551e97114169d278a765e8b.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.8.png" title="Khanzhig Turn 12.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
Market upgraded to another+1<br>
A Hall of Knowledge has been created( +1 Education to the population)<br>
The Ant Archers explore the deep caves and come across a large metal door that is locked without an opening for a key.<br>
<br>
---------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div>   <br>
34 Coin, 44 Population, 2 Builders, 2 Miners, 4 Troops, 10  Dwarf Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-12-9-png.630258/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567218-7ab313e9b6457ac42dc80c397ff421bf.jpg" class="bbImage " style="" alt="Khanzhig Turn 12.9.png" title="Khanzhig Turn 12.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
6 More Dwarven Troops have been trained at the Dwarven village.</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-09-25T15:14:04-0400" data-time="1569438844" data-date-string="Sep 25, 2019" data-time-string="3:14 PM" title="Sep 25, 2019 at 3:14 PM" itemprop="dateModified">Sep 25, 2019</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
<br>
All of Tartarus was silent, so much so that one could hear the sand sliding around outside of the capital. Winter was upon them now and while there were few notable changes for the kingdom, this was a sacred time. Winter was the Goddess’’ birthday and she had to be celebrated.  the day began with city-wide prayer. Everyone from the King’s advisors to the lowest slave knelt on the ground with their heads lowered.<br>
<br>
In the tower of The Circle, Maat and the sorcerers we’re focused on magic rather than prayer. They plotted murder, something they were sure the goddess appreciated just as much as prayer. The strongest amongst them would be helping him with a special project he had in the works.<br>
<br>
The capital was draped in festive décor with symbols of death hanging around every building. Arkhan was able to join in the festivities as well. Ptolemy however has too much work on his hands. He had bit off more than he could chew by choosing to begin construction on a city wall during such a time. Few people wanted to do hard labor so it was the slaves who he forced to build their defenses. Ptolemy had also arranged for a group of settlers to be gathered and sent out to the south. Then there was also the construction of a port in the city of Shedet.<br>
<br>
<i><b>The Desert</b></i><br>
<br>
The elderly Helian that accompanied the skeletal warriors was surprised to have discovered something to soon within their travel. Right away he ordered that the skeleton begin excavating the structure. And so they dug.<br>
<br>
<b><u>Actions</u></b>:<br>
<br>
1. Build wall around Yomi<br>
2. Build port in Shedet <br>
3. Send settlers south (1 Tile) to found new city.<br>
<br>
<b><u>Exploration</u></b>:<br>
<br>
Dig up structure.</div>
				
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<br>
''Alright, where's the crystal ball?'' The Rai asked her in a very serious tone, instead of a greeting, when the two groups met again. He was wet and shivering, and just slightly towering over his fighter friend. She was holding back a laugh, equally as confused as amused by the whole thing. Realizing that what he said made no sense whatsoever, he continued. '''Winter is soon', you say, and a gust of wind from the poles comes out of nowhere the second you leave. Then the rain. <i>Rain! </i>Did you see the rain, Olle? Did you <i>send</i> the rain, Olle? Did you swear revenge against me for that incident at Veldorn? -I am terribly sorry- but this, ma'am, is witchcraft. From today onwards, I hereby sentence you to continued salad-making duty and as my appointed ramble listene- <i>AH</i>''<br>
<br>
Assaulted by two balls of fur half of his size, Klothe had to make an effort to not lose his footing. Before he could try to defend, the two scoundrels were gone, running back to the newly red and yellow caravans, amazed. He had honestly no idea where they came from or how they kept doing that, just that they appeared with the rest of the crew one day, and Olle had managed to keep them in track since, somehow. ''Can you tell your cubs to stop doing that?''<br>
<br>
She snickered. ''Not my cubs, not my problem. And for you, I'm a Jar, not Olle.'' Right; Jar was a title, as much as Rai was. All female warriors carried it, and it was a sign of respect to use it. Then again, mockingly accusing someone of being a witch could very well avoid some cordialities. That last question may have stuck on Olle's head, though, because she found herself looking at the smaller on their clan doing an effort to stay still to get their faces painted, and couldn't help but smile. ''Isn't it incredible how the moon makes them? Some small, some tall, some able to speak...''<br>
<br>
''Your cubs are incredible, yes.'' Klothe, smiling like an idiot, barely avoided a punch aimed to his head after that comment. They haven't known each other for long, but escaping death together tends to bond people. By now, he was nearly rattling as he spoke, so he stumbled down to a small campfire the others had begun. ''Now, mom of the year, let's set up camp before I freeze to death. Found anything interesting?''<br>
<br>
The Jar grunted, making an effort to not laugh. After all, her units <i>were</i> strong and reliable, which filled her with pride. Giving a report back was an honor.''Do you like the idea of a new trade route?''<br>
<br>
It took a second for Klothe's face to light up, and another second for him to spring back from his place and shout ''Oh, my beautiful witch!''<br>
-<br>
<br>
By the next hour or so, the rest of the tribe had already settled bets on who would win this time. The Jar had a strong moral advantage, shouting <i>''Call me that again, mouse, and I'll make sure not even Illya can recognize your face after I'm done with you!'', </i>while the Rai kept a strong fast pace, but was visibly more tired, having made more laps to the settlement than the scouts themselves did.<br>
Though admittedly hilarious, it was usual Hara-Hara stuff by this point. They never got bored on the tribe, at least...<br>
<br>
<b>Units and actions:</b><br>
5 coin, 12 Population, 2 Senaa Fighters, 2 Vanh Scouts +1 Happiness<br>
<br>
<b>Actions</b><br>
Develop a Trade Route (1 turn, 2 coins)<br>
Move one block to the northeast, and enter The Unity (2 turns)<br>


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<br>
"yes my queen , it is as the ant archers reported , the door had so lock on it that they could find , they even went closer and investigated it to find now lock anywhere present on it" the adviser of Research said to Lia  " well Adviser , just because a lock isn't visible , doesn't mean , it's not there , adviser , i want you to send your best researchers there to investigate , the ant archers may have eyes sharp enough to land a deadly shot in their foes , but one needs a certain kind  of brain to figure out complex puzzles " she said before turning to Conre " adviser , i know it's all fine and dandy to have a Hall of Knowledge and an Evolution Nest but that knowledge needs to be passed on , everything around us needs to be for the next generation , speaking off , adviser tec , please stay put i will be with you shortly " she said to the adviser of Research before turning back to Conre " i want you to start the construction of a Knowledge Nest , our future generation needs a place where they can go and learn what we have learned " she said as Conre nodded and bowed before she turned to Tec " as for you , after you send some of you researchers to the strange door , i want you to start research on how to upgrade our city even further , find out how we can make our world bigger and better " she said as he nodded and bowed before leaving <br>
<br>
(Sorry for the stupidly small post , but i'm rushed )<br>
=====================================<br>
Action 1 : Researchers sent to investigate the Strange Door<br>
Action 2 : Knowledge Nest to be constructed (Equivalent of a School)<br>
Action 3 : Research upgrades for the city​</div></div>
				
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With the House of rest complete and the Junkship researched , it was a time of joy and happiness . Guess it is just a usual day then for the Marians . The Duchess finished with the marians that investigated the ship before flying over to inspect the House of Rest " Yes...yes and yes , oh so much yes , the house of rest will be a wonderful addition when visitors arrive and seek shelter , i am glad we can provide that now " she said with a smile as she looked at the gate " My wonderful guards of the city , please do be dears and gather a small group for me again , i want exploration to continue , Earth Shaker , you will again lead and you will be accompanied by the 2 Water Watchers " she said as she went on with her day.<br>
<br>
When she passed the summoning portal , it activated and a crystal sphere with what looks like ghost white mist on the inside dropped down. She rushed over and carefully picked it up , she couldn't believe her eyes , it was a Soul Sphere , this was the nodes they used in their dimension to create towns , cities , capitals ...but this one only appears white so there is no large scale city coming from this . A town could come from this though and she did promise the high elves that when it was possible , she would build a town and dedicate it to them. Now she has the means to make that happen .<br>
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Rushing to the center of Vocia to give the news " Marians and especially high elves of Vocia , i made a promise , a promise to the high elves that grace us with their beings everyday , i promised them a town named in honor of them . Now i have the means to do so " she said as she raised the Soul Spere into the air " The summoning portal has graced us with one , high elves , with this rare and unique node i bestow it upon a Marian that will lead those that volunteered to a new area were this Soul Sphere will give life to a new settlement . A settlement i proudly name Elven Soul . Go forth volunteers , join the Marian and create the town of Elven Soul , in joyful prosperity " she said as she hovered down and gave the orb to a marian that made his way to the gate and was soon joined by a few high elves , ready to embark on the travel to the location of the new settlement <br>
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"with all the elves going with the fellow marian , the process would go quite fast actually ...well as for the explorers of guards i asked together , i want you to expand your radius of exploration a bit " she telepathically said to the 3 that needed to know before venturing around her city further to enjoy the sound of the singing Marians and their music.  <br>
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Build the Settlement of Elven Soul west of Vocia and using 2 turns for it <br>
<br>
Sent guards on a further exploration mission around Mara-sarma<br></li><li class="bbTabContent" id="tab_1736444997" style="display: none;"><br>


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Winter had come and the ground began to turn brittle from the cold. With each step, a slight crunching noise could be heard in the silence. Except, there was no silence in Attolia. The people continued to toil for their future as additional projects continued to rise no matter the weather. The cold was being fought off with frequent fires fueled by charcoal. The Attolis was determined to see that no one would freeze in the winter and that prosperity in Attolia was not concentrated just among a few.<br>
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<div style="text-align: center"><span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/PJV11ovh6i4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/PJV11ovh6i4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/PJV11ovh6i4&quot;]"></span></span></span>​</div><br>
<br>
It was then that King Wolff heard something in the distance, a harmonic voice. Curious, he followed his ears and came to find what appeared to be wandering female troubadours, performing a seemingly simple yet captivating song with only two wooden instruments. This struck the King. Here they were, building the future of Attolia but it was largely driven by fear of future wars and invasions. Even he could not deny the recent spree of militarization in Attolia despite his best intentions. What would the future look like if things continued like this? King Wolff wasn't sure if that was a world that he wanted to live in. As the song ended, the Attolis silently passed by the performers and dropped a few coins into their collection hat and quickly walked back to his Court, ashamed of how he had not seen something so obvious, but something that a young girl oh so clearly took for granted. A life of fear was not one that anyone wished to live in. Instead, he sought a life of hope and a bright future for his people.<br>
<br>
---<br>
<br>
Royal Engineers Projects:<br>
<br>
1. Construction of a forge (-1 Gold) (+1 attack/ defense)<br>
<br>
2. Construction of a Musical workshop in Attolia to make fine wooden instruments (- 1 Gold)<br>
<br>
3. Construction of a portal in the City of Foix where Hrignak is. (-1 Gold)<br>
<br>
Actions:<br>
<br>
1. Upgrade Attolia to Lv 4 (-4 Gold, 1 Turn)<br>
<br>
2. Research Organized Labor - A growing population calls for a more efficient manner of working with planning and leadership. (1 Turn)<br>
<br>
3. 2 Light Infantry Units from the Elf City head West (+1 Movement due to Coal)<br>
<br>
Exploration: The remains of the Army against the Orc horde begins to explore the battlefield/ritual spot<br>
<br>
Event: The strange large pearl is studied by the Mages and the experts of the Workshop</div>
				
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					<div class="bbWrapper"><b>AELDAR DOMINION</b><br>
<br>
<br>
"Smells horrid." Auspex Illwan offers his opinion.<br>
<br>
Maeteris ignores, trying not to gape at the sight of countless animals being herded into pens, each designed to house their respective species; she sees cows being prodded, sheep herded by dire wolves and even horses. Horses!<br>
<br>
"The husbandry is going along perfectly, High Blademaster." Maeteris tears away her attention from a beautiful silver mare, and turns to a strutting Vestele, scribbling notes and adorned with a simple adept tunic, marred with dirt.<br>
<br>
"The victual clade is grateful for your vocal support during the last congregation." She says in earnest, teeth chewing her bottom lip and gaze torn into the distance of the field. "The outlash, if there were even any, was minute."<br>
<br>
It was true, there had been some disagreements, Maeteris could understand, Her fingers wrap around the wooden rail. Aeldari pride was second to none, yet somehow, it bowed to Maeteris' humble request. Perhaps she had underestimated the Aeldari's receptiveness to change.<br>
<br>
Then she was an idiot, to underestimate the will of the Aeldari.<br>
<br>
She smiles, and vows to better herself in that moment. The Aeldari knows better, they were the champions of the realm, protectors of the commonfolk. Of course the Aeldari knew change was imminent.<br>
<br>
"You are welcome, Vestele. But perhaps, we were wrong to not trust our brethren." Maeteris speaks, reigning in a sigh. Auspex Illwan listens intently from her side, judging from his silence.<br>
<br>
"Virion's outburst was not for naught." She gazes at Vestele whose crimson lips turn at the mention of the shieldbrother. "Our shieldbrother is as his namesake suggests, a shield for our people. He does not want to risk a big change as--this,"Maeteris waves at the animals in the pen, "If it means risking our ways of life.. Our traditions… But he realizes it is a must…"<br>
<br>
She rests her arms on the rail, and enjoys the sight of elfkin hard at work, "Even rigid Virion, as old as the dirt itself, knows change is inevitable."<br>
<br>
"What are you getting at, Blademaster." Auspex Illwan speaks from her side.<br>
<br>
"I mean to say, we cannot hide nor harbor mistrust in our brethren for they are all we have." She finally sighs, "For all we know we are the last of our kin, and do we not live long lives? How many of the lesser kinds have been eradicated from infighting? From envy?"<br>
<br>
"Far too many." Illwan admits morosely, it was a rarity to hear the Auspex speak his mind, which only lent further into Maeteris' idea that the whole dominion was aware of its precarious position. A position it must change soon.<br>
<br>
"Perhaps you are right,High blademaster." Vestele says, she puts away her notes and comes beside Maeteris.<br>
<br>
"Perhaps." She murmurs, "We will gather at mid-noon, I have reports from the bowsquad that will want the attention of every clade leader.<br>
<br>
xxx<br>
<br>
By mid-noon, the path leading to the Jade Palace was crowded with citizens and soldiers alike, apparently the news of the find spread quickly. Maeteris couldnt find in herself to hold it against the people, such news originating from the hearts of the capital itself was worthy of every Aeldari citizen.<br>
<br>
Maeteris adopts a brisk pace towards the palace, the first elves to notice her coming parts, and gives her a wide berth. The murmurs and whispers doesn't escape her, but she pays no mind to it, yet.<br>
<br>
Her entrance into the inner sanctum was ungracious, like so many before. She couldn't find it in herself to act like a princess from the diploma clade. And like so many times before, she was apparently the last one to arrive.<br>
<br>
Illwan is the first to turn from his seat, his eyes bleary, like he had taken a nap. "Ever so tactful, Blademaster."<br>
Maeteris resists the urge to roll her eyes, she isnt about to validify the Auspex's claims.<br>
<br>
She struts to the head chair, the clinks of chains and metal from her gear echoing in the vast chamber. Maeteris plops in her seat, "Arrow clade," She says.<br>
<br>
The respective member of the clade shoots up from her seat, honey gold locks tied in long ponytail, her eyes betray the focus of a hawk in a hunt as she gazes at the Blademaster's way. "Blademaster!" She holds her fist in a salute, Maeteris nods for her to continue.<br>
<br>
"Honam 1st Bowsquad reports an unusual find in the depths of the jungyon jungle, mysterious ruins half buried, the head elf didnt want to risk anything so they headed back to report. I end my report." She bows her head.<br>
<br>
The table stays silent, awaiting for Maeteris to speak first. She ponders for a moment, "Leave it be for now." She finally says, thankfully there wasn't a wave of disapproval, instead curious eyes watches her, small nods.<br>
<br>
"We will investigate the ruins another time. For now, we will do what we know with what we can." She decides, "Our Victuals report an increase in revenue from meat trades," Claps and congratulations are exchanged, Maeteris nods in approval. "We have to continue this momentum, Victual, continue to observe and report."<br>
<br>
Victual Vestele scribbles in her notes, now clad in her usual exquisite attire, "And now, Texo clade." At this, a burly elf raises in his seat, even from a distance, Maeteris could see the fabric of his tunic struggling to maintain form as his muscles ripple underneath.<br>
<br>
"Yes, High Blademaster, how may the Texo build today?" He says in a deep resounding voice as he bows, his face perhaps a work of the Texo clade itself, carved from the most solid wood.<br>
<br>
"I require the Texo to follow in the Victual footsteps." She offers, his brows raise in query.<br>
<br>
"I do not follow."<br>
<br>
"There must be an equivalent of a… husbandry in the Texo clade?" She says, but it comes out almost sounding like a question itself.<br>
<br>
"Ah," The burly elf says, "I have heard of it, though I'm unsure of what the term is. But if you require our craft to be centralized and our output doubled then we can surely provide."<br>
<br>
"A workshop."Auspex Illwan says, his bony fingers massaging the bridge of his nose, Maeteris gives him an incredulous look, "The lesser races coined the term workshop."<br>
<br>
"Then a workshop it shall be." The Texo clade elf says jubilantly, slamming his fist over his palm.<br>
<br>
"I swear you are all children." She hears the Auspex mutter.<br>
<br>
"But perhaps, are we not following in the footsteps of mongkeighs too closely, High Blademaster?" It was Scholar Ri'ina who asked.<br>
<br>
"I know it seems that way, but no, it does not need to be, we will make our own ways of rearing, of working wood and whatever they have created for themselves, we will make it better." She replies, the scholar nods and drots down notes.<br>
<br>
Not all seem placated by her response, if someone asked her, she wasn't entirely sure of it herself. But it was good enough and it was a way forward. So she didn't want to look back.<br>
<br>
"I have another task for the bowsquad," The Arrow clade elf perks up, "Send them north, scout the jungles there. We will need to widen our horizons for future endeavors."<br>
<br>
"As you will, High Blademaster."<br>
<br>
Maeteris nods, satisfied. She tries to recall if she misses anything, but remembers nothing more. "I think that is all for today, Aeldari."<br>
<br>
"Lets have some tea then?" Illwan offers, half of the attendants who already rose to leave slowly took their seats again as Auspex Illwan waves for his attendant to bring a fresh batch of chamomile.<br>
<br>
The old geezer always has his way around young ones hearts, the attendant brings a fresh cup over to her, and she sips happily, savoring the relaxing scent and warmth.<br>
<br>
<br>
<br>
<br>
----<br>
CC Garrison:<br>
4x Spearmen<br>
1x Javelins<br>
<br>
-Sent bowsquad north (1 tile, north, 2 Turns)<br>
-Bowsquad explores jungles north.<br>
-Commence construction of carpentry workshop.(2g, 1 turn)</div>
				
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Streinuard has been overseeing of saving the leftover material that was unused during the refinement of their capital, Thaveca. Recently, he's been looking into the possibilty of creating other cities or towns across their new found territory. A birds flies over head and two small scrolls drop at Streinuard's feet. He bends over and picks them up. He opens to the first scroll.<br>
<i>-------------------<br>
"Dear Master, All is well on the island. We have befriended a small village of island dwarfs that have sworn fealty to our cause. We have than free reign over the island now and we're looking to mine it for whatever it has to offer. I'm not quite sure if it's any good for settlement but but I will make the adjustments to fit our needs. I do hope that everything is swell on your end as it is mine."<br>
- Love <br>
Master Sheran</i><br>
---------------------<br>
A small smile of pride forms on Streinuard's face "That's my pupil." He goes on to read the next report on the eastern settlement and so far, they are met with the same progress. They report also noted rumors of a battle just across the between dwarves, lizard folk, elementals, and some sort of demons. All over a fallen star....A fallen star? That's....That cannot be...Stars don't fall from their perch among the Empyre. That simply could not be...But he would have to think on those things another time. All was well for the growing nation. He looks to the rest of the builders who are still in the midst of putting away their supplies and resources. "All of you! Dived all the leftover resources we have and dived it equally in half. Our brothers and sisters in the North and East were successful in their endeavors but their work is not yet done. They will still need our support if we are retain such progress. Make it so."<br>
<br>
The builders bow to Streinuard "Yes Master Superior" The builders begin separating their left over resources and putting loading them into caravan wagons<br>
------------------<br>
Actions<br>
2x units delivering resources Northern and Eastern settlements<br>
1x unit continues excavation of the island for materials​</div></div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> <a href="/members/damafaud.46068/" class="avatar avatar--xxs" data-user-id="46068" data-xf-init="member-tooltip">
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Post to come soon...<br>
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<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
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	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:45%;">
		
			
			<dt class="first " style="text-align:center;">
				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Actions</span></span></div></div>
			</dt>
			<dd class="first  " style="">
				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text"><br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>8</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Move west 3 squares, north west 1 square (1 action) and pick up the star piece. Move to Itza (1 action) and dock airship.</i></span> <br>
[2 actions]<br>
<br>
<span style="color: #fc3">⦿</span> Trade Route <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Utilising their specially trained messenger creatures the Itzan can now track the Nomads of Aloiss. As such they have now opened a trade route with them.</i></span> <br>
[1 action and 2 coin]<br>
<br>
<span style="color: #fc3"><b>Research Actions:</b><br>
<br>
⦿</span> Scaffolding <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The nation has developed a way to improve the process of upgrading buildings and settlements. Building/settlement upgrades -2 turns to minimum of 1.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 gold a turn.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Magical Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>After meeting Ravus, Tokotol learned of the elementals wish to expand their forest. Utilising his magic Tokotol found a way to improve the process, deciding to utilise the process for themselves also. Aloiss and Itza can now build forests as a free action over 6 turns(no need for policy anymore). Cannot be modified to be faster and only one forest can be grown at a time.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3"><b>Magical Forest:</b><br>
<br>
⦿</span> Grow New Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begins to grow a rainforest on the mainland settlement square</i></span><br>
[Turn 1 of 6] <br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Exploration <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Explore the area surrounding the settlement on the main continent.</i></span><br>
<br>
<span style="color: #fc3"><b>Diplomacy with Aloiss:</b><br>
<br>
⦿</span> Magical Forest [Reserach] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The research was brought on by the attempts of Aloiss to spread their forest far and wide. As such Tokotol shared this with Aloiss.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Tier 3 Stone Golem [Unit] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Reminding TikTaq of Ragna, TikTaq will allow Ravus to take the stone golem back to his people when he leaves.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Trade Partners <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Trade has begun between the two nations.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Research Partners <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Itza has promised to help the elementals with research where possible.</i></span><br>
<br>
</div></div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Current Bonuses</span></span></div></div>
			</dt>
			<dd class="between  " style="">
				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text">
<span style="color: #fc3"><b>Turn Totals:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Current Coin Per Turn <span style="color: #fc3">|</span> <b>+13 Coin</b><br>
<span style="color: #fc3">⦿</span> Current Population Per Turn <span style="color: #fc3">|</span> <b>+14 Population</b><br>
<br>
<span style="color: #fc3"><b>Worldwide Combat Bonuses:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Martial Attack <span style="color: #fc3">|</span> <b>+2</b><br>
<span style="color: #fc3">⦿</span> Martial Defence <span style="color: #fc3">|</span> <b>+3</b><br>
<span style="color: #fc3">⦿</span> Salamanders <span style="color: #fc3">|</span> <b>+1 Fire Attack</b><br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <b>Extra attack hits on 8+ and can't be modified</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3"><b>Coin:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Standard <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+2 Coin</i></span><br>
<span style="color: #fc3">⦿</span> Forest Tiles <span style="color: #fc3">|</span> <span style="color: #ccc"><i>4 for a total of +4 Coin</i></span><br>
<span style="color: #fc3">⦿</span> Refinery <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Itzan Economy <span style="color: #fc3">|</span> <span style="color: #ccc"><i> The Itzan earn extra coin equal to their population divided by 100, rounded up. Currently +2 coin.</i></span> <br>
<span style="color: #fc3">⦿</span> Jewellers <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Trade good that generates +1 coin a turn for each trade treaty. Currently 1 route meaning +3 coin.</i></span> <br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 coin.</i></span><br>
<br>
<span style="color: #fc3"><b>Population:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Settlements <span style="color: #fc3">|</span> <span style="color: #ccc"><i>7</i></span> <br>
<br>
<span style="color: #fc3"><b>Combat:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Refinery <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Martial Attack and Martial Defence</i></span> <br>
<span style="color: #fc3">⦿</span> Martial Training School <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Conscripts trained at 4/turn at 2 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Carnivore Birthing Pools <span style="color: #fc3">|</span> <span style="color: #ccc"><i>One free action a turn to train units</i></span> <br>
<span style="color: #fc3">⦿</span> Hardened Scales <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+2 Martial Defence</i></span> <br>
<span style="color: #fc3">⦿</span> Fighting In Unison <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Salamander units count as cavalry and +1 Fire Attack</i></span> <br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Each and every Itzan unit can make a second attack but this attack requires an 8+ to succeed and cannot be adjusted positively or negatively in any way. </i></span> <br>
<span style="color: #fc3">⦿</span> Brothers in Arms <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While fighting in the same battle as an ally, leader benefits affect both armies.</i></span> <br>
<span style="color: #fc3">⦿</span> Leader Units <span style="color: #fc3">|</span> <span style="color: #ccc"><i>1</i></span> <br>
<br>
<span style="color: #fc3"><b>Buildings/Settlements:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Natural Connection <span style="color: #fc3">|</span> <span style="color: #ccc"><i>-1 turn and -1 coin to building and settlements</i></span> <br>
<span style="color: #fc3">⦿</span> Settler Caravans <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Count as conscripts but are one unit rather than two for one. They cost two coin which cannot be decreased by any means. Once created they move as any other unit does but count as a free action although they can only ever move one square a turn. Once on an empty square they can create a new settlement, completing the same turn building is declared. Once the settlement is built the unit is lost. If attacked the unit is destroyed instantly. </i></span> <br>
<span style="color: #fc3">⦿</span> Scaffolding <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The nation has developed a way to improve the process of upgrading buildings and settlements. Building/settlement upgrades -2 turns to minimum of 1.</i></span> <br>
<br>
<span style="color: #fc3"><b>Research/Evolution:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Enlightenment of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>When researching/developing turn count becomes 0 but cost becomes 2.</i></span> <br>
<span style="color: #fc3">⦿</span> Astronomy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 naval movement.</i></span> <br>
<span style="color: #fc3">⦿</span> Magical Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Itza can now build forests as a free action over 6 turns(no need for policy anymore). Cannot be modified to be faster and only one forest can be grown at a time.</i></span> <br>
<br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 gold a turn.</i></span> <br>
<br>
<br>
</div></div>
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<div style="text-align: center">Ravus Darkfell​</div></div>The Dark Elemental visited the Nation of Itza. Several beneficial agreements had been agreed upon. As an example, the creation of a trade route. A Tier 3 Golem joined Aloiss.<br>
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Ravus spent the rest of the day traveling around Itza's capital.<br></li><li class="bbTabContent" id="tab_1736444999" style="display: none;"><br>
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<div style="text-align: center">Ragna Stonesoul<br>​</div></div>Unwavered, Ragan went to visit the dwarves. How this meeting would end was unknown.<br></li><li class="bbTabContent" id="tab_1736445000" style="display: none;"><br>
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Osena Dewrise</div></div>The creation of a training regime continued.<br>
<br>
Osena's colony moved north. They now entered the ocean. <br>
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Valerie Iceveil​</div></div>With the Split Research Wagon finished, Valerie started two huge projects. <br>
<br>
1. Grain Enhancement | To research fast harvest cycle grains for trade purpose with Itza. [-2 coins]<br>
2. Enlightenment Wagon| Increase the enlightenment rate of Spirits to increase Spirit birth rate. [-2 coins]<br>
<br>
Upgrade to third level of capital initiated.<br></li><li class="bbTabContent" id="tab_1736445002" style="display: none;"><br>
23 Coin, 24 Population, 2 Nature Spirits Troops, 1 Leader<br>
<br>
1. Creation of a Training Regime. [2/2]<br>
2. Osena's Colony moved one square North.<br>
3. Develop a trade route with Itza [-2 coins]<br>
<br>
Research Action:<br>
<br>
1. Grain Enhancement | To research fast harvest cycle grains for trade purpose with Itza. [-2 coins]<br>
2. Enlightenment Wagon| Increase the enlightenment rate of Spirits to increase Spirit birth rate. [-2 coins]<br>
<br>
<b>Turn Totals:</b><br>
<br>
⦿ Current Coin Per Turn | <b>+2 Coin</b><br>
⦿ Current Population Per Turn | <b>+2 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i> <br>
<br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Coin </i><br>
<br>
23 Coin, 24 Population, 2 Conscript Nature Spirits Troops, 1 Tier 3 Golem Unit, 1 Leader<br>
<br>
<b>Diplomacy</b>: <br>
<br>
⦿ Ravus currently stays at Itza.<br>
⦿ Ragna has visited the dwarves.<br>
<br>
<b>Explore: </b><br>
<br>
Ravus toured the capitals. His tour included even the underground, in hope of finding perhaps Primordial Elemental in slumber.<br>
<br></li></ul>
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<br>
Thrazir had traveled a long way to get back to the capital. On the way it was him alone with his thoughts. And he swore again that he would take revenge and avenge his fallen brethren. It was raining when he got back, and Thrazir was utterly shocked. He didn’t recognize the city at all, it was much bigger. He was greeted by guards and they immediately led him to warm dry place. Thrazir being exhausted immediately went to bed.<br>
<br>
The next day Thrazir was explained to the council how very thing had happened. They were shocked, and they showed them the progress they made, while he was gone. Thrazir was satisfied with the results.<br>
<br>
Although the city had become already bigger, the need for housing was still there. So Thrazir ordered the expansion of the city that the Council did weeks ago too.<br>
<br>
Actions:<br>
- upgrade of city (2 turns)<br>
- forge (1 turn)<br>
<br>
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--------------------------------------------------TURN 12--------------------------------------------------<br>
<br>
A research camp; built. Relations, improved. Territory was spreading wide, and Hanon knew it was dangerous to continue without improving even further. He gathered his engineers and prepared plans for a new and improved capital, something that would spread resources across the kingdom. The designs were complex and carefully thought out. First, a mine was to be constructed at Overlook, so that the Unity could produce more gold and metals. It would be dug deep into the mountains and maintained by a dedicated group of miners from the Capital. From it, the resources would be transported by horseback to the Capital and spread across the cities to provide incentives to build and expand. From that revenue, the city could be further improved.<br>
<br>
To go along with this, Hanon also assisted in the construction of several merchants across the capital. The hope was that he could improve the economic situation in the city, thus creating a better flow of gold and resources. The marketplace would provide incentives for work and help to bring in better trade and resources. A small tax could be placed, thus allowing the Unity to continue a steady, strong advancement.<br>
<br>
Hanon also revealed his plan; a vast improvement to the city. Buildings would be improved with new materials to weather out the winter, the city limits would be expanded upon so that siege was less likely, and they could be better defended from the beasts in the forests. The buildings would be tall and intimidating, and the roads would be clean and polished. Farms would be massive, and the soldiers would come home to a city beyond compare. Hanon was ready to continue this expansion for some time, despite the costs.<br>
<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Mines constructed at Overlook<br>
(-1 Turn, -2 coin, +Coin advantage)<br>
<br>
Marketplace built in Capital<br>
(-1 Turn, -2 Coin, +Coin advantage)<br>
<br>
Capital Upgrade begun<br>
(-1 Turn, -5 Coin, 2 turns remaining)</div>
				
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					<div class="bbWrapper">Turn 13, Month 4, Week 2, Year 3000 B.C. (Bronze Age)<br>
<br>
The Winter continues as changes are happening around the world. The nomadic cats have crashed on the continent and are traveling around. Inziim is most interested to see how the countries that are building and expanding will interact with such an unestablished nation.<br>
<br>
Inziim is content, surrounded by his books and maps, being updated of the current on goings of the continent when his door burst open and a skeleton kneeled before him. "Inziim, we have received word that the Orc that was leading the nomadic tribe of orcs had been a scout from the Dark Continent of Relgar."<br>
<br>
The lich seemed to be disturbed by this news. "The they must have been after the Dark Temple. That explains why there were resurrecting and summoning it's guardian. They sought entry and access to those dark powers to supplement their own." He got up from his throne to a nearby book shelf and pulled off a text, browsing quickly until his finger bones landed on the spot that he required. "Yes. They must be after the Jewel of Curote. But they couldn't have found the others jewels yet. That would be impossible, wouldn't it?" He looked back at the scout who was still kneeling. "I need you to go to the Dark Continent and be my eyes and ears. Something is definitely brewing and will probably hatch some time after the winter months.<br>
<br>
<b><u>From the Khanzig Connection to up to the North, movement still costs 2 turn/space</u></b><br>
<br>
-------------------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
-2 Coin, 26 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 4 Tartarus Warriors, 5 Dune Warriors<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-0-png.630915/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567875-a9ee2e94eee576713f0fff41e8350c5b.jpg" class="bbImage " style="" alt="Khanzhig turn 13.0.png" title="Khanzhig turn 13.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
A city is being constructed on the new space(1 more turn remaining)<br>
A wall was built around the capital (+1 defense)<br>
A port was built allowing trade by the sea and allowing the construction of boats.<br>
<br>
The structure was dug up and uncover the entrance to the stone structure. It looks very foreboding with images of dog headed men and eagle faced creatures. (Diplomacy chat for continued exploration)<br>
<br>
--------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ca.png" data-src="https://www.rpnation.com/attachments/ca-png.629985/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/ca-png.629985/" data-url="https://www.rpnation.com/attachments/ca-png.629985/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
	</div><br>
10 coin, 14 Population, 2 Senaa Fighters, 2 Vanh Scouts<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-1-png.630918/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567878-8fbad09b87a9f5843bbe15f6f119f5ca.jpg" class="bbImage " style="" alt="Khanzhig turn 13.1.png" title="Khanzhig turn 13.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Nomads successfully make a trade route with The Unity( +1 coin to both the Unity and Hara Hara)<br>
<br>
Moving to this new location, the caravan notices a large stone tower that looks a bot dilapidated but reaches up to the heavens.<br>
<br>
-------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.628020/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.628020/" data-url="https://www.rpnation.com/attachments/chpm-png.628020/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div>    <br>
<br>
<br>
25 Coin, Population 39, 1 Dragonfly Scout, 5 Bee Workers , 4 Ant Archers<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-2-png.630919/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567879-adc43b23213ae81bc1bfcd821c6f8331.jpg" class="bbImage " style="" alt="Khanzhig turn 13.2.png" title="Khanzhig turn 13.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Knowledge Nest is created, bringing great joy and education to the people. (+1 happiness, +1 Knowledge)<br>
Research into the strange door and city upgrades have commenced( 1 more turn each remaining)<br>
<br>
----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="coollogo_com-15851635.png" data-src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-url="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" class="bbImage" data-zoom-target="1" style="" alt="coollogo_com-15851635.png" title="coollogo_com-15851635.png" width="" height="" loading="lazy">
	</div>    <br>
6 Coin, 20 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-3-png.630939/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567899-d28294ec66f0dbe2fe11b7ba8338bdcc.jpg" class="bbImage " style="" alt="Khanzhig turn 13.3.png" title="Khanzhig turn 13.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The new settlement has been built to the West for the elven members of the nation.<br>
<br>
--------------------------------<br>
<b><u>The Kingdom of Attolia</u></b><br>
16 Coin, 102 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-4-png.630944/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567904-64405b8605017d9567dd6ea86bfbf4cb.jpg" class="bbImage " style="" alt="Khanzhig turn 13.4.png" title="Khanzhig turn 13.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
A new forge is constructed for the army. (+1 Attack/Defense)<br>
A musical workshop is built, much to the joy of the people. (+1 coin, +1 happiness)<br>
A one way portal machine is constructed in the city near the forest. (Allows teleport one way up to 10 spaces from portal location)<br>
<br>
The indentured Orcs have built a settlement and have upgraded it to level 2 for better fortifcations<br>
<br>
The remains of the army explore what is left of the battlefield and find scorched earth with burned sigils into the ground of unknown type.<br>
<br>
The pearl is studied and is determined to contain a powerful mind altering spell that probably was why the orcs awoke with no memory of where they came from before or who they were.<br>
<br>
Organized labor has been researched and now all work is much more efficient(+1 coin) <br>
<br>
----------------------------------<br>
Aeldaris Dominion<br>
11 Coin, 12 Pop, 4 Spearmen, 1 bowsquad, 1 Javelin<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-5-png.630945/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567905-9d60e425246d87e50b088bf4290f1d34.jpg" class="bbImage " style="" alt="Khanzhig turn 13.5.png" title="Khanzhig turn 13.5.png" width="100" height="100" loading="lazy"></a><br>
A carpentry workshop was constructed(+1 coin)<br>
The Bowsquad explore the northern forest and find the wreckage of a wooden boat of some kind.<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div>      <br>
49 Coin, 52 Population, 2 Builders, 2 Miners, 4 Troops, 10  Dwarf Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-6-png.630946/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567906-b01d7f31a630611bf7ff91797f221735.jpg" class="bbImage " style="" alt="Khanzhig turn 13.6.png" title="Khanzhig turn 13.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The excavation of the island uncovers a large gold mine. (10 coin)<br>
<br>
-----------------------------------<br>
Arrissa<br>
37 Coin, Population 46, 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-7-png.630947/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567907-accad9e088eccfef2e909d60bff6af3d.jpg" class="bbImage " style="" alt="Khanzhig turn 13.7.png" title="Khanzhig turn 13.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
A settlement was built at the edge of the forest to serve as a border place between the burgeoning nations.<br>
A large scale road was built from the capital to the fallen star to aid in the coming and going of researchers to the site.<br>
<br>
------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
13 coin, 160 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x15 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-8-png.630960/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567920-1d77ea3bf7c9fca3f35a30b43d304273.jpg" class="bbImage " style="" alt="Khanzhig turn 13.8.png" title="Khanzhig turn 13.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
Research<br>
⦿ Scaffolding | <i>The nation has developed a way to improve the process of upgrading buildings and settlements. Building/settlement upgrades -2 turns to minimum of 1.</i><br>
⦿ Fishing Nets | <i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 gold a turn.</i><br>
⦿ Magical Forest | <i>After meeting Ravus, Tokotol learned of the elementals wish to expand their forest. Utilising his magic Tokotol found a way to improve the process, deciding to utilise the process for themselves also. Aloiss and Itza can now build forests as a free action over 6 turns(no need for policy anymore). Cannot be modified to be faster and only one forest can be grown at a time.</i><br>
<b>Magical Forest:</b><br>
<br>
⦿ Grow New Forest | <i>Begins to grow a rainforest on the mainland settlement square</i><br>
[Turn 1 of 6]<br>
Trade Route created between the Itzan and the Aloiss<br>
<br>
The surrounding areas of the new settlement on the main continent are explored. A cave with an odd odor is found at the bayside.<br>
<br>
-----------------------------<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div>    <br>
<br>
27 Coin, 26 Population, 4 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-9-png.630962/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567922-bb3a05962ca1f97c96608318857cc4e5.jpg" class="bbImage " style="" alt="Khanzhig turn 13.9.png" title="Khanzhig turn 13.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
A trade route with Itza is formed(+1 coin)<br>
A new training regime is formed with the forming spirits. (1 additional free troops can be purchased at cost per turn)<br>
Ravus travels deep into the underground and finds a sleeping primordial spirit of immense size. (Diplomacy)<br>
The urn Rumbles as a creature of pure air emanates from it and asks what they are doing there. (Diplomacy)<br>
<br>
--------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="12ec3e5a4dc93a5005dec60a679fc59e.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190924%2F12ec3e5a4dc93a5005dec60a679fc59e.png&amp;hash=e5b6c21350050331c08b0b250a3c99ab" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>    <br>
29 Coin, 40 Population(Max population), 1 Guards, 3 Human Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-9-png.630962/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567922-bb3a05962ca1f97c96608318857cc4e5.jpg" class="bbImage " style="" alt="Khanzhig turn 13.9.png" title="Khanzhig turn 13.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
The upgrading of the city is underway(1 more turn remaining)<br>
A forge is created(+1 Attack/+1 Defense)<br>
Elite Blacksmith recruited(+1 Attack/+1 Defense)<br>
<br>
-----------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>  <br>
<br>
22 Coin, 42 Population, 10 Iron Guards, The Trireme<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-13-9-png.630962/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567922-bb3a05962ca1f97c96608318857cc4e5.jpg" class="bbImage " style="" alt="Khanzhig turn 13.9.png" title="Khanzhig turn 13.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
Mines constructed(+1 coin)<br>
Marketplace built(+1 coin and the ability to form land trade routes)(Trade Route secured with the Hara Hara Nomads+1)<br>
Capital upgrading(2 more turns remaining)<br>
<br>
A race of Nomad Cat people have entered the southern point of the nation of the Unity. They have formed a trade route and have begun to trade goods with your culture.<br>
<br>
Knowledge has been yielded so far from studying the fallen star( Navigation of the stars-+1 movement with Boats)</div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-09-27T15:47:38-0400" data-time="1569613658" data-date-string="Sep 27, 2019" data-time-string="3:47 PM" title="Sep 27, 2019 at 3:47 PM" itemprop="dateModified">Sep 27, 2019</time>
			
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
<a href="https://www.rpnation.com/attachments/9ecaa439-2607-49e5-98c1-21c612a72747-jpeg.630992/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567952-a6b7697c5825bcd84c7783a07031fe93.jpg" class="bbImage " style="" alt="9ECAA439-2607-49E5-98C1-21C612A72747.jpeg" title="9ECAA439-2607-49E5-98C1-21C612A72747.jpeg" width="100" height="57" loading="lazy"></a><br>
<br>
<i><b>Yomi, Tartarus</b></i><br>
The days dragged on slow as the kingdom was forced into hard labor by its singular master. Even the residents of the kingdom, who usually enjoyed a fair bit of leniency, felt the weight of their King’s ambitions pressing down upon them. Day in and day out they toiled in the sand, working nearly as hard as those they claimed ownership over. But all in Tartarus, living and undead, were slaves to the will of the God-King.<br>
<br>
<a href="https://www.rpnation.com/attachments/414116ef-5252-49b2-be5e-58b61af23db9-jpeg.630993/" target="_blank"><img src="https://www.rpnation.com/data/attachments/567/567953-cd88d1d006a1f4a83949c1267ee9a912.jpg" class="bbImage " style="" alt="414116EF-5252-49B2-BE5E-58B61AF23DB9.jpeg" title="414116EF-5252-49B2-BE5E-58B61AF23DB9.jpeg" width="100" height="57" loading="lazy"></a><br>
<br>
Upon his divine throne, Maat overlooked his subjects with disdain in his eyes. Those same eyes had bags beneath them and made the king’s exhaustion very obvious. Nonetheless he was present to hear the reports from his advisors and other useless beings.<br>
<br>
“The port in Shedet is complete, Sire. It will support trade...or war.” Ptolemy expressed with a hint of hesitation. He didn’t want war to be a goal, not with the current state of things. “Your wall has also been constructed and stands ready for anything.” The hornless advisor bowed his head as a sign that he was done speaking. For some reason he still felt a weight upon his shoulders though.<br>
<br>
Maat’s silver stare swept over to Arkhan and the dusty Helian bowed his head gracefully. Maat hadn’t given him any tasks to complete in the past few days and he hoped the King would remember that. “If I may, My King. I’d like to suggest we establish trade with our neighbors. The kingdom’s accounts are showing we’re lacking in funds. I believe that you...ack!”<br>
<br>
Before he could finish his statement, a dark ring had appeared around Arkhan’s neck and began to squeeze the life out of him. “I have heard enough out of you.” Maat’s hand was tightened into a fist, as if he were holding on to a great jewel. Arkhan fell over, clawing at his own neck as the collar closed his airway and efficiently worked toward suffocating him. “Ptolemy, for the time being you will be Advisor of Internal and External affairs.” The declaration caused Ptolemy to gasp, but in order to hide his fear, he kept his head down. The whole throne room gasped however when they heard the cracking sound of Arkhan’s neck. Their reactions earned them all a glare from the King.<br>
<br>
“We are on the verge of remaking Tartarus, there can be no weak links.” His hand opened up and he gestured as if shooing a fly. The motion caused Arkhan’s body to slide across the floor towards one of the guards standing nearby. “Take him to one of the tombs. He shall be useful elsewhere. Ptolemy, pick up where he left off and try to prove your worth.”<br>
<br>
<b><u>Actions</u></b>:<br>
<br>
1. Build a Marketplace in Yomi<br>
2. Continue city construction.<br>
3. Build a boat.<br>
<br>
<b><u>Exploration</u></b>:<br>
<br>
1. Explore the unusual desert structure.</div>
				
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--------------------------------------------------TURN 13--------------------------------------------------<br>
<br>
The Mines were finished first. They were glistening, beautiful, and incredibly profitable. Hanon put extra resources towards the city, finishing the construction a week in advanced. It was beyond powerful now, and he suspected it was time to create troops to match. He drew up advanced training plans and prepped some people to become the newest brand of soldiers. It would take a little time, but he kept that on the ready, just in case. When the marketplace was finished, he walked along it to view the beauty of his tradesmen working hard and selling their wares. The tax was also profitable, bringing in a steady flow of cash to the Unity's government. Finally, when the capital's construction was complete, he marveled at his hard work. The city was tall and gorgeous, but almost intimidating.<br>
<br>
Finally, he ordered the city of Overlook to construct a Lodge. The Lodge would be run by hired civilians, and its job was to house and prepare travelers for the winter. It would create and spread winter gear across the kingdom, so that everyone (soldiers especially) could roam more easily across the snow. Travel and trade would no longer be as difficult during the cold seasons. Hanon would allow the Lodge to run themselves, but he would upgrade them as as need be for coming seasons and disasters.<br>
<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Capital Upgrade Complete<br>
(-2 turns)<br>
<br>
Overlook Lodge constructed<br>
(-1 Turn, -2 coin [Count each future upgrade as another construction])</div>
				
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<br>
<b>AELDARI DOMINION</b>​</div><br>
<br>
"Aeldari!" A voice booms across the plain, forest creatures above scattering through the canopy, freeing loose leaves, they free fall alongside the snowflakes, a mixture of brown and pristine white.<br>
<br>
<br>
Maeteris watches from the podium as the company leader for the 2nd Spearmen battalion bellows company orders, spear butts thudded against the snow covered ground as a sign of affirmation. <br>
<br>
<br>
Her initial thoughts on sending a battalion to the west were skeptical. What was there to the west? There were forests, yes, but not as abundant as there were here. After that were plains and plateaus, nary a peek of bark or leaf for hundreds of miles<br>
<br>
<br>
But Virions council was sound, she supposed. To reclaim and secure the edges would be a good strategy, they didn't want anyone to set up a camp in their own territory. Maeteris would prefer enemies to be out of their forest, on the level plains where the Aeldari can have a vantage point. <br>
<br>
<br>
"The Highblademaster will address you now!" Menedil of the 2nd battalion says, his voice was silken but loud enough. <br>
<br>
<br>
She blinks, the rays of faint sunlight filtering through the forest branches. The assorted line of spears glints as she scans through the rows of elves she would be sending on the expedition. Most faces she recognized, having personally battled them on the sparring pit or commanded them on scouting parties. <br>
<br>
<br>
"Elves of the Dominion!" She shouts, a chorus of thuds reverberate through the snow laden ground, "Your task is to secure the western part of Honam, where our wiser enemies might muster a force. Other than that, Aeldari, report of any movement post haste." She walks to the edge of the podium. "Go now, for the glory of the dominion!" A wave of cries answers her.<br>
<br>
<br>
She releases their command to Menedil, who continued barking orders to the elves in line. They begin to shoulder their packs for the haul, it wouldn't take long, perhaps a day or so trek with their knowledge of the forest, it was setting up patrol routes and guard posts that took a chunk of their time. <br>
<br>
<br>
Maeteris rejoins her council of advisors down by the steps of the podium, Auspex Illwan appears to be uninterested, but many of the others look to her with a fresh outlook, was it something she said? <br>
<br>
<br>
"Walk with me." She orders, and steps in a gait, the others flanks her, the Texo clade leader now known to her as Tyrandil holds up a scroll.<br>
<br>
<br>
"We've completed the workshop and now are crafting materials for the capital, High Blademaster." He reports happily, "There is also a noticeable increase in output and revenue." He gasps at the end.<br>
<br>
<br>
"Well, it's only rational if we put every wood craftsmen in one place and have them work together they would build things quicker does it not?" Illwan says beside her, puffing out globs of smoke from his pipe. Tyrandil only nods, Maeteris doesnt know whether he understood earnestly or just didn't want to rouse the auspex further. <br>
<br>
<br>
"Pardon, High Blademaster," The arrow clade leader, Irithel, interjects, "The bowsquad we sent north reports a wrecked boat of some design, the party leader is investigating it as we speak and will relay reports as soon as it is completed."<br>
<br>
<br>
She nods, that was good, the party leader showed initiative. She decides to reward them later. They pass by a column of workers lifting blocks of wood, they gave way, the sound of hammers and tools were drawing closer. <br>
<br>
<br>
The citywide improvements were proceeding at an acceptable rate as far as Maeteris was concerned. Even in the cold weather, the elves toiled away for the dominion. That brings joy and pride to the Highblademaster's heart. <br>
<br>
<br>
"I must say, Maeteris." She hears Illwan speaks, his steps crunching away at the snow beside her, "You've done a good job leading them--us I mean."<br>
<br>
<br>
His words were honest, Maeteris could tell when the Auspex would lie, it has something to do with his inflection, but she senses none of it. "Your words are kind, Illwan. But I have far to go."<br>
<br>
<br>
"Mhm." Vestele hums, the sound of her incessant scribbling makes itself aware to Maeteris again. "We are on the rise. That is an accomplishment."<br>
<br>
<br>
"There is also the matter of the falling stars." Auspex Illwan says, and everyone stops to look at the Auspex. "Are we not going to move for it?"<br>
<br>
<br>
"No." Maeteris answers simply, before any tension can build up. <br>
<br>
<br>
"Might I ask why, high blademaster?" Irithel asks. <br>
<br>
<br>
"We cannot afford to, it's as simple as that. We are not as fast as the other races nor we carry the knowledge of the outside world with us. It will take us considerably longer, and that time can be used to further our cause here; right at home."<br>
<br>
<br>
"I see. That is wise." Irithel relents, it was wiser for her to not pursue that course of questioning. Maeteris didnt like it when her hand was forced to deal with the outside realm when she much rather strengthen the inner workings of the dominion. <br>
<br>
<br>
"I pray at least, the other races will find only ruin in those stars if they decide to use whatever knowledge contained in them against us." Maeteris mutters under breath.<br>
<br>


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			<div class="bbCodeBlock-content">-Explore wrecked boat.<br>
<br>
-Moving spearmen unit west,(1 tile, west, -2m)<br>
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-Upgrading Capital (-5coin,-1m)</div>
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Infrastructure:<br>
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Carpentry workshop (+1)<br>
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Husbandry (1+)<br>
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Total revenue : 5+</div>
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<br>
''YOU SPENT ALL OF OUR MONEY ON CORPSES?!''<br>
<br>
The caravan went quiet, watching Olle keep her stare fixed on the chief, back slowly arching. It was quite the sight; The only one who could stay calm facing her actually angry had to be him, who seemed as stone-faced as ever. She wanted to be told that no, he did not indeed make a sketchy deal and maybe spent all of their resources for the weekend, but he could sadly not give her that. ''I can explain-''<br>
<br>
''So it meant nothing?'' She had her ears back instinctively in anger, and pressed them against her head. It wasn't the first time he did something like that, but she didn't expect him to have the gall to endanger others with it. ''The plans to expand, to build more caravans, to train the others? You know very well we needed the money to buy weapons. To build.''<br>
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''Olle.''<br>
<br>
''Oh, but you don't care about that, do you?'' She gave a step forward, and began talking faster. ''No no, you just <i>have </i>to make us more of a target than we already are by buying every shiny thing offered to you. Do you think we'll be allowed anywhere with the army of the undead in front of us? Did you sell off one of us too, or your soul? Sounds fitting, since you have the hindsight of a fucking fly.''<br>
<br>
The caravan had not been as silent in years. Everyone was attentive to the argument, wanting to know how it would end. ''Look, Olle-''<br>
<br>
''<i>Jar.</i>'' She growled more than said, before closing the little space still left between them. She trusted him, everyone did, and still- ''And you're the Rai. Act like it.''<br>
<br>
She turned back, pace firm, and disappeared into one of the wagons. The small settlement was deadly quiet the rest of the day.<br>
<br>
<b>Units:</b><br>
0 coins, 14 pop, 2 Senaa Fighters, 2 Vanh Scouts,  (+1 1rst Tier Undead Warrior Unit every turn for a year )<br>
<br>
<b>Actions:</b><br>
<u>Add new policy:</u> Natural Connection (1 turn)<br>
<u>Move troops 1 space</u> (2 turns)<br>


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With the elven populated town secured not to far from their capital . The people of Vocia cheers in joy as their territory over the strange new land spread . The elves themselves enjoyed their own little place that they now call home . The Duchess though was walking around the throne room , looking troubled as usual . They now had a extra town which means more Marians can now enter this world.<br>
<br>
If that was the case , then it means that they could hone their artistic and musical skills to share them with the rest of the world but they could also cast a crystallian portal that would give them access to the ingredients that they require to make their so called "none addictive" drugs who in their case is for medical purpose by other beings since their own drugs don't work on them <br>
<br>
Then again the Nexus of Knowledge isn't really something without the Hall of Memory or the Hall of Teachings "These buildings are quite important to our vibrant city and civilizations. I do believe we can squeeze in a few buildings now. Well only that strange water being visited us so i doubt we will receive any more visitors so i think the Hall of Memory , The Hall of Teachings and The House of Creativity.<br></li><li class="bbTabContent" id="tab_1736445004" style="display: none;"><br>
Building a House of Creativity (building basically hones their artistic , musical and cultural ways , basically increases their attractiveness)<br>
Building Hall of Memory (Library)<br>
Building Hall of Teachings (School)<br></li></ul>
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The insecmorphs felt the increasing colds of the land , the blizzards becoming more frequent and the snow falling much more . Winter was upon them though it didn't bother them much , they thrived in the cold , the colder , the better. She walked to her palace door as she placed a gentle finger on her head " my people , winter is hear , our season of production has arrived , let us make the most of it . Conre , you know what to do so hop to it " she said before looking at her Avatar coming up the stairs "no you don't avatar , turn around and head down to those birthing pods , i want to see 2 new worker bees next week " she said with a taunting smile , pulling a smile from the drider before he turned around and made his way back down again and went for the birthing pods. She sighed with a smile plastered on her face before thinking of the battle and what the orcs were doing <br>
<br>
Turning to her throne she marched back and sat down . Getting out a parchment and a quill before writing a letter to king Wolff , it might not be needed but she feels it is just right " King Wolff , I , Lady Lia , Leader of Chrysmorphia and the insecmorph race , ask your forgiveness and hope you bare no ill will towards my people or me for leading my forces home before the battle with the orcs was concluded , It is against our religion and especially our nature to take prisoners and or execute them. Though i do not know what your choice with the orc leader is , i do believe an apology from me is an order for leaving your forces to deal with what was left of the orcs" she wrote before putting it in a note and having a dragonfly scout take the letter to one of the men at the beach where they set up<br>
======================================<br>
Action 1 : Upgrade the city<br>
Action 2 : Birth 2 bee workers<br>
Action 3 : Deliver Note to Wolff's men<br>
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					<div class="bbWrapper"><div style="background: #fff url(&quot;https://vignette.wikia.nocookie.net/warhammerfb/images/5/5c/Lizardmen_city.jpg/revision/latest?cb=20160713034830&quot;) no-repeat fixed 50% 100%; max-height: 800px; border: 5px solid #000000; padding-left: 0px; padding-right: 0px; padding-bottom: 0px; overflow: auto; scrollbar-color: #fc3 #555; margin:auto; background-size:cover;"><div style="background: rgba(15,15,15,0.85) no-repeat scroll 0 0; padding-left: 15px; padding-right: 15px; padding-bottom: 15px; padding-top: 15px; text-shadow: -1px -1px 0px #000000, 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000; scrollbar-color: #fc3 #555;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="Wh2_main_lzd_itza_crest.png" data-src="/proxy.php?image=https%3A%2F%2Fgamepedia.cursecdn.com%2Ftotalwarhammer_gamepedia%2Ff%2Ff2%2FWh2_main_lzd_itza_crest.png%3Fversion%3Dd70d7eb9c894de4f29c407315dc1a27b&amp;hash=abe905940e8da126cd84fab6b84d7d1b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
Tokotol watched on as the gifts from the Old Gods were being lowered to the ground below. The crowds filled the surrounding areas, each wanting to catch a glimpse of the stones that had fell from the sky. As they touched down on the ground the crowd dropped to their knees en masse and began to bow, revering the stones as if they were the Gods themselves. Tokotol looked down with tentative excitement. <i>"It is good that we now have these in our position, it is however unfortunate that we could not gather any more."</i> To the leaders left was the always reliable TikTaq, several scars from the battles still clear on his scales.<br>
<br>
<i>"I know my Lord but the combat took its toll on our men."</i><br>
<br>
Tokotol cast his glance down towards his dearest friend. <i>"I do not blame you or our fallen brothers, don't think that for a second. If we had more of these airships then maybe they would have been ours."</i> He knew that at present they could not produce more and even trying would risk damaging the one they had. <i>"One day we will replicate this magical technology and it'll open the world to us. We can meet more nations like Aloiss and further the world for us all."</i> Tokotol paused solemnly for a moment, looking up at the night sky above. <i>"It won't be soon but something dark stirs."</i><br>
<br>
The thought was broken up as the people of Itza below began to <a href="https://www.youtube.com/watch?v=3OJmHZe8jKE" target="_blank" class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D3OJmHZe8jKE&amp;hash=77fc0c4917a920eaf66f88ce9fcc5c91" rel="nofollow ugc noopener"><span style="color: #fff">chant</span></a>, such was their happiness of the gifts they had received. The bassnotes of the Kroakun and highnotes of the Kobold brought a tear to the nations leaders eye, wiping it away with his long, slender finger. <i>"I must retire to the Lunarium TikTaq, please ensure the research into the star pieces begins as soon as possible."</i> TikTaq bowed in acceptance and watched as the leader of Itza disappeared into the newly completed Lunarium.<br>
 <br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>
<div class="bbcode-border" style="border: 0px;">




	<dl class="accordion bcenter" data-duration="400" data-xf-init="accordion" style="display:block;width:80%;">
		
			
			<dt class="first " style="text-align:center;">
				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Actions</span></span></div></div>
			</dt>
			<dd class="first  " style="">
				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text"><br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>13</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Build Structure [Lunarium] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A place atop the grand pyramid of Itza where Tokotol goes to focus his mind and commune with the Olds Gods. Allow one additional action a turn.</i></span> <br>
[1 Action and No Coin Cost]<br>
<br>
<span style="color: #fc3">⦿</span> Build Structure [Pyramid of Learning] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The battles against Tartarus and the Dwarves proved the need for leaders to be multi-skilled. They need to be able to take care of things in a social setting but also on the battlefield. Itza leaders get +1 ability.</i></span> <br>
[1 Action and No Coin Cost]<br>
<br>
<span style="color: #fc3">⦿</span> Build Structure [Interconnected Cities] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The process begins to connect all adjacent cities.</i></span> <br>
[1 Action | Turn 1 of 7 and 1 Coin (spreading over the seven turns)]<br>
<br>
<span style="color: #fc3">⦿</span> Add Policy [Races of Itza] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have multiple different sub-races that make up their society which come with different bonuses and benefits. The following benefits apply to each unit made up on a particular sub-race:<br>
<br>
<span style="color: #fc3">•</span> Kobold: The smallest of the sub-races, Kobold are extremely nimble and agile. Kobold are -1 to hit when attacked by enemies.<br>
<br>
<span style="color: #fc3">•</span> Saurian: The size of a man but infinitely more ferocious, the Saurian are a real threat. Saurian gain +1 to hit when attacking enemies.<br>
<br>
<span style="color: #fc3">•</span> Gorgon: Towering above even the tallest man the Gorgon are terrifyingly tough. Two enemy attacks must be successful to defeat a Gorgon unit.<br>
<br>
<span style="color: #fc3">•</span> Feral Races: Often utilised as mounts, each will provide its own benefit.<br>
<span style="color: #fc3">•</span> Salamanders: +1 Fire Attack.<br>
<span style="color: #fc3">•</span> Archraptors: Itzan extra attack is 7+ rather than 8+ to represent the ferocity of the mount.<br>
<br>
As other units are unlocked this list will expand to include them.</i></span> <br>
[1 Action and No Coin Cost]<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Bricks <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A cheap to produce and efficient way to build. -1 coin to building and upgrades.</i></span><br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Council of Elders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A group of the oldest and wisest Kroakun work together to help further the Itzan people. May take one additional policy.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Communication Lines <span style="color: #fc3">|</span> <span style="color: #ccc"><i>More efficient communication allows the Itzan to better control their units in the field. For every movement action, three different units/groups of units may move.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Recycling <span style="color: #fc3">|</span> <span style="color: #ccc"><i>When growing food or creating construction materials more than enough resources are produced, beyond the need of the people. This means each city stores any surplus of resources it produces. As such Itza receives coin each turn equal to the number of cities they have, divided by three and rounded up.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Interconnected Cities <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A blueprint to ensure that all cities are better linked for transportation and the sharing of resources. Allows for roads to be constructed from one city to the next. Turn length and coin cost is equal to the number of cities. Each city adjacent to another counts as having a road with each newly built settlements after that having one by default.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Star Pieces Research: <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.</i></span> <br>
[Turn 1 of 4 | 2 Coin]<br>
<br>
<span style="color: #fc3"><b>Magical Forest:</b><br>
<br>
⦿</span> Grow New Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begins to grow a rainforest on the mainland settlement square</i></span><br>
[Turn 2 of 6] <br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
⦿</span> No Action<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Exploration <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Chameoleonic Kobold unit enter the cave with the strange smell coming from it.</i></span><br>
<br>
</div></div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Current Bonuses</span></span></div></div>
			</dt>
			<dd class="between  " style="">
				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text">
<span style="color: #fc3"><b>Turn Totals:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Current Coin Per Turn <span style="color: #fc3">|</span> <b>+16 Coin</b><br>
<span style="color: #fc3">⦿</span> Current Population Per Turn <span style="color: #fc3">|</span> <b>+14 Population</b><br>
<br>
<span style="color: #fc3"><b>Worldwide Combat Bonuses:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Martial Attack <span style="color: #fc3">|</span> <b>+2</b><br>
<span style="color: #fc3">⦿</span> Martial Defence <span style="color: #fc3">|</span> <b>+3</b><br>
<span style="color: #fc3">⦿</span> All Kobold Units <span style="color: #fc3">|</span> <b>Enemies -1 to hit</b><br>
<span style="color: #fc3">⦿</span> Salamanders <span style="color: #fc3">|</span> <b>+2 Fire Attack</b><br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <b>Extra attack hits on 8+ and can't be modified</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3"><b>Coin:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Standard <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+2 Coin</i></span><br>
<span style="color: #fc3">⦿</span> Forest Tiles <span style="color: #fc3">|</span> <span style="color: #ccc"><i>4 for a total of +4 Coin</i></span><br>
<span style="color: #fc3">⦿</span> Refinery <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Itzan Economy <span style="color: #fc3">|</span> <span style="color: #ccc"><i> The Itzan earn extra coin equal to their population divided by 100, rounded up. Currently +2 coin.</i></span> <br>
<span style="color: #fc3">⦿</span> Jewellers <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Trade good that generates +1 coin a turn for each trade treaty. Currently 1 route meaning +3 coin.</i></span> <br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 coin.</i></span><br>
<span style="color: #fc3">⦿</span> Recycling <span style="color: #fc3">|</span> <span style="color: #ccc"><i>When growing food or creating construction materials more than enough resources are produced, beyond the need of the people. This means each city stores any surplus of resources it produces. As such Itza receives coin each turn equal to the number of cities they have, divided by three and rounded up. +3 coin currently.</i></span><br>
<br>
<span style="color: #fc3"><b>Population:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Settlements <span style="color: #fc3">|</span> <span style="color: #ccc"><i>7</i></span> <br>
<span style="color: #fc3">⦿</span> Capital City Level <span style="color: #fc3">|</span> <span style="color: #ccc"><i>3</i></span> <br>
<br>
<span style="color: #fc3"><b>Combat:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Refinery <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Martial Attack and Martial Defence</i></span> <br>
<span style="color: #fc3">⦿</span> Martial Training School <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Conscripts trained at 4/turn at 2 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Carnivore Birthing Pools <span style="color: #fc3">|</span> <span style="color: #ccc"><i>One free action a turn to train units</i></span> <br>
<span style="color: #fc3">⦿</span> Hardened Scales <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+2 Martial Defence</i></span> <br>
<span style="color: #fc3">⦿</span> Fighting In Unison <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Salamander units count as cavalry and +1 Fire Attack</i></span> <br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Each and every Itzan unit can make a second attack but this attack requires an 8+ to succeed and cannot be adjusted positively or negatively in any way. </i></span> <br>
<span style="color: #fc3">⦿</span> Brothers in Arms <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While fighting in the same battle as an ally, leader benefits affect both armies.</i></span> <br>
<span style="color: #fc3">⦿</span> Leader Units <span style="color: #fc3">|</span> <span style="color: #ccc"><i>1</i></span> <br>
<br>
<span style="color: #fc3"><b>Buildings/Settlements:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Natural Connection <span style="color: #fc3">|</span> <span style="color: #ccc"><i>-1 turn and -1 coin to building and settlements</i></span> <br>
<span style="color: #fc3">⦿</span> Bricks <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A quick to produce and efficient way to build. -1 coin to building and upgrades.</i></span> <br>
<span style="color: #fc3">⦿</span> Settler Caravans <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Count as conscripts but are one unit rather than two for one. They cost two coin which cannot be decreased by any means. Once created they move as any other unit does but count as a free action although they can only ever move one square a turn. Once on an empty square they can create a new settlement, completing the same turn building is declared. Once the settlement is built the unit is lost. If attacked the unit is destroyed instantly. </i></span> <br>
<span style="color: #fc3">⦿</span> Scaffolding <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The nation has developed a way to improve the process of upgrading buildings and settlements. Building/settlement upgrades -2 turns to minimum of 1.</i></span> <br>
<br>
<span style="color: #fc3"><b>Research/Evolution:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Enlightenment of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>When researching/developing turn count becomes 0 but cost becomes 2.</i></span> <br>
<span style="color: #fc3">⦿</span> Astronomy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 naval movement.</i></span> <br>
<span style="color: #fc3">⦿</span> Magical Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Itza can now build forests as a free action over 6 turns(no need for policy anymore). Cannot be modified to be faster and only one forest can be grown at a time.</i></span> <br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 gold a turn.</i></span> <br>
<span style="color: #fc3">⦿</span> Council of Elders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A group of the oldest and wisest Kroakun work together to help further the Itzan people. May take one additional policy.</i></span> <br>
<br>
<br>
</div></div>
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<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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<br>
King Wolff looked out the window of his court and looked over at the port. In the brisk, cold morning of winter, ships gently sailed and glided over the gentle sea. Not too long ago, the seas threatened to consume all that stood in its way, and yet through blood and steel they had stopped the worst from coming past. King Wolff silently thanked the gods. They had narrowly escaped travesty according to the mages who believed that if they were merely one week late, then the leviathan would have risen from the depths... and gods would have known what would have happened if that were the case. Yet, the Dark Orcs were a continent over and seeking to bring chaos and ruin to these lands, but King Wolff would not shirk from his duty. He would not run. Nay, he and the Kingdom would stay and face the coming storm. It was evident to him that this was everyone's home now as he watched people hurriedly go on about their days despite the looming threat. They knew no fear for they knew that they would stay and face the challenges that were coming. For that reason, King Wolff didn't even consider fleeing an option. He would have to do his best and form a coalition against the coming Orcs. Yet, with word of a giant war in the south, and little word coming from the North, it was evident to King Wolff that this was not an easy task.<br>
<br>
It was then that King Wolff heard a knock and one of this court advisers entering his room.<br>
<br>
"Your Majesty, Chrysmorphia sends their regards and apologies for not assisting in the final stages of the battle."<br>
<br>
"Reply that such an apology is not necessary and that the Kingdom understands that they had lost much at the hands of the Orcs and need to spend the time rebuilding. However, also warn them about the information that we have obtained of the coming invasion by the Dark Orcs. They are fiercer and more savage than our native Orcs, and will rest at nothing for more power. It would be great if we could count on the Chrysmorphians when the day comes that dark ships arrive from the east."<br>
<br>
---<br>
<br>
Royal Engineer Projects:<br>
<br>
1. Build a port city to the west of the Elven City (-2 Gold)<br>
<br>
2. Build a Royal Palace in Attolia (-1 Gold) (+2 Gold per turn)<br>
<br>
3. Build a port city to the east of the Elven City (-2 Gold)<br>
<br>
4. Build a Monastery in Attolia (-1 Gold)<br>
<br>
5.Build a Diplomat School in Attolia (-1 Gold)<br>
<br>
6. Build a paper making facility in Attolia (-1 Gold)<br>
<br>
7. Build the ministry in Attolia (-1 Gold) (+1 Free Policy)<br>
<br>
8. Build a mansion for the Warlock (-1 Gold)<br>
<br>
9. Build a Royal Laboratory  (-1 Gold) (1 Free Research per Week)<br>
<br>
Actions:<br>
<br>
1. Upgrade Attolia to a Level 5 City (1 Turn, -4 Gold)<br>
<br>
2. Send 1 Elf Archer Unit to the east of the Elven City.<br>
<br>
3. Add Policy: Economic Powerhouse: Attolia has established itself as a prosperous and industrious nation. We must take measures to continue this growth and preserve our economic strength through government subsidies of innovation and businesses and other pro-Attolian economic legislation and edicts.<br>
<br>
Royal Laboratory: Research Better Metal Alloys/Metallurgy based on the Dark Orc's armor and the fallen star (1 Turn)<br>
<br>
Event: Research/Study the burned sigils. Perhaps, this was the spell needed to rise the leviathan? Could this spell/ritual be learned or even altered to do something else?<br>
<br>
Exploration: The 2 Units of Light Infantry begin to explore around the new western most territory.<br>
<br>
Diplomacy: Attolia sends word to the Chrysmorphians about the coming Dark Orcs and their obvious intentions to attack the continent. The Kingdom asks Chrysmorphians to join Attolia in a coalition against the invaders of the east.</div>
				
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<div style="text-align: center">Ravus Darkfell​</div></div>Staying Itza was proven to be the right choice for Ravus. Not only did he meet another Darkness Elemental for the first time in his life, Ravus also learnt a lot regarding what was needed by a nation. For instance, the importance of resources. The Elementals didn't need food, but the rare plant species available in Itza, or the ore unavailable in Aloiss Forest could be found aplenty. To his delight, Valerie was a step ahead of him and already started to order the growth of something of economic value for other races.<br>
<br>
His observation of Itza's standing army also made him realise what his troop lacked the most: coherent fighting guidance. All Spirits so far comprehended their own fighting style. It was not something bad, but some fighting skill they comprehended was less effective than the others. If he could raise a standard, a minimum force required for application and draft into his army, the strength of his troop would increase. He sent this idea to Valerie to be carried out.<br>
<br>
Ravus decided to continue staying in Itza with Ancient One leaving for Aloiss Forest with Magen. He decided to tell TikTaq of the demons, but not of Ancient One. All races, after all, needed to have their secrets.<br>
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<div style="text-align: center">Ragna Stonesoul<br>​</div></div>Ragna continued his travel. As he insisted on keeping a humanoid form, his speed was slower than it could be, but he would arrive eventually.<br></li><li class="bbTabContent" id="tab_1736445007" style="display: none;"><br>
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Osena Dewrise</div></div><br>
Osena arrived safely at the sea. He truly felt at home now. He started to order the establishment of a settlement close to the bottom of the sea. However, the expansion of Mara-Sarma made him slightly uncomfortable. Would they fight him for the control of the ocean? Osena trained his first batch of Spirit Troops. Just in case.<br>
<br>
News carried by the Water Elementals made Osena frowned. If Zeetha Wind was telling the truth, there was a whole group of Wind Elementals on Northern Khanzig. Unfortunately, he put this at the back of his mind for a later date. The reason? Lack of manpower! Ragna was visiting the Dwarves. Valerie was swamped with research in Aloiss Forest. Ravus could go, but he was currently in Itza, which importance to Aloiss was larger than the Wind Elementals currently.<br>
<br>
Osena sighed. He sent a Cold Elemental to send the news to Ravus, but told him it was nothing urgent.<br>
<br>
The creation of Training Regime also gave Osena another idea. He could delegate training troops to others. Why not delegate the construction of buildings as well? He started training Building Regime.<br>
<br>
Freeda, Brom, and Ioe became excited after their first successful encounter. They decided to explore down the ocean this time. Deep, deep, into The Great Sea.<br></li><li class="bbTabContent" id="tab_1736445008" style="display: none;"><br>
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Valerie Iceveil​</div></div>"THIS IS A MISTAKE!"<br>
<br>
Valerie just wanted to cry and ran away. The Split Research Wagon worked splendidly. So splendid, in fact, that she could work on three projects at the same time. When the other leaders received the news, however, they started to swamp her with work. Martial Art Guidance? Magic Art Guidance? You want me to create new kind of golems??? <br>
<br>
Another Cold Elemental landed in front of her. Valerie stiffened. What kind of research do those people want her to do this time? However, when the Cold Elemental spoke her report, Valerie released a sigh. The unexpected reaction caused Rana, Valerie's assistant, to tilt his head.<br>
<br>
"Prepare for an arrival. A Primordial Darkness Elemental will arrive here soon."<br>
<br>
"You mean Darkfell?"<br>
<br>
"No," this time, Valerie was the one who smiled. "a Primordial Darkness Elemental. He called himself Ancient One."<br>
<br></li><li class="bbTabContent" id="tab_1736445009" style="display: none;"><br>
<b>Initial esources: </b>27 Coin, 26 Population, 4 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
1. Add Policy Walk of Nature: Able to move 2 spaces a turn at an undeveloped square. Movement at roads reduced to 1 space a turn.<br>
2. Osena trains Building Regime. [Turns Build Structure into a Free Action] [1/2]<br>
3. Osena builds an underwater settlement. [-3 coins] [1/2]<br>
<br>
<b>Research Action</b>:<br>
<br>
1. Grain Enhancement | To research fast harvest cycle grains for trade purpose. [+1 Coin for every trade route] [2/2]<br>
2. Enlightenment Wagon| Increase the enlightenment rate of Spirits to increase Spirit birth rate. [+1 Population every turn] [2/2]<br>
3. Martial Art Guidance | Increase the standard of Aloiss army's martial art [+1 Martial Attack and Defense] [-2 Coins] [1/2]<br>
4. Magic Art Guidance | Increase the standard of Aloiss army's  magic art [+1 Magic Attack and Defense] [-2 Coins] [1/2]<br>
5. New Troop Creation | Merge Mara-Sarma's Magic Construct Technology with Spirit Golem Technology [Create a new type of troops]<br>
<br>
<b>Combat Action</b>:<br>
⦿ Osena trains 2 Spirit Troops. [-2 Coins]<br>
<br>
<b>Diplomacy</b>:<br>
⦿ Ravus currently stays at Itza. He asks to meet TikTaq regarding a new piece of information.<br>
⦿ Ragna has visited the dwarves.<br>
<br>
<b>Explore: </b><br>
⦿ Freeda, Brom, and Ioe Water dive deep into the sea, hoping to find something as exciting as the vase they found earlier.V<br>
<br>
<b>Resources used: </b>9 Coins, 2 Population, +2 Spirit Troops<br>
<b>Final Resources: </b>18 Coins, 24 Population, 6 Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br></li><li class="bbTabContent" id="tab_1736445010" style="display: none;"><br>
<b>Turn Totals:</b><br>
<br>
⦿ Current Coin Per Turn | <b>+4 Coin</b><br>
⦿ Current Population Per Turn | <b>+2 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i><br>
⦿ Trading Route with Itza | <i>+2 Coin<br>
 </i><br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Coin </i><br>
<br>
<b>Combat:</b><br>
⦿ Training Regimes |<i>One free action a turn to train units</i> <br>
<br>
23 Coin, 24 Population, 2 Conscript Nature Spirits Troops, 1 Tier 3 Golem Unit, 1 Leader<br>
<br></li></ul>
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					<div class="bbWrapper">Turn 14, Month 4, Week 3, Year 3000 B.C. (Bronze Age)<br>
<br>
<b><u>From the Khanzig Connection to up to the North, movement still costs 2 turn/space</u></b><br>
Inziim looked over the map once more. IN such a short time of 4 months, people have come and gone, battles have raged with decisive victors and borders have expanded in many directiosn. He was proud of all that he had seen so far. The eternal watcher continued to watch to see how it would all unfold.<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-14-png.631995/" target="_blank"><img src="https://www.rpnation.com/data/attachments/568/568955-5b8ab41c39ae40dbab82f296327d7846.jpg" class="bbImage " style="" alt="Kanzhig Turn 14.png" title="Kanzhig Turn 14.png" width="100" height="100" loading="lazy"></a><br>
-------------------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
-3 Coin, 30 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors<br>
<br>
A new city has finished being constructed to the south.<br>
A marketplace has been constructed (+1 coin, ability to form land trades)<br>
Tartarus begins building a boat (1 turn remaining)<br>
<br>
Tartarus has now been in debt for 2 weeks. The people are beginning to feel the strain on the Kingdom's resources<br>
<br>
Tartarus has explored an ancient ruin to the south of the capital (-2 Tartarus warriors, +1 Mystic Crown)<br>
<br>
--------------------------------------<br>
<br>
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	</div><br>
<br>
29 Coin, 49 Population, 10 Iron Guards, The Trireme<br>
<br>
The capital has now finished its upgrade and is now at Level 3 allowing the training of Tier 2 units.<br>
<br>
The Overlook lodge has been created allowing cold weather gear to be spread out amongst the troops and people. (No longer suffer penalty for Winter based movement)<br>
<br>
<br>
------------------------------------------<br>
<br>
Aeldaris Dominion<br>
11 Coin, 12 Pop, 4 Spearmen, 1 bowsquad, 1 Javelin<br>
<br>
<br>
Capital upgraded to Level 2 and the people rejoiced at the improvements.<br>
<br>
The wrecked boat could be felt as having some ancient magics about it as the bowmen approached it. Moving inside, it could be seen that the insides have been overgrown with moss and foliage, the passage of time. After exploring the inside of the boat, they found these light blue crystals, some of which still contained magical essence to them as well as a destroyed human sized golem sitting in what could only be the drivers seat of the craft.<br>
<br>
-----------------------------------------<br>
<br>
<br>
<br>
<br>
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	</div><br>
2 coins, 16 pop, 2 Senaa Fighters, 2 Vanh Scouts, 1 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year )<br>
<br>
A group of undead warriors arrive at their encampment to follow the orders of the Hara Hara Nomads.<br>
The caravan moves on from the tower and sees a small settlement containing people that look like they are from two different nations nearby a crater filled with a large rock. To the east of the settlement is a large stretch of road that continues on much further down the east.<br>
<br>
-------------------------<br>
<br>
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	</div>    <br>
3 Coin, 24 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
Built a House of Creativity bringing great joy to the people. (+2 Culture, +2 Happiness)<br>
Built a Hall of Memory( +1 Knowledge for the people)<br>
Built Hall of Teaching(+2 knowledge for the people)<br>
<br>
<br>
-----------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.628020/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
<br>
24 Coin, Population 41, 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers<br>
<br>
2 Bee Workers have arrived from the birthing pods, ready for whatever task may wait for them.<br>
The City is in the process of being upgraded(1 turn remaining)<br>
<br>
--------------------------------<br>
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	</div><br>
46 coin, 174 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x15 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<br>
⦿ Build Structure [Lunarium] | <i>A place atop the grand pyramid of Itza where Tokotol goes to focus his mind and commune with the Olds Gods. Allow one additional action a turn.</i><br>
[1 Action and No Coin Cost]<br>
<br>
⦿ Build Structure [Pyramid of Learning] | <i>The battles against Tartarus and the Dwarves proved the need for leaders to be multi-skilled. They need to be able to take care of things in a social setting but also on the battlefield. Itza leaders get +1 ability.</i><br>
[1 Action and No Coin Cost]<br>
<br>
⦿ Build Structure [Interconnected Cities] | <i>The process begins to connect all adjacent cities.</i><br>
[1 Action | Turn 1 of 7 and 1 Coin (spreading over the seven turns)]<br>
<br>
⦿ Add Policy [Races of Itza] | <i>The Itzan have multiple different sub-races that make up their society which come with different bonuses and benefits. The following benefits apply to each unit made up on a particular sub-race:<br>
<br>
• Kobold: The smallest of the sub-races, Kobold are extremely nimble and agile. Kobold are -1 to hit when attacked by enemies.<br>
<br>
• Saurian: The size of a man but infinitely more ferocious, the Saurian are a real threat. Saurian gain +1 to hit when attacking enemies.<br>
<br>
• Gorgon: Towering above even the tallest man the Gorgon are terrifyingly tough. Two enemy attacks must be successful to defeat a Gorgon unit.<br>
<br>
• Feral Races: Often utilised as mounts, each will provide its own benefit.<br>
• Salamanders: +1 Fire Attack.<br>
• Archraptors: Itzan extra attack is 7+ rather than 8+ to represent the ferocity of the mount.<br>
<br>
As other units are unlocked this list will expand to include them.</i><br>
[1 Action and No Coin Cost]<br>
<br>
<b>Enlightenment of Itza:</b><br>
<br>
⦿ Bricks | <i>A cheap to produce and efficient way to build. -1 coin to building and upgrades.</i><br>
[2 Coin]<br>
<br>
⦿ Council of Elders | <i>A group of the oldest and wisest Kroakun work together to help further the Itzan people. May take one additional policy.</i><br>
[2 Coin]<br>
<br>
⦿ Communication Lines | <i>More efficient communication allows the Itzan to better control their units in the field. For every movement action, three different units/groups of units may move.</i><br>
[2 Coin]<br>
<br>
⦿ Recycling | <i>When growing food or creating construction materials more than enough resources are produced, beyond the need of the people. This means each city stores any surplus of resources it produces. As such Itza receives coin each turn equal to the number of cities they have, divided by three and rounded up.</i><br>
[2 Coin]<br>
<br>
⦿ Interconnected Cities | <i>A blueprint to ensure that all cities are better linked for transportation and the sharing of resources. Allows for roads to be constructed from one city to the next. Turn length and coin cost is equal to the number of cities. Each city adjacent to another counts as having a road with each newly built settlements after that having one by default.</i><br>
[2 Coin]<br>
<br>
⦿ Star Pieces Research: | <i>The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.</i><br>
[Turn 1 of 4 | 2 Coin]<br>
<br>
<b>Magical Forest:</b><br>
<br>
⦿ Grow New Forest | <i>Begins to grow a rainforest on the mainland settlement square</i><br>
[Turn 2 of 6]<br>
<br>
<br>
Chameoleonic Kobold unit enter the cave with the strange smell coming from it. Entering deeper into the darkness the corpse of a Large Black dragon would be discovered. Beyond the corpse was a treasure horde that looked like it had already been plucked over(+10 coin and an engraved Iron Broadsword)<br>
<br>
<br>
----------------------------------------------------<br>
<br>
<br>
The Kingdom of Attolia<br>
11 Coin, 118 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer<br>
<br>
The Royal Corps projects:<br>
<br>
1. Build a port city to the west of the Elven City (-2 Gold)<br>
<br>
2. Build a Royal Palace in Attolia (+2 Gold per turn)<br>
<br>
3. Build a port city to the east of the Elven City (-2 Gold)<br>
<br>
4. Build a Monastery in Attolia (Missionaries will passively attempt to recruit people to your religion. Priests can be trained as Tier 2 troops)<br>
<br>
5.Build a Diplomat School in Attolia  (Diplomats can be trained as tier 3 Units)<br>
<br>
6. Build a paper making facility in Attolia (Papyrus can now be used for the written word. +1 Happiness and literacy)<br>
<br>
7. Build the ministry in Attolia (+1 Free Policy)<br>
<br>
8. Build a mansion for the Warlock (-1 Gold)<br>
<br>
9. Build a Royal Laboratory  (1 Free Research per Week)<br>
<br>
<br>
New Policy: Economic Powerhouse- +1 coin per 3 cities<br>
Royal Laboratory: Unlock Star metal Armor for King Wolffe; +3 Defense<br>
The wizard can learn the spell over the course of 10 turns<br>
<br>
The troops explore the new coastline and discover a hidden well, complete with bucket. <br>
<br>
The Capital city is upgraded to a Level 5 city, the grandest of all cities within this part of the world. (Tier 3 Units can now be trained. )<br>
Advancing From the First Age<br>
<br>
-To advance from the first age costs 5 turns and 25 coin. The costs cannot be reduced in anyway and you cannot use multiple actions to reduce the turn length. You must use one action a turn to advance the counter.<br>
<br>
-Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.<br>
<br>
-The base coin cost for actions double in the new age.<br>
<br>
- 1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15.<br>
<br>
-----------------------------<br>
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	</div><br>
<br>
<br>
22 Coin, 26 Population, 6 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
New Policy- Walk of Nature: Able to move 2 spaces a turn at an undeveloped square. Movement at roads reduced to 1 space a turn.<br>
<br>
Underwater settlement beginning construction(1 more turn remaining)<br>
<br>
Research:<br>
<br>
1. Grain Enhancement | To research fast harvest cycle grains for trade purpose. [+1 Coin for every trade route]<br>
2. Enlightenment Wagon| Increase the enlightenment rate of Spirits to increase Spirit birth rate. [+1 Population every turn]<br>
3. Martial Art Guidance | Increase the standard of Aloiss army's martial art [+1 Martial Attack and Defense] (1 more turn remaining)<br>
4. Magic Art Guidance | Increase the standard of Aloiss army's magic art [+1 Magic Attack and Defense] (1 more turn remaining)<br>
5. New Troop Creation | Merge Mara-Sarma's Magic Construct Technology with Spirit Golem Technology [Create a new type of troops]<br>
<br>
2 more troops trained<br>
<br>
The elementals find an underwater structure of strange design. It is a metallic structure that seems to be made of a series of tubes.<br>
<br>
<br>
-----------------------------------<br>
Arrissa<br>
39 Coin, Population 46, 5 Conscripts, 1 Wood Golem<br>
<br>
The Capital is upgraded to a level 3 city allowing the creation of Tier 2 Troops<br>
<br>
<br>
<br>
---------------------------------<br>
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54 Coin, 52 Population, 2 Builders, 2 Miners, 4 Troops, 10  Dwarf Miners</div>
				
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<br>​</div><div class="bbcode-centerblock" style="width: 90%;"><br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445011" data-tab-container-id="tabContainer_1736444999" href="javascript:">Ravus Darkfell</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445012" data-tab-container-id="tabContainer_1736444999" href="javascript:">Ragna Stonesoul</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445013" data-tab-container-id="tabContainer_1736444999" href="javascript:">Osena Dewrise</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445014" data-tab-container-id="tabContainer_1736444999" href="javascript:">Valerie Iceveil</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445015" data-tab-container-id="tabContainer_1736444999" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445016" data-tab-container-id="tabContainer_1736444999" href="javascript:">Current Status</a></li></ul>
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<div style="text-align: center">Ravus Darkfell​</div></div>Ravus told TikTaq all he knew of the demons. He also started to wonder if he should start training Elementals into warriors as well.<br></li><li class="bbTabContent" id="tab_1736445012" style="display: none;"><br>
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<div style="text-align: center">Ragna Stonesoul<br>​</div></div>Ragna went to visit the dwarves.<br></li><li class="bbTabContent" id="tab_1736445013" style="display: none;"><br>
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Osena Dewrise</div></div><br>
Osena continued the construction of the building. His close proximity to Mara-Sarma and their lack of communication made him slightly nervous. He trained more Spirit Troops.<br></li><li class="bbTabContent" id="tab_1736445014" style="display: none;"><br>
<div class="bbcode-side bbcode-side-left"><br>
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Valerie Iceveil​</div></div>Ticked off by the numerous Cold Elemental coming to her all the time to deliver news from Ragna, Ravus, and Osena, Valerie cleared some of her time to research a proper communication system between the Primordial Elementals.<br>
<br></li><li class="bbTabContent" id="tab_1736445015" style="display: none;"><br>
<b>Initial Resources: </b>22 Coin, 26 Population, 6 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
1. Upgrade City [-5 Coins] [1/3]<br>
2. Osena trains Building Regime. [Turns Build Structure into a Free Action] [2/2]<br>
3. Osena builds an underwater settlement. [2/2]<br>
<br>
<b>Research Action</b>:<br>
<br>
1. Martial Art Guidance | Increase the standard of Aloiss army's martial art [+1 Martial Attack and Defense] [2/2]<br>
2. Magic Art Guidance | Increase the standard of Aloiss army's  magic art [+1 Magic Attack and Defense] [2/2]<br>
3. New Troop Creation | Merge Mara-Sarma's Magic Construct Technology with Spirit Golem Technology [Create a new type of troops] [2/2]<br>
4. Communication Network | Learn how to build a proper communication network by making a proper messenger system [Allows for instant communication between Primordial Elementals] [1/3]<br>
<br>
<b>Combat Action</b>:<br>
⦿ Osena trains 2 Spirit Troops. [-2 Coins]<br>
<br>
<b>Diplomacy</b>:<br>
⦿ Ravus currently stays at Itza. He asks to meet TikTaq regarding a new piece of information.<br>
⦿ Ragna has visited the dwarves.<br>
<br>
<b>Explore: </b><br>
⦿ Freeda, Brom, and Ioe Water dive deep into the sea. They found an interesting structure of metallic tubes. They decided to explore it.<br>
<br>
<b>Resources Used</b>: 7 Coins, 2 Populations<br>
<b><b>Final Resources</b></b>: 15 Coin, 24 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br></li><li class="bbTabContent" id="tab_1736445016" style="display: none;"><br>
<b>Turn Totals:</b><br>
<br>
⦿ Current Coin Per Turn | <b>+5 Coin</b><br>
⦿ Current Population Per Turn | <b>+2 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i><br>
⦿ Trading Route with Itza | <i>+2 Coin</i><br>
⦿ Grain Enhancement | Hasten the growth cycle of grains produced by Elementals | <i>+1 Coin for every trade route</i><br>
<br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Population</i><br>
⦿ Enlightenment Wagon| <i>+1 Population</i><br>
<br>
<b>Combat:</b><br>
⦿ Training Regimes |<i>One free action a turn to train units</i><br>
<br></li></ul>
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					<div class="bbWrapper">[div class=fyuriwrapper][div class=001][/div][div class=0012][/div][div class=002][div class=003][div class=004][div class=faceclaim][div class=face]<div class="bbImageWrapper  js-lbImage" title="PicsArt_10-01-08.34.54.jpg" data-src="/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F448420972371116038%2F628570619822473237%2FPicsArt_10-01-08.34.54.jpg&amp;hash=65cc1b6885be2e6ca553004bec445cf0" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>[/div][/div][div class=charaname]AELDARI DOMINION<br>
(VESTELE)[/div][div class=text]<i class="fas fa-user-tag" aria-hidden="true"></i> [div class=tags][/div] [div class=tags][/div] [div class=tags][/div]<br>
<br>
<i class="fas fa-location-circle" aria-hidden="true"></i><br>
-Building Library (-2g,1m)<br>
-Adopt Jewel of Aeldari Policy (1m)<br>
-Building Basillikoi Paides (Barracks,-2g,1m)<br>
-Explore jungles west of Honam (Spearmen)<br>
<br>
<i class="fas fa-quote-left" aria-hidden="true"></i>Die on your feet or live on your knees, Aeldari!<i class="fas fa-quote-right" aria-hidden="true"></i><br>
<br>
<br>
[/div][/div][div class=005][div class=006][div class=007][div class=text]<br>
Vestele flutters through her notes, the parchment rough against her skin, but she cares little, she's a victual, they toiled day and night for the sustenance that carried the prideful people of Aeldari. To have calluses, tanned skin and suffer blisters were a normality, and something the victuals cared little for. <br>
<br>
<br>
She just has to find that one note, she had scribbled down while the High Blademaster gave her rousing speech earlier today for the remaining spearelves battalions. <br>
<br>
<br>
To say she wasn't listening was perhaps true. She heard the words, but they mean little to the victual. Fighting isnt her forte, she accepts that, despite the amount of encouragement she receives from fellow elves. Honestly, where in mother nature did she looked like a shadow stalker?<br>
<br>
<br>
She shakes her head, clearing the distraction. On the corner of her eye, she spies familiar writing upon yellowed out parchment, she brings her lantern closer, the faint orange light barely illuminating the written words. Her eyes adjust as she holds up the parchment, she smiles, perfect. <br>
<br>
<br>
Vestele had another idea to pitch to the High Blademaster, one she thinks Maeteris would agree to; she holds no doubts. She rolls the parchment and slips it carefully into her robes and begins her trek through the dilapidated libraries of Honam.<br>
<br>
<br>
That will change soon, she remembers with a small smile, the High Blademaster's surprising forethought into renewing the old libraries was an appreciated move, many layers of the Aeldari community will no doubt support her, if they aren't already. <br>
<br>
<br>
The female elf in question was another variable that Vestele hadn't counted upon when the Blade clade named their appointee. Maeteris was young, by elven standards. Vestele turns a corner, and reigns in an undignified snort, Maeteris was young by even the monkeigh standards, twenty two was akin to a babe still suckling on it's mother's teats!<br>
<br>
<br>
But Vestele had been proved wrong, in fact, she was happy to be proved wrong. The High Blademaster showed much leeway to critical thinking and free thought  it was refreshing! To be mentally challenged in a way that didn't have to so with old tradition but innovation and ingenuity.<br>
<br>
<br>
She pushes the heavy set doors with a hand, they creak, almost denying her, but it opens in a wide arc a moment later, if she were human she would've been trapped, but not an elf. The two spearmen on guard clinks their spearbutts on the stone blocks as she passes them and descends the stairs. <br>
<br>
<br>
The night is as calm as the days, arguably even more so, since there weren't any troops milling about nor peddlers hawking their wares. She cherishes nights as these where it snowed almost endlessly, yet in the distance she could see the lights in elven dwellings and shadows passing by inside, perhaps enjoying warm dinner. <br>
<br>
<br>
It reminded her of her own duty as an elf of the victual clade, even if it seemed thankless at moments, the continuity of the High Elves counted on them and so many others. That's all she needed to continue her work. <br>
<br>
<br>
She crosses the bridge above Emathia creek, the water having frozen from the weather made the calming sounds of water absent. She stops halfway when she catches the sound of footsteps at the end of the bridge. Two robed figures block her path, their face covered by cloth, but their eyes--elven eyes--betray them.<br>
<br>
<br>
She knows those eyes; they were the eyes of someone about to commit an act so extreme it would either mean exile or death itself. <br>
<br>
<br>
Vestele tracks both of them calmly, now aware of the precious scroll in her robes. The scroll itself meant nothing, but the ideas behind them were important, important enough some idiotic fool of an elf would send equally dimwitted assassins after a clade leader.<br>
<br>
<br>
"You mean to stop me?" She speaks, her tone levelled, but they dont answer, her words fly in the wind. The idea inscribed on the scroll was perhaps too dangerous, so dangerous the source of the idea would have to be eliminated as well. <br>
<br>
<br>
Vestele of the Victuals herself! The nerve!<br>
<br>
<br>
Vestele opens her mouth, they make no moves yet, perhaps expecting her to fume at being ignored. Fools.<br>
<br>
She ducks, pulling out a dagger from her boot and sent it flying towards the general direction of her assailants, she doesnt waste time looking whether it connected. Instead, she kicks up dirt, or snow in this case. <br>
<br>
<br>
She tries to run back towards the library, but in the distance she already sees the vacant posts where the guards were stationed. Then it was all coordinated! Damnation!<br>
<br>
<br>
Her mind curses up a wind than it normally does, she almost skids on a frozen surface but manages to balance herself. The footsteps behind her close, so she takes a turn into the bazaar area, where she pulls and tears down everything in her path in a desperate bid to slow her pursuers. <br>
<br>
<br>
She comes to an enclosed space, blocked by vendor stalls, and unopened crates, she turns to face the attackers as she slowly backs into the crates. The footfalls into snow came closer, and one figure in black whips across the blocked path she had created, and stops in front of her, a dagger in hand.<br>
<br>
<br>
A moment later the other one follows behind, clearly injured, blood trickles from a wound on the figures thigh. "You whoreson!" The injured figure fumes. <br>
<br>
<br>
"I couldn't catch that, Horse son?" She casually flips, the twitch in his eyes grows, he stomps closer, the other figure says something but is pushed aside, he's a mere feet away, dagger rearing back to strike into her with maximum thrust. <br>
<br>
<br>
The elf before her is clearly emotionally compromised. A poor excuse of an elf to allow something so mortal to get the better of his judgement. <br>
<br>
<br>
Vestele delivers a quick jab into his stomach, he bends forward, gasping. She kicks him squarely in the jewels, and finishes with another strike across his face, sending him onto the ground. <br>
<br>
<br>
His fellow notices this, and tries to hide his shock as he surges towards her, but he faceplants into the snow instead, an arrow shaft jutted out from the back his cranium.<br>
<br>
<br>
About time too. <br>
<br>
<br>
Vestele dusts off the snow off her robes, more out of habit than to actually be rid of the endless snow. More footfalls close around her, a dozen. Figures in green cloaks, she releases a breath. Finally, the ever vigilant bowsquads.<br>
<br>
<br>
"Victualmaster." Irithel says with a nod, as if it was another casual meeting in the bazaar. She walks over the dead body, flips the one concussed by Vestele's strike and delivers her own with the heel of her foot. <br>
<br>
<br>
"About time." Vestele jibes, Irithel seemingly ignores her for a moment before instructing a couple of bowmen to lift the still alive assassin. The bowmaster pulls out the arrow jutting from the corpse and returns it to her quiver. <br>
<br>
<br>
"We were actually aware of their folly." Irithel says, grinning as if the revelation is supposed to calm the victual. Vestele opens her mouth, but the arrowhead of an arrowclade leader was faster with her words. "I've received reports of attempts to bribe my elves. Naturally, they took it. Then, told me. However, with Aeldari pride being as it is… Bribes are a double edged sword. And It's a win win for me." She explains, kicking the corpse in its side. <br>
<br>
<br>
"The High Blademaster needs to hear of this." She crosses her arms. <br>
<br>
<br>
"She will. In faact…." Irithel drawls, "She is on her way to the Jade palace. Called for an emergency gathering."<br>
<br>
<br>
Vestele nods, she works quick. "Let us be off then." She says quickly, "Another thing."<br>
<br>
<br>
Irithel quirks her brow at her, "This, carry this. In case anything happens to me. It is an important proposition." She pulls the scroll out of her robes, which the arrowclade leader eyes suspiciously, and hands it over.<br>
<br>
<br>
"I will Vestele." She vows, a rare moment of solemnity from Irithel. <br>
<br>
<br>
"Pray that we make it to the Jade Palace, interesting times are before us." Irithel steps in line with her, listening , though she wasnt sure the arrowclade leader was following. <br>
<br>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
There was no hiding it, not from the commoners, not from the slaves, and not from the leaders. Resources within the kingdom had become sparse and it seemed the only person that didn’t care was the king. Everyday for the past week the palace received beggars that prayed on the doorstep for some sort of kindness from the king. The days of hard work and lack of recreation were starting to break the people. As the Advisor of Internal Affairs this was more clear to Ptolemy than to anyone else in the realm. There was the good news of a new city however, which had been named, Set. The desert city was constructed around what was now a ruin of the temple Khaleeda had robbed. In the city of Shedet the builders toiled day and night to finish the kingdom’s first sea fairing vessel.<br>
<br>
On this day however, there were joyous voices within the palace as Khalid’s returned with an artifact that seemed to be from a lost civilization. “Please forgive me, Sire. This treasure would not have been obtainable had I not sacrificed a few of your warriors to that strange temple.” As the explorer spoke, members of The Circle sealed the crown within a chest and toted it away to be investigated. If Khaleeda’s stories were true then it may be magical in some way.<br>
<br>
“Tartarus approves of your choices, Khaleeda. You have brought me a gift as brilliant as the sun and for that you shall be rewarded.” Maat leaned back into his seat and watched as Khaleeda bowed her head in anticipation for her reward. “I hereby promote you to Advisor of External Affairs.” The declaration was met with momentary silence that was only broken by Ptolemy’s sudden applause. There was a look of hesitation upon her face, but the pride she felt and the high from her victory was enough to sweep her fears under the rug. Khaleeda raised her head and bowed properly  in thanks to the king.<br>
<br>
“For now Ptolemy will be your mentor, but learn quickly as there is much still that remains to be done. In the meantime I will lead the realm myself.” Maat stood and all present bowed, with the slaves in the room droppping to their knees. “Consider this the kingdom’s day of rest. Give the people time to themselves.”<br>
<br>
Maat and his chosen sorcerers exited the throne room and with Khaleeda’s story in mind he headed to the Pyramid of the Divine. If another kingdom had shared the great desert with Tartarus, then his ancestors would surely know and possibly be familiar with the crown. At the same time The Circle took the artifact to their tower and began inspecting it for curses or dark magic.<br>
<br>
<b>Actions</b>:<br>
1. Finish construction of boat.<br>
2. Research the artifact<br>
3. Begin development of new spell.</div>
				
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<br>
Lord Wolff looked over towards the waters. Under their depths lay the Black Temple, a place of infernal power and damnation. He would do his best to make sure that none would be able to reach its inner sanctum. But, how could he protect something he could not reach? King Wolff gazed upon the waves and continued to ponder. It was then that someone burst into his room and said "My Majesty! du Foix has marched into the portal with a unit of light infantry!" The Attolis swung around to look at the messenger and said "What? Where is he going?"<br>
<br>
"We're not sure yet, my Lord! The mages are looking into the matter and trying to trace where he went. However, we found this note in his quarters addressed to you, my Lord." the messenger replied as he extended his hand with a small letter grasped in it.<br>
<br>
King Wolff took the letter and quickly began to scan its contents.<br>
<br>
<i>My King and Cousin,<br>
<br>
While I cannot show the gratitude that I have for bequeathing me with a fief... I joined your Majesty's forces to explore the world and its beauties and mysteries. The past few months I have worked diligently to establish the settlement of Foix and work with Hrignak to secure the forest... yet the wanderlust calls for me. The settlement remains in good hands and it will prosper regardless if I am there. I know that you granted me with such an honor to protect me, but I am a soldier, a warrior, a Knight. It is my sworn duty to protect others and to serve my Kingdom and King well. The heavens, I believe, have sent us a message. The several stars that we watched fall among the lands. If they are not pieces of the Gods meant to guide us in our quest, then I do not know what else would be a clearer sign from the divines. Do not worry, my King, for the Gods will watch over me on this journey I have undergone, and I hope to see you in the near future, glorious and successful. Until then, trust your heart, your gut, and most of all your head.<br>
<br>
Your ever faithful servant and kinsman,<br>
Charles du Foix</i><br>
<br>
"The fool... he dives into unknown lands and waters on a spiritual quest..." King Wolff muttered with a tint of jealousy. <br>
<br>
"Shall I order for his immediate arrest once found, my Lord?"<br>
<br>
"No, no... he acts in what he believes is the best interests of the Kingdom... just like you or me. I will not punish him for acting in good faith towards the Kingdom... despite how risky it is."<br>
<br>
"Very well, My King."<br>
<br>
King Wolff returned to his desk, and was engulfed in warmth by the burning fireplace next to him. He looked at the piles of reports and requests that came to him and muttered "You lucky son of a..." as he sighed and continued to work on overlooking and watching over the Kingdom from his throne. Such was the 'privilege' of a king.<br>
<br>
---<br>
<br>
Income: 32 Gold Per Turn<br>
<br>
-The Breakdown-<br>
Base: 2<br>
Royal Palace: 2<br>
Economic Powerhouse: 10/3 = 3.33<br>
Musical Workshop: 1<br>
Organized Labor: 1<br>
Royal Treasury: 2<br>
Forest Tile: 1<br>
Giant Woods Tile: 1<br>
Trade Route: 2<br>
Saltern: 1<br>
Tax Office: 1<br>
Irrigation: 1<br>
Granaries: 2<br>
Caravanserai: 1<br>
Royal Mint: 118/10 = 11<br>
<br>
---<br>
<br>
Royal Engineers Projects: (-1 Gold Each)<br>
<br>
1. Build warehouses/granaries in Attolia to store any excess food and goods supplied so that nothing goes to waste (+2 Gold per turn)<br>
<br>
2. Build a caravanserai in the Elven City to boost trade and diplomatic relations (+1 Gold per turn, +1 Happiness)<br>
<br>
3. Build an Artificery in Attolia to have magical items and weapons available to the people (+1 Magic Attack/Defense)<br>
<br>
4. Build a bookmaker/binder to allow Attolian literature and gospel to be shared and spread through written text. (+1 happiness, +1 literacy, Improved spread of Religion)<br>
<br>
5. Build 2 Elven settlements in the western parts of Hrignak's forest (-4 Gold)<br>
<br>
6. Build the Royal Mint in Attolia to begin manufacturing government sponsored coinage and currency (+1 Gold per 10 Pop)<br>
<br>
7. Build a Messenger's post in Attolia to make communications more efficient and faster throughout the Kingdom (Up to 3 different units can move as 1 move action)<br>
<br>
Actions:<br>
<br>
1. Change Policy Economic Powerhouse to Philosopher King (Philosopher King- Research turn decreased by 2, Cost increased by 2(Cannot be decreased))<br>
<br>
2. Turn 1 of 5 to advance to new age (-5 Gold)<br>
<br>
3. Army Movement<br>
<br>
The Wolf Unit in the north west moves two squares south to secure the forest<br>
<br>
The Light Infantry Unit in the northwest moves 1 square west<br>
<br>
The Light Infantry Unit at Foix takes the portal and travels to the fallen star site to the north west (the one at the island)<br>
<br>
Royal Laboratory: Research the Flute and Flag System - Using high pitched, loud musical instruments that have been recently made in Attolia and various flags of different shapes, colors and sizes, we can communicate and coordinate with each other using various pitches, noises, number of blows, songs, and types of flag that mean different things. This could have use in war as messages can be sent across large distances in a short amount of time between armies. (1 Turn)<br>
<br>
Inspiration:<br>
<br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/J7MYlRzLqD0/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/J7MYlRzLqD0\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/J7MYlRzLqD0&quot;]"></span></span></span><br>
<br>
Exploration: The Elven Unit explores the eastern coast<br>
<br>
Event: Veritas and the Shaman are sent to examine the hidden well and bucket with the 2 Units of Light Infantry... perhaps the well is magical? Is it the Fountain of Youth? Or maybe the well leads to somewhere?</div>
				
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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<a href="https://www.rpnation.com/attachments/coollogo_com-15851635-png.632471/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569431-0dab78294c91fb70863c27f6085b13fd.jpg" class="bbImage " style="" alt="coollogo_com-15851635.png" title="coollogo_com-15851635.png" width="100" height="24" loading="lazy"></a><br>
With the world around the Marians growing is shape , it might have to start growing in meaning as well. One way that the Duchess though of doing so was by using the buildings she had provided for her people . "knowledge seekers at the Nexus of Knowledge , i implore you , please , enter my mind , see what i think for these are what i want to make reality . These are the ideas i want to bring to light " she telepathically said as the marians around the nexus started peering into her thoughts <br>
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A thought was seen the most by those gathered . It was an upgrade , an improvement , a way to make the summoning portal different , still the same but different , still doing the same but doing something extra . The improvement was meant to add a transmuting ability to the summoning portal hence why they now focus on transmutation , natural resources like wood and stone to be turned to gold .<br>
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Another thought was also pulled , a though of creation , making and time , research that aids the nodes that they utilize for their civilization , it aids the way they work , think and live , it increases everything . With these 2 ideas pulled from her mind , she shut her people out again , signalling them to begin , she has also decided that if this is needed , she would send a few soldiers on the route of exploration again  <br></li><li class="bbTabContent" id="tab_1736444998" style="display: none;"><br>
Research of "Transmutation" (possibly increases gold)<br>
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Research "Marian Will " (adds a turn)<br>
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Send Earth Shaker and 2 Flint Fighters to Explore<br></li><li class="bbTabContent" id="tab_1736444999" style="display: none;"><br>


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--------------------------------------------------TURN 14--------------------------------------------------<br>
<br>
A long conversation was maintained with a particularly interesting group of catlike nomads. Saphina, the temporary leader for the misfit band of Iron Guard at the joint research settlement, asked one of the messengers to relay a message back home to Hanon. In the letter, she described the lovely conversation she had had and the friends she had made with the Hara-Hara. It didn't take long for the letter to reach home, and Hanon was quite pleased with the turnout. He immediately ordered that no settlements are to attack the Hara-Hara, but instead are to welcome them as guests in each town, as well as provide them a place to stay should they need it.<br>
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Along with this, he ordered the immediate construction of a marketplace at overlook to improve the flow of gold between the cities. At home, Hanon continued construction within the city itself, and began training a greater troop of guards and soldiers with new skills. It would be a bit more expensive, but he found it worth it to prepare for the modern age with better troops and tools. Soon, research would prove to be useful to the Unity, and the people could advance into a new age of exploration and creation.<br>
<br>
-END OF TURN/UPDATE-<br>
<br>
Marketplace developed at Overlook<br>
(-1 Turn, -2 coin, +Coin per turn)<br>
<br>
Train two Iron Knights at Capital<br>
(-1 Turn, -1 coin, +2 Tier 2 Troops)<br>
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Capital Upgrade began<br>
(-1 Turn, -5 Coin, completion in 2 turns)</div>
				
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Jelich had been traversing inside trough the mountains for almost about a week. He had entered through a hole near the peak of one of the mountains. The trail Lothrop followed was up on a small peak and there he had found a large, gaping whole. He casts a spell that lets him use runes as steps as he descends into the darkness of the caves. He had felt a sense of dread when he had first entered and was confused as to where even begin but he it took some looking around before finding a path of some sort. From there he had to cross gaps, enter through confined holes, all the while his magic being hampered greatly by the red runes carved about across the caverns. During his long search for his former student, he discovered remains of Raeran-like architecture within the mountain walls and more of the red crystals. On top of the runes themselves numerous whispers, the crystals were screaming. Pains of agony filled his ears as he explored the ruins of old. He found an assortment of paintings made primarily of blood. Images of abominations were were painted across the ruins as he looked upon their grotesque forms, he came across one painting of several of these creatures reveling in the descending of one figure. A paint of a man, painted in black in fact with four wings. Two large hands also in black are of opposite side of this figure. As if he was a gift to these abominations. Before Jelich could look any further, he heard stepping coming his way. Not wanting to make himself known to whatever was down hear, he hid behind a broken pillar close to the wall of the cavern. A few moments pass and there comes into view was a goblin. Gray, naked, and ridden with green scars across it's body. Jelich was amazed that there were really beings within the mountains but how they've never come across them until now was also perplexing. Soon more of the goblins are following the first and pulling them along with them was Lothrop, tattered, tired, unkempt, and rugged. He doesn't seem to be confined by the goblins and is following them voluntarily. Jelich stays quite as he watches them pass-by and just before he leaves from his cover, the sound of a rock falling behind causes him to turn around and finds himself face-to-face with a goblin. Before he can even react, it breathes into his face. The foul stench of the goblin's breath hitting his nostrils at full-force, causing him to fall over and loose consciousness. The Goblins grabs on to Jelich and begins to drag him away<br>
-----------------------------------<br>
Sheran was sitting at a desk in a small home she had constructed for herself. She was looking down at a piece of papyrus paper with an inked feather in hand. She didn't know where exactly to star and part of her still felt rather uneasy on writing this particular letter. For one, this was a letter to her rival and second, she felt something unsettling about the letter he had received from him. She could describe it but it seemed like the letter was written out of...Distress so to speak. But regardless of her personal feelings for Lothrop, she did some sort of solace that he decided to confide in her. She begins to write: <i>"Dear Lothrop, all is well with me. I have been given an opportunity to help in Raere's expansion. I'm currently on the island just north of it, in fact. An on it I've not only began creating a long-lasting settlement, but even made an ally among the native dwarves aswell. They've pledged their allegiance to us and our endeavors and I'll see to it that they're justly rewarded for it aswell. Don't tell my Master though. He wouldn't exactly take to kindly of me negotiating so openly with foreigners. I don't know how far we plan to expand but the future looks bright for us. I do hope we have more stories to tell each other of our endeavors next time we meet."<br>
-Love<br>
Sheran</i><br>
Sheran rolls up the paper into a roll before heading outside. She holds the paper up high and whistles before a bird swoops by and takes the letter out of her hand. As it flies off, she still couldn't help this feeling of foreboding that was plaguing her soul. Just what was it that was causing her to feel this way?<br>
---------------------------------<br>
Actions:<br>
1x unit create irrigation system across the island<br>
1x unit reconstruct dwarven village<br>
1x unit train dwarven miners​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-10-02T17:35:08-0400" data-time="1570052108" data-date-string="Oct 2, 2019" data-time-string="5:35 PM" title="Oct 2, 2019 at 5:35 PM" itemprop="dateModified">Oct 2, 2019</time>
			
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The cackle of a bonfire echoed against cold, empty fields. The wagons formed a loose circle around the tribe, aiming to keep both their source of warmth and them safe from the occasional gust of wind, but leaving enough space for wind to come by, raise and shape a blaze, and leave. The whole place was filled with a sense of calm and quiet, which for the Hara-Hara, was a great accomplishment.<br>
<br>
The Rai stood up from his place on the circle, a large dark coat following his movements, making his light fur stand out even more. He cleared his throat and began telling a story, as he had always done while they were sailing, and so many times before that. "We light up fires to guide the ships sailing on the great night sky above, as we have done too." Because for a kid, the sky and the ocean are about, if not, the same. "May they have safe travels. And as now they can't, we tell their stories."<br>
<br>
A young orange fur, eyes wide at surprise, nearly jumps from his seat, hurrying out a question before the story continued. "Why do they can't? Are they alright?"<br>
<br>
And older, short-haired woman answered, gleefully joining the story telling. "You can't speak in the dark, many things can listen. And the sky, as the ocean, is but the darkest."<br>
<br>
Query satisfied, Klothe began telling his story, announcing loud enough to be heard by everyone in the small group. "There was an old, greedy king, with hair as white as snow, and teeth as yellow as sand on a sunny day." A couple of kids laughed, and were quickly shushed. The Rai continued, smiling, "There was this large, pink king, laced on purple, who painted his city red. There was violets, and greens, and oranges, but from one day to the next, everything was as red at this king's heart.<br>
"It took a time -or two times and a half, to be exact, as kings don't use days or years or hours, they just use 'time' and 'time again's- before the red reached every single door and window in town. Not everyone was red; Some painted themselves red, so the color itself ran from them, thinking his job was done. Some cherished it, while some loathed it. Painting on red is, as you may know, a pain, so no drawings either. It was hard to tell, sometimes, who was on whose side, as most weren't brave enough to say so. A family decided they didn't want red..." A cub closed his eyes tight, and was brought into a hug by his peers. "They wanted yellows, and pinks, and greys, and even whites. They wanted it all, so they fought against the evil king, teeth and nail, sword clashing against sword-"<br>
<br>
Klothe stopped for a moment, brushing his head with one hand, trying to find the right words. "I can assure you, I've never seen colors like the ones from that fight anywhere else, in my whole life. After that..."<br>
<br>
"Red won." Everyone turned their heads to the back of the group, staring at the grey story-intruder. He crossed his arms and huffed, not expecting the attention. "What? It's the hardest to wash off, it makes sense!"<br>
<br>
Klothe smiled. "Red would have won, but they escaped. They fled, to green and grey new lands where they dance, and draw, and live. Some red followed, of course, as it always tends to do... But a bit of red is always a good touch, isn't it?"<br>
<br>
One of the cubs on the front, muzzle so small it may be non-existent, raised her hand to speak. "What about the others?"<br>
<br>
Klothe lowered himself to her level, nearly sitting down again, and couldn't help but talk more softly. "When they get tired of it, they'll follow. But they need someone to follow. That's why we've escaped. We showed them that the ones that lurk on the dark are nothing against a family, haven't we?" He pet the cub's head, producing a laugh. "And as long as you fight for your colors, my queen, I'll be your lionheart. It's a promise."<br>
<br>
<b>Current Numbers:</b><br>
2 coins, 16 pop, 2 Senaa Fighters, 2 Vanh Scouts, 1 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year)<br>
<br>
<b>Actions: </b><br>
Move one square grid to the north. (2 turns)<br>
Build a road to make it easier for the Star settlement to reach Overlook in a future (-1 coin because of Natural Connection Policy)<br>
Train Conscripts. (Senaa Fighters, 2/turn, -1 coin)</div>
				
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					<div class="bbWrapper">Actions:<br>
-upgrade of settlement.<br>
- Recruitment of guards<br>
-finish the forge</div>
				
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
Things in the nation were stirring, whether it was the increased focus on building new structures to benefit the Nation or focussing on new levels of research to help improve efficiencies. With all that happening, few realised Tokotol had left the city under the cover of darkness. His destination was the island NokNok had visited over a month previously, his intention to meet the supposed God who resided in the mountains. Tokotol was genuine and stuck to his word. If he said he would do something then he would and this time was no different. While he would have liked to have taken the journey sooner, the wars and other matters had delayed him. The capital of Itza was in safe hands with TikTaq and Council of Elders, this individual he was to meet was far more intriguing.<br>
<br>
He had been briefed on the story and while he knew of his own God's existence, he didn't necessarilly believe that there were others out there. That said, so many stories reached his ears of fervent worshippers across the continent that he was beginning to understand that there was likely other Gods beyond his own. What differed between his and the others was that the Old Gods had the best interest of Itza and the world at large in the forefront of their grand design. There was no need for worship, sacrifices or tributes. The Itzan and the world itself was an extension of the celestial beings and what mattered was their survival. <br>
 <br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>
<div class="bbcode-border" style="border: 0px;">




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				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Actions</span></span></div></div>
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				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text"><br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>25</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Build Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Advanced Pyramid of Learning: Improved size allows for more individuals to pass through it's doors. Itza may have +1 leader.<br>
<span style="color: #fc3">•</span> Arena: Each generation of Itzan enter the arena to prove who is the strongest. It also provides a level of entertainment for those who watch, acting as a spectator event with an encompassing festival. +1 happiness and +1 to all leaders attacks.<br>
<span style="color: #fc3">•</span> Interconnected Cities [Turn 2 of 7]</i></span> <br>
<br>
[1 Action and 1 Coin (For Interconnected Cities)]<br>
<br>
<span style="color: #fc3">⦿</span> Build Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Gemstone Mine: Precious gems have been discovered within some of the mines, improving the level of tradeable goods on offer. +1 coin to trade routes. <br>
<span style="color: #fc3">•</span> Monument to Battles of Fallen Star: A large stone construct of TikTaq and Ravus sits prominently in Itza. +1 happiness and nationwide affinity towards Aloiss.<br>
<span style="color: #fc3">•</span> Improved Martial Training School: Number of units that can be produced is doubled with no increased coin cost. </i></span><br>
<br>
[1 Action and 0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Build Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Occulum: A place where the Kroakun hone their magical talent while training the few Kobold who are gifted with magic. Unlocks the Awakening research line.<br>
<span style="color: #fc3">•</span> Canals: Utilised to help improve farming, but also to help reduce the risk of flooding by drawing excess water away. +1 coin and decreased risk of flooding.<br>
<span style="color: #fc3">•</span> Clinic: A building capable of providing basic medical care. +1 health and +1 happiness.</i></span><br>
<br>
[1 Action and 0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Upgrade Settlement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Upgrade Settlement to Level 4<br>
<span style="color: #fc3">•</span> Upgrade Settlement to Level 5</i></span> <br>
[1 Action and 8 Coin]<br>
<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Veteran Workforce <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have expanded at a rapid rate and through that expansion, it's workers have developed skills and processes that have exponentially sped up the construction process. For every one action spent three buildings can be constructed. Each individual buildings coin cost must be paid for however.</i></span><br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Vast Itzan Economy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan Economy has boomed recently, with more resources at hand than they have ever previously had. Itzan economy improves from population divided by 100 to population divided by 10, still rounding up.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Cranes <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Further improves the process of construction and allows for stronger materials to be used. All settlements now provide +1 defence.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Basic Medicine <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Utilising herbs and various plants Itza has started to develop some highly effective medicines against common illnesses. +1 health.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Surveyors <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Upgrades to settlements are more efficient as there is a dedicated team of individuals to manage the process. -2 to the turn requirement and removes restriction of scaffolding meaning can be completed instantly if possible as a free action.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Research Broadsword <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The rune inscribed sword that was found is examined to try and find what properties or power it holds, if any.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Star Pieces Research: <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.</i></span> <br>
[Turn 2 of 4 | 2 Coin]<br>
<br>
<span style="color: #fc3"><b>Magical Forest:</b><br>
<br>
⦿</span> Grow New Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begins to grow a rainforest on the mainland settlement square</i></span><br>
[Turn 3 of 6] <br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
⦿</span> Settlement Wagon <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Produced on mainland settlement.</i></span><br>
[2 Coin]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Tokotol Visits the "God" <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While several weeks had passed since NokNok had met those villagers of the other island, Tokotol was now in a place where he could freely travel, meeting the "God" he had promised to meet.</i></span><br>
<br>
</div></div>
			</dd>	
		
			
			<dt class="between " style="text-align:center;">
				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Current Bonuses</span></span></div></div>
			</dt>
			<dd class="between  " style="display: none;">
				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text">
<span style="color: #fc3"><b>Turn Totals:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Current Coin Per Turn <span style="color: #fc3">|</span> <b>+34 Coin</b><br>
<span style="color: #fc3">⦿</span> Current Population Per Turn <span style="color: #fc3">|</span> <b>+14 Population</b><br>
<br>
<span style="color: #fc3"><b>Worldwide Combat Bonuses:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Martial Attack <span style="color: #fc3">|</span> <b>+2</b><br>
<span style="color: #fc3">⦿</span> Martial Defence <span style="color: #fc3">|</span> <b>+3</b><br>
<span style="color: #fc3">⦿</span> All Kobold Units <span style="color: #fc3">|</span> <b>Enemies -1 to hit</b><br>
<span style="color: #fc3">⦿</span> Salamanders <span style="color: #fc3">|</span> <b>+2 Fire Attack</b><br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <b>Extra attack hits on 8+ and can't be modified</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3"><b>Coin:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Standard <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+2 Coin</i></span><br>
<span style="color: #fc3">⦿</span> Forest Tiles <span style="color: #fc3">|</span> <span style="color: #ccc"><i>4 for a total of +4 Coin</i></span><br>
<span style="color: #fc3">⦿</span> Refinery <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Canals <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Vast Itzan Economy <span style="color: #fc3">|</span> <span style="color: #ccc"><i> The Itzan Economy has boomed recently, with more resources at hand than they have ever previously had. Itzan economy improves from population divided by 100 to population divided by 10, still rounding up. Currently +18 coin.</i></span> <br>
<span style="color: #fc3">⦿</span> Jewellers + Gemstone Mine <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Trade good that generates +1 coin a turn for each trade treaty. Currently 1 route meaning +4 coin.</i></span> <br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 coin.</i></span><br>
<span style="color: #fc3">⦿</span> Recycling <span style="color: #fc3">|</span> <span style="color: #ccc"><i>When growing food or creating construction materials more than enough resources are produced, beyond the need of the people. This means each city stores any surplus of resources it produces. As such Itza receives coin each turn equal to the number of cities they have, divided by three and rounded up. +3 coin currently.</i></span><br>
<br>
<span style="color: #fc3"><b>Population:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Settlements <span style="color: #fc3">|</span> <span style="color: #ccc"><i>7</i></span> <br>
<span style="color: #fc3">⦿</span> Capital City Level <span style="color: #fc3">|</span> <span style="color: #ccc"><i>3</i></span> <br>
<br>
<span style="color: #fc3"><b>Combat:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Refinery <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 Martial Attack and Martial Defence</i></span> <br>
<span style="color: #fc3">⦿</span> Martial Training School <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Conscripts trained at 4/turn at 2 Coin</i></span> <br>
<span style="color: #fc3">⦿</span> Carnivore Birthing Pools <span style="color: #fc3">|</span> <span style="color: #ccc"><i>One free action a turn to train units</i></span> <br>
<span style="color: #fc3">⦿</span> Hardened Scales <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+2 Martial Defence</i></span> <br>
<span style="color: #fc3">⦿</span> Fighting In Unison <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Salamander units count as cavalry and +1 Fire Attack</i></span> <br>
<span style="color: #fc3">⦿</span> Tooth and Claw <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Each and every Itzan unit can make a second attack but this attack requires an 8+ to succeed and cannot be adjusted positively or negatively in any way. </i></span> <br>
<span style="color: #fc3">⦿</span> Brothers in Arms <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While fighting in the same battle as an ally, leader benefits affect both armies.</i></span> <br>
<span style="color: #fc3">⦿</span> Leader Units <span style="color: #fc3">|</span> <span style="color: #ccc"><i>1</i></span> <br>
<span style="color: #fc3">⦿</span> Pyramid of Learning <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The battles against Tartarus and the Dwarves proved the need for leaders to be multi-skilled. They need to be able to take care of things in a social setting but also on the battlefield. Itza leaders get +1 ability.</i></span> <br>
<br>
<span style="color: #fc3"><b>Buildings/Settlements:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Natural Connection <span style="color: #fc3">|</span> <span style="color: #ccc"><i>-1 turn and -1 coin to building and settlements</i></span> <br>
<span style="color: #fc3">⦿</span> Bricks <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A quick to produce and efficient way to build. -1 coin to building and upgrades.</i></span> <br>
<span style="color: #fc3">⦿</span> Settler Caravans <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Count as conscripts but are one unit rather than two for one. They cost two coin which cannot be decreased by any means. Once created they move as any other unit does but count as a free action although they can only ever move one square a turn. Once on an empty square they can create a new settlement, completing the same turn building is declared. Once the settlement is built the unit is lost. If attacked the unit is destroyed instantly. </i></span> <br>
<span style="color: #fc3">⦿</span> Scaffolding <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The nation has developed a way to improve the process of upgrading buildings and settlements. Building/settlement upgrades -2 turns to minimum of 1.</i></span> <br>
<span style="color: #fc3">⦿</span> Interconnected Cities <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A blueprint to ensure that all cities are better linked for transportation and the sharing of resources. Allows for roads to be constructed from one city to the next. Turn length and coin cost is equal to the number of cities. Each city adjacent to another counts as having a road with each newly built settlements after that having one by default.</i></span> <br>
<span style="color: #fc3">⦿</span> Lunarium <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A place atop the grand pyramid of Itza where Tokotol goes to focus his mind and commune with the Olds Gods. Allow one additional action a turn.</i></span> <br>
<br>
<span style="color: #fc3"><b>Research/Evolution:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Enlightenment of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>When researching/developing turn count becomes 0 but cost becomes 2.</i></span> <br>
<span style="color: #fc3">⦿</span> Astronomy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>+1 naval movement.</i></span> <br>
<span style="color: #fc3">⦿</span> Magical Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Itza can now build forests as a free action over 6 turns(no need for policy anymore). Cannot be modified to be faster and only one forest can be grown at a time.</i></span> <br>
<span style="color: #fc3">⦿</span> Communication Lines <span style="color: #fc3">|</span> <span style="color: #ccc"><i>More efficient communication allows the Itzan to better control their units in the field. For every movement action, three different units/groups of units may move.</i></span> <br>
<span style="color: #fc3">⦿</span> Council of Elders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Additional policy.</i></span> <br>
<span style="color: #fc3">⦿</span> Fishing Nets <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 gold a turn.</i></span> <br>
<span style="color: #fc3">⦿</span> Council of Elders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A group of the oldest and wisest Kroakun work together to help further the Itzan people. May take one additional policy.</i></span> <br>
<br>
<br>
</div></div>
			</dd>	
		
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<br>​</div></span><span style="font-family: 'Exo';"><div style="text-align: center"><div style="text-align: center">​</div></div></span><div style="text-align: center">​</div></span></span><span style="color: #fff"><div style="text-align: center">​</div></span></div></div></div>
				
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					<div class="bbWrapper">Turn 15, Month 4, Week 4, Year 3000 B.C. (Bronze Age)<br>
<br>
Inziim watched as the Kingdoms continued their expansions, becoming further stronger and stretching to the limits of the lands themselves. Particularly the innovative and adventurous Kingdom of Attolia that via a magical one way portal, flung their forces far to the North on a small island. Will wonders ever cease. And the new Nomadic Nation seems to be making friends already on the continent. It warms his soul to see such camaraderie, even in the cold winter, bringing them all together.    <br>
<br>
A knock on his door and a skeleton entered and kneeled, "Inziim, the Itza has sent their representative and they are waiting for your arrival."<br>
<br>
"Inziim stood up from his throne as he left the map on the nearby stack of books. "Well, i guess that I shouldn't keep them waiting."<br>
<br>
<b><u>From the Khanzig Connection to up to the North, movement still costs 2 turn/space</u></b><br>
<br>
--------------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div> <br>
15 Coin, 24 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-0-png.632574/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569534-9ff35300ea3eb38443b5e8866f8c36e5.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.0.png" title="Khanzhig TURN 15.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
Caravan city now upgraded to Level 2<br>
Research:<br>
1. Martial Art Guidance | Increase the standard of Aloiss army's martial art [+1 Martial Attack and Defense] [2/2]<br>
2. Magic Art Guidance | Increase the standard of Aloiss army's  magic art [+1 Magic Attack and Defense] [2/2]<br>
3. New Troop Creation | Merge Mara-Sarma's Magic Construct Technology with Spirit Golem Technology [Create a new type of troops] (Able to create new tier 1 unit; Spirit Construct)<br>
4. Communication Network | Learn how to build a proper communication network by making a proper messenger system [Allows for instant communication between Primordial Elementals] [1/3]<br>
<br>
Two new troops trained with Osena<br>
<br>
-----------------------------<br>
<br>
<br>
Aeldaris Dominion<br>
41 Coin, 14 Pop, 4 Spearmen, 1 bowsquad, 1 Javelin<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-1-png.632575/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569535-316a1b03ed255ea7785ea0c2fd4eab5e.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.1.png" title="Khanzhig TURN 15.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
A library is constructed (+1 Happiness, +1 literacy)<br>
The Basillikoi Paiades( Barracks) constructed(+1 troop trained when troops are purchased)<br>
Adopt Jewel of Aeldari Policy( City state, unable to construct additional cities but can construct outposts for training troops but do not expand Population. Instead of a +2 for the city, +7 Gold gained every turn)<br>
<br>
The spearman explores the western jungles and comes across a dangerous looking lizard like creature trapped under a fallen tree.<br>
<br>
----------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
0 Coin, 36 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-2-png.632579/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569539-d0e1681ecce805f997b81805fbd46c4a.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.2.png" title="Khanzhig TURN 15.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Light Boat is finished. It can hold up to 2 Troops and moves at 2 spaces per 1 action.<br>
The research has begun into the strange crown(1 turn remaining)<br>
The research into new spells has begun(1 turn remaining)<br>
<br>
The people have begun to rejoice on this day of rest and already, the country is feeling relief at the lack of debt and constraint that it had been under.<br>
<br>
-----------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
30 Coin, 142 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-3-png.632582/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569542-24f5a4eb2f32c57278d614d3c44de269.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.3.png" title="Khanzhig TURN 15.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
Royal Engineers Projects:<br>
<br>
1. Warehouses/granaries were built in Attolia to store any excess food and goods supplied so that nothing goes to waste (+2 Gold per turn)<br>
<br>
2. A caravanserai was built in the Elven City to boost trade and diplomatic relations (+1 Gold per turn, +1 Happiness)<br>
<br>
3. An Artificery was built in Attolia to have magical items and weapons available to the people (+1 Magic Attack/Defense)<br>
<br>
4. A bookmaker/binder was built to allow Attolian literature and gospel to be shared and spread through written text. (+1 happiness, +1 literacy, Improved spread of Religion)<br>
<br>
5. Two new Elven settlements pop up in the western parts of Hrignak's forest.<br>
<br>
6. The Royal Mint in Attolia to begin manufacturing government sponsored coinage and currency (+1 Gold per 10 Pop)<br>
<br>
7. A Messenger's post was constructed in Attolia to make communications more efficient and faster throughout the Kingdom (Up to 3 different units can move as 1 move action)<br>
<br>
Policy Economic Powerhouse changed to Philosopher King (Philosopher King- Research turn decreased by 2, Cost increased by 2(Cannot be decreased))<br>
<br>
Turn 1 of 5 to advance to new age (-5 Gold)<br>
<br>
Via the Portal Foix and his troops arrive a large distance away from the Country of Attolia to a frozen Island in the North where the weather is far colder than where they resided. On the island, a crater can be seen containing a piece of the fallen star.<br>
<br>
The Royal Laboratory begins to create a Flag and Flute system for greater coordination within the army at distances.<br>
<br>
The Elven Archer Unit explores the Eastern Coast and finds a hidden cache of trinkets (+2 Coin)<br>
<br>
Veritas and the Shaman along with the 2 Troops examine the well. It seems magical. Though a series of tests, it is determined to be a portal to a small pocket dimension. Within resides a small cottage sitting on a floating island in a magical void. Smoke is rising from the chimney. (Diplomacy Open).<br>
<br>
The people have been so happy with King Wolffe and his leadership of their ever growing and expanding kingdom, that they have built a statue of him in the capital.<br>
<br>
-----------------------<br>
<div class="bbImageWrapper  js-lbImage" title="coollogo_com-15851635.png" data-src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-url="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" class="bbImage" data-zoom-target="1" style="" alt="coollogo_com-15851635.png" title="coollogo_com-15851635.png" width="" height="" loading="lazy">
	</div>       <br>
6 Coin, 28 Population,<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-4-png.632592/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569552-710cc6c1f7dbb12627055a827fabe485.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.4.png" title="Khanzhig TURN 15.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
Research Begins on Transmutation(1 turn remaining)<br>
Research Begins on Marian Will( 1 turn remaining)<br>
The Earth Shakers and Flint Fighters further explore the city and do not find anything else that had not already been discovered.<br>
<br>
The people have begun a neverending party in celebration of their current achievements. Drugs and alcohol are flowing freely. <br>
<br>
--------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
	</div>   <br>
<br>
33 Coin, 53 Population, 10 Iron Guards, The Trireme, 2 Iron Knights<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-5-png.632594/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569554-d24c9329d9358856442fe3e12ac8009a.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.5.png" title="Khanzhig TURN 15.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
2 Iron Knights have been trained at the Capital<br>
A new marketplace has been constructed in Overlook(+1 Coin)<br>
The Capital has began to undergo further upgrade to be even greater and more powerful than before.<br>
<br>
Missionaries of Remdus from the Kingdom of Attolia have arrived at the research outpost and begun to proselytize.<br>
Research gained from the Fallen Star: Mineral Strength(+1 coin from mines)<br>
<br>
Word has spread of the Hara Hara Nomads and of their eventual arrival to Overlook. The people who had been previously distrusting of outsiders have been taken with the tales of a people of humanoid cats selling jewelry, colorful cloths and stories. <br>
<br>
<br>
----------------------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="ca.png" data-src="https://www.rpnation.com/attachments/ca-png.632599/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/ca-png.632599/" data-url="https://www.rpnation.com/attachments/ca-png.632599/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
	</div><br>
5 coins, 16 pop, 4 Senaa Fighters, 2 Vanh Scouts, 2 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-6-png.632623/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569583-80795ad0db14a2025999e3f6cb2ece7b.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.6.png" title="Khanzhig TURN 15.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
As the caravan travels Northwest on its way to get to Overlook, The Nomads conscruct a road to make the eventual travel Eastward easier.<br>
The Nomads train 2 more Senna Fighters<br>
1 more unit of Undead troop arrive at the caravan.<br>
<br>
Missionaries from the far East arrive to proselytize about their god Remdus in the hopes of gaining converts.<br>
<br>
-----------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div>   <br>
56 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12  Dwarf Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-7-png.632733/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569693-0018537e91bc85c39449e7ce910515fd.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.7.png" title="Khanzhig TURN 15.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
Began upgrading Dwarven City to level 2( 2 more turns remaining)<br>
An irrigation system has been created to support the dwarven viilage with improved crops(+1 coin) <br>
2 more Dwarven Miners have been trained at the Dwarven Village.<br>
<br>
Missionaries from the eastern Kingdom of Attolia arrive at the eastern city to proselytize about their god Remdus in the hopes of gaining converts.<br>
<br>
---------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="12ec3e5a4dc93a5005dec60a679fc59e.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190924%2F12ec3e5a4dc93a5005dec60a679fc59e.png&amp;hash=e5b6c21350050331c08b0b250a3c99ab" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190924%2F12ec3e5a4dc93a5005dec60a679fc59e.png&amp;hash=e5b6c21350050331c08b0b250a3c99ab" data-url="https://fontmeme.com/permalink/190924/12ec3e5a4dc93a5005dec60a679fc59e.png" class="bbImage" data-zoom-target="1" style="" alt="12ec3e5a4dc93a5005dec60a679fc59e.png" title="" width="" height="" loading="lazy">
	</div><br>
<br>
34 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships <br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-8-png.632734/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569694-5a05ab677368feaa8754f35f12753758.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.8.png" title="Khanzhig TURN 15.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
Forge Completed (+1 Attack/+1 defense)<br>
Capital has been upgraded to level 3 (Tier 2 Units can now be trained)<br>
The Mountain Dwarves are happy with this new movement of isolationism and throwing themselves fully into preparing for enemies on all sides. (+2 Morale)<br>
<br>
The Volcano Dwarves have flourished in their alliance with the humans and have found great friendship. (+2 Happiness)<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<br>
55 coin, 188 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x15 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB . 1 settler wagon<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-15-9-png.632741/" target="_blank"><img src="https://www.rpnation.com/data/attachments/569/569701-d301647dce000cd62fa1ae9c6386e991.jpg" class="bbImage " style="" alt="Khanzhig TURN 15.9.png" title="Khanzhig TURN 15.9.png" width="100" height="100" loading="lazy"></a><br>
<br>
⦿ Build Structure | <i>:<br>
<br>
• Advanced Pyramid of Learning: Improved size allows for more individuals to pass through it's doors. Itza may have +1 leader.<br>
• Arena: Each generation of Itzan enter the arena to prove who is the strongest. It also provides a level of entertainment for those who watch, acting as a spectator event with an encompassing festival. +1 happiness and +1 to all leaders attacks.<br>
• Interconnected Cities [Turn 2 of 7]</i><br>
<br>
[1 Action and 1 Coin (For Interconnected Cities)]<br>
<br>
⦿ Build Structure | <i>:<br>
<br>
• Gemstone Mine: Precious gems have been discovered within some of the mines, improving the level of tradeable goods on offer. +1 coin to trade routes.<br>
• Monument to Battles of Fallen Star: A large stone construct of TikTaq and Ravus sits prominently in Itza. +1 happiness and nationwide affinity towards Aloiss.<br>
• Improved Martial Training School: Number of units that can be produced is doubled with no increased coin cost.</i><br>
<br>
[1 Action and 0 Coin]<br>
<br>
⦿ Build Structure | <i>:<br>
<br>
• Occulum: A place where the Kroakun hone their magical talent while training the few Kobold who are gifted with magic. Unlocks the Awakening research line.<br>
• Canals: Utilised to help improve farming, but also to help reduce the risk of flooding by drawing excess water away. +1 coin and decreased risk of flooding.<br>
• Clinic: A building capable of providing basic medical care. +1 health and +1 happiness.</i><br>
<br>
[1 Action and 0 Coin]<br>
<br>
⦿ Upgrade Settlement | <i>:<br>
<br>
• Upgrade Settlement to Level 4<br>
• Upgrade Settlement to Level 5</i><br>
[1 Action and 8 Coin]<br>
With a Level 5 City, this Nation can now train Tier 3 Units. As well as advancing to the next age. <br>
To advance from the first age costs 5 turns and 25 coin. The costs cannot be reduced in anyway and you cannot use multiple actions to reduce the turn length. You must use one action a turn to advance the counter.<br>
<br>
-Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.<br>
<br>
-The base coin cost for actions double in the new age.<br>
<br>
-1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15. <br>
<br>
<b>Enlightenment of Itza:</b><br>
<br>
⦿ Veteran Workforce | <i>The Itzan have expanded at a rapid rate and through that expansion, it's workers have developed skills and processes that have exponentially sped up the construction process. For every one action spent three buildings can be constructed. Each individual buildings coin cost must be paid for however.</i><br>
[2 Coin]<br>
<br>
⦿ Vast Itzan Economy | <i>The Itzan Economy has boomed recently, with more resources at hand than they have ever previously had. Itzan economy improves from population divided by 100 to population divided by 10, still rounding up.</i><br>
[2 Coin]<br>
<br>
⦿ Cranes | <i>Further improves the process of construction and allows for stronger materials to be used. All settlements now provide +1 defence.</i><br>
[2 Coin]<br>
<br>
⦿ Basic Medicine | <i>Utilising herbs and various plants Itza has started to develop some highly effective medicines against common illnesses. +1 health.</i><br>
[2 Coin]<br>
<br>
⦿ Surveyors | <i>Upgrades to settlements are more efficient as there is a dedicated team of individuals to manage the process. -2 to the turn requirement and removes restriction of scaffolding meaning can be completed instantly if possible as a free action.</i><br>
[2 Coin]<br>
<br>
⦿ Research Broadsword | <i>The rune inscribed sword that was found is examined to try and find what properties or power it holds, if any. (The examined runes are found to be an inscription to engulf the blade in flames as a flame attack)</i><br>
[2 Coin]<br>
<br>
⦿ Star Pieces Research: | <i>The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.</i><br>
[Turn 2 of 4 | 2 Coin]<br>
<br>
<b>Magical Forest:</b><br>
<br>
⦿ Grow New Forest | <i>Begins to grow a rainforest on the mainland settlement square</i><br>
[Turn 3 of 6]<br>
<br>
<b>Carnivore Birthing Pools:</b><br>
<br>
⦿ Settlement Wagon | <i>Produced on mainland settlement.</i><br>
[2 Coin]<br>
<br>
<b>Free Actions:</b><br>
<br>
⦿ Tokotol Visits the "God" | <i>While several weeks had passed since NokNok had met those villagers of the other island, Tokotol was now in a place where he could freely travel, meeting the "God" he had promised to meet.</i><br>
<br>
As Tokotol arrives at the base of the mountain, a figure arrives in a swirl of energy. He wears fine red and black robes. The parts that are exposed, his hands and face are all bones, but his basic disposition seems friendly, even with the lack of actual expression and features. He stands at around 6 feet, but that pales in comparison before the powerful leader that is now meeting with him. Before speaking, he bowed to the much larger and taller figure before him. "My apologies, I hope that I have not kept you waiting long. I appreciate the fact that you have come to meet with me. I know that you do not usually leave you lands for just anything. <b>My name is Inziim and we have much to talk about</b>." (Diplomacy open).</div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b><br>
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<b><i>Shedet</i></b><br>
A new sun rose on Tartarus and with it a new aura for the realm and all of those under the God-King’s rule. Ptolemy had received less complaints to his office and he was grateful that things were getting back to normal. The King’s plans seemed to be coming together and now the kingdom was in a better place. Today the new Advisor of External Affairs, who had proven her skills as an explorer, was setting off to sail across The Great Sea. She had been charged with exploring Northern Knanzhig and returning with whatever treasures she might stumble upon, as well as expanding the kingdom’s reach.<br>
<br>
“Today we leave behind the shores of Tartarus ladies and gentlemen. But we do so to serve our master and there is no greater honor than that.” The crew of her new boat scurried about the deck, everyone falling into their roles as the sails unfurled and started to catch the wind. Below deck slept a unit of warriors she’d taken with her for protection. Khaleeda took one last look at the golden desert sand and bid her home farewell. There was no turning back now, not empty handed.<br>
<br>
<b><i>Yomi</i></b><br>
While Khaleeda set sail for new lands, Ptolemy was left to fulfill her role once again. Luckily the King had not asked anything of him, so he was given the chance to review past projects and brainstorm new ideas to better the country. <br>
<br>
Maat’s mind was elsewhere, focused solely on the research of this mysterious crown and the secrets it might reveal, as well as the near completion of his new spell. “Tell me of your progress.” As he entered The Circle’s research chamber, Maat’s voice resounded around the room several times. The silence was bothersome and a bad sign in his eyes.<br>
<br>
“We are only a few days away from the finished product, Sire.” One of the sorcerers declared abruptly as he rose to his feet. “The formula you created took us sometime to understand, but so far there have been no mishaps and with every passing day we draw closer to perfection. As always your spellwork is impeccable, My King.” The sorcerer bowed his head and then quickly rejoined the group that was attempting to cast the spell. Maat stood back and watched from a distance as one sorcerer began to cast the spell. A bright green energy surged out from the woman and created a ring on the floor. Seeing the spell take form was enough to satisfy Maat for the moment; they were making progress and soon enough they would be done. As the witch continued on an image was displayed within the ring, an overhead view of Yomi and its citizens. Then a look of distress covered her face and the spell broke, leaving a lingering green mist.<br>
<br>
Without a word Maat left the room and headed to the fourth floor of the tower, where a second research room worked on the artifact Khaleeda had recovered. As soon as he entered the room all those present bowed to him. Each one of them had a book in their hands and the crown was on display on a pedestal in the corner of the room. “Your Majesty, you honor us with your presence. Briefly, we are close to discerning the origins of this antique. We are checking texts now as well as interviewing priests and previous members of The Circle to see if history has any recollection of this item.”<br>
<br>
Digging through history was never an easy task, especially when you’re looking for something in particular. Even the dead didn’t make it easier as you had to find the right person that knew what you were looking for. It was a task Maat happily handed off to them. “Carry on.”<br>
<br>
<b><u>Actions</u></b>:<br>
1. Khaleeda sails north across the sea.<br>
2. Continue Research on the artifact.<br>
3. Continue to develop new spell.</div>
				
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After days of investigation the Insecmorphs sent to investigate the strange door , finally discovered how to open in by pressing a certain plate on the door. Upon doing so , the door slowly opened and revealed a large cave of gold veins . This was reported back to the Queen immediately . Lia thought on the information for only just a while before ushering her workers to convert in into a goldmine and to move a portion of the Nature priests there to extract the gold in a peaceful manor as well as regenerate the gold veins to keep it flowing. With that order being followed , she looked at her adviser of construction and relation " i want you to upgrade the Humansect Homes  , make them bigger so that our population can grow" she said as he nodded and quickly made his way out. She sat back as she rested her eyes . The sound of construction around her city filled her ears as her city underwent another upgrade<br>
====================================<br>
Action 1 : Converted cave in a Gold Mine<br>
Action 2 : Upgrading Civilian Homes<br>
Action 3 : Continue city upgrade​</div></div>
				
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The crowd sat with baited breath, the week long tournament had finally come down to two warriors. The first was Xaka, a saurian who's freakish size was only outdone by his outlandish talent for combat. Opposite him was Ota-Kot, a gorgon who's scarred hide had seen combat in the fighting pits since his birth. Xaka was one of the newest generation of Itza while Ota-Kot had been around for decades.<br>
<br>
"I will not be beaten by a new blood!" Ota-Kot growled in challenge. Above all else Itzan cared for their brothers, putting them first above their own needs. The only time personal pride ever became a factor in their mindset was during the tournaments. Any other day Ota-Kot would greet Xaka with a smile but today it was bared teeth and an expression of fury. In the giant gorgan's hands was a two handed club as long as Ota-Kot was tall. At its tip was nothing more fancy that a large stone, but in Ota-Kot's hands it was enough to crush the head of a stegadon in a few blows. <br>
<br>
A small kobold stood between the two fighters, raising it's hands to the sky above. "The Old Gods bless us with the gift of life and these two with the skills of combat. May they watch over both our brothers no matter the victor." The crowd erupted into cheers at the words, the small Kobold moving backwards until out of the arena. The crowd soon returned to silence and it was at the time Ota-Kot charged forward. As he drew closer he leapt from his feet into the air, reaching a height that something of his size should not be capable off. As he came crashing back to the ground below he brought his club over his head towards Xaka. The saurian smiles and made a deft step to the side, watching on as the club cracked the ground beneath it.<br>
<br>
"What's wrong?" Xaka teased the larger fighter. Ota-Kot let out a roar of frustration and swung the club once more towards Xaka. It cut through the air as quick as most could swing a sword but once again missed its target. Xaka had ducked beneath the attack before bringing his shield up into the throat of his opponent, sending him crashing backwards. Ota-Kot grasped as his throat, trying to breath. His gasps for air were drowned out by the crowds wild celebrations, never seeing a final end so quickly in all the years of the tournaments. Xaka ignored the fans, instead opting to check on Ota-Kot. As he approached he could see the gorgon regaining his breath as his breathing slowed back to normal. Xaka helped him to his feet.<br>
<br>
"What are you?" Ota-Kot enquired. There had been some great fighters in the arena over the years, Ota-Kot being one of them, but none had ever made such easy work of their opponents. Ota-Kot could have continued on fighting after regaining his breath but he knew that it would have been pointless. The speed at which Xaka moved and how hard he hit was frightening.<br>
<br>
Xaka smiled before answering Ota-Kot. "I'm just me. The God's have granted me great gifts and I hope that I can live up to them."<br>
<br>
In a contract to his earlier demanour Ota-Kot laughed heartily. "I am sure that you will new blood." With his large, clawed hand Ota-Kot raised Xaka's hand into the air...a saurian with a great destiny.<br>
 <br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>
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				 <div class="bbcode-background" style="background-color: #000;"><div class="bbcode-background-text"><span style="color: #fc3"><span style="font-size: 15px">Actions</span></span></div></div>
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				<div class="bbcode-background" style="background-color: #111;"><div class="bbcode-background-text"><br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>28</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Build Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Evolution Pools: Sometimes when things advance quickly it can be difficult for some to keep up and it is important to not leave anyone behind. Itzan units can have their tier increased assuming that the correct level settlement is in place. The cost to raise 1 tier is a free action at 5 coin plus 1 coin for every unit of that type that currently exists. <br>
<span style="color: #fc3">•</span> Large Birthing Pools: The Itzan birthing pools have grown in size meaning more people are created. Each settlement provides 1 additional pop and max population is increased by 10 for each settlement.<br>
<span style="color: #fc3">•</span> Interconnected Cities [Turn 3 of 7]</i></span> <br>
<br>
[1 Action and 1 Coin (For Interconnected Cities)]<br>
<br>
<span style="color: #fc3">⦿</span> Recruit Unit <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Settlement Wagon [Main Continent Settlement]<br>
<span style="color: #fc3">•</span> Settlement Wagon [Main Continent Settlement]</i></span><br>
[1 Action and 4 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Recruit Unit <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Settlement Wagon [Main Continent Settlement]<br>
<span style="color: #fc3">•</span> Settlement Wagon [Main Continent Settlement]</i></span><br>
[1 Action and 4 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Recruit Unit <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Settlement Wagon [Main Continent Settlement]<br>
<span style="color: #fc3">•</span> Settlement Wagon [Main Continent Settlement]</i></span><br>
[1 Action and 4 Coin]<br>
<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Awakening: Magical Lore <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to mage units) and Defence (all units).</i></span><br>
[Turn 1 of 3 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Priests <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Inspired by TikTaq's capability to whip his men up into a frenzy, all units have been assigned a priest whose sole purpose is to recreate the ferocity TikTaq instills in his men. While there is some success it is not on par with TikTaq himself. In the first round of combat Itzan units will always make all of their attacks before all enemy units. In subsequent rounds turn order reverts to the standard process.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> The Barrier <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The natural barrier projected by Kroakun has been researched and the process replicated. The Nation of Itza can now begin the Barrier Pylon project.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Omnivorous Diet <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan diet consists of meat and plants. +1 health.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Terradons <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Large reptilian birds capable of carrying large loads are being utilised more and more to assist in transporting resources great distances in quick order. +2 coin.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Encroaching Wildlife <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With their connection to nature, if Itza expands, so does the Itzan wildlife. Enemy armies sieging Itzan settlements must roll a D10 for each unit in their army each turn. On an unmodifiable 8+ the unit succumbs to Itzan flora or fauna, whether it is a giant man eating plant or tiny poisonous insect. This is applied prior to any standard attack rolls being made.</i></span> <br>
[2 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Star Pieces Research: <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.</i></span> <br>
[Turn 3 of 4 | 2 Coin]<br>
<br>
<span style="color: #fc3"><b>Magical Forest:</b><br>
<br>
⦿</span> Grow New Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begins to grow a rainforest on the mainland settlement square</i></span><br>
[Turn 4 of 6] <br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
⦿</span> Settlement Wagon <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Produced on mainland settlement.</i></span><br>
[2 Coin]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Tokotol Visits the "God" <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While several weeks had passed since NokNok had met those villagers of the other island, Tokotol was now in a place where he could freely travel, meeting the "God" he had promised to meet.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> New Leader <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A new leader has emerged from the arena.</i></span> <br>
<br>
</div></div>
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The party was afoot , not that it isn't everyday a party but this was extra , since the veil between their world of Mara and this world lifted . They have come a long way and it was time they celebrated that . The best way the Duchess thought this would be was to thank the divines they follow. So without hesitation she initiated project Divine Intervention . This project consists of 7 phases , the first phase being the Divine ring that is built around the city.<br>
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Then follows the 6 other portions which would be the 6 temples. Once project  Divine Intervention is complete , the ring will be powered by the 6 temples and will rise above the city and project it's divine aura in the middle of the ring , connecting the marians not just with the divines but will also fully reconnect them with Mara<br>
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But this doesn't go without notice by the Duchesses capitalistic side , this will bring opportunities. She ordered that a Hall of Trade be build in the city as well as a Port of Trade to increase what currency they can but this will be left to next week when all is in order      <br>
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Start Project Divine Intervention (starting with the ring )<br>
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Continue Transmutation Research<br>
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><br>
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<div style="text-align: center">Ragna Stonesoul<br>​</div></div><div class="bbcode-side bbcode-side-left"><br>
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Valerie Iceveil​</div></div>After a week, Ravus went home to Aloiss. He fleeted over the landscape without a stop, only resting for his lizard companion to look for food. In less than a week, he could see in the distance. Before the Elementals arrived, the peninsula was a barren land with only sand and small animals. Now, trees were everywhere, like leaves on a tree.<br>
<br>
"Darkfell!"<br>
<br>
A familiar voice called his name, accompanied by furious flapping. A pale blue owl rushed at Ravus. The owl was Valerie.<br>
<br>
"It has been a while, Valerie." Ravus showed a rare smile.<br>
<br>
"A while? A while?! You- you left me to die there with all the work you sent me! I only have two talons and forty assistants! What was all that research you ask for?! You're no better than the other! Never thinking about my poor heart here."<br>
<br>
The rant only turned his smile wry. It was indeed agreed upon that anything related to research would be left for Valerie, but no one expected they would need to look into numerous matters at the same time. He let the researcher ranted while he took in how Aloiss Forest had grown. Elementals, when they noticed Ravus' presenced, sent either a smile or a wave. No one went close as Valerie was occupying him.<br>
<br>
"It is good to see you back."<br>
<br>
Ravus turned to the source of the gravelly voice in surprise. "Ragna! I thought you went for the dwarves?"<br>
<br>
"Alas, their stubborn nature never change," he sighed. "the defeat hurt their pride deeper than I predicted."<br>
<br>
"Don't ignore me, you two!"<br>
<br>
The banter continued for a while. Ragna was more open than usual. Ravus even attempted to tell a joke. It was like they both compensated for being away for too long. They only knew what was important after it was gone. They missed each other's company.<br>
<br>
"How is Osena?" Ravus asked Valerie after a while. She was the only one in contact with him.<br>
<br>
"He starts to settle in the Great Sea. They find some interesting ruins there and new technology. I'll show you later."<br>
<br>
"Good," Ravus nodded. "Ragna, do not worry about the dwarves. We should focus on expanding our forces and strengthening our foundation. I crossed some mountains to reach here. It is a good location for another forest."<br>
<br>
The Earth Elemental nodded. Mountains should fit for his purpose of cultivating and nurturing new Elementals.<br>
<br>
"Valerie," the Cold Elemental perked up at the mention of her name. "prepare to build a vegetable field to the west as well."<br>
<br>
"...yes?"<br></li><li class="bbTabContent" id="tab_1736445003" style="display: none;"><br>
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Osena Dewrise</div></div><br>
Osena continued the construction of the building. His close proximity to Mara-Sarma and their lack of communication made him slightly nervous. He trained more Spirit Troops. Apart from that, the coral reef finally finished growing. He trained two batches of Spirit Troops. The news of Wind Elementals made him wanted to explore the northern continent, but he was hesitant to leave the sea. In the end, he postponed the decision.<br>
<br>
The number of Troop kept increasing. The rate of increase, he noticed, was comparably faster after the creation of the Training Regime. He decided to improve this system by picking dedicated instructors.<br></li><li class="bbTabContent" id="tab_1736445004" style="display: none;"><br>
<b>Initial Resources: </b>22 Coin, 26 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
1. Ragna moves 2 squares West from Aloiss Forest.<br>
2. Military Instructors: Allow for training unit 4/turn instead of 2. [-2 Coins] [1/2]<br>
3. Osena grows coral reef in the area. [2/2]<br>
<br>
<b>Research Action</b>:<br>
1. Underwater Magic Forest | Adapt Nurture of Nature for underwater usage. [1/3]<br>
2. Greenhouse| A structure able to store elemental essence to make it able to sustain plants all-year round [1/2]<br>
3. Elemental Weapon | Elemental's body is its strongest weapon. They are able to change the shape of their limbs at will. [1/2] [+1 Martial Offense]<br>
4. Communication Network | Learn how to build a proper communication network by making a proper messenger system [Allows for instant communication between Primordial Elementals] [3/3]<br>
<br>
<b>Construction Action</b>:<br>
1. Upgrade City [2/3]<br>
2. Field | Increase harvest yield by having a dedicated location for farming [1/2]<br>
<br>
<b>Combat Action</b>:<br>
⦿ Osena trains 2 Spirit Troops. [-2 Coins]<br>
<br>
<b>Diplomacy</b>:<br>
-<br>
<br>
<b>Explore: </b><br>
⦿ Freeda, Brom, and Ioe Water return to the strange ruin with reinforcements.<br>
<br>
<b>Resources Used</b>: 4 Coins, 2 Population<br>
<b><b>Final Resources</b></b>: 18 Coin, 24 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br></li><li class="bbTabContent" id="tab_1736445005" style="display: none;"><br>
<b>Turn Totals: </b><br>
<br>
⦿ Current Coin Per Turn | <b>+6 Coin</b><br>
⦿ Current Population Per Turn | <b>+2 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i><br>
⦿ Forest Tile | <i>+1 Coin</i><br>
⦿ Trading Route with Itza | <i>+2 Coin</i><br>
⦿ Grain Enhancement | Hasten the growth cycle of grains produced by Elementals | <i>+1 Coin for every trade route</i><br>
<br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Population</i><br>
⦿ Enlightenment Wagon| <i>+1 Population</i><br>
<br>
<b>Combat:</b><br>
⦿ Training Regimes |<i>One free action a turn to train units</i><br>
⦿ Martial Art Guidance |+1 Martial Attack and Defense<br>
⦿ Magic Art Guidance | +1 Magic Attack and Defense<br>
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					<div class="bbWrapper">[div class=fyuriwrapper][div class=001][/div][div class=0012][/div][div class=002][div class=003][div class=004][div class=faceclaim][div class=face]<div class="bbImageWrapper  js-lbImage" title="PicsArt_10-04-11.49.29.jpg" data-src="/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F448420972371116038%2F629706861238812683%2FPicsArt_10-04-11.49.29.jpg&amp;hash=e05e546949b84e4273d248737e2535ff" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>[/div][/div][div class=charaname]AELDARI DOMINION<br>
(MAETERIS)[/div][div class=text]<svg class="svg-inline--fa fa-user-tag" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="user-tag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><path fill="currentColor" d="M224 256A128 128 0 1 0 224 0a128 128 0 1 0 0 256zm-45.7 48C79.8 304 0 383.8 0 482.3C0 498.7 13.3 512 29.7 512l388.6 0c10 0 18.8-4.9 24.2-12.5l-99.2-99.2c-14.9-14.9-23.3-35.1-23.3-56.1l0-33c-15.9-4.7-32.8-7.2-50.3-7.2l-91.4 0zM384 224c-17.7 0-32 14.3-32 32l0 82.7c0 17 6.7 33.3 18.7 45.3L478.1 491.3c18.7 18.7 49.1 18.7 67.9 0l73.4-73.4c18.7-18.7 18.7-49.1 0-67.9L512 242.7c-12-12-28.3-18.7-45.3-18.7L384 224zm24 80a24 24 0 1 1 48 0 24 24 0 1 1 -48 0z"></path></svg><!-- <i class="fas fa-user-tag" aria-hidden="true"></i> --> [div class=tags][/div] [div class=tags][/div] [div class=tags][/div]<br>
<br>
<svg class="svg-inline--fa fa-location-circle" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="location-circle" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" data-fa-i2svg=""><path fill="currentColor" d="M256 512A256 256 0 1 0 256 0a256 256 0 1 0 0 512zM358.2 182.7l-84 196c-3.5 8.1-11.4 13.3-20.2 13.3c-1.4 0-2.9-.1-4.4-.4C239.4 389.5 232 380.4 232 370l0-90-90 0c-10.4 0-19.5-7.4-21.5-17.6c-2.1-10.2 3.3-20.5 12.9-24.6l196-84c8.5-3.5 18-1.7 24.2 4.7c6.4 6.3 8.2 15.9 4.7 24.2z"></path></svg><!-- <i class="fas fa-location-circle" aria-hidden="true"></i> --><br>
-Upgrade city lv3 (⅔,5g)<br>
-Training 2 Spearmen , 1 Bowsquad, (1m,-2g)<br>
<br>
<svg class="svg-inline--fa fa-quote-left" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="quote-left" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M0 216C0 149.7 53.7 96 120 96l8 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l-8 0c-30.9 0-56 25.1-56 56l0 8 64 0c35.3 0 64 28.7 64 64l0 64c0 35.3-28.7 64-64 64l-64 0c-35.3 0-64-28.7-64-64l0-32 0-32 0-72zm256 0c0-66.3 53.7-120 120-120l8 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l-8 0c-30.9 0-56 25.1-56 56l0 8 64 0c35.3 0 64 28.7 64 64l0 64c0 35.3-28.7 64-64 64l-64 0c-35.3 0-64-28.7-64-64l0-32 0-32 0-72z"></path></svg><!-- <i class="fas fa-quote-left" aria-hidden="true"></i> -->Do not underestimate me!<svg class="svg-inline--fa fa-quote-right" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="quote-right" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M448 296c0 66.3-53.7 120-120 120l-8 0c-17.7 0-32-14.3-32-32s14.3-32 32-32l8 0c30.9 0 56-25.1 56-56l0-8-64 0c-35.3 0-64-28.7-64-64l0-64c0-35.3 28.7-64 64-64l64 0c35.3 0 64 28.7 64 64l0 32 0 32 0 72zm-256 0c0 66.3-53.7 120-120 120l-8 0c-17.7 0-32-14.3-32-32s14.3-32 32-32l8 0c30.9 0 56-25.1 56-56l0-8-64 0c-35.3 0-64-28.7-64-64l0-64c0-35.3 28.7-64 64-64l64 0c35.3 0 64 28.7 64 64l0 32 0 32 0 72z"></path></svg><!-- <i class="fas fa-quote-right" aria-hidden="true"></i> --><br>
<br>
<br>
[/div][/div][div class=005][div class=006][div class=007][div class=text]<br>
A week had passed. <br>
<br>
Maeteris has never felt more stressed in her life, yet she feels more alive. It was quite perplexing, she admits. Still, the former sentiment is unwelcome, she had thought sending the traitor to the gallows had helped, but perhaps she spoke too soon. <br>
<br>
The overall consensus regarding the recent policy addition was… Celebrated by most. Yet, vilified by some unwilling high elves. With slight strong arming, and perhaps… Death, they all came around. Her lip turns, to think there would still be disloyal Aeldari, after all theyve been through.<br>
<br>
Greed still grips their hearts.<br>
<br>
Tch.<br>
<br>
No more. The dead corpses of the traitors still hangs from the gallows, as a reminder to any would be traitors. Maeteris was balancing everything on a thin thread, and it was an act difficult enough without the addition of renegades. <br>
<br>
Hammers clanks in the distance, the sound of sawing mixes in.Upgrades for the city is well underway again, everything was moving so quickly. Too quickly for Maeteris. But it was what she was given, an Aeldari takes.<br>
<br>
"Report from 2nd Battalion?" Maeteris asks, Virion clears his throat to speak. <br>
<br>
"Nothing yet, High Blademaster" He answers in a low tone, the elder elf had perhaps found a newfound respect for Maeteris, or perhaps not. Whatever the case, Virion has been more receptive to her suggestions and requests. <br>
<br>
"Very well." She says, reigning in a sigh. "Everything is proceeding well enough." Its the truth, yet it feels so empty. <br>
<br>
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--------------------------------------------------TURN 15--------------------------------------------------<br>
<br>
Hanon gazed from his home in the capital at the beautiful city he had helped to create. It was glistening and gorgeous, tall and mighty. But he felt something was off, something about it that left in behind in terms of its power. He spent some time alone, attempting to figure out how he could further improve on the city he had created. It was a long conversation with his newly appointed Knights that sparked an idea within the Uniter; all of the work to the kingdom was being performed by <i>soldiers</i>. Because of this, it was terribly slow, and it was difficult to really get things done. He gathered his greatest engineers and sketched out a plan; something comprehensive that would allow the city to keep all of its construction and research running without the input of the military. It would be something that the <i>people </i>could run in order to keep everything running.<br>
<br>
When the plan was finished, Hanon set the drawings and designs before the small group on the table.<br>
<br>
"Alright," started Hanon, with a sigh of relief, "We need to begin changing the way we run the city, and we finally have an idea of what to do. First, we'll import a research station in the Kingdom. Overlook is the best place to put this, since they have the greatest access to materials and the easiest travel currently. We'll pay them a small sum of money to keep research moving along smoothly. Although it'll take some time to complete research when it's not handled by the military, at least that way we can focus our resources on more important projects.<br>
<br>
"Secondly, we'll set up a recruitment guild in the town just East of the capital. That way, more soldiers could be recruited into the military, and we don't have to spend so much just to find one new soldier. I want to make sure that anyone can come to the officials and pledge for military service at any time. No more active recruitment, it takes far too long.<br>
<br>
"Finally, I want a tax office to be placed here in the capital. It's important we start generating more revenue, especially since we'll need it to fund these new projects. Keep the tax low, just enough that we can run the services we've built so far. I don't want to upset anybody. Next week, we'll start working on improving the general livelihood of the people. I'm thinking interconnected roadways, mills, comforts, anything that we can use to make sure everyone is living as best they can. Now, all of you get a move on. I'll keep your funding up and check up on your projects when you're done."<br>
<br>
With that, the engineers left the room, their new plans drawn and ready to be built. It would take a bit of time, but soon they could get a self-sustaining city and focus their supplies on military and government projects. The engineers <i>were </i>a tad tired, but each one was just as excited as Hanon to see their city become even more incredible.<br>
<br></li><li class="bbTabContent" id="tab_1736445007" style="display: none;"><br>
<br>
Research Station Constructed<br>
-2 Coin, -1 Turn, Automates Research for coin instead of turns<br>
<br>
Recruitment Office Constructed<br>
-2 Coin, -1 Turn, Recruitment Bonus<br>
<br>
Tax Office Constructed<br>
-2 Coin, -1 Turn, Coin Bonus<br></li><li class="bbTabContent" id="tab_1736445008" style="display: none;"><br>
Bridge of the Soul<br>
+1 Faith, +1 Magical Defense<br>
<br>
Alters to Vindicaar<br>
+2 Magical Attack, Research Bonus (Catapults, Battering Rams, Chariots, Trireme)<br>
<br>
For The Kingdom! Policy<br>
+2 Defense when under Siege<br>
<br>
(2) Marketplaces<br>
+2 Coin per turn<br>
<br>
Basic Mine (Overlook Mountain)<br>
+1 Coin Per Turn<br>
<b><span style="color: rgb(41, 105, 176)">MINERAL BOOST</span></b>: +1 Coin Per Turn<br>
<br>
Winter Lodge<br>
Ignore Winter Penalty<br>
<br>
Research Camp (Fallen Star)<br>
Occasional Research Bonus<br>
<br>
Training Grounds<br>
+1 Attack, +1 Defense for Troops<br></li></ul>
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<br>
"You want to build a tower?"<br>
<br>
"Yes."<br>
<br>
"So we have better long range vision while travelling?"<br>
<br>
"Yes." Klothe answered, hoping that old guardsman was right and this was a 'military sound' idea, which she would 'for sure' would like and 'find interesting'.<br>
<br>
Olle smiled, narrowing her eyes at the Rai. "Is this because you're useless without my troop leading the caravan?"<br>
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He wanted to retort and say no, but ended up shrugging. "Yes."<br>
<br>
"You're aware this makes up for nothing, right?"<br>
<br>
"Yes, and that's why I brought you <i>this</i>-" He stepped aside, revealing two smaller, black as coal, cats. The only distinguishable trait left on the scouts was their bright brown eyes, and a muzzle that always seemed to be smiling. Seeing how Olle was clearly confused, Klothe aclared, "your cubs!"<br>
<br>
And as if on cue, they leapt at the equally black cat's arms, attacking her with kitty kisses and nuzzles. She laughed as she hadn't in weeks, pleading for fluff mercy. A minute later, storm over, they had lost half of their paint on her clothes, but she was smiling brightly. Making an effort to not laugh as well, Klothe cleared his throat to speak. "That's our, err, my way of saying sorry to you. We swear to never spend all of our money on a single thing again."<br>
<br>
The two cubs ran to his side, nodded, and continued running to clean themselves, to the rest of the caravan's surprise. Were the scouts always this black...?<br>
<br>
The pair looked at each other, Klothe waiting for her to talk first. She wanted to appear composed for a little longer, but couldn't help but smile at him "I can't stay angry at you, and you know that." He sighed in relief, shoulders slumping to his sides, which prompted a giggle. It really <i>was </i>hard to stay mad at him. "When did you three become friends, anyways?"<br>
<br>
"Save their lives, they'll fight with you in battle. Give them food, they'll be loyal to you forever." Olle snickered, and he couldn't help but smirk. It was great to see her happier again. "It's law on a couple of places, I've been studying. Much studying. Diplomatic stuff, hard stuff. Rai stuff."<br>
<br>
Olle bursted out laughing again, and he exaggerated an insulted expression at the pure lack of faith on his leading capabilities. "I'm serious! I'll be the best Rai! Just you wait!"<br>
<br>
<br>
She laughed for so long one of the medics decided to come and check on her.<br>
<br>
<b>Current Numbers:</b><br>
5 coins, 16 pop, 4 Senaa Fighters, 2 Vanh Scouts, 2 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year)<br>
<br>
<b>Actions:</b><br>
1) Move one square grid to the north. (2 turns)<br>
2) Build a road (-1 coin)<br>
3) Build a watchtower wagon (-1 coin)</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9931360" data-lb-caption-desc="Kameron Esters- · Oct 4, 2019 at 5:34 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/raere-png.633237/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570197-103d6aab5b5eac925fed11a041e1a6a0.jpg" class="bbImage " style="" alt="Raere.png" title="Raere.png" width="100" height="25" loading="lazy"></a><br>
Lothrop was led to a an entire gathering of other goblins who are bowing at the entrance of a cathedral of sorts. They all seems to be bowing and chanting the words "Vaush'ta-hari". Up until this point, he's never heard the goblins say one coherent word. At the very front of the gathering was a robed figure with a staff. He was roughly normal human height and was speaking fluently.<br>
<a href="https://www.rpnation.com/attachments/hallucination_cleric-jpg.633348/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570308-3c3eb0b47a2e635656cf8a1e6e2ca557.jpg" class="bbImage " style="" alt="Hallucination_cleric.jpg" title="Hallucination_cleric.jpg" width="86" height="100" loading="lazy"></a><br>
"Vaush'ta-hari! We here you! We bring forth another offering to Church of the O' Firmament. May the blood of the pure ones nourish you for eternity!"<br>
Was this it? Was this the end for him? to be finally feed to what ever laid beyond the doors of this once holy place? Lothrop felt sick to his stomach and feelings of fear began to overtake his being. That was until the goblins that were leading him had stopped and began to bow with their fellow kin in the back of the gathering. Suddenly they move aside and open a path to the robed figure. Before Lothrop can try figuring this out, he can hear grunting behind him. As turns around he can see a goblin dragging a body. Upon closer inspection, Lothrop's eyes widen to see that it is his master, Jelich. "Master!" Lothrop attempts to approach his unconscious master but the goblins topple him to the ground before he could make another step. He tries to reach for him still but to no avail as the goblin drags Jelich through the aisle. The other goblins open the door to the cathedral by pulling chains tied to the knobs. Once the goblin is in the cathedral, it quickly lets go of Jelich and exits before the door closes behind him.<br>
<br>
"Masteeeer! Noooo!"<br>
<br>
"The wrath of Vaush'ta-hari has been averted. May we go about our service, no as ever, to be at our god's service." The figure says<br>
<br>
"You! What have you done!?" Lothrop demands<br>
<br>
The figure turns to Lothrop and slowly approaches him. One he does, he kneels down on one nee in front of him and Lothrop can see that figure was human<br>
<br>
"You? Your human?" Lothrop asks in surprise<br>
<br>
"More than that, brother." The figure states<br>
<br>
Lothrop's eyes widen in realization "You're...Raeran!"<br>
-----------------------<br>
Jelich comes too and finds himself laying on the ground and is met with a skull facing facing directly at him. He quickly looks around and sees a number of bones of people and animals surrounding him aswell. He finds himself in what appears to be a worn out and decrepit cathedral of sorts with numerous dried blood splotches spread around the floors and walls of the place. Before he can register further where he was he heard chaines rattling and getting closer to him. He turns and tries to leave through the door but a giant red runes prevents him going near it. As Jelich turns back around, the dim candle lights revealing a hulking figure on all fours slowly approaching him. What appeared was some large elderly looking man with some sort of metal circle hooked into his back. His body was abnormal, damaged, and pale-looking. He was shackled by the ankles and his sharp-thin claws had extra appendages. A red glint in his eye was all that can be seen from the man's face as the rest was obscured by the hair.<a href="https://www.rpnation.com/attachments/_agares__by_eemeling_dbaa88v-pre-jpg.633219/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570179-5ad07ec8604742f3a9ecb40ab9ad88b8.jpg" class="bbImage " style="" alt="_agares__by_eemeling_dbaa88v-pre.jpg" title="_agares__by_eemeling_dbaa88v-pre.jpg" width="100" height="100" loading="lazy"></a><br>
The man sniffs around the bones strewn about the cathedral floor until it comes closer to Jelich. "Hrrgggkkk...I smell no blood..." The elderly suddenly stands up right awkwardly "Do you think this is AMUSING?! It must be cut! The blood must flow! Then it is offered to the church! ...The sacrifice is rejected. You will know of my wrath..." The elderly man falls back on his hands and begins sniffing Jelich "...It's not possible! No. It shouldn't be."<br>
<br>
Jelich grabs on to a goat horn and points it at the old man "Away from me, monster!"<br>
<br>
The old man is only slightly perturbed by Jelich but does not move away from him "No.That voice...I know of that voice... I warned them not to come...The Abyss! That's where it all ends ..."<br>
<br>
"The Abyss? What do you speak of, monster? What warning did you send?" Jelich says as he tries inching away from the door and around the monster<br>
<br>
The monster moves closer to Jelich "I heard of what you've been doing up there! You were always so curious...Such dreams of grandeour...For the good of Raere you say!... I know of your ruse...The same ruse I too told myself..."<br>
<br>
"Agares?" The way this monster spoke to him like he knew him. It being in the mountain and it's uncanny but still somewhat human appearance. It had to have been Master Agares. He was in charge of the old excavation parties until one day they had all vanished without explanation. He had sent warning however for them to not come back to the mountains, which they did anyways. This is what became of him?<br>
<br>
The monster chuckles "Agares. Yes. That was my name then."<br>
<br>
Jelich continues to back away from Agares "I was aware abominations resided but you..."<br>
<br>
"I have been transformed!" Agares looks up as if he was holding his head high in pride "I have become a god! Greater than even you and Streinuard. You both were never gods...Greater that even Gagiel Ade!"<br>
<br>
"This grey creatures...You are what they've been sacrificing these animals and people too?"<br>
<br>
Agares crawls towards Jelich"Vaush'ta-hari.... Vaush'ta-hari....Yes." Agares nods as he chuckles<br>
<br>
"How-How did this happen?" Jelich asks<br>
<br>
"I had fallen. There was a collapse, darkness, and great huner. Then I was...Reborn." Agares circles around Jelich<br>
<br>
"Why do you remain in such a horrid place?"<br>
<br>
"Why remain? You think I would remian if I could escape?! As they hound me...A-and tear at me--GRRRRHHHK!"Suddenly some sort of presence begins to enter Agares' mind and his glowing eyes ceases to glow "He has finally come to us. As the our Great Brother has longed for."<br>
<br>
"Agares?"<br>
<br>
"Use his voice to command the disciples on the other side. We demand offerings to keep the host alive. He has been a most durable vessel but he can take us no further...GRRRRRRAAAAHHKKK!" Agares tries to fight off this presence "Quickly! The awakening will soon come. The restarting of the cycle draws near...GAAARRHH! No! I want blood!" Agares turns away from Jelich "Bring me blood or face the wrath of your god!" Jelich suddenly turns back to Jelich, his visible eye glowing once again "YOU! Yeeees, you. Your blood. It will strengthen me against them, yes." Agares begins to menacingly crawling closer to Jelich "The old blessing...It will aid me against transgressor..."<br>
<br>
Jelich points the bone at Agares "What're you doing..?"<br>
<br>
"Enough! No more talk. No more worship. Time to run. Time to scream. Time. To dieee...Hrrrgggkkk..."<br>
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					<div class="bbWrapper">"Your Majesty! The Banners have been raised!" A messenger yelled as he ran into the Throne Room.<br>
<br>
"Are we under attack?" King Wolff alarmingly said.<br>
<br>
"No, my Lord! We have made contact with Lord du Foix and his men! They have found another piece of the star and request supplies and more men to build a port settlement to build ships. It seems that they're stranded on an island."<br>
<br>
A cheer broke out in the Court room as the advisors heard of the 2nd piece of the star that was secured. If this was not the will of the divines, then what was or so they thought.<br>
<br>
"The fool could have teleported into the middle of the ocean if he wasn't careful." King Wolff muttered under his breath. "His request is hereby granted. Send builders to the portal using the same location as he did." The King was relieved to hear the good news, but taking the portal to such remote locations was... reckless. He couldn't condone such further expeditions, not unless it was en masse with a significant retinue. Still, King Wolff counted his blessings and was glad that du Foix's expedition proved to be successful so far.<br>
<br>
The messenger ran back outside to spread King Wolff's approval for builders to be sent. While King Wolff looked back at his advisors as they discussed organizations changes and theories to help the Kingdom.<br>
<br>
---<br>
<br>
Income: 32 Gold Per Turn<br>
<br>
-The Breakdown-<br>
Base: 2<br>
Royal Palace: 2<br>
Musical Workshop: 1<br>
Organized Labor: 1<br>
Royal Treasury: 2<br>
Forest Tile: 1<br>
Giant Woods Tile: 1<br>
Trade Route: 2<br>
Saltern: 1<br>
Tax Office: 1<br>
Irrigation: 1<br>
Granaries: 2<br>
Caravanserai: 1<br>
Royal Mint: 142/10 = 14<br>
<br>
---<br>
<br>
Actions:<br>
<br>
1. Continue to advance to the next age (2/5 Turns, -5 Gold)<br>
<br>
2. Recruit Diplomats in the south East corner of the Kingdom (- 1 Gold, +4 Units for Free due to Recruitment Stations and Mustering Grounds)<br>
<br>
3. Move troops:<br>
<br>
a. The Wolf Unit heads west and then north to secure the western coast of the Kingdom<br>
<br>
b. The Wolf Unit then heads two squares west<br>
<br>
c. The Northwestern Light Infantry Unit moves 3 squares to the North West.<br>
<br>
Royal Engineer Projects: (1 Gold per structure, 2 Gold per settlement)<br>
<br>
1. Build 6 port cities (-12 Gold) (One below the Indentured Orcs, 4 on the western coast, and 1 at the site of the star)<br>
<br>
2. Build a military settlement at the northwestern corner of the Kingdom (-2 Gold)<br>
<br>
3. Build 3 walls across the southern border of Attolia (-3 Gold)<br>
<br>
4. Build a mustering ground in Foix (+2 units trained for free every time units are trained) (-1 Gold)<br>
<br>
5. Build a fairground in Attolia where fairs can be held so that all the peoples and friends of Attolia can fraternize (-1 Gold)<br>
<br>
6. Build a furniture making woodshop in Attolia to produce high quality wooden furniture (-1 Gold)<br>
<br>
Philosopher King Projects: (2 Gold Each)<br>
<br>
1. Drill Sergeants: After the war with the Orcs, the survivors have become experienced veterans who know more to fight from a more practical standpoint than a theoretical one. Thus, we should have some of the older, experienced soldiers serve as trainers for new recruits to impart them with wisdom gained through first hand experience.<br>
<br>
2. Astral Magic: With 2 stars in our possession, we should study them to learn more about the stars and the powers/magic that they emit.<br>
<br>
3. Holy War: The darkness approaches. We must summon the inner light within us to trust and love our family, friends, and neighbors to fight against the evil that approaches to destroy all that we love.<br>
<br>
4. Supply Lines: As our borders expand and our military grows, we must be able to provide support to distant military expeditions so that they can continue to march and be able to fight without having to stop and forage or worry about supplies.<br>
<br>
5. Military Band: With the sound of drums and flutes fluttering, the soldiers of Attolia will be in high spirits and better able to remain disciplined and organized. Over the trenches!<br>
<br>
6. Entrenchment: When military units are idle and not ordered to deploy or move, they should spend the time to fortify and entrench their positions and camps rather than just wasting time.<br>
<br>
7. Metal Ship: Research and study the strange, metal ship that was discovered to see if we could reproduce or at least repair the beached ship.<br>
<br>
8. It Takes a Village: We must look into the past where communal childcare allowed families to raise more kids as communities raised children together rather than forcing it to be the burden of a single family. The children are our future and we must look after our future together!<br>
<br>
9. Neighborhood Militia: During times of danger and trouble, citizens must be able to take up arms and band together to protect their homes, friends, and families.<br>
<br>
Exploration: The Light Infantry Unit at the 2nd site of the star explores the island<br>
<br>
Leviathan Spell Learning Progress (2/10 Turns)</div>
				
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					<div class="bbWrapper">Turn 16, Month 5, Week 1, Year 3000 B.C. (Bronze Age)<br>
<br>
Inziim was pleased with the conversation that he was able to have with Tokotol. It was a wonderful experience to converse with another world leader and be able to share even a small amount of knowledge with him. Even though he was careful with what he shared so as to not ruin their development as a culture and people, it was still able to make his soul feel warm.<br>
<br>
He looked over the notes and resource reports that his advisors and spies had supplied him with. Something major was coming, he could feel it. Something felt wrong.<br>
<br>
At that moment, a knock was heard on his door and a skeletal soldier came in and kneeled. "Inziim, it seems that the rich trading country of Uzhlitz has fallen to disease and it's large horde of gold is up for the taking." Inziim bade him to rise.<br>
<br>
"Hmm. That is most troubling on many accounts. But all I can really do is watch and see what happens."<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-current-map-turn-16-png.633270/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570230-f1f94cc138cbfef39a5113473ba70813.jpg" class="bbImage " style="" alt="Khanzhig current map TURN 16.png" title="Khanzhig current map TURN 16.png" width="100" height="100" loading="lazy"></a><br>
<br>
--------------------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
4 Coin, 36 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-0-png.633272/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570232-cf52a0fa8184f06ee6fa9632cf8a9cc7.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.0.png" title="Khanzhig TURN 16.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The boat launched with to head across the sea to the other side.<br>
<br>
A new spell was created. (Long Distance Vision Magic)<br>
<br>
The crown was analyzed and researched. It was discovered to give the user, +2 Magic Attack/Defense as well as the ability to raise undead for normal cost at the location of the user instead of a crypt.<br>
<br>
Missionaries from The Eastern Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.<br>
<br>
News has arrived that the incredibly rich nation of Uzhlitz to the far North has fallen due to disease and its riches lie waiting for those who can get it first.<br>
<br>
--------------------------------<br>
<br>
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	</div> <br>
<br>
<br>
30 Coin, Population 45, 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-1-png.633276/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570236-a412e76264465d5306864dde82981f88.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.1.png" title="Khanzhig TURN 16.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The city has been upgraded to level 3 allowing the creation of tier 2 units.<br>
Civilian homes have been upgraded allowing an increase in Max pop by 10.<br>
The converted cave has been changed into a Gold Mine(+2 Coin)<br>
<br>
Missionaries from The Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.<br>
<br>
News has arrived that the incredibly rich nation of Uzhlitz from the North West has fallen due to disease and its riches lie waiting for those who can get it first.<br>
<br>
-----------------------------------------<br>
<br>
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	</div> <br>
<br>
60 coin, 150 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x15 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB , 8 settler wagon<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-2-png.633278/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570238-59a6096dcdd40855a534aca5d17599c9.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.2.png" title="Khanzhig TURN 16.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
⦿ Build Structure | <i>:<br>
<br>
• Evolution Pools: Sometimes when things advance quickly it can be difficult for some to keep up and it is important to not leave anyone behind. Itzan units can have their tier increased assuming that the correct level settlement is in place. The cost to raise 1 tier is a free action at 5 coin plus 1 coin for every unit of that type that currently exists. <br>
• Large Birthing Pools: The Itzan birthing pools have grown in size meaning more people are created. Each settlement provides 1 additional pop and max population is increased by 10 for each settlement.<br>
• Interconnected Cities [Turn 3 of 7]</i><br>
<br>
[1 Action and 1 Coin (For Interconnected Cities)]<br>
<br>
⦿ Recruit Unit | <i>:<br>
<br>
• Settlement Wagon [Main Continent Settlement]<br>
• Settlement Wagon [Main Continent Settlement]</i><br>
[1 Action and 4 Coin]<br>
<br>
⦿ Recruit Unit | <i>:<br>
<br>
• Settlement Wagon [Main Continent Settlement]<br>
• Settlement Wagon [Main Continent Settlement]</i><br>
[1 Action and 4 Coin]<br>
<br>
⦿ Recruit Unit | <i>:<br>
<br>
• Settlement Wagon [Main Continent Settlement]<br>
• Settlement Wagon [Main Continent Settlement]</i><br>
[1 Action and 4 Coin]<br>
<br>
<br>
<b>Enlightenment of Itza:</b><br>
<br>
⦿ Awakening: Magical Lore | <i>The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to mage units) and Defence (all units).</i><br>
[Turn 1 of 3 | 1 Coin]<br>
<br>
⦿ Priests | <i>Inspired by TikTaq's capability to whip his men up into a frenzy, all units have been assigned a priest whose sole purpose is to recreate the ferocity TikTaq instills in his men. While there is some success it is not on par with TikTaq himself. In the first round of combat Itzan units will always make all of their attacks before all enemy units. In subsequent rounds turn order reverts to the standard process.</i><br>
[2 Coin]<br>
<br>
⦿ The Barrier | <i>The natural barrier projected by Kroakun has been researched and the process replicated. The Nation of Itza can now begin the Barrier Pylon project.</i><br>
[2 Coin]<br>
<br>
⦿ Omnivorous Diet | <i>The Itzan diet consists of meat and plants. +1 health.</i><br>
[2 Coin]<br>
<br>
⦿ Terradons | <i>Large reptilian birds capable of carrying large loads are being utilised more and more to assist in transporting resources great distances in quick order. +2 coin.</i><br>
[2 Coin]<br>
<br>
⦿ Encroaching Wildlife | <i>With their connection to nature, if Itza expands, so does the Itzan wildlife. Enemy armies sieging Itzan settlements must roll a D10 for each unit in their army each turn. On an unmodifiable 8+ the unit succumbs to Itzan flora or fauna, whether it is a giant man eating plant or tiny poisonous insect. This is applied prior to any standard attack rolls being made.</i><br>
[2 Coin]<br>
<br>
⦿ Star Pieces Research: | <i>The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.</i><br>
[Turn 3 of 4 | 2 Coin]<br>
<br>
<b>Magical Forest:</b><br>
<br>
⦿ Grow New Forest | <i>Begins to grow a rainforest on the mainland settlement square</i><br>
[Turn 4 of 6]<br>
<br>
<b>Carnivore Birthing Pools:</b><br>
<br>
⦿ Settlement Wagon | <i>Produced on mainland settlement.</i><br>
[2 Coin]<br>
<br>
<b>Free Actions:</b><br>
<br>
⦿ Tokotol Visits the "God"- Favorable outcome from the Meeting dealing with Inziim, the Eternal Watcher. Permission has been given to settle Ridgeback Island<br>
<br>
⦿ New Leader | <i>A new leader has emerged from the arena.<br>
<br>
--------------------------------------------</i><br>
<div class="bbImageWrapper  js-lbImage" title="coollogo_com-15851635.png" data-src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" data-url="https://www.rpnation.com/attachments/coollogo_com-15851635-png.628387/" class="bbImage" data-zoom-target="1" style="" alt="coollogo_com-15851635.png" title="coollogo_com-15851635.png" width="" height="" loading="lazy">
	</div>         <br>
8 Coin, 30 Population(Current Max Population reached),<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-3-png.633279/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570239-f6d10ff5e15516de49414b41d493b062.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.3.png" title="Khanzhig TURN 16.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
Research completed on Transmutation( +1 gold/2 cities)<br>
Mara Will research completed(+1 turn action)<br>
1st part of Project Divine Intervention(1 turn remaining)<br>
<br>
Missionaries from The  Eastern Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.<br>
<br>
News has arrived that the incredibly rich nation of Uzhlitz from the North West has fallen due to disease and its riches lie waiting for those who can get it first.<br>
<br>
--------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div><br>
18 Coin, 24 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-4-png.633281/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570241-1ebb7f11555c77cb12c567bef52638bf.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.4.png" title="Khanzhig TURN 16.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The main mobile settlement is almost upgraded (1 more turn remaining)<br>
A field is being constructed for increased resources<br>
4 more troops are trained.<br>
The Coral reef has been completed(+1 Defense)<br>
<b>Research Action</b>:<br>
1. Underwater Magic Forest | Adapt Nurture of Nature for underwater usage. [1/3]<br>
2. Greenhouse| A structure able to store elemental essence to make it able to sustain plants all-year round [1/2]<br>
3. Elemental Weapon | Elemental's body is its strongest weapon. They are able to change the shape of their limbs at will. [1/2] [+1 Martial Offense]<br>
4. Communication Network | Learn how to build a proper communication network by making a proper messenger system [Allows for instant communication between Primordial Elementals] [3/3]<br>
<br>
-----------------------------<br>
<br>
Aeldaris Dominion<br>
48 Coin, 13 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-5-png.633282/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570242-9561547251b8a46af6b55ce7c0e77316.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.5.png" title="Khanzhig TURN 16.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
The capital undergoes upgrade to level 3(1 more turn remaining)<br>
2 Spearmen and 1 bowsquad have been trained in the city.<br>
<br>
News has arrived that the incredibly rich nation of Uzhlitz from the North West has fallen due to disease and its riches lie waiting for those who can get it first.<br>
<br>
Missionaries from The Eastern Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.<br>
<br>
---------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
38 Coin, 55 Population(Current Max population reached) 13 Iron Guards, The Trireme, 2 Iron Knights<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-6-png.633395/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570355-425bc77ba5b482bb40221f17834e10c1.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.6.png" title="Khanzhig TURN 16.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
Research Station constructed (-2 turn for research, +2 coin)<br>
Recruitment Office Constructed (Extra +2 Tier 1 or +1 Tier 2 troop trained per training)<br>
Tax office constructed (+1 Coin)<br>
<br>
News has arrived that the incredibly rich nation of Uzhlitz from the East has fallen due to disease and its vast riches lie waiting for those who can get it first.<br>
<br>
------------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="ca.png" data-src="https://www.rpnation.com/attachments/ca-png.633223/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/ca-png.633223/" data-url="https://www.rpnation.com/attachments/ca-png.633223/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
7 coins, 18 pop, 4 Senaa Fighters, 2 Vanh Scouts, 3 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-6-png.633395/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570355-425bc77ba5b482bb40221f17834e10c1.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.6.png" title="Khanzhig TURN 16.6.png" width="100" height="100" loading="lazy"></a><br>
Road constructed<br>
Watchtower constructed(+1 Defense)<br>
News has arrived that the incredibly rich nation of Uzhlitz from the North East has fallen due to disease and its vast riches lie waiting for those who can get it first.<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div><br>
<br>
57 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-7-png.633401/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570361-b7ca7b98c94ebe82f648c8c3401e9698.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.7.png" title="Khanzhig TURN 16.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
Eastern City upgraded to level 2<br>
<br>
------------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
19 Coin, 166 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-16-8-png.633405/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570365-cd99e6ab2793aa87c6ce00c7721544de.jpg" class="bbImage " style="" alt="Khanzhig TURN 16.8.png" title="Khanzhig TURN 16.8.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Kingdom of Attolia greatly expands and builds a series of new settlements across their newfound territory.<br>
Mustering Ground built.(+2 Units trained for free each time a unit is trained)<br>
A fairground was constructed. (+2 Happiness)<br>
Furniture workshop(+1 coin per trade deals)<br>
<br>
Research: Drill sergeants: ( All conscript troops can be upgraded To Tier 2 troops for 3 Coins per unit)<br>
Astral Magic: (+1 Magical Spell ability for each spellcaster unit )<br>
Holy War: (+5 Hope )<br>
Supply Lines: (An additional 2 units can be moved per turn action )<br>
Military Band: (+2 Morale )<br>
Metal Ship: (Can be repaired at the cost of 20 Coin and 5 turn actions)<br>
Neighborhood Militia: (Cities gain the ability to attack back against an invading army even without troops in it. Counts as a single Tier 2 Unit without any additional bonuses)<br>
It Takes a Village: (+2 Happiness)<br>
<br>
Exploration: Foix and his people discover a village on the island with natives in it. They seem friendly and willing to trade.</div>
				
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--------------------------------------------------TURN 16--------------------------------------------------<br>
<br>
A messenger arrived, panicked, and approached Hanon. He took several seconds to catch his breath, then spoke to the Uniter;<br>
<br>
"Good Uniter," he heaved, "News has been received. A nation just East of here has fallen to disease and is currently lying completely unused. It's possible there are still civilians there, and the supplies from it could prove a hearty boost to our Kingdom."<br>
<br>
"Impeccable timing," He placed his hand to the messenger's shoulder, "Send the Iron Guard there at once. Tell them to travel East and rebuild the Kingdom for a massive city for the Unity. Allow the civilians to stay or leave as they please, and make sure that the resources are calculated carefully. Let me know what happens."<br>
<br>
"Yes, Uniter, at once," the messenger saluted his leader and headed off immediately. It took him only a day an a half to make it to the Eastern camp. The soldiers there were excited to hear that a new conquest was ready for them, and a much larger civilization was ready for preperation. The guards gathered together and drew straws to see who would make the journey across the snow to the nation of Uzhlitz. When the lots were finished drawing, the soldiers split into three squads of Iron Guard and headed East. It was a couple days to travel, but they made it in record time. It was time to explore.<br>
<br>
A new building, designed for research and development, was finally constructed. A young man entered the building. He was quiet, gentle, yet brilliant. He came from distant lands, like many in the Unity. He originally joined the military, but his intelligence was beyond compare, he was requested to take the role as the head researcher. He placed his hands on the table before him. It was a beautiful piece of work. After taking some minutes to breathe in the new environment, he got to work. The young man, Aldrui, drew up plan after plan for all sorts of research that could benefit the Unity, anything that could help to improve the work. Anything that couldn't be afforded would be put on back order. Everything would be prepared, and everything would be useful.<br>
<br>
(Several Research Projects)<br>
<br></li><li class="bbTabContent" id="tab_1736445010" style="display: none;"><br>
<br>
Eastern Iron Guard units x3 travel East 3 spaces to the Kingdom of Uzhlitz and Explore.<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">RESEARCH</span></span>
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			<div class="bbCodeBlock-content">(-2 Coin per Research)<br>
<ul>
<li data-xf-list-type="ul">Travel Operations<ul>
<li data-xf-list-type="ul">Improve Military Travel (More travel instead of speed)</li>
</ul></li>
<li data-xf-list-type="ul">Arts of All Kinds<ul>
<li data-xf-list-type="ul">Mood Improvement</li>
</ul></li>
<li data-xf-list-type="ul">Agriculture Upgrade</li>
<li data-xf-list-type="ul">Mining Upgrade</li>
<li data-xf-list-type="ul">Messenger Operations<ul>
<li data-xf-list-type="ul">Create Mail Service</li>
</ul></li>
<li data-xf-list-type="ul">Optimized Trade Routes<ul>
<li data-xf-list-type="ul">Trade Route Value upgrade</li>
</ul></li>
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Bridge of the Soul<br>
+1 Faith, +1 Magical Defense<br>
<br>
Alters to Vindicaar<br>
+2 Magical Attack, Research Bonus (Catapults, Battering Rams, Chariots, Trireme)<br>
<br>
For The Kingdom! Policy<br>
+2 Defense when under Siege<br>
<br>
(2) Marketplaces<br>
+2 Coin per turn<br>
<br>
Basic Mine (Overlook Mountain)<br>
+1 Coin Per Turn<br>
<b><span style="color: rgb(41, 105, 176)">MINERAL BOOST</span></b>: +1 Coin Per Turn<br>
<br>
Winter Lodge<br>
Ignore Winter Penalty<br>
<br>
Research Camp (Fallen Star)<br>
Occasional Research Bonus<br>
<br>
Training Grounds<br>
+1 Attack, +1 Defense for Troops<br>
<br>
Central Research Station<br>
Research costs Coin instead of Turns, and is passive<br>
<br>
Recruitment Camp<br>
+2 Tier 1 Troops and +1 Tier 2 troops per training<br>
<br>
Trade Routes with Hara-Hara<br>
+2 Coin Per turn<br>
<br>
Star Navigation<br>
+Sea Travel Improvement<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom of Tartarus </u></b></span><br>
<br>
<a href="https://www.rpnation.com/attachments/46ba5eb4-02e5-4c3b-9069-eedd0705d37e-jpeg.633486/" target="_blank"><img src="https://www.rpnation.com/data/attachments/570/570446-324b60a1254f8811d01fbb2ecfc88ea4.jpg" class="bbImage " style="" alt="46BA5EB4-02E5-4C3B-9069-EEDD0705D37E.jpeg" title="46BA5EB4-02E5-4C3B-9069-EEDD0705D37E.jpeg" width="100" height="54" loading="lazy"></a>​</div><br>
Word of heresy spread through the city like a swarm of locusts . Everyone from the lowest slave to the wealthiest merchant had heard about the outsiders and their blasphemous words; so it was all too easy single them out the heretics and round them up. Right away they were brought to the bridge which lead to the palace, and there sat Tartarus’ deity made flesh. With the God-King before them and an audience at their backs, the missionaries were surrounded and some in the mob wanted to see them suffer. <br>
<br>
Raising his right hand, the crowd fell silent and all eyes went to Maat. Granted shade by his palanquin, he seemed less menacing behind the colorful, sheer curtains that hung from the roof. He gazed upon the intruders with disdain, curiosity, and greater disappointment from behind his golden mask of the feline goddess. She demanded justice for The Void had been mocked by these outsiders, and Maat would not let his people down. <br>
<br>
“Tartarus is a kingdom with only three divine beings, there is no space here for your false idols and heresy.” Ptolemy stood at Maat’s right and he waved for the advisor to step forward. “As punishment for your crimes against the gods and against me, I hereby strip you of your ability to speak so that you may no longer spread your lies.” Maat waved his hand in a dismissive manner, showing that he was done with this lot and would leave the rest to Ptolemy. <br>
<br>
As the palanquin headed back into the palace, Ptolemy approached the group with a blade in his hand. “Remember that on this day you were shown mercy by, Maat, God-King of Tartarus.” His voice was soft like the falling of a leaf to the ground. What followed after however was quite the opposite. A roar of cheering erupted from the crowd and drowned out the screaming of the first missionary as Ptolemy cut through his tongue with a jagged ritual knife. The blood poured down on to the sandstone and stained the ground with its crimson hue. The noise continued for several minutes as the rest of the foreigners received the same punishment. At the end, Ptolemy was covered in the blood of the Attolians and the missionaries were unconscious upon the floor. “His majesty wishes for them to be fed to the desert. Let the barren sands have them.” With a flick of his hand the mob descended upon the group and carried them away. <br>
<br>
<b><i>Khaleeda</i></b>, <b><i>Raere</i></b> <br>
Days at sea proved to be far more exciting for the explorer than she had initially anticipated. Being promoted seemed to come with its fair share of perks and wonders as well. “Land!” The word echoed about the ship as the first land mass in days came into view. Khaleeda rushed to the front of the ship and pushed the crew aside so that she may set eyes upon foreign shores for the first time. “Beautiful.” She exclaimed as she took in the sight of winter outside a desert. “Prepare to dock!” The captain shouted. Below deck the Skeletal warriors in her possession began to stir, their eyes glowing a variety of colors and their bodies cracking as they came to life once more. <br>
<br>
As the ship reached land and dropped anchor, Khaleeda was the first one off, then the warriors of Tartarus. “Wish me luck. May the King guide us all.” She waved farewell to the crew and set off to explore the immediate area. <br>
<br>
<i><b>Yomi</b></i><br>
With the secrets of the ancient crown uncovered and the spell perfected, Maat felt now was the time to move forward with more productive matters. Seated at a small table that overflowed with food, he was surrounded by advisors and others who played important roles within the kingdom.   “It seems the rest of the world no longer fears the desert, so we must prepare to meet these strangers and hold fast against any and all threats. To this end we will begin our next great project.” Maat extended his right arm out and handed a papyrus scroll to Ptolemy. A light gasp could be heard as the advisor unraveled the scroll and analyzed the blueprints. “Our enemies sail across the skies, and soon so shall we. The Circle will begin research on gravity defying magic immediately.” Maat then passed along his experimental formulas to the sorcerers of The Circle. The held the several large scrolls with great care and caution.<br>
<br>
“Ptolemy, you will be responsible for the construction of a new building called, The Overseers’ Offices. It will be your new seat of leadership, where you will be given assistants to make your work easier. This should allow you to accomplish more.” Maat leaned back in his seat and plucked a grapes from his golden plate. The small fruit was punctured by his pointed nails and he dismissively waved his free hand at the group of underlings. “Your tasks will not complete themselves.” He declared with annoyance present in his voice. <br>
<br>
Right away The Circle began research, experimenting, and studying gravity defying magic. They gathered all the books in the kingdom and summoned the souls of their most magical astute ancestors. Ptolemy gathered the slaves and  put them to work under the hot desert sun. <br>
<br>
<b><u>Actions</u></b>: <br>
1. Research anti-gravity magic<br>
2. Construct Overseers’ Offices (increasing the action maximum by one.)<br>
3. Move light boat forward one tile and disembark explorer.<br>
<br>
<b><u>Exploration</u></b>: <br>
1. Khaleeda explores new land (current tile.)</div>
				
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Duchess Ziva stood and watch as the people of Mara-sarma celebrate with a new found energy that seemed impossible , they all had a certain glow to them , showing that the marians of mara-sarma live and breath the Marian Will. The people are stronger , faster and have a greater neck for enjoyment of all kinds . She smiled as she felt the same amount of energy run through her .<br>
<br>
She gave the command that the city must continue it's doings and complete phase 1 on the project so that they can get the religious side of the city going . After her command however , the gates swung open as a few guards escorted what looked like missionaries into the city . She flew down to meet them and found that they were preaching about someone named remus or something.<br>
<br>
"hey hey hey hold up now , listen missionaries , i know you are just doing your job but i'm afraid your time here is wasted among the marians . True we are building temples of our own but we marians aren't very religious .Since your time here was wasted , why don't we make it up to you by extending the hand of hospitality to you , please , enjoy our city , the sights , sound , food , drinks , parties ,pleasures and non addictive drugs" she said before bowing her head and flying off<br>
<br>
The news of the great riches from the city was brought to her attention but she quickly dismissed it . Marians are far from greedy thus won't jump at such chances of great wealth. She flew to her throne where she ordered her Nexus workers to pull from her mind again. There were 3 ideas. Crystal Fortification which increases the defense of the city and soldiers . A crystal Sun tower which would act as a lighthouse and thunder spires that can be built inside or outside of cities as well as being built in camps for protection. <br>
<br>
<br></li><li class="bbTabContent" id="tab_1736445013" style="display: none;"><br>
Continue Phase 1 of the project<br>
<br>
Research Crystal Fortifications which increases defense of all cities , soldiers and defensive buildings<br>
<br>
Research Crystal Sun Tower which is like a lighthouse<br>
<br>
Research Thunder Spires which are defensive towers<br></li></ul>
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<div style="text-align: center">Ravus Darkfell​</div></div><div class="bbcode-side bbcode-side-left"><br>
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Valerie Iceveil​</div></div>"It's finished!" Valerie exclaimed.<br>
<br>
Ravus watched Valerie in anticipation. In front of the Cold Elemental was a layer of translucent material. If humans were to see this, they would easily call it a mirror. If Ragna saw it, however, he would know it was nothing like a mirror. Essences of elements seeped in and flew out of the mirror without a stop. What went in from the front didn't get out of the back.<br>
<br>
The mirror was a space essence layer.<br>
<br>
Theoretically, an Elemental could control all kind of essence. However, his control over his element would be significantly higher than another element. A Water Elemental, for instance, could control cold essence to a degree, but even the strongest telepathy push it gave to cold essence couldn't compare to a Cold Elemental's casual touch.<br>
<br>
Space essence was known for its difficulty to control. Even detecting its presence was something that required cultivations. Controlling them to create a visible layer was something nearly impossible for most Elementals. Primordial Elementals had the advantage of longer cultivation time and deeper comprehension. That was why Valerie managed to come up with this idea of using space essence as a communication tool.<br>
<br>
The mirror rippled and turned blue. When the image inside it became clear, it showed Ragna and Osena instead, in two different squares.<br>
<br>
"Congratulations, Valerie," Ragna complimented Valerie. "you have succeeded in reviving the lost art of Connection Squares."<br>
<br>
The compliment froze Valerie. "You have seen this before?"<br>
<br>
"Of course. Although it is weaker than the Connection Square of old and could only be used by us Primordials, it was something worthy of praise to be able to build this from scratch."<br>
<br>
"You-! Don't you know how difficult it is to design the spell to create this?! I spent all night nudging the connection and even the shape got weird! You're bad! If I knew there's something like this before I can save a lot of time! Bad! I'm not talking to you anymore!"<br>
<br>
"Ho, ho ho. Does that mean you no longer require my guidance in cultivation?"<br>
<br>
"Ravus, Ragna is being a bully!"<br>
<br>
"Now, now, I simply-"<br>
<br>
The banter continued for a while. Ravus took the opportunity to talk to Osena.<br>
<br>
"How do you fare, Osena."<br>
<br>
"I can sense war on the horizon."<br>
<br>
Ravus frowned. He didn't expect his first word to be replied so. <br>
<br>
"I do not think I understand you."<br>
<br>
Osena didn't answer. From the mirror, Ravus could see that Osena's expression was cold. His indifference now had a gleam of viciousness dripping inside. Before Ravus could ask any further, the mirror turned blank. Osena had cut the connection.<br>
<br>
The Primordial Water Elemental was always a loner. Even Ragna, who knew him for the longest, could not be called close to Osena. His words worried Ravus.<br>
<br>
"It has been a while since I meet Osena. I will be going." <br>
<br>
"Stay safe!" Valerie quipped before she continue to chat with Ragna.<br></li><li class="bbTabContent" id="tab_1736445015" style="display: none;"><br>
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<div style="text-align: center">Ragna Stonesoul<br>​</div></div>After a long time, Ragna closed the Connecting Square. He already found the disadvantage of Connecting Square. It took him hours to convince Valerie to stop talking. It stopped him from doing many things since the Primordial Cold Elemental was ridiculously perceptive in knowing whether he was paying attention to her words or not.<br>
<br>
"Let us start the lesson." Ragna turned to Storn, an Earth Elemental he had decided to train to be a leader.<br>
<br>
"Stonesoul, I respect you, but what if-"<br>
<br>
"You will have Magen to advise you on the side." Ragna didn't let Storn finished his sentence. "worry not. I will not choose you if I think you are incompetent."<br>
<br>
Storn had no room to speak. As Ragna started his lesson, Magen the Steel Golem was watching another group of Earth Elementals and Spirits performing a ritual. After being upgraded by Itza, the ritual faced great advancement and required less manpower. It would be the first time the modified ritual was used.<br></li><li class="bbTabContent" id="tab_1736445016" style="display: none;"><br>
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Osena Dewrise</div></div><br>
Osena continued the construction of the building. His close proximity to Mara-Sarma and their lack of communication made him slightly nervous. He trained more Spirit Troops. Apart from that, the coral reef finally finished growing. He trained two batches of Spirit Troops. The news of Wind Elementals made him wanted to explore the northern continent, but he was hesitant to leave the sea. In the end, he postponed the decision.<br>
<br>
The number of Troop kept increasing. Osena taught Water Elemental Wryn how to lead.<br></li><li class="bbTabContent" id="tab_1736445017" style="display: none;"><br>
<b>Initial Resources: </b>24 Coin, 27 Population, 10 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
1. Ragna teaches an Earth Elemental how to lead. [1/2]<br>
2. Military Instructors: Allow for training unit 4/turn instead of 2. [2/2]<br>
3. Osena teaches a Water Elemental how to lead. [1/2]<br>
4. Ragna starts the modified Nurture of Nature ritual in the mountain. [1/6]<br>
<br>
<b>Research Action</b>:<br>
1. Underwater Magic Forest | Adapt Nurture of Nature for underwater usage. [3/3]<br>
2. Greenhouse| A structure able to store elemental essence to make it able to sustain plants all-year round [2/2]<br>
3. Elemental Weapon | Elemental's body is its strongest weapon. They are able to change the shape of their limbs at will. [2/2] [+1 Martial Offense]<br>
4. Construction Guidance | Increase the speed of structure building by having a proper guide for it. [1/2] [-1 turn for construction action to a minimum of 1]<br>
5. Material Guidance | Improve the efficiency of material gathering by having a proper guide for it. [1/2] [-1 coin for construction actions to a minimum of 1]<br>
<br>
<b>Construction Action</b>:<br>
1. Upgrade City [3/3]<br>
2. Field | Increase harvest yield by having a dedicated location for farming [2/2] [+2 Coins/turn]<br>
3. Greenhouse Wagon | Increase harvest variety by planting out of season plants (-2 Coins) [1/1] [+1 Coin/colony]<br>
4. Gigantic Trees | Increase the size of Aloiss Forest trees to increase defence. (-2 Coins) [1/2]<br>
<br>
<b>Combat Action</b>:<br>
⦿ Osena trains 2 Spirit Troops. [-2 Coins]<br>
<br>
<b>Diplomacy</b>:<br>
⦿ Research Sharing | Cold Elemental Rana and the winged lizard went to Itza. They carried a blueprint of the greenhouse with them.<br>
<br>
<b>Explore: </b><br>
⦿ Freeda, Brom, and Ioe Water return to the strange ruin with reinforcements.<br>
<br>
<b>Resources Used</b>: 6 Coins, 2 Population<br>
<b><b>Final Resources</b></b>: 18 Coin, 25 Population, 12 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br></li><li class="bbTabContent" id="tab_1736445018" style="display: none;"><br>
<b>Turn Totals: </b><br>
<br>
⦿ Current Coin Per Turn | <b>+7 Coin</b><br>
⦿ Current Population Per Turn | <b>+3 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i><br>
⦿ Forest Tile | <i>+1 Coin<br>
⦿ </i>Mountain Tile |<i> <i>+1 Coin</i></i><br>
⦿ Trading Route with Itza | <i>+2 Coin</i><br>
⦿ Grain Enhancement | Hasten the growth cycle of grains produced by Elementals | <i>+1 Coin for every trade route</i><br>
<br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Population</i><br>
⦿ Enlightenment Wagon| <i>+1 Population</i><br>
<br>
<b>Combat:</b><br>
⦿ Training Regimes |<i>One free action a turn to train units</i><br>
⦿ Martial Art Guidance |+1 Martial Attack and Defense<br>
⦿ Magic Art Guidance | +1 Magic Attack and Defense<br>
<br>
<b>Civilisation</b>:<br>
⦿ Primordial Elementals could talk to each other anytime they want with Connecting Square Art.<br></li></ul>
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Lia was pacing about her throne room . Mother Nature seemed to be working on her senses , it was as if Mother Nature was trying to warn her about something but she couldn't put to mind what Mother Nature was trying to warn her about . She had gotten the two messages today but she dealt with them quickly . She dismissed the message about the riches . Those that follow harmony and mother earth need not chase after riches . The other was about the missionaries . She permitted them but had her adviser Conre explain to them how things worked here . They will be disappointed to find that they will find no converts among the insecmorph race , even the non insecmorphs like the wood elves dwarves and humans are to dug in to the the Religion of harmony.During her walk she got word on the progress . It was most impressive . SHe got a hold of her Avatar of War and notified him to oversee the birthing pools where also seem to have upgraded in the process. She wanted him to over see the birthing of a was guard , wasp soldier and a Scorpion-taur charger . He nodded and followed her orders with joy , possibly joyful because of the the fact that new units will be introduced to the Chrysmorphian Army<br>
<br>
=================================<br>
Action 1 : Birth a Wasp Guard <br>
Action 2 : Birth a Wasp Soldier<br>
Action 3 : Birth a Scorpion-taur Charger​</div></div>
				
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					<div class="bbWrapper">[div class=fyuriwrapper][div class=001][/div][div class=0012][/div][div class=002][div class=003][div class=004][div class=faceclaim][div class=face]<div class="bbImageWrapper  js-lbImage" title="PicsArt_10-04-11.49.29.jpg" data-src="/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F448420972371116038%2F629706861238812683%2FPicsArt_10-04-11.49.29.jpg&amp;hash=e05e546949b84e4273d248737e2535ff" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F448420972371116038%2F629706861238812683%2FPicsArt_10-04-11.49.29.jpg&amp;hash=e05e546949b84e4273d248737e2535ff" data-url="https://cdn.discordapp.com/attachments/448420972371116038/629706861238812683/PicsArt_10-04-11.49.29.jpg" class="bbImage" data-zoom-target="1" style="" alt="PicsArt_10-04-11.49.29.jpg" title="" width="" height="" loading="lazy">
	</div>[/div][/div][div class=charaname]AELDARI DOMINION<br>
<br>
(MAETERIS)[/div][div class=text]<svg class="svg-inline--fa fa-user-tag" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="user-tag" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" data-fa-i2svg=""><path fill="currentColor" d="M224 256A128 128 0 1 0 224 0a128 128 0 1 0 0 256zm-45.7 48C79.8 304 0 383.8 0 482.3C0 498.7 13.3 512 29.7 512l388.6 0c10 0 18.8-4.9 24.2-12.5l-99.2-99.2c-14.9-14.9-23.3-35.1-23.3-56.1l0-33c-15.9-4.7-32.8-7.2-50.3-7.2l-91.4 0zM384 224c-17.7 0-32 14.3-32 32l0 82.7c0 17 6.7 33.3 18.7 45.3L478.1 491.3c18.7 18.7 49.1 18.7 67.9 0l73.4-73.4c18.7-18.7 18.7-49.1 0-67.9L512 242.7c-12-12-28.3-18.7-45.3-18.7L384 224zm24 80a24 24 0 1 1 48 0 24 24 0 1 1 -48 0z"></path></svg><!-- <i class="fas fa-user-tag" aria-hidden="true"></i> --> [div class=tags][/div] [div class=tags][/div] [div class=tags][/div]<br>
<br>
<br>
<svg class="svg-inline--fa fa-location-circle" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="location-circle" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" data-fa-i2svg=""><path fill="currentColor" d="M256 512A256 256 0 1 0 256 0a256 256 0 1 0 0 512zM358.2 182.7l-84 196c-3.5 8.1-11.4 13.3-20.2 13.3c-1.4 0-2.9-.1-4.4-.4C239.4 389.5 232 380.4 232 370l0-90-90 0c-10.4 0-19.5-7.4-21.5-17.6c-2.1-10.2 3.3-20.5 12.9-24.6l196-84c8.5-3.5 18-1.7 24.2 4.7c6.4 6.3 8.2 15.9 4.7 24.2z"></path></svg><!-- <i class="fas fa-location-circle" aria-hidden="true"></i> --><br>
<br>
-2 Spearmen, 1 Bowsquad move northwest<br>
<br>
-Complete city upgrades<br>
<br>
<br>
<br>
<svg class="svg-inline--fa fa-quote-left" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="quote-left" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M0 216C0 149.7 53.7 96 120 96l8 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l-8 0c-30.9 0-56 25.1-56 56l0 8 64 0c35.3 0 64 28.7 64 64l0 64c0 35.3-28.7 64-64 64l-64 0c-35.3 0-64-28.7-64-64l0-32 0-32 0-72zm256 0c0-66.3 53.7-120 120-120l8 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l-8 0c-30.9 0-56 25.1-56 56l0 8 64 0c35.3 0 64 28.7 64 64l0 64c0 35.3-28.7 64-64 64l-64 0c-35.3 0-64-28.7-64-64l0-32 0-32 0-72z"></path></svg><!-- <i class="fas fa-quote-left" aria-hidden="true"></i> -->Do not underestimate me!<svg class="svg-inline--fa fa-quote-right" aria-hidden="true" focusable="false" data-prefix="fas" data-icon="quote-right" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512" data-fa-i2svg=""><path fill="currentColor" d="M448 296c0 66.3-53.7 120-120 120l-8 0c-17.7 0-32-14.3-32-32s14.3-32 32-32l8 0c30.9 0 56-25.1 56-56l0-8-64 0c-35.3 0-64-28.7-64-64l0-64c0-35.3 28.7-64 64-64l64 0c35.3 0 64 28.7 64 64l0 32 0 32 0 72zm-256 0c0 66.3-53.7 120-120 120l-8 0c-17.7 0-32-14.3-32-32s14.3-32 32-32l8 0c30.9 0 56-25.1 56-56l0-8-64 0c-35.3 0-64-28.7-64-64l0-64c0-35.3 28.7-64 64-64l64 0c35.3 0 64 28.7 64 64l0 32 0 32 0 72z"></path></svg><!-- <i class="fas fa-quote-right" aria-hidden="true"></i> --><br>
<br>
<br>
<br>
[/div][/div][div class=005][div class=006][div class=007][div class=text]<br>
<br>
The Aeldari army marches northwest at the behest of High Blademaster Maeteris. Leading the march, spearmen divisions, fresh out of training, followed by a squad of bowmen.<br>
<br>
<br>
Snow deters them little, the march would be difficult, but doable. The Aeldari discipline would see them through, they cannot fail, not right now if Menedil's words were true. <br>
<br>
<br>
Maeteris leans against the rails, the wind howling, but her eyes see past the trees and snow, prideful blue banners marching away from Honam. Their task is a noble one, but perhaps a death sentence in itself. <br>
<br>
<br>
A sickness wasn't a light topic, an Aeldar should know, eons spent in these forests lent them an edge, even the forest itself could brew a special concoction of a plague and spew it at them. That would take months if not years to recover.<br>
<br>
<br>
The  monkeighs however, have adopted shelters from dead wood and stone, sometimes preventing plagues, but other times, their lack of oversight birthed their demise. Irrigation, proper waste eradication and poor sustenance just to name a few. And yet other races wonder why the Aeldari look so lowly upon monkeighs. <br>
<br>
<br>
But for all the Aeldari shunned the humans, they lived the same world, breathed the same air; to rid of them would spill elf blood, that would be a waste. A compromise was acceptable, even if it meant the Aeldari had to adopt the mantle of custodians of this world. <br>
<br>
<br>
"Ahem." A soft voice speaks beside her, she glances, a server carries a cup of tea in her hands and daintily offers it. She accepts and turns back to her ruminations.  <br>
<br>
<br>
"I would wager the traitors are no more, High Blademaster." Illwan's voice comes from behind, she closes her eyes, savouring the warm beverage. "What bothers you?"<br>
<br>
<br>
Maeteris scoffs, the traitors were never a problem. Their demise was seen, it was a matter of time. Recent developments just sped her calendar. "It isnt that." She answers just as Illwan approaches her side, elbow leaning against the rail. <br>
<br>
<br>
"Pray tell." He mutters behind a cup of tea, brow arching in what she couldnt tell was either contentment or curiosity. <br>
<br>
<br>
"Plagues in the north." She states quickly, her eyes turn downwards, waving in dismay, "Monkeigh missionaries that we know not of." She tries to keep the venom from her voice.<br>
<br>
<br>
"Then question them." The auspex says simply, like it would answer her problems. She opens her mouth to reply, Illwan's raises her finger, "By question I mean civilly." <br>
<br>
<br>
They were monkeighs, civil wasn't in her dictionary when it came to them."And treat them as you would an Aeldar." He continues, as if reading her mind. <br>
<br>
<br>
She mustve shown something in her face because he speaks again, exasperated. "You blade clade are all the same; open books, all of you." He shakes his head. <br>
<br>
<br>
"They are the ones in our doors preaching unwelcome!" She retorts. "In any case; I will do just that."<br>
<br>
<br>
She turns and walks away, Illwans eyes burn in the back of her head. "And do what exactly."<br>
<br>
<br>
"As you say, question them."<br>
<br>
<br>
<div style="text-align: center"><b><u>xx RESOURCES xx</u></b>​</div><br>
<br>
Buildings<br>
<br>
-Library     (1 Happiness, 1 Literature)<br>
<br>
-Husbandry ( 1g )<br>
<br>
-Basillikoi Paides (Barracks)<br>
<br>
-Workshop ( 1g )<br>
<br>
<br>
Income<br>
<br>
Tax  10g (Incld City+policy)<br>
<br>
Buildings 2g<br>
<br>
Tiles 1g<br>
<br>
<br>
Total =  13g<br>
<br>
<br>
<br>
<br>
<br>
[/div][/div][/div] [/div][/div] [/div] [/div]<br>
<br>
<br>
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<br>
"It'll take us months to reach Uzhlitz. Are you sure you want to do this?"<br>
<br>
From the top of a wagon, wrapped on a scarf, Klothe's voice was muffled but discernible. He sounded excited. "Olle, you can't tell me it doesn't tickle your sense of adventure. A city fallen by disease, tragic as life itself, with a big treasure waiting to be taken by new souls in the land -pass me that hammer, please."<br>
<br>
She took the tool, swiftly climbed to the top of the wagon and gave it to him. One of the wooden boards was being replaced, which even if it worked well until now, was probably not enough to stand a snowstorm. How did he realise-"You're aware we might not make it in time, no? There are other cities around who no doubt heard of this too."<br>
<br>
"I'm more perceptive than you give me credit for, dear friend." He barely avoided hitting one of his paws with the hammer, then hold the tool high, trying to laugh it off. "To Overlook, then to Uzhlitz!"<br>
<br>
Olle rolled her eyes. "As you say, Rai."<br>
<br>
<b>Current Numbers:</b><br>
7 coins, 18 pop, 4 Senaa Fighters, 2 Vanh Scouts, 3 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<b>Actions:</b><br>
1) Move one square grid to the north (2 turns)<br>
2) Build a road (-1 coins)<br>
3) Train Conscripts. (Vahn Scouts, 2/turn, -1 coin)</div>
				
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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<br>
Thrazir was sitting on his throne. His lust for power was growing everyday and revenge. It was the only thing he could think about, that’s why the deep expansion began. Almost every male that could work was needed, the great expansion had finally start. The plan was too dig as deep as possible, to gain greater access to the metals. But other strange things were happening, weird sounds were heard at night. Not in the main kingdom but in the deep caverns. <br>
<br>
Many folklore regained its importance, stories about monstrous hordes that had once almost destroyed the earth were told again. Even childish stories about weird wolf like monsters were told , but the worse part is they were believed. Every dwarf knew for sure they were entering a grim period. You could feel it in the air something changed. <br>
<br>
And while the great expansion begun, a new grain was discovered. That could be grown underground so in the mountain kingdom. The gates were now closed permanently, because the dwarfs had everything they needed. <br>
So a new big farm area was created and the first harvest would be harvested soon.<br>
<br>
The tunnels were reaching greater depth with every day. It wouldn’t take to long before the dwarfs would reach the "heart” of the mountain. The dwarfs believes that every mountain has a heart at great depth. And that’s were their ancestor have the chance to come to earth again. It’s like a connection between ”heaven” and the normal world. And it’s also believed that their ancestors have the answers to all their problems and questions. So ofcourse the once who would find the hear would get rewarded ”appropriately".<br>
<br>
Thrazir needed a person who could fight, a true weapon master. But also a mage who could learn him how to fully control his powers. Because his family never learned to fully control his powers. So news was being spread the the Great dwarven King was searching for a great mage which could train the young king.<br>
<br>
Actions:<br>
• great expansion to the "heart” of the mountain<br>
• search for a mage<br>
• creation of a underground farm<br>
<br>
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> <a href="/members/heyitsjiwon.20661/" class="avatar avatar--xxs" data-user-id="20661" data-xf-init="member-tooltip" id="js-XFUniqueId16">
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 <br>
<br>
<b>Wall of Attolia</b><br>
<br>
The journey had been long but soon enough the small Kobold emissary was stood before a large wall, a gate sat right in the centre of it. With his typically high pitched kobold voice, the emissary known as Ack-Tun called out.<br>
<br>
"Hello! My name is Ack-Tun and I have travelled here on behalf of the leader of the Nation of Itza. We are a nation hundreds of miles away to the south west."<br>
<br>
Ack scanned the top of the wall with his eyes as best he could, unsure if anyone was even atop the ramparts.<br>
<br>
"Would it be possible for me to speak to someone about potential diplomatic ties?"<br>
<br>
Ack stood and waited for a response but not before an elemental of Aloiss arrived. They exchanged pleasantries, awaiting to see what the Kingdom of Attolia intended to do.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
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<span style="color: #fc3"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #fc3"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445000" style="display: none;"><br>
<br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>68</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Build Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Grand Farming Network: Provides much more sustainable farming able to support more population. Population divided by 10 rounded up is food. The amount of food increases population capacity of each settlement by that much.<br>
<span style="color: #fc3">•</span> Temporary Fort: Army of 12 salamander handlers build a temporary fort in between the mountains and Aloiss forest.<br>
<span style="color: #fc3">•</span> Interconnected Cities [Turn 4 of 7]</i></span> <br>
<br>
[1 Action and 1 Coin (For Interconnected Cities)]<br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Light boat moves north 1 square, picks up 1 settlement wagon and moves west 1 square, dropping off settlement wagon before moving back east 1 square.<br>
<span style="color: #fc3">•</span> 12 salamander handler units on the continent move east 3 squares (2 for cavalry and 1 for cartography).<br>
<span style="color: #fc3">•</span> Chameleonic kobold unit on main continent moves north east one square to left edge of strange crevice.</i></span><br>
<br>
[1 Action]<br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Light boat embarks four settlement wagons. Moves east 2 and south 1, disembarking all wagons.<br>
<span style="color: #fc3">•</span> 12 salamander handler units on the continent continue to move east 3 squares (2 for cavalry and 1 for cartography).</i></span><br>
[1 Action]<br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> 12 salamander handler units on the continent continue to move east 3 squares ending up in between the mountain range and forest of Aloiss (2 for cavalry and 1 for cartography).</i></span><br>
<br>
<span style="color: #fc3"><b>Builders Guild:</b><br>
<br>
⦿</span> Pylon Project <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i></span><br>
[Turn 1 of 10 | 2 Coin]<br>
<br>
<span style="color: #fc3"><b>Settlement Wagons:</b><br>
<br>
⦿</span> Movement and settlement creation <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The image below shows where the new settlements will be created. P = Port City and X = Standard.</i></span><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="newcities.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FcbYfszL%2Fnewcities.png&amp;hash=61a3c945eaa20c92e7933df5e5f83c75" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2FcbYfszL%2Fnewcities.png&amp;hash=61a3c945eaa20c92e7933df5e5f83c75" data-url="https://i.ibb.co/cbYfszL/newcities.png" class="bbImage" data-zoom-target="1" style="" alt="newcities.png" title="" width="" height="" loading="lazy">
	</div><br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Awakening: Magical Lore <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to magic units) and Defence (all units).</i></span><br>
[Turn 2 of 3 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> More Efficient Birthing Pools <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Further improvements now mean x4 units created for the cost of 1.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Improved Settlement Wagons: <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Wagons can now be built, moved and set up in the same turn.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Cargo Hold <span style="color: #fc3">|</span> <span style="color: #ccc"><i>All boats receive +2 transport capacity and +1 coin from trade.<br>
</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Builders Guild <span style="color: #fc3">|</span> <span style="color: #ccc"><i>-2 turns to building structures, can result in instant completion i.e. free actions. +2 coin cost.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Ever Evolving <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan are always evolving. Once a turn one evolution may take place as a free action but will only affect one sub-species.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Further Astronomy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan have furthered their understanding of astronomy and it has seen benefits across the nation. Research -1 turn and -1 coin.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Vast Trade Network <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Increase trade route gain by the number of Itzan settlements divided by 3, rounding up.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Emissaries <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With the world map from Inziim, Itza begin to send emissaries to each nation, even those which they fought. Can open diplomacy with one additional nation a turn.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Medicine Men <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Each settlement now has a person fully trained in medicine. +2 health.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> God Engine <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Itzan utilise crystals to harness magic. The tier 3 bastiodon unit has +2 magic damage. If the hit roll succeeds then attack again and repeat until it misses. Must recharge for 1 turn before attacking again.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Loyalty to the Old Gods <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Old Gods are a major part of Itzan life. Add total religion to hope and loyalty.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Cartography <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The map provided by Inziim has helped improve Itzas own map making. +1 movement to units.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Psychic Web <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Each unit now has a magic capable kobold attached to it, psychically linked with the Kroakun. +2 units can move for each movement action.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> One Family <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Nation of Itza comes before all individual needs and everyone is treated as a brother. Increase happiness by number of settlements divided by 5, rounded up.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Astral Forge <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Once every four months (month 4, 8 and 12), the astral forge produces a powerful weapon, piece of armour or talisman. These can be equipped to leaders or units. Only one of each type can be equipped to a unit at a time meaning up to 3.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Diplomacy <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Unlocks the capability to form alliances. Once in an alliance two nations work closer together. Each populations affinity for the other grows. May create units of the allied race as mercenaries but no upkeep cost. If the alliance ends by any reason other than one of the nations being wiped out then all units trained this way return to their home nation. In addition, no attacks can be made against the former ally for three months.</i></span> <br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Mass Reforestation <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i></span> <br>
[Turn 1 of 30 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Star Pieces Research: <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The research was approaching its conclusion and with baited breath the Nation awaited the results.</i></span> <br>
[Turn 4 of 4 | 2 Coin]<br>
<br>
<span style="color: #fc3"><b>Evolution:</b><br>
<br>
⦿</span> Amphibious Kobold <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Kobold are as comfortable underwater as they are on land. Can now move over water tiles.</i></span><br>
<br>
<span style="color: #fc3"><b>Diplomacy:</b><br>
<br>
⦿</span> Attolia <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Diplomat sent to Attolia.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Aloiss <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Aloiss presented the research for greenhouses to Itza, a much appreciated gift.</i></span> <br>
<br>
<span style="color: #fc3"><b>Magical Forest:</b><br>
<br>
⦿</span> Grow New Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begins to grow a rainforest on the mainland settlement square</i></span><br>
[Turn 5 of 6] <br>
<br>
<span style="color: #fc3"><b>Unit Upgrades:</b><br>
<br>
⦿</span> Salamander Handlers <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Salamander handlers upgraded to Tier 3 from Tier 1</i></span><br>
[10 Coin Basic + 30 Coin for Units] <br>
<br>
<span style="color: #fc3"><b>Races of Itza:</b><br>
<br>
<span style="color: #ccc"><i>New additions to the Races of Itza policy given that units involving the feral races below have been unlocked. Given the strength of the below units there can only be one Bastiodon and one Carnivore Rex unit in every 30 units. Leader mounts do not count towards this.</i></span><br>
<br>
⦿</span> Bastiodon <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Any bastiodon unit counts as a siege unit in addition to its standard unit typing. Its thick armour gives its units +3 to all defence types and it takes 2 successful attacks to bring down. Basic movement is 1.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Carnivore Rex <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Carnivore Rex units are frightful for all those who oppose them. The sight of these monsters eating men and monsters alike in one bite strikes fear into the heart. Carnivore Rex units are +3 to martial attack and gain three additional attacks. If a Carnivore Rex unit defeats an enemy unit then the rest of the enemy units will be -1 to hit for the remainder of combat. Basic movement is 2.</i></span> <br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
⦿</span> None <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Nothing this turn.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Explore Strange Crevice <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The chamleonic kobold unit begin to explore the strange crevice.</i></span><br></li><li class="bbTabContent" id="tab_1736445001" style="display: none;"><br>
<div style="text-align: center"><br>
<iframe width="800px" height="700px" frameborder="0" src="https://docs.google.com/viewer?a=v&amp;pid=explorer&amp;chrome=false&amp;embedded=true&amp;srcid=1w4V0qTTM2iwzqbrFw_tIMnAfAwfCpgIruVtOvV3z_pw"></iframe>​</div></li></ul>
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					<div class="bbWrapper">King Wolff looked over the maps and looked at the supply chain that would be formed in Attolia. This was a major leap/step in developing Attolia's economy by providing every settlement with a market and other assisting infrastructure and facilities, which would be fruitful and really make use of Attolia's unique position in the Khanzig connection. While King Wolff worked, he heard the sound of people entering the court.<br>
<br>
He looked up and saw an odd sight, a lone female goblin. King Wolff spoke up "Allow me to formally welcome you to the Kingdom of Attolia. I thank you for your offer to serve the Kingdom and assist us in this time of uncertainty and growing chaos. Please, settle in first and we'll continue to discuss matters later." as he signaled to an adviser to assist the 4th Mage of the Court of Mages in Attolia.<br>
<br>
King Wolff then returned to the Kingdom's map to continue to guide the growing kingdom through to the next age.<br>
<br>
---<br>
<br>
Income: 117 Gold Per Turn<br>
<br>
-The Breakdown-<br>
Base: 2<br>
Royal Palace: 2<br>
Musical Workshop: 1<br>
Organized Labor: 1<br>
Royal Treasury: 2<br>
Forest Tile: 1<br>
Giant Woods Tile: 1<br>
Trade Route: 4<br>
Saltern: 1<br>
Tax Office: 1<br>
Irrigation: 1<br>
Granaries: 40<br>
Caravanserai: 20<br>
Royal Mint: 166/10 = 16<br>
Market: 20<br>
Internal Trade: 20/5 = 4<br>
<br>
Current Population: 166<br>
<br>
Cities: 20x2=40<br>
Midwiferies: 40<br>
Recruitment: -10<br>
<br>
Next Turn Population: 236<br>
<br>
---<br>
<br>
Actions:<br>
<br>
1. Finish Recruiting Tier 3 5x Diplomats (2/2 Turns) at Foix + 5 Bonus Elven Auxiliary Soldiers<br>
<br>
2. Continued Advancement to the Next Age (3/5 Turns, -5 Gold)<br>
<br>
3. Military Movements x5<br>
<br>
a. 2 Diplomats at Foix take the portal to the North Western Military Settlement.<br>
<br>
b. 1 Light Infantry Unit and 2 Diplomats take the portal to the supposed location of Uzhlitz.<br>
<br>
c. 1 Diplomat Teleports South to the Orcish city to begin establishing diplomatic relations.<br>
<br>
d. 1 Diplomat Teleports to Mara-Sama to begin and establish diplomatic relations<br>
<br>
e. Western Wolf Unit goes west 1 unit and then north 1 unit.<br>
<br>
Royal Engineers Project: (-1 Gold per Structure, -2 per settlement)<br>
<br>
1. Build a Market in every City (-20 Gold)<br>
<br>
2. Build a portal at the north western Military City<br>
<br>
3. Build a caravanserai in every City (-19 Gold) (+1 Gold and Happiness each)<br>
<br>
4. Build granaries in each city (-19 Gold) (+2 Gold)<br>
<br>
5. Build midwiferies in every city (-20 Gold) (+2 Pop per turn)<br>
<br>
Research Projects: (-2 Gold per Research)<br>
<br>
1. Research Portal Disruption: The feasibility of portals brings to question. What if the Orcs or other hostiles also had the ability to portal? Could they directly arrive in front of the gates of Attolia itself? Thus, the Kingdom begins to research ways to prevent enemies from teleporting within the Kingdom.<br>
<br>
2. Selective Breeding: Our Wolven companions have always been by our sides, just like our trusty steeds. However, what if we could mount our wolves instead into battle?<br>
<br>
3. Non-commissioned Officers: Our veterans are a bounty of first hand experience in combat and war. Some should be given promotions to serve as junior officers and advisers to officers and fresh recruits to provide valuable wisdom.<br>
<br>
4. Codified Laws: With paper and books abundant in Attolia, it is time that the law be firmly written without ambiguity to provide a more fair justice system for the Kingdom and its people where personal interpretation and subjectivity will not have as strong as an influence as in the past.<br>
<br>
5.  Psionics Research: With the recent discoveries in astral magic and the mind altering pearl, the Kingdom of Attolia cannot ignore the possibility that it's own people can be turned into weapons against them. Thus, we must research the mind and magic to discover the link between the two.<br>
<br>
6. Auxiliary Soldiers: With Elven and Orcish allies, we must begin to find ways to use their natural talents and integrate them with the Attolian military.<br>
<br>
7. Domestic Trade: With our widening lands, we have access to most resources that we need. Thus, we should further develop internal trade to improve national economic and financial efficiency.<br>
<br>
8. The Pen is Mightier than the Sword: We should research more ways to use diplomacy as a means of furthering the interests of the Kingdom.<br>
<br>
Exploration: The North Western most Light Infantry unit and 2 Diplomat Units explore the rumored ruins of Uzhlitz</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9937961" data-lb-caption-desc="Trektek · Oct 8, 2019 at 7:53 PM">

		

		
	


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					<div class="bbWrapper">Turn 17, Month 6 Year 3000 B.C. (Bronze Age)<br>
<br>
The diseased civilization was taken in by The Unity, giving them great wealth, but also possible health issues that could threaten to bring them down from the inside out. Inziim watched with interest to see how they would deal with such a situation.<br>
<br>
In the meantime, Inziim had an idea that might help spread goodwill, competition and the possibility of gaining an edge in the world at large for the continent. He sent out messengers to all the nations telling them of a Grand Tournament that would be held in neutral territory in a castle in the sky by Inziim The Eternal Watcher.<br>
<br>
<i><b>Letters come as follows:</b></i><br>
<b><i>Dear Illustrious leaders of nations of Khanzhig,</i></b><br>
<i><b>My name is Inziim, the leader of my own nation on this continent known as the Eternal Watcher. I invite you to send your greatest champions to compete in a friendly tournament for which there will be prizes not only for those that compete, but a grand prize for the nation that wins. Enclosed is the meeting location. At your request, the tournament can be magically broadcast to your nation. I eagerly await your response and hope that this can only improve relations between the nations.</b></i><br>
<br>
<b>Yours truly, Inziim The Eternal Watcher</b><br>
<br>
--------------------------<br>
Arrissa<br>
41 Coin, Population 50, 5 Conscripts, 1 Wood Golem<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-6-png.634708/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571668-b9f20499cf8999fb1f810aa930e9b3a9.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.6.png" title="Kanzhig Turn 17.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
---------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
57 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-6-png.634708/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571668-b9f20499cf8999fb1f810aa930e9b3a9.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.6.png" title="Kanzhig Turn 17.6.png" width="100" height="100" loading="lazy"></a><br>
-------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
<br>
82 Coin, 77 Population, 13 Iron Guards, The Trireme, 2 Iron Knights<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-6-png.634708/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571668-b9f20499cf8999fb1f810aa930e9b3a9.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.6.png" title="Kanzhig Turn 17.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Iron guard arrive at the Kingdom of Uzhlitz and find a civilzation on the verge of collapse. The Unity gained a vast fortune and two cities of the fallen kingdom after deciding to take in the people (+40 Coin, 2 cities)<br>
<br>
The troops explore the city and find plans for a large transport ship allowing 6 units to board.<br>
<br>
While the troops are exploring, a group of soldiers from another nation arrive with some diplomats (Diplomacy with Attolia)<br>
<br>
Travel Operations: (Gain the ability to move 3 units separately counting as a single move action)<br>
Art of All Kinds: The freeform arts have given the people improved happiness in their lives(+2 Happiness)<br>
Agricultural Upgrade: Improved farming techniques yield greater crop(+2 coin)<br>
Mining Upgrade: Digging the mines deeper with more advanced techniques gives greater rewards. (+1 Coin)<br>
Messenger Operations: Due to speediness of the mail services, there is greater efficiency within the kingdom. (+1 Action)<br>
Optimized Trade Routes: Improved trade routes brings greater efficiency(+2 coin per trade deal)<br>
<br>
A messenger arrives at the capital and hands a letter to Hanon. <b>Letter from Inziim(See top bar)</b><br>
<br>
----------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
9 Coin, 36 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-0-png.634532/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571492-86f5430edd130fb2b4d3c62660f9b006.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.0.png" title="Kanzhig Turn 17.0.png" width="100" height="100" loading="lazy"></a><br>
<br>
The overseers office has been constructed(+1 turn action)<br>
Antigravity magic has been researched<br>
<br>
The Warriors group disembarks on this strange new land where the weather is very cold. Off in the distance, a large forest can be seen. At this beachhead, after exploring a bit, they discover an ancient lighthouse. Inside could be found odds and ends(+5 coin)<br>
<br>
A messenger arrives at the capital and the letter finds its way to the God King. <b>LETTER FROM INZIIM(SEE TOP BAR)</b><br>
<br>
-------------------------<br>
<a href="https://www.rpnation.com/attachments/1570559758465-png.634593/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571553-1f96a0e290e2b6e7170d9f2b65034567.jpg" class="bbImage " style="" alt="1570559758465.png" title="1570559758465.png" width="100" height="24" loading="lazy"></a><br>
8 Coin, 30 Population(Current Max Population reached),<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
Phase 1 completed(+1 Defense)<br>
Crystal Fortification research begins(1 turn remaining)<br>
Crystal Sun Tower research begins(1 turn remaining)<br>
Thunder Spire research begins (1 turn remains)<br>
<br>
Received a diplomatic visitor from The Kingdom of Attolia(Diplomacy)<br>
<br>
A letter makes its way to the Duchess via messenger- <b>A LETTER FROM INZIIM( SEE TOP BAR)</b><br>
<br>
------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
	</div><br>
<br>
18 Coin, 25 Population, 12 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-1-png.634534/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571494-e77c97fb0716c2d915a726b5ed0bbfb9.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.1.png" title="Kanzhig Turn 17.1.png" width="100" height="100" loading="lazy"></a><br>
1. Ragna teaches an Earth Elemental how to lead. [1/2]<br>
2. Military Instructors: Allow for training unit 4/turn instead of 2. [2/2]<br>
3. Osena teaches a Water Elemental how to lead. [1/2]<br>
4. Ragna starts the modified Nurture of Nature ritual in the mountain. [1/6]<br>
<br>
<b>Research Action</b>:<br>
1. Underwater Magic Forest | Adapt Nurture of Nature for underwater usage. [3/3]<br>
2. Greenhouse| A structure able to store elemental essence to make it able to sustain plants all-year round [2/2]<br>
3. Elemental Weapon | Elemental's body is its strongest weapon. They are able to change the shape of their limbs at will. [2/2] [+1 Martial Offense]<br>
4. Construction Guidance | Increase the speed of structure building by having a proper guide for it. [1/2] [-1 turn for construction action to a minimum of 1]<br>
5. Material Guidance | Improve the efficiency of material gathering by having a proper guide for it. [1/2] [-1 coin for construction actions to a minimum of 1]<br>
<br>
A letter arrives via messenger. <b>A LETTER FROM INZIIM(SEE TOP BAR)</b><br>
<br>
-------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.628020/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.628020/" data-url="https://www.rpnation.com/attachments/chpm-png.628020/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
<br>
31 Coin, Population 41, 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers, 1 Wasp Guard, 1 Wasp Soldier, 1 Scorpian-taur Charger<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-2-png.634535/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571495-0484decabe72523063e9c7d92f7bb7e3.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.2.png" title="Kanzhig Turn 17.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Birthing Pods give life to a Wasp Guard unit, a Wasp Soldier Unit and a Scorion-taur unit.<br>
<br>
The people are happy and are feeling better protected already.<br>
<br>
A messenger arrives with a letter from a mysterious individual named INZIIM (SEE TOP BAR FOR MESSAGE CONTENTS)<br>
<br>
---------------------<br>
<br>
<br>
Aeldaris Dominion<br>
55 Coin, 15 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-3-png.634536/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571496-c02b0fa26f68cc2291e1571a4559d26b.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.3.png" title="Kanzhig Turn 17.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
The city is upgraded to level 3 allowing the training of Tier 2 troops.<br>
Some animals in the forest have begun to fall ill.<br>
<br>
A messenger bird arrives at the capital with a letter addressed to Blademaster Maeteris from INZIIM (SEE TOP BAR FOR INFORMATION)<br>
<br>
----------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ca.png" data-src="https://www.rpnation.com/attachments/ca-png.633223/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/ca-png.633223/" data-url="https://www.rpnation.com/attachments/ca-png.633223/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
<br>
8 coins, 18 pop, 4 Senaa Fighters, 4Vanh Scouts, 34Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-4-png.634609/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571569-cdb4727a8fd1c9d0665e0ba64fd1a929.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.4.png" title="Kanzhig Turn 17.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
The road was completed and now there is a full circuit from the Unity Capital to the Capital of Arrisa.<br>
2 more units have been trained as the Nomads arrive at Overlook<br>
<br>
Once they arrive at Overlook, the Rai gets handed a letter from a messenger addressed from Inziim(SEE TOP BAR FOR MORE INFORMATION)<br>
<br>
----------------------------<br>
<br>
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<br>
<br>
41 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-4-png.634609/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571569-cdb4727a8fd1c9d0665e0ba64fd1a929.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.4.png" title="Kanzhig Turn 17.4.png" width="100" height="100" loading="lazy"></a><br>
An underground farm is built to provide further stability to the mountain city and prevent them from being reliant on outsiders.<br>
<br>
The dwarves begin digging deeper and deeper to get to the heart of the mountain(+1 coin)<br>
The dwarves eventually find rock that is too hard to cut through and some start to hear voices. One of them hears a voice asking for the King. When the King goes to investigate, he starts hearing a voice telling him that once his people get strong enough to free him, everything that their hearts desire will be theirs. IN the meantime he continues to speak to the King in words that only he can hear. (Plans for underground siege weapon gained)<br>
<br>
Searching the mountain, the dwarves find an ancient dwarf that knows magic and will work his craft for the kingdom.<br>
<br>
Somehow a message arrives inside the mountain kingdom and finds its way to the King from a mysterious figure named Inziim. (SEE TOP BAR) The voice from inside the rock encourages participation, it has a plan and on top of that, this will show the continent that the dwarves are on top.<br>
<br>
The Volcano dwarves also receive the same letter to participate.<br>
<br>
---------------------------<br>
<br>
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<br>
<br>
67 coin, 150 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x15 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
⦿ Build Structure | <i>:<br>
<br>
• Grand Farming Network: Provides much more sustainable farming able to support more population. Population divided by 10 rounded up is food. The amount of food increases population capacity of each settlement by that much.<br>
• Interconnected Cities [Turn 4 of 7]</i><br>
<br>
<b>Builders Guild:</b><br>
<br>
⦿ Pylon Project | <i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i><br>
[Turn 1 of 10 | 2 Coin]<br>
<br>
<br>
<b>Enlightenment of Itza:</b><br>
<br>
⦿ Awakening: Magical Lore | <i>The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to magic units) and Defence (all units).</i><br>
[Turn 2 of 3 | 1 Coin]<br>
<br>
⦿ More Efficient Birthing Pools | <i>Further improvements now mean x4 units created for the cost of 1.</i><br>
[1 Coin]<br>
<br>
⦿ Improved Settlement Wagons: | <i>Wagons can now be built, moved and set up in the same turn.</i><br>
[1 Coin]<br>
<br>
⦿ Cargo Hold | <i>All boats receive +2 transport capacity and +1 coin from trade.</i><br>
<br>
[1 Coin]<br>
<br>
⦿ Builders Guild | <i>-2 turns to building structures, can result in instant completion i.e. free actions. +2 coin cost.</i><br>
[1 Coin]<br>
<br>
⦿ Ever Evolving | <i>The Itzan are always evolving. Once a turn one evolution may take place as a free action but will only affect one sub-species.</i><br>
[1 Coin]<br>
<br>
⦿ Further Astronomy | <i>The Itzan have furthered their understanding of astronomy and it has seen benefits across the nation. Research -1 turn and -1 coin.</i><br>
[1 Coin]<br>
<br>
⦿ Vast Trade Network | <i>Increase trade route gain by the number of Itzan settlements divided by 3, rounding up.</i><br>
[1 Coin]<br>
<br>
⦿ Emissaries | <i>With the world map from Inziim, Itza begin to send emissaries to each nation, even those which they fought. Can open diplomacy with one additional nation a turn.</i><br>
[1 Coin]<br>
<br>
⦿ Medicine Men | <i>Each settlement now has a person fully trained in medicine. +2 health.</i><br>
[1 Coin]<br>
<br>
⦿ God Engine | <i>The Itzan utilise crystals to harness magic. The tier 3 bastiodon unit has +2 magic damage. If the hit roll succeeds then attack again and repeat until it misses. Must recharge for 1 turn before attacking again.</i><br>
[1 Coin]<br>
<br>
⦿ Loyalty to the Old Gods | <i>The Old Gods are a major part of Itzan life. Add total religion to hope and loyalty.</i><br>
[1 Coin]<br>
<br>
⦿ Cartography | <i>The map provided by Inziim has helped improve Itzas own map making. +1 movement to units.</i><br>
[1 Coin]<br>
<br>
⦿ Psychic Web | <i>Each unit now has a magic capable kobold attached to it, psychically linked with the Kroakun. +2 units can move for each movement action.</i><br>
[1 Coin]<br>
<br>
⦿ One Family | <i>The Nation of Itza comes before all individual needs and everyone is treated as a brother. Increase happiness by number of settlements divided by 5, rounded up.</i><br>
[1 Coin]<br>
<br>
⦿ Astral Forge | <i>Once every four months (month 4, 8 and 12), the astral forge produces a powerful weapon, piece of armor or talisman. These can be equipped to leaders or units. Only one of each type can be equipped to a unit at a time meaning up to 3.</i><br>
[1 Coin]<br>
<br>
⦿ Diplomacy | <i>Unlocks the capability to form alliances. Once in an alliance two nations work closer together. Each populations affinity for the other grows. May create units of the allied race as mercenaries but no upkeep cost. If the alliance ends by any reason other than one of the nations being wiped out then all units trained this way return to their home nation. In addition, no attacks can be made against the former ally for three months.</i><br>
[1 Coin]<br>
<br>
⦿ Mass Reforestation | <i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i><br>
[Turn 1 of 30 | 1 Coin]<br>
<br>
<b>Evolution:</b><br>
<br>
⦿ Amphibious Kobold | <i>Kobold are as comfortable underwater as they are on land. Can now move over water tiles.</i><br>
<br>
<b>Diplomacy:</b><br>
<br>
⦿ Attolia | <i>Diplomat sent to Attolia.</i><br>
<br>
⦿ Aloiss | <i>Aloiss presented the research for greenhouses to Itza, a much appreciated gift.</i><br>
<br>
<b>Magical Forest:</b><br>
<br>
⦿ Grow New Forest | <i>Begins to grow a rainforest on the mainland settlement square</i><br>
[Turn 5 of 6]<br>
<br>
<b>Unit Upgrades:</b><br>
<br>
⦿ Salamander Handlers | <i>Salamander handlers upgraded to Tier 3 from Tier 1</i><br>
[10 Coin Basic + 30 Coin for Units]<br>
<br>
<b>Races of Itza:</b><br>
<br>
<i>New additions to the Races of Itza policy given that units involving the feral races below have been unlocked. Given the strength of the below units there can only be one Bastiodon and one Carnivore Rex unit in every 30 units. Leader mounts do not count towards this.</i><br>
<br>
⦿ Bastiodon | <i>Any bastiodon unit counts as a siege unit in addition to its standard unit typing. Its thick armour gives its units +3 to all defence types and it takes 2 successful attacks to bring down. Basic movement is 1.</i><br>
<br>
⦿ Carnivore Rex | <i>Carnivore Rex units are frightful for all those who oppose them. The sight of these monsters eating men and monsters alike in one bite strikes fear into the heart. Carnivore Rex units are +3 to martial attack and gain three additional attacks. If a Carnivore Rex unit defeats an enemy unit then the rest of the enemy units will be -1 to hit for the remainder of combat. Basic movement is 2.</i><br>
<br>
<b>Carnivore Birthing Pools:</b><br>
<br>
⦿ None | <i>Nothing this turn.</i><br>
[0 Coin]<br>
<br>
<b>Free Actions:</b><br>
<br>
⦿ Explore Strange Crevice | <i>The chamleonic kobold unit begin to explore the strange crevice.</i><br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-5-png.634613/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571573-02d57ea1cc2cae69bd258a5339654c2b.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.5.png" title="Kanzhig Turn 17.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
Star Piece Research unlocked heavy armor plating- Structures and Vehicles gain a +2 Defense and a 25% chance to shrug off one attack per turn.<br>
<br>
The jungles seem agitated by something deep within.<br>
<br>
The crevice seems to go on for ages, but eventually they reach the bottom and come to a large metallic door of unknown material with symbols on it in another language.<br>
<br>
A messenger from Inziim's island arrive for a letter for Tokotol with the added preface that Inziim had thought about his idea of unifying the continent and decided that now was as good a time as any to take that advice.(SEE BAR ABOVE)<br>
<br>
-----------------------<br>
<b><u>The Kingdom of Attolia</u></b><br>
36 Coin, 236 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer, 5 Diplomats, 5 Auxiliary Elves<br>
<br>
<a href="https://www.rpnation.com/attachments/kanzhig-turn-17-6-png.634708/" target="_blank"><img src="https://www.rpnation.com/data/attachments/571/571668-b9f20499cf8999fb1f810aa930e9b3a9.jpg" class="bbImage " style="" alt="Kanzhig Turn 17.6.png" title="Kanzhig Turn 17.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
Next Age research at 3/5<br>
A market has been built in every city.<br>
A portal has been built in the north western Military City.<br>
A caravansari has been built in every city.<br>
Granaries have been built in every city.<br>
Midwiferies have been built in every city.<br>
Research Portal Disruption: Able to build portal disruption device at each city to disrupt portals. (Downside it currently will affect all portal devices.<br>
Selective Breeding: Wolf Mounts available<br>
Non commissioned officers: 25% chance of surviving an attack<br>
Codified Laws: +5 Order<br>
Psionics Research: Able to shield troops against mind magic in the field<br>
Auxiliary Soldiers: For every troop trained, gain a tier 1 Orc or Elf Auxiliary Unit<br>
Domestic Trade: Gain 1 gold/5 Cities<br>
The Pen is mightier than the sword: Able to absorb native villagers with greater ease into the kingdom<br>
<br>
The Light Infantry and the Diplomats explore the city after teleporting and find a large group of soldiers from another kingdom doing the same while acquiring some new found wealth for themselves. (Diplomacy with The Unity)<br>
<br>
The Diplomat arrives at the Orc encampment and is greeted by guards at the gate. (Diplomacy opened)<br>
<br>
A single missionary that had embarked on the journey to the southwest collapsed at the Great Wall of Attolia with his tongue cut out. (Diplomacy open)<br>
<br>
The King receives a letter from a messenger written by a mysterious figure known as Inziim. (See Bar Above)</div>
				
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Valerie Iceveil​</div></div>"The Itza has arrived, yes!"<br>
<br>
Valerie had three Connecting Squares open. One each for Ravus, Osena, and Ragna. They were having something similar to a teleconference. At the same time, they could see the others at work. Ragna was overseeing his student in finishing reports. Osena was watching over a construction. Ravus was teaching Wryn Water how to release a water pulse.<br>
<br>
"What do you think of the proposal?" asked Valerie suddenly. The proposal she was talking about refer to the one mentioned in Rana's message. Itza planned to start a large scale forest in their nation. If they were to move there completely...<br>
<br>
"It's feasible," Ragna mused. "however, we should not forget our main purpose of leaving Hermit's Rest."<br>
<br>
"How was the development of the water base?"<br>
<br>
Osena thought before answering.<br>
"Bad."<br>
<br>
"Bad?" Ravus turned to Osena doubtfully. From what he saw, the colony was doing great.<br>
<br>
"We are too close to Mara-Sarma. Yet with the ruin here, we cannot leave."<br>
<br>
"That is indeed a problem."<br>
<br>
"Aloiss Forest is the same," Valerie sighed. "the dwarves are close, according to Ragna. Maybe we should move."<br>
<br>
"Most will not agree." Ragna shook his head.<br>
<br>
"Then we just need to make them."<br>
<br>
The remaining three Elementals stared at Valerie without a word. Every Elementals had their own nature coded into them since cultivation. Most Elementals stayed in Aloiss Forest to wait for the birth of new Spirits. Asking them to leave would be as difficult as asking a pacifist Elemental to kill.<br>
<br>
"Rana's report gave me an idea. What is the foundation of life?"<br>
<br>
"Nature and essence."<br>
<br>
"And our goal is to enrich nature, protect nature, and spread enlightenment to Spirits."<br>
<br>
"...yes." Ravus nodded, unsure where Valerie was going with this.<br>
<br>
"Then we can just make a tenet to worship nature and enlighten Spirits!"<br>
<br>
Ragna raised an eyebrow. "Valerie, by chance, do you intend to...?<br>
<br>
"Yup!" She revealed an owlish grin. "I'm going to create a religion!"<br></li><li class="bbTabContent" id="tab_1736445003" style="display: none;"><br>
<div class="bbcode-side bbcode-side-left"><br>
<div class="bbImageWrapper  js-lbImage" title="rokkistuff-stone-golem-1-95a6dcb0-ej3t.jpg" data-src="/proxy.php?image=https%3A%2F%2Fcg3.cgsociety.org%2Fuploads%2Fimages%2Fmedium%2Frokkistuff-stone-golem-1-95a6dcb0-ej3t.jpg&amp;hash=a432108ac5268bc14560470b50264683" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
<div style="text-align: center">Ragna Stonesoul<br>​</div></div>"Valerie..."<br>
<br>
The Earth Elemental could only show a strained smile. He was the only one who knew the evil behind religions. Tartarus was a great example. Naturally, he needed to take into account the inherent nature of Elementals of being protective toward nature. In a way, nature truly was the Elementals' God. Or Goddess, with how Valerie insisted.<br>
<br>
"Do as you like," he relented. His eyes fell into a group of Spirits training in Light Golems. They were the group he prepared to accompany him in his journey. After Storn would be able to take over, he wanted to explore the continent more. Magen, the Metal Golem, stared at the Golems with an indescriable feeling. They were her kin, and yet, they were not.<br>
<br>
Ragna prepared for his departure.<br></li><li class="bbTabContent" id="tab_1736445004" style="display: none;"><br>
<div class="bbcode-side bbcode-side-left"><div class="bbImageWrapper  js-lbImage" title="ravus-shadow-jpg.622556" data-src="https://www.rpnation.com/attachments/ravus-shadow-jpg.622556/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<div style="text-align: center">Ravus Darkfell​</div></div><div style="text-align: center"><div class="bbcode-side bbcode-side-right"><div class="bbImageWrapper  js-lbImage" title="d602b7872e94a4fcac0bcabd078f16df.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fd6%2F02%2Fb7%2Fd602b7872e94a4fcac0bcabd078f16df.jpg&amp;hash=a7a09ef4bacfec137b54e39d1d44a634" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
Osena Dewrise</div></div><br>
"Brom."<br>
<br>
Ravus raised an eyebrow. "Brom Water?"<br>
<br>
Not too long ago, a letter was sent to Ravus from someone known as Inziim from a nation called Eternal Watcher. It invited them to a martial tournament. Ravus, naturally, wanted to send someone to attend.<br>
<br>
"Brom cultivates the Way of Erosion."<br>
<br>
Ravus eyes lightened up. Every Elementals strifed for enlightenment, with the end goal of comprehending nature. However, attempting to comprehend nature was a futile attempt. As such, Elementals needed to comrehend the smaller Ways in Nature.<br>
<br>
Way of Erosion was a Way shared between Water and Wind Elements. Water was calm, but nothing could stop it from falling. Water was gentle, but nothing could stop it from striking. A water dripping for thousand of years upon a stone will erode the stone until a hole was made in the stone.<br>
<br>
"He will do." Ravus assented. He would love to go himself, but he was a Primordial. He had the responsibility of a whole nation in his hands.<br>
<br>
Osena nodded in return before turning his eyes to the construction site. No one knew what Wisdom Osena had, but his recent breakingthrough ideas in military made Ravus harboured suspicion of his Wisdom.<br>
<br>
"Do remember to visit Mara-Sarma later."<br>
<br>
Osena paused. Then he nodded.<br>
"Plan?"<br>
<br>
"Trade or war." Ravus answered simply.<br>
<br>
The matter of ancient ruin was too great of a secret to have. Mara-Sarma was not a weak opponent, as shown by their great Magic Construct. Ravus had two plans for them. Trade, and held an amiable relationship, or war.<br>
<br>
To eliminate a threat, one needed to be thorough.<br></li><li class="bbTabContent" id="tab_1736445005" style="display: none;"><br>
<b>Initial Resources: </b>25 Coin, 28 Population, 12 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
1. Ragna teaches an Earth Elemental how to lead. [2/2]<br>
2. Osena teaches a Water Elemental how to lead. [2/2]<br>
3. Create Religion: Mother Nature. The basic tenets revolve around the protection of nature and encouragement of cultivation into a higher race.<br>
4. Ragna starts the modified Nurture of Nature ritual in the mountain. [2/6]<br>
<br>
<b>Research Action</b>:<br>
1. Elemental Body| Elementals are created from essence, a semi-essence race. [1/2] [+2 Magic Defense] [-2 Elemental Defense]<br>
2. Elemental Damage| Elementals are able to control the essence of the world. [1/2] [+2 Elemental Attack]<br>
3. Construction Guidance | Increase the speed of structure building by having a proper guide for it. [2/2] [-1 turn for construction actions to a minimum of 1]<br>
4. Material Guidance | Improve the efficiency of material gathering by having a proper guide for it. [2/2] [-1 coin for construction actions to a minimum of 1]<br>
5. Shapeshifting Guidance | An art of how to shapeshift quickly | [1/2] [Allow Spirit Units to change their unit type before battle]<br>
6. Fading Presence Art | Develop an art that allows Elementals to blend into nature | [1/2] [20% chance units fleeing a fight when losing a confrontation]<br>
<br>
<b>Construction Action</b>:<br>
1. Gigantic Trees | Increase the size of Aloiss Forest trees to increase defence. (-2 Coins) [2/2]<br>
2. Restoration of Ancient Site | Waterproof the Underwater Ruin and restore as much as possible | (-15 Coins) [1/2]<br>
3. Command Center | Allow for movement of 3 separate armies at a turn [1/2]<br>
4. Cultivation Wagon in Aloiss Reef | (-2 Coins) [1/2] [+2 Population/Turn]<br>
4. Enlightenment Wagon in Aloiss Reef | (-2 Coins) [1/2] [+1 Population/Turn]<br>
<br>
<br>
<b>Combat Action</b>:<br>
⦿ Ragna trains 4 Light Golem Troops. [-2 Coins]<br>
<br>
<b>Diplomacy</b>:<br>
⦿ Mara-Sarma | Osena revisit Mara-Sarma.<br>
<br>
<b>Explore: </b><br>
⦿ Freeda, Brom, and Ioe Water return to the strange ruin with reinforcements.<br>
<br>
<b>Resources Used</b>: 23 Coin, 4 Population<br>
<b><b>Final Resources</b></b>: 2 Coin, 24 Population, 16 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br></li><li class="bbTabContent" id="tab_1736445006" style="display: none;"><br>
<b>Turn Totals: </b><br>
<br>
⦿ Current Coin Per Turn | <b>+13 Coin</b><br>
⦿ Current Population Per Turn | <b>+3 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i><br>
⦿ Forest Tile | <i>+1 Coin<br>
⦿ </i>Mountain Tile |<i> <i>+1 Coin</i></i><br>
⦿ Trading Route with Itza | <i>+2 Coin</i><br>
⦿ Grain Enhancement | Hasten the growth cycle of grains produced by Elementals | <i>+1 Coin/trade route | +1 Coin</i><br>
⦿ Field | +2 Coin<br>
⦿ Greenhouse Wagon | Increase harvest variety by planting out of season plants |+1 Coin/colony | +4 Coin<br>
<br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Population</i><br>
⦿ Enlightenment Wagon| <i>+1 Population</i><br>
<br>
<b>Combat:</b><br>
⦿ Training Regimes |<i>One free action a turn to train units<br>
⦿ Military Instructors | Allow for training 4 units instead of 2.</i><br>
⦿ Martial Art Guidance |+1 Martial Attack and Defense<br>
⦿ Magic Art Guidance | +1 Magic Attack and Defense<br>
⦿ Elemental Weapon | +1 Martial Offense<br>
<br>
<b>Civilisation</b>:<br>
⦿Level 3 City<br>
⦿ Connecting Square Art |Primordial Elementals could talk to each other anytime they want.<br>
⦿ Magic Forest | 6 turns to use Nurture of Nature Ritual. Able to be used underwater<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
A mysterious letter, from a mysterious figure upon the continent who possessed the wealth and power to host a tournament and invite possible hostile nations to participate. Then there was also the mention of a sky island. Maat’s eyes narrowed and it became clear that he was irritated by this letter’s very existence. The day had begun with such promise, but now it had become full of problems.<br>
<br>
In the offices of the overseers’, Ptolemy worked tirelessly to plan the kingdom’s next steps towards improvement. He was certain of his ideas at the moment and although lacking sleep, he was awake purely because of excitement. This would be something an Internal Advisor had not done in all of Tartarus’ history. Now armed with several assistance, his workload was much lighter, so he handed out tasks to each one of them. “Take these to the correct people, and don’t walk, run.” As the sun came into his office for the first time today, Ptolemy stood up from behind his desk and grinned. His assistants raced out of the offices, scurrying all across the capital.<br>
<br>
<b><i>Khaleeda, Raere</i></b><br>
They had managed to find a few riches, but this cold weather was unbearable, and this sheet of ice that covered the ground was a nuisance. Luckily she was armed with fire magic and that was enough to keep her warm. “May the king and divines damn this sunless place.” She cursed as fires spewed out of her palm and melted the snow in their path. The only comfort was that in the distance she could see smoke and the sound of a city was faint, but there. With anticipation boiling over, she willed herself forward until she came to the massive city of this foreign state. <br>
<br>
<b><i>Yomi</i></b><br>
In the Capital, Maat discussed construction plan, prices, and time constraints for his newest project. The totals presented to him were not pleasing. To build his latest wonder would bankrupt the kingdom, far worse than this previous time. Several ideas swirled around in his head, but each one would take time. That was when he recalled the tournament and the invitation that he received. The grand prize from this event could perhaps solve his current problem, as well as improve other aspects of the state. “Ensure that the Chariot of Styx is in proper condition. I will be entering this...tournament to claim the grand prize.” There wasn’t an ounce of confidence missing from Maat’s voice when he made the announcement, but Ptolemy was worried. Before he could voice his opinion however, he was overshadowed by a sudden crescendo of applause from the others. <br>
<br>
It seemed they would have their work cut out for them and now more than ever, Ptolemy was glad to have assistants. <br>
<br>
<b><u>Actions</u></b>: <br>
1. Khaleeda moves north (1 tile) and attempts to meet with the leader(s) of the city. <br>
2. Begin upgrade of capital. <br>
3. Build marketplace in Shedet. <br>
4. Build Marketplace in Nekhen.</div>
				
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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">I'm just here.</h5>
			

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--------------------------------------------------TURN 17--------------------------------------------------<br>
<br>
Hanon stood in his war room, planning the next phase of operations. There was much to do, and he was going to see it through. As he stirred in thought, a messenger arrived and hastily presented a letter. The seal was different from any he had seen before, but it seemed quite lustrous. Hanon sighed deeply and set the letter aside, assuming it to be a contact request by some distant king. He had received them before, and he always ignored them. He placed his hands to his table, keeping his focus to his map, but the messenger stood anxiously nearby. Hanon turned his gaze to the young woman and said softly;<br>
<br>
"Why do you linger? Your job is done."<br>
<br>
"Good Uniter," she started, "The message came from a strange individual. He vanished immediately after he delivered it. I...I figured it must be important to come from someone so specter-like."<br>
<br>
"Like a phantom he came and left?" he questioned. His hands slid carefully to the letter, examining it once again. The material was strange, almost too clean to be regular papyrus or paper.<br>
<br>
"Yes, good Uniter." Hanon took a deep breath and sliced open the envelope. The letter itself was beautifully written, and in a northern Khanzig tongue to boot. He read over it carefully, taking in each and every word with grace. The messenger rubbed her hands together, becoming more anxious as she watched her Uniter's face grow grim. He set down the paper and rubbed his face, scowling at his map. "Wh-what does it say?"<br>
<br>
"Something I'd considered, but not that which I'd hoped," he said vaguely. "It's a tournament-one between all of the nations of Khanzig. One champion is sent, and a 'reward' of some kind is given to the winning nation."<br>
<br>
"That doesn't seem too terrible?"<br>
<br>
"It's not the tournament that bothers me," explained Hanon, "Ever since I gained insight from the forest, I've had the slightest feeling that I'm being watched. Originally, I shrugged it off as a consequence of my sudden influx of mystical energy, but this letter all but confirms my suspicions." He set the letter down and paced a few steps from the table with a hand cupped to his chin. "This could mean all sorts of things for the state of our nation. If someone truly is watching us, could it be they are orchestrating things behind the scenes as well? Could we be in danger? There's so much to learn from this event- that which most may not even consider. I have to send a champion to compete so that we can learn more about this 'Eternal Watcher.'"<br>
<br>
"Who will you send?" He pondered this question for a minute. Then, he eyed his blade with a gentle expression and sheathed it again. He adjusted his clothing and rolled up the map of the Khanzig.<br>
<br>
"Myself," he answered, "I will go alone. I'll use this opportunity to learn of the other kingdoms along the Khanzig, and see if I can learn anything about this 'watcher.' I can't trust anyone else to understand the importance of this task, so I will go alone. Send word to Aldrui; he will take care of things while I'm gone. I want that construction guild up and running as soon as possible, and I want him to prep Uzhlitz immediately for vaccination. It is absolutely crucial that those people get their medicine. We'll cure this plague as soon as we can."<br>
<br>
The messenger saluted the taller man. "Yes, Uniter! Immediately!" With that, she turned and dashed from the room. Word spread quickly of Hanon's choice to enter the tournament, but of the day many things were completed. The messenger appeared in Aldrui's research center and gave him the news. Aldrui immediately altered his tasks, preparing military movement and starting new constructions to speed things up back home while Hanon was away. Over the next few days, medicine was prepared and shipped over to Uzhlitz to be passed to the civilians. New structures were built to empower the Unity even further. The power of the Unity was growing at an exponential rate, and in strange directions.<br>
<br></li><li class="bbTabContent" id="tab_1736445008" style="display: none;"><br>
<br>
<b>Hanon accepts the tournament invitation. He enters alone.</b><br>
<br>
Construction Guild is constructed at the Capital<br>
(-2 coin, -1 turn, Automate Construction [similar to research])<br>
<br>
Agricultural Zone prepared at Capital<br>
(-2 Coin, -1 Turn, +Gold bonus)<br>
<br>
+3 Iron Knight trained at Eastern Camp<br>
(-1 Coin, -1 Turn)<br>
<br>
+3 Sharp Shooters trained at Eastern Camp<br>
(-1 Coin, -1 Turn)<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">RESEARCH</span></span>
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		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">(-2 Coin per Research)<br>
<ul>
<li data-xf-list-type="ul">Herbal Medicine (First Medicine)</li>
<li data-xf-list-type="ul">Organization<ul>
<li data-xf-list-type="ul">Engineering Upgrade (for Super-projects)</li>
</ul></li>
<li data-xf-list-type="ul">Efficiency<ul>
<li data-xf-list-type="ul">Construction speed</li>
</ul></li>
<li data-xf-list-type="ul">Improved Forging<ul>
<li data-xf-list-type="ul">Better Martial</li>
</ul></li>
<li data-xf-list-type="ul">Magical generation<ul>
<li data-xf-list-type="ul">Improved Magical</li>
</ul></li>
<li data-xf-list-type="ul">Shot-Tracking<ul>
<li data-xf-list-type="ul">Improved Ranged</li>
</ul></li>
<li data-xf-list-type="ul"><span style="color: rgb(85, 57, 130)"><b>Disruption Obelisk</b></span><ul>
<li data-xf-list-type="ul"><b><span style="color: rgb(85, 57, 130)">Anti-Portal Magitek</span></b></li>
</ul></li>
<li data-xf-list-type="ul"><span style="color: rgb(85, 57, 130)"><b>Study Fallen Star </b></span></li>
</ul><span style="color: rgb(85, 57, 130)"><b>Purple </b></span>is mystic-based research (Magic requirements rather than scientific requirements)</div>
		</div>
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</div></li><li class="bbTabContent" id="tab_1736445009" style="display: none;"><br>
Bridge of the Soul<br>
+1 Faith, +1 Magical Defense<br>
<br>
Alters to Vindicaar<br>
+2 Magical Attack, Research Bonus (Catapults, Battering Rams, Chariots, Trireme)<br>
<br>
For The Kingdom! Policy<br>
+2 Defense when under Siege<br>
<br>
(2) Marketplaces<br>
+2 Coin per turn<br>
<br>
Basic Mine (Overlook Mountain)<br>
+1 Coin Per Turn<br>
<b>MINERAL BOOST</b>: +1 Coin Per Turn<br>
<b>MINING UPGRADE:</b> +1 Coin Per Turn<br>
<br>
Winter Lodge<br>
Ignore Winter Penalty<br>
<br>
Research Camp (Fallen Star)<br>
Occasional Research Bonus<br>
<br>
Training Grounds<br>
+1 Attack, +1 Defense for Troops<br>
<br>
Central Research Station<br>
Research costs Coin instead of Turns, and is passive<br>
<br>
Recruitment Camp<br>
+2 Tier 1 Troops and +1 Tier 2 troops per training<br>
<br>
<br>
Star Navigation<br>
+Sea Travel Improvement<br>
<br>
Travel Operations<br>
+Move 3 Units per action<br>
<br>
Art of All Kinds<br>
+2 Happiness<br>
<br>
Agricultural Upgrade<br>
+2 Coin per farm/zone<br>
<br>
Messenger Operations<br>
+1 Action<br>
<br>
Optimized Trade Routes<br>
+2 Coin per Trade Route<br>
<br>
Agricultural<br></li><li class="bbTabContent" id="tab_1736445010" style="display: none;"><br>
Trade Routes with Hara-Hara<br>
+4 Coin Per turn<br></li></ul>
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<br>
<br>
<b>Itzan Capital</b><br>
<br>
Tokotol smiled as he read the letter from Inziim. Their recent conversation had been such a pleasant one and now he was looking to bring all the races together in a tournament. While he fully expected the dwarves and Tartarus to be there, he had hopes that other nations would be in attendance also. From the map Inziim had provided him several weeks prior there were plenty of other nations to meet. For him he had high hopes that they would be more like their close friends from Aloiss but the reality was he wasn't sure who he would meet. Inziim was clearly powerful as a result of his technology so whoever was sent by Tokotol would likely be safe even in a combat setting.<br>
<br>
"I am sure you have read this my friend," the giant Kroakun addressed his famed advisor TikTaq, "We should send Xaka."<br>
<br>
TikTaq nodded in agreement. Xaka was the youngest ever Scar Veteran and had an intelligence that far surpassed his saurian kin. "I think that would be a wise choice, he clearly has the talent for combat but his intelligence is the reason it would be best to send him."<br>
<br>
"So it is settled...we send Xaka at sun rise," replied Tokotol. Much of the business he conducted was done under the blanket of the stars, a time where only the sounds of the forest could be heard as most of Itza slumbered.<br>
<br>
Ready to move on, TikTaq craned his head upwards towards the Itzan leader. "We have had reports of strange goings on deep in the forest. Our feral kin have been acting most strangely, even the trees themselves seem disturbed."<br>
<br>
Tokotol sat listening to the words of TikTaq and it confirmed a feeling he had recently been overcome with. He had felt something stirring within the deepest recesses of the jungle but it's true nature was unknown to him. It could be something good but equally could be something bad and for whatever the eventuality, they needed to be ready.<br>
<br>
"TikTaq please arrange for an expedition into the forest. We must learn what is happening one way or another."<br>
<br>
As TikTaq made notes on the small scroll in his hands Tokotol looked upwards as he often did at times of great change. <br>
<br>
"We have expanded a great distance from our island...but we need more. Our population grows and we must ensure we have the capability to provide sustenance for it." Lowering his slender arms Tokotol presented his advisor with a duplicated version of the map Inziim had provided. The difference here was the vast difference in size of Itzan territory. "These plans dictate what I have called the Great Expansion. It is the biggest expansion we have or will ever likely have." Tokotol returned his glance down towards TikTaq. "These cities are beyond simple hubs for our people to live in but are a combination of farming cities and ports to ensure that we have the food to support our ever growing population. What I must make clear is that the expansion will continue up the western region of South Khansig. Once we reach the sea to the north and the marsh to the right, we must stop. The Kingdom of Tartarus is the other side of the marsh and the terrain will make a natural divide for our nations. With this land claimed, we will be able to produce more than enough food for ourselves. In fact, I hope that our surplus can act as a way to show people that we have no ill intention towards anyone else. We can offer to support these other nations with our vast farmlands and hopefully prepare ourselves for whatever darkness stirs."<br>
<br>
TikTaq took the map in hand, his eyes opening wide at the sheer scale of the expansion. He motioned to speak, to share his opinion but quickly stopped himself. He simply bowed in recognition of his duties and smiled at his friend. Inside he knew the work would be hard and would push the limits of his people but the pay off would help them in the long term. Initial doubt was replaced with pure bewonderment.<br>
<br>
<b>Meanwhile...At the Orc city...</b><br>
<br>
As the Orc city came into view the diplomat Hoken smiled, the first foreign city he had the fortune to see. It was wildly different from the Itzan architecture and had a strong, sturdy wall around it. As he and his party approached he ordered the salamander handlers to dismount and rest, leaving him and the Aloiss diplomat to approach the gate alone. The surrounding around was scattered with various battlefield debris, making it clear that some time ago there was some level of conflict.<br>
<br>
Reaching the gate Hoken smiled wide and let out a loud call. "Hello there! Greetings to you! My name is Hoken and this is Sodia Earth. We have travelled from the nations of Itza and Aloiss and seek an audience with your leader to guess the possibility of trade or even diplomatic terms.<br>
<br>
<b>Meanwhile...At the wall of Attolia...</b><br>
<br>
The journey had been long but soon enough the small Kobold emissary was stood before a large wall with his unit of salamander handlers and the Aloiss diplomat. The salamander handlers had all dismounted and began to allow their salamanders to graze freely. They looked more explorers than warriors. With his typically high pitched kobold voice, the emissary known as Ack-Tun called out.<br>
<br>
"Hello! My name is Ack-Tun and and this is Winna Cold, we have travelled here on behalf of the nations of Itza and Aloiss. We have come a great distance from the south west and are looking to talk about the possibility of trade or even diplomacy."<br>
<br>
Ack scanned the top of the wall with his eyes as best he could, unsure if anyone was even atop the ramparts. Ack and Winna waited patiently.<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445011" data-tab-container-id="tabContainer_1736445002" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445012" data-tab-container-id="tabContainer_1736445002" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445013" data-tab-container-id="tabContainer_1736445002" href="javascript:">Current Status</a></li></ul>
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<span style="color: #fc3"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #fc3"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445012" style="display: none;"><br>
<br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>73</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Build Structures <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Mass Refineries: Refineries have been built in every city to better cope with trade demands. Refinery coin bonus is now multiplied by the number of settlements, martial bonuses unaffected.<br>
<span style="color: #fc3">•</span> Sewer System: To help improve the removal of biological waste, a sewer system has been developed. +1 health and +1 reduction to flood risk..<br>
<span style="color: #fc3">•</span> Interconnected Cities [Turn 6 of 7]</i></span><br>
<br>
[1 Action]<br>
<br>
<span style="color: #fc3">⦿</span> Build Structure <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Gate of the Star: After receiving the blue prints from Inziim, the Nation has built what it has dubbed the Gate of the Star in it's capital city, allowing one way teleportation up to 10 squares away.<br>
<span style="color: #fc3">•</span> Theatre: The place where all musical performances and story sessions take place. The majority of Itzan art is also placed here. +1 happiness per building in cities.<br>
<span style="color: #fc3">•</span> Wrestling Pits: Where the arena is for combat with weapons, the wrestling pits are more about the unarmed talent of Itza's finest warriors. Less bloody but by no means less violent, it is one of the most popular spectator sports in Itza. +1 happiness and 5% chance to spawn leader.</i></span><br>
[1 Action]<br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> 2 units of Salamander Handlers leave the fort near Aloiss with two Itzan and two Aloiss diplomats in tow. They head north east 3 squares.<br>
<span style="color: #fc3">•</span> All units near the Itzan capital group together and move to the disturbance in the jungle.</i></span><br>
[1 Action]<br>
<br>
<span style="color: #fc3">⦿</span> Movement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> 2 units of Salamander Handlers split up. One heads north to the wall of Attolia with one Itzan and one Aloiss diplomat. The remaining unit and diplomats heads east to the Orc settlement.</i></span><br>
[1 Action]<br>
<br>
<span style="color: #fc3"><b>Builders Guild:</b><br>
<br>
⦿</span> Pylon Project <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i></span><br>
[Turn 2 of 10 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Racing Arena <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Another spectator sport, involving the racing of archraptors. Crowds gather to watch the beasts race each other. +1 happiness.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3"><b>Settlement Wagons:</b><br>
<br>
⦿</span> The Great Expansion <span style="color: #fc3">|</span> <span style="color: #ccc"><i>All expansions made by the Nation until this point have paled in comparison. A rapid deployment of settlement caravans takes place to claim swathes of land. The intention of the lands are for sustenance with most of the new settlements prioritising farming and fishing.<br>
<br>
P = Port City and F = Farming City.</i></span><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="expansion.png" data-src="/proxy.php?image=https%3A%2F%2Fi.ibb.co%2Fb6CK0cy%2Fexpansion.png&amp;hash=7d73f56306c5c5ac5523585184b69479" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div><br>
[44 coin]<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Awakening: Magical Lore <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to magic units) and Defence (all units).</i></span><br>
[Turn 3 of 3 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Cultural Leaders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The rapid development of Itzan culture sets it apart from many other nations. Double happiness.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Friendly Aura <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Itzan look dangerous but upon meeting them it is clear they are far more friendly than there appearance would imply. Bonus to diplomacy with NPCs.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Itzan Cohorts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Units set up in each city to protect the populace from and potential dangers. +2 order and +1 defence.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Water Pump <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A manual contraption used to pump water through a variety of hoses. +1 reduction in settlement fire chance.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Fire Prevention Cohorts <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Each city has its own cohorts to help prevent and stop fires. Created given the current project to plant vast woodlands. +2 reduction in settlement fire chance. </i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Tiered Farming <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Improved process for farming to allow better utilisation of space. +1 coin from non port settlements and +2 from farming settlements.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Waste Collectors <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Food waste and such is collected from homes to avoid build up. Reducing the risk of disease and improving the appearance of all cities. +1 health and +1 happiness.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Architects <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Vast experience has resulted in people being able to efficiently design structurally sound buildings with minimal resources. -1 building cost and -1 turn count.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Clinic Improvements <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The quality of Itzan clinics has improved improved the health bonus from +1 to +2.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Fishery Improvements <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Port cities fisheries are improved. +1 coin for each port city.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Skilled Blacksmiths <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Persistent work in the refinery has seen an increase in the skillsets of the blacksmiths. +1 to all current refinery bonuses.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> More Efficient Large Birthing Pools <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The efficiency of the large birthing pools is increased from +1 to +2 population generated for each city.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Embassies <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Allows embassies to be built in Itzan territory to improve relations and diplomatic ties with other nations.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Basic Instruments <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Basic instruments have been discovered in Itza, allowing for the creation of basic music. +1 happiness.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Paints <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Itza has developed paint which has been used by some members of its society to create basic works of art. +1 happiness.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Storytellers <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Weekly some of the older, more charismatic Itzan sit in front of their people and tell fictional tales. +1 happiness.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Itzan Language <span style="color: #fc3">|</span> <span style="color: #ccc"><i>While the majority of Itza have the capability to speak the common tongue, while in their borders and not in the company of not Itzan they will speak in their native language. Consisting of many different glyphs which are used to make up their words, the complexity of the language is far beyond that of the common tongue. +3 order.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Virology <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With so many types of poison available from all the flora and fauna in Itzan territory, the Itzan have found uses for them medcinally, such as anaesthetics. +2 health. </i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Scar Veterans <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Scar Veterans are the stongest, more fearsome fighters in Itza. Winners of multiple arena contests and battles, these Itzan have a skill for battle both in terms of their capability to fight but also battlefield intelligence. They are the leaders of their units and command respect. 15% chance to survive killing blows.</i></span><br>
[1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Mass Reforestation <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i></span><br>
[Turn 2 of 30 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Evolution:</b><br>
<br>
⦿</span> Amphibious Saurian <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Saurian are as comfortable underwater as they are on land. Can now move over water tiles.</i></span><br>
<br>
<span style="color: #fc3"><b>Diplomacy:</b><br>
<br>
⦿</span> Orcs <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Travelling with a Aloiss diplomat to a large settlement of creatures known as Orcs.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Attolia <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With an Aloiss diplomat in tow, an Itzan diplomat has arrived at the wall of Attolia. </i></span><br>
<br>
<span style="color: #fc3"><b>Magical Forest:</b><br>
<br>
⦿</span> Grow New Forest <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Begins to grow a rainforest on the mainland settlement square</i></span><br>
[Turn 6 of 6]<br>
<br>
<span style="color: #fc3"><b>Unit Upgrades:</b><br>
<br>
⦿</span> None <span style="color: #fc3">|</span> <span style="color: #ccc"><i>None</i></span><br>
<br>
<span style="color: #fc3"><b>Races of Itza:</b><br>
<br>
<span style="color: #ccc"><i>No new additions.</i></span><br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
⦿</span> x2 Salamander Handler Units <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Built in the capital city to help explore the disturbances.</i></span><br>
[6 Coin]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Explore Strange Crevice <span style="color: #fc3">|</span> <span style="color: #ccc"><i>As with previous mysterious instances, the kobold summon a Kroakun from the nearest city. The kroakun attempts to open the door utilising its vast array of magic.</i></span><br>
<br>
<span style="color: #fc3">⦿</span> Investigate <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Investigate the deep jungle to try to understand what is causing agitation amongst the wildlife utilising all available units near the capital.</i></span><br>
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After an especially colorful night to send off their warrior, the caravans had resumed to a slow, quiet pace. The weather was calm enough for them to get to destiny faster than anticipated, and stopping on the Unity's cities had become a welcome delight. Some were considering staying in them, but the sting of curiosity and wanderlust that came with their kind stopped them from doing it. The market was flourishing, slowly growing as it picked up trends and designs from the places it left behind. They were steadily becoming more and more of an actual tribe than the remnants of a shipwreck, and most of them agreed it was a relief to have come this far nearly unscathed.<br>
<br>
'Most', a group Klothe wasn't a part of. The peace and quiet were eating him alive.<br>
<br>
Well, to be fair, it was the lack of chaos that was getting to his nerves. After months of fleeing, fighting, lying and making their way as they could on hostile nations, this new wave of calmness seemed <i>wrong</i>, somewhat, to him more than anyone, and he had grown restless as the weeks went by. Not having someone with who to chatter about the pettiest things possible was also a factor on it, and it might have been a mix of all of these plus worrying that ended up with the Rai asking a nearby music shop to lend him a guitar to play on the plaza. The first notes were hurried and messy, but he could get a good pace in after a short while. It had been ages since he didn't play. A couple of Haras marking the rhythm was enough to get a small group dancing to the music, and they keep on it until dawn.<br>
<br>
It wasn't a party under the stars, or in the middle of nowhere in the ocean, or the chaos of scampering out of a place, but for now, dancing and singing had to be enough chaos for the group.<br>
<br>
<b>Current Numbers:</b><br>
8 coins, 18 pop, 4 Senaa Fighters, 4 Vanh Scouts, 4 Undead Warriors (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<b>Actions:</b><br>
1) Move one square grid to the north. (2 turns)<br>
2) Build a mobile stage (-1 coin)<br>
3) Train Conscripts. (Vahn Scouts, 2/turn, -1 coin)</div>
				
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					<div class="bbWrapper">Turn 18, Month 7 Year 3000 B.C. (Bronze Age)<br>
<br>
The winters have begun to fully subside as the weather starts to warm up slightly. Soon enough, the white snow will give way to the wonderful color of the trees and the flowers. The tournament is under full swing now and all the participants will at least be getting some measure of gain for their country of origin. Inziim was completing his own preparations to get ready for the future if things went south as they had many times before in the past. But he has high hopes that things will proceed smoothly this time with these nations and their leaders.<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
2 Coin, 24 Population, 16 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/637202/" target="_blank">View attachment 637202</a><br>
<br>
An Earth Elemental and Water Elemental gain the ability to become a Leader Unit.<br>
Mother Nature is created as the dominant religion of The Aloiss<br>
Research is under way for Elemental Body, Elemental Damage, Shape shifting Guidance and Fading Presence Art. (1 turn remaining)<br>
Construction Guidance | Increase the speed of structure building by having a proper guide for it. [-1 turn for construction actions to a minimum of 1]<br>
Material Guidance | Improve the efficiency of material gathering by having a proper guide for it. [-1 coin for construction actions to a minimum of 1]<br>
<br>
The Aloiss Forest trees grow to an immense height. (+2 Defense)<br>
(Construction underway)<br>
(Restoration of Ancient Site | Waterproof the Underwater Ruin and restore as much as possible | (-15 Coins) [1/2]<br>
Command Center | Allow for movement of 3 separate armies at a turn [1/2]<br>
Cultivation Wagon in Aloiss Reef | (-2 Coins) [1/2] [+2 Population/Turn]<br>
Enlightenment Wagon in Aloiss Reef | (-2 Coins) [1/2] [+1 Population/Turn])<br>
<br>
Ragna trains some elementals in the mountain to defend the efforts to grow there.<br>
The Elemental Trio return to the underwater ruins while it is being reapired and discover a strange small boxed machine with a glowing light( Diplomacy)<br>
<br>
------------------------<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
6 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/637204/" target="_blank">View attachment 637204</a><br>
<br>
2 new market places have been constructed(+2 coin and the ability to form land trade)<br>
The Capital has begun upgrading (2 turns remaining)<br>
Khaleeda and her entourage of undead warrior escorts have entered the forests of Raere and found the Capital city. (Diplomacy)<br>
<br>
While the King is away at the tournament, a figure in a black cloak emerges from the deep desert after a large desert storm and approaches the Capital City, waiting at the gates.<br>
<br>
-------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
<br>
80 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 5 Iron Knights, 3 Sharp Shooters<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-18-2-png.637268/" target="_blank"><img src="https://www.rpnation.com/data/attachments/574/574228-9eccb7de2aba46347ff7941039aa22b9.jpg" class="bbImage " style="" alt="Khanzhig TURN 18.2.png" title="Khanzhig TURN 18.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
Construction Guild constructed at the capital. (Automate Construction)<br>
Agricultural zone prepared at the Capital city. (+1 coin)<br>
3 Iron Knights Trained<br>
3 Sharp Shooters trained<br>
<br>
Research gained:<br>
<ul>
<li data-xf-list-type="ul">Herbal Medicine (First Medicine)- (+2 Health)</li>
<li data-xf-list-type="ul">Organization-( -1 Coin for construction)<ul>
<li data-xf-list-type="ul">Engineering Upgrade (for Super-projects)</li>
</ul></li>
<li data-xf-list-type="ul">Efficiency-(-Cities and upgrades decreased by 2 turn to a minimum of 0)<ul>
<li data-xf-list-type="ul">Construction speed</li>
</ul></li>
<li data-xf-list-type="ul">Improved Forging- (+1 Melee Attack/Defense)<ul>
<li data-xf-list-type="ul">Better Martial</li>
</ul></li>
<li data-xf-list-type="ul">Magical generation-(+1 Magical Attack/Defense)<ul>
<li data-xf-list-type="ul">Improved Magical</li>
</ul></li>
<li data-xf-list-type="ul">Shot-Tracking-(+1 range on ranged attacks)<ul>
<li data-xf-list-type="ul">Improved Ranged</li>
</ul></li>
<li data-xf-list-type="ul"><b>Disruption Obelisk-(Requires being built in each city, places an anti teleportation magic field within the city limits)</b><ul>
<li data-xf-list-type="ul"><b>Anti-Portal Magitek</b></li>
</ul></li>
<li data-xf-list-type="ul"><b>Study Fallen Star- (Unearthed new metal refining techniques for improved use in structures and boats)</b></li>
</ul><b>-------------------------------------</b><br>
<br>
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<br>
<br>
281 coin, 389 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x17 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-18-3-png.637287/" target="_blank"><img src="https://www.rpnation.com/data/attachments/574/574247-13bbe67d83f0858f44a78f2fca832b08.jpg" class="bbImage " style="" alt="Khanzhig TURN 18.3.png" title="Khanzhig TURN 18.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
Build Structures:<br>
<i>• Mass Refineries: Refineries have been built in every city to better cope with trade demands. Refinery coin bonus is now multiplied by the number of settlements, martial bonuses unaffected.<br>
• Sewer System: To help improve the removal of biological waste, a sewer system has been developed. +1 health and +1 reduction to flood risk..<br>
• Interconnected Cities [Turn 6 of 7]<br>
• Gate of the Star: After receiving the blue prints from Inziim, the Nation has built what it has dubbed the Gate of the Star in it's capital city, allowing one way teleportation up to 10 squares away.<br>
• Theatre: The place where all musical performances and story sessions take place. The majority of Itzan art is also placed here. +1 happiness per building in cities.<br>
• Wrestling Pits: Where the arena is for combat with weapons, the wrestling pits are more about the unarmed talent of Itza's finest warriors. Less bloody but by no means less violent, it is one of the most popular spectator sports in Itza. +1 happiness and 5% chance to spawn leader.</i><br>
<br>
<b>Builders Guild:</b><br>
<br>
⦿ Pylon Project | <i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i><br>
[Turn 2 of 10 | 1 Coin]<br>
Racing Arena | <i>Another spectator sport, involving the racing of archraptors. Crowds gather to watch the beasts race each other. +1 happiness.</i><br>
<br>
<b>Enlightenment of Itza:</b><br>
<br>
Awakening: Magical Lore | <i>The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to magic units) and Defence (all units).</i><br>
Cultural Leaders | <i>The rapid development of Itzan culture sets it apart from many other nations. Double happiness.</i><br>
Friendly Aura | <i>Itzan look dangerous but upon meeting them it is clear they are far more friendly than there appearance would imply. Bonus to diplomacy with NPCs.</i><br>
Itzan Cohorts | <i>Units set up in each city to protect the populace from and potential dangers. +2 order and +1 defence.</i><br>
Water Pump | <i>A manual contraption used to pump water through a variety of hoses. +1 reduction in settlement fire chance.</i><br>
Fire Prevention Cohorts | <i>Each city has its own cohorts to help prevent and stop fires. Created given the current project to plant vast woodlands. +2 reduction in settlement fire chance. </i><br>
Tiered Farming | <i>Improved process for farming to allow better utilisation of space. +1 coin from non port settlements and +2 from farming settlements.</i><br>
Waste Collectors | <i>Food waste and such is collected from homes to avoid build up. Reducing the risk of disease and improving the appearance of all cities. +1 health and +1 happiness.</i><br>
Architects | <i>Vast experience has resulted in people being able to efficiently design structurally sound buildings with minimal resources. -1 building cost and -1 turn count.</i><br>
Clinic Improvements | <i>The quality of Itzan clinics has improved improved the health bonus from +1 to +2.</i><br>
Fishery Improvements | <i>Port cities fisheries are improved. +1 coin for each port city.</i><br>
Skilled Blacksmiths | <i>Persistent work in the refinery has seen an increase in the skillsets of the blacksmiths. +1 to all current refinery bonuses.</i><br>
More Efficient Large Birthing Pools | <i>The efficiency of the large birthing pools is increased from +1 to +2 population generated for each city.</i><br>
Embassies | <i>Allows embassies to be built in Itzan territory to improve relations and diplomatic ties with other nations.</i><br>
Basic Instruments | <i>Basic instruments have been discovered in Itza, allowing for the creation of basic music. +1 happiness.</i><br>
Paints | <i>Itza has developed paint which has been used by some members of its society to create basic works of art. +1 happiness.</i><br>
Storytellers | <i>Weekly some of the older, more charismatic Itzan sit in front of their people and tell fictional tales. +1 happiness.</i><br>
Itzan Language | <i>While the majority of Itza have the capability to speak the common tongue, while in their borders and not in the company of not Itzan they will speak in their native language. Consisting of many different glyphs which are used to make up their words, the complexity of the language is far beyond that of the common tongue. +3 order.</i><br>
Virology | <i>With so many types of poison available from all the flora and fauna in Itzan territory, the Itzan have found uses for them medcinally, such as anaesthetics. +2 health. </i><br>
Scar Veterans | <i>Scar Veterans are the stongest, more fearsome fighters in Itza. Winners of multiple arena contests and battles, these Itzan have a skill for battle both in terms of their capability to fight but also battlefield intelligence. They are the leaders of their units and command respect. 15% chance to survive killing blows.</i><br>
Mass Reforestation | <i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i><br>
[Turn 2 of 30 | 1 Coin]<br>
<b>Evolution:</b><br>
Amphibious Saurian | <i>Saurian are as comfortable underwater as they are on land. Can now move over water tiles.</i><br>
<b>Diplomacy:</b><br>
Orcs | <i>Travelling with a Aloiss diplomat to a large settlement of creatures known as Orcs.</i><br>
Arriving at the heavily armed gates, the guards question the diplomats and they are then escorted through the large city, seeing the grand sites, coming to a stop at a mansion of sorts where they are currently informed that the Chief is with audience but they will be allowed in shortly as part of the discussion. (Diplomacy)<br>
Attolia | <i>With an Aloiss diplomat in tow, an Itzan diplomat has arrived at the wall of Attolia.  </i><br>
Arriving at large wall that separates The Khanzig Connection from Northern and Southern Khanzig, they are greeted by a guard. (Diplomacy)<br>
<b>Magical Forest:</b><br>
Grow New Forest | <i>Begins to grow a rainforest on the mainland settlement square</i><br>
The mainland settlement square now has a vast jungle growth, the same kind as the main jungle in the land of Itza itself.<br>
<b>Carnivore Birthing Pools:</b><br>
<br>
x2 Salamander Handler Units | <i>Built in the capital city to help explore the disturbances.</i><br>
<br>
<b>Free Actions:</b><br>
<br>
Explore Strange Crevice | <i>As with previous mysterious instances, the kobold summon a Kroakun from the nearest city. The kroakun attempts to open the door utilising its vast array of magic.</i><br>
The Kroakun uses its vast magic and eventually the symbols begin to glow a bright brilliant blue hue. A humming sound can be heard as the door opens and a large rolling cloud of mist move out from underneath the door. On the other side is a metallic hallway with flickering lightsources. (Exploration in Diplomacy channel)<br>
Investigate | <i>Investigate the deep jungle to try to understand what is causing agitation amongst the wildlife utilising all available units near the capital</i><br>
<br>
Upon delving deeper and deeper into the jungle, it appears to be getting darker with less normal jungles sounds. The occasional hooting and hollering followed by shrieks of an animal and the roars of the larger creatures on the hunt. The large group of investigators come across a dead raptor, claw marks across its throat, but out from the wound seems to be an oozing dark purple viscous liquid instead of blood. (Investigation continues in Diplomacy.)<br>
<br>
<br>
--------------------------<br>
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		<img src="https://www.rpnation.com/attachments/ca-png.633223/" data-url="https://www.rpnation.com/attachments/ca-png.633223/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
	</div>   <br>
<br>
11 coins, 18 pop, 4 Senaa Fighters, 6 Vanh Scouts, 5Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-18-4-png.637571/" target="_blank"><img src="https://www.rpnation.com/data/attachments/574/574531-6eefaf54292682b88401b4265bf7d4bd.jpg" class="bbImage " style="" alt="Khanzhig TURN 18.4.png" title="Khanzhig TURN 18.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
Mobile stage constructed(+1 coin,+1 happiness)<br>
2 more scouts trained<br>
<br>
To the North off the beaten trail is a small village that seems to be a training ground of some kind. To the West lies the continued path through the forest.<br>
Even though the cold has been subsiding, there seems to be an ominous feeling in the air as though something dangerous is going to be happening in the coming months.<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>   <br>
<br>
<br>
57 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners<br>
<br>
Capital city upgraded to Level 4<br>
<br>
<br>
-------------------------<br>
Arrissa<br>
42 Coin, Population 55 (Current Max population), 5 Conscripts, 1 Wood Golem<br>
<br>
--------------------------<br>
<br>
Aeldaris Dominion<br>
56 Coin, 20 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin<br>
<br>
Capital has been upgraded to level 4<br>
<br>
---------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="12ec3e5a4dc93a5005dec60a679fc59e.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190924%2F12ec3e5a4dc93a5005dec60a679fc59e.png&amp;hash=e5b6c21350050331c08b0b250a3c99ab" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>   <br>
<br>
<br>
46 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships<br>
Capital city upgraded to level 4<br>
<br>
----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="chpm.png" data-src="https://www.rpnation.com/attachments/chpm-png.628020/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/chpm-png.628020/" data-url="https://www.rpnation.com/attachments/chpm-png.628020/" class="bbImage" data-zoom-target="1" style="" alt="chpm.png" title="chpm.png" width="" height="" loading="lazy">
	</div>   <br>
<br>
36 Coin, Population 40(Current Max population), 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers, 1 Wasp Guard, 1 Wasp Soldier, 1 Scorpian-taur Charger<br>
<br>
Capital City upgraded to level 4<br>
<br>
-------------------------<br>
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	</div>   <br>
10 Coin, 30 Population(Current Max Population reached),<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
Crystal Fortification completed(+2 defense)<br>
Crystal Sun Tower completed(+2 Boat speed)<br>
Thunder Spire completed(+1 defense)<br>
<br>
----------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
110 Coin, 306 Population , 11 Light Infantry, 11 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 3 Elf Archer, 5 Diplomats, 5 Auxiliary Elves<br>
<br>
Next Age research at 4/5<br>
Troops Trained<br>
2 Military Cities constructed<br>
Port City constructed<br>
Metal Ship continued repairs(Turn 3/5)<br>
The Light Infantry and the Diplomats explore the city after teleporting and find a large group of soldiers from another kingdom doing the same while acquiring some new found wealth for themselves. (Diplomacy with The Unity)<br>
The Diplomat continues diplomacy at the Orc encampment. (Diplomacy continues)<br>
A single missionary that had embarked on the journey to the southwest collapsed at the Great Wall of Attolia with his tongue cut out. (Diplomacy open)<br>
Two Diplomats from The Nation of Itzan and the Nomads of Aloiss along with an escort of soldiers arrive at The Great Wall of Attolia (Diplomacy Open)<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-18-6-png.637589/" target="_blank"><img src="https://www.rpnation.com/data/attachments/574/574549-a47ec3d5b5e714c1d2f2493d64f1555c.jpg" class="bbImage " style="" alt="Khanzhig TURN 18.6.png" title="Khanzhig TURN 18.6.png" width="100" height="100" loading="lazy"></a></div>
				
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					<div class="bbWrapper">Outside the Mage’s School, Akata, Arrisia<br>
<br>
James stood smiling at the group of young mages most of whom were finishing their training. One young man stood out, his dark blue skin and black hair drew the eye to him but his stature was small and unintimidating. James watched his eyes narrowed and picked apart the boys magic. It was technical and cold, every motion calculated. James admired the technique, it was nearly as good as his own. As the boy continued the cool air of the early spring chilled ever so slightly and a thin layer of ice formed around his hands before extending into the air the crystals merging together inch by inch. First a handle, then a hilt, and eventually a blade extended across his chest coming to a point just past his shoulder.<br>
<br>
James’ mind exploded at the sight he was seeing. Even he couldn’t summon a weapon from magic and this weapon was unlike any he had seen. The long slender blade would be of little use on the battlefield where slashing was the most useful. James wanted to test this mage and his blade, after which he wanted to learn about him. James grabbed a bronze sword and gestured to Alex to stay back and Rita was in a group training nearby.<br>
<br>
James held the sword up and stood in front of the boy, “Where did you learn to make a blade like that?” He asked inspecting his own blade.<br>
<br>
“I didn’t sire. It’s simply the shape the ice prefers,” the boy said eyeing James suspiciously.<br>
<br>
“And how fast can you summon it?”<br>
<br>
“Immediately if I have to,” his speech was steady and calm, the boy knew who James was but was not afraid of the legendary man.<br>
<br>
“Disarm yourself boy, I would like to see what you can do myself,” the boy complied and James lowered his sword, “Begin!” he shouted lunging at the boy with the sword only for his blade to be stopped by the slender piece of ice.<br>
<br>
James quickly slid his foot between the boys leg and attempted to knock him to the ground. His foot slid over the dirt only to miss completely and the boy lunged backwards. James growled and raised his empty hand causing his own ice to propel itself nearly striking the boy. Only to see the blade of ice coming straight for his chest and stopping just short of his heart. James wasn’t sure what happened, the boy moved unexplainably quickly. He hadn’t had a chance to strike back before the boy had him. James couldn’t help but smile and lower his sword and raising his free hand admitting defeat. “What is your name boy?” he asked.<br>
<br>
“I don’t have a name sire. I’m an orphan,” he said a soft smile across his face.<br>
<br>
“Well, I suppose you need to pick one, I’m sending you to a tournament to represent Arrisia. I expect you to do great things. You will of course be compensated, should you choose to go.”<br>
<br>
“Of course sire, please call me Vrosk” the boy said allowing his sword to dissolve.<br>
<br>
Several Days Later<br>
<br>
“Alex we need to expand north more. We have plenty of money and there is plenty of land for our people. Let us claim more land.”<br>
<br>
-----------------------------------Actions---------------------------------<br>
Three Units of Conscripts are sent out to claim additional land</div>
				
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Valerie Iceveil​</div></div><div class="bbcode-side bbcode-side-right"><br>
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<div style="text-align: center">Ragna Stonesoul<br>​</div></div>"Ragnaaa!"<br>
<br>
Ragna got a headache hearing the voice. With a heavy heart, he turned around, wishing he just misheard something. Unfortunately, what greeted him was a blue-ish white owl, flying without any hint of grace to his head.<br>
<br>
Worshipping of Mother Nature was accepted surprisingly easily by the Elementals. The tenets were what the Elementals were already used to. Even Ragna had no objection. The only difference was the personification of nature and Mother Nature and even that was vague. The result of the creation of the religion was this: the huge migration of Elementals from Aloiss Forest to the mountain.<br>
<br>
With the extra people, Ragna had more time to put in the Nurture of Forest Ritual. Valerie, after being chatty and pestering him for hours, flew back to Aloiss Forest.<br></li><li class="bbTabContent" id="tab_1736445015" style="display: none;"><br>
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<div style="text-align: center">Ravus Darkfell​</div></div><div style="text-align: center"><div class="bbcode-side bbcode-side-right"><div class="bbImageWrapper  js-lbImage" title="d602b7872e94a4fcac0bcabd078f16df.jpg" data-src="/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fd6%2F02%2Fb7%2Fd602b7872e94a4fcac0bcabd078f16df.jpg&amp;hash=a7a09ef4bacfec137b54e39d1d44a634" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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Osena Dewrise</div></div>"Take care."<br>
<br>
Osena nodded. He left for Northern Khanzig, leaving Wryn to be in charge of the colony there. Ravus watched the leaving Osena. Wryn Water was already busy, replacing Osena in overseeing the ruin restoration. It was not good for Ravus to be around; his status would make Wryn nervous and turned for him for advice. <br>
<br>
Though he didn't plan to leave, he didn't plan to stay in the central area either. He remembered Osena's words regarding of Wind Elementals. There was one stuck in the middle of a lake on a small piece of land. Winter was ending. It should be time for Zeetha Wind to be free.<br></li><li class="bbTabContent" id="tab_1736445016" style="display: none;"><br>
<b>Initial Resources: </b>15 Coin, 27 Population, 16 Nature Spirits Troops, 3 Leader, 1 tier 3 Large Stone Golem<br>
<br>
1. Civilians in Aloiss Forest all move two squares West to meet Ragna.<br>
2. Osena and 8 Nature Spirits Troops move one square north and one square north-west.<br>
3. Ragna puts extra effort on Nurture of Nature for the mountain. [3/6]<br>
4. Ragna starts the modified Nurture of Nature ritual in the mountain. [4/6]<br>
<br>
<b>Research Action</b>:<br>
1. Elemental Body| Elementals are created from essence, a semi-essence race. [2/2] [+2 Magic Defense] [-2 Elemental Defense]<br>
2. Elemental Damage| Elementals are able to control the essence of the world. [2/2] [+2 Elemental Attack]<br>
3. Shapeshifting Guidance | An art of how to shapeshift quickly | [2/2] [Allow Spirit Units to change their unit type before battle]<br>
4. Fading Presence Art | Develop an art that allows Elementals to blend into nature | [2/2] [20% chance units fleeing a fight when losing a confrontation]<br>
5. Fertilizer | They should be able to use dead leaves for something... | +1 Coin, +1 Population/Turn [1/2] (-2 Coins)<br>
6. Fungiculture | In the darkest shades, mushrooms are able to strife | +1 Population/Turn [1/2] (-2 Coins)<br>
<br>
<b>Construction Action</b>:<br>
1. Restoration of Ancient Site | Waterproof the Underwater Ruin and restore as much as possible |  [2/2]<br>
2. Command Center | Allow for movement of 3 separate armies at a turn [2/2]<br>
3. Cultivation Wagon in Aloiss Reef |  [2/2] [+2 Population/Turn]<br>
4. Enlightenment Wagon in Aloiss Reef |  [2/2] [+1 Population/Turn]<br>
3. Cultivation Wagon in Aloiss Mountain| (-1 Coin) [1/1] [+2 Population/Turn]<br>
4. Enlightenment Wagon in Aloiss Mountain| (-1 Coin) [1/1] [+1 Population/Turn]<br>
<br>
<br>
<b>Combat Action</b>:<br>
⦿ Ragna trains 4 Light Golem Troops. [-2 Coins]<br>
<br>
<b>Diplomacy</b>:<br>
-<br>
<br>
<b>Explore: </b><br>
⦿ Ravus went to the land in the middle of the lake to free Zeetha Wind<br>
<br>
<b>Resources Used</b>: 8 Coin, 4 Population<br>
<b><b>Final Resources</b></b>: 7 Coin, 23 Population, 20 Nature Spirits Troops, 3 Leader, 1 tier 3 Large Stone Golem<br>
<br></li><li class="bbTabContent" id="tab_1736445017" style="display: none;"><br>
<b>Turn Totals: </b><br>
<br>
⦿ Current Coin Per Turn | <b>+13 Coin</b><br>
⦿ Current Population Per Turn | <b>+3 Population<br>
<br>
Coin:</b><br>
<br>
⦿ Standard | <i>+2 Coin</i><br>
⦿ Forest Tile | <i>+1 Coin<br>
⦿ </i>Mountain Tile |<i> <i>+1 Coin</i></i><br>
⦿ Trading Route with Itza | <i>+2 Coin</i><br>
⦿ Grain Enhancement | Hasten the growth cycle of grains produced by Elementals | <i>+1 Coin/trade route | +1 Coin</i><br>
⦿ Field | +2 Coin<br>
⦿ Greenhouse Wagon | Increase harvest variety by planting out of season plants |+1 Coin/colony | +4 Coin<br>
<br>
<b>Population:</b><br>
<br>
⦿ Cultivation Wagon| <i>+2 Population</i><br>
⦿ Enlightenment Wagon| <i>+1 Population</i><br>
<br>
<b>Combat:</b><br>
⦿ Training Regimes |<i>One free action a turn to train units<br>
⦿ Military Instructors | Allow for training 4 units instead of 2.</i><br>
⦿ Martial Art Guidance |+1 Martial Attack and Defense<br>
⦿ Magic Art Guidance | +1 Magic Attack and Defense<br>
⦿ Elemental Weapon | +1 Martial Offense<br>
<br>
<b>Construction</b>:<br>
⦿ Construction Regime | Turn Construction into Free Action<br>
⦿ Material Guidance | -1 Coin for construction action<br>
⦿ Construction Guidance | -1 turn for construction action<br>
<br>
<b>Civilisation</b>:<br>
⦿ Level 3 City<br>
⦿ Connecting Square Art |Primordial Elementals could talk to each other anytime they want.<br>
⦿ Magic Forest | 6 turns to use Nurture of Nature Ritual. Able to be used underwater<br>
<br>
<b>Leader</b>:<br>
⦿ Primordial Dark Elemental Ravus Darkfell | +1 Martial Offense-Defense, Magic Offense-Defense to all units<br>
⦿ Primordial Earth Elemental Ragna Stonesoul | On ground battle capable of neutralising ground troops for 1 turn<br>
⦿ Primordial Water Elemental Osena Dewrise | In naval battle capable of creating a tsunami to overturn ships<br>
<b>Aloiss Reef</b>:<br>
+2 Defense to Reef<br>
<br>
<b>Aloiss Forest</b>:<br>
+2 Defense to Forest<br></li></ul>
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"-and finally, the winner of the first ever food competition in this beautiful city is Corelein the Chomper, by a spectacular twelve pies more than any other contestant. You're a pride to the Unity and us, ma'am!"<br>
<br>
Klothe was sure it didn't begin as a competition, but was glad it turned out like one. If not, they would have had to run their tails off the small settlement, as people really don't appreciate happy, giddy, and uninvited big eaters. Specially if it's just one giant guest who has a seemingly endless pit as a stomach. Regardless, one of the Haras managed to make the food massacre look like a game, and paid the cook some gold before anything had the chance to escalate. In about an hour, more people joined and paid their share, and by the end of the day, everyone in the make-shift settlement finished their day considerably heavier (in the good sense, and the chef, in the best of senses; He hadn't won so much gold in a sole day in years). People don't tend to mind waste when it's an excuse to celebrate something, and Klothe was thankful for it. The small town happy, music on the streets, and food all around... <br>
<br>
Why did he still feel doom would strike soon?<br>
<br>
Maybe it was the hunch that the place was a bit too receptive to strangers randomly organising parties. Maybe it was the that they seemed to be looking for a distraction, or trying to hold on to whatever familiar feeling the tribe could provide, instead of dwelling on bad thoughts. Klothe found himself rushing to finish constructions, resupply the caravans and train conscripts, completely opposite of his usual carefree self. He hoped his gut was wrong, a fruit of anxiety, but tried to prepare for a worst case scenario anyways. Olle would have done that. Maybe a bit late, but a bit more prepared is better that not at all, right?<br>
<br>
Whatever was ticking this place and his senses off, he wasn't too excited to find out what it was, and that fact sent a chill up his spine. They could just pray and what had to happen next, would happen.<br>
<br>
<b>Current Numbers:</b><br>
11 coins, 18 pop, 4 Senaa Fighters, 6 Vanh Scouts, 5 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<b>Actions: </b><br>
1) Pay the cook (-1 coin)<br>
2) Move a square to the north (2 turns)<br>
3) Build a road (-1 coin)<br>
4) Build a wagon to safely store small animals in (-1 coin)<br>
5) Train Conscripts (2 Seena Fighters/1 turn)</div>
				
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					<div class="bbWrapper"><div style="background: #fff url(&quot;https://vignette.wikia.nocookie.net/warhammerfb/images/5/5c/Lizardmen_city.jpg/revision/latest?cb=20160713034830&quot;) no-repeat fixed 50% 100%; max-height: 800px; border: 5px solid #000000; padding-left: 0px; padding-right: 0px; padding-bottom: 0px; overflow: auto; scrollbar-color: #fc3 #555; margin:auto; background-size:cover;"><div style="background: rgba(15,15,15,0.85) no-repeat scroll 0 0; padding-left: 15px; padding-right: 15px; padding-bottom: 15px; padding-top: 15px; text-shadow: -1px -1px 0px #000000, 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000; scrollbar-color: #fc3 #555;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="Wh2_main_lzd_itza_crest.png" data-src="/proxy.php?image=https%3A%2F%2Fgamepedia.cursecdn.com%2Ftotalwarhammer_gamepedia%2Ff%2Ff2%2FWh2_main_lzd_itza_crest.png%3Fversion%3Dd70d7eb9c894de4f29c407315dc1a27b&amp;hash=abe905940e8da126cd84fab6b84d7d1b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
Things within Itza had begun to move forward very fast. The great expansion continued and with the rapid expansion of technology it felt as if the Nation was beginning to pull ahead of many of the other nations. Tokotol, as a sign of this, ordered the construction of the Great Pyramid of Itza. A true wonder, a pyramid that would dwarf most cities, in tribute to the Old Gods. <br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445004">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445018" data-tab-container-id="tabContainer_1736445004" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445019" data-tab-container-id="tabContainer_1736445004" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445020" data-tab-container-id="tabContainer_1736445004" href="javascript:">Current Status</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445018" style="display: list-item;"><br>
<span style="color: #fc3"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #fc3"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445019" style="display: none;"><br>
<br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Build Structures <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> Shipwright | Ship capacity is increased by 2. In addition War Galley's can now be produced.<br>
<span style="color: #fc3">•</span> Pyramid of Learning | The Pyramid of Learning now reduces the cost of research by 2 coin.<br>
<span style="color: #fc3">•</span> Interconnected Cities [Turn 7 of 7]</i></span><br>
[1 Action]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><i><br>
[1 Action and 6 Coin | Turn 1 of 2]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><i><br>
[1 Action and 6 Coin | Turn 1 of 2]<br>
<br>
<span style="color: #fc3">⦿</span> Age Advancement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> The Nation of Itza has begun to advance to the next age...</i></span><i><br>
[1 of 5 Turns | 5 Coin]<br>
<br>
<span style="color: #fc3"><b>Builders Guild:</b><br>
<br>
⦿</span> Pylon Project <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i></span><br>
[Turn 3 of 10 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Settlement Wagons:</b><br>
<br>
⦿</span> The Great Expansion <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The expansion continues... (locations sent direct to GM)</i></span><br>
[34 coin]<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Awakening: Advanced Magical Lore <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The mages are further pushing their knowledge of magical lore. +2 Magic Attack (to magic units) and Defence (all units).</i></span><br>
[Turn 1 of 3 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Divine Empire <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Grand Mage Tokotol is viewed as a deity in his own right and each and every member of the Itzan race will serve him to their dying breath. Double Religion.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Tiered Housing <span style="color: #fc3">|</span> <span style="color: #ccc"><i>With the increasing population levels, housing has been designed to be over multiple floors rather than single floored buildings. +1 happiness and +1 order.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Gate of the Star Improvements <span style="color: #fc3">|</span> <span style="color: #ccc"><i>After some intensive research into the functionality of the Gate of the Star, by combining some magic with the technological aspects of the structure, the range of the gate has improved by 2. </i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> One Family <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Disagreements and internal strife are not something that occur within the Itzan empire, the needs of the many outweigh the needs of the few. One family now has the same benefit to order as it does to happiness (number of settlements divided by 3).</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Cured Meat and Fish <span style="color: #fc3">|</span> <span style="color: #ccc"><i>An accidental discovery has found that meat and fish can be preserved so that it will remain edible for a longer period of time. +2 to Food.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Food Silos <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Grains, cured meats and fish are stored in large silos within each settlement. This means that the majority of food surplus can now be stored safely ready to be used if needed. Food now not only affects maximum population but is now also the value for reduction in chance of famine.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Wonder Builders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The scale that Tokotol thinks on is beyond anything anyone within Itza can truly comprehend. He has created a team comprised of some of the most intelligent and skilled architects and builders. This team will be responsible for constructing buildings and monuments that will be the envy of all who look at the Nation. Wonders can now be constructed. They take 15 turns and 150 coin to build (unmodifiable) and provide significant bonuses upon completion. Only one can be built at a time and counts as a free action.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Mass Reforestation <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i></span><br>
[Turn 3 of 30 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Wonder Construction:</b><br>
<br>
⦿</span> Great Pyramid of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A towering wonder the size of a mountain, built to honour the Old Gods.</i></span><br>
[Turn 1 of 15 | 10 Coin]<br>
<br>
<span style="color: #fc3"><b>Evolution:</b><br>
<br>
⦿</span> Salamanders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Salamanders have begun to grow webbing from their forelegs to their torso. Salamanders have the capability to swim.</i></span><br>
<br>
<span style="color: #fc3"><b>Astral Forge:</b><br>
<br>
⦿</span> Null Shield <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The bearer of the shield is immune to all magic, friendly and enemy.</i></span><br>
<br>
<span style="color: #fc3"><b>Diplomacy:</b><br>
<br>
⦿</span> Orcs <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continued diplomacy with the Orcs...</i></span><br>
<br>
<span style="color: #fc3"><b>Unit Upgrades:</b><br>
<br>
⦿</span> None <span style="color: #fc3">|</span> <span style="color: #ccc"><i>None</i></span><br>
<br>
<span style="color: #fc3"><b>Races of Itza:</b><br>
<br>
<span style="color: #ccc"><i>No new additions.</i></span><br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
⦿</span> x4 Salamander Handler Units [Tier 3] <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Built in the capital city.</i></span><br>
[6 Coin | Turn 1 of 2]<br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Explore Strange Crevice <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continued exploration.</i></span><br>
<br>
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					<div class="bbWrapper">Kingdom of Tartarus<br>
<br>
<br>
Khaleeda, North Khanzhig<br>
The Grand Explorer had been away from the deserts of home for quite some time now, but whatever despair she might have felt was drowned out by the high she was on. Being the first of her people to travel so far from home and seeing so many strange things put her on cloud nine. After having spent so much time in Raere however, she still felt as though there was more to learn, especially when it came to their sciences and magics. So she Sent word to her ship and crew to inform them of her decision.<br>
<br>
Ptolemy, Tartarus<br>
Once again the king was gone, but this time he’d taken the Chariot of Styx with him, a choice that didn’t make Ptolemy feel any better. Their king seemed to be working towards something and every decree only appeared to further this secret agenda of his. And now this new building he wished to have constructed was weighing on Ptolemy’s mind, and pockets. However, he couldn’t let the ambitions of his king distract him.<br>
<br>
As he approached the city gates where a shrouded figure stood, Ptolemy kept his guard up and his wits about him. The unknown outsider had made a few citizens anxious and with their god away, many speculated that a devil stood at their gates. “My name is Ptolemy! Advisor to the God-King of Tartarus!” His eyes remained focused on the stranger and as he tried to figure them out, he stepped a bit closer. “What brings you to our kingdom!?”<br>
<br>
Actions:<br>
1. Scout heads east using sand skiff.<br>
2, Capital continues to upgrade. ( +1 action)<br>
3. Enact new policy “Mandatory Religious Donations’</div>
				
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9962047" data-lb-caption-desc="Trektek · Oct 24, 2019 at 3:41 PM">

		

		
	


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					<div class="bbWrapper">Turn 19, Month 8 Year 3000 B.C. (Bronze Age)<br>
<br>
Spring is now in full swing as the weather has become much warmer and the flowers are in full bloom, beautifying areas that were once covered in thick snow. It is a time for renewal of life and new beginnings.<br>
<br>
All of a sudden as though teleported out from nowhere a series of ships arrived and with them, hundreds if thousands of troops and equipment from across the sea. Heavily armored figures stomp down and crunch the sand at the various beach heads where they arrived. One of them lifts the visor up from his helmet and takes a deep breath of fresh air. "Ahhh. You smell that boys? It's the smell of those about to be ground into the dirt and become another notch of victory in our belts."<br>
<br>
The other ORCS yell out in enthusiasm as they move forward with supplies, weapons and all around general danger to the continent of Khanzig. Some of them charge forward at a nearby city and before long, it is up in flames. The tides of war are among them now and in a full force swing.<br>
<br>
<b>The nations of Serenia, Ludia Maroza, and Avalon have been crushed and conquered by invading forces<br>
. The Leadership of these nations is either scattered or dead.<br>
<br>
All contestants at the tournament are unreachable at this time for reasons unknown.</b><br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-1-png.639738/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576698-afe4b5fd63219193d1ddbd043ad6b5ff.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.1.png" title="Khanzhig Turn 19.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
	</div><br>
<br>
<br>
19 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 8 Iron Knights, 3 Sharp Shooters<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-2-png.639743/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576703-0bbb6a0877f4dc7385a46cd789361b53.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.2.png" title="Khanzhig Turn 19.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Great Wall of the Unity has been constructed to protect the inner workings of their burgeoning empire.<br>
Full territory capture and city construction of inside the wall. (40 coins and 4 turns remaining).<br>
Obelisks built in all current cities.<br>
<br>
Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.<br>
<br>
------------------------------<br>
<br>
Arrissa<br>
50 Coin, Population 55 (Current Max population), 5 Conscripts, 1 Wood Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-1-png.639738/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576698-afe4b5fd63219193d1ddbd043ad6b5ff.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.1.png" title="Khanzhig Turn 19.1.png" width="100" height="100" loading="lazy"></a><br>
<br>
The three troops have claimed land to the North East. It looks as though there is a forest further to the North.<br>
<br>
Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.<br>
<br>
----------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="nomad-of-aloiss-jpg.622546" data-src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" data-url="https://www.rpnation.com/attachments/nomad-of-aloiss-jpg.622546/" class="bbImage" data-zoom-target="1" style="" alt="nomad-of-aloiss-jpg.622546" title="" width="" height="" loading="lazy">
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<br>
7 Coin, 23 Population, 20 Nature Spirits Troops, 3 Leader, 1 tier 3 Large Stone Golem<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-2-png.639743/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576703-0bbb6a0877f4dc7385a46cd789361b53.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.2.png" title="Khanzhig Turn 19.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The civilian spirits journey into the mountains to Ragna.<br>
Ragna continues to use nuture nature to reinvigorate the mountain. (4/6 turns)<br>
<br>
Research Completed:<br>
Elemental Body- Elementals are created from essence, a semi-essence race. [+2 Magic Defense] [-2 Elemental Defense]<br>
Elemental Damage-Elementals are able to control the essence of the world. [+2 Elemental Attack]<br>
Shapeshifting Guidance- An art of how to shapeshift quickly [Allow Spirit Units to change their unit type before battle]<br>
Fading Presence Art- Develop an art that allows Elementals to blend into nature [20% chance units fleeing a fight when losing a confrontation]<br>
<br>
Construction:<br>
Restoration of Ancient Site (The Underwater Ruin has been waterproofed and power has somehow come back online to the facility. In fact small machines seem to be moving around and aiding in the remaining efforts.<br>
Command Center (Allow for movement of 3 separate armies at a turn)<br>
Cultivation Wagon in Aloiss Reef [+2 Population/Turn]<br>
Enlightenment Wagon in Aloiss Reef [+1 Population/Turn]<br>
Cultivation Wagon in Aloiss Mountain[+2 Population/Turn]<br>
Enlightenment Wagon in Aloiss Mountain [+1 Population/Turn]<br>
<br>
Ravus sees Zeetha Wind waiting on the small island. (Diplomacy open)<br>
<br>
Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.<br>
<br>
------------------------------<br>
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<br>
13 coins, 18 pop, 6 Senaa Fighters, 6 Vanh Scouts, 6Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-3-png.639980/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576940-414c9f82c41d5f7ad7afdcb7819ff19a.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.3.png" title="Khanzhig Turn 19.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
Cook was paid(+1 goodwill with the people of the Unity)<br>
An animal storage wagon is constructed. (+2 food supply)<br>
2 more Senaa Fighters have been trained in preparation.<br>
<br>
Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.<br>
<br>
---------------------------------------------<br>
<br>
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	</div><br>
<br>
644 coin, 650 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x13 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-4-png.639981/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576941-0afd3e518503bb8172a94e357b833a3b.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.4.png" title="Khanzhig Turn 19.4.png" width="100" height="100" loading="lazy"></a><br>
<br>
<br>
⦿ Build Structures | <i>:<br>
<br>
• Shipwright | Ship capacity is increased by 2. In addition War Galley's can now be produced.<br>
• Pyramid of Learning | The Pyramid of Learning now reduces the cost of research by 2 coin.<br>
• Interconnected Cities [Turn 7 of 7]</i><br>
[1 Action]<br>
<br>
⦿ Recruitment | <i>:<br>
<br>
• ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.<br>
[1 Action and 6 Coin | Turn 1 of 2]<br>
⦿ Recruitment | <i>:<br>
• ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.<br>
[1 Action and 6 Coin | Turn 1 of 2]<br>
<br>
⦿ Age Advancement | <i>:<br>
<br>
• The Nation of Itza has begun to advance to the next age...<br>
[1 of 5 Turns | 5 Coin]<br>
<br>
<b>Builders Guild:</b><br>
⦿ Pylon Project | <i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i><br>
[Turn 3 of 10 | 1 Coin]<br>
<b>Settlement Wagons:</b><br>
⦿ The Great Expansion | <i>The expansion continues... (locations sent direct to GM)</i><br>
[34 coin]<br>
<b>Enlightenment of Itza:</b><br>
⦿ Awakening: Advanced Magical Lore | <i>The mages are further pushing their knowledge of magical lore. +2 Magic Attack (to magic units) and Defence (all units).</i><br>
[Turn 1 of 3 | 1 Coin]<br>
⦿ Divine Empire | <i>Grand Mage Tokotol is viewed as a deity in his own right and each and every member of the Itzan race will serve him to their dying breath. Double Religion.</i><br>
[0 Coin]<br>
⦿ Tiered Housing | <i>With the increasing population levels, housing has been designed to be over multiple floors rather than single floored buildings. +1 happiness and +1 order.</i><br>
[0 Coin]<br>
⦿ Gate of the Star Improvements | <i>After some intensive research into the functionality of the Gate of the Star, by combining some magic with the technological aspects of the structure, the range of the gate has improved by 2. </i><br>
[0 Coin]<br>
⦿ One Family | <i>Disagreements and internal strife are not something that occur within the Itzan empire, the needs of the many outweigh the needs of the few. One family now has the same benefit to order as it does to happiness (number of settlements divided by 3).</i><br>
[0 Coin]<br>
⦿ Cured Meat and Fish | <i>An accidental discovery has found that meat and fish can be preserved so that it will remain edible for a longer period of time. +2 to Food.</i><br>
[0 Coin]<br>
⦿ Food Silos | <i>Grains, cured meats and fish are stored in large silos within each settlement. This means that the majority of food surplus can now be stored safely ready to be used if needed. Food now not only affects maximum population but is now also the value for reduction in chance of famine.</i><br>
[0 Coin]<br>
⦿ Wonder Builders | <i>The scale that Tokotol thinks on is beyond anything anyone within Itza can truly comprehend. He has created a team comprised of some of the most intelligent and skilled architects and builders. This team will be responsible for constructing buildings and monuments that will be the envy of all who look at the Nation. Wonders can now be constructed. They take 15 turns and 150 coin to build (unmodifiable) and provide significant bonuses upon completion. Only one can be built at a time and counts as a free action.</i><br>
[0 Coin]<br>
⦿ Mass Reforestation | <i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i><br>
[Turn 3 of 30 | 1 Coin]<br>
<b>Wonder Construction:</b><br>
⦿ Great Pyramid of Itza | <i>A towering wonder the size of a mountain, built to honour the Old Gods.</i><br>
[Turn 1 of 15 | 10 Coin]<br>
<b>Evolution:</b><br>
⦿ Salamanders | <i>Salamanders have begun to grow webbing from their forelegs to their torso. Salamanders have the capability to swim.</i><br>
<b>Astral Forge:</b><br>
⦿ Null Shield | <i>The bearer of the shield is immune to all magic, friendly and enemy.</i><br>
<b>Carnivore Birthing Pools:</b><br>
<br>
⦿ x4 Salamander Handler Units [Tier 3] | <i>Built in the capital city.</i><br>
[6 Coin | Turn 1 of 2]</i></i></i><br>
<br>
<br>
Some areas of the Empire are suffering from dangerous toxins and poisons that are infecting the ground, plant and animal life. The orcs that were killed in the jungle apparently already had the poison in their blood and their corpses managed to affect further locations other than those that they had infected. On the mainland there were further teams of these suicide orcs to contaminate the empire. (-5 Health, -14 Population, -4 Morale)<br>
<br>
Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.<br>
<br>
-----------------------------------<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
180 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB<br>
<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-5-png.639982/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576942-8212af2925e9f08bce4890d5b0db79bc.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.5.png" title="Khanzhig Turn 19.5.png" width="100" height="100" loading="lazy"></a><br>
The Capital continues to undergo upgrades. (1 turn remaining)<br>
New Policy Mandatory Religious Donations( Variable coin increase 2 per pop x city coin +mystery factor)<br>
A scout group with warriors takes the sand skiff to the east.<br>
<br>
----------------------------<br>
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<br>
<br>
58 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners<br>
<br>
-------------------------<br>
Aeldaris Dominion<br>
56 Coin, 20 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin<br>
<br>
Capital upgraded to level 5<br>
<br>
-----------------<br>
<br>
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<br>
<br>
46 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships<br>
<br>
Capital upgraded to Level 5<br>
<br>
---------------------<br>
<br>
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<br>
36 Coin, Population 40(Current Max population), 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers, 1 Wasp Guard, 1 Wasp Soldier, 1 Scorpian-taur Charger<br>
<br>
Capital City upgraded to level 5<br>
<br>
--------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1570559758465.png" data-src="https://www.rpnation.com/attachments/1570559758465-png.634593/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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	</div>        <br>
14 Coin, 30 Population(Current Max Population reached),<br>
Earth Shaker : x 1<br>
Flint Fighters : x 5<br>
Water Watcher: x2<br>
Junkship:x1<br>
<br>
----------------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
110 Coin, 306 Population , 14 Light Infantry, 15 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 3 Elf Archer, 5 Diplomats, 11 Auxiliary Elves, 4 Auxiliary Orcs<br>
<br>
IRON AGE UNLOCKED-<br>
-Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.<br>
<br>
-The base coin cost for actions double in the new age.<br>
<br>
-1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15.<br>
Troops Trained<br>
4 Military Cities constructed<br>
3 Farming Cities constructed<br>
Metal Ship continued repairs(Turn 4/5)<br>
The Light Infantry and the Diplomats explore the city after teleporting and find a large group of soldiers from another kingdom doing the same while acquiring some new found wealth for themselves. (Diplomacy with The Unity)<br>
The Diplomat continues diplomacy at the Orc encampment. (Diplomacy continues)<br>
A single missionary that had embarked on the journey to the southwest collapsed at the Great Wall of Attolia with his tongue cut out. (Diplomacy open)<br>
Two Diplomats from The Nation of Itzan and the Nomads of Aloiss along with an escort of soldiers arrive at The Great Wall of Attolia (Diplomacy Open)<br>
<br>
Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-19-7-png.640012/" target="_blank"><img src="https://www.rpnation.com/data/attachments/576/576972-8e433eb54a8d7dc0c1a27e95711996a4.jpg" class="bbImage " style="" alt="Khanzhig Turn 19.7.png" title="Khanzhig Turn 19.7.png" width="100" height="100" loading="lazy"></a></div>
				
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					<div class="bbWrapper"><a href="https://www.rpnation.com/attachments/ca-png.641341/" target="_blank"><img src="https://www.rpnation.com/data/attachments/578/578301-bbf56afb28c901aaf0967315c7989c7d.jpg" class="bbImage " style="" alt="ca.png" title="ca.png" width="100" height="29" loading="lazy"></a><br>
Klothe was pacing in circles inside the tent, tail rhythmically following his step. He looked tense, gaze fixed on the ground he stepped in. "I can't ask them to risk their lives for people they barely know."<br>
<br>
Err'i raised an eyebrow, smiling. Her patterns fit perfectly with the ones on the tent's wall, and it made her look more like part of the scenery than anything else. "They have been risking more for less, for a long time now, Rei. Have you forgot?" She got up from her seat slowly, but with the mannerisms of someone who was used to order, honor and discipline. Klothe couldn't help it but stop and look at her, as if anything else would have been disrespectful, or dangerous, even, in any other scenario. She was a Sahe Jar, after all; A warrior retired of the battlefield from old age. One of the only ones in the tribe, she <i>exuded</i> respect. "You yourself have been doing it too. We fought alongside strangers for the chance to live, for our freedom. What were the odds we would get to meet each other before or after? To all of us to make it out of-"<br>
<br>
"Not all of us." He bit his tongue immediately after that, but stood by his words. Some had already fought by his orders. Some had already died by his orders. The least he could do now was remember them.<br>
<br>
The only thing he could do now was remember.<br>
<br>
"Not all of us." Err'i agreed, calmly, looking up and down at the distraught leader. He was at least three decades younger than her, but towered over her smaller figure. "You led us, every last one that is here right now, out of the storm more than once. We all believe you can do it again. Wouldn't you now?"<br>
<br>
"I would die for any of them," He took a deep breath, suddenly feeling tired. Outside, it was unsurprisingly quiet, the whole tribe waiting for him to make a decision. The air felt heavier. "I can't ask the same from them."<br>
<br>
A hint of worry slipped in the warrior's kind smile, he noticed. Her voice didn't waver. "Be it a fight or a war, we can't let this poor people fight on their own, not after how much they've helped us."<br>
<br>
"Oh, but we can. Integrity is overrated." Klothe snapped, the last couple of months finally showing their toll on him. He wanted to stop talking, but couldn't, word vomiting at no one in particular. "We can hide under the walls and act like we never existed. We can run, run and run and run and outrun the orcs, or we can take another ship and hope the ocean doesn't swallow us up this time. We can hope Illya is still with us and hasn't got bored yet. We can hope we'll survive if we decided we're too big cowards to-"<br>
<br>
<i>Smack</i>. His cheek stung where he was slapped back to reality, Err'is reddish eyes looking fiercely through him. "Call us cowards again and I'll make you eat your tail."<br>
<br>
He took a deep breath, lowering himself down until he could sit back on a chair. "I didn't got them out of a cage to have them die on the battlefield."<br>
<br>
Her expression softened, and he could swear right there she would have looked exactly like Olle had her fur been darker. He couldn't help but look away from her at that. He didn't want to think she may be in danger, or worse... "I know your heart is good, Klothe. I know you care, and you worry, for them and for her." Was he that obvious? "I understand maybe no one has asked this of you before... But now, you're more than a lost conman. You're the Rai. Our Rai, and we trust you with our lives. Whatever you choose to do, we'll stand by that."<br>
<br>
"<i>You're the Rai, so act like it!"</i><br>
Ah, about time to get around that, no? He couldn't have lived with himself if he didn't at least provide help, but to be honest... He needed to talk about it, go-to warrior gone for the time being.<br>
<br>
He thanked the Jar, apologized for his behavior, and walked out of the tent to inform the tribe.<br>
<br>
<b>Current Numbers:</b><br>
13 coins, 18 pop, 6 Senaa Fighters, 6 Vanh Scouts, 6 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<b>Actions: </b><br>
1) Send a diplomat to the Unity's capital to ask if we can stay inside it's borders until the orc threat passes; In exchange, we'll aid them in safeguarding the walls to the best of our capabilities.<br>
<br>
2)a) Send 4 Senaa Fighters, 4 Vahn Scouts and 4 Undead Warriors one square south. (Light blue square, please refer to grid map below) (-1 turn)<br>
<br>
b) Keep the remaining 2 Senna Fighters, 2 Vahn Scouts and 2 Undead Warriors were we are currently. (Blue square)<br>
<br>
c) Have the rest of the unnarmed caravan with the leader go one square west. (Undead warriors should spawn here as well. Red square) (-1 turn)<br>
<br>
3) Train 2 Senna Fighters. (-1 turn)<br>
<br>
4) Build a small altar to Illya for people to ease their worries at. (Red Square. -1 coin)<br>
<br>


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--------------------------------------------------TURN 17--------------------------------------------------<br>
<br>
The Great Northern Wall had finished its construction. It was a massive monument to the power of the Unity and the collaboration of its people. It was unguarded for the time being, but that wasn't a problem. For now, other plans had been made to inhabit all the territory currently within the wall. The people rejoiced at the newfound creations placed within their kingdom.<br>
<br>
Then Critona invaded.<br>
<br>
The Unity wasn't hit directly, but the people within the kingdom were tightly knit, and news spread quickly. Very quickly. At first, only the southern farmers and solo settlers had any word of the invasion, but the rumor quickly spread North. Overlook soon had the information, and the military post service managed to get it to the Capital. Eventually, the word of Serenia's fall had reached the Good Uniter's ears. The people had spoken for him. Fury engulfed the Unity. A fire of passion and outrage spread across the land in only a day and a half's time. Soldiers had already begun mobilizing South under orders from higher command. A military outpost was set up some clicks South of the wall, and it was immediately occupied by a variety of soldiers. The Unity's voices had joined together in a chorus of rage, and no response would silence the choir.<br>
<br>
Some soldiers set up careful positions along the camp, barricading any entry via land from Serenian territory. Soldiers stood at the ready, prepared to tear down any military force that attempted to make its way further into the Khanzig. While defenses were set, a lone Sharpshooter made his way along the plains. He came to a tall hill just outside of the invading territory. He produced a letter written by the Uniter himself. It was sealed in black, with the page itself enveloped in dark ink and thick borders. He carefully tied the letter to a single arrow and notched it in his longbow. With great force, he pulled back the arrow and aimed to the sun. By the time it landed, the soldier was long gone. The letter would be retrieved inevitably by the invading force, with its words printed clearly for any to read;<br>
<br>
"<b>To those in charge of this invasion.<br>
<br>
The mistake you've made is one you will never forget. Serenia was a quiet kingdom, and it had done little to harm the world around it. Its people were content, and the land it occupied unperturbed. It was a place of peaceful living where few came seeking refuge. You have disturbed this peace. This has not gone unnoticed. You have committed a crime unknowable, and performed acts of violence unprecedented. You have insulted the way of life here, and you have taken that which doesn't belong to you. You plan on taking more, and all these crimes we cannot abide. You will know repercussions for your atrocities and your bloodshed.<br>
<br>
This is not a call for surrender. This is not an offer of peace. This is not a compromise. This is not a warning. You engraved your fate in this world when you spilled blood, and we shall be the court that places your neck in the noose. Violence for violence, an eye for an eye.<br>
<br>
Make your peace while you can.<br>
<br>
~The People of the Unity of the Free Man</b>"<br>
<br></li><li class="bbTabContent" id="tab_1736445022" style="display: none;"><br>
<br>
<b><i><u>The Unity has declared War on the Critonan Orc Invaders</u></i><br>
<br>
Construction Guild (Automated):</b><br>
<ul>
<li data-xf-list-type="ul">Military Settlement Two Squares from Southern Wall Corner<ul>
<li data-xf-list-type="ul">-3 Coin</li>
</ul></li>
<li data-xf-list-type="ul">Barricade Built next to Military Settlement<ul>
<li data-xf-list-type="ul">-2 Coin, prevents travel</li>
</ul></li>
<li data-xf-list-type="ul">Archer Tower Constructed at Military Settlement<ul>
<li data-xf-list-type="ul">-2 Coin, Sharpshooter advantage/Improved Range</li>
</ul></li>
</ul><b>Military:</b><br>
<ul>
<li data-xf-list-type="ul">3Iron Knights trained at Military Settlement<ul>
<li data-xf-list-type="ul">-1 Coin, -1 Turn</li>
</ul></li>
<li data-xf-list-type="ul">3 Sharpshooter's trained at Military Settlement<ul>
<li data-xf-list-type="ul">-1 Coin, -1 Turn</li>
</ul></li>
<li data-xf-list-type="ul">3 Mystics trained at Military Settlement<ul>
<li data-xf-list-type="ul">-1 Coin, -1 Turn</li>
</ul></li>
</ul><br>


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No Research this turn<br>
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<span style="color: rgb(85, 57, 130)"><b>Purple </b></span>is mystic-based research (Magic requirements rather than scientific requirements)</div>
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Bridge of the Soul<br>
+1 Faith, +1 Magical Defense<br>
<br>
Alters to Vindicaar<br>
+2 Magical Attack, Research Bonus (Catapults, Battering Rams, Chariots, Trireme)<br>
<br>
For The Kingdom! Policy<br>
+2 Defense when under Siege<br>
<br>
(2) Marketplaces<br>
+2 Coin per turn<br>
<br>
Basic Mine (Overlook Mountain)<br>
+1 Coin Per Turn<br>
<b>MINERAL BOOST</b>: +1 Coin Per Turn<br>
<b>MINING UPGRADE:</b> +1 Coin Per Turn<br>
<br>
Winter Lodge<br>
Ignore Winter Penalty<br>
<br>
Research Camp (Fallen Star)<br>
Occasional Research Bonus<br>
<br>
Training Grounds<br>
+1 Attack, +1 Defense for Troops<br>
<br>
Central Research Station<br>
Research costs Coin instead of Turns, and is passive<br>
<br>
Recruitment Camp<br>
+2 Tier 1 Troops and +1 Tier 2 troops per training<br>
<br>
Star Navigation<br>
+Sea Travel Improvement<br>
<br>
Travel Operations<br>
+Move 3 Units per action<br>
<br>
Art of All Kinds<br>
+2 Happiness<br>
<br>
Agricultural Upgrade<br>
+2 Coin per farm/zone<br>
<br>
Messenger Operations<br>
+1 Action<br>
<br>
Optimized Trade Routes<br>
+2 Coin per Trade Route<br>
<br>
Herbal Medicine (Lv 1)<br>
+2 Health<br>
<br>
Organization<br>
Engineering Upgrade (-1 Coin, allow super projects)<br>
<br>
Efficiency<br>
Construction Speed (-2 Turns for Manual construction)<br>
<br>
Improved Forging<br>
+1 Martial Atk/Def<br>
<br>
Magical Generation<br>
+1 Magical Atk/Def<br>
<br>
Shot-Tracking<br>
+1 Range on Ranged Attacks<br>
<br>
Disruption Obelisks<br>
Prevents Portal Entry (Must be Constructed)<br>
<br>
Metal Refining (Lv 1)<br>
Improved Buildings<br>
<br>
Agricultural Improvement<br>
+2 Coin per agricultural Zone<br>
<br></li><li class="bbTabContent" id="tab_1736445024" style="display: none;"><br>
Trade Routes with Hara-Hara<br>
+4 Coin Per turn<br></li></ul>
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	<div class="message-userContent lbContainer js-lbContainer " data-lb-id="post-9970285" data-lb-caption-desc="Kameron Esters- · Oct 30, 2019 at 4:06 PM">

		

		
	


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					<div class="bbWrapper"><div style="text-align: center"><a href="https://www.rpnation.com/attachments/raere-png.642014/" target="_blank"><img src="https://www.rpnation.com/data/attachments/578/578974-103d6aab5b5eac925fed11a041e1a6a0.jpg" class="bbImage " style="" alt="Raere.png" title="Raere.png" width="100" height="25" loading="lazy"></a><br>
<span data-s9e-mediaembed="youtube"><span><span style="background:url(https://i.ytimg.com/vi/TiNGYnjHAw4/hqdefault.jpg) 50% 50% / cover" data-s9e-mediaembed-iframe="[&quot;allowfullscreen&quot;,&quot;&quot;,&quot;scrolling&quot;,&quot;no&quot;,&quot;style&quot;,&quot;background:url(https:\/\/i.ytimg.com\/vi\/TiNGYnjHAw4\/hqdefault.jpg) 50% 50% \/ cover&quot;,&quot;src&quot;,&quot;https:\/\/www.youtube.com\/embed\/TiNGYnjHAw4?start=642&quot;]"></span></span></span><br>
"But...I-I don't understand...How? When?"<br>
<br>
"How? When? The day we went missing was the day we have been chosen! To bear witness and testify to the coming of the Dark Ones and the restarting of the cycle!" The robed man explains<br>
<br>
"Why not sacrifice me then? I've been here the longest, I should've been the one to sacrificed, not my master!" Lothrop pleads<br>
<br>
"The goblins have taken a liking to you. You make a decent nurse for them so I decided to let them have you for now. Besides, I sacrificed your master as the Dark Ones had instructed me. Your master must be tested. They must know for sure if he is the one they desire." The robed figure turns around and looks back to the giant church doors<br>
<br>
"How...How did this happen?" Lothrop asks<br>
<br>
"We were summoned. The Dark Ones willed it and so it was. They needed more to join their fold for their future endeavor. The day in which the cycle will start again!" The figure proclaims maniaclly<br>
------------------<br>
Agares lets out n agonizing roar before he pulls back his hand and tries to swipe Jelich up. Jelich manages to hop back from Agares' attack but not without getting his robe torn. Agares swings at him him with his other arm but Jelich hops back again. He pouts his arms out in front of him"_". He generates a yellow orb, which widens itself along the length of his hand. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at Agares. Agares jumps up into the air above Jelich's head, evading the attack before before landing and about to slamming his fists into the ground. Jelich puts his hands up "Magidome!" a blue, runic dome covers him and Agares hits the dome but the sheer force practically cracks it "Agares, get a hold of yourself! You don't know what you're doing!"<br>
<br>
"Do not pretend to know me, Jelich! I am fully aware of what I do! I hunger, Jelich! It is all I've known! And right now! You're blood can liberate me from this Dark world I have suffered for almost a decade!" Agares begins to repeatedly punch at the dome until it eventually breaks<br>
<br>
Before the spell could hit him, Agares dashes backwards, while scrapping his claws against the floor "What tremendous speed..." Jelich says in astonishment before dashes forward. Agares grabs Jelich and proceeds to drag him around across the cathedral, before jumping and slamming him against a pillar, then jumping and slamming him against the room; followed by them plummeting as slamming Jelich into the floor. Jelich can feels his body trembling and shaking. He coughs violently and his mind whirls in a daze. Agares looks down at Jelich, his mouth drooling with black ooze. "Feed me, brother....Feed me and together we can both be greater than our tormentors. Our aggressors. Our beholders...." Agares slowly lifts Jelich towards his mouth and opens his black, oily maw. "We can be greater than them all...Hrrrgggkkk."<br>
<br>
Jelich looks into the abyss of his former brother's mouth and fear fills his mind but so does the want to survive "Goodbye Agares....Lightning Prison!" streaks of lightning crashes through the cathedral and surround Agares. Agares looks around in confusion, only to realize that he's entrapped. "I pray that despite your hideous form...The Empyre still accepts you...DIVINE STRIKE!" All the pillars of lightning close in and strike Agares with great power. He yells out in agonizing pain as he can feel his body convulsing violently from the oversurge. Agares falls back to his hands, letting go of Jelich in the process<br>
<br>
Jelich scrambles away from Agares and looks back to him to see him on his hands and knees. His body smoking, and black ooze seeping out from the large open pores in his skin. Agares spits out some of the ooze towards Jelich but luckily only reaches his foot. He breathes and coughs furiously before taking one last look at Jelich. "Yes...Now...." His eyes blackens again another voice can be heard speaking from his mouth "Go! Hasten your endeavors...Your ambitions! Seek the forgotten truth! Restart the cyle...Only then may we all will be...Free...Hrggggkkk..." with those last words, Agares collapses to the ground, his body melting into black ooze, which begins to stretch across the cathredral floor. The large rune on the door glows brightly behind Jelich before disappearing entirely. With one last look to at the ooze that was once Agares, Jelich heads towards the doors to exit the cathedral.​</div></div>
				
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					<div class="bbWrapper"><div style="text-align: center"><b><u><span style="font-size: 26px">Kingdom of Tartarus</span></u></b>​</div><br>
Capital<br>
The city had never looked so wondrous, not in all the centuries of the kingdom’s life. Throughout the city the commoners cheered their sovereign’s name, praising and worshipping his success. The walls were sturdy, the streets were clean, it was truly a new dawn on the Helian Empire. Although the citizenry didn’t know of their leader’s absence, Ptolemy and the other leaders ran the kingdom as if their God-King was present. They made decisions together and only enacted decrees that benefitted the kingdom.<br>
<br>
Ptolemy, Yomi<br>
“So we’re agreed? Next order of business will be to focus on completing his Majesty’s grand design and building the kingdom’s military might.” His assistants rose up from their desks, each one with their own assignments, and as the royal advisor stood, they bowed their heads and rushed out the doors. He was grateful to the king for these offices that allowed them to get more work done.<br>
<br>
The advisor himself paid a visit to the construction guilds and the slave masters who owned each one. “Ladies and gentlemen, I present to you the king’s latest ambition!” A large canvas was unfurled, curving the entire wall, revealing the designs for a pyramid that levitated over the city. “Every slave in the kingdom must be set to this task and no expenses shall be spared. This structure shall be the crowning jewel of the continent and the greatest gift the god and goddess have ever given to our people.” The office erupted in cheers and applause, something Ptolemy didn’t truly care for, but it was good to excite the people.<br>
<br>
With the declaration made, the capital began work on the grand project. The Pyramid of Maat would be completed before anyone could notice the King was missing.<br>
<br>
Actions:<br>
1. Construct Pyramid of Maat (Sacrifice two slaves and use 1 action to rush construction)<br>
2. Awaken Dune Warriors (+3 tombs)<br>
3. Awaken Dune Warriors (+3 tombs)</div>
				
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					<div class="bbWrapper">Turn 20, Month 9 Year 3000 B.C. (Bronze Age)<br>
<br>
The Invasion is in full swing, with the ORCs of the continent of Citrona chugging along and in some cases enacting scorched earth policies<br>
<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="ca.png" data-src="https://www.rpnation.com/attachments/ca-png.633223/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/ca-png.633223/" data-url="https://www.rpnation.com/attachments/ca-png.633223/" class="bbImage" data-zoom-target="1" style="" alt="ca.png" title="ca.png" width="" height="" loading="lazy">
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<br>
15 coins, 18 pop, 8 Senaa Fighters, 6 Vanh Scouts, 6Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-png.642522/" target="_blank"><img src="https://www.rpnation.com/data/attachments/579/579482-9850b1f046ab0f24602699fd5103dff9.jpg" class="bbImage " style="" alt="Khanzhig TURN 20.png" title="Khanzhig TURN 20.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Nomads begin to move along the wall to defend it against the oncoming invaders.<br>
<br>
----------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
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<br>
<br>
 18 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 11 Iron Knights, 6 Sharp Shooters, 3 Mages<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-2-png.642535/" target="_blank"><img src="https://www.rpnation.com/data/attachments/579/579495-08296fd974a827f82c97a13119620e53.jpg" class="bbImage " style="" alt="Khanzhig TURN 20.2.png" title="Khanzhig TURN 20.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Unity Declares WAR on the invading Citrona Orcs and launch in a full scale Military Settlement which a small battalion of Orcs in heavy black armor charge with a larger group of Orcs and siege equipment luring off the horizon.<br>
The Barricade that was built blocks the continued progress of other Orcs from moving deeper into the continent.<br>
<br>
-----------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="Raere.png" data-src="https://www.rpnation.com/attachments/raere-png.629284/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/raere-png.629284/" data-url="https://www.rpnation.com/attachments/raere-png.629284/" class="bbImage" data-zoom-target="1" style="" alt="Raere.png" title="Raere.png" width="" height="" loading="lazy">
	</div>           <br>
<br>
<br>
 58 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-3-png.642537/" target="_blank"><img src="https://www.rpnation.com/data/attachments/579/579497-dded6ef7a46816478cedb6cb73672630.jpg" class="bbImage " style="" alt="Khanzhig TURN 20.3.png" title="Khanzhig TURN 20.3.png" width="100" height="100" loading="lazy"></a><br>
<br>
---------------------<br>
<br>
<b><u>Kingdom of Tartarus</u></b><br>
435 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 15 Dune Warriors, 1 LB<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-5-png.642543/" target="_blank"><img src="https://www.rpnation.com/data/attachments/579/579503-5af9689d8b523b14a1c8aebca01230c1.jpg" class="bbImage " style="" alt="Khanzhig TURN 20.5.png" title="Khanzhig TURN 20.5.png" width="100" height="100" loading="lazy"></a><br>
<br>
A large horde of undead awaken from the crypts so the ORCS decide to invade the far less defended city in the sands<br>
<br>
----------------------------<br>
<br>
<b><u>The Kingdom of Attolia</u></b><br>
110 Coin, 306 Population , 14 Light Infantry, 15 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 3 Elf Archer, 5 Diplomats, 11 Auxiliary Elves, 4 Auxiliary Orcs<br>
<br>
 IRON AGE UNLOCKED-<br>
 -Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.<br>
<br>
 -The base coin cost for actions double in the new age.<br>
<br>
 -1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15.<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-6-png.642545/" target="_blank"><img src="https://www.rpnation.com/data/attachments/579/579505-d6e65de92a3c98e8504855b5838718fe.jpg" class="bbImage " style="" alt="Khanzhig TURN 20.6.png" title="Khanzhig TURN 20.6.png" width="100" height="100" loading="lazy"></a><br>
<br>
-----------------------<br>
(Actual Numbers will be coming soon)<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
 644 coin, 650 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x13 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
 1 Airship, 1 LB<br>
<i>• The Nation of Itza has begun to advance to the next age...<br>
 [2 of 5 Turns | 5 Coin]</i><br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-7-png.642546/" target="_blank"><img src="https://www.rpnation.com/data/attachments/579/579506-6ba1fb78029cfda9b3ff796b3260144f.jpg" class="bbImage " style="" alt="Khanzhig TURN 20.7.png" title="Khanzhig TURN 20.7.png" width="100" height="100" loading="lazy"></a><br>
<br>
The Orcs begin an invasion of a farming community to the North.</div>
				
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					<div class="bbWrapper"><div style="background: #fff url(&quot;https://vignette.wikia.nocookie.net/warhammerfb/images/5/5c/Lizardmen_city.jpg/revision/latest?cb=20160713034830&quot;) no-repeat fixed 50% 100%; max-height: 800px; border: 5px solid #000000; padding-left: 0px; padding-right: 0px; padding-bottom: 0px; overflow: auto; scrollbar-color: #fc3 #555; margin:auto; background-size:cover;"><div style="background: rgba(15,15,15,0.85) no-repeat scroll 0 0; padding-left: 15px; padding-right: 15px; padding-bottom: 15px; padding-top: 15px; text-shadow: -1px -1px 0px #000000, 1px 1px 0px #000000, 1px -1px 0px #000000, -1px 1px 0px #000000; scrollbar-color: #fc3 #555;"><span class="float-left"><div class="bbImageWrapper  js-lbImage" title="Wh2_main_lzd_itza_crest.png" data-src="/proxy.php?image=https%3A%2F%2Fgamepedia.cursecdn.com%2Ftotalwarhammer_gamepedia%2Ff%2Ff2%2FWh2_main_lzd_itza_crest.png%3Fversion%3Dd70d7eb9c894de4f29c407315dc1a27b&amp;hash=abe905940e8da126cd84fab6b84d7d1b" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
"Tokotol we have received reports that one of our mainland settlements is under siege by a people similar to those who spread the poison throughout our land." TikTaq spoke open and honestly with his leader, as he always did. "If we do not respond soon then the city will fall to these invaders."<br>
<br>
The Kroakun heard the words but paid them no mind. He was fully aware of the situation and he had already set about how he would repel the invaders. "My dear friend, a war isn't simply won or lost in the first skirmish. I have faith that our people will hold but in the mean time I want to muster a force, the kind which this world has never before seen. One that will dwarf those who invade our land and allow us to move onward and completely remove this plague from our lands." <br>
<br>
Tokotol had always come across as a resolute pacifist in the time had ruled the Nation but this was the first time his true ruthlessness was on show to TikTaq. He was resolute and sure of his peoples capability to defend themselves, but even more sure that he would not allow the attackers to survive. The Itzan had shown mercy on numerous occassions previously but these invaders had their one and only chance and now it was time for Tokotol and his people to show them, and the world, what happens if you attack the peaceful nation.<br>
<br>
"My more immediate concern however is the poison which is within our lands. I want you to gather our most intelligent researchers to look at this so that we can stop any further spread of the poison within our border. While our military ranks will surely swell, we can ill afford to watch our feral brethren fall to this nasty cocktail." Tokotol turned and looked at the erected scaffolding which housed the beginning of the Great Pyramid of Itza, taking a minute to take in its massive scale. "As for you..." TikTaq craned his head upwards to look at the Kroakun, who turned to meet his friends eyes. "...I need you to lead our forces against this threat. You have more than proven your worth to me and to our people but there is nobody who can inspire our forces like you. It pains me to put you in harms way but I know that with you leading our armies, we will certainly taste victory."<br>
<br>
The Kobold advisor smiled wide, his hide scarred from the amount of battles he had been involved in, in such a short period of time. "While I do enjoy our time together discussing matters of state, I cannot hide the fact that the call of battle is a strong one." TikTaq knelt down and place his arm across his chest in salute to the Grand Mage. "I will lead our forces against this foe and will not return until our lands are safe from their threat."<br>
<br>
Tokotol smiled before stepping down from his palanquin to embrace the far smaller being. "Thank you my friend. Ensure you return to our people safely."<br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>

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	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445025" data-tab-container-id="tabContainer_1736445006" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445026" data-tab-container-id="tabContainer_1736445006" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445027" data-tab-container-id="tabContainer_1736445006" href="javascript:">Current Status</a></li></ul>
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<span style="color: #fc3"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #fc3"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445026" style="display: none;"><br>
<br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>210</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Age Advancement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> The Nation of Itza continue to advance to the next age...</i></span><br>
[3 of 5 Turns | 5 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.[/i]</span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3"><b>Builders Guild:</b><br>
<br>
⦿</span> Pylon Project <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i></span><br>
[Turn 5 of 10 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Settlement Wagons:</b><br>
<br>
⦿</span> Expansion stopped to Repel Invaders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The expansion pauses...</i></span><br>
[0 coin]<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Awakening: Advanced Magical Lore <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The mages are further pushing their knowledge of magical lore. +2 Magic Attack (to magic units) and Defence (all units).</i></span><br>
[Turn 3 of 3 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Anti-Venom <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A team of researchers have begun to research the poison found within the Itzan territory to try and nullify its effects..</i></span><br>
[Turn 1 of 3 | 0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Conscription <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The sudden invasion by the orc threat has meant that the rapid deployment of troops is needed. As a result mass amounts of resources have been thrown at the training of the population. Unit creation time can be halved (rounding down) but at an increased base coin cost of x4.</i></span><br>
[0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Mass Reforestation <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i></span><br>
[Turn 5 of 30 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Wonder Construction:</b><br>
<br>
⦿</span> Great Pyramid of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A towering wonder the size of a mountain, built to honour the Old Gods.</i></span><br>
[Turn 3 of 15 | 10 Coin]<br>
<br>
<span style="color: #fc3"><b>Evolution:</b><br>
<br>
⦿</span> Salamanders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The webbing of the salamanders has grown to the point that salamanders are now capable of gliding through the air.</i></span><br>
<br>
<span style="color: #fc3"><b>Astral Forge:</b><br>
<br>
⦿</span> In production <span style="color: #fc3">|</span> <span style="color: #ccc"><i>...</i></span><br>
<br>
<span style="color: #fc3"><b>Diplomacy:</b><br>
<br>
⦿</span> Orcs <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continued diplomacy with the Orcs...</i></span><br>
<br>
<span style="color: #fc3"><b>Unit Upgrades:</b><br>
<br>
⦿</span> None <span style="color: #fc3">|</span> <span style="color: #ccc"><i>None</i></span><br>
<br>
<span style="color: #fc3"><b>Races of Itza:</b><br>
<br>
<span style="color: #ccc"><i>No new additions.</i></span><br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Explore Strange Crevice <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continued exploration.</i></span><br>
<br>
</span>[/i][/i][/i]</li><li class="bbTabContent" id="tab_1736445027" style="display: none;"><br>
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--------------------------------------------------TURN 20--------------------------------------------------<br>
<br>
Inside the walls, the fury burned brighter than the sun. City construction wasn't halted, but workers struggled to complete their duties under the flame of their hatred. Everywhere across the country, the people of the Unity were singing a song of war, raging in the streets and preparing themselves for the possibility of invasion. Capital orders were sent down to the military settlement to prep more soldiers and destroy the invading force as quickly as possible. Defensive units with massive shields along with powerful knights prepared themselves for a push. Materials made their way to the barracks of the small camp, and the soldiers inside steeled themselves for the fight of their lives.<br>
<br>
Knights ground their blades sharp enough to cut the horizon, and arrows were prepped for the hearts they would pierce. The mystics spoke their words and prayed for the safety of their fellow men in battle. When the dawn came, a sharpshooter's voice echoed out among the camp, signaling the approach of invading soldiers. The newly appointed heavy guard moved in first, shields up and ready to take the brunt of the damage. The knights followed in close behind, their blades already midswing by the time they came face-to-face with their attackers. Metal clashed against metal, blade into flesh and blood to the ground. The rage of the Unity soldiers was palpable as they pushed against the minuscule first wave. As their clash continued, a voice could be heard from the mystics behind the frontline;<br>
<br>
"Storm!" yelled Ene-Moirai, a speaker of the mystic forest, "Storm! Shields up!"<br>
<br>
The forward troops took back four paces and raised their shields to the sky. It was silent for only a second before a storm of arrows blotted the sun and littered the field. Bodies that had already hit the dirt became unrecognizable, and when the arrows finally subsided, the forward troops continued their assault. Meanwhile, the mystics aided their teammates with light healing while simultaneously throwing Mystic forest Vines to their enemy. The vines violently assaulted anything they didn't recognize, the Orcish invaders included. The violence between the two sides was immeasurable, and this was only the first wave.<br>
<br>
Time could only tell exactly how this fight would go.<br>
<br></li><li class="bbTabContent" id="tab_1736445029" style="display: none;"><br>
<br>
<b>Military Settlement Engages First Invader Wave<br>
<br>
Construction Guild (Automated):</b><br>
<br>
Territory Capture/City construction continued<br>
(Automated, -1 turn, 1 turn remaining)<br>
<br>
<b>Military:</b><br>
<ul>
<li data-xf-list-type="ul">3Iron Knights trained at Military Settlement<ul>
<li data-xf-list-type="ul">-1 Coin, -1 Turn</li>
</ul></li>
<li data-xf-list-type="ul">3 Sharpshooter's trained at Military Settlement<ul>
<li data-xf-list-type="ul">-1 Coin, -1 Turn</li>
</ul></li>
<li data-xf-list-type="ul">3 Heavy Guard trained at Military Settlement<ul>
<li data-xf-list-type="ul">-1 Coin, -1 Turn</li>
</ul></li>
</ul><b>Advantages(Totals):</b><br>
KNIGHTS: +3 Martial Atk,+4 Martial Def, +3 Ranged Def<br>
<br>
HEAVY GUARD: +1 Martial Atk, +5 Martial Def, +5 Ranged Def<br>
<br>
SHARPSHOOTERS: +6 Ranged Atk (Advantage:Tower)<br>
<br>
MYSTICS: +6 Magic Atk, +5 Magic Def, Base Martial Def<br>
<br>
<br>


<div class="bbCodeSpoiler">
	<button type="button" class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" data-xf-init="tooltip" data-original-title="Click to reveal or hide spoiler" id="js-XFUniqueId100"><span class="button-text">

		<span>Spoiler: <span class="bbCodeSpoiler-button-title">RESEARCH</span></span>
	</span></button>
	<div class="bbCodeSpoiler-content">
		<div class="bbCodeBlock bbCodeBlock--spoiler">
			<div class="bbCodeBlock-content">(-2 Coin per Research)<br>
<br>
<ul>
<li data-xf-list-type="ul">Conservation Innovation<ul>
<li data-xf-list-type="ul">-2 Coin, Cheaper research</li>
</ul></li>
<li data-xf-list-type="ul">Hunt For Gold Project<ul>
<li data-xf-list-type="ul">-??? Coin, ??? Turns, find new ways to produce gold</li>
</ul></li>
<li data-xf-list-type="ul">The Great Inspiration Project<ul>
<li data-xf-list-type="ul">-??? Coin, ??? Turn, Learn research from other territories.</li>
</ul></li>
</ul><br>
<span style="color: rgb(85, 57, 130)"><b>Purple </b></span>is mystic-based research (Magic requirements rather than scientific requirements)</div>
		</div>
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</div></li><li class="bbTabContent" id="tab_1736445030" style="display: none;"><br>
Bridge of the Soul<br>
+1 Faith, +1 Magical Defense<br>
<br>
Alters to Vindicaar<br>
+2 Magical Attack, Research Bonus (Catapults, Battering Rams, Chariots, Trireme)<br>
<br>
For The Kingdom! Policy<br>
+2 Defense when under Siege<br>
<br>
(2) Marketplaces<br>
+2 Coin per turn<br>
<br>
Basic Mine (Overlook Mountain)<br>
+1 Coin Per Turn<br>
<b>MINERAL BOOST</b>: +1 Coin Per Turn<br>
<b>MINING UPGRADE:</b> +1 Coin Per Turn<br>
<br>
Winter Lodge<br>
Ignore Winter Penalty<br>
<br>
Research Camp (Fallen Star)<br>
Occasional Research Bonus<br>
<br>
Training Grounds<br>
+1 Attack, +1 Defense for Troops<br>
<br>
Central Research Station<br>
Research costs Coin instead of Turns and is passive<br>
<br>
Recruitment Camp<br>
+2 Tier 1 Troops and +2 Tier 2 troops per training<br>
<br>
Star Navigation<br>
+Sea Travel Improvement<br>
<br>
Travel Operations<br>
+Move 3 Units per action<br>
<br>
Art of All Kinds<br>
+2 Happiness<br>
<br>
Agricultural Upgrade<br>
+2 Coin per farm/zone<br>
<br>
Messenger Operations<br>
+1 Action<br>
<br>
Optimized Trade Routes<br>
+2 Coin per Trade Route<br>
<br>
Herbal Medicine (Lv 1)<br>
+2 Health<br>
<br>
Organization<br>
Engineering Upgrade (-1 Coin, allow super projects)<br>
<br>
Efficiency<br>
Construction Speed (-2 Turns for Manual construction)<br>
<br>
Improved Forging<br>
+1 Martial Atk/Def<br>
<br>
Magical Generation<br>
+1 Magical Atk/Def<br>
<br>
Shot-Tracking<br>
+1 Range on Ranged Attacks<br>
<br>
Disruption Obelisks<br>
Prevents Portal Entry (Must be Constructed)<br>
<br>
Metal Refining (Lv 1)<br>
Improved Buildings<br>
<br>
Agricultural Improvement<br>
+2 Coin per agricultural Zone<br>
<br></li><li class="bbTabContent" id="tab_1736445031" style="display: none;"><br>
Trade Routes with Hara-Hara<br>
+4 Coin Per turn<br></li></ul>
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					<div class="bbWrapper">Kingdom of Tartarus<br>
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<b>Actions: </b><br>
<ol>
<li data-xf-list-type="ol">Send  2x Tartarus Warriors south to Nekhen to battle the orc invaders with 2x Tartarus Warriors already present in city.</li>
<li data-xf-list-type="ol">Awaken Tartarus Archers (+3 tombs)</li>
<li data-xf-list-type="ol">Build wall around Shedet (FC)</li>
<li data-xf-list-type="ol">Awaken Dune Racers (+3 tombs)</li>
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				<center>Roleplay Availability</center>
<center><svg class="svg-inline--fa fa-megaphone rpstatusrecruiting" aria-labelledby="svg-inline--fa-title-wE6FOivnJBEQ" data-prefix="fas" data-icon="megaphone" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512" data-fa-i2svg=""><title id="svg-inline--fa-title-wE6FOivnJBEQ">I am currently recruiting for a roleplay.</title><path fill="currentColor" d="M544 32c17.7 0 32 14.3 32 32l0 384c0 17.7-14.3 32-32 32s-32-14.3-32-32l0-384c0-17.7 14.3-32 32-32zM64 190.3L480 64l0 384L348.9 408.2C338.2 449.5 300.7 480 256 480c-53 0-96-43-96-96c0-11 1.9-21.7 5.3-31.5L64 321.7C63.1 338.6 49.1 352 32 352c-17.7 0-32-14.3-32-32L0 192c0-17.7 14.3-32 32-32c17.1 0 31.1 13.4 32 30.3zm239 203.9l-91.6-27.8c-2.1 5.4-3.3 11.4-3.3 17.6c0 26.5 21.5 48 48 48c23 0 42.2-16.2 46.9-37.8z"></path></svg><!-- <i class="fa-solid fa-megaphone rpstatusrecruiting" title="I am currently recruiting for a roleplay."></i> --></center>
			
		
	
		
			

			
				<center>Roleplay Type(s)</center>
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					<div class="bbWrapper">Turn 20, Month 9 Year 3000 B.C. (Bronze Age)<br>
<br>
<br>
The Invasion continues...…<br>
<br>
------------------------------<br>
<div class="bbImageWrapper  js-lbImage" title="8249d58efc5546420a3821b40651befd.png" data-src="/proxy.php?image=https%3A%2F%2Ffontmeme.com%2Fpermalink%2F190825%2F8249d58efc5546420a3821b40651befd.png&amp;hash=bd8b54a3b1f46a9d1609a2d56394f29c" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
887 coin, 650 Population,<br>
⦿ x8 Kobold Skirmishers<br>
⦿ x13 Salamander Handlers<br>
⦿ x5 Chameleonic Kobold<br>
1 Airship, 1 LB<br>
<i>• The Nation of Itza has begun to advance to the next age...<br>
[3 of 5 Turns | 5 Coin]<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-0-png.645508/" target="_blank"><img src="https://www.rpnation.com/data/attachments/582/582468-64faf2f8d50c1884afec798bf18d4a79.jpg" class="bbImage " style="" alt="Khanzhig Turn 20.0.png" title="Khanzhig Turn 20.0.png" width="100" height="100" loading="lazy"></a></i><br>
A large amount of troops were trained at the Itzan capital in preparation for the advance against the Invaders.<br>
<br>
The Invading Orcs attack and overrun the farming community at the edge of their territory but not before taking out 2 units of troops.<br>
<br>
-------------------------------<br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1568852419033.png" data-src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
		<img src="https://www.rpnation.com/attachments/1568852419033-png.627949/" data-url="https://www.rpnation.com/attachments/1568852419033-png.627949/" class="bbImage" data-zoom-target="1" style="" alt="1568852419033.png" title="1568852419033.png" width="" height="" loading="lazy">
	</div>          <br>
<br>
<br>
3 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 11 Iron Knights, 8 Sharp Shooters, 2 Mages, 2 HG<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-1-png.645548/" target="_blank"><img src="https://www.rpnation.com/data/attachments/582/582508-90857c263dc3595bd70552d25fc3e284.jpg" class="bbImage " style="" alt="Khanzhig Turn 20.1.png" title="Khanzhig Turn 20.1.png" width="100" height="100" loading="lazy"></a><br>
The engagement was fierce as the 3 ORC forces engaged with the military settlement and soon enough was joined by the 5 ORC group after they were unable to pass by the wall. Casualties on both sides, ending with that group of invading ORCs at 2 Troops remaining.<br>
<br>
Conservation Innovation caused research to decrease by 1 coin for each research project.<br>
Hunt for Gold Project (10 Coin, 2 turns remaining) Undergoing deep mining prospects for increased Gold revenue.<br>
The Great Inspiration Project (5 Coin) Can gain once per turn at player choice between 3, gains one free research from another country. (Option: <b>Conscription</b>-Unit creation time can be halved (rounding down) but at an increased base coin cost of x4.<br>
<b>IRON PRODUCTION-</b> The ability to have your troops wield Iron Weapons instead of Bronze weapons<br>
<b>Recruitment Stations- </b>+2 troops gained with purchase of troop<br>
<br>
------------------------------------<br>
<b><u>Kingdom of Tartarus</u></b><br>
635 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 15 Dune Warriors, 1 LB, 5 Archers, 5 Dune Riders<br>
<br>
<a href="https://www.rpnation.com/attachments/khanzhig-turn-20-2-png.645556/" target="_blank"><img src="https://www.rpnation.com/data/attachments/582/582516-7827b56fb780940582d69bdef71959e3.jpg" class="bbImage " style="" alt="Khanzhig Turn 20.2.png" title="Khanzhig Turn 20.2.png" width="100" height="100" loading="lazy"></a><br>
<br>
Tartarus repels the initial wave of attacks from the ORCs with only the casualties of 2 Warrior units while the large breath of their army still remains within the capital.</div>
				
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							<h1 class="p-title-value">Birth of Nations IC
	
	

	

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			<h5 class="userTitle message-userTitle" dir="auto" itemprop="jobTitle">Tu'er Shen the Rabbit God</h5>
			

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					<div class="bbWrapper"><div style="text-align: center"><span style="font-size: 26px"><b><u>Kingdom Of Tartarus<br>
<br>
<a href="https://www.rpnation.com/attachments/1f756995-7964-460c-8b97-4ac650ea18f1-jpeg.645571/" target="_blank"><img src="https://www.rpnation.com/data/attachments/582/582531-5aca47806679caae8762509688da7ff8.jpg" class="bbImage " style="" alt="1F756995-7964-460C-8B97-4AC650EA18F1.jpeg" title="1F756995-7964-460C-8B97-4AC650EA18F1.jpeg" width="100" height="46" loading="lazy"></a></u></b></span>​</div><br>
Above the homes of the common folk, the Pyramid of Maat hovered in the sky, it’s humming sound a constant ambient noise that everyone seemed used to by now. In the night time it’s magical aura lit up the night sky while during the day it’s beauty was illuminated by shimmering gold and sunlight. It’s completion undeniable proof of the capabilities of Tartarus, as well as the brilliance of its King. Even now the people celebrated, the priests wove the creation of the pyramid into hymns, singing of the God-King’s greatness.<br>
<br>
On the dawn of a new day, news of their success in battle reached the Palace where the regent awaited his assistants and messengers. “The attackers were foreign, Lord Advisor. Perhaps from the north?” Ptolemy pondered his knowledge of the northern races and although it was very limited, he doubted that these creatures were native to the continent at all. But that was just home being optimistic. No one wanted to believe that there was a kingdom willing to wage a surprise war.<br>
<br>
Ptolemy looked over the corpse that had been brought to the palace bridge and he examined its appearance. The creatures were not feeble at all and that meant they would be useful. “Prepare the corpses to be raised. Add them to the army and store them in a slave pit somewhere.” These fearsome creatures were brave enough and confident enough to attack an enemy they did not know. To Ptolemy this meant they were powerful combatants and as undead they would be relentless.<br>
<br>
“This small attack cannot be the end of the enemy, raise more undead and prepare to defend the realm.” Without the King’s presence there was little that Ptolemy could do for the kingdom. Attacking or sending out large numbers of troops was out of his jurisdiction, especially as the internal affairs advisor. With a heavy sigh and waved his hand, dismissing all those present.<br>
<br>
<b>Actions</b>:<br>
<ol>
<li data-xf-list-type="ol">Raise undead orcs</li>
<li data-xf-list-type="ol">Awaken God Snipers (+3)</li>
<li data-xf-list-type="ol">Awaken Goddess Guard (+3)</li>
<li data-xf-list-type="ol">Awaken God Snipers (+3)</li>
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<span style="font-size: 15px"><span style="color: #fff"><span style="font-family: 'Exo';"><b><span style="color: #fc3">Tags:</span></b> None<br>
<br>
The news of the settlement falling was painful for all of Itza but the destruction of some of the enemy forces in the process filled the people with much joy. The call across the nation for the toughest of their people to step forward into service had been made and with that the building of a great army was known to all. The Orc invaders needed to be removed from existence and with their true numbers unknown, Tokotol and TIkTaq knew that they had to create a force the size of which had not been seen for millennia. <br>
<br>
<div style="text-align: center"><span style="color: #fc3">__________________________________________________________________</span><br>
<br>

    			<div class="tabsBb" id="tabContainer_1736445002">
	    			<ul class="tabsBbTitles mainTabsBb"><li class="bbTab active"><a data-xf-click="bbTab" data-tab-id="tab_1736445002" data-tab-container-id="tabContainer_1736445002" href="javascript:">Main</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445003" data-tab-container-id="tabContainer_1736445002" href="javascript:">Actions</a></li><li class="bbTab "><a data-xf-click="bbTab" data-tab-id="tab_1736445004" data-tab-container-id="tabContainer_1736445002" href="javascript:">Current Status</a></li></ul>
	    			<ul class="tabsBbContent"><li class="bbTabContent" id="tab_1736445002" style="display: list-item;"><br>
<span style="color: #fc3"><b>Actions:</b></span> Actions for current turn.<br>
<span style="color: #fc3"><b>Current Status:</b></span> Projected coin/population generation and bonuses.<br></li><li class="bbTabContent" id="tab_1736445003" style="display: none;"><br>
<br>
<span style="color: #fc3"><b>Actions:</b></span><br>
<br>
<span style="color: #fc3">⦿</span> Total Coin Spent <span style="color: #fc3">|</span> <b>210</b><br>
<br>
<span style="color: #fc3">____________________________</span><br>
<br>
<span style="color: #fc3">⦿</span> Age Advancement <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> The Nation of Itza continue to advance to the next age...</i></span><br>
[4 of 5 Turns | 5 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3">⦿</span> Recruitment <span style="color: #fc3">|</span> <span style="color: #ccc"><i>:<br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.</i></span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3"><b>Carnivore Birthing Pools:</b><br>
<br>
<span style="color: #fc3">•</span> ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.[/i]</span><br>
[1 Action and 48 Coin | Turn 1 of 1 - Conscription]<br>
<br>
<span style="color: #fc3"><b>Builders Guild:</b><br>
<br>
⦿</span> Pylon Project <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.</i></span><br>
[Turn 6 of 10 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Settlement Wagons:</b><br>
<br>
⦿</span> Expansion stopped to Repel Invaders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The expansion pauses...</i></span><br>
[0 coin]<br>
<br>
<span style="color: #fc3"><b>Enlightenment of Itza:</b><br>
<br>
⦿</span> Awakening: Lore of Heavens <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The mages are further pushing their knowledge of magical lore. Unlock Magic Spells.</i></span><br>
[Turn 1 of 3 | 1 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Anti-Venom <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A team of researchers have begun to research the poison found within the Itzan territory to try and nullify its effects..</i></span><br>
[Turn 2 of 3 | 0 Coin]<br>
<br>
<span style="color: #fc3">⦿</span> Mass Reforestation <span style="color: #fc3">|</span> <span style="color: #ccc"><i>The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.</i></span><br>
[Turn 6 of 30 | 1 Coin]<br>
<br>
<span style="color: #fc3"><b>Wonder Construction:</b><br>
<br>
⦿</span> Great Pyramid of Itza <span style="color: #fc3">|</span> <span style="color: #ccc"><i>A towering wonder the size of a mountain, built to honour the Old Gods.</i></span><br>
[Turn 4 of 15 | 10 Coin]<br>
<br>
<span style="color: #fc3"><b>Evolution:</b><br>
<br>
⦿</span> Salamanders <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Salamanders are now capable of full fledged flight.</i></span><br>
<br>
<span style="color: #fc3"><b>Astral Forge:</b><br>
<br>
⦿</span> In production <span style="color: #fc3">|</span> <span style="color: #ccc"><i>...</i></span><br>
<br>
<span style="color: #fc3"><b>Diplomacy:</b><br>
<br>
⦿</span> Orcs <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continued diplomacy with the Orcs...</i></span><br>
<br>
<span style="color: #fc3"><b>Unit Upgrades:</b><br>
<br>
⦿</span> None <span style="color: #fc3">|</span> <span style="color: #ccc"><i>None</i></span><br>
<br>
<span style="color: #fc3"><b>Races of Itza:</b><br>
<br>
<span style="color: #ccc"><i>No new additions.</i></span><br>
<br>
<span style="color: #fc3"><b>Free Actions:</b><br>
<br>
⦿</span> Explore Strange Crevice <span style="color: #fc3">|</span> <span style="color: #ccc"><i>Continued exploration.</i></span><br>
<br>
</span>[/i][/i][/i]</li><li class="bbTabContent" id="tab_1736445004" style="display: none;"><br>
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--------------------------------------------------TURN 21--------------------------------------------------<br>
<br>
WIP<br>
<br></li><li class="bbTabContent" id="tab_1736445006" style="display: none;"><br>
<br>
<b>Military Settlement Engages First Invader Wave<br>
<br>
Construction Guild (Automated):</b><br>
<br>
Territory Capture/City construction complete<br>
<br>
<b>Military:<br>
<br>
Advantages(Totals):</b><br>
KNIGHTS: +3 Martial Atk,+4 Martial Def, +3 Ranged Def<br>
<br>
HEAVY GUARD: +1 Martial Atk, +5 Martial Def, +5 Ranged Def<br>
<br>
SHARPSHOOTERS: +6 Ranged Atk (Advantage:Tower)<br>
<br>
MYSTICS: +6 Magic Atk, +5 Magic Def, Base Martial Def<br>
<br>
<br>


<div class="bbCodeSpoiler">
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		<span>Spoiler: <span class="bbCodeSpoiler-button-title">RESEARCH</span></span>
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			<div class="bbCodeBlock-content">(-2 Coin per Research)<br>
<br>
<ul>
<li data-xf-list-type="ul">Efficient Messenger Routes<ul>
<li data-xf-list-type="ul">Improve Mail System (Turns)</li>
</ul></li>
<li data-xf-list-type="ul">Hunt For Gold Project<ul>
<li data-xf-list-type="ul">1 Turn Remaining, find new ways to produce gold</li>
</ul></li>
<li data-xf-list-type="ul">The Great Inspiration Project<ul>
<li data-xf-list-type="ul">Learn research from other territories. (Recruitment Stations, +2 Units per Training)</li>
</ul></li>
</ul><br>
<span style="color: rgb(85, 57, 130)"><b>Purple </b></span>is mystic-based research (Magic requirements rather than scientific requirements)</div>
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Bridge of the Soul<br>
+1 Faith, +1 Magical Defense<br>
<br>
Alters to Vindicaar<br>
+2 Magical Attack, Research Bonus (Catapults, Battering Rams, Chariots, Trireme)<br>
<br>
For The Kingdom! Policy<br>
+2 Defense when under Siege<br>
<br>
(2) Marketplaces<br>
+2 Coin per turn<br>
<br>
Basic Mine (Overlook Mountain)<br>
+1 Coin Per Turn<br>
<b>MINERAL BOOST</b>: +1 Coin Per Turn<br>
<b>MINING UPGRADE:</b> +1 Coin Per Turn<br>
<br>
Winter Lodge<br>
Ignore Winter Penalty<br>
<br>
Research Camp (Fallen Star)<br>
Occasional Research Bonus<br>
<br>
Training Grounds<br>
+1 Attack, +1 Defense for Troops<br>
<br>
Central Research Station<br>
Research costs Coin instead of Turns and is passive<br>
<br>
Recruitment Camp<br>
+2 Tier 1 Troops and +2 Tier 2 troops per training<br>
<br>
Star Navigation<br>
+Sea Travel Improvement<br>
<br>
Travel Operations<br>
+Move 3 Units per action<br>
<br>
Art of All Kinds<br>
+2 Happiness<br>
<br>
Agricultural Upgrade<br>
+2 Coin per farm/zone<br>
<br>
Messenger Operations<br>
+1 Action<br>
<br>
Optimized Trade Routes<br>
+2 Coin per Trade Route<br>
<br>
Herbal Medicine (Lv 1)<br>
+2 Health<br>
<br>
Organization<br>
Engineering Upgrade (-1 Coin, allow super projects)<br>
<br>
Efficiency<br>
Construction Speed (-2 Turns for Manual construction)<br>
<br>
Improved Forging<br>
+1 Martial Atk/Def<br>
<br>
Magical Generation<br>
+1 Magical Atk/Def<br>
<br>
Shot-Tracking<br>
+1 Range on Ranged Attacks<br>
<br>
Disruption Obelisks<br>
Prevents Portal Entry (Must be Constructed)<br>
<br>
Metal Refining (Lv 1)<br>
Improved Buildings<br>
<br>
Agricultural Improvement<br>
+2 Coin per agricultural Zone<br>
<br>
Conservation Innovation<br>
-1 Coin Per Research<br>
<br>
Recruitment Stations<br>
+2 Soldiers Per Training)<br>
<br></li><li class="bbTabContent" id="tab_1736445008" style="display: none;"><br>
Trade Routes with Hara-Hara<br>
+4 Coin Per turn<br></li></ul>
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					<div class="bbWrapper"><div style="text-align: center"><b>ACT 1<br>
<u>Epilogue:</u></b><br>
<br>
The carnage was of a vast quantity by the time that the dust had settled in this land on this particular part of the world. Nations had risen and fallen in such a short time on the continent of Kanzhig. People of all races lay dead and bloodied on massive battlefields with magic, blades, and bolts to blame. Settlements lay in ruins and conquered people were freed from their short but still tortuous time as slaves. There was a somber atmosphere in the air as the last Dark Orc from Citrona collapsed to the ground, breathing his last breath on foreign soil. The commands of their dark demonic masters go unheeded as the continent repelled their attack. The surviving nations all handled the event differently, but still managed to defeat the invaders and became stronger for it.<br>
<br>
<b><u>The Kingdom Of Tartarus</u></b><br>
<br>
<div class="bbImageWrapper  js-lbImage" title="1F756995-7964-460C-8B97-4AC650EA18F1.jpeg" data-src="https://www.rpnation.com/attachments/1f756995-7964-460c-8b97-4ac650ea18f1-jpeg.645571/" data-lb-sidebar-href="" data-lb-caption-extra-html="" data-single-image="1">
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<br>
The Kingdom of Tartarus repelled the invaders using their vast new technological might that they developed watching the technology of the Nation of Itzan. With their floating pyramid, elevated by magic, they could easily dominate any and all foes that would drop into their lands. With the arrival and deaths of the Orcs, Tartarus did not put those resources to waste, using their corpses and skeletons to raise new members of their vast armies. The necropolis continued to churn out new forces as necessary, allowing their people to expand  throughout the desert.<br>
<br>
Their cities soon became a common site for anyone that wished to travel through their lands for trade or to witness the majesty of their God Emperors. The words that spread far and wide ensured that even those not part of their civilization wished to bask in his greatness. Their leader helped save the continent from invaders and over time, that hero worship grew to great heights. Especially as the God Emperor and his people did nothing to dissuade the rumors and in fact, fanned the flames.<br>
<br>
Despite their differences, the Nation of Itza became their ally, if only one of convenience against outside invasions. They divided up the lands up the edge of the desert, with everything on the other side of the desert belonging to Itza and everything within the desert belonging to Tartarus.<br>
<br>
<b><u>Mirir Barakzad</u></b><br>
<br>
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<br>
The Dwarven king of Thrazir Aerenion began to follow and listen to the words of the stones that they released from deep down below within the darker levels of the underground home. It spoke to him of many, many secrets that would be revealed in time as long as he continued to follow its words. He continued to heed these words and was constantly rewarded with information, veins of gold, silver and other recourses and in all due course an army with which to do his bidding on a larger scale. The voice from the stones was playing the long game and was in no rush. It had waited this long, and would prefer to set all the pieces in place before blowing up its own spot, so to speak.<br>
<br>
During the ensuing invasion, it compelled the dwarves to raise an army to defeat the hordes with their advanced metalworking and numbers. They would be a powerful opponent, but it would please the voice, which seemed to have an undue passion for taking their numbers down a peg. As the stone put it, they belonged to a rival that he wished to unseat and that doing so would vastly improve the dwarves standing within the world.<br>
<br>
They managed to drive them back with a fury untold from having no alliances and relying only on themselves with all their dwarven ingenuity and bravado. Deaths were countless on both sides, but in the end, the dwarves, led in battle by their King Thrazir, they proved victorious. And then, just as soon as they had emerged from their dwarven mountainhome, they had retreated back inside, locking the gate behind them to their self imposed exile, away from the lands above.<br>
<br>
<b><u>The Kingdom of Thin Ladur</u></b><br>
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<br>
The Volcano based island of Thin Ladur was a happy place. They had left long ago from the stuffy kingdom of Mirir and the King that would eventually succumb to insanity and voices that were heard in the halls. These dwarves took in the outside air,the sea, and the ground beneath their feet, forging alliances with the humans that brought them there. Things were constantly improving, and with time, they built a grand civilization, not even being affected by the invasion due to being far away from the conflict. This allowed them to grow and prosper in ways that they didn't even think were possible, growing a vast fleet of ships for a veritable trade empire. These lucrative trades eventually plowed the way to wishing to expand their empire beyond the borders of their island, to grow on new lands. Eventually they would have this wish granted, and deal with Empires and Resource that would be even further from anything that they ever knew.<br>
<br>
<br>
<b><u>The Kingdom Of Attolia</u></b><br>
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<br>
The Kingdom of Attolia led by the Attolis, King Heike Wolff started off as a mixing pot of people, led by close natural religion kept in check by a burgeoning council of mages. The people were in full support of their king, leading decisive victories during the early wandering orc tribe threatening the Chrysmorphians as well as the continent as a whole. They offered their support of many peoples and even sent emissaries of their new found religion to the four corners of the continent.<br>
<br>
However, after building their Great Wall to protect the borders of their country as well as limit land access between the Northern and Southern portions of the continent, tragedy struck within the Kingdom. A rebellion led by one of the mages on the council turned half of the population against the other half in a long and bloody conflict that kept them mostly out of fighting the Orc invasion. Many believed that it was due to subversion of the Dark Orcs themselves and that the Mage was an agent of theirs in order to detract one of the most powerful militaries and industrial nation on the continent.<br>
<br>
The damage was done and outside of the occasional missionaries that leave their borders to spread the light of Remdas to the people of the continent, it is rare for it's people to leave or for anyone to be allowed inside. The land on the other side of the Great Wall has started to become a mystery and is a source of endless hours of extrapolation and gossip.<br>
<br>
<b><u>Chrysmorphia</u></b><br>
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<br>
The people of Chrysmorphia tired of war after their dealings with the Orcs that had landed on their island and had attacked them since the beginnings of their expansions of their mountain home. With the introduction of the Kingdom of Attolia to their land, and the ever shrinking resources of their island, they decided that it would be best to just retreat from the surface world and return back to the isolation from whence they had emerged.<br>
<br>
They only had the vaguest ideas of the invasion that was going on in the surface world and eventually their lands outside of the mountain itself were absorbed into the Kingdom of Attolia, the land behind the wall. The Chrysmorphians continued to live a life of peace, something that always seemed just outside of their reach with the constant warring of the other races. As such, not much was heard from them afterwards, other than the occasional emissary sent to the outside world, existing within the Kingdom of Attolia as staunch allies to a degree, at least at last report.<br>
<br>
<b><u>Arrisia</u></b><br>
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<br>
Arrissa under the leadership of His Excellency James Shiro, was led to an era of prosperity with the alliance that was forged with The Unity of The Free Men. Starting with the mutual trade pact formed with a research station around the fallen star and the joint settlement involving Raere, it seemed as though the nation would become a powerhouse of the central section of Kanzhig. Though having a small army, they had access to large sums of Coin and Resources with which they supported their allies as well as their small but elite force of mages.<br>
<br>
As time would go on, they would eventually form a large trade network on their series of roads, continuing them through the lands of Raere, up to and around the Kingdom of Attolia, using the money generated from their tolls to enact multiple reforms for the people to ensure that everyone was housed, well fed, and properly educated.<br>
<br>
They would go on to form a National Bank that became renowned throughout the continent and beyond.<br>
<br>
<b><u>Raere</u></b><br>
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<br>
Raere went through many problems with the mountains and the demonic influences that it contained within, but after that was dealt with, their lands began to prosper, not only due to their large treasury, but their rescued population of dwarves. The grateful dwarves were able to help increase the building of their civilization and help the mages improve their lot in lot to a higher degree than before. The dwarves had been saved from a lifetime of servitude and despondency from the evil creature that imprisoned them.<br>
<br>
Using the funds and the dwarven architectural genius, they were able to build the first major College for education, the Raere Academy. It was a home to mages and the learning knowledge related to spellcraft with an emphasis on increasing the level of magical prowess and skill throughout the world. People come from all over to partake in the knowledgeable courses, to learn and grow.<br>
<br>
<b><u>The Unity of The Free Man<br>
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<br>
The Unity of The Free Man under Hanon took the first steps in the war to bring the fight directly out past their own walls. The Unity was not content to hide behind their walls and let the enemy come to them. Instead, they raised their troops and attacked the enemy where they stood, bringing the fight directly their landing locations with a fury that could only be provided by those that were defending their home from invaders. Allying directly with the Hara Hara Nomads who were traveling their lands, they managed to not only push the invaders back, but crush them to the last man, defending Raere and Arrissa in the process for which the two civilizations were very happy with, as neither one was well equipped to fight any sort of prolonged war, due mainly to not having standing armies.<br>
<br>
After the fighting was finished, The Unity began to expand, taking up a large portion of Upper Kanzhig that had been left free outside of the hidden Elven Forests of the Dominion. This allowed them to grow from the western coast, all the way to the eastern coast, giving them water way access in multiple locations.<br>
<br>
They still wished to expand further, to spread their influence and power. Praying to Vindiicar, from whom they gained great insight and expanded magical prowess, they would eventually board their great ships to explore further corners of the world. But in the current times, the people would listen to the words of Hanon, until he eventually was lost to the world, changing the guard of leadership and the course that the Unity of the Free Man was traveling forever.<br>
<br>
<b><u>Nomad of Aloiss</u></b><br>
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The Nomads of Aloiss continued to wander the lands in search of more elementals to awaken to ever grow their numbers and tend the lands. Most ended up settling in their forest that they created at the southern tip of Lower Kanzhig, while others took up residence in the lands of the Nation of Itza due to their close relationship in the past and the very fact that their lands possessed a large quantity of forests grown using the very magic shared from the Elementals.<br>
<br>
The leadership continued to stay abroad, traveling and tending the lands of Itza, while engaging in much spiritual growth.<br>
<br>
<b><u>Mara-Sarma</u></b><br>
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<br>
The City state of Mara-Sarma continued their creation of drugs and welcoming parties, not really focusing on the world around them. Even though their elemental constructs did not aid in the conflict, they did exist to protect the city and all the partygoers within. It was soon known as the party capital of the continent and dignitaries as well as students ready to cut loose, arrived their during its high times of parties.<br>
<br>
The saying goes, what happens in Voicia, stays in Voicia.<br>
<br>
<b><u>Aeldar Dominion</u></b><br>
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The Elves of the Aeldar Dominion stayed safe during the war by hunkering down in their forest. The invading orcs went to fight the Kingdom of Attolia with their close borders or the defending armies of the Unity of Free Man. The elves stayed hidden even as the Unity of Free Man continued to expand past their forest. As long as their forests were not penetrated, they would stay within themselves and within their borders. They had no need of others and all would be as it was in the past.<br>
<br>
<b><u>The Hara-Hara Nomads</u></b><br>
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<br>
The Hara Hara Nomads had finally seemed to find a true home after all this time. They were at the very least welcome within the lands of the Unity of Free Man as welcome guests and then as welcome allies in their fights against the savage Dark Orcs from Citrona. They defended the walls from attack, while the main troops of the Unity went on the offensive. This gave them the much needed push for the annihilation of all the invading forces, allowing the Hara Hara to get involved in helping their ally, but not putting their entire people at risk.<br>
<br>
After the war, some of the Hara Hara stayed and joined with the Unity as part of their people, while others continued with their Nomandic routes, traveling dn building the roads as well as maintaining them. The Hara Hara became known as good fortunes wherever they went on Khanzig, bringing good tales, goods, and good times for all involved. For the ones that continued on their travels, they would always be welcome, even through the lands of the Kingdom of Attolia, at least as long as they did not leave the main road they were afforded free pass through the walls.<br>
<br>
<b><u>The Nation of Itzan</u></b><br>
<br>
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<br>
The Nation of Itzan fought through the war with a bloody passion, giving ten fold for every death that they took. The Nation was slow to anger, but it was a sleeping giant that was roused from its slumber, ready to smash and destroy those that would do it's people harm. After healing the diseased lands that were caused by the Dark Orcs, they managed to drive them back into the sea and would ensure that they would never hurt anyone every again. The destructions and ferocity that was caused on the battlefield by the large monsters coming from their jungles would be talked about for ages to come. There ended up being an entire semester course at Raere Academy about the nature of Itzan magic and the bonds that it possesses with its monstrous beasts that live within their jungles.<br>
<br>
After the war, Itza continued to expand up to the desert, giving way to Tartarus so that they could continue to have their natural boundary. All of their new land, was soon enough covered in grown jungle and tended by elementals to maintain its balance and dignity for growth of new animals that belonged to the old biosphere.<br>
<br>
Back in the home land, the Great Pyramid of Itza was completed. It was a true wonder to behold and visitors come from all over Kanzhig to see its splendor to the continued happiness of the Nation's tourist board. The grand feats of engineering are still difficult to be copied by other civilizations all these years later, especially with the artistry that was involved. The creation of the shield network allowed the protection of the people and diverted funds from defense to food production for the greater levels of population from the expansions. The new magical research allowed the few in number Kroakun to reach their full potential, giving their mages an unparalleled advantage. Mages come from all over to listen to lectures and the days that lectures are able to be held at Raere Academy, has the building fill beyond the safety limits.<br>
<br>
TikTaq eventually passed away 100 years later of old age, from which, Tokotol did not emerge from his chambers for a month due to the pain and sorrow from the passing. A giant statue was erected to the bravest Kobold. It has visitors all year round who wished to see and hear the stories of the young inexperienced kobald leader who transformed into a powerful warrior and administrator and single handedly brought two nations leaders to their knees at the time. Even though Tartarus still denies that it's God King was ever defeated in combat, the people still even thousands of years later, look up to TikTaq.<br>
<br>
-------------------------------------<br>
<br>
Inziim just finished the latest communique with Tokotol. They still stayed in touch even after all these years. It meant much to Inziim that he was able to have an equal on magical terms, a confident and friend outside of his circle that he has had for many generations upon generations. It would lead to great things, he knew. And one day, Tokotol would be ready for the full access to his vast knowledge and travel the stars to spread the messages of peace and prosperity to all. But for now, it was a time of peace on this continent again, and a time merely of knowledge growth. He was happy with that. It was time for his spies to look further once again on other continents, to make sure that things were proceeding smoothly. He knew that once again, dark forces would begin to gather.​</div></div>
				
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				Last edited: <time class="u-dt" dir="auto" datetime="2019-12-03T15:42:59-0500" data-time="1575405779" data-date-string="Dec 3, 2019" data-time-string="3:42 PM" title="Dec 3, 2019 at 3:42 PM" itemprop="dateModified">Dec 3, 2019</time>
			
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